## HISTORY.DAT - A video games & softwares database. ## Generated on 2020-04-06 at http://www.arcade-history.com ## ## REVISION: 2.20 ## FILE SIZE: 38635890 / Lines: 1611214 ## ## Maintained by Alexis Bousiges (c) 1999-2020 Arcade-History.com, some rights reserved. ## All names used are trademarked by their respective trademark holders. ## ## IMPORTANT: ## The History.dat file has been created to be used with MAME or with your favorite frontend. ## It has not been created to be used on your website to fill your database. ## This use of the History.dat file is creating duplicate content on the internet ## and search engines are penalizing the duplicate contents. ## So, if you like our titan work, arcade-history and the history.dat file, ## please don't use it on your website. Thanks you. ## ## History.dat and all its content are extracted from the arcade-history.com website. ## It can be downloaded here: ## https://www.arcade-history.com/index.php?page=download ## ## Please see updates history: https://www.arcade-history.com/temp/readhist.txt $nes=100mandk, $bio Nintendo Famicom cart. published 32 years ago: 100万$キッド 幻の帝王編 (c) 1988 Sofel. ($1,000,000 Kid - Maboroshi no Teiou-Hen) Based on the manga series $1,000,000 Kid by Yuki Ishigaki. - TECHNICAL - Game ID: SFL-KP - TRIVIA - $1,000,000 Kid was released on January 6, 1989 in Japan (even if titlescreen says 1988). Exported as "Casino Kid [Model NES-KP-USA]" in North America. - STAFF - CG Design: Tadao Nomura (T. Nomura), Natural Music: Toshio Murai Programmer: Hirokazu Sugisaka (H. Sugisaka), Kazu Takahashi (K. Takahashi), Yukiyasu Kutsuna (Y. Kutsuna), Masayoshi Shinohara (M. Sinohara), M. Takahashi, Kazuyuki Oka, Nobu Saito (N. Saito) Director: Masanori Iwamoto (M. Iwamoto), Fred K. Ishii (Fred Ishii), Marie Atake Producer: Yuji Yamaguchi (Y. Yamaguchi) President: Takeshi Iga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83855&o=2 $end $info=88games, $bio Arcade Video game published 32 years ago: '88 Games (c) 1988 Konami Industry Company, Limited. Export release. Game developed in Japan by Konami. For more information, please see the original Japanese release entry: "Hyper Sports Special [Model GX861]". - TECHNICAL - Game ID : GX861 Main Board Number : PWB351171A Rom Board Number : PWB350782 Prom Stickers : A0xx - TRIVIA - '88 Games was released in July 1988. - SERIES - 1. Track & Field [Model GX361] (1983, ARC) 2. Hyper Sports [Model GX330] (1984, ARC) 3. '88 Games [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC) 6. International Track & Field 2000 (2000, PS) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone) 10. Hyper Sports Track & Field (2010 iPhone) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1&o=2 $end $nes=89denku, $bio Nintendo Famicom cart. published 32 years ago: '89電脳九星占い (c) 1988 Jingukan. ('89 Dennou Kyuusei Uranai) Horoscope simulator designed to predict your future for the year 1989. - TECHNICAL - Cartridge ID: IPC-J1-01 PCB ID: HVC-SGROM-03 - TRIVIA - '89 Dennou Kyuusei Uranai was released on December 10, 1988 in Japan. The title of the game translates from Japanese as '1989 Computer Horoscope Fortune-telling' '89 Dennou Kyuusei Uranai is one of those Horoscope sims that used to be very popular in Japan in the early days of home consoles. - TIPS AND TRICKS - Hidden credits: At the title screen, hold B and press A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53789&o=2 $end $nes=93contra, $bio Nintendo Famicom cart. published 27 years ago: '93 超级魂 (c) 1993 Yanshan RuanJian. ('93 Chaoji Hun) Pirate version of Contra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76473&o=2 $end $sms=94swc, $bio Sega Mark III cart. published 26 years ago: '94 슈퍼 월드컵 축구 (c) 1994 Daou Infosys. ('94 Super World Cup Soccer) - TECHNICAL - [Model DS-G403] - TRIVIA - Released in Korea only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55912&o=2 $end $info=flagrall, $bio Arcade Video game published 24 years ago: '96 Flag Rally (c) 1996 Promat Co., Ltd. Korean game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103444&o=2 $end $snes=96zenko, $bio Nintendo Super Famicom cart. published 24 years ago: '96 Zenkoku Koukou Soccer Senshuken (c) 1996 Magical Co. - TECHNICAL - Package ID: SHVC-P-AY2J Game ID: SHVC-AY2J - TRIVIA - '96 Zenkoku Koukou Soccer Senshuken was released on March 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60994&o=2 $end $info=99lstwar,99lstwara,99lstwarb, $bio Arcade Video game published 35 years ago: '99 The Last War (c) 1985 Proma. Licensed from Sega. For more information about the game, please see the original Sega entry; "Repulse". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2&o=2 $end $info=99lstwark, $bio Arcade Video game published 35 years ago: '99 The Last War (c) 1985 Kyugo. Licensed from Sega. For more information about the game, please see the original Sega entry; "Repulse". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26897&o=2 $end $amigaocs_flop=alloallo,alloallo1, $bio Commodore Amiga 500 disk. published 27 years ago: 'Allo 'Allo! Cartoon Fun. (c) 1993 Alternative Software, Ltd. ALLO, ALLO Listen very carefully, I shall zay zis only wance! Ze Colonel's men ave got old of ze real Fallen Madonna wiz ze Big Boobies by Van Clomp. You, mon brave Rene, must lead ze resistance in a gallant attempt to swap ze real painting wiz ze forgery. Ze painting as been idden in ze safe in Lieutenant Gruber's room. But Michelle, zey will torture me if zey catch me wiz ze Fallen Madonna wiz ze Big Boobies by Van Clomp. I am not a brave man. I will ave to tell all I know - not zat I know anything of course. Do not worry, Rene. If I can spare ze time I will come and elp you. But anyway, we ave drugged ze colonel's wine to make things easier for you. You ave to find your way to ze safe in le chateaux, avoiding ze guards and pick up any elp you can on ze way. Some of ze guards are very ard to fool and you must use your friends to get past zem. If you are caught by ze guard you must use some of your great courage to get away. Remember, ze future of all France is in your ands. Good luck mon amie! Rene is depending on you to help him through his difficult task. Avoid the guards, collect any gold you may find lying around, pick up bottles to increase your confidence level. And remember, if all else fails, THROW SOMETHING! If you select the two player game, one person controls Rene, and the other Michelle. Both players are active at the same time but of course, you can only see one at a time (unless both are in the same room). You can centre the screen on either player by a simple key press but remember, the other player is still able to move about when you cannot see them. Although the guards will not attack the off-screen player he, or she, can still be injured in falls, etc. so TAKE CARE! - TECHNICAL - MEDIA: FD x2 CONTROLS (from the official manual): Amiga owners will need a joystick (two for the two player game) On the title screen F1 - Start One Player Game F2 - Start Two Player Game Use the fire button to start each level and the following keys during the game. F10 - Pause game on/off ESC - Quit (only when paused) SPACE - Toggle screen display to show player 1 or 2 in the two player game. IN THE GAME UP - Lets you jump, climb up or go through trapdoors etc. DOWN - Lets you duck, climb down or go down trapdoors, etc. LEFT/RIGHT - Moves you in that direction. FIRE - To throw objects and drop off the balloon and pigeon! - TRIVIA - Reviews: Amiga Format N.55 (Jan.1994): 53/100 Amiga Power N.33 (Jan.1994): 37/100 Amiga Computing N.70 (Feb.1994): 65/100 Amiga Force N.15 (Feb.1994): 40/100 The One N.64 (Jan.1994): 45/100 Average note: 48/100 - TIPS AND TRICKS - * HINTS AND TIPS (from the official manual): - At certain points in the game you can get your friends to help you by throwing something at them! Officer Crabtree is particularly useful and is one to watch out for! - Remember there is more than one fake painting (of the Fallen Madonna with the Big Boobies by Van Clomp) hidden in the knockwurst sausages on the first level. Don't leave any behind! - The train driver is easily bribed to stop for you but you'll need to collect as much forged money as you can on the way to the front of the train (Hint - To get ahead, get a hat!). * LEVEL SKIP: On the title screen type BASH STREET KIDS. The screen should turn white. During play press 1-5 to skip to the corresponding level. - STAFF - Design: Steve Metcalf, David Tolley Coder: Steve Metcalf Graphics: David Tolley Musician: Old Tramp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73329&o=2 $end $amigaocs_flop=nam6575, $bio Commodore Amiga 500 disk. published 29 years ago: 'Nam 1965-1975 (c) 1991 Domark Group, Limited. THE OBJECT OF THE GAME IS TO PREVENT SOUTH VIETNAM FALLING TO COMMUNIST POWERS. THEY STRIVE TO TAKE OVER THE COUNTRY BOTH BY MILITARY MEANS,USING NORTH VIETNAMESE REGULAR TROOPS,AND VIET GONG GUERRILLAS,AND BY SOCIO-POLITICAL MEANS, BY WINNING OVER THE POPULATION WHILE WORKING TO TOPPLE THE SOUTH VIETNAMESE GOVERNMENT. THESE 2 AIMS WORK HAND IN HAND,AND PART OF THE COMMUNIST PHILOSOPHY INVOLVED THE IDEA OF POPULAR REVOLUTION,TO WHICH END MUCH FIGHTING WAS AIMED. AS PRESIDENT AND COMMANDER-IN-CHIEF,YOU OPPOSE THIS CHALLENGE TO THE GOVERNMENT OF SOUTH VIETNAM,AND THE VESTED INTERESTS OF THE U.S IN IT, THROUGH THE USE OF MILITARY POWER AND ECONOMIC SUPPORT. IN THIS GAME YOU CAN CONTROL THE LEVEL OF COMMITMENT TO SOUTH VIETNAM, AND HOW THE COMMITMENT IS USED ON THE GROUND.YOU ARE NOT A FREE AGENT,BECAUSE YOU ARE RESPONSIBLE TO THE U.S.A FOR YOUR DECISIONS,AND THE WAR CAN BECOME ENORMOUSLY UNPOPULAR. OVER COMMIT OR FARE BADLY AND YOU WILL LOSE THE NEXT ELECTION. BEHAVE IRRESPONSIBLY AND YOU MAY FACE WORSE THINGS THAN ELECTION DEFEAT. - TECHNICAL - MEDIA: FD x2 - STAFF - Developer: The Kremlin Design: Matthew Stibbe Manager: John Kavanagh, Matthew Tims Coder: Colin Boswell Graphics: Lloyd Baker, Anthony West Musician: Jolyon Vincent Myers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73330&o=2 $end $cpc_flop=002agent,002agentb,002agenta, $bio Amstrad CPC 464 disk. published 30 years ago: 002 Agent Double (c) 1990 Amstar Electronics Corp. [Phoenix, AZ, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118731&o=2 $end $info=005, $bio Arcade Video game published 39 years ago: 005 (c) 1981 Sega. Agent 005 brings new cash collections to you. His mission is to deliver secret attache cases to an awaiting helicopter. Through wily street chases and the shadows of warehouse darkness to slippery skating rink maneuvers and the blazing aerial getaway fight. Agent 005 steels the scene and delivers customers to you. Fun-filled music attracts them. Four thrilling escape scenes challenge them and the continuous fun keeps them playing and playing. The unique audio and video excitement matches every players skill level. And 005 is a RasterScan Convert, a Game which can later be converted to a brand new top earning game at a substantial savings. Put Agent 005 on your side and win the chase for higher profits. For more information on the latest in video-game action, call your nearest Sega/Gremlin distributor. The chase is on. Agent 005 makes away with an attache case. A hovering helicopter awaits his arrival, but first... Enemy guards pound the street in pursuit. 005 must duck into a new scene. Inside a warehouse. Avoid being caught in the guard's flashlight beams... once 005 is detected, the chase quickens to super fast. Blast the guards with stun-gas and score valuable points. Slip into a skate rink. And slip you will. There is no stopping on ice and the same goes for the thrills. Sliding and firing... firing and sliding. 005 can call his helicopter to escape. The final flight fight. High flying aerial excitement. 005 has reached his helicopter in all other scenes and now finds his high scoring, high soaring getaway copter in a new test balloon and parachute bombs close in from all sides. 005 blast away to score points and to escape. Then the final challenge is thrown at his skill - a blazing battle with the enemy copter. Win now and you win big. It's free-wheeling fun with fun-filled music and sound. Its stealth and pursuit is like no other video game. Everybody's after Agent 005. You should be, too. Call your nearest Sega/Gremlin distributor today and make sure 005 is on your side. - TECHNICAL - Runs on the Sega G80 raster hardware Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 1 Cabinet dimensions : Upright : 71,25in. high x 26in. deep x 25in. wide. Weight : 330 lb Cocktail : 25,25in. high x 35,5in. deep x 27,5in. wide. Weight : 170 lb This game came in a generic Sega wood grain panel cabinet (sticker sideart was optional). These were technically all dedicated cabinets, although the lack of any painted art makes the machines easy to switch and still retain originality (a lot of early Sega titles came in this same cabinet). The game boards themselves were Sega G80 System compatible (as were several other Sega titles before "Zaxxon"), and will work in any G80 cabinet. The monitor is mounted vertically, as were most early Sega titles. The monitor bezel sported the standard game instructions and the marquee showed a '005' logo and a shining flashlight. - TRIVIA - 005 was released in October 1981 in Japan by Sega. It was then exported in USA by Gremlin Industries and released there in December 1981. 005 (pronounced 'double O five'), is based around a pseudo 'James Bond' theme. Instead of secret 'agent 007' you get to play secret 'agent 005' (which allowed Sega to save money by not licensing the 'James Bond' character for this game). Original 005 PCBs are very rare today, as most of them were converted to "Monster Bash" when it came out. Dwayne Richard holds the record for this game with 1,500,000 points on July 25, 1982. - SCORING - Attache delivered to helicopter = 5,000 points. Guard knocked out = 200 points. Entering a building with: No stun gas cannister = 500 points. One stun gas cannister = 500 points. Two stun gas cannisters = 500 points. Shooting down: Shrubbery = 50 points. Balloon Bomb = 200 points. Enemy helicopter = 5,000+ points. (1,000 X no. of brief cases delivered) - TIPS AND TRICKS - Agent 005's mission: evade enemy guards, negotiate warehouses and skating rinks to deliver attache cases to a waiting helicopter, which in turn must engage in an aerial battle with parachute bombs, balloon bombs and an enemy helicopter. Game play begins as 005 parachutes into the scene and picks up an attache case. To make a run for the helicopter straightaway is difficult and accumulates fewer points. His alternative is to duck into either a warehouse or skating rink. Armed with a stun gun to ward off pursuing guards, 005 can select a building with either 1, 2 or no stun gun cannisters at the entrance. Gas cannisters extend the stun gun's range and add more points. Fallen guards can be passed by other guards, but not by 005. Once inside the building, the scene changes to the interior of that building. In the skating rink, 005 must travel the rink's perimeter, luring the guards onto the ice to stun or evade them. Caution must be exercised here, as 005 can change direction, but cannot stop until he hits the edge of the rink. A successful rendez-vous with the helicopter completes that delivery and shifts the scene back to 005 parachuting in to pick up another brief case. Once having been in the skating rink, only warehouses are there to-enter, and conversely, if a warehouse was first entered, only skating rinks are available. In later rounds however, both skating rinks and warehouses are displayed. In the warehouse, 005 moves cautiously in the dark, but is pursued once caught in the beam of a guard's flashlight. Again, a helicopter waits to pick up our hero as he makes his way out the far end. Now in possession of two attache cases, 005 is pursued by an enemy helicopter. Avoiding hedges, shrubbery, descending helicopter bombs, and ascending balloon bombs, points are scored as 005 shoots balloon bombs, shrubbery or the enemy helicopter. The game ends if 005 is caught, or his helicopter is shot down a total of three times (operator selectable). - PORTS - * CONSOLES: A ColecoVision port was planned but never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3&o=2 $end $msx1_flop=007agesp, $bio 007 - Agente Especial cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229828&o=2 $end $gba=007eon, $bio Nintendo GBA cart. published 17 years ago: 007 - Everything or Nothing (c) 2003 EA Games. - TECHNICAL - GAME ID: AGB-BJBE-USA - TRIVIA - Released on November 17, 2003 in the USA. The CGI bullet zooming by after Bond fires the gun in the title sequence is an idea previously used in the Bond movie: 'Die Another Day' (2002). Director Lee Tamahori suggested the idea of the flying bullet at the time. The license plate from the Aston Martin Vanquish reads KE02 EWW, confirming that this is the very same car Bond used in the movie 'Die Another Day' (2002). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69404&o=2 $end $gba=007eonj, $bio Nintendo GBA cart. published 16 years ago: 007 - Everything or Nothing (c) 2004 EA Games. Japanese release. Game developed in the USA - TECHNICAL - GAME ID: AGB-BJBJ-JPN - TRIVIA - Released on February 11, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69406&o=2 $end $n64=007goldn,007goldnu, $bio Nintendo 64 cart. published 23 years ago: 007 - GoldenEye (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57557&o=2 $end $n64=007goldnj, $bio Nintendo 64 cart. published 23 years ago: 007 - GoldenEye (c) 1997 Nintendo. - TECHNICAL - Model NUS-NGEJ - TRIVIA - 007 GoldenEye was released on August 23, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57558&o=2 $end $gba=007night, $bio Nintendo GBA cart. published 17 years ago: 007 - NightFire (c) 2003 EA Games. - TECHNICAL - GAME ID: AGB-A7OE-USA BARCODE: 014633146226 - TRIVIA - Released on March 18, 2003 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69407&o=2 $end $cpc_cass=007tld, $bio Amstrad CPC cass. published 33 years ago: 007 - The Living Daylights (c) 1987 Domark Group, Limited. - STAFF - Program code and graphics: Graham Stafford, David Fish Designer: Richard Naylor Music/Fx: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64097&o=2 $end $msx1_cass=007tld,007tlda, $bio MSX cass. published 33 years ago: 007 - The Living Daylights (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94407&o=2 $end $pcw=007tld, $bio Amstrad PCW soft. published 33 years ago: 007 - The Living Daylights (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118268&o=2 $end $cpc_flop=007tld,007tlda,007tldb,007tldc, $bio Amstrad CPC 464 disk. published 33 years ago: 007 - The Living Daylights (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118734&o=2 $end $cpc_flop=007tld_c1,007tld_c2, $bio 007 - The Living Daylights Cracked (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145656&o=2 $end $msx1_flop=007tld, $bio 007 - The Living Daylights cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229829&o=2 $end $cpc_flop=007tld_t1,007tld_t1b,007tld_t1a,007tld_t2, $bio Amstrad CPC 464 disk. published 33 years ago: 007 - The Living Daylights (c) 199? XOR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118733&o=2 $end $cpc_flop=spywholm_t2, $bio Amstrad CPC 464 disk. published 30 years ago: 007 - The Spy Who Loved Me (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118735&o=2 $end $gbcolor=007twine, $bio Nintendo Game Boy Color game published 19 years ago: 007 - The World is not Enough (c) 2001 EA Games - TECHNICAL - [Model CGB-B07E-USA] - TRIVIA - 007 The World is not Enough was released on September 11, 2001 in North America. - STAFF - Executive Director: Pamela Trucano Executive Producer: Neil Haldar Game Design: Bejamin Lee Programmer: Benjamin Lee Graphics: Gene Higashi, Mike Roberts, Glenn Wippich Additional Graphics: Liquid Development, Vince Fung, Derek Garvens, Terry Lloyd, Ed Pearson Audio: Peter Kerekes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67445&o=2 $end $n64=007twine,007twineu,007twinep, $bio Nintendo 64 cart. published 20 years ago: 007 - The World Is Not Enough (c) 2000 Electronic Arts. If you're an action freak, The World Is Not Enough is plenty enough. Mark my words, James: Stealth matters. Let's get the inevitable comparison out of the way: The World Is Not Enough (TWINE) is a jolly good game that stands tall next to GoldenEye 007. Developer Eurocom has wisely stuck close to GoldenEye's winning formula, even dubbing the three difficulty levels "Agent," "Secret Agent" and "00 Agent," just as in the original game. Like Rare's instant classic, TWINE contains tons of cool gadgets and guns, ever-changing mission objectives, and, of course, the opportunity to play as the world's most famous secret agent. But there are clever innovations, too. Eurocom has spiced up the gameplay with one level (Cold Reception) that is a rail shooter on skis and another (Night Watch) in which Mr. Licensed To Kill is not allowed to hurt anyone. Most notably, generous use of voice-compression allows for many dramatic cinema sequences as well as in-game transmissions from R that propel the action forward, since you don't have to pause to read about your next objective. The voice compression technology was licensed from LucasArts, another developer that knows the value of voice in games based on top-drawer movie licenses. The Expansion Pak supports crisp graphics and a smooth frame rate. You can play TWINE with the standard 4 megabytes of memory, but expect much loss of detail. Production companies MGM-UA and Danjac (which has produced every 007 flick starting with Dr. No) contributed mightily with movie set blueprints and photos and even vetting the game text for that proper Bond touch. Because EA also snagged the rights to actors' likenesses, Pierce Brosnan's handsome mug graces the TWINE box and Pak, while those of Dame Judi Dench (M), Robert Carlyle (Renard) and other TWINE thespians appear in the game. EA scrimped on the voice and music licenses, but the results are generally satisfactory. John Barry's classic 007 theme is missing, but the replacement score is Bond-ishy cool and compelling. The anonymous voice talent is quite good. Cheers to EA, though, for forking over the bucks for one big name from the movie. John Cleese is a world master at conveying exasperation and his peevish transmissions as R add much humor to the game. All in all, TWINE is a crackerjack Pak that should appeal to both first-person veterans and newbies. - TECHNICAL - Cartridge ID: NUS-N07E-USA - TRIVIA - Released on October 17, 2000 in USA. Known export releases: [EU] "007 - The World Is Not Enough [Model NUS-N07P-NOE]" [UK] "007 - The World Is Not Enough [Model NUS-N07P-UKV]" - STAFF - EA Games Executive Producer: Jon Horsley Producer: Hunter Smith Associate Producer: Michael Condrey Technical Director: Timothy Wilson U.S. Product Manager: Albert Penello U.K. Product Manager: David Miller Senior PR Specialist: Jeane Wong PR Coordinator: Jerris Mungai Localization Director: Atsuko Matsumoto Localization Lead: Gabriel Gils Carbó Localization Specialist: John Pemberton, Lafayette Taylor, Dan Roisman Documentation Writer: Anthony Lynch Documentation Layout: Corinne Mah, Kate Beckinsale Package Design: Michael Lippert Package Art Direction: Vyn Arnold Audio Technical Director: Rob Hubbard Audio Director: David Whittaker QA Manager: Timothy Attuquayefio Lead Tester: Matthew Dominguez Assistant Lead: James DeGuzman, David Constantino Testers: Aaron Hydrusko, Aaron Lockhart, Ben Alexander, Michael Kaiser, Ram Fenster, Scott Ko, Seth Mespelli, Shawn Mulligan, Steven Fleming, William Lane Customer Quality Control: Anthony Alexander, Benjamin Crick, Dave Knudson, Micah Pritchard, Darryl Jenkins, Andrew Young, David Kellum, Anthony Barbagallo, Benjamin Smith, Stephen Wanigesekera, Chris Chaplin Voices Voice of Q: John Cleese Hobsons International Voices: Adam Blackwood, Andrew Burt, Caron Pascoe, David Robb, Henrietta Bass, Miles Anderson, Simon Mattacks, Tim Bentinck, Tim Whitnall Stars Talent Agency: Sumalee Montano Special Thanks to: Gary Gettys, Joel Wade, David Luoto, Linda Matteson, R. J. Berg, Ric Neil, James Abney, Matt Soares, John T. Williams, Alex Mayberry, Craig Allen Brown, Black Ops Entertainment, Abbey Road Studios MGM President: David Bishop Executive Producer: Neil Haldar Executive Producer, DANJAQ, LLC: Simon Mathew Executive Director: Pamela Trucano Executive Vice President, Worldwide Marketing: Blake Thomas Vice President, Business & Legal Affairs: Robert Rader Senior Test Lead: Pax Adair Test Leads: Nathan Miller, David Paul Guzman Senior Financial Analyst: Eric Medel Assistant Extraordinaire: Laura Wilson Special Thanks: Phyliss Gordon, Mark Leino, Matt Lieberman, Chris Neel, David Elsey, Lee Nedler, Alyssa Moore, David Pope, DANJAQ LLC, Megan Crawford Producer: Robb Alvey Eurocom Entertainment Software Programming: Robert Watkins, Tim Rogers, Mark Duffill, Simon Mills Tools Programming: Andy Mitchell, Chris Jackson, Kevin Marks Design: Bill Beacham, Kev Harvey, Aaron Jenkins Art: Rob Benton, Leavon Archer, Andy Bee, Nigel Bentley, Calvin Golkowski, Darren Hyland, Simon Kirk, Adrian Mannion, Paul Robinson Additional Art: Lee Ames, Carl Cropley, Ulf Dahl, Hans Johansen, Helen Jones Animation: Gary Edwards, Darren Hyland Audio: Neil Baldwin Quality Assurance: Michael Robinson, John Lee Barker, Andrew Collins, Mark Shaw, Chris J. Jackson, Richard Nicholls, Michael Botham, Phil Bennett, Richard Higgins, Andy Dilks Production Management: Tim Rogers, Bill Beacham Thanks: Hugh Binns, Mat Sneap, Paul Gregory, Joe Lewis, Paul Bates, Dick Alton, Kevin Holt - PORTS - * Cancelled: Versions of The World Is Not Enough game for PC and PlayStation 2 were planned for release in 2000, but cancelled. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57559&o=2 $end $psx=007twine, $bio Sony PlayStation disc published 20 years ago: 007 - The World Is Not Enough [Model SLUS-01272] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110492&o=2 $end $psx=007tndj, $bio Sony PlayStation disc published 20 years ago: 007 - Tomorrow Never Dies (c) 2000 Electronic Arts Victor. Japanese release. Game developed in Europe. See the original European release for more information about the game itself; "007 - Tomorrow Never Dies [Model SLES-01324]". - TECHNICAL - Game ID: SLPS-02604 Barcode: 4938833005137 - TRIVIA - Released on February 10, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84815&o=2 $end $psx=007tnd, $bio Sony PlayStation disc published 21 years ago: 007 - Tomorrow Never Dies (c) 1999 Electronic Arts. US release. Game developed in Europe. - TECHNICAL - GAME ID: SLUS-00975 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110493&o=2 $end $msx1_cass=007agesp, $bio MSX cass. published 35 years ago: 007 Agente Especial (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94408&o=2 $end $spectrum_cass=007disas, $bio Sinclair ZX Spectrum cass. published 33 years ago: 007 Disassembler (c) 1987 ZX-Guaranteed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196827&o=2 $end $info=tgoldeye, $bio Handheld game published 25 years ago: 007 GoldenEye (c) 1995 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127363&o=2 $end $cpc_flop=007idsm, $bio Amstrad CPC type-in published 34 years ago: 007 Im Dienste Seiner Majestaet (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118738&o=2 $end $sg1000=jb007a,jb007, $bio Sega SG-1000 game published 36 years ago: 007 James Bond (c) 1984 Tsukuda Original. Ported from Parker Brothers's 1983 game of the same name for various computers and consoles. - TECHNICAL - Model # OM-G008 - TRIVIA - 007 James Bond was the last SG-1000 game to be produced by Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65026&o=2 $end $sg1000=jb007t, $bio Sega SG-1000 game published 36 years ago: 007 James Bond (c) 1984 Aaronix. Taiwanese release. - TECHNICAL - Model W-009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65027&o=2 $end $cpc_cass=lic2kills, $bio Amstrad CPC cass. published 31 years ago: 007 Licencia Para Matar (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: AM 528 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98054&o=2 $end $cpc_flop=lic2kills, $bio Amstrad CPC 464 disk. published 31 years ago: 007 Licencia para Matar (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: AMD 146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119292&o=2 $end $spectrum_cass=007spymi, $bio Sinclair ZX Spectrum cass. published 36 years ago: 007 MD (c) 1984 ZX-Guaranteed. - TRIVIA - MD stands for MicroDrive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196825&o=2 $end $spectrum_flop_opus=007mspy, $bio Sinclair ZX Spectrum Opus Discovery disk. published 33 years ago: 007 Multispy (c) 1987 ZX-Guaranteed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233191&o=2 $end $psx=007rcng, $bio Sony PlayStation disc published 20 years ago: 007 Racing [Model SLUS-01300] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110494&o=2 $end $spectrum_cass=007spyal,007spyal_b,007spyca, $bio Sinclair ZX Spectrum cass. published 37 years ago: 007 Spy (c) 1983 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196824&o=2 $end $spectrum_cass=007spyhs, $bio Sinclair ZX Spectrum cass. published 35 years ago: 007 Spy H (c) 1985 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196823&o=2 $end $spectrum_cass=007spyma,007spyms, $bio Sinclair ZX Spectrum cass. published 36 years ago: 007 Spy M (c) 1984 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196822&o=2 $end $spectrum_cass=007spyns,007depul,007fast,007heade, $bio Sinclair ZX Spectrum cass. published 36 years ago: 007 Spy N (c) 1984 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196821&o=2 $end $spectrum_cass=007spyta,007spyv2, $bio Sinclair ZX Spectrum cass. published 37 years ago: 007 Spy Tape 2 (c) 1983 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196820&o=2 $end $spectrum_cass=007super, $bio Sinclair ZX Spectrum cass. published 34 years ago: 007 Super File 2 (c) 1986 ZX-Guaranteed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196826&o=2 $end $specpls3_flop=007trans, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 007 Trans-Master (c) 1988 ZX-Guaranteed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147917&o=2 $end $bbcb_flop_orig=livdayl, $bio Acorn BBC Micro B disk. published 33 years ago: 007- The Living Daylights (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125494&o=2 $end $cpc_flop=1kbjackp, $bio Amstrad CPC type-in published 29 years ago: 1 KiloByte Jack Pot (c) 1991 PC Amstrad International. A slot machine simulator under 2 Kilo Octects ! - TECHNICAL - Launch with RUN"JACK - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48712&o=2 $end $info=1on1gov, $bio Arcade Video game published 20 years ago: 1 on 1 - One on One Government (c) 2000 Tecmo. A fun one or two players basketball game. You play one on one street basketball, must using your skills on the court like guard move, dribbling and dunks but including some illegal tactics such as punches and kicks but no foul, is just compete and win the game no matter how! - TECHNICAL - Runs on the Tecmo TPS System (Sony ZN-1). Main CPU: CXD8530CQ (@63.737MHz). Sound Chips: SPU (@ 33.8688MHz). Screen orientation: Horizontal Screen resolution: 640 x 480 pixels. Refresh rate: 60 Hz Palette Colours: 16.8 Million Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Developed by Jorudan & I.T. Planning. One on One Government was released in December 1999 in Japan. Takehiko Inoue, the character designer of this game, is a famous manga artist. Many of his works are basketball related (Slam Dunk, Buzzer Beater, Real). Slam Dunk has been brought to the arcades by Banpresto / Toei Animation under the name of Super Slams. - STAFF - Character Design: Takehiko Inoue Game Design & Produce: Nagaaki Sawano Program Staff: Kazuhiro Yoshida, Toshiyuki Ishii, Dan Graphic Staff: Akira Ikarashi, Asami Nakamura, Kaori Hashimoto, Hiroko Yoshimi Sound Staff: Team X-Fade, Toyokazu Nagaishi, Eiji Hirasawa Voice Director: Hiroshi Hujioka Voice Cast: Tomokazu Seki, Taketo Koyasu, Mika Kanai, Konami Yoshida, Katuyuki Konishi, Narihiko Adati, Gaten, Kazue Sudou, Yusuke Tanaka, Tomoyuki Shimura, Taiten Kusunoki, Tenjyou Publicity Staff: Satoru Yamanouti, Naoyoshi Ohwada Executive Producer: Toshikazu Satou - PORTS - * CONSOLES: Sony PlayStation (1998) Sony PlayStation (2000) "THE BASKET: 1 ON 1 PLUS [SIMPLE 1500 SERIES]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3350&o=2 $end $apple2_flop_clcracked=123dmult, $bio Apple II disk. published 34 years ago: 1-2-3 Digit Multiplication (c) 1986 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231432&o=2 $end $apple2_flop_clcracked=123seqme, $bio Apple II disk. published 29 years ago: 1-2-3 Sequence Me (c) 1991 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107027&o=2 $end $psx=1on1, $bio Sony PlayStation disc published 22 years ago: 1-on-1 - Single Basketball (c) 1998 Jorudan Co., Ltd. - TECHNICAL - Model: SLPS-01706 Barcode: 4941013900023 - TRIVIA - Released on November 26, 1998 in Japan. - TIPS AND TRICKS - Unlock Art Gallery: Complete the game once with any character Unlock Dr. T: Begin the game in 1-player story mode and meet Dr. T Unlock King: Beat the game with all characters including Oscar and Mash Unlock Oscar & Mash: Begin a game in 1-player story mode and meet Oscar and Mash - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84816&o=2 $end $spectrum_cass=10advent, $bio Sinclair ZX Spectrum cass. published 34 years ago: 10 Adventure Game Pack (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233426&o=2 $end $spectrum_cass=10advent_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: 10 Adventure Game Pack Vol. 2 (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233427&o=2 $end $bbcb_cass=comphits, $bio Acorn BBC Micro B cass. published 35 years ago: 10 Computer Hits (c) 1985 Beau-Jolly, Ltd. Features: Chuckie Egg - Ghouls - Gisburne's Castle - Tarzan - Special Operations - Tales of Arabian Nights - Felix and the Factory - Eddie Kidds Jump Challenge - Mr EE - Sorcerer of Claymorgue Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145414&o=2 $end $spectrum_cass=10chit, $bio Sinclair ZX Spectrum cass. published 35 years ago: 10 Computer Hits (c) 1985 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233419&o=2 $end $c64_cass=10cohit2, $bio Commodore C64 cass. published 34 years ago: 10 Computer Hits 2 (c) 1986 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129707&o=2 $end $spectrum_cass=10chit2, $bio Sinclair ZX Spectrum cass. published 34 years ago: 10 Computer Hits 2 (c) 1986 Beau-Jolly, Ltd. Contains: Codename Mat by Micromega. Wizards Lair by Bubblebus. Technician Ted by Hewson. Mutant Monty by Artic. Snooker by Visions. Android 2 by Vortex. On The Run by Design Design. Coventant by P.S.S. Superpipeline 2 by Taskset. Circus by Adventure Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145416&o=2 $end $spectrum_cass=10cshit3, $bio Sinclair ZX Spectrum cass. published 34 years ago: 10 Computer Hits 3 (c) 1986 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233420&o=2 $end $spectrum_cass=10chit4, $bio Sinclair ZX Spectrum cass. published 33 years ago: 10 Computer Hits 4 (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233421&o=2 $end $spectrum_cass=10chit5, $bio 10 Computer Hits 5 (c) 198? Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233422&o=2 $end $cpc_cass=10cohit1, $bio Amstrad CPC cass. published 35 years ago: 10 Computer Hits (c) 1985 Beau-Jolly, Ltd. - TECHNICAL - Game ID: CH5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96522&o=2 $end $mz700_cass=10games,10gamesa, $bio Sharp MZ-700 cass. published 37 years ago: 10 Games for MZ-700 (c) 1983 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131627&o=2 $end $zx81_cass=10games, $bio Sinclair ZX-81 cass. published 39 years ago: 10 Games (c) 1981 J.K.Greye Soft. Games tape for 1k ZX81 featuring ten games. - TECHNICAL - GAMESTAPE 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114613&o=2 $end $spectrum_cass=10greatg, $bio Sinclair ZX Spectrum cass. published 32 years ago: 10 Great Games (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233425&o=2 $end $spectrum_cass=10greatg_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: 10 Great Games 3 (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233424&o=2 $end $spectrum_cass=10grt2,10grt2a, $bio Sinclair ZX Spectrum cass. published 32 years ago: 10 Great Games II (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233423&o=2 $end $spectrum_cass=10juegos, $bio Sinclair ZX Spectrum cass. published 36 years ago: 10 Juegos I (c) 1984 Microparadise Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233430&o=2 $end $spectrum_cass=10juegos_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: 10 Juegos II (c) 1984 Microparadise Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233431&o=2 $end $cpc_cass=10megav1, $bio Amstrad CPC cass. published 31 years ago: 10 Mega Games Volume One (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96523&o=2 $end $spectrum_cass=10megaga, $bio Sinclair ZX Spectrum cass. published 32 years ago: 10 Mega Games Volume One (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233428&o=2 $end $cpc_flop=m_10mg1, $bio Amstrad CPC 464 disk. published 31 years ago: 10 Mega Games Volume-One (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118747&o=2 $end $spectrum_cass=10megahi, $bio Sinclair ZX Spectrum cass. published 35 years ago: 10 Mega Hits (c) 1985 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233429&o=2 $end $bbcb_cass=10bested, $bio Acorn BBC/Electron cass. published 35 years ago: 10 of the Best Educational (c) 1985 Database. Contains: 1. COMPANY QUEST 2. DOZER DISORDER 3. HISS 4. MATHS FUN 5. ODDONEOUT 6. YULESPELL 7. CROC 8. HARRY 9. LEMONADE 10. SNAIL - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51424&o=2 $end $archimedes=dinosaur, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - Dinosaurs (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115979&o=2 $end $archimedes=drivtest, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - Driving Test (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115980&o=2 $end $archimedes=earlyess, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - Early Essentials (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115981&o=2 $end $archimedes=english, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - English (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115982&o=2 $end $archimedes=essit, $bio Acorn Archimedes disk. published 24 years ago: 10 out of 10 - Essential I.T. (c) 1996 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115983&o=2 $end $archimedes=essmaths, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - Essential Maths (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115984&o=2 $end $archimedes=essscien, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - Essential Science (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115985&o=2 $end $archimedes=french, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - French (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115986&o=2 $end $archimedes=german, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - German (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115987&o=2 $end $archimedes=jnress, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - Junior Essentials (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115988&o=2 $end $archimedes=mathalge, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - Maths - Algebra (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115989&o=2 $end $archimedes=mathgeom, $bio Acorn Archimedes disk. published 25 years ago: 10 out of 10 - Maths - Geometry (c) 1995 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115990&o=2 $end $archimedes=mathnumb, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - Maths - Number (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115991&o=2 $end $archimedes=mathstat, $bio Acorn Archimedes disk. published 27 years ago: 10 out of 10 - Maths - Statistics (c) 1993 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115992&o=2 $end $archimedes=spellpun, $bio Acorn Archimedes disk. published 26 years ago: 10 out of 10 - Spelling & Punctuation (c) 1994 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115993&o=2 $end $archimedes=tables, $bio Acorn Archimedes disk. published 23 years ago: 10 out of 10 - Tables (c) 1997 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115994&o=2 $end $archimedes=words, $bio Acorn Archimedes disk. published 23 years ago: 10 out of 10 - Words (c) 1997 Ten Out of Ten Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115995&o=2 $end $info=tenpindx, $bio Bowler published 36 years ago: 10 Pin Deluxe (c) 1984 Bally Midway. Up to 6-Player bowling game. Old-fashioned mechanisms replaced with 3-D projected pins, a video monitor for scores and attractions and electronic puck sensors. - TECHNICAL - Bally Midway Astrocade hardware. Main CPU : (2x) Zilog Z80 Sound Chips : AY-3-8912A Buttons : 2 - TRIVIA - Just as in league bowling, 10-Pin Deluxe has the 'beerframe'. The cartoon appears briefly before the 5th frame. Then it's time to find out who buys the next round :) This game was dedicated to Mr. Shuffle, Hank Ross. - STAFF - Developer: David Nutting Associates Produced by: Dave Nutting Designed by: Pat Lawlor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4668&o=2 $end $spectrum_cass=10titles, $bio Sinclair ZX Spectrum cass. published 34 years ago: 10 Titles For The Spectrum Plus (c) 1986 Boots. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233969&o=2 $end $info=m4tenten__a,m4tenten__b,m4tenten__c,m4tenten__d,m4tenten__e,m4tenten__g,m4tenten__h,m4tenten__i,m4tenten__f,m4tenten__k,m4tenten__j, $bio 10 X 10 [Model N25] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233301&o=2 $end $info=m4tenten,m4tenten__l,m4tenten__m,m4tenten__n,m4tenten__o,m4tenten__r,m4tenten__s,m4tenten__p,m4tenten__t,m4tenten__q,m4tenten__u, $bio 10 x 10 [Model T20] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15246&o=2 $end $info=m4tenten__v,m4tenten__w,m4tenten__x,m4tenten__y,m4tenten__z,m4tenten__0,m4tenten__1,m4tenten__2,m4tenten__3,m4tenten__4,m4tenten__5, $bio 10 X 10 [Model T25] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233302&o=2 $end $info=m4tenten__ac,m4tenten__ad,m4tenten__aa,m4tenten__ae,m4tenten__ab,m4tenten__ag,m4tenten__af,m4tenten__6,m4tenten__7,m4tenten__8,m4tenten__9, $bio 10 X 10 [Model T2T] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233303&o=2 $end $info=m4tenten__ah,m4tenten__ai,m4tenten__aj,m4tenten__ak,m4tenten__an,m4tenten__ao,m4tenten__al,m4tenten__ap,m4tenten__am,m4tenten__ar,m4tenten__aq, $bio 10 X 10 [Model T3T] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233304&o=2 $end $info=m4tenten__as,m4tenten__at,m4tenten__au,m4tenten__av,m4tenten__ay,m4tenten__az,m4tenten__aw,m4tenten__a0,m4tenten__ax,m4tenten__a2,m4tenten__a1, $bio 10 X 10 [Model TST] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233305&o=2 $end $info=pepp0023, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0023] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228758&o=2 $end $info=pex0042p,pepp0042a,pepp0042, $bio Slot Machine published 33 years ago: 10's or Better (c) 1987 IGT. Video Poker game. - TECHNICAL - GAME ID: PP0042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31359&o=2 $end $info=pepp0043,pepp0043a,pepp0043b, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0043] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228759&o=2 $end $info=pepp0045,pepp0045a,pepp0045b,pepp0045c,pepp0045d, $bio Slot Machine published 33 years ago: 10's or Better (c) 1987 IGT. - TECHNICAL - GAME ID: PP0045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100210&o=2 $end $info=pepp0046,pepp0046a,pepp0046b, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0046] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228760&o=2 $end $info=pepp0063, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0063] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228761&o=2 $end $info=pepp0083, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0083] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228762&o=2 $end $info=pepp0562, $bio Slot Machine published 33 years ago: 10's or Better [Model PP0562] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228763&o=2 $end $info=pekoc801, $bio Slot Machine published 25 years ago: 10's or Better [Model PP0801] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228757&o=2 $end $info=pex0045p, $bio Slot Machine published 25 years ago: 10's or Better [Model X000045P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228764&o=2 $end $info=pex0046p, $bio Slot Machine published 25 years ago: 10's or Better [Model X000046P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228765&o=2 $end $gbcolor=10pinb, $bio Nintendo Game Boy Color game published 21 years ago: 10-Pin Bowling (c) 1999 Majesco Ent. Co. Export release. For more information about the game itself, see the original USA release entry; "10-Pin Bowling [Model CGB-VP9E-USA]". - TECHNICAL - [Model CGB-AXPP-UKV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67447&o=2 $end $gbcolor=10pinbu, $bio Nintendo Game Boy Color game published 21 years ago: 10-Pin Bowling (c) 1999 Majesco Sales, Incorporated. Congratulations! You now own your very own bowling alley, in the palm of your hand! Imagine going for a 7-10 split, or trying for that perfect game while surrounded by the sights, sounds and nostalgia of the classic American institution, the bowling alley, 10-PIN BOWLING does just that, immersing the player into a virtual bowling experience, anytime, anywhere. No waiting for an alley here. This classic pastime is synthetically recreated with exquisite detail right down to the polished mahogany lanes. So what are you waiting for? Let's get working on our average before the leagues begin... - TECHNICAL - GAME ID: CGB-VP9E-USA BARCODE: 096427011828 - TRIVIA - 10-Pin Bowling was released in August 1999 in USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - The game was developed by Morning Star Multimedia, Inc. Design: Dan Kitchen Graphics: Mike Sullivan Programmer: Roger W. Amidon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67448&o=2 $end $info=10yardj, $bio Arcade Video game published 37 years ago: 10-Yard Fight (c) 1983 Irem Corp. It's 3rd and 10. The crowd is on its feet. Cheers fill the stadium. "36-88-24. Hut-hut-hut." The ball is snapped. You grip the hard, cold, pigskin and the game is in your hands. You scramble left to avoid a flying tackle and look downfield. A receiver is open. You pump a forward pass. It's complete for a 10 yard gain and a first down. That's the rush the player gets with 10-YARD FIGHT, the 1- or 2-player video with the continuous play feature. The thrill of controlling the action. Of calling the plays and carrying the ball. Of a real Pro contest of America's # 1 Game. The player takes the field, takes the ball and takes on as much action as he can handle. He must score a touchdown in the time allotted to go from high school and college all the way to the Pros and the Super Bowl, with cheerleaders marking his progress-in-between. Each level begins with the player carrying the ball on the kick-off as far up the field as he can before getting tackled. Then he's in control as quarterback, running with the ball or going for a forwards pass or a lateral to a receiver who let's him know he's open by waving his arms. If the pass is intercepted a 20 yard penalty is called. As in authentic Pro ball, the clock is stopped when the player runs out of bounds. For bonus points after the referee signals a touchdown, the player can kick the ball or run with it to score "points after". 10 YARD FIGHT It lets YOU score like a Pro at the cashbox! - TECHNICAL - Irem M-52 hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 56.737589 Hz Palette colors : 528 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in December 1983. 10-Yard Fight is the first slightly realistic American football game released. Default high-score ('Best Players'): 1 36500----BMB 2 34900----RAD 3 33100----P.P 4 31700----FAL 5 29900----ZIB 6 28300----TOZ 7 27100----LWP 8 25700----JUF 9 24500----TCZ 10 22900----TCR Mike Macy of Salina, Kansas, holds the official record for this game with 295100 points on June 28, 1986. - SCORING - Each second you have the ball : 50 points A completed forward pass : 1000 points Points for first downs : On 1st : 1000 points On 2nd : 500 points On 3rd : 300 points On 4th : 100 points A successful extra point kick : 1000 points A successful extra point run : 3000 points Return a kickoff for a touchdown : 20000 points! Points for scoring a touchdown : Against HS : 5000 points Against College : 6000 points Against Pro : 7000 points Against Super : 8000 points - TIPS AND TRICKS - 1. A spectacular American Football Game, in which the player is kept on full alert by the sheer excitement of the game, the player having to make a touch-down within the time allotted. 2. From kickoff the player catches the ball kicked by a defensive player, and rushes ahead as far as possible avoiding the opposing players by moving the joystick left and right. 3. If the player can gain 10 or more yards by the fourth down, he automatically receives "First Down", giving him another 4 offensive plays. If a first down is not obtained in 4 plays, the player is penalised 10 yards. 4. When the player tackled by the defence, rotate the lever in a 360-degree arc quickly before he falls down, the player can get free from the tackle, but remember that player can use this technique only 3 times in each play. * Passing Play: 1. Player can pass the ball only when the pass receiver is raising his hand. (The ball can be passed sideways and then forward consecutively.) 2. If the ball is thrown to the pass receiver should be intercepted by the opponents, player wil be penalised 20 yards. 3. If player steps ahead of the line of scrimmage the ball can no longer be passed and the pass button becomes inoperative. Additional time is given every time player succeeds in making touchdown, and every time he gains a first down. * Don't pass if the line of the pass will take the ball anywhere near a free-running defender. * At the kickoff, you should aim to get to at least the opponents' 40 yard line, if not further. Use your rear defenders on the run up the field! * When making a play, look carefully at the your opponent's deployment. Are they all over the right hand side? Then wait till your runner is over the left, get the ball back to the quarterback and pass straight to the running back. Then leg it straight up the left hand side. When doing this, on either side, keep as close to the edge of the pitch as possible. If you're going to get tackled, quickly dodge off the field to end the play. * You can also send the running back up the field, and run around with the quarterback until there's a pass available. In the arcade, I used to send the running back way up the right to the very top of the screen, and then run back and left with the quarterback as quickly as possible, doing a huge cross-field throw at the last second. The opponents would get sort of 'caught in the scroll' as the ball went diagonally across and most times the running back would be away with no one anywhere near him. * You can also run the quarterback straight through the pack - this is only sensible when you're at the 5 yard line or so. * Down the ball as soon as you make 10 yards if you have any time left. This is because you can make 10 yards in 15 seconds and get 10 seconds back for a net loss of 5 seconds. It takes 30 seconds to make 20 yards and doing it in 1 play will get a net loss of 20 seconds (30 - 10), but doing it in 2 will only lose 10 seconds because you get 2 10 second bonuses (30 - 10 - 10). Once the clock runs out in mid-play just go as far as you can and hope it's enough to get more time. * Learn the defense formations. Once you find the correct pass route for a particular formation it will work consistently. * If you see a hard formation and you are short on time, your best move may be throwing an interception and hoping for an easier formation. This works best when you have 7 to 10 seconds left and don't think you can make ten yards or get downed before time runs out. Don't try it with less than 7 seconds though. 6 :xx probably won't be enough time. * Run to the right during 'first contact' after the kickoff. There is an extra computer guy waiting on the left side. The best way to use the top blockers is to let the middle blocker connect, move straight right until the top right blocker connects, then head up again. * You can do a forward pass after a lateral. This will cut through a few formations that are hard passing from the quarterback position. If you time it well a diagonal pass left (right running back to a left receiver) can miss an active middle defender. * If you run the ball, use the receiver to block for you. The game doesn't have 'pass interference' calls so you have to be careful not to do this by accident. - PORTS - * CONSOLES: [JP] Nintendo Famicom (aug.30, 1985) "10-Yard Fight [Model IF-02]" [EU] Nintendo NES (dec.1985) "10-Yard Fight [Model NES-TY]" [JP] Sega Saturn (apr.26, 1996) "Irem Arcade Classics [Model T-22403G]" [JP] Sony PlayStation (apr.26, 1996) "Irem Arcade Classics [Model SLPS-00341]" [JP] Sony PlayStation (oct.27, 2010) "Irem Arcade Classics [PS1 Classics]" * COMPUTERS: [JP] MSX (1986) "10-Yard Fight [Model IM-02]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4&o=2 $end $info=10yard, $bio Arcade Video game published 37 years ago: 10-Yard Fight (c) 1983 Electrocoin Automatics, Limited. Export version. Game developed in Japan by Irem Corp. For more information please see the original Japanese entry. - TRIVIA - Released by Electrocoin in the UK and Europe under license from Irem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71326&o=2 $end $nes=10yardh, $bio Nintendo Famicom cart. published 33 years ago: 10-Yard Fight (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69209&o=2 $end $info=10yard85, $bio Arcade Video game published 35 years ago: 10-Yard Fight '85 (c) 1985 Memetron, Incorporated. North American Release, licensed to Taito America Corp. Game developed in Japan by Irem. For more information, please see the original Japanese entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34041&o=2 $end $msx1_flop=10yard, $bio 10-Yard Fight Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134105&o=2 $end $nes=10yardj1,10yardj, $vgmplay=10yard_nes, $bio Nintendo Famicom cart. published 35 years ago: 10-Yard Fight (c) 1985 Irem Corp. Port of an original arcade game: "10-Yard Fight" - TECHNICAL - Game ID No. IF-02 Barcode: 4 962891 100022 PCB Name: IREM-01-V - TRIVIA - 10-Yard Fight was released on August 30, 1985 in Japan. Retail price: 4900 Yen. Export releases: [US] "10-Yard Fight [Model NES-TY-USA]" [EU] "10-Yard Fight [Model GBR]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Music and Sound Effects: Ichirō Takagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47357&o=2 $end $msx1_cart=10yard,10yarda, $bio MSX cart. published 34 years ago: 10-Yard Fight (c) 1986 Irem Corp. - TECHNICAL - Game ID No. IM-02 - TRIVIA - 10-Yard Fight for MSX was released in December 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47356&o=2 $end $nes=10yard, $bio Nintendo NES cart. published 35 years ago: 10-Yard Fight (c) 1985 Nintendo. North American release. For more information about the game itself, please see the original Japanese version entry; "10-Yard Fight [Model IF-02]". Description from the USA back cover: You're the quarterback in this amazingly real football game! Enjoy realistic grid-iron action as you move your team up and down the field to victory! Run, pass, kick, punt -- you call the plays in this true-to-life football game. Play against the computer, or against a friend, for hours of real football action. The sights, the sounds and the plays are so real, you'll think you're right on the fifty yard line! - TECHNICAL - Cartridge ID: NES-TY-USA PCB Name: NES-NROM-256-02 - TRIVIA - 10-Yard Fight was released in October 1985 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47358&o=2 $end $pc98=100best,100best35, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 100 Best Freeware Programs (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88804&o=2 $end $pc98=100best2, $bio 100 Best Freeware Programs Part 2 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95226&o=2 $end $pc98=100best3, $bio 100 Best Freeware Programs Part 3 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95227&o=2 $end $nes=mc_100mg, $bio 100 in 1 (c) 199? Unknown. - TECHNICAL - GAME ID: MG109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114158&o=2 $end $info=100lions, $bio Slot Machine published 14 years ago: 100 Lions (c) 2006 Aristocrat. A video slot machine with 5 reels and 100 lines. - TECHNICAL - Aristocrat MKVI hardware - TRIVIA - Just like "50 Lions" was to the 50-line style, this game was the first Aristocrat game to feature 100 lines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14365&o=2 $end $einstein=100mkara, $bio 100 Metres Sprint + Karate (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136143&o=2 $end $bbca_cass=100progs, $bio Acorn BBC Micro A cass. published 37 years ago: 100 Programs for the BBC Microcomputer (c) 1983 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145027&o=2 $end $pc8801_flop=100yenmd, $bio 100-yen Music Disk Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91291&o=2 $end $pc8801_flop=100yenso, $bio 100-yen Soft #8 Final Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91292&o=2 $end $pc8801_flop=100yens1, $bio 100-yen Soft #8 Revival Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91293&o=2 $end $pc8801_flop=100yens2, $bio 100-yen Soft Part 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91294&o=2 $end $to_flop=1000born,1000borna, $bio Thomson TO disk. published 35 years ago: 1000 Bornes (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107532&o=2 $end $mo5_cass=1000born,1000borna,1000bornb,1000bornc,1000bornd, $bio Thomson MO5/TO7 cass. published 35 years ago: 1000 Bornes (c) 1985 Free Game Blot. - TECHNICAL - Face A: TO7 Face B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40433&o=2 $end $cpc_flop=1000borno, $bio Amstrad CPC 464 disk. published 35 years ago: 1000 Bornes (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118739&o=2 $end $cpc_flop=1000born, $bio Amstrad CPC 464 disk. published 30 years ago: 1000 Bornes (c) 1990 Novtech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118740&o=2 $end $pc8801_flop=1000ouko,1000oukob,1000oukoa, $bio NEC PC-8801 Series disk. published 34 years ago: 1000年王国 (c) 1986 LOG. (1000-nen Oukoku) A first-person adventure game. - TECHNICAL - FD x3 - TRIVIA - Released in August 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91295&o=2 $end $cpc_cass=medodyss, $bio Amstrad CPC cass. published 34 years ago: 1001 BC - A Mediterranean Odyssey (c) 1986 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96524&o=2 $end $cpc_flop=1001bc,1001bcd,1001bcc,1001bcb,1001bca, $bio Amstrad CPC 464 disk. published 34 years ago: 1001 BC - A Mediterranean Odyssey (c) 1986 Ere Informatique. - STAFF - By: Pierre Giroud - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118736&o=2 $end $quizwiz=3, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on Movies and TV [No. 3] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234544&o=2 $end $quizwiz=6, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on Music and Books [No. 6] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234547&o=2 $end $quizwiz=4, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on People and Places [No. 4] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234545&o=2 $end $quizwiz=10, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on Super Heroes [No. 10] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234551&o=2 $end $quizwiz=2, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on The World of Sports [No. 2] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234543&o=2 $end $quizwiz=5, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions on Trivia [No. 5] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234546&o=2 $end $quizwiz=1, $bio Coleco Quiz Wiz cart. published 40 years ago: 1001 Questions [No. 1] (c) 1980 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234542&o=2 $end $pc98=101kaime, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 101回目のアプローチショット (c) 1992 Santa Fe. (101 Kaime no Approach Shot) - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on March 07, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88805&o=2 $end $apple2_flop_clcracked=101mword, $bio Apple II disk. published 37 years ago: 101 Misused Words (c) 1983 Learning Seed Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234844&o=2 $end $psx=10101wil, $bio Sony PlayStation disc published 23 years ago: 10101 - Will the Starship (c) 1997 Sound Technology Japan. - TECHNICAL - Game ID: SLPS-01054 Barcode: 4518885010022 - TRIVIA - Released on November 06, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84817&o=2 $end $pico=101dalmaj,101dalmajp, $bio Sega Pico game published 23 years ago: 101piki Wanchan - Wanchan Dai Koushin [Model HPC-6039] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75616&o=2 $end $gbcolor=102dalmas, $bio Nintendo Game Boy Color game published 20 years ago: 102 Dalmatas de Disney - Cachorros al Rescate (c) 2000 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122042&o=2 $end $n64=1080snowu, $bio Nintendo 64 cart. published 22 years ago: 1080° Snowboarding (c) 1998 Nintendo. Get Ready to Shred the Slopes! In the tradition of Nintendo EAD classics like Wave Race 64 and Star Fox 64, 1080° Snowboarding sets a new gold standard in graphics, play control and sound. Whether you're sticking a Stalefish in the half pipe or a 720 Air in a raging blizzard, 1080° delivers snowboarding action so real you'll be checking your nose for frostbite! Graphically, 1080° delivers the most breathtaking mountain vistas this side of the Himalayas. Richly detailed texture maps of rocks, snow caves, glacial lakes, trees, cabins and more fully immerse you in a wintry wonderland. 1080°'s wealth of effects include falling snow, lens flares, flickering torches and wake powder blowing back at the screen. The frame rate is as smooth as polished ice for all camera angles -- including looking backwards up the mountain! 1080º's high point, though, may be its jaw-dropping play control. The game's simulation of the feel of snowboarding is nothing short of astonishing. Racers wallow through snow banks, lose control on ice sheets and fight to maintain control over 1080º's many moguls, bumps and berms. A Wave Race 64-like stunt system offers more than a dozen grab and spin tricks, plus a points-enhancing combo engine. Slot in a Rumble Pak for a feel that's even more real. The audio engineers topped off this gorgeous pak with superlative sound effects of boards scraping, swooshing and sliding across the many types of snow and surfaces. 1080°'s Snowboarding's sound track, unlike Wave Race's lounge sound, back ground music, rocks heavily, and fits the extreme image of the game perfectly. The crackerjack developers crammed each of the six downhill courses with plenty of branching routes, shortcuts, tricky moguls and other opportunities to knock precious split-seconds off your time -- if you're not good enough. Mix in widely varying snow, weather and lighting conditions and you're assured of constant surprises, even after you've stuck scores of Stiffies on the slopes. - TECHNICAL - Game ID: NUS-NTEJ-JPN - TRIVIA - 1080 Snowboarding was released on February 28, 1998 in Japan. Export releases: [US] "1080° Snowboarding [Model NUS-NTEE-USA]" [EU] "1080° Snowboarding [Model NUS-NTEP-EUR]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto Directors: Masamichi Abe, Mitsuhiro Takano Assistant Director: Hiroyuki Yamada Main Programmer: Giles Goddard Programmer: Colin Reed Com AI / Camera Programmer: Shunsaku Kitamura Art Director: Yoshitaka Nishikawa CG Character Designer: Hiroaki Takenaka CG Map Designer: Katsuhiko Kanno 2D Designer: Tomoaki Nakahara 3D Animator: Hideki Okawa Motion Capture: Shinya Takahashi, Tsuyoshi Watanabe, Jin Ikeda, Hiroshi Matsunaga Sound Composer: Kenta Nagata Sound Engineer: Hideaki Shimizu Voice Samples: Don Beaver, John Häll, Hiroyuki Yamada, Wataru Yamaguchi, Giles Goddard, Michiko Yomo, Satoru Takizawa Technical Support: Hironobu Kakui, Shin Hasegawa Progress Management: Kimiyoshi Fukui, Keizō Katō Special Thanks To: Atsushi Tejima, Hajime Kitagawa, Jim Wornell, Kayomi McDonald, Colin Palmer, Super Mario Club, EAD Debugging, NOA Debugging, Tommy Hilfiger U.S.A., Lamar Snowboards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57561&o=2 $end $n64=1080snow, $bio Nintendo 64 cart. published 22 years ago: 1080° Snowboarding (c) 1998 Nintendo. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1080° Snowboarding [Model NUS-NTEJ-JPN]". - TECHNICAL - Cartridge ID: NUS-NTEP-EUR - TRIVIA - Released on October 09, 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57560&o=2 $end $cpc_cass=10frame, $bio Amstrad CPC cass. published 34 years ago: 10th Frame (c) 1986 US Gold - STAFF - Created by: Roger Carver, Bruce Carver Converted by: Paragon Programming - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64100&o=2 $end $msx1_cass=10frame, $bio MSX cass. published 34 years ago: 10th Frame (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94409&o=2 $end $cpc_flop=10frame,10frameb,10frame_c1,10frame_c1b,10frame_c1a,10framea, $bio Amstrad CPC 464 disk. published 34 years ago: 10th Frame (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118741&o=2 $end $spectrum_cass=10thfram_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: 10th Frame (c) 1987 US Gold. A ten-pin bowling game for up to 8 players. Play in either 'league play' to compete in teams or 'open bowling' to play on your own. - STAFF - Developed by Paragon Programming Spectrum version by: John Prince, Donald Campbell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77653&o=2 $end $spectrum_cass=10thfram, $bio Sinclair ZX Spectrum cass. published 33 years ago: 10th Frame (c) 1987 Erbe Software. Spanish release. Spanish description from Back cover: Se trata de un simulador del Juego de bolos, hecho con tal profesionalidad, atención al detalle y al movimiento que te hará creer que estás metido en una bolera. Varios niveles de juego, auténtica sensación de perspectiva, la posibilidad de calcular los efectos y de crear ligas de varios equipos, hacen de 10TH FRA-ME el simulador apto para toda la familia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95140&o=2 $end $spectrum_cass=10thfram_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: 10th Frame (c) 1988 Kixx. Budget release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97923&o=2 $end $st_flop=10frame, $bio Atari ST disk. published 33 years ago: 10th Frame - Pro Bowling Simulator (c) 1987 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149267&o=2 $end $msx1_flop=10frame,10framea, $bio 10th Frame cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229830&o=2 $end $cpc_cass=11assoc, $bio Amstrad CPC cass. published 31 years ago: 11 A Side Soccer (c) 1989 Codemasters Software. Vertical scroling soccer game. - STAFF - Designed by: Peter Williamson, Mark Baldock, David Darling, Richard Darling Programmed by: Peter Williamson Music by: David Whittaker Animations by: Sean Conran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64101&o=2 $end $megadriv=12in1, $bio 12 in 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233655&o=2 $end $cpc_flop=m_12jexc,12jeuxex, $bio Amstrad CPC 464 disk. published 32 years ago: 12 Jeux Exceptionnels (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118742&o=2 $end $cpc_flop=m_12jfan, $bio Amstrad CPC 464 disk. published 31 years ago: 12 Jeux Fantastiques (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118743&o=2 $end $cpc_flop=12losts,12lostsb,12lostsc,12lostsa, $bio Amstrad CPC 464 disk. published 33 years ago: 12 Lost Souls (c) 1987 Townsend [Len Townsend] - STAFF - by: Len Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118744&o=2 $end $snes_bspack=1221tora, $bio Nintendo Satellaview BS Pack. published 23 years ago: 12/21 Tora Maga Daisakusen (c) 1997 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126139&o=2 $end $to7_cass=120coule, $bio Thomson TO7 cass. published 36 years ago: 120 Couleurs pour TO7/70 (c) 1984 Interactifs. - STAFF - Author: Daniel Lenglet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108117&o=2 $end $info=shmc1200, $bio Console published 42 years ago: 1200 Micro Computer (c) 1978 Sheen. An Australian clone of the RCA Studio II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34759&o=2 $end $cpc_cass=123, $bio Amstrad CPC cass. published 32 years ago: 123 (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64105&o=2 $end $msx1_cart=123,123a, $bio MSX cart. published 34 years ago: 123 (c) 1986 al Alamiah. - TECHNICAL - Game ID: P081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76529&o=2 $end $c64_cart=128qload, $bio 128er Quickload (c) 19?? Conrad Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231950&o=2 $end $info=1292apvs, $bio Console published 44 years ago: 1292 Advanced Programmable Video System (c) 1976 Radofin. - TECHNICAL - CPU: 8-bit Signetics 2650AI (4.43MHz) Audiovisual co-processor (video chipset, I/O Processor): Signetics 2636N (3.58MHz), addressing 32Kb of memory in 8Kb banks. Data Memory: 43 bytes Graphics: Sprites: 4 single colour sprites (1 can be 8 colours) 1 Score line displaying 4 BCD digits Background consisting of a series of alternating lines Controllers: 2 × 12-button with 2-axis control stick Power Supply: Input 250V, 50Hz; Output 9.5V, 0.4A & 15V, 0.11A The 1292 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack. - TRIVIA - The 1292 Advanced Programmable Video System is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51245&o=2 $end $cpc_flop=12kprint, $bio Amstrad CPC type-in published 35 years ago: 12K Printer Buffer (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118748&o=2 $end $cpc_flop=13colors,13colorsb,13colorsa, $bio Amstrad CPC type-in published 28 years ago: 13 Colors (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118749&o=2 $end $megadriv=13mahjan, $bio Sega Mega Drive game published 22 years ago: 十三張麻將 98'美少女篇 (c) 1998 BBD. (13 Ma Jiang - 98 Mei Shao Nu Pian) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56299&o=2 $end $spectrum_cass=13ruedel, $bio Sinclair ZX Spectrum cass. published 28 years ago: 13 Rue del Percebe (c) 1992 Pepsi Soft. This game was inspired from the comic of the same name by Francisco Ibanez. - TRIVIA - The title translates to English as '13 Barnacle Street'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97875&o=2 $end $c64_flop_misc=1351demo, $bio Commodore C64 disk. published 34 years ago: 1351 Mouse Utility Disk (c) 1986 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185435&o=2 $end $info=1392apvs, $bio Console published 44 years ago: 1392 Advanced Programmable Video System (c) 1976 Radofin. Similar to the "1292 Advanced Programmable Video System". - TECHNICAL - The 1392 Advanced Programmable Video System included its power pack inside the console instead of an exterior power pack. - TRIVIA - The 1392 Advanced Programmable Video System is part of a group of software-compatible consoles which include the Interton VC-4000 and the Voltmace Database. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54839&o=2 $end $a800=1400salt, $bio Atari 800 cart. published 37 years ago: 1400 Super SALT Diagnostic Cartridge (c) 1983 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82752&o=2 $end $a800=1400tele, $bio Atari 800 cart. published 37 years ago: 1400 Telecommunicator (c) 1983 Atari, Inc. - TECHNICAL - Model RX8050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82753&o=2 $end $info=hazl1420, $bio Computer published 41 years ago: 1420 Video Display Terminal (c) 1979 Hazeltine Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240525&o=2 $end $nes=mc_15ks, $bio 15 in 1 (c) 199? Kaiser Corp. - TECHNICAL - GAME ID: KS-122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116249&o=2 $end $info=15lions, $bio Slot Machine published 16 years ago: 15 lions (c) 2004 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145512&o=2 $end $x1_cass=15puzzle, $bio 15 Puzzle (c) 198? Joshin Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86192&o=2 $end $pc8801_flop=15puzzle, $bio 15 Puzzle (c) 198? Joshin Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91296&o=2 $end $fmtowns_flop=15puzzle, $bio 15 Puzzle (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132255&o=2 $end $tvc_flop=fejtoro, $bio 15-ös fejtörő (c) 198? Nyitrai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111734&o=2 $end $c64_flop_misc=1541demo,1541demob,1541democ,1541demod, $bio Commodore C64 disk. published 37 years ago: 1541 Floppy Disk Drive Test/Demo Disk (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185436&o=2 $end $pcecd=1552tenk, $bio NEC PC-Engine CD published 27 years ago: 1552天下大乱 (c) 1993 ASK Kodansha Company, Limited. (1552 Tenka Tairan) War strategy game. - TECHNICAL - Game ID: AKCD3001 - TRIVIA - 1552 Tenka Tairan was released on July 16, 1993 in Japan. Retail price: 8800 Yen. - STAFF - PRESENTED BY ASK KODANSHA Producer: Hiroshi Futami Design: Osami Okano Program: Nobuo Satoh Music: Masao Asakawa Technical Work: Masahiro Atsuji, Shuichi Koyama, Satoshi Katsuma Art Director: Taira Sanuki Art Work: Makoto Takanashi, Kouji Tsuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58097&o=2 $end $info=ie15, $bio Computer published 40 years ago: 15IE-00-013 (c) 1980 USSR. Russian monochrome computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77634&o=2 $end $amigaocs_flop=16bithit, $bio 16 Bit Hit Machine (c) 199? Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73331&o=2 $end $psx=16tales2, $bio Sony PlayStation disc published 24 years ago: 16 Tales 2 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110597&o=2 $end $cpc_flop=16utilit, $bio Amstrad CPC 464 disk. published 35 years ago: 16 Utilities (c) 1985 Advantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118753&o=2 $end $coco_flop=mw16lpic, $bio Tandy Color Computer flop. published 33 years ago: 16-Level Picture Display Utility (c) 1987 Micro Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233600&o=2 $end $snes=16mj, $bio 16-Zhang Mahjang - Xingzuo Nulang Pian (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234642&o=2 $end $spectrum_cass=1648issu_aj, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 19 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145687&o=2 $end $spectrum_cass=1648issu_al, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 20 (c) 1985 Magnetic Magazines, Ltd. Side A 1. Bullion Raider 2. Beginner's Corner 3. Long Way Home Volume 2: The Ludoids Side B 1. Maze of Darkness 2. Graphix 3. M/Code Library 1: Screen Compression - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145688&o=2 $end $spectrum_cass=1648issu_an, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 21 (c) 1985 Magnetic Magazines, Ltd. Side A 1. BFX-1 2. Beginner's Corner 3. Number Bases 4. Long Way Home Volume 2: The Ludoids Side B 1. Tower of Hanoy 2. M/Code Library 2: Window Scrolling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145689&o=2 $end $spectrum_cass=1648issu_ap, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 22 (c) 1985 Magnetic Magazines, Ltd. Side A 1. The Ghostly Shadow 2. Beginner's Corner 3. Morse Code 4. Long Way Home Volume 2: The Ludoids Side B 1. Draw Poker 2. Labeller 3. M/Code Library 3: Interrupt Driven Trace 4. DIY Puzzles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145690&o=2 $end $spectrum_cass=1648issu_ar, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 23 (c) 1985 Magnetic Magazines, Ltd. Side A 1. Ned's Garden 2. Animator 3. Begin: Noughts and Crosses 4. The Prisoner Side B 1. Draughts 2. Focus 3. M/Code Library 4: Screen Swapping - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145691&o=2 $end $spectrum_cass=1648issu_at, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Computing Issue 24 (c) 1985 Magnetic Magazines, Ltd. Side A 1. The Temple 2. Micromaker Side B 1. Cribbage 2. The Blob 3. Advent - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145692&o=2 $end $spectrum_cass=1648issu_av, $bio Sinclair ZX Spectrum cass. published 34 years ago: 16/48 Computing Issue 25 (c) 1986 Magnetic Magazines, Ltd. Side A 1. High Speed Mania 2. Roy Stead's Hacker's Guide 3. Script Designer Side B 1. the Christmas Trivia Quiz 2. M/Code Library 5: Search and Find Routines 3. Avoir - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145693&o=2 $end $spectrum_cass=1648issu_ax, $bio Sinclair ZX Spectrum cass. published 34 years ago: 16/48 Computing Issue 26 (c) 1986 Magnetic Magazines, Ltd. Side A 1. Gillespie 2. Monitor Side B 1. Le Circus 2. Nines 3. M/Code Library 6: Delete BASIC 4. Operation Colossus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145694&o=2 $end $spectrum_cass=1648issu, $bio Sinclair ZX Spectrum cass. published 37 years ago: 16/48 Tape 01 (c) 1983 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145669&o=2 $end $spectrum_cass=1648issu_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: 16/48 Tape 02 (c) 1983 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145670&o=2 $end $spectrum_cass=1648issu_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 03 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145671&o=2 $end $spectrum_cass=1648issu_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 04 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145672&o=2 $end $spectrum_cass=1648issu_h, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 05 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145673&o=2 $end $spectrum_cass=1648issu_j, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 06 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145674&o=2 $end $spectrum_cass=1648issu_l, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 07 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145675&o=2 $end $spectrum_cass=1648issu_n, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 08 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145676&o=2 $end $spectrum_cass=1648issu_p, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 08 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145677&o=2 $end $spectrum_cass=1648issu_r, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 10 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145678&o=2 $end $spectrum_cass=1648issu_t, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 11 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145679&o=2 $end $spectrum_cass=1648issu_v, $bio Sinclair ZX Spectrum cass. published 36 years ago: 16/48 Tape 12 (c) 1984 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145680&o=2 $end $spectrum_cass=1648issu_x, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 13 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145681&o=2 $end $spectrum_cass=1648issu_z, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 14 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145682&o=2 $end $spectrum_cass=1648issu_ab, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 15 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145683&o=2 $end $spectrum_cass=1648issu_ad, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 16 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145684&o=2 $end $spectrum_cass=1648issu_af, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 17 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145685&o=2 $end $spectrum_cass=1648issu_ah, $bio Sinclair ZX Spectrum cass. published 35 years ago: 16/48 Tape 18 (c) 1985 Magnetic Magazines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145686&o=2 $end $interact=diagtape, $bio 16K Diagnostic Tape (c) 19?? Micro Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237135&o=2 $end $apfimag_cass=16letter, $bio APF Imagination cass. published 38 years ago: 16K Letter Writter (c) 1982 Perry [Milt Perry] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135748&o=2 $end $megadriv=16ton,16tongnk, $vgmplay=16ton_md, $bio Sega Meganet game published 29 years ago: 16t (c) 1991 Sega Enterprises, Ltd. You play as a computer programmer who goes into his bugged program to debug it by squishing the bugs with 16-ton weights. Levels are a series of platforms that wrap around both horizontally and vertically. A and C jump and B throws a 16-ton weight. You can only throw a certain number of weights at a time; the number is shown at the bottom of the screen. The level ends when you crush all the enemies. Getting crushed or getting hit once causes you to lose a life. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - STAFF - Game Design: Kenichi Ono (AX.) Graphic Design: Soh, Mitsugu Soft Program: Atsu Sound Compose: Haruyo Oguro (Lotty) Special Thanks to: Iiyo, Osamu Hori (Horichian), Tōru Yoshida (Yoshipon), Rew., Tokuhiko Uwabo (Bo), Chikako Kamatani (Tarnya), Takao Miyoshi (Taka Oh) - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88797&o=2 $end $c64_flop_misc=1764demo, $bio Commodore C64 disk. published 33 years ago: 1764 RAM Expansion Utility Disk (c) 1987 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185440&o=2 $end $x68k_flop=177, $bio Sharp X68000 Series 5.25in.disk. published 34 years ago: 177 (c) 1986 DB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87005&o=2 $end $pc8801_flop=177,177b,177c,177d,177a, $bio NEC PC-8801 Series disk. published 34 years ago: 177 (c) 1986 DB-SOFT. - TECHNICAL - GAME ID: N03-G9115 - TRIVIA - Released in September 1986 in Japan. 177 is the number of the Japanese criminal legislation paragraph that forbids rape. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91297&o=2 $end $pc98=177, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: 177 (c) 1986 DB-SOFT. PC-9801M version. - TECHNICAL - GAME ID: N04-G1115 MEDIA: Floppy disk x1 - TRIVIA - Released in September 1986 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88806&o=2 $end $x1_flop=177, $bio Sharp X1 5.25in.disk. published 34 years ago: 177 (c) 1986 DB-SOFT. - TECHNICAL - GAME ID: S06-G9115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85910&o=2 $end $to_flop=1789, $bio Thomson TO disk. published 34 years ago: 1789 (c) 1986 Infogrames Interactive, Inc. - STAFF - By: V. Balvet, L.P. Gilliard, Y. Laurisse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107533&o=2 $end $mo5_cass=1789,1789a,1789b, $bio Thomson MO5 cass. published 34 years ago: 1789 (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40434&o=2 $end $info=cprogolf18, $bio DECO cass. published 38 years ago: 18 Challenge Pro Golf (c) 1982 Data East. An updated version of "Tournament Pro Golf [DT-113]". - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-123 - TRIVIA - This game was the the 23th video game made for the DECO Cassette System. - SERIES - 1. Tournament Pro Golf [Model DT-113] (1981) 2. 18 Challenge Pro Golf [Model DT-123] (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33106&o=2 $end $info=progolf,progolfa, $bio Arcade Video game published 39 years ago: 18 Holes Pro Golf (c) 1981 Data East Corp. This standalone PCB re-edition version was originally released as a DECO Cassette for the DECO Cassette System. For more information about the game itself, please see the Deco Cassette entry; "Tournament Pro Golf [Model DT-113]". - TRIVIA - 18 Holes Pro Golf was released in September 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33100&o=2 $end $nes=mc_18kd, $bio 18 in 1 (c) 199? Unknown - TECHNICAL - GAME ID: KD-1512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114162&o=2 $end $nes=mc_180sj, $bio 18 in 1 (c) 199? Unknown. - TECHNICAL - GAME ID: SJ-0027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114161&o=2 $end $info=18wheelr,18wheels,18wheelu,18wheelro,18wheelrt, $bio Sega NAOMI cart. published 21 years ago: 18 Wheeler - American Pro Trucker (c) 1999 Sega. EXPLOSIVE DRIVING! ROAD MONSTER! Drive a humungous 18 Wheeler! Crush! Destroy! A no-holds barred driving battle! Squeeze through the traffic! Side by Side! Emergency brake! Falling cargo! Race across the wide American continent, obstructing your rival all the way! Incredible graphics brought to you by the power of NAOMI. Real 18 Wheeler action. control sensation and traffic conditions have been accurately recreated as far as possible. Carefully and quickly deliver your cargo. Brand new, original gameplay offers fun and excitement for a wide range of players. Adds life to any location, while generating a consistently high income. Drive your rig across America, from New York to San Francisco. * 4 rigs to choose from, each with differing levels of speed, torque and toughness. Competing against your rival, deliver your cargo safely to your destination within the time limit. The quicker you get there, the bigger your reward. * 4 stages in all. Clear each stage to access the bonus stage, where you can test your parking skills and earn bonus items, like the horn muffler and a new engine! * Eye-catching cabinet design, evoking a real tough trucker feeling. * Equipped with a real sized 48cm diameter steering wheel, to accurately convey that Big-Rig feeling. * Experience the Raw power and noise of a 14000cc engine, with a sub-woofer and base shaker located under the seat. * Two Person bench seat with a horn located on the passenger side - ideal for couples to enjoy! * 50 inch monitor to convey all of the in-your-face excitement! * 2 stage Transmission Change lever. * Horn button - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in December 1999, 18 Wheeler is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "Airline Pilots" and "Crazy Taxi". Michael Jackson used to own this game (serial number U0098403). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Travel on the regular highways. Taking into consideration the road and traffic conditions, safely and smoothly overtake. Use caution! The heavier your cargo is, the slower your acceleration and braking. * Press the horn button located in the centre of the steering wheel and in front of the passenger seat to clear slow moving traffic off the road! * Hit the cars to get a three second Time Bonus. * Drive behind other large trucks to enter their slipstream, increasing your trucks acceleration and top-speed. (Slip-Stream) will be displayed on the screen. * Better turns : Instead of turning the wheel sharply and going into a skid, try slightly turning the wheel with the turn. Braking will not be necessary because you will not be skidding off the road. * Shifting : For Highway Cat and Stream Line, shift up when at about 50 mph. - SERIES - 1. 18 Wheeler - American Pro Trucker (1999) 2. The King of Route 66 (2002) - PORTS - * CONSOLES: Sega Dreamcast (2000) Sony PlayStation 2 (2001) Nintendo GameCube (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3402&o=2 $end $dc=18wheelr,18wheelrp1,18wheelrp2, $bio Sega Dreamcast GD published 19 years ago: 18 Wheeler - American Pro Trucker (c) 2001 SEGA of America, Inc. - TECHNICAL - GAME ID: 51064 - TRIVIA - Released on May 18, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135157&o=2 $end $dc=18wheelrj, $bio Sega Dreamcast GD published 20 years ago: 18 Wheeler - American Pro Trucker (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - TECHNICAL - GAME ID: HDR-0080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135155&o=2 $end $dc=18wheelre, $bio Sega Dreamcast GD published 19 years ago: 18 Wheeler - American Pro Trucker (c) 2001 SEGA Enterprises, Ltd. European release. - TECHNICAL - GAME ID: MK-51064-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135156&o=2 $end $info=18w,18w2, $bio Coin-op Misc. game published 41 years ago: 18 Wheeler (c) 1979 Midway Mfg. Co. NEW: 18 WHEELER Electro-Mechanical Game Excitement by Midway - a Bally Company. KING OF THE ROAD! - TECHNICAL - [Game No. 653] - TRIVIA - 18 Wheeler was released in July 1979 in North America. Developed by Arcade Engineering. - TIPS AND TRICKS - Player presses START button, shifts into 1st, 'hits the hammer' and the 18 WHEELER is on its way. The object is to keep the truck on the road, pick up cargo and make time. A shift into 2nd and 3rd gear, at appropriate MPH, creates faster action, more speed ans greater score. The game requires agility and coordination. Just about every limb is in motion. The left hand steers the authentic BIG WHEEL, the right hand operates the genuine GEAR SHIFT, the right foot works THE HAMMER accelerator and the AIR BRAKE stop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14024&o=2 $end $spectrum_cass=180ccs, $bio Sinclair ZX Spectrum cass. published 36 years ago: 180 (c) 1984 CCS. A darts simulation game. Aim to qualify for the league by finishing a leg of 501 in 20 darts of less. The league itself contains seven opponents and finish top of the league earns qualification for the World Championship. - TRIVIA - The game doesn't contain actual darts players in the league, but rather politicians - Neil Kinnock, David Steel, David Owen, Denis Thatcher, Anthony (Tony) Benn, Keith Joseph and Cyril Smith. - STAFF - Written by: John Hunt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77655&o=2 $end $msx1_cass=180, $bio MSX cass. published 33 years ago: 180 (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94410&o=2 $end $spectrum_cass=180spark, $bio 180 (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225632&o=2 $end $msx1_flop=180, $bio 180 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229831&o=2 $end $spectrum_cass=180mad, $bio Sinclair ZX Spectrum cass. published 34 years ago: 180 (c) 1986 Mastertronic, Ltd. Compete against some of the best darts players in the world in a championship knockout tournament. - TECHNICAL - [Model MADC 6] - STAFF - Developed by Binary Design Code: Garry Hughes Graphics: Ste Pickford, Jeremy Nelson Music: Jas C. Brooke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77656&o=2 $end $c64_cass=180, $bio Commodore C64 cass. published 34 years ago: 180 (c) 1986 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: MADC 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129708&o=2 $end $bbcb_cass=180darts, $bio Acorn BBC/Electron cass. published 37 years ago: 180! Darts (c) 1983 A&F Software. Be a top darts champion and enjoy the hazards of 180, Shanghai and other games to beat your equally-keen opponent. - TRIVIA - Released on December 01, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51425&o=2 $end $mo5_cass=1815,1815a,18151,18151a, $bio Thomson MO5/TO7 cass. published 35 years ago: 1815 (c) 1985 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40435&o=2 $end $cpc_flop=1815,1815b,1815a, $bio Amstrad CPC 464 disk. published 35 years ago: 1815 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118737&o=2 $end $ibm5170=1830rail, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: 1830 - Railroads & Robber Barons (c) 1995 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144339&o=2 $end $amigaocs_flop=1869, $bio Commodore Amiga 500 disk. published 28 years ago: 1869 - Erlebte Geschichte Teil I (c) 1992 Flair Software. - STAFF - Developed by: Max Design Coder: Albert Lasser, Wilfried Reiter Graphics: Martin Lasser, Wilfried Reiter Musician & Sound Effects: Hannes Seifert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73332&o=2 $end $ibm5170=1869de, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: 1869 - Erlebte Geschichte Teil I (c) 1992 Max Design - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144340&o=2 $end $amigaaga_flop=1869_a, $bio Commodore Amiga 1200 disk. published 28 years ago: 1869 - Erlebte Geschichte Teil I (c) 1992 Max Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146411&o=2 $end $info=19in1, $bio Arcade Video game published 16 years ago: 19 in 1 (c) 2004 Unknown. Bootleg release. The games found in this release were made by several different companies, mostly from Japan. It includes the following games: 1. "Defender" 2. "Stargate" 3. "Bubbles" 4. "Joust" 5. "Robotron: 2084" 6. "Blaster" 7. "Splat!" 8. "Rally-X" 9. "Battle City" 10. "Mario Bros." 11. "New Rally-X" 12. "Ghosts'n Goblins" 13. "Solomon's Key" 14. "Gradius" 15. "Sky Kid" 16. "Ice Climber" 17. "Super Mario Bros." 18. "Do! Run Run" 19. "Kick Rider" - TECHNICAL - Main CPU : PXA255 (@ 200 Mhz) Audio: 2x DMA-driven DAC. Screen orientation: Vertical Video resolution: 296 x 480 pixels Screen refresh: 60Hz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49637&o=2 $end $psx=1903ueno, $bio Sony PlayStation disc published 21 years ago: 19時03分 上野発夜光列車 (c) 1999 Visit (19 ji 03 pun Ueno Hatsu Yakou Ressha) - TECHNICAL - Game ID: SLPS-01865 Barcode: 4939915000194 - TRIVIA - Released on March 04, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84818&o=2 $end $cpc_flop=1914,1914b,1914a,1914_h1,1914_h1a, $bio Amstrad CPC 464 disk. published 33 years ago: 1914 (c) 1987 Amstar Electronics Corp. [Phoenix, AZ, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118732&o=2 $end $info=1941,1941u,1941r1, $bio Arcade Video game published 30 years ago: 1941 - Counter Attack (c) 1990 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1941 - Counter Attack [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - TRIVIA - 1941 - Counter Attack was released in February 1990 in arcades outside of Japan. In the Export releases, at the 5th position on the high score table, it says 'a02' instead of 'j01' in the original Japanese release. - UPDATES - Two version are known to exists: - USA 900227 - ETC 900227 - PORTS - Here is a list of ports released outside Japan. For a list of Japanese ports, please see the original Japanese version entry, "1941 - Counter Attack [B-Board 89625B-1]". * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * OTHERS: Apple iPhone/iPod [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69748&o=2 $end $info=1941j, $bio Arcade Video game published 30 years ago: 1941 - Counter Attack (c) 1990 Capcom. A vertically scrolling shoot'em up. - TECHNICAL - Runs on the Capcom "CP System" hardware. B-Board ID: 89625B-1 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - 1941 was released in February 1990 in the Japanese arcades as the 7th CP-S release. It is the first Shoot'em Up to add +1 to the score when a continue is used. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito B Mk.IV. Known Export release: "1941 - Counter Attack [B-Board 89624B-3]". Here is all the official bosses names : * Stage 1 - Leviathan * Stage 2 - Bismarck * Stage 3 - V3Rocket * Stage 4 - Krote * Stage 5 - Leviathan * Stage 6 - Gotha Historical inaccuracies - V3Rocket : The real V3 was a Super Gun, not a rocket. Furthermore, 'V-weapons' would not appear until "1944 - The Loop Master". Default high-score table : 1ST 30000 CAP 2ND 29000 COM 3RD 28000 CAP 4TH 27000 COM 5TH 26000 j01 Soundtrack album releases: Final Fight : G.S.M. Capcom 3 (PCCB-00030) (May 21, 1990) [Pony Canyon / Scitron] - TIPS AND TRICKS - * How to Play: Control airplane with 8-way joystick. Attack with button A. Somersault & Mega-Crash with Button B. Power Blast: If the A button is held down, energy will be stored up, so that a power blast is fired when the button is released. * Hint: Your airplane doesn't lose energy when it collides with cliff-walls, buildings etc. Instead it will rotate a bit after such collisions. That means you can tumble up and down these obstacles (keep on colliding), and if you keep shooting, your shots will go in all directions. This way you can clear up a lot of enemies when you are under pressure (while rolling you are invincible). - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - STAFF - Planners : Noritaka Funamizu (Poo), Rekite Object designers : Shinji Sakashita (Sakashita Thing), Yokota Yokozo, Terukun, Kuribow Scroll designers : Sadakichi, Marilyn Higuchi, Yuki, Kintarou, Harusan Character support : Akira Yasuda (Akiman) Character coordinator : Rekite Character effects : Yokota Yokozo Sound composer : Hifumi Programmers : Makkow, Babel-2, Dome Game analysers : Akira Nishitani (Nin), Doda Nda Uda Director : Yoshiki Okamoto (Kihaji Okamoto) - PORTS - Here is a list of Japanese ports. For a list of ports released outside Japan, please see the export version entry, "1941 - Counter Attack [B-Board 89624B-3]". * CONSOLES: NEC SuperGrafx [JP] (aug.22, 1991) "1941 - Counter Attack [Model HC91048]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5&o=2 $end $sgx=1941, $bio NEC Supergraphx HuCARD published 29 years ago: 1941 - Counter Attack (c) 1991 Hudson Soft [Hudson Group]. 1941 Counter Attack is a vertical shooter by Capcom and conversion of the arcade game of the same name originally released in 1990. The action takes place during World War II and depicts Capcom's own fantastic vision of the historic battle between the American and Japanese air forces in the Pacific. The player's mission is rather straightforward - on board a Lockheed P-38 airplane, he must fight his way through six varied stages, take down enemy installations, battleships and other huge rockets on their narrow launching pads. Unlike its predecessors in the series, 1941 Counter Attack traded the trademark and arguably monotonous level design for a more structured and diverse formula. Stages vary from an enemy infested canyon to city landscapes and fortified strongholds. Several powerups can be collected along the way, such as tiny wingmen widening the plane's fire power, or destructive special weapons such as laser beams and side rockets. The main weapon can also be charged up by holding the fire button to discharge a powerful attack. Finally, the plane comes with a small life bar and can be hit three time before being blasted into oblivion - this bar however increases as the game progresses, and is used to release devastating special attacks as well. 1941 Counter Attack also features a two simultaneous player mode. - TECHNICAL - Game ID: HC91048 - TRIVIA - 1941 Counter Attack was released on August 23, 1991 in Japan. 1941 Counter Attack was originally released in the arcades in 1990. The SuperGrafx conversion was the first and only port available for a long while. This port if fairly close to the original arcade game. The first obvious difference is the screen aspect ratio. The width of the playfield is close (although shorter) to the arcade, but the vertical display is much shorter. The rest of the game is incredibly faithful to the original game and only suffers from minor (and extremely rare) graphical alterations. Reviews: November 1991 - Consoles + N.2 [FR]: 83/100 October 1991 - Joypad N.1 [FR]: 83/100 - STAFF - CAPCOM STAFF Planner: Poo, Rekite Character Designer Object: S. Thing, Yokota Yokozo, Terukun, Kuribow Character Designer Scroll: Sadakichi, Marilyn, Yuki, Kintarou, Harusan Character Support: Akiman Character Coordinator: Rekite Character Effect: Yokota Yokozo Sound Composer: Hifuni Programmer: Makkow, Babel-2, Dome Game Analyser: Nin, Doda Nda Uda Director: Kihaji Okamoto HUDSON SOFT STAFF Project Leader: Shi Programmer: Shi, Papu Koba Chief Designer: Nonyu Designe Support: Jsr.Yaman Designer: Momochin, Nishirin, Tamtam, Yamaguchi, Sato, Shibuya Sound Director: Happy Sound Programmer: Funny Narinari Effect Programmer: Wink Satochan Special Thanks: Gum, Ryutaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70208&o=2 $end $info=1942,1942a,1942b,1942p, $bio Arcade Video game published 36 years ago: 1942 (c) 1984 Capcom. 1942 is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points. At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. 1942 differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen Orientation: Vertical. Screen Resolution: 256x224 Refresh Rate: 60Hz Palette colours: 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - 1942 was released in December 1984 and was the first game that Okamoto designed at Capcom. It was also the first Capcom title to spawn a successful series of sequels, with six titles in the 19XX line released from 1984 to 2000. Stage names: Stages 32–29: Midway Stages 28–25: Marshall Stages 24–21: Attu Stages 20–17: Rabaul Stages 16–13: Leyte Stages 12–09: Saipan Stages 08–05: Iwojima Stages 04–01: Okinawa After the last boss plane on stage 02 is destroyed the screen displays: CONGRATULATION YOU ARE THE BEST OF PLAYER ! FIGHT LAST ONE STAGE Stage 01 is displayed as LAST STAGE. After the last stage is complete the screen displays : WE GIVE UP! SPECIAL BONUS 10000000 PTS GAME OVER PRESENTED BY CAPCOM PS. HOPE OUR NEXT GAME. (c) CAPCOM Default High-score table ('Top 5 ranking score!!') : TOP 40000 (c) CAPCOM 0 2ND 35000 ALL 0 3RD 30000 RIGHT 0 4TH 25000 RESERVED 0 5TH 20000 EXEDEXES 0 In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10,000 points (To enter in the top ten). The number 5 (20,000 points) appears as 'EXEDEXES'. Number 6 is 'VULGUS' (9,999 points). Number 7 is 'SONSON' (8,888 points). Number 8 is 'HIGEMARU' (7,777 points). Number 9 is again 'EXEDEXES' (6,666 points). The game ROM contains an unused Bomb sprite and an unused Star bonus items sprite. Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13,360,960 points on November 19, 2006. Soundtrack album releases : Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record] Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs] Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs] - UPDATES - In the two oldest versions of the game, there's a bug in the scoring system for earning bonus lives. This bug was fixed in Revision B. - SCORING - Small planes are 30, 50, 70, 100, 150, or 200 points each. The small red planes that fly formations of five or ten are 100 points each. Shooting all the planes in the five-plane formation awards 500 bonus points. Shooting all the planes in the ten-plane formation awards 1,000 bonus points. In both cases, when the last plane of a formation is destroyed, a power-up marker appears and is worth 1,000 points when picked up. Occasionally a small airplane comes slowly out of the lower left or lower right hand side of the screen and flies towards the top. When hit, it turns into a special figure which awards 5,000 points when picked up. Medium size planes are 1,000 or 1,500 points each. Large bomber planes start at 2,000 points each. The score for each consecutive bomber destroyed without the player dying is 500 points more than the previous one, up to a maximum of 9,000 points. When the player’s ship is destroyed, the score for the bombers is reset back to 2,000 points. There are four boss planes. They appear at the end of stages 26, 18, 10, and 02 : The stage 26 boss plane is worth 20,000 points. The stage 18 boss plane is worth 30,000 points. The stage 10 boss plane is worth 40,000 points. The stage 02 boss plane is worth 50,000 points. For all enemy planes that require more than one hit to kill, each hit on them gives 100 points. At the end of each stage a bonus is awarded for shooting down percentage and for unused loops : 100% = Special bonus 50,000 points (in older revisions, the game displays 10,000 points bonus but 50,000 points are actually awarded). 95-99% = 20,000 points 90-94% = 10,000 points 85-89% = 5,000 points 80-84% = 4,000 points 70-79% = 3,000 points 60-69% = 2,000 points 50-59% = 1,000 points Under 50% = 0 points Unused loops are 1,000 points each. Finishing the final stage awards 10,000,000 points. - TIPS AND TRICKS - * On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up. * On stages with the wingman power-ups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on. * On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way. * Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them. * An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game. * The end of stage bonus for 100% shooting down is actually 50,000 points, even though the game displays a 'special' bonus of only 10,000 points. When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero. * There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5,000 bonus item pickup. Quad fire power-ups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04. Destroy all enemies power-ups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01. Wingman power-ups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02. Extra life power-ups are found on Stages 27, 20, 15, 08, and 04. Stop shooting power-ups are found on Stages 27 and 15. Extra loop power-ups are found on Stages 23, 18, 17, 13, 09, and 05. * % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes. * If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?). - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - STAFF - Designed & programmed by: Yoshiki Okamoto Music by: Ayako Mori - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.11, 1985) "1942 [Model CAP-19]" [US] Nintendo NES (nov.1986) "1942 [Model NES-NF-USA]" [JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" [JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model SLPS-01535]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" [JP] Nintendo Wii [Virtual Console Arcade] (dec.21, 2010) [AU] [EU] Nintendo Wii [Virtual Console Arcade] (jan.21, 2011) [US] Nintendo Wii [Virtual Console Arcade] (jan.24, 2011) [JP] Sony PlayStation 3 [PSN] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" [EU] Sony PlayStation 3 [PSN] (feb.20, 2013) "Capcom Arcade Cabinet" [JP] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" [EU] Microsoft XBOX 360 [XBLA] (feb.20, 2013) "Capcom Arcade Cabinet" [AU] Microsoft XBOX 360 [XBLA] (feb.21, 2013) "Capcom Arcade Cabinet" [US] Sony PlayStation 3 [PSN] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" [US] Microsoft XBOX 360 [XBLA] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" [US] Sony PlayStation 3 [PSN] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" [US] Microsoft XBOX 360 [XBLA] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Nintendo Game Boy Color (may.2000) "1942 [Model CGB-AQ4E-USA]" [EU] Nintendo Game Boy Color (aug.24, 2001) "1942 [Model CGB-AQ4E-EUR]" [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [EU] Sinclair ZX Spectrum (1986) [US] [EU] Commodore C64 (1986) [JP] MSX (1986) [JP] MSX2 (1986) [EU] Amstrad CPC [Disk] (1986) by Elite [EU] Amstrad CPC [Tape] (1986) Encore Edition by MCM [EU] Amstrad CPC [Tape] (1986) Elite [EU] Sinclair ZX Spectrum (1987) Budget Edition [EU] Sinclair ZX Spectrum (1987) Encore Edition by Elite [EU] Sinclair ZX Spectrum (1987) Encore Edition by MCM [JP] FM-7 (may.1987) [EU] Amstrad CPC (1987) "6-Pak" [EU] Amstrad CPC (1988) "Frank Bruno's Big Box" [EU] Amstrad CPC (1989) "12 Top Amstrad Hits" [EU] Amstrad CPC (1990) "Top 17" [US] PC [CD-ROM](2003) "Capcom Arcade Hits Volume 2" [US] PC [CD-ROM] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1" * OTHERS: [US] Apple iPhone/iPad (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6&o=2 $end $info=1942w, $bio Arcade Video game published 35 years ago: 1942 (c) 1985 Williams Electronics, Incorporated. Export release. Game developed in Japan. For more information on the game itself, please see the Capcom entry. - TRIVIA - Released in 1985 (exact month unknown) by Williams under license from Capcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26898&o=2 $end $cpc_cass=1942, $bio Amstrad CPC cass. published 34 years ago: 1942 (c) 1986 Elite Systems, Limited. - STAFF - Code and Design: Dominic Wood Music: Mark Cooksey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64107&o=2 $end $spectrum_cass=1942, $bio Sinclair ZX Spectrum cass. published 34 years ago: 1942 (c) 1986 Elite Systems, Ltd. It is 1942, and war is raging in the Pacific. The enemy's fleet and airforce are growing in strength. It is up to you to restrict their numbers in a daring solo mission. Your carrier will take you as far as it dares, but from then on you are on your own. Fly your plane over enemy territory and installations, scattered islands and rough terrain. Smart manoeuvring and skillful aerobatics are required to outwit the enemy planes; recovering the mystery POWer capsules will give your plane extra capabilities. Be prepared - enemy gunners have their sights set on you, and their pilots are prepared to die to thwart your mission. The carrier awaits your safe return - but have you the skill to survive?! - TRIVIA - Starting at C2 in a .tzx dump of the game is a hidden message. - STAFF - Coded by: Dominic Wood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77657&o=2 $end $cpc_flop=1942b,1942a,1942_t1,1942_t2,1942_t3, $bio Amstrad CPC 464 disk. published 34 years ago: 1942 (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118746&o=2 $end $msx2_cart=1942k, $bio MSX 2 cart. published 33 years ago: 1942 (c) 1987 Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114960&o=2 $end $msx2_cart=1942, $bio MSX 2 cart. published 33 years ago: 1942 (c) 1987 ASCII. Improved graphics version compared to the MSX1 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51259&o=2 $end $nes=1942h, $bio Nintendo Famicom cart. published 33 years ago: 1942 (c) 1987 FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69210&o=2 $end $msx1_cart=1942k, $bio MSX cart. published 33 years ago: 1942 (c) 1987 Zemina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29437&o=2 $end $x1_flop=1942, $bio Sharp X1 5.25in.disk. published 33 years ago: 1942 (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85911&o=2 $end $fm7_disk=1942, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: 1942 (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93593&o=2 $end $msx2_flop=1942,1942a, $bio 1942 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101449&o=2 $end $spectrum_cass=1942en, $bio 1942 (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226401&o=2 $end $spectrum_cass=1942ed, $bio 1942 (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226593&o=2 $end $cpc_cass=1942batt, $bio Amstrad CPC cass. published 31 years ago: 1942 + Batty (c) 1989 MCM Software. - TECHNICAL - Game ID: LYLM 053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64108&o=2 $end $ibm5170=1942, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: 1942 - The Pacific Air War (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144341&o=2 $end $msx1_flop=1942, $bio 1942 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134106&o=2 $end $spectrum_cass=1942miss,1942miss_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: 1942 Mission (c) 1984 CCS. A text adventure game. In 1942, a British agent is given instructions in the briefing room on a new mission. He must enter the German camp and escape with the Rocket Fuels Plans which are kept in a secret safe. - STAFF - Written by: Tom Frost - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77658&o=2 $end $info=1942abl, $bio Arcade Video game published 36 years ago: 1942 (c) 1984 Unknown. Bootleg version. Original game developed by Capcom in Japan. For more information see the original game entry. - TECHNICAL - Technically, there is a different ROM arrangement (the ROMs are larger) on this bootleg. - TRIVIA - This Bootleg was based on the Revision A version. It was very common in the arcades back in the time mainly because it was cheaper than the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71425&o=2 $end $msx1_cart=1942,1942a, $bio MSX cart. published 34 years ago: 1942 (c) 1986 ASCII Corporation. - TECHNICAL - Game ID: 2019001 - TRIVIA - Original price: 5980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52695&o=2 $end $pc8801_flop=1942,1942a, $bio NEC PC-8801 Series disk. published 33 years ago: 1942 (c) 1987 ASCII Corp. - TECHNICAL - GAME ID: 2019006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91298&o=2 $end $cpc_flop=1942,1942s1, $bio Amstrad CPC 464 disk. published 34 years ago: 1942 [Model 60350169] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118745&o=2 $end $nes=1942, $vgmplay=1942_nes, $bio Nintendo Famicom cart. published 35 years ago: 1942 (c) 1985 Capcom Company, Limited. 1942 is a vertical shooter and a conversion of the arcade game of the same name originally released in 1984. The game takes place during World War II and depicts the historical battle of the Pacific war between Imperial Japan and the forces of the United States Navy. The player takes control of a P-38 Lightning war plane (called the Super Ace) and fights his way through thirty two levels, taking down Japanese fighter planes and battle ships in order to reach and destroy Tokyo. Power-up upgrades can be collected along the way by destroying formations of red enemy planes - these upgrades come in different forms and range from machine-guns (green) which double the main weapon's strength (from a twin to a quad barrel gun), support wingmen planes (white) which fly to either side of the P-38, smart bombs (white and red) which destroy everything on screen, extra lives (red) and so forth. The P-38 also comes equipped with a limited amount of spectacular diving escape maneuvers (called Retreats) - evasive loops can be performed to avoid enemy bullets and escape critical situations. 1942 also features a alternating two-player mode. - TECHNICAL - Cartridge ID: CAP-19 - TRIVIA - 1942 for Famicom was released on December 11, 1985 in Japan. Retail price: 4900 Yen. The game was released in North America as "1942 [Model NES-NF-USA]". - STAFF - Music Composer: Ayako Mori Music Arranger: Ayako Mori, Yoshihiro Sakaguchi - PORTS - * OTHERS: Arcade [PlayChoice-10] (1987) "1942 [Model PCH1-R-NF]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53790&o=2 $end $gbcolor=1942, $bio Nintendo Game Boy Color game published 20 years ago: 1942 (c) 2000 Capcom Ent. - TECHNICAL - Model CGB-AQ4E-USA - TRIVIA - 1942 for Game Boy Color was released in May 2000 in USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Developed by: Digital Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67449&o=2 $end $cpc_cass=1942s, $bio Amstrad CPC cass. published 34 years ago: 1942 [Model LM 040] (c) 1986 MCM Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64106&o=2 $end $info=pc_1942, $bio Nintendo PlayChoice-10 cart. published 33 years ago: 1942 (c) 1987 Capcom. PlayChoice-10 version. For more information about the game itself, please see the original Famicom version entry; "1942 [Model CAP-19]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : NF Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Titlescreen says 1985 CAPCOM, but this game was released in July 1987 on the NES in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1790&o=2 $end $cpc_cass=1943, $bio Amstrad CPC cass. published 32 years ago: 1943 (c) 1988 Capcom Company, Limited. - STAFF - Developed by Probe Software Music by: Jas C. Brooke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64109&o=2 $end $cpc_flop=1943,1943b,1943_c1,1943_t1,1943_t1b,1943_t1a,1943a, $bio Amstrad CPC 464 disk. published 32 years ago: 1943 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118754&o=2 $end $specpls3_flop=1943, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 1943 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229648&o=2 $end $spectrum_cass=1943k, $bio 1943 (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226387&o=2 $end $info=1943b, $bio Arcade Video game published 33 years ago: 1943 - Battle of Midway (c) 1987 Unknown. Pirate hack. Original game developed in Japan by Capcom. For more information, please see the original Japanese Entry: "1943 - Midway Kaisen" - TRIVIA - This is a hack of the Japanese version that change the game in an English version (translated by the pirates!). The subtitle graphic is different to the original version ('Battle of Midway' instead of 'The Battle of Midway'). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38475&o=2 $end $info=1943j,1943ja,1943bj,1943jah, $bio Arcade Video game published 33 years ago: 1943 - Midway Kaisen (c) 1987 Capcom. It was 40 years ago, at the height of World War II. The Japanese main squadron tasted defeat off the coast of Midway Islands. Some say that this battle greatly changed the outcome of the war. Can you destroy the battleship, 'Yamato'? Relive the excitement of 1942 by controlling your P-38 equipped with six secret weapons. In addition to the now famous loop, you have at your command, lightning, cyclone, and tsunami to ward off your enemies. - TECHNICAL - Main CPU : Zilog Z80 (@ 6MHz) Sound CPU : Zilog Z80 (@ 3MHz) Sound Chips : (2x) Yamaha YM2203 (@ 6MHz) Screen Orientation: Vertical Screen Resolution: 224x256 pixels Refresh Rate: 60 Hz Palette Colours: 256 Players : 2 Control : 8-way joystick Buttons : 2 => [A] FIRE, [B] SPECIAL - TRIVIA - 1943 - Midway Kaisen was released in June 1987 in Japan. It is known outside Japan as "1943 - The Battle of Midway". The subtitle of this game translates from Japanese as 'Midway Naval Battle'. Bosses (from start to finish) : Tone (Japanese Heavy Cruiser) Kaga (Japanese Aircraft Carrier) Ayako 1 (Japanese Mother Bomber) Fus? (Japanese Battleship) Akagi (Japanese Aircraft Carrier) Daihiryu 1 (Japanese Aircraft Squadron) Ise (Japanese Battleship) Hiry? (Japanese Aircraft Carrier) Ayako 2 (Japanese Mother Bomber) Mutsu (Japanese Battleship) Daihiryu 2 (Japanese Aircraft Squadron) Yamashiro (Japanese Battleship) S?ry? (Japanese Aircraft Carrier) Ayako 3 (Japanese Mother Bomber) Nagato (Japanese Battleship) Yamato (Japanese Battleship and Final Boss) Default High-score table ('Ranking best 5') : 1ST 200000 TAE 2ND 150000 YAM 3RD 100000 POO 4TH 70000 MR. 5TH 50000 BLB Soundtrack album releases : Capcom Game Music Vol. 3 (28XA-204) (April 20, 1988) [Alfa Record] Capcom Game Music Vol. 3 [Reprint] (SCDC-00198) (August 21, 2002) [Scitron Discs] - TIPS AND TRICKS - * How to Play: A button is to shoot. B button is to cause lightning, tsunami and cyclone. Press both buttons simultaneously for loop (two loops per stage.) Shoot POW to select power-up weapons. POW: Gives additional energy to the player. SHOTGUN: The ultimate weapon to destroy enemy bullets. 3-WAY SHOT: The player can shoot in three directions. AUTO: It shoots 8 times while the button is pressed down. SUPER SHELL: It shoots continuously while the button is pressed down. Double the power of normal bullets. ENERGYTANK: Partial energy recovery. SIDEFIGHTER: Increases offensive power. YASHICHI: Maximum energy recovery. * Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon... Stage 1 for a Small Shot Gun, press 1P side Down and 2P side A. Stage 2 for a Big Shot Gun, press 1P side A and 2P side B. Stage 3 for a Laser, press 1P side Upright+A+B and 2P side Down+B. Stage 4 for a Big Shot Gun, press 1P side Downleft+B and 2P side Leftup. Stage 5 for a 3-way, press 1P side A and 2P side Up. Stage 6 for an Auto, press 1P side Left and 2P side Right+B. Stage 7 for a Shell, press 1P side Upleft and 2P side Down. Stage 8 for a 3-way, press 1P side Left+A+B and 2P side A+B. Stage 9 for a Laser, press 1P side Downright+A+B and 2P side Downright+A+B. Stage 10 for a Shell, press 1P side Upright+B and 2P side Downright. Stage 11 for an Auto, press 1P side Upleft and 2P Right+A. Stage 12 for a 3-way, press 1P side Right+A+B and 2P side Upright+A+B. Stage 13 for an Auto, press 1P side Up and 2P side Down. Stage 14 for a Laser, press 1P side Upleft+A+B and 2P side Right+A+B. Stage 15 for a Shell, press 1P side Downright+A and 2P side Downleft+A. Stage 16 for an Auto, press 1P side Right+A and 2P side Upright+A. * Full Ammunition Load : A little known trick in the game is to hold down the fire button at the very end of a board immediately after beating the boss. By holding down the button until the plane takes off in the subsequent board, the game gives you a full ammunition load (65 Seconds)! This trick only works every third board or so and it may even change your selected weapon. * The '100% accuracy' bonus refers NOT to how many planes you down during the round, but rather how many of the guns on the enemy aircraft carriers you get. For this reason, it's best to ignore the planes and concentrate on the ships - that's where the big points are. * It's possible to shoot one of the ships just before your plane dives in to battle the fleet, and that you can capture the flames that erupt from it. This gives a 10,000 point bonus. * At some points in the background there are 'shootable' patches which will yield a bonus when shot enough. They can be recognized by the sparks which will occur when your bullets hit them. One such bonus is on level one : it is on the lowest part of the second cloud bank to the left after the last large plane of the level appears. It appears as a cow. There is also another shootable area which appears after the first ship in the first level, in the water above it. 1) The cow bonus is worth 20,000 points, and on the first level, it's followed by a strange object that looks like a dragonfly moving right to left across the screen. Shooting the dragonfly yields an additional 10,000 point bonus. 2) The cow and dragonfly bonuses also appear on other rounds; the cow can sometimes be seen on the deck of a carrier! 3) There's a bonus shaped like a spinning cat (!). When collected, it upgrades your weapon to a laser. * The 'star' bonus gives you 5,000 points when caught. It may also increase the capacity of your fuel gauge by eight units (mine went from 64 to 72 units). The white star also gives you the max seconds of weapon (if you get it with no weapon, the next time you get one you'll get 64 seconds instead of 20). * (This has been reported on level two, but may exist on other levels as well) : Sometimes an astronaut will emerge from the side of the final (boss) ship and walk off the screen. Shoot it for 100,000 points! This happens most often when the command tower is shot repeatedly before the ship is destroyed. * If you get the 'propeller' power-up (it looks like a propeller over a circle), your energy level will be fully replenished. * Still another bonus is shaped like an pine cone or acorn. When you fly over a certain spot, the pine cone shows up and is worth 2,000 points. * When the boss ship explodes, the control center breaks into four pieces. The pieces are worth 10,000 points each if shot. * If you shoot a POW enough to cycle it through about four or five times, it will turn into a fuel-tank :) that helps a GREAT deal on the last few stages, especially a stage or two where they DON'T give you a full tank at the end of the cloud stage before you go to the water! - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - STAFF - Designers : Noritaka Funamizu (Poo), Dechikun Producer : Yoshiki Okamoto (Kikaji O.) Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata Music & SFX : Yoshihiro Sakaguchi Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1) Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito Programming : BLBON - PORTS - Here is a list of Japanese ports. To see ports released outside Japan and North America, please see the export version entry: "1943 - The Battle of Midway". To see ports released in North America, please see the Conversion Kit entry: "1943 - The Battle of Midway [Conversion Kit]". * CONSOLES: [JP] Nintendo Famicom (june.20, 1989) "1943 - The Battle of Valhalla [Model CAP-43]" [JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" [JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7&o=2 $end $info=1943, $bio Arcade Video game published 33 years ago: 1943 - The Battle of Midway (c) 1987 Capcom. Export release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: "1943 - Midway Kaisen". - TRIVIA - 1943 - The Battle of Midway was released in June 1987 outside Japan. It is known in Japan as "1943 - Midway Kaisen" (translated from Japanese as '1943 - Midway Naval Battle'). Brian Chapel holds the record for this game with 2,947,360 points on June 23, 1988. - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - PORTS - Here is a list of ports released outside Japan and North America. To see ports released in Japan, see "1943 - Midway Kaisen". To see ports released in North America, see "1943 - The Battle of Midway [Conversion Kit]". * CONSOLES: [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [EU] Atari ST (1988) Amstrad CPC [Tape] [EU] (1988) Amstrad CPC [Disc] [EU] (1988) [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Commodore Amiga (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8&o=2 $end $info=1943u,1943ua, $bio Arcade Video game published 33 years ago: 1943 - The Battle of Midway (c) 1987 Capcom USA, Incorporated. North American release. Game developed in Japan by Capcom. For more information, please see the original Japanese version entry: "1943 - Midway Kaisen". - PORTS - Here is a list of ports released in North America. To see ports released outside Japan and North America, see "1943 - The Battle of Midway". To see ports released in Japan, see "1943 - Midway Kaisen". * CONSOLES: [US] Nintendo NES (oct.1988) "1943 - The Battle of Midway [Model NES-43-USA]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" * COMPUTERS: [US] Commodore C64 (1988) [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits Vol. 2" * OTHERS: LCD Handheld game [US] (1989) by Acclaim Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71874&o=2 $end $spectrum_cass=1943, $bio Sinclair ZX Spectrum cass. published 32 years ago: 1943 - The Battle of Midway (c) 1988 GO! It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relive the titanic struggle for supremacy against the battleship Yamato and its legions of defences. As you blast through the flak filled skies in your mission to destroy the Japanese battleship Yamato, you will need to shoot anything that stands in your way. By collecting POW symbols you collect a secret weapon enabling you to increase your firepower. The smart bomb will destroy any enemy units on screen but these are limited. Rolling enables you to roll the plane to prevent you from being destroyed. - TRIVIA - This game was first released in 1988 by GO! Media Holdings. It was then released 1989 as Budget editions by both Erbe Software for the Spanish market and Kixx for the UK market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77659&o=2 $end $nes=1943, $bio Nintendo NES cart. published 32 years ago: 1943 - The Battle of Midway (c) 1988 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1943 - The Battle of Valhalla [Model CAP-43]". Text from this version: The most crucial and decisive battle of World War II is about to be fought... by you! Enemy forces are descending upon Midway Island. Enemy bombers, dive bombers, and zeros are roaring over the island like a typhoon. The surrounding Pacific waters are teeming with enemy aircraft carriers. As the top gun of the Navy's most elite crew of fighter pilots, you must pilot your specially outfitted P-38 into the very midst of the enemy squadron. Equipped with an array of secret weapons, only you can turn the tide against the formidable enemy fleet. The outcome of history's most fateful air/sea battle rests on your hands! Can you avenge Pearl Harbor? - TECHNICAL - Game ID: NES-43-USA - TRIVIA - 1943 for NES was released in October 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54860&o=2 $end $nes=1943jp, $bio Nintendo Famicom cart. published 32 years ago: 1943 - The Battle of Midway (c) 1988 Capcom Company, Limited. The game with this subtitle in Japan exists only as a prototype. It was officialy released as "1943 - The Battle of Valhalla [Model CAP-43]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53791&o=2 $end $nes=1943j, $vgmplay=1943_nes, $bio Nintendo Famicom cart. published 32 years ago: 1943 - The Battle of Valhalla (c) 1988 Capcom Company, Limited. 1943 is a vertical shooter by Capcom and conversion of the arcade game of the same name originally released in 1987 (and sequel of 1942). The game takes place during World War II and is set in the Pacific air war theater. The player takes control of a Lockheed P-38 Lightning American war plane and fights his way through twenty four stages over the Midway Atoll, and the main goal of the game is to annihilate the Japanese air fleet and sea forces. The P-38 comes equipped with several forms of defense - a primary Vulcan Gun that can be charged up by holding the fire button, and a special power attack that can be unleashed in a blinding flash of lightning. However, the latter use some of the plane's own power - fuel is at the core of the gameplay and it depletes as the game progresses, or when the player takes damage. Power-ups are usually obtained by taking down formations of red planes, and they range from Pow icons (restores energy), shotgun (upgrades the main weapon to a weak spread gun) and double-cell (refills more energy). However, more weapons (such as a second spread gun, lasers, missiles and so forth) can be unlocked as the game progresses. Unlike its predecessor, 1943 gives the player the ability to customize the P-38 before battle and throughout the game - offensive power, defensive power, energy level, special weapons and special weapons time limit are all attributes that can be modified and improved. Moreover, special power-ups are hidden throughout the game, and although most of them give players extra energy or points, a special flower shaped power-up icon gives players the opportunity to further improve the plane's stats (a rare dragonfly icon also offers twice the number of power-up points). Finally the game features a password system allowing players to save their progress. - TECHNICAL - Cartridge ID: CAP-43 - TRIVIA - 1943 for Famicom was released on June 20, 1988 in Japan. It is a conversion of the arcade game of the same name originally released in 1987. Exported outside Japan as "1943 - The Battle of Midway [Model NES-43-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53792&o=2 $end $info=1943kai, $bio Arcade Video game published 33 years ago: 1943改 ミッドウェイ海戦 (c) 1987 Capcom. (1943 Kai - Midway Kaisen) An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack. - TECHNICAL - Main CPU: Zilog Z80 (@ 6 Mhz) Sound CPU: Zilog Z80 (@ 3 Mhz) Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen Orientation: Vertical Screen Resolution: 224x256 pixels Refresh Rate: 60Hz. Palette Colours: 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if the titlescreen says 1987, 1943 Kai was released in June 1988 in Japan. The title of this game translates from Japanese as "1943 Modified - Midway Naval Battle". This update of "1943 - Midway Kaisen" was only released to arcades in Japan; it was only released outside Japan to home systems (see Ports below). 1943 Kai has most of it's graphics and sounds redone compared to the original. It also has an upgraded weapon scheme. The plane you're flying is not the regular P-38 but a biplane Boeing Stearman E75 N68828. Default High-score table ('Ranking best 5') : 1ST 200000 TAE 2ND 150000 YAM 3RD 100000 POO 4TH 70000 MR. 5TH 50000 BLB Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989. - TIPS AND TRICKS - * Choose Your Weapon : Hold these buttons at the beginning of each stage to activate the weapon... Stage 1 for a Shot Gun, press 1P side Right and 2P side Upright. Stage 2 for a Laser, press 1P side Upleft and 2P side Down+B. Stage 3 for a 3-way, press 1P side A and 2P side Upleft. Stage 4 for a 3-way, press 1P side Downleft+A and 2P side Up+A. Stage 5 for a Shell, press 1P side Left and 2P side Downright+A. Stage 6 for a Laser, press 1P side Downleft+B and 2P side Upleft+A. Stage 7 for a 3-way, press 1P side Down+A+B and 2P side B. Stage 8 for a Laser, press 1P side Downleft+B and 2P side Down+A. Stage 9 for a Shell, press 1P side Upleft+B and 2P side Downright+A+B. Stage 10 for a 3-way, press 1P side Up+A and 2P side Upleft. * Hint : If you see an icon shaped like a mountain, get it - it will give you the laser! (This bonus will not appear in every game, or at any particular level). - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - STAFF - Designers : Noritaka Funamizu (Poo), Dechikun Producer : Yoshiki Okamoto (Kikaji O.) Character designers : Naoko Sato, Miki Chan, Kawamoyan, Aho no Sakata Music & SFX : Yoshihiro Sakaguchi Additional music : Junko Tamiya (stage 1-1), Manami Matsumae (stage 1-2), Harumi Fujita (stages 2-2 and 3-1) Hardware : Panchi Kubozoo (Punch Kubozoo), Jumbo Saito Programming : BLBON - PORTS - * CONSOLES: [JP] NEC PC-Engine (mar.22, 1991) "1943 Kai [Model NX91002]" [JP] Sega Saturn (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G]" [JP] Sony PlayStation (aug.27, 1998) "Capcom Generation Dai 1 Shou Gekkitsui Oh No Jidai [Model SLPS-01535]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 1 - Wings of Destiny [Capcom Generations Disc 1] [Model SLES-01881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.21, 2013) Microsoft XBOX 360 [XBLA] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.22, 2013) * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9&o=2 $end $pce_tourvision=1943kai, $bio TOURVision cart. published 29 years ago: 1943 Kai (c) 1991 TOURVision. Spanish coin-op bootleg. - TECHNICAL - Cart. ID: 65 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101125&o=2 $end $pce=1943kai, $bio NEC PC-Engine HuCARD published 29 years ago: 1943改 (c) 1991 Naxat Soft. (1943 Kai) 1943 Kai is a vertical shooter and conversion of Capcom's popular arcade game originally released in 1987. This version was however developed by Naxat Soft and this port is essentially an enhanced remake of the original game. The action takes place during World War II and depicts the historic battle between the American and Japanese air forces in the Pacific. The player flies a Stearman biplane fighter plane and must destroy endless waves of enemy fighter planes, bombers and large battleships. The Stearman is equipped with a standard machine-gun that can be upgraded in all kind of ways. Formation of red enemy places drop special icons when defeated, and shooting at the same icons again loops through various power-ups and items, such as POW options (extra health), Shot Gun, 3-Ways, Super Shells, Lasers, Side Fighters or various special items such as the Double Pill (energy boost). The trademark Capcom special items are also scattered throughout the game, such as the Cow, the strawberry or the Yashichi (red and white twister/wheel shaped item) which gives the player an instant refill of energy. The second button is also used to release super-bombs that clean up the screen in exchange of some of the plane's energy, or make it loop in the air and avoid harmful enemy bullets. 1943-Kai features all the stages from the arcade game, as well as an original mode and a two player option. - TECHNICAL - Game ID: NX91002 - TRIVIA - 1943 Kai for PC-Engine was released on March 22, 1991 in Japan for 7200 Yen. - STAFF - Program: Yuuichi Ochiai (Y. Ochiai) Design: Blue Bird Music: Hisashi Matsushita (H. Matsushita), Daisuke Morishima (D. Morishima) Special Thanks: Otaka, Takayuki Yajima (Mania-Yajima), Kazuo Takahashi (Gammer-Takahashi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49052&o=2 $end $info=1943mii, $bio Arcade Video game published 33 years ago: 1943 Mark II (c) 1987 Capcom USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35748&o=2 $end $nes=1944, $bio 1944 (c) 19?? Unknown. Pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84060&o=2 $end $info=1944,1944d, $bio Capcom CPS-II cart. published 20 years ago: 1944 - The Loop Master (c) 2000 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "1944 - The Loop Master [Green Board]" (Japan 000620). - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] - TRIVIA - 1944 - The Loop Master was released on June 20, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69620&o=2 $end $info=1944j, $bio Capcom CPS-II cart. published 20 years ago: 1944 - The Loop Master (c) 2000 Capcom Company, Limited. Warbirds Fly Again! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Main CPU: Motorola 68000 (@ 11.8MHz). Sound CPU: Zilog Z80 (@ 8MHz). Sound Chips: Q-Sound (@ 4MHz). Screen Orientation: Horizontal. Screen Resolution: 384x224 Refresh Rate: 59.629403Hz Palette Colours: 4096 Controls: 8-way joystick (per player) Buttons: 2 (per player) = > [A] Shot/Charging, [B] Bomb - TRIVIA - 1944 - The Loop Master was released on June 20, 2000 in Japan. It was known as the 33th CPS-2 game. Known export release: [US] "1944 - The Loop Master [Blue Board]" Like many other large companies as-of-late, Capcom has started farming out the programing of their games to third party companies. In this case, 1944 was made by 'Eighting / Raizing' and published by Capcom. The Stage Clear background music samples "Green Onions", an instrumental piece by the R&B band 'Booker T. & the M.G.'s', released in 1962. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'. Default High-score table 'Score ranking' : (Rank - Name - Score - Stage - Destroy rate) 1st CAP 1000000pts. 3st1 90% 2nd COM 900000pts. 3st1 85% 3rd CAP 800000pts. 3st1 80% 4th COM 700000pts. 2st1 75% 5th CAP 600000pts. 2st1 70% 6th COM 500000pts. 2st1 65% 7th CAP 400000pts. 1st1 60% 8th COM 300000pts. 1st1 55% 9th CAP 200000pts. 1st1 50% 10th COM 100000pts. 1st1 45% - TIPS AND TRICKS - * The game features 15 stages & bosses: Stage 01: The Deep Blue - Boss: High Speed Destroyer 'Nagi' Stage 02: Iron Beast Warcry - Boss: New type heavy tank 'Shouto' Stage 03: Jungle Fight - Boss: Prototype Attacker 'Akane' Stage 04: The Rock Fortress - Boss: Cruising Tank 'Noroshi' Stage 05: Eagle Territory - Boss: Intercontinental Bomber 'Kyuoh' Stage 06: Devil Mountain - Boss: Special Attacker 'Haruka' Stage 07: Nightmare Valley - Boss: Anti-Submarine Battle Cruiser 'Kai' Stage 08: Fields Of War - Boss: Multi-Cannon Tank 'Ishizue' Stage 09: Muddy Interceptor - Boss: Middle Class Bomber 'Akatsuki' Stage 10: Storm Fortress - Boss: Super Gigantic Battleship 'Kaijin' Stage 11: Oil Legion - Boss: Anti-Aircraft Battleship 'Yu' Stage 12: Leviathan's Mouth - Boss: Twin-Bodied Transporter 'Take' Stage 13: Battle Of Green Field - Boss: Gigantic Fighter 'Arashi' Stage 14: The Last Duel - Boss: Railed Tank 'Goku' Stage 15: Bell Of Triumph - Boss: Moving Fortress 'Appare Toride' After destroying Stage 15 boss, the game ends if stage layout is set to 1 loop, or the game continues with stage 1 with enemy firing faster bullets, if the stage layout is set to endless. * Hold FIRE to charge guns. When it is fully charged release FIRE. The plane will be INVINCIBLE for a short period of time and fire powerful low range projectiles. Then the guns will overheat preventing you from charging them for a short time. * The mini fighters that appear beside your plane are destroyed after taking two hits. Destroyed side fighters are replaced if you have more in stock. During charge attacking or when there is no bomb, pushing BOMB makes side fighters charge forward for a powerful suicide attack. - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10&o=2 $end $nes=1945, $bio Nintendo Famicom cart. published 29 years ago: 1945 (c) 1991 Unknown. Pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95408&o=2 $end $info=bgareggabl, $bio Arcade Video game published 22 years ago: 1945 two (c) 1998 Melody. A pirate hack of "Battle Garegga" from China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11942&o=2 $end $info=1945kiii,1945kiiio,1945kiiin, $bio Arcade Video game published 20 years ago: 1945k III (c) 2000 Oriental. A Korean vertically shoot'em up that is a straight rip-off of Psikyo's "Strikers 1945 III". - TECHNICAL - Game ID: OPCX1 or OPCX2 (newest) Main CPU: Motorola 68000 (@ 16 Mhz) Sound Chips: (2x) OKI6295 (@ 1 Mhz) Screen orientation: Vertical Video resolution: 224 x 320 pixels Screen refresh: 60.00 Hz Palette colors: 2048 Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - At the End Credits '(c) 1999 Promat' is shown. Default High-score table ('Pilot File') : 1 XUZ st4 500000 2 EAR st3 400000 3 TOY st3 300000 4 MAN st2 200000 5 ANI st2 100000 6 SIN st2 50000 7 NOO st2 10000 8 PRO st2 10000 9 MHH st2 5000 10 MHH st2 5000 - STAFF - Executive Producer: Lee Hyung Kee Produced & Director: Sung Jung Woo Game Design: Sung Jung Woo, Kim Tae Wook, Lee Dong Ik Hardware Design: Kim Young Ho, Lee Seung Woo, Park Sang Yeul Graphics Design: Kim Tae Wook, Lee Dong Ik, Woo Sang Gyun Programmer: Sung Jung Woo Music Artist: Lee Seung Woo Sound Effect: Sung Jung Woo Advice Supervisor: Lee Seung Woo Tester: Eum Jae In, Park Sang Chul, Jang Se Yong, Sin Won Tae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3425&o=2 $end $ekara_japan=ec0017, $bio Takara e-Kara EC series cart. published 20 years ago: 1973-75 Vol. 1 [Model EC0017-G73] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237568&o=2 $end $ekara_japan=ec0007, $bio Takara e-Kara EC series cart. published 20 years ago: 1976-78 Vol. 1 (c) 2000 Takara Co., Ltd. - TECHNICAL - GAME ID: EC0007-G76 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146862&o=2 $end $ekara_japan=ec0008, $bio Takara e-Kara EC series cart. published 20 years ago: 1979-81 Vol. 1 [Model EC0008-G79] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146863&o=2 $end $ekara_japan=ec0018, $bio Takara e-Kara EC series cart. published 20 years ago: 1982-84 Vol. 1 [Model EC0018-G82] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146864&o=2 $end $bbcb_cass=1984, $bio 1984 (c) 198? Incentive. A game of government management. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51426&o=2 $end $c64_cass=1985,1985a, $bio Commodore C64 cass. published 35 years ago: 1985 - The Day After (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129709&o=2 $end $adam_flop=tax1989, $bio Coleco Adam disk. published 32 years ago: 1989 Income Tax Calculation (c) 1988 Crawford Soft. Income tax program for 1989. - STAFF - By: Roy M. Crawford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110029&o=2 $end $x1_cass=198x, $bio Sharp X1 cass. published 37 years ago: 198X-nen (c) 1983 Kiya Tsusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117304&o=2 $end $nes=smb4_90, $bio Nintendo Famicom cart. published 28 years ago: 1990 Super Bros. 4 (c) 1992 Unknown. Pirate Cartridge conversion of the Famicom Disk version of Super Mario Bros. 2. It changes the title screen, some of the graphics, and edits some of the power-ups. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40388&o=2 $end $nes=dumarac, $bio Nintendo Famicom cart. published 29 years ago: 1991 Du Ma Racing (c) 1991 Super Mega. Unlicensed Taiwanese horse racing game offering two game modes: 1. In race mode, two players can compete in a race. By pressing a button at the right time, they can build up their horse's power, then press another button to release it and give their horse an edge in the race. The player who does this faster and more accurately will have a better chance of winning the race. 2. In gamble mode, 1 to 6 players start out with 500 credits to place bets on 5 horses. The race will be simulated without any player interaction, and at the end of each race event players will get their respective prize money. The goal is to earn more money this way than any other player. - TRIVIA - The game's title translates to 'Enjoyable Horse Racing 1991'. - STAFF - Developed by: Idea-Tek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76474&o=2 $end $info=spikes91,spikes91b, $bio Arcade Video game published 29 years ago: 1991 Spikes (c) 1991 Unknown. An Italian bootleg of "Power Spikes". - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Players : 2 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12473&o=2 $end $nes=mc_sh300o, $bio Nintendo Famicom cart. published 27 years ago: 1993 Super HIK 300 in 1 (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259219&o=2 $end $spectrum_cass=1994curr, $bio 1994 (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226131&o=2 $end $nes=mc_1994, $bio Nintendo Famicom cart. published 26 years ago: 1994 Super HIK 14 in 1 [Mode G-136] (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259220&o=2 $end $nes=mc_sh300, $bio Nintendo Famicom cart. published 26 years ago: 1994 Super HIK 300 in 1 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259221&o=2 $end $nes=mc_sh6ek, $bio Nintendo Famicom cart. published 26 years ago: 1994 Super HIK 6 in 1 [Model EK-601] (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259222&o=2 $end $cdi=1995anv, $bio Phillips CD-i published 25 years ago: 1995 - All the News and Views (c) 1995 Philips Interactive Media, Incorporated. - TECHNICAL - Model 811 91?? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52733&o=2 $end $pippin=hanshind, $bio Bandai Pippin CD published 24 years ago: 1995.1.17 Hanshin Daishinsai [Model BDS-20005] (c) 1996 Keikakudo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122062&o=2 $end $nes=mc_1997, $bio 1997 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114163&o=2 $end $nes=shangon, $bio Nintendo Famicom cart. published 23 years ago: 1997 Hong Kong to Beijing - Super Hang-On (c) 1997 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76475&o=2 $end $nes=mc_sh4b, $bio Nintendo Famicom cart. published 23 years ago: 1997 Super HIK 4 in 1 (c) 1997 JY Co. 4 pirate games in one: The Lion King Zen Contra 2 Donkey Kong 2 - TECHNICAL - Game ID: JY-047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95410&o=2 $end $nes=1999, $bio Nintendo Famicom cart. published 28 years ago: 1999 ほれ、みたことか!世紀末 (c) 1992 Coconuts Japan. (1999 - Hore, Mita Koto ka! Seikimatsu) - TECHNICAL - Cartridge ID: CDS-CS - TRIVIA - Released on September 18, 1992 in Japan. The title of this game translates from Japanese as '1999 - Look, Do you see that?! It's the End of the Century'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53793&o=2 $end $info=19xx,19xxd,19xxu, $bio Capcom CPS-II cart. published 24 years ago: 19XX - The War Against Destiny (c) 1996 Capcom USA, Incorporated. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board releases: NOTE: US releases also cover Canada. Revision 1: * Build Date: 951207 * US release. Revision 2: * Build Date: 951218 * EUROPE release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69621&o=2 $end $info=19xxj,19xxjr1,19xxjr2, $bio Capcom CPS-II cart. published 24 years ago: 19XX - The War Against Destiny (c) 1996 Capcom. A vertical shoot'em up game. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: 2 Control: 8-way joystick Buttons: 2 => [A] Fire, [B] Bomb - TRIVIA - 19XX The War Against Destiny was released on December 7, 1995 in Japan. It was known as the 13th CPS-II game. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'SYS'. Known export releases: "19XX - The War Against Destiny [Blue Board]" "19XX - The War Against Destiny [Grey Board]" "19XX - The War Against Destiny [Orange Board]" "19XX - The War Against Destiny [Pink Board]" Soundtrack album releases: Capcom Game Sound Track -19XX The War Against Destiny- (VICL-2168) [Victor Entertainment] Victor Entertainment released a limited-edition soundtrack album for this game (Capcom Game Soundtrack : 19XX The War Against Destiny - VICL-2168) on April 3, 1996. Here is the official name of the songs : Mission 1 - A Bit of Blue Sky Between the Clouds Mission 2 - The Red Naval Port Mission 3 - Dance of the Green Gnome Mission 4 - Silver Ice Sheet Mission 5 - City Lights in the Black Strait Final Mission P1 - Grayish Tornado Final Mission P2 - The Last-Ditch Fight - UPDATES - Green Board releases : Revision 1: * Build Date: 951207 Revision 2: * Build Date: 951225 - TIPS AND TRICKS - * Change First Stage Music To "1942" BGM : at the title screen after the coin is inserted move Up, Right(x9), Down(x4), left(x2). A sound will be heard once the code is entered. * Change First Stage Music To An Arranged Version of "1942" BGM : at the title screen after the coin is inserted move Up, Down(x9), Upleft, Downright, Upright, Downleft, Upleft, Downright, Upright, Downleft. A voice will be heard once the code is entered. * Stronger Bombs : holding the BOMB button will charge your bomb to a stronger level. - SERIES - 1. 1942 (1984) 2. 1943 - Midway Kaisen (1987) 3. 1943 Kai - Midway Kaisen (1988) 4. 1941 - Counter Attack [B-Board 89625B-1] (1990) 5. 19XX - The War Against Destiny [Green Board] (1995) 6. 1944 - The Loop Master [Green Board] (2000) 7. 1942 - Joint Strike (2008, PSN/XBLA) - STAFF - Game designers : I. Satsuma, Tomonori Nonaka, S. Obata (Manhattan) Program designers : T. Ueno, Batayoni, Hdo, Dress, Ittetsu, You!, Hits Scroll designers : Taka, Fukumoyan, Ziggy, Imahori, Hiroshi Sugiyama, Kazu, Goro Suzuki, Sawatch Object designers : Y. Maruno, Misupo Rumu, Yoshino Hiroaki, Mimura Kenji 8, Naoki Fukuda, Yuki, Henoheno, Bow, T. Osumi, GZ, K. Tokunaga, You-Ten Nakano, Takep, Eizi Murabayashi, Kogaman Music composers : Syun Nishigaki (Kobekko), Tatsuro Zuzuki Sound designers : Hiroaki Kondo (Mach-2) All sound produce by Arcade Sound Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11&o=2 $end $info=19xxa,19xxar1, $bio Capcom CPS-II cart. published 24 years ago: 19XX - The War Against Destiny (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board releases : Revision 1: * Build Date: 951207 Revision 2: * Build Date: 960104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69622&o=2 $end $info=19xxh, $bio Capcom CPS-II cart. published 24 years ago: 19XX - The War Against Destiny (c) 1996 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69623&o=2 $end $info=19xxb, $bio Capcom CPS-II cart. published 24 years ago: 19XX - The War Against Destiny (c) 1996 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "19XX - The War Against Destiny [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board (Brazil) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71511&o=2 $end $zx80_cass=breakout $bio Sinclair ZX-80 cass. published 40 years ago: 1K Breakout (c) 1980 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236139&o=2 $end $zx81_cass=1kgames, $bio Sinclair ZX-81 cass. published 39 years ago: 1K Games Pack (c) 1981 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114806&o=2 $end $zx81_cass=1kgamess, $bio 1K Games (c) 198? Sinclair Research, Ltd. - TECHNICAL - GAME ID: G22 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114565&o=2 $end $zx80_cass=spaceinv1 $bio Sinclair ZX-80 cass. published 40 years ago: 1K Space Invaders (c) 1980 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236140&o=2 $end $adam_flop=1kutils, $bio 1K Utilities (c) 198? Rob Friefield. Series of small-sized utilities for T-DOS or CP/M. It includes: Peep - A file viewer. Pipe15 - A file copier/resident ramdisk. NT3 - Note Maker. Saves quick notes to disk file. Filesize - Reports file sizes and other info. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109131&o=2 $end $zx81_cass=1kwonders, $bio 1k Wonders (c) 198? ICT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114971&o=2 $end $zx81_cass=1kzxchess, $bio 1K ZX Chess (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114807&o=2 $end $zx81_cass=1kzxchesss, $bio 1K ZX Chess (c) 198? Sinclair Research, Ltd. - TECHNICAL - GAME ID: G17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114566&o=2 $end $c64_cart=goliath, $bio 1MB Goliath Eprom-Cart (c) 19?? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229414&o=2 $end $amigaocs_flop=1stdmang, $bio Commodore Amiga 500 disk. published 28 years ago: 1st Division Manager (c) 1992 The Codemasters Software Company, Limited. You have the reputation for BEING THE BEST! So good, that any club in the FIRST DIVISION will take you on as their manager. So choose your favourite team, and take them to the top, after all, you must keep that GREAT REPUTATION GOING! Take your team to the top in this realistic football manager simulation. Instruct your players to TAKE OUT the oppositions best player with a MALICIOUS FOUL, but be careful they are not BOOKED or SENT OFF! WATCH the match COMMENTARY and HIGHLIGHTS. See all the action take place, as top teams play for supremacy. Tackle the skills of 1ST DIVISION MANAGEMENT. Plan TRAINING, TEAM TALKS, SUBSTITUTIONS, STRATEGIES even choose a HATCHET MAN! ALL the FA CUP, LEAGUE and SUPERLEAGUE features. BUY and SELL top players and find a CHAMPION! IT'S INCREDIBLE... YOU ARE THE BOSS. Full MATCH COMMENTARY and HIGHLIGHTS with THROW INS, CROWD TROUBLE, PENALTIES, OFF-SIDE and more... Watch DODGY REFS, FOULS, INJURIES, BOOKINGS and RED CARDS. Use your SKILL and JUDGEMENT to win the CUP. Train your players to be the best. And if they don't fulfil your expectations, sell them. This is the REAL world, so be BRUTAL and get the most out of your team! Can you win the cup? - TECHNICAL - CONTROLS: Select MOUSE, KEYBOARD or JOYSTICK options. Move the pointer around the screen and click on the icons you wish to use. - TRIVIA - Reviews: Amiga Force N. 16 (Mar.1994): 53/100 Amiga Format N.34 (Mar.1992): 66/100 Amiga Joker (Mar.1992): 16/100 Average note: 45/100 - TIPS AND TRICKS - WATCH YOUR BANK BALANCE USE THE PASSWORD TO GET INTO THE COMPUTER DATABASE FREE TRANSFERS STILL NEED WAGES REST PLAYERS WHERE POSSIBLE - STAFF - Developed by: Cyrus Software Graphics: Brian Hartley Music: Allister Brimble Project Directors: Tim Miller, David Ward Production: Stew Regan, Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73333&o=2 $end $spectrum_cass=1stdivm, $bio Sinclair ZX Spectrum cass. published 29 years ago: 1st Division Manager (c) 1991 The Codemasters Software Co., Ltd. A soccer management game where the player takes charge of a soccer team in the lowest division (league) and aims take them all the way to the top league. Finishing top of the division earns promotion while finishing bottom of the higher league means relegation. The player must also keep the team financially stable or they will face the sack. - TECHNICAL - GAME ID: 2497 - TRIVIA - The game is named after the Football League Division One, which at the time was the top tier league in English football. The game however game you the option of a 'Superleague' which if turned on became the top division and the 1st Division would be the second league in the game. The programmer must have been predicting the future, as indeed on February 20, 1992, the clubs in Division One broke away from the Football League to form the Premier League which became the country's top tier league replacing Division One which became the second tier and remains so to this day. It was renamed the "Football League Championship" in 2004. The game's cassette cover contains portraits of managers Brian Clough and Graeme Souness and players Paul Gascoigne, John Barnes and Gary Lineker. All of these appear to be unlicensed and interestingly all expect John Barnes had their own Spectrum game. The game's loading screen also features the likeness of Graham Taylor, the England manager at the time. - STAFF - Programmed by: Nick Thompson Graphics by: Michael Sanderson Music and Sound by: Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77664&o=2 $end $cpc_cass=1stdivma, $bio Amstrad CPC cass. published 28 years ago: 1st Division Manager [Model 3530] (c) 1992 Codemasters Software - STAFF - Programming: Nick Thompson Graphics: Michael Sanderson Music: Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64110&o=2 $end $cpc_flop=1stdivma,1stdivma_c1a,1stdivma_c1b,1stdivma_c1, $bio Amstrad CPC 464 disk. published 28 years ago: 1st Division Manager [Model 3530] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118756&o=2 $end $leapster=1stgrade, $bio LeapFrog Leapster cart. published 17 years ago: 1st Grade (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134472&o=2 $end $cpc_flop=firstint01, $bio Amstrad CPC 464 disk. published 29 years ago: 1st Intro (c) 1991 Gallisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126972&o=2 $end $archimedes=1stwordp, $bio Acorn Archimedes disk. published 31 years ago: 1st Word Plus (c) 1989 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115820&o=2 $end $psx=1xtreme, $bio Sony PlayStation disc published 22 years ago: 1Xtreme (c) 1998 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110678&o=2 $end $gba=2disnspt, $bio 2 Disney Games: Disney Sports Football + Disney Sports Skateboarding (c) 200? Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69409&o=2 $end $gba=2disney, $bio 2 Disney Games: Disney's Peter Pan - Return to Neverland + Disney's Lilo & Stitch 2 (c) 200? Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69410&o=2 $end $gba=2hotwhel, $bio 2 Game Pack! Hot Wheels - Stunt Track Challenge + Hot Wheels - World Race [Model AGB-BQJE-USA] (c) 200? DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69413&o=2 $end $gba=2matchbu, $bio Nintendo GBA cart. published 14 years ago: 2 Game Pack! Matchbox Missions: Emergency Response + Air, Land & Sea Rescue [Model AGB-BB4E-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69412&o=2 $end $gba=2matchb, $bio Nintendo GBA cart. published 14 years ago: 2 Game Pack! Matchbox Missions: Emergency Response + Air, Land & Sea Rescue [Model AGB-BB4P] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69411&o=2 $end $gba=unoskipbu, $bio Nintendo GBA cart. published 14 years ago: 2 Game Pack! Uno + Skip-Bo (c) 2006 DSI Games - TECHNICAL - [Model AGB-BUQE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69416&o=2 $end $gba=unoskipb, $bio Nintendo GBA cart. published 14 years ago: 2 Game Pack! Uno + Skip-Bo (c) 2006 Zoo Digital Publishing - TECHNICAL - [Model AGB-BUQP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69415&o=2 $end $gba=2monsnemu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1 Double Pack: Monsters, Incorporated. + Finding Nemo [Model AGB-BDZE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69417&o=2 $end $gba=2prngru, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1 Double Pack: Power Rangers - Ninja Storm + Power Rangers - Time Force [Model AGB-BRZE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69418&o=2 $end $gba=2scoobmc,2scoobmcu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1 Double Pack: Scooby-Doo! Mystery Mayhem + Scooby-Doo and the Cyber Chase (c) 2005 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-BCVE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69419&o=2 $end $gba=2spbbfop, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1 Double Pack: SpongeBob SquarePants - Battle for Bikini Bottom + The Fairly OddParents! Breakin' da Rules (c) 2005 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-BX6E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69420&o=2 $end $gba=2spbrfsu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1 Double Pack: SpongeBob SquarePants - Revenge of the Flying Dutchman + SpongeBob SquarePants - SuperSponge [Model AGB-BDFE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69421&o=2 $end $gba=2dbzgt, $bio 2 Games in 1! Dragon Ball Z - Buu's Fury + Dragon Ball GT - Transformation (c) 200? Atari Interactive, Incorporated. - TECHNICAL - [Model AGB-BUFE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69422&o=2 $end $gba=2nemoinci, $bio Nintendo GBA cart. published 13 years ago: 2 Games in 1: Alla Ricerca di Nemo + Gli Incredibili - Una 'Normale' Famiglia di Supereroi (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69423&o=2 $end $gba=2lego, $bio 2 Games in 1: Bionicle + Knights' Kingdom [Model AGB-BL5P-EUR] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69424&o=2 $end $gba=2nemoincs, $bio Nintendo GBA cart. published 13 years ago: 2 Games in 1: Buscando a Nemo + Los Increibles (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69425&o=2 $end $gba=2cartnetu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Cartoon Network Block Party + Cartoon Network Speedway [Model AGB-BW2E-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69426&o=2 $end $gba=2colmchu, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Columns Crown + ChuChu Rocket! [Model AGB-BW9P-EUR] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69427&o=2 $end $gba=2monsnemg, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Die Monster AG + Findet Nemo (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69428&o=2 $end $gba=2prinlios, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: Disney Princesas + Disney's El Rey Leon (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69429&o=2 $end $gba=2prinbeas, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Disney Princesas + Disney's Hermano Oso (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69430&o=2 $end $gba=2prinlizs, $bio 2 Games in 1: Disney Princesas + Lizzie McGuire (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69431&o=2 $end $gba=2prinbea, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Disney Princess + Disney's Brother Bear [Model AGB-BWBP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69432&o=2 $end $gba=2prinliz, $bio 2 Games in 1: Disney Princess + Lizzie McGuire (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69433&o=2 $end $gba=2prinbeaf, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Disney Princesse + Disney's Frère des Ours (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69434&o=2 $end $gba=2prinliof, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: Disney Princesse + Disney's Le Roi Lion (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69435&o=2 $end $gba=2prinlioi, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: Disney Principesse + Disney's Il Re Leone (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69436&o=2 $end $gba=2prinbeai, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Disney Principesse + Disney's Koda, Fratello Orso (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69437&o=2 $end $gba=2bearlio, $bio 2 Games in 1: Disney's Brother Bear + Disney's The Lion King [Model AGB-BLBX-EUU] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69438&o=2 $end $gba=2prinlio, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: Disney's The Lion King + Disney Princess [Model AGB-BLPP-EUR] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69439&o=2 $end $gba=2prinbeag, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Disneys Prinzessinnen + Disneys Bärenbrüder (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69440&o=2 $end $gba=2prinliog, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: Disneys Prinzessinnen + Disneys Der Koenig der Loewen (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69441&o=2 $end $gba=drmariop, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Dr. Mario & Puzzle League [Model AGB-BZPP] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69442&o=2 $end $gba=2dbzgoku, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Dragon Ball Z I & II (c) 2005 Atari Interactive, Incorporated. - TECHNICAL - [Model AGB-BLFE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69443&o=2 $end $gba=2nemoincg, $bio Nintendo GBA cart. published 13 years ago: 2 Games in 1: Findet Nemo + Die Unglaublichen (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69444&o=2 $end $gba=2nemo12g, $bio 2 Games in 1: Findet Nemo + Findet Nemo - Das Abenteuer Geht Weiter (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69445&o=2 $end $gba=2nemo12,2nemo12fd,2nemo12is, $bio 2 Games in 1: Finding Nemo + Finding Nemo - The Continuing Adventures [Model AGB-BFWP] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69446&o=2 $end $gba=2nemoinc,2nemoinca, $bio Nintendo GBA cart. published 13 years ago: 2 Games in 1: Finding Nemo + The Incredibles [Model AGB-BINP-EUR] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69447&o=2 $end $gba=2nem2inc, $bio 2 Games in 1: Finding Nemo - The Continuing Adventures + The Incredibles [Model AGB-BNEE-USA] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69448&o=2 $end $gba=2gambleu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Golden Nugget Casino - Texas Hold 'em Poker [Model AGB-BWCE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69449&o=2 $end $gba=2velxwrc,2velxwrcu, $bio 2 Games in 1: Hot Wheels - Velocity X + Hot Wheels - World Race (c) 200? T-HQ, Incorporated. - TECHNICAL - GAME ID: AGB-BHZE-USA BARCODE: 785138322025 - TRIVIA - Released on September 22, 2005 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69450&o=2 $end $gba=2rugspbsf, $bio 2 Games in 1: Les Razmoket Rencontrent les Delajungle + SpongeBob SquarePants - SuperSponge (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69451&o=2 $end $gba=2monsnemi, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Monsters & Co. + Alla Ricerca di Nemo (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69452&o=2 $end $gba=2monsnemd, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Monsters en Co. + Finding Nemo (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69453&o=2 $end $gba=2monsnem, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Monsters, Incorporated. + Finding Nemo [Model AGB-BDZP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69454&o=2 $end $gba=2monsnemf, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Monstres & Cie + Le Monde de Nemo (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69455&o=2 $end $gba=2monsnems, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Monstruos, S.A. + Buscando a Nemo (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69456&o=2 $end $gba=2race, $bio 2 Games in 1: Moto GP + GT Advance 3 - Pro Concept Racing [Model AGB-BARP-EUR] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69457&o=2 $end $gba=2prngrf, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - La Force du Temps (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69458&o=2 $end $gba=2prngr, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - Time Force (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69459&o=2 $end $gba=2prngrg, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Power Rangers - Ninja Storm + Power Rangers - Time Force (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69460&o=2 $end $gba=2quadmtru, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Quad Desert Fury + Monster Trucks [Model AGB-BWQE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69461&o=2 $end $gba=2rugspbs, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Rugrats - Go Wild + SpongeBob SquarePants - SuperSponge [Model AGB-BDFP] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69462&o=2 $end $gba=2scoob12s, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Desatado (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69463&o=2 $end $gba=2scoob12f, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Les Monstres Se Dechainent (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69464&o=2 $end $gba=2scoob12,2scoob12u, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Scooby-Doo + Scooby-Doo 2 - Monsters Unleashed [Model AGB-BPUE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69465&o=2 $end $gba=2sadvchu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Sonic Advance + ChuChu Rocket! [Model AGB-BW3P-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69466&o=2 $end $gba=2sadvbat, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Sonic Advance + Sonic Battle [Model AGB-BW4P-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69467&o=2 $end $gba=2sadvpin, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Sonic Advance + Sonic Pinball Party [Model AGB-BW5P-EUR] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69468&o=2 $end $gba=2sbatchu, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Sonic Battle + ChuChu Rocket! (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69469&o=2 $end $gba=2sbatpin, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: Sonic Battle + Sonic Pinball Party [Model AGB-BW6P-EUR] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69470&o=2 $end $gba=2spinclm, $bio Nintendo GBA cart. published 14 years ago: 2 Games in 1: Sonic Pinball Party + Columns Crown [Model AGB-BW8P-EUR] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69471&o=2 $end $gba=2spbbjn, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: SpongeBob SquarePants - Battle for Bikini Bottom + Jimmy Neutron Boy Genius [Model AGB-BBJP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69472&o=2 $end $gba=2spbbff, $bio 2 Games in 1: SpongeBob SquarePants - Battle for Bikini Bottom + Nicktoons - Freeze Frame Frenzy (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69473&o=2 $end $gba=2spbrfs, $bio Nintendo GBA cart. published 16 years ago: 2 Games in 1: SpongeBob SquarePants - Revenge of the Flying Dutchman + SpongeBob SquarePants - SuperSponge [Model AGB-BDFP-EUR] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69474&o=2 $end $gba=2spbsb,2spbsba, $bio 2 Games in 1: SpongeBob SquarePants - SuperSponge & Battle for Bikini Bottom (c) 200? T-HQ, Incorporated. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69475&o=2 $end $gba=2spbmvff, $bio Nintendo GBA cart. published 15 years ago: 2 Games in 1: The SpongeBob SquarePants Movie + SpongeBob SquarePants and Friends in Freeze Frame Frenzy [Model AGB-B2BP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69476&o=2 $end $gba=drmariopu, $bio 2 Games in One! Dr. Mario + Puzzle League [Model AGB-BZPE-USA] (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69477&o=2 $end $gba=2gaunrmpu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Gauntlet + Rampart (c) 2005 DSI Games - TECHNICAL - Model AGB-B69E-USA - TRIVIA - 2 Games in One! Gauntlet + Rampart for Game Boy Advance was released on November 3, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69479&o=2 $end $gba=2gaunrmp, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Gauntlet + Rampart (c) 2005 DSI Games. - TECHNICAL - Model AGB-B69P-EUR - TRIVIA - 2 Games in One! Gauntlet + Rampart for Game Boy was released on September 16, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69478&o=2 $end $gba=2mmklaxu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Marble Madness + Klax (c) 2005 DSI Games - TECHNICAL - Model AGB-B68E-USA - TRIVIA - 2 Games in One! Marble Madness + Klax for Game Boy Advance was released on August 16, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69481&o=2 $end $gba=2mmklax, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Marble Madness + Klax (c) 2005 Zoo Digital Publishing. - TECHNICAL - Model AGB-B68P-EUR - TRIVIA - 2 Games in One! Marble Madness + Klax for Game Boy Advance was released on September 16, 2005 in Europe by Zoo Digital Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69480&o=2 $end $gba=2paprampu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Paperboy + Rampage (c) 2005 DSI Games. - TECHNICAL - Game ID: AGB-B6BE-USA - TRIVIA - 2 Games in One! Paperboy + Rampage for Game Boy Advance was released on August 21, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69483&o=2 $end $gba=2papramp, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Paperboy + Rampage (c) 2005 DSI Games. - TECHNICAL - Game ID: AGB-B6BP - TRIVIA - 2 Games in One! Paperboy + Rampage for Game Boy Advance was released on September 16, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69482&o=2 $end $gba=2spysprnu, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Spy Hunter + Super Sprint (c) 2005 DSI Games - TECHNICAL - Model AGB-B6AE-USA - TRIVIA - 2 Games in One! Spy Hunter + Super Sprint for Game Boy Advance was released on August 15, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69485&o=2 $end $gba=2spysprn, $bio Nintendo GBA cart. published 15 years ago: 2 Games in One! Spy Hunter + Super Sprint (c) 2005 Zoo Digital Publishing - TECHNICAL - Model AGB-B6AP-EUR - TRIVIA - 2 Games in One! Spy Hunter + Super Sprint for Game Boy Advance was released on September 16, 2005 in Europe by Zoo Digital Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69484&o=2 $end $gba=2doraex, $bio Nintendo GBA cart. published 13 years ago: 2 Games in One: Dora the Explorer Double Pack [Model AGB-B2EE-USA] (c) 2007 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69486&o=2 $end $megadriv=2fdizcsp, $bio Sega Mega Drive game published 26 years ago: 2 Games on One Cart: Fantastic Dizzy + Cosmic Spacehead (c) 1994 The Codemasters Software Co., Ltd. - TECHNICAL - Game ID: T-120044 Barcode: 5 024866 140446 - TIPS AND TRICKS - To switch between the two games, push the RESET button on your Mega Drive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88799&o=2 $end $nes=mc_2hikg, $bio Nintendo Famicom cart. published 24 years ago: 2 in 1 1996 Super HIK Gold Card [Model NT-803] (c) 1996 NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229727&o=2 $end $gba=2shrk2shu, $bio Nintendo GBA cart. published 15 years ago: 2 in 1 Game Pack: Shrek 2 + Shark Tale [Model AGB-BS7E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69490&o=2 $end $gba=2shrk2sh, $bio Nintendo GBA cart. published 15 years ago: 2 in 1 Game Pack: Shrek 2 + Shark Tale [Model AGB-BS7P-EUR] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69489&o=2 $end $gba=2spiderm, $bio Nintendo GBA cart. published 15 years ago: 2 in 1 Game Pack: Spider-Man & Spider-Man 2 [Model AGB-BX3P-EUR] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69491&o=2 $end $gba=2spidermu, $bio Nintendo GBA cart. published 15 years ago: 2 in 1 Game Pack: Spider-Man + Spider-Man 2 [Model AGB-BX3E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69492&o=2 $end $gba=2spidwlv, $bio 2 in 1 Game Pack: Spider-Man - Mysterio's Menace + X2 - Wolverine's Revenge (c) 200? Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69493&o=2 $end $gba=2thawkks, $bio Nintendo GBA cart. published 14 years ago: 2 in 1 Game Pack: Tony Hawk's Underground + Kelly Slater's Pro Surfer (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69494&o=2 $end $gba=2asterix, $bio Nintendo GBA cart. published 15 years ago: 2 in 1: Astérix & Obélix - Bash Them All! + Astérix & Obélix XXL (c) Atari Interactive, Incorporated. - TECHNICAL - [Model AGB-B2AP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69495&o=2 $end $svision=2in1, $bio 2 in 1: Block Buster + Cross High (c) 199? Watara - TECHNICAL - GAME ID: SV10033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95417&o=2 $end $nes=2dkjb, $bio 2 in 1: Donkey Kong + Jungle Book (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43204&o=2 $end $nes=dkongc4, $bio Nintendo Famicom cart. published 23 years ago: 2 IN 1: Donkey Kong Country 4 + The Jungle Book 2 (c) 1997 JY Co. A menu gives the player a choice to play either Donkey Kong Country 4 or Jungle Book 2. - TIPS AND TRICKS - The JY logo can be accessed by hitting Up, Down, Up, Down, Left, Left, Right, Right on the title screen. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50894&o=2 $end $nes=2fkal, $bio 2 in 1: Family Kid + Aladdin 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43311&o=2 $end $megadriv=funnywld, $bio Sega Genesis game published 27 years ago: 2 in 1: Funny World + Balloon Boy (c) 1993 Realtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57230&o=2 $end $svision=2in1a, $bio Super Vision game published 28 years ago: 2 in 1: Hash Blocks + Eagle Plan (c) 1992 GTC Inc. - TECHNICAL - [Model SV10024] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95418&o=2 $end $nes=2s5ej3, $bio 2 in 1: Sonic 5 + Earthworm Jim 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83812&o=2 $end $nes=2sdhm, $bio 2 in 1: Street Dance + Hit Mouse (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83813&o=2 $end $gba=2drivin, $bio Nintendo GBA cart. published 15 years ago: 2 in 1: V-Rally 3 + Stuntman (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69496&o=2 $end $nes=2yudb, $bio 2 in 1: Yu Yu + Dragonball Z (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43312&o=2 $end $gba=2titeuf, $bio Nintendo GBA cart. published 15 years ago: 2 Jeux en 1: Titeuf - Ze Gagmachine + Titeuf Méga Compet (c) 2005 Atari Interactive, Incorporated. - TECHNICAL - [Model AGB-BT5F-FRA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69488&o=2 $end $info=2mindril, $bio Redemption game published 27 years ago: 2 Minute Drill (c) 1993 Taito America Corp. ARE YOUR PLAYERS QUARTERBACK MATERIAL? NEEDED: TOP NOTCH QUARTERBACK What does the NFL and Taito have in common? Two Minute Drill. That's right! Taito and the NFL have teamed up to bring you the ultimate quarterback challenge! Actual digitized NFL film footage combined with the task of rifling spirals past the menacing moving arm of a defensive lineman create the perfect blend of video and live action game playing for any aspiring quarterback. Try to be the heroic, game winning quarterback by moving your team down the field while precious seconds tick away; the harder you throw, the more yards you gain! Sacks, deflected passes, clutch completions, touchdowns, stat summaries and bone-crushing sounds are all highlights of Taito's hottest new hit. With four different skill levels to choose from, the Two Minute Drill will appeal to a wide range op hopeful quarterbacks (yes, even arm-chair QB's). Time's running out, so don't miss your chance to be a star and score the big one with Taito's Two Minute Drill! * Don't get sacked! * NFL Films Digitized Graphics! * Move into the "red zone" for an extra play! * Avoid the menacing arm of the defensive lineman! * Try to improve your stats with each game! * The harder you throw, the more yards you gain! - TECHNICAL - Main Processor: Motorola 68000 (@16Mhz) Sound: Yamaha YM2610B Taito Custom ICs: TC0400YSC, TC0260DAR, TC0630FDP, TC0510NI0 DAC: 26.6860Mhz, 32.0000Mhz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5171&o=2 $end $info=openice,openicea, $bio Arcade Video game published 25 years ago: 2 on 2 Open Ice Challenge (c) 1995 Midway Mfg. Co. A 4-player hockey game with "NBA Jam"'s game-play. - TECHNICAL - Cabinet dimensions : 72in. (182cm) high 42in. (106cm) deep 37in. (94cm) wide. Cabinet weight : 400 lbs. Midway Wolf Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - 2 on 2 Open Ice Challenge was released in November 1995. This game is an official licensed product of the NHLPA (National Hockey League Players Association). It features the voice of the legendary NHL announcer Pat Foley. Over 100 real players, each player's skill level reflects his real NHL ability. This is the only NHL game that has had the rights to have both of hockey's greatest, Wayne Gretzky & Gordie Howe (hidden player) in the same game. During the match, you can see in the background an advert for Kellogg's Corn Pops. The flyer of this game has a photograph of the Chicago Blackhawks goaltender Eddie 'The Eagle' Belfour on it. The text refers to a '140mph' slapshot -- The individual who wrote this seems to have forgotten to do the metric conversion from kilometers per hour. He/she should have written 140 km/h (or 90 mph) as that's more realistic. - TIPS AND TRICKS - * Hidden Characters (Initials, Birth-date) : Al Lasko - AL(space), Aug 31 Andy Lycke - AL(space), Nov 23 Art Tianis - AJT, Oct 23 Bill Dabelstein - DOZ, Dec 31 Brian Eddie - BRE, Apr 20 Bridgitte Fedesna - BMF, May 09 Carlos Pesina - CCP, Nov 15 Cary Mednick - CMM, Jul 02 Chris Bobrowski - ME(space), May 12 Christa Woss - CLW, Jul 09 Craig Janney - C(space)J, Sept 26 Dan Thompson - DJT, Jun 04 Dave Michicich - DLM, Aug 06 Dave Zab - ZAB, May 28 Ed Boon - EJB, Feb 22 Ed Keenan - EJK, Apr 10 Eddie Ferrier - EF(space), Jun 10 Eugeene Geer - OEG, Nov 05 Eugene Jarvis - EPJ, Jan 27 Evil Haeger - JH(space), Jul 13 Glenn Shipp - GWS, Jun 11 Gordie Howe - G(space)H, Mar 31 Heather Beach - HAB, Mar 24 Jack H. Haeger - JAH, Jan 06 Jack E. Haeger - JEH, Jul 13 Jake Simpson - JMS, Feb 22 Jason Skiles - JMS, July 29 Jay Cohen - JNC, Jun 04 Jeff Johnson - JBJ, Nov 04 Jeff Peters - JTP, Dec 15 Jennifer Fedesna - JKF, Feb 25 Jennifer Hedrick - JJH, May 03 Jim Gentile - JPG, Jan 23 Jim Greene - JDG, May 31 Jim Rohn - JR(space), May 22 Jim Tianis - DJT, Oct 20 Joan Faux - JBF, July 17 John Carlton - JMC, Aug 05 John Lowes - JML, Nov 04 John Newcomer - JRN, Jun 18 John Tobias - TOB, Aug 24 Jon Hey - JWH, Sept 20 Josh Tsui - CET, Nov 28 Ken Williams - WKW, May 30 Kevin Daley - J(space)R, Sep 15 Kevin Stevens - KMS, Apr 15 Luis Mangubot - LM(space), Apr 18 Mark Loffredo - ML(space), May 25 Mark Penacho - MDP, Jan 13 Mark Turmell - MJT, Mar 22 Martin Martinez - MAM, Aug 07 Maryann Rohn - MAC, Jul 07 Matt Booty - MVB, Apr 18 Matt Cooney - MJC, Jun 06 Matt Davis - MJD, Aug 19 Mike Lynch - MJL, Feb 28 Mike Ossian - OTT, Jan 11 Mike Vinikour - MXV, Oct 14 Mike Waldron - MJW, Jan 09 Nik Ehrlich - NIK, Nov 17 Pat Cox - PGC, Apr 11 Pat Foley - PJF, Dec 23 Paul Dussault - PGD, Dec 17 Ray Gay - RMG, Aug 11 Ray Macika - REM, Mar 26 Rebecca Scott - RS(space), Sept 27 Ross Shaffer - FRS, Apr 13 Sal Divita - SAL, Feb 02 Sheridan Oursler - SNO, Jan 03 Sidney Strong - SID, Feb 12 Steve Beran - SAB, Aug 29 Steve Correll - RSC, Sep 16 Ted Barber - BAR, Dec 05 Tony Goskie - TWG, Dec 07 Tony Metke - ARM, July 19 Warren Davis - WBD, Aug 17 Xion Cooper - XC(space), Aug 09 Zarley Zalapski - ZBZ, Apr 22 - STAFF - Software : Mark Penacho, Bill Dabelstein Graphics : Jack E. Haeger, Carlos Pesina, Martin Martinez, Josh Tsui Sounds & Music : Jon Hey - PORTS - * CONSOLES: Sony PlayStation (1996) * COMPUTERS: PC [MS Windows 9x] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12&o=2 $end $a2600=2pakmage, $bio Atari 2600 cart. published 28 years ago: 2 Pak Special: Cavern Blaster + City War (c) 1992 HES. Cavern Blaster & City War, two games in one cartridge for your Atari 2600. Cavern Blaster is a 1-Player game where you have to pilot the Dante Dart spaceship deep into the Cryptic Computer and destroy four Failsafe Detonators -- or the malfunctioning Computer will obliterate the Universal Squeeze by powerful Flashing, Fixed and Flexing Forcefields. Rock Munchers, Homing Missiles and Byte Bats fly at you with ferocious accuracy! City War is 1 or 2-Player game where you have to save the lost city of Atlantis, one of the greatest civilizations man has ever known! Command a left and right defense post to guard the skies. As the dreaded Gorgon Fleet descends on Atlantis, destroy them or perish! - TECHNICAL - Model 771/867 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49133&o=2 $end $a2600=2pakblac,2pakblaca, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Challenge + Surfing (c) 1990 HES. - TECHNICAL - Model 771/333 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49134&o=2 $end $a2600=2pakdo, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Dolphin + Oink (c) 1990 HES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49135&o=2 $end $a2600=2pakgrne, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Dolphin + Pig 'n Wolf (c) 1990 HES. - TECHNICAL - Model 771/341 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49136&o=2 $end $a2600=2pakblue, $bio Atari 2600 cart. published 28 years ago: 2 Pak Special: Dungeon Master + Creature Strike (c) 1992 HES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49137&o=2 $end $a2600=2paklgrn, $bio Atari 2600 cart. published 28 years ago: 2 Pak Special: Hoppy + Alien Force (c) 1992 HES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49138&o=2 $end $a2600=2pakred, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Motocross + Boom Bang (c) 1990 HES. - TECHNICAL - Model 0701/157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49139&o=2 $end $a2600=2pakdblu, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Planet Patrol + Wall-Defender (c) 1990 HES. - TECHNICAL - Model 771/406 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49140&o=2 $end $a2600=2pakoran, $bio Atari 2600 cart. published 28 years ago: 2 Pak Special: Space Voyage + Fire Alert (c) 1992 HES. - TECHNICAL - Model 773/883 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49142&o=2 $end $a2600=2pakyelo, $bio Atari 2600 cart. published 30 years ago: 2 Pak Special: Star Warrior + Frogger (c) 1990 HES. - TECHNICAL - Model 771/422 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49143&o=2 $end $info=f2pbball, $bio Handheld game published 41 years ago: 2 Player Baseball (c) 1979 Fonas Corp. - TECHNICAL - Model 2B-610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101401&o=2 $end $cpc_flop=2psocsqd,2psocsqda, $bio Amstrad CPC 464 disk. published 30 years ago: 2 Player Soccer Squad (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118757&o=2 $end $cpc_cass=2psocsqd, $bio Amstrad CPC cass. published 30 years ago: 2 Player Soccer Squad [Model 2PSS] (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64111&o=2 $end $cpc_flop=2psuplea,2psupleaa, $bio Amstrad CPC 464 disk. published 31 years ago: 2 Player Super League (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118758&o=2 $end $cpc_cass=2psuplea, $bio Amstrad CPC cass. published 31 years ago: 2 Player Super League [Model 2PSL] (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64112&o=2 $end $cpc_flop=2x119432, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: 1943 + Tiger Road [Model AMD 115] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119380&o=2 $end $cpc_flop=2x1arkan, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Arkanoid II + Platoon [Model AMD 098] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119379&o=2 $end $cpc_flop=arkanoid0b, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Arkanoid Revenge of Doh + Platoon (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128004&o=2 $end $cpc_flop=2x1barba,2x1barba01, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Barbarian + Stifflip & Co (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118823&o=2 $end $cpc_flop=2_basst2, $bio Amstrad CPC 464 disk. published 33 years ago: 2 Por 1: Basketball Two-On-Two + Star Raiders II (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118769&o=2 $end $cpc_flop=2x1black,2x1black01,blackbea, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Black Beard + Mad Mix Game (c) 1988 Erbe Soft. - TECHNICAL - [Model AMD-102] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118824&o=2 $end $specpls3_flop=2x1chqin, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 Por 1: Chase H.Q. + Indiana Jones y la Ultima Cruzada (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147512&o=2 $end $cpc_flop=cybernoi05, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Cybernoid II + Thunder Blade (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126665&o=2 $end $cpc_flop=2_defmas, $bio Amstrad CPC 464 disk. published 32 years ago: 2 Por 1: Deflektor + Masters of the Universe (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118761&o=2 $end $cpc_flop=2x1exolo01,2x1zynap,2x1exolo,exolonzy, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Exolon + Zynaps (c) 1988 Erbe Soft. - TECHNICAL - GAME ID: AMD-081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118825&o=2 $end $cpc_flop=forgotte02, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Forgotten Worlds + Super Scramble Simulator [Model AMD 147] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133970&o=2 $end $cpc_flop=2_720g2, $bio Amstrad CPC 464 disk. published 32 years ago: 2 Por 1: Gauntlet II + 720° [Model AMD-095] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118759&o=2 $end $cpc_flop=indianaj07, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Indiana Jones and the Temple of Doom + Rygar (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120866&o=2 $end $cpc_flop=2_ccltag, $bio Amstrad CPC 464 disk. published 32 years ago: 2 Por 1: Lazer Tag + Charlie Chaplin [Model AMD-101] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118760&o=2 $end $specpls3_flop=2x1vsbns, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 Por 1: MASK III + North Star (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147513&o=2 $end $cpc_flop=2x1phant,matchday03, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Match Day II + Phantom Club (c) 1988 Erbe Soft. [Spain] - TECHNICAL - GAME ID: AMD 094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119376&o=2 $end $cpc_flop=2x1micke,2x1techn, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Mickey Mouse + Techno Cop (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: AMD 117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119377&o=2 $end $cpc_flop=2_miscd, $bio Amstrad CPC 464 disk. published 33 years ago: 2 Por 1: Mission + Charly Diams (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118770&o=2 $end $specpls3_flop=2x1motfa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 Por 1: Motor Massacre + Final Assault (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147514&o=2 $end $specpls3_flop=2x1plar2,2x1plar2a, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 Por 1: Platoon + Arkanoid II (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147520&o=2 $end $specpls3_flop=2x1rentr, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 Por 1: Renegade + Target Renegade (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147515&o=2 $end $cpc_flop=2x1india,2x1india01,2x1india02, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Rygar + Indiana Jones and the Temple of Doom (c) 1988 Erbe Soft. [Spain] - TECHNICAL - GAME ID: AMD 093 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119378&o=2 $end $cpc_flop=2x1samur,2x1samur01,samurait02, $bio Amstrad CPC 464 disk. published 33 years ago: 2 por 1: Samurai Trilogy + Thing Bounces Back (c) 1987 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119374&o=2 $end $specpls3_flop=2x1silmm,2x1silmma, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 Por 1: Silent Shadow + Mad Mix Game (c) 1988 Erbe Soft. - TECHNICAL - GAME ID: SK 019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147516&o=2 $end $cpc_flop=solomons04, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Solomon's Key + Road Runner (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120822&o=2 $end $cpc_flop=streetfi02, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Street Fighter + Road Blasters [Model AMD 110] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123966&o=2 $end $cpc_flop=2_im2ssb, $bio Amstrad CPC 464 disk. published 32 years ago: 2 Por 1: Street Sports Basketball + Impossible Mission II [Model AMD-099] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118762&o=2 $end $specpls3_flop=2x1tecmm, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 Por 1: Techno Cop + Mickey Mouse (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147517&o=2 $end $cpc_flop=mickeymo02, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Techno Cop + Mickey Mouse [Model AMD 117] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121165&o=2 $end $cpc_flop=2_t3dzox, $bio Amstrad CPC 464 disk. published 33 years ago: 2 Por 1: Tennis 3D + Zox 2099 (c) 1987 Proein Soft Line - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118771&o=2 $end $specpls3_flop=2x1tdmun, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 Por 1: The Deep + The Muncher (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147518&o=2 $end $specpls3_flop=2x1tblc2, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 Por 1: Thunder Blade + Cybernoid II (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147519&o=2 $end $cpc_flop=2_tuass, $bio Amstrad CPC 464 disk. published 31 years ago: 2 Por 1: Tuareg + Silent Shadow [Model AMD-116] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118763&o=2 $end $cpc_flop=wellsfar01, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Wells & Fargo + Rock 'N Roller [Model AMD 108] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128044&o=2 $end $cpc_flop=wizardwa02, $bio Amstrad CPC 464 disk. published 32 years ago: 2 por 1: Wizard Warz + Cybernoid (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124010&o=2 $end $cpc_flop=2x1reneg,2x1wizba,2x1reneg01,2x1wizba01, $bio Amstrad CPC 464 disk. published 31 years ago: 2 por 1: Wizball + Renegade [Model AMD 083] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119375&o=2 $end $info=2spicy, $bio Arcade Video game published 13 years ago: とぅーすぱいしー (c) 2007 Sega Enterprises, Limited. (2 Spicy) Sega brings back the classic gun fight in this light gun shooting game. Normally sold as 2 cabinets for head to head play but can be played solo in story mode. The innovation on this game is freedom of movement. In most gun games, players are locked into a set path, meaning the game moves the player from location to location, without the player have much choice in the matter. 2 Spicy introduces a double foot pedal system. Which gives the player options and freedom. One pedal moves the player left the other one right. Also being a shoot-out game there is plenty of places to hide for cover. Thus making the game a mano-a-mano fight to the death where the player must outthink, outshoot and outmaneuver his opponent. - TECHNICAL - Runs on the Sega "Lindbergh Red" Hardware. Players: up to 2 Simultaneously. Control: Lightguns (1 per player) - TRIVIA - 2 Spicy was released on April 18, 2007. - TIPS AND TRICKS - * Play as Cindy or Shadow : After insert coin(s) for 1 credit, point the gun sensor to the screen and then input: left pedal, right pedal, trigger, left pedal, trigger, right pedal, right pedal, left pedal, trigger, trigger and push start at last, Cindy and Shadow will be unlocked in versus mode. - STAFF - Composer : Makito Nomiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10266&o=2 $end $specpls3_flop=2x1csmnv, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 X 1: Capitan Sevilla + Meganova (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147618&o=2 $end $specpls3_flop=2x1cormz, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 2 X 1: Corsarios + Mutan Zone (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147675&o=2 $end $specpls3_flop=2x1quimc, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 2 X 1: Don Quijote + Mega-Corp (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147619&o=2 $end $cpc_flop=2_arkpod, $bio Amstrad CPC 464 disk. published 32 years ago: 2 x 1: El Poder Oscuro + Arkos (c) 1988 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118764&o=2 $end $specpls3_flop=2x1huntg, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 2 X 1: Hundra + Turbo Girl (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147620&o=2 $end $specpls3_flop=2x1fhpha, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 2 X 1: Phantis + Freddy Hardest (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147621&o=2 $end $gba=2shrk2md,2shrk2mdu, $bio Nintendo GBA cart. published 14 years ago: 2-in-1 Fun Pack: Shrek 2 + Madagascar (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69497&o=2 $end $gba=2shrk2m2,2shrk2m2u, $bio Nintendo GBA cart. published 14 years ago: 2-in-1 Fun Pack: Shrek 2 + Madagascar - Operation Penguin [Model AGB-BXHE-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69498&o=2 $end $sms=20em1, $bio Sega Master System cart. published 25 years ago: 20 em I (c) 1995 Tec Toy. 20 em I is a collection of 20 mini-games. - TECHNICAL - Game ID: 0002 - TRIVIA - 20 em 1 was released in Brazil only as bundled cartridge with the console. The title translates from Brazilian as '20 in 1'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55910&o=2 $end $psx=20sretsu, $bio Sony PlayStation disc published 20 years ago: 20世紀ストライカー列伝 The 20th Century's Strikers (c) 2000 Virgin Interactive Entertainment, Ltd. (20 Seiki Striker Retsuden - The 20th Century's Strikers) - TECHNICAL - Game ID: SLPS-02348 - TRIVIA - Released on February 10, 2000 in Japan. The game Features: 1035 teams, 16,700 players and 267,200 player attributes. Export releases: [US] "VIVA Soccer [Model SLUS-00657]" [EU] "VIVA Football [Model SLES-00761]" [FR] "Absolute Football [Model SLES-01341]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84819&o=2 $end $pc8801_flop=200yendi, $bio 200-yen Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91299&o=2 $end $mo6_flop=20kavant,20kavanta,20kavantb, $to_flop=20kavantmo6,20kavantmo6a,20kavantmo6b, $bio Thomson MO6/TO8 disk. published 33 years ago: 20000 Avant J.C. (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107534&o=2 $end $cpc_flop=20kajc,20kajc_t1a,20kajc_t1b,20kajc_t1,20kajc_t2, $bio Amstrad CPC 464 disk. published 33 years ago: 20000 Avant J.C. (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118774&o=2 $end $cpc_flop=20klieue,20klieuea,20klieue_c1,20klieuec,20klieueb, $bio Amstrad CPC 464 disk. published 32 years ago: 20000 Lieues Sous Les Mers (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118775&o=2 $end $cpc_flop=20kpieux,20kpieuxa, $bio Amstrad CPC type-in published 31 years ago: 20000 Pieux Sous Les Mers (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118807&o=2 $end $x1_cass=2001nen, $bio Sharp X1 cass. published 37 years ago: 2001: An Adventure Story - Special Edition (c) 1983 Tecno Soft. - TRIVIA - Based on the famous movie: 2001: A Space Odyssey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86193&o=2 $end $bbcb_cass=2002, $bio 2002 (c) 198? Superior Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51427&o=2 $end $psx=fifa2k2w, $bio Sony PlayStation disc published 18 years ago: 2002 FIFA World Cup [Model SLUS-01449] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110495&o=2 $end $nes=2002pk, $bio Nintendo Famicom cart. published 18 years ago: 2002 World Cup PK (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83814&o=2 $end $gbcolor=crash2, $bio Nintendo Game Boy Color game published 17 years ago: 2003 Crash Bandicoot II Advance - The Huge Adventure (c) 2003 Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67450&o=2 $end $gbcolor=digisaph, $bio Nintendo Game Boy Color game published 17 years ago: 2003 Digitmon Sapphire (c) 2003 Unknown. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67451&o=2 $end $gbcolor=crash2c, $bio Nintendo Game Boy Color game published 17 years ago: 2003 Gu Huo Lang II - The Huge Adventure (c) 2003 Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122040&o=2 $end $gbcolor=digigdb, $bio Nintendo Game Boy Color game published 17 years ago: 2003 Shu Ma Bao Long - Ge Dou-Ban (c) 2003 Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122031&o=2 $end $gameking=2004, $bio TimeTop Game King cart. published 16 years ago: 2004 (c) 2004 TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129955&o=2 $end $adam_cass=2010adv, $bio Coleco Adam cass. published 36 years ago: 2010 - The Ultimate Text Adventure (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88785&o=2 $end $adam_flop=2010,2010a, $bio Coleco Adam disk. published 35 years ago: 2010 - The Ultimate Text Adventure (c) 1985 Coleco Industries, Inc. You must board the Discovery and fix its systems before it crashes into Jupiter's moon Io. - TECHNICAL - Game ID: 7849/9659 - STAFF - Game Design: Michael Price, B. Dennis Sustare Game Dev.: Thomas C. Fulton Game Text: David James Ritchie, Deborah Ritchie, Michael Stackpole Graphic Design: Frank Lam Audio Design: Roland Rizzo Documentation: Deborah Ritchie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82614&o=2 $end $nes=sf2010j, $bio Nintendo Famicom cart. published 30 years ago: 2010 Street Fighter (c) 1990 Capcom Company, Limited. - TECHNICAL - Game ID: STE-20 Barcode: 4 976219 012232 - TRIVIA - 2010 Street Fighter was released on August 08, 1990 in Japan. - STAFF - Programmer: Nobuyuki Matsushima (H.M.D), Moe, Kōji Yoshida (Yoshilim) Actor Creator: Bengie, Lucky M., Tama Scene Creator: Tadatchin, Noburin Music Director: Junko Tamiya (Tamie) Planner: Miata Yamamoto Executive Producer: Tokuro Fujiwara (Professor F) Special Thanks: Scott Maxwell (Scott) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53794&o=2 $end $coleco=2010,2010p1,2010p, $bio Colecovision game published 36 years ago: 2010 The Graphic Action Game (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53237&o=2 $end $megadriv=2020bb, $bio Sega Genesis game published 26 years ago: 2020 Super Baseball (c) 1994 Electronic Arts - TECHNICAL - Game ID: 7158 - TRIVIA - 2020 Super Baseball for the Geneses was released on March 03, 1994 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88792&o=2 $end $neocd=2020bb, $bio SNK Neo-Geo CD published 25 years ago: 2020 Super Baseball (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo CD conversion. Please refer to the original MVS version for more information about this game itself: "2020 Super Baseball [Model NGM-030]". - TECHNICAL - [Model NGCD-030] - TRIVIA - 2020 Super Baseball for Neo-Geo CD was released on February 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47633&o=2 $end $neogeo=2020bb,2020bba,2020bbh, $info=2020bbh, $bio SNK Neo-Geo AES cart. published 29 years ago: 2020 Super Baseball (c) 1991 SNK [Shin Nihon Kikaku]. AES version release, please refer to the original MVS version release for information about these games itselves : "2020 Super Baseball [Model NGM-030]". Description from the USA back cover: Conventional baseball no longer exists in the year 2020. The Super Baseball Association has been very profitable over the years with robotics power players up against the strongest of athletes. Due to the secret manipulation of certain robotics team players, abilities have been computer controlled to decide the outcome of certain games, benefiting the SBA. Die hard players discovered the SBA's cheating and have now disconnected several parts of the computers to achieve fair and challenging play. Now the games may continue in the famed Cyber-Egg Stadium where only power and skill will determine the winner! - TECHNICAL - Game ID: NGH-030 Game size: 46 Mega - TRIVIA - This AES version was released on October 25, 1991 in Japan and United States of America. Reviews: [FR] December 1991 - Consoles+: 99% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47630&o=2 $end $info=2020bb,2020bba, $bio SNK Neo-Geo MVS cart. published 29 years ago: 2020 Super Baseball (c) 1991 SNK Corporation. There is no longer conventional baseball in 2020. The Super Baseball designed by the SUPER BASEBALL ASSOCIATION has been very popular and is the best sport. However, the truth is that the association has used a colossal sum of money to promote Super Baseball as show business. They have manipulated each player's ability using the control computer to secretly decide victory or defeat in every game. The players who knew this removed the connecting parts of the computer to play their own game of baseball. Finally, a fair game in going to be played at "CYBER EGG"! FUTURISTIC SUPER BASEBALL, NOW PLAY BALL! 2020 Super Baseball: 1. Futuristic Graphics 2. Select 1 of 12 individual teams of men, women & robot players. 3. Fast paced game with new rules! 4. You can make your team stronger with prizes earned from amazing catches. 5. 2 players simultaneous competition with CONTINUE mode. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-030 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. - TRIVIA - 2020 Super Baseball was released on September 20, 1991 in Japan. - TIPS AND TRICKS - * How to Play: Hitting : [A] Swing/Return to base [B] Stolen Base/Lead off [C] Bunt [D] Time Out Fielding : [A] Pitch/Throw ball/Jump [B] Base touch/Feint ball [C] x [D] Time out * There is no infield fly rule in this game, which can be used to the advantage of a defender if there are base runners. Double plays and even triple plays are common because of this. * A base runner cannot begin to steal bases until the pitcher has released the ball. In most baseball video games and in real life, a runner can begin to steal the next base at any time. However, stealing a base beforehand can only be done if you continuously press the steal button right after the screen cuts-back after the batter hit a foul ball, and the pitcher will not even notice you running. * The 3rd baseman, 2nd baseman, and 1st baseman will not leave the base to retrieve a ball. They will instead stand on the base and wait for another fielder to get the ball, which can sometimes mean they will stand there while the ball rolls inches away from them. The only exception would be if the shortstop covers third or second base for the fielder; then they remain in the stationary position. * Since the game has semi-automatic fielding, you cannot change which defensive player you want to run after the ball, which means sometimes the pitcher will end up chasing a ball well into the outfield. * If a ball is hit far enough into the stands, it can sometimes become stuck, allowing the batter to garnish an in the park home run. Because of the reduced home run zone, faster players can often round the bases by hitting the ball up into the fair-zone stands. * The computer players will always attempt to hit the ball straight, as if trying to hit a home run, no matter what the strength of the batter. This can sometimes give an unfair advantage to you, since they do not try to pull the ball just barely fair in order to get a hit. This has its downfall, in that some powerful players will hit home runs easily. * You cannot play against a team from the other league. * If you manage to score more than 100 runs, your score will turn back to zero, as there are only two spaces for your runs. Consequently, if you score 101 runs, and your opponent scores two runs, you will lose the game 01-02. * You cannot change players positions in the field or line up without replacing them. * If another player is in your line of path to throw the ball, they will catch the ball after you throw it. This means that if the shortstop retrieves a ground ball just behind 3rd base, then the throw will get cut-off by the 3rd baseman and then the pitcher before the ball gets to 1st base. The pitcher will almost always get in the way, and this can present a problem when trying to pull a double play between third and first or second and home. - STAFF - Developed by Pallas. - PORTS - * CONSOLES: [JP] SNK Neo-Geo (1991) "2020 Super Baseball [Model NGH-030]" [JP] Nintendo Super Famicom (1993) "2020 Toshi no Super Baseball [Model SHVC-SA]" [JP] Sega Mega Drive (1994) "2020 Toshi Super Baseball [Model EM20027]" [JP] SNK Neo-Geo CD (1995) "2020 Super Baseball [Model NGCD-030]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13&o=2 $end $snes=2020bb, $bio Nintendo Super NES game published 27 years ago: 2020 Super Baseball (c) 1993 Tradewest, Incorporated. North American version. For more information about the game itself, please see the original Japanese version entry; "2020 Toshi no Super Baseball [Model SHVC-SA]". - TECHNICAL - Game ID: SNS-SA-USA Barcode: 0 31719 19931 0 - TRIVIA - 2020 Super Baseball for SNES was released in July 1993 in North America. Reviews: [FR] May 1993 - Joypad: 81% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62679&o=2 $end $snes=2020bbj, $bio Nintendo Super Famicom cart. published 27 years ago: 2020年スーパーベースボール (c) 1993 KAC. (2020 Toshi no Super Baseball) Originally released in 1991 as "2020 Super Baseball [Model NGM-030]", this is not your typical baseball game. In the near future, there are two leagues with a total of 12 teams for players to choose from. Pick your team and go for the championship. The games are held at the exclusive Cyber Egg Stadium, where the home run zone is alarmingly small and the fair zone is unusually wide. There is even a stop zone to stop any ball that lands there. As the game progresses Crackers (mines) are installed. During games, armor can be purchased to reinforce your players. All this makes for a unique baseball experience. You may be a bit perplexed at first, but once you get used to it and begin devising a strategy, you might even start enjoying all the curveballs being thrown at you. - TECHNICAL - Game ID: SHVC-SA Barcode: 4 988622 115004 - TRIVIA - 2020 Super Baseball for SFC was released on March 12, 1993 in Japan. Also released in North America as "2020 Super Baseball [Model SNS-SA-USA]". Reviews: [FR] June 1993 - Consoles + N.21: 89/100 - STAFF - Director/Main Programmer: H. Kitabata Programmer: Eiichiro Ichioka (E. Ichioka) Editor: T. Asakura Chief Designer: T. Urabe Designer: N. Fujiwara, Kōichirō Yamamoto (K. Yamamoto), Kenji Matsui (K. Matsui), T. Maruyama, Eri Kitada (E. Kitada), M. Kitabata Composer: J. Kuramochi, Hiroo Ikeda (H. Ikeda) Produced by: Eikichi Kawasaki Transplanted by: Monolith Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47631&o=2 $end $megadriv=2020bbj, $bio Sega Mega Drive game published 26 years ago: 2020年スーパーベースボール (c) 1994 Electronic Arts. (2020 Toshi Super Baseball) - TECHNICAL - Game ID: EM20027 - TRIVIA - 2020 Super Baseball for Mega Drive was released in March 3, 1994 in Japan. Reviews: [FR] Oct. 1993 - Joypad: 79% [FR] Oct. 1993 - Consoles + N.24: 85% Average note: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47632&o=2 $end $msxr_flop=2021snok, $bio MSX Turbo-R disk. published 29 years ago: 2021 Snooky! (c) 1991 Studio Hawk [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133260&o=2 $end $uzebox=2048, $bio Belogic Uzebox ROM published 6 years ago: 2048 (c) 2014 Belogic '2048' is a port of the famous single-player puzzle game with the same name created by Gabriele Cirulli, in which the objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048. - TRIVIA - Released on August 16, 2014. - STAFF - BY: Hartmut Wendt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233030&o=2 $end $archimedes=2067bc, $bio Acorn Archimedes disk. published 28 years ago: 2067 BC (c) 1992 Oregan Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126247&o=2 $end $x68k_flop=2069ad, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 2069 AD (c) 1991 Home Data - TECHNICAL - FD x3 - TRIVIA - 2069 AD was released on August 9, 1991 in Japan. Original price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87006&o=2 $end $pc98=2069ad, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 2069 AD (c) 1991 Home Data. - TECHNICAL - Floppy disks: 3 - TRIVIA - Released on August 03, 1991 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88807&o=2 $end $spectrum_cass=2088,2088mast, $bio Sinclair ZX Spectrum cass. published 32 years ago: 2088 (c) 1988 Zeppelin Games. A power hungry race of aliens has invaded a neighbouring planet, but the invasion has gone drastically wrong. The aliens have decided to evacuate but have lost all their weapons and are now defenceless. As a member of the Interstellar Mercenary Organisation, you help to evacuate the aliens, protecting them as they head for their escape craft. Your objective is to complete the game as quickly as possible without dying whilst accumulating as many points as possible. In the very centre of the screen is a number. This is the number of aliens you must 'get home' to complete the level. Aliens appear at the perimeter of the playing area very few seconds and begin to head for one of the two rescue crafts near the centre of the screen. The better you defend the aliens, the quicker you will complete the level and the bigger will be the bonus that you receive. - STAFF - Code: Ian Beynon Loading Screen: Michael Owens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77665&o=2 $end $cpc_cass=2088, $bio Amstrad CPC cass. published 32 years ago: 2088 [Model A029] (c) 1988 Zeppelin Games - STAFF - Code: Ian Beynon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64113&o=2 $end $cpc_flop=2088,2088a,2088b,2088_t1,2088_t1c,2088_t1b,2088_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: 2088 [Model A029] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118809&o=2 $end $info=mirco21, $bio Arcade Video game published 44 years ago: 21 (c) 1976 Mirco. An up-to-4 players blackjack game. - TRIVIA - Released in June 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4289&o=2 $end $tvc_flop=21, $bio 21 (c) 198? Software in LUX Hungarian cards game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111737&o=2 $end $orion_cass=21, $bio 21 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235151&o=2 $end $dc=21twoone, $bio Sega Dreamcast GD published 19 years ago: 21 - Two One (c) 2001 Princess Soft - TECHNICAL - GAME ID: T-46503M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135158&o=2 $end $info=m421club, $bio 21 Club (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29072&o=2 $end $pce=21emon, $bio NEC PC-Engine HuCARD published 26 years ago: 21エモン めざせ!ホテル王 (c) 1994 NEC Home Electronics, Limited. (21 Emon - Mezase Hotel ou!!) - TECHNICAL - Game ID: HE93003 - TRIVIA - Released on December 16, 1994 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58527&o=2 $end $cpc_flop=m_21epyx, $bio Amstrad CPC 464 disk. published 31 years ago: 21 Jeux d'Or (c) 1989 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118812&o=2 $end $cpc_cass=2112ad, $bio Amstrad CPC cass. published 34 years ago: 2112 AD (c) 1986 Design Design Soft. - STAFF - Program: Graham Stafford Graphics: Stuart Ruecroft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64114&o=2 $end $cpc_flop=2112ad_c2,2112ad_c1,2112ad_c1b,2112ad_c1a,2112ada,2112ad, $bio Amstrad CPC 464 disk. published 34 years ago: 2112 AD (c) 1986 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118814&o=2 $end $apple2_flop_misc=221baker, $bio Apple II disk. published 34 years ago: 221B Baker Street (c) 1986 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107028&o=2 $end $info=24_150,24_130,24_140,24_144, $bio Pinball published 11 years ago: 24 (c) 2009 Stern Pinball, Incorporated. Jack Bauer is back, but this time in Stern Pinball's 24 pinball machine. Stern Pinball takes FOX's hit television show and turns it into one fast-paced pinball machine that will excite both operators and homeowners. The 24 pinball machine incorporates both action and storyline elements from the 24 television show. The 24 pinball machine playfield features: 1. a Suitcase that holds and releases pinballs for multi-ball play; 2. a Sniper House that opens to reveal a bullet-spraying terrorist; 3. an exploding Safe House that one can shoot the pinball into; 4. several single Sniper Drop Targets that can both obscure and free up playfield shots; 5. and lots of multi-ball action - TECHNICAL - H: 75 1/2 inches. W: 27 inches. D: 55 inches. Weight: 250lbs. - TRIVIA - 24 (1.0) was Released in February 2009. This pinball table is based on the Fox television show of the same name starring Kiefer Sutherland. The 24 pinball contains original speech by Mary Lynn Rajskub, who plays Chloe on the television show. The pinball also offers speech from the television show, as spoken by Jack (Kiefer Sutherland) and Chloe. - UPDATES - * 1.50 (May 5, 2010) - The left ramp and the sniper post were holding onto the ball for too long (in some cases). This has been corrected. - Ball search was allowed to run when the ball was being held on the left ramp for choreography. This has been corrected. - Fixed operating system bug that would cause the music volume to spike up to a high level and remain there until the game was power cycled. * 1.44 (September 2, 2009) - Fixed a problem with persistent style auditing that could cause the game to stop running in 50HZ countries. - Roughed in a rule for 'Escape'. - Added lamp effects and display effects. - Roughed in 'Save the President' and 'Master Agent' modes. - Fixed a problem with the game over "music". If a high score was earned and the match effect did not run at game-over (via tournament, or by the match feature being 'off'), then the high score to date music would run until a new game was started, or until the game was power-cycled. This has been corrected. - Fixed a problem with the NUKE jackpot. The score was being initialized at power-up and then only increased. This would eventually result in massive NUKE jackpot scores if the game was never powered off. This has been corrected. - Added a game name message for the Beta-Brite sign. - Extra ball and Special were not scoring points when the corresponding awards could not be given out. This has been corrected. - Roughed in skill shot. - Multiballs were not being restarted when add-a-ball was awarded during various multiball grace periods. This has been corrected. - Fixed credit display when inserting a coin (the screen would pause for two seconds and show blank scores). - Added 'ABORT ANIMATIONS' adjustment, and implementation thereof. - Added shaker motor code. - Some background lamp effects that used the flashlamps were not being killed at the start of bonus. This has been corrected. * 1.40 (March 9, 2009) - Terrorist speech is now louder - The wizard mode requirement for 'safe house jackpot' was being awarded in the wrong place, this has been corrected. - Added more lamp effects, display effects, and sounds. * 1.30 (March 4, 2009) - suitcase stepper now goes to correct position at power up and during test mode. - sentox nerve gas award scene is now longer with additional art images - cell phone now gives mystery style awards - corrected the audit for terrorist multiball super jackpot lit. - added art image to sniper multiball total screen - added more display/lamps/sounds for sniper multiball, terrorist multiball, and suitcase multiball total effects. - added more art and sound for safe house multiball start, super jackpot. - added/fixed damn it speech - added more Jack speech - different art for pops grow - Added artwork for sniper target hit. Added music and speech volume adjustments for France. Sniper coil shuts down when entering test mode. More lamp, speech, display f/x for sniper and terrorist. * 1.20 (February 27, 2009) - Added French & Italian text - Disarm nuke now has more graphics/speech - Some Chloe speech is now shorter * 1.10 (February 24, 2009) - added an adjustment for disabling the suitcase. Drop target test now always fires the drop targets, whether they are up or down. Added art and sounds for the start of terrorist hurry-up. 1 terrorist is now being awarded for hitting a safe house standup target. - STAFF - Designer: Steve Ritchie Artwork: Kevin O'Connor Dots/Animation by: Mark Galvez, Tom Kyzivat Sound: Ken Hale Software by: Lyman F. Sheats Jr., Lonnie D. Ropp, Dwight Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30777&o=2 $end $ibm5150=2400ad,2400ad1, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: 2400 A.D. (c) 1987 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83572&o=2 $end $apple2_flop_orig=2400ad, $apple2_flop_clcracked=2400ad, $bio Apple II disk. published 33 years ago: 2400 A.D. (c) 1987 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229273&o=2 $end $nes=mc_245, $bio 245 in 1 Real Game (c) 199? Fuzhou Coolboy Electronics Co., Ltd. This multicart is one of the largest Famicom multicarts known to exist, being 16 megabytes in size. Despite this, several of the games are repeats or hacks of other games included. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259223&o=2 $end $info=ep_25crt,ep_25crta,ep_25crtb,ep_25crtc,ep_25crtd, $bio Fruit Machine published 18 years ago: 25 Carrot Gold (c) 2002 Maygay. - TRIVIA - 25 Carrot Gold was released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15509&o=2 $end $info=ind250cc, $bio Pinball published 28 years ago: 250 cc (c) 1992 Inder. A Spanish Solid State Electronic pinball machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5632&o=2 $end $einstein=256games, $bio Tatung Einstein disk. published 34 years ago: 256 Games Pack for Einstein 256 (c) 1986 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136065&o=2 $end $c64_cart=delep256, $bio 256k Eprom System (c) 198? Dela Elektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231955&o=2 $end $nes=25smb, $bio Nintendo NES cart. published 10 years ago: 25th Anniversary Super Mario Bros. (c) 2010 Unknown Pirate package ripped from Wii. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229696&o=2 $end $nes=mc_150a, $bio 260 in 1 (c) 199? Goldengame. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114160&o=2 $end $pc98=2601, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 2601 - Teikoku Kidoubutai no Koubou (c) 1994 Nexus Interact. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129586&o=2 $end $info=sc5plays,sc5playsa, $bio 28 Plays Later (c) 200? QPS Interactive. - TECHNICAL - [Model PR2437] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42735&o=2 $end $astrocde=280zzap, $bio Astrocade game published 42 years ago: 280 Zzzap + Dodgem (c) 1978 Bally Mfg. Co. Based on the 1976 Midway Datsun 280 Zzzap coin-op. - TECHNICAL - Game ID: 2001 - TRIVIA - Part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86163&o=2 $end $info=suntac6, $bio 286 motherboard with 5-chip SUNTAC chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235587&o=2 $end $info=headg2, $bio 286 motherboard with Headland G2 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235585&o=2 $end $info=octekg2, $bio 286 motherboard with Headland G2 chipset (c) 199? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240487&o=2 $end $info=suntac303, $bio 286 motherboard with Suntac ST62C303-A chipset (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235586&o=2 $end $saturn=sandr,sandra, $bio Sega Saturn game published 24 years ago: 2度あることはサンドア~ル (c) 1996 CRI. 2do Arukotoha Sand-R - TECHNICAL - Game ID: T-6802G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58877&o=2 $end $adam_flop=2format, $bio Coleco Adam disk. published 33 years ago: 2Format (c) 1987 Clary Soft. TDOS or CP/M program that allows you to format disks on both drives in either EOS or CP/M format. - STAFF - By: Tom Clary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109132&o=2 $end $cpc_flop=2in1uk2f, $bio Amstrad CPC 464 disk. published 34 years ago: 2in1 (c) 1986 Moonstone Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118831&o=2 $end $info=rollingc, $bio Arcade Video game published 41 years ago: 2in1: Rolling Crash + Moon Base (c) 1979 Nichibutsu. Rolling Crash is a 2-D maze racing game with changes to add to the variety of play. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Game ID: RCA-1001 UPRIGHT: Height: 1750 mm. Width: 700 mm. Depth: 850 mm. CRT: 20 inches. HARDWARE: Main CPU : Intel 8080 (@ 2 Mhz) Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 8 Players: 2 Control: 2-way joystick Buttons: 1 - TRIVIA - 2in1 was released in October 1979 in Japan for 740,000 Yen. Other releases: "2in1: Rolling Crash + Moon base [Model RC-10001]". Rolling Crash varies from the "Head-On" games in three ways : 1) The game wraps around in a figure eight, making game play different in each part 2) If you run into the enemy car where you can change lanes, your car doesn't die but instead gets pushed over to another lane. 3) The dots actively slow down your car. This you can see as explosions. - SCORING - Dots : 3 pts X number of cars on field. Highlighted areas : 200 pts X number of cars on field. - TIPS AND TRICKS - * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane before they enter into your lane. If they make it into your lane before you get to the lane change area, you will crash. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2259&o=2 $end $zx81_cass=2kgames, $bio Sinclair ZX-81 cass. published 37 years ago: 2K Games Pack (c) 1983 IPS, Inc. [International Publishing & Soft.] - TECHNICAL - GAME ID: Z106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115010&o=2 $end $cpc_flop=2kinvadr, $bio Amstrad CPC 464 disk. published 19 years ago: 2k Invaders (c) 2001 Wilson [Richard Wilson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118832&o=2 $end $gba=mleag2k7, $bio Nintendo GBA cart. published 13 years ago: 2K Sports - Major League Baseball 2K7 (c) 2007 2K Sports. - TECHNICAL - GAME ID: AGB-B2YE-USA BARCODE: 710425350306 - TRIVIA - Released on May 22, 2007 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69501&o=2 $end $megaduck=2ndspace, $bio Mega Duck cart. published 27 years ago: 2nd Space (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115557&o=2 $end $info=m4nud2p, $bio 2p Nudger (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42059&o=2 $end $info=m42punlm, $bio 2p Unlimited (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15586&o=2 $end $saturn=2taxgold, $bio Sega Saturn game published 23 years ago: 2Tax Gold (c) 1997 Human Entertainment - TECHNICAL - Model T-4305G - TRIVIA - 2Tax Gold was released on January 17, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58876&o=2 $end $cpc_flop=2x1fredd,2x1fredd01,freddyha04, $bio Amstrad CPC 464 disk. published 33 years ago: 2x1: Freddy hardest + Phantis (c) 1987 Dinamic Soft. - TECHNICAL - [Model DSK 870010] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118834&o=2 $end $cpc_flop=hundratu, $bio Amstrad CPC 464 disk. published 31 years ago: 2x1: Hundra + Turbo Girl [Model DSK 890016] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128028&o=2 $end $cpc_flop=2_csevmn, $bio Amstrad CPC 464 disk. published 32 years ago: 2x1: Meganova + Capitan Sevilla (c) 1988 Dinamic Soft. - TECHNICAL - [Model DSK 880023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118833&o=2 $end $psx=2xtreme, $bio Sony PlayStation disc published 24 years ago: 2Xtreme (c) 1996 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94508 - TRIVIA - Export releases: [JP] "Street Games '97 [Model SIPS-60019]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110679&o=2 $end $cpc_cass=3as, $bio Amstrad CPC cass. published 34 years ago: 3 As (c) 1986 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64115&o=2 $end $cpc_flop=3as, $bio Amstrad CPC 464 disk. published 34 years ago: 3 As (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118776&o=2 $end $to_flop=3as, $bio Thomson TO disk. published 33 years ago: 3 As (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107535&o=2 $end $info=3bagflvt,3bagflnz, $bio Slot Machine published 25 years ago: 3 Bags Full (c) 1995 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Released on Aristocrat MKIV and MKV hardware with different CPU'S. MKIV and Jubilee MKIV versions CPU: Motorola M6809 MKV version CPU: ARM250 Sound: 2x AY-3-8910A (@ 1.5MHz). Screen Orientation: Horizontal Screen Resolution: 320 x 224 pixels. Refresh Rate: 60Hz. The Jubilee MKIV version has a slightly different display with larger numbers, a coloured background replacing the rectangular border, and the reel graphics have been remade to look like the artwork. - TRIVIA - Unlike most games, this game pays for two of a kind wins, with the exception of Money Bags and scattered Slot Machines. - SCORING - Sheep substitutes for all symbols except scattered Slot Machine. Paytable (Australian versions): Sheep: 2 = 5, 3 = 100, 4 = 1000, 5 = 5000 Fox: 2 = 5, 3 = 20, 4 = 100, 5 = 1000 Cat: 2 = 5, 3 = 20, 4 = 100, 5 = 1000 Wolf: 2 = 5, 3 = 20, 4 = 100, 5 = 500 Glass: 2 = 5, 3 = 20, 4 = 100, 5 = 500 King: 2 = 2, 3 = 10, 4 = 25, 5 = 200 Queen: 2 = 2, 3 = 10, 4 = 25, 5 = 200 Jack: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Ten: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Money Bag: 3 = 5, 4 = 20, 5 = Feature Slot Machine: 3 = 2, 4 = 10, 5 = 100 Paytable (New Zealand version): Sheep: 2 = 5, 3 = 100, 4 = 600, 5 = 1000 Fox: 2 = 5, 3 = 20, 4 = 100, 5 = 800 Cat: 2 = 5, 3 = 20, 4 = 100, 5 = 800 Wolf: 2 = 5, 3 = 20, 4 = 100, 5 = 500 Glass: 2 = 5, 3 = 20, 4 = 100, 5 = 500 King: 2 = 2, 3 = 10, 4 = 25, 5 = 200 Queen: 2 = 2, 3 = 10, 4 = 25, 5 = 200 Jack: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Ten: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Money Bag: 3 = 5, 4 = 20, 5 = Feature Slot Machine: 3 = 2, 4 = 15, 5 = 100 - TIPS AND TRICKS - When 5 Money Bags occur on a lit line, a second screen bonus appears. On the second screen, you can pick three items, which have varying amounts of credits; these credits are all added and is then multiplied by the current bet per line. The Sheep also substitutes for Money Bags, so it doesn't have to be all 5 of the same item to trigger the feature. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5056&o=2 $end $pc8801_flop=3by4, $bio 3 by 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91300&o=2 $end $info=3cdpoker,3cdpokera, $bio Arcade Video game published 25 years ago: 3 Cards Poker 96 (c) 1995 Armaly Labs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259366&o=2 $end $gameboy=tamafrnd, $bio Nintendo Game Boy Cart. published 26 years ago: 3 Choume no Tama - Tama and Friends - 3 Choume Obake Panic!! (c) 1994 Varie - TECHNICAL - GAME ID: DMG-WQJ - TRIVIA - Released on August 05, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65515&o=2 $end $x68k_flop=3danhen, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 3 Danhenkei Meka Fuzzy (c) 1990 Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87007&o=2 $end $gba=3table1, $bio Nintendo GBA cart. published 15 years ago: 3 Game Pack! Candy Land - Chutes and Ladders - Original Memory Game [Model AGB-BC4E-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69502&o=2 $end $gba=3table3, $bio Nintendo GBA cart. published 15 years ago: 3 Game Pack! Mouse Trap - Simon - Operation [Model AGB-B3OE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69504&o=2 $end $gba=3table2, $bio Nintendo GBA cart. published 15 years ago: 3 Game Pack! The Game of Life - Payday - Yahtzee [Model AGB-B3UE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69505&o=2 $end $gba=3table4, $bio Nintendo GBA cart. published 14 years ago: 3 Game Pack!: Ker Plunk! + Toss Across + Tip It (c) 2006 DSI Games - TECHNICAL - Game ID: AGB-BXCE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69503&o=2 $end $gba=3nickldn, $bio 3 Games in 1: Rugrats - I Gotta Go Party + SpongeBob SquarePants - SuperSponge + Tak and the Power of Juju [Model AGB-B44P-EUR] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69506&o=2 $end $gba=3atari1u, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Breakout + Centipede + Warlords (c) 2005 DSI Games - TECHNICAL - Game ID: AGB-B6ZE-USA - TRIVIA - 3 Games in One! for Game Boy Advance was released on August 21, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69508&o=2 $end $gba=3atari1, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Breakout + Centipede + Warlords (c) 2005 DSI Games - TECHNICAL - Game ID: AGB-B6ZP - TRIVIA - 3 Games in One! for Game Boy Advance was released on September 9, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69507&o=2 $end $gba=3atari2u, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Super Breakout + Millipede + Lunar Lander (c) 2005 DSI Games. - TECHNICAL - Game ID: AGB-B62E-USA - TRIVIA - 3 Games in One! for Game Boy Advance was released on August 15, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69510&o=2 $end $gba=3atari2, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Super Breakout + Millipede + Lunar Lander (c) 2005 Zoo Digital Publishing. - TECHNICAL - Game ID: AGB-B62P-EUR - TRIVIA - 3 Games in One! for Game Boy Advance was released on September 2, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69509&o=2 $end $gba=3atari3u, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Yars' Revenge + Asteroids + Pong (c) 2005 DSI Games - TECHNICAL - Model AGB-B64E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69512&o=2 $end $gba=3atari3, $bio Nintendo GBA cart. published 15 years ago: 3 Games in One!: Yars' Revenge + Asteroids + Pong (c) 2005 DSI Games - TECHNICAL - Game ID: AGB-B64P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69511&o=2 $end $cpc_flop=3games1, $bio Amstrad CPC 464 disk. published 32 years ago: 3 Games Volume 1 (c) 1988 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118881&o=2 $end $cpc_flop=3games2, $bio Amstrad CPC 464 disk. published 32 years ago: 3 Games Volume 2 (c) 1988 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118882&o=2 $end $cpc_flop=3games3, $bio Amstrad CPC 464 disk. published 32 years ago: 3 Games Volume 3 (c) 1988 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118883&o=2 $end $apple2_flop_misc=3in1ftbl, $bio Apple II disk. published 36 years ago: 3 in 1 College & Pro Football (c) 1984 Lance Haffner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107029&o=2 $end $pcecd=3in1, $bio NEC TurboGrafx-CD published 28 years ago: 3 in 1 DUO Demo CD (c) 1992 Hudson Soft [Hudson Group]. This is a demo CD for the Turbo Duo. 4 sample games are included. 1. Gate Of Thunder 2. Bonks revenge 3. Bonks Adventure 4. Bomberman (hidden) - TECHNICAL - GAME ID: HCD2008T - TRIVIA - Released on October 10, 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58478&o=2 $end $nes=3suprgun, $bio Nintendo Famicom cart. published 27 years ago: 3 in 1 Supergun (c) 1993 Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76476&o=2 $end $nes=mc_3bn96, $bio 3 in 1 [Model BN096] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229714&o=2 $end $nes=mc_3k311, $bio 3 in 1 [Model K3011] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229715&o=2 $end $nes=mc_3mr28, $bio 3 in 1 [Model MR028] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229716&o=2 $end $nes=mc_3mr29, $bio 3 in 1 [Model MR029] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229717&o=2 $end $nes=mc_3n68, $bio 3 in 1 [Model N068] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229718&o=2 $end $megadriv=3in1fwt, $bio 3 in 1: Flashback + World Championship Soccer + Tecmo World Cup 92 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56301&o=2 $end $megadriv=3in1rmb, $bio 3 in 1: Road Rash + Ms. Pac-Man + Block Out (c) 199? Unknown. Pirate card featuring 3 games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56302&o=2 $end $zx81_cass=freegame, $bio Sinclair ZX-81 cass. published 37 years ago: 3 jeux en 1 + Envahisseurs (c) 1983 Direco International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114631&o=2 $end $info=3lilpigs, $bio 3 Lil' Pigs (c) 199? Doyle & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97860&o=2 $end $x68k_flop=3meka, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: 3 Meekaa (c) 1994 Youkan Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87008&o=2 $end $snes=3ninja, $bio Nintendo Super NES game published 26 years ago: 3 Ninjas Kick Back (c) 1994 Sony Imagesoft. SNES conversion of Sega CD's "3 Ninjas Kick Back [Model T-93175]". You first saw Rocky, Colt, and Tum Tum on the silver screen when their martial arts skills and extreme exploits saved the honor of Grandfather Mori and defeated an evil arms dealer. Now, it's up to you! In this action-packed adventure, you become any one of the 3 Ninjas. And that's when the fun begins. Wild animals and even wilder ninjas attack! A trio of spaced-out heavy metal rockers join forces with the evil Koga in an all-out effort to do you dirty. But if you rescue Grandfather Mori and his ceremonial dagger, you'll have the last laugh... and unlock a secret room filled with more gold than Fort Knox! - TECHNICAL - GAME ID: SNS-A3NE-USA PACK ID: SNS-P-A3NE BARCODE: 735009215109 - TRIVIA - Released in November 1994 in USA. - TIPS AND TRICKS - * Level passwords: Level 2 - Rocky, Cult, TumTum, Mori Shintaro Level 3 - Blonde hair guy, Dump guy, Glasses guy, Mori Shintaro Level 4 - Cult, Rocky, TumTum, Koga Level 5 - Koga, Mori Shintaro, Cult, TumTum - STAFF - Assistant Producer: David Jaffe, Mark Smith Background Art and Map Design: Terry Lloyd Executive Producer: Rich Robinson Game Design: Terry Lloyd Manager: Ian McGee Music and Sound Effects: Richard Joseph Producer: Nathan Rose Programmer: Ian Sabine Sprite Art and Animation: Dean Betton, Terry Lloyd, Lee Pullen Storyline Art: Dean Betton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62680&o=2 $end $megadriv=3ninja, $vgmplay=3ninja_md, $bio Sega Genesis game published 26 years ago: 3 Ninjas Kick Back (c) 1994 Sony Imagesoft. Genesis conversion of Sega CD's "3 Ninjas Kick Back [Model T-93175]". You first saw Rocky, Colt and Turn Turn on the silver screen when their martial arts skills and extreme exploits saved the honor of Grandfather Mori and defeated an evil arms dealer. Now, it's up to you! In this action-packed adventure, you become any one of the 3 Ninjas. And that’s when the fun begins. Wild animals and even wilder ninjas attack! A trio of spaced-out heavy metal rockers join forces with the evil Koga in an all-out effort to do you dirty. But if you rescue Grandfather Mori and you'll have the last laugh... and unlock a secret room filled with more gold than Fort Knox! FEATURES * Scorching hot graphics * Interact with various items throughout your quest and use them to your benefit * Intense two-player action * Tons of hidden passages * Awesome sound effects * Many nasty-looking bosses to defeat * Over 12 huge areas filled with fast-paced excitement and dozens of secret rooms to discover Each level is filled with stunning graphics and awesome enemies! Fast-paced action will keep players on the edge of their seats! - TECHNICAL - Game ID: T-113076 - TRIVIA - 3 Ninjas Kick Back for Genesis was released on June 01, 1994 in USA. - STAFF - SONY IMAGESOFT Producer: Nathan Rose Assistant Producer: Mark Smith Executive Producer: Richard Robinson Game Testers: Jose Cruz, Tobin A. Russell, Seth Luisi, Bruce Cochrane, Jody Kelsey Jr., Andre Leighton MALIBU INTERACTIVE Programming: Tim Coupe Game Design: Terry Lloyd Based on an Original Idea By: Nathan Rose, David Jaffe, Mike Giam Additional Programming: Philip Watts Background Art & Map Design: Terry Lloyd Sprite Art & Animation: Dean Betton, Lee Pullen, Terry Lloyd Music: Jason Page, Richard Joseph Sound Effects: Jason Page, Richard Joseph Manager: Ian McGee Story Artwork: Dean Betton Game Testers: Tony McColgan, Mick Thompson, Matthew Lloyd, Paul Colls, Jun Jun Caliva, Kevin Mulhall, Jason Uyeda, Bill McDonald Compression Software: Rob Northen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57082&o=2 $end $segacd=3ninja, $bio Sega CD published 26 years ago: 3 Ninjas Kick Back (c) 1994 Sony Imagesoft. In this action-packed adventure, you become any one of the 3 Ninjas as you skateboard, hang glide and kick your way through forests, Japanese gardens and into a whole lotta trouble. And that's when the fun begins. - TECHNICAL - Model T-93175 - TRIVIA - 3 Ninjas Kick Back was released in February 1994 in USA. The game is based on the PG-rated major motion picture of the same name. - PORTS - * CONSOLES: Sega Genesis (june.94) "3 Ninjas Kick Back [Model T-113076]" Super NES (nov.94) "3 Ninjas Kick Back [Model SNS-A3NE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60690&o=2 $end $info=3on3dunk, $bio Arcade Video game published 24 years ago: 3 on 3 Dunk Madness (c) 1996 Video System Company, Limited. Prototype. Actual game never released. - TECHNICAL - Main CPU: Motorola 68000 (@16MHz). Sound CPU: Zilog Z80 (@8MHz). Sound Chips: YM2610 (@8MHz). Screen Orientation: Horizontal Screen Resolution: 320 x 224 pixels Refresh Rate: 60Hz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3352&o=2 $end $info=hoopitup, $bio Redemption game published 25 years ago: 3 on 3 Hoop It Up - World Tour (c) 1995 Atari Games Corp. - STAFF - Designed by: Carlos Echaves Engineering Tech : Patrick Hubbell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14117&o=2 $end $cpc_flop=d_3pmag, $bio Amstrad CPC 464 disk. published 30 years ago: 3 Pouces Mag (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119410&o=2 $end $msx2_flop=3square, $bio MSX 2 disk. published 27 years ago: 3 Square (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101450&o=2 $end $info=3super8, $bio 3 Super 8 (c) 199? IGS. Casino game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30230&o=2 $end $x68k_flop=3takun, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 3 ta kun (c) 1991 Active Software. - TRIVIA - Released on July 19, 1991 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87009&o=2 $end $mo5_flop=35basic,35basicb,35basica, $bio Thomson MO5 disk. published 35 years ago: 3'5 Disk BASIC (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235257&o=2 $end $to_flop=35dbasic, $bio Thomson TO disk. published 34 years ago: 3'5 Disk BASIC (c) 1986 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107536&o=2 $end $pico=3chometm,3chometma, $bio Sega Pico game published 21 years ago: 3-choume no Tama Momo-chan wa Doko! (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Game ID: HPC-6013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75617&o=2 $end $nes=3dblocka,3dblockb, $bio Nintendo Famicom cart. published 31 years ago: 3-D Block (c) 1989 Hwang Shinwei. Unlicensed port of Blockout. - TRIVIA - Re-released on 1990 by RCM Group with a slightly different title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83815&o=2 $end $nes=3dblock, $bio Nintendo Famicom cart. published 30 years ago: 3-D Block (c) 1990 RCM Group. Unlicensed port of Blockout. The graphics are mostly taken from Blockout, apart from the title screen and menu, which are original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83816&o=2 $end $info=bowl3d, $bio Arcade Video game published 42 years ago: 3-D Bowling (c) 1978 Meadows Games. An early 1- or 2-player bowling game. - TECHNICAL - Dimensions : Inches : 66H x 26.5W x 32D Centimeters : 167,64H x 67,31W x 81,28D - TRIVIA - Also released as a Cocktail Table model : "3-D Bowling [Cocktail Table model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4323&o=2 $end $apple2_flop_misc=3ddockms, $bio Apple II disk. published 42 years ago: 3-D Docking Mission (c) 1978 Programma International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107030&o=2 $end $a2600=3dgensp, $bio Atari 2600 cart. published 37 years ago: 3-D Genesis (c) 1983 Amiga Corp. Unreleased Tempest clone with some differences. - TRIVIA - The game appears to be complete. It was originally planned to be one of a series of three 3-D games. - STAFF - Programmed by: Dan McElroy 3-D: Jerry Lawson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45750&o=2 $end $a2600=3dghostp, $bio Atari 2600 cart. published 37 years ago: 3-D Ghost Attack (c) 1983 Amiga Corp. - UPDATES - 3 different prototypes exist, each being a different level of the game. - STAFF - Programmed by: Mike Glass 3-D: Jerry Lawson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45751&o=2 $end $pc8801_flop=3dgolfsv, $bio NEC PC-8801 Series disk. published 35 years ago: 3-D Golf Simulation - Super Version (c) 1985 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91302&o=2 $end $msx1_cass=3dgolf, $bio MSX cass. published 36 years ago: 3-D Golf Simulation (c) 1984 Toshiba EMI. - TECHNICAL - Game ID: HX-S600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85488&o=2 $end $fm7_cass=3dgolf, $bio Fujitsu FM-7 cass. published 37 years ago: 3-D Golf Simulation (c) 1983 T&E Soft. - TECHNICAL - Game ID: TE-09 - TRIVIA - Released in February 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93689&o=2 $end $pc8801_cass=3dgolf, $bio NEC PC-8801 Series cass. published 37 years ago: 3-D Golf Simulation (c) 1983 T&E Soft. - TECHNICAL - GAME ID: TE-11 - TRIVIA - Released in july 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91195&o=2 $end $x1_cass=3dgolf, $bio Sharp X1 cass. published 37 years ago: 3-D Golf Simulation (c) 1983 T&E Soft. - TECHNICAL - GAME ID: TE-12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117303&o=2 $end $msx1_cart=3dgolf,3dgolfa,3dgolfhs, $bio MSX cart. published 37 years ago: 3Dゴルフシミュレーション (c) 1983 T&E Soft (3-D Golf Simulation) - TECHNICAL - Game ID: TEX-01 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76530&o=2 $end $mz700_cass=3dgraph, $bio 3-D Graphikpaket (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131630&o=2 $end $a2600=3dhavocp, $bio Atari 2600 cart. published 37 years ago: 3-D Havoc (c) 1983 Amiga Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45752&o=2 $end $x07_cass=3dlabyr, $bio Canon X-07 type-in published 34 years ago: 3-D Labyrinthe (c) 1986 Shift Editions. - TRIVIA - Published on February 21, 1986 as a type-in program on the French magazine; Hebdogiciel 123. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138513&o=2 $end $cpc_flop=3dmazels, $bio Amstrad CPC type-in published 35 years ago: 3-D Maze (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118975&o=2 $end $cpc_flop=3dmaze, $bio Amstrad CPC 464 disk. published 34 years ago: 3-D Maze (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119048&o=2 $end $spectrum_cass=3dmonste, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3-D Monster Chase (c) 1984 Romik Software, Ltd. You are trapped within the three floors of a subterranean maze. Your task is to search for the missing keys whilst avoiding the monsters guarding them. Each time that you find a key and return to your starting point, a bomb is activate, you have a limited time in which to defuse it. - TECHNICAL - Game ID: G5003 - STAFF - Written by: Dave Noonan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77671&o=2 $end $super80_cass=3dxo, $bio 3-D Noughts and Crosses [Model 090] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126764&o=2 $end $vboy=3dtetris, $bio Nintendo Virtual Boy game published 24 years ago: 3-D Tetris (c) 1996 Nintendo of America. The mesmerizing force of Tetris returns with virtual style! This thrilling animated puzzler takes dexterity and split-second timing to the extreme with dimensional blocks and challenging planes. 3-D Tetris propels players at a demanding pace where quick response and strategy rule. Tetris devotees of all levels will crave this latest sensation of brain-teasing fun! - TECHNICAL - CART. ID: VUE-VPBE-USA PACK. ID: VUE P VPBE BARCODE: 045496770112 - TRIVIA - Released on March 22, 1996 in USA only. A Japanese version was in the works but cancelled due to the poor reception and sales of the Virtual Boy as a whole. A a number of Japanese-language menu unused graphics are in the US ROM. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Director: Takeshi Kono Chief Programmer: Hideo Sugiyama Main Program: Mitsuto Nagashima Graphic Design: Yoshimori Aisaka, Osamu Koyanagi, Yoshikazu Hiraki Sound Creator: Ken Kojima Sound Effects: Tadashi Nakatsuji Game Coordinators: Masao Yamamoto, Takahiro Harada, Hitoshi Yamagami Manual Editor: Masafumi Sakashita, Yasuo Inoue, Norikatsu Furuta Product Debug & Testing Unit: Super Mario Club Special Thanks: Takehiro Izushi, Akihiko Matsunami, Natsuo Imai, Nobuko Rissen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82359&o=2 $end $a2600=3dtictac, $bio Atari 2600 cart. published 40 years ago: 3-D Tic-Tac-Toe (c) 1980 Atari, Incorporated. In this game there is a perspective drawing of four square boards or planes displayed on the screen, which is Intended to create a 3-D effect. Each board is a 4 x 4 grid. The object of the game Is to place four X's or four O's in one horizontal, vertical, or diagonal row. To do this you may use one plane or all four planes. You must place four markers in a row before your opponent does, or before the computer does, to win. There are nine games in all. The first eight games for one player competing against the computer. Each game number (1-8) is a progressively harder skill level. Game 9 is for two players. - TECHNICAL - Model CX2618 - TRIVIA - Export releases: "3-D Tic-Tac-Toe [Model CX2618P]" - TIPS AND TRICKS - To beat the computer or another player, you must place two three-in-a-rows so that the opponent cannot block both of them. Occasionally, you may win when an opponent fails to see that you have three-in-a-row, but that method involves more luck than strategy. At higher skill levels, placing three-in-a-row becomes difficult. One of the secrets to playing winning TIC-TAC-TOE is to play in the 16 strong squares at the beginning of a game. The 16 strong squares are the eight outside corner squares, and the eight inside center square. - STAFF - By: Carol Shaw - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) [US] "Atari Flashback 4" [(nov.13, 2012) [US] "Atari Flashback 5" (oct.1, 2014) [US] "Atari Flashback 6" (sept.15,2015) [US] "Atari Flashback 7" (oct.1,2016) [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49843&o=2 $end $a2600=3dtictace, $bio Atari 2600 cart. published 40 years ago: 3-D Tic-Tac-Toe (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "3-D Tic-Tac-Toe [Model CX2618]". - TECHNICAL - Model CX2618P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82987&o=2 $end $a800=3dtictac, $bio Atari 800 cart. published 41 years ago: 3-D Tic-Tac-Toe (c) 1979 Atari, Inc. - TECHNICAL - Model CXL4010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82754&o=2 $end $gbcolor=3dupinb, $bio Nintendo Game Boy Color game published 20 years ago: 3-D Ultra Pinball - Thrillride (c) 2000 Sierra On-Line, Incorporated. The rides are always open. The lines are always short. You are about to embark on the most thrilling, most stupendous ride of your life! Taking pinball into the non-stop world of roller coasters and bumper cars, Thrillride offers heart-pounding excitement with 14 seperate tables, authentic pinball play and tons of surprises. FEATURE: *2 full-sized tables and 12 mini-tables. *Three difficulty levels to fit your skill. *Up to 4 players - just like regular pinball! *Multi-ball madness! *Game Pak contains built-in Rumble feature. - TECHNICAL - GAME ID: CGB-VUPE-USA BARCODE: 020626710381 - TRIVIA - Released in December 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67452&o=2 $end $to7_cass=3duss, $bio 3-D USS (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108118&o=2 $end $cpc_flop=3dvchesss,3dvchesss1,3dvchesss2,3dvchesss3, $bio Amstrad CPC 464 disk. published 35 years ago: 3-D Voice Chess (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119017&o=2 $end $cpc_flop=3dvchess,3dvchess1,3dvchess2,3dvchess3,3dvchess4,3dvchess5,3dvchess6,3dvchess7,3dvchess8,3dvchessf,3dvchessf1,3dvchessf2,3dvchess9, $bio Amstrad CPC 464 disk. published 35 years ago: 3-D Voice Chess (c) 1985 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119018&o=2 $end $cpc_cass=3dvchess, $bio Amstrad CPC cass. published 35 years ago: 3-D Voicechess (c) 1985 CP Software - STAFF - Program: Chris Whittington - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64116&o=2 $end $mz700_cass=3dwayout, $bio 3-D Way Out (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131631&o=2 $end $to7_cass=3dim, $bio Thomson TO7 cass. published 33 years ago: 3-Dimensions (c) 1987 Huet [Xavier Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108119&o=2 $end $info=f3in1, $bio Handheld game published 41 years ago: 3-in-1 Football-Basketball-Soccer (c) 1979 Fonas Corp. LED game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101400&o=2 $end $gba=sportpck,sportpcku, $bio Nintendo GBA cart. published 15 years ago: 3-in-1 Sports Pack (c) 2005 Majesco Sales, Incorporated. - TECHNICAL - GAME ID: AGB-B3NE-USA BARCODE: 096427014522 - TRIVIA - Released on October 18, 2005 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69513&o=2 $end $snes_bspack=bs3jiw5g, $bio 3-ji no Wide Shou - 5 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60996&o=2 $end $snes_bspack=bs3jiw6g,bs3jiw6ga, $bio 3-ji no Wide Shou - 6 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60997&o=2 $end $ibm5150=3ktrivia, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: 3-K Trivia (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83573&o=2 $end $gmaster=fussball, $bio Hartung Game Master cart. published 30 years ago: 3-on-3 Soccer - Fuss-ball (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240163&o=2 $end $gameboy=3punyoso, $bio Nintendo Game Boy Cart. published 28 years ago: 3-pun Yosou Umaban Club (c) 1992 Hect [Hector]. - TECHNICAL - GAME ID: DMG-U4J - TRIVIA - Released on October 16, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65516&o=2 $end $spectrum_cass=30games, $bio Sinclair ZX Spectrum cass. published 34 years ago: 30 Games (c) 1986 Argus Press Soft., Ltd. 30 Games: Carpet Capers, Antics, Planetfall, Gridrunner, Bismark, Meteor Storm, Jet Set Gertie, Tunnel 3D, Stock Market, Fridge Frenzy, The Valley, Dragonsbane, Demon Knight, Ned's Garden, Space Intruders, Mighty Magus, The Fall of Rome, Draughts, Xadom, Detective, 20 Tons, The Chess Player, Micro Mouse Goes De-bugging, Tube Cube, Strategy 1 - Invasion, Escape, Laser Zone, Strontium Dog - The Killing, Pyramania, Blood 'n' Guts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226592&o=2 $end $info=30test, $bio Coin-op Misc. game published 23 years ago: 30 Test (c) 1997 Namco, Limited. Test your reflexes and memory skills. - TECHNICAL - Main CPU: MC68HC11 (@4MHz). Sound Chips: OKI6295 (@1.056MHz). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29548&o=2 $end $pc8801_flop=300m, $bio 300m (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91301&o=2 $end $info=bullseye,bullseyn, $bio Pinball published 34 years ago: 301/Bullseye (c) 1986 Grand Products, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26026&o=2 $end $pc98=31iwayu, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 31いわゆるひとつの超らぶりぃな冒険活劇 (c) 1995 Altacia. (31 - Iwayuru Hitotsu no Chou Lovely na Bouken Katsugeki) - TECHNICAL - Floppy disk x4 - TRIVIA - Released on March 02, 1995 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88808&o=2 $end $gbcolor=mc_31,mc_31t, $bio 31-in-1 Mighty Mix (c) 199? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95187&o=2 $end $a2600=32in1,32in1p, $bio Atari 2600 cart. published 32 years ago: 32 in 1 (c) 1988 Atari Corporation. A collection 32 games in 1 cartridge: UFO (1 player only) Flag Capture (1-2 players) Human Cannonball (1-2 players) Reversi (1-2 players) Checkers (1-2 players) Slot Racers (2 players only) Blackjack (1-3 players) Fishing (1-2 players) Freeway Rabbit (1-2 players) Space War (2 players only) Fun with Numbers (1 player only) Golf (1-2 players) 3-D Tic-Tac-Toe (1-2 players) Surround (1-2 players) Miniature Golf (1-2 players) Boxing (1-2 players) Football (2 players only) Air-Sea Battle (1-2 players) Freeway Chicken (1-2 players) Tennis (1-2 players) Skiing (1 player only) Fishing Derby (1-2 players) Sky Diver (2 players only) Bowling (1-2 players) Combat (2 players only) Stampede (1 player only) Laser Blast (1 player only) Outlaw (1-2 players) Slot Machine (1-2 players) Basketball (1-2 players) Homerun (1-2 players) Ant Party (1 player only) - TECHNICAL - Model CX26163P - TRIVIA - Released as a PAL format only. This was the pack-in game for the Atari 7800 in Australia and New Zealand, but all the games are Atari 2600 versions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50002&o=2 $end $cpc_flop=32en40f1, $bio Amstrad CPC 464 disk. published 29 years ago: 32en40 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119296&o=2 $end $info=silv35, $bio 35 in 1 Super Twins (c) 200? SilverLit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146784&o=2 $end $dragon_cass=35progs, $bio Dragon cass. published 36 years ago: 35 Programs for the Dragon 32 (c) 1984 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116286&o=2 $end $32x=36great,36greatp4,36greatp3,36greatp, $bio Sega Mega Drive 32X game published 25 years ago: 36 Great Holes Starring Fred Couples (c) 1995 Sega Enterprises, Limited. European release. Game developed in the USA. See the original USA release for more information; "36 Great Holes Starring Fred Couples [Model 84602]". Descriptions from the European back cover: [UK] Play the GOLF MAGAZINE selection of 36 U.S. course holes digitized for spectacular detail. Play as Fred Couples or take him on. 32X technology brings you: Total shot control; Ultra-realistic gameplay; Seven ways to play including Tournament, Skins Game and Scramble; Thousands of course combinations; Battery back-up to save your vital stats. [DE] Spielen Sie 36 detailgetreu digitalisierte Löcher ausgewählt vom Golf Magazine. Spielen Sie als Fred Couples oder fordern Sie ihn heraus. Dir 32X-Technologie bringt Ihnen totale Kontrolle über Ihre Schläge, realistisches Gameplay, 7 verschiedene Spielvarianten wie Turnier, Skins Games und Scramble sowie tausende von Kurs-Kombinationen. Das Modul ist mit einem Batterie-Speicher versehen, um Ihre persönliche Statistik zu speichern. [FR] Exercez vos talents sur la sélection de GOLF MAGAZINE des 36 trous les plus spectaculaires du circuit américain digitalisés dans les moindres détails. Jouer à la place de Fred Couples ou affrontez - le. La technologie 32x vous apporte: un contrôle complet du coup, un jeu extrêmement réaliste, 7 types de jeu différents comme les tournois, le skins game ou le scramble, des milliers de parcours possibles, la sauvegarde de vos statistiques. [SP] Elige entre 36 campos de golf digitalizados de Estados Unidos seleccionados por la GOLF MAGAZINE. puedes ser el mismo Fred Couples o competir contra el. La technologia de 32x te proporciona: Un control de los tiros, Una jugabilidad ultra-realista, Siete formas de jugar incluyendo Torneo, Juego de Skins y Scramble, Miles de combinaciones de campo, Une bateria de backup para grabar tus estadisticas. - TECHNICAL - GAME ID: 84602-50 CART. ID: 670-5714-50 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 89/100 [UK] Computer & Video Games N.161: 89/100 [UK] GamesMaster N.28: 74/100 [UK] Games World N.10: 73/100 [FR] Joypad N.41: 89/100 [DE] MAN!AC: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72398&o=2 $end $32x=36greatp32,36greatp31,36greatp30,36greatp29,36greatp28,36greatp27,36greatp26,36greatp25,36greatp24,36greatp23,36greatp22,36greatp21,36greatp20,36greatp19,36greatp18,36greatp17,36greatp16,36greatp15, $32x=36greatp1,36greatp2,36greatp5,36greatp6,36greatp7,36greatp8,36greatp9,36greatp10,36greatp11,36greatp12,36greatp13,36greatp14,36greatp33, $bio Sega Genesis 32X cart. published 26 years ago: 36 Great Holes Starring Fred Couples (c) 1994 Sega Enterprises, Ltd. Challenge 36 of the Country's Finest Golf Holes GOLF MAGAZINE has selected 36 spectacular golf holes famous courses like Doral, Kiawah, Firestone, Harbour Town, Bay Hill, Torrey Pines and many more. Take on Fred Couples, 2-Time PGA TOUR Player of the Year, or play as Fred and drive the 300 yards! Ultra-Realistic Golf Features * Remarkable shot control-Hit a fade or draw, hit it high or low. * 3 types of club shafts, 3 types of heads for your woods and select your own combination of 14 clubs! * Choose men or women players. Premier Golf Play Modes * 7 ways to play: Practice, Match Play, Stroke Play, Tournament Play, Shoot Out, Skins Game & Scramble. * Thousands of 18 holes course combinations or play Fred's Favorite 18 holes! * Beautiful 32X graphics reproduce these famous holes in spectacular detail. Battery Backup Saves All Vital Stats * Handicaps, Longest Drive, Greens Hit in Regulation, Par Saves, Skins Won and save up to 4 instant replays! * Create and name up to 24 different players track their stats. - TECHNICAL - BARCODE: 010086846027 GAME ID: 84602 CART. Size: 24 Meg. with battery. - TRIVIA - Released in December 1994 in the USA. Retail price: $74.99 ESRB Rating of K-A Ages 6+. Export releases: [JP] "36 Great Holes Starring Fred Couples [Model GM-5002]" [EU] "36 Great Holes Starring Fred Couples [Model 84602-50]" A Mega-CD version was planned but cancelled. - TIPS AND TRICKS - Resize Objects: This code requires a 6-button controller. Go to the OPTIONS screen and press the MODE button. You will then goto Scale Objects screen. You can choose objects with the C button. The A button decreases the size of the object and B increases the size. - STAFF - Sega Sports Team Design: Guy Carver, Brent Erickson, Shaun Mitchell Project Manager: Guy Carver Programming: Guy Carver, Yingue Xu, Jeffrey K. Hughes (Jeff Hughes), Matt Fairweather Art Director: Shaun Mitchell Art: Christy Mueller Technical Art/Video: Bart Rydalch Course Design: Michael Matthews Music/Sound: Ron Saltmarsh, Andy Warr Producer: Michael Meischeid Assistant Producer: Chris Cutliff Product Manager: Craig Ostrander Lead Tester: Todd Morgan Assistant Lead Testers: Jason Friedman, Matt McKnight, Lancelot Nelson (Lance Nelson), Peter Clark Testers: David Perkinson (Dave Perkinson), John Melchior, Tracy Johnson (Tracy Jonson), John Jansen, Xan Lang, Ken Spalasso, Timothy Spengler (Tim Spengler), Lorne Asuncion, Armando Anguiano, Todd Phifer, Manuel Sousa (Manual Sousa), Scott Hill, Jeff Jones, Stan Weaver, Atom Ellis, John Ries, Mark Griffin, Aron Drayer, Mike Williams, Greg Watkins, Fernando Valderrama (Fernando Valderama), Kevin Johnson, Don Carmichael, Lloyd Kinoshita, Sean McInnes, Dan Webber, Leroy Tipette, Peter Golyn, Dana Green, Ken Radcliff, Doug Smith Manual: T. S. Flanagan (T.S. Flanagan) Special Thanks: Wayne Townsend, Doug Rebert, Rosie Freeman, Fred Couples, Lenore Rivera, Lynn Roach, Doria Sanchez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83910&o=2 $end $32x=36greatju, $bio Sega Super 32X game published 25 years ago: 36 Great Holes Starring Fred Couples (c) 1995 Sega Enterprises, Ltd. Japanese release. Game developed in the USA. See the original USA release for more information; "36 Great Holes Starring Fred Couples [Model 84602]". - TECHNICAL - GAME ID: GM-5002 CART. ID: 670-6274 - TRIVIA - Released on February 24, 1995 in Japan. Retail price: 8800 Yen. Reviews: [JP] Famitsu: 23/40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83911&o=2 $end $cpc_flop=3615tele, $bio Amstrad CPC 464 disk. published 29 years ago: 3615 Telecharge (c) 1991 Azursoft [Sophia-Antipolis, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119297&o=2 $end $info=s3670, $bio Computer published 36 years ago: 3670 (c) 1984 Symbolics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103581&o=2 $end $x68k_flop=37degc, $bio 37 Degress C Kai no Bouken (c) 199? 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87010&o=2 $end $info=sart3733, $bio Other published 42 years ago: 3733 (c) 1978 Sartorius-Werke GmbH. Digital scale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127186&o=2 $end $x68k_flop=38mankk, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 38万キロの虚空 (c) 1989 System Sacom Corp. (38-man Kilo no Kokuu) Adventure game. - TECHNICAL - FD x4 - TRIVIA - Released on October 21, 1989 in Japan. - STAFF - Composer: Manabu Saito - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87011&o=2 $end $pc98=38man, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 38万キロの虚空 (c) 1989 System Sacom Corp. (38-man Kilo no Kokuu) - TECHNICAL - Floppy disk x1 - TRIVIA - Released in December 1989 in Japan. Retail price: 9800 Yen. It is one of the first MIDI-compatible Japanese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88809&o=2 $end $fmtowns_cd=38man, $bio Fujitsu FM Towns CD published 31 years ago: 38万キロの虚空 (c) 1989 System Sacom Corp. (38-man Kilo no Kokuu) - TRIVIA - Released on November 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110107&o=2 $end $info=opti495slc, $bio 386 motherboard using a OPTi 82C495SLC chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235596&o=2 $end $info=opti495xlc, $bio 386 motherboard using a OPTi 82C495XLC chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235597&o=2 $end $info=alim1419, $bio 386 motherboard using the ALi M1419 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235589&o=2 $end $info=alim1429, $bio 386 motherboard using the ALi M1429 A1 and M1431 A2 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235590&o=2 $end $info=cs8230, $bio 386 motherboard using the CS8230 chipset (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235591&o=2 $end $info=pt581392, $bio 386 motherboard using the Forex FRX46C402 + FRX46C411 + SiS 85C206 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235598&o=2 $end $info=mx83c305, $bio 386 motherboard using the MX83C305/MX83C05 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235593&o=2 $end $info=op82c381, $bio 386 motherboard using the OPTi 82C381 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235594&o=2 $end $info=op82c391, $bio 386 motherboard using the OPTi 82C391 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235595&o=2 $end $info=sisrabb, $bio 386 motherboard using the SiS Rabbit chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235599&o=2 $end $info=386sc2c, $bio 386 motherboard using the Symphony chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235588&o=2 $end $info=um82c481af, $bio 386 motherboard using the UMC UM82C481AF chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235600&o=2 $end $info=um82c493f, $bio 386 motherboard using the UMC UM82C491F + UM82C493F chipset or BIOTEQ equivalents (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235602&o=2 $end $info=um82c491f, $bio 386 motherboard using the UMC UM82C491F chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235601&o=2 $end $info=frxc402, $bio 386 motherboard with a FOREX FRX46C402/FRX36C300/SIS85C206 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235592&o=2 $end $info=386i, $bio Computer published 30 years ago: 386i Workstation (c) 1990 Convergent Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103633&o=2 $end $info=alim1217, $bio 386sx motherboard using the ALi M1217 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235603&o=2 $end $info=op82c283, $bio 386sx motherboard using the OPTi 82C283 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240478&o=2 $end $info=op82c291, $bio 386sx motherboard using the OPTi 82C291 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240479&o=2 $end $info=sh386sx20, $bio 386SX Rev. 2.0A (c) 199? Shuttle Computer International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240496&o=2 $end $cpc_flop=3945, $bio Amstrad CPC 464 disk. published 29 years ago: 39-45 (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118940&o=2 $end $info=3b1, $bio Computer published 35 years ago: 3B1 (c) 1985 AT&T, Incorporated. The 3B1 (also known as Unix PC) was a Unix workstation computer originally developed by Convergent Technologies (later acquired by Unisys), and marketed by AT&T in the mid- to late-1980s. - TECHNICAL - 10 MHz Motorola MC68010 (16 bit external bus, 32 bit internal) with custom MMU. Internal MFM hard drive, originally 5 MB, later models with up to 67 MB. At least 512K RAM on main board, expandable via expansion cards. 3 expansion slots. Monochrome green phosphor 10-inch (250 mm) monitor. Internal 300/1200 bit/s modem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54840&o=2 $end $info=3b2_300, $bio Computer published 35 years ago: 3B2/300 (c) 1985 AT&T, Inc. An UNIX system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240375&o=2 $end $info=3b2_310, $bio 3B2/310 (c) 198? AT&T, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240376&o=2 $end $info=3b2_400, $bio 3B2/400 (c) 198? AT&T, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240377&o=2 $end $info=3b2_600, $bio 3B2/600 (c) 198? AT&T, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240378&o=2 $end $x1_cass=3biki, $bio 3biki no Butachan (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86195&o=2 $end $apple2_cass=3dartgra, $bio Apple II cass. published 42 years ago: 3D Art Graphics (c) 1978 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135865&o=2 $end $cpc_flop=3dballhu, $bio Amstrad CPC type-in published 31 years ago: 3D Ballhunter (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120348&o=2 $end $snes=3jigen,3jigens, $bio Nintendo Super Famicom cart. published 25 years ago: 3D Ballz 3次元格闘ボールズ (c) 1995 Media Rings Corp. (3D Ballz - 3-jigen Kakutou Ballz) 3D Ballz is an unusual fighting game developed by PF.Magic and published in Japan by Media Rings. Like any fighting game ought to, a list of playable fighters are available for the player to take control over - however, unlike most fighting games, they range from a a Caveman, a Ballerina to a Mad Clown and a Rhinoceros. All in all, the game features a grand total of eight characters and four different bosses. Interestingly, each character is built out of a set of colored balls that give an unusual 3-D feel to the game. Each fighter can punch and kick or use special moves directly related to their personality - for instance, the rhinoceros can charge right into his opponent and spear him with his horn, and the caveman can roll his opponent into a ball and hit him with his club as he would do with a baseball bat. Other special moves can be unleashed by pressing both shoulder buttons, or when two fighters enter close range combat. 3D Ballz also features a traditional versus mode where two players can fight head to head. - TECHNICAL - Game ID: SHVC-ABZJ-JPN - TRIVIA - 3D Ballz was released on April 28, 1995 in Japan for 9800 Yen. 3D Ballz was originally developed by PF Magic and published by Accolade for the Sega Genesis in 1994. It then later came out for the Super Famicom (1995). Reviews: [JP] Famitsu: 28/40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61057&o=2 $end $saturn=3dbballj, $bio Sega Saturn game published 23 years ago: 3D Baseball - The Majors (c) 1997 BMG Interactive Entertainment. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: T-18003G - TRIVIA - Released on January 31, 1997 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58878&o=2 $end $psx=3dbball, $bio Sony PlayStation disc published 24 years ago: 3D Baseball (c) 1996 Crystal Dynamics - TECHNICAL - GAME ID: SLUS-00066 - TRIVIA - Export releases: [JP] "3D Baseball - The Majors [Model SLPS-00693]" - STAFF - Lead Programmer: Bill Willis Programmers: Mark Burton, Richard Anderson, Samuel Dicker, Jonah Stich, Steve Timson Lead Game Designer: Sam Player 3D Artist / Animator: Chad Greene Artists: Cynthia Hamilton, Andrew Kaplan Producer: Bill Mitchell "The Voice": Van Earl Wright Additional Art: Michael Provenza, Amy Hennig, Maj Cole, Tenaya Sims, PCA, Phil LeMarbre, Gene Bodio, Windlight Studios, Pam Lehn, Ron Pitts, Shannon Gilley, Jeff Raymond Storyboard Artist: Andy Mitchell Lead Programmer - Sony: Jonah Stich Additional Programming: Jeff Kesselman, Sean Vikoren, Dan Su, Robin Heydon, Bob Smith, Doug Hide Additional Game Design: Bill Willis, Mark Burton, Richard Anderson, Andy Trapani, Riley Cooper, Lyle J. Hall Production: David Kirk, Andy Trapani, Lyle J. Hall, Jeff Lee Assistant Producer: Alex Ness Executive Producer: Jon Horsley Chad & Andy's Fave Team: Cleveland Indians Original Music Score: WebTone Productions, Greg Weber Intro Music: Steven S. Henifin Music Adapted for SEGA Saturn: Brian Coburn Music Adapted for Sony PlayStation: Loudmouth Inc. Mr. Willis' Personal Trainer: Edith Habgood Motion Picture Gang: Mark Miller, Dan Brazelton, Katy Weathers, Burke Trieschmann, Leland Susser Intro Video Production: Twenty2Product, Chad Greene Sound Effects: Steven S. Henifin, Brian Coburn, Loudmouth Inc. Statistics Provider: Stats Inc., Jim Capuano, Stefan Kretschmann, Peter Woelflein Bushwood C.C. Caddie Tournament Champion: Danny Noonan Player Photography Provided by: The Upper Deck Company, Steve Barbineau Motion Capture: Biovision, Ron Marchi, Dwayne Mason, Matthew Wynne Motion Capture Actors: Paul Chiaffredo, Matt Daily, Jeff Martin, Sam Player, Jarrod Schock, Michael Wynne Director of Marketing: Scott Steinberg Product Marketing: Jim Curry, Chip Blundell, Steve Groll Public Relations: Sandra Yee, Jennifer Bulka, Christina Sherborne, Troy Turvy, Rogers & Cowan Test Manager: Tim Roberts Lead Tester: Doug Leslie Assistant Lead Testers: Sako Bezdjian, Eddie Ramirez Inventor of Baseball: Abner Doubleday Testers: Ron Allen, Anthony Borba, Jeremy Bredow, Michael Brown, Scott Crisostomo, Joseph M. Damon, Rich Krinock, Kevin Kwan, John Lencioni, Mark Lerma, Chad Lowe, Billy Mitchell, Sheatiel Sarao, Randy Smaha, Chris Walker, Matthew Young Massage Therapists (CMT's): Damon Van Demark, Lise Carver, Phil Livak, Janet Kellar Voiceover Recorded at: General Television Network; Detroit; Michigan Man! Is He Smart!: MacGyver Special Thanks: Madeline Canepa, Ben Szymkowiak, Laila Atassi, Kim Gishler, Kristen Growney, Chris Espinosa, Yuko Yamauchi, Dan Dacanay, Michelle Smith, Ted Fitzgerald, Serena Howard, Danny Defreitas, Roy Cooler (MLBPA), Team Titan, Tom Miley, Dan Dorosin, Alan Chaplin, Debbie Cvitanovic, Maureen Kassel, Kevin Seiter, Christopher Bruno, Mark Ybarra, Music Annex, Alpha CD, Karl Greene, Jacque Greene, Richard Michel, Virginia Michel, Lowell Kaplan, Marilyn Kaplan, James Mitchell, Michael Ann Mitchell, Alan Burton, Valerie Burton, Charles Anderson, Mary Anderson, Stephen Stich, Judith Stich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110895&o=2 $end $saturn=3dbball, $bio Sega Saturn game published 24 years ago: 3D Baseball (c) 1996 Crystal Dynamics - TECHNICAL - GAME ID: T-15906H - TRIVIA - Export releases: [JP] "3D Baseball - The Majors [Model T-18003G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59962&o=2 $end $spectrum_cass=3dbatatt, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D Bat Attack (c) 1984 Cheetahsoft - TECHNICAL - GAME ID: SP01-01 - STAFF - Written by: Mark C. Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77925&o=2 $end $bbcb_cass=3dbombal, $electron_cass=3dbombal, $bio Acorn BBC/Electron cass. published 37 years ago: 3D Bomb Alley (c) 1983 Software Invasion. A realistic 3D simulation of an explosive Air-Sea Battle, in which you must defend a fleet of ships from attacking enemy aircraft. - STAFF - By: Simon Vout - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51428&o=2 $end $bbcb_flop=3dbombal, $bio Acorn BBC Micro B disk. published 37 years ago: 3D Bomb Alley (c) 1983 Software Invasion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125147&o=2 $end $arcadia=3dbowl, $bio Arcadia 2001 cart. published 38 years ago: 3D Bowling (c) 1982 UA, Limited. The aim of this game is to score as many points as possible by knocking down the pins. Each player plays 10 frames - in the two player version the players take it in turns to play a frame. For each frame the 10 pins are set up in a triangular configuration at the end of the bowling lane, and the player(s) has two balls with which he attempts to knock them down. One point is awarded for each pin knocked down. If all 10 pins are knocked down with one ball the player scores a STRIKE. If it takes two balls to knock down the pins, then a SPARE is scored. Bonus points are awarded for both a STRIKE and a SPARE. - TECHNICAL - [Cartridge No. 13] - SCORING - a) 1 point is scored for every pin knocked down. b) If you hit a STRIKE, the points scored with the next two balls are added to the score for that frame. c) If you hit a SPARE, the points scored with next ball are added to the score for that frame. d) The final score is the total score of all 10 frames. - TIPS AND TRICKS - A STRIKE on the last frame earns one extra frame. A SPARE on the last frame earns one extra ball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49230&o=2 $end $cpc_cass=3dboxing, $bio Amstrad CPC cass. published 35 years ago: 3D Boxing [Model 06025] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64117&o=2 $end $cpc_flop=3dboxingb,3dboxingc,3dboxingd,3dboxinga,3dboxinge, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Boxing [Model SOFT 07025] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118896&o=2 $end $cpc_flop=3dboxing, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Boxing [Model SOFT 47025] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118895&o=2 $end $mz700_cass=3dcarrac, $bio 3D Car Race (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131656&o=2 $end $cpc_flop=3dchatea,3dchatea1, $bio Amstrad CPC type-in published 34 years ago: 3D Chateau (c) 1986 Amstrad Magazine. A rich CEO died this morning leaving a very large fortune behind him, but he did not file a will with a notary. A rumour circulating says that the CEO had hidden two diskettes and a computer in his castle. These will tell you the secret code to the safe which contains his will. The safe cannot be opened without the correct combination. It is up to you, as an inspector of police, to find the computer, insert the disks, get the code and get out of the castle alive. But you can only leave the castle if you have the correct code. Also, be careful, because the castle is strewn with traps. - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine (July 1986) - STAFF - By: Philippe Brogniard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119051&o=2 $end $pcw=3dcchess, $bio Amstrad PCW soft. published 35 years ago: 3D Clock Chess (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118269&o=2 $end $spectrum_cass=3dcombat, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Combat Zone (c) 1983 Artic Computing, Limited. 3D Combat Zone is a clone of the arcade game Battlezone by Atari. The game uses 3D wire frame graphics to render the enemy tanks, saucers and other objects. There are two types of tanks you can encounter, the first is typical cannon fodder but is still quite intelligent. The second type which you encounter later on is a lot faster, intelligent and harder to hit. Both tanks can fire back but the saucer cannot. The battlefield is also littered with pyramid shaped objects which are very useful to hide behind, but unfortunately this is so for the enemy tanks. Your tank is restricted to firing one bullet at a time and will reload when the shell either goes out of range or hits an object or tank. To help you locate the enemy there is a radar screen, this only picks up the vehicles and not the shells. - STAFF - Written by: Jon Ritman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78326&o=2 $end $cpc_cass=3dconstr, $bio Amstrad CPC cass. published 29 years ago: 3D Construction Kit (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64120&o=2 $end $amigaocs_flop=3dconkit, $bio Commodore Amiga 500 disk. published 29 years ago: 3D Construction Kit (c) 1991 Domark Group, Limited. - STAFF - Developer: Incentive Software Design: Chris Andrew, Paul Gregory, Eugene Messina, Kevin Parker Conversion: Paul Gregory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73334&o=2 $end $cpc_flop=3dconstr06,3dconstr02,3dconstr03,3dconstr04,3dconstr05, $bio Amstrad CPC 464 disk. published 29 years ago: 3D Construction Kit (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119049&o=2 $end $cpc_flop=3dconstr0b,3dconstr09,3dconstr0a,3dconstr01,3dconstr,3dconstr07,3dconstr08, $bio Amstrad CPC 464 disk. published 29 years ago: 3D Construction Kit (c) 1991 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119050&o=2 $end $archimedes=3dconkit, $bio Acorn Archimedes disk. published 29 years ago: 3D Construction Kit (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129587&o=2 $end $specpls3_flop=3dconkit, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: 3D Construction Kit (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147602&o=2 $end $specpls3_flop=achaninh,timecrys,cybo2900,achaninha, $bio Sinclair ZX Spectrum+3 disk. published 9 years ago: 3D Construction Kit Data-Files (c) 2011 Unknown This disk image contains 4 datafiles which can be viewed/edited using the Spectrum version of the 3D Construction Kit. KIT-DATA0: A Chance In Hell. KIT-DATA1: The Time Crystal. KIT-DATA2: Cyborg 2900 (German). KIT-DATA3: A Chance In Hell Extreme. - STAFF - Converted by: Steven Flanagan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229656&o=2 $end $bbcb_cass=3dconvoy, $bio 3D Convoy (c) 19?? Doctorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51429&o=2 $end $cpc_flop=d_3dcub, $bio Amstrad CPC 464 disk. published 25 years ago: 3D Cube (c) 1995 Odiesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120330&o=2 $end $spectrum_cass=3ddeathca, $bio 3D Deathchase (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225514&o=2 $end $spectrum_cass=3ddeathc,3ddeathcmast, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Deathchase [Model QTC 724] (c) 1983 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233971&o=2 $end $spectrum_cass=3ddefend, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Defenda (c) 1983 Contrast Software. - STAFF - Written by: Michael Levers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78554&o=2 $end $zx81_cass=3ddefendn, $bio Sinclair ZX-81 cass. published 38 years ago: 3D Defender (c) 1982 New Generation Soft. - STAFF - By: M. E. Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114731&o=2 $end $zx81_cass=3ddefend, $bio Sinclair ZX-81 cass. published 39 years ago: 3D Defender [Model 5] (c) 1981 Greye Soft. [J.K.Greye] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114614&o=2 $end $cpc_flop=d_3dprev,d_3dpreva, $bio 3D Demo Preview (c) 19?? New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120331&o=2 $end $spectrum_cass=3ddesert, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Desert Patrol (c) 1983 CRL Group PLC. - STAFF - Written by: Derek Baker Artwork by: Phil Gascoine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78574&o=2 $end $bbcb_cass=3ddotty, $electron_cass=3ddotty, $bio Acorn BBC/Electron cass. published 33 years ago: 3D Dotty (c) 1987 Blue Ribbon. The aim is to clear the dots on the three levels of each screen whilst avoiding the dreaded fungus. Any contact with the fungus will reduce your energy, and you lose a life when your energy reaches zero. The fungus can be blocked, but only three blocks are permitted at any one time. On completing a screen a bonus is added to your score, proportional to the amount of energy you have remaining. There are eight different screens. After the eighth, the screens are repeated, but your energy is reduced by two units when you make contact with the fungus. You gain an extra life when your score reaches 5,000 and 10,000 points. There is a practice mode to allow you to try any of the eight screens. - TECHNICAL - Side A: Electron version. Side B: BBC version. Keyboard or joystick can be used on the BBC Micro version. Only keyboard control can be used on the Electron version. CONTROLS: Z - Left X - Right * - Up ? - Down RETURN - Fire S/Q - Sound On/Off ESCAPE - Quit Game - STAFF - By: J. L. Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51430&o=2 $end $to_flop=3dfight, $bio Thomson TO disk. published 34 years ago: 3D Fight (c) 1986 Loriciels. - TRIVIA - Released in February 1986 in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107537&o=2 $end $cpc_cass=3dfight, $bio Amstrad CPC cass. published 35 years ago: 3D Fight (c) 1985 Loriciels. - TECHNICAL - Game ID: 070 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96525&o=2 $end $cpc_flop=3dfighta,3dfightb,3dfightd,3dfightc, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Fight [Model 072] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118941&o=2 $end $cpc_flop=3dfight, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Fight [Model 105] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118942&o=2 $end $mo5_cass=3dfight,3dfighta,3dfightb,3dfightc,3dfightd, $to7_cass=3dfight, $bio Thomson MO5/TO7 cass. published 34 years ago: 3D Fight (c) 1986 Loriciels. - TECHNICAL - GAME ID: 124 Face A: TO7 Face B: MO5 - STAFF - by: Jean-Christophe Bandini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108120&o=2 $end $amigaocs_flop=3dgalax, $bio Commodore Amiga 500 disk. published 31 years ago: 3D Galax (c) 1989 Gremlin Graphics Software, Limited. - STAFF - Coder: Paul Blythe Graphics: Berni Greggs Musician: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73335&o=2 $end $specpls3_flop=3dgamemk,3dgamemkb,3dgamemka, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 3D Game Maker (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147649&o=2 $end $spectrum_cass=3dgamema, $bio Sinclair ZX Spectrum cass. published 33 years ago: 3D Game Maker (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196828&o=2 $end $spectrum_cass=3dgamema_c, $bio 3D Game Maker (c) 198? Dro Soft. Spanish release. - TECHNICAL - GAME ID: 2RL004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219693&o=2 $end $specpls3_flop=3dgamemkspa, $bio 3D Game Maker (c) 198? Zafiro Soft. Division. Spanish release. - TECHNICAL - GAME ID: 61710659 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196829&o=2 $end $specpls3_flop=3dgamemksp, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 3D Game Maker (c) 1987 Dro Soft. Spanish release. - TECHNICAL - GAME ID: 9RL004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147650&o=2 $end $msx1_flop=3dgolf, $bio 3D Golf Simulation - High Speed Edition cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229832&o=2 $end $bbcb_cass=3dgp, $bio 3D Grand Prix (c) 198? Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51431&o=2 $end $spectrum_cass=3dgrandp, $bio Sinclair ZX Spectrum cass. published 29 years ago: 3D Grand Prix (c) 1991 Zeppelin Games - STAFF - Coded by: Alan Cresswell Loading screen by: Tink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79162&o=2 $end $cpc_cass=3dgp, $bio Amstrad CPC cass. published 35 years ago: 3D Grand Prix [Amsoft Gold] [Model 961] (c) 1985 Exopal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64122&o=2 $end $cpc_flop=3dgp,3dgpb,3dgpc,3dgpd,3dgpe,3dgpf,3dgpa,3dgpg, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Grand Prix [Model SOFT 1961] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118897&o=2 $end $zx81_cass=3dgp, $bio Sinclair ZX-81 cass. published 37 years ago: 3D Grand Prix [Model Z007] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114619&o=2 $end $bbcb_flop_orig=3dgraphd, $bio Acorn BBC Micro B disk. published 35 years ago: 3D Graphics Development System (c) 1985 Glentop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125550&o=2 $end $msx1_flop=3dko, $bio 3D Knockout! Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133074&o=2 $end $tvc_flop=3dlabiri, $bio 3D Labirintus (c) 198? Buddha Softhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111763&o=2 $end $spectrum_cass=3dlabyri, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Labyrinth (c) 1983 Individual Software Service. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79519&o=2 $end $nascom_snap=3dlabyr, $bio Nascom soft. published 37 years ago: 3D Labyrinth (c) 1983 80-Bus Journal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235638&o=2 $end $dragon_cass=3dlabyrn, $bio Dragon cass. published 6 years ago: 3D Labyrinth (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116695&o=2 $end $psx=3dlemmin, $bio Sony PlayStation disc published 23 years ago: 3D Lemmings (c) 1997 Psygnosis, Ltd. North American release. - TECHNICAL - GAME ID: SCUS-94601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110897&o=2 $end $saturn=3dlemmin, $bio Sega Saturn game published 24 years ago: 3D Lemmings (c) 1996 Psygnosis. - TECHNICAL - Game ID: T-11304H-50 / 670-8319-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60219&o=2 $end $saturn=3dlemminj, $bio Sega Saturn game published 24 years ago: 3Dレミングス (c) 1996 Imagineer Company, Limited. (3D Lemmings) Japanese release. - TECHNICAL - Game ID: T-15013G - TRIVIA - Released on August 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58879&o=2 $end $cpc_flop=3dlightc, $bio Amstrad CPC 464 disk. published 32 years ago: 3D Light Cycle (c) 1988 Andromeda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119065&o=2 $end $vectrex=lotr, $bio GCE Vectrex published 14 years ago: 3D Lord of the Robots (c) 2006 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236840&o=2 $end $spectrum_cass=3dlunatt, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D Lunattack (c) 1984 Hewson Consultants. In your Z5 Luna Hoverfighter, penetrate the SEIDDAB lunar defences, out-manoeuvre or destroy land based tanks and missile bases. Battle with aerial mines and SEIDDAB Hoverfighters. Seek out and destroy the SEIDDAB command base. Good luck! May the power be with you. - STAFF - Written by: Steve Turner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79638&o=2 $end $dragon_cass=3dlunattk, $bio Dragon cass. published 36 years ago: 3D Lunattack (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116291&o=2 $end $cpc_flop=3dmadnes,3dmadnesb,3dmadnesa, $bio Amstrad CPC type-in published 32 years ago: 3D Madness (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119058&o=2 $end $cpc_flop=d_3dman, $bio Amstrad CPC 464 disk. published 29 years ago: 3D Mania (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120332&o=2 $end $spectrum_cass=3dmaze, $bio Sinclair ZX Spectrum cass. published 38 years ago: 3D Maze (c) 1982 Impact Software. - STAFF - Written by: Ian Richards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79731&o=2 $end $bbcb_cass=3dmaze, $electron_cass=3dmaze, $bio Acorn BBC/Electron cass. published 37 years ago: 3D Maze (c) 1983 IJK. Pit your wits against the computer's logic in this highly realistic graphical game. The computer sets up the logical mazes (you choose the size), and then it shows you the view of the maze in 3D, each step you take as you battle against the clock to escape! - TRIVIA - Retail price: £2.99 - STAFF - By: B. Cridland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51432&o=2 $end $vic1001_cass=3dmaze, $bio Commodore VIC-20 cass. published 36 years ago: 3D Maze (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83751&o=2 $end $dragon_cass=3dmaze, $bio 3D Maze (c) 198? Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116296&o=2 $end $nascom_snap=3dmaze, $bio 3D Maze (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235667&o=2 $end $jupace_cass=3dmaze, $bio Jupiter Ace cass. published 13 years ago: 3D Maze (c) 2007 Lopes [Ricardo Fernandes Lopes] - TRIVIA - Released in May 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115703&o=2 $end $spectrum_cass=3dmazeof, $bio Sinclair ZX Spectrum cass. published 38 years ago: 3D Maze of Gold (c) 1982 Gilsoft International. The travelling fair is in town! Its star attraction is a maze crammed with gold. You win as much as you can find and escape with. But don't hang about or the gold may well be worthless, if and when you find the exit. - STAFF - Written by: Tom Gilberts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79736&o=2 $end $cpc_flop=3dmegaco, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Megacode (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119298&o=2 $end $cpc_flop=3dmersif,3dmersif1,3dmersi, $bio Amstrad CPC type-in published 29 years ago: 3D Mersi (c) 1991 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119062&o=2 $end $vectrex=3dminest, $bio GCE Vectrex published 37 years ago: 3D Mine Storm (c) 1983 GCE [General Consumer Electric] Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball magnetic mines... 16 fields, each one more difficult, await you! The enemy minelayer will move through your galaxy and will seed the first mine field. The mines will be left in 3 different levels or planes Your ship will come into view after all the mines have been activated and the minelayer leaves the galaxy. Maneuver your ship within the galaxy in an effort to destroy the mines on the first level. Beware... when you hit a large mine it breaks apart into two smaller ones! And once you destroy the mines on the first level, those on the second level move up to greet you. When those are destroyed, the mines that were on the third level will move up. Use the joystick to rotate your ship and button 3 to thrust forward. Buttons 1 and 2 allow you to mysteriously move to a new location on the screen. Use it cautiously... it might put you in a more difficult predicament! As you travel through space, use button 4 for fire at the mines. As you destroy them, additional mines will become activated. Be careful... the minelayer may reappear to try and personally destroy you, but you can blast him as well. Once you make that part of the galaxy safe, on all three levels, you immediately travel to the next mine field. There are 16 different mine fields, each one becoming increasingly difficult. - TECHNICAL - Controls Joystick: Rotates your mine destroying ship. Button 1: Escape (hyperspace). Button 2: Escape (hyperspace). Button 3: Thrust. Button 4: Fire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82206&o=2 $end $cpc_flop=3dminipa, $bio Amstrad CPC type-in published 31 years ago: 3D Mini-Painter (c) 1989 PC Amstrad International [UK] - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119299&o=2 $end $saturn=finalist, $bio Sega Saturn game published 23 years ago: 3D Mission Shooting Finalist [Model T-18511G] (c) 1997 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58880&o=2 $end $cpc_flop=3dmoncha,3dmonchab,3dmonchaa, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Monster Chase (c) 1985 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118994&o=2 $end $cpc_cass=3dmoncha, $bio Amstrad CPC cass. published 35 years ago: 3D Monster Chase [Model G12003] (c) 1985 Romik Software, Limited. - STAFF - Authored by: Dave Noonan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64123&o=2 $end $camplynx_cass=3dmoncrz, $bio Camputers Lynx cass. published 37 years ago: 3D Monster Craze (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134030&o=2 $end $zx81_cass=3dmonmazen, $bio Sinclair ZX-81 cass. published 38 years ago: 3D Monster Maze (c) 1982 New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114732&o=2 $end $zx81_cass=3dmonmaze, $bio Sinclair ZX-81 cass. published 39 years ago: 3D Monster Maze [Model 4] (c) 1981 Greye Soft. [J.K.Greye] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114615&o=2 $end $spectrum_cass=3dmonstr, $bio 3D Monstruos (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219561&o=2 $end $cpc_flop=3dmorpioo,3dmorpioo1,3dmorpio,3dmorpio2,3dmorpio3,3dmorpio4,3dmorpio1, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Morpion (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118968&o=2 $end $x07_cass=3dmunch, $bio Canon X-07 type-in published 34 years ago: 3D Munch (c) 1986 Shift Editions. - TRIVIA - Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146. - STAFF - By: Ignace Vantorre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138514&o=2 $end $bbcb_cass=3dmunchy, $bio Acorn BBC/Electron cass. published 37 years ago: 3D Munchy (c) 1983 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51433&o=2 $end $bbcb_cass=3dmunchybr, $bio Acorn BBC/Electron cass. published 35 years ago: 3D Munchy (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51434&o=2 $end $cpc_flop=3dnought,3dnoughtb,3dnoughta, $bio Amstrad CPC type-in published 29 years ago: 3D Noughts and Crosses (c) 1991 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120525&o=2 $end $spectrum_cass=3dpainte, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Painter [Model 5] (c) 1983 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80133&o=2 $end $cpc_cass=pinpower, $bio Amstrad CPC cass. published 31 years ago: 3D Pinball (c) 1989 Mastertronic, Limited. - STAFF - Program: Bernardin Katic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64124&o=2 $end $spectrum_cass=pinballp, $bio Sinclair ZX Spectrum cass. published 31 years ago: 3D Pinball (c) 1989 Mastertronic, Ltd. - TRIVIA - This game is also known by the name 'Pinball Power'. - STAFF - Spectrum Conversion by: Davor Magdic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80226&o=2 $end $c64_cass=3dpinbl, $bio Commodore C64 cass. published 31 years ago: 3D Pinball - Pinball Power (c) 1989 Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186629&o=2 $end $gbcolor=3dpool, $bio Nintendo Game Boy Color game published 19 years ago: 3D Pocket Pool [Model CGB-BVPP-EUR] (c) 2001 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67453&o=2 $end $bbcb_cass=3dpool, $electron_cass=3dpool, $bio Acorn BBC/Electron cass. published 31 years ago: 3D Pool (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51435&o=2 $end $amigaocs_flop=3dpool, $bio Commodore Amiga 500 disk. published 31 years ago: 3D Pool (c) 1989 Firebird. - TECHNICAL - BARCODE: 5020026910157 - TRIVIA - The development title was 'Maltese Joe's 3D Pool Challenge'. - STAFF - Developed by: Aardvark Software Design & code: Orlando M. Pilchard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73336&o=2 $end $spectrum_cass=3dpool,3dpoolfr, $bio Sinclair ZX Spectrum cass. published 31 years ago: 3D Pool (c) 1989 Firebird - TRIVIA - This game is also known by the name 'Maltese Joe's Pool Challenge'. - STAFF - Spectrum version by: Jeff Caulder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80273&o=2 $end $bbcb_flop_orig=3dpool, $bio Acorn BBC Micro B disk. published 31 years ago: 3D Pool (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125551&o=2 $end $specpls3_flop=3dpool, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: 3D Pool (c) 1989 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230263&o=2 $end $spectrum_cass=3dpoolki, $bio 3D Pool (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219374&o=2 $end $ibm5170_cdrom=3dpwrv1, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: 3D Power Games Vol. 1 (c) 1997 Electronic Ent. Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159819&o=2 $end $spectrum_cass=3dquadra, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Quadracube (c) 1983 Artic Computing, Limited. - STAFF - Written by: Vin Marsden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80374&o=2 $end $cpc_cass=3dquasar, $bio Amstrad CPC cass. published 35 years ago: 3D Quasars (c) 1985 Solar Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64125&o=2 $end $cpc_flop=3dquasar,3dquasar_t1, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Quasars (c) 1985 Solar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119244&o=2 $end $pc98=alaskanm, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 3D Real Simulation Golf - Alaskan Malamute G.C. (c) 1992 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88810&o=2 $end $dragon_cass=3drocket, $bio 3D Rocket (c) 198? Rochester [C. Rochester] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117161&o=2 $end $vectrex=3dscape, $bio GCE Vectrex published 14 years ago: 3D Scape Demo Collection (c) 2006 Revival Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236835&o=2 $end $spectrum_cass=3dseidda_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D Seiddab Attack (c) 1984 Hewson Consultants. You are the commander of a modern tank or 'Drone'. Your task is to patrol the city streets, destroying any SEIDDABS that venture within your range. You are armed with steerable surface-to-air missiles. Your Drone also has a short range radar display. - TRIVIA - SEIDDAB is baddies spelt backwards. - STAFF - Written by: Steve Turner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80907&o=2 $end $dragon_cass=3dseiddab, $bio Dragon cass. published 36 years ago: 3D Seiddab Attack (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116292&o=2 $end $spectrum_cass=3dseidda, $bio 3D Seiddab Attack (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225912&o=2 $end $cpc_flop=3dsnake,3dsnakea, $bio 3D Snakes (c) 198? LMC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118979&o=2 $end $cpc_flop=3dsnake2,3dsnake2a, $bio 3D Snakes II (c) 198? LMC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118980&o=2 $end $cpc_cass=3dsnook, $bio Amstrad CPC cass. published 30 years ago: 3D Snooker (c) 1990 Players Premier. - TECHNICAL - [Cassette] - STAFF - Code and Graphics: Steven Siddle Graphics Enhancements: The Burble Fish Music: Andy Severn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48714&o=2 $end $cpc_flop=3dsnook,3dsnooka, $bio Amstrad CPC 464 disk. published 30 years ago: 3D Snooker (c) 1990 Maze Soft. Cracked version by Maze Soft. Originally released as a Cassette by Players Premier. For more information about the game itself, please see the original Players Premier version entry. - TECHNICAL - [Floppy Disk] Launch the game with RUN"3DSNOOK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64082&o=2 $end $bbcb_cass=3dsnook, $bio Acorn BBC/Electron cass. published 30 years ago: 3D Snooker (c) 1990 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51436&o=2 $end $spectrum_cass=3dsnooke_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: 3D Snooker (c) 1990 Players Premier. - STAFF - Code: Steve Siddle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81037&o=2 $end $spectrum_cass=3dsnooke, $bio 3D Snooker (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225816&o=2 $end $arcadia=3dsoccer,3dsoccera, $bio Arcadia 2001 cart. published 37 years ago: 3D Soccer (c) 1983 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49231&o=2 $end $bbcb_cass=3dspacer, $bio Acorn BBC/Electron cass. published 37 years ago: 3D Space Ranger (c) 1983 Microbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51437&o=2 $end $dragon_cass=3dspacewar, $bio Dragon cass. published 36 years ago: 3D Space Wars (c) 1984 Hewson Consultants - STAFF - Devised By: Steve Turner Written by: Andrew Braybrook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116293&o=2 $end $spectrum_cass=3dspacew, $bio 3D Space Wars (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226435&o=2 $end $spectrum_cass=3dspacew_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Space-Wars (c) 1983 Hewson Consultants. You have assumed complete control of your world's last fighter-killer class spacecraft. It is only you who can prevent the ultimate disaster - the destruction of your civilisation by the SEIDDAB, an unscrupulous race of murderers intent on total control of your star system. - TRIVIA - SEIDDAB is baddies spelt backwards. - STAFF - Developed by Graftgold. Author: Steve Turner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81119&o=2 $end $apple2_cass=3dstarfi, $bio 3D Star Fire (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135866&o=2 $end $spectrum_cass=3dstarw, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Star Wars (c) 1983 Custom Cables International. You are Luke Clearthinker. Your task is to take on the entire rebel fleet on your own. You have at your disposal one of the most up-to-date starfighters which is equipped with long and short range scanners for locating and destroying the enemy. The damage status meter tells you of the condition of your starfighter, and direction indicators show which way you are travelling, warning neons illuminate when the rebel fleet are attacking and a large numeric "aliens left" display let you know how many of the rebel fleet remain in your sector. Fast and slow travelling proton bombs blast your enemy to Kingdom Come. - TECHNICAL - Game ID: S003 - STAFF - Developed by Elfin Sofware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81256&o=2 $end $cpc_flop=3dsfight,3dsfighta,3dsfight_t1,3dsfight_t1b,3dsfight_t1a, $bio Amstrad CPC 464 disk. published 33 years ago: 3D Starfighter (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118981&o=2 $end $ep64_cass=3dstarfg, $bio 3D StarFighter (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237637&o=2 $end $spectrum_cass=3dstarfi, $bio Sinclair ZX Spectrum cass. published 32 years ago: 3D Starfighter (c) 1988 The Codemasters Software Co., Ltd. Your mission is to destroy the enemy Battlestar! Your onboard computer, Blinky, will guide you through your quest. Select your destination from the Battle Chart (Belmer first) and destroy all enemy craft in your zone to enable you to Warp safely. Warping is automatic but, once you arrive, you must dock with the Mothership by keeping her in your sights as you approach until her Tractor Beam locks onto you. After docking Blinky will tell you what the next step in your mission is... - TECHNICAL - Game ID: 2058 - STAFF - Devised and written by: The Oliver Twins Graphics by: James Wilson Sound effects by: Jon Paul Eldridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81218&o=2 $end $cpc_cass=3dsfight, $bio Amstrad CPC cass. published 33 years ago: 3D Starfighter [Model 3059] (c) 1987 Codemasters Software - STAFF - Programmed by: The Oliver Twins Graphics by: James Wilson Music by: Jon Paul Eldridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64126&o=2 $end $spectrum_cass=3dstarst_a,3dstarst_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D Starstrike (c) 1984 Realtime Games Software. ... suddenly there were the Outsiders. Appearing in massive fleets on the edge of the galaxy they seemed uninterested in conquest, only destruction. Earth's fleets decimated and the Federation lay on the brink of collapse. In desperation Federation Command chose to strike directly at the Outsider control centres. These immense bases were constructed within hollowed out moons. To destroy them required a direct hit on the base's reactor systems at the very centre of the moon. The only access to the reactor chamber was through two cooling ports within the base's equatorial duct. To reach these, however, an attacker was forced to run the gauntlet of the base's heavy ground and space defences. To penetrate these a new generation of starfighters was created - the STARSTRIKE series! - STAFF - Written by: Ian Oliver, Andrew Onions, Graeme Baird, Oliver Frey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81239&o=2 $end $cpc_cass=3dsstrik, $bio Amstrad CPC cass. published 35 years ago: 3D Starstrike (c) 1985 Realtime Games Software - STAFF - Written by: Graeme Baird, Ian Oliver, Andy Onions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64127&o=2 $end $cpc_flop=3dsstrik,3dsstrikb,3dsstrika,3dsstrikc, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Starstrike (c) 1985 Realtime Games Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119076&o=2 $end $spectrum_cass=3dstarst, $bio 3D Starstrike (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225515&o=2 $end $spectrum_cass=3dstockc_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: 3D Stock Car Championship (c) 1988 Firebird. - STAFF - Written by: Alan Cresswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81271&o=2 $end $spectrum_cass=3dstockc, $bio 3D Stock Car Championship (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219301&o=2 $end $spectrum_cass=3dstockc_b, $bio Sinclair ZX Spectrum cass. published 28 years ago: 3D Stock Cars II (c) 1992 Challenge Software. - STAFF - Written by: Alan Cresswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81272&o=2 $end $spectrum_cass=3dstrate, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Strategy (c) 1983 Quicksilva. The rules of 3D Strategy are essentially those of Noughts and Crosses, played in three dimensions on a 4x4x4 cube. To win, you must get four of your symbols in a straight line, either horizontally, vertically or diagonally. Your symbol is X. Squares are identified by their coordinates, i.e. A-P and 1-4. There are four levels of skill: - L1 BEGINNER Good for training L2 ADVANCED Quite challenging L3 MASTER VERY challenging L4 EXPERT The Ultimate One - TECHNICAL - Game ID: QSP 0044 - STAFF - Written by: Freddy Vachha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81294&o=2 $end $cpc_flop=3dstudio, $bio Amstrad CPC 464 disk. published 33 years ago: 3D Studio (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120444&o=2 $end $cpc_cass=3dstunt, $bio Amstrad CPC cass. published 35 years ago: 3D Stunt Rider [Model 183] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64128&o=2 $end $cpc_flop=3dstunt,3dstuntb,3dstuntc,3dstuntd,3dstunta, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Stunt Rider [Model SOFT 1183] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118900&o=2 $end $mo5_cass=3dsub,3dsuba,3dsubb,3dsubc, $bio Thomson MO5 cass. published 35 years ago: 3D Sub (c) 1985 Loriciels . - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40436&o=2 $end $mtx_cass=3dtach, $bio Memotech MTX cass. published 36 years ago: 3D Tachyon Fighter (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133294&o=2 $end $spectrum_cass=3dtankdu_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D Tank Duel (c) 1984 Realtime Games Software. The aim is to blow up all the enemy tanks. At the top of the screen is the radar display, showing where the enemy tanks appear. Taking up the rest of the screen is the view through your tank's gun turret. The various pyramids, cubes, prisms and so on scattered around the landscape don't harm you but do block your movement and firing. The damage is done by four different type of tank, as well as flying saucers and missiles. You are of course equipped with a cannon to destroy them, but you can only fire one shot at a time - if you miss, you must wait for your failed shot to vanish over the horizon before you can fire again. This means that accurate firing is essential. - STAFF - Written by: Ian Oliver, Andrew Onions, Graeme Baird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81446&o=2 $end $spectrum_cass=3dtankdu, $bio 3D Tank Duel (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225516&o=2 $end $bbcb_cass=3dtankzo, $electron_cass=3dtankzo, $bio Acorn BBC/Electron cass. published 37 years ago: 3D Tank Zone (c) 1983 Dynabyte. As weapon commander, you must, with the aid of radar, scan the terrain surrounding the city and missile silos for marauding enemy tanks then destroy them before they get you. Watch out too for incoming jets and helicopters on the horizon. To aid you in your task, you have at your disposal a direct fire anti-aircraft cannon and an anti-tank missile launcher. The game features excellent 3D wire graphic tanks and battleground displays with realistic missile in-flight action and detailed instrument console. - TRIVIA - Retail price: £6.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51438&o=2 $end $archimedes=3dtanks, $bio 3D Tanks (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126990&o=2 $end $spectrum_cass=3dtanxp, $bio 3D Tanx (c) 198? PRISM Micro-informatique S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225937&o=2 $end $spectrum_cass=3dtanx, $bio Sinclair ZX Spectrum cass. published 38 years ago: 3D Tanx (c) 1982 DK Tronics - TECHNICAL - Game ID: DK005 - STAFF - Written by: Don Priestley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77672&o=2 $end $msx1_cart=3dtennis, $bio MSX cart. published 37 years ago: 3D Tennis (c) 1983 ASCII Corp. - TECHNICAL - Game ID: 00080 - TRIVIA - Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76531&o=2 $end $cpc_cass=3dttrek, $bio Amstrad CPC cass. published 35 years ago: 3D Time Trek (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96526&o=2 $end $cpc_flop=3dtimtrk,3dtimtrka, $bio Amstrad CPC 464 disk. published 35 years ago: 3D Time Trek (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119094&o=2 $end $cpc_flop=3dtrail,3dtrailb,3dtrailc,3dtraila, $bio 3D Trail Bikes Cracked (c) 199? Your Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119047&o=2 $end $spectrum_cass=3dtunnela, $bio 3D Tunnel (c) 198? ZX Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225913&o=2 $end $spectrum_cass=3dtunnelb, $bio 3D Tunnel (c) 198? Investronica. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43119&o=2 $end $spectrum_cass=3dtunnel,3dtunnelc, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Tunnel (c) 1983 New Generation Software. What lies in the depth of the tunnel? Flying bats, leaping toads, scurrying rats, crawling spiders, and perhaps more, all appear live in 3D Tunnel. Your objective is to reach the other end of the tunnel alive. You progress through the various stages by shooting the prerequisite number of animals. As your skill improves the tunnel will randomly meander. To retain lives you must avoid collisions with the walls of the tunnel and the approaching animals. - TECHNICAL - Game ID: NGS 2 - STAFF - Written by: Malcolm Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81677&o=2 $end $mtx_cass=3dturbo, $bio Memotech MTX cass. published 36 years ago: 3D Turbo (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133295&o=2 $end $fm7_cass=3dufo, $bio Fujitsu FM-7 cass. published 36 years ago: 3D UFO (c) 1984 Compac. - TECHNICAL - Game ID: CC-1114 - STAFF - Programed by: Takahata Hideki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93690&o=2 $end $ibm5170_cdrom=3dupin, $bio IBM 5170 CD-ROM (Windows) published 25 years ago: 3D Ultra Pinball (c) 1995 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=139793&o=2 $end $spectrum_cass=3dvortex, $bio Sinclair ZX Spectrum cass. published 37 years ago: 3D Vortex (c) 1983 JK Greye Enterprises. - STAFF - Developed by Astral Software. Written by: John Greye - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81780&o=2 $end $msx1_flop=3dwater, $bio 3D Water Driver Cracked (c) 19?? Unknown Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133075&o=2 $end $cpc_flop=3d4enlig, $bio Amstrad CPC 464 disk. published 33 years ago: 3D-4 En Ligne-3D (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120460&o=2 $end $cpc_flop=3dbreako, $bio Amstrad CPC type-in published 33 years ago: 3D-Breakout (c) 1987 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119281&o=2 $end $apple2_cass=3ddockin, $bio Apple II cass. published 42 years ago: 3D-Docking (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135868&o=2 $end $spectrum_cass=3dinterc, $bio Sinclair ZX Spectrum cass. published 36 years ago: 3D-Interceptor (c) 1984 Ventamatic. - STAFF - Written by: Joan Domingo Ramirez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77670&o=2 $end $cpc_flop=3dinvad,3dinvadb,3dinvada, $bio Amstrad CPC 464 disk. published 35 years ago: 3D-Invaders (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118901&o=2 $end $cpc_cass=3dinvad, $bio Amstrad CPC cass. published 35 years ago: 3D-Invaders [Model 136] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64131&o=2 $end $cpc_flop=3dmuehle, $bio Amstrad CPC type-in published 34 years ago: 3D-Muehle (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119282&o=2 $end $cpc_cass=3dplot4, $bio Amstrad CPC cass. published 35 years ago: 3D-Plot 4 (c) 1985 Profisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64134&o=2 $end $cpc_cass=3dsub, $bio Amstrad CPC cass. published 35 years ago: 3D-Sub (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64135&o=2 $end $cpc_flop=3dsub,3dsuba,3dsubb, $bio Amstrad CPC 464 disk. published 35 years ago: 3D-Sub (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118943&o=2 $end $x07_cass=3dturbo, $bio Canon X-07 type-in published 34 years ago: 3D-Turbo (c) 1986 Shift Editions [Paris, France] - TRIVIA - Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146. - STAFF - By: Emmanuel De Lapparent - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138515&o=2 $end $cpc_cass=3dc, $bio Amstrad CPC cass. published 33 years ago: 3DC (c) 1987 Elite Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64136&o=2 $end $cpc_flop=3dc,3dca,3dcb, $bio Amstrad CPC 464 disk. published 33 years ago: 3DC (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119077&o=2 $end $bbcb_cass=3deepspc, $bio 3Deep Space (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51439&o=2 $end $apple3=3ezp, $bio 3EZ Pieces (c) 199? WAP [Washington Apple Pi III SIG] The original integrated program for the Apple III written by Robert Lissner. It includes modules for word processing, spread sheets and data bases. It is compatible with AppleWorks files - in that ANY version of AppleWorks can read these files. - TECHNICAL - DISK ID: 3APL-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=195572&o=2 $end $zx80_cass=spaceinv3 $bio Sinclair ZX-80 cass. published 40 years ago: 3K Space Invaders (c) 1980 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236141&o=2 $end $cdi=3degree, $bio Phillips CD-i published 27 years ago: 3rd Degree (c) 1993 Philips Interactive Media, Incorporated. Would you like to protect your boss who is having an affair? If you got an anniversary gift you didn't like, what would you do? If you found $1 million, would you keep it? You know how you would answer--but what about your friends? Do you think you know? You'll be quizzed on love, family, career, money and potpourri. Sometimes you're right, and sometimes you're not! The answers will surprise you. It's 3rd Degree--the first CD-i game show. You are the contestant in the hot seat in this interactive game. Meet hilarious hosts and a very astute judge. Choose from an assortment of colorful characters and challenge your friends to three rounds of provocative dilemmas! In 3rd Degree it all adds up to lots of laughs, and the kind of lively conflict everyone loves. - TECHNICAL - Model 310690073-2 - TRIVIA - This game used photographs of live actors, shot with the Sony Mavica, one of the first-ever digital cameras. The camera cost $10,000 and saved the images to a 2-inch floppy disk. - STAFF - Concept by: Rob Fulop, Jim Riley Producer: Rob Fulop Written by: Reed Kirk Rahlmann Director: Michael Becker Software Designer: Ernest Adams CDI Title Engineer: Paul Wilkerson Audio Production by: Interactive Audio Audio Producer: Gary Levenberg Technical Assistant: James Stiefelmaier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52734&o=2 $end $pc98=3negai, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 3tsu no Negai (c) 1995 Apple Pie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129585&o=2 $end $cpc_flop=3_amstd2, $bio 3x1 Amstrad Disco Vol. 2 (c) 19?? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120461&o=2 $end $snes=3x3eyesj, $bio Nintendo Super Famicom cart. published 25 years ago: 3x3 Eyes - Juuma Houkan (c) 1995 Banpresto - TECHNICAL - GAME ID: SHVC-A83J - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60998&o=2 $end $saturn=3x3eyes,3x3eyesa, $bio Sega Saturn game published 24 years ago: 3x3 Eyes - Kyuusei Koushu S [Model T-21301G] (c) 1996 Nihon Create - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58881&o=2 $end $pc98=3x3eyes,3x3eyesa, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 3x3 EYES ~三只眼變成~ (c) 1993 Nihon Create (3x3 Eyes - Sanjiyan Henjou) - TECHNICAL - Floppy disk x12 ! - TRIVIA - Released on February 05, 1993 in Japan. Retail price: 14800 Yen. Based on the manga of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88811&o=2 $end $fmtowns_cd=3x3eyes, $bio Fujitsu FM Towns CD published 27 years ago: サザンアイズ ~三只眼変成~ (c) 1993 Nihon Create. (3x3 Eyes - Sanjiyan Henjou) - TRIVIA - Released on October 06, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110108&o=2 $end $pcecd=3x3eyes, $bio NEC PC-Engine CD published 26 years ago: 3x3EYES ~三只眼燮成~ (c) 1994 NEC Home Electronics, Limited. (3x3 Eyes - Sanjiyan Hensei) - TECHNICAL - Game ID: HECD4010 - TRIVIA - Released on July 08, 1994 in Japan. Retail price: 8800 Yen. - STAFF - Original Work: Yūzō Takada Arrangement: Tōru Miyajima Scenario: Osamu Yamasaki VOICE CAST Kenichi Yamamoto (Main Character): Akira Ishida Pai / Sanjiyan: Megumi Hayashibara Yakumo Fujii: Kōji Tsujitani Sujin: Manami Komori Salles: Kōichi Yamadera Ling Ling: Ai Orikasa Meixing: Miki Itō Yanagisawa: Isshin Chiba Long: Kazuo Oka Elaine: Yūko Kobayashi Casella: Yoshio Kawai Sorcerer Garm: Tomomichi Nishimura STAFF Game Scenario: Hiroyuki Nakashima, Fumitoshi Teramae Continuity: Osamu Uruyama Character Design & Animation Director: Masanori Nishii Key Animation: Michiyo Suzuki, Kunihiro Abe, Osamu Uruyama, Akio Takami, Kōichi Ishihara, Mamoru Sasaki, Masanori Nishii, Kenichi Ohnuki Animation: Ashi Production, Studio Wombat, Studio Egg, J.C Staff, Kuma CG Supervisor: Toshihiko Yamamoto CG Work: WINC Co. Ltd. Program: Junji Kumon, Kenichi Nakamoto Special Advisor: Kazuo Michiyoshi, Takeshi Maeda Music: Virtual East Corporation Sound Production: Arts Pro Sound Effects: Swala Pro VIDEO PRODUCTION STAFF Continuity: Osamu Uruyama, Osamu Yamasaki Art Director: Senri Sagawa Narration: Kōji Tsujitani Music: Virtual East Corporation Package Illustration: Yūzō Takada Director: Fumihiko Matsubara Promotion: Takaaki Itō, Katsurō Uchino, Hideo Kuwabara, Nobuyuki Kondō Special Thanks: Toshiyuki Yonekura, Yūichi Kawashima, Chizuru Ogasawara, Yōko Sugimoto, Yūdai Nishikawa, Fumitoshi Teramae, Kōji Aoki, Yasuo Hisai, Hideaki Kuroda, Nobuhiro Takagaki, Gorō Fukagawa, Hirotada Hashimoto, Naoko Asano Supervisor: Masao Takeuchi Executive Producer: Kiyoaki Yasuda Production Assistant: Takaaki Itō, Katsurō Uchino Production Director: Yūji Itakura Produced by Nihon Create Co. Ltd. Sold by NEC Home Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58098&o=2 $end $snes=3x3eyess, $bio Nintendo Super Famicom cart. published 28 years ago: 3x3 Eyes - Seima Kourinden (c) 1992 Yutaka - TECHNICAL - GAME ID: SHVC-33 - TRIVIA - Released on July 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60999&o=2 $end $info=3x3puzzl,3x3puzzla, $bio Arcade Video game published 22 years ago: 3x3 Puzzle (c) 1998 Ace Enterpise. A compilation of three puzzle games. - TECHNICAL - Main CPU: Motorola 68000 (@10 MHz). Sound Chips: OKI6295 (@1MHz). Screen orientation: Horizontal Screen resolution: 320 x 240 pixels. Refresh rate: 60Hz Palette Colours: 256 - TRIVIA - 3X3 Puzzle was released in May 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49472&o=2 $end $psx=3xtreme, $bio Sony PlayStation disc published 21 years ago: 3Xtreme (c) 1999 989 Studios. Racing game from 989 Studios. As with 2Xtreme, 3Xtreme contains skateboarding, skating, and cycling options to reach the goal before opponent players. Unlike 2Xtreme, however, 3Xtreme's characters are composed of polygons as opposed to sprites. Such a design choice was detrimental to the graphics, however, as the game experienced frequent slowdown when more than one player was on the screen. - TECHNICAL - BARCODE: 711719423126 GAME ID: SCUS-94231 - TRIVIA - 3Xtreme was released on April 21, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Codes in the game allow the player to race as aliens and miniature cars, among other characters. - STAFF - Programmers: Bob Gordon, Paul Rubio Artists: Monica Bennett, Joe Brisbois, Jeff Garstecki, Joel Goodman, Andrea Paulus, Shawn Robles, Ryan Volek, Lynn Van Dall, Homoud Alkouh Game Design: Joe Brisbois, Bob Gordon Additional Programming: Jim Buck Producer: Joe Brisbois Assistant Producer: Greg Batalucco Director, Sports Product Development: Kelly Ryan Vice President of Marketing: Jeffrey Fox Director, Sports Marketing: Craig Ostrander Product Manager: Ed Loonam Director, Creative Services: Howard Liebeskind Director, PR & Promotions: Helene Sheeler PR & Promotions: Kim Bardakian, Shon Damron, Marcelyn Ditter, Christy Favrhow, Marc Franklin, Robin Jeffers, Bob Johnson, Kristina Kirk, Laura Naviaux, Christopher E. Sturr, Christa Wittenberg Creative Services: Bill Langley, Vyn Arnold, Michael Raines, Dustin Duhne Legal & Business Affairs: David Greenspan, Mimi Nguyen, Leslie Chen, Seth J. Steinberg, Sapphira Ng Director, Product Development Service Group: Dwayne Mason Motion Capture Athletes: Andy MacDonald, Mike Lewis, Chris Potts, Chris Mitzlaff Motion Capture Animators: Brian Johnson, Jason Parks, Travis Parks Cinematics: Scott McMahon, Bob Estes, Evan Sampson, Ian Segal Multimedia Artist: Jeffrey D. Vargas Front End Music: '5' and 'Better Luck Next Time', Performed by Ultraspark, Courtesy of Epic Records, By arrangement with Sony Music, New Media Licensing, ℗ 1998 Sony Music Entertainment Inc., Peter Murray (Writer / Composer), Jerry Oliviera (Writer), Neil Godfrey (Writer), Danny Ogden (Writer), Tyler Clark (Writer), Copyright 1998 Polygram International Publishing Inc., On behalf of itself, Richard Wad Music, Cyborg Metal Music, Bald Tread Music, Lodgen Music, Dyler Music, International Rights Securted, All Rights Reserved In Game Midi Music: Chuck Doud Sound Effects: Matt Furniss Documentation and Layout: David Lovalvo QA Manager: Mark Pentek Test Managers: Ritchard Markelz, Mark Pentek Senior Lead Tester: Eddy Cramm Lead Testers: Walter McDowell, Robert Helsel, Asher Luisi, Tim Duzmal Assistant Lead Testers: Ramon Concepcion, Shawn Dobbins Testers: Belinda Aguilar, Justin Anella, Dan Bahman, Ranen Banks, Andrew Benna, Randy Caymo, Peter Chang, Jose Cruz, Trenton Haskins, Charles Hernandez, Charles Heunergardt, Jason Imamura, Christopher Keith, Alex Kulungowski, Christopher Levie, Chad Lowe, Cang Ly, Loe Macalno, Ian McGuiness, Jason Nelson, Conrad Noche, Vince Pangelinan, Armand Pilotin, Joe Raposo, Justin Schultze, Jason Vick, Kyle Zundel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111667&o=2 $end $pico=tanoyouc, $bio Sega Pico game published 26 years ago: 4 5 6 Tanoshii Youchien [Model T-133050] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75618&o=2 $end $cpc_flop=4aces, $bio Amstrad CPC 464 disk. published 33 years ago: 4 Aces (c) 1987 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119407&o=2 $end $cpc_flop=4amtix, $bio Amstrad CPC 464 disk. published 34 years ago: 4 Amtix! Accolades (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119075&o=2 $end $odyssey2=4en1, $bio Phillips Videopac game published 38 years ago: 4 en 1 Ligne (c) 1982 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95548&o=2 $end $cpc_flop=hitpakza,hitpakza01, $bio Amstrad CPC 464 disk. published 34 years ago: 4 en 1 [Model 60230180] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126482&o=2 $end $info=4enraya,4enrayaa, $bio Arcade Video game published 30 years ago: 4 En Raya (c) 1990 IDSA (Ideas y Disenos, Sociedad Anonima). A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. This game is very similar to the popular board game Connect 4. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Spanish as '4 In A Row'. - STAFF - Staff : Luis Gosalbez Carrasco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=16&o=2 $end $info=4in1, $bio Arcade Video game published 39 years ago: 4 Fun in 1 (c) 1981 Armenia, Limited. This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator, discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Developed by Food and Fun Corp. This is a bootleg/hack of 4 games : Galactic Convoy is a version of "War of the Bugs or Monsterous Manouvers in a Mushroom Maze". Scramble Pt 2 is a bootleg of "Scramble". Galaxian Pt 5 is a bootleg of "Galaxian". The Ghost Muncher Pt 3 is a bootleg of "Pac-Man". - SCORING - * Galactic Convoy : Field items : 40, 30, 20 points (in order) Bomb : 900 point Convoy : 100 points per segment Saucer : 600 points Field Crosser : 5,000 points Item Layer : Mystery * Scramble Pt 2 : 10 points per second of flying. Missile on ground : 50 points Missile in air : 80 points UFO : 100 points Fuel Tank : 150 points Mystery Base : 100, 200, or 300 points Main Base : 800 points * Galaxian Pt 5 : Red Ship in formation : 30 Red Ship attacking: 60 Purple Ship in formation : 40 Purple Ship attacking : 80 Blue Ship in formation : 50 Blue Ship attacking : 100 Flagship in formation : 60 points Flagship attacking with no escorts : 150 points Flagship attacking with one escort, flagship killed before escort : 150 points Flagship attacking with one escort, flagship killed after escort : 200 points Flagship attacking with two escorts, flagship killed before BOTH escorts : 300 points Flagship attacking with two escorts, flagship killed AFTER both escorts : 800 points * The Ghost Muncher Pt 3 : Dot : 10 points Power pill (energizer) : 50 points Ghosts : 200, 400, 800, 1600 points Cherry : 100 points. Strawberry : 300 points. Peach : 500 points. Apple : 700 points. Pineapple : 1000 points. Galaxian : 2000 points. Bell : 3000 points. Key : 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17&o=2 $end $a2600=4game1a, $bio 4 Game in One: Ice Hockey + Phantom UFO + Spy Vs. Spy + Cosmic Avenger (c) 198? Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50005&o=2 $end $a2600=4game1, $bio 4 Game in One: Rodeo Champ + Open Sesame! + Bobby is Going Home + Festival (c) 198? Bit Corp. - TECHNICAL - Model P460 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50006&o=2 $end $cpc_cass=4gamepn1, $bio Amstrad CPC cass. published 29 years ago: 4 Game Pack No.1 [Model AT 427] (c) 1991 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64137&o=2 $end $cpc_cass=4gamepn2, $bio Amstrad CPC cass. published 28 years ago: 4 Game Pack No.2 [Model AT 428] (c) 1992 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64138&o=2 $end $cpc_cass=4gamepn3, $bio Amstrad CPC cass. published 28 years ago: 4 Game Pack No.3 [Model AT 429] (c) 1992 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64139&o=2 $end $cpc_cass=4in1hit1, $bio Amstrad CPC cass. published 28 years ago: 4 Games In 1 Pack - Hit Pack 1 (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64140&o=2 $end $cpc_cass=4in1hit2, $bio Amstrad CPC cass. published 28 years ago: 4 Games In 1 Pack - Hit Pack 2 (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64141&o=2 $end $cpc_cass=4in1hit5, $bio Amstrad CPC cass. published 28 years ago: 4 Games In 1 Pack - Hit Pack 5 (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64142&o=2 $end $gba=4racing, $bio Nintendo GBA cart. published 13 years ago: 4 Games on One Game Pak (c) 2007 T-HQ, Incorporated. - TECHNICAL - GAME ID: AGB-BI4E-USA - TRIVIA - Released on September 11, 2007 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69515&o=2 $end $gba=4nickldn, $bio Nintendo GBA cart. published 13 years ago: 4 Games on One Game Pak [Model AGB-BI7E-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69514&o=2 $end $info=mead4in1, $bio Arcade Video game published 44 years ago: 4 in 1 (c) 1976 Meadows Games. Offered four ball-and-paddle games: Flim Flam Tennis (2 or 4 players) Flim Flam Hockey (2 or 4 players) Knockout (1 player) Knockout Doubles (4 players) - STAFF - Designed by : David Main - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4780&o=2 $end $spectrum_cass=4in1,4in1a, $bio Sinclair ZX Spectrum cass. published 34 years ago: 4 in 1 (c) 1986 Hit-Pak. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146550&o=2 $end $a2600=4in1, $bio Atari 2600 cart. published 33 years ago: 4 in 1 (c) 1987 Atari Corporation. 4 in 1 card featuring Canyon Bomber, Home Run, Night Driver and Sky Diver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50003&o=2 $end $megadriv=4in1, $bio 4 in 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56303&o=2 $end $gameboy=4in1_001,4in1_002,4in1_003,4in1_004,4in1_005,4in1_006,4in1_007,4in1_008,4in1_009, $bio 4 in 1 (c) 19?? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65517&o=2 $end $info=4in1a,4in1b, $bio Arcade Video game published 16 years ago: 4 in 1 (c) 2004 Unknown. Bootleg release. The games found in this release were made by several different companies, mostly from Japan. - TECHNICAL - Main CPU : PXA255 (@ 200 Mhz) Audio: 2x DMA-driven DAC. Screen orientation : Vertical Video resolution : 296 x 480 pixels Screen refresh : 60Hz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49638&o=2 $end $gbcolor=mc_sac01,mc_sac02,mc_sac07, $bio 4 in 1 (c) 200? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95185&o=2 $end $gbcolor=mc_sac05, $bio 4 in 1 + 8 in 1 + 16 in 1 (c) 200? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259491&o=2 $end $nes=mc_4da, $bio 4 in 1 - Digital Adventure (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259224&o=2 $end $nes=mc_4ck1,mc_4ck1a, $bio Nintendo Famicom cart. published 27 years ago: 4 in 1 1993 [Model CK-001] (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259225&o=2 $end $nes=mc_4bs83, $bio 4 in 1 Benshieng [Model BS-7083] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229723&o=2 $end $nes=mc_4bs90, $bio 4 in 1 Benshieng [Model BS-7090] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229724&o=2 $end $nes=mc_4bs92, $bio 4 in 1 Benshieng [Model BS-7092] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229725&o=2 $end $odyssey2=4in1, $bio Phillips Videopac game published 38 years ago: 4 in 1 Row (c) 1982 Philips Corp. - TECHNICAL - Game ID: 40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95549&o=2 $end $pcecd=4in1, $bio NEC TurboGrafx-CD published 28 years ago: 4 in 1 Super CD (c) 1992 Turbo Technologies, Inc. - TECHNICAL - BARCODE: 092218001696 GAME ID: TGXCD1033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58479&o=2 $end $gameking=mc_4v10, $bio 4 in 1 Vol. 10 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129969&o=2 $end $gameking=mc_4v11, $bio 4 in 1 Vol. 11 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129970&o=2 $end $gameking=mc_4v12, $bio 4 in 1 Vol. 12 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129971&o=2 $end $gameking=mc_4v13, $bio 4 in 1 Vol. 13 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129972&o=2 $end $gameking=mc_4v08, $bio 4 in 1 Vol. 8 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129973&o=2 $end $gameking=mc_4v09, $bio 4 in 1 Vol. 9 (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129974&o=2 $end $nes=mc_4bs88, $bio 4 in 1 [Model BS-8088] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229719&o=2 $end $nes=mc_4f008, $bio 4 in 1 [Model FK-8008] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229720&o=2 $end $nes=mc_4f050, $bio 4 in 1 [Model FK-8050] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229721&o=2 $end $nes=mc_4fk21, $bio 4 in 1 [Model FK23C8021] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229704&o=2 $end $nes=mc_4fk26, $bio 4 in 1 [Model FK23C8026] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229705&o=2 $end $nes=mc_4fk33, $bio 4 in 1 [Model FK23C8033] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229706&o=2 $end $nes=mc_4fk43, $bio 4 in 1 [Model FK23C8043] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229707&o=2 $end $nes=mc_4fk45, $bio 4 in 1 [Model FK23C8045] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229708&o=2 $end $nes=mc_4fk52, $bio 4 in 1 [Model FK23C8052] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229709&o=2 $end $nes=mc_4fk56, $bio 4 in 1 [Model FK23C8056] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229710&o=2 $end $nes=mc_4fk78, $bio 4 in 1 [Model FK23C8078] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229711&o=2 $end $nes=mc_4fk79, $bio 4 in 1 [Model FK23C8079] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229712&o=2 $end $nes=mc_4f244, $bio 4 in 1 [Model FK23C8244] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229713&o=2 $end $nes=mc_4jy66, $bio 4 in 1 [Model JY-066] (c) 199? JY Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229726&o=2 $end $nes=mc_4k33, $bio 4 in 1 [Model K4033] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259226&o=2 $end $nes=mc_4k303, $bio 4 in 1 [Model K4303] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259227&o=2 $end $nes=mc_4k899, $bio 4 in 1 [Model KG-899A] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259228&o=2 $end $nes=mc_4kt34, $bio 4 in 1 [Model KT-3445AB] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229722&o=2 $end $nes=mc_4o411, $bio 4 in 1 [Model OK-411] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259229&o=2 $end $nes=mc_4vt87, $bio 4 in 1 [Model VT087] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259230&o=2 $end $nes=mc_4vt89, $bio 4 in 1 [Model VT089] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259231&o=2 $end $nes=mc_4y441, $bio 4 in 1 [Model YH441] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259232&o=2 $end $nes=mc_4y481, $bio 4 in 1 [Model YH481] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259233&o=2 $end $gameking=mc_4v01, $bio 4 in 1: AirWar + DeadShot + Challenge + Speedboat (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129956&o=2 $end $gameking=mc_4v02, $bio 4 in 1: Chaser + Blaster + StarWars + Nagual (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129958&o=2 $end $gameking=mc_4v14, $bio 4 in 1: CS-I + Soldier + Sea War + Thunderbird (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129957&o=2 $end $gameking=mc_4v03, $bio 4 in 1: DraculaZone + Hero + PocketTank + StarChazi (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129959&o=2 $end $gameking=mc_4v15, $bio 4 in 1: Elfin + Chariot + Searcher + Peace Havass (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129960&o=2 $end $gameking=mc_4v04, $bio 4 in 1: Farer + Sortie + PhantomFighter + Seabedwar (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129961&o=2 $end $gameboy=4in1fun2, $bio Nintendo Game Boy Cart. published 27 years ago: 4 in 1: Funpak Vol. II (c) 1993 Interplay GO FOURTH AND MULTIPLAY! Now get four times the fun from your Gameboy system with 4-in-1 Fun Pak Vol. II. If you like Yahtzee, you’ll love Yacht. Cut the cards for hours of fun with Solitaire. Peg your spot in the winner’s circle with Cribbage. Or Build on your skills with Dominoes. You can take these all-time favorite games with you anywhere, anytime. It's like having cards, dice, and dominoes in the palm of your hand. So come on--get ready to shake, shuffle and roll your way to hours of fun! - TECHNICAL - Model DMG-F9-USA - TRIVIA - Released in August 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65521&o=2 $end $gameboy=4in1fun, $bio Nintendo Game Boy Cart. published 28 years ago: 4 in 1: Funpak (c) 1992 Interplay. Now you can have four of the most popular board games of all time for your GAME BOY... all together in one fun filled package! Sargon Chess... Checkers... Backgammon... Reversi... any time, any place. Interplay's 4-in-1 FunPak is the perfect opponent, at home or on the road. All four games can be played solo, face to face, or via GAME BOY's GAME LINK. So, Whenever you're looking for tough competition, just turn on your GAME BOY and take your best shot. - TECHNICAL - Model DMG-F4-USA - TRIVIA - Released on September 01, 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65518&o=2 $end $gameboy=4in1funj, $bio Nintendo Game Boy Cart. published 28 years ago: 4 in 1: Funpak (c) 1992 Imagineer Company, Limited. - TECHNICAL - [Model DMG-F4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65520&o=2 $end $gameking=mc_4v16, $bio 4 in 1: Manhunt + Bobby + Tantivy + Racing Car (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129962&o=2 $end $gameking=mc_4v17, $bio 4 in 1: Nagual + Revenger + Terminator + Black Jack (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129963&o=2 $end $gameking=mc_4v18, $bio 4 in 1: Nobody + Bad Boy + Air Wrestle + MotherLove (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129964&o=2 $end $gameking=mc_4v05, $bio 4 in 1: SeaGuard + Whirlybird + Spectask + Captain (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129965&o=2 $end $gameking=mc_4v06, $bio 4 in 1: ThreeBattles + Lightswort + MetalDefor IV (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129966&o=2 $end $gameking=mc_4v07, $bio 4 in 1: Trojan Legend + HappyBall + Supermotor + Lanneret (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129967&o=2 $end $gameking=mc_4v19, $bio 4 in 1: Warrior + Cleverhawk + Valiant + MetalDeform (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129968&o=2 $end $spectrum_cass=4mostact,4mostact_b, $bio 4 Most Action (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226404&o=2 $end $cpc_cass=4mostact, $bio Amstrad CPC cass. published 49 years ago: 4 Most Action (c) 1971 Alternative Soft., Ltd. - TECHNICAL - Model AS015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100213&o=2 $end $spectrum_cass=4mostadv, $bio 4 Most Adventures (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226405&o=2 $end $spectrum_cass=4mostair, $bio 4 Most Airpower (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226406&o=2 $end $spectrum_cass=4mostbal, $bio 4 Most Balls, Boots & Brains (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226407&o=2 $end $spectrum_cass=4mostbig, $bio 4 Most Big Hits (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226408&o=2 $end $spectrum_cass=4mostcut, $bio 4 Most Cute (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226409&o=2 $end $spectrum_cass=4mostfig, $bio 4 Most Fight & Fright (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226410&o=2 $end $spectrum_cass=4mostfun, $bio 4 Most Fun (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226411&o=2 $end $spectrum_cass=4mosthor, $bio 4 Most Horrors (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226412&o=2 $end $c64_cass=4meghero, $bio Commodore C64 cass. published 29 years ago: 4 Most Megaheroes (c) 1991 Alternative Soft., Ltd. 4 games in one cassette. - TECHNICAL - GAME ID: AS052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4916&o=2 $end $spectrum_cass=4mostmeg, $bio 4 Most Megaheros (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226413&o=2 $end $spectrum_cass=4mostspe, $bio 4 Most Speedstunts (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226414&o=2 $end $spectrum_cass=4mostspo, $bio 4 Most Sport (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226415&o=2 $end $spectrum_cass=4mostsup, $bio 4 Most Super Sports (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226416&o=2 $end $spectrum_cass=4mostthr, $bio 4 Most Thrillers (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226417&o=2 $end $spectrum_cass=4mosttop, $bio 4 Most Toppers (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226418&o=2 $end $spectrum_cass=4mostwar, $bio 4 Most War Zone (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226419&o=2 $end $spectrum_cass=4mostwor, $bio 4 Most World Sport (c) 199? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226420&o=2 $end $info=pepk1020, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PK1020] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228698&o=2 $end $info=pepk1030, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PK1030] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228699&o=2 $end $info=pepp0158a,pepp0158b,pepp0158c,pepp0158d, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0158] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228700&o=2 $end $info=pepp0195, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0195] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228701&o=2 $end $info=pepp0203b,pepp0203c,pepp0203d,pepp0203e, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0203] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228702&o=2 $end $info=pepp0218, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0218] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228703&o=2 $end $info=pepp0265a,pepp0265b,pepp0265c, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0265] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228704&o=2 $end $info=pepp0401, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0401] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228705&o=2 $end $info=pepp0410a, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0410] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228706&o=2 $end $info=pepp0467, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0467] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228707&o=2 $end $info=pepp0764, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker [Model PP0764] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228708&o=2 $end $info=pex0203p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000203P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228709&o=2 $end $info=pex0265p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000265P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228710&o=2 $end $info=pex0403p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000403P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228711&o=2 $end $info=pex0581p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000581P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228712&o=2 $end $info=pex0763p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000763P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228713&o=2 $end $info=pex0764p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X000764P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228714&o=2 $end $info=pex2111p, $bio Slot Machine published 33 years ago: 4 of a Kind Bonus Poker (c) 1987 IGT [International Game Technologies] - TECHNICAL - GAME ID: X002111P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93958&o=2 $end $info=pex2241p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X002241P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228715&o=2 $end $info=pex2386p, $bio Slot Machine published 25 years ago: 4 of a Kind Bonus Poker [Model X002386P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228716&o=2 $end $sms=4pak, $bio Sega Master System cart. published 25 years ago: 4 PAK All Action (c) 1995 HES [Home Entertainment Suppliers]. Unlicensed compilation featuring four games: 1. Power Block 2. Adventure Kid 3. Twin House 4. Cave Dude - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55911&o=2 $end $info=sc4ivply, $bio 4 Play (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1227] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42658&o=2 $end $info=bowler, $bio Arcade Video game published 42 years ago: 4 Player Bowling Alley (c) 1978 Midway. An old black and white bowling game for up to 4 players. - TECHNICAL - Upright cabinet Midway Model No. 730 Cabinet dimensions : 72.5inch high x 28.5inch deep x 38.5inch wide Main CPU : Intel 8080 (@ 1.9968 Mhz) Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 280 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 4 Control : trackball Buttons : 2 - TRIVIA - 4 Player Bowling Alley was released in April 1979. Also released as a Cocktail Table model: "4 Player Bowling Alley [Cocktail Table model]". One of Midway's myriad bowling games, this was the first that featured the popular 'Flash' variation with its timing-based scoring scheme. To support this, an external display was used to highlight the appropriate section of the score scheme. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18&o=2 $end $cpc_flop=d_4sampl, $bio 4 Sampled Songs (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124784&o=2 $end $specpls3_flop=4soccerssp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: 4 Soccer Simulators (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230246&o=2 $end $cpc_cass=4socsim, $bio Amstrad CPC cass. published 31 years ago: 4 Soccer Simulators (c) 1989 Codemasters Software 4 soccer games in 1! 11 A Side Soccer, Indoor Soccer, Street Soccer and Soccer Skills. - STAFF - Designed by: Peter Williamson, Mark Baldock, David Darling, Richard Darling Programmed by: Peter Williamson Music by: David Whittaker Animations by: Sean Conran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64143&o=2 $end $cpc_flop=4soccers,4soccersb,4soccersa,4soccers_c1,4soccers_c2,4soccers_c2a,4soccers_c3, $bio Amstrad CPC 464 disk. published 31 years ago: 4 Soccer Simulators [Model 215] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118992&o=2 $end $spectrum_cass=4socr,4socra, $bio Sinclair ZX Spectrum cass. published 32 years ago: 4 Soccer Simulators (c) 1988 Codemasters Soft. Co., Ltd., The. - TECHNICAL - GAME ID: 2217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226666&o=2 $end $cpc_flop=4in1ger, $bio Amstrad CPC 464 disk. published 35 years ago: 4 Spiele 1 Diskette (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120462&o=2 $end $to_flop=4stars, $bio Thomson TO disk. published 32 years ago: 4 Stars (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107538&o=2 $end $cpc_flop=4_dinam, $bio Amstrad CPC 464 disk. published 34 years ago: 4 Super 4 Dinamic (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118835&o=2 $end $specpls3_flop=4topgame, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 4 Top Games: Pulsator + Slaine (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148164&o=2 $end $dc=4wte, $bio Sega Dreamcast GD published 20 years ago: 4 Wheel Thunder (c) 2000 Midway Home Ent. - TECHNICAL - GAME ID: T-9706D-61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135162&o=2 $end $dc=4wt, $bio Sega Dreamcast GD published 20 years ago: 4 Wheel Thunder (c) 2000 Midway Games, Inc. - TECHNICAL - GAME ID: T-9708N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135161&o=2 $end $info=comg230, $bio Arcade Video game published 36 years ago: 4-Card Bingo (c) 1984 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26813&o=2 $end $info=4dwarrio, $bio Arcade Video game published 35 years ago: 4-D Warriors (c) 1985 Sega. A strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds... - TECHNICAL - Game ID : 834-5918 Runs on the Sega "System 1" hardware. Players: 2 Control: 4-way joystick Buttons: 2 - TRIVIA - 4-D Warriors was released in December 1985 in Japan. Two early/unused versions of the 100 points sprite are in the background graphics ROM. ROUTINE NAMES: Some of the blocks of programming code are labeled for easy reference by the game's coders. Here is the list: (Address - Name) 1610 - EXCMOD 36F8 - INITENE 3BB7 - SUBENE 3CE9 - EAPCO 4028 - ENEMOVO 449C - ENEMOV1 4872 - ENEMOV2 4A4C - MENE17 4C2C - ENEMOV3 4CAD - BOSS 4E4E - MENE24 4EC4 - ENEMOV4 5193 - ENEMOV5 52AC - ENEMOV6 575A - ENEBEM 5BEF - LEADER 6675 - MAINENE 6785 - ENECOLO 679E - ENECOL1 6A32 - BAKREV 6A94 - BAK12 6B47 - ENEPLY 6B73 - XYSCL 6F5F - BEAM 7168 - PRAZMA 73E1 - TIMER 74D6 - HAGE 803A - EAT 8558 - GASS 872E - MONO 9468 - KAGAMI 980F - HASI 9ACA - TITLE - STAFF - Developed by Coreland. Published by SEGA. Staff : Rabinia H, Miyao, Sanpei, T. Iga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19&o=2 $end $info=sms4in1, $bio Arcade Video game published 36 years ago: 4-in-1 (c) 1984 SMS Mfg. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126225&o=2 $end $gamate=4in1, $bio Gamate cart. published 29 years ago: 4-in-1 [Model C1401] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105859&o=2 $end $tutor=4ninmj,4ninmja, $bio Tomy Pyuuta cart. published 36 years ago: 4-nin Mahjan [Model 021E] (c) 1984 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101341&o=2 $end $snes=4ninshog, $bio Nintendo Super Famicom cart. published 25 years ago: 4-nin Shougi (c) 1995 Planning Office WADA - TECHNICAL - GAME ID: SHVC-AYSJ - TRIVIA - Released on July 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61000&o=2 $end $nes=4numh, $bio Nintendo Famicom cart. published 33 years ago: 4-nin Uchi Mahjong (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69211&o=2 $end $nes=4num,4num1, $bio Nintendo Famicom cart. published 36 years ago: 4人打ち麻雀 (c) 1984 Nintendo. (4-nin Uchi Mahjong) Mahjong video game up to four players. - TECHNICAL - Cartridge ID: HVC-FJ - TRIVIA - 4-nin Uchi Mahjong was released on November 02, 1984 in Japan. It was the second Mahjong game released on the Famicom. It was the first game for the Famicom ever developed by Hudson Soft. The title of this game translates from Japanese as 'Four-Player Strike Mahjong'. 4-nin Uchi Mahjong was the eighth best selling Famicom game released during 1983 and 1984, selling approximately 1,450,000 copies in its lifetime. It was presented as an improvement over Nintendo's original Mahjong game, since it allowed for up to four human players to compete at one time, which is more like a traditional game of mahjong. - STAFF - Developed by Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53795&o=2 $end $info=abl4play, $bio 4-Player System - 10 in 1 (c) 200? Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240379&o=2 $end $ibm5150=4ptgraph, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: 4-POINT Graphics (c) 1984 IMSI [International Microcomputer Software, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132357&o=2 $end $intv=4tris, $bio Mattel Intellivision game published 20 years ago: 4-Tris (c) 2000 IntelligentVision - TECHNICAL - Game ID: 9111 - TIPS AND TRICKS - * Hidden message: If you press 6+9 and press RESET, you’ll get a message from Joseph Zbiciak. * Hidden game: press RIGHT on the Left controller, and 5 on the right controller and press RESET, you'll get PONG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60847&o=2 $end $snes_bspack=47tora2,47tora2h, $bio 4/7 Game Tora no Chou Ooana 2 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126138&o=2 $end $apple2_flop_misc=4080trkd, $bio Apple II disk. published 40 years ago: 40 and 80 Track DOS (c) 1980 Sympathetic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107031&o=2 $end $apfimag_cass=40tkinit, $bio APF Imagination cass. published 37 years ago: 40 Track Initialization Program (c) 1983 Hex-Mart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135749&o=2 $end $n64=40winks, $bio Nintendo 64 cart. published 21 years ago: 40 Winks (c) 1999 Unknown. Cancelled prototype. The game was released on the Sony PlayStation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57562&o=2 $end $psx=40winks, $bio Sony PlayStation disc published 21 years ago: 40 Winks (c) 1999 GT Interactive - TECHNICAL - GAME ID: SLUS-00874 - TRIVIA - 40 Winks was released on November 14, 1999 in the USA. - STAFF - GT Interactive (U.S. staff only) QA Manager: Steve Knopf Test Lead: James Dunn Senior Tester: Jeff Oviatt Testers: Darin Cottle, Aaron Harris, Brandon Montrone, Jon Marquette, Scott Donaldson, Joe Orr, Doug Price, David Sanchez, Adam Harris Director of Marketing: Tony Kee Product Managers: Randy Severin, Alan Di Mattia Manager Strategic Relations: Heidi Wallman Art / Trafficking Manager: Liz Fierro Creative Director: Vic Merritt Senior Graphic Designer: Michael Marrs (Mad Mike) Graphic Artist: Troy Finamore Localization: Mark R. Carter CD Replication: Patrick Struhs Documentation Manager: Peter Witcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110940&o=2 $end $info=40love,40lovej, $bio Arcade Video game published 36 years ago: 40-0 - Forty-Love (c) 1984 Taito. A tennis game from Taito. - TECHNICAL - Runs on Taito's "40-0" hardware. This is a four board system - Main, Video, ROM, and Sound boards. Main Board Number : J1100004A / K1100010A Sound Board Number : J1100005A / K1100011A Video Board Number : J1100008A / K1100025A ROM Board Number : J9100005A / K9100008A Prom Stickers : A30 Main Board : NEC D780C-1 (Z80) (@ 4 Mhz) Motorola M68705P5S (@ 3.072 Mhz) Mitsubishi M5517P SRAM chip Fujitsu MB14241 ??? chip Fujitsu MB81416-10 DRAM chips TD62003P (lamps/LEDs driver) xtal (@ 8MHz) (3x) 8-way DSW Sound Board : NEC D780C-1 (Z80) (@ 4 Mhz) Mitsubishi M5517P SRAM chip Yamaha YM2149 OKI M5232 Fujitsu MB3731 Audio amp xtal (@ 8MHz) Video Board : (4x) AMD AM93422 RAM chips (2x) Mitsubishi M5517P SRAM chips (6 x) Mitsubishi M53357P (=LS157) xtal (@ 18.432MHz) Screen Orientation: Horizontal Screen Resolution: 256 x 224 pixels. Refresh rate: 60Hz Palette colours: 256 Players: 2 Control: 4-way joystick Buttons: 4 - TRIVIA - Even if titlescreen says 1984, Forty-Love was released in January 1985 in Japan. A HiLo All-08A was used to program the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20&o=2 $end $nes=mc_400a, $bio 400 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114005&o=2 $end $nes=mc_400, $bio 400-in-1 (c) 199? Unknown. A 400-in-1 Famicom pirate game that contains in reality 12 games with different starting positions for Games N°30 to 400. - TRIVIA - The graphics and music on the menu are original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95261&o=2 $end $a800=salt100,salt204,salt205, $bio Atari 800 cart. published 41 years ago: 400/800 SALT Diagnostic Cartridge (c) 1979 Atari, Inc. - TECHNICAL - Model TE15644 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82755&o=2 $end $c64_cart=4040fast, $bio Commodore C64 cart. published 30 years ago: 4040 + Fast Hack'Em (c) 1990 Basement Boys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240877&o=2 $end $cpc_flop=d_4096cl, $bio Amstrad CPC 464 disk. published 19 years ago: 4096 Colors Demo (c) 2001 Thacker [Kevin Thacker] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120463&o=2 $end $info=1942h, $bio 42 (c) 198? Two-Bits Score. Pirate version of Capcom's 1942. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50900&o=2 $end $info=fic4386vchd, $bio 4386-VC-HD (c) 199? First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235615&o=2 $end $info=fic4386vcv, $bio 4386-VC-V (c) 199? First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235616&o=2 $end $nes=mc_45,mc_45a, $bio Nintendo Famicom cart. published 22 years ago: 45 in 1 (c) 1998 JY Co. Pirate multicart featuring: 01. Super Mario World 02. Super Mario 03. Aladdin III 04. Goal II 05. Soccer 06. Tetris 2 07. Metro Cross 08. Ninja II 09. Ninja III 10. BB Car 11. Elevator Action 12. Flappy 13. King of the Ghost 14. Nineteen Forty Two 15. Seicross 16. Bwings 17. Gyrodine 18. Sqoon 19. Twin Bee 20. Xevious 21. City Connection 22. Mach Rider 23. Magmax 24. Route Sixteen 25. Pro Wrestling 26. Sonson 27. Spartanx 28. Spelunker 29. Bomber Man 30. Wrecking Crew 31. Arkanoid 32. Ms. Pacmen 33. Pacland 34. Front Line 35. Challenger 36. Penguins Wars 37. Galg 38. Geimos 39. Star Juster 40. Thexde II 41. Volguard II 42. Popeye II 43. Bugger Man 44. Visionary Mario 45. Pacland New Keypad - TECHNICAL - Game ID: JY-120A There is a DIP switch in the cart which can expand the list of games to 90, but the extra 45 games listed are just repeats. - TRIVIA - This multicart is somewhat notable for containing the only known complete version of the Super Mario World. The music on the menu is from Adventure Island. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95414&o=2 $end $nes=mc_46d38, $bio 46 in 1 [Model D1038] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259234&o=2 $end $snes=46okunen, $bio Nintendo Super Famicom cart. published 28 years ago: 46億年物語 はるかなるエデンへ (c) 1992 Enix, Limited. (46 Okunen Monogatari - Harukanaru Eden e) 46 Okunen Monogatari is a side-scrolling action/RPG by Almanic Corporation and published by Enix. The goal of the game is to ensure that the primitive animals on Earth evolve and thrive. Each one of the various stages gives the player an evolutionary challenge to fulfill. The player's journey starts in the sea as a simple fish and his first task is to defeat the sharks before moving onto land. There, he soon prevents the sleek insects to take over the reptiles and the same reptiles to take over the mammals. The player's avatar, with the help of the beautiful Gaia (The Earth spirit), evolves into different creatures and eventually reaches the ultimate human form in the Age of Eden. Each incarnated creature wins evolutionary points (AP) by eating other life forms. The precious earned points can then be used to modify parts of the creature's body such as jaws, horns, neck, body, hands, feet, tails and so forth. Magic crystals can also be collected along the way to accelerate the evolution process. The game is first presented as an overhead view of the surrounding world and once a stage is selected, the whole gameplay turns into a traditional side view action game. Other animals are scattered along the way and either give the player information, short missions or, in most cases, simply try to eat him. The game is non-linear and it is up to the player to evolve an aggressive or more defensive creature. These choices are at the core of the gameplay and the game branches out depending on the player's actions. Interestingly, a collection of creatures can be stored on the game's cartridge. - TECHNICAL - Game ID: SHVC-46 - TRIVIA - 46 Okunen Monogatari was released on December 21, 1992 in Japan. Retail price: 9600 Yen. The title of this game translates from Japanese as "4.6 Billion Year Story To Distant Eden". Export releases: [US] "E.V.O. - Search for Eden [Model SNS-46-USA]" - TIPS AND TRICKS - Human body ---------- After becoming a mammal, evolve the cat jaws and rabbit body. Then, select the Ramopithecus body. It will become human after two more evolutions. Mermaid body ------------ Accumulate 10,000 evolution points by the final ocean stage of Chapter 5. Select Hand and Feet when evolving your character, then select the Try To Evolve option. Continue to evolve three times to become a Mermaid. Easy HP ------- Even the smallest evolution will max out your HP. Shortening/lengthening your neck or changing the size of your body when low on HP will enable you to defeat every Boss easily. If you evolve a part of your body, your HP resets to its maximum. A good thing to evolve is a horn or something cheap. You will also get more EVO points after killing the Boss. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61001&o=2 $end $pc98=46okunen, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 46億年物語 ~THE進化論~ (c) 1990 Enix, Ltd. (46 Okunen Monogatari - The Shinkaron) - TECHNICAL - GAME ID: E-G249 BARCODE: 4988601002493 MEDIA: Floppy disk x5 - TRIVIA - Released on May 26, 1990 in Japan. Retail price: 9200 Yen. - PORTS - * CONSOLES: Modified and rereleased for the Super Famicom in 1992 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88812&o=2 $end $cpc_cass=464nraid, $bio Amstrad CPC cass. published 36 years ago: 464 Night Raider (c) 1984 Daniel Winter. Type-in software originally published in a 1984 magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117212&o=2 $end $info=48in1,48in1a,48in1b, $bio Arcade Video game published 16 years ago: 48 in 1 (c) 2004 Unknown. Bootleg release. The games found in this release were made by several different companies, mostly from Japan. It includes the following games : 1. "Ms. Pac-Man" 2. "Galaga" 3. "Frogger" 4. "Donkey Kong" 5. "Donkey Kong Jr." 6. "Donkey Kong 3" 7. "Galaxian" 8. "Dig Dug" 9. "Crush Roller" 10. "Mr. Do!" 11. "Space Invaders" 12. "Pac-Man" 13. "Galaga 3" 14. "Gyruss" 15. "Tank Battalion" 16. "1942" 17. "Lady Bug" 18. "Burger Time" 19. "Mappy" 20. "Centipede" 21. "Millipede" 22. "Jr. Pac-Man" 23. "Pengo" 24. "Phoenix" 25. "Time Pilot" 26. "Super Cobra" 27. "Hustler" 28. "Space Panic" 29. "Super Breakout" 30. "New Rally-X" 31. "Arkanoid" 32. "Qix" 33. "Juno First" 34. "Xevious" 35. "Mr. Do's Castle" 36. "Moon Cresta" 37. "Pinball Action" 38. "Scramble" 39. "Super Pac-Man" 40. "Bomb Jack" 41. "Shao Lin's Road" 42. "King & Balloon" 43. "1943 - The Battle of Midway" 44. "Van-Van Car" 45. "Pac-Man Plus" 46. "Dig Dug II" 47. "Amidar" 48. "Zaxxon" - TECHNICAL - Main CPU : PXA255 (@ 200 Mhz) Audio: 2x DMA-driven DAC. Screen orientation : Vertical Video resolution : 296 x 480 pixels Screen refresh : 60Hz - UPDATES - VER 3.02 VER 3.09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29828&o=2 $end $pc98=48nights, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 48 Night Stry - 48夜物語 (c) 1992 Silky's. (48 Night Story - 48 Yoru Monogatari) - TECHNICAL - MEDIA: Floppy Disk x4 - TRIVIA - Released on August 21, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88813&o=2 $end $info=abae4, $bio 486 EISA-AE4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235609&o=2 $end $info=fic486kvd, $bio 486 KVD (c) 199? First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235617&o=2 $end $info=alim1489, $bio 486 motherboard using the ALi 1487/1489 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235604&o=2 $end $info=op82c392, $bio 486 motherboard using the OPTi OPTi 82C392, 82C493 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235605&o=2 $end $info=sis85c471, $bio 486 motherboard using the SiS 85C471/85C407 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235606&o=2 $end $info=um8498f, $bio 486 motherboard using the UMC UM8498F, UM8496F chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235607&o=2 $end $info=um8886, $bio 486 motherboard using the UMC UM8886/UM8881 chipset (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235608&o=2 $end $info=486ccv, $bio 486-CCV (c) 199? DFI [Diamond Flower, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240474&o=2 $end $info=ficgiovt2, $bio Motherboard published 26 years ago: 486-GIO-VT2 (c) 1994 First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235618&o=2 $end $info=ficpio2, $bio Motherboard published 25 years ago: 486-PIO-2 (c) 1995 First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235619&o=2 $end $info=ficvipio, $bio Motherboard published 26 years ago: 486-VIP-IO (c) 1994 First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235620&o=2 $end $info=ficvipio2, $bio 486-VIP-IO2 (c) 199? First International Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235621&o=2 $end $mpz80=cpm22e, $bio 48K CP/M v2.2 CBIOS E (c) 19?? Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237189&o=2 $end $spectrum_cass=ambillb, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.10: American Billiards (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145704&o=2 $end $spectrum_cass=eltragam,eltragam_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.1: El Tragamanzanas (c) 1985 Monser. The game consists of corner the greater amount of jam and apples. You have to try not to burst from so much corner or let the rat get fat, catching as much food as possible. You have 3 pills that are useful when you get too fat. Your score is reflects on the screen in the blue marker and the record in the red marker. - SCORING - Each apple that you eat is worth 1 point, and each Jam drop is worth 2 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145695&o=2 $end $spectrum_cass=48kissue, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.2: Panzer 3D (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145696&o=2 $end $spectrum_cass=maziacsm, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.3: Maziacs (c) 1985 Monser. Your mission is to look for the treasure, but to get to it you will have to cross the labyrinth, showing the way the prisoners in the corridors. The Maziacs are in charge of protecting the treasure, so you must fight and kill the Maziacs if you want to get away with this great adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145697&o=2 $end $spectrum_cass=48kissue_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.4: Challenger (c) 1985 Monser. The enemy have built a large military base on the moon, threatening their missiles and spying with their radars to the free world. The mission is to destroy the missiles and radars at all costs and you need a pilot with experience and cold blood to carry out such a difficult mission. Are you able to face it? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145698&o=2 $end $spectrum_cass=48kissue_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.7: Especial Comecocos (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145701&o=2 $end $spectrum_cass=48kissue_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: 48K N.8: Pistolero (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145702&o=2 $end $ti99_cart=4ados, $bio 4A DOS (c) 19?? Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84491&o=2 $end $ti99_cart=4aflyer, $bio TI-99-4A soft. published 34 years ago: 4A Flyer (c) 1986 Triton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84492&o=2 $end $ibm5150=4dboxing, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: 4D Boxing (c) 1991 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132554&o=2 $end $fmtowns_cd=4dboxing, $bio Fujitsu FM Towns CD published 28 years ago: 4D Boxing (c) 1992 Electronic Arts Victor, Inc. - TECHNICAL - GAME ID: EFT-7001 - TRIVIA - Released in December 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110109&o=2 $end $pc98=4dboxing, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 4D Boxing (c) 1993 Electronic Arts Victor. - TECHNICAL - GAME ID: ENP-5001 BARCODE: 4938833000064 FD: Floppy Disk x2 - TRIVIA - Released on January 14, 1993 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88814&o=2 $end $pc98=4ddrivin,4ddrivina, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 4D Driving (c) 1993 Electronic Arts Victor. - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on March 05, 1993 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88815&o=2 $end $fmtowns_cd=4ddrivin, $bio Fujitsu FM Towns CD published 27 years ago: 4D Driving (c) 1993 Electronic Arts Victor, Inc. - TECHNICAL - GAME ID: EFT-7002 - TRIVIA - Released in March 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110110&o=2 $end $amigaocs_flop=4dboxing, $bio Commodore Amiga 500 disk. published 29 years ago: 4D Sports Boxing (c) 1991 Mindscape, Incorporated. - TIPS AND TRICKS - * FIGHTING HINTS (from the official manual): 4D Sports boxing is designed as an intelligent piece of software that does not require a detailed knowledge of the workings in the game in order to enjoy it thoroughly. The fighting action has a great deal of intelligence built into it and you will find yourself making natural boxing moves - you will learn your opponents strengths and weaknesses and begin to build strategy and flow into the fight - just like a real champ. However, to help all you would-be champs out there, here are a few hints and tips: 1. Use a combination of fighting moves, rather than just one punch repeatedly. 2. Learn to use your guard correctly during the fight - whatever happens, never let your guard down totally. Remember also that as you get more tired, the harder it is to keep your guard up. 3. Keep moving around the ring. Use all the space available and try and trap your opponent into a corner or against the ropes. 4. You will see from his actions when your opponent is getting close to dropping. Wait for your opportunity and then make the most of it - you may never get a second chance and you will have thrown the fight. 5. Use the camera angles and video replay system to your advantage: if you want to see exactly why you got floored during the round then examine the replay in slow motion and work out your mistake properly. If you can't see the action clearly then choose a new camera angle or make use of the point of view cameras - they all help you win. - STAFF - Created by: Distinctive Software (Vancouver, Canada) Original Concept: Don Matrick, Stan Chow with Thanks to: Chris Gray Design and Programming: Jay MacDonald, Chris Taylor, Rick Friesen Graphics and Animation: Gerard De Souza Sound and Music: Michael J Sokyrka, Kris Hatelid, Brian Plank Produced by: Phil Harrison (Mindscape), Brad Gour (DSI) Quality Assurance by: Software Toolworks Directed by: Jacob Smith (Software Toolworks), Ivan Allen (DSI), Steve Friesen (DSI) Boxing Consultants: Paul Savage Manual and Documentation: Phil Harrison Special Thanks to: Geoff Heath: Gary Carlston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73339&o=2 $end $ibm5150=4dsboxin,4dsboxina, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: 4D Sports Boxing (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132536&o=2 $end $amigaocs_flop=4ddrivin, $bio Commodore Amiga 500 disk. published 28 years ago: 4D Sports Driving (c) 1992 Mindscape, Incorporated. Welcome to the proving ground. This is the place where you can really feel the difference between good cars and the world's finest cars; where 55 isn't the limit, it's just getting started; where every driver wants a cherry, and lemons don't even get to play. And it's no place for a driver who's too timid to get it up to 100 MPH on the loop, afraid to take the pipe upside-down, or scared of a little friendly competition. The Stunts proving ground has two features that make it like no other in the world. It can be built almost any way you want it. And each track can be filled with fun, exciting and destructive stunts that can smash your car to pieces in a matter of seconds. So if you want to take a car around the track, you have to have the guts to get up to speed and the restraint to keep from going over the edge. Don't forget to buckle up. - TECHNICAL - COMMAND SUMMARY (from the official manual): - TO DRIVE -- KEYBOARD --- LEFT ARROW: TURN LEFT --- RIGHT ARROW: TURN RIGHT --- UP ARROW: ACCELERATE --- DOWN ARROW: BRAKE --- A: SHIFT UP --- Z: SHIFT DOWN -- MOUSE --- LMB: BRAKE --- RMB: ACCELERATE --- A: SHIFT UP --- Z: SHIFT DOWN - KEYBOARD OPTIONS -- CTRL-J: JOYSTICK MODE -- CTRL-K: KEYBOARD MODE -- CTRL-Q: QUIT TO DOS -- CTRL-M: MUSIC ON/OFF -- CTRL-S: SOUND EFFECTS ON/OFF -- ESC: RETURN TO PREVIOUS MENU OR STOP CALCULATING OPPONENT TIME -- P: PAUSE -- C: (IN TRACK EDIT) CHECK FOR ERRORS - WHILE DRIVING -- D: SHOW/HIDE DASHBOARD -- R: SHOW/HIDE REPLAY PANEL -- CTRL-G: SET GRAPHICS LEVEL -- T: SHOW PLAYER/OPPONENT CAR -- C: CHANGE CAMERA VIEW -- M: DRIVE USING MOUSE - TIPS AND TRICKS - TIPS FOR A FASTER TIME (from the official manual): - The amount of penalty time you accrue will depend on several factors. Missing a jump or corkscrew will cost you more penalty time than missing three pieces of regular track. - If you stray off the track, you'll see arrows directing you back onto the track in the proper direction. If you get on the track going in the wrong direction, you'll be told that you're driving the wrong way. - You'll only be assigned penalty time when you begin driving on the track again. You may stray off the track and inadvertently cross other pieces without penalty. - Become familiar with the handling of your car. Each vehicle has a different ability to grip the road, and a different point in turning at which it will spin out. Know that line. - Don't be seduced by the faster cars. Speed counts, but some courses make you pay for your speed in off-road time and crashes. - Don't be afraid to try different cars. While all the vehicles behave differently, they can all be mastered. Some track designs will call for different kinds of cars, so go ahead and try them out. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73340&o=2 $end $pc98=4dtennis, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 4D Tennis (c) 1993 Electronic Arts Victor. - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on July 23, 1993 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88816&o=2 $end $fmtowns_cd=4dtennis, $bio Fujitsu FM Towns CD published 27 years ago: 4D Tennis (c) 1993 Electronic Arts Victor, Inc. - TRIVIA - 4D Tennis was released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110111&o=2 $end $cpc_flop=4kroid,4kroida, $bio Amstrad CPC 464 disk. published 16 years ago: 4kroid (c) 2004 Wilson [Richard Wilson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120464&o=2 $end $info=jantotsu, $bio Arcade Video game published 37 years ago: 4nin-uchi Mahjong Jantotsu (c) 1983 Sanritsu. A Mahjong game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29370&o=2 $end $amigaocs_flop=4inches, $bio Commodore Amiga 500 disk. published 32 years ago: 4th & Inches (c) 1988 Accolade, Incorporated. Welcome of pro football the way it's really played. Eleven on eleven, full offence against full defense. You're the coach; you call the plays. And you're the player: quarterback, running back, receiver, middle linebacker, defensive back. This is good, hard, straight football action. So loosen up. It's time to boot up for the big game. - TIPS AND TRICKS - * HINTS, TIPS AND STRATEGY (From the official manual): - If a game ends in a tie, you can play an unlimited number of sudden death overtime quarters. - From time to time, the Coach's Screen appears automatically to show the results of a play just run. - Receivers are human, so of course they occasionally won't execute their pass routes to perfection. Remember, when going down the middle, these guys are sometimes intimidated by defensive backs. - In general, longer passes have a lower percentage of success than short ones. - If you select a pass play, you don't have to pass - just don't press the fire button and you can run. However, it doesn't work the other way around; call a run and you have to run because the fire button won't work. No audibles at the line of scrimmage on a run. - Once the play starts, the quarterback cannot run up, down or out of the display field area until he first crosses the line of scrimmage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73341&o=2 $end $spectrum_cass=4thdimen, $bio Sinclair ZX Spectrum cass. published 30 years ago: 4th Dimension (c) 1990 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236609&o=2 $end $info=peps0280, $bio Slot Machine published 24 years ago: 4th of July (c) 1996 IGT. Video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127772&o=2 $end $info=fourx4, $bio Pinball published 37 years ago: 4x4 (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased Atari Pinball machine. Only two unit are know to exist. - STAFF - Design by: Milt Loper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29288&o=2 $end $dc=4x4evo,4x4evop, $bio Sega Dreamcast GD published 20 years ago: 4x4 Evo (c) 2000 Gathering of Developers - TECHNICAL - GAME ID: T-41903N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135163&o=2 $end $spectrum_cass=4x4offr, $bio Sinclair ZX Spectrum cass. published 32 years ago: 4x4 Off-Road Racing (c) 1988 US Gold Put yourself and your driving skills against the clock and computer controlled opponents to challenge for the Victor's Cup. 4x4 Off-Road Racing is a test of speed and survival. Customise your vehicle and prepare to race over some of the world's toughest terrain. Four of the toughest, roughest courses gives you the ultimate driving challenge the Georgian mud flat, the Michigan Winter Wreck-off, the Death Valley Trek or the Baja Challenge. Snow, ice, mud and desert all combine to make 4x4 Off-Road Racing the most hazardous road game yet. It makes the Grand Prix look like child's play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77674&o=2 $end $msx1_cass=4x4offrd,4x4offrda, $bio MSX cass. published 32 years ago: 4x4 Off-Road Racing (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94411&o=2 $end $cpc_flop=4x4offrd,4x4offrda,4x4offrd_c2,4x4offrd_c1,4x4offrd_c1a, $bio Amstrad CPC 464 disk. published 32 years ago: 4x4 Off-Road Racing (c) 1988 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118813&o=2 $end $cpc_cass=4x4offrd, $bio Amstrad CPC cass. published 31 years ago: 4x4 Off-Road Racing (c) 1989 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64146&o=2 $end $amigaocs_flop=4x4offrd, $bio Commodore Amiga 500 disk. published 31 years ago: 4x4 Off-Road Racing (c) 1989 Epyx, Incorporated. READY TO ROLL Gear up and get ready, cause this is rough and tumble, off-road racing at its grittiest. You'll start by choosing from four tortuous courses. Brave the rugged Baja. Belt through the sweltering Death Valley. Go bogging in the mud-flats of Georgia. Or take on the treachery of Michigan in the winter. Once you've settled on a course, you pick your rig. Choose between a big American beast, a classic pick-up, a Japanese import or a British military vehicle. Your choice MIGHT be determined by the terrain you're going to be travelling through. But then again, it might not. Once you get your new 4x4 out of the showroom, bring it over to AUTOPARTS row. It;s here that you'll make it ALL YOURS. Give it bigger and better tires. Build in more power. And equip it with all the extras you'll need to get past the finish line. Finally - when you're sure that it's all just perfect - you're ready to put your 4x4 to the true test: The Race. But it won't be all that easy. There'll be armies of obstacles along the way. Dodge 'em Or use 'em to make your rig airborne. There'll be rivers to cross. Ice patches to manoeuvre and quick-sinking mud to worm your way out of. Plus there's the competition: the other racers. And some of them are downright impolite - and that's putting it politely. So get it in gear, bud. And get your 4x4 on the off-road. To victory. - TIPS AND TRICKS - * Hot Tips for Beating 'em Cold (from the official manual): - Remember to pace yourself. The faster you go, the more fuel you'll burn. And it's a long, long way to the finish line. - You know those irksome obstacles you're always trying to avoid? Well, they DO come in handy sometimes. Use them to jump over rivers and mud bogs. - CHECKPOINTS are great: IF you can afford the time. So don't make repairs unless it's absolutely necessary. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73342&o=2 $end $spectrum_cass=4x4offrk, $bio 4x4 Off-Road Racing (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219375&o=2 $end $msx1_flop=4x4offrd,4x4offrda, $bio 4x4 Off-Road Racing cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229834&o=2 $end $gbcolor=4x4world, $bio Nintendo Game Boy Color game published 21 years ago: 4x4 World Trophy (c) 1999 Infogrames Interactive, Incorporated. - TECHNICAL - Model DMG-AQ3P-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67454&o=2 $end $dc=4x4jam, $bio Sega Dreamcast GD published 3 years ago: 4x4-Jam (c) 2017 JoshProd. - TRIVIA - Released on September 30, 2017. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138604&o=2 $end $cpc_cass=5asideft, $bio Amstrad CPC cass. published 32 years ago: 5 A-Side Footy (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96266&o=2 $end $cpc_cass=5asidesc, $bio Amstrad CPC cass. published 34 years ago: 5 A-Side Soccer (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233278&o=2 $end $msx1_flop=5ball, $bio 5 Ball (c) 198? Nyan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109001&o=2 $end $cpc_flop=5comphit, $bio Amstrad CPC 464 disk. published 33 years ago: 5 Computer Hits [Model CH33] (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120445&o=2 $end $info=5drag,5dragsp, $bio Slot Machine published 16 years ago: 5 Dragons (c) 2004 Aristocrat. A 5-reel video slot machine with a Medieval Chinese theme. - TECHNICAL - Xcite cabinet (16 button) layout : Top buttons : Collect Information Top row buttons : Gamble Bet 1 credits / Heart Bet 2 credits / Diamond Bet 5 credits Bet 10 credits / Club Bet 15 credits / Spade Bottom row buttons : Take Win Play Reel 1 (1 credit) / Red Play Reels 1-2 (3 credits) Play Reels 1-3 (7 credits) Play Reels 1-4 (15 credits) Play Reels 1-5 (25 credits) / Black Play Reels 1-5 + Extra 5 Games (30 credits) Spin Some Xcite cabinets are converted from Mr. Cashman style machines with the large bonus button. These machines don't use the Spin button. MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 5 Credits Bet 10 Credits / Club Bet 15 Credits / Spade Bottom row buttons : Information Play Reel 1 (1 credit) / Red Play Reels 1-2 (3 credits) Play Reels 1-3 (7 credits) Play Reels 1-4 (15 credits) Play Reels 1-5 (25 credits) / Black Play Reels 1-5 + Extra 5 Games (30 credits) Gamble - SERIES - 1. King of Asia (2002) 2. 5 Dragons (2004) 3. Fortune King (2006) - PORTS - * OTHERS: Apple iOS (2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4990&o=2 $end $info=5dragce, $bio Slot Machine published 13 years ago: 5 Dragons [Cash Express] (c) 2007 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33566&o=2 $end $cpc_flop=5estrell,5estrell1, $bio Amstrad CPC 464 disk. published 31 years ago: 5 Estrellas (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118765&o=2 $end $cpc_flop=5exitosd, $bio Amstrad CPC 464 disk. published 30 years ago: 5 Exitos de Opera Soft (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120327&o=2 $end $fm7_disk=5in1, $bio 5 Games in 1 (c) 19?? Unknown Includes: Magus Lizard Blue Fox Nizer and an unknown fifth game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237292&o=2 $end $gamegear=5in1fun, $bio Sega Game Gear cart. published 26 years ago: 5 in 1 Funpak (c) 1994 Interplay - TECHNICAL - [Model T-125028] - STAFF - Producer : Ann Davis Interplay Producer : Kerry Garrison Programmer : Clive Barrett Artist : Greg Holland Musician : Marshall Parker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64441&o=2 $end $nes=mc_5k03, $bio 5 in 1 [Model K5003] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259235&o=2 $end $nes=mc_5spc5, $bio 5 in 1 [Model SPC005] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259236&o=2 $end $pc98=5jikanm, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 5時間目のヴィーナス (c) 1995 Fairy Dust. (5 Jikanme no Venus) - TECHNICAL - Floppy disk x5 - TRIVIA - Released on April 07, 1995 in Japan. Retail price: 9800 Yen. This game is based on OVA Shin Cream Lemon Part 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88817&o=2 $end $info=5koipp, $bio 5 Koi (c) 200? Aristocrat. Same gameplay as 5 Dragons. - TECHNICAL - Platform: MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44172&o=2 $end $tvc_flop=labdatvc, $bio Videoton TVC disk. published 33 years ago: 5 Labdajáték (c) 1987 Novotrade Rt. Pong-type game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112275&o=2 $end $ibm5170_cdrom=5p1stet, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: 5 Plus One - Super Tetris (c) 1996 Prism Leisure Compilation features Super Tetris and: Aldo Again Draw Poker Green Phylox Space Miner - TECHNICAL - GAME ID: RU604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144550&o=2 $end $zx81_cass=5pourjouer, $bio Sinclair ZX-81 cass. published 36 years ago: 5 Programmes pour Jouer (c) 1984 Direco International. - TRIVIA - Known outside France as Super Programs 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114629&o=2 $end $zx81_cass=5pourflech, $bio Sinclair ZX-81 cass. published 36 years ago: 5 Programmes pour Reflechir (c) 1984 Direco International [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114630&o=2 $end $zx81_cass=52kfampak, $bio 5-2K Family Pak [Model 1308] (c) 198? Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114634&o=2 $end $info=5acespkr, $bio 5-Aces Poker (c) 198? Unknown. - TECHNICAL - Runs on Videotronics Poker Hardware. Main CPU: Motorola M6809 (@4MHz). Screen Orientation: Horizontal. Screen Resolution: 480 x 240 pixels. Refresh Rate: 60Hz. Palette colours: unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36322&o=2 $end $info=pexmp011,pexmp013,pexmp017,pexmp022,pexmp026,pexmp030, $bio Slot Machine published 25 years ago: 5-in-1 Wingboard (c) 1995 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30238&o=2 $end $z80ne_flop=basic55k, $bio 5.5K Floppy BASIC (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236212&o=2 $end $amigaocs_flop=50ggames, $bio Commodore Amiga 500 disk. published 29 years ago: 50 Great Games (c) 1991 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73343&o=2 $end $info=50lions,50lionsm, $bio Slot Machine published 18 years ago: 50 Lions (c) 2002 Aristocrat. A 5 reel video slot machine with an African theme. - TECHNICAL - Runs on Artistocrat MKVI hardware. Main CPU: SH-4 (@200MHz). Screen Orientation: Horizontal Screen Resolution: 640 x 480 pixels. Refresh Rate: 60Hz. Xcite cabinet (16 button) layout, 1 credit buys 1 line version: Top buttons: Collect Information Top row buttons: Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 4 Credits / Club Spade Bottom row buttons: Take Win Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Start Feature Spin 1 credit buys 2 lines version: Top buttons: Collect Information Top row buttons: Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons: Take Win Play 2 Lines (1 credit) / Red Play 10 Lines (5 credits) Play 20 Lines (10 credits) Play 30 Lines (15 credits) Play 50 Lines (25 credits) / Black Start Feature Spin MVP cabinet (14 button) layout: Top row buttons: Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 4 Credits / Club Spade Bottom row buttons: Information Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Gamble Take Win / Start Feature 1 credit buys 2 lines version: Top row buttons: Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons: Information Play 2 Lines (1 credit) / Red Play 10 Lines (5 credits) Play 20 Lines (10 credits) Play 30 Lines (15 credits) Play 50 Lines (25 credits) / Black Gamble Spin / Start Feature - TRIVIA - 50 Lions was released in October 2002. It was the first of the 50 line games. - TIPS AND TRICKS - All pays are left to right including scatters. Diamond appears on reels 2, 3, 4 and 5 and substitutes for all symbols except scatters. Feature : Spin up 3 scattered Proteas to trigger the feature. An additional 5 free games can be won once during the feature, giving the player a maximum of 15 free games. If the Proteas are spun up more than once in the free games, only the scatter win is paid. During the free games, one wild Diamond is progressively added to reels 2, 3, 4 and 5 for the remaining games. Additional Diamonds are placed underneath one another, forming a row of wild Diamonds in each reel. The player can have as many as sixteen Diamonds on the screen from as early as the third free game. - PORTS - * OTHERS: Online slot (2012) 50 Lions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4996&o=2 $end $info=50lionrr, $bio Slot Machine published 7 years ago: 50 Lions - Roaring Riches (c) 2013 Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - Aristocrat MK6 System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33552&o=2 $end $mc1000_cass=50progs, $bio 50 Programas Para Voce (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237110&o=2 $end $amigaocs_flop=500ccmm, $bio Commodore Amiga 500 disk. published 29 years ago: 500 c.c MotoManager (c) 1991 Simulmondo - STAFF - Producer: Francesco Carla Coder: Davide Massarenti Graphics: Riccardo Cangini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73344&o=2 $end $info=500gp, $bio Arcade Video game published 22 years ago: 500 GP (c) 1998 Namco. 500 GP - FIM WORLD CHAMPIONSHIPS Grand Prix Racing Realism. Make room for the ultimate, hi-tech linkable motorcycle racing video game available. 500GP is the real thing. Race against real Grand Prix riders. Race on real Grand Prix courses. So real you have to fight the wind. 500GP is the first motorcycle racing game that sense the rider's position and calculates the wind resistance. When the players lean over the gas tank their potential speed increases. This technique gives the racer the edge that just might put them in first place! - TECHNICAL - Namco Super System 23 hardware Game ID : 5GP Main CPU : IDT (@ 166 Mhz) Audio CPU: H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen Orientation: Horizontal. Screen Resolution: 640 x 480 pixels. Refresh Rate: 598.882400Hz. Palette Colors: 16.8 Million Linkable up to four Cabinets 500GP is available in two models: The standard cabinet packs all of the excitement of the deluxe in a compact, more affordable package. Dimensions : 78'' High x 32'' Wide x 85'' Deep The deluxe version boasts a 50" monitor, the most authentic bike ever created and attention-grabbing cabinet and graphics. Dimensions : 92'' High x 46'' Wide x 107'' Deep Both version simulate the intense sport of Grand Prix racing, you supply the leathers. - TRIVIA - 500 GP was released in February 1999 (even if the titlescreen says 1998). The FIA licensed successor to the Suzuka 24 games where the player chooses from three licensed courses: Jerez (Spain), Paul Ricard (France) or Suzuka (Japan). The game features authentic motorcycles from Honda (NSR500), Suzuki (RGV500) and Yamaha (YZR500). It also has likenesses of the real 500cc GP riders in the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3420&o=2 $end $nes=mc_500,mc_500a, $bio 500 in 1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259289&o=2 $end $cpc_flop=demo119x, $bio 50001 Demo 1 (c) 198? CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126623&o=2 $end $cpc_flop=demo7198, $bio Amstrad CPC 464 disk. published 32 years ago: 50001 Demo 7 (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126624&o=2 $end $cpc_flop=demo819x, $bio Amstrad CPC 464 disk. published 32 years ago: 50001 Demo 8 (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126625&o=2 $end $cpc_flop=rape19xx, $bio Amstrad CPC 464 disk. published 31 years ago: 50001 Rape (c) 1989 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126959&o=2 $end $cpc_flop=stars19x, $bio Amstrad CPC 464 disk. published 32 years ago: 50001 Stars (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126961&o=2 $end $cpc_cass=500ccgp, $bio Amstrad CPC cass. published 34 years ago: 500cc Grand Prix (c) 1986 Microids. - TECHNICAL - GAME ID: UQK 710 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43315&o=2 $end $mpz80=509, $bio Morrow MPZ80 disk. published 41 years ago: 509 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237167&o=2 $end $coco_flop=c512ktst, $bio Tandy Color Computer flop. published 33 years ago: 512K CoCo 3 Memory Test (c) 1987 Performance Peripherals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233599&o=2 $end $a5200=5200menu, $bio Atari 5200 cart. published 37 years ago: 5200 Menu (c) 1983 Atari, Inc. Unreleased kiosk demonstration games prototype. The known prototype from February 83 only consists of the menu software, no games are included. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118456&o=2 $end $a5200=5200temp, $bio Atari 5200 cart. published 8 years ago: 5200 Tempest (c) 2012 Atari Age. 29 years after the unreleased prototype version. The game was finished by the original programmer and physically published by Atari Age! - STAFF - Programming: Keithen Hayenga Additional Programming: Ken Van Mersbergen, Dennis Debro Graphics: Michael Kosaka Manual and Label Design: George Reese, David Exton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121957&o=2 $end $nes=mc_54gs, $bio 54 in 1 [Model GK-54] (c) 199? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259237&o=2 $end $zorba=cpm,cpm17,cpm16,cpm16a, $bio Telcon Zorba disk. published 36 years ago: 58K CP/M Ver.2 (c) 1984 Telcon Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236147&o=2 $end $cpc_flop=d_5cls, $bio Amstrad CPC 464 disk. published 21 years ago: 5CLS (c) 1999 ADR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120465&o=2 $end $info=j2nud5p, $bio 5p Nudger (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41912&o=2 $end $info=j5fifth, $bio 5th Avenue (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29070&o=2 $end $info=j6fifth, $bio 5th Dimension (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41088&o=2 $end $ibm5170=5thfleet, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: 5th Fleet (c) 1994 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144342&o=2 $end $c64_cass=5thgear, $bio Commodore C64 cass. published 32 years ago: 5th Gear (c) 1988 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129706&o=2 $end $st_flop=5thgear, $bio Atari ST disk. published 31 years ago: 5th Gear (c) 1989 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196756&o=2 $end $amigaocs_flop=5thgear, $bio Commodore Amiga 500 disk. published 30 years ago: 5th Gear (c) 1990 Hewson Consultants. - STAFF - Developer: Microwish Software Coder: Gary S. Wood, Neil Metcalfe Graphics: Pete Petriv Musician: Jochen Hippel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73345&o=2 $end $leapfrog_leappad_cart=5gmath, $bio LeapFrog Leappad cart. published 17 years ago: 5th Grade Math (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234942&o=2 $end $info=pr_5xcsh, $bio 5x Cash (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42070&o=2 $end $pc98=5x5go, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: 5x5 Go! Go! (c) 1995 Udukisya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88818&o=2 $end $cpc_flop=6comphi4, $bio Amstrad CPC 464 disk. published 33 years ago: 6 Computer Hits 4 [Model CH42] (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120447&o=2 $end $cpc_flop=6comphit,6comphita,6compute, $bio Amstrad CPC 464 disk. published 35 years ago: 6 Computer Hits (c) 1985 Beau-Jolly, Ltd. Contains: 3D Starstrike, Chuckie Egg, Gauntlet, Covenant, Jack & the Beanstalk, Killer Gorilla - TECHNICAL - GAME ID: CH9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120446&o=2 $end $zx81_cass=6games, $bio 6 Games (c) 198? Felix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114637&o=2 $end $nes=6in1cal, $bio Nintendo NES cart. published 28 years ago: 6 in 1 (c) 1992 Caltron. Australian multi pirate games cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43313&o=2 $end $nes=6in1hes, $bio 6 in 1 (c) 199? HES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118082&o=2 $end $nes=mc_6f004, $bio 6 in 1 [Model FK-3004] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259238&o=2 $end $nes=mc_6gs1, $bio 6 in 1 [Model GK-L01A] (c) 199? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259239&o=2 $end $nes=mc_6ky6, $bio 6 in 1 [Model KY-6006] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259240&o=2 $end $nes=mc_6ky9, $bio 6 in 1 [Model KY-6009] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259241&o=2 $end $nes=mc_6m23, $bio 6 in 1 [Model MGC-023] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259242&o=2 $end $msx1_cass=6in1d, $bio MSX cass. published 34 years ago: 6 in één (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126246&o=2 $end $einstein=6in1, $bio 6 in One (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136079&o=2 $end $saturn=6inchmyd,6inchmyda, $bio Sega Saturn game published 22 years ago: 6インチ まいだ~りん (c) 1998 KID. (6 Inch My Darling) - TECHNICAL - Game ID: T-19721G - TRIVIA - Released on December 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58882&o=2 $end $cpc_flop=d_6min,d_6mina, $bio 6 Minuten Demo (c) 19?? Gang of Swapper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120466&o=2 $end $info=m5sixsht,m5sixshta,m5sixshtb,m5sixshtc,m5sixshtd,m5sixshte,m5sixshtf,m5sixshtg,m5sixshth,m5sixshti,m5sixshtj,m5sixshtk,m5sixshtl,m5sixshtm,m5sixshtn, $bio 6 Shooter (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29071&o=2 $end $cpc_flop=hitpacks, $bio Amstrad CPC 464 disk. published 33 years ago: 6-pack (c) 1987 Hit-Pak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126479&o=2 $end $cpc_flop=hitpakvo,hitpakvo01, $bio Amstrad CPC 464 disk. published 33 years ago: 6-pack Vol 2 (c) 1987 Hit-Pak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126481&o=2 $end $cpc_flop=hitelite, $bio Amstrad CPC 464 disk. published 33 years ago: 6-pack [Model 60350333] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126480&o=2 $end $spectrum_cass=6pak,duet, $bio Sinclair ZX Spectrum cass. published 33 years ago: 6-Pak (c) 1987 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233979&o=2 $end $spectrum_cass=6pakz, $bio 6-Pak (c) 198? Zafi Chip [Zafiro TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226543&o=2 $end $cpc_flop=6pak,6pakside,6pakside01, $bio Amstrad CPC 464 disk. published 33 years ago: 6-Pak Hit Pack (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120467&o=2 $end $spectrum_cass=6pak3, $bio Sinclair ZX Spectrum cass. published 32 years ago: 6-Pak Vol 3 (c) 1988 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233978&o=2 $end $spectrum_cass=6pak3z, $bio 6-Pak Vol 3 (c) 198? Zafi Chip [Zafiro TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226544&o=2 $end $specpls3_flop=6pakv1, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: 6-Pak Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230253&o=2 $end $cpc_cass=6pak3, $bio Amstrad CPC cass. published 32 years ago: 6-Pak Vol. 3 (c) 1988 Elite Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64148&o=2 $end $cpc_cass=6pak2, $bio Amstrad CPC cass. published 32 years ago: 6-Pak Vol.2 (c) 1988 Elite Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64149&o=2 $end $cpc_flop=6pakvol203,6pakvol204,6pakvol2,6pakvol201,6pakvol202,6pak2, $bio Amstrad CPC 464 disk. published 32 years ago: 6-Pak Vol.2 (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120468&o=2 $end $cpc_flop=6pakvol3,6pakvol301,6pakvol302,6pakvol303,6pak3, $bio Amstrad CPC 464 disk. published 32 years ago: 6-Pak Vol.3 (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120469&o=2 $end $megadriv=6pak, $bio Sega Genesis game published 25 years ago: 6-Pak (c) 1995 Sega Enterprises, Limited. Compilation of 6 Sega classics : "Columns" "Golden Axe" "Sonic the Hedgehog" "Streets of Rage" "Super Hang-On" "The Revenge of Shinobi" - TECHNICAL - Model 1717 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48755&o=2 $end $info=v4sixx, $bio 6-X (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42293&o=2 $end $info=60in1, $bio Arcade Video game published 16 years ago: 60 in 1 (c) 2004 Unknown. Bootleg release. The games found in this release were made by several different companies, mostly from Japan. This release includes the following games : 1. "Ms. Pac-Man" 2. "Galaga" 3. "Frogger" 4. "Donkey Kong" 5. "Donkey Kong Jr." 6. "Donkey Kong 3" 7. "Galaxian" 8. "Dig Dug" 9. "Crush Roller" 10. "Mr. Do!" 11. "Space Invaders" 12. "Pac-Man" 13. "Galaga 3" 14. "Gyruss" 15. "Tank Battalion" 16. "1942" 17. "Lady Bug" 18. "Burger Time" 19. "Mappy" 20. "Centipede" 21. "Millipede" 22. "Jr. Pac-Man" 23. "Pengo" 24. "Phoenix" 25. "Time Pilot" 26. "Super Cobra" 27. "Hustler" 28. "Space Panic" 29. "Super Breakout" 30. "New Rally-X" 31. "Arkanoid" 32. "Qix" 33. "Juno First" 34. "Xevious" 35. "Mr. Do's Castle" 36. "Moon Cresta" 37. "Pinball Action" 38. "Scramble" 39. "Super Pac-Man" 40. "Bomb Jack" 41. "Shao Lin's Road" 42. "King & Balloon" 43. "1943 - The Battle of Midway" 44. "Van-Van Car" 45. "Pac-Man Plus" 46. "Dig Dug II" 47. "Amidar" 48. "Zaxxon" 49. "Pooyan" 50. "Pleiads" 51. "Gun.Smoke" 52. "The End" 53. "1943 Kai - Midway Kaisen" 54. "Congo Bongo" 55. "Jumping Jack" 56. "Ms. Pac-Man" (fast version) 57. "Galaga" (rapid-fire version) 58. "Pac-Man" (fast version) 59. "Jr. Pac-Man" (fast version) 60. "Pac-Man Plus" (fast version) - TECHNICAL - Main CPU : PXA255 (@ 200 Mhz) Audio: 2x DMA-driven DAC. Screen orientation : Vertical Video resolution : 296 x 480 pixels Screen refresh : 60Hz - UPDATES - VER 3.00 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49639&o=2 $end $cpc_flop=60rsxcom, $bio Amstrad CPC 464 disk. published 34 years ago: 60 RSX Commands Cracked (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119247&o=2 $end $info=600, $bio Arcade Video game published 39 years ago: 600 (c) 1981 Konami. 600 is a maze game where the player is a turtle trying to bring baby turtles, called 'kidturtles' to their homes while avoiding beetles. Scattered throughout the maze are boxes with question marks on them. When the player walks over a question mark, a baby turtle will crawl onto the main turtle's back, a house will appear at a random location on the map, and the player will have to bring the baby turtle to its house while avoiding beetles. Other times, beetles will come out of the boxes, which the player will have to quickly run away from. The player's only offensive move is the ability to drop "smart bombs" to temporarily stun the beetles. The player's smart bombs can be refilled by grabbing the smart bombs in the middle of the maze. However, unlike actual smart bombs, the player's bombs do not move and stay in a single place until a beetle runs over it. You have eight floors to deal with the beetles, then you'll go to the roof to get your baby turtles, after you go get them, you walk home with the rest of the baby turtles you collected. The game pattern is endless. - TECHNICAL - Game ID : GX353 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - 600 was released in November 1981. This title is similar in concept to Frogger, but closely resembles the much later "Super Pac-Man" in gameplay. Konami originally wrote this game (which they mysteriously titled 600), but it was licensed to Stern for US and European distribution (released in December 1981 as Turtles), and only a limited number of games were made bearing the 600 name. Konami also licensed this title to Sega as well, which they released under the name "Turpin". - SCORING - Race Car runs into mine : 50 points. Uncover a Race Car : 80 points. Uncover a KidTurtle : 100 points. Bring KidTurtles Home : 150 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21&o=2 $end $pico=6000ni1, $bio Sega Pico game published 21 years ago: 6000人の先生たちがつくった たのしい小学校探検1 (c) 1999 Sega Enterprises, Limited. (6000-nin no Sensei-tachi ga Tsukutta Tanoshii Shougakkou Tanken 1) - TECHNICAL - GAME ID: HPC-6075 - TRIVIA - Released on September 30, 1999 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75620&o=2 $end $pico=6000ni2, $bio Sega Pico game published 21 years ago: 6000人の先生たちがつくった たのしい小学校探検2 (c) 1999 Sega Enterprises, Limited. (6000-nin no Sensei-tachi ga Tsukutta Tanoshii Shougakkou Tanken 2) - TECHNICAL - GAME ID: HPC-6078 ROM size: 2 MB - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75619&o=2 $end $a800=saltse02, $bio Atari 800 cart. published 37 years ago: 600xl/800xl SALT Diagnostic Cartridge (c) 1983 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82756&o=2 $end $osborne1=cpm22,cpm22a, $bio Osborne-1 disk. published 39 years ago: 60k CP/M Ver.2 (c) 1981 Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237501&o=2 $end $osborne1=actcpm, $bio 60K CP/M Ver.2 for Osborne (c) 19?? Australian Computer & Telecommunications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237497&o=2 $end $info=att610, $bio Computer published 34 years ago: 610 Business Communication Terminal (c) 1986 AT&T, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240383&o=2 $end $cpc_flop=6128game, $bio Amstrad CPC 6128 disk. published 34 years ago: 6128 Games Selection (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120470&o=2 $end $c64_flop_misc=cpm,cpma,cpmb, $bio Commodore C64 disk. published 38 years ago: 64 CP/M Cartridge Boot Disk (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235984&o=2 $end $n64=64dhtama, $bio Nintendo 64 cart. published 23 years ago: 64 de Hakken!! Tamagotchi - Minna de Tamagotchi World (c) 1997 Bandai - TECHNICAL - [Model NUS-NTWJ] - TRIVIA - Tamagotchi was released on December 19, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57567&o=2 $end $c64_cart=64doctor, $bio Commodore C64 cart. published 32 years ago: 64 Doctor (c) 1988 Trilogic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97857&o=2 $end $c64_cart=64forth, $bio Commodore C64 cart. published 37 years ago: 64 Forth (c) 1983 HesWare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97858&o=2 $end $n64=64hana, $bio Nintendo 64 cart. published 21 years ago: 64 Hanafuda - Tenshi no Yakusoku (c) 1999 Altron Corp. - TECHNICAL - [Model NUS-NHFJ] - TRIVIA - 64 Hanafuda was released on November 05, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57563&o=2 $end $c64_cart=64mon, $bio 64 Mon (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229445&o=2 $end $n64=64oozum2, $bio Nintendo 64 cart. published 22 years ago: 64大相撲2 (c) 1998 Bottom Up (64 Oozumou 2) - TECHNICAL - Cartridge ID: NUS-NO2J-JPN - TRIVIA - 64 Oozumou 2 was released on March 19, 1999 in Japan (even if title screen says 1998). The game was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57565&o=2 $end $n64=64oozumo, $bio Nintendo 64 cart. published 23 years ago: 64大相撲 (c) 1997 Bottom Up. (64 Oozumou) - TECHNICAL - Barcodes: Standard edition: 4948681000116 Controller Pak Edition: 4948681000185 Cartridge ID: NUS-NOSJ-JPN - TRIVIA - 64 Oozumou was released on November 28, 1997 in Japan only. It was also released as a Controller Pak Edition on March 20, 1998. - STAFF - Producer: Shigeru Okamoto Main Programmer: Satoshi Yoshikawa Programmers: Masahiko Takahashi, Mitsuhiro Nishide CG Designers: Hideki Kawashima, Makio Kido, Masato Sakaguchi Progress Management: Hidehito Kobayashi Assistant: Fumitake Sato Sound Production: Pure Sound Sound Engineers: Kiyohiro Sada, Kiyoshi Suzuki Music: Minako Adachi, Takuya Yokota Sound Effects: Minako Adachi, Takuya Yokota Characters Courtesy of: Hi no Niwatori Jump de Gottsan Planning: Yasunori Suruga Special Thanks: Studio Beater, Brute, Yume Kojo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57564&o=2 $end $n64=64trumpc, $bio Nintendo 64 cart. published 22 years ago: 64 Trump Collection - Alice no Wakuwaku Trump World (c) 1998 Bottom Up - TECHNICAL - [Model NUS-NTCJ] - TRIVIA - 64 Trump Collection was released on August 07, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57566&o=2 $end $c64_cart=64diary, $bio Commodore C64 cart. published 37 years ago: 64-Diary (c) 1983 Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97856&o=2 $end $n64=64gbchk, $bio 64GB Checker (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237519&o=2 $end $c64_cart=ep64, $bio 64k Eprom System (c) 198? Dela Elektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231956&o=2 $end $info=64street,64streetj,64streetja, $bio Arcade Video game published 29 years ago: 64th. Street - A Detective Story (c) 1991 Jaleco Company, Limited. Rick. PRIVATE DETECTIVE 3. OCT. 1939 file no. 238 The kidnapping of a rich man's daughter. Beat the bad guys and throw them into the wall! Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco. - TECHNICAL - Jaleco Mega System 1-C Hardware Main CPU: Motorola 68000 (@ 12 Mhz) Sound CPU: Motorola 68000 (@ 7 Mhz) Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen Orientation: Horizontal Video Resolution: 256 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 1024 Players: 2 Control: 8-Way Joystick Buttons: 2 => [A] Punch, [B] Jump - TRIVIA - 64th. Street was released in March 1991. It is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen). The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast". This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami. - UPDATES - The original Japanese release has Japanese texts. - TIPS AND TRICKS - Lots of special items can be found by throwing enemies into the background and breaking things. Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move. - STAFF - Developed by C.P. Brain. Executive Producer: Tokuhiro Takemori Director: Shigeru Hashimoto Planner: Y. Hiroyama Programmers: Manbou, Sin Fuzihiro BG Designers: Helluder, Reiko Takano, Yamagata Tsubasa, Garadou Character Designers: Mamoru Horikoshi, Shigeru Hashimoto Hyper Advisor: Myaa Sound Effects: Kiyoshi Yokoyama, Studio O.K. Special Thanks: Studio Sanbo, Miyuki Chan, Select, Abemasa, Aniki, Chin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22&o=2 $end $nes=mc_65, $bio 65 in 1 [Model NT-766] (c) 19?? NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229728&o=2 $end $mz700_cass=6502i, $bio 6502 Interpreter (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131632&o=2 $end $orao=6502step, $bio 6502 Step (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237412&o=2 $end $uzebox=65536in1, $bio Belogic Uzebox ROM published 4 years ago: 65536-in-1 (c) 2016 Belogic 65536 games packed into less than 60kB! - TRIVIA - Released on December 18, 2016. The game won the 2nd place at the UCC2016 game competition. - STAFF - By: Flavio Zavan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233031&o=2 $end $cpc_flop=6646128e, $bio Amstrad CPC type-in published 34 years ago: 664-6128 Emulator (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119300&o=2 $end $nes=mc_68gs, $bio 68 in 1 [Model HKX5268] (c) 199? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259243&o=2 $end $cpc_flop=i_68kkil, $bio Amstrad CPC 464 disk. published 31 years ago: 68000 Killer Intro (c) 1989 Malibu Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120471&o=2 $end $cpc_flop=i_68kki2, $bio Amstrad CPC 464 disk. published 31 years ago: 68000 Killer Intro 2 (c) 1989 Malibu Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120472&o=2 $end $info=68ksbc, $bio Computer published 18 years ago: 68000-Based Single Board Computer (c) 2002 Wichit Sirichote. This computer has no sound, and no facility for saving or loading programs. - TECHNICAL - CPU: 68HC000 68-pin PLCC @8MHz, Memory: SRAM 256kB (628128x2),FLASH 256kB (29C010x2), GPIO: 8-bit output port, 8-bitinput port, UART: 6850 9600 8n1, RTC: DS12887, Glue logic: DTACK, memory/iodecoder, Xilink XC9572 CPLD, Monitor program: zBugV1.0 - TIPS AND TRICKS - Monitor commands list A: About zBug V1.0 B: Boot from RAM [100000]-> SP [100004] ->PC C: Clear memory with0x0000 D: Disassemble machinecode to mnemonic E: Edit memory F: Fill memory with 0xFFFF H: Hex dump memory J: Jump to address L: Load Motorola s-record N: New 24-bit pointer R: Register(user) display S: Stack(user)'s content T: Trace instruction .: Modify user registers,exp .PC .D0 .A0 - STAFF - By: Wichit Sirichote - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95513&o=2 $end $dragon_cass=6809dis, $bio 6809 Disassembler (c) 198? Cadge, Brian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234420&o=2 $end $dragon_cass=6809exp,6809expc, $bio Dragon cass. published 35 years ago: 6809 Express (c) 1985 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116303&o=2 $end $to7_cart=6809langb,6809langa, $bio Thomson TO7 cart. published 36 years ago: 6809 Language Module (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108599&o=2 $end $to_flop=6809lang,6809langa,6809langb, $bio Thomson TO disk. published 34 years ago: 6809 Language Module (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107539&o=2 $end $to7_cart=6809lang, $bio Thomson TO7 cart. published 34 years ago: 6809 Language Module (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108600&o=2 $end $to7_cart=macroasm, $bio Thomson TO7 cart. published 14 years ago: 6809 MacroAssembler (c) 2006 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108601&o=2 $end $mo5_cart=macroasm, $bio Thomson MO5 cart. published 14 years ago: 6809 MacroAssembler (c) 2006 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108727&o=2 $end $to_flop=6809dbug, $bio Thomson TO disk. published 31 years ago: 6809Dbug (c) 1989 Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107540&o=2 $end $super80_cass=x6845p, $bio 6845 Programmer [Model 111L2] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126765&o=2 $end $ibm5150=688atsub35,688atsub35a, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: 688 Attack Sub (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132555&o=2 $end $pc98=688atsub, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 688 Attack Sub (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - Floppy Disk x1 - TRIVIA - Released on August 23, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88819&o=2 $end $ibm5150=688atsub, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: 688 Attack Sub (c) 1989 Electronic Arts. - TECHNICAL - GAME ID: 1584 - STAFF - Lead Programming: John W. Ratcliff Programming: Paul Grace Designers: John W. Ratcliff, Paul Grace, Randall Breen Producer: Paul Grace Assistant Producer: Randall Breen Graphics: Michael Kosaka, Wilfredo J. Aguilar Sound Effects: Rob Hubbard Technical Direction: David S. Maynard US Product Management: Barbara Windham UK Product Management: Simon Jeffrey Package Design: Altman & Manley Design UK Package: Hyde Design Co. Ltd. Package Copy: Kevin Threadgold Photography: Steve Hathaway, Department of the Navy Screen Shots: Frank Wing Documentation: David Luoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114340&o=2 $end $amigaocs_flop=688atsub, $bio Commodore Amiga 500 disk. published 30 years ago: 688 Attack Sub (c) 1990 Electronic Arts. You command either an American Los Angeles or Soviet Alfa class submarine. You prowl through a dark, undersea world, carrying out dangerous missions that require predatory cunning and bold action. In peacetime, you track and hunt potential enemies. In war, you ambush enemy convoys and defend your warships; stalk ballistic missile submarines and duel other hunter/killers strike at inland targets from enemy waters and live to tell about it. All the major systems of a modern attack submarine - sonar, weapons, navigation, helm, radio and periscope - are at your disposal. Over 40 separate controls let you feel what it’s like to operate the world’s most sophisticated - and deadly - defence technology. At the same time, crew transmissions and pictures remind you that as captain you manage men as well as machines. 688 Attack Sub turns the most up-to-date technical information available concerning subs into one of the hottest games on the market. You'll get hour's of pleasure from 688 Attack Sub’s exciting graphics, fast pace, attention to detail and variety of player options. - TECHNICAL - GAME ID: 3517 KEYBOARD COMMANDS (from the official manual): - Tab: Tab through control groups - Cursor Keys: -- Left: Move left between positions within a control group -- Right: Move right between positions within a control group -- Up: Move left between controls regardless of groups -- Down: Move right between controls regardless of groups - Quick Keys: -- F2: Radio Room -- F3: Status Panel -- F4: Ship's Control -- F5: Periscope -- F6: Navigation Board -- F7: Weapon Control -- F8: Sonar Room -- F9: CONN -- O or X: Exit -- CTRL R: Pseudo-Cyrillic On/Off - Ship's Control Panel -- R: Rudder control -- E: Engine control -- D: Dive Plane Control -- .: Auto Pilot -- 5: Auto Function -- 1: Display Controls Navigation Board -- G: Target -- W: Set Waypoint -- K: Clear Waypoint -- .: Auto Pilot -- Q: Time Compression -- 4: Plotting controls - Weapon Control Panel: -- G: Target -- R: Torpedo Tubes -- A: Auxiliary missiles -- M: Missile Tubes - 688 -- 2: Torpedo Control -- 3: Torpedo Control - Alfa -- 1: Display Control - Periscope: -- G: Target -- U: Periscope Up/Down -- N: Antenna Up/Down -- L: Launch -- -: Periscope Left -- =: Periscope Right -- 1: Display Control - Sonar Room: -- G: Target -- 3: Analyse -- 2: Sonar Controls (688) -- 3: Sonar Controls (Alfa) -- 1: Display Control Radio Room: -- A: Antenna Up/Down -- P: Periscope Up/Down -- S: Send Code -- T: Transmit -- 2: Message Review - Status Panel: -- S: Status - Map Keys: -- C: Contour Imaging Display ON/OFF -- B: Bottom contours ON/OFF -- P: Look to port in contour mode (Not available on Alfa) -- F: Look forward in contour mode (Not available on Alfa) -- S: Look to starboard in contour mode (Not available on Alfa) -- T: Top-down map ON/OFF -- I: Zoom in on top-down map -- O: Zoom out on top-down map -- H: HUD ON/OFF - STAFF - Design by: John W. Ratcliff, Paul Grace, Randall Breen Programming by: John W. Ratcliff Producer: Paul Grace Assistant Producer: Randall Breen Graphics by: Michael Kosaka, Wilfredo J. Aguilar Sounds Effect by: Rob Hubbard Technical Direction by: David S. Maynard Product Management by: Simon Jeffrey, Barbara Windham Package Design by: Altman & Manley Design Package Copy by: Kevin Threadgold Photography by: Steve Hathaway, Department of the Navy Screenshots by: Frank Wing Documentation by: David Luoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73346&o=2 $end $megadriv=688atsub, $bio Sega Genesis game published 29 years ago: 688 Attack Sub (c) 1991 SEGA of America, Inc. Take command of the Los Angeles, a powerful 688 SSN nuclear attack sub. Your top-secret mission: destroy a soviet Typhoon-class missile sub. At periscope depth you can scan a peaceful surface sea of merchant ships. You order a dive to 150 feet, activate the HUD (heads-up display) and search the 3-D contour map for the boomer. Sonar reports two submerged contacts at bearing 350o. You load wire-guided torpedoes and hide under an ocean thermal layer... waiting. Navigation orders a waypoint maneuver to intercept the contacts. You creep through the water to avoid making noise. Suddenly an active sonar ping vibrates throught the hull. You, too, are being hunted! Your towed-array listening devices and audio analysis ID the target - a Soviet Alfa-class attack sub at 9.8 miles. You lock-on and launch a Mark 48 torpedo, then order a hard turn to keep him out of your baffles. You wait. It'll take minutes for sonar to confirm the kill. You sweat out the time, hoping you and your crew make it through this deadly mission alive... and that your Mark 48 sends the enemy to crush depth - and a watery grave. - TECHNICAL - Game ID: MK-1401-50 - TRIVIA - Reviews: [FR] November 1991 - Consoles + N.2: 84/100 [FR] October 1991 - Joypad N.1: 85/100 - STAFF - Programmed by: Ed Fletcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70210&o=2 $end $mikrosha_cass=6games, $bio 6GAMES (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236520&o=2 $end $msx1_cass=7cardstd,7cardstda, $bio MSX cass. published 34 years ago: 7 Card Stud (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94412&o=2 $end $cpc_flop=7cardstd,7cardstdb,7cardstda, $bio Amstrad CPC 464 disk. published 34 years ago: 7 Card Stud (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119248&o=2 $end $msx1_flop=7cardstd, $bio 7 Card Stud cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229835&o=2 $end $coco_cart=7cardstd, $bio Tandy Color Computer cart. published 37 years ago: 7 Card Stud (c) 1983 Tandy Corp. - TECHNICAL - Game ID: 26-3074 - STAFF - Developed by: Intelligent Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95154&o=2 $end $amigaocs_flop=7colors, $bio Commodore Amiga 500 disk. published 29 years ago: 7 Colors (c) 1991 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73347&o=2 $end $info=j6svndb, $bio 7 Deadly Bins (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41147&o=2 $end $info=7mezzo, $bio 7 e Mezzo (c) 198? Unknown. - TECHNICAL - Runs on Magic Fly Poker Hardware Main CPU : MOS Technology M6502 (@ 625 Khz) Screen orientation : Horizontal Video resolution: 256x232 pixels Refresh rate: 60Hz. Palette colours: 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6021&o=2 $end $info=7in1ss, $bio Handheld game published 38 years ago: 7 in 1 Sports Stadium (c) 1982 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-555 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100419&o=2 $end $nes=mc_7k603, $bio 7 in 1 [Model K7603] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259244&o=2 $end $nes=mc_7m22, $bio 7 in 1 [Model M-022] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259245&o=2 $end $pc98=7narabe, $bio 7 Narabe (c) 198? Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88820&o=2 $end $info=7ordi, $bio Medal game published 18 years ago: 7 Ordi (c) 2002 Yun Sung. 7 Ordi is a seven card stud medal game. Once the player meets the minimum number of credits the player is dealt a hand. Three cards are dealt to the player and the computer and one card is chosen to show face up. Next a card is dealt and a round of betting takes place. Two more cards are dealt face up with a round of betting after each. Then one more card is dealt face down with one more round of betting. If the player wins then the player may choose to either take his winnings or play a mini-game where he bets on whether the next card will be a low card (1-5), a high card (6-10), or a face card (J,Q,K). After every winning guess the player may choose to continue or drop out. Hands are dealt until the players credits fall below the minimum level to play. - TECHNICAL - Runs on the New Multi Game 5 Hardware. Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 1 Mhz) Screen orientation: Horizontal. Video resolution: 300x240 pixels. Refresh rate: 60Hz. Palette colours: Unknown. Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12474&o=2 $end $info=7smash, $bio Arcade Video game published 27 years ago: 7 Smash (c) 1993 Sovic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40785&o=2 $end $psx=geppyx, $bio Sony PlayStation disc published 21 years ago: 70年代風ロボットアニメ ゲッP-X (c) 1999 Aroma (70's Robot Anime GEPPY-X - The Super Boosted Armor) A side scrolling shoot'em up game set in a world that is a homage to mecha anime of the 70s. The game is divided in 8 episodes: -Saikyou Geppy-X toujou -Shinkai Akuma o tatakae -Unare! Hissatsu Rokuzan Oroshi! -Saraba Tomoyo Fujisan Bakuhatsu Hyoumae -Yumikaeru Geppy X! Fuichi no Youni -Shi o Yobu Shuhakuri Yokou -Uchuu Akumahou no Kyufu! habatake Geppy-XX!!! -Final Stage!!! - TECHNICAL - Barcode: 4 995515 992130 Number of CD ROM(S): 4 1. Blue disc, model # SLPS-01995 2. Red disc, model # SLPS-01996 3. Yellow disc, model # SLPS-01997 4. Black disc, model # SLPS-01998 - TRIVIA - Released on May 27, 1999 in Japan. Original retail price: 5800 yen. It was never exported outside Japan. Stages in the game are presented as if they were episodes of a fictitious episodic anime series named Geppy-X. Following the anime episode format, stages play the format of opening theme, Part A, eye catch, Part B, ending theme, and ending on a next episode preview. The stages even include fake commercials and its own theme music. For example, one such commercial in the game promotes a fictitious series which is a parody of Ashita no Joe, and another for merchandise related to the show such as shampoo. Soundtrack releases: [JP] CD "70's Robot Anime GEPPY-X [TOCT-24088]", March 25, 1999, 13 tracks. - TIPS AND TRICKS - * At the PRESS START BUTTON screen, enter one of the following codes, then go to EXTRA STAGE OPTION to play the extra stages... - Enable Wild John Stage: up, down, right, up, down, right, up + triangle - Enable R-64 Robo Stage: up, up, down, down, right, left, right + triangle - Enable Atlanger Stage: left, right, right,down, left, left, right + triangle - Enable Queen Fairy Stage: left, right, left, down, down, right, right + triangle - Enable Star Geppy Stage: down, left, left, down, down, right, right + triangle * Infinite Credits: Beat the game in any difficulity setting ONCE. * The Movie: Beat the game (Including the hidden Extra stage) until your save data at least reach 92% - STAFF - 2DCG Design: Hiroya Ishikura 3DCG Design: Akio Kazumi, Shinjirou Kinebuchi Animation Check: Yoshihisa Nakagawa Animation Director / Character Design / Key Animator: Yorihisa Uchida Animation Producer: Shoichi Kumabe Animation Progressing: Shoichi Munakata Animator: Tomoe Hashimoto Backgrounds: Yumi Morikawa, Eri Nakamura CG Director: Masayoshi Obata CG Producer: Toru Nishiyama Color Coordinator: Kazuyuki Imagawa Color Stylists: Kimiko Nakayama, Junko Sasaki Designers: Naoki Iwai, Emi Kaneko, Norikazu Kushibuchi, Hiroko Ogasawara, Keiko Taga Executive Producer: Kohei Miyahara Filming: Kazuko Ota, Hitoshi Sato, Hiroshi Tanigaki, Takeshi Yamamoto, Shota Yamauchi, Toshiyuki Yasuhara Final Check: Isamu Ichimura Key Animators: Masanori Nishii, Satoshi Shigeta, Kanae Sugiyama, Satohiro Yamane Mechanic Design / Key Animator: Takuya Suzuki Painting: Yukiko Arai, Naoki Ito, Aiko Matsuyama, Hiromi Noguchi Programmers: Keisuke NAKANO, Nozomu Saito, Atsushi Shinozuka, Hisakazu Uematsu Project Director / Writer: Akihide Kohara Project Producer: Yoshio Okui Recording Director: Hiroshi Fujioka Recording Engineers: Tomoya Fujita, Eiji Minami Scene Planning: Takeshi Waki Software Director: Keizo Mochizuki Sound Director: Momo Michishita Sound Producer / Arrangement: Masashi Ogata Special Effects: Yasuhiko Komori, Masayuki Nakajima Sub-Director: Takeshi Yoshimoto VOICES: Admiral Yamamoto: Masayuki Nakata Atlanger / Banda: Naohiro Yamamoto Byra: Kouichi Kuriyama Dr. Kureishi / Narrator: Ichiro Nagai Hisser / Romi: Konami Yoshida Jerg: Shuichi Ikeda Jin: Sho Hayami Kei: Akira Kamiya Kyo: Yukiko Iwai Maya Tezuka: Kahori Saiki Midosuji: Katsuyuki Konishi Riki: Kazuya Tatekabe Suzu: Aya Yamakawa The Lord Of Darkness Devin: Gorou Naya WildJohn: Noriaki Taniyama Special Thanks: Tetsuya Kawahara, Kazuyoshi Tanaka, Takahiro Sakamoto, Takeshi Kimura, Koichiro Ando, Yukitaka Murakami, Motohiro Miyawaki, Retsu Morishita, Tomohiro Hayashi, Koichi Iwakiri, Makoto Iwasaki, Noriko Sakata, Tetsuya Hagiwara, Mamoru Chiba, Kazuhiro Takasu, Takeshi Yakama, Mutsuo Fujii, Susumu Sasaki, Akira Sugawara, Yoshiaki Nakagawa, Yoshiharu Oda, Seikichi Uchida, Atsunori Ikeda, Takayuki Tyo, Toshihisa Funabashi, Isao Ogawa, Kinco Murakami, Shuichi Miyawaki, Yuji Kaida, Masatoshi Kai, Katsuhisa Yamaguchi, Norio Koshiro, Toshitada Miyazaki, Yuji Matsunaga, Hiroki Tamura, Takuya Mitsuhashi, Futashi Sashida, Hideki Ietsune, Mitsuteru Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84820&o=2 $end $nes=mc_700, $bio 700 in 1 (c) 199? Unknown. 700 in 1 famicom cartridge. It contains in reality 25 games with different starting position for games 26 to 700. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114009&o=2 $end $info=korg707, $bio Musical Instrument published 33 years ago: 707 Performing Synthesizer (c) 1987 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261584&o=2 $end $nes=mc_72, $bio 72-in-1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114008&o=2 $end $spectrum_cass=720er, $bio 720 (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219079&o=2 $end $spectrum_cass=720k, $bio 720 (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219376&o=2 $end $info=720,720r3,720r2,720r1,720g,720gr1, $bio Arcade Video game published 34 years ago: 720° (c) 1986 Atari Games. 720° is a one or two-player arcade game with players taking on the role of a skateboarder, and must perform various tricks and maneuvers to earn the points and tickets needed to compete for medals in the game's numerous skate parks. The bulk of the action takes place in a 'Skate City', a small urban area made up of ramps, jumps and hazards. Players can skate anywhere they wish as they perform the tricks and jumps needed to reach the score thresholds that will earn them entry tickets to Skate City's skate parks to compete for medals and cash prizes. Each score threshold must be reached and a park entered within a tight time limit. Failure to do so sees the skater persued by a swarm of bees and the words SKATE OR DIE appear. Should the bees touch the skater before he enters a park, the game ends. Skate City's roads and pavements are populated with moving traffic and pedestrians and any collision with them will result in the skater being knocked from his board, costing the player precious seconds. The parks themselves each feature one of four different disciplines: Slalom, Jump, Downhill and Ramp. Each park has a timer and players can earn either a bronze, silver or gold medal - together with a cash prize - depending on how quickly the park is completed. If the park target score or finish line is not reached before the timer expires, no medal or money is awarded. Money won can be used to buy equipment upgrades from the stalls that litter Skate City. Players can buy upgraded boards, helmets, pads and shoes. Boards give faster speed; helmets allow for more risky maneuvers; pads give a faster recovery from falls and shoes provide more height on jumps, as well as giving a quicker standing start. At the start of each new game, players can select from one of two play modes. 'Training Level' is available for beginners and gives players numerous playing hints and tips. 'Experienced Level' is more challenging as well as offering fewer hints. It does, however, include the 'add-a-coin' feature, which allows for awards and items already won to be carried over to a new game. The main objective is to compete in as many skate parks as possible. There are numerous city hazards to be avoided, such as BMX riders, cars, Frisbee throwers and other skaters. To guide the player around Skate City are map tiles. Riding over one of these will temporaily pause the action and display the layout of the city, including the locations of the skate parks and equipment stalls. 720° features ten 'class levels' which determine the degree of difficulty in the skate parks and the timer in the city streets. Each of the four skate parks is graded in difficulty, ranging from 1 (easiest) to 4 (hardest). By using the add-a-coin option available in the 'Advanced' game mode, players can keep any special skate equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points and medals. From Atari Games THE ULTIMATE AERIAL EXPERIENCE! * Superior graphics and animation for more player involvement. * Realistic skateboard action lets players attempt daring maneuvers. * Players select where they want to skate, making each game a different experience. * New rotary controller allows full directional and circular motions. * Contemporary cabinet design with new 25" higher-resolution monitor. * 8" audio speakers to highlight the custom music scores, sound effects, and speech. * Add-a-Coin feature keeps players in the action. 720° has all the thrills and skills of real skateboarding with both freestyle and competitive action. A totally unique game format challenges players to become champion of the skating world. * Start by skating to a skatepark to select difficulty. * Perform skate maneuvers in the city to earn tickets to get into a skatepark. * The "Ramp" is one of over 20 skateparks. By definition, a 720° is one of the most daring moves attempted only by the best, where the skater does a full 720-degree twist while soaring through the air. In 720°, the game, players can attempt to perform this move without bodily injury. This is only part of the fantasy world of 720°... * Unique Action and Game Format. The player portrays the skater who must earn the right to compete in the skateparks of the city and ultimately win the title of champion of the skating world. The action starts with the player in the middel of "Skate City", where all surfaces are skateable - a skateboarder's dream world! The player earns tickets by performing skillful skate maneuvers in the city. These tickets allow him to enter the skateparks where he competes against the clock fot gold, silver or bronze medals. "Cash" prizes are awarded to the skater if he qualifies for a medal. After the skatepark competition, the game continues back in the city for more freestyle action. Numerous hazards and obstacles create a busy scenario in the city, and the skater has a limited time to get to another skatepark. Players can use their "cash" winnings to buy skating equipment from various skate shops though-out the city. - BOARDS will give the player faster speed. - HELMETs allow more risk-taking for successful maneuvers. - PADS give faster recovery from falls. - SHOES provide better height on jumps and quicker starts. * New Controls Players controls consist of a rotary controller which allows full circular and directional movement. A kick button keeps the player skating, and a jump button is used to "catch air" for higher points. Anything goes in this game, as players learn to make incredible skate maneuvers. * More Visual and Audio Entertainment. 720° has a new 25" higher-resolution monitor for better graphics and animation than ever before. Plus, 8" speakers highlight the custom music, sound effects and speech, making the player feel like he's tight there in the action. * Operator Features 720° is equipped with the comprehensive self-test and statistics package on all recent Atari Games products. Operator difficulty adjustments are also provided by four different option switches. * Special Game Features - In 720° players create their own game action as they select where they want to skate. PLayers will find map areas in the city which will momentarily display the layout of the city and the skatepark locations. - Players can select the class level in which they want to compete. At the start of each game, players skate towards one of four skateparks which very in difficulty from "novice" to "pro". As the game progresses players automatically advance to the next level. - Players can compete on over 20 skateparks, each requires a different skill. There are variations of a half-pipe ramp, a downhill, a slalom and a jump park. - The city is filled with hazards which the player must avoid, including: street traffic, BMX bikers, skater gangs, and frisbee throwers/ - An Add-a-Coin feature lets players stay in the action and keep any special skate equipment acquired. - TECHNICAL - Game ID: 136047 Runs on the "Atari System 2" hardware. Players: 2 Control: Circular rotating joystick Buttons: 2 => [1] Kick, [2] Jump The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that for a typical arcade game and of a very high resolution (similar to that used for "Paperboy"). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks. * Dimensions Height: 74.0 in, 188 cm. Width: 27.5 in, 70 cm. Depth: 38.0 in, 97 cm. - TRIVIA - 720° was released in December 1986. 2,265 units were produced in the USA. The selling price was $2,995. 720° is notable in that it is one of the first extreme sports video games. The game's name comes from the 'ultimate' skateboarding trick; turning a full 720° (2 complete circles) in the air after jumping off a ramp. Ron Perelman holds the record for this game with 527,100 points on June 17, 1987. Soundtrack album releases : That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (September 21, 1991) [Pony Canyon/Scitron] That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (December 3, 2003) [Scitron Discs] - TIPS AND TRICKS - * Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-degree motion. In this game, it is possible to do much more than just a 360-degree turn! * When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, otherwise the skater bails, or falls down. * To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first to allow players to perform harder moves. * Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points until the timer is about to expire. * In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high scores. * Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you. Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks. * In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level. * The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep jumping and spinning. A good game should leave you feeling completely exhausted! - STAFF - Software / Game design : John Salwitz Playfield / Game design : Dave Ralston Software : Paul Kwinn Technical assistance : Rob Rowe Animation : Sam Comstock, Will Noble, Mark West Audio : Brad Fuller Music : Hal Canon, Earl Vickers Control design : Jack Aknin Game design : Milt Loper Hardware support : Gary Stempler With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor - PORTS - * CONSOLES: [US] Nintendo NES (nov.1989) "720° [Model NES-72-USA]" [US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]" [EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" [US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [Unreleased Prototype] Nintendo Game Boy Color [US] (1999) "720° [Model DMG-AA7E-USA]" Nintendo Game Boy Color [EU] (1999) "720° [Model DMG-AA7P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette. The same was done for US Gold's home conversions of "Out Run". [US] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1987) by US Gold [EU] Amstrad CPC (1988) [US] Commodore C64 [EU] (1989) "720° Part 2" [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23&o=2 $end $spectrum_cass=720, $bio Sinclair ZX Spectrum cass. published 33 years ago: 720° (c) 1987 US Gold. All the thrills and skills of real skateboarding in this unique challenge to become champion of the skating world. Starting out from Skate City, test your abilities amongst the numerous skateparks improving your techniques in both freestyle and competitive action as you attempt to complete the ultimate manoeuvre - the 720 degree twist while soaring through the air. - STAFF - Developed by Tiertex Design Studios. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77675&o=2 $end $cpc_cass=720, $bio Amstrad CPC cass. published 32 years ago: 720° (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64151&o=2 $end $cpc_flop=720,720b,720_c1,720_t1,720a,720c, $bio Amstrad CPC 464 disk. published 32 years ago: 720° (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119388&o=2 $end $gbcolor=720, $bio Nintendo Game Boy Color game published 21 years ago: 720° (c) 1999 Midway Home Ent. - TECHNICAL - GAME ID: DMG-AA7E-USA BARCODE: 031719198207 - TRIVIA - Released in March 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67455&o=2 $end $nes=720, $vgmplay=720_nes, $bio Nintendo NES cart. published 31 years ago: 720° (c) 1989 Mindscape, Incorporated. Hop on and hang ten as you crash around corners, swerve on sidewalks, and leap over the locals at Skate City, a skateboarder's fantasy world where virtually every surface is skateable. Flip and twist around the street fighters, Frisbee throwers, hard bodies and killer bees that jam city streets. Polish your skills and take your act to the skate parks where you'll vie for medals and cash in downhill, jump, ramp, and slalom competition. Shoot the tubes, "catch air" as you fly off ramps - master all of the moves including the dangerous 720. You'll need every edge as you try to become champion of the skating world! - TECHNICAL - Cartridge ID: NES-72-USA - TRIVIA - 720° was released in November 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54861&o=2 $end $nes=mc_73, $bio 73 in 1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114007&o=2 $end $info=att730x, $bio Computer published 30 years ago: 730X (c) 1990 AT&T, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240384&o=2 $end $bbcb_cass=737flsim, $bio Acorn BBC/Electron cass. published 37 years ago: 737 Flight Simulator (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51440&o=2 $end $msx1_cass=737sim,737sima, $bio MSX cass. published 36 years ago: 737 Flight Simulator (c) 1984 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94413&o=2 $end $msx1_flop=737sim, $bio 737 Flight Simulator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229836&o=2 $end $nes=mc_74, $bio 74 in 1 [Model NT-886] (c) 19?? NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229729&o=2 $end $atom_cass=747, $bio Acorn Atom cass. published 39 years ago: 747 (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236065&o=2 $end $bbcb_cass=747,747e, $bio Acorn BBC Micro B cass. published 37 years ago: 747 (c) 1983 Doctorsoft. Flight simulator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51441&o=2 $end $electron_cass=747, $bio Acorn Electron cass. published 37 years ago: 747 (c) 1983 Doctorsoft. Flight simulator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145392&o=2 $end $msx1_cass=747fs, $bio MSX cass. published 32 years ago: 747 400b Flight Simulator (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94414&o=2 $end $msx1_flop=747fs, $bio 747 400b Flight Simulator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229837&o=2 $end $dragon_cass=747sim43,747sim, $bio Dragon cass. published 38 years ago: 747 Flight Simulator (c) 1982 DACC, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116428&o=2 $end $bbcb_cass=747flsim, $electron_cass=747flsim, $bio Acorn BBC/Electron cass. published 37 years ago: 747 Flight Simulator (c) 1983 Dacc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51442&o=2 $end $nes=bingo75a, $bio Nintendo Famicom cart. published 30 years ago: 75 Bin Guo (c) 1990 Sachen. - TECHNICAL - [Model SA-007] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54646&o=2 $end $info=mc_dgear, $bio 75-in-1 (c) 200? dreamGEAR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118072&o=2 $end $cpc_flop=750gp,750gp_c1a,750gp_c1, $bio Amstrad CPC 464 disk. published 31 years ago: 750cc Grand Prix (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118982&o=2 $end $spectrum_cass=750ccgra, $bio Sinclair ZX Spectrum cass. published 29 years ago: 750cc Grand Prix (c) 1991 The Codemasters Software Co., Ltd. In this motorcycle racing game, the player takes on seven top riders in six top races courses in the country. The player must finish within the qualification criteria to qualify for the next race. Enter the pits to refuel the bike and repair tyres. - TECHNICAL - GAME ID: 2434 - TRIVIA - The game features six top British circuits to race on. They are Lydden, Mallory Park, Thruxton, Silverstone, Brands Hatch and Cadwell Park. However, these appear to be used unlicensed. - STAFF - Graphics by: Chris Graham, Damon Redmond Coding, Music and Samples by: Lyndon Sharp Project Director: Tim Miller Production: Stew Regan, Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77677&o=2 $end $cpc_cass=750gp, $bio Amstrad CPC cass. published 31 years ago: 750cc Grand Prix [Model 3350] (c) 1989 Codemasters Software - STAFF - By: Ken Murfitt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64152&o=2 $end $nes=mc_76, $bio Nintendo Famicom cart. published 30 years ago: 76 in 1 (c) 1990 Tsang Hai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114006&o=2 $end $nes=mc_77, $bio 77 in 1 [Model NT-141] (c) 19?? NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229730&o=2 $end $info=pr_7hvn,pr_7hvna,pr_7hvnb,pr_7hvnc,pr_7hvnd,pr_7hvne,pr_7hvnf,pr_7hvng,pr_7hvnh,pr_7hvni,pr_7hvnj,pr_7hvnk,pr_7hvnl,pr_7hvnm,pr_7hvnn,pr_7hvno,pr_7hvnp,pr_7hvnq,pr_7hvnr,pr_7hvns,pr_7hvnt,pr_7hvnu, $bio Slot Machine published 29 years ago: 777 Heaven (c) 1991 Project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34917&o=2 $end $info=sc5_3515, $bio 777 Heaven (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240462&o=2 $end $nes=lucky777, $bio Nintendo NES cart. published 31 years ago: 777 Lucky Bingo (c) 1989 Sachen [Taiwan]. - TECHNICAL - Game ID: SA-004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65402&o=2 $end $a7800=devcard, $bio 7800 Dev. Card (c) 198? Atari, Inc. As its name implies, this cart was a part of a development system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121960&o=2 $end $a7800=diagtest, $bio 7800 Pro System Diagnostic Test Ver.1 (c) 198? Atari, Inc. As its name implies, this cartridge was used to test your console and your T.V. settings. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121961&o=2 $end $info=7jigen, $bio Arcade Video game published 30 years ago: 7次元之妖精达 Mahjong 7 Dimensions (c) 1990 Dynax. (7jigen no Youseitachi - Mahjong 7 Dimensions) A mahjong game. - TECHNICAL - Runs on Dynax Mahjong Hardware. Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation: Horizontal Video resolution: 508x240 pixels Refresh rate: 60Hz. Palette colours: Unknown Players : 1 - TRIVIA - 7jigen no Youseitachi was released on December 31, 1990 in Japan. The title of this game translates from Japanese as 'Fairies of the 7 Dimensions'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24&o=2 $end $c64_cart=ep7x8, $bio 7x8K-EPROM-Bank (c) 19?? Dela Elektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231954&o=2 $end $cpc_flop=8ecritur, $bio Amstrad CPC type-in published 27 years ago: 8 Ecritures (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119301&o=2 $end $nes=8eyesj, $bio Nintendo Famicom cart. published 32 years ago: 8 Eyes (c) 1988 Seta Company, Limited. - TECHNICAL - Cartridge ID: KKS-8E - TRIVIA - 8 Eyes was released on September 27, 1988 in Japan. This is the third title produced by Seta for the Famicom. Export releases: [US] "8 Eyes [Model NES-8E-USA]" - STAFF - Developed by: Thinking Rabbit Director: Toru Ishikawa Producer: Hiroyuki Imabayashi Story: Kanji Inomata Music: Kenzou Kumei Design: Hideki Shimura Program: Hiroto Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53796&o=2 $end $nes=8eyes, $bio Nintendo NES cart. published 30 years ago: 8 Eyes (c) 1990 Taxan. North American version. Game developed in Japan. For more information about the game, please see the original Famicom entry; "8 Eyes [Model KKS-8E-03]". Description from the back cover: After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again flourished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet. These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction... and now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again! The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and battle strange nuclear mutants such as living skeletons, giant wasps, and mud men. You must defeat the monstrous Boss of each castle to retrieve the Jewel of Power he guards. Then, to complete your quest, return the 8 Eyes to the Altar of Peace to await the return of the Great King, so that he may finish the rebuilding of Earth. Your reward will be the eternal gratitude of all mankind! - TECHNICAL - Cartridge ID: NES-8E-USA - TRIVIA - 8 Eyes was released in January 1990 in North America. - TIPS AND TRICKS - * How to play (from the USA manual): - Objective: The first goal in 8 Eyes is to discover the correct order in which to play the first seven levels. The levels must be played in a certain order because each Boss Enemy is only vulnerable to one sword. The Bosses can be damaged with the Special Weapons found in each level, and by attacking them with Cutrus; but they can only be eliminated with the proper sword. After a level is completed, the player receives a new sword, which is effective on only one of the remaining Bosses. - Each Boss holds a jewel. After defeating the Boss, the jewel appears, and when Orin touches it, the password for this point of the game is displayed. - While in the first seven levels, you must locate the seven scrolls of jewel placement. These contain hints which are used to place the eight jewels into the altar which appears after Level 8 is completed. The jewels must be placed correctly in order to complete the game (maybe!). - Lives: This is a one-life game, meaning there is one Orin per game. If you lose the one Orin, the game is over. No free men are awarded. This is reality! However, there are many opportunities to gain Life Power during the game. - Doors: Throughout the game, you will find closed doors. To open a door, look for a lever or button somewhere in the room. Hit it, and the door will open for a short time. Some levels and buttons must be hit with Cutrus. - Crosses: After destroying some enemies, a red or white cross will appear. Catch the white cross for Item power, the red cross for Orin or Cutrus power. If Orin catches the red cross while Cutrus is flying, Orin gets all of the power. If Cutrus catches the red cross while flying, he gets all of the power. If the red cross is caught while Cutrus is on Orin's shoulder, the power is split between them. * Weapon items (from the USA manual): When you destroy certain enemies, Weapon Items will appear. Collect the Item quickly, or it will disappear. * Power-up items (from the USA manual): These items are hidden in each level. Use your sword, Cutrus, or the boomerang to find the items hidden in the walls. The items can be collected by Orin or Cutrus; but when collecting Life Power items, whoever touches the Item receives the extra power. Blue Jar: Increases power meters by one section. C Jar: Increases Cutrus' power to full, or Orin's power by about one-half. Z Jar: Doubles sword power for a limited time. G Jar: Makes Orin invincible for a limited time. S Jar: Fully revives either Orin or Cutrus. * Hints and strategies (from the USA manual): - The first seven levels must be finished in the correct order. After defeating a Boss you are awarded a more powerful sword, but it will only be effective against one of the remaining bosses. The sword you start with is weak and only good for a country near France. - It is important for you to learn which Special Weapon works best against each Boss. This will make it easier to defeat the Boss. - Some enemies can only be defeated by Cutrus. Find out who they are, and stand back while Cutrus does the work. It is very important to learn to use Cutrus, while you are standing back and while you are fighting. Some of the tougher enemies can be distracted by Cutrus. Send out Cutrus to attack, and some enemies will turn their back on you to chase him - a good opportunity to hit them from behind. Backstabbing is unfair, you say? Well, don't turn your back on these guys - they're no gentlemen! - Try to find all of the Blue Jars, so that if you find the S Jar, you will have more power. - Make sure you find all of the scrolls, and save the clues - the end is worth the effort it takes to solve the riddle of the 8 Eyes. * Boss enemies (from the USA manual): - Arabia Castle: The master of this castle is Ghadie Rashal. He is an expert knife thrower, and has a very nasty disposition! When you defeat him, you will get a white Diamond called the Tear of the Nile. - Spain Castle: This castle is ruled by Enriquez Bartona. He is a master of fencing - perhaps even better than Orin. Your reward for defeating him will be a giant black pearl called the Black Butterfly of Pereshusu. - India Castle: Here you will face Syfer Nasim. A Yoga master, he has the ability to transport himself. When you attack him, he may vanish, only to re-appear behind you - beware! Defeat him and you will get a yellow obsidian known as the Wing of Angels. - Africa Castle: In this castle, you will encounter the fearsome King Amin, the most powerful warrior in all of Africa. He wields a giant axe, which he may throw at you when you least expect it. The jewel that you must wrest from him is an orange topaz called the Devil of Zimbabwe. - Germany Castle: The master of this castle is the handsome but deadly Walter Schmitt. Don't let his gentle appearance fool you - he is a cruel madman who will smile when he destroys you! He uses a giant throwing star. When you defeat him, you will get a purple amethyst, the fabled Fairy of Granada. - Italy Castle: Here you will face Geno Comechio, who throw razor-sharp steel cards with deadly accuracy. If you succeed in overcoming him, your prize will be a green emerald known as the Dancing Princess of Frenellia. - Egypt Castle: This castle is ruled by Nari Tanatos. He is an evil sorceror who throws white power balls from his staff. Beware of his leaping ability - he can jump right over your head! Defeat him and you will get a big red ruby called the Blood of Tutankhamen. - Castle of Ruth: Here you will meet the lovely but lethal Ruth Grandier, whose cruel bullwhip seems to have a life of its own. The speed and ferocity of her attack will astound you! The jewel that she guards is a glittering blue diamond called the Nail of Nightmares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54862&o=2 $end $gbcolor=mc_8in1, $bio 8 in 1 (c) 199? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67457&o=2 $end $nes=mc_8ky2, $bio 8 in 1 Supergame [Model KY8002] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259261&o=2 $end $nes=mc_8a20, $bio 8 in 1 [Model A-020] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259267&o=2 $end $a2600=8in1, $bio Atari 2600 cart. published 32 years ago: 8 in 1 (c) 1988 Atari Corporation. 8 game in 1 card: Asteroids, Centipede, BattleZone, SwordQuest EarthWorld, SwordQuest FireWorld, RealSports Soccer, RealSports Tennis, Yars' Revenge. - TECHNICAL - GAME ID: CX26193 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50004&o=2 $end $nes=mc_8et40, $bio 8 in 1 [Model ET40] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259268&o=2 $end $apple2gs=816paint, $bio Apple IIGS disk. published 32 years ago: 8-16 Paint (c) 1988 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115076&o=2 $end $adam_flop=80column, $bio 80-Column Video Unit Drivers (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109780&o=2 $end $info=800fath,800fatha, $bio Arcade Video game published 39 years ago: 800 Fathoms (c) 1981 U.S. Billiards. An old horizontally scrolling shoot'em up with a vertically scrolling background :). The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears. - TECHNICAL - Cabinet dimensions : 67.5'' high x 25.5'' deep x 28'' wide Weight : 235 lbs Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 114 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Amenip to U.S. Billiards for US distribution. 800 Fathoms is known outside US as "Mariner". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25&o=2 $end $mpz80=805, $bio Morrow MPZ80 disk. published 41 years ago: 805 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237168&o=2 $end $sol20_cass=focal, $bio PTC SOL-20 cass. published 42 years ago: 8080 Cassette Focal (c) 1978 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236986&o=2 $end $sol20_cass=chess, $bio 8080 Chess Cassette (c) 197? Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236982&o=2 $end $ibm5150=8088mph,8088mphp, $bio IBM 5150 5.25in.disk. (DOS) published 5 years ago: 8088 MPH (c) 2015 Hornet + CRTC + DESiRE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132358&o=2 $end $pc8801_flop=80ay1d88, $bio 80AY1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91303&o=2 $end $a800=810diag, $bio Atari 800 cart. published 38 years ago: 810 Diagnostic Cartridge (c) 1982 Atari, Inc. - TECHNICAL - Model FD100006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82757&o=2 $end $mpz80=817, $bio Morrow MPZ80 disk. published 41 years ago: 817 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237169&o=2 $end $info=86lions, $bio Slot Machine published 35 years ago: 86 Lions (c) 1985 Aristocrat. - TECHNICAL - Runs on Aristocrat MKIV/MKV Hardware Main CPU: Motorola M6809 (@1.5MHz.) Sound Chips: 2x AY-3-8910A (@1.5MHz.) Screen orientation: Horizontal Video resolution: 304x216 pixels. Refresh Rate: 60Hz. Palette Colours: Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30231&o=2 $end $pc8801_flop=88gamebo, $bio 88 Game Book (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91304&o=2 $end $pc98=88kantai, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 88 Kantai Monogatari (c) 1995 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129584&o=2 $end $pc8801_flop=88noiken, $bio 88 no Ikenai Sekai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91305&o=2 $end $pc8801_flop=88term, $bio 88-Term (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91306&o=2 $end $pc8801_flop=8801kanj, $bio 8801 Kanji BASIC (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91307&o=2 $end $info=n8810m15, $bio Computer published 33 years ago: 8810 M15 (c) 1987 Nixdorf Computer AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229063&o=2 $end $info=n8810m16c,n8810m16v, $bio Computer published 30 years ago: 8810 M16 (c) 1990 Nixdorf Computer AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229064&o=2 $end $info=n8810m30, $bio Computer published 30 years ago: 8810 M30 (c) 1990 Nixdorf Computer AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229065&o=2 $end $info=n8810m55, $bio Computer published 34 years ago: 8810 M55 (c) 1986 Nixdorf Computer AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229066&o=2 $end $info=nixpc01, $bio 8810/25 CPC-PC01 (c) 198? Nixdorf Computer AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229067&o=2 $end $pc8801_flop=88gamez1, $bio 88Gamez1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91308&o=2 $end $pc8801_flop=88gamez2, $bio 88Gamez2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91309&o=2 $end $pc8801_flop=88pack1, $bio 88Pack1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91310&o=2 $end $pc8801_flop=88pack2, $bio 88Pack2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91311&o=2 $end $pc88va=88va1td, $bio 88VA1 Tentou Demo (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131568&o=2 $end $pc88va=88va2d, $bio 88VA2 Demo (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131569&o=2 $end $bbcb_cass=9cardbd1, $electron_cass=9cardbd1, $bio Acorn BBC/Electron cass. published 33 years ago: 9 Classic Card and Board Games No.1 (c) 1987 Database. Contains: 1. DRAUGHTS 2. FIVES 3. DOMINOES 4. MOLECULE 5. REVERSI 6. CODE BREAKER 7. PATIENCE 8. PONTOON 9. PAIRS - TRIVIA - Retail price: £6.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51443&o=2 $end $electron_flop=9cardbd1, $bio 9 Classic Card and Board Games No.1 (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129715&o=2 $end $electron_flop=9cardbd2, $bio Acorn Electron 3.5in.disk. published 34 years ago: 9 Classic Card and Board Games No.2 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129716&o=2 $end $bbcb_cass=9cardbd2, $electron_cass=9cardbd2, $bio Acorn BBC/Electron cass. published 33 years ago: 9 Classic Card and Board Games No.2 (c) 1987 Database Contains: 1. BACKGAMMON 2. CRIB 3. SQUARES 4. SOLITAIRE 5. TIC-TAC-TOE 6. SLIDING BLOCKS 7. POKER 8. SEVENS 9. HIGHER AND LOWER - TRIVIA - Retail price: £6.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51444&o=2 $end $nes=mc_9knt, $bio 9 in 1 - Kyattou Ninden Teyandee (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259246&o=2 $end $nes=mc_9ky5, $bio 9 in 1 [Model KY-9005] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259247&o=2 $end $info=9ballsht,9ballsht2,9ballsht3, $bio Arcade Video game published 27 years ago: 9-Ball Shootout! (c) 1993 Bundra Games Corp. So, you think you can play pool, huh? Then challenge 9 BALL SHOOTOUT'S Dirty Dozen. Eightbull Tex Shooter Cut Throat Trixie Shotz Sumo Sa Me Rosa Stripes Jack Hammer Fix Pocket Jumpin' Johnny Joe Confidence Man Suzy Cue Major Domo 9 BALL SHOOTOUT, billiards so real you can almost feel the felt. Finally, a pool hall that fits almost anywhere. You control the break Shoot from any angle Beat the pros Keyboard programmable moving sign Features: * 3D animation * Great sounds * Fast Game play * Easy to understand - Joystick and buttons * Controlled bank shots, jump shots, cueball spin * Continuation feature. * Player vs. player or player vs. computer * Three popular games: 9Ball, 8Ball, Straight Pool. * Two player kit - JAMMA compatible. * Also available in countertop & mini upright. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by E-Scape EnterMedia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26&o=2 $end $snes=90minute,90minutep, $bio Nintendo Super NES game published 25 years ago: 90 Minutes - European Prime Goal (c) 1995 Ocean. European version. For more information about the game itself, please see the original Japanese version entry; "J.League Soccer Prime Goal 3 [Model SHVC-AJ3J-JPN]". Enter into Europe. Challenge any one of the fourteen greatest European football teams and play the game how it was meant to be played. Exciting action, feverish atmosphere and the highest level of football detail from training and single matches to full blown cup and league modes are here to satisfy the urge for the irresistible game. - TECHNICAL - Package ID: Model SNSP-P-AJ3P Game ID: Model SNSP-AJ3P-EUR - TRIVIA - 90 Minutes European Prime Goal was released in December 1995 in Europe. Reviews: Dec. 95 - Joypad [FR]: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62681&o=2 $end $dc=90min, $bio Sega Dreamcast GD published 19 years ago: 90 Minutes - Sega Championship Football (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - TECHNICAL - GAME ID: MK-51190-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135165&o=2 $end $mpz80=901, $bio Morrow MPZ80 disk. published 37 years ago: 901 (c) 1983 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237170&o=2 $end $mpz80=902, $bio Morrow MPZ80 disk. published 37 years ago: 902 (c) 1983 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237171&o=2 $end $mpz80=908, $bio Morrow MPZ80 disk. published 41 years ago: 908 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237172&o=2 $end $mpz80=909, $bio Morrow MPZ80 disk. published 41 years ago: 909 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237173&o=2 $end $mpz80=910, $bio Morrow MPZ80 disk. published 38 years ago: 910 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237174&o=2 $end $mpz80=911, $bio Morrow MPZ80 disk. published 41 years ago: 911 (c) 1979 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237175&o=2 $end $c64_cass=911ts, $bio Commodore C64/ZX cass. published 35 years ago: 911 TS (c) 1985 Elite Systems, Ltd. The course is there, waiting, all set to devour you at the slightest mistake. Eight fierce sections, each with it's own challenges. Skilful driving and thoughtful use of extra equipment is the key to the game. You will choose Dunlop tyres of course, but which ones? SP82 Rally Tyre for dusty conditions? Perhaps Dunlop formula for all round rally performance? The choice is yours and it could cost you your life. At the least it will cost you money. Life would be simple if finances were bottomless but alas no. You only have two thousand pounds to spend on your vehicle. Not only that but you are responsible for collecting the equipment yourself. So as you may gather, the task ahead is to say the least, a bit tough! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77678&o=2 $end $mpz80=921, $bio Morrow MPZ80 disk. published 40 years ago: 921 (c) 1980 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237176&o=2 $end $mpz80=922, $bio Morrow MPZ80 disk. published 38 years ago: 922 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237177&o=2 $end $mpz80=925, $bio Morrow MPZ80 disk. published 38 years ago: 925 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237178&o=2 $end $mpz80=926, $bio Morrow MPZ80 disk. published 38 years ago: 926 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237179&o=2 $end $mpz80=930, $bio Morrow MPZ80 disk. published 37 years ago: 930 (c) 1983 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237180&o=2 $end $mpz80=931, $bio Morrow MPZ80 disk. published 38 years ago: 931 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237181&o=2 $end $mpz80=935, $bio Morrow MPZ80 disk. published 38 years ago: 935 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237182&o=2 $end $pc98=98eiwa, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: 98 Eiwa Jiten (c) 1987 Hi-Score Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90995&o=2 $end $pc98=98lespro, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 98 Lesson Pro (c) 1990 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88821&o=2 $end $pc98=98lespr2, $bio 98 Lesson Pro Vol. 2 (c) 19?? Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88822&o=2 $end $pc98=98stad, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 98 Stadium (c) 1994 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90193&o=2 $end $pc98=98stad2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 98 Stadium 2 - Shouko no Chousen (c) 1995 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90617&o=2 $end $info=hp9845b_de, $bio Computer published 41 years ago: 9845B (c) 1979 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229003&o=2 $end $info=hp9845c_de, $bio Computer published 40 years ago: 9845C (c) 1980 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229004&o=2 $end $info=hp9845t_de, $bio Computer published 38 years ago: 9845T (c) 1982 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229005&o=2 $end $info=99bottles, $bio Slot Machine published 21 years ago: 99 Bottles of Beer (c) 1999 Bally. This fun video slot sports a barroom theme, complete with frosty mugs of beer, a colorful cast of bar patrons and Lou, everyone's favorite bartender. - TIPS AND TRICKS - * Payback Percentages: 88%-97% * 2 or more adjacent 'beer' labels anywhere in the window will cause a bottle to drop from one of three beer chutes beside the reels and reveal a mystery bonus. Each bottle will award the player from 1 to 10 times the total bet. If 2 beer label symbols occur on reels 1 and 2 the top chute will drop a bottle. If the beer label symbols occur on reels 2 and 3, the center chute will drop a bottle and if beer label symbols occur on reels 3 and 4 the bottom chute will drop a bottle. Matching 3 adjacent beer label symbols will drop 2 bottles, and a 4 symbol adjacent scatter will drop three beer bottles. * Dart Mystery pay feature: Darts animate, dart boards spin to reveal a mystery pay amount. When 3 dart symbols appear in a winning combination a mystery pay between 15 to 35 times amount bet on the payline occurs. When 4 dart symbols appear in a winning combination a mystery pay between 40 to 60 times amount bet on the payline occurs. * 'Chug-a-Mug' feature: 2 or more adjacent patron symbols scattered anywhere in the window start the 'Chug-a-Mug' feature. A second screen will appear showing 4 patrons siting at a bar. The player must select 1 of the patrons to participate in the 'Chug-a-Mug' feature. The bartender will serve the patron from 3 to 6 steins of beer. Each beer that the patron drinks will award for each beer until the patron misses a served stein. The total of all the beer steins that the patron was able to drink is paid to the player. The total amounts paid for the 'Chug-a-Mug' feature are as follows: 2 Patrons: 5-25 times bet. 3 Patrons: 10-50 times bet. 4 Patrons: 20-100 times bet. - PORTS - * COMPUTERS: PC [MS-Windows] (2006, "101 Bally Slots" - Masque Publishing) Macintosh (2006, "101 Bally Slots" - Masque Publishing) PC [MS-Windows] (2007, "Slots Triple Play" - Masque Publishing) Macintosh (2007, "Slots Triple Play" - Masque Publishing) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10350&o=2 $end $ti99_cart=homesent, $bio TI-99-4A soft. published 34 years ago: 99 Home Sentry (c) 1986 Corcomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84493&o=2 $end $info=3kokushi, $bio Arcade Video game published 24 years ago: ?Shikou Puzzle Game! SANKOKUSHI (c) 1996 Mitchell. Sankokushi is an adult Shanghai solitaire game. Unlike in a standard mahjong solitaire game, tiles are removed in groups of three. These groups may be made up of three matching tiles, or the number sets, 1-3, 4-6, or 7-9. The objective is to find the four, three-tile sets shown at the start of the stage and remove them from the game board before the timer runs out. When a tile is selected, other tiles are lit up. Tiles within the number sequence are shown in pink, and matching tiles are shown in orange. The player may request hints by selecting the help button on screen, which will light up all tiles that can be removed from the board at that time. There is also a back button, which the player may select to return tiles to the screen. The background image in each stage is an image of a girl. Each girl has two background images, with the second image showing the girl topless. Once a player removes the four tile sets for the stage, the board is cleared and the player may see the entire image. After completing a stage the player may use the points he has earned to buy power-ups, such as extra hints or a faster cursor. The game is over once the timer has run out or if the player cannot legally remove any more tiles and the board is 'deadlocked'. Upon continuing the player may select to play the same board or play a different one. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation: Horizontal. Video resolution: 320x240 pixels. Refresh rate: 60Hz. Palette colours: 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1996 in Japan. The title of this game translates from Japanese as 'Three Engraved Intentions - ?Thought Puzzle Game!'. The 'Sankokushi' here is a play on the 'Romance of the Three Kingdoms' saga (known as 'Sankokushi'), but the kanji reads 'three engraved intentions' to refer to the mahjong tiles which must be matched to clear each stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2312&o=2 $end $pippin=atcard, $bio Bandai Pippin CD published 23 years ago: @Card SD Gundam Gaiden [Model BDE-10034] (c) 1997 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122063&o=2 $end $cpc_cass=a320, $bio Amstrad CPC cass. published 32 years ago: A 320 (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43316&o=2 $end $cpc_flop=a320,a320_c1,a320_c2, $bio Amstrad CPC 464 disk. published 32 years ago: A 320 (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118944&o=2 $end $c64_cart=abc, $bio A Bee Cee's (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229439&o=2 $end $apple2_cass=gamepwb3, $bio Apple II cass. published 43 years ago: A Beginner's Guide to Game Programs (c) 1977 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136002&o=2 $end $apple2_cass=gamepwb2, $bio Apple II cass. published 43 years ago: A Beginner's Guide to Game Programs and Number Programs (c) 1977 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136001&o=2 $end $apple2_flop_clcracked=brdeyemi, $bio Apple II disk. published 34 years ago: A Bird's Eye View of The Main Idea (c) 1986 Frontier Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234875&o=2 $end $tvc_flop=bnh, $bio Videoton TVC disk. published 32 years ago: A Bolygó Neve - Halál (c) 1988 Berysoft. Maze game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111767&o=2 $end $apple2_flop_clcracked=abnewv, $bio Apple II disk. published 33 years ago: A Brand New View (c) 1987 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232200&o=2 $end $spectrum_cass=brokfrnd,brokfrnda, $bio Sinclair ZX Spectrum cass. published 8 years ago: A Broken Friend (c) 2012 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232133&o=2 $end $snes=bugslife,bugslifeh, $bio Nintendo Super NES game published 21 years ago: A Bug's Life (c) 1999 DVS. An unlicensed port of the Game Boy Color game - TRIVIA - Some images, such as the Game Over screen are taken from the P.C. version of the game. Also, the background on the title screen is taken from the Windows 95 wallpaper background. All the music and sounds on this version are taken from the SNES game Bonkers, including the only voice sample of Flik shouting 'Yow!' when hit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62682&o=2 $end $megadriv=bugslife,bugslifea, $vgmplay=bugslife_md, $bio A Bug's Life (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233656&o=2 $end $gbcolor=bugslifeu, $bio Nintendo Game Boy Color game published 22 years ago: A Bug's Life (c) 1998 T-HQ, Incorporated. - TECHNICAL - GAME ID: DMG-APXE-USA - TRIVIA - A Bug's Life was released in December 1998 in North America. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Exported in Europe as "A Bug's Life [Model DMG-APXP-EUR]" - TIPS AND TRICKS - * Level Passwords: Enter these passwords to unlock the varius levels (Password: Effect). - BL26: Bonus Level - 99BB: It should say 'Wrong Password'. Now start a game press Start+Select to warp to the next level. Press Start+A to warp to the checpoint. Note:When you warp to Level 2, you can't play the bonus game. - 9LKK: Level 2 - 5P9K: Level 3 - 6652: Level 4 - BKK2: Level 5 - 2PLB: Level 6 - 6562: Level 7 - L59B: Level 8 - STAFF - Assistant Producer: Renee Johnson Game Design: Donald Campbell, Bryan King, Gary MArshall Graphics: Bryan King Music: Mark Ortiz Producer: Greg Gibson Production: Donald Campbell Production Assistant: Gary MArshall Programming: Donald Campbell Senior Producer: Dan Winters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67459&o=2 $end $gbcolor=bugslife, $bio Nintendo Game Boy Color game published 22 years ago: A Bug's Life (c) 1998 Activision, Incorporated. European release. For more information about the game itself, please see the original USA release entry; "A Bug's Life [Model DMG-APXE-USA]". - TECHNICAL - [Model DMG-APXP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67458&o=2 $end $pico=bugslife,bugslifek, $bio Sega Pico game published 21 years ago: バグズ・ライフ (c) 1999 Sega Toys. (A Bug's Life) - TECHNICAL - GAME ID: HPC-6080 ROM size: 2 MB - TRIVIA - Released on December 02, 1999 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75621&o=2 $end $n64=bugslife,bugslifef,bugslifeg,bugslifei,bugslifeu, $bio Nintendo 64 cart. published 21 years ago: A Bug's Life (c) 1999 Activision, Incorporated. Help Flik prove that you don't need to be a hulk to be a hero. Activision brings Flik's life story to the N64 in a 3-D adventure that closely follows the storyline of Disney/Pixar's successful animated movie. Players can travel with Flik through 15 levels of insect-infested insanity in a heroic effort to put Hopper's gang of Grasshoppers on ice. Colorfully named N64 newcomer Traveler's Tales and Disney Interactive co-developed A Bug's Life with extensive help from animation powerhouse Pixar. By working so closely with the film's creators, the development team has created a video game that accurately follows the plot of the movie. Luckily for gamers, Flik has a knack for finding trouble. Pixar's presence has produced colorful visuals similar to those found in the movie, but naturally it was unable to recreate the impact of buttery-smooth big screen animation. If you don't approach the game expecting state-of-the-art computer animation, you'll be pleased with the game's authentic character design and Flik's fluid movements. On the other leg, the game's frequent pop-up and pixelated special effects may make you want to squash something. Flik's adventure begins just before the oppressive Grasshoppers arrive at the colony. The anxious ant spends the rest of the game working his antennae to the exoskeleton. The game contains three basic kinds of levels, in which Flik must either find an exit, recover specific items, or defeat a boss. Each level contains optional objectives, which provide challenges for players of all different skill levels. In the second level, for example, Flik must work his way through the tunnels of his home while avoiding Hopper's angry army. While younger players can simply focus on finding the exit, advanced players will want to solve puzzles and thoroughly explore until they have found all of a level's hidden items. Many of the game's puzzles involve planting different types of seeds to grow platforms. Brown seeds sprout into mushrooms that double as trampolines, while green seeds grow into vines that can be used as ladders. Since seed cultivation is the most challenging aspect of A Bug's Life, you may want to read our Seed Almanac to learn the basics. It's a big world out there, and a group of ghastly Grasshoppers could make any ant drop his seeds and run. The thin circumference of Flik's arm may prevent him from throwing a punch, but he's more than capable of flinging berries at enemies. Flik begins his quest with an unlimited supply of fruit, but he'll have to find more powerful breeds of berries to exterminate bigger bugs. A Bug's Life gradually presents players with more complex puzzles in a gentle learning curve that should accommodate all players. While players will normally know what to do, they will sometimes find it difficult to complete tasks due to pesky play control. Camera problems are responsible for the bulk of the play control issues, but it can also be difficult to control Flik while jumping from one platform to another. A bit of practice takes care of most platform perils, and manually moving the camera can prevent many a slip. Projectile weapons can be tough to control in a 3-D environment, but Flik has been blessed with an excellent aiming system. Each of the ant's berries is equipped with a homing device that makes it difficult to miss an enemy, and as you find more powerful berries you can lock onto enemies at a greater distance. In addition to the normal adventure, A Bug's Life contains a Challenge mode exclusively available on the Nintendo 64. In all, there are 60 challenges, in which Flik must race against the clock performing tasks ranging from collecting grain to destroying enemies. You can save your best times to a Controller Pak. Even though A Bug's Life is missing a multiplayer mode, the challenges should keep players working their thoraxes long after the Adventure mode has been completed. This game will be a blast for Flik's fans, and even those who haven't seen the movie will be entertained by the colorful characters and the unique sensation of viewing the world from a bug's perspective. When else could you get the chance to walk around in a soda bottle? - TECHNICAL - Game ID: NUS-NBYP-UKV - STAFF - Developed by Traveller's Tales. Game Design, Programming: Jon Burton Nintendo 64 Programming: Gary Vine, Stephen Harding Head Artist: James Cunliffe 3D Engine Programming: David Dootson, Gary Vine Character Animation: Jeremy Pardon, David Burton Character Artwork: Neil Allen, David Burton, Beverley Bush, Jeremy Pardon, William Thompson Background Artwork: James Cunliffe, Neil Allen, David Burton, Jeremy Pardon, William Thompson Terrain Design: Barry Thompson Nintendo 64 Artwork: Carleen Smith, Jon Rashid, Beverley Bush, Sean Naden Utilities Programming: Stephen Harding, Gary Vine, Andy Holdroyd, David Dootson Special Thanks to: Helen Burton, Wendy Vine, Ko-Shuey Harding, Francesca Charlesworth, Helen Gavin, Kathryn Naden, Sasha Smith Directed by: Jon Burton Produced by Disney Interactive Senior Producer: Dan Winters Associate Producer: Peter Wyse Production Manager: Mary Schuyler Art Direction: Christina Vann Assistant Producer: Renée Johnson Senior Artist: Thom Ang Additional Game Design: Dan Winters, Peter Wyse Senior Tester: Carlos Schulte Lead Tester: Patrick Larkin Test: Andre Aguilar, Kristin Bachman, Roger Bray, Kevin Cope, Karl Drown, Romy Flores Published by Activision, Inc. Associate Producer: Jamie Bafus Product Manager: Michelle Corrigan VP North America Marketing: Marc Metis Q.A. Senior Lead: Marilena Morini Q.A. Lead: Aaron Casillas Q.A. Testers: Benjamin DeGuzman, Bruce Campbell, Tanya Oviedo Special Thanks: John Lasseter, Bob Pauley, Katherine Sarafian, Disney Feature Animation, Disney Character Voices, Disney Interactive Videogames Team, Greg Duddle, Kathleen Handy, Rob Letts, Mitch Lasky, Lawrence Goldberg, George Rose, Eric Johnson, Julian Lynn-Evans, Jason Kramer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57568&o=2 $end $cdi=achild,achildo, $bio Phillips CD-i published 26 years ago: A Child is Born v1.0 (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52735&o=2 $end $apple2_flop_clcracked=acmasadv, $bio Apple II disk. published 36 years ago: A Christmas Adventure (c) 1984 Bitcards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240608&o=2 $end $cpc_flop=xmascaro, $bio Amstrad CPC 464 disk. published 34 years ago: A Christmas Carol (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119279&o=2 $end $cpc_flop=codingle, $bio Amstrad CPC 464 disk. published 23 years ago: A Coding Lesson (c) 1997 Garbage Performers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120333&o=2 $end $psx=activcls, $bio Sony PlayStation disc published 22 years ago: A Collection of Activision Classic Games for the Atari 2600 (c) 1998 Activision, Inc. At about a buck a game, this baby's fully loaded with 30 of your all-time video game favorites! In the first and largest arcade collection of its kind, Activision Classics gives you all the gameplay of the original Atari 2600 games -- now for your PlayStation game console. The 30 Atari 2600 titles in this collection are : - "Atlantis [Model IA3203]" - "Barnstorming [Model AX-013]" - "Boxing [Model AG-002]" - "Chopper Command [Model AX-015]" - "Crackpots [Model AX-029]" - "Cosmic Commuter [Model AG-038]" - "Dolphin [Model AX-024]" - "Dragster [Model AG-001]" - "Enduro [Model AX-026]" - "Fishing Derby [Model AG-004]" - "Freeway [Model AG-009]" - "Frostbite [Model AX-031]" - "Grand Prix [Model AX-014]" - "H.E.R.O. [Model AZ-036]" - "Ice Hockey [Model AG-012]" - "Kaboom! [Model AX-010]" - "Keystone Kapers [Model AX-025]" - "Laser Blast [Model AG-008]" - "MegaMania - A Space Nightmare [Model AX-017]" - "Pitfall! [Model AX-018]" - "Plaque Attack [Model AX-027]" - "River Raid [Model AX-020]" - "River Raid II [Model AK-043-02]" - "Seaquest [Model AX-022]" - "Skiing [Model AG-005]" - "Sky Jinks [Model AG-019]" - "Spider Fighter [Model AX-021]" - "Stampede [Model AG-011]" - "StarMaster [Model AX-016]" - "Tennis [Model AG-007]" - TECHNICAL - Game ID: SLUS-00777 Barcode: 047875103818 - TRIVIA - Released on September 23, 1998 in North America. Re-released as a Greatest Hits edition in 2000 (same game ID). - STAFF - Manager: Michael Livesay Atari 2600 Emulator Technology: Michael Livesay Shell/Menu Programming: Jason L. Maynard Hardware/Support/Special FX Programmer: Daniel Zahn Producer: Murali Tegulapalle Associate Producer: Bryant Bustamante Art Director: Erik Jensen, Jody C. McMurrian Games Analyst: Daniel Atkins Art Guru: Larry Paolicelli Intro Movie Director and Motion Graphics: David Dalzell Intro Movie/Demo/Shell Music: Brian Bright Video Post‑Production: Christopher Hepburn, Ken Ramirez, Mattt Stubbs Sound: Brian Bright, Michael B. Schwartz Senior VP of Studio: Alan Gershenfeld VP of Console Group: Stephen Crane Creative Director: Ron Gould Associate Creative Director: Veronica Milito Copywriter: Lori Ellison Production Artist: Ron Graening Documentation Manager: Michael Rivera Manual Layout: Sylvia Orzel Director of Console Marketing: Mark Metis Product Manager: Will Kassoy Marketing Associate: Alison Horstmeyer Senior Director of Corporate Communication: Maryanne Lataif Corporate Communication Coordinator: Allene Kim Senior Publicist: Julia Roether Marketing: Amy King PR: Amy King QA Senior Leader: Tim Vanlaw QA Project Leader: Marilena Morini QA Associate Leader: Matthew J. Powers QA Senior Tester: Tim Harrison Special Thanks: Sarah Cigliano, Brian Clarke, Seth Gerson, Jay Halderman, Gary Jesdanun, Teresa Landgraff, Heather Chandler, Scott Pease, Jean Powell, George Rose, David Silverman, David Stohl, Mikhail Ulinich, Stacey Ytuarte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97849&o=2 $end $dragon_cass=acontar, $bio A Contar (c) 198? Eurohard S.A. - TECHNICAL - GAME ID: L30839 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116660&o=2 $end $spectrum_cass=eggheadc, $bio Sinclair ZX Spectrum cass. published 10 years ago: A Cracking Day Out starring Egghead (c) 2010 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226553&o=2 $end $leapfrog_leappad_cart=mosslakeg, $bio LeapFrog Leappad cart. published 21 years ago: A Day at Moss Lake (c) 1999 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234943&o=2 $end $info=m1races,m1racesa,m1racesb,m1racesc, $bio A Day at the Races (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42349&o=2 $end $info=mag_day, $bio Magnet System disk. published 33 years ago: A Day in Space (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113980&o=2 $end $spectrum_cass=daylifea, $bio A Day In The Life (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226153&o=2 $end $spectrum_cass=daylife, $bio Sinclair ZX Spectrum cass. published 35 years ago: A Day in the Life (c) 1985 Micromega - TECHNICAL - [Model QTC 730] - STAFF - Written by: Stephen Redman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78515&o=2 $end $megadriv=dinotale, $bio Sega Genesis game published 27 years ago: A Dinosaur's Tale (c) 1993 Hi Tech Expressions. Those lovable dinosaurs from the Jurassic are now on your Sega Genesis! Rex, Woog, Elsa and Dweeb are in big trouble in the Big Apple. Dr. Screweyes is after them and only Louie and Cecilia can help! - Not only do you play either Louie or Cecilia, but you also fly Elsa through Central Park, guide Rex on a skateboarding trip through New York's streets, and control Woog on a wild scooter ride! - Over a dozen exciting levels! - Battle Dr. Screweyes and his friends in the coolest dinosaur adventure ever! - You're the star in this simulation of the hit animated movie, We're Back! A Dinosaur's Story. - TECHNICAL - GAME ID: T-112036 - STAFF - Programming: Roar Flølo, Morten B Ofstad 3D Programming: Morten B Ofstad Editor Programming: Eivind Eklund, Ivar Olsen Additional Programming: Carl-Henrik Skårstedt, Olav Mørkrid Background Graphics: Ole-Petter Rosenlund, Joachim Barrum, Tore Blystad, Ronnie Jensen Sprite Graphics: Ole-Petter Rosenlund, Erik Bakken, Lars-Petter Anfinsen, Joachim Barrum, Tore Blystad Main Character Animation: Ole-Petter Rosenlund Level Editing: Erik Bakken, Tore Blystad, Ronnie Jensen Music: Kim M. Jensen Game Design: Bjorn Roestoen, Gaute Godager, Ian Neil Producers: Henning Rokling, Seth W. Rosenfeld Executive Producer: Erik Gloersen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57083&o=2 $end $specpls3_flop=dungromp, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: A Dungeon Romp (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147691&o=2 $end $info=m5fewmor,m5fewmora,m5fewmorb,m5fewmorc, $bio A Few Dollars More (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19933&o=2 $end $info=m5wonga, $bio A Fish Called Wonga (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19950&o=2 $end $spectrum_cass=afistful,afistful_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: A Fistful of Blood Capsules (c) 1987 Zodiac Software. - STAFF - Text: Andy Lowe Graphics: Dave Dutton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78909&o=2 $end $specpls3_flop=ffonecro, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: A Fistful of Necronomicons (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147692&o=2 $end $cpc_flop=afondlac,afondlac1, $bio Amstrad CPC type-in published 31 years ago: A Fond la Caisse (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119841&o=2 $end $cpc_flop=d_agorgd,d_agorgda, $bio A Gorgeous Demo (c) 198? UAC [United Amstrad Crackers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120473&o=2 $end $cpc_flop=agraphic, $bio A Graphic Demo (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120474&o=2 $end $cdi=dayraceu, $bio Phillips CD-i published 27 years ago: A Great Day at the Races (c) 1993 Philips Interactive Media, Incorporated. Here's all the excitement of the track! With live action video races, and a $ 2000 bankroll. Watch it grow - or shrink. You'll learn all the basics plus tips from the experts. You can bet Win, Place or Show on Exacta, Quinella or Trifecta. Settle back and enjoy! - TECHNICAL - Model 310690128-2 - STAFF - Producer: Paul Rother (Total Vision) Engineering: James Benton (Total Vision) Art Direction: Chris Walker (Mr. Film) Technical Assistant: Bill Tompkins (Total Vision) Audio Production: Howard Soroka Creative Producer: Cal Bernstein (Dove Films), Phil Mittleman (CDI Systems) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52736&o=2 $end $cdi=dayrace, $bio Phillips CD-i published 27 years ago: A Great Day at the Races (c) 1993 Philips Interactive Media, Inc. European release. Game developed in USA. See original "A Great Day at the Races [Model 310690128-2]" for more information about the game itself. - TECHNICAL - Model 810 0075 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76432&o=2 $end $tvc_flop=gyikkira, $bio Videoton TVC disk. published 30 years ago: A Gyíkkirály (c) 1990 Agilar. Hungarian adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111783&o=2 $end $specpls3_flop=handfham, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: A Handful of Hamsters (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147693&o=2 $end $astrocde=hardday, $bio Astrocade game published 34 years ago: A Hard Day's Night (c) 1986 Degler [Richard Degler]. - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86764&o=2 $end $spectrum_cass=aharvest, $bio A Harvesting Moon (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219026&o=2 $end $spectrum_cass=aholiday,aholiday_a, $bio A Holiday To Remember (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219774&o=2 $end $pc8801_flop=alacarte, $bio A la carte 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91312&o=2 $end $cpc_flop=conorthe, $bio Amstrad CPC 464 disk. published 29 years ago: A la Conquete de l'Orthographe [CE1-CE2] (c) 1991 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120480&o=2 $end $cpc_flop=conorthm,conorthm1,conorthm2, $bio Amstrad CPC 464 disk. published 29 years ago: A la Conquete de l'Orthographe [CM1-CM2] (c) 1991 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120481&o=2 $end $leapster=numraidf, $bio LeapFrog Leapster cart. published 15 years ago: A La Conquete Des Nombres - Un Jeu D'Arcade Éducatif! (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134473&o=2 $end $cpc_flop=dechomme,dechommea, $bio A la Decouverte de l'Homme (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118777&o=2 $end $cpc_flop=decvie, $bio Amstrad CPC 464 disk. published 33 years ago: A la Decouverte de la Vie (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118778&o=2 $end $cpc_flop=decterre,decterrea, $bio Amstrad CPC 464 disk. published 32 years ago: A la Découverte de la Terre (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118806&o=2 $end $cpc_flop=carmnwld,carmnwld2,carmnwld_c1,carmnwld_c1a,carmnwld_c2, $bio Amstrad CPC 464 disk. published 30 years ago: A la Pursuite de Carmen Sandiego dans le Monde (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120339&o=2 $end $cpc_flop=recherch02, $bio Amstrad CPC 464 disk. published 29 years ago: A la Recherche de Light Sword (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120482&o=2 $end $cpc_flop=nautilus,nautilusa, $bio Amstrad CPC 464 disk. published 28 years ago: A la Recherche du Nautilus (c) 1992 Megafree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120483&o=2 $end $cpc_flop=roirichr,roirichr1, $bio Amstrad CPC type-in published 30 years ago: A la Recherche du Roi Richard (c) 1990 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120527&o=2 $end $odyssey2=2lbsprmd, $bio Phillips Videopac game published 39 years ago: A Labyrinth Game + Supermind (c) 1981 Philips Corp. - TECHNICAL - Game ID: 32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95550&o=2 $end $specpls3_flop=legalami, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: A Legacy for Alaric - The Magic Isle (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147694&o=2 $end $msx1_flop=lendagav, $bio MSX disk. published 32 years ago: A Lenda da Gávea (c) 1988 Pro Kit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109002&o=2 $end $msx1_cart=m36, $bio MSX cart. published 33 years ago: A Life M36 Planet - Mother Brain has been aliving (c) 1987 Pixel Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76532&o=2 $end $ibm5150=linesand, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: A Line in the Sand (c) 1992 SSI [Strategic Simulations, Inc.] - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132574&o=2 $end $cpc_flop=magappr, $bio Amstrad CPC 464 disk. published 30 years ago: A Magician's Apprentice (c) 1990 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120475&o=2 $end $spectrum_cass=amagicia, $bio A Magicians Apprentice (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219791&o=2 $end $coco_cart=amazing,amazing1, $bio Tandy Color Computer cart. published 33 years ago: A Mazing World of Malcom Mortar (c) 1987 Tandy Corp. - TECHNICAL - Game ID: 26-3160 - STAFF - Developed by: ZCT Systems Author: Greg L. Zumwalt, Mark W. Easter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53401&o=2 $end $cpc_flop=messagds, $bio Amstrad CPC 464 disk. published 33 years ago: A Message from Deep Space (c) 1987 Eaton [Barrie M. Eaton] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120476&o=2 $end $cpc_flop=amidsumm, $bio A Midsummer Day's Dream (c) 19?? The Adventure Workshop. - STAFF - By: Peter CLARK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120477&o=2 $end $specpls3_flop=midsumdd, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: A Midsummer Days Dream (c) 1994 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148221&o=2 $end $pc98=midsumm, $bio A Midsummer Daytimes Dream Plus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88823&o=2 $end $c128_flop=amfv, $bio Commodore C128 disk. published 35 years ago: A Mind Forever Voyaging (c) 1985 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231883&o=2 $end $apple2_flop_orig=amfvr77, $apple2_flop_misc=amfv, $bio Apple II disk. published 35 years ago: A Mind Forever Voyaging (c) 1985 Infocom - TECHNICAL - GAME ID: IS5-AP1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107032&o=2 $end $amigaocs_flop=mindfrvr, $bio Commodore Amiga 500 disk. published 34 years ago: A Mind Forever Voyaging (c) 1986 Infocom - TECHNICAL - GAME ID: IS5-CO4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73348&o=2 $end $spectrum_cass=murweekn,murweekna, $bio Sinclair ZX Spectrum cass. published 23 years ago: A Murder Mystery Weekend (c) 1997 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234722&o=2 $end $a2600=mysthief,mysthief1, $bio Atari 2600 cart. published 37 years ago: A Mysterious Thief (c) 1983 ZiMAG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50007&o=2 $end $a2600=mysthiefc,mysthiefc1, $bio Atari 2600 cart. published 37 years ago: A Mysterious Thief (c) 1983 CCE. - TECHNICAL - Model C-839 - TRIVIA - This game was never released. It was canceled at an advanced stage of development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49144&o=2 $end $msx1_cart=anaza, $bio MSX cart. published 33 years ago: ア・ナ・ザ Kaleidoscope Special (c) 1987 Hot-B. (A Na Za - Kaleidoscope Special) - TRIVIA - Retail price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76533&o=2 $end $msx1_flop=anaza, $bio A Na Za - Kaleidoscope Special Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134113&o=2 $end $psx=ananjari, $bio Sony PlayStation disc published 22 years ago: あっナンジャリン (c) 1998 To One (A Nanjarin) - TECHNICAL - Game ID: SLPS-01424 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84821&o=2 $end $cdi=parktour, $bio Phillips CD-i published 28 years ago: A National Parks Tour (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52737&o=2 $end $cpc_cass=newimage, $bio Amstrad CPC cass. published 36 years ago: A New Image (c) 1984 Popular Computing Weekly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126262&o=2 $end $apple2_flop_clcracked=wrnktime, $bio Apple II disk. published 34 years ago: A Newbery Adventure - A Wrinkle in Time (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230517&o=2 $end $apple2_flop_clcracked=charlweb, $bio Apple II disk. published 33 years ago: A Newbery Adventure - Charlotte's Web (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230518&o=2 $end $cdi=nightnyl, $bio Phillips CD-i published 25 years ago: A Night in Nylon City (c) 1995 ICDI - Sofidoc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52738&o=2 $end $ibm5150=nightmar, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: A Nightmare on Elm Street (c) 1989 Monarch Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132359&o=2 $end $nes=nightmar, $bio Nintendo NES cart. published 30 years ago: A Nightmare on Elm Street (c) 1990 LJN, Limited. Something frightening has been happening on Elm Street lately. It seems that with each waking day another grussome discovery is made... another neighborhood teen has mysteriously passed away into the dark stillness of the night. Everyone says it's natural causes, but it seems as if something (or someone) has been picking them off one by one in their sleep. It's a horrible nightmare come true... and this nightmare has a name: Freddy Krueger. It's up to you and your remaining friends to search Elm Street for his bones, which have been scattered about then collect and burn them in the High School furnace. If you can just stay awake long enough, you might be able to end Freddy's reign of terror for good. You had better hurry though, it's getting late and you can feel your eyelids getting heavier and heavier by the minute. - TECHNICAL - GAME ID: NES-ES-USA - TRIVIA - A Nightmare on Elm Street was released in October 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54863&o=2 $end $info=sc5nmare,sc5nmarea,sc5nmareb,sc5nmarec, $bio A Nightmare on Elm Street (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42718&o=2 $end $info=sc4nmare,sc4nmarea,sc4nmareb,sc4nmarec, $bio A Nightmare on Elm Street (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3032] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43046&o=2 $end $cpc_flop=peastale,peastaleb,peastalea, $bio Amstrad CPC 464 disk. published 32 years ago: A Peasants Tale (c) 1988 Crysys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120478&o=2 $end $spectrum_cass=apicture, $bio Sinclair ZX Spectrum cass. published 34 years ago: A Picture of Innocence (c) 1986 Central Solutions, Ltd. Set in a magical art gallery with pictures you can enter, you must find the missing Mr. Forbes and his kidnapper. As you explore the pictures you find a multitude of individual problems, some of which will provide you with clues to the missing doctor's whereabouts. You encounter a variety of characters in different settings, eventually cornering the villian in his mansion. Steady though, he could have the last laugh. - TECHNICAL - Game ID: CSC 7 - STAFF - Written by: G. Turner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80219&o=2 $end $tvc_flop=pokol7, $bio A Pokol 7 Kapuja (c) 198? Molmix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111792&o=2 $end $amigaocs_flop=prehtale, $bio Commodore Amiga 500 disk. published 30 years ago: A Prehistoric Tale (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73349&o=2 $end $apple2_flop_clcracked=apoaresp, $bio Apple II disk. published 37 years ago: A Puff of Air - The Respiratory System (c) 1983 Marshware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232061&o=2 $end $megadriv=aqlian, $bio Sega Mega Drive game published 25 years ago: 阿Q連環炮 (c) 1995 C&E. (A Q Lian Huan Pao) - TECHNICAL - GAME ID: G-3051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53929&o=2 $end $cpc_flop=scruples,scruplesa, $bio Amstrad CPC 464 disk. published 33 years ago: A Question of Scruples (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120342&o=2 $end $specpls3_flop=qoscrup,qoscrupa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: A Question of Scruples - The Computer Edition (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118613&o=2 $end $cpc_cass=scruples, $bio Amstrad CPC cass. published 33 years ago: A Question Of Scruples - The Computer Edition [Model LG580] (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64153&o=2 $end $spectrum_cass=aquestio,aquestio_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: A Question of Scruples (c) 1987 Leisure Games A Question of Scruples is a unique game that dares you to face up to some intriging moral dilemmas. You are posed a variety of provocative questions which determine whether you and your friends have scruples. The computer version in ingenious and funny. You can play by yourself or with friends. All participants choose a computer persona from a gallery of interesting pseudo personalities - you'll soon get to know them like old friends. You have the opportunity to answer truthfully "would you appear nude in a magazine for money?" - or to deceive - "have you ever gone through a red light in an empty street in 4am?". Either way you could be called upon to justify your reply by the others players - the jury. Through bluff and counterbluff, truthfulness and deception, A Question of Scruples will surprise you - not least when the computer catches you out. - TECHNICAL - [Model LG600] - STAFF - Code by: John Mullins Graphics by: Clive Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80388&o=2 $end $cpc_cass=qos, $bio Amstrad CPC cass. published 32 years ago: A Question Of Sport (c) 1988 Elite Systems, Limited. - STAFF - Code: Mark Crane Graphics: Steve Beverley Design: Ian Upton Music: Mark Cooksey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64154&o=2 $end $cpc_flop=qos,qos_c1,qos_c1a, $bio Amstrad CPC 464 disk. published 32 years ago: A Question of Sport (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119078&o=2 $end $amigaocs_flop=qos, $bio Commodore Amiga 500 disk. published 31 years ago: A Question of Sport (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73350&o=2 $end $spectrum_cass=aquestio_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: A Question of Sport (c) 1989 Elite Systems, Ltd. Welcome to A Question of Sport! The home computer version of the most popular TV Sports Quiz. With David Coleman asking the questions and Ian Botham and Bill Beaumont heading the teams, you can pit your wits against your family, your friends or your computer. There are six exciting rounds, including Picture Board, Mystery Personallity and a Quickfire Round. All filled with challenging sporting questions from a wide range of sports, to provide a true test for your sporting knowledge. The game will enthrall young and old alike. The only limit is your own knowledge. - STAFF - Code: Byron Nilsson Graphics: Gary Tonge Music and Sound: Mark Cooksey Design: Ian Upton, Nick Acton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80389&o=2 $end $specpls3_flop=qos,qosa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: A Question of Sport (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118615&o=2 $end $electron_cass=qofsport, $bio Acorn Electron cass. published 31 years ago: A Question of Sport (c) 1989 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129612&o=2 $end $spectrum_cass=aquestio_d,aquestio_f, $bio A Question Of Sport (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219626&o=2 $end $info=qos,qosa,qosb, $bio Arcade Video game published 28 years ago: A Question of Sport (c) 1992 BFM. Test your sporting knowledge in this challenging quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), M6809 (@ 1 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), UPD7759 (@ 640 Khz) Palette colors : 256 Players : 1 Buttons : 10 - TRIVIA - Released in August 1992. The game is based on the long-running British quiz show 'A Question of Sport' which started on January 5, 1970 and continues to this day. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11627&o=2 $end $spectrum_cass=aquestio_c, $bio A Question Of Sport (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225818&o=2 $end $fm7_disk=aressha, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: A Ressha de Ikou (c) 1985 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93594&o=2 $end $pc98=aresshaf, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: A列車で行こう ~復刻版~ (c) 1994 Artdink Corp. (A Ressha de Ikou - Fukkokuban) - TECHNICAL - BARCODE: 4988640000948 Media: floppydisk x1 - TRIVIA - Released on August 05, 1994 in Japan. Retail price: 8800 Yen. The title of this game translates from Japanese as Take the A-Train - Reprinted Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88826&o=2 $end $msx2_cart=aressha, $bio MSX 2 cart. published 31 years ago: A Ressha de Ikou - Take the A Train. (c) 1989 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51260&o=2 $end $pc98=aressh4, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: A列車で行こう4 (c) 1993 Artdink Corp. (A Ressha de Ikou 4) - TECHNICAL - Floppy disk x3 - TRIVIA - Released on December 03, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88824&o=2 $end $pc98=aressha, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: A Ressha de Ikou 98 - Take the A Train. (c) 1987 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88825&o=2 $end $pc98=aressh2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: A列車で行こうII (c) 1988 Artdink Corp. (A Ressha de Ikou II) - TECHNICAL - BARCODE: 4988640000344 Media: floppydisk x1 - TRIVIA - Released on July 09, 1988 in Japan. Retail price: 12800 Yen. A Budget version was also released as "Artdink Best Collection Book Series No. 03". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88827&o=2 $end $x68k_flop=aressh2o, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: A Ressha de Ikou II - 5 Shuunen Kinen Tokubetsu Gentei Version (c) 1990 Artdink Corp. - TECHNICAL - BARCODE: 4988640000351 FD x4 - TRIVIA - Released on April 13, 1990 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87013&o=2 $end $pc98=aressh2g, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: A列車で行こうII ~5周年記念特別限定バージョン~ (c) 1990 Artdink Corp. (A Ressha de Ikou II - 5 Shuunen Kinen Tokubetsu Gentei Version) Set including original A Ressha de Ikou II and extra scenarios. - TECHNICAL - Floppy Disk x4 (Game data stored on 3 disks, with a blank disk.) - TRIVIA - Released on April 13, 1990 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88828&o=2 $end $x68k_flop=aressh2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: A Ressha de Ikou II X68000 (c) 1988 Artdink Corp. - TRIVIA - Released on September 10, 1988 in Japan. Retail price: 12800 Yen. - STAFF - Director: Soubee Shimanoki Executive Director: Tatsuo Nagahama Graphics Designer: Tetsuya Ino, Yoichi Yamaguchi Map Designer: Shigeto Sako Programmer: Tetsuo Ezawa System Engineer: Katsushige Kasai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87012&o=2 $end $pc98=aressh3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: A Ressha de Ikou III (c) 1990 Artdink Corp. - TECHNICAL - BARCODE: 4988640000382 Media: floppydisk x1 - TRIVIA - Released on December 14, 1990 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88829&o=2 $end $x68k_flop=aressh3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: A Ressha de Ikou III (c) 1991 Brother Kougyou. Simulation game, railroad management, urban development. - TRIVIA - Released on April 24, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87014&o=2 $end $fmtowns_cd=aressh3, $bio Fujitsu FM Towns CD published 29 years ago: A Ressha de Ikou III (c) 1991 Artdink Corp. - TECHNICAL - BARCODE: 4988640000405 - TRIVIA - Released in April 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110112&o=2 $end $x68k_flop=aressh3log, $bio A Ressha de Ikou III - LOGiN Map (c) 199? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87015&o=2 $end $pc98=aressh3log, $bio A Ressha de Ikou III - Login Tokubetsu Map Shuu (c) 199? Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88830&o=2 $end $x68k_flop=aressh3mc,aressh3mc1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: A Ressha de Ikou III - Map Construction (c) 1991 Brother Kougyou. - TRIVIA - Released on April 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87016&o=2 $end $pc98=aressh3mc, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: A Ressha de Ikou III - Map Construction (c) 1991 Artdink Corp. - TECHNICAL - Floppy disk x2 - TRIVIA - Released on April 12, 1991 in Japan. Retail price: 5800 Yen. It requires the original AIII to works. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88831&o=2 $end $pc98=aresh3mv, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: A Ressha de Ikou III - Memorial Version (c) 1993 Artdink Corp. - TECHNICAL - Floppy disk x2 - TRIVIA - Released on March 12, 1993 exclusively in Takeru vending machines for 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88832&o=2 $end $pc98=aressh3oms, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: A Ressha de Ikou III - Original Meitetsu Sharyou Disk (c) 1991 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88833&o=2 $end $x68k_flop=aressh3oms, $bio A Ressha de Ikou III - Original Meitetsu Sharyou Disk (c) 199? ASCII Corp. - TRIVIA - Released on June 28, 1991 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87017&o=2 $end $fmtowns_cd=aressh4, $bio Fujitsu FM Towns CD published 27 years ago: A Ressha de Ikou IV (c) 1993 Artdink Corp. - TECHNICAL - GAME ID: MTC-1074 BARCODE: 4988640000801 - TRIVIA - Released in December 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110113&o=2 $end $megadriv=aressha, $vgmplay=aressha_md, $bio Sega Mega Drive game published 28 years ago: A列車で行こうMD Take the A Train (c) 1992 Sega Enterprises, Limited. (A Ressha de Ikou MD - Take the A Train) Real-time railroad simulation game. - TECHNICAL - Game ID: G-4532 Cartridge ID: 670-1988 Package ID: 670-1989 Barcode: 4 974365 545321 - TRIVIA - Released on April 10, 1992 in Japan. - STAFF - Developed by: ARTDINK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56304&o=2 $end $psx=aresshz, $bio Sony PlayStation disc published 21 years ago: A Ressha de Ikou Z Mezase - Tairiku Oudan (c) 1999 Artdink - TECHNICAL - Game ID: SLPS-02050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84822&o=2 $end $nes=aressha, $bio Nintendo Famicom cart. published 29 years ago: A Ressha de Ikou (c) 1991 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R78V10005 (PHF-IX) - TRIVIA - A Ressha de Ikou for Famicom was released on August 21, 1991 in Japan only. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53797&o=2 $end $specpls3_flop=serptale, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: A Serpentine Tale (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147695&o=2 $end $specpls3_flop=smallcol, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: A Small Collection of Hamster Droppings (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147696&o=2 $end $gba=soundthnu, $bio Nintendo GBA cart. published 15 years ago: A Sound of Thunder (c) 2005 BAM! Ent. - TECHNICAL - GAME ID: AGB-A3QE-USA BARCODE: 682384320181 - TRIVIA - Released on February 01, 2005 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69517&o=2 $end $gba=soundthn, $bio Nintendo GBA cart. published 16 years ago: A Sound of Thunder [Model AGB-A3QP] (c) 2004 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69516&o=2 $end $tvc_flop=asuniked, $bio A Sünikéd Éhes... (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111794&o=2 $end $cpc_flop=thieftal, $bio Amstrad CPC 464 disk. published 29 years ago: A Thief's Tale (c) 1991 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120479&o=2 $end $cpc_flop=packatod,packatod01,packatod02,packatod03,atodamaq, $bio Amstrad CPC 464 disk. published 31 years ago: A Toda Maquina (c) 1989 Erbe Soft. A compilation of 5 games SIDE A * Robocop * Dragon Ninja * Batman SIDE B * Rambo III * After Burner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123565&o=2 $end $specpls3_flop=atodamaq, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: A Toda Maquina (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147521&o=2 $end $apple2_flop_clcracked=trhuntft, $bio Apple II disk. published 36 years ago: A Treasure Hunt of Facts (c) 1984 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231689&o=2 $end $pet_cass=ttgames, $bio Commodore PET cass. published 42 years ago: A Treasure Trove of Games (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125714&o=2 $end $tvc_flop=sex, $bio A TVC 1. Szexoktató Programja (c) 198? Buddha Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111795&o=2 $end $tvc_flop=sexshow, $bio Videoton TVC disk. published 32 years ago: A TVC 2. Szexoktató Programja (c) 1988 Buddha Softhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111764&o=2 $end $cpc_cass=avtak, $bio Amstrad CPC cass. published 35 years ago: A View To A Kill (c) 1985 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64155&o=2 $end $cpc_flop=avtakf,avtak,avtakb,avtakc,avtaka,avtakd,avtak_k7, $bio Amstrad CPC 464 disk. published 35 years ago: A View to a Kill (c) 1985 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119283&o=2 $end $msx1_cass=avtak,avtaka, $bio MSX cass. published 34 years ago: A View to a Kill (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94415&o=2 $end $spectrum_cass=aviewtoa_a, $bio A View to a Kill (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226533&o=2 $end $msx1_flop=avtak, $bio A View to a Kill cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230186&o=2 $end $cdi=sesamel, $bio Phillips CD-i published 28 years ago: A Visit To Sesame Street - Letters (c) 1992 Philips Interactive Media, Incorporated. An edutainment title for young children. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52739&o=2 $end $cdi=sesamen,sesamena, $bio Phillips CD-i published 29 years ago: A Visit To Sesame Street - Numbers (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52740&o=2 $end $cdi=valpuebl, $bio Phillips CD-i published 28 years ago: A Visit to the Valley of Puebla and the Amparo Museum (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52741&o=2 $end $cpc_flop=visitspc,visitspc1, $bio Amstrad CPC type-in published 36 years ago: A Visitor from Space (c) 1984 Games Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120526&o=2 $end $bbcb_cass=avousfra, $electron_cass=avousfra, $bio Acorn BBC/Electron cass. published 37 years ago: A Vous La France! (c) 1983 BBC Soft. This software, produced in association with BBC Education's A Vous La France first stage radio and television language broadcasts, is a structured learning course to help you practise the basic skills required to speak French. Exercises range from shopping simulations to map reading and from a 'whodunnit' game to a French version of a one-armed bandit! Devised by Doctors Marie-Madeleine and Michael Kenning, the software comprises 45 programs based on the coursebook of the series. These are divided nto fifteen units of three programs each; units 5, 10 and 15 of which are revision units. Based on the authentic, everyday language featured in the BBC's broadcasts, this software fully exploits the medium of computers for language learning. - TECHNICAL - The programs have been supplied on two cassettes and are designed to run on the BBC Model B and B+ Microcomputer, as well as the Acorn Electron. A converter program has also been provided to transfer the material to disc. - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51445&o=2 $end $apple2_flop_clcracked=weekchng, $bio Apple II disk. published 34 years ago: A Week That Changed The World (c) 1986 Educational Publishing Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231133&o=2 $end $vic1001_cart=worldwar, $bio A World at War [Model VIC-7303] (c) 198? Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83752&o=2 $end $pico=poohcornu,poohcornp5,poohcornp4,poohcornp3,poohcornp2,poohcornp1,poohcornp,poohcornjp, $bio Sega Pico game published 26 years ago: A Year At Pooh Corner (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 49021-00] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75622&o=2 $end $pico=poohcorn, $bio Sega Pico game published 26 years ago: A Year At Pooh Corner (c) 1994 Sega Enterprises, Ltd. European release. - TECHNICAL - [Model 49021-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82069&o=2 $end $tvc_flop=azsaru, $bio Videoton TVC disk. published 30 years ago: A Zsaru (c) 1990 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112078&o=2 $end $tvc_cass=zsaru, $bio Videoton TVC cass. published 30 years ago: A Zsaru (c) 1990 BL [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112391&o=2 $end $atom_rom=afutilik, $bio Acorn Atom ROM published 38 years ago: A&F UtiliKit (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236115&o=2 $end $msx1_cart=alamona,alamonaa, $bio MSX cart. published 35 years ago: A'lamona [Model AQ001] (c) 1985 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76534&o=2 $end $ibm5170_cdrom=a10cuba, $bio IBM 5170 CD-ROM (Windows) published 24 years ago: A-10 Cuba! (c) 1996 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=140238&o=2 $end $amigaocs_flop=a10tank, $bio Commodore Amiga 500 disk. published 30 years ago: A-10 Tank Killer (c) 1990 Dynamix - TECHNICAL - BARCODE: 20626276016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73351&o=2 $end $ibm5150=a10tanka,a10tank, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: A-10 Tank Killer (c) 1990 Dynamix - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132537&o=2 $end $info=ablast,ablastb, $bio Arcade Video game published 20 years ago: A-Blast (c) 2000 Subsino Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126223&o=2 $end $apple2_flop_orig=ae, $apple2_flop_misc=ae, $bio Apple II disk. published 38 years ago: A-E (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107033&o=2 $end $x68k_flop=ajine, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: A-Jine (c) 1999 Myo Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95273&o=2 $end $spectrum_cass=amaze,amazebt, $bio Sinclair ZX Spectrum cass. published 34 years ago: A-Maze (c) 1986 K'Soft. Your aim is to first reach your paint pot and then give the maze a new lick of colour. However the continually moving doors and obstacles make your task increasingly difficult to perform. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77767&o=2 $end $ti99_cart=amazeing, $bio TI-99-4A soft. published 40 years ago: A-Maze-Ing (c) 1980 Texas Instruments - TECHNICAL - GAME ID: PHM 3030 - TRIVIA - Retail price: $24.95 - STAFF - Programmer: KEVIN KENNEY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84494&o=2 $end $gameboy=amaztatr, $bio Nintendo Game Boy Cart. published 28 years ago: A-mazing Tater (c) 1992 Atlus Soft., Inc. North American release. Game developed in Japan. See the original version for more information: "Puzzle Boy II [Model DMG-P3J]". Description from the back cover: Meet Spud, the A-Mazing Tater Spud must pass the King's Challenge to become a Knight. The Challenge will test his feet, his brain, and his heart. Can you help young Spud as he tries to meet the Challenge? - TECHNICAL - GAME ID: DMG-P3-USA PACk ID: DPG-P-P3 - TRIVIA - Released in February 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65523&o=2 $end $adam_flop=anet40h,anet, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS (c) 1990 ADAM-Link of Utah. A BBS program for ADAM written in SmartBasic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109133&o=2 $end $adam_flop=anetdata, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Data Files (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109134&o=2 $end $adam_flop=anete1, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Echo 01 (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109135&o=2 $end $adam_flop=anete2, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Echo 02 (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109136&o=2 $end $adam_flop=anete3, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Echo 03 (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109137&o=2 $end $adam_flop=anete4, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Echo 04 (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109138&o=2 $end $adam_flop=anetclk, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Hardware Clock Patch (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109139&o=2 $end $adam_flop=anetupda, $bio Coleco Adam disk. published 30 years ago: A-Net ADAM BBS - Updater (c) 1990 ADAM-Link of Utah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109140&o=2 $end $cpc_flop=apid,apid1, $bio Amstrad CPC type-in published 34 years ago: A-P-I-D (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119052&o=2 $end $info=aplan, $bio Arcade Video game published 27 years ago: A-Plan (c) 1993 WeaShing H.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55123&o=2 $end $megacdj=arank, $bio Sega Mega-CD published 27 years ago: A-RANK サンダー 誕生編 (c) 1993 Telenet Japan. (A-Rank Thunder Tanjouhen) - TECHNICAL - Game ID: T-49064 - TRIVIA - A-Rank Thunder Tanjouhen was released in June 25, 1993 in Japan at a retail price of 7800 Yen. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60480&o=2 $end $x1_flop=aressha, $bio Sharp X1 5.25in.disk. published 34 years ago: A列車で行こう (c) 1986 Artdink Corp. (A-Ressha de Ikou) - TRIVIA - Released in August 19886 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85912&o=2 $end $pc8801_flop=aressha,aresshab,aresshaa, $bio NEC PC-8801 Series disk. published 34 years ago: A-Ressha de Ikou (c) 1986 Artdink Corp. - STAFF - Produced by: Katsushige Kasai System Engineer: Tatsuo Nagahama Art Director: Katsushige Kasai Sound Effect: Hideo Kanda Programmers: Shigeto Sako, Tatsuo Nagahama, Katsushige Kasai Package Design: Yuki Nakayama Directed by: Tatsuo Nagahama Special Thanks: Softbank, Komine Agency, Plus One, Onken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91313&o=2 $end $adam_flop=atgradeb,atgradeba, $bio A-Tech Gradebook (c) 198? ADAM Tech. A school gradebook program written in SmartBasic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109141&o=2 $end $amigaocs_flop=atrain,atrainf,atraing, $bio Commodore Amiga 500 disk. published 28 years ago: A-Train (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73352&o=2 $end $ibm5150=atrain, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: A-Train (c) 1992 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132360&o=2 $end $ibm5150=atrain35, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: A-Train (c) 1992 Maxis [CA, USA] - TECHNICAL - Media: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132538&o=2 $end $psx=atrain, $bio Sony PlayStation disc published 24 years ago: A-Train - Trains, Power, Money (c) 1996 Maxis. North American release. - TECHNICAL - GAME ID: SLUS-00003 - TRIVIA - Released on June 05, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110948&o=2 $end $ibm5170=atraincs, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: A-Train Construction Set (c) 1992 Maxis [CA, USA] - TECHNICAL - Media: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144343&o=2 $end $amigaocs_flop=atraincs,atraincsc, $bio Commodore Amiga 500 disk. published 27 years ago: A-Train Construction Set (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73353&o=2 $end $info=ad2083, $bio Arcade Video game published 37 years ago: A. D. 2083 (c) 1983 Midcoin. An old shoot'em up similar to Konami's "Time Pilot". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 106 Players : 1 Control : 8-way Joystick Buttons : 1 - TRIVIA - 'A. D.' stands for 'Anno Domini'. - STAFF - Produced by : Bruno De Giorgio Software developed by: Alberto Troiano Hardware developed by: Giuseppe Panico Sound Effects by: Tullio Tesorone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4345&o=2 $end $info=abcop,abcopj,abcopd,abcopjd, $bio Arcade Video game published 30 years ago: A.B. Cop (c) 1990 Sega. A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. At the start of each level the player's bike is equipped with a limited number of 'Jumps' which, when utilized, allows the bike to temporarily take to the air; useful in avoiding the many vehicles - both enemy and benign - that litter the tracks. Also, if a jump is timed correctly it's possible to drop onto and attack enemy targets from above. Additional jumps can be earned by riding over the blue 'Jump' icons that occasionally appear on the track. In addition to the jumps, pushing UP on the joystick gives the bike a short speed boost; necessary if the levels are to be completed within the tight time limits the game imposes. Unlike the jumps, the bike has an unlimited number of speed boosts. A huge, heavily-armed guardian appears at the end of each stage - a first for the racing genre - which takes multiple hits to destroy. A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier. - TECHNICAL - Cabinet dimensions : 76'' (193cm) High x 24,8'' (63cm) Wide x 58,7'' (149cm) Deep. Cabinet weight : 271 lbs (123 kg) Sega X Board hardware Game ID : 317-0169b Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : paddle Buttons : 1 - TRIVIA - A.B. Cop was released in December 1990. A.B. stands for 'Air Bike'. - TIPS AND TRICKS - Beat the game with over 60 million points to play an extra stage between the ending that has you facing off with every boss of the game with a super deformed / chibi look. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3354&o=2 $end $cpc_cass=adam, $bio Amstrad CPC cass. published 35 years ago: A.D.A.M (c) 1985 Audiogenic. - TECHNICAL - Cassette ID: ASL9DA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116100&o=2 $end $a5200=aep, $bio Atari 5200 cart. published 38 years ago: A.E. (c) 1982 Broderbund Software, Incorporated. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50017&o=2 $end $msx1_flop=ae, $bio A.E. Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134109&o=2 $end $pc8801_flop=ae,aeb,aea, $bio NEC PC-8801 Series disk. published 36 years ago: A.E. (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-01 - TRIVIA - Released in April 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91314&o=2 $end $msx1_cart=ae, $bio MSX cart. published 38 years ago: A.E. (c) 1982 Toshiba EMI. - TECHNICAL - Game ID: PS-2001G - TRIVIA - Original price: 5800 Yen. - STAFF - Converted by: Aya Tomita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76535&o=2 $end $vic1001_cart=ae,ae1, $bio Commodore VIC-20 cart. published 38 years ago: A.E. (c) 1982 Broderbund Software, Inc. - TECHNICAL - Model VICCART-224 - STAFF - Original program designed by: Makoto Horai VIC-20 Version Written by: Steven Ohmert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83753&o=2 $end $info=agsoccer,agsoccer07, $bio Pinball published 29 years ago: A.G. Soccer-Ball (c) 1991 Alvin G. & Co. - TRIVIA - 500 units were produced. - STAFF - Concept & Switch : Alvin Gottlieb (Flipper Inventor) Designers : Jerry Armstrong (JWA), Michael Gottlieb (MAG) Artwork : Tim Elliot Software : Rehman Merchant Music & Sounds : Joseph Gottlieb, Kyle Johnson, Salvador Medina Marketing : Stephan Kohnke Technical Supporters : Len Vedeen, George Saxinger, John Boydston, Wally Welch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5572&o=2 $end $to7_cass=agd, $bio Thomson TO7 cass. published 36 years ago: A.G.D. (c) 1984 Gameco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108121&o=2 $end $mo5_cass=agd,agdb,agda, $bio Thomson MO5 cass. published 36 years ago: A.G.D. (c) 1984 Gameco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108663&o=2 $end $amigaocs_flop=age, $bio Commodore Amiga 500 disk. published 29 years ago: A.G.E (c) 1991 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73354&o=2 $end $pc8801_flop=air,aira, $bio NEC PC-8801 Series disk. published 33 years ago: A.I.R. - Anti Intruder Rangers (c) 1987 Quasar Soft. - TECHNICAL - GAME ID: NFQS17001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91315&o=2 $end $pcecd=aiii, $bio NEC PC-Engine CD published 27 years ago: A.III ~A列車で行こうIII~ (c) 1993 Artdink. (A.III - A Ressha De Iko III) Simulation game featuring railroad and urban development. - TECHNICAL - BARCODE: T4988640100013 Game ID: ADCD-3001 - TRIVIA - Released on June 11, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58099&o=2 $end $adam_flop=ascom22,ascom,ascomt, $bio Coleco Adam disk. published 38 years ago: A.S.C.O.M. (c) 1982 Dynamic Micro Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109142&o=2 $end $snes=asp, $bio Nintendo Super NES game published 26 years ago: A.S.P. - Air Strike Patrol (c) 1994 Seta USA, Incorporated. North American release. For more information about the game itself, see the original Japanese release entry; "Desert Fighter - Suna no Arashi Sakusen [Model SHVC-OS]". Description from the USA back cover: Zarak has invaded Sweit! You, as Air Force commander, MUST marshall all your resources and defeat them. Using hi-tech intelligence, locate your targets, load your plane, and destroy... chemical weapon plants, radar sites, enemy vehicles, and more. So strap yourself into a cockpit and fly into the challenge of a lifetime. - TECHNICAL - Cartridge: SNS-4A-USA BARCODE: 092826942015 - TRIVIA - Air Strike Patrol was released in January 1995 (even if the title screen says 1994) in North America by Seta USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62683&o=2 $end $ibm5170_cdrom=atf,atfd, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: A.T.F. - Advanced Tactical Fighters (c) 1996 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144552&o=2 $end $ibm5170_cdrom=atfnatof, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: A.T.F. - NATO Fighters (c) 1996 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144553&o=2 $end $adam_flop=augutils, $bio A.U.G. - Utilities (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109143&o=2 $end $segacd=ax101, $bio Sega CD published 26 years ago: A/X-101 (c) 1994 Absolute Ent., Incorporated. At the height of mankind's most glorious cultural and technological renaissance, the Earth is laid low by the Gurzons - a warlike and megalomanical alien race. Our planet's cities are shattered, and its population enslaved. But there is a last hope: if just a few Earth Defense Force pilots can break through to the planet Prism, the Gurzons' enemies will provide Earth with a miracle weapon that could save the world - the A/X-101! Now you can embark on one of the most visually stunning Sega CD adventures yet! A/X-101 utilizes superior graphics to make the battle to save the human race unfold before your eyes in dazzlingly-rendered animations. You'll fight through swarms of Gurzon fighters on outrageous 3D battle screens so real you'll feel the thrusters at your back as your starfighter twists and turns through space! - TECHNICAL - GAME ID: T-86015 - TRIVIA - Released in January 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60692&o=2 $end $msx1_cart=a1spirit, $bio MSX cart. published 33 years ago: A1 Spirit - The Way to Formula-1 (c) 1987 Panasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76536&o=2 $end $amiga_flop=ass12f14, $bio Commodore Amiga 500 disk. published 27 years ago: A1200 Fix-Disk Vol. 1.4 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133371&o=2 $end $amiga_flop=ass12f20, $bio Commodore Amiga 500 disk. published 27 years ago: A1200 Fix-Disk Vol. 2.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133372&o=2 $end $amiga_flop=ass12f30,ass12f30a, $bio A1200 Fix-Disk Vol. 3.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133373&o=2 $end $amiga_flop=ass12f40, $bio A1200 Fix-Disk Vol. 4.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133374&o=2 $end $apple2_flop_orig=a2fs1, $apple2_flop_misc=a2fltsim, $bio Apple II disk. published 40 years ago: A2-FS1 Flight Simulator (c) 1980 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107399&o=2 $end $info=aa3010, $bio Computer published 28 years ago: A3010 (c) 1992 Acorn Computer, Limited. - TECHNICAL - ARM250 processor RAM : 1 MB. - TRIVIA - The A3010 was released in September 1992 in England. Initilaly priced £499. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54852&o=2 $end $info=aa3020, $bio Computer published 28 years ago: A3020 (c) 1992 Acorn Computer, Limited. - TECHNICAL - ARM250 processor RAM : 2 MB. - TRIVIA - The A3010 was released in September 1992 in England. Initilaly priced £799. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54853&o=2 $end $amigaocs_flop=a320air2, $bio Commodore Amiga 500 disk. published 25 years ago: A320 Airbus Vol. 2 (c) 1995 Games 4 Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73355&o=2 $end $psx=aressh5, $bio Sony PlayStation disc published 23 years ago: A5 - A Ressha de Ikou 5 (c) 1997 Artdink - TECHNICAL - Game ID: SLPS-91124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84823&o=2 $end $info=a7000, $bio Computer published 25 years ago: A7000 (c) 1995 Acorn Computer, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54854&o=2 $end $info=a7000p, $bio Computer published 23 years ago: A7000+ (c) 1997 Acorn Computer, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54855&o=2 $end $gameboy=aaharima, $bio Nintendo Game Boy Cart. published 27 years ago: Aa Harimanada (c) 1993 ASK Kodansha Company, Limited. - TECHNICAL - GAME ID: DMG-A7J - TRIVIA - Released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65524&o=2 $end $gamegear=aaharima, $bio Sega Game Gear cart. published 27 years ago: Aa Harimanada [Model G-3327] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64442&o=2 $end $megadriv=aaharima, $vgmplay=aaharima_md, $bio Sega Mega Drive game published 27 years ago: ああ播磨灘 (c) 1993 Sega Enterprises, Limited. (Aa Harimanada) Sumo wrestling game. - TECHNICAL - Game ID: G-4086 Cartridge ID: 670-3413 Package ID: 670-3414 Barcode: 4 974365 540869 - TRIVIA - Released on September 03, 1993 in Japan. Retail price: 7800 Yen. The game is based on the manga and anime created by Kei Sadayasu. - STAFF - Original Work: Kei Sadayasu (Kodansha) Planning: Y. Higuchi, Gray.Gigo Program: H. Kawakami, Mortal Production Graphics: Kotarō, Haiya Otake‑san Wrestler Graphics: Katsuhiko Ogikubo (Ogi), Hideaki Moriya (Morimori), Hiroyuki Hirama (Mappira-kun) Choreography: Hirofumi Murasaki (Shinnosuke Murasaki) Sound: Hirofumi Murasaki (Shinnosuke Murasaki), Morihiko Akiyama (Ker Akiyama), Masayuki Nagao (Nagao) Producers: Moto, Hide Special Thanks: Naohisa Nakazawa (N. Nakazawa), Kei Sadayasu (Kodansha) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56307&o=2 $end $cpc_flop=aatoolki, $bio Amstrad CPC type-in published 26 years ago: AA Toolkit (c) 1994 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120147&o=2 $end $nes=ayji, $bio Nintendo Famicom cart. published 28 years ago: 嗚呼 野球人生一直線 (c) 1992 Sammy Corp. (Aa Yakyuu Jinsei Icchokusen) - TECHNICAL - Game ID: SAC-YA - TRIVIA - Aa Yakyuu Jinsei Icchokusen was released on December 25, 1992 in Japan. - STAFF - Music Composer: Masaharu Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53804&o=2 $end $pc98=ohmygodd, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ああっ女神さまっ (c) 1993 Banpresto. (Aa! Megami-sama!) - TECHNICAL - Media: floppydisk x6 - TRIVIA - Released on March 20, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88847&o=2 $end $x68k_flop=aahime, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Aa! O-Hime-sama! (c) 1992 Toy-Box Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87019&o=2 $end $snes=aaahhrmu, $bio Nintendo Super NES game published 25 years ago: Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone!! - TECHNICAL - Cartridge ID: SNS-ANNE-USA - TRIVIA - Aaahh Real Monsters for SNES was released in November 1995 in North America. It was originally release on the Sega Genesis as "Aaahh!!! Real Monsters [Model T-139066]". The game was developed by Realtime Associates. It based on the American cartoon series of the same name on Nickelodeon. Ickis, one of this game's protagonists, is also a playable character in Nicktoons Racing. Reviews: [DE] Total! (Feb. 1996): 3/6 [US] GamePro (Feb. 1996): 2/5 Later released in Europe on SNES as "Aaahh!!! Real Monsters [Model SNSP-ANNP-EUR]". - TIPS AND TRICKS - Sound test: Press any direction on the D-pad, followed by A, B, X, or Y at the Nickelodeon screen. The sound that is played will vary, depending on which D-pad direction and button were pressed. Level select: Go to the trash heap during the second part of level 1. Press L, L + R, R(2), Up, Down, L + R, Select, Start. The sound of a scream will confirm correct code entry. Make Grumble blink: Press L or R on the screen that appears before the start of a level. Make Grumble open his eyes wide: Hold R + Down when Grumble appears before a level begins or at the options screen. After releasing the buttons, Grumble will appear to be angry. - STAFF - Additional Art: Jean Bergesen Animator: Shelly Futch, Martine Gaudissart, Perry Kiefer, Barbra Lipton, Sean Platter, Laura Smith Assistant Programmer: Edwin Higa Associate Producer: Jackson Young Background Art: Jeff Cook, Doran Fish Executive Producer: Chad Bunch, Kenny Miller, David Warhol Lead Programmer: Andy Hsiung Manager/Development Support: Scott Lawrence Managing Producer/Nickelodeon Intreractive: Donna Friedman Map Layout and Design: Kevin Chan Marketing Coordinator: Amy McPoland Marketing Director: Rebecca Randall Music and SFX: Greg Turner Producer: Jennifer Sward Publishing Producer: Matt Welton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62688&o=2 $end $snes=aaahhrm, $bio Nintendo Super NES game published 25 years ago: Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. European version. For more information about the game itself, please see the original North American version; "Aaahh!!! Real Monsters [Model SNS-ANNE-USA]". - TECHNICAL - Package ID: SNSP-P-ANNP Game ID: SNSP-ANNP-EUR - TRIVIA - Aaahh Real Monsters was released in February 1996 in Europe, even if title screen says 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62687&o=2 $end $megadriv=aaahhrm, $bio Sega Mega Drive game published 25 years ago: Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. European release. For more information about the game itself, see the original USA release entry; "Aaahh!!! Real Monsters [Model T-139066]" - TECHNICAL - Game ID: T-139066-50 Cartridge ID: 670-7213-50 - TRIVIA - Released in October 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56305&o=2 $end $megadriv=aaahhrmu,aaahhrmup, $vgmplay=aaahhrm_md, $bio Sega Genesis game published 25 years ago: Aaahh!!! Real Monsters (c) 1995 Viacom International, Incorporated. Greetings, terror-trainees! Ickis, Krumm, and Oblina will have to prove themselves on the Monster midterm exams if they want to call themselves real monsters! They must work together as a team to receive a single gruesome grade on their frightful performance. So...go out and petrify someone! * Explore over 25 different monster levels, including five bonus levels * Team up the three some to perform triple monster moves * Switch the lead monster with 3-way character control * Chase enemies away with unique monster scare moves - TECHNICAL - Game ID: T-139066 Barcode: 0 40824 21100 8 - TRIVIA - Released on September 15, 1995 in North America. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Aaahh!!! Real Monsters [Model 670-7213-50]" - STAFF - Lead Programmer: Jim Schuler Assistant Programmer: David Keith Connelly Map Layout and Design: Kevin Chan Background Art: Ellen Drucker, Doran Fish Animators: Jeff Cook, Shelley Futch, Martine Gaudissart, Barbara Lipton, Perry Kiefer, Sean Platter, Laura Raines Smith Additional Art: Jean Bergesen Music Composed by: Greg Turner Music Adapted for Genesis by: Eric Swanson Additional Music & Sound Effects: David Javelosa, Eric Swanson Producer for Realtime Associates: Jennifer Sward Executive Producer for Realtime Associates: David Warhol Testers for Realtime Associates: Chad Bunch, Robert Lark, April Tyree Special Thanks To: Ed Higa (and the SNES team), Rick Chipeco, Thomas Peng, Ann Lediaev Executive Producer for Viacom New Media: Kenny Miller Publishing Producer for Viacom New Media: N. Matthew Welton Associate Producer for Viacom New Media: Jackson Young Marketing Director for Viacom New Media: Rebecca Randall Marketing Coordinator for Viacom New Media: Amy McPoland Development Support Management for Viacom New Media: Scott Lawrence, John Podlasek, Baki Allen Game Design Specialist for Viacom New Media: Clifford Falls Lead Tester for Viacom New Media: David Gohman Testers for Viacom New Media: John Kelly, James Raff, Mike Lee, David Casso, Donald Hill Managing Producer for Nickelodeon: Donna L. Friedman Queens of Cool and Creative Consultants for Nickelodeon: Michelle Jabloner, Cricket Stettimius Special Thanks: Janet Muldoon, Nick Animation, Klasky + Csupo, Nancy Blumenthal, Jim Breazeale, Alice Coleman, Michelle Jabloner, Juan Ortiz, Syma Sambar, Cricket Stettinius Manual Design: Katherine Lee, Beeline Group Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57084&o=2 $end $info=ar_argh, $bio Arcadia Super Select board published 33 years ago: Aaargh! (c) 1987 Arcadia Systems. Bulldoze your way through eleven cities of the Lost Island in a quest to find the Golden Dragon's Egg. Pulverize buildings, munch your way through fast food and the occasional native, fight off the flying fiends as you battle to reach the fiery volcano and grab your chance to claim the Golden Egg. Features stunning graphics, fast hand-to-hand combat, and great stereo sound. - TECHNICAL - Super Select System - TRIVIA - Aaargh! was the first arcade game made by Arcadia Systems and as well the first to run on the Super Select System, an arcade machine based on a custom Amiga hardware. The game is inspired by the arcade game Rampage. - PORTS - * COMPUTERS: Commodore Amiga (1987) MS-DOS (1988) Amstrad CPC [SP] (1988) "Aaargh! [Model 3MH008]" Amstrad CPC [SP] (1988) "Aaargh! [Model 6MH008]" Atari ST (1989) MSX (1989) ZX Spectrum (1989) Commodore C64 (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3353&o=2 $end $amigaocs_flop=aaargh, $bio Commodore Amiga 500 disk. published 33 years ago: Aaargh! (c) 1987 Arcadia Systems. Amiga direct port of the original. - STAFF - Developed by Sculptured Software, Inc. Coder: Steve Coleman Graphics: Joe Witchens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49065&o=2 $end $apple2gs=aaargh, $bio Apple IIGS disk. published 32 years ago: Aaargh! (c) 1988 Arcadia Software, Incorporated. - STAFF - Apple IIGS version by: Robert C. Clardy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49744&o=2 $end $msx1_cass=aaargh,aaargha, $bio MSX cass. published 31 years ago: Aaargh! (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94416&o=2 $end $cpc_cass=aaargh, $bio Amstrad CPC cass. published 32 years ago: Aaargh! (c) 1988 Dro Soft. - TECHNICAL - Cassette ID: 3MH008 - TRIVIA - Released in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49068&o=2 $end $cpc_flop=aaargh,aaargha,aaargh_t1,aaargh_t1b,aaargh_t1a,aaargh_t2,aaargh_t2a,aaargh_t3, $bio Amstrad CPC 464 disk. published 32 years ago: Aaargh! (c) 1988 Dro Soft. - TECHNICAL - Floppy Disk ID: 6MH008 Launch with RUN"DISC - TRIVIA - Released in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49067&o=2 $end $msx1_flop=aackodp, $bio MSX disk. published 35 years ago: Aacko Draw & Paint (c) 1985 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109003&o=2 $end $msx1_cass=aackobs2,aackobs2a, $bio MSX cass. published 35 years ago: Aackobase II (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94417&o=2 $end $msx1_cass=aackodrw, $bio MSX cass. published 35 years ago: Aackodraw & Paint (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94418&o=2 $end $msx1_flop=sbustera, $bio Aackosoft's Space Busters cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230135&o=2 $end $spectrum_cass=aahku,aahkua,aahkub, $bio Sinclair ZX Spectrum cass. published 9 years ago: Aahku al Rescate (c) 2011 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232158&o=2 $end $info=pegasus,pegasusm, $bio Computer published 39 years ago: Aamber Pegasus (c) 1981 Technosys. - TRIVIA - An optional multi ROM board in conjunction with a rotating dial allowed switching between 6 EPROM banks containing multiple language environments, games and applications. The EPROM based language environments include EXTENDED BASIC, PASCAL, BASIC (a variant of TinyBASIC), MAD (Assembler/Disassembler) and FORTH. Games available on EPROM are TANKS, INVADERS and GALAXY WARS. Other software included MONITOR (the system BIOS which needed to be present for the system to run) and a word processor application called WORD. A network version of the Aamber Pegasus provided connectivity to a 6809-based server (SWTPC-6809). Especially the networking version attempted to address the New Zealand Government's computers in schools initiative, but never produced the hoped-for large orders. It is thought that Apple Computers introduction of the Apple II computer into the New Zealand market, and its subsequent heavy educational discounting was the final nail in the coffin for Technosys and the Aamber Pegasus computer. Total production numbers are unknown, but it is thought that less than a hundred units were ever sold. - STAFF - Hardware: Stewart J. Holmes Software: Paul Gillingwater, Nigel Keam, Paul Carter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64232&o=2 $end $msx1_flop=aardrijk, $bio Aardrijkskunde Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133076&o=2 $end $c64_cass=aardvark, $bio Commodore C64 cass. published 34 years ago: Aardvark (c) 1986 Bug-Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129710&o=2 $end $info=aar_101, $bio Pinball published 28 years ago: Aaron Spelling (c) 1992 Data East Pinball. - TECHNICAL - Data East Version 3 Hardware Main CPU: M6800 (@1MHz.), M6809 (@1.78979MHz). Sound CPU: TMS32015 (@24MHz). Sound Chips: BSMT2000 (@24MHz). - TRIVIA - Produced by Kaminkow Productions for Data East Pinball. This game was a modification of 1992's "Lethal Weapon 3" pinball. Two units produced in February 1992, this game was commissioned by wife Candy Spelling, as a gift for Aaron. - STAFF - Game Design : Ed Cebula, Joe Kaminkow Game Software: Kristina Donofrio Display Software: Lonnie D. Ropp Display Art: Jack Liddon, Kurt Andersen (KMA) Software Support: Neil Falconer, Masaya Horiguchi, John Carpenter Mech. Design: John Lund, Ed Cebula, Joe Balcer Cables: Phillis Sounds & Music: Brian Schmidt BOM: Sarah Bagnola Inspiration For 110%: Tetsuo Fukuda Art by: Kurt Andersen, Markus Rothkranz Special Thanks To: Tori Spelling, Randy Spelling, James Stewart, Jaclyn Smith, Tom Gallagher, Suzanne Pleshette, William Shatner, Herve Villechaize, Ricardo Montablan, Bill Haber, John Forsythe, Larry Gordon, E. Duke Vincent, Trevor Denman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10311&o=2 $end $gba=overhedgg, $bio Nintendo GBA cart. published 14 years ago: Ab Durch die Hecke (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69522&o=2 $end $info=abah4, $bio AB-AH4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235610&o=2 $end $info=abpb4, $bio AB-PB4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235611&o=2 $end $info=abpi4, $bio AB-PI4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235612&o=2 $end $info=abpm4, $bio AB-PM4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240472&o=2 $end $info=abpv4, $bio AB-PV4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240473&o=2 $end $info=abpw4, $bio AB-PW4 (c) 199? Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235613&o=2 $end $info=abacus, $bio Abacus (c) 200? Unknown. - TECHNICAL - Nazionale Ellettronica Hardware Main CPU: H8/3044 (@15MHz). Sound Chips: OKI6295 (@1MHz). Screen orientation: Horizontal. Video Resolution: 512x256 pixels. Refresh rate: 60Hz. Palette colours: Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34252&o=2 $end $nes=abadox, $bio Nintendo NES cart. published 30 years ago: Abadox - The Deadly Inner War (c) 1990 Milton Bradley Co. North American version. Game developed in Japan. For more information about the game itself, please see the original Famicom entry; "Abadox [Model NAT-A3]". Description from the back cover: Your home planet of Abadox has been swallowed whole by the deadliest menace in space! Its name: Parasitis. Its prey: All surrounding life forms. Its goal: To feed on the entire Universe! You are Second Lieutenant Nazal, the only surviving warrior of The World Alive Force. Parasitis has crushed The Force's attack ships and consumed a hospital ship - with the beautiful Princess Maria still on board! Your Mission: Blast your way inside Parasitis' gruesome body and battle your way to its Core. Hurry! Princess Maria may still be alive! Hurtle down Parasitis' throat, blast through its cellular walls! Fend off vicious, bloodthirsty organisms with guided missiles and lasers in Six Stages of Internal Combat! Kill each Stage's guardian monsters so you can reach the Core! Destroy Parasitis, rescue Princess Maria and save the Universe! - TECHNICAL - GAME ID: NES-A3-USA - TRIVIA - Abadox was released in March 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54864&o=2 $end $nes=abadoxj, $vgmplay=abadox_nes, $bio Nintendo Famicom cart. published 31 years ago: Abadox (c) 1989 Natsume. Abadox is a multi-directional shoot them up by Natsume. In the year 5012, a massive life form the size of a small-planet stalks through space looking for its next victim. The 'Parasitis', as it is called, is now heading towards planet Abadox and lieutenant Nazal is sent on a desperate mission to intercept it. Nazal must enter the humongous Parasitis's body and destroy it from the inside. Incidentaly, the planet-size invader also swallowed a medical ship on its way to Abadox, and this very ship was carrying an important passenger - Maria, the princess of Abadox - and it is believed that she is still alive so a rescue could not be ruled out. Although Nazal starts his mission with a limited firepower, items left behind by blue creatures dramatically increase his chances of success. Four different weapons are available throughout the game, namely the Three-Way Beam, the Five-Way Star Beam, the piercing Laser Gun and the Pandora Ring Gun. Additional items and special abilities can also be collected along the way, such as Speed Ups (speed boosts are actually accumulative), Barrier Shields (orbs that rotate around Nazal and protect him against enemy attacks - up to four can be activated at once), Twin Missiles (from straigth twin-missiles to homing missiles) and Power Shield (two levels of protection, green and red). Abadox consists of six main areas (all divided into two sub-stages) and is single-player only. - TECHNICAL - GAME ID: NAT-A3 - TRIVIA - Abadox was released on December 15, 1989 in Japan. Retail price: 5800 Yen. Abadox's title screen credits Dynamic Kikaku and Tadashi Makimura. It seems that Dynamic Kikaku (Dynamic Planning) is a company owned by Kiyoshi Nagai (aka Go Nagai, better known for creating Mazinger Z and the Super Robot genre) and is the sister company of Dynamic Productions. Tadashi Makimura apparently illustrated several mangas written by Go Nagai such as Dodoron Emma-kun (1973) and two Boss Borot mangas (Janjaja~n Boss Borot Dai and Onari~tsu Borottono Dai) released in the mid 1970s (the clunky Boss Borot, aka Boss Robot, was the comic relief character in the classic Mazinger series). - TIPS AND TRICKS - Cheat Mode (level select, invincibility & all-weapons mode): There is an interesting cheat mode in Abadox that is activated using various codes. At the title screen, press A, A, Up, B, B, Down, A, B and one of the following codes: Level 1 - no code Level 2 - Up Level 2a - Up, A Level 3 - Left Level 3a - Left, A Level 4 - Down Level 4a - Down, A Level 5 - Right Level 5a - Right, A Level 6 - Select Level 6a - Select, A Level 7 - B End Credits - B, A Then press Start to start the game. Additionally, you can pause the game at anytime to activate the invincibility and all-weapons mode once the main cheat code has been entered. - STAFF - Director: Atsushi Okazaki Producer: Takashi Nagai, Tadashi Makimura Character Designer: Hidenobu Takahashi (H. Takahashi) Sound Creator: Kiyohiro Sada Programmer: Kimiya Sasaki, Seiichi Tajima, Kōichi Dekune Special Thanks: Tarou, Kayoko Hirai (Kayochan), Satoshi Yoshikawa (Yocchan), Keita, Makito, Taichi, Kenji Furuya (Fuyuchan), Shunji Ohminami (Godan), Shacyou, Yakuin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53805&o=2 $end $apple1=adventur, $bio Apple I soft. published 8 years ago: Abandoned Farmhouse Adventure (c) 2012 Trantor, Jeff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234921&o=2 $end $amigaocs_flop=abanplc,abanplcg, $bio Commodore Amiga 500 disk. published 28 years ago: Abandoned Places - A Time for Heroes (c) 1992 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73363&o=2 $end $amigaocs_flop=abanplc2,abanplcd, $bio Commodore Amiga 500 disk. published 27 years ago: Abandoned Places 2 (c) 1993 ICE Four hundred years ago, to the day, the four heroes Kalynthia defeated and destroyed Bronagh the prince of Evil. Pendugmahle, the mighty creator of Bronagh, has returned to take his revenge upon Kalynthia and its peoples for the death of his protege. The direct descendants of Dowegen and the leaders of the ancients knew that the only hope for the kingdom of Kalynthia was the return of the ancient heroes. After much effort and persuasion the Order of Arbitrion was reconvened in an attempt to recall the Sword of Life. From the corners of a dank cellar, a few pairs of dark red glistening eyes made up the audience to the few who gathered to form the conjurers circle. A deep glow began form the centre of the circle, which soon became a brilliant ball of light from which the great Sword suddenly burst forth. The ancient order had been drained of life and it has been left up to you to use the sword to choose the heroes which you must lead to defeat Pendugmalhe and his minions. - TECHNICAL - BARCODE: 5024598008205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73364&o=2 $end $nes=abatengu, $vgmplay=zombinat_nes, $bio Nintendo Famicom cart. published 30 years ago: 暴れん坊天狗 (c) 1990 Meldac (Abarenbou Tengu) - TECHNICAL - Game ID: MDC-51 - TRIVIA - Abarenbou Tengu was released on December 14, 1990 in Japan. Export releases: [US] "Zombie Nation [Model NES-51-USA]" - STAFF - Executive Produced by: Isamu Ito, Akio Kobayashi Produced by: Junichiro Kawazoe Directed by: Norio Nakagata Game designed by: Takane Ōkubo Graphics designed by: Takao Yoshiba, Shin-ichi Ogawa Sound created by: Norio Nakagata, Takane Ōkubo Special Thanks to: Natsuki Uryū, Hiroaki Izawa, Satoshi Okano, Hiroshi Akahira Program designed by: Kunihito Hiramatsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53806&o=2 $end $fmtowns_flop=abas, $bio Fujitsu FM Towns disk. published 23 years ago: Abas (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132256&o=2 $end $fmtowns_flop=abasnew, $bio Fujitsu FM Towns disk. published 23 years ago: Abas New (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132257&o=2 $end $bbcb_flop=abc, $bio Acorn BBC Micro B disk. published 36 years ago: ABC (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125148&o=2 $end $cpc_flop=abc,abc1, $bio Amstrad CPC type-in published 34 years ago: ABC (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120539&o=2 $end $bbcb_cass=abc, $bio ABC (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51446&o=2 $end $info=abc110, $bio Computer published 35 years ago: ABC 110 (c) 1985 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228929&o=2 $end $info=abc1600, $bio Computer published 34 years ago: ABC 1600 (c) 1986 Luxor. - TECHNICAL - Built around the Motorola 68008 processor, had 1 megabyte of memory and used the operating system ABCenix, a Unix-like system developed from DNIX. The ABC 1600 used monochrome graphics with the display resolution of 1024x768 and the screen could be turned 90° while in use depending on whether the user desired to work in standing (portrait) or horizontal (landscape) format. The hard disk could store 13 MB and the 5.25-inch floppy disk drive stored 640 kB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64233&o=2 $end $info=acw443, $bio Computer published 35 years ago: ABC 210/Cambridge Workstation (c) 1985 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228930&o=2 $end $info=abc310, $bio Computer published 35 years ago: ABC 310 (c) 1985 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228931&o=2 $end $info=abc80, $bio Computer published 42 years ago: ABC 80 (c) 1978 Luxor. - TRIVIA - Released in August 1978. ABC stands for Advanced BASIC Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82488&o=2 $end $info=abc800c, $bio Computer published 39 years ago: ABC 800 C (c) 1981 Luxor. - TRIVIA - C stands for Color. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82489&o=2 $end $info=abc800m, $bio Computer published 39 years ago: ABC 800 M (c) 1981 Luxor. - TRIVIA - M stands for Monochrome. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82490&o=2 $end $info=abc802, $bio Computer published 37 years ago: ABC 802 (c) 1983 Luxor. The ABC 802 is a compact version of the ABC 800 with 64 KB RAM where 32 KB is used as a RAM disc. The main board is integrated with a small CRT screen and has improved graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82491&o=2 $end $info=abc806, $bio Computer published 37 years ago: ABC 806 (c) 1983 Luxor. The ABC 806 is a version of the 800 with main board, screen and keyboard as separate units. It has 164 KB RAM where 128 KB is used as a RAM disk, as well as high resolution colour graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82492&o=2 $end $vsmile_cart=alphaprkf, $bio ABC Land Aventure (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233994&o=2 $end $amigaocs_flop=abcfoot, $bio Commodore Amiga 500 disk. published 29 years ago: ABC Monday Night Football (c) 1991 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73356&o=2 $end $info=mnfb_c27,mnfb_c29, $bio Pinball published 31 years ago: abc Monday Night Football (c) 1989 Data East Pinball. - TECHNICAL - Game ID: 500-5507-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - This game features custom commentary by MNF announcers Al Michaels, Dan Dierdorf, and Frank Gifford. - STAFF - Designers : Joe Kaminkow, Ed Cebula Artwork : Kevin O'Connor Software : Lonnie D. Ropp Music and Sounds : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5491&o=2 $end $snes=abcfootj, $bio Nintendo Super Famicom cart. published 27 years ago: ABC Monday Night Football (c) 1993 Data East Corp. - TECHNICAL - [Model SHVC-N5] - TRIVIA - ABC Monday Night Football was released on November 26, 1993 in Japan. It was later released in North America as "ABC Monday Night Football [Model SNS-N5-USA]". - STAFF - C.G. Designer: Yasuko Hirane, Satoko Miyata, Bal Oguyan, Masayuki Yoroki Game Designer: Ken Fukaki Producer: Koichi Ota Programming: Kazuo Fuchigami, Kusou Kagaku, Takashi Mori Sound Creator: Emi Shimizu Special Voice: Frank Gifford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61002&o=2 $end $snes=abcfoot, $bio Nintendo Super NES game published 27 years ago: ABC Monday Night Football (c) 1993 Data East Corp. North American version. for more information about the game itself, please see the original Japanese version entry; "ABC Monday Night Football [Model SHVC-N5]". - TECHNICAL - [Model SNS-N5-USA] - TRIVIA - ABC Monday Night Football was released in December 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62684&o=2 $end $msx1_cart=abcen, $bio MSX cart. published 33 years ago: ABC [Model P078] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76537&o=2 $end $ibm5150=abcbox, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: ABC's Wide World of Sports Boxing (c) 1991 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132596&o=2 $end $leapfrog_leappad_cart=abcabent, $bio LeapFrog Leappad cart. published 17 years ago: ABC-Abenteuer (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234944&o=2 $end $psx=abeagogo, $bio Sony PlayStation disc published 23 years ago: Abe a GoGo (c) 1997 GameBank - TECHNICAL - Game ID: SLPS-01118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84824&o=2 $end $nes=abeille, $bio Abeille (c) 198? Unknown. Pirate version of Galaxian. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40353&o=2 $end $fmtowns_cd=abel, $bio Fujitsu FM Towns CD published 25 years ago: Abel - Shin Mokushiroku Taisen (c) 1995 Family Soft. - TECHNICAL - GAME ID: MTC-1137 BARCODE: 4988709010048 - TRIVIA - Released in November 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110114&o=2 $end $vsmile_cart=alphaprkg,alphaprkgr3, $bio Abenteuer im ABC Park (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118379&o=2 $end $cpc_flop=abersoft, $bio Amstrad CPC 464 disk. published 35 years ago: Abersoft Fig-Forth (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119305&o=2 $end $spectrum_cass=abersoft, $bio Abersoft Forth (c) 19?? Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237702&o=2 $end $ibm5150=abilityd, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Ability Demo (c) 1985 Xanaro Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132362&o=2 $end $info=ablping,ablpinb, $bio Dedicated Console published 14 years ago: ABL TV Game (c) 2006 Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112568&o=2 $end $msx2_flop=ablaze, $bio MSX 2 disk. published 23 years ago: Ablaze (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101452&o=2 $end $apple2_flop_misc=abm, $bio Apple II disk. published 40 years ago: ABM (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107035&o=2 $end $nes=abm5, $bio Nintendo Famicom cart. published 25 years ago: ABM Study Card V5.0 (c) 1995 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76477&o=2 $end $info=abcheck, $bio Arcade Video game published 23 years ago: Abnormal Check (c) 1997 Namco, Limited. - TRIVIA - Released in May 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4290&o=2 $end $pc98=abnormal, $bio Abnormal Soldier (c) 199? P Shoukai Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88848&o=2 $end $adam_flop=abovepls, $bio Above Plus (c) 198? Unknown. CP/M utility that add a calculator, note pad, ascii table, key macros and more to your computer. - TRIVIA - Originally written for the H89 CP/M 2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109309&o=2 $end $intv=backgamm, $bio Mattel Intellivision game published 42 years ago: ABPA Backgammon (c) 1978 Mattel Electronics. INTELLIVISION BACKGAMMON is identical with the board game. You can play against the built-in computer at two different skill levels, one for beginners or intermediates, another for experts! You can sharpen your game, become a player of championship caliber! If you like, two players can compete against each other. All the strategy, luck and suspense of today's most popular board game are at your fingertip, electronic control! - TECHNICAL - Cartridge No. 1119 - TRIVIA - ABPA stands for American Backammon Players Association. ABPA Backgammon was one of the original four games introduced with Intellivision when it was test marketed in 1979. - STAFF - Programmer: Kevin Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60848&o=2 $end $cpc_flop=abpdsoft,abpdsoft01, $bio ABPD Software Disc (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124785&o=2 $end $a800=abracada, $bio Atari 800 cart. published 37 years ago: Abracadabra (c) 1983 TG Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49287&o=2 $end $cpc_cass=abracada, $bio Amstrad CPC cass. published 32 years ago: Abracadabra (c) 1988 Proein Soft Line. - STAFF - By: Jorge Blecua - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64164&o=2 $end $msx1_cass=abracada, $bio MSX cass. published 32 years ago: Abracadabra (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94419&o=2 $end $cpc_flop=abracada,abracada_h1,abracada_h2,abracada_h2a, $bio Amstrad CPC 464 disk. published 32 years ago: Abracadabra (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118772&o=2 $end $amigaocs_flop=abracada, $bio Commodore Amiga 500 disk. published 29 years ago: Abracadabra (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73365&o=2 $end $info=m4abra,m4abra__a,m4abra__b,m4abra__c, $bio Abracadabra (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42357&o=2 $end $msx1_flop=abracada, $bio Abracadabra cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229839&o=2 $end $cpc_flop=abravolt,abravoltb,abravolta, $bio Amstrad CPC 464 disk. published 32 years ago: Abracadabra et les Voleurs de Temps (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120484&o=2 $end $info=sc4abra,sc4abraa,sc4abrab,sc4abrac,sc4abrad,sc4abrae, $bio Abracadabra (c) 200? QPS Interactive. - TECHNICAL - [Model PR2540] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18190&o=2 $end $a2600=abrete, $bio Atari 2600 cart. published 37 years ago: Abre-te, Sesamo! (c) 1983 CCE - TECHNICAL - [Model C-804] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50008&o=2 $end $info=abscam, $bio Arcade Video game published 38 years ago: Abscam (c) 1982 GL. A human-shaped player moves around a maze collecting money and avoiding the FBI cars. Collecting all the money moves the player to the next level. This game looks like a sofistified hack/bootleg of Namco's "Pac-Man". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 32 Players : 2 Control : 4-way Joystick Buttons : 1 - TRIVIA - Abscam (sometimes ABSCAM) was a United States Federal Bureau of Investigation (FBI) sting operation run from the FBI's Hauppauge, Long Island, office in the late 1970s and early 1980s. The operation initially targeted trafficking in stolen property but was converted to a public corruption investigation. ABSCAM is a contraction of 'Abdul scam'. Abdul refers to the name of the FBI front used in the sting operation: Abdul Enterprises, Ltd., and the name of the fictitious sheik who ran that enterprise (Kambir Abdul Rahman). - SCORING - Dollar: 20 Dollars. Influence (Energizer): 50 Dollars. Bags: 300, 700, 1200, 2000 Dollars. Bonus Bag: 500, 1000, 1500 (two levels), 2000 (two levels), 2500 (two levels), 3000 (two levels), 5000 (two levels), 7000 (from 13th level on) Dollars. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5178&o=2 $end $cpc_flop=abscisse, $bio Amstrad CPC type-in published 27 years ago: Abscisse (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119306&o=2 $end $cpc_flop=absurdit,absurditb,absurdita, $bio Amstrad CPC 464 disk. published 35 years ago: Absurdity (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119251&o=2 $end $mz800_cass=abusimbl, $bio Abu Simbel (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235723&o=2 $end $spectrum_cass=abusimbe_b,abusimbe_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Abu Simbel Profanation (c) 1985 Dinamic Software. - STAFF - Program by: Victor Ruiz With the help of: Florentino Pertejo, Santiago Morga B., Snatcho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77681&o=2 $end $cpc_cass=abusimbl, $bio Amstrad CPC cass. published 34 years ago: Abu Simbel Profanation (c) 1986 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64165&o=2 $end $msx1_cass=abusimbl,abusimblb,abusimblc,abusimbla, $bio MSX cass. published 34 years ago: Abu Simbel Profanation (c) 1986 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94420&o=2 $end $cpc_flop=abusimbl_t3,abusimbl,abusimbl_t2,abusimbl_t1,profanat04, $bio Amstrad CPC 464 disk. published 34 years ago: Abu Simbel Profanation (c) 1986 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118837&o=2 $end $spectrum_cass=abusimbe, $bio Abu Simbel Profanation (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219080&o=2 $end $spectrum_cass=abusimbe_a, $bio Abu Simbel Profanation (c) 198? Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233970&o=2 $end $msx1_flop=abusimbl,abusimbla, $bio Abu Simbel Profanation cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229840&o=2 $end $pc98=abunabun, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: あぶない文化祭前夜 (c) 1991 Alicesoft. (Abunai Bunkasai Zenya) - TRIVIA - Released in November 1991 in Japan. Retail price 3000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88849&o=2 $end $x68k_flop=abunabun, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Abunai Bunkasai Zenya (c) 1992 Alicesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146468&o=2 $end $pc8801_flop=abunaige, $bio Abunai Geimu (c) 19?? Soft SOS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91317&o=2 $end $info=abunai, $bio Arcade Video game published 31 years ago: Abunai Houkago - Mou Matenai (c) 1989 Green Soft. A hanafuda game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 - TRIVIA - Released in March 1989. The title of this game translates from Japanese as 'Look Out! After School - I Can't Wait Any More'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3548&o=2 $end $pc8801_flop=abunaijo, $bio Abunai Jong (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91318&o=2 $end $pc8801_flop=abunajos, $bio NEC PC-8801 Series disk. published 33 years ago: あぶない女性心理学入門 (c) 1987 Fairytale. (Abunai Josei Shinrigaku Nyuumon) - TECHNICAL - FD x2 - TRIVIA - Released in June 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91319&o=2 $end $fmtowns_flop=abunaten, $bio Fujitsu FM Towns disk. published 30 years ago: Abunai Tengu Densetsu (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132292&o=2 $end $x68k_flop=abunaten, $pc88va=abunaten, $bio Sharp X68000/NEC PC-88VA disk. published 31 years ago: Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau (c) 1989 Alicesoft - TECHNICAL - MEDIA: FD x3 BARCODE: 4988650400110 - TRIVIA - Released on December 15, 1989 in Japan. Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87021&o=2 $end $pc98=abunaten,abunatena, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: あぶない天狗伝説 ~よみがえった天狗が夜空を舞う~ (c) 1989 Alicesoft. (Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau) - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on Otcober 15, 1989 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88850&o=2 $end $pc8801_flop=abunaten,abunatenc,abunatenb,abunatena, $bio NEC PC-8801 Series disk. published 31 years ago: あぶないてんぐ伝説 -よみがえった天狗が夜空を舞う- (c) 1989 Alicesoft. (Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau) - TECHNICAL - FD x3 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91320&o=2 $end $msx2_flop=abunaten, $bio MSX 2 disk. published 30 years ago: Abunai Tengu Densetsu - Yomigaetta Tengu ga Yozora o Mau (c) 1990 Alicesoft. - TECHNICAL - FD x3 - TRIVIA - Released on February 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101453&o=2 $end $cpc_flop=abxcanne,abxcanne01, $bio Amstrad CPC 464 disk. published 35 years ago: Abxcanner (c) 1985 ABX Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119307&o=2 $end $bbcb_cass=abyss, $electron_cass=abyss, $bio Acorn BBC/Electron cass. published 36 years ago: Abyss (c) 1984 CCS. Far away from here, in a hidden gorge through the Mountain of the Golden Lion, lies the forgotten ABYSS. Forgotten, that is, until now - when brave and sometimes foolhardy adventures strive to cross it. You are one of this elite band whose sole aim is to destroy the many evil monsters that lurk in the shadows, waiting for the next meal to come strolling across one of the many bridges in the ABYSS. ABYSS is an unusual adventure game. It requires the player to undertake a succession of mental tests, aptitude tests and arcade games. To achieve your goal, which is to get to the end of the trail, you must complete every test correctly. The tests are randomised as to type and difficulty. The player can be lucky and have a succession of the easier tests. However, to achieve his goal, he will have to prove his intellectual prowess and be able to get the more difficult tests correct as well. After each test, you return to the matrix and proceed to the next stage. To reach the next step you have to cross over rickety bridges. If you are unlucky the bridge will fail and you will be plunged into the ABYSS - never to be seen again! The game is excellent fun to play as some of the tests are very intellectually challenging whilst others are inane! Because of this, the game appeals to all ages. At times, the game appears to be infuriatingly simple - yet because many of the tests are played against the clock - the game builds up to a tremendous excitement amongst the players. The game is for one player. However, it may be played by two or three players alternatively, each competing to see how far down the trail they can get before being pitched into the ABYSS! The rules are simple, the tests are not! - TRIVIA - Retail price: £5.99 - STAFF - By: P. Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51448&o=2 $end $pc8801_flop=abyss,abyssa, $bio NEC PC-8801 Series disk. published 36 years ago: アビス (c) 1984 HummingBird. (Abyss) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released in January 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91321&o=2 $end $fm7_disk=abyss, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Abyss (c) 1984 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93595&o=2 $end $pc8801_flop=abyss2,abyss2b,abyss2a, $bio NEC PC-8801 Series disk. published 35 years ago: Abyss II - Teiou no Namida (c) 1985 HummingBird. - TECHNICAL - FD x1 - TRIVIA - Released in July 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91322&o=2 $end $cpc_cass=academy, $bio Amstrad CPC cass. published 33 years ago: Academy (c) 1987 CRL Group PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64166&o=2 $end $cpc_flop=academyfo,academyf2,academyf1,academyf,academyg,academy,academy2,academy1, $bio Amstrad CPC 464 disk. published 33 years ago: Academy (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120441&o=2 $end $spectrum_cass=academyp, $bio Academy (c) 198? Pim Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233973&o=2 $end $ibm5150=academy, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Academy - Tau Ceti 2 (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132363&o=2 $end $st_flop=academy, $bio Atari ST disk. published 33 years ago: Academy - Tau Ceti 2 (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148984&o=2 $end $spectrum_cass=academys,academys_a, $bio Academy (c) 198? Summit Soft. - TECHNICAL - GAME ID: SS276 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196807&o=2 $end $snes=accelebr, $bio Nintendo Super Famicom cart. published 27 years ago: アクセル ブリッド (c) 1993 Tomy (Accele Brid) Players progress through the game as a robot racing through a pipe, shooting everything that moves. The robot can shoot from both arms, jump, kick and punch. There are also power-ups and bonuses that can be collected to upgrade the robot's weapons and armor. There are three different types of robots to choose from: Silver Mare, Beliws, and Nitika. Weapons are chosen before each stage. Three difficulty levels can be chosen; ranging from easy, medium, and hard. - TECHNICAL - Game ID: SHVC-AY-JPN - TRIVIA - Accele Brid was released on November 26, 1993 in Japan. It was never published outside Japan. - STAFF - Tomy Exective Producer: Tokio Tomita Producer: Masayuki Umasaki Sound M'S Sound Compositer: Haruhiko Kuroiwa Adventure Planning Service Costume Designer: Rika Takahashi Manual Writing: Tamiki Tominaga, Masahiro Hasegawa Graphic Designer: Chiyomi Nozaki, Rika Takahashi Design Direction: Kondou, Koushi Mechanic Designer: Tatsumi Minegishi Character Designer: Motofumi Kobayashi (Genbun Kobayashi) Planner: Manami Kuroda (Caros K) Programmer: Bomber Kim, Ukiki, Thomas Bros., Scott. O (Scott O) Visual Designer: Fujimotchan, Iwasaki CG Designer: Sexy Dynamite Kimaru Reception Committee: Pierre Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61004&o=2 $end $spectrum_cass=accelera, $bio Accelerator (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219766&o=2 $end $bbcb_flop_orig=accelrtr, $bio Acorn BBC Micro B disk. published 35 years ago: Accelerator Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125229&o=2 $end $bbc_rom=accel,accel100,accel102,accel103,accel106, $bio Acorn BBC ROM published 35 years ago: Accelerator Ver. 1 (c) 1985 Computer Concepts 24K BBC BASIC compiler. - TECHNICAL - MEDIA: 24K ROM x1, DISK x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145084&o=2 $end $cdi=ach0104g, $bio Phillips CD-i published 16 years ago: Accent Health - Information for Healthy Living - January 2004 (c) 2004 CNN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234167&o=2 $end $cdi=ach1104s,ach1104g, $bio Phillips CD-i published 16 years ago: Accent Health - Information for Healthy Living - November 2004 (c) 2004 CNN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234168&o=2 $end $cdi=ach1004g, $bio Phillips CD-i published 16 years ago: Accent Health - Information for Healthy Living - October 2004 (c) 2004 CNN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234169&o=2 $end $cpc_flop=accessal, $bio Amstrad CPC type-in published 33 years ago: Access A La Banque Ram du CPC6128 (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119096&o=2 $end $x68k_flop=accheat, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Access Heat (c) 1995 Fox Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87022&o=2 $end $sol20_cass=acs_v1n4, $bio PTC SOL-20 cass. published 43 years ago: Access newsletter Vol.1 issue #4 (c) 1977 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236991&o=2 $end $pc8801_flop=acchimui,acchimuib,acchimuia, $bio Acchi Muite Hoi! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91323&o=2 $end $st_flop=mean18, $bio Atari ST disk. published 30 years ago: Accolade All Time Favourites (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230333&o=2 $end $amigaocs_flop=accordio, $bio Commodore Amiga 500 disk. published 30 years ago: Accordion (c) 1990 Computermate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73366&o=2 $end $dragon_cass=acctpls, $bio Accountant Plus (c) 198? New Era Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116427&o=2 $end $ti99_cart=acctasst, $bio TI-99-4A soft. published 39 years ago: Accounting Assistant (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84495&o=2 $end $bbcb_flop_orig=acctpay, $bio Acorn BBC Micro B disk. published 36 years ago: Accounts Payable (c) 1984 Acornsoft A complete easy-to-use business package. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125552&o=2 $end $bbcb_flop_orig=acctrecv, $bio Acorn BBC Micro B disk. published 36 years ago: Accounts Receivable (c) 1984 Acornsoft. A complete easy-to-use business package. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125553&o=2 $end $apple2_flop_misc=actsrcvb, $bio Apple II disk. published 37 years ago: Accounts Receivable Ver.2 (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107037&o=2 $end $super80_cass=accounts, $bio Accounts [Model 075L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126766&o=2 $end $info=ace, $bio Arcade Video game published 44 years ago: Ace (c) 1976 Allied Leisure. An old air battle game that features dogfights between 2 biplanes. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in January 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27&o=2 $end $cpc_cass=ace, $bio Amstrad CPC cass. published 34 years ago: ACE (c) 1986 Cascade Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64156&o=2 $end $cpc_flop=ace,aceb,acea,ace_c1,ace_c1a, $bio Amstrad CPC 464 disk. published 34 years ago: ACE (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119381&o=2 $end $pcw=ace, $bio Amstrad PCW soft. published 33 years ago: ACE (c) 1987 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118271&o=2 $end $spectrum_cass=acegameb,acegameb_a, $bio ACE (c) 198? Gamebusters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146576&o=2 $end $spectrum_cass=ace12,aceencor,ace2enco, $bio ACE + ACE 2 (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219625&o=2 $end $plus4_flop=ace, $bio Commodore C16 Plus/4 disk. published 35 years ago: ACE - Air Combat Emulator (c) 1985 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237565&o=2 $end $cpc_cass=ace2, $bio Amstrad CPC cass. published 33 years ago: ACE 2 (c) 1987 Cascade Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64158&o=2 $end $cpc_flop=ace2,ace2a, $bio Amstrad CPC 464 disk. published 33 years ago: ACE 2 (c) 1987 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119382&o=2 $end $cpc_cass=ace2s, $bio Amstrad CPC cass. published 32 years ago: ACE 2 (c) 1988 Gamebusters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113409&o=2 $end $spectrum_cass=ace2zafi, $bio ACE 2 (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219658&o=2 $end $specpls3_flop=ace2, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: ACE 2 - The Ultimate Head to Head Conflict (c) 1987 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148250&o=2 $end $spectrum_cass=2088sm, $bio Ace 2088 (c) 198? Summit Soft. - TECHNICAL - GAME ID: SUM 982 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196806&o=2 $end $c64_cass=ace2088, $bio Commodore C64 cass. published 31 years ago: ACE 2088 (c) 1989 Summit Soft. - TECHNICAL - GAME ID: SUM 983 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129711&o=2 $end $info=aceattaca, $bio Arcade Video game published 32 years ago: Ace Attacker (c) 1988 Sega. An overhead volleyball game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0059 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28&o=2 $end $info=aceattac, $bio Arcade Video game published 32 years ago: Ace Attacker (c) 1988 SEGA Enterprises, Ltd. Re-Edition on the old System 16A hardware. See the original System 16B version; "Ace Attacker [Model 317-0059]". - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0060 - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97882&o=2 $end $jupace_cass=avoider, $bio Jupiter Ace cass. published 36 years ago: Ace Avoider (c) 1984 Personal Computer World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115732&o=2 $end $jupace_cass=acecase, $bio Jupiter Ace cass. published 36 years ago: Ace Case (c) 1984 Personal Computer World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115733&o=2 $end $info=m3acech, $bio Ace Chase (c) 198? BWB. - TECHNICAL - MPU3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41168&o=2 $end $info=m4acechs,m4acechs__a,m4acechs__b,m4acechs__c,m4acechs__d,m4acechs__e,m4acechs__f,m4acechs__g,m4acechs__h,m4acechs__i,m4acechs__j,m4acechs__k,m4acechs__l,m4acechs__m,m4acechs__n,m4acechs__o, $info=m4acechs__p,m4acechs__q,m4acechs__r,m4acechs__s,m4acechs__t,m4acechs__u, $bio Ace Chase (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41223&o=2 $end $psx=acecomb2, $bio Sony PlayStation disc published 23 years ago: Ace Combat 2 (c) 1997 NAMCO Hometek, Ltd. North American release. - TECHNICAL - GAME ID: SLUS-00404 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110999&o=2 $end $psx=acecomb3, $bio Sony PlayStation disc published 21 years ago: Ace Combat 3 - Electrosphere (c) 1999 NAMCO Hometek, Ltd. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00972 - TRIVIA - Released on March 02, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111000&o=2 $end $gba=acecombt, $bio Nintendo GBA cart. published 15 years ago: Ace Combat Advance (c) 2005 Namco, Limited. - TECHNICAL - Game ID: AGB-BAEE-USA - TRIVIA - Released on February 23, 2005 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - All levels and planes with an S rank: Password: QF9B9F59 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69523&o=2 $end $jupace_cass=demotape, $bio Jupiter Ace cass. published 37 years ago: Ace Demonstration Tape (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115737&o=2 $end $apple2_flop_clcracked=acedect,acedetv2, $bio Apple II disk. published 33 years ago: Ace Detective (c) 1987 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107038&o=2 $end $info=acedrvrw, $bio Arcade Video game published 26 years ago: Ace Driver (c) 1994 Namco. Ace Driver is NAMCO's 1994 addition to the F-1 Genre. The 4 teams in the game were, Team Red Lightning, Scuderia Blue Castle, Yellow Cyclone Racing and Green Island Motor Sports. The game was playable for up to 4 competitors. There was also a deluxe cabinet with moving cockpits. Ace Driver consisted of the player selecting "Beginner Class", "Expert Class" or "Expert Pro Class". Ace Driver was also a sequel to Driver's Eyes, an earlier F-1 Simulator on the previous System 21 "Polygonizer" system. - TECHNICAL - Twin Sitdown dimension : 78,5'' High x 62,75'' Wide x 55,25'' Deep. Twin Sitdown weight : 865 lbs. Namco System 22 hardware Game ID : AD Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : steering wheel Buttons : 1 - TRIVIA - Released in October 1994 in Japan. Ace Driver received the highest honors at the 76th Annual IAAPA Show (The deluxe cabinet). Ace Driver received the award for the Best Coin-Operated Game of the show! The Red car (Team Red Lightning) has printed on the spoiler "Polygonizer" this was one of the names for Namco's previous system the System 21 hardware, also below there's the title for "Driver's Eyes", also Namco's earlier F-1 Simulator. Soundtrack album releases : Ace Driver Series - Arcade Soundtrack 005 (WSCA-00003) (19/09/97) [Wonder Spirits] - SERIES - 1. Ace Driver (1994) 2. Ace Driver - Victory Lap (1995) 3. Final Turn - Ace Driver 3 (2008) - STAFF - Music composed by: Hiroyuki Kawada (Hiro) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29&o=2 $end $info=victlapw,victlapj, $bio Arcade Video game published 25 years ago: Ace Driver - Victory Lap (c) 1995 Namco. A chase-view racing game featuring more tracks and cars than the original. - TECHNICAL - Namco System 22 hardware Game ID : ADV Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : steering wheel Buttons : 1 - TRIVIA - Released in February 1996 in Japan. Soundtrack album releases : Ace Driver Series - Arcade Soundtrack 005 (WSCA-00003) (19/09/97) [Wonder Spirits] - SERIES - 1. Ace Driver (1994) 2. Ace Driver - Victory Lap (1995) 3. Final Turn - Ace Driver 3 (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30&o=2 $end $apple2_flop_clcracked=acexplr, $bio Apple II disk. published 32 years ago: Ace Explorer (c) 1988 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231141&o=2 $end $jupace_cass=graphics,graphicsa, $bio Jupiter Ace cass. published 37 years ago: Ace Graphics (c) 1983 Personal Computer World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115734&o=2 $end $dragon_cass=acehigh2, $bio Dragon cass. published 36 years ago: Ace High! Mk.2 (c) 1984 Williams, Tudor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234483&o=2 $end $spectrum_cass=aceinthe, $bio Ace In The Hole (c) 198? Add On Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226348&o=2 $end $apple2_flop_clcracked=aceinq, $bio Apple II disk. published 31 years ago: Ace Inquirer (c) 1989 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231142&o=2 $end $jupace_cass=aceinvad, $bio Jupiter Ace cass. published 38 years ago: Ace Invaders (c) 1982 Hi-Tech Microsoft Defend your planet from the alien invasion. Shoot them down before they get you. Yes, your favourite arcade invader game for the Jupiter Ace. Two speeds, fantastic graphics, full sound. Shoot down the sixty invaders, score 600 points and you're doing well but beware when the second wave form... - TIPS AND TRICKS - INSTRUCTIONS ------------ Type in LOAD GRAPHICS Press enter key, then start tape. When OK appears on screen, stop tape. Type in GR Press enter key. Type in FORGET GR Press enter key. Type in LOAD RUN. Press enter key, then start tape. When OK appears on screen, stop tape. Type in RUN to play. Press enter key to start game running. To obtain fast game, type in FAST RUN and press enter key. To revert to slow game, type in SLOW RUN and press enter key. CONTROLS -------- Press key — Z — to move left. Press key — X — to move right. Press key — M — to fire. - STAFF - Written by: Ralph Hilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115810&o=2 $end $jupace_cass=invader1, $bio Jupiter Ace cass. published 37 years ago: Ace Invaders (c) 1983 Forth Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115803&o=2 $end $spectrum_cass=aceissue_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: ACE issue 09 (c) 1987 Advanced Computer Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145714&o=2 $end $spectrum_cass=aceissue_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: ACE issue 10 (c) 1988 Advanced Computer Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145715&o=2 $end $spectrum_cass=aceissue_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: ACE issue 16 (c) 1988 Advanced Computer Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145721&o=2 $end $spectrum_cass=aceissue_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: ACE issue 17 (c) 1989 Advanced Computer Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145722&o=2 $end $gba=acelight, $bio Nintendo GBA cart. published 18 years ago: Ace Lightning [Model AGB-ALXP] (c) 2002 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69525&o=2 $end $jupace_cass=amce11, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 11 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115704&o=2 $end $jupace_cass=amce12, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 12 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115705&o=2 $end $jupace_cass=amce13, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 13 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115706&o=2 $end $jupace_cass=amce15, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 15 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115707&o=2 $end $jupace_cass=amce16, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 16 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115708&o=2 $end $jupace_cass=amce17, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 17 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115709&o=2 $end $jupace_cass=amce19, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 19 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115710&o=2 $end $jupace_cass=amce20, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 20 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115711&o=2 $end $jupace_cass=amce21, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 21 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115712&o=2 $end $jupace_cass=amce23, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 23 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115713&o=2 $end $jupace_cass=amce24, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 24 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115714&o=2 $end $jupace_cass=amce25, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 25 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115715&o=2 $end $jupace_cass=amce26, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 26 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115716&o=2 $end $jupace_cass=amce8, $bio Jupiter Ace cass. published 13 years ago: Ace Manual Code Examples - Chapter 8 (c) 2007 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115717&o=2 $end $jupace_cass=acemines, $bio Jupiter Ace cass. published 16 years ago: Ace Mines (c) 2004 Lopes [Ricardo Fernandes Lopes] Puzzle game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115718&o=2 $end $cpc_cass=aceoface, $bio Amstrad CPC cass. published 35 years ago: Ace of Aces (c) 1985 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64167&o=2 $end $msx1_cass=aceoface, $bio MSX cass. published 34 years ago: Ace of Aces (c) 1986 Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94421&o=2 $end $cpc_flop=aceofaces, $bio Amstrad CPC 464 disk. published 34 years ago: Ace of Aces (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119261&o=2 $end $cpc_flop=aceoface,aceoface2,aceoface3,aceoface1,aceofacea,aceofacea1,aceoface_c1,aceoface_c2, $bio Amstrad CPC 464 disk. published 34 years ago: Ace of Aces (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119389&o=2 $end $spectrum_cass=aceoface_d,aceoface_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ace of Aces (c) 1987 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99010&o=2 $end $spectrum_cass=aceoface_b,aceoface_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ace of Aces (c) 1987 Kixx. Re-release by Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99011&o=2 $end $ibm5150=aceoface, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Ace of Aces (c) 1987 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132599&o=2 $end $msx1_flop=aceoface, $bio Ace of Aces cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229841&o=2 $end $sms=aceoface, $bio Sega Master System cart. published 29 years ago: Ace of Aces (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: 7054 - TRIVIA - Originally released for home computers in 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55913&o=2 $end $a7800=aceoface,aceofaceu, $bio Atari 7800 game published 33 years ago: Ace of Aces (c) 1987 Accolade, Incorporated. Trump That Ace! It's World War II and Britain's Royal Air Force is up to its neck in Axis attacks. As one of the RAF's most aggressive pilots, you're in on flying the most crucial missions to stall the enemy. They attack by land, air, and sea. Your only allies are your DeHavilland Mosquito, your weapons, and your wits. Chase the Nazi bombers, sink the U-boats before they can dive, outrun the V-1 buzz bombs, and stop the POW trains from reaching the enemy lines. Choose your ammunition and fuel wisely -- once you're on a mission, there's no turning back. To be an Ace, you need four enemy defeats. To be Ace of Aces, you've got to be the best! - TECHNICAL - [Model CX7846] - SCORING - Rocket hits earn twice the points of cannon hits. Destroying the Enemy: Fighter (rocket): 1000 points Fighter (cannon): 500 points V-1 (rocket): 300 points V-1 (cannon): 150 points Bomber (rocket): 200 points Bomber (cannon): 100 points Train Car: 200 points U-Boat: 250 points POW Car: -200 points Completing a Mission: Safe Return: 2000 points Bomb Intact: 50 points Rocket Intact: 50 points Cannon Shell Intact: 10 points Fuel Tank Intact: 10 points - TIPS AND TRICKS - * Check the intercom often for trouble spots. Your chances of survival are greater if you can contain the damage early on. * You'll need extra speed in order to climb when you have a full load of weapons and fuel. * Speed increases as you drop bombs and fuel tanks. * U-Boats: The U-boats are preparing to attack Allied shipping in the North Atlantic. Stop them before they launch. Once you open your bomb bay doors, the U-Boats will pick you up on instruments and begin diving. Once underwater, they will not resurface for the duration of your mission. You're in maximum attack position at 1,000 feet at 100 mph. * Trains: You must stop the POW train en route to Berlin. Aim only at cars marked with the Iron Cross. Cars marked with the Red Cross carry captured Allied troops and will cost you points if destroyed. You get only one crack at the train so be precise about altitude and speed. Your best attack position is 1,000 feet at 100 mph. * Dog Fights: Enemy fighters attack randomly without warning. When an enemy aircraft turns up on your radar, your Mosquito position freezes on the navigational map. You must down the enemy before he gets you. And make it quick -- you're burning up fuel. Enemy aircraft attack in greater numbers once you have destroyed their trains and U-Boats. V-1s are slower than fighters. If they're too close to you when they explode, their shrapnel may damage your Mosquito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50115&o=2 $end $xegs=aceoface, $bio Atari XE game published 32 years ago: Ace of Aces (c) 1988 Atari Corp. - TECHNICAL - Game ID: RX8099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51217&o=2 $end $info=j6aceclb,j6aceclba, $bio Ace of Clubs (c) 199? Crystal Leisure. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41061&o=2 $end $info=m5aceclb,m5aceclba,m5aceclbb, $bio Ace of Clubs (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19947&o=2 $end $pc98=acespade, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ace of Spades (c) 1995 Love Gun. - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on December 07, 1995 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88851&o=2 $end $mz700_cass=aceracer, $bio Sharp MZ-700 cass. published 38 years ago: Ace Racer (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131689&o=2 $end $apple2_flop_clcracked=acerep, $bio Apple II disk. published 33 years ago: Ace Reporter (c) 1987 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231143&o=2 $end $jupace_cass=acestar, $bio Jupiter Ace cass. published 10 years ago: Ace Star (c) 2010 Jupiter Ace Archive Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115729&o=2 $end $jupace_cass=acevocab, $bio Jupiter Ace cass. published 37 years ago: Ace Vocab Select (c) 1983 Personal Computer World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115735&o=2 $end $snes=acenerae, $bio Nintendo Super Famicom cart. published 27 years ago: エースをねらえ! (c) 1993 Telenet Japan. (Ace wo Nerae!) Ace Wo Nerae is a 3-D tennis game by Nippon Telenet based on a popular Japanese anime from the 70s (itself based on a shoujo Japanese manga series by Sumika Yamamoto). The player takes control of Hiromi Oka, a young and cute rookie tennis player. Even if she's still studying in High School (she's supposed to be 15 years old), she aims, through determination and hard work, to become the greatest tennis player of all time - the Ace Player ! The game offers three modes - versus (up to four players), training (for first-timers) and story. As expected, the story mode gets the player to compete against a selection of premiership tennis players and cutscenes slowly unfold the story. During any of the play modes, Ace Wo Nerae uses the Super Famicom's graphics capabilities to produce a 3D representation of the tennis court (set to a fixed overhead view for the versus mode) which cleverly simulates an actual 3D moving camera. Each button of the controller pad is linked to a type of swing and players can therefore use a large selection of traditional tennis moves. Matches can be quite long and a password system is used to save the game's progress throughout the story mode. - TECHNICAL - Game ID: SHVC-EE - TRIVIA - Ace wo Nerae was released on December 22, 1993 in Japan for 9400 Yen. The game was never released outside Japan. In japan, sport animes were highly popular in the 70s. Ace Wo Nerae is a shoujo manga by Sumika Yamamoto and was published from 1972 to 1980. Shoujo mangas are Japanese comic books usually aimed at a young female audience and are known for featuring female protagonists and pastel colors. The manga was later adapted into a TV animated series and even into a live-action television show in 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61005&o=2 $end $spectrum_cass=acemcm, $bio ACE (c) 198? MCM Soft. Spanish release. - TECHNICAL - GAME ID: LS 046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146577&o=2 $end $atom_rom=ace20,ace22, $bio ACE-2.x (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236095&o=2 $end $atom_rom=ace30, $bio ACE-3.0 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236096&o=2 $end $a800=ace80xl, $bio Atari 800 cart. published 35 years ago: ACE-80XL (c) 1985 Amiable Computer Enhancements. Eighty Column Display for Atari Computers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121962&o=2 $end $apple2_flop_clcracked=aceclc20, $bio Apple II disk. published 37 years ago: AceCalc (c) 1983 ArtSci - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231294&o=2 $end $info=aceex2814, $bio Other published 25 years ago: Aceex Modem 2814 (c) 1995 Aceex Corp. Vintage 28.8kbps modem featuring front LEDs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118216&o=2 $end $nes=aces, $bio Nintendo Famicom cart. published 28 years ago: Aces - Iron Eagle III (c) 1992 Pack-In-Video Company, Limited. - TECHNICAL - GAME ID: PAC-99 - TRIVIA - Aces Iron Eagle 3 was released on August 07, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53807&o=2 $end $info=pepp0294, $bio Slot Machine published 33 years ago: Aces and Faces Bonus Joker Poker (c) 1987 IGT. - TECHNICAL - GAME ID: PP0294 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127461&o=2 $end $info=pepp0445, $bio Slot Machine published 33 years ago: Aces and Faces Bonus Joker Poker [Model PP0445] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228674&o=2 $end $info=pepk1024,pepp0130, $bio Slot Machine published 33 years ago: Aces and Faces Bonus Poker (c) 1987 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73016&o=2 $end $ibm5150=aceshigh, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Aces High (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132364&o=2 $end $info=j6acehi, $bio Aces High (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41062&o=2 $end $info=sc4acesh,sc4acesha,sc4aceshb,sc4aceshc, $bio Aces High (c) 200? Mazooma Games. Aces High is a standard 3 reel base game with 3 of a kind wins that may be gambled higher or lower via the hi-lo reel. Triple, Double, Single bar or Single, Double, Triple bar on the winline awards the Barcode feature. An overlaid 'Crow' on the left hand reel awards a bonus. 'Pilot' symbols are superimposed on the base game reels, 3 in the window starts the board game and 3 on the winline starts the 'super' board game. (In the 'super' board game the reels can be nudged up and down, the features have extra attempts/pay more and the cash column wins have a repeat chance). The board game is a 14 position wraparound trail traversed in a clockwise direction via the hi-lo reel. Some hilo numbers have superimposed 'Bonus' text on them, if these are spun in a dapple is awarded on the bonus panel. Landing on a 'Spins' square activates the 'flexi-strip' adding coloured bullets into the bullet matrix. Each complete line adds a corresponding amount of cash into the Cashpot. Getting 5 'Crowns' awards the Big Money feature. Pots may be collected at any time by pressing the appropriate button. The Cash column and Feature pot may be turbo-gambled once collected. Fast 'n' Furious is a multi-stake game with multiple Hi-Lo feature. - TECHNICAL - [Model PR2070] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 30p multi-stake play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11894&o=2 $end $psx=acesair, $bio Sony PlayStation disc published 18 years ago: Aces of the Air (c) 2002 A1 Games. - TECHNICAL - GAME ID: SLUS-01470 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111019&o=2 $end $ibm5170=aopac, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Aces of the Pacific (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144345&o=2 $end $ibm5170_cdrom=apacific, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Aces of the Pacific (c) 1994 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144555&o=2 $end $ibm5170=aopacex, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Aces of the Pacific Expansion Disk - WWII: 1946 (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144346&o=2 $end $ibm5170=aoefr, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Aces Over Europe (c) 1993 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144344&o=2 $end $ibm5170_cdrom=aeurope, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Aces over Europe (c) 1994 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235808&o=2 $end $jupace_cass=acevader, $bio Jupiter Ace cass. published 37 years ago: Acevaders (c) 1983 Micro Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115759&o=2 $end $super80_cass=aceyduce, $bio Acey-Ducey [Model 006L4] (c) 198? Creative Computing Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126920&o=2 $end $apple1=aceyduc, $bio AceyDucey (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234904&o=2 $end $bbcb_flop_orig=acheton, $bio Acorn BBC Micro B disk. published 36 years ago: Acheton (c) 1984 Acornsoft - STAFF - By: Jon Thackray, David Seal, Jonathan Partington - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125164&o=2 $end $bbcb_flop_orig=achetont, $bbcb_flop=achetont, $bio Acorn BBC Micro B disk. published 33 years ago: Acheton (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125230&o=2 $end $electron_flop=acheton, $bio Acorn Electron 3.5in.disk. published 33 years ago: Acheton (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129825&o=2 $end $a2600=aciddrop, $bio Atari 2600 cart. published 28 years ago: Acid Drop (c) 1992 Salu, Limited. - STAFF - Programmer: Dennis M. Kiss Artwork by: Simon Cornish, Cameron Kerr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50009&o=2 $end $apple2_flop_misc=acidtrip, $bio Apple II disk. published 38 years ago: Acid Trip (c) 1982 Demetrius Cross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107039&o=2 $end $psx=acid, $bio Sony PlayStation disc published 21 years ago: Acid (c) 1999 Taki - TECHNICAL - Game ID: SLPS-02119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84825&o=2 $end $apple2_flop_clcracked=acidbase, $bio Apple II disk. published 37 years ago: Acid/Base Reactions (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231723&o=2 $end $apple2_cass=ackack, $bio Apple II cass. published 42 years ago: Ack-Ack (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135869&o=2 $end $snes=acmeanimu, $bio Nintendo Super NES game published 26 years ago: ACME Animation Factory (c) 1994 Sunsoft. Get set to draw gard'ner -- and design, paint and animate too! Acme Animation Factor is more than a video game. It actually lets you create your own cartoon adventures starring your favorite Looney Tunes friends! - TECHNICAL - Game ID: SNS-ACME-USA Package ID: SNS-P-ACME Barcode: 020763110426 The game is compatible with the SNES mouse. - TRIVIA - ACME Animation Factory was released in November 1994 in USA. It was later released in Europe as "ACME Animation Factory [Model SNSP-ACMP-EUR]". - TIPS AND TRICKS - * Hidden Sound Effects: In the title screen, click on letter L, O, O, N, E, and Y (located above the picture of Looney Tunes characters), and T, U, N, and E (located below the picture of Looney Tunes characters) to play various sound effects. Note that for the letter O, you must click near the center of the letter. * View credits: At the main screen, click the letter S (in TUNES). - STAFF - Developed by: Probe Software Programming: Grant Harrison Animator: Dimitri Bakalov Graphics: Mark Fraser Music: Nick Stroud, Steve Collett Producer: Greg Michael Additional Graphics: Anna Knight Testing: Vicky Cheale, Tim Bradstock Compression: Rob Northen, Grant Harrison Design: Greg Michael, Mark Fraser, Grant Harrison Special Thanks to: Debbie Sahl, Mandy Cox, James Corring Published by: Sunsoft Executive Producer: David Siller Producer: Steve Gehrke Co Producer: René Boutin Technical Manager: Al Artus Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director: Kiharu Yoshida (Sunsoft Japan) International Development Coordinator: Kenji Yoshioka Marketing Director: Karen Shadley Manager, Debugging: Sam Patel Game Testing: Steve Rizor, Mario Zavala, Justin Siller, Dan MacArthur Game Play Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Special Thanks to: Bruce Reilly, Cathy Juby, Mark Luszcz, Toko Okano, Kazuaki Gotō, Masato Kawai, Darin Horgan, J. D. Davis, Karen Lillie, Akito Takeuchi, Sherry Ross, Michelle Carlton Very Special Thanks to: Luana Chambers, Holly J. Stein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62686&o=2 $end $snes=acmeanim, $bio Nintendo Super NES game published 26 years ago: ACME Animation Factory (c) 1994 Sunsoft European PAL version. For more information about the game itself, please see the original USA version entry; "ACME Animation Factory [Model SNS-ACME-USA]". - TECHNICAL - Game ID: SNSP-ACMP-NOE Package ID: SNSP-P-ACMP - TRIVIA - ACME Animation Factory was released in March 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62685&o=2 $end $bbcmc_flop=acom, $bio Acorn BBC Master compact disk. published 33 years ago: Acom (c) 1987 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231869&o=2 $end $bbc_rom=acom, $bio Acorn BBC ROM published 33 years ago: Acom (c) 1987 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231759&o=2 $end $psx=aconcagu, $bio Sony PlayStation disc published 20 years ago: Aconcagua (c) 2000 SCEI - TECHNICAL - Game ID: SCPS-10131/32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84826&o=2 $end $info=aa4, $bio Computer published 28 years ago: Acorn A4 (c) 1992 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228925&o=2 $end $info=aa4000, $bio Computer published 28 years ago: Acorn A4000 (c) 1992 Acorn Computer, Ltd. Personal Computer for professional use. - TRIVIA - Released in September 1992 in the UK. Retail price: £999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118217&o=2 $end $info=aa5000, $bio Computer published 29 years ago: Acorn A5000 (c) 1991 Acorn Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127736&o=2 $end $info=aa5000a, $bio Computer published 27 years ago: Acorn A5000 Alpha (c) 1993 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228927&o=2 $end $bbc_rom=adfs130, $bio Acorn BBC ROM published 37 years ago: Acorn ADFS Ver. 1 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145152&o=2 $end $bbc_rom=anfs408,anfs418,anfs421,anfs424,anfs425, $bio Acorn BBC ROM published 35 years ago: Acorn ANFS Ver. 4 (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145153&o=2 $end $archimedes=ansicr2,ansicr3, $bio Acorn Archimedes disk. published 32 years ago: Acorn ANSI C (c) 1988 Acorn Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115821&o=2 $end $info=atom,atombb,atomeb, $bio Computer published 41 years ago: Acorn Atom (c) 1979 Acorn Computer, Limited. - UPDATES - In late 1982, Acorn released an upgrade ROM chip for the Atom which allowed users to switch between Atom BASIC and the more advanced BASIC used by the BBC Micro. The upgrade was purely to the programming language; the Atom's graphics and sound capabilities remained unchanged, and hence, contrary to some pre-release beliefs, the BBC BASIC ROM did not allow Atom users to run commercial BBC Micro software, since nearly all of it took advantage of the BBC machine's advanced graphics and sound hardware. - STAFF - Case designed by: Allen Boothroyd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34775&o=2 $end $info=accommb,accommi,accommp, $bio Computer published 33 years ago: Acorn Briefcase Communicator (c) 1987 Acorn Computer, Ltd. The Acorn Communiccator is a computer for business. It has a built-in modem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138435&o=2 $end $archimedes=acppr5, $bio Acorn Archimedes disk. published 25 years ago: Acorn C/C++ (c) 1995 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115822&o=2 $end $info=accomm, $bio Computer published 34 years ago: Acorn Communicator (c) 1986 Acorn Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127739&o=2 $end $archimedes=ac_dec92, $bio Acorn Archimedes disk. published 28 years ago: Acorn Computing MegaDisk: Vol.10 No.10 (c) 1992 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116035&o=2 $end $archimedes=ac_jan93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.10 No.11 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116036&o=2 $end $archimedes=ac_feb93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.10 No.12 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116037&o=2 $end $archimedes=ac_oct92, $bio Acorn Archimedes disk. published 28 years ago: Acorn Computing MegaDisk: Vol.10 No.8 (c) 1992 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116038&o=2 $end $archimedes=ac_nov92, $bio Acorn Archimedes disk. published 28 years ago: Acorn Computing MegaDisk: Vol.10 No.9 (c) 1992 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116039&o=2 $end $archimedes=ac_mar93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.1 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116040&o=2 $end $archimedes=ac_dec93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.10 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116041&o=2 $end $archimedes=ac_spec93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.11 Special (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116042&o=2 $end $archimedes=ac_feb94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.11 No.13 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116043&o=2 $end $archimedes=ac_apr93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.2 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116044&o=2 $end $archimedes=ac_may93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.3 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116045&o=2 $end $archimedes=ac_jun93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.4 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116046&o=2 $end $archimedes=ac_jul93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.5 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116047&o=2 $end $archimedes=ac_aug93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.6 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116048&o=2 $end $archimedes=ac_sep93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.7 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116049&o=2 $end $archimedes=ac_oct93, $bio Acorn Archimedes disk. published 27 years ago: Acorn Computing MegaDisk: Vol.11 No.8 (c) 1993 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116050&o=2 $end $archimedes=ac_apr94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.12 No.2 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116051&o=2 $end $archimedes=ac_jun94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.12 No.4 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116052&o=2 $end $archimedes=ac_jul94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.12 No.5 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116053&o=2 $end $archimedes=ac_aug94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.12 No.6 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116054&o=2 $end $archimedes=ac_sep94, $bio Acorn Archimedes disk. published 26 years ago: Acorn Computing MegaDisk: Vol.12 No.7 (c) 1994 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116055&o=2 $end $archimedes=ac_mar95, $bio Acorn Archimedes disk. published 25 years ago: Acorn Computing MegaDisk: Vol.13 No.1 (c) 1995 Acorn Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116056&o=2 $end $archimedes=acorndtp, $bio Acorn Archimedes disk. published 31 years ago: Acorn Desktop Publisher (c) 1989 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115823&o=2 $end $bbc_rom=dfs090,dfs098,dfs09h, $bio Acorn DFS Ver. 0 (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145154&o=2 $end $bbc_rom=dfs210,dfs220,dfs222,dfs223,dfs225,dfs226, $bio Acorn BBC ROM published 35 years ago: Acorn DFS Ver. 2 (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145155&o=2 $end $bbc_rom=dnfs100,dnfs120, $bio Acorn DNFS Ver. 1 (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145156&o=2 $end $info=electron,electront,electronsp, $bio Computer published 37 years ago: Acorn Electron (c) 1983 Acorn Computer, Limited. The Acorn Electron was a budget version of the BBC Micro educational/home computer. - TECHNICAL - CPU: MOS Technology 6502A Clock rate: variable. CPU runs at 2 MHz when accessing ROM and 1 MHz or 0.5897 MHz (depending on graphics mode) when accessing RAM due to sharing memory access with the video display circuits. The Electron is widely misquoted as operating at 1.79 MHz after measurements derived from speed testing against the thoroughly 2 MHz BBC Micro for various pieces of 'common software' Glue logic: Ferranti Semiconductor Custom ULA RAM: 32 kB ROM: 32 kB Text modes: 20×32, 40×25, 40×32, 80×25, 80×32 (all text output produced by software in graphics modes) Graphics modes: 160×256 (4 or 16 colours), 320×256 (2 or 4 colours), 640×256 (2 colours), 320×200 (2 colours — spaced display with two blank horizontal lines following every 8 pixel lines), 640×200 (2 colours — spaced display) Colours: 8 colours (TTL combinations of RGB primaries) + 8 flashing versions of the same colours Sound: 1 channel of sound, 7 octaves; built-in speaker. Software emulation of noise channel supported Dimensions: 16×34×6.5 cm I/O ports: Expansion port, tape recorder connector (1200 baud CUTS variation on the Kansas City standard for data encoding, via a 7-pin circular DIN connector), aerial TV connector (RF modulator), composite video and RGB monitor output Power supply: External PSU, 18V AC - TRIVIA - The Electron was developed during 1983 as a cheap sibling for the BBC Micro with the intention of capturing the low-cost Christmas sales market for that year. Although Acorn were able to shrink substantially the same functionality as the BBC into just one chip, manufacturing problems meant that despite pre orders of 300,000, only 30,000 machines were available for the Christmas period — to the extent that some shops reported eight pre-sales for every delivered machine, there were even press reports of fights in places such as Rumbelows over the slim shipments of machines, as parents could not get an Electron, they turned to other readily available machines such as the ZX Spectrum and Commodore C64. Unfortunately for Acorn, in the months after Christmas, the firm was tied to accepting delivery of the remaining pre order machines, and there was a warehouse in Welling-borough with unsold machines piled up to the ceiling. This was a blow from which the machine never fully recovered, although games sales for it would ultimately outstrip those of the BBC Micro. Following Olivetti's 1985 cash injection into Acorn the machine was effectively sidelined. With hindsight, the machine lacked the RAM (a typical program would need to fit in only around 20 kB once display memory is subtracted) and processing power to take on the prevailing Sinclair ZX Spectrum and Commodore C64. Despite this, several features that would later be associated with BBC Master and Archimedes were first features of Electron expansion units, including ROM cartridge slots and the Advanced Disc Filing System — a hierarchical improvement to the BBC's original Disc Filing System. While it may not have been as popular as the Spectrum, Commodore C64 or Amstrad CPC, it did sell in sufficient numbers to ensure that new software was being produced right up until the early 1990s. This meant the Electron had a lifespan not much shorter than those more popular micros and much longer than competitors such as the Oric-1 and Dragon 32. - STAFF - Contributors to the development of the Electron: Bob Austin, Harry Barman, Paul Bond, Allen Boothroyd, Ben Bridgewater, John Cox, Chris Curry, Jeremy Dion, Tim Dobson, Joe Dunn, Steve Furber, David Gale, Andrew Gordon, Martyn Gilbert, Lawrence Hardwick, Hermann Hauser, John Herbert, Andy Hopper, Paul Jephcot, Brian Jones, Chris Jordan, Tony Mann, Peter Miller, Trevor Morris, Steve Parsons, Robin Pain, Glyn Phillips, Brian Robertson, Peter Robinson, David Seal, Kim Spence-Jones, Graham Tebby, Jon Thackray, Chris Turner, Hugo Tyson, John Umney, Alex van Someren, Geoff Vincent, Adrian Warner, Robin Williamson, Roger Wilson The case was designed by industrial designer: Allen Boothroyd (Cambridge Product Design Ltd.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82493&o=2 $end $bbc_rom=nfs334,nfs360,nfs334b, $bio Acorn NFS Ver. 3.xx (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145157&o=2 $end $archimedes=ros3apps, $bio Acorn Archimedes disk. published 28 years ago: Acorn RISC OS 3 Applications (c) 1992 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115824&o=2 $end $archimedes=ros3supp, $bio Acorn Archimedes disk. published 28 years ago: Acorn RISC OS 3 Support (c) 1992 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115825&o=2 $end $info=acrnsys2, $bio Computer published 40 years ago: Acorn System 2 (c) 1980 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228932&o=2 $end $info=acrnsys3,acrnsys3_6809, $bio Computer published 40 years ago: Acorn System 3 (c) 1980 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228933&o=2 $end $info=acrnsys4, $bio Computer published 40 years ago: Acorn System 4 (c) 1980 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228934&o=2 $end $info=acrnsys5, $bio Computer published 38 years ago: Acorn System 5 (c) 1982 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228935&o=2 $end $bbc_rom=tfs031, $bio Acorn BBC ROM published 38 years ago: Acorn TFS Ver.0.xx (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240343&o=2 $end $bbc_rom=tfs100,tfs102,tfs, $bio Acorn BBC ROM published 38 years ago: Acorn TFS Ver.1 (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231761&o=2 $end $bbcb_flop=aucomp87, $bio Acorn BBC Micro B disk. published 32 years ago: Acorn User 1987 Compilation Disc (c) 1988 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125248&o=2 $end $bbcb_flop=aucomp88, $bio Acorn BBC Micro B disk. published 31 years ago: Acorn User 1988 Compilation Disc (c) 1989 Redwood Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125249&o=2 $end $bbcb_flop=aucallig, $bio Acorn BBC Micro B disk. published 33 years ago: Acorn User Calligraphy (c) 1987 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125250&o=2 $end $bbcb_flop=audischlp, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Disc Help Disc (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125251&o=2 $end $bbcb_flop=aueducat, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Education Disc (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125252&o=2 $end $bbcb_flop=augalry40, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Gallery 40T (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125253&o=2 $end $bbcb_flop=augalry, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Gallery 80T (c) 1986 Redwood Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125254&o=2 $end $bbcb_flop=augalryc, $bio Acorn BBC Micro B disk. published 33 years ago: Acorn User Gallery Collection (c) 1987 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125255&o=2 $end $bbcb_flop=augames, $bio Acorn BBC Micro B disk. published 32 years ago: Acorn User Games Disc (c) 1988 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125256&o=2 $end $electron_cass=augraphi, $bio Acorn Electron cass. published 35 years ago: Acorn User Graphics (c) 1985 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115359&o=2 $end $bbcb_cass=augraphi, $bio Acorn BBC Micro B cass. published 35 years ago: Acorn User Graphics (c) 1985 Acorn User. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145402&o=2 $end $bbcb_flop=augraph, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Graphics Utilities (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125257&o=2 $end $archimedes=au_oct93, $bio Acorn Archimedes disk. published 27 years ago: Acorn User Issue 135 (Oct 1993) (c) 1993 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115833&o=2 $end $archimedes=au_nov93, $bio Acorn Archimedes disk. published 27 years ago: Acorn User Issue 136 (Nov 1993) (c) 1993 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115834&o=2 $end $archimedes=au_jan94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 138 (Jan 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115835&o=2 $end $archimedes=au_feb94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 139 (Feb 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115836&o=2 $end $archimedes=au_mar94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 140 (Mar 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115837&o=2 $end $archimedes=au_may94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 142 (May 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115838&o=2 $end $archimedes=au_jun94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 143 (Jun 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115839&o=2 $end $archimedes=au_jul94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 144 (Jul 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115840&o=2 $end $archimedes=au_aug94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 145 (Aug 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115841&o=2 $end $archimedes=au_sep94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 146 (Sep 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115842&o=2 $end $archimedes=au_oct94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 147 (Oct 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115843&o=2 $end $archimedes=au_nov94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 148 (Nov 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115844&o=2 $end $archimedes=au_dec94, $bio Acorn Archimedes disk. published 26 years ago: Acorn User Issue 149 (Dec 1994) (c) 1994 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115845&o=2 $end $archimedes=au_jan95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 151 (Jan 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115846&o=2 $end $archimedes=au_feb95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 152 (Feb 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115847&o=2 $end $archimedes=au_mar95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 153 (Mar 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115848&o=2 $end $archimedes=au_apr95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 154 (Apr 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115849&o=2 $end $archimedes=au_may95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 155 (May 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115850&o=2 $end $archimedes=au_jun95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 156 (Jun 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115851&o=2 $end $archimedes=au_jul95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 157 (Jul 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115852&o=2 $end $archimedes=au_aug95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 158 (Aug 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115853&o=2 $end $archimedes=au_sep95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 159 (Sep 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115854&o=2 $end $archimedes=au_oct95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 160 (Oct 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115855&o=2 $end $archimedes=au_nov95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 161 (Nov 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115856&o=2 $end $archimedes=au_dec95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 162 (Dec 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115857&o=2 $end $archimedes=au_xmas95, $bio Acorn Archimedes disk. published 25 years ago: Acorn User Issue 163 (Xmas 1995) (c) 1995 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115858&o=2 $end $archimedes=au_jan96, $bio Acorn Archimedes disk. published 24 years ago: Acorn User Issue 164 (Jan 1996) (c) 1996 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115859&o=2 $end $archimedes=au_feb96, $bio Acorn Archimedes disk. published 24 years ago: Acorn User Issue 165 (Feb 1996) (c) 1996 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115860&o=2 $end $archimedes=au_dec98, $bio Acorn Archimedes disk. published 22 years ago: Acorn User Issue 201 (Dec 1998) (c) 1998 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115861&o=2 $end $electron_cass=acornu42, $bio Acorn Electron cass. published 34 years ago: Acorn User Issue 42 (Jan 1986) (c) 1986 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115347&o=2 $end $electron_cass=acornu48, $bio Acorn Electron cass. published 34 years ago: Acorn User Issue 48 (Jul 1986) (c) 1986 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115348&o=2 $end $electron_cass=acornu50, $bio Acorn Electron cass. published 34 years ago: Acorn User Issue 50 (Sep 1986) (c) 1986 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115349&o=2 $end $electron_cass=acornu52, $bio Acorn Electron cass. published 34 years ago: Acorn User Issue 52 (Nov 1986) (c) 1986 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115350&o=2 $end $electron_cass=acornu53, $bio Acorn Electron cass. published 34 years ago: Acorn User Issue 53 (Dec 1986) (c) 1986 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115351&o=2 $end $electron_cass=acornu54, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 54 (Jan 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115352&o=2 $end $electron_cass=acornu55, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 55 (Feb 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115353&o=2 $end $electron_cass=acornu56, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 56 (Mar 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115354&o=2 $end $electron_cass=acornu57, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 57 (Apr 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115355&o=2 $end $electron_cass=acornu58, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 58 (May 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115356&o=2 $end $electron_cass=acornu59, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 59 (Jun 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115357&o=2 $end $electron_cass=acornu60, $bio Acorn Electron cass. published 33 years ago: Acorn User Issue 60 (Jul 1987) (c) 1987 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115358&o=2 $end $bbcb_flop=aunetwrk, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Network Utility Disc (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125258&o=2 $end $bbcb_flop=auportfo, $bio Acorn BBC Micro B disk. published 33 years ago: Acorn User Portfolio Disc (c) 1987 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125259&o=2 $end $bbcb_flop=auprintr, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Printer Help Disc (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125260&o=2 $end $bbcb_flop=auswrutl, $bio Acorn BBC Micro B disk. published 34 years ago: Acorn User Sideways RAM Utilities (c) 1986 Redwood Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125261&o=2 $end $bbcb_flop=acorndem, $bio Acorn BBC Micro B disk. published 36 years ago: Acornsoft Demo Disk Ver. 1.0 (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125163&o=2 $end $cpc_flop=acornpac,acornpacb,acornpaca, $bio Amstrad CPC 464 disk. published 14 years ago: Acornsoft Pacman (c) 2006 Wilson [Richard Wilson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120487&o=2 $end $pet_cass=acquire, $bio Commodore PET cass. published 38 years ago: Acquire (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125723&o=2 $end $spectrum_cass=acrojetk, $bio Acro Jet (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219377&o=2 $end $gba=acrokid, $bio Nintendo GBA cart. published 18 years ago: Acrobat Kid (c) 2002 Metro 3D, Incorporated. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: AGB-AAOJ-JPN - TRIVIA - Released on December 20, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69526&o=2 $end $info=acrobatm, $bio Arcade Video game published 29 years ago: Acrobat Mission (c) 1991 Taito Corp. A great vertical scrolling shoot'em up game. At the year 2100 A.D. Humans were exterminated by their own self-destructive nature leaving behind the consequences of environmental degradation on earth and were forced to escape to Mars leaving a bio-computer for environmental recuperation of earth to preparing the blue planet for future recolonization. But one day a half a century after humans arrived, mars was attacked by strange flying objects. To fight these enemies, the director general of the Defence Agency organized the task force army and started quickly the dogfight with invaders to neutralize the invasion. The operation was called 'Acrobat Mission' as it exceeded the technical limits of the pilots. The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes. - TECHNICAL - Game ID : AM91073 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Acrobat Mission was released in July 1991. Produced by Taito under license from UPL. - TIPS AND TRICKS - * Secret Code for seeing the ending : In demonstration play, input the following code quickly : Up, Down, Left, Right, Shot, Bomb, Shot, Bomb, Button3(x3). - STAFF - Developed by UPL. GAME DESIGN : Mutsuo Kaneko PROGRAM : Toshio Arai GRAPHIC DESIGN : Kaoru Kamigiku, Kinya Aoyama, Mutsuo Kaneko, Minoru Tomizawa SOUND : Yoshio Nagashima, Hiroshi Nishikawa - PORTS - * CONSOLES: Nintendo Super Famicom (1992) "Acrobat Mission [Model SHVC-2T]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31&o=2 $end $snes=acrobatm, $bio Nintendo Super Famicom cart. published 28 years ago: Acrobat Mission (c) 1992 Teichiku Records Acrobat Mission is a vertical shooter published by Techiku and conversion of UPL arcade game of the same name originally released in 1991. In the year 2100, humanity has to leave Earth due to the consequences of environmental degradation. Humans have decided to move to Mars and they left behind a bio-computer in charge of preparing the blue planet for future recolonization. But soon, an armada of hostile flying objects attack their settlements on the red planet. The defense agency decides to immediately assemble an attack force to neutralize the invasion - the operation, which is dubbed Acrobat Mission, is on! The player takes control of the 2TV-00836 Icarus, a fast space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ship can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the player, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the player a last chance to inflict damage to any remaining enemies. - TECHNICAL - BARCODE: 4988004900662 GAME ID: SHVC-2T - TRIVIA - Acrobat Mission was released on September 11, 1992 in Japan. Retail price: 8880 Yen. The game was never released outside Japan. Acrobat Mission was an arcade game by UPL originally released in 1991 and licensed by Taito. The Super Famicom version was the only home port of the game - however, it has some noticeable differences. The original game features two pilots to choose from ('Jet' and 'Nova') and a two simultaneous player mode. Some graphics were slightly altered such as the first boss which is red and grey in the arcade game. Weapon effects and especially special attacks were toned down (the Wide beam covers the whole screen when fully charged up in the arcade version!). The Super Famicom is also a bit harder as it always sends the player back to the beginning of the stage when he dies whereas the arcade game will respawn him before the area's boss. Finally, most of the (rather psychedelic) arcade end sequence was removed from the Super Famicom version and replaced by some text and a gameplay video. Reviews: [FR] December 1992 - Consoles + N.15: 61% - STAFF - Producer: Takayoshi Kitao Director: Naoya Miki Main Programer: Akihito Saiki Sub Programer: Takahiko Nagaya Designer: Tomoko Asada Sound Program: Don Sound Director: Tomo Yamashita Special Thanks: Hiroyasu Sotokiba, Tanaka Family, Dr. Nadaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61006&o=2 $end $info=dogfgt,dogfgtu, $bio Arcade Video game published 36 years ago: Acrobatic Dog-Fight (c) 1984 Data East USA. Export version for North American release by Data East USA, under lisence from Technos Japan. For more information about the game itself, please see the original Japanese version; "Dog-Fight - Batten O'Hara no Sucharaka Kuuchuu-sen [Model TA-0011]". - TRIVIA - Antonio Colangelo of Senago, Italy holds the official record for this game with 1,445,050 points on July 17, 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32&o=2 $end $msx2_cart=acrojet, $bio MSX 2 cart. published 32 years ago: AcroJet (c) 1988 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51261&o=2 $end $pc98=acrojet, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: AcroJet (c) 1988 Systemsoft. - TRIVIA - Released in October 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88852&o=2 $end $pc8801_flop=acrojet, $bio NEC PC-8801 Series disk. published 32 years ago: AcroJet (c) 1988 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91324&o=2 $end $msx2_flop=acrojet, $bio AcroJet (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101454&o=2 $end $cpc_cass=acrojet, $bio Amstrad CPC cass. published 34 years ago: AcroJet - The Advanced Flight Simulator (c) 1986 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64169&o=2 $end $cpc_flop=acrojet,acrojeta,acrojet_c1,acrojet_c3,acrojet_c2, $bio Amstrad CPC 464 disk. published 34 years ago: AcroJet - The Advanced Flight Simulator (c) 1986 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120448&o=2 $end $apple2gs=acsdemo1, $bio Apple IIGS disk. published 32 years ago: ACS Demo Disk 1 (c) 1988 Apple Chemical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115337&o=2 $end $apple2gs=acsdemo2, $bio Apple IIGS disk. published 31 years ago: ACS Demo Disk 2 (c) 1989 Apple Chemical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115338&o=2 $end $apple2gs=acsmusiq, $bio Apple IIGS disk. published 31 years ago: ACS Musique Disk (c) 1989 Apple Chemical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115339&o=2 $end $info=altos8600, $bio Computer published 39 years ago: ACS8600 (c) 1981 Altos Computer Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127749&o=2 $end $cdi=actcollg, $bio Phillips CD-i published 28 years ago: ACT College Search (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52742&o=2 $end $info=act5a, $bio Computer published 40 years ago: ACT-5A (c) 1980 Micro-Term - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236708&o=2 $end $info=actfancr,actfancrj,actfancr1,actfancr2, $bio Arcade Video game published 31 years ago: Act-Fancer - Cybernetick Hyper Weapon (c) 1989 Data East Corp. A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups. - TECHNICAL - Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Act-Fancer was released in May 1989. Soundtrack album releases : Game Sound DECO ~G.S.M. Data East 1~ - [Pony Canyon/Scitron] [D25B1002] (June 21, 1989) Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) - SERIES - 1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989) - STAFF - Planner : J. Yamaguchi Character Designer : Torba Graphic Designer : Jun Sato, Kinya Aoyama, Masahiko Uzita, Dsyche Minagawa, Modeler. K, Yukie Siraiwa Sound : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Shuji Segawa, Tatsuya Kiuchi, Koma, Moriken Soft : Hisatada Ohta, Kazunori Ishiguri, Toshiyuki Sakai Hard : Hiroyuki Iwabe Special Thanks : Kazuyuki Kurata, Satoshi Furukawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33&o=2 $end $to_flop=actimat5,actimat5a, $bio Thomson TO disk. published 33 years ago: Acti-Math 5e (c) 1987 Colin [Armand Colin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107552&o=2 $end $info=act2000,act2000o,act2000o2,act2000b1,act2000bx,act2000d1,act2000dx,act2000v1,act2000vx,act2000o3, $bio Slot Machine published 21 years ago: Action 2000 (c) 1999 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31122&o=2 $end $megadriv=action52,action52a, $vgmplay=action52_md, $bio Sega Genesis game published 27 years ago: Action 52 (c) 1993 Active Enterprises - STAFF - Developed by Farsight Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57087&o=2 $end $nes=action52a,action52,action52b, $bio Nintendo NES cart. published 29 years ago: Action 52 (c) 1991 Active Enterprises. Get 52 New and Original exciting games for play on your Nintendo System. Try to get Billy Bob out of the Dungeon where he is imprisoned, to save MARYLOU. Go along with the ACTION GAMEMASTER as he changes into one of the fearsome CHEETAHMEN to try to defeat all of the ACTION 52 evil attackers. These two games plus an additional 50 games on this one Multi-GamePak will keep you entertained for a long time. The games included are: Fire Breathers Star-Evil Illuminator G-Force Fighters Oooze Silver Sword Critical Bypass Jupiter Scope Alfredo and the Fettucinni's Operation Full-Moon Dam Busters Thrusters Haunted Hills of Wentworth Chill-Out Sharks Megalonia The French Baker Atmos-Quake Meong Space Dreams Streemerz Spread-Fire Bubblegum Rosie Micro-Mike Underground Rocket Jockey Non-Human Cry Baby Slashers Crazy Shuffle Fuzz Power Shooting Gallery Lollipops The Evil Empire Sombrero's Storm Over the Desert Mash-Man They Came From Outer Space Laser League Billy-Bob City of Doom Bits and Pieces Beeps and Blips Manchester Beat Boss Dedant Hambo's Adventures Time Warp Tickers Jigsaw Ninja Assault Robbie and the Robots The Cheetahmen (The Action Gamemaster) - TECHNICAL - Game ID: ACT-52 - TRIVIA - Retail price: $199 The creator of Action 52 was Vince Perri, a businessman from Miami, Florida and the owner and founder of Active Enterprises. The breakthrough came by accident; "I happened to see my son playing an illegal product made in Taiwan that had 40 games on it. The whole neighborhood went crazy over it", Perri said. "I figured I'd do it legally. It's obvious when you see something like that, you know there's something there". In 1993, he showcased Action 52 at the International Winter Consumer Electronics Show. Perri raised $20 million from private backers in Europe, South America and Saudi Arabia. He and Raul Gomila employed three college students (Mario Gonzalez, Javier Perez and Albert Hernandez) to do the game design, music, graphics and programming on an Atari ST, with a three-month deadline. Technical work was contracted out to Cronos Engineering, Inc., a Boca Raton company that had done work for IBM. Action 52 has 8 extra game templates, since the distributor had the carts come with 60 games by default, as well as many unused tiles. Several of the songs from the NES version of Action 52 were plagiarized from example tunes included in Activision's The Music Studio for the Atari ST. The games with plagiarized music include Fuzz Power, Silver Sword, French Baker, Streemerz, Time Warp Tickers and Ninja Assault. A Yeah! Woo! drum break sample from Rob Base's song 'It Takes Two' is used in the opening sequence. Active Enterprises advertised a competition in which anyone who could complete level 8 of Ooze would be entered into a prize drawing to win $104,000 ($52,000 cash, and a scholarship of same value). The game was reported to crash on level 2, making this prize impossible to win without the use of emulator or an in-game exploit, rendering the contest a failure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54865&o=2 $end $info=m4actbnk,m4actbnka,m4actbnkb,m4actbnk__a,m4actbnk__b,m4actbnk__c,m4actbnk__d,m4actbnk__e,m4actbnk__f,m4actbnk__g,m4actbnk__h,m4actbnk__i, $bio Action Bank (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15243&o=2 $end $psx=actbass, $bio Sony PlayStation disc published 20 years ago: Action Bass (c) 2000 Take-Two Interactive. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01248 - TRIVIA - Released in July 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111027&o=2 $end $spectrum_cass=actionbi, $bio Sinclair ZX Spectrum cass. published 35 years ago: Action Biker (c) 1985 Mastertronic, Ltd. Clumsy Colin must find his friend Marti and take him to the spaceport - this is not as easy as it sounds! Items to help him find Marti are hidden in the houses of which there are 150. BUT only 50 actually hold the items he needs. He cannot enter some of the houses because there is no-one in. The alarm is set to go off at 8 o'clock and wake him up, he will also wake up if he bumps into any of the vehicles such as the police cars and other bikers. His fuel is limited but he can gain energy by eating Skips or by refueling at a garage. Some of Clumsy Colin's friends will try and tempt him to stay for tea and slow him down. Keep an eye on the text window which will tell you what is happening. Good luck and don't dally! - TECHNICAL - Game ID: IS 0077 - TRIVIA - This game was licensed with snack food Skips and featured their then-mascot Clumsy Colin as the star of the game. - STAFF - Written by: M.J. Child - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77693&o=2 $end $c64_cart=acp53, $bio Commodore C64 cart. published 32 years ago: Action Cartridge Plus 5 (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229381&o=2 $end $c64_cart=acp6,acp6g, $bio Commodore C64 cart. published 32 years ago: Action Cartridge Plus 6 (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229382&o=2 $end $c64_cart=acp7t, $bio Commodore C64 cart. published 30 years ago: Action Cartridge Plus Ver.7 (c) 1990 Triumwyrat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229385&o=2 $end $c64_cart=acp7, $bio Commodore C64 cart. published 29 years ago: Action Cartridge Plus Ver.7 (c) 1991 Derko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240855&o=2 $end $info=m4actclb,m4actclba, $bio Action Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41224&o=2 $end $cpc_cass=actionco, $bio Amstrad CPC cass. published 31 years ago: Action Countdown (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64171&o=2 $end $cpc_cass=actionfg, $bio Amstrad CPC cass. published 31 years ago: Action Fighter (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64172&o=2 $end $spectrum_cass=actionfi_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Action Fighter (c) 1989 Firebird. - STAFF - Developed by Core Design. Music Composed by: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77694&o=2 $end $cpc_flop=actionfg,actionfga,actionfg_t1,actionfg_t1a, $bio Amstrad CPC 464 disk. published 31 years ago: Action Fighter (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121520&o=2 $end $ibm5150=actionfg, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Action Fighter (c) 1989 Kixx - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132540&o=2 $end $specpls3_flop=afighter, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Action Fighter (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147867&o=2 $end $st_flop=actionfg, $bio Atari ST disk. published 31 years ago: Action Fighter (c) 1989 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148894&o=2 $end $spectrum_cass=actionfi, $bio Action Fighter (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219378&o=2 $end $amigaocs_flop=actionfgk, $bio Commodore Amiga 500 disk. published 31 years ago: Action Fighter [Budget] (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73367&o=2 $end $amigaocs_flop=actionfg, $bio Commodore Amiga 500 disk. published 31 years ago: Action Fighter [Les Fous du Volant] (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73368&o=2 $end $info=afighter,afightera,afighterb,afighterc,afighterd,afightere,afighterf,afighterg,afighterh, $bio Arcade Video game published 34 years ago: Action Fighter (c) 1986 Sega. An overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0018 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Action Fighter was released in September 1986. Soundtrack album releases : Game Sound Legend Series ~Legend of Game Music ~ Consumer Box~ [MarkIII Version] (SCDC-00497~506) (03/24/2006) [Scitron Discs] - PORTS - * CONSOLES: Sega Master System * COMPUTERS: Commodore Amiga (1988) Commodore C64 (1989) Amstrad CPC (1989) Sinclair ZX Spectrum (1989) Atari ST (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34&o=2 $end $sms=actionfg, $bio Sega Master System cart. published 34 years ago: Action Fighter (c) 1986 Sega Enterprises, Limited. - TECHNICAL - [Model 5055] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55914&o=2 $end $sms=actionfg1, $bio Sega Mark III cart. published 34 years ago: アクションファイター (c) 1986 Sega Enterprises, Limited. (Action Fighter) - TECHNICAL - Game ID: G-1305 - TRIVIA - Action Fighter was released on Augst 17, 1986 in Japan. Retail price: 5000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55842&o=2 $end $specpls3_flop=aforce,aforcea, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Action Force - International Heroes (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118617&o=2 $end $spectrum_cass=actionfo, $bio Sinclair ZX Spectrum cass. published 32 years ago: Action Force - International Heroes (c) 1988 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: 1S0291 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145660&o=2 $end $spectrum_cass=actionfo_c,actionfo_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Action Force - International Heroes (c) 1987 Virgin Games The enemy, COBRA, have launched a surprise attack on the island of Botsneda. In the panic of the evacuation, classified information has been left behind in the eastern sector. The enemy's grip tightens and an immediate raid must take place to retrieve the vital data. This is a job for ACTION FORCE! Flint, Lady Jaye and Quick Kick use a modified A.W.E. Striker to cross the hazardous path to the eastern side of the island. You are Snake Eyes, using a custom-built helipack and armed with an automatic rifle. You must defend A.W.E. Striker and clear a safe path. Pontoons must be utilised to allow A.W.E. Striker to cross canals. The enemy have installed missiles, initiated electric charge generators and built barricades. You must deal with all of these to allow A.W.E. Striker to complete the mission successfully. - TECHNICAL - Game ID: VGE 1038 - STAFF - Code: Link Tomlin Graphics: Martin Wheeler Music: Sam Garforth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77695&o=2 $end $cpc_cass=actforce, $bio Amstrad CPC cass. published 32 years ago: Action Force - International Heroes (c) 1988 Virgin Games, Ltd. - TECHNICAL - GAME ID: VGE 9015 - STAFF - Program: Sean Cross Graphics: Ian Mathias, Alex Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145661&o=2 $end $cpc_flop=actforce,actforce_c2,actforce_c1a,actforce_c1, $bio Amstrad CPC 464 disk. published 32 years ago: Action Force - International Heroes (c) 1988 Virgin Games, Ltd. - TECHNICAL - [Model VGG 9915] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121288&o=2 $end $specpls3_flop=aforce2,aforce2a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Action Force II - International Heroes (c) 1988 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118618&o=2 $end $spectrum_cass=actionfo_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Action Force II - International Heroes (c) 1988 Virgin Games - TECHNICAL - GAME ID: VGB 1041 - STAFF - Programmed by: Andy Green Graphics by: Martin Wheeler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77696&o=2 $end $a2600=actforce, $bio Atari 2600 cart. published 37 years ago: Action Force (c) 1983 Parker Bros. Export release. Game developed in USA. For more information about the game itself, please see the G.I. Joe entry. - TECHNICAL - [Model 931511] - TRIVIA - This is the same game as G.I. Joe Cobra Strike. When it was released outside US, the name was changed since G.I. Joe would obviously not have the same marketing value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50010&o=2 $end $info=actionhw, $bio Arcade Video game published 25 years ago: Action Hollywood (c) 1995 TCH. A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz) Sound Chips : OKI6295 (@ 9.09 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Action Hollywood was released in June 1995. The game features several stolen elements: * The company logo at the start clearly uses the Windows 3.1 shutdown chime. * The attract screen's lion is a poor quality rendering of the iconic MGM lion. * The musical jingle that plays if you select the Galaxy Wars stage is unmistakably the beginning of the Star Trek: The Next Generation theme. * Several stage backgrounds in Transylvania are Doom textures. * Almost every single sound effect seems to have been stolen from either Doom 2, Hexen, or Jazz Jackrabbit. While Doom and its sequel DID use a stock sound library as basis for many of their sounds, Action Hollywood specifically uses the Commander Keen pain sound used in Doom 2's super secret map, which is a giveaway as it was made in-house. - STAFF - Overkill Group, Proyesel 1995 Code : Marcos Hernandez GFX-Art : Jose L. Sanchez Game Design : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas Music SFX : Marcos Hernandez, Jose L. Sanchez, Xavi Artigas Testers : Marcos Hernandez, Jose L. Sanchez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3993&o=2 $end $nes=actionny, $bio Nintendo NES cart. published 29 years ago: Action In New York (c) 1991 Infogrames Interactive, Incorporated. UK release. For more information about the game itself, please see the original Japanese version entry; "Final Mission [Model NAT-FV]". - TECHNICAL - GAME ID: NES-FV-UKV - TIPS AND TRICKS - 12 Lives (This UK version only): At title screen press A, B, Right, Left, A, B, Up, Down and Select on the second controller, and then on the 1st controller press and hold Up and then Start to get 12 lives. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54866&o=2 $end $psx=actionmn, $bio Sony PlayStation disc published 20 years ago: Action Man - Operation Extreme (c) 2000 Hasbro Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00887 - TRIVIA - Released on November 28, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111045&o=2 $end $gba=actionmn, $bio Nintendo GBA cart. published 16 years ago: Action Man - Robot Atak (c) 2004 Atari, Incorporated. - TECHNICAL - GAME ID: AGB-BACP - TRIVIA - Released on September 24, 2004 in Europe. - TIPS AND TRICKS - Level Passwords: 2 - REDWOLF 3 - FLYNT 4 - MOTHER 5 - MOTOX 6 - TEMPLE 7 - ACTION 8 - BEACH 9 - JURA 10 - AIR 11 - SURF 12 - SEWERS 13 - TUNNEL 14 - LABO 15 - KONGO 16 - BASIC 17 - ROCKET End - JUNGLE Unlock All Modes and Levels: Enter SLOPE as a password. Advance Mode: Enter Jungle as a password. All Movies: Enter ZXACTION81 as a password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69527&o=2 $end $gbcolor=actionmn, $bio Nintendo Game Boy Color game published 19 years ago: Action Man - Search for Base X (c) 2001 T-HQ, Incorporated. - TECHNICAL - GAME ID: CGB-BAXE-USA - TRIVIA - Released on February 06, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67462&o=2 $end $vsmilem_cart=actnmniam,actnmniama, $bio Action Mania [Model 80-084000] (c) 201? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236241&o=2 $end $vsmilem_cart=actnmniams, $bio Action Manía [Model 80-084007] (c) 201? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236247&o=2 $end $cpc_flop=actionma, $bio Amstrad CPC 464 disk. published 28 years ago: Action Masters [Moldel AMD 1257] (c) 1992 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133990&o=2 $end $info=m4actnot, $bio Action Note (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15245&o=2 $end $snes=actpachi, $bio Nintendo Super Famicom cart. published 27 years ago: アクションパチ夫 (c) 1993 Coconuts Japan (Action Pachio) The player takes control of a white Pachio and tries to make his way through all the side-scrolling levels. In between each level is a cut scene that updates the story for the player. Players can collect coins in the game; collecting 100 of them results in an extra life. They are also given a life bar with three different colors (symbolizing how 'healthy' the character is), a time limit, and a relatively generic score indicator that goes up to 99 million points. - TECHNICAL - GAME ID: SHVC-PE - TRIVIA - Released on April 9, 1993 in Japan. It was never published outside Japan. - STAFF - Developed by C-lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61009&o=2 $end $c64_cass=actionpk, $bio Commodore C64 cass. published 30 years ago: Action Pack (c) 1990 Prism Leisure Corp. plc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136495&o=2 $end $cpc_flop=actionpa, $bio Amstrad CPC 464 disk. published 28 years ago: Action Pack (c) 1992 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121585&o=2 $end $info=m4actpak,m4actpaka, $bio Action Pack (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15244&o=2 $end $psx=prismlnd, $bio Sony PlayStation disc published 20 years ago: Action Puzzle - Prism Land (c) 2000 HECT. - TECHNICAL - [Model SLPS-02586] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84827&o=2 $end $spectrum_cass=actionre_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Action Reflex (c) 1986 Mirrorsoft You'll need lightning reflexes to control the bouncing ball as it speeds round a series of mazes. But it's not as simple as it sounds. The mazes contain many obstacles which have been designedto stretch both your mental and gameplaying skills to the limit. Whether you're soaring over walls or crossing unleapable stretches of water you can't avoid the relentless ticking of the stopwatch.......and don't take ANYTHING for granted! - STAFF - Written by: Christian Urquhart Game Design: Chubsly, Hermann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77697&o=2 $end $spectrum_cass=actionre, $bio Action Reflex (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219744&o=2 $end $megadriv=ar, $bio Action Replay (c) 199? Datel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231125&o=2 $end $gba=ar, $bio Action Replay (c) 19?? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234291&o=2 $end $gba=argbxa,argbx,argbx31,argbxb, $bio Action Replay GBX (c) 19?? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234292&o=2 $end $gba=armax, $bio Action Replay MAX (c) 19?? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234293&o=2 $end $c64_cart=ar2, $bio Commodore C64 cart. published 34 years ago: Action Replay MK2 (c) 1986 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229375&o=2 $end $c64_cart=ar2v2, $bio Commodore C64 cart. published 34 years ago: Action Replay MK2 Ver.2 (c) 1986 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229376&o=2 $end $c64_cart=ar3,ar3dm, $bio Commodore C64 cart. published 33 years ago: Action Replay MK3 (c) 1987 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229377&o=2 $end $c64_cart=ar3v2, $bio Commodore C64 cart. published 33 years ago: Action Replay MK3 Ver.2 (c) 1987 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229378&o=2 $end $c64_cart=ar4, $bio Commodore C64 cart. published 32 years ago: Action Replay MK4 (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229379&o=2 $end $n64=arp64,arp64a, $bio Action Replay Pro 64 Ver.3.x (c) 199? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237515&o=2 $end $c64_cart=ar41,ar42,ar42v2,ar4250,ar4250v2, $bio Commodore C64 cart. published 32 years ago: Action Replay Ver.4 (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229380&o=2 $end $c64_cart=ar5,ar5n,ar51, $bio Commodore C64 cart. published 32 years ago: Action Replay Ver.5 (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229383&o=2 $end $c64_cart=ar6, $bio Commodore C64 cart. published 31 years ago: Action Replay Ver.6 (c) 1989 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229384&o=2 $end $c64_cart=ar6t, $bio Commodore C64 cart. published 27 years ago: Action Replay Ver.6 (c) 1993 Triad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240844&o=2 $end $c64_cart=ar75, $bio Commodore C64 cart. published 31 years ago: Action Replay Ver.7 (c) 1989 Triumwyrat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229386&o=2 $end $c64_cart=ar73, $bio Commodore C64 cart. published 29 years ago: Action Replay Ver.7 (c) 1991 Atrax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240861&o=2 $end $c64_cart=ar84, $bio Commodore C64 cart. published 30 years ago: Action Replay Ver.8 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229455&o=2 $end $bbcb_cass=actionr3, $bio Action Replay Vol.3 (c) 198? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51449&o=2 $end $ibm5150=actnserv, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Action Service (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83668&o=2 $end $cpc_flop=actnserv,actnservb,actnserva, $bio Amstrad CPC 464 disk. published 32 years ago: Action Service (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119252&o=2 $end $st_flop=actnserv, $bio Atari ST disk. published 32 years ago: Action Service (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148462&o=2 $end $amigaocs_flop=actnserv,actnserved, $bio Commodore Amiga 500 disk. published 31 years ago: Action Service (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73369&o=2 $end $ibm5150=actnserv35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Action Service (c) 1990 Smash 16. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83674&o=2 $end $cpc_cass=actnserv, $bio Amstrad CPC cass. published 31 years ago: Action Service [Model AM 562] (c) 1989 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64176&o=2 $end $compclr2_flop=asndware, $bio Action Soundware (c) 19?? Cap Electronics Contains games enhanced by Soundware sound effects: 1. Breakthru 2. Caterpillar 3. Snakes 4. Target 5. Sketch 6. Popshot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232520&o=2 $end $amigaocs_flop=actstat, $bio Commodore Amiga 500 disk. published 29 years ago: Action Stations! (c) 1991 Internecine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73370&o=2 $end $mo6_flop=action1,action1a, $to_flop=action1,action1a, $bio Thomson MO6/TO8 disk. published 31 years ago: Action Volume 1 (c) 1989 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107553&o=2 $end $a800=action35,action36,action36a, $bio Atari 800 cart. published 37 years ago: Action! Programming Language (c) 1983 OSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82758&o=2 $end $kc_cass=action3, $bio VEB Mikroelektronik KC cass. published 34 years ago: Action/3 (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133764&o=2 $end $kc_cass=action4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Action/4 (c) 1988 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133765&o=2 $end $pippin=actdesu, $bio Bandai Pippin CD published 24 years ago: ActionDesigner - Ultraman Tiga [Model BDE-70018] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122065&o=2 $end $cpc_cass=activatr, $bio Amstrad CPC cass. published 34 years ago: Activator (c) 1986 Cascade Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64177&o=2 $end $cpc_flop=activatr,activatrb,activatrc,activatra, $bio Amstrad CPC 464 disk. published 34 years ago: Activator (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119383&o=2 $end $info=sc1actv8, $bio Fruit Machine published 22 years ago: Active 8 (c) 1998 ELAM. - TECHNICAL - Model 6757 - TRIVIA - Released in January 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19902&o=2 $end $x68k_flop=actshoot, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Active Shoot (c) 1999 Satou Kouji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87023&o=2 $end $gba=activant, $bio Nintendo GBA cart. published 17 years ago: Activision Anthology (c) 2003 Activision, Inc. Be a flying ace, a race car champion, a tennis star, and a space pioneer all in one afternoon. Activision Anthology lets you go back in time with all your old favorites, including Pitfall 1 and 2, Commando, Freeway, Keystone Kapers, Seaquest, River Raid 1 and 2, and Spider Fighter. Whether it's trying to get Pitfall Harry past the third pit on the right or breaking 15,000 points on River Raid to earn a patch, Activision Anthology is sure to conjure plenty of gaming memories. Here is the complete list of Atari 2600 titles included in this collection : - "Barnstorming [Model AX-013]" - "Beamrider [Model AZ-037]" - "Boxing [Model AG-002]" - "Checkers [Model AG-003]" - "Chopper Command [Model AX-015]" - "Cosmic Commuter [Model AG-038]" - "Crackpots [Model AX-029]" - "Dolphin [Model AX-024]" - "Dragster [Model AG-001]" - "Enduro [Model AX-026]" - "Fishing Derby [Model AG-004]" - "Freeway [Model AG-009]" - "Frostbite [Model AX-031]" - "Grand Prix [Model AX-014]" - "H.E.R.O. [Model AZ-036]" - "Ice Hockey [Model AG-012]" - "Kabobber" - "Kaboom! [Model AX-010]" - "Keystone Kapers [Model AX-025]" - "Laser Blast [Model AG-008]" - "MegaMania - A Space Nightmare [Model AX-017]" - "Oink! [Model AX-023]" - "Pete Rose Baseball [Model AK-045]" as 'Baseball' - "Pitfall II - Lost Caverns [Model AB-035]" - "Pitfall! [Model AX-018]" - "Plaque Attack [Model AX-027]" - "Pressure Cooker [Model AZ-032]" - "Private Eye [Model AG-034]" - "River Raid [Model AX-020]" - "River Raid II [Model AK-043-02]" - "Seaquest [Model AX-022]" - "Skate Boardin' [Model AG-042]" - "Skiing [Model AG-005]" - "Sky Jinks [Model AG-019]" - "Space Shuttle - A Journey Into Space [Model AZ-033]" - "Spider Fighter [Model AX-021]" - "Stampede [Model AG-011]" - "StarMaster [Model AX-016]" - "Tennis [Model AG-007]" - "The Activision Decathlon [Model AZ-030]" - "Thwocker" - "Title Match Pro Wrestling [Model AG-041]" - "Tomcat - The F-14 Fighter Simulator [Model AK-046]" - TECHNICAL - Game ID: AGB-BAVE-USA Barcode: 618870401201 - TRIVIA - Activision Anthology for Game Boy Advance was released on December 9, 2003 in North America. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69528&o=2 $end $a2600=unkact1,unkact1a, $bio Atari 2600 cart. published 38 years ago: Activision Prototype #1 (c) 1982 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236748&o=2 $end $a2600=unkact2, $bio Atari 2600 cart. published 37 years ago: Activision Prototype #2 (c) 1983 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236749&o=2 $end $ti99_cart=actacct, $bio TI-99-4A soft. published 39 years ago: Activity Accountant (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84496&o=2 $end $msx1_cart=actman,actmana, $bio MSX cart. published 35 years ago: Actman (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76538&o=2 $end $msx1_flop=actman, $bio Actman Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134107&o=2 $end $pc98=actor98,actor98a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Actor 98 (c) 1990 Studio Panther. A graphics editor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88853&o=2 $end $info=nss_actr, $bio Nintendo Super System cart. published 28 years ago: ActRaiser (c) 1992 Nintendo. Arcade Super System version. For more information about the game itself please see the original Super Famicom version entry; "ActRaiser [Model SHVC-AR]". - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Players : 4 Control : 8-way joystick Buttons : 6 - TRIVIA - In this arcade version of the game through the Nintendo Super System board, you can only play the action portions of the game. For this arcade version the simulation elements and town building has been removed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1842&o=2 $end $snes_bspack=actraisr,actraisra, $bio ActRaiser (c) 199? Unknown [Japan]. BS pack version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126061&o=2 $end $snes=actrais2j, $bio Nintendo Super Famicom cart. published 27 years ago: アクトレイザー2 沈黙の聖戦 (c) 1993 Enix, Limited. (ActRaiser 2 - Chinmoku e no Seisen) - TECHNICAL - Game ID: SHVC-A8 - TRIVIA - Released on October 29, 1993 in Japan. The game sold 40,000 copies in Japan. Retail price: 9300 Yen. Throughout the game, the Master must fight six lesser demons to gain access to six greater demons under Tanzra's direct command, after all of which the Master must fight a machine constructed by the humans, and then Tanzra himself. The six pairs and the human machine all represent the Seven Sins, and Tanzra represents Satan, specifically as he is portrayed in Dante's Inferno. - Gluttony is a crop-devouring ant demon. - Envy is the vengeful wraith of a queen whose jealousy consumed her. - Greed is a demon that transformed a once generous king into a golden, jewelry-clad dragon. - Lust tainted a king with the image of a beautiful woman and then trapped his mind in its womb-like belly. - Wrath is represented as a giant made of fire who must be battled inside an erupting volcano. - Sloth is a giant snail whose tampering with the waters and rain have weakened the surrounding villages. - Pride is the machine constructed by the humans as a false idol and a mockery of the Master. - The final boss Tanzra is a representation of Satan in Dante's Inferno, a giant, three-headed beast trapped from the waist down in a frozen lake. Just as the main bosses of the game represent the Seven Deadly Sins, major locations of the game have a symbolic or ironic connection with the demon that is plaguing them. - Diligence and Industen (Industrious) were once the hardest of workers, but then became so weak that they even lost the will to live. - The queen of Devote, instead of devoting herself to others, was so incredibly jealous of all other beautiful things that she sank her kingdom under the sea. - Temponia and Modero (Temperance and Moderation) once had extravagant amounts of food, but then starved. - The former friendly nations of Favorian and Justania (Favor and Justice) were engaged in a bloody war brought on by the demon Fury. The demon filled the Justanian king's heart with wrath. - The king of Lovaous (Love) was plagued by the demon Deception in his dreams, which filled his mind with thoughts of lust. - The king of Stormrook, overcome by greed, takes all of his citizens' money and sends them to a prison called Gratis, which means "for free", a play on words both for greed and for a prison. - Humbleton (Humble), a highly civilized, technologically advanced nation with no faith in the master, enacted a plan to build a tower (Tower of Souls/Babel) to reach the heavens and become Masters themselves. - TIPS AND TRICKS - Play demo level --------------- Set the difficulty level to hard, then enter BJQX TRKC DLSZ as a password. View end credits ---------------- Enter MTkM SkTk HNSH as a password. Note: Press Select to enter the lower-case letters. Start last stage with 38 lives ------------------------------ Enter MFMJ TVSY FVPX as a password. Fight with Tanzra ----------------- Enter LONG LONG AGO. As a password. Fight ActRaiser Boss -------------------- Enter Xxxx Yyyy Zxxx as a password. Note: Press Select to enter the lower-case letters. - SERIES - 1. ActRaiser [Model SHVC-AR] (1992) 2. ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8] (1993) - STAFF - Lead Director: Masaya Hashimoto Scenario Director: Tomoyoshi Miyazaki Art Director: Ayano Koshiro Lead Programmer: Masaya Hashimoto Object Programmer: Shigemi Kita Scenario Writer: Ayano Koshiro Script Writer: Tomoyoshi Miyazaki Scroll Designer: Ayano Koshiro Object Designer: Hitoshi Ariga Assistant Designers: Naoko Suzuki, Sadao Kobayashi, Hiroshi Hayashi Sound Composer: Yuzo Koshiro Game Testers: Yoshiro Takeshita, Tomoko Miyazaki, Yutaka Sasaki, Tsutomu Hayashi, Youichiro Numaguchi, Akira Sasaki, Megumi Tsuruno, Tatsuo Hashimoto Quintet Staff: Hisashi Yokota, Reiko Takebayashi, Akira Kitanohara, Iyunichi Ishida Enix Staff: Takao Kawaguchi, Yasuyuki Sone, Kazunori Takado, Yuuchi Kikumoto, Hideki Yamamoto, Sadao Yahagi, Kenjiro Kano Special Thanks: Keiji Honda, Shinji Futami Game Coordinator: Robert L. Jerauld Producer: Tsuneo Morita Executive Producer: Yasuhiro Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61008&o=2 $end $snes=actrais2u, $bio Nintendo Super NES game published 27 years ago: ActRaiser 2 (c) 1993 Enix, Limited. North American release. Game developed in Japan. See the original Super Famicom release entry for more information about the game itself; "ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]". Description from the USA back cover: THE LEGACY CONTINUES! Every once in awhile a game comes out that is so good, people can't stop talking about it - a game that seems to rise above the others. ACTRAISER for the SNES was that game. We don't need to remind you of how good the graphics were. We don't have to tell you about the music. We could have just sat back and been satisfied with the recognition it's received. Instead, we decided to make something even better: ACTRAISER 2! We've improved the graphics, improved the sound and created a game we're confident will once again set the standard for all SNES games. HE'S BACK! The most feared demons of all time have combined their power and raised the Lord of Evil, TANZRA. Now alive, TANZRA's hatred for you runs eternal. Vowing revenge, he has sent his demons to attack your people and destroy everything! You must put an end to this once and for all. This time however, it won't be easy! - TECHNICAL - Cartridge ID: SNS-A8-USA - TRIVIA - Released in November 1993 in the USA. - STAFF - Enix America Staff: Cara Burrow, Paul Bowler, Paul Handelman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62693&o=2 $end $snes=actrais2, $bio Nintendo Super NES game published 27 years ago: ActRaiser 2 (c) 1993 Enix, Limited. European release. Game developed in Japan. See the original Super Famicom release entry for more information about the game itself; "ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8]". Descriptions from the European back cover: Le Destructeur est de retour...Des graphismes stupéfiants, une musique envoûtante, de l'aventure 100% action dans un univers de goules et de furies! Plongez dans le rêve...ou le cauchemar!! The Destroyer is back...Amazing graphics, spellbinding music, 100% action adventure, all taking place in a universe of ghouls and furies! Dive into the dream...or the nightmare!! Der Zerstörer kehrt zurück...Faszinierende Graphics, magische Musik, ein Action-Abenteuer aus der Welt der Monster! Eine Traumwelt...oder ist es ein Alptraum!! De verwoester is terug...Verbazingwekkende beelden, een betoverende muziek van 100% adventuur, actie in het rijk van vampiers en hellevegen! Duik in de droom...of the nachtmerrie! Torna il distruttore...Graphica stupenda, musica incantevole, avventura e azione 100%, tutto quanto in mezzo ad un mondo di ghul e di furie! Si immerge nel sogno o l'incubo!! El destructor vuelve de nuevo...Graficos extraordinaros, musica que hechiza, una gran aventura y 100% de acción, en un universo de gules y de furias! Sumérjase en el sueño o en una pesadila!! - TECHNICAL - Cartridge ID: SNSP-A8-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62692&o=2 $end $snes=actraisrj, $bio Nintendo Super Famicom cart. published 30 years ago: アクトレイザー (c) 1990 Enix, Limited. (ActRaiser) Actraiser is an action/simulation game developped by Quintet and published by Enix. Satan is back and has amassed a new army of monsters and demons. After conquering the gods in war, Satan divided the world into six demonic provinces, each one ruled by a demon lord. The game starts as a cute winged cherub flies down from the sky and calls for help - he sends the player on a quest to save the six fallen regions and their lost cities, and to finally overthrow Satan and his minions. The core of Actraiser is partly inspired by Bullfrog's "god wannabe" Populous, but Quintet managed here to pull off a really effective marriage of action and simulation. Each one of the visited provinces begins with a side-scrolling action stage (called 'Act') where the player controls an armored knight avatar. The objective of this phase is to defeat the local beasts so humans can start to inhabit the region. The simulation phase then kicks in and our deity's mission is to guide the development of a small human settlement, by telling them where to expend their town or by removing obstacles from the land (such as trees or rocks). Although creepy monster lairs are dotted around the surrounding hills and keep generating all kind of foes, the cute cherub can assist the player and strike them with his bow and arrows. As the population grows, the villagers find special items, magic artifacts and even make discoveries - the first being the invaluable ability to build bridges. Soon, they become strong enough to seal all the monsters' lairs and peacefully live out their lives... consequently leaving the player free to explore and rescue another province. - TECHNICAL - Game ID: SHVC-AR - TRIVIA - ActRaiser was released on December 16, 1990 in Japan. Retail price: 8000 Yen. The game sold 400,000 copies sold in Japan. Export releases: [US] "ActRaiser [Model SNS-AR-USA]" [EU] "ActRaiser [Model SNSP-AR-EUR]" [FR] "ActRaiser [Model SNSP-AR-FRA/SFRA]" [GE] "ActRaiser [Model SNSP-AR-NOE/SFRG]" Reviews: [FR] 1990 - Consoles + HS N.2: 85/100 Soundtrack album releases: [JP] Actraiser (ALCA-105) (1/25/1991) [Alfa Record] [JP] Actraiser Synphonic Suite (originally mispelled) [Arrange] (ALCA-182) [Alfa Record] - TIPS AND TRICKS - ------------ Special mode ------------ Successfully complete the game once. Press Down at the title screen. The words "Special Mode" will appear. Press Start to play the game with only the action scenes without having to use creation mode. ------------------ Professional mode ------------------ Complete the game, then press Up or Down(2) at the title screen. An option for professional mode will appear below the New Game selection. In this mode, your character has no magic and regular monsters are twice as hard to kill. ----------- Extra lives ----------- Creating a rainstorm over the lake east of Bloodpool. Discover that the pyramid causes an earthquake in Kasandora. Strike the Northwood temple with lightning. -------------- Level Password -------------- Easy 1 XZKC XBZN XXZD JCLD XYTY SLCS 2 MWWX YJKP BCCH MFLT CMSP TPTF 3 JYWT TSTP MBXX JSLY MSDD HFDP 4 MFLH MFDS LTYP MFMJ PLBW YYJP 5 MFMS TTLK WSFP MFMJ TWSY FYPX 6 MFXT SHJT BDLY MFCY BDXF CXBY Normal 1 XZKC XBZM WTHC JCLD XYTX TMCT 2 MLWK BPZW YJCW MMFH MBKC FFTZ 3 MSCY HKHD ZFHC MFLT CMSP XWFZ 4 MFLH MFDS HXPS MFMJ PLBW LPCX 5 MFMJ TTLK FPTP MFMJ TWSY HMTF 6 MFXT SHJT CTYP MFCY BPXF DWKL 7 MFCL SYMC MCXF MFCL SYMX WKTD Hard 1 XZKC XBZM FSFC FCLD XYTX XXXJ 2 MLWK BPZW LBPJ MMFH MBKC HJWP 3 MSCY HKHD BYMF MFLT CMSP WXJK 4 MFLH MFDS PHYX MFMJ TWSX JSHJ 5 MFMJ TTLK HTWT MFMJ TWSX JSHJ 6 MFZT SHJT DLWP MFCY BPXF YZJT 7 MFCL SYMC PWWK MFCL SYMX FJSD - SERIES - 1. ActRaiser [Model SHVC-AR] (1992) 2. ActRaiser 2 - Chinmoku e no Seisen [Model SHVC-A8] (1993) - STAFF - * Consoles : Nintendo Wii [Virtual Console] (2007) * Others : Arcade "ActRaiser [Super System]" Mobile Phones (2003): Only in Japan, contains the first three levels of the original game. - PORTS - * CONSOLES: NIntendo Super Famicom BS pack. (199?) Nintendo Wii [Virtual Console] (2007) * OTHERS: Arcade "ActRaiser [Super System]" Mobile Phones (2003). Only in Japan, contains the first three levels of the original game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61007&o=2 $end $snes=actraisru, $bio Nintendo Super NES game published 29 years ago: ActRaiser (c) 1991 Enix America Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]". Description from the USA back cover: ACTION & SIMULATION GAME This sensational game combines pulse-stopping action sequences with an intelligent Simulation Mode, allowing the player to forge a new civilization. Finally......experience a game that fully utilizes the advanced capabilities of the Super NES. RESTORE PEACE AND ORDER TO YOUR PEOPLE'S WORLD! Long ago, you and your people built a peaceful land. Since then, your world has been taken over and inhabited by the evil Tanzra and his Guardians. Your once-tranquil land has become a breeding ground for monsters. Injured, you have retreated to your Sky Palace and have fallen into a deep sleep. Now, many years have passed and you have recovered from your injuries and slumber. You must punish Tanzra and restore the world to your people or lose their faith forever. ACTION MODE Breathe life into the statue modeled after your likeness to cleanse the land and defeat the monsters who have conquered. SIMULATION MODE Help your people develop a new land from that which has been purified and build towns with your powers. - TECHNICAL - Game ID: SNS-AR-USA - TRIVIA - ActRaiser was released in November 1991 in North America. There are significant differences between the original Japanese game and the American version. First of all, the original Japanese antagonist of the game is Satan and the player essentially helps God (or plays as God) to restore peace in the world. All this religious context was naturally removed from the American and European versions - Satan became Tanzra (the Evil One) and the player is referenced as The Master. Surprisingly, various sections from the action phases have also been modified - parts (yet rare) of the layout were changed and several enemies feature completely different designs. The game has also gone through a few musical changes and some stages feature new and original music tracks. Finally, and not the least important, the difficulty level went down a notch and the Japanese version is overall much more difficult. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps. - STAFF - Enix America Staff: Keiji Honda, Paul Bowler, Cherie Hasson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62691&o=2 $end $snes=actraisr, $bio Nintendo Super NES game published 29 years ago: ActRaiser (c) 1991 Enix, Limited. European release. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]". - TECHNICAL - Game ID: SNSP-AR-EUR - TRIVIA - The Eurpoean version of Actraiser is significantly easier than the original Japanese version. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62689&o=2 $end $snes=actraisrf, $bio Nintendo Super NES game published 28 years ago: ActRaiser (c) 1992 Enix Corporation. French release. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]". - TECHNICAL - Cartridge ID: SNSP-AR-FRA/SFRA - TRIVIA - The French version of Actraiser is significantly easier than the original Japanese version. There are less enemy encounters in both the action and simulation portions of the game. Moreover, the action sequences have less traps. Reviews: [FR] April 1993 - Consoles+ No. 19: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62690&o=2 $end $snes=actraisrg, $bio Nintendo Super NES game published 28 years ago: ActRaiser (c) 1992 Enix Corp. Pal German version. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "ActRaiser [Model SHVC-AR]". Description from the NOE/SFRG back cover: ACTION & SIMULATION Dieses sensationelle spiel vereint Action-Sequenzen und einen intelligenten Simulationsmodus, der dem Spieler erlaubt, eine, zivilisation zu gründen - komplett in deutscher Sprache! Dieses Spiel nutzt alle Möglichkelten des Super NES aus! - TECHNICAL - Game ID: SNSP-AR-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85245&o=2 $end $cpc_flop=actref2,actref3,actref1,actref, $bio Amstrad CPC type-in published 32 years ago: Actref (c) 1988 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118751&o=2 $end $saturn=actuagol, $bio Sega Saturn game published 23 years ago: Actua Golf [Model T-12302H-50] (c) 1997 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60221&o=2 $end $saturn=actuagolj, $bio Sega Saturn game published 23 years ago: Actua Golf (c) 1997 Naxat Soft. - TECHNICAL - Game ID: T-18710G - TRIVIA - Released on April 04, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58886&o=2 $end $saturn=actuasoc, $bio Sega Saturn game published 24 years ago: Actua Soccer - Club Edition [Model T-12305H-50] (c) 1996 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60222&o=2 $end $saturn=actuasocj, $bio Sega Saturn game published 24 years ago: Actua Soccer (c) 1996 Naxat Soft. - TECHNICAL - Model T-18706G - TRIVIA - Actua Soccer was released on October 04, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58887&o=2 $end $psx=adlibouj, $bio Sony PlayStation disc published 18 years ago: Ad Lib Ouji ...to Fuyukai na Nakamatachi!? (c) 2002 Telenet Japan. - TECHNICAL - GAME ID: SLPS-03510 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84828&o=2 $end $pc98=herolanc, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: AD&D Heroes of the Lance (c) 1989 Pony Canyon, Inc. - TRIVIA - Released in October 1989 in Japan. - STAFF - PC-9801 version Programmer: Satoru Miki, Hiroyuki Fujiwara Supervisor: Hitoshi Yasuda Music: Seiji Toda Co-ordinator: Kazuhiko Arimoto, Masuko Mori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88834&o=2 $end $pc98=hillsfar, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: AD&D Hillsfar (c) 1990 Pony Canyon, Inc. - TRIVIA - Released on November 21, 1990 in japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88835&o=2 $end $pc98=poolrad, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: AD&D Pool of Radiance (c) 1989 Pony Canyon, Inc. - TRIVIA - Released on December 21, 1989 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88836&o=2 $end $info=adam, $bio Computer published 38 years ago: ADAM (c) 1982 Coleco Industries, Incorporated. - TRIVIA - Coleco announced the Adam at the Summer Consumer Electronics Show (CES) in June 1983, and executives predicted sales of 500,000 by Christmas 1983. From the time of the computer's introduction to the time of its shipment, the price increased, from USD $525 to $725. The Adam is famous for an incident connected with its showing at the June, 1983 CES. To showcase the machine, Coleco decided to demonstrate a port of its ColecoVision conversion of Donkey Kong on the system. Nintendo was in the midst of negotiating a deal with Atari to license its Famicom for distribution outside of Japan, and the final signing would have been done at CES. Atari had exclusive rights to Donkey Kong for home computers (as Coleco had for game consoles), and when Atari saw that Coleco was showing Donkey Kong on a computer, its proposed deal with Nintendo was delayed. Coleco had to agree not to sell the Adam version of Donkey Kong. Ultimately, it had no bearing on the Atari/Nintendo deal, as Atari's CEO Ray Kassar was fired the next month and the proposal went nowhere, with Nintendo deciding to market its system on its own. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82494&o=2 $end $nes=adamneve, $bio Adam & Eve (c) 199? NTDEC. Asian game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95248&o=2 $end $adam_flop=agenda,agendaa, $bio ADAM Agenda (c) 198? Jeff Harris. A personal schedule keeper. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109144&o=2 $end $adam_flop=adambas,adambasa, $bio ADAM Basic (c) 198? ADAMagic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109145&o=2 $end $adam_flop=adambomb,adambomba, $bio Coleco Adam disk. published 31 years ago: ADAM Bomb (c) 1989 Pitman Soft. [Steve Pitman] A Boulder Dash clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109146&o=2 $end $adam_flop=adambom2,adambom2a, $bio Coleco Adam disk. published 24 years ago: ADAM Bomb 2 - The Rescue (c) 1996 Pitman Soft. [Steve Pitman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109147&o=2 $end $adam_flop=adambom2ed, $bio Coleco Adam disk. published 10 years ago: ADAM Bomb 2 - The Rescue Editor (c) 2010 Pitman Soft. [Steve Pitman] A level editor for the ADAM Bomb 2 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109148&o=2 $end $adam_cart=adamdemo, $bio ADAM Demonstration Cartridge (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82682&o=2 $end $adam_flop=adamdiag, $bio Coleco Adam disk. published 38 years ago: ADAM Diagnostic (c) 1982 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230406&o=2 $end $adam_cart=adamdiag,adamdiaga, $bio ADAM Diagnostics (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82683&o=2 $end $adam_flop=adamex1, $bio ADAM Exchange 1 (c) 198? ADAM Exchange. CP/M disk with a number of E-Basic programs on it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109149&o=2 $end $adam_flop=adamex2, $bio ADAM Exchange 2 (c) 198? ADAM Exchange. CP/M disk with several .LBR files on it including Madam7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109150&o=2 $end $adam_cart=adamtest,adamtesta, $bio ADAM Final Test (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82684&o=2 $end $adam_flop=fbanalyz,fbanalyza, $bio ADAM Football Analyzer (c) 198? Sanchez [Hector Sanchez] Enter the stats for football teams each week and pick a winner. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109151&o=2 $end $adam_flop=adamform,adamforma, $bio Coleco Adam disk. published 30 years ago: ADAM Format Utility (c) 1990 AJM Soft. Formats up to four disk drives. Includes formatting for single-sided, double-sided, extra large double-sided, quad density and high density. - STAFF - By: Tony Morehen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109152&o=2 $end $adam_flop=adamgfx,adamgfxa, $bio ADAM Graphics (c) 199? Maine ADAM Library. Various graphics demos/games from the Maine ADAM Library. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109153&o=2 $end $adam_flop=homeauto, $bio Coleco Adam disk. published 28 years ago: ADAM Home Automation (c) 1992 Bonafide Systems. Program that allows you to control various home devices (like lights, etc.) through your ADAM and a serial port. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109154&o=2 $end $adam_flop=adamhslc,adamhslca, $bio Coleco Adam disk. published 36 years ago: ADAM Home Software Library Complete (c) 1984 Dilithium Press Collection of programs from Dilithium Press. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109155&o=2 $end $adam_flop=linkgolf,linkgolfa, $bio Coleco Adam disk. published 34 years ago: Adam Links Golf (c) 1986 Superior Software. Golf game for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82619&o=2 $end $adam_flop=usatlas,states01,states02,states03,states04,states05,states06,states07,states08,states09,states10, $bio Coleco Adam disk. published 29 years ago: ADAM Map - U.S. Atlas (c) 1991 Harrison Productivity. A U.S. map program made up of Volumes 1-10, plus the main program disk. - STAFF - By: Carl Harrison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109156&o=2 $end $adam_cart=burnprn, $bio Coleco Adam cart. published 38 years ago: ADAM Printer 1 Hour Cycle Burn-In Test (c) 1982 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82685&o=2 $end $adam_cart=ard, $bio ADAM Resident Debugger (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82686&o=2 $end $adam_cart=adamtape, $bio Coleco Adam cart. published 38 years ago: ADAM Tape Util (c) 1982 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82687&o=2 $end $adam_flop=adamtut, $bio ADAM Tutor (c) 198? Villiard & Reynolds. Presents you with facts about programming in SmartBasic and then tests you on what you've learned. - STAFF - By: Donald L. Villiard, Bill Reynold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109167&o=2 $end $adam_cass=adamtut, $bio ADAM Tutor (c) 198? Villiard & Reynolds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259548&o=2 $end $adam_flop=mainecal, $bio Coleco Adam disk. published 28 years ago: ADAM's Calculator (c) 1992 Maine ADAM Library. Full function graphic calculator for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109168&o=2 $end $adam_flop=jukebox,jukebox1,jukebox2,jukebox3, $bio Coleco Adam disk. published 25 years ago: ADAM's Jukebox (c) 1995 Maine ADAM Library. Music player for the ADAM. Has three additional music albums: ADAM's Jukebox Album 01 ADAM's Jukebox Album 02 ADAM's Jukebox Album 03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109169&o=2 $end $adam_flop=adamsrib, $bio Coleco Adam disk. published 36 years ago: ADAM's R.I.B. I (c) 1984 Tapeware Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109173&o=2 $end $adam_cass=adamsrib, $bio Coleco Adam cass. published 36 years ago: ADAM's R.I.B. I (c) 1984 Tapeware Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259547&o=2 $end $adam_flop=toolkit, $bio ADAM's ToolKit (c) 199? Walters Soft. Co. Multi-purpose toolkit program for ADAM allows editing of disks, formatting disks, block copying, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109174&o=2 $end $adam_cass=adamani1, $bio ADAMania #01 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259533&o=2 $end $adam_cass=adamani2, $bio ADAMania #02 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259534&o=2 $end $adam_cass=adamani3, $bio ADAMania #03 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259535&o=2 $end $adam_flop=adaman1, $bio Coleco Adam disk. published 8 years ago: ADAMania 01 (c) 2012 ADAM News Network. A collection of games in BASIC including the following: The Tolkien Affair, Camel, Eliminator, Golden Flute, Dueling Cannons, Committed, Wild West, Othello and Wumpus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109181&o=2 $end $adam_flop=adaman2, $bio Coleco Adam disk. published 8 years ago: ADAMania 02 (c) 2012 ADAM News Network. A collection of games and programs in BASIC including: Kenologo, Addresser, Multiply, Punt, Word, Puzzle, Banner, Postville, King, Oilwells, Poker, Ranmad, Piano, Tictactoe, Clock, Skiing, Diskgame, Haunted, Typetutor, Kutenkham, Alphabetic, Momshelper, Announcer, Mathhelp, Shoplist and Mazemaker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109182&o=2 $end $adam_flop=adaman3, $bio Coleco Adam disk. published 8 years ago: ADAMania 03 (c) 2012 ADAM News Network A collection of games and programs in BASIC including: Colorshow, Civilwar, Mathfun, Survival, Crossfire, Serpent, Starwars, London, Halley, Speakez, Scrunch, Speakeasy, Mines, Comet, Mathhelp, Multiply, Mansion and Asimov. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109183&o=2 $end $adam_flop=adamcalc,adamcalca, $bio Coleco Adam disk. published 36 years ago: ADAMCalc (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230395&o=2 $end $adam_flop=adamcalcdmp,adamcalcdmp2, $bio Coleco Adam disk. published 33 years ago: ADAMCalc + Orphanware D.M.P. Patch (c) 1987 Lazer MicroSystems. Basic program that patches ADAMCalc to work with your dot matrix printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82616&o=2 $end $adam_flop=adamcond, $bio Coleco Adam disk. published 22 years ago: ADAMCon 10 Demo (c) 1998 Unknown. A music graphics demo done for the ADAMCon 10 convention that was held in Orlando, Florida in 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109175&o=2 $end $adam_flop=adamem, $bio Coleco Adam disk. published 24 years ago: ADAMem Tape Converter (c) 1996 Marcel de Kogel. A program that will let you copy the contents of a DDP on to two ADAM disks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109184&o=2 $end $adam_flop=adamlnk,adamlnka, $bio Coleco Adam disk. published 36 years ago: ADAMLink (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230404&o=2 $end $adam_flop=adamlnk2,adamlnk2a, $bio Coleco Adam disk. published 36 years ago: ADAMLink II (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230405&o=2 $end $adam_cass=adamlnk2, $bio Coleco Adam cass. published 37 years ago: ADAMLink II Communications Package (c) 1983 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82692&o=2 $end $adam_flop=adamlnk2dmp, $bio ADAMLink II [Patched for D.M.P.] (c) 198? Coleco Industries, Inc. Telecommunications program for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82617&o=2 $end $adam_flop=adamlnk3,adamlnk3a, $bio ADAMLink III (c) 198? Clary Soft. [Tom Clary] Telecommunications program for use with ADAM. Xmodem file transfer features have been added in this version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109176&o=2 $end $adam_flop=adamlnk3p, $bio ADAMLink III+ (c) 198? Clary Soft. [Tom Clary] ADAMLink III+ is a terminal program that supports the use of the internal ADAMLink modem or external HAYES compatible serial modems at baud rates up to 2400 baud, the SMARTWriter or parallel dot maxtrix printer, and video or 80 column serial terminal output in terminal mode or output to both devices at one time. ADAMLink III+ supports file transfers using capture for text files and XModem for binary or text files. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109177&o=2 $end $adam_flop=adamlnk4, $bio ADAMLink IV Alpha (c) 198? Clary Soft. [Tom Clary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109178&o=2 $end $adam_flop=adamlnk5,adamlnk5a, $bio Coleco Adam disk. published 28 years ago: ADAMLink V (c) 1992 Clary Soft. [Tom Clary] ADAMlink V supports both the Coleco ADAMlink internal modem and external Hayes-compatible modems connected via Eve/Orphanware-type serial boards (300, 1200, 2400, 9600 baud). In addition, direct null-modem communication between the ADAM and other computers is possible at rates up to 19200 baud. Video and/or 80-column serial terminal output (via Eve/Orphanware-type serial boards) is available in terminal mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109179&o=2 $end $adam_flop=adamtalk, $bio ADAMtalk (c) 198? LNS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109185&o=2 $end $adam_flop=adamwar2, $bio Coleco Adam disk. published 30 years ago: ADAMWars II (c) 1990 RM Soft. - STAFF - by: Ron Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109180&o=2 $end $nes=adanyeva, $vgmplay=adamneve_nes, $bio Nintendo NES cart. published 29 years ago: Adan y Eva (c) 1991 Gluk Video. - TECHNICAL - GAME ID: CN-11 - STAFF - Developed by: NTDEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43314&o=2 $end $tvc_flop=adatkeze, $bio Adatfile-kezelő program (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111796&o=2 $end $msx1_cart=addsub, $bio MSX cart. published 34 years ago: Add & Subtract [Model M054] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76539&o=2 $end $interact=addemup, $bio Add 'Em Up (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237119&o=2 $end $info=j2adnote,j2adnotea,j2adnoteb,j2adnotec,j2adnoted,j2adnotee,j2adnotef,j2adnoteg,j2adnoteh,j2adnotei, $bio Fruit Machine published 31 years ago: Add A Note (c) 1989 JPM International. - TRIVIA - Released in March 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15863&o=2 $end $pet_cass=miead, $bio Commodore PET cass. published 40 years ago: Add-Facts 0-5 (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125734&o=2 $end $cpc_flop=i_addams, $bio Amstrad CPC 464 disk. published 28 years ago: Addams Family Crack Intro (c) 1992 Equalizor, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122762&o=2 $end $info=afv_l4, $bio Redemption game published 26 years ago: Addams Family Values (c) 1994 Midway Mfg. Co. - TECHNICAL - Midway WPC (DCS) Model Number: 60022 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) - TRIVIA - Based on the 1993 hit movie, starring Raul Julia (1940-1994) and Anjelica Huston. - STAFF - Concept, Design, & Playfield : Pat Lawlor Software : Ted Estes Sounds & Music : Chris Granner Mechanix : John Krutsch Art : John Youssi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18263&o=2 $end $snes=addfamvu, $bio Nintendo Super NES game published 25 years ago: Addams Family Values (c) 1995 Ocean - TECHNICAL - Game ID: SNS-VY-USA - TRIVIA - Released in February 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Extra lives: After losing the game, press Left at the Continue screen to enter a hidden room that contains four extra lives. - STAFF - Game Design: Don McDermott Programming: Robert Walker, Phillip Trelford, John May Graphics: Don McDermott, John Hackleton Music, SFX: Keith Tinman Script: Don McDermott, Nigel Kershaw Additional Programming: Bobby Earl, David Chiles Producer: Ian Turnbull Technical Support: Rob Arnold, Tim Marrett, Timothy Welch Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Lee Clare, Joe Duffy, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62695&o=2 $end $snes=addfamv, $bio Nintendo Super NES game published 24 years ago: Addams Family Values (c) 1996 Ocean - TECHNICAL - Cartridge ID: SNSP-VY-UKV - TRIVIA - Released on March 28, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62694&o=2 $end $megadriv=addfamv, $vgmplay=addfamv_md, $bio Sega Mega Drive game published 25 years ago: Addams Family Values (c) 1995 Ocean Descriptions from the European back cover: Become Uncle Fester in this adventure of gargantuan proportions. - Interact with all your Addams Family favourites in your quest to rescue Baby Pubert from evil ex-nanny Debie Jellinsky. - Use all the skills and weapons at Fester's disposal to solve the myriad of puzzles. Schlüpfe bei diesem Abenteuer, das gewaltige Ausmaße annimmt, in die Rolle von Onkel Fester. - Arbeite mit all Deinen Lieblingen aus der Addams Family bei dem Versuch zusammen, Baby Pubert aus der Gewalt des teuflischen Ex-Kindermädchens Debbie Jellinsky zu befreien. - Setze alle Fester zur Verfügung stehenden Fähigkeiten und Waffen ein, um unzählige Rätsel zu lösen. Jouez le rôle d'Uncle Fester dans une aventure de proportions gargantuesques. - Joignez-vous à tous vos personnages favoris de la Famille Addams pour secourir Baby Pubert des griffes de son ex-nurse maléficque Debbie Jellinsky. - Utilisez toutes les armes et le savoir-faire de Fester pour résoudre une myriade d'énigmes. Ser el tió Fester en ésta aventura de proporciones gigantescas. - Relaciónate con todos tus personajes favoritos de la Familia Adams en tu búsqueda y rescate del Bebé Pubert de la malvada antigua niñera Debbie Jellinsky. - Utilice las habilidades y las armas de Fester para resolver los muchos entresijos. Diventa Zio Fester in questa grandiosa avventura. - Interagisci con tutti tuoi personaggi favoriti della famiglia Addams nel tentativo di liberare il neonato Pubert dalla maligna Debbie Jellinsky, la sua vecchia bambinaia. Neem in dir aventuur von gargantueske omvang de plaats in van Oom Fester. - Samen met al je favoriete leden van de Addams Family kun je Baby Pubert proberen te redden uit de handen van de slechte ex-gouvernante Debbie Jellinsky. - Gebruik alle vaardigheden en wapens die Fester ter beschikking heeft om de talloze puzzles op te lossen. - TECHNICAL - Cartridge ID: 670-6323-50 Game ID: T-164046-50 - TRIVIA - Released in May 1995 in Europe. - STAFF - Game Design: Don McDermott Programming: Robert Walker, John May, Phillip Trelford Graphics: Don McDermott, John Hackleton Original Music by: Keith Tinman Converted by: Teque Script: Don McDermott, Nigel Kershaw Additional Programming: Jim Baguley Producer: Ian Turnbull Technical Support: Rob Arnold, Tim Marrett, Timothy Welch Ocean Q.A.: Mike Carrol, Stuart Poole, Anthony McGarry, Simon Crawford, Anthony Burns, Lee Clare, George Drumer, Maria Drumer, Simon Longworth, Paul Johnson, Daniel Bourne, Richard Brooks, Andrew Burgess, John Holden, Paul Flanagan, Jonathan Dale, Cheryl Wadsworth, Nick Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56308&o=2 $end $bbc_rom=addcomm100,addcomm110,addcomm120,addcomm, $bio Acorn BBC ROM published 35 years ago: AddComm Ver. 1 (c) 1985 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145258&o=2 $end $electron_rom=addcomm100,addcomm110,addcomm120,addcomm, $bio Acorn Electron ROM published 35 years ago: Addcomm Ver.1 (c) 1985 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129677&o=2 $end $bbc_rom=adder, $bio Acorn BBC ROM published 33 years ago: ADDER (c) 1987 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145033&o=2 $end $info=v4addlad,v4addlad20, $bio Fruit Machine published 31 years ago: Adders & Ladders (c) 1989 Barcrest. - TRIVIA - Released in March 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13567&o=2 $end $info=m5addlad,m5addlada,m5addladb,m5addladc,m5addladd,m5addlade,m5addladf,m5addladg,m5addladh,m5addladi,m5addladj,m5addladk,m5addladl,m5addladm,m5addladn,m5addlado,m5addladp,m5addladq,m5addladr, $bio Adders & Ladders (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41533&o=2 $end $info=m4addrc,m4addrc__a,m4addrc__b,m4addrc__c,m4addrc__d,m4addrc__e,m4addrc__f,m4addrc__h,m4addrc__i,m4addrc__j,m4addrc__k,m4addrc__l,m4addrc__m,m4addrc__n, $bio Adders & Ladders Classic (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41226&o=2 $end $info=m4addrcc,m4addrcc__a,m4addrcc__b,m4addrcc__c,m4addrcc__d, $bio Adders & Ladders Classic Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41228&o=2 $end $info=m4addr,m4addr6lc,m4addr6ld,m4addr6lk,m4addr6ly,m4addr6lybd,m4addr6lyd, $bio Fruit Machine published 29 years ago: Adders & Ladders [Model A6L] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233306&o=2 $end $info=m4addr3yd,m4addr3yd_a,m4addr3yd_b,m4addr3yd_c,m4addr4,m4addr4_a,m4addr4c,m4addr4c_a,m4addr4c_b,m4addr4d,m4addr4yd,m4addr5,m4addr5_a,m4addr5c,m4addr5c_a,m4addr5d,m4addr5d_a,m4addr5yd,m4addr5yd_a, $info=m4addr_h1,m4addr_h2, $bio Fruit Machine published 27 years ago: Adders & Ladders [Model ADD] (c) 1993 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41549&o=2 $end $info=m4addr10,m4addr10_a,m4addr10c,m4addr10c_a,m4addr10d,m4addr10d_a,m4addr10yd,m4addr10yd_a,m4addr3,m4addr3_a,m4addr3_b,m4addr3_c,m4addr3_d,m4addr3d,m4addr3d_a,m4addr3d_b,m4addr3d_c, $bio Adders & Ladders (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41225&o=2 $end $st_flop=addiball, $bio Atari ST disk. published 33 years ago: Addicta Ball (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153531&o=2 $end $msx1_cass=addictbl, $bio MSX cass. published 32 years ago: Addictaball (c) 1988 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94422&o=2 $end $msx1_flop=addictbl, $bio Addictaball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229842&o=2 $end $cpc_flop=metaplex02, $bio Amstrad CPC 464 disk. published 32 years ago: Addictive's Metaplex Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136231&o=2 $end $adam_flop=addictus,addictusa, $bio Coleco Adam disk. published 31 years ago: Addictus (c) 1989 Reedy Software. Tetris-like game for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82620&o=2 $end $adam_cass=addictus,addictusa, $bio Coleco Adam cass. published 31 years ago: Addictus (c) 1989 Reedy Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82693&o=2 $end $apple2_flop_clcracked=mwcadfrc, $bio Apple II disk. published 36 years ago: Adding Fractions (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231433&o=2 $end $super80_cass=add, $bio Adding Machine [Model 029L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126767&o=2 $end $pet_cass=meadd, $bio Commodore PET cass. published 40 years ago: Adding with Objects (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125745&o=2 $end $to_flop=addisous, $bio Thomson TO disk. published 34 years ago: Addisous (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107554&o=2 $end $apple2_flop_clcracked=pladdit, $bio Apple II disk. published 36 years ago: Addition (c) 1984 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230981&o=2 $end $alice32=addition, $bio Addition (c) 198? Lapierre, Patrice - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233602&o=2 $end $apple2_flop_clcracked=add4ren, $bio Apple II disk. published 35 years ago: Addition - 4-Digit Numerals with Renaming (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230983&o=2 $end $apple2_flop_clcracked=addmulrn, $bio Apple II disk. published 30 years ago: Addition - Multiple Renamings (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232232&o=2 $end $apple2_flop_clcracked=add2ren, $bio Apple II disk. published 30 years ago: Addition - Two Renamings (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232233&o=2 $end $ti99_cart=addsub1, $bio TI-99-4A soft. published 39 years ago: Addition and Subtraction 1 [Model PHM 3027] (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84497&o=2 $end $ti99_cart=addsub2, $bio TI-99-4A soft. published 39 years ago: Addition and Subtraction 2 [Model PHM 3028] (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84498&o=2 $end $ti99_cart=addsub3, $bio TI-99-4A soft. published 37 years ago: Addition and Subtraction 3 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84499&o=2 $end $to7_cass=decimaux, $bio Addition des Nombres Decimaux (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108122&o=2 $end $to_flop=nombsex, $bio Addition des Nombres Sexagesimaux (c) 198? Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107555&o=2 $end $apple2_flop_clcracked=addmagic, $bio Apple II disk. published 36 years ago: Addition Magician (c) 1984 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230934&o=2 $end $apple2_flop_clcracked=addfrccd, $bio Apple II disk. published 30 years ago: Addition of Fractions - Common Denominators (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232231&o=2 $end $to7_cass=additrou, $bio Additions a Trous (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108123&o=2 $end $svi318_cass=adresbok, $bio Spectravideo SV 318 cass. published 37 years ago: Address Book (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118495&o=2 $end $adam_flop=addrcal, $bio Coleco Adam disk. published 34 years ago: Address Book & Calendar (c) 1986 Mr. T Soft. Address Book & Calendar program for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109310&o=2 $end $adam_flop=address,addressa, $bio Coleco Adam disk. published 36 years ago: Address Book Filer with AutoDialer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230396&o=2 $end $adam_cass=addrbook, $bio Coleco Adam cass. published 36 years ago: Address Book Filer with AutoDialer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259510&o=2 $end $cpc_cass=addrbook, $bio Amstrad CPC cass. published 35 years ago: Address Book (c) 1985 VisioData. - TECHNICAL - GAME ID: VD 043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43677&o=2 $end $adam_flop=addrmast,addrmasta, $bio Address Master (c) 198? ADAMagic Soft. A third party address book program for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109311&o=2 $end $cpc_flop=addressm, $bio Amstrad CPC 464 disk. published 27 years ago: Address-Manager (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119308&o=2 $end $bbc_rom=ade100,ade19z, $bio Acorn BBC ROM published 37 years ago: ADE Ver. 1 (c) 1983 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145275&o=2 $end $bbc_rom=ade201,ade, $bio Acorn BBC ROM published 36 years ago: ADE Ver. 2 (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145276&o=2 $end $bbc_rom=adeplus, $bio Acorn BBC ROM published 34 years ago: ADE+ (c) 1986 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145277&o=2 $end $msx1_cass=adel, $bio MSX cass. published 34 years ago: Adel (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94423&o=2 $end $msx1_flop=adel, $bio Adel cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229843&o=2 $end $cpc_flop=adesf2fa, $bio Amstrad CPC 464 disk. published 32 years ago: Ades (c) 1988 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119309&o=2 $end $pc98=musume, $bio Adesugata Sannin Musume (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88854&o=2 $end $bbc_rom=adfsutil, $bio Acorn BBC ROM published 32 years ago: ADFS Utilities (c) 1988 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145233&o=2 $end $bbcb_flop_orig=adfsutil, $bio Acorn BBC Micro B disk. published 34 years ago: ADFS Utilities Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125217&o=2 $end $cdi=adiasce1, $bio Phillips CD-i published 26 years ago: ADI Accompagnement Scolaire - Français-Maths CE1 (c) 1994 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52743&o=2 $end $cdi=adiasce2, $bio Phillips CD-i published 26 years ago: ADI Accompagnement Scolaire - Français-Maths CE2 (c) 1994 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52744&o=2 $end $cdi=adiascm1, $bio Phillips CD-i published 26 years ago: ADI Accompagnement Scolaire - Français-Maths CM1 (c) 1994 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52745&o=2 $end $cdi=adiascm2, $bio Phillips CD-i published 26 years ago: ADI Accompagnement Scolaire - Français-Maths CM2 (c) 1994 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52746&o=2 $end $cpc_flop=adiangl3,adiangl3a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Anglais 3eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118779&o=2 $end $cpc_flop=adienv3,adienv3_c1,adienv3_c1a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Environnement 3eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118780&o=2 $end $cpc_flop=adienv4, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Environnement 4eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118781&o=2 $end $cpc_flop=adienve2,adienve2_c1, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Environnement CE2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118782&o=2 $end $cpc_flop=adienvm1,adienvm1_c1, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Environnement CM1 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118783&o=2 $end $cpc_flop=adienvm2, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Environnement CM2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118784&o=2 $end $cpc_flop=adifrane2,adifrane2a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Francais CE2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118785&o=2 $end $cpc_flop=adifranm1,adifranm1a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Francais CM1 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118786&o=2 $end $cpc_flop=adifranm2, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Francais CM2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118787&o=2 $end $cpc_flop=adimath3,adimath3a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Mathematiques 3eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118788&o=2 $end $cpc_flop=adimath5, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Mathematiques 5eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118789&o=2 $end $cpc_flop=adimath6, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Mathematiques 6eme (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118790&o=2 $end $cpc_flop=adimathce2,adimathce2a, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Mathematiques CE2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118791&o=2 $end $cpc_flop=adimathcm2, $bio Amstrad CPC 464 disk. published 29 years ago: Adi Mathematiques CM2 (c) 1991 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118792&o=2 $end $famicom_flop=adiantsu,adiantsup, $bio Nintendo Famicom disk. published 34 years ago: アディアンの杖 (c) 1986 Sunsoft. (Adian no Tsue) Adian No Tsue is not a traditional adventure game - It is most and foremost an educational game designed to appeal to a young audience. It is also the first installment of a series of games released in Japan by SunSoft. The player takes control of a courageous knight and the game follows a traditional overhead display which somehow bears some resemblance to Nintendo's Zelda. Each room is usually filled up with monsters and four doors lead to other surrounding rooms, different locations or just hide special items. However, the only way for our hero to pass these doors is to solve simple arithmetic equations. Numbers from 0 to 9 appear on two sides of the room and the knight must run around the room and touch them to display the right answer. Yet, these expressions are very simple and only use simple additions, subtractions, multiplications and divisions. Nonetheless, solving them while running around the rooms and hitting crazy skeletons with a sword can be a challenging task. The other side of the disk contains a simple marathon game also based on arithmetic challenges. - TECHNICAL - Game ID: SSD-ADA Barcode: 4907940200070 - TRIVIA - Adian no Tsue was released on December 12, 1986 in Japan for 4900 Yen. Like most of SunSoft's Disk Card games, Adian No Tsue cames in a large plastic box and was accompanied with a 158 pages comic book. The title of this game translates from Japanese as 'Staff of Adian'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65230&o=2 $end $leapster=adibou, $bio LeapFrog Leapster cart. published 14 years ago: Adibou - A La Recherche De Robitoc (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134474&o=2 $end $spectrum_cass=adidasch, $bio Adidas Championship Football (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219872&o=2 $end $cpc_cass=adidasfb, $bio Amstrad CPC cass. published 30 years ago: Adidas Championship Football (c) 1990 Ocean Software, Limited. - STAFF - Code: David Spicer Graphics: Jason Brashill Music/SFX: Matthew Cannon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64181&o=2 $end $cpc_flop=adidasfb,adidasfb1, $bio Amstrad CPC 464 disk. published 30 years ago: Adidas Championship Football (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120357&o=2 $end $cpc_flop=adidasfb_k7,adidasfb_k7a,adidasfb_k7b,adidasfb_k7c, $bio Amstrad CPC 464 disk. published 30 years ago: Adidas Championship Football cracked (c) 1990 Unknown. Tape_to_disk copy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95259&o=2 $end $cpc_cass=adidasfbs, $bio Amstrad CPC cass. published 30 years ago: Adidas Championship Football [Model M1 J012] (c) 1990 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64179&o=2 $end $cpc_cass=adidastb, $bio Amstrad CPC cass. published 30 years ago: Adidas Championship Tie Break (c) 1990 Ocean Software, Limited. - STAFF - Program: Anthony Hartley Graphics: Probe Software Music: Sound Images - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64182&o=2 $end $amigaocs_flop=tiebreak, $bio Commodore Amiga 500 disk. published 30 years ago: Adidas Championship Tie Break (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73371&o=2 $end $cpc_flop=adidastb,adidastb2,adidastb1,adidastb_c1,adidastb_t1,adidastb_t1b,adidastb_t1a,adidastb_t2, $bio Amstrad CPC 464 disk. published 30 years ago: Adidas Championship Tie Break (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120358&o=2 $end $st_flop=tiebreak, $bio Atari ST disk. published 30 years ago: Adidas Championship Tie Break (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229765&o=2 $end $specpls3_flop=tiebreak,tiebreaksp,tiebreaka, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Adidas Championship Tie-Break (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118624&o=2 $end $m5_cart=adidas, $bio Adidas Lucky Shoot (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95335&o=2 $end $psx=adidas98, $bio Sony PlayStation disc published 22 years ago: Adidas Power Soccer 98 (c) 1998 Psygnosis, Ltd. North American release. - TECHNICAL - GAME ID: SLUS-00547 - TRIVIA - Released on May 01, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110899&o=2 $end $psx=adidas, $bio Sony PlayStation disc published 24 years ago: Adidas Power Soccer (c) 1996 Psygnosis, Ltd. North American release. - TECHNICAL - GAME ID: SCUS-94502 - TRIVIA - Released on November 17, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110898&o=2 $end $apple2_flop_clcracked=adjct062984,adjectiv, $bio Apple II disk. published 36 years ago: Adjectives (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231154&o=2 $end $pet_cass=eaadj1n, $bio Commodore PET cass. published 40 years ago: Adjectives 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125803&o=2 $end $pet_cass=eaadj2n, $bio Commodore PET cass. published 40 years ago: Adjectives 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125804&o=2 $end $pet_cass=eaadj3n, $bio Commodore PET cass. published 40 years ago: Adjectives 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125805&o=2 $end $pet_cass=eaadj4n, $bio Commodore PET cass. published 40 years ago: Adjectives 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125806&o=2 $end $neocd=adkworld, $bio SNK Neo-Geo CD published 25 years ago: ADK World [Model ADCD-103] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68126&o=2 $end $info=adm12, $bio Computer published 36 years ago: ADM 12 Video Display Terminal (c) 1984 Lear Siegler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240381&o=2 $end $info=adm23, $bio Computer published 38 years ago: ADM 23 Smart Terminal (c) 1982 Lear Siegler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240497&o=2 $end $info=adm36, $bio Computer published 39 years ago: ADM 36 Video Display Terminal (c) 1981 Lear Siegler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240499&o=2 $end $info=adm31, $bio Computer published 42 years ago: ADM-31 Data Display Terminal (c) 1978 Lear Siegler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240498&o=2 $end $m20=adm5, $bio ADM5 Terminal Emulator for MS-DOS (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237025&o=2 $end $m20=adm51, $bio ADM51 Terminal Emulator for MS-DOS (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237026&o=2 $end $cpc_flop=grafspees,grafspees2,grafspees1,grafspee,grafspee2,grafspee3,grafspee1,grafspee_h, $bio Amstrad CPC 464 disk. published 36 years ago: Admiral Graf Spee (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118902&o=2 $end $zx81_cass=adgrafspee, $bio Admiral Graf Spee (c) 198? Temptation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114639&o=2 $end $cpc_cass=grafspees, $bio Amstrad CPC cass. published 36 years ago: Admiral Graf Spee [Model AMC-118] (c) 1984 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64184&o=2 $end $cpc_cass=grafspee, $bio Amstrad CPC cass. published 36 years ago: Admiral Graf Spee [Model S146] (c) 1984 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64185&o=2 $end $msx1_flop=adonis, $bio MSX disk. published 32 years ago: Adonis (c) 1988 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109004&o=2 $end $info=adonis,adonisa,adonisu,adonisa6,adonisce, $bio Slot Machine published 22 years ago: Adonis (c) 1998 Aristocrat. A 5-reel video slot machine with an ancient Greek theme. - TECHNICAL - Aristocrat MKV hardware. Also released on Aristocrat MKVI hardware. MVP cabinet (14 button) layout, MKV 200 credit version : Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade Bottom row buttons : Reserve Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Gamble Take Win / Start Feature - TRIVIA - Adonis was released in May 1998. - SCORING - Adonis substitutes for all symbols except scattered Coin and doubles the prize when substituting. Scattered Coins pay any. Adonis : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Flame : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Aphrodite : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Building : 3 = 15, 4 = 100, 5 = 400 Column : 3 = 10, 4 = 75, 5 = 250 Wine : 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 100 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Coin : 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature : Spin up 3, 4 or 5 Coins to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. * Speed-up trick On some MKV versions of Adonis, you can't press anything to speed up the free games if you get a win, but if you insert a coin (or a banknote) the win meter goes up by 25 instead of 1, speeding up the free games feature considerably. This happens because the music is replaced with the credit sound, causing the machine to think the music has stopped so it increments the credits faster. If there is a win on the last free game, you can play on without waiting. Some machines may however let you press any button during the free games to add the win directly to the win meter without it counting up. The music stop trick does not work on MKVI versions; you must wait until 500 credits have passed before the machine will let you press the 'Take Win' button. Like some MKV machines, some MKVI machines may allow you to add wins directly to the win meter during the free games. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4973&o=2 $end $pc8801_flop=adrecon,adreconb,adreconc,adrecona, $bio NEC PC-8801 Series disk. published 33 years ago: アドレナリン・コネクション (c) 1987 Cross Media Soft. (Adrenalin Connection) - TECHNICAL - GAME ID: P-5055~57 BARCODE: 4988002130504 MEDIA: FD x3 - TRIVIA - Released in September 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91325&o=2 $end $pc98=adrecon,adrecona, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: アドレナリン・コネクション (c) 1987 Cross Media Soft. (Adrenalin Connection) - TECHNICAL - GAME ID: R-5059 BARCODE: 4988002129058 MEDIA: FD x1 - TRIVIA - Released on August 21, 1987 in Japan. Retail price: 7800 Yen Includes cassette narrated by Maria Kawamura. - STAFF - Developed by: Amorphous - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88855&o=2 $end $info=sc4adren,sc4adrena,sc4adrenb,sc4adrenc, $bio Adrenalin (c) 200? Mazooma Games. - TECHNICAL - [Model PR2118] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42433&o=2 $end $mz800_cass=adrsdata, $bio Adress Data (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235728&o=2 $end $cpc_flop=adressve, $bio Amstrad CPC type-in published 35 years ago: Adressverwaltung (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119310&o=2 $end $cpc_flop=ads,adsb,adsa,ads_c1,ads_c1b,ads_c1c,ads_c1a, $bio Amstrad CPC 464 disk. published 30 years ago: ADS - Advanced Destroyer Simulation (c) 1990 Futura [Groupe Loriciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118945&o=2 $end $cpc_flop=adss, $bio Amstrad CPC 464 disk. published 30 years ago: ADS - Advanced Destroyer Simulator (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118946&o=2 $end $cpc_cass=ads, $bio Amstrad CPC cass. published 29 years ago: ADS - Advanced Destroyer Simulator (c) 1991 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64186&o=2 $end $amigaocs_flop=ads,adsf, $bio Commodore Amiga 500 disk. published 29 years ago: ADS - Advanced Destroyer Simulator (c) 1991 Futura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73357&o=2 $end $astrocde=adssm, $bio ADS System Monitor (c) 19?? Unknown A machine language monitor program that uses an overlay. - TRIVIA - It is unknown if this program is complete. No documentation exists for this program. It was found in the collection of Bob Fabris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86765&o=2 $end $special_cass=adskok, $bio ADSKOK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234177&o=2 $end $pc8801_flop=adultinn, $bio NEC PC-8801 Series disk. published 31 years ago: Adult Inn '87-'88 Bangai-hen (c) 1989 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91326&o=2 $end $cpc_flop=adult1,adult1a, $bio Adult One (c) 19?? Amstrad Adventure PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120686&o=2 $end $cpc_flop=adult2,adult2b,adult2a, $bio Amstrad CPC 464 disk. published 30 years ago: Adult Two (c) 1990 Amstrad Adventure PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120687&o=2 $end $info=adults, $bio Adults Only (c) 200? Extrema Intersystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43631&o=2 $end $pc8801_flop=adv7, $bio NEC PC-8801 Series disk. published 30 years ago: Adv #7 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91327&o=2 $end $psx=advanrac, $bio Sony PlayStation disc published 22 years ago: Advan Racing (c) 1998 Atlus Co., Ltd. - TECHNICAL - GAME ID: SLPS-01689 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84829&o=2 $end $archimedes=advance, $bio Acorn Archimedes disk. published 26 years ago: Advance (c) 1994 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115826&o=2 $end $gba=advangt2, $bio Nintendo GBA cart. published 18 years ago: Advance GT2 (c) 2002 MTO, Incorporated. - TECHNICAL - Game ID: AGB-A2GJ-JPN - TRIVIA - Released on April 26, 2002 in Japan. - TIPS AND TRICKS - All cars: Go to the screen with Start and a picture of the car. Hold B + L, then press Left until a chime is heard. All tracks: Go to the screen with Start and a picture of the car. Hold B + L, then press Right until a chime is heard. All tune ups: Go to the screen with Start and a picture of the car. Hold B + L, then press Up until a chime is heard. Extra modes: Go to the screen with Start and a picture of the car. Hold B + L, then press Down until a chime is heard. All three extra modes will not be unlocked. View credits: Go to the screen with Start and a picture of the car. Hold B + L, then press Up + B to view the ending credits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69529&o=2 $end $gba=advangta, $bio Nintendo GBA cart. published 19 years ago: Advance GTA (c) 2001 MTO, Incorporated. - TECHNICAL - Game ID: AGB-AG7J-JPN - TRIVIA - Released on March 21, 2001 in Japan. - TIPS AND TRICKS - Unlock All tracks: Hold L + R, then press Up/Right + B at the Start screen. Unlock All cars: Hold L + R, then press Up/Left + B at the Start screen. Get All tune-ups: Hold L + R, then press Down/Right + B at the Start screen. Mini cars: Hold L + R, then press Right + B at the Start screen. F1 car: Hold L + R, then press Left + B at the Start screen. View credits: Hold L + R, then press Up + B at the Start screen. Formula 1 Mode: To access the Extra Formula 1 mode play through the championship mode and beat all four of the classes with a first place in each race. You will get a new car after the last race. It is a Formula 1 race car. At the menu screen the Extra 2 option will be available. Hidden Go-Kart Mode: To access the Extra Go-Kart mode play through the championship mode and beat the beginners, middle, and high-speed classes. You should get a new car after the last race you win that is a go-kart and then go to the main menu and the first option that was unlockable will say extra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69530&o=2 $end $gba=guardherj, $bio Nintendo GBA cart. published 16 years ago: Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited. The Guardian Heroes return! Can you master the more than 160 fighting moves in Advance Guardian Heroes? The multiple modes of gameplay gives you plenty of chances to become a fighting master. Features * Sequel to Sega Saturn cult classic Guardian Heroes * More than 20 upgradeable fighters * Up to four players * Four difficulty levels A side-scroller with RPG elements, Advance Guardian Heroes brings friends together for serious fighting action. You can hook four Game Boy Advances together through Game Boy Advance Game Link Cables and duke it out in Vs. Mode. As you battle your opponents, be mindful of environmental traps like cliffs and oceans. Two players can also cooperate in Story Mode. Each player chooses a character, each with his own special abilities. Enn comes at opponents with a pocketful of fire. Ray packs the power of thunder, and Hyu cools enemies down with ice. You also come across characters from the original Guardian Heroes, released in 1996. The Options menu lists all the attacks for each of the three main characters. Be sure to master the highly effective counterattack. Block an enemy's attack directly after he unleashes it. Your counter bounces the attack back at him. After you defeat an enemy, it will often leave behind a Soul Crystal. Use the crystals to either invest in skill research or to power-up your abilities. Each character is rated in such areas as vitality, mind, attack, defense, magic attack and magic defense. When your character dies in Story Mode, you can choose to either start at the last checkpoint or sell your soul and enter Devil Mode. In Devil Mode, you continue the story as an invincible alter ego of your character. But all good things come to an end. When time runs out on your Devil Mode, you have to start the game over from your last save point when you were still relatively mortal. - TECHNICAL - Game ID: AGB-BAGJ - TRIVIA - Released on September 22, 2004 in Japan. Export releases: [US] "Advance Guardian Heroes [Model AGB-BGCE-USA]" [EU] "Advance Guardian Heroes [Model AGB-BGCP]" - TIPS AND TRICKS - Endless Mode: Finish the game on Hard difficulty. New Characters (Monsters and Allies): Finish Time Attack mode multiple times to unlock new characters or donate gems in story mode to the laboratory. Time Attack Mode: Finish the game on Normal difficulty. Unlock New Characters: Spend crystals between stages during the campaign or clear time attack. As data completion increases, new characters are unlocked. Default - Enn Default - Hyu Default - Ray #1 - Goblin #2 - Dylan #3 - Soldier #4 - Cyclops #5 - Goblin Tank #6 - Sorcerer #7 - Roper #8 - Han #9 - Heavy Gear #10 - Gargoyle #11 - Edo #12 - Sky Knight #13 - Valgar #14 - Zur #15 - Cerena #16 - Nicole #17 - Kanon Alternate Title Screen: Beat the game on Super Hard difficulty. - STAFF - Developed by: Treasure Director: Tetsuhiko Kikuchi Game Programmers: Masaki Ukyo, Hiroto Matsuura, Katsuhiro Sanjō Characters Programmer: Masaki Ukyo System Programmers: Yoshihiro Miura, Mitsuru Yaida (Yaiman), Yūki Mibu Character & Action Designer: Tetsuhiko Kikuchi (Han) Object Designers: Tetsuhiko Kikuchi (Han), Naoki Kitagawa (Naokiman) Background Designers: Satoshi Tetsuka, Satoshi Nakai, Makoto Ogino Music: Norio Hanzawa (NON) Sound Effects: Satoshi Murata Accountant: Haruko Hosaka Special Thanks to: Tsunehisa Kanagae, Seijirō Sannabe, Kenta Ueno, Akira Nishikawa, Yoshihiro Sakuta Executive Producer: Masato Maegawa Cast: Hikaru Midorikawa (Enn/Ray/Hyu), Takeshi Kusao (Dylan), Mitsuaki Madono (Han), Yoshiko Kamei (Edo), Ikue Ōtani (Nicole), Tōru Ōkawa (Ginjirou), Yōko Sōmi (Gerena), Tamio Ōki (Kanon), Rokurō Naya (Valgar), Hiroyuki Yokoo (Zur), Akimitsu Takase (Skynight/Demon), Yasuyuki Kase (Soldier) Produced by: Ubisoft Producers: Michiko Fukai, Tats Myojo Localization: Michiko Fukai Licensing Manager: Arisa Furugen Executive Producer: Dexter Chow Code Management: Josh Ostrander, Tim Ernst VP of Marketing: Tony Kee Group Brand Manager: Karen E. Conroe Brand Manager: John Coghlan PR Manager: Carol Quito Project Manager: Jasen Martinez VP of Creative Services: Allen Adler Senior Art Director: Lee Ann Weber Package Design: Mari Sakai Copywriter: Marc Fortier Assistant Copywriter: Danielle Unis QA Studio Manager: Roxana Florentina Magdo Database Manager: Ciprian Calin Chete Lead Tester: Marius Tudorel Potîrniche Testers: Bogdan Oprescu, Dorel Ignat, Mihai Banica QA Platform Specialists: Jonathan Moreau, Jean-Dominic Audet QA Manager: Éric Tremblay Very Special Thanks to: Brigham Stitt, Carlo Delallana, Charles Harribey, David Macachor, Frank Hom, Garrett Graham, James Regan, Jay Cohen, Laurent Detoc, Laurentiu Rusu, Rich Kubiszweski, Tony Silveira - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69532&o=2 $end $gba=guardheru, $bio Nintendo GBA cart. published 16 years ago: Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited. North American release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Advance Guardian Heroes [Model AGB-BAGJ]". - TECHNICAL - GAME ID: AGB-BGCE-USA BARCODE: 008888142096 - TRIVIA - Released on September 14, 2004 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69533&o=2 $end $gba=guardher, $bio Nintendo GBA cart. published 16 years ago: Advance Guardian Heroes (c) 2004 Sega Enterprises, Limited. European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Advance Guardian Heroes [Model AGB-BAGJ]". - TECHNICAL - Game ID: AGB-BGCP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69531&o=2 $end $gba=advrally, $bio Nintendo GBA cart. published 19 years ago: Advance Rally (c) 2001 MTO, Incorporated. - TECHNICAL - Game ID: AGB-AR7J-JPN - TIPS AND TRICKS - Co-driver mode: Win first place in all races in world rally mode. Hidden track: Win first place in co-driver mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69534&o=2 $end $gba=advwars2u, $bio Nintendo GBA cart. published 17 years ago: Advance Wars 2 - Black Hole Rising (c) 2003 Nintendo of America. - TECHNICAL - Game ID: AGB-AW2E-USA BARCODE: 045496733124 - TRIVIA - Released on June 23, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Advance Wars NetworkHard Campaign Lab Maps Each army must find and beat the Lab map in their campaign to be able to use Neotanks in Campaign Mode. In Hard Campaign, the two first labs are in slightly different locations. Orange star: ------------ Andy's Time: Neutral city two spaces north of western minicannon (Map given after mission is completed if city not captured) Secret Level: Test of Time Blue Moon: ---------- Toy Box: Neutral city four spaces west of neutral port Secret Level: Neotanks!? Yellow Comet ------------ Show Stopper: South-western most neutral city. Secret Level: Sea of Hope Green Earth ----------- Sinking Feeling: Southernmost city on the western island Secret Level: Danger X9 Lab Map Locations ----------------- To gain Neotanks , you have to capture a specific city in a specific map to get the lab map, and then beat a hidden mission. You have to do this in each country. Orange star ----------- Flak Attack: City north of your HQ, within range of your units starting positions. Secret Level: Test of Time Blue Moon --------- Toy Box: South-Western most Neutral city, AKA: the one on the weird island. Secret Level: Neotanks!? Yellow Comet ------------ Show Stopper: South-western most neutral city. Secret Level: Sea of Hope Green Earth ----------- Sinking Feeling: Southernmost city on the western island Secret Level: Danger X9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69538&o=2 $end $gba=advwars2, $bio Nintendo GBA cart. published 17 years ago: Advance Wars 2 - Black Hole Rising [Model AGB-AWZP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69537&o=2 $end $gba=advwarsua,advwarsu, $bio Nintendo GBA cart. published 19 years ago: Advance Wars (c) 2001 Nintendo of America. Don't be deceived by the manga style graphics and easy-to-learn game play-- Advance Wars is a deep and complex strategy game that has created a big stir in Japan, where they take their strategy games very seriously. In fact, games in the "Wars" series from Nintendo have appeared there on Game Boy and Super Famicom. Advance Wars is the first taste most North American gamers will have of the series, and the game is a virtual smorgasboard for strategy fans of all levels of ability. An excellent interactive tutorial drills would-be officers in everything they need to know to achieve victory on the battlefield. Once you're commissioned as a CO in the Orange Army, you can dive into one of the game's many modes. The story-driven campaign mode takes you through a series of increasingly challenging missions, leading to a showdown with an awesomely powerful enemy army. Even after you've waged multiple wars, the extremely shrewd AI will continually surprise you. The graphics, though simple, are cleverly designed to concisely convey lots of complex information. One of the coolest features of Advance Wars is the Multi-Player mode. In addition to various linked scenarios, up to four players can play "hot seat" where each player gives their units orders before passing the GBA to the next player to see the results. Even after you mastered the game's 100+ maps there's more to do. You can create your own battlefields to feed your insatiable hunger for conquest. Advance Wars is a great introduction to the strategy genre that contains enough depth even to keep grognards engaged for hours. - TECHNICAL - GAME ID: AGB-AWRE-USA BARCODE: 045496731458 - TRIVIA - Released on September 10, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Advanced Mode: If you hold down the Select button before entering Campaign Mode you'll unlock Advanced Mode with stronger enemies. Field Training flashing gold: Get all training missions A rank. Unlock CO. Nell: Complete Advanced Campaign. Clear Data: Hold L and Right directional button while turning the GBA on. In-game reset: Press Start + Select + B + A during game play. Note: Do not use this while the Game Boy Advance is linked to a Gamecube or it may cause data loss. Deleted saved games: Hold L + Right + Select when turning on the Game Boy Advance. Ghost mode: Hold B during your turn. Glowing field training: To make the field training glow bright flashing gold at the beginning of Advance Wars, get an A rank on every mission in field training. Advance campaign mode: Successfully complete campaign mode. Enter the battle maps screen and buy the Advance Campaign item for one coin. Hold Select and select campaign mode to begin and advanced campaign, with a more difficult CPU opponent. Field Training bonuses: Successfully complete field training mode to unlock the War Room, Campaign, Design Maps, Stats, and Special Intel options. Quickly finish Field Training: Select the final battle in Field Training. Win that battle to quickly unlock all options that normally require Field Training to be completed. - STAFF - Playtesting: Aaron Giddings, Ash Singh Executive Producer: Hiroshi Yamauchi Producer: Takehiro Izushi Director: Toru Narihiro Supervisor: Kentaro Nishimura System Program: Takanori Hino System Support: Takafumi Kaneko A.I. Program: Chikara Yamamoto Program Support: Makoto Katayama Design Maps Program: Mitsuru Matsumoto Character Design: Ryou Hirata Graphic Design: Makoto Shimojo Field Training Design: Ryuichiro Koguchi Map Design: Ryou Hirata, Sumiko Miki Sound Composition: Taishi Senda Battle Animation: Ryou Hirata, Ryuichiro Koguchi, Sumiko Miki Graphic Support: Masahiro Higuchi, Sachiko Wada, Maki Takemori Scenario Support: Masayuki Horikawa Art Design : Taeko Kaneda Artwork: Fujiko Nomura, Kiyomi Itani Technical Support: Kenji Nakajima, Kenji Imai Localization: Tim O'Leary, William Trinen, Nathan Bihldorff Localization Management: Jeff Miller, Leslie Swan Testing & Debug: Michael Kelbaugh, Todd Buechele, NOA Debug Staff, Super Mario Club Special Thanks: Minoru Arakawa, Mike Fukuda (Mike), Ryouichi Kitanishi, Kouzou Ikuno, Toshiyuki Nakamura, Masahiro Nakamori, Toshio Sengoku, Yusuke Kitanishi, Ryota Kawade, Toshitaka Muramatsu, Motomu Chikaraishi, Koichi Kishi, Shigeyuki Asa, Sachio Kurita, Chie Kawabe, Hitomi Nakano, Tokuko Hirose, Rumiko Matsumoto, Masao Yamamoto, Takao Nakano, Mitsuaki Sakamaki, Eisaku Nakae, Ryuta Kaimoto, Toshihiro Toza, Yoshihito Ikebata, H. Fukushima, T. Hirose, M. Ikeshita, H. Katou, S. Kawaguchi, K. Kawashima, T. Komada, N. Maeda, K. Masutani, A. Matsumoto, Y. Mizuno, M. Mori, K. Moriyasu, H. Murata, Kei Nadabe, H. Nakajima, A. Nakatsumi, T. Nishigaki, K. Osaka, A. Shirai, Y. Tanaka, S. Uno, Y. Yagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69536&o=2 $end $gba=advwars, $bio Nintendo GBA cart. published 19 years ago: Advance Wars (c) 2001 Nintendo Company, Limited. European release. - TECHNICAL - Game ID: AGB-AWRP - STAFF - Europe-related staff only Localization Europe: Kai Zeh, Kai Neumann, Tanja Baar, Marcus Krause, Maurice Tisdale, Andreas Dietz, Angel Victoria Testing Europe: Kai Zeh, Kai Neumann, Tanja Baar, Marcus Krause, Maurice Tisdale, Andreas Dietz, Angel Victoria German Translation: Andrea Jaehn, Daniel Schäefers French Translation: Daniel Charbit, Nicolas Gourio Spanish Localisation: Miguel López Genicio, Angel Rodriguez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69535&o=2 $end $bbc_rom=advdfsm100,advdfsm104,advdfsb108,advdfsm, $bio Acorn BBC ROM published 34 years ago: Advanced 1770 DFS Ver. 1 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145107&o=2 $end $bbc_rom=advdfsb, $bio Acorn BBC ROM published 34 years ago: Advanced 1770 DFS Ver. 2 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145109&o=2 $end $apple2_flop_clcracked=advanalo, $bio Apple II disk. published 36 years ago: Advanced Analogies (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231155&o=2 $end $cpc_flop=advanced, $bio Amstrad CPC type-in published 28 years ago: Advanced Art Studio Screen Loader (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119311&o=2 $end $bbc_rom=advbasic,advbasic101, $bio Acorn BBC ROM published 33 years ago: Advanced BASIC (c) 1987 Tubelink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145367&o=2 $end $bbc_rom=abe, $bio Acorn BBC ROM published 32 years ago: Advanced BASIC Editor (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145113&o=2 $end $electron_rom=abep, $bio Acorn Electron ROM published 31 years ago: Advanced BASIC Editor Plus (c) 1989 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240943&o=2 $end $bbc_rom=abep, $bio Acorn BBC ROM published 31 years ago: Advanced BASIC Editor Plus v1.00 (c) 1989 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129679&o=2 $end $c64_cass=advbball, $bio Commodore C64 cass. published 31 years ago: Advanced Basketball Simulator (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME: PAL CM7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145430&o=2 $end $electron_cart=abr, $bio Acorn Electron cart. published 33 years ago: Advanced Battery-Backed RAM (c) 1987 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129647&o=2 $end $bbcbc=advbidng, $bio Advanced Bidding (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231874&o=2 $end $apple2_flop_misc=advbljk, $bio Apple II disk. published 37 years ago: Advanced Blackjack (c) 1983 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107040&o=2 $end $info=bridgeca, $bio Tabletop game published 40 years ago: Advanced Bridge Challenger (c) 1980 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53365&o=2 $end $zx81_cass=abudgtman, $bio Sinclair ZX-81 cass. published 37 years ago: Advanced Budget Manager (c) 1983 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114895&o=2 $end $mz700_cass=advchess, $bio Advanced Chess (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131690&o=2 $end $electron_rom=acp100,acp102,acp103,acp104, $bio Acorn Electron ROM published 34 years ago: Advanced Control Panel Ver. 1 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129680&o=2 $end $bbc_rom=acp100,acp102,acp103,acp104, $bio Acorn BBC ROM published 34 years ago: Advanced Control Panel Ver. 1 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145108&o=2 $end $electron_rom=acp, $bio Acorn Electron ROM published 32 years ago: Advanced Control Panel Ver. 3 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129681&o=2 $end $bbc_rom=acp, $bio Acorn BBC ROM published 32 years ago: Advanced Control Panel Ver. 3 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145114&o=2 $end $megadriv=advdaisn,advdaisnp, $vgmplay=advdaisn_md, $bio Sega Mega Drive game published 29 years ago: アドバンスド大戦略 ドイツ電撃作戦 (c) 1991 Sega Enterprises, Limited. (Advanced Daisenryaku - Deutsch Dengeki Sakusen) - TECHNICAL - Game ID: G-5505 Cartridge ID: 670-1417 Package ID: 670-1418 - TRIVIA - Released on June 17, 1991 in Japan. A Japanese prototype cartridge is known to exists. - STAFF - Original Game: SystemSoft Total Planner: Hitoaki Minami (Shakkin Oh) Programer - Considertion & Event Scene: Marusan Programer - System & Battle Scene: Shoozy Modem: Sensou Hantai Designer - Total Art Director: Jijy Unit Design - Air Unit: Cotani Unit Design - Land Unit: Yasushi Yamaguchi (Judy★Totoya) Unit Design - Ship Unit: Jijy Back Ground Visual Design: Chie Yoshida (Chie Sama) Sound Maker - Opening Music: T.M Sound Maker - Ending Music: Yukifumi Makino (Macky) Sound Maker - Pax Germana: Galapagos Sound Maker - Highland Laddie: Yukifumi Makino (Macky) Sound Maker - Pax Russiana: Galapagos Sound Maker - US Artillery March: Hiroshi Kubota (Jimita) Sound Maker - La Marseillaise: Hiroshi Kubota (Jimita) Sound Maker - Pax Italiana: Galapagos Sound Maker - Glorious Day: Koichi Namiki (Bluetz Lee) Map Editor: Hitoaki Minami (Shakkin Oh), Hiroto Saeki (S2), Jiji, J. Toyoda Media Mix: Shigeru Tanaka, Hiroki Endoh, Takao Sasamura Checker: Toshihiki Sasaki, Koji Shimada, Tatsuya Igarashi, Takashi Ogiwara, Takashi Kurihashi, Yasushi Miki, Yuichiro Miura, San Model Maker: Cotani, Lee Ho-Gang (Lee), Papa, Rew, Hatter, Rieko Kodama (Phenix Rie), Akinori Nishiyama (Locky★P), Chie Yoshida (Chie Sama), Hirokazu Yasuhara (Carol Akitsu), Junetsu Kakuta (Kakuka) Instruction Manual: Rantz Special Thanks: Sensha Magazine, NOTAM‑D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56309&o=2 $end $dc=adaisue, $bio Sega Dreamcast GD published 20 years ago: Advanced Daisenryaku - Sturm über Europa - Der deutsche Blitzkrieg (c) 2000 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0066 - TRIVIA - Released on June 22, 2000 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135167&o=2 $end $dc=adai2001, $bio Sega Dreamcast GD published 19 years ago: Advanced Daisenryaku 2001 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - TECHNICAL - GAME ID: HDR-0158 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135166&o=2 $end $bbcbc=advdefnc, $bio Advanced Defence (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231875&o=2 $end $apple2_flop_misc=avdemuf, $bio Apple II disk. published 6 years ago: Advanced Demuffin (c) 2014 4AM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240779&o=2 $end $ibm5170_cdrom=advdesim, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Advanced Destroyer Simulator (c) 1996 Action Sixteen. CD-ROM re-release of the 1990 naval simulation game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144556&o=2 $end $electron_rom=adi100,adi100a,adi110,adi120,adi120a,adi122, $bio Acorn Electron ROM published 34 years ago: Advanced Disc Investigator Ver. 1 (c) 1986 Advanced Computer Products - UPDATES - Ver. 1.22 Ver. 1.20a Ver. 1.20 Ver. 1.10 Ver. 1.00a Ver. 1.00 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129682&o=2 $end $bbc_rom=adi100,adi110,adi120,adi120a,adi121,adi122, $bio Acorn BBC ROM published 34 years ago: Advanced Disc Investigator Ver. 1 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145110&o=2 $end $electron_rom=adi, $bio Acorn Electron ROM published 32 years ago: Advanced Disc Investigator Ver. 2 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129683&o=2 $end $bbc_rom=adi, $bio Acorn BBC ROM published 32 years ago: Advanced Disc Investigator Ver. 2 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145115&o=2 $end $electron_rom=adt120,adt140,adt150,adt160,adt172,adt173,adt174,adt175,adt176,adt177c,adt178, $bio Acorn Electron ROM published 35 years ago: Advanced Disc Toolkit Ver. 1 (c) 1985 Advanced Computer Products. - UPDATES - Ver. 1.78 Ver. 1.77 Ver. 1.76 Ver. 1.75 Ver. 1.74 Ver. 1.73 Ver. 1.72 Ver. 1.60 Ver. 1.50 Ver. 1.40 Ver. 1.20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129684&o=2 $end $bbc_rom=adt120,adt140,adt150,adt160,adt172,adt173,adt174,adt175,adt176,adt177c,adt178, $bio Acorn BBC ROM published 35 years ago: Advanced Disc Toolkit Ver. 1 (c) 1985 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145111&o=2 $end $electron_rom=adt, $bio Acorn Electron ROM published 32 years ago: Advanced Disc Toolkit Ver. 2 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129685&o=2 $end $bbc_rom=adt, $bio Acorn BBC ROM published 32 years ago: Advanced Disc Toolkit Ver. 2 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145116&o=2 $end $ibm5150=azurebndb,azurebnda,azurebnd, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Advanced Dungeons & Dragons - Curse of the Azure Bonds (c) 1989 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132365&o=2 $end $nes=drgnflam, $bio Nintendo Famicom cart. published 28 years ago: Advanced Dungeons & Dragons - Dragons of Flame (c) 1992 Pony Canyon, Incorporated. - TECHNICAL - [Model PNF-OF] - TRIVIA - AD&D Dragons of Flame was released on February 21, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53808&o=2 $end $nes=drgstrik, $bio Nintendo NES cart. published 28 years ago: Advanced Dungeons & Dragons - DragonStrike (c) 1992 FCI Wicked dragonarmies threaten the good people of Ansalon. There's only one defense... fight dragons with dragons! Command your winged warrior to fly off and challenge enemy beasts in a tooth-and-claw battle high above Krynn. It's awesome airborne fantasy action in the AD&D game tradition! * Engage in exciting dragon-to-dragon combat. * Control breathtaking on-screen airborne battles. * Choose from three types of dragons: Bronze, Silver and Gold. * Attack with potent breath weapons like paralyzing gas, lightning and fireballs. * Fly at your choice of two altitudes. * Play alone or against an opponent! - TECHNICAL - GAME ID: NES-DS-USA - TRIVIA - AD&D DragonStrike was released in July 1992 in North America. - STAFF - The game was designed and developed by Westwood Associates. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54867&o=2 $end $sms=herolanc, $bio Sega Master System cart. published 29 years ago: Advanced Dungeons & Dragons - Heroes of the Lance (c) 1991 US Gold. - TECHNICAL - [Model 29003-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55915&o=2 $end $nes=herolanc,herolancp, $bio Nintendo NES cart. published 29 years ago: Advanced Dungeons & Dragons - Heroes of the Lance (c) 1991 FCI At last! You can play the first Official ADVANCED DUNGEONS & DRAGONS action game made for the Nintendo Entertainment System! HEROES OF THE LANCE is based on the Dragons of Despair DRAGONLANCE module, placing you in control of eight fantasy characters. Guide your brave companions through their adventures as they encounter dragons and dwarves... magic and monsters, in their quest for the precious Disks of Mishakal. The fate of the world of Krynn is in your hands! Vanquish the ancient black dragon Khisanth or you are doomed to failure! * Action-packed animated graphics. * Eight characters, each with different attributes and skills. * Fight giant spiders, Gully Dwarves, dragons and monstrous Draconians. * Defend yourself with magic and an arsenal of weapons! - TECHNICAL - GAME ID: NES-LQ-USA - TRIVIA - AD&D Heroes of the Lance was released in January 1991 in North America. It was developed by US Gold and Strategic Simulations, Inc. Exported two months later in Japan as "Advanced Dungeons & Dragons - Heroes of the Lance [Model PNF-LQ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54868&o=2 $end $nes=herolancj, $bio Nintendo Famicom cart. published 29 years ago: Advanced Dungeons & Dragons - Heroes of the Lance (c) 1991 Pony Canyon, Incorporated. Export version. For more information about the game, please see the original North American version; "Advanced Dungeons & Dragons - Heroes of the Lance [Model NES-LQ-USA]". - TECHNICAL - [Model PNF-LQ] - TRIVIA - AD&Dragons Heroes of the Lance was released on March 08, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53809&o=2 $end $nes=hillsfar, $bio Nintendo NES cart. published 27 years ago: Advanced Dungeons & Dragons - Hillsfar (c) 1993 FCI. Export version. For more information about the game itself, please see the original Famicom version entry; "Advanced Dungeons & Dragons - Hillsfar [Model PNF-QQ]". Description from the back cover: Direct your charger into the walled city of Hillsfar for fast battle action and challenging fantasy adventure! Hillsfar has been invaded by Maalthir, the self-proclaimed First Lord, who rules the region with his powerful magic and his ruthless guards, the Red Plumes. In the AD&D game tradition, you must make many choices in the roles you play. Each profession has its own missions. Intelligence must guide your characters with dexterity and charm to battle minotaurs, orcs and armed guards; test your skills in the gladiators' colliseum or archery range. * Based on an internationally-known PC game. * Exciting on-screen action in the AD&D game tradition. * Players create and name human and non-human characters with choice of gender, race and skills! - TECHNICAL - GAME ID: NES-QQ-USA - TRIVIA - AD&D Hillsfar for NES was released in February 1993 in North America, two years after the original Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54869&o=2 $end $nes=hillsfarj, $bio Nintendo Famicom cart. published 29 years ago: Advanced Dungeons & Dragons - Hillsfar (c) 1991 Pony Canyon, Incorporated. - TECHNICAL - [Model PNF-QQ] - TRIVIA - AD&D Hillsfar for Famicom was released on March 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53810&o=2 $end $ibm5150=poolrad, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Advanced Dungeons & Dragons - Pool of Radiance (c) 1988 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132366&o=2 $end $nes=poolrad, $bio Nintendo NES cart. published 28 years ago: Advanced Dungeons & Dragons - Pool of Radiance (c) 1992 FCI. Export version. For more information about the game, please see the original Japanese version entry; "Advanced Dungeons & Dragons - Pool of Radiance [Model PNF-QA]" Description from the back cover: The city of Phlan lies in ruins. Your band of adventurers can help to rebuild the once-proud city and restore it to its former glory. Along the way you hope to find the legendary Pool of Radiance, said to glow with its own mystical power. Does it really give tremendous strength to the warrior who bathes in its magic waters? Or is that just an elfin myth? Before you meet the challenges ahead you must create your characters and choose their races and battle skills. Then set off on your glorious quest to drive out the monsters and let civilization reign once more! - TECHNICAL - GAME ID: NES-QA-USA - TRIVIA - ADD&D Pool of Radiance was released on April 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54870&o=2 $end $nes=poolradj, $vgmplay=poolrad_nes, $bio Nintendo Famicom cart. published 29 years ago: Advanced Dungeons & Dragons - Pool of Radiance (c) 1991 Pony Canyon, Incorporated. - TECHNICAL - [Model PNF-QA] - TRIVIA - Pool of Radiance for Famicom was released on June 28, 1991 in Japan. Later exported to North America as "Advanced Dungeons & Dragons - Pool of Radiance [Model NES-QA-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53811&o=2 $end $intv=addtom, $bio Mattel Intellivision game published 37 years ago: Advanced Dungeons & Dragons - Tower of Mystery (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45869&o=2 $end $aquarius=addtot, $bio Aquarius soft. published 38 years ago: Advanced Dungeons & Dragons - Treasure of Tarmin (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49825&o=2 $end $intv=addtot, $bio Mattel Intellivision game published 37 years ago: Advanced Dungeons & Dragons - Treasure of Tarmin (c) 1983 Mattel Electronics. ALONE in a deep web of endless rooms and corridors... you move on with a bow, a quiver of arrows, a sack of flour, and an empty pack toward DEEPER PATHWAYS...beyond which the TARMIN TREASURE can be found. Yet you know the DEVOURING MINOTAUR awaits you... at the end of your quest. You proceed cautiously through ILLOMENED GATES and LADDERS and even HIDDEN DOORS. You bump into all kinds of combat and spiritual objects, some of which give you STRANGE POWERS when collected and then used. Your pack can only contain up to 6 objects, your hand 2 -- but they can be swapped around and used in the best possible ways. So it's up to you to OUTSMART the EVIL FORCES... and GRAB the LOOT! - TECHNICAL - Cartridge No. 5300 CONTROLS: KEYPAD 1: Pick Up/Drop KEYPAD 2: Swap Hands KEYPAD 3: Rotate Pack KEYPAD 4: Open KEYPAD 5: Use KEYPAD 6: Swap Pack KEYPAD 7: Attack KEYPAD 8: Rest KEYPAD 9: Use Ladder CLEAR: Glance Left KEYPAD 0: Retreat/Retrace ENTER: Glance Right UPPER SIDE ACTION KEYS: Castle Map LOWER LEFT SIDE ACTION KEY: Count Food LOWER RIGHT SIDE ACTION KEY: Count Arrows DISC: Move Forward/Turn Left/Turn Right - TRIVIA - The working title was 'Minotaur'. AD&D Treasure of Tarmin was in production at APh since 1981. At the beginning, APh hoped to do two versions: an Intellivision cartridge, and an enhanced version for the original Keyboard Component, featuring synchronized voices. The Keyboard version was never started. - STAFF - Programming: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60850&o=2 $end $ibm5170_cdrom=add2mc, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Advanced Dungeons & Dragons 2nd Edition - Masterpiece Collection (c) 1995 SSI [Strategic Simulations, Inc.]. Compilation featuring six games: SHATTERED LANDS. Explore the most successful new fantasy world ever launched - the AD&D DARK SUN game world! Shattered Lands delivers cutting-edge technology, unrivaled game design and an intricate storyline. Choose from all-new races with higher levels and multiple classes. Spectacular full-screen graphics and cinematics mean you never leave the screen to go into another mode for combat, inventory or conversation. Superb music and sound effects enhance the fantasy experience! WAKE OF THE RAVAGER. Return to the horror-filled wasteland of Athas, where the mighty Dragon of Ur Draxa and his powerful minion, the Lord Warrior, await your challenge! Wake of the Ravager employs spectacular full-screen graphics and cinematics throughout the adventure. The superbly orchestrated musical score and digitized sound effects complete the illusion. Action is continuous: combat conversation and exploration all take place in one screen mode - for a seamless suspenseful adventure! STRAHD'S POSSESSION. Experience AD&D gothic horror role-playing at its very best! Unveil and destroy Strahd, one of the most nefarious of all gothic horror characters or you'll never escape the terror of the AD&D RAVENLOFT game world. High-resolution 256-color VGA graphics, an exceptionally large 3-D gaming window, 30 authentic RAVENLOFT creatures and a story-driven character generator will keep you busy for hours on end! Just be careful - things get pretty eerie when the sun sets! STONE PROPHET. This adventure returns you to the AD&D RAVENLOFT game world for some intense dungeon exploration. New monsters lurk around every turn. New tactics make combat even more challenging, and the ability to fly adds incredible intensity to battles! And Stone Prophet gives you more puzzles than any other AD&D computer game! Add high-res VGA graphics, an eerie, digitized musical score and sound effects and you'll be wrapped up for hours and hours! MENZOBERRANZAN. Welcome the the subterranean realm known as Underdark - and the fabled, malevolent city of Menzoberranzan. Prepare for a FORGOTTEN REALMS game world experience like never before! New monsters abound. New tactics and abilities make combat much more intense. Enjoy spectacular sights and sounds. High-res VGA delivers the graphic beauty of SVGA without an SVGA card. And state-of-the-art digitized voices and sounds enrich the sensory experience! GENIE'S CURSE. A complex, pre-generated character grants you quick entrance to the wildly exotic new AD&D AL-QADIM game world, where high magic and dark deeds reign! Encounter genies, sinister sorcerers, wise hermits and many more mysterious beings - each with their own challenges. Choose from a vast number of magical items to solve challenging real-time puzzles. And savor a tightly woven storyline that's enhanced by grand cinematic musical themes - all in the style of the Arabian Nights! - TECHNICAL - MEDIA: CD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144557&o=2 $end $intv=add, $bio Mattel Intellivision game published 38 years ago: Advanced Dungeons & Dragons (c) 1982 Mattel Electronics. You control a 3-man expedition of adventurers. Your object is to acquire the two halves of the ancient Crown of Kings, hidden deep within the caverns of the legendary Cloudy Mountain. To reach the treasure you must cross a hostile land. The obstacles are numerous. Your resources are courage, cunning and three arrows. The rest you must find and fight to obtain. If you survive the wasteland and the creatures of the caves, you will have traveled out of danger into even greater peril. For each half of the Crown of Kings is guarded by terror - the Winged Dragons keep their endless watch. - TECHNICAL - Cartridge No. 3410 CONTROLS USED IN STRATEGY MAP Move Expedition Up: [2] Move Expedition Down: [8] Move Expedition Left: [4] Move Expedition Right: [6] Move Expedition Diagonally: [1], [3], [7], [9] Check Number of Arrows: [0] CONTROLS USED IN CAVES Shoot Arrow Up: [2] Shoot Arrow Down: [8] Shoot Arrow Left: [4] Shoot Arrow Right: [6] Shoot Arrow Diagonally: [2], [3], [7], [9] Run (in direction pressed on disc): Lower Action Keys Pick Up Object: [CLEAR] Count Arrows: [0] Exit Mountain: [ENTER] Walk: DISC - TRIVIA - The working title was 'Adventure'. Because of its complexity, this was the first cartridge to go over the 4K size limit; it was allocated a whopping 6K. - TIPS AND TRICKS - * Start with an Easy game, until you learn the characteristics of different monster types. Learn which sight and sound clues go with which monsters. * Approach all the accessible black mountains, before entering any of them, to find out which tools are in which mountains. * After entering your first cave system, look for arrows before taking on any of the really nasty monsters. 3 arrows do not last long against dragons and snakes. * Move slowly in the caves and LISTEN. Many beasts can be heard as you approach. * When you find a monster guarding a tool or exit, be prepared to RUN in retreat, until you reach a place where you can get off a clearshot or two. * Practice bouncing arrows off cave walls, to learn how they ricochet. The ability to shoot around corners gives you a distinct advantage over the monsters. * Learn to find and shoot monsters in the dark. Remember that arrows follow corridors and bounce off walls in the dark. Only by shooting dangerous monsters from a safe distance, can your warrior avoid being eaten, especially on the harder levels. - STAFF - Programmer: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60849&o=2 $end $amigaocs_flop=eyebehol,eyebeholg, $bio Commodore Amiga 500 disk. published 29 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1991 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74013&o=2 $end $pc98=eyebehol, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1992 Pony Canyon, Inc. - TRIVIA - Released on June 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89443&o=2 $end $amigaocs_flop=eyebeho2g, $bio Commodore Amiga 500 disk. published 28 years ago: Advanced Dungeons & Dragons: Eye of the Beholder II - Legende von Darkmoon (c) 1992 Softgold German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74014&o=2 $end $ibm5150=darkmoon, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1991 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132575&o=2 $end $amigaocs_flop=eyebeho2, $bio Commodore Amiga 500 disk. published 28 years ago: Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1992 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74015&o=2 $end $pc98=eyebeho2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1993 Capcom Co., Ltd. - TRIVIA - Released on November 19, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89444&o=2 $end $fmtowns_cd=eyebeho2, $bio Fujitsu FM Towns CD published 27 years ago: Advanced Dungeons & Dragons: Eye of the Beholder II - The Legend of Darkmoon (c) 1993 Cybelle. - TECHNICAL - CD ID: HME-201 - TRIVIA - Released in November 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110358&o=2 $end $pc98=eyebeho3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder III - Assault on Myth Drannor (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89445&o=2 $end $megacd=eyebehol, $bio Sega Mega-CD published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 FCI [Fujisankei Communications International] European release. - TECHNICAL - Game ID: 4655-50 Front Cover ID: 670-5955-50 Back Cover ID: 670-5957-50 Manual ID: 672-2196-50 Spine Card ID: 670-5956-50 CD ID: 670-5954-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60611&o=2 $end $segacd=eyebehol, $bio Sega CD published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 FCI [Fujisankei Communications International] - TECHNICAL - GAME ID: 4655 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60731&o=2 $end $snes=eyebeholj, $bio Nintendo Super Famicom cart. published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Capcom Company, Limited. - TECHNICAL - [Model SHVC-IB] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61010&o=2 $end $snes=eyebehol, $bio Nintendo Super NES game published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Capcom USA, Inc. North American release. Description from the Back cover: Darkness has engulfed the town of Waterdeep and legend has it that the criminal conspiracy behind it is hiding in the sewers. The locks and the traps in the twisting labyrinth beneath Waterdeep are too good and Skeletons and Kolbolds lurk around every corner. Who could be at the heart of this evil? And can anyone survive to find out? In Eye of the Beholder, you take control of a band of four adventurers as they seek to unravel the mysteries beneath Waterdeep. Using an easy to use "Point and Click" interface and 3-D point of view, you become part of the action as you do battle with Mind Flayers and Mantis Warriors who seek to put an end to your mission to purge Waterdeep of the evil. - TECHNICAL - GAME ID: SNS-IB-USA BARCODE: 013388130146 - TRIVIA - Released in April 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62696&o=2 $end $megacdj=eyebehol, $bio Sega Mega-CD published 26 years ago: Advanced Dungeons & Dragons: Eye of the Beholder (c) 1994 Pony Canyon, Incorporated. - TECHNICAL - Game ID: T-75014 - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60513&o=2 $end $psx=ironblodd, $bio Sony PlayStation disc published 24 years ago: Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft Demo Disc (c) 1996 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131535&o=2 $end $psx=ironblod, $bio Sony PlayStation disc published 24 years ago: Advanced Dungeons & Dragons: Iron & Blood - Warriors of Ravenloft (c) 1996 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-00378 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110959&o=2 $end $ibm5150=poolrad35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Advanced Dungeons & Dragons: Pool of Radiance (c) 1988 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132576&o=2 $end $ibm5150=pooldark, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Advanced Dungeons & Dragons: Pools of Darkness (c) 1991 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132577&o=2 $end $ibm5150=silvblada,silvblad, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Advanced Dungeons & Dragons: Secret of the Silver Blades (c) 1990 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132578&o=2 $end $electron_flop=dfse00, $bio Acorn Electron 3.5in.disk. published 34 years ago: Advanced Electron DFS E00 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129729&o=2 $end $electron_rom=aep, $bio Acorn Electron ROM published 35 years ago: Advanced EPROM Programmer (c) 1985 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129686&o=2 $end $pc8801_flop=advfant,advfantb,advfanta, $bio NEC PC-8801 Series disk. published 32 years ago: Advanced Fantasian - Quest for Lost Sanctuary (c) 1988 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17006 BARCODE: 4956059100993 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91328&o=2 $end $x1_flop=advfant,advfantd, $bio Sharp X1 5.25in.disk. published 31 years ago: Advanced Fantasian - Quest for Lost Sanctuary (c) 1989 Xtal Soft. - TECHNICAL - GAME ID: SIXA-16012 BARCODE: 4956059101013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85913&o=2 $end $electron_rom=afm106,afm107,afm, $bio Acorn Electron ROM published 32 years ago: Advanced File Manager (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129687&o=2 $end $bbc_rom=afm106,afm107,afm, $bio Acorn BBC ROM published 32 years ago: Advanced File Manager Ver. 1 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145117&o=2 $end $st_flop=advfruit, $bio Atari ST disk. published 33 years ago: Advanced Fruit Machine Simulator (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148450&o=2 $end $amigaocs_flop=advfruit, $bio Commodore Amiga 500 disk. published 29 years ago: Advanced Fruit Machine Simulator (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73372&o=2 $end $bbcb_cass=advgraph, $bio Advanced Graphics (c) 198? Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145028&o=2 $end $cpc_cass=advlawn, $bio Amstrad CPC cass. published 10 years ago: Advanced Lawnmowing Simulator (c) 2010 DevilMarkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233271&o=2 $end $pc98=alordmon, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Advanced Lord Monarch (c) 1991 Nihon Falcom. - TECHNICAL - GAME ID: NW10051010 - TRIVIA - Released on November 29, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88856&o=2 $end $apple2_flop_orig=advmshop, $apple2_flop_clcracked=advmthsh, $bio Apple II disk. published 33 years ago: Advanced Math Shop (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229277&o=2 $end $zx81_cass=advmaths, $bio Sinclair ZX-81 cass. published 38 years ago: Advanced Mathematics (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114991&o=2 $end $cdtv=advmisys, $bio Commodore Amiga CDTV published 29 years ago: Advanced Military Systems (c) 1991 Dominion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240950&o=2 $end $cpc_flop=advanced05, $bio Amstrad CPC 464 disk. published 24 years ago: Advanced Music Creator (c) 1996 Exodus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119312&o=2 $end $cpc_flop=advanced15,advanced16,advanced17,advanced18,advanced19,advanced1a,advanced15a,advanced16a,advanced17a,advanced18a,advanced19a,advanced1aa,advanced15b,advanced16b,advanced17b,advanced18b, $bio Advanced OCP Art Studio (c) 19?? Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120343&o=2 $end $cpc_flop=advanpin,advanpin_t1,advanpin_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: Advanced Pinball Simulator (c) 1988 Codemasters. - TECHNICAL - [Floppy Disk] Launch with RUN"ADVANPIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64085&o=2 $end $spectrum_cass=advpinb,advpinba, $bio Sinclair ZX Spectrum cass. published 32 years ago: Advanced Pinball Simulator (c) 1988 The Codemasters Software Co., Ltd. - TECHNICAL - GAME ID: 2091 - STAFF - Design and Programing: The Oliver Twins Graphics: Neil Adamson Music and Sound FX: David Whittaker, Jon Paul Eldridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77704&o=2 $end $cpc_cass=advanpin, $bio Amstrad CPC cass. published 32 years ago: Advanced Pinball Simulator (c) 1988 Codemasters Software. - TECHNICAL - Cassette ID: [Model 3090] - STAFF - Program: The Oliver TWINS Graphics: Neil ADAMSON Music: Jon Paul ELDRIDGE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48715&o=2 $end $electron_cart=ap3, $bio Acorn Electron cart. published 33 years ago: Advanced Plus 3 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129648&o=2 $end $electron_cart=ap34, $bio Acorn Electron cart. published 32 years ago: Advanced Plus 3/4 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129649&o=2 $end $electron_cart=ap4, $bio Acorn Electron cart. published 34 years ago: Advanced Plus 4 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129650&o=2 $end $pc98=advpowd2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Advanced Power Dolls 2 (c) 1996 Kogado Software Products. - TECHNICAL - BARCODE: 4959067963307 MEDIA: Floppy Disk x9 - TRIVIA - Released on February 23, 1996 in Japan. Retail price: 9000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88857&o=2 $end $pc98=advpowd2pd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Advanced Power Dolls 2 - Premium Disk (c) 1995 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88858&o=2 $end $hp9845b_rom=advprog, $bio Advanced Programming (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236823&o=2 $end $electron_cart=aqr, $bio Acorn Electron cart. published 33 years ago: Advanced Quarter Meg RAM (c) 1987 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129651&o=2 $end $electron_rom=arm100,arm110,arm112,arm, $bio Acorn Electron ROM published 34 years ago: Advanced ROM Manager (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129688&o=2 $end $bbc_rom=arm100,arm110,arm112,arm, $bio Acorn BBC ROM published 34 years ago: Advanced ROM Manager Ver. 1 (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145112&o=2 $end $st_flop=advrugby, $bio Atari ST disk. published 32 years ago: Advanced Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148451&o=2 $end $x68k_flop=rumikqz, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Advanced Ruumik Quiz (c) 1990 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87024&o=2 $end $x68k_flop=rumikqz2, $bio Advanced Ruumik Quiz 2 (c) 199? Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87025&o=2 $end $amigaocs_flop=advski,advski1, $bio Commodore Amiga 500 disk. published 31 years ago: Advanced Ski Simulator (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73373&o=2 $end $psx=avg2, $bio Sony PlayStation disc published 22 years ago: Advanced V.G. 2 (c) 1998 TGL. - TECHNICAL - Game ID: SLPS-01318 - TRIVIA - Released on September 23, 1998 in Japan. Re-Editions: [JP] "Advanced V.G. 2 [Model SLPM-87226]" (SuperLite 1500 Series, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84833&o=2 $end $pcecd=avgeo, $bio NEC PC-Engine CD published 26 years ago: Advanced V.G. (c) 1994 TGL. Advance Variable Geo is a one-on-one fighting game by TGL (Technical Group Laboratory) and only features powerful and cheerful cute girl fighters. The player can pick a fighter from an impressive list of nine: Yuka Takeuchi a waitress and heroine of the game, Chiho Masuda a Ninja-girl, Manami Kusunoki a weird and cute girl with cat-gloves, Jun Kubota, Satomi Yajima, Ayako Yuki, Elirin, Kaori Yanase and Reimi Jahana. Like many traditional fighting games, Advance Variable Geo offers two single play modes : 'Normal' where the player can train against any fighter and 'Story mode' where only Yuka is playable - without forgetting the obligatory two-player versus mode. The story of the game is quite unusual - waitresses from different restaurants fight in large tournaments using powerful super-attacks and special fighting techniques. Controls are similar to the ones found in ultra-popular games such as Capcom's excellent Street Fighter : Low/Hi kick, Low/Hi punch and each fighter has her own set of special moves. It is strongly recommended to play Advance Variable Geo with a 6-Buttons controller. - TECHNICAL - BARCODE: 4935066300039 GAME ID: GLCD4001 - TRIVIA - Advanced Variable Geo (Advanced V.G.) was released on July 22, 19994 in Japan for 8800 Yen. Reviews: [FR] September 1994, Consoles + N.35: 88% Variable Geo was first released in 1993 for the NEC PC-9801. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58101&o=2 $end $psx=avg, $bio Sony PlayStation disc published 24 years ago: Advanced V.G. (c) 1996 TGL [Technical Group Laboratory]. - TECHNICAL - GAME ID: SLPM-00208 - TRIVIA - V.G. stands for Variable Geo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84834&o=2 $end $saturn=avg, $bio Sega Saturn game published 23 years ago: Advanced V.G. (c) 1997 TGL. - TECHNICAL - GAME ID: T-32501G - TRIVIA - Advanced V.G. was released on March 14, 1997 in Japan. V.G. stands for Variable Geo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58888&o=2 $end $info=uvc, $bio Chess board published 40 years ago: Advanced Voice Chess Challenger (c) 1980 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103453&o=2 $end $saturn=aww, $bio Sega Saturn game published 23 years ago: Advanced World War Sennen Teikoku no Koubou - Last of the Millennium [Model GS-9087] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58889&o=2 $end $archimedes=advntage, $bio Advantage (c) 199? Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116017&o=2 $end $amigaocs_flop=advtenn, $bio Commodore Amiga 500 disk. published 29 years ago: Advantage Tennis (c) 1991 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73374&o=2 $end $fmtowns_cd=adtennis, $bio Fujitsu FM Towns CD published 28 years ago: アドバンテージテニス (c) 1992 Fujitsu, Ltd. (Advantage Tennis) - TECHNICAL - BARCODE: 4988618046046 - TRIVIA - Released in October 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110115&o=2 $end $pc8801_flop=advedit, $bio Advedit (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91329&o=2 $end $msx1_flop=advenchu, $bio Adven' Chuta! Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134108&o=2 $end $msx1_cart=advenchu, $bio MSX cart. published 37 years ago: Adven' Chuta! [Model MM-6] (c) 1983 MIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76540&o=2 $end $to_flop=adg, $bio Thomson TO disk. published 32 years ago: Advenced Disks Gesting (c) 1988 Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107556&o=2 $end $apple2_flop_misc=adv1980, $bio Apple II disk. published 40 years ago: Adventure (c) 1980 A Bit Better Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107041&o=2 $end $apple2_flop_orig=advent, $apple2_flop_clcracked=adventur, $bio Apple II disk. published 40 years ago: Adventure (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231318&o=2 $end $atom_cass=adventre, $bio Acorn Atom cass. published 39 years ago: Adventure (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236073&o=2 $end $zx81_cass=advent, $bio Sinclair ZX-81 cass. published 38 years ago: Adventure (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114642&o=2 $end $intv=adventur, $bio Mattel Intellivision game published 38 years ago: Adventure (c) 1982 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114965&o=2 $end $bbca_cass=adventur, $bio Acorn BBC Micro A cass. published 37 years ago: Adventure (c) 1983 Micro Power. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231802&o=2 $end $electron_cass=adventur, $bio Acorn Electron cass. published 37 years ago: Adventure (c) 1983 Micro Power. Adventure is a text-only game where the computer acts as your eyes and ears as you wander through the fantasy world to rescue the Princess from the Magic Caverns. You have to travel through more than 100 different locations and solve many problems to achieve this goal. You interact with the computer by using one or two-word commands. Compass directions are used for moving from location to location. You are well advised to make a map as you go along so that all avenues open to you can be thoroughly explored. Lastly your recollection of stories from the Arabian Nights could stand you in good stead. - TECHNICAL - The most useful commands are already set up on the function keys: f0: INVENTORY f1: CHECK SCORE f2: GO NORTH f3: WALK EAST f4: RUN SOUTH f5: WEST f6: TAKE f7: DROP f8: KILL - TRIVIA - Retail price: £6.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51450&o=2 $end $adam_flop=adventmg, $bio Adventure (c) 198? Mike Goetz. A CP/M-TDOS text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109312&o=2 $end $adam_flop=adventur, $bio Adventure (c) 198? Adams [Scott Adams] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109313&o=2 $end $vz_snap=adv, $bio Adventure (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235014&o=2 $end $special_cass=adventur, $bio Adventure (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234178&o=2 $end $orion_cass=adventr, $bio Adventure (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235152&o=2 $end $apple2_cass=advent0, $bio Apple II cass. published 41 years ago: Adventure #0: Special Sampler (c) 1979 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135992&o=2 $end $electron_cass=savagei1, $bio Acorn Electron cass. published 37 years ago: Adventure #10: Savage Island Part One (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51452&o=2 $end $bbcb_cass=adv10, $bio Acorn BBC Micro B cass. published 36 years ago: Adventure #10: Savage Island Part One (c) 1984 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52345&o=2 $end $dragon_cass=savagei1, $bio Adventure #10: Savage Island Part One (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116513&o=2 $end $electron_cass=savagei2, $bio Acorn Electron cass. published 37 years ago: Adventure #11: Savage Island Part Two (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51453&o=2 $end $bbcb_cass=adv11, $bio Acorn BBC Micro B cass. published 36 years ago: Adventure #11: Savage Island Part Two (c) 1984 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52346&o=2 $end $dragon_cass=savagei2, $bio Adventure #11: Savage Island Part Two (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116514&o=2 $end $apple2_cass=advent1, $bio Apple II cass. published 41 years ago: Adventure #1: Adventureland (c) 1979 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135993&o=2 $end $bbcb_cass=adv1, $bio Acorn BBC Micro B cass. published 36 years ago: Adventure #1: Adventureland (c) 1984 Adventure Soft - TRIVIA - Released on March 31, 1984. - STAFF - Conversion by: Brian Howarth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51451&o=2 $end $dragon_cass=advland, $bio Dragon cass. published 36 years ago: Adventure #1: Adventureland (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116506&o=2 $end $spectrum_cass=adventur_o,adventur_n, $bio Sinclair ZX Spectrum cass. published 35 years ago: Adventure #1: Adventureland (c) 1985 Adventure International - STAFF - Spectrum conversion by: Brian Howarth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77709&o=2 $end $electron_cass=advland, $bio Acorn Electron cass. published 34 years ago: Adventure #1: Adventureland (c) 1986 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115489&o=2 $end $vic1001_cart=advland, $bio Commodore VIC-20 cart. published 39 years ago: Adventure #1: Adventureland (c) 1981 Commodore - TECHNICAL - Model VIC-1914 - TRIVIA - The game's text includes the message: Check with your favorite computer dealer for the next Adventure program: PIRATE ADVENTURE. If they don't carry ADVENTURE have them call 1-305-862-6917 today!. - UPDATES - Version 1/416 - STAFF - By: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83754&o=2 $end $apple2_flop_misc=adv1, $bio Apple II disk. published 40 years ago: Adventure 1 (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107042&o=2 $end $spectrum_cass=adventur,adventur_a,adventur_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Adventure 1 (c) 1982 Abersoft. Adventure 1 is a text adventure. The aim of the game is to find the many fabulous treasures hidden, and often guarded, in the Colossal Caves, and get them back to the building. But take care, magic is said to work in the caves, and things are not always what they seem! Many things you pick up have strange side-effects, and there are shady and often unfriendly characters lurking in the dark. - STAFF - Written by: John Jones-Steele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77707&o=2 $end $pc8801_flop=advent1, $bio Adventure 1 (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91330&o=2 $end $c64_cart=mspiders, $bio Commodore C64 cart. published 37 years ago: Adventure 1 - The Mutant Spiders (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53493&o=2 $end $spectrum_cass=adventur_c,adventur_d, $bio Adventure 100 (c) 198? Hyperion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233972&o=2 $end $bbcb_cass=adv13, $bio Adventure 13 - Sorceror Claymorgue Castle (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51454&o=2 $end $dragon_cass=mansion, $bio Dragon cass. published 38 years ago: Adventure 1: Mansion (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116315&o=2 $end $bbcb_cass=adv2, $bio Adventure 2 - Pirate Adventure (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51455&o=2 $end $vic1001_cart=piratecv, $bio Commodore VIC-20 cart. published 39 years ago: Adventure 2 - Pirate's Cove (c) 1981 Commodore - TECHNICAL - Model VIC-1915 - UPDATES - Version 1/408 - STAFF - By: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83755&o=2 $end $spectrum_cass=adventur_e, $bio Sinclair ZX Spectrum cass. published 38 years ago: Adventure 200 (c) 1982 Foilkade, Ltd. You are the head of palace security. Agents from the evil land of Grunlock, which lies to the East of the great ravine, have stolen some treasures and you are in disgrace. The king has told you that if you return to the palace without recovering ALL the treasures you will be killed. You are dressed as a peasant and will be able to travel freely in most parts of Grunlock provided you do not arouse suspicion. All you have to go on is a torn piece of paper left behind by the thieves with some symbols on it. - STAFF - Written by: C.J. Coombs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77708&o=2 $end $dragon_cass=adv200, $bio Dragon cass. published 38 years ago: Adventure 200 (c) 1982 Foilkade, Ltd. You are the head of palace security. Agents from the evil land of Grunlock, which lies to the East of the great ravine, have stolen some treasures and you are in disgrace. The king has told you that if you return to the palace without recovering ALL the treasures you will be killed. You are dressed as a peasant and will be able to travel freely in most parts of Grunlock provided you do not arouse suspicion. All you have to go on is a torn piece of paper left behind by the thieves with some symbols on it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116914&o=2 $end $dragon_cass=jerusalm, $bio Dragon cass. published 38 years ago: Adventure 2: Jerusalem (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116316&o=2 $end $apple2_cass=advent3, $bio Apple II cass. published 41 years ago: Adventure 3 - Mission Impossible (c) 1979 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135994&o=2 $end $vic1001_cart=mission, $bio Commodore VIC-20 cart. published 39 years ago: Adventure 3 - Mission Impossible (c) 1981 Commodore - TECHNICAL - Model VIC-1916 - TRIVIA - The game was dedicated to Maegen Adams. - UPDATES - Version 1/306 - STAFF - By: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83756&o=2 $end $bbcb_cass=adv3, $bio Adventure 3 - Secret Mission (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51456&o=2 $end $c64_cart=4thsarc, $bio Commodore C64 cart. published 37 years ago: Adventure 3 - The Fourth Sarcophagus (c) 1983 Handic Software. Text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53494&o=2 $end $dragon_cass=willsburg, $bio Dragon cass. published 38 years ago: Adventure 3: Williamsburg (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116317&o=2 $end $apple2_cass=advent4, $bio Apple II cass. published 41 years ago: Adventure 4 - Voodoo Castle (c) 1979 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135995&o=2 $end $apple2_flop_misc=adv4vdcs, $bio Apple II disk. published 40 years ago: Adventure 4 - Voodoo Castle (c) 1980 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107043&o=2 $end $bbcb_cass=adv4, $bio Adventure 4 - Voodoo Castle (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51457&o=2 $end $vic1001_cart=voodoo, $bio Commodore VIC-20 cart. published 39 years ago: Adventure 4 - Voodoo Castle (c) 1981 Commodore - TECHNICAL - Model VIC-1918 - UPDATES - Version 1/119 - STAFF - By: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83757&o=2 $end $electron_cass=adv4pack, $bio Acorn BBC/Electron cass. published 33 years ago: Adventure 4 Pack (c) 1987 Potter. - TECHNICAL - BBC / Electron dual tape. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45865&o=2 $end $dragon_cass=ultimate, $bio Dragon cass. published 37 years ago: Adventure 4: Ultimate (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116318&o=2 $end $bbcb_cass=adv5, $bio Adventure 5 - The Count (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51458&o=2 $end $vic1001_cart=thecount, $bio Commodore VIC-20 cart. published 39 years ago: Adventure 5 - The Count (c) 1981 Commodore - TECHNICAL - Model VIC-1917 - UPDATES - Version 1/116 - STAFF - By: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83758&o=2 $end $bbcb_cass=adv6, $bio Adventure 6 - Strange Odyssey (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51459&o=2 $end $bbcb_cass=adv7, $bio Adventure 7 - Mystery Funhouse (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51460&o=2 $end $bbcb_cass=adv8, $bio Adventure 8 - Pyramid of Doom (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51461&o=2 $end $bbcb_cass=adv9, $bio Adventure 9 - Ghost Town (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51462&o=2 $end $jupace_cass=adventa, $bio Jupiter Ace cass. published 39 years ago: Adventure A - Planet of Death (c) 1981 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115816&o=2 $end $zx81_cass=plntdth, $bio Adventure A - Planet of Death (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114567&o=2 $end $spectrum_cass=plntdetha, $bio Adventure A - Planet Of Death (c) 198? Sinclair Research, Ltd. - TECHNICAL - GAME ID: G14/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226071&o=2 $end $apple2_flop_clcracked=advalpha, $bio Apple II disk. published 36 years ago: Adventure Alpha (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230750&o=2 $end $electron_cass=advanth, $bio Adventure Anthology (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115367&o=2 $end $zx81_cass=incacurs, $bio Sinclair ZX-81 cass. published 39 years ago: Adventure B - Inca Curse (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114568&o=2 $end $spectrum_cass=incacrseb, $bio Sinclair ZX Spectrum cass. published 38 years ago: Adventure B - Inca Curse (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232147&o=2 $end $bbc_flop_torch=advent, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Adventure B01 (c) 1984 Crowther & Woods - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237544&o=2 $end $zx81_cass=adventc, $bio Sinclair ZX-81 cass. published 38 years ago: Adventure C (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114808&o=2 $end $zx81_cass=shipdoom, $bio Sinclair ZX-81 cass. published 38 years ago: Adventure C - The Ship of Doom (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114569&o=2 $end $spectrum_cass=shipdooma, $bio Sinclair ZX Spectrum cass. published 38 years ago: Adventure C - The Ship of Doom (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232149&o=2 $end $amigaocs_flop=adventcs, $bio Commodore Amiga 500 disk. published 34 years ago: Adventure Construction Set (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73375&o=2 $end $apple2_flop_orig=advconst, $apple2_flop_clcracked=advconst, $bio Apple II disk. published 35 years ago: Adventure Constuction Set (c) 1985 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159835&o=2 $end $c64_cart=advcrtor, $bio Commodore C64 cart. published 36 years ago: Adventure Creator (c) 1984 Spinnaker Software Corp. - STAFF - By: Dale Disharoon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53495&o=2 $end $apple2_flop_clcracked=advcreat, $bio Apple II disk. published 36 years ago: Adventure Creator (c) 1984 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240620&o=2 $end $a800=advcrtor, $bio Atari 800 cart. published 36 years ago: Adventure Creator (c) 1984 Spinnaker Software Corp. - TECHNICAL - Model ADV-AT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82759&o=2 $end $spectrum_cass=espislnda, $bio Sinclair ZX Spectrum cass. published 38 years ago: Adventure D - Espionage Island (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232151&o=2 $end $spectrum_cass=goldnapl,goldnapla, $bio Sinclair ZX Spectrum cass. published 37 years ago: Adventure E - The Golden Apple (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232152&o=2 $end $a2600=advent2, $bio Adventure II (c) 200? Unknown. Pirate version extracted from the sand-alone console Atari Flashback 2 released in 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234060&o=2 $end $ibm5150=serenia, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Adventure in Serenia (c) 1982 IBM Corp. - STAFF - IBM Version implemented by: Jeff Stephenson (On-Line Systems) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83574&o=2 $end $dragon_cass=advtholian, $bio Dragon cass. published 6 years ago: Adventure in the Near Tholian Sector (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116696&o=2 $end $nes=advisln3, $bio Nintendo NES cart. published 28 years ago: Adventure Island 3 (c) 1992 Hudson Soft [Hudson Group]. North American release. Game developed in Japan. See the original Famicom version for more information; "Takahashi Meijin no Bouken Jima III [Model HFC-4X]". Game story from the USA Manual: Jeannie Jungle has been captured by aliens! She's stranded somewhere on one of eight islands and you, as the somewhat heroic Master Higgins, must find her. But be careful - each island is guarded by an enormous creature that's very hungry! Fortunately, you have a little help. There are five kinds of friendly dinosaurs waiting to give you a lift. They're stuck in eggs that you'll need to crack open! Hidden eggs are scattered all over the islands. By finding and breaking them open, you might get a bonus, or even a secret way to the next island! Just don't eat the eggplant... So hop on one of your dinosaur pals, and ride your way to Jeannie's rescue! - TECHNICAL - Cartridge ID: NES-AT-USA - TRIVIA - Adventure Island 3 was released in September 1992 in North America. - SCORING - * Scoring from the USA Manual: Points are earned by Eating fruit, shooting enemies, freeing dinosaurs from eggs, destroying boulders, collecting bouns items and for the remaining energy at the end of an area. - TIPS AND TRICKS - * Extra Lives (from the USA Manual): You are awarded an extra life for every 20,000 points you earn. 1-up's area also scattered throughout the game in hidden places, like within eggs and under boulders. You will also be awarded with a 1-up if you collect 100 pieces of fruit. You may have up to 99 extra lives! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54871&o=2 $end $nes=advislnd, $bio Nintendo NES cart. published 28 years ago: Adventure Island in the Pacific - Classic (c) 1992 Hudson Soft [Hudson Group]. - TECHNICAL - [Model NES-TB-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54873&o=2 $end $pce_tourvision=advislnd, $bio TOURVision cart. published 29 years ago: Adventure Island (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108486&o=2 $end $pce=advislnd, $bio NEC PC-Engine HuCARD published 29 years ago: Adventure Island (c) 1991 Hudson Soft. Adventure Island is the conversion of Sega's popular Wonderboy - Dragon's trap. The player starts the game as a human warrior racing through the narrow corridors of a castle. But during his 'final' fight against an evil and robotic dragon, things do not really go according to plans and our hero gets transformed into... a cute and brown dragon. The whole game is built around this curse and ends up being a long and perilous quest to find the Salamander Cross, and to ultimately change our friend back into his beloved human form. But it won't be easy, and the player soon finds himself transformed into a variety of other creatures along the way (Aquatic, Lizard, Mouse, Tiger and so forth) each featuring their own set of abilities and special powers. Defeated enemies often drop little red-hearts and coins, and these can be preciously collected to purchase new armors, more powerful sword or shields inside shops scattered throughout the game. Money can also help the player acquiring new magic spells (Fireball, Tornado, Arrow, Boomerang and Thunder). Finally, a simple password system is available to save the game's progress (although the backup ram can also be used). - TECHNICAL - Game ID: HC91035 - TRIVIA - Released on April 19, 1991 in Japan for 5300 Yen. Reviews: 1990 - Consoles + HS N.2 [FR]: 87/100 - TIPS AND TRICKS - To play as a human, enter password "M0DE FOR 0000 000". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58528&o=2 $end $x68k_flop=advland, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Adventure Land (c) 1993 Keima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87026&o=2 $end $x68k_flop=advland2a,advland2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Adventure Land 2 (c) 1994 Keima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87027&o=2 $end $gameking=alcarlo, $bio Adventure Legend Carlo (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129975&o=2 $end $gba=advtokyo, $bio Nintendo GBA cart. published 19 years ago: Adventure of Tokyo Disney Sea [Model AGB-ADEJ-JPN] (c) 2001 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69539&o=2 $end $zx81_cass=adventone, $bio Sinclair ZX-81 cass. published 37 years ago: Adventure One (c) 1983 Abersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114883&o=2 $end $adam_flop=advpack1,advpack1a, $bio Coleco Adam disk. published 34 years ago: Adventure Pack 1 (c) 1986 ADAMagic Soft. A series of text adventure-type games including Sorcerer's Dungeon, Castle of Doom, Enchanted Forest, Royal Rescue and Land of the Lost. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109314&o=2 $end $adam_flop=advpack2,advpack2a, $bio Coleco Adam disk. published 34 years ago: Adventure Pack 2 (c) 1986 ADAMagic Soft. A series of text adventure-type games including Dungeon of Daggonbow, Time's A Wasting, Vampire!, Stranded and Adventure in Tinytown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109315&o=2 $end $adam_flop=advpack3, $bio Coleco Adam disk. published 34 years ago: Adventure Pack 3 (c) 1986 ADAMagic Soft. A series of text adventure-type games including Star Trek, A Montauck Mystery, Funny Money, Death Mansion and Ghost Buster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109316&o=2 $end $adam_flop=advpak1v,advpak1va, $bio Coleco Adam disk. published 36 years ago: Adventure Pack I (c) 1984 Victory Soft. Includes three text adventures games. 1.) Moon Base Alpha. 2.) Jack & The Beanstalk. 3.) Computer Adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109317&o=2 $end $adam_flop=advpak2v,advpak2va, $bio Coleco Adam disk. published 36 years ago: Adventure Pack II (c) 1984 Victory Soft. Includes three text adventures games. 1.) African Escape. 2.) Bomb Threat. 3.) Hospital Adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109318&o=2 $end $a2600=adventp, $bio Atari 2600 cart. published 17 years ago: Adventure Plus (c) 2003 Unknown. This is a hack of Atari's popular classic Adventure game with plenty of changes to keep Adventure fans busy for hours! Here's what Steve Engelhardt changed in Adventure Plus: Title Screen Added (Adventure+). The Left and right border walls have been removed in the main corridor (underneath the original location of the yellow castle), allowing you to warp from one side to the other. Game 1: Red Dragon added, one new (semi-hidden, accessible only with the bridge) room added to blue maze, many item locations changed. Game 2: Many items are in new locations, including the Chalice. If you have trouble finding the Chalice, drop us a line and we'll give you a hint. Dragons changed to look more like dragons and less like ducks. Chalice, magnet, castle gates, sword, level select numbers, and bridge graphics all changed. Castles made wider at the top, for no particular reason. A Plus(+) sign was added in the castle gate graphic. Barrier Obstacles added to the corridor rooms. All-New Blue Maze All-New Invisible Maze All-New White Castle Maze Revised (very slightly modified) Black Castle Maze Yellow Castle changed to a dark orange color Yellow Key changed to orange to match new yellow castle color Blue Maze changed to a darker blue Startup screen changed from purple to a tan color Level select numbers changed to dark blue Main Corridor colors changed to dark blue and dark purple from the previous shades of green. Yellow Castle and Black Castle moved to different locations. The two "top entry rooms" near the white castle were moved, and the original entrances to them were closed off. - STAFF - Hacked by: Steve Engelhardt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234059&o=2 $end $nascom_snap=advquest, $bio Nascom soft. published 38 years ago: Adventure Quest (c) 1982 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235628&o=2 $end $bbcb_cass=advquest, $bio Acorn BBC/Electron cass. published 37 years ago: Adventure Quest (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51464&o=2 $end $cpc_cass=advquest, $bio Amstrad CPC cass. published 37 years ago: Adventure Quest (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64187&o=2 $end $spectrum_cass=adventur_l,adventur_m, $bio Sinclair ZX Spectrum cass. published 37 years ago: Adventure Quest (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77710&o=2 $end $bbcb_flop_orig=advquest, $bio Acorn BBC Micro B disk. published 37 years ago: Adventure Quest (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125554&o=2 $end $pcecd=advquiz, $bio NEC PC-Engine CD published 28 years ago: Adventure Quiz - Capcom World Hatena no Daibouken (c) 1992 Hudson Soft. - TECHNICAL - BARCODE: 4988607250294 GAME ID: HCD2028 - TRIVIA - Released on June 19, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58102&o=2 $end $zx81_cass=adventt1, $bio Sinclair ZX-81 cass. published 37 years ago: Adventure Tape 1 (c) 1983 Phipps Associates - TECHNICAL - GAME ID: PA102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114624&o=2 $end $zx81_cass=adventtn1, $bio Sinclair ZX-81 cass. published 38 years ago: Adventure Tape No. 1 (c) 1982 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114625&o=2 $end $apple2_flop_clcracked=apvatlan, $apple2_flop_misc=advatlts, $bio Apple II disk. published 38 years ago: Adventure to Atlantis (c) 1982 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107044&o=2 $end $dragon_cass=advtril, $bio Dragon cass. published 37 years ago: Adventure Trilogy (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116429&o=2 $end $msx2_flop=advtsuku, $bio MSX 2 disk. published 32 years ago: Adventure Tsukuru (c) 1988 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101455&o=2 $end $pc98=advtsuku, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Adventure Tsukuuru 98 (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88859&o=2 $end $pc98=advtsuk2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Adventure Tsukuuru II (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88860&o=2 $end $info=advision, $bio Tabletop game published 38 years ago: Adventure Vision (c) 1982 Entex Industries, Incorporated. The Adventure Vision was a cartridge based, electronic handheld video game that was manufactured by Entex Industries in 1982. - TECHNICAL - It measured about 13 1/4" X 10" X 9" and used one vertical strip of 40 red LEDs and a spinning mirror to produce a screen with a 150X40 resolution drawn at 15 frames/sec. - TRIVIA - There were only four cartridges produced for it: "Defender [Model 6075]", "Turtles [Model 6076]", "Super Cobra [Model 6077]", "Space Force [Model 6078]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34763&o=2 $end $dragon_cass=advwriter, $bio Dragon cass. published 36 years ago: Adventure Writer (c) 1984 Twom Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116913&o=2 $end $a2600=adventure, $bio Atari 2600 cart. published 42 years ago: Adventure (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release entry; "Adventure [Model CX2613]". - TECHNICAL - Model CX2613P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58677&o=2 $end $a2600=adventur, $bio Atari 2600 cart. published 42 years ago: Adventure (c) 1978 Atari, Incorporated. An evil magician has stolen the Enchanted Chalice and has hidden it somewhere in the Kingdom. The object of the game is to rescue the Enchanted Chalice and place it inside the Golden Castle where it belongs. This is no easy task, as the Evil Magician has created three Dragons to hinder you in your quest for the Golden Chalice. There is Yorgie, the Yellow Dragon, who is just plain mean; there is Grundle, the Green Dragon, who is mean and ferocious; and there is Rhindle, the Red Dragon, who is the most ferocious of all. Rhindle is also the fastest Dragon and is the most difficult to outmaneuver. There are three castles in the Kingdom; the White Castle, the Black Castle, and the Golden Castle. Each castle has a Gate over the entrance. The Gate can be opened with the corresponding colored Key. Inside each Castle are rooms(or dungeons, depending at which Skill Level you are playing). The Castles are separated by rooms, pathways, and labyrinths. Common to all the Skill Levels is the Blue Labyrinth through which you must find your way to the Black Castle. Skill Levels 2 and 3 have a more complicated Kingdom. - TECHNICAL - Cartridge ID: CX2613 - TRIVIA - There is a hidden room with the words 'Created by Warren Robinett' written vertically down the screen. This is thought to be the first easter egg ever inserted into a game. Export releases: PAL "Adventure [Model CX2613P]" - TIPS AND TRICKS - * Walk over title screen: Start game play, then press Select to view the game selection screen, with the game number displayed in the center. Press Down to have your character appear and move over this screen. * Slow end music: Press Select immediately after ending the game to hear the ending music played very slowly. - STAFF - Programmer: Warren Robinett - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific [US] Atari Flashback (2004) [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50011&o=2 $end $ti99_cart=advent, $bio TI-99-4A soft. published 39 years ago: Adventure (c) 1981 Adventure International - TECHNICAL - GAME ID: PHM 3041 - TRIVIA - Retail price: $49.95 - STAFF - Programmer: Scott Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84500&o=2 $end $x07_cass=advland, $bio Canon X-07 type-in published 35 years ago: Adventure-Land (c) 1985 Shift Editions [Paris, France] - TRIVIA - Published on July 26, 1985 as a type-in program on the French magazine; Hebdogiciel 93. - STAFF - By: Pascal Aoumade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138516&o=2 $end $pc98=advland,advlanda, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Adventureland (c) 1984 Starcraft. - TRIVIA - Released in July 1984 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88861&o=2 $end $pc8801_flop=advland, $bio NEC PC-8801 Series disk. published 36 years ago: Adventureland (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91331&o=2 $end $super80_cass=xadvland, $bio Adventureland [Model 504R2] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126768&o=2 $end $sorcerer_cass=adv1, $bio Exidy Sorcerer cass. published 41 years ago: Adventureland [Model CS-5003] (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232343&o=2 $end $atom_cass=adventrs, $bio Acorn Atom cass. published 39 years ago: Adventures (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236051&o=2 $end $pico=jackjill, $bio Adventures in Letterland with Jack & Jill [Model T-182021-00] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75623&o=2 $end $ibm5150=advmath, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Adventures in Math (c) 1983 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132367&o=2 $end $apple2_flop_misc=advbuckb, $bio Apple II disk. published 35 years ago: Adventures of Buckaroo Banzai (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107045&o=2 $end $nes=dinoriki, $bio Nintendo NES cart. published 31 years ago: Adventures of DinoRiki (c) 1989 Hudson Soft [Hudson Group]. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Shin Jinrui - The New Type [Model RES-SG]". Description from the back cover: In prehistoric times, where ancient dinosaur creatures ruled, the adventures of Dino-Riki began. A courageous and intelligent young man, Dino-Riki, is determined to establish mankind's future in this violent age. Dino-Riki must explore and fight his way through deserts filled with quicksand, sinking lotus swamps, dark caverns and deep canyons. As Dino-Riki begins his adventure, he is armed with a shooting weapon that will change and progress from rocks to axes, from axes to boomerangs, from boomerangs to fiery torches, by collecting . There are many hidden items that will help Dino-Riki to increase his strength , life , fly like an eagle , one that will change Dino-Riki to Macho-Riki, the ancient warrior, and many more. Dino-Riki will need all the ancient knowledge and items he can find before facing the dinosaur bosses: Tyrannosaurus, Pteranodon, Monster Fly and Giant Cobra. - TECHNICAL - Game ID: NES-SG-USA - TRIVIA - Adventures of DinoRiki was released in September 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54874&o=2 $end $uzebox=lolo,loloa, $bio Belogic Uzebox ROM published 10 years ago: Adventures of Lolo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233032&o=2 $end $nes=lolo2, $bio Nintendo NES cart. published 29 years ago: Adventures of Lolo 2 (c) 1991 HAL Laboratory, Incorporated. - TECHNICAL - [Model NES-A4-EEC] - TRIVIA - Adventures of Lolo 2 was released on February 21, 1991 in Europe. Reviews: [FR] June 1992 - Joypad N.9: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19621&o=2 $end $nes=lolo2u, $bio Nintendo NES cart. published 30 years ago: Adventures of Lolo 2 (c) 1990 HAL America, Inc. * Our hero Lolo has charmed and enchanted puzzle-loving game players around the world with his unfailing courage and plucky persistence - and now he's off for his second quest! * Join forces with Lolo and his faithful sidekick Lala for another journey full of puzzles and pitfalls. * The whole crew is back - Snakey, Leeper, Medusa, Gol, Don Medusa, Rocky, and of course our favorite, Alma. * Improved graphics, increased difficulty, and a few new tricks and techniques will keep you guessing through every fun-filled moment. * A game for mental giants of all ages! - TECHNICAL - Cartridge ID: NES-A4-USA - TRIVIA - Adventures of Lolo 2 was released in March 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54876&o=2 $end $nes=lolo3, $bio Nintendo NES cart. published 28 years ago: Adventures of Lolo 3 (c) 1992 HAL Laboratory, Inc. - TECHNICAL - Model NES-QL-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83386&o=2 $end $nes=lolo3u, $bio Nintendo NES cart. published 29 years ago: Adventures of Lolo 3 (c) 1991 HAL America. North American release. Game developed in Japan. See the original Famicom version for more information; "Adventures of Lolo II [Model HAL-QL]". Description from the back cover: The journey continues! The game preferred by the best and the brightest is back with a brand new installment. See if you qualify! Seventeen levels, one hundred rooms. Play as either Lolo or Lala. Underwater levels with new challenges. Lolo's Grandpa teaches you the tricks of the game. New tactics, techniques and characters. - TECHNICAL - Game ID: NES-QL-USA - TRIVIA - Released in September 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54877&o=2 $end $nes=lolo2j, $bio Nintendo Famicom cart. published 30 years ago: Adventures of Lolo II (c) 1990 HAL Laboratory, Incorporated. - TECHNICAL - [Model HAL-QL] - TRIVIA - Adventures of Lolo II was released on December 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53813&o=2 $end $gameboy=lolo, $bio Nintendo Game Boy Cart. published 25 years ago: Adventures of Lolo (c) 1995 Nintendo Company, Limited. - TECHNICAL - Game ID: DMG-LO-EUR - STAFF - Executive Producer: Satoru Iwata Graphic Designer: Seiji Maruyama, Satoshi Ohno Producer: Akihiro Saito Programmer: Toshimasa Kawawa, Mamoru Watanabe Director: Yuki Denda Music Composer: Manami Matsumae Sound Effects: Manami Matsumae Software Manager: Shigeo Takei, Ayao Nohechi Cooperator: Mika Nakamura, Makoto Kanai, Tetsuya Notoya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65525&o=2 $end $nes=loloj, $bio Nintendo Famicom cart. published 30 years ago: Adventures of Lolo (c) 1990 HAL Laboratory. Japanese release. Game developed in USA. For more information about the game, see the original USA release entry; "Adventures of Lolo [Model NES-AV-USA]". - TECHNICAL - [Model HAL-A4] - TRIVIA - Adventures of Lolo was released on January 06, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53812&o=2 $end $nes=lolo, $bio Nintendo NES cart. published 30 years ago: Adventures of Lolo (c) 1990 HAL Laboratory European release. Game developed in USA. For more information, see the original USA release entry; "Adventures of Lolo [Model NES-AV-USA]". - TECHNICAL - Game ID: NES-AV-EEC - TRIVIA - Adventures of Lolo was released on December 28, 1990 in Europe. Reviews: [FR] Player One (Nov. 1990): 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55841&o=2 $end $nes=lolou, $bio Nintendo NES cart. published 31 years ago: Adventures of Lolo (c) 1989 HAL America, Incorporated. Prince Lolo of Gentryland visited Eden, a country of love and peace, and enjoyed many pleasant days with Princess Lala of Eden. But one day, Egger, the King of Darkness, who had an evil plot to conquer Eden, spirited the Princess away before Lolo's eyes. After a long and difficult journey, Lolo has come to the evil Castle of the Labyrinth. The castle is guarded by an army of evil monsters led by Egger, the King of Darkness. Can Lolo solve the seemingly endless series of mazes and save Lala? Lolo is not gifted with strength or agility, but has great courage and patience. Now the battle of wits begins. Good luck, Lolo! - TECHNICAL - Cartridge ID: NES-AV-USA - TRIVIA - Adventures of Lolo was released in April 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54875&o=2 $end $apple2gs=adsinbad, $bio Apple IIGS disk. published 32 years ago: Adventures of Sinbad (c) 1988 Unicorn Soft. - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115308&o=2 $end $nes=tomsawyr, $bio Nintendo NES cart. published 31 years ago: Adventures of Tom Sawyer (c) 1989 Seta USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information; "Tom Sawyer no Bouken [Model KKS-YB]". Description from the back cover: Join Tom on a journey of action-packed adventure! Raft down a raging river, conquer the monkeys of the Dark Forest, break the spell of the terrible Haunted Mansion. And just when you think you're safe, you better be ready for Mystery Cave - the toughest test! Tom needs your help to defeat his super-powerful enemies and advance to new worlds of adventure! - TECHNICAL - Cartridge ID: NES-YB-USA - TRIVIA - Adventures of Tom Sawyer was released in August 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54878&o=2 $end $intv=advtron, $bio Mattel Intellivision game published 38 years ago: Adventures of Tron (c) 1982 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45870&o=2 $end $a2600=advtron, $bio Atari 2600 cart. published 37 years ago: Adventures of Tron (c) 1983 Mattel Electronics - TECHNICAL - [Model 4317] - TIPS AND TRICKS - Hold SELECT down and turn the game on, or press SELECT and START together (when the game is on) to reveal the programmers’ names: Hal Finney & G. Hightower - STAFF - Programmers: Hal Finney, Gleen Hightower - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50012&o=2 $end $snes=yogibearu, $bio Nintendo Super NES game published 26 years ago: Adventures of Yogi Bear (c) 1994 CyberSoft. Here comes Yogi! America's favorite cartoon bear is coming to the Super Nintendo Entertainment System. Help Yogi Bear make his was past the furry denizens of Jellystone Park. Collect picnic baskets and other goodies as you travel through the different areas of the park in an attempt to save Jellystone from industrial developers. - TECHNICAL - GAME ID: SNS-Y8-USA BARCODE: 043948510224 - TRIVIA - Released in October 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62697&o=2 $end $a2600=advgx12, $bio Atari 2600 cart. published 31 years ago: Adventures on GX-12 (c) 1989 Telegames - TECHNICAL - [Model 4317 A009] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50013&o=2 $end $apple2_flop_clcracked=mcadfr10, $bio Apple II disk. published 37 years ago: Adventures with Fractions [Model MECC-A774] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230751&o=2 $end $bbcb_cass=advxanad, $bio Adventurescape - Lost in Xanadu (c) 19?? AB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51465&o=2 $end $megadriv=adveboy, $bio Adventurous Boy - Mao Xian Xiao Zi (c) 199? Gamtec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47349&o=2 $end $pet_cass=eaadv1n, $bio Commodore PET cass. published 40 years ago: Adverbs 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125807&o=2 $end $pet_cass=eaadv2n, $bio Commodore PET cass. published 40 years ago: Adverbs 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125808&o=2 $end $pet_cass=eaadv3n, $bio Commodore PET cass. published 40 years ago: Adverbs 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125809&o=2 $end $pet_cass=eaadv4n, $bio Commodore PET cass. published 40 years ago: Adverbs 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125810&o=2 $end $pc98=aegeank, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: エーゲ海の雫 16色版 (c) 1995 Illusion Core (Aegean Kai no Shizuku 16 Shoku-Ban) - TECHNICAL - Floppy Disk x8 - TRIVIA - Released on December 15, 1995 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88862&o=2 $end $c64_cart=aegeanv, $bio Commodore C64 cart. published 36 years ago: Aegean Voyage (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53496&o=2 $end $atom_rom=aekmon, $bio Acorn Atom ROM published 38 years ago: AEK Monitor ROM (c) 1982 Knowles, Alan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236122&o=2 $end $atom_rom=aekscrn, $bio Acorn Atom ROM published 37 years ago: AEK Screen ROM (c) 1983 Knowles, Alan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236123&o=2 $end $pico=aendiwa, $bio Sega Pico game published 23 years ago: 앤디와 빌리의 수학탐험 (c) 1997 Samsung. (Aendiwa Billieui Suhaktamheom) - TECHNICAL - Game ID: T-102221-08 ROM size: 1 MB - TRIVIA - Released in March 1997 in South Korea. It was never exported outside this country. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96304&o=2 $end $cpc_flop=aenigma,aenigma1, $bio Amstrad CPC 464 disk. published 28 years ago: Aenigma (c) 1992 Scherp, Ansgar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237790&o=2 $end $gamegear=aerialas, $bio Sega Game Gear cart. published 28 years ago: Aerial Assault (c) 1992 Sega Enterprises, Limited. European release. Description from the European back cover: Your enemy is the deadly NAC terrorist organization! Fly past their defenses, destroy their craft and face their ultimate weapon! Dein Feind ist die tödliche Terroristenorganization NAC! Fliege durch ihre Verteidigung, zerstöre ihre Fahrzeuge und stelle Dich der ultimativen Waffe! Votre ennemi est la meurtrière organisation terroriste NAC! Volez à travers leurs défenses, détruisez leurs appareils et affrontez leur ultime arme! Tu enemigo es la mortífera organización terrorista NAC. Vuela eludiendo sus defensas, destruye sus navey y enfréntate a su arma más poderosa. Il tuo nemico è la tremenda organizzazione terroristica NAC! Vola al di là delle sue difese, distruggi i loro aerei e affronta la loro arma finale! Din motståndara är den dödliga terristorganisationen NAC! Flyg igenom deras försvar, slå ut deras plan och utmanda det dlutgiltiga vapnet! Jouw grote vijanden zijn de NAC terroristen. Vlieg door hun verdediging, vernietig de voertuigen en versla hun beste wapen! Vihollisiat ovat vaarallisen NAC-terroristiorganisaation jäsenet! Lennä heidän puolustuslinjojen yli, tuhoa heidän alukset ja kohtaa lopulta heidän luomansa äärimmäisen vaarallinen ase! - TECHNICAL - Cartridge ID: 670-2095-50 Game ID: 2320 ? - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11 [FR]: 78/100 [FR] August 1992 - Joypad N.11: 45/100 Average note: 61.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64444&o=2 $end $sms=aerialas,aerialasu, $bio Sega Master System cart. published 30 years ago: Aerial Assault (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model 7041] - TRIVIA - European reviews: [FR] Player One (Oct. 1990): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55916&o=2 $end $gamegear=aerialasj, $bio Sega Game Gear cart. published 28 years ago: Aerial Assaul (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3219 (671-2159) - TRIVIA - Released on June 05, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64443&o=2 $end $megadriv=aeroblst, $vgmplay=airbustr_md, $bio Sega Mega Drive game published 29 years ago: Aero Blasters - Trouble Specialty Raid Unit (c) 1991 Kaneko Company, Limited. - TECHNICAL - Game ID: T-33013 - TRIVIA - The Mega Drive version featured more detailed and larger sprites and backgrounds than PC-Engine version. - STAFF - Software: K. Matsumoto, Minoru Yoshida (M. Yoshida) Graphics: Hiroshi Yokoyama (H. Yokoyama), Masayuki Taguchi (M. Taguchi) Music Compose: Tatsuya Watanabe Sound Operate: Kunio Komatsu (K. Komatsu), Tsutomu Ōkuma (T. Ohkuma) Test Game: Inter State Staff Special Thanks: Kaneko Arcade Staff Total Coordinate: Y. Hojo General Producer: Akihiko Utō (A. Uto) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56310&o=2 $end $pce_tourvision=aeroblst, $bio TOURVision cart. published 29 years ago: Aero Blasters (c) 1991 TOURVision. Spanish coin-op bootleg. - TECHNICAL - Cart. ID: 32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84986&o=2 $end $pce=aeroblst, $bio NEC PC-Engine HuCARD published 30 years ago: Aero Blasters (c) 1990 Hudson Soft. Aero Blasters is a horizontal shooter by Hudson Soft, and conversion of Kaneko's coin-op Air Buster originally released in 1990. The fighter ship comes equipped with a standard vulcan-gun and numerous secondary weapons can be equipped throughout the game, such as Side Shots, Missiles, six-way shots, backward shots and so forth. These power-ups are kept inside flying pods that throw their content around the screen when destroyed - although most of them equip a different secondary weapon, flashing power icons upgrade the power of the Vulcan-gun. Interestingly, one of the secondary weapon comes in the shape of 'paddles' that can protect the ship against collisions which is especially useful in the second stage, and its high-speed chase through narrow corridors. Finally, the player can also charge up a quick blast of energy that briefly damage all the enemies on the screen The game consist of six long levels, from a Seaside front and its huge futuristic city (which doesn't last very long), to a gigantic space station floating in space where the player ends up dodging enemy bullets in zero gravity. Aero Blasters also features a two-player simultaneous mode. - TECHNICAL - [Model HC90038] - TRIVIA - Aero Blasters for PC-Engine was released on November 02, 1990 fr 6500 Yen. Export releases: [US] "Aero Blasters [Model TGX040051]" - STAFF - Program: Tsuyoshi Koyama Design: Keisuke Matsuoka, Saeki Kenichi, Naoto Obana, Hiroshi Yokoyama, Masako Yukumoto Sound: Tatsuya Watanabe, Tsutomu Ookuma Management: Akihiko Utou Arcade Advisor: Satoshi Igarashi, Hisanori Takeuchi Technical Advisor: Ueyamasan, Kadowakisan Special Thanks: Osaaki Satou, Kunio Komatsu, Takashi Yamashita, Takashi Sugimoto, Minoru Yoshida Presented By Hudson Soft, Inter State, Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49054&o=2 $end $tg16=aeroblst, $bio NEC TurboGrafx-16 cart. published 30 years ago: Aero Blasters (c) 1990 Hudson Soft. North Aerican release. Game developed in Japan. For more information about the game, see the original Japanes release entry; "Aero Blasters [Model HC90038]". Teaser text from the US version: It's Blaster time! An invincible force of half-alien, half machine robo-monsters, the Mega Load Masters, has blown our armies into the ozone. But now you have Aero Blaster and the firepower to fight back! Smoke the invaders back into space. Then counter-attack over enemy terrain where battles rage at uncanny speeds and treacherous angles. Nail'em with your mighty Blaster Flash. Hit'em with everything you've got in this extra-terrestrial firefight over the fate of humanity! Game Story from the US version: The year is 2040 AD, and the peaceful planet Earth is facing a tremendous crisis. A group calling themselves the "Mega Load Masters" had unexpectedly launched an invasion. Through scientific advances, the M.L.M. had figures out a was to fortify their bodies with inorganic mechanisms. It was this super power which enabled them to destroy all of the nations' armies. Now they threaten to obliterate all organic life forms on the planet's surface... But one man, Charles K. Takeda, has not given up hope. As if he had known this day was coming, Takeda and a few of his friends had moved to a secluded insland in the Atlantic Ocean. Bringing with them only a few necessities, their mission was to develop one of Takeda's greatest inventions, the "Blaster System". This Blaster System would enable its pilot to freely manipulate the building blocks of matter by amplifying the distinctive brain waves humans generate. This would make it possible for humans to transcend reality by transforming matter and destroying space. At present, two super machines, Blaster 1 and Blaster 2, have been completedand fitted with Blaster Systems. Takeda's son and daughter, Mike and Holly, have been specially trained to fly the Blaster Machines. Their mission is to defeat the M.L.M and to ultimately assist their father in building the ultimate aircraft carrier, "Blaster Base." The struggle is about to begin. The two machines blast off, propelled by hopes and dreams, seeking peace through the avenue of war... - TECHNICAL - Model TGX040051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78731&o=2 $end $lviv=aerocobr, $bio Lviv PK-01 cass. published 30 years ago: Aero Cobra (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232999&o=2 $end $dc=atjddtd, $bio Sega Dreamcast GD published 20 years ago: Aero Dancing - Taikenban Disc (c) 2000 CSK Research Institute. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135174&o=2 $end $dc=aerodtthd, $bio Sega Dreamcast GD published 20 years ago: Aero Dancing - Todoroki Taichou no Himitsu Disc [Model T-6803M] (c) 2000 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135171&o=2 $end $dc=aerodftthh, $bio Sega Dreamcast GD published 20 years ago: Aero Dancing F - Todoroki Tsubasa no Hatsu Hikou [Model T-6805M] (c) 2000 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135170&o=2 $end $dc=aerodf,aerodf1, $bio Sega Dreamcast GD published 20 years ago: Aero Dancing F [Model T-6804M] (c) 2000 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135168&o=2 $end $dc=aerodft, $bio Sega Dreamcast GD published 20 years ago: Aero Dancing F [Model T-6808M] (c) 2000 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135169&o=2 $end $dc=aerodfbitt, $bio Sega Dreamcast GD published 21 years ago: Aero Dancing featuring Blue Impulse - Tentou Taikenban (c) 1999 CSK Research Institute. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138683&o=2 $end $dc=aerodfbi, $bio Sega Dreamcast GD published 21 years ago: Aero Dancing featuring Blue Impulse (c) 1999 CSK. - TECHNICAL - GAME ID: T-6802M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135024&o=2 $end $dc=aerodijsmm, $bio Sega Dreamcast GD published 19 years ago: Aero Dancing i - Jikai-saku made Matemasen [Model T-6809M] (c) 2001 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135173&o=2 $end $dc=aerodi, $bio Sega Dreamcast GD published 19 years ago: Aero Dancing i [Model T-6807M] (c) 2001 CSK Research Institute [CRI ] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135172&o=2 $end $info=aerofgt,aerofgtb,aerofgtc,aerfboot,aerfboo2, $bio Arcade Video game published 28 years ago: Aero Fighters (c) 1992 Video System. Export release. Game developed in Japan. See original "Sonic Wings" entry for more information about the game itself. - TRIVIA - Kelly Flewin holds the official record for this game with 224,500 points on August 12, 2006 - SERIES - 1. Aero Fighters (1992, Arcade) 2. Aero Fighters 2 (1994, Arcade) 3. Aero Fighters 3 (1995, Arcade) 4. Sonic Wings Limited (1996, Arcade) 5. Aero Fighters Assault (1997, Nintendo 64) - PORTS - * CONSOLES: [US] Super Nintendo (1994) "Aero Fighters [Model SNS-AERE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35&o=2 $end $info=aerofgts, $bio Arcade Video game published 24 years ago: Aero Fighters Special (c) 1996 Video System. Taiwanese version of "Sonic Wings Limited". - TRIVIA - Released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27652&o=2 $end $snes=aerofgt, $bio Nintendo Super NES game published 26 years ago: Aero Fighters (c) 1994 Mc O'River North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sonic Wings [Model SHVC-HW]". The world's hope hinges on your combat skills and sheer determination as an aero fighter. Defend the world from unknown alien forces that are attempting to take over the world. You must extract these unknown forces before they can execute their plot for dominance. After conquering the unknown forces, the battle continues into space where the controlling intellect dictated the take-over attempt. You must seek and destroy this evil force to prevent it from seizing other worlds. - TECHNICAL - Cartridge ID: SNS-AERE-USA - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62698&o=2 $end $gameboy=aerostarj, $bio Nintendo Game Boy Cart. published 29 years ago: エアロスター (c) 1991 Vic Tokai. (Aero Star) - TECHNICAL - Game ID: DMG-AEA - TRIVIA - Released on June 28, 1991 in Japan. - STAFF - Director: Kazuaki Kinoshita BG Designer: Minako Sahara Obj Designer: Kazuaki Kinoshita Main Program: Hiroshi Sato Sound Program: Hiromitsu Shioya Sound: Dota Ando - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65526&o=2 $end $megadriv=aero,aerop, $bio Sega Mega Drive game published 27 years ago: Aero the Acro-Bat (c) 1993 Sunsoft European release. Game developed in USA. See the US release "Aero the Acro-Bat [Model T-15056]" for more information. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56311&o=2 $end $gba=aerou, $bio Nintendo GBA cart. published 18 years ago: Aero the Acro-Bat - Rascal Rival Revenge (c) 2002 Metro 3D, Incorporated. - TECHNICAL - Game ID: AGB-AAOE-USA - TRIVIA - Released on May 14, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Harder + Mode: Successfully complete the game. You will see Circus Act 1+ next to your file. This is a harder version of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69541&o=2 $end $gba=aero,aerop, $bio Nintendo GBA cart. published 17 years ago: Aero the Acro-Bat - Rascal Rival Revenge (c) 2003 Zoo Digital Publishing. European release. - TECHNICAL - GAME ID: AGB-AAOP - TRIVIA - Released on March 10, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69540&o=2 $end $megadriv=aero2, $bio Sega Mega Drive game published 26 years ago: Aero the Acro-Bat 2 (c) 1994 Sunsoft. European release. Game developed in USA. See the US release "Aero the Acro-Bat 2 [Model T-15166]" for more information about the game. - TECHNICAL - Barcode: 0 20763 11511 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56312&o=2 $end $snes=aero2u, $bio Nintendo Super NES game published 26 years ago: Aero the Acro-Bat 2 (c) 1994 Sunsoft The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures. - TECHNICAL - Game ID: SNS-AE2E-USA - TRIVIA - Released in November 1994 in USA. 7 months after the genesis version release. - STAFF - Created and Produced by: David Siller Directed by: Nigel Cook, Carl Wade Design by: Nigel Cook Team Leader: Carl Wade Programmer: Richard Cowie, Carl Wade Additional Programming: Iguana UK Project Manager: Jay Moon Creative Director: Nigel Cook Art Director: Matt Stubbington Technical Director: Craig Galley Executive Producer: Jeff Spangenberg Lead Artists: Jonathan Casco, Michael McCallion Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy Additional Art: William B. Yeatts, Matt Stubbington Music Coordinators: Jay Moon, Darrin Stubbington Music and Sound Effects: Fox Productions Sunsoft Art Director: Mario Zavala Technical Manager: Al Artus Consumer Product Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director Sunsoft Japan: Kiharu Yoshida International Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai Very Special Thanks: Debra Siller In Memory Of: Ayrton Senna Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe, Marcie D. Beck, Kylie Minogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62702&o=2 $end $snes=aero2, $bio Nintendo Super NES game published 26 years ago: Aero the Acro-Bat 2 (c) 1994 Sunsoft - TECHNICAL - GAME ID: SNSP-AE2P-FAH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62701&o=2 $end $megadriv=aero2u, $vgmplay=aero2_md, $bio Sega Genesis game published 26 years ago: Aero the Acro-Bat 2 (c) 1994 Sunsoft. The aerialist extreme, Aero the Acro-Bat bounds back into the spotlight once again to stop the wicked industrialist, Edgar Ektor! Aero has entered a new realm of enchantment and must now use all his acrobatic prowess to foil a criminal plot known only as "Plan B!" Join Aero as he discovers new friends (and enemies) in a world custom built for his high-flying adventures! - TECHNICAL - Game ID: T-15166 - TRIVIA - Released in April 1994 in USA. The release of this game was dedicated to famed Brazilian racer Ayrton Senna who died in a car crash during a Grand Prix. - STAFF - Created by: David Siller Produced by: David Siller Directed by: Nigel Cook, Carl Wade Design by: Nigel Cook Team Leader: Carl Wade Programmers: Carl Wade, Richard Cowie Additional Programming: Iguana UK Project Manager: Jay Moon Creative Director: Nigel Cook Art Director: Matt Stubbington Technical Director: Craig Galley Executive Producer: Jeff Spangenberg Lead Artists: Jonathan Casco, Michael McCallion Artists: Adrian Ludley, Gregg Hargrove, Patrick Thomas, Adam McCarthy Additional Art: William B. Yeatts, Matt Stubbington Music Coordinators: Jay Moon, Darrin Stubbington Music and Sound Effects: Fox Productions Sunsoft Art Director: Mario Zavala Technical Manager: Al Artus Consumer Product Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director Sunsoft Japan: Kiharu Yoshida International Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, Steve Gehrke, René Boutin, Justin Siller Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service and Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Gotō, Masato Kawai Very Special Thanks: Debra Siller In Memory Of: Ayrton Senna Iguana Thanks To: Stephen Broumley, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, John Lowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57089&o=2 $end $snes=aerou, $bio Nintendo Super NES game published 27 years ago: Aero the Acro-Bat (c) 1993 Sunsoft Step right up to the acro-batiest show on earth! The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat! Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on! - TECHNICAL - Game ID: SNS-XB-USA - TRIVIA - Released in October 1993 in USA. Two months after the Genesis version. The SNES version used the Aero title song as level 1-1, but the Genesis version used the Saber Dance song as level 1-1 instead (which it shares with level 2-2). The SNES version also featured a level intro song which the Genesis version lacks entirely. However, the Genesis version features some music that the SNES version lacks, such as the level 4-3 theme. The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan but was never released in Japan. - TIPS AND TRICKS - Level select: ------------- Press Down, A, Down, Y, Down, A, Down, Y on the options screen. A sound will confirm correct code entry. Begin game play on the first level. Press Start to pause the game when Aero appears. Press Up, X, Down, B, Left, Y, Right, A, L, R. A sound will confirm correct code entry. After game play is resumed, press Start to pause, then press Select. Then hold R while the bonus points are calculated at the end of any level. Full level select menu: ----------------------- Enable the Level select code. Press L, R, X, B, Left, Up, Right, Down, Y, A at the level select screen. Additional options will appear on the level select menu. Enter the following codes to enable the corresponding options on this menu. Infinite stars: --------------- Press A, Y, L, Up, Down, R, A, Y, Right, Left at the full level select menu. The "Infinite Stars" option may now be selected. No enemy collision: ------------------- Press Down, A, Y, R, Y, B, Up, L, Y, A at the full level select menu. The "No enemy collision" option may now be selected. Five continues: --------------- Quickly press X, Y, B, A, X, A, B, Y, Up, L at the title picture that features Aero flying. (This is not the title screen.) A sound will confirm correct code entry. Nine continues: --------------- Press X, Y, B, A, X, A, B, Y, Up, R at the title picture that features Aero flying. (This is not the title screen.) A sound will confirm correct code entry. - STAFF - Created and Original Design By: David Siller Design and Layout: Nigel Cook Additional Design: Team Aero Aero Team Leader: Carl Wade Aero Programmers: Richard Cowie, Carl Wade, Jeff Spangenberg, Darrin Stubbington, David Brevik, David Crummack Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham Character Design: David Siller, Justin Siller, Nigel Cook Music and SFX By: Fox Productions Sound Driver By: Bitmasters Produced By: Jeff Spangenberg, Jay Moon Executive Producer: David Siller Directed By: Nigel Cook Art Director: Matt Stubbington Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Executive Vice President Co Producer: Rita Zimmerer Director Sunsoft Japan: Kiharu Yoshida Co Producers: Justin Siller, René Boutin, Dan MacArthur Technical Manager: Al Artus Director of Marketing: Karen Shadley Game Manual: Sam Patel Executive Assistant: Nanette Hyssong Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman , Cato Johnson, Torme Co Very Special Thanks To: Debra Siller, Beth Spangenberg, Bo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62700&o=2 $end $snes=aero, $bio Nintendo Super NES game published 27 years ago: Aero the Acro-Bat (c) 1993 Sunsoft Uk PAL release. - TECHNICAL - Game ID: SNSP-XB-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62699&o=2 $end $megadriv=aerou, $vgmplay=aero_md, $bio Sega Genesis game published 27 years ago: Aero the Acro-Bat (c) 1993 Sunsoft Step right up to the acro-batiest show on earth! The madman industrialist Edgar Ektor has siezed control of the World of Amusement. He and a deranged cast of fairground freaks threaten the circus. The only hope for survival is the high-flying, death-defying Aero the Acro-Bat! Spine-tingling terror unfolds as Aero tackles Ektor's wicked henchmen. Bungee jump into a battle with evil! Skydive in mode 7 toward the danger below. Hang on for the ride of your life as you rise and plunge on a roaring roller coaster! Tiptoe across a terrifying tightrope! Then power drill and twist Aero right through every sinister circus enemy imaginable. And all the while, the show must go on! - TECHNICAL - Game ID: T-15056 Barcode: 0 20763 11306 9 - TRIVIA - Released in August 1, 1993 in USA. - STAFF - Created and Original Design By: David Siller Design and Layout by: Nigel Cook Additional Design by: Team Aero Aero Team Leader: Carl Wade Aero Programmers: Carl Wade, David Brevik, Richard Cowie, Jeff Spangenberg, Darrin Stubbington, David Crummack Aero Artists: Jonathan Casco, Adrian Ludley, Matt Stubbington, Jools Watsham Character Designers: David Siller, Justin Siller, Nigel Cook Music and SFX By: Fox Productions Produced By: Jeff Spangenberg, Jay Moon Executive Producer: David Siller Directed By: Nigel Cook Art Director: Matt Stubbington Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Executive Vice President: Rita Zimmerer Director (Sunsoft Japan): Kiharu Yoshida Co Producers: Rita Zimmerer, Justin Siller, René Boutin, Dan MacArthur Technical Manager: Al Artus Director of Marketing: Karen Shadley Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Game Testers: Sam Patel, David Luszcz, Darin Horgan, Matthew Ross, Jake Harman, Geoff Gillis, Steve Gehrke, Laura Luszcz, Ryan Siller, Team Iguana Thanks To: Kazuaki Gotō, Masato Kawai, Akito Takeuchi Customer Service: Erin Berry, June Eckert, Kazuko Harman, Jamie Jorgenson, Julie Williams Special Thanks To: Kenji Yoshioka, Bruce Reilly, Cathy Juby, Martha Hart, Karen Lillie, Mark Luszcz, Toko Okano, Connie Perez, Sherry Ross, Wunderman, Cato Johnson, Torme Co Very Special Thanks: Debra Siller, Beth Spangenberg, Bo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57088&o=2 $end $dragon_cass=aerobat, $bio Aerobat (c) 198? Nash, J.R.G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234465&o=2 $end $snes=aerobizs, $bio Nintendo Super NES game published 26 years ago: Aerobiz Supersonic (c) 1994 KOEI Corporation. North American release. Game developed in Japan. See the original Super Famicom version for more information: "Air Management II [Model SHVC-AG]". Description from the back cover: It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century! - TECHNICAL - GAME ID: SNS-AG-USA - TRIVIA - Released in August 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62704&o=2 $end $megadriv=aerobizs, $bio Sega Genesis game published 26 years ago: Aerobiz Supersonic (c) 1994 KOEI Corp. North American release. Game developed in Japan. See the original for more information; "Air Management II - Koukuuou o Mezase [Model T-76143]". Description from the back cover: It's the beginning of the 21st century and competition in the airline industry is heating up. As a young, ambitious CEO, it's up to you to make sure your airline is a survivor and not just another casualty. To succeed, you will have to make some tough decisions including where to fly, which planes to purchase and how to attract visitors to the cities you service. Your goal: to differentiate your airline from the rest while still turning a profit. Get ready to make some tough decisions! If you make the right ones, your planes will dominate the skies of the 21st century! - TECHNICAL - GAME ID: T-76136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57091&o=2 $end $snes=aerobiz, $bio Nintendo Super NES game published 27 years ago: Aerobiz (c) 1993 KOEI Corp. North American release. Game developed in Japan. See the original Super Famicom version for more information: "Air Management - Oozora ni Kakeru [Model SHVC-AL]". Description from the back cover: You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. - TECHNICAL - Game ID: SNS-AL-USA - TRIVIA - Released in February 1993 in the USA. - TIPS AND TRICKS - Flag mini-game -------------- Press Select on the save game screen to play a mini-game in which flags must be matched to their countries. Quicker game ------------ Hold L or R and press Y to quickly move over the map. Hold Down to scroll text faster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62703&o=2 $end $megadriv=aerobiz, $bio Sega Genesis game published 28 years ago: Aerobiz (c) 1992 KOEI Corporation. North American release. Game developed in Japan. See the original version for more information: "Air Management - Oozora ni Kakeru [Model T-76083]". Description from the back cover: You're ambitious and you strive for excellence. Your goal is to create a global airline network. You know travelers depend on your airline to get them where they want to go. Now convince them your airline is the best way to fly! A clean safety record, ad campaigns and special services will distinguish you from the rest. As your network expands, establish hub offices and invest in a hotel chain. Tourism will boost income and win passengers away from your competitors. Be aggressive and maintain superiority in the skies. - TECHNICAL - GAME ID: T-76046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57090&o=2 $end $info=aeroboto, $bio Arcade Video game published 36 years ago: Aeroboto (c) 1984 Williams Electronics, Incorporated. The player as Aeroboto can transform into a 'Mobile robot' or an 'Aero-fighter' to complete this marathon shoot-'em-up. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Motorola M6809 (@ 640 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 248 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Fire, [B] Jump - TRIVIA - Released in September 1984. This game is known in Japan as "Formation Z". Charles Dahling holds the record for this game with 3,272,900 points on January 20, 1985. - TIPS AND TRICKS - * In the aero-fighter form only, energy fuel is used. You should be converted to a robot before the fuel runs out (remaining fuel is indicated on the lower-right side of the screen). - PORTS - * CONSOLES: Nintendo Famicom [Japan] Sony PlayStation [Jaleco Collection Vol. 1] (2003) Nintendo Game Boy Advance [Jajamaru Jr Denshouki Jaleco Memorial] (2004) * COMPUTERS: MSX [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38&o=2 $end $bbc_rom=aerodrom, $bio Acorn BBC ROM published 34 years ago: Aerodrome Training Aid (c) 1986 Crown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240323&o=2 $end $n64=aerofgt,aerofgtu, $bio Nintendo 64 cart. published 22 years ago: AeroFighters Assault (c) 1998 Video System Company, Limited. Strap yourself into the cockpit and squeeze off heat-seeking missiles in this grittily realistic jet-fighter shooter. Sinister forces have melted the Antarctic ice cap, flooding the earth's cities. No one knows where they came from or what they want. But when the mysterious invaders attack Tokyo, you're called to lead an elite international team of pilots into the incredibly wild blue yonder! In single-player mode, AeroFighters Assault features eight primary and four bonus missions. The game features four aircraft, plus two bonus fighters. Your enemies come at you in jet fighters, helicopters, submarines and frigates, guaranteeing endless wing time as you blow away aliens bent on world conquest. There are giant bosses, too! The action takes place over cities, oceans dotted with icebergs and parched desert. For pure flying fun, Multiplayer mode features a sky stage in which you run absolutely no risk of running into the ground. AeroFighters Assault supports full 360-degree action by allowing you to switch among multiple camera views at any time. The product of an unprecedented partnership between arcade specialist Video System and the flight sim masters at Paradigm Entertainment, AeroFighters expands on the traditional shooter by adding plenty of authentic touches. The Paradigm team logged plenty of wing time crafting high-tech flight sims for military pilots before helping Shigeru Miyamoto and his NCL team develop Pilotwings 64. With experience like that, AeroFighters is a first-rate flight sim, complete with a stunning flight-physics model and dazzling acrobatic moves. A savvy veteran of the arcade wars, Video Systems made sure to pack AeroFighters Assault with white-knuckle action, especially when you're dogfighting a buddy in two-player mode. Redrawing the intricately detailed fighters at supersonic speeds would tax most game systems, but the powerful N64 never misses a beat. The Controller's analog Control Stick gives you pin-point control as you bank, roll and plunge into screaming dives after your high-powered enemies. - TECHNICAL - Cartridge ID: NUS-NERE-USA - TRIVIA - Released on November 01, 1997 in North America. The game was exported to Japan in 1998. - STAFF - Developed by: Paradigm Entertainment Technical Director: Kenneth Tabor Art Direction: Mahdad G. Ansari Software Engineering: Brad Robnett, Drew Powers, Angus Henderson, Mike Bienvenu, Trevor Bakker, Jason Rice, Sam Perera 3D Artists: Raymond Arriaga, Robert A. Gaines, Matt Leese, Robert Walden, Hobie Johnson Animators: Raymond Arriaga, Robert A. Gaines, Matt Leese, Robert Walden, Hobie Johnson Special Thanks: Mike Panoff, Aaron Hightower, Shawn Wright, Edwin Williamson, Pat Postell, Ken Atkinson, Ed Hart, Cleo Anderson Recording Engineer: Gordon Nicol Character Voice: Brandy Little, Matt Edwards, Masaki Aizawa, Jeremy Schwartz, Valencia Lee, Lynne Rutherford, Sally Diamond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57570&o=2 $end $n64=aerogaug,aerogaugu, $bio Nintendo 64 cart. published 22 years ago: AeroGauge (c) 1998 ASCII Entertainment Software, Incorporated. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "AeroGauge [Model NUS-NAGJ]". - TECHNICAL - Cartridge ID: NUS-NAGE-USA - TRIVIA - Released on April 01, 1998 in USA. - STAFF - United States Localization Team Executive Producer: Hideaki Irie Producer: Mark E. Johnson Project Manager: Steffan Levine Product Coordinator: Ricky K. Tanimoto Assistant Coordinator: Lui Kobayashi Production Assistant: Franz Stoppenbach Art Coordinator: David Silviera Marketing Manager: Sharon Lo Marketing Assistant: Bob Fleischer Public Relations: Cristina Silvestri Quality Assurance: Robert Shreve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57571&o=2 $end $n64=aerogaugj,aerogaugjd, $bio Nintendo 64 cart. published 23 years ago: AeroGauge (c) 1997 ASCII Entertainment Software, Incorporated. ASCII's futuristic hovercraft racer is a high-adrenalin Pak that offers plenty of raw speed. The developers jettisoned power-ups and other namby-pamby stuff, instead concentrating on one thing: speed. Except for the forgiving Canyon Rush track, the three tracks available at game's start twist and turn like a preschooler's shoelaces. Mastering them requires jack-rabbit starts, pinpoint cornering and an extreme reluctance to ever hit the brakes. AeroGauge's five vehicles are each rated for five characteristics: speed, acceleration, steering, shield and stability. Shields protect you from nasty meetings with walls, which happens quite a bit, especially in the tortuous China Town track. Fortunately, each track has a Redemption area. As you fly through it, a green haze covers your shields, indicating that they are being repaired. A novel feature has you winning the keys to five additional vehicles by finishing a track in a time ending in 64 (as in 2 minutes 19.64 seconds). One of the top hidden performers looks like a giant N64 Controller! Each race lasts three laps, except for the lengthy Neo Arena track, which lasts two. Champion drivers can enter two additional tracks. Once a race begins, you'll find that you gain speed by flying as high as possible. The high way also allows you to avoid ground-hugging obstacles. The biggest challenge comes from threading the tubes that twist through every track except China Town. You can bounce your way through a tube, but you'll damage your shields and lose valuable time. It's best to cleanly enter and exit a tube in the middle. Once inside, try to hug the orange-and-black arrows on the tube's wall. Play control is responsive, yet conveys the soft, cushioned feeling you' d expect of a hovercraft. AeroGauge offers three Controller configurations. Like most other N64 race games, default has the Control Stick steer, the A Button accelerate and the B Button brake. The Z Button's drift capability allows you to cut sharp corners, but dramatically slows you down. Single player modes include Grand Prix, One Match and Time Attack. In Grand Prix, you must post a qualifying time on the Canyon Rush track before racing seven other chariots on a four-track circuit. One Match pits you against seven vehicles in a single race. Time Attack offers an infinite lap option. Your best time can be saved as a ghost to a Controller Pak. Two-player Vs. Mode allows you to pick any track you want. For all intents and purposes, the split-screen frame-rate is as good as it is in a single-player mode. AeroGauge maximizes replayability by offering three speed levels. The 26 selectable music tracks lean heavily toward drum machines and showboating guitar riffs. AeroGauge offers plenty of straightforward action for speed fanatics. Players looking for lots of vehicles, power-ups and sophisticated tactics might want to look elsewhere. - TECHNICAL - Cartridge ID: NUS-NAGJ - TRIVIA - AeroGauge was released on December 19, 1997 in Japan. Known export releases: [US] "AeroGauge [Model NUS-NAGE-USA]" [EU] "AeroGauge [Model NUS-NAGP-NOE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57572&o=2 $end $info=aerolitos, $bio Arcade Video game published 40 years ago: Aerolitos (c) 1980 Rodmar Elec. Spanish bootleg of Asteroids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72497&o=2 $end $apple2_flop_misc=aeronaut, $bio Apple II disk. published 36 years ago: Aeronaut (c) 1984 Edison [Bill Edison] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107046&o=2 $end $gameboy=aerostar, $bio Nintendo Game Boy Cart. published 29 years ago: Aerostar (c) 1991 Sunsoft North American release. Game developed in Japan. See the original for more information. Description from back cover: World War VI left the Earth desolate and inhabitable. Many years later, the Intergalactic Council discovered that Earth could once again be populated, and people returned to rebuild their lives. Unknown to them, mutant forces had gone undetected, and are now wrecking havoc on the defenseless humans. Fearing the total extermination of the Earth, the Intergalactic Council has deployed AEROSTAR, the most powerful fighter ever built. This state-of-the-art vehicle of destruction is Earth's only hope for salvation, but is useless without the right pilot... - TECHNICAL - Game ID: DMG-AE-USA Package ID: DMG P AE - TRIVIA - Released in September 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65527&o=2 $end $dc=aerowin2e, $bio Sega Dreamcast GD published 20 years ago: AeroWings 2 - Airstrike [Model T-40209D-50] (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135175&o=2 $end $dc=aerowin2, $bio Sega Dreamcast GD published 20 years ago: AeroWings 2 - Airstrike [Model T-40210N] (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135176&o=2 $end $dc=aerowing, $bio Sega Dreamcast GD published 21 years ago: AeroWings (c) 1999 Crave Ent., Inc. - TECHNICAL - GAME ID: T-40201N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135025&o=2 $end $dc=aerowinge, $bio Sega Dreamcast GD published 21 years ago: AeroWings (c) 1999 Crave Ent., Inc. - TECHNICAL - GAME ID: T-40202D-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135026&o=2 $end $apple2gs=aesops, $bio Apple IIGS disk. published 32 years ago: Aesop's Fables (c) 1988 Unicorn Soft. - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115309&o=2 $end $fmtowns_cd=aeternam, $bio Fujitsu FM Towns CD published 27 years ago: Aeternam (c) 1993 Fujitsu, Ltd. - TECHNICAL - BARCODE: 4988618050173 - TRIVIA - Released in March 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110116&o=2 $end $info=aftor, $bio Pinball published 36 years ago: Af-Tor (c) 1984 Wico. Game features : - Raised scorebox using two legs - Fluorescent numeric scoring displays of which the game can display a limited set of words. - TECHNICAL - Twin-cpu board design - TRIVIA - Released in December 1984. Af-Tor is the first and only COMMERCIAL pinball machine manufactured by Wico. Their previous release 'Big Top' was designed exclusively for home use. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10312&o=2 $end $cpc_flop=d_afcex, $bio Amstrad CPC 464 disk. published 28 years ago: AFC Expo Demo (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120488&o=2 $end $mo5_cass=affine, $bio Thomson MO5 cass. published 36 years ago: Affine (c) 1984 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108664&o=2 $end $adam_flop=aflfoot, $bio Coleco Adam disk. published 32 years ago: AFL Football (c) 1988 Superior Soft. Football simulation. Tracks league, stats, create your own teams and players. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109186&o=2 $end $psx=afragean, $bio Sony PlayStation disc published 19 years ago: Afraid Gear Another (c) 2001 Asmik Ace Ent. - TECHNICAL - GAME ID: SLPM-86834 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84836&o=2 $end $psx=afragear, $bio Sony PlayStation disc published 22 years ago: Afraid Gear (c) 1998 Asmik Ace Ent. - TECHNICAL - GAME ID: SLPM-00995 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84835&o=2 $end $cpc_flop=africa,africaa, $bio Amstrad CPC type-in published 34 years ago: Africa (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120034&o=2 $end $info=aadvent, $bio Slot Machine published 18 years ago: African Adventure (c) 2002 Konami Gaming. - TECHNICAL - Konami Endeavour hardware. Main CPU: ARM7 (Big Endian) (@100MHz.) - TRIVIA - Released in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11782&o=2 $end $info=aduskcm, $bio Slot Machine published 19 years ago: African Dusk [Mr. Cashman] (c) 2001 Aristocrat. A 5 reel video slot machine with an African theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 Xcite cabinet (16 button) layout : Top buttons : Collect Service Top row buttons : Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 20 Credits / Spade Bottom row buttons : Take Win Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16. MVP cabinet (14 button) layout: Top row buttons : Service / Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 20 Credits / Spade Bottom row buttons : Collect / Take Win Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature Button 14 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 13 and 14. The Mr. Cashman button is round on the MVP cabinets. A 200 credit African Dusk is also made, the maximum bet per line is 8 credits instead of 20. - TRIVIA - This game is identical to the original "Black Rhino" when not using the Mr. Cashman button. When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke. Other 'Mr. Cashman' games are : "Jailbird [Mr. Cashman]" and "Mystic Eyes [Mr. Cashman]". - UPDATES - On the 2002 version, you can press any button before the Mr. Cashman feature, but on the original 2001 version you have to wait up to 500 credits before you can bypass a win to get the Mr. Cashman feature. - SCORING - Black Rhino substitutes for all symbols. When playing the Mr. Cashman button scatter pays are 20x the credit per line bet. Black Rhino : 2 = 5, 3 = 100, 4 = 1000, 5 = 5000 Lion : 3 = 50, 4 = 250, 5 = 2500 Zebra : 3 = 20, 4 = 50, 5 = 250 Giraffe : 3 = 20, 4 = 50, 5 = 250 King : 3 = 10, 4 = 20, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 200 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 3 = 5, 4 = 20, 5 = 100 Nine : 3 = 5, 4 = 20, 5 = 100 Tree : 3 = 2, 4 = 20, 5 = 50 - TIPS AND TRICKS - Mr. Cashman Feature : The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature. Random Prize : Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits. Random Spin : Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up. Poker Machine : Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits. Choose your Feature : Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win from 100 to 1000 credits. Match the Prize : There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games x2, 10 free games x3, 5 free games x5, 200 credits, 500 credits, 750 credits or 1000 credits. For every non-winning free game/spin you are awarded 2 credits multiplied by the feature. Theoretically speaking the minimum Mr. Cashman feature pay is 6 credits (no win/2 credits x3 on the Random Spin). You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits. Gamble Feature : When a win comes up, you are given the chance to bet on the credits you've just won. The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits). If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not. - SERIES - 1) Black Rhino (1994) 2) Wild Cougar (1996) 3) African Dusk [Mr. Cashman] (2001) 4) Jailbird [Mr. Cashman] (2001) 5) Black Rhino [Power Pay] (2006) 6) Wild Cougar [Power Pay] (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4960&o=2 $end $amigaocs_flop=africanr, $bio Commodore Amiga 500 disk. published 31 years ago: African Raiders-01 (c) 1989 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73376&o=2 $end $msx1_cass=afrtrail,afrtraila, $bio MSX cass. published 30 years ago: African Trail Simulator (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94424&o=2 $end $cpc_flop=africantfi,africantfi_t1a,africantfi_t1,africant,africant1,africant_c1, $bio Amstrad CPC 464 disk. published 30 years ago: African Trail Simulator (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121602&o=2 $end $msx1_flop=afrtrail,afrtraila, $bio African Trail Simulator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229844&o=2 $end $cpc_cass=afrtrail, $bio Amstrad CPC cass. published 30 years ago: African Trail Simulator (c) 1990 Positive. - TECHNICAL - GAME ID: PS-007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64188&o=2 $end $megacdj=afterarm, $bio Sega Mega-CD published 26 years ago: After Armageddon Gaiden - Majuu Toushouden Eclipse (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-6026 Cover ID: 670-4242 Data on CD takes about 324 MO. - TRIVIA - After Armageddon Gaiden was released on November 11, 1994 in Japan. It was never exported outside Japan. - STAFF - Developed by Pandora Box. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60482&o=2 $end $amigaocs_flop=aburner,aburneru, $bio Commodore Amiga 500 disk. published 32 years ago: After Burner (c) 1988 Activision, Incorporated. Come on. Ace it. OK, supersonic jock. Get ready to go. Muster up all the skill, reflexes and guts you've got. Because inside your F-14, you´re going to need all that--and more. Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork--like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses--the toughest of all enemies--and dogfight your way through, to a nanosecond of safety. And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you´ll replenish valuable energy and ammunition. So get your adrenaline pumping--and grab your joystick. Then take to the skies. You´re not going to believe what's up there! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73378&o=2 $end $cpc_flop=aburner,aburner1,aburner_bad, $bio Amstrad CPC 464 disk. published 32 years ago: After Burner (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120338&o=2 $end $fmtowns_cd=aburner, $bio Fujitsu FM Towns CD published 31 years ago: After Burner (c) 1989 CRI. - TECHNICAL - BARCODE: 4981670200708 - TRIVIA - Released in February 1989 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48337&o=2 $end $info=abclimax, $bio Arcade Video game published 14 years ago: After Burner Climax (c) 2006 Sega. After Burner Climax is the latest sequel to the popular After Burner series. Players forms parts of the 'Brave Fangs Aero Team' of the G.H.O.S.T. squadron, the team have the task of stopping an enemy country from launching all out nuclear war, after all peacekeeping talks have failed. Jaguar flight, a team within Brave Fangs has 48 hours to stop them and beat the threat of the enemy! After Burner Climax introduces two new aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle. The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. Featuring over 20 stages including extra & secret stages, Coooperative linked play, a greater depth of gameplay, photorealistic graphics and excellent sound. While the player selects the aircraft at the start screen, can use the throttle to choose between four different paint jobs for each of the three planes. These paint jobs consist of a Standard scheme, Camouflage scheme, Special scheme, and Low Visibility scheme. The innovative 'Climax Mode' enables your aircraft to fly at Mach Speed to go beyond the speed of sound! When this mode is activated by pushing the lever forward, the enemy aircraft appear to fly in 'slow motion' allowing players to pick them off with ease! - TECHNICAL - Runs on the Sega "Lindbergh Yellow" Hardware. This game comes in three differents types of arcade cabinets: Standard, Deluxe and Super Deluxe. - TRIVIA - After Burner Climax was released on October 19, 2006. The 'Brave Fangs Aero Team', part of the G.H.O.S.T. squadron, is a cameo from Sega's popular Ghost Squad saga. Soundtrack album released: After Burner 20th Anniversary Box (29/11/2007) - TIPS AND TRICKS - To play the game with the music from "After Burner II" : hold the throttle back and push the missile button. the trick will be confirmed when you hear a voice saying 'Fire!' and a small icon to the lower right of the screen turns into the logo for After Burner II. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Composers: Hiroshi Miyauchi (Hiro), Fumio Itoh, Keisuke Tsukahara, Masanori Takeuchi - PORTS - * CONSOLES: Microsoft XBOX 360 [XBLA] (2010) Sony Playstation 3 [PSN] (2010) * OTHERS: iOS (2013) Google Play (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4955&o=2 $end $32x=aburner, $bio Sega Mega Drive 32X game published 26 years ago: After Burner Complete (c) 1994 SEGA Enterprises, Ltd. European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "After Burner Complete [Model GM-4006]". - TECHNICAL - Game ID: 84507-50 - TRIVIA - Released in 1995 in Europe even if titlescreen says 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94054&o=2 $end $32x=aburnerju, $vgmplay=aburnerju_md, $bio Sega Super 32X game published 25 years ago: After Burner Complete (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Model GM-4006 - TRIVIA - Released on January 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48340&o=2 $end $cpc_flop=aburner_c1,aburner_c1a,aburner_c2,aburner_t4, $bio Amstrad CPC 464 disk. published 32 years ago: After Burner cracked (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120506&o=2 $end $msx1_flop=aburner,aburnera, $bio After Burner Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134407&o=2 $end $cpc_flop=aburner_t2,aburner_t3,aburner_t1,aburner_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: After Burner cracked & trained (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31164&o=2 $end $info=aburner2,aburner2g, $bio Arcade Video game published 33 years ago: After Burner II (c) 1987 Sega. After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter. Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically. After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success. - TECHNICAL - Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg) Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg) Sega X Board hardware Game ID : 834-6335-02 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 24576 Players : 1 Control : stick Buttons : 2 - TRIVIA - After Burner II was released in October 1987. After Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention. ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed. In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run". David Hernly holds the record for this game with 2,215,620 points on June 1, 2008. Soundtrack album releases : After Burner II (MJCAX-00007) (Marvelous Entertainment) SEGA AGES SOUND TRACK THE BEST PLUS [PS2 SEGA AGES 2500 Series] (KDSD-00051~2) After Burner 20th Anniversary Box (29/11/2007) An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Designed by : Yu Suzuki (YU.), Satoshi Mifune Music by : Hiroshi Miyauchi (HIR) Staff : (KIM), (BIN), (SAD), (KEY), (Y.N) - PORTS - * CONSOLES: [JP] Nintendo Famicom (Mar. 30, 1989) "After Burner [Model SS13-6200]" [US] Nintendo NES (1989) "After Burner [Model TGN-011-AB]" [JP] Sega Mega Drive (Mar. 20, 1990) "After Burner II [Model T-17013]" [JP] NEC PC-Engine (Sep. 28, 1990) "After Burner II [Model NAPH-1011]" Sega Super 32X [JP] (Jan. 13, 1995) "After Burner Complete [Model GM-4006]" Sega Super 32X [US] (???. ??, 1995) "After Burner [Model 84507]" Sega Super 32X [EU] (???. ??, 1995) "After Burner Complete [Model 84507-50]" [JP] Sega Saturn (Sep. 27, 1996) "After Burner II [Sega Ages] [Model GS-9109]" Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" [JP] Sony PS2 (Mar. 18, 2004) "After Burner II [Sega Ages 2500 Vol.10] [Model SLPM-62446]" * COMPUTERS: FM Towns PC (1987) After Burner Commodore C64 (1988) Atari ST (1988) [EU] Amstrad CPC (1988) MSX [EU] (1988) Commodore Amiga (1989) After Burner Sinclair ZX Spectrum (1989) [JP] Sharp X68000 (Apr, 26, 1989) "After Burner [Model DP-3205010]" PC [MS-DOS, 3.5'' Disks] [US] (1989) After Burner Commodore Amiga (1990, "Amiga Champions") Commodore C64 (1990, "100% Dynamite") Sinclair ZX Spectrum (1990, "100% Dynamite") * OTHERS: LCD handheld game (1989) by Tiger Electronics. LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40&o=2 $end $megadriv=aburner2, $bio Sega Genesis game published 30 years ago: After Burner II (c) 1990 Sega of America, Inc. North American release. Game developed in Japan. See the Japanese release "After Burner II [Model T-17013]" for more information about the game. Description from the USA back cover: You scream off the carrier, there's no time to think! You're caught in a swarm of enemy aircraft and more are dead ahead. They're closing at Mach 5, as your machine guns start blasting. Burn through a sky of flying metal! Radar-lock on the frontal attackers and respond with missiles. Your enemies are specks on the horizon, then instantly they're in your face, launching even faster missiles! Nothing can prepare you for the incredible speed of the attack. Hit your afterburner! Dive and twist! Throw your plane into a 360 roll as the enemy spins by so close you almost touch wing tips. Day or night, dog fight or missile duel - the terrifying speed of battle never lets up. The sky shrieks with metal menace. The intercept officer is screaming Look out! - TECHNICAL - Package ID: 1104 Barcode: 0 10086 01104 3 - TRIVIA - Although the aircraft piloted in the game is a variation of F-14 Tomcat, the plane displayed on the North American cover is an F-15 Eagle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88800&o=2 $end $pce=aburner2, $bio NEC PC-Engine HuCARD published 30 years ago: After Burner II (c) 1990 NEC Avenue, Limited. After Burner II is based on Sega's arcade game originally released in 1987, sequel of the popular and fast paced shooter. The world is once again in danger and the evil general Zorbia and his army have decided to take over the nation. The player pilots a fast and super F14XX fighter, the SkyCat, and tries to stop the invasion. The fighter is soon launched for battle from the Carrier Sega Enterprise stationed off shores. After Burner is a sort of military flying simulation with a pretty important blend of action. The original arcade game offers neat visual effects with fast sprite zooming and rotations, and the amount of detail on screen, with zillion of planes, missiles and explosions that come rushing up to the player is quite impressive. Nonetheless, Nec Avenue did a pretty good job, and this PC Engine version keeps the intense and fast paced feeling from the original arcade game. - TECHNICAL - [Model NAPH-1011] - TRIVIA - After Burner II for PC-Engine was released on September 28, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48339&o=2 $end $megadriv=aburner2j, $vgmplay=aburner2_md, $bio Sega Mega Drive game published 30 years ago: After Burner II (c) 1990 Dempa. - TECHNICAL - Game ID: T-17013 - TRIVIA - After Burner II for Mega Drive was released in March 20, 1990 in Japan. Soundtrack releases: [JP] Apr. 25, 1991 - BEEP! Mega Drive Best Selection [Mega Drive Version] [PSCX-1018] - TIPS AND TRICKS - Arcade Mode: First, set your options. Then at the Sega logo, hold A+C and hit Start on Pad two. In done correctly, you'll hear ''Get Ready&a Automatic Firing: Hold A + B on controller 2 and press START on Controller 1. Continue: Press Left, Left, Left, B, B, B, C, C, C, and Start at the title screen. Level Select: To select and level up to level 21, press and hold A, B and C and press Start twice. Use the control pad to choose which level Reverse Plane Controls: Hold A+B on controller 2, while pressing START on controller 1. Extra missiles: To get extra missiles, press the following while refueling: Level 11: Right Level 13: Left Level 16: Left Level 19: Up Level 21: Right Level 3: Left Level 5: Right Level 9: Up - STAFF - Program Arranged by: Tetsu Matsushima (T. Matsushima) Music Arranged by: Noriyuki Iwadare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48338&o=2 $end $saturn=aburner2, $bio Sega Saturn game published 24 years ago: After Burner II (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9109] [Sega Ages] - TRIVIA - After Burner II for Saturn was released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48341&o=2 $end $fmtowns_cd=aburner3, $bio Fujitsu FM Towns CD published 28 years ago: After Burner III (c) 1992 CRI. - TECHNICAL - BARCODE ID: 4981670206106 - TRIVIA - Released in June 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110198&o=2 $end $megacd=aburner3, $bio Sega Mega-CD published 27 years ago: After Burner III (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See original "After Burner III [Model T-68014]" for more information about the game itself. - TECHNICAL - Game ID: 4415 CD ID: 670-3100-50 Front Cover ID: 670-3101-50 Spine Card ID: 670-3102-50 Back Cover ID: 670-3103-50 Manual ID: 672-1212-50 - STAFF - Mega-CD (Europe) Conversion Staff Director: Hiroyuki Ohtaka (H. Ohtaka) Sound Support: A. Wada Graphic Support: Masakazu Yanagida (M. Yanagida) Special Thanks: S.O.A. Producer: Tomoyuki Shimizu (T. Shimizu) Executive Producer: Tsuyoshi Kobayashi (T. Kobayashi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60588&o=2 $end $megacdj=aburner3, $bio Sega Mega-CD published 28 years ago: アフター・バーナーIII (c) 1992 CRI. (After Burner III) - TECHNICAL - Game ID: T-68014 Barcode: T4981670206205 The data on CD takes about 272 MO. - TRIVIA - After Burner III was released on December 18, 1992 in Japan. Export releases: [US] "Afterburner 3 [Model T-4415]" [EU] "After Burner III [Model 4415]" - STAFF - Chief Programmer: Tooru Kujirai (T. Kujirai) Sub Programmer: Shuichi Ikegami (S. Ikegami) Map Design: Akira Nagano (A. Nagano) Support: Yukihiro Ishida (Y. Ishida), Hajime Ikebe (H. Ikebe), Takao Miyamoto (T. Miyamoto) Opening Scenario: K. Arai Opening Graphics: Studio B.C Opening Program: M. Tanaka Title Logo Design: Avanti Title Logo Editor: Hiroya Tanaka (H. Tanaka) Title Back Picture: Kantousya Title Back Graphic Editor: Koji Tsuchida (K. Tsuchida), Masashi Yoneda (M. Yoneda) Music Arranged by: Sol.Inc FM S.E. Programmed by: Cube Sales Dept.: S. Tanaka, Taizan Suzuki (T. Suzuki), K. Tanaka, Taketoshi Endo (T. Endo) Public Relations Dept.: K. Maeda, T. Yasuda Thanks: Shinya Izumi (S. Izumi), Toshikazu Nagasato (T. Nagasato), Masanori Sato, Katsumi Yabuno (K. Yabuno), Sachie Endo (S. Endo), Kiyoshi Fujita (K. Fujita), Hideo Gunji (H. Gunji), M. Sasaki, Takahiro Kano (T. Kanou), N. Omoda, M. Yamashita, S. Take, Emi Kurabayashi (E. Kurabayashi), Tatsushi Hashimoto (T. Hashimoto), M. Suwabe, M. Koizumi, M. Tashiro, K. Iwanami, Y. Honda, Y. Ayabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60483&o=2 $end $megatech=mt_aftrb, $info=mt_aftrb, $bio Sega Mega-Tech cart. published 31 years ago: After Burner (c) 1989 Sega. Mega-Tech conversion of a Mark III game. For more information about the game itself, please see the original game entry; "After Burner [Model G-1340]". - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-10 - TRIVIA - After Burner for Mega Tech was known as the 10th video game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2347&o=2 $end $pce_tourvision=aburner2, $bio TOURVision cart. published 29 years ago: After Burner (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 46 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101126&o=2 $end $cpc_flop=aburners, $bio Amstrad CPC 464 disk. published 32 years ago: After Burner [Model AMF 038] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120337&o=2 $end $x68k_flop=aburner2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: After Burner (c) 1989 Dempa. - TECHNICAL - GAME ID: DP-3205010 FD x2 - TRIVIA - After Burner for X68000 was released on April 26, 1989 in Japan. Retail price: 9200 Yen. It was reprogrammed by Dempa under license from Sega and then published by Micomsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48336&o=2 $end $sms=aburner, $bio Sega Mark III cart. published 33 years ago: After Burner (c) 1987 Sega Enterprises, Limited. The player controls a F-14 Tomcat jet which must destroy a series of enemy jets. The jet itself employs a machine gun and a limited set of missiles that are replenished by another aircraft after beating a few stages. - TECHNICAL - Game ID: G-1340 4Mbits - TRIVIA - After Burner for Mark III was released on December 12, 1987 in Japan. It was the very first home conversion of After Burner. - PORTS - * COMPUTERS: Commodore C64 (1990, "100% Dynamite") Sinclair ZX Spectrum (1990, "100% Dynamite") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48334&o=2 $end $msx1_cass=aburner, $bio MSX cass. published 32 years ago: After Burner (c) 1988 MCM Software. - TECHNICAL - Game ID: MSC 328 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85383&o=2 $end $nes=aburnerj, $vgmplay=aburnerj_nes, $bio Nintendo Famicom cart. published 31 years ago: After Burner (c) 1989 Sunsoft. - TECHNICAL - [Model SS13-6200] - TRIVIA - After Burner for Famicom was released on March 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48335&o=2 $end $nes=aburner, $vgmplay=aburner_nes, $bio Nintendo NES cart. published 31 years ago: After Burner (c) 1989 Tengen The F-14 Thundercat. It's the fastest, meanest set of wings ever to slice through the air. And you're flying it! The action in this supercharged game is so intense, the graphics so real, you'll sweat bullets as bogeys fill the skies. Get vertigo from going vertical. The rush you feel is from pulling heavy G's as you try to evade lightning fast missiles and tracers. Feel your adrenaline pumping as your radar locks onto multiple targets and your Sidewinders blow them out of the sky. When you feel the need for speed, go supersonic with After Burner! - TECHNICAL - GAME ID: TGN-011-AB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54879&o=2 $end $cpc_cass=aburner, $bio Amstrad CPC cass. published 32 years ago: After Burner [Model UQK 588] (c) 1988 Mediagenic, Limited. [Activision division] - STAFF - Program: Keith Burkhill Graphics: Saul Marchese, Tony Mak Music: Jon Paul Eldridge Sound Effects: Nick Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64189&o=2 $end $info=aburner, $bio Arcade Video game published 33 years ago: After Burner (c) 1987 Sega. Another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter. A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction. At the end of every 2nd stage, the player's jet fighter is re-fueled and re-armed, either by the appearance of a large support plane, or by landing on a military airstrip. After Burner's straightforward shoot'em up game-play is unremarkable and repetitive, but fun - largely down to the game's incredible visuals. - TECHNICAL - Runs on the "Sega X Board" hardware. Players: 1 Control: stick Buttons: 2 Upright cabinet dimensions : Inches : 24,8inch Deep x 33,9inch Wide x 72,8inch High. Centimeters : 63cm Deep x 86cm Wide x 185cm High. Weight : 273 lbs / 124 kg Other cabinet releases: "After Burner [Commander model]" "After Burner [W Cradle model]" - TRIVIA - After Burner was released on July 17, 1987 in Japan. The After Burner series was originally inspired by the 1986 Academy Award winning feature film 'Top Gun'. Soundtrack album releases : [JP] Sega Taikan Game Special [28XA-198] (Dec. 21, 1987) (Alfa Record) [JP] After Burner [Sega Game Music Vol.3] [28XA-109] (Dec. 21, 1987) (Alfa Record) Galaxy Force -G.S.M. Sega 1- [Arrange] (D28B0002) (7/21/88) [Pony Canyon/Scitron] Super Sonic Team -G.S.M. Sega 3- [Arrange] (PCCB-00009) (10/21/89) [Pony Canyon/Scitron] Mega Selection -G.S.M. Sega- [Arrange] (PCCB-00014) (12/15/89) [Pony Canyon/Scitron] [JP] After Burner [GSM 1500 Series] [PCCB-00032] (June. 21, 1990) [Pony Canyon/Scitron] S.S.T. Band Live [Arrange] (PCCB-00042) (10/31/90) [Pony Canyon/Scitron] After Burner ~Sega Game Music Vol. 3~ [Reprint] (SCDC-00056) (12/20/2000) [Scitron Disc] SING! ~ Sega Game Music ~ Presented BY B.B.Queens [Arrange+Mega CD Soft] (BVRR-1) [BMG Victor] CLUB SEGA [Arrange] (MJCA-00003) (10/17/97) (Marvelous Entertainment) Scitron 10th Anniversary Special Sampler (10/15/98) [Pony Canyon/Scitron] SEGACON ~The Best of Sega Game Music~ Vol. 1 (10/24/2001) (SVWC-7092~4) [Sony Music Visual Works] BACK IN THE S.S.T.BAND ~THE VERY BEST~ [Arrange] (11/19/2003) (SCDC-00312) [Scitron Disc] Storm! ~SHOOTING GAME SOUND OMNIBUS Vol.2~ (1/7/2004) (KDSK-00023) GAME SOUND LEGEND ARRANGE SERIES "SPEED & WIND" [Arrange] (SCDC-00375) [Scitron Disc] After Burner 20th Anniversary Box (29/11/2007) - TIPS AND TRICKS - * Secret Commands : On the following stages, press the following keys to get the following effects. During Demo - press Start + Vulcan Cannon + Missile + Foto sensor and stick Right to get a DUKE message. Stage 1 - press Start + Vulcan Cannon + Missile, to get a messages. Stage 3 - press Start and speed fast to get 100 Missiles. Stage 5 - press Start + Vulcan Cannon + Missile, to get a message. Stage 9 - press Vulcan Cannon + Missile and stick Right to get 100 Missiles. Stage 11 - press Vulcan Cannon + Missile and stick Left to get 50,000,000 pts. Stage 13 - press Start + Vulcan Cannon + Missile and stick Left to get a message. Stage 16 - press Start and stick down to get a message. Stage 19 - press Start to get a message. Stage 21 - press Start + Vulcan Cannon + Missile + Foto sensor and stick Up to get 250,000,000 pts. Stage 23 - press Start + Vulcan Cannon + Missile + Foto sensor to get a message. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Designed by : Yu Suzuki (YU.) Music by : Hiroshi Miyauchi (HIR) Others : (KIM), Bin Chan (BIN), (SAD), (KEY), (Y.N) - PORTS - * CONSOLES: Sega Mark III [JP] (Dec. 12, 1987) "After Burner [Model G-1340]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39&o=2 $end $gameboy=aftburst, $bio Nintendo Game Boy Cart. published 30 years ago: After Burst (c) 1990 NCS. - TECHNICAL - GAME ID: DMG-ABA - TRIVIA - Released on October 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65530&o=2 $end $info=afterhrs, $bio Slot Machine published 11 years ago: After Hours (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33553&o=2 $end $cpc_cass=aftshock, $bio Amstrad CPC cass. published 34 years ago: After Shock (c) 1986 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64191&o=2 $end $cpc_flop=aftshock,aftshock_h1,aftshock_h3,aftshock_h2, $bio Amstrad CPC 464 disk. published 34 years ago: After Shock (c) 1986 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127996&o=2 $end $info=aftrshok,aftrshoka, $bio Redemption game published 27 years ago: After Shock (c) 1993 Lazer-Tron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21054&o=2 $end $amigaocs_flop=afterwar, $bio Commodore Amiga 500 disk. published 31 years ago: After the War (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73377&o=2 $end $msx1_cass=afterwar, $bio MSX cass. published 31 years ago: After the War (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94425&o=2 $end $cpc_flop=afterwars,afterwars2,afterwars3,afterwars4,afterwars5,afterwars6,afterwars1,afterwars_c3,afterwars_c4,afterwars_c1,afterwars_c2,afterwars_t1,afterwars_t1a, $bio Amstrad CPC 464 disk. published 31 years ago: After the War (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118838&o=2 $end $specpls3_flop=afterwar,afterwarsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: After the War (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147622&o=2 $end $c64_cart=afterwar, $bio Commodore C64 cart. published 30 years ago: After The War (c) 1990 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53497&o=2 $end $cpc_flop=afterwars_k7, $bio After the War cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237667&o=2 $end $msx1_flop=afterwar,afterwara,afterwarb, $bio After the War Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134408&o=2 $end $cpc_flop=afterwar,afterwar1, $bio Amstrad CPC 464 disk. published 31 years ago: After the War [Model AMD 110219] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118839&o=2 $end $cpc_cass=afterwar, $bio Amstrad CPC cass. published 31 years ago: After the War [Model AMS 20211] (c) 1989 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64193&o=2 $end $cpc_cass=afterwars, $bio Amstrad CPC cass. published 31 years ago: After the War [Model AMS 890036] (c) 1989 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64192&o=2 $end $dc=aftersg, $bio Sega Dreamcast GD published 16 years ago: After... Wasureenu Kizuna [Model T-18705M] (c) 2004 Pionesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135177&o=2 $end $specpls3_flop=aburner,aburnera, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Afterburner (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147958&o=2 $end $st_flop=aburner, $bio Atari ST disk. published 32 years ago: Afterburner (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148759&o=2 $end $spectrum_cass=aburnerm, $bio Afterburner (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219302&o=2 $end $spectrum_cass=aburnerhs, $bio Afterburner (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226381&o=2 $end $fmtowns_flop=ab2again, $bio AfterBurner 2 Again (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132258&o=2 $end $segacd=aburner3, $bio Sega CD published 27 years ago: Afterburner 3 (c) 1993 Sega Enterprises, Limited. North American release. Game developed in Japan. See original "After Burner III [Model T-68014]" for more information about the game itself. - TECHNICAL - Model T-4415 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60693&o=2 $end $cpc_flop=aburners2,aburners3,aburners4,aburners1, $bio Amstrad CPC 464 disk. published 32 years ago: Afterburner [Model AMF 038] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120505&o=2 $end $spectrum_cass=aburner, $bio Sinclair ZX Spectrum cass. published 32 years ago: Afterburner (c) 1988 Activision, Inc. - TECHNICAL - [Model URK 588] - TRIVIA - Two pieces of music were made for this game, a title tune that played in the main menu and another that played during the gameplay. Due to a bug in the code however, the main menu tune also plays during the game as well. The +3 disk version does not have this issue and both pieces of music are included. - STAFF - Coding by: Keith Burkhill Graphics by: Mark A. Jones Music by: Jon Paul Eldridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77716&o=2 $end $ibm5170_cdrom=aftlifeu, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Afterlife (c) 1996 LucasArts Ent. Co. Welcome to Afterlife, the world-building simulation that lets you create the hereafter in the here and now. Possessed of an unearthly sense of humor, it all begins in a god-knows-where galaxy. As a "regional spiritual director" your task, give to you by the Powers That Be, is to develop two prime planes of "unreal estate" - heaven and hell - simultaneously. Keep billions of souls happy by giving them the rewards and punishments they deserve. Open up your afterlife with the Pearly Gates of Heaven or the Fiery Gates of Hell, zone for the Seven Deadly Sins and/or their respective Virtues. Then lay down some roads. Soon, the dearly departed arrive in droves. Keep them in your afterlife and you flourish. Lose too many along the way and it may mean a visit from the Four Surfers of the Apocalypso (not a good time). Factor in a half-dozen or so supernatural disasters (not including total annihilation), money problems and headaches from the planet and you're in for infinite hours of gameplay. Afterlife includes over 200 artistically rendered rewards and punishments, nearly 300 detailed tiles and buildings, more maps, graphs and charts than you can shake a pitchfork at, plus the most sophisticated engine of any sim game beginning with the letter A. - STAFF - Project Leader & Design: Michael Stemmle Lead Programming: Justin Graham Programming: Reinaldo Castro, Aaron Giles Lead Artist: Paul Mica Graphics / Artwork: Graham Annable, Kevin Evans, Chris Hockabout, Brian Rich, Patrick Sirk, Martin Yee Music: Peter McConnell Sound: Creek Hart Production: Camela Boswell, Susan Upshaw Cover Art: Terri Soo Hoo Documentation: Jo Ashburn Playtesting: James Davison, Dana Fong, Doyle Gilstrap Jr., John Hannon, Brian Kemp, Josef Richardson Quality Assurance: Jo Ashburn, Matthew Azeveda, Albert Chen, John Drake, Erik Ellestad, Creek Hart, Darren Johnson, Ryan Kaufman, Theresa O'Connor, Adam Pasztory, Randy Tudor, Jason Yunker Acting / Voiceovers: Rebecca Arthur, Steven Jay Blum, Carrie Gordon-Lowrey, Milton James Undetermined: Kim Lyons, James Byers, Michele Harrell, Michael Levine, Jillian Moffett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=140858&o=2 $end $cpc_flop=aftermat,aftermat_t1,aftermat_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: Aftermath cracked & trained (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120514&o=2 $end $spectrum_cass=aftermat,aftermat_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Aftermath (c) 1988 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 216 - TRIVIA - This game contains a bug where if the Kempston joystick was selected as the controls the game would crash and reset. - STAFF - Written by: Richard Stevenson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77717&o=2 $end $cpc_cass=aftermat, $bio Amstrad CPC cass. published 32 years ago: Aftermath (c) 1988 Alternative Software - TECHNICAL - Game ID: AS217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64194&o=2 $end $cpc_cass=afteroid, $bio Amstrad CPC cass. published 32 years ago: Afteroids (c) 1988 Zigurat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64195&o=2 $end $msx1_cass=afteroid,afteroida, $bio MSX cass. published 32 years ago: Afteroids (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94426&o=2 $end $cpc_flop=afteroid,afteroid2,afteroid3,afteroid1,afteroid_t1, $bio Amstrad CPC 464 disk. published 32 years ago: Afteroids (c) 1988 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118766&o=2 $end $msx1_flop=afteroid,afteroida, $bio Afteroids cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229845&o=2 $end $info=m5ashock,m5ashocka, $bio Aftershock (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41536&o=2 $end $pc8801_flop=again,againa, $bio NEC PC-8801 Series disk. published 36 years ago: Again (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G104 MEDIA: FD x1 - TRIVIA - Released in December 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91332&o=2 $end $info=m4aao, $bio Against All Odds (c) 199? Eurotek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41222&o=2 $end $dc=agartha, $bio Sega Dreamcast GD published 19 years ago: Agartha (c) 2001 No Cliche. - TRIVIA - The creator of the game published the disc image in 2018 on the internet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138697&o=2 $end $gba=agassiu, $bio Nintendo GBA cart. published 18 years ago: Agassi Tennis Generation [Model AGB-ACEE-USA] (c) 2002 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69543&o=2 $end $gba=agassi, $bio Nintendo GBA cart. published 18 years ago: Agassi Tennis Generation [Model AGB-ACEP] (c) 2002 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69542&o=2 $end $specpls3_flop=agathafo,agathafoa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Agatha's Folly (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147697&o=2 $end $cpc_flop=agatha, $bio Agatha's Folly (c) 19?? The Adventure Workshop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126193&o=2 $end $to_flop=agathe, $bio Thomson TO disk. published 15 years ago: Agathe Rage (c) 2005 DCsoft - TRIVIA - Released on April 23, 2005. - STAFF - By: Daniel Coulom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107557&o=2 $end $nes=agempire, $bio Nintendo Famicom cart. published 29 years ago: Age of Empires - Di Guo Shi Dai (c) 1991 Waixing Computer & Technology Co., Ltd. A pirate hack of "Final Fantasy II" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64547&o=2 $end $dragon_cass=agenda, $bio Dragon cass. published 36 years ago: Agenda (c) 1984 Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116661&o=2 $end $cpc_flop=agendael, $bio Amstrad CPC type-in published 34 years ago: Agenda Electronique (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119313&o=2 $end $apple2_flop_clcracked=agendafl, $bio Apple II disk. published 39 years ago: Agenda Files (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231311&o=2 $end $cpc_cass=agendate, $bio Amstrad CPC cass. published 34 years ago: Agenda Telephonique (c) 1986 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64196&o=2 $end $mo5_cart=agenda,agendab,agendaa, $bio Thomson MO5 cart. published 36 years ago: Agenda [Model AG 5006] (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108728&o=2 $end $to7_cart=agenda, $bio Thomson TO7 cart. published 37 years ago: Agenda (c) 1983 Answare - TECHNICAL - Cart. ID: AG 7006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108602&o=2 $end $psx=armstrng, $bio Sony PlayStation disc published 23 years ago: Agent Armstrong (c) 1997 We Net - TECHNICAL - Game ID: SLPM-01073 - TRIVIA - Released on December 04, 1997 in Japan. - STAFF - Lead Designer: Raffaele Cecco, Jolyon Myers Lead Programmer: Raffaele Cecco Vocals: Raffaele Cecco, Jolyon Myers Lead Artist: Jolyon Myers Animator: Jolyon Myers Musician: Jolyon Myers Sound Effects: Jolyon Myers Designer: Mark Bentley, Stephane Koenig Graphic Artist: Mark Bentley Programmer: Paul Margrave 3D Meister: Paul Margrave Kotj Producer: Stephane Koenig Producer: Marcus Iremonger Assistant Producer: Anthony Hinds Product Manager: Matthew Walker PR: Danielle Woodyatt, Doug Johns QA Manager: Gary Foley Lead Tester: Steven Frazer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84837&o=2 $end $gba=agenthug, $bio Nintendo GBA cart. published 13 years ago: Agent Hugo - Roborumble [Model AGB-BHQP-EUR] (c) 2007 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69544&o=2 $end $cpc_cass=agorange, $bio Amstrad CPC cass. published 34 years ago: Agent Orange (c) 1986 Argus Press Software, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64197&o=2 $end $cpc_flop=agorange,agorange_c1,agorange_c1a,agorange_c2, $bio Amstrad CPC 464 disk. published 34 years ago: Agent Orange (c) 1986 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120721&o=2 $end $cpc_flop=agentz33,agentz33_t1, $bio Amstrad CPC type-in published 30 years ago: Agent Secret Z33 (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120530&o=2 $end $info=superbon, $bio Arcade Video game kit published 35 years ago: Agent Super Bond (c) 1985 Signatron USA. Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb. - TECHNICAL - Super Bond is was conversion kit (eprom chanches) for: - Super Cobra (Konami) - Frogger (Konami) - Amidar (Konami) - Scramble (Konami) - TRIVIA - Retail price: $345. - STAFF - Designed and Programmed by: Dan Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2699&o=2 $end $apple2_flop_orig=agentusa, $apple2_flop_clcracked=agentusa, $bio Apple II disk. published 36 years ago: Agent USA (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107047&o=2 $end $ibm5150=agentusa, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Agent USA (c) 1985 Scholastic Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83575&o=2 $end $info=agentx1,agentx2,agentx3,agentx4, $bio Arcade Video game published 37 years ago: Agent X (c) 1983 Atari. Agent X must progress through a series of floors to retrieve a set of stolen plans and destroy Dr. Boom's underground bomb factory. Avoid the explosives, bomb converters, forklifts, robot guards, acid pits, and death-ray shooting eyeballs. - TRIVIA - This game is a prototype of "Cloak & Dagger". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to "Cloak & Dagger" and they put a couple of tid-bits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but "Cloak & Dagger". There were about 5000 games produced which made it into the market place. - STAFF - Designed and programmed by : Russel Dawe (RBD) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10894&o=2 $end $spectrum_cass=agentx2d, $bio Agent X 2 (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219694&o=2 $end $cpc_flop=agentx2,agentx2_t1,agentx2_t2, $bio Amstrad CPC 464 disk. published 33 years ago: Agent X II (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118884&o=2 $end $cpc_cass=agentx2, $bio Amstrad CPC cass. published 33 years ago: Agent X II - The Mad Prof's Back [Model IA 0221] (c) 1987 Mastertronic, Limited. [UK] - STAFF - Code and Visuals by: Mark Wilson, Steven Tatlock, John Tatlock Soundtrack by: Tim Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64198&o=2 $end $c64_cass=agentx2, $bio Commodore C64 cass. published 33 years ago: Agent X II - The Mad Prof's Back (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145431&o=2 $end $info=agent777, $bio Pinball published 36 years ago: Agents 777 (c) 1984 Game Plan, Incorporated. - TECHNICAL - [Model 770] - TRIVIA - Agents 777 was released in November 1984. 400 units were produced. - STAFF - Designer : Ed Cebula Artwork : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5183&o=2 $end $pc98=aggregat, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Aggregate (c) 1994 Japan Home Video. - TECHNICAL - Floppy Disk x8 - TRIVIA - Released on October 21, 1994 in Japan. Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88863&o=2 $end $gba=aggrinlnu, $bio Nintendo GBA cart. published 18 years ago: Aggressive Inline (c) 2002 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: AGB-AILE-USA - TIPS AND TRICKS - All levels: At the Press Start screen, press Up, Down, Up, Down, Left, Right, B, R. All skaters: At the Press Start screen, press L, L, B, B, R, R, L, R. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69546&o=2 $end $gba=aggrinln, $bio Nintendo GBA cart. published 18 years ago: Aggressive Inline [Model AGB-AILP-EUR] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69545&o=2 $end $archimedes=aggress, $bio Acorn Archimedes disk. published 28 years ago: Aggressor (c) 1992 Atomic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127049&o=2 $end $vic1001_cart=agressor,agressora, $bio Commodore VIC-20 cart. published 38 years ago: Aggressor (c) 1982 HES. - TECHNICAL - Game ID: C305 - TRIVIA - HIDDEN MESSAGE: The message WELL ZAPHOD'S JUST THIS GUY, Y'KNOW…' is hidden in the code, which is a quote from Hitchhiker’s Guide to the Galaxy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83759&o=2 $end $sms=agidooly, $bio Sega Master System cart. published 29 years ago: 아기공룡 둘리 (c) 1991 Daou Infosys. (Agigongnyong Dooly) - TECHNICAL - ROM size: 128 KB - TRIVIA - Released in August 1991 in South Korea. The game is based on the Korean cartoon Dooly the Little Dinosaur. The title translates from Japanese as 'Baby Dinosaur Dooly'. - STAFF - Program: N. S. Jeon, G. H. Oh Graphic: H. J. Han, K. J. Oh Music: M. K. Lee Assistant: Y. S. Surh, Y. H. Kim, H. R. Huh, C. H. Lee, S. M. Chang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55917&o=2 $end $msx1_cart=dooly, $bio MSX cart. published 29 years ago: 아기공룡 둘리 (c) 1991 Daou Infosys. (Agigongnyong Dooly) - TRIVIA - Released in August 1991 in South Korea. The game is based on the Korean cartoon Dooly the Little Dinosaur. The title translates from Japanese as 'Baby Dinosaur Dooly'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96199&o=2 $end $psx=awf111x, $bio Sony PlayStation disc published 25 years ago: Agile Warrior F-111X (c) 1995 Virgin Interactive Ent., Ltd. Strap into the most advanced multi-role fighter craft around and blast off into a world of sky-ripping, ground-shaking. adrenaline-pumping battles. Eliminate anything and everything that poses a threat to our national security. No rules. No prisoners. Just you-against-them arcade combat action where only one can win. FEATURES: * Take 'em out in explosive real-time, unlimited access. 3-0 textured battle environments. * Fight in highly unpredictable missions in some of the world's most volatile hot spots featuring hundreds of surgical strikes, stealth missions and nuclear standoff with a multitude of state-of-the-art weapons. * Use stealth technology. precision-guided munitions and tactical radar to destroy enemies on land, at sea and in the air. * Simultaneous 2-player capability. - TECHNICAL - Game ID: SLUS-00023 - TRIVIA - Released on November 02, 1995 in USA. Export releases: [JP] "Agile Warrior [Model SLPS-00179]" - STAFF - Director: John Botti Lead Game Programmer: John Botti Flight Dynamics: Jose Villeta AI: Jose Villeta Art Director: Alan Lasky Senior Playstation Programmer: William Botti Senior Digital Artist: Shannon Studstill Digital Artist: Clay Dale 3D Modeler: Chip Pedersen Tile Art: Christian Busic Production Coordinator: Rita Mines Map Layout: Christian Busic, Grady Hunt, Julian Rignall, Carl Botti Tools: Interactive Technologies Corp., David Sosna Additional Artists: Dave Webber, Jonathan Spencer Levy, Dave Debenedetto, Jeff Chen Sprite Actors: William Botti, Dave Webber, Tommy Tallarico Original Music Written & Produced by: Keith Arem, Mical Pedriana, Digital White Noise In Game Sound FX: Tommy Tallarico Studios Inc., Joey Kuras, Keith Arem Music Team Coordination: David Fries Additional Music Tracks Provided by: A.P.M. Black Ops Quality Assurance Team: Christian Busic, Jan Malone, Jason Clevering, David Villeta Datasets provided by: Viewpoint DataLabs International Wavefront Conversion Tools: Doug Whetter Technical Support: John Sheen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97129&o=2 $end $compclr2_flop=agilis, $bio Agilis (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232521&o=2 $end $gba=agecart, $bio Nintendo GBA cart. published 18 years ago: Aging Cartridge (c) 2002 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234296&o=2 $end $snes=agingcas, $bio Aging Cassette (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61011&o=2 $end $pc8801_flop=agnishi,agnishia, $bio NEC PC-8801 Series disk. published 32 years ago: アグニの石 - The Stone of Agni (c) 1988 HummingBird. (Agni no Ishi - The Stone of Agni) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91333&o=2 $end $msx2_flop=agnishi, $bio MSX 2 disk. published 31 years ago: Agni no Ishi - The Stone of Agni (c) 1989 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101456&o=2 $end $msx2_flop=agotsu, $bio MSX 2 disk. published 23 years ago: Ago Tsu Disk (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101457&o=2 $end $amigaocs_flop=agony,agonyu, $bio Commodore Amiga 500 disk. published 28 years ago: Agony (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73379&o=2 $end $pet_cass=meagr, $bio Commodore PET cass. published 40 years ago: Agreement of Subject and Verb (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125746&o=2 $end $info=agress,agressb, $bio Arcade Video game published 29 years ago: Agress - Missile Daisenryaku (c) 1991 Palco. An interesting war game with puzzle elements. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 513 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - The subtitle of this game translates from Japanese as 'Great Missile Strategy'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3431&o=2 $end $gameboy=agrosoar, $bio Nintendo Game Boy Cart. published 27 years ago: Agro Soar (c) 1993 Laser Beam Ent. Pty, Limited. - TECHNICAL - [Model DMG-A6-AUS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65531&o=2 $end $mtx_cass=agrovatr, $bio Memotech MTX cass. published 35 years ago: Agrovator (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133296&o=2 $end $einstein=agrovatr, $bio Agrovator (c) 19?? Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136121&o=2 $end $pc98=agumixsl, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: アグミックスセレクト特選グラフィック集 (c) 1992 Agumix. (Agumix Selects! Tokusen Graphic Shuu) CG collection. - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on September 01, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88864&o=2 $end $snes=suzukif1, $bio Nintendo Super NES game published 27 years ago: Aguri Suzuki F-1 Super Driving (c) 1993 Absolute Ent., Incorporated. European release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62705&o=2 $end $gameboy=suzukif1, $bio Nintendo Game Boy Cart. published 27 years ago: Aguri Suzuki no F-1 Super Driving (c) 1993 LOZC - TECHNICAL - GAME ID: DMG-FQJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67068&o=2 $end $snes=suzukif1j, $bio Nintendo Super Famicom cart. published 28 years ago: Aguri Suzuki no F-1 Super Driving (c) 1992 LOZC - TECHNICAL - GAME ID: SHVC-GF - TRIVIA - Released on July 14, 1992 in Japan. The game is named after the Japanese Formula 1 driver Aguri Suzuki. Export releases: [US] "Redline F-1 Racer" [EU] "Aguri Suzuki F-1 Super Driving" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62447&o=2 $end $cpc_flop=ahbod, $bio Amstrad CPC type-in published 35 years ago: Ah Bod!! (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122662&o=2 $end $cpc_flop=ahbodf, $bio Ah Bod!! (c) 198? Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121586&o=2 $end $c64_cass=ahdiddums, $bio Commodore C64 cass. published 36 years ago: Ah Diddums (c) 1984 Imagine Soft. - STAFF - Game Idea: Mark Butler, D.H. Lawson Program by: Alan Fothergill Graphics by: Ally Noble Music by: Abdul Ibrahim, Fred Gray Illustration by: Steve Blower Coffee made by Bianca. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145432&o=2 $end $info=koshien, $bio Arcade Video game published 29 years ago: 嗚呼栄光の甲子園 (c) 1991 Taito Corp. (Ah Eikou no Koushien) A hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better. - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: F2-System No. 14 Prom Stickers: C81 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Ah Eikou no Koshien was released in April 1991 in Japan. The title of this game translates from Japanese as 'Oh Glorious Koshien'. 'Koshien' is a famous Japanese high school baseball tournament. The games' billboards advertises various Taito games. - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42&o=2 $end $pc98=ahan, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Ah! an vol. 1 (c) 1993 Wendy Magazine - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on September 22, 1993 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88865&o=2 $end $segacd=ah3ts, $bio Sega CD published 27 years ago: AH3 - ThunderStrike [Model T-60055] (c) 1993 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60691&o=2 $end $cpc_flop=lasermal,lasermal2,lasermal1, $bio Amstrad CPC 464 disk. published 35 years ago: Ahhh!!! Laser Malfunction (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120344&o=2 $end $pico=ahirupek, $bio Sega Pico game published 25 years ago: Ahiru no Pekkle no Kazoete Miyou [Model T-150110] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75624&o=2 $end $pc98=ahodayon, $bio Ahodayon II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88867&o=2 $end $pcecd=aichoan, $bio NEC PC-Engine CD published 25 years ago: ?-??? (c) 1995 NCS (Ai Chou Aniki) Ai Ch? Aniki is a horizontal shooter by Masaya and is the sequel of Ch? Aniki released for the PC Engine in 1992. Nonetheless, Idaten and Benten (the two winged heroes from the first game) despite being shortly mentioned in the introduction sequence, are nowhere to be seen. This time around, players take control of two bald and flying muscular men with huge holes at the top of their heads. The unlikely duo does look surprisingly familiar and anyone who has ever played the excellent prequel will have a sudden rush of déjà vu. After a closer inspection, we notice that the two muscular bodybuilders are nothing else than the flying options who used to fly by the sides of Idaten and Benten and protect them from harm. Are they here to avenge their original owners ? Players choose whether to play as Adon or his brother Samson. Curiously, the holes at the top of their heads allow them to shoot balls of energy. By default, they fire homing energy-balls and combo button combinations activate deadly special attacks in a way similar to traditional fighting games. Ai Ch? Aniki is now popular within the video game community for its odd storyline and suggestive bodybuilding theme. - TECHNICAL - Game ID: NSCD5018 - TRIVIA - Ai Chou Aniki was released on February 24, 1995 for 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58103&o=2 $end $pc98=aigo3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: AI囲碁3 (c) 1990 Something Good. (AI Igo 3) - TRIVIA - Released on November 01, 1990 in Japan. - STAFF - Developed by: Alfa System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88837&o=2 $end $saturn=aiigo, $bio Sega Saturn game published 23 years ago: AI Igo (c) 1997 ASCII Entertainment Software, Incorporated. Japanese board game. - TECHNICAL - Model T-17601G - TRIVIA - AI Igo was released on July 11, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58883&o=2 $end $saturn=aiiijima, $bio Sega Saturn game published 24 years ago: Ai Iijima - Good Island Cafe [Model T-25201G] (c) 1996 Inner Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58890&o=2 $end $nes=olymptak, $bio Nintendo Famicom cart. published 32 years ago: 愛の伝説オリュンポスの戦い (c) 1988 Imagineer. (Ai no Densetsu - Olympus no Tatakai) - TECHNICAL - GAME ID: IMA-AD - TRIVIA - Released on March 28, 1988 in Japan. - STAFF - Scenario by: Yukio Horimoto, Reiko Oshida Program by: Yukio Horimoto Graphic by: Reiko Oshida Music by: Kazuo Sawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54473&o=2 $end $nes=aisensei, $bio Nintendo Famicom cart. published 27 years ago: 愛先生のおしえてわたしの星 (c) 1993 Irem Corp. (Ai Sensei no Oshiete - Watashi no Hoshi) - TECHNICAL - GAME ID: IF-27 - TRIVIA - Ai Sensei no Oshiete was released on March 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53814&o=2 $end $nes=aisenshi, $bio Ai Senshi Nicol (c) 198? Video Deon Japan. Pirate cartridge version of "Ai Senshi Nicol [Model KDS-AIN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83820&o=2 $end $famicom_flop=aisenshi, $bio Nintendo Famicom disk. published 33 years ago: 愛戦士ニコル (c) 1987 Konami Industry Company, Limited. (Ai Senshi Nicol) Ai Senshi Nicol is a top-view action game by Konami. Nicol is a 14-year old prodigy scientist living in Neo Tokyo but his recent research on dimension travelling suddenly takes a turn for the worse. A powerful and evil alien from the Dairasu star system decides to steal his work in order to conquer the universe and sends one of his bio-monster to kidnap Stella, Nicol's beloved girlfriend. The young scientist has no choice - he must now embark on a long journey on-board his hovercraft to rescue his damsel. The ultimate goal in each level is to find each one of the three hidden diamonds that the alien demon has hidden there and to rush to the next stage. Although Nicol starts his journey with a fairly basic Cannon-Gun, he will eventually be able to upgrade his main weapon in all sorts of ways, such as its fire rate (increases the amount of shots he can fire on the screen at one time), range enhancements (the weapon's effective range distance) and power enhancements (increase the Cannon-Gun power from energy-bullets to energy-crosses and energy-orbs). Nicol can also improve his health by collecting energy-tanks which will allow him to store a lot more life than the initial twelve points. Additionally, Nicol can collect Cosmo Balls that will damage all enemies on screen, including bosses. Finally, Nicol can dramatically improve his equipment - his Astro-Wear and Astro-Pants provide him with some protection and can absorb enemy hits, whereas his Power-Shoes allow him to increase his speed and jumping abilities. Ai Senshi Nicol consists of seven large stages and is single-player only. - TECHNICAL - Game ID: KDS-AIN - TRIVIA - Ai Senshi Nicol was released on April 24, 1987 in Japan. Retail price: 2980 Yen. Like several other early Konami games released in the 1980s/1990s, Ai Senshi Nicol included a numbered collector card. - TIPS AND TRICKS - Stage select: At the title screen, press and hold Right, A, B and press Start to start the game at the second stage. Additionally, if you press and hold Left, A, B and press Start, you will start the game at the third stage. Underground levels: Each stage (except for stage 5) has an underground level that can be accessed by falling into gaps or holes in the ground. Don't forget to visit them! Hidden tiles and power-ups: Don't rush through the game! To make the most out of Ai Senshi Nicol, it is advised to spend a little time exploring the various stages. Most of the power enhancements in the game are hidden beneath tiles scattered throughout the levels, and these tiles can only be revealed by shooting at them. Therefore it is highly recommended to shoot your gun around each screen in order to find them! (although the last stage allows you to fully upgrade Nicol before the final boss battle). - PORTS - Konami re-released Ai Senshi Nicol in 2006 on mobile phone in Japan as part of the Konami Masterpiece series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65231&o=2 $end $pc98=aishimai, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 愛姉妹 ~二人の果実~ (c) 1994 Silky's. (Ai Shimai - Futari no Kajitsu) - TECHNICAL - MEDIA: Floppy Disk x4 - TRIVIA - Released on September 30, 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88868&o=2 $end $pc98=aishogi, $bio NEC PC-9801 Series 3.5in.disk. published 27 years ago: AI将棋 (c) 1993 Something Good (AI Shogi) - TRIVIA - Released on December 05, 1993 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88838&o=2 $end $pippin=aishogi, $bio Bandai Pippin CD published 24 years ago: AI Shogi [Model BDS-20032] (c) 1996 ASG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122064&o=2 $end $n64=aishogi3, $bio Nintendo 64 cart. published 22 years ago: AI Shougi 3 (c) 1998 I4. - TECHNICAL - [Model NUS-NS3J] - TRIVIA - AI Shougi 3 was released on December 18, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57569&o=2 $end $saturn=aishogi,aishogia, $bio Sega Saturn game published 25 years ago: AI Shougi (c) 1995 Soft Bank. Japanese board game. - TECHNICAL - Model T-18602G - TRIVIA - AI Shougi was released on August 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58884&o=2 $end $pico=sanriocd, $bio Sega Pico game published 22 years ago: あいとゆめのくに サンリオピューロランド ちゃんと できるかな? みんなと たのしい おゆうぎかい (c) 1998 Sega Enterprises, Limited. (Ai to Yume no Kuni Sanrio Puroland - Chanto Dekirukana? Minna to Tanoshii Oyuugikai) - TECHNICAL - GAME ID: HPC-6056 - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75625&o=2 $end $pico=sanriopl, $bio Sega Pico game published 26 years ago: 愛と夢と冒険 サンリオピューロランド! (c) 1994 Sega Enterprises, Limited. (Ai to Yume to Bouken Sanrio Puroland) - TECHNICAL - GAME ID: HPC-6014 - TRIVIA - Released in October 1994 in Japan. Retail price: 4980 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75626&o=2 $end $info=ai1000, $bio Computer published 31 years ago: AI-1000 (c) 1989 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230494&o=2 $end $info=aimode, $bio Arcade Video game published 20 years ago: Ai-Mode Pet Shiiku (c) 2000 Nichibutsu. - TRIVIA - Ai-Mode Pet Shiiku was released in February 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29206&o=2 $end $nes=aiamuasm, $bio Nintendo Famicom cart. published 34 years ago: Aiamua Teacher Super Mario (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83821&o=2 $end $bbc_rom=aid, $bio Acorn BBC ROM published 37 years ago: AID (c) 1983 Lincoln Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145370&o=2 $end $info=aid80f, $bio Computer published 42 years ago: AID-80F Development System (c) 1978 Mostek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240382&o=2 $end $pc98=aida, $bio Aida (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88869&o=2 $end $camplynx_cass=aide, $bio Aide (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134048&o=2 $end $cpc_flop=aidealab, $bio Amstrad CPC 464 disk. published 35 years ago: Aide a la Bureautique (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119314&o=2 $end $cpc_flop=d_aids, $bio Aids (c) 19?? KKB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122852&o=2 $end $pc98=aids, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: AIDS 私を愛して...神愛聖人 (c) 1993 Medic. (AIDS - Watashi o Aishite... Jinai Seijin) - TECHNICAL - Floppy Disk x5 - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88839&o=2 $end $cdi=aidsawar, $bio Phillips CD-i published 26 years ago: AIDS Awareness (c) 1994 Multimedia Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52747&o=2 $end $bbc_rom=aids2, $bio Acorn BBC ROM published 36 years ago: AIDS II Utility ROM (c) 1984 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145069&o=2 $end $bbc_rom=aids, $bio Acorn BBC ROM published 37 years ago: AIDS Utility ROM (c) 1983 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145070&o=2 $end $n64=aidynchr,aidynchru1,aidynchru,aidynchrp1,aidynchrp2, $bio Nintendo 64 cart. published 20 years ago: Aidyn Chronicles - The First Mage (c) 2000 THQ. You'll need all your monster-hunting, spell-casting and adventuring skills to master Aidyn Chronicles: The First Mage. Canadian codeshop H2O takes some liberties with the strict turn-based battles of conventional RPGs. Once a battle breaks out, you'll be able to move your character into a more strategic position. The battle system requires serious study. Assembling and leveling up a party of four (out of 13 selectable characters) and journeying through the vast tracts of medieval settings is not a job for the patience-impaired, but for RPG devotees, Aidyn Chronicles delivers the mystical goods. - TECHNICAL - Cartridge ID: NUS-NAYE-USA - TRIVIA - Released on March 01, 2000 in USA. Known export releases: [EU] "Aidyn Chronicles - The First Mage [Model NUS-NAYP-EUR]" - STAFF - H2O Project Directors: Christopher Bailey, David Dubord Executive Producer: Michael Tam Producer: Gabriel Jones Lead Game Designer: G. Christopher Klug Lead Programmer: Christopher Bailey Lead Tools Programmer: Bryan Ewert Lead Artist: Sarah Meagher Story By: G. Christopher Klug Head Writer: Angela Ferraiolo Dialogue Director: Andrew Laing Lead Tester: Jai Kristjan Designers: David Dubord, Andrew Laing, Andrew Brechin, Richard Loomer Programmers: Michael Anderson, Mike Hughes, Peter Thompson, Colin Fletcher, Christopher Ewington, Ian Byers Art Direction: Christopher Bretz Character Artists: Jeff King, Andy Gerhig, John Hayes, Kern Nembhard, Christopher Kniffen Environment Artists: Sherridon Routley, Jakub Pokorny, Jon Scott McBain, Roland Longpre, Rayna Van Balkom, Lorie Clay, Kern Nembhard Writing: David Dubord, Andrew Laing, Angela Ferraiolo, G. Christopher Klug, Mark Silcox Assistant Dialogue Director: David Klann Testers: Chris Rezanson, Jennifer Rivas, Amy Hearn, Sean Jones, Craig Jones, David Klann, Dan Feldman Additional Contributions: Gord McDowell, Andrew Brown, Mark Jensen, Georgina Okerson, Ross Kakuschke, Tim Krause, Jonny Liu THQ Executive Producer: Scott Krager Associate Producers: Curtis R. Cherrington, Andrew Brown Senior Product Manager: Alison Quirion Associate Product Manager: Chris Zilliotto Publicity: Liz Pieri, Kathy Mendoza Bricaud Directors of QA: Jeremy S. Barnes, Donn W. Nauert Lead Testers: Sean C. Heffron, Erik van Rooy, Ryan Kull Testers: Jay Cardellio, Razmig Pulurian, Julian Brummitt, Amin Razi, Brad Zybert, Rob Floyd, Byron Guerrero, Jason Pislaan, Cory Ledesma, Tim Grimaud, Cody Grimm, Joseph Macaulay, Nick Gardner, Mica Haney Studio X Sound & Music: Steven Sim, Rob Plotnikoff, Max Arnason Special Thanks: Brian J. Farrell, Jeffrey Lapin, Michael Rubinelli, Leslie Brown, Peter Dille, Alison Locke, Tiffany Ternan, Nathan Rose, Kristen Mittermuller, Cosmina Chindaris, Jacki Keon, Cindy Tam, Allison Tam, Herman Ma, David Pridie (1971-2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57573&o=2 $end $nes=balubalo, $bio Nintendo Famicom cart. published 34 years ago: アイギーナの予言 バルバルークの伝説よ (c) 1986 Vic Tokai. (Aigiina no Yogen - Balubalouk no Densetsu Yori) - TECHNICAL - Game ID: VIC-AY - TRIVIA - Aigiina no Yogen was released on November 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53815&o=2 $end $cpc_flop=aiguilla, $bio Amstrad CPC type-in published 34 years ago: Aiguillages (c) 1986 Microstrad. - TRIVIA - Listed as a type-in program in the French magazine: Microstrad HS No. 04 in May 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120180&o=2 $end $snes=aressh3, $bio Nintendo Super Famicom cart. published 25 years ago: AIII S.V. - A Ressha de Ikou 3 - Super Version (c) 1995 Pack-In-Video Company, Limited. - TECHNICAL - GAME ID: SHVC-ATGJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61003&o=2 $end $dc=aikagi, $bio Sega Dreamcast GD published 17 years ago: Aikagi - Hidamari to Kanojo no Heyagi [Model T-20130M] (c) 2003 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135179&o=2 $end $x68k_flop=aikoku, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Aikoku Pro Uso-68K (c) 1990 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87028&o=2 $end $info=aim65, $bio Computer published 43 years ago: AIM 65 (c) 1977 Rockwell. A very early computer. - TRIVIA - The launch price was US$375. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34764&o=2 $end $super80_cass=aim, $bio Aim (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - [Model 041L1] Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126769&o=2 $end $info=aim65_40, $bio Computer published 39 years ago: AIM-65/40 (c) 1981 Rockwell. An upgrade of the original Rockwell AIM-65 with a larger display and other new features. - TECHNICAL - The AIM 65/40 microcomputer is made up of an R6502 based single board computer with on-board expansion to 65 kilobytes of memory, a full graphics 280 X N dot matrix or 40-column alphanumeric printer, a 40-character alphanumeric display, and a full ASCII keyboard with user assignable function keys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127741&o=2 $end $cdi=aimsbird, $bio Phillips CD-i published 25 years ago: AIMS - A First Look at Birds (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52748&o=2 $end $cdi=aimsmaml, $bio Phillips CD-i published 25 years ago: AIMS - A First Look at Mammals (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52749&o=2 $end $cdi=aimstree, $bio Phillips CD-i published 25 years ago: AIMS - A First Look at Trees (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52750&o=2 $end $cdi=aimsanim, $bio Phillips CD-i published 25 years ago: AIMS - Animal Communities (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52751&o=2 $end $cdi=aimstide, $bio Phillips CD-i published 25 years ago: AIMS - Animal Life in a Tidepool (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52752&o=2 $end $cdi=aimsbeav, $bio Phillips CD-i published 25 years ago: AIMS - Beavers and How they Live (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52753&o=2 $end $cdi=aimsbees, $bio Phillips CD-i published 25 years ago: AIMS - Bees and How they Live (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52754&o=2 $end $cdi=aimsecos, $bio Phillips CD-i published 25 years ago: AIMS - Ecosystems - Nature in Balance (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52755&o=2 $end $cdi=aimsevol, $bio Phillips CD-i published 25 years ago: AIMS - Evolution - Change Through Natural Selection (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52756&o=2 $end $cdi=aimsexpl, $bio Phillips CD-i published 25 years ago: AIMS - Exploring our Solar System (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52757&o=2 $end $cdi=aimsfrog, $bio Phillips CD-i published 25 years ago: AIMS - Frogs and How they Live (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52758&o=2 $end $cdi=aimssurv, $bio Phillips CD-i published 25 years ago: AIMS - How Animals Survive (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52759&o=2 $end $cdi=aimsclas, $bio Phillips CD-i published 25 years ago: AIMS - How we Classify Animals (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52760&o=2 $end $cdi=aimsinse, $bio Phillips CD-i published 25 years ago: AIMS - Insects Reproduction and Metamorphosis (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52761&o=2 $end $cdi=aimsecol, $bio Phillips CD-i published 25 years ago: AIMS - Learning About Ecology (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52762&o=2 $end $cdi=aimstemp, $bio Phillips CD-i published 25 years ago: AIMS - Temperature, Pressure and Humidity (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52763&o=2 $end $cdi=aims4yw, $bio Phillips CD-i published 25 years ago: AIMS - The Civil War - Four Years of War and its Aftermath (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52764&o=2 $end $cdi=aimswarb, $bio Phillips CD-i published 25 years ago: AIMS - The Civil War - The South Secedes and War Begins (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52765&o=2 $end $cdi=aimswind, $bio Phillips CD-i published 25 years ago: AIMS - Winds, Fronts and Storms (c) 1995 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52766&o=2 $end $pc8801_flop=newload4,newload4a, $bio NEC PC-8801 Series disk. published 33 years ago: Aino New Loaders 4 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91334&o=2 $end $pc8801_flop=newload6, $bio Aino New Loaders 6 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91335&o=2 $end $pc8801_flop=newload5, $bio NEC PC-8801 Series disk. published 33 years ago: Aino New Loaders Vol. 5 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91336&o=2 $end $dragon_cass=airassault, $bio Dragon cass. published 36 years ago: Air Assault (c) 1984 Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116494&o=2 $end $info=airass, $bio Arcade Video game published 27 years ago: Air Assault (c) 1993 Irem. An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy. - TECHNICAL - Control : 8-way joystick Buttons : 2 => [A] Gun/Missile, [B] Bomb - TRIVIA - This game is known as "Fire Barrel" in Japan. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. * 'Recycle It, Don't Trash It!' screen added. * New weapons and enemies. * New Color GFX. - SERIES - 1. Air Duel (1990) 2. Air Assault (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3348&o=2 $end $to_flop=airatt,airatta, $bio Thomson TO disk. published 35 years ago: Air Attack (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107558&o=2 $end $mo5_cass=aattack,aattacka,aattackb,aattackc, $to7_cass=aattack, $bio Thomson MO5/TO7 cass. published 35 years ago: Air Attack (c) 1985 Microids. - TECHNICAL - FACE A: T07 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108124&o=2 $end $info=airattck,airattcka, $bio Arcade Video game published 24 years ago: Air Attack (c) 1996 Comad Industry Company, Limited. A great Korean vertically scrolling shooter. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 1.0 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in February 1996. The kanji on the title screen is 'kushuu' which means 'air raid'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4888&o=2 $end $odyssey2=airbattl, $g7400=airbattl, $bio Phillips Videopac game published 37 years ago: Air Battle (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95754&o=2 $end $n64=airboard, $bio Nintendo 64 cart. published 22 years ago: Air Boarder 64 (c) 1998 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57574&o=2 $end $n64=airboardj, $bio Nintendo 64 cart. published 22 years ago: Air Boarder 64 (c) 1998 Human Entertainment - TECHNICAL - [Model NUS-NABJ] - TRIVIA - Air Boarder 64 was released on March 27, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57575&o=2 $end $amigaocs_flop=airbucks, $bio Commodore Amiga 500 disk. published 27 years ago: Air Bucks (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73380&o=2 $end $amigaaga_flop=airbuc_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Air Bucks (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231618&o=2 $end $info=airbustr,airbustrj,airbustrb, $bio Arcade Video game published 30 years ago: Air Buster - Trouble Specialty (c) 1990 Kaneko. A horizontally scrolling shoot'em up game. - TECHNICAL - Main CPU : (3x) Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz), OKI6295 (@ 3 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Shoot - TRIVIA - Released in January 1990. Licensed to Namco. The second level of Air Buster was clearly the inspiration for the 3rd level of 'Turrican 2'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Air Buster - PCCB-00025) on 21/04/1990. - STAFF - Software : S. Igarashi (To-y), H. Takeuchi (Tiny-Tomo) Graphics : K. Matsuoka, N. Obana, T. Konakawa Hardware : H. Mikami, H. Nagayoshi Music composed by : Tatsuya Watanabe Sound operate : S. Aizu Test game : F. Komori, K. Niihara, T. Okamoto Total coordinate : S. Igarashi (To-y) General producer : Hiroshi Kaneko - PORTS - * CONSOLES: Nec PC Engine [JP] (1990, "Aero Blasters") Sega Mega Drive (1991, "Aero Blasters") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43&o=2 $end $megadriv=airbustr, $bio Sega Genesis game published 29 years ago: Air Buster - Trouble Specialty Raid Unit (c) 1991 Kaneko Company, Limited. North American release. Game developed in Japan. See the original version for more information: "Aero Blasters [Model T-33013]". Description from the back cover: This isn't a little skirmish in the air. This is a full-fledged, take-no-prisoners, hyper-drive war to the finish with three-dimensional screens and incredible sound effects. Simultaneous two-player action with horizontal and vertical scrolling means you need cunning, instinct, and flight skills to destroy the enemy...and survive! - TECHNICAL - GAME ID: T-33026 - TRIVIA - A FREE Kaneko video glove was offer with the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57092&o=2 $end $snes=aircavalu, $bio Nintendo Super NES game published 25 years ago: Air Cavalry (c) 1995 CyberSoft. Air Cavalry is a one or two-player, dual mode-7 game in which each player controls a high-tech helicopter gunship. Flying above the desert, ocean or jungle, the players will accomplish a series of missions from recon to full assault. Recon missions will use the OH-6 Defender. Transport and rescue missions will use the UH-60 Black Hawk. Attack missions will use either the AH-64H Apache or the futuristic AH-94. Air Cavalry. Choose from three theatres of of operations with six to eight missions of increasing danger and complexity. Practice in the training mission, climb into your automated cockpit and prepare for air war. - TECHNICAL - GAME ID: SNS-ACCE-USA - TRIVIA - Released in June 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62707&o=2 $end $snes=aircaval, $bio Nintendo Super NES game published 25 years ago: Air Cavalry (c) 1995 CyberSoft European release. - TECHNICAL - GAME ID: SNSP-ACCP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62706&o=2 $end $cpc_cass=aircobra, $bio Amstrad CPC cass. published 33 years ago: Air Cobra (c) 1987 GTS, S.a.c. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64199&o=2 $end $cpc_flop=aircobra,aircobra1, $bio Air Cobra cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237668&o=2 $end $info=aircomb,aircombj, $bio Arcade Video game published 28 years ago: Air Combat (c) 1992 Namco. A cockpit flying game from Namco that tries to simulate an F-16 like aircraft. The game mainly involves dog fighting and has three levels of play; Cadet, Captain and Ace. - TECHNICAL - Dimensions : 77,12in. (195,5cm) High 110,62in. (279,4cm) Deep 42,81in. (106,6cm) Wide Weight : 1041 lbs (471.5 kg) Namco System 21 hardware Game ID : AC Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz) Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 496 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : Throttle lever, 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1992, Air Combat was released in June 1993 in Japan. Note : You never die in this game! Instead you eject from the aircraft giving you a non-violent ending. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.10 - VICL-40097, 40098) on 16/12/1993. - SERIES - 1. Air Combat (1992, Arcade) 2. Air Combat 22 (1995, Arcade) 3. Ace Combat (1996, PlayStation) 4. Ace Combat 2 (1997, PlayStation) 5. Ace Combat 3 - Electrosphere (2000, PlayStation) 6. Ace Combat 04 - Shattered Skies (2001, PS2) 7. Ace Combat 5 - The Unsung War (2004, PS2) 8. Ace Combat Advance (2005, GBA) 9. Ace Combat Zero - The Belkan War (2006, PS2) 10. Ace Combat X - Skies of Deception (2006, PSP) 11. Ace Combat 6 - Fires of Liberation (2007, XBOX 360) 12. Ace Combat XI - Skies of Incursion (2009, Apple Store) 13. Ace Combat 7 - Skies Unknown (2019, Multiplatform) - STAFF - Music composition by : Hiroyuki Kawada - PORTS - * CONSOLES: Sony PlayStation (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44&o=2 $end $pc98=aircomb, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Air Combat 遊撃王II (c) 1989 Systemsoft. (Air Combat - Yuugeki Ou II) - TECHNICAL - MEDIA: Floppy Disk x2 - TRIVIA - Released in October 1989. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88870&o=2 $end $x68k_flop=acombat2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: エアー・コンバット 遊撃王II (c) 1990 System Soft. (Air Combat - Yuugeki Ou II) - TECHNICAL - BARCODE: 4988697530016 MEDIA: FD x2 - TRIVIA - Released on September 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87029&o=2 $end $info=airco22b, $bio Arcade Video game published 25 years ago: Air Combat 22 (c) 1995 Namco. The sequel to "Air Combat" featuring better graphics. - TECHNICAL - Was available as a dedicated deluxe cabinet or as an update kit for the original "Air Combat". Deluxe cabinet dimensions : 78'' High x 43'' Wide x 111'' Deep. Deluxe cabinet weight : 1090 lbs. Namco Super System 22 hardware Game ID : ACS Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : Throttle lever, analogue joystick with trigger (2) Buttons : 1 - TRIVIA - Released in March 1995 in Japan. This game was named Air Combat '22' because it ran on Namco's Super System '22' hardware. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.18 - VICL-15040) on 25/05/1995. - SERIES - 1. Air Combat (1992, Arcade) 2. Air Combat 22 (1995, Arcade) 3. Ace Combat (1996, PlayStation) 4. Ace Combat 2 (1997, PlayStation) 5. Ace Combat 3 - Electrosphere (2000, PlayStation) 6. Ace Combat 04 - Shattered Skies (2001, PS2) 7. Ace Combat 5 - The Unsung War (2004, PS2) 8. Ace Combat Advance (2005, GBA) 9. Ace Combat Zero - The Belkan War (2006, PS2) 10. Ace Combat X - Skies of Deception (2006, PSP) 11. Ace Combat 6 - Fires of Liberation (2007, XBOX 360) 12. Ace Combat XI - Skies of Incursion (2009, Apple Store) 13. Ace Combat 7 - Skies Unknown (2019, Multiplatform) - STAFF - Music & Sound by : Kazuhiro Nakamura, Hiroyuki Kawada, Keiichi Okabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45&o=2 $end $pc98=aircomb2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: エアーコンバットII (c) 1991 Systemsoft. (Air Combat II) - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on May 28, 1991 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88871&o=2 $end $pc98=aircomb2s1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Air Combat II - Tsuika Scenario Vol. 1 (c) 1991 Systemsoft. - TRIVIA - Released on September 20, 1991 in Japan. Retail price: 5000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88872&o=2 $end $pc98=aircomb2s2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Air Combat II - Tsuika Scenario Vol. 2 (c) 1992 Systemsoft. - TRIVIA - Released on March 13, 1992 in Japan. Retail price: 5000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88873&o=2 $end $fmtowns_cd=aircmb2s, $bio Fujitsu FM Towns CD published 27 years ago: Air Combat II Special (c) 1993 Victor Musical Industries, Inc. - TECHNICAL - DISC ID: F-5507 BARCODE: 4988002271566 - TRIVIA - Released on March 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110207&o=2 $end $pc98=aircomb3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: エアーコンバットIII (c) 1992 Systemsof. (Air Combat III) - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on December 11, 1992 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88874&o=2 $end $psx=aircombt, $bio Sony PlayStation disc published 25 years ago: Air Combat (c) 1995 NAMCO Hometek, Ltd. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00001 - TRIVIA - Released on September 09, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111001&o=2 $end $megadriv=airdiverj, $vgmplay=airdiver_md, $bio Sega Mega Drive game published 30 years ago: Air Diver (c) 1990 Asmik - TECHNICAL - Game ID: T-20023 Barcode: 716065247389 - TRIVIA - Export releases: [US] "Air Diver [Model T-35026]" - STAFF - Programming: Takion, Nari Ozzy Graphics: Jorge Music: Y. W, Ondai Yuri Original Concept: Gurechan Concept Support: Pukupuku Test Play: Meddle Eiji, Hokken Katuyuki Special Thanks: Nago Music Programming: Ishikawa System Creator: Takion Special Advisors: Hiroshi Okamoto, Kazuyuki Takasaki, Push Pop Masa Tools: Shizuka Inochi, Marpi, Takion, DMA Hirano, TRR Team Data Organization: Nari Ozzy, Isarius Story: Yoshihisa Tanaka Visual Sketch: Wa‑nabe, Kenta Abesawa Information Provision: Onion , Andorre Kazama, Nabesan Ending Theme Composition: Tatsuya Hamaki Music Direction: Takion, Narichan Graphics Direction: Kenta Abesawa, Isarius Program Direction: Takion, Nari Ozzy Coordinator: Nari Chan Producer: Kazuyuki Takasaki Support: Nanchan, Mariko Koizumi, Michiyo Sugawara, Shizuka Inochi, Gim Keiko Jammer: Meko Saitou, Kaeru Sakurai, Yuco Matui, Sunny Masamori, Baja Baja Kudou, Hokken Katsuyuki, Metali Kawachi, Tiger Mori, Boy Kusakai, Ni‑Ka‑Ji‑ Word Processor: Isacyan, Narichan Ochakumi: Johhny B. Good. Eiji Executive Director: Toshiyuki Futamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56313&o=2 $end $megadriv=airdiver, $bio Sega Genesis game published 30 years ago: Air Diver (c) 1990 Seismic North American release. Game developed in Japan. See the Japanese release "Air Diver [Model T-20023]" for more information about the game. Description from the USA back cover: Your mission is to find and eliminate the enemy terrorists. They are extremely well armed, and central intelligence informs us that they may have the backing of several unfriendly extraterrestrial nations... - TECHNICAL - Game ID: T-35026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57093&o=2 $end $info=airduel,airduelm72, $bio Arcade Video game published 30 years ago: Air Duel (c) 1990 Irem Corp. A vertically scrolling shoot-em up game. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Gun, [B] Guided bomb - TRIVIA - Air Duel was released in June 1990. Several music pieces from this game were recycled for others games from the same musicians: The mission 1 music was recycled and remixed in "Gun Force II" (Stage 2 part 1). The mission 2 music contains a synth solo (after 32 seconds) which was performed with a sax in "Metal Slug 2 - Super Vehicle-001/II" (mission 3). The mission 3 music was recycled and remixed with electric guitar in "Metal Slug 3" (mission 1, underwater way). The mission 3 music was also recycled and remixed in "Gun Force II" (Stage 2 part 2). The mission 4 music was recycled and remixed in "Gun Force II" (stage 1). - SERIES - 1. Air Duel (1990) 2. Air Assault (1993) - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46&o=2 $end $pc98=airduel, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Air Duel (c) 1994 POP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88875&o=2 $end $ibm5170=airduel, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Air Duel - 80 Years of Dogfighting (c) 1993 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144347&o=2 $end $orion_cass=airfght, $bio Air Fight (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235153&o=2 $end $nes=airfortrj, $bio Nintendo Famicom cart. published 33 years ago: Air Fortress (c) 1987 HAL Laboratory, Incorporated. Air Fortress is a side scrolling shooter/action game by HAL Laboratory. In the very distant Cromat Galaxy, the inhabitants of planet Farmel are faced with an impending doom - eight mysterious and monstrous alien fortresses (named "Air Fortresses") now hurl towards their home world at considerable speed, and their true motives are undoubtedly dubious. The Federal Bureau of Galactic Government decides to send a lone attack commando on the most desperate mission imaginable. The space marine Hal Bailman (codename ID 82593), on board his small but heavily armed Lightbrasner (aka Light Blaster) ship, must first fly dangerously close to the surface of each fortress. During this initial phase, the player must destroy waves or enemy ships, avoid obstacles such as platforms or floating asteroids, and eventually locate the air lock that gives access to the inner structure of the monstrous ship. Once inside, Hal leaves his Light Blaster behind and ventures deep within the core body of the impenetrable stronghold with his jet pack. His final objective is to find and ultimately destroy the central reactor, and to reach a second escape Light Blaster before the fortress goes to oblivion. Hal comes equipped with a Light Beam Blaster and a limited amount of energy. Capsules are scattered around the game and replenish Hal's energy (E), or recharge his powerful Crash Beam (B). The later is a particularly explosive weapon that he can use in desperate situations, and although Light Beams can be fired indefinitely, the Crash Beam comes in limited quantities and must be periodically recharged. Energy is a very important part of the gameplay - inside each fortress, Hal continuously loses energy when he fires a weapon, uses his jet pack or receives damages, and energy cells help him regain some of it back. But most importantly, they extend his maximum energy, and all the energy items collected before entering the air lock determine the player's power level inside the fortress. However, once inside, although Hal can rest in elevator shafts to regain some energy, power lost from enemy damage is never restored. Air Fortress is single player only, and the progression is saved through a simple four-character password system. - TECHNICAL - Cartridge ID: HAL-AI - TRIVIA - Air Fortress was released on August 17, 1987 in Japan. It was sold 5300 yen. Export releases: [US] "Air Fortress [Model NES-AI-USA]" (September 1989) [EU] "Air Fortress [Model NES-AI-EEC]" (1989) - TIPS AND TRICKS - * Level passwords: Level 2 - I8TA Level 3 - KA91 Level 4 - 6KAI Level 5 - 8NYU Level 6 - 2APP Level 7 - OS85 Level 8 - SUGA * Second quest passwords: Completing the game unlocks a new set of fortresses. However, although they are directly available in the American version, you must first enter three special codes in this Japanese version (first GYUW, then AGOG and OOON). The game will then start at the first stage. You must then die and go back to the title screen (which will now be green) and enter one of the second quest passwords. Level 1 - ABE4 Level 2 - 11NA Level 3 - 8AJI Level 4 - TOBI Level 5 - NDA4 Level 6 - MA1K Level 7 - DOMO Level 8 - 7NDE - STAFF - Director: Hiroaki Suga (GSX Suga) Producer: Satoru Iwata Game Designers: Hiroaki Suga (GSX Suga), Live Planning Graphic Designer: Live Planning Sound Composer: Jumper Kanagushi (Escaper Kanagushi) Programmer: Hiroaki Suga (GSX Suga) Tool Programmer: Tadashi Mukai Chief Map Designer: Akio Hanyu Map Designers: Tadashi Mukai, Masanobu Sakata Technical Advisers: Satoru Iwata, Makoto Kanai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53816&o=2 $end $nes=airfortr, $bio Nintendo NES cart. published 31 years ago: Air Fortress (c) 1989 HAL Laboratory. European version. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Air Fortress [Model HAL-AI]". - TECHNICAL - Cartridge ID: NES-AI-EEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54880&o=2 $end $nes=airfortru, $bio Nintendo NES cart. published 31 years ago: Air Fortress (c) 1989 HAL America, Inc. North American version. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Air Fortress [Model HAL-AI]". The story of Air Fortress (from the USA Manual): The people of the Planet Farmel, located in the center of the Cromat Galaxy, are just now developing their own high technology. They have developed a new type of spaceship called a Lightship, enabling them to travel to other galaxies. Now they have dispatched Space Frontier Exploration Fleets, to boldly go where no Famellian has gone before. But now their mission of peace has taken a grave turn. While scouting the Yubbert Galaxy, the Famellian fleet has come across a group of eight huge space fortresses, living entities that survive by destroying and feeding on defenseless civilizations. The invading fortresses are now on a direct collision course with the orbit of Farmel. Receiving an urgent appeal from the Farmellian government, the Federation of Intergalactic Governments immediately dispatched a defense armada, but it was no match for the tremendous firepower of the newly discovered fortresses. In desperation, the government of Farmel has sent our hero, Hal Bailman, on a last-ditch mission to defeat the Air Fortresses and save the planet Farmel from certain destruction. The fate of Farmel hangs in the balance. Air fortress data: The fleet of Air Fortresses will launch a series of attacks on Hal Bailman's squadron. The first Air Fortress is comparatively simple in structure, but the ones to follow will be increasingly more difficult. They will have more complex labyrinths and unexpected traps. Learn from your previous encounters, and you will acquire the techniques needed to survive the more difficult Air Fortresses. Overview of an air fortress: An Air Fortress is composed of two parts. The battle for each Air Fortress will begin on the Air Base. If you successfully defeat your adversaries on the Air Base, you will be taken through the Air Lock into the main body of the Air Fortress. The final objective is to destroy the Central Reactor of each Air Fortress. - TECHNICAL - Cartridge ID: NES-AI-USA - TRIVIA - Air Fortress was released in September 1989 in North America. Jumper Kanagushi, the sound composer credited on the Japanese version of this game is called 'Escaper Kanagushi' in this version of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34736&o=2 $end $info=dynamoaha, $bio Air Hockey Table published 31 years ago: Air Hockey (c) 1989 Dynamo Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23956&o=2 $end $uzebox=airhockey, $bio Belogic Uzebox ROM published 7 years ago: Air Hockey (c) 2013 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233033&o=2 $end $psx=airhckey, $bio Sony PlayStation disc published 18 years ago: Air Hockey (c) 2002 Mud Duck Productions - TECHNICAL - GAME ID: SLUS-01467 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111099&o=2 $end $x68k_flop=airhork, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Air Hork (c) 1990 PCCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87030&o=2 $end $info=ainferno,ainfernoj, $bio Arcade Video game published 30 years ago: Air Inferno (c) 1990 Taito. A helicopter rescue simulation game with quite good polygon-based graphics for its time. - TECHNICAL - Cockpit cabinet dimension : 68'' (171cm) Wide x 38'' (95cm) Deep x 56'' (140cm) High. Weight : 130 kg Simulator cabinet dimension : 84'' (211cm) Wide x 54'' (135,5cm) Deep x 71'' (178,5cm) High. Weight : 330 kg Taito Air System hardware Board Number : M4300186A Prom Stickers : C45 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 512 x 400 pixels Screen refresh : 60.00 Hz Palette Colors : 8192 Players : 2 Control : stick Buttons : 7 - TRIVIA - Air Inferno was released in June 1990. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on 21/08/1990. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. * New Color GFX. * New weapons and missiles. - STAFF - Chief : Toshiaki Tsukano Game design : Tsukasa Fujita - PORTS - * CONSOLES: Turbo Grafx 16 (1991) * COMPUTERS: PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47&o=2 $end $saturn=airman96, $bio Sega Saturn game published 24 years ago: Air Management '96 (c) 1996 Koei - TECHNICAL - GAME ID: T-7611G - TRIVIA - Released on March 22, 1996 in Japan. Re-releases: [JP] "Air Management '96 [Model T-7668G]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58891&o=2 $end $pc98=airmanag, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: エアーマネジメント 大空に賭ける (c) 1992 Koei Co., Ltd. (Air Management - Oozora ni Kakeru) - TECHNICAL - GAME ID: KN10331010 BARCODE: 4988615003615 MEDIA: Floppy Disk x2 - TRIVIA - Released on July 30, 1992 in Japan. Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88876&o=2 $end $x68k_flop=airmanag, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Air Management - Oozora ni Kakeru (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10331030 BARCODE: 4988615003752 MEDIA: FD x2 - TRIVIA - Released on November 20, 1992 in Japan. - STAFF - Developed by: Kou Shibusawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87031&o=2 $end $fmtowns_cd=airmanag, $bio Fujitsu FM Towns CD published 28 years ago: Air Management - Oozora ni Kakeru (c) 1992 KOEI Co., Ltd. - TECHNICAL - GAME ID: KN10331040 BARCODE: 4988615003769 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114968&o=2 $end $snes=airmanaga,airmanag, $bio Nintendo Super Famicom cart. published 28 years ago: エアーマネジメント 大空に賭ける (c) 1992 Koei (Air Management - Oozora ni Kakeru) Air Management is one of a kind (or two if you count its sequel) and gives the player the opportunity to control, build and operate an airline company in a way similar to other simulation games such as the famous Sim City. Player can play during two time periods, from 1963 to 1995 or from 1983 to 2015. It is interesting to notice that up to four players can enjoy the game at the same time, and all of this fueled by a round based system (they are actually controlled by AI during the single player mode). But let's go back to the game itself and talk about the simulation system. The game allows a lot of customization: new flying routes, airplanes types, budget (fares, advertising, stock purchasing) and so forth. Other external elements affect the game such as other airline companies competing against the player's, weather conditions, airplane problems, strikes and all kind of world events such as accidents or even world conflicts and wars. - TECHNICAL - Cartridge ID: SHV-AL - TRIVIA - Air Management was released on April 05, 1992 in Japan. Retail price: 11800 Yen. Export releases: [US] "Aerobiz [Model SNS-AL-USA]" - STAFF - Producer: Yoichi Erikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61012&o=2 $end $megadriv=airmanag, $vgmplay=aerobiz_md, $bio Sega Mega Drive game published 28 years ago: エアーマネジメント 大空に賭ける (c) 1992 Koei (Air Management - Oozora ni Kakeru) - TECHNICAL - Game ID: T-76083 - TRIVIA - Released on November 1, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56314&o=2 $end $pc98=airmang2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: エアーマネジメントII 航空王をめざせ (c) 1993 Koei Co., Ltd. (Air Management II - Koukuu Ou o Mezase) Portage of the Super Famicom original; "Air Management II - Koukuu Ou o Mezase [Model SHV-AG]". - TECHNICAL - GAME ID: KN10511010 BARCODE: 4988615004889 MEDIA: Floppy Disk x3 - TRIVIA - Released on October 01, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88877&o=2 $end $snes=airmang2, $bio Nintendo Super Famicom cart. published 27 years ago: エアーマネジメントII 航空王をめざせ (c) 1993 Koei (Air Management II - Koukuu Ou o Mezase) - TECHNICAL - GAME ID: SHV-AG - TRIVIA - Released on April 2, 1993 in Japan. - PORTS - * CONSOLES: [JP] Sega Mega Drive (1994) "Air Management II - Koukuuou o Mezase [Model T-76143]" * COMPUTERS: [JP] NEC PC-9801 (1993) "Air Management II - Koukuu Ou o Mezase" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61013&o=2 $end $megadriv=airmang2, $vgmplay=aerobizs_md, $bio Sega Mega Drive game published 26 years ago: エアマネジメントII 航空王をめざせ (c) 1994 Koei. (Air Management II - Koukuu Ou o Mezase) Portage of the Super Famicom original; "Air Management II - Koukuu Ou o Mezase [Model SHV-AG]". - TECHNICAL - Game ID: T-76143 - TRIVIA - Released on February 18, 1994 in Japan. Export releases: [US] "Aerobiz Supersonic [Model T-76136]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56315&o=2 $end $apple2_flop_clcracked=airnavwkshp, $bio Apple II disk. published 37 years ago: Air Nav Workshop (c) 1983 Space-Time Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240613&o=2 $end $apple2_flop_clcracked=airnavtr, $bio Apple II disk. published 38 years ago: Air Navigation Trainer (c) 1982 Space-Time Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240614&o=2 $end $info=airrace, $bio Arcade Video game published 35 years ago: Air Race (c) 1985 Atari corporation. A futuristic racing game where you pilot a ship around the futuristic race course. - TECHNICAL - Runs on the Atari System IV Hardware. Main CPU: Motorola 68000 (@ 8 Mhz), TMS32010 (@ 16 Mhz) Screen Orientation : Horizontal Video Resolution : 512 x 384 Pixels Screen Refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : 2-Way Joystick - TRIVIA - A very rare prototype game. This game ran on the same hardware as "The Last Starfighter" (1984). Unfortunately, this game also suffered the same fate as the "The Last Starfighter" (1984). It was never released due to high cost of the hardware preventing the game being sold to the market. If released, it would have been the first space-themed racing game utilizing flat-shaded 3-D Polygons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35309&o=2 $end $compclr2_flop=airraid, $bio Compucolor II disk. published 41 years ago: Air Raid (c) 1979 Compucolor Corp. Contains four games: 1. Air Raid 2. Race 3. Quintominoes 4. Rover Robot - STAFF - By: David Polglaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232522&o=2 $end $info=airraid, $bio Arcade Video game published 33 years ago: Air Raid (c) 1987 Seibu Kaihatsu. A vertically scrolling shoot'em up game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1987. Air Raid is the predecessor to "Raiden". This game is also known as "Cross Shooter". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48&o=2 $end $apple2_flop_clcracked=ardprlhb, $apple2_flop_misc=ardprlhb, $bio Apple II disk. published 30 years ago: Air Raid Pearl Harbor (c) 1990 General Quarters Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234880&o=2 $end $a2600=airraid, $bio Atari 2600 cart. published 38 years ago: Air Raid (c) 1982 Men-A-Vision. - TECHNICAL - [Model M707] - TRIVIA - Air Raid is one of the most rarest games for the Atari 2600. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49145&o=2 $end $fmtowns_flop=airraidr, $bio Air Raider (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132259&o=2 $end $a2600=airraidse, $bio Atari 2600 cart. published 38 years ago: Air Raiders (c) 1982 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50014&o=2 $end $a2600=airraids,airraidse1, $bio Atari 2600 cart. published 38 years ago: Air Raiders (c) 1982 Mattel, Incorporated. - TECHNICAL - Model No. MT5861 - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] Atari Ultimate Portable Game Player (nov.2016) by AtGames [US] Atari Flashback 8 (sept.22, 2017) by AtGames [US] Atari Flashback 8 Gold Edition (sept.22, 2017) by AtGames [US] Atari Flashback 8 Gold Activision Edition (sept.22, 2017) by AtGames [US] Atari Flashback Portable Game Player (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49146&o=2 $end $info=arescue,arescuej,arescueu, $bio Arcade Video game published 28 years ago: Air Rescue (c) 1992 Sega. A helicopter rescue simulation game. - TECHNICAL - Cabinet dimensions : 58,3'' (148cm) Wide x 73,2'' (186cm) Deep x 63'' (160cm) High. Cabinet weight : 727,5 lbs (330 kg). Runs on the Sega "System 32" hardware. Players: 1 Control: Stick Buttons: 2 - TRIVIA - Released in February 1992 in Japan. - PORTS - * CONSOLES: Sega Master System (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49&o=2 $end $sms=airresc, $bio Sega Master System cart. published 28 years ago: Air Rescue (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model 7102] - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 61/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55918&o=2 $end $cpc_flop=airseasu, $bio Amstrad CPC 464 disk. published 29 years ago: Air Sea Supremacy (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133991&o=2 $end $intv=airstrk, $bio Mattel Intellivision game published 38 years ago: Air Strike (c) 1982 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60851&o=2 $end $amigaocs_flop=airsuprt,airsuprtu, $bio Commodore Amiga 500 disk. published 28 years ago: Air Support (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73381&o=2 $end $archimedes=airsuprm, $bio Acorn Archimedes disk. published 29 years ago: Air Supremacy (c) 1991 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115956&o=2 $end $sol20_cass=atc, $bio PTC SOL-20 cass. published 42 years ago: Air Traffic Control (c) 1978 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236992&o=2 $end $dragon_cass=atc, $bio Dragon cass. published 37 years ago: Air Traffic Control (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116319&o=2 $end $cpc_cass=airtraff, $bio Amstrad CPC cass. published 36 years ago: Air Traffic Control (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64200&o=2 $end $bbcb_cass=atc, $bio Air Traffic Control (c) 19?? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51466&o=2 $end $super80_cass=xatc, $bio Air Traffic Control [Model 500R2] (c) 198? Creative Computing Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126921&o=2 $end $sorcerer_cass=atc, $bio Exidy Sorcerer cass. published 41 years ago: Air Traffic Controller (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232347&o=2 $end $apple2_cass=atc, $bio Apple II cass. published 40 years ago: Air Traffic Controller (c) 1980 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135950&o=2 $end $apple2_flop_clcracked=airtrafc, $bio Apple II disk. published 40 years ago: Air Traffic Controller (c) 1980 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231509&o=2 $end $info=airtrix,airtrixo, $bio Arcade Video game published 19 years ago: Air Trix (c) 2001 Sega Enterprises, Limited. An excellent trick-style skateboarding game. The player stands on and maneuvers a skateboard-style controller that allows the player character to perform tail grabs, spins and other moves. - TECHNICAL - Cabinet dimensions : 107'' Deep x 47'' Wide x 89'' High. Cabinet weight : 1200 lbs. Runs on the Sega "Hikaru" hardware. - TRIVIA - Air Trix was released in January 2001. - TIPS AND TRICKS - * 2 New Characters : On the character selection screen hold the left buttons and then press Start. You should now have 2 new skaters. - SERIES - 1. Top Skater - Sega Skateboarding (1997) 2. Air Trix (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4095&o=2 $end $info=airwlkrs, $bio Arcade Video game published 24 years ago: Air Walkers (c) 1996 Data East Corporation. A 5-on-5 basketball game. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 4 Control: 8-way joystick Buttons: 3 - TRIVIA - Air Walkers is a very rare prototype that was never released. The last known build is dated November 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11915&o=2 $end $ibm5170_cdrom=airwar3, $bio IBM 5170 CD-ROM (Windows) published 23 years ago: Air Warrior III (c) 1997 Interactive Magic - TRIVIA - Released on November 30, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143565&o=2 $end $fmtowns_cd=airwar12,airwar11, $bio Fujitsu FM Towns CD published 28 years ago: Air Warrior (c) 1992 Fujitsu, Ltd. - TECHNICAL - GAME ID: HMD-109 - TRIVIA - Released in March 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110117&o=2 $end $tg16=airzonk, $bio NEC TurboGrafx-16 cart. published 28 years ago: Air Zonk (c) 1992 Turbo Technologies, Inc. - TECHNICAL - Game ID: TGX040084 - TRIVIA - Awarded Best TurboGrafx Game of 1992 by Electronic Gaming Monthly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84285&o=2 $end $dc=air,air1, $bio Sega Dreamcast GD published 19 years ago: Air (c) 2001 Nec InterChannel, Ltd. - TECHNICAL - GAME ID: T-20112M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135181&o=2 $end $info=airblsjs, $bio Dedicated Console published 15 years ago: Air-Blaster Joystick (c) 2005 Advance Bright, Ltd. - TECHNICAL - GAME ID: AB1500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125158&o=2 $end $cx3000tc=airsea, $bio Palson CX 3000 Tele Computer cart. published 41 years ago: Air-Sea Attack (c) 1979 Palson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36216&o=2 $end $database=airsea, $bio Air-Sea Attack [No. 1] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129542&o=2 $end $a2600=airseabae, $bio Atari 2600 cart. published 43 years ago: Air-Sea Battle (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Air-Sea Battle [Model CX2602]". - TECHNICAL - Model CX2602P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82969&o=2 $end $a2600=airseaba, $bio Atari 2600 cart. published 43 years ago: Air-Sea Battle (c) 1977 Atari, Incorporated. - TECHNICAL - Model CX2602 - TRIVIA - Air-Sea Battle was one of the nine original launch titles for that system when it was released in September 1977. It was one of the few games actually programmed to be in stereo (which can only be experienced with a modified system). Export releases: PAL "Air-Sea Battle [Model CX2602P]" - TIPS AND TRICKS - If you hit select during an active game in Air-Sea Battle, the background turns to different shades of gray. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: Atari Flashback [US] (2004) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] Atari Flashback 8 (sept.22, 2017) by AtGames [US] Atari Flashback 8 Gold Edition (sept.22, 2017) by AtGames [US] Atari Flashback 8 Gold Activision Edition (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50015&o=2 $end $cpc_flop=packairs,packairs02,packairs01,packairs04,packairs03,packairs05,packairs06, $bio Amstrad CPC 464 disk. published 29 years ago: Air-Sea Supremacy (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123572&o=2 $end $crvision=airsea, $bio CreatiVision game published 39 years ago: Air/Sea Attack (c) 1981 VTECH [Video Technology, Ltd.]. 10 game variations. - TECHNICAL - No. 8008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98518&o=2 $end $dragon_cass=airball, $bio Dragon cass. published 33 years ago: Airball (c) 1987 Microdeal - STAFF - By: Edward Scio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116320&o=2 $end $apple2gs=airball, $bio Apple IIGS disk. published 31 years ago: Airball (c) 1989 Microdeal. - STAFF - By: E. Scid, P. Lyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49760&o=2 $end $nes=airball,airballa, $bio Nintendo NES cart. published 30 years ago: Airball (c) 1990 Tengen, Incorporated. - TRIVIA - This game is a prototype (beta) and was never officially released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54881&o=2 $end $dragon_flop=airbkit, $bio Airball Construction Kit (c) 198? Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117023&o=2 $end $xegs=airball, $bio Atari XE game published 32 years ago: Airball [Model RX8109] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51218&o=2 $end $cpc_flop=airballs,airballs2,airballs1, $bio Amstrad CPC type-in published 30 years ago: Airballs (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120349&o=2 $end $info=abv106,abv106r, $bio Pinball published 24 years ago: Airborne (c) 1996 Capcom Coin-Op, Incorporated. - TRIVIA - Airborne was released in March 1996. 1,350 units were produced. - UPDATES - SOFTWARE V1.4 * The up/down ramp opto will now remain active after game over. This will allow the game to clear any balls that may be under the ramp without having to wait for ball search. * Added language translations for German, Dutch, French, and Spanish. * The up/down ramp 1 second activation delay has been removed. When a ball is read by the ramp opto it will immediately raise. * The left ramp jackpot lamp is no longer blinked when multiple ramp shots are being made. * The initial high score to date table and replay level scores are automatically increased when the game is changed from a 3 ball game to a 5 ball game. * Outlane gate diverter coil control adjusted for cooler operation. * Replay score factory default setting has been lowered from 100 million to 75 million. * Performing a factory reset now sets volume level to 8. * Replay bump factory default setting lowered from 10 million to 1 million. * Replay minimum factory default setting lowered from 60 million to 1 million. SOFTWARE V1.6 - STAFF - Design : Claude Fernandez, Danman, Jeffrey Marshman Art : Hugh Van Zanten (HUG), Paul Mazur (PWM) Software : Dan Markham, Bill Pfutzenreuter (Pfutz), Tony DeFeo (TND), Samuel Zehr (SAM), Jeffi Marshall Dot Dude : Kevin Loza (KEV) Music and Sounds : Chris Granner (CG) Speech : Chris Granner, Manny De La Torriente, Jeff Powell (JEF), Claude Fernandez, Frank Lowney, Elizabeth Stroll, Allison Stroll (Alicat), Mark Ritchie, Bryan Friedman Mechanics : Bob Petzke, Grace Sierakowski, Dan Molter Model Shop : Steve Coldebella, Bill Kinahan Double E Rodz : Greg Topel, Steve Milewski Board Dudes : Pietro Piore, Mike Smyczynski Special Thanks : Samuel Zehr, Python Anghelo, Mark Ritchie, Wally Welch, Kitten Frimel, Steve Ritschdorf, Frank Lowney, Pat, Mar, Shell, Swear, Briman, Kev, Nat, Megan, Stephanie, Reiko, Kitties, Scott Pikulski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5184&o=2 $end $info=aavenger, $bio Pinball published 43 years ago: Airborne Avenger (c) 1977 Atari, Incorporated. - TECHNICAL - Atari Generation 1 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - TRIVIA - Airborne Avenger was released in September 1977. 350 units were produced. It was Steve Ritchie's first playfield design. His career in the pinball industry would bring him much success later on at Willams Electronics, with games like Flash, Firepower, and Black Knight. The backglass artwork for Airborne Avenger was designed and signed by lead Atari artist George Opperman (1935-1985). Mr. Opperman was the first artist hired by Atari and the creator of the Atari logo. - STAFF - Designer : Steve Ritchie Artwork : George Opperman Software & Sounds : Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5185&o=2 $end $c64_cass=airborne, $bio Commodore C64 cass. published 33 years ago: Airborne Ranger (c) 1987 Kixx. You are a member of the elite corps selected for your courage, ingenuity and special skills to go on the most dangerous missions. Parachute behind enemy lines armed only with a machine gun and hand grenades. Airborne Ranger is a fast-paced action-simulation that challenges your strategic skills and reflexes. Control one soldier s battle against overwhelming odds. You can run, walk or crawl across full-scrolling 3-D terrain using trees, bushes and ravines to avoid the enemy or set up an ambush. Whether rescuing hostages from a terrorist prison or infiltrating the headquarters of an enemy unit, every mission takes careful planning and pinpoint execution. Drop caches of weapons and first aid supplies, outmanoeuvre the enemy, then locate the pickup zone in order to reach safety. Airborne Ranger is an exciting combination of action, danger and suspense. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95142&o=2 $end $cpc_cass=airborne, $bio Amstrad CPC cass. published 32 years ago: Airborne Ranger (c) 1988 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64201&o=2 $end $cpc_flop=airborne,airborne2,airborne3,airborne1,airborne_c1,airborne_h1,airborne_unk, $bio Amstrad CPC 464 disk. published 32 years ago: Airborne Ranger (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120449&o=2 $end $ibm5150=airbrang, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Airborne Ranger (c) 1988 Microprose Soft., Inc. - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132581&o=2 $end $specpls3_flop=airbrang, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Airborne Ranger (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148134&o=2 $end $amigaocs_flop=airborne, $bio Commodore Amiga 500 disk. published 31 years ago: Airborne Ranger (c) 1989 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73383&o=2 $end $spectrum_cass=airborne, $bio Airborne Ranger (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219081&o=2 $end $spectrum_cass=airborne_a,airborne_b, $bio Airborne Ranger (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219379&o=2 $end $bbcb_cass=airbrush, $bio Acorn BBC Micro B cass. published 37 years ago: Airbrush (c) 1983 Soft Hits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145029&o=2 $end $mz700_cass=airbus, $bio Sharp MZ-700 cass. published 35 years ago: Airbus A 310 (c) 1985 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131633&o=2 $end $to7_cart=airbus, $bio Thomson TO7 cart. published 36 years ago: Airbus (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 410023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108603&o=2 $end $mo5_cart=airbus,airbusa, $bio Thomson MO5 cart. published 36 years ago: Airbus [Model 450023] (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108729&o=2 $end $jaguar=aircars,aircars94, $bio Atari Jaguar cart. published 23 years ago: AirCars (c) 1997 ICD, Inc. In the wake of a nuclear holocaust an organization known as E.B.N.E.R.S. was established with the goal of encouraging all mankind to live together in peace. E.B.N.E.R.S. membership included many members of the nuclear scientific community who wished that their work no longer be used for destructive purposes. The E.B.N.E.R.S. suggested that society should be structured to eliminate all possibility of hostility. This structured society was deemed unrealistic in a free world and ridiculed. E.B.N.E.R.S. became known as a fringe organization of radical scientists trying to restructure society. The government had planted spies within the E.B.N.E.R.S. organization in order to keep an eye of their activities. These spies have revealed that the E.B.N.E.R.S. have developed three new inventions: impenetrable force fields, a teleportation system, and aircars. Force fields surround every E.B.N.E.R.S. complex making them impenetrable from an outside attack. These complexes are linked together with a teleportation system which allows instantaneous travel between their complexes. An aircar is a vehicle that is propelled by a small nuclear power plant and massive fans. The fans lift the aircar above the ground and propel it forward at high speeds. Aircars are armed with a variety of weapons and are highly maneuverable. Our spies have obtained detailed schematics of the teleportation device and an aircar. We have been able to duplicate the teleportation device, but ours has a problem: we can only send you to the E.B.N.E.R.S. complex. Therefore, this is a one way mission. We have also been able to construct our own version of an aircar. Our spies have also uncovered the E.B.N.E.R.S. diabolical plan to take over the world. The E.B.N.E.R.S. are currently building nuclear bombs. Once they have enough bombs the E.B.N.E.R.S. will teleport a bomb into every major capital and destroy it. They believe that after this is accomplished the world will submit to their rule. Therefore, we have decided to destroy the E.B.N.E.R.S. before they take over the world. You will pilot an aircar which will be teleported into an E.B.N.E.R.S. complex. You will then proceed to destroy key installations within this complex. After these primary targets have been destroyed you will use the complex's teleportation system to get to the next base. We know there are at least 28 bases around the World. Each of these bases must be knocked out if the world is to be saved from the E.B.N.E.R.S. threat. Your objective is to save the World by destroying the E.B.N.E.R.S.'s ability to fight. This is accomplished by completing 32 missions against enemy complexes. Each mission has several types of primary targets that must be destroyed. Once all of the primary targets have been destroyed you can use the E.B.N.E.R.S.'s teleportation system in order to advance to the next mission. - TRIVIA - Released in June 1997. This was the first game to support up to 8 player networking on your Atari Jaguar (8 player networking requires a CatBox for each Jaguar). - TIPS AND TRICKS - * You can use a teleporter to get away from enemies. * When you kill an enemy, its weapon or ammo will be left for several seconds. * Mines only do a little damage, but they will stop anything that takes damage from them. * When you are stealthy, your aircar does not show up on other player's radar screens. * Smoke screens will cause the E.B.N.E.R.S. to delay shooting. * As you enter a primary target area, go after the radar dishes first. * Banked turning is faster than flat turning. * Primary targets score four times their normal points. - STAFF - MidNite Entertainment Group, Inc. consists of: John Sanderson, David Ebner, Clayton Bradish III, Richard Ebner, John McNulty, Tracey Turner, Janice Sanderson, August C. Ghilarducci With special thanks to: Tom Harker, Scott LeGrand, John Murfey, Nicole Scott, Mary Thorsen ADDITIONAL TESTERS: Ashley Albrecht, Brianna Albrecht, Corrie Berment, Dave Davis, James Dillenburg, John Dillenburg, Mike Ebner, Jason Faiola, Seneca Freeman, Glenn Hinckley, Brett Hall, J.T. Kaufman, Kari Krauss, Joseph Mercure III, Greg Mikrut, Joe Turner, Tim Ruf, John Zavaglia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76400&o=2 $end $amigaocs_flop=airforce, $bio Commodore Amiga 500 disk. published 27 years ago: AirForce Commander (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73382&o=2 $end $dc=airforcdd, $bio Sega Dreamcast GD published 21 years ago: Airforce Delta - Demo Disc (c) 1999 Konami of America. Demo Disc version distributed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138485&o=2 $end $gba=airfrcd2, $bio Nintendo GBA cart. published 18 years ago: AirForce Delta II [Model AGB-AAKJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69547&o=2 $end $gba=airfrcds, $bio Nintendo GBA cart. published 18 years ago: AirForce Delta Storm (c) 2002 Konami Company, Limited. - TECHNICAL - Game ID: AGB-AAKE-USA - TIPS AND TRICKS - Rename planes: When selecting a ship, press Select to change the name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69548&o=2 $end $dc=airforcdb, $bio Sega Dreamcast GD published 20 years ago: Airforce Delta (c) 2000 Tec Toy Industria de Brinquedos S.A. Brazilian release. Description from the Brazilian back cover: PREPARADO PARA VOAR NO ESPAÇO AÉREO INIMIGO? Você já passou pela experiência de estar voando a Mach 2 quando recebe a ordem de despejar mais de 3.000 kg de bombas em alvos menores do que um ônibus? Ou já teve a horrível sensação de ter dezenas de inimigos na sua calda loucos pra disparar um míssil na sua cabeça? Você acaba de ser contratado por um grupo mercenário para cumprir uma série de missões cujos objetivos são explodir, destruir, arrasar e bombardear o inimigo. Para isso, você deve pode contar com um hangar à sua disposição com mais de 30 aeronaves diferentes, cada uma com uma característica diferente. Preparado? Então corra para o seu cockpit! Mais de 30 aeronaves à sua disposição: de lendas voadoras como o F-4 Phantom, F-14 Tomcat e A-10 Thunderbolt, até a mais avançada tecnologia de combate como o Mig29, Su-27 e o ultra secreto F-22 Raptor. Pilote seu destino por 20 missões detalhadas, cada uma delas com estratégias e objetivos diferentes. Gráficos incríveis, ótima jogabilidade, câmeras inéditas, além de animações e efeitos sonoros que só a tecnologia de 128bits poderia proporcionar. - TECHNICAL - GAME ID: 197136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138484&o=2 $end $gbcolor=airforcd, $bio Nintendo Game Boy Color game published 20 years ago: AirForce Delta [Model CGB-BDLE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67465&o=2 $end $gbcolor=airforcdj, $bio Nintendo Game Boy Color game published 20 years ago: AirForce Delta [Model CGB-BDLJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67464&o=2 $end $dc=airforcd,airforcd1, $bio Sega Dreamcast GD published 21 years ago: AirForce Delta [Model T-9501N] (c) 1999 Konami of America [TM of Konami Corp] [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135027&o=2 $end $dc=airforcdj, $bio Sega Dreamcast GD published 21 years ago: AirForce Delta [Model T-9502M] (c) 1999 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135028&o=2 $end $info=agallet,agalleta,agalleth,agalletah,agalletj,agalletaj,agalletk,agalletak,agallett,agalletat,agalletu,agalletau, $bio Arcade Video game published 24 years ago: Airgallet (c) 1996 Banpresto. The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot. Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - TECHNICAL - Cave 1st Generation Hardware Game ID: BP962A Main CPU: MC68000 (@ 16 Mhz) Sound CPU: Zilog Z80 [Optional] Sound Chips: OKIM6295 + Yamaha YM2151 Other: 93C46 EEPROM RAM: 62256 (x8), NEC 424260 (x2), 6264 (x5) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in February 1996, Air Gallet features the voices of Lenne Hardt and Jeff Manning. This game was developed by Gazelle Co, Ltd., one of the offshoots of shooter greats Toaplan (along with Cave and Eighting/Raizing). - STAFF - Executive producer : Johan Satoh Total coordinator : Toshifumi Kawashima Producer : Hiroyuki Fujimoto Director : Tatsuya Uemura Programmer : Mizuiro Honey Graphic designers : Mikio Yamaguchi, Junya Inoue, Kaneyo Oohira Music composer : Yoshitatsu Sakai (Yoshitaz) Special thanks : S. Yoshida, D. Watanabe, L. Hardt, J. Manning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50&o=2 $end $psx=airgrave, $bio Sony PlayStation disc published 24 years ago: Airgrave [Model SLPS-00559] (c) 1996 Santos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84838&o=2 $end $apple2_flop_orig=airheart, $apple2_flop_misc=airheart, $bio Apple II disk. published 34 years ago: Airheart (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107049&o=2 $end $bbcb_cass=airliftb, $bio Airlift (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51467&o=2 $end $bbcb_cass=airlift, $bio Airlift (c) 198? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51468&o=2 $end $zx81_cass=airline, $bio Sinclair ZX-81 cass. published 38 years ago: Airline (c) 1982 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116073&o=2 $end $electron_cass=airline, $bio Acorn Electron cass. published 37 years ago: Airline (c) 1983 CCS. You are the Chairman of L-AIR, an airline which starts up business with £3 million. You have seven years to increase your net assets to £30 million which will enable you to raise enough finance to take-over British Airways. Situations and costs are realistic. The need to create revenue to cover fixed costs soon becomes apparent to the player. This program provides a good opportunity for you to see if you can be more successful than Sir Freddie! - TRIVIA - Released in January 1984. Retail price: £5.99 - TIPS AND TRICKS - a. From information in pay-load bar chart, decide on best high and low number of aircraft and take decision after watching level of Charter Rates expected. b. Cost of interest on loans needed to purchase aircraft is usually less than the cost of chartering the equivalent number of aircraft. c. Buy or sell aircraft when allowed to do so, but remember they have a market value of only £10 million. d. Risk of cancelled flights are higher due to lack of crew than lack of maintenance. Cost of crew is £50,000 per level per aircraft. Cost of maintenance is £90,000 per level per aircraft. Penalty for cancelled flights is £30,000 per flight per aircraft operated. e. It is usually not worth the risk of having a low insurance cover. Cover is cumulative, i.e. if you key 3 you are covered for both accidents to aircraft and claims from passengers and other third parties. Cost £20,000 per level per aircraft operated. f. Fixed overheads amount to £3.25 million, therefore losses may result even with a good pay-load factor when only one or two aircraft are operated. However, if the pay-load is poor for other levels, much greater losses may be incurred if one chooses to operate more aircraft. - STAFF - By: Julian Jiggins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51405&o=2 $end $bbcb_cass=airlineb, $bio Acorn BBC Micro B cass. published 37 years ago: Airline (c) 1983 CCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125933&o=2 $end $bbca_cass=airlinea, $bio Acorn BBC Micro A cass. published 37 years ago: Airline (c) 1983 CCS [Cases Computer Simulations, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145026&o=2 $end $info=alpilot,airlbios, $bio Arcade Video game published 21 years ago: Airline Pilots [Deluxe model] (c) 1999 Sega. Airline Pilots is a extremely detailed and authentic airline pilot game, simulating a commercial Boeing 777 aircraft. - TECHNICAL - This game runs on 4 Sega Naomi boards for the processing, a monster! - TRIVIA - Released in March 1999. Also released as "Airline Pilots [Standard model]". This game was actually made in collaboration with engineers and pilots from Japan Airlines. Airline Pilots is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi". Soundtrack releases : Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999] - STAFF - Sound Designer : Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3404&o=2 $end $info=alpilotj, $bio Sega NAOMI cart. published 21 years ago: Airline Pilots (c) 1999 Sega Enterprises, Limited. Airline Pilots is a extremely detailed and authentic airline pilot game, simulating a commercial Boeing 777 aircraft. - TECHNICAL - Standard model. Runs on the Runs on the Sega "NAOMI" hardware. Also released as "Airline Pilots [Deluxe model]". - TRIVIA - Airline Pilots was released in March 1999. This game was actually made in collaboration with engineers and pilots from Japan Airlines. Airline Pilots is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi". Soundtrack releases : Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999] - STAFF - Sound Designer : Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29738&o=2 $end $a2600=airlock,airlockp, $bio Atari 2600 cart. published 38 years ago: Airlock (c) 1982 Data Age, Incorporated. You're trapped! Your disabled nuclear submarine, resting periously on an undersea ledge, has begun taking on water. With time running out for you and your crew -- and with your on-board torpedos shaken loose by an eerie current from deep under the sea floor -- it's up to you alone whether you sink or swim! The objective of AIRLOCK is to retrieve the hatch keys and make your way to the next level before your compartment floods. But at the same time you must avoid the torpedos that have been shaken loose and which, when they cross your path, rob you of precious time. Game variations: * Game No. 1 -- Single Player, 5 Airlock Levels. * Game No. 2 -- Two Players, 5 Airlock Levels. * Game No. 3 -- Single Player, 10 Airlock Levels. * Game No. 4 -- Two Players, 10 Airlock Levels. - TECHNICAL - Model DA1004 - TIPS AND TRICKS - Here are some things that you need to remember: 1. The torpedos cannot enter the elevator shaft, so once you have retrieved your keys and the door opens, move at once into the elevator and you'll be out of danger's reach. 2. Try positioning your player so that he can jump a barrier and torpedo at the same time -- it can save you precious seconds, and the time you save at one level may help you out on the next. 3. In games 3 & 4, you have ten Airlock Levels to pass through. The first five levels, like those in games 1 & 2, have two barriers per level. But the second five levels in games 3 & 4 have four barriers per level. Not an easy task! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50016&o=2 $end $sorcerer_cass=plane, $bio Airmail Pilot (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232374&o=2 $end $psion2=airnav, $bio Airnav Professional 2C (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234072&o=2 $end $apple2_flop_misc=airplsm, $bio Apple II disk. published 37 years ago: Airplane Simulator (c) 1983 Kurtz [Ted Kurtz] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107050&o=2 $end $saturn=airsadve,airsadveb,airsadvea, $bio Sega Saturn game published 24 years ago: Airs Adventure [Model T-20301G] (c) 1996 Game Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58892&o=2 $end $apple2_flop_orig=airsim1, $bio Apple II disk. published 39 years ago: AIRSIM-1 - Flight Simulator (c) 1981 Mind Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233485&o=2 $end $vz_snap=airstrip, $bio Airstrip (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235033&o=2 $end $c64_cass=airwolf, $bio Commodore C64 cass. published 36 years ago: Airwolf (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145433&o=2 $end $bbcb_flop_orig=airwolf, $bio Acorn BBC Micro B disk. published 35 years ago: Airwolf (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125559&o=2 $end $info=airwolf, $bio Arcade Video game published 33 years ago: Airwolf (c) 1987 Kyugo. A horizontally scrolling shoot'em up game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Airwolf was released in September 1987. The game is based on the popular US TV series 'Air Wolf' (Universal City Studios, 1984). - STAFF - Staff : Yoshikikun, Kankurou, Chapy Hara, Yahichi, Sukesan - PORTS - * CONSOLES: [JP] Nintendo Famicom (1988) "Airwolf [Model KYG-AX]" * OTHERS: LCD Handheld Game (1989) by Acclaim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51&o=2 $end $info=airwolfa, $bio Arcade Video game published 33 years ago: Airwolf (c) 1987 United Amusements. - TRIVIA - Released in September 1987. Manufactured by UA under license from Kyugo. For more information about the game itself, please see the original Kyugo entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36828&o=2 $end $bbcb_cass=airwolf, $bio Airwolf (c) 19?? Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51470&o=2 $end $spectrum_cass=airwolfe, $bio Airwolf (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146589&o=2 $end $spectrum_cass=airwolfz, $bio Airwolf (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219659&o=2 $end $ep64_cass=airwolf, $bio Airwolf (c) 198? Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237638&o=2 $end $cpc_flop=airwolf2,airwolf2_t1,airwolf2_t2, $bio Amstrad CPC 464 disk. published 33 years ago: Airwolf II (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119079&o=2 $end $c64_cass=airwolf2, $bio Commodore C64 cass. published 31 years ago: Airwolf II (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145434&o=2 $end $cpc_cass=airwolf2, $bio Amstrad CPC cass. published 33 years ago: Airwolf II (c) 1987 MCM Software. - TECHNICAL - [Model LYLM 050] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64206&o=2 $end $cpc_cass=airwolf,airwolfa, $bio Amstrad CPC cass. published 35 years ago: Airwolf (c) 1985 Amsoft - TECHNICAL - GAME ID: 06011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64203&o=2 $end $nes=airwolfj, $bio Nintendo Famicom cart. published 32 years ago: Airwolf (c) 1988 Kyugo Trd Company, Limited. Airwolf is an horizontal shooter based on the popular American television series aired in the 1980s. The player takes control of a super helicopter codenamed Airwolf, a military aircraft capable of supersonic speeds and stealth capabilities, and embarks on perilous undercover missions. Before each stage, the player is prompted to pick one primary air-weapon and a secondary ground-bomb. The primary weapon comes in three types - the Chain Gun fires straight ahead and at an angle, the Falcon fires small missiles and the Cannon. The same principle applies to ground-bombs and they come in three flavors - Red-Eye (bombs), Copperhead (missiles) and Hellfire (bullets). Pow icons are occasionally left behind enemy formations - they increase the equipped weapon's fire power and improve its firing rate. Finally, the Airwolf can fly at supersonic speed for a short amount of time and becomes invulnerable when it does. However, this technique consumes fuel and must be used with caution. Each level is essentially a linear path toward a large boss - interestingly, boss fights use a first-person view as opposed to side scrolling and losing even one means game over. In addition, the player is rewarded with a password after each completed level , however they are not used to save his progress but to unlock the game's ending - so they must be carefully written down and are randomly generated for each play session. - TECHNICAL - Cartridge ID: KYG-AX - TRIVIA - Airwolf for Famicom was released on December 24, 1988 in Japan. It was sold 5900 Yen. The game was never released outside Japan. A total different game called Airwolf developed by Acclaim was released outside Japan. - STAFF - Programmer: M. Koyama, H. Ohkawa Design: M. Miyazawa, J. Shimada Sound: Kamei Execute: H. Hiraiwa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53817&o=2 $end $spectrum_cass=airwolfm, $bio Airwolf (c) 198? MCM Soft. Spanish release. - TECHNICAL - GAME ID: LS-036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146590&o=2 $end $nes=airwolf, $bio Nintendo NES cart. published 31 years ago: Airwolf (c) 1989 Acclaim Entertainment, Incorporated. - TECHNICAL - Cartridge ID: NES-AF-EEC - TRIVIA - Airwolf for NES was released on December 06, 1990 in Europe. European reviews: [FR] Player One (Sept. 1990): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54882&o=2 $end $nes=airwolfu, $bio Nintendo NES cart. published 31 years ago: Airwolf (c) 1989 Acclaim Ent., Incorporated. Deep within enemy territory, your fellow countrymen are imprisoned. Only one man in the free world would dare attempt to save them. You, Stringfellow Hawke, commander of Airwolf. And yet, as you strap yourself into the cockpit of your supersonic jet copter, you know this is the most dangerous assignment you have ever flown. Your mission is mapped out. Airwolf's heat-seeking missiles and superpowered machine guns are fired up, ready to blow the terrorists away. But can you evade enemy radar time after time? Can you sneak behind the enemy lines, find the captives and bring them to safety before you crash land or worse? Headquarters knows that you have the skill and firepower it takes. You say you've got the guts... now prove it! - TECHNICAL - GAME ID: NES-AF-USA - TRIVIA - Airwolf for NES was released in June 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34737&o=2 $end $cpc_flop=airwolf,airwolfb,airwolfc,airwolfa,airwolf_t1,airwolf_t1a, $bio Amstrad CPC 464 disk. published 35 years ago: Airwolf [Model SOFT 07011] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118903&o=2 $end $pc98=aisland, $bio Aisland (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88878&o=2 $end $megacdj=aislelrd, $bio Sega Mega-CD published 28 years ago: Aisle Lord (c) 1992 Wolf Team - TECHNICAL - Game ID: T-32044 Data on CD takes about 127 MO. - TRIVIA - Aisle Lord was released on May 29, 1992 in Japan at a retail price of 7800 Yen. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60484&o=2 $end $psx=aitakute, $bio Sony PlayStation disc published 20 years ago: Aitakute... Your Smiles in My Heart (c) 2000 Konami Corp. - TECHNICAL - GAME ID: SLPM-86254/55/56/57 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84839&o=2 $end $pc98=aiza,aizaa, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: AIZA - New Generation (c) 1991 Tierheit. - TECHNICAL - Floppy Disk x4 - TRIVIA - Released in April 1991 in Japan. It was sold in Takeru vending machines. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88879&o=2 $end $psx=aizhosen, $bio Sony PlayStation disc published 21 years ago: Aizouban Houshinengi (c) 1999 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPM-86209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84840&o=2 $end $info=ajax,ajaxj, $bio Arcade Video game published 33 years ago: Ajax (c) 1987 Konami. The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks. Different kinds of power ups can be obtained throughout the game. These include: '3' 3-Way: Bullets fire forward, right, and left. 'L' Laser: Player can shoot double lasers. 'T' Triple: Missiles are fired that spread out three ways in front. 'V' Vulcan: Rapid bullets are fired in the directions controlled. 'B' Bomb: Air to ground missles which can be upgraded twice. 'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters. There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited. Ajax contains 2 different types of stages : 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter. Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast! - TECHNICAL - Game ID : GX770 Main CPU : KONAMI (@ 3 Mhz), M6809 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 (FIRE, BOMB, POW) - TRIVIA - Ajax was released in December 1987. This game is also known as "Typhoon [Model GX770]". Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988. - STAFF - Producer : Koji Hiroshita Director : S. Okamoto Programmers : S. Fujiwara, Gen. S 2-D designer : N. Sugita 3-D designer : N. Ishii Title designer : Dr. Hide Character designer : Kengo Nakamura Sound : Yousuke Uno, Motoaki Furukawa Hardware : H. Ueno, K. Ban - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (mar.19, 2015) "Arcade Archives - A-jax [Model CUSA-01792]" Sony PlayStation 4 [PSN] [AS] (june.18, 2015) "Arcade Archives - A-jax" Sony PlayStation 4 [PSN] [US] (sept.8, 2015) "Arcade Archives - A-Jax [Model CUSA-02767]" * COMPUTERS: [JP] Sharp X68000 (1989) PC (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52&o=2 $end $x68k_flop=ajax, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Ajax (c) 1989 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA953 BARCODE: 4988602553949 FD: 3 x Floppy disks - TRIVIA - Ajax for the X68000 was released on November 29, 1989 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87032&o=2 $end $cpc_flop=cyrus2chs,cyrus2chs_c1, $bio Amstrad CPC 464 disk. published 35 years ago: Ajedrez Tridimensional - Cyrus II Chess [Model AMD-110] (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118933&o=2 $end $x68k_flop=ajisai, $bio Ajisai cracked (c) 199? Unknown. Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234508&o=2 $end $orao=ajnc, $bio Ajnc (c) 19?? PEL Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237408&o=2 $end $snes_bspack=bsaklive, $bio AK LIVE Hit Gang (c) 199? Unknown [Japan]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112586&o=2 $end $gba=akachan,akachan1, $bio Nintendo GBA cart. published 16 years ago: Aka-chan Doubutsuen (c) 2004 TDK Core - TECHNICAL - GAME ID: AGB-BAZJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69549&o=2 $end $psx=ajmajonm, $bio Sony PlayStation disc published 21 years ago: Akagawa Jirou - Majo-tachi no Nemuri - Fukkatsu Matsuri (c) 1999 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: SLPS-01863 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85315&o=2 $end $psx=akagawaj, $bio Sony PlayStation disc published 19 years ago: Akagawa Jirou - Yasoukyoku 2 [Model SLPS-03213] (c) 2001 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84841&o=2 $end $snes=ajmajonm,ajmajonmnp, $bio Nintendo Super Famicom cart. published 25 years ago: Akagawa Jirou Majo-tachi no Nemuri (c) 1995 Pack-In-Video Company, Limited. - TECHNICAL - GAME ID: SHV-AAMJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61014&o=2 $end $nes=ajyureir, $bio Nintendo Famicom cart. published 29 years ago: 赤川次郎の 幽霊列車 (c) 1991 King Records. (Akagawa Jirou no Yuurei Ressha) - TECHNICAL - Game ID: KIN-YU - TRIVIA - Akagawa Jirou no Yuurei Ressha was released on February 8, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53818&o=2 $end $info=akatana, $bio Arcade Video game published 10 years ago: Akai Katana (c) 2010 Cave. - TECHNICAL - Cave CV1000D Hardware CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM) Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D. - TRIVIA - Akai Katana was released on August 19, 2010 in Japan. - STAFF - Producer: Kenichi Takano Director: Tsuneki Ykeda Programmers: Tsuneki Ykeda, S. Yagawa, Daisuke Koizumi, Toshiriro Sera, Takashi Ishimura, Yuji Inoue Chief Designer: Hideki Nomura Designers: Hiroyuhi Tanaka, Takeharu Isogai, Toshiyuki Kuroiwa, Akira Wakabayashi Character Design: Mushimaro Voice Cast (Kenyu Office): - Saionji Kikyo: Masahiro Yamanaka - Saionji Botan: Hana Takeda - Shiniyo Tsubaki: Sayaka Kinoshita - Asaka Sumire: Mayuko Takahashi - Kobayakawa Shion: Kaori Yagi - Sanada Suzuran: Erika - Hiiragi: Kenyu Horiuchi - Syumeigiku: Mii Miki - Shakunage: Eiji Hanawa - Ayame & Ran: Ikumi Sato - Saionji Basho: Yasuhiro Mamiya - Voice Actor & Actress Management: Eri Nishida Music Composers: Ryu Umemoto SE Editer: Daisuke Matsumoto PV Editer: Nagahiro Iwasawa Debug Staff (DIGITAL Hearts Co. Ltd.): Ryogo Hagiwara, Jun Takahashi, Keisuke Watanabe Special Thanks: Makoto Asada, Yukihiro Masaki, Yu Murakami, Kazuhiro Asaba, Mamoru Furukawa, Takatsugu Furuhata, Kanae Hirai, Mayumi Nishikokura, Maika Noda, Kaori Itamura, Takashi Sato Font Design by FONTWORKS Inc. Ninja Font Design by UENO CC1. - PORTS - * CONSOLES: [JP] Microsoft XBOX 360 (may.26, 2011) "Akai Katana Shin [Model 7XJ-00001]" [JP] Microsoft XBOX 360 (may.26, 2011) "Akai Katana Shin [Model 7XJ-00002]" [JP] Microsoft XBOX 360 (may.15, 2012) "Akai Katana Shin [Cave The Best] [Model M5T-00001]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35657&o=2 $end $sms=zillionb, $bio Sega Mark III cart. published 33 years ago: 赤い光弾 ジリオン (c) 1987 Sega Enterprises, Limited. (Akai Koudan Zillion) - TECHNICAL - Game ID: G-1325 - TRIVIA - Released on May 24, 1987 in Japan. Based on the anime of the same name. The title translates from Japanese as 'Red Photon Zillion'. - STAFF - Planning: Kotaro Hayashida (Ossale Kohta) Programming: Dunk P. Pak Toshi, Kaorin Sound: Tokuhiko Uwabo (Bo) Character Design: K. Tamun (Sukeban Tamun), Koki Sadamori (Alien Sadamo) Special Thanks: Mai Asuka, Haruna H. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55907&o=2 $end $pc98=akaisui, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 赤い水晶の瞳 (c) 1996 Fairy Dust. (Akai Suishou no Hitomi) - TECHNICAL - FD x9 - TRIVIA - Released on march 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88880&o=2 $end $msx2_flop=akandrgn,akandrgnb,akandrgna, $bio MSX 2 disk. published 32 years ago: Akanbe Dragon (c) 1988 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101458&o=2 $end $famicom_flop=raijin, $bio Nintendo Famicom disk. published 32 years ago: 亜空戦記ライジン (c) 1988 Square Company, Limited. (Akara Senki Raijin) - TECHNICAL - Disk ID: SQF-RJN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65232&o=2 $end $pc98=joshigak, $bio Akasa Joshi Gakuen Koutoubu Annai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88881&o=2 $end $info=ausfache, $bio Sega NAOMI cart. published 12 years ago: アカツキ電光戦記 Ausf. Achse (c) 2008 Subtle Style. (Akatsuki Blitzkampf Ausf. Achse) - TECHNICAL - Cartridge ID: 841-0058C Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Released on February 20, 2008 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32483&o=2 $end $pc98=akatsuki, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Akatsuki no Bizantira (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88882&o=2 $end $pc98=akazucc, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Akazukin Cha Cha - CG Works (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88883&o=2 $end $x68k_flop=akazucha, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Akazukin Cha Cha Cha (c) 1995 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87033&o=2 $end $gameboy=akazukin, $bio Nintendo Game Boy Cart. published 25 years ago: Akazukin Chacha (c) 1995 Tomy - TECHNICAL - [Model DMG-ACCJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65532&o=2 $end $snes=akazukin, $bio Nintendo Super Famicom cart. published 24 years ago: Akazukin Chacha (c) 1996 Tomy - TECHNICAL - Model SHV-ACJJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61015&o=2 $end $x68k_flop=akazukin, $bio Akazukin Monogatari (c) 199? Tera Tera Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87034&o=2 $end $pc8801_flop=akazukin,akazukind, $bio NEC PC-8801 Series disk. published 30 years ago: Akazukin-chan (c) 1990 System Delta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91337&o=2 $end $pc98=akazukin, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Akazukin-chan ni Kiwotsukete (c) 1990 System Delta. - TRIVIA - Released on July 28, 1990 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88884&o=2 $end $pc8801_flop=akemi, $bio Akemi? (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91338&o=2 $end $bbcb_flop_orig=akhdisku, $bio Akhter BBC Disk Utilities (c) 198? Akhter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125562&o=2 $end $pc98=akitsuka, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 亜紀とつかさの不思議の壁 (c) 1988 New System House Oh! (Aki to Tsukasa no Fushigi no Kabe) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88885&o=2 $end $famicom_flop=akitsuka, $bio Aki to Tsukasa no Fushigi no Kabe (c) 19?? Super PIG. Unlicensed hentai game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65233&o=2 $end $dc=patapies, $bio Sega Dreamcast GD published 21 years ago: Akihabara Dennou-gumi Pata Pies! [Model HDR-0019] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135182&o=2 $end $pc98=akihime, $bio Akihime - Goddess in the Caeseress (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88886&o=2 $end $ibm5170_cdrom=akimboj, $bio IBM 5170 CD-ROM (Windows) published 19 years ago: Akimbo - Kung-Fu Hero (c) 2001 Iridon Interactive On a sunny afternoon a small bottle had washed up on the shore. Curiosity aroused, Akimbo examined the tiny bottle and noticed that a piece of parchment lay rolled inside. Carefully he managed to remove the brittle paper. To whomever may find this message, "We, the shamans of Turtle Island, face one of our greatest crises ever. A zealous dragon by the name of Fang has used his powerful magic to enslave the inhabitants of our island. It is only we twenty shamans that have been spared, but our powers are limited and we have failed to lift the dragon's spell. Please, we beg the help of any who are able." Turtle Island. Akimbo's eyes turned westward to where the island lay. Though the letter did not reveal the specifics, Akimbo could imagine in what pain the shaman must have been. That decided it. Akimbo stood up, brushing the sand from his clothes. He could not ignore a call for help. Key Features * Akimbo can perform a variety of kung-fu moves including punches, sidekicks, back flips, and round house kicks. * A ton of non-linear levels set in six different worlds, some of which are interconnected. * Fight a slew of different enemies such as knights, ghosts, stone monsters, tarantulas, rhinos, seagulls, and crazy seashells. - STAFF - Executive Producer: Björn Larsson Producer: Rafał Trznadel Game Design, Level Design: Miroslaw Ryba, Wojciech Struski Level Graphics: Adam Swiergul 3D Graphics, Animation: Rafal Niesluchowski, Dawid Tracz, Rafał Trznadel Front End Design: Björn Larsson, Rafał Trznadel Original Concept: Janusz Pelc, Marek Soból, Scott M. Steinberg Game Programming: Miroslaw Ryba, Wojciech Struski Engine Programming: Janusz Pelc, Marek Soból Music: Carl Larsson Sound Effects: Carl Larsson, Janusz Pelc Story Writer: Melissa Ho Packaging Design: Julie Dillon Logo Design: Erland Körner Manga Art: Larry Bundy Jr. Manual: Carl Larsson, Pony Wang Localization Coordinator: Björn Larsson Website: Goran Blagus, Robert Lisjak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=141539&o=2 $end $msx2_flop=akin, $bio MSX 2 disk. published 25 years ago: Akin (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101459&o=2 $end $cd32=akira, $bio Commodore Amiga CD32 published 26 years ago: Akira (c) 1994 ICE, Ltd. - TECHNICAL - CD ID: AKIRACD32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106894&o=2 $end $nes=akira, $bio Nintendo Famicom cart. published 32 years ago: Akira (c) 1988 Taito Corp. - TECHNICAL - [Model TFC-AK-6800] - TRIVIA - Akira was released on December 24, 1988 in Japan. It was the 21th title published by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53819&o=2 $end $info=akkaarrh, $bio Arcade Video game published 38 years ago: Akka Arrh (c) 1982 Atari. The game itself is a spaceship game controlled with a trackball. Your spaceship sits in the center of the screen and you control a cursor which represents the ships weapon systems. The most interesting thing about this game was the fact that it has a zoom button which allows you to zoom in on the area closest to the ship. - TECHNICAL - Atari went all out designing the dedicated cabinet for this title. Most prototypes just use leftover cabinets from other games, and tend to have hand drawn artwork. But Akka Arrh was not like most games. Akka Arrh used a totally unique cabinet that had a strange tubular marquee, and a bunch of chase lights ringing the monitor area. The game's sideart, marquee and other artwork were of the same high quality as Atari's normal production games. But, since it didn't do well in location testing, so all that work went to waste, and the game never went into wide production. - TRIVIA - The name Akka Arrh is an an pseudo acronym for : Also Known As Another Ralston Hally production. It was named after the programmers Dave Ralston and Mike Hally. Only 2 units are known to exist. Akka Arrh was originally called "Target Outpost". It was market tested in 1982, but was deemed too complicated for the average player. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including 'AKKAARRH'. - STAFF - Designed and programmed by: Dave Ralston, Mike Hally - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3649&o=2 $end $info=akkanvdr, $bio Taito F3 cart. published 25 years ago: Akkanvader (c) 1995 Taito Corp. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E06 Players : 4 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Akkanvader was released in June 1995 in Japan. It is known outside Japan as "Space Invaders '95 - The Attack of Lunar Loonies". The title of this game translates from Japanese as 'Rogue-vader'. For more information on the game itself, please see the non-Japanese version entry. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1997. - SERIES - 1. Space Invaders (1978) 2. Space Invaders Part II (1979) 3. Return of the Invaders (1985) 4. Majestic Twelve - The Space Invaders Part IV (1990) 5. Minivaders (1990) 6. Space Invaders DX (1994) 7. Akkanvader (1995) 8. Space Invaders Virtual Collection (1995, Nintendo Virtual Boy) 9. Space Invaders Anniversary (2003) 10. Space Invaders DS (2005, Nintendo DS) 11. Space Invaders: Galaxy Beat (2005, Sony PSP) 12. Space Invaders Extreme (2008, Nintendo DS, Sony PSP) 13. Space Invaders Extreme 2 (2009, Nintendo DS) - STAFF - * Consoles : Sony PlayStation 2 [JP] (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" * Handhelds : Sony PSP [JP] (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" * HANDHELDS: [JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53&o=2 $end $apple2_flop_orig=aklabeth, $apple2_flop_misc=aklabeth, $bio Apple II disk. published 41 years ago: Aklabeth - World of Doom (c) 1979 California Pacific Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107051&o=2 $end $tvc_flop=aknaker, $bio Aknakereső (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112091&o=2 $end $tvc_flop=aknamezo,aknamezoa, $bio Aknamező (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111797&o=2 $end $tvc_cass=aknamezo,aknamezoa, $bio Aknamező (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112392&o=2 $end $pc98=aktie, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Aktie - Kabushiki Toushi Simulation Game (c) 1991 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88887&o=2 $end $psx=akuji, $bio Sony PlayStation disc published 22 years ago: Akuji the Heartless (c) 1998 Eidos Interactive - TECHNICAL - GAME ID: SLUS-00715 - TRIVIA - Released on January 22, 1999 in the USA. - STAFF - Developed by Crystal Dynamics. Director: Glen A. Schofield Producer: Sam Player Lead Programmer: David Minogue Lead Design: Josh Rose Programmers: Tom Desmarais, Jeffrey McArthur, David Miles Artists: Rodger Ferris, Todd Gantzler, Damon Redmond, Steve Ross, Glen A. Schofield, Robb Waters Animators: Tyrone Depts, Spencer Hale, James Houska, Trol Designers: Egan Hirvela, Jeffrey Morgan, Christopher Porter, Quinlan Richards, Bret Robbins Stunt Designer: Gerald Vera Director of Audio Visual: Steve Papoutsis Music and Adaptive Audio Programming: Jim Hedges Audio Programming: Fred Mack Additional Programming: Charles Martin, Jonah Stich, Meilin Wong Executive Producer: Jonathan Miller Senior Producer: Jeffrey M. Zwelling VP of Marketing: Scott A. Steinberg Marketing Manager: Jim Curry Public Relations: Steve Groll Marketing Associate: Brian Silva Test Manager: Alex Ness Lead Tester: C. Matthew Prescott Testers: Christopher Bruno, James Cabot, Rolef Conlan, Casey Craig, Rich Krinock, Damien Lacey, Samson Maciel, Todd Malone, Mark Medeiros, Billy Mitchell, Christopher Pappalardo, Adi Taylor, Tony Townsend Akuji Story & Script: Jim Curry, Eric Lindstrom Voice Of Akuji: Richard Roundtree Voice of Kesho: Jamesetta Bunn Voice of Baron Samedi: Petri Hawkins-Byrd Special Thanks To: Patrick Bradley, David Dao, Robert K. Dyer, Rita Fovenyessy, Karl Hagemann, Doug Leslie, Adrian Longland, Chris Stefanetti, Christopher Stone, Steve M. Suhy, Christoper A. Tremmel, Lita Unruh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111111&o=2 $end $pc8801_flop=akujod2,akujod2a, $bio NEC PC-8801 Series disk. published 33 years ago: Akujo Densetsu II - Sailor-fuku Rhapsody (c) 1987 Dot Kikaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91339&o=2 $end $pc8801_flop=akujokam, $bio NEC PC-8801 Series disk. published 36 years ago: 悪女かまきり (c) 1984 CSK Software Products. (Akujo Kamakiri) - TECHNICAL - FD x1 - TRIVIA - Released in January 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91340&o=2 $end $nes=akumasho, $bio Nintendo Famicom cart. published 31 years ago: 悪魔の招待状 (c) 1989 Kemco (Akuma no Shoutaijou) - TECHNICAL - Cartridge ID: KSC-UV - TRIVIA - Akuma no Shoutaijou was released on September 29, 1989 in Japan. - STAFF - Developed by Icom Simulations. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53820&o=2 $end $nes=akumakun, $bio Nintendo Famicom cart. published 30 years ago: 悪魔くん 魔界の罠 (c) 1990 Bandai (Akuma-kun - Makai no Wana) - TECHNICAL - Game ID: BA-AKUMA - TRIVIA - Akuma-kun was released on February 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53821&o=2 $end $nes=akumaden, $vgmplay=cvania3_nes, $bio Nintendo Famicom cart. published 31 years ago: 悪魔城伝説 (c) 1989 Konami Industry Company, Limited. (Akumajou Densetsu) - TECHNICAL - Game ID: RC845 - TRIVIA - Akumajou Densetsu for Famicom was released on December 22, 1989 in Japan. The title translates from Japanese as "Devil's Castle Legend". This game is known outside Japan as "Castlevania III - Dracula's Curse". Here are some known export releases : [US] "Castlevania III - Dracula's Curse [Model NES-VN-USA]" [EU] "Castlevania III - Dracula's Curse [Model NES-VN]" by Palcom Software - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.21, 2009) [Model FEQJ] Nintendo Wii U [Virtual Console] [JP] (apr.16, 2014) [Model FCHJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53822&o=2 $end $msx2_flop=vampkill,vampkillb,vampkilla, $bio Akumajou Dracula (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101460&o=2 $end $gba=circlmonj, $bio Nintendo GBA cart. published 19 years ago: Akumajou Dracula - Circle of the Moon (c) 2001 Konami Company, Limited. - TECHNICAL - Game ID: AGB-AAMJ-JPN - TRIVIA - All the 'DSS Action cards' are named after Roman gods and goddesses except for 'Uranus' which uses it's Greek name. Uranus is the Greek name of the God of the Heavens, the Roman name of this God is 'Ouranos'. - TIPS AND TRICKS - 3RD MODE: SHOOTER Mode - After completing both MAGICIAN and FIGHTER modes, you will receive a new password: CROSSBOW. Enter this name when you start a new game, and Nathan will be in 'SHOOTER' mode (instead of VAMPIREKILLER). In this mode, Nathan will have considerably low stats in all areas. However, he will start out with a very large amount of maximum hearts, sub-weapons will do a considerable amount of damage, and certain events will allow you to gain a new sub-weapon, the Homing Dagger (a dagger that tracks down enemies). NOTE: You can still gain cards in this mode. New FIGHTER Mode - After completing the game in Magician mode (see my other code for Magician mode), you will get a new mode to play as a FIGHTER. There doesn't seem to be trading cards to pick up but the strength of Nathan seems to have been beefed up a lot making the game easier. Leveling up is quicker and also damage sustained is less than before. Start the game anew and enter 'GRADIUS' as the name. Play in Magician mode - After completing the game using Nathan, you will be given a passcode to input into a new game. Enter FIREBALL as the name and start the game as new. You will find that under the DSS option, you will have all the trading cards to start off with. Instead of being called VAMPIREKILLER, the word on the top left of the option screen reads MAGICIAN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69550&o=2 $end $gameboy=akumajo, $bio Nintendo Game Boy Cart. published 23 years ago: 悪魔城ドラキュラ 漆黒たる前奏曲 (c) 1997 Konami Company, Limited. (Akumajou Dracula - Shikkokutaru Zensoukyoku) - TECHNICAL - Game ID: DMG-ADNJ-JPN - TRIVIA - Released on November 27, 1997 in Japan. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65533&o=2 $end $n64=akumajo, $bio Nintendo 64 cart. published 21 years ago: 悪魔城ドラキュラ黙示録 Real Action Adventure (c) 1999 Konami Company, Limited. (Akumajou Dracula Mokushiroku - Real Action Adventure) A dark shadow is spreading over the N64. Count Dracula has once again weakened the seals of his tomb, and the Belmont family is getting anxious. In the latest crusade against the forces of evil, players can choose between two brave vampire-slaying characters. Young Reinhardt Schneider, like his predecessors in the celebrated vampire-hunting Belmont family, will rely primarily on his whip. The other character is Carrie Fernandez, a young woman skilled in the ways of magic and spell-casting. Both are on the hunt for the dreaded Dracula and his devoted legions of vampires. You play a game all the way through with the character you've chosen, concluding with his or her own ending. Each character has an individual route to travel, and to see all of the areas you will have to complete the game using both characters. The passage of time and, especially, the fall of night, play a prominent role in the game. Players will have to search castles filled with dark corners, winding staircases and other gloomy places. Daytime is the right time for exploring, but be on the lookout for vampires lurking in the shadows. Once the sun goes down, though, you should exercise extreme caution. When night falls, more creatures come out to play, and they become more aggressive as well. Some tasks are impossible to perform unless it is the correct time of day. A clock will allow players to calculate the time and plan their explorations accordingly. Konami has planted many cinematic sequences throughout the game. These scenes are surprisingly creepy, and may make you decide not to pick up your controller at night. Enemy characters are designed to terrify, ranging from the traditional horde of skeletons to half-woman, half-spider mutants. There are some gruesome bosses lurking in the darkness, as well. You will have to defeat Dracula in three different time periods, but don't expect the passage of time to improve his disposition. Reinhardt and Carrie will both have analog control, with different animation sequences for walking, jogging and running. Reinhardt's whip works on a targeting system. When gruesome enemies are threatening, a green crosshair appears on the screen. If an enemy crawls, slithers, or slides within range of the whip, the target lets you know by turning red. The target automatically hovers over nearby enemies, so once it turns red you are guaranteed of a successful strike. Akumajou Dracula has 28 different areas to explore and four different special items at your disposal to fight the forces of evil. An eerie soundtrack tops off the package, creating a satisfying game that takes you on a unique adventure through spooky surroundings. - TECHNICAL - Game ID: NUS-ND3J-JPN Konami ID: RZ008-J1 - TRIVIA - Akumajou Dracula Mokushiroku was released on March 11, 1999 in Japan. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Director: Yuji Shibata Planner: Takeo Yakushiji, Tomohiro Morisawa, Hiroshi Shibata, Ai Fukuyama, Takahiro Nakajima Program Director: Yuji Shibata Program Staff Chief Programmer: Hiroshi Shibata Tool Programmer: Hiroshi Shibata, Norio Saito, Shinji Nishimoto Camera Programmer: Shinji Nishimoto, Yuji Shibata, Masahiko Higashiyama, Kenji Yamamoto Player Character Programmer: Hiroshi Shibata, Kenji Yamamoto Enemy Character Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Boss Character Programmer: Yuji Shibata, Naohisa Morota, Satoshi Ishikawa, Mizuhiro Sato, Kenji Yamamoto Field Programmer: Norio Saito, Takashi Kamio Trap Programmer: Norio Saito, Kazuhiro Yamada, Takashi Kamio Effect Programmer: Naohisa Morota, Kenji Yamamoto Menu Programmer: Yasuhito Otsuka, Satoshi Ishikawa, Kunihiko Noguchi Demonstration Programmer: Yasuhito Otsuka, Mizuhiro Sato, Kazuhiro Yamada, Satoshi Ishikawa, Nobuhiro Kono, Ken Yokota, Masaki Morimoto Program Support: Mitsuru Kawahara, Tappei Nakano, Yukio Toyama Design Staff Chief Designer: Tomohiro Morisawa Player Character Designer: Tomohiro Morisawa Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya Field Designer: Keiko Ohashi, Ai Fukuyama, Takahiro Nakajima Effect Programmer: Kenichi Harada, Kentaro Motomura Menu Designer: Keiko Ohashi Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada, Kentaro Motomura CG: Tomohiro Morisawa, Takahiro Nakajima Sound Staff Sound Director: Tomoya Tomita Sound Effect: Tomoya Tomita Composer: Masahiko Kimura, Motoaki Furukawa, Mariko Egawa Violin: Tomokuni Katayama Voice Actor: Andrew Hankinson (as Reinhardt Schneider), Bianca Allen (as Carrie Fernandez), Harald Gjerd (as Malus) Narration: Scott McCulloch KME Staff: Takashi Tateishi, Sumiko Shindo, Video Sunmall Studio, Studio You Design Direction Staff Producer: Kazuhiro Namba, Etsunobu Ebisu Art Director: Takashi Kakuta Illustration Coordinator: Kiyoko Kanaji Graphic Designer: Satoko Naito Special Thanks: Ryoko Amou, Miyoko Ebi Illustrator: Yasuomi Umetsu Executive Producer: Shigeharu Umezaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57576&o=2 $end $n64=akumajog, $bio Nintendo 64 cart. published 21 years ago: 悪魔城ドラキュラ黙示録外伝 ~レジェンドオブコーネル~ (c) 1999 Konami Company, Limited. (Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell) Konami goes for the throat with a bone-chilling prequel to Akumajou Dracula Mokushiroku. Akumajou Dracula Mokushiroku Gaiden gives gamers four frightening quests to complete in the same horror-filled landscape that haunted televisions in Akumajou Dracula Mokushiroku. This new edition of Akumajou Dracula is not an entirely new game, but devoted vampire hunters will be impressed with improved graphics, two new adventures and an engaging cast of new characters. Eight years before Reinhardt and Carrie ended Dracula's reign of horror in Akumajou Dracula Mokushiroku, a powerful werewolf named Cornell found himself wrapped up in a similar situation. Dracula's minions kidnapped the man-wolf's younger sister, forcing him to hunt down the devilish bloodsucker. As Cornell fights his way through the cadaver-filled landscapes of Dracula's domain, the plot becomes intertwined with the storyline which will drive the adventures Reinhardt and Carrie eight years later. Players familiar with the first game will notice that many of the seemingly familiar landscapes are filled with unexpected twists. Konami re-used the texture maps and basic level design from Akumajou Dracula Mokushiroku, but in Legacy of Darkness the puzzles and landscapes have been rearranged. A building which was demolished in Akumajou Dracula Mokushiroku, for example, could be in perfect condition in Legacy of Darkness. Cornell explores some all-new levels throughout his journey as well, including an eerie ghost galleon guarded by a toothy lake monster. With hi-res graphics supplied by the Expansion Pak, old and new areas alike look much better than in the previous Akumajou Dracula. Once players defeat Dracula using Cornell, three additional quests await. The second adventure stars a demon-hating ruffian named Henry. The action takes place eight years after Cornell's adventure, in the same time period as Akumajou Dracula Mokushiroku. Players should recognize the brave hero, because as a child Henry was saved from certain death by Cornell. To complete Henry's portion of the game, players must rescue captured children throughout Dracula's domain within an allotted amount of time. As an added bonus, Reinhardt Schneider and Carrie Fernandez -- the stars of Akumajou Dracula Mokushiroku -- are the third and fourth characters available in the game. Players skilled enough to unlock this gallant duo must complete each hero's individual quest against Dracula to conquer the game. Akumajou Dracula Mokushiroku Gaiden may not be the all-new adventure that fans of the series are looking for, but it would be a mistake to brush it aside as a mere regurgitation of Akumajou Dracula Mokushiroku. Redesigned levels, superior graphics and two all-new heroic quests make Legacy of Darkness a worthwhile play for any gamer with the guts to re-enter Konami's dark world. - TECHNICAL - Game ID: NUS-ND4J-JPN - TRIVIA - Akumajou Dracula Mokushiroku Gaiden was released on December 25, 1999 in Japan. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Director: Yuji Shibata Planner: Yuji Shibata, Takeo Yakushiji, Koichi Yagi, Tomohiro Morisawa, Hiroshi Shibata Writer: Takeo Yakushiji, Koichi Yagi Planning Support: Kazuhiro Yamada, Kenichi Harada, Kentaro Motomura Program Staff System Programmer: Hiroshi Shibata Camera Programmer: Koichi Yagi Player Programmer: Hiroshi Shibata Enemy Programmer: Yuji Shibata, Naohisa Morota, Kazuhiro Yamada, Nobuhiro Kono, Masaki Morimoto, Ken Yokota Boss Programmer: Yuji Shibata, Naohisa Morota, Mizuhiro Sato, Kenji Yamamoto Field Programmer: Takashi Kamio, Nobuhiro Kono, Masaki Morimoto, Ken Yokota Effect Programmer: Kenji Yamamoto, Tappei Nakano Menu Programmer: Yasuhito Otsuka, Mizuhiro Sato Demonstration Programmer: Yasuhito Otsuka, Mitsuru Kawahara, Yukio Toyama Design Staff Chief Designer: Tomohiro Morisawa Player Character Designer: Tomohiro Morisawa, Kenichi Harada Enemy Character Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada Field Designer: Keiko Ohashi, Ai Shibata, Takahiro Nakajima, Kentaro Motomura Effect Designer: Kentarou Sei, Naoyuki Kawata Menu Designer: Keiko Ohashi Motion Designer: Tomohiro Morisawa, Kazuhiko Ninomiya, Kenichi Harada Design Support: Yoshiaki Koya, Shinji Nakamura CG: Tomohiro Morisawa, Keiko Ohashi, Ai Shibata, Takahiro Nakajima, Kenichi Harada, Kentaro Motomura Sound Staff Sound Director: Tomoya Tomita Sound Effect: Tomoya Tomita, Kozo Nakamura Composer: Masahiko Kimura Voice Actor: John Nuzzo (as Cornell), Takashi Bratcher (as Henry (Boy)), Scott McCulloch (as Narration) KME Staff: Sumiko Shindo, Video Sunmall Studio Design Direction Staff Producer: Kazuhiro Namba, Etsunobu Ebisu Graphic Designer: Satoko Naito Illustrator: Kazuhiko Ninomiya, Megumi Wakayama Executive Producer: Shigeharu Umezak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57577&o=2 $end $pcecd=draculax, $bio NEC PC-Engine CD published 27 years ago: 悪魔城ドラキュラX 血の輪廻 (c) 1993 Konami Company, Limited. (Akumajou Dracula X - Chi no Rondo) Konami only released a handful of games for the PC Engine system, and Akumajou Dracula X is often considered as the most polished and one of the best Castlevania game ever made. The player starts his long journey as Ritcher Belmont, descendant of the Belmont bloodline whose eternal destiny is to oppose the evil spirit of Dracula. Our hero, like his ancestors did before him, is on a mission to rescue his beloved Annette Renard from the hands of the Prince of Darkness and his minions. As the player ventures deeper inside Dracula's dreaded castle, the adventure quickly proves more challenging than anticipated, with more villagers to rescue and terrible monsters to be feared (and even play as the young Maria Renard if he happens to be skilled enough to find her). The game follows the tradition of its popular predecessors, and Ritcher can strike his enemies with his trademark Vampire Killer whip or secondary weapons such as daggers, axes or crucifixes. However, and unlike other early games in the series, although the path to victory is for the most part linear, various stages are designed with alternate routes and hidden secrets - Akumaj? Dracula X features seven huge areas to explore, but also includes countless alternate routes which bring the grand total to twelve stages! Finally, thanks to the Super CD-ROM² format, a long and full screen introduction sequence feeds the game story with elegance and... German voice acting. Konami put the icing on the cake by also giving players the ability to purchase clues and tactics to beat bosses and the total percentage of game completed. - TECHNICAL - Game ID: KMCD3005 - TRIVIA - Akumajou Dracula X was released on October 29, 1993 in Japan for 7800 Yen. Akumajou Dracula X has an added bonus - if the game is played without a Super System Card, a mini-game featuring a cute and super deformed version of Ritcher Belmont loads instead. It has a text at the end of this extra stage explaining that the game can only be played with a Super System Card. - TIPS AND TRICKS - * Stage Select: To select any stage without the work, enter X-X!V''Q as your name. * Play as Maria: To play as Maria Renard, you must retrieve the prison key from a candle in the area that you are chased by a zombie bull in the default Stage 2 (do NOT take the alternate path from Stage 1). When you reach the end of the castle sewers later in the level, there will be a locked door just beside the stairs. If you did not exchange the key for any throwing items after picking it up, you can use it to open the door and rescue Maria. Complete the level as normal and the next time you restart the game, the Character Select option will be available on your save file's menu. * No Damage Bonus: If you go through any stage without getting hit (getting hit and then regaining energy does not count), you will get 1-UP when the level ends. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Producer: Y. Yamada Character Design: T. Furukawa, R. B, K. Yamada, Kuro! Program: T. Hagihara, Gagensai, T. Shingo Sound Staff: Akiropito, Jigokusha Nakamura, Sanoppi, Metal Yuuki Voice Staff: Ryuichi, AKT, NOR, Saushirau, Babitto. K, Sanoppi, OPA Guitar Solo: Furukawa Motoaki Visual Staff: Akiropito, Sanoppi, Imohoreimai Special Thanks: Oozawa Jimusho, AC Kurieito Kabushikigaisha, Sutajio . Oto No Marchenya, CoCo Sutajio Package Design: Inumari, M. Yoshuhashi Director: T. Hagihara Special Thanks: Asuty. S, Axelay Ueda, Elf Tateishi, Fururu, H. Kyomas, Iga, Jef Miura, Kawa, M. Suzuki, Nori.B Sato, Pokopen Itoh, Ponce Yamamoto, Pop The Top Wada, S. Hayashi, To, Unico Satoh, Yada Bon, Yamazaki, Z.A.P, R. Gotoh, T. Hayasaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49100&o=2 $end $saturn=draculaxa,draculax, $bio Sega Saturn game published 22 years ago: Akumajou Dracula X - Gekka no Yasoukyoku (c) 1998 Konami Company, Limited. - TECHNICAL - [Model T-9527G] - TRIVIA - Akumajou Dracula X Gekka no Yasoukyoku was released on June 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58893&o=2 $end $snes=akumajoxx, $bio Nintendo Super Famicom cart. published 25 years ago: 悪魔城ドラキュラXX (c) 1995 Konami Company, Limited. (Akumajou Dracula XX) Akumajou Dracula XX is an action/platform game by Konami. Centuries have passed since Simon Belmont defeated count Dracula and foiled his plans for domination. However, peace did not last for long and evil individuals now seek to resurrect the Transylvanian vampire once again, and this time around, Dracula vows revenge and declares war to the entire Belmont family. In an effort to attract Richter Belmont (Simon's great grandson) to his castle, the Prince of Darkness kidnaps his girlfriend Annette Renard and her little sister Maria Renard. Like his ancestors, Richter is a vampire hunter and, without hesitation, he rises up to the challenge and ready himself to take on Dracula's armies of undead beasts and monsters. The player takes control of Ritcher and must journey through several strange and doomed places, from the crumbling ruins of a burning town to the deepest parts of Dracula's unholy castle. His main weapon is the legendary Vampire Killer, powerful whip passed down from generation to generation within the Belmont clan. The game also features a handful of secondary weapons that can be collected along the way, such as the Axe, the Holy Water, the Daggers and so forth... They however come in limited quantities and Richter must constantly replenish them by collecting little hearts scattered around each level (usually hidden inside candles). These weapons can also help the player in desperate situations and unleash powerful attacks (called Item Crash) that inflict serious damage to most enemies on the screen. Akumajou Dracula XX consists of seven stages (as well as two alternate levels) and a password system allows the player to continue an earlier game. - TECHNICAL - Cartridge ID: SHVC-ADZJ - TRIVIA - Akumajou Dracula XX was released on July 21, 1995 in Japan for 9800 Yen. Akumajou Dracula XX is loosely based on "Akumajou Dracula X - Chi no Rondo", a Super CD-Rom² game originally released for the PC Engine system in 1993. oth game share a similar storyline, the same main character (Ritcher Belmont) and various elements and enemies. However, the similarities end here and the Super Famicom version can probably be best described as a downgraded remake of the original. In a nutshell, they are two separate games - levels have a dramatically different layout, most were completely redesigned and the game is a lot shorter with fewer stages. It is also a lot more linear and doesn't really feature the same open-ended stages and alternate routes of Chi no Rondo (only two alternate levels are included in Akumajou Dracula XX). Finally, it is also worth mentioning that Maria was a playable character in Chi no Rondo (option completely removed from Akumajou Dracula XX) which also featured kidnapped villagers (Tera and Iris), some unique and impressive enemies (such as large stone golems) and complex animated sequences and cutscenes featuring CD quality sound and speech. Export releases: [US] "Castlevania - Dracula X [Model SNS-ADZE-USA]" [EU] "Castlevania - Vampire's Kiss [Model SNSP-ADZP-EUR]" - TIPS AND TRICKS - Stage Passwords: ---------------- Level 2 Blank, Holy Water, Axe Axe, Axe, Axe Axe, Holy Water, Holy Water Level 3 Holy Water, Blank, Blank Axe, Axe, Blank Blank, Holy Water, Holy Water Level 4 Axe, Axe, Axe Blank, Holy Water, Holy Water Axe, Heart, Heart Level 4 (Alternate) Holy Water, Axe, Holy Water, Axe, Blank, Heart, Axe, Blank, Axe Level 5 Holy Water, Heart, Fire Fire, Holy Water, Axe Holy Water, Heart, Heart Level 5 (Alternate) Axe, Heart, Axe, Axe, Blank, Axe, Heart, Heart, Blank Level 6 Holy Water, Axe, Axe Holy Water, Blank, Holy Water Axe, Holy Water, Blank Level 7 Holy Water, Holy Water, Holy Water Axe, Blank, Heart Blank, Blank, Axe Final Level Heart, Axe, Holy Water Fire, Fire, Fire Axe, Holy Water, Fire Extra 1-ups: ------------ To get an extra 1-up, beat each stage without getting hit. If you come out unscathed (no, you cannot get hit and eat a frankfurter), you will recieve a 1-up after every stage you complete. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Director: K. Yamashita Programmer: Ogawa Main Programmer: A.S. Minakata Main Character: Namachuw Character: Ashenden, Sefu-Haso, Hiro Sound Design: T. Tomita, M. Iwata, H. Ueko, M. Kimura Special Thanks: Potechen, T. Kinosita, F. Karakami, Papa Producer: K. Kinosita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61017&o=2 $end $gba=f_akumaj, $bio Nintendo GBA cart. published 16 years ago: 悪魔城ドラキュラ (c) 2004 Nintendo Company, Limited. (Akumajou Dracula) - TECHNICAL - Famicom Mini Model AGB-FADJ-JPN - TRIVIA - Released on August 8, 2004, this is "Akumajou Dracula" for the Famicom Disk System ported to the Game Boy Advance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70641&o=2 $end $info=akumajou,akumajoun, $bio Arcade Video game published 32 years ago: 悪魔城ドラキュラ (c) 1988 Konami. (Akumajou Dracula) Dracula stole our hero's wife the day of the ceremony and so you must rescue her. Armed with your whip, fight classic horror monsters in in this horizontal action game. - TECHNICAL - Game ID : GX768 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Akumajou Dracula was released in February 1988. It is known in US as "Haunted Castle [Model GX768]". The title of this game translates from Japanese as 'Demon Castle Dracula'. Akumajou Dracula IS part of the "CastleVania" games series. However, as many games of this series, it is not part of the main storyline. The main character doesn't have any name, but it is believed to be Simon Belmont of the original "CastleVania". King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on August 5, 1988. This album was reprinted (KCIA-2309) on May 21, 1993. - UPDATES - Version P : the damage is less effective. - TIPS AND TRICKS - * Combinding Credits : If you've ever played Akumajou Dracula, then you know that you are only allowed 3 continues throughout the game. And since you only get One Life per credit, it makes for a hard game. But if you have four credits in the game and hit the player one start button four times you will combined all four credits together giving you a huge life bar. Making this game a lot easier to play. Only trouble is, if you die, it will be game over because you will have used up all 3 of your continues making your Life Bar bigger. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - PORTS - * CONSOLES: [JP] Sony PS2 (may.25, 2006) "Akumajou Dracula [Oretachi Geasen Zoku] [Model SLPM-62729]" [JP] Sony PS4 [PSN] (dec.1, 2016) "Arcade Archives - Akumajou Dracula [Model CUSA-04775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54&o=2 $end $famicom_flop=akumajob,akumajoa,akumajo, $vgmplay=cvania_nes, $bio Nintendo Famicom disk. published 34 years ago: 悪魔城ドラキュラ (c) 1986 Konami Industry Company, Limited. (Akumajou Dracula) Akumajou Dracula is the first opus in the popular and celebrated video game saga also known as Castlevania in the west. The game takes place at the end of the 17th century and every hundred years, the evil Count Dracula and his minions have risen from the dead and are now bringing chaos and death to the land of Transylvania. Simon Belmont, from the Belmont bloodline of Vampire killers, takes up the challenge. Armed with his mythic and legendary whip, he begins his journey to the Prince of Darkness's castle. Dracula's lair counts six large levels guarded by legions of demonic vampire bats, zombies, fish men, raven, skeletons and so forth. In addition to his magic whip, Simon can pick up secondary weapons by breaking candles and other elements of the scenery (usually walls). These weapons range from a Stop watch (stops enemy action), Dagger (fast throwing weapon), Axe (slow but powerful overhead attack weapon), Cross, Holy Water etc... Our hero can only carry one of these useful weapons at the time and they all come in limited quantities - They can however be replenished by collecting little hearts scattered throughout the levels. Other items are also available to help Simon in his quest such as Crosses or Invisibility Potions. Two special items are particularly worth mentioning - the double and triple shots icons get Simon to fire two or three special weapons at once. Each stage ends with an obligatory boss Simon must take down before advancing to the next level - they range from the mythological Medusa to Death itself who appears as a creepy Grim Reaper. - TECHNICAL - Game ID: KDS-AKM - TRIVIA - Akumajou Dracula for Famicom Disk System was released on September, 26, 1986 in Japan for 2980 Yen. This game is known in the western regions as Castlevania. Here are some known export releases, in cartridge format, for the western NES: "Castlevania [Model NES-CV-EEC]" "Castlevania [Model NES-CV-NOE]" "Castlevania [Model NES-CV-USA]" The names listed in the ending credits are parodies of famous people who have ties to classic horror or monster films. They are: Terence Fisher (Trans Fishers) Bram Stoker (Vran Stoker) James Bernard (James Banana) Christoper Lee (Christopher Bee) Bela Lugosi (Belo Lugosi) Boris Karloff (Boris Karloffice) Lon Chaney (Love Chaney) Lon Chaney, Jr. (Love Chaney, Jr.) Barbara Shelley (Barber Sherry) Max Schreck (Max Schrecks) Glenn Strange (Green Stranger) Oliver Reed (Cafebar Read) Andre Morell (Andre Moral) John Carradine (John Candy) - UPDATES - V 1.0 V 1.1 V 1.2 - TIPS AND TRICKS - * Completing the game and playing through for a second time, it is possible to make a number of Moaui heads appear in various locations. These Moaui heads are references to another Konami series, Gradius. These appear after: - Standing on the moving platform of the second stage. - Crouching atop a certain staircase in the third stage. - Walking far to the right on the third area of the third stage. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - PORTS - * CONSOLES: [JP] Nintendo Famicom (feb.5, 1993) "Akumajou Dracula [Model KON-RV003]" Nintendo Wii [Virtual Console] [JP] (jul.17, 2007) [Model FBHJ] Nintendo Wii U [Virtual Console] [JP] (dec.4, 2013) [Model FB3J] * HANDHELDS: [JP] Nintendo GBA (aug.8, 2004) "Akumajou Dracula [Famicom Mini] [Model AGB-FADJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (oct.17, 2012) [Model TA8J] * COMPUTERS: [JP] Sharp X68000 (jul.23, 1993) "Akumajou Dracula [Model RA960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65234&o=2 $end $nes=akumajo, $bio Nintendo Famicom cart. published 27 years ago: 悪魔城ドラキュラ (c) 1993 Konami Company, Limited. (Akumajou Dracula) - TECHNICAL - Game ID: KON-RV003 - TRIVIA - Akumajou Dracula was released on February 05, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53823&o=2 $end $x68k_flop=akumajo,akumajod, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 悪魔城ドラキュラ (c) 1993 Konami Co., Ltd. (Akumajou Dracula) - TECHNICAL - GAME ID: RA960 DISK A ID: 453706 DISK B ID: 453707 - TRIVIA - Akumajou Dracula for Sharp X68000 was released on July 23, 1993 in Japan. - STAFF - Composer: Nakamura Jigokusha, Shin Chan, Deji Kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87036&o=2 $end $msx2_cart=vampkill,vampkill2,vampkill3,vampkill1, $vgmplay=vampkill_msx2, $bio MSX 2 cart. published 34 years ago: 悪魔城ドラキュラ (c) 1986 Konami. (Akumajou Dracula) - TECHNICAL - GAME ID: RC744 - TRIVIA - Released on October 30, 1986 in Japan. Also released in Europe in the same year. The same cartridge was released in both Japan and Europe and when the cartridge detects a MSX computer with a Kanji rom that operates on 60Hz the Japanese title screen is shown, on a 50Hz MSX computer the English title screen is shown. In combination with the Konami Game Master I cartridge [RC735] you are able to change the number of lives and select a different start stage. A game can be paused by pressing the key on the keyboard. Put the game cartridge in slot 1 and the Game Master I in slot 2. - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48162&o=2 $end $snes=akumajo, $bio Nintendo Super Famicom cart. published 29 years ago: 悪魔城ドラキュラ (c) 1991 Konami Company, Limited. (Akumajou Dracula) Akumajou Dracula is an action game by Konami. The evil Dracula has returned from the dead and he intends to wreak his revenge upon all Transylvania. Once again Simon, a warrior from the Belmont family, and his vampire killer leather whip have been chosen to defeat the beast and his army of minions. The whip's mobility in this episode has been drastically enhanced - it can move in any direction and swings at will around our vampire slayer. This feature can be used to damage hard-to-reach enemies but also to pick up bonuses. Simon can whip candles scattered around the game to free special bonuses - some of them upgrade his whip (from weak leather to strong iron chains) whereas others grant him a secondary weapon (Axes, Cross, Daggers, Holy Water etc...). These weapons only come in limited quantities though and power hearts must be collected to make them last longer. Pieces of meat can also be found (usually hidden inside walls) to help Simon to get back in shape before the final blow is delivered. - TECHNICAL - Cartridge ID: SHVC-AD - TRIVIA - Akumajou Dracula for Super Famicom was released on October 31, 1991 in Japan for 8880 Yen. The title is translated from Japanese as "Devil's Castle Dracula". This game is known outside Japan as "Super Castlevania IV". Here are some known export releases: [US] "Super Castlevania IV [Model SNS-AD-USA]" [EU] "Super Castlevania IV [Model SNSP-AD]" - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Main Programmer: Jun Furano Player Programmer: Yaipon Enemy Programmer: Great K Nitta, Ete Pow Konoz, Jun Furano, Yaipon Main Designer: Nyankun Hara VRAM Designer: Nyankun Hara, S. Kushibuchi Object Designer: Pechi, S. Kushibuchi, Nyankun Hara Sound Designer: Masanori Oodachi, Souji Taro Super Voice: Akkun Total Director: Jun Furano Producer: Mr Kitaue Special thanks: Konami Kurokotai - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model JAIJ] Nintendo Wii U [Virtual Console] [JP] (sept.11, 2013) [Model JA9J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61016&o=2 $end $gameboy=akumaspc, $bio Nintendo Game Boy Cart. published 27 years ago: 悪魔城すぺしゃる ぼくドラキュラくん (c) 1993 Konami Company, Limited. (Akumajou Special - Boku Dracula-kun) - TECHNICAL - Game ID: DMG-DFJ - TRIVIA - Released on January 03, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65534&o=2 $end $nes=akumaspc, $bio Nintendo Famicom cart. published 30 years ago: 悪魔城すぺしゃる ぼくドラキュラくん (c) 1990 Konami Industry Company, Limited. (Akumajou Special - Boku Dracula-kun) - TECHNICAL - Cartridge ID: RC847 - TRIVIA - Akumajou Special was released on October 19, 1990 in Japan. The title of this game translates from Japanese as 'Demon Castle Special - I'm Kid Dracula' Reviews: [JP] Famitsu N.22 (October 1990): 25/40 - TIPS AND TRICKS - At the title screen, entering the famous Konami Code will give a tone as though you've entered a correct cheat code. Pressing START will give you nothing but a message that reads 'Too bad. There's nothing here!' - STAFF - Program: Shirō Murata, Etsunobu Ebisu, Yasuhiro Yamamoto Character Design: Yoichi Yoshimoto, Kenji Fujioka, Kazunori Yanai Sound: Shinji Tasaka, Satoko Minami Packaging: Hiromi Sumida, Hiroshi Matsuda Planning Cooperation: Kimie Tanaka Party Manager: Ebisu Maru Planner: Yoichi Yoshimoto Director: Shirō Murata Game by: Team Murata Keikaku - PORTS - * OTHERS: Mobile Phone [JP] (june.30, 2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53824&o=2 $end $pc98=akumu, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 悪夢 ~青い果実の散花~ (c) 1996 Studio Mobius. (AKUMU - Aoi Kajitsu no Sanka) - TECHNICAL - Floppy Disk x6 - TRIVIA - Released on April 26, 1996 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88888&o=2 $end $pc98_cd=akumu, $bio NEC PC-9821 CD published 24 years ago: AKUMU - Aoi Kajitsu no Sanka (c) 1996 Studio Mobius. - TRIVIA - Released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128367&o=2 $end $pc8801_flop=akumachi, $bio NEC PC-8801 Series disk. published 32 years ago: Akuryou no Machi (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91341&o=2 $end $info=alcapone, $bio Pinball published 43 years ago: Al Capone (c) 1977 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10313&o=2 $end $info=scramrf, $bio Arcade Video game published 39 years ago: Al Scramble (c) 1981 R. Franco [Recreativos Franco]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74108&o=2 $end $nes=alunser, $bio Nintendo NES cart. published 30 years ago: Al Unser Jr. Turbo Racing (c) 1990 Data East USA, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information; "World Grand-Prix - Pole to Finish [Model DFC-FH]". Description from the back cover: Get ready for racing action like you've never experienced it. Because Al Unser Jr.'s Turbo Racing is so much more than just a game you drive. It's a game you design, a game where everything - from the pit crew to the power boost, from the suspension to the speed, right down to the color of the racing machine itself - is in your control. An entire racing season on the world's 16 toughest tracks lies ahead. Each demands its own strategy; Al Jr. will give you advice before every race. In the pusuit of the season's championship, you can set up and modify your own car, or climb behind the wheel of Little Al's maxxed-out machine. Great graphics. Astounding action. If you're into racing, Al Unser Jr.'s Turbo Racing puts you into it like no other game around! - TECHNICAL - Cartridge ID: NES-FH-USA - TRIVIA - Released in March 1990 in the USA. - SCORING - You receive points as a top finisher as follows (from the USA Manual): First Place: 9 Points. Second Place: 6 Points. Third Place: 4 Points. Fourth Place: 3 Points. Fifth Place: 2 Points. Sixth Place: 1 Points. - TIPS AND TRICKS - (from the USA Manual) Know the layout for every course. If you know what lies ahead, you won't be in for any nasty surprises. The best place to begin is to get Al Unser Jr.'s advice before every race. He's the best in the world, so why not listen to him? Customize your car carefully. If the course has hairpin curves after S-curves, you won't need Turbo power as much as you'll need a great suspension. If you've got good stretches of straight road, you'll want to go with all the speed and Turbo you can muster. If you're the kind of driver who gets in a lot of crashes, you'll need a durable car and a lightning-quick pit crew. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54883&o=2 $end $snes=alunseru, $bio Nintendo Super NES game published 26 years ago: Al Unser Jr.'s Road to the Top [Model SNS-AUJE-USA] (c) 1994 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62709&o=2 $end $snes=alunser, $bio Nintendo Super NES game published 26 years ago: Al Unser Jr.'s Road to the Top [Model SNSP-AUJP-EUR] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62708&o=2 $end $info=wrldtour,wrldtour2,wrldtour3, $bio Pinball published 28 years ago: Al's Garage Band Goes on a World Tour (c) 1992 Alvin G. & Co. - TRIVIA - Al's Garage Band Goes on a World Tour was released in December 1992. 1,000 units were produced. - STAFF - Concepts : Michael Gottlieb (MAG), Jack E. Haeger Designer : Jerry Armstrong (JWA) Artwork : Dan Hughes Software : Rehman Merchant (RFM) Dots/Animation : Vecennia Jordan Music & Sounds : Kyle Johnson (K J) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5186&o=2 $end $alice32=alberthe, $bio Alice 32 cass. published 35 years ago: Al*Berthe (c) 1985 EH Services. - TECHNICAL - Game ID: 0000384 - STAFF - Programmed by: Alain Fernandes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49725&o=2 $end $cpc_flop=alstrad,alstrada, $bio Amstrad CPC 464 disk. published 35 years ago: Al-Strad (c) 1985 Rhinosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120681&o=2 $end $dc=willvi, $bio Sega Dreamcast GD published 21 years ago: Alabama meets Will Vi - The 33rd Tokyo Motor Show (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138628&o=2 $end $msx1_cart=aladdin,aladdina, $bio MSX cart. published 34 years ago: Aladdin (c) 1986 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76541&o=2 $end $amigaaga_flop=aladdin, $bio Commodore Amiga 1200 disk. published 26 years ago: Aladdin (c) 1994 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146355&o=2 $end $nes=aladretj, $bio Aladdin - The Return of Jaffar (c) 19?? Unknown. A pirate hack of "Astyanax" featuring characters from Disney's Aladdin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65149&o=2 $end $snes=aladdi2k,aladdi2kh, $bio Aladdin 2000 (c) 199? DVS Electronics Co. Unofficial port of Disney's Aladdin for the Sega Mega Drive. - TRIVIA - The music comes from the official licensed SNES game by Capcom. In the ROM, graphics reading DVS can be found. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62711&o=2 $end $nes=aladdin4a,aladdin4, $bio Nintendo Famicom cart. published 25 years ago: Aladdin 4 (c) 1995 JY Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83824&o=2 $end $nes=aladdin2, $bio Aladdin II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83823&o=2 $end $megadriv=aladdin2, $bio Aladdin II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233657&o=2 $end $nes=aladdin3, $bio Aladdin III (c) 19?? Unknown. A pirate hack of "Magic Carpet 1001" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64568&o=2 $end $nes=popeye2, $bio Aladdin III (c) 199? Unknown. Title screen hack of Aladdin. Found in Popeye 2 ROM, it was reused for all JY multicarts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84088&o=2 $end $nes=aladdina,aladdinc,aladdinb, $bio Nintendo Famicom cart. published 25 years ago: Aladdin (c) 1995 JY Co. Famicom's Aladdin is a port of the SNES version of the game of the same name. - TECHNICAL - Model JY-025 - STAFF - Developed by the Hummer Team. Programmer: Silvers Lin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54884&o=2 $end $snes=aladdinj, $bio Nintendo Super Famicom cart. published 27 years ago: Aladdin (c) 1993 Capcom Company, Limited. - TECHNICAL - [Model SHVC-RJ] - TIPS AND TRICKS - Level Select: ------------- Go to options and press L, R, Start, Select, X, Y, A, B on controller 2, exit, then hold L+R and use the D-Pad on Controller 1. Extra Lives In The Bonus Stages: -------------------------------- When playing the bonus stage, where Aladdin and Princess Jasmine sit on the magical carpet for a ride, press the B button when the genie blinks for an easy 1-Up or 2-Up. Password Level -------------- (none) The Market Place GMAS The Cave of Wonders JMPG Escape from the Cave of Wonders GJAM Inside the Genie's Lamp MAGP The Pyramid PJSP A Whole New World JPAJ Jafar's Palace APMS Final Battle See the Special Ending: ----------------------- Finish the game with at least 70 red gems, and you'll get to see the Special Ending. Red Gem locations ----------------- Level 1-1 1. On top of one of the first sections there is a knob. Swing on its and go up. Bounce off the bottle to get the first Red Gem. 2. On another section there is a platform on top of it. Jump on it and go right. Get the rug and hold R to the right. 3. There is a doorknob near the end of the level. Swing up onto a platform, then on another knob onto another platform. 4. On the last set of barrels, bounce off the top man and use your rug to the right. Level 1-2 5. After the third barrel man, jump to the left. 6. To the left of the last platform. Level 1-3 7. Above the two archers on the boards. 8. On top of one of the roofs, in plain sight. 9. On the three moving things, grab onto the left side of the second one. It will move you to the gem. 10. Under the last rug on string Level 2-1 11-14. In plain sight. 15. Swing on the first one of those things. Do not press R and swing off when you have waited about five seconds. Level 2-2 16-19. In plain sight. 20. When The boulders are falling, go into the first hole and use your rug to float down. Level 3-1 All in plain sight. Level 4-1 All in plain sight Level 5-1 41. To the left or right of the first or second snake. 42. To the right of the first archer. 43. On the part where there are all those moving things, it is on the far left. 44. On the far right. 45. On the end. It is in between the third and fourth snakes. Level 5-2 46. In plain sight at the beginning. 47. When you reach the dead end, step on the platform. When you get the gem, jump back up. 48. On the spiky parts. It is in plain sight. 49. On the hole part. Level 5-3 50. Well hidden. On the end, when there are three pillars you can go through, it is invisible at the bottom of the first pillar. If you do not hear the sound that confirms getting a gem, you are on the wrong pillar. Level 6-1 61. At the beginning, bounce off the swordsman's sword. 62. Half hidden at the top of the pillar. 63. Hard to get, but in the hole part. 64. On one of the dropping heads. Level 6-2 65. Use Iago to bounce off to get it. 66. When there is a swordsman in an open space, there is a gem to left of him and up. 67. Same place, but right and up. Level 6-3 68. In the fire. 69. Before the fire. 70. Run and jump. Use your rug to get it. If you miss it, you will never be able to get it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61018&o=2 $end $nes=aladdinr, $bio Nintendo Famicom cart. published 25 years ago: Aladdin (c) 1995 Unknown. Russian version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83822&o=2 $end $cpc_flop=aladcave,aladcave2,aladcave1, $bio Amstrad CPC 464 disk. published 35 years ago: Aladdin's Cave (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119274&o=2 $end $info=j80alad, $bio Aladdin's Cave (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41951&o=2 $end $info=m4aladn,m4aladna,m4aladnb,m4aladnc,m4aladnd,m4aladne,m4aladnf,m4aladng,m4aladnh,m4aladni, $bio Aladdin's Cave (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15289&o=2 $end $info=mg_alad, $bio Aladdin's Cave (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42400&o=2 $end $cpc_cass=aladcave, $bio Amstrad CPC cass. published 35 years ago: Aladdin's Cave (c) 1985 Artic Computing, Limited. - TECHNICAL - GAME ID: AS-102 - STAFF - Code: Keith PURKISS Music by: D. J. BURT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64207&o=2 $end $info=sc4alad,sc4alada, $bio Aladdin's Cave (c) 200? Mazooma Games. - TECHNICAL - [Model PR7068] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42435&o=2 $end $pc98=alantia,alantiaa, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Alantia (c) 1988 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: R-5083~85 BARCODE: 4988002165971 MEDIA: Floppy Disk x3 - TRIVIA - Released on November 21, 1988 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88889&o=2 $end $apple2_flop_clcracked=alaska, $bio Apple II disk. published 39 years ago: Alaska (c) 1981 Applecart Programs for Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240615&o=2 $end $pc98=alaskan, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: アラスカンマラミュートG.C. (c) 1992 Home Data. (Alaskan Malamute G.C.) - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on September 11, 1992 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88890&o=2 $end $psx=albalea, $bio Sony PlayStation disc published 22 years ago: Albalea no Otomee - Uruwashi no Seishikitachi (c) 1998 Masaya - TECHNICAL - GAME ID: SLPS-01578 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84869&o=2 $end $msx1_cart=albatros,albatrosa, $bio MSX cart. published 34 years ago: Albatross (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76542&o=2 $end $x1_flop=albatros, $bio Sharp X1 5.25in.disk. published 34 years ago: Albatross (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85914&o=2 $end $pc8801_flop=albatros,albatrosa, $bio NEC PC-8801 Series disk. published 34 years ago: Albatross (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91342&o=2 $end $fm7_disk=albatros, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Albatross (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93596&o=2 $end $pc98=albatros, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Albatross (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134773&o=2 $end $info=albatross, $bio Arcade Video game published 32 years ago: Albatross (c) 1988 Face Company, Limited. - TRIVIA - Unreleased. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32429&o=2 $end $msx1_cass=albatex1, $bio MSX cass. published 34 years ago: Albatross - Extended Course 1 (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76543&o=2 $end $msx1_cass=albatex2, $bio MSX cass. published 34 years ago: Albatross - Extended Course 2 (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76544&o=2 $end $pc98=albatr2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Albatross 2 - Masters' History (c) 1989 Telenet Japan - TRIVIA - Released on November 10, 1989 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88891&o=2 $end $msx2_flop=albatr2,albatr2a, $bio MSX 2 disk. published 31 years ago: Albatross 2 - Masters' History (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624920163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101461&o=2 $end $msx1_flop=albatros, $bio Albatross Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134110&o=2 $end $x1_flop=albatrosx, $bio Sharp X1 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85915&o=2 $end $pc8801_flop=albatrosx,albatrosx1, $bio NEC PC-8801 Series disk. published 34 years ago: Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91343&o=2 $end $pc98=albatexp, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - Expert Course (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134778&o=2 $end $x1_flop=albatrosv, $bio Sharp X1 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85916&o=2 $end $pc8801_flop=albatrosv, $bio NEC PC-8801 Series disk. published 34 years ago: Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91344&o=2 $end $pc98=albatvis, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - Visual Course (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134777&o=2 $end $x1_flop=albatrosw, $bio Sharp X1 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85917&o=2 $end $pc8801_flop=albatrosw,albatroswa, $bio NEC PC-8801 Series disk. published 34 years ago: Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91345&o=2 $end $pc98=albatwld, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Albatross Kakuchou Course - World Course (c) 1986 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134774&o=2 $end $pc8801_flop=albatrosoh, $bio NEC PC-8801 Series disk. published 33 years ago: Albatross Meimon Course 1 - Oak Hills (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91346&o=2 $end $pc98=albatoak, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Albatross Meimon Course 1 - Oak Hills (c) 1987 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134781&o=2 $end $x1_flop=albatrosjc, $bio Sharp X1 5.25in.disk. published 33 years ago: Albatross Meimon Course 2 - Jun Classic (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85918&o=2 $end $spectrum_cass=albtrosi, $bio Sinclair ZX Spectrum cass. published 12 years ago: Albatrossity (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226547&o=2 $end $info=albert, $bio Computer published 36 years ago: Albert (c) 1984 Albert Computers, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259371&o=2 $end $dragon_cass=albertmons, $bio Dragon cass. published 37 years ago: Albert and the Monsters (c) 1983 Algray Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116908&o=2 $end $snes_bspack=albodyss,albodyssa, $bio Albert Odyssey (c) 199? Unknown. BS pack version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126062&o=2 $end $saturn=albodys,albodysa, $bio Sega Saturn game published 23 years ago: Albert Odyssey - Legend of Eldean (c) 1997 Working Designs. North American release. - TECHNICAL - GAME ID: T-12705H - TRIVIA - Released on July 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59964&o=2 $end $snes=albodys2, $bio Nintendo Super Famicom cart. published 26 years ago: Albert Odyssey 2 - Jashin no Taidou (c) 1994 Sunsoft - TECHNICAL - [Model SHVC-AO2J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61020&o=2 $end $saturn=albodysja,albodysj,albodysjg, $bio Sega Saturn game published 24 years ago: Albert Odyssey Gaiden - Legend of Eldean (c) 1996 Sunsoft - TECHNICAL - GAME ID: T-1507G - TRIVIA - Released on August 09, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58894&o=2 $end $snes=albodyss, $bio Nintendo Super Famicom cart. published 27 years ago: Albert Odyssey (c) 1993 Sunsoft - TECHNICAL - [Model SHVC-AO] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61019&o=2 $end $info=m1albsq,m1albsq1,m1albsq1p,m1albsq2,m1albsq3,m1albsqp, $bio Fruit Machine published 27 years ago: Albert Square (c) 1993 Maygay. - TECHNICAL - M1A/B - TRIVIA - Albert Square was released in May 1993. - UPDATES - V 4.1 V 3.0 V 2.2 V 1.1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41958&o=2 $end $saturn=albumclb, $bio Sega Saturn game published 23 years ago: Album Club - Saint Paulia Jogakuin (c) 1997 Societa Daikanyama - TECHNICAL - GAME ID: T-21903G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58895&o=2 $end $cpc_flop=alca,alca2,alca1, $bio Amstrad CPC type-in published 33 years ago: Alca (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120531&o=2 $end $snes=alcahest, $bio Nintendo Super Famicom cart. published 27 years ago: Alcahest (c) 1993 Square Company, Limited. - TECHNICAL - [Model SHVC-LX] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61021&o=2 $end $amigaocs_flop=alcatraz, $bio Commodore Amiga 500 disk. published 28 years ago: Alcatraz (c) 1992 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73384&o=2 $end $dragon_cass=alcatraz2, $bio Dragon cass. published 38 years ago: Alcatraz II (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116321&o=2 $end $coleco=alcazar, $bio Colecovision game published 35 years ago: Alcazar - The Forgotten Fortress (c) 1985 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53238&o=2 $end $msx1_flop=alcazar, $bio MSX disk. published 40 years ago: Alcazar - The Forgotten Fortress Cracked (c) 1980 Unknown. Tape to diskette cop/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135003&o=2 $end $msx1_cart=alcazar,alcazara, $bio MSX cart. published 35 years ago: Alcazar - The Forgotten Fortress (c) 1985 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5513 BARCODE: 4988013001091 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76545&o=2 $end $apple2_flop_orig=alcazar, $apple2_flop_clcracked=alcazar, $bio Apple II disk. published 35 years ago: Alcazar the Forgotten Fortress (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107052&o=2 $end $info=alchemst, $bio Slot Machine published 18 years ago: Alchemist (c) 2002 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116182&o=2 $end $wscolor=alchemst, $bio Bandai WonderSwan Color game published 19 years ago: Alchemist Marie & Elie - Futari no Atelier (c) 2001 Gust. - TECHNICAL - GAME ID: SWJ-HTRC01 - TRIVIA - Released on October 25, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86413&o=2 $end $info=alchemy, $bio Slot Machine published 16 years ago: Alchemy (c) 2004 Aristocrat. A video slot machine with 5 reels and 25 lines. Same gameplay as Mystic Mermaid. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14752&o=2 $end $info=alcon, $bio Arcade Video game published 34 years ago: Alcon (c) 1986 Taito America Corp. Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - TECHNICAL - Board Number : M6100186A Prom Stickers : A77 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Alcon was released in December 1986 in the USA. It is known outside US as "Slap Fight". 'ALCON' stands for 'Allied League of Cosmic Nations'. Gary Hatt holds the record for this game with 838,050 points on April 25, 1987. - TIPS AND TRICKS - * Weapon descriptions : Speed - This will increase your flying speed. Shot - Normal forward fire. Side - Right and left fire. Wing - Double, triple and quadruple fire power. Bomb - Wide range fire Laser - Long range fire. H. Mis - Homing missiles. Shield - Indestructible against three hits. * Super Power-Up : Insert your coin(s) and select one player mode. When you begin the game, do not press the fire button and do not kill anything. Try lasting as long as possible avoiding the enemies' bullets. Your ship will eventually be destroyed and when you resume, you will have all power-ups and weapons. The longer you lasted before being destroyed, the further in the game you'll resume. - STAFF - Sound composer : Masahiro Yuge - PORTS - * COMPUTERS: [US] Commodore C64 (1987) "Slap Fight" by Imagine Studios [US] Atari ST (1987) "Alcon" [EU] Atari ST (1988) "Slap Fight" by Imagine Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55&o=2 $end $archimedes=aldebaran, $bio Acorn Archimedes disk. published 29 years ago: Aldebaran (c) 1991 Evolution Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127051&o=2 $end $spc1000_cass=aldebrn1, $bio Aldebaran Part 1 (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83484&o=2 $end $fm7_cass=alde, $bio Fujitsu FM-7 cass. published 39 years ago: Aldebaran (c) 1981 Hudson Soft. - TECHNICAL - Game ID: LA-1004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93691&o=2 $end $sgx=aldynes, $bio NEC Supergraphx HuCARD published 29 years ago: Aldynes (c) 1991 Hudson Soft [Hudson Group]. Aldynes is a side scrolling shooter developed by Produce and published by Hudson Soft, and one of the three shooters ever to be released for the SuperGrafx system. The game takes place in 2020 and starts on Earth, which is under severe attack by a race of seemingly unstoppable aliens. An artificial planet is approaching our home world, and swarms of enemy ships have now invaded our air space. The elite pilot Hiroko, on board her assault space fighter Ortega (codenamed 'Aldynes'), is sent to counter the impending Armageddon, and to fly deep inside the enemy planetoid to destroy it from within. The star fighter comes initially equipped with a standard Vulcan Gun that can be switched out for more powerful weaponry. Power-ups pods are available for the player to pick up and equip one of three different weapons - the 2 ways beams (white), the piercing lasers (blue) and the bubble-spread gun (green). Collecting the same weapon twice increases its power, and all weapons can be upgraded a total of five times. But the 'Aldynes' has another deadly weapon - un to four floating robot pods can be collected throughout the game and help the player in his mission. They can either stay close to the fighter and protect it against enemy attacks, or wander around the screen and shoot at anything within their firing range. Finally, a small frontal force field can be charged up at the front of the ship by holding the fire button. Aldynes consists or seven stages. - TECHNICAL - Game ID: HC91044 - TRIVIA - Aldynes was released on February 22, 1991 in Japan. Reviews: 1991 - Consoles + HS N.2 [FR]: 93/100 - STAFF - Directed by: Kyon Kyon Art Director: H. Harada Programmer: B. Hanawa Design: J. Kusaka Decorator: T. Suzuki Edited by: M. Sakai Music by: K. Hoshi Advisor: M. Ueyama Publicist: M. Kadowaki Trainer: H. Ohta Production by: N. Kobayashi Sound Director: T. Takimoto Casting by: E. Aoyama Created by PRODUCE! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70201&o=2 $end $msx1_cass=alehop, $bio MSX cass. published 32 years ago: Ale Hop! (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94427&o=2 $end $msx1_flop=alehop,alehopa, $bio Ale Hop! Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134409&o=2 $end $gba=towshaft, $bio Nintendo GBA cart. published 16 years ago: Aleck Bordon Adventure - Tower & Shaft Advance [Model AGB-BABJ] (c) 2004 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69551&o=2 $end $msx1_cart=abcar,abcar1, $bio MSX cart. published 34 years ago: Aleph Ba Ta [Model P078] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76546&o=2 $end $archimedes=alerion, $bio Acorn Archimedes disk. published 26 years ago: Alerion (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115862&o=2 $end $apple2_flop_misc=alert, $bio Apple II disk. published 35 years ago: Alert (c) 1985 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107053&o=2 $end $amigaocs_flop=alert, $bio Commodore Amiga 500 disk. published 32 years ago: Alert (c) 1988 ECP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73385&o=2 $end $cpc_cass=alertmis, $bio Amstrad CPC cass. published 36 years ago: Alerta Misiles (c) 1984 Amsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113410&o=2 $end $to7_cass=alerte, $bio Thomson TO7 cass. published 34 years ago: Alerte (c) 1986 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108125&o=2 $end $a2600=sharkatte, $bio Atari 2600 cart. published 37 years ago: Alerte aux requins (c) 1983 RCA Video Jeux. French release. See Apollo's "Shark Attack [Model AP2005]" for more information about the game itself. French description: Votre plongeur explore les vestiges d'une épave à la recherche de diamants éparpillés. Mais des requins surgissent à l'improviste. Sa seule protection : la cage anti-requins. A moins que le monstre qui dort das l'épave ne se reveille : la cage ne peut rien contre lui! Alerte aux requins: un jeu à perdre le souffle! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50532&o=2 $end $apple2_flop_misc=alesia, $bio Apple II disk. published 36 years ago: Alesia (c) 1984 Garcia [P. Garcia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107054&o=2 $end $msx2_flop=aleste,alestea,alesteb, $bio Aleste (c) 199? Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122043&o=2 $end $msx2_flop=aleste2,aleste2b,aleste2a, $bio MSX 2 disk. published 31 years ago: Aleste 2 (c) 1989 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101463&o=2 $end $sms=aleste, $bio Sega Mark III cart. published 32 years ago: Aleste (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1352 - TRIVIA - Aleste for Mark III was released on February 29, 1988 in Japan. - STAFF - Producer: Masamitsu Niitani Programmers: Kenji Shintani (Lunarian), Terubo, Pochi Nakamori Graphic Design: Koji Teramoto V.G.M. & S.E.: Masatomo Miyamoto, Takeshi Santo, Shin-Kun Sound Program: Takayuki Hirono Game Design: Koji Teramoto, Kazunari Komehika (Komehika) Special thanks: MNC-NUI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47567&o=2 $end $msx2_cart=aleste,alesteb,alestea, $bio MSX 2 cart. published 32 years ago: アレスタ (c) 1988 Compile. (Aleste) - TECHNICAL - GAME ID: IA-8801 BARCODE: 4988161800010 - TRIVIA - Released in July 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47568&o=2 $end $nes=raceamer, $bio Nintendo NES cart. published 28 years ago: Alex DeMeo's Race America (c) 1992 Absolute Entertainment, Incorporated. - TECHNICAL - Game ID: NES-RB-USA - TRIVIA - Released in May 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54885&o=2 $end $cpc_cass=higpool, $bio Amstrad CPC cass. published 35 years ago: Alex Higgins World Pool [Model 964] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64208&o=2 $end $cpc_flop=higginwp,higginwp2,higginwp1, $bio Amstrad CPC 464 disk. published 35 years ago: Alex Higgins World Pool [Model SOFT 1964] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118906&o=2 $end $cpc_cass=higsnook, $bio Amstrad CPC cass. published 35 years ago: Alex Higgins World Snooker [Model 978] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64209&o=2 $end $cpc_flop=higginws,higginws2,higginws3,higginws4,higginws1, $bio Amstrad CPC 464 disk. published 35 years ago: Alex Higgins World Snooker [Model SOFT 1978] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118907&o=2 $end $megadriv=alexkiddk, $bio Samsung Super Gam*Boy cart. published 30 years ago: 알렉스키드 천공마성 (c) 1990 Samsung. (Alex Kidd - Cheongong Maseong) Korean release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]". - TECHNICAL - Cartridge ID: GM2021KS ROM Build date: November 1989. - TRIVIA - Alex Kidd for Mega Drive was released in 1990 (exact date unknown) in South Korea. - PORTS - * CONSOLES: Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56317&o=2 $end $sms=alexhitw, $bio Sega Master System cart. published 31 years ago: Alex Kidd - High-Tech World (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 5116] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55919&o=2 $end $megadriv=alexkiddj, $vgmplay=alexkidd_md, $bio Sega Mega Drive game published 31 years ago: アレックスキッド 天空魔城 (c) 1990 Sega Enterprises, Limited. (Alex Kidd - Tenduu Mashiro) - TECHNICAL - Cartridge ID: G-4004 ROM Build date: December 1988. - TRIVIA - Alex Kidd - Tenduu Mashiro for Mega Drive was released on February 10, 1989 in Japan. Known export releases : [US] "Alex Kidd in the Enchanted Castle [Model 1005]" [EU] "Alex Kidd in the Enchanted Castle [Model 1005-50]" [KO] "Alex Kidd - Cheongong Maseong [Model GM2024KS]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88439&o=2 $end $sms=alexlost, $vgmplay=alexlost_smsfm,alexlost_sms, $bio Sega Mark III cart. published 32 years ago: アレックスキッド ザ・ロストスターズ (c) 1988 Sega Enterprises, Limited. (Alex Kidd - The Lost Stars) - TECHNICAL - Game ID: G-1347 - TRIVIA - Released on March 10, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55920&o=2 $end $sms=alexbmx, $bio Sega Mark III cart. published 33 years ago: アレックスキッドBMXトライアル (c) 1987 Sega Enterprises, Limited. (Alex Kidd BMX Trial) - TECHNICAL - Game ID: G-1330 - TRIVIA - Alex Kidd BMX Trial was released on November 15, 1987 in Japan only. This game needed a paddle, exclusively available on the Japanese market, as a controller. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55843&o=2 $end $sms=alexkiddb, $bio Sega Master System cart. published 33 years ago: Alex Kidd in Miracle World (c) 1987 Tec Toy Brazilian release. Game developed in Japan. See the original Japanese release, "Alex Kidd no Miracle World [Model G-1306]", for more information about the game itself. Description from the Brazilian back cover: Seu nome é Alex Kidd. Você tem uma coragem invejável e um golpe de caratê tão forte que é capaz de despedaçar rochas. Sua missão: salvar Radactian, uma cidade que está em perigo. Mas há uma armadilha: como chegar até lá? Suas únicas dicas são um mapa muito confuso e um medalhão. Será que você consegue decifrar este enigma? Enfrente os obstáculos, descubra os segredos ao longo da caminhada, e prepare-se para grandes aventuras. Este é um desafio para poucos e Alex Kidd é um deles! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93878&o=2 $end $gamegear=alexkidd, $bio Alex Kidd in Miracle World [Model HG 101-10] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64445&o=2 $end $sms=alexkidd,alexkidd1, $bio Sega Master System cart. published 34 years ago: Alex Kidd in Miracle World (c) 1986 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese release, "Alex Kidd no Miracle World [Model G-1306]", for more information about the game itself. - TECHNICAL - Game ID: MK-5067-50 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (june.13, 2008) [Model LAEP] Nintendo Wii [Virtual Console] [AU] (june.13, 2008) Microsoft XBOX 360 [XBLA] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93879&o=2 $end $sms=alexshin, $bio Sega Master System cart. published 30 years ago: Alex Kidd in Shinobi World (c) 1990 Sega Enterprises, Limited. Alex Kidd's girlfriend has been kidnapped by the spirit of Hanzo. But after being inhabited by a ninja spirit, Alex goes on a journey which has him fighting various enemies. - TECHNICAL - [Model 7044] - TRIVIA - This game is the very last Alex Kidd game which features him as Sega's Mascot, months later, Sega would create Alex's successor, Sonic the Hedgehog (who would be promoted in conjunction with the japanese pop group, Dreams Come True). This game originally was going to be titled "Shinobi Kid", which was going to be a parody of the game Shinobi, and one of the bosses (who would be known as Kabuto) was a direct parody of Nintendo's own Mario character known as Mari-Oh (which included Mario's signature mustache). Reviews: [FR] Player One (Nov. 1990): 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55922&o=2 $end $megadriv=alexkidd1,alexkidd, $bio Sega Mega Drive game published 30 years ago: Alex Kidd in the Enchanted Castle (c) 1990 Sega Enterprises, Limited. European release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]". - TECHNICAL - [EU] Package ID: 1005-50 ROM Build date: November 1989. - TRIVIA - Alex Kidd in the Enchanted Castle for Mega Drive was released in 1990 (exact date unknown) in Europe and Australia. Reviews: [FR] Player One (Nov. 1990): 90/100 - PORTS - * CONSOLES: [EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] (may.4, 2007) [Model MAXP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56318&o=2 $end $megadriv=alexkiddu, $bio Sega Genesis game published 31 years ago: Alex Kidd in the Enchanted Castle (c) 1989 SEGA. North American release. Game developed in Japan. See the Japanese version for more information; "Alex Kidd - Tenduu Mashiro [Model G-4004]". Description from the back cover: BASH! BIFF! POW! Alex Kidd is punching, kicking and leaping through Paperock Planet, trying to save his dad! He's having a tough time, what with scorpions, pufferfish, monkeys, and mummies blocking his way! THUD! SPLAT! BOOM! Alex knocks down a rock pile and grabs the gold! Every time he gets gold, he's got a better chance to win. Then he bounces high in the sky and dives deep under the ocean to snare more! PAPER! SCISSORS! ROCK! Alex gets dragged into a frantic game of Janken. He's got to make the right sign - paper, scissors, or rock - to beat his bully opponent and escape with all his money! UP! UP! AND AWAY! Alex speeds in his Pedicopter, right up to the Enchanted Castle! Now he can save his dad by tricking Ashra, the ruler of Paperock. But what's the winning sign? Guess quick! - TECHNICAL - Package ID: 1005 Barcode: 0 10086 01005 3 ROM Build date: February 1989. - TRIVIA - Alex Kidd in the Enchanted Castle for Genesis was released on August 14, 1989 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Alex Kidd in the Enchanted Castle [Model 34283]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" [US] Steam (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57094&o=2 $end $sms=alexkiddj, $bio Sega Mark III cart. published 34 years ago: アレックスキッドのミラクルワールド (c) 1986 Sega Enterprises, Limited. (Alex Kidd no Miracle World) - TECHNICAL - Game ID: G-1306 - TRIVIA - Alex Kidd no Miracle World for Mark III was released on November 1, 1986 in Japan. It is known outside Japan as Alex Kidd in Miracle World. - STAFF - By: Kotaro Hayashida (Kotaro), Yoko Matilda, Rieko Kodama (Rie Wakashimadzu), Papa Kouichi, Tokuhiko Uwabo (Toku), Kaori the Bully, Toshi the Bullied - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (may.13, 2008) [Model LAEJ] Microsoft XBOX 360 [XBLA] [US] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55844&o=2 $end $info=alexkidd,alexkidd1, $bio Arcade Video game published 34 years ago: Alex Kidd With Stella - The Lost Stars (c) 1986 Sega. Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0021 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in December 1986 in Japan. This game is the debut of Sega's first mascot, Alex Kidd who mostly appeared in various games for the Sega Master System. Alex's only game that was made for the Sega Mega Drive was "Alex Kidd in the Enchanted Castle" in 1989. Alex Kidd's last game was titled "Alex Kidd in Shinobi World" which was somewhat of a crossover between the Alex Kidd series and Shinobi. In 1991, Alex Kidd was replaced with a 'faster than a speeding bullet'-type character called Sonic The Hedgehog. Opa-Opa, the main character from "Fantasy Zone", appears as the container for the 'Miracle Ball' in round 2 of this game. Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sega Arcade 80's Vol.1 - SCDC-00245) on 19/02/2003. - UPDATES - Protected PCB (set 1 in MAME) : specific platforms in gameplay move upward. Unprotected PCB (set 2 in MAME) : specific platforms in gameplay move downward. - SERIES - 1. Alex Kidd In Miracle World (1986, SMS) 2. Alex Kidd With Stella - The Lost Stars (1986, ARC) 3. Alex Kidd In High-Tech World (1989, SMS) 4. Alex Kidd In Enchanted Castle (1989, MD) 5. Alex Kidd In Shinobi World (1990, SMS) - STAFF - Sound composer: Hiroshi Kawaguchi (Hiro) - PORTS - * CONSOLES: Sega Master System (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56&o=2 $end $gba=alexridru, $bio Nintendo GBA cart. published 14 years ago: Alex Rider - Stormbreaker [Model AGB-BAWE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69553&o=2 $end $gba=alexridr, $bio Nintendo GBA cart. published 14 years ago: Alex Rider - Stormbreaker [Model AGB-BAWP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69552&o=2 $end $info=welltris,welltrisj, $bio Arcade Video game published 29 years ago: Alexey Pajitnov's Welltris (c) 1991 Video System Company, Limited. A fun and addicting puzzle game from the creator of the hugely popular "Tetris". - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Turn, Drop - TRIVIA - Welltris was released in March 1991. This arcade video ame is a port from an original computer game released in 1989 on the Atari ST. - PORTS - * COMPUTERS: Commodore Amiga (1992) Action Masters [JP] NEC PC-9801 (may.27, 1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3152&o=2 $end $psx=lalas, $bio Sony PlayStation disc published 21 years ago: Alexi Lalas International Soccer (c) 1999 Take-Two Interactive - TECHNICAL - GAME ID: SLUS-00872 - TRIVIA - Released on May 21, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111028&o=2 $end $apple2_flop_misc=alf, $bio Apple II disk. published 33 years ago: Alf - The First Adventure (c) 1987 Box Office Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107055&o=2 $end $ibm5150=alf, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Alf - The First Adventure (c) 1988 Box Office Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132368&o=2 $end $cpc_flop=d_alf, $bio Amstrad CPC 464 disk. published 31 years ago: Alf Demo (c) 1989 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123479&o=2 $end $c64_cart=alfclrcv, $bio Commodore C64 cart. published 36 years ago: ALF in the Color Caves (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53498&o=2 $end $a800=alfclrcv, $bio Atari 800 cart. published 36 years ago: Alf in the Color Caves (c) 1984 Spinnaker Software Corp. - TECHNICAL - Model ALF-AT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82760&o=2 $end $sms=alf, $bio Sega Master System cart. published 31 years ago: Alf (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 5111] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55923&o=2 $end $tvc_flop=alfa, $bio Alfa (c) 198? JÓZSIsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112124&o=2 $end $tvc_cass=alfa, $bio Alfa (c) 198? JOSZIsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112453&o=2 $end $vsmile_cart=alphaprknl, $bio Alfabet Pretpark (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233993&o=2 $end $x68k_flop=alfaim, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: アルフェイム (c) 1989 Zain Soft (Alfaim) Adventure game. - TECHNICAL - BARCODE: 4988636601494 MEDIA: FD x4 - TRIVIA - Released on December 14, 1989 in Japan. Retail price: 9800 Yen. - TIPS AND TRICKS - A blank disk is required in order to save your game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87037&o=2 $end $pc8801_flop=alfaim, $bio NEC PC-8801 Series disk. published 31 years ago: アルフェイム (c) 1989 Zain Soft. (Alfaim) - TECHNICAL - BARCODE: 4988636601425 MEDIA: FD x8 - TRIVIA - Released on September 14, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91347&o=2 $end $msx1_cass=alfamat, $bio MSX cass. published 35 years ago: Alfamat (c) 1985 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94428&o=2 $end $msx1_flop=alfamat, $bio Alfamat cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229846&o=2 $end $x68k_flop=alfarne, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Alfarne (c) 1989 Shilpheed Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87038&o=2 $end $info=alfaskop4110, $bio Computer published 36 years ago: Alfaskop Display Unit 4110 (c) 1984 Ericsson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125224&o=2 $end $amigaocs_flop=alfred, $bio Commodore Amiga 500 disk. published 27 years ago: Alfred Chicken (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73386&o=2 $end $amigaaga_flop=alfred_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Alfred Chicken (c) 1993 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146406&o=2 $end $gameboy=alfred, $bio Nintendo Game Boy Cart. published 27 years ago: Alfred Chicken (c) 1993 Mindscape, Incorporated. - TECHNICAL - Game ID: DMG-C3-UKV - TRIVIA - Export releases: [FR] "Alfred Chicken [Model DMG-C3-FAH]" [US] "Alfred Chicken [Model DMG-C3-USA]" [JP] "Alfred Chicken [Model DMG-C3J]" - STAFF - Game and characters created by: Jason McGann, Peter Tattersall Assisted by: Mark Barker Music by: David Whittaker SFX by: David Whittaker UK Mindscape team: Steve Whittle, Richard Leinfellner, David Amor, Mia Garside, Mark Machin Special thanks go to: John Cook, James McGann, Damon Chappelow, David Bland, Gordon Hall, Tracy Tattersall, Dave Thompson, Richard Barker, Paul Barker, everyone at Twilight Dedicated to: G. Toft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65536&o=2 $end $gameboy=alfredu, $bio Nintendo Game Boy Cart. published 26 years ago: Alfred Chicken (c) 1994 Mindscape, Incorporated. North American release. Game developed in UK. For more information about the game itself, please see the original Uk release entry; "Alfred Chicken [Model DMG-C3-UKV]". Description from the back cover: Super-Hero with a Bionic Beak! Whoa... Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies! Now, these turkeys say they'll scramble the eggs. It's nothing to crow about! An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world. Remember, while Alfred is a super-hero wannabe, he's still a ruffled-feather chicken... you gotta help! * Egg-splore way out worlds and warp space. * Fight fowl feasting fiends. * Find fine feathered friends. * Make Meka-Chickens mincemeat. After you play this game, who you think is "Chicken" will never be the same. - TECHNICAL - Game ID: DMG-C3-USA - TRIVIA - Released in February 1994 in the USA. - STAFF - US Mindscape team: Mark Beaumont, Ken George, Jim Molitor, Scot Lane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65538&o=2 $end $gameboy=alfredj, $bio Nintendo Game Boy Cart. published 25 years ago: Alfred Chicken (c) 1995 Sunsoft Japanese release. Game developed in UK. For more information about the game itself, please see the original Uk release entry; "Alfred Chicken [Model DMG-C3-UKV]". - TECHNICAL - Game ID: DMG-C3J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65537&o=2 $end $cd32=alfred, $bio Commodore Amiga CD32 published 27 years ago: Alfred Chicken (c) 1993 Mindscape, Inc. - TECHNICAL - GAME ID: DP130003 CD ID: CDD2971 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106868&o=2 $end $nes=alfred,alfredu, $bio Nintendo NES cart. published 26 years ago: Alfred Chicken (c) 1994 Mindscape, Incorporated. Super-Hero with a Bionic Beak! Whoa... Alfred needs your help! The Evil Meka-Chickens have raided the hen house and stolen Alfred's chick, Floella, and all the little egg-a-roonies! Now, these turkeys say they'll scramble the eggs. It's nothing to crow about! An egg-xasperated Alfred Chicken struts off to pluck his loved ones from the dangers of the Meka-Chickens' world. Remember, while Alfred is a super-hero wannabe, he's still a ruffled-feather chicken... you gotta help! * Egg-splore way out worlds and warp space. * Fight fowl feasting fiends. * Find fine feathered friends. * Make Meka-Chickens mincemeat. After you play this game, who you think is "Chicken" will never be the same! - TECHNICAL - Cartridge ID: NES-AL-USA - TRIVIA - Released in February 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54886&o=2 $end $snes=alfred, $bio Nintendo Super NES game published 26 years ago: Alfred Chicken [Model SNSP-8A-EUR] (c) 1994 Mindscape, Incorporated. - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62712&o=2 $end $gbcolor=alfred, $bio Nintendo Game Boy Color game published 20 years ago: Alfred's Adventure [Model CGB-BAAP-EUR] (c) 2000 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67466&o=2 $end $apple2_flop_clcracked=abasband, $bio Apple II disk. published 35 years ago: Alfred's Basic Band Computer Tutor (c) 1985 Alfred Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232169&o=2 $end $apple2_flop_clcracked=afrpiano, $bio Apple II disk. published 34 years ago: Alfred's Basic Piano Theory Software (c) 1986 Alfred Publishing Co. - STAFF - By: Sandy Feldstein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107056&o=2 $end $info=algar_l1, $bio Pinball published 40 years ago: Algar (c) 1980 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 499 - TRIVIA - Algar was released in September 1980. 349 units were produced. - STAFF - Designer : Tony Kraemer Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5187&o=2 $end $x1_flop=algarna, $bio Sharp X1 5.25in.disk. published 31 years ago: Algarna (c) 1989 MNM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85919&o=2 $end $x68k_flop=algarna, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Algarna (c) 1991 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on February 08, 1991, sold only on the Takeru softwares vending machines in Japan. - STAFF - Developed by: MNM Software Composer: Yuzo Koshiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87039&o=2 $end $apple2_flop_clcracked=algeblst,35algebl, $bio Apple II disk. published 35 years ago: Alge-Blaster (c) 1985 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231249&o=2 $end $apple2_flop_orig=algpls1, $apple2_flop_clcracked=algeplus,35algp10, $bio Apple II disk. published 31 years ago: Alge-Blaster Plus! (c) 1989 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107057&o=2 $end $zx81_cass=algebra1, $bio Sinclair ZX-81 cass. published 38 years ago: Algebra 1 [Model 02-3003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114655&o=2 $end $apple2_flop_clcracked=ewalgeb2, $bio Apple II disk. published 38 years ago: Algebra 2 (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107058&o=2 $end $apple2_flop_orig=algeshop, $bio Apple II disk. published 33 years ago: Algebra Shop (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229276&o=2 $end $apple2_flop_clcracked=ewalgeb1,ewalg113, $bio Apple II disk. published 36 years ago: Algebra Vol. 1 (c) 1984 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231005&o=2 $end $apple2_flop_clcracked=ewalg211, $bio Apple II disk. published 37 years ago: Algebra Vol. 2 (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231006&o=2 $end $apple2_flop_clcracked=ewalg3v3,ewalg312, $bio Apple II disk. published 38 years ago: Algebra Vol. 3 (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231007&o=2 $end $apple2_flop_clcracked=ewalg410, $bio Apple II disk. published 37 years ago: Algebra Vol. 4 (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231008&o=2 $end $apple2_flop_clcracked=psalg512, $bio Apple II disk. published 36 years ago: Algebra Vol. 5 (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231423&o=2 $end $apple2_flop_clcracked=psalg612, $bio Apple II disk. published 36 years ago: Algebra Vol. 6 (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231424&o=2 $end $bbcb_flop=algebram, $bio Acorn BBC Micro B disk. published 37 years ago: Algebraic Manipulation (c) 1983 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125149&o=2 $end $mo5_cass=algebre, $to7_cass=algebre, $bio Thomson MO5/TO7 cass. published 34 years ago: Algebre (c) 1986 VIFI-Nathan [Vifi International] - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108126&o=2 $end $cpc_flop=algebre, $bio Amstrad CPC 464 disk. published 34 years ago: Algebre (c) 1986 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237656&o=2 $end $to_flop=algebre, $bio Thomson TO disk. published 33 years ago: Algebre (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107559&o=2 $end $cpc_flop=algebre_c1, $bio Algebre cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237657&o=2 $end $msx2_cart=algtsub, $bio MSX 2 cart. published 32 years ago: Algeese no Tsubasa (c) 1988 Kogado - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51263&o=2 $end $pc8801_flop=algtsub,algtsuba, $bio NEC PC-8801 Series disk. published 32 years ago: Algeese no Tsubasa (c) 1988 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91348&o=2 $end $msx2_flop=algtsub,algtsuba, $bio MSX 2 disk. published 32 years ago: Algeese no Tsubasa (c) 1988 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101464&o=2 $end $pc98=algtsub, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Algeese no Tsubasa - Youka Ankoku-Hen (c) 1988 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88893&o=2 $end $apple2_flop_clcracked=algernon, $bio Apple II disk. published 33 years ago: Algernon (c) 1987 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107060&o=2 $end $cpc_cass=algebref, $bio Amstrad CPC cass. published 34 years ago: Algèbre (c) 1986 Vifi International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64210&o=2 $end $msx2_flop=algowars, $bio MSX 2 disk. published 31 years ago: Algo Wars (c) 1989 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101465&o=2 $end $info=ali, $bio Pinball published 40 years ago: Ali (c) 1980 Stern Electronics. - TECHNICAL - Model number : 119 - TRIVIA - Released in March 1980. 2,971 units were produced - STAFF - Design : Harry Williams Art : Bob Timm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5188&o=2 $end $kc_cass=ali, $bio VEB Mikroelektronik KC cass. published 34 years ago: Ali (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133708&o=2 $end $pc8801_flop=alibaba,alibabab,alibabaa, $bio NEC PC-8801 Series disk. published 35 years ago: Ali Baba (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91349&o=2 $end $msx2_cart=alibaba, $bio MSX 2 cart. published 31 years ago: Ali Baba (c) 1989 Al Alamiah. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114961&o=2 $end $lviv=alibaba, $bio Ali Baba (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233000&o=2 $end $info=alibaba, $bio Arcade Video game published 38 years ago: Ali Baba and 40 Thieves (c) 1982 Sega. Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released during March 1982. Ali Baba and 40 Thieves is based on the classic Arabian folk tale of the same name. - SCORING - Thieves : 200 points. Captain Thief : 800 points. $$ Man : 400 points. Mystery : 100 points. - PORTS - * COMPUTERS: MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57&o=2 $end $apple2_flop_misc=alibaba, $bio Apple II disk. published 38 years ago: Ali Baba and the Forty Thieves (c) 1982 Smith [Stuart Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107061&o=2 $end $apple2_flop_clcracked=eaalibab, $bio Apple II disk. published 38 years ago: Ali Baba and the Forty Thieves (c) 1982 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230994&o=2 $end $cpc_cass=alicandl, $bio Amstrad CPC cass. published 34 years ago: Ali Candil Y El Tesoro De Sierra Morena (c) 1986 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64211&o=2 $end $amigaocs_flop=alianatr, $bio Commodore Amiga 500 disk. published 29 years ago: Alianator (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73387&o=2 $end $partner_cass=aliaz1, $bio Partner-01.01 cass. published 31 years ago: Aliaz-1 (c) 1989 Bstko., A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235923&o=2 $end $msx1_cart=alibaba,alibabab,alibabaa, $bio MSX cart. published 36 years ago: Alibaba and 40 Thieves (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76547&o=2 $end $sms=alibaba, $bio Sega Master System cart. published 31 years ago: Alibaba and 40 Thieves (c) 1989 HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55924&o=2 $end $msx1_flop=alibaba, $bio Alibaba and 40 Thieves Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134111&o=2 $end $apple2_flop_orig=alibi, $apple2_flop_clcracked=alibi, $bio Apple II disk. published 39 years ago: Alibi (c) 1981 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230449&o=2 $end $info=alice32, $bio Computer published 36 years ago: Alice 32 (c) 1984 Matra-Hachette. French TRS-80 MC-10 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127743&o=2 $end $einstein=alice, $bio Tatung Einstein disk. published 34 years ago: Alice and the March Hare (c) 1986 Orion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136111&o=2 $end $cdi=alicef, $bio Phillips CD-i published 28 years ago: Alice au Pays des Merveilles (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52767&o=2 $end $dc=aliced, $bio Sega Dreamcast GD published 14 years ago: Alice Dreams (c) 2006 Alice Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138603&o=2 $end $dc=alicedt,alicedtj,alicedte,alicedtce,alicedtcej,alicedtcee, $bio Sega Dreamcast GD published 3 years ago: Alice Dreams Tournament (c) 2017 Alice Dreams. An independant Bomberman-like game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138486&o=2 $end $psx=alicecyb, $bio Sony PlayStation disc published 24 years ago: Alice in Cyberland (c) 1996 Glams - TECHNICAL - GAME ID: SLPS-00636 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84842&o=2 $end $apple2_flop_clcracked=aliclogo, $bio Apple II disk. published 38 years ago: Alice in LogoLand (c) 1982 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231519&o=2 $end $mtx_cass=alice, $bio Memotech MTX cass. published 37 years ago: Alice in Wonderland (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133297&o=2 $end $apple2_flop_orig=alicwndr, $apple2_flop_clcracked=alcwndrl,alcwndrlr2, $bio Apple II disk. published 35 years ago: Alice in Wonderland (c) 1985 Windham Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107062&o=2 $end $pce_tourvision=alice, $bio TOURVision cart. published 29 years ago: Alice in Wonderland (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109157&o=2 $end $cdi=alice,aliced, $bio Phillips CD-i published 28 years ago: Alice in Wonderland (c) 1992 Philips Interactive Media, Incorporated. Now you are Alice and Wonderland awaits you. Mad Hatter, the Cheshire Cat, the Queen of Spades, and all the Wonderland characters are there. This interactive fast-paced adventure game of the classic Alice in Wonderland excites the player with 250 amazing scenarios and 40 eccentric and rich characters. There are mushrooms, cakes and potions, all ready to eat. One will make you small as a mouse; another big as a giant! Characters appear to help (or hinder) you as you gather clues and acquire the powers needed to escape from Wonderland and return home. Rich digital colour and sound add to one of the most inventive, fun CD-i programs yet. - TECHNICAL - Model 810 0014 - TRIVIA - Export releases: [US] "Alice in Wonderland [Model 310690065-2]" - STAFF - Programming: Normand Desmarais, Keith Lehman Audio Production: William Havlicek Graphic Design: Rob Dunlavey and Mathew Morgan Music: William Havlicek and Anthony M. Trippi Imaging Tools: Medge Executive Management: Mark Sprague Production: Dale Desharoon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52768&o=2 $end $gbcolor=aliceu, $bio Nintendo Game Boy Color game published 20 years ago: Alice in Wonderland [Model CGB-AIWE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67468&o=2 $end $gbcolor=alice, $bio Nintendo Game Boy Color game published 20 years ago: Alice in Wonderland [Model CGB-AIWP-EUR] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67467&o=2 $end $snes=alicepnt, $bio Nintendo Super Famicom cart. published 25 years ago: Alice no Paint Adventure (c) 1995 Epoch Company, Limited. - TECHNICAL - [Model SHV-AALJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61022&o=2 $end $x68k_flop=alice, $bio Sharp X68000/NEC PC-88VA disk. published 30 years ago: Alice no Yakata (c) 1990 Alicesoft - TECHNICAL - FD x3 - TRIVIA - Released on March 15, 1990 in Japan. Original price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87040&o=2 $end $pc98=alice, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: ALICEの館 (c) 1990 Alicesoft. (Alice no Yakata) - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on February 15, 1990 in Japan. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88896&o=2 $end $pc98=alice3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ALICEの館3 (c) 1995 Alicesoft. (Alice no Yakata 3) - TECHNICAL - MEDIA: Floppy Disk x6 - TRIVIA - Released on April 07, 1995 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88898&o=2 $end $pc98_cd=alice3, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Alice no Yakata 3 (c) 1995 Alicesoft. - TECHNICAL - GAME ID: ALS-0012 MEDIA: CD x1 - TRIVIA - Released on June 09, 1995 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110210&o=2 $end $fmtowns_cd=alice, $bio Fujitsu FM Towns CD published 29 years ago: Alice no Yakata CD (c) 1991 Alicesoft. Also includes Crescent Moon Girl and Intruder. - TECHNICAL - BARCODE: 4988650500087 MEDIA: CD x1 - TRIVIA - Released on July 01, 1991 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110208&o=2 $end $fmtowns_cd=alice2, $bio Fujitsu FM Towns CD published 28 years ago: Alice no Yakata CD II (c) 1992 Alicesoft. Also includes Abunai Tengu Densetsu. - TECHNICAL - BARCODE: 4988650500124 MEDIA: CD x1 - TRIVIA - Released in October 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110209&o=2 $end $x68k_flop=alice2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: アリスの館II (c) 1992 Alicesoft (Alice no Yakata II) - TECHNICAL - BARCODE: 4988650400226 MEDIA: FD x4 - TRIVIA - Released on August 15, 1992 in Japan. Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87041&o=2 $end $pc98=alice2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ALICEの館II (c) 1992 Alicesoft. (Alice no Yakata II) - TECHNICAL - Floppy Disk x4 - TRIVIA - Released on July 15, 1992 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88897&o=2 $end $pc98=aliceta2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: アリスたちの午後 vol.2 (c) 1989 System House Oh! (Alice Tachi no Gogo Vol. 2) - TECHNICAL - FD x1 - TRIVIA - Released on December 01, 1989 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88895&o=2 $end $pc8801_flop=alice,alicea, $bio NEC PC-8801 Series disk. published 36 years ago: Alice (c) 1984 PSK. - TECHNICAL - GAME ID: PT-032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91350&o=2 $end $dc=alicemom,alicemomle, $bio Sega Dreamcast GD published 5 years ago: Alice's Mom's Rescue (c) 2015 Hucast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138487&o=2 $end $pc98=alicetac, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: アリスたちの午後 vol.1 (c) 1989 System House Oh! (Alice-tachi no Gogo Vol. 1) - TRIVIA - Released on December 01, 1989 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88894&o=2 $end $pc8801_flop=alicetac,alicetaca, $bio NEC PC-8801 Series disk. published 31 years ago: Alice-tachi no Gogo Vol. 1 (c) 1989 System House Oh! - TRIVIA - Released on December 01, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91351&o=2 $end $a2600=alicaben, $bio Atari 2600 cart. published 37 years ago: Alices Abenteuer - Lilly Adventure (c) 1983 Quelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45758&o=2 $end $alice32=alicetel, $bio Alice 32 cass. published 35 years ago: Alicetel (c) 1985 Matra Datasysteme [Paris, France] - STAFF - By: Jean-François Gallet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87569&o=2 $end $zx81_cass=alien, $bio Sinclair ZX-81 cass. published 38 years ago: Alien (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114734&o=2 $end $a2600=alienc, $bio Atari 2600 cart. published 38 years ago: Alien (c) 1982 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50198&o=2 $end $spectrum_cass=alien, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alien (c) 1984 Mind Games. - STAFF - Developed by Concept Software. Written by: Paul Clansey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77741&o=2 $end $cpc_flop=alienf,alienf1, $bio Amstrad CPC 464 disk. published 35 years ago: Alien (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118969&o=2 $end $cpc_flop=alienpb, $bio Amstrad CPC type-in published 35 years ago: Alien (c) 1985 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123612&o=2 $end $apple2_flop_misc=alien, $bio Alien (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107063&o=2 $end $cpc_flop=alieng, $bio Amstrad CPC type-in published 30 years ago: Alien (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120350&o=2 $end $bbcb_cass=alien8, $bio Acorn BBC Micro B cass. published 35 years ago: Alien 8 (c) 1985 Ultimate - STAFF - Converted By: Paul Proctor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51471&o=2 $end $msx1_cart=alien8h, $bio MSX cart. published 35 years ago: Alien 8 (c) 1985 ACG [Ashby Computers & Graphics, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76549&o=2 $end $msx1_cass=alien8, $bio MSX cass. published 35 years ago: Alien 8 (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94429&o=2 $end $tvc_flop=alien8,alien8b,alien8c,alien8a, $bio Videoton TVC disk. published 35 years ago: Alien 8 (c) 1985 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112125&o=2 $end $svi318_cass=alien8, $bio Spectravideo SV 318 cass. published 35 years ago: Alien 8 (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118533&o=2 $end $cpc_flop=alien8,alien8a,alien8_t2,alien8_t2a,alien8_t1,alien8_t1a, $bio Amstrad CPC 464 disk. published 35 years ago: Alien 8 (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120492&o=2 $end $spectrum_cass=alien8r, $bio Alien 8 (c) 198? Ricochet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219745&o=2 $end $msx1_flop=alien8, $bio Alien 8 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229847&o=2 $end $spectrum_cass=alien8lsh,alien8lsha, $bio Alien 8 hacked (c) 199? Unknown. Screen hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226370&o=2 $end $spectrum_cass=alien8,alien8a,alien8b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Alien 8 (c) 1985 Ultimate Play The Game - TECHNICAL - GAME ID: 481010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77742&o=2 $end $msx1_cart=alien8, $bio MSX cart. published 33 years ago: Alien 8 [Model JX-13] (c) 1987 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76548&o=2 $end $cpc_cass=alien8a, $bio Amstrad CPC cass. published 35 years ago: Alien 8 (c) 1985 Ricochet. - TECHNICAL - GAME ID: RA 011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64214&o=2 $end $cpc_cass=alien8, $bio Amstrad CPC cass. published 36 years ago: Alien 8 [Ultimate Play The Game] (c) 1984 ACG [Ashby Computers & Graphics, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64215&o=2 $end $apple2_flop_clcracked=alienadd,alnaddv2,alnadd82, $bio Apple II disk. published 38 years ago: Alien Addition (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107064&o=2 $end $apple2_flop_clcracked=alnadd85, $bio Apple II disk. published 35 years ago: Alien Addition (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231470&o=2 $end $ti99_cart=alienadd, $bio TI-99-4A soft. published 38 years ago: Alien Addition [Model PHM 3115] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84501&o=2 $end $spectrum_cass=alienadv, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alien Adventure (c) 1984 Hartley Software [Stephen Hartley] - STAFF - Written by: Ian Upton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77743&o=2 $end $apple2_flop_orig=alambush, $bio Apple II disk. published 39 years ago: Alien Ambush (c) 1981 Micro Distributors. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42864&o=2 $end $a800=alienamb, $bio Atari 800 cart. published 37 years ago: Alien Ambush (c) 1983 DANA. - STAFF - Programmer: Peter Fokos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49286&o=2 $end $mikrosha_cass=alambush, $bio Mikrosha cass. published 30 years ago: Alien Ambush (c) 1990 Sedov E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236517&o=2 $end $info=alienar,alienaru, $bio Arcade Video game published 35 years ago: Alien Arena (c) 1985 Duncan Brown. Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ':00'. In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game, whoever is winning when time runs out is the one who gets to battle the computer. The basic theme of the game is "capture the flag (while protecting your own)". You can assemble offensive and defensive aids by picking up 'pieces' strewn about your half of the playfield. The pieces are color-coded, randomly created and distributed, and different objects require different numbers of pieces to assemble. Once you start assembling an object, you must finish assembling it (pick up enough pieces for it) and place it... or 'flush' the pieces you've picked up so far. Flush is mostly used for when you accidentally picked up the wrong color piece... or when you don't have the required pieces to assemble the rest of the object. A status bar shows what object is under construction, and how many more pieces are needed. Only one object can be assembled at a time. Once it is assembled, you must carry it to where you want to place or launch it and press the 'place' button. There is a delay at the beginning of each round before the flags appear, and then a further delay before the midfield barrier comes down. Use this time to start assembling an offense or defense or both (this keeps the opponent from just starting each round by making a suicide dash for your flag). When the flags do appear, their placement is random, but within a small distance from the back wall of your half of the arena. A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz), OKI M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 292 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Short history by Duncan Brown: "By 1984, I had reverse-engineered the hardware used in Williams' games to the point where I had essentially created a 'programmer's guide' for it. Destiny called, I had to write a new game from scratch for this great hardware! My original intent was to end up with a conversion kit that was more user-friendly than most (remember this was back when conversions were just starting to come into existence, long before JAMMA, and most of them were a complete mess to install). A new marquee, new side stickers, new control panel, and 12 EPROMs, and away you go! No messy wiring, board modifications, etc. My production costs would be low, my sale price could be high." "Well, that was the plan anyway... Over the course of a year, I wrote Alien Arena. It was written in 6809 assembly language using a cross-compiler on an Apple II+. Using custom-designed and handbuilt emulator hardware ('24' 2Kx8 static RAMs on a board connected to the Apple with a custom bus interface!) I could test out my code without the slowdown of programming and erasing a bunch of EPROMs all the time." "When I was done, I assembled it into an ex-Stargate cabinet, and put it out in the arcade I owned at the time. I made a few modifications (mostly to the computer-player AI) based on feedback from customers. I cannot say it was an immense hit. Most people thought it sucked, frankly. You decide for yourself. I know my wife and I had a blast playing it while I was designing it (probably added 6 months to the time to finish it, heh heh heh...)." This is quite literally the rarest game ever produced for the Williams hardware (production run of one!), and it has been out of circulation for 10 years. Two blocks of copyright text are in the game. Unlike the rest of the text in the game, these messages are in ASCII format. First message at 0x105E3: ALIEN ARENA IS (C) COPYRIGHT 1985 DUNCAN BROWN. ALL RIGHTS RESERVED ***DON'T INFRINGE ON ME*** Second message starts at 0x12596: ALIEN ARENA IS (C) COPYRIGHT 1985 DUNCAN BROWN. ALL RIGHTS RESERVED SO THERE. - STAFF - Designed by: Duncan Brown From an idea by: Stowe Keller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4945&o=2 $end $spectrum_cass=alienatt, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alien Attack (c) 1984 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225900&o=2 $end $cpc_flop=alienatk,alienatk2,alienatk3,alienatk1, $bio Amstrad CPC type-in published 32 years ago: Alien Attack (c) 1988 Schneider Computer Partner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120529&o=2 $end $zx81_cass=alienatt, $bio Alien Attack (c) 198? Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114835&o=2 $end $archimedes=alienatt, $bio Acorn Archimedes disk. published 28 years ago: Alien Attack (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127052&o=2 $end $info=alnattck, $bio Handheld game published 39 years ago: Alien Attack (c) 1981 Coleco Industries, Inc. AVOID THE ALIENS. Shoot down as many attackers as you can with your three defense ships. Compete against your friends. Player with the highest score wins. - TECHNICAL - Game ID: 2370 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94336&o=2 $end $spectrum_cass=alienatt_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Alien Attack (c) 1983 Advanced Computer Ent. - TECHNICAL - GAME ID: ACE 006 - STAFF - Written by: Ray Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77744&o=2 $end $dragon_cass=alienblitz, $bio Dragon cass. published 38 years ago: Alien Blitz (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116579&o=2 $end $vic1001_cart=alienblz, $bio Commodore VIC-20 cart. published 39 years ago: Alien Blitz (c) 1981 UMI - TECHNICAL - Model 1619 - TRIVIA - This is a 4k game internally, although it requires 8k to run. - STAFF - Developed by: Tensor Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83761&o=2 $end $electron_cass=alienbre, $bio Acorn Electron cass. published 37 years ago: Alien Break In (c) 1983 Romik. The citizens of Earth have fled before the oncoming Zargon fleet. You have been left to guard the Earth's supply of uranium... Suddenly the sky above you is filled by the enemy fleet... Things are worse than expected... The mothership is laying pods that hatch on landing, or split into two if shot. Other ships are peeling off from the main fleet, and diving towards the holes made in the defences. The successful ones mutate into motherships which are indestructible. Once the majority have mutated, they commence landing procedures. You may make holes in your own defences to trap the hatched out pods. You can only do this five times. - TECHNICAL - Default Game Controls A - Left D - Right S - Fire SPACE - Make hole in ground P - Freeze/Unfreeze An option to select your own keys for play is available during loading. - SCORING - Motherships = 0 Attack Ships = 10 Missiles = 20 Diving Ships = 20 Pods = 30 - TIPS AND TRICKS - You start with three lives, but gain an extra life and an extra go at making a hole, every 10,000 points. - STAFF - By: Clive Webster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51472&o=2 $end $cpc_flop=alienbrks,alienbrks1,alienbrk,alienbrk1,alienbrk_c1, $bio Amstrad CPC 464 disk. published 35 years ago: Alien Break-In (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118910&o=2 $end $cpc_cass=alienbre, $bio Amstrad CPC cass. published 35 years ago: Alien Break-In [Model S-137] (c) 1985 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64219&o=2 $end $amigaocs_flop=abreed, $bio Commodore Amiga 500 disk. published 29 years ago: Alien Breed (c) 1991 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73388&o=2 $end $ibm5170=alienbrd, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Alien Breed (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144348&o=2 $end $amigaocs_flop=abred92, $bio Commodore Amiga 500 disk. published 28 years ago: Alien Breed - Special Edition '92 (c) 1992 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73389&o=2 $end $amigaocs_flop=abredtas1,abredtas, $bio Commodore Amiga 500 disk. published 26 years ago: Alien Breed - Tower Assault (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73390&o=2 $end $cd32=abreedta, $bio Commodore Amiga CD32 published 26 years ago: Alien Breed - Tower Assault (c) 1994 Team 17 - TECHNICAL - CD ID: CD300345 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106896&o=2 $end $cd32=abreed3d, $bio Commodore Amiga CD32 published 25 years ago: Alien Breed 3D (c) 1995 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106987&o=2 $end $amigaaga_flop=abre3d, $bio Commodore Amiga 1200 disk. published 25 years ago: Alien Breed 3D (c) 1995 Team 17. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146354&o=2 $end $amigaaga_flop=abre3d2, $bio Commodore Amiga 1200 disk. published 24 years ago: Alien Breed 3D II - The Killing Grounds (c) 1996 Team 17. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146353&o=2 $end $amigaaga_flop=abred2_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Alien Breed II - The Horror Continues(c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146405&o=2 $end $amigaocs_flop=abred2, $bio Commodore Amiga 500 disk. published 27 years ago: Alien Breed II - The Horror Continues (c) 1993 Team 17. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159842&o=2 $end $cd32=abseqwak, $bio Commodore Amiga CD32 published 26 years ago: Alien Breed Special Edition + Qwak (c) 1994 Team 17 - TECHNICAL - CD ID: CDD3186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106895&o=2 $end $a7800=alienbrg,alienbrgu, $bio Atari 7800 game published 31 years ago: Alien Brigade (c) 1989 Atari Corporation. Alien Brigade is an exciting arcade-style action shooter. You destroy alien invaders in five different scenarios. Each scenario is progressively more difficult as the aliens increase in population, strength, and firepower. You gain points by destroying the aliens and successfully completing each scenario's unique objective. You lose points if you shoot innocent bystanders or hostages, so you must aim with care! In each scenario of Alien Brigade, aliens, soldiers and civilians move from right to left across your screen. Aim your light gun or position the target sight with your controller and fire to blast the ugly, hunchbacked aliens and aliens disguised as human soldiers or civilians. (Aliens in human form move more slowly than normal humans. You also earn points for destroying tanks, helicopters, and other enemy vehicles. Vehicles explode and living targets fall to the ground when hit. The transceiver box in the far left section of the Status bar flashes to alert you of an incoming communication. You can use your transceiver to communicate with your commanding officer and receive your mission objective at the beginning of each scenario. At the beginning of the game you receive a single shot, semi-automatic pistol, a five-burst automatic machine gun, one hundred 48-round clips of ammunition, eight grenades, and six extra lives. In every scenario you can find more powerful weapons, ammunition, grenades, and canisters of military food rations to increase your health rating. The weapons may be hidden, so search the area by shooting at small objects to reveal items hidden beneath them. Each scenario of Alien Brigade ends when you successfully complete the scenario's objective. The game ends with a final battle in the alien's main camp where your mission is to destroy all the aliens, the alien base, and the egg-laying alien queen. - TECHNICAL - Model CX7855 - SCORING - You receive points for destroying enemy aliens and their vehicles. You lose points for shooting innocent bystanders, animals, and friendly vehicles. Photographer: 0 Large Soldier: 50 Soldier: 100 Parachute: 100 Alien Civilian: 100 Small Fish: 100 Snake Alien: 100 Small Soldier: 150 Flame Thrower Soldier: 200 Bazooka Soldier: 200 Large Alien: .300 Kid Alien: 500 Alien: 500 Small Alien: 700 Tank: 1000 Helicopter: 1000 Rambo Alien: 1000 Bomb: 1000 Plane: 1000 Super Soldier: 1000 Large Spaceship: 1500 Bat: 2000 Space Ship: 3000 Satellite Dish: 5000 Mind Bender: 5000 Door in Scenario 1: 5000 Mother Alien: 10000 Marine Life: -100 Civilian: -500 Fire Engine: -500 Mermaid: -1000 Panther: -1000 - TIPS AND TRICKS - * Watch out for the real humans you are supposed to protect. Humans that have been taken over by aliens move more slowly. * When your squad is hit by alien fire, your screen's border flashes red. Try to avoid this! Getting shot is bad for your health. * Watch out for small mine-laying subs in the underwater scenario. * Picking up items as you move through each scenario is vitally important. Shoot small objects to reveal items hidden beneath. * Don't ignore your transceiver! Understanding your mission is critical. - STAFF - Programmed by: Ken Grant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50116&o=2 $end $ibm5170=aliencrn, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Alien Carnage (c) 1994 Apogee Soft. Harry's the name... so action's the game! If Duke Nukem has a twin separated at birth, you can bet it’s hot-action hero Halloween Harry! Don’t let the name fool 'ya. This dude's no pumpkin' head! In fact, the planet's in trouble, so Harry’s blastin’ double! Only you can help him save the earth from aliens intent on transforming humans into zombie slaves in order to conquer the universe. Called to Space Station Liberty, Harry stands tall and receives his orders. Join him on his high-risk mission to infiltrate the bizarre alien ship, now burrowed under a high-rise city! There’s no shortage of action in this fast-paced, brilliantly animated firepower extravaganza! Grab megaweapons as you go, including the devastating Omega bomb, and build an arsenal that’ll have the aliens shakin’ in their slimy shoes! Alien Carnage is a cinematic bonanza. You’ll swear you’re watching a movie, but the ear poppin’ sound effects let you know you’re in the thick of the action! So don’t tarry! Grab that jetpack and take off with Harry! Features: * 20 exciting levels! * Fantastic cinematic sequences! * Brilliant 256-color VGA graphics! * Dynamite digitized music and digital sound effects! * Mega-weapons arsenal! * Radar mode to help locate hostages! * Tons of secrets and bonuses! - TRIVIA - Released on November 02, 1994. The 3rd level boss, a sentry droid, is labelled THX-1138 in reference to the George Lucas's first movie. On May 24, 2007 Alien Carnage was released as freeware by 3D Realms with the permission of John Passfield. The game had previously been discontinued from their product line on April 21, 2000 due to it having problems running on Windows. - STAFF - Written by: Robert Crane Graphics by: Steven Stamatiadis Music by: Steven Baker, George Stamatiadis Map Design by: John Passfield, Steven Stamatiadis VGA Routines by: Tony Ball Music Interface by: Darren Baker Cover Illustration: Robert G. Depew Manual Design: Robert M. Atkins Special Thanks to The Apogee Beta Testers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144349&o=2 $end $info=aliencha,alienchac, $bio Arcade Video game published 26 years ago: Alien Challenge (c) 1994 IGS Company, Limited. [International Game System]. A one-on-one fighting game from IGS. Eight selectable characters and one end boss. - TRIVIA - Alien Challenge was released in December 1994. This game is also known as "Huang Fei Hong". - TIPS AND TRICKS - * Play as Claus (the final boss) : On the character selection screen highlight Wong Fei Hung and press Right(x8), Left(x4) and Down(x4). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31463&o=2 $end $info=alnchase, $bio Tabletop game published 36 years ago: Alien Chase (c) 1984 Tomy. Two sided game, two people can play at the same time. - TECHNICAL - Game ID: 60-2186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88781&o=2 $end $spectrum_cass=aliencom, $bio Alien Command (c) 198? Microware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226371&o=2 $end $info=acommand, $bio Redemption game published 30 years ago: Alien Command (c) 1990 Jaleco. 1 or 2 players shoot a laser gun at 5 UFO's that are moving up and down in an attempt to score points. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 2.4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 16384 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3579&o=2 $end $pce=acrush, $bio NEC PC-Engine HuCARD published 32 years ago: Alien Crush (c) 1988 Naxat Soft. Alien Crush is a pinball game by Naxat Soft, and it can be described in numerous ways, but simply, the easiest would be to define it as a pinball game with "alien flavors". Alien Crush features all the elements and items usually found in traditional pinball games, such as bumpers, holes, kickers, flippers and so forth. But here, they have been bred with a weird and detailed alien bio-mechanical design which consists of vertebraes, slimy cocoons, lopsided monsters, squidard tentacles and viscous brains. The main playfield is made out of two connected vertical screens with a pair of bumpers at the bottom of each one of them. Furthermore, the game also includes numerous bonus screens that can be accessed by sending the ball through hidden or narrow passageways, usually indicated by green or yellow arrows. These bonus screens are usually in the shape of small rooms, and consist of various groups of aliens or large bosses which need to be annihilated for points. And points are a central element of the game, Alien Crush is a pinball game at heart, and achieveing a high score is about the only goal the player needs to focus on. - TECHNICAL - Game ID: NX63001 - SERIES - 1. Alien Crush [Model NX63001] (1988, PC Engine) 2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine) 3. Jaki Crush (1992, Super NES) 4. Alien Crush Returns (2008, WiiWare) - PORTS - * OTHERS: Arcade (1989) "Alien Crush [United Amusement PC-Engine]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58529&o=2 $end $tg16=acrush, $bio NEC TurboGrafx-16 cart. published 31 years ago: Alien Crush (c) 1989 Turbo Technologies, Inc. - TECHNICAL - Game ID: TGX020005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84286&o=2 $end $info=aliencr, $bio Arcade Video game published 31 years ago: Alien Crush (c) 1989 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44983&o=2 $end $jupace_cass=aliendef, $bio Jupiter Ace cass. published 36 years ago: Alien Defender (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115764&o=2 $end $spectrum_cass=aliendes, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alien Destroyer (c) 1984 Sinclair Research, Ltd. - TECHNICAL - Game ID: S886 - STAFF - Written by: P. Dormand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77746&o=2 $end $bbcb_cass=aliendes, $bio Acorn BBC/Electron cass. published 38 years ago: Alien Destroyers (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51473&o=2 $end $bbcb_cass=aliendro, $electron_cass=aliendro, $bio Acorn BBC/Electron cass. published 38 years ago: Alien Dropout (c) 1982 Superior Software. The objective of the game is to shoot the aliens out of their "boxes" before the "boxes" fill up. Once full, the aliens fly down relentlessly and explode as they hit the ground. The game features include six skill levels, rankings, hi-scores and increasing difficulty. - TECHNICAL - Game Controls Z - Left X - Right DELETE - Fire - TRIVIA - Retail price: £6.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51474&o=2 $end $amigaocs_flop=aliendrg, $bio Commodore Amiga 500 disk. published 29 years ago: Alien Drug Lords - The Chyropian Connection (c) 1991 Panther Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73392&o=2 $end $spectrum_cass=alienevo_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Alien Evolution (c) 1987 Gremlin Graphics Software, Limited. - STAFF - Programmed by: Manuel Carrasco, Rui Tito - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77747&o=2 $end $spectrum_cass=alienevo, $bio Alien Evolution (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219082&o=2 $end $fm7_cass=alienfld, $bio Fujitsu FM-7 cass. published 37 years ago: Alien Field in 7 (c) 1983 CPU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93692&o=2 $end $amigaocs_flop=alienfir, $bio Commodore Amiga 500 disk. published 33 years ago: Alien Fires 2199 AD (c) 1987 Ozi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73393&o=2 $end $bbcb_cass=alienout, $bio Alien From Outta Space (c) 19?? Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51475&o=2 $end $dc=alienfnto,alienfntop, $bio Sega Dreamcast GD published 19 years ago: Alien Front Online [Model 51171] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135183&o=2 $end $a800=alngrden, $bio Atari 800 cart. published 38 years ago: Alien Garden (c) 1982 Epyx, Inc. - TECHNICAL - Model 544R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82761&o=2 $end $cdi=aliengat, $bio Phillips CD-i published 27 years ago: Alien Gate (c) 1993 SPC Vision. A terrifying evil is threatening the safety of your planet. Hordes of monsters are advancing through the Alien Gate with one objective in mind - the destruction of your world! Only you can ward off this danger. As a rocket fighter pilot, your cool-headedness will be tested to the utmost. The last battle has begun... Features 25 unique levels of play and 14 terrifying opponents. - TECHNICAL - Model 810 0049 It is recommended to use a mouse or a trackerball. - STAFF - Designed and programmed by: Tim Moss, Stefan Posthuma Graphics by: Niklas Malmqcist Music and S.E. by: Total Music Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52769&o=2 $end $cpc_cass=alienhw, $bio Amstrad CPC cass. published 34 years ago: Alien Highway (c) 1986 Vortex Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64221&o=2 $end $spectrum_cass=ahighway,ahighwayb, $bio Sinclair ZX Spectrum cass. published 34 years ago: Alien Highway (c) 1986 Vortex Software, Ltd. [England] - STAFF - Written by: Mark Haigh-Hutchinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77748&o=2 $end $cpc_flop=alienhig,alienhig2,alienhig1,alienhig_c1, $bio Amstrad CPC 464 disk. published 34 years ago: Alien Highway (c) 1986 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120682&o=2 $end $spectrum_cass=ahighwaya,ahighwayc, $bio Alien Highway (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225777&o=2 $end $gba=alienhom, $bio Nintendo GBA cart. published 15 years ago: Alien Hominid (c) 2005 Zoo Digital Publishing - TECHNICAL - [Model AGB-BAHP] - TRIVIA - Alien Hominid started as a flash game featured on the website Newgrounds. The game became so popular, having been downloaded over 10 million times, that the creators developed console versions of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69554&o=2 $end $ibm5170_cdrom=alieninc, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Alien Incident (c) 1996 GameTek, Inc. Capture the excitement of everyone's childhood dream--To single-handedly save the world from Alien intruders! Experience the adventure of a lifetime as you enter the world of strange and bizarre characters, aliens and heroes all cast in beautifully detailed settings conjuring up images of alien worlds, ghosts, goblins and mad scientists. Watch this dazzling world unfold as you, Benjamin, race against time to save your uncle from a race of aliens who have been catapulted 60 million light years into your backyard through a wormhole created by your uncle's latest invention--the Wormhole Spawner. Now you have to use your wits and his invention to save the human race. The Aliens have kidnapped your uncle right in front of your eyes as you watch in horror. Only through your tireless efforts will you uncover the clues you will need to rescue him. As the mystery unravels you will uncover hundreds of puzzles and clues as you explore spooky mansions, dark and mysterious forests, underwater caverns, creepy cemeteries and crypts, isolated observatories and the aliens' mother ship itself. Meet dozens of characters along the way who will help or perhaps hinder you on your quest. Once you enter this dazzling world of sights and sounds you will never want to leave! - STAFF - Story by: Mikko Miettinen, Mare Ollinkari, Petteri Putkonen Programmed by: Mikko Miettinen Intro and End Animation Player by: Jussi Hartzell Graphics by: Antti Kallioinen, Lasse Louhento, Aki Raula Additional Graphics by: Janne Oksanen, Petteri Putkonen, Miha Rinne, Ville Ruuhonen, Harri Tikkanen Animation by: Antti Kallioinen, Miha Rinne, Sami Syrjä Additional Animation by: Peter Hajba, Lasse Louhento, Mikko Miettinen, Sami Nurmio, Mare Ollinkari, Petteri Putkonen Music & Sound Effects by: Jonne Valtonen Midas Sound System by: Petteri Kangaslampi, Jarno Paananen Ray‑traced Graphics by: Santtu Luopajärvi, Petteri Putkonen Additional Ray-traced Graphics by: Mare Ollinkari Ray‑traced Animations by: Santtu Luopajärvi, Petteri Putkonen, Harri Tikkanen Dialogue by: Mikko Miettinen, Petteri Putkonen Additional Dialogue by: Markus Ahonen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144558&o=2 $end $spectrum_cass=alienins, $bio Sinclair ZX Spectrum cass. published 37 years ago: Alien Insects (c) 1983 Macronics Systems. - STAFF - Written by: Nigel Stuart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77749&o=2 $end $cpc_flop=alienint,alieninta,alienintb, $bio Alien Intervention cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237665&o=2 $end $cpc_flop=alienitr, $bio Amstrad CPC 464 disk. published 35 years ago: Alien Intruders (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119280&o=2 $end $info=alinvade, $bio Alien Invaders (c) 198? Forbes. A clone of Space Invaders except using own graphic characters. A B&W monitor with multiple color gels are used. Uses discrete computer-like sounds instead of the original discrete sounds from Taito or Bally/Midway. - TECHNICAL - There are two cabinet types available: upright and bar. The upright has the monitor mounted vertically while the bar version has the monitor mounted horizontally and must play with the player's ship on the right side, moving up and down to aim & avoid alien fire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83472&o=2 $end $odyssey2=alieninv, $bio Magnavox Odyssey² game published 40 years ago: Alien Invaders Plus! (c) 1980 The Magnavox Co. Starring the Merciless Monstroths! These tentacled terrors from the stars command ruthless robot invasion forces as they come relentlessly closer to Earth. You're almost hopelessly outnumbered and outgunned. It will take strategy, dexterity and the most exquisite timing to even come close to winning this battle against overwhelming odds. This is one of the most challenging, exciting and demanding electronic games ever invented! - TECHNICAL - Game ID: AA9428 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95681&o=2 $end $arcadia=alieninv, $bio Arcadia 2001 cart. published 37 years ago: Alien Invaders (c) 1983 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 8] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49232&o=2 $end $info=alieninv, $bio Arcade Video game published 41 years ago: Alien Invasion (c) 1979 Margamatics Video. Hack of Taito's "Space Invaders". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33608&o=2 $end $archimedes=alieninv,alieninva, $bio Acorn Archimedes disk. published 26 years ago: Alien Invasion (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115863&o=2 $end $compclr2_flop=alieninv,alieninva, $bio Alien Invasion (c) 19?? Unknown Contains two games: a Space Invaders clone and a version of Life made by the same programmer. - STAFF - by: David B. Suits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232523&o=2 $end $info=alieninvp2, $bio Arcade Video game published 41 years ago: Alien Invasion Part II (c) 1979. Pirate release of Taito's Space Invaders. Shoot and destroy the invading aliens for points. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Alien Invasion Part II had some differences : * Added a storyline during the demo mode. * Green blocks design is different. * The saucers that run across the top of the screen shoot back at you when they have a clear shot. * Some invaders split into two invaders on either side of the original, giving you more invaders to shoot. * Scoring is 10x more (see Scoring section). - SCORING - Large Invader: 100 points Medium Invader: 200 points Small Invader: 300 points UFO: 500 to 3000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59&o=2 $end $spectrum_cass=alienkil, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alien Kill (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77750&o=2 $end $apple2_flop_orig=alnlandr, $bio Apple II disk. published 40 years ago: Alien Lander (c) 1980 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229343&o=2 $end $ibm5170=alienleg, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Alien Legacy (c) 1994 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144350&o=2 $end $ibm5170_cdrom=alienleg, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Alien Legacy (c) 1995 Sierra On-Line, Inc. - STAFF - Producer: Joe Ybarra Team Leader: Andy Riedel Art Director: Mark Dickenson Design: Scot Amos, Michael E. Moore, Rich Waters Programming: Roy Eltham, Jeffrey McArthur, Mike McAulay, Andy Riedel Audio Engineering: Biard MacGuineas Music / Sound: Biard MacGuineas, Steve A. Baker Art and Animation: Fred Butts, Brian E. Kumanchik, Botu Green, M. S. Dunhour, Donna Taylor, Jean Z. Xiong Test Manager: Tawn Rice Lead Tester: Rich Waters Playtesters: Scot Amos, Wendy Barlow, Joseph Cannon, Mark Dickenson, Roy Eltham, Eric Fischer, Carol Fuscher-Burns, Patrice Jones, Fuzz Lokajicek, Jim Mazrimas, Leonard Micko, Ross Nicholls, Dan Porzio, Dana Porzio, M. S. Dunhour, Alisa Schaefbauer, Marshall Whitworth, Thomas Wilkinson Manual: Scot Amos, Michael E. Moore, Tawn Rice, Rich Waters Special Thanks To: Kathy Gilmore, Anthony R. Reyneke, Dave Rice, Jeffrey Tunnell, Forrest Walker, Ken Williams DYNAMIX Quality Assurance Manager: David Steele Lead Tester: Daniel Hinds Testers: Gerald Azenaro, Barbara Beyer, Jan Carpenter, James Domico, Eli Haworth, Tim McClure, Duri Price, Corey Reese, Christopher K. Singleton Publications Manager: Kevin Lamb Manual Editor: Kurt Weber Manual Design: Sue Roberts CD Version: Sher Alltucker, Jan Carpenter, Scott Gilbert, Cyrus Kanga, Mark Peasley, Timothy Strelchun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144559&o=2 $end $amigaocs_flop=alienleg, $bio Commodore Amiga 500 disk. published 31 years ago: Alien Legion (c) 1989 Gainstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73394&o=2 $end $cpc_cass=alienlgn, $bio Amstrad CPC cass. published 29 years ago: Alien Legion (c) 1991 Mega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64222&o=2 $end $spectrum_cass=alienmaz, $bio Sinclair ZX Spectrum cass. published 37 years ago: Alien Maze (c) 1983 CRL Group PLC. - STAFF - Written by: Vic Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77751&o=2 $end $apple2gs=alienmnd, $bio Apple IIGS disk. published 32 years ago: Alien Mind (c) 1988 PBI Software, Incorporated. You have just received a telegram from your associate, biologist Aaron Avery, asking you to be part of a biological research team studying new alien lifeforms. Two unhatched eggs of an unknown species have been transported to the new Zekford biological research space station for further study. Upon arrival at Zekford, you immediately sense danger. A chill shoots up your spine as you notice the receptionist is lying lifeless next to her desk. You turn, only to realize that the door behind you has closed and a display reads No Exit No Escape. Something has taken over and is now after you. You must penetrate into Zekfords inner levels and gather the necessary components to build a weapon capable of destroying the alien. With a wide array of armaments, you reduce the hordes of reprogrammed robots and monsters to space dust Your most important resource is the central computer system. Its many stations and terminals contain vital information, but you must first find and decipher the correct passwords to gain entry to the system. Alien Mind is a fast-action, highly responsive adventure. It contains over 100 different robots and monsters who have been individually programmed with their own distinctive logic, sound, and animation. Weapons at your disposal include lasers, energy shields and conductors which produce a power surge that slow down enemies. Keycards are scattered about the station and are used to open doors and activate elevators. Alien Mind will test your intelligence, your agility, and your very inner strength. Will your mind stand up to Alien Mind? Only time will tell - STAFF - Programmed by: Rob Karr Graphics by: Matthew Crysdale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49763&o=2 $end $apple2_flop_clcracked=alnmnchs, $bio Apple II disk. published 37 years ago: Alien Munchies (c) 1983 Gentry Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232040&o=2 $end $dragon_cass=alienodd, $bio Dragon cass. published 37 years ago: Alien Oddessy Part I and II (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116758&o=2 $end $ibm5170_cdrom=alienody, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Alien Odyssey (c) 1995 Philips Interactive Media, Inc. - STAFF - ARGONAUT Graphics and Animation: Adam Barton, Neil Gregory, David Moss, Mansoor Naim, Junior Walker Programming: Tim Moss, David Ollman, Phil Wilkins Music and Sound Effects: Karin Griffin Assisted by: Martin Gwynn Jones, Justin Scharvona Music for Forest and Mine levels: Imagitec Design Inc. Game Design: Gary Crook Additional Graphics: Lisa Springett Additional Programming: Lewis Gordon, Lynne Robinson, Martin P. Simpson, David Williams Voice Over Production: Tantamount Productions Voice Over Producer: Simon Fallon Voice Characterisations: Xander Armstrong, David Healy, Sally Knyvette, Dan Russell Lead Tester: Neall Campbell Quality Assurance: Lynsey Bradshaw, Clive Burdon, Stephen Robertson QA & Script Support: Jim Mummery Producer: Mark Washbrook Senior Management: Neil Jackson, Jeremy Sands Special Thanks: Scott Butler, Suzanne Cole PHILIPS MEDIA GAMES Project Manager: David Hawkins Creative Director: Tony Takoushi President: David McElhatten Packaging Design: Root Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144560&o=2 $end $gameboy=alienoly, $bio Nintendo Game Boy Cart. published 28 years ago: Alien Olympics 2044 AD (c) 1992 Ocean Software, Limited. - TECHNICAL - [Model DMG-ALGP-UKV] - STAFF - Coded by: Richard Naylor Graphics by: Paul McKee, Chris Edwards Designed by:Darren Melbourne Music by: Kevin Bateson Produced by: Mark Greenshields Dedicated to: Charles Lawrence - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65539&o=2 $end $info=alpok_l6,alpok_f6,alpok_l2, $bio Pinball published 40 years ago: Alien Poker (c) 1980 Williams. - TECHNICAL - Model number : 501 - TRIVIA - Released in October 1980. 6,000 units were produced. - STAFF - Design by : Edward Tomaszewski Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5189&o=2 $end $microvision=alienrdr, $bio MicroVision game published 39 years ago: Alien Raiders (c) 1981 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110091&o=2 $end $apple2_flop_misc=alienrn, $bio Apple II disk. published 39 years ago: Alien Rain (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107065&o=2 $end $zx81_cass=alienrain, $bio Sinclair ZX-81 cass. published 37 years ago: Alien Rain & Outrider (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114836&o=2 $end $ibm5170_cdrom=arampage, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Alien Rampage (c) 1996 Softdisk - TRIVIA - The working title for Alien Rampage was Ravager. Apogee was supposed to publish it but Softdisk took over the publishing works. - STAFF - Lead Programmer: Chris Simms Programmer: James Simms Artist: James Simms, René Boutin Cinematics: Tom Carter Additional Art: Joan Igiwa Sound Engine: Jim Dosé Special Thanks To: The Guys at Softdisk, Shawn Cook, Scott Miller, James T. Row - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144561&o=2 $end $spectrum_cass=alienres, $bio Sinclair ZX Spectrum cass. published 30 years ago: Alien Research Centre (c) 1990 Zenobi Software. - STAFF - Written by: Ian Smith, Tom Smith Graphics by: Shaun McClure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77752&o=2 $end $specpls3_flop=alienres, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Alien Research Centre (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147698&o=2 $end $psx=alienres, $bio Sony PlayStation disc published 20 years ago: Alien Resurrection (c) 2000 Fox Interactive - TECHNICAL - Game ID: SLUS-00633 - TRIVIA - Released on October 11, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111134&o=2 $end $info=aliensec, $bio Arcade Video game published 35 years ago: Alien Sector (c) 1985 Namco, Limited. Export release. Game developed in Japan. See the original Japanese release entry; "BaRaDuKe", for more information about the game itself. - TRIVIA - Alien Sector was released in July 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18764&o=2 $end $c64_cart=alienss, $bio Commodore C64 cart. published 37 years ago: Alien Sidestep (c) 1983 Mr. Computer. A Space Invaders variation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53499&o=2 $end $vic1001_cart=alienss, $bio Commodore VIC-20 cart. published 37 years ago: Alien Sidestep (c) 1983 OEM - TRIVIA - This is a 4k game internally, although it requires 8k to run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83762&o=2 $end $megadriv=aliensol, $bio Sega Mega Drive game published 25 years ago: Alien Soldier (c) 1995 Sega Enterprises, Ltd. European release. Game developed in Japan. See the Japanese release "Alien Soldier [Model G-4130]" for more information about the game itself. - TECHNICAL - Game ID: 1186-50 Pacage ID: 670-6700-50 Barcode: 4 974365 611866 - TRIVIA - Alien Solder for Mega Drive was released in May 1995 in Europe. This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz makes it play too fast. [FR] April 1995, Consoles + N.42: 88/100 In North America (where the console is known as Sega Genesis), this game was available exclusively through the Sega Channel online service; there was no physical release of this game in that region until years later (see Ports section below). - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (nov.2, 2007) [Model MBTP] Nintendo Wii [Virtual Console] [US] (nov.5, 2007) [Model MBTE] * COMPUTERS: PC [Steam] [US] (jan.26, 2011) both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93498&o=2 $end $megadriv=aliensolj, $vgmplay=aliensol_md, $bio Sega Mega Drive game published 25 years ago: Alien Soldier (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4130 Cartridge ID: 670-6156 Package ID: 670-6157 - TRIVIA - Alien Soldier was released on February 24, 1995 in Japan. Retail price: 6800 Yen. Export releases: [EU] "Alien Soldier [Model 1186-50]" - STAFF - Computer Designed by Treasure Main Programmer: Hideyuki Suganami (Viva! Choco Monkey DX) Programmer: Keiji Fujita, Masato Maegawa, Fukuryu Sound Programmer: Mitsuru Yaida Character Design: Kaname Shindoh Background Arts: Hiroshi Iuchi (H. Iuchi 8) Background Design: Tsunehisa Kanagae (Tsunehisa) Guest Designer: T. Shiga Music by: Norio Hanzawa Sound Effects: Satoshi Murata Producer: Hideyuki Suganami (Viva! Choco Monkey DX) Supervisor: Masato Maegawa - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (oct.9, 2007) [Model MBTJ] [JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56319&o=2 $end $info=alienstr, $bio Pinball published 36 years ago: Alien Star (c) 1984 Mylstar Electronics. - TECHNICAL - Gottlieb System 80A Model number : 689A Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - 1,065 units were produced. - STAFF - Design by : John Trudeau Art by : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5190&o=2 $end $info=astorm,astorm3,astormu,astormj,astormbl,astormb2,astorm3d,astormjd,astormud, $bio Arcade Video game published 30 years ago: Alien Storm (c) 1990 Sega. Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach. Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - TECHNICAL - Game ID : 317-0146 / 317-0147 / 317-0148 Runs on the "Sega System 18" hardware. Players: 3 Control: 8-way joystick Buttons: 3 Cabinet dimensions : 74in. (188cm) High x 33,1in. (84cm) Wide x 42,5in. (108cm) Wide. Cabinet weight : 331 lbs (150 kg). - TRIVIA - Alien Storm was released in May 1990 in Japan and was the second game in Sega's System 18 motherboard series. Gilius, the dwarf from "Golden Axe", appears as a judge in the final voting. The player characters from "Golden Axe" appear in the TVs of the first-person shooting levels. This game features an odd option: by pushing the service mode button you enter a menu with the usual configuration options, the last one allows machine owner's to put their own store name in the introduction of the game (Led sign in the Alien Busters van). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990. - UPDATES - FD1094 317-0146 : * Japanese version (up to 2 players). FD1094 317-0147 : * US version (up to 3 players). * "Winners Don't Use Drugs" screen added. * Different levels' graphics and design! * Energy recharge system added (see 'Tips and Tricks'). FD1094 317-0148 : * World version (up to 3 players). - TIPS AND TRICKS - * US version only : to recharge energy, just insert coins and press START button anytime during the game. Each coin recharges 1/3 of the bar. - STAFF - Designed by : Team Shinobi Ver.4 - PORTS - * CONSOLES: [EU] Sega Master System (1991) "Alien Storm [Model 7075]" Sega Mega Drive [BR] (1991) by Tec Toy [US] Sega Genesis (1991) "Alien Storm [Model 1121]" [EU] Sega Mega Drive [AU] (1991) [JP] Sega Mega Drive (june.28, 1991) "Alien Storm [Model G-4048]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1991) [US] Commodore C64 [EU] (1991) [EU] Amstrad CPC (1991) Commodore Amiga [US] [EU] (1991) [EU] Atari ST (1991) * OTHERS: Mobile Phones [US] (aug.27, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60&o=2 $end $cpc_cass=astorm, $bio Amstrad CPC cass. published 29 years ago: Alien Storm (c) 1991 US Gold - STAFF - Program: Doug Anderson Music: Mike Davies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64223&o=2 $end $amigaocs_flop=astorm, $bio Commodore Amiga 500 disk. published 29 years ago: Alien Storm (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73395&o=2 $end $spectrum_cass=astorm, $bio Sinclair ZX Spectrum cass. published 29 years ago: Alien Storm (c) 1991 US Gold - STAFF - Programmed by: Doug Anderson Music by: Mike Davies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77755&o=2 $end $cpc_flop=astorm,astorm1,astorm_c1,astorm_t2,astorm_t1,astorm_t1b,astorm_t1a,astorm_t1c, $bio Amstrad CPC 464 disk. published 29 years ago: Alien Storm (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119391&o=2 $end $specpls3_flop=astormsp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Alien Storm (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147522&o=2 $end $specpls3_flop=astorm, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Alien Storm (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147876&o=2 $end $megatech=mt_astrm, $info=mt_astrm, $bio Sega Mega-Tech cart. published 29 years ago: Alien Storm (c) 1991 Sega. Mega-Tech version of a Mega Drive game. For more information about the game itself, please see the original game entry; "Alien Storm [Model G-4048]". - TECHNICAL - Runs on the "Mega-Tech System" hardware Cartridge ID: 610-0239-47 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3830&o=2 $end $sms=astorm, $bio Sega Master System cart. published 29 years ago: Alien Storm (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model 7075] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55925&o=2 $end $cpc_flop=astorms, $bio Amstrad CPC 464 disk. published 29 years ago: Alien Storm [Model AMD-1191] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119390&o=2 $end $megadriv=astorm, $vgmplay=astorm_md, $bio Sega Mega Drive game published 29 years ago: Alien Storm (c) 1991 Sega Enterprises, Limited. A side-scrolling beat-em-up game. 3 futuristic warriors are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach. Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - TECHNICAL - Game ID: G-4048 Cartridge ID: 670-1405 Package ID: 670-1406 - TRIVIA - Alien Storm for Mega Drive was released on June 28, 1991 in Japan. - STAFF - Main Programmer: Top Sub Programmer: M.R.N. Game Designer: Valents Character Designer: Miyapon Music Composer: Keisuke Tsukahara (Psychedelic Chung), Souseki Thanks to: Bros.400 Special Thanks to: Team Shinobi - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.27, 2007) [Model MAYJ] * OTHERS: Arcade [Mega Tech System] (1991) "Alien Storm [Model 610-0239-47]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56320&o=2 $end $spectrum_cass=alienswa_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Alien Swarm (c) 1982 Titan Programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77757&o=2 $end $jupace_cass=aswarm, $bio Jupiter Ace cass. published 37 years ago: Alien Swarm (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115747&o=2 $end $spectrum_cass=alienswa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Alien Swarm + Arena! (c) 1983 K-Tel International, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226372&o=2 $end $bbcb_cass=alienswi, $bio Acorn BBC/Electron cass. published 37 years ago: Alien Swirl (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51476&o=2 $end $cpc_cass=aliensyns, $bio Amstrad CPC cass. published 33 years ago: Alien Syndrome (c) 1987 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113411&o=2 $end $cpc_flop=aliensyns, $bio Amstrad CPC 464 disk. published 33 years ago: Alien Syndrome (c) 1987 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237654&o=2 $end $msx1_cass=aliensyn, $bio MSX cass. published 32 years ago: Alien Syndrome (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94430&o=2 $end $specpls3_flop=aliensynsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Alien Syndrome (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147651&o=2 $end $specpls3_flop=aliensyn, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Alien Syndrome (c) 1988 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148334&o=2 $end $spectrum_cass=aliensynd, $bio Alien Syndrome (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219695&o=2 $end $msx1_flop=asyndrom, $bio Alien Syndrome Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133084&o=2 $end $amigaocs_flop=aliensyn1, $bio Commodore Amiga 500 disk. published 32 years ago: Alien Syndrome [Budget] (c) 1988 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73397&o=2 $end $megatech=mt_asyn, $info=mt_asyn, $bio Sega Mega-Tech cart. published 33 years ago: Alien Syndrome (c) 1987 Sega Enterprises, Limited. Arcade conversion of a Master System game. For more information about the game itself, see the original Mark III release; "Alien Syndrome [Model G-1339]" - TECHNICAL - Runs on the "Mega-Tech System" hardware Board ID: 610-0239-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3960&o=2 $end $gamegear=aliensyn, $bio Sega Game Gear cart. published 28 years ago: Alien Syndrome (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 671-2813-50 Game ID: 2324 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64446&o=2 $end $info=aliensyn,aliensynj,aliensynjo,aliensyn2,aliensyn3,aliensyn7, $vgmplay=aliensyn, $bio Arcade Video game published 33 years ago: Alien Syndrome (c) 1987 Sega. Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage. Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage. A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall. Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0033 Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Alien Syndrome was released in January 1987 in Japan. Alien Syndrome was sold in a dedicated cabinet by Sega, but was also sold as a conversion kit by Sun Corporation (licensed from Sega) for the America market only. Donn Nauert holds the record for this game with 2,269,200 points on February 2, 1988. Soundtrack releases : [JP] October 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109] Legend of Game Music 2 - Platinum Box [Scitron Digital Contents - SCDC-00473 to 00482 - January 18, 2006] - TIPS AND TRICKS - * Hint : Shoot and grab everything as quickly as possible. If you manage to finish a level before the timer reaches 100, you get a 60K bonus. - SERIES - 1. Alien Syndrome (1987) 2. Alien Syndrome (2007, Nintendo Wii, Sony PSP) - STAFF - Music by: Tohru Nakabayashi - PORTS - * CONSOLES: Sega Mark III [JP] (oct.18, 1987) "Alien Syndrome [Model G-1339]" Sega Master System [US] [EU] (1988) "Alien Syndrome [Model 7006]" Sega Master System [AU] (1988) Sega Master System [BR] (1988) by Tec Toy [JP] Nintendo Famicom (1988) "Alien Syndrome [Model SAN-AZ]" [US] Nintendo NES (1988) Sony PlayStation 2 (jul.29, 2004) "Alien Syndrome [Sega Ages 2500 Vol.14] [Model SLPM-62500]" Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" * HANDHELDS: Sega Game Gear [US] (1992) "Alien Syndrome" [EU] Sega Game Gear (1992) "Alien Syndrome [Model 2324]" [JP] Sega Game Gear (mar.19, 1992) "Alien Syndrome [Model T-44037]" * COMPUTERS: [EU] Amstrad CPC (1988) [EU] Atari ST (1988) Commodore Amiga [US] [EU] (1988) [US] Commodore C64 [EU] (1988) MSX [EU] (1988) [EU] Sinclair ZX Spectrum (1989) [JP] Sharp X68000 (mar.25, 1992) PC [MS-DOS, 5.25"] [US] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61&o=2 $end $info=aliensyn5, $bio Arcade Video game published 33 years ago: Alien Syndrome (c) 1987 SEGA Enterprises, Ltd. See the original "Alien Syndrome [Model 317-0033]" for more information about the game itself. - TECHNICAL - Runs on the Sega "System 16A" harwdare. Game ID: Model 317-0037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97880&o=2 $end $cpc_cass=aliensyn, $bio Amstrad CPC cass. published 33 years ago: Alien Syndrome [Model 3DG003] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64224&o=2 $end $sms=aliensyn,aliensynp, $bio Sega Master System cart. published 33 years ago: Alien Syndrome (c) 1987 Sega Enterprises, Limited. - TECHNICAL - [Model 7006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55926&o=2 $end $spectrum_cass=aliensyn, $bio Sinclair ZX Spectrum cass. published 32 years ago: Alien Syndrome (c) 1988 ACE Software - TECHNICAL - GAME ID: ACE235C - STAFF - Coding: Pamela Roberts Graphics: Jack Wilkes, Mike Marchant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77758&o=2 $end $cpc_flop=aliensyn, $bio Amstrad CPC 464 disk. published 33 years ago: Alien Syndrome [Model ACE23AG] (c) 1987 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237655&o=2 $end $amigaocs_flop=aliensyn, $bio Commodore Amiga 500 disk. published 32 years ago: Alien Syndrome [Model ACE23AG] (c) 1988 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73396&o=2 $end $x68k_flop=aliensyn, $vgmplay=aliensyn_68k, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Alien Syndrome (c) 1992 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205021 BARCODE: 4961997000519 MEDIA: Fd x1 - TRIVIA - Alien Syndrome for X68000 was released on March 25, 1992 in Japan. Retail price: 5800 Yen. - STAFF - Composer: Hiroaki Goto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87042&o=2 $end $sms=aliensynj, $vgmplay=aliensyn_sms, $bio Sega Mark III cart. published 33 years ago: エイリアンシンドローム (c) 1987 Sega Enterprises, Limited. (Alien Syndrome) The earth command faces a grave crisis. Hideous alien life forms have taken control of Earth's space station and hold its inhabitants hostage. Only 2 brave space troopers step forward to face the challenge. Ricky & Mary must save the hostages and destroy the alien menace once and for all. This overhead shoot'em up game features good graphics & sound as well as simple yet fast gameplay with plenty of weapons to find! - TECHNICAL - Game ID: G-1339 - TRIVIA - Alien Syndrome for Mark III was released on October 18, 1987 in Japan. - STAFF - Planner: Dr. Hyujiwara, Kopharucon Plan Adviser: Kin Designer: Kopharucon Design Assistant: Pocky, Morisoba Guest Designer: Maco Programmer: Toaruko-Arkel, White wave, Chicken Jun Program Editor: Yoshi Yoshi Musics & Sound Effects: Kazuhiko Nagai (Navy) - PORTS - * OTHERS: Arcade [Mega-Tech] (1991) "Alien Syndrome [Model 610-0239-07]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55845&o=2 $end $spectrum_cass=aliensynr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Alien Syndrome (c) 1987 RAD. - TECHNICAL - GAME ID: RAD1SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226373&o=2 $end $nes=aliensynj, $vgmplay=aliensyn_nes, $bio Nintendo Famicom cart. published 32 years ago: エイリアンシンドローム (c) 1988 Sunsoft (Alien Syndrome) Alien Syndrome is an overhead run-and-gun shooter by Sunsoft and conversion of Sega's arcade game of the same name originally released in 1986. In the year 2089, humans have colonized many distant worlds in the galaxy and this achievement came at a terrible price. Vicious aliens have taken control of several space stations and hold their human crews captive. Two space commandos (Ricky and Mary) are sent to rescue the prisoners and take out the hideous aliens and their grotesque leaders. A total of seven space stations are overrun by hordes of crawling and slimy monsters, and the commandos have a limited amount of time to rescue all of the twelve captives before a time bomb explodes and vaporizes the place. Although each commando starts the game equipped with a standard Blaster Gun, other more effective weapons are available for the taking throughout the levels. They are stored inside weapon bays (located on the side of the walls) and range from fireballs (FB), Laser Cannon (L) and Flame Thrower (F). Other special items can also be collected the same way, such as bonus points (?) or Warps (W) which instantly transports the player to another location within the space station. Finally, a map displaying the shape of the visited station and the location of the remaining hostages can be accessed during the game. Once all the captives are freed, players must leave the floor through an exit door and fight the level's boss. Although they are rewarded additional time when exiting the floor, the more time they spent rescuing the prisoners, the less time they have for the boss encounter. A two-player simultaneous mode is available. - TECHNICAL - Cartridge ID: SAN-AZ - TRIVIA - Alien Syndrome for Famicom was released on December 02, 1988 in Japan. - STAFF - Programmer: Naoki Okabe Desiners: Tetsushi Nakamura, Yuji Koharu Sound Editor: Noboru Machida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53825&o=2 $end $gamegear=aliensynj, $bio Sega Game Gear cart. published 28 years ago: Alien Syndrome (c) 1992 SIMS. - TECHNICAL - Game ID: T-44037 - TRIVIA - Released on March 19, 1992 in Japan. - TIPS AND TRICKS - Configuration Menu: At the title screen, press 1, 2, 1, 2. Advanced Configuration Menu: At the title screen, press 2x5, 1x2, 2x5, 1, 1+2. - STAFF - Graphics: Shoji Yoshihara (Enjyoh) Sound: Takashi Horiguchi (Fumi) Program: Susumu Senba, Teiou, Dirty Direction: Yoshiharu Sakino Special thanks to: Yama-san, Matsu Tokujoh, T. Asano, Shigeo Koyama (Danna), Sen-kichi, Yas, Daiojo, Ratman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64447&o=2 $end $nes=aliensyn, $bio Nintendo NES cart. published 31 years ago: Alien Syndrome (c) 1989 Tengen. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien Syndrome [Model SAN-AZ]" Game description from the Tengen manual: The year is 2089 of the Galactic Calendar. In this far-flung future, humans have colonized the outer planets. Without warning, the glory of this achievement turned into disaster: A horrible race of aliens has imprisoned an entire colony aboard its space ships! Each of these vessels houses countless numbers of slimy monsters led by a vicious alien boss. Having miraculously escaped capture, you must go from ship to ship in a valiant effort to save your fellow humans. - TECHNICAL - Model TGN-009-AS - SCORING - Score (from the Tengen Manual): Enemy points: Alien - 200 points each Boss's Henchman - 200 points Alien Boss - 10,000 points each Captive points: 1st captive saved - 100 points (2nd captive is 200, 3rd is 300 and so on, which makes the 12th captive worth 1200 points!) Note: When you lose a life, you go back to 100 points for the next captive saved. Bonus at time of clearing a ship: Time left - 300 points each second left Captives saved - 200 points each person - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54887&o=2 $end $cpc_flop=alientnk,alientnk2,alientnk1, $bio Amstrad CPC 464 disk. published 29 years ago: Alien Tank Attack (c) 1991 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120685&o=2 $end $x68k_flop=atennis, $bio Alien Tennis Chikyuu no Kiki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87043&o=2 $end $info=alien, $bio Medal game published 14 years ago: Alien The Arcade Medal Edition (c) 2006 Capcom Company, Limited. - TECHNICAL - Dimensions : W3470 x D3470 x H2300mm Weight : 1700kg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23719&o=2 $end $psx=alientri, $bio Sony PlayStation disc published 24 years ago: Alien Trilogy (c) 1996 Acclaim Ent., Inc. The bitch is well and truly back in this storming blockbuster from Acclaim. The graphics are a visual treat, staying faithful to HR Giger's production design. Trilogy oozes atmosphere, and the sound effects are scarily real. There are over 30 levels to explore in this first person shoot-em-up action bonanza, each one populated with alien incarnations from all 3 films - from facehuggers and the dog alien in Alien 3, all the way up to the deadly Queen alien. The player is Ripley, thrown in at the deep end and armed with only a puny pistol to end the alien menace once and for all. - TECHNICAL - Game ID: SLUS-00007 - TRIVIA - Alien Trilogy for PlayStation was released on February 29, 1996 in USA. Export releases: [EU] "Alien Trilogy [Model SLES-00101]" [JP] "Alien Trilogy [Model SLPS-00332]" - STAFF - Probe Entertainment Game Programmers: Greg Michael, David Shea Alien Editor: Tony Monckton Viewports: John Croudy Game Designer: Matt Nagy Acclaim Advanced Technology Group (ATG) VP Engineering and Advanced Technology: Wes Trager ATG Studio Services Director: Jeremy Schwartz Motion Capture Studio Manager: Larry Kelley Motion Capture: Andy Acquilino, Sharon Dougherty, John Farve, Cynthia Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Richard Nelson, Danielle Popsidero, Michael Passuello, Nicole Scharff, Brian Windsor Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny, Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky Post Processing: Howard Schwartz (Senior Manager), Rob Huzer, Peter Klimek ATG Director of Research and Development: Mark Schafer Facial Animation: Don Hunt Motion Capture Cast: Gregory Caccia, Larry Kelley, Bradley Martin, Daryl Meyer, Steve Rein, Brian Smyj, Jenny Way Stunt Coordinator: Jeffrey Gibson FMV Composition: Bob Scumaci Head Scans: Tracy Lopez, Tyrone Miller, Michael Passuello Technical Support: Harry Reimer, Howard Perlman, Robert Coffey Lead 3D World Modeler: Charles Jackson 3D World Modelers: Errol Gale, Dave Kite Game Creation Crew Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy, Kevin McMahon Texture Mappers: Benedict O'Reilly, Vicky Cheale, Paul Collingwood Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson Music: Stephen Root In-Game Sound Effects: Dow McKeever Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones Additional Sound Effects: Andrew Brock QA Managers: Clifford Ramsey, Mike Weiner QA Lead Tester: Tom Falzone Product Development Licensing Assistant Manager: Nina Skalka Licensing Assistant: Erin Maloney 20th Century Fox Licensing: Tim Logan Interactive Director: Fiona Milburn Acclaim White Team Team: Philip L. Alne, Seth W. Rosenfeld, Mark Thievanich, Linda Spelman Analysts: Peter Wanat, Nathaniel Gunter, Shawn David Rosen Producers: Clifford Falls, Peter Jones Executive Producers: Joe Banar, Dan Feinstein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97195&o=2 $end $saturn=alientrij,alientrijb,alientrija, $bio Sega Saturn game published 24 years ago: Alien Trilogy (c) 1996 Acclaim Japan. Japanese release. Game developed in USA. See "Alien Trilogy [Model T-8113H]". - TECHNICAL - Game ID: T-8113G - TRIVIA - Released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58896&o=2 $end $saturn=alientrig, $bio Sega Saturn game published 24 years ago: Alien Trilogy (c) 1996 Acclaim Ent., Incorporated. German release. Game developed in USA. See "Alien Trilogy [Model T-8113H]". - TECHNICAL - Game ID: T-8113H-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60224&o=2 $end $saturn=alientri, $bio Sega Saturn game published 24 years ago: Alien Trilogy (c) 1996 Acclaim Ent., Incorporated. European release. Game developed in USA. See "Alien Trilogy [Model T-8113H]". Descriptions from the European back cover: [UK] First-person shooter based on the first three Alien movies. Haunted by memories, you hope there is just some small oversight some simple communications problem, but you know, deep down, in the back of your mind THEY'RE BACK! Face huggers, chest bursters, dog aliens, adult aliens, ruthless corporate shills, and not one, but three Queen aliens. Over 30 acid encrusted levels and an arsenal of lethal weapons await you. All the gut-churning 3-D action of the complete Alien Trilogy in one black-death, white-knuckle nightmare. [FR] Hantée par vos souvenirs, vous espérez qu'il n'y a eu qu'un petit oubli... Ce ne sont que de simples problèmes de communication mais, au plus profond de vous-même, vous avez comme un pressentiment... ILS SONT DE RETOUR!!!... Les bébés aliens, les aliens adultes, ils s'accrochent au visage, font éclater la poitrine... Il y a aussi les manigances de la compagnie, et... 3 Reines aliennes!!!... Plus de 30 niveaux qui décapent, tout un arsenal d'armes fatales, et vous! Toute l'action à vous tordre les tripes de la trilogie complète d'Alien, réunie dans un seul jeu digne de vos pires cauchemars. [SP] Acosada por los recuerdos, esperas que haya algún pequeño detalle que ha pasado inadvertido... algunos problemas de comunicación de poca importancia, pero la verdad es que, en el fondo, sabes que... ¡Han vuelto!... ¡Los despiadados y corruptos empleados de la Compañía, los extraterrestres que ponen huevos pegándose a la cara, los que salen de tu cuerpo reventándote el pecho, los adultos y los perros alienígenas, además de... ¡Tres Reinas extraterrestres!... ¡Más de 30 niveles cubiertos de ácido, un arsenal de armas letales y tú! Toda la escalofriante acción tridimensional de la trilogía Alien al comopleto, en una pesadilla sobre una plaga extraterrestre que te pondrá los pelos de punta. [IT] Ossessionato dai ricordi. speri che ci sia solo qualche piccola svista... alcuni piccoli problemi di comunicazione. ma nel profondo sai che SONO TORNATI!!! Affronta mostri spaventosi, cani alieni, alieni adulti, gangster spietati e... 3 Regine aliene!!!.. Oltre 30 livelli ricoperti di acido, un arsenale di armi letali e tu! Tutte le incredibili azioni della trilogia di Alien in un incubo senza fine. - TECHNICAL - Game ID: T-8113H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60223&o=2 $end $saturn=alientriu, $bio Sega Saturn game published 24 years ago: Alien Trilogy (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8113H - TRIVIA - Released on August 13, 1996 in USA. Export releases: [JP] "Alien Trilogy [Model T-8113G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59965&o=2 $end $apple2_flop_orig=alntyphn, $apple2_flop_misc=atyphoon, $bio Apple II disk. published 39 years ago: Alien Typhoon (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107066&o=2 $end $lynx=avsp, $bio Alien vs Predator (c) 199? Atari Corp. - TRIVIA - Unreleased prototype. The project was canceled during the development. Known version is about 85% complete. - STAFF - Programmer: Michael Archer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58793&o=2 $end $gameboy=avsp, $bio Nintendo Game Boy Cart. published 27 years ago: Alien vs Predator - The Last of His Clan (c) 1993 Activision, Incorporated. North American release. Game developed in Japan. See the original version for more information. Description from the back cover: You are the Predator! You're the last of a clan that's been decimated by an overwhelming number of savage aliens. Their numbers and ferocity can only mean one thing - they're defending an alien queen! Defend your honor! Defend your clan's honor! Hunt the queen and take revenge. Use your awesome Predator weaponry: laser cannons, wristblades, cutting disk, bombs and cloaking device as you fight your way through hordes of vicious alien hordes,face-huggers and chest-bursters on 7 maze-like levels in your quest for the ultimate trophy: the Alien Queen! - TECHNICAL - GAME ID: DMG-A9-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65541&o=2 $end $gameboy=avspj, $bio Nintendo Game Boy Cart. published 27 years ago: Alien vs Predator - The Last of His Clan (c) 1993 ASK Kodansha Company, Limited. - TECHNICAL - [Model DMG-A9J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65540&o=2 $end $jaguar=avsp, $bio Atari Jaguar cart. published 26 years ago: Alien vs Predator (c) 1994 Atari Corp. Alien Vs. Predator is a tactical simulator depicting the events following the fall of Camp Golgotha Colonial Marine Training Base to a group of xenomorphs (aliens) not yet fully classified. Limited data from the incident also allow for reasonably extrapolated simulations from the viewpoints of the two alien groups believed to have participated in the incident. The data contained herein is considered top secret as of this release, and any duplication, distribution or display is punishable by courtmartial with a maximum penalty not to exceed seven years imprisonment in the Yuggoth penal colony, SYS Aldeberan IV. (USCMC, 53622a) - TECHNICAL - Model J9008E - TRIVIA - Released on October 20, 1994 in North America. Atari contemplated doing a straight port of the SNES game Alien vs. Predator for the Atari Jaguar, but changed direction after designers realized they did not have the legal rights to the Dark Horse comic series on which the SNES game was based. - TIPS AND TRICKS - * Activate 'Hold that Fuji!' (during game play): (Pause + Option) + (1+3, 2+5+7+9) Predator laugh confirms Commands: Security Clearance = Raise:Option+6; Lower:Option+9 Motion Tracker Toggle = Option+8 Recharge all weapons = Option+1+2+3+4 Shotgun toggle = Option+1 Pulse Rifle toggle = Option+2 Flame Thrower toggle = Option+3 Smart Gun toggle = Option+4 * Activate 'Banana Stops' (ST=STar, PO=POund) (during game play): Pause,Option,6,1+3 B,A,9,A,9,A 'BANANA' ST,Option,6 'STOPS' PO,ST 'POST' ST,Option 'STOP' 2,Option 'TOP' (Predator laugh confirms) Commands: - All commands from 'Hold that Fuji!' - Level Select = Option+A (Up), Option+B (Down) (Up = 5,4,3,2,1, Pred. Ship, Alien Ship, Airducts) - God mode = Option+5 (Invincible and auto weapons power-up. Must have ammo first) * Freeze Alien Queen (just outside the Queen's Lair): Save game, then reload. Queen will be frozen and can be damaged. She'll die when you unfreeze her by walking through entrance. * Shoot Predators first (in the Predator ship): Before collecting the smart gun, use the pulse rifle or shotgun to shoot around (or at where you know Predator(s) will appear when you get the smart gun). You'll see the blood, and if you've used enough ammo, the Predator(s) will die as soon as you collect the smart gun. * Shortcut to Alien Ending: Enter the 'Banana Stops' cheat. Make a cocoon and when it is mature, get your alien killed (don't enable God mode, obviously). As the screen fades dark and the cocoon is hatching, press Option+A/B (for level up/down) and the screen will fade to the Alien Ending. * Easter Eggs: Global Positioning (during game play): (Pause) + (Option, 1+3, Option) Shotgun sounds confirms. - dec(xx,yy) = your X/Y Coordinates 'course' position - hex(aaaa,bbbb) = your X/Y Coordinates 'fine' position - l(01) through l(05) = Sublevels 1 through 5 - l(06) through l(13) = Airducts 1B,2B,3B,3C,4B,4C,5B,5C - l(14) = Alien Ship - l(15) = Predator Ship - STAFF - Producer: James Purple Hampton Programmers: Mike Beaton (Rebellion), Andrew Whittaker Additional Coding: Mike Pooler Art: Tony Harrison-Banfield (Rebellion), Stuart Wilson (Rebellion), Jeffery Gatrall, Keoni Los Banos Sound Effects/Music: James Grunke, M Stevens, Nathan Brenholdt, Will Davis, Paul Foster, Tom Gillen, Alex Quarmby (Rebellion) Level Design: Hank Cappa, Hans Jacobsen, Andrew Keim, Lance Lewis, Dan McNamee, Sean Patten Testers: Hank Cappa, Tom Gillen, Scott Hunter, Hans Jacobsen, Andrew Keim, Lance Lewis, Dan McNamee, Martin Muellar, Sean Patten, Joe Sousa Continuity To Films & Technical Advisor: Sean Patten Writer: Chris Hudak, Lance Lewis Intro text: Chris Hudak Computer Text: Lance Lewis Box Art/Title Screen: Andrew H. Denton (on Lightwave 3D) Image Touch-Up: Jeffery Gatrall Special Thanks To: Terry Bratcher, Mat Clayson, Tom Gillen, David Johny, Scott Marcus, Susan McBride, Sandra Miller (& Baby), Lena Tan Cheng Im, Phil O'Pray, Ed Sicard, Kathie Sleeper, Tom Sloper, James Sposato, Carrie Tahquechi, Ted Tahquechi, Tabitha Tosti, Sean Yew, The Whittaker Family, 46 Western Rd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76401&o=2 $end $info=avsp,avspu,avspd, $bio Capcom CPS-II cart. published 26 years ago: Alien vs. Predator (c) 1994 Capcom USA, Incorporated. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69624&o=2 $end $info=avspj, $bio Capcom CPS-II cart. published 26 years ago: Alien vs. Predator (c) 1994 Capcom Company, Limited. Two Space Marines and two Predators go after hordes of H.R. Giger's most fearsome creations! Each character has special projectile weapons in addition to the standard super moves. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 3. Control: 8-Way Joystick per player. Buttons: 3 per player. => [1] Attack, [2] Jump, [3] Weapon Attack - TRIVIA - Alien vs. Predator was released on May 20, 1994 in Japan. It was known as the 4th CPS-II game. Known export releases: "Alien vs. Predator [Blue Board]" "Alien vs. Predator [Grey Board]" "Alien vs. Predator [Orange Board]" This game is based on the Dark Horse comics: Aliens vs. Predator (1989-1990) (5 comics). Also, it combines enemies from the two Twentieth Century Fox films entitled Alien and Predator. This is the first title to ever combine elements from two separate, non-related films into a single game. Lieutenant Linn Kurosawa made a cameo appearance in the background of Ken's stage in "Street Fighter Alpha 2". Chad Johnson holds the record for this game with 3074408 points. Comics published after the release of the game : Aliens vs. Predator - Booty (1996) (1 comic) Aliens vs. Predator - Eternal (1999) (4 comics) Aliens vs. Predator - Xenogenesis (1999) (4 comics) Aliens vs. Predator - Thrill of the Hunt (2004) (1 comic) - TIPS AND TRICKS - * Here are the 4 available characters and their statistics... Predator Warrior : Speed 6 - Power 4 - Skill 5 Major D. Schaefer : Speed 2 - Power 8 - Skill 4 Lieutenant Linn Kurosawa : Speed 5 - Power 1 - Skill 8 Predator Hunter : Speed 6 - Power 5 - Skill 4 - STAFF - Planners : Kame, Garuda Tetsu, Uda. T Programmers : Cham Cho Choy, Arikichi Kiyoko, Pon, Hard. Yas, Shinchan Character Designers : Hayashi, Yus, Shisui, Vlad T, Ban, Kawatori, Shige, Jun 26 Artist : Iwai, Hiroki Ohnishi, Konishi. H, Norisaki Chie, Fukunoyan, Kisa, Angus Music Composer : Hideki Okugawa (Hideki Ok) Sound Designer : Toshio Kajino Capcom USA Supporters : David Winstead, Alex Jimenez (Alex Jimerez) Special Thanks : Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62&o=2 $end $info=avspa, $bio Capcom CPS-II cart. published 26 years ago: Alien vs. Predator (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69625&o=2 $end $snes=avspu, $bio Nintendo Super NES game published 27 years ago: Alien vs. Predator (c) 1993 Activision, Incorporated. North American release. Game developed in Japan. Text from the USA back cover: You're a Predator warrior in the 25th century-an awesome monster with an ugly face, brute strength and very cool weapons. Trained to fight with all that Predator technology has to offer-destroy or be destroyed! You've come to New Shanghai, a city on the planet Vega 4, to hunt humans, but instead you find Aliens-powerful, double-jawed beasts bent on annihilating life. You're outnumbered, but not outsmarted-the hunt is on. Alien drones, warriors, chest-bursters and face-huggers stand in your way. Use your lasers, blades and special weapons of destruction to win honor for your deeds. Destroy the Guardian Aliens to advance to the next level, then follow your primal instinct to reach the ultimate prey...the Alien Queen! - TECHNICAL - Game ID: SNS-AP-USA - TRIVIA - Released in September 1993 in the USA. - TIPS AND TRICKS - A few Codes: ------------ Enter code at the start menu: Infinite Lives: X-A-Y-Y-A-Y-X Invulnerability: X-Y-Y-Y-B-B-X-A-B No Enemies On A Level: X-X-A-B-Y-A-Y-Y One Hit Kill: X-X-X-X-X-Y-B-B-A-B-A-B Stage Select: ------------- At the title screen, press Select to access the configuration menu, then press Start. At the Options Menu, hold the following on Controller 2; X + A + L + R, then on Controller 1 press Start. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62714&o=2 $end $snes=avsp, $bio Nintendo Super NES game published 27 years ago: Alien vs. Predator [Model SNSP-AP-EUR] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62713&o=2 $end $info=avsph, $bio Capcom CPS-II cart. published 26 years ago: Alien vs. Predator (c) 1994 Capcom Company, Limited.. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Alien vs. Predator [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71514&o=2 $end $amigaocs_flop=alienwrl, $bio Commodore Amiga 500 disk. published 28 years ago: Alien World (c) 1992 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73398&o=2 $end $st_flop=alienwrl, $bio Atari ST disk. published 28 years ago: Alien World (c) 1992 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153532&o=2 $end $pc98=alienzuk, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: エイリアン図鑑 (c) 1988 Brain Grey Co., Ltd. (Alien Zukan) - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on November 11, 1988 in Japan. It was only sold by mail order. Price was 1000 yen for registered users, 2000 yen otherwise. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88899&o=2 $end $a2600=alien, $bio Atari 2600 cart. published 38 years ago: Alien (c) 1982 20th Century Fox - TECHNICAL - Model 11006 - TIPS AND TRICKS - A good playing strategy is to crush all of the Eggs in one area at a time, keeping within easy readh of a Pulsar. The best way to destroy Aliens is to sit near a Pulsar until the Aliens are almost upon you. Then grab that Pulsar and go get 'em ! Use the Hyperwarp Passage to ditch Aliens. Many times they won't follow you in. If you're having trouble with the Bonus Rounds, try going between the Alien pairs rather than around them. - STAFF - Programmer: Doug Neubauer (Dallas North) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50197&o=2 $end $cpc_cass=alien, $bio Amstrad CPC cass. published 35 years ago: Alien (c) 1985 Amsoft - TECHNICAL - [Model 956] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64212&o=2 $end $spectrum_cass=alienbug, $bio Alien [Model BBS 076] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225721&o=2 $end $cpc_flop=alien,alien2,alien1,alien_c1, $bio Amstrad CPC 464 disk. published 35 years ago: Alien [Model SOFT 1956] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118909&o=2 $end $svision=alien, $bio Alien [Model SV10010] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95419&o=2 $end $a2600=alienret, $bio Alien's Return (c) 19?? ITT Family Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50199&o=2 $end $msx2_flop=aslime,aslimeb,aslimea, $bio MSX 2 disk. published 30 years ago: Alien's Slime (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101466&o=2 $end $cpc_flop=alienalr, $bio Amstrad CPC type-in published 30 years ago: Alien-Alarm (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120351&o=2 $end $zx81_cass=aliendrop, $bio Sinclair ZX-81 cass. published 38 years ago: Alien-Dropout (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114800&o=2 $end $to_flop=alienatr,alienatra,alienatrb, $bio Thomson TO disk. published 31 years ago: Alienator (c) 1989 Ubi Soft. - STAFF - By; Daniel Dochez.L., Daniel Provenier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107560&o=2 $end $gba=alienatr, $bio Nintendo GBA cart. published 19 years ago: Alienators - Evolution Continues (c) 2001 Activision, Incorporated. - TECHNICAL - Game ID: AGB-AEVE-USA - TIPS AND TRICKS - Level - Password 2 - MDKMZKCC 3 - BHSZSKTC 4 - ZKTSHKMC 5 - JLPFDKHB 6 - HMDBRKCB 7 - GLDKLKZB 8 - GLPKLKRB 9 - GLDJBKKF 10 - GLPJBKFF 11 - GLDKBKZF 12 - GLPKBKRF 13 - GLDJLKHD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69555&o=2 $end $apple2_flop_clcracked=alcflfac, $bio Apple II disk. published 38 years ago: Aliencounter + Face Flash (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230733&o=2 $end $info=alienfnt,alienfnta, $bio Sega NAOMI GD-ROM published 19 years ago: Alienfront - Team Based Combat (c) 2001 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" Hardware. - TRIVIA - Released in June 2001. - STAFF - Producer : Makoto Uchida - PORTS - * CONSOLES: Sega Dreamcast (2001) Nokia N-Gage (2005, "AlienFront") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4081&o=2 $end $spectrum_cass=alienps, $bio Sinclair ZX Spectrum cass. published 37 years ago: Aliens (c) 1983 Professional Software - STAFF - Written by: A. Blair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77754&o=2 $end $apple2_flop_clcracked=aliens, $bio Apple II disk. published 34 years ago: Aliens (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107067&o=2 $end $cpc_cass=aliens, $bio Amstrad CPC cass. published 34 years ago: Aliens (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116164&o=2 $end $mz700_cass=aliens, $bio Aliens (c) 198? Krijnen [G.J. Krijnen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131730&o=2 $end $spectrum_cass=aliensp, $bio Aliens (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219591&o=2 $end $ibm5170_cdrom=alienscb, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Aliens - A Comic Book Adventure (c) 1995 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144562&o=2 $end $msx1_cart=aliens,aliensb,aliensa, $vgmplay=aliens_msx, $bio MSX cart. published 33 years ago: Aliens - Alien 2 (c) 1987 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76550&o=2 $end $msx1_flop=aliensj,aliensjb,aliensja, $bio Aliens - Alien 2 Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133241&o=2 $end $famicom_flop=aliens, $bio Nintendo Famicom disk. published 33 years ago: Aliens - Alien 2 [Prototype] (c) 1987 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65235&o=2 $end $gbcolor=aliens, $bio Nintendo Game Boy Color game published 19 years ago: Aliens - Thanatos Encounter [Model CGB-BAEE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67469&o=2 $end $cpc_flop=aliensu_c1, $bio Aliens - The Computer Game cracked (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42388&o=2 $end $spectrum_cass=aliensusa, $bio Aliens - The Computer Game US Version (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS715 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146602&o=2 $end $spectrum_cass=aliensr, $bio Aliens - The Computer Game (c) 198? Ricochet. - TECHNICAL - GAME ID: RS 027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146601&o=2 $end $cpc_flop=aliensu,aliensu1,aliensu2, $bio Amstrad CPC 464 disk. published 33 years ago: Aliens - The Computer Game (c) 1987 Electric Dreams Soft. - TECHNICAL - GAME ID: UQD 614 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42325&o=2 $end $cpc_cass=alienscg, $bio Amstrad CPC cass. published 34 years ago: Aliens - The Computer Game (c) 1986 Electric Dreams Software - TECHNICAL - Model UQK 614 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64226&o=2 $end $spectrum_cass=aliens, $bio Sinclair ZX Spectrum cass. published 34 years ago: Aliens - The Computer Game (c) 1986 Electric Dreams Software - TECHNICAL - GAME ID: URK 614 - STAFF - Game Design by: Mark Eyles Programmed by: Mevlut Dinc Graphics by: Focus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77753&o=2 $end $msx1_cass=aliens, $bio MSX cass. published 33 years ago: Aliens - The Computer Game (c) 1987 Mr. Micro - TECHNICAL - GAME ID: UXK-614 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94431&o=2 $end $cpc_flop=aliens,aliens1,aliens_c2,aliens_c3,aliens_c1a,aliens_c1, $bio Aliens cracked (c) 198? Unknown. Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42389&o=2 $end $msx1_flop=aliens, $bio Aliens cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229848&o=2 $end $spectrum_cass=aliensus, $bio Sinclair ZX Spectrum cass. published 33 years ago: Aliens US (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232109&o=2 $end $spectrum_cass=aliensuse, $bio Aliens US (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225817&o=2 $end $snes=avspj, $bio Nintendo Super Famicom cart. published 27 years ago: Aliens vs. Predator (c) 1993 IGS Corp. [Information Global Service]. - TECHNICAL - [Model SHVC-AP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61023&o=2 $end $super80_cass=xcaliens, $bio Aliens [Model 452] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126770&o=2 $end $info=aliens,aliens2,aliens3,aliensj,aliensj2,aliensu,aliensa, $bio Arcade Video game published 30 years ago: Aliens (c) 1990 Konami. Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement. Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it. As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - TECHNICAL - Game ID : GX875 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 => [1] Shoot1, [2] Shoot2 - TRIVIA - Aliens was released in March 1990. This game is based upon the movie of the same name (released in 1986). An Aliens cabinet is seen in The Simpsons arcade game. However it's revealed that a Xenomorph which scares off a Space Mutant (a recurring movie franchise on the TV show) is reveals itself to be none other than Marge Simpson inside the Alien costume. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. The Japanese version is very unlike any other version to appear in other countries : * Most obviously, both APC driving levels have been entirely deleted. * As such, the subplot of rescuing Newt is gone. Therefore, Newt never appears in Stage 1. * When you take on the 'Shrinky-Dink Alien Quartet', the first one to fully enlarge hops off-screen, leaving you to only battle the other three. * Many of the aliens, zombies, and mid-bosses can be killed with fewer shots. *Two new kinds of minor enemy appear in the game : a) An adult alien bursts out of the background wall during the vent portion of what we consider Stage 5. It functions much like the Ground-Poppers and is destroyed just as easily, but with new animations and from a different angle. It is the only one of its type in the game. b) The small form of the Shrinky-Dink Alien, as seen in the form of the second mid-boss in Stage 5, reappears in Stage 7. It stands alone on the catwalks with a ring of orange energy circling it and the catwalk in a kind of 'shield'. A few shots destroy it. * Titles have been given to each level. They are as follows, transcribed as they appear in the game. Level 1 - Living Quarters Level 2 - Factory Level 3 - Factory2 Level 4 - Queen Alien's DEN Level 5 - Escape Route Level 6 - Battle Ship SULACO * Special weapons and bombs appear much more frequently in the game, dropping from the sky for the players to use at regular intervals. * It is now possible to attain 1-ups in the game. If a player is still carrying a weapon from the last special weapon power-up, the next one to fall on-screen will contain a 1-up. It comes in the form of a red ribbon with a bow wrapped around the word '1up'. * In addition to the other enemies in this section, ground-popping aliens now appear earlier, during the nest portion of what we know as Stage 3. * In addition to the other enemies, flying aliens now appear during the first power loader segment, in Stage 3. * Flying aliens are much more frequent throughout the outdoor portion of Stage 5 and Stage 7. * Extra exploding barrels appear throughout the game. * Numerous aliens have changed color. Adult aliens are now purple instead of maroon, face-huggers are now flesh-toned instead of green, etc. * Many of the adult aliens in the elevator sequence of Stage 3 have been removed. They have been replaced with flying aliens that do NOT damage the cables. This makes this sequence much easier. * The beams from the 3-Way gun have changed color from purple to orange. * During the final battle, the queen does NOT breathe fire/acid at you. Instead, after flashing white, she sends out multiple images of herself as a projectile! These are wider and therefore are easier to be hit by. * The queen charges at you constantly even if you are in the power loader. This makes the final battle much more difficult. - STAFF - Game programmers: S. Okamoto, K. Ozaki, Hirotaka.I.1 Character designers: Kengo N., Nishiyan Graphic designers: M. Yoshida, Kaoru. N Music composer: Adachi Sound effect: Oouchi Hardware designer: H. Matsuura Special guest: Akira. S, Hiroshi Iuchi (Iuchi 2), Chokki, Takano, Samejima Director: S. Okamoto Management: Hiroshita Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63&o=2 $end $dragon_cass=aliensp, $bio Dragon cass. published 37 years ago: Aliens+ (c) 1983 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116526&o=2 $end $amigaocs_flop=alien3, $bio Commodore Amiga 500 disk. published 28 years ago: Alien³ (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73399&o=2 $end $info=alien3,alien3u,alien3j, $bio Arcade Video game published 27 years ago: Alien³ - The Gun (c) 1993 Sega. A shooter game based on the 1992 movie Alien 3. - TECHNICAL - Cabinet dimensions : 31,5'' (80cm) Wide x 53,54'' (136cm) Deep x 75,96'' (193cm) High. Cabinet weight : 474 lbs (215 kg). Runs on the Sega "System 32" hardware. Players: 2 Control: lightgun Buttons: 2 - TRIVIA - Alien³ was released in September 1993 in Japan. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs', or sometimes 'Recycle It, Don't Trash It!' screens added. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58&o=2 $end $gameboy=alien3, $bio Nintendo Game Boy Cart. published 27 years ago: Alien³ (c) 1993 LJN, Limited. You are Ripley, the sole survivor of the crash landing on Fury 161. - TECHNICAL - GAME ID: DMG-L3-USA - TRIVIA - Released in January 1993 in the USA. Export releases: [JP] "Alien³ [Model DMG-L3J]" [EU] "Alien³ [Model DMG-L3-NOE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65542&o=2 $end $gameboy=alien3j, $bio Nintendo Game Boy Cart. published 27 years ago: Alien³ (c) 1993 Acclaim Japan. - TECHNICAL - [Model DMG-L3A] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65544&o=2 $end $sms=alien3, $bio Sega Master System cart. published 28 years ago: Alien³ (c) 1992 Arena - TECHNICAL - [Model MK-27043-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55927&o=2 $end $nes=alien3, $bio Nintendo NES cart. published 27 years ago: Alien³ (c) 1993 LJN, Ltd. European release. - TECHNICAL - Model NES-X3-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83384&o=2 $end $nes=alien3u, $bio Nintendo NES cart. published 27 years ago: Alien³ (c) 1993 LJN. The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare! Just keep telling yourself, "This isn't really happening. It's only a game!!!" - TECHNICAL - Model NES-X3-USA - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54888&o=2 $end $snes=alien3j, $bio Nintendo Super Famicom cart. published 27 years ago: Alien³ (c) 1993 Acclaim Japan. Japanese release. Game developed in UK and first released in USA. See "Alien³ [Model SNS-A3-USA]" for more information about the game itself. - TECHNICAL - Model SHVC-A3 - TRIVIA - Released on July 9, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61024&o=2 $end $snes=alien3u,alien3up, $bio Nintendo Super NES game published 27 years ago: Alien³ (c) 1993 LJN, Limited. - TECHNICAL - Model SNS-A3-USA - TRIVIA - Released in May 1993 in USA. Programmer credit is stored at the very beginning of the ROM, complete with address and contact information. - TIPS AND TRICKS - Invincibility, unlimited weapons, and no damage codes: ------------------------------------------------------ Begin the game and press ABYX on controller 2. Press A on controller 1 and a number will appear in the top corner. Re-enter the code on controller 2 and press B or X to increase the number to one of the ones below: Code Effect 1 Invincibility 3 Invincibility 2 No damage 4 Unlimited weapons 5 Unlimited weapons and invincibility 6 Unlimited weapons and no damage Level Passwords --------------- OVERGAME Ending QUESTION Level 02 MASTERED Level 03 MOTORWAY Level 04 CABINETS Level 05 SQUIRREL Level 06 Various Cheats --------------- On Controller 2 press A - B - Y - X then enter the following code on Controller 1: A - Invincibility B - Double Damage Inflicted on Enemies X - Infinite Ammo Note: You can do all three of these cheats, but you will have to re-enter the code for Controller 2. - STAFF - Programmed by: Nick Jones (Spearsoft) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62716&o=2 $end $snes=alien3, $bio Nintendo Super NES game published 27 years ago: Alien³ (c) 1993 Acclaim Ent., Incorporated. European release. Game developed in UK and first released in USA. See "Alien³ [Model SNS-A3-USA]" for more information about the game itself. - TECHNICAL - Model SNSP-A3-NOE - TRIVIA - Released on October 28, 1993 in Europe. Reviews: [FR] Oct. 1993 - Consoles + N.24: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62715&o=2 $end $gamegear=alien3j, $bio Sega Game Gear cart. published 28 years ago: Alien³ (c) 1992 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81047] - TRIVIA - This game is based on the 1992 movie with the same title. - TIPS AND TRICKS - Level Select : When the "Start" and "Configure" options appear at the title screen, press Up, Down, 2, Left, Right, 2, Up, Down, 2 before the Alien 3 logo fades out. Extra Ammunition : Play the game until you get an high score, then put CHEAT as your initials to start a new game with extra ammo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64450&o=2 $end $gamegear=alien3, $bio Sega Game Gear cart. published 28 years ago: Alien³ (c) 1992 Arena - TECHNICAL - Game ID: T-81048 - STAFF - Design and Production by: Probe Software Producer: Joe Bonar Design Support: Fergus McGovern, Tony Beckwith, Neil Young, Keith Burkhill, Tim Round, Michael J. Archer Programmer: Keith Burkhill Graphics: Hugh Riley, Lisa Wand, Mark Jones Sr. Mapping: Hugh Riley, Lisa Wand, Keith Burkhill Music: Matt Furniss Sound Effects: Matt Furniss Technical Support: Carl Muller, Stuart Middleton Quality assurance in the U.K.: Adrian Curry And in the U.S.: Tom Gibson, Dan Feinstein, Donn W. Nauert, Seth Rubine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64448&o=2 $end $megadriv=alien3,alien3a, $vgmplay=alien3_md, $bio Sega Genesis game published 28 years ago: Alien³ (c) 1992 Arena Ent. The Xenomorph are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare! Just keep telling yourself, "This isn't really happening. It's only a game!!!" - TECHNICAL - Game ID: T-81096 - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70975&o=2 $end $cpc_flop=aligator,aligator2,aligator3,aligator1, $bio Amstrad CPC type-in published 32 years ago: Aligator (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119059&o=2 $end $cpc_flop=f_alid2, $bio Aligator Dundee 2 (c) 199? LMC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122247&o=2 $end $cpc_flop=f_alid3, $bio Aligator Dundee 3 (c) 199? LMC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122248&o=2 $end $apple2_cass=aligren, $bio Apple II cass. published 41 years ago: Alignment Test Tone + Renumber (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135894&o=2 $end $apple2_cass=aligsam, $bio Apple II cass. published 41 years ago: Alignment Test Tone + Sampler (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135895&o=2 $end $cpc_flop=alinka,alinka2,alinka1, $bio Amstrad CPC type-in published 29 years ago: Alinka (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120001&o=2 $end $archimedes=aliped,alipeda, $bio Acorn Archimedes disk. published 30 years ago: Aliped (c) 1990 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115864&o=2 $end $megadriv=alisiad, $bio Sega Mega Drive game published 28 years ago: Alisia Dragoon (c) 1992 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese release, "Alisia Dragoon [Model T-45033]", for more information about the game. - TECHNICAL - Game ID: 1039-50 Cartridge ID: 670-2138-50 Package ID: 670-2139-50 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56321&o=2 $end $megadriv=alisiadu, $bio Sega Genesis game published 28 years ago: Alisia Dragoon (c) 1992 Game Arts Company, Limited. North American release. Game developed in Japan. See the original Japanese release, "Alisia Dragoon [Model T-45033]", for more information about the game. Description from the back cover: The pace is intense. Enemies come at Alisia from everywhere. And nowhere. Battle hordes of crazed barbarians, mow down mobs of poisonous centipedes, and slay squadrons of winged gargoyels. Blast enemies in waves or one by one with multi-directional, auto-targeting laser fire. Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! - TECHNICAL - Game ID: 1039 Cartridge ID: 670-2138 Package ID: 670-2139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57095&o=2 $end $megadriv=alisiadj, $vgmplay=alisiad_md, $bio Sega Mega Drive game published 28 years ago: アリシア ドラグーン (c) 1992 Game Arts Company, Limited. (Alisia Dragoon) - TECHNICAL - Cartridge ID: T-45033 - TRIVIA - Alisia Dragoon was released on April 24, 1992 in Japan. In 1992, Japanese animation studio Gainax was in a collaboration with Game Arts, the makers of the Lunar role-playing games, to produce an action video game. Gainax's video game product line tended to target a niche crowd who generally preferred dating simulations and anime-based adventure games. Alisia Dragoon is a departure from this tradition. The animation studio handled the artistic end of the production, writing the story and creating the artwork that would be used for the design of the game's environments and characters. Several of its founders had worked on Hayao Miyazaki's animated films, and the influences of Miyazaki's 1984 science fiction animated film Nausicaä of the Valley of the Wind were evident in certain levels of the game. Similarly, due to the predominance of mixing science fiction with fantasy themes in the Japanese animation circles at that time, Alisia Dragoon featured high-tech spaceships and robots alongside mythical zombies and dragons. The composition of the soundtrack was delegated to Mecano Associates, who had produced the music for other works from Game Arts, such as the action games Fire Hawk: Thexder 2 and Silpheed. Game Arts, however, did most of the work in producing Alisia Dragoon, adapting the artwork into environments and creatures that can be rendered by the console hardware, and writing them as lines of software code. Inside the game code, you can find icons for two additional companions, which were not included in the final game. One of them looks like a giant fish. - TIPS AND TRICKS - * Cheat mode: To activate the cheat mode, start the console and hold A as soon as the SEGA logo disappears. As soon as the Game Arts logo disappears, release A and hold B. Wait until the word GAINAX has disappeared, then release B and hold C. Hold it until the text 'composed by' starts to fade. Then press START when the starts break out of the crystal. If done correctly, you hear a sound. The following features become available: - Slow Motion: Press A on Controller 2 to freeze the game; press it rapidly for a slow-motion mode. Press B on Controller 2 to return to the game. - Scene Skip: Press C on Controller 2 to skip the current scene. On stages with only one scene, such as Stage 3, this will skip the entire level. Note: Do not use this on Stage 8, as the game will screw up and you will need to reset. - Stage Select: On Controller 2 press C, then immediately afterwards press one of the following button combinations: Stage 1 - C Stage 2 - B Stage 3 - B+C Stage 4 - A Stage 5 - A+C Stage 6 - A+B Stage 7 - A+B+C Stage 8 - Start - Health, Levels, Invincibility & One-Hit Kills: Freeze the game by pressing A on Controller 2, then unfreeze the game (B on Controller 2) whilst holding one of the following buttons on Controller 1: Up - Sets Alisia's HP Gauge to the maximum 6 blocks. Left - Increases the level of Alisia's Thunder Magic. Right - Increases the level of the currently selected monster. - STAFF - Main Programer: Naozumi Honma Assistant Programer: Osamu Harada Main Graphic Designer: Masatoshi Azumi Assistant Graphic Designer: Meiko Wada Music Programer: Tomoyuki Shimada (Mister Tom), Ari Kamijō Assistant Music Programer: Kenichi Kunishima Story Concept Designer: Yūzō Sunaga Scenario Writer: Yoshimi Kanda Character Design of Monsters: Hajime Satoh Character Design of Alisia: Takehiko Itō (Hiroyuki Hataike) Technical Support: Toshimichi Masubuchi Art Work: Mariko Uemura Music Composer: Mecano Associates Music Producer: Kass Musicians: Nobuyuki Aoshima, Mamoru Ishimoda, Youko Sonoda, Mariko Satoh Special Thanks: Takeshi Miyaji, Kazuyuki Ohata, Gainax, Takami Akai, Toshio Okada, Yasuhiro Takeda, Takeshi Sawamura, Kazuhiro Nakazawa Special Test Player: Masahiko Ikeya Test Players: Akio Matsuda, Ken-ichiroh Ohmi, Nobuo Horii, Naotsugu Honma, Hideto Masubuchi, Hidetomo Tanaka Executive Producer: Yōichi Miyaji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56322&o=2 $end $cpc_flop=alive,alive2,alive1,alive_c1, $bio Amstrad CPC 464 disk. published 29 years ago: Alive (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120639&o=2 $end $psx=alive, $bio Sony PlayStation disc published 22 years ago: Alive (c) 1998 General Ent. - TECHNICAL - DISC 1: SLPS-01527 DISC 2: SLPS-01528 DISC 3: SLPS-01529 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84843&o=2 $end $info=m4aliz, $bio AlizBaz (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42358&o=2 $end $cpc_cass=alkahera, $bio Amstrad CPC cass. published 35 years ago: Alkahera (c) 1985 Budgie [Budget Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64234&o=2 $end $cpc_flop=alkahera,alkahera1, $bio Amstrad CPC 464 disk. published 35 years ago: Alkahera (c) 1985 Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120711&o=2 $end $cpc_cass=alkaheraz, $bio Amstrad CPC cass. published 33 years ago: Alkahera (c) 1987 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113412&o=2 $end $specpls3_flop=alkdevbe,alkdevde,alkdevdi,alkdevlo,alkdevma,alkdevme,alkdevmp,alkdevnw,alkdevrp,alkdevsl,alkdevsi,alkdevta, $bio Alkatraz Development Disks (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230271&o=2 $end $info=m5all41,m5all41a,m5all41b,m5all41c,m5all41e,m5all41f,m5all41g,m5all41h,m5all41i,m5all41j,m5all41k,m5all41m, $bio All 4 One (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41534&o=2 $end $info=m5all41l,m5all41low, $bio All 4 One (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41535&o=2 $end $apple2_flop_clcracked=allabtam, $bio Apple II disk. published 33 years ago: All About America (c) 1987 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232016&o=2 $end $apple2gs=allabamr, $bio Apple IIGS disk. published 32 years ago: All About America (c) 1988 Unicorn Soft. - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115310&o=2 $end $apple2_flop_clcracked=allabtpm, $bio Apple II disk. published 37 years ago: All About Purim (c) 1983 Davka Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232227&o=2 $end $info=aafb,aafbb,aafbc,aafbd2p, $bio Arcade Video game published 31 years ago: All American Football (c) 1989 Leland. Exciting! Authentic! The Ultimate Video Sports Game RUN PLAY and PASS PLAY. Which to choose to attack!? Select either of the eight formations. Players are free to use either punt kick or field goal, so they can enjoy as exciting and thrilling a game as a real game. "ALL AMERICAN FOOTBALL" can be played either by only one player, or together with his friend. We assure you that it will become #1 game at your location! 1 PLAYER competes with a computer 2 PLAYER 2 players compete. (During play, time can be extended if another coin is dropped) Before selecting a game, select a formation. By turning the track ball, choose the desired formation No. and press SELECT button. Formation No.1-4 RUN PLAY DEFENSE: Move QB along the runner course displayed on the screen. OFFENSE: Move LB to suppress the opponent's QB. Formation No.5-8 PASS PLAY DEFENSE: Pass to a free receiver among the three receivers. When caught by it, run towards the end zone. OFFENSE: By Controlling QB, try to intercept. Formation P & F PUNT KICK and FIELD GOAL PUNT KICK: If, in four rounds of attack, first down is difficult to gain, kick by turning the track ball. FIELD GOAL: If there's a chance, choose ofrmation F to try to kick towards the goal post! - TECHNICAL - [4-Player Upright] Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 4 Control : Stick Buttons : 1 - TRIVIA - The game has all the features of "John Elway's Team Quarterback" with improved graphics, sideline shop, etc... - TIPS AND TRICKS - To enter the setup/diagnostics menus: 1. Press and hold the left Quarterback Join button. 2. Press the Test button 3. Release both buttons When in the menu, button 1 selects the functions while button 2 activates/changes it. - SERIES - 1. Quarterback (1987) 2. John Elway's Team Quarterback (1988) 3. All American Football (1989) - STAFF - Direction : John Rowe, Medo Moreno, Dan Viescas, Dave Dodd Software : Bob Skinner, Phil Sorger Graphics : Kevin Lydy Sounds : Michelle Simon Music : Sam Powell Hardware : Eric Henderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64&o=2 $end $pc98=abart1kh, $bio オール美少女アートグラフィックス Vol.1 KDD編 (c) 199? KDD. (All Bishoujo Art Graphics Vol. 1 KDD-Hen) CG collection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88900&o=2 $end $pc98=abart2kh, $bio All Bishoujo Art Graphics Vol. 2 (c) 19?? KDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88901&o=2 $end $pc98=abart3kh, $bio All Bishoujo Art Graphics Vol. 3 (c) 19?? KDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88902&o=2 $end $pc98=abextra, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: All Bishoujo Extra (c) 1993 Arkham Products - TECHNICAL - Media: floppydisk x5 - TRIVIA - Released on October 22, 1993 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88903&o=2 $end $info=m4alladv, $bio All Cash Advance (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15242&o=2 $end $info=m5fire, $bio All Fired Up (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41569&o=2 $end $vectrex=agt, $bio GCE Vectrex published 24 years ago: All Good Things (c) 1996 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236836&o=2 $end $gba=allgrown, $bio Nintendo GBA cart. published 16 years ago: All Grown Up! Express Yourself (c) 2004 T-HQ, Incorporated. - TECHNICAL - [Model AGB-BALE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69557&o=2 $end $specpls3_flop=allinada, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: All in a Day's Work (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147699&o=2 $end $info=sc1days,sc1daysa, $bio All In a Days Work (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39987&o=2 $end $ibm5170=lemming3, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: All New World of Lemmings (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232900&o=2 $end $amigaaga_flop=lemming3, $bio Commodore Amiga 1200 disk. published 25 years ago: All New World of Lemmings (c) 1995 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146375&o=2 $end $famicom_flop=annsmb, $bio Nintendo Famicom disk. published 34 years ago: オールナイトニッポン Super Mario Bros. (c) 1986 Nintendo Company, Limited. (All Night Nippon Super Mario Bros.) All Night Nippon Super Mario Bros. combines variations of levels from Super Mario Bros. The Lost Levels and Super Mario Bros. - TECHNICAL - Game ID: ANN-NSM - TRIVIA - This game is a very rare version of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System, was a special promotional version that was given away by the show in December 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All-Night Nippon. They also used the same slightly upgraded graphics and physics that Super Mario Bros. The Lost Levels used. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65236&o=2 $end $spectrum_cass=allornot_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: All or Nothing (c) 1984 Abbex Electronics. Parachute into the enemy camp in your attempt to rescue the secret files, locked at random around the camp. Use any items found or stolen to help you in your perilous mission. Bribe, blast, bluff, bomb, outrun, gas, shoot your way past the deadly guards. - STAFF - Written by: Paul Reynolds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77760&o=2 $end $spectrum_cass=allornot, $bio All Or Nothing (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225927&o=2 $end $info=apexc, $bio Computer published 65 years ago: All Purpose Electronic X-ray Computer (c) 1955 Booth [Andrew D.]. - TECHNICAL - The APEXC is an incredibly simple machine. Instruction and Data words are always 32-bit-long. The processor uses integer arithmetic with 2's complement representation. Addresses are 10-bit-long. The APEXC has no RAM, except a 32-bit accumulator and a 32-bit data register (used along with the 32-bit accumulator to implement 64-bit shift instructions and hold the 64-bit result of a multiplication). Instructions and data are stored in two magnetic drums, for a total of 32 circular magnetic tracks of 32 words. Since the rotation rate is 3750rpm (62.5 rotations per second), the program execution speed can go from as high as the theoretical maximum of 1 kIPS to lower than 100IPS if program instructions and data are not contiguous. One oddity is that there is no program counter: each machine instruction includes the address of the next instruction. This design may sound weird, but it is the only way to achieve optimal performance with this cylinder-based memory. The machine code is made of 15 instructions only, namely addition, subtraction, multiplication, load (3 variants), store (2 variants), conditional branch, right arithmetic bit shift, right bit rotation, punched-card input, punched-card output, machine stop, and bank-switching (which is never used on the APEXC, since it only has 1024 words of storage, and addresses are 10-bit-long). A so-called vector mode enables to repeat the same operation 32 times with 32 successive memory locations. Note the lack of bitwise and/or/xor and division. Also, note the lack of indirect addressing modes: dynamic modification of opcodes is the only way one may simulate it. Another oddity is that the memory bus and the ALU are 1-bit-wide. There is a 64kHz bit-clock and a 2kHz word-clock, and each word memory and arithmetic operation is decomposed into 32 1-bit memory and arithmetic operations: this takes 32 bit cycles, for a total of 1 word cycle. The processor is fairly efficient: most instructions take only 2 word cycles (1 for fetch, 1 for read operand and execute), with the exception of stores, shifts and multiplications. Yes, the APEXC CPU is a RISC: there is no other adequate word. Note there is no ROM, and therefore no 'bootstrap loader' or default start-up program whatever. No executive or operating system was ever written for the APEXC, although there were subroutine libraries of sorts for common arithmetic, I/O and debug tasks. Operation of the machine is normally done through a control panel which allows the user to start, stop and resume the CPU, and to alter registers and memory when the CPU is stopped. When starting the machine, the address of the first instruction of the program to be executed must be entered in the control panel, then the run switch must be pressed. Most programs end with a stop instruction, which enables to check the state of the machine, possibly run some post-mortem debugging procedures (a core dump routine is described in an APEXC programming book), then enter the address of another program and run it. Two I/O devices were supported: a paper tape reader, and a paper tape puncher. The puncher output could be fed to a printer ('teletyper') unit when desirable. Printer output is emulated and is displayed on screen. Tape input was either computer-generated by the APEXC, or hand-typed with a special 32-key keyboard (each tape row had 5 data holes ( bits), which makes 32 different values). - TRIVIA - The APEXC (All Purpose Electronic X-ray Computer) was designed by Andrew D. Booth at Birkbeck College, London, in the early 50's. From 1943 on, he started working on the determination of crystal structures using X-ray diffraction data. The computations involved were extremely tedious and there was ample incentive for automating the process. In 1947, along with his collaborator and future spouse Kathleen Britten, he spent a few months with von Neumann's team, which was the leading edge in computer research at the time. Booth designed an electromechanical computer, the ARC, in the late 40's. Later on, they built an experimental electronic computer named 'SEC' (Simple Electronic Computer), and finally the APEC (All-Purpose Electronic Computer) series. - STAFF - Designed by: Andrew D. Booth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34766&o=2 $end $intv=allstar, $bio Mattel Intellivision game published 37 years ago: All Star Major League Baseball (c) 1983 Mattel Electronics - STAFF - Programmer: David Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60852&o=2 $end $pce=pleagas, $bio NEC PC-Engine HuCARD published 32 years ago: All Star Power League (c) 1988 Hudson Soft. - TRIVIA - Only 200 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58694&o=2 $end $psx=asracin2, $bio Sony PlayStation disc published 17 years ago: All Star Racing 2 (c) 2003 Mud Duck Productions. - TECHNICAL - Game ID: SLUS-01510 - TRIVIA - Released in April, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97594&o=2 $end $psx=asracing, $bio Sony PlayStation disc published 18 years ago: All Star Racing (c) 2002 Mud Duck Productions - TECHNICAL - GAME ID: SLUS-01460 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111100&o=2 $end $n64=astenn99,astenn99u, $bio Nintendo 64 cart. published 21 years ago: All Star Tennis '99 (c) 1999 Ubi Soft. This Pak generally plays like a sim, although 120 mph serves and an option to litter the court with Wiley Coyote-ish bombs certainly liven things up. There are three difficulty levels and plenty of realistic grunts from the athletes, Oohs from the crowd and Quiet please exhortations from the line judge - who, incidentally, never makes a bad call. All Star Tennis '99 boasts eight stars: Amanda Coetzer Conchita Martinez Jana Novotna Jonas Bjorkman Michael Chang Gustavo Kuerten Richard Krajicek Mark Philippoussis There are also four fictional players, including two women sporting microminiskirts that would make Ally McBeal blush. All players will have six basic shots, including slams, lobs and drop shots, and each will have two special shots, such as Michael Chang's vicious two-handed backhand. The bodies are nicely proportioned, but greater detail would have been nice. With no more than four characters appearing simultaneously, it's not as if the mighty N64 CPU has to push tons of polygons around the screen. The motion-capture moves are generally smooth. Clearly aimed at an international audience - the screen text comes in five languages - All Star Tennis travels to eight exotic courts around the world: United Kingdom Greece California France Italy Saudi Arabia Japan Australia Although publisher Ubi Soft did not secure licenses for actual tournaments, the UK's grass court is clearly modeled on Wimbledon. In fanciful contrast, the hard Greek court looks like it's nestled in the ruins of an ancient theater. The players are evenly balanced, so pitting a woman against a man makes for a competitive match. Besides exhibition matches, All Star Tennis will allow as many as eight players to compete in a singles tournament. Bomb Tennis drops a short-fused bomb wherever the ball hits. If an athlete runs across it or stands nearby when it goes off - boom! Despite the zany props, Bomb Tennis is a lot less arcade-like than you might think. The athletes' skills are unchanged, so the tactics shift subtly to avoiding certain parts of the court while trying to coax your rival towards bombs your shots have left. - TECHNICAL - Cartridge ID: NUS-NTNE-USA - TRIVIA - Released on January 26, 1999 in North America. Known export releases: [EU] "All Star Tennis '99 [Model NUS-NTNR-EUR]" - STAFF - Smart Dog Programming: Dave Thompson, Dave Saunders, Mathew Twigg, Byron Blay, Ian Tomkins Graphics & 3D Modeling: Ashley Routledge, Jessica Williams, Kam Chana (as Kamaljit Chana), Michael Woods, Tom Dickens Music and Sounds: Gerard Gourley Voice Overs: Ian Wilson, Sissy Stone Voice Recordist: Des Tong Motion Capture: Televirtual Development Manager: John Turpin Producer: Dave Thompson Special Thanks To: Mark Wallace Ubi Soft Producer: Gérard Guillemot Project Managers: Ahmed Boukhelifa, Vincent Minoué Game Designer: Lionel Rico US Marketing Manager: Megan Byrne Packaging Design: Mari Sakai Photography: Michael Baz Testing Manager: Jonathan Pépin Testing: Jonathan Gosselin, Jonathan Moreau, Mathieu Fortin, Charles Richer Special Thanks: David Bamberger, Jennifer Miller, Gwenaëlle Thebault-Tibolla, Guillaume Bloch, Sandra Yee, Melanie Montes, Melanie Melton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57578&o=2 $end $gbcolor=astenn2k, $bio Nintendo Game Boy Color game published 21 years ago: All Star Tennis 2000 [Model DMG-AZTP-EUR] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67471&o=2 $end $cdi=funfair, $bio Phillips CD-i published 27 years ago: All the Fun of the Fair - Engels voor kinderen (c) 1993 Philips Interactive Media, Incorporated. A Dutch educational title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52770&o=2 $end $info=atkgld, $bio All The Kings Gold (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33556&o=2 $end $spectrum_cass=allameri, $bio Sinclair ZX Spectrum cass. published 28 years ago: All-American Basketball (c) 1992 Zeppelin Games. - STAFF - Program: John Carlyle Graphics: David Taylor Loading Screen: Tink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77759&o=2 $end $snes=allamcf, $bio Nintendo Super NES game published 26 years ago: All-American Championship Football (c) 1994 Malibu Games European release. Game developed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62717&o=2 $end $archimedes=allinbox, $bio Acorn Archimedes disk. published 26 years ago: All-In Boxing (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115865&o=2 $end $nes=allprobb, $bio Nintendo NES cart. published 31 years ago: All-Pro Basketball (c) 1989 Vic Tokai North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Zenbei!! Pro Basketball [Model VIC-A2]". Description from the back cover: The crowd is roaring and the pressure is on... You're just a basket away from victory. There are only seconds remaining in the game, and you've got the ball. But you're facing a tough zone defense that's bent on keeping you from scoring. What do you do? Pass the ball? Try to drive for a lay-up and risk a foul? Or just put everything on the line and take a shot from where you stand? Whatever your decision, it'd better be quick. Because the ref has his hand on the whistle, and the clock is running.. - TECHNICAL - Model NES-A2-USA - TRIVIA - Released in December 1989 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54889&o=2 $end $gameboy=asbase99, $bio Nintendo Game Boy Cart. published 22 years ago: All-Star Baseball '99 (c) 1998 Acclaim Ent., Incorporated. - TECHNICAL - GAME ID: DMG-AB9E-USA - TRIVIA - Released in May 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65545&o=2 $end $n64=asbase99,asbase99u, $bio Nintendo 64 cart. published 22 years ago: All-Star Baseball '99 (c) 1998 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: NUS-NBSE-USA - STAFF - Developers Game Design: Larry Walker (1997 NL MVP), Jaime R. Grieves, Bey Bickerton Play by Play Commentator: John Sterling Color Commentary: Michael Kay Project Manager: Jaime R. Grieves Front-End Design and Layout: Jaime R. Grieves Lead Programmer: David Crummack Technical Liasion: David Crummack Game Programmer: David Crummack, F. J. Lafuente, Ed Groover, John Nagle Front-End Programmer: David Crummack, Ed Groover, John Nagle, Jason Gawronek Lead Artist: Michael Taylor 3D Stadiums & Fields: Michael Taylor, Tom Green, Trevor Lemoine Dynamic Lightning: Michael Taylor Lead ATG: Marc Mackin Motion Editing: Marc Mackin, Peyton Duncan Particle FX: Marc Mackin Fielding, Pitching & Batting AI: F. J. Lafuente Tools Programming: F. J. Lafuente, John Nagle Animation Logic: F. J. Lafuente On-Screen Graphics Programmer: Ed Groover Baserunner AI: Ed Groover Particle FX Programmer: John Nagle Play by Play Programmer: Jason Gawronek Support Programmer: Jason Gawronek Quagmire Hi-Res 3D Engine: Andy Thyssen, D. Michael Traub, Tomas Arce Motion Capture Compression & Playback: Andy Thyssen, D. Michael Traub, Tomas Arce Soft-Skin & Stadium Rendering System: Andy Thyssen, D. Michael Traub, Tomas Arce Soft-Skin Player Models: Peyton Duncan Dynamic Lighting: Tom Green, Trevor Lemoine Front-End Graphics: Tom Green, Trevor Lemoine In-Game Graphics: Trevor Lemoine 3D Stadiums & Collision Maps: Chad Townsend Player Uniforms: Chad Townsend Player Faces: Chad Townsend Sound Design: Marc Schaefgen N64 Technical Advisor: Brian Watson Sound Driver Programmer: Brian Watson Play by Play Editor Programmer: Nathan Daughety Tools Programmer: Nathan Daughety Motion Compression R&D: Austin Appleby Technical Art Advisor: Cid Newman Front-End Graphics Assistance: Tami Crabb Stadium Collision Maps: Art Avila Game Analyst: Einar Pedersen Motion Capture Talent: Scott Hatten President: Jeff Spangenberg Executive Vice-President of Product Development: Darrin Stubbington Executive Sports Director: Russell Byrd Executive Technical Director: Craig Galley Executive ATG Director: Cyrus Lum Executive Art Director: Matt Stubbington Executive Creative Director: Nigel Cook Executive Audio Director: Rick Fox Original Theme Music: Rick Fox Special Thanks: Keith Fox (Mobb Studios), Rob Phelac (Kamen Studios), Jeffrey Gibson, Gary Rowberry, Todd Dowd, Jeff Robinson, Ryan McBride, TL Shelton, Al Artus, Christine Brunelle, Jay Moon, Dave Schwalenberg Publisher Executive Producer: Brett Gow Producer: Peter Wanat QA Manager: Carol Caracciolo QA Supervisor: Jeff Rosa, Dale Taylor QA Lead Analyst: James Craddock, James Daly QA Project Lead: Eric Hendrickson, Mark Garone Game Analyst: Matthew McEnerney, Pharoah Sample, Joseph Greene, Rich Gomer, Anthony Scaduto, Rich LaRocca, Mike Sterzel, Joe Maiello, Bill Handworth, James Ackermann, Andy Basile, Mat T. Kraemer, Joseph Howell, Stacy Brickel Tech Support Manager: Harry Reimer Tech Support Supervisor: Howard Perlman, Kevin Denehy Sr Tech Support: Greg McGovern, Andrew Fullaytor, John Zigmont Tech Support: Leigh Busch, David Pollick, Ulises Batalla, Brian Lauther Director of Marketing: Robert Picunko Product Manager - Marketing: Michael Jerchower Asst Product Manager: Thomas Bass, Kevin Brannan Game Manual: Bill Dickson Public Relations: Mike Myers Special Thanks: Brad Schlachter (Major League Baseball), Jacquelyn Walsh (Major League Baseball), Jennifer Cooney (Major League Baseball Players Assoc.), Evan Kaplan (Major League Baseball Players Assoc.), Roy Cooler (Mike Schecter Associates), Leena Sheth (Stats Inc.), Shawn David Rosen, Douglas Yellin, Michael J. Archer, Pat Coleman, Adam Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57579&o=2 $end $saturn=asbase97, $bio Sega Saturn game published 23 years ago: All-Star Baseball 1997 featuring Frank Thomas (c) 1997 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8150H - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59966&o=2 $end $gbcolor=asbase2k, $bio Nintendo Game Boy Color game published 21 years ago: All-Star Baseball 2000 [Model CGB-AATE-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67472&o=2 $end $n64=asbase2k,asbase2ku, $bio Nintendo 64 cart. published 21 years ago: All-Star Baseball 2000 (c) 1999 Acclaim Entertainment, Incorporated. The Windows 95 of sports games, Acclaim couples great strengths with an interface that might drive you batty. You can learn the basics of baseball in an afternoon, then spend a lifetime mastering its intricacies. All-Star Baseball 2000 isn't quite so daunting, but expect to log lots of time on the Pause screens while you figure it out. Created by Iguana, ASB 2000 has the glossy graphics and excellent sound engineering you'd expect from the team that brought you All-Star Baseball '99, NFL Quarterback Club 99 and Turok 2. ASB 2000 supports hi-res graphics without the Expansion Pak. If you pop in an Expansion Pak, though, you'll witness extra-long replays. All 30 big league teams, 30 stadiums and more than 700 authentic players are here. ASB 2000 features four game modes: Exhibition Season Playoff Home Run Derby You'll be able to play the official 1999 MLB schedule or a 162-game season without interleague play. For extra tension, ASB 2000 offers a two-week pennant chase and games lasting as little as one inning. Playoffs can last for three rounds, two rounds or simply the World Series. Before a game, season or playoffs begin, you choose between simulation or arcade pitching modes. The only difference is that each pitcher's repertoire expands from four to eight pitches in arcade mode. As you'll see, there's nothing quite like a Randy Johnson screwball to flummox a batter. If you'd just as soon dispense with formalities, ASB 2000's Quickplay option launches you into a single game between two randomly selected rivals. One major annoyance: Iguana compiled exhaustive scouting reports, then hid them so you can't access them during a game. As you'd expect from an Iguana offering, ASB 2000 bristles with nice visual touches. Each player has his unique size and facial appearance. Jumbotrons replicate the on-field action and the fictional ads bedecking the stadiums show cheeky humor (our favorite: the Astrodome's "Hogan's Gyros"). Wind influences game play, but weather conditions, which range from sunshine to snow, do not. More to the dramatic point is the fine use of 1,500 play-by-play and color calls by Yankee radio announcers Michael Kay and John Sterling. Even confirmed Yankee haters will find the duo's acerbic observations ("He got the exact pitch he wanted, and he ab-so-lutely destroyed it!") a refreshing change from the blah commentary of many baseball games. To heighten that you-are-there feeling, Iguana has also captured actual ballpark sounds and even rolls the Canadian national anthem for games in Montreal and Toronto. Topping ASB 2000's impressive feature-list is an awesome batting engine. The Control Stick gives you precise analog control over whether you want to push or pull and undercut or overcut the pitch. Stay away from the temptation to try to go yard with every pitch, especially if a stiff wind is blowing in. You can bunt by pressing the Down C button, bunt harder by holding down the button, and direct your bunt with the Control Stick. An optional pitch icon makes it easier to see where the ball is coming. A hot/cold zone chart displays how well your batter handles pitches in different parts of the strike zone. If a player is on hot streak or a slump, the chart can change from one at-bat to the next. Numbered dots indicate the pitch sequence and location and when the batter swung at a pitch. Helped by the chart, you can improve your chances of getting a hit by guessing the pitch and location. The swing animations are far more graceful than last year's gawky affairs. Judging from the way batters wiggle their bats and butts, you'd think downing a gallon of Jolt cola was a mandatory part of major league pregame meals. Big-league batters usually swing close to the ball, but ASB 2000's CPU-controlled hitters display an alarming tendency to miss the ball by a country mile. Mercifully, the developers spared us the corny histrionics (e.g. players hollering at the ump) that mar other games. Batters occasionally whack the plate in frustration after taking a called third strike, but hey, wouldn't you? Keep 'em guessing or you'll get creamed. Use the hot/cold charts when locating your pitch, but be sure to move your pitches in and out and up and down and to alternate fastballs, off-speed stuff and breaking balls. You can reposition fielders in any of seven infield or nine outfield defensive setups and, in clutch situations, you'll probably want to do just that before every pitch. While CPU-controlled fielders usually make the right play, the dopey first basemen will run to the sack with ground balls, even if a runner on first is only halfway to second. Outfielders appear blessed with a superhuman ability to force runners. Iguana has done an admirable job of sprucing up the fielding animations this year. While collision detection between players is shaky at best, you'll be impressed by the over-the-shoulder and shoestring catches. ASB 2000 offers three camera views for batted balls, but the default medium-range view does the best job of compensating for the finicky fielder control. The handy Fielder Assist option points your fielder in the right direction. A comet-like streak makes it very easy to track balls rocketing off the bat. Smartened-up AI means players will follow real-life tendencies for streaks, slumps and errors. Players will perform differently at home or away, at night or in the day, and on grass or artificial turf. The maddening interface, especially in the General Manager options, may have you gritting your teeth. Once you get over the steep learning curve, though, ASB 2000 is as deep -- and good-looking -- as any sports Pak out there. You'll definitely want to read the instruction manual. - TECHNICAL - Cartridge ID: NUS-NBBE-USA - TRIVIA - Released on April 07, 1999 in USA. - STAFF - Developer Game Design: Derek Jeter, Jaime R. Grieves, Bey Bickerton, Scott Shelton Play-by-Play Commentator: John Sterling Color Commentary: Michael Kay "Open Up": Leftfield (Original Song), John Lydon (Original Song & Writer), Neil John Barnes (Writer), Paul Terence Daley (Writer) Project Manager: Jaime R. Grieves Lead Programmer: David Crummack Lead Artist: Michael Taylor Lead ATG Artist: Marc Mackin Game Programmer: Ed Groover Front-End Programmer: Kevin Saffel Sound Programmer: Bryce Maryott Artists: Tom Green, Sharon Taylor ATG Artist: Don Hogan Gameplay Guru: Bey Bickerton Quagmire Engine: D. Michael Traub, Andy Thyssen, Tomas Arce Additional Gameplay Programmer: F. J. Lafuente Tools Programmer: Nathan Daughety N64 Technical Advisor: Brian Watson Audio Manager: Marc Schaefgen 'Open Up' Remix: Darren Mitchell Audio Effects: Randy Buck QA Manager: Todd Dowd Game Analysts: Jason Behr, Russ Brewer, Tom Gerber, Justin Withers Executive Vice-President (Acclaim Studios): Darrin Stubbington VP & General Manager (Iguana Entertainment): Russell Byrd VP, Product Development & Design (Acclaim Studios): Nigel Cook VP, Technology (Acclaim Studios): Craig Galley VP, Digital Productions (Acclaim Studios): Cyrus Lum Executive Audio Director (Acclaim Studios): Rick Fox PR Coordinator: Kirk Winterrowd Special Thanks: Kevin Normann, Andy Thyssen, Jason Gawronek, Steve Hird, D. Michael Traub, Stephen Broumley, Al Artus, Christine Brunelle, Heather Leonard, Keith Fox (Mobb Studios), Mike Konderla, Bill Eady, Jay McCarty (Coach), Andrew Prater, Todd Naff, Mamon Tucker, Rodney Pedraza, Paul MacDougall, Kyle Rhodes, Will Pyke, John Pyke Publisher Producer: Peter Wanat Associate Producer: James Daly QA Manager: Carol Caracciolo QA Supervisors: Jeff Rosa, Dale Taylor QA Senior Lead Analysts: James Craddock, Michael Patterson QA Lead Analysts: Eric Hendrickson, Brian Regan QA Project Leads: Mark Garone, Rich Gomer Game Analyst: Mark Garone Senior Lead Testers: Joseph Greene, Paul DiCarlo Game Testers: Pharoah Sample, Dan Kuby, Mike Sterzel, Ray Yeomans, Chris Knowles, Mike Brophy, Bobby McCarthy Technical Support Manager: Harry Reimer Technical Support Supervisors: Kevin Denehy, Andrew Fullaytor Senior Technical Support: David Pollick, Leigh Busch Turnover Coordinator: Christopher Maher Compatibility Testing: John Zigmont Network Services: Mike DeLieto, Andy Skalka, Brian Donohue Technical Support: Andy Basile, Ulises Batalla, Christopher Coppola, Chris Frisone, Brian Lauther, Chris Zino Director of Corporate Communications: Robert Picunko Director of Public Relations: Mike Myers Director of Product Development: Brett Gow Product Manager (Acclaim Sports Marketing): Michael Jerchower Associate Product Manager (Acclaim Sports Marketing): Thomas Bass Marketing Coordinator (Acclaim Sports Marketing): Rich LaRocca Marketing Assistant (Acclaim Sports Marketing): Brian Shields Motion Capture Manager: Andy Acquilino Studio Coordinator: Sharon Dougherty Motion Capture Processors: Richard Nelson, Hajime Okata, Scott Douglas, Danielle Papsidero, Cynthia D'Ambrosio, Robert Coffey, Bobby Bala Stunt Coordinator: Jeffrey Gibson Game Manual: Bill Dickson Game Counselors: Jason Brown, Danny Decarolis, Brennen Vega Special Thanks: Mocap Talent, Ben Petrick, Link Jarrett, Brad Schlachter (MLB), Aimee Sorrin (MLB), Jacquelyn Walsh (MLB), Evan Kaplan (MLBPA), Richard White (MLBPA), Derek Jeter, John Sterling, Michael Kay, Casey Close, Craig Fenech, Steve Lefkowitz Special Thanks - PD: Douglas Yellin, Shawn David Rosen, Howard Perlman, Michael J. Archer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57580&o=2 $end $gbcolor=asbas2k1, $bio Nintendo Game Boy Color game published 20 years ago: All-Star Baseball 2001 [Model CGB-BASE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67474&o=2 $end $n64=asbas2k1, $bio Nintendo 64 cart. published 20 years ago: All-Star Baseball 2001 (c) 2000 Acclaim Entertainment, Incorporated. Acclaim's new diamond Pak hits to all fields. With last year's N64 diamond contenders EA Sports, Nintendo and Konami sitting out this season, cynics might expect Acclaim to trot out a tired retread of its venerable sim. Instead, the company took the risky move of farming out coding chores to Chicago's High Voltage Software, best know to N64 fans for kiddie-car Pak Lego Racers N64. While this year's version boasts no earth-shaking innovations, it's a muscular Pak that should amply satisfy your baseball jones. Right from the get-go, ASB 2001 lets you play with recent Cooperstown Legends such as Joe Morgan, Nolan Ryan and Whitey Ford. Despite an oddball default lineup (sluggin' Willie Stargell batting third?), it's a fun team. Our only beef is with the hackneyed Field of Dreams ballyard in the middle of a cornfield. It would have been far cooler (and pretty cheap, probably) to pick up the rights to a genuine ballpark of yore, like New York Giants' Polo Grounds. Back to the present: rosters were set quite late, so Ken Griffey Jr. is a Red. However, Kent Bottenfield is still the Cardinal's number one starter. The development team has obviously taken great pains to accurately model more than 100 different batting stances. Fans will instantly recognize Griffey's calm, erect stance and Rickey Henderson's cobra-like coil. In a move calculated to appeal to Slugfest fans, High Voltage has added an Arcade Quickplay mode that strips out the fancy-schmansy cursor graphics for both pitching and batting. Instead, moundsmen heave the ball plateward and batters whack indiscriminately, generally resulting in a yard job or at least a long drive. Deft use of Pitcher Aftertouch, which allows you to control a pitch in-flight, can the damage to, oh, about four or five runs an inning. Fortunately, both Arcade Quickplay and plain-old Quickplay let you pick a team, something you couldn't do in last year's Quickplay. For players used to free-swinging rival games, ASB's batting options ? contact vs. power swing, the ability to guess a pitch and direct the ball ? can be daunting. Imitation being the sincerest form of game development, High Voltage has added a Batting Practice mode inspired by Konami's Bottom of the 9th. An inside forkball from a submarining southpaw is but one of the choices you can specify in this mode's exhaustive configuration menu. Loathers of interleague play will be happy that ASB 2001 gives you an option for playing a full season within your own league. You can also play a season as short as 13 games, with each game lasting a scant one inning. You can also skip the preliminaries and go right to a postseason that starts with the Division Series, League Championship Series or World Series. ASB's extensive general manager options for trading, calling up minor leaguers and claiming free agents will especially come in handy if you've green-lighted spring training, injuries and ejections. Like a dedicated letter carrier, you can play in the snow or rain and at day, dusk or night. High Voltage has even tossed in an abbreviated version of baseball's official rules. It's an Acclaim sports game, so no one should be surprised that menus tilt heavily to the complex side. Kudos to the publisher for promoting literacy among America's youth with a highly detailed manual. Responding to user complaints, High Voltage has dumped most of Michael Kay's oft-forced color commentary but has retained John Sterling's plain-vanilla play-by-play. Overall, Sterling's calls seem a lot smoother, without obvious pauses between stitched-together voice samples (e.g. "Slider ... way outside"). ASB 2001 includes the spanking-new home fields of the Giants, Tigers and Astros. The fields with striped turf look particularly good. For reasons best known to High Voltage, the Enron scoreboard blares "Evea Mike says he looks better in hi rez." - TECHNICAL - Cartridge ID: NUS-NASE-USA - TRIVIA - Released on March 31, 2000 in USA. - STAFF - Developed by: High Voltage Software CEO/Founder: Kerry J. Ganofsky Director of Business Development: Shawn Quigley Art Director: Eric Nofsinger Software Development Manager: Dwight Luetscher Exectutive Sports Producer: John W. Kopecky Assistant Producer: Brandon Fish Test: William Golz Development Lead: Terry Wellman Game Programmer: Dave Perea Front End Programmer: Mark Young Art Lead: Matt Corso Artist: Cary Penczek Sound: D. Chadd Portwine, Michael Caisley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57581&o=2 $end $gba=asbas2k3, $bio Nintendo GBA cart. published 18 years ago: All-Star Baseball 2003 - Featuring Derek Jeter (c) 2002 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: AGB-AA3E-USA - TIPS AND TRICKS - Hit home runs: If you are a left handed hitter at bat, press R + Left gently, and R + Down gently before the pitch. If you are a right handed hitter at bat, press R + Right (gently), and R + Down (gently) before the pitch. More powerful hits: When you are at bat press Select while the pitcher is winding up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69559&o=2 $end $gba=asbas2k4,asbas2k4pa,asbas2k4p, $bio Nintendo GBA cart. published 17 years ago: All-Star Baseball 2004 - Featuring Derek Jeter [Model AGB-AA7E-USA] (c) 2003 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69560&o=2 $end $psx=asbase97, $bio Sony PlayStation disc published 23 years ago: All-Star Baseball 97 featuring Frank Thomas (c) 1997 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-00392 - TRIVIA - Released on May 24, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110960&o=2 $end $psx=asdball, $bio Sony PlayStation disc published 18 years ago: All-Star Slammin' D-Ball (c) 2002 Agetec, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01431 - TRIVIA - Released in February 2002 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111145&o=2 $end $cpc_flop=allstars, $bio Amstrad CPC 464 disk. published 32 years ago: All-Stars (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133992&o=2 $end $cpc_flop=cricketc03,cricketc04,cricketc, $bio Amstrad CPC 464 disk. published 35 years ago: Allanson's Cricket Captain Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136216&o=2 $end $dragon_cass=alldream, $bio Dragon cass. published 37 years ago: Alldream (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116430&o=2 $end $to_flop=allemnd2, $bio Thomson TO disk. published 33 years ago: Allemand Volume 2 - Pratique de la langue (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107561&o=2 $end $cdi=allesovr, $bio Phillips CD-i published 25 years ago: Alles over CD-i - Apr-Mei 1995 (c) 1995 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234170&o=2 $end $cdi=allesovro, $bio Phillips CD-i published 26 years ago: Alles over CD-i - Aug-Sep 1994 (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234171&o=2 $end $a800_flop=alleycat, $bio Atari 800 disk. published 37 years ago: Alley Cat (c) 1983 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217601&o=2 $end $ibm5150=alleycat, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Alley Cat (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83576&o=2 $end $pc8801_flop=alleycat, $bio NEC PC-8801 Series disk. published 36 years ago: Alley Cat (c) 1984 Kotobuki Raison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91352&o=2 $end $info=m1alley, $bio Alley Cat (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41959&o=2 $end $info=alcat_l7, $bio Bowler published 35 years ago: Alley Cats (c) 1985 Williams Electronics Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10314&o=2 $end $info=alleymas, $bio Arcade Video game published 34 years ago: Alley Master (c) 1986 Cinematronics, Incorporated. A bowling game. - TECHNICAL - Cabinet dimensions : 72inch High x 25inch Wide x 32inch Deep. Cabinet weight : 280 lbs. Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players: 2 Control: stick Buttons: 2 - TRIVIA - Alley Master was released around May of 1986. It was called 'Up your Alley' during development. - STAFF - Programmer: Steve Hostetler Support Programmer: Medo Moreno Graphic Arts: Jerry Huber Staff: David Dentt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65&o=2 $end $c64_cass=alleykat, $bio Commodore C64 cass. published 34 years ago: Alleykat (c) 1986 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145435&o=2 $end $gameboy=alleyway, $bio Nintendo Game Boy Cart. published 31 years ago: Alleyway (c) 1989 Nintendo. Your spaceship is at the gate of the Alleyway. As Mario, you will need to use your vessel to deflect the energy ball towards oncoming space grids. Hitting the grids will either weaken or destroy them, and you'll need to keep returning shots until the entire field is cleared! As you progress through each level, you will confront new challenges of alternating stages, bonus rounds, and more. Speed and agile reflexes will quickly become your strongest allies as you reach to beat the top score! - TECHNICAL - GAME ID: DMG-AWA - TRIVIA - Alleyway was released on April 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48963&o=2 $end $psx=alliedgn, $bio Sony PlayStation disc published 24 years ago: Allied General (c) 1996 Mindscape, Inc. - TECHNICAL - GAME ID: SLUS-00303 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111164&o=2 $end $kc_cass=alliens, $bio Alliens (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133773&o=2 $end $apple2_flop_clcracked=algalley, $bio Apple II disk. published 36 years ago: Alligator Alley (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231471&o=2 $end $info=aligator,aligatorun,aligatoruna,aligators, $bio Arcade Video game published 26 years ago: Alligator Hunt (c) 1994 Gaelco. Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.". - TECHNICAL - Gaelco GAE1 hardware Game ID : 940411 Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : GAELCO (@ 12 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 => [1] Shot, [2] Looping, [3] Missile - TRIVIA - Alligator Hunt was released in April 1994. - STAFF - Management : Luis Jonama Programming : Alexander Ekjanov, Diego Campos Animations : Xavi Fradera, Toni Rodriguez, Javi Arrebola Scenario : Esteve Polls, Tony Yeste Special effects : Xavi Fradera, Tony Yeste Video effects : Javi Arrebola, Xavi Fradera Music : Joan Sanmarti Sound effects : Josep Quingles, Diego Campos Hardware designers : Javier Valero, Jordi Vilella Hardware technicians : Xavier Nicolau, Joan Quingles, Joan Arcos, Belen Moral, Rosa Maria Ibanez Production : Angel Porras Maintenance : Ana, Mari Angeles, Oscar Collaborations : Enric Vives, Joan Parra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66&o=2 $end $apple2_flop_clcracked=algmix82,algmix, $bio Apple II disk. published 38 years ago: Alligator Mix (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231472&o=2 $end $ti99_cart=alligmix, $bio TI-99-4A soft. published 38 years ago: Alligator Mix [Model PHM 3114] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84502&o=2 $end $apple2_flop_clcracked=algncroc, $bio Apple II disk. published 36 years ago: Alligators and Crocodiles (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230810&o=2 $end $pico=alpongka, $bio Sega Pico game published 25 years ago: Allowa Pongka (c) 1995 Samsung. - TECHNICAL - Game ID: T-102041-08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96305&o=2 $end $compclr2_flop=altronic, $bio Compucolor II disk. published 40 years ago: Alltronics (c) 1980 Alltronics Some enhancements for the standard Compucolor II screen editor. - TRIVIA - Because Alltronics couldn't legally sell the patched program, instead they sold this program which would modify the users existing editor binary to contain the patches. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232524&o=2 $end $cpc_flop=almacenf, $bio Amstrad CPC 464 disk. published 34 years ago: Almacen-Facturacion (c) 1986 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119315&o=2 $end $nes=almanfds,almanfdsa,almanfdsb, $bio Almana no Kiseki (c) 19?? Whirlwind Manu. Cartridge conversion from the Famicom Disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83825&o=2 $end $famicom_flop=almana, $bio Nintendo Famicom disk. published 33 years ago: アルマナの奇跡 (c) 1987 Konami Industry Company, Limited. (Almana no Kiseki) Almana no Kiseki is a platform game by Konami featuring an Indiana Jones wannabe on a journey to retrieve a mystical rock. The game opens up in a remote village in an desolate country. The Arumana, a red magic stone, has been keeping the village at peace for centuries but a callous thief stole the precious jewel and a mysterious spell turned all the villagers into stone statues. The hero of the game, whom the player controls, must pursue the thief and bring the stone back to its original owners. The game's protagonist can use a large arsenal of weapons, from throwing knives, gun, bombs, boomerangs or a mace and they all come in limited quantities. But our hero's greatest strength is his grappling hook - he can throw a hook/rope in the air and attach it to virtually any vertical surface. This unique technique allows him to reach high platforms, climb up or get over obstacles. Almana no Kiseki counts six large areas to explore with a final boss encounter waiting at the end of each one of them. - TECHNICAL - Game ID: KDS-ARM - TRIVIA - Almana no Kiseki was released on August 11, 1987 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65237&o=2 $end $msx1_cass=almanaq, $bio MSX cass. published 34 years ago: Almanaque (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94432&o=2 $end $tvc_cass=almatura, $bio Almatura (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112393&o=2 $end $orion_cass=almaz,almaz2,almazh, $bio Orion-128 cass. published 29 years ago: Алмаз (c) 1991 Unknown [Russia] (Almaz) A boulderdash clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235154&o=2 $end $special_cass=almaz, $bio Almaz (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234179&o=2 $end $info=mjapinky, $bio Arcade Video game published 32 years ago: Almond Pinky (c) 1988 Dynax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18414&o=2 $end $ibm5170=aitd,aitdfr, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Alone in the Dark (c) 1992 I-Motion, Inc. - TECHNICAL - MEDIA: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144351&o=2 $end $pc98=aitd, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Alone in the Dark (c) 1994 Arrow Micro-Techs - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on March 11, 1994 in Japan. Retail price: 12800 Yen. - STAFF - Product Manager: Ryūichi Hiraide Directors: Chuck Willen, Kiyoshi Ohkawa Production Coordinator: Katsura Kawano Programming: Kenji Suzuki (Suzuken), Yuuji Ohdaira (TAP), Hideyuki Ueno (PON-star) Translation: Group Grambon Testing: Toshikatsu Yamamoto, Norio Imai, Takeshi Saito Special Thanks To: Hitoshi Furuya, Tetsuya Suto, Brenden Maloof, Kaori Uchizono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88904&o=2 $end $archimedes=alonedark, $bio Acorn Archimedes disk. published 25 years ago: Alone In The Dark (c) 1995 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115922&o=2 $end $saturn=aitd2, $bio Sega Saturn game published 24 years ago: Alone in the Dark - Jack is Back (c) 1996 Infogrames Interactive, Incorporated. - TECHNICAL - Game ID: T-15101H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60225&o=2 $end $psx=aitd2, $bio Sony PlayStation disc published 24 years ago: Alone in the Dark - One-Eyed Jack's Revenge (c) 1996 Kokopeli - TECHNICAL - GAME ID: SLUS-00239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111171&o=2 $end $saturn=aitd2u, $bio Sega Saturn game published 24 years ago: Alone in the Dark - One-Eyed Jack's Revenge (c) 1996 Kokopeli. - TECHNICAL - Game ID: T-29401H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59967&o=2 $end $gbcolor=aitdnnu, $bio Nintendo Game Boy Color game published 19 years ago: Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Incorporated. - TECHNICAL - [Model CGB-BIDE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67476&o=2 $end $gbcolor=aitdnn, $bio Nintendo Game Boy Color game published 19 years ago: Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Incorporated. - TECHNICAL - [Model CGB-BIDP-UKV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67475&o=2 $end $psx=aitdnn, $bio Sony PlayStation disc published 19 years ago: Alone in the Dark - The New Nightmare (c) 2001 Infogrames Interactive, Inc. - TECHNICAL - DISC1 ID: SLUS-01201 DISC2 ID: SLUS-01377 - TRIVIA - Released on June 18, 2001 in the USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111174&o=2 $end $dc=aitdnnf, $bio Sega Dreamcast GD published 19 years ago: Alone in the Dark - The New Nightmare [Model T-15112D-09] (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135186&o=2 $end $dc=aitdnng, $bio Sega Dreamcast GD published 19 years ago: Alone in the Dark - The New Nightmare [Model T-15112D-18] (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135187&o=2 $end $dc=aitdnne, $bio Sega Dreamcast GD published 19 years ago: Alone in the Dark - The New Nightmare [Model T-15112D-50] (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135185&o=2 $end $dc=aitdnn, $bio Sega Dreamcast GD published 19 years ago: Alone in the Dark - The New Nightmare [Model T-15117N] (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135184&o=2 $end $fmtowns_cd=aitd2, $bio Fujitsu FM Towns CD published 26 years ago: Alone in the Dark 2 (c) 1994 Arrow Micro-Techs - TRIVIA - Released on December 03, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110212&o=2 $end $pc98=aitd2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Alone in the Dark 2 (c) 1994 Arrow Micro-Techs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122164&o=2 $end $pc98_cd=aitd2, $bio NEC PC-9821 CD published 26 years ago: Alone in the Dark 2 (c) 1994 Arrow Micro-Techs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128364&o=2 $end $saturn=aitd2j,aitd2ja, $bio Sega Saturn game published 24 years ago: Alone in the Dark 2 - Jack is Back (c) 1996 Electronic Arts Victor. - TECHNICAL - Game ID: T-10602G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58897&o=2 $end $ibm5170=aitd2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Alone in the Dark 2 (c) 1993 Infogrames Interactive, Inc. UK release. Game developed in France. See the original for more information. Description from the UK back cover: CARNBY looked up. The threatening face of HELL'S KITCHEN, an old mansion on a cliff top, overhanging the Pacific's treacherous waves, loomed down at him. All those long hours spent on the firing range and unarmed combat would certainly not go to waste now. Ever since CARNBY was ALONE IN THE DARK in DERCETO, his colleagues have started calling him ''Supernatural Prive Eye''. The saga continues! Christmas Eve 1934, CARNBY's thoughts are with poor little GRACE, an innocent 8-year old girl recently kidnapped by a gang of bootleggers. Come what may, he has to save her from the evil clutches of ONE EYES JACK. Mazes, trap doors, secret passageways, deadly gangsters, blood-thirsty pirates, ghost ships, ruthless smugglers... These kind of encounters can be so fatal when you're alone - TECHNICAL - GAME ID: ALON20201 DISK #1: ALON20207 DISK #2: ALON20208 DISK #3: ALON20209 DISK #4: ALON20210 DISK #5: ALON20211 DISK #6: ALON20212 DISK #7: ALON20213 DISK #8: ALON20214 DISK #9: ALON20215 - TRIVIA - In the UK, some moral guardians were shocked by Alone In The Dark 2's content. Detective Chief Superintendent Mick Burdis from South Yorkshire CID called for the game to be banned from sale to children, saying, "It's sick. It can terrify them, damage their thought processes and make them insecure for life." Prompted by this, the Sheffield Star newspaper ran the headline, "Ban Kids From This Computer Sickness". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260711&o=2 $end $pc98_cd=aitd3, $bio NEC PC-9821 CD published 25 years ago: Alone in the Dark 3 (c) 1995 AMT Savan Corp. - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128365&o=2 $end $fmtowns_cd=aitd, $bio Fujitsu FM Towns CD published 27 years ago: Alone in the Dark (c) 1993 Arrow Micro-Techs - TECHNICAL - GAME ID: AMT-001 - TRIVIA - Released on December 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110211&o=2 $end $info=sc2prom, $bio Fruit Machine published 27 years ago: Along the Prom (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6172] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42208&o=2 $end $adam_flop=alpha, $bio Coleco Adam disk. published 35 years ago: Alpha (c) 1985 Unknown. CP/M-TDOS program that alphabetizes and counts the occurrences of words in a document. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109319&o=2 $end $x1_flop=alpha, $bio Sharp X1 5.25in.disk. published 34 years ago: Alpha (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85920&o=2 $end $pc98=alpha,alphaa, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Alpha (c) 1986 Square Co., Ltd. - TRIVIA - Released on July 04, 1986 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88905&o=2 $end $pc8801_flop=alpha,alphaa,alphad, $bio NEC PC-8801 Series disk. published 34 years ago: Alpha (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91353&o=2 $end $fm7_disk=alpha, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Alpha (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93597&o=2 $end $a2600=abwernie,abwerniep,abwerniee,abwernieep, $bio Atari 2600 cart. published 37 years ago: Alpha Beam with Ernie (c) 1983 Atari, Incorporated. Beam the lettered fuel tanks that are floating in space into the docking bays of Ernie's rocket ship. - TECHNICAL - Model GX26103 - TRIVIA - The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters. Alpha Beam was compatible with the Atari Kid's Controller, which was sold separately, although the regular keyboard controller is also compatible. - STAFF - Developed in conjunction with the Children's Computer Workshop. Programmer: Michael Callahan Graphics: Preston Stuart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50200&o=2 $end $msx1_cass=ablast,ablast1,ablasta, $bio MSX cass. published 36 years ago: Alpha Blaster (c) 1984 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94433&o=2 $end $msx1_cass=ablaste,ablastea, $bio MSX cass. published 33 years ago: Alpha Blaster (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94434&o=2 $end $msx1_flop=ablast, $bio Alpha Blaster cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229849&o=2 $end $cpc_flop=alphabug,alphabug1, $bio Amstrad CPC 464 disk. published 34 years ago: Alpha Bug (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118970&o=2 $end $c64_cart=alphabld, $bio Commodore C64 cart. published 36 years ago: Alpha Build (c) 1984 SSC Educational game. - STAFF - Developed by: Childware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53500&o=2 $end $apfimag_cass=alphacnt, $bio APF Imagination cass. published 37 years ago: Alpha Centurion (c) 1983 Karabin [G. Karabin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135839&o=2 $end $pc98=alphdain, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Alpha Dain (c) 1992 Great. - TECHNICAL - Floppy Disk x5 - TRIVIA - Released on April 28, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88906&o=2 $end $info=alphaho, $bio Alpha Fighter + Head On (c) 198? Data East. Compilation of two old Data East games. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Sound Chips : Discrete circuitry. Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67&o=2 $end $info=ajuno1,ajuno2, $bio Musical Instrument published 35 years ago: Alpha Juno-1 (c) 1985 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261544&o=2 $end $info=alphamis, $bio Arcade Video game published 35 years ago: Alpha Mission (c) 1985 SNK. Export release. Game developed in Japan. See "ASO - Armored Scrum Object" for more information about the game itself. - SERIES - 1. Alpha Mission (1985) 2. Alpha Mission II [Model NGM-007] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3903&o=2 $end $nes=alphamis, $bio Nintendo NES cart. published 31 years ago: Alpha Mission (c) 1989 SNK Corp. European release. Game developed in Japan. See "ASO - Armored Scrum Object [Model SFX-AO]" for more information about the game itself. - TECHNICAL - Game ID: NES-AM-EEC - TRIVIA - Released on April 22, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83387&o=2 $end $nes=alphamisu, $bio Nintendo NES cart. published 33 years ago: Alpha Mission (c) 1987 SNK of America. Export release. Game developed in Japan. See "ASO - Armored Scrum Object [Model SFX-AO]" for more information about the game itself. Description from the back cover: Defend your home planet against the Seven Stars Alliance! In the galaxy of Tetranova, a firece war between seven stars has laid waste to their planets. Having destroyed eachother's homes, the seven stars have formed an alliance to seek a new home, where they can rebuild and regain their strength to go to war once again. You must pilot the fighter ship SYD against the deadly fleet of the Seven Stars Alliance. The fate of Earth rests in your hands! - TECHNICAL - Model NES-AM-USA - TRIVIA - Released in October 1987 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54890&o=2 $end $info=alphaone,alphaonea, $bio Arcade Video game published 37 years ago: Alpha One (c) 1983 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2.5 Mhz) Sound Chips : (2x) POKEY (@ 1.25 Mhz) Screen orientation : Horizontal Players : 1 Control : dial Buttons : 1 - TRIVIA - This was the second prototype of "Major Havoc", the first was called "Tollian's Web". - UPDATES - Differences with the final game : * There is no music in Alpha One. * The story of the Vaxxian is much different. Notice the Catastro-fighter has a different name, as does the vaxxian home planet. * There isn't any enemy scoring on the 'story' screen. * Many of the sounds are different. These include the player firing sound and the enemy explosions. The sound of Rex 'frying' is missing. * Some graphics are different, such as the Space station explosions. * Many other small differences and the overall unfinished feel of the game. - TIPS AND TRICKS - * Warp Codes : It's possible to warp to higher levels in Alpha One from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the 'mini-Breakout' game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are : Red code - 23, 250,000 pts, Level 4. Yellow code - 46, 600,000 pts, Level 8. Green code - 51, 700,000 pts, Level 9. Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the green warp code. - STAFF - Designed and programmed by : Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69&o=2 $end $info=alpha1v, $bio Arcade Video game published 32 years ago: Alpha One (c) 1988 Vision Electronics. - TECHNICAL - Main CPU : Zilog Z80, M6803 Sound Chips : (2x) General Instrument AY8910, (2x) MSM5205 Players : 2 Buttons : 2 - STAFF - Programmed by : Kyle Hodgetts, Tony Windsor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11063&o=2 $end $msx1_cart=aroidk, $bio Alpha Roid (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95222&o=2 $end $msx1_flop=aroid, $bio Alpha Roid Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134117&o=2 $end $msx1_cart=aroid,aroida, $bio MSX cart. published 34 years ago: Alpha Roid (c) 1986 Pony Canyon, Inc. - TECHNICAL - Game ID: R49X5103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77628&o=2 $end $a800=alphashd, $bio Atari 800 cart. published 37 years ago: Alpha Shield (c) 1983 Sirius. - TECHNICAL - Model 33022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49288&o=2 $end $msx1_flop=asquad, $bio Alpha Squadron Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134118&o=2 $end $msx1_cart=asquad, $bio MSX cart. published 36 years ago: α・スクアドロン (c) 1984 Sony Corp. (Alpha Squadron) - TECHNICAL - Game ID: HBS-G029C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77629&o=2 $end $amigaocs_flop=alphawav, $bio Commodore Amiga 500 disk. published 29 years ago: Alpha Waves (c) 1991 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73400&o=2 $end $amigaocs_flop=alpha1, $bio Commodore Amiga 500 disk. published 32 years ago: Alpha-1 (c) 1988 ECP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73401&o=2 $end $spectrum_cass=alphbeth,alphbethd, $bio Sinclair ZX Spectrum cass. published 36 years ago: Alpha-Beth (c) 1984 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232098&o=2 $end $cpc_flop=alphastr,alphastr1, $bio Amstrad CPC type-in published 32 years ago: Alpha-Strip (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120532&o=2 $end $pet_cass=mieal, $bio Commodore PET cass. published 40 years ago: Alphabet (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125735&o=2 $end $cpc_flop=alphabet1,alphabet,alphaj,alphaj1, $bio Amstrad CPC type-in published 36 years ago: Alphabet (c) 1984 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122657&o=2 $end $cpc_flop=alphabam, $bio Amstrad CPC type-in published 32 years ago: Alphabet (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119060&o=2 $end $info=m4alpha, $bio Alphabet (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41229&o=2 $end $apple2_flop_clcracked=alphbsts, $bio Apple II disk. published 37 years ago: Alphabet Beasts and Company (c) 1983 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232257&o=2 $end $apple2_flop_clcracked=alcircus, $bio Apple II disk. published 36 years ago: Alphabet Circus (c) 1984 NeoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107068&o=2 $end $apple2_flop_clcracked=afunlrn, $bio Apple II disk. published 30 years ago: Alphabet Fun - Learning The Alphabet (c) 1990 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230811&o=2 $end $vsmile_cart=alphaprk,alphaprkr101,alphaprka, $bio Alphabet Park Adventure (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118380&o=2 $end $c64_cart=alphazoo, $bio Commodore C64 cart. published 37 years ago: Alphabet Zoo (c) 1983 Spinnaker Software Corp. Educational game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53501&o=2 $end $coleco=alphazoo, $bio Colecovision game published 36 years ago: Alphabet Zoo (c) 1984 Spinnaker Software Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53239&o=2 $end $a800=alphazoo, $bio Atari 800 cart. published 37 years ago: Alphabet Zoo (c) 1983 Spinnaker. - TECHNICAL - Model ABZ-AT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49289&o=2 $end $vic1001_cart=alphazoo, $bio Commodore VIC-20 cart. published 38 years ago: Alphabet Zoo (c) 1982 Spinnaker Software Corp. - TECHNICAL - Model C326 - STAFF - VIC 20 Version by: Sheldon White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83763&o=2 $end $apple2_flop_clcracked=alphkey1, $bio Apple II disk. published 37 years ago: Alphabetic Keyboarding Vol. 1 (c) 1983 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232004&o=2 $end $apple2_flop_clcracked=alphkey2, $bio Apple II disk. published 37 years ago: Alphabetic Keyboarding Vol. 2 (c) 1983 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232005&o=2 $end $apple2_flop_clcracked=alphordr, $bio Apple II disk. published 36 years ago: Alphabetical Order (c) 1984 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232184&o=2 $end $apple2_flop_clcracked=alphseq, $bio Apple II disk. published 40 years ago: Alphabetization Sequence (c) 1980 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230695&o=2 $end $apple2_flop_clcracked=alphblue, $bio Apple II disk. published 37 years ago: Alphabetizing - Blue Level (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231523&o=2 $end $apfimag_cass=alphabit, $bio ALPHAbit (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135752&o=2 $end $cpc_flop=alphakh, $bio Amstrad CPC 464 disk. published 31 years ago: Alphakhor (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118947&o=2 $end $cpc_flop=alphakh_c1, $bio Amstrad CPC 464 disk. published 31 years ago: Alphakhor Cracked (c) 1989 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122626&o=2 $end $zx81_cass=alphprob, $bio Sinclair ZX-81 cass. published 38 years ago: Alphaprobe (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114809&o=2 $end $bbcb_cass=alphatro, $electron_cass=alphatro, $bio Acorn BBC/Electron cass. published 34 years ago: Alphatron (c) 1986 Tynesoft. Your mission is to protect the Trilithium Refineries on the planet Karthos. You pilot a Megan Class Scout Ship equipped with a Delta Laser. The enemy attacks grow more and more frequent as wave after wave of enemy missiles pass overhead. At all costs you must destroy the missiles before they reach the Refinery. Each missile will deplete the Refinery Shields until eventually they collapse. Your Scout Ship is fitted with landing, fuel and guidance computers. Your Control Panel also displays the status of the Refinery shield level. Your fuel is very limited and must be replenished frequently by landing on your base pad. - TECHNICAL - Side A: Electron version. Side B: BBC version. Game Controls Z - Left X - Right RETURN - Fire * - Thrust - TRIVIA - Retail price: £5.99 - STAFF - by: Kevin Blake, Jason Sobell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51477&o=2 $end $info=alphatp3,alphatp2,alphatp2u,alphatp30,alphatp1, $bio Computer published 38 years ago: Alphatronic (c) 1982 Triumph-Adler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127160&o=2 $end $info=alphatp10, $bio Computer published 35 years ago: Alphatronic P10 (c) 1985 Triumph-Adler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259390&o=2 $end $info=alphatp50, $bio Computer published 35 years ago: Alphatronic P50 (c) 1985 Triumph-Adler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259391&o=2 $end $info=alphatro,alphatron, $bio Computer published 37 years ago: Alphatronic PC (c) 1983 Triumph-Adler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127746&o=2 $end $info=alphatpc16, $bio Computer published 35 years ago: Alphatronic PC-16 (c) 1985 Triumph-Adler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259369&o=2 $end $cpc_flop=d_alphav, $bio Amstrad CPC 464 disk. published 12 years ago: Alphaville - Big in Japan (c) 2008 DevilMarkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128277&o=2 $end $info=alphie, $bio Other published 42 years ago: Alphie the Electronic Robot (c) 1978 Playskool. A small toy robot with soft-touch input buttons and interchangeable cards. - TECHNICAL - Running on a single 9-volt battery, Alphie the Electronic Robot stood 10 ½-inches tall x 9-inches tall and weighed a scant 1.45 lbs, making him easily portable for the intended audience of 3-8 year-olds. To conserve battery life, the toy shut off automatically when not in use. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127161&o=2 $end $pc8801_cass=alphos,alphosa, $bio NEC PC-8801 Series cass. published 37 years ago: Alphos (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91197&o=2 $end $pc8801_flop=alphos,alphosb,alphosa, $bio NEC PC-8801 Series disk. published 37 years ago: Alphos (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91354&o=2 $end $cpc_flop=alpgames,alpgames1, $bio Amstrad CPC 464 disk. published 33 years ago: Alpine Games (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118996&o=2 $end $lynx=alpineg, $bio Atari Lynx cart. published 16 years ago: Alpine Games (c) 2004 Duranik Alpine Games is a winter sports homebrew game in the style of the classic computer game 'winter games'. It features 9 disciplines in which you can compete against 7 different other opponents. You can also practice single disciplines. The game is saving your hiscore on an eeprom. You can also compare your results against all other players worldwide with the online hiscore system. Games included: Biathlon Snowboard Rush Freestyle Aerials Speedskating Slalom Bobsleigh Skijump Snowboard Halfpipe Figure Skating - TRIVIA - Released on Janury 25, 2004. Stories from the developer: "This game only exists because we got a so called BLL-Kit from 42Bastian Schick. He asked us if he could use those morphing green intro credits blobs from our Jaguar Native for his SIMIS Lynx card. He then sent us this excellent Devkit as a gift. We played a little around with it and found it nice enough to start developing a game we intended to finish in 3 months. I still remember buying a Lynx around 1990, it wasn't exactly cheap but because it was from our favorite company, we needed to have it anyways. The main problem in Alpine Games development was that it doesn´t use an engine, all disciplines are very different so that they are all done from scratch. Sound has always been one of the problems for the homebrew Lynx stuff, the original tools were running on an Amiga and a special Lynx Board, nothing easy to use. We opted to develop a 4 voice MOD player as there are a lot of trackers available and we didn´t want to develop a sound driver and a tracker to create the music. The game uses a set of samples that is reused throughout the whole game to save cartridge memory. Biggest problem for this MOD routine wasn´t even the processor but the little available Memory, you can only use around 48 kb if you need to have a double buffered screen display (like if you want to have some moving sprites) 48kb is not a lot of space for samples. Unfortunately it's not as easy on the Lynx as using the cartridges to put the samples there and just play them without transfering them into the main memory. This may only work for single samples. This is the main difference between the Lynx and devices like the GBA or GG, on those machines you have very little main memory, but you can display stuff directly from the cartridge without having to use the system memory." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109974&o=2 $end $cpc_cass=alpingam, $bio Amstrad CPC cass. published 33 years ago: Alpine Games (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 406X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64235&o=2 $end $info=alpinerd,alpinerc, $bio Arcade Video game published 26 years ago: Alpine Racer (c) 1994 Namco. Ski racing game (downhill and gate) with 3 courses and 2 play modes : Race and Time Attack. The player stands on a sophisticated set of ski-like foot stands while holding onto 2 bars for stability to play. - TECHNICAL - Cabinet dimensions : 230 cm High x 126 cm Wide x 300 cm Deep. Cabinet weight : 792 lbs (360 kg). Namco Super System 22 hardware Game ID : AR Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : stick Buttons : 3 - TRIVIA - Even if titlescreen says 1994, Alpine Racer was released in June 1995 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.25 - VICL-15049) on 22/11/1995. - TIPS AND TRICKS - * Secret Character : When the 'press any button' screen comes up, hold down the 2 outside buttons and press the middle button repeatedly. You will hear a sound if done correctly and unlock the secret character 'Penguin'. - SERIES - 1. Alpine Racer (1994) 2. Alpine Racer 2 (1996) 3. Alpine Racer 3 (2002) - STAFF - Music & Sound composer : Takayuki Ishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71&o=2 $end $info=alpinr2b,alpinr2a, $bio Arcade Video game published 24 years ago: Alpine Racer 2 (c) 1996 Namco. A checkpoint-style racing game, featuring realistic physics, unique controls and an unusual genre for a racing game. It features three separate courses and your choice of speed or gate racing. There is a cool replay feature for finishing in first place. - TECHNICAL - Namco Super System 22 hardware Game ID : ARS Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : stick Buttons : 3 - TRIVIA - Alpine Racer 2 was released in December 1996. This game was used as one of the challenges on the BBC game show "Friends Like These". The contestants had to finish in the highest position to win. Michael Jackson used to own this game (Serial number: APM02194). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - ARS2/VER.A * Build date : 13:45:05, DEC 6 1996 ARS2/VER.B * Build date : 17:10:59, JAN 10 1997 - TIPS AND TRICKS - * Hidden Characters : Kuma : Hold SELECT and insert a coin. Then at the skipper select screen hold RIGHT and push the VIEW CHANGE button. Oyaji : Hold SELECT and insert a coin. Then at the skipper select screen hold LEFT and push the VIEW CHANGE button. * Track Weather : Enter one of the character codes, then highlight High Speed Course and press... Darker Track : ... Left Select, View Change Darker/Foggier Track : ... Left Select, Left Select, View Change * Staff Credit : In Expert Mode in Time Trial, pass through the left side of the arrow in 1st tunnel. - SERIES - 1. Alpine Racer (1994) 2. Alpine Racer 2 (1996) 3. Alpine Racer 3 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3772&o=2 $end $msx1_flop=alpine, $bio MSX disk. published 33 years ago: Alpine Ski (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109005&o=2 $end $info=alpine,alpinea, $bio Arcade Video game published 38 years ago: Alpine Ski (c) 1982 Taito. The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other. - TECHNICAL - Upright model Dimension: 67 inch. (170cm) High x 24 inch. (61cm) Wide x 30 inch. (76cm) Deep. Weight: 280 lbs. (126 kg.) Runs on the "Taito SJ System" hardware. Board Number: AA017808C Prom Stickers: AP / RH16-27 Screen orientation: Vertical Players: 2 Control: 2-way joystick Buttons: 1 - TRIVIA - Alpine Ski was released in January 1982. On November 23, 1982, Eric Olofson holds the official World Record for this game with 500,774 points at Earth Station One Arcade in Antioch, Ca. - TIPS AND TRICKS - * Here's A Way To Get Ridiculously High Scores In Alpine Ski : Go thru the downhill section with the points flags very slowly and avoid collecting positive points : 1) There's some point in the course (should be easy to find) where there's a negative points flag near trees that can be crashed into. This trick is best done here. 2) Collect negative points to roll your score back under zero. You will be granted massive time on the massive points you have. Unfortunately, time will be taken off at an incredible rate. 3) Run over the negative points flag as necessary to get rid of the points you win just by moving forward and crashing into the nearby trees. 4) Repeat Step 4 until you've run out of time. You now have a completely unbeatable high-score which (if it were 1981) people would beg you to tell them how you did it. WARNING : ABSOLUTELY, POSITIVELY DON'T GO BACK ACROSS ZERO OR YOUR GAME WILL END IMMEDIATELY!!! - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72&o=2 $end $apfimag_cass=alpinski, $bio Alpine Skiing (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135763&o=2 $end $odyssey2=alpine, $bio Magnavox Odyssey² game published 41 years ago: Alpine Skiing! (c) 1979 Philips Corp. Alpine Skiing! This authentic electronic simulation of world class championship skiing is so realistic you can hear your skis cut through the powder as you traverse the slopes! It's all here! The Slalom and the soaring Downhill races! It’s you against other skiers and a computerized timer that clocks you to 1/10th of a second! The excitement is endless: the computer generates over 195,000 different runs! - TECHNICAL - Game ID: AK9418 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95678&o=2 $end $info=alpinesa, $bio Arcade Video game published 24 years ago: Alpine Surfer (c) 1996 Namco. Players can freeboard or gate race while performing numerous air tricks and listening to rock and alternative music. 2 downhill courses and 2 levels of difficulty provide the player with 4 challenging options. - TECHNICAL - Cabinet dimension (High x Wide x Deep) : * Monitor unit : 91in. x 55,25in. x 39,5in. Weight : 682 lbs. * Board unit : 45in. x 58in. x 71in. Weight : 795 lbs. * Footprint : 93in. x 50in. x 94in. Namco Super System 22 hardware. Game ID: AF Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : stick Buttons : 3 - TRIVIA - Released in July 1996 in Europe, North America, and Japan. - UPDATES - REVISION 1 : * Software version : AF2/VER.A (World) * Build date : 15:19:23, JUL 1 1996 - TIPS AND TRICKS - * Secret Character : Press and hold the Left and Right Select buttons and press Start seven times at the mode select screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3355&o=2 $end $apple2_flop_clcracked=alptramr, $bio Apple II disk. published 35 years ago: Alpine Tram Ride (c) 1985 Litag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234890&o=2 $end $ibm5150=alpntram, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Alpine Tram Ride (c) 1987 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132369&o=2 $end $ti99_cart=alpiner, $bio TI-99-4A soft. published 38 years ago: Alpiner (c) 1982 Texas Instruments. You're struggling against two enemies: perilous obstacles and time. The mountain's summit is within your grasp. But watch out! A rockslide is heading straight for you! Can you move your Alpiner to safety in time? Alpiner challenges you to climb the brutal terrain of six mountains filled with dangerous animals and falling hazards. As you climb onward and upward, you find that crafty wild animals which dwell in the mountain forests have crept onto the slopes, threatening not only your success, but your survival as well. While you must keep your Alpiner from touching these creatures, several of the mountain beasts tempt you with the possibility of making bonus points, requiring movements of phenomenal speed and accuracy from you. Carefully, you continue forward. Suddenly, a rockslide appears out of nowhere! You've got to move fast to get out of danger. You're almost at the mountain peak-don't lose control now. You made it! But do you dare attempt to defy the next mountain's perils? With the Alpiner Solid State Cartridge, each mountain you climb presents obstacles and hazards which must be met with speed, accuracy, and endurance. Some of Alpiner's features include: * Obstacles in the form of wild animals and terrain. * Falling hazards which you must avoid. * Synthesized speech that warns you of imminent danger and comments on your performance. * A wrap-around playing screen to increase your maneuvering capabilities. * Daring tactics to obtain bonus points. * Eighteen increasingly difficult levels of play to test your skills. - TECHNICAL - GAME ID: PHM 3056 Alpiner is a one- or two-player game which requires speed and skillful manipulation. Movement of the Alpiner on the screen may be controlled by the arrow keys on the keyboard or by the Wired Remote Controllers (joysticks). Alpiner is designed to work with or without the Texas Instruments Solid State SpeechTM Synthesizer (sold separately). However, the Speech Synthesizer must be attached to activate the voices of the Alpiner and the commentator. The voices enhance the game by warning you of approaching obstacles, commenting on your performance, and congratulating you for obtaining bonus points. - STAFF - Programmed by: Janet Srimushnam Voices by: Aubree Anderson, Cliff Easthom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84503&o=2 $end $bbcmc_flop=alps24, $bio Acorn BBC Master compact disk. published 32 years ago: ALPS - Adventure Language Programming System (c) 1988 Alpine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231843&o=2 $end $electron_flop=alps, $bio Acorn Electron 3.5in.disk. published 32 years ago: ALPS - Adventure Language Programming System (c) 1988 Alpine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129728&o=2 $end $archimedes=alps, $bio Acorn Archimedes disk. published 26 years ago: ALPS - Adventure Language Programming System (c) 1994 Alpine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127053&o=2 $end $bbcb_flop=alps23, $bio Acorn BBC Micro B disk. published 33 years ago: ALPS - Adventure Language Programming System Cracked (c) 1987 Alpine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125218&o=2 $end $nes=alpski, $bio Alps Skiing (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76479&o=2 $end $sol20_cass=als8, $bio PTC SOL-20 cass. published 43 years ago: ALS-8 Program Development System (c) 1977 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236980&o=2 $end $pc8801_flop=alseides, $bio Alseides (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91355&o=2 $end $x68k_flop=alshark, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: ALsharK (c) 1991 Right Stuff Corp. - TECHNICAL - BARCODE: 4994615000035 MEDIA: Fd x5 - TRIVIA - Released on December 6, 1991 in Japan. - STAFF - Supervisor & Author: Atsushi Ii Main Program: TAKION Program Assist: Hiroyuki Kawano Music Driver: Tadakatsu Ogura Game Design: Atsushi Ii, Jun Sato, Hisashi Aoyagi Scenario: Atsushi Ii Character Design: Akihiro Kimura Monster Design: Norifumi Tomita, Seiichi Harada Mechanic Design: Akihiro Kimura, Norifumi Tomita, Seiichi Harada Visual Edit: Akihiro Kimura Field Character Edit: Norifumi Tomita Battle Character Edit: Seiichi Harada Field Map Edit: Ukiko Hoshino, Norifumi Tomita, Seiichi Harada Music Compose & Music Arrange: Tenpei Sato Sound Effect Edit: Takeshi Suzuki Special Thanks: Tetsuro Shima, Katsuji Aoyama, Shiomi Saito, Naoyuki Ogawa, Yuichi Kawakubo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87048&o=2 $end $pc98=alshark, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ALsharK (c) 1991 Right Stuff Corp. - TECHNICAL - BARCODE: 4994615000011 MEDIA: Floppy Disk x5 - TRIVIA - Released on May 24, 1991 in Japan. Retail price: 9800 Yen. - STAFF - Supervisor & Author: Atsushi Ii Main Program & System Coodinate: Tadashi Tanaami Ending Program & Music Driver: Tadakatsu Ogura Game Design: Atsushi Ii, Jun Sato, Hisashi Aoyagi Character Design: Akihiro Kimura Monster Design: Norifumi Tomita, Seiichi Harada Mechanic Design: Akihiro Kimura, Norifumi Tomita, Seiichi Harada Visual Edit: Akihiro Kimura Field Character Edit: Norifumi Tomita Battle Character Edit: Seiichi Harada, Norifumi Tomita Field Map Edit: Ukiko Hoshino, Hiroshi Maejima, Norifumi Tomita, Tatsuya Akaishi Music Compose & Music Arrange: Tenpei Sato Sound Effect Edit: Tenpei Sato, Takeshi Suzuki Special Thanks: Tatsuro Shima, Katsuji Aoyama, Shiomi Saito, Hideaki Yokoyama, Yuichi Kawakubo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88907&o=2 $end $fmtowns_cd=alshark, $bio Fujitsu FM Towns CD published 27 years ago: ALsharK (c) 1993 Right Stuff Corp. - TRIVIA - Released on May 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110241&o=2 $end $pcecd=alshark, $bio NEC PC-Engine CD published 26 years ago: ALsharK (c) 1994 Victor Entertainment. - TECHNICAL - Model JCCD4014 - TRIVIA - Released on August 26, 1994 in Japan. - STAFF - Conceptual Work & Supervisor: Atsushi Ii Original Art: Akihiro Kimura Production Coordination: Atsushi Okabe, Takeyuki Kasakura, Masato Mizushima, Yoshinao Shimada, Yasuhiro Kano Program: Kiyokazu Kakiuchi, Teruaki Nakamura, Tsuneharu Tanaka, Yuji Odaira Art: Kumiko Watanabe, Kazuhisa Sugeta (Lightweight Sugeta), Katsutoshi Yano, Hiroshi Maejima, Makoto Ii, Yuichi Sano, Hideki Yamanaka, Kunihiko Nishikimi, Yasuhiro Kano Music: Tenpei Sato Voice Coordination: Masahiro Niimi, Matsuo Inoue Voice Cast: Toru Furuya, Noriko Hidaka, Yuko Mita, Reiko Muto, Bin Shimada, Hirohiko Kakegawa, Osamu Saka, Kozo Shioya Thanks: Armor N. Inazo, Pisaca Ujiie, Boku Tetsupon, Ki-Chi-Ku, Osu Funaoka Cooperation: Ocarina System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58104&o=2 $end $megacdj=alshark, $bio Sega Mega-CD published 27 years ago: ALsharK (c) 1993 Polydor K.K. - TECHNICAL - Game ID: T-92014 Data on CD takes about 317 MO. - TRIVIA - Alshark was released on November 26, 1993 in Japan at a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60485&o=2 $end $spectrum_cass=alstrad, $bio Sinclair ZX Spectrum cass. published 29 years ago: Alstrad (c) 1991 The Guild. - STAFF - Developed by Pegasus Software. Written by: Paul Gill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77762&o=2 $end $spectrum_cass=altatens, $bio Alta Tension (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226514&o=2 $end $cpc_cass=007tlds, $bio Amstrad CPC cass. published 33 years ago: Alta Tension [007 - The Living Daylights] (c) 1987 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64096&o=2 $end $info=altaten, $bio Slot Machine published 21 years ago: Alta Tensione (c) 1999 Unknown. Italian slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232002&o=2 $end $info=altair, $bio Arcade Video game published 39 years ago: Altair (c) 1981 Cidelsa. A "Space Invaders" style shoot'em up. Defeat Battle after Battle and destroy the Monster Ship and the hordes of aliens. - TECHNICAL - Main CPU : CDP1802 (@ 3.579 Mhz) Sound Chips : CDP1869 (@ 3.579 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - All Cidelsa games were released in Spain only. - SERIES - 1. Altair (1981) 2. Altair II (198?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7988&o=2 $end $info=mits680b, $bio Computer published 44 years ago: Altair 680b (c) 1976 MITS [Micro Instrumentation and Telemetry Systems]. Microcomputer based on the Motorola 6800. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43195&o=2 $end $info=al8800bt, $bio Computer published 43 years ago: Altair 8800bt (c) 1977 MITS [Micro Instrumentation and Telemetry Systems]. A micro-computer based on the Intel 8080a CPU. The 8800bt was a 'Turnkey' version of 8800b with a turnkey card that was configurable with a jump on boot address, EPROMS and a serial port. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11936&o=2 $end $spectrum_cass=altairzx,altairzxs,altairzxa,altairzxsa,altairzxb,altairzxsb, $bio Sinclair ZX Spectrum cass. published 6 years ago: Altair ZX (c) 2014 Inmensa Bola de Manteca - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234736&o=2 $end $orion_flop=altdos,altdosa, $bio AltDOS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235230&o=2 $end $apple2_flop_clcracked=alterego,altregof, $apple2_flop_misc=alterego, $bio Apple II disk. published 35 years ago: Alter Ego (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107069&o=2 $end $spectrum_cass=alterego,alteregoa,alteregob, $bio Sinclair ZX Spectrum cass. published 9 years ago: Alter Ego (c) 2011 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227046&o=2 $end $msx1_cass=altbeast, $bio MSX cass. published 32 years ago: Altered Beast (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94435&o=2 $end $cpc_cass=altbeast, $bio Amstrad CPC cass. published 31 years ago: Altered Beast (c) 1989 Activision, Incorporated. - STAFF - Program: Soft Option Graphics: MAK Computer Graphics Music: Paul Hiley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64237&o=2 $end $amigaocs_flop=altbeast, $bio Commodore Amiga 500 disk. published 31 years ago: Altered Beast (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73402&o=2 $end $spectrum_cass=altbeast, $bio Sinclair ZX Spectrum cass. published 31 years ago: Altered Beast (c) 1989 Activision, Inc. - STAFF - Code by: Jason Austin Graphics by: Mark A. Jones Music by: Paul Hiley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77763&o=2 $end $cpc_flop=altbeasts, $bio Amstrad CPC 464 disk. published 31 years ago: Altered Beast (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120346&o=2 $end $cpc_flop=altbeast,altbeast_bad,altbeast_c3,altbeast_c1,altbeast_c2,altbeast_k7,altbeast_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Altered Beast (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120347&o=2 $end $info=taltbeast, $bio Handheld game published 30 years ago: Altered Beast (c) 1990 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100427&o=2 $end $spectrum_cass=altbeasths, $bio Sinclair ZX Spectrum cass. published 30 years ago: Altered Beast (c) 1990 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226374&o=2 $end $gba=altbeastu, $bio Nintendo GBA cart. published 18 years ago: Altered Beast - Guardian of the Realms (c) 2002 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-AARE-USA - TRIVIA - Altered Beast - Guardian of the Realms for Game Boy Advance was released on November 23, 2002 in North America. - TIPS AND TRICKS - Control main menu: At the title screen, press Start. Hold L or R at the main menu to control the background's movement. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69562&o=2 $end $gba=altbeast, $bio Nintendo GBA cart. published 18 years ago: Altered Beast - Guardian of the Realms (c) 2002 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-AARP-EUR - TRIVIA - Altered Beast - Guardian of the Realms for Game Boy Advance was released on July 25, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69561&o=2 $end $megatech=mt_beast, $info=mt_beast, $bio Sega Mega-Tech cart. published 31 years ago: Altered Beast (c) 1989 Sega. Arcade version of a Mega Drive original. For more information about the game itself, see the original Japanese release entry; "Juuouki [Model G-4001]". - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-01 - TRIVIA - Known as the first video game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2348&o=2 $end $megadriv=altbeast, $bio Sega Mega Drive game published 31 years ago: Altered Beast (c) 1989 Sega Enterprises, Limited. Export release. For more information about the game itself, please see the original Japanese release entry; "Juuouki [Model G-4001]". - TECHNICAL - [EU] Game ID: 1100-50 Program build date: January 1989. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" Nintendo Wii [Virtual Console] [EU] [AU] (dec.8, 2006) [Model MAAP] [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" NOTE : The compilation packs for PS2, PS3, and XBOX 360 also contain the arcade version as an unlockable extra. * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: Arcade [Mega-Tech] [EU] (1989) "Altered Beast [Model 610-0239-01]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69733&o=2 $end $info=altbeast2,altbeast4, $bio Arcade Video game published 32 years ago: Altered Beast (c) 1988 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Juuouki". - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0066 - TRIVIA - Altered Beast was released in August 1988. Re-Editions: "Altered Beast [Model 317-0069]" "Altered Beast [Model 317-0076]" "Altered Beast [Model 317-0078]" An Altered Beast unit appears in 1998 movie 'The Replacement Killers'. - SERIES - 1. Altered Beast (1988) 2. Altered Beast - Guardian of the Realms (2002, Nintendo GameBoy Advance) 3. Altered Beast (2005, Sony PlayStation 2) - PORTS - The American release of the Sega Genesis (Mega Drive) in 1989 all came bundled with a port of this game, making it the first American Genesis game. * CONSOLES: Sega Master System [US] [EU] (1989) "Altered Beast [Model 7018]" Sega Master System [BR] (1989) by Tec Toy [US] Sega Genesis (aug.14, 1989) "Altered Beast [Model 1100]" Sega Mega Drive [BR] (1990) by Tec Toy [EU] Sega Mega Drive (1990) "Altered Beast [Model 1100-50]" Sega Mega Drive [AU] (1990) Tapwave Zodiac [US] (2004) [US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [EU] (feb.20, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection [Model BLES-00475]" Sony PlayStation 3 [AU] (feb.20, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection [Model BLES-00475]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" Nintendo Wii [Virtual Console Arcade] [EU] (june.26, 2009) [Model E6XP] Nintendo Wii [Virtual Console Arcade] [US] (sept.28, 2009) [Model E6XE] Sony PlayStation 3 [PSN] [EU] (sept.7, 2011) Sony PlayStation 3 [PSN] [US] (sept.20, 2011) Sony PlayStation 3 [PSN] [KO] (oct.11, 2011) * HANDHELDS: Nintendo 3DS [eShop] [US] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7E-USA]" Nintendo 3DS [eShop] [EU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-EUR]" Nintendo 3DS [eShop] [AU] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-AUS]" * COMPUTERS: MSX [EU] (1988) [EU] Sinclair ZX Spectrum (1988) [US] Commodore C64 [EU] (1989) [EU] Amstrad CPC (1989) by Activision Amstrad CPC [ES] (1989) "Altered Beast [Model AMC-786]" Commodore Amiga [US] (1989) Atari ST [US] (1989) [EU] Amstrad CPC (1990) by Ocean PC [MS-DOS, 5.25"] [US] (1990) * OTHERS: LCD handheld game [US] (1988) by Tiger Electronics Apple iPhone/iPod [US] (dec.16, 2010) [Model 407812054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73&o=2 $end $info=altbeast5,altbeast5d, $bio Arcade Video game published 32 years ago: Altered Beast (c) 1988 SEGA Enterprises, Ltd. Re-edition. See the original version; "Altered Beast [Model 317-0066]". - TECHNICAL - Game ID: 317-0069 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97883&o=2 $end $info=altbeast6, $bio Arcade Video game published 32 years ago: Altered Beast (c) 1988 SEGA Enterprises, Ltd. Re-Edition. See the original version; "Altered Beast [Model 317-0066]". - TECHNICAL - Game ID: 317-0076 This new version uses an additional I8751 @ 8 Mhz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97884&o=2 $end $info=altbeast, $bio Arcade Video game published 32 years ago: Altered Beast (c) 1988 SEGA Enterprises, Ltd. Re-Edition. See the original version; "Altered Beast [Model 317-0066]". - TECHNICAL - Game ID: 317-0078 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97885&o=2 $end $sms=altbeast, $bio Sega Master System cart. published 31 years ago: Altered Beast (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55928&o=2 $end $spectrum_cass=altbeastm, $bio Sinclair ZX Spectrum cass. published 31 years ago: Altered Beast (c) 1989 MCM Soft. Spanish release. - TECHNICAL - GAME ID: LYSEC-711 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219303&o=2 $end $info=altbeastbl,altbeastbl2, $bio Arcade Video game published 32 years ago: Altered Beast (c) 1988 Datsu Electronics. Pirate/Bootleg of "Altered Beast". This board uses different sound chips than the SEGA System16 board. It has 2 YM2203C's and an OKI M5205 for voice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76528&o=2 $end $amigaocs_flop=altdest, $bio Commodore Amiga 500 disk. published 29 years ago: Altered Destiny (c) 1991 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73403&o=2 $end $gameboy=altspace, $bio Nintendo Game Boy Cart. published 29 years ago: Altered Space - A 3-D Alien Adventure (c) 1991 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65546&o=2 $end $gameboy=altspaceu, $bio Nintendo Game Boy Cart. published 29 years ago: Altered Space - A 3-D Alien Adventure (c) 1991 Sony Imagesoft They never talked about being captured by aliens back in Astronaut School... So what's an astronaut supposed to do? Why, escape, of course, which is exactly what Humprey the astronaut sets out to do. He must make his way through the alien ship (over 250 rooms, all different, all dangerous) to reach an escape pod and return to Earth. Aliens, droids and tricky traps are waiting for him. He's counting on YOUR help. Altered Space features an unique 3-D viewpoint and stereo sound for your adventuring enjoyment. You may never want to return to Earth. - TECHNICAL - GAME ID: DMG-AL-USA - TRIVIA - Released in September 1991 in the USA. - STAFF - Programmed by: Mike Follin Graphics by: Anthony Anderson Music and FX by: Geoff Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65548&o=2 $end $gameboy=altspacej, $bio Nintendo Game Boy Cart. published 29 years ago: Altered Space - A 3-D Alien Adventure (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.]. - TECHNICAL - [Model DMG-ALA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65547&o=2 $end $apple2_flop_misc=altrcity, $bio Apple II disk. published 35 years ago: Alternate Reality - The City (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107070&o=2 $end $st_flop=altreal, $bio Atari ST disk. published 34 years ago: Alternate Reality - The City (c) 1986 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148756&o=2 $end $apple2_flop_orig=ardungn, $apple2_flop_misc=altrdng, $bio Apple II disk. published 33 years ago: Alternate Reality - The Dungeon (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107071&o=2 $end $cpc_cass=altwgam, $bio Amstrad CPC cass. published 33 years ago: Alternative World Games (c) 1987 Gremlin Graphics Software, Limited. - STAFF - Music: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64239&o=2 $end $spectrum_cass=alternat_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Alternative World Games (c) 1987 Gremlin Graphics Software, Limited. - TRIVIA - The game's title music is a rendition of 'Fanfare for the Common Man'. - STAFF - Music: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77764&o=2 $end $cpc_flop=awgames,awgames2,awgames3,awgames1, $bio Amstrad CPC 464 disk. published 33 years ago: Alternative World Games (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120664&o=2 $end $spectrum_cass=alternat, $bio Alternative World Games (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219083&o=2 $end $info=alto1, $bio Computer published 47 years ago: Alto I (c) 1973 Xerox. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127747&o=2 $end $dragon_cass=altomando, $bio Alto Mando - Objetivo Invasion (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116900&o=2 $end $info=alto2, $bio Computer published 43 years ago: Alto-II (c) 1977 Xerox. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103261&o=2 $end $info=altos486, $bio Computer published 36 years ago: Altos 486 (c) 1984 Altos Computer Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34113&o=2 $end $info=altos5, $bio Computer published 38 years ago: Altos 5-15 (c) 1982 Altos Computer Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127748&o=2 $end $psx=alundra2, $bio Sony PlayStation disc published 20 years ago: Alundra 2 - A New Legend Begins (c) 2000 Activision, Inc. North American release. Game developed in Japan. See the original for more information; "Alundra 2 - Mashinka no Nazo [Model SCPS-10115]". NEW TO U.S. Version: - A completely new opening movie with a wealth of story background. - Two difficulty levels. - TECHNICAL - GAME ID: SLUS-01017 - TRIVIA - Alundra 2 was released on March 23, 2000 in the USA. - STAFF - ACTIVISION, INC. Executive Producer: Mika Hayashi Associate Producer: Tad Horie Translator: Jeremy Blaustein Script Editors: Tad Horie, T. Colin Mack QA Managers: Marilena Morini, Sam Nouriani, Marietta Pashayan QA Senior Lead: Joseph Favazza QA Project Lead: Adam Hartsfield QA Floor Leads: Peter Muravez, Jeremy Gage Testers: Sean Heffron, Jeffry Moxley, Frank So, David Moore, Eric Zimmerman Senior Vice President: Bill Swartz Acquisitions Manager: Bill Swartz Acquisitions Executive: Takehisa Abe Executive VP of Worldwide Studios: Mitch Lasky VP of Business and Legal Affairs: George Rose Sr. Business and Legal Affairs Manager: Michael Hand Global Brand Management Director: Will Kassoy Associate Brand Managers: Serene Chan, Brad Carraway VOICE ACTORS Zeppo, Mini Game Male: Earl Boen Ruby, Naomi, Rusty, Royal Girl B: Jennifer Hale Albert, Messenger B, Pirate E: Scott Menville Mephisto, Ratcliffe/Belgar, Mutox, Pirate D: Dee Bradley Baker Lilly, Audrey, Dart Girl: Nancy Linari Alexia, Royal Boy A, Royal Girl D, Dart Lady: B. J. Ward Diaz, High Priest C, Tirion: Neil Ross Pierre, Pirate 1, Madd Flower, Pirate F: Cam Clarke Narrator, High Priest A, Pirate A: Paul Lukather Pirate B, Kings Messenger A: Jason Marsden Nunugi, Villager A, Pirate C: Peter Lurie Prunewell, High Priest B, Store Owner, Villager B: Paul Eiding Milena, Natasha, Royal Boy C: Mary Kay Bergman Casting and Voice Recording Director: Kris Zimmerman Salter Special Thanks: Ignited Minds LLP, Jim Summers, Jason Wong, Eric Zala, Aaron King, Indra Yee, Tanya Langston, Ani and Kevin, Matt Morton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111062&o=2 $end $psx=alundra2j, $bio Sony PlayStation disc published 21 years ago: Alundra 2 - Mashinka no Nazo (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - GAME ID: SCPS-10115 - TRIVIA - Alundra 2 was released on November 18, 1999 in Japan. Export releases: [US] "Alundra 2 - A New Legend Begins [Model SLUS-01017]" [EU] "Alundra 2 - A New Legend Begins [Model SLES-02600]" [FR] "Alundra 2 - Une légende est née [Model SLES-02601]" [DE] "Alundra 2 - Der Beginn einer neuen Legende [Model SLES-02602]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84844&o=2 $end $psx=alundra,alundraa, $bio Sony PlayStation disc published 22 years ago: Alundra (c) 1998 Working Designs. North American release. - TECHNICAL - GAME ID: SLUS-00553 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45757&o=2 $end $phc25_cass=alunis, $bio Sanyo PHC-25 cass. published 37 years ago: Alunissage (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236896&o=2 $end $pc98=alvaleak, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Alvaleak Boukenki (c) 1993 Glodia Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144830&o=2 $end $info=j2always, $bio Always Eight (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15204&o=2 $end $info=pr_alwy9,pr_alwy9a, $bio Always Nine (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42071&o=2 $end $cpc_flop=alyssada, $bio Amstrad CPC 464 disk. published 30 years ago: Alyssa Database (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119316&o=2 $end $cpc_cass=amstramg, $bio Amstrad CPC cass. published 35 years ago: Am Stram Graph (c) 1985 Micro Programmes 5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122055&o=2 $end $info=am1000, $bio Computer published 32 years ago: AM-1000 (c) 1988 Alpha Micro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228349&o=2 $end $cpc_flop=ammagcom, $bio Amstrad CPC 464 disk. published 32 years ago: AM-Mag Compilation R.S.X (c) 1988 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119302&o=2 $end $cpc_flop=ammaghor, $bio Amstrad CPC 464 disk. published 31 years ago: AM-Mag Hors-Serie Numero 10 (c) 1989 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119528&o=2 $end $cpc_flop=ammaghor01, $bio Amstrad CPC 464 disk. published 35 years ago: AM-Mag Hors-Serie Numero 5 (c) 1985 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119529&o=2 $end $cpc_flop=ammaghor02, $bio Amstrad CPC 464 disk. published 32 years ago: AM-Mag Hors-Serie Numero 6 (c) 1988 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119530&o=2 $end $cpc_flop=ammagnum, $bio Amstrad CPC 464 disk. published 32 years ago: AM-Mag Numeros 30-31-32 (c) 1988 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119531&o=2 $end $cpc_flop=ammagnum01, $bio Amstrad CPC 464 disk. published 32 years ago: AM-Mag Numeros 33-34-35 (c) 1988 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119532&o=2 $end $cpc_flop=ammagnum02, $bio Amstrad CPC 464 disk. published 32 years ago: AM-Mag Numeros 36-37-38 (c) 1988 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119533&o=2 $end $cpc_flop=ammagnum03, $bio Amstrad CPC 464 disk. published 31 years ago: AM-Mag Numeros 42-43-44 (c) 1989 AM-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119534&o=2 $end $info=am100, $bio AM100 (c) 198? ASEM S.p.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259372&o=2 $end $saturn=amagishi, $bio Sega Saturn game published 23 years ago: Amagi Shien [Model T-1513G] (c) 1997 Clip House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58898&o=2 $end $nes=amagon, $bio Nintendo NES cart. published 31 years ago: Amagon (c) 1989 American Sammy Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Totsuzen! Macho Man [Model VIC-M5]". Description from the back cover: Amagon, the most decorated Marine, was assigned a mission by his commander to investigate a strange, monster-infested South Pacific island, from which no man had ever returned alive. With a machine gun as his only weapon, he took off by plane and crash-landed on the island's beachhead. Amagon, with his unique ability to transform into the huge Megagon, there begins his mission to become the first to conquer the island. See and experience the amazing adventures of our hero, Amagon!! His rescue ship is waiting at the other side of the island. Good luck! - TECHNICAL - Cartridge ID: NES-M5-USA - TRIVIA - Released in April 1989 in the USA. - TIPS AND TRICKS - * HOW TO PLAY (from the USA Manual): - The object of the game is to help Amagon destroy his enemies and safely find his way to the ship. - The scene will be cleared if Amagon defeats a certain number of monsters or destroys the giant demon waiting at the end of the scene. - At the beginning of the game, Amagon has 300 bullets for his machine gun. The remaining bullets are displayed at the top center of the screen. If he runs out of bullets, he has to fend off monsters using his gun as a club. - Fortunately, if he defeats some of his enemies, he can get extra bullet magazines. Thus, you have to look for and get bullets while shooting down enemies. - Also, you have to look for the Mega-key, which enables him to transform into Megagon. When you encounter a giant monster or fight through many enemies, you'd better transform to Megagon, because Megagon can survive if he is hit by a weapon or part of the enemy. - The game begins with four Amagon characters. Amagon will be eliminated if he is hit by a weapon or part of the enemy. And even Megagon will be eliminated if he falls into a river or valley. The number of Amagons left is displayed in the upper right part of the screen. If all four are eliminated, the game ends, but if you secure a one-up item, you can add one more Amagon. * ZONES AND CONTINUE MODE (from the USA Manual): - The island to be conquered has six zones, each of which is divided into two scenes, for a total of 12 scenes per game. Zone 1-1 PLAIN Zone 1-2 Zone 2-1 JUNGLE Zone 2-2 Zone 3-1 RIVER Zone 3-2 Zone 4-1 RAIN FOREST Zone 4-2 Zone 5-1 ROCKY MOUNTAIN Zone 5-2 Zone 6-1 BEACH Zone 6-2 - Continue mode cannot be used until Zone 4. - If all four Amagons are eliminated at Zone 4 or afterwards, you can choose any zone except Zone 1, which has already cleared. Select a zone by pressing the Select button. - In Continue mode, all scores and bullets are carries over to the next scene, but you cannot carry over Amagon's stock. * WEAPONS USED BY AMAGON AND MEGAGON (from the USA Manual): - AMAGON -- Machine Gun: 1 point for damage to a monster. -- Gunstock: 1 point for damage to a monster. - MEGAGON -- Megapunch: 8 points for damage to a monster. -- Laser Beam: 16 points for damage to a monster. * HOW TO TRANSFORM INTO MEGAGON (from the USA Manual): There are two conditions necessary to allow transformation into Megagon: - First, you should look for and get the Mega-key. - Second, you must have at least 5,000 points. If you obtain both, the [GO] sign will be displayed at the right of the bullet counter at the top center of the screen. Then you can transform into Megagon by pressing the select button at any time you want. But if Amagon is eliminated before the transformation can take place, you will lose the Mega-key. * MEGAGON'S FEATURES (from the USA Manual): - Megagon has a strength value measured in Mega-points. The score points that you have at transformation will be converted into Mega-points, calculated at 5000 points to one Mega-point. At this time the converted score points will be deducted from your score. The maximum Mega-points obtainable is 14 (70,000 points). - When Amagon transforms into Megagon, the Mega-points will replace the bullet counter at the top center of the screen. - If Megagon is hit by a weapon or part of a monster, he is not eliminated but loses his Mega-points one at a time. Also, when he generates a laser beam, he consumes one Mega-point. - If Megagon has no Mega-points, he cannot generate a laser beam. And, if at that time, he is injured by monsters, he will shrink to his normal size. - Finally, when Megagon clears a scene, the remaining Mega-points will be converted and added to your score. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54891&o=2 $end $x68k_flop=amamori, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Amamori Pro Uso-68K (c) 1991 Kuroo Hazama. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87049&o=2 $end $pc8801_flop=amanxas, $bio NEC PC-8801 Series disk. published 32 years ago: Amanxas (c) 1988 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91356&o=2 $end $pc98=amarant4, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Amaranth IV - Abenteuerroman in Langsam (c) 1995 Fuga System - TECHNICAL - BARCODE: 4986520120120 Floppy Disk x6 - TRIVIA - Released on August 04, 1995 in Japan. Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88910&o=2 $end $pc98=amarankh, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Amaranth KH (c) 1995 Fuga System. - TECHNICAL - BARCODE: 4986520120113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88911&o=2 $end $pcfx=amateur, $bio NEC PC-FX game published 26 years ago: アマチュア提供CD-ROM (c) 1994 NEC Home Electronics, Ltd. (Amateur Teikyou CD-ROM) - TRIVIA - It was bundled with the PC-FXGA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36240&o=2 $end $info=ac1scch, $bio Computer published 36 years ago: Amateurcomputer AC1 SCCH (c) 1984 Heyder, Frank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236707&o=2 $end $msx1_cass=amaurote, $bio MSX cass. published 33 years ago: Amaurote (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94436&o=2 $end $spectrum_cass=amaurote, $bio Amaurote (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219696&o=2 $end $cpc_flop=amaurote,amaurote2,amaurote1,amaurote_h1,amaurote_h1a,amaurote_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Amaurote Cracked (c) 1987 CNGSOFT. Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118885&o=2 $end $msx1_flop=amaurote, $bio Amaurote cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229850&o=2 $end $cpc_cass=amaurote, $bio Amstrad CPC cass. published 33 years ago: Amaurote (c) 1987 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: IA 0169 - STAFF - Design: John Pickford Graphics: Ste Pickford Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64241&o=2 $end $c64_cass=amaurote, $bio Commodore C64 cass. published 33 years ago: Amaurote (c) 1987 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: IC 0169 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145436&o=2 $end $spectrum_cass=amaurote_a,amaurote_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Amaurote (c) 1987 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: IS 0169 - STAFF - Written and Designed by: John Pickford Graphics by: Ste Pickford Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77765&o=2 $end $info=amaztron, $bio Handheld game published 42 years ago: Amaze-A-Tron (c) 1978 Coleco Industries, Inc. An amazing electronic maze game featuring 8 different games and over a million maze variations. - TECHNICAL - Model # 2010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84463&o=2 $end $dragon_cass=amazing, $bio Dragon cass. published 38 years ago: Amazing (c) 1982 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116759&o=2 $end $coleco=amazing, $bio Colecovision game published 34 years ago: Amazing Bumpman (c) 1986 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53240&o=2 $end $msx2_flop=amazcash,amazcasha, $bio MSX 2 disk. published 30 years ago: Amazing Cash (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101467&o=2 $end $pc8801_flop=amazdsk1, $bio NEC PC-8801 Series disk. published 33 years ago: Amazing Disk Episode I (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91357&o=2 $end $pc8801_flop=amazdsk2, $bio NEC PC-8801 Series disk. published 33 years ago: Amazing Disk Episode II (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91358&o=2 $end $pc8801_flop=amazdsk3, $bio NEC PC-8801 Series disk. published 33 years ago: Amazing Disk Episode III (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91359&o=2 $end $msx1_cart=amazkid, $bio MSX cart. published 30 years ago: Amazing Kid (c) 1990 Husnisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76551&o=2 $end $info=maze, $bio Arcade Video game published 44 years ago: Amazing Maze (c) 1976 Midway. Each player (up to 2 people may play at a time, 2-player mode is more fun), controls a little geometric shape. Each player starts at opposite sides of the maze. The object is to get to the point where the other player started, before they get to where you started. You use a joystick to guide your 'character' through the maze. The game is time based, and you score a point for each maze you beat faster than your opponent (or the computer player if you are going solo). The factory setting is for a 90 second game, but this is operator adjustable. The graphics are done in monochrome white on black. With no detail on anything. The maze walls are only a pixel thick, while the characters themselves (simple shapes), are not much bigger. The mazes are not stylized in anyway. They look exactly like the kind of maze you would do with a paper and pen. - TECHNICAL - This game was released in an upright dedicated cabinet. The cabinet is white and tan with sideart covering the entire machine. Like many other early titles, there was no marquee at all. The name was merely on the monitor bezel (on the top in this case). The name confusion about this game comes from the fact that the monitor bezel says 'Amazing Maze', while the sideart says 'Maze' and the game itself says 'The Amazing Maze Game' on the title screen. The marquee, or monitor bezel title is generally considered to be the definitive one in the case where a game has conflicting titles like that. The control panel was simple, and featured a joystick for each player. But, player 1 had to use his left hand for the stick (like most games), but player 2 had to use their right hand, due to the control panel layout. Cabinet dimensions : 26,5inch. (67cm) Wide x 64,5inch. (164cm) High x 24inch. (61cm) Deep. Cabinet weight : 220 lbs. Game ID : 611 Main CPU : MCS-80 8080 @ 1.996800 MHz Sound Chips : Discrete circuitry Screen orientation : Horizontal (23inch. monochrome open frame monitor) Video resolution : 260 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 4-way joystick - TRIVIA - Released in October 1976. This is one of the first maze video game ever produced, and far more complex than you may be used to. This is no "Ms. Pac-Man". The mazes in this game are as complex as ones you might find in those little maze books you may have had as a child, none of that multiple path, wishy washy stuff like "Pac-Man" or "Lady Bug". These mazes have only one correct pathway through them. The maze changes with every point made and never repeats itself. You can play the game for 24 hours or for 24 years and not see the same pattern. - PORTS - * CONSOLES: Bally Astrocade (1977) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75&o=2 $end $c64_cart=amaze, $bio Commodore C64 cart. published 37 years ago: Amazing Maze (c) 1983 Mr. Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53502&o=2 $end $jupace_cass=amazmaze, $bio Jupiter Ace cass. published 36 years ago: Amazing Maze (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115765&o=2 $end $vic1001_cart=amaze, $bio Amazing Maze (c) 198? Machine Language Games - TRIVIA - HIDDEN MESSAGE: The message THE NEXT SOUND THAT YOU HEAR, WILL BE THAT OF YOUR LOGIC BOARD MELTING DOWN: THIS IS THE PRICE ONE PAYS FOR SCREWING WITH THE MASTER is hidden in the code. The message includes screen control codes, which would allow multiple color shifts, instant upper-and-lowercase changes, etc. Judging by this and 3 $EA's found in the beginning of the code, it looks like there once was copy protection inside the cart which was later disabled. Since Ward Shrake archived the code from a glued-and-sealed original cart, someone official in the company must have removed it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83764&o=2 $end $sorcerer_cass=amaze, $bio Amazing Maze (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232375&o=2 $end $astrocde=amazmaze, $bio Astrocade game published 41 years ago: Amazing Maze + Tic-Tac-Toe (c) 1979 Bally Mfg. Co. Port of coin-op The Amazing Maze Game. - TECHNICAL - Game ID: 5001 - TRIVIA - Released as part of the "Strategy Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86766&o=2 $end $msx1_flop=amznurse, $bio MSX disk. published 10 years ago: Amazing Nurse B (c) 2010 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109006&o=2 $end $bbcb_cass=amazolli, $bio Acorn BBC Micro B cass. published 37 years ago: Amazing Ollie (c) 1983 Storm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145030&o=2 $end $gameboy=amazpeng, $bio Nintendo Game Boy Cart. published 30 years ago: Amazing Penguin (c) 1990 Natsume, Incorporated. North American release. Game developed in Japan. See the original version for more information: "Osawagase! Penguin Boy [Model DMG-PN]". Description from the USA back cover: The hunt is on in this exciting action-maze game! Join Pendrich, the Prince of the Penguins as he battles the enchanted armies of Borbon the Great. Attack with mighty kicks that blast the enemies across the screen. Clear the panels of each land to progress to the next level. It takes timing and strategy to win back the land from Borbon's invaders! - TECHNICAL - GAME ID: DMG-PN-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65549&o=2 $end $gbcolor=amaznrob, $bio Nintendo Game Boy Color game published 19 years ago: Amazing Robot (c) 2001 Gowin [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67477&o=2 $end $info=spidermn, $bio Pinball published 40 years ago: Amazing Spider-Man [Model 653] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 653 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - Released in May 1980, Amazing Spider-Man was the first of Gottlieb's System 80 series of pinball machines and was the second Marvel character licensed by Gottlieb to produce a pinball machine (the first being "The Hulk"). 7,625 units were produced. This pinball machine featured character poses taken directly from Marvel comics and style guides including Aunt May Parker, Kingpin, Lizard, Scorpion, Vulture, Black Widow and the Green Goblin. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5191&o=2 $end $apple2_flop_orig=tramazon, $apple2_flop_misc=amazon, $bio Apple II disk. published 36 years ago: Amazon (c) 1984 Trillium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107073&o=2 $end $ibm5170=amazon, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Amazon - Guardians of Eden (c) 1992 Access Soft., Inc. - TECHNICAL - Media: FD x7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144352&o=2 $end $ibm5170_cdrom=amazonge, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Amazon - Guardians of Eden (c) 1993 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144563&o=2 $end $pc8801_flop=amazongt,amazongta, $bio NEC PC-8801 Series disk. published 36 years ago: Amazon Gakujutsu Tanken (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91360&o=2 $end $info=amazonh2, $bio Pinball published 33 years ago: Amazon Hunt II (c) 1987 Premier Technology Co. - TECHNICAL - Gottlieb System 80B - TRIVIA - Released in May 1987. 781 units were produced. - STAFF - Design by : Ed Krynski Art by : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30507&o=2 $end $info=amazonh3,amazonh3a, $bio Pinball published 29 years ago: Amazon Hunt III (c) 1991 Gottlieb / Premier Technology. - TECHNICAL - GAME ID 684D - TRIVIA - Released in September 1991. Approximately 200 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30504&o=2 $end $info=amazonh,amazonha, $bio Pinball published 37 years ago: Amazon Hunt (c) 1983 Gottlieb. - TECHNICAL - Model number : 684 - TRIVIA - Released in September 1983. 1,515 units were produced. - STAFF - Design : Ed Krynsky Art : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5192&o=2 $end $info=amzqueen, $bio Amazon Queen (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44919&o=2 $end $info=amztempl, $bio Amazon Temple (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33554&o=2 $end $pc8801_flop=amazones, $bio NEC PC-8801 Series disk. published 33 years ago: アマゾネスの秘宝 (c) 1987 Studio Lime. (Amazones no Hihou - Romancing Grey-I) - TRIVIA - Released in March 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91361&o=2 $end $info=amazonia, $bio Slot Machine published 21 years ago: Amazonia King (c) 1999 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97862&o=2 $end $info=amazoni2, $bio Slot Machine published 18 years ago: Amazonia King II (c) 2002 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97861&o=2 $end $info=amazonkp, $bio Slot Machine published 21 years ago: Amazonia King Plus (c) 1999 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128341&o=2 $end $info=aaa, $bio Computer published 39 years ago: Ambassador (c) 1981 Ann Arbor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127737&o=2 $end $info=m4ambass, $bio Ambassador (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41230&o=2 $end $amigaocs_flop=ambermon, $bio Commodore Amiga 500 disk. published 27 years ago: Ambermoon (c) 1993 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73404&o=2 $end $amigaocs_flop=amberstr,amberstrg, $bio Commodore Amiga 500 disk. published 28 years ago: Amberstar (c) 1992 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73405&o=2 $end $x68k_flop=ambiv, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft - TECHNICAL - FD x7 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87050&o=2 $end $pc98=ambivalz, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft. - TECHNICAL - Media: floppydisk x7 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88912&o=2 $end $fmtowns_cd=ambivalz, $bio Fujitsu FM Towns CD published 26 years ago: AmbivalenZ - Niritsu Haihan (c) 1994 Alicesoft. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110213&o=2 $end $ti99_cart=ambulnc, $bio TI-99-4A soft. published 37 years ago: Ambulance (c) 1983 Funware. - TECHNICAL - GAME ID: FW 1005 - TRIVIA - Retail price: $39.95 - STAFF - Programmer: KEN STEVENSON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84504&o=2 $end $info=ambush,ambushh, $bio Arcade Video game published 37 years ago: Ambush (c) 1983 Tecfri. An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Ambush was released in June 1983. The original version was done by Tecfri and it was the first game from this Spanish manufacturer located in Barcelona. They licensed the game to Nippon Amuse for the Japanese market. And also licensed to Volt Elec for manufacture and distribution. Alberto Zin holds the official record for this game with 591,150 points on July 9, 1984. - STAFF - Programmers : Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76&o=2 $end $info=ambushj, $bio Arcade Video game published 37 years ago: Ambush (c) 1983 Nippon Amuse Company, Limited. Licensed from Tecfri to Nippon Amuse for manufacture and distribution in Japan. For more information about the game itself, please see the original Tecfri entry. - TRIVIA - Released in June 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39097&o=2 $end $info=ambushv, $bio Arcade Video game published 37 years ago: Ambush (c) 1983 Volt Electronics Company, Limited. - TRIVIA - Released in June 1983. Licensed from Tecfri to Volt Elec. for manufacture and distribution. For more information on the game itself, please see the originel Tecfri entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39098&o=2 $end $cpc_flop=ambush, $bio Amstrad CPC type-in published 35 years ago: Ambush (c) 1985 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123613&o=2 $end $cpc_flop=amcs,amcs1,amcs_h1,amcs_h1a,amc,amcb,amc_t2,amc_t1, $bio Amstrad CPC 464 disk. published 31 years ago: AMC - Astro Marine Corps [Model AMD 11890043] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118836&o=2 $end $cpc_cass=amc,amcs, $bio Amstrad CPC cass. published 31 years ago: AMC - Astro Marine Corps (c) 1989 Dinamic Software - TECHNICAL - Game ID: AMS 2890043 - STAFF - Program: Pablo Ariza Graphics: Pablo Ariza Music: Jose Antonio Martin Cover Illustration: Ciruelo Cabral - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64159&o=2 $end $osborne1=amcall,amcalla, $bio Osborne-1 disk. published 38 years ago: AMCALL (c) 1982 MicroCALL Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237491&o=2 $end $bbc_rom=amdfs00000,amdfsa4534,amdfsa4554,amdfsa7259,amdfsa,amdfsb4084,amdfsb4088,amdfsb, $bio Acorn BBC ROM published 37 years ago: Amcom DFS (c) 1983 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145118&o=2 $end $bbc_rom=amenetc, $bio Acorn BBC ROM published 34 years ago: Amcom E-Net Client Ver. 6 (c) 1986 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145120&o=2 $end $bbc_rom=amenet455,amenet, $bio Amcom E-Net Ver. 4 (c) 198? PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145119&o=2 $end $apple2_flop_misc=amdos35, $bio Apple II disk. published 34 years ago: AmDOS Ver.3 (c) 1986 Little [Gary B. Little] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107072&o=2 $end $cpc_flop=amdrawii, $bio Amstrad CPC 464 disk. published 36 years ago: Amdraw II (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119319&o=2 $end $cpc_cass=amdraw1s,amdraw1, $bio Amdraw.I (c) 198? Indescomp. - TECHNICAL - GAME ID: AMC-703 - STAFF - Program: Paco SUAREZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64242&o=2 $end $cpc_cass=amdrum, $bio Amstrad CPC cass. published 34 years ago: Amdrum (c) 1986 Cheetah Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64243&o=2 $end $cpc_flop=amdrumuk,amdrum19, $bio Amstrad CPC 464 disk. published 34 years ago: Amdrum (c) 1986 Cheetah Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119320&o=2 $end $cpc_cass=amdrumak, $bio Amstrad CPC cass. published 34 years ago: Amdrum Afrokit + Kit Editor (c) 1986 Cheetah Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64244&o=2 $end $cpc_cass=amdrumek, $bio Amstrad CPC cass. published 34 years ago: Amdrum Electro Kit + Kit Editor (c) 1986 Cheetah Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64245&o=2 $end $cpc_cass=amdrumlk, $bio Amstrad CPC cass. published 34 years ago: Amdrum Latin Kit + Kit Editor (c) 1986 Cheetah Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64246&o=2 $end $x68k_flop=amegame, $bio Ame Game (c) 19?? Kisshin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87051&o=2 $end $amigaocs_flop=amegas,amegas1, $bio Commodore Amiga 500 disk. published 33 years ago: Amegas [Tenstar Pack] (c) 1987 DigiTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73406&o=2 $end $info=anteaterg,anteatergg, $bio Arcade Video game published 37 years ago: Ameisenbaer (c) 1983 TV-Tuning 2000. A maze game where you play an anteater that elongates his sticky tongue through maze-like anthills eating ants, other bugs and insects. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Licensed to F.E.G. Ameisenbaer is known outside Germany as "Anteater". - STAFF - Designed and programmed by : Chris Oberth - PORTS - * CONSOLES: Atari 2600 (1983, "Anteater") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3473&o=2 $end $cpc_cass=amelminu, $bio Amstrad CPC cass. published 35 years ago: Amelie Minuit (c) 1985 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64247&o=2 $end $cpc_flop=amelminu,amelminu1,amelminu3,amelminu4,amelminu2, $bio Amstrad CPC 464 disk. published 35 years ago: Amelie Minuit [Model AMST 305] (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119082&o=2 $end $info=amerihok, $bio Air Hockey Table published 31 years ago: Ameri-Hockey (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101115&o=2 $end $info=america, $bio Pinball published 34 years ago: America 1492 (c) 1986 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5193&o=2 $end $adam_flop=ameriwar,ameriwara, $bio Coleco Adam disk. published 35 years ago: America at War (c) 1985 A-Ware Educational Soft. A trivia quiz-type game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109320&o=2 $end $apple2_flop_clcracked=americ2c, $bio Apple II disk. published 36 years ago: America Coast to Coast (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230644&o=2 $end $nes=ameridai, $bio Nintendo Famicom cart. published 32 years ago: アメリカ大統領選挙 (c) 1988 Hector (America Daitouryou Senkyo) - TECHNICAL - Game ID: HCT-AQ/002 - TRIVIA - America Daitouryou Senkyo was released on October 28, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53826&o=2 $end $fmtowns_cd=amoudan, $bio Fujitsu FM Towns CD published 26 years ago: America Oudan Ultra Quiz (c) 1994 Fujitsu, Ltd. - TECHNICAL - BARCODE: 4948196131503 - TRIVIA - Released in November 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110118&o=2 $end $nes=amoudan, $bio Nintendo Famicom cart. published 29 years ago: アメリカ横断ウルトラクイズ 史上最大の戦い (c) 1991 Tomy. (America Oudan Ultra Quiz - Shijou Saidai no Tatakai) - TECHNICAL - Game ID: TOM-1U Barcode: 4 904810 778608 - TRIVIA - America Oudan Ultra Quiz was released on November 29, 1991 in Japan. - STAFF - Copyright: NTV Produced by: Tomy Planned by: Wiz Directed by: Medio Programed by: Pixel Music Compose & Sound FX: Masaharu Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53827&o=2 $end $gameboy=amoudan2, $bio Nintendo Game Boy Cart. published 29 years ago: America Oudan Ultra Quiz Part 2 (c) 1991 Tomy - TECHNICAL - Game ID: DMG-AUJ - TRIVIA - Released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65552&o=2 $end $gameboy=amoudan3, $bio Nintendo Game Boy Cart. published 28 years ago: America Oudan Ultra Quiz Part 3 - Champion Taikai (c) 1992 Tomy - TECHNICAL - [Model DMG-U3J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65553&o=2 $end $gameboy=amoudan4, $bio Nintendo Game Boy Cart. published 27 years ago: America Oudan Ultra Quiz Part 4 (c) 1993 Tomy - TECHNICAL - [Model DMG-UAJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65554&o=2 $end $gameboy=amoudan, $bio Nintendo Game Boy Cart. published 30 years ago: America Oudan Ultra Quiz (c) 1990 Tomy - TECHNICAL - [Model DMG-UQJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65551&o=2 $end $snes=amoudan, $bio Nintendo Super Famicom cart. published 28 years ago: America Oudan Ultra Quiz (c) 1992 Tomy - TECHNICAL - [Model SHVC-UQ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61025&o=2 $end $saturn=amoudan,amoudana, $bio Sega Saturn game published 25 years ago: America Oudan Ultra Quiz [Model T-6004G] (c) 1995 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58899&o=2 $end $to_flop=america,americaa, $bio Thomson TO disk. published 34 years ago: America's Cup (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107562&o=2 $end $mo5_cass=americac,americaca, $bio Thomson MO5/TO7 cass. published 34 years ago: America's Cup (c) 1986 Free Game Blot. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40437&o=2 $end $adam_flop=americup, $bio Coleco Adam disk. published 32 years ago: America's Cup (c) 1988 Hoeper Soft. A sailing simulation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109321&o=2 $end $c64_cass=a3dpool, $bio Commodore C64 cass. published 29 years ago: American 3D Pool (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186784&o=2 $end $info=m4amalad,m4amalad__a,m4amalad__b,m4amalad__c,m4amalad__d,m4amalad__e,m4amalad__f,m4amalad__g,m4amalad__h,m4amalad__i,m4amalad__j,m4amalad__k,m4amalad__l,m4amalad__m,m4amalad__n, $bio American Aladdin (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42953&o=2 $end $sms=ameribb, $bio Sega Master System cart. published 31 years ago: American Baseball (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7019] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55929&o=2 $end $gba=abasschl, $bio Nintendo GBA cart. published 19 years ago: American Bass Challenge (c) 2001 Ubi Soft. - TECHNICAL - Game ID: AGB-AABE-USA - TIPS AND TRICKS - All Fish Are Bass: Press Up, Up, Down, Left, Left, Right at the main menu. A sound will confirm correct code entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69563&o=2 $end $snes=battldom, $bio Nintendo Super Famicom cart. published 25 years ago: American Battle Dome (c) 1995 Tsukuda Original - TECHNICAL - [Model SHVC-ABJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61026&o=2 $end $info=m4abeaut_i1,m4abeaut_i2, $bio American Beauty [Model A2I0] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231979&o=2 $end $info=m4abeaut_k1,m4abeaut_k2, $bio American Beauty [Model A2K0 (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231980&o=2 $end $info=m4abeaut_l13,m4abeaut_l14,m4abeaut_l15,m4abeaut_l16,m4abeaut_l17,m4abeaut_l18,m4abeaut_l19,m4abeaut_l20,m4abeaut_l21,m4abeaut_l22,m4abeaut_l23,m4abeaut_l24,m4abeaut_l25,m4abeaut_l26,m4abeaut_l27, $info=m4abeaut_l28,m4abeaut_l29,m4abeaut_l30,m4abeaut_l31,m4abeaut_l32, $bio American Beauty [Model A2L0] (c) 199? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231978&o=2 $end $info=m4abeaut_u53,m4abeaut_u54,m4abeaut_u55,m4abeaut_u56,m4abeaut_u57,m4abeaut_u58, $bio American Beauty [Model A2U2] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231992&o=2 $end $info=m4abeaut_u59,m4abeaut_u60, $bio American Beauty [Model A2U3] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231993&o=2 $end $info=m4abeaut_l33,m4abeaut_l34,m4abeaut_l35,m4abeaut_l36,m4abeaut_l37,m4abeaut_l38, $bio American Beauty [Model A3L0] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231981&o=2 $end $info=m4abeaut_u61,m4abeaut_u62,m4abeaut_u63,m4abeaut_u64, $bio American Beauty [Model A3U2] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231994&o=2 $end $info=m4abeaut_c1,m4abeaut_c2,m4abeaut_c3,m4abeaut_c4,m4abeaut_c5,m4abeaut_c6,m4abeaut_c7,m4abeaut_c8,m4abeaut_c9,m4abeaut_c10,m4abeaut_c11,m4abeaut_c12,m4abeaut_c13,m4abeaut_c14,m4abeaut_c15, $bio American Beauty [Model ABC1] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231982&o=2 $end $info=m4abeaut_c16,m4abeaut_c17,m4abeaut_c18,m4abeaut_c19,m4abeaut_c20,m4abeaut_c21,m4abeaut_c22,m4abeaut_c23,m4abeaut_c24,m4abeaut_c25,m4abeaut_c26,m4abeaut_c27,m4abeaut_c28,m4abeaut_c29, $bio American Beauty [Model ABC2] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231983&o=2 $end $info=m4abeaut_l1,m4abeaut_l2,m4abeaut_l3,m4abeaut_l4,m4abeaut_l5,m4abeaut_l6,m4abeaut_l7,m4abeaut_l8,m4abeaut_l9,m4abeaut_l10,m4abeaut_l11,m4abeaut_l12, $bio American Beauty [Model ABL0] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231984&o=2 $end $info=m4abeaut_m1,m4abeaut_m2,m4abeaut_m3,m4abeaut_m4, $bio American Beauty [Model ABM1] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231985&o=2 $end $info=m4abeaut_r1,m4abeaut_r10,m4abeaut_r11,m4abeaut_r12,m4abeaut_r13,m4abeaut_r14,m4abeaut_r2,m4abeaut_r3,m4abeaut_r4,m4abeaut_r5,m4abeaut_r6,m4abeaut_r7,m4abeaut_r8,m4abeaut_r9, $bio American Beauty [Model ABR1] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231988&o=2 $end $info=m4abeaut_s1,m4abeaut_s2, $bio American Beauty [Model ABS1] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231989&o=2 $end $info=m4abeaut_s3,m4abeaut_s4, $bio American Beauty [Model ABS2] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231990&o=2 $end $info=m4abeaut_u1,m4abeaut_u10,m4abeaut_u11,m4abeaut_u12,m4abeaut_u13,m4abeaut_u14,m4abeaut_u15,m4abeaut_u16,m4abeaut_u17,m4abeaut_u18,m4abeaut_u19,m4abeaut_u2,m4abeaut_u20,m4abeaut_u21,m4abeaut_u22, $info=m4abeaut_u23,m4abeaut_u24,m4abeaut_u25,m4abeaut_u26,m4abeaut_u27,m4abeaut_u28,m4abeaut_u29,m4abeaut_u3,m4abeaut_u30,m4abeaut_u31,m4abeaut_u32,m4abeaut_u33,m4abeaut_u34,m4abeaut_u35,m4abeaut_u36, $info=m4abeaut_u37,m4abeaut_u38,m4abeaut_u39,m4abeaut_u4,m4abeaut_u40,m4abeaut_u41,m4abeaut_u42,m4abeaut_u43,m4abeaut_u44,m4abeaut_u45,m4abeaut_u46,m4abeaut_u47,m4abeaut_u48,m4abeaut_u5,m4abeaut_u6, $bio American Beauty [Model ABU1] (c) 199? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231977&o=2 $end $info=m4abeaut_u49,m4abeaut_u50,m4abeaut_u51,m4abeaut_u52, $bio American Beauty [Model ABU2] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231991&o=2 $end $info=m4abeaut,m4abeaut_1,m4abeaut_2,m4abeaut_3,m4abeaut_4,m4abeaut_5,m4abeaut_6,m4abeaut_7,m4abeaut_8,m4abeaut_9, $bio American Beauty (c) 199? Avantime - TECHNICAL - GAME ID: AB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42952&o=2 $end $info=m4abeaut_pb1,m4abeaut_pb2, $bio American Beauty [Model AJL0] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231986&o=2 $end $info=m4abeaut_c30,m4abeaut_c31, $bio American Beauty [Model M2C1] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231987&o=2 $end $info=j6amdrm, $bio American Dream (c) 199? MDM Leisure. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15584&o=2 $end $nes=ameridrm, $bio Nintendo Famicom cart. published 31 years ago: American Dream (c) 1989 Coconuts Japan - TECHNICAL - [Model CDS-A7] - TRIVIA - American Dream was released on September 23, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53828&o=2 $end $cpc_flop=amfoot,amfoot2,amfoot1, $bio Amstrad CPC 464 disk. published 36 years ago: American Football (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118911&o=2 $end $cpc_cass=amerfoots, $bio Amstrad CPC cass. published 36 years ago: American Football (c) 1984 Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233247&o=2 $end $spectrum_cass=american_d, $bio American Football - Touchdown USA [Model CSAC 620] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225620&o=2 $end $arcadia=football, $bio Arcadia 2001 cart. published 38 years ago: American Football (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 14] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49233&o=2 $end $spectrum_cass=american_a, $bio American Football [Model BBS 052] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225722&o=2 $end $spectrum_cass=american_b,american_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: American Football (c) 1984 Softstone Nominated for Coach of the Year last year, you are suddenly in big demand. The finest football teams in the USA are clamouring for your services, eager to provide you with the funds you need to take them to the top! But creating and managing the greatest team requires more than the ability to win games. You'll have to pick teams, buy and sell players, keep the gate money rolling in, take out bank loans and make crucial decisions on the road to the Superbowl. - TECHNICAL - Game ID: SFSP004 - STAFF - Written by: Nic Rackley, Gary Burfield-Wallis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77770&o=2 $end $cpc_cass=amerfoot, $bio Amstrad CPC cass. published 36 years ago: American Football (c) 1984 Amsoft - TECHNICAL - Model SOFT 901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64249&o=2 $end $nes=amerglad, $bio Nintendo NES cart. published 29 years ago: American Gladiators (c) 1991 GameTek Welcome to the Wild World of Sports. Fight or flight? The American Gladiators are ready to square off, and frankly they don't believe you're up to the challenge. But it's up to you to prove them wrong. Nitro, Blaze, Laser, Zap, Gold, Gemini and Lace are all ready and waiting to psyche you out of your game. You choose the order in which you'll compete, including: The Joust, The Assault, Powerball, The Wall and Human Cannonball. Complete all four levels and you'll get your shot on the ultimate battlefield where only the strong survive - The Eliminator! So if you think you're good, you better be great... 'cause these guys are BAD. - TECHNICAL - Model NES-3A-USA - TRIVIA - Released in October 1991 in the USA. - STAFF - Developed by Incredible Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54892&o=2 $end $snes=amerglad, $bio Nintendo Super NES game published 27 years ago: American Gladiators (c) 1993 GameTek. Television's most innovative sporting event, AMERICAN GLADIATORS is now bigger than life in this all-new Sega Genesis version. All the action, drama, and competitiveness are here from the hit television show that plays "like a video game come to life." Six events including: THE WALL, THE JOUST, THE ASSAULT, ATLASPHERE, POWERBALL and THE ELIMINATOR, all captured with incredible detail. NITRO, ICE, LASER, THUNDER, GOLD, TURBO, ZAP, LACE, BLAZE and GEMINI are here and ready to psyche you out of your game. - TECHNICAL - Game ID: SNS-AA-USA - TRIVIA - Released in April 1993 in the USA. - TIPS AND TRICKS - Defeat the Gladiator: At the beginning of Joust, step forward two spaces. Then, before the Gladiator gets to the end of the pedestal, hold B and press Back. Your character should spin the jousting stick overhead and hit the Gladiator. If done correctly, the Gladiator will not block and may be hit repeatedly with this same type of attack. Note: Do not release B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62718&o=2 $end $megadriv=amerglad, $vgmplay=amerglad_md, $bio Sega Genesis game published 28 years ago: American Gladiators (c) 1992 GameTek Television's most innovative sporting event, AMERICAN GLADIATORS is now bigger than life in this all-new Sega Genesis version. All the action, drama, and competitiveness are here from the hit television show that plays "like a video game come to life." Six events including: THE WALL, THE JOUST, THE ASSAULT, ATLASPHERE, POWERBALL and THE ELIMINATOR, all captured with incredible detail. NITRO, ICE, LASER, THUNDER, GOLD, TURBO, ZAP, LACE, BLAZE and GEMINI are here and ready to psyche you out of your game. - TECHNICAL - GAME ID: T-83056 - TRIVIA - Released on March 24, 1992 in the USA. - STAFF - Programmer: Adrian Waterhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57096&o=2 $end $apple2_flop_orig=amgovml, $apple2_flop_clcracked=amgovml, $bio Apple II disk. published 36 years ago: American Government (c) 1984 Micro Learningware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232196&o=2 $end $apple2_flop_clcracked=amgovis, $bio Apple II disk. published 35 years ago: American Government (c) 1985 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232185&o=2 $end $x68k_flop=amheroes,amheroesa, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: American Heroes BF 92 Extra Version (c) 1992 LTT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87052&o=2 $end $info=m4amhiwy, $bio American Highway (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41231&o=2 $end $apple2_flop_clcracked=ahistac4, $bio Apple II disk. published 34 years ago: American History Achievement IV: World War II - Present (c) 1986 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231434&o=2 $end $apple2_flop_clcracked=amhisadv, $bio Apple II disk. published 36 years ago: American History Adventure (c) 1984 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107074&o=2 $end $info=horshoes, $bio Arcade Video game published 30 years ago: American Horseshoes (c) 1990 Taito America Corp. A 1- to 4-players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game. - TECHNICAL - Taito L System hardware Prom Stickers : C47 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 2 - TRIVIA - Released in July 1990. - SCORING - Ringer (A horseshoe which wraps around the stake) : 3 points. Leaner (A horseshoe which rests against the stake) : 2 points. Landing within the stake area : 1 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77&o=2 $end $icanguit=ggreats, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: American Idol - Guitar Greats [Model K9907] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240322&o=2 $end $icanpian=aitts, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: American Idol Take the Stage [Model K4655] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240459&o=2 $end $gba=ameridol, $bio Nintendo GBA cart. published 17 years ago: American Idol (c) 2003 The Codemasters Software Company, Limited. - TECHNICAL - Game ID: AGB-BIDE-USA - TIPS AND TRICKS - Unlock bonus costumes: Enter HTH4&6CK as a password. Unlock last 3 practice songs: Enter Z999&6QR as a password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69564&o=2 $end $info=amusco, $bio Arcade Video game published 33 years ago: American Music Poker (c) 1987 Amusco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48281&o=2 $end $info=ampkr95, $bio Slot Machine published 25 years ago: American Poker 95 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28640&o=2 $end $info=ampoker2,ampkr2b1,ampkr2b2,ampkr2b3,ampkr2b4,pkrdewin,ampkr228, $bio Arcade Video game published 30 years ago: American Poker II (c) 1990 AGI (Austrian Gaming Industries). AGI's flagship product American Poker II uses a standard deck of 52 cards plus 1 Joker card. The Joker card substitutes for any card. The player places a bet for the 1st hand deal and can then choose to buy a 2nd draw. The win combination Jacks or Better is only paid if a 2nd draw is bought. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 32 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4515&o=2 $end $psx=amerpool, $bio Sony PlayStation disc published 17 years ago: American Pool (c) 2003 Mud Duck Productions. North American release. Game developed in Japan. - TECHNICAL - Game ID: SLUS-01488 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111101&o=2 $end $sms=ameripf, $bio Sega Master System cart. published 31 years ago: American Pro Football (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7020] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55930&o=2 $end $info=asoccer, $bio Arcade Video game published 33 years ago: American Soccer (c) 1987 Universal. - TRIVIA - The Japanese version of "Indoor Soccer". Universal planed to release another sports game called 'American Football' the same year but was never released. - PORTS - * COMPUTERS: MSX 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24231&o=2 $end $msx2_cart=amesoccr, $bio MSX 2 cart. published 33 years ago: American Soccer (c) 1987 Nidecom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51264&o=2 $end $msx2_flop=amesoccr,amesoccra, $bio American Soccer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101468&o=2 $end $info=amspdwy,amspdwya, $bio Arcade Video game published 33 years ago: American Speedway (c) 1987 PGD. An overhead racing game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz) Players: 2 Control: dial Buttons: 1 - TRIVIA - American Speedway was released in July 1987. It was developed by ETI (Enerdyne Technologies) and published by PGD. At the first boot, the first two nicknames on the default highscore table are PGD and ETI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78&o=2 $end $msx2_flop=amerisuc,amerisuca, $bio MSX 2 disk. published 31 years ago: American Success (c) 1989 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101469&o=2 $end $pc8801_flop=amerisuc,amerisuca, $bio NEC PC-8801 Series disk. published 32 years ago: American Success (c) 1988 Winky Soft. - TECHNICAL - GAME ID: NFWS-17003 BARCODE: 4988157170035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91362&o=2 $end $electron_cass=amsuds, $bio Acorn BBC/Electron cass. published 34 years ago: American Suds (c) 1986 Riverdale. Text adventure in 4 parts. - TRIVIA - Retail price: £6.95 - STAFF - By: David Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51478&o=2 $end $cpc_cass=tagteam, $bio Amstrad CPC cass. published 28 years ago: American Tag Team Wrestling (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64250&o=2 $end $amigaocs_flop=tagteam, $bio Commodore Amiga 500 disk. published 28 years ago: American Tag-Team Wrestling (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73407&o=2 $end $msx1_cart=amtruck,amtruckb,amtrucka, $bio MSX cart. published 35 years ago: アメリカントラック (c) 1985 Telenet Japan. (American Truck) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76552&o=2 $end $x1_flop=amtruck, $bio Sharp X1 5.25in.disk. published 35 years ago: American Truck (c) 1985 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85921&o=2 $end $pc8801_flop=amtruck,amtrucka, $bio NEC PC-8801 Series disk. published 35 years ago: American Truck (c) 1985 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91363&o=2 $end $fm7_cass=amtruck, $bio Fujitsu FM-7 cass. published 35 years ago: American Truck (c) 1985 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93693&o=2 $end $msx1_cart=amtruckk, $bio American Truck (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95220&o=2 $end $msx1_flop=amtruck, $bio American Truck Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134112&o=2 $end $pc8801_flop=amtrckm2,amtrckm2a, $bio NEC PC-8801 Series disk. published 31 years ago: American Truck MKII-Ban (c) 1989 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91364&o=2 $end $cpc_cass=ameritk,ameritkl, $bio Amstrad CPC cass. published 31 years ago: American Turbo King (c) 1989 Mastertronic, Limited. - STAFF - Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64251&o=2 $end $cpc_flop=amtking,amtking_t2,amtking_t1,amtking_t1a, $bio Amstrad CPC 464 disk. published 31 years ago: American Turbo King (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118886&o=2 $end $spectrum_cass=atking,atkingl, $bio Sinclair ZX Spectrum cass. published 31 years ago: American Turbo King (c) 1989 Codemasters Soft. Co., Ltd., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226665&o=2 $end $info=americna,americnaa, $bio Arcade Video game published 33 years ago: Americana (c) 1987 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=968&o=2 $end $info=amerdart,amerdart2,amerdart3, $bio Arcade Video game published 31 years ago: AmeriDarts (c) 1989 Ameri. A darts game with 5 different game variations including : Flash (A Bull's Eye Game), Sector Shoot-Out (a numbered target game), 301 (the traditional darts game), High Score, and Cricket (a game of innings/points). - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz) Sound CPU : TMS32010 (@ 1.875 Mhz) Sound Chips : DAC Players : 2 Control : Trackball Buttons : 1 - TRIVIA - Released in November 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79&o=2 $end $x07_cass=amerinca, $bio Canon X-07 type-in published 35 years ago: Amerinca Gold (c) 1985 Shift Editions [Paris, France] - TRIVIA - Published on November 29, 1985 as a type-in program on the French magazine; Hebdogiciel 111. - STAFF - By: N. Allaire - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138517&o=2 $end $jupace_cass=amisound, $bio Jupiter Ace cass. published 13 years ago: AMI Sound Toolkit (c) 2007 Jupiter Ace Archive Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115728&o=2 $end $info=amico2k, $bio Computer published 42 years ago: AMICO 2000 (c) 1978 ASEL. - TRIVIA - AMICO stands for 'Advanced MIcro COmputer'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103270&o=2 $end $pc98=amidacho, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Amida ChonChon (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88913&o=2 $end $msx1_flop=amida, $bio Amida Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133078&o=2 $end $pc98=amidaext, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Amida Extra (c) 1991 Softec. - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on April 02, 1991 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88914&o=2 $end $info=amidaru, $bio Arcade Video game published 38 years ago: Amidar (c) 1982 Stern Electronics. Export release by Stern Electronics for North America. Game developed in Japan by Konami. For more information about the game itself, please see the original Konami entry; "Amidar [Model GX337]". - TRIVIA - Amidar was released in April 1982 in the USA by Stern Electronics under license from Konami. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Amidar [Model PB5310]" * COMPUTERS: [US] Commodore C64 (1984) "Rollin" by Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36481&o=2 $end $info=amidaro, $bio Arcade Video game published 38 years ago: Amidar (c) 1982 Olympia. Export version by Olympia for Italy. Game developed in Japan by Konami. For more information about the game, please see the original Konami entry; "Amidar [Model GX337]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36480&o=2 $end $vic1001_cart=amidar, $bio Amidar (c) 198? F. Janke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83765&o=2 $end $x07_cass=amidar, $bio Canon X-07 type-in published 35 years ago: Amidar - Le Peintre (c) 1985 Shift Editions [Paris, France] - TRIVIA - Published on March 28, 1985 as a type-in program on the French magazine; Hebdogiciel 73. - STAFF - By: P. Breton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138518&o=2 $end $info=amidar,amidarb,amidar1, $bio Arcade Video game published 39 years ago: Amidar (c) 1981 Konami. Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however. On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds. On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult. In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - TECHNICAL - Game ID : GX337 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Amidar was released in October 1981. Todd Lamb holds the official record for this game with 19,225,030 points. Re-releases: "Amidar [Re-Release]" (1982) Licensed products: [US] Amidar (April 1982, Stern) [IT] Amidar (1982, Olympia) Unofficial products: Amigo (1982) - UPDATES - Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment). - SCORING - Collecting a coconut or painting a segment : 10 points. Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points. Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version). Collecting the bonus banana on the interim level : 5,000 points. - TIPS AND TRICKS - * The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill. * The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways : a) up/right, b) up/left, c) down/right d) down/left. They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success! * If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can. * Remember you have three jumps available on each level so make use of them to get yourself out of a tight corner. Two quick jumps if used in succession will easily give you enough time to get well clear of any danger. - PORTS - * CONSOLES: Casio PV-1000 [JP] (1983) * COMPUTERS: BBC B [EU] (1983) "Crazy Tracer" by Acornsoft BBC B [EU] "Crazy Painter" by Superior Software BBC Electron [EU] (1983) "Crazy Tracer" by Acornsoft [EU] Sinclair ZX Spectrum (1983) "Colour Clash" by Romik Software Sinclair ZX81 [EU] (1983) "Damper" by Quicksilva [EU] Commodore C64 (1984) "Rollin" by Atlantis Software * OTHERS: VFD portable game [JP] (1981) by Gakken. VFD portable game [JP] (19??) by CGL (Gakken clone). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80&o=2 $end $a2600=amidar,amidare, $bio Atari 2600 cart. published 37 years ago: Amidar (c) 1983 Parker Bros. - TECHNICAL - Model PB5310 - TIPS AND TRICKS - At the start, hold UP+DOWN for a few seconds, then hold either RIGHT or LEFT. Your character should go straight down and off the maze, crashing the game. - STAFF - Programmer: Ed Temple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50201&o=2 $end $info=amidars, $bio Arcade Video game published 38 years ago: Amidar (c) 1982 Konami. Konami re-released this 1981 game using the "Scramble" hardware. This version has different character's names. For more information about the game, please see the original 1981 Konami entry; "Amidar [Model GX337]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36482&o=2 $end $info=a1000,a1000n, $bio Computer published 35 years ago: Amiga 1000 (c) 1985 Commodore, Limited. - TRIVIA - The Commodore Amiga 1000 was the first in the Amiga line of personal computers released by Commodore International. Before the release of the Amiga 500 and Amiga 2000 models in 1987, the A1000 was simply called Amiga. Introduced on July 23, 1985 at the Lincoln Center in New York City, machines began shipping in September with a base configuration of 256 kB of RAM at the retail price of US$1,295. A 13-inch (330 mm) analog RGB monitor was available for around US$300, bringing the price of a complete Amiga system to 1,595 USD. In the US, the A1000 was marketed as The Amiga from Commodore, though the Commodore logo was omitted from the case. Additionally, the Amiga 1000 was sold exclusively in computer stores rather than the various non computer-dedicated department and toy stores through which the VIC20 and Commodore 64 were retailed. These measures were an effort to avoid Commodore's toy-store computer image created during the Tramiel era. The conceptor of the Amiga 1000 was Jay Miner, who created the Atari 800 many years before. He wanted to make the most powerful computer ever, then he joined a little California company called Amiga. He used the principle of the three coprocessors (again) to help the main processor. At the beginning, the Amiga had only 64 kilobytes of RAM!, Atari wanted to buy the Amiga but finally, Commodore succeeded to buy it (then there was a lawsuit, which Commodore won). It was meant to be a competitor to the Atari 520 ST. The operating system was done by Metacomco, a British company who specialized in the 68000 processor (they also made languages for the Sinclair QL). It is a fully multitasking system which looks like UNIX with a graphical user interface. It was the very first personal computer with great graphics and sound capabilities with a GUI environment. Along with the operating system, the machine came bundled with a version of AmigaBASIC developed by Microsoft and a speech synthesis library developed by Softvoice, Inc. The Amiga 1000 began to lose popularity one year later with the creation of its two main successors: the Amiga 500 and the Amiga 2000. - STAFF - Conceptor: Jay Miner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34765&o=2 $end $info=a1200,a1200n, $bio Computer published 28 years ago: Amiga 1200 (c) 1992 Commodore, Ltd. Commodore's third-generation Amiga computer. - TRIVIA - Codenamed 'Channel Z', it was launched on October 21, 1992, at a base price of 399 GBP in the United Kingdom and 599 USD in the United States. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103634&o=2 $end $info=a2000,a2000n, $bio Computer published 33 years ago: Amiga 2000 (c) 1987 Commodore, Limited. - TRIVIA - Introduced in March 1987. Produced until 1991. The Amiga 2000 was introduced as a 'big box' expandable variant of the Amiga 1000 but quickly redesigned to share most of its electronic components with the contemporary Amiga 500 for cost reduction. Expansions include internal floppy and harddisk drives and numerous expansion cards. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82401&o=2 $end $info=a3000,a3000n, $bio Computer published 28 years ago: Amiga 3000 (c) 1992 Commodore, Ltd. The third major release in the Amiga computer family. It featured improved processing speed, better rendering of graphics, and a new revision of the operating system. - TRIVIA - The Amiga 3000 was released in June 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103635&o=2 $end $info=a400030,a400030n, $bio Computer published 27 years ago: Amiga 4000/030 (c) 1992 Commodore, Ltd. - TRIVIA - The Amiga 4000/030 was released in April 1993. It featured a Motorola 68EC030 instead of the Motorola 68040. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103637&o=2 $end $info=a4000,a4000n, $bio Computer published 28 years ago: Amiga 4000/040 (c) 1992 Commodore, Ltd. - TRIVIA - The Amiga 4000 was released in October 1992. It introduced the Advanced Graphics Architecture (AGA) chipset with enhanced graphics and continued the A3000's system architecture. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103636&o=2 $end $info=a4000t,a4000tn, $bio Computer published 26 years ago: Amiga 4000T (c) 1994 Commodore, Ltd. The Amiga 4000T was a tower version of the Amiga 4000 computer. - TRIVIA - It was originally released in small quantities in 1994 and re-released in greater numbers by Escom in 1995 after Commodore's demise. The A4000T was the only Amiga ever to have both SCSI and IDE interfaces built-in on the motherboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103638&o=2 $end $info=a500,a500n, $bio Computer published 33 years ago: Amiga 500 (c) 1987 Commodore, Ltd. - TECHNICAL - CPU: Motorola 68000 @ 7.16 MHz (NTSC) Memory: 512 KB 150 ns (9 MB maximum) Graphics: 736×567i 4-bpp PAL (736×483i 4 bpp NTSC), 368×567i 6 bpp PAL (368×483i 6 bpp NTSC) Sound: 4× 8-bit channels PCM at max 28 kHz with 6-bit volume in stereo - TRIVIA - The Amiga 500, also known as the A500 (or its code name Rock Lobster), was the first low-end Commodore Amiga 16/32-bit multimedia home/personal computer. It was announced at the winter Consumer Electronics Show in January 1987, at the same time as the high-end Amiga 2000, and competed directly against the Atari 520ST. Before Amiga 500 was shipped, Commodore suggested that the list price of the Amiga 500 was US$595.95 without a monitor. At delivery in October 1987, Commodore announced that the Amiga 500 would carry a US$699/£499 list price. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97959&o=2 $end $info=a600,a600n, $bio Computer published 27 years ago: Amiga 600 (c) 1993 Commodore, Ltd. The Amiga 600 was a home computer and was Commodore International's final model based on the Motorola 68000 CPU and the ECS chipset. It was essentially a redesign of the Amiga 500 Plus, with the option of an internal hard disk drive. - TECHNICAL - A notable aspect of the Amiga 600 is its small size. Lacking a numeric keypad, the A600 is only slightly larger than a standard PC keyboard (14in. long by 9.5in. deep by 3in. high and weighing approximately 6 pounds). It shipped with AmigaOS 2.0, which was generally considered more user-friendly than earlier versions of the operating system. - TRIVIA - The Amiga 600, also known as the A600 (codenamed 'June Bug' after a B-52s song) was introduced at the CeBIT show in March 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97960&o=2 $end $info=a500p,a500pn, $bio Computer published 29 years ago: Amiga A-500 Plus (c) 1991 Commodore, Limited. The Commodore Amiga 500 Plus (often A500 Plus or simply A500+) is an enhanced version of the original Amiga 500 computer. It was notable for introducing new versions of Kickstart and Workbench, and for some minor improvements in the custom chips, known as the Enhanced Chip Set (or ECS). - TECHNICAL - Motorola 68000 CPU running at 7.09 MHz (PAL) / 7.16 MHz (NTSC), like its predecessor 1 MB of Chip RAM (very early versions came with 512 KB.) Kickstart 2.04 (v37.175) Workbench 37.67 (release 2.04) Built in battery backed RTC (Real Time Clock) Full ECS chipset including new version of the Agnus chip and Denise chip - TRIVIA - Commodore created the A-500 Plus for a couple of reasons. The first was cost reduction; minor changes were made to the motherboard to make it cheaper to produce. It was also so that Commodore could introduce the new version of the Amiga Operating system, 2.04. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82400&o=2 $end $info=cd32,cd32n, $bio Console published 27 years ago: Amiga CD32 (c) 1993 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127734&o=2 $end $cd32=gamer1, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 01 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194371&o=2 $end $cd32=gamer2, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 02 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194372&o=2 $end $cd32=gamer3, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 03 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194373&o=2 $end $cd32=gamer4, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 04 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194374&o=2 $end $cd32=gamer5, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 05 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194375&o=2 $end $cd32=gamer6, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 06 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194376&o=2 $end $cd32=gamer7, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Gamer Vol. 07 (c) 1994 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194378&o=2 $end $cd32=gamer8, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 08 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229608&o=2 $end $cd32=gamer9, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 09 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229609&o=2 $end $cd32=gamer10, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 10 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194379&o=2 $end $cd32=gamer11, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 11 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229610&o=2 $end $cd32=gamer12, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 12 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229611&o=2 $end $cd32=gamer13, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 13 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194380&o=2 $end $cd32=gamer14, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 14 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194381&o=2 $end $cd32=gamer15, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 15 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229612&o=2 $end $cd32=gamer16, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 16 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229613&o=2 $end $cd32=gamer17, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 17 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194382&o=2 $end $cd32=gamer18, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 18 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194383&o=2 $end $cd32=gamer19, $bio Commodore Amiga CD32 published 25 years ago: Amiga CD32 Gamer Vol. 19 (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229614&o=2 $end $cd32=gamer20, $bio Commodore Amiga CD32 published 24 years ago: Amiga CD32 Gamer Vol. 20 (c) 1996 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229615&o=2 $end $cd32=gamer21, $bio Commodore Amiga CD32 published 24 years ago: Amiga CD32 Gamer Vol. 21 (c) 1996 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194384&o=2 $end $cd32=gamer22, $bio Commodore Amiga CD32 published 24 years ago: Amiga CD32 Gamer Vol. 22 (c) 1996 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229616&o=2 $end $cd32=cd32mag1, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Issue 1 (c) 1994 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229607&o=2 $end $cd32=cd32mag2, $bio Commodore Amiga CD32 published 26 years ago: Amiga CD32 Issue 2 (c) 1994 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194370&o=2 $end $amigaocs_flop=amicomp, $bio Commodore Amiga 500 disk. published 29 years ago: Amiga Complete - Intrigue + Silhouette (c) 1991 Gold Disk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73408&o=2 $end $amigaocs_flop=amigaenc, $bio Commodore Amiga 500 disk. published 29 years ago: Amiga Encounter (c) 1991 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73409&o=2 $end $amigaocs_flop=amigakar, $bio Commodore Amiga 500 disk. published 31 years ago: Amiga Karate (c) 1989 Eidersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73410&o=2 $end $cpc_flop=d_amipi1, $bio Amstrad CPC 464 disk. published 28 years ago: Amiga Pictures Vol. 1 (c) 1992 MOPS [Moving Pixels] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123627&o=2 $end $cpc_flop=d_amipi2,d_amipi2a, $bio Amstrad CPC 464 disk. published 28 years ago: Amiga Pictures Vol. 2 (c) 1992 MOPS [Moving Pixels] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123628&o=2 $end $amigaocs_flop=amispiel, $bio Commodore Amiga 500 disk. published 31 years ago: Amiga Spiele 1 - Wikinger + Bliff + Quadriga (c) 1989 Markt & Technik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73411&o=2 $end $amigaocs_flop=asband1, $bio Commodore Amiga 500 disk. published 28 years ago: Amiga Spielesammlung Band 1 (c) 1992 Markt & Technik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73412&o=2 $end $amigaocs_flop=3dwtenn,3dwboxin,gpmaster,fbmang2eka,fbmang2ek, $bio Commodore Amiga 500 disk. published 28 years ago: Amiga Sports Pack (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73337&o=2 $end $amigaocs_flop=swooper, $bio Amiga Stars Collection (c) 199? Ozi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75182&o=2 $end $info=amigo,amigo2, $bio Arcade Video game published 38 years ago: Amigo (c) 1982 Unknown. Italian bootleg of Amidar. For more information about the game, please see the original Konami entry; "Amidar [Model GX337]". - TRIVIA - In this bootleg, the copyright messages were removed (only '1982' appears). During the demo, the original teaching messages were removed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81&o=2 $end $mz700_cass=amity, $bio Amityville (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131731&o=2 $end $cpc_flop=amity3, $bio Amstrad CPC 464 disk. published 35 years ago: Amityville III (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118971&o=2 $end $cpc_flop=amswordt01, $bio Amstrad CPC 464 disk. published 35 years ago: Amlettres V2.0 (c) 1985 Jupiter Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121505&o=2 $end $cpc_cass=amlettre, $bio Amstrad CPC cass. published 36 years ago: Amlettres (c) 1984 Amsoft - TECHNICAL - [Model SOFT 454] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126265&o=2 $end $apple2_flop_orig=amnesia, $apple2_flop_misc=amnesia, $bio Apple II disk. published 34 years ago: Amnesia (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107075&o=2 $end $ibm5150=amnesia, $bio IBM 5150 3.5in.disk. (DOS) published 34 years ago: Amnesia (c) 1986 Cognetics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132541&o=2 $end $amigaocs_flop=amnios, $bio Commodore Amiga 500 disk. published 29 years ago: Amnios (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73413&o=2 $end $fm77av=amnork, $bio Fujitsu FM-77AV disk. published 34 years ago: Amnork [Model 2019501] (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93831&o=2 $end $cpc_cass=amomundo, $bio Amstrad CPC cass. published 30 years ago: Amo Del Mundo (c) 1990 Positive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64252&o=2 $end $msx1_cass=amomundo, $bio MSX cass. published 30 years ago: Amo del Mundo (c) 1990 Positive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94437&o=2 $end $msx1_flop=amomundo,amomundoa, $bio Amo del Mundo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229851&o=2 $end $tvc_flop=amoba,amobaa, $bio Amőba (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112136&o=2 $end $saturn=amoku, $bio Sega Saturn game published 23 years ago: AMOK (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81064 - TRIVIA - Released on January 17, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59963&o=2 $end $saturn=amok, $bio Sega Saturn game published 23 years ago: AMOK (c) 1997 Sega Enterprises, Limited. European release. Description from the European back cover: [UK] The 47 year war is over! FOR THE BUREAU IT ENDED TOO SOON. HAVING PROFITED HEAVILY FROM THE HOSTILITIES THAT HAVE NOW ENDED THE BUREAU IS DESPERATE TO PROVOKE A NEW CONFLICT. TO DO SO THEY HAVE HIRED YOU TO PILOT A MODIFIED BATTLE WALKER/SUB CALLED THE SLAMBIRD. IMMERSED IN A 3D NIGHTMARE YOU MUST DEMOLISH BUILDINGS, BLOW-UP ARMY BASES AND SINK UNDERWATER BUNKERS TO DESTROY PEACE. [DE] Der 47-jährige Krieg ist vorbei. FÜR DAS BÜRO KAM DIESES KRIEGSENDE VIEL ZU FRÜH. ES HATTE VON DEN KRIEGERISCHEN AUSEINANDERSETZUNGEN STARK PROFITIERT, DOCH DAS IST JETZT VORBEI. DAS BÜRO IST DEMNACH SCHWER DARAN INTERESSIERT, NEUE KONFLIKTE HERAUFZUBESCHWÖREN. DAZU WURDEN SIE ENGAGIERT. MIT HILFE DES SLAMBIRDS, EINES SPEZIELLEN AMPHIBIENFAHRZEUGS, BEGEBEN SIE SICH AUF DIE REISE DURCH DEN ULTIMATIVEN 3D-ALPTRAUM. SIE MÜSSEN GEBÄUDE ZERSTÖREN, ARMEESTÜTZPUNKTE SPRENGEN UND UNTERWASSER-BUNKER BOMBARDIEREN, UM DEN FRIEDEN ZUNICHTE ZU MACHEN. [NL] De 47-jarige oorlog is afgelopen. MAAR WAT HET BUREAU BETREFT, HAD DIE NOG WEL EVEN DOOR KUNNEN GAAN. NU DE VIJANDELIJKHEDEN VOORBIJ ZIJN WAARVAN HET BUREAU ZO VET HEEFT GEPROFITEERD, IS HET ER OP UIT EEN NIEUW CONFLICT TE ONTKETENEN. DAAROM HEBBEN ZE JOU INGEHUURD OM DE SLAMBIRD TE BESTUREN, EEN AANGEPAST AMFIBISCH GEVECHTSVOERTUIG. JOUW TAAK IS HET OM IN EEN 3D NACHTMERRIE GEBOUWEN TE VERNIETIGEN, LEGERBASES OP TE BLAZEN EN ONDERWATER BUNKERS LEK TE SCHIETEN OM DE VREDE KAPOT TE MAKEN. [FR] La guerre de 47 ans est finie. POUR LE BUREAU ELLE A FINI TROP TÔT. AYANT LARGEMENT PROFITÉ DES HOSTILITÉS PASSÉS, LE BUREAU VEUT À TOUT PRIX PROVOQUER UN NOUVEAU CONFLICT. POUR PARVENIR À LEURS FINS ILS VOUS ONT ENGAGÉ COMME PILOTE DU ROBOT DE COMBAT "SLAMBIRD" UNE UNITÉ "WALKER" MODIFIÉE, MEURTRIÉRE AUSSI BIEN AU SOL QUE SOUS L'EAU. IMMERGÉ DANS UN CAUCHEMAR EN 3D VOUS DEVEZ DÉMOLIR DES BÂTIMENTS, EXPLOSER LES BASES MILITAIRES, ANNÉANTIR LES BUNKERS SOUS-MARINS ET METTRE AINSI FIN À LA PAIX. [IT]La guerra durate 47 anni è finita. SECONDO IL BUREAU SI È CONCLUSA TROPPO PRESTO. AVENDO TRATTO PROFITTO DALLE OSTILITÀ, IL BUREAU STA PROVANDO DISPERATAMENTE DI PROVOCARE UN NUOVO CONFLITTO. PER FARE QUESTO, TI HA INGAGGIATO PER PILOTARE UN VEICOLO ANFIBIO CHIAMATO SLAMBIRD. IN UNO SCENARIO 3D DA INCUBO, DOVRAI DISTRUGGERE LA PACE RADENDO AL SUOLO EDIFICI, FACENDO SALTARE IN ARIA BASI MILITARI E AFFONDANDO BUNKER SOTTOMARINI. [SP] La guerra de 47 años ha Iledgado a su fin. OARA EL BUREAU HA TERMINADO DEMASIADO PRONTO, TENIENDO EN CUENTA LAS GAHANCIAS SUSTANCIALES QUE HA OBTENIDO DE LOS ENFRENTAMIENTOS QUE ACABAN DE FINALIZAR, Y AHORA QUIEREN PROVOCAR A TODA COSTA UN NUEVO CONFLICTO. PARA CONSEGUIRLO TE HAN ELEGIDO A TI PARA QUE PILOTES UN VEHÍCULO SUBMARINO ACORAZADO SLAMBIRD. TE SUMERGIRÁS EN UNA PESADILLA TRIDIMENSIONAL EN LA QUE DEMOLERÁS EDIFICIOS, VOLARÁS BASES MILITARES Y HUNDIRÁS SUBMARINOS, CON EL FIN DE PROVOCAR UNA NUEVA GUERRA. - TECHNICAL - GAME ID: MK81064-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60220&o=2 $end $saturn=amokj, $bio Sega Saturn game published 23 years ago: AMOK (c) 1997 Koei Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: T-7637G - TRIVIA - Released in June 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58885&o=2 $end $vic1001_cart=amok, $bio Commodore VIC-20 cart. published 39 years ago: Amok! (c) 1981 UMI Clear the station of crazy robots that have run Amok! - TECHNICAL - Model 1611 - SCORING - Green robots: 5 pts. Blue robots: 15 pts. Red robots: 25 pts. Black robots: 35 pts. Bonus points awarded after fourth floor. - TIPS AND TRICKS - Extra man at 1500 pts. - STAFF - By: Roger Merritt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83766&o=2 $end $msx1_cass=amotopuf, $bio MSX cass. published 32 years ago: Amoto's Puf (c) 1988 SPE [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94438&o=2 $end $msx1_flop=amotopuf, $bio Amoto's Puf cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229852&o=2 $end $tvc_cass=amoba,amobaa, $bio Amőba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112394&o=2 $end $mo5_cass=ampereme, $bio Amperemetre (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108665&o=2 $end $cpc_flop=ampixf19, $bio Amstrad CPC type-in published 31 years ago: Ampix (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119321&o=2 $end $cpc_flop=amram219, $bio Amram 2 - Sideways Ram Toolkit Rom (c) 19?? Silicon Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136205&o=2 $end $cpc_flop=amram2ro, $bio Amram 2 ROM Utilities (c) 198? Silicon Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119322&o=2 $end $bbc_rom=amsdutil, $bio Acorn BBC ROM published 37 years ago: AMS Disc Utility (c) 1983 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145071&o=2 $end $x68k_flop=ams2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: AMS II - Take Revenge for the Ruined Master (c) 1994 Twinkle Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87018&o=2 $end $cpc_flop=d_amsd2, $bio Amstrad CPC 464 disk. published 29 years ago: Ams'Dem 2 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126655&o=2 $end $cpc_flop=d_amsd3,d_ams3t, $bio Amstrad CPC 464 disk. published 29 years ago: Ams'Dem 3 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126656&o=2 $end $cpc_flop=amsorgue, $bio Amstrad CPC type-in published 32 years ago: Ams'Orgue (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119323&o=2 $end $cpc_flop=amsdrawe, $bio Amstrad CPC 464 disk. published 34 years ago: Ams-Drawer Cracked (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119324&o=2 $end $cpc_flop=amsforth,amsforth01, $bio Amstrad CPC 464 disk. published 36 years ago: Ams-Forth (c) 1984 Skywave Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119325&o=2 $end $cpc_cass=amsforth, $bio Amstrad CPC cass. published 36 years ago: Ams-Forth (c) 1984 Skywave Software - TECHNICAL - [Model SS.0021] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64253&o=2 $end $cpc_flop=amsaisie, $bio Amstrad CPC type-in published 32 years ago: Amsaisie (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119097&o=2 $end $cpc_flop=amsaisie01, $bio Amstrad CPC type-in published 31 years ago: Amsaisie V2 (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119326&o=2 $end $cpc_flop=amsbackd, $bio Amstrad CPC 464 disk. published 35 years ago: Amsback de luxe (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119327&o=2 $end $cpc_cass=amsbase, $bio Amstrad CPC cass. published 36 years ago: Amsbase [Model S-501] (c) 1984 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64257&o=2 $end $cpc_flop=amsbases, $bio Amstrad CPC type-in published 34 years ago: Amsbases (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119098&o=2 $end $cpc_flop=amscanne, $bio Amstrad CPC 464 disk. published 35 years ago: Amscanner (c) 1985 Abraxas Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119328&o=2 $end $cpc_cass=amscannr, $bio Amstrad CPC cass. published 35 years ago: Amscanner (c) 1985 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233277&o=2 $end $cpc_flop=amscom, $bio Amstrad CPC 464 disk. published 34 years ago: Amscom (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119253&o=2 $end $cpc_flop=amsdisku, $bio Amstrad CPC 464 disk. published 35 years ago: Amsdisk (c) 1985 Ultratec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119329&o=2 $end $cpc_flop=amsdrawi, $bio Amstrad CPC 464 disk. published 36 years ago: Amsdraw I (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119330&o=2 $end $cpc_cass=amsdrawi, $bio Amstrad CPC cass. published 36 years ago: Amsdraw I [Model AMC 703] (c) 1984 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64258&o=2 $end $cpc_flop=amsfile1,amsfile2,amsfile101,amsfile102,amsfile103,amsfile104,amsfile105, $bio Amstrad CPC 464 disk. published 35 years ago: Amsfile 1.1 (c) 1985 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119331&o=2 $end $cpc_flop=amsfile201,amsfile202,amsfile203, $bio Amstrad CPC 464 disk. published 33 years ago: Amsfile 2.3 (c) 1987 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127930&o=2 $end $cpc_flop=amsgolf,amsgolf1,amsgolf_h1,amsgolf_h2, $bio Amstrad CPC 464 disk. published 36 years ago: AmsGolf [Model 1185] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118913&o=2 $end $cpc_flop=amsgolff,amsgolfg, $bio Amstrad CPC 464 disk. published 36 years ago: AmsGolf [Model 41185] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118912&o=2 $end $cpc_cass=amsgolf, $bio Amstrad CPC cass. published 36 years ago: AmsGolf [Model S-185] (c) 1984 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64254&o=2 $end $cpc_flop=amshelpu, $bio Amstrad CPC 464 disk. published 35 years ago: Amshelp (c) 1985 Interlock Services, Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119332&o=2 $end $cpc_flop=amsilvan,amsilvan1, $bio Amstrad CPC 464 disk. published 33 years ago: Amsilvania Castle (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121577&o=2 $end $cpc_cass=amsilvan, $bio Amstrad CPC cass. published 33 years ago: Amsilvania Castle [Model AM-301] (c) 1987 Magic Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64259&o=2 $end $cpc_flop=amskeyuk, $bio Amstrad CPC 464 disk. published 35 years ago: Amskey (c) 1985 Interlock Services, Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119333&o=2 $end $cpc_flop=amslettr, $bio Amstrad CPC type-in published 32 years ago: Amslettres (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119334&o=2 $end $cpc_flop=amslogf1, $bio Amstrad CPC type-in published 35 years ago: Amslog (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119335&o=2 $end $cpc_flop=amsmonpl, $bio Amstrad CPC 464 disk. published 33 years ago: Amsmon Plus (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119336&o=2 $end $cpc_flop=amsnakes,amsnakes1,amsnake, $bio Amstrad CPC type-in published 35 years ago: Amsnake (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the UK magazine: Your Computer, in September 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120108&o=2 $end $cpc_flop=amsnohea, $bio Amstrad CPC 464 disk. published 35 years ago: Amsnoheader (c) 1985 Ultratec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119337&o=2 $end $cpc_flop=amsoccer,amsoccer1, $bio Amstrad CPC 464 disk. published 34 years ago: Amsoccer (c) 1986 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119246&o=2 $end $cpc_cass=amsoccer, $bio Amstrad CPC cass. published 34 years ago: Amsoccer [Strobe] (c) 1986 IJK Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64286&o=2 $end $cpc_cass=amsoft12, $bio Amstrad CPC cass. published 36 years ago: Amsoft 12-Pack (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116131&o=2 $end $cpc_flop=amsoftbu, $bio Amstrad CPC 464 disk. published 36 years ago: Amsoft Business Control (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119338&o=2 $end $cpc_flop=amsoftpa, $bio Amstrad CPC 464 disk. published 34 years ago: Amsoft Pack 1 (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121525&o=2 $end $cpc_flop=amsoftpa01, $bio Amstrad CPC 464 disk. published 34 years ago: Amsoft Pack 2 (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121526&o=2 $end $cpc_flop=fukungin02, $bio Amstrad CPC 464 disk. published 35 years ago: Amsoft's Fu-Kung in Las Vegas Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136228&o=2 $end $cpc_flop=amsonf19, $bio Amstrad CPC 464 disk. published 35 years ago: Amson (c) 1985 SVM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119339&o=2 $end $cpc_flop=amspaint, $bio Amstrad CPC 464 disk. published 14 years ago: Amspaint (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119340&o=2 $end $cpc_flop=amspoker, $bio Amstrad CPC type-in published 34 years ago: Amspoker (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119053&o=2 $end $cpc_flop=d_amstel, $bio Amstel Demo (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121868&o=2 $end $cpc_flop=amstermi, $bio Amstrad CPC type-in published 34 years ago: Amster Mind (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119054&o=2 $end $cpc_flop=amsterm, $bio Amstrad CPC 464 disk. published 35 years ago: Amsterm (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119254&o=2 $end $cpc_flop=amstestu, $bio Amstrad CPC 464 disk. published 35 years ago: Amstest (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119341&o=2 $end $cpc_cass=amstests, $bio Amstrad CPC cass. published 35 years ago: Amstest (c) 1985 Indescomp. Spanish release. - TECHNICAL - [Model AMC-706] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116133&o=2 $end $cpc_cass=amstest, $bio Amstrad CPC cass. published 35 years ago: Amstest [Model SOFT 06017] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116132&o=2 $end $cpc_cass=amsdames, $bio Amstrad CPC cass. published 35 years ago: Amstra-Dames (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116127&o=2 $end $cpc_flop=amdames,amdames2,amdames3,amdames1, $bio Amstrad CPC 464 disk. published 35 years ago: Amstra-Dames (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119255&o=2 $end $cpc_cass=amsac004, $bio Amstrad CPC cass. published 35 years ago: Amstrad Action - Issue 004 (c) 1985 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64287&o=2 $end $cpc_cass=amsac016, $bio Amstrad CPC cass. published 34 years ago: Amstrad Action - Issue 016 (c) 1986 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43679&o=2 $end $cpc_cass=amsac028, $bio Amstrad CPC cass. published 32 years ago: Amstrad Action - Issue 028 (c) 1988 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43680&o=2 $end $cpc_cass=amsac037, $bio Amstrad CPC cass. published 32 years ago: Amstrad Action - Issue 037 (c) 1988 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43681&o=2 $end $cpc_cass=amsac049, $bio Amstrad CPC cass. published 31 years ago: Amstrad Action - Issue 049 (c) 1989 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43682&o=2 $end $cpc_cass=amsac052, $bio Amstrad CPC cass. published 30 years ago: Amstrad Action - Issue 052 (c) 1990 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43849&o=2 $end $cpc_cass=amsac061, $bio Amstrad CPC cass. published 30 years ago: Amstrad Action - Issue 061 (c) 1990 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43850&o=2 $end $cpc_cass=amsac064, $bio Amstrad CPC cass. published 29 years ago: Amstrad Action - Issue 064 (c) 1991 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117235&o=2 $end $cpc_cass=amsac104, $bio Amstrad CPC cass. published 26 years ago: Amstrad Action - Issue 104 (c) 1994 Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117236&o=2 $end $cpc_flop=amstrada04, $bio Amstrad Action - Issue 69 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237779&o=2 $end $cpc_flop=amstrada05, $bio Amstrad Action - Issue 70 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237780&o=2 $end $cpc_flop=amstrada06, $bio Amstrad Action - Issue 71 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237781&o=2 $end $cpc_flop=amstrada07,amstrada08, $bio Amstrad Action - Issue 72 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237782&o=2 $end $cpc_flop=amstrada09, $bio Amstrad Action - Issue 73 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237783&o=2 $end $cpc_flop=amstrada0a, $bio Amstrad Action - Issue 74 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237784&o=2 $end $cpc_flop=amstrada0b, $bio Amstrad Action - Issue 78 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237785&o=2 $end $cpc_flop=amstrada0c,amstrada0d, $bio Amstrad Action - Issue 80 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237786&o=2 $end $cpc_flop=amstrada0e, $bio Amstrad Action - Issue 82 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237787&o=2 $end $cpc_flop=amstrada0f, $bio Amstrad Action - Issue 92 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237788&o=2 $end $cpc_flop=amstrada10, $bio Amstrad Action - Issue 93 (c) 199? Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237789&o=2 $end $cpc_flop=amstradajuly1993, $bio Amstrad CPC 464 disk. published 27 years ago: Amstrad Action - July 1993 (c) 1993 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120148&o=2 $end $cpc_flop=amstradajune1993, $bio Amstrad CPC 464 disk. published 27 years ago: Amstrad Action - June 1993 (c) 1993 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120149&o=2 $end $cpc_cass=amsac067, $bio Amstrad CPC cass. published 29 years ago: Amstrad Action - Tape 1 (c) 1991 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233249&o=2 $end $cpc_cass=amsac079, $bio Amstrad CPC cass. published 28 years ago: Amstrad Action - Tape 13 (c) 1992 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233251&o=2 $end $cpc_cass=amsac081, $bio Amstrad CPC cass. published 28 years ago: Amstrad Action - Tape 15 (c) 1992 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233252&o=2 $end $cpc_cass=amsac084, $bio Amstrad CPC cass. published 28 years ago: Amstrad Action - Tape 18 (c) 1992 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233253&o=2 $end $cpc_cass=amsac068, $bio Amstrad CPC cass. published 29 years ago: Amstrad Action - Tape 2 (c) 1991 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233250&o=2 $end $cpc_cass=amsac092, $bio Amstrad CPC cass. published 27 years ago: Amstrad Action - Tape 26 (c) 1993 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233254&o=2 $end $cpc_cass=amsac093, $bio Amstrad CPC cass. published 27 years ago: Amstrad Action - Tape 27 (c) 1993 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233255&o=2 $end $cpc_cass=amsac094, $bio Amstrad CPC cass. published 27 years ago: Amstrad Action - Tape 28 (c) 1993 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233256&o=2 $end $cpc_cass=amsac097, $bio Amstrad CPC cass. published 27 years ago: Amstrad Action - Tape 31 (c) 1993 Future Publishing, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233257&o=2 $end $cpc_flop=amstrada11, $bio Amstrad CPC 464 disk. published 28 years ago: Amstrad Action 1992 (c) 1992 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120150&o=2 $end $cpc_flop=amstrada12, $bio Amstrad CPC 464 disk. published 27 years ago: Amstrad Action 1993 (c) 1993 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120151&o=2 $end $cpc_flop=amstrada13,amstrada14, $bio Amstrad Action Christmas 1987 (c) 19?? Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120152&o=2 $end $cpc_flop=amstrada69, $bio Amstrad Action Cover Tape 69 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123595&o=2 $end $cpc_flop=amstrada70a, $bio Amstrad Action Cover Tape 70 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123596&o=2 $end $cpc_flop=amstrada71, $bio Amstrad Action Cover Tape 71 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123597&o=2 $end $cpc_flop=amstrada72a,amstrada72b, $bio Amstrad Action Cover Tape 72 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123598&o=2 $end $cpc_flop=amstrada73, $bio Amstrad Action Cover Tape 73 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123599&o=2 $end $cpc_flop=amstrada74, $bio Amstrad Action Cover Tape 74 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123600&o=2 $end $cpc_flop=amstrada78, $bio Amstrad Action Cover Tape 78 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123601&o=2 $end $cpc_flop=amstrada80a,amstrada80b, $bio Amstrad Action Cover Tape 80 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123602&o=2 $end $cpc_flop=amstrada92, $bio Amstrad Action Cover Tape 92 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123603&o=2 $end $cpc_flop=amstrada93, $bio Amstrad Action Cover Tape 93 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123604&o=2 $end $cpc_flop=amstradasep1992a,amstradasep1992b, $bio Amstrad Action September 1992 (c) 19?? Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120153&o=2 $end $cpc_cass=amsart, $bio Amstrad CPC cass. published 35 years ago: Amstrad Artist (c) 1985 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64288&o=2 $end $cpc_flop=amstrada02, $bio Amstrad CPC 464 disk. published 35 years ago: Amstrad Artist (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119342&o=2 $end $specpls3_flop=amscompd,amscompda,amscompdb, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Amstrad Compilation Disk Spectrum Plus 3 [Model SOFT 887] (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229637&o=2 $end $cpc_flop=amstradr,amstradr01, $bio Amstrad CPC 464 disk. published 34 years ago: Amstrad CPC Four Pack (c) 1986 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127906&o=2 $end $cpc_flop=amstradc02, $bio Amstrad CPC 464 disk. published 30 years ago: Amstrad CPC User 1 (c) 1990 Amstrad User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128032&o=2 $end $info=cpc464, $bio Computer published 36 years ago: Amstrad CPC464 (c) 1984 Amstrad PLC. - TECHNICAL - The CPC 464 featured 64 KB RAM and an internal cassette tape deck. - TRIVIA - The CPC 464 was one of the most successful computers in Europe and sold more than two million computers. It was introduced in June 1984 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127463&o=2 $end $info=cpc464p, $bio Computer published 30 years ago: Amstrad CPC464+ (c) 1990 Amstrad PLC. The 464plus replaced the original 464 in the model line-up, and production of the CPC 464 was discontinued. - TECHNICAL - The redesign significantly enhanced the CPC hardware, mainly to rectify its previous shortcomings as a gaming platform. The redesigned video hardware allows for hardware sprites and soft scrolling, with a colour palette extended from a maximum of 16 colours (plus separately definable border) at one time from a choice of 27, increased to a maximum of 32 out of 4096. The enhanced sound hardware offers automatic DMA transfer, allowing more complex sound effects with a significantly reduced processor overhead. Other hardware enhancements include the support of analogue joysticks, 8-bit printers, and ROM cartridges up to 4 Mbits. - TRIVIA - In 1990, confronted with a changing home computer market, Amstrad decided to refresh the CPC model range by introducing a new range variantly labeled plus or PLUS, 1990, or CPC+ range. The main goals were numerous enhancements to the existing CPC hardware platform, to restyle the casework to provide a contemporary appearance, and to add native support of cartridge media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127464&o=2 $end $info=cpc6128,cpc6128f,cpc6128s,cpc6128sp, $bio Computer published 35 years ago: Amstrad CPC6128 (c) 1985 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228521&o=2 $end $info=cpc6128p, $bio Computer published 30 years ago: Amstrad CPC6128+ (c) 1990 Amstrad PLC. - TRIVIA - In 1990, confronted with a changing home computer market, Amstrad decided to refresh the CPC model range by introducing a new range variantly labeled plus or PLUS, 1990, or CPC+ range. The main goals were numerous enhancements to the existing CPC hardware platform, to restyle the casework to provide a contemporary appearance, and to add native support of cartridge media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127465&o=2 $end $info=cpc664, $bio Computer published 35 years ago: Amstrad CPC664 (c) 1985 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228522&o=2 $end $cpc_flop=amstradd01, $bio Amstrad CPC type-in published 34 years ago: Amstrad Drumkit (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119343&o=2 $end $cpc_flop=amstradd02, $bio Amstrad CPC type-in published 34 years ago: Amstrad Drumkit Revisited (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119344&o=2 $end $cpc_flop=d_ae05, $bio Amstrad CPC 464 disk. published 14 years ago: Amstrad Expo 2005 (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123625&o=2 $end $cpc_flop=d_ae10,d_ae10j,d_ae10a,d_ae10b,d_ae10c, $bio Amstrad CPC 464 disk. published 10 years ago: Amstrad Expo 2010 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123626&o=2 $end $cpc_flop=amstradf, $bio Amstrad CPC 464 disk. published 34 years ago: Amstrad Four Pack (c) 1986 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133993&o=2 $end $cpc_flop=amsfrog,amsfrog1, $bio Amstrad CPC type-in published 35 years ago: Amstrad Frogger (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118976&o=2 $end $cpc_cass=amsgam1, $bio Amstrad CPC cass. published 34 years ago: Amstrad Games 01: Xider (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116167&o=2 $end $cpc_cass=amsgam2, $bio Amstrad CPC cass. published 34 years ago: Amstrad Games 02: S.O.S. (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116168&o=2 $end $cpc_cass=amsgam3, $bio Amstrad CPC cass. published 33 years ago: Amstrad Games 03: Tomy en el Slalom (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116169&o=2 $end $cpc_cass=amsgam4, $bio Amstrad CPC cass. published 33 years ago: Amstrad Games 04: Circuito De Lemans (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116170&o=2 $end $cpc_cass=amsgam5, $bio Amstrad CPC cass. published 33 years ago: Amstrad Games 05: Cosmic Galactica (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116171&o=2 $end $cpc_cass=amsgam6, $bio Amstrad CPC cass. published 33 years ago: Amstrad Games 06: Beta 2.515 (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116172&o=2 $end $cpc_cass=amsgam7, $bio Amstrad CPC cass. published 33 years ago: Amstrad Games 07: Transx (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116173&o=2 $end $cpc_cass=amsgoldh, $bio Amstrad CPC cass. published 34 years ago: Amstrad Gold Hits (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116135&o=2 $end $cpc_flop=goldhits02,goldhits03,goldhits,goldhits01,amstradg,amstradg04,amstradg05, $bio Amstrad CPC 464 disk. published 34 years ago: Amstrad Gold Hits (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120856&o=2 $end $cpc_cass=amsgold3, $bio Amstrad CPC cass. published 32 years ago: Amstrad Gold Hits 3 (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64289&o=2 $end $cpc_flop=amstradg02, $bio Amstrad CPC 464 disk. published 32 years ago: Amstrad Gold Hits 3 (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121551&o=2 $end $cpc_cass=amsgold2, $bio Amstrad CPC cass. published 34 years ago: Amstrad Gold Hits II (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116134&o=2 $end $cpc_flop=amstradg01, $bio Amstrad CPC 464 disk. published 34 years ago: Amstrad Gold Hits II (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121552&o=2 $end $info=gx4000, $bio Console published 30 years ago: Amstrad GX4000 (c) 1990 Amstrad PLC. - TRIVIA - Released in September 1990 in Europe. The GX4000 was both Amstrad's first and only attempt at entering the console market. Although offering enhanced graphics capabilities, it failed to gain popularity in the market, and was quickly discontinued, selling 15,000 units in total. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127814&o=2 $end $cpc_flop=amstradj, $bio Amstrad CPC 464 disk. published 36 years ago: Amstrad Jeux D'Action (c) 1984 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122766&o=2 $end $cpc_flop=amsjump, $bio Amstrad CPC type-in published 35 years ago: Amstrad Jumper (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the UK magazine: Your Computer, in May 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120109&o=2 $end $cpc_flop=amstradl, $bio Amstrad CPC 464 disk. published 35 years ago: Amstrad Logo (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119345&o=2 $end $cpc_flop=amstradm06, $bio Amstrad CPC 464 disk. published 33 years ago: Amstrad Magazine Compilation 18-19-20 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124787&o=2 $end $cpc_flop=amstradm, $bio Amstrad CPC 464 disk. published 33 years ago: Amstrad Magazine Hors-Serie No. 2 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119099&o=2 $end $cpc_flop=amstradm09, $bio Amstrad CPC 464 disk. published 32 years ago: Amstrad Mail No.1 (c) 1988 ComputerClub Rinteln - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127978&o=2 $end $cpc_cass=amsmani1, $bio Amstrad CPC cass. published 34 years ago: Amstrad Mania N.1 (c) 1986 Editorial Cometa. Cassette features: - El Juego Del Laberinto - Hundir La Flota - Muertos Y Heridos - El Misterio De Las Puertas - Multiplicando Por Ordenador - Las 71/2 En Familia - Programe Sus Olvidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116101&o=2 $end $cpc_cass=amsmani2, $bio Amstrad CPC cass. published 34 years ago: Amstrad Mania N.2 (c) 1986 Editorial Cometa. Cassette features: FACE A - Juegue Con Su Tabla Periodica - El Quinielista Millonario - El Rompe-Muros FACE B - El Pensador ! - La Armada Invencible - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116102&o=2 $end $cpc_cass=amsmani3, $bio Amstrad CPC cass. published 34 years ago: Amstrad Mania N.3 (c) 1986 Editorial Cometa. Cassette features: FACE A - Presentacion - Representacion - Grafica De Una Variable - Gauss - Sistem - Gane Con La Loteria Primitiva FACE B - Cinco Iguales - El Pensador II - Ajedrez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116103&o=2 $end $cpc_cass=amsmani4, $bio Amstrad CPC cass. published 34 years ago: Amstrad Mania N.4 (c) 1986 Editorial Cometa. Cassette features: FACE A - Presentacion - Multigraf v5 - Concentracion FACE B - Los Cuadrados - El Pensador III - La Armada Contraataca - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116104&o=2 $end $cpc_cass=amsmani5, $bio Amstrad CPC cass. published 34 years ago: Amstrad Mania N.5 (c) 1986 Editorial Cometa. Cassette features: FACE A - Presentacion - Tiro Parabolico - El Pensador IV FACE B - El Tute - Dibujo Oculto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116105&o=2 $end $cpc_flop=amsmind, $bio Amstrad CPC type-in published 35 years ago: Amstrad Mind (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127969&o=2 $end $cpc_flop=amstradm02, $bio Amstrad CPC type-in published 35 years ago: Amstrad Moniteur (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119100&o=2 $end $cpc_flop=amstradm03, $bio Amstrad Music (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119346&o=2 $end $cpc_cass=amstrado, $bio Amstrad Omnibus (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64290&o=2 $end $cpc_cass=amspaint, $bio Amstrad CPC cass. published 35 years ago: Amstrad Paint (c) 1985 No Man's Land - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64291&o=2 $end $info=pc20, $bio Computer published 32 years ago: Amstrad PC20 (c) 1988 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228534&o=2 $end $info=pc2086, $bio Computer published 32 years ago: Amstrad PC2086 (c) 1988 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228535&o=2 $end $info=pc3086, $bio Computer published 30 years ago: Amstrad PC3086 (c) 1990 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228537&o=2 $end $info=ppc512, $bio Computer published 33 years ago: Amstrad PPC512 (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228545&o=2 $end $info=ppc640, $bio Computer published 33 years ago: Amstrad PPC640 (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228546&o=2 $end $cpc_flop=amshuffl,amshuffl2,amshuffl1, $bio Amstrad CPC 464 disk. published 34 years ago: Amstrad Shuffle Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123992&o=2 $end $cpc_flop=amstrspr, $bio Amstrad CPC type-in published 35 years ago: Amstrad Sprites (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the UK magazine: Your Computer, in January 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119348&o=2 $end $cpc_flop=amstrss, $bio Amstrad CPC 464 disk. published 35 years ago: Amstrad SSA-1 Speech Synthesizer (c) 1985 Amstrad Consumer Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119347&o=2 $end $cpc_cass=ssa1synt, $bio Amstrad CPC cass. published 35 years ago: Amstrad SSA-1 Speech Synthesizer (c) 1985 Amstrad Consumer Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233248&o=2 $end $cpc_flop=amstradt,amstradt01, $bio Amstrad CPC 464 disk. published 23 years ago: Amstrad Technical Magazine 1 (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123052&o=2 $end $cpc_flop=amstradt02,amstradt03, $bio Amstrad CPC 464 disk. published 22 years ago: Amstrad Technical Magazine II (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123053&o=2 $end $cpc_flop=amstradt04,amstradt05, $bio Amstrad CPC 464 disk. published 21 years ago: Amstrad Technical Magazine IV (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123054&o=2 $end $cpc_flop=amstradt06,amstradt07,amstradt08,amstradt09, $bio Amstrad CPC 464 disk. published 20 years ago: Amstrad Technical Magazine V (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123055&o=2 $end $cpc_cass=amsunlck, $bio Amstrad CPC cass. published 35 years ago: Amstrad Unlocked (c) 1985 Strategy Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64293&o=2 $end $cpc_flop=amstradu03,amstradu04, $bio Amstrad CPC 464 disk. published 26 years ago: Amstrad User Issue 6 (c) 1994 Amstrad User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121527&o=2 $end $cpc_flop=amstradu,amstradu02, $bio Amstrad CPC 464 disk. published 26 years ago: Amstrad User Issue 7 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124788&o=2 $end $cpc_flop=amstradu05,amstradu06, $bio Amstrad CPC 464 disk. published 25 years ago: Amstrad User Issue 7 (c) 1995 Amstrad User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121528&o=2 $end $cpc_cass=amsvp01, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 01: Feliz Navidad (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116148&o=2 $end $cpc_cass=amsvp02, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 02: Defender (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116149&o=2 $end $cpc_cass=amsvp03, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 03: Super Robot (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116150&o=2 $end $cpc_cass=amsvp04, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 04: Back-Tron (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116151&o=2 $end $cpc_cass=amsvp05, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 05: Woxxox (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116152&o=2 $end $cpc_cass=amsvp06, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 06: Siro (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116153&o=2 $end $cpc_cass=amsvp07, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 07: Zone (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116154&o=2 $end $cpc_cass=amsvp08, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 08: Dirk (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116155&o=2 $end $cpc_cass=amsvp09, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 09: Fly (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116156&o=2 $end $cpc_cass=amsvp10, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 10: Tron Warrior (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116157&o=2 $end $cpc_cass=amsvp11, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 11: Buscate La Vida (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116158&o=2 $end $cpc_cass=amsvp12, $bio Amstrad CPC cass. published 33 years ago: Amstrad Video-Play 12: Eagle (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116159&o=2 $end $cpc_flop=amstrada, $bio Amstrad CPC type-in published 34 years ago: AmstradAscii (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119101&o=2 $end $cpc_flop=amstrade, $bio Amstrad CPC type-in published 30 years ago: Amstradeus (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119349&o=2 $end $cpc_cass=amstragn, $bio Amstrad CPC cass. published 34 years ago: Amstragenda (c) 1986 Software Center. - STAFF - By: Jaume MINGUELLA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117226&o=2 $end $cpc_cass=amstroid, $bio Amstrad CPC cass. published 35 years ago: Amstroid (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116140&o=2 $end $cpc_flop=amsword, $bio Amstrad CPC 464 disk. published 36 years ago: Amsword (c) 1984 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119350&o=2 $end $cpc_cass=amswords,amsword, $bio Amstrad CPC cass. published 36 years ago: Amsword (c) 1984 Indescomp. - TECHNICAL - GAME ID: AMC 503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64294&o=2 $end $cpc_flop=amsynthf, $bio Amstrad CPC type-in published 34 years ago: Amsynth (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119102&o=2 $end $cpc_flop=amthellof,amthello,amthello2,amthello1, $bio Amstrad CPC type-in published 36 years ago: Amthello (c) 1984 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118977&o=2 $end $info=amuse,amuse1,amuse1a, $bio Arcade Video game published 38 years ago: Amuse (c) 1982 GEI [Greyhound Electronics, Incorporated.]. A gambling game with five games to choose from. Poker, Blackjack, Horse Racing, Craps and Slots. - UPDATES - VERSION 30.08 VERSION 50.08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23542&o=2 $end $info=comg227,comg187, $bio Arcade Video game published 37 years ago: Amusement Poker (c) 1983 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22978&o=2 $end $bbcb_flop=amxzicon, $bio Acorn BBC Micro B disk. published 35 years ago: AMX 3D Zicon (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125219&o=2 $end $bbcb_flop=amxart, $bio Acorn BBC Micro B disk. published 36 years ago: AMX Art (c) 1984 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125220&o=2 $end $cpc_flop=amxart19, $bio Amstrad CPC 464 disk. published 35 years ago: AMX Art (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120489&o=2 $end $electron_flop=amxart, $bio Acorn Electron 3.5in.disk. published 33 years ago: AMX Art (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129805&o=2 $end $bbcb_cass=amxart, $bio AMX Art (c) 19?? AMX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51447&o=2 $end $bbcb_flop=amxdatab, $bio Acorn BBC Micro B disk. published 35 years ago: AMX Database (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125221&o=2 $end $bbc_rom=amxdesgn, $bio Acorn BBC ROM published 33 years ago: AMX Design (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145072&o=2 $end $bbcb_flop=amxdesk, $bio Acorn BBC Micro B disk. published 35 years ago: AMX Desk (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125222&o=2 $end $bbc_rom=amxmax, $bio Acorn BBC ROM published 34 years ago: AMX MAX (c) 1986 Advanced Memory Systems, Ltd. MAX Desktop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145073&o=2 $end $cpc_cass=amxmouse, $bio Amstrad CPC cass. published 35 years ago: AMX Mouse (c) 1985 Advanced Memory Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64160&o=2 $end $cpc_flop=amxmouse,amxmouse01,amxmouse02, $bio Amstrad CPC 464 disk. published 35 years ago: AMX Mouse (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119303&o=2 $end $electron_rom=art, $bio Acorn Electron ROM published 34 years ago: AMX Mouse Support (c) 1986 Advanced Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129676&o=2 $end $bbc_rom=amxsup2,amxsup211, $bio Acorn BBC ROM published 36 years ago: AMX Mouse Support Ver. 2 (c) 1984 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145074&o=2 $end $bbc_rom=amxpagem10, $bio Acorn BBC ROM published 35 years ago: AMX Pagemaker (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145075&o=2 $end $bbcb_flop_orig=amxpagem, $bbcb_flop=amxpagem, $bio Acorn BBC Micro B disk. published 34 years ago: AMX Pagemaker (c) 1986 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125223&o=2 $end $cpc_flop=amxpagem,amxpagem02,amxpagem01,pagemake,pagemake01, $bio Amstrad CPC 464 disk. published 33 years ago: AMX Pagemaker (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119304&o=2 $end $bbc_rom=amxpagem13,amxpagem, $bio Acorn BBC ROM published 35 years ago: AMX Pagemaker Plus (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145076&o=2 $end $bbcb_flop=amxpaint, $bio Acorn BBC Micro B disk. published 35 years ago: AMX Paint Pot (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125225&o=2 $end $cpc_flop=amxstopp02,amxstopp,amxstopp01, $bio Amstrad CPC 464 disk. published 33 years ago: AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120491&o=2 $end $bbc_rom=amxstpress, $bio Acorn BBC ROM published 33 years ago: AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145077&o=2 $end $bbcb_flop=amxstpress, $bio Acorn BBC Micro B disk. published 33 years ago: AMX Stop Press (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240597&o=2 $end $bbcb_flop=amxsart, $bio Acorn BBC Micro B disk. published 35 years ago: AMX Super Art (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125226&o=2 $end $bbcm_flop=amxsartm, $bio Acorn BBC Master disk. published 34 years ago: AMX Super Art (c) 1986 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231830&o=2 $end $bbc_rom=amxsup331,amxsup341,amxsup3,amxsupm3, $bio Acorn BBC ROM published 35 years ago: AMX Super ROM Ver. 3 (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145078&o=2 $end $bbcb_flop=amxutils, $bio Acorn BBC Micro B disk. published 35 years ago: AMX Utilities (c) 1985 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125227&o=2 $end $apfimag_cass=advmurdr, $bio An Adventure in Murder (c) 198? Eisman [R. Eisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135834&o=2 $end $snes=fievelu, $bio Nintendo Super NES game published 26 years ago: An American Tail - Fievel Goes West (c) 1994 Hudson Soft. The Mousekewitz family has been lured out west by the dastardly Cat R. Waul. He plans to round up all the mice in one place and turn them all into mouseburgers. Fievel and you are their only hope. Mosey on down through five challenging stages along with Fievel on a wild west adventure to rescue his family. So buckle up your six shooter, you're the only hope to help Fievel save his family. - TECHNICAL - GAME ID: SNS-9W-USA - TRIVIA - Released in August 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62720&o=2 $end $snes=fievel, $bio Nintendo Super NES game published 26 years ago: An American Tail - Fievel Goes West (c) 1994 Hudson Soft. European release. Game developed in the USA. - TECHNICAL - GAME ID: SNSP-9W-NOE - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62719&o=2 $end $gba=fievelgru, $bio Nintendo GBA cart. published 19 years ago: An American Tail - Fievel's Gold Rush [Model AGB-AFGE-USA] (c) 2001 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69566&o=2 $end $gba=fievelgr, $bio Nintendo GBA cart. published 19 years ago: An American Tail - Fievel's Gold Rush [Model AGB-AFGP] (c) 2001 Swing! Ent. Media AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69565&o=2 $end $fmtowns_flop=kastalia, $bio Fujitsu FM Towns disk. published 27 years ago: An Illusional World Kastalia (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132260&o=2 $end $nes=hidchess, $bio Nintendo Famicom cart. published 31 years ago: An Qi - Hidden Chinese Chess [Model TC-002] (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76480&o=2 $end $kc_cass=anaconda, $bio Anaconda (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133774&o=2 $end $spectrum_cass=anaconda,anaconda48, $bio Anaconda (c) 198? Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234756&o=2 $end $cpc_flop=anagramm, $bio Amstrad CPC type-in published 36 years ago: Anagrammatic (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119351&o=2 $end $cpc_flop=anagram1, $bio Amstrad CPC type-in published 35 years ago: Anagrammes (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122670&o=2 $end $cpc_flop=anagram2, $bio Amstrad CPC type-in published 33 years ago: Anagrammes (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119055&o=2 $end $mc1000_cass=analeco, $bio Analise Economica [Model F-30] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237084&o=2 $end $mc1000_cass=analfin, $bio Analise Financiera [Model F-28] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237085&o=2 $end $mc1000_cass=anapatri, $bio Analise Patrimonial [Model F-24] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237086&o=2 $end $apple2_flop_clcracked=analotut, $bio Apple II disk. published 36 years ago: Analogies Tutorial (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231156&o=2 $end $to_flop=analpist, $bio Thomson TO disk. published 30 years ago: ANALPIST (c) 1990 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107541&o=2 $end $cpc_flop=analyseu, $bio Amstrad CPC type-in published 33 years ago: Analyseur Logique (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119103&o=2 $end $msx1_cass=ananas, $bio MSX cass. published 31 years ago: Ananas (c) 1989 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94439&o=2 $end $c64_cass=anarchy, $bio Commodore C64 cass. published 33 years ago: Anarchy (c) 1987 Rack-It [Hewson Consultants label]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145438&o=2 $end $cpc_cass=anarchy, $bio Amstrad CPC cass. published 32 years ago: Anarchy (c) 1988 Rack It Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64296&o=2 $end $amigaocs_flop=anarchy, $bio Commodore Amiga 500 disk. published 30 years ago: Anarchy (c) 1990 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73414&o=2 $end $st_flop=anarchy, $bio Atari ST disk. published 30 years ago: Anarchy (c) 1990 Psyclapse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196759&o=2 $end $bbcb_cass=anarchyz, $electron_cass=anarchyz, $bio Acorn BBC/Electron cass. published 32 years ago: Anarchy Zone (c) 1988 Atalantis. 32 zones of increasing difficulty! The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. You have decided to fight for your freedom and for the liberation of other space travellers. Good luck, and remember the motto of the Astronaut's Anarchist Association Live Fast, Die Young!!!! The Galactic Government Dictatorship has divided the galaxy into zones, and has imposed strict travel formations for each zone. Any travellers not conforming to the galactic government guidelines will come under attack. Legend has it that beyond this galaxy lies an area of space where travellers are free to choose their own routes of travel, and freedom reigns. History refers to this area as free space. You have decided to fight for your freedom and for the liberation of other space travellers. Hyperspacing to any zone is possible provided that you know the zone code (given before entering a zone). After launching, enter a four letter zone code. Entering an unrecognised zone code will transport you to the first zone (e.g. AAAA). All Galactic Government sympathisers must be wiped out to progress to the next zone. A number of hits are required to wipe out most life-forms (some require more than others). Some life-forms are unaffected by your on-board blaster system, and you will have to find other means of killing them. A skill bonus may be awarded on completion of a zone. This bonus is reduced with every wasted rocket you fire. The bonus is reduced by larger amounts for killing Peace Protest Pods which demonstrate in various zones. The Astronaut's Anarchist Association have agreed to help you in your quest for Free-Space, and have provided Charity Zones in which you have a chance to gain extra power. Colliding with "Anarchy Power-Paks" will boost your power. Any Power-Paks out of reach must be destroyed before you may leave the zone (Keep Space Tidy!!!). Your power is depleted if you come into contact with any life-form (other than Peace Protest Pods) or if you are hit by any G.G.D. missiles. Your existence is terminated if you run out of power... be warned!! Good luck, and remember the motto of the Astronaut's Anarchist Association - Live Fast, Die Young!!! - TECHNICAL - Game Controls Z - Clockwise X - Anticlockwise SHIFT - Blast P - Pause on/off S/Q - Sound/Quiet ESCAPE - Quit current game - TRIVIA - Retail price: £1.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51479&o=2 $end $cpc_flop=anasymbo, $bio Amstrad CPC type-in published 27 years ago: Anasymbol (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119352&o=2 $end $cpc_cass=anatomie, $bio Amstrad CPC cass. published 35 years ago: Anatomie (c) 1985 Core. - STAFF - Programmers: Valerie BUTEZ, Camille DENIS, Joel DENIS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117227&o=2 $end $cpc_flop=anatomie,anatomie1, $bio Amstrad CPC 464 disk. published 34 years ago: Anatomie (c) 1986 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121553&o=2 $end $archimedes=ancesty2, $bio Acorn Archimedes disk. published 26 years ago: Ancestry II (c) 1994 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116008&o=2 $end $wswan=anchorz, $bio Bandai WonderSwan game published 21 years ago: Anchorz Field [Model SWJ-SUN004] (c) 1999 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86304&o=2 $end $info=ancienta,ancientaa,ancientab,ancientac,ancientad, $bio Slot Machine published 18 years ago: Ancient Atlantis (c) 2002 AGI (Austrian Gaming Industries). Step back in time and journey to Ancient Atlantis discovering the riches of the lost civilization. Unlock the hidden treasures of Atlantis by riding along the gem-laden trail and discovering secret passageways leading to the ancient fortune. Release the mysterious power of the medallion and project Neptune’s energy onto symbols throughout the free games. Ancient Atlantis is a 9-line 5-reel dual feature video game packed with excitement. - TECHNICAL - Cool Fire I - TRIVIA - Release date : December 18, 2002 - TIPS AND TRICKS - Ancient Atlantis Board game feature : 3 or more mixed HORSE/HORSE + CART/HORSE + CART + KEY left to right on a selected line trigger the Board game feature. On the board prizes and keys are collected as the player moves through the levels to reach the centre. On reaching the centre win up to 5,000 credits times line bet if the correct key is collected. Ancient Atlantis Free games feature : 3 or more scattered MEDALLION awards 10 free games. At the start of the free games a bonus substitute symbol or a 2x multiplier is selected for the free game sequence. Free games can be re-triggered with current bonus substitute or multiplier. Free games are played at trigger bet and lines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11438&o=2 $end $spectrum_cass=ancientb,ancientb_b,ancientb_d,ancientb_f, $bio Ancient Battles (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219052&o=2 $end $pc98=ancdragn, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ancient Dragon (c) 1991 Software House Aladdin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144829&o=2 $end $apple2gs=ancglry, $bio Apple IIGS disk. published 27 years ago: Ancient Glory (c) 1993 Big Red Computer Club. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49764&o=2 $end $ibm5150=ys, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Ancient Land of Ys (c) 1989 Kyodia Software Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83577&o=2 $end $apple2gs=aloys, $bio Apple IIGS disk. published 31 years ago: Ancient Land of Ys (c) 1989 Kyodai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115341&o=2 $end $apple2_flop_clcracked=ancleg, $bio Apple II disk. published 4 years ago: Ancient Legends (c) 2016 8 Bit Weapon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240616&o=2 $end $psx=ancroman, $bio Sony PlayStation disc published 22 years ago: Ancient Roman - Power of the Dark Side (c) 1998 Nihon System, Inc. - TECHNICAL - DISC 1: SLPS-01108 DISC 2: SLPS-01109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84845&o=2 $end $dragon_cass=andallbec, $bio Dragon cass. published 37 years ago: And All Because... (c) 1983 B&H Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117183&o=2 $end $psion2=andoverc, $bio Andover Controls Hand-Held Operator's Terminal (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234100&o=2 $end $sms=agassi, $bio Sega Master System cart. published 27 years ago: Andre Agassi Tennis (c) 1993 TecMagik - TECHNICAL - [Model MK-27051-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55931&o=2 $end $snes=agassij, $bio Nintendo Super Famicom cart. published 26 years ago: Andre Agassi Tennis (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - [Model SHVC-NY] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61027&o=2 $end $snes=agassi, $bio Nintendo Super NES game published 26 years ago: Andre Agassi Tennis (c) 1994 TecMagik. Andre Agassi's explosive forehand is yours! Be Agassi or play against Agassi. For the first-time ever, win big cash with the 'skins' match where stakes double with every return. With 4 courts, 8 exciting players each with different playing styles and an umpire who calls every shot, Andre Agassi Tenni cannot be beaten. - TECHNICAL - GAMI ID: SNS-7A-USA - TRIVIA - Released in May 1994 in the USA - TIPS AND TRICKS - Unbeatable Andre Agassi: Press B, A, Y, X, R, L, Start at the title screen to never lose a match. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62721&o=2 $end $megadriv=agassi, $bio Sega Mega Drive game published 28 years ago: Andre AGASSI Tennis (c) 1992 TecMagik - TECHNICAL - Game ID: T-101016-50 Barcode: 5 021093 160995 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56323&o=2 $end $megadriv=agassiu,agassiup, $bio Sega Genesis game published 28 years ago: Andre AGASSI Tennis (c) 1992 TecMagik - TECHNICAL - Gme ID: T-101016 Barcode: 51571 12001 - STAFF - Produced by: Fuzzy Furry, Greg Omi Designed by: Greg Omi Programmed by: Greg Omi Art by: Karen Mangum, Jean Z. Xiong, Muffy Vasale Music by: Christopher Grigg, Halestorm Sound by: Christopher Grigg, Halestorm Special Thanks to: Andre Agassi, Grant Evans, Leonard Chan, Tim Mensch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57097&o=2 $end $gamegear=agassi, $bio Sega Game Gear cart. published 27 years ago: Andre Agassi Tennis [Model T-101018] (c) 1993 TecMagik Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64451&o=2 $end $psx=andretti, $bio Sony PlayStation disc published 24 years ago: Andretti Racing (c) 1996 Electronic Arts. Andretti Racing makes you prove it, twice over. It's a combination of white-knuckle arcade racing and cool-as-ice auto sim featuring both Indy car and Stock car driving in one game. 16 challenging tracks means that Andretti Racing gives you so many options! Start your engines ! - TECHNICAL - Game ID: SLUS-00264 - TRIVIA - Andretti Racing was released on September 17, 1996 in the USA. Export releases: [EU] "Andretti Racing [Model SLES-00438]" [JP] "Andretti Racing [Model SLPS-00759]" - STAFF - Strategy By: Mario Andretti, Michael Andretti, Jeff Andretti Track Announcers: Derek Daley, Bob Jenkins Studio Announcer: James Brown High Score Entertainment Design Team: Scott Orr, Jeff Haas Executive Producer: Michael Pole, Scott Orr Line Producer: Jeff Haas Associate Producer: William S. Schmitt Assistant Producer: Chris Novak Design Contribution: Jeff Andretti, William S. Schmitt, Chris Novak Software Testing: Joseph Quilici Product Manager: Craig Howe Package Art Direction: Corey Higgins Package Design: Oshiro Design Package Photography: Danr Inc. Photography Documentation: Bill Scheppler Documentation Design and Layout: Corinne Mah Media Lab: Jerry Newton, Eric Kornblum, Marc Farley Additional Art Modification: Eric DeSantis Quality Assurance: Oliver Ongpin Special Thanks to: Jasmine Atkings, Maria Bahamondes, Noreen Dante, Tony Iuppa, Happy Keller, Chip Lange, Jeffy Lily, John Melchior, Steve Ou, David Ross, Kirk C. Scott, Steve Sims, Martin Theyer, Don Transeth, Michael Williams Executive in Charge of Production: Scott Orr Stormfront Studios Design Team: Mark A. Fong, Masami Yamada, Sergio Lobato Development Executive: Don L. Daglow Co-Development Executive: David Bunnett Project Leader: Mark A. Fong Technical Director: Masami Yamada Art Director: Sergio Lobato Action Game Programmer: Mark A. Fong Interface Screens Programmer: Masami Yamada Art Team: Bill Boyer, John Chui, Jay Davis, James Larsen, Eric Nava Sound Design: Andrew Boyd Music Composed By: Sound Web Productions - San Rafeal CA, Michael J. Mani, Ryan S. Bucko Announcer Script Writer: Paul K. Taylor Special Thanks to: Steve Borstead, William Beckman, Michael Bryn, Donna Buchignani, Dan Burnash, Randy Carillo, Hai-Ping Kenneth Chao, Maria Cosgrove, Katie Jack, Pat Killingsworth, Sarah W. Stocker, Chuck Thegze Pennsylvania Video Production - Linger Group Productions President: Terry Linger CFO: Randy Fishman President-Innovative Edit: Bob Caldwell Director: Conrad Piccirillo Technical Director: Eric Maloney Audio: Ron Hanson Director/Cameraman: Mark Pruett Studio Cameras: Eric Poland, Mike Noble, Joel Grove Engineer: Sean Anker Account Manager: Dave Strantz Makeup: Lora Staggs Whitney California Video Production - PVR Photography: Steve Kotton, Art Adams Audio Technician: Tony Jensen Ultimatte Operator: Sprague Anderson Video Technician: Vince Oresman Stage Manager: James Pusch Makeup: Annie Jenkins Teleprompter Operator: Julie Timm Licensing Sports Management Network: John Caponigro, Mark Hoppen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97331&o=2 $end $saturn=andrettif, $bio Sega Saturn game published 23 years ago: Andretti Racing (c) 1997 Electronic Arts. - TECHNICAL - [Model T-5020H-09] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60226&o=2 $end $saturn=andrettig, $bio Sega Saturn game published 23 years ago: Andretti Racing (c) 1997 Electronic Arts. - TECHNICAL - [Model T-5020H-18] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60227&o=2 $end $saturn=andretti, $bio Sega Saturn game published 23 years ago: Andretti Racing (c) 1997 Electronic Arts. - TECHNICAL - [Model T-5020H-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60228&o=2 $end $saturn=andrettiu, $bio Sega Saturn game published 24 years ago: Andretti Racing (c) 1996 Electronic Arts. - TECHNICAL - GAME ID: T-5020H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59968&o=2 $end $cdi=andrewll,andrewllu, $bio Phillips CD-i published 27 years ago: Andrew Lloyd Webber - The Premiere Collection Encore (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52771&o=2 $end $neogeo=androdun, $bio SNK Neo-Geo AES cart. published 28 years ago: Andro Dunos (c) 1992 Visco Corp. AES version. For more information about the game itself, please see the original MVS version entry; "Andro Dunos [Model NGM-049]". - TECHNICAL - Game ID: NGH-049 - TRIVIA - Released on July 17, 1992. In this AES version, the player has many options available: - Difficulty selection (from Easy to MVS, hardest than Hard). - Number of continue selection (from 0 to 3). - Sound test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49051&o=2 $end $info=androdun, $bio SNK Neo-Geo MVS cart. published 28 years ago: Andro Dunos (c) 1992 Visco Corp. A horizontally scrolling shoot'em up with different weapon settings that you can switch between. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-049 [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player (2 usables) = > [A] Shot/Bomb/Charge switch, [B] Change type - TRIVIA - Released in June 1992, Andro Dunos is Visco's first game developed and released for the SNK Neo-Geo MVS hardware. - TIPS AND TRICKS - * Hold FIRE to charge primary (blue) weapon. When it is fully charged and FIRE is released the plane makes a powerful attack and decreases the blue weapon level by 1. You must have at least level 2 blue weapon to make a charged attack. - STAFF - Producer : Tetsuo Akiyama Director : Don Gabacho Assistant Director : Keisuke Usami Programmers : R. Mutoh, Danna, City Character Designers : Yuji Masuda, Tel. Y, Yasushi Special Thanks : Itoi, Hos Kubo, Ideb, Isao Teramachi, New Katana Kouji, Nobe, Esab Nopaew, Takasuke Koizumi, Katsumi Kikumasa, Toshiyuki Takaha, Takumi Matsuura, Yasuhiro Sawamura - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.17, 1992) "Andro Dunos [Model NGH-049]" [US] SNK Neo-Geo AES (jul.17, 1992) [Model NGH-049] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82&o=2 $end $info=androidp,androidpo, $bio Arcade Video game published 33 years ago: Android (c) 1987 Nasco. - TRIVIA - Android was released in June 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103567&o=2 $end $spectrum_cass=android2a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Android 2 (c) 1983 Vortex Software, Ltd. Stop the advance of the Millitoids, survive the maze of death, rationalise the paradox zone and overcome the dangers encountered in the flatlands. Achieve this and return to the transporter capsule before the departure dead line. But beware. There are lethal Hoverdroid, Bouncers and land mines everywhere. - STAFF - Written by: Costa Panayi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77780&o=2 $end $c64_cass=android2, $bio Commodore C64 cass. published 37 years ago: Android 2 (c) 1983 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145439&o=2 $end $cpc_cass=android2, $bio Amstrad CPC cass. published 35 years ago: Android 2 (c) 1985 Vortex Software, Limited. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64297&o=2 $end $cpc_flop=android2,android2a,android2_t1, $bio Amstrad CPC 464 disk. published 35 years ago: Android 2 (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120683&o=2 $end $spectrum_cass=android2,android2aa, $bio Android 2 (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225589&o=2 $end $bbcb_cass=androida, $bio Acorn BBC/Electron cass. published 37 years ago: Android Attack (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51480&o=2 $end $dragon_cass=androidinv, $bio Dragon cass. published 37 years ago: Android Invaders (c) 1983 Lyversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116827&o=2 $end $spectrum_cass=android, $bio Sinclair ZX Spectrum cass. published 37 years ago: Android One - The Reactor Run (c) 1983 Vortex Software, Ltd. Can you destroy the reactor before the reactor destroys the world? Only if you can blast through brick walls, mazes and strong rooms, dodge moving obstacles and overcome hoards of fiendish mutants first. To carry out this 'mission impossible' you have just one weapon. Android One. And you'll be amazed at his agility. Destroy the reactor and return to base for a new, more hazardous 'Reactor Run'. - STAFF - Written by: Costa Panayi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77787&o=2 $end $spectrum_cass=androidk, $bio Sinclair ZX Spectrum cass. published 37 years ago: Android One - The Reactor Run (c) 1983 Kempsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232102&o=2 $end $cpc_cass=android1, $bio Amstrad CPC cass. published 35 years ago: Android One - The Reactor Run (c) 1985 Vortex Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64298&o=2 $end $cpc_flop=android1,android1a,android1_t1,android1_t2, $bio Amstrad CPC 464 disk. published 35 years ago: Android One - The Reactor Run (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120684&o=2 $end $spectrum_cass=androidv, $bio Android One - The Reactor Run (c) 198? Ventamatic. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227846&o=2 $end $spectrum_cass=androide, $bio Sinclair ZX Spectrum cass. published 36 years ago: Androide (c) 1984 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77778&o=2 $end $spectrum_cass=andropix, $bio Sinclair ZX Spectrum cass. published 6 years ago: Androide (c) 2014 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226465&o=2 $end $spectrum_cass=andropixa,andropixb, $bio Sinclair ZX Spectrum cass. published 6 years ago: Androide (c) 2014 Pixelsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232105&o=2 $end $to_flop=android, $bio Thomson TO disk. published 35 years ago: Androides (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107563&o=2 $end $mo5_cass=android,androida,androidb,androidc,androidd,androide,andredit,andredita,andreditb, $to7_cass=android,androida, $bio Thomson MO5/TO7 cass. published 35 years ago: Androides (c) 1985 Infogrames Interactive, Inc. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108127&o=2 $end $pro128_cass=android,androidb,androidc,androida, $bio Olivetti PC-128 cass. published 33 years ago: Androides (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118151&o=2 $end $mo5_flop=android, $bio Thomson MO5 disk. published 5 years ago: Androides cracked (c) 2015 DCsoft [Daniel Coulomb] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235271&o=2 $end $spectrum_cass=androidsf, $bio Sinclair ZX Spectrum cass. published 38 years ago: Androids (c) 1982 Firefly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232108&o=2 $end $spectrum_cass=androids, $bio Sinclair ZX Spectrum cass. published 37 years ago: Androids (c) 1983 Sunshine Books. The aim of each level is to find the exit, which will take you onto the next level. The exit to each level is like a square flashing vortex which you simply walk into. You can move around the maze using the keys, and shoot the green aliens by using the fire button, causing you to shoot in the direction you are currently facing. You only have limited ammo, so you must walk into the coloured squares marked "G" to gain more shots. They are quite common. You also only have a limited number of shields, which can be depleted by walking into or being shot by one of the aliens. This too can be replenshed by walking into the coloured squares marked "S". Both your number of shots and shield level is shown at the top of the screen, along with your score. The cyan coloured squares on the map are doors, and the aliens cannot walk through these. The map also wraps around, so you can end up going in circles, and it seems a lot bigger than it actually is. - STAFF - Written by: Peter Aked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77779&o=2 $end $timex_dock=android, $bio Timex Sinclair 2068 cart. published 37 years ago: Androids (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237032&o=2 $end $a2600=andrmanp, $bio Atari 2600 cart. published 36 years ago: AndroMan on the Moon (c) 1984 Western Technologies. - STAFF - Programmer: Michael Case - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50202&o=2 $end $info=andromed, $bio Arcade Video game published 41 years ago: Andromeda (c) 1979 IPM Corp. Exciting Space Game! Mysterious Enemies Attack The Earth! Players' Beam-Cannon can be moved from side to side by the lever. Beams to destroy 'ANDROMEDA-SHIPS' are fired by pressing the button. When all 'ANDRO-SHIPS' are destroyed, a new screen image of all ships will appear again. Bonus points shown at the bottom of the screen will be added to player's total points, as player resumes the game. - TECHNICAL - Cocktail cabinet dimensions : 25~29'' High x 33'' Wide x 22'' Deep. Cocktail cabinet weight : 99 lbs. Main CPU : MOS Technology M6502 (@ 2.5 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in July 1980. - SCORING - Stationary Andro-ship : 10 points. Attacking Andro-ship : 40 points. Commander Ship : 500~900 points. Each time the pattern changes : Bonus points. An additional Beam-Cannon is won by player when player have gained 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83&o=2 $end $apple2_flop_misc=andrconq, $bio Apple II disk. published 38 years ago: Andromeda Conquest (c) 1982 Avalon Hill Video Game Co., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107076&o=2 $end $pet_cass=androm, $bio Commodore PET cass. published 38 years ago: Andromeda Conquest (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125724&o=2 $end $apple2_cass=andromed, $bio Apple II cass. published 38 years ago: Andromeda Conquest (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135935&o=2 $end $x68k_flop=andromed, $bio Andromeda Seiun (c) 19?? Reki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87053&o=2 $end $cgenie_cass=andromed16, $bio Colour Genie cass. published 38 years ago: Andromeda [16k ver.] (c) 1982 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131455&o=2 $end $cgenie_cass=andromed, $bio Colour Genie cass. published 38 years ago: Andromeda [32k ver.] (c) 1982 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131456&o=2 $end $info=andromep,andromepa, $bio Pinball published 35 years ago: Andromeda (c) 1985 Game Plan. - TECHNICAL - Model Number : 850 - TRIVIA - Released in September 1985. 500 units were produced. - STAFF - Designed by : Ed Cebula, Mike Kubin Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5194&o=2 $end $coco_cart=androne, $bio Tandy Color Computer cart. published 37 years ago: Androne (c) 1983 Tandy Corp. - TECHNICAL - Game ID: 26-3096 - STAFF - Author: Robert Arnstein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53402&o=2 $end $c64_cass=andycapp, $bio Commodore C64 cass. published 33 years ago: Andy Capp (c) 1987 Mirrorsoft. It s Monday morning and Flo s demanding your dole cheque. If you re as big a skiever as Andy Capp, you ve got a real problem on your hands! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95143&o=2 $end $cpc_flop=andycappf,andycappf2,andycappf3,andycappf1,andycapp,andycapp_h1, $bio Amstrad CPC 464 disk. published 33 years ago: Andy Capp (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120929&o=2 $end $info=m4andycp,m4andycp10c,m4andycp10c_a,m4andycp10c_b,m4andycp10c_c,m4andycp10c_d,m4andycp10d,m4andycp10k,m4andycp10yd,m4andycp20,m4andycp20_a,m4andycp20_b, $info=m4andycp10_a, $bio Fruit Machine published 26 years ago: Andy Capp (c) 1994 BWB. - TRIVIA - Released in July 1994 and ACC5 was released in June 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15241&o=2 $end $info=m4andycpac,m4andycpac_a,m4andycpacc,m4andycpacc_a,m4andycpacc_b,m4andycpacc_c,m4andycpacc_d,m4andycpacc_e,m4andycpacd,m4andycpack,m4andycpacyd, $bio Fruit Machine published 26 years ago: Andy Capp [Model AC5] (c) 1994 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233391&o=2 $end $info=m4andycpaccsd, $bio Fruit Machine published 25 years ago: Andy Capp [Model ACC5] (c) 1995 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233392&o=2 $end $info=m4andycp8,m4andycp8ad,m4andycp8b,m4andycp8c,m4andycp8d,m4andycp8k,m4andycp8kd,m4andycp8y,m4andycp8yd, $bio Fruit Machine published 29 years ago: Andy Capp [Model AM8] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233307&o=2 $end $info=m4andycpdc,m4andycpdd,m4andycpdk,m4andycpdy,m4andycpdy_a,m4andycpdyd, $bio Fruit Machine published 29 years ago: Andy Capp [Model AND] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233308&o=2 $end $cpc_cass=andycapp, $bio Amstrad CPC cass. published 33 years ago: Andy Capp (c) 1987 Alternative Software, Limited. - TECHNICAL - [Model AS 758] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64299&o=2 $end $spectrum_cass=andycapp, $bio Andy Capp [Model AS757] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220223&o=2 $end $info=m4andycpc2ad,m4andycpc2b,m4andycpc2bd,m4andycpc2d,m4andycpc2k,m4andycpc2kd,m4andycpc2r,m4andycpc2rd,m4andycpc2y,m4andycpc2yd,m4andycpc2,m4andycpc2_a, $bio Fruit Machine published 29 years ago: Andy Capp [Model C2T] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233309&o=2 $end $info=m4andycpc5ad,m4andycpc5b,m4andycpc5bd,m4andycpc5d,m4andycpc5k,m4andycpc5kd,m4andycpc5y,m4andycpc5yd,m4andycpc5, $bio Fruit Machine published 29 years ago: Andy Capp [Model C5T] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233310&o=2 $end $info=m4andycpdut, $bio Andy Capp [Model DAC] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233311&o=2 $end $info=m4andyfl3,m4andyfl3ad,m4andyfl3b,m4andyfl3bd,m4andyfl3d,m4andyfl3k,m4andyfl3kd,m4andyfl3y,m4andyfl3yd, $bio Fruit Machine published 29 years ago: Andy Loves Flo [Model AL3] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233312&o=2 $end $info=m4andyfl, $bio Fruit Machine published 24 years ago: Andy Loves Flo (c) 1996 BWB - TRIVIA - Originally released in June 1991. The BWB was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15240&o=2 $end $info=m4andyfl8,m4andyfl8ad,m4andyfl8b,m4andyfl8bd,m4andyfl8bs,m4andyfl8c,m4andyfl8d,m4andyfl8k,m4andyfl8kd,m4andyfl8y, $bio Fruit Machine published 29 years ago: Andy Loves Flo [Model AL8] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233313&o=2 $end $info=m4andyflfb,m4andyflfc,m4andyflfk,m4andyflfr,m4andyflf, $bio Fruit Machine published 29 years ago: Andy Loves Flo [Model ALF] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233314&o=2 $end $info=m4andyfltad,m4andyfltb,m4andyfltbd,m4andyfltd,m4andyfltk,m4andyfltkd,m4andyfltr,m4andyfltrd,m4andyflty,m4andyfltyd,m4andyflt, $bio Fruit Machine published 29 years ago: Andy Loves Flo [Model ALT] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233315&o=2 $end $info=m4andyfluad,m4andyflub,m4andyflubd,m4andyflud,m4andyfluk,m4andyflukd,m4andyflur,m4andyflurd,m4andyfluy,m4andyfluyd,m4andyflu, $bio Fruit Machine published 29 years ago: Andy Loves Flo [Model ALU] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233316&o=2 $end $info=m4andybt,m4andybt__a,m4andybt__b,m4andybt__c, $bio Andy's Big Time Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41232&o=2 $end $info=m4andyfh__b,m4andyfh__c,m4andyfh__d,m4andyfh__g,m4andyfh__e,m4andyfh__i,m4andyfh__f,m4andyfh__h,m4andyfh__a, $bio Andy's Full House [Model AF3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233317&o=2 $end $info=m4andyfh__j,m4andyfh__k,m4andyfh__l,m4andyfh__m,m4andyfh__n, $bio Andy's Full House [Model AF8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233318&o=2 $end $info=m4andyfh,m4andyfh__o,m4andyfh__p,m4andyfh__q,m4andyfh__r, $bio Andy's Full House [Model AFH] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41233&o=2 $end $info=m4andyfh__s,m4andyfh__t,m4andyfh__u,m4andyfh__v,m4andyfh__z,m4andyfh__w,m4andyfh__x,m4andyfh__y,m4andyfh__0,m4andyfh__1,m4andyfh__2, $bio Andy's Full House [Model AFT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233319&o=2 $end $info=m4andyfh__aa,m4andyfh__ab,m4andyfh__ad,m4andyfh__ac,m4andyfh__3,m4andyfh__4,m4andyfh__5,m4andyfh__6,m4andyfh__7,m4andyfh__8,m4andyfh__9, $bio Andy's Full House [Model AFU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233320&o=2 $end $info=m4andyfh__ae,m4andyfh__af,m4andyfh__ag,m4andyfh__ah,m4andyfh__ak,m4andyfh__ai,m4andyfh__am,m4andyfh__aj,m4andyfh__al, $bio Andy's Full House [Model CA4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233321&o=2 $end $info=m4andyfh__an,m4andyfh__ao,m4andyfh__ap,m4andyfh__aq,m4andyfh__at,m4andyfh__ar,m4andyfh__av,m4andyfh__as,m4andyfh__au, $bio Andy's Full House [Model CAT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233322&o=2 $end $info=m4andyfh__aw,m4andyfh__ax,m4andyfh__ay,m4andyfh__az,m4andyfh__a0,m4andyfh__a1,m4andyfh__a2,m4andyfh__a3,m4andyfh__a4, $bio Andy's Full House [Model CAU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233323&o=2 $end $info=m4andyge28,m4andyge28ad,m4andyge28b,m4andyge28bd,m4andyge28c,m4andyge28d,m4andyge28k,m4andyge28kd,m4andyge28y,m4andyge28yd, $bio Fruit Machine published 29 years ago: Andy's Great Escape [Model A28] (c) 1991 Barcrest. - TRIVIA - Released in June 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14886&o=2 $end $info=m4andyge2t,m4andyge2tad,m4andyge2tb,m4andyge2tbd,m4andyge2td,m4andyge2tk,m4andyge2tkd,m4andyge2ty,m4andyge2tyd, $bio Fruit Machine published 29 years ago: Andy's Great Escape [Model A2T] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233324&o=2 $end $info=m4andyge5tad,m4andyge5tb,m4andyge5tbd,m4andyge5td,m4andyge5tk,m4andyge5tkd,m4andyge5ty,m4andyge5tyd,m4andyge5t, $bio Fruit Machine published 29 years ago: Andy's Great Escape [Model A5T] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233325&o=2 $end $info=m4andyge_h1,m4andyge_h2,m4andyge_h3,m4andyge_h4,m4andyge_hx1,m4andyge_hx2,m4andyge_hx3,m4andyge_hx4,m4andyge_hx5,m4andygeg5,m4andygeg5a,m4andygeg5c,m4andygeg5d,m4andygeg5k,m4andygeg5yd,m4andygeg_2, $bio Fruit Machine published 26 years ago: Andy's Great Escape [Model AG5] (c) 1994 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40237&o=2 $end $info=m4andygegc2,m4andygegc2d, $bio Fruit Machine published 25 years ago: Andy's Great Escape [Model AGC] (c) 1995 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233621&o=2 $end $info=m4andygeg_2c,m4andygeg_2d,m4andygeg_2k,m4andygeg_2yd, $bio Fruit Machine published 26 years ago: Andy's Great Escape [Model AG_] (c) 1994 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233620&o=2 $end $info=m4andyge,m4andygen2c,m4andygen2d,m4andygen2k,m4andygen2y,m4andygen2_a, $bio Fruit Machine published 29 years ago: Andy's Great Escape [Model AN2] (c) 1991 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233326&o=2 $end $pcecd=anesan, $bio NEC PC-Engine CD published 25 years ago: 姐 (c) 1995 NEC Avenue, Limited. (Ane-San) Ane-San is quite a unique side scrolling beat'em up game by Nec Avenue. It features a group of three (which later expand to five) rough ladies with strong attitudes on a journey of revenge against an evil Yakuza gang of bikers (often referred as the Japanese mafia) exclusively composed of women. The three main fighters are the thin Ai, the athletic Chika and the strong Makoto. Interestingly, the player has to pick one of the remaining girl if one of them die in combat. Each one of our five heroines have a standard punch, a kick and a flying kick in her arsenal of moves. They can also grab their opponents by the hair and pull them out until they finally... die. A special attack can be executed by pressing the two action buttons at the same time. At the end of each beaten stage, our girls get a well deserved rest in their bedroom where they can buy items to decorate the room and improve their fighting skills, or participate in special (and odd) mini-games. The first one gets two opponents to fight in an ugly-face contest by actively bashing the D-pad. - TECHNICAL - BARCODE: 4988041700539 GAME ID: NAPR-1045 - TRIVIA - Ane-San was released on February 02, 1995 in Japan for 7800 yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58105&o=2 $end $saturn=anearth,aneartha, $bio Sega Saturn game published 23 years ago: AnEarth Fantasy Stories - The First Volume [Model T-27801G] (c) 1997 Media Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58900&o=2 $end $megacdj=anettfut, $bio Sega Mega-CD published 27 years ago: アネット再び (c) 1993 Wolf Team (Anett Futatabi) - TECHNICAL - Game ID: T-32104 Barcode: T4988624990913 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60486&o=2 $end $spectrum_cass=anfractu, $bio Anfractuos (c) 198? Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225882&o=2 $end $fmtowns_cd=angel, $bio Fujitsu FM Towns CD published 27 years ago: Angel (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110244&o=2 $end $pc98_cd=angel, $bio NEC PC-9821 CD published 27 years ago: Angel (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128369&o=2 $end $pc8801_flop=angel,angelb,angela, $bio NEC PC-8801 Series disk. published 34 years ago: Angel - The Fight Girls (c) 1986 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91365&o=2 $end $pc98=angelarm, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Angel Army (c) 1993 Illusion Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128884&o=2 $end $psx=angelbld, $bio Sony PlayStation disc published 23 years ago: Angel Blade - Neo Tokyo Guardians (c) 1997 OnDiMand. - TECHNICAL - Game ID: SLPS-00894 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84846&o=2 $end $gba=angelcol, $bio Nintendo GBA cart. published 17 years ago: Angel Collection - Mezase! Gakuen no Fashion Leader [Model AGB-AFNJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69567&o=2 $end $gba=angelcl2, $bio Nintendo GBA cart. published 16 years ago: Angel Collection 2 - Pichimo ni Narou [Model AGB-BECJ-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69568&o=2 $end $x68k_flop=angeldiv, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Angel Dive (c) 1996 Yamada Kikaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87054&o=2 $end $psx=angelgrf, $bio Sony PlayStation disc published 24 years ago: Angel Graffiti - Anatahe no Profile (c) 1996 Coconuts Japan. - TECHNICAL - GAME ID: SLPS-00163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84847&o=2 $end $saturn=angelgrf, $bio Sega Saturn game published 23 years ago: Angel Graffiti S - Anata e no Profile (c) 1997 Coconuts Japan - TECHNICAL - GAME ID: T-7308G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58901&o=2 $end $pc98=anglhalo, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Angel Halo (c) 1996 Active Software. - TECHNICAL - Media: floppydisk x5 - TRIVIA - Released on October 17, 1996 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88915&o=2 $end $pc98_cd=anghalo, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Angel Halo (c) 1996 Active Soft. - TECHNICAL - CD x1 - TRIVIA - Released on October 17, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110245&o=2 $end $pc98=angelhrt, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Angel Hearts (c) 1989 Elf. - TECHNICAL - FD x1 - TRIVIA - Released on May 16, 1989 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88916&o=2 $end $pc8801_flop=angelhrt, $bio NEC PC-8801 Series disk. published 31 years ago: Angel Hearts (c) 1989 Elf. - TECHNICAL - BARCODE: 4988720890209 MEDIA: FD x3 - TRIVIA - Released on June 16, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91366&o=2 $end $info=angelkds, $bio Arcade Video game published 32 years ago: Angel Kids (c) 1988 Sega. A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope. - TECHNICAL - Game ID: 833-6599 Main CPU: Zilog Z80 (@ 8 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz) Players: 2 Control: Double 8-way joysticks - TRIVIA - Angel Kids was released in June 1988. Produced by Exa Planning. The two main characters 'Angel kids' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - STAFF - Produced by : Akio Inoue (INOUE) Game Designed by : Hiroshi Ohta (OHTA), Hitoshi Iizuka (II3UKA) Visual Designed by : Buta-Kun, Tomoko Sugoh (SUGOH), Yoshimi Takasugi (TAKASUGI), Mika Hirano (HIRANO) Sound Designed by : Nikojiroh Itaya Programmed by : Den-ei Hin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84&o=2 $end $snotec=angelmt, $bio Bandai Super Note Club cart. published 21 years ago: Angel Mail Town (c) 1999 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236770&o=2 $end $pcw=nieto500, $bio Amstrad PCW soft. published 30 years ago: Angel Nieto Pole 500 (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118272&o=2 $end $cpc_flop=nieto500,nieto500a,nieto500_h1,nieto500_h1b,nieto500_h1c,nieto500_h1a,nieto500_h2, $bio Amstrad CPC 464 disk. published 30 years ago: Angel Nieto Pole 500 (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120328&o=2 $end $cpc_cass=ang500cc, $bio Amstrad CPC cass. published 30 years ago: Angel Nieto Pole 500 (c) 1990 Opera Soft - TECHNICAL - GAME ID: AMC-771 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64300&o=2 $end $msx1_cass=ang500cc, $bio MSX cass. published 30 years ago: Angel Nieto Pole 500cc (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94440&o=2 $end $msx1_flop=ang500cc,ang500cca, $bio Angel Nieto Pole 500cc Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134410&o=2 $end $pc98=angelngt, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: えんじぇる☆ないと ~闇夜を翔ける天使たちの物語~ (c) 1996 Fournine. (Angel Night - Yamiyo o Kakeru Tenshi-tachi no Monogatari) - TECHNICAL - Floppy Disk x6 - TRIVIA - Released on April 26, 1996 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88917&o=2 $end $saturn=anglpar1, $bio Sega Saturn game published 24 years ago: Angel Paradise Vol. 1 - Sakaki Yuko - Koi no Yokan in Hollywood [Model T-2403G] (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58902&o=2 $end $saturn=anglpar2, $bio Sega Saturn game published 24 years ago: Angel Paradise Vol. 2 - Yoshino Kimika - Isshoni I-ta-i in Hawaii [Model T-2405G] (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58903&o=2 $end $dc=angelpre, $bio Sega Dreamcast GD published 19 years ago: Angel Present [Model T-20107M] (c) 2001 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135188&o=2 $end $dc=anglwishsp, $bio Sega Dreamcast GD published 15 years ago: Angel Wish - Kimi no Egao ni Chu! (c) 2005 Pionesoft. Special limited release. - TECHNICAL - GAME ID: PIO-05202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138488&o=2 $end $dc=anglwish, $bio Sega Dreamcast GD published 15 years ago: Angel Wish - Kimi no Egao ni Chu! (c) 2005 Pionesoft - TECHNICAL - GAME ID: T-18712M - TRIVIA - Released on February 24, 2005 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135189&o=2 $end $cpc_cass=angeliq, $bio Amstrad CPC cass. published 35 years ago: Angelique - A Grief Encounter (c) 1985 Nemesis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122054&o=2 $end $cpc_flop=angelgrf,angelgrf1, $bio Angelique - A Grief Encounter cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237659&o=2 $end $psx=angduet, $bio Sony PlayStation disc published 22 years ago: Angelique Duet (c) 1998 Koei Co., Ltd. Angelique Duet allows the player to choose the usual heroine, Angelique Limoges, or her rival Rosalia de Catargena, as the main character. - TECHNICAL - Game ID: SLPS-01337 - TRIVIA - Released on July 30, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84848&o=2 $end $saturn=angduet, $bio Sega Saturn game published 22 years ago: Angelique Duet (c) 1998 Koei Angelique Duet allows the player to choose the usual heroine, Angelique Limoges, or her rival Rosalia de Catargena, as the main character. - TECHNICAL - Game ID: T-7662G - TRIVIA - Released on July 30, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58904&o=2 $end $psx=angspec2, $bio Sony PlayStation disc published 23 years ago: アンジェリーク Special 2 (c) 1997 Koei Co., Ltd. (Angelique Special 2) - TECHNICAL - Game ID: SLPS-00805 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84850&o=2 $end $psx=angspec, $bio Sony PlayStation disc published 24 years ago: Angelique Special (c) 1996 Koei Co., Ltd. A renovated version of Koei's first Angelique game, Angelique Special featured several new animated scenes, in addition to voice acting by several big-name voice actors. - TECHNICAL - Game ID: SLPS-00320 - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84849&o=2 $end $saturn=angspec, $bio Sega Saturn game published 24 years ago: Angelique Special (c) 1996 Koei A renovated version of Koei's first Angelique game, Angelique Special featured several new animated scenes, in addition to voice acting by several big-name voice actors. - TECHNICAL - Game ID: T-7615G - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58905&o=2 $end $psx=angtreq, $bio Sony PlayStation disc published 21 years ago: Angelique Tenkuu no Requiem (c) 1999 Koei Co., Ltd. - TECHNICAL - Game ID: SLPM-86165 - TRIVIA - Released on February 04, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84851&o=2 $end $snes=angeliqv, $bio Nintendo Super Famicom cart. published 24 years ago: アンジェリーク ヴォイスファンタジー (c) 1996 Koei (Angelique Voice Fantasy) Angelique Voice Fantasy included a special Audio CD and an add-on called Voice-Kun, which allowed for the addition of voice acting. The game contents are otherwise identical to the original release. - TECHNICAL - Game ID: SHVC-AQLJ - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61030&o=2 $end $gba=angeliq, $bio Nintendo GBA cart. published 18 years ago: Angelique (c) 2002 Koei Company, Limited. - TECHNICAL - Game ID: AGB-AAGJ-JPN - TRIVIA - Released on March 21, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69569&o=2 $end $snes=angeliq, $bio Nintendo Super Famicom cart. published 26 years ago: アンジェリーク (c) 1994 Koei (Angelique) - TECHNICAL - Game ID: SHVC-QE - TRIVIA - Released on September 23, 1994 in Japan. - STAFF - Developed by: Ruby Party - PORTS - * CONSOLES: [JP] Nintendo GBA (2003) "Angelique [Model AGB-AAGJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61028&o=2 $end $snes=angeliqpb, $bio Nintendo Super Famicom cart. published 25 years ago: Angelique (c) 1995 Koei - TECHNICAL - Premium Box Game ID: SHVC-AAZJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61029&o=2 $end $kc_cass=angeln, $bio VEB Mikroelektronik KC cass. published 34 years ago: Angeln (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133709&o=2 $end $a2600=anglngi, $bio Angeln I (c) 198? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50203&o=2 $end $msx1_cart=angelo,angeloa, $bio MSX cart. published 36 years ago: Angelo (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76553&o=2 $end $msx1_flop=angelo, $bio Angelo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134114&o=2 $end $pc8801_flop=angels, $bio Angels - Celica Crisis (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91367&o=2 $end $pcecd=angels2, $bio Angels II - Holy Night (c) 199? NEC Avenue, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45747&o=2 $end $pc8801_flop=angelus,angelusa, $bio NEC PC-8801 Series disk. published 32 years ago: アンジェラス 〜悪魔の福音〜 (c) 1988 Enix, Ltd. (Angelus - Akuma no Fukuin) - TECHNICAL - GAME ID: E-G216 BARCODE: 4988601002165 - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91368&o=2 $end $msx2_flop=angelus,angelusa, $bio MSX 2 disk. published 32 years ago: アンジェラス 〜悪魔の福音〜 (c) 1988 Enix, Ltd. (Angelus - Akuma no Fukuin) - TECHNICAL - GAME ID: E-G222 BARCODE: 4988601002226 - TRIVIA - Released on June 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101470&o=2 $end $pc98=angelus, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: アンジェラス 〜悪魔の福音〜 (c) 1989 Enix, Ltd. (Angelus - Akuma no Fukuin) - TECHNICAL - GAME ID: E-G224 MEDIA: Floppy Disk x2 - TRIVIA - Released in August 1989 in Japan. Retail price: 8200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88918&o=2 $end $cpc_flop=anglai43, $bio Amstrad CPC 464 disk. published 31 years ago: Anglais - 4ème & 3ème (c) 1989 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121347&o=2 $end $cpc_flop=angcol43,angcol43a, $bio Amstrad CPC 464 disk. published 32 years ago: Anglais - 4ème/3ème (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121349&o=2 $end $cpc_flop=anglai65,anglai65b,anglai65a, $bio Amstrad CPC 464 disk. published 28 years ago: Anglais - 6ème & 5ème (c) 1992 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121348&o=2 $end $cpc_flop=angcol65,angcol65a, $bio Amstrad CPC 464 disk. published 32 years ago: Anglais - 6ème/5ème (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121350&o=2 $end $cpc_flop=anglaisp,anglaisp3,anglaisp4,anglaisp5,anglaisp6,anglaisp1,anglaisp2, $bio Amstrad CPC 464 disk. published 31 years ago: Anglais Primaire (c) 1989 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120709&o=2 $end $to_flop=angtop, $bio Thomson TO disk. published 32 years ago: Anglais Top Niveau (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107564&o=2 $end $vg5k=angl1, $bio Philips VG-5000 cass. published 35 years ago: Anglais Vol. 1 (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236378&o=2 $end $to_flop=anglais1, $bio Thomson TO disk. published 34 years ago: Anglais Volume 1 - Lecture et traduction (c) 1986 Cedic-Nathan [France] - TECHNICAL - GAME ID: 6604264 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107565&o=2 $end $mo5_cass=anglais1, $to7_cass=anglais1,anglais1a, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volume 1 - Tests de Niveau (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 451901 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108128&o=2 $end $mo5_cass=anglais2, $to7_cass=anglais2,anglais2a, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volume 2 - Le Systeme Verbal 1 (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108129&o=2 $end $vg5k=angl2, $bio Philips VG-5000 cass. published 35 years ago: Anglais Vol. 2 - Systeme Verbal (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236379&o=2 $end $mo5_cass=anglais3, $to7_cass=anglais3, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volume 3 - Le Systeme Verbal 2 (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - FACE A: TO7 FACe B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108130&o=2 $end $mo5_cass=anglais4, $to7_cass=anglais4, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volume 4 - Le Groupe Nominal 1 (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108131&o=2 $end $to_flop=anglais4, $bio Thomson TO disk. published 33 years ago: Anglais Volume 4 - Theme Grammatical (c) 1987 Cedic-Nathan. - TECHNICAL - GAME ID: 6604257 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107566&o=2 $end $mo5_cass=anglais5, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volume 5 - Le Groupe Nominal 2 (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40438&o=2 $end $mo5_cass=anglai45,anglai45b,anglai45a, $bio Thomson MO5/TO7 cass. published 36 years ago: Anglais Volumes 4 & 5 - Le Groupe Nominal 1 & 2 (c) 1984 VIFI-Nathan [Vifi International]. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40439&o=2 $end $c64_cass=anglebl, $bio Commodore C64 cass. published 33 years ago: Angle Ball (c) 1987 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186633&o=2 $end $msx1_cass=anglebal, $bio MSX cass. published 33 years ago: Angleball (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94441&o=2 $end $cpc_flop=anglebal,anglebalb,anglebala, $bio Amstrad CPC 464 disk. published 33 years ago: Angleball (c) 1987 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118887&o=2 $end $msx1_flop=anglebal, $bio Angleball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229853&o=2 $end $cpc_cass=anglebal, $bio Amstrad CPC cass. published 33 years ago: Angleball [Model IA 0204] (c) 1987 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64302&o=2 $end $ti99_cart=anglerdg, $bio TI-99-4A soft. published 37 years ago: Angler Dangler (c) 1983 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84505&o=2 $end $info=cadanglr, $bio DECO cass. published 38 years ago: Angler Dangler (c) 1982 Data East. A fishing game from Data East. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks. - TECHNICAL - This game runs on the "DECO Cassette System" hardware. Cartridge ID: Model DT-125 - TRIVIA - Angler Dangler is a rare game. It was known in Japan as "Fishing". The game was known as the 25th (Cassette no. 25) video game made for the DECO Cassette System. - PORTS - * COMPUTERS: TI99/4A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23559&o=2 $end $info=aking, $bio Arcade Video game published 22 years ago: Angler King (c) 1998 Namco, Limited. - TECHNICAL - Namco Super System 23 hardware Game ID : AG Main CPU : IDT (@ 166 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) - TRIVIA - Even if titlescreen says 1998, Angler King was released in February 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71056&o=2 $end $psion2=anglerpa, $bio Angler Pack (c) 198? Skyfact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234140&o=2 $end $cpc_flop=angoisse,angoisse2,angoisse1,angoisse1a, $bio Amstrad CPC 464 disk. published 34 years ago: Angoisse (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118972&o=2 $end $tvc_flop=angol, $bio Angol (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111798&o=2 $end $tvc_flop=inv182, $bio Angol-Magyar Szótár és Kikérdező - INV182 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111799&o=2 $end $a2600=angriff, $bio Atari 2600 cart. published 37 years ago: Angriff der Luftflotten (c) 1983 Starsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50204&o=2 $end $nes=angrybr2, $bio Nintendo Famicom cart. published 30 years ago: Angry Bird 2 (c) 1990 Unknown. A pirate hack of "Moai-Kun". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65150&o=2 $end $nes=angrybr3, $bio Angry Birds 3 (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76481&o=2 $end $to_flop=anima3d, $bio Thomson TO disk. published 29 years ago: Anima 3D (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107567&o=2 $end $vectrex=animactn, $bio GCE Vectrex published 37 years ago: AnimAction (c) 1983 GCE [General Consumer Electric] - TECHNICAL - Model 3604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82207&o=2 $end $x68k_flop=animjv3,animjv3d,animjv3da,animjv3t, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Animahjong V3 (c) 1993 Sogna. - TECHNICAL - FD x4 - TRIVIA - Released on July 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87055&o=2 $end $pc98=animjv3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: あにまーじゃんV3 (c) 1993 Sogna. (Animahjong V3) - TECHNICAL - JAN: 4937101932205 Floppy Disk x5 (3½ in.) - TRIVIA - Released on February 26, 1993 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88919&o=2 $end $pc98=animjxpf, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Animahjong X Perfect [UX ver.] (c) 1994 Sogna. - TECHNICAL - FD x4 - TRIVIA - Released on December 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128601&o=2 $end $pc98=animemah, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: あにまーじゃんX (c) 1994 Sogna. (Animahjong X) - TECHNICAL - JAN: 4937101933042 Floppy Disk x14 (3½ in.) - TRIVIA - Released on September 14, 1994 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88920&o=2 $end $cpc_flop=avm,avm2,avm3,avm1,avm_h1, $bio Amstrad CPC 464 disk. published 36 years ago: Animal / Vegetable / Mineral (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118914&o=2 $end $cpc_flop=avms,avms1,avmf,avmf1, $bio Amstrad CPC 464 disk. published 36 years ago: Animal / Vegetal / Mineral (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118915&o=2 $end $clickstart_cart=aniart, $bio LeapFrog ClickStart cart. published 13 years ago: Animal Art Studio (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145641&o=2 $end $info=anmlbskt,anmlbskta, $bio Arcade Video game published 15 years ago: Animal Basket (c) 2005 Sammy Corp. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Known in Japan as "Hustle Tamaire Kyousou". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42305&o=2 $end $info=anibonus,anibonuso,anibonusb1,anibonusb2,anibonusd1,anibonusd2,anibonusv1,anibonusv2,anibonusxo3,anibonusxo2,anibonusxo,anibonuso3,anibonuso2, $bio Slot Machine published 17 years ago: Animal Bonus (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31123&o=2 $end $info=abnudge,abnudgeb,abnudged,abnudgeo, $bio Slot Machine published 17 years ago: Animal Bonus Nudge (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31121&o=2 $end $gameboy=animalb2, $bio Nintendo Game Boy Cart. published 22 years ago: Animal Breeder 2 (c) 1998 J-Wing - TECHNICAL - [Model DMG-AAJJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65556&o=2 $end $gbcolor=animalb3, $bio Nintendo Game Boy Color game published 21 years ago: Animal Breeder 3 [Model DMG-AA3J-JPN] (c) 1999 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67478&o=2 $end $gbcolor=animalb4, $bio Nintendo Game Boy Color game published 19 years ago: Animal Breeder 4 [Model CGB-A4AJ-JPN] (c) 2001 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67479&o=2 $end $gameboy=animalbr, $bio Nintendo Game Boy Cart. published 23 years ago: Animal Breeder (c) 1997 J-Wing - TECHNICAL - [Model DMG-AJAJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65555&o=2 $end $snes=brutalj, $bio Nintendo Super Famicom cart. published 26 years ago: Animal Buranden - Brutal (c) 1994 Kemco - TECHNICAL - [Model SHVC-ABLJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61031&o=2 $end $info=animalc, $bio Redemption game published 20 years ago: Animal Catch (c) 2000 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37107&o=2 $end $leapster=anigeni, $bio LeapFrog Leapster cart. published 15 years ago: Animal Genius (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134475&o=2 $end $apple2_flop_clcracked=anihomesas, $bio Apple II disk. published 28 years ago: Animal Homes and Stories (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230812&o=2 $end $apple2_flop_clcracked=anihotel, $bio Apple II disk. published 35 years ago: Animal Hotel (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231452&o=2 $end $apple2_flop_clcracked=animkngd, $bio Apple II disk. published 35 years ago: Animal Kingdom (c) 1985 Unicornio Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107077&o=2 $end $apple2gs=anmkingd, $bio Apple IIGS disk. published 32 years ago: Animal Kingdom (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115311&o=2 $end $msx1_cart=animllnd, $bio MSX cart. published 33 years ago: アニマルランド殺人事件 (c) 1987 Enix, Limited. (Animal Land - Satsujin Jiken) - TECHNICAL - Game ID: E-G192 BARCODE: 4988601001922 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52696&o=2 $end $gba=animalma, $bio Nintendo GBA cart. published 18 years ago: Animal Mania - Dokidoki Aishou Check [Model AGB-AANJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69570&o=2 $end $bbcb_flop_orig=animresc, $bio Acorn BBC Micro B disk. published 34 years ago: Animal Rescue (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125323&o=2 $end $gba=anisnapu, $bio Nintendo GBA cart. published 18 years ago: Animal Snap - Rescue Them 2 by 2 (c) 2002 Ignition Ent., Limited. - TECHNICAL - Game ID: AGB-AAQE-USA - TIPS AND TRICKS - Block Blaster mini-game: At the title screen, hold L and press Up, Down, Left, Right, Right, Left, Down, Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69572&o=2 $end $gba=anisnap, $bio Nintendo GBA cart. published 18 years ago: Animal Snap - Rescue Them 2 by 2 [Model AGB-AAQP] (c) 2002 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69571&o=2 $end $apple2_flop_clcracked=anisurvecho, $bio Apple II disk. published 31 years ago: Animal Survival for Echo Voice System (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231157&o=2 $end $apple2_flop_clcracked=anisurvufonic, $bio Apple II disk. published 31 years ago: Animal Survival for Ufonic Voice System (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231158&o=2 $end $apple2gs=animltrk, $bio Apple IIGS disk. published 32 years ago: Animal Tracker (c) 1988 Nature Boy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115342&o=2 $end $info=anithunt,anithunto,anithuntd1,anithuntv1,anithunto2, $bio Slot Machine published 17 years ago: Animal Treasure Hunt (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31124&o=2 $end $cpc_cass=avms, $bio Amstrad CPC cass. published 36 years ago: Animal Vegetable Mineral [Model AMC-300] (c) 1984 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64303&o=2 $end $cpc_cass=avmf, $bio Amstrad CPC cass. published 36 years ago: Animal Vegetable Mineral [Model BAE 03] (c) 1984 BES [Bourne Educational Software, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64305&o=2 $end $cpc_cass=avm, $bio Amstrad CPC cass. published 36 years ago: Animal Vegetable Mineral (c) 1984 Amsoft. - TECHNICAL - GAME ID: SOFT 104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64304&o=2 $end $gba=aniyokok, $bio Nintendo GBA cart. published 15 years ago: Animal Yokochou - Doki Doki Kyushutsu Daisakusen! no Maki [Model AGB-BAYJ-JPN] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69573&o=2 $end $gba=aniyokos, $bio Nintendo GBA cart. published 14 years ago: Animal Yokochou - Doki Doki Shinkyuu Shiken! no Maki [Model AGB-BAXJ-JPN] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69574&o=2 $end $bbcb_cass=animalve, $bio Animal, Vegetable, Mineral (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51481&o=2 $end $info=animaljr,animaljrs, $bio Arcade Video game published 27 years ago: Animalandia Jr. (c) 1993 Taito Corp. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Players : 1 - TRIVIA - Released in September 1993. Manufactured by Taito, under license from Nakanihon and East Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4435&o=2 $end $kc_cass=animals, $bio VEB Mikroelektronik KC cass. published 34 years ago: Animals (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133766&o=2 $end $gba=animania, $bio Nintendo GBA cart. published 15 years ago: Animaniacs - Lights, Camera, Action! (c) 2005 Ignition Ent., Limited. - TECHNICAL - Game ID: AGP-ANIP - TIPS AND TRICKS - Level - Password End - Dot, Pinky, Wakko, Wakko, Yakko Disable Time: Pause the game and enter LEFT TRIGGER, RIGHT TRIGGER, LEFT, LEFT, UP, UP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69575&o=2 $end $psx=animn10p, $bio Sony PlayStation disc published 22 years ago: Animaniacs - Ten Pin Alley (c) 1998 American Softworks Corp. - TECHNICAL - GAME ID: SLUS-00784 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111204&o=2 $end $gameboy=animaniau, $bio Nintendo Game Boy Cart. published 25 years ago: Animaniacs (c) 1995 Konami Company, Limited. Yakko, Wakko and Dot are out of the water tower and running wild across the movie sets of Bungle in the Jungle, Remember the a la Mode and To Scream or not to Scream. Guide their hilarious hijinks to find power-ups and avoid crazy traps like catapults, runaway trains, and giant boulders. Use each character's special abilities and unique talents on your quest to collect the key movie props on each set! - TECHNICAL - Game ID: DMG-ANCE-USA Package ID: DMG-P-ANCE Barcode: 0 83717 14019 1 - TRIVIA - Released in July 1995 in USA. When played on Nintendo's Super Game Boy device for SNES, Animaniacs drops the Game Boy music and plays a special 16-bit version of the soundtrack throughout the game instead. - STAFF - Our game was programmed by: Jens Petersam the little bits and pieces were added by: Holger Schmidt The fabulous graphics were painted by: Andreas Escher He made all the sounds and noises: Rudolf Stember Did all the not so obvious producing: Julian Eggebrecht Many thanks go to: Tomonori Otsuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65558&o=2 $end $gameboy=animania, $bio Nintendo Game Boy Cart. published 25 years ago: Animaniacs (c) 1995 Konami Company, Limited. European release. Game developed in USA. See the US release "Animaniacs [Model DMG-ANCE-USA]" for more information about the game. - TECHNICAL - Cartridge ID: DMG-ANCP-EUR - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65557&o=2 $end $snes=animaniaj, $bio Nintendo Super Famicom cart. published 23 years ago: Animaniacs (c) 1997 Konami Company, Limited. Japanese release. Game originally released in USA. See the US version "Animaniacs [Model SNS-ANCE-USA]" for more information about the game. - TECHNICAL - Game ID: SHVC-ANCJ - TRIVIA - Released on March 07, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61032&o=2 $end $snes=animaniau, $bio Nintendo Super NES game published 26 years ago: Animaniacs (c) 1994 Konami Company, Limited. The Brain stole Hollywood's hottest new movie script. As the Warner Bros. CEO, I'm giving you (and the Animaniacs) the job of finding the script's missing scenes by searching through 7 Warner Bros.' movie sound stages filled with hilarious hijinks. Watch for Tinsel Town Traps and Movie Classic Power Ups scattered throughout the "Ocean of Door", "Adventure Kingdom", "Sci-Fi Scene" and "Fantastic Fantasy Zone". - TECHNICAL - Game ID: SNS-ANCE-USA Barcode: 0 83717 15018 3 - TRIVIA - Released in November 1994 in USA. - TIPS AND TRICKS - Passwords: ---------- All 24 Scripts CEO, Yakko, Wakko, Dot, Ralph, Pinky, Brain, Hello Nurse, CEO, Yakko, Yakko, Ralph All Levels Open Pinky, Dot, Nurse, Pinky, CEO, Wakko, Ralph, Brain, Nurse, Brain, Brain, Yakko Studio Ralph, Ralph, Brain, CEO, Wakko, Pinky, Dot, Yakko, Dot, Nurse, Brain, Dot Studio & Sci-Fi Brain, Dot, Brain, Dot, Ralph, Nurse, Wakko, Dot, Yakko, CEO, Pinky, Wakko Studio, Sci-Fi, and Fantasy Ralph, Wakko, Pinky, Nurse, Yakko, Pinky, Dot, Wakko, Dot, Nurse, Wakko, Dot Studio, Sci-Fi, Fantasy, and Aquatic Nurse, Nurse, Brain, Ralph, Dot, Brain, Yakko, Dot, Yakko, CEO, CEO, Wakko The password system is based on the following characters (in order): Y = Yakko W = Wakko D = Dot R = Ralph (guard) P = Pinky B = Brain N = Nurse C = The CEO. Different endings: ------------------ The game will display three different endings depending on the number of script pages that are obtained (less than 10, more than 10, or all 24). - STAFF - Producer: Kuniaki Kinoshita (Louis Kinoshita) Director: Yoshiharu Kambe Planner: Hiroshi Miyaoka, Naoto Uenaka Demo Story Written: Hirotaka Fukuda Translation: Ako Miyagi Chief Designer: Hirotaka Fukuda Sub Designer: Kazunori Yanai, Jun Nakagawa, Shuuichi Kawasaki, Yoshiharu Kambe Main Programmer: Yūji Shibata Sub Programmer: Gen Suzuki, Hiroshi Miyaoka, Naoto Uenaka Sound Design: Tomoya Tomita Package & Manual Designer: Yumiko Fukazawa, Sukeroku Saito, Kevin O'Donohue Marketing: Kay Wolf Jones, Randy Severin, Christine Baddick Licensing Manager: Kathie McCarthy Special Adviser: Michael Gallo, Allen Richardson, Jon Sloan Supervisor: Shigeharu Umezaki, Katsuya Nagae Assistant: Mariko Fuwa Special Thanks: Kenji Hiraoka, Jun Narita, Kazuhiro Ueda (David), Masa Otani, Jeremy Blaustein, Steve Johnson, Mutsuri Inaba, Hakkiri Kitao, Motoyuki Yoshioka Special Thanks to Warner Bros. Holly J. Stein, Catherine Sollecito, Laetitia May, John Crumlish Game Testers: Brian Weber, Jason Varhegyi, Andrew J. Pavlis, Brian Rheavme, Gabi Meszaros, Keith Black, William Melo, Francisco Santana Jr., Joseph R. Czapla, Dan Adorjan Executive Producer: Kazu Kouzuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62723&o=2 $end $snes=animania, $bio Nintendo Super NES game published 26 years ago: Animaniacs [Model SNSP-ANCP-EUR] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62722&o=2 $end $megadriv=animania, $bio Sega Mega Drive game published 26 years ago: Animaniacs (c) 1994 Konami Company, Limited. - TECHNICAL - Game ID: T-95176-50 Barcode: 4 988602 623932 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56324&o=2 $end $megadriv=animaniau, $vgmplay=animania_md, $bio Sega Genesis game published 26 years ago: Animaniacs (c) 1994 Konami Company, Limited. The movie sets of "Bungle in the Jungle," "Space Wars," and "Remember the A La Mode" to name a few are completely overrun by hilarious hijinks, power-ups and crazy traps like catapults, runaway trains, giant boulders and smart bombs. Key props from each set, such as the hat of Dirk Rugged, the Bad Guy space helmet and the sheriff's badge, are missing in action. Rumor has it that the Warner Brothers (and the Warner sister, Dot) are up to their old tricks again. - TECHNICAL - Game ID: T-95176 Barcode: 0 83717 16014 4 Barcode: 0 96427 01149 1 - TRIVIA - Released on May 14, 1994 in the USA. Steven Spielberg Presents 'Animaniacs' was a popular animated TV cartoon series from Warner Bros. Episodes were aired from 1993 to 1996. The subtle humour appealed to adults as well. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57098&o=2 $end $apple2gs=animsa3d, $bio Apple IIGS disk. published 26 years ago: Animasia 3D (c) 1994 Animasia - STAFF - By: Michael Lutynski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197455&o=2 $end $gbcolor=animasta, $bio Nintendo Game Boy Color game published 19 years ago: Animastar GB [Model CGB-BNMJ-JPN] (c) 2001 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67480&o=2 $end $dc=animasta, $bio Sega Dreamcast GD published 20 years ago: Animastar [Model T-34101M] (c) 2000 Aki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135190&o=2 $end $apple2_flop_clcracked=animate, $bio Apple II disk. published 34 years ago: Animate (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231058&o=2 $end $bbcmc_flop=aninumbr, $bio Acorn BBC Master compact disk. published 30 years ago: Animated Numbers (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231850&o=2 $end $bbcb_flop_orig=aninumbr, $bio Acorn BBC Micro B disk. published 30 years ago: Animated Numbers (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125324&o=2 $end $a800=animpuzl, $bio Atari 800 cart. published 36 years ago: Animated Puzzle (c) 1984 Atari, Incorporated. - STAFF - Programmer: Hal Canon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49290&o=2 $end $cpc_cass=anistrip, $bio Amstrad CPC cass. published 35 years ago: Animated Strip Poker (c) 1985 KnightSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64306&o=2 $end $dragon_flop=anitunes, $bio Dragon disk. published 31 years ago: Animated Tunes (c) 1989 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117080&o=2 $end $cpc_flop=animateu, $bio Amstrad CPC type-in published 32 years ago: Animateur Basic (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119353&o=2 $end $pc8801_flop=animatio, $bio Animation Editor DA VINCI (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91369&o=2 $end $to_flop=animatix, $bio Thomson TO disk. published 35 years ago: Animatix (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107568&o=2 $end $mo5_cass=animatix,animatixa,animatixb, $to7_cass=animatix, $bio Thomson MO5/TO7 cass. published 35 years ago: Animatix (c) 1985 Infogrames Interactive, Inc. - TECHNICAL - FACE 1: MO5 FACE 2: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108132&o=2 $end $mo6_cass=animatix,animatixb,animatixa, $bio Thomson MO6 cass. published 35 years ago: Animatix (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108966&o=2 $end $bbcb_cass=animator, $bio Animator (c) 19?? Screenplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51482&o=2 $end $picno=animebox, $bio Konami Picno cart. published 26 years ago: Anime Box [Model RX112] (c) 1994 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240172&o=2 $end $picno=aenikki, $bio Konami Picno cart. published 27 years ago: Anime Enikki [Model RX106] (c) 1993 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240173&o=2 $end $pippin=animedbz, $bio Bandai Pippin CD published 24 years ago: AnimeDesigner - DragonBall Z [Model BDE-10019] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122066&o=2 $end $pc88va=animefrm, $bio AnimeFramer (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131570&o=2 $end $psx=animrphs, $bio Sony PlayStation disc published 20 years ago: Animorphs - Shattered Reality (c) 2000 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-01010 - TRIVIA - Released on September 6, 2000 in the USA. Based upon the Scholastic book series Animorphs by K. A. Applegate. It was the last game made by SingleTrac shortly before the studio closed down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111175&o=2 $end $gbcolor=animorphu, $bio Nintendo Game Boy Color game published 20 years ago: Animorphs [Model CGB-BAME-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67482&o=2 $end $gbcolor=animorph, $bio Nintendo Game Boy Color game published 20 years ago: Animorphs [Model CGB-BAMP-JPN] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67481&o=2 $end $apple2_flop_orig=ankh, $apple2_flop_clcracked=ankh, $apple2_flop_misc=ankh, $bio Apple II disk. published 36 years ago: Ankh (c) 1984 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107078&o=2 $end $pce_tourvision=ankoku, $bio TOURVision cart. published 29 years ago: Ankoku Densetsu (c) 1991 TOURVision. - TECHNICAL - Cart ID: 33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118261&o=2 $end $pce=ankoku, $bio NEC PC-Engine HuCARD published 30 years ago: Ankoku Densetsu (c) 1990 Victor Musical Industries. - TECHNICAL - Game ID: JC63007 - TRIVIA - Released on Sep 07, 1990 in Japan. - STAFF - Game Design: Kyon Kyon Program: Mamoru Shiratani (Tsurumoku) Dot Translation: Jyuroh Tsuji Music Compose: Hirotoshi Suzuki (Hiro T. Suzuki) Monster Design: Raoh Ohashi, Mika Akitaka Title Design: Keisuke Abe (Kintaroh Chogoh), Yan Sakoguchi, Boku Kubo, Yoshifumi Ikeda Item Design: Kobuta Aoki, Hikari Mitomi Manual Design: Page 1 Illustrator: M. Iwasaki Test Players: Annen Nauto, Hidemitsu Fujita, Champ Kato, Koutei Arai, Tom Yukawa, Tora Miyazaki Special Thanks: Hideyuki Yokoyama, Tsukasa Masuko (Macco), Hajime Kusano, Takeshi Moriguchi (Takeshi Jesus Moriguchi), Kazuki Yuzawa (Kappa Yuzawa), Akemi Kobayashi Executive Producer: Satoshi Honda Producer: Harunobu Komori Controller: Masaru Yoshioka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58530&o=2 $end $pc98=magcubic, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 暗黒千年王国 マジカルキュービック (c) 1993 Katty. (Ankoku Sennen Oukoku - Magical Cubic) - TRIVIA - Released on November 11, 1993 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88921&o=2 $end $msx2_flop=ankokush,ankokusha, $bio MSX 2 disk. published 32 years ago: Ankoku Shinwa - Yamato Takeru Densetsu (c) 1988 Tokyo Shoseki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101471&o=2 $end $nes=ankokush, $bio Nintendo Famicom cart. published 31 years ago: 暗黒神話 - ヤマトタケル伝説 (c) 1989 Tokyo Shoseki (Ankoku Shinwa - Yamato Takeru Densetsu) - TECHNICAL - Game ID: TKS-G6 - TRIVIA - Ankoku Shinwa was released on March 24, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53829&o=2 $end $x1_cass=ankoku, $bio Sharp X1 cass. published 35 years ago: 暗黒城 ~創造神ギャリアンの復活~ (c) 1985 Enix, Ltd. (Ankoku-jou - Souzou-shin Gyarian no Fukkatsu) - TECHNICAL - GAME ID: E-G120 - TRIVIA - Released in June 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117301&o=2 $end $ekara_japan=ec0009, $bio Takara e-Kara EC series cart. published 20 years ago: ANM Vol. 1 [Model EC0009-ANM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146865&o=2 $end $ekara_japan=ec0032, $bio Takara e-Kara EC series cart. published 20 years ago: ANM Vol. 2 [Model EC0032-ANM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146866&o=2 $end $msx2_flop=anmaamus, $bio MSX 2 disk. published 28 years ago: Anma's Amusement Disk (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101472&o=2 $end $x68k_flop=anmira, $bio Anmira Daihinmin (c) 19?? Nippousha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87056&o=2 $end $sms=anmitsu, $bio Sega Mark III cart. published 33 years ago: あんみつ姫 (c) 1987 Sega Enterprises, Limited. (Anmitsu Hime) - TECHNICAL - Game ID: G-1328 - TRIVIA - Anmitsu Hime was released on July 19, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55846&o=2 $end $adam_flop=ann9103, $bio Coleco Adam disk. published 29 years ago: ANN Disk - 1991-03 - E.O.S. Files (c) 1991 ADAM News Network. Text files and articles from the ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109187&o=2 $end $adam_flop=ann9109, $bio Coleco Adam disk. published 29 years ago: ANN Disk - 1991-09 - E.O.S. Files (c) 1991 ADAM News Network. Text files and articles from the ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109188&o=2 $end $adam_flop=ann9111, $bio Coleco Adam disk. published 29 years ago: ANN Disk - 1991-11 - E.O.S. Files (c) 1991 ADAM News Network. Text files, basic programs and articles from the ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109189&o=2 $end $adam_flop=ann9112, $bio Coleco Adam disk. published 29 years ago: ANN Disk - 1991-12 - E.O.S. Files (c) 1991 ADAM News Network. Text files and articles from the ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109190&o=2 $end $adam_flop=ann9201, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-01 - E.O.S. Files (c) 1992 ADAM News Network Text files and articles from the ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109191&o=2 $end $adam_flop=ann9202, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-02 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109192&o=2 $end $adam_flop=ann9203, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-03 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109193&o=2 $end $adam_flop=ann9206, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-06 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109194&o=2 $end $adam_flop=ann9207, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-07 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109195&o=2 $end $adam_flop=ann9208, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-08 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109196&o=2 $end $adam_flop=ann9209, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-09 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109197&o=2 $end $adam_flop=ann9210, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-10 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109198&o=2 $end $adam_flop=ann9211, $bio Coleco Adam disk. published 28 years ago: ANN Disk - 1992-11 - E.O.S. Files (c) 1992 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109199&o=2 $end $adam_flop=ann9502, $bio Coleco Adam disk. published 25 years ago: ANN Disk - 1995-02 - E.O.S. Files (c) 1995 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109200&o=2 $end $adam_flop=ann9503, $bio Coleco Adam disk. published 25 years ago: ANN Disk - 1995-03 - E.O.S. Files (c) 1995 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109201&o=2 $end $adam_flop=ann9612, $bio Coleco Adam disk. published 24 years ago: ANN Disk - 1996-12 - X-Mas Card (c) 1996 ADAM News Network. The ADAM News Network's Christmas 1996 disk. It plays Christmas music on your ADAM or through the Midi-Mite Interface while showing Christmas pictures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109202&o=2 $end $adam_flop=ann9902, $bio Coleco Adam disk. published 21 years ago: ANN Disk - 1999-02 - E.O.S. Files (c) 1999 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109203&o=2 $end $adam_flop=ann0008, $bio Coleco Adam disk. published 20 years ago: ANN Disk - 2000-08 - E.O.S. Files (c) 2000 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109204&o=2 $end $adam_flop=ann0012, $bio Coleco Adam disk. published 20 years ago: ANN Disk - 2000-12 - X-mas Card (c) 2000 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109205&o=2 $end $adam_flop=ann0101, $bio Coleco Adam disk. published 19 years ago: ANN Disk - 2001-01 - E.O.S. Files (c) 2001 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109206&o=2 $end $adam_flop=ann0111, $bio Coleco Adam disk. published 19 years ago: ANN Disk - 2001-11 - Cartridge Files (c) 2001 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109207&o=2 $end $adam_flop=ann0112, $bio Coleco Adam disk. published 19 years ago: ANN Disk - 2001-12 - X-mas Card (c) 2001 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109208&o=2 $end $adam_flop=ann0202, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-02 - E.O.S. Files (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109209&o=2 $end $adam_flop=ann0203, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-03 - E.O.S. Files (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109210&o=2 $end $adam_flop=ann0205, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-05 - ADAM Clip-Art Files (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109211&o=2 $end $adam_flop=ann0206, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-06 - Bible Jeopardy (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109212&o=2 $end $adam_flop=ann0207, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-07 - The Animator (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109213&o=2 $end $adam_flop=ann0209, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-09 - E.O.S. Files (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109214&o=2 $end $adam_flop=ann0212, $bio Coleco Adam disk. published 18 years ago: ANN Disk - 2002-12 - X-Mas Card (c) 2002 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109215&o=2 $end $adam_flop=ann0301, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-01 - E.O.S. Files (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109216&o=2 $end $adam_flop=ann0304, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-04 (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109217&o=2 $end $adam_flop=ann0309, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-09 - E.O.S. Files (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109218&o=2 $end $adam_flop=ann0310, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-10 - Hacker's Guide to ADAM (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109219&o=2 $end $adam_flop=ann0311, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-11 - P.S.A.N. Utilities (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109220&o=2 $end $adam_flop=ann0312, $bio Coleco Adam disk. published 17 years ago: ANN Disk - 2003-12 - X-Mas Card (c) 2003 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109221&o=2 $end $adam_flop=ann0401, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-01 - E.O.S. Files (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109222&o=2 $end $adam_flop=ann0402, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-02 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109223&o=2 $end $adam_flop=ann0403, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-03 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109224&o=2 $end $adam_flop=ann0404, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-04 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109225&o=2 $end $adam_flop=ann0405, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-05 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109226&o=2 $end $adam_flop=ann0406, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-06 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109227&o=2 $end $adam_flop=ann0407, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-07 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109228&o=2 $end $adam_flop=ann0408, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-08 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109229&o=2 $end $adam_flop=ann0409, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-09 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109230&o=2 $end $adam_flop=ann0410, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-10 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109231&o=2 $end $adam_flop=ann0411, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-11 - NIAD BNDV 21 (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109232&o=2 $end $adam_flop=ann0412, $bio Coleco Adam disk. published 16 years ago: ANN Disk - 2004-12 - X-Mas Card (c) 2004 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109233&o=2 $end $adam_flop=ann0501, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-01 - NIAD BNDV 24 (c) 2005 ADAM News Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109234&o=2 $end $adam_flop=ann0502, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-02 - NIAD BNDV 26 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109235&o=2 $end $adam_flop=ann0503, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-03 - NIAD BNDV 27 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109236&o=2 $end $adam_flop=ann0504, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-04 - NIAD BNDV 28 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109237&o=2 $end $adam_flop=ann0505, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-05 - NIAD BNDV 29 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109238&o=2 $end $adam_flop=ann0506, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-06 - NIAD BNDV 30 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109239&o=2 $end $adam_flop=ann0507, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-07 - NIAD BNDV 31 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109240&o=2 $end $adam_flop=ann0508, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-08 - NIAD BNDV 32 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109241&o=2 $end $adam_flop=ann0509, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-09 - NIAD BNDV 33 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109242&o=2 $end $adam_flop=ann0510, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-10 - NIAD BNDV 34 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109243&o=2 $end $adam_flop=ann0511, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-11 - NIAD BNDV 35 (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109244&o=2 $end $adam_flop=ann0512, $bio Coleco Adam disk. published 15 years ago: ANN Disk - 2005-12 - X-Mas Card (c) 2005 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109245&o=2 $end $adam_flop=ann0601, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-01 - NIAD BNDV 36 (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109246&o=2 $end $adam_flop=ann0602, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-02 - NIAD GOLD Games (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109247&o=2 $end $adam_flop=ann0604, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-04 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109248&o=2 $end $adam_flop=ann0605, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-05 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109249&o=2 $end $adam_flop=ann0606, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-06 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109250&o=2 $end $adam_flop=ann0607, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-07 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109251&o=2 $end $adam_flop=ann0609, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-09 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109252&o=2 $end $adam_flop=ann0610, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-10 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109253&o=2 $end $adam_flop=ann0611, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-11 - E.O.S. Files (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109254&o=2 $end $adam_flop=ann0612, $bio Coleco Adam disk. published 14 years ago: ANN Disk - 2006-12 - X-Mas Card (c) 2006 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109255&o=2 $end $adam_flop=ann0701, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-01 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109256&o=2 $end $adam_flop=ann0702, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-02 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109257&o=2 $end $adam_flop=ann0703, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-03 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109258&o=2 $end $adam_flop=ann0704, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-04 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109259&o=2 $end $adam_flop=ann0705, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-05 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109260&o=2 $end $adam_flop=ann0706, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-06 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109261&o=2 $end $adam_flop=ann0707, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-07 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109262&o=2 $end $adam_flop=ann0708, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-08 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109263&o=2 $end $adam_flop=ann0709, $bio Coleco Adam disk. published 13 years ago: ANN disk - 2007-09 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109306&o=2 $end $adam_flop=ann0710, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-10 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109264&o=2 $end $adam_flop=ann0711, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-11 - E.O.S. Files (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109265&o=2 $end $adam_flop=ann0712, $bio Coleco Adam disk. published 13 years ago: ANN Disk - 2007-12 - X-Mas Card (c) 2007 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109266&o=2 $end $adam_flop=ann0801, $bio Coleco Adam disk. published 12 years ago: ANN Disk - 2008-01 - Personal Accountant Updated (c) 2008 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109267&o=2 $end $adam_flop=ann0807, $bio Coleco Adam disk. published 12 years ago: ANN Disk - 2008-07 - Dragon's Lair (c) 2008 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109268&o=2 $end $adam_flop=ann0812, $bio Coleco Adam disk. published 12 years ago: ANN Disk - 2008-12 - X-Mas Card (c) 2008 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109269&o=2 $end $adam_flop=ann0902, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-02 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109270&o=2 $end $adam_flop=ann0903, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-03 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109271&o=2 $end $adam_flop=ann0904, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-04 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109272&o=2 $end $adam_flop=ann0905, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-05 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109273&o=2 $end $adam_flop=ann0906, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-06 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109274&o=2 $end $adam_flop=ann0907, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-07 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109275&o=2 $end $adam_flop=ann0908, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-08 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109276&o=2 $end $adam_flop=ann0909, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-09 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109277&o=2 $end $adam_flop=ann0910, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-10 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109278&o=2 $end $adam_flop=ann0911, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-11 - E.O.S. Files (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109279&o=2 $end $adam_flop=ann0912, $bio Coleco Adam disk. published 11 years ago: ANN Disk - 2009-12 - X-Mas Card (c) 2009 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109280&o=2 $end $adam_flop=ann1001, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-01 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109281&o=2 $end $adam_flop=ann1002, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-02 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109282&o=2 $end $adam_flop=ann1003, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-03 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109283&o=2 $end $adam_flop=ann1004, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-04 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109284&o=2 $end $adam_flop=ann1007, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-07 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109285&o=2 $end $adam_flop=ann1008, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-08 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109286&o=2 $end $adam_flop=ann1009, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-09 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109287&o=2 $end $adam_flop=ann1010, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-10 - E.O.S. Files (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109288&o=2 $end $adam_flop=ann1011, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-11 - NIAD Gold - Home & Business (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109289&o=2 $end $adam_flop=ann1012, $bio Coleco Adam disk. published 10 years ago: ANN Disk - 2010-12 - X-Mas Card (c) 2010 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109290&o=2 $end $adam_flop=ann1101, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-01 - E.O.S. Files (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109291&o=2 $end $adam_flop=ann1102, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-02 - Australian SmartBASIC (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109292&o=2 $end $adam_flop=ann1103, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-03 - SmartBASIC Bonanza Disk 02 (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109293&o=2 $end $adam_flop=ann1104, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-04 - SmartBASIC ToolKit II (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109294&o=2 $end $adam_flop=ann1105, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-05 - File Manager v2.1 (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109295&o=2 $end $adam_flop=ann1107, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-07 - ProofREADER (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109296&o=2 $end $adam_flop=ann1108, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-08 - E&T Business Pack I (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109297&o=2 $end $adam_flop=ann1109, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-09 - SmartLOGO Files (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109298&o=2 $end $adam_flop=ann1110, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-10 - ADAMzap Article (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109299&o=2 $end $adam_flop=ann1111, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-11 - Australian SmartBASIC v1.1 (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109300&o=2 $end $adam_flop=ann1112, $bio Coleco Adam disk. published 9 years ago: ANN Disk - 2011-12 - X-Mas Card (c) 2011 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109301&o=2 $end $adam_flop=ann1201, $bio Coleco Adam disk. published 8 years ago: ANN Disk - 2012-01 - Dragon - The Chinese Challenge (c) 2012 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109302&o=2 $end $adam_flop=ann1202, $bio Coleco Adam disk. published 8 years ago: ANN Disk - 2012-02 - ColorDraw for the Oki-20 Printer (c) 2012 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109303&o=2 $end $adam_flop=ann1203, $bio Coleco Adam disk. published 8 years ago: ANN Disk - 2012-03 - Personal CP-M v1.0 with SuperCalc (c) 2012 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109304&o=2 $end $adam_flop=ann1204, $bio Coleco Adam disk. published 8 years ago: ANN Disk - 2012-04 - Disk Doctor v1.0 (c) 2012 ADAM News Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109305&o=2 $end $bbcb_cass=annabelg, $electron_cass=annabelg, $bio Acorn BBC/Electron cass. published 36 years ago: Annabel Gray (c) 1984 Lee You play the part of Annabel Gray, a Southern belle during the time of the American Civil War. Ever since you were a child your ambition was to become a nurse. When you were eighteen you gained a place in the nursing corps. After the first shots were fired at Fort Sumter, announcing to a despondent America the start of the American Civil War, you were in Washinton, where you remain fulfilling the demanding duties of a war nurse. During the spring of 1863, shortly after the battle of Fredericksburg, you received a letter smuggled across Union lines from South Carolina. The letter from your mother gives you great cause for concern. She says that the war has taken a great toll on South Carolina, and General Sherman's army has caused widespread devastation. Most of the animals have either been taken for the Confederate cause or have been stolen. Your family plantation Five Oaks has been producing a poor crop of cotton and only a few workers remain. The others have gone north after Abraham Lincoln's declaration of Emancipation. She says that because of the poor crop of cotton, she is unable to pay the taxes on Five Oaks and that the family plantation, home for three generations, may have to be sold. Your mother asks you to return home to try and find a way of raising the money, in order to save Five Oaks. The journey home will be fraught with danger. You have to travel through Union territory, before you can reach Virginia. In Richmond, you will be able to board a train for Charleston in South Carolina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51483&o=2 $end $cpc_flop=annromef,annromef1,annromef2,annrome,annrome2,annrome1, $bio Amstrad CPC 464 disk. published 34 years ago: Annals of Rome [Model 99] (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122250&o=2 $end $cpc_cass=annrome, $bio Amstrad CPC cass. published 34 years ago: Annals of Rome [Wargamers Series] (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64307&o=2 $end $cdi=annewill,annewillu, $bio Phillips CD-i published 28 years ago: Anne Willan presents The Food of France (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52772&o=2 $end $c64_cass=annihiltr, $bio Commodore C64 cass. published 37 years ago: Annihilator (c) 1983 Mogul Communications. - TECHNICAL - GAME ID: MOG 1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145440&o=2 $end $pc98=annivers, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Anniversary - Memories of Summer Vacation ~夏休みの想い出~ (c) 1993 Janis. (Anniversary - Memories of Summer Vacation - Natsuyasumi no Omoide) - TECHNICAL - Floppy Disk x6 - TRIVIA - Released on December 03, 1993 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88922&o=2 $end $to7_cass=annuaire, $bio Annuaire (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108133&o=2 $end $nes=anongunm, $bio Anon Gunman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83826&o=2 $end $gameboy=anotherb, $bio Nintendo Game Boy Cart. published 25 years ago: Another Bible (c) 1995 Atlus Company, Limited. - TECHNICAL - [Model DMG-AABJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65559&o=2 $end $specpls3_flop=anbigdsk, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Another Big Disk (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147700&o=2 $end $pc98=agenesis, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Another Genesis (c) 1990 Soft Plan. - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on June 21, 1990 in Japan. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88923&o=2 $end $wscolor=anotherh, $bio Bandai WonderSwan Color game published 20 years ago: Another Heaven - Memory of those Days [Model SWJ-OMMC03] (c) 2000 Omega Micott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86414&o=2 $end $psx=amemorie, $bio Sony PlayStation disc published 22 years ago: Another Memories (c) 1998 Hearty Robin. - TECHNICAL - GAME ID: SLPS-01431 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84853&o=2 $end $saturn=amemorie, $bio Sega Saturn game published 22 years ago: Another Memories [Model T-38001G] (c) 1998 Starlight Marry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58907&o=2 $end $amigaocs_flop=anotherw,anotherwf, $bio Commodore Amiga 500 disk. published 29 years ago: Another World (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73415&o=2 $end $st_flop=anotherw, $bio Atari ST disk. published 29 years ago: Another World (c) 1991 Delphine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148631&o=2 $end $ibm5170=anotherw, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Another World (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260706&o=2 $end $snes=anotherw, $bio Nintendo Super NES game published 28 years ago: Another World (c) 1992 Interplay - TECHNICAL - Cartridge ID: SNSP-TW-NOE - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 92% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62724&o=2 $end $megadriv=anotherw, $bio Sega Mega Drive game published 27 years ago: Another World (c) 1993 Virgin Games - TECHNICAL - Game ID: T-70106-50 - TRIVIA - This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz makes it play too fast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56325&o=2 $end $amigaocs_flop=anotherwdc, $bio Commodore Amiga 500 disk. published 25 years ago: Another World [The Delphine Collection] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73416&o=2 $end $fmtowns_cd=anotowns, $bio Fujitsu FM Towns CD published 21 years ago: AnotherTOWNS - Anata Free Software Collection (c) 1999 Unknown [Japan]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93469&o=2 $end $pippin=anpanain, $bio Bandai Pippin CD published 24 years ago: Anpanman no AIUEO~N! [Model BDE-10015] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122067&o=2 $end $pico=anpanwpk, $bio Sega Pico game published 19 years ago: Anpanman Pico Wakuwaku Pan Koujou (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121963&o=2 $end $pippin=anpanas1, $bio Bandai Pippin CD published 24 years ago: Anpanman to Asobou! 1 [Model BDE-10009] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122068&o=2 $end $pippin=anpanas2, $bio Bandai Pippin CD published 24 years ago: Anpanman to Asobou! 2 [Model BDE-70016] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122069&o=2 $end $pico=anpanpc, $bio Sega Pico game published 18 years ago: Anpanman to Pasokon Renshuu! (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95303&o=2 $end $gbcolor=anpfiff, $bio Nintendo Game Boy Color game published 19 years ago: Anpfiff - Der RTL Fussball-Manager [Model CGB-BFBD-NOE] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67483&o=2 $end $amigaocs_flop=anstoss, $bio Commodore Amiga 500 disk. published 27 years ago: Anstoss - Die Fußball-Manager-Simulation (c) 1993 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73417&o=2 $end $gba=premacts, $bio Nintendo GBA cart. published 14 years ago: Anstoss Action - Premier Action [Model AGB-BAQP] (c) 2006 East Ent. Media GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69576&o=2 $end $bbcb_cass=abgenjnr, $electron_cass=abgenjnr, $bio Acorn BBC/Electron cass. published 36 years ago: Answer Back - General Knowledge Junior Quiz (c) 1984 Kosmos - STAFF - By: Keith Spence - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51484&o=2 $end $bbcb_cass=abgensnr, $electron_cass=abgensnr, $bio Acorn BBC/Electron cass. published 36 years ago: Answer Back - General Knowledge Senior Quiz (c) 1984 Kosmos Soft., Ltd. - TRIVIA - Retail price: £9.95 - STAFF - By: Keith Spence, Susan Van Baars - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45711&o=2 $end $electron_flop=abgensnr, $bio Acorn Electron 3.5in.disk. published 36 years ago: Answer Back - General Knowledge Senior Quiz (c) 1984 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129730&o=2 $end $bbcb_cass=absports, $electron_cass=absports, $bio Acorn BBC/Electron cass. published 36 years ago: Answer Back - Sports Quiz (c) 1984 Kosmos. - STAFF - By: Keith Spence, M. Pendlebury - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51485&o=2 $end $specpls3_flop=ansbacfa, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Answer Back Factfile 500 - Arithmetic Ages 6-11 (c) 1985 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148201&o=2 $end $specpls3_flop=abff500gs, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Answer Back Factfile 500 - General Science (c) 1985 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229651&o=2 $end $cpc_flop=answerjraf, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Association Football [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127924&o=2 $end $cpc_cass=ans500gs, $bio Amstrad CPC cass. published 32 years ago: Answer Back Factfile 500: General Science [Ages 14-Adult] (c) 1988 Kosmos Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64308&o=2 $end $bbcb_cass=ffjungen, $electron_cass=ffjungen, $bio Acorn BBC/Electron cass. published 35 years ago: Answer Back Factfile 500: Junior General Knowledge (c) 1985 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51815&o=2 $end $cpc_flop=answerjrnh, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Natural History [Ages 10-Adult] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127925&o=2 $end $bbcb_cass=ffsengen, $electron_cass=ffsengen, $bio Acorn BBC/Electron cass. published 35 years ago: Answer Back Factfile 500: Senior General Knowledge (c) 1985 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51816&o=2 $end $cpc_flop=answerjrgk, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Senior General Knowledge [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127926&o=2 $end $cpc_cass=ans500sp, $bio Amstrad CPC cass. published 32 years ago: Answer Back Factfile 500: Spelling [Ages 6-11] (c) 1988 Kosmos Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64309&o=2 $end $cpc_flop=answerjrspl,answerjrspl1, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Spelling [Ages 6-11] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127927&o=2 $end $cpc_flop=answerjrspt, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Sport [Ages 14-Adult] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127928&o=2 $end $bbcb_cass=ffssport, $electron_cass=ffssport, $bio Acorn BBC/Electron cass. published 35 years ago: Answer Back Factfile 500: Super Sports (c) 1985 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51817&o=2 $end $cpc_flop=answerjr20, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Factfile 500: Twentieth Century History [Ages 12-Adult] (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127929&o=2 $end $specpls3_flop=ansbacjq, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Answer Back Junior Quiz (c) 1985 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148202&o=2 $end $cpc_cass=ansjquiz, $bio Amstrad CPC cass. published 34 years ago: Answer Back Junior Quiz (c) 1986 Kosmos Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64310&o=2 $end $cpc_flop=answerjr, $bio Amstrad CPC 464 disk. published 32 years ago: Answer Back Junior Quiz (c) 1988 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127923&o=2 $end $info=sc5adga,sc5adgaa,sc5adgab,sc5adgac,sc5adgad,sc5adgae, $bio Ant & Dec's Grab the Ads (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3214] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42426&o=2 $end $info=sc5adgtc,sc5adgtca, $bio Ant & Dec's Grab the Cash (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3214] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42427&o=2 $end $info=sc5adjb,sc5adjba,sc5adjbb,sc5adjbc,sc5adjbd,sc5adjbe,sc5adjbf,sc5adjbg,sc5adjbh,sc5adjbi,sc5adjbj,sc5adjbk,sc5adjbl,sc5adjbm,sc5adjbn,sc5adjbo,sc5adjbp,sc5adjbq,sc5adjbr,sc5adjbs,sc5adjbt, $bio Ant & Dec's Jiggy Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3009] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43070&o=2 $end $info=sc4adjb,sc4adjba,sc4adjbb,sc4adjbc,sc4adjbd,sc4adjbe,sc4adjbf,sc4adjbg,sc4adjbh,sc4adjbi, $bio Ant & Dec's Jiggy Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3039] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42428&o=2 $end $info=sc5adwta,sc5adwtaa, $bio Ant & Dec's Saturday Night Takeaway Win the Ads (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1920] [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43072&o=2 $end $info=sc4adwta,sc4adwtaa, $bio Ant & Dec's Saturday Night Takeaway Win the Ads (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Model PR1940] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42434&o=2 $end $info=sc4adsnt,sc4adsnta, $bio Ant & Dec's Saturday Night Takeaway (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1611] Scorpion 4 - TRIVIA - Based on the top-rated TV show Ant & Dec's Saturday Night Takeaway. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11524&o=2 $end $info=sc5adsnt,sc5adsnta, $bio Ant & Dec's Saturday Night Takeaway (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43071&o=2 $end $spectrum_cass=antatackh, $bio Ant Attack (c) 198? Hansesoft GmbH. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226256&o=2 $end $spectrum_cass=antatack, $bio Sinclair ZX Spectrum cass. published 37 years ago: Ant Attack (c) 1983 Quicksilva - TECHNICAL - [Model QSP 0058] - STAFF - Author: Sandy White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77789&o=2 $end $ti99_cart=antcolb, $bio TI-99-4A soft. published 37 years ago: Ant Colony (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84506&o=2 $end $megaduck=antsoldr, $bio Mega Duck cart. published 27 years ago: Ant Soldiers (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115558&o=2 $end $ti99_cart=anteater, $bio TI-99-4A soft. published 37 years ago: Ant-Eater (c) 1983 Romox ANT-EATER is a one or two player game. After inserting the cartridge and before you push 'start' button, you may 'select' one or two players. The object of the game is survival. You gain points by moving the ant with the joystick from the colony to the food on the surface and back to the colony. However, when the ant breaks through the surface, he exposes himself to the deadly anteater. The ant moves faster than the eater when traveling in tunnels so you can adjust you distance for laying the delayed eggs by retracing your steps. You have three ants at the start of the game. Returning all four cubes to the colony completes the set and gives you an extra ant. On the second set, you must evade two eaters and on the third set, three eaters. The speed of the game increases with each set. Good luck. - TECHNICAL - GAME ID: TI 102 - TRIVIA - Retail price: $39.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84507&o=2 $end $amigaocs_flop=antago, $bio Commodore Amiga 500 disk. published 30 years ago: Antago (c) 1990 Art of Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73418&o=2 $end $cpc_flop=antalex,antalexa, $bio Antalex - La Cité Perdue cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237660&o=2 $end $info=antar,antar2, $bio Pinball published 41 years ago: Antar (c) 1979 Playmatic. - TRIVIA - Released in November 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10000&o=2 $end $coleco=antarct, $bio Colecovision game published 36 years ago: Antarctic Adventure (c) 1984 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53241&o=2 $end $msx1_cart=antarctk, $bio Antarctic Adventure (c) 198? ProSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76555&o=2 $end $mz700_cass=antares, $bio Sharp MZ-700 cass. published 34 years ago: Antares (c) 1986 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131634&o=2 $end $msx1_flop=antares,antaresa, $bio Antares Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133079&o=2 $end $cpc_cass=antares, $bio Amstrad CPC cass. published 33 years ago: Antares (c) 1987 Dro Soft. - TECHNICAL - GAME ID: 3MT 071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64311&o=2 $end $info=anteater, $bio Arcade Video game published 38 years ago: Anteater (c) 1982 Tago Electronics Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage. Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen. Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Freddie Morrish holds the record for this game with 219,320 points on October 9, 1983. Anteater is known in UK as "The Anteater" and in Germany as "Ameisenbaer". - SCORING - Larvae : 10 points. Ant : 100 points bonus. Worm : 200 points. Queen Ant : 1,000 points. - TIPS AND TRICKS - * Ants can be killed by moving directly into them, but watch out for your tongue above when you are in the lower part of the anthill. Ants can only be killed by the tip of your tongue, and if they hit the extended part you lose a life. * Worms cannot be killed head-on, but cause no damage when they hit your extended tongue. You should move down below a worm or wait for it to pass, and then move in to eat it from behind. * Spiders can only be killed by eating a Queen Ant. This will destroy all insects on the level, removing any imminent danger. Spiders move across the top tunnel of the screen until they reach the middle, and then walk down your tongue, until they reach the tip which causes you to lose a life. * Try to save eating the Queen Ants for as long as possible, until absolutely necessary to save you from a life-threatening situation. * Worms often appear at the same time as ants, and this will make killing them difficult. Also, you have to be careful the ants do not hit the tongue. You must move the the row below them and cut round behind them, as eat them both before the ant makes contact with the extended part of the tongue. - STAFF - Designed and programmed by : Chris Oberth - PORTS - * CONSOLES: Atari 2600 (1983) * COMPUTERS: Commodore C64 (1986, "Aardvark") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85&o=2 $end $a800=anteater,anteatra, $bio Atari 800 cart. published 38 years ago: Anteater (c) 1982 Romox. - TECHNICAL - Model 05023 - TRIVIA - Known bugs: - If too many reserve ants are stored up, the reserve icons will cover up the area where your reserve eggs are displayed. - The title screen shows the name as Ant-Eater but the packaging shows it as one word. - TIPS AND TRICKS - A total of 3 anteaters will appear at once. The gameplay speed will max out after a few levels. There can only be a maximum of 35 flowers across the top, which will leave you only one small opening in which to reach the food. Also, the maximum number of reserve ants that can be shown is 19 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49291&o=2 $end $psion2=abcode, $bio Anteta Barcode Reader Ver.5 (c) 198? Anteta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234152&o=2 $end $amigaocs_flop=itcame2, $bio Commodore Amiga 500 disk. published 30 years ago: Antheads - It Came from the Desert II (c) 1990 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73419&o=2 $end $mz700_cass=anthill, $bio Sharp MZ-700 cass. published 38 years ago: Anthill Raiders (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131691&o=2 $end $cpc_flop=d_anthol,d_anthol1, $bio Amstrad CPC 464 disk. published 24 years ago: Anthology (c) 1996 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123310&o=2 $end $dragon_cass=antigrav, $bio Dragon cass. published 35 years ago: Anti Gravity (c) 1985 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116990&o=2 $end $info=antiairc, $bio Arcade Video game published 45 years ago: Anti-Aircraft (c) 1975 Atari. The game improves the skill and the reflexs of the player. The bombers wich are on the screen must be brought down. The bombers arrive either by one or by two, either on the left or on the right of the screen. A bomber which has not been brought down on the first crossing, will come back on the same place, then the player can forestall his shoot. Each player disposes of 3 different positions for firing, wich are used to range. The Cannon, wich has hit the bull's eye, scores for cach downed bomber. - TECHNICAL - Cabinet dimension : 57,87 in. (147cm) High 25,12 in. (64cm) Wide 28 in. (71,12cm) Deep. Monitor : 23 in. - TRIVIA - Released in June 1975. There is an undocumented option available that switches the planes into UFO's. Pin 14 of the 003127 IC -- a PROM located at grid location K1 -- is tied to ground, but also has a pullup resistor. Cutting the ground trace causes address bit A4 to be pulled high, selecting the UFO data. A jumper can be installed to easily switch back and forth between planes and UFO's. - STAFF - Designed and engineered by: Gary Waters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3389&o=2 $end $cpc_flop=anticram, $bio Amstrad CPC type-in published 27 years ago: Anti-Crampe (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119354&o=2 $end $cpc_flop=antierre, $bio Amstrad CPC type-in published 33 years ago: Anti-Erreurs (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119355&o=2 $end $cpc_flop=antierre01, $bio Amstrad CPC type-in published 33 years ago: Anti-Erreurs Version 2.0 (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119356&o=2 $end $apple2_flop_misc=antim10,antim11,antim12,antim13,antim14,antim15,antim16, $bio Apple II disk. published 1 years ago: Anti-M Ver.1.x (c) 2019 4AM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240772&o=2 $end $cpc_flop=antimult, $bio Amstrad CPC 464 disk. published 33 years ago: Anti-Multiface (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119357&o=2 $end $cpc_flop=d_antisn, $bio Anti-Sinus (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121869&o=2 $end $nes=antiterr, $bio Anti-Terror Action (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83827&o=2 $end $nes=anticip,anticipu, $bio Nintendo NES cart. published 32 years ago: Anticipation (c) 1988 Nintendo of America. Bored with board games? Tired of pursuing trivia? Had your fill of ethical questions? Then you're ready for ANTICIPATION. This zany, unpredictable, totally wacked-out video board game begins with a giant connect-the-dots puzzle. Suddenly, a video pencil starts connecting the dots and, before you know it, you're in a maddening race against the clock, trying to solve the puzzle. Is it an Igloo? A Penguin? Whatever it is, you - and all your friends - will have a great time trying to guess what the pencil is drawing. Guess right and you'll get a crack at the really tough puzzles - no dots or clues, just the pencil drawing a picture. Think you're up to it? Then challenge your friends. Or take on the computer. Either way, this off-the-floor board game will challenge you, excite you and generally drive you crazy for years to come. - TECHNICAL - Cartridge ID: NES-AP-USA - TRIVIA - Released in November 1988 in the USA. - TIPS AND TRICKS - * HOW TO PLAY (from the USA Manual): On the Game Board Screen, note the locations of your Game Marker, the puzzle colors you need, and the number of spaces you want to move to land on those colors (Game Markers advanced counter clockwise around the board). - STAFF - Developed by RARE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54893&o=2 $end $spectrum_cass=birdsbe2, $bio Sinclair ZX Spectrum cass. published 36 years ago: Antics (c) 1984 Bug Byte - TECHNICAL - GAME ID: BBS 0112 - STAFF - Program coding by: Adrian Sherwin Maze designed by: Tim Lewis Music adapted by: Andrew Peckham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77791&o=2 $end $spectrum_cass=antiquit,antiquita,antiquitb, $bio Sinclair ZX Spectrum cass. published 8 years ago: Antiquity Jones (c) 2012 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232129&o=2 $end $tvc_flop=antiriad, $bio Videoton TVC disk. published 34 years ago: Antiriad (c) 1986 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112092&o=2 $end $spectrum_cass=antiriad, $bio Antiriad (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225757&o=2 $end $bbcb_cass=antix, $bio Antix (c) 19?? Voyager - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51486&o=2 $end $bk0010=antix, $bio Antix (c) 198? Club MCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144233&o=2 $end $info=antcleo,antcleom, $bio Slot Machine published 16 years ago: Antony and Cleopatra (c) 2004 Aristocrat. A video slot machine with 5 reels and the Reel Power (243 Ways) system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - Antony and Cleopatra was released in July 2004. - STAFF - Artwork by : Jozef Szekeres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5145&o=2 $end $apple2_flop_clcracked=antnantc, $bio Apple II disk. published 37 years ago: Antonym Antics (c) 1983 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231540&o=2 $end $apple2_flop_clcracked=antsyn2v587, $bio Apple II disk. published 33 years ago: Antonyms/Synonyms (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231160&o=2 $end $apple2_flop_clcracked=antsyn1, $bio Apple II disk. published 33 years ago: Antonyms/Synonyms 1 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231159&o=2 $end $apple2_flop_misc=ants, $bio Apple II disk. published 35 years ago: Ants (c) 1985 Micro-Sparc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107079&o=2 $end $msx1_cart=anty,antya, $bio MSX cart. published 36 years ago: Anty (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76556&o=2 $end $msx1_flop=anty, $bio Anty Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134115&o=2 $end $gba=antzracnu, $bio Nintendo GBA cart. published 18 years ago: Antz - Extreme Racing (c) 2002 Empire Interactive Europe, Limited. - TECHNICAL - Game ID: AGB-ANUE-USA - TIPS AND TRICKS - Level: Code Level: 2 CVWVC/4ZN Level: 3 9SZVCW7*X Level: 4 CV*VT*6*N Level: 5 9SMSCL5*X Level: 6 CSPS9Q6ZN Level: 7 9WRVWL5ZX Level: 8 CSTSCR4*N Level: 9 8VWVTL7*X Level: 10 9TZVTQ5*N Level: 11 9V*SCQ7*N Level: 12 1TTSWV5ZX Level: 13 9STVCV5ZX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69784&o=2 $end $gba=antzracn, $bio Nintendo GBA cart. published 18 years ago: Antz - Extreme Racing [Model AGB-ANZP] (c) 2002 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69783&o=2 $end $gbcolor=antzracnu, $bio Nintendo Game Boy Color game published 19 years ago: Antz Racing [Model CGB-BAZE-USA] (c) 2001 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67487&o=2 $end $gbcolor=antzracn, $bio Nintendo Game Boy Color game published 19 years ago: Antz Racing [Model CGB-BAZP-UKV] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67486&o=2 $end $gbcolor=antzsprt, $bio Nintendo Game Boy Color game published 19 years ago: Antz World Sportz [Model CGB-BA7P-EUR] (c) 2001 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67488&o=2 $end $gbcolor=antzu, $bio Nintendo Game Boy Color game published 21 years ago: Antz [Model DMG-ANXE-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67485&o=2 $end $gbcolor=antz, $bio Nintendo Game Boy Color game published 21 years ago: Antz/Fourmiz [Model DMG-ANXP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67484&o=2 $end $pc8801_flop=anzufly, $bio Anzu Fly (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91370&o=2 $end $x68k_flop=anzufly, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Anzu Fly! (c) 1991 Pussy Cat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87057&o=2 $end $dc=aono6go, $bio Sega Dreamcast GD published 20 years ago: Ao no 6-go Saigetsufutai Hito - Time and Tide [Model HDR-0075] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135191&o=2 $end $psx=antartca, $bio Sony PlayStation disc published 20 years ago: Ao no Roku-gou - Antarctica (c) 2000 Bandai Co., Ltd. - TECHNICAL - DISC 1 ID: SLPS-02940 DISC 1 ID: SLPS-02941 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84854&o=2 $end $pc8801_flop=bluestat, $bio Ao no Sekizou - The Blue Statue (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91371&o=2 $end $psx=aozorant, $bio Sony PlayStation disc published 17 years ago: Ao Zora To Nakama Tachi - Yume No Bouken (c) 2003 MTO, Inc. - TECHNICAL - GAME ID: SLPS-03564 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84855&o=2 $end $gba=aozora, $bio Nintendo GBA cart. published 18 years ago: Ao-Zora to Nakama-tachi - Yume no Bouken [Model AGB-AAZJ-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69785&o=2 $end $pce=aoiblink, $bio NEC PC-Engine HuCARD published 30 years ago: 青いブリンク (c) 1990 Hudson Soft. (Aoi Blink) Aoi Blink is a side scrolling platform game based on a popular Japanese animated series originally created by Tezuka Osamu. The player takes control of a young boy named Kakeru, and his journey takes him through five long stages, each one made up of numerous sub-levels. However, the boy is not alone in his quest, and other playable characters will help him throughout the game. They greatly vary in function of the visited areas and include the cute princess Kirara, a sailor and two gangsters (who can be all seen on the game's cover art). The goal of the game is to retrieve red keys cleverly hidden somewhere in each area. Once Kakeru finds this particular item, he can then unlock the door that leads to the area's boss. Although these large and ferocious foes typically provide a serious challenge, the magical blue pony Blink won't hesitate to jump into battle and help his best friend defeat these powerful adversaries. Many of the levels are vast and other keys are often hidden along the way, allowing the player to access all the zones and sub-sections within the game. Additionally the level structure is far from linear and features countless secret shortcuts and hidden passageways. Power-ups can also be collected from defeated enemies and range from Bombs, Speed-ups, Health and Blue Keys (used to open chests) - hidden special pots are also scattered throughout the game and contain secret items. - TECHNICAL - Game ID: HC90030 - TRIVIA - Released on April 27, 1990 in Japan for 6200 Yen. Aoi Blink was a Japanese animated series originally aired in 1989, and directed by Tezuka Osamu - who is better known (at least in the west) for creating series such as Tetsuwan Atomu (Astro Boy). The original tale tells the story of a young kid named Kakeru and his meeting with a mystical blue pony called Blink (Aoi means 'blue' in Japanese). After saving him, an unlikely friendship begins between the two and the mysterious pony agrees to help Kakeru forever. But shortly after this, Kakeru's father (a story writer) is kidnaped and the young boy decides to look for him with the help of his new friend Blink. They later meet Princess Kirara, a Sailor called Tanba and two thieves (Nitch and Satch). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58531&o=2 $end $pc8801_flop=aoi, $bio NEC PC-8801 Series disk. published 35 years ago: 青い宇宙の冒険 (c) 1985 Leben Pro. (Aoi Uchuu no Bouken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91372&o=2 $end $gameboy=aokidens, $bio Nintendo Game Boy Cart. published 25 years ago: Aoki Densetsu Shoot! (c) 1995 Banpresto - TECHNICAL - [Model DMG-ASHJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65560&o=2 $end $snes=aokiden,aokidenp, $bio Nintendo Super Famicom cart. published 26 years ago: Aoki Densetsu Shoot! (c) 1994 KSS. - TECHNICAL - [Model SHVC-A3KJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61033&o=2 $end $pc8801_flop=genchohi, $bio NEC PC-8801 Series disk. published 28 years ago: Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10311010 BARCODE: 4988615003592 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91374&o=2 $end $pc98=genchohi, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei Co., Ltd. (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - GAME ID: KN10311020 BARCODE: 4988615003776 MEDIA: Floppy Disk x3 - TRIVIA - Released on October 01, 1992 in Japan. Retail price: 9800 Yen (12200 yen for an edition with a soundtrack CD). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88924&o=2 $end $fmtowns_cd=genchohi, $bio Fujitsu FM Towns CD published 27 years ago: Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10311040 BARCODE ID: 4988615003868 - TRIVIA - Released in February 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110246&o=2 $end $msx2_cart=genchohi, $bio MSX 2 cart. published 28 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1992 Koei (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - GAME ID: KN10311060 BARCODE: 4988615003905 - TRIVIA - Released on December 03, 1992 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51265&o=2 $end $x68k_flop=genchohi, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10311070 BARCODE: 4988615004292 - TRIVIA - Released on February 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87058&o=2 $end $msx2_flop=genchohi,genchohia, $bio MSX 2 disk. published 28 years ago: Aoki Ookami to Shiroki Mejika - Genchou Hishi (c) 1992 Koei Co., Ltd. Version with soundware. - TECHNICAL - GAME ID: KN10321040 BARCODE: 4988615003882 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101473&o=2 $end $pcecd=genchohi, $bio NEC PC-Engine CD published 27 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - Model KOCD3004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58106&o=2 $end $nes=genchohi, $bio Nintendo Famicom cart. published 27 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - Game ID: KOE-GG - TRIVIA - Aoki Ookami to Shiroki Mejika Genchou Hishi was released on March 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53831&o=2 $end $megacdj=genchohi, $bio Sega Mega-CD published 27 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - Model T-76054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60487&o=2 $end $megadriv=genchohi, $bio Sega Mega Drive game published 27 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1993 Koei (Aoki Ookami to Shiroki Mejika - Genchou Hishi) - TECHNICAL - Game ID: T-76103 Barcode: 4 988615 004162 - TRIVIA - Released on March 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56326&o=2 $end $msx2_flop=genghis,genghisa, $bio MSX 2 disk. published 32 years ago: Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1988 Koei Co., Ltd. - TECHNICAL - GAME ID: HBJ-G080D BARCODE: 4901780082643 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101474&o=2 $end $nes=genghisj, $bio Nintendo Famicom cart. published 31 years ago: 蒼き狼と白き牝鹿 ジンギスカン (c) 1989 Koei (Aoki Ookami to Shiroki Mejika - Genghis Khan) - TECHNICAL - Game ID: KOE-GX - TRIVIA - Aoki Ookami to Shiroki Mejika Genghis Khan was released on April 20, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53832&o=2 $end $msx1_cart=genghis, $bio 蒼き狼と白き牝鹿 ジンギスカン (c) 198? Koei (Aoki Ookami to Shiroki Mejika - Genghis Khan) - TECHNICAL - GAME ID: MXKN11010 BARCODE: 4988615000225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52697&o=2 $end $msx2_cart=genghis, $bio MSX 2 cart. published 32 years ago: 蒼き狼と白き牝鹿 ジンギスカン (c) 1988 Koei (Aoki Ookami to Shiroki Mejika - Genghis Khan) - TECHNICAL - GAME ID: MXKN12006 BARCODE: 4988615000287 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51266&o=2 $end $pc8801_flop=genghis,genghisa, $bio NEC PC-8801 Series disk. published 32 years ago: Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1988 Koei Co., Ltd. - TECHNICAL - GAME ID: NEKN12067 BARCODE: 4988615000102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91375&o=2 $end $pc98=genghis, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: 蒼き狼と白き牝鹿Genghis Khan (c) 1987 Koei Co., Ltd. (Aoki Ookami to Shiroki Mejika - Genghis Khan) - TECHNICAL - GAME ID: NFKN14017 MEDIA: Floppy Disk x2 - TRIVIA - Released in December 1987 in Japan. Retail price: 9800 Yen (12300 yen for an edition with a soundtrack CD). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88925&o=2 $end $x68k_flop=genghis, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Aoki Ookami to Shiroki Mejika - Genghis Khan (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: SJKN13003 BARCODE: 4988615000393 MEDIA: FD x3 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87059&o=2 $end $pc8801_flop=aokiooka,aokiookaa, $bio NEC PC-8801 Series disk. published 35 years ago: 蒼き狼と白き牝鹿 (c) 1985 Koei Co., Ltd. (Aoki Ookami to Shiroki Mejika) - TECHNICAL - GAME ID: NEKN12063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91373&o=2 $end $x1_flop=aokiooka, $bio Sharp X1 5.25in.disk. published 34 years ago: 蒼き狼と白き牝鹿 (c) 1986 Koei Co., Ltd. (Aoki Ookami to Shiroki Mejika) War simulation game. - TECHNICAL - GAME ID: SJKN11002 - TRIVIA - Released in June 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85922&o=2 $end $mz2500=simulwar, $bio Sharp MZ-2500 disk. published 35 years ago: Aoki Ookami to Shiroki Mejika (c) 1985 KOEI Co., Ltd. - TECHNICAL - GAME ID: SJKN12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128539&o=2 $end $psx=genchohi, $bio Sony PlayStation disc published 22 years ago: 蒼き狼と白き牝鹿 元朝秘史 (c) 1998 Koei Co., Ltd. (Aoki Ookami to Shiroki Mezika - Genchou Hishi) - TECHNICAL - Game ID: SLPS-01579 - TRIVIA - Released on September 17, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84856&o=2 $end $info=m4apach, $bio Apache (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41234&o=2 $end $amigaocs_flop=apache, $bio Commodore Amiga 500 disk. published 27 years ago: Apache & Overdrive demo (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73420&o=2 $end $info=apache3,apache3a,apache3b, $bio Arcade Video game published 32 years ago: Apache 3 (c) 1988 Tatsumi. A chase-view shoot'em up where you control a yellow helicopter. 3 leaders of the allied power were kidnapped by the terrorist group Blackslash. An issue at top secret code No. 744251191. Steal into the Blackslash base. Rescue the 3 leaders. With the failure the leaders won't be concerned. Best of luck to you. - TECHNICAL - [Cockpit model] Cockpit dimension : D170cm x W570~785cm x H157cm Cockpit weight : 140 kg. Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), V20 (@ 8 Mhz), Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz) Players : 1 Control : stick Buttons : 3 - TRIVIA - Released in November 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3357&o=2 $end $info=m4apachg,m4apachga,m4apachgb,m4apachgc,m4apachgd,m4apachge,m4apachgf, $bio Apache Gold (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15336&o=2 $end $cpc_flop=apb,apb1,apb_c2,apb_c2a,apb_c1,apb_c3,apb_t1,apb_t1a, $bio Amstrad CPC 464 disk. published 31 years ago: APB (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119284&o=2 $end $c64_cass=apb, $bio Commodore C64 cass. published 31 years ago: APB (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145441&o=2 $end $spectrum_cass=apbthehi, $bio APB (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219459&o=2 $end $amigaocs_flop=apb, $bio Commodore Amiga 500 disk. published 30 years ago: APB (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73358&o=2 $end $info=apb,apb6,apb5,apb4,apb3,apb2,apb1,apbg,apbf, $bio Arcade Video game published 33 years ago: APB - All Points Bulletin (c) 1987 Atari Games Corporation. Players take on the role of policeman 'Officer Bob' as he takes to his patrol car and drives the streets in pursuit of lawbreakers. The object of the game is to meet (or preferably exceed) the daily quota of 'busts', as he tries to catch a variety of law-breakers. Along the way, players must refuel their patrol car (by driving through filling stations) as well as meeting targets within a set time limit. Any accidental collisions or running over of pedestrians will result in the player earning 'de-merits', while a 'perfect day' will earn bonuses, with further bonuses awarded for each arrest made that exceeds the daily quota. Picking up donuts extends the time limit for a day. - TECHNICAL - The cabinet looks like a police patrol car and the top marquee is a red/blue light bar that flashes when you push the siren button. A simple platform seat can be attached to the cabinet to make a sit-down type game. Cabinet dimensions : 73.75" (187cm) High x 25.5" (65cm) Wide x 34" (86cm) Deep. Cabinet with seat dimensions : 73.75" (187cm) High x 25.5" (65cm) Wide x 56" (142cm) Deep. Game ID : 136051 Runs on the "Atari System 2" hardware. Players: 1 Control: steering wheel, accelerator pedal Buttons: 2 - TRIVIA - APB was released in July 1987. The game enjoyed moderate success in the marketplace, as most Atari games did. It's high-resolution graphics and novel cabinet design, with the flashing lights atop, added to it's initial appeal. 2,000 units were produced in the USA. The selling price was $2,995. APB was Dave Theurer's last game at Atari Games. He went on to work on the 'DeBabelizer' for Macromedia with other Atari alumni. Other games by Dave include "Missile Command", "Tempest" and "I, Robot". Greg Gibson holds the record for this game with 1,002,324 points on January 23, 1988. - TIPS AND TRICKS - * Warp : When you start a new game, you may press the Siren button and start to get a Level 1-8 warp, or press Gun+Siren and start to get a Level 1-16 warp. * High scores scrolling : Right on the joystick to scroll down and Left to scroll up. * During the preliminary level where you have to 'arrest' cones, to beat the timer and get the bonus after you arrest enough cones you can do a 180 and return to the start the way you came. * 'SPOILER' All criminals : Day 03, FREDDY FREAK, Small town USA bar ($1,000) Day 05, CANDY GOODBODY, Dead man Corner bar ($2,000) Day 07, BERNIE GASMAN, Highway 20 Forest Bar ($3,000) Day 09, PHILLIP FUSE, Highway 30 overpass ($4,000) Day 11, COOL HAND DUKE, Highway 00 in drinkerstown ($5,000) Day 13, BUZZ GEIGER, Highway 40 past GasnGrub ($6,000) Day 15, JOE KORNCOB, Highway 44 near GasnGrub ($7,000) Day 17, LUIGI DE MUCCIO, Highway 50 at Milk Toast ($8,000) Day 19, DICK SLOB, Highway 70 near aquaduct ($9,000) Day 21, IGGY DINGDONG, Highway 70 ($10,000) Day 23, JUAN FINGERS, Highway 70 Alpine Flats ($11,000) Day 25, HANS OOP, Highway 99 Cactus Falls ($12,000) Day 27, FAKE FRANK, Highway 10 Police Station ($13,000) Day 29, SID SNIPER, Highway 70 overpass ($14,000) Day 31, BILLY BOB JACK, Highway 50 near bar ($15,000) - STAFF - Staff : Dave Theurer (DFT), Mike Hally (MLH), Alan Murphy (AJM), Mark West (MLW), Brad Fuller (BAF), Hal Canon (HLC), Earl Vickers (EAR), (RBD) - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [EU] (1991) Atari Lynx [US] (1991) "A.P.B. [Model PA2042]" * COMPUTERS: [EU] Commodore C64 (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1989) [EU] Commodore Amiga (1989) PC [MS-DOS] [US] (1989) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86&o=2 $end $cpc_cass=apb, $bio Amstrad CPC cass. published 31 years ago: APB - All Points Bulletin (c) 1989 Tengen, Incorporated. - STAFF - Z80 Coding: David Fish Sound: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64161&o=2 $end $specpls3_flop=apb, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: APB - All Points Bulletin (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147603&o=2 $end $lynx=apb, $bio Atari Lynx cart. published 29 years ago: APB (c) 1991 Atari Corp. Based on the original arcade video game. This is the city. A dangerous place, full of crooks as slimy as an earthworm in the rain. The streets are loaded with them. Officer Bob has just graduated from the Academy and is as gung ho as a nerd on the first day of school. He truly believes he can single-handedly clean up the city. Who knows? Maybe he can. But the crooks don't think so. Neither does Sergeant Mulrooney, the hot-headed duty boss who is quick to deliver a scorching lecture if Office Bob stacks up too many demerits. Can Officer Bob succeed where dozens of others have failed? - TECHNICAL - Model PA2042 - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 38/100 - TIPS AND TRICKS - * Level Skip: Hold OPTION 1+OPTION 2 and run into a donut (or through the Donut Shop). You will automatically complete the current mission and proceed to the next level. * Level 99: When your quota is met, hold OPTION 1+OPTION 2 at Officer Bob's parking space. You will warp to level 99 with random quotas each time it is completed (notice that the game won't end: it will repeat level 99 with different quotas). * Faster Refuel: On Highway 12, you can find two gasoline pumps next to each other. If you park in the middle of the two, the gas pumps twice as fast. * Music On or Off: To turn the music on or off, press OPTION 2 while the title screen is on. Turning off the music allows you to hear all the digitized voices and sounds more clearly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58792&o=2 $end $info=apc, $bio Computer published 38 years ago: APC (c) 1982 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228486&o=2 $end $psx=apescaped, $bio Sony PlayStation disc published 21 years ago: Ape Escape Demo Disc (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131491&o=2 $end $vic1001_cart=apescape, $bio Commodore VIC-20 cart. published 38 years ago: Ape Escape (c) 1982 Spectravideo, Inc. - TECHNICAL - Model SC-215 - STAFF - By: Mike Riedel, Gregory Carbonaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83767&o=2 $end $psx=apescape, $bio Sony PlayStation disc published 21 years ago: Ape Escape (c) 1999 Sony Computer Ent. America. Ape Escape is a a platform video game played from a third-person perspective. Players use a variety of gadgets to pursue and capture the apes, traversing across several environments. - TECHNICAL - GAME ID: SCUS-94423 - TRIVIA - Ape Escape was released on May 31, 1999 in the USA. The development of Ape Escape lasted approximately two-and-a-half years. Shortly after the development team began conceiving the design and concept for Ape Escape, they attended a meeting regarding the development of the DualShock. Intrigued by the potential of the controller, the team implemented its use in Ape Escape, making it the first video game to require the use of the DualShock for gameplay. Conceptualizing the controls for the controller's analog sticks was the greatest challenge for the team, and the controls underwent great testing prior to finalization. The game's music was composed by Mr. Terada. After a game director listened to Terada's track 'Sumo Jungle', he was given the opportunity to compose the music for Ape Escape. The music changes in-game depending on the situation and level; for example, should players act stealthily, the music alters slightly to give a mellow atmosphere. Music from the game was included in Ape Escape Originape Soundtracks, published on November 18, 2011 by Terada's label Far East Recording. Ape Escape was officially announced in the April 1999 issue of Official U.S. PlayStation Magazine. Promotions for the game were held on Cartoon Network during Sony's winter holiday marketing campaign of 1999. Export releases: [JP] "Saru! Get You! [Model SCPS-10091]" [EU] "Ape Escape [Model SCES-01564]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110680&o=2 $end $archimedes=apecutils, $bio Acorn Archimedes disk. published 28 years ago: APEC Utils Disc (c) 1992 Atomwide, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127056&o=2 $end $info=apfimag, $bio Computer published 41 years ago: APF Imagination Machine (c) 1979 APF Electronics, Incorporated. A combination home video game console and computer system. - TECHNICAL - In basic, pressing FUNCTION and a letter/number will display a basic keyword making it easier to enter programs... FUNCTION+Q = IF FUNCTION+W = STEP FUNCTION+E = STOP FUNCTION+R = READ FUNCTION+T = NEXT FUNCTION+Y = PRINT FUNCTION+U = END FUNCTION+I = LIST FUNCTION+O = REM FUNCTION+P = USING FUNCTION+1 = GOSUB FUNCTION+2 = LET FUNCTION+3 = DATA FUNCTION+4 = INPUT FUNCTION+5 = DIM FUNCTION+6 = FOR FUNCTION+7 = RETURN FUNCTION+8 = THEN FUNCTION+9 = ON FUNCTION+0 = GOTO FUNCTION+- = RESTORE FUNCTION+ENTER = CLOAD For cassette: Use CSAVE"" to save a file, and CLOAD"" to load the file back. For disc: Use SAVE"" to save a file, and LOAD"" to load the file back. You can use "DIR " e.g. "DIR 0" and "DIR 1" to give a directory of the disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34767&o=2 $end $info=apfm1000, $bio Console published 42 years ago: APF MP1000 (c) 1978 APF Electronics, Incorporated. An early 8-bit cartridge-based game console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34768&o=2 $end $apfimag_cass=apfman, $bio APF Imagination cass. published 38 years ago: APF-MAN (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135823&o=2 $end $apple2_flop_clcracked=aphasia1, $bio Apple II disk. published 37 years ago: Aphasia I (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231700&o=2 $end $apple2_flop_clcracked=aphasia2, $bio Apple II disk. published 37 years ago: Aphasia II - Opposites and Similarities (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231701&o=2 $end $apple2_flop_clcracked=aphasia3, $bio Apple II disk. published 37 years ago: Aphasia III (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231702&o=2 $end $apple2_flop_clcracked=aphasia4, $bio Apple II disk. published 35 years ago: Aphasia IV (c) 1985 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231703&o=2 $end $amigaocs_flop=apidya, $bio Commodore Amiga 500 disk. published 28 years ago: Apidya (c) 1992 Play Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73421&o=2 $end $amigaocs_flop=apidya1, $bio Commodore Amiga 500 disk. published 28 years ago: Apidya [Budget] (c) 1992 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73422&o=2 $end $hp_ipc=ipcapl,ipcaplw, $bio HP Integral PC disk. published 34 years ago: APL Plus Ver.3 (c) 1986 STSC, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235971&o=2 $end $saturn=olympos, $bio Sega Saturn game published 24 years ago: Apo Nashi Gals Olympos [Shokai Gentei Cell Ga Package B] [Model T-4306G] (c) 1996 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58908&o=2 $end $cpc_cass=apocpnew, $bio Amstrad CPC cass. published 32 years ago: Apocalipsis New (c) 1988 Idealogic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64312&o=2 $end $cpc_flop=apocalip, $bio Apocalipsis New cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237661&o=2 $end $info=aponow, $bio Arcade Video game published 38 years ago: Apocaljpse Now (c) 1982. The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 226 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - This bootleg of "Rescue" was named 'Apocaljpse Now' in homage to the 1979 movie 'Apocalypse Now'. The J is not a typo :-) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87&o=2 $end $bbcb_flop_orig=apocalyc, $bio Acorn BBC Micro B disk. published 33 years ago: Apocalypse (c) 1987 Command - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125563&o=2 $end $cpc_flop=apocalyp,apocalypb,apocalypa, $bio Amstrad CPC 464 disk. published 32 years ago: Apocalypse (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119084&o=2 $end $cpc_flop=apocalmm, $bio Amstrad CPC type-in published 31 years ago: Apocalypse (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118808&o=2 $end $bbcb_cass=apocalyc, $bio Apocalypse (c) 19?? Command - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51487&o=2 $end $bbcb_cass=apocalyp, $bio Apocalypse (c) 19?? Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51488&o=2 $end $archimedes=apocalyp,apocalypa, $bio Acorn Archimedes disk. published 30 years ago: Apocalypse (c) 1990 4th Dimension - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115944&o=2 $end $amigaocs_flop=apocalyp, $bio Commodore Amiga 500 disk. published 26 years ago: Apocalypse (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73423&o=2 $end $snes=apoclyp2, $bio Nintendo Super NES game published 25 years ago: Apocalypse II [Prototype] (c) 1995 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62725&o=2 $end $psx=apocalyp, $bio Sony PlayStation disc published 22 years ago: Apocalypse (c) 1998 Activision, Inc. In a dark future, religion and science have become the dominant forces of civilization. A shadowy figure known only as The Reverend has mastered these two conflicting forces and as his first act of evil, unleashes the Four Horsemen of the Apocalypse. In Apocalypse, you and your tough-talking wingman Trey Kincaid (played by Bruce Willis) must eradicate the Four Horsemen and save the world from the Reverend's evil plans. Bad-ass features include: * Hard-core console action: a powerful mix of pulse rifles, flame throwers and grenade launchers provide the offense as you explore full 3-D, expansive environments loaded with hidden areas, power-ups and dozens of hard-hitting opponents. * Industry-first real-time virtual partner: Bruce Willis' cyberscanned and motion-captured form backs you up every step of the way: he'll point out danger ahead, cover your sorry butt if you fall down on the job and help boost your trigger-happy mood. * Full 3-D control: Players have full control of a 3-D character - the Kid - in an explosive, go-anywhere, shoot-anything action environment. * Cinematic gameplay: a computer-controlled roving camera delivers over-the-shoulder, top-down, free-roaming, side-on and tracking views, while FMA cut scenes integrate seamlessly with gameplay. - TECHNICAL - Game ID: SLUS-00373 - TRIVIA - Released on November 18, 1998 in the USA. Export releases: [SP] "Apocalypse [Model SLES-00460]" [EU] "Apocalypse [Model SLES-00469]" [DE] "Apocalypse [Model SLES-00835]" [JP] "Apocalypse [Model SLPM-86271]" - PORTS - Developed by Neversoft Entertainment Production: Joel Jewett, Mick West Programming: Dave Cowling, Mike Day, Kendall Harrison, Jason Keeney Artwork: Noel Hines, Silvio Porretta, Mark L. Scott, Christopher Ward Design: Aaron Cammarata, Chad Findley, Jason Uyeda Support: Lisa Edmison, Christer Ericson, Sandy Newlands Published by Activision, Inc Producer: David Stohl Creative Executive: Scott Pease Associate Producer: Jenny Park A.P. Localizations: Brian Clarke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97850&o=2 $end $bbcb_cass=apollo, $bio Acorn BBC/Electron cass. published 37 years ago: Apollo (c) 1983 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51489&o=2 $end $info=apollo13,apollo13_10,apollo13_20,apollo13_d4, $bio Pinball published 25 years ago: Apollo 13 (c) 1995 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Model Number : 44 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in October 1995. Based on the 1995 hit movie, starring Tom Hanks and directed by Ron Howard. Apollo 13 is the first and only game to feature 13-ball multiball, the largest multiball of any pinball game! The tune that plays after a jackpot is obtained during multiball mode is the Norman Greenbaum tune 'Spirit in the Sky' which is also featured in the film Apollo 13 - TIPS AND TRICKS - SELECTING GAME MODE : After starting a game, you have a choice of 'Regular' or 'Novice' mode. 'Regular' is the normal 3-ball arrangement. 'Novice' is timed play; the player has 2-3 minutes when any drained balls are autoplunged, and after the 2-3 minutes expires, the game is over when the ball(s) on the field drains. You can start a game in 'League' mode by holding the left flipper button in while starting a game, and 'Wizard"' mode by holding the right flipper button in. NOTE : If the pinball machine is set to free play, you may NOT get the 'Novice' mode. - STAFF - Game Design: Joe Balcer (JB), Joe Kaminkow (JEK) Mechanical Design: John Borg, Rob Hurtado Game Software: Lonnie D. Ropp (LON) Display Software: Orin Day (DAY) Additional Software: John Carpenter, Neil Falconer, Brian A. Rudolph Duff of All Trades: Michael Toler Music and Sounds: Brian Schmidt Dot Madness: Kurt Andersen (KRT), Jack Liddon (JAK), Mark Raneses Game Art: Jeff Busch, Mark Raneses Cables: Phillis Bill of Material: Bob Karegianes Technical Support: Joe Blackwell, Jay Alfer, Ted Kilpin, Eric Winston Purchasing: Jim Ross, Jack Bushell, Mike Kelly, Bill Koehler, Ed Spears, John Waller Manufacturing: Wes Moore, Don Thorne, Arnie Aarstad, E. Kurian, Kurup, Tom Costanzo, Joe Paliferro, Glenn Reitsma, Tim Rex, Russ Ribando Additional Support: Doreen Clarke, Lee Roach, Mike Salas Sega Pinball Thanks: Guy Barresi, Edgar Bronfman Jr., Noah Dudley, Robert Gasper, Jerry Harrington, John Horner, John Hornick, Ron Howard, Alan Icorn, Eric Jacobsen, Nancy Cushing Jones, Michelle Katz, Jim Lovell, Gary Miller, Bill Paxton, Connie Rush, Gary Sinise, Brian Swardstrom, Louisa Velis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5195&o=2 $end $info=tapollo13, $bio Handheld game published 25 years ago: Apollo 13 (c) 1995 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126226&o=2 $end $spectrum_cass=apollo11, $bio Apollo 2 [Model IS 0049] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226223&o=2 $end $info=apollo80, $bio Console published 42 years ago: Apollo 80 (c) 1978 Academy. British cartridge-based system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103271&o=2 $end $info=m1apollo,m1apollo11,m1apollo11b,m1apollo11p,m1apollo2,m1apollo2p,m1apollo3,m1apollo3p,m1apollo4,m1apollo4o,m1apollo4p,m1apollo5,m1apollo5p,m1apollo7,m1apollo7p,m1apollo8,m1apollo8p,m1apollo9, $info=m1apollo9p,m1apolloa,m1apolloao,m1apolloap,m1apolloh,m1apollop, $bio Fruit Machine published 23 years ago: Apollo 9 (c) 1997 Maygay. - TECHNICAL - M1A/B - TRIVIA - Apollo 9 was released in June 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15508&o=2 $end $info=apocof, $bio Apollo Coffee Company (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46529&o=2 $end $info=dn3000, $bio Computer published 32 years ago: Apollo DN3000 (c) 1988 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233810&o=2 $end $info=dn3000_19i, $bio Computer published 32 years ago: Apollo DN3000 19in. Monochrome (c) 1988 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233811&o=2 $end $info=dn3500, $bio Computer published 31 years ago: Apollo DN3500 (c) 1989 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233812&o=2 $end $info=dn3500_19i, $bio Computer published 31 years ago: Apollo DN3500 19in. Monochrome (c) 1989 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233813&o=2 $end $info=dn5500, $bio Computer published 29 years ago: Apollo DN5500 (c) 1991 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233814&o=2 $end $info=dn5500_19i, $bio Computer published 29 years ago: Apollo DN5500 19in. Monochrome (c) 1991 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233815&o=2 $end $info=dsp3000, $bio Computer published 32 years ago: Apollo DSP3000 (c) 1988 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233816&o=2 $end $info=dsp3500, $bio Computer published 31 years ago: Apollo DSP3500 (c) 1989 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233817&o=2 $end $info=dsp5500, $bio Computer published 29 years ago: Apollo DSP5500 (c) 1991 Apollo Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233818&o=2 $end $mz700_cass=apollowp, $bio Sharp MZ-700 cass. published 38 years ago: Apollo Word Processor Ver. 2.7 (c) 1982 Apollo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131771&o=2 $end $mz700_cass=apollowp28, $bio Sharp MZ-700 cass. published 35 years ago: Apollo Word Processor Ver. 2.8 (c) 1985 MZ-GG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131772&o=2 $end $fmtowns_cd=appare1, $bio Fujitsu FM Towns CD published 26 years ago: Appare CD Vol. 1 - Hiryuu no Maki (c) 1994 Soft Bank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112577&o=2 $end $fmtowns_cd=appare2, $bio Fujitsu FM Towns CD published 25 years ago: Appare CD Vol. 2 - Houou no Maki (c) 1995 Soft Bank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112578&o=2 $end $pce=appgateb, $bio NEC PC-Engine HuCARD published 32 years ago: ????! ??? ??? (c) 1988 Hudson Soft. (Appare! Gateball) Appare! Gateball is a gateball game and is the only one of its kind to have blessed the PC Engine system. Gateball is a variant or croquet, sport very popular in Japan, Korea, China and Indonesia. The rules of the game are somehow simple - two teams of five players each play against each other. One team plays with the white ball, and the other with the red ball. Each ball is numbered (odd numbers for red team and even numbers for white team) and each one represents one player. Reds start and the goal of the game is for each player to pass through three hoops and hit the peg. This PC Engine version gives players the choice of two different fields (grass and sand) and a list of twelve different players. - TECHNICAL - Game ID: HC63013 - TRIVIA - Released on December 23, 1988 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58532&o=2 $end $pc98=apparedn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: あっぱれ伝 ~伏龍の章~ (c) 1995 TGL [Technical Group Laboratory] (Appareden - Fukuryuu no Shou) - TRIVIA - Released on December 08, 1995 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88926&o=2 $end $pc98_cd=appaden, $bio NEC PC-9821 CD published 25 years ago: Appareden - Fukuryuu no Shou (c) 1995 TGL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128372&o=2 $end $info=apparel, $bio Arcade Video game published 34 years ago: Apparel Night (c) 1986 Central Denshi. A mahjong game with girls! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in September 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88&o=2 $end $adam_flop=appian, $bio Appian Way (c) 198? Challenge Ware. Game written in SmartLogo. - STAFF - By: Tony Petrecca - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109322&o=2 $end $apple2_flop_orig=appiledu, $bio Apple II disk. published 42 years ago: Appilot Edu-Disk (c) 1978 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233497&o=2 $end $bk0010=apple, $bio Apple (c) 198? FK [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144234&o=2 $end $info=apple10, $bio Arcade Video game published 22 years ago: Apple 10 (c) 1998 Sandii'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25481&o=2 $end $apple1=apple30, $bio Apple I soft. published 14 years ago: Apple 30th (c) 2006 Schmenk, Dave - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234929&o=2 $end $apple2_flop_misc=aplbowl, $bio Apple II disk. published 41 years ago: Apple Bowl (c) 1979 Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107080&o=2 $end $apple2_cass=aplbowl, $bio Apple II cass. published 41 years ago: Apple Bowl (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135896&o=2 $end $apple2_cass=aplcasin, $bio Apple II cass. published 42 years ago: Apple Casino (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135922&o=2 $end $apple3=aplchomp, $bio Apple III disk. published 36 years ago: Apple Chomp (c) 1984 Kunesh, Dan A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240781&o=2 $end $apple2_flop_orig=aplcdspd, $apple2_flop_clcracked=aplcdspd, $apple2_flop_misc=aplcdspd, $bio Apple II disk. published 37 years ago: Apple Cider Spider (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107081&o=2 $end $pc8801_flop=applecl1a, $bio Apple Club (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91376&o=2 $end $pc98=applecld01, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club - Data Shuu #01 - Sailor Fuku-Hen (c) 1988 Fairytale. - TRIVIA - Released on Noovember 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88927&o=2 $end $pc98=applecld02, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club - Data Shuu #02 - Himitsu no Hanazono-Hen (c) 1988 Fairytale. - TRIVIA - Released on November 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88928&o=2 $end $pc98=applecld03, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club - Data Shuu #03 - Nihon no Natsu, Yukata Kimono-Hen (c) 1988 Fairytale. - TRIVIA - Released on November 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88929&o=2 $end $pc98=applecld04, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club - Data Shuu #04 - Tonari no Oneesan Hen (c) 1988 Fairytale. - TRIVIA - Released on November 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88930&o=2 $end $pc98=applecld05, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club - Data Shuu #05 - Ojousama to Issho Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88931&o=2 $end $pc8801_flop=applecl1, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club 1 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91377&o=2 $end $pc98=applecl1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Apple Club 1 - Kinjirareta Asobi Series (c) 1988 Fairytale. - TRIVIA - Released on June 1988. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88932&o=2 $end $pc8801_flop=applecl2,applecl2a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club 2 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91378&o=2 $end $pc98=applecl2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Apple Club 2 - Kinjirareta Asobi Series (c) 1989 Fairytale. - TECHNICAL - Floppy Disk x2 - TRIVIA - Released on November 16, 1989 in Japan. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88933&o=2 $end $pc8801_flop=applecld01,applecld01a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 1 - Sailor-fuku Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91379&o=2 $end $pc8801_flop=applecld10,applecld10a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 10 - Kikenna Toshigoro Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91380&o=2 $end $pc8801_flop=applecld02,applecld02a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 2 - Himitsu no Hanazono Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91381&o=2 $end $pc8801_flop=applecld03,applecld03a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 3 - Nippon no Natsu Yukata Kimono (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91382&o=2 $end $pc8801_flop=applecld04,applecld04a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 4 - Tonari no Onesan Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91383&o=2 $end $pc8801_flop=applecld05,applecld05a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 5 - Ojousama to Issho Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91384&o=2 $end $pc8801_flop=applecld06,applecld06a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 6 - Miwaku no Bishoujo (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91385&o=2 $end $pc8801_flop=applecld07,applecld07a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 7 - Sports Girls Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91386&o=2 $end $pc8801_flop=applecld08,applecld08a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 8 - Akogare no Joshi Kousei Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91387&o=2 $end $pc8801_flop=applecld09,applecld09a, $bio NEC PC-8801 Series disk. published 32 years ago: Apple Club Data Shu 9 - Fushigi no Kuni no Monogatari Hen (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91388&o=2 $end $info=apple1, $bio Computer published 44 years ago: Apple Computer [Apple I] (c) 1976 Apple Computer Co. - TRIVIA - Steve Wozniak, who worked for Hewlett-Packard at the time, wanted to build his own computer. He couldn't afford the Intel 8080 CPU (this CPU was very popular then, as it was used in the Altair 8800 & IMSAI 8080, but was pretty expensive), he would use the Motorola 6800 but it was also much too expensive. Finally he decided to build his computer around the MOS 6502 (which was pretty compatible with the Motorola 6800). The computer was easier to use than the Altair: unlike the Altair, the computer has a keyboard and can display characters on a TV (the Altair uses LEDs for its display). The display was very slow, only 60 characters (!) were displayed each second. Steve Jobs, who made the game "Breakout" for Atari, with a little help from 'the Woz', was interested in this computer. Together they created the Apple Computer Company and they tried to sell the computer. Paul Terrell, the owner of a computer shop, was interested in this computer, but fully assembled (the Apple 1 was sold naked, no monitor, power supply, keyboard, tape drive, etc.) and with a cassette interface, which Wozniak designed. He sold it with the Basic he wrote soon after. They sold about 200 of these units. This machine was so popular that Jack Tramiel of Commodore offered to buy Apple, because Apple was, at the time, a major purchaser of MOS 6502 processors (Commodore owned Mos Technologies). Wozniak wanted $15,000 more than Tramiel offered, needless to say, the deal fell through. The Apple I went on sale in July 1976 at a price of US$666.66 because Wozniak liked repeating digits and because they originally sold it to a local shop for $500 plus a one-third markup. - STAFF - Designed by: Steve Wozniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34769&o=2 $end $apple2_cass=aplderby, $bio Apple II cass. published 42 years ago: Apple Derby (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135923&o=2 $end $cecflop=dos33, $bio CEC-I disk. published 40 years ago: Apple DOS 3.3 System Master (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237206&o=2 $end $apple2_flop_orig=agalxian, $bio Apple II disk. published 40 years ago: Apple Galaxian (c) 1980 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229115&o=2 $end $apple2_flop_misc=aplgrgms, $bio Apple II disk. published 40 years ago: Apple Graphics Games (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107082&o=2 $end $apple1=basic,basica, $bio Apple I soft. published 44 years ago: Apple I Basic (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234894&o=2 $end $apple1=alicetel, $bio Apple I soft. published 9 years ago: Apple I Enhanced Checkers (c) 2011 Cohen, Corey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234926&o=2 $end $info=apple2, $bio Computer published 43 years ago: Apple II (c) 1977 Apple Computer Co. - TRIVIA - The first Apple II computers went on sale on June 10, 1977. It was trademarked with square brackets as 'Apple ]['. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103262&o=2 $end $apple2_flop_misc=a2desk,a2desk10, $bio Apple II disk. published 34 years ago: Apple II Desktop (c) 1986 Version Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107083&o=2 $end $apple3=a2emul, $bio Apple III disk. published 40 years ago: Apple II Emulation (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240780&o=2 $end $info=apple2jp, $bio Computer published 40 years ago: Apple II j-plus (c) 1980 Apple Computer Company. - TRIVIA - The Apple II j-plus was announced in Japan on July, 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103373&o=2 $end $apple2_cass=aplorgan, $bio Apple II cass. published 42 years ago: Apple II Organ (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135924&o=2 $end $apple2_flop_clcracked=a2tstdsk, $bio Apple II disk. published 37 years ago: Apple II Test Disk (c) 1983 Shawnee Mission Unified School District - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240617&o=2 $end $info=apple2p, $bio Computer published 41 years ago: Apple II+ (c) 1979 Apple Computer Co. The second model of the Apple II series of personal computers produced by Apple. - TRIVIA - It was sold new from June 1979 to December 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103299&o=2 $end $info=apple2c,apple2c3,apple2c4,apple2c0, $bio Computer published 36 years ago: Apple IIc (c) 1984 Apple Computer Co. - TECHNICAL - Microprocessor: - 65C02 running at 1.023 MHz - 8-bit data bus Memory: -- 128 KB RAM built-in -- 32 KB ROM built-in (16 KB ROM in original) - Expandable from 128 KB to 1 MB (only through non-conventional methods in original) Video: - 40 and 80 columns text, with 24 lines - Low-Resolution: 40 × 48 (15 colors) - High-Resolution: 280 × 192 (6 colors) - Double-Low-Resolution: 80 × 48 (15 colors) - Double-High-Resolution: 560 × 192 (15 colors) Audio: - Built-in speaker; 1-bit toggling - User adjustable volume (manual dial control) Built-in storage: - Slim-line internal 5.25-inch floppy drive (140 KB, single-sided) Internal connectors: - Memory Expansion Card connector (34-pin)* * Only available on ROM 3 motherboard and higher; original IIc: NONE Specialized chip controllers: - IWM (Integrated Wozniak Machine) for floppy drives - Dual 6551 ACIA chips for serial I/O External connectors: - Joystick/Mouse (DE-9) - Printer, serial-1 (DIN-5) - Modem, serial-2 (DIN-5) - Video Expansion Port (D-15) - Floppy drive SmartPort (D-19) - 12-Volt DC connector input (DIN-7, male) - NTSC composite video output (RCA connector) - Audio-out (?-inch mono phone jack) - TRIVIA - The Apple IIc was released on April 24, 1984 in North America during an Apple-held event called 'Apple II Forever'. The new machine was proclaimed as proof of Apple's long-term commitment to the Apple II series and its users, an assurance the company's older technology would not be forsaken or dropped with the recent introduction of the Macintosh. Beyond displaying a commitment to the vitality of the Apple II line, the IIc was also seen as the company's response to IBM's new PCjr. While essentially an Apple IIe computer in a smaller case, it was not a successor, but rather a portable version to complement it. One Apple II machine would be sold for users who required the expandability of slots, and another for those wanting the simplicity of a plug and play machine with portability in mind. The machine introduced Apple's Snow White design language, notable for its case styling and a modern look which soon became the standard for most Apple equipment and computers, and continued for nearly a decade after. The Apple IIc introduced a unique off-white coloring known as 'Fog', chosen to enhance the Snow White design style. The Apple IIc, along with a few other peripherals, was the only computer made by Apple to use the 'Fog' coloring. While relatively light-weight and compact in design, the Apple IIc was not a true portable in design as it lacked a built-in battery and display. Codenames for the machine while under development included: Lollie, ET, Yoda, Teddy, VLC, IIb, IIp. - UPDATES - The Apple IIc was in production from April 1984 to August 1988, and during this time accrued some minor changes. These modifications included three new ROM updates, a bug-fix correction to the original motherboard, a newly revised motherboard, and a slight cosmetic change to the external appearance of the machine. The ROM revision for a specific Apple IIc is determined by entering the Applesoft BASIC programming language and typing in the command PRINT PEEK (64447) which returns the value indicating the particular ROM version. * Original IIc (ROM version 255): The initial ROM, installed in machines produced during the first year and a half of production, was 16 KB in size. The only device which could be connected to the disk port was (one) external 5.25-inch floppy drive; software could be booted from this external drive by typing the command PR#7. The serial port did not mask incoming linefeed characters or support the XON/XOFF protocol, unlike all later firmware revisions to come. There was no self-test diagnostic present in this ROM, holding down the solid-Apple key during cold boot merely cycled unusual patterns on screen which served no useful purpose or indication of the machine's health. * Serial port timing fix: The original Apple IIc motherboard (manufactured between April and November 1984) derived the timing for its two serial ports through a 74LS161 TTL logic chip. It was later found that this method's timing was 3% slower than the minimum requirement specified and caused some third party (i.e. non-Apple) modems and printers, which operated at 1200 bits per second (baud) or faster, to function improperly. Slower serial devices operating at 300 baud or less were unaffected, as well as some faster devices which could tolerate the deviation. The solution to ensure all devices were compatible was to replace the TTL chip with an oscillator during manufacture. Apple would swap affected motherboards for users who could prove they had an incompatible serial device (e.g. a third-party 1200-baud modem which presented problems; not all did). It is important to note the problem did not affect all owners; it was more or less a hit-or-miss issue depending on the specific device connected. * UniDisk 3.5 support (ROM version 0): This update, introduced in November 1985, came in the form of an upgrade to the ROM firmware which doubled in size from 16 KB to 32 KB. The new ROM supported intelligent devices such as the Apple UniDisk 3.5-inch (800 KB) floppy drive, in addition to an external 5.25-inch floppy drive. A new self-test diagnostic was provided for testing built-in RAM and other signs of logic faults. The Mini-Assembler, absent since the days of the Apple II Plus, made a return, and new Monitor Step and Trace commands were added as well. The upgraded ROM added rudimentary support for an external AppleTalk networking device which was yet to be developed. When attempting to boot virtual slot 7, users would encounter the message APPLETALK OFFLINE. The IIc, however, had no built-in networking capabilities, and no external device was ever released. The upgrade consisted of a single chip swap (and a trivial motherboard modification), which Apple provided free only to persons who purchased a UniDisk 3.5 drive. A small sticker with an icon of a 3.5-inch floppy diskette was placed next to the existing 5.25-inch diskette icon above the floppy drive port indicating the machine had been upgraded. * Memory Expansion IIc (ROM version 3): Introduced in September 1986 simultaneously with the Apple IIGS, this model introduced a new motherboard, new keyboard and new color scheme. The original Apple IIc had no expansion options and required third-party cards to perform various hardware tricks. This could be done by removing the CPU and MMU chips and squeezing a special board into these sockets, which then used bank switching to expand memory (RAM). This was similar to the function of the auxiliary slot in the original Apple IIe. The new motherboard added a 34-pin socket for plugging in memory cards directly, which allowed for the addressing of up to 1 megabyte (MB) of memory using Slinky-type memory cards. The onboard chip count was reduced from 16 memory chips (64K×1) to four (64K×4). The new firmware removed the code for the cancelled AppleTalk networking device and replaced it with support for memory cards. Bumping out the non-supported AppleTalk functionality, memory now lived in virtual slot 4, and mouse support moved to slot 7. The new keyboard no longer had the rubber anti-spill mat and offered generally more tactile and responsive keys that felt more clicky. At the same time, the color of the keyboard, floppy drive latch, and power supply cords changed from beige to light grey, which matched the new Platinum color scheme of the Apple IIGS. The case style, however, remained Snow White. Owners of the previous IIc model were entitled to a free motherboard upgrade if they purchased one of Apple’s IIc memory expansion boards (they did not receive the new keyboard or the cosmetic changes). * Memory Expansion fix (ROM version 4): In January 1988, a new ROM firmware update was issued to address bugs in the new memory expandable IIc. Changes included better detection of installed RAM chips, correction of a problem when using the serial modem port in terminal-mode, and a bug fix for keyboard buffering. The ROM upgrade was available free of charge only to owners of the memory expansion IIc. This was the final change to the Apple IIc until superseded by the Apple IIc Plus (identified as ROM version 5). * International versions: Like the Apple IIe before it, the Apple IIc keyboard differed depending on what region of the world it was sold in. Sometimes the differences were very minor, such as extra local language characters and symbols printed on certain keycaps (e.g. French accented characters on Canadian IIc, or the British Pound symbol on the UK IIc) while other times the layout and shape of keys greatly differed (e.g. European IIc). In order to access the local character set, the Keyboard switch above the keyboard was depressed, which would instantly switch text video from the US character set to the local set. The DVORAK keyboard layout was not available on international IIcs—the feature had been intended to switch between international keyboards; the DVORAK layout was merely added to give the switch a function on US IIcs. In some countries these localized IIcs also supported 50Hz PAL video and the different 220/240-volt power of that region by means of a different external power supply — this was a very simple change, since the IIc had an internal 12-volt power converter. The international versions replaced any English wording printed on the case (specifically the keyboard toggle switch, Power and Disk Use drive activity labels) with graphical icon symbols that could be universally understood. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34770&o=2 $end $info=apple2cp, $bio Computer published 32 years ago: Apple IIc Plus (c) 1988 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228467&o=2 $end $info=apple2e,apple2ee,apple2ep,apple2eefr,apple2ees,apple2euk,apple2eeuk, $bio Computer published 37 years ago: Apple IIe (c) 1983 Apple Computer Co. - TECHNICAL - Microprocessor: - 6502 or 65C02 running at 1.023 MHz - 8-bit data bus Memory: - 64 KB RAM built-in - 16 KB ROM built-in - Expandable from 64 KB up to 1 MB RAM or more Video modes: - 40 and 80 columns text, white-on-black, with 24 lines¹ - Low-Resolution: 40×48 (15 colors) - High-Resolution: 280×192 (6 colors)² - Double-Low-Resolution: 80×48 (15 colors) - Double-High-Resolution: 560×192 (15 colors)² ¹ Text can be mixed with graphic modes, replacing either bottom 8 or 32 lines of graphics with four lines of text, depending on video mode ² effectively 140×192 in color, due to pixel placement restrictions Audio: - Built-in speaker; 1-bit toggling - Built-in cassette recorder interface; 1-bit toggle output, 1-bit zero-crossing input Expansion: - Seven Apple II Bus slots (50-pin card-edge) - Auxiliary slot (60-pin card-edge) Internal connectors: - Game I/O socket (16-pin DIP) - RF modulation output (4-pin Molex) - Numeric keypad (11-pin Molex) External connectors: - NTSC composite video output (RCA connector) - Cassette in/out (two 1?8-inch mono phono jacks) - Joystick (DE-9) - TRIVIA - Apple had planned to retire the Apple II series after the introduction of the Apple III in 1980; after that machine turned out to be a disastrous failure, management decided the further continuation of the Apple II was in the company's best interest. So after three and a half years at a stand-still, came the introduction of a new Apple II model — the Apple IIe (codenamed Diana and Super II). The Apple IIe was released in January 1983, the successor to the "Apple II Plus". Some of the hardware and software features of the Apple III were borrowed in the design of the Apple IIe. The culmination of these changes led to increased sales and greater market share of both home and small business use. One of the most notable improvements of the Apple IIe is the addition of a full ASCII character set and keyboard. The most important addition is the ability to input and display lower-case letters. Other keyboard improvements include four-way directional cursor control and standard editing keys (Delete and Tab), two special Apple modifier keys (Open and Solid Apple), and a safe off-to-side relocation of the Reset key. The auto-repeat function (any key held down to repeat same character continuously) is now automatic, no longer requiring the REPT key (now gone) found on the previous model's keyboard. The machine came standard with 64 KB RAM, with the equivalent of a built-in Apple Language Card in its circuitry, and had a new special Auxiliary slot (replacing slot-0, though electronically mapped to slot-3 for compatibility with earlier third-party 80-column cards) for adding more memory via bank-switching RAM cards. Through this slot it also includes built-in support for an 80-column text display on monitors (with the addition of a plug-in 1 K memory card, via bank-switching of 40 columns) and could be easily doubled to 128 KB RAM by alternatively plugging in an Apple's Extended 80 Columns Card. As time progressed, even more memory could be added through third party cards using the same bank-switching slot, or alternatively general purpose slot cards that addressed memory 1 byte at a time (i.e. Slinky RAM cards). A new ROM diagnostic routine could be invoked to test the motherboard for faults and its main bank of memory. The Apple IIe lowered production costs and improved reliability by merging the function of several off-the-shelf ICs into single custom chips, reducing total chip count to 31 (previous models used 120 chips). For this reason the motherboard design is much cleaner and runs cooler as well, with enough room to add a pin-connector for an (optional) external numeric keypad. Also added was a backport accessible DE-9 joystick connector, making it far easier for users to add and remove game and input devices (previous models requiring plugging the joystick/paddles directly into a 16-pin DIP socket on the motherboard; the IIe retained this connector for backwards compatibility). Also improved were port openings for expansion cards. Rather than cutout V-shaped slot openings as in the Apple II and II Plus, the IIe has a variety of different sized openings, with thumb-screw holes, to accommodate mounting interface cards with DB-xx and DE-xx connectors (removable plastic covers filled the cutouts if not used). The Apple IIe maintains a high degree of backwards compatibility with the previous two Apple II models, allowing most hardware and software from those systems to be used. The Apple IIe was used by several rock bands for album and music video graphics. Yes used an Apple IIe to create the cover of their 90125 album. Fishbone created their self-titled debut EP logo on an Apple IIe. The Residents used one to create the graphics on their Mole Show home video release, as well as the It's a Man's Man's Man's World music video. The Brazilian pop/rock band Biquini Cavadão used an Apple IIe clone (a Sperctrum ED) to generate a count down clock that appears in a video clip of the band. - UPDATES - In production from January 1983 to November 1993, the Apple IIe remained relatively unchanged through the years. However there was one significant motherboard update, a major firmware update, two cosmetically revised machines and an official compatibility solution from Apple, in the form of an LC PDS card for certain models of the Macintosh computer line, known as the Apple IIe Card. These revisions are detailed below. * The Revision A motherboard: At the time of the Apple IIe's introduction, and well into the first few months of production, this motherboard shipped with all units. Graphics modes supported are identical, and limited to, that of the Apple II Plus before it. The logic board is not compatible with the ROM based firmware update (introduced some years later) and most newer plug in expansion slot cards. * The Revision B motherboard: Shortly after the Revision A motherboard's release in 1983, engineers discovered that the bank-switching feature (which used a paralleled 64 KB of RAM on the Extended 80 Columns Card; or 1 KB to produce 80 columns using bank-switching) could also be used to produce a new graphics mode, Double-High-Resolution, with doubles the horizontal resolution and increases the number of colors from the 6 of standard High-Resolution to 15. In order to support this, some modifications had to be made to the motherboard, which became the Revision B. In addition to supporting Double-High-Resolution and a rarely used Double-Low-Resolution mode it also added a special video signal accessible in slot-7. Apple upgraded the motherboard free of charge. In later years Apple labeled newer IIe motherboards with a A suffix once again, although in functionality they were Revision B motherboards. * New case and keyboard: In 1984, Apple revised the case and keyboard. The original IIe uses a case very similar to the Apple II Plus, painted and with Velcro-type clips to secure the lid with a strip of metal mesh along the edge to eliminate radio frequency interference. The new case is made of dyed plastic mold in a slightly darker beige with a simplified snap-case lid. The other noticeable change is a new keyboard, with more professional looking print on darker keycaps (small black lettering, versus large white print). This was the first cosmetic change. * The Enhanced IIe: In March 1985, Apple replaced the original machine with a new revision called the Enhanced IIe. It is completely identical to the previous machine except for 4 chips changed on the motherboard (and a small Enhanced or 65C02 sticker placed over the keyboard power indicator). The purpose of the update was to make the Apple IIe more compatible with the "Apple IIc" (released the previous year) and in some respects to a smaller degree, the "Apple II Plus". This change involved a new processor, the CMOS based 65C02 CPU, a new character ROM for the text modes, and two new ROM firmware chips. The 65C02 added more CPU instructions, the new character ROM added 32 special MouseText characters (which allowed the creation of a GUI-like display in text mode, similar to IBM code page 437), and the new ROM firmware fixed problems and speed issues with 80 columns text, introduced the ability to use lowercase in Applesoft BASIC and Monitor, and contained some other smaller improvements (and fixes) in the latter two (including the return of the Mini-Assembler—which had vanished with the introduction of the II Plus firmware). Although it affected compatibility with a small number of software titles (particularly those that did not follow Apple programming guidelines and rules, used illegal opcodes that were no longer available in the new CPU, or used the alternate 80-column character set that MouseText now occupied) a fair bit of newer software — mostly productivity applications and utilities — required the Enhancement chipset to run at all. An official upgrade kit, consisting of these four replacement chips and an Enhanced sticker badge, was made available for purchase to owners of the original Apple IIe. An alternative at the time, which some users choose as a cost-cutting measure, was to simply purchase their own 65C02 CPU and create (unlicensed and illegal) duplicates of the updated ROMs using re-rewritable EPROM chips. When Apple phased out the Enhancement kit in the early 1990s, this became the only available method for users looking to upgrade their IIe, and remains so right up until present day. An Enhanced machine identifies itself with the name Apple IIe on its start up splash screen (as opposed to the less specific Apple II). * The Platinum IIe: In January 1987 came the final revision of the Apple IIe, often referred to as the Platinum IIe, due to the color change of its case to the light-grey color scheme that Apple dubbed Platinum. Changes to this revision were mostly cosmetic to modernize the look of the machine. Besides the color change, there was a new keyboard layout with built-in numeric keypad. The keyboard was changed to match the layout of the Apple IIGS, with the reset key moved above the ESC and '1' keys, the Open and Solid Apple modifier keys replaced by Command and Option and the power LED relocated above the numeric keypad. Gone were the recessed metal ID badges (showing the Apple logo and name, with IIe beside it) replaced with a simpler Apple IIe silk screened on the case lid in the Apple Garamond font. A smaller Apple logo badge remained, which was moved to the right side of the case. Internally, a (reduced in size) Extended 80 Columns Card was factory pre-installed, making it come standard with 128 KB RAM and Double-Hi-Res graphics enabled. The motherboard has a reduced chip count by merging the two system ROM chips into one and used higher density memory chips so its 64 KB RAM could be made up of two (64 Kbx4) chips rather than eight (64 Kbx1) chips, bringing the count down to a total of 24 chips. A solder pad location on the motherboard, present since the original IIe, for (optionally) making presses of the "Shift" keys detectable in software, is now shorted by default so that the feature is always active. Next, in a move to reduce radio frequency interference when a joystick plugs into the motherboard's Game I/O socket, filtering capacitors were added. While this made no difference to the average user, it had the negative effect of lowering the available bandwidth to the socket, which is often used by specialized devices for such purposes as measuring temperature, controlling a robotic device, or even simplistic networking for data transfer to another computer. In such cases the specialized devices were rendered useless on the Platinum IIe unless the user removed the capacitors from the board. There were no firmware changes present, and functionally the motherboard is otherwise identical to the Enhanced IIe. This final model of the Apple IIe was discontinued in November 15, 1993; officially retiring the entire Apple II family line with it. * International versions: The Apple IIe keyboard differed depending on what region of the world it was sold in. Sometimes the differences were very minor, such as extra local language characters and symbols printed on certain keycaps (e.g. French accented characters on Canadian IIe, or the British Pound symbol on the UK IIe) while other times the layout and shape of keys greatly differed (e.g. European IIe). In order to access the local character set and keyboard layout, a user-accessible switch is found on the underside of the keyboard — flipping it will instantly switch the video output and keyboard input from the US character set to the local set. To support this, special double capacity video and keyboard ROMs are used; in early motherboards they had to reside on a tiny circuit card that plugged into the socket. In some countries these localized IIe's also support 50 Hz PAL video instead of the standard 60 Hz NTSC video and the different 220/240 volt power of that region. An equivalent of the "PAL color card" for the earlier Apple II europlus model was integrated into the motherboard of these IIes, so that color graphics are available without the addition of a slot card. Another difference with the European IIe, is the Auxiliary slot physically moved in location so it is in line and in front of slot-3, preventing both slots from being used simultaneously for full-sized cards. A few third-party cards are affected by this: some European cards plug into both slots simultaneously and are thus unusable on American IIes, and some American cards that do not fit into the case of European IIes because the European location of the Auxiliary slot leaves less room for them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34771&o=2 $end $info=apple2gs,apple2gsr0,apple2gsr0p,apple2gsr0p2,apple2gsr1,apple2gsr3p, $bio Computer published 34 years ago: Apple IIgs (c) 1986 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228468&o=2 $end $apple2gs=salesdmo, $bio Apple IIGS disk. published 34 years ago: Apple IIgs Sales Demo (c) 1986 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229345&o=2 $end $info=apple3, $bio Computer published 40 years ago: Apple III (c) 1980 Apple Computer Company. The Apple III is a business-oriented personal computer produced and released by Apple Computer that was intended as the successor to the Apple II series, but was largely considered a failure in the market. - TRIVIA - Development work on the Apple III started in late 1978 under the guidance of Dr. Wendell Sander. It had the internal code name of 'Sara', named after Sander's daughter. The machine was first announced and released on May 19, 1980, but due to serious stability issues that required a design overhaul and a recall of existing machines, it was formally reintroduced in the second half of 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103374&o=2 $end $apple3=newbegin, $bio Apple III disk. published 38 years ago: Apple III - A New Beginning (c) 1982 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240790&o=2 $end $apple3=basic, $bio Apple III disk. published 39 years ago: Apple III Business Basic (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240783&o=2 $end $apple3=conftest, $bio Apple III disk. published 39 years ago: Apple III Confidence Test Program (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240785&o=2 $end $apple3=diag, $bio Apple III disk. published 39 years ago: Apple III Dealer Diagnostics (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240787&o=2 $end $apple2_flop_misc=aplinvdr, $bio Apple II disk. published 39 years ago: Apple Invader (c) 1981 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107084&o=2 $end $pcw=applejck, $bio Apple Jack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118290&o=2 $end $apple2_flop_misc=aplprng, $bio Apple II disk. published 40 years ago: Apple Pairing (c) 1980 Fan's Brother - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107085&o=2 $end $apple2_flop_orig=aplpanic, $apple2_flop_misc=aplpanic, $bio Apple II disk. published 39 years ago: Apple Panic (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107086&o=2 $end $ibm5150=aplepanc, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Apple Panic (c) 1982 Broderbund Software, Inc. - STAFF - IBM PC version by: Olaf Lubeck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83578&o=2 $end $vic1001_cart=applpanc, $bio Commodore VIC-20 cart. published 38 years ago: Apple Panic [Model VI-AP-C] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83768&o=2 $end $apple3=pascal11, $bio Apple III disk. published 38 years ago: Apple Pascal (c) 1982 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240791&o=2 $end $bbcb_cass=applepie, $bio Acorn BBC Micro B cass. published 36 years ago: Apple Pie (c) 1984 Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145031&o=2 $end $apple2_flop_misc=aplspice, $bio Apple II disk. published 29 years ago: Apple Spice (c) 1991 Marin Computer Center - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107087&o=2 $end $apple1=startrek, $bio Apple I soft. published 44 years ago: Apple Startrek (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234895&o=2 $end $apple2_flop_orig=aplstinv, $bio Apple II disk. published 40 years ago: Apple Stellar Invaders (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230426&o=2 $end $apple2_cass=aplstqrt, $bio Apple II cass. published 42 years ago: Apple Stock Quote Reporter (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135897&o=2 $end $spc1000_cass=applethf,applethfb,applethfa, $bio Apple Thief (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83485&o=2 $end $famicom_flop=appltown, $bio Nintendo Famicom disk. published 33 years ago: アップルタウン物語 (c) 1987 Square Company, Limited. (Apple Town Monogatari - Little Computer People) Some players may have heard about Activision's unusual game Little Computer People released back in 1985. Apple Town Story is somehow the Japanese version and was released by Square. The man avatar from the original game was replaced here by a cute little girl and her ginger cat. The concept of the game is rather simple - the screen shows a slide-view of the inside of a three-story house. The bedroom is on the top floor and the game starts there and like every morning, the little girl wakes up at 7:00 am. 'Game' is a big word here as most of the player's time is spent watching the little girl and her pet's actions. She will probably wash her teeth, watch some TV, eat breakfast, write a letter and so on. However, it is possible to interact with her in limited ways and she will get really bored if the player doesn't. He can give her a call, send her a letter, feed her ginger kitty with pet food, or even give her a Famicom game to play. The view also zooms in for special occasions, like when she plays piano, turn some music on and dance or play cards. - TECHNICAL - Game ID: SQF-APT - TRIVIA - Little Computer People for FCD was released in April 03, 1987 in Japan for 3400 Yen. Like most of DOG's titles for the Famicom Disk System, Apple Town Story cames with a large box and a fairly nice and colorful instruction manual. Little Computer People was first released for the Commodore 64 Computer in 1985 and used the famous teaser: 'Human-like beings actually found living inside computers'. The original game only featured male characters and each game would have a different variation of him. Not two were supposed to be alike and a special code was encrypted in every game to make sure their appearance and personality were 'unique'. It is not obvious if Apple Town Story uses the same feature or not. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65238&o=2 $end $apple2_cass=apltrek, $bio Apple II cass. published 43 years ago: Apple Trek (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135898&o=2 $end $apple2_flop_misc=apltrek, $bio Apple II disk. published 41 years ago: Apple Trek (c) 1979 Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107088&o=2 $end $apple2_flop_misc=applevsn, $bio Apple II disk. published 42 years ago: Apple Vision (c) 1978 Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107089&o=2 $end $apple2_cass=apl2trk, $bio Apple II cass. published 43 years ago: Apple-2 Trek (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135899&o=2 $end $apple2_flop_orig=apoichip, $bio Apple II disk. published 39 years ago: Apple-oids and Chipout (c) 1981 California Pacific Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230443&o=2 $end $apple2_cass=aplvbio, $bio Apple II cass. published 41 years ago: Apple-Vision + Biorhythms (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135900&o=2 $end $a2600=appldols, $bio Apples and Dolls (c) 198? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50205&o=2 $end $pc98=applesau, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: あっぷるそーすぱいれーつ (c) 1994 Compile. (Applesauce Pirates) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88934&o=2 $end $snes=applesed, $bio Nintendo Super Famicom cart. published 26 years ago: Appleseed - Prometheus no Shintaku (c) 1994 Visit - TECHNICAL - [Model SHVC-7X] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61034&o=2 $end $apple2_cass=asftfpd, $bio Apple II cass. published 42 years ago: Applesoft II Floating Point BASIC + Floating Point BASIC Demo (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135902&o=2 $end $apple2_cass=aplesoft, $bio Apple II cass. published 43 years ago: Applesoft IIa (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135901&o=2 $end $apple1=aslite, $bio Apple I soft. published 12 years ago: Applesoft Lite (c) 2008 Briel, Vince - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234922&o=2 $end $apple2_cass=asutil, $bio Apple II cass. published 41 years ago: Applesoft Utility Programs (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136003&o=2 $end $apple2_flop_misc=apwrks12,apwrks13,apwrks20, $bio Apple II disk. published 37 years ago: AppleWorks (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159852&o=2 $end $apple2gs=awgs11, $bio Apple IIGS disk. published 32 years ago: Appleworks GS (c) 1988 Claris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197457&o=2 $end $apple2_flop_clcracked=applwrt2, $bio Apple II disk. published 39 years ago: AppleWriter II (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159856&o=2 $end $coco_cart=applianc, $bio Tandy Color Computer cart. published 36 years ago: Appliance and Light Controller (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240899&o=2 $end $to_flop=applic1, $bio Applic1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107569&o=2 $end $to_flop=applicrt,applicrta, $bio Thomson TO disk. published 31 years ago: Applicartouche (c) 1989 Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107570&o=2 $end $m5_cart=apploon, $bio Sord M.5 cart. published 37 years ago: Apploon (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95336&o=2 $end $pc8801_cass=apploon, $bio NEC PC-8801 Series cass. published 36 years ago: Apploon (c) 1984 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91198&o=2 $end $pc8801_flop=apploon, $bio NEC PC-8801 Series disk. published 36 years ago: Apploon (c) 1984 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91389&o=2 $end $cpc_flop=appman, $bio Amstrad CPC type-in published 32 years ago: Appman (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119061&o=2 $end $adam_flop=appointb,appointb30, $bio Appointment Book (c) 199? Maine ADAM Library. An appointment book program from the Maine ADAM Library. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109323&o=2 $end $adam_flop=appointb_clk, $bio Appointment Book for Internal SmartCLOCK (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109324&o=2 $end $info=appoooh, $bio Arcade Video game published 36 years ago: Appoooh - The Pro-Wrestling Game (c) 1984 Sega Enterprises, Limited. A hilarious wrestling game. - TECHNICAL - Main CPU: Zilog Z80 (@3.072 Mhz) Sound Chips: SOUND: (3x) Texas Instruments SN76496 (@3.072 Mhz) SPEECH: OKI MSM5205 (@384 Khz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Appoooh was released in June 1984 in Japan only. Each in-game wrestler is a parody from a real-life wrestler : * G.Babu - 'Giant Baba' (Shohei Baba) (1938-1999) * H.Hogen - 'Hulk Hogan' (Terry Bollea) * A.Inoke - 'Antonio Inoki' (Kanji Inoki) * S.Hanson - 'Stan Hansen' (John Stanley Hansen) * Tigerman - 'Tiger Mask' (Satoru Sayama) * A.Giants - 'Andre the Giant' (André Roussimoff) (1946-1993) * U.Uma - 'Ueda Umanosuke' (Ueda Yuji) (1940-2011) * A.Buchie - 'Abdullah the Butcher' (Larry Shreeve) - STAFF - Developed by: Sanritsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89&o=2 $end $to_flop=appcomp,appcompa, $bio Thomson TO disk. published 33 years ago: Apprends-moi a Compter (c) 1987 Cedic-Nathan. - TECHNICAL - GAME ID: 6604227 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107571&o=2 $end $mo5_cass=apprecri, $to7_cass=apprecri, $bio Thomson MO5/TO7 cass. published 34 years ago: Apprends-moi a Ecrire (c) 1986 Cedic-Nathan [France] - TECHNICAL - CASSETTE 1 FACE A: TO7 CASSETTE 1 FACE B: MO5 CASSETTE 2 FACE A: TO7 CASSETTE 2 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108134&o=2 $end $to_flop=appecrir, $bio Thomson TO disk. published 34 years ago: Apprends-moi a Ecrire 1 et 2 (c) 1986 Cedic-Nathan [France] - TECHNICAL - GAME ID: 604223 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107572&o=2 $end $cpc_flop=apprends,apprends01, $bio Amstrad CPC 464 disk. published 34 years ago: Apprends-Moi A Ecrire 1 et 2 (c) 1986 Cedic-Nathan. - TECHNICAL - GAME ID: 6604199 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126338&o=2 $end $cpc_flop=apprene2, $bio Amstrad CPC 464 disk. published 34 years ago: Apprends-Moi A Ecrire 2 Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126339&o=2 $end $to_flop=applire,applirea, $bio Thomson TO disk. published 32 years ago: Apprends-moi a Lire (c) 1988 Cedic-Nathan [France] - TECHNICAL - GAME ID: 6604221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107573&o=2 $end $cpc_flop=apprenl2,apprenl2b,apprenl2a, $bio Amstrad CPC 464 disk. published 34 years ago: Apprends-Moi A Lire 2 [Model 6604222] (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126340&o=2 $end $cpc_flop=apprenl2_h1, $bio Amstrad CPC 464 disk. published 34 years ago: Apprends-Moi à Lire 2 Hacked (c) 1986 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122594&o=2 $end $vsmile_cart=fredf, $bio Apprenti' pilote (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118381&o=2 $end $amigaocs_flop=apprent, $bio Commodore Amiga 500 disk. published 30 years ago: Apprentice (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73424&o=2 $end $st_flop=apprent, $bio Atari ST disk. published 30 years ago: Apprentice (c) 1990 Rainbow Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196760&o=2 $end $cpc_flop=apprenn, $bio Amstrad CPC 464 disk. published 35 years ago: Apprentissage des Nombres (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119256&o=2 $end $mz700_cass=nombres, $bio Apprentissage des Nombres (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131732&o=2 $end $amigaocs_flop=approach, $bio Commodore Amiga 500 disk. published 25 years ago: Approach Trainer (c) 1995 Extender - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73425&o=2 $end $cpc_cass=astrosol, $bio Aprende Astronomia con el Sol (c) 19?? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116174&o=2 $end $cpc_cass=astroter, $bio Aprende Astronomia Con La Tierra (c) 19?? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116175&o=2 $end $msx1_cass=apring2, $bio MSX cass. published 35 years ago: Aprendiendo Ingles 2 - Bernard goes to Mars (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94442&o=2 $end $msx1_flop=apring2, $bio Aprendiendo Ingles 2 - Bernard goes to Mars cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229854&o=2 $end $info=f1, $bio Computer published 36 years ago: Apricot F1 (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235562&o=2 $end $info=f10, $bio Computer published 35 years ago: Apricot F10 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235563&o=2 $end $info=f1e, $bio Computer published 36 years ago: Apricot F1e (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235564&o=2 $end $info=f2, $bio Computer published 36 years ago: Apricot F2 (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235565&o=2 $end $info=aprfte, $bio Computer published 29 years ago: Apricot FT//ex 486 (J3 motherboard) (c) 1991 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235539&o=2 $end $info=aprpand, $bio Computer published 28 years ago: Apricot FTs (Panther) (c) 1992 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235540&o=2 $end $info=ftsserv, $bio Computer published 29 years ago: Apricot FTs (Scorpion) (c) 1991 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235541&o=2 $end $info=aplanst, $bio Computer published 30 years ago: Apricot LANstation (Krypton motherboard) (c) 1990 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235542&o=2 $end $info=aplannb, $bio Computer published 30 years ago: Apricot LANstation (Novell Remote Boot) (c) 1990 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235543&o=2 $end $info=aplsbon, $bio Computer published 28 years ago: Apricot LS Pro (Bonsai motherboard) (c) 1992 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235544&o=2 $end $info=aplscar, $bio Computer published 28 years ago: Apricot LS Pro (Caracal motherboard) (c) 1992 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235545&o=2 $end $apricot_flop=netf13b,netf13, $bio ACT Apricot PC Xi disk. published 35 years ago: Apricot Networks F-Series (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236811&o=2 $end $apricot_flop=netxi13b,netxi13, $bio ACT Apricot PC Xi disk. published 35 years ago: Apricot Networks PC/Xi (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236812&o=2 $end $info=apricot, $bio Computer published 37 years ago: Apricot PC (c) 1983 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235560&o=2 $end $info=fp, $bio Computer published 36 years ago: Apricot Portable/FP (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235566&o=2 $end $info=xb42663, $bio Computer published 32 years ago: Apricot Qi 300 (c) 1988 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235546&o=2 $end $info=qi600, $bio Computer published 32 years ago: Apricot Qi 600 (Neptune motherboard) (c) 1988 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235547&o=2 $end $info=qi900, $bio Computer published 30 years ago: Apricot Qi 900 (Scorpion motherboard) (c) 1990 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235548&o=2 $end $info=apvxft, $bio Computer published 31 years ago: Apricot VX FT server (c) 1989 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235549&o=2 $end $info=apxena1, $bio Computer published 27 years ago: Apricot XEN PC (A1 motherboard) (c) 1993 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235550&o=2 $end $info=apxenp2, $bio Computer published 27 years ago: Apricot XEN PC (P2 motherboard) (c) 1993 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235551&o=2 $end $info=apxeni, $bio Computer published 33 years ago: Apricot XEN-i 386 (Leopard motherboard) (c) 1987 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235558&o=2 $end $info=apxenls3, $bio Computer published 29 years ago: Apricot XEN-LS (Venus IV motherboard) (c) 1991 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235552&o=2 $end $info=apxlsam, $bio Computer published 27 years ago: Apricot XEN-LS II (Samurai motherboard) (c) 1993 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235553&o=2 $end $info=xb42639, $bio Computer published 31 years ago: Apricot XEN-S (Venus I 286 motherboard) (c) 1989 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235554&o=2 $end $info=xb42664, $bio Computer published 31 years ago: Apricot XEN-S (Venus I 386 motherboard) (c) 1989 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235555&o=2 $end $info=xb42639a, $bio Computer published 30 years ago: Apricot XEN-S (Venus II 286 motherboard) (c) 1990 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235556&o=2 $end $info=xb42664a, $bio Computer published 30 years ago: Apricot XEN-S (Venus II 386 motherboard) (c) 1990 Apricot Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235557&o=2 $end $info=apricotxi, $bio Computer published 36 years ago: Apricot Xi (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235561&o=2 $end $specpls3_flop=april7th, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: April 7th (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147701&o=2 $end $pc98=apros, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Apros ~大地の章 風の探求者編~ (c) 1992 Telenet Japan. (Apros - Daichi no Shou - Kaze no Tankyuusha Hen) - TRIVIA - Released on December 25, 1992 in Japan. Retail price: 12800 Yen. - STAFF - Developed by: Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88935&o=2 $end $specpls3_flop=aplj1311,aplj1312, $bio Sinclair ZX Spectrum+3 disk. published 7 years ago: Apulija 13 (c) 2013 Grussu [Alessandro Grussu] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148336&o=2 $end $cpc_flop=aqtextg1, $bio Amstrad CPC 464 disk. published 28 years ago: Aqtext (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119358&o=2 $end $to_flop=aqua,aquaa, $bio Thomson TO disk. published 6 years ago: Aqua (c) 2014 Defcard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107574&o=2 $end $cpc_flop=aqua,aquas, $bio Amstrad CPC 464 disk. published 14 years ago: Aqua - Viajie a la Superficie (c) 2006 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128171&o=2 $end $dc=aquagt, $bio Sega Dreamcast GD published 20 years ago: Aqua GT [Model T-40509D-50] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135192&o=2 $end $info=aquajack,aquajackj,aquajacku, $bio Arcade Video game published 30 years ago: Aqua Jack (c) 1990 Taito. A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them. - TECHNICAL - Taito Z System hardware Prom Sticker : B77 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : dial Buttons : 4 - TRIVIA - Aqua Jack was released in August 1990. Banglar, the Yoda lookalike villain from "The Ninja Warriors" makes an appearance in this game. - SERIES - 1. Seafly (1984) 2. Aqua Jack (1990) - STAFF - Directer : Yoshinori Kobayasi Orginal planner : Toshio Kohno Game designers : Toshio Kohno, Masami Kikuchi Game programmers : Yoshinori Kobayasi, Youichi Oki, Yasutaka Minami, Horihan Tak Bar Character designers : Masami Kikuchi, Taira Sanuki, Yukiwo Ishikawa, Kohzoh Igarashi, Seiji Kawakami, Hisakazu Katou, Santa Claus Co., Visual Arts Production Mechanical engineers : Tomio Suzuki, Hisayuki Yamaguchi, Masaharu Hori, Takaaki Deguchi Hardware designers : Masahiro Yaaguchi, Tsukasa Nakamura, Satoru Shimomura, Yuuichi Yamato, Kauaki Sasaki Cabinet and art designer : Atsushi Iwaoka Sound composer : Shizuo Aizawa (Splatter A) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90&o=2 $end $info=aquajet, $bio Arcade Video game published 24 years ago: Aqua Jet (c) 1996 Namco. A 3-D waterscooter simulator with racing elements. - TECHNICAL - Cabinet dimensions : 89,5in. High x 50,5in. Wide x 105in. Deep. - TRIVIA - Released in September 1996. - TIPS AND TRICKS - * Play as a Penguin : At the Press Start screen press the start button while squeezing the accelerator. Then do the following : 1) Hold the steering column Up, press Start, and then release. 2) Hold the steering column Down, press Start, and then release. 3) Hold the steering column Down, press Start, and then release. 4) Hold the steering column Up, press Start and squeeze the accelerator at the same time. * Mirror Mode : When the screen says 'Press Start Button', press the Start button while squeezing the accelerator, At the 'Course Selection' screen, select a course by leaning Left (Novice) or Right (Expert). Now enter the following code : 1) Hold the steering column Up, press Start, then release. 2) Hold the steering column Up, press Start, then release. 3) Hold the steering column Down, press Start, then release. 4) Hold the steering column Down, press Start and squeeze the accelerator simultaneously. Now the course is a mirror of its original. The course map appearing in the upper left corner of the screen is also mirrored and a 'M' mark is lite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4447&o=2 $end $psx=aquapara, $bio Sony PlayStation disc published 20 years ago: Aqua Paradise - Boku no Suizokukan [Model SLPS-03095] (c) 2000 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84857&o=2 $end $spectrum_cass=aquaplan, $bio Sinclair ZX Spectrum cass. published 37 years ago: Aqua Plane (c) 1983 Hollis, J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232099&o=2 $end $msx1_cart=aquasos, $bio MSX cart. published 37 years ago: Aqua Polis SOS (c) 1983 Paxon - STAFF - Staff hidden in the game ROM. Developed by Compile. By: Owner.Seki (oyabun), Obey.Inoue (mighty), Light-man.Oyo (chanpion), Aged.Kobayashi (gandas), Compile.Niitani (nice) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76557&o=2 $end $info=aquarush, $bio Arcade Video game published 21 years ago: Aqua Rush (c) 1999 Namco. An upside down tetris type game, where you can elongate any of the 3 xxx points separately on a block to connect that certain block without any gaps. The game is quite addictive but gets very tough after the first few levels. - TECHNICAL - Namco System 12 hardware Game ID : AQ Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in October 1999. - UPDATES - AQ1/VER.A1 * Software version : AQ1/VER.A1 (Japan) * Build date : 13:32:33, OCT 12 1999 - STAFF - Director : Eiji Yoshida Programmer : Yasumichi Donishi Visual director : Taro Okamoto Sea creatures designer : Kanako Iwasaki Stage designer : Hiroko Noguchi Effect designer : Fuminori Isuchiya Title logo & graphic designer : Syunichi Yoshida BGM composer : Akitaka Tohyama BGM compose help : Yoshihito Yano BGM & SE composer : Satoru Kosaki Game tuning : Yasuki Nakabayashi Debug & Assist : Masanao Kukoda, Makoto Kiyokawa, Takashi Kohara, Takeharu Konodu Supervisors : Katsuo Nakamura, Hajime Nakatani Producer : Toshio Natsui - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91&o=2 $end $info=aquastge, $bio Redemption game published 24 years ago: Aqua Stage (c) 1995 Sega Enterprises, Limited. Coin pusher with video screens. - TRIVIA - Released in August 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29560&o=2 $end $saturn=aquawld, $bio Sega Saturn game published 24 years ago: Aqua-World - Umi Bi Monogatari [Model T-30301G] (c) 1996 Masudaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58909&o=2 $end $cpc_cass=aquad, $bio Amstrad CPC cass. published 35 years ago: Aquad (c) 1985 Norsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64313&o=2 $end $cpc_flop=aquad, $bio Aquad cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237662&o=2 $end $info=aqualand, $bio Pinball published 34 years ago: Aqualand (c) 1986 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9894&o=2 $end $x68k_flop=aquales,aqualesd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Aquales (c) 1991 Exact. - TECHNICAL - BARCODE: 4992442108092 MEDIA: FD x3 - TRIVIA - Released on September 12, 1991 in Japan for a retail price of 8700 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87060&o=2 $end $gbcolor=aqualife, $bio Nintendo Game Boy Color game published 21 years ago: Aqualife [Model DMG-AALJ-JPN] (c) 1999 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67489&o=2 $end $dragon_cass=aquanaut471, $bio Dragon cass. published 34 years ago: Aquanaut 471 (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116322&o=2 $end $psx=aquanau2, $bio Sony PlayStation disc published 21 years ago: Aquanaut no Kyuujitsu 2 (c) 1999 Artdink - TECHNICAL - GAME ID: SLPS-02141 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84858&o=2 $end $psx=aquanaut, $bio Sony PlayStation disc published 24 years ago: Aquanaut's Holiday (c) 1996 Sony Computer Ent. America. North american release. Game developed in Japan. Description from the back cover: Delve deep into an incredible aquatic canyon and discover the pleasures of an unforgettable experience. Voyage through an open-ended undersea journey and explore the wonders of this mysterious liquid world. - TECHNICAL - GAME ID: SCUS-94603 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110681&o=2 $end $to_flop=aquanaut,aquanauta, $bio Thomson TO disk. published 32 years ago: Aquanaute (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107575&o=2 $end $cpc_flop=aquanaut,aquanautb,aquanauta, $bio Amstrad CPC 464 disk. published 32 years ago: Aquanaute (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123962&o=2 $end $mo6_cass=aquanaut,aquanautb,aquanauta, $bio Thomson MO6 cass. published 33 years ago: Aquanaute [Model AQ 1132] (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108967&o=2 $end $spectrum_cass=aquaplzx, $bio Aquaplane (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225914&o=2 $end $psx=aquarian, $bio Sony PlayStation disc published 20 years ago: Aquarian Age - Tokyo Wars [Model SLPS-02731] (c) 2000 ESP [Ent. Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84859&o=2 $end $info=aquarium,aquariumj, $bio Arcade Video game published 24 years ago: Aquarium (c) 1996 Excellent System. A puzzle game with a fish theme. - TECHNICAL - Game ID : ES-9206 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1995 in Japan. - STAFF - Planner : Michiaki Ishida Graphic Design : Makoto Shirai, Michiaki Ishida Sound Programmer : Masayoshi Satake Composer : Tousyu Furukawa Sound Effect : Makoto Shirai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92&o=2 $end $info=aquarius, $bio Computer published 37 years ago: Aquarius (c) 1983 Mattel Electronics. - TECHNICAL - CPU: Zilog Z-80, 3.5 MHz Memory: 4K RAM, expandable to 20K RAM; 8K ROM Keyboard: 48-key rubber chiclet Display: 40x24 text, 80x72 graphics, 16 colors Sound: One voice, expandable to four voices Ports: Television, cartridge/expansion, tape recorder, printer Hardware Sprites: None PSU: Hard-wired into case and cannot be removed. - TRIVIA - Looking to compete in the standalone computer market, Mattel Electronics turned to Radofin, the Hong Kong based manufacturer of their Intellivision consoles. Radofin had designed two computer systems. Internally they were known as Checkers, and the more sophisticated Chess. Mattel contracted for these to become the Aquarius and Aquarius II, respectively. Aquarius was announced in 1982 and finally released in June 1983, at a price of $160. Production ceased four months later because of poor sales. Mattel paid Radofin to take back the marketing rights, and four other companies—CEZAR Industries, CRIMAC Inc., New Era Incentives, Inc., and Bentley Industries—also marketed the unit and accessories for it. Bentley Industries (of Los Angeles) and New Era Incentives, Inc. (of St. Paul) are still in business, though they no longer have any affiliation with the Aquarius product line. The Aquarius often came bundled with the Mini-Expander peripheral, which added gamepads, an additional cartridge port for memory expansion, and the GI AY-3-8914 sound chip, which was the same one used on the Intellivision console. Other common peripherals were the Data recorder, 40 column thermal printer, 4K and 16K ram carts. Less common first party peripherals include a 300 baud cartridge modem, 32k RAM cart, 4 color plotter, and Quick Disk drive. Although less expensive than the Texas Instruments TI-99/4A and Commodore VIC-20, the Aquarius had comparatively weak graphics and limited memory—internally, Mattel programmers dubbed it the system for the seventies. Of the 32 software titles Mattel announced for the unit, only 21 were released. Most of the released titles were ports from Mattel's Intellivision game console, but because the Aquarius lacked programmable graphics, the gameplay of many games was better on the less-expensive console. Contrastingly, computer offerings from other companies who sold both computers and consoles, such as Atari and Coleco, commonly matched and sometimes exceeded the capabilities of their consoles. Shortly after the release of the Aquarius, Mattel announced plans for another home computer, the Aquarius II. There is evidence that the Aquarius II reached the market in small numbers, but it was never a commercial success. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34772&o=2 $end $a2600=aquatak, $bio Atari 2600 cart. published 37 years ago: Aquatak (c) 1983 John Sands Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50206&o=2 $end $apple2_flop_orig=aquatron, $apple2_flop_clcracked=aquatron, $bio Apple II disk. published 37 years ago: Aquatron (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229103&o=2 $end $coleco=aquatack,aquatacka, $bio Colecovision game published 36 years ago: Aquattack (c) 1984 Interphase - STAFF - by: Nick PORCINO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53242&o=2 $end $msx1_cart=aquatack, $bio MSX cart. published 36 years ago: Aquattack (c) 1984 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76558&o=2 $end $amigaocs_flop=aquavent,aquaventu, $bio Commodore Amiga 500 disk. published 28 years ago: Aquaventura (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73426&o=2 $end $a2600=aquaventp, $bio Atari 2600 cart. published 37 years ago: Aquaventure (c) 1983 Atari, Incorporated. Dive down and shoot some fish. - TRIVIA - This game was never released and can by found only as a prototype The words LOONEY and HOT can be found in the middle of the game's code. - PORTS - * OTHERS: [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50208&o=2 $end $a2600=aquavent, $bio Aquaventure (c) 198? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50207&o=2 $end $saturn=aquazone,aquazonea, $bio Sega Saturn game published 24 years ago: Aquazone - Desktop Life [Model T-24001G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58910&o=2 $end $saturn=aquaopt1, $bio Sega Saturn game published 24 years ago: Aquazone Option Disc 1 - Angel Fish [Model T-24002G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58911&o=2 $end $saturn=aquaopt2, $bio Sega Saturn game published 24 years ago: Aquazone Option Disc 2 - Black Molly [Model T-24003G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58912&o=2 $end $saturn=aquaopt3, $bio Sega Saturn game published 24 years ago: Aquazone Option Disc 3 - Blue Emperor [Model T-24004G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58913&o=2 $end $saturn=aquaopt4, $bio Sega Saturn game published 24 years ago: Aquazone Option Disc 4 - Clown Loach [Model T-24005G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58914&o=2 $end $saturn=aquaopt5, $bio Sega Saturn game published 24 years ago: Aquazone Option Disc 5 - False Rummy Nose [Model T-24006G] (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58915&o=2 $end $snes=aqutal, $bio Nintendo Super Famicom cart. published 27 years ago: Aqutallion (c) 1993 Tecmo, Limited. Aqutallion is a little known Role Playing Game by Tecmo. The game tells the story of Ray, a young and adventurous teenager who lives with his mother on a tiny island. Years ago, Ray's father was mysteriously killed and her mother raised the poor boy after the tragedy. One day, our hero discovers that something terrible is about to happen. An evil demon called Homncruse is poised to take over the World and only Ray and his friends can do something about it. He sets out on a journey to find five companions and the guardians who will eventually help him in his quest. The most interesting feature of the game is how the player controls two teams of heroes - the Aqutallions and the Kustera. Each party has special abilities and needs to be used in conjunction with one another for the most benefit. Aqutallion also cleverly mixes fantasy and technology and villains often rely on machines to fulfill their evil intentions. Beyond that, Aqutallion is a traditional Role Playing Game - our heroes travel the world, visit towns, villages, dungeons and gather clues. Combats are turned-based and are randomly triggered throughout the game, and their sole purpose is to gain experience points and to level up. Magic has also its place in the game and the player can combine spells to trigger more powerful combo-attacks. - TECHNICAL - Cartridge ID: SHVC-AQ - TRIVIA - Released on November 05, 1993 in Japan for 8900 Yen. Export releases: [US] "Tecmo Secret of the Stars [Model SNS-AQ-USA]" - STAFF - Planning: T. Kurakata, K. Ueda, K. Takamiya, M. Tsuboko Programming: H. Sato, S. Sekiguchi, K. Kojima C.G: H. Kon, A. Yajima, M. Takamatsu, K. Sato, T. Hamai, H. Miyajima Sound Effect: C. Okayasu Manual Staff: M. Karibe, K. Niwayama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61035&o=2 $end $msx1_cart=arabhist,arabhista, $bio MSX cart. published 35 years ago: Arab History [Model H018] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76559&o=2 $end $msx1_cart=arabhome,arabhomea, $bio MSX cart. published 35 years ago: Arab Homeland [Model H017] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76560&o=2 $end $msx2_cart=arabpoet, $bio MSX 2 cart. published 31 years ago: Arab Poetry (c) 1989 Al Alamiah. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114962&o=2 $end $pc98=arabesqu, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Arabesque! Shoujo-tachi no Orinasu Ai no Monogatari (c) 1994 IDES. - TECHNICAL - Floppy Disk x6 - TRIVIA - Released on April 13, 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88936&o=2 $end $fmtowns_cd=arabesq, $bio Fujitsu FM Towns CD published 26 years ago: Arabesque! Shoujo-tachi no Orinasu Ai no Monogatari (c) 1994 IDES. - TECHNICAL - BARCODE ID: 4988715003751 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110247&o=2 $end $info=arabian, $vgmplay=arabian, $bio Arcade Video game published 37 years ago: Arabian (c) 1983 Sun Electronics. You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order! Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way. The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc. The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him. Page 1. Page l turns, revealing a ship. The Prince must work his way to the crow's nest at the top of the mast before the vessel reaches the shore. As he climbs up the rigging, Rocs and Oscars dive at him in an attempt to knock him down. The Prince must KICK them out of the way to survive. While contending with these rascals, he must also try to collect all the jugs with letters on them. Beware! The jugs hold devilish Genies which can appear at any time and throw smokeballs at the Prince. Once a Genie has materialized, the Prince's kicking power cannot be used against him and he is unable to collect the jug so he should avoid the Genie. However, the Prince may collect the jug while the Genie is in smoke. When the Arabian has collected all the jugs and reaches the top of the ship, Page 2 introduces the second level of the story. Page 2. Now the Arabian has arrived on shore. To reach the Princess he must complete a cave maze under the cliff. Low-hanging rocks and climbing vines force him to crawl and climb. The Prince must still dodge Rocs, Oscars, and the Genie's smokeballs. And he must still collect the brass jugs. When he reaches the top of the cave, he must try to collect the letter N jug. Page 3. Now the Arabian Prince must scale the walls of the castle. As flying carpets whiz by, the Arabian must jump from one to the next, taking care he isn't knocked off his present perch by another carpet flying too closely He can duck to avoid them, but his timing has to be precise or he will take a tumble down to the ground. He must still dodge Rocs, Oscars, and the Genie's smokeballs. The player must beware - sometimes a pair will merge into one super Roc bird or super Oscar! Page 4. The Prince has at last entered the castle. The Princess beckons him from high in the tower. To reach her, he must ride atop some flying carpets and pull himself up ropes - all the while collecting the brass jugs and kicking meddlesome Rocs and Oscars. When he reaches his loving and grateful Princess, the 2 fly happily into the sunset on a magic carpet. Once the player has taken the Arabian through a section (all 4 levels), the next section begins. But the action gets faster, the Genies are angrier and fling more smokeballs, and there are more intelligent and challenging Rocs and Oscars. Even the brass jugs are rearranged so that it becomes more difficult for the player to spell A-R-A-B-I-A-N in order. - TECHNICAL - Cabinet dimensions : 71'' (180,34cm) High x 26,75'' (67,95cm) Wide x 25,25 (64,14cm) Deep. Cabinet weight : 307 lbs (139,3 kg) Game ID : TVG13 Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Arabian was released in June 1983 in Japan. Chuck Futtrell holds the record for this game with 219,750 points on November 24, 1984. Bug : Pixels are missing from the top of the '5'. This is a fault common to the code of the original ROMs on all of the boards (both Sun and Atari).. - SCORING - Kicking a monster off screen : 100 points. Killing 2 monsters with one kick : 600 points. Killing 3 monsters with one kick : 1,600 points. Killing 4 monsters with one kick : 3,600 points. Kick Super-Roc or Super-Oscar : 1,000 points. Kicking a mutant blob : 2,000 points. Collecting a pot : 500 points. Spelling ARABIAN : 2,000 points + 2,000 points x section number. - TIPS AND TRICKS - Hints for Game Play : * The player can still complete a level even if he collects the jugs out of sequence. But if he collects jugs in sequence to spell A-R-A-B-I-A-N, he'll score many more bonus points. * Kicking a Roc or Oscar into other Rocs or Oscars awards higher points. * When a Genie begins to appear, the player should move to an area which allows him to avoid the smokeballs the Genie will throw! * Try to kick off the monsters in pairs for more points. They don't have to be close together : one hitting another knocks the other off screen. * Don't move through a crawlway when there is a blob regenerating on the other side. You move much slower when crawling, can't kick and chances are you won't make it through in time. * You can kick monsters slightly above and in front of you if you kick when jumping. * If you jump onto a ladder you land on it half way up and can then continue climbing, thereby getting you up quicker. * You can't jump when there are vines above you as you cling to them. - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.25, 1985) "Super Arabian [Model SS1-4500]" * COMPUTERS: [EU] Commodore C64 (1984) "Tales of the Arabian Nights" by Interceptor Micros [EU] Amstrad CPC (1985) "Tales of the Arabian Nights" by Interceptor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93&o=2 $end $info=arabiana, $bio Arcade Video game published 37 years ago: Arabian (c) 1983 Atari, Incorporated. Export version by Atari for North America. Game developed in Japan by Sun Electronics Corp. For more information about the game itself, please see the original Sun Electronics entry. - TECHNICAL - Game ID : 136019 - TRIVIA - Arabian was released in June 1983 in the USA by Atari. Approximately 1,950 units were produced. Background musics (Atari only): Levels 1 & 3: Rimsky Korsakov - Scheherazade Levels 2 & 4: Rimsky Korsakov-The Young Prince and Princess Page intro: Ludwig Van Beethoven - Symphony No 6. Op 68 - 1st Movement Attract mode: Mozart - Turkish March - PORTS - * COMPUTERS: [US] Commodore C64 (1984) "Tales of the Arabian Nights" by Interceptor Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36825&o=2 $end $nes=arabndrm, $bio Nintendo Famicom cart. published 33 years ago: アラビアンドリーム シェラザード (c) 1987 Culture Brain (Arabian Dream - Scheherazade) - TECHNICAL - [Model CBF-AS] - TRIVIA - Arabian Dream Scheherazade was released on September 03, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53833&o=2 $end $info=arabfgt,arabfgtj,arabfgtu, $bio Arcade Video game published 29 years ago: Arabian Fight (c) 1991 Sega. An up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: Up to 4. Control per player: 8-way joystick Buttons per player: 2 => Attack, Jump - TRIVIA - Arabian Fight was released in January 1992 (even if copyright year is 1991) in Japan, it was the fifth in the series of Sega's System 32 games. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94&o=2 $end $info=arabianm,arabianmu,arabianmj, $bio Taito F3 cart. published 28 years ago: Arabian Magic (c) 1992 Taito Corporation. Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D29 Players: Up to 4. Control: 8-way joystick (per player) Buttons: 3 (per player) => Attack, Jump, Magic - TRIVIA - Arabian Magic was released in July 1992. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to Japanese characters. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Selection Vol.4 - Arabian Magic - ZTTL-0030) on September 21, 1998. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Characters list Princess Lisa can defeat enemies at a distance. She has only a small amount of health, but has powerful attacks. Her spinning attack is lethal. Sinbad possesses the greatest of all swords and his attacks are skilful. By saving energy and emitting it from his sword, Sinbad can perform a charged attack. Afshaal's body strength and attack power are the strongest of the four, but he is slow. His rolling tackle is particularly effective. Prince Rassid has the fastest movement and attack speed of the four. He also has the most health. * Items list Water jug: Temporary invincibility Hourglass: Freezes all enemies on-screen Book: Destroys all enemies on-screen Red crystal: Flame magic Blue crystal: Power up Gold crystal: Thunder magic Red jar: Recover 25% health Blue jar: Recover 50% health Gold jar: Recover 100% health * Round Select Mode : 1) Hold Service Switch and reset the game. 2) Press the buttons in the following sequence 'Start(x3), Service, Start' on the 'Service Switch Error' message screen. 3) If it's done successfully, you will be able to enter the Round Select Mode. - STAFF - Producers : Yukiwo Ishikawa (Yukio Abe), Kazutomo Ishida Director : Yukiwo Ishikawa (Yukio Abe) Software : Kazutomo Ishida, Kusago Nagahara, K. Usahi, Zippy Aoki, Masashi Tsuzura Music & Sound (Zuntata): Norihiro Furukawa, Naoto Yagishita Hardware : Katsumi Kaneoka, Syuji Kubota Art director : Nobuhiro Hiramatsu Character designers : Nobuhiro Hiramatsu, Hiroyo Kujirai, Sakabon, Yukio Abe, Marutake, M. Maekawa, Waka, Peacock, V.A.P - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95&o=2 $end $apple2gs=arnights, $bio Apple IIGS disk. published 32 years ago: Arabian Nights (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115312&o=2 $end $cd32=arabian, $bio Commodore Amiga CD32 published 27 years ago: Arabian Nights (c) 1993 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106869&o=2 $end $amigaocs_flop=arabian, $bio Commodore Amiga 500 disk. published 27 years ago: Arabian Nights (c) 1993 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73427&o=2 $end $info=m5arab,m5arab03, $bio Fruit Machine published 21 years ago: Arabian Nights (c) 1999 Barcrest. - TRIVIA - Released in January 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15238&o=2 $end $info=arabnga6u,arabnga6, $bio Slot Machine published 18 years ago: Arabian Nights (c) 2002 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - SERIES - 1. Arabian Nights (2002) 2. Venetian Nights (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5074&o=2 $end $snes=arabian,arabianp, $bio Nintendo Super Famicom cart. published 24 years ago: Arabian Nights - Sabaku no Seirei Ou (c) 1996 Takara Company, Limited. - TECHNICAL - [Model SHVC-AAJJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61036&o=2 $end $msx1_cart=albasica,albasic, $bio MSX cart. published 34 years ago: Arabic Learn BASIC (c) 1986 al Alamiah - TECHNICAL - Cart ID: C047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76562&o=2 $end $bbc_rom=arabic, $bio Acorn BBC ROM published 36 years ago: Arabic ROM (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145181&o=2 $end $msx1_cart=sakhrbas, $bio MSX cart. published 33 years ago: Arabic Sakhr BASIC (c) 1987 al Alamiah - TECHNICAL - Cart ID: C026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76563&o=2 $end $nes=arabsc, $bio Arabic Study Cartridge (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54894&o=2 $end $vic1001_cart=aracnoid, $bio Commodore VIC-20 cart. published 38 years ago: Arachnoid (c) 1982 UMI - TECHNICAL - Model 1605 - TRIVIA - HIDDEN MESSAGE: A message within the code states that programmer Allen Pulsifier first wrote his code in 1980, although the game wasn’t released until 1982. - STAFF - By: Allen Pulsifer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83769&o=2 $end $cpc_flop=arachnop_t1,arachnop_t1b,arachnop_t1c,arachnop_t1a, $bio Arachnophobia (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121809&o=2 $end $info=aracnis, $bio Aracnis (c) 198? Unknown. Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33616&o=2 $end $mo5_cass=araignee,araigneeb,araigneec,araigneea, $bio Thomson MO5 cass. published 35 years ago: Araignees (c) 1985 Microtom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108666&o=2 $end $snes=araiguma, $bio Nintendo Super Famicom cart. published 26 years ago: あらいぐまラスカル (c) 1994 Masaya (Araiguma Rascal) Araiguma Rascal is a cute puzzle game published by Masaya. The player takes control of Rascal, a brown and cute raccoon, and must rearrange jars filled with all kind of items (apples, candies, melons, jam) that two squirrels constantly push away from their tree house. The raccoon can carry jars around, throw them in the air, jump, drop them right beneath him and even push them. If he matches three or more jars of the same kind, then they disappear and increase a green bar located at the bottom of the screen - once the bar is full, Rascal completes the stage and jumps to the next one (although players are free to pick a stage at the beginning of the game). In addition to the one-player mode, Araiguma Rascal offers three two-player options that feature the young boy Sterling North. In the first one, two players must race as fast as possible along a course while avoiding or moving obstacles and jars strategically placed in the way. Then the two other modes are more traditional and feature a cooperative and versus gameplay based around the one-player puzzle formula. - TECHNICAL - Cartridge ID: SHVC-R9 - TRIVIA - Araiguma Rascal was released on June 25, 1994 in Japan for 8900 Yen. The game was never exported outside Japan. Araiguma Rascal was a Japanese anime series originally aired in 1977, and based on the book 'Rascal A memoir of a better era' written by Sterling North in 1963. - STAFF - Developed by: J-Force Musics: Jun Enoki, Hiroyuki Suzuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61037&o=2 $end $msx1_flop=aramo, $bio Aramo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134116&o=2 $end $msx1_cart=aramo, $bio MSX cart. published 34 years ago: アラモ (c) 1986 Xain Soft. (Aramo) - TECHNICAL - GAME ID: MXZS-11002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76564&o=2 $end $cpc_flop=arana,arana2,arana1, $bio Amstrad CPC type-in published 34 years ago: Araña (c) 1986 Arjona [Enrique Soto Arjona] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124310&o=2 $end $info=arbalest, $bio Arcade Video game published 31 years ago: Arbalester (c) 1989 Seta Company, Limited. A vertically scrolling shoot'em up game. - TECHNICAL - Board Number : M6100439A Prom Stickers : UK Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Arbalester was released in May 1989. Licensed to Romstar and Taito for US distribution. - STAFF - Producer : Jun Fujimoto Maneger : T. Sato, M. Honda Freeman : M. Asakawa Chief programmer : K. Watanabe Programmer : Y. Yamaguchi Graphic designers : K. Nakabayashi, K. Yamada Sound designer : A. Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96&o=2 $end $pc98=arbeit, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: アルバイト ~二人の想い~ (c) 1995 Ange. (Arbeit - Futari no Omoi) - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on July 28, 1995 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88937&o=2 $end $msx2_flop=arc,arcd1,arcd2,arcd,arcda, $bio MSX 2 disk. published 30 years ago: Arc (c) 1990 Parallax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101475&o=2 $end $archimedes=amoria, $bio Arc Moria (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126991&o=2 $end $wscolor=arclad, $bio Bandai WonderSwan Color game published 20 years ago: Arc the Lad - Kishin Fukkatsu [Model SWJ-BANC2A] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86415&o=2 $end $psx=arcarena,arcmakof,arclad,arclad3,arclad2, $bio Sony PlayStation disc published 18 years ago: Arc the Lad Collection (c) 2002 Working Designs Arc the Lad I The first game in the series that really defined what a Strategy/RPG could be introduces players to a magical world teetering on the edge of destruction. Only young Arc posses the power to stop the impending destruction, as he fights his way to unsealing the power of Ark, with help from his friends Kukuru, Poco, Tosh, Gogen, and Iga. Arc the Lad II and Arc Arena The second game in the Arc series introduces Elc, a bounty hunter with a tragic past. He must join forces with Arc to stop the minions of the Dark One, whose presence was only hinted in the first game. A vast array of impressive Strategy/RPG innovations are introduced in this chapter, like the job system, weapon melding, and multiple-viewpoint storylines. In another first in U.S. console gaming, players can load Arc the Lad II save data into the innovative Arc Arena CD that is included in this package. Players can then take monsters captured in their individual games and battle it out for prizes in the monster tournament. Arc the Lad III Arc the Lad III introduces a new lead character Alec, and ties up all the storylines developed in the first two games in a way that will leave diehard role-playing fans breathless. It also brings the Arc world into a fully-3D polygon environment! Join Alec as he continues Arc's heroic battle to save the world from the black advance of ultimate evil! The collection also features the documentary disc Making of Arc the Lad, which includes exclusive interviews with Victor Ireland, the president of Working Designs at that time. - TECHNICAL - CD1: SLUS-01224 CD2: SLUS-01252 CD3: SLUS-01253 CD4: SLUS-01254 CD5: SLUS-01255 - TRIVIA - Early in 1997, North American fans of the series started a petition on IGN's PSX Power for a Western release of the first two games of the series. In 2000, Working Designs hinted that they would be localizing all three of the Arc games for a North American release in a bundle called Arc the Lad Collection. On April 18, 2002, after a series of unmet release dates, the Arc the Lad Collection was released in North America. - STAFF - Director: Victor Ireland Manual Design: Don Shirley Programming: Ken Innes IV Sales Support: Kelly Knight, Patsy Rose Translation: Victor Ireland, C. Sue Shambaugh Continuity/Testing: Bonnie Shirley Public Relations: Nicole Huggins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111205&o=2 $end $to_flop=arcade1, $bio Arcade 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107576&o=2 $end $bbcb_cass=arcade4pk, $bio Acorn BBC/Electron cass. published 35 years ago: Arcade 4 Pack (c) 1985 Potter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145032&o=2 $end $adam_flop=arcadeac,arcadeaca, $bio Coleco Adam disk. published 33 years ago: Arcade Action (c) 1987 ADAMagic Soft. A series of Arcade-type games from ADAMagic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109325&o=2 $end $cpc_cass=arcadact, $bio Amstrad CPC cass. published 32 years ago: Arcade Action (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64314&o=2 $end $zx81_cass=arcadeact, $bio Arcade Action (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114744&o=2 $end $apple2_flop_orig=arcalbm1, $bio Apple II disk. published 37 years ago: Arcade Album #1 (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229296&o=2 $end $info=comg080, $bio Arcade Video game published 39 years ago: Arcade Black Jack (c) 1981 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26815&o=2 $end $ibm5150=arcblock, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Arcade Blockbusters! Ghosts'n Goblins + Sarge (c) 1991 Capcom USA, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132542&o=2 $end $apple2_flop_misc=arcbtcmp, $bio Apple II disk. published 36 years ago: Arcade Boot Camp (c) 1984 Besnard [John Besnard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107090&o=2 $end $apple2_flop_clcracked=arcbootc, $bio Apple II disk. published 36 years ago: Arcade Boot Camp (c) 1984 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232071&o=2 $end $gameboy=arcadcl1, $bio Nintendo Game Boy Cart. published 25 years ago: Arcade Classic No. 1 - Asteroids & Missile Command (c) 1995 Nintendo Company, Limited. The arcade classics "Asteroids" and "Missile Command" together in one cartridge for Nintendo Game Boy. - TECHNICAL - Game ID: DMG-AMCE-USA - TRIVIA - Arcade Classic No. 1 - Asteroids & Missile Command for Game Boy was released in July 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65561&o=2 $end $gameboy=arcadcl2, $bio Nintendo Game Boy Cart. published 25 years ago: Arcade Classic No. 2 - Centipede & Millipede (c) 1995 Nintendo Company, Limited. - TECHNICAL - [Model DMG-ACPE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65564&o=2 $end $gameboy=arcadcl3u, $bio Nintendo Game Boy Cart. published 25 years ago: Arcade Classic No. 3 - Galaga & Galaxian (c) 1995 Nintendo Company, Limited. North American release. Game developed in Japn. See "Galaga & Galaxian [Model DMG-AGCJ-JPN]" for more information about the game itself. - TECHNICAL - Game ID: DMG-AGCE-USA - TRIVIA - Arcade Classic No. 3 - Galaga & Galaxian for Game Boy was released in September 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65568&o=2 $end $gameboy=arcadcl3, $bio Nintendo Game Boy Cart. published 25 years ago: Arcade Classic No. 3 - Galaga & Galaxian (c) 1995 Nintendo Company, Limited. European release. Game developed in Japn. See "Galaga & Galaxian [Model DMG-AGCJ-JPN]" for more information about the game itself. - TECHNICAL - Game ID: DMG-AGCP-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65566&o=2 $end $gameboy=arcadcl4, $bio Nintendo Game Boy Cart. published 25 years ago: Arcade Classic No. 4 - Defender & Joust (c) 1995 Nintendo Company, Limited. - TECHNICAL - Game ID: DMG-ADJE-USA - TRIVIA - Arcade Classic No. 4 - Defender & Joust for Game Boy was released in October 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65569&o=2 $end $c64_cart=arcade, $bio Commodore C64 cart. published 36 years ago: Arcade Classic Pak (c) 1984 HES [Human Engineered Software]. 4 games compilattion featuring: Frogger Beamrider Decathlon River Raid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53503&o=2 $end $c64_cass=arcadecl, $bio Commodore C64 cass. published 33 years ago: Arcade Classics (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145442&o=2 $end $spectrum_cass=arcadecl, $bio Arcade Classics (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226463&o=2 $end $info=arcadecl, $bio Arcade Video game published 28 years ago: Arcade Classics (c) 1992 Atari Games Corporation. 2 games in one means double the fun. - TECHNICAL - Board Number : A051077 Main CPU : Motorola 68000 (@ 14.31818 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz) Players : 2 Control : trackball Buttons : 3 - TRIVIA - This prototype was never released (6 units are known to exist). If this game had been released on schedule it would have commemorated Atari's 20th anniversary. It has 2 games on offer, "Super Centipede" and "Missile Command II". They are both re-makes of the original classics but with enhanced graphics and sound. After selecting "more new stuff" in the operator's mode; two kinds of spaceships will appear in the "Missile Command II" game. The "Mothership" that appears after a few levels is exactly the same as (except less detailed than) "Birdsnest", which is a spaceship on page 21 of the 1978 book "Spacecraft 2000 to 2100AD". The spaceships in the "Invasion Wave" are probably ripped from another book in the series. - STAFF - Project Leader : Kelly Turner Programmers : Norm Avellar, Kelly Turner, Matt Setzer Engineer : Brian McKee Animators : Rhiz Bugawan, Patrice Moriarity, Ron Seawright Technician : Gleen McNamara Audio : Don DieKneite Product Manager : Linda Benzler Team Leader : John Ray Special Thanks : Rich Moore, Mary Fujihara, Peter Lipson, Stu Shepard Original Work (Centipede) : Ed Logg, Donna Bailey Original Work (Missile Command) : Dave Theurer, Rich Adam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97&o=2 $end $gameboy=arcadecl, $bio Nintendo Game Boy Cart. published 24 years ago: Arcade Classics - Battlezone & Super Breakout (c) 1996 Atari Corp. - TECHNICAL - Cartridge ID : DMG-ABSE-USA - TRIVIA - Battlezone & Super Breakout for Game Boy was released in October 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65571&o=2 $end $gamegear=arcadecl, $bio Sega Game Gear cart. published 24 years ago: Arcade Classics (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: 2330 - STAFF - Producer: Jerry Markota Assistant Producer: Marianne Arotzarena Design: Atari Corp, Al Baker, Jerry Markota, Marianne Arotzarena Product Manager: Bill Ordendonk Product Specialist: Clint Dyer Developed by: Al Baker & Associates Programming: Al Baker, Nathan Baker Art: Rosie Rappaport, Ernie Chan Music: Byte-Size Sound Lead Tester: Alfred Dutton Asst. Leads: Tony Ciardella, Dana Waller, Darren Nagtalon Special Thanks: Laury Scott, Jan Baker, Rosie Freeman Testers: Joe Rousseau, Don Carmichael, Kemrexx George, Jeremy Campbell, David Paniagua (Dave Paniagua), Mike Douglas, Deserae Blevins (Desirae Blevins), Rolef Conlan, Fernando Valderrama, Bine Arceo Manual Design: Richard Verdoni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64452&o=2 $end $cdi=arcadecl, $bio Phillips CD-i published 24 years ago: Arcade Classics (c) 1996 Philips Interactive Media, Incorporated. Remember the good old days spending time behind the arcade machine? These days are back. Arcade Classics has three all time classic games from the time that game play was #1: Ms. Pac-Man, Galaxian and Galaga! - TECHNICAL - Model 810 0329 - TRIVIA - Arcade Classics for CD-I was released in 1996 (exact date unknown) in Europe. Featured here are the Super NES's port of "Ms. Pac-Man", the Japanese Famicom's port of "Galaxian", and the arcade version of "Galaga". - STAFF - Project Management: Richard Soppelsa, Paul Reid CD‑i Production Manager: Sander van der Meer Director - Publishing Benelux: Tom Steenbergen Galaxian Programming: Jason Weston Galaxian Graphics: Rak Patel Galaga Programming: Tom Drummond Galaga Graphics: Rak Patel Ms. Pac‑Man Programming: Jason Weston Ms. Pac‑Man Graphics: Johnny Wood Music: Chris Helmore Sound Effects: Chris Helmore With special thanks to his band: Scientific People of Deadhill Screen Surrounds Loading Screens & Additional Mazes: Johnny Wood Technical Systems Administrative duties coupled with debug facilitation and general network supervision on local systems: Karsul Islam Tidings to: Stephen Robertson Code Validation: Paul Clarkes (N.I.R.D.) Special Thanks to: Andy Morton, Avtar Kang, Richard Brown, Tony Takoushi, David Hawkins, David Vout, Flavia Timiana, Tim Groves, Peter Siffer, Hans van Doninck, Sarah Scadgell, Lucy Ruiz, Kirsty Birch, Jeff Tawney, Darren Hedges, Frans Penders, Bart Nijssen, David Vandervoort, Stephan Clerix, Yvette Meipies, Lucy Walters, Mandy Aldridge, Amanda Riseman, Caroline Wesson, Phil Oates, Simon Smith, Anita Patel, Mike Rotch, Carmela, Valeria, Scarlet, Anthony Koller Also...: The Bulls head & Stuffins Sandwich Bar, Madelaine De Gray, Beth, Stu, Tubs, Gill, Eddie, LOADED magazine And Of Course....: Shep the Dog Sorry to Flavia Timiani for: Paul Reid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52773&o=2 $end $megadriv=arcadecl, $bio Sega Genesis game published 24 years ago: Arcade Classics (c) 1996 Sega of America, Inc. Missile Command and Centipede are back and better than ever! The original games are here, plus specially modified Sega versions that bring these 80's classics into the 90's! But does the fun stop there? No way, you also get the original video game - Pong! MISSILE COMMAND - Shoot down the incoming ICBM's or its doomsday. CENTIPEDE - The game's got BUGS! PONG- The Mother of All Video Games! - TECHNICAL - Game ID: MK-1715 Barcode: 096427011545 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48266&o=2 $end $specpls3_flop=arccolv1, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Arcade Collection Volume 1 (c) 1990 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148294&o=2 $end $specpls3_flop=arccolv2,arccolv2a, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Arcade Collection Volume 2 (c) 1990 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148295&o=2 $end $specpls3_flop=acextra3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Arcade Extravaganza Disk 3 [Model AS255] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147898&o=2 $end $cpc_flop=afs,afsb,afsa, $bio Amstrad CPC 464 disk. published 31 years ago: Arcade Flight Simulator (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119064&o=2 $end $spectrum_cass=arcadefl, $bio Sinclair ZX Spectrum cass. published 31 years ago: Arcade Flight Simulator (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2142 - STAFF - Devised and Developed by: Amazing Games Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77803&o=2 $end $cpc_cass=arcadefs, $bio Amstrad CPC cass. published 31 years ago: Arcade Flight Simulator (c) 1989 Codemasters Software - TECHNICAL - GAME ID: 3174 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64315&o=2 $end $ibm5150=arcadefb, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Arcade Football (c) 1989 Software Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132370&o=2 $end $cpc_flop=arcadefm,arcadefm1, $bio Amstrad CPC 464 disk. published 30 years ago: Arcade Fruit Machine (c) 1990 Zeppelin Games. Play fruit machine on your CPC! - TRIVIA - Released in the UK only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48182&o=2 $end $info=comg128, $bio Arcade Video game published 38 years ago: Arcade Game (c) 1982 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22974&o=2 $end $electron_cass=argcreat, $bio Acorn Electron cass. published 33 years ago: Arcade Game Creator (c) 1987 Database. - TRIVIA - Retail price: £6.95. The Arcade Game Creator was supplied without instructions. It is used with the appropriate articles in Volume 4 of ELECTRON USER magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45712&o=2 $end $electron_flop=argcreat35, $bio Arcade Game Creator (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129717&o=2 $end $electron_flop=argcreat, $bio Arcade Game Creator (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129855&o=2 $end $spectrum_cass=agd10,agd13,agd15, $bio Sinclair ZX Spectrum cass. published 12 years ago: Arcade Game Designer Ver.1.x (c) 2008 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229760&o=2 $end $spectrum_cass=agd20,agd23,agd24,agd26, $bio Sinclair ZX Spectrum cass. published 12 years ago: Arcade Game Designer Ver.2.x (c) 2008 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229761&o=2 $end $spectrum_cass=agd30,agd33,agd34,agd35, $bio Sinclair ZX Spectrum cass. published 12 years ago: Arcade Game Designer Ver.3.x (c) 2008 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229762&o=2 $end $spectrum_cass=agd40,agd41,agd42,agd43,agd44,agd45,agd, $bio Sinclair ZX Spectrum cass. published 12 years ago: Arcade Game Designer Ver.4.x (c) 2008 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229763&o=2 $end $compclr2_flop=arcadegm, $bio Compucolor II disk. published 39 years ago: Arcade Games (c) 1981 Unknown Compilation of games: Chomp BreakOut Lunar Lander Shoot 2 Carace Life - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232525&o=2 $end $spectrum_cass=arcadeha, $bio Arcade Hall Of Fame (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226515&o=2 $end $spectrum_cass=ah2in1, $bio Sinclair ZX Spectrum cass. published 35 years ago: Arcade Hits - 2 In 1 (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226594&o=2 $end $psx=frisktom, $bio Sony PlayStation disc published 18 years ago: Arcade Hits - Frisky Tom [Major Wave Serie] [Model SLPM-87118] (c) 2002 Hamster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84861&o=2 $end $gbcolor=arcadejd, $bio Nintendo Game Boy Color game published 21 years ago: Arcade Hits - Joust & Defender (c) 1999 Midway Home Ent. - TECHNICAL - Model DMG-AADE-USA - TRIVIA - Arcade Hits - Joust & Defender for Game Boy Color was released in March 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67490&o=2 $end $gbcolor=arcadems, $bio Nintendo Game Boy Color game published 21 years ago: Arcade Hits - Moon Patrol & Spy Hunter (c) 1999 Midway Home Ent. - TECHNICAL - Model DMG-ADUE-USA - TRIVIA - Arcade Hits - Moon Patrol & Spy Hunter was released in May 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67492&o=2 $end $cpc_cass=archits1, $bio Amstrad CPC cass. published 34 years ago: Arcade Hits 1 (c) 1986 Elite Systems, Ltd. Game's compilation that contains: Bomb Jack, Frank Bruno's Boxing, Saboteur, Turbo Esprit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117242&o=2 $end $cpc_flop=arcadehi, $bio Arcade Hits III (c) 198? Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128005&o=2 $end $apple2_flop_misc=arcinsn, $bio Apple II disk. published 37 years ago: Arcade Insanity (c) 1983 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107094&o=2 $end $cpc_flop=arcademu, $bio Amstrad CPC 464 disk. published 31 years ago: Arcade Muscle (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133994&o=2 $end $specpls3_flop=arcamusc, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Arcade Muscle (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230240&o=2 $end $pet_cass=bomba, $bio Commodore PET cass. published 38 years ago: Arcade Pak #3 Bomber Attack (c) 1982 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125837&o=2 $end $psx=arcadepp, $bio Sony PlayStation disc published 21 years ago: Arcade Party Pak (c) 1999 Midway Games, Incorporated. Compilation of 6 arcade classics: "720°" (1986) "Rampage" (1986) "Super Sprint" (1986) "Toobin'" (1988) "Klax" (1989) "Smash T.V." (1990) - TECHNICAL - Game ID: SLUS-00952 - TRIVIA - Arcade Party Pak for PlayStation was released on September 30, 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82417&o=2 $end $info=comg076,comg079, $bio Arcade Video game published 39 years ago: Arcade Poker (c) 1981 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22980&o=2 $end $amigaocs_flop=arcpool, $bio Commodore Amiga 500 disk. published 26 years ago: Arcade Pool (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73428&o=2 $end $cd32=arcdpool,arcdpool1, $bio Commodore Amiga CD32 published 26 years ago: Arcade Pool (c) 1994 Team 17 - TECHNICAL - CD ID: CDD4978 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106897&o=2 $end $ibm5170=arcpool, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Arcade Pool (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144353&o=2 $end $sms=arcadesh, $bio Sega Master System cart. published 28 years ago: Arcade Smash Hits (c) 1992 Virgin Interactive. - TECHNICAL - Cartridge ID: MK-27032-50 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 46/100 [FR] August 1992 - Joypad N.11: 89/100 (oldschool gamer) [FR] August 1992 - Joypad N.11: 75/100 (others) Average note: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55932&o=2 $end $bbcb_cass=arsoccer, $electron_cass=arsoccer, $bio Acorn BBC/Electron cass. published 31 years ago: Arcade Soccer (c) 1989 4th Dimension. - TECHNICAL - Electron Side A BBC Side B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51490&o=2 $end $bbcb_flop_orig=arsoccer, $bbcb_flop=arsoccer, $bio Acorn BBC Micro B disk. published 31 years ago: Arcade Soccer (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125398&o=2 $end $amigaocs_flop=arctriv, $bio Commodore Amiga 500 disk. published 29 years ago: Arcade Trivia Quiz (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73429&o=2 $end $cpc_flop=arcaquiz,arcaquiz_c1, $bio Amstrad CPC 464 disk. published 31 years ago: Arcade Trivia Quiz Simulator (c) 1989 Zeppelin Games. - TECHNICAL - [Floppy Disk] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48183&o=2 $end $cpc_cass=arcadetq, $bio Amstrad CPC cass. published 31 years ago: Arcade Trivia Quiz Simulator (c) 1989 Zeppelin Games. - TECHNICAL - [Cassette S081] - STAFF - Written by: Tony Warriner Graphics by: Sean Conran Music by: Paul Hiley Produced by TAG Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64086&o=2 $end $psx=arcadeac, $bio Sony PlayStation disc published 24 years ago: Arcade's Greatest Hits - The Atari Collection 1 (c) 1996 Midway Games, Incorporated. Compilation of 6 arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: SLUS-00339 - TRIVIA - Arcade's Greatest Hits - The Atari Collection 1 for PlayStation was released on December 31, 1996 in North America. Export releases: [EU] "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" - STAFF - Digital Eclipse Software Team Executive Producer: Andrew Ayre President: Andrew Ayre Lead Programmer: Jeff Vavasour Additional Programming: Tod Frye Original Game Sounds: Doug Jefferys, John Kowalski, Dave Larson Interviews: Chris Charla Digital Post-Production on Video Interviews: Flying Rhino Productions Production on Narrative: Earwax Productions Narrator: Sandy Mahoney Original Computer-Generated Animation: Midnight Design Still Artwork: Sue Ayre, Image Impressions Atari Games Team V.P. of Development: Bill Hindorff Producers: Bill Hindorff, Wallace Poulter Testing Manager: Mike Kruse Lead Testers: Christoper Thornton, Jose Amparan, Jesse Meza II, Shubrian Butler Testers: Todd Papy, Joseph Magome, T. Lewis, David Ortiz, Randy Slafsky, Alexander Beran, Pablo Buitrago, C. J. Perez, Marc Owen, Rob Reininger Special Thanks: Howard Lehr, Debra Heinz, Gregory R. Allen, Brian Fritts, Finn Jensen Special Thanks to the Original Atari Team Members: Ed Rotberg, Ed Logg, David Theurer Midway Home Entertainment Team Creative Design and Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo, Robert Shepherd Midway Testing: Jason Shigenaka Special Thanks: Deborah K. Fulton, Don Knapp, Jill Uebel, Bruce Adams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82414&o=2 $end $snes=arcadeacu, $bio Nintendo Super NES game published 23 years ago: Arcade's Greatest Hits - The Atari Collection 1 (c) 1997 Midway Games, Incorporated. Blast your way through an asteroid field and destroy enemy ships in Asteroids! Super Breakout tests your eye-hand coordination as you break through walls one brick at a time! Enjoy the non-stop action of a never-ending stream of attacking insect infestation in the classic arcade hit, Centipede! In Tempest, you'll use unlimited firepower to shoot and destroy your enemies in a large geometric battlefield! Missile Command lets you rescue humanity from a nuclear holocaust as enemy missiles, bombers and satellites rain warheads on populated cities and missile bases! It's all-out war as you destroy enemy tanks, guided missiles and alien spacecraft in Battlezone! Compilation of 6 arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: SNS-AW7E-USA - TRIVIA - Arcade's Greatest Hits - The Atari Collection 1 for Super NES was released in August 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62729&o=2 $end $snes=arcadeac, $bio Nintendo Super NES game published 22 years ago: Arcade's Greatest Hits - The Atari Collection 1 (c) 1998 Williams Ent., Incorporated. Compilation of 6 arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: SNSP-AW7P-EUR - TRIVIA - Arcade's Greatest Hits - The Atari Collection 1 for Super NES was released on February 26, 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62728&o=2 $end $saturn=arcadeac, $bio Sega Saturn game published 24 years ago: Arcade's Greatest Hits - The Atari Collection 1 (c) 1996 GT Interactive. Compilation of 6 arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: T-25413H-50 - TRIVIA - Arcade's Greatest Hits - The Atari Collection 1 for Saturn was released in 1997 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60229&o=2 $end $saturn=arcadeacu, $bio Sega Saturn game published 23 years ago: Arcade's Greatest Hits - The Atari Collection 1 (c) 1998 Williams Ent., Incorporated. Compilation of 6 arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: T-9706H - TRIVIA - Arcade's Greatest Hits - The Atari Collection 1 for Saturn was released on June 30, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59970&o=2 $end $psx=arcadea2, $bio Sony PlayStation disc published 22 years ago: Arcade's Greatest Hits - The Atari Collection 2 (c) 1998 Midway Games, Incorporated. Compilation of 6 arcade classics: "Millipede" (1982) "Crystal Castles" (1983) "Marble Madness" (1984) "Paperboy" (1984) "Gauntlet" (1985) "RoadBlasters" (1987) - TECHNICAL - Game ID: SLUS-00449 - TRIVIA - Arcade's Greatest Hits - The Atari Collection 2 for PlayStation was released on April 5, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82420&o=2 $end $ibm5170_cdrom=acmidway2, $bio IBM 5170 CD-ROM (Windows) published 23 years ago: Arcade's Greatest Hits - The Midway Collection 2 (c) 1997 GT Interactive. Compilation of 7 arcade classics: "Burger Time" (1982) "Moon Patrol" (1982) "Splat!" (1982) "Blaster" (1983) "Spy Hunter" (1983) "Root Beer Tapper" (1984) "Joust 2 - Survival of the Fittest" (1986) - TRIVIA - Arcade's Greatest Hits - The Midway Collection 2 for Windows PC's was released in 1997 (exact date unknown) in North America. - STAFF - Developed by Digital Eclipse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82421&o=2 $end $psx=arcadeg2, $bio Sony PlayStation disc published 23 years ago: Arcade's Greatest Hits - The Midway Collection 2 (c) 1997 Midway Games, Incorporated. Compilation of 7 arcade classics: "Burger Time" (1982) "Moon Patrol" (1982) "Splat!" (1982) "Blaster" (1983) "Spy Hunter" (1983) "Root Beer Tapper" (1984) "Joust 2 - Survival of the Fittest" (1986) - TECHNICAL - Game ID: SLUS-00450 - TRIVIA - Arcade's Greatest Hits - The Midway Collection 2 for PlayStation was released on November 21, 1997 in North America. Export releases: [EU] "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82423&o=2 $end $saturn=arcadegh, $bio Sega Saturn game published 24 years ago: Arcade's Greatest Hits (c) 1996 Williams Entertainment, Incorporated. Compilation of 6 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Bubbles" (1982) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: T-9703H - TRIVIA - Arcade's Greatest Hits for Sega Saturn was released in 1996 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59969&o=2 $end $megadriv=arcadegh, $bio Sega Mega Drive game published 24 years ago: Arcade's Greatest Hits (c) 1996 Williams Entertainment, Incorporated. Compilation of 5 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Model T-97126 - TRIVIA - Arcade's Greatest Hits for Sega Mega Drive was released in 1996 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56328&o=2 $end $dragon_cass=arcadia, $bio Dragon cass. published 36 years ago: Arcadia (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116653&o=2 $end $cpc_flop=arcadiau, $bio Amstrad CPC 464 disk. published 31 years ago: Arcadia (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133995&o=2 $end $spectrum_cass=arcadiao, $bio Sinclair ZX Spectrum cass. published 31 years ago: Arcadia (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226591&o=2 $end $vic1001_cart=arcadia, $bio Arcadia (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83770&o=2 $end $info=arcadian, $bio Arcade Video game published 26 years ago: Arcadia (c) 1994 NMK. - TECHNICAL - Main CPU: 68000 @ 14 MHz, TMP90841 @ 8 MHz Sound CPU: YM2203 @ 1.5 MHz, 2x OKI6295 @ 4 MHz Resolution: 224 x 384 (vertical) @ 56 Hz Colors: 1024 Players: 2 Controls: 8-way joystick Buttons: 3 - TRIVIA - Arcadia was released on June 28, 1994. - STAFF - Software Main: Kochi Software Supervisor: Oredayo Software Sound: Tommy Graphic Design Object: Arita, Ikezu Kenzi, Asaku, Ming Mei, Seki Kate, Midori, Ok Kitamura Graphic Design Scroll: Nishimura, Kawauso Mama Graphic Design Artwork: Big Robo Sound Compose: Hide Kaz, Santaro, Mustard Papa Planning: Morio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69716&o=2 $end $info=j6arcade,j6arcadea,j6arcadeb,j6arcadec,j6arcaded,j6arcadee,j6arcadef,j6arcadeg,j6arcadeh,j6arcadei,j6arcadej,j6arcadek, $bio Fruit Machine published 20 years ago: Arcadia (c) 2000 JPM International. - TECHNICAL - Impact - TRIVIA - Arcadia was released in June 2000 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15862&o=2 $end $c64_cass=arcadia, $bio Commodore C64 cass. published 37 years ago: Arcadia 64 (c) 1983 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145443&o=2 $end $nes=arcadia6, $bio Arcadia VI (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54895&o=2 $end $info=arcadia, $bio Console published 38 years ago: Arcadia-2001 (c) 1982 Emerson Radio Corp. A second-generation 8-bit console. The game library was composed of 51 unique games and about 10 variations. The graphic quality is similar to that of the Intellivision and the Odyssey. - TECHNICAL - Main Processor: Signetics 2650 CPU running @ 3.58 MHz RAM: 512 bytes ROM: None Video Display: 128 x 208 / 128 x 104, 8 Colours Video Display Controller: Signetics 2637 UVI Sound: Single Channel Beeper + Single Channel Noise Hardware Sprites: 4 independent, single color Controllers: 2 x 2 way Keypads: 2 x 12 button (more buttons on some variants) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34773&o=2 $end $cpc_flop=arcadian,arcadianf, $bio Amstrad CPC type-in published 34 years ago: Arcadian's Revenge (c) 1986 Database Publications. - TRIVIA - Published in Computing With The Amstrad. - STAFF - Program by: Roland A. Waddilove - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51406&o=2 $end $bbcb_flop_orig=arcadian,arcadian48, $bio Acorn BBC Micro B disk. published 38 years ago: Arcadians (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125165&o=2 $end $electron_cass=arcadian,arcadiang, $bio Acorn Electron cass. published 36 years ago: Arcadians (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51491&o=2 $end $info=acheart, $bio Arcade Video game published 14 years ago: アルカナハート (c) 2006 Yuki Enterprise. (Arcana Heart) - TECHNICAL - Nexus 3D Hardware Main CPU : ARM9 32-bit RISC 200 MHz Sound Chip : Philips TDA1519, QDSP QS1000 - TRIVIA - Arcana Heart was released on December 22, 2006. 'Yuki Enterprise' was the previous name of 'EXAMU'. Sony Music Entertainment / Team Entertainment released a soundtrack album for this game (Arcana Heart Heartful Sound Collection - KDSD-127) on March 21, 2007. - TIPS AND TRICKS - * Fiona and Orekarukosu Unlock Code : Without any credits inserted at the title screen, enter : 1P side [A], 2P side [Up], 1P side [B], 2P side [Right], 1P side [C], 2P side [Down], 1P side [D], 2P side [Left], 1P side and 2P side [START] at the same time. If the code was successful, you'll hear the same sound effect as when you select your character and arcana. - SERIES - 1. Arcana Heart (2006) 2. Arcana Heart FULL! (2007) 3. Arcana Heart 2 (2008) 4. Sugoi! Arcana Heart 2 (2008) 5. Arcana Heart 3 (2009) 6. Arcana Heart 3 Love Max !!!!! (2013) 7. Arcana Heart 3 Love Max Six Stars !!!!!! (2014) - STAFF - Designer: Sakuraitooru - PORTS - * CONSOLES: Sony PlayStation 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14006&o=2 $end $info=acheartf, $bio Arcade Video game published 13 years ago: Arcana Heart FULL! (c) 2007 EXAMU. This is patch released for "Arcana Heart". Here is the list of the changes: * Fixed certain bugs. * Additional colors. * Balanced characters powers. * Addition of a practice mode. - TECHNICAL - Nexus 3-D hardware - TRIVIA - Arcana Heart FULL! was released on April 17, 2007. A controversy arose when Examu priced this patch, which was physically housed on a single custom chip, at ¥78,000 each, whereas similar patches for similar games have been released for free (such as the patch for "Melty Blood: Act Cadenza") - SERIES - 1. Arcana Heart (2006) 2. Arcana Heart FULL! (2007) 3. Arcana Heart 2 (2008) 4. Sugoi! Arcana Heart 2 (2008) 5. Arcana Heart 3 (2009) 6. Arcana Heart 3 Love Max !!!!! (2013) 7. Arcana Heart 3 Love Max Six Stars !!!!!! (2014) - STAFF - Designer : Sakuraitooru - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49534&o=2 $end $saturn=acstrike,acstrikea, $bio Sega Saturn game published 23 years ago: Arcana Strikes [Model T-10311G] (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58919&o=2 $end $snes=arcana, $bio Nintendo Super NES game published 28 years ago: Arcana (c) 1992 HAL America, Incorporated. - TECHNICAL - Game ID: SNS-RF-USA - TIPS AND TRICKS - Chapter select: --------------- Press Down, Select(2), X, Y, Select(2), L, R, Select(2), Left, Right, Up at the title screen. Then, press one of the following buttons to start at the chapter: A - Chapter 2 B - Chapter 3 X - Chapter 4 Y - Chapter 5 Note: When using this code, your character will gain hit points and experience, but will not automatically acquire items needed to complete the game. Sound test: ----------- Hold L + R + B and press Start at the title screen. Restore spirit energy: ---------------------- Find a location in a dungeon that previously contained a treasure chest. Stand at that location and spin in circles to restore spirit energy. Alternatively, continuously move left and right to rebuild your character's spirit energy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62730&o=2 $end $lviv=arcanoid, $bio Arcanoid (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233001&o=2 $end $mtx_cass=arcazion, $bio Memotech MTX cass. published 35 years ago: Arcazion (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133298&o=2 $end $info=archrivl,archrivla,archrivlb, $bio Arcade Video game published 31 years ago: Arch Rivals (c) 1989 Bally Midway Mfg. Co. Arch Rivals is a hilarious basketball game featuring customizing team names and colors. A full game consists of four quarters, with four minutes each. Each team has two players, and the objective of the game is to outscore the opponent until the final buzzer sounds. If the game results in a tie after four quarters, a sudden death overtime period is added, in which case the next basket to go in will win the game for the team who scored it. The overtime period is one minute long. A player can call for his teammate to pass him the ball or to shoot it. There are eight characters that the player can play as, each with a unique characteristic. They are : * Blade : A crowd pleaser. * Hammer : Rebound king. * Lewis : Top shooter. * Mohawk : Tough & mean. * Moose : A real champ. * Reggie : All-American. * Tyrone : Defensive giant. * Vinnie : A great player. - TECHNICAL - Bally Midway MCR 68k hardware Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons : 2 - TRIVIA - Arch Rivals was released in May 1989. It was one of the first sports games to gain popularity among its players. The game billed itself as a 'Basket Brawl'. Tyrone was one of the heroes of the cartoon titled the 'Power Team'. An Arch Rivals unit appears in the 1991 movie 'Terminator 2 - Judgment Day', and in the 1990 sitcom 'Parker Lewis Can't Lose'; Season 1, Episode 19 (Citizen Kube). - UPDATES - REV 2.0 REV 4.0 - STAFF - Concept and design : Jeff Nauman, Brian Colin Sounds : Dan Forden Graphics : Brian Colin Software : Jeff Nauman Hardware and support : Glen Ship, Mark Loffredo, Al Lasko, Greg Tastad, Greg Freres, John, Brian, Elaine Ditton, Ben, Jim, Soumya, Laura, The Doctor! The joystick was designed by : Ken Lantz - PORTS - * CONSOLES: [EU] Nintendo NES (1990) "Arch Rivals - A Basketbrawl! [Model NES-Q4-NOE]" Nintendo NES [AU] (1990) "Arch Rivals - A Basketbrawl! [Model NES-Q4-AUS]" [US] Nintendo NES (nov.1990) "Arch Rivals - A Basketbrawl [Model NES-Q4-USA]" Sega Game Gear [US] (1992) "Arch Rivals [Model T-81118]" [US] Sega Genesis (1992) "Arch Rivals - The Arcade Game [Model T-81056]" [EU] Sega Mega Drive (1992) "Arch Rivals - The Arcade Game [Model T-81056-50]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing * OTHERS: LCD handheld game [US] (1989) by Acclaim. Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98&o=2 $end $nes=archrivl, $bio Nintendo NES cart. published 29 years ago: Arch Rivals - A Basketbrawl! (c) 1991 Acclaim Ent., Inc. European release. - TECHNICAL - Model NES-Q4-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83389&o=2 $end $nes=archrivlu, $bio Nintendo NES cart. published 30 years ago: Arch Rivals - A Basketbrawl! (c) 1990 Acclaim Entertainment, Incorporated. The full-court action between the Arch Rivals is really hot tonight. Here's Mohawk, taking it to the hoop... POW! He just got nailed in the alley with a right cross! FOUL! FOUL! FOUL! What?! No Foul? That's right. No Fouls. This is basketball where breaking the rules is part of the rules! If you can't block a shot - knock your opponent's block off. If you can't steal the ball - steal his shorts! But don't think these tactics are enough to win. Arch Rivals still requires real B-ball skills like passing, shooting, ball handling, slam dunks, and 3 point shots. Based on the arcade smash hit, Arch Rivals brings all of its hard-hitting "in your face" action into your home. Whether you're going for a fast break, dodging food on the court, or crashing the boards 'til they shatter, Arch Rivals isn't just basketball... it's a basketbrawl! - TECHNICAL - Model NES-Q4-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54896&o=2 $end $megadriv=archrivl, $bio Sega Mega Drive game published 28 years ago: Arch Rivals - The Arcade Game (c) 1992 Flying Edge. European release. - TECHNICAL - Model T-81056-50 - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71185&o=2 $end $vgmplay=archrivl_md, $bio Sega Genesis game published 28 years ago: Arch Rivals - The Arcade Game (c) 1992 Flying Edge. The real arcade action between the Arch Rivals is really hot, 'cause tonight there's no fouls! WHAT?! NO FOULS? That's right. No Fouls. This is basketball where breaking the rules is part of the rules! If you can't block a shot - knock your opponent's block off. Arch Rivals also takes real skills like passing, shooting, dribbling, ball handling, slam dunks, and 3 point shots. It's not just basketball... it's basketBRAWL! - TECHNICAL - Model T-81056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83482&o=2 $end $gamegear=archrivl, $bio Sega Game Gear cart. published 28 years ago: Arch Rivals (c) 1992 Flying Edge - TECHNICAL - [Model T-81118] - STAFF - Programmed by: Arc Developments Programm: Byron Nilsson Graphics by: Gary Tonge Programming support: Julian Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64453&o=2 $end $cdi=archeon, $bio Phillips CD-i published 26 years ago: Archeon CD-i Quiz (c) 1994 Dutch Electronic Publishers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52774&o=2 $end $amigaocs_flop=archerp, $bio Commodore Amiga 500 disk. published 28 years ago: Archer MacLean Presents Pool (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73430&o=2 $end $gba=archerp, $bio Nintendo GBA cart. published 17 years ago: Archer Maclean Presents Pool (c) 2003 Ignition Ent., Limited. - TECHNICAL - Game ID: AGB-BLE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69786&o=2 $end $gba=dropzoneu, $bio Nintendo GBA cart. published 17 years ago: Archer Maclean's Dropzone [Model AGB-AZNE-USA] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69788&o=2 $end $gba=dropzone, $bio Nintendo GBA cart. published 17 years ago: Archer Maclean's Dropzone [Model AGB-AZNP] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69787&o=2 $end $snes=dropzone, $bio Nintendo Super NES game published 25 years ago: Archer Maclean's Super Dropzone (c) 1995 Psygnosis, Limited. - TECHNICAL - GAME ID: SNSP-ASDP-EUR - TRIVIA - Released in December 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62731&o=2 $end $ibm5170_cdrom=arcappled, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Archibald Applebrook's Abenteuer (c) 1995 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144564&o=2 $end $info=aa305, $bio Computer published 33 years ago: Archimedes 305 (c) 1987 Acorn Computer, Limited. - TRIVIA - The Archimedes 305 was released in July 1987 in England. Initialy priced £799. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54849&o=2 $end $info=aa310, $bio Computer published 33 years ago: Archimedes 310 (c) 1987 Acorn Computer, Limited. - TRIVIA - The Archimedes 310 was released in July 1987 in England. Initialy priced £875. The Archimedes was the first RISC home computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54848&o=2 $end $info=aa4101, $bio Computer published 33 years ago: Archimedes 410 (c) 1987 Acorn Computer, Limited. - TRIVIA - The Archimedes 410 was released in July 1987 in England. Initialy priced £1399. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54850&o=2 $end $info=aa4201, $bio Computer published 31 years ago: Archimedes 420/1 (c) 1989 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228926&o=2 $end $info=aa440,aa4401, $bio Computer published 33 years ago: Archimedes 440 (c) 1987 Acorn Computer, Limited. - TRIVIA - The Archimedes 440 was released in July 1987 in England. Initialy priced £2299. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54851&o=2 $end $info=aa540, $bio Computer published 30 years ago: Archimedes 540 (c) 1990 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228928&o=2 $end $archimedes=riscapps,riscappsa, $bio Acorn Archimedes disk. published 32 years ago: Archimedes Applications [RISC OS 2] (c) 1988 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115827&o=2 $end $archimedes=arcassem, $bio Acorn Archimedes disk. published 32 years ago: Archimedes Assembly Language (c) 1988 Dabhand Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116029&o=2 $end $archimedes=discresc, $bio Acorn Archimedes disk. published 28 years ago: Archimedes Disc Rescue (c) 1992 Look Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127111&o=2 $end $archimedes=whdutils, $bio Acorn Archimedes disk. published 22 years ago: Archimedes Hard Disc Utilities Disc (c) 1998 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127158&o=2 $end $archimedes=arcopsys, $bio Acorn Archimedes disk. published 31 years ago: Archimedes Operating System (c) 1989 Dabhand Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116030&o=2 $end $archimedes=aw_apr91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World April 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115866&o=2 $end $archimedes=aw_apr92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World April 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115867&o=2 $end $archimedes=aw_apr93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World April 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115868&o=2 $end $archimedes=aw_apr94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World April 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115869&o=2 $end $archimedes=aw_apr95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World April 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115870&o=2 $end $archimedes=aw_aug91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World August 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115871&o=2 $end $archimedes=aw_aug92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World August 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115872&o=2 $end $archimedes=aw_aug93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World August 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115873&o=2 $end $archimedes=aw_aug94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World August 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115874&o=2 $end $archimedes=aw_dec91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World December 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115875&o=2 $end $archimedes=aw_dec92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World December 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115876&o=2 $end $archimedes=aw_dec93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World December 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115877&o=2 $end $archimedes=aw_dec94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World December 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115878&o=2 $end $archimedes=aw_feb91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World February 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115879&o=2 $end $archimedes=aw_feb93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World February 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115880&o=2 $end $archimedes=aw_feb94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World February 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115881&o=2 $end $archimedes=aw_feb95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World February 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115882&o=2 $end $archimedes=aw_jan93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World January 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115883&o=2 $end $archimedes=aw_jan94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World January 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115884&o=2 $end $archimedes=aw_jan95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World January 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115885&o=2 $end $archimedes=aw_jul91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World July 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115886&o=2 $end $archimedes=aw_jul92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World July 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115887&o=2 $end $archimedes=aw_jul93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World July 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115888&o=2 $end $archimedes=aw_jul94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World July 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115889&o=2 $end $archimedes=aw_jul95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World July 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115890&o=2 $end $archimedes=aw_jun91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World June 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115891&o=2 $end $archimedes=aw_jun93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World June 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115892&o=2 $end $archimedes=aw_jun94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World June 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115893&o=2 $end $archimedes=aw_jun95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World June 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115894&o=2 $end $archimedes=aw_mar92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World March 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115895&o=2 $end $archimedes=aw_mar93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World March 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115896&o=2 $end $archimedes=aw_mar94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World March 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115897&o=2 $end $archimedes=aw_mar95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World March 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115898&o=2 $end $archimedes=aw_may91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World May 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115899&o=2 $end $archimedes=aw_may93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World May 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115900&o=2 $end $archimedes=aw_may94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World May 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115901&o=2 $end $archimedes=aw_may95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World May 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115902&o=2 $end $archimedes=aw_nov91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World November 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115903&o=2 $end $archimedes=aw_nov92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World November 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115904&o=2 $end $archimedes=aw_nov93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World November 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115905&o=2 $end $archimedes=aw_nov94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World November 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115906&o=2 $end $archimedes=aw_nov95, $bio Acorn Archimedes disk. published 25 years ago: Archimedes World November 1995 (c) 1995 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115907&o=2 $end $archimedes=aw_oct91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World October 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115908&o=2 $end $archimedes=aw_oct93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World October 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115909&o=2 $end $archimedes=aw_oct94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World October 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115910&o=2 $end $archimedes=aw_sep91, $bio Acorn Archimedes disk. published 29 years ago: Archimedes World September 1991 (c) 1991 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115911&o=2 $end $archimedes=aw_sep92, $bio Acorn Archimedes disk. published 28 years ago: Archimedes World September 1992 (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115912&o=2 $end $archimedes=aw_sep93, $bio Acorn Archimedes disk. published 27 years ago: Archimedes World September 1993 (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115913&o=2 $end $archimedes=aw_sep94, $bio Acorn Archimedes disk. published 26 years ago: Archimedes World September 1994 (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115914&o=2 $end $archimedes=aw_v15i7, $bio Archimedes World Vol.15 Iss.7 (c) 199? Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115915&o=2 $end $amigaocs_flop=archipel, $bio Commodore Amiga 500 disk. published 31 years ago: Archipelagos (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73431&o=2 $end $amigaocs_flop=archipelu, $bio Commodore Amiga 500 disk. published 31 years ago: Archipelagos (c) 1989 Fanfare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73432&o=2 $end $st_flop=archipel, $bio Atari ST disk. published 31 years ago: Archipelagos (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148799&o=2 $end $nes=architct, $bio Architect [Model FC7002] (c) 19?? Bung [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76482&o=2 $end $cpc_flop=archivag, $bio Amstrad CPC 464 disk. published 30 years ago: Archivages (c) 1990 Schneider CPC-Welt [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119359&o=2 $end $amiga_flop=assarchi, $bio Commodore Amiga 500 disk. published 26 years ago: Archivers Disk (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133375&o=2 $end $to_flop=archivor, $bio Thomson TO disk. published 27 years ago: Archivor (c) 1993 ContacThoms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107577&o=2 $end $apple2_flop_orig=archon, $apple2_flop_clcracked=archon, $bio Apple II disk. published 36 years ago: Archon (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107095&o=2 $end $amigaocs_flop=archonu, $bio Commodore Amiga 500 disk. published 35 years ago: Archon (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73434&o=2 $end $pc8801_flop=archon, $bio NEC PC-8801 Series disk. published 34 years ago: Archon (c) 1986 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91390&o=2 $end $fm7_disk=archon, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Archon (c) 1988 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93598&o=2 $end $ibm5150=archon,archon1, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Archon - The Light and the Dark (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83579&o=2 $end $cpc_flop=archon,archonb,archonc,archond,archona, $bio Amstrad CPC 464 disk. published 32 years ago: Archon - The Light and the Dark (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120688&o=2 $end $xegs=archon, $bio Atari XE game published 33 years ago: Archon - The Light and the Dark [Model RX8092] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51219&o=2 $end $apple2_flop_misc=archon, $bio Apple II disk. published 36 years ago: Archon cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232935&o=2 $end $apple2_flop_orig=archon2, $apple2_flop_clcracked=archon2, $bio Apple II disk. published 35 years ago: Archon II - Adept (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107096&o=2 $end $cpc_flop=adept,adeptb,adeptc,adepta, $bio Amstrad CPC 464 disk. published 31 years ago: Archon II - Adept (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120689&o=2 $end $apple2_flop_misc=archon2, $bio Apple II disk. published 35 years ago: Archon II - Adept cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232934&o=2 $end $c64_cass=archon2, $bio Commodore C64 cass. published 34 years ago: Archon II - Adept (c) 1986 Ariolasoft. - TECHNICAL - GAME ID: AS 12022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145444&o=2 $end $amigaocs_flop=adept, $bio Commodore Amiga 500 disk. published 32 years ago: Archon II: Adept (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73435&o=2 $end $ibm5170_cdrom=archonul, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Archon Ultra (c) 1996 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144565&o=2 $end $nes=archon, $bio Nintendo NES cart. published 31 years ago: Archon (c) 1989 Activision, Incorporated. There's a board. There are pieces with varying powers, squares to move into and an opponent to conquer. But the squares keep changing. And once you decide where to attack, the board explodes into a battlefield. Your pieces include phoenixes, golems and wizards, and they use all their strange powers when they fight the banshees, goblins and sorceresses they face. They cast spells and missiles, they pummel, pierce and throw out flames, they move each other around, take on each other's shapes and shriek at each other. If you square off on a spot that stays favorable, you'll be hard to kill. If you're smart, fast, dexterous and farsighted, you may win. If you're not, look for another game. - TECHNICAL - Model NES-ON-USA - TRIVIA - Released in December 1989 in USA. - STAFF - Producer: ESP Rogers, Tom Sloper (Activision) Programmer: Kazuya Takahashi Graphics: Hans Janssen Music: Hiroshi Suzuki, Goblin Sound Sound Effect: Hiroshi Suzuki Quality Assurance: Takahiro Koseki, Shinichi Kitami, Tom Bellamy (Activision), Steve Imes (Activision), BPS Users Group Product Management by: John Crompton Product Specialists: Perry Rodgers, Tony Van Player's Guide by: Hunter Cone Desktop Publishing by: GlennHills Graphics Thanks for all: BPS Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54897&o=2 $end $amigaocs_flop=archon, $bio Commodore Amiga 500 disk. published 35 years ago: Archon [The Archon Collection] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73433&o=2 $end $apple2_flop_clcracked=asatprep, $bio Apple II disk. published 36 years ago: ARCO Computer Preparation for the SAT (c) 1984 ARCO Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240618&o=2 $end $archimedes=arcomni,arcomini,arcomnia, $bio Acorn Archimedes disk. published 30 years ago: ArcOmnibus (c) 1990 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127057&o=2 $end $cpc_cass=arcos, $bio Amstrad CPC cass. published 8 years ago: Arcos (c) 2012 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233272&o=2 $end $bbcb_flop=arcpinball, $bio Acorn BBC Micro B disk. published 30 years ago: ArcPinball (c) 1990 Shibumi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125262&o=2 $end $archimedes=arcpinball, $bio Acorn Archimedes disk. published 30 years ago: ArcPinball (c) 1990 Shibumi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127065&o=2 $end $archimedes=arcscan3,arcscan3r, $bio Acorn Archimedes disk. published 29 years ago: ArcScan III (c) 1991 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127058&o=2 $end $archimedes=arcscanl, $bio Acorn Archimedes disk. published 29 years ago: ArcScan III Library Discs (c) 1991 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127059&o=2 $end $x68k_flop=arcshu, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: あーくしゅ ‐陽炎の時代を越えて‐ (c) 1990 Wolf Team. (Arcshu - Kagerou no Jidai o Koete) - TECHNICAL - FD x1 - TRIVIA - Released on March 27, 1990 in Japan for a retail price of 6800 Yen. - STAFF - Composer: Masaaki Uno, Motoi Sakuraba, Yasunori Shiono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87061&o=2 $end $pc98=arcshu, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: あーくしゅ 陽炎の時代を越えて (c) 1990 Wolf Team. (Arcshu - Kagerou no Jidai o Koete) - TRIVIA - Released on March 1990 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88938&o=2 $end $cpc_flop=arcsinar, $bio Amstrad CPC type-in published 33 years ago: Arcsin - Arccosin (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119104&o=2 $end $x1_flop=arctic, $bio Sharp X1 5.25in.disk. published 32 years ago: Arctic (c) 1988 Artdink Corp. - TECHNICAL - BARCODE: 4988640000061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85923&o=2 $end $pc98=arctic, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Arctic (c) 1988 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88939&o=2 $end $pc8801_flop=arctic, $bio NEC PC-8801 Series disk. published 32 years ago: Arctic (c) 1988 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91391&o=2 $end $msx2_flop=arctic, $bio Arctic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101476&o=2 $end $msx2_cart=arctic,arctica, $bio MSX 2 cart. published 31 years ago: Arctic - Active Rail Playing (c) 1989 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51267&o=2 $end $ibm5150=arctadv, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Arctic Adventure (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132543&o=2 $end $apple2_flop_orig=arctfox, $apple2_flop_clcracked=arctfox, $apple2_flop_misc=arctfox, $bio Apple II disk. published 34 years ago: Arctic Fox (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107097&o=2 $end $st_flop=arctfox, $bio Atari ST disk. published 34 years ago: Arctic Fox (c) 1986 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148915&o=2 $end $specpls3_flop=arctcfox, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Arctic Fox (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147995&o=2 $end $gba=arctic, $bio Nintendo GBA cart. published 13 years ago: Arctic Tale [Model AGB-BB5E-USA] (c) 2007 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69789&o=2 $end $info=arctthnd, $bio Arcade Video game published 19 years ago: Arctic Thunder (c) 2001 Midway Games, Incorporated. - TECHNICAL - Standard cabinet dimensions : 78'' (198cm) High x 30'' (76,2cm) Wide x 62'' (157,4 cm) Deep. Weight : 475 lbs (215 kg). Deluxe cabinet dimensions : 86'' (218,4cm) High x 40'' (101,6cm) x 95'' (241,3cm) Deep. Weight : 925 lbs (419 kg). Midway Graphite Hardware Main CPU : Intel Pentium III 733MHz RAM : 128MB Graphics Chips : Quantum 3DFX Voodoo 3 Operating System : Windows 2000 Pro Embedded 1-2 CPU - TRIVIA - Arctic Thunder was released in December 2000 in USA. - TIPS AND TRICKS - Changes Modes : Press Start and Attack on the track select screen No Drone Mode + Harder difficulty. - SERIES - 1. Arctic Thunder (2001) 2. Arctic Thunder SE (2002) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) Microsoft XBOX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4152&o=2 $end $info=arcwins,arwincm, $bio Slot Machine published 15 years ago: Arctic Wins (c) 2005 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31887&o=2 $end $megaduck=arczone, $bio Mega Duck cart. published 27 years ago: Arctic Zone (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115559&o=2 $end $nes=arctic, $bio Nintendo Famicom cart. published 30 years ago: Arctic (c) 1990 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R55V5927 (PNF-A9) - TRIVIA - Arctic was released on February 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53834&o=2 $end $amigaocs_flop=arctfox, $bio Commodore Amiga 500 disk. published 34 years ago: Arcticfox (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73436&o=2 $end $pc98=arcticf, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ArcticFox (c) 1988 XLsoft International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88940&o=2 $end $msx1_cass=arctfox, $bio MSX cass. published 31 years ago: ArcticFox (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94443&o=2 $end $msx1_flop=arctfox, $bio ArcticFox cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229855&o=2 $end $cpc_cass=arctfox, $bio Amstrad CPC cass. published 33 years ago: Arcticfox (c) 1987 Dro Soft. - TECHNICAL - GAME ID: 3EA010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64316&o=2 $end $cpc_flop=arcfox_c1,arcfox_c1b,arcfox_c1a,arcfox,arcfox64a,arcfox64,arcfoxb,arcfoxc,arcfoxa,arcfox_b, $bio Amstrad CPC 464 disk. published 32 years ago: Arcticfox [Model E00321XL] (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120690&o=2 $end $x1_flop=arcus, $bio Sharp X1 5.25in.disk. published 32 years ago: Arcus (c) 1988 Wolf Team. - TECHNICAL - BARCODE: 4988160910024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85924&o=2 $end $pc98=arcus, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Arcus (c) 1988 Wolf Team. - TECHNICAL - BARCODE: 4988160980027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88941&o=2 $end $pc8801_flop=arcus,arcusd, $bio NEC PC-8801 Series disk. published 32 years ago: Arcus (c) 1988 Wolf Team. - TECHNICAL - BARCODE: 4988160880020 (second prints only, first prints don't have barcodes). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91392&o=2 $end $msx2_flop=arcus,arcusb,arcusa, $bio MSX 2 disk. published 32 years ago: Arcus (c) 1988 Wolf Team. - TECHNICAL - BARCODE: 4988160970028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101477&o=2 $end $megacdj=arcus123, $bio Sega Mega-CD published 27 years ago: Arcus I-II-III [Model T-32094] (c) 1993 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60488&o=2 $end $pc8801_flop=arcus2,arcus2d, $bio NEC PC-8801 Series disk. published 31 years ago: Arcus II - Silent Symphony (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160880136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91393&o=2 $end $msx2_flop=arcus2,arcus2a, $bio MSX 2 disk. published 31 years ago: Arcus II - Silent Symphony (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160920139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101478&o=2 $end $x68k_flop=arcus2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Arcus II - Silent Symphony (c) 1990 Wolf Team. - TECHNICAL - BARCODE: 4988160680132 MEDIA: FD x4 - TRIVIA - Released on January 27, 1990 in Japan for a retail price of 8800 Yen. - STAFF - Composers: Masaaki Uno, Motoi Sakuraba, Yasunori Shiono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87062&o=2 $end $pc98=arcus2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Arcus II - Silent Symphony (c) 1990 Wolf Team. - TECHNICAL - BARCODE: 4988160980133 MEDIA: Floppy Disk x3 - TRIVIA - Released in January 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88942&o=2 $end $pc98=arcus3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Arcus III (c) 1991 Telenet Japan - TECHNICAL - BARCODE: 4988624930575 MEDIA: Floppy Disk x4 - TRIVIA - Released on October 18, 1991 in Japan. Retail price: 9800 Yen. - STAFF - Developed by: Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88943&o=2 $end $x68k_flop=arcusod, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Arcus Odyssey (c) 1991 Wolf Team. - TECHNICAL - GAME ID: 03-5394-5565 BARCODE: 4988624960404 - TRIVIA - Released on June 29, 1991 in Japan for a retail price of 8800 yen. - STAFF - Composer: Motoi Sakuraba - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87063&o=2 $end $megadriv=arcusj, $vgmplay=arcus_md, $bio Sega Mega Drive game published 29 years ago: Arcus Odyssey (c) 1991 Wolf Team. In Arcus Odyssey, the player takes on the role of one of four different characters, and proceeds through each level in order. The players may move, attack, defend using a projectile-blocking shield, and use a variety of offensive, defensive, and recovery items and magic, all of which can be found in chests scattered throughout the levels. Some levels require the players to accomplish sub-quests in order to proceed, such as extinguishing a fire blocking the door to the next level; other levels give the player an ally. The game primarily has an isometric view, although the player's characters can move freely in eight directions. After defeating most bosses, players receive a power boost; this boost either gives them more health or more power. - TECHNICAL - Game ID: T-32053 - TRIVIA - Arcus Odyssey was released on June 14, 1991 in Japan. Export releases: [US] "Arcus Odyssey [Model T-49096]" - STAFF - Developed by: WOLF TEAM Program: Fumiaki Fukaya Music Program: Chikaaki Tokuhiro Scenario: T. Yamada Graphic Design: Kazuhiro Nagata, Yuji Ushijima, Akihiro Kabaya, Akiko Higurashi, Toshio Yamamoto Image Illustration: Mutsumi Inomata Illustration: Kazutoshi Yamane Music: Motoi Sakuraba Sound Effect: Ryōta Furuya Business Works: Joe Asanuma, H. Koyano, Kimito Iijima, J. Shibata Checker: Manabu Uchida, S. Gotou, T. Okano, Y. Hashimoto, Hisao Kunimatsu, H. Sasaki Producer: Masaaki Uno, David Izat Executive Producer: Masahiro Akishino Special Thanks: Kazuyuki Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56329&o=2 $end $megadriv=arcus, $bio Sega Genesis game published 29 years ago: Arcus Odyssey (c) 1991 Renovation North American release. Game developed in Japan. See the original Japanese release entry, "Arcus Odyssey [Model T-32053]", for more information about the game itself. Description from the back cover: Tonight is the night of the thousand years full moon! At this moment, four brave warriors are rushing up a steep, narrow mountain pass to an ancient ruined shrine. There, they will battle the Dark Lords of Castomira, and ultimately confront the Dark Sorceress. These warriors have pledged their lives to the troubled king of Arcus to recapture the mighty Sword of Light, which Castomira has stolen - the weapon used by Princess Leaty to defeat Castomira a thousand years before this night. They are Jedda the swordsman, Erin the warrior-maiden, Diana the archer, and Bead the magic stick-fighter. To defeat the enemy, the warriors will call upon their individual magic powers: Jedda will wield his fire magic; Erin will harness the power of the wind; Diana will use her healing rays of light; and Bead will mimic the magic of the dark lords. They must not falter in their quest, or the diabolical Castomira will assume absolute power, and darkness will reign... forever. - TECHNICAL - Game ID: T-49096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57099&o=2 $end $snes=arcus, $bio Nintendo Super NES game published 27 years ago: Arcus Odyssey (c) 1993 Wolf Team. Export version cancelled before release. Game developed in Japan. See "Arcus Spirits [Model SHVC-A4]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62732&o=2 $end $x68k_flop=arcus, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Arcus Pro68K (c) 1989 Wolf Team. Japanese RPG. - TECHNICAL - BARCODE: 4988160680026 FD x5 - TRIVIA - Released on April 21, 1989 in Japan. - STAFF - Composer: Masaaki Uno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87064&o=2 $end $snes=arcusspi, $bio Nintendo Super Famicom cart. published 27 years ago: Arcus Spirits (c) 1993 Sammy Corp. - TECHNICAL - Model SHVC-A4 - TRIVIA - Arcus Spirits is the Super Famicom port of Arcus Odyssey for the Sega Genesis and Sharp X68000. Export releases: [US] "Arcus Odyssey [Prototype]" (never released). - TIPS AND TRICKS - Duplicate inventory: Start the game in two-player mode and intentionally allow player two to die. - STAFF - Developed by Wolf Team. PROGRAMED by: S. Horishita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61038&o=2 $end $pc8801_flop=arcusyu,arcusyu1, $bio NEC PC-8801 Series disk. published 31 years ago: Arcusyu - Kagerou no Jidai wo Koete (c) 1989 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91394&o=2 $end $msx2_flop=arcusyu,arcusyua, $bio MSX 2 disk. published 31 years ago: Arcusyu - Kagerou no Jidai wo Koete (c) 1989 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101479&o=2 $end $mo5_cass=ardoise,ardoisea,ardoiseb, $bio Thomson MO5 cass. published 36 years ago: Ardoise Magique (c) 1984 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40440&o=2 $end $apple2_flop_misc=ardy, $bio Apple II disk. published 35 years ago: Ardy (c) 1985 Daily Computer Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107098&o=2 $end $snes=ardyligtj,ardyligtjp, $bio Nintendo Super Famicom cart. published 27 years ago: Ardy Lightfoot (c) 1993 ASCII Ent. Software, Incorporated. - TECHNICAL - [Model SHVC-A9] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61039&o=2 $end $snes=ardyligtu, $bio Nintendo Super NES game published 24 years ago: Ardy Lightfoot (c) 1996 Titus The rainbow has been broken into 7 pieces! Ardy, our young and brave adventurer, with Pec, his friend-for-ever, are ready to sacrifice their lives to gather the 7 gems containing the colors of the rainbow, then their wishes will come true and they will finally save Nina from the clutches of Visconty. - TECHNICAL - GAME ID: SNS-A9-USA - TRIVIA - Released in February 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62734&o=2 $end $snes=ardyligt, $bio Nintendo Super NES game published 24 years ago: Ardy Lightfoot [Model SNSP-A9-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62733&o=2 $end $apple2_flop_orig=ardyardv, $apple2_flop_clcracked=ardyardv, $bio Apple II disk. published 37 years ago: Ardy the Aardvark (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229137&o=2 $end $ibm5170_cdrom=orpheocr, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Are You Afraid of the Dark - The Tale of Orpheo's Curse (c) 1994 Viacom New Media [Viacom International, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144566&o=2 $end $x68k_flop=ruhappy, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Are You Happy Shiawase? (c) 1995 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87065&o=2 $end $info=area51,area51a, $bio Arcade Video game published 25 years ago: Area 51 (c) 1995 Atari Games Corp. This game takes the player through several sections of the facility, including a warehouse and underground tunnels. The player is tasked, along with fellow STAAR members, to penetrate Area 51 and activate the nuclear self-destruct sequence. The player must kill all of the genetically altered soldiers and aliens without harming any allied STAAR team members (at the cost of one life point), however if nothing but three STAAR team members are shot, the Kronn Hunter will be started, taking the role of a Hunter, sent by the Kronn to eliminate the rebels. None of the actual aliens will appear until the office level. There are five types of different weaponry available to the player during the course of the game. While the player is only given a semi-automatic pistol in the beginning, weapon upgrades are available as targets throughout the game. The pistol can be upgraded to an automatic machine gun, a pump shotgun, and finally an automatic shotgun. The shotgun weaponry allows a greater field of error for targeting an enemy in able to kill it. Both the machine gun and automatic shotgun allow the player to keep the trigger pressed down to unleash rounds. If the player is hit by the enemy at any time, the weapon is downgraded back to the pistol. The player will also find grenades in crates and bonus rooms which, when used, destroys most on screen enemies at once. The player can hold a max of 9 grenades. In addition, yellow boxes and barrels marked with flammable warning symbols can be shot to cause fires or explosions that can harm enemies. The game is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely-contrasting, unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2-D digitized video sprites, the levels and vehicles are pre-rendered in 3-D. - TECHNICAL - Upright cabinet dimensions : 72'' (182cm) high x 29,25'' (75cm) wide x 34'' (86cm) deep. Upright cabinet weight : 350 lbs (159 kg). Atari Cojag hardware Game ID : 136105 Main CPU : Motorola 68EC020 (@ 25 Mhz), Jaguar (@ 26 Mhz) Sound CPU : Jaguar (@ 26 Mhz) Sound Chips : (2x) DAC Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Area 51 was released in October 1995. Developed by Mesa Logic for Atari (although also licensed as a Time Warner product in certain territories), Area 51 was the first game for the Cojag hardware. The 'Cojag' represents Coin-Operated Jaguar, as in the Atari console. The Jaguar hardware was adapted for use in an arcade setting, with a slightly modified board to bring it in line with the standard Atari arcade system. Since the hardware could process very large amounts of data, it was considered far cheaper to store this on an IDE hard drive, connected to the main board. The hard drive was the key to the game play's movie capability. There's about 23 minutes of video on the 1 GB hard drive. The Cojag system can support 16Bit video streams. The original Area 51 uses 1 15 Bit stream for the main video, and an additional 1 Bit stream for the Kronn Hunter palette corruption. Apparently Atari wanted the sprites in Kronn Hunter mode to change colour as the chance of them killing you increased, but this idea was abandoned. It did, however, resurface in some of the home versions. Another interesting fact is that the software designer had the option of using either a 68010 or a MIPS R3000 as the primary CPU - making the Cojag the first 2 in 1 hardware option, although it was more of a hotswappable system than two processors in one. Indeed, later production runs of Area 51 used the R3000, for greater compatibility with "Maximum Force", the followup game. Note : Often associated with UFO lore, Area 51 is originally the former designation by Department of Energy of a plot of land in Nevada. Sometimes referred to as Groom Lake or Dreamland, the United States government is believed to operate some sort of research and development center there (Some claim that the facility is now closed). The music was done by Michael Stein and NOT by Jeanne Parson (even if officially credited on the credits roll). She was pissed that Rob Rowe hired an outside guy. She was on staff, but Rob didn't like her music. Rick Haynes holds the official record for this game with 2,188,400 points on April 10, 1999. - UPDATES - REVISION 1 : * Software version : 2.03CJ * Build date : OS : Oct 25 1995 10 :19 :38 / MAIN : Oct 25 1995 11 :08 :10 REVISION 2 : * Software version : 2.03CJ * Build date : OS : Nov 15 1995 13 :32 :32 / MAIN : Nov 27 1995 15 :51 :56 REVISION 3 : * Software version : 2.06CJ * Build date : OS : Nov 11 1996 11 :46 :43 / MAIN : Oct 24 1996 12 :02 :23 - TIPS AND TRICKS - * Kronn Hunter Mode : At the beginning of the game, shoot the first three STAAR team members you see with the first three bullets (don't reload or miss). If you did this right you'll enter Kronn Hunter mode. In this mode, you are a mercenary from the Kronn hierarchy sent to sterilize Area 51 of the Kronn rebels. You will notice that the grenades, bullets, shotgun shells and machine gun bullets have all taken on a Kronn form. * Egg Cellent : On the forklift ride shoot all the barrels before and after the ride. There will be a partially hidden barrel you will have to shoot to the left of the forklift. This will lead you to 'egg cellent' where you shoot eggs and baby aliens. * Chow Palace : After your first progress report in Area 51, where it tells you your percentage and things like that, you will see a wall lined with windows. Shoot all the windows across the entire wall and you will be in the power up room, where you can see aliens attacking women and power-ups all over the screen. * Secret Area Before Final Boss : Right before you fight the Final Boss when you are outside, you will go to an area with zombies throwing barrels. Shoot all the barrels that are not thrown and you will go to a secret area filled with power ups. * Head Quarters : To see the alien restroom, you must shoot three blue lights that appear in the corners of the screen. At the beginning of the game, when you enter the building, shoot the first blue light in the upper left-hand corner of the screen. At the conclusion of level 1, while the screen is spinning, shoot the remaining two blue lights in the upper right-hand corner of the screen. * Secret Level : In the office building, you will go into a series of 2 or 3 doors with nameplates on all of them, shoot them all and then you will go into a secret room with power ups and an alien girl at the bottom. * X Marks The Spot : On the helicopter ride, shoot all of the boxes with flames on them. If done correctly, you will be sent into 'X Marks The Spot', which is a room where you keep breaking the glass on a wall with your guns to reveal a picture of a female police-person lying there in a very inviting position. * Spider Splat : In the level Computer Room Lockdown (where you can shoot the 13 computer terminal screens at the beginning of the level to get to the secret room). When the camera pans to the third scene, with the fire extinguishers and the staircase is in front of you, I'm not sure exactly what must be done, but if you shoot enough stuff you'll get access to a secret room called 'Spider Splat' where you have to shoot spiders that drop from the ceiling and save a woman. - SERIES - 1. Area 51 (1995) 2. Area 51 - Site 4 (1998) - STAFF - Producer : Rob Rowe Programmer : Charlie Grisafi * Mesa logic Team : Concept & Game design : Robert Weatherby 3-D Animator : James Mestemaker, Guy Fumagalli, Hector Silva, James Webb * Atari Team : Game design : Mike Hally Art & Design : Steve Caterson Video production specialist : Brent Englund Lead technician : Darrell Robinson Stop-Motion animator : Jody Burgess Product manager : Derryl DePriest Audio & Music : Michael Stein (Jeanne Parson wrongly credited) Hardware engineer : Brian McKee Sr. Engineering Tech. : Patrick Hubbell - PORTS - * CONSOLES: Sega Saturn (1996) Sony PlayStation (1996) * COMPUTERS: PC [CD-ROM] (1996) * OTHERS: LCD handheld game (1996) released by Tiger Electronics : Has a little gun that you shoot with. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99&o=2 $end $info=area51t,area51ta, $bio Arcade Video game published 25 years ago: Area 51 (c) 1995 Time Warner Interactive. - TRIVIA - Released in February 1996 (even if titlescreen says 1995). This is a licensed product from Atari Games. For more information about the game itself, please see the original Atari Games entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36824&o=2 $end $spectrum_cass=area51, $bio Sinclair ZX Spectrum cass. published 16 years ago: Area 51 (c) 2004 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227069&o=2 $end $cpc_flop=area51,area51a, $bio Amstrad CPC 464 disk. published 14 years ago: Area 51 (c) 2006 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128169&o=2 $end $info=area51mx,a51mxr3k,a51mxr3ka, $bio Arcade Video game kit published 22 years ago: Area 51 + Maximum Force DUO Kit (c) 1998 Atari Games Corp. This is the same game as the original "Area 51" and "Maximum Force" games, with the addition of a single credit 'Tournament' mode for "Maximum Force" and new/additional secret areas in both games. - TECHNICAL - Atari Cojag hardware Players : 2 Control : lightgun Buttons : 1 - TRIVIA - The DUO Kit was released in February 1998. Area 51 video was recoded using the Maximum Force system, so Kronn Hunter mode no longer works properly (this is an example of an undocumented 'feature'). An Area 51 / Maximum Force DUO machine was shown at the 2004 classic arcade games show 'California Extreme' in San Jose, California. - UPDATES - REVISION 1 : * Software version : 2.07CJ * Build date : GUIS Feb 5 1998 18 :52 :26 / MAIN Feb 10 1998 11 :52 :51 * R3000 based REVISION 2 : * Software version : 2.04CJ * Build date : GUIS Apr 22 1998 17 :45 :35 / MAIN Apr 22 1998 17 :53 :57 * 68020 based - STAFF - Senior Producer : Rob Rowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100&o=2 $end $info=a51site4,a51site4a, $bio Arcade Video game published 22 years ago: Area 51 - Site 4 (c) 1998 Atari Games Corp. The future is in your hands. Your future. The aliens are back. Area 51 was only the beginning. This time they're faster, stronger and deadlier than ever. The sequel to one of the most revered games of all time is here. With an exciting new combination of play elements. A combination of event and movie-style. Eighteen different training events. Awesome all-out alien war. The deadly Alien Queen. Secret rooms. Power-ups. Three configurations: Showcase 39"; Standard 25"; Universal Kit. All affordably prices. Don't wait. Site 4 is going to be a scorcher. - TECHNICAL - Runs on Atari Media GX hardware. Main CPU : MEDIAGX (@ 166Mhz) Sound CPU: 2x A<9517 (@ 4.772727MHz.) Sound Chips : (2x) DMA-driven Screen orientation: Horizontal Video resolution: 640x240 Refresh rate: 60Hz Palette Colours: Unknown. - TRIVIA - Area 51 Site 4 was released in September 1998 in USA. - TIPS AND TRICKS - Play begins after choosing a mission and a stage. Players can choose games or missions in any order. Two players can play at one time. Each player begins with a set number of lives. The object of each game is to eliminate aliens or equipment before losing all of one's lives. To successfully complete each mission, players must eliminate a quota of aliens or equipment. At the end of a mission, a player who has lives remaining can select another mission and continue playing. When either player has no lives remaining, a continue message appears on screen allowing that player to get back into the game by inserting currency. The game is suspended for the remaining player until more currency is inserted or continue time expires, then proceeds for the remaining player from the point it lett off. Play may pause from time to time during a particular mission to inform the players of their score and accuracy ratings. A second player can join the game at these times while the game displays a JOIN IN on-screen message. During the game, players gain points not only by shooting aliens, but also by targeting certain objects. Players should shoot objects as instructed on screen to gain extra points or weaponry. At various intervals throughout the game, players can acquire extra ammunition or weaponry. Players shoot floating power-up symbols to obtain a more powerful weapon. Shooting certain other targets gains players specific weaponry for the player's arsenal. Aliens shoot back at players. Each time an alien shoots back successfully, the player loses one life. The player also loses any power-up weaponry. Play continues until all lives are exhausted for both players. The game has secret rooms, where players can gain more points by shooting targets without being fired upon in return. ln some cases, targets must be shot in a particular order to enter a secret room. When either player opens the door to the secret room, both can gain points by shooting targets. Players should avoid shooting certain characters wearing blue military uniforms or jumpsuits labeled S.T.A.A.R., an abbreviation of Strategic Tactical Advanced Alien Response. Shooting any of these characters loses a player one life, and eliminates any power-up weaponry acquired. When play is over, players can enter their initials if they have a high score. If players do not purchase any more credits, the game automatically returns to the attract mode. - SERIES - 1. Area 51 (1995) 2. Area 51 - Site 4 (1998) - STAFF - Directors: David Mahaffey, Robert Weatherby Producer: Robert Rowe Programming: David Mahaffey Models, Animation & Titles: David Dempsey, Guy Fumagalli, James Mestemaker, Jason Pfeifer, Kenny Thompson, James Webb Original Music & Sounds: Joe Lyford Executive Producer: Mark S. Pierce - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3358&o=2 $end $psx=area51,area51a, $bio Sony PlayStation disc published 24 years ago: Area 51 (c) 1996 Atari Games Corp. Area 51 has been completely overrun by alien forces. Your mission: Penetrate the base, destroy all hostile forces and save the future of humanity! Featuring incredible cinematic effects, engaging sci-fi storyline, secret alien experiment cover-ups, stunning power-ups and the most awesome weaponry to keep you armed and dangerous!! - TECHNICAL - Game ID: SLUS-00164 - TRIVIA - Export releases: [JP] "Area 51 [Model SLPS-00726]" [EU] "Area 51 [Model SLES-00578]" - STAFF - Midway Team Producers: Ken Humphries, Bill Hindorff, Howard Lehr Test Supervisor: Mike Kruse Lead Tester: Randy Slafsky Testers: Todd Papy, Christoper Thornton, Jesse Meza, Pablo Buitrago Print Design & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo, Robert Shepherd Special Thanks: Brian Fritts, Tona Hess Atari Team Producer: Rob Rowe Programmer: Charlie Grisafi Game Design: Mike Hally Art: Steve Caterson Design: Steve Caterson Video Production: Brent Englund Lead Technician: Darrell Robinson Stop-Motion Animator: Jody Burgess Product Manager: Derryl Depriest Audio & Music: Jeanne Parson, Michael Stein Hardware Engineer: Brian McKee Mesa Logic Team Concept & Game Design: Robert Weatherby 3D Animators: James Mestemaker, Guy Fumagalli, Hector Silva, James Webb Tantalus Entertainment Team Programmer: Trevor Nuridin Artist: Alun Bjorksten Executive Producer: Arthur Kakouris Quality Assurance: John Szoke Technical Director: Andrew Bailey Perfect Entertainment Team Producer: Colin Fuidge Quality Assurance: Matt Stamps - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97334&o=2 $end $saturn=area51j, $bio Sega Saturn game published 23 years ago: Area 51 (c) 1997 Soft Bank. Japanese release. Game developed in USA. See the original US release entry for more information about the game itself; "Area 51 [Model T-9705H]". - TECHNICAL - Game ID: T-18613G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58920&o=2 $end $saturn=area51e, $bio Sega Saturn game published 23 years ago: Area 51 (c) 1997 GT Interactive European release. Game developed in USA. See the original US release entry for more information about the game itself; "Area 51 [Model T-9705H]". - TECHNICAL - GAME ID: T-25408H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60230&o=2 $end $saturn=area51u, $bio Sega Saturn game published 24 years ago: Area 51 (c) 1996 Midway Home Ent. As a soldier in the elite S.T.A.A.R forces, your assignment is to penetrate alien forces at Area 51, and eliminate the threat of deadly alien infection that has spread throughout the base. The fate of humanity hangs in the balance. * Incredible cinematic effects and stop motion animation sequences! * Six long, intense stages of constant gunfire and alien encounters! * Engaging Sci-Fi storyline with Aliens, UFOs, and secret experiment cover-ups! * Tons of secret rooms and buried government secrets! * Includes original arcade secret rooms, plus additional secret rooms! * Power-ups and sophisticated weaponry keep you armed and dangerous! * Explore an accurate simulation of the most secretive air base in the world! - TECHNICAL - Game ID: T-9705H - STAFF - Midway Home Entertainment Team Producer: Ken Humphries Test Supervisor: Mike Kruse Lead Tester: Rob Reininger Testers: Todd Papy, Christoper Thornton, Jesse Meza, Pablo Buitrago, Randy Slafsky Print & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo Special Thanks: Brian Fritts, Bill Hindorff, Howard Lehr, Tona Hess, Kirby Fong (GT Interactive) Coin Op Team Producer: Rob Rowe Programmer: Charlie Grisafi Game Design: Mike Hally Art & Design: Steve Caterson Video Production: Brent Englund Lead Technician: Darrell Robinson Stop‑Motion Animator: Jody Burgess Product Manager: Derryl Depriest Audio & Music: Jeanne Parson, Michael Stein Hardware Engineer: Brian McKee Mesa Logic Concept & Game Design: Robert Weatherby 3D Animators: James Mestemaker, Guy Fumagalli, Hector Silva, James Webb Tantalus Entertainment Programmer: Julian Crooke Artist: Alun Bjorksten Executive Producer: Arthur Kakouris Support Programmer: Shane Stevens Quality Assurance: John Szoke Technical Director: Andrew Bailey Perfect Entertainment Producer: Colin Fuidge Quality Assurance: Matt Stamps - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59971&o=2 $end $pc98=area88e, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Area 88 - Etranger 1995 (c) 1995 Family Soft. - TECHNICAL - Floppy Disk x4 - TRIVIA - Released on June 16, 1995 in Japan. Retail price: 9800 Yen. Based on the manga by Kaoru Shintani. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88944&o=2 $end $pc98=area88i,area88ia, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: AREA88 一角獣の軌跡 (c) 1995 Family Soft. (Area 88 - Ikkakujuu no Kiseki) - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on February 10, 1995 in Japan.Retail price: 11000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88945&o=2 $end $info=area88, $bio Arcade Video game published 31 years ago: Area 88 (c) 1989 Capcom. Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'. Players chose to fly one of three jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark. The player's jet fighter has an energy bar that decreases every time it takes damage. The fighter is destroyed once the energy bar is depleted. Before entering a stage, players enter a shop and are given the opportunity to purchase special weapons or improved defences. Money for use in the shop is earned by destroying enemy planes and vehicles during play and when the stage is completed, any unused weapons are converted back into money. The game consists of ten stages plus a bonus stage. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 88622B-3 Players: 2 Control: 8-Way Joystick Buttons: 2 => [1] Fire, [2] Special - TRIVIA - Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System. Area 88 is based on a Japanese Manga series published from 1979 to 1986. It was created by Kaoru Shintani and tells the story of Shin Kazawa, a mercenary fighter pilot training for the Area 88 air force base. The manga was very popular in Japan and was even adapted into at least three OVAs in 1985 and a twelve episode animation series in 2005. Known Export releases: "U.N. Squadron [B-Board 89624B-2]" It was re-released in 1991 as "Area 88 [B-Board 91634B-2]". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989. - TIPS AND TRICKS - * More Money : if you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars). * Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage). * Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered... Mission 3, Forest Fortress : Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress. Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret. Mission 4, The Carrier : Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear. Mission 5, Bomber called Bayson : Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife. Mission 6, Missile Launcher : Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear. Mission 8, Battleship called Minks : Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water. Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi. Mission 9, The Arsenal : Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides. Special Mission : Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen. - SERIES - 1. Area 88 [CP-S No. 06] (1989) 2. U.S. Navy [CP-S No. 12] (1990) - STAFF - Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo) Direction : Yoshiki Okamoto (Kihaji Okamoto) Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana Music composer : Chan Chakorin Hard design : Kucchan Programmers : Blbon, Takako - PORTS - Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]". * CONSOLES: [JP] Nintendo Super Famicom (jul.26, 1991) "Area 88 [Model SHVC-E8]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101&o=2 $end $info=area88r, $bio Arcade Video game published 29 years ago: Area 88 (c) 1991 Capcom Company, Limited. Re-release of "Area 88 [B-Board 88622B-3]". See this entry for more information about the game itself. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 91634B-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69744&o=2 $end $snes=area88, $bio Nintendo Super Famicom cart. published 29 years ago: Area 88 (c) 1991 Capcom Company, Limited. Area 88 is a side scrolling shooter by Capcom, conversion of their own arcade game originally. An evil general and his army are taking over the world and they must be stopped. A group of three highly skilled mercenary pilots who blow things up for cash, Shin Kazama, Mickey Scymon and Greg Gates, accept the mission readily. On board of their aircrafts they're now ready to defeat the greedy dictator and restore peace. One of the distinctive feature of the game is the ability given to the player to purchase new weapons and fighter planes. Right from the start, pilots are offered a F8E Crusader fighter and some cash. Then after each mission, the earned cash can be used to purchase new weapons or a brand new fighter giving the player a sense of customization. But there is a catch and special weapons and cash are lost if the player happens to die during a mission. Each pilot also comes with his own specialty - Shin, the young hero pilot, can level up the standard plane's Vulcan gun faster than his friends, Mickey, the hot-shot, can carry more special weapons and Greg, the veteran, has more health and can recover faster from injuries. The game is vast and offers not less than ten intense stages. It is however one player only. - TECHNICAL - Cartridge ID: SHVC-E8 - TRIVIA - Released on July 26, 1991 in Japan for 8800 Yen. The original arcade game was released in 1989. This Super Famicom version features a couple of differences. First of all, players can buy different planes for their pilots to fly, unlike the original arcade game where each pilot has only one plane (F20 Tigershark, F14 Tomcat and A10 Thunderbolt). Then the shop counts more and different power-ups and some stages are very different, especially the end of the game and the boss awaiting there. Reviews: (FR] September 1991 - Consoles + N.1: 77/100 Export releases: [US] "U.N. Squadron [Model SNS-E8-USA]" [EU] "U.N. Squadron [Model SNSP-E8-EUR]" - STAFF - Planner: Hisashi Yamamoto (mx5) Programmer: Yoshito Itoh (LEO), Masayuki Akahori (IMO), Norito Kojima (COZY), Koji Yoshida (YOSHILIM), Harunobu Imagawa (IMG) Object Design: Masao Sakurai (SAKSAN), Mayumi Tanabe(TUBE) Scroll Design: Miki Kijima (KIX), Yukari Kakuta (KAKKUN), MACHAKO, Shizuyo Ukai (UCCHAN), Chiharu Akagi (SILKROAD) Sound Programmer: SAKAGUCHI Sound Design: BULL, MARI, IKE-BOMB English Story: Scott Maxwell (MADMAN) Very Special Thanks: Kiyomi Kaneko (KANEKON), BAMBOO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61040&o=2 $end $pc8801_flop=areapc88, $bio Area PC88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91395&o=2 $end $dragon_cass=arearadar, $bio Dragon cass. published 37 years ago: Area Radar Controller (c) 1983 Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116722&o=2 $end $bbcb_cass=arearadr, $bio Area Radar Controller (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51493&o=2 $end $apple2_flop_clcracked=arena, $bio Apple II disk. published 36 years ago: Arena (c) 1984 Border Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232219&o=2 $end $spectrum_cass=arena, $bio Sinclair ZX Spectrum cass. published 35 years ago: Arena (c) 1985 MC Lothlorien - STAFF - Design: Roger Lees Programming: Steve Hughes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77813&o=2 $end $cpc_flop=arena, $bio Amstrad CPC 464 disk. published 35 years ago: Arena (c) 1985 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237775&o=2 $end $amigaocs_flop=arena,arena1, $bio Commodore Amiga 500 disk. published 34 years ago: Arena (c) 1986 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73437&o=2 $end $amigaocs_flop=arenau, $bio Commodore Amiga 500 disk. published 34 years ago: Arena (c) 1986 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73438&o=2 $end $spectrum_cass=arenaa, $bio Arena (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225723&o=2 $end $electron_cass=arena3k, $bio Acorn Electron cass. published 36 years ago: Arena 3000 (c) 1984 Microdeal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236041&o=2 $end $bbcb_cass=arena3k, $bio Acorn BBC Micro B cass. published 35 years ago: Arena 3000 (c) 1985 Microdeal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51494&o=2 $end $jaguar=fball95, $bio Atari Jaguar cart. published 14 years ago: Arena Football '95 (c) 2006 B&C Computervision. - TECHNICAL - Model J9003E - TRIVIA - Planned to be released by Atari in 1995, but canceled. The game would have been the first officially licensed indoor football game. It was finally released on July 15, 2006 by B&C Computervision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76402&o=2 $end $gamegear=arena, $bio Sega Game Gear cart. published 25 years ago: Arena (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model 2565] - TIPS AND TRICKS - * Enable Cheats: Enter the password STVART JAS0N2 888888 (the last 6 letters should be anything except Z). The game will go back to the title screen and when you start (or continue) a game, you will have infinite lives, all keys and 99 grenades, you won't be damaged by bullets and you will be able to skip any level by pressing 1+2. Notice that you can disable each cheat separately by replacing one of the final 6 letters of the password with a Z, according to the following rules Z in the 1st position : disable level skip Z in the 2nd position : disable infinite lives Z in the 3rd position : disable bulletproof Z in the 4th position : disable all keys Z in the 5th position : disable 99 grenades in each level * Level Passwords: Enter these passwords to start from the specified level The Old Warehouse : J723P0 T2WL5J GFY2FV Astralnet Chemical Plant : N723PB 0V49WJ GBGYP4 The Outside Zone : S72AG0 3R40Y9 48YX7Y Tunnels : XT2AG0 3B4AYR 48A97S - STAFF - Written By: Eden Software (for Sega) Lead Programmer : Stuart Middleton Assistant and Utility Programmers : Tim Round, Julian Scott Lead Artist : Jason Evans Additional Artists : Robert Dorney, Gordon Theobold Music : Paul Lathem Music Driver : Martin Walker Producer : Sean Kelly Project Manager : David Powell Game Design : Mike Brown, Eden Software, Sean Kelly Game Testers : Nick Ryan, Alex Bush, Darren Murphy, Thomas Wolter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64454&o=2 $end $info=arena,arenaa,arenaf,arenag, $bio Pinball published 33 years ago: Arena (c) 1987 Gottlieb. - TECHNICAL - Model Number : 709 - TRIVIA - Released in June 1987. 3,099 units were produced. - STAFF - Design by : Ray Tanzer Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5197&o=2 $end $cpc_cass=arena, $bio Amstrad CPC cass. published 35 years ago: Arena (c) 1985 Bug-Byte. - TECHNICAL - GAME ID: LTA10 - STAFF - Programmed by: Steve HUGHES, Roger LEES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144650&o=2 $end $info=lwingsj,lwingsja, $bio Arcade Video game published 34 years ago: アレスの翼 The Legendary Soldiers (c) 1986 Capcom. (Ares no Tsubasa - The Legendary Soldiers) The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction. The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players: 2 Control: 8-way joystick (per player) Buttons: 2 (per player) - TRIVIA - Ares no Tsubasa - The Legendary Soldiers was released in November 1986 in Japan. It is known in the USA as "Legendary Wings". The title translates from Japanese as 'Wings of Ares'. Ares is the Greek god of war. The main character appears as a striker character (Michelle Heart) in "Marvel vs. Capcom - Clash of Super Heroes". The default highscore table names are tributes of others Capcom's games: Trojan, Section Z, 1942, Command, Exed Exes, Makaimura. - TIPS AND TRICKS - * On each level, a trio of statues arranged in a triangular pattern will appear about three-quarters of the way through. Bomb them until one of them reveals a passageway (you'll have to bomb them all; it's not the same one every time), and fly into it. You'll now be in a cave, free to fly along and collect treasure chests worth 200 points apiece. When you're in the cave, though, don't shoot - if you fire and hit a treasure chest it's destroyed, and some of the cavern walls release enemies when shot. * A mouth's stage bug : At the final of each stage inside of the statue's mouth, you have to go upstairs to face a stage boss. You can avoid to confront him directly. To achieve this, go upstairs and walk slowly approximately to the middle of the platform. The music will change to the boss theme. Go back downstairs and stay on the middle platform. Keep shooting the screen at the opposite direction of the boss. He will be defeated in seconds this way, without any risk for your character. - STAFF - Music Composer : Tamayo Kawamoto - PORTS - Here is a list of Japanese ports. To see ports released outside Japan, please see the Export version entry; "Legendary Wings". * CONSOLES: [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102&o=2 $end $pc98=aress, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Aress Ou no Monogatari - The Story of King Aress (c) 1994 Gust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40394&o=2 $end $snes=aretha2,aretha2p1,aretha2p2, $bio Nintendo Super Famicom cart. published 26 years ago: ARETHA II アリエル不思議な旅 (c) 1994 Yanoman Games. (Aretha II - Ariel no Fushigi na Tabi) - TECHNICAL - Game ID: SHVC-AREJ-JPN - TRIVIA - Released on December 02, 1994 in Japan. The game was never exported outside Japan. The subtitle of this game translates from Japanese as Mysterious Journey. - STAFF - Credits Executive Producer: Seiichi Yano Producers: Takehisa Abe, Yasuyuki Wakamiya Original Graphic Design: Takahiro Yamada (Bee-CRAFT) Special Thanks: Takeo Mitui (BEE-CRAFT), Kogi Fukuhara (Sinsengumi), Tamotu Andou Development Team Executive Producer: Mitsuru Takahashi Producer: Akihiro Hino Co-Producer: Makoto Takahashi Director: Athushi Yamaguchi, Hidehiro Sato Original Scenario: Makoto Takahashi Main Programmer: Shogo Ohkubo Battle Programmer: Masaaki A. (Quas) Music Programmer: Tsuyoshi Tanaka (CHACKey) Sound Effects: Tsuyoshi Tanaka (CHACKey), Futoshi Shimodaira, Kazuyasu Hiroe Music: Tsuyoshi Tanaka (CHACKey), Futoshi Shimodaira, Kazuyasu Hiroe Graphic Design: Naoko Sakurada, Seildolf Map Design: Mitsuru Ohwa, Junichi Kamiya Battle Map Design: an-G, Koji Tsurunaga, Sachiko Yokose, Yuki Igarashi Special Thanks: Yuka Ikeda, Tadashi Kakishima, Tetsuya Manaka, Fruitia Itou, King Saturn, UE., Orie Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61042&o=2 $end $gameboy=aretha2, $bio Nintendo Game Boy Cart. published 29 years ago: Aretha II (c) 1991 Yanoman Games - TECHNICAL - [Model DMG-A4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65575&o=2 $end $gameboy=aretha3, $bio Nintendo Game Boy Cart. published 28 years ago: Aretha III (c) 1992 Yanoman Games - TECHNICAL - [Model DMG-AZJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65576&o=2 $end $gameboy=aretha, $bio Nintendo Game Boy Cart. published 30 years ago: Aretha (c) 1990 Yanoman Games - TECHNICAL - [Model DMG-A1J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65574&o=2 $end $snes=aretha, $bio Nintendo Super Famicom cart. published 27 years ago: Aretha (c) 1993 Yanoman Games - TECHNICAL - [Model SHVC-YJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61041&o=2 $end $a800=arex, $bio Atari 800 cart. published 37 years ago: Arex (c) 1983 Adventure International. - STAFF - By: John Anderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49292&o=2 $end $cpc_flop=d_arff, $bio Amstrad CPC 464 disk. published 31 years ago: ARFF (c) 1989 BCAV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120680&o=2 $end $pc8801_flop=argo,argoa, $bio NEC PC-8801 Series disk. published 34 years ago: Argo (c) 1986 KSK [Kure Software Koubou]. - TRIVIA - Released in December 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91396&o=2 $end $x1_flop=argo, $bio Sharp X1 5.25in.disk. published 33 years ago: Argo (c) 1987 KSK [Kure Software Koubou]. - TRIVIA - Released in July 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85925&o=2 $end $fm77av=argo, $bio Fujitsu FM-77AV disk. published 32 years ago: Argo (c) 1988 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93832&o=2 $end $mc10=argo, $bio Argo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87604&o=2 $end $cpc_cass=argonavi, $bio Amstrad CPC cass. published 35 years ago: Argo Navis (c) 1985 Kuma Computers, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64317&o=2 $end $cpc_flop=argonavi,argonavi2,argonavi3,argonavi4,argonavi5,argonavi6,argonavi1, $bio Amstrad CPC 464 disk. published 35 years ago: Argo Navis (c) 1985 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122986&o=2 $end $cpc_flop=argonavi_t1, $bio Amstrad CPC 464 disk. published 35 years ago: Argo Navis Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122987&o=2 $end $apple2_flop_clcracked=argos, $apple2_flop_misc=argos, $bio Apple II disk. published 37 years ago: Argos (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107099&o=2 $end $sms=argosnj,argosnj1, $bio Sega Mark III cart. published 32 years ago: アルゴスの十字剣 (c) 1988 Salio, Incorporated. (Argos no Juujiken) An adaptation of the 1986 arcade game Argos no Senshi - TECHNICAL - Game ID: S-001 - TRIVIA - Argos no Juujiken was released on March 25, 1988 in Japan. Retail price: 5000 Yen. The title translates from Japanese as The Crossed Blade of Argos. - STAFF - Licensed by Tecmo. Produced by Salio. Program: Beginning Futaba, Exp 214B Design: Kigimunar Gadumure, Albert Hammer Sound: Heavy Metal S, Strong Shima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55847&o=2 $end $nes=rygarh, $bio Nintendo Famicom cart. published 33 years ago: Argos no Senshi (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69213&o=2 $end $nes=rygarj, $vgmplay=rygar_nes, $bio Nintendo Famicom cart. published 33 years ago: アルゴスの戦士 はちゃめちゃ大進撃 (c) 1987 Tecmo, Limited. (Argos no Senshi - Hachamecha Daishingeki) Argos no Senshi is an action/adventure game based on the arcade game originally released by Tecmo in 1986. The evil king Raig? (aka 'Ligar') and his army of fierce beasts have attacked and invaded the kingdom of Arig?ru (aka 'Argool'). The people's only hope is to summon a legendary warrior from the past who is now destined to destroy the impending evil, to find the five Indora fighting gods and to restore peace to the land. He is equipped with his signature Diskarmor, a large spiked disk attached to the end of a chain that can both damage enemies and collect items from afar. Enemies drop two kind of items when killed - life potions and star stones. The stones are at the core of the gameplay and increase the warrior's spiritual points (or 'mind strength') - they serve as experience and as an opportunity to enhance some of his abilities. A status sub-screen can be accessed at anytime during the game by pressing the start button. There, spiritual points can be used to activate three kind of spells - The Power Up spell (3 SPs) increases the reach and speed of the Diskarmor, the Attack Spell (5 SPs) activates a special power that allows the warrior to inflict damage to all enemies on screen and the Recovery Spell (7 SPs) refills his life-bar. Argos no Senshi also incorporates role playing elements and our hero gets gradually stronger as he fights more enemies. Interestingly, the game also switches to a top-down view when the warrior enters the vast valley of Garloz, and special doors and temples lead to side-scrolling levels and to the game's fearsome bosses. Finally, special items are hidden throughout the expansive game world such as the Grappling Hook (that allows Rygar to gain access to previously unreachable platforms) or the Crossbow (can shoot ropes across chasms). Finally, although Argus no Senshi has no save or password features, it has infinite continues and revives the player at the nearest checkpoint upon death. - TECHNICAL - Cartridge ID: TCF-AH - TRIVIA - Argos no Senshi was released on April 17, 1987 in Japan. The box had a subtitle for the game: Argos no Senshi - Hachamecha Daishingeki. Export release: [US] "Rygar [Model NES-RY-USA]" (July, 1987) [EU] "Rygar [Model NES-RY-EEC]" (March 30, 1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53835&o=2 $end $info=rygarj, $bio Arcade Video game published 34 years ago: Argos no Senshi - Legendary Warrior (c) 1986 Tecmo. Argos no Senshi is a horizontally-scrolling hack 'n' slash game set 4.5 billion years after the Earth’s creation, in which the player takes on the role of the Legendary Warrior, a previously dead warrior who has risen from the grave to try to defeat King Ligar, an evil villain who has taken over the land of Argos. The hero's weapon is the Diskarmor; a spinning blade on the end of a chain. When using Diskarmor, the player has two types of attack available: a left or right 'fling' attack or a circular motion attack. The latter attack is activated by pressing the attack button and UP on the joystick and is useful for attacking flying enemies or enemies positioned above the hero. During the game, players can acquire five special power icons to assist them with their attacks. These are: * Star Power Icon: Provides a longer chain to hit the enemy from a greater distance, almost covering the width of the screen. * Crown Power Icon: Provides the hero with a stronger Diskarmor to hit multiple enemies with a single attack. * Tiger Power Icon: Provides the ability to jump on any enemies except Death and kill them instantly. Jumping on the heads of some characters will award bonus points. * Cross Power Icon: Provides a temporary shield lasting from 10 to 45 seconds. * Sun Power Icon: Allows players to fire the Diskarmor vertically upwards, offering more precision when attacking enemies situated above the hero. As well as the performance ratings, the temple areas also offer a clue to the next round. An example of this can be seen at the end of round 01; above the temple area is clue suggesting that players will find at least one Screen Bomb in Round 02. As well as the five power icons, other artifacts can also be found hidden inside stones, trees, the ground and other objects. To find these items players must either shoot them or jump at a specific location to reveal them. The items include: * Repulse Stone: These are either shot out of lava pits or hidden inside stones. They add to the player's repulse bonus, which increases based on the number of enemies killed. * Small Gem: Found inside any object and worth 500 points * Large Gem: Found inside any object but only after the player has collected four of the five power-ups and is worth 1,000 points. Unlike many games in the genre, Argos no Senshi has no end-of-level boss fights. After successfully completing each of the game's 27 rounds, the hero will visit a temple area to have their performance rated and, if they were good enough, earn a promotion in rank. The players 'repulse' bonus, timer bonus and rank is calculated. A repulse bonus of 130 will see the player promoted to Rank Two. To reach Rank Three, an additional repulse bonus of 240 - bringing the total to 370 - is needed. From hereon, to achieve Ranks Four, Fix, Six and BEST, players will need to earn an additional 250 repulse bonus points for each Rank. As well as the performance ratings, the temple areas also offer small clues to the next round. An example of this can be seen at the end of round 01; above the temple area is clue suggesting that players will find at least one Screen Bomb in Round 02. - TECHNICAL - Game ID : 6002 Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Attack, [B] Jump - TRIVIA - Argos no Senshi was released in May 1986 in Japan. The title of this game translates from Japanese as 'Warrior of Argus - Legendary Warrior'. Export releases: [US] "Rygar - Legendary Warrior" - SCORING - * Enemies : 1) Ape : 350 points 2) Blue Monkey : 150 points 3) Cave Bat : 330 points 4) Crab : 200 points 5) Cave Lizard : 100 points 6) Death : Invulnerable. 7) Dragon : 1250 points (with or without rider). 8) Dragon Rider : 0/230 points 9) Drone : 100 points 10) Giant Flying Fish : 150 points 11) Giant Demon : 2000 points (killed normally) 12) Giant Worm : 100 points 13) Griffin : 230 points 14) Mutant Tribesman : 230 points 15) Mutant Frog : 200 points 16) Mutant Villager : 200 points 17) Mutant With Tentacles : 220 points 18) Lava Man : 230 points 19) Rhino (small) : 150 points 20) Rhino (large) : 760 points (1000 points with rider). 21) Snake: 500 points 22) Swooping Bat : 250 points * Artifacts : Coin : 200 points bonus. The ones that shoot out of fire pits on some levels can be shot instead of collected but doing this gets you only 100 points. Blue item : 500 points bonus. Round blue item : 1000 points bonus. * Temple bonuses : 1) Repulse Bonus : you get 200 points for each enemy destroyed. Up to a maximum of 12.800 points. 2) Rank Bonus : you get the points for whatever rank you're currently on. 3) Timer Bonus : you get 100 points for each remaining second. * Rank bonus : it's based purely on the number of kills you've made in total per rank, regardless of dying. After you get promotion count the number of kills from zero again. As you can see the stripes start off pretty inconsistent but end up just being another stripe per 50 kills. If you kill an enemy with the Cross power's force field (i.e. you run into it, not shoot it) you get the points but nothing counts towards your rank. If you die and continue you keep your rank, but not your score. However, I have just found out that if you set the bonus lives to any other values other than the default 50k/200k/500k the amount of baddies you need to kill is effectively doubled. 1) 1st rank : Score awarded in temple : 0 points, plus 1000 points for each stripe. The minimum score for this rank is 1000 points. Number of kills for stripe : II = 20 Kills, III = 50 Kills, IIII = 90 Kills (promotion to second rank on 130 kills. Count kills from 0 again) 2) 2nd rank : Score awarded in temple : 5000 points, plus 1000 points for each stripe. Number of kills for stripe : I = 40 Kills, II = 90 Kills, III = 140 Kills, IIII = 190 Kills (promotion to third rank on 240 kills) 3) 3rd rank : : Score awarded in temple : 10.000 points, plus 1000 points for each stripe. Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to forth rank on 250 kills) 4) 4th rank : Score awarded in temple : 15.000 points, plus 1000 points for each stripe. Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII= 200 Kills (promotion to fifth rank on 250 kills) 5) 5th rank : Score awarded in temple : 20.000 points, plus 1000 points for each stripe. Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to sixth rank on 250 kills) 6) 6th rank : Score awarded in temple : 25.000 points, plus 1000 points for each stripe. Number of kills for stripe : I = 50 Kills, II = 100 Kills, III = 150 Kills, IIII = 200 Kills (promotion to 'BEST' rank on 250 kills) 7) BEST rank : Score awarded in temple : 30.000 points Once you get the 'BEST' rank, your rank is actually still increasing by 1 stripe/1000 points for every 50 kills. For some reason the programmers decided to continue the ranking system but not to include any more graphics. But, if you get it to 64,000 the next bonus goes back to 1000 points!!! On the high score table the rank badge loops around and displays the first rank onwards. I would have thought that they'd have changed the colour of the wings or something. It looks very strange to finish the game with 4.000.000 points and have the first rank! - TIPS AND TRICKS - * Enemies: most of the mutants can be killed from one blow, but some take several shots. Where a mutant has Stamina below it's name the first number is the hits needed to kill it without the Crown Power (with the second number is with the Crown). 1) Ape: 350 points Rounds: 6, 10, 12, 15, 16, 25, 26. Not a particularly dangerous enemy, it just sits up on its tree throwing rocks down at you. If you don't have the Star power it may cause a few problems as you'll have to dodge under the rocks. If you run under it, it jumps down and tries to maul you! 2) Blue Monkey: 150 points Rounds: 5, 7, 8, 9, 11, 15, 21, 22, 23, 24. A very irritating enemy as they can leap over gaps and often kill you mid-jump. They mainly run at you and try to jump on you one at a time. If you try to jump over them they will try to double back and try to kill you. 3) Cave Bat: 330 points Rounds: 5, 9, 11, 23, 24. These bats only ever appear on the vertical rounds and try to drop some strange object on you as your climbing the rope. They don't pose any other real threat and are fairly easy to kill or avoid. The object they drop can be shot and I think it's worth about 230 points. 4) Crab: 200 points Rounds: 4, 5, 7, 11, 12, 14, 19, 21, 22, 26. These strange bugs are embedded in the ground on certain rounds. If you walk over them they will jump high into the air and scuttle about after they land. They can be killed instantly by jumping on them even if you don't have the Tiger power. Game physics doesn't seem to apply to these crabs as they can walk over water and through rocks! 5) Cave Lizard: 100 points Rounds: 5, 9, 11, 23, 24. A very passive enemy which only ever appears on the vertical rounds and doesn't really threaten you much. They lash out at you with their long tongues which can block your shots if you don't have the Crown. Just swing out and hit them with an over head shot and you should be okay. Also you can use that shield glitch in your favor too. 6) Death: Invulnerable Rounds: Any. Death will appear on any round when you've run out of time. When your time is nearly up the music will change and the sky will darken. Death always appears from the left hand side of the screen and homes in on you. If he misses you he floats off the screen and reappears at the left again only this time he's faster. He keeps on attacking, gaining more and more speed until he is impossible to avoid or you finish the round. 7) Dragon: 1250 points (with or without rider) Rounds: 1, 5, 10, 13, 14, 22, 26. The dragons are worth a lot of points and have no chance of really killing you by themselves. Kill as many as possible as they're worth 1250 points each. Note that killing the Dragon while the rider is still on it counts as 1 kill when working out your rank. 8) Dragon Rider: 0/230 points Rounds: 1, 5, 10, 13, 14, 22, 26. As the name would imply, they fly in on the dragons and drop down on you. Like a few other enemies they charge at you and can leap over pits and gaps. There's a really annoying bug with the Dragon Riders where sometimes you will jump up a kill one, but the game won't register a kill and the sprite will still be there and it ends up killing you. These guys ride the Rhino's on later rounds, but they never jump off and attack you. Nope, this time they lob axes at you which is just as lethal! You can bounce off the axe or shoot it if you're good enough. If you kill a Dragon Rider while he's still riding on his Dragon he is worth zero points. 9) Drone: 100 points Rounds: 1, 2, 13. These headless enemies appear in the first two rounds and then only reappear on round 13. They're no real problem to deal with in the early rounds but on round 13 they are dramatically seeded up! They rush in large groups, usually from both sides of the screen at once and attempt to kill you by sheer force of numbers. The more annoying thing is they make it hard to get the 1.000.000 points parchment and stars which are on the same round. 10) Giant Flying Fish: 150 points Rounds: 21, 22. These fish only appear in two rounds and aren't too difficult to deal with. They simply jump over the rafts every two seconds and the ripple in the water tells you when this is going to happen. I think they should have been added on round 3 as well. On round 22 they can pose a few problems with the Dragon Riders dropping down and the Blue Monkeys jumping onto the rafts. 11) Giant Demon: 2000 points (killed normally), Stamina: 8/4 Rounds: 4, 8, 12, 16, 20, 24, 27. These giants are waiting for you at the end of every 4th round and there's two guarding the Dominator's chamber on round 27. They attack you by trying to stomp on you and can be deadly if covered by other enemies (like on round 8). You can pick up a special bonus of 50.000 points if you kill them with the Tiger power. This is easy to do with a bit of practice. 12) Giant Worm: 100 points Rounds: 1, 2, 4, 9, 12, 19, 24, 26. These creatures wriggle out of the ground, curl up and then bounce across the screen and off the rocks. If left for a bit they tunnel their way back down under the ground and roll off the screen. 13) Griffin: 230 points Rounds: 2, 3, 5, 7, 16, 20, 21, 23, 27. Another commonly found enemy. These can be tricky to get rid of, especially on round 20 where they swarm like mad. They swarm all over the skies and some will swoop down at you occasionally. Some of the Griffins will drop rocks down on you which can be even more irritating. If they get on your nerves too much you could always do the Griffin riding trick and skip the round ;) 14) Mutant Tribesman: 230 points Rounds: 2, 7, 8, 11, 12, 14, 17, 18, 22, 24, 27. These mutants often form stacks which can be shot in one go for 10.000 bonus points. On some rounds they pretend to form a stack but then jump at you instead - learn which is which. On later rounds they also attack in groups in a long line formation from both sides of the screen. 15) Mutant Frog: 200 points Rounds: 6, 10, 15, 25. On the hardest difficulty settings these creatures are the most deadly foe in the entire game. They lurk on the outskirts of the screen and then they will suddenly leap across at you in the blink of an eye! Sometimes they even jump at you when they're off the screen! Stay on the ground while these are about. If you jump while they are lurking around they will jump across to try and kill you as you land. On default settings they're wasted being too slow and easy to see coming, but on the harder settings watch out! 16) Mutant Villager: 200 points Rounds: 6, 17, 18. These mutants live in the caves of the land. They jump out on you and charge in large groups and try to kill you through sheer force of numbers. The thing that makes them dangerous is if you get caught under one of the cave entrances and then they start spilling out they can be difficult to cope with. 17) Mutant With Tentacles: 220 points Rounds: 11, 16, 18. These are the least deadly of all the mutants, but they can often catch you out if you're not paying attention. They try to whip you with their long tentacles, but unless you're unlucky there's little chance of you getting hit by them. On the hard difficulty settings their main tactic is to get close and force you to duck by lashing out at you. This prevents you from jumping away while the other mutants charge and try to kill you. These monsters are also harder than the others to kill with the Tiger power. 18) Lava Man: 230 points Rounds: 4, 5, 8, 9, 10, 11, 12, 16, 20. These foes emerge from the ground and shoot fireballs at you. They've only got one round of their own and that's round 8 and then they're restricted to cameo appearances on the rest. Their tactic on round 8 is usually to come up on either side of you and try to shoot you in a crossfire. Trying to shoot it out with them takes time and Death appearing on the scene isn't something you want when this guys are around. You can bounce on the fireballs and also shoot them for 50 points. 19) Rhino (small): 150 points Rounds: 1, 2, 6, 8, 10, 15, 16, 17, 18, 19, 25, 26, 27. The small rhinos appear in nearly all of the levels. They just charge at you in groups and for some reason they can often run through your shots when there's enough of them! They are gradually speedup the further you progress into the game. 20) Rhino (large): 760 points (1000 points with rider), Stamina: 6/2 Rounds: 4, 13, 15, 19, 26, 27. The rhino's charge at you and will trample you to death if you not careful. On the later rounds they charge like BT! They take several hits to destroy and are very fast on the later rounds making it impractical to kill them without the powers. Some of the Rhinos have riders which will throw an axe at you which can be difficult to avoid. 21) Snake: 500 points Rounds: 12, 15, 16, 19. Snakes are very deadly. They dart out of small holes in the rocks and bite you. You can tell when they are about to strike as their red eyes glow in the hole just a split second before they attack. The only thing to look out for is when you kill one snake another will sometimes immediately spring out of the same hole! 22) Swooping Bat: 250 points Rounds: 1, 4, 6, 8, 10, 12, 13, 15, 25, 26. These bats wait to ambush you, usually close to the end of the round. When you get close to them they swoop down and then fly off the screen. Very rarely, they will wait until you've passed under them and then swoop to the right, but again this is rare. These bats can't be killed with the Tiger power. * Defeating the Dominator: the Dominator is surprisingly easy to kill. When you enter the final chamber run straight to the right hand side of the room and the Dominator will roar and jump right over you. You can then turn and shoot at him. When he attempts to jump on you, run straight under him and shoot him again. Basically you just repeat this pattern until he dies, which is only after a couple of hits if you have the Crown power. The Dominator is worth 22k when killed and he can be killed instantly with the Tiger power but you aren't awarded a 50k bonus. * 10,000 Points Bonus : At the end of each level, at THE VERY INSTANT the game takes control and guides you into the temple, pull diagonally Left-down on the joystick. Do it right and you'll get 10,000 points. Note : The hundred number of your points must be the same as the units of your time, for example, 33,330 points and 13.30 seconds, or 100.000 points and 00.00 seconds. * 2nd 10,000 Bonus : there's a 10k bonus available from the 4 creatures that stand on each others shoulders. You must kill all 4 of them before they touch the ground. There's several ways to do this but the easiest way is with the Crown and Sun powers. Simply stand at the bottom of the stack and shoot straight up! On round 17 these creatures are unlimited and form a new stack every few seconds. Staying back on that round after a time-out might even net you as much as an extra 100k if you can dodge Death for long enough! I have seen players use this trick to get over half a million on that round alone simply by staying back for long periods of time and using up their lives. * 50,000 Bonus : this one is scored from any of the large blue demons that appear at the end of every 4th round and also there's two on the final round. You need the Tiger power for this, just jump on his head and kill him for an easy 50k! There's eight in the game so that's a luscious 400,000 points for the lot! * 1st 70.000 Bonus : you can get 70.000 points for collecting the stars hidden in the stones. For each 7 you collect, you get 70k regardless of how many times you died. * 2nd 70.000 Bonus : the Star Tree. In the middle of round 13 there is a tree where if you shoot at it in various places stars will appear. Every star you reveal counts as one collected. So in other words you can reveal all the stars and get 70k and then collect them to get a total of 140,000 points. Some of the stars are in bad positions so you'll have to bounce off a falling warrior to collect them or wait for Death and bounce off him. This part of the round is also where the parchment is (see below). * 100.000 Bonus : if you finish the game you only receive a 100.000 points bonus. This is strange as it is only the third highest bonus in the game. * 160.000 Bonus : this is received by collecting all 5 of the special powers. The bad thing is it can only be gained once per life. * 1.000.000 Bonus : on round 13 there's a hidden parchment which is worth 1.000.000 points! It's located in-between the same area as the famous Star Tree and the next house. The place to shoot at is at the left side of the house just below the title Time. When you shoot nothing will happen except make a sound like you're hitting something. After about 12 hits (about 4 or 5 with the Crown and Sun powers) a red parchment will fall down which is worth 1.000.000 points when collected. Grab it quick because it vanishes after only a few seconds! - SERIES - 1. Argos no Senshi - Legendary Warrior (1986, Arcade) 2. Argos no Senshi [Model TCF-AH] (1986, Famicom) 3. Argos no Senshi (2002, PS2) - PORTS - * CONSOLES: [JP] Sega Master System (mar.25, 1988) "Argus no Juujiken [Model S-001]" [JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]" [JP] Sony PlayStation 4 [PSN] (may.15, 2014) "Arcade Archives - Argos no Senshi [Model CUSA-00648]" * COMPUTERS: [JP] Sharp X68000 (1994) "Argos no Senshi [Model DP-3205033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104&o=2 $end $x68k_flop=argos, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: アルゴスの戦士 (c) 1994 Dempa Shinbunsha. (Argos no Senshi) - TECHNICAL - GAME ID: DP-3205033 BARCODE: 4961997000717 MEDIA: FD x1 - TRIVIA - Released on April 28, 1994 in Japan as the 9th title of the Video Game Anthology series. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87066&o=2 $end $info=argus, $bio Arcade Video game published 34 years ago: Argus (c) 1986 Jaleco. While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started. Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle). The arcade game features 16 levels, the last four of which repeat indefinitely. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Argus was released in January 1986. - STAFF - Music composed by: Shinichi Sakamoto (Cheabow) - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.17, 1986) "Argus [Model JF-07]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103&o=2 $end $info=argusg, $bio Arcade Video game published 38 years ago: Argus (c) 1982 Gottlieb. Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain. - TECHNICAL - Game ID : GV101 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC (@ 894.886 Khz) Screen orientation : Horizontal Palette colors : 16 Players : 2 Control : trackball Buttons : 2 - TRIVIA - This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus'). During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus. The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either. - SCORING - Rubble : 150 points Robots : 150 points Kidnapper : 200 points Wrecker : 200 points Pest : 200 points Electrodes : 300 points Blobs : 300 points - STAFF - Designed and programmed by : Tom Malinowski Programming help : Warren Davis Sound : David D. Thiel Video Graphics : Jeff Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3457&o=2 $end $nes=argus, $bio Nintendo Famicom cart. published 34 years ago: Argus (c) 1986 Jaleco Company, Limited. Argus is a vertical shooter by Jaleco and conversion of an arcade game originally released in 1986. The players takes control of a space-fighter equipped with a front laser gun and ground bombs. Although the game features power-ups, they follow an unusual and unique formula - tiles on the ground must be destroyed in order to upgrade the main weapon or trigger special events. However, three of these tiles must be destroyed to activate such power-ups - B creates a temporary barrier around the ship,P upgrades the primary weapon and L gives the player an extra bonus at the end of each stage. Another interesting twist to the game is the Uoru armor; a shadow sometimes appear on the ground and if the player aligns his own shadow with it, then the ship transforms into a powerful robot for a short amount of time. Each stage ends with the same boss battle; a large Mega Argus fortress with a slow flashing core at its center, and the only way to destroy this pernicious mothership is to bomb its core when it is fully exposed. After the boss is taken care of, the player must successfully land on a runway and be cautious not to crash the ship. Argus features nine levels and includes a two-player alternating option. - TECHNICAL - [Model JF-07] - TRIVIA - Argus was released on April 17, 1986 in Japan. The game was never released outside Japan. - TIPS AND TRICKS - * Invincibility: At the title screen, press and hold select on the second player controller and press start on the first player controller. * The Uoru armor: In some stages, a second flashing shadow sometimes appears on the ground. If you align your own shadow with it, the ship will turn into a powerful and invincible robot-ship for a short amount of time, sucking in enemy ships. - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53836&o=2 $end $info=arian, $bio Arcade Video game published 35 years ago: Arian Mission (c) 1985 SNK. Export release. Game developed in Japan. See "ASO - Armored Scrum Object" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7982&o=2 $end $x68k_flop=arianshu, $bio Arianshuu (c) 19?? Haiteidoradorazu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87067&o=2 $end $gameking=aries, $bio Aries (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129976&o=2 $end $bbc_rom=ariesb2022,ariesb20, $bio Acorn BBC ROM published 36 years ago: Aries-B20 Ver.2.x (c) 1984 Aries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240324&o=2 $end $bbc_rom=ariesb32, $bio Acorn BBC ROM published 35 years ago: Aries-B32 (c) 1985 Aries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240325&o=2 $end $pc8801_flop=arion, $bio NEC PC-8801 Series disk. published 34 years ago: Arion (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2012501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91397&o=2 $end $x1_flop=arion, $bio Sharp X1 5.25in.disk. published 34 years ago: Arion (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2012502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85926&o=2 $end $fm7_disk=arion, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Arion (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2012504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93599&o=2 $end $info=arish, $bio Slot Machine published 18 years ago: Arishinko (c) 2002 Aristocrat. A pachinko game. - TECHNICAL - Runs on the Aristocrat MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5028&o=2 $end $info=arist_l1, $bio Bowler published 41 years ago: Aristocrat (c) 1979 Williams Mfg. Co. Up-to-6 players shuffle alley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7386&o=2 $end $zx81_cass=arithun8, $bio Sinclair ZX-81 cass. published 38 years ago: Arithmetic for the Under 8's (c) 1982 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114846&o=2 $end $sorcerer_cass=sums, $bio Exidy Sorcerer cass. published 40 years ago: Arithmetic Practise (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232376&o=2 $end $msx1_cass=aritmo, $bio MSX cass. published 35 years ago: Aritmo (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94444&o=2 $end $info=arizona, $bio Pinball published 39 years ago: Arizona (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116183&o=2 $end $info=arizna10, $bio Arcade Video game published 25 years ago: Arizona 10 (c) 1995 Ri.Bi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145005&o=2 $end $info=arkarea, $vgmplay=arkarea, $bio Arcade Video game published 33 years ago: Ark Area (c) 1987 UPL. An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level - TECHNICAL - Game ID : UPL-87007 Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Ark Area was released in December 1987. It was a Japan-only release. - SERIES - 1. Nova 2001 (1983) 2. Ark Area (1987) - STAFF - Staff : Tsutomu Fuzisawa, Hiropi, Mingma, Nihei, Nozawa - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (jan.19, 2017) "Arcade Archives - Arc Area [Model CUSA-05978]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105&o=2 $end $ibm5170_cdrom=arktime, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Ark of Time (c) 1997 Dice Multimedia Europe B.V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144567&o=2 $end $msx2_flop=arkanoah, $bio MSX 2 disk. published 20 years ago: Ark-A-Noah (c) 2000 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101480&o=2 $end $vz_snap=arkaball,arky, $bio VTECH Laser 200 cass. published 20 years ago: Arkaball (c) 2000 Oakley, Jason - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235009&o=2 $end $psx=arkanasl, $bio Sony PlayStation disc published 22 years ago: Arkana Senki Ludo (c) 1998 Pai - TECHNICAL - GAME ID: SLPS-01438 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84862&o=2 $end $info=arkanoid,arkanoidj,arkgcbl,arkgcbla,arkanoidja, $bio Arcade Video game published 34 years ago: Arkanoid (c) 1986 Taito Corp. After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack. Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - TECHNICAL - Prom Stickers : A75 Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players: 2 (alternative) Control: Paddle Buttons: 1 => Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect. - TRIVIA - Arkanoid was released in July 1986 in Japan. Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades. Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss. Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008. Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000. An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood). Official releases: Taito's Arkanoid Taito America's Arkanoid Taito's Tournament Arkanoid Bootleg/Hack releases: Tayto's Arkanoid Game Corporation's Arkanoid Game Corporation's Block Beta's Arkanoid Two-Bits Score's Arkanoid Plus SPA Co.'s Block II Paddle 2 - UPDATES - The Japanese version supports cocktail mode whereas the others don't. - SCORING - Points are scored for destroying bricks and killings aliens. Bricks: White brick: 50 points. Orange brick: 60 points. Cyan brick: 70 points. Green brick: 90 points. Red brick: 100 points. Blue brick: 110 points. Violet brick: 120 points. Yellow brick: 50 points. Silver brick: Worth 50X the stage number you are on. - TIPS AND TRICKS - * Pill descriptions: S - Slow: slows down the energy ball. L - Laser: enables the Vaus to fire laser beams. C - Catch: catches the energy ball and shoots it when you want it. B - Break: allow player to move to next playfield. E - Expand: expands the Vaus. P - Player: gains an additional Vaus. D - Disrupt: splits the energy ball into three particles. * Bricks: White brick: One shot to destroy. Orange brick: One shot to destroy. Cyan brick: One shot to destroy. Green brick: One shot to destroy. Red brick: One shot to destroy. Blue brick: One shot to destroy. Violet brick: One shot to destroy. Yellow brick: One shot to destroy. Silver brick: The number of hits it takes to destroy them increases by one every eight stages. Gold brick: Cannot be destroyed. * Power-up Rarity: The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed. * Ball Speed: On each level, the ball will not speed up completely until it hits the back wall, so: 1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills). 2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup. 3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example). * Multiple Balls: As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships. * DOH: In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game. - SERIES - 1. Arkanoid (1986, Arcade) 2. Arkanoid - Revenge of DOH (1987, Arcade) 3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 4. Arkanoid Returns (1997, Arcade) 5. Arkanoid DS (2007, Nintendo DS) - STAFF - Game designed by: Akira Fujita (AKR) Programmed by: Yasumasa Sasabe (SSB) Director of hardware & co-programme : Toshiyuki Sanada (SND) Assistant programmer: Toru T. (TOR) Graphic designer: Onijust H. (ONJ) Sound composer: Hisayoshi Ogura Sound effects: Tadashi Kimijima Pattern designer: Akira Iwai (A. Iwai) Software analyzer: Hidegons Mechanical Engineer: H. Yamaguchi Publicity Supervisor: Varis. I - PORTS - * CONSOLES: Nintendo BS [JP] "BS Arkanoid" [might be a prototype] [JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]" * COMPUTERS: NEC PC-8801 [JP] by Cary Lab [JP] NEC PC-9801 (1986) "Arkanoid" [EU] Atari ST (1986) PC [MS-DOS] [EU] (1986) [JP] MSX (1987) MSX [EU] (1988) by Hit Squad) BBC B [EU] (1987) by Imagine Thomson TO7 [EU] (1987) [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) Atari 800 [EU] (1987) [EU] Amstrad CPC (1987) by Imagine [EU] Amstrad CPC (1988) by Ocean [EU] Amstrad CPC (1988) "Les Défis de Taito" [EU] Amstrad CPC (1988) "Taito Coin-Op Hits" Thomson M05 [EU] Thomson TO8 [EU] BK11M [EU] [EU] Acorn Archimedes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106&o=2 $end $info=arkanoidu,arkanoiduo, $bio Arcade Video game published 34 years ago: Arkanoid (c) 1986 Romstar. North American version. For more information about the game, please see the original Taito Japan entry. - TRIVIA - Licensed to Romstar for US distribution, Arkanoid was released in December 1986. - PORTS - * CONSOLES: [US] Nintendo NES (aug.1987) "Arkanoid [Model NES-AR-USA]" * COMPUTERS: [US] Apple II (1985) [US] Atari 7800 (homebrew) Commodore Amiga [US] (1987) [US] Commodore C64 (1987) Tandy Color Computer [US] (1989) PC [MS-DOS] [US] (1988) Apple II GS [US] (1988) Apple Macintosh [US] (1988) by Discovery Software Tandy Color Computer 1 or 2 [US] (1989) Tandy Color Computer 3 [US] (1989) : The same Tandy cartridge runs on Color Computer 1 or 2, or in enhanced mode on Color Computer 3. * Other : Mobile Phones [US] (nov.11, 2003) : Online version Apple iPhone/iPod [US] (aug.31, 2009) "Arkanoid [Model 328321410]" Blackberry [US] (nov.17, 2009) "Arkanoid [Model 4411]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36926&o=2 $end $info=arkanoidjb,arkanoidjbl,arkanoidjbl2,ark1ball, $bio Arcade Video game published 34 years ago: Arkanoid (c) 1986 Beta. Bootleg version from 'Beta'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48558&o=2 $end $info=arkatayt,arktayt2, $bio Arcade Video game published 34 years ago: Arkanoid (c) 1986 Tayto. Tayto's bootleg version of Taito's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32419&o=2 $end $info=arkangc,arkangc2, $bio Arcade Video game published 34 years ago: Arkanoid (c) 1986 Game Corporation. Game Corporation's Bootleg version of Taito's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32418&o=2 $end $pc98=arkanoid, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Arkanoid (c) 1986 Taito Corp. - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48524&o=2 $end $msx1_cass=arkanoid, $bio MSX cass. published 34 years ago: Arkanoid (c) 1986 Imagine Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76565&o=2 $end $pc8801_flop=arkanoid, $bio NEC PC-8801 Series disk. published 34 years ago: Arkanoid (c) 1986 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91398&o=2 $end $svi318_cass=arkanoid, $bio Spectravideo SV 318 cass. published 34 years ago: Arkanoid (c) 1986 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118574&o=2 $end $bbcb_cass=arkanoid, $bio Acorn BBC/Electron cass. published 33 years ago: Arkanoid (c) 1987 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51495&o=2 $end $cpc_cass=arkanoid, $bio Amstrad CPC cass. published 33 years ago: Arkanoid (c) 1987 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64319&o=2 $end $nes=arkanoidh, $bio Nintendo Famicom cart. published 33 years ago: Arkanoid (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69214&o=2 $end $amigaocs_flop=arkanoid,arkanoidu, $bio Commodore Amiga 500 disk. published 33 years ago: Arkanoid (c) 1987 Discovery Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73439&o=2 $end $spectrum_cass=arkanoid,arkanoida, $bio Sinclair ZX Spectrum cass. published 33 years ago: Arkanoid (c) 1987 Imagine Software The era and time of this story is unknown. After the mothership Arkanoid was destroyed, a spacecraft Vaus scrambled away, only to be trapped in the void. You control the Vaus and have to penetrate 32 levels and then confront the "Dimension Changer" whom you must destroy in order to reverse time and resurrect the Arkanoid. Frantic action and split second timing combine to produce the most addictive and compulsive game. - SCORING - On screen scoring displays current score, hi-score, number of lives remaining and level attained. Points awarded are between 50 and 120 for knocking out a brick, depending on the colour. Collecting a capsule is 1000 and hitting an alien scores 100 points. Extra lives are awarded for collecting the "P" capsules. - TIPS AND TRICKS - * The disruption capsule is of great use if your bolt is caught behind, or enclosed within, a wall. * The laser is most useful to break down the bricks which require a number of hits. * Using the very edge of your vaus to deflect the bolt will give you a much sharper angle - most useful for manoeuvring it into restrictive places. - STAFF - Programmed by: Mike Lamb Graphics by: Ronnie Fowles Music by: Mark R. Jones Produced by: D.C. Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77815&o=2 $end $cpc_flop=arkanoid,arkanoidb,arkanoida,arkanoid_h1,arkanoid_h3,arkanoid_h2, $bio Amstrad CPC 464 disk. published 33 years ago: Arkanoid (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122513&o=2 $end $bbcb_flop_orig=arkanoid, $bio Acorn BBC Micro B disk. published 33 years ago: Arkanoid (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125435&o=2 $end $c64_cass=arkanoid, $bio Commodore C64 cass. published 33 years ago: Arkanoid (c) 1987 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145445&o=2 $end $apple2gs=arkanoid, $bio Apple IIGS disk. published 32 years ago: Arkanoid (c) 1988 Taito America Corp. - SCORING - The game screen displays current score, hi-score, number of remaining Vaus, and current level. Between 50 and 120 points are awarded for knocking out an energy block, depending on the color. 1,000 points are awarded for collecting a capsule and 100 points for hitting an alien. An extra Vaus is awarded at 30,000, 60,000 and 90,000 points. - STAFF - Apple II version written by: Ryan Ridges, John Lund - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49745&o=2 $end $apple2_flop_orig=arkanoid, $apple2_flop_clcracked=arkanoid, $bio Apple II disk. published 32 years ago: Arkanoid (c) 1988 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107100&o=2 $end $msx1_cart=arkanoidk, $bio Arkanoid (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95221&o=2 $end $spectrum_cass=arkanoider,arkanoidera, $bio Arkanoid (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219084&o=2 $end $spectrum_cass=arkanoidhs, $bio Arkanoid (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219460&o=2 $end $bk0010=arkano,arkanoid, $bio Elektronika BK0010 cass. published 30 years ago: Arkanoid (c) 1990 Sitsky S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144236&o=2 $end $special_cass=arcanoid, $bio Specialist cass. published 30 years ago: Arkanoid (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234180&o=2 $end $cpc_flop=arkanoid_t1, $bio Arkanoid (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121810&o=2 $end $uzebox=arkanoid,arkanoida,arkanoidb, $bio Belogic Uzebox ROM published 12 years ago: Arkanoid (c) 2008 Belogic The classic arcade game ported to the Uzebox. There's no enemies though due to RAM and CPU limitations. - TRIVIA - Released on December 28, 2008. - STAFF - By: Alec Bourque - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233034&o=2 $end $snes_bspack=arkanoid,arkanoida, $bio Arkanoid - Doh It Again (c) 199? Unknown. BS pack version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126063&o=2 $end $snes=arkanoidj, $bio Nintendo Super Famicom cart. published 23 years ago: Arkanoid - Doh It Again (c) 1997 Taito Corp. Arkanoid - Doh It Again is an upgraded version of the arcade game Arkanoid originally released by Taito. The game's concept is based on Atari's Breakout, but with more depth and content. The alien Doh, giant enigmatic head somehow inspired by the MPC core from Tron and the famous Easter Islands statues, menaces the universe and prevents human spaceships to colonize distant planets. The player takes control of a scout vessel called Vaus curiously shaped like a paddle. The goal of the game is to clean up every bricks on the screen with the energy ball, and this through not less than a hundred stages. But things get a little more complex. Not all bricks have the same properties - some just disappear when hit, others need a number of hits and some are just indestructible. They may also drop power-up cells that give the player new abilities such as extra-life, laser-gun, multiple-balls, large or small paddle, thunder-shield and so forth. Every ten levels or so, the player faces a mean boss who must be defeated to carry on. The game can be played with a standard Super Famicom paddle (thanks to the L and R button which boost the paddle in one direction) but also with the mouse. Finally, a save option (using passwords) is available without forgetting a neat level editor. - TECHNICAL - Cartridge ID: SHVC-A6 - TRIVIA - Released on January 15, 1997 in Japan for 4980 Yen. - SERIES - 1. Arkanoid (1986, Arcade) 2. Arkanoid - Revenge of DOH (1987, Arcade) 3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 4. Arkanoid Returns (1997, Arcade) 5. Arkanoid DS (2007, Nintendo DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61043&o=2 $end $snes=arkanoidu, $bio Nintendo Super NES game published 23 years ago: Arkanoid - Doh It Again (c) 1997 Nintendo of America, Inc. North American release. Arkanoid, one of the best-selling, most loved video games in history is back with more challenges and special features than ever before! In your scout ship, you will be racing through a galaxy crowded with solar block and powerful enemies, clearing the path with laser beams and energy balls. Test your reflexes in 99 levels of twisting puzzles, or use EDIT to build your own course. 9 types of power capsules drop from shattered blocks, changing the capabilities of your scout ship. Arkanoid for the Super NES is even compatible with the Super NES Mouse to enhance your manuevering skills. Two people can play together in one of three simultaneous game modes. Arkanoid has finally made its long-awaited return and will push you to the outer limits! - TECHNICAL - GAME ID: SNS-A6-USA - TRIVIA - Released in November 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62736&o=2 $end $snes=arkanoid, $bio Nintendo Super NES game published 23 years ago: Arkanoid - Doh It Again [Model SNSP-A6-EUR] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62735&o=2 $end $info=arknoid2,arknoid2j,arknoid2b, $bio Arcade Video game published 33 years ago: Arkanoid - Revenge of DOH (c) 1987 Taito Corp. The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided. The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks. The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it. - TECHNICAL - Board Number : K1100250A Prom Stickers : B08 Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : spinner Buttons : 1 => FIRE - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the Vaus when the Catch ('C') pill is in effect, and to fire laser beams when the Laser ('L') pill is in effect. - TRIVIA - Arkanoid - Revenge of DOH was released in June 1987. Depending on the path, you will see a different name for the round. Rounds 1 and 18 are always 'Iomanoid', and always provide the same level set. Rounds 2-16 can either be 'Baltnoid' (left) or 'Saterranoid' (right). Rounds 19-33 can either be 'Xeufnoid' (left) or 'Gakanoid' (right). Rounds 17 and 34 are the boss battles, and are called 'Vetranoid'. Zachary Hample holds the official record for this game with 3,120,570 points on December 31, 2002. - SCORING - Points are scored for destroying bricks and killings aliens. - TIPS AND TRICKS - * Pill descriptions : S - Slow : Temporarily slows down the speed of the energy ball. The energy ball will speed up upon hitting the ceiling of the chamber, making this pill unhelpful in some levels. On the other hand, the energy ball speeds up much more quickly and rapidly in this game, making it helpful to extend a normal playing speed. L - Laser : Enables the Vaus to fire laser beams that destroy most bricks. C - Catch : Enables the Vaus to catch the energy ball, move to another position, and relaunch it by pressing the fire button. If you hesitate too long, the Vaus will release the ball on its own. B - Break : Opens the Warp Gates, allowing you to bypass the level even when it is unfinished. E - Expansion : Expands the Vaus to double its size. P - Player : Gives you an additional Vaus. D - Disruption : Splits the energy ball into eight particles (unlike in the original game, where this pill split the energy ball into three particles). * Revenge of DOH also features these additional pills : M - Mega : Turns a normal energy ball into a red "mega energy ball", which can destroy even indestructible bricks and will only bounce back after hitting the sides or ceiling of the chamber. R - Reduce : Shrinks the Vaus to half its width, but every block you destroy doubles in point value. Unless you're really a good player, this makes it very difficult to play. T - Twin : Gives you two Vauses instead of one. Not a particularly helpful one, as it limits your maneuverability and the energy ball tends to fall between the Vauses. I - Illusion : Creates a transparent grey shadow at the bottom of the screen that follows the Vaus around. It will deflect energy balls (though with no control of the rebound direction), greatly expanding the functional area of the Vaus. N - New : Continually splits the energy ball into three particles until the Vaus catches another pill. This is very helpful on some levels. Flashing pill : This special pill will reward you randomly with one of the following four powers : 1. 40 energy balls; 2. 25 mega energy balls; 3. 8 regenerating energy balls; 4. Continuous laser fire. On most levels, the first three powers are enough to clear the entire board. The fourth, however, can make it extremely difficult to see what's going on and won't help on levels with lots of indestructible blocks. Finally, instead of yielding one of the aforementioned powers, a flashing capsule will occasionally result in a regenerating swarm of 15 floating enemies passing through the portals in the ceiling and flooding the screen. While these enemies are worth 100 points apiece if destroyed by the energy ball, having to battle so many at once is usually more of survival challenge than a scoring opportunity. - SERIES - 1. Arkanoid (1986, Arcade) 2. Arkanoid - Revenge of DOH (1987, Arcade) 3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 4. Arkanoid Returns (1997, Arcade) 5. Arkanoid DS (2007, Nintendo DS) - STAFF - Directed & Programmed by : Yasumasa Sasabe Assistant programmers : Toshiaki Tsukano, Hideki Hashimoto Graphic designers : Tetsuro Kitagawa, Kohzoh Igarashi, Genya Kuriki Sound designer : Hisayoshi Ogura Publicity supervisor : Hisayasu Nakane Mechanical engineer : Yasunori Hatsuda Game designed by : Kei. S - PORTS - NOTE: Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH. * CONSOLES: [JP] Nintendo Famicom (mar.8, 1988) "Arkanoid II [Model TFC-ANII-5900]" * COMPUTERS: [JP] Sharp X68000 (feb.1988) [EU] Commodore C64 (1988) [EU] Atari ST (1988) [EU] Amstrad CPC (1987) by Imagine [EU] Amstrad CPC (1988) by Hit Squad [EU] Amstrad CPC (1988) "Les Défis de Taito" [EU] Amstrad CPC (1988) "Taito Coin-Op Hits" [EU] Commodore Amiga (1988) [JP] MSX (1988) [EU] Sinclair ZX Spectrum (1988) by Imagine [EU] Sinclair ZX Spectrum (1989) by Hit Squad : Budget Edition [EU] Sinclair ZX Spectrum (1989) by Erbe Software : Budget Edition [EU] Sinclair ZX Spectrum (1988) MSX2 (1987) [EU] Acorn Archimedes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107&o=2 $end $info=arknoid2u, $bio Arcade Video game published 33 years ago: Arkanoid - Revenge of DOH (c) 1987 Romstar. North American version. For more information about the game itself, please see the original Taito Japan entry. - TRIVIA - Licensed to Romstar for US distribution, Arkanoid - Revenge of DOH was released in June 1987. This US version is different : * Round 1 (the first 'Iomanoid') features a completely different layout of blocks not included in the World or Japanese versions that features an entire line of notched bricks, with all colored bricks above it moving from side to side. * If you use the continue feature after Game Over, your score is not reset to zero, and you don't have to start the current level over on a continue. * The boss battles ('Vetranoid') are played in the attract mode. * The layouts of Rounds 3-L and 20-R have both switched places with that of Round 17 (the first 'Vetranoid' - the mini-boss), making it possible to battle the mini-boss twice or not at all. Round 17-L is the same as non-US Round 3-L and is identified ingame as 'Xeufnoid' while Round 17-R is the same as non-US Round 20-R and is identified as 'Gakanoid'. - STAFF - Directed & Programmed by : Yasumasa Sasabe Assistant programmers : Toshiaki Tsukano, Hideki Hashimoto Graphic designers : Tetsuro Kitagawa, Kohzoh Igarashi, Genya Kuriki Sound designer : Hisayoshi Ogura Publicity supervisor : Hisayasu Nakane Mechanical engineer : Yasunori Hatsuda Game designed by : Kei. S - PORTS - * COMPUTERS: [US] Commodore C64 (1988) Commodore Amiga [US] (1988) Atari ST [US] (1989) Apple II GS [US] PC [MS-DOS] [US] (1989) [Model 25-1324] : The mega energy ball produced when the Mega ('M') pill is caught is black in this port instead of red. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36925&o=2 $end $cpc_cass=arknoid2, $bio Amstrad CPC cass. published 32 years ago: Arkanoid - Revenge of Doh (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64323&o=2 $end $cpc_flop=arknoid2,arknoid2_c1,arknoid2_h1,arknoid2_h3,arknoid2_h4,arknoid2_h5,arknoid2_h2,arknoid2_t1,arknoid2_t2,arknoid2s, $bio Amstrad CPC 464 disk. published 32 years ago: Arkanoid - Revenge of Doh (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120502&o=2 $end $specpls3_flop=arkanoi2, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Arkanoid - Revenge of Doh (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147985&o=2 $end $amigaocs_flop=arknoid2, $bio Commodore Amiga 500 disk. published 31 years ago: Arkanoid - Revenge of Doh (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73441&o=2 $end $amigaocs_flop=arknoid2b, $bio Commodore Amiga 500 disk. published 31 years ago: Arkanoid - Revenge of Doh [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73442&o=2 $end $x68k_flop=arknoid2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Arkanoid - Revenge of Doh (c) 1988 Sharp. - TECHNICAL - GAME ID: CZ-222AS FD x1 - TRIVIA - Released in February 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87068&o=2 $end $cpc_cass=arknoid2s, $bio Amstrad CPC cass. published 32 years ago: Arkanoid - Revenge of Doh (c) 1988 Erbe Software. - TECHNICAL - GAME ID: SLA 215 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64322&o=2 $end $ibm5150=arknoid2,arknoid2a, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Arkanoid 2 - Revenge of Doh (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132371&o=2 $end $apple2_flop_misc=arkanoi2, $bio Arkanoid 2 - Revenge of DOH (c) 199? Unknown Level hack of cracked Arkanoid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107101&o=2 $end $cpc_flop=arkanoid3h,arkanoid3ha, $bio Amstrad CPC 464 disk. published 32 years ago: Arkanoid 3 (c) 1988 J. Mug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122521&o=2 $end $cpc_flop=arknoid3,arknoid3b,arknoid3a, $bio Amstrad CPC 464 disk. published 27 years ago: Arkanoid 3 (c) 1993 Hydris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119093&o=2 $end $cpc_flop=arkanoid4h,arkanoid4ha, $bio Amstrad CPC 464 disk. published 32 years ago: Arkanoid 4 (c) 1988 Byte & J. Mug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122522&o=2 $end $cpc_flop=arkanoid5h, $bio Amstrad CPC 464 disk. published 32 years ago: Arkanoid 5 (c) 1988 Byte & J. Mug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122523&o=2 $end $cpc_flop=arkanoid1a,arkacsetf,arkanoid10,arkacset,arkanoid16cs, $bio Amstrad CPC 464 disk. published 32 years ago: Arkanoid Construction Set (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122516&o=2 $end $msx1_flop=arkanoid, $bio Arkanoid cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230206&o=2 $end $mo5_flop=arkanoid, $bio Thomson MO5 disk. published 5 years ago: Arkanoid cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235259&o=2 $end $spectrum_cass=arkaedit, $bio Sinclair ZX Spectrum cass. published 33 years ago: Arkanoid Editor (c) 1987 Alexander, Mark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61131&o=2 $end $spectrum_cass=arknoid2er, $bio Arkanoid II (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219085&o=2 $end $spectrum_cass=arknoid2,arknoid2hs, $bio Arkanoid II (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219461&o=2 $end $apple2gs=arknoid2, $bio Apple IIGS disk. published 32 years ago: Arkanoid II - Revenge of Doh (c) 1988 Taito America Corp. - SCORING - The game screen displays current score, high score, number of remaining VAUS2, and current level. Between 50 and 120 points are awarded for destroying an Energy Block, depending on the color. 1,000 points are awarded for collecting a capsule, and 100 points for hitting an alien. An extra V AUS2 is awarded at 20,000 and 60,000 points. Additional lives are awarded at intervals of 60,000 points. - STAFF - Apple II version written by: Ryan Ridges, John Lund - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49746&o=2 $end $msx2_flop=arknoid2,arknoid2b,arknoid2c,arknoid2a, $bio Arkanoid II - Revenge of Doh (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101481&o=2 $end $msx2_cart=arknoid2, $bio MSX 2 cart. published 33 years ago: アルカノイドII (c) 1987 Nidecom (Arkanoid II) - TECHNICAL - Game ID: MSX-12 - TRIVIA - Original price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51268&o=2 $end $nes=arknoid2,arknoid2p, $vgmplay=arknoid2_nes, $bio Nintendo Famicom cart. published 32 years ago: Arkanoid II (c) 1988 Taito Corp. - TECHNICAL - Cartridge ID: TFC-ANII-5900 - TRIVIA - Arkanoid II for Famicom was released on March 08, 1988 in Japan. It was the 16th title published by Taito on the Famicom. - STAFF - Programmed by: Mitsugi Shimizu Graphic designer: Naoko Kitagawa, Kozo Igarashi, Genya Kuriki, Hirofumi Aizawa Sound designer: Hisayoshi Ogura, Noboru Koshinaka Game designed by: Kei Shimizu Producer: M. Ezaki, Fumio Kurosawa (Kurochan) Eigyoman: Usotsuki Suzuki, Philipina Hattori, Daimatsu Takasaki Sendenman: Travail Katoh, Kenji Yumiya (Yumiya) Special thanks: Tadao, Hisaya Yabusaki (Nigedashi Yabusaki), Binboh Hanasaki, Nintai Takemoto Program director: Shoji Takahashi, K. Sanbe (Sanbe) Director: Komochi Satoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53837&o=2 $end $psx=arknoi2k, $bio Sony PlayStation disc published 21 years ago: Arkanoid R 2000 (c) 1999 Taito Corp. Arkanoid R 2000 is an updated version of Arkanoid Returns featuring 150 new levels, including boss levels. With the original 50 levels, the total count is of 200. - TECHNICAL - Game ID: SLPM-86262 - TRIVIA - Released on July 01, 1999 in Japan. - STAFF - Extra Version Staff: Yasuhito Nagumo, Tomoaki Kasuya, Hiroomi Hatano, Shinya Sasaki, Hisashi Abe, Michiaki Kaneko, Takeshi Hiratsuka, Jun Fujiwara, Kazuhiro Fujii, Yoshiaki Kurihara, Masaki Kamano, Miyuki Sasaki, Naoyuki Hitomi, Atsushi Haruta, Nariyuki Sakamoto, Masae Minagawa, Terumasa Takahashi, Yukiko Sanagawa, Kenichi Hiza, Naoto Hashizume, Kazuhiro Ohhara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84863&o=2 $end $info=arkretrn,arkretrnj,arkretrnu, $bio Taito F3 cart. published 23 years ago: Arkanoid Returns (c) 1997 Taito Corp. The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area. Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player. While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E36 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Arkanoid Returns was released in February 1997. Zachary Hample holds the official record for this game with 1589770 points on June 5, 2000. - SERIES - 1. Arkanoid (1986, Arcade) 2. Arkanoid - Revenge of DOH (1987, Arcade) 3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom) 4. Arkanoid Returns (1997, Arcade) 5. Arkanoid DS (2007, Nintendo DS) - STAFF - Planners : Atsushi Taniguchi, Yuji Koga Programmed by : I.T.L. Program support : Shunsuke Ono Character designers : Chiho Maeda, Mari Fukusaki, Tomohiro Kagawa Sound : Yasuhisa Watanabe (YACK), Ishikawa Babio (BABI) Designer : Kumi Mizobe - PORTS - * CONSOLES: [JP] Sony PlayStation (aug.7, 1997) [Model SLPS-00948] [JP] Sony PlayStation (jul.1, 1999; "Arkanoid R 2000 [Model SLPS-86262 (TCPS10006)])" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108&o=2 $end $cpc_flop=arkanoid_t1a, $bio Amstrad CPC 464 disk. published 33 years ago: Arkanoid Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122514&o=2 $end $cpc_flop=arkanoid_t2,arkanoid_t3, $bio Amstrad CPC 464 disk. published 13 years ago: Arkanoid Trained (c) 2007 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122515&o=2 $end $amigaocs_flop=arkanoidau1, $bio Commodore Amiga 500 disk. published 33 years ago: Arkanoid [ADOS] (c) 1987 Discovery Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73440&o=2 $end $coco_cart=arkanoid, $bio Tandy Color Computer cart. published 33 years ago: Arkanoid (c) 1987 Tandy Corp. - TECHNICAL - Game ID: 26-3043 - STAFF - By: Steve Bjork - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53403&o=2 $end $mo5_cass=arkanoid,arkanoida,arkanoidb,arkanoidc, $to7_cass=arkanoid,arkanoida, $bio Thomson MO5/TO7 cass. published 33 years ago: Arkanoid (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: AK 1107 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108135&o=2 $end $to_flop=arkanoid, $bio Thomson TO disk. published 33 years ago: Arkanoid (c) 1987 FIL [France Image Logiciel] - TECHNICAL - GAME ID: AK 9115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107578&o=2 $end $msx1_cart=arkanoid,arkanoida,arkanoidj,arkanoidja, $bio MSX cart. published 34 years ago: Arkanoid (c) 1986 Taito Corp. - TECHNICAL - Model MSX-10 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76566&o=2 $end $nes=arkanoid,arkanoidr, $bio Nintendo NES cart. published 33 years ago: Arkanoid (c) 1987 Taito Corp. The story (from the USA Manual): Their earth-like planet was devastated by a brutal attack of aliens. The survivors roam the galaxy on their photon spaceship Arkanoid in search of a new home. The Arkanoid is attacked and the survivors barely escape in the Vaus spacecraft. Instead of finding safety, they are now trapped in a deadly space labyrinth. If they are to be saved, you must summon all your courage and skill to shatter the space walls and defeat the merciless enemy forces! - TECHNICAL - Model NES-AR-USA - TRIVIA - Released in August 1987 in the USA. - SCORING - COLOR WALLS (from the USA manual): white: 50 points. orange: 60 points. light blue: 70 points. green: 80 points. red: 90 points. blue: 100 points. pink: 110 points. yellow: 120 points. - TIPS AND TRICKS - * HOW TO PLAY (from the USA Manual): - Your mission is to destroy the space walls with the energy ball by strategic movement of your Vaus spacecraft. - There are three types of walls: colors, silver and gold. You earn points for their destruction as follows: -- Silver walls: 50 points times the number of the round. The number of energy ball hits required to break the hard walls follows: --- 2 times - 1st to 8th round. --- 3 times - 9th to 16th round. --- 4 times - 17th to 24th round. --- 5 times - 25th to 32nd round. - Gold walls are indestructible. - There are 33 rounds in this game. In the final round, a huge enemy fortress will loom before you as the ultimate challenge. While dodging bullets, you must hit the fortress 16 times with your energy ball to destroy it. - Some walls contain power CAPSULES. Each time you capture one you'll score 100 points and gain these super powers: -- orange - slows movement of ball. -- pink - opens warp escape - advance to next round. -- yellow/green - catch the ball and release it. -- red - increase to Vaus laser fire power. -- light blue - splits energy ball into 3 particles. -- grey - awards an extra Vaus. -- dark blue/purple - widens the Vaus controller. * PLAYING TIPS (from the USA Manual): - Choose capsules carefully. Each one changes the one before it. Use them cautiously to suit each situation. - You may advance through the levels up to the 16th!! To do this simply press the START button and the A button at the same time. This must be done at the beginning of each level - before any game play occurs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54898&o=2 $end $nes=arkanoidj, $vgmplay=arkanoid_nes, $bio Nintendo Famicom cart. published 34 years ago: Arkanoid (c) 1986 Taito Corp. - TECHNICAL - Game ID: TFC-AN-5400 - TRIVIA - Arkanoid for Famicom was released on December 26, 1996 in Japan. It was the 10th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48185&o=2 $end $nes=arkista, $bio Nintendo NES cart. published 30 years ago: Arkista's Ring (c) 1990 American Sammy Corp. The Evil Shogun has stolen the ring of Arkista, plunging the Elven Kingdom into darkness and despair. Only one elf, Christine, is brave enough to take up the treacherous challenge to recover the stolen treasure. She must fight, through towns, graveyards, and mazes crawling with hordes of monsters. Yet, with your help, can she make it to the infamous Ninja Dungeon? - TECHNICAL - Model NES-A5-USA - TRIVIA - Released in June 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54899&o=2 $end $cpc_cass=arkos, $bio Amstrad CPC cass. published 33 years ago: Arkos (c) 1987 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64325&o=2 $end $cpc_flop=arkos,arkosa,arkos_h1,arkos_h3,arkos_h4,arkos_h5,arkos_h2, $bio Amstrad CPC 464 disk. published 33 years ago: Arkos (c) 1987 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118767&o=2 $end $cpc_flop=arkos_k7, $bio Arkos copied (c) 199? Unknown. Tape_to_disk copy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95260&o=2 $end $msx1_cass=arkos1, $bio MSX cass. published 32 years ago: Arkos I (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94445&o=2 $end $msx1_flop=arkos123, $bio Arkos I + II + III Trained (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133081&o=2 $end $msx1_flop=arkos1, $bio Arkos I cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229856&o=2 $end $msx1_cass=arkos2, $bio MSX cass. published 32 years ago: Arkos II (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94446&o=2 $end $msx1_flop=arkos2, $bio Arkos II cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229857&o=2 $end $msx1_cass=arkos3, $bio MSX cass. published 32 years ago: Arkos III (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94447&o=2 $end $spectrum_cass=arkos, $bio Sinclair ZX Spectrum cass. published 32 years ago: Arkos [Model ARK3_SP] (c) 1988 Zigurat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77817&o=2 $end $pc8801_flop=arksroad, $bio NEC PC-8801 Series disk. published 35 years ago: Arks Road (c) 1985 Winky Soft. - TECHNICAL - GAME ID: KO-1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91399&o=2 $end $lviv=arktic, $bio Lviv PK-01 cass. published 28 years ago: Arktic (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233016&o=2 $end $gbcolor=arle, $bio Nintendo Game Boy Color game published 20 years ago: Arle no Bouken - Mahou no Jewel [Model DMG-BRBJ-JPN] (c) 2000 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67493&o=2 $end $gamegear=arliel, $bio Sega Game Gear cart. published 29 years ago: Arliel - Crystal Densetsu [Model G-3403] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64456&o=2 $end $info=arlingtn,arlingtna, $bio Arcade Video game published 29 years ago: Arlington Horse Racing (c) 1991 Strata. In this horse racing game, you plunk a bunch of quarters into the coin mechs, and then bet on the horses. When you are finished betting, press the start race button to see the horse run the track. The game then pays off any winning bids in credits, and then starts over. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 400 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 2-way joystick (vertical) Buttons : 4 - TRIVIA - The game features the voice of Arlington's famous announcer Phil Georgeff. - UPDATES - V1.40-D V1.21-D - STAFF - Developed by Incredible Technologies, Inc. Concept / Management / Programming : Larry Hodgson Programming : Robert Fuentes Jr., Jane Zeto Artwork : Susan Svoboda, Stan Fukuoka Music & sound : Kyle Johnson Hardware : Steve Jaskowiak, Scott Allie, Ann Vonckx Publicity : Carol Tomme Testing : Jim Zielinski Sales : John Cassiday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109&o=2 $end $info=armchmp2,armchmp2o,armchmp2o2, $bio Arcade Video game published 28 years ago: Arm Champs II (c) 1992 Jaleco. Nine opponents to beat : Specks Shibayama Goliath The Rock Duke Turk Atlas Chang Trixie - TECHNICAL - Cabinet dimensions : 77'' (196cm) high x 31'' (79cm) wide x 47'' (115cm) deep. Cabinet weight : 440 lbs (200 kg). Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 16 Khz) Players : 1 Control : dial Buttons : 3 - TRIVIA - Released in June 1992. - SERIES - 1. Arm Champs (1988) 2. Arm Champs II (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4449&o=2 $end $info=armwrest, $vgmplay=armwrest, $bio Arcade Video game published 35 years ago: Arm Wrestling (c) 1985 Nintendo. In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost. - TECHNICAL - Cabinet dimensions: 24'' wide x 35'' deep x 74'' high. Cabinet weight: 287 lbs. Main CPU: Zilog Z80 (@ 4 Mhz) Sound CPU: Zetex N2A03 (@ 1.789772 Mhz) Sound Chips: Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players: 1 Control: 4-way joystick (DOWN is not used in this game). Buttons: 1 (POWER) - TRIVIA - Arm Wrestling was released in May 1985. 'Bald Bull' from "Punch-Out!!" makes an appearance in this game as 'Mask X' (the third opponent). Some of the music in this game is taken from the "Punch-Out!!". Mark Haber of New York holds the official record for this game with 781,030 points on June 28, 1986. - SCORING - * 50 points for each second of correctly pushing the joystick left to push your opponent. * 100/300/400/600/700 points for each object you light up above your opponent's head on a counterattack. * 50 points for each time you push left after getting a power up and freezing your opponent's action. This may become 100 on higher levels, but it never goes above 1000/2200 depending on the opponent. * 400 points per second for winning each fight, in increments of 40 points. * 50000 points for catching the money bag (after fights 2 and 5). - TIPS AND TRICKS - * As soon as the match begins, if your timing is right, pushing 'left' will catch the computer player off guard and score an automatic full 'power', this generally helps you to beat the computer player faster. Be careful not to foul twice, however, or your game is over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110&o=2 $end $msx2_flop=armwrest, $bio MSX 2 disk. published 16 years ago: Arm Wrestling (c) 2004 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101482&o=2 $end $mo5_cass=armada, $to7_cass=armada, $bio Thomson MO5/TO7 cass. published 36 years ago: Armada (c) 1984 Langage et Informatique. - TECHNICAL - FACE A: TO7 FACE B: MO5 - STAFF - By: J. Salon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108136&o=2 $end $amigaocs_flop=armada, $bio Commodore Amiga 500 disk. published 31 years ago: Armada (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73443&o=2 $end $gbcolor=armada, $bio Nintendo Game Boy Color game published 20 years ago: Armada - F/X Racers [Model CGB-BARE-USA] (c) 2000 Metro3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67494&o=2 $end $info=sc1armad, $bio Fruit Machine published 28 years ago: Armada (c) 1992 ELAM - TECHNICAL - Model 6045 - TRIVIA - Released in August 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19903&o=2 $end $dc=armada, $bio Sega Dreamcast GD published 21 years ago: Armada [Model T-40301N] (c) 1999 Metro 3D, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135030&o=2 $end $info=adillor, $bio Arcade Video game published 24 years ago: Armadillo Racing (c) 1996 Namco. A racing game where the player control his character with a trackball. - TECHNICAL - Namco System Super 22 Hardware CPU : Motorola 68EC020 32-bit @ 24.576 MHz Sound CPU : Mitsubishi M37710 16-bit @ 16.384 MHz 3D DSPs : 2xTexas Instruments TMS320C25 16-bit fixed point DSP @ 49.152 MHz Sound chip : Namco C352 32 channel 42KHz stereo supported 8-bit linear and 8-bit muLaw PCM - 4 channel output Additional Chips : Insanely large amount of Namco custom chips. Colours : 16.7 million colours onscreen Features : Texture mapping, Gouraud shading, Translucency effects, Depth-cueing, More than 240000 polygons/sec. Board composition : Crate containing many PCB's - TRIVIA - Armadillo Racing was released in April 1997 in Japan (even if abstract mode says NAMCO 1996). - STAFF - PROGRAMED by: N. Aoshima, R. Kaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5093&o=2 $end $nes=armadill, $bio Nintendo Famicom cart. published 29 years ago: アルマジロ (c) 1991 IGS, Incorporated. (Armadillo) - TECHNICAL - Game ID: IGS-9T - TRIVIA - Armadillo was released on August 09, 1991 in Japan. Inside the game's code, sprites for a rabbit boss can be found, but these are never used in-game. It was very likely this was going to be the boss of San Francisco, the game's fourth world, until being swapped out with Mecha-Fatadillo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53838&o=2 $end $spectrum_cass=armagedf, $bio Sinclair ZX Spectrum cass. published 37 years ago: Armageddon (c) 1983 Fashionsoft - TRIVIA - This was later re-issued by Firebird under the name 'Terra Force'. - STAFF - Written by: David Harper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77819&o=2 $end $spectrum_cass=armagedo,armagedoa,armagedob, $bio Sinclair ZX Spectrum cass. published 37 years ago: Armageddon (c) 1983 Ocean Software, Limited. - STAFF - Written by: Adrian Sherwin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77820&o=2 $end $spectrum_cass=armageds, $bio Sinclair ZX Spectrum cass. published 37 years ago: Armageddon (c) 1983 Silversoft - STAFF - Written by: C. Knight - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77821&o=2 $end $c64_cass=armagedn, $bio Commodore C64 cass. published 37 years ago: Armageddon (c) 1983 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145446&o=2 $end $apple2_flop_misc=armagedn, $bio Apple II disk. published 34 years ago: Armageddon (c) 1986 King Cruces Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107102&o=2 $end $c64_cass=armagednv, $bio Commodore C64 cass. published 36 years ago: Armageddon (c) 1984 Visions Soft. Factory. - TECHNICAL - GAME ID: VC-07-64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145447&o=2 $end $pcw=armagman, $bio Amstrad PCW soft. published 34 years ago: Armaggedon Man (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118291&o=2 $end $amigaocs_flop=armalyte, $bio Commodore Amiga 500 disk. published 29 years ago: Armalyte (c) 1991 Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73444&o=2 $end $pc98=armedcol, $bio Armed Colosseum (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88946&o=2 $end $psx=armedfgt, $bio Sony PlayStation disc published 22 years ago: Armed Fighter (c) 1998 Banpresto. - TECHNICAL - GAME ID: SLPS-01598 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84864&o=2 $end $info=armedf,armedff, $bio Arcade Video game published 32 years ago: Armed Formation (c) 1988 Nichibutsu. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU: Motorola 68000 (@ 8 Mhz) Sound CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen Orientation: Vertical Video Resolution: 256 x 224 Pixels Screen Refresh: 57.00 Hz Palette Colors: 2048 Players: 2 Control: 8-Way Joystick Buttons: 2 => Shoot, Formation - TRIVIA - Armed Formation was released in August 1988. Also licensed to Fillmore. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Armed F, Crazy Climber 2 - PCCB-00020) on February 21, 1990. - STAFF - Director: Takanori Tanaka Planner: Tomoaki Kabayashi Main Programmer: Shinya Okuda Programmers: Osamu Tomiyama, Satoshi Fujiwara Main Designers: Hisaya Tsutsui, Shinji Kubota Designer: Takanori Tanaka Musician: Takeshi Yoshida Hard Enginner: Isao Shiki Special Thanks: Hiroshi Kitabata - PORTS - * CONSOLES: [JP] NEC PC-Engine (mar.23, 1990) "Armed Formation F [Model PV2004]" [JP] Sony PS4 [PSN] (may.27, 2016) "Arcade Archives - Armed F [Model CUSA-04469]" Sony PlayStation 4 [PSN] [US] (may.26, 2016) "Arcade Archives - Formation Armed F [Model CUSA-05184]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111&o=2 $end $pce=armedf, $bio NEC PC-Engine HuCARD published 30 years ago: Armed Formation F (c) 1990 Pack-In-Video Company, Limited. Armed Formation F is a vertical shooter by Big Don and the adaptation of Nichibutsu's arcade game originally released in 1988. The player takes control of a red spacecraft called the Vowger and fights his way through several stages made up of all kind of organic components. Tentaculous eye-balls and all sort of armed shellfish try to stop the player in his progression. To help the Vowger fulfill its mission, special power-ups can be retrieved from flying pods scattered around the game. They deliver basic upgrades such as speed-ups and, more interestingly, new weaponry. The list is actually quite large and includes side-bombs, laser-beams, homing-missiles and other colorful and flashy disc-beams. These power-ups vary throughout the game and each stage features its own set of weapons. Special flying orbs can be collected and have the ability to stay close to the ship to protect it. The second attack button can send them fly in formation for a short amount of time (hence the title of the game). - TECHNICAL - Game ID: PV2004 - TRIVIA - Released on March 23, 1990 in Japan for 6800 Yen. Armed Formation F was originally released in the arcades by Nichibutsu in 1988. The game is especially hard because of its lack of continues and unbalanced difficulty level. It also features bright and colorful graphics which were replaced by sharper, visually more aggressive and blocky backdrops in the PC Engine version. - STAFF - Produce: Eiko Iida Program: Teruaki Kawaguchi, Toru Takami Design: Yoshiharu Sakakibara, Akihiro Kochi Mapping: Toshiaki Kanauchi Presented by Big Don. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58533&o=2 $end $info=batrider,batriderja,batridert,batriderhk, $bio Arcade Video game published 23 years ago: Armed Police Batrider (c) 1997 Eighting / Raizing. An excellent vertically scrolling shoot'em up. - TECHNICAL - Game ID : RA9704 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, (2x) OKI6295 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Fire, [B] Bomb, [C] Option - TRIVIA - Released in December 1997. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'. If you beat the game in Single Character mode with Car-Pet, she says she's off to work on a great RPG and it shows a parody of the original Nintendo Famicom Dragon Quest boxart called 'Car-Pet Storys'. In the Secret Stage, you fight the first and last boss of Razing/8ing's game "Sokyugrentai". - UPDATES - Revision 1 : * Software version : A. * Japan release only. Revision 2 : * Software version : B. * Japan release only. Revision 2 (Alternate) : * Software version : B. * Korean release only. * Enabled 'Special Course', 'Guest Players' and 'Player Select' codes by default. - SCORING - Medals score : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point... 1 : 100 points. 2 : 200 points. 3 : 300 points. 4 : 400 points. 5 : 500 points. 6 : 600 points. 7 : 700 points. 8 : 800 points. 9 : 900 points. 10 : 1000 points. 11 : 2000 points. 12 : 3000 points. 13 : 4000 points. 14 : 5000 points. 15 : 6000 points. 16 : 7000 points. 17 : 8000 points. 18 : 9000 points. 19 : 10,000 points. - TIPS AND TRICKS - * Ship Selection : at the player select screen, your fighter's capability is determined by which button(s) you press to pick your craft... 1) To select a 'Normal power type' fighter, select your ship with A button (Strong shot, weak option). 2) To select a 'Bomber power type', select your ship with B button (Strong option, weak shot). 3) To select a 'Option power type', select your ship with C button (Strong option & shot, slower speed). 4) To select a 'Speed up type', select your ship with Start button (Weak option & shot, faster speed). * Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously. This can also be enabled by setting a DIP switch. * Guest Players : insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, FIRE, BOMB, START. Nine additional fighters from "Battle Garegga" and "Mahou Daisakusen" will be unlocked. This can also be enabled by setting a DIP switch. * Player Select : with this mode enabled you can select one ship instead of a team. Insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, BOMB, FIRE, START. This can also be enabled with a DIP switch. * Score Mode : to show up score calculations, start from anywhere in the game, hold the START button and press BOMB (To leave the score mode, re-enter the code). * Special Course : at the title screen, press Up, Down, Up, Down, Left, Right, Left, Right, A, B, START. This will enable a fourth 'Boss Attack' game mode. This can also be enabled with a DIP switch. * Garegga Option Formation Codes : the Garegga ships are unique in that their options can be set to a variety of different formations. Typically, this is done by pushing button C, just as in "Battle Garegga". However, since Batrider is 'officially' a 2-button PCB, some cabinets may not have a third button. If you're stuck playing on one of these cabs, use these "Street Fighter" moves instead : Front : up, down, A Back : down, up, down, A Wide : right, down, down-right, A Control : left, down, down-left, A Rolling : left, down-left, down, down-right, right, A * Garegga Option Special Formations : just like in "Battle Garegga", you can get unique (and in most cases powerful) option formation upgrades by collecting items in special sequence : Wide : miss 5 small shot items, then pick up an option item. Options shoot out to the sides in a very wide pattern. Search : miss 5 option items, pick up an option item. Options automatically aim themselves at enemies. Homing : miss 5 bomb icons, pick up an option item. Options fly right up to enemies and shoot them. Shadow : miss 5 bonus medals, pick up an option item. Options follow your ship a la Gradius. Rolling : miss 5 large shot items, pick up an option item. Options roll around your ship while still shooting forwards. * Ingame Commands : press these button combinations during play to customize the game's bullet patterns. Note that the START+A and START+C combinations affect only your ship, and not the enemies : Increase your ship's firing rate : START+A Decrease your firing rate : START+C, or Start+Up (B ver. only) Score Display : START+B (displays points given for destroying enemies) Change color of round bullets : START+Left Change color of straight bullet : START+Down Change color of destructible bullets : START+Right * Secret Extend Items : an extend item will drop after each 1.5 million points. In addition, there are two secret methods for triggering extends : 1) Kill the Highway Stage's blue hovercraft only after it's stopped. 2) Miss 3 max bomb items. Missing three extend items and collecting the fourth will yield a 'special extend', refilling all your empty life slots. * Galaxy Valhallyzer : this is Gain's 'dream machine' from the "Mahou Daisakusen" games. In Batrider, you can actually play as this ship for the first time, although it's not particularly useful. To get it, you must be playing as Gain. Miss an extend item with no options on your ship, and collect the next option you see. Your ship will now transform into the the 'Galaxy Valhallyzer'. It can be difficult to reach 1.5 million points without using options, so it's easiest to just suicide to drop your options right before you hit the extend. - STAFF - Program 68000 side : Shinobu Yagawa Program Z80 side : Yuichi Ochiai Character designer : Kazuyuki Nakashima Graphic designers : Kazuyuki Nakashima, H. Yokoyama, M. Taguchi, Masaharu Tokutake, Yuki Yonei Music composers : Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto Sound effects : Mato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112&o=2 $end $info=batriderj,batriderk,batriderc,batrideru, $bio Arcade Video game published 22 years ago: Armed Police Batrider [B Version] (c) 1998 Eighting / Raizing. New version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122214&o=2 $end $info=gallop, $bio Arcade Video game published 29 years ago: Armed Police Unit Gallop (c) 1991 Irem. Armed Police Unit Gallop is a futuristic shoot-em-up from the creators of "R*Type" in which the player takes on the role of a futuristic policeman who must destroy criminal controlled ships. As with most Irem shoot-em-ups, Gallop's weapons system is superb. As well as being equipped with the standard front-firing gun and ground targeting missiles (both of which can be upgraded with the retrieval of power-ups), the player's ship is armed with a homing laser that, when activated, emits a constant laser stream towards whatever enemies and bonus capsules are on screen. The laser has an 'Overheat' meter that depletes while the laser is in use. Once the meter is emptied the laser will stop working. The meter gradually refills allowing the player to continue using the laser. - TECHNICAL - Irem M-73 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Armed Police Unit Gallop was released in September 1991. This game is known outside Japan as "Cosmic Cop". Victor Entertainment released a limited-edition soundtrack album for this game (R*Type Special - VICL-8077) on September 22, 1993. - TIPS AND TRICKS - * Secret Invincibility : 1) Turn Service Mode ON in DIP switch menu. 2) Reset the game with holding UP+Start button. 3) If the game mode starts up instead of the service mode, you were successful (but you need to hold UP+Start button until the title screen shows up). 4) You will be able to start a game with invincibility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=913&o=2 $end $pce_tourvision=armedf, $bio TOURVision cart. published 29 years ago: Armed-F (c) 1991 TOURVision. Unlicensed Spanish coin-op version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101127&o=2 $end $pc98=armist, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Armist (c) 1992 Basement. - TECHNICAL - Floppy Disk x5 - TRIVIA - Released on July 03, 1992 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88947&o=2 $end $a2600=armorambe, $bio Atari 2600 cart. published 31 years ago: Armor Ambush (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50210&o=2 $end $a2600=armoramb, $bio Atari 2600 cart. published 38 years ago: Armor Ambush (c) 1982 Mattel Electronics. - TECHNICAL - Model MT5661 - STAFF - Programmer: Hal Finney - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50209&o=2 $end $info=armora,armorap, $bio Arcade Video game published 40 years ago: Armor Attack (c) 1980 Cinematronics. A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics. - TECHNICAL - Armor Attack came in an upright white cabinet, with stick-on sideart featuring a tank scene and a yellow 'Armor Attack' logo. This was the same cabinet used for "Star Castle" and a number of other Cinematronics titles. The top of the cabinet is adorned with a rather plain marquee that has the Armor Attack logo in yellow on a black background; together with a few game instructions. The control panel had a picture of a green and yellow tank, and had the player controls which consisted of 10 pushbuttons, without a joystick to be seen anywhere (the game controls are almost exactly the same as "Asteroids" or "Star Castle", except that your jeep stops moving when the player stops pressing the move button). Most of the graphical time was spent on the monitor bezel and overlay, which showed a single scene of a ruined town. Upright cabinet dimensions : 70'' (176cm) high x 30'' (76cm) deep x 26,5'' (65cm) wide. Weight : 280 lbs. Cocktail cabinet dimensions : 74cm high x 56cm wide x 81 deep. Weight : 76 kg. The main motherboard PCB is the same basic design as all other Cinematronics games. It has been modified to accept larger 4k 2732 eproms, up from the original 2k 2716 roms used on previous games. With four 2732 eproms, the program code for Armor Attack is 16k in size. As with all other black & white Cinematronics vector games, the CPU was created using TTL chips. Buttons : 10 - TRIVIA - Licensed to Sega for Japan market (July 1980). Also licensed to Rock-ola. As mentioned in the 'Description' section, all of the background graphics were created with the addition of a monitor bezel/plastic overlay; with the game itself only generating the jeeps, tanks, helicopters and the shots they fire. Armor Attack was one of two games Skelly created for Cinematronics that required overlay backgrounds, with 'Warrior' being the other. Skelly designed six vector games and programmed five of them during his tenure at Cinematronics. According to some, the morse code sound effects in the background actually spell out a message : "Don't Register". This was reportedly a form of protest by Skelly against the fact that draft registration had recently been re-instated. Paul Hall and Derek Davis hold the official record for this game on 'Doubles' settings with 2,257,850 points on April 2, 1982. Tom Larkin holds the official record for this game on 'Single' settings with 2,009,000 points on September 25, 1982. - SCORING - Tank body : 20 points. Tank turret : 30 points. Helicopter : 100 points. Bonus is advanced by 10 points per tank. By advancing bonus to 50, player scores an extra jeep which then resets bonus to zero. - STAFF - Designed & programmed by: Tim Skelly Cabinet Art: Rick Bryant - PORTS - * CONSOLES: GCE Vectrex (1982) * OTHERS: LCD handheld game (1982) released by Mattel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113&o=2 $end $info=armorar, $bio Arcade Video game published 40 years ago: Armor Attack (c) 1980 Rock-Ola Mfg. Corp. This is the licensed version of the Cinematronics original. Read the original "Armor Attack" entry for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36305&o=2 $end $vectrex=armora, $bio GCE Vectrex published 38 years ago: Armor Attack (c) 1982 GCE [General Consumer Electric] Maneuver your jeep through the streets and alleys of an occupied town. Hide from the enemy tanks behind buildings and launch your own surprise attack! Improve your chance of survival by playing with an ally. But beware of the deadly helicopter flying overhead... no place is safe frm this treacherous enemy. You can select any of three game play options. They are: GAME 1: The buildings are drawn in on the screen giving you a clear picture of the obstacles. The joystick is used to rotate your jeep, but buttons 1 and 2 can also be used to fine tune your movements. Every time you press button 1 or 2 you rotate only SLIGHTLY to the left or right. GAME 2: The buildings are drawn in on the screen, as in GAME 1. The joystick can be used to rotate your jeep, but buttons 1 and 2 can also be used to rotate your jeep freely to the left or right. There is no fine tuning feature in this option. GAME 3: The buildings are not drawn in on the screen, creating a blind maze. The joystick or buttons 1 and 2 can be used to rotate your jeep, as in GAME 2. - TECHNICAL - Model HS-4010 Controls: Joystick: Rotates your jeep. Button 1: Left rotation. Button 2: Right rotation. Button 3: Thrust. Button 4: Fire. - TRIVIA - Export releases: [EU] [UK] "Armor Attack [Model 8124]" - SCORING - First hit on tank: 200 Second hit on tank: 300 + bonus Helicopter destroyed: 1000 - TIPS AND TRICKS - The bonus is equal to 100 points for each helicopter previously hit. After each 5 helicopters, the bonus starts again at 100 for the next helicopter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82208&o=2 $end $intv=armorbtl, $bio Mattel Intellivision game published 42 years ago: Armor Battle (c) 1978 Mattel Electronics. OBJECT OF THE GAME is to knock out both enemy tanks, avoid invisible mines and hits on your tanks. You maneuver your machines around buildings and battlefield debris, through forests and water hazards. If a tank hits a mine, the tank blows up! You sight the enemy, maneuver into firing position and SHOOT! Points are won by scoring hits on your opponent's tank. - TECHNICAL - NO. 1121 - TRIVIA - At the beginning of the development, the working title of this game was 'Tanks-A-Lot'. - TIPS AND TRICKS - * When you FIRST HEAR the ENGINE SOUND and your own tanks haven't started moving yet -- BE ALERT! Your enemy is attacking! * REMEMBER, none of the tanks can back up! * ALLOW FOR RECOIL. Your tank will move after every shot. His tank will move after every hit. Adjust your aim! * DON'T WASTE your shots. Misses cost opportunities to score. - STAFF - Programmer: Chris Kingsley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60853&o=2 $end $pc98=armorgrl, $bio Armor Girl (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88948&o=2 $end $info=armorcar,armorcar2, $bio Arcade Video game published 39 years ago: Armored Car (c) 1981 Stern Electronics, Incorporated. An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - First game for Stern created by Chris Oberth. Before working for Stern he was at Marvin Glass designing/prototyping handheld electronic games such as 'Finger Bowl'. Armored Car was partly inspired by "Targ". Roger Isetts holds the official record for this game with 101010 points on March 1, 1983. - UPDATES - REVISION 1 (Set 2) : * First release. REVISION 2 (Set 1) : * Bug fixes release. - SCORING - Moving one block : 10 points. Picking up Money : 100 points. Blowing up Robber : 200 points. Unlocking locks : 1000 points. Crash TNT truck into wall : 1000 points. Bonus points : 100 per dollar picked up and deposited in bank. - STAFF - Designer and Programmer : Chris Oberth, Gunar Licitis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114&o=2 $end $psx=armcomoa, $bio Sony PlayStation disc published 20 years ago: Armored Core - Master of Arena (c) 2000 Agetec, Inc. North American release. Game developed in Japan. Description from the back cover: THE MASTER IS BACK So Arm Your ACs for Awesome Action! NEW & DEADLY -Over 180 AC Parts-- 27 Brand New -Battle 150+ of the Nastiest Ravens Ever -22 Battle Stages-- 10 Brand New -19 Detailed Missions of Total Annihilation -10 All-New Fighting Arenas DEEP ACTION -2 Discs = Massive Gameplay -Complete Successful Missions To Earn Credits & Upgrade Equipment -Use ALL Your Old Lethal Armored Core Creations CLASSIC STANDARDS -Customize ACs Using Hundreds of Thousands of Different Weapon & Armor Combinations -2-Player Combat With Split-Screen & Link Cable Play -Attack Enemies Using Lightning Speed & Killer Weapons -Awesome RUN, SLIDE & FLY Maneuvers - TECHNICAL - CD1: SLUS-01030 CD2: SLUS-01081 - TRIVIA - Released on February 29, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111146&o=2 $end $psx=armcopp, $bio Sony PlayStation disc published 22 years ago: Armored Core - Project Phantasma (c) 1998 ASCII Ent. Soft., Inc. North American release. Game developed in Japan. Description from the back cover: ARENA How does your best AC creation stack up? Find out when you challenge 49 of the deadliest ravens around. 13 different arenas let you choose where the battles take place. CUSTOMIZE New parts expand the variety of AC combinations. Transform saved data from the first game to further increase your AC's destructive potential. MULTI-PLAYER Experience intense 2-player AC combat in split screen mode by by using a link cable. MISSIONS Blast your way though 17brand new missions. Beef up your AC using the credits and parts gained from completing missions. - TECHNICAL - GAME ID: SLUS-00670 - TRIVIA - Released on September 30, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110950&o=2 $end $psx=armcorejd, $bio Sony PlayStation disc published 23 years ago: Armored Core Demo Disc (c) 1997 From Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131513&o=2 $end $psx=armcore,armcorea, $bio Sony PlayStation disc published 23 years ago: Armored Core (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. See the original Japanese release entry for more information; "Armored Core [Model SLPS-00900]". - TECHNICAL - Game ID: SCUS-94182 - TRIVIA - Released on October 25, 1997 in USA. - STAFF - US STAFF ONLY Associate Producer: Seth Luisi Assistant Producer: Jeffrey Ng Senior Producer: Perry Rodgers QA Manager: Mark Pentek Lead Analyst: Jose Cruz Analysts: Alfred Dutton, Ivan Kougaenko, Andrew Byrne, Chad Lowe, Charles DeLay, Ian McGuiness, Jack Amato, Kenneth Chan, Leighton Chin, Weldon Chen Licensing Manager: Etsuko Kobata Business Coordinator: Kevin Tanimoto Marketing Management: Craig Rechenmacher, David Bamberger Packaging/Manual: Gregory Harsh, Beeline Group Inc. Character Management and Casting: Greg Weber Voice Actors: Greg Weber, David Nowlin, Roberta Kennedy, Rebecca Wink, Jackie Brambles, Mary Dilts, Trish Tillman, Marcie Henderson, Jeff Kramer, Peter Callender, Paul Silverman, Greg Stone Special Thanks To: Kaz Hirai, Jack Tretton, Andrew House, Peter Dille, Jeffrey Fox, Phil Harrison, Kim Hornecker, Howard Liebeskind, Buzz Burrowes, Brian Balistreri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96951&o=2 $end $odyssey2=2armrsub, $bio Magnavox Odyssey² game published 42 years ago: Armored Encounter! + Sub Chase! (c) 1978 Philips Corp. ARMORED ENCOUNTER! An astonishingly realistic simulation of armoured warfare! The electronic tanks not only look like tanks and sound like tanks - you even control them like tanks! (You turn a car by turning the front wheels. You turn a tank by slowing down one tread and speeding up the other.) This careful attention to real life detail even extends to the ammunition supply carried by each tank. A visual signal tells you when you're running low and must change strategy to rely on evasive action. Twelve game variations include barriers, cannon, guided missiles and minefields! On-screen digital scoring! Full sync-sound action include tank engines, cannon fires and explosions! Two players. SUB CHASE! Low flying jets hunt for enemy subs lurking in neutral waters! Players have full control of plane altitude, submarine depth and speed. Game variations include forward, vertical and aft trajectory patterns! On-screen digital readouts for game time and scoring. Full sync-sound action including sound of missiles, bombs and explosions! Two players. - TECHNICAL - Game ID: AJ9403 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95551&o=2 $end $ibm5170_cdrom=armofist, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Armored Fist (c) 1994 NovaLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144568&o=2 $end $pc98=armormai, $bio Armored Girl Nirvana Mai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88949&o=2 $end $x68k_flop=votoms,votomsd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Armored Trooper Votoms - Dead Ash (c) 1991 Family Soft - TECHNICAL - FD x2 - TRIVIA - Released on June 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87069&o=2 $end $wswan=armrunit, $bio Bandai WonderSwan game published 21 years ago: Armored Unit [Model SWJ-SUM003] (c) 1999 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86305&o=2 $end $info=armwar,armwaru,armwarr1,armwaru1,armwar1d, $bio Capcom CPS-II cart. published 26 years ago: Armored Warriors (c) 1994 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Powered Gear - Strategic Variant Armor Equipment [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board releases : NOTE: US releases also cover Canada. REVISION 1 : * Build date: 940920 * US release REVISION 2 : * Build date: 941011 * EUROPE release REVISION 3 : * Build date: 941024 * US and EUROPE release - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115&o=2 $end $info=armwara,armwarar1, $bio Capcom CPS-II cart. published 26 years ago: Armored Warriors (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Powered Gear - Strategic Variant Armor Equipment [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - TRIVIA - Grey Board releases : Revision 1: * Build Date: 940920 Revision 2: * Build Date: 941024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69626&o=2 $end $gbcolor=armorine, $bio Nintendo Game Boy Color game published 21 years ago: Armorines - Project S.W.A.R.M. [Model CGB-AOXE-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67495&o=2 $end $n64=armorine,armorineg,armorineu, $bio Nintendo 64 cart. published 21 years ago: Armorines - Project S.W.A.R.M. (c) 1999 Acclaim Entertainment, Incorporated. - TECHNICAL - Cartridge ID: NUS-NARE-USA - TRIVIA - Released on December 02, 1999 in USA. A sequel to Armorines was announced before the original hit retail stores, but was canceled when the first game performed below expectations at retail. Acclaim hosted a press conference prior to the UK release of the game. They decked out the meeting room in camouflage netting, dressed up as marines, and served up a dish of fried bug hors d'oeuvres for those brave enough to try. It's not often you see the game press turn down a free lunch! - STAFF - Executive Project Manager: Michael Merren Programming: Paul Sinnett, Harvey Gilpin, Tony Monckton, Keith Nelson Design: Tom Geddes, Ian Hudson, Paul Sinton, Craig Kerrison, Adam Bouskill, Tony Coates Particle Design: Richard Stone Animation: Pierson Lippard, Dave Kite, Keiko Lippard, Kate O'Rourke, Kevin O' Sullivan, Mike Swindall, Ray Kelly, Will Brayden, Darren Goodacre Texture Artists: Steve Wilding, Mathew Cooling, Ben McGrath, Guy Mills, Vassos Shiarlis, Jeremy Elford Cinematics: Mike Swindall, Dave Kite Additional Art: Jason Green, Eoin Rogan, James Vale, Rachel Segens Audio Director: Stephen Root Sound Effects Design: Andrew Brock Composer: Simon Robertson QA Manager: Geoffrey Cullen QA Project Leads: Jonathan Nicolai, John Karnay QA: Andrew Aish, Stuart Ryall, Louis Amore, Darren T. Bennett, Ben Cousins, Akin Marquis, Alkan Hassan Producer: Howard Perlman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57582&o=2 $end $psx=armorine, $bio Sony PlayStation disc published 20 years ago: Armorines - Project S.W.A.R.M. (c) 2000 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-01022 - TRIVIA - Released on June 30, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110961&o=2 $end $megaduck=aforce, $bio Mega Duck cart. published 27 years ago: Armour Force (c) 1993 Commin - TECHNICAL - GAME ID: MD014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115560&o=2 $end $amigaocs_flop=armged2, $bio Commodore Amiga 500 disk. published 26 years ago: Armour Geddon II (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73445&o=2 $end $svi318_cass=armraslt, $bio Spectravideo SV 318 cass. published 37 years ago: Armoured Assualt (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118496&o=2 $end $psx=amenair2, $bio Sony PlayStation disc published 20 years ago: Army Men - Air Attack 2 (c) 2000 The 3DO Company. Plastro, the nefarious leader of the Tan army, has enlisted the help of the villainous Baron von Beige to help him set a trap for Captain Blade! The Alpha Wolf Squadron once again 'takes to the skies' with an onslaught of new missions, improved helicopters and more pyrotechnic weaponry than ever before. Join the Air Cavalry as they face a host of challenging foes in their efforts to stop the General's evil plans. - TECHNICAL - GAME ID: SLUS-01132 - TRIVIA - Air Attack 2 was released on September 26, 2000 in the USA. Export releases: [EU] "Army Men - Air Attack 2 [Model SLES-03226]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111217&o=2 $end $psx=amenair, $bio Sony PlayStation disc published 21 years ago: Army Men - Air Attack (c) 1999 3DO Co., The Pilot one of four helicopters through the treacherous terrain of the backyard, picnic areas, and nearby beaches. Engage in Air-to-Air and Air-to-Ground combat with enemies ranging from battleships to butterflies. Utilize the unique abilities of each airship to capture giant Teddy Bears, blow up sand castles, and save Sarge from being melted by kids with a magnifying glass. - TECHNICAL - GAME ID: SLUS-00913 - TRIVIA - Released on November 2, 1999 in the USA. Export releases: [EU] "Army Men - Air Attack [Model SLES-02498]" (2000) Re-editions: [US] "Army Men - Air Attack [Model SLUS-00913GH]" (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111216&o=2 $end $gbcolor=amenairc, $bio Nintendo Game Boy Color game published 20 years ago: Army Men - Air Combat [Model CGB-BATE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67500&o=2 $end $n64=amenairc, $bio Nintendo 64 cart. published 20 years ago: Army Men - Air Combat (c) 2000 The 3DO Company. At a staggering two feet above sea level, little green army men take their miniature war to new heights. 3DO first introduced N64 gamers to the world of injection-molded warfare with the green vs. tan action found in Army Men: Sarge's Heroes. Now, they are ready to take a fresh look at this epic struggle with a helicopter action game that's dripping with nostalgia and packed with creativity. Like Sarge's Heroes, Army Men: Air Combat takes place both in the Army Men world and our world as well. The game contains a total of 16 missions, most of which unfold in our over-sized world of gargantuan dog dishes and nuclear-strength cherry bombs. When the war moves to the Army Men world, though, the environments are scaled properly to Army Men proportions. A solid visual package takes gamers through a variety of environments, including a backyard scene, a beach area and an arctic expanse. Background graphics and special effects are solid, convincingly recreating a surreal combination of fantasy action within a realistic world. While most helicopter combat games focus heavily on resource management and strategic elements, 3D0's internal development team decided to make this game immediately accessible to gamers of all skill levels. The controller configuration is very simple, and you'll never have to worry about picking up a darn gas tank. Instead, the game satisfies players with creative gameplay elements never seen before in a helicopter game. For example, players can use the winch to pick up a chicken leg, then use it as a mega bomb by dropping it on enemy ground troops. If you're particularly creative, you can drop the chicken leg near a tan installment so that it attracts hostile ants to the enemy's stronghold. Each level contains unique mission objectives to complete, like protecting a toy train or destroying R.C. cars owned by the tan army. These objectives are fairly easy to figure out, and basically just provide an excuse to blast everything in sight. When you're designing a game based on little green army men, you don't have to be too concerned with helicopter physics. As a result, the development team was free to take liberties with Newton's laws and create a flight game with forgiving and responsive play control. Chopper control occasionally feels a bit sensitive, but the helicopter is placed in the proper position to give players a clear view of enemy targets. By delivering great play control and the same nostalgic fun found in Sarge's Heroes, Air Combat is positioning itself to be one heck of an action game. Don't forget that 3DO is the company that gave the world the breakthrough multiplayer action found in BattleTanx and BattleTanx 2. They hope to build on this rep by adding a two-player co-op feature and a competitive four-player mode in Army Men: Air Combat. Air Combat features four multiplayer modes, but strangely enough there is no traditional deathmatch mode. Confirmed competitions include: Flag-Nab-It (capture the flag) Air Rescue (players compete to rescue civilians) Food Fight (players race to collect the most food) Bug Hunt (the player who shoots the most bugs is the victor) If you enjoyed Army Men: Sarge's Heroes, you're going to fall in love with Air Combat. As long as toy companies continue to manufacture little plastic men frozen in barbaric contortions of rage, 3DO will have no problem whipping up storylines to accompany a strong franchise that continues to grow and improve. - TECHNICAL - Cartridge ID: NUS-NACE-USA - TRIVIA - Released on July 01, 2000 in USA. - STAFF - Director: Michael M. Simpson Senior Director: Kudo Tsunoda Executive Producer: Kelly Turner Production: Yobo Shen, Jesse Caceres, Marc Sherrod Lead Programmer: Pat MacKellar Programmers: Kelly Calabro, Todd Powers, David Pridie, Chuck Romberger Artists: Michael Marsicano, David Tully, Jeff Gregory Additional Art: Mark Dixon Lead Designer: Daryl Allison Designers: Thomas Foss, Eric Luther, Bill White Audio: Brian Min, Barry Blum Music: Brian Min Voice: George Joyce, David Bolick, Mo Mellady, Ron Seawright, Peter Kepler, Timothy Enos, Walter Fields, Lloyd Kinoshita Test Supervisor: Scott J. Gilliland Test Lead: Joe Hakik Assistant Lead Tester: Dax Gazaway Testers: Chris Ajello, Jesse Anacleto, Casey Anderson, Brandon Barbour, Geoffrey Burns, Tom Fong, Eric Kjellman, Jack Osorno, Randy Reyes, Robert Vostry, Sean Wyman Special Thanks: Elizabeth Olson, Paul Grace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57583&o=2 $end $psx=amengrog, $bio Sony PlayStation disc published 19 years ago: Army Men - Green Rogue (c) 2001 3DO Co., The Created in a covert laboratory by splicing DNA from the strongest and most skilled soldiers, the "Omega Soldier" has been given the strength and weapon skills to become the Tan army's worst high-tech threat! Army Men: Green Rogue incorporates a 3rd person shooter with coin-op shoot 'em style gameplay that will raise the heartbeat of anyone who dares to accept the challenge. - TECHNICAL - GAME ID: SLUS-01330 - TRIVIA - Released on April 13, 2001 in the USA. Export releases: [EU] "Army Men - Omega Soldier [Model SLES-03431]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111218&o=2 $end $gba=amenopgr, $bio Nintendo GBA cart. published 19 years ago: Army Men - Operation Green (c) 2001 3DO Company, The - TECHNICAL - Game ID: AGB-AMEE-USA - TIPS AND TRICKS - level: codes 02: 5VKPR6*B 03: 5PK5LL*4 04: Y8DTF4HK 05: 62BVXHXY 06: MQ5310VP 07: SZQR6W1J 08: 44BQQCWH 09: F4J1ZRWG 10: FFOOWP36 11: *HBNVVV4 12: 85M3QCF* - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69790&o=2 $end $gbcolor=amensar2, $bio Nintendo Game Boy Color game published 20 years ago: Army Men - Sarge's Heroes 2 [Model CGB-BSHE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67502&o=2 $end $n64=amensar2, $bio Nintendo 64 cart. published 20 years ago: Army Men - Sarge's Heroes 2 (c) 2000 The 3DO Company. A 2-inch femme fatale named Brigette is but the latest creation from the wacky gang at 3DO. This go-round, Sarge teams up with a G.I. Jane named Vikki in a campaign for survival against the nefarious Tan Army. It seems that the Tans' General Plastro, in his ceaseless quest to wipe Sarge and his Bravo Company from the face of the earth, has enlisted the aid of Blue Spy Brigette Bleu. Sarge and Vikki battle their way across desktops and under beds in 14 missions, each with as many as five unique objectives, en route to a final showdown with the pugnacious Plastro and his troops. Sarge's Heroes 2 will boast "Plastic World" environments, in which Sarge appears human-sized, and "Real World" environments, in which he's his usual pocket-sized self. Publisher 3DO promises "very visceral, funny animations" that feature technologically advanced PlastosheenTMspecular lighting effects. The game supports high-res graphics with the Expansion Pak. Treacheress Brigette is but one of nine new characters. There are also 14 weapons, including: Assault Rifle Bazooka Flame Thrower Shotgun M-60 Machine Gun Sniper Rifle Grenades Grenade Launcher Mortar Mine-Sweeper Mines C-4 - TECHNICAL - Cartridge ID: NUS-N32E-USA - TRIVIA - Released on September 27, 2000 in USA. - STAFF - Director: Tim May Technical Director: Dan Geisler Creative Director: Michael Mendheim Art Director: Nina Stanley Executive Producer: Nicholas Beliaeff Producer: Erich Waas Production: David A. Lucca Programmers: Chris Bannock, Peter Wiseman Additional Programming: Chuck Romberger Lead Artist: Lance Charnes Artists: Louise Bell, Dalma Bolech, Vadim Grigoriev, Michael Groark, Shao Wei Liu, Aaron Merriman, Christopher Opdahl, Nels Potts, Andrey Rubetskoi, Leonid Starkov, Brian Steffel Movies: Michael Vaverka Lead Designer: Benjamin Cholewinski Level Layout Director: James Farley Designers: Egan Hirvela, Mike King, Colin Munson, Neil Musser, Nels Nelson, Brad Santos, Patrick Williams Audio: Lance Page Script: Flint Dille, Michael Kennedy Music: John Baker, Barry Blum, Brian Min, Sounds included in this recording are from the Percussive Adventures Library Sounds produced by: Christopher Page (for East West Communications Inc.) Voice: Jim Cummings, Susan Blu Testers: Arthur McConnell, James Barron, Sean Wyman, Jesse Anacleto, Geoffrey Burns, Robert Vostry, Mark McCunney, Joe Hakik, Brandon Barbour, Noah Holmes, Alfred Dutton, Brandis Dutton, Laurent Philippe, Phoenix Valencia Special Thanks: Elise Lachowyn, Lisa MacMillan, Trip Hawkins, William G. Dunn, Maria Toepfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57585&o=2 $end $psx=amensar2, $bio Sony PlayStation disc published 20 years ago: Army Men - Sarge's Heroes 2 (c) 2000 3DO Co., The Sarge and the Bravo Company Commandos managed to foil the Tan Army's first assault, but do they have what it takes this time? General Plasto has teamed up with Brigitte Bleu, a diabolically treacherous Blue Spy, the destroy the Green Nation once and for all. The adventure continues as Sarge and Vikki fight their way over pool tables, around a bedroom and across desktops to the final showdown against Plastro and his troops. Prepare for another gigantic battle! - TECHNICAL - GAME ID: SLUS-01202 - TRIVIA - Released on November 21, 2000 in the USA. Export releases: [EU] "Army Men - Sarge's Heroes 2 [Model SLES-03316]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111220&o=2 $end $n64=amensarg,amensargu, $bio Nintendo 64 cart. published 21 years ago: Army Men - Sarge's Heroes (c) 1999 The 3DO Company. Miniature army men have littered American lawns for decades. Their battlefields have evolved from hardwood floors to shag carpeting to linoleum over the years, but the soldiers have always been frozen in injection-molded poses of warfare. 3DO is changing all of that by releasing hundreds of little multi-colored army men to wage their war on Nintendo 64. Army Men: Sarge's Heroes is a third-person perspective shooter based on the age-old struggle between two mortal enemies: green and tan army men. You control Sarge, a squad leader in the green army. Other soldiers in your command include Scorch, a disturbed flamethrower man; Hoover, a hesitant minesweeper; Shrap, the main mortar dude; and a slacker surfer who failed to dodge the draft. The evil tan army is led by Plastro, who has found a series of portals which connect the world of plastic army men with the planet Earth. Our world is packed full of advanced technology which Plasto can use to destroy the green army, like mammoth soldier-melting magnifying glasses. It's up to Sarge and his team to fight their way through 14 mission-based stages, wasting tan soldiers and closing portals along the way. Military personnel take great pride in their personal appearance, even if their underwear happens to be made out of plastic. Thanks to an interesting technique that 3D0 has humorously titled "Plastosheen," each army man has a shiny coating that makes him appear convincingly man-made. Background graphics are creative, particularly when the action takes place in the over-sized kitchens and living rooms of our dimension. Untextured tanks and helicopters initially appear incomplete, until you remember that these plastic reproductions are equally bland in real life. Light fog is used to hide occasional pop-up in the distance, but generally the visual package is tidy enough to pass any officer's inspection. There are 13 different weapons available to your squad of army men, from grenade launchers to flame throwers. An auto-aim feature makes it easy to fires these weapons on the run, but for long-distance strikes you'll have to use the R Button to enter sniper mode. The cross-hairs move painfully slowly in this mode, so it's best to line up your target before leaving the third-person view. The camera can be moved in and out by pressing Up on the Control Pad, but we would have preferred more advanced camera controls to assist in maneuvering the character around corners and through groups of enemies. Play control suffers a bit due to these camera issues, but there's no time to whine when there's a war to be won. Army Men's multiplayer mode allows up to four players to pummel each other into plastic pulp. These competitions can take place in either the plastic world or the real world, but regardless of the location the last man standing wins. The same camera problems from the single-player game surface in the multiplayer mode, but fortunately the framerate does not noticeably suffer. Anyone who has ever cracked open a bag of little green soldiers is bound to get a kick out of Army Men: Sarge's Heroes. There are quite a few nostalgic surprises along the way, and the missions are challenging enough to keep experienced gamers busy for a while. Be warned, though: the next time you run over an army man with the lawn mower you may find yourself choking back the tears. - TECHNICAL - Cartridge ID: NUS-NAME-USA - TRIVIA - Released on September 30, 1999 in USA. - STAFF - Technical Director: Dan Geisler Creative Director: Michael Mendheim Art Director: Nina Stanley Producer: Andre Emerson Programmers: Chris Bannock, Todd Stewart, M. Tsoupko-Sitnikov, Peter Wiseman Additional Programming: Dino Dini, Dominick Regan, Chuck Romberger, Mark Schneckloth Artists: Lance Charnes, Inna Cherneykina, Michael Drake, Nels Potts, Brian Steffel Movies: Michael Vaverka, Isaac Bender Additional Art: Olga Chudnovsky, Michael Groah, Michael Kennedy, Nathan Walrath, Animatek, Glyphx Designers: Justin Bates, Benjamin Cholewinski, James Frankle, Trip Hawkins, Mike King, Ben Lopez, Jon Oakley, Robert Zalot Audio: Sean Carson Music: Barry Blum, Kevin Manthei (KMM Productions), Robyn Mendheim, Brian Min, Brian Withycombe Voice: Susan Blue, Jim Cummings Writing: Sharon Wong Testers: Glen A. Cureton, David A. Lucca, Armando Cortez, James Harriss, Yoshiyuki Maeda, Jason Neel, Larry Wong, Bryce Verdier, Brian Mas, Stephen Ervin, James Barron Special Thanks: Sean Amann, David DePaulis, Vadim Grigoriev, J. P. Harrod, Jon Hales, Andrey Rubetskoi, Leonid Starkov - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57584&o=2 $end $psx=amensarg, $bio Sony PlayStation disc published 20 years ago: Army Men - Sarge's Heroes (c) 2000 3DO Co., The As Sarge, you must rescue your trusted commandos from the clutches of the evil general plastero. Enjoy tense commando action in oe of 14 different missions as sarge rolls, dives and climbs through dangerous enemy environments. Good Luck, Soldier! - TECHNICAL - GAME ID: SLUS-00914 - TRIVIA - Export releases: [EU] "Army Men - Sarge's Heroes [Model SLES-02630]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111219&o=2 $end $dc=amensarge, $bio Sega Dreamcast GD published 20 years ago: Army Men - Sarge's Heroes [Model T-9708D-61] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135194&o=2 $end $dc=amensarg, $bio Sega Dreamcast GD published 20 years ago: Army Men - Sarge's Heroes [Model T-9715N] (c) 2000 Midway Games, Inc. [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135193&o=2 $end $gba=amenturf, $bio Nintendo GBA cart. published 18 years ago: Army Men - Turf Wars [Model AGB-AY3E-USA] (c) 2002 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69792&o=2 $end $psx=amenffrn, $bio Sony PlayStation disc published 19 years ago: Army Men - World War - Final Front (c) 2001 3DO Co., The YOUR GOAL: mobilize against the Tan's onslaught on the Green Army is expanded locations around the world. Previous battles found the Tan Army on the world's lands, seas and in the air, but the stalwart Green intelligence reveals that the Tan are now conducting war from underground and even under the sea! Help the Green Army destroy the Tan secret weapons factory in order to succeed in this final epic battle! - TECHNICAL - GAME ID: SLUS-01327 - TRIVIA - Released on February 27, 2001 in the USA. Export releases: [EU] "Army Men - Lock 'n' Load [Model SLES-03414]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111222&o=2 $end $psx=amenlsa, $bio Sony PlayStation disc published 20 years ago: Army Men - World War - Land, Sea, Air (c) 2000 3DO Co., The The enemy Tan army is once again mobilizing all over the world and is preparing for an all out invasion of the Green territories from all fronts. You Green squad has been dispatched to various parts of the world to squelch the Tan's plans. You have all the Green forces at your disposal, whether it be on land, sea or ait! - TECHNICAL - GAME ID: SLUS-01203 - TRIVIA - Released on September 20, 2000 in the USA. Export releases: [EU] "Army Men - Land, Sea, Air [Model SLES-03231]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111223&o=2 $end $psx=amentass, $bio Sony PlayStation disc published 19 years ago: Army Men - World War - Team Assault (c) 2001 3DO Co., The The Tan have developed a deadly weapon that spells doom for the Green Army. But a crack team of Green commandos has been assembled to seek out this weapon. Each commando is a specialist in a variety of fields ranging from heavy weaponry to linguistics. Good luck, soldier... the fate of the Green Nation depends on your success! - TECHNICAL - GAME ID: SLUS-01435 - TRIVIA - Released on November 28, 2001 in the USA. Export releases: [EU] "Army Men - Team Assault [Model SLES-03633]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111224&o=2 $end $psx=amenwwar, $bio Sony PlayStation disc published 20 years ago: Army Men - World War (c) 2000 3DO Co., The The Green and Tan Nations have broken off peace talks. There is no choice but to prepare for battle. Only after storming the shores of the enemy homeland pushing through thick jungles, and securing war-torn cities, does the ultimate victory await. Dive back into the trenches! - TECHNICAL - GAME ID: SLUS-01079 - TRIVIA - Released on February 29, 2000 in the USA. Export releases: [EU] "Army Men - Operation Meltdown [Model SLES-02855]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111221&o=2 $end $gbcolor=armymen2, $bio Nintendo Game Boy Color game published 20 years ago: Army Men 2 [Model CGB-BA2E-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67504&o=2 $end $psx=armymn3d, $bio Sony PlayStation disc published 21 years ago: Army Men 3D (c) 1999 3DO Co., The Prepare for combat in an all new 3D world where green and tan plastic soldiers have come to life. You are Sarge, the Green Army sergeant, who's a shoot first, ask questions later kind of soldier. Whether you're dodging bazooka shots, melting attacking infantry with your flamethrower, or sneaking behind enemy lines on special missions, you must do whatever it takes to bring down the evil Tan Army. - TECHNICAL - GAME ID: SLUS-00491 - TRIVIA - Released on February 28, 1999 in the USA. Export releases: [EU] "Army Men 3D [Model SLES-02378]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111225&o=2 $end $gba=amenadv, $bio Nintendo GBA cart. published 19 years ago: Army Men Advance (c) 2001 3DO Company, The - TECHNICAL - Game ID: AGB-ASAE-USA - TIPS AND TRICKS - Level select: Enter NQRDGTPB as a password to unlock all levels for Vikki. Enter QGQNRTPC as a password to unlock all levels for Sarge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69793&o=2 $end $gbcolor=armymen, $bio Nintendo Game Boy Color game published 20 years ago: Army Men [Model CGB-AVCE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67497&o=2 $end $cpc_cass=armymoves, $bio Amstrad CPC cass. published 34 years ago: Army Moves (c) 1986 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64326&o=2 $end $cpc_flop=armymoves,armymovesa,armymoves_h1,armymoves_t1,armymoves_t1b,armymoves_t1a, $bio Amstrad CPC 464 disk. published 34 years ago: Army Moves (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118840&o=2 $end $spectrum_cass=armymoveb,armymovec,armymoved,armymovee, $bio Sinclair ZX Spectrum cass. published 33 years ago: Army Moves (c) 1987 Dinamic Software. - STAFF - Program: Victor Ruiz Loading Screen: Javier Cubedo Graphics: Victor Ruiz, Santiago Morga B. Music: Manuel Cubedo Cover Art: Alfonso Azpiri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77823&o=2 $end $msx1_cass=armymove,armymoves, $bio MSX cass. published 33 years ago: Army Moves (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94448&o=2 $end $cpc_flop=armymove,armymoveb,armymovec,armymovea,armymove_b,armymove_h1,armymove_h3,armymove_h2, $bio Amstrad CPC 464 disk. published 33 years ago: Army Moves (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118841&o=2 $end $cpc_cass=armymove, $bio Amstrad CPC cass. published 33 years ago: Army Moves (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144651&o=2 $end $spectrum_cass=armymovea, $bio Army Moves (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226680&o=2 $end $spectrum_cass=armymove, $bio Army Moves (c) 198? Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234717&o=2 $end $msx1_flop=armymove, $bio Army Moves cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229858&o=2 $end $amigaocs_flop=armymove, $bio Commodore Amiga 500 disk. published 32 years ago: Army Moves [CU Amiga] (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73446&o=2 $end $cpc_cass=armymovesm, $bio Amstrad CPC cass. published 34 years ago: Army Moves [Model SUM 993] (c) 1986 Summit Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64327&o=2 $end $cpc_cass=arnhem, $bio Amstrad CPC cass. published 35 years ago: Arnhem (c) 1985 Juegos & Estrategia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64328&o=2 $end $tvc_flop=arnhem, $bio Videoton TVC disk. published 35 years ago: Arnhem (c) 1985 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112093&o=2 $end $cpc_flop=arnhem,arnhem2,arnhem3,arnhem4,arnhem1, $bio Amstrad CPC 464 disk. published 35 years ago: Arnhem (c) 1985 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127871&o=2 $end $amigaocs_flop=arnhem, $bio Commodore Amiga 500 disk. published 29 years ago: Arnhem - The 'Market Garden' Operation (c) 1991 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73447&o=2 $end $cpc_flop=arnhems,arnhems1, $bio Amstrad CPC 464 disk. published 35 years ago: Arnhem Cracked (c) 1985 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127872&o=2 $end $amigaocs_flop=arnie, $bio Commodore Amiga 500 disk. published 28 years ago: Arnie (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73448&o=2 $end $amigaocs_flop=arnie2, $bio Commodore Amiga 500 disk. published 27 years ago: Arnie 2 (c) 1993 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73449&o=2 $end $c64_cart=acricket, $bio Commodore C64 cart. published 36 years ago: Arnie Armchairs Howzat Cricket Game (c) 1984 Armchair Entertainment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53504&o=2 $end $cpc_flop=arnieac,arnieaca, $bio Amstrad CPC 464 disk. published 34 years ago: Arnie's America's Cup Challenge (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119392&o=2 $end $cpc_flop=arnoldse,arnoldse1, $bio Amstrad CPC 464 disk. published 36 years ago: Arnold Goes to Somewhere Else (c) 1984 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128029&o=2 $end $cpc_flop=arnoldhh,arnoldhh1, $bio Amstrad CPC 464 disk. published 34 years ago: Arnold in the Haunted House Cracked (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120110&o=2 $end $megadriv=arnoldp,arnoldpp, $bio Sega Mega Drive game published 31 years ago: Arnold Palmer Tournament Golf (c) 1989 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1203-50 - TRIVIA - Arnold Palmer (born September 10, 1929 in Latrobe, Pennsylvania, USA) is generally regarded as one of the greatest players in the history of golf. He has won numerous events on both the PGA Tour and Champions Tour, dating back to 1955. Nicknamed 'The King', he is arguably golf's most popular star and its most important trailblazer because he was the first star of the sport's television age, which began in the 1950s. Palmer won the PGA Tour Lifetime Achievement Award in 1998, and in 1974 was inducted into the World Golf Hall of Fame. Alex Kidd makes cameo appearances in some of the cutscenes. - TIPS AND TRICKS - Secret "Fantasy Zone" mini-game : Play a regular game and get 100 strokes without making the ball go into the hole. after 100 strokes, the game over screen will show up. that's when you press the famous 'Konami code': Up (twice), Down (twice), left, right, left, right, B, A. if you do it correctly, you will end up playing a 'miniature' version of "Fantasy Zone". - PORTS - * OTHERS: Arcade [Mega-Tech] (1989) "Arnold Palmer Tournament Golf [Mega Tech 31]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69735&o=2 $end $megatech=mt_tgolf, $info=mt_tgolf, $bio Sega Mega-Tech cart. published 31 years ago: Arnold Palmer Tournament Golf (c) 1989 Sega. Arcade version of a Mega Drive game. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-31 - TRIVIA - Arnold Palmer Tournament Golf for Mega-Tech was known as the 31th video game made on this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2349&o=2 $end $spectrum_cass=arnold, $bio Sinclair ZX Spectrum cass. published 30 years ago: Arnold the Adventurer (c) 1990 Zenobi Software. - STAFF - Written by: Scott Denyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77825&o=2 $end $specpls3_flop=arnadv12, $bio Arnold the Adventurer 1 + 2 (c) 199? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147702&o=2 $end $spectrum_cass=arnold2, $bio Sinclair ZX Spectrum cass. published 28 years ago: Arnold the Adventurer II (c) 1992 Zenobi Software. - STAFF - Written by: Scott Denyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77826&o=2 $end $spectrum_cass=arnold3, $bio Sinclair ZX Spectrum cass. published 28 years ago: Arnold the Adventurer III (c) 1992 Zenobi Software. - STAFF - Written by: Scott Denyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77827&o=2 $end $specpls3_flop=arntadv3, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Arnold the Adventurer III - This Time It's Personal (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147703&o=2 $end $cpc_flop=arnorbcp, $bio Amstrad CPC 464 disk. published 34 years ago: Arnor BCPL (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119360&o=2 $end $cpc_flop=arnorcuk,arnorcuk01,arnorcuk02, $bio Amstrad CPC 464 disk. published 33 years ago: Arnor C (c) 1987 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119361&o=2 $end $cdi=aroundat, $bio Phillips CD-i published 24 years ago: Around Atlanta - The Olympic City (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52775&o=2 $end $zx81_cass=aeurope80, $bio Sinclair ZX-81 cass. published 38 years ago: Around Europe in 80 Hours (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115011&o=2 $end $cdi=aroundho, $bio Phillips CD-i published 25 years ago: Around Hollywood - auf den spuren der stars (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52776&o=2 $end $info=sc4a40cl,sc4a40cla,sc4a40clb,sc4a40clc, $bio Around the Board in 40 Days Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2154] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42425&o=2 $end $info=sc4a40,sc4a40a,sc4a40b,sc4a40c, $bio Around the Board in 40 Days (c) 200? Mazooma Games. The game consists of 5 reels, 3 with standard fruit symbols and overlaid numbers, one with numbers 1-12 for hi-lo gamble in the lower feature board and a fifth with dice symbols 1-6. Feature entry is achieved by either exchanging a reel win, completing an 8-stage trail. Once in the feature the player advances round the lower board adding to the cash ladder, Flags, super feature symbols, nudge pot and dice spins pot. Collect 3 Super Feature symbols to enter the WORLD board, where the player can use the dice moves collected to advance along the board. Here the player adds values to the cash pot and advances to higher values of reel blasts, knockouts and win spins. Try to get round the WORLD Board to the Super Jackpot BRITISH square. Collecting the full set of the same FLAGS awards a mystery feature. Lighting all the FLAG squares will award the MEGA STREAK. Collecting the 4 PASSPORTS awards invincibility. - TECHNICAL - [Model PR2200] Technology : Scorpion 4 Cabinet : Slimline Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11885&o=2 $end $info=sc5a40,sc5a40a, $bio Around the Board in 40 Days (c) 200? Mazooma Games. - TECHNICAL - [Model PR2200] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43069&o=2 $end $msx1_cart=aroundcl,aroundcla, $bio MSX cart. published 34 years ago: Around the Clock [Model F048] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76567&o=2 $end $info=atworld,atworldd1,atworlde1, $bio Slot Machine published 13 years ago: Around The World (c) 2007 Amcoe. - TRIVIA - Released in June 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31125&o=2 $end $apple2_flop_clcracked=atwgtmi, $bio Apple II disk. published 35 years ago: Around The World - Getting The Main Idea (c) 1985 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231529&o=2 $end $electron_flop=reptonwo, $bio Acorn Electron 3.5in.disk. published 33 years ago: Around the World in 40 Screens (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129835&o=2 $end $ibm5170_cdrom=aworld80, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Around the World in 80 Days (c) 1994 EA Kids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144569&o=2 $end $gba=around80u, $bio Nintendo GBA cart. published 16 years ago: Around the World in 80 Days (c) 2004 Walden Media, LLC - TECHNICAL - Game ID: AGB-B8DE-USA - TIPS AND TRICKS - Status - Password Day 1 London - BHGG Day 3 Paris - CLGG Day 18 Train - DCHJ Day 20 Turkey - FSHJ Day 25 India - GKMN Day 25 Wanted in India - HLSN Day 40 China - JMBJ Day 61 San Francisco - KNQN Day 61 Train to New York - MQGG Day 61 Wild West - LPGG Old Foe - NRGG Ending - PSGG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69796&o=2 $end $gba=around80, $bio Nintendo GBA cart. published 16 years ago: Around the World in 80 Days [Model AGB-B8DP] (c) 2004 Walden Media, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69795&o=2 $end $info=j5ar80,j5ar80a,j5ar80b,j5ar80c,j5ar80d, $bio Around the World in Eighty Days (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41026&o=2 $end $info=sp_atw, $bio Around the World in Eighty Days (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42868&o=2 $end $pc98=arquelph, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Arquelphos (c) 1993 DO. - TRIVIA - Released on July 15, 1993 in Japan. Retail price: 6400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88950&o=2 $end $msx1_cass=arquimed,arquimeda, $bio MSX cass. published 34 years ago: Arquimedes XXI (c) 1986 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94449&o=2 $end $spectrum_cass=arquimed, $bio Sinclair ZX Spectrum cass. published 33 years ago: Arquimedes XXI (c) 1987 Dinamic Software. - STAFF - Program: Jorge Blecua Graphics: Luis Rodriguez Soler Collaboration: Pablo Illustration: Alfonso Azpiri Loading Screen: Javier Cubedo Music: Manuel Cubedo Cover Art: Alfonso Azpiri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77828&o=2 $end $cpc_flop=arquimed1,arquimed,arquimed2, $bio Amstrad CPC 464 disk. published 9 years ago: Arquimedes XXI (c) 2011 ESP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128030&o=2 $end $msx1_flop=arquimed,arquimeda, $bio Arquimedes XXI cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229859&o=2 $end $info=arrball, $bio Arrange Ball (c) 198? A-One. LED game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101245&o=2 $end $vz_snap=arrgh, $bio Arrgh (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235034&o=2 $end $pet_rom=arrow, $bio Arrow (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235787&o=2 $end $info=avtbingo, $bio Arcade Video game published 35 years ago: Arrow Bingo (c) 1985 Advanced Video Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36323&o=2 $end $megatech=mt_arrow, $info=mt_arrow, $bio Sega Mega-Tech cart. published 30 years ago: Arrow Flash (c) 1990 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-44 - TRIVIA - Arrow Flash for Mega-Tech was known as the 44th game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3842&o=2 $end $megadriv=arrow,arrowp, $vgmplay=arrow_md, $bio Sega Mega Drive game published 30 years ago: Arrow Flash (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4039 Cartridge ID: 670-0965 Package ID: 670-0966 Barcode: 4 974365 540395 - TRIVIA - Released on October 20, 1990 in Japan. - STAFF - Producer: Kenichi Hiza (RMS‑106) Opening: Ichiban Program: CBR‑‑‑RR, Daddy, Goshikisen Graphics: Yanto, DT‑‑‑R, Sod, Noise‑maker, Hana no Oedo Sound: Hanauri‑musume Special Thanks: Toru.K, T.A.K Cover Illustration by: Takashi Akaishizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56330&o=2 $end $pc98=arrowgex, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Arrow Gunner EX (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88951&o=2 $end $electron_cass=arrowd1, $bio Arrow of Death Part 1 (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231800&o=2 $end $spectrum_cass=arwdeathb, $bio Arrow of Death Part 1 (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146615&o=2 $end $spectrum_cass=arwdeat2b, $bio Arrow of Death Part 2 (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146614&o=2 $end $electron_cass=arrowd2, $bio Arrow of Death Part 2 (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231801&o=2 $end $sorcerer_cass=arrow,arrow2, $bio Exidy Sorcerer cass. published 40 years ago: Arrows and Alleys (c) 1980 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232356&o=2 $end $super80_cass=xaaj, $bio Arrows and Alleys [Model 506R4J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126772&o=2 $end $super80_cass=xaa, $bio Arrows and Alleys [Model 506R4] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126771&o=2 $end $to_flop=arsene,arsenea, $bio Thomson TO disk. published 34 years ago: Arsene (c) 1986 Triel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107579&o=2 $end $mo5_flop=arsene, $bio Thomson MO5 disk. published 34 years ago: Arsene (c) 1986 Triel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235294&o=2 $end $mo5_cass=arslapin,arslapinb,arslapina, $bio Thomson MO5/TO7 cass. published 35 years ago: Arsene Lapin (c) 1985 Infogrames Interactive, Inc. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40441&o=2 $end $cpc_flop=lapin, $bio Amstrad CPC type-in published 30 years ago: Arsene Lapin (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120533&o=2 $end $x68k_flop=arsia, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Arsia no Ki (c) 1995 Moai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87070&o=2 $end $megacdj=arslan, $bio Sega Mega-CD published 27 years ago: Arslan Senki - The Heroic Legend of Arslan (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6028 - TRIVIA - Released on November 19, 1993 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60489&o=2 $end $apple2gs=artfilm, $bio Apple IIGS disk. published 31 years ago: Art & Film Director (c) 1989 Epyx Corp. - TECHNICAL - Media: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115079&o=2 $end $pc98=artactn, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Art Action (c) 1992 Wachi Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88952&o=2 $end $megadriv=artalive,artalivep, $bio Sega Genesis game published 29 years ago: Art Alive (c) 1991 Sega of America. Surprise yourself and impress your friends with astonishing graphics you can make in minutes. Animate them and your TV screen becomes a lively work of art. All with just your television and the 16-bit Genesis system. It's simply the easiest way... to be an artist. Create masterpieces that run, jump, and dance! You can even record them on your VCR. It's better than a game... it's ART ALIVE! Turn your imagination loose with the gallery of tools: * A rainbow of colors to paint with * 3 different pencil tips for freehand drawing * Circles, rectangles and squares in 3 different outline widths * Spray cans for shading patterns * An eraser and clear feature to make mistakes vanish * Over 50 supplied graphics and animations, including Sonic the Hedgehog and ToeJam & Earl, or create your own * Predrawn backdrops you can color with the fill bucket. - TECHNICAL - GAME ID: 1703 Cartridge size: 2 Mb - TRIVIA - Reviews: [FR] April 1992 - Joypad N.7 (Page 76-77): 50/100 - STAFF - Developed by Western Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56331&o=2 $end $psx=artcama, $bio Sony PlayStation disc published 21 years ago: Art Camion - Geijutsuden (c) 1999 Alpha Unit - TECHNICAL - GAME ID: SLPS-02405 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84866&o=2 $end $psx=artcam, $bio Sony PlayStation disc published 18 years ago: Art Camion - Geijutsuden (c) 2002 Alpha Unit. - TECHNICAL - GAME ID: SLPS-87186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84867&o=2 $end $cpc_flop=artfontu, $bio Art Font (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119362&o=2 $end $adam_flop=artgal1, $bio Art Gallery 1 (c) 198? Unknown. Clip art gallery for use with Digital Express' ShowOff program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109326&o=2 $end $adam_flop=artgal2, $bio Art Gallery 2 (c) 198? Unknown. Clip art gallery for use with Digital Express' ShowOff program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109327&o=2 $end $coco_cart=artgalry, $bio Tandy Color Computer cart. published 39 years ago: Art Gallery (c) 1981 Tandy Corp. - TECHNICAL - Game ID: 26-3061 - STAFF - By: Robert G. Kilgus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53404&o=2 $end $pc98=artjigds, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Art Jigsaw - Data Shuu (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88953&o=2 $end $pc98=artjigs1, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Art Jigsaw - Vol. 1 Super Weapons (c) 1992 Systemsoft - TRIVIA - Released on April 10, 1992 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88954&o=2 $end $pc98=artjigs2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: アートジグソー ~Vol.2 プリティガール~ (c) 1992 Systemsoft. (Art Jigsaw - Vol. 2 Pretty Girls) - TRIVIA - Released on April 10, 1992 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88955&o=2 $end $pc98=artjigs3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Art Jigsaw - Vol. 3 Fantastic (c) 1992 Systemsoft. - TRIVIA - Released on April 10, 1992 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88956&o=2 $end $vectrex=artmastr, $bio GCE Vectrex published 37 years ago: Art Master (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82209&o=2 $end $spectrum_cass=artmaste, $bio Art Master (c) 198? Summit Soft. - TECHNICAL - GAME ID: SS006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196808&o=2 $end $neocd=aof3a, $bio SNK Neo-Geo CD published 24 years ago: Art of Fighting - Ryuuko no Ken Gaiden (c) 1996 SNK [Shin Nihon Kikaku]. This Neo-Geo CD version contains additional endings for the two secret characters (Sinclair & Wyler). - TECHNICAL - GAME ID: NGCD-096 - TRIVIA - Ryuuko no Ken Gaiden was released on June 14, 1996 in Japan. - SERIES - 1. Ryuuko no Ken [Model NGCD-044] 2. Ryuuko no Ken 2 [Model NGCD-056] 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47846&o=2 $end $info=aof3, $vgmplay=aof3, $bio SNK Neo-Geo MVS cart. published 24 years ago: Art of Fighting 龍虎の拳 外伝 (c) 1996 SNK Corp. (Art of Fighting - Ryuuko no Ken Gaiden) 10 selectable characters battle each other in various locations in Mexico. Extremely beautiful and fluid animation courtesy of motion capture technology brings a whole new style of game-play to this popular fighting game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-096 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player => [A] Punch [B] Kick [C] Hard brow [D] Raz - TRIVIA - Ryuuko no Ken Gaiden was released in March 1996 in Japan. The subtitle of this game translates from Japanese as 'Dragon and Tiger Fist Side Story'. This game is known outside Japan as 'Art of Fighting 3'. In each character endings, you receive a nice hand-draw of the character on the 'Thank you for Playing' screen. The drawing Hoeh-Hoeh selects for Wang Koh San in the ending is random, there are 7 different ones. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ryuuko no Ken Gaiden - PCCB-00212) on 03/04/1996. - TIPS AND TRICKS - * All characters have 2 colors, one is selected with the A button an the other one is chosen with the D button. * Play as Sinclair : Highlight Robert and press Left (or highlight Jin and press Right(x2)). * Play as Wyler : Highlight Robert and press Left(x2) (or highlight Jin and press Right). * Special Day (Birthday Gift) : Definitely one of the strangest tricks in fighting games, each character will be powered up on his birthday (able to perform Super Desperation Moves at any moment during the fight!). Kasumi Todo - March, 29 Wang Koh-San - April, 17 Lenny Criston - May, 20 Karman Cole - June, 13 Rody Births - July, 24 Ryo Sakazaki - August, 2 Jin-Fuha - September, 4 Wyler - October, 22 Sinclair - November, 14 Robert Garcia - December, 25 * Ultimate K.O. : Defeat an opponent in the first round by using your character's Super Desperation Move when the enemy's lifebar is 5% of less. If done correctly, you'll win the whole match in just a single round! * Finish the game without losing a round to get a comical hand drawn picture of the character after the credits. - SERIES - 1. Ryuuko no Ken [Model NGM-044] (1992) 2. Ryuuko no Ken 2 [Model NGM-056] (1994) 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996) - STAFF - Object Designers : Heitarou, Black Tree, Futatsu (Futatsu!!), Higetoboin, UG, Ponda, Tohru, Pinkey-EX, Horipu (Hori-pu~?), Terarin, Kattsun, Sumiccho, Nana, Ashizawan, Satopyon, Tani Tani, Koara, Rave Man, Sasa, K. Miya, Rolly(R), Tony Oki, ??....! Back Designers : Muramama Eiko, Daisuke, Wa-Da-Mo, J K, Shochan, Take-Pyon Programmers : MA2++, Yuritaro, Hiropon CG Creators : K-Asa, Aki. Yama, Demao. Sat, Seri Music Composers : Yamapy-1, Masahiko Hataya (Papaya), Shibakichi Capture Assisted by : Masa, Shin. T, Jeffrey Zoern, Raymond Ho. Producers : Takashi Nishiyama, Hiroshi Matsumoto (Finish Hiroshi) Directors : Go, Shigeri #3, Kim-Ken, Moai-Nao * Voice Actors : Ryo : Masaki Usui Robert : Mantaro Koichi Rody : Eiji Yano Lenny : Kumi Ishida Wang : Monster Maetsuka Karman : Mantaro Koichi Jin : Jai Sinclair : Harumi Ikoma Wyler : Monster Maetsuka Special Thanks : Kaori Kasai, Osamu Sato - PORTS - * CONSOLES: [JP] SNK Neo-Geo (Apr. 26, 1996) "Ryuuko no Ken Gaiden [Model NGH-096]" [JP] SNK Neo-Geo CD (june.14, 1996) "Ryuuko no Ken Gaiden [Model NGCD-096]" [JP] SNK Neo-Geo CD (june.14, 1996) "Ryuuko no Ken Gaiden [Limited Edition] [Model NGCD-0960]" [JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]" [JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118&o=2 $end $neocd=aof3, $bio SNK Neo-Geo CD published 24 years ago: Art of Fighting -Ryuuko no Ken Gaiden (c) 1996 SNK [Shin Nihon Kikaku]. Limited Edition - TECHNICAL - GAME ID: NGCD-0960 - TRIVIA - Released on June 14, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47847&o=2 $end $neogeo=aof2a, $info=aof2a, $bio SNK Neo-Geo AES cart. published 26 years ago: Art of Fighting 2 (c) 1994 SNK [Shin Nihon Kikaku]. Home version (NGH). For more information about the game itself, please see the MVS version entry: "Art of Fighting 2 [Model NGH-056]" - TECHNICAL - [Model NGH-056] 178 MEGS - TRIVIA - Released on March 03, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47771&o=2 $end $megadriv=aof,aofp, $bio Sega Mega Drive game published 26 years ago: Art of Fighting (c) 1994 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: 1146-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47668&o=2 $end $megadriv=aofu, $bio Sega Genesis game published 26 years ago: Art of Fighting (c) 1994 SEGA of America, Inc. North American release. Game developed in Japan. - TECHNICAL - [Model 1146] - TRIVIA - Art of Fighting for Genesis was released on January 13, 1994 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47669&o=2 $end $neogeo=aof, $bio SNK Neo-Geo AES cart. published 28 years ago: Art of Fighting (c) 1992 SNK [Shin Nihon Kikaku]. North American AES version. For more information about this game itself, please visit to the original MVS version section : "Art of Fighting [Model NGM-044]". - TECHNICAL - [Model NGH-044] 102 Mega - TRIVIA - This AES version was released on December 11, 1992 in the United States of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47673&o=2 $end $snes=aofu, $bio Nintendo Super NES game published 27 years ago: Art of Fighting (c) 1993 Takara USA Corp. - TECHNICAL - [Model SNS-RW-USA] - TRIVIA - Art of Fighting for Super NES was released in December 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47670&o=2 $end $snes=aof, $bio Nintendo Super NES game published 27 years ago: Art of Fighting (c) 1993 Takara Company, Limited. - TECHNICAL - PAL Version: [Model SNSP-RW] - TRIVIA - Art of Fighting for Super NES was released in December 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47671&o=2 $end $nes=artelius, $bio Nintendo Famicom cart. published 33 years ago: Artelius (c) 1987 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - [Model NBF-AU] - TRIVIA - Artelius was released on November 13, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53839&o=2 $end $x68k_flop=artemis, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Artemis (c) 1991 Birdy Soft - TECHNICAL - FD x3 - TRIVIA - Released on July 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87071&o=2 $end $pc98=artemis, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Artemis (c) 1991 Birdy Soft. - TECHNICAL - Floppy Disk x3 - TRIVIA - Released on July 12, 1991 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88957&o=2 $end $x68k_flop=artemisd, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Artemis (c) 1993 X-Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87072&o=2 $end $apple2_flop_misc=artesian, $bio Artesians cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232936&o=2 $end $pc8801_flop=arthemis, $bio Arthemis 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91400&o=2 $end $apple2_flop_orig=arthurqe, $apple2_flop_misc=arthur, $bio Apple II disk. published 31 years ago: Arthur - The Quest for Excalibur (c) 1989 Infocom - TECHNICAL - GAME ID: TD-IL1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107104&o=2 $end $amigaocs_flop=arthur, $bio Commodore Amiga 500 disk. published 31 years ago: Arthur - The Quest for Excalibur (c) 1989 Infocom - TECHNICAL - GAME ID: WD-IL1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73450&o=2 $end $gba=arthurmnu, $bio Nintendo GBA cart. published 14 years ago: Arthur and the Invisibles [Model AGB-B2NE-USA] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69797&o=2 $end $gba=arthurmn, $bio Nintendo GBA cart. published 14 years ago: Arthur and the Minimoys [Model AGB-B2NP-EUR] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69798&o=2 $end $psx=nazomak, $bio Sony PlayStation disc published 24 years ago: Arthur to Astaroth no Nazo Maikamura - Incredible Toons (c) 1996 Capcom Co., Ltd. - TECHNICAL - Game ID: SLPS-00363 - TRIVIA - Released on August 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84868&o=2 $end $saturn=nazomak, $bio Sega Saturn game published 24 years ago: Arthur to Astaroth no Nazo Makaimura - Incredible Toons (c) 1996 Capcom Company, Limited. - TECHNICAL - Game ID: T-1209G - TRIVIA - Released on August 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58921&o=2 $end $psx=arthur, $bio Sony PlayStation disc published 20 years ago: Arthur! Ready to Race (c) 2000 Learning Co., The ARTHUR! READY TO RACE Help Arthur build the ultimate race car! The big race is coming up, and Arthur and his friends are preparing for it. Arthur wants to build the ultimate racer, but he needs your help! Use critical thinking skills to solve puzzles at the Sugar Bowl and the Pet Shop. Collect Bionic Bunny cards that can be traded for cool new car accessories. Then enter the race and play alone or with friends. Play over and over again because the game changes each time you play! Adventure-style gameplay Three levels of car building and racing Race against a friend of the computer Choose your favorite Arthur character to enter the race. - TECHNICAL - GAME ID: SLUS-01090 - TRIVIA - Released on November 1, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111240&o=2 $end $gbcolor=arthurfn, $bio Nintendo Game Boy Color game published 20 years ago: Arthur's Absolutely Fun Day! [Model CGB-BFDE-USA] (c) 2000 Learning Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67506&o=2 $end $cpc_flop=arthur, $bio Arthur. (c) 198? Rolland [Christian Rolland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133968&o=2 $end $cpc_flop=arthur_t1, $bio Arthur. Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133969&o=2 $end $st_flop=artdream, $bio Atari ST disk. published 32 years ago: Artificial Dreams (c) 1988 Addictive Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196761&o=2 $end $a2600=artduel,artduele, $bio Atari 2600 cart. published 37 years ago: Artillery Duel (c) 1983 Xonox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50211&o=2 $end $coleco=artduel, $bio Colecovision game published 37 years ago: Artillery Duel (c) 1983 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53243&o=2 $end $astrocde=artjello, $bio Astrocade game published 34 years ago: Artillery Duel + O-Jello (c) 1986 Perkins Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86768&o=2 $end $astrocde=artiduel,artiduelp1,artiduelp3,artiduelp2, $bio Astrocade game published 38 years ago: Artillery Duel (c) 1982 Astrocade, Inc. - TECHNICAL - Game ID: 5005 - TRIVIA - Although part of the 5000 Strategy Series, this cart is labeled as an Action/Skills Series game. The label on the Astrocade, Inc. release is misspelled as 'Artillary Duel', but the menu has the correct spelling for the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86767&o=2 $end $vic1001_cart=artduel, $bio Commodore VIC-20 cart. published 37 years ago: Artillery Duel (c) 1983 Xonox, Inc. - TECHNICAL - Game ID: 6235-A - TRIVIA - HIDDEN MESSAGE: The message 'programmed by Jerry Brinson dedicated to shana, jacob,audrey and frankie' is hidden in the code at location $7C61. - STAFF - Programmed by: Jerry Brinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83771&o=2 $end $archimedes=artisan, $bio Acorn Archimedes disk. published 33 years ago: Artisan (c) 1987 Clares Micro Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127066&o=2 $end $bbcb_cass=artistbr, $bio Acorn BBC/Electron cass. published 35 years ago: Artist (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51497&o=2 $end $bbcb_cass=artist, $bio Artist (c) 19?? MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51496&o=2 $end $dragon_cass=artist, $bio Artist (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117172&o=2 $end $apfimag_cass=artist, $bio APF Imagination cass. published 41 years ago: Artist and Easel (c) 1979 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135778&o=2 $end $ekara_japan_m=mc0001, $bio Takara e-Kara MC series cart. published 17 years ago: Artist Mini Vol. 1 [Model MC0001-ATM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237591&o=2 $end $ekara_japan_m=mc0004, $bio Takara e-Kara MC series cart. published 17 years ago: Artist Mini Vol. 4 [Model MC0004-ATM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237592&o=2 $end $ekara_japan_m=mc0012, $bio Takara e-Kara MC series cart. published 17 years ago: Artist Mini Vol. 7 [Model MC0012-ATM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237593&o=2 $end $ekara_japan_m=mc0014, $bio Takara e-Kara MC series cart. published 17 years ago: Artist Mini Vol. 8 [Model MC0014-ATM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237594&o=2 $end $ekara_japan=ec0014, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 1 [Model EC0014-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146867&o=2 $end $ekara_japan=ec0045, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 10 [Model EC0045-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146868&o=2 $end $ekara_japan=ec0049, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 11 [Model EC0049-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146869&o=2 $end $ekara_japan=ec0050, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 12 [Model EC0050-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237569&o=2 $end $ekara_japan=ec0055, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 13 [Model EC0055-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237570&o=2 $end $ekara_japan=ec0057, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 14 [Model EC0057-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237571&o=2 $end $ekara_japan=ec0077, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 15 [Model EC0077-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146870&o=2 $end $ekara_japan=ec0015, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 2 [Model EC0015-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146871&o=2 $end $ekara_japan=ec0029, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 3 [Model EC0029-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146872&o=2 $end $ekara_japan=ec0031, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 4 [Model EC0031-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146873&o=2 $end $ekara_japan=ec0035, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 5 [Model EC0035-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146874&o=2 $end $ekara_japan=ec0036, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 6 [Model EC0036-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146875&o=2 $end $ekara_japan=ec0039, $bio Takara e-Kara EC series cart. published 20 years ago: Artist Selection Vol. 7 {Model EC0039-ATS] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237572&o=2 $end $ekara_japan=ec0041, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 8 [Model EC0041-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146876&o=2 $end $ekara_japan=ec0044, $bio Takara e-Kara EC series cart. published 19 years ago: Artist Selection Vol. 9 [Model EC0044-ATS] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146877&o=2 $end $pro128s_flop=artista $bio Olivetti PC-128s disk. published 33 years ago: Artista (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236022&o=2 $end $pce=arttool, $bio NEC PC-Engine HuCARD published 30 years ago: ArtistTool (c) 1990 NEC Home Electronics, Limited. - TRIVIA - Released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58534&o=2 $end $pc98=artmast, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Artmaster Core (c) 1992 Systemsoft. Illustration software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88958&o=2 $end $bbc_rom=artscomm, $bio Acorn BBC ROM published 37 years ago: ARTS Communication ROM (c) 1983 Applied Real Time Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145387&o=2 $end $cpc_cass=artura, $bio Amstrad CPC cass. published 32 years ago: Artura (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64330&o=2 $end $cpc_flop=artura,artura2,artura3,artura4,artura1, $bio Amstrad CPC 464 disk. published 32 years ago: Artura (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120665&o=2 $end $specpls3_flop=artura,arturaa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Artura (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118634&o=2 $end $amigaocs_flop=artura, $bio Commodore Amiga 500 disk. published 31 years ago: Artura [Action Amiga] (c) 1989 Arcadia Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73451&o=2 $end $cpc_cass=arturas, $bio Amstrad CPC cass. published 32 years ago: Artura (c) 1988 Erbe Software. Spanish release. - TECHNICAL - [Model AM-482] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64329&o=2 $end $cpc_cass=artwork, $bio Amstrad CPC cass. published 35 years ago: Artwork (c) 1985 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64331&o=2 $end $cpc_flop=artwork1,artworku, $bio Amstrad CPC 464 disk. published 35 years ago: Artwork (c) 1985 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133996&o=2 $end $archimedes=artworks, $bio Acorn Archimedes disk. published 28 years ago: ArtWorks (c) 1992 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116064&o=2 $end $cpc_flop=artworxg, $bio Amstrad CPC type-in published 32 years ago: Artworx (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119363&o=2 $end $pcecd=alkiba, $bio NEC PC-Engine CD published 26 years ago: Arunamu no Kiba - Juuzoku Juuni Shinto Densetsu (c) 1994 Right Stuff. - TECHNICAL - Game ID: RSCD4006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58107&o=2 $end $x68k_flop=arururu, $bio Arururu (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87073&o=2 $end $x1_cass=armsold, $bio Sharp X1 cass. published 36 years ago: AS - The Armored Soldier (c) 1984 Genesis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86196&o=2 $end $sms=tvcolos, $bio Sega Master System cart. published 24 years ago: As Aventuras da TV Colosso (c) 1996 Tec Toy - TECHNICAL - [Model 028.650] - TRIVIA - Released in Brazil only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55933&o=2 $end $apple2gs=atlt, $bio Apple IIGS disk. published 32 years ago: As The Link Turns (c) 1988 Rogue Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240797&o=2 $end $snes=asahishi, $bio Nintendo Super Famicom cart. published 25 years ago: Asahi Shinbun Rensai - Katou Hifumi Kudan Shougi - Shingiryuu (c) 1995 Varie - TECHNICAL - [Model SHVC-A23J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61044&o=2 $end $cpc_cass=asalto, $bio Amstrad CPC cass. published 35 years ago: Asalto (c) 1985 Amsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64332&o=2 $end $cpc_flop=asalto, $bio Amstrad CPC 464 disk. published 35 years ago: Asalto (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118916&o=2 $end $cpc_flop=asaltoyc, $bio Amstrad CPC 464 disk. published 11 years ago: Asalto y Castigo (c) 2009 Baltasarq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128172&o=2 $end $specpls3_flop=asalycas, $bio Sinclair ZX Spectrum+3 disk. published 11 years ago: Asalto y Castigo (c) 2009 Baltasar el Arquero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229654&o=2 $end $snes=asameshi, $bio Nintendo Super Famicom cart. published 26 years ago: Asameshimae Nyanko (c) 1994 Zamuse - TECHNICAL - [Model SHVC-ZC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61045&o=2 $end $ibm5170_cdrom=ascend,ascendd, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Ascendancy (c) 1995 Logic Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144570&o=2 $end $mo5_cass=ascens, $bio Thomson MO5 cass. published 35 years ago: Ascens (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108667&o=2 $end $psx=asciidmo, $bio Sony PlayStation disc published 23 years ago: ASCII Entertainment Demo CD (c) 1997 ASCII Ent. Soft., Inc. - TECHNICAL - GAME ID: SLUS-90010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110949&o=2 $end $pc98=dostools, $bio ASCII MS-DOS Software Tools (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88840&o=2 $end $pc98=ascod13, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ASCII Otanoshimi Disk Vol. 13 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88841&o=2 $end $pc98=ascod18, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ASCII Otanoshimi Disk Vol. 18 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88842&o=2 $end $pc98=ascod06, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ASCII Otanoshimi Disk Vol. 6 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88843&o=2 $end $pc98=ascod07, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ASCII Otanoshimi Disk Vol. 7 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88844&o=2 $end $pc98=ascod08, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ASCII Otanoshimi Disk Vol. 8 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88845&o=2 $end $pc98=ascod09, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ASCII Otanoshimi Disk Vol. 9 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88846&o=2 $end $adam_flop=asciip03, $bio ASCII Picture Files Vol. 03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109307&o=2 $end $adam_flop=asciip04, $bio ASCII Picture Files Vol. 04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109308&o=2 $end $to_flop=ascinew1,ascinew1b,ascinew1a, $bio Thomson TO disk. published 28 years ago: ASCINEWS no.1 (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107542&o=2 $end $to_flop=ascinw10,ascinw10b,ascinw10a, $bio Thomson TO disk. published 25 years ago: ASCINEWS no.10 (c) 1995 ACT [Association des Correspondants Thomsonistes] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107543&o=2 $end $to_flop=ascinew2,ascinew2a, $bio Thomson TO disk. published 28 years ago: ASCINEWS no.2 (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107544&o=2 $end $to_flop=ascinew3,ascinew3b,ascinew3a, $bio Thomson TO disk. published 27 years ago: ASCINEWS no.3 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107545&o=2 $end $to_flop=ascinew4,ascinew4b,ascinew4a, $bio Thomson TO disk. published 27 years ago: ASCINEWS no.4 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107546&o=2 $end $to_flop=ascinew5,ascinew5b,ascinew5a, $bio Thomson TO disk. published 27 years ago: ASCINEWS no.5 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107547&o=2 $end $to_flop=ascinew6,ascinew6b,ascinew6a, $bio Thomson TO disk. published 27 years ago: ASCINEWS no.6 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107548&o=2 $end $to_flop=ascinew7,ascinew7b,ascinew7a, $bio Thomson TO disk. published 26 years ago: ASCINEWS no.7 (c) 1994 ACT [Association des Correspondants Thomsonistes] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107549&o=2 $end $to_flop=ascinew8,ascinew8b,ascinew8a, $bio Thomson TO disk. published 26 years ago: ASCINEWS no.8 (c) 1994 ACT [Association des Correspondants Thomsonistes] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107550&o=2 $end $to_flop=ascinew9,ascinew9b,ascinew9a, $bio Thomson TO disk. published 25 years ago: ASCINEWS no.9 (c) 1995 ACT [Association des Correspondants Thomsonistes] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107551&o=2 $end $pc8801_flop=ascot, $bio Ascot (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91401&o=2 $end $nes=mc_20asd, $bio Nintendo Famicom cart. published 27 years ago: ASDER 20 in 1 (c) 1993 Asder Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95409&o=2 $end $nes=asderp95, $bio Nintendo Famicom cart. published 25 years ago: ASDER PC-95 (c) 1995 Asder Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83817&o=2 $end $a2600=asesdoar, $bio Ases do Ar (c) 198? Dismac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50212&o=2 $end $pc98=ash, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Ash. (c) 1994 Himeya Soft. - TECHNICAL - # of Floppy Disks: 2 - TRIVIA - Released on July 08, 1994 in Japan. Retail price: 7800 Yen. - STAFF - Composer: Kazuhiro Kanae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88959&o=2 $end $pc8801_flop=ashe,asheb,ashec,ashea, $bio NEC PC-8801 Series disk. published 32 years ago: Ashe - Legend of 'Toma' (c) 1988 Quasar Soft. - TECHNICAL - GAME ID: NFQS17003 MEDIA: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91402&o=2 $end $amigaocs_flop=ashempir, $bio Commodore Amiga 500 disk. published 28 years ago: Ashes of Empire (c) 1992 Mirage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73452&o=2 $end $msx2_cart=ashguine, $bio MSX 2 cart. published 33 years ago: Ashguine - Densetsu no Seisenshi (c) 1987 Panasoft. - TECHNICAL - GAME ID: PANA-010 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51279&o=2 $end $msx2_flop=ashguin3,ashguin3a, $bio Ashguine - Fukushuu no Honoo (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101483&o=2 $end $msx2_cart=ashguin3,ashguin3a, $bio MSX 2 cart. published 33 years ago: Ashguine - Fukushuu no Honoo (c) 1987 Micro Cabin - TECHNICAL - GAME ID: SW-M003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51269&o=2 $end $msx2_cart=ashguin2,ashguin2a,ashguin2b, $bio MSX 2 cart. published 33 years ago: アシュギーネ―虚空の牙城― (c) 1987 T&E Soft. (Ashguine - Kokuu no Gajou) - TECHNICAL - GAME ID: SW-M002 BARCODE: 4902704840011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51270&o=2 $end $msx2_flop=ashguin2,ashguin2a,ashguin2b, $bio Ashguine 2 - Kokuu no Gajou (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122045&o=2 $end $info=ashnojoe, $bio Arcade Video game published 30 years ago: あしたのジョー (c) 1990 Taito Corp. (Ashita no Joe) A boxing game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Wave Corp. Extremely rare, this game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. There were also 2 TV series that ran from 1970 to 1971 and 1980 to 1981 and a movie was released in 1980. When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring. Known outside Japan as "Success Joe". - SERIES - 1. Ashita no Joe (1990) 2. Ashita no Joe Densetsu (1991) - STAFF - Original Story: A. Takamori Original Character: T. Chiba Programmer: H. Sakaue, T. Iehaka Designer: K. Tomoto, K. Mathumoto, F. Mathuda Total Produced by: T. Ohira - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119&o=2 $end $gba=ashnojoe, $bio Nintendo GBA cart. published 17 years ago: Ashita no Joe - Makka ni Moeagare! [Model AGB-BAMJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69799&o=2 $end $info=legendos, $bio SNK Neo-Geo MVS cart. published 29 years ago: あしたのジョー (c) 1991 SNK. (Ashita no Joe Densetsu) Beat-'em-up/boxing game with a Rocky-like storyline. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0029 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 usables). [JOYSTICK] 8-way, [A] Jab/Straight/Hook/Uppercut/Body, [B] Sway/Low guard/Block - TRIVIA - Ashita no Joe Densetsu was released in July 1991 in Japan. The title of this game translates from Japanese as 'Legend of Tomorrow's Joe'. This game is known outside Japan as 'Legend of Success Joe'. This game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. - SERIES - 1. Ashita no Joe (1990) 2. Ashita no Joe Densetsu (1991) - STAFF - Developed by Wave Corp. Original author : Asao Takamori Original picture : Tetsuya Chiba Chief programmer : Hirofumi Sakaue Assistance programmer : Takashi Iehara Chief character designer : Koji Tomoto Assistance designer : Kenichiro Matsumoto Total producer : Teruo Ohira - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (1992) "Ashita no Joe Boxing" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1372&o=2 $end $neogeo=legendos, $bio SNK Neo-Geo AES cart. published 29 years ago: あしたのジョー (c) 1991 SNK [Shin Nihon Kikaku]. (Ashita no Joe Densetsu) - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 30/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70579&o=2 $end $snes=ashnojoe, $bio Nintendo Super Famicom cart. published 28 years ago: あしたのジョー (c) 1992 KAC [K.Amusement Lising Co.] (Ashita no Joe) Ashita No Joe is a boxing game published by K Amusement and released in 1992. The player takes the role of Joe Yabuki and must fight his way through an intense boxing tournament. Seven opponents stand between him and victory and each pro-boxer is tougher to beat than the last. Two buttons are used throughout the game - one throws basic straight punches and directional button combinations allows Joe to use uppercuts and hooks. The second button puts Joe in guard and lets him block attacks. Life bars on top of the screen display the players current status and the winner is decided through Knock Out on the third fall. A two-player mode is available. - TECHNICAL - [Model SHVC-AJ] - TRIVIA - Released on November 27, 1992 in Japan for 8900 Yen. The game is based on a Japanese Manga popular in the 1970s and also known in the west as Tomorrow's Joe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61046&o=2 $end $pico=nadja, $bio Sega Pico game published 17 years ago: Ashita no Nadja [Model T-133430] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75627&o=2 $end $cpc_flop=ashkeron,ashkeron2,ashkeron1, $bio Amstrad CPC 464 disk. published 35 years ago: Ashkeron (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120930&o=2 $end $info=ashura,ashurau,ashuraj, $bio Arcade Video game published 30 years ago: Ashura Blaster (c) 1990 Taito Corp. A vertically scrolling shoot'em up game. - TECHNICAL - Taito B System Hardware Prom Stickers : C43 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [1] Fire, [2] Bomb - TRIVIA - Ashura Blaster was released in March 1990. Developed by Visco (in the 2nd stage, you can see 'Visco'). The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'REX'. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - In this game, there is no backfire from enemies, like in other similar shoot'em ups. So you do not have to worry to be hit, after you pass certain enemies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120&o=2 $end $pc8801_flop=ashurano, $bio Ashura no To (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91403&o=2 $end $sms=ashura, $bio Sega Mark III cart. published 34 years ago: 阿修羅 (c) 1986 Sega Enterprises, Limited. (Ashura) - TECHNICAL - Game ID: G-1307 - TRIVIA - Ashura was released on November 16, 1986 in Japan. - STAFF - Directed by: Buyer Setsuo Programmed by: Derby Tatsuo, Muscle Kanai, Koshihikari Music by: Katsuhiro Hayashi (Wooper Katsu) Designed by: Fighter GI, Sunshine Hisa, Kujukuri Mami, K. Tamun "We Fight for Friends" Music by: Katsuhiro Hayashi (Wooper Katsu) Lyrics by: Buyer Setsuo Performed by: Sega Sounds "Never to Return" Music by: Derby Tatsuo Lyrics by: Muscle Kanai Performed by: Sega Sounds Cover Illustration: Renato Casaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55848&o=2 $end $info=asndynmt,asndynmto, $bio Sega NAOMI cart. published 13 years ago: Asian Dynamite (c) 2007 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 840-0175C - TRIVIA - Released in July 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40788&o=2 $end $info=asnprinc, $bio Slot Machine published 18 years ago: Asian Princess (c) 2002 Aristocrat. A 5-reel video slot machine. Same as Thai Princess but with a bonus bet option. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30781&o=2 $end $fmtowns_cd=aska, $bio Fujitsu FM Towns CD published 31 years ago: Aska Towns (c) 1989 Algo Soft.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110242&o=2 $end $cpc_flop=d_plasma, $bio Amstrad CPC 464 disk. published 20 years ago: ASM Intro 1 - Plasma (c) 2000 Flower Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128170&o=2 $end $compclr2_flop=asmtutor, $bio ASM Tutorial (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232514&o=2 $end $m20=dietasm, $bio ASM Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237027&o=2 $end $compclr2_flop=asmutlma, $bio ASM Utilities - Macros (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232515&o=2 $end $compclr2_flop=asmutilr, $bio ASM Utilities - Routines (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232516&o=2 $end $compclr2_flop=asmutil3, $bio ASM Utilities 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232517&o=2 $end $compclr2_flop=asmutil4, $bio ASM Utilities 4 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232518&o=2 $end $bbc_rom=asm, $bio Acorn BBC ROM published 36 years ago: ASM Ver. 1 (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145278&o=2 $end $bbc_rom=asm2, $bio Acorn BBC ROM published 36 years ago: ASM Ver. 2 (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145279&o=2 $end $special_cass=asmed1,asmed2, $bio ASM-ED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234267&o=2 $end $to_flop=asmext,asmexta, $bio Thomson TO disk. published 20 years ago: AsmExt (c) 2000 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107580&o=2 $end $nes=asmiklnd, $bio Nintendo Famicom cart. published 29 years ago: アスミッククンランド (c) 1991 Asmik (Asmik-kun Land) - TECHNICAL - GAME ID: ASM-YI - TRIVIA - Asmik-kun Land was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53840&o=2 $end $gameboy=asmikwl2, $bio Nintendo Game Boy Cart. published 29 years ago: Asmik-kun World 2 (c) 1991 Asmik Ace Ent. - TECHNICAL - [Model DMG-ATJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65577&o=2 $end $apple1=asmchess, $bio Apple I soft. published 42 years ago: ASMmchess (c) 1978 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234930&o=2 $end $info=aso, $vgmplay=alphamis, $bio Arcade Video game published 35 years ago: ASO - Armored Scrum Object (c) 1985 SNK. ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level. - TECHNICAL - Main CPU: (2x) Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM3526 (@ 4 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - ASO was released in November 1985 in Japan. Export releases: [US] "Alpha Mission" "Arian Mission" - SERIES - 1. ASO - Armored Scrum Object (1985) 2. ASO II - Last Guardian [Model NGM-007] (1991) - PORTS - * CONSOLES: Nintendo Famicom (1986) "ASO - Armored Scrum Object [Model SFX-AO]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121&o=2 $end $nes=asoh, $bio Nintendo Famicom cart. published 33 years ago: ASO - Armored Scrum Object (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69212&o=2 $end $nes=aso,asop, $vgmplay=alphamis_nes, $bio Nintendo Famicom cart. published 34 years ago: ASO - Armored Scrum Object (c) 1986 SNK [Shin Nihon Kikaku]. - TECHNICAL - Cartride ID: SFX-AO - TRIVIA - ASO for Famicom was released on September 6, 1986 in Japan. Export releases: [US] "Alpha Mission [Model NES-AM-USA]" [EU] "Alpha Mission [Model NES-AM-EEC]" - STAFF - PROGRAM: SNK JR. PLANING: MR. OBA DESIGN: RAMPTY, DR. GAG MUSIC: SUGAR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47503&o=2 $end $neocd=alpham2, $bio SNK Neo-Geo CD published 26 years ago: ASO II - Last Guardian (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-007] - TRIVIA - ASO II Last Guardian for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47626&o=2 $end $neogeo=alpham2, $bio SNK Neo-Geo AES cart. published 29 years ago: ASO II - Last Guardian (c) 1991 SNK [Shin Nihon Kikaku]. AES version. For more information about the game itself, please see the original MVS version entry; "Alpha Mission II [Model NGM-007]". - TECHNICAL - Cartridge ID: NGH-007 Cartridge Size: 47 Mega - TRIVIA - This AES version was released on July 1, 1991 in Japan (4 months after the original MVS release). In this home version, the player can choose the difficulty level from Easy to MVS (hardest than Hard). Reviews: September 1991 - Consoles + N.1 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47625&o=2 $end $info=alpham2,alpham2p, $vgmplay=alpham2, $bio SNK Neo-Geo MVS cart. published 29 years ago: ASO II - Last Guardian (c) 1991 SNK. A full-screen vertically scrolling shoot'em up game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-007 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (3 usables) => Type A : [A] Missile/Laser/Attach armor, [B] Armor attack, [C] Open menu => Type B : [A] Laser/Attach armor, [B] Missile, [C] Open menu - TRIVIA - ASO II was released in March 1991 in Japan. This game is known outside Japan as Alpha Mission II. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (ASO II - PCCB-00062) on May 21, 1991. - UPDATES - The prototype version has different gameplay trailer in the attract mode. - SERIES - 1. ASO - Armored Scrum Object (1985) 2. ASO II - Last Guardian [Model NGM-007] (1991) - STAFF - Producer : Eikichi Kawasaki Planner : Kohyan Sub planner : Shiba Programmers : Data-Tada, Muge-San, Magi2, Shochan, Nishidon (as Nishido~N) Designers : Toyochan, Maeda, Miki, Y. Kawase, Higa, Keisen. Y, Masami Tanaka, Mano Sound : Jojoha Kitapi, Konny, Tarkun - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991) "ASO II - Last Guardian [Model NGH-007]" [JP] SNK Neo-Geo CD (Sep. 9, 1994) "ASO II - Last Guardian [Model NGCD-007]" Sony PlayStation Store (2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68&o=2 $end $msx2_flop=aso, $bio MSX 2 disk. published 8 years ago: ASO Remake (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101451&o=2 $end $pc98=asokokof, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: アソコの幸福 (c) 1989 Zeit. (Asoko no Koufuku - Yamamoto-san-chi no Baai ni Okeru Asoko no Fukou ni Tsuite) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88960&o=2 $end $ibm5150=aspstud, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: ASP - A Statistical Package for Business, Economics, and the Social Sciences [Student Version] (c) 1992 MacMillan Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132539&o=2 $end $cpc_flop=aspargpm,aspargpm2,aspargpm3,aspargpm4,aspargpm5,aspargpm1,aspargpm_c1, $bio Amstrad CPC 464 disk. published 32 years ago: Aspar GP Master (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118842&o=2 $end $specpls3_flop=aspargpm,aspargpmsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Aspar GP Master (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147623&o=2 $end $msx1_cass=aspargp,aspargps,aspargpsb,aspargpsc,aspargpsa, $bio MSX cass. published 31 years ago: Aspar GP Master (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94450&o=2 $end $msx1_flop=aspargp, $bio Aspar GP Master cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229860&o=2 $end $cpc_cass=aspargp, $bio Amstrad CPC cass. published 32 years ago: Aspar GP Master [Model AMS 880022] (c) 1988 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64333&o=2 $end $c64_cart=aspargp, $bio Commodore C64 cart. published 31 years ago: Aspar GTP Master (c) 1989 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53505&o=2 $end $amigaocs_flop=asparmgp, $bio Commodore Amiga 500 disk. published 31 years ago: Aspar Master Grand Prix [Les Fous du Volant] (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73453&o=2 $end $cpc_cass=asphalt, $bio Amstrad CPC cass. published 34 years ago: Asphalt (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64336&o=2 $end $cpc_flop=asphalt,asphalt2,asphalt3,asphalt1,asphalt_t2,asphalt_t1,asphalt_t1a, $bio Amstrad CPC 464 disk. published 34 years ago: Asphalt (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120959&o=2 $end $famicom_flop=aspic, $bio Nintendo Famicom disk. published 32 years ago: ASPIC 魔蛇王の呪い (c) 1988 Bothtec (Aspic - Majaou no Noroi) - TECHNICAL - Game ID: BTC-ASP - TRIVIA - Released on march 31, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65239&o=2 $end $x1_flop=aspicsp, $bio Sharp X1 5.25in.disk. published 33 years ago: Aspic Special (c) 1987 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85927&o=2 $end $spectrum_cass=assaltoa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Assalto A Embaixada (c) 1983 TMX Portugal, Ltda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234790&o=2 $end $vic1001_cart=assam, $bio Assam - Assembler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83772&o=2 $end $bk0010=ass,ass2, $bio Elektronika BK0010 cass. published 29 years ago: Assassin (c) 1991 JVA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144238&o=2 $end $amigaocs_flop=assassin, $bio Commodore Amiga 500 disk. published 28 years ago: Assassin (c) 1992 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73454&o=2 $end $amigaocs_flop=assasse, $bio Commodore Amiga 500 disk. published 26 years ago: Assassin Special Edition (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73455&o=2 $end $megadriv=asscreed, $bio Assassins Creed (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233658&o=2 $end $info=assault,assaultj, $bio Arcade Video game published 32 years ago: Assault (c) 1988 Namco, Limited. Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades. Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots. Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level. The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts. Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must : * Dodge enemy gunfire with the Rapid Roll maneuver. * Assault enemy lines with long-range powerful grenades launched from Power Wheelies. * Destroy all enemy tanks you encounter to prevent rear attacks. * Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones. * Protect yourself against enemy artillery using buildings and trees. * Blow up the large cannons on each level while you avoid enemy attacks. * Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds. - TECHNICAL - The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well. Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep. Cabinet weight : 285 lbs (129,28 kg). Namco System 2 hardware Game ID : AT Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Assault was released in April 1988 in Japan. Licensed to Atari for US distribution (August 1988). 1079 units were produced by Atari in the USA. The selling price was $2295. This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger. An upgrade of this game is called "Assault Plus". Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988. - STAFF - Game Design & Game Story : Hiroyuki Takeshima Game Program : Nyan-Nyan Wan-Wan Chief Visual Designer : Nobuhiko Ave Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi Master Debugger : Takao Okada Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho Producer : Kazunori Sawano, Yasuhiko Asada Executive Producer : Masaya Nakamura Special Thanks To : Tohru Iwatani, Eiichiro Satoh Based On Characters Designed By : Kunio Ohkawara - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" [AU] Sony PlayStation (1997) "Namco Museum Vol.4" [US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" [EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122&o=2 $end $psx=assretrb, $bio Sony PlayStation disc published 22 years ago: Assault - Retribution (c) 1998 Midway Home Ent. Travelling through 7 mind blowing levels, your mission will take you far from home. Journey to remote outposts of humanity and into hellish uncharted alien worlds. We wouldn't deploy you to the epicenter of an alien infested city without a massive arsenal from which to choose. Multi-phased pulse rifles, devastating shock weapons, magnetic bolt accelerators and many more. Each weapon is designed for maximum destruction! - TECHNICAL - GAME ID: SLUS-00713 - TRIVIA - Released on October 31, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111241&o=2 $end $sms=assaultc1,assaultc, $bio Sega Master System cart. published 30 years ago: Assault City (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model 7034] - TRIVIA - European reviews: [FR] Player One (Oct. 1990): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55934&o=2 $end $cpc_cass=assaultc, $bio Amstrad CPC cass. published 30 years ago: Assault Course (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64337&o=2 $end $cpc_flop=assaultc_c2,assaultc_c2a, $bio Amstrad CPC 464 disk. published 30 years ago: Assault Course Cracked (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122545&o=2 $end $cpc_flop=assaultc,assaultc_c1, $bio Amstrad CPC 464 disk. published 30 years ago: Assault Course Cracked (c) 1990 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122750&o=2 $end $cpc_flop=pstanley,pstanley2,pstanley1, $bio Amstrad CPC 464 disk. published 35 years ago: Assault On Port Stanley [Model SOFT 07022] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118917&o=2 $end $info=assaultp, $bio Arcade Video game published 32 years ago: Assault Plus (c) 1988 Namco. Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades. - TECHNICAL - Namco System 2 hardware Game ID : AT Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - This game is an upgrade of "Assault". This upgrade was only released in Japan. - UPDATES - Assault Plus contains : * Cocktail mode. * Different colors. * Intermission screen. * Intro has new music. * Minor enemy changes (strength, colors). * Two player mode. * Two skill levels of play. * Zero points bonus is gone. - STAFF - Game designer : Kunio Ogawara Music composed by : Shinji Hosoe, Kazuo Noguchi - PORTS - * CONSOLES: [US] [EU] [AU] Sony PlayStation [JP] "Namco Museum Volume 4" : Hidden game. See "Assault" entry for release dates in each region. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123&o=2 $end $psx=assrigs, $bio Sony PlayStation disc published 24 years ago: Assault Rigs (c) 1996 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94405 - TRIVIA - Released on February 1, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110900&o=2 $end $saturn=assrigs,assrigsa, $bio Sega Saturn game published 23 years ago: Assault Rigs [Model T-18606G] (c) 1997 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58922&o=2 $end $saturn=leynos2,leynos2a, $bio Sega Saturn game published 23 years ago: Assault Suit Leynos 2 (c) 1997 NCS. - TECHNICAL - GAME ID: T-2501G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58923&o=2 $end $megadriv=leynos, $bio Sega Mega Drive game published 30 years ago: Assault Suit LEYNOS (c) 1990 NCS. - TECHNICAL - Game ID: T-25013 - TRIVIA - Released on Mar 16, 1990 in Japan. - STAFF - Programming: Hideo Suzuki, Manabu Takasugi, Tetsuya Ōya, Hirofumi Tsuda Graphics: Masayuki Suzuki Music: Takayuki Suzuki Manual Art: Satoshi Nakai (Naccai) Producer: Yasumasa Shirakura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56333&o=2 $end $snes=valken, $bio Nintendo Super Famicom cart. published 28 years ago: Assault Suits Valken (c) 1992 Masaya Assault Suits Valken is an side-scolling action game by Masaya and published by Nippon Computer System (NCS). In 2101, the Colonies and the Earth Federation are at war - stocks of fossil oil are dwindling and reports of violent clashes between the two sides have ignited a brutal conflict. The player takes control of Jake, a first class pilot from the Assault Suit squadron. He operates the ASS-117A Valken, a large humanoid-mecha suit of armor, and undertakes various military missions of strategic values. Each level begins with a short briefing before putting the player in a combat situation. The Valken starts out with two main weapons - a rapid-fire machine gun with bouncing bullets and a close-range but powerful punch. Two other weapons are later available in the game - the piercing laser beam and the ammo-limited missiles. Power ups can be collected throughout the levels, power chips (icons with a P stamped on them) upgrade the active weapon a maximum of three times, energy chips (H) recovers health and the Weapon Chip (W) adds new weapons. A metal shield can be raised up at any time by holding the right shoulder button. This technique protects the mech against enemy fire and is at the core of the gameplay. Another important feature is the way how the player can lock the active weapon firing direction by holding the left shoulder button. Finally, the mech has the ability to hover for a short amount of time and to quickly dash in one direction. Assault Suits Valken features seven long stages and some bosses do escape if not defeated within a time limit - this doesn't immediately end the game but may lead to a different ending. - TECHNICAL - Cartridge ID: SHVC-AV - TRIVIA - Assault Suits Valken was released on December 18, 1992 in Japan for 8800 Yen. Reviews: [FR] November 1992 - Consoles+ No. 14: 92/100 Export releases: [US] "Cybernator [Model SNS-AV-USA]" [EU] "Cybernator [Model SNSP-AV-NOE]" - TIPS AND TRICKS - Six continues: Hold Up + L + R, and press Start at the Konami screen. Nine continues: Hold L + R and press Start(x5) at the title screen. Secret weapon: Finish the first stage with the minimum amount of points, by making your way through it without killing a single enemy, except for the boss. This will give you the flamethrower, which is the strongest weapon in the game and cannot be obtained any other way! - STAFF - Producer: T. Tsuchida Program: H. Suzuki, T. Ohya, Y. Higuchi, Y. Kawano Graphics: S. Nakai, K. Tadakuma, T. Saitoh Character Design: S. Urushihara Music & SE: Opus Corp. Assistants: H. Satoh, H. Iwasaki, J. Hayashida Executive Producer: M. Shibuya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61047&o=2 $end $a2600=assault, $bio Atari 2600 cart. published 37 years ago: Assault (c) 1983 Bomb - TECHNICAL - Model CA281 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50213&o=2 $end $mo5_cass=assdesas,assdesasa,assdesasb, $to7_cass=assdesas, $bio Thomson MO5/TO7 cass. published 35 years ago: Assdesass (c) 1985 Infogrames Interactive, Inc. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108137&o=2 $end $to_flop=assdesas, $bio Thomson TO disk. published 34 years ago: Assdesass TO9 (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107581&o=2 $end $spectrum_cass=assemblg, $bio Sinclair ZX Spectrum cass. published 34 years ago: Assemblage [Model ACS 127] (c) 1986 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232155&o=2 $end $mc10=assemble, $bio Assemble (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87605&o=2 $end $apple2_cass=assemble, $bio Apple II cass. published 42 years ago: Assembler (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135925&o=2 $end $pro128_cass=assemble,assembleb,assemblea, $bio Olivetti PC-128 cass. published 34 years ago: Assembler (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118205&o=2 $end $cpc_flop=assemble, $bio Amstrad CPC type-in published 34 years ago: Assembler (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119364&o=2 $end $jupace_cass=asmdasm, $bio Jupiter Ace cass. published 36 years ago: Assembler & Dis-assembler (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115766&o=2 $end $partner_cass=asmed, $bio Assembler and Editor Micron (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235871&o=2 $end $radio86_cass=asmed, $bio Assembler Editor (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235425&o=2 $end $a800=asmedit, $bio Atari 800 cart. published 40 years ago: Assembler Editor Computing Language (c) 1980 Atari, Inc. - TECHNICAL - Model CXL4003 - STAFF - Programmer: Kathleen O'Brien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82762&o=2 $end $radio86_cass=assmmic, $bio Assembler Mikrosh (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235426&o=2 $end $psion2=assem, $bio Psion Organiser II pack. published 31 years ago: Assembler Pack (c) 1989 AR Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234156&o=2 $end $dmv=apt, $bio Assembler Plus Tools (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233885&o=2 $end $z88_cart=workbench, $bio Cambridge Z88 Cart. published 22 years ago: Assembler Workbench (c) 1998 InterLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236199&o=2 $end $mo5_cart=asm6809,asm6809b,asm6809a, $bio Thomson MO5 cart. published 36 years ago: Assembleur 6809 [Model AS 5011] (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108730&o=2 $end $x07_cass=assdesas, $bio Canon X-07 type-in published 36 years ago: Assembleur Désassembleur (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138519&o=2 $end $cpc_flop=assemblo, $bio Amstrad CPC type-in published 31 years ago: Assemblor (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119366&o=2 $end $cpc_flop=assemblo01, $bio Amstrad CPC type-in published 30 years ago: Assemblor (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119365&o=2 $end $tvc_flop=assembly, $bio Assembly (c) 198? Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112146&o=2 $end $hp9845b_rom=asmdev, $bio Assembly Development & Execution (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236825&o=2 $end $hp9845b_rom=asmexec, $bio Assembly Execution (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236824&o=2 $end $electron_cass=aslangc, $bio Acorn Electron cass. published 36 years ago: Assembly Language Course (c) 1984 Honeyfold Soft. 6502 Programming & Exercises. - STAFF - By: Peter Holmes, Tom DeHavas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129617&o=2 $end $cpc_cass=assembly, $bio Amstrad CPC cass. published 35 years ago: Assembly Language Course (c) 1985 Honeyfold Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64338&o=2 $end $einstein=assembly, $bio Tatung Einstein disk. published 35 years ago: Assembly Language Course (c) 1985 Glentop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136164&o=2 $end $vz_snap=c1, $bio Assembly Language for Beginners (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235027&o=2 $end $cpc_flop=asstrip, $bio Amstrad CPC type-in published 36 years ago: Asset Stripper (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123614&o=2 $end $cpc_flop=assimil,assimila,assimil_b, $bio Amstrad CPC 464 disk. published 34 years ago: Assimil - Le Nouvel Anglais [Model AMST 323] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119085&o=2 $end $pc98=assart, $bio Assist Art (c) 19?? Assist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88961&o=2 $end $pc98=asscalc,asscardd, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Assist Calc (c) 1990 Assist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88962&o=2 $end $msx1_cart=assist, $bio MSX cart. published 33 years ago: Assistant (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76568&o=2 $end $tiki100=assist, $bio Assistent (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237293&o=2 $end $special_cass=assm, $bio ASSM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234268&o=2 $end $cpc_flop=assmong1, $bio Amstrad CPC 464 disk. published 31 years ago: Assmon (c) 1989 Kleincomputer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119367&o=2 $end $cpc_cass=assmon1, $bio Amstrad CPC cass. published 31 years ago: Assmon - Assembler/Editor fur KC compact (c) 1989 Veb Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64339&o=2 $end $amigaocs_flop=associat, $bio Commodore Amiga 500 disk. published 31 years ago: Associated (c) 1989 Carraz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73456&o=2 $end $apple2_flop_clcracked=asscpict, $bio Apple II disk. published 37 years ago: Association Pictures (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231704&o=2 $end $cpc_flop=associe, $bio Amstrad CPC 464 disk. published 31 years ago: Associe (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120485&o=2 $end $pc8801_flop=assorted, $bio Assorted Friendship (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91404&o=2 $end $pet_flop=assorted, $bio Assorted PET Software (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235756&o=2 $end $a800=ast2, $bio Atari 800 cart. published 32 years ago: AST - Atari Super Turbo for Atari 1010 (c) 1988 Atari Studio. - TRIVIA - This was the first Polish Turbo system. - STAFF - Designed by: Slawomir Nienaltowski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234056&o=2 $end $a800=ast1, $bio Atari 800 cart. published 32 years ago: AST - Atari Super Turbo for Atari XC12 (c) 1988 Atari Studio. Turbo system. - STAFF - Designed by: Slawomir Nienaltowski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234057&o=2 $end $a800=ast2k, $bio AST 2000 (c) 19?? Unknown. A turbo system made by an unknown developer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234058&o=2 $end $saturn=astal, $bio Sega Saturn game published 25 years ago: Astal (c) 1995 Sega of America. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Kisuishou Densetsu Astal [Model GS-9019]". - TECHNICAL - ID: 81019 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Reviews: [FR] June 1995, Consoles + N.44: 90/100 - STAFF - SEGA OF AMERICA STAFF ONLY Producer: Erik Wahlberg Assistant Producer: Bill Person Product Manager: Lori Von Rueden Voice Actor: Lani Minella Voice Producer: Mark Miller Translators: Osamu Shibamiya Lead Tester: Gregg Vogt Assistant Leads: Stan Weaver, Stephen C. Wong Testers: Crisi Albertson, Blair Bullock, Tim Turner, Nicole Tatum, Lorne Asuncion, Chris Colon, Steve Rapp, Kim Rogers, Arnold Feener, Eric Molina, Timothy Spengler, Jeff Hedges, Edward Riel, Niel Musser Manual: Wendy M. Dinsmore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59972&o=2 $end $amigaocs_flop=astaroth, $bio Commodore Amiga 500 disk. published 31 years ago: Astaroth (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73457&o=2 $end $amigaocs_flop=astatin, $bio Commodore Amiga 500 disk. published 28 years ago: Astatin (c) 1992 Tale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73458&o=2 $end $pc8801_flop=asteka, $bio NEC PC-8801 Series disk. published 35 years ago: Asteka (c) 1985 Falcom. - TECHNICAL - GAME ID: NENW12015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91405&o=2 $end $pc98=asteka, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Asteka (c) 1985 Nihon Falcom. - TECHNICAL - GAME ID: NFNW11003 - TRIVIA - Released in April 1985 in Japan. Retail price: 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88963&o=2 $end $x1_flop=asteka, $bio Sharp X1 5.25in.disk. published 35 years ago: Asteka (c) 1985 Falcom. - TECHNICAL - GAME ID: SJNW11001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85928&o=2 $end $mc10=aster64,aster64j, $bio Aster64 (c) 198? Rogelio Perea. - STAFF - By: Rogelio Perea - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87606&o=2 $end $cdi=asterix, $bio Phillips CD-i published 25 years ago: Asterix - Caesar's Challenge (c) 1995 Philips Interactive Media, Incorporated. USA release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself. - TECHNICAL - Game ID: 810 0167 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52777&o=2 $end $cdi=asterixd, $bio Phillips CD-i published 25 years ago: Asterix - De Uitdaging Van Caesar (c) 1995 Philips Interactive Media, Incorporated. Dutch release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself. - TECHNICAL - Game ID: 814 0060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52778&o=2 $end $cdi=asterixg, $bio Phillips CD-i published 25 years ago: Asterix - Die Grosse Reise (c) 1995 Philips Interactive Media, Incorporated. German release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself. - TECHNICAL - Game ID: 813 0097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52779&o=2 $end $cdi=asterixs, $bio Phillips CD-i published 25 years ago: Asterix - El Desafio de Cesar (c) 1995 Philips Interactive Media, Incorporated. Spanish release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself. - TECHNICAL - Game ID: 816 0034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52780&o=2 $end $cdi=asterixi, $bio Phillips CD-i published 25 years ago: Asterix - La Sfida di Cesare (c) 1995 Philips Interactive Media, Incorporated. Italian release. Game developed in France. See the original French version entry; "Asterix - Le Defi de Cesar [Model 812 0095]", for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52781&o=2 $end $cdi=asterixf, $bio Phillips CD-i published 25 years ago: Asterix - Le Defi de Cesar (c) 1995 Philips Interactive Media, Incorporated. - TECHNICAL - Game ID: 812 0095 - TRIVIA - Known export releases: [US] "Asterix - Caesar's Challenge [Model 810 0167]" [SP] "Asterix - El Desafio de Cesar [Model 816 0034]" [IT] "Asterix - La Sfida di Cesare" [NE] "Asterix - De Uitdaging Van Caesar [Model 814 0060]" [DE] "Asterix - Die Grosse Reise [Model 813 0097]" - STAFF - Design: Infogrames Director: Bertrand Brocard Assistant Director: Thierry Ledeul Technical Director: Eric Mottet Program: Christophe Laboureau, Pierre Crooks, William Hennebois, Jean-Noël Mégoz Mockups, tests: David Carlot, Pierre Girardeau Casting: R. Lebrun, G. Rouzier, E. Franval, B. Bollet, A. Plumet Animation Studio: Vit'Anime Backgrounds: Studio Legrain Partners Computer image: Dominique Sablons Sound Studios: Studio du Pekinois, Studio Miroslav Pilon Sounds Effects: Bruno Zincone Music and Sound Mix: Thierry Carron Philips Interactive Media France: Dominique Lempereur, Armelle Loghmanian, Jean-Claude Rocle Production: Bruno Bonnell, Jean-Claude Larue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52782&o=2 $end $amigaocs_flop=asterog, $bio Commodore Amiga 500 disk. published 31 years ago: Asterix - Operation Getafix (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73459&o=2 $end $cpc_flop=d_astoip, $bio Amstrad CPC 464 disk. published 29 years ago: Asterix - Operation Inkelstein Preview Intro (c) 1991 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123480&o=2 $end $cpc_cass=asterix, $bio Amstrad CPC cass. published 34 years ago: Asterix and the Magic Cauldron (c) 1986 Melbourne House. - TECHNICAL - [Model MH 235] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64341&o=2 $end $cpc_flop=asterix,asterix2,asterix3,asterix1, $bio Amstrad CPC 464 disk. published 34 years ago: Asterix and the Magic Cauldron (c) 1986 Melbourne House. - TECHNICAL - GAME ID: MH 733 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64342&o=2 $end $gamegear=astermis, $bio Sega Game Gear cart. published 27 years ago: Asterix and the Secret Mission (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 2513] - TRIVIA - This game is based on the series of French comic books Asterix, originally written by Ren?oscinny and illustrated by Albert Uderzo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64457&o=2 $end $sms=astermis, $bio Sega Master System cart. published 27 years ago: Asterix and the Secret Mission (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 9023 - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 77% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55936&o=2 $end $to_flop=astrixra,astrixraa,astrixrab,astrixrac, $bio Thomson TO disk. published 33 years ago: Asterix chez Rahazade (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107582&o=2 $end $cpc_flop=astermcf,astermcf2,astermcf3,astermcf1, $bio Amstrad CPC 464 disk. published 32 years ago: Asterix chez Rahazade (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118793&o=2 $end $cpc_flop=astermcs,astermcs1, $bio Amstrad CPC 464 disk. published 32 years ago: Asterix en la India (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118795&o=2 $end $to_flop=astrixpo,astrixpoa, $bio Thomson TO disk. published 34 years ago: Asterix et la Potion Magique (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107583&o=2 $end $cpc_flop=asterpm,asterpm_h3,asterpm_h1,asterpm_h2, $bio Amstrad CPC 464 disk. published 34 years ago: Asterix et la Potion Magique (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118796&o=2 $end $mo5_cass=asterix,asterixa,asterixb,asterixc, $to7_cass=asterix, $bio Thomson MO5/TO7 cass. published 33 years ago: Asterix et la Potion Magique (c) 1987 Coktel Vision - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108138&o=2 $end $cpc_flop=astermcg, $bio Amstrad CPC 464 disk. published 32 years ago: Asterix im Morgenland (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118794&o=2 $end $amigaocs_flop=asterix, $bio Commodore Amiga 500 disk. published 31 years ago: Asterix Im Morgenland (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73460&o=2 $end $amigaocs_flop=asterogg, $bio Commodore Amiga 500 disk. published 31 years ago: Asterix und Operation Hinkelstein (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73461&o=2 $end $cpc_cass=asterixs, $bio Amstrad CPC cass. published 34 years ago: Asterix Y El Caldero Magico (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64340&o=2 $end $spectrum_cass=asterixy_a, $bio Asterix Y El Caldero Magico (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219086&o=2 $end $spectrum_cass=asterixy, $bio Asterix Y El Caldero Magico [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219274&o=2 $end $sms=asterix1,asterix, $bio Sega Master System cart. published 29 years ago: Asterix (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model 9008] - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55935&o=2 $end $a2600=asterix,asterixp, $bio Atari 2600 cart. published 37 years ago: Asterix (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX2696 - STAFF - Programmer: Steve Woita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50214&o=2 $end $info=asterock, $bio Arcade Video game published 41 years ago: Asterock (c) 1979 Sidam. An Italian bootleg of Atari's Asteroids. - TRIVIA - The official Italian distributor of Atari Arcades, f.lli Bertolino s.r.l., moved a legal attack against Sidam, and won. Many code fragments stored in ROM of Asterock, Missile Storm and other Sidam clones was identical to those contained in Atari originals' memory. Sidam changed the coin accept and sound routines, to get rid of copyrighted Atari POKEY chip. Sidam called this a 'coincidence'; moreover, the Italian legislation did not mention directly the computer programs as copyrighted materials like songs and books. However, the court sentenced about the 'intellectual property' of programs - this was an important sentence in Italian legal history - and Sidam was convicted of copyright violation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125&o=2 $end $info=asterockv, $bio Arcade Video game published 40 years ago: Asterock (c) 1980 Videotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97741&o=2 $end $apple2_flop_orig=aiasterd, $bio Apple II disk. published 40 years ago: Asteroid (c) 1980 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233492&o=2 $end $info=astannie, $bio Pinball published 40 years ago: Asteroid Annie and the Aliens [Model 442] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 442 - TRIVIA - 211 units were produced. - STAFF - Design by : John Buras Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10315&o=2 $end $bbca_cass=asterbel, $bio Acorn BBC Micro A cass. published 38 years ago: Asteroid Belt (c) 1982 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51498&o=2 $end $spc1000_cass=astbelt,astbelta, $bio Sega SPC-1000 soft. published 35 years ago: Asteroid Belt (c) 1985 Static Soft. Port of the PC-98 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83486&o=2 $end $mz700_cass=astbelt, $bio Asteroid Belt (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131692&o=2 $end $a2600=astrbelt, $bio Asteroid Belt (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50215&o=2 $end $a2600=astrfire, $bio Atari 2600 cart. published 37 years ago: Asteroid Fire (c) 1983 Gem International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50216&o=2 $end $bbcb_cass=astermin, $bio Asteroid Miner (c) 19?? Optima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51499&o=2 $end $x68k_flop=astqueen, $bio Asteroid Queen (c) 19?? Kuwaki Ryuji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87074&o=2 $end $bbcb_cass=astersto, $bio Acorn BBC/Electron cass. published 38 years ago: Asteroid Storm (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51500&o=2 $end $to7_cass=asteroid, $bio Asteroides (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108139&o=2 $end $galaxy=asteroid, $bio Galaksija cass. published 36 years ago: Asteroidi (c) 1984 GAC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235858&o=2 $end $pro128_cass=asteroid,asteroida, $bio Olivetti PC-128 cass. published 33 years ago: Asteroidi (c) 1987 LIST Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118207&o=2 $end $apple2_flop_misc=asteroid, $bio Apple II disk. published 40 years ago: Asteroids (c) 1980 Cavalier Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107106&o=2 $end $compclr2_flop=asteroid,asteroida, $bio Compucolor II disk. published 39 years ago: Asteroids (c) 1981 Compucolor Corp. - STAFF - by: Tom Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232526&o=2 $end $zx81_cass=astroids, $bio Sinclair ZX-81 cass. published 38 years ago: Asteroids (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114801&o=2 $end $nascom_snap=asteroid, $bio Nascom soft. published 38 years ago: Asteroids (c) 1982 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235629&o=2 $end $nascom_flop=asteroid, $bio Nascom disk. published 35 years ago: Asteroids (c) 1985 Espley, Richard C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235691&o=2 $end $zx81_cass=astroidssf, $bio Asteroids (c) 198? Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114876&o=2 $end $info=asteroidb, $bio Asteroids (c) 198? Unknown. A pirate version of Asteroids that runs on the Lunar Lander hardware! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129622&o=2 $end $apfimag_cass=asteroid, $bio Asteroids (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135764&o=2 $end $x68k_flop=asteroid,asteroi2, $bio Asteroids (c) 19?? Yoz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87075&o=2 $end $info=astdelux,astdelux1,astdelux2, $bio Arcade Video game published 39 years ago: Asteroids Deluxe (c) 1981 Atari, Incorporated. Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). - CAST OF CHARACTERS - Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and use the shields if you feel you are in danger. Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart in to two Medium Asteroids. Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving, shooting one of these will result in two Small Asteroids. Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. Hexagon - This addition to Asteroids appears when the stage is nearly free of rocks. It floats in one direction until it is shot. Diamond - When the Hexagon is shot it breaks up in to three separate diamonds. These begin to track and slowly follow you. Triangle - When a Diamond is shot it breaks up in to two separate triangles. These will move very quickly and zero in on you if you don't destroy them fast enough. Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. Approximately one out of every four shots will be aimed directly at your ship. They will also target Hexagons if any are on the screen at the same time. Small Saucer - The small saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - TECHNICAL - This particular machine was released in three different formats; an upright, a cabaret, and a cocktail, with the upright being the most common, and the cabaret being the least common. All three versions were nearly pin compatible with an original "Asteroids" board-set, only a few wires had to be swapped. * The upright was a rather interesting looking design that actually bulged out toward the player from the control panel on up. Atari went all out with the side-art on this one, it completely covers the sides from the floor to the top of the machine (it is a scene of a ship in an asteroid field, similar to the one on "Asteroids", but more detailed). The control panel layout is a little more subdued than the red, white, and blue monstrosity on the original "Asteroids". Just a dark surface, a few instructions, and some buttons (this title, like the original, did not use a joystick, although it plays well with one). * The cocktail version was almost identical in appearance to the original "Asteroids" cocktail (and just about every other Atari cocktail). It was black and woodgrain, with only a minimum of ornamentation behind the glass. * The cabaret version (a cabaret is a mini upright that is less than five feet tall), is an ugly little creature, with woodgrain sides and a black front. The nameplate is down low on the machine near the coin mechs (which makes the game hard to identify at first). * Upright dimensions : 71in. (180.34cm) high x 26,75in. (67.95cm) wide x 25.25in. (64.14cm) deep. Weight : 313 lbs (140.85 kg). Monitor : 19in. QuadraScan. * Cabaret dimensions : 54.25in. (137.79cm) high x 20,44in. (51.91cm) wide x 23.75in. (60.32cm) deep. Weight : 193 lbs (86.85 kg). Monitor : 15in. QuadraScan. * Cocktail dimensions : adjustable from 21.5in. to 27in. high x 32in. (80.5cm) wide x 24in. (60cm) deep. Weight : 164 lbs (73.8 kg). Monitor : 15in. Quadrascan. Game ID : 0351xx Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : Discrete, POKEY (Pot Keyboard Integrated Circuit) Screen orientation : Horizontal Video resolution : 256 x 231 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Buttons : 5 => LEFT, RIGHT, FIRE, THRUST, SHIELD - TRIVIA - Asteroids Deluxe was released in March 1981. The original "Asteroids" proved to be wildly popular, but there was one problem. The game was simply too easy for expert players (many people could play for hours on a single quarter). So Atari decided to make a more difficult sequel, Asteroids Deluxe. They succeeded a little too well, and had to scale the difficulty back after their initial version proved to be too difficult for the average player. This game was created out of modified "Asteroids" code. At the same time this game was being produced, "Space Duel" was in the works, but was shelved as Asteroids Deluxe was green-lighted for production. Despite its similarities to the hugely popular original, Asteroids Deluxe was a commercial flop and Atari later released "Space Duel" to moderate success. Asteroids Deluxe features modified game-play intentionally designed to challenge players who had mastered the original "Asteroids" : 1) The addition of new ships. When hit, the large ships ('death stars' shaped like hexagons) break into three diamond shapes. The medium-sized enemy or diamond, when hit, breaks into two small triangular pieces. These small pieces disappear when the player hits them. The diamond and triangular ships pursue the player's ship until killed. 2) The small and large UFO's have been improved : a) Their shots now 'wrap-around' the screen. This means that a shot fired off the right or left side will re-enter the screen on the left or right side. b) The accuracy of the large UFO's shots have been improved. Now every one out of four shots are aimed at the player's spaceship. If there are no other targets, all shots go toward the player's spaceship. 3) The player's ship was redesigned to include two side fins and a narrower body, keeping the overall ship dimensions identical to the original game. The ship has the same maximum velocity as in "Asteroids", but can accelerate twice as fast. 4) The high score now 'rolls over' at 999,999 points instead of 99,999 points. 5) A graphic overlay has been added to give the game more of a feeling of depth. It also makes it slightly harder to see the vector graphics. 6) The hyperspace button has been replaced by a shield. The shield lasts 10-12 seconds per spaceship and cannot be recharged. 7) Firing is now automatic, holding down the fire button will release a maximum of four shots (on screen) at a time. Although the attract screen claims a 1980 copyright, the game was officially introduced in March of 1981. The front glass on the upright was originally square with the cabinet - this produced an unpleasant 'glare' on the screen. Atari later released a 'glare reduction kit' which provided an angled glass frontage to be fitted onto the cabinet thereby reducing the glare. Once applied, the kit enclosed the speaker which resulted in deeper base tones. Approximately 22,300 units were produced. John McAllister hold the official record for this game with 3,333,360 points set February 12, 2009. An Asteroids Deluxe unit appears in the 1982 movie 'Tron', in the 1982 movie 'The Thing' and in the 1984 movie 'Night of the Comet'. An Asteroids Deluxe upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - UPDATES - There are two versions of the software; the original release proved to be so difficult that Atari released a revised version that had easier game-play. This new version was originally introduced in Europe and is often referred to as the 'European Version'. Determining the version can be discerned by noting the first appearance of a 'death star' - in the original version this is near the end of the second wave; in the revised version it appears near the end of the first wave and moves much more slowly. - SCORING - Large Asteroids : 20 points Medium Asteroids : 50 points Small Asteroids : 100 points 'Death Star' (Hexagon Shaped Ship) aka 'Snowflake' : 50 points Diamond Shaped Ship : 100 points Triangular Shaped Ship : 200 points Large Saucer : 200 points Small Saucer : 1,000 points - TIPS AND TRICKS - * When you start the game, your spaceship will be in the middle of the screen with four large asteroids heading toward your ship. After all the rocks are destroyed, the next round begins. The number of initial large asteroids depends on the round number : Round 1 : 4 Round 2 : 5 Round 3 : 6 Round 4 : 7 Round 5 : 8 Round 6 and up : 9 Your job is to blast those rocks, however, when you blast them, they break up into two medium rocks. Blasting a medium rock gives you two small rocks. Note : There is an exception to this rule. The game program only allows 24 asteroids on the screen at any one time. If the screen already contains 24 asteroids of any size, then when you shoot a large asteroid it breaks up into only one medium asteroid, and when you shoot a medium asteroid it breaks up into only one small asteroid. You can completely destroy a large asteroid with only three shots instead of seven when the screen is filled up like this. In addition, you have to contend with large and small saucers and the 'death stars'. On the first couple of screens, you can sit in the middle and blast rocks. Be aware that a saucer will enter which will cause you to move lest you be hit by its shots. In addition : 1) You can have four shots on the screen at any one time. This is useful for when you are blasting rocks at close range. You can pretty much drill them to dust. 2) Your shots 'wrap around' the screen. This means any shot that goes past the edge of the screen will reappear on the opposite side traveling the same direction. The saucers also have 'wrap around' shots. * After 10,000 points, the small saucer becomes a permanent part of the game. You can no longer sit in one place since the small saucer is able to track your ship and take you out with the first or second shot. * Your shields have a maximum life expectancy of 17 seconds. Each collision with a rock takes away about six seconds of shield time. Once your shield runs down, it can not be recharged. In other words : use your shields as little as possible. * Although there is danger from the rocks and saucers, you can also be a danger to yourself. Use the thrust carefully or you will find yourself careening out of control on the screen. Some players get really good, however, moving around and shooting. * For those desired high scores, you can use the hunting trick. It goes something like this : 1) After 10,000 points, the small saucers appear. They are worth 1,000 points apiece. First, blast every rock until you have one small rock left. 2) Go sit in the upper left or right corner of the game screen. 3) If the small saucer appears from the side you are on, then you can blast it before it gets off a shot. If it appears on the opposite side, use the shot 'wrap around' to take care of it. Some people have done this for hours on end and racked up scores in the millions. Of course, it takes a long time at 1,000 points a pop. 4) Also keep in mind that the small saucer can wrap shots so you may have to move out of danger. 5) Unlike in "Asteroids", the small saucers fire a greater number of shots so hunting is more of a challenge. 6) After 60,000 points, the accuracy of both UFO's goes up dramatically. * The 'death stars' make their appearance in either the first or second wave : 1) It appears on the screen just lazily floating around. It can only be broken open by laser fire (yours or the saucer's). 2) Once open, the pieces pursue the player. Hitting one of the diamond-shaped pieces breaks it into two triangular pieces. 3) The best way to defeat this enemy is to accelerate forward, then turn quickly while shooting. This causes you to fly backwards while shooting at the pieces. - SERIES - 1. Asteroids (1979) 2. Asteroids Deluxe (1981) 3. Space Duel (1982) 4. Blasteroids (1987) 5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac) 6. Asteroids Hyper 64 (1999, N64) 7. Asteroids Gunner (2011, App Store) - STAFF - Programmed by : Dave Shepperd - PORTS - * CONSOLES: [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (nov.28, 2007) [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: BBC Micro Model B [EU] (1984, Atarisoft) [EU] Atari ST (1987) [US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: Mobile Phones [US] (sept.7, 2004) [US] Atari Flashback 2 (2005) [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" [US] "Atari Flashback 2+" (2010) : Atari 2600 version Windows Mobile [US] (feb.23, 2011) "Game Room - Asteroids Deluxe" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127&o=2 $end $a7800=astdelux,astdeluxp, $bio Atari 7800 game published 13 years ago: Asteroids Deluxe (c) 2007 Interactive, Incorporated. ...It seems as though you've been here before - but this time, it's much worse! The Asteroids are faster, the enemy ships are much more skilled marksmen than your first time through this galaxy...and what's this odd hexagon-shaped craft I keep hearing about? Asteroids plunge at you! Trapped in a gigantic cloud of asteroids, your struggling spaceship hurls towards its doom. You'll have to pulverize all the asteroids with your photon cannon to save your ship and your life! Rubble from an exploding asteroid bounces off your ship's hull. A glowing blur flashes across your viewing screen. So that's where the rubble came from! The asteroid was blasted by an Alien Robot Saucer! Alien Robot Saucers are also trapped in the asteroid cloud. And they fire at you! You know that the metal in your ship's hull will register on their target finders before the asteroids do. The saucers could be a worse danger than the asteroids! More rubble strikes your ship. Its hull rings like a bell. If you don't get busy, that could be your death knell! - TRIVIA - Released on Dec 15, 2007. - STAFF - By: Robert DeCrescenzo (Bob DeCrescenzo) Label: John Calcano Manual graphics: John Calcano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50118&o=2 $end $n64=asteroid, $bio Nintendo 64 cart. published 21 years ago: Asteroids Hyper 64 (c) 1999 Crave Entertainment. The classic gaming renaissance continues. Before stunning graphics, stereo sound and cinematic cut-scenes revolutionized the gaming industry, arcade games had only one asset to rely on: gameplay. The original arcade classic Asteroids had the most primitive graphics imaginable, but it remains as fun to play today as the day it premiered thanks to simple but incredibly addictive gameplay. Crave Entertainment has given us an Asteroids game for the 90s, beefing up the classic formula with updated graphics and numerous multiplayer modes. Asteroids Hyper 64 contains 50 levels spread out over five zones. Although the time-tested concept remains the same (blast everything on the screen), players are armed with new power-ups and have to defeat a boss at the end of each level. Four new types of asteroids are featured in the game, including: Radioactive rocks that can disable your ship Unstable asteroids that explode randomly Heat-seeking asteroids Cloaked rocks that fade in and out of view Multiplayer action includes both cooperative and competitive variations, including team play. - TECHNICAL - Game ID: NUS-NAHE-USA - TRIVIA - Asteroids Hyper 64 for Nintendo 64 was released on December 14, 1999 in North America. - TIPS AND TRICKS - Unlock the original game : When playing in the first zone, watch for a strange-looking asteroid - one resembling the asteroids from the original game. Shoot it and the original Asteroids game, from 1979, will be unlocked and added to the main menu. - STAFF - Executive Producer: Michael Arkin Associate Producer: Chris Scaglione Developed by: Syrox Developments Ltd. Lead Programmer: Alex Darby Additional Programming: Mark Gordon, Steve Pearce Design: Steve Pearce, Alex Darby Lead Artist: David Bland Original Lead Artist: Mark Knowles Original Artists: Jon Green, Steven Green N64 Artwork: David Bland Backgrounds: Steven Green White Dwarf Editor: Alex Darby Lead Level Design: Derek Poon Music: Rockett Music Crave QA Manager: Michael Schneider Testers: Ron Talay, Jeff Nachbaur, John Kellogg, Daniel Echeverria, Dan Chaffey, Brett Bigley, Richard Robledo, Jeff McLean Crave Marketing Product Manager: Cory Hudson Jones Special Thanks: Mark Gordon, Dan Leslie, Dominic Wood, Timothy McGrath, Mark Burke, Holly Newman, Philippe Erwin, NOA Technical Support Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57586&o=2 $end $super80_cass=xastp, $bio Asteroids Plus [Model 258R2] (c) 198? Mytek Program ported from Microbee. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126912&o=2 $end $super80_cass=xastp3j, $bio Asteroids Plus [Model 258R3J] (c) 198? Mytek Program ported from Microbee. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126914&o=2 $end $super80_cass=xastp3, $bio Asteroids Plus [Model 258R3] (c) 198? Mytek Program ported from Microbee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126913&o=2 $end $info=asteroid1, $bio Arcade Video game published 41 years ago: Asteroids (c) 1979 Atari, Incorporated. Cabaret model. For more information about the game itself, please refer to the "Asteroids [Upright model]" entry. - TECHNICAL - Cabaret model Dimensions: 55 in. (140 cm) high 20.5 in. (51 cm) wide 24 in. (60 cm) deep. Weight : 190 lbs (86 kg). Cabaret cabinet monitor: 15 Inches QuadraScan - TRIVIA - The cabaret model of Asteroids was released in June 1980 (even if copyrighted 1979). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36868&o=2 $end $info=asteroid2, $bio Arcade Video game published 41 years ago: Asteroids (c) 1979 Atari, Incorporated. Cocktail model. For more information about the game itself, please refer to the "Asteroids [Upright model]" entry. - TECHNICAL - Cocktail model dimensions: 32 in. (80.5 cm) wide 24 in. (60 cm) deep Height: adjustable from 21.5 in. (54.6 cm) to 27 in. (68.6 cm) Weight: 164 lbs (73.8kg) Cocktail cabinet monitor: 15 in. Quadrascan. The cocktail model uses the same PCB as the upright model. The cocktail harness has a jumper wire from J20 Pin7 to Pin 19 that controls the video inverter circuit. The screen is upright during P1's turn and turned 180 degrees during P2's turn. - TRIVIA - The Cocktail model of Asteroids was released in April 1980 (even if copyrighted 1979). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36869&o=2 $end $a2600=asteroide,asteroide1, $bio Atari 2600 cart. published 32 years ago: Asteroids (c) 1988 Atari Corp. PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Asteroids [Model CX2649]". - TECHNICAL - Model CX2649P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65573&o=2 $end $a2600=asteroid,asteroid1, $bio Atari 2600 cart. published 39 years ago: Asteroids (c) 1981 Atari, Incorporated. The object of the game is to destroy as many asteroid boulders as possible and keep your ship in space as long as possible. Use your Joystick Controller to maneuver your ship through space and press the red controller (fire) button to shoot photon torpedoes at the asteroid boulders. When an asteroid is hit, it may just break up into smaller boulders, or it may be completely pulverized. In some game variations you'll face additional space hazards such as satellites and UFOs (Unidentified Flying Objects); both of which may be firing torpedoes at you. Asteroids includes 66 game variations for 1 or 2 players. - TECHNICAL - Model CX2649 - TRIVIA - Export releases: PAL "Asteroids [Model CX2649P]" - SCORING - Points are determined by the size of the asteroid boulders. Obviously, the smaller boulders are harder to hit and therefore worth more points. With each game or turn you have four spaceships. You can earn extra spaceships by scoring high as indicated in the Game Select Matrix. Points are scored as follows: Small Asteroids: 100 points Medium Asteroids: 50 points Large Asteroids: 20 points Satellites: 200 points UFOs: 1,000 points - TIPS AND TRICKS - After playing Asteroids several times you'll discover which techniques work best for you. Here are some that the space cadets at Atari found most helpful. 1. When the screen becomes clear of asteroids (just before a new group of large asteroids appears), try to avoid placing your spaceship close to the right or left edge of the screen. New asteroids almost always begin from these edges. 2. It is often helpful to remain in the center of the screen throughout the game, aiming your spaceship right or left in a circular motion. 3. If you're close to earning an extra ship, and your spaceship is about to crash, you may want to cause your spaceship to collide with a small asteroid, UFO, or satellite. You'll earn points even if you crash, and this may be just enough points to earn that extra ship. 4. Try to hit the faster and smaller asteroid boulders. This will give you more protection and more points. - STAFF - Programmer: Brad Stewart - PORTS - * CONSOLES: [US] Tapwave Zodiac (2004) "Atari Retro" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific) [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50217&o=2 $end $a5200=asteroid, $bio Atari 5200 cart. published 38 years ago: Asteroids (c) 1982 Atari, Incorporated. Port of the Atari 800 version; "Asteroids [Model CXL4013]". - TECHNICAL - Model CX5201 - TRIVIA - Unreleased prototype. It was the first game planned for the new Atari 5200 system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50018&o=2 $end $a7800=asteroid, $bio Atari 7800 game published 33 years ago: Asteroids (c) 1987 Atari Corporation. Asteroids crowd in on your ship in waves from all corners of the screen. When you empty the screen of asteroids, a new wave crowds in. Each wave you face is more difficult to destroy than the last. You have more than enough photon power to destroy all the asteroids, but you can fire only four shots into the asteroid field at a time. When hit, small asteroids disintegrate; medium asteroids split into two small asteroids; and large asteroids break into two medium asteroids. (In the Novice level, medium and large asteroids get smaller when hit.) Watch out for Alien Robot Saucers! They are armed with special photon lasers that destroy anything they hit under all battle conditions. Both small and large saucers explode when hit. (There are no saucers in the Novice level.) A reserve fleet of three ships stands ready in hyperspace. Each time an asteroid hits you, destroying your ship, a reserve ship appears in the starting position. When the screen is clear of passing asteroids, your new ship begins play. This continues until all your ships are destroyed. To escape from the asteroid cloud, pull back on the controller handle to warp into hyperspace -- but watch out! You can be warped back at any time, or the warp could destroy your ship. The highest score of the game is displayed on the ending screen and updated as higher scores are tallied in later games. The highest score remains on screen until you turn off your console. This variation is for one player, or two players alternating. Competition Asteroids: Two players appear on screen at the same time. Your ship is vulnerable to shots fired by the other player. Both players are supplied with ships as long as either player has ships in reserve. You benefit by helping the other player stay alive. Team Asteroids: Two players appear on screen at the same time and share reserve ships. Your photon shots pass through the other player's ships without disabling them. - TECHNICAL - Model CX7802 - TRIVIA - Asteroids was one of the launch games for the Atari 7800. - SCORING - Use your photon cannon to destroy the foe and gain points. Player 1's score is displayed in the upper left corner of the screen; Player 2's in the upper right corner. The number of ships you have remaining is listed next to your score. You gain a bonus ship for every 10,000 points you score. Points are scored in the following way: Small saucer: 1000 points. Other player's ship: 500 points. Large saucer: 200 points. Small asteroid: 100 points. Medium asteroid: 50 points. Large asteroid: 20 points. - TIPS AND TRICKS - You can shoot at anything on screen, but you will score more points with a target priority. The following tips can help you preserve your ship and score high: Fire first at the asteroids closest to your ship. Then fire at the fastest moving target approaching you. Fire at the saucers last. You don't need to move your ship forward to play. You can stay in one place and fire, turning on HYPERSPACE to protect yourself from asteroid collisions. However, learning to move your ship can extend your playing time by three or four ships per game. In a two-player Team game, get together with the other player in the center of the screen and divide the battle zone into equal sectors. Protect the other player from a rear approach. The asteroids will almost never be able to approach a player until the final waves. - STAFF - Designed by: Greg Munster Programmed by: Doug Macrae, Ethan - PORTS - * OTHERS: Atari Flashback [US] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50117&o=2 $end $a800=asteroid, $bio Atari 800 cart. published 39 years ago: Asteroids (c) 1981 Atari, Incorporated. Atari 8-Bits port. - TECHNICAL - Model CXL4013 - UPDATES - 2 versions exist – one with solid asteroids, and one with hollow asteroids. It’s unknown if the hollow version was officially released. - PORTS - * CONSOLES: Atari 5200 (1982) (exists as a prototype only) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49293&o=2 $end $gbcolor=asteroid, $bio Nintendo Game Boy Color game published 21 years ago: Asteroids (c) 1999 Activision, Incorporated. Modern remake of the 1979 Atari classic. - TECHNICAL - Game ID: DMG-AARE-USA - TRIVIA - Asteroids for Game Boy Color was released in September 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67507&o=2 $end $gameboy=asteroid, $bio Nintendo Game Boy Cart. published 28 years ago: Asteroids (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - TECHNICAL - [Model DMG-AN-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65578&o=2 $end $psx=asteroid, $bio Sony PlayStation disc published 22 years ago: Asteroids (c) 1998 Activision, Incorporated. Modern remake of the 1979 Atari classic. - TECHNICAL - Game ID: SLUS-00773 - TRIVIA - Asteroids for PlayStation was released on October 31, 1998 in North America. Re-released in 1999 as a Greatest Hits edition with the same game ID. Export releases: [EU] "Asteroids [Model SLES-01418]" [JP] "Asteroids [Model SLPM-86239]" - TIPS AND TRICKS - * Unlock the original game : When playing in the first zone, watch for a strange-looking asteroid - one resembling the asteroids from the original game. Shoot it down and the original Asteroids game, from 1979, will be unlocked and added to the main menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82950&o=2 $end $info=asteroid, $bio Arcade Video game published 41 years ago: Asteroids (c) 1979 Atari, Incorporated. Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player's problems. As well as the inertia of the player's ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player's ship, and must be quickly destroyed. They are destroyed when hit by the player's shot, when hit by a saucer's shot or when they collide with an asteroid. - CAST OF CHARACTERS - Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - TECHNICAL - Upright model dimensions: 25.25 in. (64.14 cm) wide 32 in. (81.28 cm) deep 71.87 in. (182.54 cm) high. Upright cabinet monitor: 19in. B/W The Asteroids upright cabinet was identical in construction to the "Lunar Lander" cabinet. It was a black upright with sideart that featured a scene of a starship in a blue field of asteroids (with several red explosions thrown in for good measure). The marquee featured almost identical graphics to the side-art (with the addition of the familiar yellow 'Asteroids' logo). The control panel was a busy looking red, white, and blue affair that had no joysticks (only buttons). While the monitor bezel had kind of a nebula scene printed on it (this did not really seem to match the rest of the machine). Two different sets of coin doors were made on this title, with early cabinets having a unique design that was soon abandoned in favor of the same one that Atari had been using on Lunar Lander. Game ID : 035127-035145 Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : Discrete circuitry. Buttons : 5 = > RIGHT, LEFT, FIRE, THRUST, HYPERSPACE - TRIVIA - Asteroids was released in November 1979. Asteroids was a much celebrated arcade game that captured the imaginations of millions of players, while capturing a good many quarters as well. Originally called 'Cosmos', Asteroids' original design brief was a simple copy of Cinematronics' "Space Wars"; with asteroids littering the play-field purely for visual effect. 'Cosmos' was also once known as 'Planet Grab', in which the player had to claim a planet by touching it with their spaceship. 'Cosmos' allowed players to blow up the planets and duel with another ship, Space Wars-style. Only in Asteroids, which arrived two years later, did Atari engineer Lyle Rains, introduce the concept of free-floating rocks. On June 17, 1980, Atari's Asteroids and Lunar Lander were the first two video games to ever be registered in the Copyright Office. The first 200 Asteroids machines were actually Lunar Lander cabinets; Asteroids was so successful that Atari cut Lunar Lander's production run and released the 200 aforementioned machines, complete with their original Lunar Lander cabinet art. Asteroids remains Atari's bestselling arcade game of all time, with approximately 56,565 units produced (47,840 upright and 8,725 cocktail) in total. * Remembrances from the Video Game Masters : Working on Asteroids was so intense that Lyle Rains and Ed Logg often dreamt about their work. Lyle Rains : 'In the course of my work I have always found that there are times during the development process when the project gets to me in such a way that I'm eating, drinking, sleeping, and breathing the project. When I close my eyes the images of the screen are there and I dream about them at night. There is something just very intense when you live with a project like that day and night, for months at a time. When we were working on Asteroids, I would play Asteroids for a number of hours in the evening, then I'd go home and I'd close my eyes, and as I was drifting off to sleep I'd see the asteroids floating around the screen.'. Ed Logg : 'I was shooting the asteroids all night long; I'd just play the game over and over and over in my head, just as if you were playing it in real life. To a certain extent, I play a lot of the games in my mind long before I ever write them because you have to get all the interactions down pat before you can start programming. I know what it's going to look like before I even get there.'. * Popular from the Start : a good barometer of a game's future success was how popular it was within the labs at Atari. The software developers often had to chase people away from their Prototype machines when they arrived at their desks in the morning or returned from lunch. Lyle Rains : 'The development on the really good games gets bogged down, because people want to play them all the time. I was in the lab quite often playing Asteroids, as were many other people.'. On the overall popularity of Asteroids, Steve Calfee said : 'A lot of people really liked it. Somehow, there's something about people, they like to clean spaces. With Asteroids it's easy to measure your accomplishment, you're breaking big rocks into little rocks and then the little rocks into nothing. It's sort of a metaphor for life.'. Rich Adam recalled his own first encounter with Asteroids : 'I'll never forget going into the lab and seeing that game for the first time. It was like an adrenaline rush. I'm out flying this spaceship and it's the miraculous escape. I've got this situation where I've got tons of these boulders flying around the screen, I have almost nowhere to go. I get to blast my way out of it and cheat death one more time; that's a good fantasy, you've got all these things flying around and yet you're able to survive.' Howard Delman described what it was like creating the sounds for Asteroids : 'In those days there were no all-purpose sound chips like we have now, so I had to create a hardware circuit for each sound. I would string together electrical circuits that would produce an output wave-form that corresponded to the wave-form of the sound. When put through an amplifier and a loud-speaker, it would sound like whatever I was trying to create. The boom-boom-boom background sound was sort of meant to be like a heartbeat, and the idea was that as the game progressed, the sound speeded up, and the player's heart would speed up, too. You know, stress!'. * The Great 25-Cent Escape : On the intensity of playing Asteroids, Ed Rotberg recalled : 'Asteroids was just so intense in the fact that you had a concept of all around fantasy. You had to keep your eyes constantly in motion around the screen because the danger could be coming from any direction, at anytime, and it was always so imminent. In Asteroids it was just you out there, trying to survive. It's an incredibly intense game. The tuning in terms of how fast the spaceship turns and how fast the bullets move and how far they go and how fast the asteroids can go, just all the tuning that Ed Logg put into that, is real artistry.'. Asteroids is considered, artistically, to be a video-game masterpiece. Ed Logg opines : 'The simple fact that the spaceship in Asteroids continues to move after you cut thrust, providing a wee glimpse of the Newtonian mechanics of actual space flight, triggered the imaginations of many users'. Rich Adam said : 'Asteroids fulfilled the fantasy of being out in space, with no gravity, and free floating. The spaceship had a very elegant grace. A lot of motion in the game had grace, even the way the boulders floated around.'. And the game's epic quality was noted by Ed Rotberg : 'What Asteroids allows players to do is to put themselves in an incredible predicament, and then extricate themselves from it. You feel like a hero coming out of it.'. There was a modified version of Asteroids that was given the nick-name "Turtleroids"; this was part of a long series of practical jokes against the vice-president of marketing for Atari who was feeling jaded in his feeling towards a game concept called 'Turtle Races'. One day, Ed switched the PROMs of the golden edition of Asteroids in the lobby of Atari so that the little and big UFOs were replaced by turtles, thus providing them with a constant reminder. Another practical joke involving Asteroids was a slight modification in the prototype of the game, because Owen Rubin (initials ORR on most Atari high score tables) kept filling up the high score tables when the programmers were not around. So, they modified the program to replace Owen's initials with Ed's own to keep him away. In a monumental display of overconfidence on the part of the Atari programmers, Asteroids rolls over at only 99,999 points. Several players during days-long marathon games have scored over 100,000,000... Asteroids keeps track of up to 255 extra men. If the player has too many, the game may slow down, probably due to the processor having to draw all the extra men on the screen. John McAllister holds the official record for this game with 41,838,740 points on April 5, 2010. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including ASTEROID. Asteroids inspired a catchy hit song by Buckner and Garcia called 'Hyperspace' released on the 'Pac-Man Fever' album. An Asteroids unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Terms of Endearment', in the 1983 movie 'Joysticks', in the 1984 movie 'Night of the Comet', in the 1984 movie 'The Iceman', in the 1985 movie 'Remo Williams - The Adventure Begins', in the 1985 movie 'Pee Wee's Big Adventure', and in the 1983 movie 'The Adventures of Bob & Doug McKenzie - Strange Brew'. An upright Asteroids unit appears in the 38 Special music video 'Caught Up In You'. Known licensed releases: Asteroids (Taito Corp.) Asteroids (Sega) Meteor (Hoei) Super Meteor (Hoei) Known unlicensed releases: Asterock (Sidam) Asteroide (Maxenti) Meteor (Omni) Meteorites (VGG) Planet (Alca) Hyperspace (unknown) - UPDATES - Revision 1 has an invulnerability glitch, which allows players to hide the ship in the upper corners of the screen (in the score) and be invulnerable to collisions. Revision 1 also has a bug which affects thrusting. If the ship reaches full velocity moving down or left, and continues thrusting while rotating to the opposite direction, the ship will not slow down from the full velocity that has been reached in the original direction. Revision 2 says '1979 Atari' at the bottom of the title screen, instead of the 'Asteroids by Atari' that was displayed in Revision 1. Also, the invulnerability glitch of Revision 1 is corrected. Revision 4 : 1) allows small saucer to use wrap-around feature, 2) allows small saucer to fire immediately when entering the playing area, and 3) prevents the intermittent loss of 3rd initial on 10th highest score. - SCORING - Large Asteroids : 20 points. Medium Asteroids : 50 points. Small Asteroids : 100 points. Large Flying Saucer : 200 points. Small Flying Saucer : 1,000 points. - TIPS AND TRICKS - When you start the game, your spaceship will be in the middle of the screen with four large asteroids heading toward your ship. After all the rocks are destroyed, the next round begins. The number of initial large asteroids depends on the round number: Round 1: 4 Round 2: 6 Round 3: 8 Round 4: 10 Round 5 and up: 11 Your job is to blast those rocks. However, when you blast them, they break up into two medium rocks. Blasting a medium rock gives you two small rocks. Note : There is an exception to this rule. The game program only allows 26 asteroids on the screen at any one time. If the screen already contains 26 asteroids of any size, then when you shoot a large asteroid it breaks up into only one medium asteroid, and when you shoot a medium asteroid it breaks up into only one small asteroid. You can completely destroy a large asteroid with only three shots instead of seven when the screen is filled up like this. Destroy the fastest-moving asteroids first. The slower asteroids are easier to avoid and you can deal with them later. In addition, you have to contend with large and small flying saucers. Remember that you get most of your points by shooting these. On the first few screens, you can sit in the middle and blast rocks to your hearts content. There isn't that much danger since the large saucer doesn't track and only fires random shots. Keep in mind of a few things when shooting : 1) You can have four shots on the screen at any one time. This is useful for when you are blasting rocks at close range. You can pretty much drill them to dust. 2) Your shots 'wrap around' the screen. This means any shot that goes past the edge of the screen will reappear on the opposite side traveling the same direction. The saucers also have 'wrap around' shots. * Try to keep a few defensive shots in reserve. Sometimes, it isn't wise to fire all four shots at once. Without a shot or two in reserve, you are vulnerable if you need to protect yourself from an unexpected asteroid or flying saucer. * After 10,000 points, the small saucer becomes a permanent part of the game. You can no longer sit in one place since the small saucer is able to track your ship and take you out with the first or second shot. * Use hyperspace only in very desperate situations. Something like having four asteroids coming at you at once with nowhere to escape would be a good reason. Eight times out of ten, hyperspace will either put your ship in danger (from a saucer, a plummeting asteroid, or saucer fire) or when you appear somewhere else, your ship will blow up. * Although there is danger from the rocks and saucers, you can also be a danger to yourself. Use the thrust carefully or you will find yourself careening out of control on the screen. Some players get really good, however, moving around and shooting. * For those desired high scores, you can use the hunting trick. It goes something like this : 1) After 10,000 points, the small saucers appear. They are worth 1,000 points apiece. First, blast every rock until you have one small rock left. 2) Go sit in the upper left or right corner of the game screen. 3) If the small saucer appears from the side you are on, you can blast it before it gets off a shot. If it appears on the opposite side, use the shot 'wrap around' to take care of it. Some people have done this for hours on end and racked up scores in the millions. Of course, it takes a long time at 1,000 points a pop. 4) Also keep in mind that the small saucer can wrap shots so you may have to move out of danger. - SERIES - 1. Asteroids (1979) 2. Asteroids Deluxe (1981) 3. Space Duel (1982) 4. Blasteroids (1987) 5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac) 6. Asteroids Hyper 64 (1999, N64) 7. Asteroids Gunner (2011, App Store) - STAFF - Designed by : Lyle Rains Programmed by : Ed Logg Sound & Vector generator display system : Howard Delman - PORTS - * CONSOLES: [US] Atari 2600 (1981) "Asteroids [Model CX2649]" [US] Atari 2600 (1981) "Asteroids [Model 49-75163]" Atari 2600 [EU] (1988) "Asteroids [Model CX2649P]" [US] Atari 5200 (198?) "Asteroids [Model CX5201]" [US] Atari 7800 (1986) "Asteroids [Model CX7802]" [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (nov.28, 2007) Microsoft XBOX 360 [US] (jan.3, 2009) "Jordan's Asteroids [XBOX Indie Games]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo Game Boy (1992) "Asteroids [Model DMG-AN-GPS]" Nintendo Game Boy [UK] (1992) "Asteroids [Model DMG-AN-UKV]" [US] Nintendo Game Boy (feb.1992) "Asteroids [Model DMG-AN-USA]" Atari Lynx [US] (1994) "Super Asteroids & Missile Command [Model PA2093]" [EU] Nintendo Game Boy (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-NOE]" [US] Nintendo Game Boy (jul.1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCE-USA]" Nintendo Game Boy [UK] (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-UKV]" [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [US] Nintendo GBA (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]" [EU] Nintendo GBA (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] Apple II (1980) [US] Atari 800 (1981) "Asteroids [Model CXL-4013]" Tandy Color Computer [US] (1981) "Star Blaster" Tandy Color Computer [US] (1981) "(Color) Meteoroids" BBC B [EU] (1982) "Meteors" - Acornsoft [EU] Acorn Electron (1983) "Meteors - Acornsoft Tandy Color Computer [EU] (1983) "Microbes" [EU] Sinclair ZX Spectrum (1985) "Asteroid Attack" - Your Computer (UK Magazine) Type-in issue Nov '85, page 82 [US] Commodore C64 [EU] (1987) "Arcade Classics" PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" PC [MS Windows 95, CD-ROM] [US] (1995) "HemiRoids", part of "Windows Arcade Pack" [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (2003) "Asteroids & Super Breakout" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: Mobile phones [US] [Motorola T720] (2002) Mobile phones [US] (june.13, 2003) [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" Mobile Phones [US] (jan.1, 2005) "Atari Legends Vol. 1" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple iPhone/iPod [US] (jan.12, 2009) [Model 30288996] Apple iPhone/iPod [US] (nov.14, 2009) [Model 338486176] Apple iPhone/iPod [US] (mar.9, 2011) "Asteroids Classic [Model 423360672]" Apple iPhone/iPod [US] (jul.18, 2011) "Asteroids Classic HD [Model 450542089]" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" Apple iPhone/iPod [US] (feb.11, 2012) "Asteroids - Classic Arcade Game [Model 498899103]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126&o=2 $end $gbcolor=astobelx, $bio Nintendo Game Boy Color game published 21 years ago: Astérix & Obélix (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67509&o=2 $end $gba=astobelx, $bio Nintendo GBA cart. published 18 years ago: Astérix & Obélix - Bash Them All! [Model AGB-AOBP] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69803&o=2 $end $gbcolor=astcesar, $bio Nintendo Game Boy Color game published 21 years ago: Astérix & Obélix Contre César [Model DMG-BAOP-NOE] (c) 1999 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67510&o=2 $end $gba=asterxxl, $bio Nintendo GBA cart. published 16 years ago: Astérix & Obélix XXL [Model AGB-BLXP] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69804&o=2 $end $snes=astobelx, $bio Nintendo Super NES game published 25 years ago: Astérix & Obélix (c) 1995 Infogrames Interactive, Incorporated. - TECHNICAL - Cartridge ID: SNSP-AXOP-FAH - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 88/100 - TIPS AND TRICKS - Level Location - Password ------------------------ 5 Switzerland - Asterix, Obelix, Dog, Old Man 9 Greece - Woman, Viking, Obelix, Dog 13 Egypt - Dog, Woman, Old Man, Viking 17 Spain - Woman, Asterix, Dog, Obelix - STAFF - Programmed by: Isidro Gilabert Directed by: Stéphane Baudet Artistic Direction: Nicolas Pothier Designed by: Vincent Pelisson Animation: David Hamblin, Barry Hutchinson, Nicolas Pothier, Sergio Palacios Background Artists: Jean-Marc Torroella, Pascal Casolari Music: Alberto José Gonzalez Pedraza Sound Effects: Alberto José Gonzalez Pedraza Additional Work and Design: Emmanuel Régis, Jean-Jacques Poncet, Philippe Agripnidis Q.A. Department: Sylvain Branchu, Olivier Robin, Stéphane Pradier, David Nadal, Philippe Tonna, Julien Amougou, Anthony Firka, Loïc Delsignore, Fabien Quasevi, Gerard Bareille Executive Producer: Edith Protiere Produced by: Bruno Bonnell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62737&o=2 $end $gbcolor=astsearc, $bio Nintendo Game Boy Color game published 20 years ago: Astérix - Search for Dogmatix [Model CGB-AA6P-ESP] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67511&o=2 $end $megadriv=astergre,astergrea, $vgmplay=astergre_md, $bio Sega Mega Drive game published 27 years ago: Astérix and the Great Rescue (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1532-50 Cartridge ID: 670-4065-50 Cover ID: 670-4066-50 Barcode: 4 974365 615321 - TRIVIA - Released in November 1993 in Europe. Reviews: [FR] October 1993 - Consoles + N.24: 80% Export releases: [US] "Astérix and the Great Rescue [Model 1532]" [BR] "Astérix and the Great Rescue [Model 045180]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56334&o=2 $end $megadriv=astergreu, $bio Sega Genesis game published 26 years ago: Astérix and the Great Rescue (c) 1994 Sega Enterprises, Limited. North American release. Game developed in Europe. - TECHNICAL - Game ID: 1532 Package ID: 670-4066 Barcode: 0 10086 01532 4 - TRIVIA - Released in June 1994 in the USA. - STAFF - Main Game Programmer: Stefan Walker Graphics: Jerr O'Carroll Game Design: Jerr O'Carroll Music: Nathan McCree Sound FX: Nathan McCree Level Design: Richard Morton Additional Graphics: Billy Allison, Richard Morton, Gary Bot Masey Presentation Coding: Daniel Scott Music Driver Coding: Sean Dunlevy Gameplay: Bob Technical Support and Divine Influence: Mark Avory Producer: Ken Lockley Game Testing: Dazza, AJ, JJ, Buller, Rattle Snake, Lizzy, Yappa, Andy Cover Artwork: Albert Uderzo Special Thanks to: Chris Long, Simon Phipps, John Kirkland, Roberto Cirillo, Linda Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57100&o=2 $end $gamegear=astergre,astergrep3,astergrep5,astergrep4,astergrep2,astergrep1,astergreu, $bio Sega Game Gear cart. published 27 years ago: Astérix and the Great Rescue (c) 1993 Sega Enterprises, Ltd - TECHNICAL - [Model 2520] - TRIVIA - This game is based on the series of French comic books Asterix, originally written by René Goscinny and illustrated by Albert Uderzo. Reviews: [FR] September 1994, Consoles + N.35: 85% - TIPS AND TRICKS - * Level Passwords : Enter the following passwords to start from the corresponding level Level 1 - 11111 Level 2 - 40732 Level 3 - 23554 Level 4 - 02174 Level 5 - 98613 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64458&o=2 $end $sms=astergre, $bio Sega Master System cart. published 27 years ago: Astérix and the Great Rescue (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 9032] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55938&o=2 $end $megadriv=asterpg,asterpgp, $bio Sega Mega Drive game published 25 years ago: Astérix and the Power of the Gods (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1095-50 Cartridge ID: 670-5473-50 Package ID: 670-5474-50 - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56335&o=2 $end $gameboy=asterix, $bio Nintendo Game Boy Cart. published 27 years ago: Astérix (c) 1993 Infogrames Interactive, Incorporated. - TECHNICAL - [Model DMG-XA-FAH] - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65583&o=2 $end $info=asterix,asterixeaa,asterixeac,asterixj,asterixaad, $bio Arcade Video game published 28 years ago: Astérix (c) 1992 Konami Company, Limited. Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix & Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover. The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with. Ocassionally, a beautiful blonde lady called Panacea appears carrying a basket. If Asterix or Obelix walk up to her, she will give them a kiss, restoring some health and temporarily paralysing any on-screen legionaries with embarrassment. Health can also be replenished by picking up the piles of red apples that litter the stages. Asterix features eight different stages, called 'acts', all with a boss fight at the end. Every act from the second one onwards is based on a different book from the Asterix series and contains signature locations, objects and themed enemies, including pirates, thieves and Indian guards. Bonus levels appear after certain stages, featuring either a timed chariot race, or a timed barrel-smashing sequence on board a sailing ship. The game's eight different stages are: * First Act: Village * Act 2: Asterix in Egypt * Act 3: Asterix in Britain * Act 4: Asterix and the Admirable Panacea * Act 5: Asterix in Spain * Act 6: Asterix and the Magic Carpet * Act 7: Asterix Vs Caesar - TECHNICAL - Game ID : GX068 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Asterix was released in May 1992. The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2000 to 1500 B.C. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992. - TIPS AND TRICKS - * Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points. * Drinking the magic potion (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away. - STAFF - Main programmer : Narunopapa Sub programmer : Yuko Itoh Graphic director : M. Kukino Background designer : S. Wada Enemy designer : T. Akiyama Sound effect : J-Kane Sound programmer : Panda Music composer : Mutsuhiko Izumi, M. Egama, Michiru Yamane (Chiru Chiru), J. Nakano, A. Hashimoto Hard designer : Hideto Murata Art Works : Naoko Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124&o=2 $end $nes=asterix, $vgmplay=asterix_nes, $bio Nintendo NES cart. published 27 years ago: Astérix (c) 1993 Infogrames Interactive, Incorporated. - TECHNICAL - Model NES-AX-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54901&o=2 $end $snes=asterix, $bio Nintendo Super NES game published 27 years ago: Astérix (c) 1993 Infogrames Interactive, Incorporated. - TECHNICAL - GAME ID: SNSP-XE-FAH - TRIVIA - The game was developed in 5 months by two French programmers (see Staff). - STAFF - Programmed by: Yannick Turbé, Vincent Pourieux Directed by: Stéphane Baudet Designed by: Jean-Jacques Poncet Music by: Frédéric Mentzen Graphics by: Jean-Marc Torroella, Jérome Guerry, Xavier Schon Publisher: Edith Protiere Translation: Beate Vigliano-Reiter Executive Producer: Benoit de Maulmin Produced by: Bruno Bonnell Special Thanks to: Richard Bottet, Didier Chanfray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62738&o=2 $end $gp32=astonish, $bio GamePark GP32 cart. published 18 years ago: Astonishia Story R (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237376&o=2 $end $stv=astrass, $info=astrass, $bio Sega ST-V cart. published 22 years ago: Astra SuperStars (c) 1998 Sunsoft. An anime style fighting game reminiscent of "Waku Waku 7", also by Sunsoft. - TECHNICAL - Cartridge ID: 610-0374-90 Runs on the "ST-V [Sega Titan Video Game System]" hardware. Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Astra SuperStars was released in May 1998 in Japan. - PORTS - * CONSOLES: Sega Saturn (1998) "Astra Superstars [Model T-1521G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128&o=2 $end $saturn=astrass, $bio Sega Saturn game published 22 years ago: Astra Superstars [Model T-1521G] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58924&o=2 $end $jupace_cass=astrian, $bio Jupiter Ace cass. published 37 years ago: Astrian Descent (c) 1983 Bates [Brian Bates] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115798&o=2 $end $info=astrians, $bio Arcade Video game published 40 years ago: Astrians (c) 1980 BGV, Limited. Clone of Swarm made by BGV. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61479&o=2 $end $info=astro, $bio Other published 41 years ago: astro (c) 1979 Kosmos. Kosmos' astro was an astrological calculator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94337&o=2 $end $superpet_flop=astro, $bio Astro + Driver + SPMON (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236783&o=2 $end $cpc_flop=astro10,astro10a, $bio Amstrad CPC 464 disk. published 35 years ago: Astro 1.0 (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121554&o=2 $end $cpc_flop=astr2001a,astr2001, $bio Amstrad CPC 464 disk. published 32 years ago: Astro 2001 (c) 1988 Semaphore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128168&o=2 $end $a2600=astratt, $bio Atari 2600 cart. published 37 years ago: Astro Attack (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50218&o=2 $end $cpc_flop=astroatks,astroatks1,astroatk,astroatk2,astroatk3,astroatk4,astroatk1, $bio Amstrad CPC 464 disk. published 36 years ago: Astro Attack (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118918&o=2 $end $cpc_cass=astratck, $bio Amstrad CPC cass. published 36 years ago: Astro Attack (c) 1984 Indescomp - TECHNICAL - [Model S-175] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64343&o=2 $end $sorcerer_cass=astro, $bio Exidy Sorcerer cass. published 38 years ago: Astro Attacker (c) 1982 Global Soft. Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232421&o=2 $end $super80_cass=xastroj, $bio Astro Attacker [Model 511R1J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126774&o=2 $end $super80_cass=xastro, $bio Astro Attacker [Model 511R1] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126773&o=2 $end $astrocde=astrobat, $bio Astrocade game published 41 years ago: Astro Battle (c) 1979 Bally Mfg. Co. This title is the same game as Space Invaders, only the title has been changed. The title change may have occurred BEFORE the acquisition by Astrovision, Inc. - TECHNICAL - Game ID: 2009 - TRIVIA - Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86769&o=2 $end $info=astrob,astrob1,astrob2,astrob2a,astrobg,astrob2b, $bio Arcade Video game published 39 years ago: Astro Blaster (c) 1981 Sega. Astro Blaster is a 1- or 2-player game in which players must advance through squadrons of alien ships in an attempt to dock with the mother ship. Players move their ship left or right and shoot at attacking squadrons. A special time warp allows the player to slow down the alien space ships and their laser fire, while maintaining his own ship and laser fire at normal speed. As players go through the game play, each step is directed by the voice of mission control. Mission control keeps players informed of fuel status, provides a countdown on warp, keeps track of the number of ships remaining, and monitors the player's laser temperature. As players enter each new sector they encounter a different number of alien squadrons. Players must destroy all ships in each squadron to pass through the sector. One squadron of rockets is extremely difficult to destroy, but players can pass through this squadron by hitting a few enemy ships. Once a player has destroyed all the squadrons in that sector, he enters an asteroid belt. He must maneuver and shoot his way through the asteroids to reach the mother ship. If fuel is critically low when the player enters the asteroid belt, he can receive extra fuel by shooting the red fireballs interspersed among the asteroids. After passing through the asteroid belt, the player's ship docks with the mother ship and refuels. There are 29 different alien squadrons players encounter as they move through the different sectors. Every new sector increases in difficulty with different numbers of squadrons in each sector. Each alien ship has its own individualized sounds, movements and firing capability. During their game, players must keep track of fuel consumption. As the player's ship moves through the sector, it consumes fuel. The player must ensure he has enough fuel to advance through the sector and dock with the mother ship. Extra fuel can only be obtained by shooting red fireballs or docking with the mother ship. The screen also displays the laser temperature. As players fire, the laser temperature rises. When they cease firing it cools down. If the laser overheats, players lose their laser fire until it cools down. By depressing the warp button, players slow down the enemy ships and their laser fire while maintaining his own at normal speed. Players receive one warp per ships and are awarded one warp upon docking, if he has used his warp in the previous sector. Each alien ship destroyed carries a different point value. Players also receive double points for destroying an alien ship when their fuel is in the red. To add further excitement, there are 25 tasks that a player performs during the course of the game and receives a secret bonus. Players do not know what these tasks are, but a good player will keep track. The 25 tasks are consistent throughout the game. Players also receive a bonus for any fuel they have left when they dock with the mother ship. With a two-player game, players alternate at the conclusion of each sector, not after each ship. Players receive 3 to 5 ships, which is operator adjustable. The game is over when a player runs out of fuel, loses all his ships, or crashes while attempting to dock with the mother ship. The top three scores are displayed and the game ranks players from 1 to 99. PLAY INSTRUCTIONS : 1. Shoot enemy space ships for points. 2. Shoot fire balls for extra fuel. 3. Use warp to slow down enemy ships and bombs (only once per sector or ship). 4. Discover how to earn secret bonuses for extra points. 5. Dock with mother ship to refuel after each sector. 6. Game over when you run out of ships or fuel. 7. Laser will not fire while overheated. - TECHNICAL - Sega G80 Raster hardware Main CPU : Zilog Z80 (@ 3.867 Mhz), I8035 (@ 208 Khz) Sound Chips : Discrete circuitry, SP0250 (@ 3.12 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Buttons : 4 (LEFT, RIGHT, FIRE, WARP) - TRIVIA - Astro Blaster was released in March 1981. Astro Blaster was one of the big contributions from Sega/Gremlin. Utilizing speech synthesis, the game attracted players by stating 'Fighter pilots needed in sector wars, play Astro Blaster'. During game play, the game gave you different advice such as 'Alert, alert, invaders in sector 1, player 1 to battle stations', 'Fuel status marginal', or 'Warp activated, 10, 9, 8,...' to name a few. Astro Blaster wasn't the first game to introduce speech synthesis in a game, that honor goes to Taito's "Stratovox". Astro Blaster, though, challenged the player to go through seven sectors with a varying amount of waves within each sector. Astro Blaster was an extremely challenging game, it developed a solid following. It wasn't as popular as "Frogger", which was released later on, but it still had a solid showing and redefined how space shooters could be made more challenging. Other notable games released in this year were "Donkey Kong", "Galaga", "Vanguard", and "Wizard of Wor". The bonuses in this game were actually bugs that would appear if certain events took place. Rather than 'fix' the bugs, Gary Shannon changed them to bonus 'features'. Gus Pappas holds the official record for this game with 299,100 points on November 20, 1982. In Sega's Dreamcast 1999 video game "Shenmue", an Astro Blaster cabinet can be seen in the YOU Arcade in Dobuita, but it has an 'out of order' label on it and is not playable. Its possible it was originally playable and had to be removed for some reason, but it is perhaps there simply for the sake of realism; Shenmue is set in 1986/87, so even then it would be considered an old game. - UPDATES - Three versions of Astro Blaster were released. The first version was deemed too difficult to play. Version 2 was released to remedy this situation and to be a little more descriptive in the games instructions. Version 3 was basically the EASY version of Astro Blaster. All 3 versions had some things in common : 1) All the different alien spacecraft were in all of the versions, it was just their order of appearance that made a difference. 2) The secret bonuses were common to all three versions. Just because a sector had different waves didn't mean the bonuses for specific events were changed. 3) Each had a high score table that held the 99 top scores. It was easy to spot a version one machine. The instructions were displayed on the screen. When you inserted your money, you just had to press the 1- or 2-player button to start the game. On versions 2 and 3, after you inserted your money, a blue screen came up and basically told you to press the 1- or 2-player button.. It also explained some of the rules while in attract mode. The order of the alien attackers is what determined version two and three. - SCORING - NOTE : During fuel status critical, everything in the game is double points. AMOEBAS : 70 Points BLUE&RED DISCS : 70 Points BLUE&RED SPIRALS : 110 Points BLUE&RED TRIANGLE : 100 Points BLUE DIAMOND : 110 Points BLUE DISC : 60 Points BLUE OVALS : 120 Points BLUE HEXAGON : 110 Points BLUE UFO'S : 160/80 Points BLUE X's : 90 Points GALAXIANS : 70/110 Points GREEN DOUBLE ARROWS : 90 Points METEOR : 60 Points ORANGE&PURPLE SPINNERS : 80/110 Points ORANGE ARROWS : 100 Points ORANGE CRYSTALS : 110 Points ORANGE DART : 40/70 Points ORANGE SAUCER : 50/100 Points RED-RINGED GLOBES : 100 Points RUBBER BANDS : 70 Points WHITE BLOCK : 70 Points WHITE BOATS : 90 Points WHITE SQUARES : 100 Points WHITE WINGS : 60 Points YELLOW BIRD : 70 Points YELLOW DOUBLE DIAMONDS : 80 Points You also get 100 points per asteroid you take out at the end of the sector. You also get a bonus for fuel remaining when you dock with the mother ship. You get a bonus for fuel remaining when you dock with the mother ship, awarded at 10 points per pixel of fuel. Secret Bonuses : Number 01, bonus 2,000 points. Complete the asteroid field without missing any fireballs. Number 03, bonus 1,000 points. Shoot all enemies without missing. Number 04, bonus 700 points. Shoot all enemies before they wrap around to the other side of the screen, during waves that have the enemies that fly horizontally or diagonally. Number 09, bonus 500, 700, 900, 1,000 or 1,500 points. Don't move at all when docking with the mother ship (1,000 points for a PERFECTLY centered approach, 1,500 points for 'the paint scraper', when you brush a docking clamp of the mother ship). Number 12, bonus 700 points. Shoot all enemies before any escape the screen through the bottom (certain waves only). Number 13, bonus 500 points. Shoot all enemies in proper order in sector 1. Number 14, bonus 1,000 points. Shoot all enemies in proper order in sector 2. Number 15, bonus 1,500 points. Shoot all enemies in proper order in sector 3. Number 16, bonus 2,000 points. Shoot all enemies in proper order in sector 4. Number 17, bonus 2,500 points. Shoot all enemies in proper order in sector 5. Number 18, bonus 3,000 points. Shoot all enemies in proper order in sector 6. Number 19, bonus 3,500 points. Shoot all enemies in proper order in sector 7. Number 22, bonus 600 points. Never get laser temperature critical during the sector (awarded before docking). Number 25, bonus 500 points. Not dying during the sector (awarded before docking). - TIPS AND TRICKS - * When you start the game, your star ship will be in the middle of the screen. The computer voice will state 'Alert, alert, invaders sector 1, player 1, battle stations'. With that, you are ready to rock and roll. Before you start your game, be sure of what version machine you are playing so you can get yourself prepared. Since each version alters the order of the aliens, it's not good to be prepared for one attack and a totally different attack comes along. * Although the computer voice can be annoying at times, it also gives you very valuable information. This will actually help you to concentrate more on destroying aliens then constantly looking at your gauges. Some helpful things the voice will tell you are : 1) When your fuel status hits marginal and critical. 2) When your laser temperature is approaching critical. 3) The countdown after you activate warp. * Fuel is a very precious commodity in this game. If you run out of fuel, your game is over regardless of how many star ships you have left. Learn how to maximize your fuel usage because in the later sectors that have a lot of waves, you will be running on empty. Some other fuel facts : 1) When you activate warp, only the enemies on the screen slow down. Your fuel supply continues to burn away in REAL time. 2) When fuel status marginal is announced, you have approximately 25 seconds of fuel remaining. 3) When fuel status critical is announced, you have approximately 8 seconds of fuel remaining. 4) Shooting the fireballs in the asteroid wave will get you 3 more seconds of fuel. 5) You score double points during fuel status critical. 6) At the end of each sector, you will be re-fueled when you dock with the mothership. 7) Losing a star ship doesn't replenish your fuel supply. * The warp button can be a blessing or a curse depending on how you use it. You only get one warp per sector or one per star ship. This works fine on the lower sectors that only have a few waves. On the higher sectors, though, you must plan (if possible) the best place to utilize it. Some tips : 1) If it is used on an enemy that goes across the screen, wait until they are halfway across before activating the warp. This way, you can get them all before your warp time runs out. 2) If used on the diagonal flying aliens, again, wait until a lot of them are out before activating. 3) For other aliens, make sure they are mostly on the screen. Sometimes, these aliens disappear off screen and if you activated your warp too early, it will be wasted while they hang around outside of the playing area. * There are no safe places in this game so you must always be on the look out for not only the aliens dropping on you, but also their laser fire. * Speaking of laser fire, your ship is equipped with a powerful laser cannon. There is no limit to the amount of shots you can fire, but there is a catch. The cannon heats up with each shot fired. It will overheat if you fire too many shots too quickly, and you will have to wait about eight seconds for it to cool off before you can fire it again. Some ways to prevent overheating : 1) Make your shots count. Don't hold down the fire button to take out the aliens. Shoot to kill, not to warn. 2) If you must do multiple shots, do it in short bursts. Your laser heats up much faster then it cools down. 3) If you do overheat, just avoid the aliens and their fire until your laser is operational again. * Docking is the easiest way to get a lot of points. You need to set yourself up after the last of the asteroids in order to get those points. Moving your ship during docking procedures will prevent you from getting any docking bonus. The most points are from the 'Paint Scraper' method : Line up your left engine over the C in SECTOR. It will look like you will collide with the left docking arm but you will barely squeeze by. Thus, you now have 1,500 points. * Also, if you destroy your star ship during docking, your game will be over regardless of the number of men you have left. * Always expect the unexpected in this game. Sometimes the aliens will do things or make moves you haven't seen before. The best way to counter this is to always be on guard. * After sector seven, the sectors repeat again. Also, the score 'rolls over' at 99,990. Many players will intentionally get themselves killed when they get close to this score in order to claim the number one position on the board. - STAFF - Designed & programmed by : Gary Shannon, Barbara Michalec - PORTS - * HANDHELDS: [US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129&o=2 $end $spectrum_cass=astroblaa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Astro Blaster (c) 1983 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232100&o=2 $end $bbcb_cass=astrob, $bio Acorn BBC/Electron cass. published 36 years ago: Astro Blaster (c) 1984 Hi-Tech Games Plus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51501&o=2 $end $msx1_cass=astrobls,astroblsb,astroblsa, $bio MSX cass. published 32 years ago: Astro Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94451&o=2 $end $msx1_flop=ablaster, $bio MSX disk. published 32 years ago: Astro Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109007&o=2 $end $tvc_flop=astrobat, $bio Astro Blaster (c) 198? Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112147&o=2 $end $spectrum_cass=astrobla, $bio Astro Blaster (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219563&o=2 $end $tvc_flop=astrobl,astroblt, $bio Videoton TVC disk. published 29 years ago: Astro Blaster (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112094&o=2 $end $tvc_cass=ablaster, $bio Videoton TVC cass. published 29 years ago: Astro Blaster (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112454&o=2 $end $bbcmc_flop=astrobl, $bio Acorn BBC Master compact disk. published 4 years ago: Astro Blaster (c) 2016 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231839&o=2 $end $bbcb_flop=astrobl, $bio Acorn BBC Micro B disk. published 4 years ago: Astro Blaster (c) 2016 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125264&o=2 $end $spectrum_cass=astroblae, $bio Sinclair ZX Spectrum cass. published 37 years ago: Astro Blaster (c) 1983 Quicksilva - TECHNICAL - [Model QSP 0024] - STAFF - Written by: John Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77841&o=2 $end $gamepock=astrobom, $bio Epoch Game Pocket Computer cart. published 36 years ago: Astro Bomber (c) 1984 Epoch Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240565&o=2 $end $gba=astroboy, $bio Nintendo GBA cart. published 17 years ago: Astro Boy - Omega Factor [Model AGB-AAQP] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69800&o=2 $end $gba=astroboyu, $bio Nintendo GBA cart. published 17 years ago: Astro Boy - Omega Factor (c) 2003 Sega Enterprises, Limited. - TECHNICAL - GAME ID: AGB-BTAE-USA - TRIVIA - The game went through massive changes when it was ported from Japan. The Japanese version only has Easy and Difficult difficulty settings. The International versions removed these in favor of Normal and Hard, with Normal as a re-balanced version of the original Difficult. The international versions also add a health meter for the bosses, language selection, a couple new enemies, adjusts some of the level layouts, and fixes some of the slowdown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69801&o=2 $end $gba=astroboyj, $bio Nintendo GBA cart. published 17 years ago: Astro Boy - Tetsuwan Atom - Atom Heart no Himitsu [Model AGB-BTAJ-JPN] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69802&o=2 $end $info=mf_achas, $bio Arcade Video game published 38 years ago: Astro Chase (c) 1982 First Star Software, Incorporated. Arcades conversion. For more information about the game itself, please refer to the original Atari 8-Bits version entry. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz) Sound Chips : POKEY (@ 1.78979 Mhz), Speaker - TRIVIA - This game makes a significant appearance in the 1984 movie 'The Brother from Another Planet'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3744&o=2 $end $a800=achase, $bio Atari 800 cart. published 38 years ago: Astro Chase - There is no Escape (c) 1982 First Star Software, Incorporated. A space-themed shoot'em up. - TRIVIA - The First Star manual mentions 34 levels, but there's only 32, after which it resets back to 1. - PORTS - * OTHERS: Arcades, Max-A-Flex hardware (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49294&o=2 $end $a800=achase1, $bio Atari 800 cart. published 37 years ago: Astro Chase (c) 1983 Parker Bros. - TECHNICAL - Model 1190 - TRIVIA - The Parker Brothers box states for use with 400/800 only, but the manual mentions using it in a 1200XL! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82787&o=2 $end $a5200=achase, $bio Atari 5200 cart. published 36 years ago: Astro Chase (c) 1984 Parker Bros Your mission is to save the planet earth from total destruction! To do it, you must eliminate all 8 mega mines now approaching earth -- just one will shatter the earth like glass! And while you're blasting mega mines, you must also destroy a barrage of enemy ships as they chase you to the ends of the galaxy! The larger your conquests -- the bigger your reception upon returning home! Good luck with your mission! - TECHNICAL - Model 9560 - SCORING - Destroying Enemy Ships: Ramatrons: 10 points Ramalons: 20 points Firetrons: 50 points Firelons: 60 points Ramatron Jets: 30 points Ramalon Jets: 40 points Firetron Jets: 70 points Firelon Jets: 80 points Destroying Mega Mines: Each Mega mine is worth 3 times the point value of the type of enemy ship appearing in that chase. EX.: In Chase 1, Ramatrons worth 10 points each are the attacking fighters. Therefore, each Mega mine destroyed is worth 30 points (3 X 10 points). Bonus Saucers: Whenever you successfully complete a Chase, you will be awarded 2 bonus saucers, each with 1,000 units of energy. - STAFF - Programmer: Fernando Herrera - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50019&o=2 $end $info=acombat,acombato,acombat3,acombat4, $bio Arcade Video game published 41 years ago: Astro Combat (c) 1979 Proel. Unlicensed release of Astro Fighter. For more information about the game itself, please see the original release; "Astro Fighter [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3900&o=2 $end $info=astrocmd, $bio Handheld game published 38 years ago: Astro Command (c) 1982 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94338&o=2 $end $nes=astrofng, $bio Nintendo Famicom cart. published 30 years ago: Astro Fang - Super Machine (c) 1990 A-Wave Astro Fang is a car racing/shooter game developed and published by A-Wave. The RS-121 planet used to be home of a prosperous and flourishing advanced civilization. However, a string of disasters horrifically transformed the planet and turned it into a devastated and barren wasteland. Among the ruins of the ancient civilization lies a long highway called the Black Line, and a mysterious and forgotten legend that remains unsolved to this day. The player takes control of Raib?, an elite car driver, who has decided to put the legend to the test. On board his Astro Fang Supermachine, he must drive on the cursed highway, push other marauders off the road or hit them with a limited amount of missiles. The Astro Fang includes a rather unusual feature - pressing the down button squeezes the car and makes it a lot slimmer and more compact, allowing the player to successfully navigate through obstacles and enemy cars. The Astro Fang also comes with a limited amount of fuel and repair shops are scattered around the game for quick repairs or to replenish fuel or weapon supplies. Special items can also be purchased there, such as barriers, snow tires (used in later stages) and the fang shield (pushes off enemies on contact). Finally, several bonus items can be collected along the way, and they range from blue icons (extra fuel), red icons (shield) and white icons (fang shield). Astro Fang consists of six large stages, each punctuated by a boss fight - but the Black Line is a complex maze made of many junctions and a map is provided before each level to guide the player through the game. - TECHNICAL - Game ID: WAV-E1-01 - TRIVIA - Astro Fang was released on October 26, 1990 in Japan for 6700 Yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53841&o=2 $end $info=castfant, $bio DECO cass. published 39 years ago: Astro Fantasia (c) 1981 Data East Corp. This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate. The opening screen uses pseudo 3-D graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits. The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red UFOs quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area. The armada consists of several rows of ships in classic "Space Invaders" style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada). After the armada is gone, the mothership begins spewing out groups of red UFOs (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red 'home base'), and the game will begin the second wave. The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a 'spark' on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it. After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware Cartridge ID: Model DT-107 - TRIVIA - Astro Fantasia was released in February 1981 in the Japanese arcade. It was known there as the 7th (Cassette no. 07) video game made for the DECO Cassette System. This particular title was only released on cassette tapes, and was made for the DECO Cassette System arcade platform. The Astro Fantasia tape held 32K of data on a two minute audio cassette. The marquee for this title shows an 'Astro Fantasia' logo in a 'space warp' type scene. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=396&o=2 $end $ti99_cart=astroftr, $bio TI-99-4A soft. published 37 years ago: Astro Fighter (c) 1983 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84508&o=2 $end $info=astrof,astrof2,astrof3, $bio Arcade Video game published 41 years ago: Astro Fighter (c) 1979 Data East Corporation. Astro Fighter is a 2-D, space shooter style game. Your job is to protect the various sectors from the hoards of invading aliens. You will have to defeat four waves of alien spaceships in order to dock with the 'GS' ship and refuel. In addition to battling the alien spaceships, you will also have to dodge bombs that seem to come out of nowhere. Armed only with your fighter and a lot of spirit, you must ensure that you clear the screen of invaders before they pass you by. All in all, another walk in the park. - TECHNICAL - [Upright model] Dimensions : 25,5'' (64,77cm) wide x 67'' (171,8cm) high x 28'' (71,12cm) deep. Weight : 290 lbs (132 kg). Board Number : AG070001 Prom Stickers : AG01-AG06 Main CPU : MOS Technology M6502 (Number : AG070002) (@ 662.187 Khz) Players : 2 Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - Astro Fighter was released in October 1979. This is the first game manufactured by Data East. Astro Fighter came as a result of a merging of ideas between Sega and Data East. Unfortunately, this game wasn't well received and didn't sell many units. Sega would improve on the overall design and release "Astro Blaster", which was a superior game in every way to this one. Astro Fighter, though, was still a challenging game and a definite departure from the standard 'shoot'em up' type of space games, it just never caught on. David Nelson of Derry, New Hampshire, holds the official record for this game with 37150 points on May 31, 2008. An Astro Fighter unit appears in the 1982 movie 'Rocky III'. Other releases: Astro Fighter [Cocktail model] Astro Fighter [Slimline model] Known licensed/Export releases: Astro Fighter [Upright model] (Gremlin/Sega) Astro Fighter [Slimline model] (Gremlin/Sega) Astro Fighter [Upright model] (Taito) Astro Fighter [Cocktail model] (Taito) Astro Fire (René Pierre) Astro Fighter (Sonic) Known Bootleg/Hacks: Astro Combat Astro-Battle (Sidam) Super Star Battle (SG) - UPDATES - Set 1 : * 16Kbit ROMs. * Green/Hollow empty fuel bar. * 60 points for every bomb destroyed. Set 2 : * 8Kbit ROMs. * Blue/Solid empty fuel bar. * 60 points for every bomb destroyed. Set 3 : * 8Kbit ROMs. * Blue/Solid empty fuel bar. * 300 points for every seven bombs destroyed. - SCORING - Blue Alien : 20 points Purple Alien : 30 points Green Alien : 40 points Yellow Alien : 50 points 'GS' Alien : 300 or 950 points Bomb : 60 or 300 points per seven bombs destroyed (depends on what version machine you play, see 'Updates' section). Fuel Bonus : 3000, 6000 or 9000 points Spaceship Bonus : 5000 points/spaceship - TIPS AND TRICKS - * When you start the game, your fighter will be in the middle at the bottom of the screen. The alien spaceships have two ways they shoot at your fighter. They either shoot straight down or they shoot diagonally. You must take out all the alien spaceships on a screen. If you fail to do so, you will have to deal with their full complement again and your fighter will be set at the next higher level. If you happen to get killed during a wave, you only have to deal with the remaining alien spaceships. * Fuel is a precious commodity in this game. You may be able to let one or two waves of aliens escape but you will really be pressed to finish the entire round with enough fuel. If your fuel runs out, your game is over regardless of how many fighters you have left. * You can only have one shot on the screen at a time. This means you will need to plan your shots and don't fire unless you need to. * The first four waves of alien spaceships, come down in distinct formations. Understanding how these formations are set up is the key to taking them out quickly. 1) The Blue Aliens come down in a 'pyramid-type' formation. Starting from the bottom, the numbers are five at the bottom, three at the next level, two at the next level, and one at the top. 2) The Purple Aliens come down in two straight lines. With six in the bottom line and six in the top line. 3) The Green Aliens come down in a haphazard-type formation. They move back and forth across the screen and they are the hardest spaceships to deal with. 4) The Yellow Aliens come down in three rows with five spaceships per row. * As you shoot the alien formations, you will notice that the remaining alien spaceships will speed up. The key is to shoot them high up on the screen so that you are not desperately trying to take out the last ones at the bottom. This also means taking out the bottom attackers first to give yourself some 'breathing' room. * In addition to the alien spaceships, you must be wary of the bombs that drop down. When you are lining up your shots at the alien spaceships, always be aware of where the bombs may be heading and act accordingly. * On the fifth wave, you will have to deal with the 'GS' mother ship. Its shots are pretty easy to avoid and it must be hit dead center to stop it, collect the points, and refuel your fighter for the next round. * There is a 10k bonus trick. Normally, if you hit the GS mother ship with your first shot you get 950 points, otherwise you get 300 points. However, if you miss with your first shot and then destroy it with your 55th shot (counting from the beginning of the level, or when you start with a new ship) you get 10,000 points! There are 4 waves per level - 11 enemies on the 1st, 12 on the 2nd and 3rd, and 15 on the 4th (50 total), so you can miss 3 times (or hit bombs) before you reach the mother ship. - SERIES - 1. Astro Fighter [Upright model] (1979) 2. Super Astro Fighter [Model DT-109] (1981) - PORTS - * COMPUTERS: Tangerine Microtan 65 [EU] Tandy Color Computer [US] (1982) "Astro Blast" ZX-Spectrum [EU] (1983) "Starclash" : Micromega (UK), programmed by Derek Brewster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130&o=2 $end $info=afire, $bio Arcade Video game published 41 years ago: Astro Fire (c) 1979 René Pierre. French release. For more information about the game itself, please see the original release entry; "Astro Fighter [Upright model]". - TECHNICAL - Main CPU : MOS Technology M6502 (@ 662.187 Khz) Screen orientation : Vertical Video resolution : 240 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3839&o=2 $end $info=astrofl, $bio Arcade Video game published 34 years ago: Astro Flash (c) 1986 Sega. A horizontally scrolling shoot'em up. - TECHNICAL - Game ID : 834-5803 Runs on the Sega "System E" hardware. Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1986. Astro Flash is known outside Japan as "Transformer". This game is not based on The Transformer toys by Takara and Hasbro, which were very popular at the time. The name change from "Astro Flash" to "Transformer" was probably an attempt to cash in on the popularity of The Transformers. This game is a port from an original game created and released in 1985 on the Sega Master System. - SERIES - 1. Orguss (1984, Sega SG-1000) 2. Astro Flash (1985, Sega Mark III) (also known as "Transbot" in US) 3. Astro Flash (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131&o=2 $end $sms=astrofl,astrofl1, $bio Sega Mark III card. published 35 years ago: アストロフラッシュ (c) 1985 Sega Enterprises, Limited. (Astro Flash) - TECHNICAL - Game ID: C-503 - TRIVIA - Released on December 22, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55849&o=2 $end $a800=astrgrvr, $bio Atari 800 cart. published 36 years ago: Astro Grover (c) 1984 CBS Software - TECHNICAL - Model 4L-0502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82763&o=2 $end $info=astinvad, $bio Arcade Video game published 40 years ago: Astro Invader (c) 1980 Stern Electronics. Export release. Game developed in Japan. See "Kamikaze" for more information about the game itself. - TRIVIA - Released in June 1980. This game appears in Tom Petty and the Heartbreakers music video for the song 'You Got Lucky' (1982). Fred Pastore of Medford, Massachusetts, holds the official record for this game with 56,330 points on June 4, 2006. An Italian bootleg of this game is known as "Kosmo Killer". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132&o=2 $end $arcadia=astroinv, $bio Arcadia 2001 cart. published 40 years ago: Astro Invaders (c) 1980 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49234&o=2 $end $info=laser, $bio Arcade Video game published 40 years ago: Astro Laser (c) 1980 Leisure Time Electronics. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : 2-way joystick Buttons : 1 - UPDATES - Unlike "Space Laser" : * The ships moving horizontally across the screen are not always solid but flash on and off. * This game is one or two player. * Was designed for a cocktail cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1351&o=2 $end $msx1_cart=amc, $bio MSX cart. published 31 years ago: Astro Marine Corps (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76569&o=2 $end $msx1_cass=amc,amca, $bio MSX cass. published 31 years ago: Astro Marine Corps (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94452&o=2 $end $specpls3_flop=amc, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Astro Marine Corps (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147624&o=2 $end $msx1_flop=amc, $bio Astro Marine Corps cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229861&o=2 $end $spectrum_cass=astrmari,astrmaria,astrmarib, $bio Sinclair ZX Spectrum cass. published 31 years ago: Astro Marine Corps (c) 1989 Dinamic Software. - TECHNICAL - GAME ID: SPE 809944 - STAFF - Program and Graphics: Pablo Ariza Music by: Jose Antonio Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77843&o=2 $end $msx2_flop=astromon, $bio MSX 2 disk. published 25 years ago: Astro Monster (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101485&o=2 $end $bbcb_cass=astronav, $bio Acorn BBC/Electron cass. published 38 years ago: Astro Navigator (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51502&o=2 $end $crvision=astropin,astropina,astropinb, $bio Wizzard cart. published 38 years ago: Astro Pinball (c) 1982 Dick Smith Electronics. - TECHNICAL - CAT NO. Y-1685 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53771&o=2 $end $cpc_flop=astroplm,astroplm2,astroplm1, $bio Astro Plumber Cracked (c) 198? Unknown. Tape to disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121371&o=2 $end $msx1_flop=astroplm, $bio Astro Plumber cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229862&o=2 $end $electron_cass=astplumb, $bio Astro Plumber (c) 198? Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2904 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146629&o=2 $end $bbcb_cass=astplumb, $bio Astro Plumber (c) 198? Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 5914 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146628&o=2 $end $msx1_cass=astroplm, $bio MSX cass. published 34 years ago: Astro Plumber (c) 1986 Blue Ribbon Software, Ltd. - TECHNICAL - GAME ID: 7901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94453&o=2 $end $cpc_cass=astroplm, $bio Amstrad CPC cass. published 34 years ago: Astro Plumber [Model 8900] (c) 1986 Blue Ribbon Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64345&o=2 $end $gameboy=astrorab, $bio Nintendo Game Boy Cart. published 30 years ago: Astro Rabby (c) 1990 IGS Corp. [Information Global Service] - TECHNICAL - [Model DMG-ARA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65582&o=2 $end $nes=robosasah, $bio Nintendo Famicom cart. published 33 years ago: Astro Robo SASA (c) 1987 EMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69215&o=2 $end $nes=robosasa, $bio Nintendo Famicom cart. published 35 years ago: Astro Robo SASA (c) 1985 ASCII Corporation. Astro Robo Sasa is a platform/shooter game by Ascii and port of a game originally released for the MSX in 1983. In the Di?ni galaxy, two fearless robots go on a training mission to explore the strange and mysterious M808 black hole. But before flying into space, their training must take them through various areas such as green fields, warehouses or deadly underwater scenes. Sasa and Nana, equipped with an heavy armored suit and a large gun, must explore sixteen locations and collect all the energy pods they can carry. Some capsules are held aloft by balloons whereas others are carried around by robots, or concealed behind heavy walls that need to be destroyed. But there is a twist - although our heroes are heavily armed, their suits don't come equipped with any propulsion system. Instead, they must use their gun's recoil to move around the screen and defy gravity. Interestingly, the gun also consumes energy, and the whole objective of the game is to walk a thin line between collecting energy and running out of it. Various flying and crawling enemies are also scattered around each level, and colliding with them consumes some of the precious energy as well. The energy level is kept from one stage to the next, and avoiding wasting energy in early stages is critical to complete the game. Astro Robo Sasa also features a two simultaneous player option that can be enjoyed in cooperative, or in a more intense versus form (depending on how the players want to play the game). - TECHNICAL - Cartridge ID: HSP-01 - TRIVIA - Astro Robo SASA was released on August 09, 1985 in Japan. It was sold 5500 Yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53842&o=2 $end $msx1_flop=arocks, $bio Astro Rocks Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133082&o=2 $end $intv=astrosms,astrosmsc,astrosmsm, $bio Mattel Intellivision game published 39 years ago: Astro Smash (c) 1981 Mattel Electronics Hit as many meteors, bombs, missiles and flying saucers as possible, without being hit yourself. As your score grows higher, the game speeds up and gives you more challenge. Take turns with your friends to see who can get the highest peak score! - TECHNICAL - Model 3605 CONTROLS Fire: Any SIDE ACTION button Auto Fire mode: press 1 Single Shot mode: press 2 Hyper Space: press 3 Move left: left side of DISC Move right: right side of DISC - TRIVIA - At the beginning of the development, the working title of this game was 'Meteor'. - TIPS AND TRICKS - Here is some extra ammunition from John P. Sohl, creator of Astrosmash. Sohl says you'll be unbeatable if you follow three basic rules: don't get hit, shoot anything that moves and never take risks unless you have to. Sound easy? It is if you practice Sohl's special techniques for hitting your targets. * To hit rocks, fire two shots rapidly. The first will split the rock, the second will explode both smaller fragments. If you are threatened by a rock and a spinner, go for the spinner. * Shoot the fastest falling spinners first. Aim carefully; the extra moment you take aiming usually pays off with a hit on the first shot. Go for spinners at any cost -- if one reaches the ground, you've lost. * Guided missiles are easy to shoot, hard to evade so shoot them high on the screen before they give you trouble. If you miss they'll follow you around. The only way to get rid of them is to lure them off the edge of the screen and use the hyperspace to get away. * The UFO will appear when the score is over 20,000. It shoots torpedoes at your laser base wherever the base is when the shot is fired. So keep moving and you will avoid 90% of all UFO torpedoes. Precision aiming is important. To get the highest scores, Sohl says to leave the anti-fire on and steer with the directional wheel using the firing button to get off extra shots as you need them. Keep on shooting! - STAFF - Design & Programming: John Sohl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60854&o=2 $end $bbcb_cass=astrotra, $bio Astro Tracker (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51504&o=2 $end $sms=astropit, $bio Sega Master System cart. published 33 years ago: Astro Warrior & Pit Pot (c) 1987 Sega Enterprises, Limited. - TECHNICAL - [Model 6081] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55937&o=2 $end $megatech=mt_astro, $info=mt_astro, $bio Sega Mega-Tech cart. published 31 years ago: Astro Warrior (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-13 - PORTS - * CONSOLES: Sega Master System (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2350&o=2 $end $sms=astrow, $bio Sega Mark III cart. published 34 years ago: アストロウォリアー (c) 1986 Sega Enterprises, Limited. (Astro Warrior) - TECHNICAL - Game ID: G-1312 - TRIVIA - Released on December 14, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55850&o=2 $end $info=astrowar, $bio Arcade Video game published 39 years ago: Astro Wars (c) 1981 Zaccaria. Player steers fighter craft and fires missiles and endeavors to eliminate attacking forces. Each stage of the game becomes more difficult, with each fighter craft moving closer into the battle. - TECHNICAL - S2650 1.78 MHz CPU Signetics 2636 Sound device - TRIVIA - This game is a clone of Data East's Astro Fighter except on worse hardware and not as good sound capabilities. Because of this, Data East's title was far more successful, and this version is not very popular at all. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4329&o=2 $end $scv=astrwrs, $bio Super Cassette Vision game published 36 years ago: Astro Wars - Invader from Space (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 1 NO.09070] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49074&o=2 $end $scv=astrwrs2, $bio Super Cassette Vision game published 36 years ago: Astro Wars II - Battle in Galaxy (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 2 NO.09080] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49075&o=2 $end $info=abattle,abattle2, $bio Arcade Video game published 41 years ago: Astro-Battle (c) 1979 Sidam. Unlicensed Italian release of Astro Fighter. For more information about the game itself, please see the original release; "Astro Fighter [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3829&o=2 $end $mz700_cass=astrobla, $bio Astro-Blaster (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131693&o=2 $end $mo5_cass=astrcoup, $to7_cass=astrcoup, $bio Thomson MO5/TO7 cass. published 35 years ago: Astro-Couple (c) 1985 Answare. - TECHNICAL - GAME ID: AS-1045 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108140&o=2 $end $ibm5150=astrodod, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Astro-Dodge (c) 1982 Digital Marketing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132372&o=2 $end $mtx_cass=astropac, $bio Memotech MTX cass. published 36 years ago: Astro-Pac (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133299&o=2 $end $cpc_cass=astrobal, $bio Amstrad CPC cass. published 32 years ago: Astroball (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64346&o=2 $end $cpc_flop=astrobal,astrobal1, $bio Amstrad CPC 464 disk. published 32 years ago: Astroball (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121372&o=2 $end $dragon_cart=astrblst, $bio Dragon cart. published 38 years ago: Astroblast (c) 1982 Dragon Data. - STAFF - Developer: Mark Data Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95153&o=2 $end $dragon_cass=astoblast, $bio Dragon cass. published 35 years ago: Astroblast (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116323&o=2 $end $a2600=astrblst,astrblst1,astrblste, $bio Atari 2600 cart. published 38 years ago: Astroblast (c) 1982 Mattel Electronics This is the Atari version of the Intellivision game "Astrosmash". Hit as many falling, fast-moving targets as you can. Move your laser base to avoid being hit yourself. Keep shooting as long as your bases last, and try for a great Peak Score! You start with 10 laser defense bases. Several things fall from the sky: rocks, spinning white bombs, "smart" guided missiles and - when your score goes over 20,000 - UFO bombs. If your active laser is hit OR a spinner lands, you lose that base. You get another base whenever your peak score goes up 1,000 points. As the score goes higher more targets appear - falling faster. - TECHNICAL - Model MT5666 - TRIVIA - There is a bug in the original release of this cartridge - when two controllers are plugged in and moved simultaneously, unpredictable graphic effects can occur, and the joysticks may stop operating until the game is reset. The bug was fixed in later productions of the game. - TIPS AND TRICKS - Whenever you have a choice between big and small rocks, shoot at the small ones. Don't shoot rocks very close to you - the explosion can blow up your base. Remember: if any spinners land, you lose a base. Shoot at them as soon as they appear. Don't try to run away from pulsars and UFOs.. Get directly underneath them fast - then shoot! - STAFF - Programmer: Hal Finney - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50219&o=2 $end $spectrum_cass=astblstrs, $bio Astroblasters (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232101&o=2 $end $c64_cart=ablitz, $bio Commodore C64 cart. published 37 years ago: Astroblitz Deluxe (c) 1983 Creative Software. Defender clone. - STAFF - By: Tom Griner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53506&o=2 $end $vic1001_cart=astblitz,astblitzp, $bio Commodore VIC-20 cart. published 38 years ago: Astroblitz (c) 1982 Creative Software - TECHNICAL - Model VI-AB-C - TRIVIA - This is a 4k game internally, although it requires 8k to run. - STAFF - Programmed by: Tom Griner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83773&o=2 $end $spectrum_cass=astroclo, $bio Astroclone (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219087&o=2 $end $bk0010=astrdrom, $bio Elektronika BK0010 cass. published 32 years ago: Astrodrom (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144237&o=2 $end $pc98=astrog94, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Astroguide 1994 (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88964&o=2 $end $apfimag_cass=astpatrl, $bio Astroid Patrol (c) 198? Rief Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135804&o=2 $end $dragon_cass=astrology, $bio Dragon cass. published 36 years ago: Astrology (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116431&o=2 $end $dragon_cass=astrologys, $bio Astrology (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116662&o=2 $end $mtx_cass=astromil, $bio Memotech MTX cass. published 36 years ago: Astromilon (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133300&o=2 $end $bbcb_flop=astromny, $bio Acorn BBC Micro B disk. published 36 years ago: Astromony (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125265&o=2 $end $mo5_cass=astromus,astromusb,astromusc,astromusd,astromusa, $bio Thomson MO5 cass. published 36 years ago: Astromus (c) 1984 Logimus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108668&o=2 $end $info=astron,astronp, $bio Arcade Video game published 37 years ago: Astron Belt (c) 1983 Sega. Fly through the universe battling alien ships to make your way to fight the main Alien Battle Cruiser. Along the way, you fly across alien planets, through tunnels, through trenches and get involved in a few astro-dogfights with enemy space fighters. - TECHNICAL - Cabinet dimensions : 72,5in. high x 24in. wide x 22in. deep. - TRIVIA - Released during May 1983. Astron Belt was the first laser disc arcade game ever created. It used video footage from the laser disc and overlaid computer graphics for your ship and lasers. Some of the video came from a 1979 Toei SciFi space film, while some came from 'Star Trek II - The Wrath of Khan' and the 1980 film 'Battle Beyond the Stars'. The rest was made specially for the game. - PORTS - * COMPUTERS: Pioneer Palcom PX-7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133&o=2 $end $cgenie_cass=astrnaut, $bio Colour Genie cass. published 36 years ago: Astronaut (c) 1984 TCS [Trommeschläger Computer Studio] - STAFF - By: N. A. Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131454&o=2 $end $spectrum_cass=astrlaby,astrlabye,astrlabyb, $bio Sinclair ZX Spectrum cass. published 2 years ago: Astronaut Labyrinth (c) 2018 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232115&o=2 $end $msx1_cass=astronau, $bio MSX cass. published 34 years ago: Astronauta (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94454&o=2 $end $psx=astronok, $bio Sony PlayStation disc published 22 years ago: Astronoka [Model SLPM-86088/89] (c) 1998 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84870&o=2 $end $pro128_cass=astronom,astronomb,astronoma, $bio Olivetti PC-128 cass. published 34 years ago: Astronomia - Sky Map (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118208&o=2 $end $cdi=astronom, $bio Phillips CD-i published 26 years ago: Astronomie Flammarion - Etoiles et Galaxies (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52783&o=2 $end $cpc_flop=astropla, $bio Amstrad CPC type-in published 33 years ago: Astronomie Planetaire (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120534&o=2 $end $info=astropal, $bio Astropal (c) 198? Sidam. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Screen orientation : Vertical Video resolution : 260 x 224 pixels Screen refresh : 59.54 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18810&o=2 $end $aquarius=astrsmah, $bio Aquarius soft. published 38 years ago: Astrosmash (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49808&o=2 $end $a2600=astrowar, $bio Atari 2600 cart. published 37 years ago: Astrowar (c) 1983 Starsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50220&o=2 $end $a2600=astroware, $bio Atari 2600 cart. published 37 years ago: Astrowar (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50221&o=2 $end $spectrum_flop_opus=astrum10,astrum11, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Astrum+ (c) 1988 Bradway Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233192&o=2 $end $dragon_cass=aststorm, $bio Dragon cass. published 8 years ago: Aststorm (c) 2012 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116697&o=2 $end $nes=astyanax, $bio Nintendo NES cart. published 30 years ago: Astyanax (c) 1990 Jaleco Co., Ltd. European release. - TECHNICAL - Game ID: NES-YX-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83390&o=2 $end $nes=astyanaxu,astyanaxup, $bio Nintendo NES cart. published 30 years ago: Astyanax (c) 1990 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "The Lord of King [Model JF-25]". Description from the USA back cover: Return to the age of myths and magic, demons and dragons! Sure, you've travelled some strange terrain in your video game journeys, but wait till you see where Astyanax takes you! In your pursuit of the evil wizard Blackhorn and his captive, Princess Rosebud of Remlia, you'll encounter terrors that would frighten the Gods themselves. The dreaded Thorndog, with his heart of stone and face of bone. Monstrous Caeser, of the Gremlin face and chicken feet. The endless Maze of Castle Terenea. Plus, winged dragons and metamorphosing monsters, sorcerers' spells and wicked wizardry, in a land that reaches far into the past and the future. It's the stuff myths are made of, a fantastic flight stretching eons beyond any game you've ever experienced. If you'd go to the ends of the Earth for the ultimate adventure, Astyanax is your game! - TECHNICAL - Model NES-YX-USA - TRIVIA - Released in March 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54900&o=2 $end $info=asuka,asukaj, $bio Arcade Video game published 32 years ago: Asuka & Asuka (c) 1988 Taito. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135&o=2 $end $saturn=asuka120, $bio Sega Saturn game published 23 years ago: Asuka 120% Burning Fest Limited (c) 1997 ASK Kodansha Company, Limited. - TECHNICAL - GAME ID: T-16708G - TRIVIA - Released on October 9, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58925&o=2 $end $x68k_flop=asuka120, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Asuka 120% Burning Fest. (c) 1994 Family Soft - TECHNICAL - BARCODE: 4988709680074 MEDIA: FD x2 - TRIVIA - Released on April 22, 1994 in Japan. - STAFF - Composer: Keishi Yonao - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87076&o=2 $end $fmtowns_flop=asuka120, $bio Fujitsu FM Towns disk. published 26 years ago: Asuka 120% Burning Fest. (c) 1994 Family Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132302&o=2 $end $fmtowns_cd=asu120ex, $bio Fujitsu FM Towns CD published 26 years ago: Asuka 120% Burning Fest. Excellent (c) 1994 Family Soft. - TECHNICAL - GAME ID: MTC-1114 BARCODE: 4988709010079 - TRIVIA - Released on December 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110119&o=2 $end $psx=asu120ex, $bio Sony PlayStation disc published 23 years ago: Asuka 120% Burning Fest. Excellent (c) 1997 Family Soft. - TECHNICAL - GAME ID: SLPS-00849 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84871&o=2 $end $psx=asu120fn, $bio Sony PlayStation disc published 21 years ago: Asuka 120% Burning Fest. Final (c) 1999 Family Soft - TECHNICAL - GAME ID: SLPS-02074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84872&o=2 $end $psx=asu120sp, $bio Sony PlayStation disc published 24 years ago: Asuka 120% Burning Fest. Special (c) 1996 Family Soft - TECHNICAL - GAME ID: SLPS-00231 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84873&o=2 $end $pcecd=asuka120, $bio NEC PC-Engine CD published 25 years ago: Asuka 120% Maxima BURNING Fest. (c) 1995 NEC Avenue, Limited. Asuka 120% Maxima Burning Fest is a one-on-one fighting game only featuring cute girls. Asuka Honda, the main character of the game, is a high school girl whose passion is to blow things up and play with chemistry. Did I mention she also wears a cute high school uniform ? Other characters are of course available and they all are high school girls from different clubs. No less than ten playable fighters with their own set of techniques can be selected such as the fit Torami, Nana and her deadly fans, the gymnast Kumi, Kiyoko and her baseball attacks, the bad tempered Megumi and Cathy with her... interesting curves. The game proposes traditional combos and an intuitive special attack system using the two buttons of a standard Nec paddle, unlike other fighters for the system where a 4 buttons controller is usually required. - TECHNICAL - Game ID: NAPR-1049 - TRIVIA - Asuka 120% Maxima BURNING Fest. was released on July 28, 1995 in Japan for 8200 yen. - TIPS AND TRICKS - Hidden image: At the PC Engine CD boot screen, hold Left + II and press Run.. - STAFF - Planning: M. Konya Game Design: M. Imaizumi Story: M. Kashi Character Design: A. Nanase Music Compose: K. Yonao Program: T. Obata, T. Tanabe Graphic: K. Hamamoto, S. Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49148&o=2 $end $psx=asuncia, $bio Sony PlayStation disc published 20 years ago: Asuncia - Strategic Fantasy Role Playing Game (c) 2000 Xing Ent. - TECHNICAL - GAME ID: SLPS-03075 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84874&o=2 $end $info=asurabld, $bio Arcade Video game published 22 years ago: Asura Blade - Sword of Dynasty (c) 1998 Fuuki Company, Limited. A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls. - TECHNICAL - Fuuki FG-3 System Hardware Main CPU : Motorola 68EC020 (@ 20 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YMF262 (@ 14.31818 Mhz), YMF278B (@ 33.8688 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Light Attack, Hard Attack, Powerful Attack - TRIVIA - Asura Blade was released on December 04, 1998 in Japan only. - TIPS AND TRICKS - Note : You will need to do these codes before every stage or your character will revert to that from the selection screen. * Play As Curfue : After character selection/stage end hold 'Down+Start' until stage map appears. * Play As S.Geist : After character selection/stage end hold 'Up+Start' until stage map appears. - SERIES - 1. Asura Blade - Sword of Dynasty (1998) 2. Asura Buster - Eternal Warriors (2000) - STAFF - General Producer : Y. Takahashi Planning : K. Matsusaka, S. Katsumiya Programming : H. Nakagawa Graphic Design : K. Matsusaka, Y. Kawanabe, N. Miyauchi, S. Katsumiya Music Composition & FX Creation : A. Inu. Nishida Voice Actor/Actress : Kiyotomi Narikinnya, Kentarou Takuwa, Seiichi Nishida, Tokiyo Ogawa, Miruki, -Oovas- - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136&o=2 $end $info=asurabus,asurabusa, $bio Arcade Video game published 20 years ago: Asura Buster - Eternal Warriors (c) 2000 Fuuki Company, Limited. 1-on-1 fighting game. Sequel to "Asura Blade - Sword of Dynasty". - TECHNICAL - Main CPU : Motorola 68EC020 (@ 20 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YMF262 (@ 14.31818 Mhz), YMF278B (@ 33.8688 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Light Attack, Hard Attack, Powerful Attack - TRIVIA - Asura Buster was released on December 26, 2000 in Japan only. - UPDATES - A special version of the game was sent to the ARCADIA magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots. - TIPS AND TRICKS - * Play As Nanami : At the fighter select screen move the cursor to Sittara and press start, then move to Leon and press start, next move to Alice and press start after that you must move to chenmao and press start then go to Zinsuke and press start and finally move to Rokurouta and press start. After you've done this move to the green Random Select box where Nanami will appear. * Play as Young Alice : At the character select screen, put the cursor on Yashaoh and press start, than go to Goat and press start, than go to Rosemary and press start, than go to Taros and press start, than go to Zam-B and press start, next go to the top, Purple random select box where Young Alice will appear. - SERIES - 1. Asura Blade - Sword of Dynasty (1998) 2. Asura Buster - Eternal Warriors (2000) - STAFF - Game Designer : H. Kiribayashi, S. Katsumiya Programmer : H. Moriyama, T. Katayama, H. Nakagawa, H. Hara, S. Fujino, A. Kashima Sound : A. Nishida Graphic : H. Asahi, T. Inoue, N. Inoue, T. Oonishi, H. Kiribayashi, H. Nishitake, K. Maekawa, S. Higashimoto, K. Michiwaki Voice Actor : Oovas, Ryuuri Ikki, Kazuyo Itou, Kazuya Kishimoto, Daisuke Hagita, Michihiko Horie, Miruki Executive Producer : Yasukazu Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11286&o=2 $end $c64_cass=asylum, $bio Commodore C64 cass. published 34 years ago: Asylum (c) 1986 All American Games Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145448&o=2 $end $info=asylum, $bio Arcade Video game published 29 years ago: Asylum (c) 1991 Leland. A overhead view shoot'em up game. The players controls one of the three characters to choose, the sexy girl named 'Rip' she armed with knives, the gunman named 'Rak' armed with a gun and a strong man named 'Rol' armed with a chain mace, they have to escape from a tenebrous and obscure place, the Asylum building created by the evil 'Mr. G' who has imprisoned our heroes in it. You must traverse maze-like levels while you jump and shoot all the creepy creatures, until you find the elevator to exit to the next level to later fight their way up to the top of the asylum to destroy Mr. G and escape alive of the place. The game featuring, blood and gore scenes with good sounds! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 3 Control : 8-way joystick Buttons : 2 - TIPS AND TRICKS - * Contest? : Complete the game 5 times to win an Asylum T-shirt (limitted time offer). - STAFF - Art/Graphics: Dana Christianson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=137&o=2 $end $archimedes=asylum, $bio Acorn Archimedes disk. published 25 years ago: Asylum (c) 1995 Digital Psychosis - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127071&o=2 $end $tvc_cass=astrocsa, $bio Videoton TVC cass. published 37 years ago: Asztro csata (c) 1983 Sanders [C. Sanders] [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112548&o=2 $end $tvc_flop=astrocsa, $bio Asztro csata (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111800&o=2 $end $apple2_flop_misc=atgtsmcw, $bio Apple II disk. published 35 years ago: At The Gates Of Moscow (c) 1985 Softgroup - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107107&o=2 $end $ibm5150=msdos211, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: AT&T Personal Computer 6300 DOS Release 2.0 (c) 1984 AT&T, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132361&o=2 $end $cpc_cass=atahualp, $bio Amstrad CPC cass. published 35 years ago: Atahualpa (c) 1985 Transoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122057&o=2 $end $x1_cass=atamano, $bio 頭の体操 (c) 198? Hudson Soft. (Atama no Taisou) - TECHNICAL - GAME ID: X-1023-G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86197&o=2 $end $pc8801_flop=atami, $bio Atami (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91406&o=2 $end $info=ataqandr, $bio Ataque Androide (c) 198? FAR S.A. Pirate Spanish version of Moon Cresta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259414&o=2 $end $info=asideral, $bio Arcade Video game published 40 years ago: Ataque Sideral (c) 1980 Electro Game. Spanish bootleg of UniWar S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72308&o=2 $end $info=a1200xl, $bio Computer published 38 years ago: Atari 1200XL (c) 1982 Atari, Incorporated. Atari 8-bit computer. - TECHNICAL - WHAT's NEW: - New aluminum and smoked plastic cases - 64 KB of RAM - Only two joystick ports - Help key - Four function keys. - TRIVIA - Released in late 1982, the Atari 1200XL was an odd hybrid of features from the Sweet 8/16 projects. Notable features were 64 KB of RAM, built-in self test, redesigned keyboard, and redesigned cable port layout. In general terms the 1200XL most closely matched the high end Sweet 16 concept. However the 1200XL also included a number of missing or poorly implemented features. The PBI expansion connector from the original 1000X design was left off, making the design rely entirely on SIO again. Frustrating this was the fact that the +12V pin in the SIO port was left unconnected; only +5V power was available although some devices made use of the +12V line. An improved video circuit provided more chroma for a more colorful image, but the chroma line was not connected to the monitor port, the only place that could make use of it. Even the re-arrangement of the ports made some joysticks and cartridges difficult or impossible to use. Changes made to the operating system to support the new hardware also resulted in compatibility problems with some older software that did not follow published guidelines. The 1200XL ended up with functionality similar to the existing 800, but at a hefty price point. For all of these reasons the 1200XL sold poorly. There is an often-repeated story, perhaps apocryphal, that 800 sales shot up after the release of the 1200XL, as existing owners tried to snap them up before they disappeared. The machine was discontinued in 1983. There was no PAL version of the 1200XL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54856&o=2 $end $info=a130xe, $bio Computer published 35 years ago: Atari 130XE (c) 1985 Atari Corporation. A repackaged 800XLF. - TECHNICAL - WHAT's NEW: - New cases - New keyboard. - 128 KB of RAM - Enhanced Cartridge Interface (ECI). - TRIVIA - XE stood for 'XL-Expanded'. The 130XE was aimed to appeal at the mass market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54857&o=2 $end $info=a2600, $bio Console published 43 years ago: Atari 2600 (c) 1977 Atari, Incorporated. - TECHNICAL - Model No. CX-2600 A. Resolution: 160 x 260 (horz.) at 60.00 Hz CPU: 6507 Cpu Clock: 1.19 MHz Graphics Clock: 1.19 MHz Bits: 8 ROM: 4k max RAM: 128 bytes, in VLSI Video Display Processor: Stella Sprites: 32 Colors: 256 (static) Sound Processor: Two Channel Square or Noise (TIA) Cartridge ROM: 2k up to 64k - TRIVIA - The Atari 2600 was released on October 14, 1977 in North America. The console was originally priced at US$199, and shipped with two joysticks and a Combat cartridge (eight additional games were available at launch and sold separately). The console was originally sold as the Atari VCS (for Video Computer System). Following the release of the Atari 5200 in 1982, the VCS was renamed Atari 2600, after the unit's Atari part number CX2600. The Atari VCS was developed under the project codename 'Stella'. It is rumored that the number 2600 was chosen because 2600 cycles was a prominent long distance access tone, and that one of the developers had created devices that would trick pay phones into granting long distance access as a hobby. Export releases: [JP] "Atari 2800" - STAFF - Designed by: Joe Decuir, Steve Mayer, Ron Milner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54858&o=2 $end $info=a2600p, $bio Console published 39 years ago: Atari 2600 (c) 1981 Atari, Inc. PAL release. Dark Grey front. Four buttons. - TECHNICAL - Model No. CX-2600 GP - TRIVIA - GP stands for Grey Paint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122232&o=2 $end $info=a400,a400pal, $bio Computer published 41 years ago: Atari 400 (c) 1979 Atari, Incorporated. - TECHNICAL - Original machines in beige cases and has a membrane keyboard. - TRIVIA - The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use 'sprites' and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54859&o=2 $end $info=a5200, $bio Console published 38 years ago: Atari 5200 (c) 1982 Atari, Incorporated. The Atari 5200 was a video game console introduced as a higher end complementary console for the popular Atari 2600. It was based on Atari's existing 400/800 computers and the internal hardware was almost identical, although software was not directly compatible between the two systems. - TRIVIA - The Atari 5200 was introduced in 1982 and was actually designed to be a competitor to the Intellivision before ColecoVision entered the market. Developed under the name of PAM (Atari, at the time, typically named projects after well-endowed female employees), Atari considered releasing it with that moniker; PAM in this case an acronym for 'Personal Arcade Machine'. The Atari 5200 was also known as the 'Video System X' just prior to release. The Atari 5200 originally retailed for $269.95. For perspective, this amount would have been equal to $671.40 in 2016 US currency. The 5200 shared much of the architecture of the Atari 400/800 computers, but featured a different cartridge connector and completely different controllers. Non-centering analogue joysticks which offered a full 360 degrees of mobility, were both innovative and unreliable. Other controller features included a keypad, and a ahead-of-it's-time pause button. The Atari 5200 suffered from it's initial incompatibility with the VCS/2600 (an adapter was later released) and fierce competition from Coleco. When Warner Communications sold Atari Corp. to the Tramiels in 1984, they quickly removed it from the market. You can use an adapter to play 2600 games on the 5200. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34760&o=2 $end $info=a600xl, $bio Computer published 37 years ago: Atari 600 XL (c) 1983 Atari, Inc. - TECHNICAL - The Atari 600 XL featured a slightly shallower case than the 800XL - TRIVIA - The 600 XL was announced at the 1983 Summer CES. It was the spiritual replacement for the 400 and the little brother of the 800 XL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97968&o=2 $end $info=a65xe,a65xea, $bio Computer published 35 years ago: Atari 65XE (c) 1985 Atari Corporation. - TRIVIA - Introduced at the 1985 CES in Las Vegas. Retail Price was $99.99. Jack Tramiel's Atari Corporation produced the final machines in the 8-bit series, which were the 65XE and 130XE (XE stood for XL-Expanded). They were announced in 1985, at the same time as the initial models in the Atari ST series, and visually resembled the Atari ST. Originally intended to be called the 900XLF, the 65XE was functionally equivalent to the 800XL minus the PBI connection. The 65XE (European version) and the 130XE had the Enhanced Cartridge Interface (ECI), which was electronically almost compatible with the Parallel Bus Interface (PBI), but physically smaller, since it was located next to the standard 400/800-compatible Cartridge Interface and provided only those signals that did not exist in the latter; ECI peripherals were expected to plug into both the standard Cartridge Interface and the ECI port. The 65XE was 100% compatible with all of the Atari 400/800 and XL softwares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95515&o=2 $end $info=a7800,a7800p, $bio Console published 34 years ago: Atari 7800 (c) 1986 Atari Corporation. - TRIVIA - Originally developed in 1984 as the Atari 3600, the Atari 7800 Prosystem was released to the North American market in 1986, in an attempt to compete in a revitalized home videogame market. The 7800 was actually designed by Gencomp as part of a lawsuit settlement (Gencomp had been sued for releasing a speedup chipset for Atari coin-op Missile Command). The 7800 was compatible with pre-existing Atari 2600 game program cartridges, without the need for expansion modules or turning switches, but was also designed to use enhanced 7800-only cartridges such as the pack-in 'Pole Position 2'. Many peripherals, including a computer/keyboard and high score saving cartridge were planned but never released. Unfortunately for Atari, the system did poorly in the late 1980's market dominated by Nintendo. In the summer of 1984 the first 5,000 Atari 7800's had just been built in the new El Paso assembly plant. The production line manager, Brad Saville was eager to meet with Jack Tramiel to show him the new flagship Atari video game console. The meeting ended abruptly as Jack Tramiel was quoted "Get your pollution out of here! We make computers now and we don't want your garbage." The line manager was fired 2 days later. About 8-9 months later the line manager received a phone call from Atari asking him as to the whereabouts of the die molds for the Atari 7800. The ex-line manager responded that he did in fact know where they were and for $50/hour for about 200 to 300 hours of his time he would remember where they were and find them. The Atari Corp. representative who called was infuriated and informed the former production line manager that Atari's lawyers would be in contact with him. He never heard from Atari again." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34761&o=2 $end $info=a800,a800pal, $bio Computer published 41 years ago: Atari 800 (c) 1979 Atari, Incorporated. - TRIVIA - The Atari 400 and 800 were the first home computers to use custom coprocessors and the first to use 'sprites' and special video interruptions like display lists, features that will be implemented several years after on the Commodore Amiga. It offered high graphic resolution, lots of colors and great sound capabilities, more than other computers could do then! The two models had same characteristics, the 400 is the low-cost version, it has only 16 KB (instead of 48 KB), one cartridge port (two for the 800) and a membrane keyboard (a typewriter style keyboard one for the 800). - STAFF - Created by: Jay Miner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34762&o=2 $end $info=a800xe, $bio Computer published 34 years ago: Atari 800XE (c) 1986 Atari Corporation. - TRIVIA - Last 8-bit computer produced by Atari, the Atari 800XE was sold only in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97969&o=2 $end $info=a800xl,a800xlp, $bio Computer published 37 years ago: Atari 800XL (c) 1983 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127735&o=2 $end $gba=atariannu, $bio Nintendo GBA cart. published 18 years ago: Atari Anniversary Advance (c) 2002 Infogrames Interactive, Incorporated. Compilation of 6 Atari arcade classics: "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest (1981) - TECHNICAL - Game ID: AGB-AAVE-USA - TRIVIA - Atari Anniversary Advance for Game Boy Advance was released on March 25, 2002 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69806&o=2 $end $gba=atariann, $bio Nintendo GBA cart. published 18 years ago: Atari Anniversary Advance (c) 2002 Infogrames Interactive, Incorporated. Compilation of 6 Atari arcade classics : "Super Breakout" (1978) "Asteroids" (1979) "Battlezone" (1980) "Centipede" (1980) "Missile Command" (1980) "Tempest" (1981) - TECHNICAL - Game ID: AGB-AAVP-EUR - TRIVIA - Atari Anniversary Advance for Game Boy Advance was released on February 14, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69805&o=2 $end $psx=atariann, $bio Sony PlayStation disc published 19 years ago: Atari Anniversary Edition Redux (c) 2001 Infogrames Interactive, Incorporated. Compilation of 12 Atari arcade classics : - "Pong" (1972) - "Super Breakout" (1978) - "Asteroids" (1979) - "Battlezone" (1980) - "Centipede" (1980) - "Missile Command" (1980) - "Warlords" (1980) - "Asteroids Deluxe" (1981) - "Tempest (1981) - "Black Widow" (1982) - "Gravitar" (1982) - "Space Duel" (1982) - TECHNICAL - Game ID: SLUS-01427 - TRIVIA - Atari Anniversary Edition Redux for PlayStation was released in 2001 (exact date unknown) in North America. The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82945&o=2 $end $dc=atariann, $bio Sega Dreamcast GD published 19 years ago: Atari Anniversary Edition (c) 2001 Infogrames Interactive, Incorporated. Compilation of 12 Atari arcade classics : - "Pong" (1972) - "Super Breakout" (1978) - "Asteroids" (1979) - "Battlezone" (1980) - "Centipede" (1980) - "Missile Command" (1980) - "Warlords" (1980) - "Asteroids Deluxe" (1981) - "Tempest (1981) - "Gravitar" (1982) - "Millipede" (1982) - "Crystal Castles" (1983) - TECHNICAL - Game ID: T-15130N - TRIVIA - Atari Anniversary Edition for Dreamcast was released on July 2, 2001 in North America. The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82946&o=2 $end $ibm5170_cdrom=atariac1, $bio IBM 5170 CD-ROM (Windows) published 21 years ago: Atari Arcade Hits 1 (c) 1999 Hasbro Interactive, Incorporated. Compilation of 6 Atari arcade classics : - "Pong" (1972) - "Super Breakout" (1978) - "Asteroids" (1979) - "Centipede" (1980) - "Missile Command" (1980) - "Tempest" (1981) - TRIVIA - Atari Arcade Hits 1 was released on July 13, 1999 in North America. And it was released in 1999 (exact date unknown) in Europe for PC's running Windows 95 and Windows 98. It was then re-released on June 17, 2005 as a Replay edition by Infogrames interactive. The package includes both original and enhanced versions of the games. The enhanced version of "Tempest" is actually the hack known as "Tempest Tubes". - STAFF - Art Director : Steve Martin Creative Director : David Walls Director Of Operations : Bob Sadacca Executive Producer : Chris Down Graphic Designer : Patricia McCarthy Senior Graphic Designer : Jennifer Backett Senior Producer : Shahid Ahmad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82940&o=2 $end $info=abaseb,abaseb2, $bio Arcade Video game published 41 years ago: Atari Baseball (c) 1979 Atari. * The most realistic video basbeall attraction ever created. * Instant response Trak-Ball controls maneuver runners, ourfielders and control throwing direction for realistic action and total player involvement. * 1 or 2 players can select 4 different hitting plays, 4 different pitches, offering an endless variety of game challenges. * Add-a-coin accumulator offers additional innings. * Unique stand-up table design ideal for any size location. - TECHNICAL - Runs on Atari Football Hardware Game ID : 034711-034738 Main CPU : MOS Technology M6502 (@ 750 Khz) Sound Chips : Discrete Cabinet dimensions : 38,62 inches (98,02cm) high 44,18 inches (112,22cm) wide 25,25 inches (64,14cm) deep. Monitor : 23 inches B/W. - TRIVIA - Released in June 1979. First Rotberg coin-op game. Approximately 1,050 units were produced. This was originally slated to be Atari's first game to feature digitized speech. Dan Pliskin designed a speech board that included the umpire's calls, but management eventually nixed the idea. An Atari Baseball machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California. - STAFF - Designed and programmed by : Ed Rotberg Hardware Engineer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138&o=2 $end $a800=basica,basicb,basicc, $bio Atari 800 cart. published 41 years ago: Atari BASIC Programming Language (c) 1979 Atari, Inc. - TECHNICAL - Model CXL4002 - TRIVIA - The original cart releases were labeled BASIC Computer Program, which was later changed to BASIC Computing Language. The last releases were labeled Atari BASIC Computing Language. - UPDATES - Three versions exist, A, B, and C. A was used primarily in the 400/800 computers, B in the XLs, and C in the XEs. Aside from being built-in in all the different machines, rev B and C carts were also made. To determine what version you have enter PRINT PEEK (43234). Rev A returns a value of 162, Rev B is 96, and Rev C is 234. Rev A was a beta version from SMI (Shepardson Microsystems, Inc.), the company Atari contracted to write Atari BASIC. As a result of trying to fit the program onto an 8K cartridge, as well as working on a tight schedule, Atari BASIC was plagued by 2 problems that caused it to be one of the slowest-performing BASIC languages for any computer – a poor implementation of line number lookups in loops and jumps, and a poor implementation of multiply and divide. Unfortunately, Atari never corrected the problem in subsequent versions, even though SMI identified and fixed a number of bugs (some serious) that cropped up in the initial release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82764&o=2 $end $info=bsktball, $bio Arcade Video game published 41 years ago: Atari Basketball (c) 1979 Atari. An old black and white basketball game. - TECHNICAL - Cabinet dimensions : 70,18'' (178,26cm) high x 29,5'' (74,93cm) wide x 78,8'' (200,15cm) deep. Monitor : 23'' B/W. Game ID : 034756-034766 Main CPU : MOS Technology M6502 (@ 750 Khz) Sound Chips : Discrete (@ 750 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in May 1979. An Atari Basketball unit appears in the 1982 movie 'Tron'. Michael Jackson used to own this game (upright). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - STAFF - Designed and programmed by : Chris Downend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=189&o=2 $end $info=afbm7800, $bio Dedicated Console published 16 years ago: Atari Flashback Mini 7800 (c) 2004 Atari Europe S.A.S.U. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259368&o=2 $end $info=atarifb,atarifb1,atarifb2, $bio Arcade Video game published 42 years ago: Atari Football [2-Player model] (c) 1978 Atari. An old black and white American football game where the player characters are represented as X's and O's. Players select either offensive or defensive plays and then control one of the characters on each team by rolling a trackball. - TECHNICAL - Dimensions : 31inch (78cm) high 53inch (134cm) wide 29,5inch (74,5cm) deep. Monitor : 23inch B/W Game ID : 033xxx Main CPU : MOS Technology M6502 (@ 750 Khz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 304 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in October 1978. 2 versions were released; this 2-Player model and another for 4 players as "Atari Football [4-Player model]". Atari Football was first created in 1974 by Steve Bristow and originally called 'X's and O's'. It was shelved when Bristow started on "Tank", then resurrected 3 years later. This game was the first true video sports game and also the first Atari game to utilize a trackball controller. Approximately 14,000 '2-player' versions were produced. An Atari Football unit appears in the 1980 movie 'Midnight Madness', and 2 Atari Football units (2 and 4 players) appear in the 1982 movie 'Tron'. An Atari Football machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California. - SCORING - Touchdown : 6 points. Field goal : 3 points. Safety : 2 points. Conversion (run or pass) : 2 points. Kicked conversion : 1 point. - STAFF - Designed and partially programmed by : Steve Bristow Finished by : Ed Logg, Lyle Rains, Dave Stubbens Some works by : Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=139&o=2 $end $info=atarifb4, $bio Arcade Video game published 41 years ago: Atari Football (c) 1979 Atari, Incorporated. An old black and white American football game where the player characters are represented as X's and O's. Players select either offensive or defensive plays and then control one of the characters on each team by rolling a trackball. - TECHNICAL - [4-Player model] Game ID : 034754 Dimensions : 31inch (78cm) high. 53inch (134cm) wide. 29,5inch (74,5cm) deep. Monitor : 23inch B/W - TRIVIA - Atari Football was released in April 1979. One year earlier "Atari Football [2-Player model]". Atari Football was first created in 1974 by Steve Bristow and originally called 'X's and O's'. It was shelved when Bristow started on "Tank", then resurrected three years later. This game was the first true video sports game and also the first Atari game to utilize a trackball controller. Approximately 900 four players versions were produced. 2 Atari Football units (2- and 4-player model) appear in the 1982 movie 'Tron'. - SCORING - Touchdown : 6 points. Field goal : 3 points. Safety : 2 points. Conversion (run or pass) : 2 points. Kicked conversion : 1 point. - STAFF - Designed and partially programmed by : Steve Bristow Finished by : Ed Logg, Lyle Rains, Dave Stubbens Some works by : Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21192&o=2 $end $jaguar=atarikrt,atarikrtp, $bio Atari Jaguar cart. published 25 years ago: Atari Karts (c) 1995 Atari Corp. Here come the racers now. Regius has the lead by a beak, Miracle Man is flying 'round the inside bend in second and Bentley Bear is roaring up on the outside in third place. Miz Tress just picked up a rabbit bonus and swishes into first place, with hot competition coming from Fire Bug, who is scorching up behind her! Pum King is having problems controlling his cart after picking up a reverse steering hazard. He's howling mad because he sees another contender breaking through the racers. Yes, the heat is on here at the tracks today. The new contender skillfully avoided the turtle hazard and is keeping the pace going. He just picked up a burst of speed from the speed arrow bonus, and oh, lucky break, he collected an improved steering bonus from the steering wheel. It's all over now folks, the newcomer has the lead in the final lap, and the winner is... YOU! Now, come on in and meet the crazy drivers who race 'round some of the trickiest and slipperiest tracks ever invented. All eleven characters have great driving skills, so you'll need to look carefully at their different talents to pick the one who'll be the best for getting you first across the line. That's no easy task on these tracks, where you have marked and unmarked hazards, as well as bonuses and a whole bunch of fun. - TECHNICAL - Model J9091E - TRIVIA - Released on December 22, 1995. Bentley Bear, the main player character of "Crystal Castles", is a playable character in this game. The names of the cups in the game contain various Atari references: 1. The Borregas Cup is a reference to the old address of Atari: 1196 Borregas Avenue, Sunnyvale. 2. The Tempest Cup's name is a tribute to the classic Atari arcade game Tempest, which also received a Jaguar title, Tempest 2000. 3. The Miracle Race is named after Miracle Designs, the game's developer. - TIPS AND TRICKS - * Hints: - Try to take the lead as soon as possible! You'll be more likely to avoid collisions. - Avoid the water on the ice world. - Take the inside edge for cornering, but stay away from the actual track edge. Contact with the edge of some tracks can really slow you down. You can cut some corners but watch out for natural hazards. - Avoid oil slicks on the Route 99 world. They'll spin you around and waste lots of time. - Be sure to avoid the blood on the Halloween world. - The ramps on the Beach world will help you cross the water without slowing down. - Avoid colliding with other competitors. - Look for jump ramps to help you over natural hazards, or give you a quick boost. * Access any Challenge's Miracle Race: - Select the Beginner Challenge Miracle Race. (You must win this race at least once) - While camera zooms-in on your kart, press Reset. - Select the Challenge who's Miracle Race you want to play. - The Miracle Race for that Challenge will now be highlighted (don't move it!) and can be played to win the boss kart. * Miracle Race Track Short-cuts (directions are from the starting line) - Beginner: 3 left bends then on the right side. - Warrior: Immediately to your left. - Miracle: ??? - Jaguar Aces: 3 left bends then on the right side. * Sit and Spin: On the desert race, slowly run over a purple spot that causes your kart to lose control. When on top of the patch, turn left or right and press pause twice. The whole world will be spinning around! - STAFF - Developed by Miracle Designs. Executive Producer: Bill Rehbock Producer: Loic Duval Programming: Filip Hautekeete, Peter Vermeulen Graphics, Sounds and Music by: Miracle Designs Team Additional Sounds and Graphics: Loic Duval, Jen Smith Lead Tester: Jennifer Vernon Testers: Lance Lewis, Martin Krawetz, Jason Cordero Marketing Product Manager: Jeanne Winding Creative Services: Greg LaBrec, Diana Bredfeldt, designworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76403&o=2 $end $a800=alogo,alogof, $bio Atari 800 cart. published 37 years ago: Atari LOGO Computing Language (c) 1983 Atari, Inc. - TECHNICAL - Model RX8032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82765&o=2 $end $info=mgolf, $bio Arcade Video game published 42 years ago: Atari Mini Golf (c) 1978 Atari, Incorporated. An old black and white mini golf game. - TECHNICAL - Game ID : A033252 Main CPU : MOS Technology M6502 (@ 756 Khz) Screen Orientation : Vertical Video Resolution : 256 x 224 Pixels Screen Refresh : 60.00 Hz Palette Colors : 4 Players : 1 Control : Dial Buttons : 2 - TRIVIA - This game never made it out of its prototype state and was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3365&o=2 $end $a5200=pamdg23, $bio Atari 5200 cart. published 37 years ago: Atari PAM Diagnostics (c) 1983 Atari, Inc. A cartridge test featuring CPU test, RAM test, ROM test, Pokey adjust and test, Gtia test and Antic test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234061&o=2 $end $a5200=finaltst, $bio Atari 5200 cart. published 38 years ago: Atari PAM Final System Test (c) 1982 Atari, Inc. As it's name implies, this is a cartridge from testing your system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234062&o=2 $end $info=ataripc1, $bio Computer published 33 years ago: Atari PC-1 (c) 1987 Atari Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114439&o=2 $end $info=soccer, $bio Arcade Video game published 40 years ago: Atari Soccer (c) 1980 Atari. An old black and white overhead soccer game. - TECHNICAL - Cabinet dimensions : 35,18inch (89,54cm) high x 29,5inch (74,93cm) wide x 29,5inch (74,93cm) deep. Monitor : 23inch B/W. Game ID : 035222-035260 Main CPU : MOS Technology M6502 (@ 750 Khz) Sound Chips : Discrete (@ 750 Khz) Screen orientation : Horizontal Video resolution : 304 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 4 Control : trackball Buttons : 2 - TRIVIA - Released in April 1980. In France, Atari and a jukebox brand named 'electrokicker' built a special cabinet for Atari Soccer and renamed it to "Coupe du Monde". - SCORING - 1 point is awarded per goal. - STAFF - Designed and programmed by : Dave Theurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=140&o=2 $end $info=st,st_de,st_es,st_fr,st_nl,st_se,st_sg,st_uk, $bio Computer published 35 years ago: Atari ST (c) 1985 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228780&o=2 $end $info=ste,ste_de,ste_es,ste_fr,ste_it,ste_se,ste_sg,ste_uk, $bio Computer published 31 years ago: Atari STE (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228781&o=2 $end $info=atarisy1, $bio Arcade System published 36 years ago: Atari System 1 (c) 1984 Atari, Incorporated. - TECHNICAL - Main PCB: A043096 SYS I LSI MAIN. Main CPU: Motorola MC68010L8 [DIP] (@ 7.159090 MHz). Sound CPU: MOS Technology M6502 (@ 1.789772 MHz). Sound Chips: Yamaha YM2151 (@ 3.579545 MHz). 2 x POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 MHz). Texas Instruments TMS5220 (@ 625 KHz). Main ROM: 136032. Video Resoution: 336 x 240 Pixels. Board Composition: Board and Game Cartridge. Screen Refresh: 59.922743 Hz. Palette Colors: 1024. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82056&o=2 $end $a2600=avcspop, $bio Atari 2600 cart. published 38 years ago: Atari VCS Point-of-Purchase ROM (c) 1982 Atari, Incorporated. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50222&o=2 $end $a2600=avc, $bio Atari 2600 cart. published 38 years ago: Atari Video Cube (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX2670 - TRIVIA - This title was originally released as Rubik's Cube, but the name was changed we assume for licensing reasons. It was initially available only to Atari Club members through the Atari Age magazine, but later appeared in stores. There was no PAL release for this title. - TIPS AND TRICKS - * Look for sides with three or more squares of a single color. Decide which color you want each side to be and keep adding to them. * Try not to backtrack. If you can pick up and deposit colors on three or more sides without turning back, you will save valuable moves and time. * Watch the computer solve the cube a few times. Then try using some of the same strategies that Hubie uses to complete the cube. * Notice there is one extra square of color per game (for instance, one extra square of blue). This will be the _last_ square Hubie picks up to win the game. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50223&o=2 $end $info=xegs, $bio Console published 33 years ago: Atari XEGS (c) 1987 Atari Corp. The Atari XE Game System (Atari XEGS) is a home video game console based on the Atari 65XE computer. The XEGS is compatible with the existing Atari 8-bit computer software library. The XEGS shipped with the Atari 8-bit version of Missile Command built in. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42898&o=2 $end $a800=aartist, $bio Atari 800 cart. published 37 years ago: AtariArtist (c) 1983 Atari, Inc. - TECHNICAL - Model RX8053 - TRIVIA - The text OSS OS/A+ - ATARI version 2.00 Copyright (C) 1982 OSS, Inc. can be found in the code. - TIPS AND TRICKS - Easter Egg: Put the cursor in the center of the Atari symbol and click on it. The 'Have you played Atari today?' tune will play! An undocumented feature allows you to load/save uncompressed files (under the name PICTURE) using the keys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82766&o=2 $end $a800=agraphcs, $bio Atari 800 cart. published 36 years ago: AtariGraphics (c) 1984 Atari, Inc. Shipped with Atari Light Pen package. - TECHNICAL - Model RX8054 - UPDATES - A prototype version exists with a copyright date of 1983; the released version has a 1984 date. Also, the prototype title is 'ATARI NAME ME PLEASE!' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82767&o=2 $end $a800=alight, $bio Atari 800 cart. published 36 years ago: Atarilab Light Module (c) 1984 Atari, Inc. - TECHNICAL - Model AED80014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82770&o=2 $end $a800=atemp, $bio Atari 800 cart. published 37 years ago: Atarilab Temperature Module (c) 1983 Atari, Inc. - TECHNICAL - Model AED80013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82771&o=2 $end $a800=atarinet, $bio Atari 800 cart. published 5 years ago: AtariNet (c) 2015 Slorsoft. Complete the circuit, leaving no loose ends, by rotating each tile into its correct orientation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234063&o=2 $end $a800=aschreib, $bio Atari 800 cart. published 38 years ago: AtariSchreiber (c) 1982 Atari, Inc. German release of AtariWriter. - TECHNICAL - SOFT ID: RXG8036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234067&o=2 $end $a800=atexte,atexte1, $bio Atari 800 cart. published 36 years ago: AtariTexte (c) 1984 Atari, Inc. - TECHNICAL - Model RXF8036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82768&o=2 $end $a800=awritera,awriterb,awriterc, $bio Atari 800 cart. published 38 years ago: AtariWriter (c) 1982 Atari, Inc. - TECHNICAL - Model RX8084 - TRIVIA - AtariWriter is actually a rewrite of an older program called Text Wizard, a word processor originally published by Datasoft. According to some Analog magazines, there are several Easter eggs (a message, a game, and a couple of demos) which can be accessed by shorting certain joystick pins together (See Updates section). Approximately 80k carts were made before Atari found out about it and had them removed. Supposedly Atari sued Robinson over this one but the lawsuit was settled out of court. The cartridges with the Easter eggs were rumored to have been recalled, but thousands had already been sold by that time. - UPDATES - In prototype version Rev# 3, WRITTEN BY WILLIAM AND MARK 11/1/82 (for programmer William Robinson) will appear if you press UP+LEFT+DOWN at the same time on joystick #1 at the main menu. Prototype Rev #7 had this message removed but the code to trigger it still remains. At least 2 prototype versions, Rev #3 and Rev #7, have a hidden color rainbow effect. To trigger it, you must be in preview mode. Select Edit from the main menu, type something, press OPTION+P to enable print mode, pick any printer, and then select preview whole document. From there, on joystick #1 press UP+LEFT+DOWN at the same time. With Rev #3, you have to trigger the other color demo in order to turn the effect“off. - TIPS AND TRICKS - * Undocumented feature – Mail Merge: It's possible to do a mail-merge. What you do is create a text file with the information you want merged into your document. You then create your letter, with the insert text command where you want information from the text file inserted. Then when you print the letter, and it asks you to enter the text, you hit CONTROL-V, and then type the pathname of the text file. It will then add the information from the text file. * Undocumented feature - 825 BOLD PRINTING: Some commands can be used to do more than they were intended for. The superscript command causes the printer to back up half a line and print. If two of these commands are used together, the printer backs up one whole line-the same line it just finished printing. So if you type in the same words before and after the two superscript commands, you can get the letters printed over twice. Instant boldface on your Atari 825 printer! * Undocumented feature - 1025 ELONGATIONS: To print elongated characters with the 1025 printer you need to set [CONTROL][G] to [3]. To turn off the elongated characters type in [CONTROL][G] followed by a [1] for 10 characters per inch (cpi), or a [2] for 16.7 cpi. The usual [SELECT] [E] command will not create elongated printing on the 1025. * Undocumented feature - TIPS FOR THE 1025 AND 1027: To print with single sheets of letter paper on your Atari 1025 or 1027, insert the [CONTROL][W] page wait command at the beginning of the document under the print formatting line. The printer will pause at the end of each page, and you can insert a new sheet of paper. Press [RETURN] when you're ready to start the next page. NOTE: For the 1025, first tape down the Paper Out switch on top of the printer towards the upper left. International characters can be accessed on the 1025 and 1027 by inserting a [CONTROL][O] (capital letter) [27] followed by [CONTROL][O][23]. This activates the international character mode. As each character is needed, you have to use the [CONTROL] [O] and the decimal code for that letter. These codes are listed in your printer manual. * Undocumented feature - 1027 MYSTERIES: The 1027 has an unusual quirk. It sometimes stops printing for no apparent reason. Try not to worry when your printer falls asleep on you. Just leave it alone and it will recover in about 4 1/2 minutes. When it awakes, it will begin printing right where it left off. Also, the 1027 does not underline when inverse video is used. Select printer number one from the main menu and insert [CONTROL][O] (capital letter) [15] where you want the underline to begin and a [CONTROL] [O][14] where you want the underline to end. If your margins have been brought in closer than the default values, the underline starts from the far-left of the paper. The easiest solution is to adjust the margins. If this is not possible, you can turn off the underlining after the last word on the line, and turn it back on for the first word on the following line. Never use labels in your Atari 1027 printer. They can easily peel off their backing and stick to the delicate inner workings of the printer. When the 1027 gets repaired, the entire print head mechanism is removed and replaced. It can be costly. Instead, you can use your 1027 to make a label template on plain paper, but reproduce the finished labels on a photocopier, using special peel-off sheets that work with most copying machines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82769&o=2 $end $pc8801_flop=atashino, $bio Atashi no Papipupepo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91407&o=2 $end $pc8801_flop=atatamec, $bio Atata Meccha Plus (c) 19?? TKO Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91408&o=2 $end $amigaocs_flop=atax, $bio Commodore Amiga 500 disk. published 32 years ago: ATAX (c) 1988 Eclipse Software. - TIPS AND TRICKS - End level: Pause game play and type amanda. - STAFF - Developed by Ramware. Programming, Graphics and Sounds: Tony Barker (T.BARKER) Misc.: A. Meek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73359&o=2 $end $st_flop=atax, $bio Atari ST disk. published 32 years ago: ATAX (c) 1988 Eclipse Soft. - STAFF - Coder: Tony Barker Graphician: Tony Barker Musician: Tony Barker Misc.: A. Meek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196762&o=2 $end $info=ataxx,ataxxj,ataxxa,ataxxe, $bio Arcade Video game published 29 years ago: Ataxx (c) 1991 Leland. The object of the game is to fill the 7x7 tiled board with your colored globs. This is done by moving your glob adjacent to your opponent's glob and turning it to your color. 2 types of moves can be made during the game : first, placing a glob adjacent to one of your own duplicates it; or second, a glob may jump two spaces, but it will not be duplicated. The number and arrangement of obstacles in the playfield changes between each round, so strategies must be changed in order to accommodate these barriers. Eventually, all the empty spaces on the board are filled, and the player with the most colored globs wins. In single-player mode if the human player wins, they must face a more difficult computer opponent in the next round. The game is over when time runs out, regardless if you're winning or not. You can 'buy-in' at any time. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in May 1991. Distributed in Japan and Asia by Capcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=141&o=2 $end $apple2_flop_misc=atc, $bio Apple II disk. published 41 years ago: ATC (c) 1979 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107036&o=2 $end $cpc_flop=atc,atc2,atc3,atc1, $bio Amstrad CPC type-in published 30 years ago: ATC (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120000&o=2 $end $cpc_cass=atf, $bio Amstrad CPC cass. published 34 years ago: ATF (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64162&o=2 $end $spectrum_cass=atf,atfa, $bio Sinclair ZX Spectrum cass. published 32 years ago: ATF (c) 1988 Digital Integration. - TRIVIA - ATF stands for 'Advanced Tactical Fighter'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77848&o=2 $end $spectrum_cass=atfzafir, $bio ATF (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219660&o=2 $end $spectrum_cass=atfbyteb, $bio ATF (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225768&o=2 $end $cpc_flop=atf,atf1,atf_c3,atf_c3a,atf_c1,atf_c2, $bio Amstrad CPC 464 disk. published 34 years ago: ATF - Advanced Tactical Fighter (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119408&o=2 $end $specpls3_flop=atfsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: ATF - Advanced Tactical Fighter (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147687&o=2 $end $specpls3_flop=atf, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: ATF - Advanced Tactical Fighter (c) 1988 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148256&o=2 $end $amigaocs_flop=atf2, $bio Commodore Amiga 500 disk. published 30 years ago: ATF II - Advanced Tactical Fighter II (c) 1990 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73360&o=2 $end $amigaocs_flop=atf2a, $bio Commodore Amiga 500 disk. published 30 years ago: ATF II - Advanced Tactical Fighter II [Budget] (c) 1990 Action Sixteen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73361&o=2 $end $info=athena,athenab, $vgmplay=athena, $bio Arcade Video game published 34 years ago: Athena (c) 1986 SNK [Shin Nihon Kikaku]. This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils. You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour. The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation. Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode. - TECHNICAL - Game ID : 'UP' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3526 (@ 4 Mhz) Players : 2 Control : 4-Way Joystick Buttons : 2 => Sword, Jump - TRIVIA - Athena was released in July 1986. The main character, Athena, appears in The King of Fighters series. The 'Athena' logo on the title screen appears in 1991's "Sengoku" by SNK. In level 2, there is a store called 'Boutique Athena' in the background with the original 'Athena' logo. - TIPS AND TRICKS - * Test mode : hold START during machine boot. * Something not found in the manual to this game is that there exists a 'secret' mode of the game - if you set dip switch 7 of bank 2 to 'ON' you will get one life less than usual (2 instead of 3 or 5), but the life meter will start at 22 and not 12 or 14 which is the standard. This will make the game much more interesting. * Every time you die you loose every equipment you collected up to that point, unless you also have a 'K' Item in your inventory. If you have it, when you die you will only loose the 'K' but keep the rest of the items. * There is a secret level that can be reached collecting a magic key on the Ice, Hell or Sky world. Other may exists. This world is called 'World of Labyrinth'. * When you complete the 'World of labyrinth', you will meet an angel. Do NOT attack her, but wait until she drops an harp. If you collect it, it will work as a perpetual 'K' item, and you will never loose your items again when you die. * When you complete the 'World of labyrinth', you will be returned to the level following to the one you picked up the key on. - SERIES - 1. Athena (1986) 2. Psycho Soldier (1987) 3. Athena - Full Throttle (2006, Mobile Phones) - PORTS - * CONSOLES: Nintendo Famicom (1987, "Athena [Model SFX-AT]") * COMPUTERS: Commodore C64 (1987) Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=142&o=2 $end $spectrum_cass=athena, $bio Athena (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219088&o=2 $end $psx=athenaaw, $bio Sony PlayStation disc published 21 years ago: Athena - Awakening from the Ordinary Life [Model SLPM-86185/86/87] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84875&o=2 $end $info=atehate, $bio Arcade Video game published 27 years ago: アテナのハテナ? (c) 1993 Athena. (Athena no Hatena ?) A Japanese quiz game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Buttons : 4 - TRIVIA - Released in October 1993. The title of this game translates from Japanese as 'Goodness, Athena?'. - STAFF - Character: M. Sakurai, H. Kisanuki, M. Kijima, S. Ukai, M. Kobayashi, Y. Katayama Programmer: K. Yamanouchi, K. Yamawaki, N. Kojima Music: Y. Sakaguchi, M. Gotoh, J. Tamiya, C. Morita, Y. Shimomura, H. Takaoka Special Thanks: Probit, Y. Matsui, M.Nonaka, T. Ohta, M. Okamoto, H. Tanaka, K. Inafune & Hanamaru's Character Planner: C. Kanemitsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143&o=2 $end $nes=athena, $bio Nintendo NES cart. published 33 years ago: Athena (c) 1987 SNK Corp. of America. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Athena [Model SAT-AT]". Description from the back cover: A fantasy world of boundless adventure awaits you! I am ATHENA. They call me the Goddess of Wisdom, but I have grown weary of my dull life in the castle. The Fantasy World beyond the castle walls beckons to me! Strange and fearsome creatures will attack me at every turn. But I will find weapons along the way: a ball and chain, a bow and arrow, or a mighty sword will be my defense! In the Fantasy World, I can put on wings and take to the sky, or become a mermaid to explore the ocean depths. There, the Goddess of Wisdom can become the Princess of Victory! - TECHNICAL - Model NES-AN-USA - TRIVIA - Released in August 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54902&o=2 $end $nes=athenaj, $vgmplay=athena_nes, $bio Nintendo Famicom cart. published 33 years ago: Athena (c) 1987 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model SFX-AT] - TRIVIA - Athena for Famicom was released on June 5, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47506&o=2 $end $cpc_cass=athlete, $bio Amstrad CPC cass. published 34 years ago: Athlete (c) 1986 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117237&o=2 $end $cpc_flop=athlete,athlete_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Athlete (c) 1987 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121105&o=2 $end $saturn=athlking, $bio Sega Saturn game published 24 years ago: Athlete Kings [Model MK81115-50] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60231&o=2 $end $msx1_flop=athlball, $bio Athletic Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134120&o=2 $end $msx1_cart=athlball, $bio MSX cart. published 36 years ago: Athletic Ball (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 20117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76570&o=2 $end $msx1_flop=athland, $bio Athletic Land Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134119&o=2 $end $msx1_cart=athland,athlanda,athlandp, $bio MSX cart. published 36 years ago: Athletic Land [Model RC700] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76571&o=2 $end $nes=athlwrld, $bio Nintendo NES cart. published 32 years ago: Athletic World (c) 1988 Bandai Co., Ltd. - TECHNICAL - Model NES-AW-EEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83392&o=2 $end $nes=athlwrldu, $bio Nintendo NES cart. published 33 years ago: Athletic World (c) 1987 Bandai. North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Family Trainer 1 - Athletic World". Description from the back cover: Five exciting playing fields! Three different skill levels! Customized advice screen - game adjusts to your age and sex! An athletic training camp - in your own home! Fitness is just a hop, skip, and a jump away with ATHLETIC WORLD - the video game that's controlled by the movements of YOUR body! Test your athletic ability on Bandai's five challenging events as you move up the difficulty scale from Training to Beginner to Expert! Staying in shape never felt so good - or was quite so much fun! - TECHNICAL - Model NES-AW-USA - TRIVIA - Released in July 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54903&o=2 $end $dragon_cass=athletyx, $bio Dragon cass. published 35 years ago: Athletyx (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116324&o=2 $end $apple2_flop_clcracked=atitcpm, $bio Apple II disk. published 36 years ago: ATI Training Power for CP/M (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232013&o=2 $end $apple2_flop_clcracked=adbse2v1, $bio Apple II disk. published 36 years ago: ATI Training Power for dBASE II Vol. 1 (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232009&o=2 $end $apple2_flop_clcracked=adbse2v2, $bio Apple II disk. published 36 years ago: ATI Training Power for dBASE II Vol. 2 (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232010&o=2 $end $apple2_flop_clcracked=amulpln, $bio Apple II disk. published 36 years ago: ATI Training Power for MultiPlan (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232011&o=2 $end $apple2_flop_clcracked=asupcalc, $bio Apple II disk. published 36 years ago: ATI Training Power for SuperCalc (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232012&o=2 $end $apple2_flop_clcracked=awrdstr1, $bio Apple II disk. published 36 years ago: ATI Training Power for WordStar Vol. 1 (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232007&o=2 $end $apple2_flop_clcracked=awrdstr2, $bio Apple II disk. published 36 years ago: ATI Training Power for WordStar Vol. 2 (c) 1984 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232008&o=2 $end $bbcb_cass=aticatac, $bio Acorn BBC Micro B cass. published 37 years ago: Atic Atac (c) 1983 Ultimate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51505&o=2 $end $spectrum_cass=aticatac, $bio Sinclair ZX Spectrum cass. published 37 years ago: Atic Atac [Model 481006] (c) 1983 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77851&o=2 $end $jupace_cass=aticraid, $bio Jupiter Ace cass. published 36 years ago: Atic Raid (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115767&o=2 $end $info=atlantol, $bio Arcade Video game published 24 years ago: Atlant Olimpic (c) 1996 Georgia. A multi-event sport game - an update of Konami's 1983 classic, "Track and Field" - released to tie in with the 1996 Olympic Games, held in Atlanta, USA. - TECHNICAL - Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), OKI MSM5205 (@ 384 Khz) Players : 4 Control : 2-way joystick (for running) Buttons : 1 (Jump/Throw) - TRIVIA - This bootleg was only released in Italy. The only notable differences between this and the original "Track & Field" lie in a number of small changes to the background graphics (to tie the game in with Atlanta), and a greater visual variety of athletes; with both male and female competitors represented; the male athletes now sporting beards instead of the moustaches of the original. There is also a greater variety in the athletes' skin tones on the game's title screen, giving the game a more 'international' flavour. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3661&o=2 $end $pc98=atlantia, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: アトランティア (c) 1994 JHV [Japan Home Video]. (Atlantia) - TECHNICAL - Floppy Disk x7 - TRIVIA - Released on April 22, 1994 in Japan. Retail price: 10800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88965&o=2 $end $info=m5atlan,m5atlana, $bio Atlantic (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15674&o=2 $end $info=acitya, $bio Arcade Video game published 36 years ago: Atlantic City Action (c) 1984 Epos. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 1 Buttons : 6 - TRIVIA - This game is also known as "Boardwalk Casino". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144&o=2 $end $info=atlantca,atlantcaa, $bio Slot Machine published 18 years ago: Atlantica (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7714&o=2 $end $cpc_flop=atla3000, $bio Amstrad CPC 464 disk. published 32 years ago: Atlantida 3000 Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133971&o=2 $end $a2600=atlantisa, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50224&o=2 $end $a2600=atlantisda, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 Dactari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50226&o=2 $end $a2600=atlantisd, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50227&o=2 $end $a2600=atlantisdy, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50228&o=2 $end $odyssey2=atlantis, $bio Magnavox Odyssey² game published 37 years ago: Atlantis (c) 1983 Imagic, Inc. The submerged city of Atlantis battles an unrelenting enemy assault and struggles to survive. Waves of flying foes batter the city's defenses. You command the Atlantean forces. Your three missile installations guard the skies, thick with alien aircraft. Make every shot count. Track and destroy them, or knock out their flagship and pulverize the fleet. Atlantis needs your help now! - STAFF - Design: Dennis Koble Program: Jeff Ronnie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95555&o=2 $end $cpc_cass=atlantis, $bio Amstrad CPC/ZX Spectrum cass. published 35 years ago: Atlantis (c) 1985 Anirog Software - TECHNICAL - SIDE 1: Spectrum 48K SIDE 2: Amstrad - STAFF - Written by: Gary Ritchie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64347&o=2 $end $mo5_cass=atlantis, $bio Thomson MO5 cass. published 35 years ago: Atlantis (c) 1985 Cobra Soft - STAFF - By: Serge Querné - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108669&o=2 $end $cpc_flop=atlantif,atlantif2,atlantif3,atlantif4,atlantif1, $bio Amstrad CPC 464 disk. published 35 years ago: Atlantis (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119257&o=2 $end $info=atla_ltd, $bio Pinball published 31 years ago: Atlantis (c) 1989 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10316&o=2 $end $bbcb_cass=atlantis, $bio Atlantis (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51506&o=2 $end $info=m4atlan, $bio Atlantis (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41235&o=2 $end $ibm5170_cdrom=atlantisd, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Atlantis - Das sagenhafte Abenteuer (c) 1997 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144571&o=2 $end $saturn=atlantisf, $bio Sega Saturn game published 22 years ago: Atlantis - Secrets d'un monde oublié [Model MK81091-09] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60232&o=2 $end $cdi=atlantis, $bio Phillips CD-i published 24 years ago: Atlantis - The Last Resort (c) 1996 Philips Interactive Media, Incorporated. The parole officer has just made you an offer you cannot refuse... Shut down the reactor at the heart of the Atlantis resort and you can have your freedom. Your reply... Where's my rocket launcher? 20 levels of mindless blasting!! - TECHNICAL - Model 811 0071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52784&o=2 $end $saturn=atlantis, $bio Sega Saturn game published 22 years ago: Atlantis - The Lost Tales [Model MK81091-50] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60233&o=2 $end $cpc_flop=atlantis,atlantis2,atlantis1, $bio Atlantis (c) 198? Unknown. Unofficial tape_to_disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119095&o=2 $end $mo5_flop=atlantis, $bio Thomson MO5 disk. published 5 years ago: Atlantis cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235284&o=2 $end $a2600=atlantis2, $bio Atari 2600 cart. published 38 years ago: Atlantis II (c) 1982 Imagic. - TRIVIA - This is a special contest version of Atlantis. It was sent to the high scorers of the Defend Atlantis contest so that they could determine the top four scorers. The top four players from Atlantis II would be flown to Bermuda for an Atlantis shoot-out and a chance to win $10,000. While the game graphics are the same, it is much faster and fewer points are awarded for hits, making the game much more challenging. The actual scoring graphics are slightly different as well. The cartridge looks identical to Atlantis, though a sticker with Atlantis II typed on it was stuck at the rear of the box. - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50230&o=2 $end $nes=atlantis,atlantisp, $vgmplay=atlantis_nes, $bio Nintendo Famicom cart. published 34 years ago: アトランチスの謎 (c) 1986 Sunsoft (Atlantis no Nazo) - TECHNICAL - Game ID: SS4-4900 Barcode: 4907940100042 - TRIVIA - Atlantis no Nazo was released on April 17, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53843&o=2 $end $info=atlantip, $bio Pinball published 31 years ago: Atlantis (c) 1989 Midway. - TECHNICAL - Midway 6803 (FM + CVSD) Model Number : 2006 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chip : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Released in April 1989. 1,501 units were produced. - STAFF - Designer : Peter Perry (P P) Artwork : Pat McMahon Software : Rehman Merchant (RAY) Mechanics : Tony Pugh Electronics : John Boydston, Wayne Stone Music : Robin Seaver (R S) Sounds : Robin Seaver, Dan Forden (DWF) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5198&o=2 $end $vic1001_cart=atlantis,atlantisp, $bio Commodore VIC-20 cart. published 37 years ago: Atlantis [Model 720051-1A] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83774&o=2 $end $a800=atlantis, $bio Atari 800 cart. published 37 years ago: Atlantis (c) 1983 Imagic. - TECHNICAL - Model 720125-1A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49297&o=2 $end $a2600=atlantis1,atlantisc, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 CCE - TECHNICAL - Model C-832 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50225&o=2 $end $a2600=atlantis,atlantise, $bio Atari 2600 cart. published 38 years ago: Atlantis (c) 1982 Imagic. Defend Atlantis! Blast Gorgon vessels before they come close enough to demolish Atlantis with the deathray. Score big and you can replace parts of the city the Gorgons have hit. Game ends when all seven of Atlantis' installations have been levelled and none is left in reserve. - TECHNICAL - Model IA3203 - TIPS AND TRICKS - * Gorgon vessels stay in formation, circling down from the highest level to one closest to Atlantis. Gorgon vessels can only fire the deathray when close to the city. Blast them before they reach the fourth lane of approach. * The Acropolis Command Post can knock out a Gorgon vessel- even a Bandit Bomber-while it's firing the deathray. You have to be quick and accurate. Practice! * Risk letting Bandit Bombers get close to the planet surface. If you hit one then, you'll demolish all Gorgon vessels in formation behind it. * In advanced waves, the deathray will not always blast one of the whirling generators. This earns you another chance- but not for long. - STAFF - Designed by: Dennis Koble - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50229&o=2 $end $intv=atlantis, $bio Mattel Intellivision game published 38 years ago: Atlantis (c) 1982 Imagic Alien spacecraft bombard the underwater city of Atlantis. Centuries of progress seem doomed. You man the defense installations. Night falls. Blinded by rage, you scramble into Atlantis' last defensive spaceship and fly into enemy-filled skies. How long can one ship survive against so many? - TECHNICAL - Model IM7203 - STAFF - Original Design: Dennis Koble Programming: Pat Ransil Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60855&o=2 $end $cpc_flop=atlastuk, $bio Amstrad CPC 464 disk. published 35 years ago: Atlast (c) 1985 Rational Solution, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119368&o=2 $end $cpc_flop=atlastpl, $bio Amstrad CPC 464 disk. published 33 years ago: Atlast Plus (c) 1987 Rational Solution, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119369&o=2 $end $info=atleta, $bio Pinball published 29 years ago: Atleta (c) 1991 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9820&o=2 $end $pippin=atmtown2, $bio Bandai Pippin CD published 24 years ago: Atmark Town 2.0 [Model BDB-022] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122110&o=2 $end $info=atombjt, $bio Arcade Video game published 27 years ago: Atom (c) 1993 Kyoh K. Co., Ltd. Pirate version of Bombjack Twin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72295&o=2 $end $cpc_flop=atomant_c1, $bio Atom Ant (c) 199? Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121534&o=2 $end $cpc_flop=atomant,atomant_t1, $bio Atom Ant (c) 199? Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121535&o=2 $end $spectrum_cass=atomant, $bio Sinclair ZX Spectrum cass. published 30 years ago: Atom Ant (c) 1990 Hi-Tec Software - TECHNICAL - [Model HT055] - STAFF - Code: Andrew Swann Graphics: Peter Tattersall Music: Sean Conran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77855&o=2 $end $cpc_cass=atomant, $bio Amstrad CPC cass. published 30 years ago: Atom Ant (c) 1990 Hi-Tec Software. - TECHNICAL - Game ID: HT057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64348&o=2 $end $atom_rom=atomcalc, $bio Acorn Atom ROM published 38 years ago: Atom Calc (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236109&o=2 $end $atom_cass=atdbase, $bio Acorn Atom cass. published 40 years ago: Atom Database (c) 1980 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236052&o=2 $end $atom_rom=atomdemo, $bio Acorn Atom ROM published 40 years ago: Atom Demo (c) 1980 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236110&o=2 $end $atom_flop=dosutils, $bio Acorn Atom disk. published 38 years ago: Atom DOS Utilities (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236137&o=2 $end $dragon_cass=atomhunt, $bio Atom Hunt (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234385&o=2 $end $dragon_cass=atomhuntd, $bio Atom Hunt (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116495&o=2 $end $electron_cass=atomsmas, $bio Acorn Electron cass. published 37 years ago: Atom Smasher (c) 1983 Romik - STAFF - By: Clive Webster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51507&o=2 $end $bbca_cass=atomsmas, $bio Acorn BBC Micro A cass. published 37 years ago: Atom Smasher (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231798&o=2 $end $a2600=atomsmas, $bio Atari 2600 cart. published 36 years ago: Atom Smasher (c) 1984 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45753&o=2 $end $cpc_flop=atomsmas,atomsmas2,atomsmas1, $bio Amstrad CPC 464 disk. published 35 years ago: Atom Smasher (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118919&o=2 $end $cpc_cass=atomsmsh, $bio Amstrad CPC cass. published 35 years ago: Atom Smasher [Model G12002] (c) 1985 Romik Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64351&o=2 $end $cpc_cass=atomsmshs, $bio Amstrad CPC cass. published 35 years ago: Atom Smasher (c) 1985 Indescomp - TECHNICAL - [Model S-139] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64349&o=2 $end $atom_cass=atsynth, $bio Acorn Atom cass. published 39 years ago: Atom Synthesiser (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236053&o=2 $end $atom_cass=typist, $bio Acorn Atom cass. published 39 years ago: Atom Typist (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236071&o=2 $end $coco_cart=atom, $bio Tandy Color Computer cart. published 37 years ago: Atom (c) 1983 Tandy Corp. - TECHNICAL - Game ID: 26-3149 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53405&o=2 $end $tvc_flop=atomero, $bio Atomerőmű (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111801&o=2 $end $tvc_cass=atomerom, $bio Atomerőmű (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112395&o=2 $end $gba=atombett, $bio Nintendo GBA cart. published 15 years ago: Atomic Betty [Model AGB-BETE-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69807&o=2 $end $info=atomboy,atomboya, $bio Arcade Video game published 35 years ago: Atomic Boy (c) 1985 Memetron, Incorporated. A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8039 (@ 533.333 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 260 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in July 1985. This game is also known as "Wily Tower". In difference of "Wily Tower", Atomic Boy has a storyline. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145&o=2 $end $atom_cass=chuckie, $bio Acorn Atom cass. published 8 years ago: Atomic Chuckie Egg (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236080&o=2 $end $atom_flop=chuckie, $bio Acorn Atom disk. published 8 years ago: Atomic Chuckie Egg (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236124&o=2 $end $apple3=atomicdf, $bio Apple III disk. published 38 years ago: Atomic Defense (c) 1982 Hertzfeld, Andy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240782&o=2 $end $cpc_cass=atomdriv, $bio Amstrad CPC cass. published 32 years ago: Atomic Driver (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64352&o=2 $end $cpc_flop=atomdriv,atomdriv2,atomdriv1, $bio Amstrad CPC 464 disk. published 32 years ago: Atomic Driver (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118948&o=2 $end $cpc_flop=atomfict,atomfict2,atomfict3,atomfict4,atomfict5,atomfict1, $bio Amstrad CPC 464 disk. published 33 years ago: Atomic Fiction (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119067&o=2 $end $atom_cass=joeblade, $bio Acorn Atom cass. published 6 years ago: Atomic Joe Blade (c) 2014 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236085&o=2 $end $atom_flop=joeblade, $bio Acorn Atom disk. published 6 years ago: Atomic Joe Blade (c) 2014 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236133&o=2 $end $plus4_cart=atomicmi, $bio Commodore C16 Plus/4 cart. published 36 years ago: Atomic Mission (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77852&o=2 $end $info=atomicp, $bio Arcade Video game published 30 years ago: Atomic Point (c) 1990 Philko. In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears. - TECHNICAL - Sega System 16B hardware Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2413 (@ 5 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 6144 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Korean Game Company Philko, was sued by Sega, because for Sega, Atomic Point was too similar to "Bloxeed" and they used the Sega System 16 board without their permission. Philko lost and paid indemnities to Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146&o=2 $end $c64_cart=atomic, $bio Commodore C64 cart. published 30 years ago: Atomic Power Cartridge (c) 1990 Frank & Joe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240875&o=2 $end $bbcb_cass=atomicpr, $bio Acorn BBC/Electron cass. published 37 years ago: Atomic Protector (c) 1983 Optima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51508&o=2 $end $info=atompunk, $bio Arcade Video game kit published 29 years ago: Atomic Punk (c) 1991 Irem America Corp. For more information about the game itself, please see the original Japanese version entry; "Bomber Man". - TRIVIA - Manufactured by Irem America Corp under license from Hudson Soft. This game is known in Japan as "Bomber Man" and in Europe as "Dynablaster". This US version is slightly different than others, it has the 'Winners Don't Use Drugs' screen during the attract mode. - SERIES - 1. Bomber Man [Model NES-BM-USA] (1989, NES) 2. Atomic Punk (1991) 3. New Atomic Punk - Global Quest (1992) 4. Bomber Man II [Model NES-BW] (1993, NES) 5. Bomber Man '93 [Model TGX040093] (1993, Turbo-Grafx 16) 6. Super Bomber Man [Model SNS-H6 (1993, SNES)] 7. Mega Bomber Man (1994, Sega Genesis) 8. Super Bomber Man 2 [Model SNS-M4] (1994, SNES) 9. Bomber Man Online [Model 51065] (2001, Sega Dreamcast) 10. Bomber Man DS [Model NTR-ABME-USA] (2005, Nintendo DS) 11. Bomber Man Legacy [Model ULUS-10121] (2006, Sony PSP) - PORTS - * CONSOLES: [US] Nintendo Game Boy (oct.1991) [Model DMG-HB-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4246&o=2 $end $gameboy=atompunk, $bio Nintendo Game Boy Cart. published 29 years ago: Atomic Punk (c) 1991 Hudson Soft [Hudson Group]. - TECHNICAL - [Model DMG-HB-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65584&o=2 $end $pc98=atompunk, $bio Atomic Punker (c) 19?? Promisence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88966&o=2 $end $info=robokid,robokidj,robokidj2,robokidj3, $vgmplay=robokid, $bio Arcade Video game published 32 years ago: Atomic Robo-Kid (c) 1988 UPL. In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists. The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability. Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency. - TECHNICAL - Game ID : UPL-88013 Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Atomic Robo-Kid was released in November 1988. Act-3 main melody was taken from Gary Moore's Thunder Rising. Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990] Reviews: [FR] November 1992 - Consoles+ No. 14: 91/100 - UPDATES - In the export (non-Japanese) versions, the highscore table contains only 3 letters. The original Japanese version can contains an entire name. - TIPS AND TRICKS - * Choose Start Level : 1) After inserting a coin, press p1 attack button while pressing 1p start. 2) Enter the code (codes appear after Act5 at the beginning of the level). - STAFF - Game designer : Tsutomu Fuzisawa Chief programmer : Toshio Arai Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima Background designers : Noriko Nihei, Akemi Tsunoda Effects : Kohji Abe Compose & Music : Mecano Associates - PORTS - * CONSOLES: [JP] NEC PC-Engine (1989) "Atomic Robo-Kid Special [Model UP01001]" [JP] Sega Mega Drive (dec.1990) "Atomic Robo-Kid [Model T-24013]" [US] Sega Genesis (dec.1990) "Atomic Robo-Kid [Model T-24016]" [JP] Sony PlayStation 4 [PSN] (sept.29, 2016) "Arcade Archives - Atomic Robo-Kid [Model CUSA-05977]" * COMPUTERS: [US] Commodore C64 (1989) Atomic Robo-Kid Atari ST (1990) Commodore Amiga (1990) [JP] Sharp X68000 (dec.20, 1990) Atomic Robo-Kid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147&o=2 $end $x68k_flop=atomrobo, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: アトミック・ロボキッド (c) 1990 System Sacom Corp. (Atomic Robo-Kid) - TECHNICAL - BARCODE: 4956375418161 MEDIA: FD x2 - TRIVIA - Atomic Robo-Kid for X68000 was released on December 20, 1990 in Japan. The game was originally released in 1988 by UPL in the Japanese arcades. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49131&o=2 $end $amigaocs_flop=atomrobo, $bio Commodore Amiga 500 disk. published 30 years ago: Atomic Robo-Kid (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73462&o=2 $end $pce=atomrobo, $bio NEC PC-Engine HuCARD published 31 years ago: Atomic Robo-Kid Special (c) 1989 UPL Company, Limited. - TECHNICAL - [Model UP01001] - TRIVIA - Even if its title screen says 1989, Atomic Robo-Kid Special was released on January 19, 1990 in Japan. The game was originally released in 1988 by UPL in the Japanese arcades. - TIPS AND TRICKS - * See The Ending: At the title screen, press Up, Down, Left, Right, I, II, I, II, Up, Down, Left, Right, I, II, II, I, Select. - STAFF - Game design: Tsutomu Fuzisawa Program design: Toshio Arai Character design: Tsutomu Fuzisawa, Tokuhisa Tajima Background design: Noriko Fuzisawa Sound effect: Mechano Associates, Yujiro Tanaka, Yoshio Nagashima, Akemi Tsunoda Special thanks: Jun Sato, Itsam Matbaca, Kohji Abe, Miho Shigekusa, Nobuyuki Narita, Ryuichi Iwatari, Takahiro Ohta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49128&o=2 $end $megadriv=atomroboj, $bio Sega Mega Drive game published 30 years ago: Atomic Robo-Kid (c) 1990 Treco. - TECHNICAL - [Model T-24013] - TRIVIA - Atomic Robo-Kid for Mega Drive was released in December 1990 in Japan. The game was originally released in 1988 by UPL in the Japanese arcades. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49129&o=2 $end $megadriv=atomrobo, $bio Sega Genesis game published 30 years ago: Atomic Robo-Kid (c) 1990 Treco - TECHNICAL - GAME ID: T-24016 - TRIVIA - Released on December 13, 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57101&o=2 $end $info=chelnov,chelnovu, $bio Arcade Video game published 32 years ago: Atomic Runner Chelnov - Nuclear Man, The Fighter (c) 1988 Data East Corporation. Export release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Atomic Runner Chelnov - Tatakau Ningen Hatsudensho". - TRIVIA - The US version & the Japanese version of Chelnov have different gameplay. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1992) "Atomic Runner [Model 1144-50]" Sega Mega Drive [AU] (1992) "Atomic Runner" Sega Saturn (1997) unreleased/unfinished prototype - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148&o=2 $end $info=chelnovj,chelnovjbl,chelnovjbla, $bio Arcade Video game published 32 years ago: ATOMIC RUNNER CHELNOV 戦う人間発電所 (c) 1988 Data East Corporation. (Atomic Runner Chelnov - Tatakau Ningen Hatsudensho) A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior physical strength and agility, Chelnov is determined to escape the Eastern Bloc country he called home, and run and jump across the world to finish in the US. What distinguishes this game from others of its genre is its use of forced scrolling. The screen moves continuously from left to right and players must negotiate the game's many obstacles and enemies without the benefit of dictating their speed of progress. Enemies attack from left, right, above and below and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies carry different types of weapons and power-ups and when they are shot the power-ups drop to the ground and can be picked up. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot, [B] Jump, [C] Change Direction - TRIVIA - Atomic Runner Chelnov was released in January 1988 in Japan. The subtitle of this game translates from Japanese as 'Fighting Human Power Plant'. This game is known outside Japan as "Atomic Runner Chelnov - Nuclear Man, The Fighter". This game came out a couple of years after Russia's Chernobyl power plant accident. One of Japan's prestigious newspaper 'Asahi Shinbun' had article about the title of this game and its imprudent attitude, Data East responded that Chelnov was a sequel to Karnov and that it had no relation to the accident. Chelnov later appeared in "Karnov's Revenge" as the final boss. He also appeared as the final boss in the Nintendo Super Famicom game "Fighter's History - Mizoguchi Kiki Ippatsu!!" as well as an unlockable playable character. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 10, 1988. - STAFF - Program : Inoue, Akiyama, Haga Hard : Shinozaki Sound : Hara, Yoshida, Kiuchi, Tenno Graphic : Masanori Tokoro, J.S, Mix Man, Ritsu. T - PORTS - * CONSOLES: [JP] Sega Mega Drive (Oct.16, 1992) "Chelnov [Model T-13073]" * COMPUTERS: [JP] Sharp X68000 (Jan.29, 1993) "Atomic Runner Chelnov - Tatakau Ningen Hatsudensho [Model DP-3205024]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149&o=2 $end $x68k_flop=chelnov, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Atomic Runner Chelnov - Tatakau Ningen Hatsudensho (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205024 Fd x1 - TRIVIA - Atomic Runner Chelnov for X68000 was released on January 29, 1993 in Japan as the 2nd title in the Video Game Anthology series. Retail price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47914&o=2 $end $megadriv=atomrun, $bio Sega Mega Drive game published 28 years ago: Atomic Runner (c) 1992 Data East Corp. European release. See the original Japanese version for more information; "Chelnov [Model T-13073]". - TECHNICAL - GAME ID: 1144-50 Cartridge ID: 670-2889-50 Cover ID: 670-2890-50 - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56336&o=2 $end $megadriv=atomrunu, $bio Sega Genesis game published 28 years ago: Atomic Runner (c) 1992 Data East USA, Inc. North American release. See the original Japanese version for more information; "Chelnov [Model T-13073]". - TECHNICAL - GAME ID: T-13036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57102&o=2 $end $atom_rom=atmwin10,atmwin11,atmwin12, $bio Atomic Windows (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236097&o=2 $end $to_flop=atomik,atomika, $bio Thomson TO disk. published 32 years ago: Atomik (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107584&o=2 $end $mo5_flop=atomik, $bio Thomson MO5 disk. published 5 years ago: Atomik cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235260&o=2 $end $mo5_cass=atomik,atomikb,atomikc,atomika, $bio Thomson MO5/TO7 cass. published 33 years ago: Atomik (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: AT 1121 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40442&o=2 $end $amigaocs_flop=atomino,atominou, $bio Commodore Amiga 500 disk. published 29 years ago: Atomino (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73463&o=2 $end $to7_cart=atomium, $bio Thomson TO7 cart. published 38 years ago: Atomium (c) 1982 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 4V.0001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108604&o=2 $end $amigaocs_flop=atomix, $bio Commodore Amiga 500 disk. published 30 years ago: Atomix (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73464&o=2 $end $st_flop=atomix, $bio Atari ST disk. published 30 years ago: Atomix (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148822&o=2 $end $tvc_flop=atomix, $bio Videoton TVC disk. published 29 years ago: Atomix (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112095&o=2 $end $tvc_cass=atomix,atomixa, $bio Videoton TVC cass. published 29 years ago: Atomix (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112455&o=2 $end $uzebox=atomix, $bio Belogic Uzebox ROM published 9 years ago: Atomix (c) 2011 Belogic Logical puzzle, the goal is to build molecule of atoms. It features 50 levels. - STAFF - By: Martin Sustek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233035&o=2 $end $tvc_flop=atomixp, $bio Videoton TVC disk. published 29 years ago: Atomix Plusz (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112096&o=2 $end $tvc_flop=atomixpj, $bio Videoton TVC disk. published 29 years ago: Atomix Plusz Javított (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112097&o=2 $end $atom_cass=atstore, $bio Acorn Atom cass. published 39 years ago: AtomStore (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236074&o=2 $end $cpc_cass=atons198, $bio Amstrad CPC cass. published 33 years ago: Aton (c) 1987 Unicornio Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64353&o=2 $end $info=ator, $bio Arcade Video game published 35 years ago: Ator (c) 1985 Videodens. - TRIVIA - Released in June 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114438&o=2 $end $megadriv=atptour,atptourp7,atptourp6,atptourp5,atptourp4,atptourp3,atptourp2,atptourp1, $bio Sega Mega Drive game published 25 years ago: ATP Tour Championship Tennis (c) 1995 Sega Enterprises, Limited. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56306&o=2 $end $megadriv=atptouru, $vgmplay=atptour_md, $bio Sega Genesis game published 26 years ago: ATP Tour Championship Tennis (c) 1994 Sega Enterprises, Limited. Grab your racket and put your tennis skills to the ultimate test on the ATP Tour. Pick from the world's best players, past and present or customize your own. Grass, clay, carpet or hard courts, it's all in this game for 1 to 4 players! - TECHNICAL - GAME ID: 1234 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57085&o=2 $end $cd32=atr, $bio Commodore Amiga CD32 published 25 years ago: ATR - All Terrain Racing (c) 1995 Team 17 - TECHNICAL - CD ID: CDD6125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106988&o=2 $end $cpc_cass=atrog, $bio Amstrad CPC cass. published 32 years ago: Atrog (c) 1988 Zafiro Software Division. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64354&o=2 $end $cpc_flop=atrog_c1,atrog_c1b,atrog_c1a, $bio Amstrad CPC 464 disk. published 32 years ago: Atrog Cracked (c) 1988 Enrique Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127869&o=2 $end $cpc_flop=atrogd, $bio Amstrad CPC 464 disk. published 32 years ago: Atrog Demo (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127870&o=2 $end $cpc_flop=atrog,atroga, $bio Amstrad CPC 464 disk. published 32 years ago: Atrog [Model 60350484] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127868&o=2 $end $bbc_rom=ats259m, $bio Acorn BBC ROM published 33 years ago: ATS 2.59 Morley (c) 1987 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231747&o=2 $end $bbc_rom=ats260s, $bio Acorn BBC ROM published 32 years ago: ATS 2.60 STL (c) 1988 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231748&o=2 $end $bbc_rom=ats31m, $bio Acorn BBC ROM published 31 years ago: ATS 3.1 Morley (c) 1989 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231749&o=2 $end $bbc_rom=ats258, $bio Acorn BBC ROM published 33 years ago: ATS Ver. 2 (c) 1987 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145079&o=2 $end $bbc_rom=ats30,ats, $bio Acorn BBC ROM published 32 years ago: ATS Ver. 3 (c) 1988 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145080&o=2 $end $bbc_rom=atsp100, $bio Acorn BBC ROM published 33 years ago: ATS+ Ver.1 (c) 1987 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231750&o=2 $end $bbc_rom=atsp, $bio Acorn BBC ROM published 32 years ago: ATS+ Ver.2 (c) 1988 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231751&o=2 $end $dc=aggonsenbb, $bio Sega Dreamcast GD published 20 years ago: Atsumare! Guru Guru Onsen BB [Model HDR-0121] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135197&o=2 $end $dc=aggonsent,aggonsent1, $bio Sega Dreamcast GD published 21 years ago: あつまれ!ぐるぐる温泉体験版 (c) 1999 SEGA Enterprises, Ltd. (Atsumare! Guru Guru Onsen Taikenban) Demo disc for Atsumare! Guru Guru Onsen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138483&o=2 $end $dc=aggonsen, $bio Sega Dreamcast GD published 21 years ago: Atsumare! Guru Guru Onsen [Model HDR-0015] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135195&o=2 $end $dc=aggonsenwmc, $bio Sega Dreamcast GD published 20 years ago: Atsumare! Guru Guru Onsen [Web Money Card Ver.](c) 2000 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135196&o=2 $end $gbcolor=poohadvj, $bio Nintendo Game Boy Color game published 20 years ago: Atsumete Asobu Kuma no Pooh-san - Mori no Takaramono [Model CGB-BPUJ-JPN] (c) 2000 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67512&o=2 $end $info=attache, $bio Computer published 38 years ago: Attaché (c) 1982 Otrona - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234662&o=2 $end $info=attache816, $bio Computer published 37 years ago: Attaché 8:16 (c) 1983 Otrona - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234663&o=2 $end $info=attckexd,attckexd2, $bio Arcade Video game published 44 years ago: Attack (c) 1976 Exidy, Incorporated. An air and sea combat game where the battle is between a plane and a ship. - TRIVIA - Attack was released in September 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3788&o=2 $end $info=attack, $bio Pinball published 40 years ago: Attack (c) 1980 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10002&o=2 $end $info=attackf, $bio Arcade Video game published 40 years ago: Attack (c) 1980 Famare S.A. Pirate version of Defender. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123262&o=2 $end $dragon_cass=attack, $bio Dragon cass. published 37 years ago: Attack (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116519&o=2 $end $phc25_cass=attack, $bio Sanyo PHC-25 cass. published 37 years ago: Attack (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236897&o=2 $end $pc98=atk100j, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: アタック100上級 (c) 1993 JIS. (Attack 100 - Joukyuu) Game of GO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88967&o=2 $end $nes=animalgk, $bio Nintendo Famicom cart. published 33 years ago: アタックアニマル学園 (c) 1987 Pony Canyon, Incorporated. (Attack Animal Gakuen) Attack Animal Gakuen is a 3D shooter published by Pony Canyon. Animals have gone mad and they have carried out series of hate-fueled attacks all over the world. But a ray of hope still shines - a young school girl named Nokko Win was blessed, for unknown reasons, with supernatural powers and the incredible ability to fly. Only dressed with a school uniform and a mini-skirt, she embarks on a perilous mission in an attempt to defeat the hostile invaders and rescue her kidnapped friend. Of course she doesn't go around unarmed and she is not afraid to do battle with a powerful and devastative rifle-blaster that she carries and fires effortlessly. Attack Animal Gakuen is obviously heavily based on Sega's classic Space Harrier where alien enemies were replaced by all sorts of gone-mad animals, from bouncing kangaroos, crawling turtles to flying Jelly Fish, rocket-propelled gators or giant Koalas. Although the game doesn't feature any power-ups per se, groups of small statues appear in each level and can be collected for enhanced abilities. They allow Nokko to fire more bullets at once, move faster or increase the strength of her weapon. However, although these power-ups don't disappear after a certain period of time (and can be accumulated), they do vanish when Nokko loses a life. Attack Animal Gakuen consists of six stages and supports Nintendo's 3-D glasses (the 3D mode can be activated at any time during the game by pressing 'Select'). - TECHNICAL - Cartridge ID: R55V5913 (PNF-AA) - TRIVIA - Attack Animal Gakuen was released on December 26, 1987 in Japan. Retail price: 5500 Yen. The title of this game translates from Japanese as 'Attack Animal Academy'. The game was never released outside Japan. - TIPS AND TRICKS - * Level Select: At the title screen, press and hold Left and Down on the second controller. Press B on the same controller to set the level you want to start from. Lives (symbolized by small Nokko icons) should appear in the upper left corner of the screen, next to the score (picture on the right) - they indicate which level the game will start from. To start the game, press A and Start on the first controller. - STAFF - Produce: Newtopia Planning Director: Yasuo Hattori Game Design: Aya Nishitani Visual Design: Atsushi Fujimori Sound Compose: Yasuo Hattori 3D Advise: Life Checker Original Story: Aya Nishitani Program: Tsuhkai Squash Yaroh Sound Program: Otohsan Sound Arrange: Omaisan Character Arrange: Mimi Man, Apple Taizou Costume of Nokko: Sailor Norilin Mystery Staff: Shang Hai King Haz Setting: Homerun Ken 3D Display Program: Hirorin Shimaoka Profesional Watcher: Pendal Knight Special Thanks: Kohichi Shirato, Minoru Kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53844&o=2 $end $a800=epcyg4, $bio Atari 800 cart. published 38 years ago: Attack at EP-CYG-4 (c) 1982 Romox - STAFF - By: Mike Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49298&o=2 $end $info=attackfc, $bio Arcade Video game published 41 years ago: Attack Force (c) 1979 EGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72498&o=2 $end $msx1_cart=attack4, $bio MSX cart. published 34 years ago: Attack Four - VolleyBall (c) 1986 Pax Softonica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76572&o=2 $end $info=afm_113,afm_10,afm_11,afm_113b, $bio Pinball published 25 years ago: Attack from Mars (c) 1995 Midway. - TECHNICAL - Height : 76inch (193 cm) Width : 29inch (74 cm) Depth : 55inch (140 cm) Weight : 250 lbs (113 kg) Midway WPC-95 Model Number : 50041 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chips : DMA-driven (@ 10 MHz) - TRIVIA - Released in February 1996. 3,450 units were produced. Attack from Mars was not originally inspired by the movie 'Mars Attacks' as is commonly suggested. Brian Eddy had the concept long before the movie and it is mere coincidence that they emerged on the market within a year of each other. Scores rollover at 100B; that score is then displayed as 00,000,000,000. The game remembers that you surpassed 100B, though, and will put the score in the right place in the high score list. According to artist Doug Watson, the woman who modeled for the 'Marilyn Monroe' hostage in the backglass is a secretary who works at the Williams' office. 'Eat at Joe's' can be seen on the backglass. Cows : Occasionally after shooting the Big-O-Beam or Tractor Beam, you will see and/or hear a reference to a cow. When this happens, hit the launch button repeatedly to hear lots of mooing sounds. If you do this for both of the ramps, you are qualified to play Cow Video Mode. You must still start Video Mode in the regular way, by completing Super Jets and then shooting Stroke of Luck. But instead of saucers landing, it will be big mooing cows! There are no special points for playing with cows instead of saucers, but because they are larger than the saucers, the cows are much easier to hit. - UPDATES - Version: 0.3 Date : December 13, 1995 - This is the first release of software for production of sample games. Version 1.0 Date: February 5, 1996 - This is the release of software for production. - Added lots of lamp effects, display effects, and sound effects. - Added all of the German, French, and Spanish translations. - Added the '1 Martian Bomb' award to the Stroke Of Luck feature. - Added lots of switch compensation code. - Implemented the family mode adjustment. This adjustment affects 4 phrases : 'We'll Blow The Snot Out Of You, Martian', 'Damn, You Some Ugly Martians', 'Germany Will Kick Your Martian Butt To The Moon', 'You Know, I Enjoy Killing These Martians'. If family mode is adjusted ON, these phrases will not be said. - Changed and added some audits. - The start replay level was changed to go as high as 20 billion. - Added a high score for 'Rule The Universe'. - Added a "victory lap" feature for winning Rule The Universe. - Added the 'Saucer Attack' video mode. This is an award from the Stroke Of Luck feature. - Added the sneak attack feature. This is an award from the Stroke Of Luck feature. - Implemented novice mode. - The wire color/transistor information in coil test has been updated to show the correct information. Version 1.1 Date : June 10, 1996 - The Loop/Gate has been modified to kick balls out of the trough immediately, and to kick balls out of the shooter lane immediately. - Completing the MARTIAN targets when they are available but when the Martian Attack feature cannot be enabled (i.e. when Rule The Universe is lit) now awards 1 Martian Bomb instead of nothing. - The 5 way combo was being audited for every combo past the 5th (i.e. 6, 7, 8, ..., etc). This has been corrected. - Fixed the Ball Save adjustment to enable turning off ball saves. - Modified some display and lamp effects. - 100 billion scores and higher now display properly in high score to date, status report, and attract mode. - The maximum shot value during Total Annihilation was changed from 500 million to 250 million. - Total bonus is now displayed in the status report. - In version 1.0, if super jets was running and a loop shot was completed (i.e. all three lights solid), a shot to the loop would divert the ball to the jets. This is not a bug, rather, a feature. This behavior has been changed so that a ball shot to a completed loop will not be diverted to the jets (thus making the 5-way combo a bit easier to obtain). - A 'dirty pool' feature was added. If an attack wave is not running, and the motorized 3-bank is up, and the center trough switch (behind the drop target) is made, the player is credited with the next attack wave. This feature is awarded only once per player, per game. - Stroke of Luck is now enabled via the bottom lanes even when it cannot be collected (i.e. during multiball). It still can't be collected during multiball, of course, but when multiball ends, Stroke of Luck will be lit if enabled in this way. - If Super Jets was running when Rule the Universe was started, there was no way to start Rule the Universe again on the same ball (since super jets is a 'until end of ball' feature). If this case is detected, the super jets light is now spotted. - TIPS AND TRICKS - * Playfield Layout : 1. Left Outlane : Standard. This and the other inlanes/outlane each has a yellow lamp with no text; completing all four lights Stroke of Luck. 2. Left Inlane : Standard. Balls can roll up the inlane beyond the switch and find the outlane. 3. Left Slingshot : Standard. Scores a whopping 3,570 points. 4. M-A-R Targets : A three-bank of standups with those fat green plastic covers, located along the lower left side of the playfield. A martian figure stands above this and every other martian target bank; during Martian Attack, these martians bounce like the 'Boogie Men' from Elvira. 5. Left Loop : Also called the Capture Loop. This is a TA shot, and has three yellow lamps to indicate your progress towards completing it. It is also a jackpot/Super jackpot shot, and a Combo shot. It is a double rollover switch. The ball leads over the Bonus X lanes, where it may be stopped or it may continue on out the right loop if the right gate is open. 6. Left Ramp : Also called the Big-O-Beam ramp. Has lamps for the same features as the left loop, except the lamps are orange instead of yellow. It has an entry gate at the bottom, and a made switch at the top. It returns the ball to the left flipper. This is the easier ramp of the two. 7. Lock Ramp/Hole : Normally this is a ramp shot which feeds the right habitrail and returns the ball to the right flipper. When Lock is lit, a diverter opens and catches shots, sending them into the Lock hole. The Lock hole is just a popper that kicks balls out onto the left ramp habitrail, returning the ball to the left flipper. This shot can be lit for lock 1, lock 2, lock 3, Light Lock, a Combo, or a Jackpot/Super Jackpot. The ramp entrance is narrow and steep, and requires a solid shot to make it all the way. The ramp has a gate, and shares its made switch with the right ramp. 8. T Target : Like the other martian standups, this one is between the lock ramp and the saucer. A martian figure stands above it. 9. Forcefield/Saucer : There is a motorized 3-bank of standups, like in 'Whodunnit', that can raise and lower. When lowered, it reveals behind it a drop target in front of a hole, and two standups on either side of it. The saucer targets are used during Attack Waves. The Forcefield targets are also used during Strobe Multiball. 10. I Target : On the right side of the forcefield, just to the left of the Stroke of Luck scoop, with another martian figure above it. 11. Stroke of Luck Scoop: A narrow scoop, at an angle similar to that of Final Draw in World Cup Soccer, but much farther back. It can be shot from the front directly, or balls may fall in here from the back when exiting the jet bumpers. The game sometimes discriminates between front and back shots; it is a back shot if a jet bumper or bonus X lane was last touched, and a front shot otherwise (This can be fooled by airborne balls). The shot can be lit for a pseudorandom Stroke of Luck award (yellow light), an Extra Ball (orange light), Martian Attack (white light), and Rule the Universe (blue light). 12. Jet Bumpers : The usual three in formation similar to those on World Cup Soccer, lit by GI and not controlled lamps. These are used during the Super Jets feature. Balls can exit below into the Stroke of Luck scoop, or between the two rightmost bumpers into the right loop. Also, balls very likely will enter back into the Bonus X Lanes a few times while balls are a-popping. 13. Bonus X Lanes : Two rollovers directly above the jets, that can be fed by either loop. These advance the bonus multiplier, advance the scoring of the jet bumpers, and award the regular Skill Shot. 14. Right Ramp : Also called the Tractor Beam. Has lamps for the same features as the left ramp. It dumps the ball onto the right habitrail and sends the ball back to the right flipper. This is the smallest ramp, and reminds of the right ramp from "Johnny Mnemonic". It has a gate switch, and shares its made switch with the lock ramp. 15. Right Loop : Also called the Atomic Blaster loop. Has lamps for the same features as the left loop. It sends the ball over the Bonus X lanes, and if the left gate is open, the ball should whiz out the other side; otherwise, the ball will land in the lanes/jet bumpers. It is also a two-switch loop. 16. A-N Targets : Two more standups along the lower right side of the playfield, with a martian figure above them. 17. Right Slingshot : Standard. 18. Right Inlane : Standard. 19. Right Outlane : Standard. 20. Plunger Lane : Autoplunger only. Sends balls into the top of the right loop, towards the bonus X lanes. Plunged balls do not touch both of the right loop switches, so it is still possible to score right loops even when balls are being autolaunched. 21. Launch Button : Obviously, it launches the ball, but it can also be lit for a Martian Bomb, and will flash when it is available. It is also used during the Video Mode, but does not flash then. * Objectives : The main objective of AFM is to Rule the Universe. In order to begin this feature, you must complete 6 objectives : (1) Collect at least one Super Jackpot. (2) Start Total Annihilation at least once. (3) Start Martian Attack Multiball at least once. (4) Conquer Mars by completing all 6 Attack Waves. (5) Start Super Jets, by completing a certain number of jet bumpers. (6) Complete at least one 5-Way Combo. Your progress towards completion of these six features is denoted by six blue lights just above the flippers. When the sixth feature is completed, Rule the Universe is lit at the Stroke of Luck hole. If any multiball is in progress, Rule the Universe will not be lit until multiball finishes. Shoot the SoL hole to start. See the section on Rule the Universe for details on that feature. * Skill Shots : There are two skill shots available at the start of each ball, and immediately after Ruling the Universe. Pressing the launch button without pressing the left flipper button will launch the ball into the Bonus X Lanes, and one of the two lanes will be flashing. Use the flippers to switch the flashing lane. Passing the ball through the flashing lane scores a normal Skill Shot, worth 10M points and +5X to your bonus multiplier. Each successive Skill Shot is worth 10M more points than the previous. Holding the left flipper button down while pressing the launch button qualifies you for a Super Skill Shot. The left loop gate will raise and allow the ball to whiz pass the Bonus X lanes and exit down the left loop. Shooting any ramp or loop will award 50M points and spot all 3 Total Annihilation lamps for that shot. Shooting any Forcefield target will score 50M and lower the Forcefield. Shooting the saucer hole, the Stroke of Luck hole, or the lock ramp/hole awards nothing for the skill shot. The value of the Super Skill Shot is fixed and does not increase. It can be scored on a shot even if all 3 TA shots have already been completed. The Hurry-Up associated with completing the third TA shot is not awarded when it is completed by the Super Skill Shot. There is a brief ball saver available at the beginning of each ball. Scoring a Super Skill Shot, or making a shot which does not award Super Skill Shot, turns off the ball saver immediately. When going for the normal Skill Shot, the ball saver remains active as long as the ball is in the jets/bonus X lanes and remains on a little longer after the SoL kickout. The display will read 'Ball Saved / Return To Battle' and the quote 'Return to battle, soldier' will signify that a ball is being returned into play. A jet lane will be flashing even if Super Skill Shot is selected. If Super Skill Shot is selected but the ball does not make it all the way around and lands in that flashing jet lane, a normal Skill Shot will be awarded. If the autoplunger is really weak and the ball doesn't even make it over the bumper area at all, then the Skill Shot will remain lit for about 5 seconds and you can collect it during that time by shooting either of the loops to get to the lit lane. When any Skill Shot is awarded by traversing the flashing lane, that lane is also lit towards advancement of the Bonus X on the same shot. * Total Annihilation : 4 shots, the two ramps and the two loops, each have 3 lights in front of them. The left loop shots are labelled 'Capture'. The left ramp shots are labelled 'Big-O-Beam'. The right ramp shots are labelled 'Tractor Beam'. The right loop shots are labelled 'Atomic Blaster'. At the beginning of the game and immediately after Total Annihilation, all 12 of these lamps will be turned off, and the next lamp to be awarded will flash. Making a shot lights the flashing lamp and flashes the next lamp in sequence. The first shot is worth 20M; the second is worth 25M; and the third is worth 30M. These awards are available during regular, non-multiball play, and they are also available during Martian Multiball. Cow Video Mode can be started by watching the animations on the Big-O-Beam and Tractor Beam; see 'Cows' for more details. Making the third lamp on any given shot starts a Hurry-Up sequence. The saucer/forcefield is lit for 100M for a brief time, and then rapidly starts to count down, to a minimum of 25M. Shoot the saucer or forcefield (depending on whether or not the forcefield is up or down) to collect the Hurry-Up value. The third shot to either loop will open the controlled gate to allow shots to that loop to exit out the other gate. This starts as soon as the third shot is made, and remains in effect until Total Annihilation is started or Super Jets is started. After a shot has been completed three times, until Total Annihilation begins, shooting that shot again scores a 'Fleeing Bonus' of 10M. Fleeing Bonus is only awarded on a loop shot if the ball completely exits the opposite side of the loop; i.e. it must touch at least 3 of the 4 loop switches. The first three shots to a loop can be scored just by touching two of the four switches. Starting another Hurry-Up while Hurry-Up is already in progress increases the value of the Hurry-Up to 300M; starting a third increases it to 500M; and starting all four simultaneously awards 1B immediately and also starts Total Annihilation. In general, when the last of the four TA shots is completed, the Hurry-Up is automatically awarded without having to shoot the saucer or forcefield, and Total Annihilation Multiball begins (The exception is that Hurry-Up is never awarded because of a Super Skill Shot). The Hurry-Up does not count down any faster if more than one is lit, so when 2 or 3 are running concurrently, you have plenty of time to collect it. Once started, the Hurry-Up continues to run until it is collected, even during any multiballs. The minimum value of the Hurry-Up is 25M; it will remain there for just a few seconds before the award times out completely. During Total Annihilation, the 4 shots are all lit for jackpots throughout the round. The jackpot value begins at 50M and increases by 5M each time a jackpot is collected. In addition, an Annihilation Jackpot is lit at the lock ramp whose value increases each time a jackpot is collected. After collected, the Annihilation Jackpot returns to its base value plus 10M. If no jackpots have been added into the Annihilation Jackpot, then shooting the lock ramp awards a regular Jackpot like the other four shots. Each successive start of Total Annihilation starts with a base value of 25M more than before. For example, the second Total Annihilation starts at 75M per shot. The value still increases by only 5M per shot made. Total Annihilation is a 4-ball multiball. Play continues until down to one ball. The forcefield cannot be lowered during TA to start Attack Waves. Regular multiball cannot be started during TA. Combos cannot be scored either. Also, the controlled gates remain closed so that all loop shots are kept in the bumper area during Total Annihilation. The maximum Annihilation Award is 200M. When TA ends, the 12 TA lamps all reset, and you can begin progress towards another Total Annihilation. * Saucer Attack Waves : There are 5 countries under attack : the U.S., Italy, Germany, France, and England. You must first defend these 5 countries against the Martians; then in the final attack wave, you Conquer Mars yourself. When an Attack Wave is not in progress, pressing either flipper button will change the next country to be saved, which will be flashing. The artifacts under attack are : 1. U.S. - Statue of Liberty ('We gotta save the Statue of Liberty'). 2. Germany - Brandenburg Gate ('The Brandenburg Tour is in danger'). 3. England - London Bridge ('Blymie, London Bridge is falling down, isn't it?'). 4. Italy - Tower of Pisa ('Mama Mia, the Martians are straightening the Tower of Pisa'). 5. France - Eiffel Tower. At the beginning of the game, or immediately after an Attack Wave is completed, the Forcefield will be raised. Shoot the three Forcefield targets to lower it and reveal the Saucer behind it. The Forcefield can also be lowered by a Super Skill Shot or a Stroke of Luck award. On normal difficulty settings, shooting the center Forcefield target when it is already lit will spot one of the other two targets. When the saucer is revealed, shooting the drop target or the two side standup targets scores hits on the flying saucer (If the drop target is broken, shooting the hole behind the target will score hits instead). After a certain number of hits, the drop target will remain down, and you can shoot the hole to destroy the saucer. Destroying the saucer saves the country and light that country's lamp permanently. You can score multiple hits on a single shot; the display will show the number of hits and the total number of damage points scored. For the first Attack Wave, it takes 4 hits at 50M each to open the saucer, and destroying the saucer scores 200M. On each successive Attack Wave, the number of hits goes up by 4, the value of each hit goes up by 10M, and the bonus for destroying the saucer goes up by 100M. For the fifth Attack Wave, that means 90M per hit, and 20 hits to destroy the saucer for 600M. An Extra Ball is lit when the second Saucer is defeated. Shoot the Stroke of Luck hole to collect. Shooting either of the two standups when the saucer is open scores 5M. If you are in a multi-player game, and you had the saucer hole revealed on your last ball, and on the next ball, the player before you drains with the drop target up, it will remain up for you as well. Hitting it will score 5M like the side targets and reveal the hole (again). After completing the first five Attack Waves, Conquer Mars is next. Open the Forcefield as before. This time, the drop target will remain down, and you must shoot the hole 10 times to Conquer Mars. Each shot is worth 100M (consistent with the scoring as before), and the final shot conquers Mars and scores 2.5B. You can only Conquer Mars once per game. For the rest of the game, the drop target will remain up, and hits on the drop target (and not the side standups) will score 100M. The Forcefield will remain down for the rest of the game unless Strobe Multiball is started. The blue Conquer Mars lamp remains lit after Rule the Universe is finished, so you only need to collect the other five awards to start Rule the Universe a second time. * Multiball : To start regular multiball, you must lock three balls at the lock hole. Depending on the difficulty level of the machine, it will take a certain number of lock ramp shots to open the lock hole. These rules will describe default settings first. For the first multiball, shoot the lock ramp once to light locks one, two, and three at the hole; the next three shots will go to the hole, with the third starting multiball. After multiball number 1, you must shoot the lock ramp once per lock. The Stroke of Luck award 'Light Lock' will do whatever would have happened if you had actually shot the lock ramp. Balls aren't actually locked; the same ball is immediately returned to the player and merely a count is made of the number of locks. It isn't possible to steal or lose locked balls. When ball three is locked, multiball begins. The ball is popped from the lock hole and two more balls are launched into play automatically. Five shots, the four TA shots and the lock ramp, are all lit for jackpots, and each can be collected only once. The first jackpot is worth 60M; the value increases by 10M per jackpot. As balls are autolaunched, some legitimate shots to the right loop may not score jackpots. When all five shots have been made, a Super Jackpot is lit at the left loop. Shooting the Super Jackpot scores 250M points and relights all five jackpots again. However, the Super Jackpot moves about every 5 seconds, sweeping across the five shots from left to right, then right to left, etc. Every time it moves you will hear a distinctive 'blip' sound. Once collected, the five Jackpots relight, and it all starts over again. The jackpot value continues to increase by 10M per shot (so after the first Super Jackpot, it is worth 110M) until it maxes at 200M. Play continues in this fashion until down to one ball. The second Super Jackpot per game scores 500M; the third is worth 750M; and then it maxes out at 1B. On some versions of the software, it maxes at 750M and then returns to 250M for the next Super Jackpot. Once a Super Jackpot is scored, the current jackpot value is held over to the next multiball. Thus, if you only score 1 super jackpot, then at the start of the next multiball, the jackpot will be worth 110M. If Super Jackpot is lit when multiball ends, it will continue to be lit as a 'Last Chance' for another 10 seconds and continue to move as well. There is a short grace period at the end of the 10 seconds during which the Super Jackpot can still be collected. Also, there is a very brief period before and after the Super moves that either of the two shots will score the Super Jackpot. In other words, if you shoot the next shot just before it moves, or you shoot the previous shot just after it moves, you will still get the Super Jackpot. Even more, there is a short grace period at the end of multiball in which you can still collect one, or even two regular jackpots. If you manage to collect your fifth jackpot this way, you still get the 'Last Chance' 10 seconds for a chance at the Super Jackpot. On default 5-ball play, you must shoot the Lock Ramp to light each Lock separately for each Lock, like the second multiball on 3-ball settings. You can continue to collect damage points on the Saucer during this and all other multiballs, except Strobe Multiball. After destroying the saucer, however, the Forcefield will raise, and you cannot begin the next Attack Wave until the multiball ends. On newer software revisions, there is a trick to be tried here: it is possible for a second ball to get stuck behind the Forcefield as it is raising. You can attempt this to park a ball out of the way during the multiball. When all other balls drain, a ball search will occur in about fifteen seconds and lower the Forcefield, returning the ball into play. Be careful, though, as it has a tendency to go straight down the middle. Even better, while the ball is trapped behind the Forcefield, the Saucer drop target remains down (it is reset only when the next Attack Wave is started). If you manage to newton the ball into the saucer hole, by hitting the Forcefield with a second ball, the game will automatically spot the next Attack Wave. This trick only works on newer ROMs, and works during any multiball (although setting it up for Strobe Multiball might be difficult). It is also awarded only once per game per player, spots the Country, and awards the 200M-600M points as usual. Reportedly, this trick can also be used to spot Conquer Mars and earn 2.5B. * Jet Bumpers : At the beginning of each ball, jet bumpers score 1M each. Each time the bonus multiplier is increased, the jet value increases by 50K for the duration of the ball. +5X bonus increases the value by 250K. After 100 jet hits, Super Jets is awarded. The jets will score 3M each for the rest of the ball. At the beginning of the next ball, Super Jets will go unlit, and it take 125 hits to get Super Jets again. The third time will take 150, etc. Super Jets tends to happen naturally over the course of a good game, especially when there are lots of multiballs. Once Super Jets is active, left and right loops are always held in the Bonus X lanes, and never loop all the way around. This makes it harder to collect Combos, but it does allow you to score lots of points off the jets. After finishing Rule the Universe, the blue Super Jets lamp will remain lit (on latest ROM levels) if Super Jets is still active, to allow you to start Rule the Universe again on the same ball. In that case, at the end of the ball in which Rule the Universe was started, the Super Jets lamp will be turned off. If Super Jets was started on a different ball, then the lamp is turned off as soon as Rule the Universe ends, and you can start Super Jets again on that same ball. * Combos : Consecutive ramp/loop shots during single-ball play are counted as Combos. Combos can be scored on any of the ramps, loops, or the lock hole. A 2-Way combo scores 25M, a 3-Way scores 30M, and so on. There is no known maximum. Continuous shots to the same loop are especially satisfying. If a loop shot stops in the Bonus X lanes, the Combo sequence is stopped. The Combo sequence continues on loop shots only when all 3 TA lamps are complete (the third shot counts, too) and the controlled gate is open to allow the ball to exit the other side of the loop, and when Super Jets is not running. The combo shots remain lit for a fixed time interval regardless of any other shots made in the interim. Combos are not available during any multiball unless Martian Multiball is the only multiball running. * Stroke of Luck : The scoop is lit to award 'Stroke of Luck' at the beginning of the game, and remains lit across balls. Stroke of Luck can be relit by completing the 4 rollover lights in the inlanes and outlanes. Use the flipper buttons to move the lights left and right (each button moves the lights in a different direction), so that balls will roll in an unlit lane, which will then light up. When all four are lit, they all go unlit and Stroke of Luck becomes lit. If Stroke of Luck is already lit, nothing happens; the award is not stackable. The number of times the rollovers are completed is counted across the game (regardless of how many times you actually collect the Stroke of Luck at the scoop). At 10, an Extra Ball is lit at the scoop. The animation and sound effect for this are easy to miss. On 5-ball games, the Stroke of Luck EB is lit at 14 instead of 10. The Stroke of Luck is a pseudo-random award. Possibilities are : 1. 25,000,000 points. Awarded immediately. 2. 50,000,000 points. Ditto. 3. Light Extra Ball. Shoot Stroke of Luck again to collect. 4. Light Lock. For the first multiball, this will light all three locks. After that, it will light one additional lock, regardless if lock is already lit or not. 5. Award Lock. If Lock is already lit, then that lock is awarded and no lock will be lit. Otherwise the next unlit lock is awarded. 6. Multiball. Forget the locks, just start multiball. 7. Lite Martian Attack. Shoot Stroke of Luck again to collect. 8. +5 Bonus X. Same award as regular skill shot. 9. Hold Bonus X. Bonus X will not reset to 1X at the end of this ball. 10. Strobe Multiball. Starts immediately. See below for more details. 11. Video Mode. Starts immediately. See below for more details. 12. Sneak Attack. One of the four martians will begin jumping. Shoot immediately to score 150M; the value counts down quickly. Hitting the martian also awards 2 additional Martian Bombs and lights Martian Attack if it isn't already lit. 13. 1 Martian Bomb. Added to any you already have. The award is pseudorandom, because sometimes it can be predicted. The third Stroke of Luck award will normally be Strobe Multiball. Stroke of Luck will award Video Mode the first time it is hit after Super Jets has been completed, even if it is the third time. Strobe Multiball will then be the next Stroke of Luck award given. Stroke of Luck will normally award (regular) Multiball on the last ball of the game if multiball has not yet been started. Stroke of Luck will normally award 1 Martian Bomb if it is collected during Martian Attack, before Martian Multiball. Stroke of Luck is not available during any multiball. The award can only be collected from the front entrance to the scoop. If 'tournament' mode is enabled, then Stroke of Luck always awards 50M and nothing else, in order to de-randomize the games. * Martian Attack : At the beginning of the game, the seven M-A-R-T-I-A-N targets are all flashing. Completing all seven targets lights the SoL scoop for Martian Attack. The award can be collected from the front or back of the scoop the first time, but then must be collected from the front every other time. During Martian Attack, all four martians begin jumping up and down, and you must shoot each of the four martians to start Martian Multiball. You can shoot any of the M-A-R targets to kill the lower left martian, and likewise either of the A-N targets to kill the lower right one. You have 30 seconds to kill all four. Each killed martian is worth 20M, and killing all four starts Martian Multiball. Another ball is launched into play, and the four shots remain lit throughout the multiball for 20M each. The number of martians killed is counted throughout game. The martians killed during the Attack phase count as well. The game displays the name of the person who has killed the most martians in attract mode. Everytime the seven targets are completed during regular play, the value of each Martian increases, to 30M, 40M, and finally a max of 50M per Martian. If the targets are completed while Martian Attack is already lit (but not started), then a Martian Bomb is also awarded. Martian Bombs can also be awarded via Stroke of Luck and Sneak Attack. These are used during the Attack phase only (i.e. not during martian multiball, and they are NOT used during Video Mode either). The launch button will flash when you have at least one martian bomb. Pressing the launch button will then kill one of the remaining flashing martians for you, to help you to complete all four of them. You can do this safely after the ball has gone down an outlane, but not after the ball has landed in the trough. If your fourth martian is killed this way, then Martian Multiball is still started, and two balls are launched back into play. Martian Bombs are stackable and carry across Martian Attacks. Save bombs that you don't need or that won't help you complete all four for the next Attack. There is no known maximum to the number of Martian Bombs you can collect. The number of total Bombs is displayed each time Martian Bombs are awarded, and it is also available in the Status Report. Unless used, Martian Bombs saved are not worth anything. If one of the Martian targets is known to be bad, the game will spot that target for you automatically in all circumstances. The 'T' and 'I' targets are likely to go bad at some point, since they take quite a beating. Total Annihilation shots can be made both during Martian Attack and during Martian Multiball itself. If all 12 TA shots are completed while Martian Multiball is running, Total Annihilation begins immediately, two more balls are launched into play (for a total of four), the usual ball saver for Total Annihilation is started, and both multiballs run concurrently. * Strobe Multiball : Strobe Multiball is only available as an award from the Stroke of Luck, and can only be played once per game per player. The Forcefield will first raise if it is lowered, all playfield lamps will be turned off, the strobe lamp will begin to flash along with the three Forcefield targets, and two more balls are sent into play. The objective is to hit the Forcefield as many times as possible, until back to one ball. Each shot scores 50M. On the 10th hit, an Extra Ball is lit. Collecting the Extra Ball will temporarily illuminate the playfield for the Extra Ball lamp effect. On the 20th hit, a 250M bonus is awarded, but without any fanfare or additional lighting. Bonus is also awarded at 30. The display will always tell you the number of total hits, and the next award to be given. If Martian Attack or Martian Multiball is running during Strobe Multiball, then the Martian targets will be flashing. If a Hurry-Up is active at the start of Strobe Multiball, then the Hurry-Up arrow will flash. If the roaming Super Jackpot is lit, then it will continue to be lit and move until collected or time runs out. These are the only other situations in which other playfield lights can be flashing. The inlane/outlane rollovers and Bonus X lanes remain active during the round, even though you can't see which ones are lit. You will be able to tell briefly which ones are lit when the playfield is lit for the Extra Ball animation. There is a lengthy ball saver at the beginning of Strobe Multiball, and a brief ball saver after it ends. If no balls are in play when the game recognizes the end of Strobe Multiball, another ball is launched into play. Basically, your ball cannot end because of Strobe Multiball. Video Mode : Video Mode is only available as an award from the Stroke of Luck, and it is only given out once per game, per player. The objective is to shoot as many saucers as possible. Your shooter is positioned in the center and fires automatically. Use the left and right buttons to control the direction of the shots. Each saucer hit is worth 3M. Once, and only once, you may press the launch button to fire a 'Smart Bomb', which will destroy all the saucers on the screen. This has absolutely nothing to do with Martian bombs. Unlike with Martian Bombs, the launch button does not flash to let you know you have a Smart Bomb. At 30 saucers, a percentaged Extra Ball will descend; shoot it to collect an Extra Ball immediately. If the game has been awarding too many extra balls recently, then it may not appear at all. At 50 saucers (?), the Mothership will approach. The regular saucers stop landing (any ones that are still descending get zapped as if you have shot them), and the big Mothership starts descending. You must shoot the Mothership before it lands. It is a rather large ship, which zigs and zags quickly to make it more difficult to hit. It takes 80 hits to destroy it; the lower right corner of the display will tell you how many remaining hits are needed. Completing video mode in its entirety is worth a total of 635M points, and displays the message : 'You Have Won; The World Is Safe'. You can use the Smart Bomb to kill the Mothership as well. This same video mode is available in the game "Junk Yard", including the Smart Bomb and Mothership features. * Bonus : At the end of the ball, bonus is awarded. Your bonus consists of some random point value based on how many shots you hit during play, with a base value of 5M, plus 250K for each Martian you've destroyed. This is all then multiplied by your bonus multiplier. It is possible to have very big bonuses, in the billions. The bonus multiplier maxes out at 250X; at that level, each Martian you hit is worth 62.5M. * Rule the Universe : After completing all 6 major objectives, shoot the SoL scoop to start Rule the Universe. When Rule the Universe becomes lit, Martian Attack and Stroke of Luck become unlit if they were previously lit. Rule the Universe is a 4-ball multiball with about a 30 second ball saver in which nearly all playfield features are lit. Total Annihilation runs, with the base value of each jackpot worth 100M. The saucer drop target scores 100M. The roaming Super Jackpot is lit and scores the same as it does during regular multiball, for an unlimited number of times. Martian Multiball is active, scoring at least 50M per martian. The Annihilation Jackpot is lit at the lock ramp. Super Jets is also active. If you score 5 billion points, the playfield will go dark, the flippers will be disabled, and the round will end. You just ruled the universe! An extra 5 billion points is awarded, and your initials and the time of election will be displayed in attract mode later on. After a brief animation, a ball will be returned to the plunger lane and you can continue play. You can also go for one of the Skill Shots at this point, too (the regular ballsaver is also active). Plus, for the rest of the ball after Ruling the Universe, you can collect Victory Laps by shooting any of the five combo shots. The Combo arrows will be solidly lit. Shooting any arrow unlights that arrow and awards a Victory Lap (complete with whooshing sound effect), initially worth 100M. Shooting the saucer drop target relights all five Victory Lap shots (if any are unlit) and increases the value of the shots by 10M each. The saucer target itself scores 100M per hit for the rest of the game. This is an excellent time to start a multiball, especially Total Annihilation. The Victory Lap value can increase up to 500M. Maximizing Laps is the key to getting a really high score. If you lose all balls before scoring 5 billion, then nothing else really happens and normal play resumes. This is very depressing. After RTU multiball, the Conquer Mars lamp remains lit. The Super Jets lamp remains lit for the remainder of the current ball if Super Jets is still active. This allows you to Rule the Universe again on the same ball. With early ROMs, the Super Jets lamp was cleared after RTU which made this impossible, since Super Jets continued to be active on that ball, and couldn't be restarted until the next ball. If a player rules the universe when he/she is already ruler, then the display will show 'Re-Election #1', and so on until someone else rules the universe, during Attract Mode (it can't know this until the end of a game, when you enter your initials, unless you happen to RTU twice in the same game, in which case it will display 'Re-Election'). If multiple players Rule the Universe in the same game, then only the last player to Rule will get to enter initials. In no way does any scoring affect whether or not you become the new Ruler. * Concurrent Multiballs : Attack From Mars supports concurrent multiballs to some extent. There are four different multiballs in this game : regular multiball, Martian Multiball, Total Annihilation, and Strobe Multiball (plus Rule the Universe, but that's a totally different beast). Here's how it all fits together : Regular multiball, Total Annihilation, and Strobe Multiball are all mutually exclusive; only one of these can run at a time. Martian Multiball can run concurrently with any one of them, as long as the two are started in the right order. In the case of regular multiball or Strobe Multiball, you must start Martian Attack first, and then start the OTHER multiball (once the other multiball is started, you cannot start Martian Attack). Martian Attack continues to run with the same timer, and completing the martians will add Martian Multiball to your current multiball. That means a ball saver will be active for a while. No additional balls are added into play; you must have two for Martian MB, but if you have fewer than two, then you wouldn't be playing another multiball, would you? If your other multiball ends, and you didn't start Martian Multiball, Martian Attack will continue to run as it did before multiball. In the case of Total Annihilation, you can either start TA first like in the above case, or you can start Martian Multiball first and then start TA, as Total Annihilation shots are awarded during Martian Multiball. In that case, two more balls are added into play to make it a 4-ball multiball, along the normal TA ballsaver. Concurrent multiballs are lucrative, because with 3 or 4 balls in play, you are likely to hit a lot of the Martian targets without really trying. You will always get more points, though, by concentrating on the major multiball instead (Unless you have a high bonus multiplier, since each martian is worth something in bonus). * Extra Balls : There are 5 ways to get an Extra Ball in AFM : 1. Complete the second Attack Wave. On 5-ball games, this defaults to the 3rd Attack Wave instead. 2. Complete the inlane/outlane lamps 10 times. For 5-ball, it takes 14 completions of the rollovers. 3. Shoot the EB in Video Mode. 4. Hit the Forcefield 10 times in Strobe Multiball. 5. Via a Stroke of Luck, literally. The randomly lit Extra Ball is usually only lit after a bad first ball, but I have seen it awarded after collecting three Extra Balls and Ruling the Universe. Extra balls are all lit at the Stroke of Luck hole, except for the Video Mode EB which is awarded immediately. Each of these can only be collected once per game. Extra balls are the only awards that can be collected at the scoop even during any multiball. Normally only front shots to the scoop will award the EB, but during multiball, you can collect it from the front or back, since the game can't always tell which direction you shot it from with absolute certainty. So it just gives it to you either way. This works with any legitimate multiball but not when you have two balls in normal play because of a missing pinball suddenly appearing on the playfield. In that case, you may get cheated out of an extra ball shot from the front legitimately. The game seems to detect back shots into Stroke of Luck based on jet bumper hits and rollovers. All other shots are considered front shots. Thus, it is possible for a ball to 'air' over the hole, not touch a jet bumper, fall into the back of the hole, and award a front Stroke of Luck shot. Attack from Mars also supports the Buy-In feature at the end of the game. Unlike many previous games, there is no separate Buy-In button; the Start button will buy an extra ball for 1 credit. So don't press Start to abort the 7 sec. buy-in countdown -- use the flippers or launch button (or off switch) instead. Depending on the settings of your machine, buy-in may be disabled completely, or there may be a fixed or unlimited number of times you can buy-in. Buy-in can also be enabled for 1/2 credit. There is an extra long ballsaver at the beginning of every ball bought-in, but once used, it is gone. There is nothing else special about the buy-in ball. * Replays and High Scores : The replay value will fluctuate widely among different machines, but it is most definitely going to be in the several billion range, at least. After collecting a replay, the replay value will grow by 50% of its original, base value, until more coins are inserted (not counting buy-ins). There are 2 high score lists, one for no buyins and one for buyins. The Grand Champion is also maintained, which is the highest score attained regardless of buyins. The game also keeps track of the person who destroyed the most martians, and the last person to Rule the Universe. For the Ruler, it displays the date and time of the ruling, and the re-election count for that player, in addition to his/her initials. * Software Compensation : There is no compensation for a broken loop or ramp switch. This is most frustrating, as you won't be able to start Total Annihilation, collect a Super Jackpot, and of course, Rule the Universe. If you try for a Super Skill Shot but the ball falls into the lit Bonus X lane, you will be awarded the Super Skill Shot of 50M and the Saucer will open, as if you had hit the Forcefield. If the drop target becomes stuck down, you will not be able to score Saucer hits for a while (you can still score hits from the two side standups). After so many shots to the saucer hole, the game will flag the drop target as bad, and the hole will spot 1 drop target hit. Once the drop target switch becomes active again, though, the compensation is turned off, so an intermittent target is worse than a totally hosed target. A bad Stroke of Luck kicker is bad news. If only the SoL switch is stuck open or closed (but not intermittent), then there is some compensation for balls that fall in from the back. If a ball trips one of the Bonus X lanes, and no jet bumpers or the right loop switch isn't triggered in about 3 seconds, the game assumes the ball fell into the SoL hole, and since there is no way to detect front shots, it awards a front SoL shot, then kicks out the ball. If the Forcefield 3-bank won't go down, hitting any of the three targets will spot hits to the saucer drop target/hole. If the right ramp entrance gate switch and the lock ramp gate switch are bad, then shooting the Lock ramp will count as both a Lock ramp and a right ramp shot (the game cannot tell the difference between the two, so it awards both). There is probably a software bug here, though : sometimes in this state, Lock will be lit but the divertor will not open, so that you cannot collect the lock until the next ball, when everything is reset. - SERIES - 1. Attack from Mars (1995) 2. Revenge from Mars (1999) - STAFF - Design : Brian Eddy (BRE) Software : Lyman F. Sheats Jr. (LFS) Mechanical Engineer : Robert C. Friesl (RCF) Artwork : Doug Watson (DTW) Sound & Music : Dan Forden Dots : Adam Rhine, Brian Morris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5199&o=2 $end $cpc_flop=killtomt, $bio Amstrad CPC 464 disk. published 34 years ago: Attack of the Killer Tomatoes (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133972&o=2 $end $vz_snap=kill_tom, $bio Attack of the Killer Tomatoes (c) 198? Unknown - STAFF - Written by: Apolon Ivankovic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235035&o=2 $end $msx1_flop=killtomt,killtomta, $bio Attack of the Killer Tomatoes Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133167&o=2 $end $cpc_flop=killtomt_t2,killtomt_t1,killtomt_t1b,killtomt_t1a, $bio Amstrad CPC 464 disk. published 34 years ago: Attack of the Killer Tomatoes Trained (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133973&o=2 $end $gameboy=killtomt, $bio Nintendo Game Boy Cart. published 28 years ago: Attack of the Killer Tomatoes (c) 1992 T-HQ, Incorporated. - TECHNICAL - [Model DMG-AK-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65585&o=2 $end $gameboy=killtomtj, $bio Nintendo Game Boy Cart. published 27 years ago: Attack of the Killer Tomatoes (c) 1993 Altron Corp. - TECHNICAL - [Model DMG-AKJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65587&o=2 $end $nes=killtomt, $bio Nintendo NES cart. published 27 years ago: Attack of the Killer Tomatoes (c) 1993 T-HQ, Inc. - TECHNICAL - Game ID: NES-47-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83393&o=2 $end $nes=killtomtu, $bio Nintendo NES cart. published 28 years ago: Attack of the Killer Tomatoes (c) 1992 T-HQ Can no one stop these Vicious Veggies? Tomato oppression threatens the world! Dr. Gangrene is out to conquer the planet with his army of Killer Tomatoes. Who is mankind's last hope? Chad Finletter, the all-American Boy. Join Chad on his mission to paste the tomatoes and thwart the Doctor's evil schemes to launch the Doomsday Tomato. He is ready to smash the stem-heads in the sewers and slice 'em up in the streets of San Zucchini. Luckily, Chad has friends who help him along - Wilbur, his uncle, Tara, the tomato half-breed, and Fuzzy Tomato, Tara's cuddly sidekick. And he'll need their help taking on the likes of Tomacho, Zoltan, Ketchuk and the rest of the Gang of Six. Get ready for adventure as Chad sets out to kick some stem! All the action and humor from the hit TV series! Hidden friends and items add intensity to the challenge! Only you can stop the mad Dr. Gangrene from painting the world red! - TECHNICAL - Model NES-47-USA - TRIVIA - Released in January 1992 in the USA. - TIPS AND TRICKS - After losing your last life, pressing Down+Left and A+B before the game over screen will make a message pop-up, saying Rob Loves Sandy. This was likely added in by Rob Harris, one of the game's programmers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54904&o=2 $end $c64_cart=mtntcmls, $bio Commodore C64 cart. published 37 years ago: Attack of the Mutant Camels (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53594&o=2 $end $c64_cass=mtntcmls, $bio Commodore C64 cass. published 37 years ago: Attack of the Mutant Camels (c) 1983 Llamasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145449&o=2 $end $vic1001_cart=mtntcmls, $bio Commodore VIC-20 cart. published 37 years ago: Attack of the Mutant Camels [Model C318] (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83775&o=2 $end $a800=mtntcmls, $bio Atari 800 cart. published 37 years ago: Attack of the Mutant Camels (c) 1983 HES |Human Engineered Software]. - TECHNICAL - Model C518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49299&o=2 $end $jaguar=mutntpng, $bio Atari Jaguar cart. published 24 years ago: Attack of the Mutant Penguins (c) 1996 Atari Corp. It's fairly well known fact that the Earth's television transmissions bounce around the atmosphere and off satellites positioned around the Earth's orbit. Some of these signals are beamed far into space where they could, potentially, be picked up by aliens. What? You don't believe in aliens? You better think again. The Earth is being threatened by something, and it's sure not human... It all started in the far off galaxy of Bleurgggh (Nebula Quadrant), where an evil race of slimy green (but reasonably stupid) aliens were monitoring the Earth's transmissions. Unfortunately for them but lucky for us, they tuned in only at a specific time to a specific television channel and picked up The Wildlife Show. After watching a few shows, they disguised themselves as the obviously dominant species on Earth - the penguin. Soon after landing on Earth they realized they had made a mistake. It was unlikely that a penguin could infiltrate the human race and become President, so a rethink was in order. They decided to disguise themselves yet again, as humans. So, to recap, we have slimy green aliens disguised as penguins, disguised as humans, trying to invade the Earth. Of course, they had to improvise a bit on the new disguises. As a result, the disguises fool nobody! When Earth penguins found out about this slur on their integrity, they were not happy and now they're out to set the record straight. Woe to any alien penguin who meets a good penguin. He'll be in for a fight! Word of the Earth's plight has also reached those champions of intergalactic do-goodery, Bernard and Rodney. This dynamic duo is a legend throughout the known universe. You don't mess with these boys. Bernard is a demon with a frying pan and Rodney kicks butt with a baseball bat. In case you haven't figured out, Bernard doesn't cook and Rodney can't play baseball. They use their accessories on other ways! The object of Attack of the Mutant Penguins is to get rid of the alien and mutant penguins any way you can. The aliens have brought a terrible weapon of destruction - the Doomscale - with them, and you must use Bernard or Rodney to stop them from activating it. You can arm Rodney with baseball bats, super-clubs and torch-breath or arm Bernard with frying pans, electric pans, boomerang pans and give him Samurai powers. You can also use dynamite, glue, and of course, the Machines! That's right, you don't have to kill all the alien penguins personally. You can build and activate various lethal-to-penguin machines such as the Spike-Shafter, the Chopper and the Grabansling to do it for you. You'll also get help from the good Earth penguins (hooray!) occasionally. Let them roam the pathways looking for a fight and you'll soon get one of they meet a bad guy. Oh yeah, please try not to kill the good guys accidentally. The machines and weaponry are just as lethal to them! Good penguins will also try to reach the Doomscale because they can counteract the effect of the alien penguins, so let them through if you can. In short, kill the alien penguins, don't kill the good penguins. Stop the alien penguins from reaching the Doomscale, but try to let the good penguins reach it. IT'S TIME TO WADE IN AND KICK SOME PENGUIN BUTT! - TECHNICAL - Model J9072E - TRIVIA - Released on December 20, 1995 in Europe. This game was completed and ready for release prior to Atari's merger with JTS Corp. Release was delayed until after the merger so that it would appear that game development was continuing under JTS. It wasn't. - STAFF - Game Code: Wayne Smithson, Paul Hoggart, Mark Robinson Animation: Dan Cartwright Background Art: Andrew Hanson Level Design: Wayne Smithson, Paul Hoggart, Dan Cartwright Audio Driver: Attention to Detail Music & FX: Cogent Productions Project Management: Wayne Smithson, Alistair Bodin, Darryl Still Atari Europe Production: Darryl Still, Alistair Bodin Atari U.S. Production: Rob Powers Lead Tester: Nathan Tan Testers: Jennifer Vernon, Phil B. Gelber, Harry Kinney, Grant Collier, Morgan Weiss U.K. Testers: Iain Laskey, Daniel Laskey, Peter Bodin, Lee Gledhill, Dickie & Glen With Thanks to: Dave Perry, Kate Francis Marketing Product Manager: Jeanne Winding Creative Services: Greg LaBrec, Diana Bredfeldt, designworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76404&o=2 $end $spectrum_cass=rgbobots, $bio Sinclair ZX Spectrum cass. published 4 years ago: Attack of the RGBobots (c) 2016 Komppa, Jari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232167&o=2 $end $odyssey2=timelord, $bio Magnavox Odyssey² game published 37 years ago: Attack of the Timelord! (c) 1983 Philips Corp. - TECHNICAL - Game ID: AC9445 - STAFF - By: Ed Averett, Linda Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95556&o=2 $end $bbcb_cass=alphacen, $bio Acorn BBC/Electron cass. published 37 years ago: Attack on Alpha Centauri (c) 1983 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51509&o=2 $end $spectrum_cass=attackon, $bio Attack On Atlantis (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219767&o=2 $end $info=aplarail, $bio Arcade Video game published 22 years ago: Attack Pla-Rail (c) 1998 NAMCO, Ltd. - TRIVIA - Attack Pla-Rail was released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98308&o=2 $end $info=attckufo, $bio Arcade Video game published 40 years ago: Attack UFO (c) 1980 Ryoto Electric. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.022727 Mhz) Sound Chips : Custom (@ 1.022727 Mhz) Screen orientation : Vertical Video resolution : 176 x 184 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way Joystick Buttons : 1 - TRIVIA - UFO stands for 'Unidentified Flying Object'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4516&o=2 $end $pc8801_flop=attack, $bio NEC PC-8801 Series disk. published 37 years ago: Attack!! Hiroko Chan (c) 1983 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91409&o=2 $end $mz700_cass=atkatank, $bio Sharp MZ-700 cass. published 38 years ago: Attack-A-Tank (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131694&o=2 $end $msx1_cass=attacked, $bio Attacked (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94455&o=2 $end $msx1_flop=attacked, $bio Attacked cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229863&o=2 $end $cpc_flop=attacker, $bio Amstrad CPC 464 disk. published 34 years ago: Attacker (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119384&o=2 $end $pc8801_flop=attacker, $bio NEC PC-8801 Series disk. published 30 years ago: Attacker (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91410&o=2 $end $pc8801_flop=attackev, $bio Attacker Vanguard (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91411&o=2 $end $ti99_cart=attrec, $bio TI-99-4A soft. published 38 years ago: Attendance Recorder (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84510&o=2 $end $cpc_flop=attentat,attentat2,attentat1, $bio Amstrad CPC 464 disk. published 34 years ago: Attentat (c) 1986 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133974&o=2 $end $cpc_flop=attentat_t1, $bio Amstrad CPC 464 disk. published 34 years ago: Attentat Trained (c) 1986 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122627&o=2 $end $cpc_flop=attentif, $bio Amstrad CPC type-in published 34 years ago: Attentif (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120535&o=2 $end $to7_cass=attentio, $bio Thomson TO7 cass. published 35 years ago: Attention (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108141&o=2 $end $cpc_flop=atterris, $bio Amstrad CPC type-in published 36 years ago: Atterrissage (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122714&o=2 $end $info=attila, $bio Pinball published 36 years ago: Attila the Hun (c) 1984 Game Plan, Incorporated. - TECHNICAL - Model Number : 260 - TRIVIA - Attila the Hun was released in April 1984. 500 units were produced. - STAFF - Designer : John Trudeau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5200&o=2 $end $mo5_cass=attrape, $to7_cass=attrape, $bio Thomson MO5/TO7 cass. published 36 years ago: Attrape Mots (c) 1984 No Man's Land. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108142&o=2 $end $gba=atvquada, $bio Nintendo GBA cart. published 18 years ago: ATV - Quad Power Racing [Model AGB-AQRE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69519&o=2 $end $gba=atvquad, $bio ATV - Quad Power Racing [Model AGB-AQRP] (c) 200? Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69518&o=2 $end $psx=atvquad, $bio Sony PlayStation disc published 20 years ago: ATV - Quad Power Racing (c) 2000 Acclaim Ent., Inc. Hit the dirt with the only quad racing game available! Power slide, roll over, crash and take on the competition in rough terrain with ATV: Quad Power Racing! - TECHNICAL - GAME ID: SLUS-01137 - TRIVIA - Released on August 23, 2000 in the USA. Export releases: [EU] "ATV - Quad Power Racing [Model SLES-02822]" [JP] "ATV - Quad Power Racing [Model SLPM-86636]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110958&o=2 $end $gba=atvthund, $bio Nintendo GBA cart. published 14 years ago: ATV - Thunder Ridge Riders [Model AGB-AAQP] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69520&o=2 $end $gba=atvthundu, $bio Nintendo GBA cart. published 14 years ago: ATV - Thunder Ridge Riders [Model AGB-B3BE-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69521&o=2 $end $psx=atvmania, $bio Sony PlayStation disc published 17 years ago: ATV Mania (c) 2003 Gotham Games. - TECHNICAL - Game ID: SLUS-01545 - TRIVIA - Released in July 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97597&o=2 $end $psx=atvracer, $bio Sony PlayStation disc published 17 years ago: ATV Racers (c) 2003 Mud Duck Productions. - TECHNICAL - Game ID: SLUS-01572 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97598&o=2 $end $gbcolor=atvracin, $bio Nintendo Game Boy Color game published 19 years ago: ATV Racing (c) 2001 Rocket Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67461&o=2 $end $gbcolor=atvrackj,atvrackja, $bio ATV Racing & Karate Joe (c) 199? Rocket Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67460&o=2 $end $cpc_flop=atv,atv_t1,atv_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: ATV Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119063&o=2 $end $spectrum_cass=atvsimul, $bio Sinclair ZX Spectrum cass. published 33 years ago: ATV Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2047 - STAFF - Game Design and Creation: Tim Miller Loading Screen: James Wilson Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77861&o=2 $end $cpc_cass=atvsim, $bio Amstrad CPC cass. published 32 years ago: ATV Simulator (c) 1988 Codemasters Software - TECHNICAL - Game ID: 3086 - STAFF - Designed and Programmed by: Tim Miller Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64163&o=2 $end $info=atvtrack,atvtracka, $bio Arcade Video game published 18 years ago: ATV Track (c) 2002 Gaelco. A four-wheel motorcycle racing simulator with four different circuits and two selectable modes : Practice and Competition. - TRIVIA - ATV Track was released in February 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4857&o=2 $end $cpc_flop=auboulot, $bio Amstrad CPC type-in published 30 years ago: Au Boulot ! (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120536&o=2 $end $to_flop=hermine, $bio Thomson TO disk. published 33 years ago: Au Nom de l'Hermine (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107585&o=2 $end $cpc_flop=hermine,hermine1,hermine3,hermine4,hermine2, $bio Amstrad CPC 464 disk. published 33 years ago: Au Nom de l'Hermine (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118797&o=2 $end $cpc_cass=aremonty, $bio Amstrad CPC cass. published 33 years ago: Au Revoir Monty (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64355&o=2 $end $cpc_flop=aremonty,aremonty2,aremonty1,aremonty_c1,aremonty_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Au Revoir Monty (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120666&o=2 $end $cpc_flop=auvoleur, $bio Amstrad CPC type-in published 31 years ago: Au Voleur !! (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119370&o=2 $end $cpc_cass=audams2, $bio Audio Amstrad 2 (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116109&o=2 $end $cpc_cass=audams3, $bio Audio Amstrad 3 (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116110&o=2 $end $cpc_cass=audams4, $bio Audio Amstrad 4 (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116111&o=2 $end $cpc_cass=audams5, $bio Audio Amstrad 5 (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116112&o=2 $end $cpc_cass=audams6, $bio Audio Amstrad 6 - Tenis 3D (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116113&o=2 $end $cpc_cass=audams7, $bio Audio Amstrad 7 - Space Crazy (c) 198? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116114&o=2 $end $cpc_flop=audiocom, $bio Audio Compilation Disk A (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133975&o=2 $end $cpc_flop=audiocom01, $bio Audio Compilation Disk B (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133976&o=2 $end $cpc_flop=audiocom02, $bio Audio Compilation Disk D (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133977&o=2 $end $cpc_flop=audiocom03, $bio Audio Compilation Disk G (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133978&o=2 $end $cpc_flop=audiocom04, $bio Audio Compilation Disk I (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133979&o=2 $end $cpc_flop=audiocom05, $bio Audio Compilation Disk M (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133980&o=2 $end $cpc_flop=audiocom06,audiocom07, $bio Audio Compilation Disk Misc (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133981&o=2 $end $cpc_flop=audiocom08, $bio Audio Compilation Disk N (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133982&o=2 $end $cpc_flop=audiocom09, $bio Audio Compilation Disk P (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133983&o=2 $end $cpc_flop=audiocom0a, $bio Audio Compilation Disk R (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133984&o=2 $end $cpc_flop=audiocom0b, $bio Audio Compilation Disk S1 (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133985&o=2 $end $cpc_flop=audiocom0c, $bio Audio Compilation Disk S2 (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133986&o=2 $end $cpc_flop=audiocom0d, $bio Audio Compilation Disk T (c) 19?? Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133987&o=2 $end $cpc_flop=audioill, $bio Amstrad CPC 464 disk. published 24 years ago: Audio Illusions Demo (c) 1996 Systeme D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124789&o=2 $end $amiga_flop=assam011,assam011a,assam011b, $bio Audio Magic Vol. 01.1 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133376&o=2 $end $amiga_flop=assam020,assam020a,assam020b, $bio Audio Magic Vol. 02.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133377&o=2 $end $amiga_flop=assam030,assam030a, $bio Commodore Amiga 500 disk. published 27 years ago: Audio Magic Vol. 03.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133378&o=2 $end $amiga_flop=assam040,assam040a, $bio Commodore Amiga 500 disk. published 27 years ago: Audio Magic Vol. 04.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133379&o=2 $end $amiga_flop=assam050,assam050a, $bio Commodore Amiga 500 disk. published 27 years ago: Audio Magic Vol. 05.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133380&o=2 $end $amiga_flop=assam06, $bio Commodore Amiga 500 disk. published 26 years ago: Audio Magic Vol. 06 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133381&o=2 $end $amiga_flop=assam07,assam07a, $bio Commodore Amiga 500 disk. published 26 years ago: Audio Magic Vol. 07 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133382&o=2 $end $amiga_flop=assam08,assam08a, $bio Commodore Amiga 500 disk. published 26 years ago: Audio Magic Vol. 08 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133383&o=2 $end $amiga_flop=assam09, $bio Audio Magic Vol. 09 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133384&o=2 $end $amiga_flop=assam10,assam10a, $bio Commodore Amiga 500 disk. published 26 years ago: Audio Magic Vol. 10 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133385&o=2 $end $amiga_flop=assam11, $bio Audio Magic Vol. 11 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133386&o=2 $end $amiga_flop=assam12, $bio Audio Magic Vol. 12 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133387&o=2 $end $amiga_flop=assam13, $bio Audio Magic Vol. 13 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133388&o=2 $end $amiga_flop=assam14,assam14a, $bio Audio Magic Vol. 14 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133389&o=2 $end $amiga_flop=assam15, $bio Audio Magic Vol. 15 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133390&o=2 $end $coco_cart=spectrum, $bio Tandy Color Computer cart. published 39 years ago: Audio Spectrum Analyzer (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53406&o=2 $end $apple2_flop_clcracked=avinven, $bio Apple II disk. published 39 years ago: Audio Visual Inventory (c) 1981 IMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240619&o=2 $end $cdi=audiovid, $bio Phillips CD-i published 28 years ago: Audio-Video Products '92-'93 on CD-Interactive v2 (Euro) (c) 1992 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102176&o=2 $end $apple2_flop_clcracked=agrizzly, $bio Apple II disk. published 32 years ago: Audubon Grizzly Bears - Wildlife Adventures (c) 1988 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231247&o=2 $end $cpc_cass=awmonty, $bio Amstrad CPC cass. published 33 years ago: Auf Wiedersehen Monty (c) 1987 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64356&o=2 $end $msx1_cass=awmonty, $bio MSX cass. published 33 years ago: Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94456&o=2 $end $cpc_flop=awmonty,awmonty2,awmonty1,awmonty_c1,awmonty_c1a,awmonty_t2,awmonty_t3,awmonty_t3a,awmonty_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Auf Wiedersehen Monty (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120667&o=2 $end $spectrum_cass=aufwiede, $bio Auf Wiedersehen Monty (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219380&o=2 $end $msx1_flop=awmonty,awmontya, $bio Auf Wiedersehen Monty cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229864&o=2 $end $bbcb_cass=aufwiede, $electron_cass=aufwiede, $bio Acorn BBC/Electron cass. published 36 years ago: Auf Wiedersehen Pet (c) 1984 Tynesoft - TECHNICAL - Electron/BBC Dual cassette. Game Controls Z - Left X - Right O - Up K - Down - TRIVIA - Retail price: £6.95 - STAFF - By: R. Carr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51510&o=2 $end $a2600=auferzoo, $bio Atari 2600 cart. published 37 years ago: Aufruhr im Zoo (c) 1983 Starsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50231&o=2 $end $amigaocs_flop=aufschwu, $bio Commodore Amiga 500 disk. published 27 years ago: Aufschwung Ost (c) 1993 Sunflowers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73465&o=2 $end $cpc_cass=climbitc, $bio Amstrad CPC cass. published 35 years ago: Aufwarts Zur Rettung (c) 1985 QuelleSoft. German release of Climb-It. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144652&o=2 $end $spectrum_cass=aufwiede_d, $bio Aufwiedersehen Monty (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226516&o=2 $end $c64_cass=augidoggi, $bio Commodore C64 cass. published 28 years ago: Augie Doggie and Doggie Daddy (c) 1992 Hi-Tec Soft. - TECHNICAL - GAME ID: HT 188 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145450&o=2 $end $amigaocs_flop=auntaadv, $bio Commodore Amiga 500 disk. published 31 years ago: Aunt Arctic Adventure (c) 1989 Mindware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73466&o=2 $end $spectrum_cass=auntvelm, $bio Aunt Velma's Coming To Tea! (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219813&o=2 $end $msx2_flop=dunbine, $bio MSX 2 disk. published 29 years ago: Aura Battler Dunbine (c) 1991 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101486&o=2 $end $pc98=dunbine, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Aura Battler DUNBINE ~バイストンウェルの炎~ (c) 1991 Family Soft. (Aura Battler Dunbine - Byston Well no Honoo) - TECHNICAL - Floppy Disk x5 - TRIVIA - Released on August 09, 1991 in Japan. Retail price: 9800 Yen. A password appears once you beat the game, which could be sent in for a lottery, the prize was an original scenario disk awarded to 100 people. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88968&o=2 $end $psx=dunbine, $bio Sony PlayStation disc published 20 years ago: Aura Battler Dunbine - Seisenshi Densetsu [Model SLPS-02390] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84876&o=2 $end $spectrum_cass=aurascop, $bio Aura-Scope (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219814&o=2 $end $specpls3_flop=aurascop, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Aura-Scope (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147704&o=2 $end $info=aurailj,aurailjd, $bio Arcade Video game published 30 years ago: Aurail (c) 1990 Sega. An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a first-person view. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0167 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in October 1990 in Japan. Export release: "Aurail [Model 317-0168]" - STAFF - Developed by Westone. Chief programmer : Takanori Kurihara Sprite designer : Masanori Yoshihara BG designers : Hiromi Kurihara, Maki Ohzora Music composers : Sinichi Sakamoto, Napalm Hiromitsu Assistant director : Yoshihisa Shimizu Programmer : Naoki Hoshizaki CG designers : Mina Morioka, Susumu Konno, Tomoko Nakayama Supervisor : Michishito Ishizuka CG operater : Yutaka Hirata Director : Ryuichi Nishizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=150&o=2 $end $info=aurail1,aurail1d,aurail, $bio Arcade Video game published 30 years ago: Aurail (c) 1990 SEGA Enterprises, Ltd. Export release. Game developed in Japan. See the original Japanese release entry; "Aurail [Model 317-0167]", for more information about the game itself. - TECHNICAL - Game ID: 317-0168 - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97886&o=2 $end $pcecd=auroraq, $bio NEC PC-Engine CD published 27 years ago: Aurora Quest - Otaku no Seiza [Model PVCD-3010] (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58108&o=2 $end $info=aussieby, $bio Computer published 36 years ago: Aussie Byte II (c) 1984 SME Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96859&o=2 $end $cpc_flop=ausgames,ausgames1,ausgames_c1, $bio Amstrad CPC 464 disk. published 30 years ago: Aussie Games (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119393&o=2 $end $nes=aussie, $bio Nintendo NES cart. published 28 years ago: Aussie Rules Footy (c) 1992 Laser Beam Experience all the thrills and spills of Aussie Rules Footy now on your Nintendo. Choose your favourite team, play one match or a whole season and see if you can make it through to the big one - the Grand Final! The game is fast, the action is non-stop. Choose to play one on one against the computer or play two, four or six player games. Challenge all your friends and their favourite teams in your quest for the flag! The training session will help you practise all your kicking, handpassing, marking and goal kicking skills for the big match. You'll need to be fit and strong to sustain the best of tackles from your opponents! - TECHNICAL - Model NES-28-AUS - TRIVIA - Released on March 21, 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54905&o=2 $end $amigaocs_flop=austerl, $bio Commodore Amiga 500 disk. published 31 years ago: Austerlitz (c) 1989 Cornerstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73467&o=2 $end $info=m5austin,m5austin10,m5austin11, $bio Fruit Machine published 19 years ago: Austin Powers (c) 2001 Barcrest. - TRIVIA - Released in August 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15247&o=2 $end $gbcolor=apowerohu, $bio Nintendo Game Boy Color game published 20 years ago: Austin Powers - Oh, Behave! [Model CGB-BAPE-USA] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67514&o=2 $end $gbcolor=apoweroh, $bio Nintendo Game Boy Color game published 20 years ago: Austin Powers - Oh, Behave! [Model CGB-BAPX-UKV] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67513&o=2 $end $gbcolor=apowerulu, $bio Nintendo Game Boy Color game published 20 years ago: Austin Powers - Welcome to my Underground Lair! [Model CGB-BEAE-USA] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67518&o=2 $end $gbcolor=apowerul, $bio Nintendo Game Boy Color game published 20 years ago: Austin Powers - Welcome to my Underground Lair! [Model CGB-BEAX-EUR] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67515&o=2 $end $psx=apowerpb, $bio Sony PlayStation disc published 18 years ago: Austin Powers Pinball (c) 2002 Gotham Games. Dr. Evil is back with plans for world domination. Now it's up to you to defeat Dr. Evil and his crew of minions in 14 missions, including Groovy Baby, Subterranean Probe, and Mini-Me. In Austin Powers Pinball, you must shoot for the high score on two pinball tables based on the first two Austin Powers movies--International Man of Mystery and The Spy Who Shagged Me. The game features the celebrity voices of Mike Myers and Robert Wagner, along with music and characters from the Austin Powers movies. - TECHNICAL - GAME ID: SLUS-01456 - TRIVIA - Released on October 25, 2002 in the USA. Export releases: [US] "Austin Powers Pinball [Model SLES-03945]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111267&o=2 $end $info=austin,austinf,austing,austini,austnew,aust201,aust300,aust301, $bio Pinball published 19 years ago: Austin Powers (c) 2001 Stern Electronics. - TECHNICAL - Stern Whitestar System Model Number : 74 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in June 2001. Michael Jackson used to own this game (serial number: 164675). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Software Release : 1.00 Date : June 7, 2001 - Initial release into production. Software Release : 1.02 Date : June 11, 2001 - Corrected Replay code that lowered the desired match percentage. - MOJO hidden jackpot A register trashed bug corrected. Software Release : 1.03 Date : June 29, 2001 - Less farting. - Replay bug fixed that stopped awarding replays and instead awarded extra balls. Software Release : 1.04 Date : July 23, 2001 - Removed farting from family mode (which occurs only in ver 1.03). - Run time machine longer after 'catching and throwing' a ball. Software Release : 2.00 Date : July 24, 2001 - All references to 'Fat Bastard' removed from family settings (dot's & speech). Software Release : 2.01 Date : July 26, 2001 - Pulse for stacked balls in trough fixed Software Release : 2.02 Date : August 2, 2001 - New U.K. coin setting default, Hard/Easy rule settings reversed - Fixed aux. coil #3 'draw' bug Software Release : 2.03 Date : August 8, 2001 - Removed phrase from 'family' settings Software Release : 3.00 Date : September 20, 2001 - Adjustment added to remove references in game to 'Washington D.C.' Software Release : 3.01 Date : November 8, 2001 - New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem. Software Release : 3.02 Date : July 18, 2002 - Fixed code to stop recycling balls thru the trough if the top lanes were not made. - STAFF - Concept by : Lonnie D. Ropp, John Borg Design by : Lonnie D. Ropp Dots/Animation by : Mark Galvez Mechanics by : John Borg, Wesley Chang Music & Sound by : Kyle Johnson Software by : Lonnie D. Ropp, Keith P. Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5201&o=2 $end $spectrum_cass=australi, $bio Australian Games (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219089&o=2 $end $specpls3_flop=ausgamessp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Australian Games (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147523&o=2 $end $cpc_cass=ausgames, $bio Amstrad CPC cass. published 30 years ago: Australian Games (c) 1990 Erbe Software. - TECHNICAL - GAME ID: AM 634 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64357&o=2 $end $super80_cass=aonearm, $bio Australian One Armed Bandit [Model 015L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126775&o=2 $end $megadriv=austrarl, $bio Sega Mega Drive game published 26 years ago: Australian Rugby League (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56337&o=2 $end $spectrum_cass=australi_a,australi_c, $bio Australian Rules Football (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226423&o=2 $end $cpc_cass=aussie, $bio Amstrad CPC cass. published 30 years ago: Australian Rules Football (c) 1990 Again Again - STAFF - Written by: David Bradley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64358&o=2 $end $cpc_flop=ausfoot_c1,ausfoot_c1a,ausfoot,ausfoot2,ausfoot1, $bio Australian Rules Football (c) 199? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122269&o=2 $end $adam_flop=ausbasic,ausbasica, $bio Australian SmartBASIC (c) 198? Moonlight, Inc. Enhanced version of SmartBasic allows you to use expanded memory and SmartKeys. There are several programs on the disk as well including a disk/block editor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109328&o=2 $end $amigaocs_flop=australo, $bio Commodore Amiga 500 disk. published 32 years ago: Australo Piticus Mechanicus (c) 1988 Timewarp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73468&o=2 $end $pmd85_cass=auto, $bio Auto (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236476&o=2 $end $crvision=autochas,autochasa, $bio Wizzard cart. published 39 years ago: Auto Chase (c) 1981 Dick Smith Electronics. 8 game variations. - TECHNICAL - CAT NO. Y-1630 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53772&o=2 $end $spectrum_cass=autochef, $bio Auto Chef (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226436&o=2 $end $pcecd=paradion, $bio NEC PC-Engine CD published 26 years ago: Auto Crusher Palladium (c) 1994 Pack-In-Video Company, Limited. Auto Crusher Palladium is a robot-fighting game published by Pack-In-Video. However, the game is more a simulation than an actual 'hand on' fighting game. Read on. In the first mode, the player gets to build his own robot from scratch. There, he can pick various components such as body, weapons, AI computer etc... The only limitation here is the total weight of the final machine. Various types are available, from traditional biped robots to complex machines that can turn into wheeled vehicles or simply fly. Once completed, the robot is ready to fight and can be sent to the battle arena. There, things slightly differ from what anyone would expect - the robot automatically fights its opponent, and this for every rounds until one or the other wins. This aspect of the game is non-interactive (action buttons seem to switch from one mode to another, but it is not clear how they affect the game). If victorious, the player gets awarded PB points which can be spent in his factory to upgrade his robot. A versus mode is also available where up to five players can challenge each other. - TECHNICAL - Game ID: PVCD3009 - TRIVIA - Auto Crusher Palladium was released on February 25, 1994 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58311&o=2 $end $psx=autodest, $bio Sony PlayStation disc published 22 years ago: Auto Destruct (c) 1998 Electronic Arts. - TECHNICAL - Game ID: SLUS-00522 - TRIVIA - Released on January 21, 1998 in the USA - STAFF - Programming: John Hammarberg, Anders Almman, Patrik Nylén, Robert Gyorvari, Che-Riad Lalic, Niklas Smedberg In Game Artwork: Egil Sjölander, Ulf Pettersson, Johan Landstrom, Juan Gauthier, Patrik Havila Mission Design: Darren Tuckey, Lawrence Doyle Testers: Robert Charlish, Justin Amore, Matt Price, Becky Pimlott Rendered Artwork: Chris Battson, Jessica Neerpasch, Jamie Bradshaw, Jason Lord Audio: Adele Kellett, Chris Nicholls, Bill Lusty, Nick Laviers, Tomas Danko Composer: Danny Briottet Voice Artists: Amy Finegan, Paul Herzberg, Billy J. Mitchell, April Ford, Tom Hodgkins, Tom Clarke-Hill Product Manager: Clive Downie (Europe), Albert Penello (USA) Associate Producer: Alex Camilleri Producer: David Amor Executive Producer: Richard Leinfellner Documentation: James Lenoël Documentation Editor: Bill Scheppler, David C. Lee Documentation Layout: Tom Peters Package Design: Marco Garcia Quality Assurance: Brian Kingsley, Doria Lambert Materials Planner: Jo Randall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97672&o=2 $end $mc10=autoklon, $bio Auto Klondike (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87607&o=2 $end $kc_cass=auto4, $bio Auto Mounting (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133775&o=2 $end $to_flop=autoport, $bio Thomson TO disk. published 6 years ago: Auto Portrait (c) 2014 Undead Sceners, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107586&o=2 $end $arcadia=autorace, $bio Auto Race (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49235&o=2 $end $intv=autorace, $bio Mattel Intellivision game published 41 years ago: Auto Racing (c) 1979 Mattel Electronics You're in the driver's seat of a Grand Prix-type course. The road snakes and twists before you. As your car starts rolling, trees and buildings rush by on either side. Your tires scream as you hurtle past them and around tight turns. You're in a race to the finish, balancing speed against control. Look out for that curve! You'll need fast reflexes and split-second timing to see what it's like to participate in one of the world's most exciting sports. Are you ready? Ladies and gentlemen, START YOUR ENGINES! OBJECT OF THE GAME 2 players: Score 50 points before your opponent does. You get 2 points every time your opponent crashes, 1 point if you lead far enough to reach the edge of the picture. Maximum 2 cars on the course at any time. 1 player: Complete 5 laps in the shortest possible time. A crash makes you lose distance and time. Only 1 car on the course, racing against the clock. - TECHNICAL - Model 1113 CONTROLS Select Course: [1] - [5] Select Cars: [1] - [5] Braking: Any Side Button (press one only) Restart at Last Checkpoint: Any Side Button Confirm Car/Course: [ENTER] Steering Control: Disc - TIPS AND TRICKS - * THE CARS: When you select a car to drive, consider these factors... 1 (white): top speed 55, acceleration POOR, cornering EXCELLENT 2 (green): top speed 65, acceleration EXCELLENT, cornering GOOD 3 (red): top speed 75, acceleration GOOD, cornering GOOD 4 (tan): top speed 90, acceleration POOR, cornering FAIR 5 (blue): top speed 90, acceleration POOR, cornering FAIR NOTE: The TAN and BLUE cars are identical in every respect, so they should be used for two-car races when the players have equal skill. * Pay close attention to the course you're running. As you become familiar with the road, you'll be able to anticipate the turns and steer more gradually. Radical direction stages will result in lots of crashes. * Practice steering so you can make smooth direction changes. The less skidding and sliding your car does the faster it can go. * Stay off the grass as much as possible, to keep from slowing down. * If you are going out of control, do whatever you can to stay away from the blue patches of water, especially when you're running one car against the clock. * Steer by pressing the Disc on the edge that approximates the car's direction. If you press the east side of the Disc when the car is going west, you'll lose all control of the vehicle. - STAFF - Programming: Larry Zwick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60856&o=2 $end $tvc_flop=autosped, $bio Auto Speed (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111802&o=2 $end $adam_flop=autoaid1,autoaid1a,autoaid, $bio Coleco Adam disk. published 36 years ago: Auto-AID (c) 1984 FutureVision. SmartBasic enhancements includes commands for accessing extended memory, merging of sub-routines, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109329&o=2 $end $adam_cass=autoaid, $bio Coleco Adam cass. published 36 years ago: Auto-AID for SmartBASIC (c) 1984 FutureVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259520&o=2 $end $cpc_flop=autoboot, $bio Amstrad CPC type-in published 32 years ago: Auto-Boot (c) 1988 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119371&o=2 $end $cpc_flop=autochoc, $bio Amstrad CPC type-in published 33 years ago: Auto-Choc (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120537&o=2 $end $cpc_flop=autocopy, $bio Amstrad CPC type-in published 32 years ago: Auto-Copy (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119372&o=2 $end $mo5_cass=initbmo5,initbmo5a,initbmo5b,initbmo5c, $bio Thomson MO5 cass. published 36 years ago: Auto-Initiation au Basic MO5 (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108670&o=2 $end $mo5_cass=initbmo5n,initbmo5nb,initbmo5na, $bio Thomson MO5 cass. published 36 years ago: Auto-Initiation au Basic MO5 - Version NanoReseau (c) 1984 TO TEK Editions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108671&o=2 $end $to7_cass=ainitbas,ainitbasa, $bio Thomson TO7 cass. published 36 years ago: Auto-initiation au BASIC TO7 (c) 1984 Cedic-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108143&o=2 $end $to7_cass=ainitbas70, $bio Thomson TO7 cass. published 36 years ago: Auto-initiation au BASIC TO7-70 (c) 1984 Cedic-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108144&o=2 $end $to7_cass=ainitlog, $bio Thomson TO7 cass. published 36 years ago: Auto-initiation au LOGO (c) 1984 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108145&o=2 $end $to_flop=initb128,initb128a,initb128b, $bio Thomson TO disk. published 35 years ago: Auto-Initiation BASIC 128 + DOS BASIC 1.0 (c) 1985 Thomson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107587&o=2 $end $to_flop=initto9,initto9a, $bio Thomson TO disk. published 35 years ago: Auto-Initiation TO9 (c) 1985 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107588&o=2 $end $nes=autouptr, $bio Nintendo NES cart. published 29 years ago: Auto-Upturn (c) 1991 Sachen. - TECHNICAL - Model TC-017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76468&o=2 $end $adam_cass=autobckp, $bio AutoBackup (c) 198? Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259539&o=2 $end $adam_flop=autoload,autosave, $bio Coleco Adam disk. published 32 years ago: AutoBackup for SmartDSK (c) 1988 Walters Soft. Co. Two programs on separate DDPs. Includes AutoSave and AutoLoad. For use with Walter's Software's SmartDSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109330&o=2 $end $apple2_flop_orig=autobahn, $bio Apple II disk. published 39 years ago: Autobahn (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229184&o=2 $end $dmv=acad,acada,acadb, $bio NCR Decision Mate V flop. published 33 years ago: AutoCAD (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233886&o=2 $end $cpc_cass=autocarf, $bio Amstrad CPC cass. published 35 years ago: Autocar (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64359&o=2 $end $zx81_cass=autochef, $bio Sinclair ZX-81 cass. published 38 years ago: Autochef (c) 1982 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116074&o=2 $end $cpc_flop=autocras,autocras2,autocras3,autocras1,autocras_c1, $bio Amstrad CPC 464 disk. published 29 years ago: Autocras (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118768&o=2 $end $cpc_cass=autocrsh, $bio Amstrad CPC cass. published 29 years ago: Autocrash (c) 1991 Zigurat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64360&o=2 $end $specpls3_flop=autocras, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Autocrash (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147943&o=2 $end $info=autoc15, $bio Other published 32 years ago: Autocue 1500 (c) 1988 Autocue. Teleprompting system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129375&o=2 $end $apple2_flop_clcracked=autoduel, $apple2_flop_misc=autoduel, $bio Apple II disk. published 35 years ago: Autoduel (c) 1985 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107108&o=2 $end $amigaocs_flop=autoduel, $bio Commodore Amiga 500 disk. published 32 years ago: AutoDuel (c) 1988 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73469&o=2 $end $spectrum_cass=automani_a,automani_b,automani_d,automani_e, $bio Sinclair ZX Spectrum cass. published 36 years ago: Automania (c) 1984 Mikro-Gen. - STAFF - Written by: Chris Hinsley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77870&o=2 $end $c64_cass=automania, $bio Commodore C64 cass. published 36 years ago: Automania (c) 1984 Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145451&o=2 $end $info=automat, $bio Arcade Video game published 32 years ago: Automat (c) 1988 Unknown. Bootleg of "Robocop". - TRIVIA - Despite being a bootleg of Robocop, Automat uses music and sound effects from Capcom's "Section Z". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31360&o=2 $end $cpc_cass=automec, $bio Amstrad CPC cass. published 35 years ago: Automec (c) 1985 Loriciels. - STAFF - By: André GANDON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117228&o=2 $end $cpc_flop=automec,automec2,automec1, $bio Amstrad CPC 464 disk. published 35 years ago: Automec (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118949&o=2 $end $n64=lamborg,lamborgu, $bio Nintendo 64 cart. published 23 years ago: Automobili Lamborghini (c) 1997 Titus. Lay rubber through spectacular landscapes with Titus's Automobili Lamborghini! Six first-class circuits wind though mountains, past waterfalls and under ancient ruins. Great graphics effects, including light flares on your windshield, will take your breath away. But it's the goods under the hood that will have speed freaks salivating. Racers will have their choice of eight of the world's speediest -- and -- sports cars, including Lamborghinis, Porsches and Ferraris. Even magnificent machines can break down, though, so you'll have to make pit stops if you've turned on the car damage option for long races. Automobili Lamborghini's play control amply supports the tight handling of these world-class cars. Rumble Pak support adds to the sense of you-are-there. The pak emphasizes dueling with other racers over grueling tracks. To that end, artificial intelligence is smart and realistic, with rival cars trying to block you and pulling other high-speed tactics. You'll frequently have to thread through swarming packs if you want to grab the checkered flag. Four-player support adds to the party value of this game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57587&o=2 $end $cpc_flop=autoquiz, $bio Amstrad CPC 464 disk. published 34 years ago: Autoquizzer Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123093&o=2 $end $kc_cass=arennen, $bio VEB Mikroelektronik KC cass. published 34 years ago: Autorennen (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133710&o=2 $end $cpc_flop=autorenn, $bio Amstrad CPC type-in published 32 years ago: Autorennen (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120352&o=2 $end $a2600=autorenn, $bio Autorennen (c) 198? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50232&o=2 $end $vc4000=carraces, $bio VC 4000 cart. published 42 years ago: Autorennen (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 1] - TRIVIA - Also called Car Races outside Germany, and Course Automobile in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49190&o=2 $end $cpc_flop=autorout, $bio Amstrad CPC type-in published 35 years ago: Autoroute (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122671&o=2 $end $info=m3autort, $bio Autoroute (c) 198? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15237&o=2 $end $mc10=autorun, $bio Autorun (c) 198? Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87608&o=2 $end $dragon_cass=autorund, $bio Autorun (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116496&o=2 $end $dragon_cass=autorun, $bio Autorun (c) 198? Caveman Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116525&o=2 $end $psion2=ascribe4, $bio Psion Organiser II pack. published 31 years ago: AutoScribe Plus Ver.4 (c) 1989 Widget Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234074&o=2 $end $psion2=ascribe5, $bio AutoScribe Plus Ver.5 (c) 198? Widget Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234075&o=2 $end $cpc_flop=d_autost, $bio Autostop (c) 199? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123398&o=2 $end $adam_flop=autowrit, $bio Coleco Adam disk. published 33 years ago: AutoWriter (c) 1987 Mr. T Soft. A programming aid for writing SmartBASIC programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109332&o=2 $end $tvc_flop=automani, $bio Videoton TVC disk. published 30 years ago: Autó Mánia (c) 1990 Széplaky Stúdió [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112153&o=2 $end $info=autmoon, $bio Slot Machine published 21 years ago: Autumn Moon (c) 1999 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKIV hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32294&o=2 $end $pc8801_flop=autumnpa, $bio Autumn Park (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91412&o=2 $end $to_flop=auxorig,auxoriga, $bio Thomson TO disk. published 32 years ago: Aux Origines de la Vie (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107589&o=2 $end $cpc_cass=auxilaer, $bio Amstrad CPC cass. published 6 years ago: Auxilio Aereo (c) 2014 CPCRetroDev - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233273&o=2 $end $spc1000_cass=av, $bio Sega SPC-1000 soft. published 34 years ago: AV Armored Vehicle (c) 1986 SMC [Sammi Computer]. Port of an old Japanese game released on the PC-6001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83483&o=2 $end $nes=avdrgnmj, $bio Nintendo Famicom cart. published 29 years ago: AV Dragon Mahjong (c) 1991 Hacker International - TECHNICAL - [Model HKI-04] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53798&o=2 $end $nes=avhanacl, $bio Nintendo Famicom cart. published 29 years ago: AV 花名札倶楽部 (c) 1991 Hacker International (AV Hanafuda Club) - TECHNICAL - [Model HKI-05] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53799&o=2 $end $info=hnageman, $bio Arcade Video game published 30 years ago: AV Hanafuda Hana no Ageman (c) 1990 Nichibutsu. - TRIVIA - Released in July 1990. Developed by AV Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30057&o=2 $end $info=hnxmasev, $bio Arcade Video game published 30 years ago: AV Hanafuda Hana no Christmas Eve (c) 1990 Nichibutsu. - TRIVIA - Released in December 1990 in Japan only. Developed by AV Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30058&o=2 $end $nes=avjjmj2, $bio AV Jiu Ji Ma Jiang II (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83818&o=2 $end $nes=avmjclub,avmjclubj, $bio Nintendo Famicom cart. published 29 years ago: AV Mahjong Club (c) 1991 Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53800&o=2 $end $nes=avmsnzs,avmsnzs1, $bio AV Mei Shao Nv Zhan Shi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83819&o=2 $end $nes=avpachi, $bio Nintendo Famicom cart. published 29 years ago: AV???? - Big Chance (c) 1991 Hacker International. (AV Pachislot - Big Chance) - TECHNICAL - Game ID: HKI-06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53801&o=2 $end $pce=avpoker, $bio NEC PC-Engine HuCARD published 28 years ago: AV Poker - World Gambler (c) 1992 Game Express. Strip video poker for your PC-Engine, for adult only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49053&o=2 $end $nes=avpoker, $bio Nintendo Famicom cart. published 29 years ago: AV Poker (c) 1991 Hacker International - TECHNICAL - [Model HKI-08] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53802&o=2 $end $nes=avsoccer, $bio AV Soccer (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53803&o=2 $end $nes=avsrpchi, $bio Nintendo Famicom cart. published 29 years ago: AV Super Real Pachinko (c) 1991 Hacker International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118033&o=2 $end $pcecd=avtanjo, $bio NEC PC-Engine CD published 25 years ago: AV Tanjou [Model GED-1015] (c) 1995 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58100&o=2 $end $amigaocs_flop=av8bharr, $bio Commodore Amiga 500 disk. published 28 years ago: AV-8B Harrier Assault (c) 1992 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73362&o=2 $end $msx1_flop=avpaulis,avpaulisa, $bio Av. Paulista Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133085&o=2 $end $info=av2mj1bb, $bio Arcade Video game published 29 years ago: AV2 Mahjong No.1 Bay Bridge no Seijo (c) 1991 Miki Syouji. A mahjong game utilizing prerecorded tape to show you your prizes! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Developed by AV Japan Co., Ltd. Released in February 1991. The title of this game translates from Japanese as 'Adult Video Mahjong No. 1 Blessed Lady of the Bay Bridge'. - SERIES - 1. AV2 Mahjong No.1 Bay Bridge no Seijo (1991) 2. AV2 Mahjong No.2 Rouge no Kaori (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=151&o=2 $end $info=av2mj2rg, $bio Arcade Video game published 29 years ago: AV2 Mahjong No.2 Rouge no Kaori (c) 1991 Miki Syouji. A mahjong game utilizing prerecorded tape to show you your prizes! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 1 Control : mahjong keyboard - TRIVIA - Released in July 1991. The title of this game translates from Japanese a 'Adult Video Mahjong No. 2 Rouge Fragrance'. - SERIES - 1. AV2 Mahjong No.1 Bay Bridge no Seijo (1991) 2. AV2 Mahjong No.2 Rouge no Kaori (1991) - STAFF - Developed by: AV Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=152&o=2 $end $info=avalnche, $bio Arcade Video game published 42 years ago: Avalanche (c) 1978 Atari. Avalanche is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a 6-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks. - TECHNICAL - Cabinet dimensions : 66'' (168cm) high x 26'' (66cm) wide x 27'' (68cm) deep. Monitor : 23'' B/W. Game ID : 030574 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry. Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 1 Control : Rotating knob (LEFT and RIGHT) Buttons : 1 (SERVE) Avalanche shipped in a cool looking black and white cabinet. It has three-color painted sideart which shows a group of falling boulders. This title does not have a marquee, instead the monitor bezel extends all the way to the top of the cabinet (this game was seldom converted because of that). The monitor bezel is decorated with a brownish scene of dirt and rocks, and has a clear semi-circular are that shows the black and white monitor within. The game uses a set of color overlays to simulate color on the otherwise monochrome screen. The control panel is decorated with a brown overlay showing large cracks in the earth, and it has a single optical spinner mounted in the center, with buttons far off to each side. - TRIVIA - Released in April 1978. 1978 proved to be a pivotal year in the arcade industry. Atari was still the big name in arcade games, but that title would soon be threatened. A relatively unknown company out of Japan called Taito partnered up with the well known company Midway in the United States. The game that took the world by storm was called "Space Invaders". It proved to be such a huge success, quarter shortages were reported due to all the gameplay. This also meant that other arcades that came out during 1978 received significantly less patronage. Therefore, Avalanche didn't do very well at the arcades. Many of Atari's games from this period were based more on the skill of the player then anything else. Although Atari released many memorable arcade games after this period, times would never be the same. With the big videogame collapse during the early 80's coupled with poor management, Atari started a downward spiral it would never recover from. This game was released by Sidam as "Cascade". David Nelson of holds the official record for this game with 2,453 points on March 21, 2004. - SCORING - The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are : Row 1 : 1 point Row 2 : 2 points Row 3 : 3 points Row 4 : 4 points Row 5 : 5 points Row 6 : 6 points - TIPS AND TRICKS - * When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it : 1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter. 2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s). 3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game). * The maximum score you can get on each level is 687 points. * When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case. * If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed). * Learn not to spin the control knob. This prevents you from losing control of where your platform is. Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side. * Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time. * Whenever you either clear a screen or get enough points for extended play, there is a couple of second delay while the board sets up. - STAFF - Designed & programmed by : Dennis Koble - PORTS - * CONSOLES: Atari 2600 ("Kaboom!") * COMPUTERS: Atari 400/800 (1980, "Avalanche") by Dennis Koble Vic 20 ("The Sky is Falling") Tandy Color Computer 2 (1981, "Popcorn") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153&o=2 $end $megadriv=avatar, $bio Avatar (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56338&o=2 $end $gba=avatarbeu, $bio Nintendo GBA cart. published 13 years ago: Avatar - The Last Airbender - The Burning Earth [Model AGB-BBWE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69810&o=2 $end $gba=avataru, $bio Nintendo GBA cart. published 14 years ago: Avatar - The Last Airbender [Model AGB-BQZE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69809&o=2 $end $gba=avatarbe, $bio Nintendo GBA cart. published 13 years ago: Avatar - The Legend of Aang - The Burning Earth (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69812&o=2 $end $gba=avatar, $bio Nintendo GBA cart. published 14 years ago: Avatar - The Legend of Aang [Model AGB-BQZP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69811&o=2 $end $nascom_flop=avcdemo, $bio Nascom disk. published 38 years ago: AVC Demo Disk (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235692&o=2 $end $info=avefenixrf, $bio Arcade Video game published 39 years ago: Ave Fenix (c) 1981 Recreativos Franco. Spanish bootleg / hack of "Phoenix". - PORTS - Game's ROM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97909&o=2 $end $info=avefenix, $bio Ave Fenix (c) 198? Electro Game. Spanish bootleg / hack of "Phoenix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45764&o=2 $end $info=avefenixl, $bio Ave Fenix (c) 198? Laguna S.A. Spanish bootleg / hack of "Phoenix". - PORTS - Game's ROM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97910&o=2 $end $info=avenger, $bio Arcade Video game published 45 years ago: Avenger (c) 1975 Electra Games. - TRIVIA - Avenger by Electra Games is the first single-player game to feature 3 plays for 2 quarters, which encourages the individual player to play a multiple series of games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4452&o=2 $end $zx81_cass=avenger, $bio Sinclair ZX-81 cass. published 38 years ago: Avenger (c) 1982 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114729&o=2 $end $vic10=avengera, $bio Commodore MAX cart. published 38 years ago: Avenger (c) 1982 Commodore, Ltd. Space Invaders clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53507&o=2 $end $dragon_cass=avenger, $bio Dragon cass. published 37 years ago: Avenger (c) 1983 Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116568&o=2 $end $vic10=avenger, $bio Commodore VIC-10 cart. published 37 years ago: Avenger (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125406&o=2 $end $dragon_cass=avengerv, $bio Dragon cass. published 37 years ago: Avenger (c) 1983 Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234414&o=2 $end $msx1_cass=avenger, $bio MSX cass. published 34 years ago: Avenger (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94457&o=2 $end $msx1_cass=avengers, $bio MSX cass. published 34 years ago: Avenger (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94458&o=2 $end $to_flop=avenger,avengera,avengerb, $bio Thomson TO disk. published 34 years ago: Avenger (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107590&o=2 $end $pro128_cass=avenger, $bio Olivetti PC-128 cass. published 34 years ago: Avenger (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118152&o=2 $end $cpc_flop=avenger,avenger2,avenger3,avenger4,avenger5,avenger1, $bio Amstrad CPC 464 disk. published 34 years ago: Avenger (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120668&o=2 $end $spectrum_cass=avengerk, $bio Avenger (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219381&o=2 $end $cpc_cass=avenger, $bio Amstrad CPC cass. published 34 years ago: Avenger - Way of the Tiger (c) 1986 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64362&o=2 $end $msx1_flop=avenger, $bio Avenger cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229865&o=2 $end $mo5_cass=avenger,avengera,avengerb,avengerc,avengerd, $to7_cass=avenger, $bio Thomson MO5/TO7 cass. published 34 years ago: Avenger (c) 1986 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: AX 1102 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108146&o=2 $end $pcecd=avenger, $bio NEC PC-Engine CD published 30 years ago: Avenger (c) 1990 Telenet. Avenger is a vertical shooter by Telenet where the player takes control of a futuristic and hi-tech helicopter. The usual set of weapons are available, from Vulcan-gun to Laser, Homing Missiles and Directional Beams firing in the opposite direction the helicopter faces. A secondary and more destructive weapon allows the player to either destroy everything on screen or just clean up every single enemy's bullet in sight. Extra power-ups can be collected during the game, improving one of the weapon or increasing the stock of available lives. Avenger proposes a couple of originalities - First of all, the list of weapons to choose from increases as the game progresses. Secondly, and this feature will need sometime to get used to, the helicopter fires diagonally as it moves left or right. However, holding the second button will lock it in that direction. The game also branches out later in the game and the player can decide what mission to play next. - TECHNICAL - Game ID: TJCD0011 - TRIVIA - Avenger was released on December 7, 1990 in Japan for 6780 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49149&o=2 $end $spectrum_cass=avengers, $bio Avenger [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219275&o=2 $end $info=avengers,avengers2, $bio Arcade Video game published 33 years ago: Avengers (c) 1987 Capcom. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Hissatsu Buraiken". - TRIVIA - Avengers was released in February 1987. - PORTS - Here is a list of all ports except Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Hissatsu Buraiken" * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007; "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=154&o=2 $end $info=avengrgs,avengrgsj, $bio Arcade Video game published 24 years ago: Avengers In Galactic Storm (c) 1996 Data East. 18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play. - TECHNICAL - Data East MLC System hardware Game ID : MCG Main CPU : SH-2 (@ 21 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick - TRIVIA - Released in January 1996. - STAFF - Project Manager : Iwao Horita Project Leader : Naomi Susa Game Planner : Makoto Kikuchi Programmers : Hal, Sin, Takatoshi Katahata, Zou6 Kagenobu (Down) Graphic Designers : Mighty Ino, H. Shibahara, Shintaro T., Monster Nozu, Gorimori, Oguri, Yoshinari Kaihou, Shinobu Suzuki Sound : Atomic Hanada, Ring Ring, Takuto, Shogo Hardware : Takanori Hasumi Special Thanks : Steve Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=155&o=2 $end $info=avspirit, $bio Arcade Video game published 29 years ago: Avenging Spirit (c) 1991 Jaleco. Avenging Spirit is a scrolling platform shoot-em-up in which game's hero is ambushed by a criminal syndicate, who kidnap his girlfriend and shoot him dead. The hero's spirit is summoned by his girlfriend's father and given a mission to save her from the mysterious syndicate that now holds her hostage. Only then can he rest in peace. At the start of the game players choose to possess one of four enemy characters to begin their quest. When the possessed body is killed, providing there is a living enemy nearby (other than that of a boss) the player can possess them and continue playing. Each time this is done, it costs the player 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over. The hero must fight his way through six stages to infiltrate the syndicate's base, collecting a key on stages 2, 5, and 6 as he progresses. If he has all three keys upon reaching the final leg of Stage 6, the hero can unlock the girl's cell, possess her and help her to fight her way out of the base. If not, he must abandon her and face the syndicate's leader alone. Once the syndicate's leader is defeated the base blows up, so with the latter option, the girl is not saved. - TECHNICAL - Jaleco Mega System 1-B hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Fire, [B] Jump - TRIVIA - Released in May 1991. This game is known in Japan as "Phantasm". A Korean bootleg/hack of this game is known as "Monky Elf". - TIPS AND TRICKS - * Good ending : you must find the three keys to unlock the door in which your girlfriend is held hostage in order to see the good ending. - STAFF - Total Planner : Toku Game Designer : Myaa Programmer : T. Hata Character Designers : Sanbo, H. Mamoru B.G. Designers : Seven Star, C 57 Sound Producer : Tykoon Mori Sound Composer : Studio O.K. Special Thanks To : Miyuki-Chan, Dark Elf - PORTS - * CONSOLES: Nintendo Game Boy (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=156&o=2 $end $gameboy=avspirit, $bio Nintendo Game Boy Cart. published 28 years ago: Avenging Spirit (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - [Model DMG-P8-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65588&o=2 $end $vsmile_cart=alphaprks, $bio Aventuras en el Parque Alfabeto (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121959&o=2 $end $cpc_flop=avenchat,avenchat1, $bio Aventures au Chateau cracked (c) 198? Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237674&o=2 $end $x07_cass=aventur, $bio Canon X-07 type-in published 34 years ago: Aventurier (c) 1986 Shift Editions. - TRIVIA - Published on March 07, 1986 as a type-in program on the French magazine; Hebdogiciel 125. - STAFF - By: Pierre Dor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138520&o=2 $end $msx1_cass=averno, $bio MSX cass. published 31 years ago: Averno (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94459&o=2 $end $cpc_flop=averno,averno2,averno1,averno_c1,averno_c1a, $bio Amstrad CPC 464 disk. published 31 years ago: Averno (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118773&o=2 $end $msx1_flop=averno,avernoa, $bio Averno cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229866&o=2 $end $cpc_cass=averno, $bio Amstrad CPC cass. published 31 years ago: Averno (c) 1989 Proein Soft Line. - TECHNICAL - [Model 22530] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64365&o=2 $end $bbcb_cass=aviator, $bio Acorn BBC Micro B cass. published 37 years ago: Aviator (c) 1983 Acornsoft - STAFF - By: Geoff Crammond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51511&o=2 $end $bbcb_flop_orig=aviator, $bio Acorn BBC Micro B disk. published 37 years ago: Aviator (c) 1983 Acornsoft - STAFF - By: Geoff Crammond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125166&o=2 $end $pro128s_flop=aviator $bio Olivetti PC-128s disk. published 33 years ago: Aviator (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236023&o=2 $end $info=avigo,avigo_fr,avigo_de,avigo_it,avigo_es, $bio Other published 23 years ago: Avigo 10 (c) 1997 Texas Instruments. The TI Avigo 10 is a PDA (Personal Digital Assistant). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34776&o=2 $end $orao=avion, $bio PEL Varazdin Orao cass. published 34 years ago: Avion (c) 1986 Herceg, Emil & Kos, igor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237447&o=2 $end $bbcb_flop_orig=avon, $bio Acorn BBC Micro B disk. published 31 years ago: Avon (c) 1989 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125232&o=2 $end $electron_flop=avon, $bio Acorn Electron 3.5in.disk. published 31 years ago: Avon (c) 1989 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129826&o=2 $end $bbcb_flop_orig=avonmurd, $bio Acorn BBC Micro B disk. published 31 years ago: Avon & Murdac Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125234&o=2 $end $ibm5150=croschex, $bio Award Software's Cross-chex (c) 198? Award Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83580&o=2 $end $to7_cass=awari, $bio Thomson TO7 type-in published 37 years ago: Awari (c) 1983 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 4. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108147&o=2 $end $cpc_flop=awari,awari1, $bio Amstrad CPC type-in published 35 years ago: Awari (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120538&o=2 $end $cpc_flop=awaria, $bio Amstrad CPC type-in published 35 years ago: Awari (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122672&o=2 $end $bbcb_cass=awari, $bio Awari (c) 19?? Understanding - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51512&o=2 $end $tvc_flop=awari,awaria, $bio Awari (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111803&o=2 $end $tvc_cass=awari, $bio Awari (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112396&o=2 $end $tvc_flop=awari1, $bio Awari 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111804&o=2 $end $tvc_flop=awari2, $bio Awari II (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111805&o=2 $end $tvc_cass=awarijat, $bio Awari-jatek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112397&o=2 $end $amigaocs_flop=awesome,awesomed, $bio Commodore Amiga 500 disk. published 30 years ago: Awesome (c) 1990 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73470&o=2 $end $fmtowns_cd=awesome, $bio Fujitsu FM Towns CD published 28 years ago: Awesome (c) 1992 Fujitsu, Ltd. - TRIVIA - Released in March 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110120&o=2 $end $lynx=awesomeg, $bio Atari Lynx cart. published 29 years ago: Awesome Golf (c) 1991 Atari Corp. The defending champion is about to tee off, starting the Lynx Open Awesome Golf Tournament. Eighteen holes of golf at its finest. Our furry friend Chipper will be your announcer. - TECHNICAL - Model PA2049 - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 95/100 - TIPS AND TRICKS - * Learn each course. If you know the course, you will know how to avoid the hazards. Use the practice game to play troublesome holes. Learn to gauge distance and slope when putting. Putting takes practice. Learn which clubs work best in different situations. For instance, you would not use a wood club to make a short chip onto the green. * Hole-In-One: Enter LANDLORD as your name, and then start to play. Use OPTION 2 to swing the ball and press again OPTION 2 while the ball is in the air to get a hole-in-one. - STAFF - Programmers: Rob Nicholson, Chris Manniex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58794&o=2 $end $megadriv=awepossmj, $bio Sega Mega Drive game published 27 years ago: Awesome Possum (c) 1993 Tengen, Inc. Japanese release. Game developed in the USA. - TRIVIA - Released on December 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46676&o=2 $end $megadriv=awepossm,awepossmp, $vgmplay=awepossm_md, $bio Sega Genesis game published 27 years ago: Awesome Possum (c) 1993 Tengen Awesome Possum is here to clean up the world. How can you help? Don't worry - Awesome will tell you. With more than 80 different audio phrases, Awesome Possum is the first Genesis cartoon character who really talks - and he's got a lot to say! You and Awesome take on the littering Dr. Machino and his chainsaw goods. Clean up rancid rubbish and fight putrid pollution... and collect recyclables to win big points. Test your "eco" knowledge - and score big points - by answering questions about nature and the environment. So if the bad guys pollute, give 'em the boot! And help save the trees, the ocean and Mother Earth herself! - TECHNICAL - GAME ID: T-48226 - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57103&o=2 $end $info=awetoss, $bio Redemption game published 26 years ago: Awesome Toss'em (c) 1994 Lazer-Tron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28869&o=2 $end $megadriv=aworg, $vgmplay=aworg_md, $bio Sega Meganet game published 29 years ago: Aworg - Hero in the Sky (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93484&o=2 $end $megadriv=awspro, $vgmplay=awspro_md, $bio Sega Genesis game published 27 years ago: AWS Pro Moves Soccer (c) 1993 ASCII Entertainment Software, Incorporated. MAKE ALL THE RIGHT MOVES No other game gives you this much instant access to the best moves in soccer. It's total ground control - not just running and passing. Brutal slide tackles. Precision high kicks. Dramatic headers and rainbow kicks. All with a flick of your three-button or six-button controller. THE ULTIMATE IN REALISM & CONTROL * Challenge or play on 32 International teams. * Play single matches and multi-round Tournaments. * Create your own team - down to the shirt stripes. * Adjust rules, time, weather, and field controls. * Hear real referee and announcer voices. * Includes player & game stats and instant replay. - TECHNICAL - GAME ID: T-21016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57086&o=2 $end $gamegear=axbattlr,axbattlrp, $bio Sega Game Gear cart. published 29 years ago: Ax Battler - A Legend of Golden Axe (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2513 - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 72/100 - TIPS AND TRICKS - * Everything Unlocked: Enter KADB BMCM NPLM DLBE as password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64459&o=2 $end $gamegear=axbattlrj, $bio Sega Game Gear cart. published 29 years ago: Ax Battler - Golden Axe Densetsu (c) 1991 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-3306 - STAFF - Planning: Katsuhiro Hasegawa (The Hase) Design: K. Tamun Program: Noriyuki Tabata (N.Tabata), Hiroyuki Saigusa (H. Saexa), Kazuyuki Oikawa (K.Oikawa) Data: Kojiro Mikusa (K.Mixa) Sound: Keisuke Tsukahara (PP.Chung) Cover artwork by: Julie Bell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64460&o=2 $end $megacdj=ax101, $bio Sega Mega-CD published 26 years ago: AX-101 (c) 1994 Sega Enterprises, Limited. Japanese release. Game developed in the USA. See the original USA release for more information about the game itself; "A/X-101 [Model T-86015]". - TECHNICAL - Game ID: G-6031 Sega ID: 670-4880 Barcode: 4 974365 560317 - TRIVIA - Released on March 25, 1994 in Japan. Two months after the original USA release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60481&o=2 $end $info=ax170, $bio Computer published 34 years ago: AX-170 (c) 1986 al Alamiah. Arabic MSX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84898&o=2 $end $info=ax350, $bio Computer published 34 years ago: AX-350 (c) 1986 Al Alamiah. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127541&o=2 $end $info=ax370, $bio Computer published 34 years ago: AX-370 (c) 1986 Al Alamiah. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127542&o=2 $end $amigaocs_flop=axelmh, $bio Commodore Amiga 500 disk. published 31 years ago: Axel's Magic Hammer (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73471&o=2 $end $snes=axelayj, $bio Nintendo Super Famicom cart. published 28 years ago: Axelay (c) 1992 Konami Company, Limited. Axelay is a horizontal/forward shooter developed by Konami. In a far future, the peaceful Ilis star system has been invaded by a merciless alien army known as the Dark Empire. The star fighter Axelay is developed in an attempt to stop the invading force, and it is sent out to fly deep inside enemy territory to destroy it from within. The most unique feature of the game is definitively the overhead/vertical stages - unlike most of its peers, Axelay alternates between two styles of play : overhead/vertical and horizontal stages. The overhead levels heavily rely on sprite deformation and scaling effects, and the enemies as well as the background scenery smoothly roll into view and give the game its distinctive character. The horizontal stages are a lot more traditional and yet, they also feature smooth parallax scrolling, sprite deformations and unique visual effects. However, the game doesn't feature any in-game power ups, and the Axelay fighter comes equipped with three weapon slots (main weapon, side weapon and missiles) and the player can freely switch from one slot to another at any time during the game. Beside, the Axelay prototype star fighter can only acquire new types of weapons after completing a new area, which gives the player the ability to pick different slot combinations as the game progresses. Weapon slots also act as temporary shields, and sustaining a hit automatically damages and eventually disables the active weapon. Axelay consists of six stages and is single player only. - TECHNICAL - Cartridge ID: SHVC-AX - TRIVIA - Axelay was released on September 11, 1992 in Japan for 8800 Yen. Export releases: [US] "Axelay [Model SNS-AX-USA]" [EU] "Axelay [Model SNSP-AX-NOE]" [FR] "Axelay [Model SNSP-AX-FAH]" [FR] "Axelay [Model SNSP-AX-FRG]" - TIPS AND TRICKS - Level Select ------------ At the title screen just press left or right on the D-pad and the level select will show up on the lower left hand side of the screen. You can now select levels 1-6. Invincibility ------------- Pause game play and press X. The word Muteki will appear on the life gauge to confirm correct code entry. Note: Muteki is Invincible in Japanese. - STAFF - Main Program: Hideo Ueda (Dreamer Ueda) Sub Program: S. Tamate Support Program: Kazuhiko Ishida (König Ishida) Main Design: Noritoshi Kodama (Yamagata Chaou Kodama) Chara Design: Tsunenari Yada (Boncharu Yada) Sub Design: Nagisa Tsuchiya (Furiten Nagisa) Main Design 1st Help Man: Toshiharu Furukawa (T. Furukawa) 2nd Help Man: M. Suzuki (Kagenin Sasaki) Opening.Ending: Satoshi Kushibuchi (S. Kushibuchi) Sound Program: Atsushi Fujio (A. Fujio) Effect & Ending-1: Äki Music Compose: Tarou Kudou (Taro) ST2-Remix: Masanori Adachi (M.C.Ada) Art Design: Kazuhiro Namba (Pd. Namba) Special Thanks: Kurokotai Produce: Kazumi Kitaue (Mr. Kitaue) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61048&o=2 $end $snes=axelayu,axelayus, $bio Nintendo Super NES game published 28 years ago: Axelay (c) 1992 Konami Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry: "Axelay [Model SHVC-AX]". - TECHNICAL - Cartridge ID: SNS-AX-USA - TRIVIA - For some obscure reasons, Konami slightly modified the game's original story for the American version of the game. The Dark Empire was renamed the Armada of Annihilation, and the Axelay doesn't collect new weapons from secret bases anymore, but recapture them from the enemy. Also, all the planets were renamed - the original Japanese version featured the Mother Planet, Cloud Planet, Colony, City Planet, Aqua Planet and Magma Planet, whereas the American version renamed them Cumuluses, Tralieb Colony, Urbanite, The Cavern and Sector 3 Lava Planet. The Invincibility code (see Japanese entry version) don't work on this version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62740&o=2 $end $snes=axelay, $bio Nintendo Super NES game published 28 years ago: Axelay (c) 1992 Konami Company, Limited European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry: "Axelay [Model SHVC-AX]". - TECHNICAL - Game ID: SNSP-AX-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62739&o=2 $end $pc8801_flop=axiom, $bio NEC PC-8801 Series disk. published 35 years ago: Axiom (c) 1985 Koei Co., Ltd. - TECHNICAL - GAME ID: NEKN12056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91413&o=2 $end $archimedes=axis, $bio Acorn Archimedes disk. published 27 years ago: Axis (c) 1993 TBA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127073&o=2 $end $cdi=axisall, $bio Phillips CD-i published 26 years ago: Axis and Allies (c) 1994 Philips Interactive Media, Incorporated. - TECHNICAL - Model 310690276-2 - STAFF - Producer: Dave Townsend Senior Title Engineer: Andy House Software Design Engineer: Andy House Art Direction: Andy House & Dave Townsend Chief Artist: Terrence Brown Additional Art: Andy House Interactive Design: Andy House, Dave Townsend Sequence Editor: Andy House, Dave Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52785&o=2 $end $apple2_flop_orig=axisassn, $apple2_flop_clcracked=axisassn, $bio Apple II disk. published 38 years ago: Axis Assassin (c) 1982 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229218&o=2 $end $atom_rom=axr1, $bio AXR1 (c) 198? ECD BV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236118&o=2 $end $cpc_cass=axys1987, $bio Amstrad CPC cass. published 33 years ago: Axy [Model 3] (c) 1987 Sygran, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64366&o=2 $end $cpc_flop=axys,axys2,axys3,axys1,axys_b, $bio Amstrad CPC type-in published 29 years ago: AXYS - The Last Battle (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118750&o=2 $end $pc8801_cass=ay1, $bio NEC PC-8801 Series cass. published 37 years ago: AY-1: Fortress Solomon (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91196&o=2 $end $pc8801_flop=ay2, $bio NEC PC-8801 Series disk. published 37 years ago: AY-2: Orion80 (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91316&o=2 $end $compclr2_flop=ay8910, $bio AY-3-8910 Programs (c) 19?? Taylor, Trevor These programs produce sound via an AY-3-8910 audio chip. - STAFF - By: Trevor Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232519&o=2 $end $pc8801_flop=ayasuplx, $bio NEC PC-8801 Series disk. published 32 years ago: Aya-chan Supplex (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91414&o=2 $end $x68k_flop=ayachan, $bio Ayachan Suupurekkusu II (c) 19?? Kankyouken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87077&o=2 $end $pc8801_flop=ayachanw, $bio Ayachan World (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91415&o=2 $end $saturn=ankpls,ankplsa, $bio Sega Saturn game published 22 years ago: Ayakashi Ninden Kunoichiban Plus [Model T-21512G] (c) 1998 Shoeisha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58926&o=2 $end $psx=ankuno, $bio Sony PlayStation disc published 23 years ago: Ayakashi Ninden Kunoichiban (c) 1997 Shoeisha Co., Ltd. - TECHNICAL - DISC 1 ID: SLPS-00946 DISC 2 ID: SLPS-00947 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84877&o=2 $end $gameboy=ayakashi, $bio Nintendo Game Boy Cart. published 30 years ago: Ayakashi no Shiro (c) 1990 Seta Company, Limited. - TECHNICAL - [Model DMG-AYJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65590&o=2 $end $pc98=ayakashi, $bio Ayakashi Shino (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88969&o=2 $end $pc98=ayakko, $bio Ayakko-tachi no Yakata (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88970&o=2 $end $pc8801_flop=ayashige, $bio NEC PC-8801 Series disk. published 30 years ago: Ayashige Pack (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91416&o=2 $end $pc8801_flop=ayashig1, $bio NEC PC-8801 Series disk. published 30 years ago: Ayashige Soft 100-yen Music Disk Vol.1 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91417&o=2 $end $cpc_flop=aycsound, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound Atari ST Inédit 1 (c) 2008 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123541&o=2 $end $cpc_flop=aycsound01, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound Atari ST Inédit 2 (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123542&o=2 $end $cpc_flop=aycsound02, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound Atari ST Inédit 3 (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123543&o=2 $end $cpc_flop=aycsound03, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound Atari ST Inédit 4 (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123544&o=2 $end $cpc_flop=aycsound04, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound Demos (c) 2008 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123545&o=2 $end $cpc_flop=aycsound05, $bio Amstrad CPC 464 disk. published 12 years ago: AYC Sound GameGear (c) 2008 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123546&o=2 $end $saturn=asenna, $bio Sega Saturn game published 25 years ago: Ayrton Senna Personal Talk - Message for the Future (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9020 - TRIVIA - Released on April 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58927&o=2 $end $megadriv=smgp2u, $bio Sega Genesis game published 28 years ago: Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese version for more information. Strap yourself into the cockpit and get ready for video racing action like you've never experienced! Push yourself and your car to the limit, and whip through hairpin turns and chicanes at breakneck speeds! Blaze through the field at the straights, and take the checkered flag! Take a few practice laps on any of the 16 most demanding race courses in the world. Try the Senna GP, or take on the world's top drivers on the championship circuit! Ayrton Senna's Super Monaco GP II brings you the intense action of real Formula 1 racing, from the starting light to the finish line! - TECHNICAL - GAME ID: 1135 COVER ID: 670-2143 - TRIVIA - Released on July 16, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57104&o=2 $end $gamegear=smgp2,smgp2p, $bio Sega Game Gear cart. published 28 years ago: Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2423 - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64468&o=2 $end $sms=smgp2, $bio Sega Master System cart. published 28 years ago: Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 9011 COVER ID: 670-2356-50 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 41/100 [FR] August 1992 - Joypad N.11: 82/100 Average note: 61.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55939&o=2 $end $gamegear=smgp2j, $bio Sega Game Gear cart. published 28 years ago: Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3312] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Round 2 : RWPO-XCXA Round 3 : OVRC-XJGP Round 4 : PEGN-SCYB Round 5 : APOM-VXBO Round 6 : ROHO-PKXF Round 7 : CHPZ-UQJO Round 8 : OEXC-XIYK Round 9 : NETJ-MIPP Round 10 : JSHH-MCVJ * Ending Sequence: Enter SENN-A or CHAM-PION as password to watch the ending of the World Championship mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64469&o=2 $end $megadriv=smgp2, $vgmplay=smgp2j_md, $bio Sega Mega Drive game published 28 years ago: Ayrton Senna's Super Monaco GP II (c) 1992 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-5514 COVER ID: 670-2076 - TRIVIA - Released on July 17, 1992 in Japan. Reviews: [FR] August 1992 - Joypad N.11: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56339&o=2 $end $pc8801_flop=ayumi, $bio NEC PC-8801 Series disk. published 31 years ago: アユミ (c) 1989 Game Technopolis. (Ayumi) - TECHNICAL - BARCODE: 4988008004397 MEDIA: FD x1 - TRIVIA - Released in June 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91418&o=2 $end $pc98=ayumi, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: あゆみちゃん物語 (c) 1993 Alicesoft. (Ayumi-chan Monogatari) - TECHNICAL - Floppy Disk x7 - TRIVIA - Released on September 15, 1993 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88971&o=2 $end $x68k_flop=ayumimon, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: あゆみちゃん物語 (c) 1994 Alicesoft. (Ayumi-chan Monogatari) - TECHNICAL - BARCODE: 4988650400264 MEDIA: FD x7 - TRIVIA - Released on February 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87078&o=2 $end $pc98_cd=ayumijb, $bio NEC PC-9821 CD published 25 years ago: Ayumi-chan Monogatari Jissha-ban (c) 1995 Byakuya-Shobo. - TECHNICAL - CD x1 - TRIVIA - Released on January 12, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128373&o=2 $end $fmtowns_cd=ayumijb, $bio Fujitsu FM Towns CD published 25 years ago: Ayumi-chan Monogatari Jissha-ban (c) 1995 Core Magazine. - TECHNICAL - GAMe ID: MR-003 BARCODE: 4944622000078 CD x1 - TRIVIA - Released in January 1995 in Japan. - STAFF - Developed by Alice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110248&o=2 $end $fmtowns_cd=ayumi, $bio Fujitsu FM Towns CD published 27 years ago: Ayumi-chan Monogatari (c) 1993 Alicesoft. - TECHNICAL - GAME ID: MR-003 BARCODE: 4944622000078 MEDIA: CD x1, FD x1 - TRIVIA - Released on October 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110214&o=2 $end $tvc_flop=bombazo, $bio Az Utolsó Bombázó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111806&o=2 $end $tvc_flop=azannya, $bio Azannya! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111807&o=2 $end $gbcolor=azarashi, $bio Nintendo Game Boy Color game published 18 years ago: Azarashi Sentai Inazuma - Dokidoki Daisakusen! [Model CGB-BOAJ-JPN] (c) 2002 Omega Project Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67519&o=2 $end $saturn=azelpanztai, $bio Sega Saturn game published 23 years ago: Azel - Panzer Dragoon RPG Taikenban [Model 610-6749] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58929&o=2 $end $saturn=azelpanz,azelpanzjb,azelpanza, $bio Sega Saturn game published 22 years ago: Azel - Panzer Dragoon RPG (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9076 - TRIVIA - Released on January 29, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58928&o=2 $end $cpc_flop=azimutlo, $bio Amstrad CPC type-in published 29 years ago: Azimut Locator (c) 1991 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119373&o=2 $end $cpc_cass=tapehead, $bio Amstrad CPC cass. published 35 years ago: Azimuth Head Alignment Tape + Chopper Squad (c) 1985 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99517&o=2 $end $cpc_flop=tapehead, $bio Amstrad CPC 464 disk. published 35 years ago: Azimuth Head Alignment Tape Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124799&o=2 $end $psx=azito3, $bio Sony PlayStation disc published 20 years ago: Azito 3 [Model SLPS-02496] (c) 2000 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84879&o=2 $end $psx=azito, $bio Sony PlayStation disc published 23 years ago: Azito [Model SLPS-00683] (c) 1997 Astec 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84878&o=2 $end $info=aztarac, $bio Arcade Video game published 37 years ago: Aztarac (c) 1983 Centuri. The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts. - TECHNICAL - Aztarac was only available in an upright dedicated cabinet. You might remember this title as the game that had a round plastic bubble over the monitor. Basically the monitor bezel stuck out towards the player. This provided a nice 'warp' effect on the center area of the game. The marquee simply had a yellow 'Aztarac' logo floating over a blue grid. The control panel had similar grid graphics and featured an analog joystick that had two buttons, along with an optical spinner. The sideart on this title was a painted Aztarac logo, along with a geometric spaceship, and a whole bunch of stripes. This sideart is easily repaintable due to the simple design. It has been said that only 500 units were built. Cabinet dimensions : 73'' (185,42cm) high x 28'' (71,12cm) wide x 32'' (81,28cm) deep. Weight : 330 lbs (150 kg). Monitor : Wells Gardner 19K6401 color X-Y. Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (4x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Players : 2 Control : dial Buttons : 2 - TRIVIA - This is the second and last Vector based game ever produced by Centuri. Here is a copy of an original game proposal document by Tim Stryker : Defend the starbase from alien invaders (sounds really novel so far, right?). Ship is maneuverable in two dimensions, has laser weaponry, and can use radar to locate menacing planetoids and enemy squadrons. Enemy squadrons come in two flavors : slow, Space-Invader-like phalanxes of twenty to forty ships bearing rockets, and fast, elite loners bearing lasers. Field of play (the simulated 'universe') is considerably larger than what can be seen on the screen at any one time : the player's ship is always displayed at the center of the screen and only 'sees' the portion of the universe within a given radius about its current position. Enemy ships attack from random points around the compass, bent on destroying the starbase, but will engage the player's ship if it presents itself. Ship has limited fuel and laser energy, but may return to starbase to refuel and recharge at any time. Points are awarded for each enemy craft destroyed, and are deducted for each defending ship lost. Game ends when starbase is destroyed by enemy; limitation of playing time is achieved through gradual escalation of enemy attacks. Tim committed suicide in the Blue Mountains of Colorado in August of 1996 for unknown reasons. On the night of Aug. 6, Tim Stryker, 41, pulled off a remote road in the Blue Mountains in northwest Colorado, stepped out of his car, put a shotgun to his head and pulled the trigger. Dennis Bartlett holds the official record for this game with 142,390 points on February 11, 1984. - TIPS AND TRICKS - * Programmer's name : spinning the spinner at a high rate during parts of the attract-mode will result in the programmer's name (Tim Stryker) appearing in approximately 3-inch-high letters across the center of the screen. - STAFF - Designed and programmed by : Tim Stryker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=157&o=2 $end $apple2_flop_orig=aztec, $apple2_flop_clcracked=aztec, $bio Apple II disk. published 38 years ago: Aztec (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107109&o=2 $end $pc8801_flop=aztec,azteca, $bio NEC PC-8801 Series disk. published 36 years ago: Aztec (c) 1984 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91419&o=2 $end $x1_flop=aztec, $bio Sharp X1 5.25in.disk. published 35 years ago: Aztec (c) 1985 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85929&o=2 $end $specpls3_flop=aztcaslt, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Aztec Assault (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147705&o=2 $end $horizon=aztec,119disk, $bio AZTEC C compiler (c) 198? Manx Soft. Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42862&o=2 $end $a800_flop=azteccha, $bio Atari 800 disk. published 37 years ago: Aztec Challenge (c) 1983 Cosmi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234064&o=2 $end $c64_flop_orig=aztecchl, $bio Commodore C64 disk. published 37 years ago: Aztec Challenge (c) 1983 Cosmi - TECHNICAL - GAME ID: CD64-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53508&o=2 $end $info=sc4azteca, $bio Aztec (c) 200? Eurocoin. - TECHNICAL - [Model PR1215] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62052&o=2 $end $info=sc4aztec, $bio Aztec (c) 200? Eurocoin. - TECHNICAL - [Model PR1225] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19965&o=2 $end $gba=azumanga, $bio Nintendo GBA cart. published 12 years ago: Azumanga Daioh Advance (c) 2008 King Records - TECHNICAL - GAME ID: AGB-AZAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69813&o=2 $end $info=azumanga, $bio Sega NAOMI GD-ROM published 18 years ago: Azumanga Daioh Puzzle Bobble (c) 2002 Taito. - TECHNICAL - GD ID: GDL-0018 Runs on the "NAOMI GD-ROM System" hardware. - TRIVIA - Released in December 2002 in Japan. Developed in cooperation with MOSS. Based on the manga and anime of the same name. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4142&o=2 $end $psx=azumanga, $bio Sony PlayStation disc published 18 years ago: Azumanga Donjyara Daioh (c) 2002 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-03424 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84880&o=2 $end $fmtowns_cd=azure, $bio Fujitsu FM Towns CD published 27 years ago: Azure (c) 1993 Family Soft. - TRIVIA - Released on February 20, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110121&o=2 $end $gbcolor=azured, $bio Nintendo Game Boy Color game published 20 years ago: Azure Dreams [Model DMG-AAYP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67520&o=2 $end $gbcolor=azuredu, $bio Nintendo Game Boy Color game published 20 years ago: Azure Dreams [Model DMG-AAZE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67521&o=2 $end $psx=azuredrm, $bio Sony PlayStation disc published 22 years ago: Azure Dreams (c) 1998 Konami of America [TM of Konami Corp] North American release. Game developed in Japan. See the original for more information: "Other Life - Azure Dreams [Model SLPM-86047]" Description from the back cover: Take the role of apprentice monster tamer in Azure Dreams, a role playing game like no other. Includes a flexible story system, random tower map generator, exploration, nurturing and management features that enable you to decide the outcome. Enter the Dream now. - TECHNICAL - GAME ID: SLUS-00614 - TRIVIA - Released on June 30, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111272&o=2 $end $info=azurian, $bio Arcade Video game published 38 years ago: Azurian Attack (c) 1982 Rait Electronics, Limited. A simple shoot'em up game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Azurian Attacks shares some similar sounds with "Galaxian" (probably ripped). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=158&o=2 $end $pc98=azusa108, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: あずさ108事務所 (c) 1988 Agumix. (Azusa 108 Jimusho) - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released in November 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88972&o=2 $end $tvc_flop=ab01, $bio Ábrázolás 01 - Tartalomjegyzék (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112351&o=2 $end $tvc_flop=ab02, $bio Ábrázolás 02 - Téglatest 6 Vetülete (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112352&o=2 $end $tvc_flop=ab03, $bio Ábrázolás 03 - Hatoldalú hasáb ferde síkmetszése (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112353&o=2 $end $tvc_flop=ab04, $bio Ábrázolás 04 - Gúla ferde síkmetszése (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112354&o=2 $end $tvc_flop=ab05, $bio Ábrázolás 05 - Háromoldalú hasáb csonkítása (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112355&o=2 $end $tvc_flop=ab06, $bio Ábrázolás 06 - Itt a pont, ott a pont, hol a pont? (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112356&o=2 $end $tvc_flop=ab07, $bio Ábrázolás 07 - Hamis? Igaz? (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112357&o=2 $end $tvc_flop=ab08, $bio Ábrázolás 08 - Kockázzunk! (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112358&o=2 $end $tvc_flop=ab09, $bio Ábrázolás 09 - Téglatest véletlen vetületei (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112359&o=2 $end $tvc_flop=ab10, $bio Ábrázolás 10 - Hatoldalú hasáb véletlen vetületei (c) 198? Papp [László Papp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112360&o=2 $end $tvc_flop=attores,attoresb,attoresa, $bio Áttörés (c) 198? Bit & Guy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112234&o=2 $end $snes_bspack=bdash2g,bdash2ga, $bio B Dash - 2 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61049&o=2 $end $snes_bspack=bdash3g,bdash3ga, $bio B Dash - 3 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61050&o=2 $end $adam_flop=brhandy1, $bio Coleco Adam disk. published 30 years ago: B&R HandyMan Series Vol. 01 (c) 1990 Gerlach Family Soft. How to Install a Suspended Ceiling. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109333&o=2 $end $adam_flop=brhandy2, $bio Coleco Adam disk. published 30 years ago: B&R HandyMan Series Vol. 02 (c) 1990 Gerlach Family Soft. How to Do Outdoor Lighting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109334&o=2 $end $a7800=bonq, $bio Atari 7800 game published 13 years ago: b*nQ (c) 2007 Siders. - TRIVIA - b*nQ was released on December 15, 2007. - STAFF - By: Ken Siders Label & Manual: Darrin Rose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50196&o=2 $end $apple2_flop_misc=b1bomber, $bio Apple II disk. published 40 years ago: B-1 Bomber (c) 1980 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107110&o=2 $end $pet_cass=b1bomb, $bio Commodore PET cass. published 38 years ago: B-1 Bomber Game (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125725&o=2 $end $apple2_cass=b1bomber, $bio Apple II cass. published 40 years ago: B-1 Nuclear Bomber (c) 1980 Microcomputer Games - TECHNICAL - FACE 1: Program #1: TRS-80 B ver. Program #2: Apple II ver. FACE 2: Program #1: PET 2001 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135936&o=2 $end $a800_flop=b1bomber, $bio Atari 800 disk. published 37 years ago: B-1 Nuclear Bomber (c) 1983 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217648&o=2 $end $cbm2_flop=fastbus, $bio B-128 Fast Bus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232861&o=2 $end $intv=b17bomb, $bio Mattel Intellivision game published 39 years ago: B-17 Bomber (c) 1981 Mattel Electronics Pick a target, then fly to it. The voices of your fellow crew members tell you when and where enemy fighters and flak appear. When you hear a bandit's position, move to the machine gun where you can get a shot at the fighter. Over the target, aim bombsight and release bombs. Watch the fuel and don't stay too long: you've got to get back to England to refuel, rearm and repair your bomber. Fly as many missions as you can, for the best game score. - TECHNICAL - Model 3884 Controls: KEYPAD 1: Pilot / Level 1 KEYPAD 2: 12:00 Gun / Level 2 KEYPAD 3: Bomb Bay / Level 3 KEYPAD 4: Gauges / Level 4 KEYPAD 5: Level 5 KEYPAD 6: Preview / Level 6 KEYPAD 7: 9:00 Gun KEYPAD 9: 3:00 Gun KEYPAD CLEAR: Map KEYPAD 0: 6:00 Gun KEYPAD ENTER: Score ANY SIDE ACTION KEY: Drop Bomb / Fire Gun / Set Target UPPER SIDE ACTION KEYS: Change Bomb Load / Jettison Fuel LOWER LEFT SIDE ACTION KEY: Fly Faster LOWER RIGHT SIDE ACTION KEY: Fly Slower DISC: Level 4 / Move Map Cursor / Aim Gun / Aim Bombsight - TRIVIA - At the beginning of the development, the game was called 'Air Traffic Controller' and 'Flying Fortress'. Early in the development of the game, John and Kai, just for fun, used Atari logos to mark targets on the map of Europe. No one noticed this when the marketing department displayed the unfinished game at the January 1982 Consumer Electronics Show. No one, that is, except the Atari legal team, who swooped into the Mattel booth and forced them to stop demonstrating the game. The gauges screen was not intended to be in the game. It was a debugging tool, used by the programmers to check on the value of certain variables during the game. John liked it so much it became part of the finished product. But since this screen was never intended to be seen by the public, it wasn't coded to check for values overflowing, resulting in non-numeric characters showing up on the counters. - SCORING - Press SCORE (ENTER) any time during the game to see net points for the current mission and the game so far. You get 2 points for each enemy fighter you hit, and target scores as indicated on Preview displays. Bonus points are awarded for completing each mission. Points are deducted for hits on the B-17. There's a HEAVY score penalty if you bomb England! - STAFF - Design: John Sohl, Bob Del Principe, Bill Fisher, Steve Roney Program: John Sohl, Bill Fisher, Steve Roney Graphics: Kai Tran, Peggi Decarli (map of Europe) Sound: Bill Fisher Voice of Pilot: Phil Proctor Voice of Bombardier: Phil Austin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60857&o=2 $end $ibm5170=b17, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: B-17 Flying Fortress (c) 1992 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144354&o=2 $end $apple2_flop_misc=b24, $bio Apple II disk. published 33 years ago: B-24 (c) 1987 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107111&o=2 $end $cpc_flop=basicv34, $bio Amstrad CPC 464 disk. published 13 years ago: B-Asic (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119415&o=2 $end $fmtowns_flop=bbraker3, $bio B-Braker 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132261&o=2 $end $gbcolor=bdaman, $bio Nintendo Game Boy Color game published 21 years ago: B-Daman Bakugaiden - Victory e no Michi [Model DMG-AOKJ-JPN] (c) 1999 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67522&o=2 $end $gbcolor=bdamanv, $bio Nintendo Game Boy Color game published 20 years ago: B-Daman Bakugaiden V - Final Mega Tune [Model CGB-AIRJ-JPN] (c) 2000 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67523&o=2 $end $gba=bdamanfsj, $bio Nintendo GBA cart. published 15 years ago: B-Densetsu! Battle B-Daman - Fire Spirits! [Model AGB-BBMJ-JPN] (c) 2005 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69817&o=2 $end $gba=bdamanmb, $bio Nintendo GBA cart. published 16 years ago: B-Densetsu! Battle B-Daman - Moero! B-Damashii!! [Model AGB-BDXJ-JPN] (c) 2004 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69818&o=2 $end $x68k_flop=bpoint, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: B-Point (c) 1990 WIPL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87079&o=2 $end $pico=biroboka, $bio Sega Pico game published 23 years ago: ビーロボカブタック (c) 1997 Bandai. (B-Robo Kabutakku) - TECHNICAL - GAME ID: T-133240 ROM size: 512 KB - TRIVIA - Released in July 1997 in Japan. Based on the B-Robo Kabutack Japanese television series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75630&o=2 $end $spectrum_cass=bsquared,bsquareda, $bio Sinclair ZX Spectrum cass. published 3 years ago: B-Squared (c) 2017 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232130&o=2 $end $info=bwings,bwingso,bwingsa, $bio Arcade Video game published 36 years ago: B-Wings (c) 1984 Data East Corporation. A vertically scrolling shoot'em up featuring 45 levels. - TECHNICAL - Main CPU: (2x) M6809 Sound CPU: DECO Sound Chips: (2x) General Instrument AY8910, DAC Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - B-Wings was released in October 1984 in Japan. B-Wings stands for Battle Wings, the game is known outside Japan as "Battle Wings". Game programmer used a Millennium 95085 Microsystem Emulator to program this game. - STAFF - Game programmer: Akira Sakuma - PORTS - * CONSOLES: [JP] Nintendo Famicom (june.3, 1986) "B-Wings [Model DFC-BW]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159&o=2 $end $nes=bwingsh, $bio Nintendo Famicom cart. published 33 years ago: B-Wings (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69216&o=2 $end $nes=bwings, $bio Nintendo Famicom cart. published 34 years ago: B-Wings (c) 1986 Data East Corporation. B-Wings is a vertical shooter by Data East and conversion of an arcade game originally released in 1984. The Earth Federation has dispatched its FX-1 prototype star fighter to counter an impending enemy attack. The elite pilot and his ship must both go on a suicide mission deep inside enemy territory. The general gist of the game is to fly though thirty levels, destroy enemy ships, ground installations and massive Gobunasu armored fortresses. Although the FX-1 is relatively weakly armed in its simplest form, it has the ability to equip weapon modules called "Wings". They come in ten different types - Anti-Wing, Cannon Wing, Dyna-Wing, Fire-Wing, Jump-Wing, Hammer-Wing, Multiple-Wing, Side-Wing, Van-Wing and Wide-Wing. Each Wing weapon-module has its own special characteristics - some have a longer range than others, some shoot in a specific direction, some use explosive shells whereas others fire a frontal jet of flames or shield the fighter against enemy attacks. Although the player can select a power Wing at the beginning of the game, a collision with another enemy ship results in the destruction of such module (the second action button also ejects the equipped Wing). Thankfully in these emergency situations, the player has the option to collect other Wings left behind by special flying pods. The second action button also allows the player to dive down for a short amount of time in order to avoid enemy attacks (ejecting the equipped Wing in the process). B-Wings features a two-player alternating option. - TECHNICAL - Game ID: DFC-BW - TRIVIA - B-Wings for Famicom was released on June 03, 1986 in Japan. It was sold 4900 Yen. The game was never released outside Japan. - TIPS AND TRICKS - * Stage select: On the title screen, hold Up and press A, hold Right and press A, hold Down and press A, hold Left and press A, hold Left and press B. You will hear an explosion sound confirming you that the code is enabled. Press select twice to highlight the Continue option and press Up and Down to select a level (picture on the right). Press start to play. * Weapon select: Once the Stage select code has been activated, pause at anytime during the game and press Select to cycle through the available Wings (this comes in limited quantities though). * Hidden Wings: There are three hidden Wings in the game that seem to appear after destroying certain obstacles (it is not really clear which ones). The first one shoots large ring-shaped beams, the second one shoots black spheres (identical to the Hammer-Wing) in eight directions and the third Wing shoots pink helix-shaped beams in four directions. * Secret Items: B-Wings hidden items Most of these secret items are hidden inside certain obstacles, and turn into an umbrella when shot at (which doesn't seem to have much effect). The most common item is shaped like a letter - the player must shoot it in order to change that letter and eventually equip another Wing. Another one is a flashing Vol item that gives the player the ability to switch weapons. Once activated, the player can pause the game and press select to equip another Wing. However, this only works once, and another Vol item needs to be picked up to switch again (they can be stocked up though). Other items are a lot more obscure - a set of items with card faces on them give various upgrades such as an armor or extra lives, and one shaped like a horse head (or a chess knight piece) doesn't seem to do anything (maybe just extra points ?). Finally, another one shaped like a shooting star gives the player the ability to warp ahead and skip four stages! - STAFF - STAFF: H. Yoshida, Y. Sugahara, N. Nakazawa, A. Hara, T. Yamaguchi, Y. Kitahara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53845&o=2 $end $amigaocs_flop=bat,batf,batg, $bio Commodore Amiga 500 disk. published 30 years ago: B.A.T. (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73472&o=2 $end $ibm5150=batcet,bat, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: B.A.T. (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132544&o=2 $end $cpc_flop=batf,batfb,batfc,batfd,batfa,bat,batb,bata, $bio Amstrad CPC 464 disk. published 29 years ago: B.A.T. (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120960&o=2 $end $amigaocs_flop=bat2,bat2f,bat2g, $bio Commodore Amiga 500 disk. published 28 years ago: B.A.T. II (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73473&o=2 $end $ibm5170=bat2, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: B.A.T. II (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144355&o=2 $end $c64_cass=bcbill, $bio Commodore C64 cass. published 36 years ago: B.C. Bill (c) 1984 Imagine Soft. - STAFF - Game idea: Mark Butler Program by: Marc E. H. Dawson Graphics by: Martin Santos Illustration by: Brian Wall Music by: Abdul Ibrahim, Fred Gray Coffee made by Bianca. Data Conversion by: Robbie Morgan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145452&o=2 $end $uzebox=bcdash, $bio Belogic Uzebox ROM published 11 years ago: B.C. Dash (c) 2009 Belogic B.C. Dash is a platforme game that pits you against the environment as you race against the clock for the fastest time. - TRIVIA - Released on October 25, 2009. - STAFF - By: Paul McPhee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233036&o=2 $end $amigaocs_flop=bckid, $bio Commodore Amiga 500 disk. published 28 years ago: B.C. Kid (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73474&o=2 $end $gameboy=bckid2, $bio Nintendo Game Boy Cart. published 26 years ago: B.C. Kid 2 (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65593&o=2 $end $gameboy=bckid, $bio Nintendo Game Boy Cart. published 28 years ago: B.C. Kid (c) 1992 Hudson Soft [Hudson Group]. - TECHNICAL - Cartridge ID: DMG-GK-NOE - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65591&o=2 $end $info=bcstry,bcstrya, $bio Arcade Video game published 23 years ago: B.C. Story (c) 1997 SemiCom. An Olympic type game set in the Stone Age. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz) Sound CPU : Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1997. - STAFF - Executive Producer : Jeon Jae Yeon Game Designer : Jeon Seok Gee, Cho Seok Jin, Chung Il Bong Programmer : Chung Il Bong Illustration Designer : Han Seung Hoon, Jee Sung Il, Kim Kyung Hee Graphic Designer : Cho Seok Jin, Cho Oh Hyun, Eum Yong Wum Sound/Effect : Shin Bong Gu Hardware Designer : Jee Deok Kyu, Park Hoon Yong, Kim In Seok, Kim Myung Seok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=216&o=2 $end $msx1_flop=bcquest, $bio B.C.'s Quest for Tires Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134128&o=2 $end $adam_flop=bcquest2, $bio Coleco Adam disk. published 36 years ago: B.C.'s Quest for Tires II + Grog's Revenge (c) 1984 Sydney Development Co. Contains two games: 1. B.C.'s Quest for Tires, 2. B.C. 2 - Grog's Revenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109335&o=2 $end $msx1_cass=bcquest2,bcquest2a, $bio MSX cass. published 35 years ago: B.C.'s Quest for Tires II - Grog's Revenge (c) 1985 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94461&o=2 $end $msx1_cass=bcquest2e, $bio MSX cass. published 33 years ago: B.C.'s Quest for Tires II - Grog's Revenge (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94460&o=2 $end $msx1_flop=bcquest2, $bio B.C.'s Quest for Tires II - Grog's Revenge cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229867&o=2 $end $pc8801_flop=bgmcoll, $bio B.G.M. Collection Ver 90.8.19 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91420&o=2 $end $psx=blue, $bio Sony PlayStation disc published 22 years ago: b.l.u.e. - Legend of Water (c) 1998 Hudson Soft. - TECHNICAL - GAME ID: SLPS-01459 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85898&o=2 $end $megadriv=bob,bobp, $vgmplay=bob_md, $bio Sega Genesis game published 27 years ago: B.O.B. (c) 1993 Electronic Arts. Just when he thinks it's safe to date... He totals the car! When the star dust settles B.O.B. finds himself marooned on a hostile, back water planet, light years from home. Worse yet, the planet is inhabited by the gnarliest creatures and killer machines he's ever seen. You've got to help B.O.B. blast his way through the alien goon squads and onward to the rendezvous with his galactic babe! * Over 45 grueling levels! * Six tricked-out gadgets * Six grades of ammo, including fire and lasers * More than 40 menacing enemies * Bosses galore * Lightning-fast rocket rides - TECHNICAL - GAME ID: 7192 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57105&o=2 $end $snes=bobu, $bio Nintendo Super NES game published 27 years ago: B.O.B. (c) 1993 Electronic Arts. B.O.B. is a side scrolling platform game featuring a goofy robot (or space-insect, hard to tell) engaged on a rescue mission - his own. After crashing his dad's space-car on an unknown asteroid, Bob must find his way home. The curious asteroid, actually made of three small planets, is covered with dome-like structures and forest-like jungles. As expected, each one of them hide various monsters and hazardous underground constructions. And our friend must go through each area within a short time limit. Bob can use a large arsenal of guns but also his fists (which tend to grow huge for the occasion). The game also features some interesting special items (called remotes) such as Bombs, Flying Hats or trampolines without forgetting the special abilities he has built-in - he can use his fingers to slide along ceiling pipes or crouch and move like a crab. The goal of the game is to reach the blue transporter beam located at the end of each stage and to warp Bob out to the next area - he then thanks the player with quick dance moves and funny jokes. A password system allows the player to save his progress every handful of stages. - TECHNICAL - Cartridge ID: SNS-B4-USA - TRIVIA - Released in June 1993 in North America. - TIPS AND TRICKS - Level codes ----------- 1 = 171052 2 = 950745 3 = 472149 4 = 672451 5 = 272578 6 = 652074 7 = 265648 8 = 624493 9 = 583172 10 = 743690 11 = 103928 12 = 144895 13 = 775092 14 = 481376 Maximum power-up ---------------- Enter 196420 as a password. All weapons ----------- Enter 0900 as a password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62742&o=2 $end $snes=bob, $bio Nintendo Super NES game published 27 years ago: B.O.B. (c) 1993 Electronic Arts. European release. Game developed in USA. For more information about the game itself, please see the original USA entry release; "B.O.B. [Model SNS-B4-USA]". - TECHNICAL - Cartridge ID: SNSP-B4-EUR - TRIVIA - Released in July 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62741&o=2 $end $info=botss,botss11, $bio Arcade Video game published 28 years ago: B.O.T.S.S. - Battle Of The Solar System (c) 1992 Microprose. You take control of a giant war robot in a futuristic war zone to battle with other similarly massive and horribly be-weaponed robots. The game is filled with 3D graphics and animations. The game has different war zones to test your robot skills, the later ones are pure mayhem, with mega powerful warbots blasting you with laser beams, plasma cannons and even nuclear missiles. - TECHNICAL - Cabinet dimensions : 72'' high x 34,5'' wide x 62'' deep. Cabinet weight : 445 lbs. Main CPU : Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz) Players : 1 Control : 8-way Joystick - TRIVIA - B.O.T.S.S. was presented at the ATE Show in March of 1992 in London, England. This was the second coin-op game from Microprose. - STAFF - Project Leader / Programming : Kerry E. Wilkinson Design : Doug Kaufman Art : Murray Taylor Programming : Scott Elson, Alan Rock Engineering : Jeff Dembiec Quality Assurance : MPS Labs Sound/Music : Jim McConkey, Allen Black, Jay Britton, Mike Sottong Vocal Effects : Anita Amrhine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=160&o=2 $end $info=brapboys,brapboyspj,brapboyspu, $bio Arcade Video game published 28 years ago: B.Rap Boys (c) 1992 Kaneko Company, Limited. A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs. - TECHNICAL - Main PCB # : ZO1DK-002 ROM PCB # : ZO1DK-EXROM Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - B.Rap Boys was released in June 1992. - SERIES - 1. DJ Boy (1989) 2. B.Rap Boys (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=161&o=2 $end $info=brapboysp, $bio Arcade Video game published 28 years ago: B.Rap Boys Special (c) 1992 Kaneko Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121906&o=2 $end $cpc_flop=firstdem03, $bio B.V.B First Demo (c) 19?? PLK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126965&o=2 $end $info=b128, $bio Computer published 37 years ago: B128 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228866&o=2 $end $info=b128hp, $bio Computer published 37 years ago: B128-80HP (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228867&o=2 $end $cbm2_flop=diags, $bio B128/256 Diags (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232862&o=2 $end $amigaocs_flop=b17fly, $bio Commodore Amiga 500 disk. published 27 years ago: B17 Flying Fortress (c) 1993 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73475&o=2 $end $info=b256, $bio Computer published 37 years ago: B256 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228868&o=2 $end $info=b256hp, $bio Computer published 37 years ago: B256-80HP (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228869&o=2 $end $pc98=b2mu, $bio B2Mu - Born to Meet You (c) 199? Crystal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88973&o=2 $end $info=b500, $bio Computer published 37 years ago: B500 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228870&o=2 $end $cbm2_flop=b700demo, $bio Commodore CBM-II disk. published 37 years ago: B700 Demo (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232860&o=2 $end $nes=babaoqiz, $bio 八宝奇珠 里见八犬传 (c) 199? Waixing. (Ba Bao Qi Zhu - Li Jian Ba Quan Zhuan) - TECHNICAL - [Model ES-1067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76483&o=2 $end $amigaocs_flop=baal, $bio Commodore Amiga 500 disk. published 31 years ago: Baal (c) 1989 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73477&o=2 $end $x68k_flop=babafgt2, $bio Baba Fighter II (c) 199? Tsururinkun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87081&o=2 $end $msx1_cart=babasanf,babasanfa, $bio MSX cart. published 33 years ago: Baba Sanfour (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76575&o=2 $end $spectrum_cass=babaliba, $bio Baba-Liba (c) 198? Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234793&o=2 $end $cpc_flop=babafanz, $bio Amstrad CPC 464 disk. published 25 years ago: Babafanz 5 (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123684&o=2 $end $cpc_flop=babafanz01, $bio Amstrad CPC 464 disk. published 24 years ago: Babafanz 6 (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123685&o=2 $end $cpc_flop=babafanz02, $bio Amstrad CPC 464 disk. published 23 years ago: Babafanz 7 (c) 1997 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123686&o=2 $end $gba=babaru, $bio Nintendo GBA cart. published 14 years ago: Babar to the Rescue [Model AGB-BBVE-USA] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69822&o=2 $end $gba=babar, $bio Nintendo GBA cart. published 14 years ago: Babar to the Rescue [Model AGB-BBVP] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69821&o=2 $end $gbcolor=babeu, $bio Nintendo Game Boy Color game published 21 years ago: Babe and Friends [Model DMG-AVAE-USA] (c) 1999 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67525&o=2 $end $gbcolor=babe, $bio Nintendo Game Boy Color game published 21 years ago: Babe and Friends [Model DMG-AVAP-FAH] (c) 1999 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67524&o=2 $end $x68k_flop=babel, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Babel (c) 1995 Gamma AWC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87082&o=2 $end $x68k_flop=babeltou, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Babel no Tou (c) 1997 Gamma AWC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87083&o=2 $end $nes=babeltou, $vgmplay=babeltou_nes, $bio Nintendo Famicom cart. published 34 years ago: バベルの塔 (c) 1986 Namco, Limited. (Babel no Tou) Babel no Tou is an action puzzle game developed and published by Namco in 1986. The player assumes the role of Ind? B?gunain, an adventurer and archaeologist on a mission to explore the Tower of Babel in an attempt to find the lost hanging gardens of Babylon. But to succeed, he must navigate through 64 treacherous rooms and solve all the mysteries of the tall tower. Although Indy can start his journey from any stage, only 16 are available at first and all the others are password protected. In a nutshell, the gameplay is rather simple - each level has an exit door that Indy must reach in order to progress to the next round, and this is where the true essence of the game lies. Our explorer must lift and move L-Shaped blocks around, and stack them up to create stairs. Once he has picked up a block, he can orient it differently so it faces a direction that is more suited to a particular situation. In typical puzzle game fashion, the gameplay becomes a lot more complicated as the game progresses - removing a supporting block can make a whole staircase momentarily tremble and collapse, or blocks can crush Indy if he falls while carrying one. He also comes with a limited Power level which decreases as he moves blocks around, and acts as a kind of time limit. Enemies also quickly appear on the playfield and add an element of challenge to the mix - koumori bats simply fly around , priests of Uru are a lot smarter and constantly hunt down Indy (and they keep regenerating), and the Baberuzu golems are made out of stone and can create new blocks. Various items also occasionally appear - vases and crowns are turned in for points, jewels make Indy temporary invincible, lamps give him the ability to walk through blocks, crystal balls unlock exit doors later in the game and the rare shooting stars increase Indy's speed. Interestingly, every eight floors, Indy enters an odd looking room - there, he must find a way to reveal one of the eight symbols later used to unlock the final level and to gain access to 64 extra floors. - TECHNICAL - Cartridge ID: NBL-3900 - TRIVIA - Babel no Tou was released on July 18, 1986 in Japan for 3900 Yen. The game was never released outside Japan. - STAFF - By: TAKASI FUKAWA - PORTS - * CONSOLES: Nintendo Game Boy (1997) "Namco Gallery Vol. 3" Sony PlayStation (1998) "Namco Anthology 1" * COMPUTERS: Sharp X68000 (1995) * OTHERS: Arcade (1986) "Vs. Babel no Tou" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53846&o=2 $end $pcecd=babel, $bio NEC PC-Engine CD published 28 years ago: Babel [Model TJCD2024] (c) 1992 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58109&o=2 $end $info=baboshka, $bio Slot Machine published 18 years ago: Babooshka (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7713&o=2 $end $bk0010=baby, $bio Elektronika BK0010 cass. published 31 years ago: Baby (c) 1989 MDM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144239&o=2 $end $megadriv=babyboom1,babyboom2,babyboom, $bio Baby Boom (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56340&o=2 $end $info=bbchall, $bio Arcade Video game published 34 years ago: Baby Boom Challenge (c) 1986 Merit. Work your way through the Baby Boom Challenge 'knowledge maze' by maintaining an 80 average and you will receive an official BBU (Baby Boom University) diploma! Put all your skills to the test--But don't get caught cheating or you'll be sent back 3 spaces. Thounsands of puzzling questions for 1 or 2 players. So transfer that flunky video of yours into a money making BBU today. - TECHNICAL - Available as counter tops, upright, kits and update conversions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4538&o=2 $end $nes=babyboom, $bio Nintendo NES cart. published 31 years ago: Baby Boomer (c) 1989 Color Dreams The ultimate test in marksmanship challenges you to save Boomer from the world's perils. A seemingly endless chase kicks you into a shooting frenzy to save BABY BOOMER. Contrasting worlds of terrifying critters and countless surprises in a backdrop of cliffs, canyons and caves keeps you at the edge of your seat. Get ready to shift into high gear as BOOMER leads you from the GOLDEN PARK to the GRUESOME CEMETARY. Take your pick of escorting BOOMER up to the REGION OF HEAVENLY CLOUDS or down to the EVIL CAVERNS. From there on, panic sets in as you follow BOOMER through the CRYPTS, the MINE SHAFT and the WATERWORKS WORLDS (if you can find them). Discovering secrets and tricks is part of the fun and gives you an edge over other players. Only with steady hands, split second reflexes and a little luck can you overcome an overwhelming variety of enemies and obstacles. A surprise ending awaits those accomplished few who can complete the game. - TECHNICAL - Model CDR-BR-81000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54907&o=2 $end $info=babydad, $bio Arcade Video game published 33 years ago: Baby Dado (c) 1987 Recreativos Franco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28384&o=2 $end $dragon_cass=babydrgn, $bio Dragon cass. published 37 years ago: Baby Dragon 1 (c) 1983 Gravesend Home Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116989&o=2 $end $gbcolor=babyflix, $bio Nintendo Game Boy Color game published 19 years ago: Baby Felix - Halloween (c) 2001 LSP [Light & Shadow Production]. - TECHNICAL - Model CGB-BFHP-EUR - TRIVIA - Released on December 19, 2001 in Europe. - STAFF - Developed by Bit Managers. Music & Sound Driver by: Alberto Jose Gonzalez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67526&o=2 $end $amigaocs_flop=babyjo, $bio Commodore Amiga 500 disk. published 29 years ago: Baby Jo in Going Home (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73478&o=2 $end $ibm5150=babyjo, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Baby Jo in Going Home (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234599&o=2 $end $cpc_flop=babyjo,babyjoa,babyjob,babyjoc,babyjod, $bio Amstrad CPC 464 disk. published 29 years ago: Baby Jo in Going Home (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237776&o=2 $end $cpc_flop=babyjo_t1, $bio Baby Jo in Going Home (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121811&o=2 $end $pcecd=babyjo, $bio NEC PC-Engine CD published 28 years ago: Baby Jo the Super Hero (c) 1992 Micro World. Baby Jo the Super Hero is a cute side scrolling platform game by the french company Loriciel and published by Microworld. The goal of the game is to bring Jo - a baby in diapers - back home. He got lost in a park and must find his way home, through various locations such as small forests and dark caves. Time is limited and is symbolized by a milk bottle - fail to feed our baby and things can turn unpleasant. Thankfully, brand new bottles are dotted around every stage and will refill it up. Every time this comes up, the baby takes a short break and thank the player with a cute - yet loud - 'burp'. Life is also symbolized by a 'baby mood' indicator which changes from happiness to tears - in case of emergency, medicine packs available in every stages give our baby her smile back. Finally, and not the least, our baby hero has the ability to pick up rattles and use them to defeat all the various baddies. The game counts vast stages and a talking duck awaits for Jo in various stages and give him some advice. A password system also allows the player to save his progress at the end of every area. - TECHNICAL - Game ID: MWCD2004 - TRIVIA - Baby Jo in Going Home for PC-Engine CD was released on August 28, 1992 in Japan for 7200 Yen. Baby Jo first came out in 1991 for home computers such as the Amiga, Atari ST, PC/MSDos and Amstrad CPC. - TIPS AND TRICKS - * Invincibility Enter SUPERBAB on the password screen. It will say it's wrong, so start the game normally. While playing, press Select to be invincible and Select + I to disable it. * Level Passwords: Level 2 YOUPI Level 3 GLOUP Level 4 MUMMY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49150&o=2 $end $info=babypac,babypac2, $bio Pinball published 38 years ago: Baby Pac-Man (c) 1982 Bally Mfg. Corp. A combination of a scaled down pinball machine and a video game. Baby Pac-Man avoids ghosts and eats his way through a maze devoid of power pellets. These power-ups can only be earned by dropping into the pinball section. When a ball drains in the pinball section, play returns to the video mode. - TECHNICAL - Model Number : 1299 Main CPU: M6800 (@ 895 KHz), M6809 (@ 895 KHz) Sound CPU: Motorola M6803 (@ 895 KHz) Sound chip: DAC - TRIVIA - Released in October 1982. 7,000 units were produced. - SCORING - Dot : 100 Power Pellets : 500 1st ghost : 2,000 2nd consecutive ghost : 4,000 3rd consecutive ghost : 8,000 4th consecutive ghost : 16,000 Cherry : 1,000 Strawberry : 3,000 Peach : 5,000 Apple : 7,000 Pear : 10,000 Orange : 20,000 Watermelon : 30,000 Banana : 50,000 Bumper : 10 Spinner : 100 per rotation Rollover: 500 Drop target : 500 Saucer: 500 Caged ball moves to other side: 1,000 - SERIES - 1. Mr. & Mrs. Pac-Man (1982) 2. Baby Pac-Man (1982) - STAFF - Design by : Claude Fernandez Art by : Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5202&o=2 $end $info=babypkr, $bio Arcade Video game published 33 years ago: Baby Poker (c) 1987 Recreativos Franco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28383&o=2 $end $gameboy=babytrex, $bio Nintendo Game Boy Cart. published 27 years ago: Baby T-Rex (c) 1993 Laser Beam Ent. Pty, Limited. - TECHNICAL - [Model DMG-A6-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65594&o=2 $end $megadriv=babyd,babydo, $bio Baby's Day Out (c) 199? Hi Tech Expressions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57108&o=2 $end $uzebox=babtower, $bio Belogic Uzebox ROM published 5 years ago: Babylon Tower (c) 2015 Belogic Babylon Tower is a puzzle game where the goal is to line up colored balls 5 in a row either horizontally or vertically. All balls are inside movable rings that can rotate on 1 axis. There is an additional ring with a cutaway that can be used to move a ball from one column to the next. - TRIVIA - Released on March 6, 2015. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233037&o=2 $end $pc8801_flop=babylon,babylona, $bio NEC PC-8801 Series disk. published 34 years ago: Babylon (c) 1986 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91421&o=2 $end $cpc_flop=bacauk19, $bio Amstrad CPC 464 disk. published 22 years ago: Baca (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124759&o=2 $end $cpc_flop=baccalau, $bio Amstrad CPC type-in published 35 years ago: Baccalaureat (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122673&o=2 $end $cpc_flop=baccaraf, $bio Amstrad CPC type-in published 35 years ago: Baccara (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122674&o=2 $end $cpc_flop=baccarag, $bio Amstrad CPC type-in published 34 years ago: Baccara (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119624&o=2 $end $dragon_cass=baccarat, $bio Dragon cass. published 37 years ago: Baccarat (c) 1983 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116589&o=2 $end $a2600=btcprty, $bio Atari 2600 cart. published 38 years ago: Bachelor Party (c) 1982 Mystique. The object of the game is to use your paddle control to line up the Spanish Fly with the flying bachelor, giving him a shot of energy and causing him to rebound, and scoring with one of the lovely young ladies attending his party. When the game starts, the bachelor has four lives. Every time he misses the Spanish Fly he loses one life and a musical theme is played. After each life is lost, you must depress the button again. When all the lives are lost the game is over. Small squares on the stripe at the bottom of the screen show how many lives are remaining in addition to the one then in play. Note that when the bachelor flies toward the women, his private part (P.P.) is in an erect state. As he returns toward the Spanish Fly, it is in a limp condition. Also note that as the bachelor travels around, The Flight of the Bumble Bee is played. - SCORING - When the bachelor successfully scores with a woman you score 5 points and the woman disappears. As the bachelor scores, a fanfare of Charge is played. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50237&o=2 $end $a2600=bchtprty, $bio Atari 2600 cart. published 38 years ago: Bachelorette Party (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50238&o=2 $end $info=bparty,bpartya, $bio Slot Machine published 20 years ago: Bachelorette Party (c) 2000 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48976&o=2 $end $cpc_cass=bachouuk, $bio Amstrad CPC cass. published 35 years ago: Bachou (c) 1985 Central Solutions, Limited. - STAFF - Written by: Zafarullah Karim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64371&o=2 $end $cpc_flop=bachou1901, $bio Amstrad CPC 464 disk. published 35 years ago: Bachou Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126678&o=2 $end $msx1_cart=back, $bio MSX cart. published 32 years ago: Back (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76576&o=2 $end $info=backfirt, $bio Arcade Video game published 32 years ago: Back Fire (c) 1988 Tecmo. A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game. If you use a credit to continue in levels 14 through 18, you will start back at level 13. - TRIVIA - This game is a prototype or had a limited release. The background graphics were re-used in "Silkworm". For the little story, Tecmo showed its games at the AM Show in 1987 and Back Fire wasn't a success. So, they changed to "Silkworm". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24228&o=2 $end $psx=backghh, $bio Sony PlayStation disc published 22 years ago: Back Guiner - Yomigaeru Yuusha-tachi - Hishou-hen Uragiri no Senjou (c) 1998 Ving. - TECHNICAL - DISC 1 ID: SLPS-01446 DISC 2 ID: SLPS-01447 DISC 3 ID: SLPS-01448 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84932&o=2 $end $apple2_flop_clcracked=backtime, $bio Apple II disk. published 36 years ago: Back in Time (c) 1984 Blue Ridge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234847&o=2 $end $info=sc4botn,sc4botna, $bio Fruit Machine published 15 years ago: Back of the Net! (c) 2005 QPS Interactive. - TECHNICAL - [Model PR2538] - TRIVIA - Released in August 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15594&o=2 $end $info=bssoccer,bssoccera, $bio Arcade Video game published 24 years ago: Back Street Soccer (c) 1996 SunA Electronics Ind. Company, Limited. A Korean street soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz), (2x) Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (4x) DAC Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Licensed to Unico for distribution. Back Street Soccer was SunA's first and only sports title. Characters' sprites are clearly ripped from a SNK Neo-Geo MVS game called "Street Hoop", a basketball game from Data East. The game's continue screen features pictures of world famous soccer players such as Diego Maradona, Jurgen Klinsmann and Roberto Baggio as backgrounds. The pictures also appeared when you complete the game. One of the music tracks in this game features voice samples from the console basketball game Jammit, such as 'Mama said knock you out!' and 'Time to bust yo grill, sucka!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=162&o=2 $end $ibm5170_cdrom=backbagh, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Back to Baghdad (c) 1996 Military Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144572&o=2 $end $cpc_flop=backreal_t1,backreal,backreala, $bio Amstrad CPC 464 disk. published 34 years ago: Back to Reality Cracked (c) 1986 Demoniak. Tape_to_Disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118888&o=2 $end $cpc_cass=back2rel, $bio Amstrad CPC cass. published 34 years ago: Back To Reality (c) 1986 Mastertronic, Limited. - TECHNICAL - [Model IA0137] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64372&o=2 $end $c64_cass=backreal, $bio Commodore C64 cass. published 34 years ago: Back to Reality (c) 1986 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC0137 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98929&o=2 $end $spectrum_cass=bckskool,bckskoolb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Back to Skool (c) 1985 Microsphere - STAFF - Written by: Dave Reidy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77893&o=2 $end $amiga_flop=assbts1,assbts1a, $bio Back to Skool 1 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133391&o=2 $end $amiga_flop=assbts2, $bio Back to Skool 2 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133392&o=2 $end $amiga_flop=assbts3, $bio Back to Skool 3 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133393&o=2 $end $spectrum_cass=bckskoola, $bio Back To Skool (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS222 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220224&o=2 $end $gba=backstonu, $bio Nintendo GBA cart. published 14 years ago: Back to Stone [Model AGB-BBCE-USA] (c) 2006 Graffiti Ent., LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69826&o=2 $end $gba=backston, $bio Nintendo GBA cart. published 14 years ago: Back to Stone [Model AGB-BBCP] (c) 2006 Graffiti Ent., LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69825&o=2 $end $info=m5bttf,m5bttfa, $bio Back to the Features (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40136&o=2 $end $pc8801_flop=backtof, $bio NEC PC-8801 Series disk. published 34 years ago: Back to the Future (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91422&o=2 $end $cpc_flop=backtof,backtofb,backtofa, $bio Amstrad CPC 464 disk. published 34 years ago: Back to the Future (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121125&o=2 $end $mz2500=backtof, $bio Sharp MZ-2500 disk. published 34 years ago: Back to the Future (c) 1986 Data West, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128591&o=2 $end $c64_cass=backtof, $bio Commodore C64 cass. published 34 years ago: Back to the Future (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187591&o=2 $end $spectrum_cass=bttfpa,bttfp, $bio Back to the Future (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219592&o=2 $end $spectrum_cass=bttff, $bio Back to the Future (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226611&o=2 $end $info=tbttf, $bio Handheld game published 28 years ago: Back to the Future (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127362&o=2 $end $nes=backtof4, $bio Nintendo Famicom cart. published 24 years ago: Back to the Future 4 (c) 1996 Unknown. A pirate hack of "Blaster Master" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65151&o=2 $end $msx1_flop=backtof, $bio Back to the Future Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134122&o=2 $end $cpc_cass=backtof2, $bio Amstrad CPC cass. published 30 years ago: Back To The Future II (c) 1990 MCM Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64375&o=2 $end $cpc_flop=backtof2,backtof2a,backtof2c,backtof2d,backtof2b,backtof2_c1, $bio Amstrad CPC 464 disk. published 30 years ago: Back to the Future II (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121494&o=2 $end $nes=backtf23, $bio Nintendo NES cart. published 30 years ago: Back to the Future II & III (c) 1990 LJN Get ready for a wild romp through time, Marty McFly, 'cause you're about to take off on a double mission to save the past, present and future! Better load up on pizza and soda as you rocket to the year 2015 in Doc's supercharged time machine. Hang on to your hi-speed hoverboard as you teach Biff Tannen a thing or two about stealing your Sports Almanac, and locate the special objects he's hidden throughout time. Then, if your flux capacitor isn't on the fritz, it's off to the Wild West, where sharp shootin' gunslingers want you out of town by sundown. The fate of the world -- not to mention generations of McFly's -- is in your hands... and you're out of time! - TECHNICAL - Model NES-L3-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54909&o=2 $end $cpc_cass=backtof3, $bio Amstrad CPC cass. published 30 years ago: Back To The Future III (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64376&o=2 $end $cpc_flop=backtof3s,backtof3,backtof3e,backtof3c,backtof3d,backtof3a,backtof3_t1,backtof3_t2,backtof3b, $bio Amstrad CPC 464 disk. published 30 years ago: Back to the Future III (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120931&o=2 $end $amigaocs_flop=backtof2, $bio Commodore Amiga 500 disk. published 30 years ago: Back to the Future Part II (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73479&o=2 $end $spectrum_cass=bttf2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Back to the Future Part II (c) 1990 Image Works. - TRIVIA - This game has a hidden developer message presents at E219. - STAFF - Programming: Tony Mack, Damian Stones, Daren White Graphics: Jason Lihou Game Design: Karl Jeffrey, Stuart Hibbert Produced by: Stuart Hibbert Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77895&o=2 $end $ibm5150=bttf2, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Back to the Future Part II (c) 1990 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132545&o=2 $end $specpls3_flop=bttf2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Back to the Future Part II (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147901&o=2 $end $sms=backtof2, $bio Sega Master System cart. published 30 years ago: Back to the Future Part II (c) 1990 Image Works - TECHNICAL - [Model 27010-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55940&o=2 $end $megadriv=backtof3, $bio Sega Mega Drive game published 29 years ago: Back to the Future Part III (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56341&o=2 $end $amigaocs_flop=backtof3,backtof3u, $bio Commodore Amiga 500 disk. published 29 years ago: Back to the Future Part III (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73480&o=2 $end $spectrum_cass=bttf3, $bio Sinclair ZX Spectrum cass. published 29 years ago: Back to the Future Part III (c) 1991 Image Works - STAFF - Designed by: Hugh Riley Converted by: Keith Burkhill Music by: Martin Walker Production by: Jo Bonar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77896&o=2 $end $specpls3_flop=bttf3,bttf3a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Back to the Future Part III (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147902&o=2 $end $sms=backtof3, $bio Sega Master System cart. published 28 years ago: Back to the Future Part III (c) 1992 Image Works. - TECHNICAL - Model MK-27020-50 - STAFF - Developed by Probe Software and published by Image Works. By: Antony Hartley (A.R.LILL) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55941&o=2 $end $megadriv=backtof3u, $vgmplay=backtof3_md, $bio Sega Genesis game published 29 years ago: Back to the Future Part III (c) 1991 Arena Entertainment - TECHNICAL - GAME ID: T-69046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57109&o=2 $end $info=bttf_a27,bttf_a20,bttf_a21,bttf_g27,bttf_a28, $bio Pinball published 30 years ago: Back to the Future (c) 1990 Data East Pinball. - TECHNICAL - Game ID: 500-5509-01 Data East Version 3 (FM + ADPCM) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) The LCD display is a 2-line, 16-character-per-line version. - TRIVIA - Approximately 3,000 units were produced. Most of the voice samples come from "Back to the Future - Part II" movie which was released one year before the pinball game. Michael J. Fox did not allow his likeness to appear on the game - the "Marty McFly" appearing on the pinball is Paul Faris's son. Bob Gale (author of the Back to the Future movie trilogy) and Joe Kaminkow teamed up again to create the Data East video game "Tattoo Assassins". - STAFF - Directed By: Joe Kaminkow (JEK) Game Design: Ed Cebula, Joe Kaminkow Programmed By: Rehman Merchant (RAY) Sounds and Music: Brian Schmidt (BLS) Field Support: Pete Gustafson (P G), Arnie Aarstad (A A) Art: Paul Faris Art Support: Todd Faris Support: Nick Wade (NBW), Sarah Bagnolia, Nancy Haas, Masaya Horiguchi Speech: Thomas F. Wilson, Fred Young Special Thanks: Michael Malone, Denise Dole, Mary Anne De Simone, Brad Globe, Sid Kaufman, John Hornick, Bob Gale, Amblin Universal, MCA Organization - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5203&o=2 $end $nes=backtof, $bio Nintendo NES cart. published 31 years ago: Back to the Future (c) 1989 LJN You are Marty McFly, just a typical senoir at Hill Valley High. But after getting behind the wheel of a nuclear-powered sports car turned time machine, you find yourself in the year 1955 where you've accidentally tampered with history. Now it must be corrected. You must somehow make sure that teenagers Lorraine Baines and George McFly, the two kids that will eventually grow up and become your parents fall in love before the photo of your family fades away and you're left with nothing to come home to. It won't be easy. You'll have to protect George from Biff and his gang of bullies while doing your best to keep them from beating you up instead. To complicate things, Lorraine has a crush on you, so you will have to dodge her advances while trying to figure out a way to get George and her to kiss at the school dance. Time is wasting and even if you manage to put all the pieces in place, there is still no guarantee that you'll ever get back. It will all come down to one brief moment in time when the past, present, and future will meet. - TECHNICAL - Model NES-FU-USA - TRIVIA - Released in September 1989 in USA. The music that plays throughout the game is actually 'The Power of Love' sped up. According to Bob Gale, co-creator of the Back to the Future series, the game's publisher LJN didn't want any input from the film's creators, however promised to show it to them when it was ready. Gale disagreed with what was shown to him and wanted it changed but was told that it was too late. Gale later told fans to not purchase it because of how bad it was. - STAFF - Developed by: Beam Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54908&o=2 $end $msx1_cart=backtof,backtofa, $bio MSX cart. published 34 years ago: Back to the Future [Model R49X5090] (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76578&o=2 $end $cpc_cass=backtof, $bio Amstrad CPC cass. published 34 years ago: Back To The Future [Model UQK-605] (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64373&o=2 $end $spectrum_cass=bttf, $bio Sinclair ZX Spectrum cass. published 35 years ago: Back to the Future (c) 1985 Electric Dreams Software - TECHNICAL - GAME ID: URK 605/IN1 - TRIVIA - This game has a hidden developer message presents at 0x5618. - STAFF - Game Design by: Mark Eyles, Martin Walker Graphics by: Merv Jones, Mike Saxby Music by: Mark Alexander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77894&o=2 $end $cpc_flop=backtoga,backtoga_t1,backtoga_t1a, $bio Amstrad CPC 464 disk. published 29 years ago: Back to the Golden Age (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120961&o=2 $end $tvc_flop=naturaba, $bio Back to the Nature (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111808&o=2 $end $dragon_cass=backtrack, $bio Dragon cass. published 36 years ago: Back Track (c) 1984 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116754&o=2 $end $gba=backtrak, $bio Nintendo GBA cart. published 19 years ago: Back Track [Model AGB-ABKE-USA] (c) 2001 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69823&o=2 $end $x68k_flop=backpama, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Back Up AMA 68K (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87084&o=2 $end $x68k_flop=backppro, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Back Up Pro 68K (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87085&o=2 $end $dragon_cass=backup, $bio Back-Up (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234443&o=2 $end $apple2_flop_clcracked=backaid, $bio Apple II disk. published 33 years ago: BackAid (c) 1987 BrainBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232084&o=2 $end $info=backfire,backfirea, $vgmplay=backfire, $bio Arcade Video game published 25 years ago: Backfire! (c) 1995 Data East Corp. A rally-type racing game. - TECHNICAL - Main CPU : ARM (@ 7 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : Paddle Buttons : 6 - TRIVIA - Backfire was released in March 1995. - STAFF - Software : Wataru Iida, Zou6 Kagenobu, 3.2.1 Graphic : Hitomin, Tomoyuki Arakawa (Arakawa), Seiji Satoh, Takechang, Emimin, Tsukapon Sound : Hiroaki Yoshida (Maro) (Gamadelic) Hard : Masao Co.Driver : Steve Miller, Yasuko Ohara (Mrg Enterprise Inc) Zatsuyou : Penta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3359&o=2 $end $compclr2_flop=backgamn, $bio Compucolor II disk. published 42 years ago: Backgammon (c) 1978 Compucolor Corp. A game of backgammon where you versus the computer. - TRIVIA - The game was written in FORTRAN, and the source for the program is on the disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232536&o=2 $end $interact=backgamm, $bio Interact Family Computer cass. published 42 years ago: Backgammon (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237117&o=2 $end $atom_cass=backgamm, $bio Acorn Atom cass. published 39 years ago: Backgammon (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236066&o=2 $end $bbcb_cass=backgamm, $bio Acorn BBC/Electron cass. published 38 years ago: Backgammon (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51518&o=2 $end $odyssey2=backgamm, $g7400=backgamm, $bio Phillips Videopac game published 38 years ago: Backgammon (c) 1982 GST Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95755&o=2 $end $spectrum_cass=backgamm_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Backgammon (c) 1983 Hewson Consultants. - STAFF - Written by: Mike Male - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77887&o=2 $end $spectrum_cass=backgamm_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Backgammon (c) 1983 Pi Software - STAFF - Written by: Ian Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77888&o=2 $end $spectrum_cass=backgamm_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: Backgammon (c) 1983 Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77889&o=2 $end $dragon_cass=backgammn, $bio Dragon cass. published 37 years ago: Backgammon (c) 1983 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116728&o=2 $end $mtx_cass=backgamm, $bio Memotech MTX cass. published 37 years ago: Backgammon (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133301&o=2 $end $camplynx_cass=backgmmn, $bio Camputers Lynx cass. published 37 years ago: Backgammon (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134031&o=2 $end $timex_dock=backgamm, $bio Timex Sinclair 2068 cart. published 37 years ago: Backgammon (c) 1983 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237047&o=2 $end $msx1_cart=backgamm, $bio MSX cart. published 36 years ago: Backgammon (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76579&o=2 $end $msx1_cass=backgamm, $bio MSX cass. published 36 years ago: Backgammon (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94463&o=2 $end $vg5k=backgamm, $bio Philips VG-5000 cass. published 36 years ago: Backgammon (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236393&o=2 $end $cpc_cass=backgmas, $bio Amstrad CPC cass. published 35 years ago: Backgammon (c) 1985 Ace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64377&o=2 $end $cpc_cass=backgmcp, $bio Amstrad CPC cass. published 35 years ago: Backgammon (c) 1985 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64378&o=2 $end $fm7_cass=backgamm, $bio Fujitsu FM-7 cass. published 35 years ago: Backgammon (c) 1985 Shinkikakusha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93694&o=2 $end $cpc_flop=backgamm02,backgamm05, $bio Amstrad CPC 464 disk. published 35 years ago: Backgammon (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127981&o=2 $end $pc8801_flop=backgamm, $bio NEC PC-8801 Series disk. published 34 years ago: Backgammon (c) 1986 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91423&o=2 $end $amigaocs_flop=backgmks, $bio Commodore Amiga 500 disk. published 33 years ago: Backgammon (c) 1987 King Size - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73481&o=2 $end $cpc_flop=backgamm01, $bio Amstrad CPC type-in published 32 years ago: Backgammon (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119705&o=2 $end $spectrum_cass=backgamm, $bio Sinclair ZX Spectrum cass. published 32 years ago: Backgammon (c) 1988 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234791&o=2 $end $mz700_cass=backgamm, $bio Backgammon (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131696&o=2 $end $vz_snap=gammon1,gammon2, $bio Backgammon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235011&o=2 $end $info=backgamn, $bio Arcade Video game published 30 years ago: Backgammon (c) 1990 ADP. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10339&o=2 $end $cdi=backgamm, $bio Phillips CD-i published 29 years ago: Backgammon (c) 1991 Philips Interactive Media, Incorporated. Play backgammon against animated characters. - TRIVIA - Even if copyrighted 1991, the game was released in 1992. - STAFF - Interfaced designed by: John Hight, Dave Townsend, Mike Willis Strategy and Implementation by: Andy House Art work by: Dave Vallone, Eddie Sutton, Al Rosson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52787&o=2 $end $amigaocs_flop=backgamm, $bio Commodore Amiga 500 disk. published 29 years ago: Backgammon (c) 1991 Magic Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73482&o=2 $end $spectrum_cass=backgamm_e, $bio Backgammon (c) 19?? Soft & Easy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234730&o=2 $end $spectrum_cass=backgamm_a, $bio Backgammon (c) 19?? CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234783&o=2 $end $zx81_cass=backgamm, $bio Sinclair ZX-81 cass. published 38 years ago: Backgammon and Dice (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114570&o=2 $end $zx81_cass=backgammp, $bio Sinclair ZX-81 cass. published 38 years ago: Backgammon and Dice (c) 1982 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114797&o=2 $end $info=backgamc, $bio Tabletop game published 41 years ago: Backgammon Challenger (c) 1979 Fidelity Electronics. Electronic Backgammon game. - TECHNICAL - Model BKC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114444&o=2 $end $cpc_flop=backgamm,backgamm03,backgamm04, $bio Amstrad CPC 464 disk. published 35 years ago: Backgammon Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127982&o=2 $end $msx1_flop=backgamj, $bio Backgammon Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134121&o=2 $end $msx1_flop=backgamm, $bio Backgammon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229868&o=2 $end $st_flop=backgamm, $bio Atari ST disk. published 29 years ago: Backgammon Royale (c) 1991 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196763&o=2 $end $ibm5150=backgamm, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Backgammon Ver. 5.0 (c) 1983 Chaplin [Willie Chaplin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83582&o=2 $end $apfm1000=backgamm, $bio APF MP1000 game published 41 years ago: Backgammon (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1008] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49732&o=2 $end $vc4000=backgamm, $bio VC 4000 cart. published 42 years ago: Backgammon (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 36] - TRIVIA - Also called Jacquet in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49191&o=2 $end $zx81_cass=backgammt, $bio Sinclair ZX-81 cass. published 38 years ago: Backgammon [Model 03-4001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114656&o=2 $end $coco_cart=backgamm, $bio Tandy Color Computer cart. published 40 years ago: Backgammon (c) 1980 Tandy Corp. - TECHNICAL - Game ID: 26-3059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53407&o=2 $end $mo5_cass=backgamm,backgamma,backgammb,backgammc, $to7_cass=backgamm, $bio Thomson MO5/TO7 cass. published 36 years ago: Backgammon (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - CASSETTE ID: 450204 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108148&o=2 $end $a2600=backgamme, $bio Atari 2600 cart. published 41 years ago: Backgammon (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Backgammon [Model CX2617]". - TECHNICAL - Model CX2617P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82989&o=2 $end $a2600=backgamm, $bio Atari 2600 cart. published 41 years ago: Backgammon (c) 1979 Atari, Incorporated. The backgammon board is divided into two halves or tables. The divider is called the bar. The inner table is the portion at the bottom of the playfield; the outer table is the portion at the top of the playfield. Each table is also divided into halves. The red player's home or inner table is on the lower right side of the playfield; the white player's home or inner table is on the lower left side of the playfield. The red player's outer table is on the upper right side of the playfield; the white player's out table is on the upper left side of the playing field. Each player's inner and outer table has six points. The point is the area on which you rest your you pieces as you move around the board. Each point is numbered for reference starting in each player's inner table. The white side is number 1 to 12 starting at the bottom right side of the board. - TECHNICAL - Model CX2617 - TRIVIA - Export releases: PAL "Backgammon [Model CX2617P]" - STAFF - Programmer: Craig Nelson - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50239&o=2 $end $gbcolor=backgammj, $bio Nintendo Game Boy Color game published 21 years ago: Backgammon [Model DMG-AAKJ-JPN] (c) 1999 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67528&o=2 $end $gbcolor=backgamm, $bio Nintendo Game Boy Color game published 20 years ago: Backgammon [Model DMG-AAKP-EUR] (c) 2000 JVC Music Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67527&o=2 $end $famicom_flop=backgamm, $bio Nintendo Famicom disk. published 30 years ago: Backgammon [Model FMC-BAG] (c) 1990 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65240&o=2 $end $spectrum_cart=backgamm, $bio Sinclair ZX Spectrum cart. published 37 years ago: Backgammon (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G22/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118588&o=2 $end $msx1_cart=backgamj,backgamja, $bio MSX cart. published 36 years ago: BackGammon (c) 1984 Sony Corp. - TECHNICAL - GAME ID: HBS-G023C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76577&o=2 $end $adam_flop=bgformat, $bio Background Formatter (c) 198? Braymen [Chris Braymen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109336&o=2 $end $saturn=backghh, $bio Sega Saturn game published 22 years ago: BackGuiner - Yomi Gaeru Yuusya Tati - Hishou-hen Uragiri no Senjou (c) 1998 Ving. - TECHNICAL - GAME ID: T-19907G - TRIVIA - Released on October 1, 1998 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58930&o=2 $end $saturn=backgkh, $bio Sega Saturn game published 22 years ago: BackGuiner - Yomi Gaeru Yuusya Tati - Kakusei Hen Guiner Tensei [Model T-19906G] (c) 1998 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58931&o=2 $end $amigaocs_flop=backlash, $bio Commodore Amiga 500 disk. published 32 years ago: Backlash (c) 1988 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73483&o=2 $end $spectrum_cass=backpack,backpack_a, $bio Backpackers Guide to the Universe (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225549&o=2 $end $psx=bsbillrd, $bio Sony PlayStation disc published 22 years ago: Backstreet Billiards (c) 1998 ASCII Ent. Soft., Inc. North American release. Game developed in Japan. See the original for more information; "Carom Shot 2 [Model SLPS-01486]". Description from the back cover: Shoot your way through the billiard underworld in this authentic pool simulation/adventure. Compete with friends or against computer opponents in a wide selection of pool halls and bars. Top-notch graphics, actual pool physics, and superb gameplay offer a rich and detailed feel. Defeat your opponents to win fame and special items that will make you an even greater pool player. It is going to take a steady hand and a whole lot of practice to master the fine points of this classic game. C'mon in and challenge the smoothest hustlers around! - TECHNICAL - GAME ID: SLUS-00659 - TRIVIA - Released on November 30, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110951&o=2 $end $mc10=backup, $bio Backup (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87609&o=2 $end $x68k_flop=backupp1, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Backup Pro 68K Disk Backup Tool (c) 1993 SCB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87086&o=2 $end $to_flop=backupra,backupraa, $bio Backup Rapide (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107591&o=2 $end $adam_flop=backupp2,backupp, $bio Coleco Adam disk. published 35 years ago: Backup+ (c) 1985 MMSG. Disk/DDP copy program that allows complete disk or DDP backups, block copies, file copies, format and media initialization. - UPDATES - V 2.0 V 3.0 - Utilizes expansion RAM to speed up copies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109337&o=2 $end $gba=bbase2k6, $bio Nintendo GBA cart. published 15 years ago: Backyard Baseball 2006 - Featuring Pros as Kids [Model AGB-BCYE-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69828&o=2 $end $gba=bbase, $bio Nintendo GBA cart. published 18 years ago: Backyard Baseball [Model AGB-ACKE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69827&o=2 $end $gba=bbasket, $bio Nintendo GBA cart. published 16 years ago: Backyard Basketball [Model AGB-BYBE-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69829&o=2 $end $gba=bfoot2k6, $bio Nintendo GBA cart. published 15 years ago: Backyard Football 2006 [Model AGB-BYFE-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69831&o=2 $end $gba=bfoot, $bio Nintendo GBA cart. published 18 years ago: Backyard Football [Model AGB-AYFE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69830&o=2 $end $gba=bhockey, $bio Nintendo GBA cart. published 17 years ago: Backyard Hockey [Model AGB-BYHE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69832&o=2 $end $gba=bskate, $bio Nintendo GBA cart. published 15 years ago: Backyard Skateboarding [Model AGB-BS6E-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69833&o=2 $end $psx=backyard, $bio Sony PlayStation disc published 19 years ago: Backyard Soccer (c) 2001 Infogrames Interactive, Inc. Pick your team from 30 backyard kidsn design their uniform, then head out to one of 22 fields. - TECHNICAL - GAME ID: SLUS-01405 - TRIVIA - Released on September 28, 2001 in the USA. Export releases: [EU] "Junior Sports Football [Model SLES-03581]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111176&o=2 $end $gba=bbase2k7, $bio Nintendo GBA cart. published 14 years ago: Backyard Sports - Baseball 2007 [Model AGB-BC7E-USA] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69834&o=2 $end $gba=bbask2k7, $bio Nintendo GBA cart. published 14 years ago: Backyard Sports - Basketball 2007 [Model AGB-BB7E-USA] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69835&o=2 $end $gba=bfoot2k7, $bio Nintendo GBA cart. published 14 years ago: Backyard Sports - Football 2007 [Model AGB-BF7E-USA] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69836&o=2 $end $pc98=bacta, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: バクタ (c) 1992 Himeya Soft. (Bacta) - TECHNICAL - # of Floppy disks: 2 - TRIVIA - Released on February 04, 1992 in Japan. Retail price: 7800 Yen (Mail order price 4300 Yen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88976&o=2 $end $pc98_cd=bacta12v, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: バクタ1&2+VOICE (c) 1996 Himeya Soft. (Bacta 1&2 + Voice) - TRIVIA - Released on January 12, 1996 in Japan. Retail price: 8800 Yen. - STAFF - Composer: Kazuhiro Kanae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110249&o=2 $end $pc98=bacta2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bacta 2 - The Resurrection of Bacta (c) 1994 Himeya Soft. - TECHNICAL - # of floppy disks: 3 - TRIVIA - Released on February 5, 1994 in Japan. Retail price: 8800 Yen. - STAFF - Composer: Kazuhiro Kanae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88977&o=2 $end $cpc_flop=bacterik,bacterika, $bio Amstrad CPC 464 disk. published 33 years ago: Bacterik Dream (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119068&o=2 $end $cpc_cass=bacterik, $bio Amstrad CPC cass. published 33 years ago: Bacterik-Dream (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64379&o=2 $end $mo6_cass=bactron,bactronb,bactronc,bactrona, $to8_cass=bactron, $bio Thomson MO6/TO8 cass. published 34 years ago: Bactron (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108968&o=2 $end $cpc_cass=bactronf, $bio Amstrad CPC cass. published 34 years ago: Bactron [Model 144] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64380&o=2 $end $cpc_flop=bactron,bactronc,bactrona,bactronb, $bio Amstrad CPC 464 disk. published 34 years ago: Bactron (c) 1986 Loriciels - TECHNICAL - GAME ID: 145 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115693&o=2 $end $cpc_cass=bactron, $bio Amstrad CPC cass. published 34 years ago: Bactron (c) 1986 Loriciels. - TECHNICAL - [Model UQK 708] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64381&o=2 $end $gbcolor=badbadtz, $bio Nintendo Game Boy Color game published 19 years ago: Bad Badtz-Maru Robo Battle [Model CGB-BBRJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67529&o=2 $end $cpc_cass=badcat, $bio Amstrad CPC cass. published 33 years ago: Bad Cat (c) 1987 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64383&o=2 $end $amigaocs_flop=badcat, $bio Commodore Amiga 500 disk. published 33 years ago: Bad Cat [5th Anniversary] (c) 1987 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73484&o=2 $end $info=bcats_l5,bcats_l2, $bio Pinball published 31 years ago: Bad Cats (c) 1989 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 575 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Released in November 1989. Approximately 2,500 units were produced. - STAFF - Playfield : Barry Oursler (BSO) Cats and Dogs, Bees and Birds : Python Anghelo (The Pinball Python) (PVA) Software : Ed Suchocki Mechanix : Don Sondej Mechanix Support: Al Cardenas, Art Clafford, Mark Johnson Sounds and Music : Dan Forden Good Management Support : Walter Smoulcha, Joe Joos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5204&o=2 $end $psion2=bcread31,bcread32, $bio Bad Code Reader Ver.3 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234098&o=2 $end $amigaocs_flop=badcomp, $bio Commodore Amiga 500 disk. published 30 years ago: Bad Company (c) 1990 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73485&o=2 $end $info=baddog, $bio Bad Dog Poker (c) 199? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - Aristocrat MKV hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33557&o=2 $end $ibm5150=baddudes, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Bad Dudes (c) 1988 Data East Corp. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83583&o=2 $end $apple2_flop_orig=baddudes, $apple2_flop_clcracked=baddudes, $apple2_flop_misc=baddudes, $bio Apple II disk. published 32 years ago: Bad Dudes (c) 1988 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107113&o=2 $end $ibm5150=baddudes35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Bad Dudes (c) 1988 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132597&o=2 $end $amigaocs_flop=baddudesu, $bio Commodore Amiga 500 disk. published 31 years ago: Bad Dudes (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73486&o=2 $end $apple2_flop_misc=baddudcr, $bio Apple II disk. published 32 years ago: Bad Dudes cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232937&o=2 $end $specpls3_flop=baddudes, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Bad Dudes vs. Dragon Ninja (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147986&o=2 $end $amigaocs_flop=baddudes, $bio Commodore Amiga 500 disk. published 31 years ago: Bad Dudes vs. Dragon Ninja (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73487&o=2 $end $nes=baddudes, $bio Nintendo NES cart. published 30 years ago: Bad Dudes vs. Dragon Ninja (c) 1990 Ocean - TECHNICAL - Model NES-55-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54911&o=2 $end $info=baddudes, $bio Arcade Video game published 32 years ago: Bad Dudes vs. Dragonninja (c) 1988 Data East USA. North American release. For more information about the game itself, please see the original Japanese release entry; "Dragonninja". - TECHNICAL - [Model 1US34] - TRIVIA - Bad Dudes vs. Dragonninja was released in April 1988 in USA. It is known in Japan as "Dragonninja". This American version has a different ending sequence to that of the original Japanese version. A Bad Dudes vs. Dragonninja unit appears in the 1990 movie 'Robocop 2', and in the 1989 movie "Parenthood". - PORTS - * CONSOLES: [EU] Nintendo NES (1990) "Bad Dudes vs. Dragonninja [Model NES-55]" [US] Nintendo NES (jul.1990) "Bad Dudes [Model NES-DU]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" [MX] Zeebo [BR] (jul.27, 2010) * COMPUTERS: [EU] Amstrad CPC (1988) by Imagine [EU] Atari ST (1988) by Imagine [EU] Commodore Amiga (1988) "Bad Dudes vs. Dragon Ninja" Commodore 64 [US] [EU] (1988) PC [MS-DOS] [US] (1988) Commodore Amiga [US] (1989) "Bad Dudes" [EU] Atari ST (1989) by Hit Squad Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) by Ocean [US] Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=163&o=2 $end $nes=baddudesu, $bio Nintendo NES cart. published 30 years ago: Bad Dudes (c) 1990 Data East USA. North American release. Game developed in Japan. - TECHNICAL - Model NES-DU-USA - TRIVIA - Released in July 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54910&o=2 $end $info=badgirls,badgirlsf,badgirlsg, $bio Pinball published 32 years ago: Bad Girls (c) 1988 Gottlieb. - TECHNICAL - Model Number : 717 - TRIVIA - Released in November 1988. 2,500 units were produced. - STAFF - Design by : Jon Norris Art by : Constantino Mitchell Music by : Dave Zabriskie, Craig Beierwaltes Software by : Bob Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5205&o=2 $end $info=badlands,badlandsb,badlandsb2, $bio Arcade Video game published 31 years ago: Bad Lands (c) 1989 Atari Games Corp. Bad Lands is a top-down single-screen racer for one or two players set in a post-apocalyptic future and is the last in Atari's Sprint series of racing games. It has been 50 years since nuclear disaster changed the world forever and the sport of sprint racing is now a ruthless battle between armed cars. Races take place on tracks built in the ruins of the dangerous nuclear zone known only as the BADLANDS, with each race taking place over three laps. Cars are equipped with front-facing cannons that can be used to fire on rival racers to slow them down. Missile upgrades can also be earned or bought that will completely destroy a rival vehicle that then takes several seconds to be replaced. Races feature three cars so there is always at least one drone car to compete against. Each track features play-field targets that can be shot for extra points and bonus missiles and as with previous Sprint games, bonus wrenches appear at regular intervals that can be collected and used to upgrade the player's vehicle between races. The available upgrades are: * Missiles * Tires * Turbo * Increased speed * Shields Bad lands features eight different circuits, each with its own unique, post-apocalyptic setting and background. - TECHNICAL - Game ID : 136074 Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Bad Lands was released in January 1990 (even if title screen says 1989). Only 10 dedicated units were produced in the USA and 554 in Ireland for European distribution. The selling price was $2295. 1600 conversion kits were produced in the USA and 229 in Ireland. The selling price was $1295. This was the first driving game 'kit' for the arcade. Unlike its two most famous prequels, "Championship Sprint" and "Super Sprint", Bad Lands used a standard resolution monitor instead of the medium resolution monitor used in the past. This means the cars are somewhat larger and, because of this scale issue, the tracks feel smaller and more cramped than in other games in the series. As a result of this, only three cars compete, instead of the four vehicles that appeared in earlier games. Bad Lands re-uses some of the sounds from "Championship Sprint" and "Super Sprint", particularly notable when bonus wrenches are collected. Gary Hatt holds the official record for this game with 146080 points on June 26, 1986. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - STAFF - Team Leader : John Ray Staff : Norm Avellar, Sam Comstock, Brad Fuller, Tim Hubberstey, Glenn McNamara, Kris Moser, John Paul, Kelly Turner, Wade Winblad - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) [US] Commodore C64 [EU] (1990) [EU] Atari ST (1990) [EU] Commodore Amiga (1990) [EU] Amstrad CPC (1990) : Separate versions by Ocean and Domark [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=164&o=2 $end $cpc_flop=badmagis, $bio Amstrad CPC 464 disk. published 28 years ago: Bad Mag Issue 1 (c) 1992 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124760&o=2 $end $cpc_flop=badmagis02,badmagis01,badmagis03, $bio Amstrad CPC 464 disk. published 27 years ago: Bad Mag Issue 2.1 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124761&o=2 $end $cpc_cass=badmax, $bio Amstrad CPC cass. published 35 years ago: Bad Max (c) 1985 Transoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64384&o=2 $end $nes=badnewsb, $bio Nintendo NES cart. published 30 years ago: Bad News Baseball (c) 1990 Tecmo, Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gekitou Stadium!! [Model TCF-EF]". Description from the back cover: Looking for a baseball game that will challenge your skills and tickle your funnybone? You've finally found it. Bad News Baseball is the new cartoon-style, outrageously funny baseball game only from Tecmo. It's fast-paced and jam-packed full of new animated cinema displays and exciting action. And now Bad News Baseball has boys and girls teams! Play against the computer, play with a buddy, or use the spectator mode, but you had better get ready to laugh. Featuring 12 boys teams and 12 girls teams, 11 different pitches and Tecmo's famous instant close-ups, all you need is a hotdog and you're ready to play! - TECHNICAL - Model NES-3B-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54912&o=2 $end $megadriv=badomen, $bio Sega Mega Drive game published 28 years ago: Bad Omen (c) 1992 Hot-B - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56342&o=2 $end $x68k_flop=badroad, $bio Bad Road (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87087&o=2 $end $apogee=badroad, $bio Bad Road (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235313&o=2 $end $nes=bsbrawl, $bio Nintendo NES cart. published 31 years ago: Bad Street Brawler (c) 1989 Mattel, Incorporated. Lawbreaking crooks, thugs, and circus renegades rule the mean streets. It's a real zoo out there! The city is unsafe and the good citizens live in constant fear. You are DUKE DUNNEGAN - former punk rocker and the world's coolest martial arts vigilante! You are a lean, mean thug-thrashing machine, returning to your native city streets as the ultimate defender of freedom! There's evil waiting behind every bush and danger lurking behind every corner - LOOK OUT! It's up to you to send the bad guys reeling with furious fist and foot bashing action! It's non-stop martial arts madness! Nail the no-gooders today - and watch the street savages scatter! - TECHNICAL - Cartridge ID: NES-BV-USA - TRIVIA - Released on September, 1989 in USA. - STAFF - Developed by: Beam Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54913&o=2 $end $spectrum_cass=badlands, $bio Badlands (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219462&o=2 $end $c64_cart=badlands, $bio Commodore C64 cart. published 30 years ago: Badlands (c) 1990 Domark. Super Sprint clone. - STAFF - Code: Steven Collins Sound: Matt Furniss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53510&o=2 $end $cpc_cass=badlands, $bio Amstrad CPC cass. published 30 years ago: Badlands (c) 1990 Tengen, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64385&o=2 $end $amigaocs_flop=badlands, $bio Commodore Amiga 500 disk. published 30 years ago: BadLands (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73488&o=2 $end $specpls3_flop=badlands,badlandsa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Badlands (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118650&o=2 $end $cpc_flop=badlandss,badlands,badlandsb,badlandsa, $bio Amstrad CPC 464 disk. published 30 years ago: Badlands (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119285&o=2 $end $specpls3_flop=badlandssp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Badlands (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147524&o=2 $end $amigaocs_flop=badlpete, $bio Commodore Amiga 500 disk. published 30 years ago: Badlands Pete (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73490&o=2 $end $amigaocs_flop=badlands1, $bio Commodore Amiga 500 disk. published 30 years ago: BadLands [Budget] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73489&o=2 $end $info=kbadlands,kbadlandsh, $bio Arcade Video game published 36 years ago: Badlands (c) 1984 Konami Industry Company, Limited. You play a character named Buck, whose wife and children were killed by a group of bad guys. Revenge is the only thing on your mind. You head for town, equipped only with your gun, searching for the people who ruined your life. - TECHNICAL - Game ID: GX455 This game uses a laser disc. - TRIVIA - Badlands was released in June 1984 in Japan. It was Konami's only laserdisc game. The game was distributed by Centuri in the U.S. On June 26, 1986, Gary Hatt, of Ontario, California, set a world record on this game, scoring 146,080 points on Twin Galaxies Tournament Settings at the Huish Family Fun Center in Montclair, California. - PORTS - * COMPUTERS: Pioneer Palcom PX-7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165&o=2 $end $spectrum_cass=baffojon, $bio Sinclair ZX Spectrum cass. published 5 years ago: Baffo Jones (c) 2015 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236622&o=2 $end $info=m4bagtel__a,m4bagtel__b,m4bagtel__c, $bio Bagatelle [Model BG2] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41236&o=2 $end $info=m4bagtel,m4bagtel__d,m4bagtel__e,m4bagtel__f,m4bagtel__g, $bio Bagatelle [Model BGT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233327&o=2 $end $info=m4bagtel__h,m4bagtel__i,m4bagtel__j,m4bagtel__k,m4bagtel__l,m4bagtel__m,m4bagtel__n,m4bagtel__o,m4bagtel__p,m4bagtel__q,m4bagtel__r,m4bagtel__s, $bio Bagatelle [Model EL1] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233328&o=2 $end $info=m4bagtel__t,m4bagtel__u,m4bagtel__v,m4bagtel__w,m4bagtel__x,m4bagtel__y,m4bagtel__z,m4bagtel__0,m4bagtel__1,m4bagtel__2,m4bagtel__3,m4bagtel__4, $bio Bagatelle [Model EL2] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233329&o=2 $end $info=m4bagtel__ad,m4bagtel__aa,m4bagtel__ae,m4bagtel__ab,m4bagtel__ag,m4bagtel__ac,m4bagtel__af,m4bagtel__5,m4bagtel__6,m4bagtel__7,m4bagtel__8,m4bagtel__9, $bio Bagatelle [Model EL3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233330&o=2 $end $info=bagman,bagmanf, $bio Arcade Video game published 38 years ago: Bagman (c) 1982 Valadon Automation [VA]. The objective of the game is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks: Pick up and drop money bags Pick up and drop pickaxe Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag) Placing a money bag in the wheelbarrow Pick up and drop the wheelbarrow Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned. - TECHNICAL - Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz) [speech] Players: 2 Control: 4-Way Joystick Buttons: 1 - TRIVIA - Bagman was released in January 1982. The tune that plays at the start of the game is a sample from "Turkey in the Straw". Jerry McCloskey holds the official record for this game with 6840850 points on August 2, 1983. This game is known in France as "Le Bagnard" (translates from French as 'The Convict'). Bootlegs of this game run on the "Moon Cresta" & on the "Crazy Kong" hardware. - SERIES - 1. Bagman (1982) 2. Super Bagman (1984) - PORTS - * COMPUTERS: [US] [EU] Commodore C64 (1984) "Bagitman") [US] [EU] Commodore C64 (1984) "Gilligan's Gold" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=166&o=2 $end $info=bagmans,bagmans2, $bio Arcade Video game published 38 years ago: Bagman (c) 1982 Stern Electronics, Inc. North American release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115641&o=2 $end $info=bagmanj, $bio Arcade Video game published 38 years ago: Bagman (c) 1982 Taito Corp. Japanese release. Game developed by Valadon Automation. See the original version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118056&o=2 $end $info=bagmanmc,bagmanm2, $bio Arcade Video game published 36 years ago: Bagman (c) 1984 GIB. Bootleg made by GIB on the Moon Cresta hardware. For more information about the game itself, please see the original Bagman entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49922&o=2 $end $info=m4bagcsh,m4bagcsha, $bio Bags of Cash Club (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42033&o=2 $end $snes=bahamut,bahamuta, $bio Nintendo Super Famicom cart. published 24 years ago: Bahamut Lagoon (c) 1996 Square Company, Limited. Bahamut Lagoon is a strategy/Role Playing game released by Squaresoft in 1996 and is often regarded as the most underrated game ever released by the famous company. Bahamut Lagoon takes place in a world made of floating islands called Lagoons. The player is put in the shoes of Byuu, a young dragon rider and captain of the Kahna Squad. The game starts when the evil and tyrannical Sauzer from the Granbelos Empire decides to take over the Dragon Kingdom of Kahna and to kidnap the young princess Yoyo. Our hero, along with his friends, decide to hide for sometime and train their dragons to form a group of resistance - they hope that some day they will be ready and strong enough to attack the invader and rescue the princess. They soon all embark on a journey to unite the power of the Holy Dragons, ancient beasts supposed to defend the Lagoons, and use them to defeat Emperor Sauzer. Or this is what they think... The limited Role Playing side of the game gets the player to control Byuu and the story unfolds as the game progresses - he can talk to people or buy new equipment and items. Out of the battles, the game also features an expansive dragon feeding system that raises the animals' stats and change their aspect overtime. However, and unlike traditional role playing games, the player gets to control multiple parties of four and their respective dragons during battles. Players don't get to control the beasts directly though - they have to be told what to do and three commands are available to do so. The first one is 'Go!' and tells the dragon to attack, the second is 'Come!' and gets him to fly close to his master then the final one is 'Wait!' and forces him to stay put and wait. Characters, on the contrary, can attack using traditional weapons and magic spells. Battles follow a traditional turned based system and all the enemies, or in some cases the enemy's general, need to be defeated to win a fight. - TECHNICAL - Cartridge ID: SHVC-AXBJ-JPN Barcode: 4 961012 956036 - TRIVIA - Released on February 09, 1996 in Japan for 11400 Yen. The game was never exported outside Japan. - TIPS AND TRICKS - EX game and music test: Successfully complete and save the game. Then, hold L + R and reset the SNES. Options for an EX Game and music test will be available. The EX Game allows the game to be replayed with the same amount of money, items, and levels present at the end of your last game. - STAFF - TEAM BAHAMUT LAGOON STAFF Project Leader: Hitoshi Sasaki Director: Kazushige Nojima Producer: Tadashi Nomura Main Programmers: Kazuhisa Murakami, Hiroshi Ono Story Event Planner: Motomu Toriyama Simulation Planner: Takatsugu Nakazawa, Naoya Kawahira Special Programmer: Tetsuji Iwasaki Super Effect Graphic Designer: Kunio Asahara Assistant Director: Takeshi Endo Event Planner Mapping: Satoru Tsuji Music Composer: Noriko Matsueda Sound Engineer: Teruaki Sugawara Sound Programmer: Hidenoki Suzuki Character Graphic Designers: Fumiyasu Sasaki, Murasaki Iriguchi Monster Graphic Designer: Shin Nagasawa Event BG Graphic Designer: Rena Sasaki Field Graphic Designers: Takahiro yamashita, Tomoe Inazawa Special Thanks: Kenichi Shinoda, Takato Itou, Hiromi Masuda, Hiroyoshi Hamada, Yoshitaka, Hirota, Jun Saitou, Kiyomi Tanakawa, Hisako Suzuki, Kenichi Ohko, Miyabi Ito, Kouchiro Matsumoto Supervisor: Hironobu Sakaguchi Executive producer: Tetsuo Mizuno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61052&o=2 $end $megadriv=bahamuts, $vgmplay=bahamuts_md, $bio Sega Mega Drive game published 29 years ago: Bahamut Senki (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56343&o=2 $end $nes=bwfuweng, $bio Bai Wan Fu Weng (c) 199? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76484&o=2 $end $nes=bbdino, $bio Bai-Bai Dino (c) 19?? Hijet Tech., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113955&o=2 $end $apfimag_cass=baja, $bio Baja (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135765&o=2 $end $pc98=baka, $bio BAKA - Boss of the Sunset (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88974&o=2 $end $info=bakatono, $bio SNK Neo-Geo MVS cart. published 29 years ago: バカ殿様 麻雀漫遊記 (c) 1991 Monolith Corporation. (Baka Tono-sama Mahjong Manyuki) Early Neo-Geo mahjong game with a somewhat comical medieval Japanese setting. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0036 [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player (2 usables) - TRIVIA - Baka Tono-sama Mahjong Manyuki was released in December 1991 in Japan. The title of this game translates from Japanese as 'Stupid Feudal Lord's Mahjong Travelogue'. Baka Tono-sama is a character created by famous Japanese comedian Ken Shimura. The character of Baka Tono-sama is a parody of a feudal Japanese lord. His name translated means 'Stupid Feudal Lord'. Both Baka Tono-sama and his creator Ken Shimura are extremely popular in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=168&o=2 $end $x68k_flop=bakamed, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Bakamedesu (c) 1993 Surpasser Gin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87088&o=2 $end $pc98=bakasuka, $bio Bakasuka Wars (c) 199? Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88978&o=2 $end $apple2_flop_clcracked=baketast, $bio Apple II disk. published 34 years ago: Bake & Taste (c) 1986 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231144&o=2 $end $nes=gatein, $bio Nintendo Famicom cart. published 30 years ago: 馬券必勝学 ゲートイン (c) 1990 KAC [K.Amusement Lising Co.]. (Baken Hisshou Gaku - Gate In) - TECHNICAL - Game ID: KAC-3F - TRIVIA - Baken Hisshou Gaku Gate In was released on May 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53847&o=2 $end $pc98=bakendo, $bio Bakendou - Horse Racing Analyzer (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88979&o=2 $end $gameboy=bakeno94, $bio Nintendo Game Boy Cart. published 26 years ago: Bakenou TV '94 (c) 1994 Asmik Ace Ent. - TECHNICAL - [Model DMG-ATVJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65595&o=2 $end $gameboy=bakenov3, $bio Nintendo Game Boy Cart. published 27 years ago: Bakenou V3 (c) 1993 Asmik Ace Ent. - TECHNICAL - [Model DMG-WJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65596&o=2 $end $tvc_flop=bakterio, $bio Bakteriográf (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111784&o=2 $end $stv=bakubaku, $info=bakubaku, $bio Sega ST-V cart. published 25 years ago: Baku Baku Animal - Sekai Shiikugakari Senshu-ken (c) 1995 Sega. A "Columns" style puzzle game where you attempt to line up blocks featuring the animal's favorite food. When this happens, the animal eats the food causing the other player to receive more blocks. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-03 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Baku Baku Animal was released in April 1995. The title of this game translates from Japanese as 'Gobble Gobble Animal - World of Champion Zookeepers'. - PORTS - * CONSOLES: [JP] Sega Saturn (1996) "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]" [JP] Sega Game Gear (1996) "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model G-3378]" Sega Master System [BR] (1996) "Baku Baku Animal [Model 025.470]" * COMPUTERS: MS Windows (Aug 02, 1996) "Baku Baku Animal [Model HCJ-0103]" * Ohers : Mobile phones (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=169&o=2 $end $gamegear=bakubakuj, $bio Sega Game Gear cart. published 24 years ago: ばくばくアニマル 世界飼育係選手権 (c) 1996 Sega Enterprises, Limited. (Baku Baku Animal - Sekai Shiikugakari Senshu-ken) - TECHNICAL - Game ID: G-3378 - TRIVIA - Released on January 26, 1996 in Japan. - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the final level of the game Normal Mode : Dog, Bone, Panda, Bamboo Hard Mode : Carrot, Banana, Carrot, Rabbit - STAFF - Producer: Kimberly Rogers Product Manager: Eric Dunstan Product Specialist: Clint Dyer Executive Director: Noboru Machida Director: Hideaki Katagiri Planner: Tsutomu Morishita Designer: Hiroko Katou (Hiroko Katoh), Tsutomu Morishita Programmer: Kenichi Iwanaga, Noboru Honda Sound: Masahiro Ito Advisor: Hideo Yamaguchi, Nobuo Matsushima Lead Tester: John Jansen Assistant Lead Testers: George Sandoval, John James, Roger Deforest, Ward Farris Testers: David Paniagua, Eddie Ramirez, Jack Amato, Janine Cook, Joe Rousseau, Rick Greer, Scott Crisostomo, Squidlo, Anthony Lynch, Steve Wong, Yoko Yanagisawa Manual: Wendy M. Dinsmore (Wendy Dinsmore), Clint Dyer, Carol Ann Hanshaw (Carol Anne Hanshaw), Sega Testers Special Thanks: Akira Inoue, Akitatsu Saitou (Akitatsu Saito), Atsuko Iwanaga, Bill Onderdonk, Chizuka Gotou (Chizuka Goto), Cindy Hardgrave, Kaori Hijiya, Kazuhiro Tanaka, Keiko Sueyoshi, Keiko Tamura, Masako Araki, Masayuki Ota (Masayuki Ota), Michiya Kameda, Michiyo Morohoshi, Noriyuki Tabata, Osamu Shibamiya, Steven Goodale, Shuuichi Sekimoto (Syuichi Sekimoto), Takashi Ueshima, Vy Nong, Yoko Yanagisawa (Yoko Yanagisawa), Eileen Sacman, Laura Schaldach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64473&o=2 $end $saturn=bakubakuj, $bio Sega Saturn game published 25 years ago: ばくばくアニマル 世界飼育係選手権 (c) 1995 Sega Enterprises, Limited. (Baku Baku Animal - Sekai Shiikugakari Senshu-ken) - TECHNICAL - Game ID: GS-9040 Other ID: 670-6983 - TRIVIA - Released on November 10, 1995 in Japan. - STAFF - Producer: Yoshiro Akata Directors: Yasushi Watanabe, Yuri Usami Programmers: Hirokazu Ito, Bungo Ishida Artists: Megumi Matsuda, Kazuko Noguchi, Naoko Shimizu, Minori Hisamatsu Music: Naoki Tokiwa, Seiichiro Matsumura Sound Effects: Naoki Tokiwa, Seiichiro Matsumura Production Support: Tetsuya Wakauchi, Isao Matsumoto Technical Support: Hirofumi Okamoto, Yasuyuki Hattori, Manabu Kusunoki, Kenji Arai Production Coordination: Tomoaki Ogawa Manual Production: Hiroyuki Mitsui, Hiroya Tanaka, Hayato Takebayashi Special Thanks: Katsuhisa Sato, Noriko omizo, Takashi Miyaguchi Animal Namers Pochio: Taichi Ishikawa Mimi-san: Akira Hideshima Ukita: Fumie Shimabukuro Pantaro: Junichi Inoue Support: V-Jump - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58932&o=2 $end $sms=bakubaku, $bio Sega Master System cart. published 24 years ago: Baku Baku Animal (c) 1996 Tec Toy - TECHNICAL - [Model 025.470] - TRIVIA - Released in Brazil only. Also known as 'Baku Baku' (Writted on the box). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55942&o=2 $end $gamegear=bakubaku, $bio Sega Game Gear cart. published 24 years ago: Baku Baku Animal (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: 2451-50 Cartridge ID: 671-7703-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64471&o=2 $end $gamegear=bakubakuu, $bio Sega Game Gear cart. published 24 years ago: Baku Baku Animal [Model 2451] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64472&o=2 $end $saturn=bakubakuu, $bio Sega Saturn game published 24 years ago: Baku Baku (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]". - TECHNICAL - Game ID: 81501 - STAFF - US staff only Producer: Kimberly Rogers (Kim Rogers) Product Managers: Seth Gerson, Doria Sanchez Marketing Manager: Anne Moellering Lead Tester: Rick Greer Assistant Leads: Kathleen Silkworth, Eugene R. Valenzuela, Alex Barreiro Testers: Pedro Ponce, Timothy Spengler (Tim Spengler), Nicole Tatem, Janine Cook, Samson Maciel (Sam Maciel), Lloyd Kinoshita, Rolef Conlan, Abraham Navarro, Don Carmichael, Cesar Lemus, John Jansen, Lou DiSimone, Anthony Lynch, Marcus Montgomery, Leonard Sayers, James Shea, Ricki Tai, Lorne Asuncion, Darin Johnston, Dermot Lyons, Mark Subotnick The Baku Den: Neil Cohen, Tim Dunley, Laura Schaldach (Laura Schadach), John Gillin Special Thanks: Kristin J. Mallory (Kristin Mallory), Cindy Hardgrave, Frontline Marketing Manual: Wendy M. Dinsmore (Wendy Dinsmore) Packaging Creative Art Director: Robert Schonfisch (Bob Schonfisch) Art Firm: James Masi Design Illustrator: Peter Bollinger Production Manager: Eileen Sacman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59973&o=2 $end $saturn=bakubaku, $bio Sega Saturn game published 24 years ago: Baku Baku (c) 1996 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Baku Animal - Sekai Shiikugakari Senshu-ken [Model GS-9040]". - TECHNICAL - Game ID: MK81501-50 Other ID: 670-8176-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60234&o=2 $end $n64=bakubom2, $bio Nintendo 64 cart. published 21 years ago: 爆 Bomberman 2 (c) 1999 Hudson Soft. (Baku Bomberman 2) When you've been blowing up bad guys for as long as Bomberman, you cease to be self-conscious about the color of your cyber suit. Nintendo Power Source is pleased to announce that Bomberman has returned to Nintendo 64 for a third action-packed adventure -- pink gloves and all. After his successful exploits in Baku Bomberman and Bomberman Hero, Bomberman was enjoying a much-needed vacation at the luxurious Hot Springs Planet Ksa2. His relaxation session was cut short, though, when his Bomber Craft drifted too close to a black hole created by a power-crazed evil doer named Rukifellth. Bomberman discovers that Rukifellth and his BHB Army have enslaved peaceful planets with powerful Gravity Generators, in a quest to discover seven powerful Stones. Once again, Bomberman is charged with the task of saving Bomber Planet by beating the BHB Army into submission and recovering the seven Stones before Rukifellth can take over the entire galaxy. As soon as you begin your quest in the bowels of the Lost Planet, you'll quickly realize that The Second Attack is the best of Bomberman's N64 adventures. The gameplay is very similar to Baku Bomberman, but an improved camera perspective greatly improves the gameplay. The game features seven planets for Bomberman to liberate, plus a final stage set on Rukifellth's Warship. On each planet, Bomberman must destroy a Gravity Generator and defeat one of Rukifellth's Astral Knights. To accomplish these tasks, players will have to explode multitudes of enemies and solve complex puzzles. Each time Bomberman defeats an Astral Knight, he recovers a Stone which allows him to use a new type of bomb. In addition to blowing up crates and enemies, Bomberman uses the special powers of different bombs to solve puzzles. Here's a sneak peek at Bomberman's new and improved arsenal: * Fire Bomb: This is Bomberman's classic weapon, which explodes in four different directions * Ice Bomb: The Ice Bomb freezes water, objects and enemies * Wind Bomb: Use the Wind Bomb to blow Bomberman over impassable terrain * Lightning Bomb: This weapon is used to fry circuitry in mechanized or robotic equipment * Shadow Bomb: This is similar to the Fire Bomb, but is much more powerful Also, Bomberman can collect a wide variety of items on each planet by destroying objects or enemies. These items allow Bomberman to perform special tasks like kicking or picking up bombs. A new feature in The Second Attack is that Bomberman can purchase these items at a special Merchant Ship before landing on a planet. The Merchant Ship also sells game hints and other rare treasures. No hero is complete without a sidekick, and this time Bomberman is blessed with a freaky little fellow named Pommy to do his dirty work. Pommy, a Kirby-esque creature that hatches from an egg early in the game, helps Bomberman by knocking down enemies and providing comic relief. Pommy is a hungry little bugger, and if you want to keep it happy you have to collect food which can be found on each planet. If you find enough food, Pommy will evolve into a more powerful creature. You can actually determine how Pommy evolves by carefully choosing which food you collect. If you feed Pommy nothing but meat, for example, it will grow more strong. If you feed it only vegetables, it evolves into a more intelligent creature. Excluding his witty comments, the best thing about Pommy is that it can be controlled by a second player. Pommy is forced to follow Bomberman, but the second player controlling the creature can attack enemies and assist in the adventure. Due to his timid disposition, Pommy is not able to help Bomberman in a Gravity Generator room or while fighting an Astral Knight. After nearly being crucified for omitting a multiplayer mode in Bomberman Hero, Hudson Soft has responded to the criticism with a rich four-player Battle Mode. There are eight different Battle Arenas to choose from, and a variety of ways to play: * Survival: This is the classic Bomberman battle. The last player standing wins * Battle Royal: The player who defeats the most competitors within a specific amount of time wins * King & Knights: Assign players to teams, and see who can survive the longest * Key Trial: This mode uses a split-screen. The first player to locate two hidden Keys is the winner * Score Attack: Attack objects or other players to collect as many coins as possible Initially, Survival Mode is the only multiplayer game available. To unlock new modes of play, single players must compete in the Challenge Battle Mode. In this mode, a single player battles multiple CPU-controlled characters in an increasingly difficult set of competitions. Like the original, Baku Bomberman 2 allows gamers to collect Custom Parts in the Story Mode for use in Battle Mode. Decorative Custom Parts are very well hidden, and normally require some serious puzzle-solving to collect. Perfected play control and the presence of a pummeling Battle Mode make Baku Bomberman 2 one of the hottest games of the year. - TECHNICAL - Game ID: NUS-NBVJ-JPN - TRIVIA - Released on December 03, 1999 in Japan. - STAFF - Executive Producer: Hiroshi Kudo Producer: Tadahiro Nakano, Hiroyuki Mikami Game Concept Planner: Taiichi Matsuda Voice Cast: Sho Hayami, Daisuke Gouri, Nobutoshi Hayashi, Hoko Kuwashima, Minami Nakayama, Yumi Toma Game Director: Satoru Sugimoto, Koji Innami Program Director: Satoru Sugimoto Story Mode Director: Naoki Yoshida Visual Director: Takahide Otoizumi, Taiichi Matsuda Boss Character Design: Taiichi Matsuda 3D Design Director: Hideyuki Ogura Product Manager: Kenji Matsuura, Yasutaka Kakiseko Main System & Menu Program: Satoru Sugimoto Graphics System & Boss Program: Toshimasa Ebina Characters & Objects Program: Tomoyuki Honda Battle & Effects Program: Takuya Suzuki Map Design & Modeling: Megumi Okazaki, Akihiro Nakamura Character Design & Modeling: Satoshi Haga Boss Character Design & Modeling: Masakazu Echigo, Hitoshi Takiyama Enemy/Battle Character Modeling: Miho Yoshida Battle Character Modeling: Masahiro Kamohara Effect Modeling: Hiroyuki Kimoto 2D Design: Hiroshi Kaieda, Etsushi Nishiura, Yasushi Nishiura, Koji Wajima View Map: Takashi Otsuji, Asako Yamazaki, Saeko Matsuura Sound Director: Akihiro Sato Music Producer: Hidenobu Otsuki Music Composer: Tomohiko Kira, Yasunori Mitsuda, Hidenobu Otsuki, Tomokazu Kudo, Hiroyo Yamanaka, Yoshitaka Hirota, Kenji Hiramatsu Music Operator: Hiromichi Furuya, Hironao Yamamoto, Hironobu Yahata Sound Effect Designer: Hiroyuki Tsuboguchi Wave Designer: Osamu Narita, Hironao Yamamoto, Shohei Bando System Supporter: Takayuki Iwabuchi, Hideki Oka Official Art, Design Director: Shoji Mizuno CG Works: Toshiteru Horii, Toshifumi Sekijima, Tomoaki Watanabe Assistant Design: Naoto Yoshimi, Kozue Sato Progress Management: Hiromi Okamoto Supervisors: Shigeki Fujiwara, Tadayuki Kawada Bomberman Company: Shoichi Togashi, Koji Terada, Yoichi Nakazawa Mastering: Masako Ishikawa, Yukiko Mikami Translator: J. Patrick Riley, Ronald Foster, John Greiner Cooperation: Bowne Global Solutions, Studio GUIDO, Aoni Production, HUDSON Debugging Team, Nichimen Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57589&o=2 $end $n64=bakubomb, $bio Nintendo 64 cart. published 23 years ago: 爆 Bomberman (c) 1997 Hudson Soft. (Baku Bomberman) The inhabitants of Bomber World have a unique philosophy of life: if something gets in the way, blow it up. Now you, too, can join in the fun with Hudson Soft's Baku Bomberman. In Baku Bomberman's all-new one-player Adventure mode, marauders have set their sights on Bomberman's peaceful planet. You'll explore labyrinthine levels by dropping bombs, solving puzzles and finding hidden items. The action takes place across five brightly colored worlds: a smoldering volcano, ruined castle, icy mountain range, orbiting space station and storybook village. Find all 100 Gold Cards in the first five worlds and you can access a sixth world. To maximize your score, you'll need to finish each of the 20 levels as quickly as possible. Deadlines are tighter on the Hard difficulty setting. Despite the prevalence of incendiary devices, Baku Bomberman's overhead perspective, cartoon-like graphics and bright palette gives the game the cheerful feel of Super Mario RPG. It's Baku Bomberman's multiplayer mode, though, that really blows the socks off the pyrotechnicians at Power Source. In Single Battle mode, dashing about the baffling arenas and blowing each other to smithereens proves to be, well, a blast. Team Battle mode is a highly explosive version of capture-the-flag. Your goal here is to destroy the enemy team's gems while protecting your own. You can choose the number and duration of battles. You can also choose from three levels of artificial intelligence for CPU-controlled bombers. When the Ghost option is selected, your little guy will return as a wispy double of his old self after he's gone boom. Ghosts can control a normal Bomberman, but they cannot deploy bombs. You'll savor Baku Bomberman's sneaky new features, including extremely high explosives and the ability to toss or kick your bombs diagonally. Other new features include the ability to pump up bombs, knock foes unconscious, grab and toss unconscious foes, and toss or kick bombs diagonally. Baku Bomberman is a blast! - TECHNICAL - Game ID: NUS-NBMJ-JPN - TRIVIA - Released on September 26, 1997 in Japan. Known export releases: [US] "Bomberman 64 [Model NUS-NBME-USA]" [EU] "Bomberman 64 [Model NUS-NBMP-EUR]" - STAFF - Cast: Karen Takahata, Phred Kaufman, Peter L. Zadraznik, Shinichi Satake, Laura Yoshida Direction Director: Hitoshi Okuno Assistant Director: Takeshi Sawaguchi Game Designer: Koji Innami Program System Program: Satoru Sugimoto Main Program: Isao Kobayashi Programmers: Noriyuki Tanabe, Akinari Shimada, Tomoyuki Honda Design Design Director: Yutaka Sato Map Design Chief: Hideyuki Ogura Character Design: Satoshi Haga Menu Visual Design: Yukinori Goto World Map Design: Hitoshi Takiyama, Miho Yoshida, Akihiro Nakamura (ADS) Battle Map Design: Masahiro Kamohara, Masakazu Echigo, Miho Yoshida, Akihiro Nakamura (ADS) Enemy Design: Kayo Fujimoto, Masakazu Echigo, Kikuko Nagasawa Sound Music Compose: Akifumi Tada Manipulate Chief: Daisuke Inoue Operate-Arrange: Hironobu Yahata Management: Keisuke Mitsui Sound Director: Akihiro Sato, Taiji Ito Sound Effect: Osamu Narita, Ichiro Shimakura, Shohei Bando, Hiroyuki Tsuboguchi Sound Program: Katsunori Takahashi, Masaaki Inoue, Takayuki Iwabuchi, Keita Hoshi, Hideki Oka Official Design Director: Shoji Mizuno CG Design Chief: Toshifumi Sekijima Assistant: Tomoaki Watanabe, Megumi Okazaki Support Coordinators: Hiro Nakamura, Greg Richardson Mastering: Yukiko Mikami, Hideki Mifuji Technical Support: Toshimasa Ebina, Shunsuke Tanaka Cooperation: Aoni Pro, Imagine, Gimmick, Joedown Studio, Tavac, Nichimen Graphics Special Thanks: Shoji Tomii (Joedown Studio), Yuji Saito (Imagine) Management Product Manager: Hiroyuki Mikami Producer: Shinichi Nakamoto, Hidetoshi Endo Executive Producer: Yuji Kudo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57588&o=2 $end $famicom_flop=patton, $bio Nintendo Famicom disk. published 32 years ago: 爆闘士パットンくん (c) 1988 Soft Pro International. (Baku Toushi Patton-Kun) - TECHNICAL - Disk ID: SFC-PAT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65241&o=2 $end $gameboy=bakuretr, $bio Nintendo Game Boy Cart. published 22 years ago: Bakuchou Retrieve Master (c) 1998 Konami Company, Limited. - TECHNICAL - [Model DMG-ABMJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65597&o=2 $end $gameboy=hyperfsh, $bio Nintendo Game Boy Cart. published 22 years ago: Bakuchou Retsuden Shou - Hyper Fishing (c) 1998 Starfish, Incorporated. - TECHNICAL - [Model DMG-ASYJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65598&o=2 $end $x68k_flop=bakuyugi, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Bakudan Yuugi (c) 1988 X-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87089&o=2 $end $x68k_flop=bakudanm, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Bakudanma (c) 1988 Kyoushirou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87090&o=2 $end $megacdj=bakuden, $bio Sega Mega-CD published 26 years ago: Bakuden - The Unbalanced Zone (c) 1994 Sony Music Ent. - TECHNICAL - [Model T-145014] - TRIVIA - Bakuden The Unbalanced Zone was released on April 22, 1994 in Japan only. It was released the same day on the PC-Engine CD as "Bakuden Unbalance Zone [Model SRCD4001]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60490&o=2 $end $pcecd=bakuzone, $bio NEC PC-Engine CD published 26 years ago: Bakuden Unbalance Zone (c) 1994 Sony Music Ent. - TECHNICAL - [Model SRCD4001] - TRIVIA - Bakuden Unbalance Zone was released on April 22, 1994 in Japan only. It was released the same day on the Sega Mega CD as "Bakuden - The Unbalanced Zone [Model T-145014]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58110&o=2 $end $gbcolor=bakukyuu, $bio Nintendo Game Boy Color game published 20 years ago: Bakukyuu Renpatsu!! Super B-Daman - Gekitan! Rising Valkyrie!! [Model DMG-A4RJ-JPN] (c) 2000 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67530&o=2 $end $snes=bakukyuu, $bio Nintendo Super Famicom cart. published 23 years ago: Bakukyuu Renpatsu!! Super B-Daman [Model SHVC-AAIJ-JPN] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61053&o=2 $end $snes=bakumats, $bio Nintendo Super Famicom cart. published 24 years ago: Bakumatsu Kourinden Oni [Model SHVC-A20J-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61054&o=2 $end $neocd=lastblad, $bio SNK Neo-Geo CD published 22 years ago: 幕末浪漫 月華の剣士 (c) 1998 SNK [Shin Nihon Kikaku]. (Bakumatsu Rouman - Gekka no Kenshi) - TECHNICAL - Model NGCD-234 - TRIVIA - Bakumatsu Rouman Gekka no Kenshi for Neo-Geo CD was released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47881&o=2 $end $neogeo=lastbladh, $bio SNK Neo-Geo AES cart. published 23 years ago: 幕末浪漫 月華の剣士 (c) 1997 SNK [Shin Nihon Kikaku]. (Bakumatsu Rouman - Gekka no Kenshi) - TECHNICAL - [Model NGH-234] 474 Mega - TRIVIA - Released one month after the MVS release, on January 29, 1998 in Japan (even if the titlescreen shows 1997). Original MVS info: "The Last Blade [Model NGM-234]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47880&o=2 $end $info=lastblad, $vgmplay=lastblad, $bio SNK Neo-Geo MVS cart. published 23 years ago: 幕末浪漫 月華の剣士 (c) 1997 SNK Corporation. (Bakumatsu Rouman - Gekka no Kenshi) Japanese weapons-based fighter featuring beautiful artwork and sound. Twelve selectable characters and two end bosses. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-234 [SNK MVS Neo-Geo Controls] 2 Players - 4 buttons per player. => [Joystick] 8-way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel - TRIVIA - Bakumatsu Rouman - Gekka no Kenshi (translates from Japanese as 'Bakumatsu Romance - Swordsman In The Moonlight') was released on December 5th, 1997. This game is known outside Japan as 'The Last Blade' and in Korea as 'The Last Soldier'. Parts of Gekka no Kenshi was based off of the manga 'Rurouni Kenshin'. The Bakumatsu period of Japan (1860-1899) represents the opening of Japanese ports to foreigners. The Last Blade is set during this time period and you can see Europeans in some backgrounds, as well as some European dress influences on some characters. This game has a lot to do with Japanese religion. In what little understanding of Japanese culture, there are four gods in Japanese mythology : Seiryuu (blue dragon), Suzaku (red phoenix), Byakko (white tiger) and Genbu. Each god is associated with a direction : Byakko with west, Seiryuu with east, Genbu with north and Suzaku in the south. The four gods also seem to be portrayed in an identical manner : Suzaku is often seen as a renegade of sorts, Genbu is often wise, Byakko seems to be strong and Seiryuu seems to be the role of the protagonist. To this end, the four characters that are avatars to these gods in Gekka no Kenshi (Kaede, Okina, Shigen and Kagami) seem to fit the gods themselves to a tee (Kaede to Seiryuu, Okina to Genbu, Shigen to Byakko and Kagami to Suzaku). However, there may be one (unintentional) reference to the entire fighting game itself. These four characters may very well represent the four popular styles of characters found in nearly fighting game : Kaede is a Shotokan-style character. This type of character, of course, is the earliest type of fighting game character (as early fighting games always had the protagonist be proficient in some form of karate). However, ever since the release of "Street Fighter II - The World Warrior", a Shoto-character refers to a character with similar moves to that of Ryu and Ken from that game, or more specifically, a character with a projectile and a built upper. Kaede fits this property well : his Ittou Hayate is a projectile (much like Ryu's Hadou Ken) and his Ittou Kuuga is a built upper (like Ken's Shoryuu Ken). Of course, Kaede may also be a nod to that of SNK's first fighting game protagonist (Terry Bogard) as well : his Kasshin Fukuryuu super is in the style of Terry's Power Geyser. To this day, many fighting game characters are known as Shoto characters - their simplicity can't be beat. Shigen is a large character. Large characters come generally in two flavors : the power character and the grappler (Shigen himself is a mix of both). Power characters generally don't move much but deal lots of damage per hit. Grapplers are those whose special moves are mainly throws. These characters tend to last longer because of their size, but have a weakness that they have either short range or are slow (or, in the case of some characters, overly complicated moves). Okina may be described as a turtler. This may seem like an inside joke (Okina, in his profile, refers to his family as a bunch of turtles), but it sometimes make sense. Jokes aside, turtlers are not exactly a type of character, but a type of player. That is, a turtler is a player who tend to block attacks a lot. Charge characters (i.e. those whose repertoire of moves are mainly charge moves) generally fall into this category, as it is often that they need to remain in a blocking position in order to get their charges and counterattack. Over the years, there have been many incentives to stray away from this style (as well as derivatives thereof, such as ticking), such as guard breaks, overheads, low attacks, shorter charges and unblockable moves. Granted, the turtler is not as big as a factor as it used to be (the most popular character in "Street Fighter II - The World Warrior" was Guile because of his turtling and ticking abilities), but Okina's reference to turtles remains. Kagami, of course, continues SNK's tradition of making cheap-ass characters for final bosses. Akari and Juzoh are the comedic relief characters in the Gekka series : Juzoh is seen in Akari's stage if Akari is fighting (and obviously, if Akari is not fighting Juzoh). Likewise, Akari can be seen in Juzoh's stage if Juzoh is fighting (and if Juzoh isn't fighting against Akari). Soundtrack releases : Bakumatsu Roman - Gekka no Kenshi / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00287 - December 17, 1997 Bakumatsu Roman - Gekka no Kenshi Arrange Sound Trax / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00301 - January 21, 1998 Bakumatsu Roman - Gekka no Kenshi Drama CD -Pony Canyon / Scitron - PCCB-00302 - February 04, 1998 - UPDATES - On the AES version, Musashi and Kagami are playable characters by imputing a code. On the MVS version only Musashi can be unlocked (see Tips & tricks section for more information). - TIPS AND TRICKS - * Play As Musashi : at the character selection screen, press C(x6), B(x3) and C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! * Time Attack Mode : insert a coin, hold A+B+C+D and press Start. * Alternate Costume Colors : press Start when selecting a fighter at the character selection screen. - SERIES - 1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997) 2. Bakumatsu Ruoman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998) - STAFF - * Consoles : SNK Neo-Geo [JP] (jan.29, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGH-234]") SNK Neo-Geo [US] (jan.29, 1998; "The Last Blade [Model NGH-234]") SNK Neo-Geo CD [JP] (mar.26, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGCD-234]") SNK Neo-Geo CD [US] (mar.26, 1998; "The Last Blade [Model NGCD-2341]") Sony PlayStation [JP] (feb.25, 1999; "Bakumatsu Roman - Gekka no Kenshi [Model SLPM-86118]") Sony PlayStation 2 [JP] (jan.12, 2006; "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]") Sony PlayStation 2 [JP] (june.21, 2007; "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]") Nintendo Wii [Virtual Console] [JP] (mar.13, 2012) * Computers : PC (2000) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jan.29, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGH-234]") [US] SNK Neo-Geo AES (jan.29, 1998; "The Last Blade [Model NGH-234]") [JP] SNK Neo-Geo CD (mar.26, 1998; "Bakumatsu Roman - Gekka no Kenshi [Model NGCD-234]") [US] SNK Neo-Geo CD (mar.26, 1998; "The Last Blade [Model NGCD-2341]") [JP] Sony PlayStation (feb.25, 1999; "Bakumatsu Roman - Gekka no Kenshi [Model SLPM-86118]") [JP] Sony PS2 (jan.12, 2006; "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]") [JP] Sony PS2 (june.21, 2007; "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]") Nintendo Wii [Virtual Console] [JP] (mar.13, 2012) * COMPUTERS: PC (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1355&o=2 $end $psx=bakumats, $bio Sony PlayStation disc published 21 years ago: 幕末浪漫 月華の剣士 (c) 1999 SNK [Shin Nihon Kikaku] (Bakumatsu Rouman - Gekka no Kenshi) - TECHNICAL - Model # SLPM-86118 - TRIVIA - Released on February 25, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47882&o=2 $end $ngpc=bakumats, $bio SNK Neo-Geo Pocket Color game published 20 years ago: 幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ (c) 2000 SNK. (Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana) - TECHNICAL - Cartridge ID: NEOP00640 Tokubetsu Hen (Special Compilation). - TRIVIA - Released on March 16, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47931&o=2 $end $neocd=lastbld2, $bio SNK Neo-Geo CD published 21 years ago: 幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ (c) 1999 SNK [Shin Nihon Kikaku]. (Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana) - TECHNICAL - [Model NGCD-243] - TRIVIA - Released on February 27, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47930&o=2 $end $info=lastbld2, $vgmplay=lastbld2, $bio SNK Neo-Geo MVS cart. published 22 years ago: 幕末浪漫第二幕 月華の剣士 ~月に咲く華、散りゆく花~ (c) 1998 SNK Corporation. (Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana) Much-acclaimed swordplay fighter with sixteen selectable characters and one end boss. Another SNK triumph! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-243 [SNK MVS Neo-Geo Controls] 2 Players - 4 buttons Per Player. => [Joystick] 8-Way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel - TRIVIA - Released on November 25, 1998 in Japan. The title translates from Japanese as 'Bakumatsu Romance Episode II - Swordsman of the Moonlight: On the Moon a Flower Blooming, a Petal Falling'. This game is known outside Japan as The Last Blade 2. Kojiroh Sanada is a homage to an ancient Chinese legend about a girl disguising herself as her father (the same story was also used in the Disney movie Mulan). Lee Rekka is a homage to the Cantonese hero, Wong Fei Hung. Akari and Juzoh are the comedic relief characters in the Gekka series : If Akari is fighting someone other than Juzoh, Juzoh can be seen next to the elephant. If Akari is fighting Juzoh, Akari's three friends (Hijiri Nanase, Aoi Yahata and Shizuka Kujou) can be seen next to the elephant. If Juzoh is fighting someone other than Akari, Akari can be seen with her friends. Soundtrack releases: [JP] December 18, 1998; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [PCCB-00350] - Pony Canyon [JP] January 07, 2000; Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Arrange Sound Trax] [PCCB-00353] - Pony Canyon - UPDATES - In the original (Japanese) version of Last Blade 2, each of the 3 modes is described by one kanji : Chikara (red), Waza (blue) and Kiwame (green). Chikara means 'strength', Waza 'skill' and Kiwame 'extreme'. These 3 modes were made into 'Power', 'Speed' and 'EX', respectively, for their English release. However, one case where the modes were literally translated remain. If you look at the English 'How To Play' intro in Last Blade 2, you will see 'Strength and Skill' where they should have said 'Power and Speed'. A slight mistake in the English renaming, or a tribute to the Japanese and therefore correct, names. - TIPS AND TRICKS - * Play As Kaede From Last Blade : Highlight Kaede at the character selection screen, then press C(x9), B, C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry. * Play As Kouryu : Highlight Kaede and press C(x10), B(x5) and C(x5). You must input the correct button sequence in LESS THAN FOUR SECONDS! * Hagure Hitogata Appearance : Highlight Akari at the character selection screen, then press C(x8), B(x9), C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry. * Naoe Kotetsu Appearance : Highlight Shigen at the character selection screen, then press C(x5), B(x10), C(x2). You must input the correct button sequence in LESS THAN FOUR SECONDS! - A sound will confirm correct code entry. * Time Attack Mode : Insert a coin, hold A+B+C+D and press Start. * Unlock EX Mode : At the mode selection screen, highlight Speed and press C(x6), highlight Power and press B(x3), highlight Speed and press C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS! * Ending variations: -Hibiki: If you get 6 fatalities/decapitation kills before the last boss, you'll unlock an alternative ending. -Setsuna: Get the same decapitation kills with Setsuna and his ending will be in full color instead of the usual brown tinted color. -Lee: Finish the game without using a continue to see an alternative ending. * Alternative Credits: Finish the game without using a continue and you'll see artworks of every character during the credits. * Contest? : If you finish the game in one credit, a password is given to you (The Password is ELEPHANT). This password can be entered in the official LB2 Internet page. This contest was available between November 1998 and April 1999. - SERIES - 1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997) 2. Bakumatsu Ruoman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998) - STAFF - * Consoles : SNK Neo-Geo [JP] (jan.28, 1999; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Model NGH-243]") SNK Neo-Geo [US] (jan.28, 1999; "The Last Blade 2 [Model NGH-243]") SNK Neo-Geo CD [JP] (feb.27, 1999); "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Model NGCD-243]") Sega Dreamcast [JP] (dec.21, 2000; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi [Final Edition] [Model T-3107M]") Sega Dreamcast [US] (aug.6, 2001; "The Last Blade 2: Heart of the Samurai [Model T-44305M]") Sega Dreamcast [JP] (may.23, 2002; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi [Final Edition] [Model T-47301M]") Sony PlayStation 2 [JP] (jan.12, 2006; "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]") Sony PlayStation 2 [JP] (june.21, 2007; "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]") Notes: Home versions (except AES version) features Musashi Akatsuki as a hidden character. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jan.28, 1999; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Model NGH-243]") [US] SNK Neo-Geo AES (jan.28, 1999; "The Last Blade 2 [Model NGH-243]") [JP] SNK Neo-Geo CD (feb.27, 1999); "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiri Yuku Hana [Model NGCD-243]") Sega Dreamcast [JP] (dec.21, 2000; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi [Final Edition] [Model T-3107M]") [US] Sega Dreamcast (aug.6, 2001; "The Last Blade 2: Heart of the Samurai [Model T-44305M]") Sega Dreamcast [JP] (may.23, 2002; "Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi [Final Edition] [Model T-47301M]") [JP] Sony PS2 (jan.12, 2006; "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]") [JP] Sony PS2 (june.21, 2007; "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]") Notes: Home versions (except AES version) features Musashi Akatsuki as a hidden character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1354&o=2 $end $gba=bdodgebf, $bio Nintendo GBA cart. published 19 years ago: Bakunetsu Dodge Ball Fighters [Model AGB-ADFJ-JPN] (c) 2001 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69837&o=2 $end $psx=bakuakin, $bio Sony PlayStation disc published 24 years ago: Bakuretsu Akindo (c) 1996 Astec 21 - TECHNICAL - GAME ID: SLPS-00236 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84933&o=2 $end $x68k_flop=bakaniki, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Bakuretsu Aniki (c) 1995 CATsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87091&o=2 $end $info=bakubrkr, $bio Arcade Video game published 28 years ago: Bakuretsu Breaker (c) 1992 Kaneko Company, Limited. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 15.151 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Bakuretsu Breaker was released in October 1992. The title of this game translates from Japanese as 'Exploding Breaker'. This game is known outside Japan as "Explosive Breaker". - STAFF - Program : Y. Shintani, S. Igarashi Graphics : K. Matsuoka, A. Funatsu, T. Takei, Y. Kubo, T. Yoshikawa, Y. Nakamura, T. Inoue Sounds : Tatsuya Watanabe, Y. Wada, Y. Sakakura Hardware : H. Morinaga Tools : F. Komori, Y. Higashino Technical advice : M. Kanaoka Debugging : A. Takahashi, Yukihiro Yamazaki, Y. Ozaki, N. Tada Management : N. Tanaka Producer : Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=170&o=2 $end $psx=bakhunmj, $bio Sony PlayStation disc published 24 years ago: Bakuretsu Hunter - Mahjong Special (c) 1996 Banpresto. - TECHNICAL - GAME ID: SLPS-00541 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84934&o=2 $end $saturn=bakhuntr, $bio Sega Saturn game published 23 years ago: Bakuretsu Hunter R [Model T-24903G] (c) 1997 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58934&o=2 $end $pcecd=bakuhunt, $bio NEC PC-Engine CD published 26 years ago: Bakuretsu Hunter [Model HMD-002] (c) 1994 Dengeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58111&o=2 $end $saturn=bakhunt,bakhunta, $bio Sega Saturn game published 24 years ago: Bakuretsu Hunter [Model T-22402G] (c) 1996 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58933&o=2 $end $x68k_flop=bakukeid, $bio Bakuretsu Kukeidan (c) 19?? Little Sound. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87092&o=2 $end $n64=bangaioh, $bio Nintendo 64 cart. published 21 years ago: Bakuretsu Muteki Bangai-Oh (c) 1999 ESP Software. - TECHNICAL - Cartridge ID: NUS-NBNJ-JPN - TRIVIA - The title of this game can be translated into 'Explosive Invincible Bangaioh'. - STAFF - Cool Dudes Who Contributed to Development General Manager: Mitsuru Yaida (Yaiman) Character Design: Hisashi Fujita (Hisashi) Bangai-O Design: Makoto Ogino (Oginon) Teppo-dama Robot Design: Tsunehisa Kanagae (Kanagae) World & Sub Character Design: Koichi Kimura (Kafu Ichi) Effects: Kiyotaka Ohashi (Ohashi) System Program: Mitsuru Yaida (Yaiman) Graphics: Hisashi Fujita (Hisashi), Makoto Ogino (Oginon), Tsunehisa Kanagae (Kanagae), Koichi Kimura (Kafu Ichi), Kiyotaka Ohashi (Ohashi) Game Program: Mitsuru Yaida (Yaiman) Field Edit: Mitsuru Yaida (Yaiman), Hisashi Fujita (Hisashi), Makoto Ogino (Oginon), Tsunehisa Kanagae (Kanagae), Koichi Kimura (Kafu Ichi), Kiyotaka Ohashi (Ohashi) Character Program: Mitsuru Yaida (Yaiman) Stage Graphics: Hisashi Fujita (Hisashi) CG Graphics: Makoto Ogino (Oginon) Graphics Tuning: Tsunehisa Kanagae (Kanagae) Stage Director: Koichi Kimura (Kafu Ichi) Other Program: Mitsuru Yaida (Yaiman) Music Creators: Aki Hata (Aki), Toshiya Yamanaka (Toshiya), Mr. Namiki Sound Effects: Satoshi Murata (Murata) Title Logo: Media Desk N Production Support - ESP Executive Producer: Yoichi Miyaji (Miyaji) Coordinator: Keitaro Numata (Numata) Production Coordinators: Natsuko Takezawa (Takezawa), Yagawa Sales: Yo Tsukagoshi (Tsukagoshi), Masahiro Yamazaki (Yamazaki) Publicity: Iizuka, Hiroshi Ogasawara (Ogasawara) Monegi Co. Ltd.: Mitsuyoshi, Kuwaki, Yutaka Hoso-Syuppan Planning Center: Obuchi, Ishida .: Treasure Production Manager: Masato Maegawa (Maegawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57590&o=2 $end $dc=bangaioh, $bio Sega Dreamcast GD published 21 years ago: Bakuretsu Muteki Bangaioh (c) 1999 ESP [Ent. Soft. Publishing] - TECHNICAL - GAME ID: T-38702M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135198&o=2 $end $info=bkrtmaq, $bio Arcade Video game published 28 years ago: Bakuretsu Quiz Ma-Q Daibouken (c) 1992 Namco. A Japanese quiz with a safari / anti-terrorist theme. - TECHNICAL - Namco System NA-1 hardware Game ID : MQ Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Buttons : 4 - TRIVIA - Released in July 1992. The title of this game translates from Japanese as 'Magical Q Great Adventure Exploding Quiz'. Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993] - STAFF - Composer : Ayako Sasou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=171&o=2 $end $gameboy=bakuwarr, $bio Nintendo Game Boy Cart. published 30 years ago: Bakuretsu Senshi Warrior (c) 1990 Epoch Company, Limited. - TECHNICAL - [Model DMG-WRA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65599&o=2 $end $pico=abarangr, $bio Sega Pico game published 17 years ago: Bakuryuu Sentai Abaranger [Model T-133440] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75629&o=2 $end $psx=bakuryuu, $bio Sony PlayStation disc published 20 years ago: Bakuryuu (c) 2000 Fujimic - TECHNICAL - [Model SLPS-02429] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84935&o=2 $end $n64=bakushou, $bio Nintendo 64 cart. published 22 years ago: 爆笑人生64 めざせ!リゾート王 (c) 1998 Taito Corp. (Bakushou Jinsei 64 - Mezase! Resort Ou) - TECHNICAL - Game ID: NUS-NBJJ - TRIVIA - Released on December 24, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57591&o=2 $end $pcecd=bakushou, $bio NEC PC-Engine CD published 26 years ago: 爆笑 吉本新喜劇 (c) 1994 Hudson Soft. (Bakushou Yoshimoto Shinkigeki) Bakushou Yoshimoto No Shinkigeki is based on a popular and hilarious Japanese comedy series. The player takes control of a very cartoony and hilarious character without any noticeable super powers or anything of the sort. He can run and jump on other characters' heads to stun them in a Mario-ish way. It is not clear who the enemies are though - nothing seems to be really harmful in Bakushou Yoshimoto No Shinkigeki... The player loses a heart if hit by any of the dozens of characters wondering around the game, but they all look friendly and somehow amusing. Except maybe for these wild running dogs. Anyway. Countless items are also scattered around the various levels and they are virtually always in the shape of food - such as hamburgers or rice - and they obviously can give the player some of his precious health back. However, some special items give the player special funny powers for a short time and often clean up everything on screen. Levels can also be non linear in places and they always end up with a crazy challenge the player must win to carry on his journey. - TECHNICAL - BARCODE: 4988607250461 GAME ID: HCD4045 - TRIVIA - Bakushou Yoshimoto no Shinkigeki was released on Decemebr 24, 1994 in Japan for 8800 yen. - STAFF - Cast: Kanpei Hazama, Charlie Hama, Kimie Nakanishi, Tamayo Shimada, Hiro Yoshida, Yumi Suenari, Yuichi Kimura, Shigeo Tsujimoto, Joji Shimaki, Chanbara Trio, Shinsuke Yamane, Eiji Minakata, Taro Ibuki, Tetsuya Yuki, Ikuyo Ima, Kuruyo Ima, Koji Higashino, Koji Imada, Aya Yoshino, Jimmy Onishi, Takashi Obitani, Kazuo Kuwabara, Tatsuo Inoue, Medaka Ikeno Staff Producers: Masao Kimura (Yoshimoto Kogyo), Hideo Takada (Hudson), Hiroshi Ohashi (Yoshimoto Kogyo), Masanori Wake (Hudson) Game Design: Yukihiko Hojo Program: Giant Oyama, Gonbei #4 Main Character Design: Masako Yukumoto Design: Misa Yanagisawa, Hirohito Aiba, Keiko Sato Sound Production: T's MUSIC Sound Composers: Yasuhiro Ito, Tatsuya Tanaka Directors: Shigeki Fujiwara, Susumu Shindo Supervisor: Yoshiki Hagiwara Coordinator: Norihito Miyamoto Cooperation: Y.S.P, Yoshimoto Shinkigeki Project, Y.A.S, Yoshimoto Young All-Stars, Yoshinori Akai, M-BAR Studio, Moro Okamora (RED), C-Saku Sato (RED), Minako Hasegawa, Tomonori Matsunaga, Mitsuhiro Kadowaki, Takeshi Sawaguchi Production Cooperation with RED Company Corp. Production Copyright by Hudson Co. Ltd. & Yoshimoto Kogyo Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58112&o=2 $end $nes=bakuaig, $bio Nintendo Famicom cart. published 30 years ago: ??! ???? (c) 1990 Coconuts Japan (Bakushou! Ai no Gekijoh) - TECHNICAL - Game ID: CDS-IA - TRIVIA - Bakushou! Ai no Gekijoh was released on December 29, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53848&o=2 $end $nes=monomane, $bio Nintendo Famicom cart. published 30 years ago: 爆笑スター ものまね 四天王 (c) 1990 Pack-In-Video Company, Limited. (Bakushou! Star Monomane Shitennou) - TECHNICAL - Game ID: PAC-8M - TRIVIA - Bakushou! Star Monomane Shitennou was released on September 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53849&o=2 $end $saturn=yoquizdx, $bio Sega Saturn game published 25 years ago: Bakushou!! All Yoshimoto Quiz Ou Ketteisen DX [Model T-20001G] (c) 1995 Yoshimoto Kogyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58935&o=2 $end $nes=bakujin2, $bio Nintendo Famicom cart. published 29 years ago: 爆笑!!人生劇場2 (c) 1991 Taito Corporation. (Bakushou!! Jinsei Gekijoh 2) - TECHNICAL - Game ID: TFC-BJ2-5900 - TRIVIA - Bakushou Jinsei Gekijoh 2 was released on March 22, 1991 in Japan. This is the 35th title made by Taito for the Famicom. - SERIES - 1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989) 2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991) 3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53851&o=2 $end $nes=bakujin3, $bio Nintendo Famicom cart. published 29 years ago: 爆笑!!人生劇場3 (c) 1991 Taito Corp. (Bakushou!! Jinsei Gekijoh 3) - TECHNICAL - Game ID: TFC-BJIII-6400 - TRIVIA - Bakushou Jinsei Gekijoh 3 was released on December 20, 1991 in Japan. This is the 40th title made by Taito for the Famicom. - SERIES - 1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989) 2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991) 3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991) - STAFF - Planning: Shinji Nakata, Kyoko Kurosawa Program: Masaru Mizuno Program Assistance: Seiichi Tajima, Tomokazu Sato Graphic: Takeshi Narita Title Design: Seiichi Tajima, Motoharu Kato, Tiger Kato Composition: Kenichi Kamio Sound Effects: Kiyoshi Kusatsu Special Thanks: Gyoppii Kanno, Zonbizaru Kuroki, Mami Ohara, Sudara Ito, Slate Kiyoshi, Sister Takahashi, Ennyu Koji, Ogata Sense, Kanji Narita, Karasawa Kyodai, Eichi Mizuno Kenji, Grip-san - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53852&o=2 $end $nes=bakujing, $bio Nintendo Famicom cart. published 31 years ago: 爆笑!!人生劇場 (c) 1989 Taito Corp. (Bakushou!! Jinsei Gekijoh) - TECHNICAL - Game ID: TFC-BZG-5900 - TRIVIA - Bakushou Jinsei Gekijoh was released on March 17, 1989 in Japan. It was the 23th title published by Taito for the Famicom. - SERIES - 1. Bakushou!! Jinsei Gekijoh [Model TFC-BZG-5900] (1989) 2. Bakushou!! Jinsei Gekijoh 2 [Model TFC-BJ2-5900] (1991) 3. Bakushou!! Jinsei Gekijoh 3 [Model TFC-BJIII-6400] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53850&o=2 $end $snes_bspack=bsbakub, $bio Nintendo Satellaview BS Pack. published 23 years ago: Bakushow Mondai no Silicon Chounaikai 2/1 (c) 1997 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126118&o=2 $end $snes_bspack=bsbakua, $bio Nintendo Satellaview BS Pack. published 23 years ago: Bakushow Mondai no Silicon Chounaikai 2/8 (c) 1997 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126119&o=2 $end $snes_bspack=bsbaku, $bio Bakushow Mondai no Silicon Chounaikai 6/22 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126120&o=2 $end $wswan=bakusodd, $bio Bandai WonderSwan game published 21 years ago: Bakusou Dekotora Densetsu for WonderSwan [Model SWJ-JGT003] (c) 1999 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86306&o=2 $end $gbcolor=bakusodd, $bio Nintendo Game Boy Color game published 20 years ago: Bakusou Dekotora Densetsu GB Special - Otoko Dokyou no Tenka Touitsu [Model CGB-BDBJ-JPN] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67531&o=2 $end $gbcolor=metalwlkj, $bio Nintendo Game Boy Color game published 21 years ago: Bakusou Senki Metal Walker GB - Koutetsu no Yuujou (c) 1999 Capcom Company, Limited. - TECHNICAL - [Model DMG-AUEJ-JPN] - TRIVIA - Bakusou Senki Metal Walker GB was released on December 24, 1999 in Japan. Known export releases: "Metal Walker [Model DMG-BM4E-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67532&o=2 $end $gba=beyblade, $bio Nintendo GBA cart. published 19 years ago: Bakuten Shoot Beyblade - Gekitou! Saikyou Blader [Model AGB-AHEJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69838&o=2 $end $gba=bey2k2dh, $bio Nintendo GBA cart. published 18 years ago: Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!! Kouryuu no Shou - Daichi Hen [Model AGB-A3EJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69839&o=2 $end $gba=bey2k2th, $bio Nintendo GBA cart. published 18 years ago: Bakuten Shoot Beyblade 2002 - Gekisen! Team Battle!! Seiryuu no Shou - Takao Hen [Model AGB-A3WJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69840&o=2 $end $gba=bey2k2jb, $bio Nintendo GBA cart. published 18 years ago: Bakuten Shoot Beyblade 2002 - Ikuze! Bakutou! Chou Jiryoku Battle!! [Model AGB-Ab8J-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69841&o=2 $end $gbcolor=bsbeybld, $bio Nintendo Game Boy Color game published 19 years ago: Bakuten Shoot Beyblade [Model CGB-BB3J-JPN] (c) 2001 Broccoli. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67533&o=2 $end $info=bakutotu, $bio Arcade Video game published 32 years ago: 爆突 機銃艇 Baraduke II (c) 1988 Namco. (Bakutotsu Kijuutei - Baraduke II) Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice. - TECHNICAL - Namco System 1 hardware Game ID : BK Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The title of this game translates from Japanese as 'Big Assault Machine Gun Base'. Bakutotsu Kijuutei was the second game from the company to allow scores not ending in '0' (the first was Hopping Mappy, which was released in 1986) - along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988. - SERIES - 1. BaRaDuKe (1985) 2. Bakutotsu Kijuutei - Baraduke II (1988) - STAFF - Music composed by: Norio Nakagata, Takane Okubo - PORTS - * CONSOLES: [JP] Wii Virtual Console (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=172&o=2 $end $snes=bumpjima, $bio Nintendo Super Famicom cart. published 26 years ago: Bakutou Dochers - Bumps-jima wa Oosawagi [Model SHVC-ABDJ-JPN] (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61055&o=2 $end $info=balcube, $bio Arcade Video game published 24 years ago: Bal Cube (c) 1996 Metro. This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YMF278B (@ 33.8688 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Bal Cube was released in July 1996. Mark Spaeth of Cambridge, Massachusetts, holds the official record for this game with 185,750 points on June 2, 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=173&o=2 $end $cpc_flop=balcolog,balcologa, $bio Amstrad CPC 464 disk. published 31 years ago: Balade A Cologne (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118798&o=2 $end $cpc_flop=balbigbna,balbigbn, $bio Amstrad CPC 464 disk. published 35 years ago: Balade au Pays de Big Ben (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118801&o=2 $end $cpc_flop=balbigbnf, $bio Amstrad CPC 464 disk. published 33 years ago: Balade au Pays de Big Ben (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118800&o=2 $end $to7_cass=bigben, $bio Thomson TO7 cass. published 32 years ago: Balade au Pays de Big Ben (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108149&o=2 $end $cpc_cass=balbigbn,balbigau, $bio Amstrad CPC cass. published 35 years ago: Balade au Pays de Big-Ben (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116136&o=2 $end $mo5_cass=baladbal,baladbala,baladbalb,baladbalc, $to7_cass=baladeba, $bio Thomson MO5/TO7 cass. published 35 years ago: Balade en Ballon (c) 1985 Sprites. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108150&o=2 $end $cpc_flop=balorhin,balorhina,balorhinb, $bio Amstrad CPC 464 disk. published 34 years ago: Balade Outre Rhin (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118799&o=2 $end $cpc_cass=outrhin, $bio Amstrad CPC cass. published 34 years ago: Balade Outre-Rhin (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64387&o=2 $end $mo5_cass=baladins, $bio Baladins (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108672&o=2 $end $msx1_flop=balance, $bio Balance Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134123&o=2 $end $msx2_flop=balpower,balpowera, $bio MSX 2 disk. published 32 years ago: Balance of Power (c) 1988 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101487&o=2 $end $apple2gs=bop90s, $bio Apple IIGS disk. published 31 years ago: Balance of Power - 1990s Edition (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115098&o=2 $end $amigaocs_flop=balpower, $bio Commodore Amiga 500 disk. published 33 years ago: Balance of Power - Geopolitics in the Nuclear Age (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73491&o=2 $end $pc98=balpower,balpowera, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Balance of Power - Geopolitics in the Nuclear Age (c) 1988 ASCII Corp. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88980&o=2 $end $amigaocs_flop=balpow90, $bio Commodore Amiga 500 disk. published 31 years ago: Balance of Power - The 1990 Edition (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73492&o=2 $end $st_flop=balpow90, $bio Atari ST disk. published 30 years ago: Balance of Power - The 1990 Edition (c) 1990 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148873&o=2 $end $apple2_flop_misc=balpower, $bio Apple II disk. published 33 years ago: Balance of Power cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232938&o=2 $end $pc8801_flop=balpower, $bio NEC PC-8801 Series disk. published 31 years ago: Balance of Power (c) 1989 ASCII Corp. - TECHNICAL - GAME ID: 2059205 BARCODE: 4988606204366 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91424&o=2 $end $pc98=balanpln, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Balance of the Planet (c) 1992 Acclaim Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88981&o=2 $end $to7_cass=balrober, $bio Thomson TO7 cass. published 37 years ago: Balance Roberval (c) 1983 Delamare [Daniel Delamare] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108151&o=2 $end $msx1_cart=balance,balance2,balance3,balance4,balance1, $bio MSX cart. published 35 years ago: Balance [Model HM-101] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76580&o=2 $end $apple2_flop_clcracked=balanact, $bio Apple II disk. published 35 years ago: Balancing Act (c) 1985 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232192&o=2 $end $odyssey2=balao, $bio Magnavox Odyssey² game published 37 years ago: Balão Travesso! (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95557&o=2 $end $nes=balda,baldabbg, $bio Nintendo NES cart. published 23 years ago: Balda (c) 1997 BBG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54914&o=2 $end $psx=baldies, $bio Sony PlayStation disc published 17 years ago: Baldies (c) 2003 Mud Duck Productions North American release. Game developed in Japan in 1998. See the original for more information; "Baldy Land [Model SLPS-01074]". - TECHNICAL - GAME ID: SLUS-01567 - TRIVIA - Baldies was released on October 03, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111102&o=2 $end $vic1001_cart=baldor, $bio Commodore VIC-20 cart. published 37 years ago: Baldor's Castle (c) 1983 Daedalus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83778&o=2 $end $dc=baldrexe, $bio Sega Dreamcast GD published 16 years ago: Baldr Force EXE (c) 2004 Alchemist Co., Ltd. [Japan] - TECHNICAL - GAME ID: T-47110M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135201&o=2 $end $gba=balduru, $bio Nintendo GBA cart. published 17 years ago: Baldur's Gate - Dark Alliance [Model AGB-BGDE-USA] (c) 2003 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69843&o=2 $end $gba=baldur, $bio Nintendo GBA cart. published 17 years ago: Baldur's Gate - Dark Alliance [Model AGB-BGDP] (c) 2003 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69842&o=2 $end $psx=baldgate, $bio Baldur's Gate (c) 199? Interplay Canceled PlayStation port. - TECHNICAL - GAME ID: SLUS-01037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84936&o=2 $end $saturn=baldylnd, $bio Sega Saturn game published 22 years ago: Baldy Land [Model T-20608G] (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58936&o=2 $end $spectrum_cass=baldyzx,baldyzxa, $bio Sinclair ZX Spectrum cass. published 5 years ago: Baldy ZX (c) 2015 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232131&o=2 $end $cpc_flop=balistiq, $bio Amstrad CPC type-in published 35 years ago: Balistique (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122675&o=2 $end $lviv=ball, $bio Lviv PK-01 cass. published 30 years ago: Ball (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233020&o=2 $end $special_cass=ball, $bio BALL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234181&o=2 $end $apple2_flop_misc=ballblst, $bio Ball Blaster (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107115&o=2 $end $info=ballboy, $bio Arcade Video game published 19 years ago: Ball Boy (c) 2001 Joy Tech Company, Limited. - TRIVIA - Released in December 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71505&o=2 $end $cpc_cass=ballbrek, $bio Amstrad CPC cass. published 33 years ago: Ball Breaker (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64388&o=2 $end $spectrum_cass=ballbrk, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ball Breaker (c) 1987 CRL Group PLC. - STAFF - Programming: Richard Taylor Graphics: Jon Law Loading Screen: Jared Derrett Design: Clem Chambers Music: Jay Derrett Sound: Jay Derrett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77900&o=2 $end $cpc_flop=ballbreka,ballbrekc,ballbrekd,ballbrekb,ballbrek_c2,ballbrek_c1,ballbrek, $bio Amstrad CPC 464 disk. published 33 years ago: Ball Breaker (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120442&o=2 $end $specpls3_flop=ballbrkr, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Ball Breaker (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230235&o=2 $end $spectrum_cass=ballbrk2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Ball Breaker II (c) 1988 CRL Group PLC. - STAFF - Programming: Richard Taylor Graphics: Jon Law Design: Simon Rockman, Jeremy Sands, Ian Andrew, Clem Chambers Music: Jay Derrett Sound: Jay Derrett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77901&o=2 $end $cpc_flop=ballbrk2,ballbrk2_t1,ballbrk2_t1a, $bio Amstrad CPC 464 disk. published 32 years ago: Ball Breaker II (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120443&o=2 $end $cpc_cass=ballbrk2, $bio Amstrad CPC cass. published 32 years ago: Ball Breaker II (c) 1988 Zafiro Software Division. - TECHNICAL - [Model 61731579] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64390&o=2 $end $dc=ballbrk, $bio Sega Dreamcast GD published 20 years ago: Ball Breakers (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135202&o=2 $end $psx=ballbrk, $bio Sony PlayStation disc published 20 years ago: Ball Breakers (c) 2000 Take-Two Interactive - TECHNICAL - GAME ID: SLUS-01249 BARCODE: 7 10425 23070 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111029&o=2 $end $snes=ballbull, $bio Nintendo Super Famicom cart. published 25 years ago: Ball Bullet Gun [Model SHVC-AAGJ-JPN] (c) 1995 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61056&o=2 $end $cpc_flop=ballcrac, $bio Amstrad CPC type-in published 32 years ago: Ball Cracker II (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122656&o=2 $end $cpc_flop=ballcrzy,ballcrzyb,ballcrzya,ballcrzy_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118889&o=2 $end $c64_cass=ballcrz, $bio Commodore C64 cass. published 33 years ago: Ball Crazy (c) 1987 MAD [Mastertronic Added Dimension]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186634&o=2 $end $cpc_cass=ballcrzy, $bio Amstrad CPC cass. published 33 years ago: Ball Crazy (c) 1987 Mastertronic, Limited. - TECHNICAL - GAME ID: IA 0182 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64391&o=2 $end $megadriv=balljack, $vgmplay=balljack_md, $bio Sega Mega Drive game published 27 years ago: Ball Jacks (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56344&o=2 $end $msx2_flop=ballout, $bio MSX 2 disk. published 32 years ago: Ball Out (c) 1988 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101488&o=2 $end $msx2_flop=ballout2, $bio MSX 2 disk. published 32 years ago: Ball Out 2 (c) 1988 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101489&o=2 $end $pc8801_flop=ballpani, $bio NEC PC-8801 Series disk. published 36 years ago: ボールパニカー (c) 1984 Pony Canyon, Inc. (Ball Panicker) - TECHNICAL - GAME ID: M48C-5007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91425&o=2 $end $nes=ballstry, $bio Ball Story - Jong Yuk Chuen Suet Fa Jong II (c) 19?? Sun Team [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76485&o=2 $end $mo5_cass=balltrap, $to7_cass=balltrap, $bio Thomson MO5/TO7 cass. published 35 years ago: Ball Trap (c) 1985 Sprites. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108152&o=2 $end $info=gnw_ball, $bio Handheld game published 40 years ago: Ball (c) 1980 Nintendo Co., Ltd. The player tosses three balls in the air. As the balls fall, the player must catch and toss them up again. One point is earned for each successful catch. A dropped ball will display a broken ball and end the game. The object is to continuously catch the balls that fall and throw them back up, as in juggling. - TECHNICAL - Model AC-01 - TRIVIA - Ball was released on April 28, 1980 in Japan. It was the first Game & Watch game by Nintendo. Though Ball was not the most successful game in the franchise, it is perhaps the most important. Ball has been a failure, the future of the franchise and conceivably the company's video game business would have possibly been less likely to survive. - PORTS - * CONSOLES: Game Boy Color "Game Boy Gallery" Game Boy Color "Game & Watch Gallery 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100929&o=2 $end $apple2_flop_clcracked=ballblzr, $bio Apple II disk. published 35 years ago: BallBlazer (c) 1985 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107116&o=2 $end $apple2_flop_orig=ballblaz, $bio Apple II disk. published 35 years ago: Ballblazer (c) 1985 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229230&o=2 $end $spectrum_cass=ballblaz,ballblzr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Ballblazer (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77899&o=2 $end $spectrum_cass=ballblzrr, $bio Ballblazer (c) 198? Ricochet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226701&o=2 $end $psx=ballblzr, $bio Sony PlayStation disc published 23 years ago: BallBlazer Champions (c) 1997 LucasArts Ent. Co. - TECHNICAL - GAME ID: SLUS-00068 - TRIVIA - Released in March 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111315&o=2 $end $msx1_flop=ballblaz,ballblaza, $bio BallBlazer Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133086&o=2 $end $a5200=ballblaz, $bio Atari 5200 cart. published 34 years ago: Ballblazer (c) 1986 Atari Corporation. Ballblazer: the simplest, fastest and most competitive sport in the known universe. It grew from dark roots in ancient space war to become king of all games among every lifeform within range of Interstellar ethercasting, In exactly three minutes, Ballblazer can make you a hero--or destroy a lifetime of dreams. The year is 3097, and the place is a null-gravity nexus mid-space in the binary star system Kalaxon and Kalamar. Moments from now, on the face of an artificial asteroid, the final round of the Interstellar Ballblazer Championship--the greatest tournament of all time and space--will begin, and history will be made. For the first time, a creature from the planet Earth has battled through countless qualifying rounds and eleminations, enduring and then triumphing, across vast parsecs, to win the right to compete for the honor of his planet, and the ultimate title any being can posess: Masterblazer - TECHNICAL - Model CX5255 - STAFF - Ballblazer was created by the Lucasfilm Computer Division Games Group. David Levine created the concept, directed the project, and designed and implemented the screen graphics, physical dynamics, control structures, and mainline program. Peter Langston, the Games Group Leader, designed and implemented the sound effects and practice Droid intelligence, composed and programmed the music, and helped devise the game-play mechanisms and strategy. David Riordan and Garry Hare of Search and Design contributed game design elements and game rules. Charlie Kellner helped conceptualize game dynamics. Ideas and support were provided by other members of the Games Group: David Fox provided aesthetic support and Gary Winnick contributed to the Rotofoil design. Special thanks to George Lucas. Staff: David Riordan, David Levine, Garry Hare, Peter Langston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50020&o=2 $end $a7800=ballblaz,ballblazu, $bio Atari 7800 game published 33 years ago: Ballblazer (c) 1987 Lucasfilm, Limited. Ballblazer: the simplest, fastest, and most competitive sport in the known universe. It grew from dark roots in ancient space wars to become king of all games among every lifeform within range of Interstellar Ethercast. In exactly three minutes, Ballblazer can make you a hero -- or destroy a lifetime of dreams. The year is 3097, and the place is a null-gravity nexus mid-space in the binary star system of Kalaxon and Kalamar. Minutes from now, on the luminous surface of an artificial asteroid, the final round of the Interstellar Ballblazer Championship -- the greatest tournament of all time and space -- will begin, and history will be made. For the first time a creature from the planet Earth has battled through the countless qualifying rounds and eliminations, enduring and then triumphing, across vast parsecs, to win the right to compete for Earth's honor and the ultimate title any being can possess: Masterblazer. The final round is about to begin and the competitor from Earth is YOU. - TECHNICAL - Model CX7815 - SCORING - The official Interstellar Ballblazer Competition Handbook states the following about scoring: "A player scores by blasting the Plasmorb between the Goalbeams. Goals made when the Goalbeams have disappeared behind the horizon (OTH Shots) score 3 points. Goals made closer to the Goalbeams score 2 points. Close-in goals score 1 point." "The total score (the combined points of both players) cannot exceed 10 points for each game." "A player scoring 10 consecutive points wins the game in a shut-out. Otherwise, the player with the most points (score circles filled in with a player's color) at the end of the game period wins. In the event of a tie the game goes into overtime and the next player to score wins." "When all score circles are filled, a player can steal points by scoring more goals. For example, if Droid5 scores the first 9 points and the human scores the next 6 points, the human wins 6 to 4." - TIPS AND TRICKS - As you moved up through the elimination games you caught the attention of the famous Masterblazer Arboster Kipling. Arboster was so impressed with your steady nerves, timing, and devotion to the game he decided to personally supervise your advanced training. In the last training session before the Championship he gave you his most valuable tips: "Listen kid, you're pretty good for a human. You've got a real shot at the title if you keep in mind a few little tricks." "First, try to make your goals early in the game before the distance between the Goalbeams begins to shrink." "Your OTH Shots will be more successful if you take aim and blast the ball just before the Goalbeams disappear over the horizon." "Sometimes you might find yourself too close to the Electroboundary for a high-scoring OTH Shot. If you do, just blast yourself backwards and catch the ball on the rebound." "To shake off an opponent who's tailing you closely for the ball, make sure the opponent's Rotofoil is directly behind you, then blast the Plasmorb. The force will send your opponent backwards and the ball ahead so you can get to it first." "Here's a real classic -- the block. Simply position yourself between the Plasmorb and the Goalbeams. This will block all but the trickiest angle shots." "I guess you're thanking me now for all the practice I put you through. Of course, you got the most out of every practice session by shooting at the Electroboundary just outside the Goalbeams. That way you got in a lot of shots without going through the whole goal-scoring sequence." "And all those Droid demo games I made you watch gave you a chance to study technique, especially Plasmorb stealing. You've got it down now, getting in real close until the buzz of your opponent's Rotofoil is loudest and you have the power to blast the Plasmorb as far as possible. We pros call it 'maxing the buzz.'" "Oh, and don't let the Rotosnaps disorient you. Listen for the snap when you rotate so you can keep your sense of direction." "Let's see. Anything else? Oh yeah. Nobody ever scored any points by sitting still. Keep moving!" "Well, I guess that's it. When it's all over I hope it's the other guy's Rotofoil I see spinning out in defeat. Go get 'em, kid." - STAFF - Ballblazer was created by the Lucasfilm Games Division Project Leader: David Levine Concept, design and programming: Peter Langston (Games Group Leader) Design and programming: David Riordan, Garry Hare (Search and Design) Contributions and support: Charlie Kellner, Gary Winnick, David Fox Special thanks to: George Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50119&o=2 $end $nes=ballblaz, $bio Nintendo Famicom cart. published 32 years ago: Ballblazer (c) 1988 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R55V5911 (PNF-BZ) - TRIVIA - Ballblazer was released on March 04, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53853&o=2 $end $xegs=ballblaz, $bio Atari XE game published 33 years ago: Ballblazer [Model RX8064] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51220&o=2 $end $cpc_flop=ballblaz,ballblaza,ballblaz_c1,ballblaz_h,ballblaz02, $bio Amstrad CPC 464 disk. published 34 years ago: Ballblazer [Model UQD 122} (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121126&o=2 $end $cpc_cass=ballblaz, $bio Amstrad CPC cass. published 34 years ago: Ballblazer [Model UQK 122] (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64392&o=2 $end $spectrum_cass=ballbrkd1,ballbrkd2, $bio Ballbreaker (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219697&o=2 $end $dragon_flop=balldozr, $bio Dragon disk. published 32 years ago: Balldozer (c) 1988 Kouga Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117160&o=2 $end $dragon_cass=balldozr, $bio Dragon cass. published 32 years ago: Balldozer (c) 1988 Kouga Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117196&o=2 $end $cpc_flop=balldoze03,balldoze, $bio Amstrad CPC 464 disk. published 29 years ago: Balldozer (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124762&o=2 $end $cpc_flop=balldoze04, $bio Amstrad CPC 464 disk. published 28 years ago: Balldozer 2 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124763&o=2 $end $cpc_flop=balledem01,balledem,balledem02,balledem03,balledem04, $bio Amstrad CPC 464 disk. published 35 years ago: Balle de Match (c) 1985 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123470&o=2 $end $psx=ballerbg, $bio Sony PlayStation disc published 17 years ago: Ballerburg - Castle Chaos (c) 2003 Mud Duck Productions - TECHNICAL - Game ID: SLUS-01568 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97630&o=2 $end $cpc_flop=ballingf, $bio Balling (c) 198? Micro News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124758&o=2 $end $gba=ballistu, $bio Nintendo GBA cart. published 18 years ago: Ballistic - Ecks vs Sever [Model AGB-AEEE-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69844&o=2 $end $gbcolor=ballistc, $bio Nintendo Game Boy Color game published 21 years ago: Ballistic [Model DMG-ALIE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67534&o=2 $end $psx=ballist, $bio Sony PlayStation disc published 21 years ago: Ballistic (c) 1999 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00966 BARCODE: 020295140250 - TRIVIA - Ballistic was released on October 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - U.S.A. TEAM Lead Artist: Lee Petty Art Director: Angus Wilson Producer: Caroline Esmurdoc Assistant Producer: John Chowanec Executive Producer: Montgomery Singman Product Marketing Manager: Jerry Momoda Director of Marketing, Heroes: Rick Reynolds Director, Business Affairs and Licensing: Mélanie Sherk Q.A. Manager: Sam Newman Lead Q.A. Analyst: Clayton Wolfe Q.A. Analysts: Casey Anderson, Dan Burkhead, Ben Skelton, Richard Fish, Jeffrey L. Loney, Alvaro Reyes Mastering Supervisor: Luis Rivas Corporate Communications: Erica Krishnamurthy, Mika Kelly, Meridith Braun Documentation: Bruce Harlick Special Thanks to: Jim Barnett, Stan Roach, Steven Ackrich, Stacy Lawrence, Marie Person, Brian Brandt, Kara Chowanec, Joan Wolfe Super Special Thanks to: David Fung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111177&o=2 $end $bbcb_cass=ballistx, $electron_cass=ballistx, $bio Acorn BBC/Electron cass. published 31 years ago: Ballistix (c) 1989 Superior Software. - TRIVIA - Retail price: £9.95 - STAFF - By: Martin Edmondson, Peter Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51519&o=2 $end $amigaocs_flop=ballistx, $bio Commodore Amiga 500 disk. published 31 years ago: Ballistix (c) 1989 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73493&o=2 $end $st_flop=ballistx, $bio Atari ST disk. published 31 years ago: Ballistix (c) 1989 Psyclapse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196765&o=2 $end $pce_tourvision=ballistx, $bio TOURVision cart. published 27 years ago: Ballistix (c) 1993 TOURVision. Unofficial Spanish coin-op version. - TECHNICAL - Cart. ID: 186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36237&o=2 $end $pce=ballistx, $bio NEC PC-Engine HuCARD published 29 years ago: Ballistix (c) 1991 Coconuts Japan. Ballistix is a futuristic sport game by Psygnosis and published by Coconuts. The game can be played against a CPU opponent or a human player. The object of Ballistix is to shoot at a black ball (called the 'puck') and to push it into the opponent's goal with a cannon. But things are not so simple and magnetic fields and other special tiles can affect its trajectory - they include arrows accelerating the ball in one direction, transportation holes and bumpers. Special icons also appear on the playfield and can freeze the opponent's cannon for a short amount of time. The game features hundred levels and a two simultaneous player mode. - TECHNICAL - Game ID: CJ0001 - TRIVIA - Released on December 13, 1991 in Japan fr 6900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49151&o=2 $end $tg16=ballistx, $bio NEC TurboGrafx-16 cart. published 28 years ago: Ballistix (c) 1992 Turbo Technologies, Inc. - TECHNICAL - Game ID: TGX030059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84287&o=2 $end $info=ep_bbars,ep_bbarsa,ep_bbarsb,ep_bbarsc, $bio Balloon Bars (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42314&o=2 $end $info=ballbomb, $bio Arcade Video game published 40 years ago: Balloon Bomber (c) 1980 Taito. Shoot and destroy balloon bombs dropped from a bi-plane. - TECHNICAL - CPU Board Number : AA017757 Audio/IO Board Number : CV070005 ROM Board Number : AA017756A Prom Stickers : TN01-09 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Discrete circuitry Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Balloon Bomber was released in March 1980. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Balloon Bomber". - SCORING - Balloon: 50 pts. Bomb & Balloon attached: 100 pts. Bomb dropped from Ballon: 150 pts. Bomb dropped from plane: 50 pts. Mystery points are scored when you make 3 hits in succession. - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=174&o=2 $end $pc88va=ballbrkr, $bio NEC PC-88 VA disk. published 24 years ago: Balloon Breaker (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131573&o=2 $end $info=ballbros, $bio Arcade Video game published 28 years ago: Balloon Brothers (c) 1992 East Technology. A puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear. - TECHNICAL - Taito X System hardware Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=175&o=2 $end $cpc_flop=balloonb01,balloonb, $bio Amstrad CPC 464 disk. published 31 years ago: Balloon Buster (c) 1989 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121373&o=2 $end $cpc_cass=ballbust, $bio Amstrad CPC cass. published 31 years ago: Balloon Buster (c) 1989 Blue Ribbon Software, Limited. - TECHNICAL - [Model 923] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64414&o=2 $end $bbcb_cass=balloonb, $electron_cass=balloonb, $bio Acorn BBC/Electron cass. published 31 years ago: Balloon Buster (c) 1989 Blue Ribbon - TECHNICAL - Electron/BBC Dual tape. GAME ID: 959 Z - Jump left X - Jump right - Turn left/right - Press for power, release to fire - Start again - TRIVIA - Retail price: £2.99 - STAFF - By: Mike Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51520&o=2 $end $nes=balonfgth, $bio Nintendo Famicom cart. published 33 years ago: Balloon Fight (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69217&o=2 $end $svision=balonfgt, $bio Super Vision game published 28 years ago: Balloon Fight (c) 1992 Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95420&o=2 $end $x68k_flop=balonfgt, $bio Balloon Fight (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87093&o=2 $end $gbcolor=balonfgt, $bio Nintendo Game Boy Color game published 20 years ago: Balloon Fight GB (c) 2000 Nintendo Company, Limited. - TECHNICAL - Game ID: DMG-BBKJ-JPN - SERIES - 1. Balloon Fight [Model HVC-BF] (1984, Famicom) 2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy) 3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67535&o=2 $end $nes=balonfgtgba, $bio Balloon Fight ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229664&o=2 $end $nes=balonfgtgc, $bio Nintendo NES cart. published 18 years ago: Balloon Fight ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229678&o=2 $end $gba=f_ballnf, $bio Nintendo GBA cart. published 16 years ago: Balloon Fight [Famicom Mini] [Model AGB-FBFJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70626&o=2 $end $x1_flop=balonfgt, $bio Balloon Fight (c) 198? Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: A5-1022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85932&o=2 $end $info=gnw_bfight, $bio Handheld game published 32 years ago: Balloon Fight (c) 1988 Nintendo Co., Ltd. - TECHNICAL - Model BF-107 - TRIVIA - Released on March 8, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100951&o=2 $end $info=gnw_bfightn, $bio Handheld game published 34 years ago: Balloon Fight (c) 1986 Nintendo Co., Ltd. Balloon Man, a member of Sky Patrol, has been pursuing the pirate Oiram Repus. Balloon Man must navigate the deadly TripSky and collect the balloons, each carrying parts of the torn map to Oiram's secret lair. Balloon Man move from right-to-left collecting balloons and dodging sparks. The player must use the Eject button to keep Balloon Man afloat. When Balloon Man hits against the sparks or falls into the sea a miss is recorded. When the score is below 100 and the player score a miss, the game ends. After 25 balloons are collected, the player moves on to the next phase. - TECHNICAL - Model BF-803 - TRIVIA - Released on November 19, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100979&o=2 $end $nes=balonfgtj, $vgmplay=balonfgt_nes, $bio Nintendo Famicom cart. published 36 years ago: Balloon Fight (c) 1984 Nintendo. Balloon Fight is a single/fixed screen action game by Nintendo and basically modeled on Williams's arcade game Joust originally released in 1982. The player takes control of a floating character equipped with a helmet and two balloons tied to his back, and the action buttons allow him to quickly flap his arms, and to fly like a bird and defy gravity. The goal of each stage is fairly simple - our atypical hero must fly around the screen and clear all the rival balloon fighters. As he hits them from above and pops their balloons, they slowly parachute to the ground and must be kicked into the water, and this before they even get a chance to inflate another balloon and burst into battle again. Once an enemy is defeated and sinks to his doom, a bubble slowly floats up and can be collected for points. Of course the player is not immune to enemy attacks, and if one of his balloon pops, then his ability to fly becomes greatly restricted, and one more hit sends him plunging into the water. And that's not all, storm clouds are dotted around each stage and start shooting lightning bolts if the player lingers too long in a single level. Furthermore, one of the most dangerous challenges of all is the large hungry fish that lives in the water - if the player (or an enemy) happens to fly too close to the bottom of the screen, the predatory fish will try to gobble them in one bite. Finally, a bonus stage awaits the player every three levels, in which he has to pop twenty balloons within a time limit for bonus points. The game includes a simultaneous two-player mode as well as a single-player game called 'Balloon Trip', in which the goal is to fly forward, avoid lightning bolts and collect balloons for points. - TECHNICAL - Cartridge ID: HVC-BF - TRIVIA - Balloon Fight was released on January 22, 1985 in Japan (even if title screen says 1984) at a retail price of 4500 Yen. Export releases: [US] "Balloon Fight [Model NES-BF-USA]" [EU] "Balloon Fight [Model NES-BF-EEC]" Balloon Fight is based off of the game "Joust". Nintendo also released a Game & Watch version of the same name, it is based on the NES version's Balloon Trip Mode. The protagonist of it is a Balloon Fighter, 'Balloon Man' (according to the manual). Unlike Balloon Fighters, Balloon Man uses a rocket suit instead of flapping his hands to elevate while holding balloons. In "WarioWare - Smooth Moves" (Nintendo Wii), there is a minigame functioning as a 3-D version of the balloon trip in Balloon Fight. Balloon Fighter and Flipper trophies are obtainable in "Super Smash Bros. Melee" (Nintendo GameCube), and the Flipper is also a usable item. The original background music for the Balloon trip in Balloon Fight can be heard in Melee's Icicle Mountain stage as alternate music. The giant fish makes a cameo appearance in "Super Smash Bros. Brawl" (Nintendo Wii). It appears on the Ice Climber-based stage, the Summit, in which it tries to attack the players from the sea. A single-player game, in the Wii U game "Nintendo Land", (2012) called 'Balloon Trip Breeze', is a tribute to Balloon Fight. - SERIES - 1. Balloon Fight [Model HVC-BF] (1984, Famicom) 2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy) 3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color) - STAFF - Music by: Hirokazu Tanaka - PORTS - * CONSOLES: Supervision (1992) Nintendo GameCube (2001) in "Animal Crossing" as an unlockable Bonus game. Nintendo Game Boy Advance (2002) E-Reader series Nintendo Game Boy Advance (2004) "Balloon Fight [Famicom Mini] [Model AGB-FBFJ-JPN]" Nintendo DS (2007) "Tingle's Balloon Fight DS" Only in Japan available to the Platinum Club Nintendo members. Nintendo Wii [Virtual Console] (2007) * COMPUTERS: NEC PC-8801 (1985) * OTHERS: Arcade (1985) "Vs. Balloon Fight" Arcade [PlayChoice-10] (1986) "Balloon Fight [Model PCH1-R-BF]" LCD Handheld game released by Nintendo (1986, Game&Watch - Crystal Screen): the game is a port of the Balloon Trip Mode. LCD Handheld game released by Nintendo (1988, Game&Watch - Wide Screen): the game is a port of the Balloon Trip Mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53854&o=2 $end $nes=balonfgt, $bio Nintendo NES cart. published 33 years ago: Balloon Fight (c) 1987 Nintendo Company, Limited. European version. For more information about the game, please see the original Japanese version entry; "Balloon Fight [Model HVC-BF]". - TECHNICAL - [Model NES-BF-EEC] - TRIVIA - The title screen says 1984 NINTENDO but the game was released on March 12, 1987 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61738&o=2 $end $nes=balonfgtu, $bio Nintendo NES cart. published 34 years ago: Balloon Fight (c) 1986 Nintendo of America, Inc. North American version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Balloon Fight [Model HVC-BF]". Text from this version: You'll need lightning- fast reactions to win this battle in the sky! Take to the skies! BALLOON FIGHT. You'll score lots of points and have loads of fun when you birst enemy balloons and send their parachutes crashing into the sea. But beware. These hot air invaders have an amazing ability to land safely, blow up another balloon and come back stronger than before! What's more, if you fly too low you'll be devoured by man-eating sharks! Challenge them alone if you think you're up to it, or team up with a friend. Either way, you'll have the time of your life fighting off your opponents in the sky and avoiding those hungry sharks bellow in BALLOON FIGHT! - TECHNICAL - Game ID: NES-BF-USA - TRIVIA - Balloon Fight was released in June 1986 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54915&o=2 $end $info=pc_bfght, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Balloon Fight (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game, please see the original Japanese console version entry; "Balloon Fight [Model HVC-BF]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : BF Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1791&o=2 $end $gba_ereader=nesbfu11,nesbfu12,nesbfu21,nesbfu22,nesbfu31,nesbfu32,nesbfu41,nesbfu42,nesbfu5, $bio Balloon Fight-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231805&o=2 $end $gameboy=ballonkd, $bio Nintendo Game Boy Cart. published 30 years ago: Balloon Kid (c) 1990 Nintendo Company, Limited. - TECHNICAL - Game ID: DMG-BT-USA - SERIES - 1. Balloon Fight [Model HVC-BF] (1984, Famicom) 2. Balloon Kid [Model DMG-BT-USA] (1990, Game Boy) 3. Balloon Fight GB [Model DMG-BBKJ-JPN] (2000, Game Boy Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65600&o=2 $end $nes=balloonms, $bio Nintendo NES cart. published 28 years ago: Balloon Monster (c) 1992 Gluk Video Spanish release. - TECHNICAL - Model CN-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54916&o=2 $end $nes=balloonm, $bio Nintendo Famicom cart. published 28 years ago: Balloon Monster [Model CN-05] (c) 1992 NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83830&o=2 $end $cpc_flop=balloonf, $bio Balloon Translated (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124764&o=2 $end $cpc_flop=balloona01, $bio Amstrad CPC 464 disk. published 13 years ago: Balloonacy (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128096&o=2 $end $cpc_flop=balloona, $bio Amstrad CPC 464 disk. published 13 years ago: Balloonacy Demo (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128097&o=2 $end $cpc_cass=balonacy,balonacyd, $bio Amstrad CPC cass. published 12 years ago: Balloonacy [Model CPC8] (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64415&o=2 $end $bbcb_cass=balloons, $bio Balloons (c) 19?? CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51521&o=2 $end $cpc_flop=ballsf20, $bio Amstrad CPC 464 disk. published 16 years ago: Balls (c) 2004 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124765&o=2 $end $vc4000=paddleg, $bio VC 4000 cart. published 42 years ago: Ballspiele (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 3] - TRIVIA - Also called Paddle Games outside Germany, and Jeux de Balle in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49192&o=2 $end $bk0010=bally, $bio Elektronika BK0010 cass. published 30 years ago: Bally (c) 1990 BIL Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144240&o=2 $end $astrocde=bbasic,bbasdemo, $bio Astrocade game published 42 years ago: Bally BASIC (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 6002 - TRIVIA - This first version of Bally BASIC did NOT include the 300 tape interface to save and load programs; the tape interface had to be purchased separately. This cartridge is often just referred to as BASIC. - UPDATES - Bally BASIC Demo: This cartridge has a small (about 6") chain attached to the top-front. This cartridge was made in limited quantities and only distributed to dealers, as was also done with the Dealer Demo cartridge. This 8K cartridge (a rarity in the old days) is very hard to find. The first 4K is a crippled version of Bally BASIC that doesn't have access to the keypad or hand controllers- except #3: all the inputs are disabled. The remaining 4K of the cartridge is a program written in BASIC! This was in 1978, EIGHT YEARS before Basicarts appeared! This cartridge may have sometimes been accompanied by a 300 Baud Demo Interface. This cartridge might be #6003 (it fits there), but there is no proof of this part number assignment. - STAFF - Written by: Jay Fenton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86771&o=2 $end $astrocde=astrobas, $bio Astrocade game published 39 years ago: Bally BASIC [Model 6004] (c) 1981 Astrovision, Inc. - TRIVIA - This updated version of the Bally BASIC cartridge is notably set apart from the original because it has a built-in 2000 baud interface that connects to a standard cassette recorder; there are also some additional commands added for the programmer. It's visually different from the original release as well. This cartridge was packaged with some Astrocade consoles (these consoles were designated as Arcade Plus). Astrocade, Inc. manufactured the later releases of this. - STAFF - Written by: Jay Fenton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86772&o=2 $end $astrocde=colorbas, $bio Bally Color BASIC (c) 19?? Bally Mfg. Co. A special 32-color version of Bally BASIC. - TRIVIA - This title is mentioned in the newsletters only once, but there exists a VCR recording of Jay Fenton giving a demo of this program. It appears to use multiple screen interrupts to get all thirty-two chrominance possibilities on the screen at once. This prototype cart was once part of the Bob Fabris Collection. Bob sold the collection to Larry Anderson, who in turn sold it to Adam Trionfo and Paul Thacker, with Adam getting the original Color BASIC prototype. The cart has been archived. - STAFF - Designed by: Jay Fenton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86773&o=2 $end $info=jumpshot,jumpshotp, $bio Arcade Video game published 35 years ago: Bally Midway's Jump Shot (c) 1985 Bally Midway. An early one-on-one basketball game. Score more points than your opponent to win. - TECHNICAL - [Game No. 0E18] Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Like "Shoot The Bull", Jump Shot was a 'kit game' designed to drop into a "Pac-Man" cabinet. - STAFF - Lead Programmer : Gary Oglesby Artist / Animator : Brian Colin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=176&o=2 $end $astrocde=ballypin, $bio Astrocade game published 41 years ago: Bally Pin (c) 1979 Bally Mfg. Co. - TECHNICAL - Game ID: 2007 - UPDATES - 'Astrocade Pinball' was a less common label variation of Bally Pin. On all carts checked, the menu title wasn't changed. This was probably changed when Astrocade Inc.'s rights to use the Bally name expired. - STAFF - Written by: Bob Ogden, Scot L. Norris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86774&o=2 $end $info=astrocde,astrocdl,astrocdw, $bio Console published 42 years ago: Bally Professional Arcade (c) 1978 Bally Mfg. Co. An early video game console made by Bally. - TECHNICAL - Circuit board and cartridges: - CPU: Zilog Z80, 1.789 MHz - RAM: 4k (up to 64k with external modules in the expansion port) - ROM: 8k - Cart ROM: 8k - Expansion: 64K total - Ports: 4 controller, 1 expansion, 1 light pen - Sound: 3 voices + noise/vibrato effects (played through the TV) Video: - Resolution: True 160x102 / Basic 160x88 / Expanded RAM 320x204 - Colors: True 8x / Basic 2 -- The bitmap structure of the Bally actually only allows for 4 color settings. However, through the use of 2 color palettes and a left/right boundary control byte you could have the left section of screen (this could be the play field) use 1 set of colors while the right side (this could show information such as lives and score) used an entirely different set of colors, thus 8 total colors were possible. - Graphic type: Bitmap, 2 plane bitpacked - TRIVIA - Originally referred to as the Bally Home Library Computer, it was released in 1977 but available only through mail order. Delays in the production meant none of the units actually shipped until 1978, and by this time the machine had been renamed the Bally Professional Arcade. In this form it sold mostly at computer stores and had little retail exposure (unlike the Atari VCS). In 1979 Bally grew less interested in the arcade market and decided to sell off their Consumer Products Division, including development and production of the game console. At about the same time a 3rd party group had been unsuccessfully attempting to bring their own console design to market as the Astrovision. A corporate buyer from Montgomery Ward who was in charge of the Bally system put the two groups in contact, and a deal was eventually arranged. In 1981 they re-released the unit with the BASIC cartridge included for free, this time known as the Bally Computer System, and then changed the name again in 1982 to Astrocade. It sold under this name until the video game crash of 1983, and then disappeared around 1985. Midway had long been planning to release an expansion system for the unit, known as the ZGRASS-100. The system was being developed by a group of computer artists at the University of Illinois at Chicago known as the 'Circle Graphics Habitat', along with programmers at Nutting. Midway felt that such a system, in an external box, would make the Astrocade more interesting to the market. However it was still not ready for release when Bally sold off the division. A small handful may have been produced as the ZGRASS-32 after the machine was re-released by Astrovision. The system, combined into a single box, would eventually be released as the Datamax UV-1. Aimed at the home computer market while being designed, the machine was now re-targeted as a system for outputting high-quality graphics to video tape. These were offered for sale some time between 1980 and 1982, but it is unknown how many were built. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34774&o=2 $end $info=trucksp3,trucksp2, $bio Pinball published 32 years ago: Bally Truck Stop (c) 1988 Midway. - TECHNICAL - GAME ID: 2001 Midway 6803 (FM + CVSD) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chip : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - This was Midway's first pinball game following the merger of Williams and Bally/Midway; if you examine the right side of the playfield above the ball launch, you will find a yellow traffic merge sign with the text 'Williams/Bally Merge'. Released as a modified version of the prototype Midway's 1988 "Ramp Warrior". - STAFF - Designers : Steve Kirk, Dan Langlois, Jim Patla (JIM) Artwork : Pat McMahon, Greg Freres (G F) Software : Rehman Merchant (RAY) Music and Sounds : Chris Granner (C G) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5329&o=2 $end $astrocde=balchecn,balcheco, $bio Astrocade game published 39 years ago: BallyCheck (c) 1981 RGB Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86775&o=2 $end $amigaocs_flop=ballyhoo, $bio Commodore Amiga 500 disk. published 34 years ago: Ballyhoo (c) 1986 Infocom Spurred by your natural curiosity, you stick around after the show in the big top, hoping to catch an after-hours performance. Perhaps you'll get a peek at an impromptu clown act, or watch the late-night feedings of the exotic animals you goggled at earlier. But life at the circus isn't glamorous after the audience has gone home: instead of flashy feats, you overhear a mysterious conversation: a little girl--the circus owners daughter--has been kidnapped! Her father is too naive (or is he too pompously stupid?) to do more than hire an inept detective to find her. He Remains blindly loyal to his overworked performers, but...could it be an inside job? The girl might be hidden somewhere on the circus grounds...and one of the performers might be the abductor! So you do what anyone would do in these circumstances: set out to rescue the damsel in distress. The odds aren't in your favor: you--a spectator, a bystander, an outsider in a defensive close-knit community--trying to find a girl you've never met, in a place you know nothing about, among bizarre people who want nothing to do with you. Some would call you brave. Some would call you foolish. Every circus has its seedy underside. But few are as dangerous as this. If you're familiar with Infocoms interactive fiction, you may not feel like reading this entire manual. However, you should at least look at the appendix of recognized verbs; some of the verbs listed are found in all Infocom stories, while others are included especially for Ballyhoo. - TIPS AND TRICKS - 1) Draw a map. It should include each location, the directions connecting it to adjoining locations, and any interesting objects there. Note there are 10 possible directions, plus IN and OUT. 2) Examine all objects you come across. Most objects in the story that you can pick up are important for solving one or more of the puzzles you will run into. 3) Save your place often. That way, if you mess up or get killed, you wont have to start over from the beginning. 4) Read the story carefully. There are often clues in the descriptions of locations and objects. Even strange or dangerous actions may provide clues, and might prove to be fun! You can always save your position first if you want. Here is a Silly example: >PUT THE SADDLE ON THE PONY As you drop the heavy saddle onto the pony, the animal is crushed by the weight, and it falls down, legs splayed. ^there you have a clue that you should find either a lighter saddle or a sturdier horse. 5) Unlike other "adventure games" you may have played, there are many possible routes the to end of Ballhoo. Some puzzles have more than one solution; other puzzles don't nees to be solved at all. Sometimes you will have to solve one puzzle in order to obtain the item(s) or information you need to solve another puzzle. 6) You may find it helpful to go through Ballyhoo with another person. Different people may find different puzzles easy and can often complement each other. 7) If you really have difficulty, you can order a hint booklet and a complete map using the orfer form in your package. You don't need this booklet to enjoy the story, but it will make solving the puzzles easier. 8) Read the sample transcript ahead in the docs to get a feel for how Infocom's interactive fiction works. 9) You can word a command in many different ways. For example, if you wanted to pick up a yellow hoop, you could type in any of the following: >GET HOOP >TAKE THE HOOP >PICK UP THE YELLOW HOOP In fact, if the hoop is the only thing in sight that you can take, just typing TAKE would have been good enough. But more about that in the next section... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73494&o=2 $end $adam_flop=ballyhoo, $bio Coleco Adam disk. published 34 years ago: BallyHoo (c) 1986 Infocom. Infocom text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109338&o=2 $end $msx1_flop=ballyhoo, $bio Ballyhoo Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133087&o=2 $end $apple2_flop_misc=ballyhoo, $bio Apple II disk. published 34 years ago: Ballyhoo (c) 1986 Infocom - TECHNICAL - GAME ID: IM4-AP1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107105&o=2 $end $cpc_flop=ballyhoo,ballyhoo2,ballyhoo1, $pcw=ballyhoo, $bio Amstrad CPC/PCW disk. published 34 years ago: Ballyhoo (c) 1986 Infocom - TECHNICAL - GAME ID: UQD-IM4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118293&o=2 $end $snes=ballz3d, $bio Nintendo Super NES game published 26 years ago: Ballz 3D - Fighting at its Ballziest (c) 1994 Accolade, Incorporated. What is Ballz? Ballz is a killer 3-D fighting game. It's an in-your-face, all out fight to the finish with 8 unique characters and 8 bosses that punch, kick, club, slam, humiliate and fart on their opponents. Ballz even has an instant replay that shows you the damage from almost any angle. And with three times more special moves than those flat 2-D games, you're going to be doing lots of damage. Our characters will even morph into other characters whenever you want. Ballz also has a bunch of weird sound effects and a wisecracking scoreboard. It's the coolest *#!#@*#! fighting game on the shelf! - TECHNICAL - Game ID: SNS-ABZE-USA - TRIVIA - Released in November 1994 in USA. - TIPS AND TRICKS - Hyper mode: Press A(x9) at the title screen. - STAFF - Programming: William B. Norris IV, Kevin T. Seghetti Game Design & Concept: Keith Kirby Producer: Ted Barnett Animation: Adam Frank, Will Friedewald, Kyle Kirby, Frank Saxon Art: Chris Donovan Testing: Mike Palser, Travis Boatman, Dan Mueller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62746&o=2 $end $megadriv=ballz3d, $vgmplay=ballz3d_md, $bio Sega Genesis game published 26 years ago: Ballz 3D (c) 1994 Accolade, Inc. What is Ballz? Ballz is a killer 3-D fighting game. It's an in-your-face, all out fight to the finish with 8 unique characters and 8 bosses that punch, kick, club, slam, humiliate and fart on their opponents. Ballz even has an instant replay that shows you the damage from almost any angle. And with three times more special moves than those flat 2-D games, you're going to be doing lots of damage. Our characters will even morph into other characters whenever you want. Ballz also has a bunch of weird sound effects and a wisecracking scoreboard. It's the coolest *#!#@*#! fighting game on the shelf. - TECHNICAL - GAME ID: 3412 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53964&o=2 $end $cpc_flop=balonces, $bio Amstrad CPC 464 disk. published 31 years ago: Baloncesto (c) 1989 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124766&o=2 $end $cpc_flop=balrog19, $bio Amstrad CPC type-in published 33 years ago: Balrog (c) 1987 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120154&o=2 $end $specpls3_flop=balrogbd, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Balrog's Big Disk (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147706&o=2 $end $mo5_flop=balthaza, $to_flop=balthaz, $bio Thomson MO5/TO disk. published 33 years ago: Balthazar (c) 1987 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107593&o=2 $end $mo5_cass=balthaza,balthazab,balthazac,balthazaa, $bio Thomson MO5 cass. published 33 years ago: Balthazar (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108673&o=2 $end $apple2_flop_misc=baltic85, $bio Apple II disk. published 36 years ago: Baltic 1985 (c) 1984 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107117&o=2 $end $pc8801_flop=baltic, $bio NEC PC-8801 Series disk. published 38 years ago: Baltic Kantai wo Oe (c) 1982 CSK Software Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91426&o=2 $end $nes=baltronh, $bio Nintendo Famicom cart. published 33 years ago: Baltron (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69218&o=2 $end $nes=baltron,baltronp, $bio Nintendo Famicom cart. published 34 years ago: Baltron (c) 1986 Toei Animation. Baltron is an horizontal shooter by Toei Animation. In the space year 2999, in a distant remote galaxy, the Bismark Empire has started a war and is building a secret weapon on the peaceful planet Star Lenion. The super weapon, called the 'Baltron', must be destroyed before it becomes fully operational, and the Earth decides to send its best fighter, the Gistorias, to take on the perilous mission. The ship has two sources of ammunition - a forward laser and air-to-ground bombs. It also comes with a limited fuel supply which must be periodically replenished by collecting blue containers released by tower-like structures. The fuel gauge has another interesting twist - two markers indicate two different power levels, and holding B and pressing up or down activate them in exchange of some energy. The first one releases a flash smart-bomb that wipes out all enemies in a blink, whereas the second activates a warp boost that allows the ship to jump ahead and skip portions of the game. The fighter can also vary its speed and change direction (by holding B and pressing left or right). Baltron is made out of a single and fairly large level ending with the Baltron super-weapon, and the game just loops with a harder difficulty level. - TECHNICAL - Game ID: TDF-BT - TRIVIA - Baltron was released on March 19, 1986 in Japan for 4900 Yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53855&o=2 $end $info=baluba, $bio Arcade Video game published 34 years ago: バルバルークの伝説 (c) 1986 Able Corp. (Baluba-Louk no Densetsu) An explorer must get all the treasure chests while avoiding the monsters in this platform game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 514 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The title of this game translates from Japanese as 'Legend of Baluba-louk'. For your information, Baluba-louk was discovered in 1985 :). - STAFF - Programmer: Tsukasa Masuko - PORTS - * CONSOLES: [JP] Nintendo Famicom "Aigiina no Yogen - From the Legend of Baluba-louk" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=177&o=2 $end $amigaocs_flop=bambijag, $bio Commodore Amiga 500 disk. published 31 years ago: Bambinours Solves a Jigsaw Puzzle (c) 1989 Carraz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73495&o=2 $end $gameboy=bamse, $bio Nintendo Game Boy Cart. published 27 years ago: Bamse (c) 1993 Laser Beam Ent. Pty, Limited. Scandinavian release. - TECHNICAL - Cartridge ID: DMG-A6-SCN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65602&o=2 $end $nes=bananah, $bio Nintendo Famicom cart. published 33 years ago: Banana (c) 1987 FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69219&o=2 $end $msx1_cart=banana, $bio Banana (c) 198? Studio GEN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76581&o=2 $end $msx1_flop=banana, $bio Banana Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134124&o=2 $end $cpc_flop=bananajo, $bio Amstrad CPC 464 disk. published 29 years ago: Banana Joe and the Devilish Time Machine (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124767&o=2 $end $bbcb_cass=bananamn, $bio Acorn BBC/Electron cass. published 37 years ago: Banana Man (c) 1983 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51523&o=2 $end $bbcb_cass=bananamnbr, $bio Acorn BBC/Electron cass. published 35 years ago: Banana Man (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51522&o=2 $end $nes=bprince, $bio Nintendo NES cart. published 28 years ago: Banana Prince (c) 1992 Takara Company, Limited. EUropean release. - TECHNICAL - Model NES-BN-NOE - TRIVIA - Released in February 1992 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54917&o=2 $end $info=bsplash, $bio Slot Machine published 15 years ago: Banana Splash (c) 2005 AGI (Austrian Gaming Industries). Experience the luxuries of an island resort in this 9-line, 5-reel video slot. Dive into the profitable feature and collect the deeper riches of this tropical paradise. The 'Banana' substitutes for all symbols except scatters and doubles all wins. 3, 4 or 5 ISLAND SYMBOLS scattered on the screen trigger 15 free games. Free games´ wins are multiplied by 3. Free games can be won again during the feature. Free games are played at current bet. - TECHNICAL - Cool Fire I - TRIVIA - Release date : September 08, 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11439&o=2 $end $nes=banana,bananap1,bananap2, $bio Nintendo Famicom cart. published 34 years ago: Banana (c) 1986 Victor Musical Industries, Incorporated. - TECHNICAL - GAME ID: VFR-B1-01 - TRIVIA - Banana was released on September 08, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53856&o=2 $end $nes=bprincej, $bio Nintendo Famicom cart. published 29 years ago: バナナン王子の大冒険 (c) 1991 Takara Company, Limited. (Bananan Ouji no Daibouken) - TECHNICAL - GAME ID: TFC-OJ - TRIVIA - Bananan Ouji no Daibouken was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53857&o=2 $end $snes=banpija,banpijah, $bio Nintendo Super Famicom cart. published 22 years ago: Bananas de Pijamas (c) 1998 Twin Eagles Group. - TRIVIA - Released in April 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62747&o=2 $end $info=bananas,bananasa, $bio Slot Machine published 16 years ago: Bananas go Bahamas (c) 2004 AGI (Austrian Gaming Industries). Need a holiday? Escape to the Bahamas in this 9-line 5-reel video slot. Pack your bags to enter the feature, your winnings will grow while you sit back and relax with 45 free games. 'Banana' substitutes for all symbols except 'suitcase' and doubles the prize when substituting. 3, 4 or 5 scattered 'suitcase' triggers 45 free games. Free games can be re-triggered. Free games are played at current bet. - TECHNICAL - Cool Fire I - TRIVIA - Release date : September 29, 2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11440&o=2 $end $tvc_flop=bananfal,bananfalb,bananfala, $bio Banánfaló (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111768&o=2 $end $tvc_cass=bananfal, $bio Banánfaló (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112459&o=2 $end $info=banbam, $bio Arcade Video game published 36 years ago: BanBam (c) 1984 Sun Electronics. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Palette colors : 256 Players : 2 Buttons : 1 - TRIVIA - Released in December 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9901&o=2 $end $apple2_flop_clcracked=bandsaw, $bio Apple II disk. published 34 years ago: Band Saw and Shaper Safety (c) 1986 Abraxas Basic Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107118&o=2 $end $pc98=bandkun, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Band-kun - Sound Entertainment (c) 1990 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88983&o=2 $end $nes=pebbleb, $bio Nintendo NES cart. published 31 years ago: Bandai Golf - Challenge Pebble Beach (c) 1989 Bandai Play one of the world's most difficult and challenging golf courses on your Nintendo Entertainment System! This super-realistic golf game, complete with its beautiful seaside view and varying wind conditions, allows you to play each of the 18 holes with fantastic accuracy and realism. Enter your handicap, choose your tee-off position, select your club, control your swing and the ball's flight, direction and spin! Try to break par on this course with its challenging slopes, rises, bunkers and water hazards! - TECHNICAL - Model NES-PG-USA - TRIVIA - Released in February 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54918&o=2 $end $spectrum_cass=banderaa, $bio Bandera A Cuadros (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219564&o=2 $end $info=bandido, $bio Arcade Video game published 41 years ago: Bandido (c) 1979 Exidy. You control a sheriff who has been surrounded by bandits. You can move around in the middle of the screen, and pick off the bandits that have you circled in. The longer you play the quicker they move. Luckily you can move one direction, while firing another. - TECHNICAL - Cabinet dimensions : 67,75'' (172,085cm) high x 25,25'' (64,135cm) wide x 29'' (73,66cm) deep. Monitor : 19''. Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC, SN76477 (@ 400 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Control : Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) - TRIVIA - After "Sheriff"'s release by Nintendo in 1979, it was licensed to Exidy for re-release as Bandido in January 1980 (even if title screen says 1979). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=178&o=2 $end $dragon_cass=bandit, $bio Dragon cass. published 37 years ago: Bandit (c) 1983 Soft Joe's Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234473&o=2 $end $info=bandit, $bio Arcade Video game published 31 years ago: Bandit (c) 1989 Data East USA. - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146751&o=2 $end $amigaocs_flop=bandking, $bio Commodore Amiga 500 disk. published 30 years ago: Bandit Kings of Ancient China (c) 1990 Infogrames Interactive, Incorporated. - TRIVIA - Licensed from KOEI, this game was known in Japan as Suikoden: Tenmei no Chikai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73496&o=2 $end $nes=bandking, $bio Nintendo NES cart. published 30 years ago: Bandit Kings of Ancient China (c) 1990 Koei Co., Ltd. North American release. Game developed in Japan. See the original Japanese version for more information about the game; "Suikoden - Tenmei no Chikai [Model KOE-XJ]". Descrition from the back cover: Join history's greatest band of robbers - The Bandit Kings of the Song Empire! The year is 1101 and the evil minister Gao Qiu has seized all Imperial authority! The Emperor has one last chance to restore the glory of days past - a desperate gamble to find the last great hero in China! As a Bandit King, make allies and conquer territories. Watch out for typhoons, riots, epidemics, desertions and attacks from wild beasts. Enjoy festivals with your loyal band of heroes. Gain the support of the people and receive the benefits of their favor. But stay alert... in the end, who will be victorious? You or Gao Qiu? - TECHNICAL - Model NES-XJ-USA - TRIVIA - Released in December 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54919&o=2 $end $mc10=bandit, $bio Bandit! (c) 198? Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87610&o=2 $end $dragon_cass=bandito,banditoa, $bio Dragon cass. published 36 years ago: Bandito (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116636&o=2 $end $apple2_flop_misc=banditf,banditm,bandito, $bio Apple II disk. published 38 years ago: Bandits (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107119&o=2 $end $vic1001_cart=bandits, $bio Commodore VIC-20 cart. published 37 years ago: Bandits (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83779&o=2 $end $pc8801_flop=bandits9, $bio Bandits 9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91427&o=2 $end $bbcb_cass=bandits3, $electron_cass=bandits3, $bio Acorn BBC/Electron cass. published 37 years ago: Bandits at 3 O'clock (c) 1983 Micro Power - TECHNICAL - Game Controls Player 1 : A - Dive, Z - Climb, X - Fire Player 2 : : - Dive, / - Climb, . - Fire - TRIVIA - Retail price: £6.99 - STAFF - By: John Taylor, Ed Hampartsoumain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51524&o=2 $end $bbcb_flop_orig=bandits3, $bio Acorn BBC Micro B disk. published 36 years ago: Bandits at 3 O'clock Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125266&o=2 $end $apple2_flop_misc=banditcr, $bio Apple II disk. published 38 years ago: Bandits cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232939&o=2 $end $info=m4bandgd, $bio Bands of Gold (c) 199? Eurogames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41237&o=2 $end $info=bang, $bio Arcade Video game published 22 years ago: Bang (c) 1998 Gaelco. A cartoony first-person 2-D wild west shoot'em up game. - TECHNICAL - Gaelco GG-1v hardware Main CPU : Motorola 68000 (@ 15 Mhz) Sound Chips : GAELCO (@ 15 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in September 1998. This game is known in Japan as "Gun Gabacho". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=179&o=2 $end $info=bangball, $bio Arcade Video game published 24 years ago: Bang Bang Ball (c) 1996 Banpresto. Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time? :) - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YMF278B (@ 33.8688 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 8192 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Developed by Good House. - STAFF - Producer : Suzuki Game designer : Darma Directior : Ochi Character designer : Kunihiko Tashiro Graphics desiners : Mao, Shibata, Yoshimura, Rie Programmer : Machine Fire Sound designer : Efa Instruction card : Wyvern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=180&o=2 $end $info=bangbead, $bio Arcade Video game published 19 years ago: Bang Bead (c) 2001 Visco Corp. A modern "pong"-like game with selectable characters. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0259 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player (3 usables) => [A] Return ball [B] Threat/Sliding occur [C] Miracle Swing (when maximum power) - TRIVIA - Bang Bead was released in May 2001. This game runs on the Neo-Geo MVS (only in Europe) and was never released on the Neo-Geo AES home console. - SERIES - 1. Battle Flip Shot (1998) 2. Bang Bead (2001) - STAFF - Director : Tenzi Programmers : Bilgo Baggins (Code), Ana (Minarai) Graphic designers : Naka, Ber, Kan, Oka, Stickman (Swordman) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=181&o=2 $end $dc=bang, $bio Sega Dreamcast GD published 20 years ago: BANG! Gunship Elite (c) 2000 Red Storm Ent. - TECHNICAL - GAME ID: T-44102N - TRIVIA - Released on December 18, 2000. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135203&o=2 $end $dc=bangaio, $bio Sega Dreamcast GD published 19 years ago: Bangai-O (c) 2001 Crave Ent., Inc. - TECHNICAL - GAME ID: T-40217N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135200&o=2 $end $dc=bangaioe, $bio Sega Dreamcast GD published 20 years ago: Bangai-O (c) 2000 Virgin Interactive Ent., Ltd. - TECHNICAL - GAME ID: T-7011D-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135199&o=2 $end $spectrum_cass=bangerma, $bio Sinclair ZX Spectrum cass. published 11 years ago: Banger Management (c) 2009 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227070&o=2 $end $cpc_cass=bangracr, $bio Amstrad CPC cass. published 29 years ago: Banger Racer (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64416&o=2 $end $cpc_flop=bangmash_c1,bangmash_c1a, $bio Bangers & Mash Cracked (c) 199? NPS. Pirate copy/hack of the original cassette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122767&o=2 $end $cpc_cass=bangers, $bio Amstrad CPC cass. published 28 years ago: Bangers & Mash (c) 1992 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS 828 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144653&o=2 $end $info=m4bangrs,m4bangrsa,m4bangrsb, $bio Bangers n' Cash (c) 199? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15338&o=2 $end $info=m4bangin,m4bangina,m4banginb, $bio Bangin' Away (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15367&o=2 $end $amigaocs_flop=bangkokk, $bio Commodore Amiga 500 disk. published 31 years ago: Bangkok Knights (c) 1989 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73497&o=2 $end $neogeo=b2b, $bio SNK Neo-Geo AES cart. published 10 years ago: Bang² Busters (c) 2010 NCI. - TECHNICAL - [Model NGH-071] 66 MEGS - TRIVIA - Released in December 2010 by NCI (even if title screen says 2000 by Visco). It's a home re-edition of a very rare MVS prototype from 1994 ("Bang² Busters [Model NGM-071]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48105&o=2 $end $info=b2b, $bio SNK Neo-Geo MVS cart. published 26 years ago: Bang² Busters (c) 1994 Visco Games It is an action-platform type game with play mechanics similar to Mario Brothers where you can 'blow up' enemies by puffing them as is done in "Dig Dug". It also contains special bonus stages and bosses. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-071 - TRIVIA - The game's title is pronounced Bang Bang Busters. The Model NGM-071 is a very rare prototype and was never released until its re-edition as an AES cart by NCI as "Bang² Busters [Model NGH-071]". - PORTS - * CONSOLES: SNK Neo-Geo (Dec.2010) "Bang² Busters [Model NGH-071]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3846&o=2 $end $gameboy=banirace, $bio Nintendo Game Boy Cart. published 29 years ago: Banishing Racer (c) 1991 Jaleco Company, Limited. - TECHNICAL - [Model DMG-BNJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65603&o=2 $end $bbcb_cass=banjax, $bio Acorn BBC/Electron cass. published 35 years ago: Banjax (c) 1985 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51525&o=2 $end $gba=banjopilu, $bio Nintendo GBA cart. published 15 years ago: Banjo Pilot (c) 2005 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-BAJE-USA - TRIVIA - Before Rare was acquired by Microsoft, Banjo-Pilot was being developed as 'Diddy Kong Pilot', a sequel to 'Diddy Kong Racing'. After the acquisition, the game was changed to feature Banjo-Kazooie characters because Nintendo still owned the rights to Donkey Kong characters. The game was originally going to run on the voxel engine, however when problems arose when having more than 2 characters on-screen as well as the inclusion of more characters and weapons, the developers decided to use Mode 7 graphics instead. Also, a tilt pack was originally to come with the game, however the feature was removed due to problems when trying to view the screen. In a prototype build shown at Spaceworld, when it was still being developed as Diddy Kong Pilot, a number of Mario characters were shown to be playable at one point in the game. The characters were Mario, Peach, Yoshi, Wario, Bowser and Toad. A new character named Redneck Kong was to be a racer in the original Diddy Kong Pilot, however he was later intended to be replaced with Candy Kong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69846&o=2 $end $gba=banjopil,banjopilp, $bio Nintendo GBA cart. published 15 years ago: Banjo Pilot [Model AGB-BAJP] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69845&o=2 $end $n64=banjotooj, $bio Nintendo 64 cart. published 20 years ago: Banjo to Kazooie no Daibouken 2 [Model NUS-NB7J] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57593&o=2 $end $n64=banjokazj, $bio Nintendo 64 cart. published 22 years ago: Banjo to Kazooie no Daibouken (c) 1998 Nintendo. Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry; "Banjo-Kazooie [Model NUS-NBKE-USA]". - TECHNICAL - Cartridge ID: NUS-NBKJ-JPN - TRIVIA - Released on December 06, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57592&o=2 $end $gba=banjokazu, $bio Nintendo GBA cart. published 17 years ago: Banjo-Kazooie - Grunty's Revenge (c) 2003 T-HQ, Incorporated. Gruntilda is back, and it's up to Banjo and Kazooie to stop her master plan. In Banjo-Kazooie: Grunty's Revenge, you'll play as Banjo and follow him through six worlds rife with trials and contests. Some of the challenges you must overcome include solving puzzles, avoiding obstacles, and battling different enemies. Defeat your foes by using Banjo's array of combat moves. You can also seek help from witch doctors, who can transform Banjo into a mouse, a tank, and other creatures. - TECHNICAL - Game ID: AGB-BKZE-USA - TRIVIA - The player was once able to fly in the game; both flight pads and red feathers appeared in prototype builds of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69848&o=2 $end $gba=banjokaz,banjokazp2,banjokazp,banjokazi,banjokazs, $bio Nintendo GBA cart. published 17 years ago: Banjo-Kazooie - Grunty's Revenge (c) 2003 T-HQ, Incorporated. European release. - TECHNICAL - GAME ID: AGB-BKZP-EUR - TRIVIA - In the game's opening sequence, the original version has the story text shifted to the left, however in the European release the text is centered. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69847&o=2 $end $n64=banjokaz,banjokazu1,banjokazu, $bio Nintendo 64 cart. published 22 years ago: Banjo-Kazooie (c) 1998 Nintendo. What are you supposed to think about a game that stars a big, goofy honey bear named Banjo who wears tight yellow shorts and carries around a raucous, red-crested breegull in his bright blue backpack? Sounds like a puzzling combination, right? Amazingly, the creative and kooky folks at Rare made all the pieces fit in Banjo-Kazooie, Rare's 3D prequel to Banjo-Tooie. The action starts when wicked witchy-poo Gruntilda nabs Banjo's cute kid sister, Tooty, to use as a test subject for her beauty-stealing invention. Banjo sets out immediately to the rescue with his inseparable companion Kazooie stashed in his backpack. The bear-and-bird duo must use constant teamwork to overcome the many obstacles in Gruntilda's cavernous lair. Banjo's brute strength comes in handy in beating up on foes, while Kazooie's locomotive versatility enables the pair to scour the world in search of the necessary pieces to solve the puzzles of the place. And if controlling a bizarre bear-bird pair isn't enough, players can seek out witch doctor Mumbo Jumbo to undergo a variety of magical transformations. Banjo and Kazooie can learn more than 20 different moves, and they'll need them all to make it through the nine nightmarish worlds inside Gruntilda's Lair. - TECHNICAL - Cartridge ID: NUS-NBKE-USA - TRIVIA - Released on May 31, 1998 in North America. Banjo-Kazooie started development on the SNES and was titled 'Project Dream'. The game was going to be an RPG, and the main character would have been a young man named Edison who had caused trouble with a group of pirates lead by a man named Captain Blackeye. A poster of the beta design of Berri from Conker's Twelve Tales can be found in Rusty Bucket Bay. An image of Donkey Kong appeared in the prototype build, but was replaced with an image of Banjo's sister, Tooty, in the final build. There's an unused firefly sprite on the game's code which appears similar to the Beehive's Bee sprite which even uses the same wings. It's possible this was intended to be used for the world Mad Monster Mansion, the only level set during night. Napper the Ghost and Clanker's voices are both Banjo's voice but slowed down and lowered respectively. This was done due to not enough memory space on the cartridge to add additional voices. Grant Kirkhope, the composer of the game, provided the voice of the pots in Mad Monster Mansion that say 'Thank You' when the player deposits an egg in them. According to Kirkhope, he had to redo the line several times because Nintendo thought he was saying 'Fuck You'. The music played inside the Ant Hill of Mumbo's Mountain is a slowed down version of what was originally intended to be the world's main theme. The original theme was partially inspired by the Baby Elephant Walk tune from the film 'Hatari!'. The theme that was used for the world Treasure Trove Cove was also the second version that the game's composer, Grant Kirkhope, had written due to the change of the game from 'Project Dream' to 'Banjo-Kazooie'. The xylophone that Mumbo plays in the intro is the same xylophone that appears in Candy Kong's Music Shop in "Donkey Kong 64". Known export releases: [AU] "Banjo-Kazooie [Model NUS-NBKP-AUS]" [EU] "Banjo-Kazooie [Model NUS-NBKP-EUR]" [UK] "Banjo-Kazooie [Model NUS-NBKP-UKV]" [JP] "Banjo to Kazooie no Daibouken [Model NUS-NBKJ-JPN]" - STAFF - Chief of Ideas: Gregg Mayles Other Ideas: George Andreas Chief Keyboard Tapper: Chris Sutherland Deputy Keyboard Tappers: Morten Brodersen, Paul Machacek, Graham Smith Keyboard Tappers: Kieran Connell, Rhys Lewis Other Keyboard Tapping: Mark Wilson Chief Scribbler: Steve Mayles Cartoony Bits and More Scribbling: Ed Bryan Scene Crayoner: Steven Hurst More Sketching: John Nash Other Doodling: Chris Peil Big Noise Maker: Grant Kirkhope Chief Free Player: Huw Ward Rare Free Players: Steven Brand, Gareth Glover, Gavin Hood, Steve Malpass, Adam Munton, Shaun Read, Jamie Williams, Andrew Wilson, David Wong NCL Free Players: Super Mario Club Paper Pushers: Simon Farmer, Eileen Hochberg Spell Book: Leigh Loveday Word Swopping: Keisuke Terasaki, Masashi Goto, Naruhisa Kawano, Yasuhiro Sakai, Hisashi Nogami Strange Noise Makers: Eveline Ascher, Lee Ray, Chris Seavor NOA Big Thanks: Ken Lobb Big Cheese Thanks: Hiroshi Yamauchi (Mr. Yamauchi), Minoru Arakawa (Mr. Arakawa), Howard Lincoln, Mike Fukuda (Mr. Fukuda), Gail Tilden Bean Counting: Joel Hochberg Moving 'N' Shaking: Tim Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57594&o=2 $end $n64=banjotooa,banjotoo,banjotoou, $bio Nintendo 64 cart. published 20 years ago: Banjo-Tooie (c) 2000 Nintendo of America. Left for worm food under a huge boulder at the conclusion of Banjo-Kazooie, Gruntilda the witch is back and boy, is she mad. Forming a coven of co-conspirators with hideous sisters Mingella and Blobbelda, Grunty has hatched a madcap plan to regain her former beauty by using the Big O'Blaster (B.O.B.) to suck the life force from B-K's island. Naturally, Banjo, the ever-cheerful bear, and Kazooie, the wise-mouthed breegull who camps out in Banjo's blue backpack, will do everything in their power to stop Grunty's nefarious plot. Developer Rare (Donkey Kong 64) has greatly extended replayability by adding 14, count 'em, 14 multiplayer games. In keeping with Banjo-Tooie's tongue-in-cheek character, the multiplayer games include daft versions of soccer and bumper cars as well as first-person shooters in which you lock-and-load an egg-shooting Kazooie. Solo players can refight bosses and replay Banjo-Tooie's myriad minigames as often as they want. The main adventure sprawls across nine vast and endlessly surprising worlds. Lava and ice environments are joined in the brimstone-and-brrr! world of Hailfire Peaks. Shipwrecked aliens, a picture-snapping pig and a sunken temple lurk beneath Jolly Roger's Lagoon. With everything from a cranky French-fry vendor to freaky rides, the way-out amusement park, Witchyworld, has enough charm and challenge for one game - yet in Banjo-Tooie, it's just one world of many. Banjo and Kazooie have scads of new moves, including the ability to shoot while flying or swimming. Banjo can grab Kazooie by the scruff of the neck and beat on enemies. He can also use his backpack to safely cross lava, carry items and even take a health-restoring snooze. Kazooie can swiftly swim alone and hatch eggs. With special shoes, Kazooie can climb sheer cliffs and dash across water. You can even control Mumbo-Jumbo, the skull-faced shaman whose magical skills easily surpass his grasp of the English language. Standing on special Mumbo pads, Mumbo can bring aliens back to life, animate giant statues and more. Mumbo's new rival in the mojo department is Humba Wumba, an enchanting sorceress who holds court in Wumba's Wigwam in each world. Visit Humba to transform Banjo and Kazooie into a submarine, a snowball and even a front-loading washing machine. Don't worry -- you won't have to know about every new move and item right from the beginning. That's because Drill Sergeant Jamjars teaches them gradually, allowing you to master one skill before moving on to the next. Jamjars is the no-nonsense bro of Bottles the mole, the teacher in Banjo-Kazooie. - TECHNICAL - GAME ID: NUS-NB7E-USA - TRIVIA - Banjo-Tooie was released on November 20, 2000 in the USA. This game has been rated E (Everyone) by the independent Entertainment Software Rating Board, with the content descriptors Animated Violence and Comic Mischief. Export releases: [AU] "Banjo-Tooie [Model NUS-NB7U-AUS]" [JP] "Banjo-Tooie [Model NUS-NB7J-JPN]" [EU] "Banjo-Tooie [Model NUS-NB7P-EUR]" - STAFF - Developed by Rare. The Banjo-Tooie Team: Ed Bryan (Jinjo), William Bryan (Bazza), Kieran Connell (Klungo), Salvatore Fileccia (Fruity), Steven Hurst (Honey B), Grant Kirkhope (Old King Coal), Paul Machacek (Woo Fak Fak), Steve Malpass (Mingella), Gregg Mayles (Grunty), Steve Mayles (Blobbelda), David Pashute (Dilberta), Andrew Pollington (Jolly Roger), Chris Sutherland (Superstash), Mark Wilson (Chilly Willy) Rare Testing Team: Ross Bullimore (Bullion Bill), Matt Carter (Salty Joe), Justin Cook (Canary Mary), Richard Cousins (Rocknut), Andrew Kimberley (Klang), Luke Munton (Merry Maggie), Dale Murchie (Mrs. Boggy), David Parkinson (Dippy), Gary Phelps (Gobi), Gavin Price (Guffo), John Silke (Jippo Jim), Roger Smith (Skivvy), Gareth Stevenson (Glowbo), Huw Ward (Jiggywiggy), David Wong (Weldar) Nintendo Product Testing: Roger Harrison, Thomas Hertzog, Michael Kelbaugh, Sam Kujath, Michael Leslie, Chris Needham, Richard S. Richardson, The Disciples of Jiggywiggy Thanks to the following Rare people: Simon Farmer (Clinker), Eveline Novakovic (Twinklies), Eileen Hochberg (Heggy), Joel Hochberg (Jamjars), Scott Hochberg (Scrotty), Leigh Loveday (Mr. Pants), Chris Seavor (Pawno), Chris Stamper (Jingaling), Tim Stamper (Sabreman), Andrew Wilson (Bottles) Thanks to the following Nintendo people: Minoru Arakawa, Christian Campbell, Mike Fukuda, Don James, Ken Lobb, Jacqualee Story, Gail Tilden, Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57595&o=2 $end $info=j80bac, $bio Bank A Coin (c) 198? JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41156&o=2 $end $info=m4bnknot, $bio Bank A Note (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41254&o=2 $end $msx2_flop=bankbust,bankbustb,bankbusta, $bio MSX 2 disk. published 32 years ago: Bank Buster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101490&o=2 $end $info=m1bankbs,m1bankbso,m1bankbsp, $bio Bank Buster Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41960&o=2 $end $info=j2bankch, $bio Bank Chase (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40923&o=2 $end $a2600=bankheise, $bio Atari 2600 cart. published 37 years ago: Bank Heist (c) 1983 Hi-Score. Australian release. See Fox's "Bank Heist [Model 11012]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50241&o=2 $end $a2600=bankheis, $bio Atari 2600 cart. published 37 years ago: Bank Heist (c) 1983 20th Century Fox. Your goal is to rob as many Banks as possible before running out of Getaway Cars. Disabling Cop Cars with dynamite increases your score and causes more banks to appear in the town. Running into Cop Cars or accidentally dynamiting your own car will abruptly halt your little joy ride. - TECHNICAL - Model 11012 - SCORING - Money received for robbing Banks and disabling Cop Cars is shown for a short time on the screen where the Bank or Cop Car was located. The total amount of money you have earned is displayed at the bottom of the screen. Bonus cash is awarded when you leave a town after robbing nine or more Banks. Bank Values: First Bank = $10 Second Bank = $20 Third Bank = $30 Fourth Bank = $40 Fifth Bank = $50 Sixth Bank = $60 Seventh Bank = $70 Eighth Bank = $80 Ninth Bank = $90 Cop Car Values: One Cop Car in pursuit = $10 Tow Cop Cars in pursuit = $30 Three Cop Cars in pursuit = $50 Bonus Points for Level 1: Bankersfield = $93.00 Silver Dollar = $186.00 Flat Broke = $279.00 Heistown = $372.00 Add $372.00 per level to these values for the other seven levels. - TIPS AND TRICKS - HINTS FROM BILL ASPROMONTE: (hope he didn't hurt himself with these tips! :) The wrap-around passageways are the best way to ditch cops. Also, Cop Cars are not allowed to make U-turns. This means that you can follow them about the town without risking a head-on collision. - STAFF - Programmer: Bill Aspromonte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50240&o=2 $end $info=sc5bjob,sc5bjoba,sc5bjobb,sc5bjobc,sc5bjobd,sc5bjobe,sc5bjobf,sc5bjobg,sc5bjobh,sc5bjobi, $bio Bank Job (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model Z053] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42442&o=2 $end $info=bankp, $vgmplay=bankp, $bio Arcade Video game published 36 years ago: Bank Panic (c) 1984 Sega. A reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws. Each stage contains twelve numbered doors, with three doors visible on-screen at any one time. The player must scroll the screen left or right to bring other doors into view. At regular intervals, one or more doors will open to reveal either a bank customer or an outlaw. The customers must be allowed to deposit their money unharmed while the outlaws must be shot before they have a chance to shoot the deputy. Some of the outlaws must be shot twice before they are killed. If the player kills an innocent citizen, a player life is lost. Doors will only open when they are on-screen and a level is only completed once cash has been deposited safely into the bank via each of the twelve doors. Each level has a tight time limit, so it's important to ensure that the player reaches the doors that are about to be opened as quickly as possible. Imminent visitors are indicated by a bar graph situated above each door, with a moving red marker showing the approach of either a customer or robber. In addition to the outlaws, players must also be wary of time bombs that occasionally appear on one of the doors; this is indicated by both a timer and an icon above the door with the bomb. The bomb must be reached and its fuse shot before the timer runs out. As well as the outlaws and customers, a small, bow-legged cowboy occasionally appears holding gifts above his head, these can be shot for bonus points. Occasionally, an open door will reveal a town citizen bound by ropes. The player must shoot the ropes with a single shot to free the citizen. Bonus points are awarded for the completion of a level, with the amount determined by remaining level time and the number of moneybags deposited. Players can choose to start the game on either level one, three or six, with the harder levels earning higher bonus points for stage completion. - TECHNICAL - Cabinet dimensions : 69,5inch. high x 27inch. wide x 32,25inch. deep. Main CPU : Zilog Z80 (@ 3.86712 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 3.86712 Mhz) Players : 2 Control : 2-way joystick Buttons : 3 => [A] Left fire, [B] Center fire, [C] Right fire - TRIVIA - Bank Panic was released in December 1984. Sanritsu is the actual developer of this game, and Sega produced and distributed it. In fact, if you look through the graphical data, you can see Sanritsu's logo amongst the different tiles and sprites. The character's names are John, Sam (with a robber behind him), Hope (tied up with rope), Mary and Ann (with a robber behind her). Your character is simply referred to as the Hero. Alessandro Giuriato and Gary Hatt share the official record for this game with 9,999,999 points on March 5, 1985 and May 27, 1987, respectively. - SCORING - Killing a gunman : Before he draws his gun : 100 or 200 points. With the timer on 0.00 : 5,000 points for red shirt gunman (may also earn EXTRA letter). With the timer on 0.00 : 3,000 points for green shirt gunman. With the timer on 0.00 : 2,000 points for brown shirt gunman. With the timer on 0.01-0.10 : 1,000 points. With the timer on 0.11-0.15 : 800 points. With the timer on 0.16-0.20 : 700 points. With the timer on 0.21-0.25 : 600 points. With the timer on 0.26-0.33 : 300 points. Shooting the bomb : 100 points. Deposits : First bag of money : 200 points. Second bag of money through the same door : 400 points. Third bag of money through the same door : 600 points. Fourth or more bag of money through the same door : 1,000 points. A money bag deposited at a door with a cashier present: 1000 points bonus. Regaining a stolen money bag : 1000 points. Shooting the rope on a customer who is tied up: 3 bags of money worth 1,000 points each (3,000 points total). Shooting the hats: 100 points for the first one, 200 points for the second, 300 points for the third, etc... Shooting the bag of money after all the hats : 1,000 points bonus. There are only three and four hats on rounds 1 and 2 respectively. Sometimes after a woman is help up and the gunman is killed, a 500 points bonus is awarded (woman peeks in the door before it closes, winks and a red heart is shown). Sometimes after a man is help up and the gunman is killed, a 200 points bonus is awarded (man peeks in the door before it closes, smiles and waves). If EXTRA is spelled, the player earns an extra life plus 20,000 bonus points, and the game advances to the next level. End of level bonuses : Money bags 1-12 : 50 points each Money bags 13-24 : 100 points each Money bags 25-36 : 150 points each Money bags 37-48 : 200 points each Fair average bonus : 0:00 awards 10,000 points. 0:01 awards 9,000 points. 0:02 awards 8,000 points. 0:03 awards 7,000 points. 0:04 awards 6,000 points. 0:05 awards 5,000 points. 0:06 awards 4,000 points. 0:07 awards 3,000 points. 0:08 awards 2,000 points. 0:09 awards 1,000 points. 0:10 and above awards no points (game displays 'non points'). Timer bonus : 100 points per click of time remaining. Starting on Level 3 : 20,000 points bonus for clearing level 3. Starting on Level 6 : 60,000 points bonus for clearing level 6. Robber Bosses must be shot twice to be killed - you get two scores based on the time of each hit. - TIPS AND TRICKS - * Try to always allow a gunman to draw, as you only score 100 points if he doesn't. If two or more gunmen appear take one out straight away, as it is a lot more difficult to kill more than one when they draw. * You don't have to shoot the little guy with the hat an exact number of times, just once for each hat or more. So fire as many times as you can and you will get the bonus points. * You should try to defuse bombs as soon as possible. * Doors cannot be opened while you are moving, so move directly to the door you require without stopping. * Watch the indicators above the door numbers to see which doors will be opening soon. If there are two next to each other, try to get only one of them on screen so you do not have to possibly contend with more than one gunman simultaneously. - STAFF - Developed by: Sanritsu - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) Sega Master System (1987) * COMPUTERS: Sinclair ZX Spectrum (1985, "West Bank") Amstrad CPC (1986, "West Bank") Commodore C64 (1986, "West Bank") MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=182&o=2 $end $msx1_cart=bankpk, $bio Bank Panic (c) 198? ProSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76583&o=2 $end $msx1_flop=bankp, $bio Bank Panic Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134125&o=2 $end $sg1000=bankp, $bio Sega SG-1000 game published 35 years ago: バンク パニック (c) 1985 Sega Enterprises, Limited. (Bank Panic) This port is more of a remake than a port. The scoring is very different, and it is nearly impossible to get past level 14 due to the insane speed of the shooters! The instruction booklet also has an incorrectly placed screenshot of the arcade version on page 9, and the instructions are based on the arcade version instead, making it mostly incorrect for this version. - TECHNICAL - Sega My Card Model # C-53 - TRIVIA - Original price: 4,300 Yen. Export releases: "Bank Panic [Model 4006]" [EU] "Bank Panic [Model 4084]" [EU] "Bank Panic [Model MK-4584-50]" - STAFF - Developed by: Sanritsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49001&o=2 $end $sms=bankp, $bio Sega Master System cart. published 33 years ago: Bank Panic (c) 1987 Sega Enterprises, Limited. Export release. Game developed in Japan. "See Bank Panic [Sega My Card] [Model C-53]" for more information about the game itself. - TECHNICAL - The Sega Cartridge Model # MK-4584-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55943&o=2 $end $msx1_cart=bankp,bankpa, $bio MSX cart. published 34 years ago: Bank Panic (c) 1986 Pony Canyon, Inc. - TECHNICAL - Game ID: R49x5807 BARCODE: 4988013004399 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76582&o=2 $end $info=j2bankrd, $bio Bank Raid (c) 198? JPM. Bank Raid is a multi stake AWP with a trail top game and new concept designed with a Western theme. It includes a traditional 3-reel game with holds, nudges and gambles as well as features such as 'Stop-A-Fruit'. When three overprinted horse symbols appear on the winline, the 'stop-a-fruit' feature is awarded. All the reel lamps animate and the player must press the start button to stop the lamp on a fruit. The reels will then spin off to a winline matching the fruit selected. The top game is a three-reel fivewinline game with a progressive 'trail to end' feature – Positioned on the top reel bands are dedicated symbols. When three appear on the winlines, then this will trigger the trail to end feature. This consists of a 31 position progressive trail, incorporating bonus, feature, cash, superspins, and 'sheriff's badge' squares. The player may collect the prize on offer or choose to gamble all the way to the jackpot. - TECHNICAL - Is available in the two stake format and is presented in the stunning Linear cabinet. - TRIVIA - Released in Spain only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11754&o=2 $end $info=m4bankrd,m4bankrda,m4bankrdb,m4bankrdc,m4bankrdd, $bio Bank Raid (c) 199? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15337&o=2 $end $info=ep_braid,ep_braida,ep_braidb,ep_braidc,ep_braidd,ep_braide, $bio Bank Raid (c) 200? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48944&o=2 $end $zx81_cass=bankrobbr, $bio Sinclair ZX-81 cass. published 37 years ago: Bank Robber (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114853&o=2 $end $vic1001_cart=bankrobr, $bio Commodore VIC-20 cart. published 38 years ago: Bank Robber [Model VIC-1913] (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83780&o=2 $end $info=bankrob,bankroba,bankrobb, $bio Slot Machine published 27 years ago: Bank Robbery (c) 1993 Entertainment Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37787&o=2 $end $info=m1bankrl,m1bankrl2p,m1bankrlp, $bio Fruit Machine published 25 years ago: Bank Roll (c) 1995 Maygay. - TECHNICAL - M1A/B - TRIVIA - Bank Roll was released in August 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41961&o=2 $end $info=m5bankrl, $bio Bank Roll (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41537&o=2 $end $info=j2bkroll, $bio Bank Roll (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41896&o=2 $end $info=sc4broll,sc4brolla,sc4brollb,sc4brollc, $bio Bank Roll (c) 200? Mazooma Games. A super Multi-Stake game with multiple Hi-Lo reels! Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder. Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. New to Bank Roll is a guaranteed Red Exchange Point - allowing the player the possibility of getting a super feature each time into the cash ladder. Also new is the 'Note Climb' feature - making some big winnings a possibility! - TECHNICAL - [Model PR2034] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11901&o=2 $end $info=m4bnkrol,m4bnkrol__a,m4bnkrol__b,m4bnkrol__c,m4bnkrol__d,m4bnkrol__e, $bio Bank Roller Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41255&o=2 $end $info=bankshot, $bio Handheld game published 40 years ago: Bank Shot - Electronic Pool (c) 1980 Parker Bros. - STAFF - Designed by: Garry Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88782&o=2 $end $apple2_flop_clcracked=bsstoryb,bsstoryb11, $bio Apple II disk. published 35 years ago: Bank Street StoryBook (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230645&o=2 $end $msx1_flop=bswriter, $bio Bank Street Writer Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133244&o=2 $end $apple2_flop_clcracked=bswriter2, $bio Apple II disk. published 36 years ago: Bank Street Writer II (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231063&o=2 $end $info=m3bankr, $bio Banker (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41169&o=2 $end $info=sc4bankb,sc4bankba,sc4bb,sc4bba, $bio Bankety Bank (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42436&o=2 $end $ibm5150=bbmovie, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Banner Blue Movie Guide (c) 1991 Banner Blue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132546&o=2 $end $apple2_flop_clcracked=bballalph, $bio Apple II disk. published 28 years ago: Banner Books - All Along The Alphabet (c) 1992 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159826&o=2 $end $apple2_flop_clcracked=bbyrscday, $bio Apple II disk. published 28 years ago: Banner Books - Your School Day (c) 1992 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159827&o=2 $end $apple2_flop_clcracked=bannerch, $bio Apple II disk. published 36 years ago: Bannercatch (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231064&o=2 $end $to7_cass=bangue, $bio Banque (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108153&o=2 $end $cpc_flop=banquise, $bio Amstrad CPC type-in published 26 years ago: Banquise (c) 1994 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119416&o=2 $end $cd32=banshee, $bio Commodore Amiga CD32 published 26 years ago: Banshee (c) 1994 Core Design - TECHNICAL - CD ID: CDD4103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106898&o=2 $end $amigaaga_flop=banshee, $bio Commodore Amiga 1200 disk. published 26 years ago: Banshee (c) 1994 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146356&o=2 $end $info=sc4bantm,sc4bantma,sc4bantmb,sc4bantmc, $bio Bantam of the Opera (c) 200? Mazooma Games. - TECHNICAL - [Model PR2301] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42437&o=2 $end $info=sc5bantm,sc5bantma, $bio Bantam of the Opera (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2301] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43073&o=2 $end $ibm5170_cdrom=banzaib, $bio IBM 5170 CD-ROM (Windows) published 24 years ago: Banzai Bug (c) 1996 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143986&o=2 $end $info=bnzai_l3,bnzai_l1,bnzai_pa,bnzai_g3, $bio Pinball published 32 years ago: Banzai Run (c) 1988 Williams Electronics Games, Incorporated. In this unique motocross-themed pinball game, you have to defeat four rival motocross bikers : Green Machine, Yellow Belly, Blue Beard, and Red Hot, before challenging the King of the Hill in two-ball multi-ball! - TECHNICAL - Williams System 11B Model Number : 566 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Released in May 1988. The first game to feature a second complete play-field in the back-glass. Approximately 1,750 units were produced. On the main playfield, you can see the developers' names and their rankings on the racers' uniforms : Rank 2 : Krutsch Rank 3 : Lawlor Rank 4 : Boon Rank 5 : Sprenger Rank 6 : Schmidt - STAFF - Concept & Design : Pat Lawlor Design & Software : Larry DeMar (LED) Sound & Musical Score : Brian Schmidt Graphic Design & Theme : Mark Sprenger Mechanics By : John Krutsch FX : Ed Boon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5206&o=2 $end $gamate=baoqingt, $bio Bao Qing Tian [Model C1064] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105860&o=2 $end $nes=baoqingt, $bio Nintendo Famicom cart. published 24 years ago: 包青天 (c) 1996 NT. (Bao Qing Tian) - TECHNICAL - NT-679 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76486&o=2 $end $megadriv=baoxiao, $bio Bao Xiao San Guo (c) 199? Unknown. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95182&o=2 $end $nes=bxtg,bxtga, $bio Nintendo Famicom cart. published 23 years ago: 爆笑三国 (c) 1997 Waixing. (Bao Xiao Tien Guo) - TECHNICAL - [Model ES-1005] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76487&o=2 $end $info=ec_bar5, $bio Bar 5 (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41876&o=2 $end $info=sc2bar7,sc2bar7a,sc2bar7b,sc2bar7c,sc2bar7d,sc2bar7e,sc2bar7f,sc2bar7g,sc2bar7h,sc2bar7i,sc2bar7j,sc2bar7k, $bio Slot Machine published 23 years ago: Bar 7 (c) 1997 Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42979&o=2 $end $info=sc5bar7b,sc5bar7c,sc5bar7d,sc5bar7e,sc5bar7f,sc5bar7g, $bio Bar 7's Bingo (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3064] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43724&o=2 $end $info=sc4bar7,sc4bar7a, $bio Bar 7's (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1433] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15142&o=2 $end $info=sc4bar7b,sc4bar7c,sc4bar7d,sc4bar7e, $bio Bar 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1438] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42846&o=2 $end $info=sc5bar7,sc5bar7a, $bio Bar 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1447] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43074&o=2 $end $bbcb_cass=barbill, $electron_cass=barbill, $bio Acorn BBC/Electron cass. published 35 years ago: Bar Billiards (c) 1985 Blue Ribbon. - TECHNICAL - GAME ID: 2908 - TRIVIA - Retail price: £1.99 - SCORING - The points awarded for potting a ball are as shown below: (N.B. Potting a red ball gives double-points). 1) Potting a ball in a pocket at the end of the table gives from top to bottom; 10, 20, 30, 20 and 10 points. 2) Potting a ball in the centrally position 'Red Peg' pocket gives 100 points. 3) Potting a ball in either of the outside 'Red Peg' pockets gives 50 points. 4) Potting a ball in the 'Black Peg' pocket gives 200 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51526&o=2 $end $info=m4barcrz, $bio Bar Crazy (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41238&o=2 $end $ibm5150=bargames, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Bar Games (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132373&o=2 $end $amigaocs_flop=bargames, $bio Commodore Amiga 500 disk. published 30 years ago: Bar Games (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73498&o=2 $end $pet_cass=mpbar, $bio Commodore PET cass. published 41 years ago: Bar Graphs (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125838&o=2 $end $info=sc5bkngx,sc5bkngxa, $bio Bar King X (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42443&o=2 $end $info=v4barqst, $bio Fruit Machine published 2020 years ago: Bar Quest (c) ???? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15235&o=2 $end $info=v4barqs2, $bio Bar Quest 2 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41663&o=2 $end $info=hb_bar7,hb_bar7a, $bio Bar Seven (c) 200? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42322&o=2 $end $info=b85cb7p, $bio Bar Sevens (c) 199? Bell-Fruit Mfg. Company, Limited. - TRIVIA - Bar Sevens was released in April 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56345&o=2 $end $info=sc1bartk, $bio Fruit Machine published 28 years ago: Bar Trek (c) 1992 Bell-Fruit Mfg. Co. - TECHNICAL - Model 6006 - TRIVIA - Bar Trek was released in December 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32394&o=2 $end $info=ep_bartk,ep_bartka,ep_bartkb,ep_bartkc,ep_bartkd,ep_bartke,ep_bartkf, $bio Bar Trekkin (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40798&o=2 $end $info=m5barxdx, $bio Bar X Deluxe (c) 199? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41539&o=2 $end $info=ec_barx,ec_barx__b,ec_barx__a,ec_barx__c,ec_barx__d,ec_barx__e,ec_barx__f,ec_barx__g,ec_barx__h,ec_barx__i,ec_barx__j,ec_barx__k,ec_barx__l,ec_barx__m,ec_barx__n,ec_barx__o,ec_barx__p,ec_barx__q, $info=ec_barx__r,ec_barx__s,ec_barx__t,ec_barx__u,ec_barx__v,ec_barx__w,ec_barx__x,ec_barx__y,ec_barx__z,ec_barx__0,ec_barx__1,ec_barx__2,ec_barx__3,ec_barx__4,ec_barx__5,ec_barx__6,ec_barx__7,ec_barx__8, $bio Bar-X (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40099&o=2 $end $info=ec_bxd7s,ec_bxd7s__a,ec_bxd7s__b,ec_bxd7s__c,ec_bxd7s__d, $bio Fruit Machine published 13 years ago: Bar-X - Diamond 7 (c) 2007 Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40181&o=2 $end $info=ec_bx125,ec_bx125a, $bio Fruit Machine published 15 years ago: Bar-X 125 (c) 2005 Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64463&o=2 $end $info=ec_bx180,ec_bx180a, $bio Bar-X [Z180] (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64465&o=2 $end $pc8801_flop=barabara, $bio Barabara Chugakusei (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91428&o=2 $end $info=baraduke, $bio Arcade Video game published 35 years ago: BaRaDuKe (c) 1985 Namco, Limited. A side/vertical scrolling shooter in which the player walks and flies Kissy through an alien base blasting baddies on the way. The scrolling isn't forced, but players aren't able to go back once they've passed into a new area. Rescuing little rabbit-eared blobby cyclopses will give you a chance at extra hit points. It's not a brilliant game, but there's something oddly compelling about it. The little aliens saying "I'm your friend!" when you save them is much appreciated, as is their willingness to sacrifice themselves by suiciding against the boss monster at the end of every level. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG RAM : (8x) 6116, (4x) 2148 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - BaRaDuKe was released in July 1985 in Japan. Kissy is the original Japanese space heroine pre-dating Metroid by a year. She's also the mother of Susmo Hori (a.k.a. Mr. Driller) and ex-wife of Taizoo Hori the original Dig Dug! Export releases: The game is known outside Japans as "Alien Sector". Soundtrack releases: Namco Video Game Graffiti [CD] [VDR-1165] - Victor (March 21, 1986) Namco Video Game Graffiti [Tape] [VCH-10334] - Victor (March 21, 1986) Namco Video Game Graffiti [Vinyl] [SJX-30291] - Victor (March 21, 1986) Namco Game Music Volume 2 [CD] [28XA-171] - Alfa Records (August 25, 1987) Namco Game Music Volume 2 [Tape] [ALC-22914] - Alfa Records (August 25, 1987) Namco Game Music Volume 2 [Vinyl] [ALR-22914] - Alfa Records (August 25, 1987) Namco Game Music Volume 2 [CD] [SCDC-00234] - Scitron Digital Content Inc. (April 23, 2003) - TIPS AND TRICKS - * Easter Egg: Enter Service Mode, then press Right to change the sound effect to 01. Press the service button to display the screen calibration test grid, then press Left (x4), Right, Left (x2), Right (x5), Fire. * Easter Egg: If you enter your name as one of the developers nicknames on the high-score list, you'll get a multicolored rainbow flashing effect for 8.5 seconds (See STAFF section for nicknames). * Another item that can be found inside the capsules is the ray gun, which will upgrade Kissy's ray gun to a higher power level, allowing him to kill the enemies quicker. But when he is hit, his ray gun power level will decrease by one. * The bonus game can be very tricky. If you save a Paccet on a regular floor, you will have any amount of Paccets from 1 to 8 (depending on how many you have saved) in the bonus game. This will increase your chances of getting an extra shield. If you have 8 Paccets, you'll definitely get an extra shield in the bonus game. Every time you get a Paccet in the bonus game, you'll get an extra shield but lose all your Paccets and you'll have to start saving them again. * If you have Paccets on a boss floor, they will sacrifice themselves to help Kissy by throwing themselves at the boss for him. The boss will be stunned for a few seconds, which allows you to get in some free shots. * On some floors, the ground and walls have invisible holes in them. These can help Kissy get away from the enemies. And if a projectile fired by an enemy hits a wall or the ground, it will dissipate. - SERIES - 1. BaRaDuKe (1985) 2. Bakutotsu Kijuutei - Baraduke II (1988) - STAFF - Programmer: Yoshihiro Kishimoto (KISSY) Designer: Yukio Takahashi (TAKKY) Sound composer: Junko Ozawa (JUNKO), Yuriko Keino (YURI.), Norio Nakagata (NKGT.) Other: Satou Makotoshi (MAKO.), FIGER, WATAB - PORTS - * CONSOLES: [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" [US] Sony PlayStation (nov.1997) "Namco Museum Vol.5 [Model SLUS-00417]" [AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.5 [PlayStation the Best] [Model SLPS-91162]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (oct.13, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * COMPUTERS: [JP] Sharp X68000 (may.26, 1995) by Dempa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=183&o=2 $end $x68k_flop=baraduke, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: BaRaDuKe (c) 1995 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205038 FD x1 - TRIVIA - BaRaDuKe for X68000 was released ten years after its original arcade release, on May 26, 1995 in Japan as the Volume 13 of the Video Game Anthology series. Retail price: 5300 Yen. - STAFF - Program works by Dempa, Micomsoft, Acquire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87094&o=2 $end $apple2_flop_misc=baratin,baratina, $bio Apple II disk. published 34 years ago: Baratin Blues (c) 1986 Froggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107120&o=2 $end $odyssey2=battle, $bio Barão Vermelho! (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95558&o=2 $end $info=barbwire, $bio Pinball published 24 years ago: Barb Wire (c) 1996 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 748 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Barb Wire was released in April 1996. 1,000 units were produced. - STAFF - Designer : Bill Parker Artworks : Constantino Mitchell, Scott Melchionda Dots/Animations : Scott Melchionda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5207&o=2 $end $pico=barbapap, $bio Sega Pico game published 24 years ago: Barbapapa no Uchuu (c) 1996 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: HPC-6036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96306&o=2 $end $psx=barbapap, $bio Sony PlayStation disc published 19 years ago: Barbapapa [Model SLPS-03301] (c) 2001 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85346&o=2 $end $bbcb_cass=barbar, $electron_cass=barbar, $bio Acorn BBC/Electron cass. published 34 years ago: Barbarian (c) 1986 Superior Software. The evil sorceror Drax has abducted the beautiful Princess Mariana to satiate his nefarious desires. A powerful warrior is sought to vanquish Drax's demonic guardians and free the Princess. You are that warrior, a mighty barbarian wielding your broadsword with deadly skill. The game is in two parts, Combat Practice and Fight to the Death, either of which may be loaded. When using the cassette versions, type CHAIN "COMBAT" to load Combat Practice or type CHAIN "FIGHT" to load Fight to the Death. On the disk version, you will be prompted to choose between the two from a menu. Each warrior can survive twelve blows, which are counted off at the top of the screen above the snakes (Player 1 on the left). Demonstration Mode and Practice Mode For both Combat Practice and Fight to the Death, a Demonstration Mode shows the various fighting moves and a Practice Mode allows you (as Player 1) to play against a passive swordsman in order to practise your moves. There is a time limit of 90 seconds for each duel. One-Player Mode In Combat Practice, you perfect your swordsmanship against ten of the finest warriors in the land, each more skilful than the one before. In Fight to the Death, you fight for the Princess against the ten evil minions of Drax and finally the evil one himself stands before you. There is no time limit; the time capacity is replaced by the skill level of the opponent you are facing. Two-Player Mode In the two player game, you fight your friend, against the background of two alternating screens in Combat Practice, or two different alternating screens in Fight to the Death. Points will be awarded depending on the difficulty of the move used (score for Player 1 is given on the left). There is a time limit of 90 seconds for each duel. At this time, if both are still in the game, their strengths will be restored and the next duel will commence. - TRIVIA - Retail price: £9.95 - STAFF - By: Peter Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51527&o=2 $end $amigaocs_flop=barbpsy,barbpsya, $bio Commodore Amiga 500 disk. published 33 years ago: Barbarian (c) 1987 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73499&o=2 $end $st_flop=barbpal, $bio Atari ST disk. published 33 years ago: Barbarian (c) 1987 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149040&o=2 $end $amigaocs_flop=barbpal, $bio Commodore Amiga 500 disk. published 32 years ago: Barbarian (c) 1988 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73500&o=2 $end $spectrum_cass=barbaria_b,barbaria_c,barbaria_e, $bio Sinclair ZX Spectrum cass. published 32 years ago: Barbarian (c) 1988 Melbourne House. Can you become Hegor the Barbarian? Are you the warrior who can enter the fearful realms of the underground world of Durgan, a world terrorized by the evil Necron? Your quest; to destroy the lair of the accursed Necron. Your prize; the kingdom's crown. Your task is awesome! You must live on your wits, conquer your innermost fears, use every skill and weapon available to you. Hideous perils await. Can you survive? - STAFF - Programmed by: Paul Murray Graphics: Ed Knight - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77908&o=2 $end $msx1_cass=barb, $bio MSX cass. published 32 years ago: Barbarian (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94464&o=2 $end $cpc_flop=barbmh,barbmhb,barbmha,barbmh_c1,barbmh_c2, $bio Amstrad CPC 464 disk. published 32 years ago: Barbarian (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120494&o=2 $end $specpls3_flop=barbaria, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Barbarian (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147652&o=2 $end $cpc_cass=barbmh, $bio Amstrad CPC cass. published 31 years ago: Barbarian (c) 1989 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64417&o=2 $end $bk0010=barbar,barb, $bio Elektronika BK0010 cass. published 28 years ago: Barbarian (c) 1992 Chek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144241&o=2 $end $cpc_flop=microclu, $bio Amstrad CPC 464 disk. published 29 years ago: Barbarian + Barbarian II [Model MCD-023] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120805&o=2 $end $spectrum_cass=barbaria_g, $bio Barbarian - El Guerrero Definitivo (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219090&o=2 $end $c64_flop_orig=barbaria, $bio Commodore C64 disk. published 33 years ago: Barbarian - The Ultimate Warrior (c) 1987 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53511&o=2 $end $spectrum_cass=barbaria, $bio Barbarian - The Ultimate Warrior (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219382&o=2 $end $bbcb_cass=barbar2, $electron_cass=barbar2, $bio Acorn BBC/Electron cass. published 32 years ago: Barbarian 2 (c) 1988 Superior Software. - TRIVIA - Retail price: £9.95 - STAFF - By: Peter Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51528&o=2 $end $msx1_flop=barb, $bio Barbarian cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229869&o=2 $end $cpc_cass=barb2, $bio Amstrad CPC cass. published 31 years ago: Barbarian II (c) 1989 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64421&o=2 $end $amigaocs_flop=barb2pal, $bio Commodore Amiga 500 disk. published 31 years ago: Barbarian II (c) 1989 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73503&o=2 $end $amigaocs_flop=barb2psy,barb2psyd, $bio Commodore Amiga 500 disk. published 29 years ago: Barbarian II (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73504&o=2 $end $spectrum_cass=barbaria_j, $bio Sinclair ZX Spectrum cass. published 32 years ago: Barbarian II - The Dungeon of Drax (c) 1988 Palace Software - TRIVIA - This game is known is North America as 'Axe of Rage'. Like its predecessor the game's cover inlay features Maria Whittaker (Page 3 Model from The Sun) and Michael van Wijk (Wolf from UK Gladiators), in an attempt to repeat boosted sales caused by the cover's controversy. Barbarian II proved to be less popular than the predecessor however. - STAFF - Programmed by: Paul Atkinson Music by: Richard Joseph - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77910&o=2 $end $msx1_cass=barb2, $bio MSX cass. published 32 years ago: Barbarian II - The Dungeon of Drax (c) 1988 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94465&o=2 $end $specpls3_flop=barbari2sp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Barbarian II - The Dungeon of Drax (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147525&o=2 $end $specpls3_flop=barbari2,barbari2a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Barbarian II - The Dungeon of Drax (c) 1988 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229635&o=2 $end $spectrum_cass=barbaria_i, $bio Barbarian II - The Dungeon of Drax (c) 198? Kixx - TECHNICAL - GAME ID: KIXX004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219383&o=2 $end $amigaocs_flop=barb2palh, $bio Commodore Amiga 500 disk. published 31 years ago: Barbarian II [Heroes] (c) 1989 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73501&o=2 $end $cpc_flop=barbar2s, $bio Amstrad CPC 464 disk. published 31 years ago: Barbarian II [Model AMD 119] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120498&o=2 $end $c64_cass=barb2, $bio Commodore C64 cass. published 32 years ago: Barbarian II (c) 1988 Erbe Soft. - TECHNICAL - GAME ID: COE 396 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145454&o=2 $end $gx4000=barb2, $bio Amstrad GX4000 cart. published 30 years ago: Barbarian II (c) 1990 Ocean Soft., Ltd. - TECHNICAL - Cart. ID: OC 0890012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118464&o=2 $end $cpc_flop=barbar2,barbar2b,barbar2c,barbar2d,barbar2a,barbar2_c1,barbar2_t1,barbar2_t2,barbar2_t3, $bio Amstrad CPC 464 disk. published 31 years ago: Barbarian II [Model PAL 1096] (c) 1989 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120499&o=2 $end $amigaocs_flop=barb2paln4, $bio Commodore Amiga 500 disk. published 31 years ago: Barbarian II [NRJ Vol. 4] (c) 1989 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73502&o=2 $end $cpc_flop=barbaria,barbaria0ea,barbaria0fa, $bio Amstrad CPC 464 disk. published 32 years ago: Barbarian Part 2 (c) 1988 Georgessoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120496&o=2 $end $cpc_flop=barbaria09,barbaria10a, $bio Amstrad CPC 464 disk. published 32 years ago: Barbarian Part 3 (c) 1988 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120497&o=2 $end $cpc_cass=barbpal, $bio Amstrad CPC cass. published 33 years ago: Barbarian (c) 1987 Palace Software - TECHNICAL - [Model PAD1060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64418&o=2 $end $cpc_flop=barbpal,barbpalb,barbpalc,barbpald,barbpale,barbpalf,barbpalg,barbpalh,barbpali,barbpala,barbpal_c3,barbpal_c2,barbpal_c4,barbpal_c1,barbpal_p,barbpal_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Barbarian (c) 1987 Palace Soft. - TECHNICAL - GAME ID: PAE 1066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120495&o=2 $end $info=pex2283p,pex2284p, $bio Barbaric Deuces Wild Poker (c) 199? IGT [International Game Technologies] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144027&o=2 $end $snes=barbaros, $bio Nintendo Super Famicom cart. published 28 years ago: Barbarossa [Model SHVC-BK] (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61058&o=2 $end $pc8801_flop=barbatus,barbatusa, $bio NEC PC-8801 Series disk. published 30 years ago: バルバトゥスの魔女 (c) 1990 Artec. (Barbatus no Majo) - TECHNICAL - BARCODE: 4961531000074 - TRIVIA - The title translates from Japanese as Witches of Barbatus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91429&o=2 $end $pc98=barbatus, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: バルバトゥスの魔女 (c) 1991 Artec. (Barbatus no Majo) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88984&o=2 $end $tvc_flop=barbar, $bio Barbár (c) 198? Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112079&o=2 $end $gbcolor=barbieocs, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Aventura Submarina [Model DMG-ADYS-ESP] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67536&o=2 $end $gbcolor=barbieoci, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Avventure nell'Oceano [Model DMG-ADYI-ITA] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67537&o=2 $end $gbcolor=barbieocf, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Chasse au Trésor Sous-Marine [Model DMG-ADYF-FRA] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67538&o=2 $end $gbcolor=barbieocd, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Diepzee Avontuur [Model DMG-ADYH-HOL] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67539&o=2 $end $gbcolor=barbiefp, $bio Nintendo Game Boy Color game published 20 years ago: Barbie - Fashion Pack Games [Model DMG-BFPE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67540&o=2 $end $gameboy=barbie, $bio Nintendo Game Boy Cart. published 28 years ago: Barbie - Game Girl (c) 1992 Hi Tech Expressions - TECHNICAL - Game ID: DMG-GU-USA - STAFF - Concept design: Alex Demeo, Henry C. Will IV Programming: Henry C. Will IV, Chris Will, Tak Lau, Mark Beardsley Graphics: Glen Schofield, Mike Sullivan Musical Arrangements: Mark van Hecke Producer: Billy Pidgeon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65604&o=2 $end $psx=barbiegg, $bio Sony PlayStation disc published 17 years ago: Barbie - Gotta Have Games (c) 2003 Vivendi Universal Games - TECHNICAL - Game ID: SLUS-01569 - TRIVIA - Released in November 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97631&o=2 $end $gba=barbieggu, $bio Nintendo GBA cart. published 18 years ago: Barbie - Groovy Games [Model AGB-AVBE-USA] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69852&o=2 $end $gba=barbiegg, $bio Nintendo GBA cart. published 18 years ago: Barbie - Groovy Games [Model AGB-AVBP] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69851&o=2 $end $gbcolor=barbiemg, $bio Nintendo Game Boy Color game published 20 years ago: Barbie - Magic Genie Adventure [Model CGB-BMCE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67542&o=2 $end $gbcolor=barbieocg, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Meeres Abenteuer [Model DMG-ADYD-NOE] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67543&o=2 $end $gbcolor=barbieocu, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Ocean Discovery [Model DMG-ADYE-USA] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67545&o=2 $end $gbcolor=barbieoc, $bio Nintendo Game Boy Color game published 21 years ago: Barbie - Ocean Discovery [Model DMG-ADYP-UKV] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67544&o=2 $end $gbcolor=barbieptu, $bio Nintendo Game Boy Color game published 19 years ago: Barbie - Pet Rescue [Model CGB-BPEE-USA] (c) 2001 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67547&o=2 $end $gbcolor=barbiept, $bio Nintendo Game Boy Color game published 19 years ago: Barbie - Pet Rescue [Model CGB-BPEP-EUR] (c) 2001 Vivendi Universal Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67546&o=2 $end $psx=barbierr, $bio Sony PlayStation disc published 21 years ago: Barbie - Race & Ride (c) 1999 Mattel Interactive. - TECHNICAL - GAME ID: SLUS-00981 - TRIVIA - Released on November 18, 1999 in the USA. - STAFF - MATTEL MEDIA Executive Producer: Jeff Goodwin Associate Producer: Chaun J. Ralls, Vance Huskins Design: Chaun J. Ralls, Jeff Goodwin, Jesyca C. Durchin Vice President, Design & Development: Amy Smith-Boylan Technical Lead: Robert Bryant QA Team: Nancy Duarte, Desiree Flores, Arren Frank, Gerardo Helguero, Fausto Lorenzano, Jay O'Balles, Ify Obiaya, Jesse Rodriguez, Micki Smallman, Tracey Smith, Julie Takata, Laurie Tom, Tim Greenlee Software Engineer: Don DeLucia Manager Quality Assurance: Ray Boylan Vice President of Business Operations: Timothy Waters Assistant Product Manager: Marie Whallon Product Manager: Debbie Caton Director of Marketing (Girls): Lauren Berzins Vice President, Marketing: Cynthia Neiman Vice President, Sales Mattel Media: Susan Hughes-Taigen Corporate Product Integrity: Kenny B. Bender Sr. Manager, Business & Legal Affairs: Cynthia Berry Meyer Voice Over Talent: Chris Anthony RUNECRAFT LTD. Lead Programmer: David Sowerby Support Programmer: John Carlyle Lead Artist: Derek Ham Artists: Kenny Wood, Kevin Hackett, Andy Sutcliffe, Lawrie Pick, Tina Palmer, Julian Spencer Lead Animator: James Finlay Animators: Jon Jones, Gareth Cavanagh Sound Engineers: Craig Beattie, Matt Sugden Producer: Bill Newsham Designer: Andrew M. Gavin Additional Game Design: Dave Lago, Derek Ham, Kenny Wood QA Manager: Mark Hooley Lead Tester: Jonathan Brown Testers: Paul Dean, Gregory Ellis, Mick Jagger, Michael Barlow Development Manager: Keith Jackson C.E.O.: Martin Hooley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111320&o=2 $end $psx=barbiess, $bio Sony PlayStation disc published 21 years ago: Barbie - Super Sports (c) 1999 Mattel Interactive. Get ready for cool Snowboarding and In-Line Skating action with Barbie! * 2-player fun! Play alone or with a friend! * Race and play through 10 challenging levels! * Choose tons of cool outfits for Barbie to wear! * Control all the action as you help Barbie do amazing flips and tricks! * Find the keys to unlock the ultimate level - plus discover secret areas! - TECHNICAL - GAME ID: SLUS-00946 - TRIVIA - Released on December 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - MATTEL MEDIA Executive Producer: Jeff Goodwin Producer: Janice Adyani Production Assistant: Travis Ruff Design: Janice Adyani, Jesyca C. Durchin Vice President, Design & Development: Amy Smith-Boylan Senior Test Engineer: Tuan Trinh QA Team: Adrian Fernandez, John Bloodworth III, Steve Gay, Tim Greenlee, Roger Hu, Jay O'Balles, Fausto Lorenzano, Jesse Rodriguez Software Engineer: Don DeLucia Manager Quality Assurance: Ray Boylan Vice President of Business Operations: Timothy Waters Director of Marketing, Girls: Lauren Berzins Product Manager: Debbie Caton Assistant Product Manager: Marie Whallon Marketing Coordinator: Ginger Martinez Vice President, Marketing: Cynthia Neiman Vice president, Sales Mattel Media: Susan Hughes-Taigen (Sue Hughes) Corporate Product Integrity: Kenny B. Bender (Kenny Bender) Sr, Manager, Business & Legal Affairs: Cynthia Berry Meyer Voice Talent: Chris Anthony, Kimberly D. Brooks (Kimberly Brooks), Grey DeLisle (Grey Delisle) Special Thanks: Maryhelen Sandoval, Paul Taniguchi, Sean O'Balles, Jim Balthaser, Robert Bryant, Toni DeBerry, Michelle Douglas, Milton Evensizer, Steve Feicht, Craig Forrest, Darlene Geithner, Rossina Gil, David Gordon, Dawn Gottula, Joann Green, David Haddad, Cheryl E. Hager (Cheryl Hager), Daniel Kwan (Danny Kwan), Karen Kelly, Michele McShane, Pam Peretz, Greg Person, Todd Piccus, Leslee Pitschke, Kendale Sheran, Cathy A. Takemura, Sammy the Wonder Beagle RUNECRAFT Lead Programmer: Scott Walsh Front End programmer: Paul Griffiths 3D Engine Code: Steven Caslin Sound Engine Code: Paul Tankard Lead Artist: Derek Ham Artists: Tina Palmer, Jason Haddington, Marc Stewart, Kenny Wood, Kevin Hackett ((Kevin Hacket) Lead Animator: James Finlay Sound Engineers: Craig Beattie, Matt Sugden Producer: Bill Newsham Designer: Andrew M. Gavin Additional Game Design: Dave Lago QA Manager: Mark Hooley Lead Tester: Robert Hands Testers: Jonathan Brown, Paul Dean, Mick Jagger, Wez Foster, Gregory Ellis, Michael Barlow, Megan Fearnsides, Gabrielle Tattersfield Art Manager: Andy Noble Executive Producers: Keith Jackson, Martin Hooley Special Thanks: Jess Bansal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111321&o=2 $end $gba=barbieppu, $bio Nintendo GBA cart. published 16 years ago: Barbie - The Princess and the Pauper [Model AGB-BAUE-USA] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69854&o=2 $end $gba=barbiepp, $bio Nintendo GBA cart. published 16 years ago: Barbie - The Princess and the Pauper [Model AGB-BAUP] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69853&o=2 $end $gba=barbiempu, $bio Nintendo GBA cart. published 15 years ago: Barbie and the Magic of Pegasus [Model AGB-BE5E-USA] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69860&o=2 $end $gba=barbiemp, $bio Nintendo GBA cart. published 15 years ago: Barbie and the Magic of Pegasus [Model AGB-BE5P] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69859&o=2 $end $gba=barbieip, $bio Nintendo GBA cart. published 13 years ago: Barbie as the Island Princess [Model AGB-BBNE-USA] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69861&o=2 $end $info=rad_bdp, $bio Dedicated Console published 18 years ago: Barbie Dance Party (c) 2002 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146780&o=2 $end $psx=barbiexp, $bio Sony PlayStation disc published 19 years ago: Barbie Explorer (c) 2001 Vivendi Universal Games, Inc. - TECHNICAL - GAME ID: SLUS-01361 BARCODE: 0 20626 71281 1 - TRIVIA - Released in September 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111319&o=2 $end $icanguit=barbie, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: Barbie Guitar Party [Model K9901] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240317&o=2 $end $gba=barbiehau, $bio Nintendo GBA cart. published 17 years ago: Barbie Horse Adventures - Blue Ribbon Race [Model AGB-AI8E-USA] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69856&o=2 $end $gba=barbieha, $bio Nintendo GBA cart. published 17 years ago: Barbie Horse Adventures [Model AGB-AI8P] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69855&o=2 $end $gba=barbiedpu, $bio Nintendo GBA cart. published 14 years ago: Barbie in the 12 Dancing Princesses [Model AGB-BB3E-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69863&o=2 $end $gba=barbiedp, $bio Nintendo GBA cart. published 14 years ago: Barbie in the 12 Dancing Princesses [Model AGB-BB3P] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69862&o=2 $end $icanpian=barbie, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Barbie Princess Enchanted Sounds [Model J7526] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240452&o=2 $end $gamegear=barbiesm, $bio Barbie Super Model (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64474&o=2 $end $snes=barbiesm, $bio Nintendo Super NES game published 27 years ago: Barbie Super Model (c) 1993 Hi Tech Expressions Nobody said becoming a world famous Super Model would be easy. And that's what you and Barbie find out as you take off on a wonderful whirlwind fashion tour of the hottest cities in the USA! The excitement starts on Hollywood Boulevard behind the wheel of your ultra cool pink sports car convertible. Can you get from the restaurant to the theater in time for your first big fashion show? Then it's off to Hawaii, on to Aspen and, finally, arrival in New York for the ultimate runway competition that just might earn you Super Model status! Each exotic location is filled with a variety of playful challenges and delightful surprises. Plus, all-important fantasy bonus sections provide you with plenty of time to practice dressing up for each fashion show, applying make up and styling hair - even walking the runway like a true Super Model! The glamorous world of high fashion is waiting for you. Go for it! - TECHNICAL - GAME ID: SNS-8L-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62748&o=2 $end $megadriv=barbiesm,barbiesmp, $bio Sega Genesis game published 28 years ago: Barbie Super Model (c) 1992 Hi Tech Expressions Nobody said becoming a world famous Super Model would be easy. And that's what you and Barbie find out as you take off on a wonderful whirlwind fashion tour of the hottest cities in the USA! The excitement starts on Hollywood Boulevard behind the wheel of your ultra cool pink sports car convertible. Can you get from the restaurant to the theater in time for your first big fashion show? Then it's off to Hawaii, on to Aspen and, finally, arrival in New York for the ultimate runway competition that just might earn you Super Model status! Each exotic location is filled with a variety of playful challenges and delightful surprises. Plus, all-important fantasy bonus sections provide you with plenty of time to practice dressing up for each fashion show, applying make up and styling hair - even walking the runway like a true Super Model! The glamorous world of high fashion is waiting for you. Go for it! - TECHNICAL - GAME ID: T-112026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57110&o=2 $end $gba=2barbieu, $bio Nintendo GBA cart. published 15 years ago: Barbie Superpack: Groovy Games + Secret Agent [Model AGB-BBEE-USA] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69858&o=2 $end $gba=2barbie, $bio Nintendo GBA cart. published 15 years ago: Barbie Superpack: Groovy Games + Secret Agent [Model AGB-BBEP] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69857&o=2 $end $megadriv=barbvac, $bio Sega Genesis game published 26 years ago: Barbie Vacation Adventure (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57111&o=2 $end $snes=barbvac, $bio Nintendo Super NES game published 26 years ago: Barbie Vacation Adventure [Prototype] (c) 1994 Hi Tech Expressions - TRIVIA - The game was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62749&o=2 $end $nes=barbie, $bio Nintendo NES cart. published 29 years ago: Barbie (c) 1991 Hi Tech Expressions - TECHNICAL - Model NES-8V-AUS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83394&o=2 $end $nes=barbieua,barbieu, $bio Nintendo NES cart. published 29 years ago: Barbie (c) 1991 Hi Tech Expressions She's the hottest star with the coolest looks. She's Barbie! And she wants you to join her on a magical adventure through exciting worlds of fun, fashion and fantasy! One enchanted evening, Barbie dreams she's been invited to the Fantasy Ball. But she's got nothing to wear! Can you help her get the magical fantasy accessories she needs to make her entrance a smashing success? Your search will take you and Barbie on incredible adventures through three different fantasy worlds: Mall World, Underwater World, and 50's Soda Shop World. Along the way you'll discover exciting surprises, make new friends and model some of the coolest Barbie fashions ever! But be careful. One false step and you just might wake up from the dream before you get to the ball. Barbie is counting on you, so let's go! - TECHNICAL - Model NES-8V-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54920&o=2 $end $x68k_flop=bf92ce, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Barcelona Fighter '92 Champion Edition (c) 1992 LTT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95274&o=2 $end $x68k_flop=bf92, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Barcelona Fighter 92 (c) 1992 LTT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87095&o=2 $end $x68k_flop=bf92bang, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Barcelona Fighter 92 - Bangaihen Sekaiichi wa Ore Da (c) 1992 LTT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87096&o=2 $end $tvc_flop=barchoba, $bio Barchoba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111809&o=2 $end $tvc_cass=barchoba, $bio Barchoba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112398&o=2 $end $psion2=bcprinte, $bio Barcode Printer I (c) 198? Gaascom, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234148&o=2 $end $gbcolor=barcode, $bio Nintendo Game Boy Color game published 22 years ago: Barcode Taisen Bardigun [Model DMG-ABEJ-JPN] (c) 1998 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67548&o=2 $end $nes=barcodew, $bio Nintendo Famicom cart. published 28 years ago: Barcode World (c) 1992 Sunsoft - TECHNICAL - [Model SUN-BBW-7200] - TRIVIA - Barcode World was released on December 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53858&o=2 $end $info=sc1barcd, $bio Fruit Machine published 28 years ago: Barcode (c) 1992 B.F.M. - TECHNICAL - Model 5907 - TRIVIA - Barcode was released in January 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19904&o=2 $end $info=sc1barcda, $bio Fruit Machine published 26 years ago: Barcode (c) 1994 B.F.M. - TECHNICAL - Model 6380 - TRIVIA - Barcode was released in February 1994 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61736&o=2 $end $gbcolor=barca2k, $bio Nintendo Game Boy Color game published 20 years ago: Barça Total 2000 (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67549&o=2 $end $apple2_flop_misc=bardstl3, $bio Apple II disk. published 32 years ago: Bard's Tale III - The Thief of Fate (c) 1988 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107122&o=2 $end $psx=bardysh, $bio Sony PlayStation disc published 21 years ago: Bardysh - Kromeford no Juunin (c) 1999 Imadeio - TECHNICAL - GAME ID: SLPS-02187 - TRIVIA - Released on July 22, 1999 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84938&o=2 $end $megadriv=bk, $bio Sega Mega Drive game published 29 years ago: Bare Knuckle - Ikari no Tetsuken (c) 1991 Sega Enterprises, Limited. Once upon a time, there was a peacefully productive city. until one day a powerful syndicate took over, and it wasn't long until the city became a cesspool of crime, violence, and even corruption. despite the problem 3 police officers who consist of Adam Hunter, Axel Stone, and Blaze Fielding were trying to convince their superiors to create a special task force for this matter, but for unknown reasons the task force proposal was denied. because of this problem, rather than seeing their city being torn apart by the syndicate the trio of determined officers decided to quit the force after they decided that enough was enough. so now it's all up to Axel, Adam, and Blaze to put their own lives at stake in order to take the law into their own hands, and give the city back to it's rightful citizens on the Streets of Rage. - TECHNICAL - Game ID: G-4050 Cartridge ID: 670-1466 Package ID: 670-1467 - TRIVIA - Bare Knuckle was released on August 2, 1991 in Japan. It is known in South Korea as just "Bare Knuckle" (without the subtitle), and outside Japan and South Korea as "Streets of Rage". In order to create the soundtrack for Streets of Rage, Yuzo Koshiro went to various nightclubs and dance clubs for inspirational purposes. The responsible of SFX was quite lazy, as numerous sounds such as the extra life sound and also the game's font, are lifted directly from Revenge of Shinobi. In 1991 Sega teamed up with Tiger Electronics, Inc. to produce a standalone Streets of Rage LCD handheld video game, as part of its 'Pocket Arcade' series - TIPS AND TRICKS - * On the character select screen, Blaze winks at you if you wait for several seconds. * Round Select & Extra Lives: On the main screen highlight Options. Hold down A+B+C+Right on Controller 2 and then press Start on Controller 1. The Options screen should now have two new options to use; round no. & players (number of lives). The players option allows up to 7 lives per continue. - SERIES - 1. Bare Knuckle - Ikari no Tetsuken [Model G-4050] (1991) 2. Bare Knuckle II - Shitouhe no Chingonka [Model G-4091] (1993) 3. Bare Knuckle III [Model G-4116] (1994) - STAFF - Director: Noriyoshi Ohba Game Designer: Hiroaki Chino Programmers: Momonga Momo, Little Sun Designer: Seishi Atsumiya, Rascal Fuku-Chan, Nandemo, Udi Music: Yuzo Koshiro Sound Assistance: Takayuki Nakamura Special Thanks: Tokuhiko Uwabo (Bo), Kottu, Yamaichi, Ore, Thunder, Scott - PORTS - * CONSOLES: Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" Nintendo Wii [Virtual Console] [JP] (feb.27, 2007) [Model MAJE] Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection" * HANDHELDS: Nintendo 3DS [eShop] [JP] (aug.21, 2013) "3D Bare Knuckle [Model CTR-JRAJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34724&o=2 $end $megadriv=bk2,bk2p, $bio Sega Mega Drive game published 27 years ago: Bare Knuckle II - Shitouhe no Chingonka (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4091 Cartridge ID: 670-2846 cover ID: 670-2847 - TRIVIA - Bare Knuckle II for the Sega Mega Drive was released on January 14, 1993 in Japan. The subtitle translates from Japanese as "Death Struggle Requiem". This game is known in South Korea as just "Bare Knuckle II" (without the subtitle), and outside Japan and South Korea as "Streets of Rage II" (printed with the Arabic numeral in North America). The Go Straight music theme was certainly inspired by Inner City's "Good Life" (1989). - SERIES - 1. Bare Knuckle - Ikari no Tetsuken [Model G-4050] (1991) 2. Bare Knuckle II - Shitouhe no Chingonka [Model G-4091] (1993) 3. Bare Knuckle III [Model G-4116] (1994) - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" Nintendo Wii [Virtual Console] [JP] (may.15, 2007) [Model MA6J] Sony PlayStation 3 [PSN] [JP] (jul.28, 2011) "Bare Knuckle II - Shitouhe no Chingonka [Model NPJB-00130]" [JP] Microsoft XBOX 360 (aug.29, 2007) "Bare Knuckle 2" Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (2004) "Bare Knuckle II" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56906&o=2 $end $info=barek3mb, $bio Bare Knuckle III (c) 199? Unknown. Pirate arcade version of the Mega Drive Japanese classic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145006&o=2 $end $megadriv=bk3,bk3p,sor3k, $bio Sega Mega Drive game published 26 years ago: Bare Knuckle III (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4116 Cartridge ID: 670-4736 Package ID: 670-4737 - TRIVIA - Bare Knuckle III was released on March 18, 1994 in Japan. It is known outside Japan as "Streets of Rage 3". The game was to be subtitled 'Tekken Seiten' (translated from Japanese as 'Iron Fist Scriptures'), but that subtitle was dropped before the final Japanese release. - SERIES - 1. Bare Knuckle - Ikari no Tetsuken [Model G-4050] (1991) 2. Bare Knuckle II - Shitouhe no Chingonka [Model G-4091] (1993) 3. Bare Knuckle III [Model G-4116] (1994) - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" Nintendo Wii [Virtual Console] [JP] (oct.2, 2007) [Model MBQJ] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Bare Knuckle Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56346&o=2 $end $info=m1bargn,m1bargnp, $bio Fruit Machine published 30 years ago: Bargain (c) 1990 Maygay. - TECHNICAL - M1A/B - TRIVIA - Bargain was released in June 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41962&o=2 $end $spectrum_cass=bargainb, $bio Bargain Basement (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220225&o=2 $end $amigaocs_flop=bargonat, $bio Commodore Amiga 500 disk. published 28 years ago: Bargon Attack [Kings of Adventures 1] (c) 1992 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73505&o=2 $end $pc8801_flop=bargonno, $bio Bargon no Pakapaka Shoboken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91430&o=2 $end $x68k_flop=baribar3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Bari Bari Attack 3 - Erice (c) 1990 Studio KBO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87097&o=2 $end $pce=baribari, $bio NEC PC-Engine HuCARD published 31 years ago: バリバリ伝説 (c) 1989 Taito Corp. (Bari Bari Densetsu) Bari Bari Densetsu is a motorbike racing game by Taito and is based on a popular Japanese manga series published by Koudansha. It features a young motorbike racer called Gun Koma and offers different play modes. The player can either compete in a World Grand Prix where each race is preceded by a qualification phase. In this mode, Gun must qualify and be in the first seven to race. A training option, called the Travel Mode, is available and gives the player the opportunity to pick a track of his choice and to train on any of the sixteen races offered by the game. The bikes can also be customized and tuned up to handle new weather conditions or different type of tracks. Many elements can be edited, from tires to engine and brakes. - TECHNICAL - Game ID: TP01003 - TRIVIA - BariBari Densetsu was released on November 29, 1989 in Japan for 6600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58535&o=2 $end $megacdj=bariarm, $bio Sega Mega-CD published 27 years ago: バリ・アーム (c) 1993 Human Ent. (Bari-Arm) - TECHNICAL - Game ID: T-43024 Barcode: 4 959143 800014 - TRIVIA - Released on July 30, 1993 in Japan. - STAFF - Game Design: Bari‑Arm Project Team Concept Game Design: Hiroshi Taniguchi, Hiroshi Ichikawa, Keisuke Ōuchi Chief Programmer: Jun Hirata Program: Tomomi Ohsawa, Kiyobumi Tsukahara, Tetsutarou Hoshino, Hideyuki Kodaira Chief Graphic Designer: Hiroshi Ichikawa Graphic Design: Akira, Shike Tadao, Junji Ōta, Nozomu Azuma, Yasuhito Ide, Keisuke Ōuchi Visual Animation: Kenichi Abe, Hiroshi Ichikawa, Keisuke Ōuchi Music Composed & Arranged by: Nobuhiro Makino Musicians (H.E.L.P): Nobuhiro Makino (Key), Tōru Tanaka (Drums), Ataru Kindaichi (Bass), Masaaki Mizuno (Bass), Jirō Takada (Guitar), Seiichirō Seki (Sax) Sound Engineers:Akio Yasuhara (CoCoStudio), Toshiaki Yamaya (CoCoStudio), Tameharu Endou (Pale Green Studio) Sound Effect, Project Ultimo:Masao Watanabe, Kohichi Iizuka Voice & Narration: Jason Russell Sound Installation & Effects: Hiroshi Taniguchi Sound Producer: Hiroya Niwayama Team Image Music Staff, Composer: Hiroshi Taniguchi Team Image Music Staff, Guitar: Katsunari Kitajima Team Image Music Staff, Bass: Shaka Yonezawa Team Image Music Staff, S. Engineer: Konomi Itō Team Image Music Staff, S. Adviser: Hideo Maeda Sub Director: Jun Hirata Director & Supervisor: Keisuke Ōuchi Special Thanks: Hiroyuki S., Mayumi S., Masahiko A., Hisako H., Yukiyo Nakajima (A to Z Network), Yūichi Kobayashi, Takeshi Suzuki, Masato Masuda, Kimura Brothers, Takashi Ueno, And My Sweetheart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60491&o=2 $end $segacd=bariarm, $bio Sega CD published 26 years ago: Bari-Arm [Model T-4405] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60695&o=2 $end $nes=barkbill, $bio Nintendo NES cart. published 29 years ago: Barker Bill's Trick Shooting (c) 1991 Nintendo Co., Ltd. Scandinavian release. - TECHNICAL - Model NES-ZT-SCN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83395&o=2 $end $nes=barkbillu, $bio Nintendo NES cart. published 30 years ago: Barker Bill's Trick Shooting (c) 1990 Nintendo. Barker Bill is your host. Join him and assistant Tricksie for arcade-style Trick Shooting! Get out your Zapper video gun. Blast floating balloons before they drift away. But, don't hit the friendly dog - he'll get mad! Rack up points by shooting spinning plates tossed by Barker Bill and Tricksie. They are happy when you make a shot, but scold you when you miss! Shoot around window panes to knock falling targets out of the picture! Take aim at tomatoes, eggs and watermelons before they land on poor Tricksie's head! So, set your sites for a day at the carnival with Tricksie and Barker Bill! - TECHNICAL - Model NES-ZT-USA - TRIVIA - Released in August 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54921&o=2 $end $info=m5barkng, $bio Barking Mad (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41538&o=2 $end $snes=barkleyj, $bio Nintendo Super Famicom cart. published 26 years ago: Barkley no Power Dunk [Model SHVC-I7] (c) 1994 Denz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61059&o=2 $end $megadriv=barkley2,barkley2p, $bio Sega Genesis game published 25 years ago: Barkley Shut Up and Jam! 2 (c) 1995 Accolade, Incorporated. You can keep your indoor, shiny-floor, Hollywood cocktail party. Because I got a game for real players... Streetball like they play downtown. In this game, you're up against the toughest blacktop players you've ever met. If you want to play in my house, you gotta put it all on the line. - TECHNICAL - GAME ID: 3420 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57112&o=2 $end $jaguar=barkley, $bio Atari Jaguar cart. published 18 years ago: Barkley Shut Up and Jam! (c) 2002 B&C Computervision - TECHNICAL - Game ID: J9072E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76405&o=2 $end $snes=barkleyu, $bio Nintendo Super NES game published 26 years ago: Barkley Shut Up and Jam! (c) 1994 Accolade, Incorporated. - TECHNICAL - GAME ID: SNS-U5-USA - TRIVIA - Released in June 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62751&o=2 $end $snes=barkley, $bio Nintendo Super NES game published 26 years ago: Barkley Shut Up and Jam! [Model SNSP-U5-EUR] (c) 1994 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62750&o=2 $end $megadriv=barkley, $bio Sega Genesis game published 27 years ago: Barkley Shut Up and Jam! (c) 1993 Accolade, Inc. - TECHNICAL - GAME ID: T-119066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65911&o=2 $end $jaguar=barkleyp, $bio Atari Jaguar cart. published 26 years ago: Barkley Shut Up and Jam! (c) 1994 Accolade, Inc. Atari Jaguar version featuring digitized graphics. It was developed in 1994 by Accolad, but never officially released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76406&o=2 $end $tvc_flop=barkochb, $bio Barkochba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111810&o=2 $end $tvc_cass=barkochb, $bio Barkochba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112399&o=2 $end $info=barline, $bio Barline (c) 198? Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30049&o=2 $end $bk0010=barman, $bio Barman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144242&o=2 $end $radio86_cass=tapper, $bio Radio-86RK cass. published 32 years ago: Barmen (c) 1988 Kolomna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235499&o=2 $end $partner_cass=barmen, $bio Partner-01.01 cass. published 32 years ago: Barmen (c) 1988 Kolomna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235912&o=2 $end $mikrosha_cass=barmen, $bio Mikrosha cass. published 32 years ago: Barmen (c) 1988 ALG [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236563&o=2 $end $lviv=barmen, $bio Barmen (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233025&o=2 $end $info=bg_barmy, $bio Barmy Army (c) 199? BGT [B. Gaming Technology]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41873&o=2 $end $info=m5barmy, $bio Barmy Army (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21250&o=2 $end $dragon_cass=barmburgr, $bio Dragon cass. published 36 years ago: Barmy Burgers (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116534&o=2 $end $msx1_cass=barnstrm, $bio MSX cass. published 35 years ago: Barn Stormer (c) 1985 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94466&o=2 $end $tvc_flop=barna, $bio Barna (c) 199? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112154&o=2 $end $msx1_flop=barnabas, $bio Barnabasket Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133088&o=2 $end $vsmile_cart=barneyg, $bio VTECH V.Smile cart. published 15 years ago: Barney - Erlebnis-Reise (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118382&o=2 $end $amigaocs_flop=barneysp, $bio Commodore Amiga 500 disk. published 30 years ago: Barney Bear Goes to Space (c) 1990 Free Spirit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73506&o=2 $end $megadriv=barney,barneyp, $bio Sega Genesis game published 27 years ago: Barney's Hide & Seek Game (c) 1993 Sega Enterprises, Limited. Barney is IT in a "super-dee-duper" adventure! He searches for four friends and Baby Bop on the farm, underwater, and through other playful scenes. Children will love the discovery and fun they have with Barney! * Barney names favorite things like toys and animals. Children ALWAYS win and Barney NEVER gets hurt! * Hear more than 100 words and 200 familiar phrases like "I love you!" in Barney's own voice. * Barney helps with counting, matching and problem solving. He shows how to cross streets safely and dispose of trash. Barney has a unique self-play feature: when your child stops playing, Barney shows what to do next! - TECHNICAL - GAME ID: 1534 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57113&o=2 $end $a2600=barnstrmc, $bio Atari 2600 cart. published 38 years ago: Barnstorming (c) 1982 CCE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45759&o=2 $end $a2600=barnstrm,barnstrme,barnstrme1, $bio Atari 2600 cart. published 38 years ago: Barnstorming (c) 1982 Activision The object of the game is to fly through a set number of barns in the shortest possible time (elapsed time indicated at top of screen). - TECHNICAL - Model AX-013 - TRIVIA - Back in 1982, Steve Cartwright was the newest member of the Activision design team. He was discovered by David Crane. Steve was inspired to program Barnstorming during his first week at Activision when he was driving home and saw a biplane pulling a banner advertisement. With that image in mind, he created the horizontally scrolling game that came to be called Barnstorming. - SCORING - Each time you make it through a barn, your barn count number (upper left corner of screen) will decrease by one If you miss a barn, your barn count will remain the same and you will have to fly further to reach an additional barn When your barn count reaches zero, the game is ended. - TIPS AND TRICKS - Tips from Steve Cartwright, designer of Barnstorming. "There are two stages involved in mastering this game." "After playing this game a few times, you'll begin to learn the course. By knowing what is coming up ahead, you can keep your biplane at full speed." "But, being able to fly through the barns and over the windmills is only the beginning. The real secret is in carefully navigating through the flocks of geese. With practice, it is possible to fly the course at full speed with no collisions." "It has really been a great challenge designing my first game for Activision, and I'd particularly like to thank David Crane for his help in 'getting me off the ground.'" - STAFF - Programmed by: Steve Cartwright - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50242&o=2 $end $a7800=barnblst,barnblstu, $bio Atari 7800 game published 32 years ago: Barnyard Blaster (c) 1988 Atari Corp. Your goal is to rid your farm of vermin by shooting targets in each of three areas: the barnyard, the cornfield, and the barn. You aim and shoot your light gun to hit static and moving targets on the screen. You have up to 40 bullets per screen, so aim accurately to avoid wasting precious ammunition. In order to advance through each area, you must achieve a certain percentage of shooting accuracy in that area. Each time you finish one area of the farm, your scores are displayed: your score for that screen, your bonus bullet score based on the number of spares, and your total game score. You can shoot the score screen to advance to the next screen, or you can wait for it to advance automatically. A fourth area of the farm--Gramps' bonus screen--gives you a chance to brush up on your target shooting and earn extra points. This screen appears each time you leave other areas of the farm. If you make it through all three areas, you'll make the rounds again and again, with each round more challenging than the last. At the end of the game, you'll be given one of 13 possible target-shooting ranks, from Total Dud, the lowest, to Blaster, the highest. - TECHNICAL - Model CX7859 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50120&o=2 $end $xegs=barnblst, $bio Atari XE game published 33 years ago: Barnyard Blaster [Model RX8086] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51221&o=2 $end $gba=barnyardu, $bio Nintendo GBA cart. published 14 years ago: Barnyard [Model AGB-BBYE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69865&o=2 $end $gba=barnyard, $bio Nintendo GBA cart. published 14 years ago: Barnyard [Model AGB-BBYP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69864&o=2 $end $bbcb_cass=baron, $electron_cass=baron, $bio Acorn BBC/Electron cass. published 31 years ago: Baron (c) 1989 Superior Software The King, on hearing news that his old friend the Wizard had been imprisoned by the evil Baron, sends an army forth to rescue him. The young Prince Jason was left behind, but, eager to help, he took a short cut and landed in trouble inside the Baron's forbidding castle. By finding four objects which belong to the Wizard (Book of Spells, Wand, Crystal Ball and Ring) and transporting them to his cell, you can rescue him. There are 133 screens with 49 objects. You can carry only two objects at any one time. Objects can be dropped on coloured bases. Creatures to get past are the Bear, Mouse, Dog, Rabbit and Wolf. Guards can be killed by shooting into their faces (jump and shoot at the same time). To use a Transporter, place a Power Crystal on the power crystal base next to the Transporter, then operate the switch and stand in the Transporter. There are six Power Crystals, but each can be used only once. (To try transporting, collect the Power Crystal in Room 27:02 and use it with the Transporter in Room 27:03. However, this is not the correct route to take in the game!) At the top of the screen is the room co-ordinate, energy level and the score in terms of the percentage of the game completed. To get you started: Pick up Key 2 in room 27:03; open Door 2 in Room 09:04; pick up Head in Room 08:06; pick up Key 1 in Room 10:06; open Door 1 in Room 20:04; drop Head in Room 25:04 (What effect does it have?); pick up Power Crystal in Room 22:06; operate Switch in Room 21:06 to remove Brick in Room 30:01; pick up Scroll 3 in Room 23:-6 (What ophidian effect does it have?). Now you're on your own! - TECHNICAL - Game Controls Z - Left X - Right * - Up ? - Down - Jump - Shoot P - Pick Up/Drop Object U - Use Anti-Gravity Potion - Start Game S/Q - Sound On/Off / - Pause On/Off - Quit Game - STAFF - By: Angelo Sparacino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51529&o=2 $end $electron_flop=baron, $bio Acorn Electron 3.5in.disk. published 31 years ago: Baron (c) 1989 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129836&o=2 $end $zx81_cass=baron, $bio Baron (c) 198? Temptation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114640&o=2 $end $apple2_flop_clcracked=baron21, $bio Apple II disk. published 37 years ago: Baron - The Real Estate Simulation (c) 1983 Blue Chip - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107134&o=2 $end $apple2_flop_misc=baron, $bio Apple II disk. published 37 years ago: Baron - The Real Estate Simulation cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232940&o=2 $end $amigaocs_flop=baronbal, $bio Commodore Amiga 500 disk. published 28 years ago: Baron Baldric - A Grave Adventure (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73507&o=2 $end $spectrum_cass=baronroj, $bio Baron Rojo (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219661&o=2 $end $to7_cass=baronrou, $bio Thomson TO7 type-in published 37 years ago: Baron Rouge (c) 1983 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108154&o=2 $end $psx=baroque, $bio Sony PlayStation disc published 21 years ago: Baroque - Yuganda Mousou (c) 1999 Sting. - TECHNICAL - [Model SLPM-86341] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84939&o=2 $end $psx=baroqsyn, $bio Sony PlayStation disc published 20 years ago: Baroque Syndrome (c) 2000 Sting. - TECHNICAL - [Model SLPM-86540] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84940&o=2 $end $saturn=baroque,baroquea, $bio Sega Saturn game published 22 years ago: Baroque [Model T-33901G] (c) 1998 ESP [Entertainment Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58937&o=2 $end $msx1_cart=bbasic, $bio MSX cart. published 34 years ago: Barq BASIC (c) 1986 Barq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76561&o=2 $end $msx1_cart=bgames, $bio MSX cart. published 33 years ago: Barq Games (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76584&o=2 $end $msx1_cart=barqwrit, $bio MSX cart. published 33 years ago: Barq Writer (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76585&o=2 $end $info=barra_l1, $bio Pinball published 39 years ago: Barracora (c) 09/1981 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 510 - TRIVIA - The original name of this game was 'Barracuda' but concerns arose that caused the name to be altered before production began. 2,350 units were produced. - STAFF - Design by : Roger Sharpe, Steve Epstein, Barry Oursler Art by : Doug Watson Software by : Ed Suchocki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5208&o=2 $end $ti99_cart=barrage, $bio TI-99-4A soft. published 37 years ago: Barrage (c) 1983 Sofmachine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84512&o=2 $end $bbcb_cass=barrage, $bio Barrage (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51530&o=2 $end $cpc_flop=barrelin01,barrelin, $bio Amstrad CPC 464 disk. published 31 years ago: Barre L'Intrus (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122254&o=2 $end $info=barricad, $bio Arcade Video game published 44 years ago: Barricade (c) 1976 RamTek. A 4-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash. - TECHNICAL - Cabinet dimensions : 64'' (162,6cm) high x 33'' (83,8cm) wide x 31'' (78,7cm) deep. Cabinet weight : 200 lbs (90,7 kg). Monitor : 23'' Main CPU : Intel 8080 (@ 559.062 Khz) Sound Chips : Discrete (@ 559.062 Khz) Players : 4 Buttons : 4 => Up, Left, Down, Right - TRIVIA - Released in February 1977. This game is also known as "Brickyard". - SERIES - 1. Barricade (1976) 2. Barricade II - STAFF - Designed by : Howell Ivy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=184&o=2 $end $x1_cass=barricad, $bio Barricade (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86199&o=2 $end $info=barrier, $bio Arcade Video game published 41 years ago: Barrier (c) 1979 Vectorbeam. The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid. - TECHNICAL - Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine. Cabinet dimensions : 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep. Main CPU : CCPU (@ 5 Mhz) Screen orientation : Vertical Players : 2 Buttons : 4 => Up, Left, Down, Right - TRIVIA - Released in August 1979. The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though :o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'. - STAFF - Designed & programmed by : Rob Patton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185&o=2 $end $m5_cass=barrier, $bio Barrier Attack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95312&o=2 $end $cpc_cass=barriop, $bio Amstrad CPC cass. published 33 years ago: Barrio Peligroso (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64425&o=2 $end $vsmile_cart=erniebrts, $bio VTECH V.Smile cart. published 14 years ago: Barrio Sésamo - El Mundo Fantástico de Epi y Blas (c) 2006 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147468&o=2 $end $apple2_flop_clcracked=barrnsat, $bio Apple II disk. published 37 years ago: Barron's Computer SAT Study Program (c) 1983 Barron's Educational Series, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240621&o=2 $end $info=barbball, $bio Arcade Video game published 37 years ago: Barroom Baseball (c) 1983 Atari, Incorporated. - TECHNICAL - Bar Top 5200 System, a countertop system using modified Atari 5200. - TRIVIA - This prototype was never officially released. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "RealSports Baseball [Model CX2640]" [JP] Atari 2600 (1983) "RealSports Baseball" [US] Atari 5200 (1983) "RealSports Baseball [Model CX5209]" [US] Atari 7800 (1988) "RealSports Baseball [Model CX7834]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version [US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29896&o=2 $end $mo5_cass=barrymcg,barrymcga,barrymcgb, $bio Thomson MO5/TO7 cass. published 34 years ago: Barry McGuigan Championship Boxing (c) 1986 Microids. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40443&o=2 $end $spectrum_cass=barrybox,barryboxa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Barry McGuigan World Championship Boxing (c) 1985 Gamestar - STAFF - Programming: John F. White, Tony Porter Graphics and Sound: Bill Allen Original Concept: Troy Lyndon, Doug Barnett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77918&o=2 $end $spectrum_cass=barryboxm, $bio Barry McGuigan World Championship Boxing (c) 198? Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226702&o=2 $end $cpc_flop=mcguigan,mcguiganb,mcguiganc,mcguigand,mcguigana, $bio Amstrad CPC 464 disk. published 35 years ago: Barry McGuigan World Championship Boxing [Model EQD 507] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121127&o=2 $end $cpc_cass=mcguiganm, $bio Amstrad CPC cass. published 31 years ago: Barry McGuigan World Championship Boxing (c) 1989 Mastertronic, Limited. - TECHNICAL - GAME ID: PAL AS12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64426&o=2 $end $cpc_cass=mcguigan, $bio Amstrad CPC cass. published 35 years ago: Barry McGuigan World Championship Boxing (c) 1985 Activision, Incorporated. - TECHNICAL - [Model UQK 507] - STAFF - Programming: Tony Porter, John F. White Graphics and Sound: W.C.R. Allen Original Concept: Troy Lyndon, Doug Barnett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64427&o=2 $end $bbc_rom=barrybox, $bio Acorn BBC ROM published 34 years ago: Barry-Box (c) 1986 BML Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231795&o=2 $end $info=pr_barbl, $bio Bars & Bells (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42072&o=2 $end $adam_flop=barsoom1, $bio Coleco Adam disk. published 31 years ago: Barsoom Adventure 1 - The Lost City (c) 1989 Susan Schnitger. A text adventure game in CP/M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109339&o=2 $end $specpls3_flop=bartbret, $bio Bart Bear + The Return of Bart Bear (c) 19?? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147707&o=2 $end $gameboy=bartesc, $bio Nintendo Game Boy Cart. published 29 years ago: Bart Simpson's Escape from Camp Deadly (c) 1991 Acclaim Ent., Incorporated. - TECHNICAL - Model DMG-TS-USA - TRIVIA - Released on November 1, 1991 in USA. Export releases: [EU] "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-NOE]" [UK] "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-UKV]" [JP] "Bart Simpson's Escape from Camp Deadly [Model DMG-TSA]" - STAFF - Developed by Imagineering and published by Acclaim. Software by: Mark D. Klein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65606&o=2 $end $gameboy=bartescj, $bio Nintendo Game Boy Cart. published 27 years ago: Bart Simpson's Escape from Camp Deadly (c) 1993 Acclaim Japan. Japanese release. Game developed in USA. See "Bart Simpson's Escape from Camp Deadly [Model DMG-TS-USA]" for more information about the game itself. - TECHNICAL - Model DMG-TSA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65609&o=2 $end $cpc_flop=barthels, $bio Amstrad CPC 464 disk. published 30 years ago: Barthels Dash (c) 1990 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124768&o=2 $end $msx2_flop=barunba,barunbab,barunbac,barunbaa, $vgmplay=barunba_msx2, $bio MSX 2 disk. published 30 years ago: バルンバ (c) 1990 NAMCO, Ltd. (Barunba) - TECHNICAL - GAME ID: NMX-900727 BARCODE: 4907892030237 - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101491&o=2 $end $pce_tourvision=barunba, $bio TOURVision cart. published 29 years ago: Barunba (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 39 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114958&o=2 $end $pce=barunba, $bio NEC PC-Engine HuCARD published 30 years ago: Barunba (c) 1990 Namco, Limited. Barunba is a multi-directorional shooter developed by Zap Corp and published by Namco. The evil Dr Dopperu has plans of world domination and his army of robots brings terror and destruction everywhere they go. The antigravity-ship Barunba is sent to stop the massive threat and to restore peace to the region. The globe-shaped fighter comes equipped with a rather unusual weapon system - a rotating ring is mounted around the ship and gives it the peculiar ability to shoot in any direction (the first action button rotates the ring clockwise and the Run button anticlockwise). The Barunba is also equipped with a fair arsenal of lethal weapons that range from a fast-paced and conventional Vulcan gun (V) to a slow piercing laser (L), powerful Napalm Bombs (N) and a round Shield beam (S) that can be charged up and used as a shield. Each weapon can be switched to on the fly by pressing Select, and they can be individually upgraded up to three times (five upgrade slots and three power levels total) - curiously, they apparently lose their power overtime and need to be regularly upgraded. Barunba consists of five large stages (each featuring a mid-way boss as well as a tougher final boss) and is single-player only. - TECHNICAL - [Model NC90003] - TRIVIA - Barunba was released on April 27, 1990 in Japan for 6800 Yen. - TIPS AND TRICKS - * Continue: At the Game Over screen, press UP and RUN at the same time to continue the game. - STAFF - Game Design: T. Kajii, H. Miyakushi Character Design: Macot E., M. Tamura, G. Kiyasu Program: K. Matsuda, K. Miyoshi, T. Yoshimine Sound: M. Itoh, H. Nishikawa - PORTS - * COMPUTERS: MSX2 (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49152&o=2 $end $x68k_flop=barufuku, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: バルーサの復讐 (c) 1990 Zain Soft (Baruusa no Fukushuu) - TECHNICAL - BARCODE: 4988636601623 MEDIA: FD x3 - TRIVIA - Released on September 15, 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87098&o=2 $end $megadriv=barver, $bio Barver Battle Saga - Tai Kong Zhan Shi - Mo Fa Zhan Shi (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233659&o=2 $end $info=baryon,baryona, $bio Arcade Video game published 23 years ago: Baryon - Future Assault (c) 1997 SemiCom. - TRIVIA - This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4626&o=2 $end $special_cass=bascir, $bio BAS-CIR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234269&o=2 $end $special_cass=basgr, $bio BAS-GR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234270&o=2 $end $special_cass=baskbh, $bio BAS-KBH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234271&o=2 $end $special_cass=basmag,basmag2, $bio BAS-MAG (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234272&o=2 $end $special_cass=basmic2, $bio BAS-MIC2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234273&o=2 $end $special_cass=basmicr, $bio BAS-MICR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234274&o=2 $end $special_cass=basnew, $bio BAS-NEW (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234275&o=2 $end $special_cass=basrdk, $bio BAS-RDK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234276&o=2 $end $special_cass=bass, $bio BAS-S (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234277&o=2 $end $special_cass=bassg, $bio BAS-SG (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234278&o=2 $end $special_cass=basspec, $bio BAS-SPEC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234279&o=2 $end $special_cass=bassrv, $bio BAS-SRV (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234280&o=2 $end $msx2_flop=basaratk, $bio Basaro Attacker (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101492&o=2 $end $cpc_flop=base2014, $bio Amstrad CPC type-in published 31 years ago: Base 2014 (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119706&o=2 $end $a2600=baseatak, $bio Atari 2600 cart. published 37 years ago: Base Attack (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50243&o=2 $end $scv=baseball, $bio Super Cassette Vision game published 36 years ago: Base Ball (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 5 NO.09090] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49094&o=2 $end $nes=baseball, $bio Nintendo NES cart. published 35 years ago: Base Ball (c) 1985 Nintendo. North American version. For more information about the game itself, please see the original Japanese version entry; "Base Ball [Model HVC]" Description from the back cover: The most realistic baseball game outside of a ballpark! It's the bottom of the ninth. You're at the plate. Here comes the pitch. You swing - it's a smash deep into center field. A home run! It's Nintendo BASEBALL. A game so real you'll think you're in the majors. You control the swing of the bat. The speed of the pitch. The hits, the steals, the double plays! Play against a computer opponent or challenge a friend. Nintendo's state-of-the-art graphics and realistic game play will have you really believing you're playing baseball. Just add peanuts, popcorn and crackerjacks... for the time of your life! - TECHNICAL - GAME ID: NES-BA-USA - TRIVIA - Released in October 1985 in North America. - PORTS - * OTHERS: Arcade [PlayChoice-10] "Base Ball [Model PCH1-R-BA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54922&o=2 $end $info=pc_bball, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Base Ball (c) 1984 Nintendo of America, Incorporated. PlayChoice-10 version. For more information about the game itself, please see the original Japanese version entry; "Base Ball [Model HVC]" - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : BA Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if the titlescreen says 1984, this USA version of the game was released in October 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1792&o=2 $end $msx1_cass=basedato, $bio MSX cass. published 35 years ago: Base de Datos (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94467&o=2 $end $msx1_cass=basedatt, $bio Base de Datos (c) 198? Toshiba Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94468&o=2 $end $spectrum_cass=baseinva_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Base Invaders (c) 1983 Work Force. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77920&o=2 $end $spectrum_cass=baseinva, $bio Base Invaders (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225792&o=2 $end $amigaocs_flop=basejump, $bio Commodore Amiga 500 disk. published 25 years ago: Base Jumpers (c) 1995 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73508&o=2 $end $cd32=basejump, $bio Commodore Amiga CD32 published 25 years ago: Base Jumpers (c) 1995 Rasputin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106989&o=2 $end $mz700_cass=basezero, $bio Base Zero (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131658&o=2 $end $pc8801_cass=baseblk, $bio Base-kun Block (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91199&o=2 $end $info=bballrmt, $bio Arcade Video game published 46 years ago: Baseball (c) 1974 Ramtek Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26926&o=2 $end $a2600=baseball, $bio Atari 2600 cart. published 42 years ago: Baseball (c) 1978 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50244&o=2 $end $apple2_cass=baseball, $bio Apple II cass. published 41 years ago: Baseball (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135870&o=2 $end $microvision=baseball, $bio MicroVision game published 40 years ago: Baseball (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110092&o=2 $end $nes=baseballh, $bio Nintendo Famicom cart. published 33 years ago: Baseball (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69220&o=2 $end $m5_cass=baseball, $bio Baseball (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95313&o=2 $end $m5_cart=baseball, $bio Baseball (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95341&o=2 $end $gamate=baseball, $bio Gamate cart. published 29 years ago: Baseball (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234541&o=2 $end $nes=bballfds, $bio Baseball (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83831&o=2 $end $gba=basebadv, $bio Nintendo GBA cart. published 18 years ago: Baseball Advance [Model AGB-ABPE-USA] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69866&o=2 $end $nes=bbfightr, $bio Nintendo Famicom cart. published 29 years ago: Baseball Fighter (c) 1991 VAP Game. - TECHNICAL - GAME ID: VAP-V9 (9509) - TRIVIA - Baseball Fighter was released on July 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53860&o=2 $end $lynx=bbheroes, $bio Atari Lynx cart. published 28 years ago: Baseball Heroes (c) 1992 Atari Corp. - TECHNICAL - Model PA2050 - STAFF - Programmer: Steve DeFrisco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58795&o=2 $end $gameboy=bbkids, $bio Nintendo Game Boy Cart. published 30 years ago: Baseball Kids [Model DMG-BKJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65613&o=2 $end $nes=baseballgba, $bio Baseball ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229665&o=2 $end $nes=baseballgc, $bio Nintendo NES cart. published 18 years ago: Baseball ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229686&o=2 $end $psx=idproyak, $bio Sony PlayStation disc published 19 years ago: Baseball Simulation - ID Pro Yakyuu (c) 2001 Konami Computer Ent. - TECHNICAL - GAME ID: SLPM-86650 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84941&o=2 $end $nes=basesim, $bio Nintendo NES cart. published 30 years ago: Baseball Simulator 1.000 (c) 1990 Culture Brain North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Choujin Ultra Baseball [Model CBF-UB]". Description from the back cover: Precise pitching, bulls-eye batting, and far-out fielding! It's all under your control with simple yet sophisticated operation. At last, the definitive baseball action game. With loads of features, it's the ultimate baseball simulation you've waited for. Play ball with your favorite major league stars, heroes from the past, fantasy leagues - even enter yourself as the star! Enter team and player names and all the important stats for your very own team. Play a full length season with six teams for 5, 30, 60, or even 165 games. Follow the teams and players through the season - monitor their stats, even get top 10 rankings in batting and pitching. Add a whole new dimension of fun to baseball with the wacky Ultra Plays. Throw pitches that disappear or speed up in mid-air. Fight back with hits that explode or knock out the fielders. And catch them by leaping hundreds of feet in the air. With the six teams of the Ultra League, you'll play baseball like it's never been played before! - TECHNICAL - Model NES-US-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54923&o=2 $end $nes=bstarsj, $bio Nintendo Famicom cart. published 31 years ago: ベースボールスター めざせ三冠王 (c) 1989 SNK [Shin Nihon Kikaku]. (Baseball Star - Mezase Sankanou) A baseball game from SNK. - TECHNICAL - Game ID: SFX-B9 - TRIVIA - Baseball Star was released on May 19, 1989 in Japan. It was exported 2 months later in North America as "Baseball Stars - Be a champ! [Model NES-B9-USA]". Baseball Star became a major hit in many countries world-wide. It was one of the first sports games to have data memory, therefore players could pick a team and make a season, while being able to save season statistics. Baseball Star was also the first sports game to bring the 'Create a player' feature. Gamers could, for the first time, create players and name them after themselves, family and friends, in addition to naming their own teams. Although the game did not use any names of real life baseball players, one of the computerized teams, the 'American Dreams', included players with nicknames such as Pete (Pete Rose), Hank (Hank Aaron) and Ruth (Babe Ruth). - TIPS AND TRICKS - * Balanced Team: Select 'Make Team' from the menu and press Down, Right, Left, Down(x2), Right, Up. Select 'Balanced Team' and press A. A message will pop up saying 'WHEN ISN'T IT?'. Edit that message to say 'WHEN IT IS'. * Woman's Team: Choose 'Make Team' from the main menu and press Down, Right, Left, Down(x2), Right, Up(x2), Down, Up, Down, Up. Select 'Veterans' using the A button and the message 'WHAT IS A WREN?' will pop up. Edit that message to read 'A BIRD'. Another message will pop up reading 'WHEN ISN'T IT?'. Edit it to read 'WHEN IT IS'. - SERIES - 1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989) 2. Baseball Stars Professional [Model NGM-002] (1990) 3. Baseball Stars 2 [Model NGM-041] (1992) 4. Baseball Stars (1998, Neo Geo Pocket Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53861&o=2 $end $nes=bstars, $bio Nintendo NES cart. published 31 years ago: Baseball Stars - Be a champ! (c) 1989 SNK Corp. of America. North American version. For more information about the game itself, please see the original Japanese version entry; "Baseball Star - Mezase Sankanou [Model SFX-B9]". Description from the back cover: Player, manager, owner... You can do it all in Baseball Stars! Make your own teams and leagues; hire, fire, and trade players; develop your players from inexperienced rookies into veteran pitchers and hitters. Play against a friend or challenge the computer - you'll never have to worry about being rained out again! - TECHNICAL - GAME ID: NES-B9-USA - TRIVIA - Baseball Stars was released in July 1989 in North America. - PORTS - * OTHERS: Arcade [PlayChoice-10] (1989) "Baseball Stars - Be a champ! [Model PCH1-R-B9]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54924&o=2 $end $info=pc_bstar, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Baseball Stars - Be a champ! (c) 1989 Nintendo of America. PlayChoice-10 version of "Baseball Stars - Be a champ! [Model NES-B9-USA]". For more information about the game itself, please see the original Japanese version entry; "Baseball Star - Mezase Sankanou [Model SFX-B9]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : B9 Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989) 2. Baseball Stars Professional [Model NGM-002] (1990) 3. Baseball Stars 2 [Model NGM-041] (1992) 4. Baseball Stars (1998, Neo Geo Pocket Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1793&o=2 $end $neocd=bstars2, $bio SNK Neo-Geo CD published 26 years ago: Baseball Stars 2 (c) 1994 SNK [Shin Nihon Kikaku]. Neo-Geo CD release, please click to the original MVS version release here for more information about this game. - TECHNICAL - [Model NGCD-041] - TRIVIA - Baseball Stars 2 for Neo-Geo CD was released on September 09, 1994 in Japan (2 years after the MVS release). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47654&o=2 $end $neogeo=bstars2, $bio SNK Neo-Geo AES cart. published 28 years ago: Baseball Stars 2 (c) 1992 SNK [Shin Nihon Kikaku]. - TECHNICAL - Cartridge ID: NGH-041 Cartridge Size: 68 Mega - TRIVIA - Baseball Stars 2 was released on April 28, 1992 in Japan and United States of America. It was originally released as a MVS cartridge as "Baseball Stars 2 [Model NGM-041]". Reviews: [FR] June 1992 - Consoles + N.10 (Pages 98-99): 65/100 [FR] July 1992 - Joypad N.10: 97/100 Average note: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47653&o=2 $end $info=bstars2, $bio SNK Neo-Geo MVS cart. published 28 years ago: Baseball Stars 2 (c) 1992 SNK. The sequel to SNK's popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars. Players can select from one of 18 teams across 2 leagues - Exciting League (beginner) & Fighting League (expert) : Exciting League : * New York Monsters * Tokyo Ninjas * Napoli Angels * Taipei Hawks * Seoul Ivories * Sydney Griffons * Oaxaca Rockets * Barcelona Flames * London Lifeguards Fighting League : * USA Bisons * Japanese Samurais * Korean Dragoon * Italian Waves * Taiwan Dragons * Aussie Thunders * Mexican Typhoons * Spanish Galleons * British Knights - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-041 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way Hitting: [A] Swing bat/Return to base, [B] Stolen base/Lead off, [C] Bunt, [D] Time out Fielding: [A] Pitch/Jump, [B] Base touch/Feint ball, [C] X, [D] Time out - TRIVIA - Released in April 1992. - TIPS AND TRICKS - * Weaken Enemy Pitcher : To perform this trick, you need to get as close to the plate as you can. If the pitcher then hits you, tap Up twice on your joystick. Your hitter will then throw his bat to the floor, walk up to the mound and punch the pitcher, thus lowering his abilities. Using this tip will help mess up the pitching schedule for your opponent, and can lead to easy scoring opportunities off the tired pitchers. - SERIES - 1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989) 2. Baseball Stars Professional [Model NGM-002] (1990) 3. Baseball Stars 2 [Model NGM-041] (1992) 4. Baseball Stars (1998, Neo Geo Pocket Color) - STAFF - Producer : Eikichi Kawasaki Planner : Pu-Ken 2020 Programmers : To-Chan, Nakamura-Q Design chief : Miki, Y. Kawase Designers : Masami Tanaka, Kiku-Bee, Riding Monkey Gogo, Kazunori, G.O.N., Great King Yasu Sounds : Masahiko Hataya (Papaya), Konny - PORTS - * CONSOLES: SNK Neo-Geo (1992; "Baseball Stars 2 [Model NGH-041]") [JP] Nintendo Famicom (1992) SNK Neo-Geo CD (1994; "Baseball Stars 2 [Model NGCD-041]") Nintendo Wii [Virtual Console] (Dec.2007) [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186&o=2 $end $ngpc=bstarsc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Baseball Stars Color [Pocket Sport Series] [Model NEOP00250] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82570&o=2 $end $nes=bstars2, $bio Nintendo NES cart. published 28 years ago: Baseball Stars II (c) 1992 Romstar, Incorporated. If you enjoyed Baseball Stars, then you will love Baseball Stars II from Romstar! All the grand slam action found in the original game is still here: acquire, release or trade players; develop your rookies into superstars; challenge a friend or the program to a single or league game. Baseball Stars II also features: four different stadiums; eighteen teams, six of which you can customize; normal and split-screen views; error counters; various outfielder formations; detailed stats with memory backup for league mode. - TECHNICAL - Model NES-9R-USA - TRIVIA - Released in July 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54925&o=2 $end $neocd=bstars, $bio SNK Neo-Geo CD published 25 years ago: Baseball Stars Professional (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo CD conversion. For more information about the game itself, please see the original MVS entry: "Baseball Stars Professional [Model NGM-002]". - TECHNICAL - [Model NGCD-002] - TRIVIA - Baseball Stars Professional was released on April 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47517&o=2 $end $neogeo=bstarsh, $info=bstarsh, $bio SNK Neo-Geo AES cart. published 29 years ago: Baseball Stars Professional (c) 1991 SNK [Shin Nihon Kikaku]. AES release. For more information about the game itself, please see the original MVS entry: "Baseball Stars Professional [Model NGM-002]". - TECHNICAL - Cartridge ID: NGH-002 Cartridge size: 50 MEGA - TRIVIA - Released on July 1, 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47516&o=2 $end $info=bstars, $bio SNK Neo-Geo MVS cart. published 30 years ago: Baseball Stars Professional (c) 1990 SNK. A comical baseball game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. GAME ID: NGM-002 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Batting/Return runner to the base/Pitching/Throwing ball, [B] Advance the runner, [C] Bunting, [D] Time out - TRIVIA - Baseball Stars Professional was released in April 1990 in the Arcades. Baseball Stars Professional was the first baseball game to be released for the SNK Neo-Geo MVS hardware. - TIPS AND TRICKS - * Extra Players And Teams : If you beat all of the other teams, a pennant extra players or an extra team will be unlocked. - SERIES - 1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989) 2. Baseball Stars Professional [Model NGM-002] (1990) 3. Baseball Stars 2 [Model NGM-041] (1992) 4. Baseball Stars (1998, Neo Geo Pocket Color) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Jan.1991) "Baseball Stars Professional [Model NGH-002]" [JP] SNK Neo-Geo CD (Apr.1995) "Baseball Stars Professional [Model NGCD-002]" Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187&o=2 $end $ngp=bstars, $bio SNK Neo-Geo Pocket game published 22 years ago: Baseball Stars [Pocket Sports Series] (c) 1998 SNK Corp. - TECHNICAL - Cartridge ID: NEOP00070 - TRIVIA - Released on November 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82574&o=2 $end $apple2_flop_misc=bbstrtgy, $bio Apple II disk. published 39 years ago: Baseball Strategy (c) 1981 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107133&o=2 $end $pet_cass=bbstrat, $bio Commodore PET cass. published 38 years ago: Baseball Strategy (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125726&o=2 $end $info=basebal2, $bio Arcade Video game published 33 years ago: Baseball The Season II (c) 1987 Cinematronics, Incorporated. A baseball game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.66 Mhz), Custom (@ 1.66 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : stick Buttons : 6 - TRIVIA - Released in June 1987. - SERIES - 1. World Series - The Season (1985) 2. Baseball The Season II (1987) 3. Super Baseball Double Play Home Run Derby (1987) 4. Strike Zone Baseball (1988) - STAFF - Lead Artist : Dana Christianson Lead Programmer : Medo Moreno Art Director : Dan Viescas Artist : Jerry Huber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188&o=2 $end $apfm1000=baseball, $bio APF MP1000 game published 41 years ago: Baseball (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49733&o=2 $end $arcadia=baseball, $bio Arcadia 2001 cart. published 38 years ago: Baseball (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 15] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49236&o=2 $end $tutor=baseball, $bio Tomy Pyuuta cart. published 36 years ago: Baseball [Model 025E] (c) 1984 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101342&o=2 $end $a7800=baseball, $bio Atari 7800 game published 31 years ago: Baseball [Model AV-045-04] (c) 1989 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50121&o=2 $end $a800=baseball, $bio Atari 800 cart. published 37 years ago: Baseball (c) 1983 Inhome Software, Incorporated. - TECHNICAL - Model BR1001 - STAFF - Designer: Stephen Anson-Cartwright - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49301&o=2 $end $gameboy=baseball, $bio Nintendo Game Boy Cart. published 31 years ago: Baseball [Model DMG-BSA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65610&o=2 $end $famicom_flop=baseball, $bio Nintendo Famicom disk. published 34 years ago: Baseball [Model FMC-BAS] (c) 1986 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65242&o=2 $end $nes=baseballj, $vgmplay=baseball_nes, $bio Nintendo Famicom cart. published 37 years ago: ベースボール(c) 1983 Nintendo. (Baseball) A baseball game. Players pick from a list of teams. Time-points are awarded per credit which are either increased with runs batted in or decreased by opponent's runs or just regular plays. The game-play can be very frustrating because infielders may not pick up a ball at their feet since they are waiting for another player to come over and pick it up. - TECHNICAL - Game ID: HVC-BA - TRIVIA - Base Ball was released on December 07, 1983 in Japan. Released in North America as "Base Ball [Model NES-BA-USA]". - TIPS AND TRICKS - * The computer (AI) is very tough to defeat, but if you practice it and play for a while, you'll be able to beat them. * Try not to run around the bases too often. The controls are really bad actually and sometimes respond too late, resulting in an Out for you. * The 4th batter is usually your strongest hitter. * Hit right/left while the ball is in the air to curve the ball accordingly. You can even curve the ball right AND left in one throw. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Director: Kenji Miki Design: Tadashi Sugiyama Sound: Yukio Kaneoka - PORTS - * CONSOLES: [JP] Nintendo GameCube (2001) "Animal Crossing" as an unlockable Bonus game Nintendo Game Boy Advance (2002) e-Reader Series Nintendo Wii [Virtual Console] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53859&o=2 $end $odyssey2=baseball, $bio Magnavox Odyssey² game published 40 years ago: Baseball! [Model AJ9408] (c) 1980 Magnavox Co., The [Fort Wayne, IN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95559&o=2 $end $gba_ereader=nesbsu11,nesbsu12,nesbsu21,nesbsu22,nesbsu31,nesbsu32,nesbsu41,nesbsu42,nesbsu51,nesbsu52, $bio Nintendo e-Card published 18 years ago: Baseball-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231806&o=2 $end $psx=baslod96, $bio Sony PlayStation disc published 25 years ago: Bases Loaded '96 - Double Header (c) 1995 Jaleco USA, Inc. - TECHNICAL - Game ID: SLUS-00086 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97198&o=2 $end $saturn=baslod96, $bio Sega Saturn game published 25 years ago: Bases Loaded '96 - Double Header (c) 1995 Jaleco USA. - TECHNICAL - GAME ID: T-5703H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59974&o=2 $end $nes=basload3, $bio Nintendo NES cart. published 29 years ago: Bases Loaded 3 (c) 1991 Jaleco Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moe Pro!! Yakyuu '90 - Kandou Hen [Model JF-29]". Description from the back cover: A unique challenge in game play: * Be the perfect player. * Get a perfect rating. * Play a perfect game. Bases Loaded 3 introduces an exciting new element to NES game play. It rates your abilities in 13 skill categories. The better you get, the harder it gets. So sharpen your skills, step up to the plate, and take a swing at beating us! No wonder perennial All-Star Ryne Sandberg calls Bases Loaded 3 perfect. Because perfection is the only goal for the great ones! - TECHNICAL - GAME ID: NES-3L-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54927&o=2 $end $nes=basload4, $bio Nintendo NES cart. published 27 years ago: Bases Loaded 4 (c) 1993 Jaleco Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moe Pro! Saikyou-hen [Model JF-33]". Description from the back cover: It might be, it could be, it is - the best baseball game ever for the NES! America's NES baseball favorite has extended the regular season to include 130 games and a seven game final series. More fun, action and excitement than ever before! Take to the field with larger players. Play defense from an outfielder's point of view. Manage your team based on their individual speed and stamina ratings. One or two player action with voice, action and graphics so real you can't take your eye off the ball. This season play to win it all, with Bases Loaded 4! - TECHNICAL - Model NES-BD-USA - TRIVIA - Released in April 1993 in the USA. - STAFF - JALECO USA President: Howard Rubin Product Management: Jeff Hill, Scott Lawrence International Coordination: Masao Ohata, Oliver Tang Package Design, Layout, and Copy Writer: Tim Kocher (MarketForce Inc.) Instruction Manual Writer: Kate Hunt Instruction Manual Design & Layout: Jack Nichols (Jack Nichols Design) Game Testers (USA): Baki Allen, Mike Lee, Butch O'Malley, Joe Sislow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54928&o=2 $end $gameboy=basload, $bio Nintendo Game Boy Cart. published 30 years ago: Bases Loaded GB (c) 1990 Jaleco USA. - TECHNICAL - GAME ID: DMG-BK-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65614&o=2 $end $nes=basload2, $bio Nintendo NES cart. published 30 years ago: Bases Loaded II - Second Season (c) 1990 Jaleco Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Moero!! Pro Yakyuu '88 - Kettei Ban [Model JFD-CJS]". Description from the back cover: Do you have what it takes to play and manage a World Series team? You've got all the tools. Diving stops and leaping catches. Stolen bases and precision pickoffs. A pitching staff of junkballing lefties, flamethrowing righties, and crafty old relievers. But the key is to know when to use them, on any given day or play. You can tell a lot from your player's state - the most detailed in video baseball history, from streaks and slumps right down to each player's biorhythms - daily mood and physical condition. Beyond that, you have to rely on instinct alone. Because this is the SECOND SEASON. When baseball becomes a thinking man's game, a war of nail-biting drama, strategy and nerves. When a world championship rides on every pitch, and one wrong move can end your season. From the first costly error to the last clutch hit, this is baseball at its very best. A big step up from the original BASES LOADED... and a world away from any other video baseball game. - TECHNICAL - Model NES-L2-USA - TRIVIA - Released in January 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54929&o=2 $end $nes=basloadb,basloada,basload, $bio Nintendo NES cart. published 32 years ago: Bases Loaded (c) 1988 Jaleco USA. North American release. Game developed in Japan. See the original for more information; "Moero!! Pro Yakyuu [Model JF-13]". Description from the USA back cover: Pitch, Hit and Run Like the Pros! Here's voice, action and graphics so real, you'll believe you're in the lineup. The characters look like real baseball players, not cartoons. The action moves at the same pace as a real game. Sounds real, too! The crack of the bat, the calls of the ump, the roar of the crown when you score. Play against the computer or a friend. Pick your team from 12 different lineups. It's tough. Each team has 30 players – 12 pitchers and 18 fielders. Each ball player has his own style. The trick: learn all 360 players! Control and play any position. Whether pitching or at bat, control every aspect of the game. Throw a fast ball, high outsider or a slider. Swing for the fences. Hit and run, bunt, steal or call for a pinch hitter. Win the Pennant by scoring your wins and losses. Sign autographs later. - TECHNICAL - GAME ID: NES-LD-USA - TRIVIA - Bases Loaded was released in July 1988 in the USA. Two U.S. cartridge variants are known to exist, one with JALECO in blue text on the end label, one with JALECO in orange text. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54926&o=2 $end $info=pc_bload, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Bases Loaded (c) 1990 Nintendo of America, Incorporated. - TECHNICAL - [Model PCH1-R-??] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71061&o=2 $end $c64_cart=basex, $bio Commodore C64 cart. published 31 years ago: Basex (c) 1989 Finch, Peter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240884&o=2 $end $apogee=basgraph, $bio BASGRAPH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235314&o=2 $end $nes=bashibaz, $bio Nintendo NES cart. published 32 years ago: Bashi Bazook - Morphoid Masher (c) 1988 Jaleco Company, Limited. Canceled export version. Game developed and released in Japan. See the original for more information: "Bio Senshi Dan - Increaser tono Tatakai [Model JF-14]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54930&o=2 $end $bbc_rom=basic1, $bio Acorn BBC ROM published 39 years ago: BASIC (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145158&o=2 $end $to7_cart=basic, $bio Thomson TO7 cart. published 38 years ago: BASIC (c) 1982 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108605&o=2 $end $cpc_flop=basichic, $bio Amstrad CPC type-in published 33 years ago: Basic (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119105&o=2 $end $special_cass=basic,basic1,basic2,basic3, $bio BASIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234282&o=2 $end $partner_cass=basic, $bio BASIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235872&o=2 $end $cgenie_cass=basicp5, $bio Colour Genie cass. published 37 years ago: Basic +5 (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131419&o=2 $end $nes=basic7, $bio BASIC 7 in 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83828&o=2 $end $c128_rom=basic8, $bio Commodore C128 ROM published 34 years ago: BASIC 8.0 - The Enhanced Graphics System for the C128 (c) 1986 Walrusoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231929&o=2 $end $bbcb_cass=alienpla, $bio Basic Adventures in Space - The Alien Planet (c) 198? Glentop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51531&o=2 $end $zx81_cass=basicbas, $bio Sinclair ZX-81 cass. published 37 years ago: Basic BASIC (c) 1983 2-Bit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115047&o=2 $end $apple2_flop_clcracked=bbiov102, $bio Apple II disk. published 34 years ago: Basic Biology (c) 1986 Media Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232253&o=2 $end $hp_ipc=ipcbasbn, $bio HP Integral PC disk. published 33 years ago: BASIC Bonus Disc (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235974&o=2 $end $apple2_flop_clcracked=bbblocks, $bio Apple II disk. published 37 years ago: BASIC Building Blocks (c) 1983 Micro Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107112&o=2 $end $astrocde=checkbac, $bio Astrocade game published 32 years ago: BASIC Checkers + Backgammon (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86770&o=2 $end $mo5_qd=basic01, $bio BASIC Compilation 01 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236879&o=2 $end $mo5_qd=basic02, $bio BASIC Compilation 02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236880&o=2 $end $mo5_qd=basic03, $bio BASIC Compilation 03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236881&o=2 $end $mo5_qd=basic04, $bio BASIC Compilation 04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236882&o=2 $end $mo5_qd=basic05, $bio BASIC Compilation 05 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236883&o=2 $end $mo5_qd=basic06, $bio BASIC Compilation 06 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236884&o=2 $end $mo5_qd=basic07, $bio BASIC Compilation 07 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236885&o=2 $end $mo5_qd=basic08, $bio BASIC Compilation 08 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236886&o=2 $end $mo5_qd=basic09, $bio BASIC Compilation 09 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236887&o=2 $end $mo5_qd=basic10, $bio BASIC Compilation 10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236888&o=2 $end $mo5_qd=basic12, $bio BASIC Compilation 12 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236889&o=2 $end $mo5_qd=basic13, $bio BASIC Compilation 13 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236890&o=2 $end $mo5_qd=basic14, $bio BASIC Compilation 14 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236891&o=2 $end $compclr2_flop=basiccmp, $bio Compucolor II disk. published 38 years ago: BASIC Compiler (c) 1982 Peter Hiner. Compile BASIC programs to machine language. - STAFF - BY: Peter Hiner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232527&o=2 $end $hp9845b_rom=datacomm, $bio BASIC Datacomm (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236830&o=2 $end $cpc_flop=basicdem, $bio Amstrad CPC 464 disk. published 20 years ago: Basic Demo 2 by Roudoudou (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124769&o=2 $end $cpc_flop=basicdem01, $bio Amstrad CPC 464 disk. published 20 years ago: Basic Demo 3 by Roudoudou (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124770&o=2 $end $superpet_flop=basicdis, $bio Basic Disassembly Aids (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236784&o=2 $end $apple2_flop_clcracked=bdivfact, $bio Apple II disk. published 35 years ago: Basic Division Facts (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230960&o=2 $end $apple2_flop_clcracked=bdivfactd25f5, $bio Apple II disk. published 30 years ago: Basic Division Facts: Dividends to 25 - Factors to 5 (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231555&o=2 $end $apple2_flop_clcracked=bdivfactd81f9, $bio Apple II disk. published 30 years ago: Basic Division Facts: Dividends to 81 - Factors to 9 (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231556&o=2 $end $apple2_flop_clcracked=basdraft30, $bio Apple II disk. published 34 years ago: Basic Drafting - Review and Testmaker Ver.3 (c) 1986 Hearlihy & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240622&o=2 $end $electron_rom=bet, $bio Acorn Electron ROM published 30 years ago: BASIC Editor & Toolkit (c) 1990 Copestake, Ian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240944&o=2 $end $bbc_rom=bet, $bio Acorn BBC ROM published 30 years ago: BASIC Editor + Toolkit (c) 1990 Copestake, Ian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240327&o=2 $end $apple2_flop_clcracked=baselectric, $bio Apple II disk. published 40 years ago: Basic Electricity (c) 1980 K-12 MicroMedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234882&o=2 $end $apple2_flop_clcracked=baselectron, $bio Apple II disk. published 37 years ago: Basic Electronics - Atomic Theory (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231718&o=2 $end $apple2_flop_clcracked=baselectronfun, $bio Apple II disk. published 37 years ago: Basic Electronics - Electronic Fundamentals (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231719&o=2 $end $apple2_flop_clcracked=baselectronmath, $bio Apple II disk. published 37 years ago: Basic Electronics - Electronic Math (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231720&o=2 $end $apple2_flop_clcracked=baselectronepsc, $bio Apple II disk. published 37 years ago: Basic Electronics - Electronic Prefixes, Symbols and Components (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231721&o=2 $end $apple2_flop_clcracked=belctrndc, $bio Apple II disk. published 37 years ago: Basic Electronics - Fundamentals of DC Circuitry (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231722&o=2 $end $pet_rom=petbasc2, $bio Basic Erweiterung 1 (c) 198? Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235788&o=2 $end $pet_rom=basicexp, $bio Basic Expand (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235789&o=2 $end $bbc_rom=basicext, $bio Acorn BBC ROM published 36 years ago: BASIC Extensions (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145172&o=2 $end $x07_cass=extbas, $bio Canon X-07 type-in published 35 years ago: BASIC Étendu (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138521&o=2 $end $apple2_cass=finapen, $bio Apple II cass. published 41 years ago: Basic Finance I + Penny Arcade (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135903&o=2 $end $apple2_flop_clcracked=basfrcc, $bio Apple II disk. published 35 years ago: Basic Fraction Concepts (c) 1985 Courses by Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240623&o=2 $end $ti99_cart=gmsbasic, $bio BASIC games (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84511&o=2 $end $compclr2_flop=basicgam, $bio BASIC Games (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232531&o=2 $end $mbc55x=basgames, $bio Basic Games (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236975&o=2 $end $compclr2_flop=basicgm2, $bio BASIC Games #2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232528&o=2 $end $compclr2_flop=basicgm3, $bio BASIC Games #3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232529&o=2 $end $compclr2_flop=basicgm4, $bio BASIC Games #4 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232530&o=2 $end $ep64_flop=gamesba,gamesbaa, $bio BASIC Games Compilation Disk (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232426&o=2 $end $mz700_cass=1z013b,1z013b_a,1z013bswe, $bio Sharp MZ-700 cass. published 37 years ago: BASIC Interpreter 1Z-013B Ver. 1.0A (c) 1983 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131628&o=2 $end $mz700_cass=mz5z008,mz5z008qd, $bio BASIC Interpreter MZ-5Z008 V1.0A (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131657&o=2 $end $z80ne_cass=tapebas,tapebasa,tapebasb, $bio BASIC Italiano-Inglese da Cassetta (c) 198? Nuova Elettronica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235231&o=2 $end $compclr2_flop=basiclng, $bio Compucolor II disk. published 42 years ago: BASIC Language Vol. I (c) 1978 Compucolor Corp. Learn how to program in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232532&o=2 $end $compclr2_flop=basicles,basiclesa, $bio BASIC Lessons (c) 19?? Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232534&o=2 $end $sc3000_cart=basic2, $bio Sega SC-3000 cart. published 35 years ago: BASIC Level 2 (c) 1985 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131377&o=2 $end $sc3000_cart=basic3e,basic3, $bio Sega SC-3000 cart. published 35 years ago: BASIC Level III (c) 1985 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131378&o=2 $end $adam_flop=basicman1,basicman, $bio Coleco Adam disk. published 34 years ago: Basic Manager (c) 1986 Practical Programs. Smartkey menu system for running Smart Basic programs. Also includes utility programs for editing catalogs, changing drives, etc. - UPDATES - V1.0 V3.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109340&o=2 $end $apple2_flop_clcracked=basicmathdec, $bio Apple II disk. published 36 years ago: Basic Math Competency Skill Building - Decimals (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231338&o=2 $end $apple2_flop_clcracked=basmathfact81, $bio Apple II disk. published 39 years ago: Basic Math Facts and Games (c) 1981 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107135&o=2 $end $apple2_flop_clcracked=basmathfact, $bio Apple II disk. published 37 years ago: Basic Math Facts and Games (c) 1983 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230597&o=2 $end $apple2_flop_clcracked=basicmathff, $bio Apple II disk. published 39 years ago: Basic Math Flash Facts (c) 1981 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230598&o=2 $end $apple2_flop_clcracked=basicmultfact, $bio Apple II disk. published 35 years ago: Basic Multiplication Facts (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230961&o=2 $end $mz2000_cass=mz1z001, $bio Sharp MZ-2000 cass. published 38 years ago: BASIC MZ-1Z001 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132881&o=2 $end $mz2000_cass=mz1z002, $bio Sharp MZ-2000 cass. published 38 years ago: BASIC MZ-1Z002 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132882&o=2 $end $scv=basic, $bio Super Cassette Vision game published 35 years ago: BASIC Nyuumon (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58783&o=2 $end $msx1_cart=basicny2, $bio MSX cart. published 35 years ago: BASIC Nyuumon II - Programming-hen (c) 1985 Casio Computer Co., Ltd. - TECHNICAL - CART ID: GPM-505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76574&o=2 $end $msx1_cart=basicnyu, $bio MSX cart. published 36 years ago: Basic Nyuumon (c) 1984 Casio Computer Co., Ltd. - TECHNICAL - CART ID: GPM-502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76586&o=2 $end $x1_flop=basic1, $bio BASIC Pack 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85930&o=2 $end $x1_flop=basic2, $bio BASIC Pack 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85931&o=2 $end $bbc_flop_torch=basicpk2, $bio Acorn BBC w/ Torch Co-Processor disk. published 37 years ago: Basic Pack Ver.2 (c) 1983 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237540&o=2 $end $adam_flop=basicpp, $bio Basic Power Pack (c) 19?? Unknown. Collection of basic programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109341&o=2 $end $a2600=basproge, $bio Atari 2600 cart. published 42 years ago: BASIC Programming (c) 1978 Telegames. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "BASIC Programming [Model CX2620]". - TECHNICAL - Model CX2620P - PORTS - * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82988&o=2 $end $a2600=basprog, $bio Atari 2600 cart. published 42 years ago: BASIC Programming (c) 1978 Atari, Incorporated. BASIC Programming is an instructional tool designed to teach you the fundamental steps of computer programming. BASIC is an acronym for Beginners All-purpose Symbolic Instruction Code. It was originated to that people could easily learn to 'write' computer programs. Computer programs are simply a series of instructions. The programs control the flow of information within the computer. BASIC Programming allows you to give the Video Computer System the instructions it needs to carry out some simple tasks. Keep in mind that BASIC Programming has a limited amount of memory in comparison to more sophisticated computer systems. It is, however, an excellent instructional device for learning the essentials of computer programming. - TECHNICAL - Model CX2620 - TRIVIA - Export releases: PAL "BASIC Programming [Model CX2620P]" - STAFF - Programmer: Warren Robinett - PORTS - * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50233&o=2 $end $radio86_cass=bspsf, $bio Radio-86RK cass. published 33 years ago: Basic PSF (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235438&o=2 $end $mz700_cass=mz700tut, $bio Sharp MZ-700 cass. published 36 years ago: BASIC Sharp MZ-700 Tutorial (c) 1984 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131695&o=2 $end $radio86_cass=bssvvi, $bio Basic SVVI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235439&o=2 $end $apfimag_cass=bastrace, $bio APF Imagination cass. published 38 years ago: Basic Trace (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135824&o=2 $end $apfimag_cass=bastutor, $bio APF Imagination cass. published 40 years ago: Basic Tutor (c) 1980 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135779&o=2 $end $svi318_cass=basictut, $bio Spectravideo SV 318 cass. published 37 years ago: BASIC Tutorial (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118497&o=2 $end $einstein=basic, $bio Tatung Einstein disk. published 36 years ago: Basic Tutorial (c) 1984 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136078&o=2 $end $dragon_cass=basictut, $bio Basic Tutorial (c) 198? IDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116920&o=2 $end $dragon_cass=basictuta, $bio Dragon cass. published 37 years ago: Basic Tutorial Advanced Level (c) 1983 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116767&o=2 $end $dragon_cass=basictuta3, $bio Basic Tutorial Avanzado Parte 3 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116663&o=2 $end $dragon_cass=basictutb, $bio Dragon cass. published 37 years ago: Basic Tutorial Beginners Level (c) 1983 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116768&o=2 $end $compclr2_flop=basicutl, $bio Compucolor II disk. published 40 years ago: BASIC Utilities (c) 1980 Intelligent Systems Corp. - STAFF - By: David Jeppesen, Davlid Polglaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232535&o=2 $end $ep64_cart=basic10,basic11, $bio BASIC Ver.1.x (c) 198? Enterprise Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237641&o=2 $end $ep64_cart=basic,basic21, $bio BASIC Ver.2 (c) 198? Intelligent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237640&o=2 $end $apple2_flop_clcracked=basvocspsh, $bio Apple II disk. published 36 years ago: Basic Vocabulary Builder - Spanish (c) 1984 National Textbook Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240626&o=2 $end $apple2_flop_clcracked=basvocb, $bio Apple II disk. published 36 years ago: Basic Vocabulary Builder Demo (c) 1984 National Textbook Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107136&o=2 $end $a800=basxe41,basxe72, $bio Atari 800 cart. published 35 years ago: Basic XE Programming Language (c) 1985 OSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82774&o=2 $end $a800=bxl102,bxl102a,bxl103, $bio Atari 800 cart. published 37 years ago: Basic XL Programming Language (c) 1983 OSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82775&o=2 $end $c128_flop=basic128, $bio Commodore C128 disk. published 35 years ago: BASIC-128 (c) 1985 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231900&o=2 $end $camplynx_flop=mbasic, $bio Camputers Lynx disk. published 40 years ago: BASIC-80 (c) 1980 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237161&o=2 $end $osborne1=basic80, $bio Osborne-1 disk. published 39 years ago: BASIC-80 (c) 1981 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237498&o=2 $end $dmv=bs86cpm, $bio NCR Decision Mate V flop. published 37 years ago: BASIC-86 for CP/M Ver.5 (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233871&o=2 $end $dmv=bs86dos, $bio NCR Decision Mate V flop. published 37 years ago: BASIC-86 for DOS Ver.5 (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233872&o=2 $end $special_cass=basica, $bio BASIC-A (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234281&o=2 $end $camplynx_flop=ebasic, $bio Camputers Lynx disk. published 36 years ago: BASIC-E Compiler Ver.2 (c) 1984 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237153&o=2 $end $m5_cart=basicf, $bio BASIC-F (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95337&o=2 $end $m5_cart=basicg, $bio BASIC-G (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95338&o=2 $end $m5_cart=basici, $bio BASIC-I (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95339&o=2 $end $mz700_cass=cent2, $bio Sharp MZ-700 cass. published 37 years ago: BASIC-Interpreter for Parallel Printer (c) 1983 Multisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131775&o=2 $end $c64_flop_orig=basickaa, $bio Commodore C64 disk. published 36 years ago: BASIC-Kääntäjä (c) 1984 Amersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235978&o=2 $end $kc_cass=lektion1, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 1 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133711&o=2 $end $kc_cass=lektiona, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 10 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133712&o=2 $end $kc_cass=lektionb, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 11 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133713&o=2 $end $kc_cass=lektionc, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 12 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133714&o=2 $end $kc_cass=lektion2, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 2 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133715&o=2 $end $kc_cass=lektion3, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 3 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133716&o=2 $end $kc_cass=lektion4, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 4 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133717&o=2 $end $kc_cass=lektion5, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 5 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133718&o=2 $end $kc_cass=lektion6, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 6 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133719&o=2 $end $kc_cass=lektion7, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 7 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133720&o=2 $end $kc_cass=lektion8, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 8 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133721&o=2 $end $kc_cass=lektion9, $bio VEB Mikroelektronik KC cass. published 34 years ago: BASIC-Lernen Lektion 9 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133722&o=2 $end $mz2500=basicv1,basicv2, $bio Sharp MZ-2500 disk. published 35 years ago: BASIC-M25 (c) 1985 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128536&o=2 $end $mikrosha_cart=micron, $bio BASIC-Micro + Assembler (c) 198? Micron [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236567&o=2 $end $cgenie_cass=baspack, $bio Colour Genie cass. published 37 years ago: Basic-Packer Ver. 2.13 (c) 1983 TCS [Trommeschläger Computer Studio] - TRIVIA - Released on February 12, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131420&o=2 $end $m5_cart=basicw, $bio BASIC-W (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95340&o=2 $end $bbc_rom=basic2, $bio Acorn BBC ROM published 38 years ago: BASIC2 (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145159&o=2 $end $pmd85_cass=bas20dem, $bio BASIC20 Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236477&o=2 $end $radio86_cass=basic80, $bio BASIC80 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235427&o=2 $end $adam_flop=basicaid,basicaidb,basicaida, $bio BasicAIDE (c) 198? Mr. T Soft. Adds several features to SmartBASIC and fixes bugs like the infamous DATA and REM bump. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109342&o=2 $end $radio86_cass=basicmus, $bio BASICMUS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235428&o=2 $end $cgenie_cass=basicode, $bio Colour Genie cass. published 37 years ago: Basicode (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131421&o=2 $end $dragon_cass=basicode2, $bio Basicode 2+ (c) 198? BBC Radio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234472&o=2 $end $dragon_cass=basicodek, $bio Dragon cass. published 36 years ago: Basicode Kit (c) 1984 Grosvenor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117163&o=2 $end $zx81_cass=basicode2, $bio Sinclair ZX-81 cass. published 36 years ago: Basicode2 (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114940&o=2 $end $radio86_cass=basicpc, $bio BASICPC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235429&o=2 $end $adam_cass=basicpgm, $bio BASICpgm (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259536&o=2 $end $radio86_cass=basicser, $bio BASICSER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235430&o=2 $end $radio86_cass=bsmold, $bio Basic_M_OLD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235437&o=2 $end $radio86_cass=basicok, $bio BASIC_OK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235431&o=2 $end $radio86_cass=basicpr, $bio BASIC_PR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235432&o=2 $end $radio86_cass=basicrk, $bio BASIC_RK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235433&o=2 $end $c64_flop_orig=basil, $bio Commodore C64 disk. published 33 years ago: Basil - The Great Mouse Detective (c) 1987 Gremlin Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53512&o=2 $end $cpc_flop=basil,basilb,basilc,basild,basila,basil_c1,basil_c2,basil_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Basil - The Great Mouse Detective (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120669&o=2 $end $cpc_cass=basil, $bio Amstrad CPC cass. published 33 years ago: Basil The Great Mouse Detective (c) 1987 Gremlin Graphics Software, Limited. - STAFF - Program: Gary Priest Graphics: Jon Harrison Extras: Bob Armour Music: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65221&o=2 $end $spectrum_cass=basilthe_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Basil the Great Mouse Detective (c) 1987 Gremlin Graphics Software, Limited. - STAFF - Program: Gary Priest Graphics: Jon Harrison Extras: Bob Armour Music: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77922&o=2 $end $spectrum_cass=basiler, $bio Basil the Great Mouse Detective (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219091&o=2 $end $spectrum_cass=basilera, $bio Basil the Great Mouse Detective [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219276&o=2 $end $tiki100=basis, $bio Basiskunskap om Tiki-100 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237294&o=2 $end $x07_cass=basix07, $bio Canon X-07 type-in published 35 years ago: BASIX 07 (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138522&o=2 $end $sms=basketn, $bio Sega Master System cart. published 31 years ago: Basket Ball Nightmare (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7025] - TRIVIA - European reviews: [FR] Player One (Oct. 1990): 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55944&o=2 $end $odyssey2=2bsktbwl, $g7400=2bsktbwl, $bio Brandt Jopac game published 37 years ago: Basket Bowling + (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: JFA E03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95727&o=2 $end $cpc_flop=basketco, $bio Amstrad CPC 464 disk. published 32 years ago: Basket Coach (c) 1988 Rymsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124771&o=2 $end $cpc_flop=basketma, $bio Amstrad CPC 464 disk. published 33 years ago: Basket Master (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133999&o=2 $end $cpc_cass=basketmsa, $bio Amstrad CPC cass. published 34 years ago: Basket Master [Model IB-A-027] (c) 1986 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65223&o=2 $end $info=bsktbllp, $bio Pinball published 34 years ago: Basketball (c) 1986 IDSA (Ideas y Disenos, Sociedad Anonima). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9817&o=2 $end $arcadia=bsktball, $bio Basketball (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49237&o=2 $end $info=bambball, $bio Tabletop game published 41 years ago: Basketball - Drible Away (c) 1979 Bambino, Incorporated. Tabletop VFD baskbetball game. - TECHNICAL - Case color: red - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83168&o=2 $end $gamate=basketba, $bio Basketball [Model C1063] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105861&o=2 $end $a2600=bsktballe, $bio Atari 2600 cart. published 42 years ago: Basketball (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Basketball [Model CX2624]". - TECHNICAL - Model CX2624P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83022&o=2 $end $a2600=bsktball, $bio Atari 2600 cart. published 42 years ago: Basketball (c) 1978 Atari, Incorporated. - TECHNICAL - Model CX2624 - TRIVIA - The Atari 2600 game Basketball made a brief cameo in the movie Airplane (1980). It occurs about 1:13:15 into the movie... right after Johnny makes comments about how awful the dress & shoes are and makes the captain's wife cry. The brief clip shows two air traffic controllers playing basketball on their round radar screen. Export releases: [PAL] "Basketball [Model CX2624P]" - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50245&o=2 $end $a800=bsktball, $bio Atari 800 cart. published 41 years ago: Basketball (c) 1979 Atari, Incorporated. - TECHNICAL - Model CXL4004 - TRIVIA - The game title says Atari Basketball on the screen, but the packaging simply says Basketball. Known bug: If you jump at the top of the screen, your player will all but disappear (except for his feet) behind the area reserved for the scoreboard. - TIPS AND TRICKS - You won't overshoot the basket if you shoot from the corners. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49302&o=2 $end $mc10=basketba, $bio Basketballer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87611&o=2 $end $a7800=bsktbrwl,bsktbrwlu, $bio Atari 7800 game published 30 years ago: BasketBrawl (c) 1990 Atari Corp. In a desperate attempt to stop inner-city gang wars, the city leaders organized a basketball league. The league is scheduled to play on three courts: a street, a junkyard, and a rooftop. The mayor figured that a friendly game of hoops would be a much more peaceful way to settle disputes. Boy, was he wrong! Nobody could have predicted games like these. When rowdy gang members chased off the city-appointed officials, Scott 'the Blade' Savage, a thug from a neutral gang, stepped in. And what a referee he turned out to be! He doesn't care about fouls. He doesn't care about rules. He doesn't even have a whistle. But he gets his kicks from throwing knives at the players. With no real referee, the players can do whatever they please. And they do. Picture this play: Slash gets the ball and passes to Bruiser. Bruiser dribbles around a junk pile and breaks toward the basket while Slash mercilessly punches Vinnie. Simon steps in to protect Vinnie and punches Slash. Bruiser takes a knife in the gut as he shoots. The ball is up, but no! It hits the bent rim and bounces back. Vinnie breaks free and gets the rebound. He runs for the basket. A swift left hook from Bruiser, and Vinnie crumples to the ground. The ball rolls loose. The three remaining players scramble for the ball in a fist-flinging free for all. Simon comes up with the ball. Slash pounds on Bruiser's face for not moving faster as Simon dribbles downcourt unguarded and shoots for two. No wonder the gang members nicknamed this game BasketBrawl. To them it's not a game -- it's a street fight. - TECHNICAL - Model CX7880 - SCORING - BasketBrawl scoring is just like basketball. A successful shot is worth two points. There are no three-point shots. In addition, players receive points for various BasketBrawl activities, as shown in the table below: Successful punch: 10 points. Picking up fist, milk or lightning: 20 points. Making a basket: 50 points. Winning a game: 250 points. - TIPS AND TRICKS - * Learn to exploit each character's strengths and weaknesses. Knowing the abilities of your teammates and opponents will help you with your game plan. * If you fall behind, start throwing punches. When you are on the offense, note that the best defense is a dead defense. * If you knock your opponent out of the game, listen for the power up sounds while you roll up the points. Picking up icons will make you stronger for the next game. * Learn to pass in 2-on-2 games. No defense is ever prepared for a fast break. * Avoid the Blade's knives. A knife in the gut can ruin a perfectly good layup. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50122&o=2 $end $lynx=bsktbrwl, $bio Atari Lynx cart. published 28 years ago: Basketbrawl (c) 1992 Atari Corp. When city leaders started a basketball league to try to stop gang warfare, they never expected to see plays like this: Slash takes the ball and passes to Bubba. Bubba dribbles down court but loses the ball when he is hit by a knife thrown from the sideline. Vinnie grabs the loose ball. Slash punches Vinnie but Vinnie manages to pass to Simon. Simon aims for the basket and shoots, but a well-timed kick to the head by Bubba sends the shot wide. Vinnie gets the rebound after knocking Slash out cold. He shoots. The ball bounces off the bent rim, hits the backboard, and drops for two points! - TECHNICAL - Model PA2034 - TIPS AND TRICKS - * There are no rules in Basketbrawl. It is truly a free-for-all. Do whatever you have to do to score more points than your opponent. Remember, while you are busy pounding on a player to put him on the floor, his teammate may score. You can't just win by knocking the other guy out; you have to score points. Pound the other guy when you get the chance, but don't forget to shoot some hoops. * Always try to get the power-ups. The last thing you need is a stronger opponent. * Don't be afraid to pass to your teammate, if you have one. Ball hogs do not win games. Besides, if you get your teammate mad enough, he may beat YOU up! * Play with Michael Jordan: Enter MJ23 as password and your teammate will have Michael Jordan's attributes. * Level Passwords: Enter these passwords to start from the corresponding level Levels 1-1, 1-2, 1-3 : AAAA, BBBB, CCCC (respectively) Levels 2-1, 2-2, 2-3 : DDDD, EEEE, FFFF (respectively) Levels 3-1, 3-2, 3-3 : GGGG, HHHH, IIII (respectively) Levels 4-1, 4-2, 4-3 : JJJJ, KKKK, LLLL (respectively) Levels 5-1, 5-2, 5-3 : MMMM, NNNN, OOOO (respectively) * Maximum Power-up: Enter 999Q as password to start from Level 1-1 with maximum power-ups. - STAFF - Programmers: David Axt, John Hamilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58796&o=2 $end $radio86_cass=basmic, $bio BASMIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235434&o=2 $end $special_cass=basmic87, $bio BASMIC87 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234283&o=2 $end $apogee=basmicr, $bio BASMICR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235315&o=2 $end $radio86_cass=basmikr, $bio BASMIKR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235435&o=2 $end $apogee=basmsx, $bio BASMSX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235316&o=2 $end $apfimag_cass=basnum, $bio APF Imagination cass. published 37 years ago: BasNum (c) 1983 Hex-Mart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135750&o=2 $end $apogee=basrk, $bio BASRK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235317&o=2 $end $info=bassang2, $bio Konami System 573 CD+cart. published 22 years ago: Bass Angler 2 (c) 1998 Konami Company, Limited. - TECHNICAL - GAME ID: GC865 CART. ID: GC865 CD ID: 865 JA A02 - TRIVIA - Released in July 1998 in Japan. This game is also known as "Fisherman's Bait 2 - A Bass Challenge". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48773&o=2 $end $info=bassangl, $bio Konami System 573 CD+cart. published 22 years ago: Bass Angler (c) 1998 Konami Company, Limited. - TECHNICAL - GAME ID: GE765 CART. ID: GE765 JA CD ID: 765 JA A02 Players : 2 Buttons : 7 - TRIVIA - Bass Angler was released in March 1998 in Japan. This game is also known as "Fisherman's Bait - A Bass Challenge". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8457&o=2 $end $psx=bftexas, $bio Sony PlayStation disc published 22 years ago: Bass Fisherman - Texas (c) 1998 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108380&o=2 $end $gameboy=bassfish, $bio Nintendo Game Boy Cart. published 24 years ago: Bass Fishing Tatsujin Techou [Model DMG-ATTJ-JPN] (c) 1996 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65615&o=2 $end $psx=bassland, $bio Sony PlayStation disc published 21 years ago: Bass Landing (c) 1999 Agetec, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00873 - TRIVIA - Released in September 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111147&o=2 $end $snes=bassmprou, $bio Nintendo Super NES game published 24 years ago: BASS Masters Classic - Pro Edition (c) 1996 Black Pearl. Don't miss your chance to compete in the most realistic fishing game for the Genesis. Featuring pro bass anglers George Cochran, Shaw Grigsby Jr., Gary Klein, Tom Mann Jr., Dee Thomas and Kevin VanDam, BASS MASTERS CLASSIC PRO EDITION brings world championship bass fishing indoors! Compete as one of six actual pro fishermen or as an amateur enthusiast in the Bass Masters Classic. Fish the waters in five three-day tournaments at five different lakes. Rich graphics recreate the outdoor fishing experience in vivid detail. Choose your rod, reel, lure, and even boat engine. - TECHNICAL - Game ID: SNS-A9BE-USA - TRIVIA - Released in July 1996 in the USA. - TIPS AND TRICKS - Turbo mode ---------- Press A(x9) at the title screen. Status Password --------------- Eagle Lake, $1500 MW0CVBLBB BLNBBBCHV BK*QBBB0N Eagle Lake, $680, best equipment MVDTX8* 4 D4TBBBBWB BTPJBCWNR Ronkonkoma, $3130 RVDTX8**7 N4TBBBDSL BZVNBCWN* Sydney Lake, $4600 WVDTX8**7 N4TBBBFZB BVNVBCINV Lake Calabasas, Amateur, Day 3 0LFBBBLLB BBLKF4TFW N8PGBBBBG Lake Calabasas, Pro, Day 3 1M0CVBLBB BNLHSB043 LVSQBCOBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62745&o=2 $end $snes=bassmpro, $bio Nintendo Super NES game published 24 years ago: BASS Masters Classic - Pro Edition (c) 1996 Black Pearl European release. Game developed in the USA. - TECHNICAL - GAME ID: SNSP-A9BP-EUR - TRIVIA - Released in November 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62744&o=2 $end $megadriv=bassmpro, $bio Sega Genesis game published 24 years ago: BASS Masters Classic - Pro Edition (c) 1996 THQ Don't miss your chance to compete in the most realistic fishing game for the Genesis. Featuring pro bass anglers George Cochran, Shaw Grigsby Jr., Gary Klein, Tom Mann Jr., Dee Thomas and Kevin VanDam, BASS MASTERS CLASSIC PRO EDITION brings world championship bass fishing indoors. * Compete as one of six actual pro fishermen or as an amateur enthusiast in the Bass Masters Classic. * Fish the waters in five three-day tournaments at five different lakes. * Rich graphics recreate the outdoor fishing experience in vivid detail. * Choose your rod, reel, lure, and even boat engine. - TECHNICAL - GAME ID: T-100116 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57107&o=2 $end $gbcolor=bassmasc, $bio Nintendo Game Boy Color game published 21 years ago: Bass Masters Classic [Model DMG-AQME-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67550&o=2 $end $snes=bassmcj, $bio Nintendo Super Famicom cart. published 25 years ago: BASS Masters Classic (c) 1995 Altron Corp. Japanese release. Game developed in USA. Please see the original US version entry for more information about the game itself; "BASS Masters Classic [Model SNS-ABAE-USA]". - TECHNICAL - Game ID: SHVC-ABAJ-JPN - TRIVIA - Released on July 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61051&o=2 $end $snes=bassmc, $bio Nintendo Super NES game published 25 years ago: BASS Masters Classic (c) 1995 Malibu Games. Welcome Anglers! Welcome to the BASS Masters Classic. My name is Hank. Think of me as your unofficial host. I'll tell you what you need to know. This tour consists of four 3-day tournaments at four lakes. The first one is at Skull Lake. You'll see my bait shop there and get to know your way around the dock area, but first you'll need to take care of a few things. Check your gear because you're out to get the Big One. This is it, the World Championship! Good luck! - TECHNICAL - Game ID: SNS-ABAE-USA - TRIVIA - Released in June 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Status Password --------------- Pebble Pond, Day 2 J0JCBFQlL W0LC5QBBG BM52LVBVF Pebble Pond, 3 J4JCBFNlL W0LFR4BBG BM52LVCBS Eagle Lake, Day 1 NVJCBFNlL W0LBBBCH0 BM52BBCVG Eagle Lake, Day 2 N407J7[Star][Star]9 W0RBBBD2G C7XNLVCVS Eagle Lake, Day 2 N407J7[Star][Star]9 W0RF2GB34 C7XNLVCVS Lake Ronkonkoma, Day 1 SV0TJ7[Star][Star]9 W0RBBBD2G C7XNBBDNQ Lake Ronkonkoma, Day 2 S0DTJ7[Star][Star]9 WORC[Square]LD2G FN[Star]QBBDN[Square] Lake Ronkonkoma, Day 3 S4DTJ7[Star][Star]9 W0RF18D26 FN[Star]QBBDN8 Sydney Lake Day 2 WGJK2WZNL 2JTW60FCG BZL4BC1M8 Monster bass ------------ Go to the northeast part of Sydney Lake. You will see that the bottom of this area is made up of a group of little rocks. You can work your way through these rocks in the southeast direction. The rocks will soon turn into a sort of pathway that goes south. Go straight south as possible as you reach this pathway. Once you are through, you will reach a small area of the lake. This is the "Secret Lake." You can catch the monster bass here. To do so, you will need to choose the Grub as your lure and also use the 100 lb. fishing line. Cast the lure into the deepest area of the water. Make the lure do the wiggling type movement that attracts the fish. The monster bass should appear fairly quickly. It will be a big, ugly, reddish-brown colored bass. Catch this bass and you will win this tournament very easily. You can only catch one monster bass per day. If the monster bass gets away, go out to the normal part of the lake, cast your line a few times, then go back to the secret section and try again. - STAFF - Game Concept: Larry Siegel Producer: Donn W. Nauert Game Champion: Alison Locke Game Design: Todd Tomlinson, Dan Burke, Donn W. Nauert, Robert Tegel Bonifacio Technical Design: Robert Tegel Bonifacio, Bob Polaro, Steven R. Bjork, Matthew C. Harmon Programming: Matthew C. Harmon, Bob Polaro, Steven R. Bjork Music: Phil Crescenzo Sound Effects: Phil Crescenzo Artwork & Design: Todd Tomlinson, Steve Burke, Shaun Tsai, Dan Burke, Luke Anderson, Eric Elliot, Charles R. Navarro Special Thanks: Steve Ryno, John Kreng, Jon Osborn, Jon Anderson, Jamie Saxon, Sanders Keel, Jason Marshall, Jerome Strach, Germaine Gioia, Brian J. Farrell, Jill Belasco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62743&o=2 $end $megadriv=bassmc, $bio Sega Genesis game published 25 years ago: BASS Masters Classic (c) 1995 Black Pearl Welcome Anglers! Welcome to the BASS Masters Classic. My name is Hank. Think of me as your unofficial host. I'll tell you what you need to know. This tour consists of four 3-day tournaments at four lakes. The first one is at Skull Lake. You'll see my bait shop there and get to know your way around the dock area, but first you'll need to take care of a few things. Check your gear because you're out to get the Big One. This is it, the World Championship! Good luck! - TECHNICAL - GAME ID: T-100096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57106&o=2 $end $psx=bassrise, $bio Sony PlayStation disc published 21 years ago: Bass Rise (c) 1999 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00905 BARCODE: 0 45557 08852 1 - TRIVIA - Released on September 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111328&o=2 $end $n64=bassrush, $bio Nintendo 64 cart. published 20 years ago: Bass Rush - ECOGEAR PowerWorm Championship [Model NUS-NVBJ] (c) 2000 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57596&o=2 $end $dc=bassrush, $bio Sega Dreamcast GD published 20 years ago: Bass Rush Dream - EcoGear PowerWorm Championship [Model T-5801M] (c) 2000 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135204&o=2 $end $snes_bspack=bsbtour4, $bio Bass Tournament 4 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126121&o=2 $end $gba=basstsur, $bio Nintendo GBA cart. published 18 years ago: Bass Tsuri Shiyouze! Tournament wa Senryaku da! (c) 2002 Konami Company, Limited. - TECHNICAL - Game ID: AGB-AZBJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69867&o=2 $end $snes=blackbas, $bio Nintendo Super NES game published 26 years ago: Bassin's Black Bass (c) 1994 Hot-B. North American release. Game developed in Japan. See the original for more information; "Super Black Bass 2 [Model SHVC-AB2J-JPN]". Text from the US back cover: DON'T SETTLE FOR AN IMITATION! - Hank Parker will join you in the professional tournaments. - Even a beginner can use the helpful guide's pointers. - 16 Megs of memory and a Battery backup produce amazing graphics, realistic fish movements, an abundance of fishing spots and authentic conditions. - A continuously scrolling Casting and Retrieving screen allows you to view all of the action and to gain precise control of the angler. - A battery backup enables you to save your record when life's other obligations pull you away from the action. THIS SIMULATION IS SO REAL YOU WILL NEVER HAVE TO LEAVE HOME! - TECHNICAL - Game ID: SNS-AB2E-USA - TRIVIA - Released in November 1994 in the USA. - TIPS AND TRICKS - Debug mode ---------- Hold X + Y on controller one, A + B on controller two, and turn on the SNES. The phrase Debug Mode will appear on top of the screen to confirm correct code entry. Begin game play and use the following controller actions for the corresponding effects: Hold A on controller two on the boating screen and go to the casting screen. Speed up time: Press X on controller two at the boating screen. Catch random bass: Press B on controller two at the casting screen. Catch random fish (non-bass): Press Y on controller two at the casting screen. Catch a lunker: To catch a lunker varying from at first 21.8 lbs gradually declining by .2 lbs., press Up on controller two. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62752&o=2 $end $n64=bassmast, $bio Nintendo 64 cart. published 21 years ago: Bassmasters 2000 (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57597&o=2 $end $pc8801_flop=bastard, $bio NEC PC-8801 Series disk. published 32 years ago: Bastard Special (c) 1988 Xain Soft. - TECHNICAL - GAME ID: NFZS-17002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91431&o=2 $end $x1_flop=bastard, $bio Sharp X1 5.25in.disk. published 32 years ago: バスタード・スペシャル (c) 1988 Xain Soft. (Bastard Special) - TECHNICAL - GAME ID: SIZS-16008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85933&o=2 $end $msx2_flop=bastard,bastarda, $bio MSX 2 disk. published 32 years ago: バスタード (c) 1988 Xain Soft. (Bastard) - TECHNICAL - GAME ID: MXZS-12008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101493&o=2 $end $snes=bastard, $bio Nintendo Super Famicom cart. published 26 years ago: Bastard!! Ankoku no Hakaishin (c) 1994 Cobra Team - TECHNICAL - Game ID: SHVC-VC - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61060&o=2 $end $pcecd=basted, $bio NEC PC-Engine CD published 26 years ago: Basted [Model NAPR-1042] (c) 1994 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58113&o=2 $end $spectrum_cass=basurero, $bio Sinclair ZX Spectrum cass. published 33 years ago: Basurero (c) 1987 Microbyte, S.A. Spanish release of New Generation's Trashman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226271&o=2 $end $x1_cass=bat,bat1, $bio BAT (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86198&o=2 $end $database=batball, $bio Bat & Ball [No. 3] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129543&o=2 $end $zx81_cass=batcage, $bio Sinclair ZX-81 cass. published 38 years ago: Bat Cage [Model 02-4004] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114657&o=2 $end $cpc_flop=batnball,batnballa, $bio Amstrad CPC 464 disk. published 35 years ago: Bat n' Ball (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118815&o=2 $end $info=ep_bathl,ep_bathla,ep_bathlb,ep_bathlc,ep_bathld,ep_bathle,ep_bathlf,ep_bathlg,ep_bathlh, $bio Bat Outa Hell (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40800&o=2 $end $ekara_japan_g=gc0001, $bio Takara e-Kara/Popira cart. published 20 years ago: BAT Vol. 1 [Model GC0001-BAT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146934&o=2 $end $ekara_japan_g=gc0003, $bio Takara e-Kara/Popira cart. published 20 years ago: BAT Vol. 2 [Model GC0003-BAT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146935&o=2 $end $ekara_japan_g=gc0007, $bio Takara e-Kara/Popira cart. published 20 years ago: BAT Vol. 3 [Model GC0007-BAT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146936&o=2 $end $ekara_japan_g=gc0010, $bio Takara e-Kara/Popira cart. published 18 years ago: BAT Vol. 4 [Model GC0010-BAT] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146937&o=2 $end $ekara_japan_g=gc0015, $bio Takara e-Kara/Popira cart. published 18 years ago: BAT Vol. 5 [Model GC0015-BAT] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146938&o=2 $end $ekara_japan_d=dc0002 $bio Takara e-Kara DC series cart. published 17 years ago: BAT Vol. 6 [Model DC0002-BAT] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237588&o=2 $end $x07_cass=batgalax, $bio Canon X-07 type-in published 34 years ago: Bataille dans la Galaxie (c) 1986 Shift Editions. - TRIVIA - Published in August 1986 as a type-in program on the French magazine; Hebdogiciel 146. - STAFF - By: J. P. Blanchard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138523&o=2 $end $cpc_flop=bataille, $bio Bataille Navale (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124772&o=2 $end $gameboy=bataille, $bio Nintendo Game Boy Cart. published 22 years ago: Bataille Navale [Model DMG-AB8F-FRA] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65616&o=2 $end $cpc_cass=midwayf, $bio Amstrad CPC cass. published 35 years ago: Bataille pour Midway (c) 1985 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65227&o=2 $end $cpc_flop=midwayf,midwayfb,midwayfc,midwayfd,midwayfe,midwayfa, $bio Amstrad CPC 464 disk. published 35 years ago: Bataille Pour Midway (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134000&o=2 $end $cpc_flop=bfieldgrf,bfieldgrfa, $bio Amstrad CPC 464 disk. published 33 years ago: Bataille Pour R.F.A. [Model 98] (c) 1987 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134001&o=2 $end $mc1000_cass=bataero, $bio Batalha Aeronaval [Model F-15] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237087&o=2 $end $mc1000_cass=batmate, $bio Batalha de Matematica [Model F-7] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237088&o=2 $end $cpc_flop=battlebrs,battlebrsa, $bio Amstrad CPC 464 disk. published 35 years ago: Batalla de Inglaterra Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134002&o=2 $end $msx1_cass=batespac, $bio Batalla Espacial (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94469&o=2 $end $apple2_flop_misc=batalan, $bio Apple II disk. published 36 years ago: Batatlan (c) 1984 Simulations Canada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107137&o=2 $end $bk0010=batiskaf, $bio Elektronika BK0010 cass. published 29 years ago: Batiskaf (c) 1991 DIM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144244&o=2 $end $cpc_cass=batman, $bio Amstrad CPC cass. published 35 years ago: Batman (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144654&o=2 $end $spectrum_cass=batman,batmana,batmanb,batmanc,batmand,batmane,batmanf,batmang,batmanh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Batman (c) 1986 Ocean Software, Limited. - STAFF - Program designed and written by: Jon Ritman, Bernie Drummond Produced by: Jon Woods - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77926&o=2 $end $msx1_cass=batman,batmana, $bio MSX cass. published 34 years ago: Batman (c) 1986 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94470&o=2 $end $msx1_cass=batmans, $bio MSX cass. published 34 years ago: Batman (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94471&o=2 $end $pcw=batman, $bio Amstrad PCW soft. published 34 years ago: Batman (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118316&o=2 $end $cpc_flop=batman,batmanb,batmanc,batmand,batmane,batmana,batman_c1,batman_c2,batman_t1,batman_t2, $bio Amstrad CPC 464 disk. published 34 years ago: Batman (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120359&o=2 $end $msx1_cart=batman, $bio MSX cart. published 33 years ago: Batman (c) 1987 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76587&o=2 $end $apple2_flop_orig=batman, $apple2_flop_clcracked=batman, $bio Apple II disk. published 32 years ago: Batman (c) 1988 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107123&o=2 $end $amigaocs_flop=batman, $bio Commodore Amiga 500 disk. published 31 years ago: Batman (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73509&o=2 $end $info=tbatman, $bio Handheld game published 31 years ago: Batman (c) 1989 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100440&o=2 $end $tvc_flop=batman, $bio Batman (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112163&o=2 $end $spectrum_cass=batmaner, $bio Batman (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219093&o=2 $end $info=batman, $bio Arcade Video game published 29 years ago: Batman (c) 1991 Atari Games. Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing. - TECHNICAL - Game ID : 136085 Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Batman was released in April 1991 as a conversion kit only. 500 kits were produced in the USA and 101 in Ireland for European distribution. The selling price was $1095 at its time of release. The storyline is based on the 1989 movie of the same name directed by Tim Burton. This game features realistic sounds and voices from the movie. Mr. Kelly R. Flewin of Winnipeg, Manitoba, Canada holds the official records for this game with 178,000 points with 3 starting lives and 208,306 points with 7 starting lives, both set on June 1, 2008. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * When you push the test mode button, go to game options and set difficulty to Easy. Exit the test mode by pushing the test mode button. While in Gotham City (stage 1), enemies do not come out of the door, but they will again in later stages. - STAFF - Produced by Numega team. Team Leader : John Ray Staff: Kelly Turner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=190&o=2 $end $c64_cass=batman, $bio Commodore C64 cass. published 29 years ago: Batman (c) 1991 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145455&o=2 $end $msx1_flop=batman, $bio Batman (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229870&o=2 $end $info=bdk_294,bdk_130,bdk_150,bdk_160,bdk_200,bdk_210,bdk_220,bdk_290, $bio Pinball published 12 years ago: Batman (c) 2008 Stern Pinball, Incorporated. - TRIVIA - Released on July 21, 2008. - STAFF - Design by: George Gomez Art by: Kevin O'Connor, Margaret Hudson Dots/Animation by: Mark Galvez, Tom Kyzivat Sound by: Ken Hale Software by: Lyman F. Sheats Jr., Lonnie D. Ropp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32576&o=2 $end $nes=batmanfl, $bio Batman & Flash (c) 19?? Unknown. A pirate hack of "Monster In My Pocket" featuring Batman and Flash sprites (from D.C. comic books) as main characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65152&o=2 $end $gamecom=batmanr, $bio Tiger game.com cart. published 23 years ago: Batman & Robin (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129933&o=2 $end $psx=batnrob, $bio Sony PlayStation disc published 22 years ago: Batman & Robin (c) 1998 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00393 - TRIVIA - Released on August 07, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97853&o=2 $end $spectrum_cass=batcapeer, $bio Batman - El Super Heroe (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219092&o=2 $end $psx=gothamrc, $bio Sony PlayStation disc published 19 years ago: Batman - Gotham City Racer (c) 2001 Ubi Soft Cruise as Batman, Nightwing, or Batgirl - or one of 23 criminals like The Joker, Mr. Freeze, Catwoman, and Killer Croc. Master 15 supercharged vehicles loaded with signature weapons like Batarangs, Laughing Gas, Cat Claws, Sewage Slicks, and tons more. Live Batman's world through 51 episode-based missions with real cut-scenes from the TV show. Go on a crook-bustin' free-for-all in Patrol Mode or start a wild crimewave as a Villain and leave Batman in the dust! Go head-to-head against a friend in Hero-vs.-Villain splitscreen. Blaze through the urban maze of Gotham in massive 3D-rooming environments and multiple angles. - TECHNICAL - GAME ID: SLUS-01141 BARCODE: 0 08888 31015 0 - TRIVIA - Released on April 19, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Batman - Gotham City Racer [Model SLES-02874]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111340&o=2 $end $leapster=batmang, $bio LeapFrog Leapster cart. published 17 years ago: Batman - Multipliziere, dividiere und regiere (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134476&o=2 $end $gameboy=batmanrj, $bio Nintendo Game Boy Cart. published 28 years ago: Batman - Return of the Joker [Model DMG-B5-USA] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65621&o=2 $end $gameboy=batmanrjj, $bio Nintendo Game Boy Cart. published 28 years ago: Batman - Return of the Joker [Model DMG-B5A] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65622&o=2 $end $nes=batmanrj, $bio Nintendo NES cart. published 29 years ago: Batman - Return of the Joker (c) 1991 Sunsoft - TECHNICAL - Model NES-48-NOE - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54931&o=2 $end $nes=batmanrju,batmanrjup, $vgmplay=batmanrj_nes, $bio Nintendo NES cart. published 29 years ago: Batman - Return of the Joker (c) 1991 Sunsoft The seedy underworld is crawling with criminals. Even worse - the JOKER is back on top of 'em all! Law and order means nothing... until now. Because BATMAN is here - and the action is hotter than ever! Ear-crunching sound effects. Pulse-quickening music. Graphics that are as hot as 16-bit. And this time, BATMAN hits fast and hard. Flying, leaping, and sliding to attack! And striking at the heart of the JOKER. The CAPED CRUSADER has a totally new arsenal at his command: Batarang, Crossbow, Sonic Neutralizer. He's even got a superfueled jetpack. And even more powerful weapons at the touch of a button. BATMAN has got to use all of his power. Because this world is a very dark place, and you never know where the JOKER is hiding! - TECHNICAL - Model NES-48-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83396&o=2 $end $megadriv=batmanrj, $vgmplay=batmanrj_md, $bio Sega Genesis game published 28 years ago: Batman - Revenge of the Joker (c) 1992 Sunsoft - TECHNICAL - Game ID: T-15046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57115&o=2 $end $snes=batmanrj, $bio Nintendo Super NES game published 28 years ago: Batman - Revenge of the Joker (c) 1992 Sunsoft. - TIPS AND TRICKS - Level Password -------------- 2 DNCN 3 MCHT 4 DDPP 5 LDRN 6 KLTT 7 CRLB 8 LKCM 9 DVWH 10 TTKR 11 BTMR 12 VNGF - STAFF - Developed by Icom Simulations. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62754&o=2 $end $gba=batmnrst, $bio Nintendo GBA cart. published 17 years ago: Batman - Rise of Sin Tzu [Model AGB-BATE-USA] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69868&o=2 $end $leapster=batman, $bio LeapFrog Leapster cart. published 17 years ago: Batman - Strength in Numbers (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134477&o=2 $end $info=tbatmana, $bio Handheld game published 28 years ago: Batman - The Animated Series (c) 1992 Tiger Electronic Toys, Inc. - TECHNICAL - Model 72-505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100445&o=2 $end $gameboy=batmanas, $bio Nintendo Game Boy Cart. published 27 years ago: Batman - The Animated Series [Model DMG-XM-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65624&o=2 $end $amigaocs_flop=batmancc, $bio Commodore Amiga 500 disk. published 32 years ago: Batman - The Caped Crusader (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73512&o=2 $end $cpc_flop=batmancc,batmanccb,batmanccc,batmancca,batmancc_p, $bio Amstrad CPC 464 disk. published 32 years ago: Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120360&o=2 $end $c64_cass=batmancc, $bio Commodore C64 cass. published 32 years ago: Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145456&o=2 $end $specpls3_flop=batmancc, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Batman - The Caped Crusader (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148091&o=2 $end $amigaocs_flop=batmancca, $bio Commodore Amiga 500 disk. published 32 years ago: Batman - The Caped Crusader [Budget] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73513&o=2 $end $cpc_cass=batmancc, $bio Amstrad CPC cass. published 30 years ago: Batman - The Caped Crusader (c) 1990 Hit Squad, The [UK] - TECHNICAL - GAME ID: 13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99077&o=2 $end $c64_cart=batman, $bio Commodore C64 cart. published 31 years ago: Batman - The Movie (c) 1989 Ocean - STAFF - Code: Zach Townsend Graphics: Andrew Sleigh Titlescreen: Andrew Sleigh Music: Matthew Cannon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53513&o=2 $end $msx1_cass=batmanmv, $bio MSX cass. published 31 years ago: Batman - The Movie (c) 1989 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94472&o=2 $end $specpls3_flop=batmantmsp,batmantmspa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Batman - The Movie (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147526&o=2 $end $specpls3_flop=batmantm,batmantmb,batmantma, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Batman - The Movie (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148092&o=2 $end $spectrum_cass=batmovhs, $bio Batman - The Movie (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219463&o=2 $end $cpc_flop=batmanmv_crt, $bio Batman - The Movie cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237669&o=2 $end $cpc_cass=batmanmvs, $bio Amstrad CPC cass. published 31 years ago: Batman - The Movie [Model AM 545] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233259&o=2 $end $nes=batman, $bio Nintendo NES cart. published 30 years ago: Batman - The Video Game (c) 1990 Sunsoft. European released. Game developed in Japan.. For more information about the game, please see the original japanese release entry; "Batman [Model SUN-BAT-6200]" - TECHNICAL - [Model NES-B4-EEC] - TRIVIA - Released on September 14, 1990 in Europe. Reviews: [FR] Player One (Oct. 1990): 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77637&o=2 $end $nes=batmanu,batmanup1,batmanup2, $bio Nintendo NES cart. published 30 years ago: Batman - The Video Game (c) 1990 SUNSOFT. North American released. Game developed in Japan. For more information about the game, please see the original japanese release entry; "Batman [Model SUN-BAT-6200]". Description from the back cover: He's totally new. Totally tough. And he'll stop at nothing to make sure justice prevails! From the dark streets of GOTHAM CITY to the deepest corners of the criminal underworld comes the CAPED CRUSADER as you've never seen him before. Incredibly strong. Armed to the teeth. And ready to put his life on the line for the sake of all, on a search-and-destroy mission to end the Joker's reign of terror. He leaps, he flies, he dodges enemy fire and delivers it right back... with a vengeance. This is no kid stuff. This is as real as video gaming gets. If you liked what you saw in the movie, you're gonna love what you see here. Because this time around, BATMAN is all business, and he won't let anything stand in his way! - TECHNICAL - Game ID: NES-B4-USA - TRIVIA - Released on February 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54932&o=2 $end $gba=batmnvenu, $bio Nintendo GBA cart. published 19 years ago: Batman - Vengeance [Model AGB-ABTE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69870&o=2 $end $gba=batmnven, $bio Nintendo GBA cart. published 19 years ago: Batman - Vengeance [Model AGB-ABTP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69869&o=2 $end $gba=batmnbeg, $bio Nintendo GBA cart. published 15 years ago: Batman Begins (c) 2005 EA Games [Electronic Arts, Incorporated.] - TECHNICAL - Model AGB-BBGE-USA - TRIVIA - Released on June 15, 2005 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69871&o=2 $end $gbcolor=batmanbeu, $bio Nintendo Game Boy Color game published 20 years ago: Batman Beyond - Return of the Joker [Model CGB-BTKE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67553&o=2 $end $gbcolor=batmanbej, $bio Nintendo Game Boy Color game published 19 years ago: Batman Beyond - Return of the Joker [Model CGB-BTKJ-JPN] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67552&o=2 $end $n64=batmnbey, $bio Nintendo 64 cart. published 20 years ago: Batman Beyond - Return of the Joker (c) 2000 Ubi Soft. Here's a guilty pleasure equal to your old videotape of Lambada: The Forbidden Dance. Based on the direct-to-video release of the same name, Batman Beyond: Return of the Joker gussies up a creaky genre (the side-scrolling fighter) with Spandex, fairly witty screen text and a cool music score. While the result won't make anyone forget Banjo-Tooie, it's a pleasantly diverting old-school button masher. No longer up to the Bat-crobatics of his earlier years, Bruce Wayne can only brood in the cold Batcave as criminal scum overrun his beloved Gotham City. The perpetrators-in-chief are the Jokerz, a bunch of low-rent thugs who can only dream of matching the Joker's extra-legal panache but who can nonetheless wreak plenty of havoc. All changes one fateful day when Terry McGinnis, a teen headed for a life of late-adolescent mischief, accidentally stumbles into the Batcave while pursuing the Jokerz. The graying Wayne takes a shine to the trespasser and decides he's just the person to bring a semblance of peace back to the city. As the game's title makes abundantly clear, Gotham City is menaced once more by Wayne's pale-faced nemesis. Terry must battle his way through Gotham Air and Space laboratory, Wayne Enterprises, Arkham Asylum and other shadowy stages teeming with run-of-the-mill malefactors, savage human-animal hybrids, rampaging robots, hazardous machinery and toxic-gas leaks. Batman Beyond slightly modifies the classic mechanics of side-scrolling fighters, allowing Terry to move freely in 3-D space within a room. As is typical of this genre, Terry cannot exit a room until he has defeated all the troublemakers. A raging rock score inspired by the TV series theme keeps things pumped up, but since none of the enemies are exactly rocket scientists, the action can get pretty tedious for non-fans. Power-ups include keys, health boosts and weapons like the long-range Dark Knight Discus. You have a choice of four Wayne-engineered Batsuits, each of which gives Terry superhuman strength, agility and defensive ability. Bruce Wayne and others can relay advice via the suits' built-in comms gear; also, Terry can overhear gang members' conversations through locked doors. Everyone is long-winded, so be prepared for lots of reading. The Standard Batsuit balances speed, power and armor, plus it's the only suit that lets Terry use the potent Magnetic NunChaku. Advanced moves such as spin kicks are a bonus with the Offensive Batsuit. The Defensive Batsuit's hand shields let Terry swat away projectiles. The Nimble Batsuit doubles Terry's vertical leap and lets him roll away from attacks. Exceptionally easy on the brain, Batman Beyond delivers pleasant nonthink fun. There are worse ways to fritter away a cold winter's afternoon. - TECHNICAL - Cartridge ID: NUS-NJQE-USA - TRIVIA - Released on December 01, 2000 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57598&o=2 $end $psx=batmnbey, $bio Sony PlayStation disc published 20 years ago: Batman Beyond - Return of the Joker (c) 2000 Ubi Soft Will The Joker have the last laugh? - TECHNICAL - GAME ID: SLUS-01207 - TRIVIA - Released on November 20, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Batman Beyond - Return of the Joker [Model SLES-02902]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111341&o=2 $end $info=batmanf,batmanf1,batmanf2,batmanf3,bmf_at,bmf_be,bmf_ch,bmf_cn,bmf_de,bmf_fr,bmf_it,bmf_jp,bmf_nl,bmf_no,bmf_sp,bmf_sv,bmf_time,bmf_uk, $bio Pinball published 25 years ago: Batman Forever (c) 1995 Sega Pinball, Incorporated. - TECHNICAL - Sega Version 3 (BSMT2000) Model Number : 38 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola 68000 (@ 6 MHz) Sound chips : BSMT2000 (@ 24 MHz) This game uses the larger 192x64 pixel DMD. - TRIVIA - Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie. Approximately 2,500 units were produced. - UPDATES - REV. 3.0 REV. 3.02 REV. 4.0 REV. 4.01 - TIPS AND TRICKS - * Instructions: SKILL SHOT - Pull Gun Trigger for award shown in the Video Display. TOP LANES - Complete BAT to advance Bonus X. MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball. BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets. ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN. TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million. GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT! * Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane). * After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points. - STAFF - Design by : Paul Leslie, Joe Kaminkow Art by : Morgan Weistling, Mark Raneses, Jeff Busch Dots/Animation by : Kurt Andersen, Jack Liddon Music & Sound by : Brian Schmidt Software by : Brian Rudolph, John Carpenter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5210&o=2 $end $stv=batmanfr, $info=batmanfr, $bio Sega ST-V cart. published 24 years ago: Batman Forever (c) 1996 Acclaim. A side scrolling beat'em-up for one or two players based on the movie of the same name, featuring the Dark Knight and his side-kick, Robin. Players control either Batman or Robin as they fight their way through numerous stages, facing battles with two of Batman's notorious foes, 'Two-Face' and 'The Riddler'. Numerous weapons can be used throughout the game to aid Batman in his quest; including the Bat-a-rang, Batrope, Gas Gun and the Metal Cutter. Batman can reach high platforms with the use of the Batrope. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Screen orientation : Horizontal Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in May 1996. The game was designed by Iguana Entertainment and is based on the movie featuring Val Kilmer, Jim Carrey, Tommy Lee Jones and Nicole Kidman. The game's movie license is used to full effect, with intermission scenes featuring sampled voices of the film's actors, as well as photographic stills taken directly from the movie. - STAFF - Producer : Neill Glancy * Design : Game Design : Neill Glancy, Stephen Broumley, Carl Wade Additional Design : Nigel Cook, Ian Dunlop, Jason Carpenter, David Dienstbier * Programming : Lead Programmer Titan Engine : Carl Wade Lead Programmer Gameplay : Stephen Broumley Tools Programmers : Carl Wade, Stephen Broumley, Craig Galley Presentation Programming : David Crummack Riddler Control Room : Richard Cowie Additional Programming : Craig Galley * Art : Lead Artist : Michael McCallion Artists : Scott Brocker, Patrick Thomas Presentation Art : Gregg Hargrove * Advanced Technology Group : ATG Director : Cyrus Lum Lead 3D Character Animator : Derek Robinette 3D Character Animators : Cyrus Lum, Michael Daubert, Peyton Duncan, Jason Moulton, Alan Johnson 3D Real Time Artist : Patrick Thomas * Team Iguana : President : Jeff Spangenberg V.P. Product Development : Darrin Stubbington Art Director : Matt Stubbington Assistant Art Director : Jools Watsham Technical Director : Craig Galley Creative Director : Nigel Cook Dev Support Manager : J Moon Music : Rick Fox Sound Effects : Marc Schaefgen * Voice Talent Cast : Batman : Marc Schaefgen Robin : Michael Daubert Sabouter : David Dienstbier Guesser Robot : Marc Schaefgen Feather Thug : Scott Brocker Tassel Boss : Rick Stefan Spice : Michelle Thomas Sugar : Jane Notgrass Two Face Thugs : Adam McCarthy, Victor Mercieca Voice from the Sky : Marc Schaefgen * Game Testing : Bey Bicker, Neill Glancy, Stephen Broumley, Carl Wade, Derek Robinette, Micahel Daubert, Peyton Duncan, Jason Moulton, Victor Mercieca, Nigel Cook, David Dienstbier, Jason Carpenter, Marc Schaefgen, Michael McCallion, Rob Cohen, Cameron, Matt, Nathan, Tyrone Miller Producers for Acclaim : Tom Petit, John Pasierb Hardware : Manoj Bhatngar, James Hunkins, Robin Seaver Field Test Coordinator : Jaques Carter - PORTS - * CONSOLES: Sega Saturn (1996) Sony PlayStation (1996) * COMPUTERS: PC [MS-DOS / MS Windows, CD-ROM] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=191&o=2 $end $cpc_flop=batmanfo,batmanfo01,batmanfo02,batmanfo03, $bio Amstrad CPC 464 disk. published 9 years ago: Batman Forever (c) 2011 Batman Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237774&o=2 $end $info=tbatfor, $bio Handheld game published 21 years ago: Batman Forever - Double Dose of Doom (c) 1999 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103243&o=2 $end $psx=batmanf, $bio Sony PlayStation disc published 24 years ago: Batman Forever - The Arcade Game (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00387 - TRIVIA - Released on December 03, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97338&o=2 $end $saturn=batmanf, $bio Sega Saturn game published 23 years ago: Batman Forever - The Arcade Game (c) 1997 Acclaim Ent., Incorporated. European release. - TECHNICAL - GAME ID: T-8140H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60235&o=2 $end $saturn=batmanfu, $bio Sega Saturn game published 24 years ago: Batman Forever - The Arcade Game [Model T-8140H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59975&o=2 $end $gameboy=batmanf, $bio Nintendo Game Boy Cart. published 25 years ago: Batman Forever [Model DMG-A3BE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65626&o=2 $end $gameboy=batmanfj, $bio Nintendo Game Boy Cart. published 25 years ago: Batman Forever [Model DMG-A3BJ-JPN] (c) 1995 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65628&o=2 $end $snes=batmanfj, $bio Nintendo Super Famicom cart. published 25 years ago: Batman Forever [Model SHVC-A3BJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61061&o=2 $end $snes=batmanfu, $bio Nintendo Super NES game published 25 years ago: Batman Forever (c) 1995 Acclaim Ent., Incorporated. Brace yourself for endless action with BATMAN FOREVER! Batman and Robin blast into Gotham City in a duo-player fighting game! Armed with over 125 incredible attacks, fierce combat moves, and an arsenal of gadgets, the Dynamic duo are ready to battle the diabolical minds of Two-Face and The Riddler! Without a question...it's BATMAN FOREVER! - TECHNICAL - Game ID: SNP-A3BE-USA Barcode: 0 21481 62019 8 - TRIVIA - Released on August 1995 in USA. - TIPS AND TRICKS - Cheat mode: ----------- Press Left, Up, Left(2), A, B, Y at the game start screen. Change the game type to normal mode and press Start. Choose a character and press Start to display the cheat mode screen. This screen allows stage selection, access to all weapons, and control of the Riddler in the practice mode. Kill all enemies: ----------------- Enable the Cheat mode code. Press Start + L + R during game play to kill all normal enemies. Press this sequence multiple times to kill the Boss characters. - STAFF - Ultimatte Shoot Producer: Douglas Yellin Director: Fiona Milburn Stunt Coordinator: Jeffrey Gibson Lighting Design: Leslie Hankey, Brian Danitz Camera Operators: Chris Caris, Eric Schmitz Production Assistants: Rich Melson, Ron Sommers, Ray McDonough Director's Assistant: Cynthia Graham Costumes: Izquierdo Studio - New York Wig Design: Edward Sylvia Harvey Two-Face Make-Up: Bryant Holt A Probe Production In-Game Programmer: Dan Phillips Presentation Programmers: Carl Muller, Graeme Webb Utility Programmers: Greg Modern, Carl Muller, Gary Liddon Producers: Tony Beckwith, Tim Bradstock Designer: Nick Baynes Storyboards: Alex Lawrence, Darren Goodacre, Dimitri Bakalov Music: Tim Follin, Geoff Follin Music Arrangements: Andrew Brock Sound Effects: Andrew Brock Backgrounds: Ned Langman, Phil Williams Clay Models: Alex Lawrence Model Digitisation: Cybersite U.K. Ltd. 3D Model Animation: Jason McDonald Animation Editors: Kevin Watts, Tim Bradstock Additional Graphics: Darren Goodacre, Ned Langman, Pierson Lippard, Kevin McMahon, Phil Williams Level Designers: Jon Gibson, Simon Bland Q.A. Team: Gary Patino, James Brown, Vicky Cheale, Nick McGee, Michael Movel, Clifford Ramsey, Mark Viccary 'Propack' Compression: Rob Northen Special Thanks: Gary Liddon Acclaim Black Team Batman Forever produced by: Douglas Yellin Associate Producers: Michael J. Archer, Tyrone Miller Analysts: Simon Gouldstone, Joseph Mazziotto Administrative Assistant: Kristen Muzer Quality Assurance Supervisor: Carol Caracciolo Project Lead Testers: Adam Ingberman (Esq.), C. P. McBee QA Staff: David Sanchez, Dale Taylor, Michael Mazziotto, Russell Tucker, Andrew Falk, Howard Perlman, Richard Varney, Michael Simmons Special Thanks: Larry Kelley, Jeremy Schwartz, Rob Zimmelman, Rob Muzer, Howard Schwartz, Roger Booth Shot at: Acclaim Studios - Glen Cove - New York - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62756&o=2 $end $snes=batmanf, $bio Nintendo Super NES game published 25 years ago: Batman Forever (c) 1995 Acclaim Ent., Incorporated. European release. Game developed in the USA. See the original for more information; "Batman Forever [Model SNP-A3BE-USA]". - TECHNICAL - Package ID: Model SNSP P A3BP Cartridge ID: Model SNSP-A3BP-EUR - TRIVIA - Released on September 28, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62755&o=2 $end $gamegear=batmanf, $bio Sega Game Gear cart. published 25 years ago: Batman Forever [Model T-81187] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64475&o=2 $end $megadriv=batmanf, $vgmplay=batmanf_md, $bio Sega Genesis game published 25 years ago: Batman Forever (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-81336 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56349&o=2 $end $n64=batmnfut, $bio Nintendo 64 cart. published 19 years ago: Batman of the Future - Return of the Joker (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57599&o=2 $end $gbcolor=batmanbe, $bio Nintendo Game Boy Color game published 20 years ago: Batman of the Future - Return of the Joker [Model CGB-BTKP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67554&o=2 $end $info=batman2, $bio Arcade Video game published 39 years ago: Batman Part 2 (c) 1981. Bootleg of Amstar's "Phoenix". It has different colors, music and sounds compared to the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=192&o=2 $end $ibm5170=batmanrn, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Batman Returns (c) 1992 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144356&o=2 $end $amigaocs_flop=batmanrn, $bio Commodore Amiga 500 disk. published 27 years ago: Batman Returns (c) 1993 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73514&o=2 $end $megadriv=batmanrn, $vgmplay=batmanrn_md, $bio Sega Genesis game published 28 years ago: Batman Returns (c) 1992 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56350&o=2 $end $megacd=batmanrn,batmanrna, $bio Sega Mega-CD published 27 years ago: Batman Returns (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4401 CD ID: 670-3532-50 Front Cover ID: 670-3533-50 Spine Card ID: 670-3534-50 Back Cover ID: 670-3535-50 Manual ID: 672-1385-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60590&o=2 $end $sms=batmanrn, $bio Sega Master System cart. published 27 years ago: Batman Returns (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 7112] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55945&o=2 $end $gamegear=batmanrn, $bio Sega Game Gear cart. published 28 years ago: Batman Returns (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3314] - TRIVIA - This game is based on the 1992 movie with the same title. - TIPS AND TRICKS - * Sound test : Turn on the console with START held. This only works on a Japanese Game Gear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64478&o=2 $end $nes=batmanrn,batmanrnp, $bio Nintendo NES cart. published 27 years ago: Batman Returns (c) 1993 Konami Company, Limited. - TECHNICAL - [Model NES-BX-FRA] - TRIVIA - Batman Returns was released on May 23, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54933&o=2 $end $nes=batmanrnu, $vgmplay=batmanrn_nes, $bio Nintendo NES cart. published 27 years ago: Batman Returns (c) 1993 Konami Company, Limited. - TECHNICAL - GAME ID: NES-BX-USA - TRIVIA - Batman Returns was released in January 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34752&o=2 $end $lynx=batmanrn, $bio Atari Lynx cart. published 28 years ago: Batman Returns (c) 1992 Atari Corp. Oswald Cobblepot, better known as The Penguin, has just ruined Gotham City's gala Christmas party. Now The Penguin and Catwoman are terrorizing the city. In a flash Bruce Wayne changes into the world's most famous super-hero, Batman! He revs up his Batmobile and races out in hot pursuit of his mortal enemies. But is it too late? - TECHNICAL - Model PA2101 - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 93/100 - SCORING - Points are awarded for destroying enemies. The more harm an enemy can do to Batman, the more points you get: Tit in Clown: 800 Far Clown: 400 The Strongman: 500 Motorcycle Hikers: 2,090 Knifethrower Dame: 200 Organ Grinder: 700 Cops: 300-400 Penguin Commando: 1,000 Emperor. Penguin: 1,500 Duck Vehicle: 10,000 Catwoman: 20,000 The Penguin: 50,000 - TIPS AND TRICKS - * Be quick. It takes lightning-fast reactions to jump, fight and shoot while being attacked by many different enemies at the same time. * Never stand in front of a moving motorcycle. * Watch for powerups. They are not always easy to see, but you can't possibly win without them. * Beware of gifts. They look nice, but their contents are not always that pleasant! * Cheat Mode: At title screen enter Up x8, Down x12, Left x15, Right x19, OPTION 1 x27 and then start the game with A or B. Now, during the game you can pause and then press OPTION 1 to skip the level and OPTION 2 to enable invincibility. * Additional Life and Weapons: In level one, if you enter in the big red box where motorcycles come from (after they all exited), you will receive 10 Batarangs and your life will be increased. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58797&o=2 $end $snes=batmanrnj,batmanrnjp, $bio Nintendo Super Famicom cart. published 27 years ago: Batman Returns (c) 1993 Konami Company, Limited. Batman Returns is a side-scrolling beat'em up developed and published by Konami, and based on Warner Bros's motion picture of the same name originally released in 1992. Gotham City faces its greatest threat yet - the Penguin and his minions from the Red Triangle Circus Gang (teamed up with Cat-woman) plan to take over the dark city, and, of course, only Batman can put a stop to all this madness. In the best beat-em-up tradition, Batman can perform punches and kicks against his opponents, as well as jumps and guarding moves. He also makes great use of powerful combos to quickly dispatch nearby foes, or lift them up by their necks and throw their beaten bodies against walls or other enemies. Additionally, Batman can use his Bat-Boomerang to hit his enemies from afar, or, in desperate situations, unleash a powerful melee attack where he swings his cape and deals damage to all enemies around him, albeit at the cost of some life. However, and unlike other beat'em ups, the game mixes up 'battle scenes' and 'action scenes' - although most of the game plays like a traditional side-scrolling brawler (the 'battle sections'), some levels are more oriented towards platforming action where Batman uses his Bat-boomerang rather than his fists, and his Bat-Grappling-Hook to swing around the screen and leap over large gaps and enemies with relative ease. Finally, Batman comes equipped with a limited amount of test tubes that can be thrown to the ground and explode in a flash of blinding light, damaging all enemies on the screen. Batman Returns consists of seven large levels (called 'scenes') and is single-player only. - TECHNICAL - Cartridge ID: SHVC-BJ - TRIVIA - Released on February 26, 1993 in Japan for 8800 Yen. - STAFF - Director: Yoichi Yoshimoto Planners: Yoichi Yoshimoto, Etsunobu Ebisu, Toshinori Shimono, Shigeki Morihira Programmers: Etsunobu Ebisu, Toshinori Shimono, Shigeki Morihara Designers: Yoichi Yoshimoto, Tae Yabu, Tetsuya Sato, Takeshi Fujimoto, Koichi Ogawa Sound & Music: Jun Funahashi, Harumi Ueko, Kazuhiko Uehara Manual by: Mari Sato Coordinator: Ichiro Ueda Licensing Manager: Judy Steele Special Thanks to: Sachiyo Sagoi, Shigeharu Umezaki Produced by: Team Yoshimoto Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61062&o=2 $end $snes=batmanrnu, $bio Nintendo Super NES game published 27 years ago: Batman Returns (c) 1993 Konami Company, Limited. - TECHNICAL - Game ID: SNS-BJ-USA - TRIVIA - Released in April 1993 in the USA. - TIPS AND TRICKS - Extra lives ----------- Highlight the "Rest" selection on the options screen, then press Up(2), Down(2), Left, Right, Left, Right, B, A, B, A on controller two. A tone will confirm correct code entry. Up to ten lives may now be selected on the options screen. Nine continues -------------- Highlight the "Rest" selection on the options screen, then press Up, X, Left, Y, Down, B, Right, A, Up, X on controller two. A tone will confirm correct code entry. Invincibility ------------- Press Up(8) at the title screen. Level select ------------ Enter Y*31 21 3191 11 as a password. Press Left or Right on controller two when the name of the first level, Stage 1-1, Gotham City Plaza, is displayed to select a new starting level. This may be done at any time during the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62758&o=2 $end $snes=batmanrn, $bio Nintendo Super NES game published 27 years ago: Batman Returns (c) 1993 Konami Company, Limited. PAL German release. - TECHNICAL - GAME ID: SNSP-BJ-NOE - TRIVIA - Released in May 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62757&o=2 $end $segacd=batmanrn, $bio Sega CD published 27 years ago: Batman Returns (c) 1993 Sega of America. - TECHNICAL - GAME ID: T-4401 - STAFF - SEGA OF AMERICA Game Producer: Bert Schroeder Music Composed: Spencer N. Nilsen Music Produced By: Spencer N. Nilsen Guitars: Greg Strong Drums & Percussion: Brad Kaiser Lead Tester: Vy Nong Testers: Terry Banks, Greg Becksted, Joe Cain, Harry Chavez, Keith Higashihara, Bill Person, Chris Sinclair, Siegfried Stangenberg Marketing: Greg Suarez Manual: Carol Ann Hanshaw, Paula Polley MALIBU INTERACTIVE Driving Game Design: Jeff Godfrey, James Maxwell, John O'Brien Platform Game Design: James Maxwell, Bert Schroeder Additional Platform Design: Nancy Nakamoto, Bernie Wang Driving Backgrounds Lead Artist: Stephen Thomson Driving Vehicles Lead Artist: Jeff Godfrey Driving Game Additional Artists: Thomas Applegate, Jeremy Cantor, Russel Comte, Damon DuBois, Robert Hemphill, Ray Huerta, Jayne Shrigley Platform Game Lead Artists: Thomas Applegate, Todd Tomlinson Platform Game Additional Artists: Robert Hemphill, Ray Huerta, Stephen Thomson Driving Game Programmer: John O'Brien Platform Game Programmer: Andrew Green Game Shell Programmer: Chris Shrigley Sound Programmer: Brian Howarth Testers: Darin Johnson, Justin Monast Game Directors: James Maxwell, John O'Brien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60696&o=2 $end $spectrum_cass=batcapehs, $bio Batman the Caped Crusader (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219464&o=2 $end $cpc_cass=batmanmv, $bio Amstrad CPC cass. published 31 years ago: Batman the Movie (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64324&o=2 $end $cpc_flop=batmanmv,batmanmv128,batmanmvj,batmanmvk,batmanmvl,batmanmvb,batmanmvc,batmanmvd,batmanmve,batmanmvf,batmanmvg,batmanmvh,batmanmvi,batmanmva, $bio Amstrad CPC 464 disk. published 31 years ago: Batman The Movie (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120362&o=2 $end $cpc_flop=batmanmvs, $bio Amstrad CPC 464 disk. published 31 years ago: Batman The Movie [Model AMD 155] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120361&o=2 $end $amigaocs_flop=batman2, $bio Commodore Amiga 500 disk. published 31 years ago: Batman [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73510&o=2 $end $megadriv=batman, $bio Sega Mega Drive game published 28 years ago: Batman (c) 1992 Sega Enterprises, Limited. European release. Game developed in Japan. See "Batman [Model T-15043]" for more information. - TECHNICAL - Game ID: 1044-50 Cartridge ID: 670-1476-50 Package ID: 670-1477-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56347&o=2 $end $megadriv=batmanu, $bio Sega Genesis game published 30 years ago: Batman (c) 1990 Sunsoft. North American release. Game developed in Japan. See "Batman [Model T-15043]" for more information. - TECHNICAL - Model 15016 - TRIVIA - Released on July 19, 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57114&o=2 $end $pce_tourvision=batman, $bio TOURVision cart. published 29 years ago: Batman (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 30 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118262&o=2 $end $info=btmn_103,btmn_101,btmn_106,btmn_g13,btmn_f13, $bio Pinball published 29 years ago: Batman (c) 1991 Data East Pinball. - TECHNICAL - Model Number : 500-5511-01 Data East Version 3 (BSMT2000 & 128 x 16 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Zilog Z80 (@ 4 Mhz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Batman was Data East's first game to use the BSMT-2000 (Brian Schmidt Music Technology) Sound System. Based on the 1989 hit movie, starring Michael Keaton, Jack Nicholson, and Kim Basinger, and directed by Tim Burton. - STAFF - Design Team : Joe Kaminkow (JEK), Arnie Aarstad, Sarah Bagnolia, Joe Balcer, John Borg, Ed Cebula, Jim Gorman, Nancy Haas, Jack Liddon, John Lund, Phillis (Phyllis), Tim Seckel (TIM), Jim Studnicka, Nick Wade Graphics : Paul Faris, Todd Faris, Brad Faris Software : Kristina Donofrio, Neil Falconer (NF), Harry Cline (HEC) Sound : Brian Schmidt (BLS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5209&o=2 $end $gameboy=batman, $bio Nintendo Game Boy Cart. published 30 years ago: Batman [Model DMG-BAA] (c) 1990 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65617&o=2 $end $gx4000=batman, $bio Amstrad GX4000 cart. published 30 years ago: Batman (c) 1990 Ocean Soft., Ltd. - TECHNICAL - Cart. ID: OC 089006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118465&o=2 $end $pce=batman, $bio NEC PC-Engine HuCARD published 30 years ago: Batman (c) 1990 Sunsoft. - TECHNICAL - [Model SS90003] - TRIVIA - Batman for PC-Engine was released on October 12, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49153&o=2 $end $nes=batmanj, $vgmplay=batman_nes, $bio Nintendo Famicom cart. published 31 years ago: Batman (c) 1989 Sunsoft - TECHNICAL - Game ID: SUN-BAT-6200 - TRIVIA - Batman was released on December 22, 1989 in Japan. - STAFF - Developed by: SUNSOFT Program: Keiichi Suzuki, Hiroaki Higashiya (Hiro Kun), Yūichi Ueda (Zap. Yuichi) Design: Kazutomo Mori (Kaz), S. P. Taka, Yoshiaki Iwata (Iwata Kun), Noriko Sakai, Tadashi Kojima (Tadashi) Music: Nobuyuki Hara (Nobuyuki Kun), Naoki Kodaka (Kodaka San) Special Thanks to: Yoshiaki Komada (Don Gavacho), N. M, Tomy, Mieko San, Paul San - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53862&o=2 $end $megadriv=batmanj, $vgmplay=batman_md, $bio Sega Mega Drive game published 30 years ago: Batman (c) 1990 Sunsoft - TECHNICAL - Game ID: T-15043 - TRIVIA - Released on July 27, 1990 in Japan. - STAFF - Lead Programmer: Yoshitaka Kawabe Assistant Programmer: Hiroaki Atsumi Background Design: Yoshiaki Iwata, Kazutomo Mori Character Design: Masayuki Aikawa, Yabu Chan Assistant Design: Rieko Sakai, Akira Music: Naoki Kodaka Sound Programmer: Shinichi Seya Special Thanks: Hiroaki Higashiya, Kazuaki Okumura, Akito Takeuchi (A.T.), Kazuyuki Sugiura, Masato Kawai, Kazumoto Kozawa, Hideo Aoyanagi, Yumi Kurahashi, Noriko Ichikawa, Mihoko Okazaki, Hatsue Andoh, Yoshinori Homma, Kōichi Kitazumi, Jay Moon, Tomio Uchida Producer: Kiharu Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56348&o=2 $end $snes=batman, $bio Batman [Prototype] (c) 199? Software Creations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62753&o=2 $end $amigaocs_flop=batman1, $bio Commodore Amiga 500 disk. published 31 years ago: Batman [Single Disk] (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73511&o=2 $end $pet_rom=batpro, $bio Commodore PET ROM published 37 years ago: BATPRO Ver.4 (c) 1983 North American Rockwell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235805&o=2 $end $cpc_flop=batracie, $bio Amstrad CPC type-in published 30 years ago: Batracien Anti-Mouches (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120002&o=2 $end $cpc_flop=batracie02,batracie01, $bio Amstrad CPC type-in published 30 years ago: Batracien Anti-Mouches (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124757&o=2 $end $apple2_flop_clcracked=batsblfr, $bio Apple II disk. published 37 years ago: Bats in the Belfry (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231602&o=2 $end $pc98=batsu, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Batsu (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88985&o=2 $end $nes=batsuterr, $bio Batsu & Terii (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54934&o=2 $end $nes=batsuter, $bio Nintendo Famicom cart. published 33 years ago: バツ&テリー 魔境の鉄人レース (c) 1987 Use Company, Limited. (Batsu & Terii - Makyou no Tetsujin Race) - TECHNICAL - Game ID: USE-BC - TRIVIA - Batsu & Terii was released on July 22, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53863&o=2 $end $info=batsugunsp, $bio Arcade Video game published 27 years ago: Batsugun Special Ver. (c) 1993 Toaplan Company, Limited. In this special version: * Different colours for all stages. * Some sprites have different colors. * The title screen/demo & the ship selection screen have different colors. * The 4-lap end is different. * The power-ups are different. * The collision detection area is tighter than the original. * The smart-bombs are bigger and nicer looking. They also do more damage. * You get 8 credits instead of 4 to complete the game. So basically the Special version is an Easier version. - TRIVIA - The special version of Batsugun was originally shown at the AOU show (an arcade game show held in Japan every year) and was not for sale. After the Toaplan bunkruptcy, the board started to appear on the second hand market. - STAFF - * Consoles : Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44339&o=2 $end $saturn=batsugun, $bio Sega Saturn game published 24 years ago: Batsugun (c) 1996 Banpresto. - TECHNICAL - [Model T-20605G] - TRIVIA - Batsugun for Saturn was released in October 25, 1996 in Japan. - TIPS AND TRICKS - Extra Credits : Pause the game and then press A, B, A, B, X, A, B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47493&o=2 $end $info=batsugun,batsuguna,batsugunb, $bio Arcade Video game published 27 years ago: Batsugun (c) 1993 Toaplan. A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship. As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb. The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead. Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost. - TECHNICAL - Game ID : TP-030 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb - TRIVIA - Batsugun was released in February 1993. BATSUGUN means 'Preeminence', 'Predominace' or 'By far the best'. BATSU means 'Dominant', 'Outstanding' or 'Excel'. GUN is originally 'Group' or 'Brigade', but also means 'Common Level'. BATSU also means a cross (X) mark, so there's an X under the logo of Batsugun. Licensed to Taito for world distribution and to Unite Trading for Korea. This is the last shoot'em up and the first 'non-endless' game by Toaplan. A special version of Batsugun existed, originally it was only for the AOU show (Arcade Operators Union, an arcade game show held in Japan every year) and not for sale. After the Toaplan bankruptcy, the board started to appear on the second hand market. Heralded by some as the first 'maniac shooter', Batsugun involved employees who would go on to form and work at Cave and continue to work in this subgenre. Batsugun saw an evolution in the use of complex bullet and enemy patterns and player fire power and hit-box. The scoring trick on the fourth boss (destroy the two giant laser cannons, let the tanks appearing from the hangars fill the ramps and become red, bomb for 59,630 points a tank) was one source of inspiration for "Battle Garegga"'s gameplay. Pony Canyon released a limited-edition soundtrack album for this game (Batsugun - PCCB-00151) on 18/03/1994. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Excecutive producer : Yuko Tataka Programmers : Suki! Suki! Kohchan No-Make, Sigue Hayasato, Tsuneki Ikeda (Ikeda In Naeba), Yoshitatsu Sakai (the 3rd) Graphic design : Yuko Tataka, Takeshi Kamamoto, Junya Inoue (Joker Jun) Characters designed by : Junya Inoue (Joker Jun) Musics composed by : Yoshitatsu Sakai (the 3rd) - PORTS - * CONSOLES: Sega Saturn (1996) "Batsugun [Model T-20605G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=193&o=2 $end $apple2_flop_clcracked=battcmdr, $apple2_flop_misc=battcmdr, $bio Battalion Commander (c) 19?? Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107124&o=2 $end $x1_flop=btanuki, $bio Sharp X1 5.25in.disk. published 34 years ago: ばってんタヌキの大冒険 (c) 1986 Tecno Soft. (Batten Tanuki no Daibouken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85934&o=2 $end $msx1_flop=btanuki, $bio Batten Tanuki no Daibouken Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134138&o=2 $end $msx1_cart=btanukia,btanukib,btanuki, $bio MSX cart. published 34 years ago: Batten Tanuki no Daibouken [Model MXTJ-11002] (c) 1986 Tecno-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76588&o=2 $end $pc8801_flop=btanuki,btanukib,btanukia, $bio NEC PC-8801 Series disk. published 34 years ago: ばってんタヌキの大冒険 (c) 1986 Tecno Soft. (Batten Tanuki no Daibouken) - TECHNICAL - GAME ID: NFTJ-17004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91432&o=2 $end $pet_cass=batter, $bio Commodore PET cass. published 40 years ago: Batter Up (c) 1980 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125845&o=2 $end $gamegear=batterup, $bio Sega Game Gear cart. published 29 years ago: Batter Up (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64481&o=2 $end $spectrum_cass=batnotp, $bio Sinclair ZX Spectrum cass. published 11 years ago: Battery's not Precluded (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225529&o=2 $end $info=battlnts,battlntsj,battlntsa, $bio Arcade Video game published 33 years ago: Battlantis (c) 1987 Konami Industry Company, Limited. A shoot'em up similar to "Space Invaders" in concept. - TECHNICAL - Game ID : GX777 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) YM3812 (@ 3 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 1 => Shoot - TRIVIA - Battlantis was released in July 1987. Battlantis stands for 'Battle of Atlantis'. Default high-score table (Best 10 Ranking) : 1ST 12400 2 TOP 2ND 11700 2 GUN 3RD 9800 1 NSA 4TH 9400 1 K.T 5TH 9000 1 MSX 6TH 7700 1 YHP 7TH 7100 1 RPG 8TH 6600 1 WEC 9TH 6500 1 ROM 10TH 5000 1 H.R Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194&o=2 $end $pc98=battle, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Battle (c) 1990 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88986&o=2 $end $bbcb_cass=batl1917, $electron_cass=batl1917, $bio Acorn BBC/Electron cass. published 37 years ago: Battle 1917 (c) 1983 CCS. The game is played by two players on a board 21 x 32 showing a map which changes with every game. Each player has 29 pieces including infantry, cavalry, tanks, artillery and a King. The object of the game, like Chess, is to kill the enemy King who is the weakest and slowest piece on the board. The game will appeal equally to all ages and all skills. This is the machine age's answer to Chess. - TRIVIA - Retail price: £5.99 This wargame is based on the campaign of the First World War. Mark Lucas won the Cambridge Award with BATTLE 1917. - STAFF - Converted from the Spectrum version by: P. Martin, Mark Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51532&o=2 $end $sgx=battlace, $bio NEC Supergraphx HuCARD published 31 years ago: Battle Ace (c) 1989 Hudson Soft [Hudson Group]. - TECHNICAL - Game ID: HC89026 - TRIVIA - Battle Ace was released on November 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76740&o=2 $end $info=ts2,ts2j,ts2a, $bio Arcade Video game published 25 years ago: Battle Arena Toshinden 2 (c) 1995 Capcom Company, Limited. Battle Arena Toshinden 2 is a 3-D, weapons-based fighting game featuring a total of 15 different fighters - 11 main fighters, 2 hidden fighters and 2 bosses. Battles take place in a number of 3-D rendered arenas. Unlike most other 3-D fighters of the time - in which only the graphics are 3-D, with the actual fighting taking place on a 2-D plane - Battle Arena Toshinden features wholly 3-D gameplay that allows players to dive out of the path of their opponent's attacks. - TECHNICAL - Sony ZN-1 hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Developed by Tamsoft, Battle Arena Toshinden 2 was released in November 1995 by Capcom. Sony Records released a limited-edition soundtrack album for this game (Battle Arena Toshinden 2 Game Soundtrack - SRCL-3471) on April 21, 1996. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. - SERIES - 1. Battle Arena Toshinden (1994, PlayStation) 2. Battle Arena Toshinden 2 (1995, PlayStation) 3. Battle Arena Toshinden 2 Plus [Model SLPS-91006] (1996, PlayStation) 4. Battle Arena Nitoshinden (1996, PlayStation) 5. Battle Arena Toshinden Remix [Model 81029] (1996, Saturn) 6. Battle Arena Toshinden URA - Ultimate Revenge Attack [Model 81054] (1996, Saturn) 7. Battle Arena Toshinden 3 (1997, PlayStation) 8. Battle Arena Toshinden 4 (1999, PlayStation) 9. Battle Arena Toshinden (2009, Wii) - STAFF - Director : Shintarou Nakaoka Assistant Director : Hideki Kobayashi Main Programmer : Hiroaki Furukawa Character Design : Miho Furukawa Sub Program : Etsuhiro Wada, Tooru Kawashima Motion Compose : Shinya Kusunoki, Hideki Matsumoto Motion Design : Toshihiro Ichino, Naotaka Suzuki, Hisashi Satou, Mizuki Muramatsu, Kou Ogura Background Design : Kanako Satou, Aki Kobayashi Effect Design : Kou Ogura Sound Design : Yasuhiro Nakano, Fumio Tanabe Sound Effect : Yasuhiro Nakano Adviser : Mitsutoshi Nomura, Masaru Nakagama, Toshimi Matsumoto, Kaori Akasaka Executive Producer : Toshiaki Ota Official Illustrator : Tsukasa Kotobuki Title Logo Design : Mitsuaki Hashimoto Story Plot : Chozi Yoshikawa Executive Producer : Nobuyuki Okude Producer : Takayuki Nakano Director : Takeshi Ikenoue Marketeer : Toshihiro Morioka, Hiroshi Takekawa - PORTS - * CONSOLES: [JP] Sony PlayStation (dec.29, 1995) [Model SLPS-00200] [US] Sony PlayStation (may.1996) [Model SLUS-00220] [EU] Sony PlayStation (june.1996) [Model SLPS-00232] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=195&o=2 $end $psx=toshin2, $bio Sony PlayStation disc published 24 years ago: Battle Arena Toshinden 2 (c) 1996 Playmates Interactive North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00220 - TRIVIA - Released in May 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111368&o=2 $end $psx=toshin3, $bio Sony PlayStation disc published 23 years ago: Battle Arena Toshinden 3 (c) 1997 Playmates Interactive North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAMe ID: SLUS-00483 - TRIVIA - Released on march 31, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111369&o=2 $end $saturn=toshimixu, $bio Sega Saturn game published 25 years ago: Battle Arena Toshinden Remix (c) 1995 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information; "Toshinden S [Model GS-9078]". - TECHNICAL - GAME ID: 81029 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59976&o=2 $end $saturn=toshimix, $bio Sega Saturn game published 24 years ago: Battle Arena Toshinden Remix [Model MK81029-50] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60236&o=2 $end $saturn=toshiurau, $bio Sega Saturn game published 24 years ago: Battle Arena Toshinden URA - Ultimate Revenge Attack (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. - TECHNICAL - GAME ID: 81054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59977&o=2 $end $saturn=toshiura, $bio Sega Saturn game published 23 years ago: Battle Arena Toshinden URA - Ultimate Revenge Attack [Model MK81054-50] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60237&o=2 $end $gameboy=toshinu, $bio Nintendo Game Boy Cart. published 24 years ago: Battle Arena Toshinden [Model DMG-ATDE-USA] (c) 1996 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65630&o=2 $end $gameboy=toshin, $bio Nintendo Game Boy Cart. published 24 years ago: Battle Arena Toshinden [Model DMG-ATDP-EUR] (c) 1996 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65629&o=2 $end $psx=toshin, $bio Sony PlayStation disc published 25 years ago: Battle Arena Toshinden (c) 1995 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94200 - TRIVIA - Released in August 1995 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110682&o=2 $end $saturn=btathlet, $bio Sega Saturn game published 24 years ago: Battle Athletess Daiundoukai (c) 1996 IPC. - TECHNICAL - GAME ID: T-24601G - TRIVIA - Released on December 13, 1996 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58938&o=2 $end $info=m5baxe,m5baxe04, $bio Fruit Machine published 19 years ago: Battle Axe (c) 2001 Barcrest. - TRIVIA - Released in March 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14898&o=2 $end $gba=bdamanfs, $bio Nintendo GBA cart. published 14 years ago: Battle B-Daman - Fire Spirits! (c) 2006 Atlus USA. - TECHNICAL - GAME ID: AGB-BBME-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69874&o=2 $end $gba=bdaman, $bio Nintendo GBA cart. published 14 years ago: Battle B-Daman [Model AGB-BDXE-USA] (c) 2006 Atlus USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69873&o=2 $end $info=bbakraid,bbakraidja,bbakraidj,bbakraidc, $bio Arcade Video game published 21 years ago: Battle Bakraid (c) 1999 Eighting. The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game. - TECHNICAL - Game ID : ET68-V99 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1999. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Battle Bakraid Original Soundtrack - SGCD-0008) on 19/06/1999. - UPDATES - The 'Unlimited Version' (06/1999) has unlocking codes to gain access to five secret fighters and the special course. - SCORING - Medals System : As long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 point... 1 : 100 points. 2 : 200 points. 3 : 300 points. 4 : 400 points. 5 : 500 points. 6 : 600 points. 7 : 700 points. 8 : 800 points. 9 : 900 points. 10 : 1000 points. 11 : 2000 points. 12 : 3000 points. 13 : 4000 points. 14 : 5000 points. 15 : 6000 points. 16 : 7000 points. 17 : 8000 points. 18 : 9000 points. 19 : 10,000 points. 20 : 100,000 points - You can only trigger the 100k points medals when you have a multiplier active, and you can only continue to release 100k points medals if you continue to keep a multiplier going. Once you lose a multiplier, your medals revert back to 10k points medals. * Multiplier System : Bakraid features another scoring system that alters the amount of points gained from enemy destruction by modifying the base point gain from enemy destruction with a specially acquired incremental multiplier. The multiplier system is the more important of the two scoring systems as it is the system that can contribute to almost 80% of your total score, and is centric to the release of the special 100,000 points medals. However, the multiplier system is also the most difficult to get to grips with and exploit, as it requires a lot of pre-planning on the player's part with regards to stage and boss strategies in order to maximize potential point gains. The multiplier system in essence features an incremental multiplier that is gained by destroying LARGE enemies. You can continue to increment the multiplier up to a max of 64x, via this simple table (the number in brackets refers to the amount of large enemies destroyed to reach that multiplier stage) : 2x (destroy 2) 4x (3) 8x (4) 16x (5) 32x (6) 64x (7 and more) - TIPS AND TRICKS - * Ship Selection : at the ship select screen... 1) To select a 'main shot power type' fighter, select your ship with A button. 2) To select a 'Bomber power type', select your ship with B button. 3) To select a 'Side shot power type', select your ship with C button. 4) To select a 'Speed up type', select your ship with Start button. * Phase 2 : to unlock 3 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start. * Phase 3 : to unlock 2 more fighter planes, insert a coin and press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start (the entering of this code has to be finished before the counter passes 10). * Special Course : hold C button, insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, B, A, Start and release C button. * Team Edit : insert a coin and press Up, Down, Up, Down Left, Right, Left, Right, A, B, Start (the entering of this code has to be started after the counter passes 10). * Stage Edit : start from the game mode selection screen, highlight the game mode of your choice and press A+B simultaneously. * Score Mode : to show up score calculations, start from anywhere in the game, hold C button and tap Joystick Up (to leave the score mode, re-enter the code). - SERIES - 1. Battle Garegga (1996) 2. Battle Bakraid (1999) - STAFF - Program 68000 Side : Shinobu Yagawa Program Z80 Side : Tatsuya Uemura Music composed by : Atsuhiro Motoyama Graphics: H. Tamai, N. Kaneko, F. Namie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196&o=2 $end $info=batlballu, $bio Arcade Video game published 25 years ago: Battle Balls (c) 1995 Fabtek, Inc. North American release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu". - TRIVIA - Battle Balls was released in October 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3291&o=2 $end $info=batlball,batlballo, $bio Arcade Video game published 25 years ago: Battle Balls (c) 1995 Tuning. German release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122212&o=2 $end $info=batlballa,batlballe, $bio Arcade Video game published 25 years ago: Battle Balls (c) 1995 Metrotainment. Korean release licensed from Seibu Kaihatsu. This game is known in Japan as "Senkyu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122213&o=2 $end $nes=batbaseb, $bio Nintendo Famicom cart. published 27 years ago: Battle Baseball (c) 1993 Banpresto. - TECHNICAL - [Model BAP-1Z] - TRIVIA - Battle Baseball was released on February 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53864&o=2 $end $dc=bbeaster, $bio Sega Dreamcast GD published 19 years ago: Battle Beaster [Model T-43801M] (c) 2001 Studio Wonder Effect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135205&o=2 $end $cpc_cass=beynstar, $bio Amstrad CPC cass. published 35 years ago: Battle Beyond the Stars (c) 1985 Solar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117340&o=2 $end $cpc_flop=beynstar,beynstarb,beynstara,beynstar_h2,beynstar_h1, $bio Amstrad CPC 464 disk. published 35 years ago: Battle Beyond the Stars (c) 1985 Solar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119245&o=2 $end $snes=batblazj, $bio Nintendo Super Famicom cart. published 28 years ago: Battle Blaze (c) 1992 Sammy Corp. - TECHNICAL - Cartridge ID: SHVC-BZ - TRIVIA - Reviews: [FR] March 1992 - Consoles + N.8 (Page 66-67): 76/100 (1-Player) [FR] March 1992 - Consoles + N.8 (Page 66-67): 88/100 (2-Player) [FR] July 1992 - Joypad N.10: 76/100 Average note: 76/100 - TIPS AND TRICKS - Cheat mode ---------- Hold Select and press Start at the title screen. The options screen will appear. Hold R and press Up + X, Right + A, Down + B, Left + Y. The cheat mode screen will appear allowing switching to a two player game, use of any fighter, and selecting the background music and graphics. Unlimited continues ------------------- Hold Select and press Start at the title screen. The options screen will appear. Hold L and press Up + X, Left + Y, Down + B, Right + A. A credit option screen will appear allowing selection of one, three, five, or an unlimited number of continues. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61063&o=2 $end $snes=batblaz,batblazp, $bio Nintendo Super NES game published 27 years ago: Battle Blaze (c) 1993 American Sammy Corp. - TECHNICAL - GAME ID: SNS-BZ-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62759&o=2 $end $pc98=bbalfin, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Battle Block Alfin (c) 1991 Excel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88987&o=2 $end $msx2_flop=battlebo, $bio MSX 2 disk. published 24 years ago: Battle Bomber (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101494&o=2 $end $camplynx_cass=battlbrk, $bio Camputers Lynx cass. published 37 years ago: Battle Brick (c) 1983 Bus-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134055&o=2 $end $info=batlbubl, $bio Arcade Video game published 21 years ago: Battle Bubble (c) 1999 Limenko. Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles. It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove. Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner. - TECHNICAL - Game ID : LM2DY00 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YMF278B (@ 33.8688 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - This game is a copy of "Bang Bang Ball" released by Banpresto 3 years earlier. It retains the same gameplay and sounds, but has different backgrounds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4364&o=2 $end $ibm5170_cdrom=batlbugs, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Battle Bugs (c) 1995 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144573&o=2 $end $gameboy=bbull, $bio Nintendo Game Boy Cart. published 29 years ago: Battle Bull [Model DMG-BR-USA] (c) 1991 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65632&o=2 $end $gameboy=bbullj, $bio Nintendo Game Boy Cart. published 30 years ago: Battle Bull [Model DMG-BRA] (c) 1990 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65631&o=2 $end $pc8801_flop=battlebu,battlebua, $bio Battle Bunnygirl (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91433&o=2 $end $snes=batlcars, $bio Nintendo Super NES game published 27 years ago: Battle Cars (c) 1993 Namco, Limited. - TECHNICAL - GAME ID: SNS-4B-USA - TRIVIA - Released in December 1993 in the USA. - TIPS AND TRICKS - Overhead view ------------- Press Up, Down, L, R, Select at the title screen. Enable the new Mystery Mode selection at the bottom of the options screen. Drive Boss car -------------- Press L, R, Up at the title screen. A rumbling sound will confirm correct code entry. Start a normal game. After reaching the Boss, you will be driving his car. Alternate car colors -------------------- Highlight a car at the selection screen then press A + Select + Start. You will now be able to choose a color for your car. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62760&o=2 $end $amigaocs_flop=btlchess,btlchessa, $bio Commodore Amiga 500 disk. published 32 years ago: Battle Chess (c) 1988 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73515&o=2 $end $apple2gs=btlchess, $bio Apple IIGS disk. published 32 years ago: Battle Chess (c) 1988 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115201&o=2 $end $ibm5150=batlches, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Battle Chess (c) 1988 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132547&o=2 $end $st_flop=btlchess, $bio Atari ST disk. published 31 years ago: Battle Chess (c) 1989 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149015&o=2 $end $apple2_flop_orig=batlches, $apple2_flop_clcracked=batlches, $bio Apple II disk. published 30 years ago: Battle Chess (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107125&o=2 $end $cd32=btlchess, $bio Commodore Amiga CD32 published 26 years ago: Battle Chess (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106899&o=2 $end $amigaocs_flop=btlches2, $bio Commodore Amiga 500 disk. published 29 years ago: Battle Chess II - Chinese Chess (c) 1991 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73516&o=2 $end $nes=btlchess, $bio Nintendo NES cart. published 30 years ago: Battle Chess (c) 1990 Data East USA. Did someone tell you chess is a civilized game played by civilized people? Forget it. Chess is war - a ruthless, cutthroat battle where one warrior lives to fight again and the other is left on the battlefield. With BATTLE CHESS you don't just imagine the battles, you experience them! You'll hear the clank of armor, as you watch dramatic, 3-dimensional animations of courageous heroes fight to protect their king. BATTLE CHESS is the most incredible chess game you've ever seen - where empires can be won - or lost! - TECHNICAL - Model NES-C6-USA - TRIVIA - Released in July 1990 in the USA. - STAFF - Developed by: Beam Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54935&o=2 $end $pc98=btlchess, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Battle Chess (c) 1990 Pack-In-Video Co., Ltd. - TECHNICAL - GAME ID: PS-32 BARCODE: 4988110800320 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88988&o=2 $end $x68k_flop=btlchess, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Battle Chess (c) 1989 Pack-In-Video Co., Ltd. - TECHNICAL - GAME ID: SS-27 BARCODE: 4988110800276 MEDIA: FD x2 - TRIVIA - Released on December 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87099&o=2 $end $msx1_cass=batlchop, $bio MSX cass. published 35 years ago: Battle Chopper (c) 1985 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94473&o=2 $end $msx1_flop=bchopper, $bio MSX disk. published 35 years ago: Battle Chopper (c) 1985 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109008&o=2 $end $info=bchopper, $bio Arcade Video game published 33 years ago: Battle Chopper (c) 1987 Irem. For more information about the game itself, please see the original Japanese version entry; "Mr. Heli no Daibouken". - TRIVIA - Battle Chopper was released in December 1987 outside Japan. It is known in Japan as "Mr. Heli no Daibouken". - PORTS - * COMPUTERS: [EU] Atari ST (1989) "Mr. Heli" [US] Commodore C64 (1987) [EU] Commodore C64 (1989) "Mr. Heli" Sinclair ZX Spectrum [US] (1989) "Mr. Heli" [EU] Commodore Amiga (1989) "Mr. Heli" [EU] Amstrad CPC (1989) "Mr. Heli" Gun Force II (c) 1994 Irem Corp. PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197&o=2 $end $info=batcir,batcird, $bio Capcom CPS-II cart. published 23 years ago: Battle Circuit (c) 1997 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Battle Circuit [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69628&o=2 $end $info=batcirj, $bio Capcom CPS-II cart. published 23 years ago: Battle Circuit (c) 1997 Capcom. In this side-scrolling beat'em up, 5 wacky colour-coded characters fight to arrest 'Dr. Saturn' and stop the 'Shiva System' from taking over the world! Earn money to buy special moves and power-ups. This game has 7 stages... * Stage 1: Inside enemy ship. * Stage 2: Fever in disco, den of evil. * Stage 3: Dead heat in desert. * Stage 4: Sneak in and foil Dr. Saturn's plans. * Stage 5: Jungle Battle, escape from death line. * Stage 6: Chase Zipang as you go down river. * Final Stage : Showdown, desperate battle with Shiva system. * Secret : Last battle, stop Master Program. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 4. Control: 8-way joystick per player. Buttons: 2 per player. => [1] Attack, [2] Jump - TRIVIA - Battle Circuit was released in March 1997. It was known as the 21th CPS-II game. Known export releases: "Battle Circuit [Blue Board]" "Battle Circuit [Grey Board]" Some of the game's characters seem to borrow moves & stuff from other Capcom games : * Cyber Blue : His battle armor seems VERY inspired by the one used by "Captain Commando", also his Cyber Cannon is reminiscent of Iron Man's Proton Cannon in "Marvel Super Heroes". * Captain Silver : One of his special attacks is clearly based on Iceman's Artic Attack in "X-Men - Children of the Atom". * Yellow Iris : Her Speed Up power attack is based on Psylocke's Gem Ability in "Marvel Super Heroes" in which she summons copies of herself that attack enemies. * Pink Ostrich : She borrows LOTS of moves from Zelkin Fiskerkogen, the bird alien from "Star Gladiator - Episode : I Final Crusade". Also her anklet is quite reminiscent of the spiky bracelets that Chun-li wears in the Street Fighter games. * Alien Green : His jump & slam throw is clearly based on Haggar's Pile Driver in "Final Fight". Johnny (the second boss) is based on Elvis Presley. When you defeat him, he becomes fat. - TIPS AND TRICKS - Pink Ostrich and Alien Green are very hard to clear stage 2 & 3. So if you can put only one credit in the machine, play with another character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=198&o=2 $end $info=batcira, $bio Capcom CPS-II cart. published 23 years ago: Battle Circuit (c) 1997 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Battle Circuit [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69629&o=2 $end $x1_flop=batlcity, $bio Sharp X1 5.25in.disk. published 34 years ago: Battle City (c) 1986 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85935&o=2 $end $nes=batlcityh, $bio Nintendo Famicom cart. published 33 years ago: Battle City (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69221&o=2 $end $x68k_flop=batlcity, $bio Battle City (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87100&o=2 $end $nes=batlcity, $vgmplay=batlcity_nes, $bio Nintendo Famicom cart. published 35 years ago: Battle City (c) 1985 Namco, Limited. - TECHNICAL - Model NAM-NBC-4500 - TRIVIA - Battle City was released on September 09, 1985 in Japan. - STAFF - By: RYOUITI OOKUBO, TAKEFUMI HYOUDOU, JUNKO OZAWA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53865&o=2 $end $snes=batlclshu, $bio Nintendo Super NES game published 28 years ago: Battle Clash (c) 1992 Nintendo Company, Limited. The time is the 21st century. In the wake of natural disasters and social unrest, human society has collapsed. The only amusement left for the inhabitants of this grim Earth of the future is the Battle Game. This contest of advanced arena combat pits giant, armored riot suits known as Standing Tanks (ST's) against each other in a fight to the finish. The winner gains power and prestige, while the lower faces humiliation, dishonor and low class citizenship. You are the gunner of the ST Falcon. You friend's father experience defeat in the Battle Game and now you must help him get revenge. Your Super NES Super Scope gives you complete control of all the Falcon's weapons systems. - TECHNICAL - GAME ID: SNS-BT-USA - TRIVIA - Released in October 1992 in the USA. - TIPS AND TRICKS - Cheat mode: Press L + Select at the title screen. Adjust the aim and options with the Super Scope. The difficulty level selection will appear. Press Cursor at the map screen to advance to the next level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62762&o=2 $end $snes=batlclsh, $bio Nintendo Super NES game published 28 years ago: Battle Clash (c) 1992 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNSP-BT-ESP - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62761&o=2 $end $spectrum_cass=battleco,battleco_b, $bio Battle Command (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219094&o=2 $end $amigaocs_flop=battlcmd,battlcmdu, $bio Commodore Amiga 500 disk. published 30 years ago: Battle Command (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73517&o=2 $end $c64_cart=battlcmd, $bio Commodore C64 cart. published 29 years ago: Battle Command (c) 1991 Ocean. Conversion of the classic Atari arcade game. - TRIVIA - Considered as one of the most impressive technical achievements on the C64. - STAFF - Code: Steve Caslin Music: Jonathan Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53514&o=2 $end $cpc_flop=battlcmd,battlcmdb,battlcmdc,battlcmde,battlcmdd,battlcmda, $bio Amstrad CPC 464 disk. published 29 years ago: Battle Command (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120363&o=2 $end $snes=batlcomm, $bio Nintendo Super Famicom cart. published 29 years ago: Battle Commander - Hachibushuu, Shura no Heihou [Model SHVC-BC] (c) 1991 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61064&o=2 $end $info=battlex, $bio Arcade Video game published 38 years ago: Battle Cross (c) 1982 Omori Electric. An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) RAM : (12x) 4116, (2x) 2114, (6x) 2114 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1982 in Japan. - SCORING - Ione : 100 points. Rearu : 120 points. Deone : 150 points. Commander : 200 points. Meruda : 250 points. Karisuto : 300 points. Hornet : 500 points. Laser Ship : 1000 points. - PORTS - * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=199&o=2 $end $msx1_flop=battlex, $bio Battle Cross Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134126&o=2 $end $msx1_cart=battlex, $bio MSX cart. published 36 years ago: Battle Cross (c) 1984 Sony Corp. - TECHNICAL - Game ID: HBS-G005C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76589&o=2 $end $snes=battlex, $bio Nintendo Super Famicom cart. published 26 years ago: Battle Cross (c) 1994 Imagineer Company, Limited. Battle Cross is an intense racing game published by Imagineer. The goal of the game is to take a small futuristic air bikes and to go around one of the various race tracks. Unsurprisingly, players actually race each other to see who makes it to the finish line first. To spice up the formula, power-ups and weapons are available for the taking throughout the game. These weapons dramatically change how the game is played altogether - the laser is unlimited and can stun other racers for a short amount of time, homing missiles fly around the track until they hit an unfortunate racer, invincibility gets the player to knock out anyone in its path, land mines, nitro speed boosts and so forth... A little fairy flies around each track and can relieve a player gone bad. Various hazards are also scattered around each track, from puddles to speed bumps, pinball bumpers and even cannonballs ! The game also features a battle mode where up to five players can race each other up and a solo story mode. - TECHNICAL - Cartridge ID: SHVC-ABCJ-JPN - TRIVIA - Released on December 09, 1990 in Japan for 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61065&o=2 $end $apple2_flop_clcracked=batlcrsr, $bio Apple II disk. published 33 years ago: Battle Cruiser (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230888&o=2 $end $info=bcruzm12, $bio Arcade Video game published 37 years ago: Battle Cruiser M-12 (c) 1983 Sigma Enterprises. A shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Battle Cruiser M-12 was released in July 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=200&o=2 $end $gameboy=bcrusher, $bio Nintendo Game Boy Cart. published 25 years ago: Battle Crusher [Model DMG-ABAJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65633&o=2 $end $snes=bdodge, $bio Nintendo Super Famicom cart. published 29 years ago: Battle Dodge Ball - Toukyuu Daigekitotsu! (c) 1991 Banpresto - TECHNICAL - Cartridge ID: SHVC-BD - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 64/100 October 1991 - Joypad N.1 [FR]: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61066&o=2 $end $snes=bdodge2, $bio Nintendo Super Famicom cart. published 27 years ago: Battle Dodge Ball II [Model SHVC-D2] (c) 1993 Banpresto - TIPS AND TRICKS - Power Ball: ----------- To use a Power Ball, run either towards or away your opponent and quickly press B, A. Gain MP: -------- To catch a ball and gain MP, press A just before it hits you. Wing Zero costume: ------------------ Complete the game five times. Then, highlight the 0083 team, press Select, then press Start. Inflict more damage: -------------------- Select the Ice Stage in one or two player mode. Once you have got the ball, run and use the Power ball trick, so they can catch it and skid backwards. Once they are outside the arena, your opponent should drop the ball. The people on the side of the area will get the ball. Once they have got the ball, throw as many balls as you can at the person out of the arena. Passing to the inner area: -------------------------- To pass just to your three characters in the inner area, press Back + Y. Special ability: ---------------- When you have 4 MP by catching 4 balls, press L + R, and they will use their special ability. Super special ability: ---------------------- Use a leader of a team and gain 8 MP. Press L + R, and they will use their super special ability. Defend from a secial ability: ----------------------------- When you have 4 MP, and your opponent is using his special ability (when moving to the central circle), press L + R. Your team member will walk up to their side of the area and kick, punch or use their sword to stop them from using it. Accurate power balls: --------------------- Run away from your opponent. Just before you reach the boundaries quickly press B, A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61067&o=2 $end $gameboy=bdodge, $bio Nintendo Game Boy Cart. published 28 years ago: Battle Dodge Ball [Model DMG-D6J] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65634&o=2 $end $pc8801_flop=battleen, $bio Battle Entry (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91434&o=2 $end $megacdj=batlfant, $bio Sega Mega-CD published 26 years ago: Battle Fantasy [Model T-22044] (c) 1994 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60492&o=2 $end $info=btlfield,btlfieldb, $bio Arcade Video game published 33 years ago: Battle Field (c) 1987 SNK. Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - TECHNICAL - Game ID : Alpha-68K96II 'BT' Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Players : 2 Control : 8-way joystick (rotary) Buttons : 2 - TRIVIA - Developed by Alpha Denshi. Released in October 1987. This game is known in US as "Time Soldiers". The game contains a horrible original bug : When you put the 'English language' on using the dipswitch the title screen becomes totally broken. Default high-score table (ranking) : 1 90000 H.RYU 2 80800 TOMO 3 70900 K.OZ 4 60600 ROW.U 5 50500 K.SAKA 6 40400 H.HON 7 30300 T.HATO 8 20200 KAMODA 9 10100 HAGITA 10 7700 S.MORI - UPDATES - In "Time Soldiers", the highscore table contains different name entries than Battle Field. - STAFF - Director : Kyuko Ozutumi (K.OZ) A.D & design : Tomoharu Takahasi (TOMO) Designers : Shinji Moriyama (S.MORI), Row Ushizawa (ROW.U), Kenichi Sakanishi (K.SAKA), Kathue Konbe, Takashi Hatono (T.HATO) Music programmer : Satoshi Hagitani (HAGITA) Music : Yuka Watanabe Programmers : Hideo Kamera, Hiroyuki Ryu (H.RYU) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=201&o=2 $end $tutor=batlfght, $bio Tomy Pyuuta cart. published 35 years ago: Battle Fighter (c) 1985 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88798&o=2 $end $fmtowns_flop=batfght2, $bio Fujitsu FM Towns disk. published 24 years ago: Battle Fighters 2 - Yume o Kaketa Tatakai (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132262&o=2 $end $fmtowns_flop=batfght3, $bio Fujitsu FM Towns disk. published 23 years ago: Battle Fighters 3 - Inishie no Jashin Densetsu (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132263&o=2 $end $gbcolor=batlfish, $bio Nintendo Game Boy Color game published 20 years ago: Battle Fishers [Model CGB-BBAJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67555&o=2 $end $nes=bfleet, $bio Nintendo Famicom cart. published 30 years ago: Battle Fleet (c) 1990 Namco, Limited. - TECHNICAL - [Model NAM-FBF-5900] - TRIVIA - Battle Fleet was released on June 22, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53866&o=2 $end $info=flipshot, $bio Arcade Video game published 22 years ago: Battle Flip Shot (c) 1998 Visco Corp. A modern "Pong"-like game with selectable characters. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0247 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Special attack [B] Slide [C] Provoke - TRIVIA - Battle Flip Shot was released in December 1998. This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console. The game was in location test two months (10/1998) before its release. - SERIES - 1. Battle Flip Shot (1998) 2. Bang Bead (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=202&o=2 $end $spectrum_cass=btlmidw, $bio Sinclair ZX Spectrum cass. published 35 years ago: Battle for Midway (c) 1985 PSS. - STAFF - Written by: Alan Steel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77934&o=2 $end $msx1_flop=midway,midwaya, $bio Battle for Midway Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134435&o=2 $end $spectrum_cass=btlmidwc, $bio Sinclair ZX Spectrum cass. published 33 years ago: Battle for Midway (c) 1987 PSS [Personal Soft. Services]. Classic Confilcts re-release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65105&o=2 $end $cpc_cass=midway, $bio Amstrad CPC cass. published 35 years ago: Battle for Midway (c) 1985 PSS. - TECHNICAL - GAME ID: 063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121938&o=2 $end $cpc_cass=midwaymb, $bio Amstrad CPC cass. published 35 years ago: Battle for Midway (c) 1985 Microbyte, S.A. - TECHNICAL - GAME ID: MJA-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121945&o=2 $end $apple2_flop_clcracked=batfrnrm, $apple2_flop_misc=batfrnrm, $bio Apple II disk. published 38 years ago: Battle for Normandy (c) 1982 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107127&o=2 $end $amigaocs_flop=batashes, $bio Commodore Amiga 500 disk. published 25 years ago: Battle for the Ashes (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73524&o=2 $end $nes=bformula, $bio Nintendo Famicom cart. published 29 years ago: Battle Formula (c) 1991 Sunsoft - TECHNICAL - [Model TEC-5U] - TRIVIA - Battle Formula was released on September 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53867&o=2 $end $segacd=batlfrnz, $bio Sega CD published 17 years ago: Battle Frenzy (c) 2003 Good Deal Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115068&o=2 $end $x68k_flop=btlgame, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Battle Game (c) 1989 Imai Takashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87101&o=2 $end $info=bgaregga,bgareggacn, $bio Arcade Video game published 24 years ago: Battle Garegga (c) 1996 Eighting / Raizing. An excellent vertically shoot'em up. - TECHNICAL - Game ID : RA9503 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, (2x) OKI6295 Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shot, [B] Special weapon, [C] Change formation - TRIVIA - Battle Garegga was released in February 1996. It was considered as the first 'Danmaku' shooting game. Danmaku is a Japanese term for 'barrage', as in a barrage of bullets. The main source of inspiration for this game has been the game "Gun Frontier" (1990 ,Taito). The main gun and bomb power-up systems are almost identical in mechanics, many vehicles have the same attacking patterns, you can destroy scenery and there are flamingos flying away at stage 2 of both games :). Another interesting thing : "Batsugun" also was a source of inspiration for this game, as the last Toaplan game was one of the first SHMUPS in which bombing in key spots (4th boss) could grant a lot of points. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H!?'. Shinseisha released a limited-edition soundtrack album for this game (Battle Garegga - GV-027(4-88199-284-8)) on 30/09/1996. - UPDATES - * VER. Feb 1 1996 : First official version. * VER. Sat Feb 3 1996 : Distributed in Japan, USA, Europe and Asia. * VER. Sat Mar 2 1996 : The titlescreen says 'Battle Garegga - New version'. Distributed in Austria and Hong Kong. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed. * VER. Tue Apr 2 1996 : The titlescreen says 'Battle Garegga - Type 2'. Distributed in Denmark and China. Most of the bullets are changed to yellow spheres. 'Stage select' and the 3 additional game-mode select secrets removed. - SCORING - Medals score : as long as you catch all medals of a wave, the increasing continues up to 10,000 points per medal. If you miss one, the next wave restarts at 100 points... 1 : 100 points. 2 : 200 points. 3 : 300 points. 4 : 400 points. 5 : 500 points. 6 : 600 points. 7 : 700 points. 8 : 800 points. 9 : 900 points. 10 : 1000 points. 11 : 2000 points. 12 : 3000 points. 13 : 4000 points. 14 : 5000 points. 15 : 6000 points. 16 : 7000 points. 17 : 8000 points. 18 : 9000 points. 19 : 10000 points. - TIPS AND TRICKS - * Battle Garegga weapons : 1) Shot : to powerup your Shot, pick up small or big Shot powerups. The small powerups need to be collected in quantities : (1st) default > (2nd) 1 item > (3rd) 2 items > (4th) 4 items > (5th) 8 items 2) Special weapon : to get one full Weapon in stock, you must collect 40 SMALL Weapon bullets (or one BIG bullet), and you can hold a maximum of four full Weapons and 40 SMALL Weapon bullets. Whenever you die, you get a bonus of 20 SMALL Weapon bullets added to your current stock. 3) Options : there are five basic formations available which are controlled by pressing the "Change Formation" button. They are : - Spread : two on each side of your ship, one fixed by your side firing at a wideish angle, and one fixed near your ship's nose, firing at a tighter angle. Overall firepower style similar to a fiveway spread. - Tail : 4 pointing backwards in a wide fan shape, similar to a Silvergun's fully powered Tail shot. - Front : 4 pointing straight forwards, fixed in front of your ship's nose. Good for concentrated attacks. - Rotate : 4 Options spaced equally in a ring around your ship, spinning and firing when you do. Pretty useless. - Trace : similar formation to Front, except they follow your ship around the screen, firing in the opposite direction to your movements. More useful than Rotate Wink The order in which the Option formations are cycled are as follows. It is important to learn this order, as quick switching of formations is important to survival in many stages : Spread > Tail > Front > Rotate > Trace > (back to Spread) There are also secret formations, that are activated when you fulfill certain requirements. These requirements are based on missing a certain number and type of item BEFORE you pick up the next available Option icon, and also remember that it is a lot easier to set up for certain special formations than others: - Search : these are fixed in a similar formation to Spread, but they track and fire at nearby enemies. It is quite hard to destroy faster moving drones with this formation, so if possible, avoid this and go for Homing instead. To get Search, miss 5 Option items, then pick up the next one that appears. - Shadow : the Option items trail your ship much like the Gradius Options do. Useful if you like that sort of thing Wink. To get Shadow, miss 5 Medals, then pick up an Option item. - Homing : the Options have full range of the screen, and will fly right up to the nearest enemy and attack. Very useful Very Happy. To get Homing, miss 5 SMALL Weapon bullets, then pick up an Option item. - Wide : they are fixed in the same manner as the Spread formation, but have a much wider firing angle. To get Wide, miss 5 SMALL Shot power ups, then pick up an Option item. - Chain : only available in two-player mode, the Options will create a chain between both ships. More Options beans a bigger chain Very Happy. To get Shadow, one player must satisfy a special formation condition, and the chances of Chain activating is 50%.. There is also a activation order for the special formations which takes effect if you satisfy two or more activation conditions. The order is: Search > Shadow > Homing > Wide You can also cancel a special formation by a press of the Option button. Canceling a special form puts you straight back into Spread options. * Self Destruction : one other unlisted weapon you can use is the explosion and resulting scattered shrapnel released from your ship when it is destroyed. The power of the explosion itself isn't very powerful, but the shrapnel can cause moderate damage to larger enemies. For example, the four large tanks before the Stage 4 boss can have their turrets and tracks destroyed with a well placed suicide, which can set up for easier collection of the LARGE Weapon bullets they hold. The shrapnel released from your ship's explosion also nullifies bullets, so if you find yourself in a tricky situation with a few extra lives in stock, suicide one of them. * Ship Selection : at the ship select screen... 1) To select a 'Normal power type' fighter, select your ship with A button, 2) To select a 'Speed Up power type', select your ship with B button, 3) To select a 'Shot power type', select your ship with C button, 4) To select a 'Speed up & Shot power type', select your ship with A+B+C button. * "Mahou Daisakusen" Character : insert a credit, at the title screen press Up(x2), Down(x2), Left, Right, Left, Right, A, B, C, Start. * Extended Mode : insert a credit, press and hold A and press Start (This code does not work with the type-2 version). * Harder Mode : insert a credit, press and hold B and press Start (This code does not work with the type-2 version). * Stage Edit : insert a credit, press and hold C and press Start (This code does not work with the type-2 version). * Unlock Special mode (combines extended, stage edit and harder modes) : insert a credit, press and hold A+B+C and press Start (this code does not work with the type-2 version). * Hint : destroy bridges and buildings!! Use your smartbombs to destroy bridges and buildings. They often contain large numbers of score medals. - SERIES - 1. Battle Garegga (1996) 2. Battle Bakraid (1999) - STAFF - Director : Kazuyuki Nakashima Programming 68000 Side : Shinobu Yagawa, Yasunari Watanabe Programming Z80 Side : Yuichi Ochiai Graphics : Shinsuke Yamakawa, Mitsuakira Tatsuta Sound effects : Manabu Namiki (Santaruru) Test players : Mr. Daigoro, Marika F. - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=203&o=2 $end $info=bgareggatw, $bio Arcade Video game published 24 years ago: Battle Garegga (c) 1996 Liang HWA Electronics Co., Ltd. Taiwanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122221&o=2 $end $info=bgareggahk, $bio Arcade Video game published 24 years ago: Battle Garegga (c) 1996 Metrotainment. Hong Kong release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122220&o=2 $end $saturn=bgaregga, $bio Sega Saturn game published 22 years ago: Battle Garegga [Model T-10627G] (c) 1998 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58939&o=2 $end $info=bgaregganv, $bio Arcade Video game published 24 years ago: Battle Garegga (c) 1996 Metrotainment. Honk Kong new version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122218&o=2 $end $info=bgareggat2, $bio Arcade Video game published 24 years ago: Battle Garegga (c) 1996 Eighting / Raizing. New release [Type 2]. See the original for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122217&o=2 $end $info=batlgear, $bio Arcade Video game published 21 years ago: Battle Gear (c) 1999 Taito Corporation. Who is the fastest? - TECHNICAL - Runs on the "Taito Type Zero" Hardware. Screen Orientation: Horizontal - TRIVIA - Even if title screen says 1998 (development year), Battle Gear was released in March 1999 in Japan. - SERIES - 1. Battle Gear (1999) 2. Battle Gear 2 (2000) 3. Battle Gear 3 (2002) 4. Battle Gear 3 Tuned (2003) 5. Battle Gear 4 (2005) 6. Battle Gear 4 Tuned (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4019&o=2 $end $info=batlgr2,batlgr2a, $bio Arcade Video game published 20 years ago: Battle Gear 2 (c) 2000 Taito Corporation. - TECHNICAL - Runs on the "Taito Type Zero" Hardware. Screen Orientation: Horizontal - TRIVIA - Battle Gear 2 was Released in June 2000 in Japan. - UPDATES - V2.01 V2.04 - TIPS AND TRICKS - * Secret Cars : At the car brand selection screen, hold down the START button and highlight either Toyota or Mazda, then press the Gas pedal to select. The secret cars are from the 'Initial D' anime. In Toyota, you have the Mecha Tuned Trueno with a 12,000 RPM engine, the Turbocharged Levin, and the Levin and Trueno SRs with a VERY weak SOHC engine. In Mazda, you have the Tuned FC3S (white) and FD3S (yellow) RX-7s, both are fast and maneuverable. - SERIES - 1. Battle Gear (1999) 2. Battle Gear 2 (2000) 3. Battle Gear 3 (2002) 4. Battle Gear 3 Tuned (2003) 5. Battle Gear 4 (2005) 6. Battle Gear 4 Tuned (2006) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4020&o=2 $end $megadriv=battlyui, $vgmplay=battlyui_md, $bio Sega Mega Drive game published 29 years ago: Battle Golfer Yui (c) 1991 Sega Enterprises, Limited. - STAFF - Developed by: Santos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56351&o=2 $end $x1_flop=bgorilla, $bio Sharp X1 5.25in.disk. published 32 years ago: Battle Gorilla (c) 1988 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85936&o=2 $end $pc8801_flop=bgorillac, $bio Battle Gorilla Course Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91436&o=2 $end $pc8801_flop=bgorilla,bgorillaa,bgorillah, $bio NEC PC-8801 Series disk. published 32 years ago: Battle Gorilla (c) 1988 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17005 BARCODE: 4956059100962 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91435&o=2 $end $snes=battlegpj, $bio Nintendo Super Famicom cart. published 28 years ago: Battle Grand Prix [Model SHVC-BG] (c) 1992 Naxat Soft. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 53/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61068&o=2 $end $snes=battlegp, $bio Nintendo Super NES game published 27 years ago: Battle Grand Prix (c) 1993 Hudson Soft. Time To Burn Rubber! From the back streets of Los Angeles to the sand swept alleys of Cairo comes the meanest version of formula one racing yet! Battle Grand Prix puts you in the cockpit of a custom-designed racing car built to handle high speed turns, incredible acceleration and plenty of metal bending action! You make the decisions - Choose from over 40 drivers, 24 racing teams and three modes of intense Grand Prix circuits. Challenge the computer in the winner-takes-all Survival mode or tackle a friend in the 2-Player VS mode to fight it out on the dangerous international courses. Design it. Build it. Drive it. And Win It All! - Custom feature includes: engine, suspension, brakes and more! - Pit stop feature allows you to fuel up and repair damages! - Test your skills in your quest to win the ultimate checkered flag! - 2-Player simultaneous play on revolutionary TwinBattleScreen - TECHNICAL - GAME ID: SNS-BG-USA - TRIVIA - Released in April 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62763&o=2 $end $apple2_flop_clcracked=batlgrp, $apple2_flop_misc=batlgrp, $bio Apple II disk. published 34 years ago: Battle Group (c) 1986 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107126&o=2 $end $st_flop=bhawk42, $bio Atari ST disk. published 32 years ago: Battle Hawks 1942 (c) 1988 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149439&o=2 $end $pcfx=batlheat, $bio NEC PC-FX game published 26 years ago: Battle Heat! (c) 1994 Hudson Soft. - TECHNICAL - Game ID: FXHUD401 Barcode: 4 988607 305000 - TRIVIA - Battle Heat was released on December 23, 1994 in Japan. It was the first game published by Hudson SOft for the PC-FX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103642&o=2 $end $pc98=battlehs, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Battle High School (c) 1992 NIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88989&o=2 $end $psx=btlhuntr, $bio Sony PlayStation disc published 19 years ago: Battle Hunter (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01335 BARCODE: 093992071905 - TRIVIA - Released on June 1, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111025&o=2 $end $c64_cass=bisland, $bio Commodore C64 cass. published 32 years ago: Battle Island (c) 1988 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145457&o=2 $end $amigaocs_flop=batlisle,batlisleg, $bio Commodore Amiga 500 disk. published 29 years ago: Battle Isle (c) 1991 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73518&o=2 $end $amigaocs_flop=batlisledd1, $bio Commodore Amiga 500 disk. published 28 years ago: Battle Isle Data Disk 1 (c) 1992 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73519&o=2 $end $amigaocs_flop=batlisledd2, $bio Commodore Amiga 500 disk. published 28 years ago: Battle Isle Data Disk 2 - The Moon of Chromos (c) 1992 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73520&o=2 $end $snes=battlejo, $bio Nintendo Super Famicom cart. published 26 years ago: Battle Jockey [Model SHVC-AV2J-JPN] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61069&o=2 $end $info=btlkroad,btlkroadk, $bio Arcade Video game published 26 years ago: Battle K-Road - Multi Style Fighting Tournament (c) 1994 Psikyo. A fighting game. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.30 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in January 1994. Licensed to Jaleco for US manufacture and distribution. This game is based on the real K-Road Tournament. The K-Road Tournament was banned in every country because of its no-rules, survival of the fittest attitude, which attracts ruthless international fighters. - TIPS AND TRICKS - * Extra features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... - STAFF - Staff : Rick Johnson, Ogawa Hyoue, Knuckle Wataru, Hideyuki Oda, Shin Nakamura, Jun-1 Tanba, Shiori Saito, Toshinori Sugita, Minsk, N. Shigemura, A. Tsujimoto, Atsushi Sakurai, Hiromin, Masaki Izutani, Iron Champ, Yusa-Taro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=204&o=2 $end $info=battlane,battlane2,battlane3, $bio Arcade Video game published 34 years ago: Battle Lane! Vol. 5 (c) 1986 Taito Corp. A vertically scrolling shoot'em up where you ride a motorcycle. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.25 Mhz) Sound Chips : Yamaha YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1986. The actual licensing of the game went from Taito to Tecmo who further licensed the title to Romstar. This was a common distribution technique for games which were perceived as being 'second tier' or less when compared to 'hit' games. The game is still great fun and is, unfortunately, underappreciated. While popular history seems to think that Data East designed the game (because the pinout matches Data East pinouts) the internals of the two 6809 processors appear to be a little more complicated than that. The design internally is rather Machivellian. It seems almost like it was created by a hardware designer who did not like software programmers! Elout de Kok of the Netherlands holds the official record for this game with 1,343,700 points on May 2, 1986. - STAFF - Programmer : Hitoshi Satoh, Naritaka Nishimura Graphic Designer : Takashi Yoneda, Kuniko Mukai, Kohji Ogata Sound & Compose : Computer Gang Stars Corp., Hoppy Sawa, Boku Ohkubo, Hige Yamazaki Assistant : Hiroshi Satoh, Hiroyuki Sekimoto, Atsushi Tanimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=205&o=2 $end $pce=batloder, $bio NEC PC-Engine HuCARD published 27 years ago: Battle Lode Runner (c) 1993 Hudson Soft. Battle Lode Runner is a platform game by Hudson Soft and based on the timeless classic Lode Runner originally released by Brøderbund in 1983. Like its big brother franchise, the game is set in a strange world where players (dressed as space-travelers, or more precisely, time-travelers) must collect all the gold they can carry, and reach the exit in order to complete each level. Each stage is laid out with blocks, vertical ladders, horizontal ropes and stacks of gold, and the looting would be a walk in the park if only foes wouldn't be freely wandering around and constantly tracking down the players. But the lode runners don't come to a fight unarmed and they are equipped with a ray-gun. However, they don't directly use this weapon to zap their enemies to oblivion, but to dig holes into the ground. Beside, there is an important twist to that technique - players can only remove adjacent blocks (left or right), and not the ones directly beneath them. This technique is at the core of the gameplay, and can be used to trap enemies (holes do automatically fill in after a while, killing anything trapped in them), or to access unreachable stacks of gold. Battle Lode Runner consists of ten groups of tens levels each, all with their own theme and time periods (such as Jurassic Period, 19 AC China, 20 AC America, 17 AC Edo Japan, 18 AC France, 5 BC Egypt and so forth...). Although the first fifty levels are directly available from the start, the last fifty can only be unlocked by completing the game once. In addition to the puzzle mode aforementioned, Battle Lode Runner also includes a battle mode where up to five players can challenge each other in frantic death matches (actually, there are three different options - Survival, Escape and Tag Match). This mode differs from the main game in many ways - the horizontal playfield loops around and power ups (such as Speed, Curse, Multiple Digs and so forth) can be collected to spice up the action. Finally, in the Lode Runner tradition, the game also includes a level editor. - TECHNICAL - HuCARD Cartridge ID: HC93054 - TRIVIA - Battle Lode Runner was released on February 10, 1993 in Japan. Reviews: [FR] April 1993 - Consoles + No. 19: 79/100 - TIPS AND TRICKS - Passwords: The first fifty levels are directly available from the game's options. However, if you complete the fiftieth stage, you will then been awarded with the staff roll and unlock fifty new levels ! Here are some passwords to access these stages: Level 51 - 4ZLEART2WF Level 61 - B9JG9CYHS2 Level 71 - 4V5WWRQXN8 Level 80 - BU49N2BTXU Level 91 - 9PQP73VPUS Level 100 - FAG6MQ6VQN - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - STAFF - Program: Yoshihiro Itami Game Design: Keigo Yasuda, Boo Ueda Character Design: Denden Graphic Design: Yasuhiro Ichizawa Opening Design: Shigeki Fujiwara Sound Design: Jin W. (WSS) Map Design: H. Ohta, Yoshihiro Itami, Unsei Matsuzawa Director: Mikio Ueyama Producer: Mitsuhiro Kadowaki, Masaki Kobayashi Assistant Director: Tadashi Ozaki Producer: Eiji Aoyama Project Manager: Yakayoshi Tanigawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47372&o=2 $end $megadriv=btlmanid, $vgmplay=btlmanid_md, $bio Sega Mega Drive game published 27 years ago: Battle Mania Daiginjou (c) 1993 Vic Tokai - TECHNICAL - GAME ID: T-23043 - TRIVIA - Released on December 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56353&o=2 $end $megadriv=btlmania,btlmaniap, $vgmplay=bltmania_md, $bio Sega Mega Drive game published 28 years ago: Battle Mania (c) 1992 Vic Tokai - TECHNICAL - GAME ID: T-23013 - TRIVIA - Released on March 6, 1992 in Japan. Reviews: March 1992 - Consoles + N.8 (Page 74-75) [FR]: 50/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56352&o=2 $end $x68k_flop=btlmania, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Battle Mania' (c) 1992 Biwahosi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87102&o=2 $end $megadriv=battlems, $vgmplay=battlems_md, $bio Sega Genesis game published 29 years ago: Battle Master (c) 1991 Arena Entertainment A world of dwarves, elves, humans and orcs. Mounted in the crown of each race's king is one of the four scattered shards of the Watcher's Tower Gem - which must be returned to its rightful place before the world degenerates into oblivion. Conquer all four races with the army you assemble and lead into battle. - At least 100 hours to complete the game - Over 300 magical items and weapons to find and use - More than 2,500 screens make up 50 towns, villages, castles, dungeons and wilderness areas - Wizards, thieves, warriors and merchants in each race - Hundreds of different monsters to take on - Align your troops in one of 18 different military formations - Lead your army into combat - and fight your own battles! It's a long way back to the Watcher's Tower. So we hope you've got plenty of time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57117&o=2 $end $snes=batlmast, $bio Nintendo Super Famicom cart. published 27 years ago: Battle Master - Kyuukyoku no Senshi-tachi [Model SHVC-5B] (c) 1993 Toshiba EMI - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61070&o=2 $end $psx=batlmast, $bio Sony PlayStation disc published 20 years ago: Battle Master (c) 2000 Hamster. - TECHNICAL - [Model SLPM-86519] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84943&o=2 $end $saturn=btlmonstj,btlmonstja, $bio Sega Saturn game published 25 years ago: バトルモンスターズ (c) 1995 Naxat Soft. (Battle Monsters) A versus fighting game featuring 12 playable characters to choose from. - TECHNICAL - Game ID: T-18701G - TRIVIA - Battle Monsters was released on June 02, 1995 in Japan. The game makes heavy use of digitized human actors as the characters, plus some blood influenced by Midway's Mortal Kombat series. One of the most unique features in it are multiple platforms to jump or drop on. - STAFF - Development by: SCARAB Produced by: Naxat Soft Planner: Nobuhiko Ikeuchi Programmer: Toshio Arai Designers: Hiroyuki Suwahara, Noriko Fuzisawa, Masanao Kita, Takashi Noguchi, Yasunobu Fujii Sound: Yoshio Nagashima Supervisor: Norio Yamazaki Exective Producer: Ryoichi Kado Special Thanks: Hisaya Yamazaki, Natsuhi Shibata, Hiroshi Kawasaki, Kenji Nishi CAST Makaryudo: Wataru Yamada Kuja: Wataru Yamada The Big Four: Wataru Yamada Chili and Pepper: Koichi Chiba, Yuichi Aida La-Fa: Doria Kaf-Ka: Katsuhiko Senzaki Naga: Leticia Deathmask: Hisaya Yamazakaki Albiole: Takashi Noguchi H-H-Harn: Yoshinori Yamamoto Shion: Yoshinori Yamamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58940&o=2 $end $saturn=btlmonst, $bio Sega Saturn game published 24 years ago: Battle Monsters (c) 1996 Acclaim Ent., Incorporated. European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Battle Monsters [Model T-18701G]". - TECHNICAL - Game ID: T-8137H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60238&o=2 $end $saturn=btlmonstu, $bio Sega Saturn game published 24 years ago: Battle Monsters (c) 1996 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Battle Monsters [Model T-18701G]". - TECHNICAL - Game ID: T-8137H - TRIVIA - Released on September 30, 1996 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59978&o=2 $end $gba=rockmex2a,rockmex2, $bio Nintendo GBA cart. published 19 years ago: Battle Network Rockman EXE 2 [Model AGB-AE2J-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69876&o=2 $end $gba=rockmx3bp,rockmx3b, $bio Nintendo GBA cart. published 17 years ago: Battle Network Rockman EXE 3 Black [Model AGB-A3XJ-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69878&o=2 $end $gba=rockmex3a,rockmex3, $bio Nintendo GBA cart. published 18 years ago: Battle Network Rockman EXE 3 [Model AGB-A6BJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69877&o=2 $end $gba=rockmexe, $bio Nintendo GBA cart. published 19 years ago: Battle Network Rockman EXE [Model AGB-AREJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69875&o=2 $end $apple2_flop_clcracked=batlantm15, $apple2_flop_misc=batlantm, $bio Apple II disk. published 35 years ago: Battle of Antietam (c) 1985 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107128&o=2 $end $info=atlantis,atlantis2,atlantisb, $bio Arcade Video game published 39 years ago: Battle of Atlantis (c) 1981 Game World. Your mission : Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks. Table 1: Avoid and destroy the floating mines. Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser. Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern. Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers. Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Battle of Atlantis was an original game designed and developed by 'Game World', with the software being commissioned to Comsoft, a software company. Battle of Atlantis was designed to compete with "Scramble", a leading game at the time. - SCORING - One second of survival : 10 points. Missile : 100 points. Base : 100 points. Fish : 200 points. Spider : 200 points. Surface Ship : 500 points. - TIPS AND TRICKS - * Don't stop shooting - a constant stream of bullets and bombs is the best defense! * If you move up or down while firing, your forward cannon will fire upwards or downwards as well, enabling you to destroy enemies above or below you. * Destroy surface ships whenever possible as they are worth the most points. - STAFF - Designed and programmed by: Andy Thomason - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=206&o=2 $end $cpc_cass=austerlz, $bio Amstrad CPC cass. published 34 years ago: Battle of Austerlitz (c) 1986 MC Lothlorien. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144655&o=2 $end $cpc_flop=austrliz,austrliza, $bio Amstrad CPC 464 disk. published 33 years ago: Battle of Austerlitz Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127875&o=2 $end $spectrum_cass=btlbrtms, $bio Sinclair ZX Spectrum cass. published 37 years ago: Battle of Britain (c) 1983 Microgame Simulations - STAFF - Author: Robert Erskine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77935&o=2 $end $bbcb_cass=battbrit, $bio Acorn BBC Micro B cass. published 36 years ago: Battle of Britain (c) 1984 Betasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51536&o=2 $end $bbcb_flop_orig=battbrit, $bio Acorn BBC Micro B disk. published 36 years ago: Battle of Britain (c) 1984 Betasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125566&o=2 $end $cpc_flop=battlebr,battlebrb,battlebrc,battlebra, $bio Amstrad CPC 464 disk. published 35 years ago: Battle of Britain (c) 1985 PSS - TECHNICAL - LOADING INSTRUCTION: Type RUN"BOB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127876&o=2 $end $bbcb_flop=battlebr, $bio Acorn BBC Micro B disk. published 33 years ago: Battle of Britain (c) 1987 Design People Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125267&o=2 $end $spectrum_cass=btlbrtmsk, $bio Battle of Britain (c) 198? K'Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225618&o=2 $end $spectrum_cass=btlbrit,btlbritc, $bio Sinclair ZX Spectrum cass. published 34 years ago: Battle of Britain (c) 1986 PSS - TECHNICAL - Model 056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77936&o=2 $end $cpc_cass=battlebr, $bio Amstrad CPC cass. published 35 years ago: Battle of Britain (c) 1985 PSS - TECHNICAL - GAME ID: 057 LOADING INSTRUCTION: Ensure the tape is fully rewound. Type CTRL and small ENTER. Press PLAY on the tape player followed by ENTER. A loading screen will appear followed by the main menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65229&o=2 $end $apple2_flop_misc=batlhoth, $bio Apple II disk. published 40 years ago: Battle of Hoth (c) 1980 Tukumo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107138&o=2 $end $gameboy=bkingdom, $bio Nintendo Game Boy Cart. published 29 years ago: Battle of Kingdom [Model DMG-B3J] (c) 1991 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65640&o=2 $end $apple2_flop_misc=batlnapl, $bio Apple II disk. published 32 years ago: Battle of Napoleon (c) 1988 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107129&o=2 $end $cpc_cass=batbulge, $bio Amstrad CPC cass. published 30 years ago: Battle of the Bulge (c) 1990 CCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116106&o=2 $end $cpc_flop=battleof, $bio Amstrad CPC 464 disk. published 30 years ago: Battle of the Bulge Cracked (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122463&o=2 $end $apple2_flop_misc=batlprth, $bio Apple II disk. published 37 years ago: Battle of the Parthian Kings (c) 1983 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107130&o=2 $end $spectrum_cass=battleof_i,battleof_j,battleof_k,battleof_l, $bio Sinclair ZX Spectrum cass. published 34 years ago: Battle of the Planets (c) 1986 Mikro-Gen. - STAFF - Written by: Chris Hinsley Music by: Nick Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77938&o=2 $end $cpc_cass=btlplant, $bio Amstrad CPC cass. published 34 years ago: Battle of the Planets (c) 1986 Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82710&o=2 $end $spectrum_cass=battleof_h, $bio Battle of the Planets (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219095&o=2 $end $cpc_flop=btlplant,btlplantb,btlplanta, $bio Amstrad CPC 464 disk. published 34 years ago: Battle of the Planets Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127878&o=2 $end $sms=battleor, $bio Sega Master System cart. published 31 years ago: Battle Out Run (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7033 - TRIVIA - European reviews: [FR] Player One (Sept. 1990): 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55946&o=2 $end $snes=batlpinb, $bio Nintendo Super Famicom cart. published 25 years ago: Battle Pinball [Model SHVC-ABPJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61071&o=2 $end $gameboy=bpingpng, $bio Nintendo Game Boy Cart. published 30 years ago: Battle Pingpong [Model DMG-BPA] (c) 1990 Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65635&o=2 $end $bbcb_cass=battlepl, $bio Battle Planet (c) 19?? ISP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51533&o=2 $end $fm7_cass=battlep, $bio Fujitsu FM-7 cass. published 36 years ago: Battle Pod (c) 1984 Compaq. - TECHNICAL - Game ID: CF-1171 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93695&o=2 $end $st_flop=btlprobe, $bio Atari ST disk. published 32 years ago: Battle Probe (c) 1988 Crysys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230355&o=2 $end $pc98=btlqueen, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Battle Queen - Saikou Fighters Retsuden (c) 1996 Space Project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88990&o=2 $end $snes=batlrace, $bio Nintendo Super Famicom cart. published 25 years ago: Battle Racers [Model SHVC-ACRJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61072&o=2 $end $info=battlera, $bio Arcade Video game published 32 years ago: Battle Rangers (c) 1988 Data East. In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be laying around. - TECHNICAL - Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz), HuC6280 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 232 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if the titlescreen of the game show a 1988 copyright, Battle Rangers was released to the public in February 1989. This game is known in US as "Bloody Wolf" and in Japan as "Narazumo Sentou Butai - Bloody Wolf". - STAFF - Game designer: Yoshiaki Honda Game programmers: Takaaki Inoue, Souichi Akiyama Graphic designers: Shinji Noda, Masanori Tokoro, Takahide Koizumi, Mix Man, Dot Man Sound team: Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Tatsuya, Hitomi, Shuji Segawa Hardware: Tomotaka Osada - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (june.29, 2007) [PA6P] TurboGrafx version Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) TurboGrafx version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=207&o=2 $end $snes=batlrobo, $bio Nintendo Super Famicom cart. published 25 years ago: Battle Robot Retsuden (c) 1995 Banpresto - TECHNICAL - Game ID: SHVC-ABRJ-JPN - TIPS AND TRICKS - Recover robots: After a battle, if you lose too many of your robots, call the last of them back to the ship. Rebuild a new team. After having created this new team, recall this team to go back to the ship a second time. You will recover all your lost robots, and full energy for them all. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61073&o=2 $end $tg16=batlroyl, $bio NEC TurboGrafx-16 cart. published 30 years ago: Battle Royale (c) 1990 Turbo Technologies, Inc. - TECHNICAL - Game ID: TGX030049 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84288&o=2 $end $nes_datach=dtc_brsh, $bio Nintendo Famicom Datach cart. published 27 years ago: Battle Rush - Build Up Robot Tournament (c) 1993 Bandai. A robot creating and fighting game. - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on November 13, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53952&o=2 $end $info=bshark, $bio Arcade Video game published 31 years ago: Battle Shark (c) 1989 Taito Corp. Europe model. For more information about the game, please see the Japan model entry. - TECHNICAL - European model dimensions : 73inch (185,4cm) high 43inch (109,2cm) deep 27,5inch (69,8cm) wide. Taito Z System hardware - TRIVIA - Even if title screen says 1989, Battle Shark was released in March 1990 in Japan. Also released as : "Battle Shark [Japan model]". "Battle Shark [USA model]". - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21209&o=2 $end $info=bsharkj,bsharkjjs, $bio Arcade Video game published 31 years ago: Battle Shark (c) 1989 Taito. Battle Shark is a first-person shooter which has the player looking through a 'periscope' in order to destroy the enemies. This game features simulated damage whenever the player gets hit by either an enemy torpedo or a missile. - TECHNICAL - [Japan model] Dimensions : 185,5cm high 162cm deep 69,8cm wide. Monitor : 25inch. Taito Z System hardware Board Number : K1100541A Prom Stickers : C43 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : stick Buttons : 6 - TRIVIA - Even if title screen says 1989, Battle Shark was released in March 1990 in Japan. Also released as : "Battle Shark [USA model]" "Battle Shark [Europe model]" - TIPS AND TRICKS - * Battle Shark has a compliment of torpedoes at the start of a level. Once these are depleted there is a short delay before they are replenished. * Increase the number of torpedoes Battle Shark can hold by defeating the end of level bosses. - STAFF - Direction : Captain Imamura, Ichiro Fujisue Game design : Atsushi Yamamoto Software : Ichiro Fujisue, Ghost Hashimoto, Takashi Kitabayashi, Naoya Kuroki, Takayuki Ishiwata Art design : Hisakazu Kato, Takayuki Ogawa, Tsuyoshi Sato, Ken' Ichi Imaeda, Animation 20 Mechanic : Osamu Wakayama, Seiji Doumi, Yasunori Hatsuda Cabinet : Atsushi Iwaoka Hardware : Eikichi Takahashi, Katsumi Kaneoka Sound and Music (Zuntata) : Yasuko Yamada (Devil Yamada), Hidehito Kitamaru - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=208&o=2 $end $info=bsharku, $bio Arcade Video game published 31 years ago: Battle Shark (c) 1989 Taito America Corp. USA model, for more information about the game, please see the Japan model entry. - TECHNICAL - USA model dimensions : 73inch (185,4cm) high 43inch (109,2cm) deep 27,5inch (69,8cm) wide. Weight : 365 lbs. Monitor : 20inch. Taito Z System hardware - TRIVIA - This USA version has the 'Winners Don't Use Drugs' screen. Also released as : "Battle Shark [Japan model]". "Battle Shark [Europe model]". - PORTS - * CONSOLES: [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21208&o=2 $end $apogee=battlesh, $bio Apogee BK-01 cass. published 30 years ago: Battle Ship (c) 1990 YUS Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235318&o=2 $end $amigaocs_flop=bships, $bio Commodore Amiga 500 disk. published 33 years ago: Battle Ships (c) 1987 Encore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73528&o=2 $end $cpc_cass=bships, $bio Amstrad CPC cass. published 33 years ago: Battle Ships (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82713&o=2 $end $cpc_flop=bships,bshipsb,bshipsc,bshipsd,bshipse,bshipsa, $bio Amstrad CPC 464 disk. published 32 years ago: Battle Ships (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127866&o=2 $end $c64_cass=bships, $bio Commodore C64 cass. published 32 years ago: Battle Ships (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145458&o=2 $end $pc8801_flop=batlskin, $bio NEC PC-8801 Series disk. published 30 years ago: Battle Skin Panic - Zenra Senshi (c) 1990 Takeru. - TECHNICAL - FD x3 - TRIVIA - Released on December 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91437&o=2 $end $pc98=skinpan, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Battle Skin Panic 9821 (c) 1993 Gainax. - TECHNICAL - FD x10 - TRIVIA - Released on September 21, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88991&o=2 $end $snes=batlsocr, $bio Nintendo Super Famicom cart. published 28 years ago: Battle Soccer - Field no Hasha [Model SHVC-B8] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61074&o=2 $end $snes=batlsoc2, $bio Nintendo Super Famicom cart. published 26 years ago: Battle Soccer 2 [Model SHVC-ABSJ-JPN] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61075&o=2 $end $gameboy=bspace, $bio Nintendo Game Boy Cart. published 28 years ago: Battle Space [Model DMG-NXJ] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65636&o=2 $end $jaguar=battlesg, $bio Atari Jaguar cart. published 18 years ago: Battle Sphere Gold (c) 2002 ScatoLOGIC. - TECHNICAL - Model J0201G - STAFF - Music: Stephanie Wukovitz Programmers: Scott Le Grand, Douglas Engel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76408&o=2 $end $jaguar=battlesp, $bio Atari Jaguar cart. published 20 years ago: Battle Sphere (c) 2000 ScatoLOGIC. - TECHNICAL - Model J9807E - STAFF - Programmers: Douglas Engel, Scott Le Grand Music: Stephanie Wukovitz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76407&o=2 $end $wscolor=battlesp, $bio Bandai WonderSwan Color game published 18 years ago: Battle Spirit - Digimon Frontier [Model SWJ-BANC31] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86416&o=2 $end $amigaocs_flop=battlesq,battlesqu, $bio Commodore Amiga 500 disk. published 31 years ago: Battle Squadron (c) 1989 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73521&o=2 $end $megadriv=battlesq,battlesqp, $vgmplay=battlesq_md, $bio Sega Genesis game published 30 years ago: Battle Squadron (c) 1990 Electronic Arts. DATELINE 2400... your mission... rescue hostages... destroy surface defenses... infiltrate subterranean levels... avoid chameleon ships and killer mutants... capture heavy firepower... only the quickest trigger will survive... - TECHNICAL - GAME ID: 7027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40398&o=2 $end $nes=batlstad, $bio Nintendo Famicom cart. published 30 years ago: バトルスタジアム 選抜プロ野球 (c) 1990 IGS Corporation. (Battle Stadium - Senbatsu Pro Yakyuu) - TECHNICAL - Game ID: IGS-X8 - TRIVIA - Battle Stadium was released on December 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53868&o=2 $end $psx=btlstatn, $bio Sony PlayStation disc published 23 years ago: Battle Stations [Model SLUS-00456] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110496&o=2 $end $saturn=battlest, $bio Sega Saturn game published 23 years ago: Battle Stations (c) 1997 Electronic Arts. European release. - TECHNICAL - GAME ID: T-5021H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60239&o=2 $end $saturn=battlestu, $bio Sega Saturn game published 23 years ago: Battle Stations [Model T-5021H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59979&o=2 $end $nes=battlest, $bio Nintendo Famicom cart. published 29 years ago: Battle Storm (c) 1991 Yonezawa. - TECHNICAL - [Model YZW-9Y] - TRIVIA - Battle Storm was released on December 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53869&o=2 $end $snes=battlsub, $bio Nintendo Super Famicom cart. published 25 years ago: Battle Submarine [Model SHVC-A5LJ-JPN] (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61076&o=2 $end $bbcb_cass=batltank, $bio Acorn BBC/Electron cass. published 36 years ago: Battle Tank (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51534&o=2 $end $cpc_flop=battleta01,battleta02, $bio Amstrad CPC 464 disk. published 35 years ago: Battle Tank Simulator (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118816&o=2 $end $cpc_flop=battleta,battleta03, $bio Amstrad CPC 464 disk. published 32 years ago: Battle Tank Simulator (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121207&o=2 $end $cpc_cass=btanksim, $bio Amstrad CPC cass. published 32 years ago: Battle Tank Simulator (c) 1988 Zeppelin Games - TECHNICAL - [Model A045] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82715&o=2 $end $nes=batltank,batltankr, $bio Nintendo NES cart. published 30 years ago: Battle Tank (c) 1990 Absolute Entertainment, Incorporated. Climb in and discover the earthshaking power of BATTLETANK, the only NES tank game that puts you inside the tank! First you'll receive your mission orders; then plan your attack using the Satellite Radar Map. There's no easy route - you'll have to travel through deserts, mountains and snow fields. At every turn, you're challenged by bloodthirsty enemy defenses, including tanks, copters, machine gun fire and mines. Use 150mm shells, 50 caliber machine guns, smoke bombs and wire-guided missiles to defend yourself and complete your orders. Launch full-scale attacks on heavily-defended enemy strongholds that include a train yard, a refinery and a nuclear power plant. But be careful, each mission gets harder and you only have one tank per mission. Six hits and your tank is cooked. So get fired up and ready for non-stop gut-wrenching action with BATTLETANK! - TECHNICAL - GAME ID: NES-9B-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54936&o=2 $end $amigaocs_flop=battletc, $bio Commodore Amiga 500 disk. published 22 years ago: Battle Tec (c) 1998 Media GmbH. - TRIVIA - Published in August 1998 with the Amiga Special No. 8 magazine. - STAFF - Developed by Logistic Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229207&o=2 $end $info=btltryst, $bio Arcade Video game published 22 years ago: Battle Tryst (c) 1998 Konami Company, Limited. A great fighting game with seven selectables characters plus hidden characters, among them a female character named Kica, who is a master of martial arts. The game featuring a varied scenarios, and stand out for a great anime intro and great sound. - TECHNICAL - Konami M2 Hardware Main CPU : (2x) PPC602 (@ 33 Mhz) Control : 8-way joystick Buttons : 3 - TRIVIA - Battle Tryst was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in February 1998. This game features cameos from Konami's other games : Pastel (the pilot of WinBee) and Princess Melody (from the "Twin Bee" series) and Simon and Richter Belmont (from the "CastleVania" series, as Shemon and Rheter, respectively), are the hidden fighters. The magnific opening and ending anime sequences, were produced by famous Mamoru Oshii, director of Ghost in the Shell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4177&o=2 $end $snes=battlety,battletya, $bio Nintendo Super Famicom cart. published 25 years ago: Battle Tycoon - Flash Hiders SFX [Model SHVC-AFHJ-JPN] (c) 1995 Right Stuff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61077&o=2 $end $x68k_flop=btlunit, $bio Battle Unit (c) 199? Pan-Q Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87103&o=2 $end $x68k_flop=btlunit2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Battle Unit II (c) 1992 Takumi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87104&o=2 $end $gameboy=bzeoth, $bio Nintendo Game Boy Cart. published 29 years ago: Battle Unit Zeoth [Model DMG-BZ-USA] (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65637&o=2 $end $gameboy=bzeothj, $bio Nintendo Game Boy Cart. published 30 years ago: Battle Unit Zeoth [Model DMG-BZJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65639&o=2 $end $c64_cass=bvalley, $bio Commodore C64 cass. published 33 years ago: Battle Valley (c) 1987 Rack-It [Hewson Consultants label]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145459&o=2 $end $spectrum_cass=battleva, $bio Sinclair ZX Spectrum cass. published 32 years ago: Battle Valley (c) 1988 Rack-It - STAFF - Original game design by: Simon Wellard Spectrum version by: John Wildsmith Graphics by: Chris Wood Music and sound effects by: J. Dave Rogers Produced by: Paul Chamberlain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77940&o=2 $end $amigaocs_flop=bvalley, $bio Commodore Amiga 500 disk. published 31 years ago: Battle Valley (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73522&o=2 $end $cpc_cass=btvalley, $bio Amstrad CPC cass. published 31 years ago: Battle Valley (c) 1989 Rack It Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82716&o=2 $end $cpc_flop=battleva01, $bio Amstrad CPC 464 disk. published 32 years ago: Battle Valley Cracked (c) 1988 MKS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122791&o=2 $end $cpc_flop=battleva,battleva02, $bio Amstrad CPC 464 disk. published 31 years ago: Battle Valley Cracked (c) 1989 Sky Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127874&o=2 $end $amigaocs_flop=bvalley1, $bio Commodore Amiga 500 disk. published 31 years ago: Battle Valley [Budget] (c) 1989 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73523&o=2 $end $lynx=bwheels, $bio Atari Lynx cart. published 27 years ago: Battle Wheels (c) 1993 Beyond Games - TECHNICAL - Model PT5006 - TIPS AND TRICKS - * Lock Your Viewscreen: When you are looking at an alternate view (left, back, or right, by using the B button), press and hold OPTION 2 before releasing button B. When you release button B, your view will be "locked" in that direction until you press button B again. * Stealth Mode: On the character selection/options screen, pick the female driver with the short blonde hair. Now pick the green car, and keep the highlight box around the car. Hold OPTION 1 and press button A: your car will turn to an all-black design and it will be invisible on radar and "by eye" during the game. Notice that you will still be seen if you leave your car (and once you are out of it, and finding it again can be tricky). * Rapid Fire and Unlimited Ammo: On the character selection/options screen, pick the male blonde driver. Now pick the tan car, and keep the highlight box around the car. Hold OPTION 1 and press button A: your car will turn to a red body with a black top and it will have unlimited ammunition and rapid-fire for all weapons during the game. * Get Paint Sprayer: Press OPTION 1+OPTION 2 while on foot. - STAFF - Programmer: Kris N. Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58798&o=2 $end $gba=battlxbt, $bio Nintendo GBA cart. published 17 years ago: Battle x Battle - Kyodai Gyo Densetsu [Model AGB-BBFJ-JPN] (c) 2003 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69879&o=2 $end $snes=batlzequ, $bio Nintendo Super Famicom cart. published 26 years ago: バトルゼクウ伝 (c) 1994 Asmik (Battle Zeque Den) Battle Zeque Den is a colorful side scrolling beat'em up by Asmik. Three girls embark on a journey to defeat some evil forces trying to take over the world. The red haired Rufu can use spirits and magical powers, Kairu is a fast and strong martial artist and Hamusu can use her incredible boxing skills and cute pink gloves. Each girl is associated with a different elemental spirit, namely Fire, Earth and Water. The game counts six long stages and players must pick up their character well as they won't be able to change their mind during the game. Each level is split into small areas and every single one of them needs to be cleaned up to carry on. Early stages have only one wave of enemies per area, but things obviously get more complex later on. Each girl has of course special skills and attacks but button combinations are however the same for all of them. Punches, jumps, kicks and also the ability to grab enemies when close enough or in mid-air. Two kinds of special attacks are available - the first one can inflict medium damages and only consumes some of the health bar when used. The other one, more powerful, can be only used a limited amount of times. Another unusual feature for a beat'em up is the ability for characters to level up through the game. Finally Battle Zeque Den is one-player only. - TECHNICAL - Cartridge ID: SHVC-ZQ - TRIVIA - Released on July 15, 1994 in Japan for 9800 Yen. Reviews: [FR] April 1995, Consoles + N.42: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61078&o=2 $end $info=batlzone, $bio Arcade Video game published 40 years ago: Battle Zone (c) 1980 Video Games, Limited. bootleg of Mayday! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72500&o=2 $end $apfimag_cass=bzone, $bio Battle Zone (c) 198? IM-1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135819&o=2 $end $spectrum_cass=battlefi, $bio Sinclair ZX Spectrum cass. published 32 years ago: Battle-Field (c) 1988 Atlantis - TECHNICAL - GAME ID: AT 348 - STAFF - Programed by: Gavin Wade Graphics by: Chris Edwards Thanks to: Karen Tedbury - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77932&o=2 $end $cpc_flop=battlesp01,battlesp,battlesp03,battlesp04, $bio Amstrad CPC 464 disk. published 26 years ago: Battle-Spheres (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127879&o=2 $end $cpc_flop=battlesp02, $bio Amstrad CPC 464 disk. published 26 years ago: Battle-Spheres Demo (c) 1994 Firm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124773&o=2 $end $gba=bbotsu, $bio Nintendo GBA cart. published 18 years ago: BattleBots - Beyond the BattleBox [Model AGB-ABEE-USA] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69881&o=2 $end $gba=bbots, $bio Nintendo GBA cart. published 18 years ago: BattleBots - Beyond the BattleBox [Model AGB-ABEP] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69880&o=2 $end $gba=bbotsdd, $bio Nintendo GBA cart. published 17 years ago: BattleBots - Design & Destroy [Model AGB-BBDE-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69882&o=2 $end $spectrum_cass=btlcars,btlcarsa, $bio Sinclair ZX Spectrum cass. published 36 years ago: Battlecars (c) 1984 Games Workshop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77930&o=2 $end $spectrum_cass=btlcarss, $bio Battlecars (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226681&o=2 $end $gameboy=bcity, $bio Nintendo Game Boy Cart. published 29 years ago: BattleCity (c) 1991 Nova Company, Limited. - TECHNICAL - Model DMG-BCA - TRIVIA - Released on August 8, 1991 in Japan. - STAFF - Graphic design: Take, Drumming K.Oda VS Game design: Take, Drumming K.Oda Sub Program: Drumming K.Oda Map Design: Drumming K.Oda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65641&o=2 $end $megacdj=btlcorps, $bio Sega Mega-CD published 26 years ago: Battlecorps - 3D Mechanical Battle Simulator [Model T-60194] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60493&o=2 $end $megacd=btlcorps,btlcorpsd,btlcorpsssd, $bio Sega Mega-CD published 26 years ago: Battlecorps (c) 1994 Core Design. - TECHNICAL - GAME ID: T-115045-50 - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60591&o=2 $end $segacd=btlcorps, $bio Sega CD published 26 years ago: Battlecorps [Model T-115045] (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60697&o=2 $end $apple2_flop_misc=batlcrs1, $bio Apple II disk. published 33 years ago: Battlecruiser 1 (c) 1987 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107131&o=2 $end $apple2_flop_misc=batlcrs2, $bio Apple II disk. published 33 years ago: Battlecruiser 2 (c) 1987 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107132&o=2 $end $ibm5170_cdrom=batlcr3k, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Battlecruiser 3000AD (c) 1995 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144574&o=2 $end $info=battlcry,battlcryc,battlcryp, $bio Arcade Video game published 29 years ago: Battlecry (c) 1991 Home Data. A fighting game. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 8 Mhz) Sound Chips : YM2203 (@ 3 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 59.00 Hz Palette colors : 32768 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - The game was completed in 1989. But released 2 years later in 1991. - STAFF - Producer : Marshal Planners : Marshal, Sion, Show, Miyazee Programmers : Sion, Wadachi, Magician, Son of Sun, Pon, Kaz Graphic designers : Show, Miyazee, Son of Sun Sound : Tappy, H. Endoh Engineers : Taroh, K. Azuma, Tara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=212&o=2 $end $cpc_cass=bfieldgr, $bio Amstrad CPC cass. published 33 years ago: Battlefield Germany (c) 1987 PSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82717&o=2 $end $cpc_flop=bfieldgr,bfieldgrs, $bio Amstrad CPC 464 disk. published 33 years ago: Battlefield Germany (c) 1987 PSS - TECHNICAL - GAME ID: 96 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127880&o=2 $end $bbcb_cass=battlefi, $bio Acorn BBC/Electron cass. published 35 years ago: Battlefields (c) 1985 BBC Soft - TECHNICAL - Electron/BBC Dual tape. - TRIVIA - Retail price: £12.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51537&o=2 $end $apple2_flop_orig=batlfrnt, $apple2_flop_misc=batlfrnt, $bio Apple II disk. published 34 years ago: Battlefront (c) 1986 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107139&o=2 $end $amigaocs_flop=bhawk42, $bio Battlehawks 1942 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73526&o=2 $end $sms=bmaniacs, $bio Sega Master System cart. published 26 years ago: Battlemaniacs (c) 1994 Tec Toy - TECHNICAL - [Model 027.376] - TRIVIA - Released in Brazil only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55947&o=2 $end $amigaocs_flop=battlems, $bio Commodore Amiga 500 disk. published 30 years ago: Battlemaster (c) 1990 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73527&o=2 $end $info=battles,battles2, $bio Arcade Video game published 37 years ago: Battles (c) 1983. - TECHNICAL - Main CPU : (4x) Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 129 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Zapper, [2] Blaster - TRIVIA - This game is a bootleg of "Xevious". - TIPS AND TRICKS - * Secret Message : The bootlegger has included the trick for generating a message right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The message 'Prease enjoy this game !' will appear on the screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=213&o=2 $end $apple2_flop_misc=batlsnrm, $bio Apple II disk. published 33 years ago: Battles in Normandy (c) 1987 Unknown - STAFF - by: Keating, Trout, Taubman, Power, Whiley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107140&o=2 $end $compclr2_flop=bship,bshipa, $bio Compucolor II disk. published 41 years ago: Battleship (c) 1979 Unknown - STAFF - By: A.W. Grogono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232537&o=2 $end $apple2_flop_misc=batlship, $bio Apple II disk. published 40 years ago: Battleship (c) 1980 Eagle Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107141&o=2 $end $gamegear=bship, $bio Sega Game Gear cart. published 27 years ago: Battleship (c) 1993 Mindscape, Incorporated. - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level 1-1 : 0329 2-1 : 7390 3-1 : 9537 4-1 : 3500 5-1 : 8004 6-1 : 1553 7-1 : 4653 8-1 : 9617 * Ending Sequence: Enter 1992 as password to see the ending sequence of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64482&o=2 $end $msx1_flop=clapton2, $bio Battleship Clapton II cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230207&o=2 $end $msx1_cass=clapton2, $bio MSX cass. published 36 years ago: Battleship Clapton II (c) 1984 Toshiba Corp. UK Release in cassette format. - TECHNICAL - GAME ID: HX-S601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129994&o=2 $end $msx1_cart=clapton2,clapton2a, $bio MSX cart. published 36 years ago: バトルシップ クラプトンII (c) 1984 T&E Soft (Battleship Clapton II) - TECHNICAL - GAME ID: TEX-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76590&o=2 $end $cdi=bship, $bio Phillips CD-i published 29 years ago: Battleship (c) 1991 Philips Interactive Media, Incorporated. You command a fleet of five ships. Your mission is to seek and destroy your ennemy's ships before he destroys yours. Place your ships wherever you like or use the deploy feature to automatically place them for you. Now seek out your enemy and destroy him! Point to a position on the target grid and press the fire button. Watch the guns tilt and fire on the video screen - with full hi-fidelity stereo sound you can feel the recoil. Listen for the resounding crash of a hit or the miserable splash of a miss. Shots are recorded automatically whit red and white boxes. Once you sink an opponents ship it's revealed in a ghostly red. - TECHNICAL - Model 699 033-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52788&o=2 $end $gbcolor=bship, $bio Nintendo Game Boy Color game published 21 years ago: Battleship [Model DMG-AIPE-USA] (c) 1999 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67558&o=2 $end $gameboy=bship, $bio Nintendo Game Boy Cart. published 28 years ago: Battleship [Model DMG-NB-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65642&o=2 $end $nes=bship, $bio Nintendo NES cart. published 27 years ago: Battleship (c) 1993 Mindscape, Inc. European release. - TECHNICAL - Model NES-BH-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83397&o=2 $end $nes=bshipu, $vgmplay=bship_nes, $bio Nintendo NES cart. published 27 years ago: Battleship (c) 1993 Mindscape, Incorporated. Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas? Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do! Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead! Features: * Strategically hide your own ships while you formulate a cunning plan of attack on your opponent. * Enjoy classic game strategy in this timeless Naval warfare favorite. * Ten new special weapons to wage war with - including depth charges, sonar and cruise missiles. * Play again and again - every game is different from the last! - TECHNICAL - Model NES-BH-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54937&o=2 $end $zx81_cass=batlships, $bio Sinclair ZX-81 cass. published 38 years ago: Battleships (c) 1982 JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114749&o=2 $end $camplynx_flop=bttlships, $bio Camputers Lynx disk. published 37 years ago: Battleships (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237141&o=2 $end $vz_snap=batlship,btleship, $bio Battleships (c) 198? Hall, M.J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235010&o=2 $end $info=ep_batls,ep_batlsa,ep_batlsb,ep_batlsc, $bio Battleships (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40801&o=2 $end $info=pr_batls,pr_batlsa,pr_batlsb, $bio Battleships (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42073&o=2 $end $spectrum_cass=battlesh, $bio Battleships (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225819&o=2 $end $info=sc5batl,sc5batla, $bio Battleships & Cruisers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1704] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43725&o=2 $end $info=sc4batl,sc4batla, $bio Battleships & Cruisers (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1724] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11518&o=2 $end $apple2_flop_misc=batlsght, $bio Apple II disk. published 38 years ago: Battlesight (c) 1982 Versa Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107142&o=2 $end $psx=btlsport, $bio Sony PlayStation disc published 23 years ago: BattleSport (c) 1997 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00389 - TRIVIA - Released in July 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97676&o=2 $end $saturn=btlsport, $bio Sega Saturn game published 23 years ago: BattleSport (c) 1997 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8149H - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59980&o=2 $end $apple2_cass=battlest, $bio Apple II cass. published 41 years ago: Battlestar I (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135871&o=2 $end $amigaocs_flop=battlest, $bio Commodore Amiga 500 disk. published 29 years ago: Battlestorm (c) 1991 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73529&o=2 $end $n64=globassl,globasslu, $bio Nintendo 64 cart. published 21 years ago: BattleTanx - Global Assault (c) 1999 The 3DO Company. Griffin and Madison got together in the first game, but they're not living happily ever after. 3DO -- the company notorious for crushing all things cute and cuddly -- has nearly completed work on an explosive sequel to last year's sleeper hit. We nervously hid away our adorable stuffed Pokémon dolls before their arrival, and then entered the volatile landscape of post-apocalyptic Earth. The first BattleTanx had a solid single-player mode, but its exciting multiplayer action is what impressed gamers the most. In case you missed the first BattleTanx, here's a brief summary: A nuclear war blows up the world. The few remaining women are worshipped as QueenLords and protected by gangs of men. Griffin Spade is separated from Madison -- his true love -- and battles across the country destroying tanks and capturing QueenLords. Interesting plot, but basically just an excuse to blow stuff up. Things have taken a turn for the worse in BattleTanx Global Assault, as an evil QueenLord named Cassandra plans to kidnap Griffin and Madison's son to exploit his rare telekinetic talents. This is nothing more than another excuse to blow stuff up, but this time around the action takes place in real cities around the globe with authentic landmarks to destroy. In all there are 22 new levels in BattleTanx Global Assault, including high-profile locations like Washington D.C., Paris, London and Berlin. Compared to its predecessor, the graphics in Global Assault have greatly improved. Background graphics are more varied from level to level, and the tanks are much more crisp and realistic. Explosions are impressively dramatic, with slick fire effects and clouds of smoke. After you destroy an enemy tank or a building, flaming debris rains down in all directions. The single-player game runs at a respectable 30 frames per second, only dropping 10 frames per second during four-player action. Heavy fog can be distracting in wide-open battlefields, but most of the action takes place with a lot of buildings around to hide this effect. In the original BattleTanx, play control was solid but not perfect. It could be difficult to turn the tank around, and things became especially hairy when trying to drive in tight spaces. These problems have been remedied in Global Assault, with more responsive tank control and the ability to take turns more tightly. As you guide your tank around tight corners, the turret turns in the correct direction before the treads. As a result, you're free to unload on your enemies even before the tank has completely turned the corner. In addition, 3D0 has included two camera angels to accommodate the destructive styles of different drivers. There are 12 different types of tanks to choose from, including nine new vehicles not found in the original game. A massive Rhino Tank is heavily armored and sluggish, while a number of smaller tanks are vulnerable to attack but lightning fast. One heavily-treaded tank is equipped with strafing rockets which allow it to roll from one side to the other. Perhaps the coolest tank to make the cut is the Hover Tank, which smoothly glides over any type of terrain. Since it has no treads connecting it to the ground, the Hover Tank recoils each time it fires a shell. Before each mission, players choose which tank to purchase. Tank Cash is scattered throughout the battlefields, and when you run out of bread your mission is over. The best tanks are the most pricey, of course, and a large part of the strategy in Global Assault is choosing the right tank for the job. There's no shortage of city-shredding weapons at your disposal, which include laser beams, swarmer missiles, mines, turbo boosts, nuclear weapons and guided missiles complete with nose-cams. One innovative defensive device is a special warp that teleports your tank to a random location, in an acknowledged nod to the last resort warp button found in Asteroids. Global Assault features eight different modes of play, seven of which are designed specifically for multiplayer mayhem. If your friends happen to be too busy for a BattleTanx session, 3D0 has included computer-controlled bots to compete against you in any of the multiplayer modes. This provides great replay value for maverick players who have already proven themselves in the campaign mode. - TECHNICAL - Cartridge ID: NUS-NBQE-USA - TRIVIA - Released on October 12, 1999 in USA. - STAFF - Technical Director: Robert Zdybel Creative Director: Michael Mendheim Art Director: Peter Traugot Producer: Kelly Turner Programmers: Eric C. Ellis, Doug Lanford, Dominick Regan, Joe Sandmeyer, Alex Werner Lead Artist: Robert Jolliff Artists: Nikolay Chigirev, Olga Chudnovsky, David Lauck, Lawrence Mast, Craig Woida Additional Art: David Devries, Michael Drake, Barry Jackson, Amber Long, Ivan Villavicencio Designers: Kelvin Chu, William G. Dunn, Denis L. Fung, Alex Jimenez, Daniel Miley, Sean Patten Audio & Music: Barry Blum, Brian Min Voice: Maria Toepfer Testers: Jesse Anacleto, David Engberg, Chris Jung, John Lencioni, Arthur McConnell, Lance Page, James Parker, Sean Wyman Special Thanks: Justin Bates, Tod Frye, Elise Lachowyn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57601&o=2 $end $psx=btltanx, $bio Sony PlayStation disc published 20 years ago: BattleTanx - Global Assault (c) 2000 3DO Co., The The world has become a post-apocalyptic wasteland. While Griffin and Madison struggle to rebuild society, they realize their young son possesses telekinetic powers that are the key to the future. But the evil QueenLord, Cassandra, plans to use the boy's powers for her own wicked scheme. With only armored tanks at your command, you must defeat the QueenLord and the sinister gangs under her control. Combat will lead you to foreign soil, where it's all-out global warfare! - TECHNICAL - GAME ID: SLUS-01044 - TRIVIA - Released on February 29, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111226&o=2 $end $gbcolor=btanxu, $bio Nintendo Game Boy Color game published 20 years ago: BattleTanx [Model CGB-AVNE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67557&o=2 $end $gbcolor=btanx, $bio Nintendo Game Boy Color game published 20 years ago: BattleTanx [Model CGB-AVNP-UKV] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67556&o=2 $end $n64=btanx, $bio Nintendo 64 cart. published 22 years ago: BattleTanx (c) 1998 The 3DO Company. Acupuncture. Aroma therapy. Massage. All of these are useful tools to relieve stress, but nothing takes the edge off like blowing entire city blocks off the map. BattleTanx - the first tank game for the N64 - is an explosive game pak that allows you to unwind, wind up, and annihilate everything in sight. You have three types of tanks at your fingertips: the standard M1 A1 battle tank, the speedy motorcycle tank, and a giant pavement-crushing Goliath. Battletanx is not a tank simulation, so the controls are easy to get used to and the action is furious. Post apocalyptic power ups include grenades, swarmer missiles, lasers, mines, and even a compact nuclear device that takes out multiple blocks of buildings simultaneously. Guided missiles allow you to send destructive gifts around corners to greet unsuspecting foes. Health points, shields, cloaking devices, and other goodies are scattered around the city to be collected. BattleTanx is set in the year 2001, after civil war wiped out most of the Earth's males, and a deadly virus left only one woman alive for every 1,000 men. In the lawless aftermath, groups of individuals sought safety in numbers and formed gangs to patrol their own land and also to protect the few remaining women. The women came to be known as Queenlords, and were worshiped as gods due to their crucial link to the survival of human kind. The story mode focuses on one man's search for his lost love, and he must rescue his Queenlord wife by battling across the country and tearing his way through miles of iron and tread. You have to give 3DO credit for trying to come up with a creative story line, but once you start blowing up enemy tanks you'll be too wrapped up in the action to be concerned with the plot. In the one player game, you'll encounter three basic types of stages: the first is a straight run through an enemy stronghold to reach the rival gangs' territory, in the second you must capture the enemy Queenlords, and the third is a brutal bonus round which challenges you to survive wave after wave of persistent enemy tanks. The wild gangs roaming the country are fierce fighters, bearing names like the Psycho Brigade, Dark Angels, and Nuclear Knights. You'll quickly notice that the Campaign one player mode is very short, but that's because 3DO designed Battletanx primarily as a multiplayer game. The four player Battlelord mode is like playing capture the flag in a mine field with nitroglycerine in your canteen. Each player tries to capture the other players' Queenlords while keeping an eye on his/her home base. You can instantly switch control from a tank near an enemy's base back to your own stronghold, which you'll have to do frequently to ensure that your Queenlord is not captured. Annihilation and Deathmatch are other modes of multiplayer action, focused more on total devastation than strategic Queenlord capture. You'll notice recognizable landmarks in the realistic streets of Chicago, New York, Las Vegas, San Francisco, and even Area 51. Feel free to blow up anything and everything, because there aren't any tourists left to appreciate them. BattleTanx may disappoint players looking for a lengthy one player experience, but it is one of the most exciting, explosive multiplayer games available on the N64. - TECHNICAL - Cartridge ID: NUS-NBXE-USA - TRIVIA - Released on December 29, 1998 in USA. - STAFF - Technical Director: Robert Zdybel Creative Director: Michael Mendheim Art Director: Peter Traugot Programmers: Eric C. Ellis, Tod Frye, Dan Geisler, Nicky Robinson, Joe Sandmeyer, Sridhar Sankuratri, Todd Stewart, Alex Werner Lead Artist: Michael Vaverka Artists: Olga Chudnovsky, Michael Drake, Robert Jolliff, David Lauck, Craig Woida Designers: Benjamin Cholewinski, Trip Hawkins, Alex Jimenez, Brian Steffel, Robert Zalot Additional Art: Lance Charnes, Benjamin Cholewinski, David Devries, David Forth, Nina Stanley Producer: Nicholas Earl Audio: Sean Carson Music: Trackattack Voice: Maria Toepfer Special Thanks: Sean Amann, Karl Fischer, David Fruin, Steven Zhou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57600&o=2 $end $apple2_flop_misc=batltech, $bio Apple II disk. published 32 years ago: Battletech (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107143&o=2 $end $amigaocs_flop=btech, $bio Commodore Amiga 500 disk. published 31 years ago: BattleTech (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73525&o=2 $end $segacd=graydeth, $bio Battletech - Gray Death Legion (c) 200? Good Deal Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117253&o=2 $end $snes=btec3050, $bio Nintendo Super Famicom cart. published 24 years ago: BattleTech 3050 [Model SHVC-A35J-JPN] (c) 1996 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61080&o=2 $end $apple2_flop_misc=batlthcr, $bio Apple II disk. published 32 years ago: Battletech cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232942&o=2 $end $pc98=btech, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: BattleTech Ubawareta Seihai (c) 1993 Victor Musical Industries, Inc. - TECHNICAL - BARCODE: 4988002271542 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88992&o=2 $end $x68k_flop=btech, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: バトルテック 奪われた聖杯 (c) 1992 Victor Musical Industries, Inc. (BattleTech Ubawareta Seihai) - TECHNICAL - GAME ID: X-5053~55 BARCODE: 4988002252015 MEDIA: FD x3 - TRIVIA - Released on July 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87105&o=2 $end $snes=btech, $bio Nintendo Super Famicom cart. published 27 years ago: BattleTech (c) 1993 Victor Musical Industries, Incorporated. - TECHNICAL - Game ID: SHVC-V5 - TIPS AND TRICKS - Level Password 2 STJNNN 3 GRBCHU 4 BBYLND 5 BMBRMN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61079&o=2 $end $megadriv=btech, $vgmplay=btech_md, $bio Sega Genesis game published 26 years ago: BattleTech (c) 1994 Extreme Entertainment Group The 31st century is a brutal and violent place. The galaxy is racked by a devastating war waged with gigantic 75-ton BattleMechs teeming with the most ruinous weapons that science can create. MechWarriors like you are needed to pilot the "Madcat" Heavy OmniMech on desperate missions against enemy installations! This is the world of BATTLETECH! Alone against the relentless onslaught of hordes of enemy defenders, you'll need skill and cunning to knock out your objectives. Steer your lumbering 'Mech into the savage fury of a hornet's nest of attackers, and cut loose with the Madcat's incredible firepower to lay waste to all before you! Fight to the last for a victory that will bring you honor and glory! And if honor isn't motivation enough, it helps to remember that the enemy doesn't take prisoners.. - TECHNICAL - GAME ID: T-22066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57116&o=2 $end $info=tbtoads, $bio Handheld game published 29 years ago: Battletoads (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126227&o=2 $end $info=btoads, $bio Arcade Video game published 26 years ago: Battletoads (c) 1994 Electronic Arts Battletoads is a (mostly) horizontally-scrolling beat-em-up in which up to three players take on the roles of Rash, Pimple, or Zitz and must punch and kick their way through six enemy-infested stages to save their alternate universe from the Dark Queen. The Toads each vary in fighting style: Rash is nimble, Pimple is burly and strong, and Zitz is a balance of the two. Each Toad also has its own signature exaggerated power and attack, in which their limbs turn into objects such as axes and drills. In a visually unique twist, the Toads can knock the game's enemies 'off-screen' so that they appear to fly towards the players, breaking the fourth wall. Enemies include aliens, mutant rodents and snowmen. The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle. - TECHNICAL - Main CPU : TMS34020 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Players : 3 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1994. Licensed from Rare Coin-it Games. The last game of the critically-acclaimed series that was originally released for the Nintendo NES in 1991. This is a unique game which was never ported to consoles. - SERIES - 1. Battletoads (1991, Nintendo NES) 2. Battletoads and Double Dragon (1993, Nintendo NES) 3. Battletoads in Battlemaniacs (1993, Nintendo Super NES) 4. Battletoads in Ragnarok's World (1993, Nintendo Game Boy) 5. Battletoads (1994) - STAFF - Main program : Chris Sutherland Additional programming : Mark Wilson Game design : Gregg Mayles Additional design : Kevin Bayliss, Chris Sutherland Main character artist : Kevin Bayliss Additional character artists : Keri Gunn, Gregg Mayles, Steve Mayles, Chris Peil Main background artist : Kevin Bayliss Additional background artists : Gregg Mayles, Steve Mayles, Chris Peil, Dean Smith 3-D Computer models : Kevin Bayliss Hardware concept : Chris Stamper Hardware design and construction : Pete Cox, Chris Stamper Audio software : Chris Sutherland Music and sound effects : Dave Wise Additional sound effects : Gregg Mayles, Chris Sutherland Sound effect sampling : Dave Wise Vocal effects : Kevin Bayliss, Mark Betteridge, Simon Farmer, Chris Peil, John Stamper, Louise Stamper, Chris Sutherland Quality assurance : Simon Farmer, Gary Richards, Huw Ward Original battletoads concept : Tim Stamper Original battletoads design : Kevin Bayliss, Mark Betteridge, Tim Stamper Produced by : Chris Stamper, Tim Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=214&o=2 $end $amigaocs_flop=btoads, $bio Commodore Amiga 500 disk. published 26 years ago: Battletoads (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73530&o=2 $end $gba=btoads, $bio Battletoads (c) 200? Rare, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69883&o=2 $end $nes=btoadsdd,btoadsddu, $bio Nintendo NES cart. published 27 years ago: Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated. When a battlecruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls... You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll... The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world... Neutralized by deadly glooming rays, Earth's forces are powerless... That is, until the Dragons join the 'Toads! Take a toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Flash and Pimple against the combined might of the gruesome twosome and their mindless minions Big Blag, Abobo, Robo-Manus and Roper, in a toadally new adventure! - TECHNICAL - GAME ID: NES-U8-USA - TRIVIA - Released in June 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54938&o=2 $end $snes=btoadsddu, $bio Nintendo Super NES game published 27 years ago: Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated. When a battle cruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin’ no social calls... You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth- 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin’ to rock n' roll... The dastardly duo are about to unleash their most monstrous plan yet- from their secret lunar base they intend to launch an invasion that'll make them master of the world... Neutralized by deadly glooming rays, Earth’s forces are powerless... that is until the Dragons join the ‘Toads! Take a toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Rash and Pimple against the combined might of the gruesome twosome and their mindless minions, Big Blag, Abobo, Robo-Manus and Roper, in a toadally terminal new adventure! So let’s get mad, bad n' crazy once again as the BATTLETOADS join DOUBLE DRAGON in THE ULTIMATE TEAM! - TECHNICAL - Game ID: SNS-UL-USA - TRIVIA - Released in October 1993 in USA. - TIPS AND TRICKS - Level select/Ten lives ---------------------- Press Up, Down(2), Up, X, B, Y, A, Start at the character selection screen. The screen will flash red to confirm correct code entry. Choose a character and press Start. A level select screen will appear. Choose a stage to begin the game with ten lives. Extra fighters -------------- Hold Up + A + B, then press Start at the player selection screen. Five, instead of three, fighters will be in reserve. Note: This code must be entered again at the continue screen. Jump to end ----------- Press Up, Down(2), Up, X, B, Y, A, Start on controller two at the character selection screen. Defeating the third Boss ------------------------ Play through the third level with roper and reach the Boss. Duck when he lifts up his gun, then attack once, or if possible, twice. Watch out for the butt of his gun. Keep on repeating this until he is defeated. Defeat most bosses ------------------ When fighting Bosses, use the head-butt or flying kick move (Forward, Forward, B), then run back to the other side of the screen. Then, repeat this process. Your character will be able to beat most Bosses easily. For the Boss on the rocket, play as a Double Dragon, then hold Down and press B when near. Try to keep him in the air. Extra lives ----------- Start a two player game and play all the way to the end of level 1-1. Do not enter level 1-2 yet. Instead, turn on player two and use up all of his lives. Continue the game as player two, then repeat this process until all of player two's continues are used. Then, continue the game as player one. However, if all the pods on Level 1-1 were broken, you will have eight more lives and will have earned more through the points awarded while defeating player two. Two more lives can be obtained by going through level 1-1 again. Extra points ------------ In World 3, at most of the points where you climb down the rope, you can gain extra points. If you kick the arrow pointing down, you get 100 points. To do this, as soon as you throw the rope keep pressing Attack and your character should kick the arrow the other way. Also, you can kick the crows multiple times if you have good timing. As they are bouncing back toward you from the wall, kick at them again. Dodge the junk in level 3 ------------------------- In last part of level three, where the junk is falling down, move to the upper right corner. Then, hold Up/Right to avoid the junk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62765&o=2 $end $snes=btoadsdd, $bio Nintendo Super NES game published 27 years ago: Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated. - TECHNICAL - GAME ID: SNSP-UL-UKV - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62764&o=2 $end $megadriv=btoadsdd, $vgmplay=btoadsdd_md, $bio Sega Genesis game published 27 years ago: Battletoads & Double Dragon - The Ultimate Team (c) 1993 Tradewest, Incorporated. When a battlecruiser the size of a city and called the Colossus smashes out of the moon, its laser cannon glowing menacingly, you can bet it ain't gonna be makin' no social calls... You can bet it's gonna be creating some bad n' crazy mayhem on good ol' planet Earth - 'specially when you know that the dreaded Dark Queen and the shady Shadow Boss are on board just rarin' to rock n' roll... The dastardly duo are about to unleash their most monstrous plan yet - from their secret lunar base they intend to launch an invasion that'll make them masters of the world... Neutralized by deadly glooming rays, Earth's forces are powerless... That is, until the Dragons join the 'Toads! Take a 'toadacious trip with the dream ticket as those terrific twins Billy and Jimmy Lee team up with Zitz, Flash and Pimple against the combined might of the gruesome twosome and their mindless minions Big Blag, Abobo, Robo-Manus and Roper, in a 'toadally terminal new adventure! So lets get mad, bad n' crazy once again as the BATTLETOADS join DOUBLE DRAGON in THE ULTIMATE TEAM! - TECHNICAL - GAME ID: T-97066 - TRIVIA - Released on February 19, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57118&o=2 $end $gameboy=btoadsdd, $bio Nintendo Game Boy Cart. published 27 years ago: Battletoads Double Dragon - The Ultimate Team (c) 1993 Sony Imagesoft - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65649&o=2 $end $gameboy=btoadsddu, $bio Nintendo Game Boy Cart. published 27 years ago: Battletoads Double Dragon - The Ultimate Team [Model DMG-VN-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65650&o=2 $end $snes=btoadsj, $bio Nintendo Super Famicom cart. published 26 years ago: Battletoads in Battlemaniacs [Model SHVC-8T] (c) 1994 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61081&o=2 $end $snes=btoadsu,btoadsup, $bio Nintendo Super NES game published 27 years ago: Battletoads in Battlemaniacs (c) 1993 Tradewest, Incorporated. Pscane Corporation's head honcho, is abducted by the Pigs of the Apocalypse and forced indignantly into the Gamescape, Zitz leaps into the action fists-a flain! But Even for a Battletoad there's too much pork to pummel - and after a beastly bashing, he jains Machiko as the Parkers' prisoner! Rash and Pimple are soon to soar on the scene - an' with Rash lookin' lean an' green and Pimple actin' mean, it's obvious that a rescue's about to begin! Only it ain't gonna be seay, 'cuz the pigs have taken them to the dingy Dark Tower, home of the sinister Silas Volkmire and his equally evil partner, the deadly Dark Queen! Their malevolent minds have found a way to leak their computerized world into ours, with the fiendish intention of creating a worldwide Gamescape over which they would rule! - TECHNICAL - Game ID: SNS-NX-USA - TRIVIA - Released in June 1993 in the USA. - TIPS AND TRICKS - Extra lives and continues ------------------------- Hold Down + A + B before the title screen is displayed. With those buttons held, press Start at the title screen. The screen will flash red to confirm correct code entry. The game will begin with five lives and five continues. Super jump ---------- Press Up(2), Down, Left, Right, B, Start at the title screen. Easy kills in level 2 --------------------- When in level 2, the tree level, you can hang from the ceiling and press A + Down to throw the disc down and easily kill enemies. You can also do this from the side. Go to the side of the tree and press Left or Right (depending on which side of the tree you are on) and press A. Extra life in level 2 --------------------- Punch the same bug five times in level 2, the tree level, to get an extra life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62767&o=2 $end $snes=btoads, $bio Nintendo Super NES game published 27 years ago: Battletoads in Battlemaniacs [Model SNSP-NX-NOE] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62766&o=2 $end $gameboy=btoadsrw, $bio Nintendo Game Boy Cart. published 27 years ago: Battletoads in Ragnarok's World (c) 1993 Tradewest, Incorporated. - TECHNICAL - GAME ID: DMG-R7-ESP-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65651&o=2 $end $gameboy=btoadsrwu, $bio Nintendo Game Boy Cart. published 27 years ago: Battletoads in Ragnarok's World [Model DMG-R7-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65652&o=2 $end $gameboy=btoads, $bio Nintendo Game Boy Cart. published 29 years ago: Battletoads [Model DMG-BV-USA] (c) 1991 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65646&o=2 $end $gameboy=btoadsj, $bio Nintendo Game Boy Cart. published 26 years ago: Battletoads [Model DMG-BVJ] (c) 1994 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65648&o=2 $end $cd32=btoads, $bio Commodore Amiga CD32 published 26 years ago: Battletoads (c) 1994 Mindscape, Inc. - TECHNICAL - GAME ID: DP130018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106900&o=2 $end $gamegear=btoads, $bio Sega Game Gear cart. published 27 years ago: Battletoads (c) 1993 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: G-3311 - TRIVIA - Released on January 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64483&o=2 $end $nes=btoadsj, $bio Nintendo Famicom cart. published 29 years ago: Battletoads (c) 1991 NCS. - TECHNICAL - [Model NCS-8T] - TRIVIA - Battletoads was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53870&o=2 $end $nes=btoads,btoadsu, $bio Nintendo NES cart. published 29 years ago: Battletoads (c) 1991 Tradewest, Incorporated. Okay toads! Let's get EVEN! When the evil Dark Queen kidnaps both your best buddy and the best looking girl this side of the Mazallion Star Cluster - what are you gonna do about it? Are you gonna cry? Hide? Call the Starcops? No way! Because you're a BATTLETOAD and BATTLETOADS don't cry, hide or call for help. BATTLETOADS get real MAD - and then they get EVEN! So, strap on your blaster, power-up the Toadster and get on down to the Dark Queen's planet - but, watch out 'toad - this lady's bad, and she's got a whole mess of really nasty surprises lined up for you - like the Psyko Pigs, the Mutant Ratpack, Robo-Manus and the Saturn Toadtrap, to name but a few. You're gonna need all your fighting skills to defeat her - the Battletoad Butt, the Big Bad Boot and the Nuclear Knuckles. Hey, and don't forget to take along the Jet Turbo, the Space Board and the Speed Bike. Because you're gonna need 'em all, 'toad, if you're gonna rescue your friends and get the frog outta there with your green skin intact! - TECHNICAL - GAME ID: NES-BT-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54939&o=2 $end $gamegear=btoadsu, $bio Sega Game Gear cart. published 27 years ago: Battletoads (c) 1993 Tradewest, Incorporated. - TECHNICAL - GAME ID: T-97018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64486&o=2 $end $megadriv=btoads, $vgmplay=btoads_md, $bio Sega Genesis game published 27 years ago: Battletoads (c) 1993 Tradewest, Incorporated. - TECHNICAL - GAME ID: T-97026 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56354&o=2 $end $n64=bzone, $bio Nintendo 64 cart. published 20 years ago: Battlezone - Rise of the Black Dogs (c) 2000 Crave Entertainment. Far from a direct port of the hit PC game, Battlezone: Rise of the Black Dogs features new modes and a game engine optimized for the N64. In Arcade mode, you're a hover-tank pilot, heck-bent on blasting everything in sight. In the one-player Pilot mode, you're a hover-tank pilot who must fulfill demanding missions. In the strategically oriented Commander mode, you obtain and store resources, manufacture new units and command units in battle. The widely varying mission objectives include reconnaissance, defense, offense and establishing and maintaining bases. In the two-player Pitched Battle, each player commands a squad of teammates. In four-player Death Match, it's every soldier for himself. Wisely, developer Climax Studios included a comprehensive series of training scenarios. The Turok-like controls use the C buttons to control movement direction and the Control Stick to aim up and down. The B Button turns off and on the cockpit view or, if you're on foot, switches between a first-person and third-person viewpoint. The R Button initiates vertical thrusters in vehicles. Battlezone features more than 30 different weapons, including a mortar, minigun, plasma gun and something called the Thumper which, presumably, shares nothing but a name with Bambi's rabbity pal. - TECHNICAL - Cartridge ID: NUS-NZOE-USA - TRIVIA - Released on March 01, 2000 in USA. - STAFF - Crave Entertainment Producer: Matthew Paul Associate Producer: Kevin Hoekman QA Manager: Michael Schneider Testers: Ron Talay, John Kellogg, Brett Bigley, Dan Chaffey, Daniel Echeverria, Richard Robledo, Jeff McLean Marketing Services Manager: Sheri Furumi Snow Product Marketing Manager: Eddie Camarillio Senior PR Manager: Lisa Fleury Creative Services Manager: Ryan Villiers-Furze Creative Assistant: Ethan Malykont Climax President: Karl Jeffery Executive Producer: Christopher Hadley Producer: Andrew Pang 3D Engine and Effects: Zareh Johannes (ZZKJ) Lead Programmer: Mark Sinclair Additional Programming: Richard Nutman, Tony Mack, Charles Blair, Alex Houghton, Adrian Cummings Music Arranged By: Matthew Simmonds Sound FX Arranged By: Matthew Simmonds Lead Artist: Doug Townsley Additional Artwork: Lewis Cooper, Niki Hunter, Szymon Masiak Test Manager: Graham Archer Lead Tester: Kraig Morgan Testers: James Neilson, Stuart Thomson, Kevin Tattum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57602&o=2 $end $bbcb_cass=bzone2k, $bio Acorn BBC/Electron cass. published 37 years ago: Battlezone 2000 (c) 1983 MC Lothlorien. - TRIVIA - Retail price: £9.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51538&o=2 $end $lynx=bzone2k, $bio Atari Lynx cart. published 25 years ago: Battlezone 2000 (c) 1995 Atari Corp. Based on the 1980 arcade video game. 2005 A..D. It's man vs. machine in World War 3. A mysterious virus has infected the Supertanks ultra-sophisticated computer systems, turning these mighty AI-programmed weapons of destruction against their creators. Humankind is on the verge of extinction Free the battle zones from the devastating clutches of this robotic plague! - TECHNICAL - Model PA2088 - TIPS AND TRICKS - * The values you assign to your fuel, ammo and shield settings at the beginning of the game determine the maximum amount of each you can carry with you during battle. If you design a tank with 20 shields, the maximum number of shields you can have is 20. If you design a tank with no missiles and you pick up a missile powerup,that powerup wont do anything for you. * The more shields your tank has, the slower it will move. As your tank takes damage, it will lose its shield and actually move faster. * If your tank is extremely fast, it is possible for you to outrun missiles. You and the enemies can shoot down incoming missiles. Be careful not to shoot down your own missiles! Self destruction not only destroys your tank, but can also inflict mass amounts of damage to nearby enemies. * The battle zone is surrounded by an impassable border. If a missile or shot hits an obstacle like a pyramid, it will stop. Missiles and shots cannot be fired past the borders of the battle zone. * Keep Score and Items: If you reset the game by pressing OPTION 1+PAUSE, you will still keep all your items and score. * 3D Game: Press OPTION 1 at the tank customization screen. Hold OPTION 1 and press PAUSE. Now you can play a 3D version of the game with 2000 levels. - STAFF - Programmers: David Ellel, Rob Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58799&o=2 $end $electron_cass=bzonesix, $bio Battlezone Six (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115550&o=2 $end $a2600=bzonee, $bio Atari 2600 cart. published 37 years ago: Battlezone (c) 1983 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Battlezone [Model CX2681]". - TECHNICAL - Model CX2681P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82970&o=2 $end $a2600=bzone,bzonep1,bzonep2, $bio Atari 2600 cart. published 37 years ago: Battlezone (c) 1983 Atari, Incorporated. The year is 1999, and the nations of the earth have declared a world-wide peace plan. But there is a problem with the proposed truce. A council of military commanders has unleashed battalions of automated weapons into the countryside. These aerial fighters, flying saucers, tanks, and supertanks will turn the world into a lifeless landscape unless you can stop them. Luckily, you've discovered an old military tank hidden inside the museum. Use your joystick to steer the tank as you search for enemy automatons. Since your electronic periscope only gives you a front view from the tank, you'll have to rely heavily on your radar screen to detect the enemy. If you see a blip on the radar, you need to move fast! Use your joystick to turn your tank until the enemy appears on the screen, and press the red controller button to fire your turret gun. You have five tanks to complete your mission. Your tank will be destroyed each time it is hit by enemy fire. The enemies you'll encounter are: TANKS - Tanks are your most common enemy. They move a bit slower than your tank, and can be identified by their blue turrets. SUPERTANKS - These look like regular tanks, but have yellow turrets and can move faster than your tank. FIGHTERS - Fighters always appear directly in front of you, then zigzag toward your tank. When a fighter reaches point-blank range, it will veer to the side and fire an anti-tank shell directly at you. You can identify a fighter by the "buzz" sound it makes as it flies. FLYING SAUCERS - Flying saucers do not fire at you, but are hard to hit and can distract you when a tank, a fighter, or a supertank is firing at you. Use your joystick to maneuver your tank. Plug the Joystick firmly into the left controller jack at the back of your console. Hold the controller with the red button to your upper left, toward the television screen. Push forward on your joystick to move your tank forward; pull back on the Joystick to move your tank backward. To rotate your tank in position, push the Joystick directly right or left. Move the tank in an arc by pushing your Joystick diagonally in the desired direction. Fire your turret gun by pressing the red button on your controller. If you miss a target, you cannot fire again for approximately 2 seconds. - TECHNICAL - Model CX2681 - TRIVIA - Export releases: PAL "Battlezone [Model CX2681P]" - SCORING - Tank : 1,000 points Fighter : 2,000 points Supertank : 3,000 points Saucer : 5,000 points Bonus Tank: At 50,000 and 100,000 points - TIPS AND TRICKS - * A good way to evade enemy shells is to rotate your tank 45 degrees, then immediately move the tank forward or backward. * Listen for the sound of an enemy gun being fired. As soon as you hear a shot, take evasive action. Do not simply rotate in the same spot. * Keep moving after you fire a shot -- don't wait to see if the shot hit its mark. * If a tank is close behind, you can bring it within sight by moving your tank in reverse until the enemy tank appears on the screen. You'll be able to shoot as the enemy tank turns to face you. * Try to lure one enemy into another enemy's line of fire. For example, by moving your tank to one side, you can move a flying saucer into a shot fired by an enemy tank. * Don't waste shots, since you can't shoot your turret gun again until the shell either hits an enemy, or disappears from your main screen. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" * OTHERS: Atari Flashback [US] (2004) [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50246&o=2 $end $a5200=bzone, $bio Atari 5200 cart. published 37 years ago: Battlezone (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5239 - TRIVIA - Unreleased prototype. It was originally scheduled to be released in November 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50022&o=2 $end $apple2_flop_orig=bzone, $apple2_flop_clcracked=bzone, $bio Apple II disk. published 37 years ago: Battlezone (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5528 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107144&o=2 $end $ibm5150=bzone, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: BattleZone (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5529 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83584&o=2 $end $xegs=bzone, $bio Atari XE game published 33 years ago: BattleZone [Model RX8077] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51222&o=2 $end $vic1001_cart=bzone, $bio Commodore VIC-20 cart. published 37 years ago: BattleZone (c) 1983 Atarisoft - TECHNICAL - Game ID: RX8547 - TRIVIA - HIDDEN MESSAGE: The texts '12-31-83' and '(c) 1983 atari' are hidden in the code. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83781&o=2 $end $c64_cart=bzone, $bio Commodore C64 cart. published 37 years ago: BattleZone (c) 1983 Atarisoft. - TECHNICAL - [US] Game ID: RX8548 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53515&o=2 $end $info=bzone,bzonec,bzonea, $bio Arcade Video game published 40 years ago: Battlezone (c) 1980 Atari, Incorporated. Battlezone is a classic one-player first person 3-D wire frame shoot-em-up in which the player controls a tank patrolling a dangerous war zone. Set in a valley surrounded by mountains, the aim is to destroy as many enemy tanks as possible, while avoiding return fire and destroying or avoiding the homing missiles that occasionally appear. Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'Super Tanks'. A single hit taken from either an enemy tank or homing missile will result in the loss of a player tank. A flying saucer also occasionally appears but does not attack the player and can be either ignored or destroyed for bonus points. A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival. - TECHNICAL - Upright cabinet dimensions : 74.82 in. (190 cm) high. 25.25 in. (64.13 cm) wide. 25.26 in. (64.16 cm) deep. Weight : 290 lbs (131.5 kg). Monitor : 19-in. QuadraScan. Game ID : 0364xx Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Co-processor : Math Box Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz) Palette colors : Black and White with green and red screen overlays. Control : Double 2-way joysticks (both vertical, side by side) with a button for firing shots atop the right hand joystick. - TRIVIA - Battlezone went into the arcades in November 1980 and created such a sensation that the U.S. army ordered modified versions of the games to use in training. Battlezone was the first environmental 3-D landscape game. The game used a system of bit-slice processors called a 'mathbox' to do 3-D calculations for the display. This kind of 'squeezing the most out of minimal hardware' mindset was what led Atari to create the innovative games it did in the 1980's. Approximately 15,020 units were produced. As Battlezone was so innovative for its time, the US Army commissioned Atari to create a version of the game for infantry vehicle training (called "Bradley Trainer"). Ed Rotberg was assigned the project, but was very opposed to it. Major Dave Robinson and General Donn Starry of the U.S. Army were responsible for bringing Atari the idea of making a military version to be used in training. * The Creation of Battlezone : The idea of a tank simulator was championed by Morgan Hoff, who became the project leader for Battlezone, while Ed Rotberg was the principal programmer. Ed Rotberg: 'Morgan Hoff more or less championed it and decided to put together a team to implement the game. Given the technology that we had, the real challenge was how to make the game appear as if we had more technology than we did. And the question was always : How do we involve the player? Meeting those needs was where the artistry was involved in designing a game in those days.' The developers used brilliant software code and innovative circuitry to create a high tech look. But some low-technology tricks were used as well. For example, a simple band of red cellophane was applied to the inside of the Battlezone screen. Placed across the top of the screen, the result was red colors for the radar and warning messages, even though Battlezone didn't have a two-color display. A game takes on a life of its own, Rotberg said : "Most games rarely turn out exactly the way that you plan them. Every time that you play the game, you try to amplify those things that are fun, and you try to pare away those things that are annoying and really not enjoyable. It is kind of like a story that grows in the telling.". * Remembrances from the Video Game Masters : On the erupting volcano in the background of Battlezone, Ed Rotberg said : "One of the other programmers who was working on another project in the same lab kept saying, "Why don't you make the volcano active?" I had enough to do just to make the game play. And everyday he would say "You know, you really need to make that volcano active". He is really currently one of my very best friends, and he is a wonderful guy. But he kept pestering me about this. One day I said, "You're a programmer. If you want the volcano active, you write the code and I'll put it in". So I came in the next day and there was this chunk of code on my desk describing the motion of the rocks and such. I took an afternoon off and put the code into the program. That's how the volcano became active. It was never in the design.". Atari engineers were always amazed by the abilities of the players out in the arcades. Morgan Hoff : "I remember a game that contained a succession of increasingly difficult mazes ranging from easy to difficult, to those requiring super human skill in timing. I was completely surprised to find players who could complete the most difficult levels. They were in a world of their own. They played the game with incredibly accurate hand and eye coordination and memory. One day I was in an arcade and... the best player was seven. He was extraordinary and he was standing on a chair to reach the controls.". Although Atari engineers uniformly praised the best players out in the arcades, many of the engineers were awesome players themselves. Once two Atari engineers went on a skiing vacation in Utah and Dan Pliskin came back with the following story : "We were at Snowbird, and we had only been there a few days when we started to miss video games. So, we found a little arcade and my friend got onto a Missile Command (which was a pretty old game by then) and I got onto some pinball machine. We broke the high-score tables, and he had, like, 200 free cities and I had, like, 60 free games. When we got tired of playing, we just left them to these kids that were just wide-eyed, staring at us. The kids were standing there with their mouths open. They had never seen pinball wizards and video game masters.". * Popular from the Start : As Battlezone took shape, engineers in the lab wanted to play it, a lot. Ed Rotberg : 'Usually when you have a winner you leave your lab for awhile and when you return there are people standing around playing your game, and that happens over and over again. You end up having to kick them off your machine to get any work done. That is your first indication that you have a winner. And I have never seen a really strong game that did not have that appeal. The guys in the labs are pretty good barometers". Another barometer, though after the fact, was to go into the arcades to watch others playing it. Rotberg continued : "The best feeling for a game designer is to go out into an arcade and see people having fun playing the game that they created. There is nothing better than that. To walk around and see all the other games, and know that people can choose from anything in there, but they are playing your game. That is pretty heavy stuff.' * The Great 25-Cent Escape : Battlezone provided great escape for a quarter. Rich Adam : 'Battlezone was a great one. I did love that game. Why was that business so phenomenal then? For a quarter you could be in a tank simulator, a pretty darn good one. That was pretty good value. That's what made Battlezone a phenomenon.' Dan Pliskin : 'There's a certain class of games where you just get into a trance when you're playing them. As long as you're in this trance, you're doing fine.' The attraction of Battlezone's world was so strong that many players wanted to turn their back on the fighting and drive their tank up into the mountains to go exploring. The designers of the game had to put in a routine to send a missile after would-be explorers so that arcade owners wouldn't lose money on the peaceful tourists who didn't want to fight. Many great legends emerged from the arcades that centered on finding a way to leave the fighting behind. Lyle Rains : 'One letter came in from a Battlezone fan who said that a friend of his had told him that if you drove far enough you finally got to the volcano, and if you drove over the top of the volcano, you could go down into the crater. And he said that inside the crater there was a castle, and that you could go inside and explore the castle. Of course, none of this was true. It was a great little story to get from a fan. Who knows, we may yet do a volcano with a castle in it.' David Palmer holds the official record for this game with 23,000,000 points on August 30, 1985. A Battlezone unit appears in the 1982 movie 'Tron', in the 1983 movie 'Joysticks', in the 1984 movie 'The Philadelphia Experiment' and in the 1986 movie 'Running Scared' (the cab appears in Billy Crystal's apartment). In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". An upright Battlezone unit appears in the 38 Special music video 'Caught Up In You'. - SCORING - Tank (Slow) : 1,000 points. Super Tank (Fast) : 3,000 points. Missile : 2,000 points. Saucer : 5,000 points. - TIPS AND TRICKS - * When you start the game, you will be put into a surrealistic landscape. Almost immediately, an enemy will appear on the screen. You will know this by a warning sound the machine makes plus the enemy will show up on your radar. First of all, this game will be very different because you must look through a periscope apparatus. This is to give the feeling of being confined in a tank. Get used to limited movement of your head and use your eyes to quickly take in the entire battlefield in a glance. * You must be able to identify different sounds in this game. Sounds you need to know are : 1) The warning that an enemy is on the battlefield. 2) The sound of an incoming missile. 3) The sound of a shot being fired (by you or at you). 4) The sound of the saucer. 5) The joyous sound of actually destroying something. 6) The sound when your tank bumps into an object (enemy unit or battlefield obstacle). * Your field of vision is approximately 45 degrees. This means you will have to learn to use your radar effectively for anything out of your field of vision. The 45 degree wedge always faces forward (your line of site). Enemies (except the saucer) will show up on your radar as a dot. Plus you will hear the beep as the radar sweep continues to cross over it. * Be not only aware of where the enemies are, but also where the obstacles are also. There's nothing more frustrating then having the perfect shot lined up, or the perfect escape planned when you run into something. This is especially true when you are moving backwards. * In order to line up with an enemy tank, you must turn your entire tank toward the enemy. The turret and tank are one piece versus being able to turn the turret independently of the tank. * You can only have one shot out at a time. This can prove to be the difference between life and death since if you fire a stray shot, you must wait for that shot to hit an object or disappear into the horizon before your tank is loaded again. This can take a couple of seconds. On the same note, the enemy tanks also work under this restriction. In other words, make sure you have your target lined up before taking a shot. * The game starts out giving you the standard tanks. These tanks move slower then your tanks so they are pretty easy to kill. After scoring 20,000 points (not including the points earned for killing the flying saucers), however, the Supertanks make their appearance. These tanks are much quicker then your tank so you have to take them out quickly. * Tank killing isn't actually too hard once you get the rhythm of how to do it down. There are a few methods for killing tanks : 1) When the tank first appears on your radar, turn around so that you are facing it, but keep moving. The enemy tank will of course take a shot at your tank. It aims at where you are, not at where you are going. When you hear the sound of an enemy tank shooting at you, move away from the line of fire and launch an attack before the enemy tank can fire again. Never drive straight toward an enemy tank. You'll put yourself in the line of fire. Use wide arching turns or a zigzagging path. 2) Now, move backwards and turn slightly in the same direction of where the enemy tank is. In other words, if the enemy tank is slightly to your left, then go backwards while turning your own tank to the left. You may even see the enemy's tank shot appear in your field of vision. That means you have the right angle on the turn. Be cautious when backing up. You don't want to back into enemy fire. 3) At the same time you are moving backwards, the enemy tank will be moving up to engage your tank. Continue the above until the enemy tank is practically on top of your tank. Then rapidly turn left or right and hit him with a point-blank shot. Sometimes the enemy tank hits yours. Just like an obstacle, the enemy tank will back up and speed away. Turn rapidly to hit him before he can set up for a shot. Again, the Supertanks recover much quicker then the standard tanks. 4) This will work on both regular tanks and Supertanks. The difference is the fact that Supertanks close the distance much quicker than regular tanks. 5) Another way is to put an obstacle between yourself and the enemy tank. When an enemy tank hits an obstacle, they back up and move quickly away for a brief moment before they turn again to fire on your tank. If you are good, you can 'lead' the target when they are backing up or going forward and score a kill that way. Of course, this method is much more difficult. Beware : Rectangular blocks are too low to offer protection. * Don't attempt to outrun a Supertank. They can easily catch up to you. Plus, they like to get behind your tank to blast you from the rear. Nothing like not hearing the shot that destroys your tank. * Another battlefield hazard is the missile. The first missile is dependent on the score setting. It is an easy one that comes straight for your tank. Just sit there and blow it apart. After that, though, things aren't as easy. As with the tanks, there is a method and certain rhythm to taking out missiles. 1) The missile will come down and take a hard turn to the right (as you are facing it). Then it will take a hard turn to the left. Then another hard turn to the right to hit your tank. 2) You can stay still and just turn your tank slightly. When the missile is turning to the left, fire ahead of it and you can destroy it. 3) Move backwards and turn toward your left. That way the missile will go across your field of vision before it makes its right turn again. 4) When the missile comes, move backward and take a 'blind' shot. You may get lucky. Even if you don't, moving backwards will enable you to get another shot. However, use patience when firing at missiles. If the first 'blind' shot misses, don't fire the next shot until after the missile has travelled at least part way up the screen because it can alter its course randomly and hitting it takes time. 5) If you are really good, you can wait until it takes the last turn to the right toward your tank. Spin around and hit it like that. This is a very rough shot to execute. 6) If you mess up, sometimes you can move forward and to the right to cause the missile to miss. You also can usually cause a miss by putting tall (not the short ones you can shoot over) obstacles in your way. 7) Regardless of method, make sure there are not obstacles between you and the missile. The missile is capable of jumping all obstacles and it will also eliminate the missile's pattern. Nothing like a missile jumping over an obstacle and landing on top of your tank. 8) For multiple missiles, you will have to adjust your direction so that when the next missile lands, it will be centered in your gunsight. You can also confirm this by using your radar. * You will usually get a missile after about five tanks. Missiles usually come in twos or threes to make your life more exciting. They appear more frequently after you've earned 10,000 points. The first missile will also appear if you don't fire a shot within the first 45 seconds of play. * Beware of Flying Saucers! They can't attack your tank, but they can create quite a distraction. Don't forget while you're going after the high scores, the enemy tank is still aiming and firing at you. * Saucers are a great way to earn points. They are, unfortunately, on the battlefield when other enemies are present. If you have a safe, clear shot, then go for them. If not, you can still take a pot shot at them. This is usually when you are spinning your tank around to deal with another enemy. If a saucer happens to be in the way, take a shot at it. You don't get points, however, if an enemy tank takes out a saucer. * If you do want to try for the big points that flying saucers bring, listen for the warning sound and try to fire while the enemy tank is waiting for its last shot to land...but make sure it doesn't land on you. * Another great thing about this game is that you will only have to deal with one enemy at a time. For example, if the missile appears, then the tank will disappear so you can concentrate on the missile. * After destroying an enemy tank, prepare for the worst. Although there aren't formal levels to the game, Battlezone responds to your successes by increasing the speed and ferocity of enemy attacks. - STAFF - Project Leader : Morgan Hoff Programmer : Ed Rotberg (Game Play, also the tank treads) Hardware Engineer : Jed Margolin (3-D algorithms, Object Digitization, Hardware Sounds, Moon) Technician : Doug Snyder (also hardware design) Bit Slice Math Box : Mike Albaugh, Dan Pliskin Analog Vector Generator Design : Howard Delman Design of 3D Objects : Harry Jenkins, Roger Hector Volcano : Owen Rubin - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Battlezone [Model CX2681]" [JP] Atari 2600 (1983) Atari 2600 [EU] (1988) "Battlezone [Model CX2681P]" [US] Atari 5200 "Battlezone [Model CX5239]" (prototype only) Atari XEGS [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (apr.16, 2008) * HANDHELDS: Atari Lynx [US] (1994) "Battlezone 2000 [Model PA2088]" [EU] Nintendo Game Boy (1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-EUR]" [US] Nintendo Game Boy (oct.1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-USA]" [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Apple II (1983) Commodore VIC-20 [US] (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Battlezone [Model RX8548]" PC [Booter] [US] (1983) [EU] Sinclair ZX Spectrum (1984) Tandy Color Computer [US] [US] (1985) "Rommel 3D" [EU] Atari ST (1986) Tandy Color Computer [US] (1988) "Turret" : written completely in Extended BASIC. PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" [US] [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (2003) "Centipede & Battlezone" by Selectsoft [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" * OTHERS: [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple Store (2012) "Atari Greatest Hits" Google Play (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=210&o=2 $end $apple2_flop_clcracked=bbugconc, $bio Apple II disk. published 38 years ago: Battling Bugs + Concentraction (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230696&o=2 $end $cpc_cass=batty, $bio Amstrad CPC cass. published 33 years ago: Batty (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82718&o=2 $end $spectrum_cass=battyenc, $bio Batty (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219627&o=2 $end $spectrum_cass=battyedo, $bio Batty (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225820&o=2 $end $cpc_flop=batty,battya, $bio Amstrad CPC 464 disk. published 33 years ago: Batty Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134003&o=2 $end $cpc_flop=batty_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Batty Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134004&o=2 $end $fmtowns_flop=bau, $bio Fujitsu FM Towns disk. published 27 years ago: Bau (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132264&o=2 $end $cpc_flop=baudfuck, $bio Amstrad CPC 464 disk. published 27 years ago: Baud Fuck (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123399&o=2 $end $bbcb_cass_de=treeknog, $bio Acorn BBC Micro B German cass. published 37 years ago: Baum der Weisheit (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234532&o=2 $end $pc98=baycity, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bay City Elegy (c) 1994 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88993&o=2 $end $info=bayroutej,bayroutejd, $bio Arcade Video game published 31 years ago: Bay-Route (c) 1989 SEGA Enterprises, Ltd. A horizontal anti-terrorist shoot'em up / platform game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0115 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in March 1989 in Japan. This game title was based on lebanon civil war(1975~1990). and main enemy are displayed to Hezbollah, Terrorist group in lebaonon. Export release: "Bay-Route [Model 317-0116]" - STAFF - Developed by SUNSOFT Program: Yoshitaka Kawabe Design: Kazuyuki Sugiura, Rieko Sakai, Masayuki Aikawa Sound: Vial music, Michie Takemori, Shinichi Seya Director: Kiharu Yoshidaatsuura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=215&o=2 $end $info=bayroute1,bayroute,bayrouted, $bio Arcade Video game published 31 years ago: Bay-Route (c) 1989 SEGA Enterprises, Ltd. Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Bay-Route [Model 317-0115]". - TECHNICAL - Game ID: 317-0116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97887&o=2 $end $info=bayrouteb1,bayrouteb2, $bio Arcade Video game published 31 years ago: Bay-Route (c) 1989 Datsu Electronics. Pirate version of the Sega's Original game. See the original version for more information about the game itself; "Bay-Route [Model 317-0115]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33091&o=2 $end $info=baywatch,bay_e400,bay_d300,bay_d400, $bio Pinball published 25 years ago: Baywatch (c) 1995 Sega. - TECHNICAL - Sega Version 3 (BSMT2000 & 192 x 64 display) Model Number : 38 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola 68000 (@ 6 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - This game features speech samples from David Hasslehoff who plays Mitch Buchannon in the TV show from which Baywatch the pinball game is based on. Sometimes during the attract mode demo, Sonic the Hedgehog pops up from the water wearing a dive mask which is ironic since Sonic is unable to swim in many of his games. - STAFF - Design by : Joe Kaminkow, Joe Balcer Art by : Markus Rothkranz, Jeff Busch Dots/Animation by : Jack Liddon, Kurt Andersen Music & Sound by : Brian Schmidt Software by : Neil Falconer, Lonnie D. Ropp, John Carpenter, Orin Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5211&o=2 $end $pcecd=bazaru, $bio NEC PC-Engine CD published 24 years ago: Bazaru Degozaru no Game Degozaru [Model HECD2025] (c) 1996 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58114&o=2 $end $snes=bazoe, $bio Nintendo Super Famicom cart. published 27 years ago: Bazoe! Mahou Sekai [Model SHVC-VM] (c) 1993 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61082&o=2 $end $info=bazooka,bazookabr, $bio Arcade Video game published 44 years ago: Bazooka (c) 1976 Project Support Engineering. A black and white shoot'em up game where players use a mounted bazooka to fire at enemy jeeps, trucks, motorcycles and tanks that move across the screen. Try not to hit the ambulances or the people carrying the stretchers. - TECHNICAL - Cabinet dimensions : 72'' high x 26'' wide x 24'' deep. - TRIVIA - Bazooka was first advertised in October 1976 and then was released in November of the same year. It was also known as "Cross Fire". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3794&o=2 $end $spc1000_cass=bazooka,bazookaa, $bio Bazooka (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83487&o=2 $end $spectrum_cass=bazookab_a, $bio Bazooka Bill (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219096&o=2 $end $c64_cass=bazbill, $bio Commodore C64 cass. published 34 years ago: Bazooka Bill (c) 1986 Ricochet. - TECHNICAL - GAME ID: RC017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145460&o=2 $end $spectrum_cass=bazookab, $bio Bazooka Bill [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219277&o=2 $end $snes=bazooka, $bio Nintendo Super NES game published 28 years ago: Bazooka Blitzkrieg (c) 1992 Bandai. There could be no other explanation. Initial speculation suggested a rogue computer virus planted by industrial terrorists. But whatever the cause, the results were devastating. The city has been overrun by thousands of Sylon's top-secret XT7 Cyborg-Commando Fighting Machines. These computer operated soldier robots were the latest advance in battlefield technology. Virtually indestructible, they were designed so our country's brave young men and women would never have to die in battle again. But, men and women were dying. Innocent civilians and children were being terrorized by these senseless cold-blooded metallic monsters. There was just one hope. Armed only with the Super NES Super Scope, you must fight your way into Sylon Inc.'s computer complex and vaporize the malfunctioning mainframe! - TECHNICAL - GAME ID: SNS-BY-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62768&o=2 $end $tvc_flop=banyasz,banyasza, $bio Bányász (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112277&o=2 $end $tvc_cass=banyasz, $bio Bányász (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112401&o=2 $end $tvc_flop=bazis, $bio Bázis (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111738&o=2 $end $tvc_cass=bazis, $bio Bázis (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112479&o=2 $end $tvc_flop=bazisurh, $bio Bázis - űrhajós (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111817&o=2 $end $gba=bbball, $bio Nintendo GBA cart. published 16 years ago: BB Ball [Model AGB-A8LJ-JPN] (c) 2004 Micott & Basara, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69819&o=2 $end $nes=bbcar, $bio Nintendo Famicom cart. published 29 years ago: BB Car (c) 1991 JY Co. - STAFF - Developed by: Hwang Shinwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83829&o=2 $end $info=aa3000, $bio Computer published 31 years ago: BBC A3000 (c) 1989 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228924&o=2 $end $einstein=bbcbasic, $bio Tatung Einstein disk. published 36 years ago: BBC BASIC (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136144&o=2 $end $nimbus=bbcbasic, $bio RM Nimbus disk. published 34 years ago: BBC BASIC (c) 1986 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237448&o=2 $end $bbcb_flop_orig=bbcbonz, $bio Acorn BBC Micro B disk. published 33 years ago: BBC Bonanza (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125457&o=2 $end $info=bbcmarm, $bio Computer published 34 years ago: BBC Master - ARM Evaluation System (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228940&o=2 $end $info=bbcm, $bio Computer published 34 years ago: BBC Master 128 (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228937&o=2 $end $info=bbcm512, $bio Computer published 34 years ago: BBC Master 512 (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228938&o=2 $end $info=bbcmaiv, $bio Computer published 34 years ago: BBC Master AIV (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228939&o=2 $end $info=bbcmc,bbcmc_ar, $bio Computer published 34 years ago: BBC Master Compact (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228941&o=2 $end $bbcm_cart=demo, $bio Acorn BBC Master cart. published 34 years ago: BBC Master Demonstration Cartridge (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231823&o=2 $end $info=bbcmet, $bio Computer published 34 years ago: BBC Master ET (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228942&o=2 $end $info=bbcmt, $bio Computer published 34 years ago: BBC Master Turbo (c) 1986 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228943&o=2 $end $bbcb_flop_orig=mmind, $bio Acorn BBC Micro B disk. published 36 years ago: BBC Mastermind (c) 1984 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125564&o=2 $end $bbcb_cass=mmind,mmindqm, $electron_cass=mmindqm, $bio Acorn BBC/Electron cass. published 36 years ago: BBC Mastermind Quizmaster (c) 1984 Mirrorsoft - TECHNICAL - Electron/BBC Dual tape. - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52085&o=2 $end $bbcb_flop_orig=mmindqm, $bio Acorn BBC Micro B disk. published 36 years ago: BBC Mastermind Quizmaster (c) 1984 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125565&o=2 $end $info=bbca,bbcb,bbcbp128,bbcbp, $bio Computer published 39 years ago: BBC Micro (c) 1981 Acorn Computer, Limited. - TRIVIA - During the early 1980s, the BBC started what became known as the BBC Computer Literacy Project. The project was initiated partly in response to an extremely influential ITV documentary series The Mighty Micro, in which Dr Christopher Evans of the UK's National Physical Laboratory predicted the coming microcomputer revolution and its effect on the economy, industry, and lifestyle of the UK. The BBC wanted to base its project on a microcomputer capable of performing various tasks which they could then demonstrate in their 1982 TV series The Computer Programme. The list of topics included programming, graphics, sound and music, teletext, controlling external hardware and artificial intelligence. It decided to adopt a microcomputer brand, then developed a fairly ambitious (for its time) specification and asked for takers. The BBC discussed the requirement with several companies including Sinclair Research, Newbury Laboratories, Dragon Data and Acorn Computers. The Acorn team had already been working on an upgrade to their existing Atom microcomputer. Known as the Proton, it included better graphics and a faster 2 MHz MOS Technology 6502 central processing unit. The machine was only at the design stage at the time, and the Acorn team, composed largely of students including Steve Furber and Sophie Wilson, had one week to build a working prototype from the sketched designs. The team worked through the night to get a working Proton together to show the BBC. Not only was the Acorn Proton the only machine to match the BBC's specification, it also exceeded it in nearly every parameter. The machine was released as the BBC Microcomputer on 1 December 1981 and became known affectionately as the Beeb. The machine was popular in the UK, especially in the educational market: about 80 per cent of British schools had a BBC microcomputer. As with Sinclair's ZX Spectrum and Commodore's C64, both released later in 1982, demand greatly exceeded supply. For some months, there were long delays before customers received the machines they had ordered. Efforts were made to market the machine in the United States and Germany. By October 1983, the US operation reported that American schools had placed orders with it totalling $21 million. In October 1984, while preparing a major expansion of its US dealer network, Acorn claimed sales of 85 per cent of the computers in British schools, and delivery of 40,000 machines per month. That December, Acorn stated its intention to become the market leader in US educational computing. The New York Times considered the inclusion of local area networking to be of prime importance to teachers. The operation resulted in advertisements by at least one dealer in Interface Age magazine, but ultimately the attempt failed. The success of the machine in the UK was due largely to its acceptance as an educational computer – UK schools used BBC Micros to teach computer literacy, information technology skills and a generation of games programmers. Acorn became more known for its model B computer than for its other products. Some Commonwealth countries, including India, started their own Computer Literacy programs around 1987 and used the BBC Micro, a clone of which was produced by the Semiconductor Complex Limited and named the SCL Unicorn. An advantage for the BBC Micro in the educational market was its durable construction. Both casing and keyboard were built solidly and able to cope with abuse by schoolchildren. The Model A and the Model B were priced initially at £235 and £335 respectively, but increasing almost immediately to £299 and £399 due to increased costs. Acorn anticipated the total sales to be around 12,000 units, but eventually more than 1.5 million BBC Micros were sold. The cost of the BBC Models was high compared to competitors such as the ZX Spectrum and the C64, and from 1983 Acorn attempted to counter this by producing a simplified but largely compatible version intended for game playing, the 32K Acorn Electron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34777&o=2 $end $info=bbcb_de,bbcb_us, $bio Computer published 38 years ago: BBC Micro Model B (c) 1982 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228936&o=2 $end $archimedes=bbcbemu, $bio Acorn Archimedes disk. published 30 years ago: BBC Model B Emulator (c) 1990 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115828&o=2 $end $electron_flop=bbcmusic, $bio Acorn Electron 3.5in.disk. published 13 years ago: BBC Music Demo World (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129731&o=2 $end $bbcb_cass=bbcmusyn, $bio BBC Music Synthesizer (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51514&o=2 $end $bbc_rom=ats238,ats250, $bio BBC Teletext Ver.2 (c) 198? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231746&o=2 $end $bbcb_flop=z88link, $bio Acorn BBC Micro B disk. published 32 years ago: BBC-Z88 Transfer Link (c) 1988 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240598&o=2 $end $info=bbl380, $bio BBL-380 (c) 200? BaoBaoLong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131380&o=2 $end $bbcb_cass=bcbill, $bio Acorn BBC/Electron cass. published 36 years ago: BC Bill (c) 1984 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51515&o=2 $end $dragon_cass=bcbill, $bio Dragon cass. published 36 years ago: BC Bill (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116654&o=2 $end $c64_cass=bcquest2, $bio Commodore C64 cass. published 32 years ago: BC II - Grog's Revenge (c) 1988 Power House, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145461&o=2 $end $megacd=bcracers,bcracersd,bcracersda, $bio Sega Mega-CD published 26 years ago: BC Racers [Model T-115075-50] (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60589&o=2 $end $segacd=bcracers, $bio Sega CD published 25 years ago: BC Racers [Model T-115075] (c) 1995 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60694&o=2 $end $32x=bcracers, $bio Sega Genesis 32X cart. published 25 years ago: BC Racers [Model T-7901B] (c) 1995 Front Street Publishing [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84394&o=2 $end $coleco=bcquest,bcquestc, $bio Colecovision game published 37 years ago: BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53244&o=2 $end $c64_cart=bcquest, $bio Commodore C64 cart. published 37 years ago: BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated. - STAFF - Programmed by: Chuck Benton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53509&o=2 $end $apple2_flop_orig=bcqft, $apple2_flop_clcracked=bcqft, $bio Apple II disk. published 37 years ago: BC's Quest for Tires (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229104&o=2 $end $ibm5150=bcquest, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: BC's Quest for Tires (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83581&o=2 $end $c64_cass=bcquest, $bio Commodore C64 cass. published 36 years ago: BC's Quest for Tires (c) 1984 Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145462&o=2 $end $coleco=bcquest2,bcquest2c,bcquest2ca, $bio Colecovision game published 36 years ago: BC's Quest for Tires II - Grog's Revenge (c) 1984 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53245&o=2 $end $a800=bcquest, $bio Atari 800 cart. published 37 years ago: BC's Quest for Tires (c) 1983 Sierra On-Line, Incorporated. - TECHNICAL - Model OTL-201 - TRIVIA - Known bugs: When starting a new level, sometimes the game will start you right in front of a rock or hole. - STAFF - Programmed by: Chuck Benton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49300&o=2 $end $cpc_flop=bcmelbus, $bio Amstrad CPC 464 disk. published 13 years ago: BCM El Buscador de Codigo (c) 2007 ESPbasic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133997&o=2 $end $cpc_flop=bcmtheco, $bio Amstrad CPC 464 disk. published 13 years ago: BCM The Code Searcher (c) 2007 ESPbasic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133998&o=2 $end $bbc_rom=bcpl, $bio Acorn BBC ROM published 38 years ago: BCPL (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145125&o=2 $end $bbcb_flop=bcplcalc, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Calculations Package (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240581&o=2 $end $bbcb_flop_orig=bcplcalc, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Calculations Package Cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125150&o=2 $end $bbcb_flop=bcplsgen, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Stand Alone Generator (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240580&o=2 $end $bbcb_flop_orig=bcplsgen, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Stand Alone Generator Cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125151&o=2 $end $bbcb_flop=bcplutil, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Utilities (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240579&o=2 $end $bbcb_flop_orig=bcplutil, $bio Acorn BBC Micro B disk. published 37 years ago: BCPL Utilities Cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125152&o=2 $end $info=bcs3, $bio Computer published 36 years ago: BCS 3 Ver.2 (c) 1984 Schiller, Eckhard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233728&o=2 $end $info=bcs3a,bcs3b,bcs3c,bcs3d, $bio Computer published 34 years ago: BCS 3 Ver.3 (c) 1986 Schiller, Eckhard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233729&o=2 $end $dmv=bdsc, $bio BD Software C Compiler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233887&o=2 $end $cpc_flop=bdstory1,bdstory101, $bio Amstrad CPC 464 disk. published 29 years ago: BD Story 1 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123832&o=2 $end $cpc_flop=bdstory2,bdstory201, $bio Amstrad CPC 464 disk. published 29 years ago: BD Story 2 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123833&o=2 $end $apogee=bdashall, $bio BDASHALL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235319&o=2 $end $apogee=bdashfrm, $bio BDASHFRM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235320&o=2 $end $apogee=bdashsmr, $bio BDASHSMR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235321&o=2 $end $horizon=110disk,109disk,112disk,111disk, $bio BDS C COMPILER (c) 198? Brain Damage Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232338&o=2 $end $pce_tourvision=beballa, $bio TOURVision cart. published 29 years ago: Be Ball (c) 1991 TOURVision. Unofficial Spanish coin-op version. - TECHNICAL - Cart. ID: 93 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101129&o=2 $end $pce=beball, $bio NEC PC-Engine HuCARD published 30 years ago: Be Ball (c) 1990 Hudson Soft [Hudson Group]. Be Ball is a single-screen action puzzle by Hudson Soft. In ancient China, the evil sorcerer Ch?manf? (aka Chew-man-fu) has selfishly taken over the holy tower. An ermite monk sends two of his disciples, the young Rin Rin and Ran Ran, to enter the large tower made out of countless mazes, all filled with monsters and deadly hazards created by the sorcerer's magic powers. The goal of the game is to move four large and colored marbles (red, blue, black and green) onto their respective color pads within a time limit. However, nasty creatures (hedgehogs, tortoises, giant apes and so forth) try to stop our heroines and prevent them to perform their sworn duty. And this is where the ability to kick comes handy - the young monks can strike the colored orbs, sending them flying across the screen and damaging enemies along the way. The same technique can be used to crack and destroy walls from the playfield. From time to time, special icons appear and give the little girls special powers, such as red circles (kill all creatures), clocks (freeze time), bowls of soup (attract creatures), skulls (reduce the girl's life) and so forth. Diamonds can also be collected along the way to unlock bonus stages rewarding the player with extra lives. Be Ball includes a two-player mini-game called KickBall and a level editor where custom stages can be created and stored on any backup Ram units. Be Ball consists of five areas made out of ten stages each and features a password system. Finally, a two simultaneous players mode is also available. - TECHNICAL - [Model HC90028] - TRIVIA - Be Ball was released on March 30, 1990 in Japan for 5200 Yen. - STAFF - Design: Yumi, Bimbo, Simo Tuma Sound: N. IDE Program: Wacky Thanks to: MR. URA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49154&o=2 $end $pc98=begirl,begirla, $bio Be Girl (c) 19?? Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88994&o=2 $end $msx2_flop=bebopbt,bebopbta,bebopbtd, $bio MSX 2 disk. published 26 years ago: Be-Bop Bout (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101495&o=2 $end $nes=bebophs, $bio Nintendo Famicom cart. published 32 years ago: ビー・バップ・ハイスクール 高校生極楽伝説 (c) 1988 Data East Corp. (Be-Bop High School - Koukousei Gokuraku Densetsu) - TECHNICAL - Game ID: DFC-EP - TRIVIA - Be-Bop High School was released on March 30, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53871&o=2 $end $pc98=beyond,beyondd, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Be-Yond - Kurodaishou ni Mirareteru (c) 1996 Silky's. - TECHNICAL - MEDIA: FD x7 - TRIVIA - Released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88995&o=2 $end $cpc_cass=bbuggy, $bio Amstrad CPC cass. published 33 years ago: Beach Buggy Simulator (c) 1987 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82720&o=2 $end $spectrum_cass=beachbug, $bio Sinclair ZX Spectrum cass. published 32 years ago: Beach Buggy Simulator (c) 1988 Silverbird Software. You've just bought yourself a shiny new beach buggy and entered the Dune Trials to show everyone how excellent it is. Burn across the sand hills, jump over the rocks and fire, and if you have to, shoot out the helicopters. Beat the clock and qualify for the next, harder, round. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77947&o=2 $end $c64_cass=bbuggysim, $bio Commodore C64 cass. published 32 years ago: Beach Buggy Simulator (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145463&o=2 $end $spectrum_cass=beachbugm, $bio Beach Buggy Simulator (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219304&o=2 $end $cpc_flop=bbuggy_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Beach Buggy Simulator Cracked (c) 1987 Dog, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122966&o=2 $end $saturn=beachrea, $bio Sega Saturn game published 22 years ago: Beach De Reach [Model T-29004G] (c) 1998 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58941&o=2 $end $info=wbbc97, $bio Arcade Video game published 23 years ago: Beach Festival World Championship 1997 (c) 1997 Comad Industry Company, Limited. A volleyball game that features international teams of both men and women contesting in the World Beach Ball Championship. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game might be a code rip-off of the game "Power Spikes". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3995&o=2 $end $bbcb_cass=beachead, $electron_cass=beachead, $bio Acorn BBC/Electron cass. published 36 years ago: Beach Head (c) 1984 US Gold. - TECHNICAL - Electron Side A BBC Side B - TRIVIA - Retail price: £9.95 - STAFF - By: Peter Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51539&o=2 $end $bbcb_flop_orig=beachead, $bio Acorn BBC Micro B disk. published 36 years ago: Beach Head (c) 1984 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125567&o=2 $end $mo5_qd=beachead, $bio Thomson MO5 QDD disk. published 35 years ago: Beach Head (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236892&o=2 $end $electron_cass=beacheada, $bio Acorn BBC/Electron cass. published 32 years ago: Beach Head (c) 1988 Americana Soft. - TECHNICAL - Electron Side A BBC Side B - TRIVIA - Retail price: £2.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45713&o=2 $end $info=bhead2k,bhead2ka, $bio Arcade Video game published 20 years ago: Beach Head 2000 (c) 2000 Tsunami Visual Technologies. As a lone gunner, you are the last line of defense against an overwhelming onslaught of enemy fire. You will be rattled as your machine gun spits out rounds, and jolted as you fire the cannon. Feel the force as you volley missiles at incoming aircraft, and strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds. Put to life by motion incorporating six degrees of freedom, Beach Head 2000 will keep you on the edge of your seat until the bitter battle's end! * Play your way through 25 levels of increasing difficulty and enemy strategies to send the intruders packing! * Defend your homeland from armored personnel carrier, roaring tanks, transport helicopters, infantry battalions, heavy bombers, and lightning-fast attack jets! * Feel the rattling of your machine gun, and be jolted as you volley cannon rounds. Strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds. - TECHNICAL - Tsumo Multi-Game Motion System - TRIVIA - Released in September 2001. A 'Special Edition' was released. - UPDATES - SPECIAL VERSION : * Player selectable with a choice of 3 distinctly different enemies. * Enhanced targeting control. * Turn bloodshed ON or OFF. - SERIES - 1. Beach Head 2000 (2000) 2. Beach Head 2002 (2002) 3. Beach Head 2003 - Desert War (2003) - PORTS - * CONSOLES: Sony PlayStation [Unreleased Prototype] * COMPUTERS: PC (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4348&o=2 $end $info=bhead2k2, $bio Arcade Video game published 18 years ago: Beach Head 2002 (c) 2002 Global VR. 'Beach Head 2002' puts players in the position of a lone soldier, charged with defending a vital inland command post against an imminent airborne assault. With the beach invasion repulsed, players are sent to the rear. The enemy is determined to launch an all-out airborne assault in the rear. Paratroopers, infantry, tanks, armored cars, helicopters and gun-ships converge onto the battlefield. Adding to the madness is the re-introduction of the player's former drill sergeant, whose exclusive assignment is to 'inspire' and 'motivate' players. - TECHNICAL - VR Vortek V3 System - TRIVIA - Released in May 2003. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Beach Head 2000 (2000) 2. Beach Head 2002 (2002) 3. Beach Head 2003 - Desert War (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11405&o=2 $end $info=bhead2k3, $bio Arcade Video game published 17 years ago: Beach Head 2003 - Desert War (c) 2003 Global VR. Meeting little resistance in the desert, the main coalition force presses onward to victory. Your lonely mission to remain behind as rear-guard becomes a ferocious clash when the enemy's elite forces regroup to wage a last desperate surprise attack. The enemy thought it would be easy to roll over you and chew through the unsuspecting coalition force. They were dead wrong. 'Beach Head 2003 - Desert War' continues the top-earning series with lightning-fast gameplay and amazing new desert-themed graphics. - TECHNICAL - VR Vortek V3 System - TRIVIA - Beach Head 2003 was released in May 2003 in USA. - SERIES - 1. Beach Head 2000 (2000) 2. Beach Head 2002 (2002) 3. Beach Head 2003 - Desert War (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11404&o=2 $end $spectrum_cass=beachhd2b, $bio Beach Head II (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219698&o=2 $end $cpc_flop=beached2,beached2a, $bio Amstrad CPC 464 disk. published 34 years ago: Beach Head II - The Dictator Strikes Back (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119394&o=2 $end $apple2_flop_orig=bchlndng, $bio Apple II disk. published 36 years ago: Beach Landing (c) 1984 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107145&o=2 $end $apple2_flop_misc=bchldng, $bio Apple II disk. published 36 years ago: Beach Landing cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232943&o=2 $end $info=beachpt, $bio Slot Machine published 18 years ago: Beach Patrol (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7716&o=2 $end $cpc_flop=beachrai, $bio Amstrad CPC type-in published 34 years ago: Beach Raid (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120562&o=2 $end $info=beachspi, $bio Arcade Video game published 19 years ago: Beach Spikers - Virtua Beach Volleyball (c) 2001 Sega. The typical summer sport, beach volleyball, became an arcade game! Not only the beach volleyball fans but also all the game fans will be extremely excited by the new type of sports game. - TECHNICAL - Sega Naomi 2 (GD-Rom) Hardware CPU : SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz) - (Under Heatsink) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Memory : 32 MByte 100Mhz SDRAM Graphic Memory : 32 MByte Model Data Memory : 32MByte Sound Memory : 8 MByte - TRIVIA - Released in July 2001. - PORTS - * CONSOLES: Nintendo GameCube [DOL-GBSJ-JPN] (Jul.2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3691&o=2 $end $amigaocs_flop=bchvolly, $bio Commodore Amiga 500 disk. published 31 years ago: Beach Volley (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73531&o=2 $end $cpc_cass=bchvolly, $bio Amstrad CPC cass. published 31 years ago: Beach Volley (c) 1989 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82728&o=2 $end $cpc_flop=bchvolly,bchvollyb,bchvollya,bchvolly_t2,bchvolly_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Beach Volley (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120365&o=2 $end $specpls3_flop=beachvol, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Beach Volley (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147527&o=2 $end $spectrum_cass=beachvol, $bio Beach Volley (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219097&o=2 $end $cpc_flop=microclu01a, $bio Amstrad CPC 464 disk. published 29 years ago: Beach Volley + Adidas Championship Tie Break [Model MCD-029] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120812&o=2 $end $cpc_flop=bchvollysa,bchvollysb,bchvollys, $bio Amstrad CPC 464 disk. published 31 years ago: Beach Volley [Model AMD 175] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120364&o=2 $end $gbcolor=beachbal, $bio Nintendo Game Boy Color game published 19 years ago: Beach'n Ball [Model CGB-BVBP-EUR] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67560&o=2 $end $spectrum_cass=beachhd,beachhdc, $bio Sinclair ZX Spectrum cass. published 36 years ago: Beach-Head (c) 1984 US Gold - STAFF - Spectrum coding by: David J. Anderson, Ian Morrison Loading Screen by: F. David Thorpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77948&o=2 $end $cpc_cass=beachead, $bio Amstrad CPC cass. published 35 years ago: Beach-Head (c) 1985 Access Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82722&o=2 $end $apple2_flop_orig=bchead, $apple2_flop_misc=beachead, $bio Apple II disk. published 35 years ago: Beach-Head (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107146&o=2 $end $msx1_flop=beachead, $bio MSX disk. published 35 years ago: Beach-Head (c) 1985 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109009&o=2 $end $pro128_cass=beachead, $bio Olivetti PC-128 cass. published 35 years ago: Beach-Head (c) 1985 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118153&o=2 $end $cpc_flop=beacheadc,beachead_t1, $bio Amstrad CPC 464 disk. published 35 years ago: Beach-Head (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118921&o=2 $end $c64_cass=beachhead, $bio Commodore C64 cass. published 35 years ago: Beach-Head (c) 1985 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145464&o=2 $end $x07_cass=beachead, $bio Canon X-07 type-in published 33 years ago: Beach-Head (c) 1987 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138524&o=2 $end $spectrum_cass=beachhda,beachhdd, $bio Beach-Head (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146662&o=2 $end $msx1_cart=beachead, $bio Beach-Head (c) 19?? Access Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76591&o=2 $end $apple2_flop_misc=bchhdcr, $bio Apple II disk. published 35 years ago: Beach-Head cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232945&o=2 $end $spectrum_cass=beachhd2,beachhd2c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Beach-Head II (c) 1985 US Gold - STAFF - Spectrum version by: David J. Anderson, Ian Morrison Loading Screen by: F. David Thorpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77949&o=2 $end $apple2_flop_misc=bchhead2, $bio Apple II disk. published 35 years ago: Beach-Head II (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107147&o=2 $end $spectrum_cass=beachhd2a, $bio Beach-Head II (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225778&o=2 $end $cpc_cass=beached2, $bio Amstrad CPC cass. published 34 years ago: Beach-Head II - The Dictator Strikes Back (c) 1986 Access Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82725&o=2 $end $apple2_flop_misc=bchh2cr,bchh2cra, $bio Apple II disk. published 35 years ago: Beach-Head II cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232944&o=2 $end $cpc_flop=beachead,beacheadb,beacheada,beachead_c1, $bio Amstrad CPC 464 disk. published 35 years ago: Beach-Head [Model 07001] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118920&o=2 $end $msx1_cass=beachead, $bio MSX cass. published 33 years ago: Beach-Head (c) 1987 Eaglesoft. - TECHNICAL - GAME ID: 1408/8408 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94474&o=2 $end $spectrum_cass=beachhdb,beachhde, $bio Beach-Head (c) 198? Dro Soft. Spanish release. - TECHNICAL - GAME ID: 2MT138 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146663&o=2 $end $mo5_cass=beachead,beacheada,beacheadb,beacheadc, $to7_cass=beachead, $bio Thomson MO5/TO7 cass. published 35 years ago: Beach-Head (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: BH 1055 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108155&o=2 $end $to7_qd=beachead, $bio Thomson TO7 Quick Disk published 35 years ago: Beach-Head (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: BH QD 005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108648&o=2 $end $apple2gs=begldraw, $bio Apple IIGS disk. published 31 years ago: Beagle Draw (c) 1989 Beagle Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115322&o=2 $end $apple2gs=beglwrit, $bio Apple IIGS disk. published 33 years ago: BeagleWrite GS (c) 1987 Beagle Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115206&o=2 $end $spectrum_cass=beakyand, $bio Beaky and the Egg Snatchers (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225550&o=2 $end $psx=bealphar, $bio Sony PlayStation disc published 20 years ago: Bealphareth (c) 2000 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10138] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84945&o=2 $end $amigaocs_flop=beam, $bio Commodore Amiga 500 disk. published 31 years ago: Beam (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73532&o=2 $end $info=beaminv, $bio Arcade Video game published 41 years ago: Beam Invader (c) 1979 Tekunon Kougyou. A "Space Invaders" clone by TK. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Players : 2 Control : paddle Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217&o=2 $end $dragon_cass=beamrider, $bio Dragon cass. published 36 years ago: Beam Rider (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116325&o=2 $end $msx1_cart=beamridr, $bio MSX cart. published 36 years ago: Beam Rider (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76592&o=2 $end $amigaocs_flop=beambend, $bio Commodore Amiga 500 disk. published 23 years ago: Beambender (c) 1997 Epic Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73533&o=2 $end $coleco=beamridr, $bio Colecovision game published 37 years ago: Beamrider (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53246&o=2 $end $c64_cart=beamridr, $bio Commodore C64 cart. published 36 years ago: Beamrider (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53516&o=2 $end $msx1_cass=beamridr, $bio MSX cass. published 36 years ago: Beamrider (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94475&o=2 $end $spectrum_cass=beamridef, $bio Beamrider (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226703&o=2 $end $msx1_flop=beamridr, $bio Beamrider cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229871&o=2 $end $a2600=beamridr,beamridre, $bio Atari 2600 cart. published 36 years ago: Beamrider (c) 1984 Activision, Inc. A beam matrix of iridescent blue engulfs the distant blackness of Earth-Space. You stand watching. First mesmerized, you now realize the beams carry weapons. Frightening creations in endless configurations. Intriguing to watch, but will you, yes you, dear reader, take action? You will??!! Then roll up your sleeves, mount these beams and... ride!! Animated graphics create a 3-D perspective that virtually pulls you into the screen. Pulsating sound effects intensify the constant array of new objects that zip from beam to beam. Beamrider combines tomorrow's technology with designer Dave Rolfe's fantastic imagination to forge the challenge you'll return to again and again! - TECHNICAL - Model AZ-037 - TRIVIA - Beamrider for Atari 2600 was released on January 24, 1984 in North America. - TIPS AND TRICKS - Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips. Maintain precise control by learning to TAP the Control Stick to move your ship a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run. Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles. When you see a yellow rejuvenator, don't abandon all caution as you move to catch it or you'll likely wreck your ship. If an enemy object is blocking the rejuvenator, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel. And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm on to it immediately! Instead, wait on a beam you're not going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship. Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves. - STAFF - Developed by Cheshire Engineering. Programmer: Dave Rolfe - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50247&o=2 $end $a800=beamridr, $bio Atari 800 cart. published 36 years ago: Beamrider (c) 1984 Activision. - TECHNICAL - Model CA-009-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49303&o=2 $end $a5200=beamridr, $bio Atari 5200 cart. published 37 years ago: Beamrider (c) 1983 Activision. The Restrictor Shield, 99 sectors deep, now surrounds the Earth. You are the Beamrider, on a mission to clear the Shield. There you must demolish an onslaught of alient frights as you dodge from beam to beam. Sector after sector, the deluge deepens... - TECHNICAL - Model FZ-009 - SCORING - Points are scored each time an enemy saucer, chirper ship or Sector Sentinel is destroyed. Point values increase as you progress to higher sectors. The exact point value for each hit appears in red, briefly replacing your score the moment an enemy craft is destroyed. Also, if you manage to destroy the Sector Sentinel, you'll receive an additional bonus for each ship in your fleet. - TIPS AND TRICKS - Tips from Dave Rolfe, designer of Beamrider (Dave Rolfe is a seasoned software designer, with an academic background in engineering and computer science. In his spare time, he can be found bicycling or listening to rock 'n roll.) "Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips." "Maintain precise control by learning to TAP the Control Stick to move your ship a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run." "Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles." "When you see a yellow rejuvenator, don't abandon all caution as you move to catch it or you'll likely wreck your ship. If an enemy object is blocking the rejuvenator, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel." "And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm onto it immediately! Instead, wait on a beam you're NOT going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship." "Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves." "With practice, you'll be in the outer sectors before too long. If you get TOO far out, come down to Earth for a while and drop me a line. Because reading your letters is the next best thing to designing games." - STAFF - Designer: Dave Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50023&o=2 $end $intv=beamridr, $bio Mattel Intellivision game published 37 years ago: Beamrider (c) 1983 Activision, Incorporated. An impenetrable shield of light, 99 sectors deep, is encompassing the planet. You, alone, must cruise from beam to beam, casting lariats of laser bolts into white saucers, red zig bombs, yellow chirpers and more! The quest: to penetrate the shield and restore space exploration to the planet. You have the skill! You have the daring! You are Beamrider! - TECHNICAL - Model M-005-03 - TRIVIA - Inspiration for the game came to David Rolfe one day as he was leaning back in his chair staring at the ceiling. Suddenly the receding grid of acoustical tiles became an outer space playing field. Players who sent a photo to Activision showing a score over 60,000 on level 20 or above received an official 'Activision Beamriders' emblem. Video Review magazine named Beamrider "Best Cartridge Game of the Year" in its April 1984 issue. - TIPS AND TRICKS - From designer Dave Rolfe in the Beamrider instruction manual: "Greetings from sector 26 and moving! If you want to make it to the outer sectors, pay attention to these tips." "First of all, don't hold down the disc. Maintain precise control by learning to TAP the disc to move a single beam at a time. And stay near the center beams so you won't get boxed into a corner with nowhere to run." "Zap the white enemy saucers as early in their approach as possible. And check this out: You can hit them when they're slightly off the beam, before they can drop their missiles." "When you see a yellow rejuvenator, don't abandon all caution as you move to catch it, or you'll likely wreck your ship. If an invulnerable object is blocking it, you can use a torpedo to blast it out of the way. Then, catch the rejuvenator. But remember, you only have three torpedoes and they're your only weapon against the Sector Sentinel." "And while we're on the subject, when the Sentinel is about to approach, don't sit on the beam you plan to shoot from. Green Blockers will swarm onto it immediately! Instead, wait on a beam you're not going to shoot from (like the one nearest the Sentinel's first sighting). As soon as the Blockers are 'locked' onto that beam, zip over to an unblocked beam and torpedo the ship." "Last, but not least, take time to notice the enemy attack movements. They generally follow a pattern of motion that allows you to anticipate many of their moves." - STAFF - Design/Program: David Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60858&o=2 $end $spectrum_cass=beamride, $bio Sinclair ZX Spectrum cass. published 36 years ago: Beamrider (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: URK 001 - STAFF - Spectrum conversion by: Julian Chappell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77952&o=2 $end $dragon_cass=beanstalkr, $bio Dragon cass. published 34 years ago: Beanstalker (c) 1986 MicroVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234394&o=2 $end $a2600=beanbopp, $bio Atari 2600 cart. published 37 years ago: Beany Bopper (c) 1983 20th Century Fox. Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured. - TECHNICAL - Model 11002 - SCORING - STUNNED ITEMS Beany = 20 points. Falling Object = 20 points. Bouncing Orange Eye = 100 points. CAPTURED ITEMS Beany = 100 points plus the Challenge Level Number. Falling Object = 100 to 490 points, Depending on the Challenge Level. Bouncing Orange Eye = Twice the Value of an Object at that Level. The score is displayed at the bottom of the screen. - TIPS AND TRICKS - You can shoot a longer distance if you don't hold the joystick button down. Keep an eye on your reserve boppers and don't be too greedy with points. You may have to let some objects fall off the screen in order to have the opportunity to sack four more Beanies and earn a bonus Bopper! - STAFF - Developed by Sirius Software. Programmer: Grady Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50248&o=2 $end $a2600=beanboppc, $bio Atari 2600 cart. published 37 years ago: Beany Bopper (c) 1983 CCE South american release. Game developed in North America. For more information about the game itself, please see the original NA release entry; "Beany Bopper [Model 11002]". - TECHNICAL - Model C-835 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50249&o=2 $end $spectrum_cass=bearbovv, $bio Bear Bovver (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226154&o=2 $end $info=m4bclimb, $bio Bear Climber (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42359&o=2 $end $info=bearnec, $bio Slot Machine published 18 years ago: Bear Necessities (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43632&o=2 $end $info=pr_bears,pr_bearsa,pr_bearsb, $bio Slot Machine published 24 years ago: Bear Streak (c) 1996 Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42411&o=2 $end $info=pr_bearx,pr_bearxa,pr_bearxb,pr_bearxc,pr_bearxd,pr_bearxe,pr_bearxf,pr_bearxg,pr_bearxh,pr_bearxi,pr_bearxj,pr_bearxk,pr_bearxl,pr_bearxlp,pr_bearxm, $bio Bear X (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15208&o=2 $end $a800=bearjamf, $bio Atari 800 cart. published 37 years ago: BearJam (c) 1983 Chalkboard, Inc. - TECHNICAL - Model 10031A-3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82777&o=2 $end $cpc_flop=beast199,beast19901,beastuk1,beastuk101,beastuk102, $bio Amstrad CPC 464 disk. published 30 years ago: Beast (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121147&o=2 $end $pc98=beast, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: ビースト 淫獣の館 (c) 1990 Birdy Soft. (Beast - Injuu no Yakata) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88996&o=2 $end $x68k_flop=beast, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Beast - Injuu no Yakata (c) 1991 Birdy Soft - TECHNICAL - FD x3 - TRIVIA - Released on February 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87107&o=2 $end $x68k_flop=beast2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Beast 2 - Incubuster (c) 1991 Birdy Soft - TECHNICAL - FD x4 - TRIVIA - Released on June 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87106&o=2 $end $pc98=beast2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Beast 2 - Incubuster (c) 1991 Birdy Soft. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88997&o=2 $end $fmtowns_cd=beast3, $bio Fujitsu FM Towns CD published 26 years ago: Beast 3 (c) 1994 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110271&o=2 $end $ngpc=darkarms,darkarmsp, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Beast Buster - Yami no Seitai Heiki [Model NEOP00450] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82519&o=2 $end $info=bbusters,bbustersj,bbustersja, $bio Arcade Video game published 31 years ago: Beast Busters (c) 1989 SNK. A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - TECHNICAL - Cabinet dimensions : 74'' (187,5cm) high x 35'' (90cm) wide x 47'' (115,5cm) deep. Top Board Number : A9003-1 Middle Board Number : A9003-2 Bottom Board Number : A9003-3 Prom stickers : BB Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 3 Control : lightgun Buttons : 2 - TRIVIA - Beast Busters was released in November 1989 in Japan. One famous owner of a Beast Busters cabinet was American pop singer, Michael Jackson (1958-2009), who would often take the cabinet on tour with him via cargo plane. A Beast Busters unit appears in the 1998 movie 'The Replacement Killers'. Soundtrack releases: Beast Busters / SNK [Pony Canyon / Scitron - PCCB-00036 - Jul 21, 1990] - SERIES - 1. Beast Busters (1989) 2. Beast Busters - Second Nightmare (1999) 3. Dark Arms - Beast Busters (1999, SNK Neo-Geo Pocket Color) 4. BEAST BUSTERS - feat.KOF (2014, Google Play) - STAFF - President: Eikichi Kawasaki Producer & Director: Hamachi. Papa Designers: Mitsuzo.I, Ken, Muromoto, Sakai, Mioshi, Maeda, Fujiwara Main programmer: Mr. SNK 25 Assistant programmer: Murano Sound creators: Tarkun, Masahiko Hataya (Papaya) Hard creator: Ebara - PORTS - * COMPUTERS: Atari ST (1990) Commodore Amiga (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218&o=2 $end $info=bbustersu,bbustersua, $bio Arcade Video game published 31 years ago: Beast Busters (c) 1989 SNK Corp. of America. North American release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122215&o=2 $end $amigaocs_flop=bbusters, $bio Commodore Amiga 500 disk. published 29 years ago: Beast Busters (c) 1991 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73534&o=2 $end $info=bbust2, $bio Arcade Video game published 21 years ago: Beast Busters - Second Nightmare (c) 1999 SNK. A great sequel to the original game an once again city has been invaded by the undead, the players must shoot using machine guns or bombs to fight against an entire host of monsters including zombies, mutants and other creepy creatures in this frantic first person shooter! Featuring nice graphics in 3D and excellent sounds. The plot is set in 2009 at the A.D. Tokyo Bay's floating city, "New Tokyo Port Town." Within the international specialized pathologies hospital (ISPH) rising from a corner of the city, an outbreak of an unknown virus severs contact with the outer world... authorities, carefully monitoring the situation, dispatch two marine commandos to investigate and "expedite" the matter. Yet what horror they will witness is...? - TECHNICAL - Cabinet dimensions : 76,5'' (196,8cm) high x 51'' (130,9cm) wide x 29,5 (75cm) deep. Cabinet weight : Approx. 550 lbs (193 kg). SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 04 Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Second Nightmare was released in September 1998. - SERIES - 1. Beast Busters (1989) 2. Beast Busters - Second Nightmare (1999) 3. Dark Arms - Beast Busters (1999, SNK Neo-Geo Pocket Color) 4. BEAST BUSTERS - feat.KOF (2014, Google Play) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3584&o=2 $end $gbcolor=beastfgt,beastfgth, $bio Beast Fighter (c) 199? Sachen. - TECHNICAL - [Model EB-001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67561&o=2 $end $megaduck=bstfgtr, $bio Mega Duck cart. published 27 years ago: Beast Fighter (c) 1993 Sachen. - TECHNICAL - GAME ID: MD021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115561&o=2 $end $pc98=beast3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Beast III (c) 1993 Birdy Soft. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88998&o=2 $end $st_flop=beastlrd, $bio Atari ST disk. published 27 years ago: Beast Lord (c) 1993 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149271&o=2 $end $pc98=beastlrd, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Beast Lord - Haou e no Michi (c) 1991 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88999&o=2 $end $pc98=beastlr2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Beast Lord II (c) 1992 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89000&o=2 $end $gba=beastsho, $bio Nintendo GBA cart. published 18 years ago: Beast Shooter - Mezase Beast King! [Model AGB-AH5J-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69884&o=2 $end $apple2_flop_misc=beastwar, $bio Apple II disk. published 35 years ago: Beast War (c) 1985 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107148&o=2 $end $megadriv=beastwj, $bio Sega Mega Drive game published 29 years ago: Beast Warriors (c) 1991 Riot - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 38/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56355&o=2 $end $psx=beastwar, $bio Sony PlayStation disc published 23 years ago: Beast Wars - Transformers (c) 1997 Hasbro Interactive, Inc. Battle with Heroic Maximals or the Evil Predacons for Control of the Universe. Navigate through Rugged 3D Terrain, Battling Natural Hazards and Enemy Armies in one of the MOst Intense Battle Games Ever! Features: * 10 Transformer Characters for each Mission. * 24 Battle Missions. * Realistic Terrain Environments & Intelligent Enemies. * Multi-Skill Level Excitement. - TECHNICAL - GAME ID: SLUS-00508 - TRIVIA - Released on December 05, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - SONY DEVELOPMENT TEAM Lead Programmer: Alan McCarthy Programmers: Tameem Antoniades, Iain Brown, Michael Edie, Mike Ball, Tim Closs, Julian Rex Programming Support: Mark Stamps Game Design: James Shepherd, Tameem Antoniades, Alan McCarthy Mapping Team: Gareth Hughes, James Shepherd, Pete Giles, Mark Ashton Lead Artist: James Shepherd Artists: Alan Brand, Ben Levitt, Pete Giles, Robin Chapman, Colin Galloway, Mitch Phillips Producer: Andrew Kennedy Studio Director: Ian Saunter AV Manager: Peter Murphy Music: Andrew Barnabas, Paul Arnold, Peter Murphy, Keef Baker Sound Effects: Paul Arnold Video Sequences Editing and Post Production: Tom Oswald Lead Tester: Dan Smith QA Supervisor: Sarah Lloyd Additional Testing: Joe Pearce, Barry O'Sullivan, Stuart Harvey, Paul Brodie, Nick Double, Alex Sulman Technologies Group Manager: Dean Ashton Mapping and Conversion Technologies: Andrew Ostler, Matt Johnson Animation Technologies: Ian Elsley IT Manager: Steve Loughran IT Assistant: Dean Miller HASBRO INTERACTIVE Producer: Andrei Nadin Assisting Producers: Roger Cheung, Chris Down US Producers: Michael S. Glosecki, Thomas J. Zahorik Lead Tester: Neall Campbell Creative Services: Steve Webster, Elizabeth Mackney, Jennifer Brackett, Samantha Parker QA Managers: Roger Carpenter, Michael Craighead Additional Testing: Richard Alexander, Stuart Thody, Christine Fisher, Yaw Diabah, Thomas Allen HI Management Team: Thomas Dusenberry, Barry Jafrato, Kevin Buckner, Clive Robert, Tony Parks, Kevin Gillespie Worldwide Marketing: Gary Carlin, Mary Miller, Debbie Shlens, Torsten Oppermann, Jean-Michel Coletti, Olivier Salomon, Liz Morgan, Thomas Jaepel Special Thanks to Takara Co. Ltd., Hollis Research, Mainframe Inc., Radical Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111046&o=2 $end $megadriv=beastw,beastwp, $vgmplay=beastw_md, $bio Sega Genesis game published 29 years ago: Beast Wrestler (c) 1991 Renovation War of the Manmade Monsters! Life Science industries of the future have created the world's greatest sports warriors. Averaging 25 feet tall and weighing several tons each, these gigantic wrestlers grapple for the ultimate championship! Control your own titanic beast and master the various deathblow techniques. Use prize money to beef up your giant or enroll him in battle training events. Work with a Life Science team to create the most powerful fighter ever built by man! * Choose from a variety of bizarre and mighty Super Beasts! * Defeat the domestic champion to take on World-ranked players. * 1 or 2 player earth-shaking, blockbusting action! - TECHNICAL - GAME ID: T-49116 - TRIVIA - Released on October 04, 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57119&o=2 $end $megadriv=beastbal, $bio Beastball (c) 199? Spectrum Holobyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56356&o=2 $end $info=beastf, $bio Arcade Video game published 36 years ago: Beastie Feastie (c) 1984 Epos Corporation. Guide the insatiable Toby through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. This game is relatively similar to the glob and Super Glob except the main character's name has been changed to Toby and now looks different. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is also known as "The Glob" and "Super Glob". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219&o=2 $end $info=beastfp, $bio Arcade Video game kit published 36 years ago: Beastie Feastie (c) 1984 Epos Corp. Conversion Kit version for Pac-Man. See the dedicated PCB version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115701&o=2 $end $amigaocs_flop=beastlrd, $bio Commodore Amiga 500 disk. published 27 years ago: Beastlord (c) 1993 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73535&o=2 $end $info=beastrzr,beastrzra,beastrzrb, $bio Arcade Video game published 23 years ago: Beastorizer (c) 1997 Eighting / Raizing. Unleash the beast within! Take your pick from 8 unique fighters with the ability to morph into powerful werebeasts (wolf, lion, rabbit, tiger, mole, fox, gorilla & boar) and battle your way to reach the sinister Tylon Corporation's secret bioweapon : the deadly weredemon Uriko! Features solid 3-D graphics with awesome character designs, great sound effects & cool music, and a simple control scheme geared towards fast, aggressive gameplay. - TECHNICAL - Game ID : RA9701 Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz) Players: 2 Control per player: 8-way joystick Buttons per player: 3 => Punch, Kick, Beast - TRIVIA - Beastorizer was released in July 1997. The game was known outside North America as "Bloody Roar". - SERIES - 1. Bloody Roar (1997) 1. Beastorizer (1997) 2. Bloody Roar 2 - Bringer of The New Age (1998) 3. Bloody Roar 3 (2001) 4. Bloody Roar Primal Fury (2002, Nintendo GameCube) 5. Bloody Roar Extreme (2003, Microsoft Xbox) 6. Bloody Roar 4 (2003, Sony Playstation 2) - STAFF - Chief producer : Masato Toyoshima Producer : Kenji Kawase Director : Susumu Hibi Main programmer : Yuichi Ochiai Programmers : Yasunari Watanabe, Takeshi Dodo, Kenji Shibayama Planner : Seiya Yamanaka Main graphic designer : Shinichi Ohnishi Graphic designers : Mitsuakira Tatsuta, Shinsuke Yamakawa Motion designers : Shinji Ohtomo, Koji Mandai, Kumi Sasaki, Tetsu Ozaki Character designer : Mitsuakira Tatsuta Sound composers : Atsuhiro Motoyama, Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto, Masaharu Iwata, Tomoko Miyagi Sound effects : Gen Sound programmer : Yuichi Ochiai Voice actors : Nobutoshi Hayashi, Fumihiko Tachiki, Ryo Horikawa, Mika Kanai, Scott McCulloch, Barry Gjerde, Samantha Vega General producer : Tomonori Fujisawa Test players : Takeshi Yamane, Masahiro Kitano, Satoru Tanikawa, Kazuyuki Yamamoto, Yuji Ishige, Joe Kitsukawa, Ryoji Sano, Shigeyuki Saitoh, Shinsiku Gotoh * Hudson staff : Executive producer : Naoyuki Tsuji Chief producer : Kunji Katsuki Producer : Atsushi Ikeda Director : Kenji Fukuya - PORTS - * CONSOLES: Sony PlayStation (1997, "Bloody Roar") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220&o=2 $end $info=beathead, $bio Arcade Video game published 27 years ago: Beat Head (c) 1993 Atari Games. Jump on the tiles that match your color or that have your color and your opponent's color. Jump on enough to fill your spaces before your opponent fills his. - TECHNICAL - Main CPU : ASAP (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 2 Beat Head has nothing remotely resembling Sprites or M.O.s., the hardware is a fairly naive bitmap, although it is implemented in VRAM, which allows, e.g. fast copies to reduce the CPU needed for static content. Beat Head is the only Atari Coin-Op game to derive its 'time base' from the audio, and to do so uses a rarely used feature of CPU/Audio communication. A bug there would not affect any other game, and would manifest in Beat Head as timeouts and 'jerks' as the video was re-sync'd to the audio. - TRIVIA - At the time, Atari were very keen to fund 'unusual' game concepts, such as "Toobin'" and Beat Head was one of those chosen. However, the game mechanic was incredibly repetitive and once you'd beaten 5 opponents, not much really changed. The reason for the very limited number of 'waves' is that the game did not get past a 'short field-test' stage. It was intended to be out only a few days. Atari had a pretty bad rep in those days, which showed in the cash box. And Beat Head had fairly powerful enemies within Atari, so it was killed at a very preliminary stage of the program. It certainly was never intended to be so limited. The phrase 'Stella on Steroids' on the POST screen is a reference to the old Atari VCS, codenamed 'Stella'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=221&o=2 $end $nes=beatnbox, $bio Beat n Box (c) 19?? Unknown. Korean game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113956&o=2 $end $psx=beatplan, $bio Sony PlayStation disc published 20 years ago: Beat Planet Music (c) 2000 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-18013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84946&o=2 $end $adam_flop=beatband,beatbanda, $bio Coleco Adam disk. published 28 years ago: Beat the Bandit (c) 1992 Maine ADAM Library. Slot Machine game for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109343&o=2 $end $info=sc1btbc, $bio Beat the Bank Club (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42115&o=2 $end $info=btchamp, $bio Arcade Video game published 24 years ago: Beat the Champ (c) 1996 Konami Company, Limited. - TECHNICAL - Konami GV System hardware Game ID : GV053 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : trackball Buttons : 3 - TRIVIA - Beat the Champ was released in October 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3657&o=2 $end $cpc_flop=beatthec,beatthec01, $bio Amstrad CPC type-in published 35 years ago: Beat The Clock (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119019&o=2 $end $info=sc1btclk,sc1btclka,sc1btclkb, $bio Beat the Clock (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32395&o=2 $end $info=m4btclok, $bio Beat the Clock (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41262&o=2 $end $info=beatclck,beatclck2, $bio Pinball published 35 years ago: Beat the Clock (c) 1985 Bally Midway Mfg. Co. - TECHNICAL - Model Number : 0C70 - TRIVIA - 500 units were produced. - STAFF - Designer : George Christian Artwork : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5212&o=2 $end $info=pr_btwar,pr_btwara,pr_btwarb, $bio Beat the Warden (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42075&o=2 $end $a2600=beatemd, $bio Atari 2600 cart. published 38 years ago: Beat'Em and Eat'Em (c) 1982 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50250&o=2 $end $a2600=beatem,beateme, $bio Atari 2600 cart. published 38 years ago: Beat'Em and Eat'Em (c) 1982 Mystique. Beat'Em & Eat'Em is an adult video game based upon an ancient ritual that has been passed down from generation-to-generation as part of the culture's oral tradition. The object of the game is to eat'em every time he beats 'em. You score one point for each and every drop you swallow without a miss. But should you miss, shame on you. You lose one turn. After all, it could have been a famous doctor or lawyer. You have four turns at the outset of the game. Small squares in the lower left-hand corner of the screen indicate the remaining number of turns at any point in the game. You can earn 'bonus turns' for every '69' points you score; however, you may accumulate no more than 6 turns plus the one in play at any given time. Beat'Em & Eat'Em consists of two game versions. Game number 1 offers the swinger types a chance at twin female computer images. Double your pleasure, and see what fun; turn the paddle-wheel knob and catch all the ---. Game number 2 is more difficult in that there is only one female computer image to do all the catching. The number of the game selected appears on the stripe at the bottom of the screen before you start the game. - SCORING - When you reach "69" points, you earn a bonus turn. You receive additional bonus turns for each multiple of 69 points that you earn (138, 207, etc.). To help you celebrate this wonderful achievement, the lovely ladies dance across the screen to the tune of Pop Goes the Weasel, and the skyline glows with glee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50251&o=2 $end $c64_cass=beatit, $bio Commodore C64 cass. published 33 years ago: Beat-It (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC0216 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145465&o=2 $end $info=bm1stmix, $bio Arcade Video game published 23 years ago: beatmania (c) 1997 Konami. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Cabinet dimensions : 197cm high x 112cm wide x 101cm deep. Cabinet weight : 250 kg. Konami Bemani DJ-Main Hardware Game ID : GQ753 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in December 1997. 'Bemani' is actually a play on words : BE (at) MANI (a). - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Director : Yuichiro Sagawa Planners : Mizking, Takashi Hamano Sound producers : Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi Programmers : Takayuki Fukunaga, Hideki Hashimoto Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura CG designer : Mizking Industrial designer : Isao Uehara Graphic designer : Noriyuki Yokoki Vocalist & rapper : Butcher "One Love", DJ Volcano, Chappy Guiterist : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita Dancers : Wan~chan, Nami Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki Producer : Koji Okamoto - PORTS - * CONSOLES: Sony PlayStation (1998) Nintendo Game Boy Color (1999, "Beatmania GB") Bandai WonderSwan (1999, "BeatMania for WonderSwan") * OTHERS: LCD handheld game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=222&o=2 $end $psx=bm3mm, $bio Sony PlayStation disc published 22 years ago: Beatmania - Append 3rd Mix Mini (c) 1998 Konami Co. - TECHNICAL - GAME ID: SLPM-86156 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84947&o=2 $end $psx=bm5, $bio Sony PlayStation disc published 20 years ago: Beatmania - Append 5th Mix - Time to Get Down (c) 2000 Konami Computer Ent. - TECHNICAL - GAME ID: SLPM-86322 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84948&o=2 $end $psx=bmclub, $bio Beatmania - Append Club Mix (c) 199? Konami Corp. - TECHNICAL - [Model SLPM-86692] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84949&o=2 $end $psx=bmbest, $bio Sony PlayStation disc published 20 years ago: Beatmania - Best Hits (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86596] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84950&o=2 $end $psx=bmtokyo, $bio Sony PlayStation disc published 19 years ago: Beatmania - The Sound of Tokyo! (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86769] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84951&o=2 $end $info=bm2ndmix,bm2ndmxa, $bio Arcade Video game published 22 years ago: beatmania 2nd MIX (c) 1998 Konami Company, Limited. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GX853 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in March 1998. Konami released a limited-edition soundtrack album for this game (beatmania 2nd Mix Complete - KICA-7872) on 26/06/1998. - TIPS AND TRICKS - * Secret Stages : First pick arcade mode, secondly hold Select while you choose expert mode. While you are still holding the circle button pick classic or techno. If you pick classic you will get the 'Rave 2nd remix' at the last stage. If you pick techno you will get 'hard techno' at the 3rd stage. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Director : Yuichiro Sagawa Planners : Mizking, Takashi Hamano Sound director : Reo Nagumo Composers : Nite System, Quadra, DJ Mazinger, Crunky Boy, Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi Programmers : Takayuki Fukunaga, Hideki Hashimoto, Youhei Shimizu Sound data analizer : Koji Kazaoka, Ryuichi Nitta, Hiroki Koga Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura Cg designer : Mizking Industrial designer : Isao Uehara Product designer : Noriyuki Yokoki Vocalist & Rapper : Butcher "One Love", DJ Volcano, Chappy, Co~key, Bombman Guitarists : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita Dancers : Wan~chan, Nami Japanese~English translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki, Mary Hermanson, Kerry Nagai Producer : Koji Okamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=223&o=2 $end $info=bm3rdmix, $bio Arcade Video game published 22 years ago: beatmania 3rdMix (c) 1998 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in September 1998. Konami released a limited-edition soundtrack album for this game (Beatmania 3rd Mix Complete - KICA-7921) on 276/11/1998. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3990&o=2 $end $info=bm4thmix, $bio Arcade Video game published 21 years ago: beatmania 4thMix the beat goes on (c) 1999 Konami Company, Limited. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GX847 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in April 1999. Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999. - TIPS AND TRICKS - * Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes. 1) Insert coin(s). 2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You'). 3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard. * Hidden Stages : 1) Insert coin(s). 2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max'). 3) Press Start while holding down the Effect button. * Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple. * Mirror Play : 1) Insert coin(s). 2) Turn the 2P turntable anti-clockwise three times. 3) Press Start. * Random Play : 1) Insert coin(s). 2) Turn the 2P turntable clockwise three times. 3) Press Start. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Producer : Koji Okamoto Director : Seiji Higurashi Planner : Mizking F Sound director : Takehiko Fujii Sound superviser : Reo Nagumo Programmer : Hideki Hashimoto CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ) Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura Graphic designers : Noriyuki Yokoki, Mayu Sugiyama Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ) NM Sequence unlimited (AMD), D&G Music Factory (AMD) Sound data analyzer : Ryuichi Nitta Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson Dancers : Nami, Wan-Chan Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio) Japanese-English translator : Justin Lazaroff - PORTS - * CONSOLES: Sony PlayStation (1999, "BeatMania Append 4th Mix") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=224&o=2 $end $info=bm5thmix, $bio Arcade Video game published 21 years ago: beatmania 5thMix - Time to get down (c) 1999 Konami Company, Limited. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Cabinet dimensions : 197cm high x 101cm deep x 112cm wide. Cabinet weight : 250 kg. Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in September 1999. - TIPS AND TRICKS - * Mirror Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-LEFT key to input the following morse code sequence ('SHORT' = quick press-and-release, 'LONG' = hold the key for half a second) : LONG(x2), SHORT(x3), LONG, SHORST, press 1P START. You are now playing in Mirror Mode. * Play Hidden Expert Courses : This code must be entered on the Mode Select screen. Move the cursor to Expert. Press and HOLD the 1P START button, and rotate the 1P turntable clockwise two full revolutions. Release 1P START, and rotate the 1P turntable clockwise one full revolution, making sure to stop the cursor on Expert. Press any 1P keyboard key to select Expert mode, and you can select new Expert Courses : Slake Mix, Nagureo Mix, and Another Mix (Note : Another Mix may not be played in Battle Mode). * Play Hidden Song LINN 1999 : This code must be entered on the title screen, after inserting your money, but before pressing START. Use the 2P top-left key to enter the following morse code sequence. 'SHORT' is a quick press-and-release of the key, while 'LONG' means you have to hold the key for at least half a second : SHORT, LONG, SHORT(x4), LONG, SHORT, LONG, SHORT, press START. On Normal or Hard mode, choose 'Random Song' on your final stage. The song you play will be the hidden song, LINN 1999. Good luck! * Random Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-right key to input the following morse code sequence (SHORT = quick press-and-release, LONG = hold the key for half a second) : SHORT, LONG, SHORT(x2), LONG(x2), SHORT, press 1P START. You are now playing in Random Mode. * All Music Mode : This code must be entered on the title screen, after inserting your money, but before pressing START. Slowly rotate the 1P turntable one full revolution clockwise. As you rotate it, input the following keyboard sequence : 1P bottom right 1P top right(x2) 1P bottom center(x2) 1P top left 1P bottom left 1P bottom center(x2) 2P top right 2P bottom center 1P bottom left Press 1P or 2P START. Now when you select Normal or Hard mode, all of the music on the machine is immediately available for play, including all the hidden/expert songs. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Producer : Koji Okamoto Executive director : Seiji Higurashi Director : Yuichiro Sagawa Sound director : Takehiko Fujii Sound superviser : Reo Nagumo Programmers : Yohei Marufuji, Hideki Hashimoto CG Designer : Tomoko Shiono Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura Graphic designer : Noriyuki Yokoki Composers : GTS, BEBE, Hiroshi Watarai, DEEP EMOTION, DJ ODDBALL, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ), Toshiyuki Kakuta (KCEJ), NM SEQUENCE UNLIMITED (AMD), D&G MUSIC FACTORY (AMD), Hirosi Takeyasu, REGINA, Masahiko Hataya (PAPAYA), ULTIMATE HEIGHTS, CAPTAIN JACK, X-TREME, DIMITRI FROM PARIS, UTUMI, MIKIO ENDO Sound data Analysers : Mitsukuni Murayama, Ryuichi Nitta Vocalists & Rappers : Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson, Brenda Vaughn, ARGIE LANETTE PHINE, Linda Gish Drummer : Kiyotaka Sugimoto Dancers : NAMI, WAN-CHAN Mixing enginners : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio) Japanese-English translator : Justin Lazaroff - PORTS - * CONSOLES: Sony PlayStation (2000, "BeatMania Append 5th Mix") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3467&o=2 $end $info=bm6thmix, $bio Arcade Video game published 19 years ago: beatmania 6thMix The UK Underground Music (c) 2001 Konami Corp. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in July 2001. Toshiba EMI released a 2 CD limited-edition soundtrack album for this game (beatmania 6th Mix Original Soundtrack - TOCP-64138~9) on 17/10/2001. - TIPS AND TRICKS - * Unlock All Music and All Expert Courses : After inserting your coins, hold down all 5 keys on the left side. While holding, use your other hand and input the sequence on the right side keys (the 5 keys are labeled from left to right) : Press '1' key 6 times, Press '2' key 6 times, Press '4' key 6 times, Press '5' key 6 times, Press '3' key 6 times. If done correctly, the background will change from red to blue. 'All Music Mode' will be selectable in the game options. All Expert Courses will be selectable, and the Expert+ Course will be selectable. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Exective producer : Fumiaki Tanaka Producer : Yoshihiko Ota Director : Kenji Togami Sound director : Takehiko Fujii, Osamu Migitera Programmers : Kenji Togami, Kazuyasu Kawamura, Takao Tada CG Designer : Tomochika Moroe, Chihiro Inoue Graphic designer : Noriyuki Yokoki Composers : B.CHOYEK, Isao Saito, KEN Takizawa, Kiyotaka Sugimoto, KLUTE, Kouichi Yamazaki, M.MELITO & P.FINN, Mark Shrimpton, murumuru-kurotou, Naoki Maeda, Osamu Migitera, PARADOX, Takehiko Fujii, Tomosuke Funaki, TOTAL SCIENCE, Yohei Shimizu, Yuuki Kuromitsu Sound data Analysers : Kiyotaka Sugimoto, Osamu Migitera, Takehiko Fujii, Yohei Shimizu Mixing enginners : Miho Toyoda Products support : Hachitaro Sato, Shinya Ishida, Tsuyoshi Nakano Manual writer : Mika Sudo - PORTS - * CONSOLES: Sony PlayStation (2002, "beatMania 6th Mix + Core Remix") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3507&o=2 $end $info=bm7thmix, $bio Arcade Video game published 18 years ago: beatmania 7thMix keepin' Evolution (c) 2002 Konami Corp. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in January 2002. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania 7th Mix Original Soundtracks - KMCA-160) on 26/06/2001. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3988&o=2 $end $psx=bm6core, $bio Sony PlayStation disc published 18 years ago: Beatmania Append 6th Mix + Core Remix (c) 2002 Konami Corp. - TECHNICAL - [Model SLPM-87012] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84953&o=2 $end $psx=bmgot2, $bio Sony PlayStation disc published 20 years ago: Beatmania Append Gottamix 2 - Going Global (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86574] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84954&o=2 $end $info=bmclubmx, $bio Arcade Video game published 20 years ago: beatmania ClubMix (c) 2000 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in March 2000. - TIPS AND TRICKS - * Frame Color Change : Press start button in mode selection screen. * Another Score : Hold Effector button then press 2 and 4 keys in the following music selection screen. 321 Stars Game Da Muzik Venus of Your Smile Taiyou ni Hoero * Secret Music : Move cursor to "Tokyo European Espresso" in music selection screen then input the above Another Score code. You can play with "Tokio" even in Normal or Maniac (this music is only selectable in Expert by default) * Secret Course : Hold 2 and 4 keys then press 9, 9, 3 key in the title screen after inserted a credit. "Bpm Skip Mix" and "Deka Mix" appear on Expert mode. NOTE : input before push Effector button. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3989&o=2 $end $info=bmcompmx, $bio Arcade Video game published 21 years ago: beatmania complete MIX (c) 1999 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GX858 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in January 1999. This game is known in US as "hiphopmania Complete MIX". - TIPS AND TRICKS - * Complete Song List Choice Mode : 1) Insert your credits. 2) Hold down 1P buttons 1+4 and fully turn turntable clockwise once. 3) Hold down 1P buttons 2+5 and fully turn turntable clockwise once. 4) Hold down 1P button 4 and press START. 5) Release button 4 and press button 2. If you did it right, you should be able to select all songs. * Another Version : 1) During 'STAGE SELECT', turn the records and press buttons 2-4-2 in quick succession while they are turning. 2) Next, turn the records again and press buttons 4-2-4 in quick succession while they are turning. 3) Later, when 'hard house', 'hard techno' (Acid Bomb) or 'euro beat' are selected, 'Another' version can be played. * Random Play Mode : Can be activated by pressing the following 2P side buttons in the following order, followed by the 1P START button : 3-5-3-2-1-3-5-3-2-1-3-5-3-2 * Mirror Play Mode : Can be activated by pressing the following 2P side buttons in the following order, followed by the 1P START button : 3-5-3-2-1-3-5-3-2-1-5-3-2-1 - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Producer & Director : Koji Okamoto Planner : Mizking Sound director : Reo Nagumo Composers : Nite System, Quadra, DJ Mazinger, Crunky Boy, Nouvo Nude, Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi, Yohei Shimizu Programmers : Hideki Hashimoto, Takayuki Fukunaga Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura CG designers : Mizking, Hotaru Komatsu, Gyo Eguchi, Hajime Yashiro (KCE Japan) Graphic designer : Noriyuki Yokoki Vocalist & Rapper : Yurika Nagasawa, Miryam, Muhammad, Butcher "ONE LOVE", Chappy, Bombman Sound tool programmer : Yohei Shimizu Guitarists : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita Dancer : Wan-Chan, Nami Japanese-english translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki, Mary Hermanson, Justin Lazaroff * Staff of SPU original songs 'Big Beat Mix' : CG designer : Hajime Yashiro (KCE Japan) Composers : Hiroyuki Togo (KCE Japan), Tappy Lyricists : Fabienne Haber, Hiroyuki Togo Sound data analizers : Masashi Watanabe (KCE School), Hiroyuki Togo Vocalist & Rapper : Fabienne Haber, Ikuzo Fujimura Guitarist : Hiroyuki Togo Japanese-English translators : Kerry Nagai, Ikuzo Fujimura Japanese-French translator : Fabienne Haber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225&o=2 $end $info=bmcompm2, $bio Arcade Video game published 20 years ago: beatmania complete MIX 2 (c) 2000 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GX988 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in January 2000. This game is known in US as "hiphopmania Complete MIX 2". - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Producer : Koji Okamoto Director : Seiji Higurashi Sound directors : Takehiko Fujii, Kiyotaka Sugimoto Sound superviser : Reo Nagumo Programmers : Yohei Marufuji, Masaru Nakamura Cg designers : Yaku Hiranabe, Mikio Yasumatsu, Tomoko Shiono Hardware engineer : Masayuki Senami Mechanical enginners : Yuichiro Sagawa, Toshiharu Miura Graphic designer : Noriyuki Yokoki Composers : D&G Music Factory (AMD), Deep Emotion, Dj Oddball, Hiroshi Watarai, Hiroyuki Togo (KCEJ), Kouichi Yamazaki, Kiyotaka Sugimoto, Mikio Endo, Mitsukumi Murayama, NM Sequence Unlimited (AMD), Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Hiroshi Takeyasu, Toshiyuki Kakuta (KCEJ), Larry Dunn, Luisa Dunn, Hiroshi Watanabe, Aki, Tag, Delaware, Nouvo Nude Sound data analyzers : Mitsukuni Murayama, Ryuchi Nitta, Migitera Osamu, Uchida Tomoyuki, Tatsuya Furukawa (good~cool), Tag, Aki Vocalist & Rappers : Megumi Oka, Scotty D., Andrea Robinson, Brenda Vaughn, Argie Lanette Phine, Linda Gish, Ike Nelson, Jeff Coote Drummer : Kiyotaka Sugimoto Dancers : Nami, Wan~chan Mixing engineers : Masaki akamura (Onkio Haus), Toshihiro Hayano (Kim Studio) Japanese~English translator : Justin Lazaroff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226&o=2 $end $info=bmcorerm, $bio Arcade Video game published 20 years ago: beatmania CORE REMIX (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GXA05 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in November 2000. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania CORE REMIX Original Soundtrack - KMCA-89) on 21/02/2001. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Producer : Koji Okamoto Director : Yuichiro Sagawa Sound directors : Takehiko Fujii, Reo nagumo Programmers : Kenji Togami, Kazuyasu Kawamura Cg Designers : Yukizumi Terao, Hotaru Komatsu, Megumi Kohayakawa Dance performance : Tadasuke Iwasa and Ryoko Kiuchi (Brand-New Dance Market) Graphic designer : Noriyuki Yokoki Composers : B.Bandj, Hiroshi Takeyasu, Hiroshi Watanabe, Isao Saito, Ken Matsumoto, Kiyotaka Sugimoto, Kouichi Yamazaki, Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Tatsuya Furukawa (Good-Cool), Tatsuya Nishiwaki, Tomosuke Funaki, Yohei Shimizu, Yukihiro Fukutomi Sound data analysers : Osamu Migitera, Reo Nagumo, Takehiko Fujii, Tomoyuki Uchida, Hiroki Koga, Takayuki Ishikawa Vocalists & Rappers & Scratch : Isao Saito, ICHe, B.Bandj, DJ Jun, Noriko Fukushima, R.C., Reika Morishita Mixing engineers : akira Kusayanagi, Mitsuyasu Kaneko, Yoshiaki Onishi Products supports : Shinya Ishida, Masayuki Senami, Tatsuya Kobayashi, Yoriyoshi Matsushita - PORTS - * CONSOLES: Sony PlayStation (2002, "BeatMania 6th Mix + Core Remix") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227&o=2 $end $info=bmdct, $bio Arcade Video game published 20 years ago: beatmania featuring Dreams Come True (c) 2000 Konami Company, Limited. Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level. - TECHNICAL - Konami Bemani DJ-Main Hardware Game ID : GX995 CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in June 2000. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - STAFF - Artist management : MS Artists Products, Inc. Coordinator : Musical Station * Konami Bemani Staff : Producer : Koji Okamoto Director : Yoshihito Kato Sound producer : Reo Nagumo Sound director : Kaoko Aoki CG director : meg-KOHA CG designers : Light Kisaragi, Hir-Pon, Shio Programmer : MTSU Sound data analizers : Takehiko Fujii, dJTAKA, Suji, Jun Wakita, Tomoyuki Uchida, Osamu Migitera Graphic designer : Mayu Sugiyama * KCEJ Staff : Producers : Hideo Kojima, Noriaki Okamura Director : Hajime Yashiro Sound director : Hiroyuki Togo CG designers : Atuko Ito, Masami Kawano Programmers : Tetsuya Funakubo, Tan Yudon, Motoi Mizobe, Motoaki Nishino Sound data analizers : oshiyuki Kakuta, Masashi Watanabe Arranger : Hiroyuki Togo Music designer : Toshiyuki Kakuta * Sound Management Staff : Coordinator : Sumiko Shindo (KME) Licensing manager : Kazunari Okido (KME) Japanese - English translator : Scotty D. * Konami - Remix Sound Staff : Producer : Seiji Okamoto (Hello good-bye) Assistant producer : Takaaki Kondo (Hello good-bye) Director : Koichi Tanaka Guitar : Shingo Nakamura Flute : Koji Orita Engineers : Takeshi Inaba (Otoya), Masaaki Takahashi (Sonata Club) Studio : Hiipo st., Sonata Club * Game Version Mixing' Sound Staff : Mixing engineers : Mitsuyasu Kaneko, Gonta Kawamoto (Studio Sunshine) Studio : Studio Sunshine, Be Born Studio * Narration Staff : Recording engineer : Kenzo Miura (Video Sunmall) Assistant engineer : Hiroyuki Sukano (Video Sunmall) Special DJ : Lin Urashima - PORTS - * CONSOLES: Sony PlayStation (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228&o=2 $end $psx=bmdct, $bio Sony PlayStation disc published 20 years ago: Beatmania featuring Dreams Come True (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86597] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84952&o=2 $end $wswan=bemaniws, $bio Bandai WonderSwan game published 21 years ago: Beatmania for WonderSwan [Model SWJ-KNM001] (c) 1999 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86307&o=2 $end $gbcolor=bmanigb3, $bio Nintendo Game Boy Color game published 20 years ago: Beatmania GB - Gotcha Mix 2 [Model CGB-B3GJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67563&o=2 $end $gbcolor=bmanigb, $bio Nintendo Game Boy Color game published 21 years ago: Beatmania GB [Model DMG-AOOJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67562&o=2 $end $gbcolor=bmanigb2, $bio Nintendo Game Boy Color game published 21 years ago: Beatmania GB2 - Gotcha Mix [Model DMG-A2GJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67564&o=2 $end $info=bmiidx2, $bio Arcade Video game published 21 years ago: beatmania IIDX 2nd style (c) 1999 Konami Company, Limited. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: GC985 - TRIVIA - Released in September 1999. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3588&o=2 $end $info=bmiidx3,bmiidx3a, $bio Arcade Video game published 20 years ago: beatmania IIDX 3rd style (c) 2000 Konami Company, Limited. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: GC992 - TRIVIA - beatmania IIDX 3rd style was released in February 2000. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 3rd style Original Soundtracks - KMCA-77) on 25/10/2000. - TIPS AND TRICKS - * Play the Extra Stage: To play an 'Extra' stage (4th stage) you must pass at least a 5 star song on your final stage. * Unlock 3 new songs: Move first slider to the middle, and the other 3 to the top. Press the VEFX button. You can select the another version of some songs while holding the VEFX Button and selecting a song. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - STAFF - Producer: Koji Okamoto Executive Director: Seiji Higurashi Director: Tadao Kageyama Planner: Tadao Kageyama Sound Director: Takayuki Ishikawa Programmer: Tadao Kageyama Movie Director: Gyo Eguchi Movie Designers: Yuji Takahashi, Gyo Eguchi Game Graphic Designer: Goli Matsumoto Illustrator: Goli Matsumoto Visual Superviser: Yuji Takahashi Printing Graphic Designer: Noriyuki Yokoki Manual Editor: Hiroyuki Kusuyama Main Sound Data Analyzer: Tomoyuki Uchida Sound Data Analyzers: Osamu Migitera, Takeshi Yamagami Composers: Hiroshi Watanabe, Osamu Kubota, Shin Murayama, Tatsuya Furukawa, Taku Sakakibara (TaQ), Yasushi Kurobane, Naoki Maeda, Reo Nagumo, Takayuki Ishikawa Artists: ANGELA, atomic kitten, DR.JEKYLL, EverythingButTheGirl, m-flo Sound Supervisor: Reo Nagumo Special Thanks to: Sumiko Shindo (KME), Kazunari Okido (KME), Toshikatsu Kawai (Sinbad), Shunsuke Miyasaka (Sinbad), Tomoya Kobayashi (Sinbad), Yoshitaka Yamama, Ryo Komatsu, Yoriyoshi Matsushita, Takeshi Yamazaki, Nobutane Takeuchi - PORTS - * Consoles: [JP] "beatmania IIDX 3rd style [Model SLPM-65006]" (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3589&o=2 $end $info=bmiidx4, $bio Arcade Video game published 20 years ago: beatmania IIDX 4th style (c) 2000 Konami Corp. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: A03 - TRIVIA - Released in September 2000. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 4th style Original Soundtracks - KMCA-87) on 24/01/2001. - TIPS AND TRICKS - * Play the Extra Stage : Pass a 5 star, 6 star, 7 star, or flashing 7 star as your last song. You'll get another stage. There are no changes to the EX stages unlike 3rd style/7th style/8th style. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3590&o=2 $end $info=bmiidx5, $bio Arcade Video game published 19 years ago: beatmania IIDX 5th style (c) 2001 Konami Corp. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: A17 - TRIVIA - Released in March 2001, the game was presented at the February 2001 AOU (Arcade Operators Union) in Japan. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX 5th style Original Soundtracks - KMCA-106) on 27/06/2001. - TIPS AND TRICKS - * Play the extra stage : To play a fourth stage, you must pass at least a 5 star song as your last song. * Unlock Everything : To unlock everything in the game, all songs etc, you must achieve a 634 combo. YOU MUST GET IT ON _ONE_ SONG. You can't use an expert course. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3591&o=2 $end $info=bmiidx6,bmiidx6a, $bio Arcade Video game published 19 years ago: beatmania IIDX 6th style (c) 2001 Konami Corp. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: B4U - TRIVIA - Released in September 2001. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 6th style Original Soundtracks - KMCA-146~7) on 23/01/2002. - TIPS AND TRICKS - * Play the Extra Stage : To play the 'Extra stage' you must do either one of these on your last stage : 4 Stars - Pass with all just greats. 5 Stars - Pass with all greats/just greats. 6 Stars - Pass with 100% of your groove meter. 7 Stars - Clear the song. Flashing 7 Stars - Clear the song. Unlike 3rd Style/7th Style/8th Style there are no special songs as your extra stage. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - PORTS - * CONSOLES: Sony PlayStation 2 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3592&o=2 $end $info=bmiidx7, $bio Arcade Video game published 18 years ago: beatmania IIDX 7th style (c) 2002 Konami Corp. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: B44 - TRIVIA - Released in March 2002. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 7th style Original Soundtracks - KMCA-171~2) on 22/08/2002. - TIPS AND TRICKS - * Play the Extra stage : To play the 'Extra stage' you must do either one of these on your last stage : 4 Stars - Pass with all just greats. 5 Stars - Pass with all greats/just greats. 6 Stars - Pass with 100% of your groove meter. 7 Stars - Clear the song. Flashing 7 Stars - Clear the song. The extra stage for IIDX 7th style lets you pick a few songs that you normally can't, like 'MAX 300'. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3593&o=2 $end $info=bmiidx8, $bio Arcade Video game published 18 years ago: beatmania IIDX 8th style (c) 2002 Konami Corp. DJ simulation game from Konami's BEMANI series of games. - TECHNICAL - Game ID: C44 - TRIVIA - Released in September 2002. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (beatmania IIDX 8th style Original Soundtracks - KOLA-014~5) on 18/12/2002. - TIPS AND TRICKS - * Unlock Sakura and Xenon : You must beat a 7 star or 7 star flashing song with another mode and hard enabled. You have to get a AA or higher. Afterwards you will be taken to Sakura as an extra stage. Beat Sakura with a AA and you will be taken to xenon. Once sakura is beaten your background will change to the sakura background and it will be unlocked in your song list. If you beat xenon it will also be unlocked. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3594&o=2 $end $info=bmiidxs, $bio Arcade Video game published 21 years ago: beatmania IIDX substream (c) 1999 Konami Corp. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4940&o=2 $end $info=bmiidx,bmiidxa, $bio Arcade Video game published 21 years ago: beatmania IIDX (c) 1999 Konami Company, Limited. DJ simulation same from Konami's BEMANI series of games. - TECHNICAL - Game ID: GQ863 - TRIVIA - beatmania IIDX was released in February 1999. The main differences in hardware between the IIDX series and the original "beatmania" series are the presence of two extra keys, the wide screen and the more powerful speakers. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania IIDX Original Soundtracks - KMCA-2) on 23/04/1999. - TIPS AND TRICKS - * Special Course in Expert Mode : Before you put in your money, set the EFFECTOR 'down, up, down, up, down' from left to right. Put in your money, HOLD the EFFECT AND VEFX button and press START. You will then be able to choose Special course in Expert mode. * Special Course in Expert Mode : Before you put in your money, set the EFFECTOR 'down, up, down, up, down' from left to right. Put in your money, HOLD the EFFECT AND VEFX button and press START. You will then be able to choose Special course in Expert mode. * Another Course in Expert mode : Same as the way to choose special course, before put in the money, set the EFFECTOR LEVER 'down,up, down, up, down' from left to right then put in the money,HOLD the EFFECTOR and VEFX button and press START, Special Course can be choose from expert mode. move to 'SPECIAL COURSE' and change the EFFECTOR LEVER to 'up, down, down, down, down' and hold the EFFECTOR and VEFX button again, then start. If it succeed, instead of 'R3' you will play the song 'Dance Pop'. - SERIES - 1. beatmania IIDX [Model GQ863] (1999) 2. beatmania IIDX substream (1999) 3. beatmania IIDX club version 2 [Model GE984] (1999) 4. beatmania IIDX 2nd style [Model GC985] (1999) 5. beatmania IIDX 3rd style [Model GC992] (2000) 6. beatmania IIDX 4th style [Model A03] (2000) 7. beatmania IIDX 5th style [Model A17] (2001) 8. beatmania IIDX 6th style [Model B4U] (2001) 9. beatmania IIDX 7th style [Model B44] (2002) 10. Beatmania IIDX 8th style [Model C44] (2002) 11. beatmania IIDX 9th style (2003) 12. beatmania IIDX 10th style (2004) 13. beatmania IIDX 11 IIDXRED (2004) 14. beatmania IIDX 12 HAPPY SKY (2005) 15. beatmania IIDX 13 DistorteD (2006) 16. beatmania IIDX 14 GOLD (2007) 17. beatmania IIDX 15 DJ TROOPERS (2007) 18. beatmania IIDX 16 EMPRESS (2008) 19. beatmania IIDX 17 SIRIUS (2009) 20. beatmania IIDX 18 Resort Anthem (2010) 21. beatmania IIDX 19 Lincle (2011) 22. beatmania IIDX 20 tricoro (2012) 23. beatmania IIDX 21 SPADA (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3587&o=2 $end $info=bm36th, $bio Arcade Video game published 19 years ago: beatmania III APPEND 6thMIX (c) 2001 Konami Corp. - SERIES - 1. beatmania III (2000) 2. beatmania III APPEND CORE REMIX (2001) 3. beatmania III APPEND 6thMIX (2001) 4. beatmania III APPEND 7thMIX (2002) 5. beatmania III THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4936&o=2 $end $info=bm37th, $bio Arcade Video game published 18 years ago: beatmania III APPEND 7thMIX (c) 2002 Konami Corp. - SERIES - 1. beatmania III (2000) 2. beatmania III APPEND CORE REMIX (2001) 3. beatmania III APPEND 6thMIX (2001) 4. beatmania III APPEND 7thMIX (2002) 5. beatmania III THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4933&o=2 $end $info=bm3core, $bio Arcade Video game published 19 years ago: beatmania III APPEND CORE REMIX (c) 2001 Konami Corp. - SERIES - 1. beatmania III (2000) 2. beatmania III APPEND CORE REMIX (2001) 3. beatmania III APPEND 6thMIX (2001) 4. beatmania III APPEND 7thMIX (2002) 5. beatmania III THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4935&o=2 $end $info=bm3final, $bio Arcade Video game published 17 years ago: beatmania III THE FINAL (c) 2003 Konami Corp. - SERIES - 1. beatmania III (2000) 2. beatmania III APPEND CORE REMIX (2001) 3. beatmania III APPEND 6thMIX (2001) 4. beatmania III APPEND 7thMIX (2002) 5. beatmania III THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4934&o=2 $end $info=bmfinal, $bio Arcade Video game published 18 years ago: beatmania THE FINAL (c) 2002 Konami Corp. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in July 2002. Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania - THE FINAL Original Soundtrack - KOLA-001) on 23/10/2002. - SERIES - 1. beatmania (1997) 2. beatmania 2ndMix (1998) 3. beatmania 3rdMix (1998) 4. beatmania complete MIX (1999) 5. beatmania 4thMix the beat goes on (1999) 6. beatmania 5thMix Time to get down (1999) 7. beatmania complete MIX 2 (2000) 8. beatmania ClubMix (2000) 9. beatmania featuring Dreams Come True (2000) 10. beatmania CORE REMIX (2000) 11. beatmania 6thMix The UK Underground Music (2001) 12. beatmania 7thMix keepin' Evolution (2002) 13. beatmania THE FINAL (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3987&o=2 $end $pc98=beatvice, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: BeatVice (c) 1989 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89001&o=2 $end $info=sp_beau,sp_beaua,sp_beaub,sp_beauc,sp_beaud,sp_beaue,sp_beauf,sp_beaug,sp_beauh, $bio Beau Peep (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42220&o=2 $end $intv=beauty, $bio Mattel Intellivision game published 38 years ago: Beauty & the Beast (c) 1982 Imagic. That big bully's got the girl. It's you to the rescue. Climb the building, floor by floor. But watch out! Our fearsome foe is angrily tossing boulders. Dodge them. Or squash them to score points. The higher you go, the harder the going gets. Best time to the top wins the game. - TECHNICAL - Model 720007 - STAFF - Design/Program: Wendell Brown Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60859&o=2 $end $cdi=beauty, $bio Phillips CD-i published 28 years ago: Beauty and the Beast (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52789&o=2 $end $gbcolor=beautyu, $bio Nintendo Game Boy Color game published 20 years ago: Beauty and the Beast - A Board Game Adventure [Model DMG-AVUE-USA] (c) 2000 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67566&o=2 $end $gbcolor=beauty, $bio Nintendo Game Boy Color game published 20 years ago: Beauty and the Beast - A Board Game Adventure [Model DMG-AVUP-EUR] (c) 2000 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67565&o=2 $end $snes=beautyu, $bio Nintendo Super NES game published 26 years ago: Beauty and the Beast (c) 1994 Hudson Soft. - TECHNICAL - Game ID: SNS-EW-USA - TIPS AND TRICKS - Skip Levels: Pause the game and press; back, Y, L, Down. Returns to the game, and press; L + Select, to complete a level, and jump to the next. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62770&o=2 $end $snes=beauty,beautyp, $bio Nintendo Super NES game published 26 years ago: Beauty and the Beast (c) 1994 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: SNSP-EW-EUR - TRIVIA - Released on February 23, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62769&o=2 $end $info=beautyb, $bio Arcade Video game published 29 years ago: Beauty Block (c) 1991 AMT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25884&o=2 $end $info=beavbuk, $bio Slot Machine published 12 years ago: Beaver Bucks (c) 2008 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - SCORING - Beaver : 2 = 50, 3 = 500, 4 = 1000, 5 = 2000 Weasel : 3 = 150, 4 = 500, 5 = 1500 Turtle : 3 = 100, 4 = 250, 5 = 1000 Fish : 3 = 50, 4 = 100, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 250 King : 3 = 15, 4 = 50, 5 = 250 Queen : 3 = 10, 4 = 50, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 3 = 10, 4 = 20, 5 = 100 Nine : 3 = 10, 4 = 20, 5 = 100 Tree : 2 = 2, 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right except scatters which pay any. Hut appears on reels 2 and 4 only and substitutes for all symbols except scatters. Every Hut substituting in a win doubles the pay for that win. Free Games Feature : Win 25, 20 or 15 free games with 5, 4 or 3 scattered Trees respectively. When a Hut substitutes in a win, that win is multiplied by a random multiplier of 3, 4 or 5 for each Hut substituting in that winning combination. Extra free games can be won during the feature. - STAFF - Artwork by : Dorian Melton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30778&o=2 $end $info=ep_bvruc,ep_bvruca,ep_bvrucb,ep_bvrucc, $bio Beaver Uncovered (c) 200? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39985&o=2 $end $amigaocs_flop=beavers, $bio Commodore Amiga 500 disk. published 27 years ago: Beavers (c) 1993 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73536&o=2 $end $cd32=beavers, $bio Commodore Amiga CD32 published 26 years ago: Beavers (c) 1994 Grandslam Ent., Ltd. - TECHNICAL - CD ID: CDR000349 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106901&o=2 $end $megadriv=beavis, $bio Sega Mega Drive game published 26 years ago: Beavis and Butt-Head (c) 1994 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56357&o=2 $end $megadriv=beavisu,beavisup, $vgmplay=beavis_md, $bio Sega Genesis game published 26 years ago: Beavis and Butt-Head (c) 1994 Viacom International, Incorporated. We were gonna go to this GWAR concert. Then Anderson's stupid dog like chewed up the tickets. Now you gotta help us find the pieces or somebody's gonna pay for it. Probably Beavis. - TECHNICAL - GAME ID: T-139016 - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57120&o=2 $end $gameboy=beavis, $bio Nintendo Game Boy Cart. published 24 years ago: Beavis and Butt-Head [Model CCB-BVBP-EUR] (c) 1996 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65653&o=2 $end $snes=beavisu, $bio Nintendo Super NES game published 26 years ago: Beavis and Butt-Head (c) 1994 Viacom International, Incorporated. They say that if you get your picture taken doing cool things, you can get to see GWAR and stuff. But taking pictures of yourself playing a video game doesn't count, moron. - TECHNICAL - Model SNS-ABUE-USA - TRIVIA - Released in November 1994 in USA. - TIPS AND TRICKS - Level Password -------------- GWAR concert Woa, Hah, Yah, Huh, Yea, Woa, Yea, Woo After Highland hospital Woa, Hah, Yea, Hee, Heh, Heh, Woa, Hah After Highland high school Woa, Hah, Yah, Hee, Hah, Woa, Huh, Yea After streets of Highland Yea, Hee, Yah, Hee, Yah, Huh, Huh, Woa Turbo Mall 2000 Hee, Hah, Yah, Yah, Hah, Woo, Hee, Hah Bonus stage ----------- There is a shelf in Highland Hospital right before the second gurney game elevator. Switch to Beavis and have Butthead kick you up on the shelf. Walk to the vent and open it to reach a bonus stage similar to the one in the high school. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62772&o=2 $end $snes=beavis, $bio Nintendo Super NES game published 25 years ago: Beavis and Butt-Head (c) 1995 Viacom International, Incorporated. PAL European release. - TECHNICAL - GAME ID: SNSP-ABUP-EUR - TRIVIA - Released in September 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62771&o=2 $end $gamegear=beavis,beavisp, $bio Sega Game Gear cart. published 25 years ago: Beavis and Butt-head (c) 1995 Viacom International, Incorporated. - TECHNICAL - [Model T-139018-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64487&o=2 $end $snes=bebekids, $bio Nintendo Super NES game published 26 years ago: Bebe's Kids (c) 1994 Mandingo Ent. Enter the comical world of Robin Harris' Bebe's Kids! Join Kahlil, LaShawn, and Pee Wee on an adventure like no other. Someone has taken over Fun World, and it's up to Bebe's Kid's to make things right. Strange happenings at the amusement park require investigating by a couple of tough kids. Kahlil, with his amazing spin-tuck, and LaShawn with her devastating cartwheels are ready for anything! They better be! Animatronic robots and security guards are looking for the feisty kids. Kahlil and LaShawn have to make their way past these android threats to the Underground headquarters of the master robot in the final battle for the freedom of Fun World! Play as either Kahlil or LaShawn for an entire adventure! Do cartwheels, spin-kicks, and super punches to stop the enemies! Collect items to launch multiple long-range attacks! All the humor from the hit movie is now a video game sensation! - TECHNICAL - GAME ID: SNS-6B-USA - TRIVIA - Released in April 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62773&o=2 $end $cpc_flop=bebertf1, $bio Bebert (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124775&o=2 $end $cpc_flop=bebettes, $bio Amstrad CPC type-in published 35 years ago: Bebette-Show (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120563&o=2 $end $msx1_flop=becky, $bio Becky Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134129&o=2 $end $msx1_cart=becky,beckyb,beckya, $bio MSX cart. published 37 years ago: Becky [Model MM-3] (c) 1983 MIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76593&o=2 $end $info=sc4bedcl,sc4bedcla,sc4bedclb,sc4bedclc,sc4bedcld, $bio BeDazzled Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2102] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42438&o=2 $end $info=sc4bed,sc4beda,sc4bedb,sc4bedc,sc4bedd,sc4bede, $bio BeDazzled (c) 200? Mazooma Games. BeDazzled is a board game with hi-lo gamble. BeDazzled has numbers overlayed on three reels. These numbers add into an 11 position trail with position 8 or above starting the feature. Position 4 awards a trail bonus to help start the feature. Feature entry can also be achieved from a reel win. Once in the feature, players use the start button to move around the board, collecting CASH, NUDGES, PICKS, DEVIL HEADS and TRIDENTS as they land on them. Players can be awarded the same item again by hi-lo gambling. Collecting 3 DEVIL HEADS allows PICKS to be used to get WIN SPINS, CASH KNOCKOUTS, CASH, FEATURES or more TRIDENTS. Collecting 5 TRIDENTS starts the Big Money feature. - TECHNICAL - [Model PR2094] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 30p play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11891&o=2 $end $superpet_flop=bedcalc, $bio Commodore SuperPET disk. published 35 years ago: BEDCALC + BEDIT (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236786&o=2 $end $superpet_flop=bcd62, $bio Commodore SuperPET disk. published 35 years ago: BEDCALC + DEVCALC (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236785&o=2 $end $superpet_flop=besrc, $bio Bedit Source (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236787&o=2 $end $cpc_cass=bedlamuk, $bio Amstrad CPC cass. published 32 years ago: Bedlam (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82730&o=2 $end $cpc_flop=bedlam,bedlamb,bedlama,bedlam_c2,bedlam_c1, $bio Amstrad CPC 464 disk. published 32 years ago: Bedlam (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119395&o=2 $end $specpls3_flop=bedlamsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Bedlam (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147528&o=2 $end $specpls3_flop=bedlam, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Bedlam (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148194&o=2 $end $spectrum_cass=bedlammc, $bio Bedlam (c) 198? MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234760&o=2 $end $vectrex=bedlam, $bio GCE Vectrex published 38 years ago: Bedlam (c) 1982 GCE [General Consumer Electric]. Your home galaxy has been invaded by alien colonists hoping to claim all inhabited worlds as their own. Unacceptable! You have been given the ultimate responsibility of protecting your galactic neighbors from the invaders. Blasting the aliens with the amazing anti-molecular cannon transports them thousands of light years away where they cause no further bedlam. But beware, the invaders will be increasingly ruthless. The future of the galaxy rests on your shoulders. Good luck! - TECHNICAL - Model 3305 Controls Joystick: Rotates your cannon. Button 1: Fast Rotate. Button 2: Zap. Removes all aliens in a pattern. Only one zap per pattern. Button 3: Fast Rotate. Button 4: Fire. - TRIVIA - Even if ingame copyright says 1982, the game was released in 1983. Export release: [EU] [UK] "Bedlam [Model 8134]" - SCORING - Escort Ships: 75 points Astral Defenders: 100 points Destroyer Droids: 150 points Colonist Transports: 175 points - TIPS AND TRICKS - Hidden Message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends. Part of the song 'Dixie' will play during this message. Extra ship: Awarded at every 10,000 points. - STAFF - Programed by: William Havkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82210&o=2 $end $msx1_cart=beeflowr,beeflowrb,beeflowra, $bio MSX cart. published 37 years ago: Bee & Flower (c) 1983 Reizon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76594&o=2 $end $msx1_flop=beeflowr, $bio Bee & Flower Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134130&o=2 $end $nes=bee52, $bio Nintendo NES cart. published 28 years ago: Bee 52 (c) 1992 Camerica You're about to find out just what's involved for a young bee with a day-job. Gigantic spiders, sneaky ants and loathsome slugs are just a few of the meanies who'll get in your way when you're bee number 52. You're hardly defenseless though, and with enough speed, skill and firepower you may get through the day - despite being heavily outnumbered. Let your nose, or rather proboscis, lead the way to the flowers and don't let anyone - or anything - get in your way. - STAFF - Designed & Programmed by: Jonathan Menzies Graphics by: Paul Perrott Music by: Gavin Raeburn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54941&o=2 $end $info=ddp2,ddp2100,ddp2101,ddp2100c,ddp2100hk,ddp2100j,ddp2100k,ddp2100t,ddp2101c,ddp2101hk,ddp2101j,ddp2101k,ddp2101t,ddp2c,ddp2hk,ddp2j,ddp2k,ddp2t, $bio IGS PGM cart. published 19 years ago: Bee Storm - DoDonPachi II (c) 2001 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players: Up to 2 simultaneously. Control per player: 8-way joystick Buttons per player: 3 => [A] Shoot, [B] Special weapon, [C] Rapid shooting - TRIVIA - Bee Storm was released in May 2001 in the Japanese arcades. Developed by Cave and published by IGS under license from the developer. It was the first shoot'em up game made on the PGM hardware. Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001. - UPDATES - * V 100 * V 101 * V 102 - TIPS AND TRICKS - Final stage : stage 7 is secret. You need to have over 400,000,000 pts (default needed points in Test Menu) at the end of the Stage 6 to be allowed to go to the final stage. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Director : Why Producer : Vee Programmer : Laisam, Hawk Chen Game Designer : Yan [Bastard] Art Designer : Pipy, Kai, C.S.Y, Debby, Job Music & Sound : Eddie Yao, Julian Chin, Parsonslin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=653&o=2 $end $super80_cass=xbeez80, $bio Dick Smith Super-80 cass. published 37 years ago: BEE-Z80 [Model 182] (c) 1983 Mytek Program ported from Microbee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126915&o=2 $end $bbcb_cass=beebbeep, $bio Beeb Beep (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51540&o=2 $end $bbcb_cass=bodybuil, $bio Beeb Body Building Course (c) 19?? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51541&o=2 $end $bbcb_cass=beebcalc, $bio Beeb Calc and Cashflow Demo (c) 198? Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51542&o=2 $end $bbcb_cass=beebmunc, $bio Beeb Munch (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51543&o=2 $end $bbcb_flop=oplxmas, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: AdLib Christmas Carols (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240595&o=2 $end $bbcb_flop=oplclassic, $bio Acorn BBC Micro B disk. published 3 years ago: Beeb OPL: AdLib Classical Favourites #1 (c) 2017 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240585&o=2 $end $bbcb_flop=opljukebox, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: AdLib Jukebox (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240589&o=2 $end $bbcb_flop=oplbonus, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: AdLib Jukebox Bonus Disc (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240583&o=2 $end $bbcb_flop=oplpop, $bio Acorn BBC Micro B disk. published 3 years ago: Beeb OPL: AdLib Pop/Rock Grooves (c) 2017 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240591&o=2 $end $bbcb_flop=oplbrix, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Brix (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240584&o=2 $end $bbcb_flop=opldroplay, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Droplay (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240586&o=2 $end $bbcb_flop=opldynab, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: DynaBlaster (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240587&o=2 $end $bbcb_flop=opljill, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Jill of the Jungle (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240588&o=2 $end $bbcb_flop=oplkilob, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: KiloBlaster (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240590&o=2 $end $bbcb_flop=oplsolar, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Solar Winds (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240592&o=2 $end $bbcb_flop=oplwacky, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Wacky Wheels (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240593&o=2 $end $bbcb_flop=oplxargon, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb OPL: Xargon (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240594&o=2 $end $bbcb_flop=oplzone66, $bio Acorn BBC Micro B disk. published 3 years ago: Beeb OPL: Zone 66 (c) 2017 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240596&o=2 $end $bbcb_cass=beebpltw, $bio Beeb Plot (c) 19?? Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51544&o=2 $end $bbcb_cass=beebpltg, $bio Beeb Plot (c) 198? Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51545&o=2 $end $bbc_rom=beebrom, $bio Acorn BBC ROM published 37 years ago: Beeb ROM (c) 1983 H. Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145376&o=2 $end $bbcb_cass=beebsynt, $bio Beeb Synth (c) 19?? Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51546&o=2 $end $bbcb_cass=beebtalk, $bio Beeb Talk (c) 19?? Cheetah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51547&o=2 $end $bbcb_flop=beebtrk, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb Tracker Volume 1: Battle of the Bits (c) 2016 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125290&o=2 $end $bbcb_flop=beebtrk2, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb Tracker Volume 2: Ninja Gaiden (c) 2016 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125291&o=2 $end $bbcb_flop=beebtrk3, $bio Acorn BBC Micro B disk. published 4 years ago: Beeb Tracker Volume 3: Sonic the Hedgehog (c) 2016 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125292&o=2 $end $bbcb_cass=beebart, $bio Acorn BBC Micro B cass. published 38 years ago: Beeb-Art (c) 1982 Quicksilva. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145404&o=2 $end $bbc_rom=beebaid,beebaid101,beebaid105, $bio Acorn BBC ROM published 35 years ago: BeebAid (c) 1985 Jaysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145334&o=2 $end $bbc_rom=beebase106,beebase, $bio Acorn BBC ROM published 37 years ago: BeeBASE-1 Ver. 1 (c) 1983 GCC [General Computer Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145351&o=2 $end $bbc_rom=beebcalc12b,beebcalc12c,beebcalc12d,beebcalc, $bio Acorn BBC ROM published 37 years ago: BeebCalc Ver. 1 (c) 1983 Computer Concepts. Spreadsheet program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145085&o=2 $end $bbc_rom=beebed, $bio Acorn BBC ROM published 35 years ago: BeebEd (c) 1985 J&O Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240326&o=2 $end $bbc_rom=beebfont,beebfonta, $bio Acorn BBC ROM published 36 years ago: BeebFont (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145034&o=2 $end $bbc_rom=beebman, $bio Acorn BBC ROM published 35 years ago: BeebMan (c) 1985 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145245&o=2 $end $bbc_rom=beebmon, $bio Acorn BBC ROM published 37 years ago: BeebMon (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145035&o=2 $end $bbc_rom=beebpen11,beebpen, $bio Acorn BBC ROM published 37 years ago: BeebPen Ver. 1 (c) 1983 BrainTech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145375&o=2 $end $bbc_rom=beebscan, $bio Acorn BBC ROM published 31 years ago: BeebScan (c) 1989 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231769&o=2 $end $bbcb_flop=beebsid11, $bio Acorn BBC Micro B disk. published 7 years ago: BeebSID 11 - On the Telly (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125271&o=2 $end $bbcb_flop=beebsid12, $bio Acorn BBC Micro B disk. published 7 years ago: BeebSID 12 - Jean-Michel Jarre (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125272&o=2 $end $bbcb_flop=beebsid13, $bio Acorn BBC Micro B disk. published 6 years ago: BeebSID 13 - Michael Jackson (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125273&o=2 $end $bbcb_flop=beebsid14, $bio Acorn BBC Micro B disk. published 6 years ago: BeebSID 14 - 1982 (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125274&o=2 $end $bbcb_flop=beebsid15, $bio Acorn BBC Micro B disk. published 5 years ago: BeebSID 15 - 70's Rock (c) 2015 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125275&o=2 $end $bbcb_flop=beebsid16, $bio Acorn BBC Micro B disk. published 5 years ago: BeebSID 16 - ABBA (c) 2015 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125276&o=2 $end $bbcb_flop=beebsid17, $bio Acorn BBC Micro B disk. published 4 years ago: BeebSID 17 - Pet Shop Boys (c) 2016 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125277&o=2 $end $bbcb_flop=beebsid18, $bio Acorn BBC Micro B disk. published 3 years ago: BeebSID 18 - Club Hits (c) 2017 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125278&o=2 $end $bbcb_flop=beebsid3, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID III - The 80's (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125279&o=2 $end $bbcb_flop=beebsid4, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID IV - The Beatles (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125280&o=2 $end $bbcb_flop=beebsid9, $bio Acorn BBC Micro B disk. published 8 years ago: BeebSID IX - 1981 (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125281&o=2 $end $bbcb_flop=beebsid1, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID Player Disk #1 - The Bill Carr Selection (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125268&o=2 $end $bbcb_flop=beebsid2, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID Player II - BBC Games (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125269&o=2 $end $bbcb_flop=sidquiz, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID Quiz (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125270&o=2 $end $bbcb_flop=beebsid5, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID V - Movies (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125282&o=2 $end $bbcb_flop=beebsid6, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID VI - Madonna (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125283&o=2 $end $bbcb_flop=beebsid7, $bio Acorn BBC Micro B disk. published 10 years ago: BeebSID VII - Xmas Time (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125284&o=2 $end $bbcb_flop=beebsid8, $bio Acorn BBC Micro B disk. published 9 years ago: BeebSID VIII - Queen (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125285&o=2 $end $bbcb_flop=beebsid10, $bio Acorn BBC Micro B disk. published 8 years ago: BeebSID X - Olympics (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125286&o=2 $end $bbcb_cass=beebtpe4, $bio Beebtape No. 4 (c) 19?? Beebtape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51548&o=2 $end $bbc_rom=beebtel200,beebtel, $bio Acorn BBC ROM published 35 years ago: Beebtel Ver. 2 (c) 1985 ECD BV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145338&o=2 $end $bbcb_cass=beebtote, $bio Acorn BBC/Electron cass. published 37 years ago: Beebtote (c) 1983 Micro Power - STAFF - Written by: John Banks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51549&o=2 $end $bbcb_cass=beebtrek, $electron_cass=beebtrek, $bio Acorn BBC/Electron cass. published 36 years ago: Beebtrek (c) 1984 Software For All. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51407&o=2 $end $bbc_rom=beebugc14,beebugc, $bio Acorn BBC ROM published 33 years ago: Beebug C Ver. 1 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145182&o=2 $end $bbcb_cass=beeb110, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.1 No.10 March 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126009&o=2 $end $bbcb_cass=beeb21, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.1 April/May 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126010&o=2 $end $bbcb_cass=beeb210, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.2 No.10 April 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126011&o=2 $end $bbcb_cass=beeb22, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.2 June 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126012&o=2 $end $bbcb_cass=beeb23, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.3 July 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126013&o=2 $end $bbcb_cass=beeb24, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.4 Aug/Sept 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126014&o=2 $end $bbcb_cass=beeb25, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.5 October 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126015&o=2 $end $bbcb_cass=beeb26, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.6 November 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126016&o=2 $end $bbcb_cass=beeb27, $bio Acorn BBC Micro B cass. published 37 years ago: Beebug Vol.2 No.7 December 1983 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126017&o=2 $end $bbcb_cass=beeb28, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.2 No.8 Jan/Feb 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126018&o=2 $end $bbcb_cass=beeb29, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.2 No.9 March 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126019&o=2 $end $bbcb_cass=beeb31, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.3 No.1 May 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126020&o=2 $end $bbcb_cass=beeb310, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.3 No.10 April 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126021&o=2 $end $bbcb_cass=beeb32, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.3 No.2 June 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126022&o=2 $end $bbcb_cass=beeb36, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.3 No.6 November 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126023&o=2 $end $bbcb_cass=beeb37, $bio Acorn BBC Micro B cass. published 36 years ago: Beebug Vol.3 No.7 December 1984 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126024&o=2 $end $bbcb_cass=beeb38, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.3 No.8 Jan/Feb 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126025&o=2 $end $bbcb_cass=beeb39, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.3 No.9 March 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126026&o=2 $end $bbcb_cass=beeb41, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.1 May 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126027&o=2 $end $bbcb_cass=beeb410, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.4 No.10 April 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126028&o=2 $end $bbcb_cass=beeb42, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.2 June 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126029&o=2 $end $bbcb_cass=beeb43, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.3 July 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126030&o=2 $end $bbcb_cass=beeb44, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.4 Aug/Sept 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126031&o=2 $end $bbcb_cass=beeb45, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.5 October 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126032&o=2 $end $bbcb_cass=beeb46, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.6 November 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126033&o=2 $end $bbcb_cass=beeb47, $bio Acorn BBC Micro B cass. published 35 years ago: Beebug Vol.4 No.7 December 1985 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126034&o=2 $end $bbcb_cass=beeb48, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.4 No.8 Jan/Feb 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126035&o=2 $end $bbcb_cass=beeb49, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.4 No.9 March 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126036&o=2 $end $bbcb_cass=beeb51, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.1 May 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126037&o=2 $end $bbcb_cass=beeb510, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.5 No.10 April 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126038&o=2 $end $bbcb_cass=beeb52, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.2 June 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126039&o=2 $end $bbcb_cass=beeb53, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.3 July 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126040&o=2 $end $bbcb_cass=beeb54, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.4 Aug/Sept 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126041&o=2 $end $bbcb_cass=beeb55, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.5 October 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126042&o=2 $end $bbcb_cass=beeb56, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.6 November 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126043&o=2 $end $bbcb_cass=beeb57, $bio Acorn BBC Micro B cass. published 34 years ago: Beebug Vol.5 No.7 December 1986 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126044&o=2 $end $bbcb_cass=beeb58, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.5 No.8 Jan/Feb 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126045&o=2 $end $bbcb_cass=beeb59, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.5 No.9 March 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126046&o=2 $end $bbcb_cass=beeb61, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.6 No.1 May 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126047&o=2 $end $bbcb_cass=beeb62, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.6 No.2 June 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126048&o=2 $end $bbcb_cass=beeb63, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.6 No.3 July 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126049&o=2 $end $bbcb_cass=beeb64, $bio Acorn BBC Micro B cass. published 33 years ago: Beebug Vol.6 No.4 Aug/Sept 1987 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126050&o=2 $end $bbcb_cass=beeb68, $bio Acorn BBC Micro B cass. published 32 years ago: Beebug Vol.6 No.8 Jan/Feb 1988 (c) 1988 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126051&o=2 $end $bbcb_cass=beeb69, $bio Acorn BBC Micro B cass. published 32 years ago: Beebug Vol.6 No.9 March 1988 (c) 1988 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126052&o=2 $end $bbcb_cass=beeb82, $bio Acorn BBC Micro B cass. published 31 years ago: Beebug Vol.8 No.2 June 1989 (c) 1989 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126053&o=2 $end $pc8801_flop=beed,beeda, $bio NEC PC-8801 Series disk. published 30 years ago: Beed (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91438&o=2 $end $xegs=beefdrop, $bio Atari XE game published 15 years ago: Beef Drop (c) 2005 Siders [Ken Siders] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51223&o=2 $end $a7800=beefdrop, $bio Atari 7800 game published 14 years ago: Beef Drop (c) 2006 Ken Siders. - STAFF - Programmer: Ken Siders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50123&o=2 $end $bbcb_cass=beeline, $bio Acorn BBC/Electron cass. published 35 years ago: Beeline (c) 1985 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51550&o=2 $end $cbm2_flop=beeline, $bio Commodore CBM-II disk. published 34 years ago: BeeLine (c) 1986 Lemkelde, J. & K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232871&o=2 $end $info=beeline, $bio Arcade Video game published 29 years ago: Beeline (c) 1991 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24511&o=2 $end $to_flop=beep, $bio Beep (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107594&o=2 $end $apple2_flop_orig=beerrun, $apple2_flop_clcracked=beerrun, $bio Apple II disk. published 39 years ago: Beer Run (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107149&o=2 $end $gameboy=beethovn, $bio Nintendo Game Boy Cart. published 26 years ago: Beethoven (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65654&o=2 $end $snes=beethovu,beethovup, $bio Nintendo Super NES game published 27 years ago: Beethoven - The Ultimate Canine Caper! (c) 1993 Hi Tech Expressions. - TECHNICAL - Game ID: SNS-2V-USA - TRIVIA - Released in December 1993 in the USA. - TIPS AND TRICKS - Lion's roar: Press A(6), B, A(2), R(2), L(2), R at the title screen. Press A during game play to roar like a lion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62775&o=2 $end $snes=beethov, $bio Nintendo Super NES game published 26 years ago: Beethoven - The Ultimate Canine Caper! (c) 1994 Hi Tech Expressions PAL european release. - TECHNICAL - GAME ID: SNSP-2V-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62774&o=2 $end $n64=beetlearj, $bio Nintendo 64 cart. published 21 years ago: Beetle Adventure Racing! [Model NUS-NB8J] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57604&o=2 $end $n64=beetlear,beetlearu, $bio Nintendo 64 cart. published 21 years ago: Beetle Adventure Racing! (c) 1999 Electronic Arts. Superb track design, a bodacious battle mode and a fleet of everyone's favorite impish car peg BAR as the the most innovative racer in a long time, bar none. The VW New Beetle may not be the fastest car on the market, but it's definitely one of the most intriguing. Even though the VW Beetle has represented peace, love and great gas mileage since the 1960s, this new racing game from Electronic Arts is no lovefest. Beetle Adventure Racing has the look of a gritty realistic racing simulation, but it has the power-ups and huge jumps found in arcade racing games. You'll be driving shiny Beetles through movie theaters, over volcanoes, across a mini-Stonehenge, and over terrain that ranges from ice to sand. Apparently your Beetle is even equipped with a time travel option, because on one track you'll come face to face with a T-Rex. Now that's a feature that can raise the sticker price in a hurry! Intriguingly, all this zaniness comes to you courtesy of two developers best know for their racing sims. EA's EA Sports arm gave us the realistic NASCAR 99, while Paradigm Entertainment co-developed F-1 World Grand Prix. To be sure, Beetle Adventure Racing has plenty of sim-like touches. First-rate play control allows each of the three standard and eight hidden cars to respond differently, depending on its handling, acceleration and top-speed characteristics. Tactical downshifting plays as big a role here as it did in F-1 WGP. Fog and popping are virtually non-existent, even in two-player vs. mode. Putting the Adventure in Beetle Adventure Racing are some of the trickiest tracks to grace any racer. Within the fairly simple Coventry Cove course lurk shortcuts through train tunnels and over a sailboat. The most complex track, Metropolitan Madness, is a virtual honeycomb of driveable alleys, parking lots, train tracks, warehouses, movie theaters and hotel halls. Exploring it is just like, well, exploring a real city -- except there's no police officer to pull you over. The two regular and four hidden courses are long, easily taking three minutes or more for each lap. All races last three laps, with the shortened last lap tailing off into an all-new finishing stretch. You can't see many of the choicer shortcuts until you've practically passed them, while others lie concealed between boulders, shrubbery and other cleverly placed obstacles. Carefully placed in almost every shortcut is at least one Bonus Box. In all, each track has 100 bonus points taking the form of Bonus Boxes worth as many as 10 points apiece. Naturally, the more artfully concealed Bonus Boxes are worth more. If you collect 50 bonus points, you'll win a continue, which will help your quest in Championship mode to unlock hidden tracks. Collect all 100 points in a track and you'll open up a hidden Beetle Battle arenas. Because the devious developers have scattered Bonus Boxes hither and yon, you won't be able to score a perfect 100 unless you drive three different routes as you complete your three laps. To make matters more difficult, if you take too long to finish pointing, you'll be disqualified, as will all your earnings. The unorthodox weaponry in the four-player Beetle Battle includes a soupy fog and a speed reducer. You can also find more conventional missiles and mines. Beetles that take too much damage cough up Ladybug icons. Be the first to collect a set of six Ladybug icons and, just like John Lennon, you'll be crowned head Beetle. Initially, Beetle Adventure Racing only allows you to battle in three arenas. Much as Diddy Kong Racing did a couple of years ago, Beetle Adventure Racing has broken the rules of the racing genre and set some new ones. Any player with a taste for high-octane action should take this Pak for a wild ride. - TECHNICAL - Cartridge ID: NUS-NNSE-USA - TRIVIA - Released on March 24, 1999 in USA. - STAFF - Paradigm Entertainment Lead Engineer: Richard A. Baker Software Engineers: Francesco Gigliotti, James Richmond, Sam Perera, Mike Bienvenu, Angus Henderson, Drew Powers, Mark Beardsley, Rick Weyrauch Lead Artist: David Krueger Art Director: Shawn Wright 3D Artists: Robert A. Gaines, Chris Oliver, Ben Groves, Mark Grigsby, Dave C. Wallin, Lewis M. Walden III, Raymond Arriaga, Howard Hanna Sound Designer: J. D. Smith Music Support: Brenden Tennant Producer: Jim Galis Special Thanks: David Szymczyk, Wes Hoffman, Mahdad G. Ansari, Dave Gatchel, All the others at PEI who make this possible. Electronic Arts Game Design: Scott Blackwood, Scott Jackson Producer: Scott Blackwood Assistant Producer: Brooke Burgess Localization Producer: Serena Whitters Senior Producer: Hanno Lemke Executive Producer: Sam Nelson Art Director: Scott Jackson Art Consultant: Sheila Allan Conceptual Track Art: Shaun Hayes-Holgate Technical Consultant: Tom Loughry Music Composition: Phil Western, Scott Blackwood, Brenden Tennant Vocal Talent: David Kaye, Blu Mankuma Speech Editing: Ron Coté Product Manager: Peter Royea Director, Product Development: Brian Wideen Development Director: J. David Elton Production Co-Ordinator: Xenia Mul QA Project Co-Ordinator: Rod Higo QA Project Lead: Gordon Thornton QA Project Assistant Leads: Jason DeLong, Kyle Seller QA Project Testers: Earl Berkeley, Tim Dale, Mike Gascoigne, Andrew Hendricks, Paul Inouye, Octavio Izzuralde, Thomas Kennedy, Willie Loh, Griffin Mitchell, Avinash Narayan, Ryan Santos, Paul Spears, Jim Steel, Martin Waisel, Jeff Yu EA CQC: Anatol Somerville, Benjamin Crick, Etienne Grunenwald, Daniel Hiatt, Bobby Joe, Michael Jung Language Testing - Coordinators: Iain Hancock, Simon Davison German (Localization) Manager: Bianca Normann German Version Manager: Hans-Jörg Brand Translations: Bettina Bachon, Michaela Bartelt German Language Testing: Frank Göerdes, Alexander Golubowitsch French Version Localization Manager: Christine Jean Quality Assurance Manager: Lionel Berrodier French Version Translation: Nathalie Fernandez, Sandra Picaper French Language Testing: Frédéric Faye, Sylvain Caburrosso Quality Assurance: Samy Benromdhane Special Thanks: Robert MacDonald, Brad Gour, Saki Kaskamanidis, Crispin Hands, Bruce MacKinnon, Dwayne Wudrich, Simon Craghead, Ted Sylka, Mr. Bischoff, Mr. Breust, Dr. Biermann, Mrs. Gour, Adam MacKay-Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57603&o=2 $end $cpc_flop=beetlman,beetlmanb,beetlmana, $bio Amstrad CPC 464 disk. published 35 years ago: Beetle Mania (c) 1985 Skyline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123989&o=2 $end $info=beetlem,beetlema,beetlemb,beetlemc,beetlemd, $bio Slot Machine published 20 years ago: Beetle Mania (c) 2000 AGI (Austrian Gaming Industries). This funky band of beetles will amaze you! Beetle Mania, another multi-line 5 reeler video slot uses animated sequences of bees, snails, moths and worms. When a combination of musical notes appear on the screen, the animation is triggered and this wins you 10 free games. If a Beetle comes up during a free game, the main character does a live performance for you on stage, and whatever your win metre shows - it will be doubled. - TECHNICAL - Cool Fire I - TRIVIA - Release date : May 03, 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11442&o=2 $end $gameboy=beetlej, $bio Nintendo Game Boy Cart. published 28 years ago: Beetlejuice (c) 1992 LJN, Limited. - TECHNICAL - Cartridge ID: DMG-B4-USA Cartridge Size: 1 Mb - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 94-95) [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65655&o=2 $end $nes=beetlej, $bio Nintendo NES cart. published 29 years ago: Beetlejuice (c) 1991 LJN It's showtime...starring me...The Ghost with the Most! How'd you like to help me scare those city folks out of your house...and their wits!?! We'll scare our way through eight horrific levels, including the Graveyard (it's so nice this time of the year) and the Ghoul House. And run into (and away from) Killer Giant Beetles, Legs Without Heads and Deadly Scorpions. Wait 'til you get a load of the weirdos in the Afterlife Waiting Room! Just remember, one wrong move and you're food for the Sand Worm. - TECHNICAL - GAME ID: NES-4B-USA - TRIVIA - Released in May 1991 in the USA. - STAFF - Written by: Paul Machacek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54942&o=2 $end $spectrum_cass=beetlema, $bio Sinclair ZX Spectrum cass. published 37 years ago: Beetlemania (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234759&o=2 $end $spectrum_cass=beetlemaa, $bio Sinclair ZX Spectrum cass. published 36 years ago: Beetlemania (c) 1984 AWA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234792&o=2 $end $info=beetleup, $bio Slot Machine published 18 years ago: Beetles Unplugged (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43633&o=2 $end $info=beezer,beezer1, $bio Arcade Video game published 38 years ago: Beezer (c) 1982 Tong Electronic. Players trap dangerous killer bees. The precise trackball control is used to maneuver through the honeycomb pushing gates to create six sided traps. The bees are lured into the trap and shut in. Eating bee eggs before they hatch gives Beezer super powers to eat bees. However, there are dangers of getting stung or trapped. A winning play strategy keeps players coming back to Beezer. - TECHNICAL - Main CPU : (2x) M6809 (@ 1 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : trackball - STAFF - Designed by : Todd A. Blume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229&o=2 $end $info=begas,begas1, $bio Arcade Video game published 37 years ago: Bega's Battle (c) 1983 Data East USA, Incorporated. You play a character named Bega. You must face the alien Varga who is trying to take over the earth. You must defeat Varga to save the earth from destruction. Other goals are to rescue your friends Luna, Jobe, and Sony. Once rescued, Luna gave you extra firepower, Jobe gave you the shield, and Sony gave you teleportation ability. - TECHNICAL - This game uses a laser disc. - TRIVIA - Bega's Battle was released in June 1983 in USA. This was Data East USA's first laser disc arcade game. Approximately 700 units were produced. This game is known in Japan as "Harmageddon - Genma Taisen", all video were taken from the Japanese manga of the same name. The character designs were done by Katsuhiro Otomo, creator of the anime and manga classic Akira. Steve Harris holds the official record for this game with 120,000 on July 18, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230&o=2 $end $megadriv=beggarp, $vgmplay=beggarp_md, $bio Sega Genesis game published 15 years ago: Beggar Prince (c) 2005 Super Fighter Team. The snobby, selfish prince of Shatt Kingdom unknowingly aids a great threat to his world after he switches places with a beggar who looks just like him. Wanting only to escape the daily drudgery of his palace life, he has no idea what evil lies in wait around every corner. This careless brat of a boy is now the last chance for his kingdom to remain in peace, rather than be enveloped in chaos. Guide him on his way to learning the path of a true prince, and save his world from sinking into darkness. - TRIVIA - Developed by C&E, the game was then localized, debugged, partially reprogrammed and otherwise prepared for official worldwide release by Super Fighter Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69588&o=2 $end $msx1_cart=begbasic, $bio MSX cart. published 34 years ago: Beginner's BASIC I (c) 1986 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76595&o=2 $end $ti99_cart=bgrammar, $bio TI-99-4A soft. published 41 years ago: Beginning Grammar [Model PHM 3003] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84513&o=2 $end $spectrum_cass=behindcl,behindcl_h,behindcl_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Behind Closed Doors (c) 1988 Zenobi Software. - STAFF - Developed by The Balrog. Written by: John Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77961&o=2 $end $spectrum_cass=behindcl_b,behindcl_c,behindcl_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Behind Closed Doors 2 - The Sequel (c) 1988 Zenobi Software. - STAFF - Developed by The Balrog. Written by: John Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77962&o=2 $end $spectrum_cass=behindcl_e,behindcl_f, $bio Sinclair ZX Spectrum cass. published 31 years ago: Behind Closed Doors 3 - Revenge of the Ants (c) 1989 Zenobi Software. - STAFF - Developed by The Balrog. Written by: John Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77963&o=2 $end $spectrum_cass=behindcl_g, $bio Sinclair ZX Spectrum cass. published 31 years ago: Behind Closed Doors 4 - Balrog's Day Out (c) 1989 Zenobi Software. - STAFF - Developed by The Balrog. Written by: George Hoyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77964&o=2 $end $specpls3_flop=behclod4, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Behind Closed Doors 4 - Balrog's Day Out (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147708&o=2 $end $info=bel, $bio Arcade Video game published 23 years ago: Behind Enemy Lines (c) 1997 Sega. A first-person view shoot'em up. - TECHNICAL - PCB # : 837-12469-01 Runs on the Sega "Model 2C" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Behind Enemy Lines was released in December 1997 in Japan. Developed by Real 3-D (a division of Lockheed Martin, see 'Staff' section for more info). - STAFF - Producers : Shelia Burgess, Gene Lynch Game director : Gene Lynch Design directors : Gene Lynch, Bob Hichborn Game programmers : Steven Woodcock, Dennis Butler, Lisa Spencer, Harry Wise Asst. programmer : Tim Tisler Set designers / 3D modelers : Bryan Tate, Christopher Bartlett, Rick Boyd, Bruce Robbins, Mark Ross Animators / 3D modelers : Todd Palamar, Mike Bendele Asst. Animator / 3D modeler : Larry Santaw Graphic / Textures artists : Rik Levins, Bill Marimon Asst. textures artist : Ron Wooddall Art and design : John Nadeau Sound design / Mix : Dorrie Batten Sound implentation : Dorrie Batten, Harry Wise Music composer : Fumio Itoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231&o=2 $end $amigaocs_flop=irongate, $bio Commodore Amiga 500 disk. published 25 years ago: Behind the Iron Gate (c) 1995 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73537&o=2 $end $apple2_flop_clcracked=behndwhl, $bio Apple II disk. published 35 years ago: Behind the Wheel - Blue Level (c) 1985 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231530&o=2 $end $cpc_flop=bekanoid, $bio Amstrad CPC type-in published 31 years ago: Bekanoid (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119707&o=2 $end $info=belslots, $bio Slot Machine published 21 years ago: Bel Slots (c) 1999 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118219&o=2 $end $msx1_cart=belnot, $bio MSX cart. published 30 years ago: Believe It or Not (c) 1990 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76596&o=2 $end $info=mv1bon, $bio Believe It Or Not (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41657&o=2 $end $info=bellring, $bio Pinball published 30 years ago: Bell Ringer (c) 1990 Gottlieb. - TECHNICAL - Model Number: N103 - TRIVIA - Released in December 1990 in USA. Approximately 160 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5213&o=2 $end $x68k_flop=bellaven, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Bell's Avenue (c) 1993 Wendy Magazine - TECHNICAL - FD x2 - TRIVIA - Released on july 30, 1993 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87108&o=2 $end $pc98=bellsave, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Bell's Avenue (c) 1993 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89002&o=2 $end $x68k_flop=bellavn2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Bell's Avenue 2nd Street (c) 1994 Wendy Magazine - TECHNICAL - FD x4 - TRIVIA - Released in March 1994 for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87109&o=2 $end $pc98=bellsav2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bell's Avenue 2nd Street (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89003&o=2 $end $fmtowns_cd=bellsav1, $bio Fujitsu FM Towns CD published 26 years ago: Bell's Avenue Vol. 1 (c) 1994 Signa Works. - TRIVIA - Released in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112579&o=2 $end $fmtowns_cd=bellsav2, $bio Fujitsu FM Towns CD published 26 years ago: Bell's Avenue Vol. 2 (c) 1994 Signa Works. - TRIVIA - Released in January 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112580&o=2 $end $apple2_flop_orig=bellhop, $apple2_flop_clcracked=bellhop, $bio Apple II disk. published 38 years ago: Bellhop (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229329&o=2 $end $pc98=bellonch, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Belloncho Series 1: Body Inspection in Belloncho - Belloncho Shintai Kensa (c) 1990 Hard. - TECHNICAL - FD x2 - TRIVIA - Released on January 17, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89028&o=2 $end $pc8801_flop=bellonch, $bio NEC PC-8801 Series disk. published 30 years ago: Belloncho Series 1: Body Inspection in Belloncho - Belloncho Shintai Kensa (c) 1990 Hard. - TECHNICAL - FD x4 - TRIVIA - Released on March 29, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91439&o=2 $end $info=blswhstl,blswhstla, $bio Arcade Video game published 29 years ago: Bells & Whistles (c) 1991 Konami. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Detana!! Twin Bee". - TECHNICAL - Game ID : GX060 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Bells & Whistles was released in February 1991. - SERIES - 1. Twin Bee [Model GX412] (1985) 2. Bells & Whistles [Model GX060] (1991) 3. Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!! (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232&o=2 $end $pc98=bellsav3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bells Avenue 3 (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89004&o=2 $end $kc_cass=bellum, $bio Bellum (c) 198? PAULIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133832&o=2 $end $x07_cass=belote, $bio Canon X-07 type-in published 36 years ago: Belote (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138525&o=2 $end $cpc_flop=belotef1, $bio Amstrad CPC type-in published 33 years ago: Belote (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119106&o=2 $end $cpc_flop=belotef101, $bio Belote (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124776&o=2 $end $ibm5150=belowrot, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Below the Root (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83585&o=2 $end $apple2_flop_orig=belwrt, $bio Apple II disk. published 36 years ago: Below the Root (c) 1984 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229330&o=2 $end $apple2_flop_clcracked=belwrt, $bio Apple II disk. published 35 years ago: Below the Root (c) 1985 Windham Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107150&o=2 $end $apple2_flop_misc=belwrt, $bio Apple II disk. published 35 years ago: Below the Root cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232947&o=2 $end $super80_cass=xbemon, $bio Bemon [Model 186] (c) 198? Unknown Program ported from Microbee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126776&o=2 $end $megadriv=ben10, $bio Sega Mega Drive game published 8 years ago: Ben 10 (c) 2012 Kudos. Unlicensed Russian Sega Mega Drive port of a beat-em-up for Java phones Ben 10: The Power Of Omnitrix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56358&o=2 $end $info=benberob, $bio Arcade Video game published 36 years ago: Ben Bero Beh (c) 1984 Taito Corp. Ben Bero Beh is a platform game where you guide a small superhero through an apartment complex on fire! Armed with a fire extinguisher, you must make your way down the levels avoiding gas explosions, crumbling floors, damaged lighting fixtures, and various enemies that pop out of the doors. The goal is to extinguish the fire and rescue Ben's girlfriend. - TECHNICAL - Board Number : J1100149B Prom Stickers : A26 Main CPU : Motorola M6809 Sound CPU : Zilog Z80 Sound Chips : (4x) General Instrument AY8910 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Ben Bero Beh was released in November 1984 in Japan. - TIPS AND TRICKS - * Try to extinguish the fire as soon as possible. Although it does not stop the building from falling to pieces, it will save you trouble on the lower levels (it can fall through cracks in the levels and start up again). * An easy way to beat the fire is to start spraying when you get within range to bring it down, then aim low while advancing to extinguish the tiny remnants (they can kill you!). - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233&o=2 $end $amigaocs_flop=steelsky,steelskyf,steelskyg, $bio Commodore Amiga 500 disk. published 26 years ago: Beneath a Steel Sky (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73538&o=2 $end $cd32=bass, $bio Commodore Amiga CD32 published 26 years ago: Beneath a Steel Sky (c) 1994 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106902&o=2 $end $ibm5170=steelskyf, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Beneath a Steel Sky (c) 1994 Virgin Interactive Ent., Ltd. - TECHNICAL - MEDIA: FD x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=161176&o=2 $end $ibm5170_cdrom=bssky, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Beneath a Steel Sky (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144575&o=2 $end $apple2_cass=bam, $bio Apple II cass. published 42 years ago: Beneath Apple Manor (c) 1978 Software Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136053&o=2 $end $apple2_flop_misc=bnaplmnr, $bio Apple II disk. published 41 years ago: Beneath Apple Manor (c) 1979 Software Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107151&o=2 $end $apple2_flop_orig=btpyramd, $apple2_flop_misc=bentpyrm, $bio Apple II disk. published 40 years ago: Beneath the Pyramids (c) 1980 Crystalware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107152&o=2 $end $amigaocs_flop=benefact, $bio Commodore Amiga 500 disk. published 26 years ago: Benefactor (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73539&o=2 $end $cd32=benefact, $bio Commodore Amiga CD32 published 26 years ago: Benefactor (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106903&o=2 $end $gbcolor=benjamin, $bio Nintendo Game Boy Color game published 19 years ago: Benjamin Blümchen - Ein verrückter Tag im Zoo [Model CGB-BB5D-NOE] (c) 2001 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67567&o=2 $end $snes=benkei, $bio Nintendo Super Famicom cart. published 28 years ago: Benkei Gaiden - Suna no Shou [Model SHVC-B0] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61083&o=2 $end $pce=benkei,benkei1, $bio NEC PC-Engine HuCARD published 31 years ago: Benkei Gaiden (c) 1989 Sunsoft - TECHNICAL - Game ID: SS89002 - TRIVIA - Benkei Gaiden for PC-Engine was released on December 22, 1989 in Japan. It was then released to the PlayStation Store as a PC-Engine Classic on December 15, 2010. - STAFF - Developed by: SUNSOFT Scenario: Ichirō Nakamura Production: Atsushi Sakai, Atsushi Hatano Art: Takumi Ishikawa, Saiju Suzuki Music: Masashi Kageyama, Nobuyuki Hara Coordination: Hiroyasu Eguchi, Hiroaki Higashiya Title: Hakuun Terada Support: Motomiya Kikaku, Hiroshi Motomiya Supervisor: Kiharu Yoshida Support: Masahito Nomura, Masahiro Terao, Hideyuki Udagawa, Tomomi Sakai, Hirokatsu Fujii, Akihiro Asada, Hideo Yamamoto, Kazuaki Okumura, Masato Kawai, Kazumoto Kozawa, Masaru Aoyanagi, Kōichi Kitazumi, Akito Takeuchi, Yoshitaka Kawabe, Yoshiaki Komada, Kazuyuki Sugiura, Hiroyuki Suzuki, Hiroaki Atsumi, Yūichi Ueda, Yoshiaki Iwata, Hiroyuki Kagoya, Shinichi Seya, Noriko Ichikawa, Yumi Kurahashi, Mihoko Okazaki, Teruko Inaba, Rie Miyazawa, Masaharu Makihara, Tōru Ida, Osamu Yanase, Masaaki Kitagawa, Hiroyuki Satō, Masashige Furihata, Ryōji Uchimichi, Manabu Sakota, Kenichi Abe, Katsumori Sakakibara, Yuriko Yuzawa, Mariko Nagai - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.17, 2007) * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58536&o=2 $end $kc_cass=bennion3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Bennion Geppy/3 (c) 1988 RB Soft. [RetroBörsen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133842&o=2 $end $kc_cass=bennion, $bio VEB Mikroelektronik KC cass. published 32 years ago: Bennion Geppy/4 (c) 1988 RB Soft. [RetroBörsen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133843&o=2 $end $sg1000=bombjackk2, $bio Sega SG-1000 game published 35 years ago: Beom Jjaek (c) 1985 Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65028&o=2 $end $msx2p_flop=beppin, $bio MSX 2+ disk. published 32 years ago: Beppin (c) 1988 Wisdom Tree. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144815&o=2 $end $cpc_flop=bepsilge, $bio Amstrad CPC 464 disk. published 24 years ago: BePSiL Generations Meeting '96 (c) 1996 Donut System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124774&o=2 $end $a2600=bernstin, $bio Atari 2600 cart. published 36 years ago: Berenstain Bears (c) 1984 Coleco Industries, Incorporated. - TECHNICAL - Model 2658 This game is unplayable on an Atari 2600 without the KidVid controller and three accompanying audiotapes. The game takes cues from the tape about when to advance. The KidVid controller came with the game "Smurfs Save the Day". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50252&o=2 $end $cpc_cass=berks3, $bio Amstrad CPC cass. published 33 years ago: Berks III (c) 1987 Power House, The [UK] - TECHNICAL - [Model A002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82732&o=2 $end $ti99_cart=berlin, $bio Berlin (c) 19?? Johnson [Iain Johnson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84514&o=2 $end $gamegear=berlin, $bio Sega Game Gear cart. published 29 years ago: Berlin no Kabe - The Berlin Wall (c) 1991 Kaneko Company, Limited. - TECHNICAL - [Model T-33017] - STAFF - Programmer : Takashi Yamashita Designer : Masako Yukumoto Sound : T's Music, Tsutomu Ookuma Producer : Yukihiko Houjou Management : Akihiko Utou Special Thanks : Berlin Arcade Team, Hitoshi and Shunichi, Minoru Yoshida Production, Writing : Kaneko Interstate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64489&o=2 $end $a2600=bermudast, $bio Atari 2600 cart. published 37 years ago: Bermuda (c) 1983 Starsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50254&o=2 $end $amigaocs_flop=bermudap,bermudapu, $bio Commodore Amiga 500 disk. published 32 years ago: Bermuda Project (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73540&o=2 $end $ibm5170_cdrom=bermusynd, $bio IBM 5170 CD-ROM (Windows) published 24 years ago: Bermuda Syndrome (c) 1996 BMG Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143704&o=2 $end $a2600=bermtriae, $bio Atari 2600 cart. published 37 years ago: Bermuda Triangle (c) 1983 Gameworld. European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Bermuda Triangle [Model 116007]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50256&o=2 $end $info=bermudat,bermudatj,bermudata, $bio Arcade Video game published 33 years ago: Bermuda Triangle (c) 1987 SNK. A vertically scrolling shoot'em up. - TECHNICAL - Game ID : A6003 'WW' Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in February 1987. This game is known in Japan as "World Wars" (but similar to the US older version). - UPDATES - The US older version is a different version : * Different weapon powerup. * Graphics are almost completely different. * More different bosses. * No shape-changing by powerups. * No Speeches. * Players beam to different places instead of times after finishing a level. - STAFF - Director : Eikichi Kawasaki Software : SNK jr. Designers : Rampty, Tetsuyaki Assistants : Miss Yoko, Angel Hardware : Akitadesi Sound : Kenny Producer : Mr. Oba Printing : Tomotae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235&o=2 $end $tutor=torpedo, $bio Tomy Pyuuta cart. published 37 years ago: Bermuda Triangle [Model 020E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101360&o=2 $end $a2600=bermtria, $bio Atari 2600 cart. published 38 years ago: Bermuda Triangle (c) 1982 Data Age, Incorporated. You must guide your mini-sub to the mysterious underwater city and collect as many priceless artifacts as you can, then deliver them to your research ship waiting on the surface before your mini-subs are destroyed. Game 1 -- Single player, laser beam comes into play after 10,000 points. Game 2 -- Two players, laser beam comes into play after 10,000 points. Game 3 -- Single player, laser beam comes into play at beginning of game. Game 4 -- Two players, laser beam comes into play at beginning of game. - TECHNICAL - Model 116007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50255&o=2 $end $a2600=bermuda,bermudae, $bio Atari 2600 cart. published 37 years ago: Bermuda (c) 1983 Rainbow Vision - TECHNICAL - Model SS-009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50253&o=2 $end $msx1_flop=bernard, $bio Bernard in the City Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133090&o=2 $end $info=m4berser,m4berser__0,m4berser__1,m4berser__a,m4berser__b,m4berser__c,m4berser__d,m4berser__e,m4berser__f,m4berser__g,m4berser__h,m4berser__i,m4berser__j,m4berser__k,m4berser__l,m4berser__m, $info=m4berser__n,m4berser__o,m4berser__p,m4berser__q,m4berser__r,m4berser__s,m4berser__t,m4berser__u,m4berser__v,m4berser__w,m4berser__x,m4berser__y,m4berser__z, $bio Berserk (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14897&o=2 $end $dragon_cart=berserk, $bio Dragon cart. published 38 years ago: Berserk (c) 1982 Dragon Data - TECHNICAL - Game ID: A0100 - STAFF - By: Ron Krebs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53408&o=2 $end $apple2_flop_clcracked=berraids, $bio Apple II disk. published 37 years ago: Berserker Raids (c) 1983 Berserker Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232993&o=2 $end $pc8801_flop=berserke, $bio Berserkers Front Gaiden 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91440&o=2 $end $bbcb_cass=bertboot, $electron_cass=bertboot, $bio Acorn BBC/Electron cass. published 36 years ago: Bert Boot (c) 1984 Highlight Software. - TECHNICAL - Electron Side A BBC Side B - TRIVIA - Retail price: £6.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51551&o=2 $end $bbcb_flop_orig=bertboot, $bio Acorn BBC Micro B disk. published 36 years ago: Bert Boot (c) 1984 Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125575&o=2 $end $compclr2_flop=bertsbar, $bio Bert's Bar (c) 19?? Unknown Tutorial on how to mix about 40 different drinks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232538&o=2 $end $cdi=bertelsg,bertelsgdvc,bertelsgd, $bio Phillips CD-i published 25 years ago: Bertelsmann Universal Lexikon (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52790&o=2 $end $apple2_flop_misc=berzap,berzap21, $bio Apple II disk. published 36 years ago: Berzap! (c) 1984 Infinity, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107153&o=2 $end $apple2_flop_misc=berzapcr, $bio Apple II disk. published 36 years ago: Berzap! cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232948&o=2 $end $info=berzerk,berzerka,berzerkb,berzerkg,berzerkf, $bio Arcade Video game published 40 years ago: Berzerk (c) 1980 Stern Electronics. The player controls the 'Humanoid' and must navigate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'. To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - TECHNICAL - The Berzerk cabinet was the first in a series of cabinets from Stern that had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. This title features rather primitive painted side-art that only uses two colors, but it makes up for it with the awesome comic book style art on the control panel and monitor bezel. The marquee is only a 'Berzerk' logo, and it kind of looks like something that someone might have done in their high school airbrush class. Berzerk is technically a monochrome game. It uses a special 'color overlay' circuit board to add color to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall will cause that section of the wall to change to your color. Berzerk, in common with other machines commonly thought to have used samples (such as Atari's "Star Wars", "Paperboy" and "Gauntlet") used LPC encoded speech and a dedicated speech synthesizer. So the speech is technically encoded data for this speech synth, rather than the now far simpler, digitized audio 'samples' for play back via a DAC. Here is all of the robots' speech in the game: During certain in-game events: "Coin detected in pocket!" - heard randomly during attract mode, especially while showing the high score list. "Intruder alert! Intruder alert!" - when Evil Otto appears. "The Humanoid must not escape!" OR "The intruder must not escape!" - when the Humanoid escapes the room after destroying every robot. "Chicken! Fight like a robot!" - when the Humanoid escapes the room without destroying every robot first. "Got the Humanoid! Got the intruder!" - when the Humanoid is killed. ("Got the intruder!" is a minor third higher in pitch than "Got the Humanoid!") Random chatter during gameplay: "Charge...", "Attack...", "Shoot...", "Kill...", "Destroy...", OR "Get...", followed by "the Humanoid", "the intruder", "it", or "the chicken". NOTE: In this case, you'll only hear "the chicken" if you escaped the previous maze without destroying every robot, resulting in the "Chicken! Fight like a robot!" message. The speed and pitch of some of the phrases vary from deep and slow to high and fast. Main CPU : Zilog Z80 Sound Chips : Custom tone generator, custom LPC speech synthesis chip Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Berzerk was released in October 1980 in the USA. Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game 'Robots' ('Daleks' in the UK), was the basis for Berzerk. The idea for a black-and-white game was abandoned when the color game "Defender" was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release. The title of the game comes from the series of books called 'The Berzerker Stories' by Fred Saberhagen. It's a novel about robots which go Berzerk and kill everybody. Berzerk is the first robot killing game but the big selling point of Berzerk was speech. From Tony Miller : "The speech was done using LPC coding that I believe was invented by T.I., although I remember we used a National Speech chip in it. This was when speech and memory was expensive, so we didn't just digitize sounds and dump them out through a DAC. I remember it cost something like $1,000 per word to have the compression done, so we tried to come up with a limited vocabulary which could be rearranged and reused as much as possible. There was some guy up in Silicon Gulch who did this stuff for a living - so it is possible to make money while talking in a monotone.". The Artist Richard D. James, using his alter ego Caustic Window, has the sample : 'Humanoid must not escape' from this game in his song with the same name as the sample. It's from the album 'Caustic Window Compilation'. Berzerk was also the first game to attempt a bit of on-screen comedy. Your robot opponents often fell foul of slapstick misfortune, shooting each other in the head or walking into walls and exploding in their attempts to kill you. And if you legged it out of a room without killing them all, the survivors would taunt you in their Speak & Spell voices : "Chicken! Fight like a robot!". Okay, it's not hilarious, but even Bob Monkhouse had to start somewhere. Sometimes when you escape as above, it will just utter "Chicken". 'Evil Otto' was named for 'Dave Otto', who worked for Dave Nutting's Arcade Engineering group as R & D director at the time Alan McNeil did. 'Evil Otto' can be considered one of the most intimidating video game villains of all time. He is, and even travels through walls, preventing a player from loafing in the room. He resembles a bouncing smiley face, and has been called a 'Malicious basketball' by some. Berzerk was Stern's first major video game success. It was made in both upright (approx. 37,500 units) and cocktail (approx. 1,200 units) models. Berzerk suffered a bit in sales due to frequent breakdowns of it's original giant sized optical 8-way joystick. Approximately 4,200 orders were canceled by distributors and operators whose machines were frequently down from the opto-stick. Stern issued free WICO leaf switch sticks to operators after they had so much trouble with the optical stick, but this still hurt sales. Berzerk shares a rather chilling distinction of being the first known game to be blamed for an actual player's death. In January 1981, Jeff Dailey was the first person to die playing a video game, a 19-year old Berzerk player, died of a massive heart attack right after playing his favorite game. His score was 16,660 (a very respectable score but disturbing for obvious reasons). On an equally distressing note, in October 1982 at the 'Friar Tuck Game Room' in Calumet City, Illinois : 18-year old Peter Burkowski, a physically healthy person who was alcohol-free and drug-free, inscribed his initials in Berzerk's top ten list twice in a matter of only 15 minutes. A few seconds after that, he collapsed and died of a heart attack. In Retrogamer Issue #47, Alan McNeil addressed these legends, and has a different perspective: "...one player did die while playing the game (Alan refutes reports that claim two died). The unfortunate fellow was obese and had run upstairs to play the game", Alan explains: "The legend is he set a high score and died, but the owner of the arcade said he didn’t finish the game – he was out of breath from the moment he arrived until he dropped. The legend is way better than reality: the excitement of playing a game killing a player after setting a high score..." Steve Wagner holds the official record for this game on the 'Fast Bullets' setting with 350,340 points on March 12, 2009. Phil Younger holds the official record for this game on the 'Slow Bullets' setting with 304,570 points on August 12, 2007. A Berzerk unit appears in the 1982 movie 'Tron' and in the 1983 movie 'Joysticks'. A Berzerk unit appears in the ZZ Top music video 'Legs'. Milton Bradley (MB) released a board game based on this video game (same name) in 1983. 'Can You Survive the Frenzied Attack of the Robot Army?' In this board game version, two players face off. One player controls the Humanoid and the other player controls Evil Otto and the robots. Players alternate sides for a maximum of three rounds or until both have been zapped three times and destroyed as the Humanoid. Humanoid lives are represented by chips placed in front of the player. Each time a player's Humanoid is zapped, the player surrenders one chip. Once a player loses all three chips, that player's Humanoid is destroyed, and therefore he/she cannot control the Humanoid for the rest of the game. The object of the game is to zap more robots while controlling the Humanoid than your opponent. Berzerk inspired a catchy hit song by Buckner and Garcia called 'Goin' Berzerk' released on the 'Pac-Man Fever' album, here are the full lyrics! : Verse 1: (Humanoid - This is me.) I can move in eight directions. Once I start I'm never done. I can go from room to room, I can crawl or I can run. I can wander through the maze. It's a wonderland at night, I can stop and aim my gun when, there's a robot in my sight. I can wander through the maze. It's a wonderland at night, I can stop and aim my gun when, there's a robot in my sight. Chorus: (Robots - The various colored robots.) I think I'm going berzerk. I think I'm losing my mind. I'm getting lost in the shuffle. It happens every time. I think I'm going berzerk. Would you like to come to? I can't stop now - I'm addicted! I'm berzerk over you. Verse 2: (Evil Otto - The bouncing smiley face.) If we fight this thing together, there's a chance that we might win. Now here comes Evil Otto, push the fire buttons in. I'm sure he's crazy too because, he's bouncing off the floor. There's no way to destroy him, let him bounce right out the door. Now here comes Evil Otto, push the fire buttons in. If we fight this thing together, there's a chance that we might win. (Repeat chorus) Berzerk, berzerk, berzerk over you (3x), Berzerk, berzerk over you. (Repeat and fade) The speech, 'Humanoid' and 'Intruder Alert!' featured heavily in 1988's seminal UK Acid track, 'Stakker Humanoid' by later Future Sound of London member Brian Dougans. His use of distortion and slightly lower pitch, leaves the game sounding quite tame by comparison... - UPDATES - Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes : * Yellow robots that don't fire * Red robots that can fire one bullet * Light blue robots that can fire two bullets After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed. The revised version, which had the much larger production run of the two, features a longer color sequence that also included green, purple, gray, and white robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as five bullets, both normal speed and fast speed, at once. After 19,000 points the robots stay light blue and may have up to five bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout. - SCORING - You get 50 points per robot destroyed. It doesn't matter whether you destroy them or they get destroyed some other way. You get a bonus of 10 times the number of robots in a maze if you clear it For example, if you destroyed all 7 robots in a maze, then your bonus would be 10 X 7 or 70 points. - TIPS AND TRICKS - * Here is how the rounds progress in the revised version : Points - Robot Color - Shots fired 0-260 - Yellow - 0 260-1,200 - Red - 1 1,200-3,000 - Light Blue - 2 3,000-4,500 - Green - 3 4,500-6,000 - Purple - 4 6,000-8,000 - Yellow - 5 8,000-10,000 - White - One fast shot (2x speed) 10,000-11,000 - Light Blue - Two fast shots 11,000-13,000 - Purple - Three shots, both normal and fast 13,000-15,000 - Gray - Four shots, both normal and fast 15,000-17,000 - Yellow - Five shots, both normal and fast 17,000-19,000 - Red - Five shots, both normal and fast 19,000+ - Light Blue - Five shots, both normal and fast Starting at about 10,000 points, Berzerk becomes largely a game of luck. If you get an open maze with a lot of robots, there is not much you can do. * In a 1-player game, the Humanoid is always colored green. In a 2-player game, the players alternate turns. The Humanoid's color indicates whose turn it is - green for player 1, purple for player 2. * When you start the game, the Humanoid will be put at the left entrance. (In a 2-player game, player 2's Humanoid will be put at the right entrance.) You will face anywhere from 1 to 11 robots. Quickly assess where the Humanoid is at and destroy the closest robots. The first 3 sets of robots are pretty easy. It's when they start firing those 3+ shots at you or the supershots things can get bad. * Remember, the Humanoid is longer then he is wide; use this to your advantage. Always try to exit the maze from the left or right exit so that the Humanoid presents a small profile for the next maze. If the Humanoid enters from the top or bottom, you presents a bigger target. Of course, there is no defense against being put right next to a robot. * There is a 1-2 second delay after you enter a maze before the robots come after you; use that to your advantage. * You cannot run and shoot at the same time in this game. You have to stop and shoot. Use the joystick to aim and press the FIRE button. The Humanoid may move a little in that direction so don't try to shoot robots point-blank or you will destroy the robot while the robot vaporizes you. * When you get into the later rounds, luck will be as much a factor as skill. This is especially true when the robots are firing supershots at you (these shots travel twice the speed of normal shots). * Evil Otto (the bouncing happy face) will appear from where the Humanoid entered the maze. Evil Otto's appearance is directly related to how many robots you start with. The lower the number, the sooner Evil Otto appears. Evil Otto cannot be destroyed. * Because the robots are attracted to you 'as the crow flies', they will tend to clump together and smash into each other. The best way to kill robots is to stand safely behind a wall and let them shoot and smash each other. The ball (Evil Otto) will also kill them. You can ignore some robots in the maze and let Otto kill them for you. Otto follows your position like the robots, so as he comes across the screen, lead him up and down into any remaining robots before you exit. * If the robot cannot hit you with laser fire, they will still try to kill the Humanoid by attempting to run him over. * The walls in the maze are deadly. If the Humanoid or a robot runs into a wall, he is vaporized. (You score the points if a robot is destroyed by running into a wall). The wall will light up if the Humanoid is too close to it. * If you and a robot are in line and firing at each other, your shots will negate themselves out. In the later levels, this could prove deadly since they can keep up with your firepower. * An Interesting Quirk : There is a one pixel space between the Humanoid's head and shoulders. The game doesn't register it as existing so if a robot's shot goes through that space, the Humanoid doesn't die. * The robots always walk toward you unless you're in their line of fire; then they will pause to shoot. There are eight directions you and they can shoot. The only way to survive the higher levels (10,000 points +) is to learn the blind spots of the robots. If you are in a robot's blind spot he poses no threat, and you can concentrate on blasting the others. The angle shots are almost never necessary. It is very difficult to hit a robot with an angle shot. When you shoot, the Humanoid stops moving, when you can't move, you are vulnerable. Make your shots count and don't bother wasting your time with angles unless you are on an early level and need the practice. * Because the robots are shorter than you, try to avoid robots at the bottom edge of the screen. By the time you move low enough to get a shot they will have already fired. In contrast, if you come 'up' on robots from the bottom, you can shoot their feet and duck back down before their shot reaches you. * Because the Humanoid is a lot taller than he is wide, it is very easy to avoid shots from above and below. Take out the robots to the sides of you first. * If you poke your head above a wall just far enough to shoot above it, the robots on the other side of it can't shoot you. They will only hit the wall. ALWAYS use this tactic to kill most of the robots in a maze. When you are in the right position, just hold down the fire button. This will make the Humanoid stand still. You can inch your way very close to the deadly walls without fear of running into them. When shooting up or down, that trick doesn't work. If there is a wall between you and a robot above you, run to the right and start shooting up just past the wall. If you are lucky, the robot will walk into your fire before he gets a shot off. By design, if a robot is above you, he will lock into position directly in-line with your shots, and you will shoot each other's bullets. In early rounds you can overpower a robot and outgun him, but later the robots can keep up with you and you will be in a deadlock. To defeat him, shoot up and immediately walk to the right and he will walk into your bullet. * The robots are programmed to avoid colliding into the sides of the deadly walls, but they can't detect the start or end of a wall. If a robot is below the end of a wall, you can move up and direct him into the wall end. * In later rounds, all of the real action takes place in the first two or three seconds of a round. If you survive the initial shots from the robots, you are as good as done with the maze. When a new maze comes on screen, you are very vulnerable. Often you are in the line of fire of five robots. As the new maze slides on-screen, you can see it before the robots appear. Use this time to decide which way to run. Assume that there will be a robot in each 'room' or 'nook'. Shoot the robot right in front of you first, and then run toward his position. By running ahead, you will exit the line of fire of any robots above/below you and also the dreaded angle shots. Once you are out of their line of fire, you can re-enter their line of fire selectively and shoot them. Get to a safe barrier as soon as possible and wait for the robots to move into easy positions. - SERIES - 1. Berzerk (1980) 2. Frenzy (1982) - STAFF - Designed & programmed by : Alan McNeil - PORTS - * CONSOLES: [US] GCE Vectrex (1982) "Berzerk [Model HS-4020]" [US] Atari 2600 (1982) "Berzerk [Model CX2650]" [JP] Atari 2600 (1983) [US] Atari 5200 (1983) "Berzerk [Model CX5221]" [BR] DynaVision (198?) Berzerk [US] Emerson Arcadia (1982) "Escape [Model 1015]" * COMPUTERS: Tandy Color Computer [US] (1981) "Berserk" Tandy Color Computer [US] (1981) "Robot Battle" Tandy Color Computer [US] (1982) "Android Attack" Tandy Color Computer [US] (1982) "Haywire" Tandy Color Computer [US] (198?) "Monster Maze" PC [Booter] [US] (1983) "Robot War", a part of the "Friendlyware PC Arcade" suite Tangerine Microtan 65 [EU] (1984) * OTHERS: VFD handheld game [US] (1982) by Coleco : unfortunately, this game was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236&o=2 $end $info=berzerks, $bio Arcade Video game published 39 years ago: Berzerk (c) 1981 Sonic, S.A. Spanish release licensed from Stern. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122216&o=2 $end $a2600=berzerkc, $bio Atari 2600 cart. published 38 years ago: Berzerk (c) 1982 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50258&o=2 $end $a800=berzerk, $bio Atari 800 cart. published 37 years ago: Berzerk (c) 1983 Atari, Incorporated. - TRIVIA - When a robot is shot, the image of Evil Otto briefly appears. Known bugs: - Move your character as close to the left exit as possible without leaving the screen. When Evil Otto appears, he will bounce towards the right and keep going off-screen. After a few seconds off-screen, he wraps-around to the left and will kill your man if you haven't moved. - If you restart the game while Evil Otto is on the screen, sometimes part of his face will remain on the screen. - Robots at the very top of the screen will sometimes blink (usually their feet). - When using either the top or bottom exits, just before the screen stops scrolling, the lower half of your character will briefly appear at the very top of the screen. Sometimes a small dash '-' also appears at the top-left part of the screen when it is scrolling. - UPDATES - A earlier prototype exists, dated 6-01-83, that lacks voice and has a few minor differences (2 more levels, no copyright info on screen, etc.). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49304&o=2 $end $dragon_cass=berzerk, $bio Dragon cass. published 6 years ago: Berzerk (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116698&o=2 $end $a2600=berzerk,berzerke,berzerke1,berzerke2, $bio Atari 2600 cart. published 38 years ago: Berzerk (c) 1982 Atari, Incorporated. Your challenge in BERZERK is to score as many points as possible without being destroyed yourself. In some game variations, you must elude the robots' expert aims and escape Evil Otto. BERZERK includes 12 exciting game variations. Before describing each of these games, we would like to acquaint you with game play terminology. BONUS LIFE In addition to the three lives you start the game with, extra lives can be won in certain game variations. For example, in Game 1 you receive one new life every time you score 1,000 points. The computer congratulates you with a little tune each time you win another life. A maximum of six lives can be displayed on the screen at one time, although you may have more lives in reserve. The number of lives you can win in these game variations is 255. After that the counter resets to zero and you must start winning bonus lives all over again. INVINCIBLE EVIL OTTO When Evil Otto is invincible, he keeps coming at you. There is no deterring him. You can only escape him by running out of the maze. REBOUND EVIL OTTO Some games feature a reboud Evil Otto, in which you can actually shoot the grinning head with your laser and he will disappear for a few seconds. Beware! Evil Otto will soon reappear to continue in pursuit of you. Zap him again and he will disappear again. You can make him rebound an infinite number of times. NON-SHOOTING ROBOTS In some game variations, the robots aren't armed. You can stand right in front of them but they can't shoot you. Take care, you will still lose a life if you touch one. GAME 1 In Game 1 you receive an extra life every 1,000 points, there is no Evil Otto to pursue you, but watch out for the robots - they'll be shooting at you! GAME 2 Game 2 offers a bonus life every time you make 1,000 points, the robots fire at you and Evil Otto rebounds when you shoot him. GAME 3 You win a new life every 1,000 points in Game 3. You'll need all the lives you can get because in this game Evil Otto is invincible and the robots stalk you with their lasers. GAME 4 In Game 4 you have the opportunity to gain a new life every 2,000 points, there is no Evil Otto, but the robots are militant and you must dodge their deadly laser beams. GAME 5 With a rebound Evil Otto and mean robots on the prowl, Game 5 is like Game 2 - except a bonus life is won at 2,000 points rather than 1,000. GAME 6 Win another life every 2,000 points in Game 6. But watch out for invicible Evil Otto and combatant robot goons. GAME 7 In Game 7 there are no bonus lives and no Evil Otto. You have only the laser-firing robots to contend with. GAME 8 Game 8 offers a rebound Evil Otto. Otherwise it is exactly like Game 7. GAME 9 For a real BERZERK challenge, try Game 9! Here, Evil Otto is invincible, the robot gangs are armed and dangerous, and you have no bonus lives to prolong game play. GAME 10 In Game 10 you have the opportunity to win a new life every 1,000 points, the robots don't shoot, but watch out for Evil Otto - he's invincible! GAME 11 You can really rack up the points in Game 11. The robots don't shoot, Evil Otto rebounds and you get a new life every 1,000 points. GAME 12/CHILDREN'S VERSION This is the easiest of all BERSERK variations. In Game 12 there is no Evil Otto, the robots don't shoot at you, and you win a bonus life every 1,000 points. It's a good game for beginners or young children. - TECHNICAL - Model CX2650 - SCORING - Robots: 50 Points each. All Robots in a Maze: 10 Bonus Points each. - TIPS AND TRICKS - When you first start playing the tougher BERZERK variations (games in which the robots shoot and Evil Otto is invincible), you may feel there's no way to survive. Don't despair! The following are some strategies you can use to stay alive longer, score more points, and even escape the dread Evil Otto. * Since the robots' shots cannot penetrate the maze walls, use this to your advantage. Hide behind walls to dodge laser fire, then leap out when it is safe to aim and shoot at robots. * Position robot(s) between your man and Evil Otto. This strategy should cause Evil Otto to destroy the robot(s) first (thereby scoring points for you) and you will have more time to escape. * Evil Otto moves more slowly when there are robots on the screen. But once all the robots are gone, the evil fellow bounds toward you with amazing speed! Remember this so you can position your man near an exit as you finish off the robots, then make a swift escape. * Keep your finger on the fire button as you move from one maze to another. It takes the robots a few seconds to start their attack and you can often blindly zap them when you enter shooting. * Since robots are programmed to follow you, you can influence them by your movement, causing them to shoot at and collide with each other or run into walls. * Evil Otto always enters where the man enters. Try to get away from this danger zone and near an exit as soon as it is safe. * Keep your distance from robot gangs because you can cover yourself in only one direction at a time. When you find yourself surrounded by a gang, shoot your way out and put some space between you and them. It's much easier to see and avoid distant robot fire than close range fire. * When robots shoot on the vertical it is from the left side. You can position your man above or below them on the right side where they can't hit you, but you can blast them. Unlike you robots cannot shoot on the diagonal. If you stand diagonally to one you will be out of its line of fire while it will be vilnerable to your laser shot. * There is a special horizontal laser beam wraparound feature that will help you destroy robots. In mazes that have a right and left exit, you can stand just inside the right exit and shoot through it. Your laser beams will then 'wrap around' the screen and reenter on the left side through that opening. Any robots standing in your line of fire will be struck. - STAFF - Programmer: Dan Hitchens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50257&o=2 $end $a5200=berzerk, $bio Atari 5200 cart. published 37 years ago: Berzerk (c) 1983 Atari, Incorporated. Try to keep from going bonkers as you dodge robot fire and elude the robot gang leader, Evil Otto. Your objective: Destroy robots, rack up as many points as possible, and stay alive as you move through a multitude of maddening BERZERK mazes. Use your joystick controller to move through the electrified maze -- but don't touch the walls, or you'll fry! Press any red fire button to shoot lasers at the robots. Watch out for Evil Otto! He's invincible; nothing can destroy him. Once he catches you, you'll never escape. He'll pound you to a pulp, grinning like a maniac all the while. Your only hope is to get out of the maze before Evil Otto reaches you. Then you'll be in a new maze, facing a new set of robot goons. And Evil Otto will pursue you again! Each round is completed when you exit from the maze. The game ends when you lose your last life. - TECHNICAL - Model CX5221 - SCORING - You score 50 points for each robot destroyed. When all the robots in a single maze are destroyed, you score ten bonus points per robot. Robots explode when they're hit by your laser or the lasers of other robots, and when they run into maze walls, collide with each other, or get pounded by Evil Otto. You can score a total of 999,990 points before the score rolls over. - TIPS AND TRICKS - * As you move from one maze to another, continue pressing the fire button. It takes the robots a moment to start their attack -- you can often zap them first when you enter shooting. * Evil Otto always enters in the same place you do. Try to get away from this danger zone and near an exit as soon as possible. * Because Evil Otto bounces up and down, it's easier to escape him through the side exits than the top or bottom exits. * In difficult levels where there are a lot of fast-moving, fast- whooting robots, head for the cover of a maze wall immediately. Allow the robots to collide with each other and to shoot one another or to walk into your firing range. But don't wait too long or you'll be trapped! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50024&o=2 $end $vectrex=berzerk,berzerkd, $bio GCE Vectrex published 38 years ago: Berzerk (c) 1982 GCE [General Consumer Electric] Maneuver your humanoid through the electrified mazes of robot filled rooms. You may kill the first group of robots but initial success does not mean survival... future groups begin firing at you! Added danger lurks when Evil Otto enters. He can jump the maze walls and squash you if you linger too long! - TECHNICAL - Model HS-4020 Controls Joystick: Moves your humanoid forward through the maze (8 directions). Button 1: Unused. Button 2: Unused. Button 3: Unused. Button 4: Fire. Shoots bullets at Robots while moving forward. - TRIVIA - Obviously there is going to be a difference in graphics, due to the majority of the Vectrex version being in vector (the original was in raster) and the robots look like octopuses, plus there is no visible change indicating the robots' difficulty level has increased since the Vectrex doesn't have color. The difficulty level in this port also isn't as high, due to the robots not being as aggressive as on the arcade original, the player can shoot several more shots at a time and the players' and robots' shots do not cancel each other out (although arguably this could make the game more difficult, depending on a person's opinion). Evil Otto also makes a bouncing noise as he travels, which was not included in the original, plus the player's shots will now pass through him; originally he could be shot (although not killed). There is also no voice synthesis in this version, there are fewer mazes, an extra life is awarded at 5,000 points, which on the original it was 7,000 (although that could be changed depending on the arcade operator's choosing), and robots can, at times, either partially walk through a wall segment until they get destroyed, or can totally pass through them unharmed. This port had a few bugs, one of which caused a glitch with the score, where it would be replaced by a dash and a graphic that looks like a car; when the game ended, the player would find a very high score (usually in the 100,000 range) that they did not achieve. Also, at times the player would either not be awarded a bonus for shooting all robots in a maze and/or the text stating the bonus would not appear. A Berzerk Debugged prototype was released with bug fixes. Export releases: [EU] [UK] "Berzerk [Model 8123]" - SCORING - Each Robot you destroy is worth 50 points. If the whole maze is cleared, you receive a bonus of 10 points for each Robot that was in the maze. - TIPS AND TRICKS - Hidden message: Hold 1 + 3 + 4 when you lose your last life. On the 'Got You Humanoid' screen, the programmer's initials (CMK) will appear in the lower-right corner of the screen. Number of Robots: There may be from 1 to 11 Robots in each maze. - STAFF - Programmed by: CMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82211&o=2 $end $cpc_flop=beschere, $bio Bescherelle (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124777&o=2 $end $spectrum_cass=besiegsb, $bio Sinclair ZX Spectrum cass. published 37 years ago: Besieged (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232163&o=2 $end $pc8801_flop=pc88gama,pc88gamb, $bio Bessatsu Disk Login - PC-88 Game Book (c) 198? ASCII Corp. - TECHNICAL - GAME ID: DLB-8511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92579&o=2 $end $x68k_flop=ohxzmus1,ohxzmus1a,ohxzmus2,ohxzmus2a, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bessatsu Oh! X Music System 01 Z-Music (c) 1991 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87110&o=2 $end $partner_cass=best, $bio BEST - BASIC Editor Screen and Translation (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235873&o=2 $end $info=bbbxing, $bio Arcade Video game published 26 years ago: Best Bout Boxing (c) 1994 Jaleco. A horizontal boxing game from Jaleco. Choose one of 7 boxers, each with their own special punch, and win matches to claim the World Freeweight Title. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Best Bout Boxing was released in February 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237&o=2 $end $psx=bbuydemo, $bio Sony PlayStation disc published 22 years ago: Best Buy Demo CD (c) 1998 Sony Computer Ent. America. - TECHNICAL - CD ID: SCUS-94286 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110683&o=2 $end $archimedes=best4adv, $bio Acorn Archimedes disk. published 29 years ago: Best Four Adventure (c) 1991 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127075&o=2 $end $gba=bestfrnd, $bio Nintendo GBA cart. published 14 years ago: Best Friends - Hunde & Katzen [Model AGB-BHBP-EUR] (c) 2006 dtp Young Ent. GmbH & Company, KG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69885&o=2 $end $ekara_japan_bh=bh02, $bio Takara e-Kara BH series cart. published 15 years ago: Best Hit Collection [Model BH-02] (c) 2005 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237583&o=2 $end $ekara_japan_bh=bh03, $bio Takara e-Kara BH series cart. published 15 years ago: Best Hit Collection [Model BH-03] (c) 2005 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237584&o=2 $end $ekara_japan_bh=bh05, $bio Takara e-Kara BH series cart. published 15 years ago: Best Hit Collection [Model BH-05] (c) 2005 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237585&o=2 $end $ekara_japan_bh=bh06, $bio Takara e-Kara BH series cart. published 15 years ago: Best Hit Collection [Model BH-06] (c) 2005 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237586&o=2 $end $nes=dstall,dstalla, $bio Nintendo Famicom cart. published 29 years ago: Best Keiba - Derby Stallion (c) 1991 ASCII Corp. - TECHNICAL - [Model HSP-46] - TRIVIA - Best Keiba was released on December 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53872&o=2 $end $info=bestleag,bestleaw, $bio Arcade Video game published 27 years ago: Best League (c) 1993 Playmark. An Italian league soccer game. This bootleg contains Serie A teams instead of the national ones in "Big Striker". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Best League was released in November 1992 in Japan. This is a bootleg made by Playmark, they did many bootlegs in the 90s. PCB layout, fonts and components are the same as their original games but they left the pcb unmarked obviously. Eproms have stickers with their logo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3951&o=2 $end $pc8801_flop=best9py, $bio NEC PC-8801 Series disk. published 35 years ago: Best Nine Pro Yakyu (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2013401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91441&o=2 $end $bbcb_cass=bestofau, $electron_cass=bestau, $bio Acorn BBC/Electron cass. published 36 years ago: Best of Acorn User (c) 1984 Acorn User. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51552&o=2 $end $adam_flop=bestbc,bestbca, $bio Coleco Adam disk. published 35 years ago: Best of B.C. (c) 1985 Sydney Development. Contains two games: 1. B.C.'s Quest for Tires 2. B.C. 2 - Grog's Revenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82621&o=2 $end $info=bestbest, $bio Arcade Video game published 26 years ago: Best of Best (c) 1994 SunA Electronics Ind. Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21348&o=2 $end $adam_cass=bestea, $bio Coleco Adam cass. published 35 years ago: Best of Electronic Arts (c) 1985 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82694&o=2 $end $cpc_flop=bestofel, $bio Amstrad CPC 464 disk. published 33 years ago: Best of Elite Vol. 1 (c) 1987 Hit-Pak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134006&o=2 $end $specpls3_flop=belitev1, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Best of Elite Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148162&o=2 $end $spectrum_cass=bstelit1, $bio Sinclair ZX Spectrum cass. published 33 years ago: Best of Elite Vol. 1 (c) 1987 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233980&o=2 $end $spectrum_cass=bstelit2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Best of Elite Vol. 2 (c) 1987 Hit-Pak. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146675&o=2 $end $nes=bestof, $bio Nintendo NES cart. published 28 years ago: Best of the Best - Championship Karate (c) 1992 Loriciels. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114011&o=2 $end $megadriv=bestofp, $bio Sega Mega Drive game published 27 years ago: Best of the Best - Championship Karate (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56359&o=2 $end $megadriv=bestof, $bio Sega Genesis game published 27 years ago: Best of the Best - Championship Karate (c) 1993 Electro Brain North American release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57121&o=2 $end $amigaocs_flop=bestof, $bio Commodore Amiga 500 disk. published 27 years ago: Best of the Best - Championship Karate (c) 1993 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73541&o=2 $end $gameboy=bestof, $bio Nintendo Game Boy Cart. published 28 years ago: Best of the Best - Championship Karate (c) 1992 Loriciels. - TECHNICAL - Cartridge ID: DMG-LE-NOE - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65656&o=2 $end $gameboy=bestofu, $bio Nintendo Game Boy Cart. published 28 years ago: Best of the Best - Championship Karate [Model DMG-LE-USA] (c) 1992 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65657&o=2 $end $nes=bestofu, $bio Nintendo NES cart. published 28 years ago: Best of the Best - Championship Karate (c) 1992 Electro Brain. The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the Best of the Best. Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of. - TECHNICAL - GAME ID: NES-BB-USA - TRIVIA - Released in December 1992 in the USA. Reviews: [FR] April 1993 - Consoles + No. 19: 85/100 - STAFF - Conversion on NES by Movie Software. By: Carlo Perconti - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54943&o=2 $end $snes=bestofu, $bio Nintendo Super NES game published 28 years ago: Best of the Best - Championship Karate (c) 1992 Electro Brain The ancient art of Karate, you have been obsessed with its mystical magic and power. Since you were a young child you've dreamed of entering the arenas, matching your skills against the Best of the Best. Your dream has turned into reality as you've been ranked 16th in the world and now you're ready to enter the International World Championships. Training does not stop here, continue to master your moves, focus on a style or create your own. Choose between 55 possible moves and program your favorites into your style. Study your opponents carefully, for they are watching you. Your body and mind must work together with your concentration and spirit. Imagine the superiority of your speed and power, for those who lack the spirit will lose the battle. You will meet many tough fighters as obsessed with being the best as you are and they can't wait to see what you're made of! - TECHNICAL - Game ID: SNS-BE-USA - TRIVIA - Released in November 1992 in the USA. - TIPS AND TRICKS - Super Kumate fighter -------------------- Press Start at the title screen to display the main menu. Highlight Option and press Select. Select the Password option and enter RHT255457K or 2RHT255457K as a password for a fighter with 99% in every attribute. Return to the main menu and select the Next Boxer option to cycle through the characters. Select Ivanov as an opponent, defeat him, and enter Kumate mode. Select the "Pad Vs SNES" option until both characters appear to be identical. Defeat your fighter's twin. All opponents from the regular tournament will now appear in the Kumate. Status Password ---------------- Defeat Cogneur for the World Championship, $975,000, Strength 99%, Resistance 99%, Reflex 89% MHT255WZKB Have World Championship belt, $975,000, Strength 99%, Resistance 99%, Reflex 99% RHT255447K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62777&o=2 $end $snes=bestof,bestofp, $bio Nintendo Super NES game published 26 years ago: Best of the Best - Championship Karate (c) 1994 Electro Brain PAL european version. - TECHNICAL - Cartridge ID: SNSP-BE-EUR - TRIVIA - Released on May 27, 1993 in Europe. Reviews: [FR] November 1992 - Consoles+ No. 14: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62776&o=2 $end $cpc_flop=bestof,bestofb,bestofa, $bio Amstrad CPC 464 disk. published 29 years ago: Best of the Best - Kick Boxing Gold Edition (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118950&o=2 $end $gba=bpproyak, $bio Nintendo GBA cart. published 18 years ago: Best Play Pro Yakyuu Baseball [Model AGB-A8YJ-JPN] (c) 2002 Enterbrain, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69886&o=2 $end $snes=bestshot, $bio Nintendo Super Famicom cart. published 24 years ago: Best Shot Pro Golf [Model SHVC-AG6J-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61084&o=2 $end $msx1_flop=bestwarr,bestwarra, $bio Bestial Warrior cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229872&o=2 $end $cpc_flop=bestwarrs,bestwarrsa,bestwarrs_c3,bestwarrs_c1,bestwarrs_c2, $bio Amstrad CPC 464 disk. published 31 years ago: Bestial Warrior [Model AMD 890030] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118843&o=2 $end $cpc_flop=bestwarr,bestwarrslg, $bio Amstrad CPC 464 disk. published 31 years ago: Bestial Warrior [Model AMD 890036] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118844&o=2 $end $cpc_cass=bestwarrlg, $bio Amstrad CPC cass. published 31 years ago: Bestial Warrior (c) 1989 Dinamic Software [Madrid, Spain] - TECHNICAL - [Model AMS 890029] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82734&o=2 $end $cpc_cass=bestwarr, $bio Amstrad CPC cass. published 31 years ago: Bestial Warrior (c) 1989 Dinamic Software [Madrid, Spain] - TECHNICAL - [Model AMS 890035] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82733&o=2 $end $msx1_cass=bestwarr,bestwarra, $bio MSX cass. published 31 years ago: Bestial Warrior (c) 1989 Dinamic Software. - TECHNICAL - GAME ID: 890034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94476&o=2 $end $specpls3_flop=bestialw, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Bestial Warrior (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: SPD 890032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64083&o=2 $end $specpls3_flop=bestialwgs, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Bestial Warrior (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: SPD 890038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64084&o=2 $end $nes=bestiar, $bio Bestiarian (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83832&o=2 $end $cpc_flop=bestiary, $bio Amstrad CPC 464 disk. published 33 years ago: Bestiary Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124778&o=2 $end $info=bestri,bestria, $bio Arcade Video game published 22 years ago: Bestri (c) 1998 F2 System. A collection of 3 games: 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'. - TRIVIA - Bestri was released in March 1998 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4303&o=2 $end $tvc_flop=beszelo, $bio Beszélő program (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111811&o=2 $end $msx2_flop=betlife, $bio MSX 2 disk. published 26 years ago: Bet your life (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101496&o=2 $end $cpc_flop=beta2515, $bio Amstrad CPC type-in published 33 years ago: Beta 2515 (c) 1987 Amstrad Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124756&o=2 $end $bbcb_flop_orig=bbase, $bio Acorn BBC Micro B disk. published 37 years ago: Beta-Base (c) 1983 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125579&o=2 $end $pro128s_flop=betabase $bio Olivetti PC-128s disk. published 33 years ago: Beta-Base (c) 1987 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236024&o=2 $end $bbcb_flop_orig=bbaseutl, $bio Beta-Base Utilities 1 (c) 198? Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125580&o=2 $end $tvc_flop=betegban, $bio BetegBank (c) 198? TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112171&o=2 $end $spectrum_cass=betiled,betiledp,betileds, $bio Sinclair ZX Spectrum cass. published 13 years ago: BeTiled! (c) 2007 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226628&o=2 $end $cpc_cass=betiled, $bio Amstrad CPC cass. published 11 years ago: BeTiled! (c) 2009 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82719&o=2 $end $cpc_flop=betiledu, $bio Amstrad CPC 464 disk. published 11 years ago: BeTiled! (c) 2009 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134005&o=2 $end $amigaocs_flop=betrayal, $bio Commodore Amiga 500 disk. published 29 years ago: Betrayal (c) 1991 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73542&o=2 $end $ibm5170_cdrom=krondor, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Betrayal at Krondor (c) 1994 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144576&o=2 $end $ibm5170_cdrom=krondora, $bio IBM 5170 CD-ROM (DOS) published 22 years ago: Betrayal at Krondor (c) 1998 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144577&o=2 $end $ibm5170_cdrom=beantara, $bio IBM 5170 CD-ROM (Windows) published 23 years ago: Betrayal in Antara (c) 1997 Sierra On-Line, Inc. Welcome to the Antaran Empire. This Empire was forged generations ago by a king who covertly gathered mages to his side and used them to unite the provinces under his banner. Although created with benevolent intentions, over time the Imperial institutions have fallen prey to corruption and decay. Today, a well-meaning Emperor is faced with a decadent and crumbling infrastructure where bribery, nepotism, intrigue, assassination, deceit and intrigue are rampant. Our story takes place against this backdrop. The player characters become embroiled in a devious plot of manipulation, political agendas, secret societies, racial hatred, magical discoveries, abduction, and assassination. Their involvement takes them across (and beneath) the Eastern realms of Antara. It is a journey with dramatic ramifications for each of them -- and for the Empire. Features: * Build the skills and attributes of up to three characters at a time. * A massive game world provides the perfect backdrop for this sweeping epic RPG. * Antara's high-resolution SVGA graphics show off the hand-drawn maps and characters to their best effect, and the crisp rendered backgrounds give the game an unparalleled feeling of realism. * Professional voice actors bring the characters and NPC's to life. * The dynamic combat system combines strategic turn-based hex map combat with fully-animated enemies and a full range of sound effects. * An innovative new magic system enables your characters to learn from spells cast against them. * The powerful automap and the new "flashback" feature make mapping and record-keeping simple. - TECHNICAL - MEDIA: CD x3 CD1 ID: S674410 CD2 ID: S674420 CD3 ID: S674430 - TRIVIA - One of the characters is named Torrance Pasege. This refers to another Sierra game: Torin's Passage. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Design: Peter Sarrett Lead Programmers: Rikki Cleland-Hura, Emmanuel Schilling Art Director: Jimmy Kowalski Producer: Steven Lee Miles Programmers: Michael Stahl, Brendan Vanous, Peter Sarrett 3D Programmer/Team Systems: Emmanuel Schilling Game Artists: Rob Johnson, Tracy Boyd, Barry Sundt, Deane Marston Graphic Novel Artist: Don Hazeltine Design Assistance: Rikki Cleland-Hura Team QA: Christian Johansen Music: David Henry Dialogue & Sound Effects: David Henry Dialogue Writers / Voice Direction: Susan Frischer, Peter Sarrett Systems Programmers: Jay Lee, Greg Tomko-Pavia, Dan Foy 3D World Creators and Editors: Christian Johansen, Michael S. Chavez, Ryan Blinsky 3D World Assistance: Andrew J. Hura, Tim Briggs, Brett Wagner Sound Effects Assistance: Craig Utterback Manual and Supplementary Game Text Writer: Cindy Vanous Additional Lore Writers: Jennifer Gibbs, Robert Apsel Manual Layout: Kerri W. Kane Content Programming: David Shoemaker, James Khoo, Dug Steen, Robin McGillveray QA Testing Guru & Data Wrangler: Gary Brown Cast of Characters: Andrew Thacher (Aren Cordelaine / Raal / Chee), Jason Cottle (William Escobar / Petrov), Anne Christianson (Kaelyn Usher), Warren Burton (Finch / Krrrflak / Birge / Lokath / Herald), James Hartman (Farmer Brunia / Antoni / Paul), Sharon Collar (Korellyn / Liselle), Sean G. Griffin (Coulaine / Nathan Escobar / Tyee / The Emperor), Michael C. Schapiro (Paolo / Gar Warren / Naku), Robert Zenk (Scott / Lord Garson / Marlon), David Scully (Caverton / Bryce / Kahleth), John Patrick Lowrie (Tyre / Enkudi / Mackey), Larry Albert (Imperial Captain / Sentry), Judith Shahn (Cynthia / Mara), Allison Barcott (Laura / Misha), John Rudolph Gilbert (Sheffield / Walston / Narrator), Robert Nadir (Fellich Marr / Gazrim / Imperial Soldier), Ken Boynton (Leon / Simon / Second Shepherd), Krisha Fairchild (Maria Liana / Naomi), Stephan Weyte (Flaar / Wraith), Peter Carrs (Torrance / Consort / First Shepherd), Kathy Levin (Jhana / Selana), Ted D'Arms (Garvin / Khorus Bale) Special Thanks To: Dale Christensen, Colette Bottinelli, Scott Lynch, Larry Scott, Howard Carson, Don Munsil, Robert C. Clardy, Synergistic Software, Heather Lavin, Craig Alexander, Marianne Sulkosky, Cindy Green, Andrew Thacher, Eric Twelker, Rebecca Buxton, Anthony Williams, Tom Christoe, Mark Yocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=139802&o=2 $end $c64_cass=bettrdead, $bio Commodore C64 cass. published 32 years ago: Better Dead Than Alien (c) 1988 Electra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145466&o=2 $end $amigaocs_flop=betdead, $bio Commodore Amiga 500 disk. published 32 years ago: Better Dead Than Alien! (c) 1988 Electra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73543&o=2 $end $cpc_cass=betmaths, $bio Amstrad CPC cass. published 33 years ago: Better Maths 1 (c) 1987 Pactronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82736&o=2 $end $cpc_flop=betrmath,betrmathb,betrmatha, $bio Amstrad CPC 464 disk. published 33 years ago: Better Maths 1 (c) 1987 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120353&o=2 $end $cpc_flop=betrspel,betrspelb,betrspelc,betrspela, $bio Amstrad CPC 464 disk. published 33 years ago: Better Spelling (c) 1987 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120354&o=2 $end $cpc_cass=betspell, $bio Amstrad CPC cass. published 33 years ago: Better Spelling (c) 1987 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144656&o=2 $end $cpc_flop=betterth01,betterth02, $bio Amstrad CPC 464 disk. published 26 years ago: Better Than Life Issue 1 (c) 1994 Round&Round Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123120&o=2 $end $cpc_flop=betterth03,betterth04, $bio Amstrad CPC 464 disk. published 25 years ago: Better Than Life Issue 2 (c) 1995 Round&Round Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123121&o=2 $end $cpc_flop=betterth05,betterth06, $bio Amstrad CPC 464 disk. published 24 years ago: Better Than Life Issue 3 (c) 1996 Round&Round Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123122&o=2 $end $cpc_flop=betterth07,betterth08,betterth09, $bio Amstrad CPC 464 disk. published 23 years ago: Better Than Life Issue 4 (c) 1997 Round&Round Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123123&o=2 $end $info=betzoo, $bio Slot Machine published 17 years ago: Betting Zoo [Mr. Cashman] (c) 2003 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44920&o=2 $end $cpc_flop=beurkrog, $bio Amstrad CPC type-in published 35 years ago: Beurk Roger (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120564&o=2 $end $amigaocs_flop=bhcop, $bio Commodore Amiga 500 disk. published 30 years ago: Beverly Hills Cop (c) 1990 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73544&o=2 $end $specpls3_flop=bhcop,bhcopa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Beverly Hills Cop (c) 1990 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118661&o=2 $end $cpc_flop=bhcop,bhcopb,bhcopc,bhcopd,bhcopa,bhcop_t1, $bio Amstrad CPC 464 disk. published 30 years ago: Beverly Hills Cop (c) 1990 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121017&o=2 $end $bbcb_flop_orig=bhillcop, $bio Acorn BBC Micro B disk. published 30 years ago: Beverly Hills Cop (c) 1990 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125589&o=2 $end $cpc_cass=bhcop, $bio Amstrad CPC cass. published 30 years ago: Beverly Hills Cop (c) 1990 Tynesoft - TECHNICAL - [Model IB-A-001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82737&o=2 $end $vic1001_cart=bewitch, $bio Commodore VIC-20 cart. published 25 years ago: Bewitched (c) 1995 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83782&o=2 $end $gbcolor=beyblade, $bio Nintendo Game Boy Color game published 20 years ago: Beyblade - Fighting Tournament [Model CGB-BBVJ-JPN] (c) 2000 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67568&o=2 $end $gba=beybladgu, $bio Nintendo GBA cart. published 16 years ago: Beyblade G-Revolution [Model AGB-BB2E-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69888&o=2 $end $gba=beybladg, $bio Nintendo GBA cart. published 16 years ago: Beyblade G-Revolution [Model AGB-BB2P-EUR] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69887&o=2 $end $gba=beybladvu, $bio Nintendo GBA cart. published 17 years ago: Beyblade V-Force - Ultimate Blader Jam [Model AGB-BEYE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69890&o=2 $end $gba=beybladv, $bio Nintendo GBA cart. published 17 years ago: Beyblade V-Force - Ultimate Blader Jam [Model AGB-BEYP-EUR] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69889&o=2 $end $psx=beyblade, $bio Sony PlayStation disc published 18 years ago: Beyblade (c) 2002 Crave Ent., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01489 BARCODE: 650008199215 - TRIVIA - Released on December 05, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111372&o=2 $end $apple2_flop_misc=bbcstlwf, $bio Apple II disk. published 36 years ago: Beyond Beyond Castle Wolfenstein (c) 1984 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107154&o=2 $end $apple2_flop_orig=byndwolf, $apple2_flop_clcracked=byndwolf, $apple2_flop_misc=byndcwlf, $bio Apple II disk. published 36 years ago: Beyond Castle Wolfenstein (c) 1984 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107155&o=2 $end $a800_flop=bcastwlf, $bio Atari 800 disk. published 36 years ago: Beyond Castle Wolfenstein (c) 1984 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217603&o=2 $end $ibm5150=bcwolfen, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Beyond Castle Wolfenstein (c) 1985 Muse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83586&o=2 $end $apple2_flop_misc=bcstlwcr, $bio Apple II disk. published 36 years ago: Beyond Castle Wolfenstein cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232949&o=2 $end $apple2_flop_misc=byfloppy, $bio Beyond Floppy (c) 198? Hale, Greg & Cohn, Ted - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107156&o=2 $end $megadriv=beyoasis,beyoasisp, $bio Sega Genesis game published 25 years ago: Beyond Oasis (c) 1995 Sega Enterprises, Limited. North American release. Game developed in Japan. See "The Story of Thor - Hikari o Tsugumono [Model G-5543]" for more information about the game itself. Description from the back cover: On the mystical island of Oasis, Prince Ali embarks on a crusade against evil. The warrior prince must unleash the powers of the four Wild Spirits to stop the resurrection of a ruthless sorcerer and save the empire! As Ali, you can call on the powers of the four wild spirits to battle the evil minions of Agito. Fight off enemies with Ali's weapons, punches and kicks... or dig deeper to discover the Hidden Super Moves...a Sega first! Flip switches, trigger plates, and use what's left of your brain to solve mind-boggling puzzles that lead to Huge Bosses... like the Fire-breathing Red Dragon!!! - TECHNICAL - Model 1354 - TRIVIA - Beyond Oasis for Genesis was released on December 8, 1994 in North America. It is known in Europe as "The Story of Thor - A Successor of the Light [Model 1354-50]", and in Japan as "The Story of Thor - Hikari o Tsugumono [Model G-5543]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (mar.19, 2007) [Model MARE] Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Beyond Oasis [Model 211200]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57122&o=2 $end $ti99_cart=bparsec, $bio TI-99-4A soft. published 32 years ago: Beyond Parsec (c) 1988 Phillips [John Phillips] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84515&o=2 $end $apple2_flop_misc=bypinbll, $bio Apple II disk. published 34 years ago: Beyond Pinball (c) 1986 Dark Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107157&o=2 $end $pcecd=beyshadg, $bio NEC TurboGrafx-CD published 27 years ago: Beyond Shadowgate (c) 1993 Turbo Technologies, Inc. As the last descendant in the "Line of Kings", Prince Erik is summoned home to regain his rightful place on his father's throne. But alas, Prince Erik is accused of his father's murder by the evil Royal Advisor Belezaar, and is thrown into the dungeon to be executed at dawn. Your mission and destiny are intertwined. Escape the dungeon and start your long journey toward the land deep within Castle Shadowgate. Your quest is to free the kingdom from the evil grips of the Warlock Lord. You will need to make good use of all the resources you can find throughout your journey. Evil abounds, and creatures great and small will try to defeat you! Use the good that comes of it because the Legend of Shadowgate rests in your hands! - TECHNICAL - GAME ID: TGXCD1048 - STAFF - Producers: Doug Snook, Carol Balkcom Lead Artist: Doug Snook Lead Designer: Doug Snook Programming: Donna Manning, Christian Gustafsson Design: Donna Manning, Christian Gustafsson, Charles Oines, Tom Zehner Programming Support: Andrew Glaister Art: Charles Oines, Tom Zehner Design Support: Tony Sherman Additional Art: Jeff Troutman, Darin Klatt Original Concept: David Marsh, Karl Roelofs Music: Michael Cihak (Byte-Size Sound) Opening and Closing Paintings: Jim Holloway Background Paintings: Lil' Gangster, Richard Ziehler-Martin, Hector Ramirez Voice Actors: Randy Latimer, E. Marty Malone, Walt Weaver, Bill Williamson, John Farrell, Jim Cunningham, Geanette Poole, Lynn Musgrave Arranged With: Jan Hilton (NUTS) Recording and Sound Editing: Sound Alternatives Minneapolis Quality Assurance: Scott Lawrence, Mike Lee, John Podlasek (The Testing Source), Mike Casso Special Thanks from the ICOM Development Team to: Sonoko Saito, John C. Brandstetter (TTI) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58480&o=2 $end $ti99_cart=beyspace, $bio Beyond Space (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84516&o=2 $end $psx=beyond, $bio Sony PlayStation disc published 24 years ago: Beyond the Beyond (c) 1996 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94702 BARCODE: 711719470229 - TRIVIA - Released on August 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110684&o=2 $end $amigaocs_flop=icepalac, $bio Commodore Amiga 500 disk. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73546&o=2 $end $amigaocs_flop=icepalac1, $bio Commodore Amiga 500 disk. published 32 years ago: Beyond the Ice Palace (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73547&o=2 $end $spectrum_cass=bicepal, $bio Sinclair ZX Spectrum cass. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite Systems, Limited. - STAFF - Program: David Shea Graphics: Nigel Brownjohn Design: Ian Upton Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77974&o=2 $end $cpc_cass=icepalac, $bio Amstrad CPC cass. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82739&o=2 $end $cpc_flop=icepalac,icepalacb,icepalacc,icepalaca,icepalac_c1,icepalac_h1, $bio Amstrad CPC 464 disk. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122275&o=2 $end $c64_cass=icepalac, $bio Commodore C64 cass. published 32 years ago: Beyond the Ice Palace (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145467&o=2 $end $specpls3_flop=bticepal, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147906&o=2 $end $specpls3_flop=bticepalsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Beyond the Ice Palace (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147927&o=2 $end $st_flop=icepalac, $bio Atari ST disk. published 32 years ago: Beyond the Ice Palace (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149046&o=2 $end $cpc_flop=icepalac_c3, $bio Beyond the Ice Palace (c) 198? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122276&o=2 $end $spectrum_cass=bicepalen, $bio Beyond the Ice Palace (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219628&o=2 $end $spectrum_cass=bicepaler, $bio Beyond the Ice Palace (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226595&o=2 $end $cpc_flop=icepalac_c2, $bio Beyond the Ice Palace (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121812&o=2 $end $cpc_flop=icepalac_p, $bio Beyond the Ice Palace Patched (c) 198? Hermol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122278&o=2 $end $cpc_flop=icepalac_t1, $bio Beyond the Ice Palace Trained (c) 198? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122277&o=2 $end $cpc_cass=icepalacs, $bio Amstrad CPC cass. published 32 years ago: Beyond The Ice Palace (c) 1988 MCM Software. - TECHNICAL - GAME ID: AMC-611 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82738&o=2 $end $adam_flop=beyondtr,beyondtra, $bio Coleco Adam disk. published 32 years ago: Beyond Trek (c) 1988 Digital Express. A Star Trek simulation game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109344&o=2 $end $adam_flop=beyondtrr, $bio Coleco Adam disk. published 32 years ago: Beyond Trek - Revised (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109345&o=2 $end $megadriv=beyondzt, $bio Sega Genesis game published 25 years ago: Beyond Zero Tolerance (c) 1995 Accolade, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57123&o=2 $end $apple2gs=bzork, $bio Apple IIGS disk. published 32 years ago: Beyond Zork (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115131&o=2 $end $c128_flop=byondzrk, $bio Commodore C128 disk. published 33 years ago: Beyond Zork - The Coconut of Quendor (c) 1987 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231884&o=2 $end $apple2_flop_misc=byzork, $bio Apple II disk. published 33 years ago: Beyond Zork (c) 1987 Infocom - TECHNICAL - GAME ID: TD-IZ8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107158&o=2 $end $amigaocs_flop=beyzork, $bio Commodore Amiga 500 disk. published 33 years ago: Beyond Zork (c) 1987 Infocom - TECHNICAL - GAME ID: WD-IZ8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73545&o=2 $end $vz_snap=bezerk, $bio Bezerk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235037&o=2 $end $tvc_flop=beka,bekab,bekaa, $bio Béka (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111818&o=2 $end $tvc_flop=bekajate,bekajateb,bekajatea, $bio Béka-játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111819&o=2 $end $tvc_cass=bekajate,bekajatea, $bio Béka-játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112402&o=2 $end $pico=bfighter, $bio Sega Pico game published 24 years ago: BF ビーファイターカブト (c) 1996 Bandai. (BF B-Fighter Kabuto) - TECHNICAL - GAME ID: T-133170 ROM size: 512 KB - TRIVIA - Released in May 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75628&o=2 $end $ekara_japan_g=gc0002, $bio Takara e-Kara/Popira cart. published 20 years ago: BHT Vol. 1 [Model GC0002-BHT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146939&o=2 $end $ekara_japan_g=gc0004, $bio Takara e-Kara/Popira cart. published 20 years ago: BHT Vol. 2 [Model GC0004-BHT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146940&o=2 $end $ekara_japan_g=gc0006, $bio Takara e-Kara/Popira cart. published 20 years ago: BHT Vol. 3 [Model GC0006-BHT] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146941&o=2 $end $ekara_japan_p=pc0001, $bio Takara e-Kara PC series cart. published 19 years ago: BHT Vol. 4 [Model PC0001-BHT] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237597&o=2 $end $ekara_japan_p=pc0004, $bio Takara e-Kara PC series cart. published 18 years ago: BHT Vol. 7 [Model PC0004-BHT] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237600&o=2 $end $ekara_japan_d=dc0001 $bio Takara e-Kara DC series cart. published 17 years ago: BHT Vol. 8 [Model DC0001-BHT] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237587&o=2 $end $ekara_japan_d=dc0003 $bio Takara e-Kara DC series cart. published 17 years ago: BHT Vol. 9 [Model DC0003-BHT] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237589&o=2 $end $sg1000=bilidada, $bio Sega SG-1000 game published 35 years ago: Bi Li Da Dao [Model R-053] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65029&o=2 $end $a2600=bibissc, $bio Bi! Bi! (c) 199? Unknown. Pirate version extracted from the Mexican 2600 Screen Search console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234344&o=2 $end $a2600=bibi, $bio Atari 2600 cart. published 37 years ago: Bi! Bi! (c) 1983 Starsoft - TECHNICAL - Model SS-013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50259&o=2 $end $c64_cart=bi80, $bio Commodore C64 cart. published 36 years ago: BI-80 (c) 1984 Batteries Included - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231973&o=2 $end $amigaocs_flop=bifi2, $bio Commodore Amiga 500 disk. published 26 years ago: Bi-Fi II - Action in Hollywood (c) 1994 BiFi Roll - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73548&o=2 $end $apfimag_cass=biplane, $bio Bi-Plane Rescue (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135766&o=2 $end $info=punisherbz, $bio Arcade Video game published 18 years ago: Biaofeng Zhanjing (c) 2002 All-In Company, Limited. An unofficial Chinese version of "The Punisher". - TRIVIA - This hack uses the sound from "Final Fight"! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33666&o=2 $end $gba=bibibloc, $bio Nintendo GBA cart. published 15 years ago: Bibi Blocksberg - Der Magische Hexenkreis [Model AGB-BBXD-DEU] (c) 2005 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69891&o=2 $end $gbcolor=bibibloc, $bio Nintendo Game Boy Color game published 19 years ago: Bibi Blocksberg - Im Bann der Hexenkugel [Model CGB-BIBD-NOE] (c) 2001 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67569&o=2 $end $gba=bibitina,bibitina1, $bio Nintendo GBA cart. published 14 years ago: Bibi und Tina - Ferien auf dem Martinshof (c) 2006 Kiddinx Studios GmbH. - TECHNICAL - GAME ID: AGB-BUXD-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69892&o=2 $end $gbcolor=bibitina, $bio Nintendo Game Boy Color game published 18 years ago: Bibi und Tina - Fohlen Felix in Gefahr [Model CGB-BFED-NOE-1] (c) 2002 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67570&o=2 $end $nes=bibleadvd,bibleadvc,bibleadvb,bibleadva,bibleadv, $bio Nintendo NES cart. published 29 years ago: Bible Adventures (c) 1991 Wisdom Tree Be a part of Bible stories as exciting characters come to life. Help Noah bring the animals into the ark before the big storm; pretend you are David battling the giant Goliath; and help save baby Moses from the Pharaoh's overwhelming forces. Assisted by scores of direct quotes from the Bible, your adventure is going to be fun and educational. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54944&o=2 $end $ibm5170=bibadv, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Bible Adventures (c) 1992 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144357&o=2 $end $megadriv=bibleadv, $vgmplay=bibleadv_md, $bio Sega Genesis game published 25 years ago: Bible Adventures (c) 1995 Wisdom Tree Three games in one cartridge! NOAH'S ARK: Help Noah fill the ark with animals before the big flood arrives. SAVE BABY MOSES: It's you against Pharaoh's soldiers as you try to carry baby Moses safely down the Nila River. DAVID & GOLIATH: Play young David as a shepherd defending the family's flock. After rounding up the sheep, David meets his ultimate challenge by battling the mighty Goliath. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57124&o=2 $end $apple2_flop_clcracked=biblebb, $bio Apple II disk. published 37 years ago: Bible Baseball (c) 1983 Search Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240627&o=2 $end $nes=biblebuf, $bio Nintendo NES cart. published 27 years ago: Bible Buffet (c) 1993 Wisdom Tree Bible Buffet combines the best features of a board game with the fast action of a video arcade. Spin the spinner to see where you'll land. Visit exciting places like Pizza Land, Bread Land and Fruit Land. Win the game by gathering the most food for the Food Bank, finishing the map first or answering the most Bible questions correctly. Pop quizzes test your knowledge of Bible stories and characters. Every trip through Bible Buffet is a unique new adventure, giving the whole family hours of food-frolicking fun! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54945&o=2 $end $apple2_flop_clcracked=bibledsc, $bio Apple II disk. published 34 years ago: Bible Discovery (c) 1986 Santa Barbara Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232994&o=2 $end $adam_flop=biblejeo, $bio Coleco Adam disk. published 32 years ago: Bible Jeopardy (c) 1988 Royal Ambassador Soft. A version of the Jeopardy game with a variety of bible-oriented questions added in. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109346&o=2 $end $fmtowns_cd=biblemas, $bio Fujitsu FM Towns CD published 27 years ago: Bible Master (c) 1993 Glodia. - TRIVIA - Released on December 18, 1993 in Japan. Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110272&o=2 $end $pc98=biblemas, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Bible Master - Crash of the Blleot Rutz (c) 1993 Glodia Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144824&o=2 $end $pc98=biblems2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bible Master 2 - The Chaos of Aglia (c) 1994 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89005&o=2 $end $ibm5150=bibpaint, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: Bible Paint and Learn (c) 1992 Ark Multimedia Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132549&o=2 $end $cpc_flop=bicrokro, $bio Amstrad CPC type-in published 28 years ago: Bicro-Krobis (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119480&o=2 $end $to_flop=bidou, $bio Bidou (c) 198? JMLJML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107631&o=2 $end $mo5_cass=bidul,bidula,bidulb, $to7_cass=bidul, $bio Thomson MO5/TO7 cass. published 36 years ago: Bidul (c) 1984 Infogrames Interactive, Inc. - TECHNICAL - FACE A: MO5 FACe B: TO7 - STAFF - By: Antoine Leca, Eric Canton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108156&o=2 $end $pro128_cass=bidul,bidulb,bidula, $bio Bidul (c) 198? Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118154&o=2 $end $cpc_cass=chezams, $bio Amstrad CPC cass. published 36 years ago: Bienvenue Chez Amsoft (c) 1984 Schneider Computer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82740&o=2 $end $mz700_cass=logov30, $bio Sharp MZ-700 cass. published 33 years ago: Bienvenue sous LOGO Ver. 3.0 (c) 1987 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131733&o=2 $end $cpc_cass=biff, $bio Amstrad CPC cass. published 28 years ago: Biff (c) 1992 Beyond Belief Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82741&o=2 $end $spectrum_cass=biffedos, $bio Biff (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225821&o=2 $end $apple2_flop_clcracked=bignlitl, $bio Apple II disk. published 30 years ago: BIG & little (c) 1990 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230519&o=2 $end $info=big10, $bio Arcade Video game published 35 years ago: Big 10 (c) 1985 Success. - TECHNICAL - This machine is stripped down version of MSX2 homecomputer hardware. RAM : 2*8K ROM : 3*16K VDP : V9938 SND : General Instrument AY-3-8910A Colors : 16 from 512 palette Resolution : 256*212 - TRIVIA - Released in June 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30692&o=2 $end $info=as_big10,as_big10a,as_big10b,as_big10c,as_big10d, $bio Big 10 (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41820&o=2 $end $info=as_big15, $bio Big 15 (c) 200? Astra Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41821&o=2 $end $info=m3big20j, $bio Big 20 Joker (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41170&o=2 $end $info=v4big40, $bio Big 40 Poker (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40004&o=2 $end $info=j6big50,j6big50a,j6big50b,j6big50c,j6big50d, $bio Big 50 (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41064&o=2 $end $info=ec_big7,ec_big7__a,ec_big7__b,ec_big7__c,ec_big7__d,ec_big7__e,ec_big7__f,ec_big7__g,ec_big7__h,ec_big7__i,ec_big7__j,ec_big7__k,ec_big7__l,ec_big7__m,ec_big7__n,ec_big7__o,ec_big7__p,ec_big7__q, $info=ec_big7__r,ec_big7__s,ec_big7__t,ec_big7__u,ec_big7__v,ec_big7__w,ec_big7__x,ec_big7__y,ec_big7__z,ec_big7__0,ec_big7__1,ec_big7__2,ec_big7__3,ec_big7__4,ec_big7__5,ec_big7__6,ec_big7__7,ec_big7__8, $bio Big 7 (c) 199? Electrocoin. - TECHNICAL - DIMENSIONS : H 1879mm D 533mm W 673mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11710&o=2 $end $psx=bigair, $bio Sony PlayStation disc published 22 years ago: Big Air (c) 1998 Accolade, Inc. - TECHNICAL - Game ID: SLUS-00645 - TRIVIA - Released on October 28, 1998 in the USA. - STAFF - Pit Bull Syndicate Programming: Ian Copeland, James Parr, Daz T Texture 2D Artists: Kevin Preston, John Steele 3D Artists: Stephen Dietz, Gareth Pugh, Darren Abbott Sound Engineer: Peter Hewitson Head Tester: Tony Charlton Head of AI: Darren Kelly Accolade Executive Producer: Chris Downend Produced by: Montgomery Singman Associate Producers: Daniel Tyrrell, Michael Person Product Marketing Manager: Laddie Ervin Marketing and Licensing Assistant: Rachel Kram Track Design and Production: Bill Spence, Tracey Madden, Juan Ortiz, Shawn Monroe, Scott Boyd, John Xu, Todd Rosenthal, Michael Parisi, Daniel Fuller, Tory San Jose, Andreas Arellano Sound Designer: W. Scott Snyder Lead QA Analyst: Erik Johnson QA Analysts: Jason Cordero, Arnold Galano, Alex Jones, Ezequiel Nunez, Greg Reimche, Josh Simpson, James Strawn, James Tarver, Ted Tomasko International Liaison: Jay Cohen Documentation: William Robinson Licensing Manager: Gabrielle Benham Licensing and Media Specialist: Christine Lugton Director of Corporate Communications: Erica Krishnamurthy Public Relations Specialist: Jack Symon Online Marketing Supervisor: Ray Massa Online Marketing Associate: Daniel Grove Marketing Services: Jill Dos Santos, Mark Glover, Matt Abrams Big Air Videos Director: John Lymberg Editor: Leslie Valentino Producers, Kenwood Group: Jean Raymond, Chris Kelly Producer, Accolade: Laddie Ervin Pro Snowboarding Consultants: Mike Beallo, Ian Spiro Character Bios: Ken McCoy Special Thanks: Brian Archer, Jim Barnett, Amy Barrett, Mike Beallo, Greta Brumbach, Cindi Busenhart, Peter Carlisle, Bob Carson, Eddie Chan, David Costello, Moye Daniel, Brian Gilmer, Matthew Guzenda, Stefan Jeremiass, Bryan Johnston, Neil Johnston, Kevin Keenan, Bob Klein, Rachel Kram, Jurg Kunz, Chris Kuster, Amy Lynch, Devin Mauldin, Curtis Meacham, Heidi McCory, Chris McQuinn, David Minnick, Seth Neary, Sean Palmer, Jim Pawlika, Eraina Phillips, Anton Pogue, Ross Powers, Denise Ransome, Cameron Ray, Fran Richards, Stan Roach, Fabien Rohrer, Tim Sanders, Ian Spiro, Ray Stevens II, Vince Stinson, Jason Stokke, Frankie Stubbs, Marc Tamo, Don Terbush, Nicola Thost, John Vance, Rhoda Wawrzynski, Brent Wilkinson, Steve Zupan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97855&o=2 $end $info=bigappg, $bio Arcade Video game published 34 years ago: Big Apple Games (c) 1986 Merit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18494&o=2 $end $spectrum_cass=bigbadjo, $bio Sinclair ZX Spectrum cass. published 34 years ago: Big Bad John (c) 1986 Tynesoft. - TRIVIA - This was one of many of Harry Price's pirated games which blatantly contained stolen code from other commercial games. This game is largely based on Mastertronic's 'Molecule Man'. - STAFF - Author: Harry S. Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77976&o=2 $end $tvc_flop=bigbadjo, $bio Videoton TVC disk. published 33 years ago: Big Bad John (c) 1987 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112177&o=2 $end $tvc_cass=bigbadjo, $bio Videoton TVC cass. published 33 years ago: Big Bad John (c) 1987 Dobrovics [Zsolt Dobrovics] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112534&o=2 $end $info=bbbowlin, $bio Bowler published 41 years ago: Big Ball Bowling (c) 1979 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10317&o=2 $end $cpc_flop=bigband,bigbandb,bigbanda, $bio Amstrad CPC 464 disk. published 34 years ago: Big Band (c) 1986 SoftHawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120710&o=2 $end $info=m4bigban, $bio Big Bandit (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41239&o=2 $end $archimedes=bigbang, $bio Big Bang (c) 19?? Psycore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115968&o=2 $end $info=bigbang, $bio Arcade Video game published 27 years ago: Big Bang - Power Shooting (c) 1993 NMK. A vertically scrolling shoot'em up. - TECHNICAL - Game ID : UPL-93091 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 57.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is also known as "Thunder Dragon 2". - SERIES - 1. Thunder Dragon (1991) 2. Big Bang - Power Shooting (1993) - STAFF - Planning : W.W. Miyakawa Programmer : Ore-Dayo Co-Programmer : Ryu Kikuchi Graphics : Ikezu-Kenji, Kate Seki, Gaku Arita, Aniki Nisimura, Uisaku Origami Sound creator : Manabu Namiki (Taro) Sound adviser : Hide-Kaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=238&o=2 $end $info=bbb109,bbb108, $bio Pinball published 24 years ago: Big Bang Bar (c) 1996 Capcom Coin-Op, Incorporated. - TECHNICAL - Capcom A0015405 Model Number : BIG3003-US Main CPU: 68306 (@ 24 MHz) Sound CPU: I8752 (@ 12 MHz) Sound Chip: (2x) TMS320AV120 - TRIVIA - Big Bang Bar was only released as a prototype machine (14 units were produced). It was to be released in February 1997, but Capcom went out of business before the machine was released. The original working concept was 'Planet Mars' and featured a mechanical arm that would pick up the ball and move it across the playfield. Knowing most games ended up in BARS, the artist though the idea below might help stimulate sales. But the theme had settled down to a space bar, so the artist worked on several ideas based around that. The bar scene from Star Wars was very much in the team's minds as a basis for the setting but the game needed more humour and a lighter feel. - UPDATES - V1.08 V1.09 - TIPS AND TRICKS - During attract mode, hitting Start, Left, Right, in the following sequences will display secret messages : SLRSLR, SLRSLLR, SLRSLLLR, SLRSLLLLR, SLRSLLLLLR. - STAFF - * MAIN CREW Designer : Rob Morrison Artwork : Stan Fukuoka Art Production : Paul Mazur, Hugh Van Zanten Software : Steven King Dots/Animation : Kevin Loza Mechanics : Mike Miller Electrical Engineer : John Boyston Music & Sounds : Jeff Powell * SUPPORTING CREW Software : Bill Pfutzenreuter, Tony DeFeo, Samuel Zehr Mechanics : Kathy Adams, Nick Biancalana, Chuck Johnson, Dan Molter, Horace Rodriguez, Grace Sierakowski, Mike Zhang Music and Sounds : Chris Granner Dots : Scott Pikulski Electrical : Mark Coldebella Lab : Steve Ritschdorf, Dave Rose, Tim Stone, Bill Ziegler Model Shop : Joe Cherne, Steve Cordebella, Bill Kinahan, Jim Kleinschmidt, Mike Wheeler Production : Keith Janus Marketing & Sales : Ron Malinowski, Rita Rokos, Alison Stroll, Elizabeth Stroll, Matt Willenbrink Purchasing : Karen Dalley Speech : Anita Eisenstein, Dave Jones, Mary Kinahan, Jeff Powell, Frank Panzek, Grace Sierakowski, Denise Wallner, Darryl Williams Engineering Services : Ray Kancius, Mark Ashburn, Steve Wysocki Field Techs : Kenton Frimel, Lance Weiske Special Thanks to : Python Anghelo, Mark Ritchie, Mike Kutella (MEK) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5214&o=2 $end $ngpc=bigbang, $vgmplay=bigbang_ngpc, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Big Bang Pro Wrestling (c) 2000 SNK Corp. - TECHNICAL - Cartridge ID: NEOP00660 - TRIVIA - Released on November 23, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82512&o=2 $end $info=j2bigbnk, $bio Big Banker (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15860&o=2 $end $info=j6bigbnk,j6bigbnka,j6bigbnkb,j6bigbnkc,j6bigbnkd,j6bigbnke,j6bigbnkf,j6bigbnkg,j6bigbnkh,j6bigbnki,j6bigbnkk,j6bigbnkl,j6bigbnkm,j6bigbnkn,j6bigbnko,j6bigbnkp, $bio Big Banker (c) 199? JPM. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40143&o=2 $end $info=j6bbankr, $bio Big Banker (c) 199? Crystal Leisure. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41930&o=2 $end $info=sc2bbar7,sc2bbar7a,sc2bbar7b,sc2bbar7c,sc2bbar7d,sc2bbar7e,sc2bbar7f,sc2bbar7g,sc2bbar7h,sc2bbar7i,sc2bbar7j,sc2bbar7k,sc2bbar7l,sc2bbar7m,sc2bbar7n,sc2bbar7o,sc2bbar7p, $bio Slot Machine published 23 years ago: Big Bar 7 (c) 1997 Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42980&o=2 $end $psx=bbfish, $bio Sony PlayStation disc published 18 years ago: Big Bass Fishing (c) 2002 Take-Two Interactive - TECHNICAL - GAME ID: SLUS-01442 BARCODE: 710425231674 - TRIVIA - Released on May 2, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Big Bass Fishing [Model SLES-03847]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111030&o=2 $end $psx=bbwc, $bio Sony PlayStation disc published 23 years ago: Big Bass World Championship (c) 1997 Hot-B. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00228 BARCODE: 093455100135 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111387&o=2 $end $info=bigbat, $bio Bat game published 36 years ago: Big Bat (c) 1984 Bally Midway Mfg. Co. - TECHNICAL - [No. 0A41] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7258&o=2 $end $info=m4bigben,m4bigbena,m4bigbenb,m4bigbend,m4bigbene, $bio Big Ben (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41240&o=2 $end $info=m4bigbn, $bio Big Ben (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41241&o=2 $end $info=m4bben,m4bben__a,m4bben__b,m4bben__c,m4bben__d,m4bben__e,m4bben__f,m4bben__g,m4bben__h,m4bben__i, $bio Big Ben (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42954&o=2 $end $info=bigben,bigbena,bigbenq, $bio Slot Machine published 17 years ago: Big Ben (c) 2003 Aristocrat. A 5 reel video slot machine with a British theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 Xcite cabinet (16 button) layout : Top buttons : Collect Information Top row buttons : Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade Bottom row buttons : Take Win Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Start Feature Spin MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade Bottom row buttons : Information Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Gamble Spin / Start Feature A 25 line version also exists. On these machines, the bet buttons are 1, 2, 3, 5 and 8 by default (200 credits max); the line buttons are 1, 5, 10, 20, and 25. - TRIVIA - This game is similar to the "Dolphin Treasure" series in terms of reel placement. - SCORING - All pays are left to right except scattered Clocks which pay any. Guard substitutes for all symbols except scattered Clocks. All wins with the Guard substituting are doubled. Guard : 2 = 10, 3 = 300, 4 = 3000, 5 = 30000 Crown : 2 = 2, 3 = 25, 4 = 100, 5 = 800 Flag : 2 = 2, 3 = 25, 4 = 100, 5 = 800 Bus : 3 = 20, 4 = 100, 5 = 500 Telephone : 3 = 15, 4 = 75, 5 = 400 Lantern : 3 = 12, 4 = 50, 5 = 250 Sign : 3 = 10, 4 = 50, 5 = 250 King : 3 = 5, 4 = 50, 5 = 125 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Clock : 2 = 2, 3 = 5, 4 = 25, 5 = 1000 Big Ben Jackpot Feature : Credit prizes are multiplied by total credits bet when the feature started. 1 strike = 2 (x bet) 2 strikes = 4 3 strikes = 6 4 strikes = 8 5 strikes = 10 6 strikes = 12 7 strikes = 14 8 strikes = 16 9 strikes = 18 10 strikes = 20 11 strikes = 25 12 strikes = JACKPOT - TIPS AND TRICKS - * Gamble Feature : When a win comes up, you are given the change to bet on the credits you've just won. The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits). If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, including the Big Ben jackpot, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not. * Free games feature Spinning up 3, 4 or 5 Clocks anywhere on the screen triggers 15, 20 or 25 free games respectively. During the free games, all wins are doubled. Free games and the Big Ben jackpot feature can also be won during the feature. If the free games are triggered with Clocks on reels 1 and 5, you win the jackpot feature first, then it goes into the free games. * Big Ben jackpot Spinning up a Clock on reels 1 and 5 triggers the jackpot feature. To win the jackpot, the game must chime 12 times. If the clocks don't go all the way up to 12, you win a bonus prize multiplied by your bet when the clocks came up. When the jackpot is won, the jackpot resets to 5000 credits (in dollar value depending on machine - a 1c game is $50, but a 5c game is $250). The Big Ben jackpot is limited to a maximum of $750 regardless of denomination. - SERIES - 1) Big Ben (2003) 2) The Golden Gong (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5080&o=2 $end $spectrum_cass=bigbenst, $bio Big Ben Strikes Again (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226335&o=2 $end $a2600=bigbird,bigbirde,bigbirdp3,bigbirdp2,bigbirdp1, $bio Atari 2600 cart. published 37 years ago: Big Bird's Egg Catch (c) 1983 Atari, Incorporated. In Big Bird's Egg Catch, the player controls Big Bird of Sesame Street fame as he saves eggs produced by chickens at the top of the screen. These eggs travel down variously contorted chutes to land safely in the basket perched on Big Bird's head. Most eggs count for a single point, but a golden egg will periodically appear that is worth five points. When an egg is dropped, a number of points are lost. At higher levels, the eggs move faster, the chutes become more convoluted, there are more egg-laying hens, and the chutes may even flash invisible. 'Turkey in the Straw', the song that plays during the egg-catching, also increases in tempo. Periodically, Big Bird will exit the screen to count his eggs. During this stage, Big Bird is seen with his basket and numbers flash on the screen progressively faster as he counts. When the total is reached, a song is played and Big Bird dances. The game ends when too many eggs are dropped or a set number of counting sessions is performed. - TECHNICAL - Model CX26104 - TRIVIA - Originally called "Grover's Egg Catch". - STAFF - Developed by Atari and Children's Computer Workshop. Programmer: Christopher Omarzu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50260&o=2 $end $c64_cart=bigbrdfh, $bio Commodore C64 cart. published 36 years ago: Big Bird's Funhouse (c) 1984 CCW, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53517&o=2 $end $a800=bigbrdfh, $bio Atari 800 cart. published 36 years ago: Big Bird's Funhouse (c) 1984 CBS Software - TECHNICAL - Model 4L-0505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82778&o=2 $end $c64_cart=bigbrdsd, $bio Commodore C64 cart. published 36 years ago: Big Bird's Special Delivery (c) 1984 CCW, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53518&o=2 $end $a800=bigbrdsd, $bio Atari 800 cart. published 36 years ago: Big Bird's Special Delivery (c) 1984 CBS Software - TECHNICAL - Model 4L-0109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82779&o=2 $end $info=sc4bblas,sc4bblasa,sc4bblasb,sc4bblasc,sc4bblasd,sc4bblase,sc4bblasf, $bio Big Blaster (c) 200? Mazooma Games. Big Blaster is an explosive new game from Mazooma. There are symbols overlayed on the three reels. Any three symbols in view or a reel win starts the feature. Three symbols on the winline activates the SUPER CASH feature. Once in the feature players can collect CASH, FEATURES, BLASTS, BONUSES and SYMBOLS by moving around the board. They can hi-lo gamble on a square to be awarded that win again. Bonus nudges can be used to nudge in wins, symbols and improve features. Lighting 3 symbols allows blasts to be used to get SUPER CASH. Light all 3 symbols a second time and the player becomes Invincible! - TECHNICAL - [Model PR2083] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11892&o=2 $end $info=bigblue, $bio Slot Machine published 18 years ago: Big Blue (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43634&o=2 $end $c128_flop=bbr128, $bio Commodore C128 disk. published 29 years ago: Big Blue Reader 128 (c) 1991 Sogwap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231917&o=2 $end $info=bigboard, $bio Computer published 40 years ago: Big Board (c) 1980 Digital Research. A Z80-based single-board computer. - STAFF - Designed by: Jim Ferguson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103375&o=2 $end $info=bigbord2, $bio Computer published 38 years ago: Big Board II (c) 1982 Digital Research. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127804&o=2 $end $info=senbbs, $bio Dedicated Console published 15 years ago: Big Bonus Slots (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240424&o=2 $end $apple2_flop_clcracked=bbmftanr, $bio Apple II disk. published 30 years ago: Big Book Maker - Favorite Fairy Tales and Nursery Rhymes (c) 1990 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231363&o=2 $end $apple2_flop_clcracked=bbmttafh, $bio Apple II disk. published 29 years ago: Big Book Maker - Tall Tales and American Folk Heroes (c) 1991 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231364&o=2 $end $info=j2bigbox, $bio Big Box (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40924&o=2 $end $info=mg_bb, $bio Big Break (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40219&o=2 $end $info=ac1bbclb,ac1bbclba, $bio Big Break Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42296&o=2 $end $info=sp_bigbd,sp_bigbda, $bio Big Break Deluxe Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42222&o=2 $end $info=m5bbro,m5bbro02, $bio Fruit Machine published 20 years ago: Big Brother (c) 2000 Barcrest. - TRIVIA - Released in December 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14896&o=2 $end $info=m5bbrocl, $bio Fruit Machine published 20 years ago: Big Brother Club (c) 2000 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41540&o=2 $end $info=bbh, $bio Arcade Video game published 20 years ago: Big Buck Hunter (c) 2000 Incredible Technologies. - TECHNICAL - Cabinet dimensions : 28'' wide x 75'' high x 32'' deep. - TRIVIA - Released in December 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4454&o=2 $end $info=bbhsc,bbhsca, $bio Arcade Video game published 18 years ago: Big Buck Hunter - Shooter's Challenge (c) 2002 Incredible Technologies, Inc. - TRIVIA - Released in February 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122236&o=2 $end $info=bbhcotw, $bio Arcade Video game published 15 years ago: Big Buck Hunter 2006 - Call of the Wild (c) 2005 Incredible Technologies. - TRIVIA - Released in March 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18611&o=2 $end $info=bbh2sp,bbh2spa,bbh2spb, $bio Arcade Video game published 18 years ago: Big Buck Hunter II - Sportsman's Paradise (c) 2002 Incredible Technologies, Inc. - TRIVIA - Released in August 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103568&o=2 $end $info=jak_bbh, $bio Dedicated Console published 11 years ago: Big Buck Hunter Pro (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261569&o=2 $end $info=bbh_160,bbh_140,bbh_150, $bio Pinball published 10 years ago: Big Buck Hunter Pro (c) 2010 Stern Pinball, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33184&o=2 $end $info=jak_bbsf, $bio Dedicated Console published 11 years ago: Big Buck Hunter Safari (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259395&o=2 $end $info=j2bigbuk, $bio Fruit Machine published 32 years ago: Big Buck$ (c) 1988 JPM International. - TRIVIA - Released in July 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40223&o=2 $end $info=bigbucks, $bio Arcade Video game published 34 years ago: Big Bucks (c) 1986 Dynasoft. Test your trivia IQ in this English quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=239&o=2 $end $info=j6bigbuk,j6bigbuka,j6bigbukb,j6bigbukc,j6bigbukd,j6bigbuke,j6bigbukf,j6bigbukg,j6bigbukh,j6bigbuki,j6bigbukj, $bio Big Bucks (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41065&o=2 $end $info=as_bigcs,as_bigcsa, $bio Big Cash (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41822&o=2 $end $info=j6bigcsh, $bio Big Cash Machine (c) 200? Empire Games Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15335&o=2 $end $info=bigcsino, $bio Arcade Video game published 36 years ago: Big Casino [Upright model] (c) 1984 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29862&o=2 $end $famicom_flop=dogfspir, $bio Nintendo Famicom disk. published 32 years ago: ビッグチャレンジ!ゴー! Dogfight Spirit (c) 1988 Jaleco Company, Limited. (Big Challenge! Dogfight Spirit) - TECHNICAL - Game ID: JFD-DFS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65243&o=2 $end $famicom_flop=gogobowl, $bio Nintendo Famicom disk. published 31 years ago: ビッグチャレンジ!ゴー! Go! Go! Bowling (c) 1989 Jaleco Company, Limited. (Big Challenge! Go! Go! Bowling) - TECHNICAL - [Model JFD-GGB] - TRIVIA - Released on June 23, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65244&o=2 $end $famicom_flop=gunfight, $bio Nintendo Famicom disk. published 31 years ago: ビッグチャレンジ! Gun Fighter (c) 1989 Jaleco Company, Limited. (Big Challenge! Gun Fighter) - TECHNICAL - Game ID: JFD-GNF - TRIVIA - Releasedon March 28, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65245&o=2 $end $famicom_flop=judosens, $bio Nintendo Famicom disk. published 32 years ago: ビッグチャレンジ! 柔道選手権 (c) 1988 Jaleco Company, Limited. Big Challenge! Juudou Senshuken - TECHNICAL - Game ID: JFD-CJS - TRIVIA - Released on August 10, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65246&o=2 $end $dragon_cass=bigchars, $bio Dragon cass. published 33 years ago: Big Characters (c) 1987 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116991&o=2 $end $info=abigchs, $bio Slot Machine published 18 years ago: Big Cheese (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43628&o=2 $end $bk0010=bigchess, $bio Elektronika BK0010 cass. published 30 years ago: Big Chess (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144243&o=2 $end $info=m4bigchf,m4bigchd,m4bigchfa,m4bigchfb,m4bigchfc, $bio Big Chief (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41242&o=2 $end $info=bigdeal,bigdealb, $bio Arcade Video game published 34 years ago: Big Deal (c) 1986 Fun World. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 384 x 232 pixels Screen refresh : 50.00 Hz Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4690&o=2 $end $info=j2bigdl, $bio Big Deal (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40925&o=2 $end $info=m1bigdel, $bio Fruit Machine published 20 years ago: Big Deal (c) 2000 Maygay. - TECHNICAL - M1A/B - TRIVIA - Big Deal was released in August 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41963&o=2 $end $info=bigdeal0, $bio Slot Machine published 19 years ago: Big Deal Belgien (c) 2001 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118220&o=2 $end $info=b85bdclb,b85bdclba,b85bdclbb, $bio Fruit Machine published 33 years ago: Big Deal Club (c) 1987 Bell-Fruit Mfg. Company, Limited. - TRIVIA - Big Deal Club was released in February 1987 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32396&o=2 $end $info=sc4bigdl,sc4bigdla, $bio Big Deal (c) 200? QPS Interactive. - TECHNICAL - [Model PR2501] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42440&o=2 $end $info=pr_bigdp,pr_bigdpa, $bio Big Dipper (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42074&o=2 $end $info=bigevglf,bigevglfj, $bio Arcade Video game published 34 years ago: Big Event Golf (c) 1986 Taito. A challenging 18 hole championship golf course game. - TECHNICAL - Board Number : M4300056B Prom Stickers : A67 Main CPU : (2x) Zilog Z80 (@ 5 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in March 1986 in Japan. - TIPS AND TRICKS - * Easter Egg : Some of the larger (?) rocks around the course boundaries have messages on them, such as NENKO, SASAEI, and OFHARA. These are programmer names? You have to get the ball right next to it to make out the text clearly, but often you can tell if a rock has it from about 50 yards out (you can see one from the 16th tee). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240&o=2 $end $info=bigfight, $bio Arcade Video game published 28 years ago: Big Fight - Big Trouble in the Atlantic Ocean (c) 1992 Tatsumi Electronics Company, Limited. A side scrolling beat 'em up featuring fighters : Gear, Kevin, and Zill. There's an extra game mode named 'Battle mode', where you can choose your character from the 8 available (the 3 heroes, plus the 5 bosses already unlocked) and challenge a friend or the CPU in a Vs battle. Note: this option requires two players before you start : after 1 of the 2 players is KO, the winner can continue to play against the CPU. All the playable characters have their own special moves, you must find them. - TRIVIA - Big Fight was released in December 1992 ans was the last arcade video game made by Tatsumi. They focused on Photo Booths after this game. - TIPS AND TRICKS - * When the player is knocked down at low energy level there is a chance to fully charge up a power meter that appears for a few seconds. If successful, the player's character gets up with a lightning charge and delivers powerful attacks. * At the half of the first stage, you can choose the course for continuing your way : in this way, you can modify the level sequence and the relative difficulty for those. * After you've beaten a boss at the end of the level, he will be available as a playable character, and you can also choose him to play the next level : every time you beat a new boss, this will be added to the playable characters rooster. These characters are : Pharaoh, an ancient very powerful pharaoh, you can find him in the Aquarium stage; Mavella, a beautiful woman with red hair and equipped with a whip: she is waiting for you in the Funnel stage; Garuda, a very strong redskin, you'll find him in the garden pool; Gonza, a powerful sumo fighter with devastating slaps, you'll find him in the japanese house; Chen, a chinese fighter equipped with a letal chinese sword, he is waiting for you in the disco stage, after the casino. - STAFF - Planning : Hasegawa Mitsuhiro Direction : Nobrin Character Design : Nakajima, Taka, Hasegar Sound/Music : Tomopee, Cyber Hard Design : Okuda Programming : Okuda, Shirahata, Noma, Syochan, Yamagata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4262&o=2 $end $cpc_cass=bigfoot, $bio Amstrad CPC cass. published 32 years ago: Big Foot (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 3125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82742&o=2 $end $info=v4bigfrt, $bio Big Fruits (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42278&o=2 $end $kc_cass=bigfun, $bio VEB Mikroelektronik KC cass. published 30 years ago: Big Fun (c) 1990 Advanced Programmers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133860&o=2 $end $info=biggame, $bio Pinball published 40 years ago: Big Game (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 121 - TRIVIA - Stern's first Wide-body game, although the playfield design was much narrower than the standard Wide-body pinballs of the period. The typical playfield of such a game was almost 29'' wide. This was only 24''. It was also the first electronic game to use 7 digit score displays. 2,713 units were produced. - STAFF - Design by : Harry Williams Art by : Gerry Simkus, Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5215&o=2 $end $info=comg107, $bio Arcade Video game published 38 years ago: Big Game (c) 1982 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22971&o=2 $end $kc_cass=bgarden, $bio Big Garden (c) 198? WEGA-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133872&o=2 $end $info=m1bghou,m1bghoua,m1bghoub,m1bghouc,m1bghoud,m1bghoue,m1bghouf,m1bghoug, $bio Big Ghoulies (c) 199? Gemini. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40151&o=2 $end $info=bguns_l8,bguns_l7,bguns_la,bguns_p1, $bio Pinball published 33 years ago: Big Guns (c) 1987 Williams Electronics Games, Incorporated. In this medieval/science fiction-themed pinball, you have to save the Queen, who is held hostage by the evil King Tyrant! - TECHNICAL - Williams System 11B Model Number : 57 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 This game is compatible with either System 11A or System 11B. - TRIVIA - 5,250 units were produced. Here are the quotes in the game : King Tyrant : 'Ah ha ha ha!' (during gameplay) Commander : 'Attack!' (King's Chamber shot) Commander : 'Get back in there!', 'Attack!', 'Get back in there! Fight!' (Kickback) Commander : 'Attack the castle! Commence firing! Fire at will!' (start of multiball) Commander : 'You are invincible! Save the Queen!' (Invincible / Queen's Rescue Jackpot) (after time expires during Queen's Rescue) Queen : 'Heeellllp!' King Tyrant : 'She's mine now! Ah ha ha ha!' - STAFF - Designers : Mark Ritchie (MDR), Python Anghelo (PVA) Artwork : Python Anghelo Software : Bill Pfutzenreuter (PFZ) Music and Sounds : Chris Granner (CPG) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5216&o=2 $end $info=bigheart, $bio Slot Machine published 21 years ago: Big Hearted (c) 1999 Aristocrat. A video slot machine with 6 reels and 20 lines. Graphically similar to "Sweet Hearts II" but the feature and pays are slightly different. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits per line Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - TRIVIA - Only of only two known 6 reel machines by Aristocrat. The other machine is "Enchantress". - SCORING - Diamond substitutes for all symbols except scattered Hearts. Scattered Hearts pay left to right. Diamond: ? Flame: ? Drink: ? Roses: ? Cupid: ? Crown: ? Ace: ? King: ? Queen: ? Jack: ? Ten: ? Nine: ? Eight: ? Seven: ? Heart: 2 = 2, 3 = 4, 4 = 6, 5 = 10, 6 = 20 - TIPS AND TRICKS - * Feature : Spin up 2 or more Hearts to trigger 3 free games. The Hearts which started the feature are held. During the free games scatters pay any. Any Hearts spun up is held and 3 extra games are added. If 6 Hearts are held the 6-of-a-kind win is repeated for the remaining spins. * It is not possible to get a line win during the Heart spins due to the location of the symbols. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4978&o=2 $end $pc98=bighonor, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Big Honour (c) 1992 Artdink Corp. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89006&o=2 $end $info=bighouse,bighousef,bighouseg, $bio Pinball published 31 years ago: Big House (c) 1989 Premier Technology Co. - TECHNICAL - Model Number : 713 - TRIVIA - 1,977 units were produced. - STAFF - Designer : Ray Tanzer Artworks : Constantino Mitchell, Pam Erickson Software Designers : Bob Wilson, Allen Edwall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5217&o=2 $end $snes=bigpslo2, $bio Nintendo Super Famicom cart. published 25 years ago: Big Ichigeki! Pachi-Slot Dai-Kouryaku 2 - Universal Collection (c) 1995 ASK Kodansha Play 13 actual pachi-slots on your SFC. - TECHNICAL - [Model SHVC-AUVJ] - TRIVIA - Pachi-Slot Dai-Kouryaku 2 was released in July 21, 1995 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47607&o=2 $end $snes=bigpslot, $bio Nintendo Super Famicom cart. published 26 years ago: Big Ichigeki! Pachi-Slot Dai-Kouryaku (c) 1994 ASK Kodansha. - TECHNICAL - [Model SHVC-APDJ-JPN] - TRIVIA - Pachi-Slot Dai-Kouryaku was released on December 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47606&o=2 $end $saturn=bigichig,bigichiga, $bio Sega Saturn game published 24 years ago: Big Ichigeki! Pachi-slot Daikouryaku [Model T-16704G] (c) 1996 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58942&o=2 $end $info=bigkarnk, $bio Arcade Video game published 29 years ago: Big Karnak (c) 1991 Gaelco S.A. In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions. - TECHNICAL - Game ID : 901112-1 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Motorola M6809 (@ 2.21675 Mhz) Sound Chips : YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Jump - TRIVIA - Looks like that the game uses some (2) sounds from "Double Dragon". One is the sound, when the protagonist is hit (errg!), which is the same sound when an enemy dies in Double Dragon. The other sound is when the hero hits an enemy (trxt!!). The boss at the start of the 2nd stage was a rip of Karnov in "Bad Dudes vs. Dragonninja". - TIPS AND TRICKS - * Items list : Cup : Give extra energy. Egg timer : Give extra time. Sword : Extra arms phase I. Scepter : Extra arms phase II. Life : Extra life - 100,000 points. - STAFF - Direction : Julian Goicoa Story : Tony Yeste Program : Luis Jonama, Albert Sunyer Graphics : Tony Yeste Graphics C. : Xavier Arrebola Sound : Josep Quingles Hardware design : Chu-Lin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=241&o=2 $end $info=bigkarnkm, $bio Big Karnak (c) 199? Gaelco Modular System re-release. See the original PCB version for more information about the game itself; "Big Karnak". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131383&o=2 $end $info=bigkong, $bio Arcade Video game published 39 years ago: BiG KONG (c) 1981 Unknown. Bootleg version of Falcon's "Crazy Kong - Part II". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way Joystick Buttons : 1 (JUMP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3956&o=2 $end $psx=blsbball, $bio Sony PlayStation disc published 17 years ago: Big League Slugger Baseball (c) 2003 Agetec, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01527 BARCODE: 093992074708 - TRIVIA - Released on July 15, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111148&o=2 $end $cpc_cass=bigleag, $bio Amstrad CPC cass. published 35 years ago: Big League Soccer (c) 1985 Viper - TECHNICAL - [Model VPTx4001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82743&o=2 $end $apple2_flop_misc=bigmac,bigmaca, $bio Apple II disk. published 38 years ago: Big Mac (c) 1982 Apple Pugetsound Program Library Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107160&o=2 $end $apple2_flop_misc=bigmac2e, $bio Big Mac IIe (c) 19?? Apple Pugetsound Program Library Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107161&o=2 $end $n64=bigmount, $bio Nintendo 64 cart. published 20 years ago: Big Mountain 2000 (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57605&o=2 $end $gba=bigmuthau, $bio Nintendo GBA cart. published 15 years ago: Big Mutha Truckers [Model AGB-B63E-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69894&o=2 $end $gba=bigmutha, $bio Nintendo GBA cart. published 15 years ago: Big Mutha Truckers [Model AGB-B63P] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69893&o=2 $end $info=j6bno,j6bnoa,j6bnob,j6bnoc, $bio Big Nite Out (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40616&o=2 $end $nes=bignwtch, $bio Big Nose and the Witchdoctor (c) 199? Codemasters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54947&o=2 $end $nes=bignfo, $bio Nintendo NES cart. published 28 years ago: Big Nose Freaks Out (c) 1992 Camerica - STAFF - Design & Programming: Darren Falcus, Jason Falcus Graphics: Michael Muskett Music: Allister Brimble Packaging: Victoria Healey Art Manager: Shan Savage Project Manager: Dave Thompson Production: Stewart Regan, Pat Stanley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54946&o=2 $end $nes_ade=bignfo, $bio Nintendo NES Aladdin cart. published 27 years ago: Big Nose Freaks Out (c) 1993 Camerica. In this adventure he rolls along on his wheel board, which is somewhat like a skate board but with only one wheel, holding his trusty club and the occasional rocks. Bones are considered money in his time and Big Nose has gotten all his bones stolen, and must journey through this prehistoric land and get them back. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112560&o=2 $end $nes=bignose, $bio Nintendo NES cart. published 29 years ago: Big Nose the Caveman (c) 1991 Camerica. BIGNOSE whacked the huge purple dinosaur... THUMP! Its gigantic head plunged to the ground... 'All this action...' Bignose thought, 'and this is only the start of my adventure!' Bignose will encounter many more weird and wonderful creatures in his prehistoric world - giant turtles, huge poisonous mosquitos, sabre-toothed tigers, erupting volcanoes, bonzo birds, massive scorpions, magic spells and flying potions, special weapons, super speed spells, power clubs, levitate potions, time freeze scrolls and THE MYSTERIOUS WITCH DOCTOR! Meet all these things and more on Paradise Island, Monster Island, Terror Island, Chaos Island and in The Dead Sea! There's just so much to do, it's absolutely incredible! - TRIVIA - Reviews: N-Force (June 1992): 82/100 - TIPS AND TRICKS - * Hidden Credits: After powering on the game, before the Codemasters logo appears, hold A + B + Select + Start to see a hidden credits screen. * All NES games from Codemasters are based on the same stub library. As a result, all of these games, including those on multicarts, include a 'smiley test' that verifies the integrity of the PRG ROM and CHR RAM chips. To activate the PRG ROM test, hold Up + Down + Left + Right + A + Select + Start and press Reset. To activate the CHR RAM test, hold Up + Down + Left + Right + B + Select + Start and press Reset. If the PRG ROM checksum matches with the internal value or the CHR RAM chip has no bad cells, the program will display a happy green face; otherwise, it will display a sad red face. Note that the tests cannot be performed with an unmodified controller, as the design of the directional pad prevents more than two directions from being pressed at once. - STAFF - Program & Design: Darren Falcus, Jason Falcus Graphics: Adrian Ludley Musics: Allister Brimble, Matthew Grey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54948&o=2 $end $c64_cass=bignoseaa, $bio Commodore C64 cass. published 28 years ago: Big Nose's American Adventure (c) 1992 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 1636 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145468&o=2 $end $spectrum_cass=bignose,bignosea, $bio Sinclair ZX Spectrum cass. published 28 years ago: Big Nose's American Adventure (c) 1992 The Codemasters Software Co., Ltd. Big Nose the Caveman has been transported 300 Million Years in to the future, our present day. He camps by the side of a zoo in New York and is horrified that the animals are not roaming wild and free. He decides he must rescue all the animals. Help Big Nose free the animals and let them roam free again. - TECHNICAL - Game ID: 2635 - STAFF - Design, Coding and Graphics by: Martyn Hartley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77981&o=2 $end $psx=bigobas2, $bio Sony PlayStation disc published 20 years ago: Big Ol' Bass 2 (c) 2000 Konami of America. - TECHNICAL - GAME ID: SLUS-01259 BARCODE: 083717171140 - TRIVIA - Released in November 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111273&o=2 $end $info=j6bigpct,j6bigpcta,j6bigpctb, $bio Big Picture (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41066&o=2 $end $cpc_flop=bigraste, $bio Big Rasters (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123481&o=2 $end $info=bigred2,bigred,bigreda, $bio Slot Machine published 17 years ago: Big Red (c) 2003 Aristocrat. A video slot machine with 5 reels and 3 lines. - TECHNICAL - Aristocrat MKVI hardware. - SERIES - 1) Big Red (2003) 2) Big Red 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7749&o=2 $end $apple2_flop_clcracked=brmania, $bio Apple II disk. published 37 years ago: Big Red Mania (c) 1983 SoftArt Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232095&o=2 $end $amigaocs_flop=bigrun, $bio Commodore Amiga 500 disk. published 28 years ago: Big Run (c) 1992 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73549&o=2 $end $info=bigrun, $bio Arcade Video game published 31 years ago: Big Run - The Supreme 4WD Challenge [Sitdown model] (c) 1989 Jaleco. A driving game. - TECHNICAL - Main CPU : (3x) 68000 (@ 10 Mhz) Sound CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 30.00 Hz Palette colors : 3840 Players : 1 Control : paddle Buttons : 5 - TRIVIA - Released in December 1989. Also released as "Big Run - The Supreme 4WD Challenge [Upright model]". - SERIES - 1. Big Run - The Supreme 4WD Challenge [Sitdown model] (1989) 2. Big Run - The Supreme 4WD Challenge [Upright model] (1989) 2. Big Run - The Supreme 4WD Challenge - 13e Rallye (1991, Nintendo Super Famicom) - PORTS - * COMPUTERS: Commodore Amiga Atari ST - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=243&o=2 $end $cpc_flop=bigscren_t1, $bio Amstrad CPC 464 disk. published 32 years ago: Big Screen Hero Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126679&o=2 $end $info=m3bigsht, $bio Big Shot (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41171&o=2 $end $info=m5bigsht,m5bigsht04,m5bigsht11,m5bigsht13,m5bigshta, $bio Big Shot (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26078&o=2 $end $snes=bigskyu,bigskyup, $bio Nintendo Super NES game published 25 years ago: Big Sky Trooper (c) 1995 JVC Musical Industries, Inc. It's Jack Spudtop to the rescue! As a 21-star general in the Big Sky Troopers, it's your job to stop the dastardly Sultan of Slime and his alien armada of slippery slugs from taking over the universe. Navigate your way across the interstellar Skyway with the help of your sidekick FIDO, a Flexible Interactive Digital Omnicomputer, and then, battle through each and every wacky world to collect an arsenal of weapons. - TECHNICAL - GAME ID: SNS-AB9E-USA - TRIVIA - Released in October 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62779&o=2 $end $snes=bigsky, $bio Nintendo Super NES game published 25 years ago: Big Sky Trooper (c) 1995 JVC - TECHNICAL - GAME ID: SNSP-AB9P-EUR - TRIVIA - Released in September 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62778&o=2 $end $info=bstrk_l1, $bio Bowler published 37 years ago: Big Strike (c) 1983 Williams Electronics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7387&o=2 $end $psx=bigsbowl, $bio Sony PlayStation disc published 17 years ago: Big Strike Bowling (c) 2003 Gotham Games. - TECHNICAL - Game ID: SLUS-01478 - TRIVIA - Released on March 19, 2003 in the USA. The game was dedicated in memory of Cy Woolf (1915-2002). - STAFF - Coresoft, Inc. Lead Programmer: Bob Thompson Engine Programmer: Martin Jajam Art Director: Steven Ehrensperger Lead Artist: Michael Woolf 3D Artist: Mike Montague Character Design: Len Gatdula Director of Technology: Chris Harvey President and CEO: Dave Connelly Chief Financial Officer: Mary Ellen Connelly Additional Production: Alan Pavlish Sound Effects: Martin Jajam, Michael Woolf Game Design: Coresoft Special Thanks: Tara Harvey, Gretchen Widmer, Sofia Montague, Chloe Connelly, Duncan Connelly, Ciara Connelly, Drew Gatdula, Jennye Laws-Woolf, The one they call girls Gotham Games President: Jamie Leece Produced by: James Pacquing Product Manager: Jay Fitzloff General Manager: Greg Ryan Business Development: Juan Gutierrez Senior Producer: David Nottingham Public Relations: Justin Schwartz Creative Services: Michael Cala (Mike Cala), Larry Conti Production Services: Daniel Einzig (Dan Einzig), Andrew Green, Jennifer Kolbe, Dean Martinetti, Marc Nesbitt, Kristine Severson, Peggy Yu Box Illustration by: Dan Lish Special Thanks to: Oswald Greene Jr. (Oswald "Oz" Greene), Gary J. Foreman (Gary Foreman), and, Sandeep Bisla, for all your help and expertise Special Thanks to: Michael Gerard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97634&o=2 $end $info=bigstrik,bigstrkb,bigstrkba, $bio Arcade Video game published 28 years ago: Big Striker (c) 1992 Jaleco. A soccer game. - TECHNICAL - Jaleco Mega System 1-C hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 3 offense => [A] Short pass, [B] Long pass / Shoot, [C] Fake play defense => [A] Sliding tackle, [B] not used, [C] not used - TRIVIA - Released in November 1992 in Japan. A bootleg/hack of this game is known as "Best League" (released in 1993, contains Serie A teams instead of the national ones). - UPDATES - Bootleg version don't uses the 68000 @ 7 Mhz and the YM2151 @ 3.5 Mhz :-) - STAFF - Total Planning : Toku Game designer : H. Iiduka Programmer : H. Akashi Character designers : M. Horikoshi, Sanbo, T. Fukada, N. Tanabe Sound : Kiyoshi Yokoyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=244&o=2 $end $saturn=keirin, $bio Big Thanks Super Keirin - Dream With Keirin 50 Years (c) 199? VAP Game. - TECHNICAL - GAME ID: 610-6987 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58943&o=2 $end $info=as_bigtm, $bio Big Time (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41823&o=2 $end $info=btippers, $bio Slot Machine published 20 years ago: Big Tippers (c) 2000 WMS Gaming. - TRIVIA - Released in June 2001. - PORTS - * COMPUTERS: Microsoft Windows (2007, "Slots Featuring WMS Gaming II") Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7828&o=2 $end $ibm5150=bigtop, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Big Top (c) 1983 Funtastic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83587&o=2 $end $info=j6bigtop,j6bigtopa,j6bigtopb,j6bigtopc, $bio Big Top Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41067&o=2 $end $neocd=turfmast, $bio SNK Neo-Geo CD published 24 years ago: Big Tournament Golf [Model NGCD-200] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68149&o=2 $end $info=turfmast, $vgmplay=turfmast, $bio SNK Neo-Geo MVS cart. published 24 years ago: Big Tournament Golf (c) 1996 Nazca Corporation. Big Tournament Golf is an arcade golf game in which one or two players choose from a selection of six different golfers, each of which has different strengths and weaknesses to their game. This allows players to select a golfer that suits their preferred style of gameplay. The six golfers and their attributes are: * Young Hero (USA) Driving 3 - Accuracy 3 - Skill 3 - Recovery 3 - Putting 3 * Technician (United Kingdom) Driving 2 - Accuracy 4 - Skill 5 - Recovery 4 - Putting 3 * Veteran (Australia) Driving 1 - Accuracy 2 - Skill 4 - Recovery 5 - Putting 2 * Shot Maker (Germany) Driving 4 - Accuracy 5 - Skill 2 - Recovery 2 - Putting 4 * Power Golfer (Brazil) Driving 5 - Accuracy 1 - Skill 1 - Recovery 1 - Putting 1 * Putt Master (Japan) Driving 3 - Accuracy 2 - Skill 4 - Recovery 2 - Putting 5 Players can choose to play on one of four eighteen-hole courses: Germany, Japan, Australia and U.S.A. Two game modes are available: one-player stroke play against the CPU, or stroke or match-play against a second player. Unlike many golf games of the era that used a two-click swing system to determine the hook or slice of the ball, "Neo Turf Masters" uses a single click for the power of the shot and a second for the height of the shot. Hook and slice are determined before making the shot. Big Tournament Golf follows the standard golf scoring system. The order from the best to the worst performance is: Albatros (3 hits under Par) Eagle (2 hits under Par) Birdie (1 hit under Par) Par (reach the par for the hole) Bogey (1 hit over Par) Double Bogey (2 hits over Par) Triple Bogey (3 hits over Par) If players miss the attempt to make a Triple Bogey, they will have to give up the hole and will suffer an additional penalty. If the ball lands out of bounds or in the water, the player will be penalized one stroke. * Contests are sometimes announced at the start of a hole: 1) The closest to the pin contest: players must hit the ball as close as possible to the pin when driving off. If their ball gets closer to the pin than the previous record, they will earn a bonus hole. 2) The longest driving contest: players must drive the ball as far as possible. If they exceed the previous record, they will earn a bonus hole. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-200 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Power then Height and shot, [B] Hook, [C] Slice - TRIVIA - Big Tournament Golf was released in January 1996 in Japan. This game is known outside Japan as Neo Turf Masters. This is the first Nazca game written for the Neo-Geo MVS. Nazca was formed over Irem's death by Irem ex-members with the financal help of SNK. Nasca was originally financed by SNK to adapt their arcade games for home consoles like Playstation and Saturn. - TIPS AND TRICKS - * Random Selection: Press A+B+C+D at the player selection and/or the course selection screen. * Sometimes contests appear during a hole: 1) The closest to the pin contest: you have to hit the ball as close as possible to the hole in one hit. If the ball gets closer to the pin than the previous record, you will earn a bonus hole. 2) The longest driving contest: you have to drive the ball as far as possible. If you exceed the previous record, you will earn a bonus hole. - SERIES - 1. Neo Turf Masters (1996) 2. Neo Turf Masters (1999, SNK Neo-Geo Pocket Color) - STAFF - Big boss : Y. Kohdoh Boss : Takashi Nishiyama System engineer : Middle Chief designer : Kinte Designer : Kon. Kitakichine, Kozo, Ken Kui, Jyun Y., Ozi Music director : Hiya S.E. coordinator : Jin jin Voice : Yoshimi & Steve Chief programmer : Mr N. Programmer : H. Yamada, Zen, Hirokun, Kohkishi - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1748&o=2 $end $ngpc=neoturfm, $vgmplay=neoturfm_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Big Tournament Golf [Pocket Sport Series] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - TECHNICAL - GAME ID: NEOP00350 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82571&o=2 $end $info=bigtown, $bio Pinball published 42 years ago: Big Town (c) 1978 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5927&o=2 $end $info=bigtrak, $bio Other published 41 years ago: Big Trak (c) 1979 Milton Bradley Co. Fully programmable electronic toy. - TECHNICAL - Game ID: 4751 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94341&o=2 $end $cpc_flop=bigtroub,bigtroub1,bigtroub_h1,bigtroub_h3,bigtroub_h2, $bio Amstrad CPC 464 disk. published 33 years ago: Big Trouble in Little China (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121427&o=2 $end $spectrum_cass=btlca,btlcb, $bio Big Trouble In Little China (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS760 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220226&o=2 $end $cpc_cass=bigtroub, $bio Amstrad CPC cass. published 34 years ago: Big Trouble in Little China [Model UQK 618] (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82744&o=2 $end $spectrum_cass=btlc, $bio Sinclair ZX Spectrum cass. published 33 years ago: Big Trouble in Little China (c) 1987 Electric Dreams Software The villainous Mandarin Lo Pan is trying to appease a demon in order to secure a mortal body. To do this he must first marry a green eyed girl and then sacrifice her. Lo Pan's henchmen kidnap Gracie Law and Miao Yin, the girlfriends of Jack Burton and Wang Chi, who both have green eyes, and take the girls down into Lo Pan's underground empire beneath the streets of Chinatown in San Francisco. Jack Burton, Wang Chi and their friend Egg Shen have to fight their way through the streets of Chinatown and down into the sewers and rooms of the underground domain of the Mandarin. - TECHNICAL - Game ID: URK 618 - STAFF - Game Design and Graphics by: Focus Programming and Music by: Mevlut Dinc Produced by: Jon Dean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77983&o=2 $end $info=bigtwin,bigtwinb, $bio Arcade Video game published 25 years ago: Big Twin (c) 1995 Playmark. Big Twin is a simple arcade puzzle game in which different coloured spheres continually drop down into the playfield and must be removed as quickly as possible. This is achieved by aligning three or more of the same colour, either vertically, horizontally or diagonally. Once a sphere has completed its drop into the playfield - and providing it's not blocked in by another sphere - it can be highlighted and dragged to another position. As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 1 - STAFF - Developed by Game Over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=245&o=2 $end $info=j6bigwhl,j6bigwhla,j6bigwhlb,j6bigwhlc,j6bigwhld,j6bigwhle, $bio Big Wheel (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41068&o=2 $end $info=hb_bigx,hb_bigxa,hb_bigxb,hb_bigxc,hb_bigxd, $bio Big X (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42323&o=2 $end $cpc_flop=bigofull01,bigofull, $bio Amstrad CPC 464 disk. published 21 years ago: Big'o'full'o'dem'o (c) 1999 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124779&o=2 $end $zx81_cass=bigflapatt, $bio Sinclair ZX-81 cass. published 38 years ago: Bigflap Attack [Model 03-4007] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114658&o=2 $end $info=bbonk, $bio Arcade Video game published 44 years ago: Bigfoot Bonkers (c) 1976 Meadows Games. This game was 2-player only, you must have a live human opponent to play against, or else the other players mouse (the games promotional material said the character was a mouse), will go straight into a wall, making for a very quick and boring game. Each player moves their mouse around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. Scattered around the gameboard are several 'fee' that you must avoid, as hitting a foot is just like smashing into a wall or a line. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost. - TECHNICAL - Main CPU : S2650 (@ 672 Khz) Sound Chips : DAC (@ 672 Khz) Screen orientation : Horizontal Video resolution : 256 x 230 pixels Screen refresh : 60.00 Hz Palette colors : 3 Players : 2 Control : 4-way joystick The machine came in an upright format, used a black and white open frame monitor, and a single speaker. The control panel only had a pair of 4-Way joysticks on it. There were not any other buttons on the whole machine. Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up two wins, but this was operator adjustable up to as high as five. One particularly annoying thing about this title is the demo sounds, the machine would emit a series of bleeps almost constantly. You could not turn this off at all. - TRIVIA - Released in October 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=246&o=2 $end $spectrum_cass=bigfoot,bigfoota, $bio Sinclair ZX Spectrum cass. published 32 years ago: Bigfoot (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2126 - STAFF - Programmed and designed by: Mike Talbot, Drew Northcott, Sarah Day, Richard Cheek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77978&o=2 $end $cpc_flop=bigfoot,bigfootb,bigfoota, $bio Amstrad CPC 464 disk. published 32 years ago: BigFoot [Model 81] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118985&o=2 $end $nes=bigfoot,bigfootu, $bio Nintendo NES cart. published 30 years ago: Bigfoot (c) 1990 Acclaim Entertainment, Incorporated. Get behind the wheel of Bigfoot - King of the Monster Trucks - and drive 14,000 pounds of explosive head-to-head crunching action! First, compete on the most treacherous off-road terrain America has to offer: twisted roads, washed-out bridges, and mud bogs as deep as your truck. Next, upgrade your rig with monster tires, super-charged engines and more. Then, put your pedal to the metal in the toughest events of the monster truck circuit. Caution: Don't blow your engine... Otherwise you'll end up in the junkyard instead of the winner's circle! - TECHNICAL - GAME ID: NES-A8-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54949&o=2 $end $ti99_cart=bigfoot, $bio TI-99-4A soft. published 37 years ago: Bigfoot (c) 1983 Milton Bradley Co. - TECHNICAL - GAME ID: PHM 3151 This game can be used with Milton Bradley's MBX System (an add-on for the TI-99/4A). The MBX allowed for the use of Voice Recognition, improved Speech Synthesis, a 360° Analog Joystick, and an Action-Input Keypad for video games designed for it. - TRIVIA - Retail price: $49.95 The development name for this game was Yeti. - STAFF - Programmer: WARREN AMERMAN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84517&o=2 $end $cpc_cass=biggles, $bio Amstrad CPC cass. published 34 years ago: Biggles (c) 1986 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82746&o=2 $end $cpc_flop=biggles,bigglesb,bigglesc,bigglesd,bigglese,bigglesf,bigglesa, $bio Amstrad CPC 464 disk. published 34 years ago: Biggles (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120932&o=2 $end $spectrum_cass=biggless, $bio Biggles (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225758&o=2 $end $gba=larryboy, $bio Nintendo GBA cart. published 14 years ago: BigIdea's VeggieTales - LarryBoy and the Bad Apple [Model AGB-BZTE-USA] (c) 2006 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69895&o=2 $end $cpc_cass=btbarney, $bio Amstrad CPC cass. published 34 years ago: Bigtop Barney (c) 1986 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82748&o=2 $end $amigaocs_flop=biing, $bio Commodore Amiga 500 disk. published 25 years ago: Biing! Sex, Intrigen und Skalpelle (c) 1995 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73550&o=2 $end $amigaaga_flop=biing_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Biing! Sex, Intrigen und Skalpelle (c) 1995 Magic Bytes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146417&o=2 $end $info=bijokkoy, $bio Arcade Video game published 33 years ago: Bijokko Yume Monogatari (c) 1987 Nichibutsu. An adult mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 352 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Player : 2 Control : LCD control panel - TRIVIA - Released in September 1987. The title of this game translates from Japanese as 'Cutie Dream Story'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=248&o=2 $end $snes=bikedais, $bio Nintendo Super Famicom cart. published 26 years ago: Bike Daisuki! Hashiriya Tamashii [Model SHVC-ARSJ-JPN] (c) 1994 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61085&o=2 $end $apple2_flop_clcracked=bikehike, $bio Apple II disk. published 35 years ago: Bike Hike (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231453&o=2 $end $info=bikerace,bikerace2, $bio Pinball published 28 years ago: Bike Race (c) 1992 Sleic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10172&o=2 $end $snes=bikermicu, $bio Nintendo Super NES game published 26 years ago: Biker Mice from Mars (c) 1994 Konami Company, Limited. The fish-faced Plutarkians have devastated Mars--the home planet of Throttle, Vinnie and Modo. These three rebel rodents escaped the mayhems and landed in Chicago, only to find that Limburger, the Plutarkian Leader, set Earth as his next target! - TECHNICAL - Game ID: SNS-ABME-USA - TRIVIA - Released in December 1994 in the USA. - TIPS AND TRICKS - Extra Difficulty Setting: ------------------------- At the title screen, use Controller 2 and press Up, X, Left, Y, Down, B, Right, A, Up, X. Passwords: ---------- Start game with max upgrades with Grease Pit. Diamond, X, Diamond, Triangle, Circle, blank, Square, Diamond, Square, Square, Square, V, blank, Triangle, Square, Circle Start game with max upgrades with Karbunkle. Diamond, V, Circle, Triangle, Lightning Bolt, blank, Square, Square, Square, Square, Square, V, Triange, Lightning Bolt, X, Circle Start game with max upgrades with Throttle. Circle, Square, Circle, Lightning Bolt, X, blank, blank, Diamond, Square, blank, Square, Diamond, Triangle, Triangle, Square, Diamond Start game with max upgrades with Vinnie. Circle, Diamond, Diamond, Triangle, V, blank, Square, V, Square, blank, Square, Diamond, Triangle, Triangle, Square, Diamond Extra boost of speed: --------------------- While running in any type of race, you can rapidly press the B button to gain a boost of energy that is similar to a nitro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62781&o=2 $end $snes=bikermic, $bio Nintendo Super NES game published 26 years ago: Biker Mice from Mars [Model SNSP-ABMP-EUR] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62780&o=2 $end $pcecd=bikini, $bio Bikini Girls (c) 199? Excite Software. An unlicensed adult slideshow. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58481&o=2 $end $info=bikkuric, $bio Arcade Video game published 33 years ago: Bikkuri Card (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44161&o=2 $end $nes=harukinm, $bio Nintendo Famicom cart. published 28 years ago: びっくり熱血新記録!はるかなる金メダル (c) 1992 Technos Japan Corporation. (Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal) The game has four different teams to choose from, as well as a 5th computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend. There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place. The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games. - TECHNICAL - Game ID: TJC-NK Barcode: 4968947920132 - TRIVIA - Released on June 26, 1992 in Japan. Export releases: "Crash 'n' the Boys - Street Challenge [Model NES-S8]" (October 1992) - STAFF - Brother of Art: Shounen, Minarin, Kamokuna, Tōru Tsuboya (Tsuborin) Brother of Program: Mitsuru Takahashi (Takahashi 68K), Takayuki Sakagami (2CV Sakagami), Straight Satō, Cassie AV Brother of Music: Kazuo Sawa (Sawa-san), Michiya Hirasawa (Hirasawa-san) Sister of Public Relations: Kumiko Mukai (Kumiko Manjiu), Akiko Yamane (Kerorin Yamane) Thank You Everyone: Kōji Kai (Kai), Kimie Hanya (Hannya-san), Atsushi Tanimoto (Tanimoto-san), Yōichirō‑san Planning Cooperation: Hiroyuki Sekimoto (Mokki~Mokeke), Mitsuhiro Yoshida (Gorgeous Mitsuhiro) Brother of Planning: Masao Shiroto (Shiro) - PORTS - * CONSOLES: [JP] Virtual Console Wii (2001) [JP] Virtual Console 3DS (2013) [JP] Virtual Console WiiU (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53873&o=2 $end $gameboy=dokokinm, $bio Nintendo Game Boy Cart. published 27 years ago: Bikkuri Nekketsu Shinkiroku! Dokodemo Kin Medal (c) 1993 Technos Japan Corp. - TECHNICAL - Game ID: DMG-NQJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65658&o=2 $end $info=bikkuri, $bio Arcade Video game published 32 years ago: Bikkuri Pro Wrestling (c) 1988 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148389&o=2 $end $gbcolor=bikkuri, $bio Nintendo Game Boy Color game published 20 years ago: Bikkuriman 2000 - Charging Card GB [Model DMG-BC2J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67571&o=2 $end $dc=bikkuri, $bio Sega Dreamcast GD published 20 years ago: Bikkuriman 2000 - Viva! Festiva! [Model T-41801M] (c) 2000 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135206&o=2 $end $ngpc=bikkuri, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Bikkuriman 2000 - Viva! Pocket Festiva! (c) 2000 Sega Toys. - TECHNICAL - Cartridge ID: NEOP00830 - TRIVIA - Released on March 16, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82513&o=2 $end $pcecd=bikkurid, $bio NEC PC-Engine CD published 32 years ago: Bikkuriman Daijikai (c) 1988 Hudson Soft. Bikkuriman Daijikai is a quiz game based on characters from the Bikkuriman World card game franchise - unlike the HuCard version of the game, Bikkuriman Daijikai is not related in any way to Wonderboy. Bikkuriman Daijikai was obviously targeted at a young audience but a basic knowledge of Japanese is nevertheless indispensable - it can however be a nice learning tool as the game uses Furigana (Kanjis on screen are translated in Katakana). Bikkuriman Daijikai offers a database of hundred of characters from the Bikkuriman World and clues about their relationship with one another and other aspects of their lives - some character cards can also only be unlocked by answering quiz questions. - TECHNICAL - Game ID: HCD8003 - TRIVIA - Bikkuriman Daijikai was released on December 23, 1988 in Japan for 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58115&o=2 $end $nes=bikkuri, $bio Nintendo Famicom cart. published 30 years ago: ビックリマンワールド 激闘聖戦士 (c) 1990 Hudson Soft [Hudson Group]. (Bikkuriman World - Gekitou Sei Senshi) Based on the Bikkuriman anime series, the game follows a young hero named Yamato Ouji as he attempts to re-unite his world which has since been split in two after a great war between angels and demons. Gameplay is standard for the era, featuring random encounters, villages, boss battles, a world map and dungeons. Combat is also viewed from a first-person perspective and allows for multiple characters to be in the player's party. - TECHNICAL - Game ID: HFC-V3 - TRIVIA - Bikkuriman World was released on July 27, 1990 in Japan. The subtitle of thie game translates from Japanese as 'The Fierce Warrior'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53874&o=2 $end $pce=bikkuri,bikkuri1, $bio NEC PC-Engine HuCARD published 33 years ago: ビックリマンワールド (c) 1987 Hudson Soft. (Bikkuriman World) Bikkuriman World is an action/adventure game by Hudson Soft. The game is known in the west as Wonder Boy in Monster Land and is supposed to be the second episode of the Wonder Boy series. However, Hudson Soft slightly modified the original game and made it fit their Bikkuriman World franchise. The player takes control of a young warrior on a journey to rescue his beloved girlfriend. One of the key element of the original game was to offer a clever mix of platform/action and Role Playing elements. At its core, Bikkuriman World is a side scrolling action game featuring a vitality bar that automatically decreases unless our hero eats fruits and vegetables. Our hero starts his journey with his underwear and his first task is to find a short sword (interestingly called 'Gradius') and a tiny shield. Not the best weapon to bash with, but enough to take down the small snakes and mushrooms wandering around the first area. Defeated enemies often drop coins that can later be used in shops to purchase new equipment. A handy magic potion can be picked up and used to refill the precious health bar but only one can be carried at the same time. Our warrior can also use magic spells and throw tornadoes, lightings and fireballs at his enemies. The game counts numerous areas with small villages, dungeons, caves and mean bosses waiting at the end of each one of them. - TECHNICAL - Game ID: HC62002 - TRIVIA - Bikkuriman World was released on October 30, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48200&o=2 $end $galaxy=biljar, $bio Biljar (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235822&o=2 $end $lynx=billted, $bio Atari Lynx cart. published 29 years ago: Bill & Ted's Excellent Adventure (c) 1991 Atari Corp. - TECHNICAL - Model PA206 - STAFF - Programmer: Al Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58800&o=2 $end $gameboy=billted, $bio Nintendo Game Boy Cart. published 29 years ago: Bill & Ted's Excellent Game Boy Adventure [Model DMG-LB-USA] (c) 1991 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65659&o=2 $end $nes=billted, $bio Nintendo NES cart. published 29 years ago: Bill & Ted's Excellent Video Game Adventure (c) 1991 LJN An NES game based on these two bodacious dudes of movie fame? Excellent!!! History has been all screwed up and only the San Dimas Duo can set things straight. Awesome responsibility, man! Ride the Power Phone Booth to six different worlds. Galactic, man! Search for Famous Historical Dudes through space and time. Most cosmic. Talk with the likes of Julius Caesar (he invented Caesar Salad) and Napoleon (the short, dead dude). Send them back in time or you'll miss the Wyld Stallyns concert - starring you! Heavy. It's a bodacious, mind-boggling, role-playing adventure. And your only chance to save the world and earn the respect you deserve. No way - yes way! - TECHNICAL - GAME ID: NES-42-USA - TRIVIA - Released in August 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54950&o=2 $end $c64_flop_misc=bbudge, $bio Commodore C64 disk. published 37 years ago: Bill Budge Pinball Construction Set (c) 1983 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=195246&o=2 $end $amigaocs_flop=nascarch, $bio Commodore Amiga 500 disk. published 29 years ago: Bill Elliott's NASCAR Challenge (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73551&o=2 $end $nes=nascarch, $bio Nintendo NES cart. published 29 years ago: Bill Elliott's NASCAR Challenge (c) 1991 Konami Industry Company, Limited. Experience life in the fast lane! Strap yourself into the first stock car race simulation that actually puts you behind the wheel and in complete control. Co-designed by NASCAR star Bill Elliott himself, this test of man and machine duplicates authentic racing from the working instrument gauges to racing strategies like drafting and the sling shot. It's so realistic you'll swear you can smell the infield barbecues! Slide into the roll cage of one of three ground-pounding 650 horsepower beasts. Then go head-to-head with "Awesome Bill from Dawsonville" and 14 of the nation's most relentless racers in three different skill levels. You'll face them in the Championship Season on the speed scorching banked ovals of Daytona and Talledega and the rubber-ripping corners of Sears Point and Watkins Glen. But test your skill and strategies in practice first. Or else you'll be stripped of your NASCAR license for good (what a disgrace). But your adversaries are only half the battle. Depending on the type of track, you must decide between manual and automatice transmission, which engine, spoiler angle, gear ratio and tire stagger to use. Choose carefully, or you'll find yourself pacing the pits while your competitors are lapping you up. You better feel the need for speed to enter the no guts, no glory world of NASCAR racing. Bill Elliott wouldn't steer you wrong, so be careful not to do it yourself! - TECHNICAL - GAME ID: NES-EV-USA - TRIVIA - Released in April 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54951&o=2 $end $gameboy=nascarft, $bio Nintendo Game Boy Cart. published 29 years ago: Bill Elliott's NASCAR Fast Tracks (c) 1991 Konami Company, Limited. - TECHNICAL - Cartridge ID: DMG-EL-UKV - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 50/100 - STAFF - Design: Bill Elliott, Don Mattrick, Stan Chow, Dave Davis, Amory Wong, Allan Johanson, Erik Kiss Art: Theresa Henry, Tony Lee Music: Michael Sokyrka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65661&o=2 $end $snes=billlaim, $bio Nintendo Super NES game published 29 years ago: Bill Laimbeer's Combat Basketball (c) 1991 Hudson Soft [Hudson Group]. - TECHNICAL - Cartridge ID: SNS-CB-USA - TRIVIA - Reviews: March 1992 - Consoles + N.8 (Page 78-79) [FR]: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62782&o=2 $end $megadriv=billwl95, $bio Sega Genesis game published 26 years ago: Bill Walsh College Football 95 (c) 1994 Electronic Arts - TECHNICAL - GAME ID: 7348 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57125&o=2 $end $megadriv=billwlsh, $bio Sega Mega Drive game published 27 years ago: Bill Walsh College Football (c) 1993 Electronic Arts. European release. - TECHNICAL - GAME ID: E247SMX - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 72% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71048&o=2 $end $snes=billwlsh, $bio Nintendo Super NES game published 26 years ago: Bill Walsh College Football (c) 1994 Electronic Arts. - TECHNICAL - Game ID: SNS-7F-USA - TRIVIA - Released on June 01, 1994 in USA. - STAFF - Design by: Scott Orr, Happy Keller, Jim Simmons Strategy by: Bill Walsh Programming by: John Schappert Original Programming by: Jim Simmons Graphics by: Matthew Crysdale, Bill Stanton Sound & Music by: Brian Schmidt Sound and Music Engine by: Jason G. Andersen, John Schappert Design Contributions by: Michael Rubinelli, Michael Brook, Bill Romer Executive Producer: Scott Orr Game Director: Happy Keller Assistant Producer: Kevin Hogan Technical Director: Rob Harris Testing by: John D. Boerio, Michael Caldwell, Greg Kawamura Scouting Reports by: Tom Holmoe, Bob Singler, David Tipton, Mike Wilson Player Ratings by: Dan Brook Product Management: Bill Romer Public Relations: Mary Snow Package Design: E. J. Sarraille Design Cover Photo Courtesy of: Rod Searcy Documentation: Jamie Poolos Documentation Layout: Steve Naegele Quality Assurance: H. Erik Whiteford, Michael Yasko Special Thanks to: Gregory A. Thomas, Tony Caton, Scott L. Patterson, Stephen Theodore Chiang, Tim Meekins, Jane Walsh, Cynthia Hamilton, Kyra Pehrson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62783&o=2 $end $megacd=billwlsh, $bio Sega Mega-CD published 27 years ago: Bill Walsh College Football (c) 1993 Electronic Arts. - TECHNICAL - Game ID: T-50025-05 Front Cover ID: E247SCXI(1) Back Cover ID: E247SCXI(2) Manual ID: E247SCXM CD ID: E247SCXD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60592&o=2 $end $segacd=billwlsh, $bio Sega CD published 27 years ago: Bill Walsh College Football [Model T-50025] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60698&o=2 $end $amigaocs_flop=tomato,tomatod, $bio Commodore Amiga 500 disk. published 28 years ago: Bill's Tomato Game (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73552&o=2 $end $megadriv=btomato, $vgmplay=btomato_md, $bio Bill's Tomato Game (c) 199? Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69591&o=2 $end $spectrum_cass=billaram, $bio Sinclair ZX Spectrum cass. published 33 years ago: Billar Americano (c) 1987 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226269&o=2 $end $a2600=billard, $bio Atari 2600 cart. published 37 years ago: Billard (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50261&o=2 $end $mo5_cass=billard, $bio Thomson MO5 cass. published 35 years ago: Billard Americain [Hebdogiciel no. 84] (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108674&o=2 $end $odyssey2=billamer, $bio Phillips Videopac game published 42 years ago: Billard Américain (c) 1978 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95565&o=2 $end $info=billlist, $bio Arcade Video game published 25 years ago: Billard List (c) 1995 DGRM. Similar to Poke Champ except, the pornography is much more graphic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48297&o=2 $end $info=bilyard, $bio Arcade Video game published 32 years ago: Billiard (c) 1988 Terminal. A comical billiard Russian game. - TECHNICAL - TIA-MC-1 Main CPU : Intel 8080 (@ 1.777777 Mhz) Sound Chips : Custom (@ 1.777777 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 256 Players : 1 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32404&o=2 $end $bk0010=billiard, $bio Elektronika BK0010 cass. published 30 years ago: Billiard (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144245&o=2 $end $odyssey2=billard, $bio Brandt Jopac game published 37 years ago: Billiard + (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: JFA D03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95724&o=2 $end $pc98=billiard, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Billiard KyapiKyapi Run (c) 1988 Technopolis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89007&o=2 $end $pc98=hust2055, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ビリヤードレッスン ハスラー2055 (c) 1992 Pack-In-Video Co., Ltd. (Billiard Lesson Hustler 2055) - TECHNICAL - GAME ID: PS-40 BARCODE: 4988110800405 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89697&o=2 $end $amigaocs_flop=billsim, $bio Commodore Amiga 500 disk. published 31 years ago: Billiards Simulator (c) 1989 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73553&o=2 $end $psx=billrds, $bio Sony PlayStation disc published 19 years ago: Billiards (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01289 BARCODE: 093992071202 - TRIVIA - Released on May 14, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111020&o=2 $end $cpc_cass=billy2, $bio Amstrad CPC cass. published 33 years ago: Billy 2 [Model 22344] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82812&o=2 $end $cpc_flop=billy2,billy2b,billy2c,billy2d,billy2a, $bio Amstrad CPC 464 disk. published 33 years ago: Billy 2 [Model LA 52 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118951&o=2 $end $gbcolor=billybob, $bio Nintendo Game Boy Color game published 21 years ago: Billy Bob's Huntin' 'n' Fishin' [Model CGB-AHZE-USA] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67572&o=2 $end $spectrum_cass=billybox,billyboxf, $bio Sinclair ZX Spectrum cass. published 4 years ago: Billy Box (c) 2016 Bideaux, Baptiste - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236635&o=2 $end $cpc_cass=billys, $bio Amstrad CPC cass. published 33 years ago: Billy El Barriobajero (c) 1987 Proein Soft Line. - TECHNICAL - GAME ID: 22205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82814&o=2 $end $cpc_cass=billy, $bio Amstrad CPC cass. published 34 years ago: Billy La Banlieue (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82813&o=2 $end $cpc_flop=billyla2, $bio Amstrad CPC type-in published 31 years ago: Billy La Banlieue No 2 (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119842&o=2 $end $cpc_flop=billy,billyb,billya,billy_h1,billy_t1,billy_t1a,billys, $bio Amstrad CPC 464 disk. published 34 years ago: Billy La Banlieue [Model 138] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118952&o=2 $end $cpc_cass=billykid,billykidlg, $bio Amstrad CPC cass. published 31 years ago: Billy The Kid (c) 1989 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82815&o=2 $end $spectrum_cass=billykd,billykdl, $bio Sinclair ZX Spectrum cass. published 31 years ago: Billy the Kid (c) 1989 Codemasters Soft. Co., Ltd., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226664&o=2 $end $cpc_flop=billykid,billykida,billythe03, $bio Amstrad CPC 464 disk. published 30 years ago: Billy the Kid (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121538&o=2 $end $cpc_flop=billythe, $bio Amstrad CPC type-in published 28 years ago: Billy The Kid (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119417&o=2 $end $megadriv=bimini, $vgmplay=bimini_md, $bio Sega Genesis game published 30 years ago: Bimini Run (c) 1990 NuVision Kenji Ohara! The diabolical Dr. Orca has truck again. He's kidnaped your sister Kim and sped off to his island hideway. You've got to find her! If you don't, she's doomed - and if Orca's B.A.M. Technology succeeds, so is the entire human race! Speed after her in your powerful off-shore power boat and race head-to-head with evil Dr. Orca's armada of powerful off-shore racers. Dodge waves of hard-to-hit helicopters and battle land-based warheads. Slugging it out with Orca's army is no picnic, but the real test of nerve is the Bimini Zone, the ghoulish warp in time where nothing is quite as it seems. It's an endless challenge. Like the Bimini Zone, this game is never the same twice. You'll need all your courage and cunning to succeed - or the whole world is doomed to extinction! - TECHNICAL - GAME ID: T-55016 - TRIVIA - Released on October 10, 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57126&o=2 $end $cpc_flop=binbasf1, $bio Amstrad CPC type-in published 27 years ago: Bin--Bas (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119481&o=2 $end $nes=binaryh, $bio Nintendo Famicom cart. published 33 years ago: Binary Land (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69222&o=2 $end $nes=binary, $vgmplay=binary_nes, $bio Nintendo Famicom cart. published 35 years ago: バイナリィランド (c) 1985 Hudson Soft. (Binary Land) - TECHNICAL - GAME ID: HFC-BI - TRIVIA - Binary Land was released on December 19, 1985 in Japan. - TIPS AND TRICKS - Hold A + B on both controllers at the same time, then press Reset. The title screen now has KIKU. MEGU. LOVE STORY in place of the options and copyright info. KIKU is a pseudonym for Kikuta Masaaki, one of Hudson's programmers. - STAFF - Programmer: Kikuta Masaaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53875&o=2 $end $gbcolor=binmnst2, $bio Nintendo Game Boy Color game published 20 years ago: Binary Monster 2 -Adventure of Hell (c) 2000 Gowin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36243&o=2 $end $gbcolor=binmnst3, $bio Nintendo Game Boy Color game published 19 years ago: Binary Monster III (c) 2001 Gowin [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67574&o=2 $end $vz_snap=bc, $bio VTECH Laser 200 cass. published 33 years ago: Binary Tape Copier (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235038&o=2 $end $x68k_flop=peachang, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: BinBin Mahjong - Peach Angel (c) 1990 Brother Kougyou. - TECHNICAL - FD x1 - TRIVIA - Available on May 01, 1990 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87111&o=2 $end $x68k_flop=peachangd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: BinBin Mahjong - Peach Angel Data Shuu (c) 1990 Brother Kougyou. - TECHNICAL - FD x1 - TRIVIA - Available on November 13, 1990 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87112&o=2 $end $snes=bingbing, $bio Nintendo Super Famicom cart. published 27 years ago: Bing Bing! Bingo [Model SHVC-3K] (c) 1993 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61086&o=2 $end $info=comg125, $bio Arcade Video game published 38 years ago: Bingo (c) 1982 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22972&o=2 $end $info=bingo, $bio Arcade Video game published 37 years ago: Bingo (c) 1983 GAT [Game-A-Tron]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34245&o=2 $end $spectrum_cass=bingotyn, $bio Sinclair ZX Spectrum cass. published 36 years ago: Bingo (c) 1984 Tynesoft. - STAFF - Written by: Pete Ramsey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77988&o=2 $end $spectrum_cass=bingodix, $bio Bingo (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226155&o=2 $end $info=bingowng,bingownga, $bio Arcade Video game published 27 years ago: Bingo (c) 1993 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42938&o=2 $end $cpc_flop=bingos19, $bio Bingo (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124780&o=2 $end $nes=bingo75, $bio Nintendo NES cart. published 30 years ago: Bingo 75 (c) 1990 Sachen [Taiwan]. - TECHNICAL - Game ID: SA-007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76469&o=2 $end $info=ep_bingb,ep_bingba, $bio Fruit Machine published 22 years ago: Bingo Belle (c) 1998 Maygay. - TRIVIA - Bingo Belle was released in June 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40804&o=2 $end $info=m4bingbl,m4bingbl__a,m4bingbl__b,m4bingbl__c,m4bingbl__d,m4bingbl__e,m4bingbl__f,m4bingbl__g, $bio Bingo Belle (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41244&o=2 $end $info=sc4bingb,sc4bingba, $bio Bingo Belle (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42441&o=2 $end $info=m4bingbs,m4bingbs__a,m4bingbs__b,m4bingbs__c,m4bingbs__d,m4bingbs__e,m4bingbs__f, $bio Bingo Belle Showcase (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41245&o=2 $end $info=ep_bbonz,ep_bbonza, $bio Bingo Bonanza (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40802&o=2 $end $info=m4bonzbn, $bio Bingo Bonanza (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41257&o=2 $end $apple2_flop_clcracked=bbugpfp, $bio Apple II disk. published 35 years ago: Bingo Bugglebee Presents Famous People (c) 1985 Quest Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230641&o=2 $end $apple2_flop_clcracked=bbfindrhyme, $bio Apple II disk. published 35 years ago: Bingo Bugglebee Presents Find the Rhyme (c) 1985 Quest Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230642&o=2 $end $apple2_flop_clcracked=bingoha, $bio Apple II disk. published 35 years ago: Bingo Bugglebee presents Home Alone (c) 1985 Quest Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107162&o=2 $end $apple2_flop_clcracked=bingoos, $bio Apple II disk. published 35 years ago: Bingo Bugglebee presents Outdoor Safety (c) 1985 Quest Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107163&o=2 $end $info=bingoc, $bio Slot Machine published 31 years ago: Bingo Circus (c) 1989 Sega Enterprises, Limited. - TRIVIA - Released in October 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30050&o=2 $end $info=m4bingcl,m4bingcl__a,m4bingcl__b, $bio Bingo Club (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41246&o=2 $end $info=bingogal,bingogals, $bio Medal game published 13 years ago: Bingo Galaxy (c) 2007 Sega Enterprises, Limited. - TRIVIA - Released in November 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39017&o=2 $end $info=bingoman,bingomana, $bio Arcade Video game published 27 years ago: Bingo Mania (c) 1993 HP Automaten. - TRIVIA - Bingo Mania was released in November 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49478&o=2 $end $coco_cart=bingomth, $bio Tandy Color Computer cart. published 40 years ago: Bingo Math (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53409&o=2 $end $info=bingpty, $bio Medal game published 18 years ago: Bingo Party Multicards (c) 2002 Sega Enterprises, Limited. - SERIES - 1. Bingo Party (1993) 2. Bingo Party Phoenix (1998) 3. Bingo Party Special (2000) 4. Bingo Party Multicards (2002) 5. Bingo Party Splash (2002) 6. Bingo Party Pirates (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29818&o=2 $end $info=qbeebing, $bio Slot Machine published 17 years ago: Bingo Queen Bee (c) 2003 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112867&o=2 $end $info=bingor1,bingor2,bingor3,bingor4,bingor5, $bio Arcade Video game published 18 years ago: Bingo Roll - Bellstar (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32366&o=2 $end $info=bingowav, $bio Medal game published 26 years ago: Bingo Wave (c) 1994 Taito Corp. Large scale bingo medal machine for up to 8 players. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32167&o=2 $end $a2600=bingo, $bio Atari 2600 cart. published 37 years ago: Bingo (c) 1983 CCE - TECHNICAL - Model C-868 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50262&o=2 $end $studio2=bingo, $bio Studio II cart. published 42 years ago: Bingo (c) 1978 Hanimex. - TECHNICAL - [Model MG-201] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82062&o=2 $end $nes=bingo, $bio Bingo [Model MGC-005] (c) 19?? Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76489&o=2 $end $spectrum_cass=biniax2, $bio Sinclair ZX Spectrum cass. published 11 years ago: Biniax 2 (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226466&o=2 $end $cpc_cass=binky, $bio Amstrad CPC cass. published 35 years ago: Binky (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82816&o=2 $end $apple2_flop_clcracked=binomult, $bio Apple II disk. published 36 years ago: Binomial Multiplication (c) 1984 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107164&o=2 $end $apple2_flop_clcracked=mwbinmul, $bio Apple II disk. published 36 years ago: Binomial Multiplication (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231435&o=2 $end $pc98=bio100,bio100a, $bio Bio 100% Free Games Collection (c) 199? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89008&o=2 $end $amigaocs_flop=biochall, $bio Commodore Amiga 500 disk. published 31 years ago: Bio Challenge (c) 1989 Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73554&o=2 $end $amigaocs_flop=biochall1, $bio Commodore Amiga 500 disk. published 31 years ago: Bio Challenge [Light Force] (c) 1989 Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73555&o=2 $end $n64=biofreak,biofreaku, $bio Nintendo 64 cart. published 22 years ago: Bio F.R.E.A.K.S. (c) 1998 Midway Home Entertainment. Exceedingly smooth animation, airborne fighting and interactive arenas peg Bio F.R.E.A.K.S. as a pummeling Pak that's a notch above its earthbound competition. Each of the eight Bio F.R.E.A.K.S. (short for Biological Flying, Robotic Enhanced Armored Killing Synthoid) is armed to the high-tech teeth with bio-mechanical enhancements, including machine guns, grenade launchers and energy weapons. Each fighter has 20 or more special moves. In addition to the standard kicks, punches and projectile attacks, there will also be mid-bout fatalities, instant death moves and mutilations, which allow you to disarm your opponent -- literally. You have the option of allowing limbs to regrow during a bout. Developer Saffire has pumped up this Mature-rated game with clever touches. Particularly messy moves may splatter the screen with Bio F.R.E.A.K. internal lubricating fluid, otherwise known as blood. Bio F.R.E.A.K.S. also features excellent training features, including an option-rich Practice mode. During a regular bout, you can elect to have the game automatically pause and give you a hint. Most of the spacious arenas have unique hazards, such as red-hot lava pits and radioactive sludge, that can sap your fighter's energy as surely as a blow to the silicon solar plexus. The characters can fly, hover and land on one of the ledges built into most of the nine spacious arenas. The ability to fly and fight from different levels opens all-new possibilities for strategy and mayhem, including attacks that can only be launched while aloft. It's this fast and furious airborne action that lifts Bio F.R.E.A.K.S. head and shoulders above your standard tournament fighter. - TECHNICAL - Cartridge ID: NUS-NBFE-USA - TRIVIA - Released in May 1998 in USA. - STAFF - Midway Design Team Project Leader, Game Designer, Lead Artist: David L. Simon Lead Programmer: Dave A. Wagner Software Effects Wizard: Terry Bertram Senior Artist: Emmanuel Valdez Animator: Emmanuel Valdez, Michael Cuevas, Franz Borowitz Artist: Alesia Howard, Michael Cuevas, Franz Borowitz Texture Goddess: Alesia Howard Music & Sound Effects: Aubrey Hodges Software Development Manager: Brian Johnson Midway Home Entertainment Producer: Michael Gottlieb Associate Producer: Curtis R. Cherrington Assistant Producer: Andy Kaffka Technical Director: Scott Maxwell, David Schwartz Testing Manager: Robert Sablan Lead Tester: Ed Duran Testers: Brian Atangan, Nico Bihary, Gilbert Duenas, Chad Haley, Ian McCauley, Toan Ngo, Kevin Wang Print Design & Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young Special Thanks: Deborah K. Fulton Saffire Corporation Lead Programmer: Steven H. Taylor Programmers: Tyler Colbert, Randy Platt, Del Campbell Additional Programming: J. Kenworthy Nelson Technical Advisor: Matt Fairweather Lead Artist: Walter Dark Artists: Ryan Wood, Mike May Project Manager: Sandy Rushton Assistant Project Manager: Steven H. Taylor Test Manager: Cindi Adamson Testers: Alex Rushton, Brian Rushton, Jeremy Throckmorton Additional Support: Lane Kiriyama, Hal Rushton, Lynn Loughmiller, Les Pardew, Matt Day, Zarko Bizaca Special Thanks: Gary W. Lindquist, Jennifer Taylor, Tiffany Colbert, Stacy Platt, Melanie Wood, Brenda Dark, Heather Campbell, Ken Knoble, Amy Mertlich, Jason Richards, Adam Toman, Todd Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57606&o=2 $end $psx=biofreak, $bio Sony PlayStation disc published 22 years ago: Bio F.R.E.A.K.S. (c) 1998 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00502 BARCODE: 031719269792 - TRIVIA - Released on April 30, 1998 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Project Leader: Dave Simon Lead Programmer: Dave A. Wagner Software Effects Wizard: Terry Bertram Senior Artist & Senior Animator: Emmanuel Valdez Artist/Texture Goddess: Alesia Howard Artist: Franz Borowitz, Michael Cuevas Animator: Franz Borowitz, Michael Cuevas Music & Sound Effects: Aubrey Hodges Software Development Manager: Brian Johnson Producer: Michael Gollieb Associate Producer: Curtis R. Cherrington Assistant Producer: Andy Kaffka Technical Director: Scott Maxwell, David Schwartz Print Design & Production: Debra Austin, Ken Meyer Jr., Jon Mongelluzzo, Shawn Murphy, Erin Shems, Dave Young Testing Manager: Robert Sablan Lead Tester: John Ubalde Testers: Nico Bihary, Armando Cortez, Sheila Manansala, Jason Lazaro, Ian McCauley, Jason O'Brien, Kevin Wang Special Thanks To: Deborah K. Fulton Lead Programmer (Saffire): Steven H. Taylor Programmers (Saffire): Del Campbell, Tyler Colbert, Randy Platt Additional Programming (Saffire): John Kenworthy Nielson Technical Advisor (Saffire): Matt Fairweather Lead Artist (Saffire): Walter Park Artists (Saffire): Mike May, Ryan Wood Project Manager (Saffire): Sandy Rushton Assistant Project Manager (Saffire): Steven H. Taylor Test Manager (Saffire): Cindi Adamson Testers (Saffire): Alex Rushton, Brian Rushton, Jeremy Throckmorton Additional Support (Saffire): Zarko Bizaca, Matt Day, Lane Kiriyama, Lynn Loughmiller, Les Pardew, Hal Rushton Special Thanks To (Saffire): Heather Campbell, Tiffany Colbert, Brenda Dark, Todd Harris, Ken Knoble, Gary W. Lindquist, Amy Mertlich, Stacy Platt, Jason Richards, Jennifer Taylor, Adam Toman, Melanie Wood Game Designer & Lead Artist: Dave Simon Software, Effects Wizard: Terry Bertram - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111242&o=2 $end $nes=bioforce, $bio Nintendo Famicom cart. published 29 years ago: Bio Force Ape (c) 1991 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53876&o=2 $end $nes=biohaz,biohaza, $bio Nintendo Famicom cart. published 17 years ago: Bio Hazard (c) 2003 Waixing. Chinese pirate game based on PSX's Bio Hazard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76490&o=2 $end $megadriv=biohazrb,biohazrbp, $bio Sega Mega Drive game published 28 years ago: Bio Hazard Battle (c) 1992 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese version, "Crying - Aseimei Sensou [Model G-4087]", for more information about the game itself. - TECHNICAL - Game ID: 1060-50 Cartridge ID: 670-2682-50 package ID: 670-2683-50 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (mar.2, 2007) [Model MAOP] * COMPUTERS: PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93500&o=2 $end $saturn=biohaz,biohazb,biohaza, $bio Sega Saturn game published 23 years ago: Bio Hazard (c) 1997 Capcom Company, Limited. - TECHNICAL - GAME ID: T-1219G - TRIVIA - Bio Hazard was released on July 25, 1997 in Japan. Known outside Japan as Resident Evil. Export releases: [US] "Resident Evil [Model T-1221H]" [EU] "Resident Evil [Model MK81092-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58944&o=2 $end $ibm5170=bmenace, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Bio Menace (c) 1993 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144358&o=2 $end $snes=biometalj, $bio Nintendo Super Famicom cart. published 27 years ago: Bio Metal (c) 1993 Athena Co. Ltd. - TECHNICAL - Game ID: SHVC-BV - TIPS AND TRICKS - Level Select: At the Title screen, hold A and press Up/Right, Down/Left. Then press Select + L or Select + R to choose a new starting level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61087&o=2 $end $snes=biometalu, $bio Nintendo Super NES game published 27 years ago: Bio Metal [Model SNS-BV-USA] (c) 1993 Activision, Incorporated. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 55% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62785&o=2 $end $snes=biometal, $bio Nintendo Super NES game published 27 years ago: Bio Metal [Model SNSP-BV-EUR] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62784&o=2 $end $famicom_flop=biomirac, $bio Nintendo Famicom disk. published 32 years ago: バイオミラクル ぼくってウパ (c) 1988 Konami Industry Company, Limited. (Bio Miracle Bokutte Upa) Bio Miracle Bokutte Upa is a cute platform game by Konami. Once upon a time their was the Ruakuuyo kingdom where a new prince was born. Prince Uparaato (Upa for short) is a bright and playful baby who is already crawling at one month, but things were about to take a turn for the worst... one day he accidentally breaks a magical urn and frees the demon beast Zai. The goat-looking demon quickly starts to take over the kingdom and drains the life force out of its inhabitants and kidnaps every single baby. But he hasn't noticed Upa and the poor fellow seems to be the only one who survived the ordeal. When everything seems lost, a kind fairy appears and gives baby Upa a magic rattle to help him on his fantastic journey to save the kingdom. The players controls the crawling Upa through seven areas made out of several sub-stages each. The magic rattle is Upa's only weapon and protection against hordes of enemies who try to stop him. Opponents inflate and float away when hit, they can then be used as temporary platforms or projectiles, as long as Upa stays away from their deadly rebounds. This features is at the core of the gameplay and some areas entirely rely on Upa turning his enemies into floating balloons and it is also the only way to defeat the game's bosses. Special items are scattered throughout the game and usually hidden inside red boxes with Upa's face on them. Some power-ups, such as the bell, gives our hero the ability to walk and to become invincible for a short amount of time whereas others freeze all the enemies one screen. - TECHNICAL - Game ID: KDS-BOK - TRIVIA - Bio Miracle Bokutte Upa was released on April 22, 1988 in Japan for 3300 Yen. Upa is available as a playable character in Konami's Gokuj? Parodius (1994) and Jikky? Oshaberi Parodius (1995) both released for the Super Famicom. A baby girl called Ruda was also included along with Upa. Re-releases: [JP] "Bio Miracle Bokutte Upa [Model KON-RV-102]" (Famicom) - STAFF - Programmer: Anna Yamada, Shortcut Eda, Bunbun Murata, Jenny Okuda, Pa!Pa! Hitomi Chara Design: Mama-Chan!, H-Chan! Sound Design: Lydian Fukami, Sukemaro Fujio, Nakamur, Kaori-Chan, Aya Chan, Gaziruru, Yuko Chan Package Design: Shimoneta Kenji, Hiroko Funabee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65247&o=2 $end $nes=biomirac, $bio Nintendo Famicom cart. published 27 years ago: バイオミラクル ぼくってウパ (c) 1993 Konami Company, Limited. (Bio Miracle Bokutte Upa) - TECHNICAL - Game ID: KON-RV-102 - TRIVIA - Bio Miracle Bokutte Upa was released on February 26, 1993 in Japan. Originally released as "Bio Miracle Bokutte Upa [Model KDS-BOK]" on the Famicom Disck system. - STAFF - Programmer: Anna Yamada, Shortcut Eda, Bunbun Murata, Jenny Okuda, Pa!Pa! Hitomi Chara Design: Mama-Chan!, H-Chan! Sound Design: Lydian Fukami, Sukemaro Fujio, Nakamur, Kaori-Chan, Aya Chan, Gaziruru, Yuko Chan Package Design: Shimoneta Kenji, Hiroko Funabee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53877&o=2 $end $nes=biosdan, $bio Nintendo Famicom cart. published 33 years ago: ダン バイオ戦士DAN インクリーザーとの闘い (c) 1987 Jaleco Company, Limited. (Bio Senshi Dan - Increaser tono Tatakai) In the year 2081, the Earth was taken over by a group of hostile monsters under the command of the mysterious entity known as Increaser. A warrior named Dan has arrived from his time machine in the year 1999 in order to stop the invasion before it could spell devastation for the humans. More emphasis is placed on exploration rather than on the actual killing of monsters. Enemies must be defeated to earn energy points; that can be spent on power-ups to improve the player's character. While starting out with a basic sword, other weapons can either be found or bought. A different variety of doors lead to a multitude of places. There is no linear order on how a stage progresses. There are five different areas; with deadly traps and treacherous surprises lurking around almost every room. Boss battles also must be fought before the level can be ended in a proper fashion. As the game progresses, bosses (in addition to normal enemies) become more difficult to defeat. The size of the end-of-area bosses also become bigger as the player reaches the end of the game. All shopkeepers in the game use the Kansai dialect of Japanese; that is different from the Japanese used by people in Tokyo. Players must also face a strict time limit that governs how powerful the ultimate enemy is when the player must confront it. Speed-running through the levels allow the players to confront to boss while it's weak. Taking the time to gather more powerful items will force the player to confront a more powerful opponent at the end of each level. - TECHNICAL - Game ID: JF-14 - TRIVIA - Bio Senshi Dan was released on September 22, 1987 in Japan. Export releases: An attempt to bring this game to North America under the title Bashi Bazook: Morphoid Masher was sought. Eventually, the idea fell through due to its similarity to Xexyz and the game remained in Japan. However, the game was completed, and ROMs of the game are widely circulated on the Internet. - STAFF - Developed by: Atlus Music Composer: Tsukasa Masuko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53878&o=2 $end $cpc_flop=biospher,biosphera,biospher_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Bio Spheres (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119265&o=2 $end $info=bioatack, $bio Arcade Video game published 37 years ago: Bio-Attack (c) 1983 Taito Corporation. Bio-Attack is a vertically scrolling shoot 'em up arcade game released by Taito in 1983. The player controls a ship through a human's body while shooting viruses. It was licensed by Fox Video Games, as it is based on the 20th Century Fox film, Fantastic Voyage. 1. Shoot down little devils that throw arrows at you - only 2 bullets can be onscreen at a time. 2. Moving forward will cause the screen will scroll faster. This is necessary because you have a oxygen bar that will cost you one life if it runs out. Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points. 3 The next level consists of defeating a bacterium inside the heart. After this, you will entera second bloodstream segment where you shoot small blobs wich will divide. 4. The third level's goal is to destroy a virus inside the stomach. 5. After flying through a third bloodstream level, you'll go through a maze inside the eyeball. Following this, the game will loop. - TECHNICAL - Runs on the "Taito SJ System" Hardware. Prom Stickers: AA8-04..17 Screen Orientation: Vertical Players: 2 Control: 8-Way Joystick Buttons: 1 => Shoot - TRIVIA - Bio-Attack was released in April 1983 in Japan. Licensed from Fox Video Games as it is based on the 20th Century Fox film, Fantastic Voyage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=250&o=2 $end $info=mp_bio, $bio Sega Mega Play cart. published 27 years ago: Bio-hazard Battle (c) 1993 Sega. Bio-Hazard Battle is a horizontally scrolling space shooter. You can choose one of the 4 ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to 3 different weapons at the same time, executing attacks in different directions. - TECHNICAL - [Mega Play 06] Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 - TRIVIA - This game is known in Japan as 'Crying - A Seimei Sensou' (translates from Japanese as 'Crying - A Life of War'). - PORTS - * CONSOLES: Nintendo Wii (2007, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3958&o=2 $end $info=bioship, $bio Arcade Video game published 30 years ago: Bio-Ship Paladin (c) 1990 American Sammy Corp. While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower. - TECHNICAL - Game ID : UPL-90062 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1990. Licensed from UPL. This game is known in Japan as "Uchuu Senkan Gomorrah" (translates from Japanese as 'Space Battleship Gomorrah'). - STAFF - Game designed by : Tsutomu Fuzisawa Program designed by : Itsam Matarca Character designers : Tsutomu Fuzisawa, Kinya Aoyama Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki Sound effects by : Yoshio Nagashima - PORTS - * CONSOLES: Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=251&o=2 $end $phc25_cass=bio, $bio Sanyo PHC-25 cass. published 37 years ago: Bioastral (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236899&o=2 $end $cpc_flop=biobasef, $bio Amstrad CPC 464 disk. published 35 years ago: Biobase (c) 1985 Soft & Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120290&o=2 $end $ibm5170_cdrom=bioforge, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Bioforge (c) 1995 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144578&o=2 $end $info=biofreak, $bio Arcade Video game published 23 years ago: BioFreaks (c) 1998 Midway Games, Incorporated. A futuristic fighting game. - TECHNICAL - Midway Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - BioFreaks stands for 'Biological Flying Robotic Enhanced Armored Killing Synthoids'. - PORTS - * CONSOLES: Sony PlayStation (1998) Nintendo 64 (1998) * COMPUTERS: PC [MS Windows] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=252&o=2 $end $dc=biohazcvtdm, $bio Sega Dreamcast GD published 21 years ago: Biohazard - Code: Veronica Tentou-you Demo Movie (c) 1999 SEGA Enterprises, Ltd. Demo movie disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138698&o=2 $end $dc=biohazcvk, $bio Sega Dreamcast GD published 19 years ago: Biohazard - Code: Veronica [Kanzenban] [Model T-1240M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135207&o=2 $end $dc=biohazcvsg,biohazcvsg1, $bio Sega Dreamcast GD published 20 years ago: Biohazard - Code: Veronica [Shokai Genteiban] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135208&o=2 $end $psx=biohaz2p,biohaz2pa,biohaz2po, $bio Sony PlayStation disc published 22 years ago: BioHazard 2 (c) 1998 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84957&o=2 $end $dc=biohazcvte, $bio Sega Dreamcast GD published 21 years ago: BioHazard 2 Value Plus (c) 1999 Capcom Co., Ltd. - TECHNICAL - GAME ID: T-1214M The pack contains the Biohazard: Code Veronica Trial Edition. - TRIVIA - Released on December 22, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135031&o=2 $end $n64=biohaz2, $bio Nintendo 64 cart. published 20 years ago: BioHazard 2 [Model NUS-NB5J] (c) 2000 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57607&o=2 $end $megadriv=biohaz3s, $bio Biohazard 3 - SARS War (c) 200? Glorysun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118489&o=2 $end $gbcolor=biohazg, $bio Nintendo Game Boy Color game published 18 years ago: BioHazard Gaiden [Model CGB-BIOJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67575&o=2 $end $psx=biohazpb,biohazpa,biohazp, $bio Sony PlayStation disc published 24 years ago: BioHazard (c) 1996 Capcom Co., Ltd. Resident Evil is an absolute corker. The story is straight out of a B-movie, and great tongue-in-cheek fun. As a member of the crack STARS Alpha team, you are dropped into a strange town in America's Midwest to locate the previous team, Bravo squad, who have disappeared while checking out some bizarre murders. Attacked by a crazed Doberman, your team takes refuge in the nearest building - a creepy mansion. and so the story really begins. Resident Evil is arguably the scariest game ever. Atmosphere is piled on with incredible camera angles, music that Hitchcock would have been proud of, and some of the finest beasts ever to grace a video game. But what of the gameplay? Outstanding. Due to be one of the biggest worldwide sellers of the years - if not ever - Resident Evil sets a new benchmark for all adventure games, shoot-em-ups and puzzles. - TECHNICAL - Game ID: SLPS-00222 - TRIVIA - Released on March 22, 1996 in Japan. Export releases: [US] "Resident Evil [Model SLUS-00170]" [EU] "Resident Evil [Model SLES-00200]" [FR] "Resident Evil [Model SLES-00227]" [DE] "Resident Evil [Model SLES-00228]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84956&o=2 $end $bbcb_cass=biology, $bio Acorn BBC/Electron cass. published 37 years ago: Biology (c) 1983 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51553&o=2 $end $spectrum_cass=bioolev, $bio Sinclair ZX Spectrum cass. published 37 years ago: Biology 'O' Level (c) 1983 Calisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234769&o=2 $end $spectrum_cass=bioolevp, $bio Biology 'O' Level (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225551&o=2 $end $apple2_flop_clcracked=bioach2rad, $bio Apple II disk. published 34 years ago: Biology Achievement II - Reproduction and Development (c) 1986 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231436&o=2 $end $tvc_flop=biv02, $bio Videoton TVC disk. published 33 years ago: Biológia - Növényhatározás - Kétszikűek 1. - BIV02 (c) 1987 Panda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112183&o=2 $end $info=biomtoy,biomtoya,biomtoyb,biomtoyc, $bio Arcade Video game published 25 years ago: Biomechanical Toy (c) 1995 Zeus. Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - TECHNICAL - Game ID : 922804/2 Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Control per player: 8-way joystick Buttons per player: 2 - TRIVIA - This is the first and only Coin Op produced by Zeus. In 1992 Zeus Software developed the Amiga game 'Risky Woods' (published by Dinamic, a spanish software house, very famous in the eighties on the computer market). Ricardo Puerto and Raul Lopez (see Staff section for more info) made some games (not always together) on the Amstrad CPC for Dinamic software in the eighties. Some of the game's music is sampled from various films such as 1985's Subway starring Christopher Lambert, 1992's Passenger 57 starring Wesley Snipes, and 1985's To Live and Die in LA starring Willem Dafoe and William Petersen. - STAFF - Main design : Raul Lopez, Ricardo Puerto Program : Ricardo Puerto Computer Graphics : Raul Lopez Art & Animation : Raul Lopez, Maite R. Otxotorena, Juanma Ripalda, Andreito Lobero Development system : Ricardo Puerto, Juan Mari Gorrotxategi, Asier Zubillaga Thanks to : Rafael Arroyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=253&o=2 $end $apple2_flop_clcracked=biomes, $bio Apple II disk. published 34 years ago: Biomes (c) 1986 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232201&o=2 $end $ngpc=biomotorj, $bio SNK Neo-Geo Pocket Color game published 21 years ago: BioMotor Unitron (c) 1999 Yumekobo. - TECHNICAL - Cartridge ID: NEOP00100 - TRIVIA - Released on April 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82515&o=2 $end $ngpc=biomotor, $bio SNK Neo-Geo Pocket Color game published 21 years ago: BioMotor Unitron (c) 1999 Yumekobo. - TECHNICAL - Cartridge ID: NEOP00530 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82514&o=2 $end $pico=bioneun, $bio Sega Pico game published 22 years ago: Bioneun Nal (c) 1998 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115681&o=2 $end $gameboy=bionicbt, $bio Nintendo Game Boy Cart. published 28 years ago: Bionic Battler [Model DMG-VS-USA] (c) 1992 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65662&o=2 $end $a2600=bionicbr,bionicbr1, $bio Atari 2600 cart. published 36 years ago: Bionic Breakthrough (c) 1984 Atari, Incorporated. - TECHNICAL - This prototype is unplayable without the Mindlink controller. - STAFF - Programmer: Paul Donaldson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50263&o=2 $end $info=bionicc,bionicc2,bionicc1, $bio Arcade Video game published 33 years ago: Bionic Commando (c) 1987 Capcom. Export version. For more information about the game itself, please see the original Japanese version entry; "Top Secret". - TRIVIA - Bionic Commando was released in March 1987. It is known in Japan as "Top Secret". In addition to the different title, Bionic Commando adds: - The bonus life information that was not present on the original Japanese version. - Player number information (not present in Japan) - Weapon's icon below the player information. - A new color palette for the second player character. Also: - The player keeps whatever gun they had in the previous stage (not in Japan) - The Clear Bonus and Time Bonus are faster to display. - Scoring changed. - Many bug and graphics fixes. - SERIES - 1. Bionic Commando (1987) 2. Bionic Commando - Elite Forces (2000, Nintendo Game Boy Color) 3. Bionic Commando Rearmed (2008, Microsoft XBOX 360 [XBLA], Sony PlayStation 3 [PSN]) 4. Bionic Commando (2009, XBOX 360, Sony PlayStation 3, PC DVD-ROM) 5. Bionic Commando Rearmed 2 (2011, Sony PlayStation 3 [PSN], Microsoft XBOX 360 [XBLA]) - PORTS - Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Top Secret". * CONSOLES: Nintendo NES [AU] (1988) "Bionic Commando [Model NES-CM-AUS]" [US] Nintendo NES (dec.1988) "Bionic Commando [Model NES-CM-USA]" [EU] Nintendo NES (oct.26, 1990) "Bionic Commando [Model NES-CM-EEC]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" * HANDHELDS: [EU] Nintendo Game Boy (1992) "Bionic Commando [Model DMG-BO]" [US] Nintendo Game Boy (oct.1992) "Bionic Commando[Model DMG-BO-USA]" [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [EU] Atari ST (1988) Commodore Amiga [US] (1988) [US] Commodore C64 [EU] (1988) [EU] Sinclair ZX Spectrum (1988) by Go! PC [MS-DOS, 5.25"] [US] (1988) [EU] Commodore Amiga (1988) "Amiga Gold Hits 1" [EU] Amstrad CPC (1988) [EU] Amstrad CPC (1989) by Kixx [EU] Amstrad CPC (1989) "Coin-Op Hits" [EU] Atari ST (1989) KlassiX [EU] Commodore Amiga (1989) Kixx Collection 3 PC [MS-DOS] [EU] (1989) Kixx Collection 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=254&o=2 $end $c64_flop_orig=bionicco, $bio Commodore C64 disk. published 32 years ago: Bionic Commando (c) 1988 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53519&o=2 $end $amigaocs_flop=bionicc,bionicca, $bio Commodore Amiga 500 disk. published 32 years ago: Bionic Commando (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73556&o=2 $end $spectrum_cass=bionicc, $bio Sinclair ZX Spectrum cass. published 32 years ago: Bionic Commando (c) 1988 GO! - STAFF - Program by: Mike Follin Graphics by: Andrew Threlfall Music by: Tim Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77990&o=2 $end $cpc_cass=bionicc,bioniccgs, $bio Amstrad CPC cass. published 32 years ago: Bionic Commando (c) 1988 GO! Media Holdings, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82818&o=2 $end $specpls3_flop=bionicc, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Bionic Commando (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229649&o=2 $end $spectrum_cass=bionicck, $bio Bionic Commando (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226388&o=2 $end $cpc_flop=bionicc_t1, $bio Bionic Commando (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121813&o=2 $end $gbcolor=bionicc, $bio Nintendo Game Boy Color game published 20 years ago: Bionic Commando - Elite Forces [Model CGB-AV4E-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67576&o=2 $end $gameboy=bioniccu, $bio Nintendo Game Boy Cart. published 28 years ago: Bionic Commando (c) 1992 Capcom USA, Incorporated. - TECHNICAL - Model DMG-BO-USA - TRIVIA - Bionic Commando was released in October 1992 in North America. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (dec.29, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65665&o=2 $end $gameboy=bioniccj, $bio Nintendo Game Boy Cart. published 28 years ago: Bionic Commando (c) 1992 Capcom Company, Limited. - TECHNICAL - Model DMG-BOJ - TRIVIA - Bionic Commando for Game Boy was released on July 24, 1992 in Japan. It was then re-released as a Nintendo Power edition on March 1, 2000. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (nov.16, 2011) [Model RBDJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65664&o=2 $end $gameboy=bionicc, $bio Nintendo Game Boy Cart. published 28 years ago: Bionic Commando (c) 1992 Capcom Company, Limited. - TECHNICAL - Model DMG-BO - TRIVIA - Bionic Commando for Game Boy was released in 1992 (exact date unknown) in Europe. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (dec.29, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65663&o=2 $end $nes=bionicc, $bio Nintendo NES cart. published 32 years ago: Bionic Commando (c) 1988 Capcom Company, Limited. European release. - TECHNICAL - Cartridge ID: NES-CM-EEC - TRIVIA - Bionic Commando for NES was released in December 1988 in Europe. In Japan, the game was titled "Hitler no Fukkatsu - Top Secret" which translates to 'The Resurrection of Hitler - Top Secret'. The western release was drastically altered to not feature any mention of Nazism with the enemy changed to the 'Badds'. The leader of the enemy's name was changed from Weizmann to Killt and the final boss who was Hitler revived was named Master-D, however his appearance still remains the same. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83980&o=2 $end $nes=bioniccu, $bio Nintendo NES cart. published 32 years ago: Bionic Commando (c) 1988 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information please see the original Japanese release entry; "Hitler no Fukkatsu - Top Secret [Model CAP-HF]". Text from the American version: For two tears, your people have struggled against the relentless onslaught of invading forces. With your army reduced to a handful and your artillery depleted, further resistance seems impossible. But in a hidden underground laboratory, a team of scientists has at least perfected a new kind of fighting machinery: a bionic arm that extends and contracts, providing unheard-of-strength and maneuverability. Combined with an arsenal of rapid-fire, armor-piercing, and heat-seeking weaponry, this will put the power of an entire army in the hands of one man... one carefully-chosen soldier, who has what it takes to become a new breed of unstoppable commando... a Bionic Commando. And you are that soldier! Your mission will take you through the heavily-patrolled wilderness surrounding the enemy headquarters, and into the very heart of the fortress itself. Even ot the most courageous soldier, it would seem an impossible challenge. But there has never been a solider like the Bionic Commando! - TECHNICAL - Cartridge ID: NES-CM-USA - TRIVIA - Bionic Commando for NES was released in December 1988 in North America. The original Japanese version name translates as 'Hitler's Resurrection - Top Secret', and obviously, the game was heavily edited for its western release and all the Nazi references were removed (thanks to Nintendo's strict censorship policies back in the day). In this version. Hitler was renamed 'Master-D', the Nazis renamed the Badds (although the instruction manual calls them the Nazz in some places) and all the Swastikas were replaced with different and less controversial emblems. Although Hitler was renamed Master-D, his portrait in the game is still the one of Hitler, which must have confused many players back in the days. Additionally, Capcom kept the violence intact and the scene where the head of Hitler graphically explodes at the end of the game (blood and gore included) was left in the western release! Capcom also changed some of the character's names - the enemy's main commander is called 'Wiseman' in the Japanese version but was renamed 'Generalissimo Killt' in the western release. Additionally, a secondary character appears later in the game and helps the player - he is amusingly called Schwarzenegger in the Japanese version, but was renamed Destroyer-3 in the western release. Finally, numerous gameplay elements were changed throughout the game, some enemies were moved around, various placed edited, and the game feels, overall, easier to play than the original Japanese version. - PORTS - * HANDHELDS: [US] Nintendo GBA (sept.19, 2006) "Capcom Classics Mini Mix [Model AGB-BC6E-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54952&o=2 $end $info=bioniccbl,bioniccbl2, $bio Arcade Video game published 33 years ago: Bionic Commandos (c) 1987 Unknown. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95542&o=2 $end $c64_cass=biongran, $bio Commodore C64 cass. published 36 years ago: Bionic Granny (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: 1C0016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145469&o=2 $end $cpc_flop=bioninja,bioninjab,bioninjaa,bioninja_c1,bioninja_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Bionic Ninja (c) 1989 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118810&o=2 $end $cpc_cass=bioninja, $bio Amstrad CPC cass. published 31 years ago: Bionic Ninja (c) 1989 Zeppelin Games - TECHNICAL - [Model A092] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82820&o=2 $end $gba=bionicma, $bio Nintendo GBA cart. published 18 years ago: Bionicle - Matoran Adventures [Model AGB-A5AE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69898&o=2 $end $gba=bionicmsu, $bio Nintendo GBA cart. published 15 years ago: Bionicle - Maze of Shadows [Model AGB-BILE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69901&o=2 $end $gba=bionicms,bionicmsa, $bio Nintendo GBA cart. published 15 years ago: Bionicle - Maze of Shadows (c) 2005 T-HQ, Incorporated. - TECHNICAL - GAME ID: AGB-BILP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69900&o=2 $end $gba=bionichru, $bio Nintendo GBA cart. published 14 years ago: Bionicle Heroes [Model AGB-BIHE-USA] (c) 2006 Amaze Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69903&o=2 $end $gba=bionichr, $bio Nintendo GBA cart. published 14 years ago: Bionicle Heroes [Model AGB-BIHP] (c) 2006 Amaze Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69902&o=2 $end $gba=bionicleu, $bio Nintendo GBA cart. published 17 years ago: Bionicle [Model AGB-BIOE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69897&o=2 $end $gba=bionicle, $bio Nintendo GBA cart. published 17 years ago: Bionicle [Model AGB-BIOP-EUR] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69896&o=2 $end $info=bioplayc, $bio Arcade Video game published 25 years ago: Bioplaything Cop (c) 1995 Gaelco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127162&o=2 $end $interact=biorhy, $bio Interact Family Computer cass. published 42 years ago: Biorhythm (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237132&o=2 $end $adam_flop=biorhyth, $bio Coleco Adam disk. published 34 years ago: Biorhythm (c) 1986 Blank-Ware. Program charts your biorhythm based on your age and other information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109347&o=2 $end $m5_cass=biorhyth, $bio Biorhythm Diagnosis (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95314&o=2 $end $super80_cass=bio, $bio Biorhythm [Model 086L2] (c) 198? Unknown Program for BASIC (32 columns). Check your mood for the next few days. - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126777&o=2 $end $astrocde=biorhy, $bio Astrocade game published 39 years ago: BioRhythm (c) 1981 Astrovision, Inc. - TECHNICAL - Game ID: 4004 - TRIVIA - Released as part of the "Educational Series". - STAFF - Written by: Curt Rostenbach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86776&o=2 $end $zx81_cass=biorhythm, $bio Sinclair ZX-81 cass. published 38 years ago: Biorhythms (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114571&o=2 $end $cpc_flop=biorhyth, $bio Amstrad CPC type-in published 36 years ago: Biorhythms (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123615&o=2 $end $zx81_cass=biorhythm1, $bio Sinclair ZX-81 cass. published 38 years ago: Biorhythms 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114992&o=2 $end $aquarius=biorhtms, $bio Aquarius soft. published 37 years ago: Biorhythms (c) 1983 Mattel, Incorporated. - TECHNICAL - Model 4673 - TRIVIA - Retail price: $29.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49809&o=2 $end $mz700_cass=bio700, $bio Sharp MZ-700 cass. published 37 years ago: Biorhythmus (c) 1983 Ursoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131781&o=2 $end $galaxy=bioritam,biorita2, $bio Galaksija cass. published 36 years ago: Bioritam (c) 1984 Galaxy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235866&o=2 $end $cpc_flop=bioritam, $bio Amstrad CPC 464 disk. published 35 years ago: Bioritam (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124781&o=2 $end $cpc_flop=bioritam01, $bio Bioritam Kalendar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124782&o=2 $end $z80ne_cass=bioritmi,bioritmia,bioritmib,bioritmb,bioritmba,bioritmbb, $bio Bioritmi (c) 198? Unknown [Italy] Calculation of biorhythms. - TRIVIA - The title translates from Italian as 'Biorhythms'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235232&o=2 $end $tvc_flop=bioritmua,biortape,bioritmu, $bio Videoton TVC disk. published 34 years ago: Bioritmus (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112184&o=2 $end $cpc_cass=biorythm, $bio Amstrad CPC cass. published 35 years ago: Biorythme (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116128&o=2 $end $cpc_flop=biorythm, $bio Amstrad CPC 464 disk. published 35 years ago: Biorythme (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124783&o=2 $end $to7_cass=biorythm, $bio Biorythme (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108157&o=2 $end $mo5_cass=biorythm,biorythmb,biorythma, $bio Thomson MO5 cass. published 36 years ago: Biorythmes (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108675&o=2 $end $cpc_flop=biorythm02, $bio Amstrad CPC type-in published 34 years ago: Biorythmes (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119107&o=2 $end $cpc_flop=biorythm03, $bio Amstrad CPC type-in published 33 years ago: Biorythmes (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119871&o=2 $end $cpc_flop=biorythm05, $bio Amstrad CPC type-in published 32 years ago: Biorythmes (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119535&o=2 $end $cpc_cass=biospher, $bio Amstrad CPC cass. published 33 years ago: Biospheres (c) 1987 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82817&o=2 $end $pet_flop=bioteror, $bio Commodore PET disk. published 9 years ago: BioTerror! (c) 2011 Grow, Jason - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235771&o=2 $end $bk0010=biowar, $bio Biowar (c) 19?? APH Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144246&o=2 $end $spectrum_cass=bipboi, $bio Sinclair ZX Spectrum cass. published 11 years ago: Bipboi + Nipik 2 (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226548&o=2 $end $info=biplane4, $bio Arcade Video game published 44 years ago: Biplane 4 (c) 1976 Fun Games. A four-player version of "Biplane". Play consists of a black and a white BiPlane that is steered like a tank. The object is to shoot the other players without crashing into either the ground or the anti-aircraft fire at the top of the screen. - SERIES - 1. Biplane (1975) 2. Biplane 4 (1976) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4277&o=2 $end $bbcb_cass=birdwatc, $bio Bird Watch (c) 19?? Macdonald - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51554&o=2 $end $nes=birdweekh, $bio Nintendo Famicom cart. published 33 years ago: Bird Week (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69223&o=2 $end $nes=birdweek,birdweekp, $bio Nintendo Famicom cart. published 34 years ago: バードウェーク (c) 1986 Toemiland (Bird Week) - TECHNICAL - GAME ID: TFS-BK - TRIVIA - Bird Week was released on June 03, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53879&o=2 $end $cpc_flop=birdief,birdiefa,birdiefd,birdief_k7,birdie,birdiea,birdie_c2,birdie_c1,birdie_c1b,birdie_c1a, $bio Amstrad CPC 464 disk. published 33 years ago: Birdie (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119086&o=2 $end $bbcb_cass=birdiecd, $bio Acorn BBC/Electron cass. published 36 years ago: Birdie Barrage (c) 1984 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51555&o=2 $end $bbcb_cass=birdieco, $bio Birdie Barrage (c) 19?? Computasolve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51556&o=2 $end $info=bking, $bio Arcade Video game published 38 years ago: Birdie King (c) 1982 Taito. An early golf game. - TECHNICAL - Board Number : M4300018A Prom Stickers : A24 Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Players : 2 Control : trackball - TRIVIA - Released in June 1982. - SERIES - 1. Birdie King (1982) 2. Birdie King 2 (1983) 3. Birdie King 3 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=255&o=2 $end $info=bking2, $bio Arcade Video game published 37 years ago: Birdie King 2 (c) 1983 Taito. An early golf game. - TECHNICAL - Upright cabinet dimensions : 68,5'' high, 25,75'' wide, 28'' deep. Cocktail table dimensions : 31'' high, 35,5 wide, 26,75'' deep. Board Number : M43000010 Prom Stickers : AD6 / DM Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Players : 2 Control : trackball - TRIVIA - Released in April 1983. - SERIES - 1. Birdie King (1982) 2. Birdie King 2 (1983) 3. Birdie King 3 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=256&o=2 $end $info=bking3, $bio Arcade Video game published 36 years ago: Birdie King 3 (c) 1984 Taito. An early golf game featuring 36 different holes. - TECHNICAL - Upright cabinet dimensions : 72'' high, 25,5'' wide, 28,75'' deep. Cocktail table dimensions : 31'' high, 35,5 wide, 26,75'' deep. Main CPU: Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 3 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 2 Mhz), DAC (@ 2 Mhz) Players: 2 Control: trackball - TRIVIA - Birdie King 3 was released in June 1984 in Japan. - SERIES - 1. Birdie King (1982) 2. Birdie King 2 (1983) 3. Birdie King 3 (1984) - STAFF - Programed by: Jun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=257&o=2 $end $info=birdtry,birdtrya, $bio Arcade Video game published 32 years ago: Birdie Try (c) 1988 Data East. An overhead golf game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in June 1988. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=258&o=2 $end $cpc_cass=birdie, $bio Amstrad CPC cass. published 33 years ago: Birdie (c) 1987 Zafiro Software Division. - TECHNICAL - [Model 60130401] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82821&o=2 $end $info=birdiy, $bio Arcade Video game published 37 years ago: Birdiy (c) 1983 Mama Top Corporation. You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators. - TECHNICAL - Main CPU :Z80 (@ 3.072000 Mhz) Sound : Speaker Namco (@ 96.000 khz) Screen orientation : Horizontal Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Mama Top Corp. has an amusement space called "Game Apple" in Japan. They developed only one arcade game, Birdiy. It was a flop and Mama Top Corp. never developed any other game for the arcade market. - PORTS - * COMPUTERS: MSX (1984) "Birdie" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31466&o=2 $end $apple2_flop_clcracked=birds, $bio Apple II disk. published 36 years ago: Birds (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230813&o=2 $end $electron_cass=birdspre, $bio Acorn Electron cass. published 37 years ago: Birds of Prey (c) 1983 Romik - TRIVIA - Retail price: £5.99 - SCORING - Birds whilst in formation; White = 10 Yellow = 20 Red = 30 Circling Swoopers = 50 Death Bombs = 70. Kamakazee Birds are worth 100 points. - STAFF - By: Clive Webster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51557&o=2 $end $bbca_cass=birdspre, $bio Acorn BBC Micro A cass. published 37 years ago: Birds of Prey (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231799&o=2 $end $amigaocs_flop=birdprey, $bio Commodore Amiga 500 disk. published 29 years ago: Birds of Prey (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73557&o=2 $end $pc98=birdywld, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Birdy World (c) 1991 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89009&o=2 $end $x68k_flop=birdywld, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Birdy World (c) 1992 Birdy Soft - TECHNICAL - FD x3 - TRIVIA - Released on January 15, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87113&o=2 $end $msx2_flop=birdywld, $bio MSX 2 disk. published 28 years ago: Birdy World (c) 1992 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101497&o=2 $end $pc98=birthda, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Birth Days (c) 1994 Silky's. - TECHNICAL - MEDIA: FD x3 - TRIVIA - Released on November 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89010&o=2 $end $adam_flop=birthday,birthdaya, $bio Coleco Adam disk. published 29 years ago: Birthdays & Anniversaries Book (c) 1991 Maine ADAM Library. Program for keeping track of anniversaries and birthdays. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109348&o=2 $end $c64_cart=bisplus, $bio Commodore C64 cart. published 30 years ago: Bis-Plus (c) 1990 Micro-Luc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240862&o=2 $end $info=bishi, $bio Arcade Video game published 24 years ago: Bishi Bashi Championship Mini Game Senshuken (c) 1996 Konami. A puzzle game with various mini games. - TECHNICAL - Game ID : GX575 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 3 Buttons : 3 - TRIVIA - Bishi Bashi Championship Mini Game Senshuken was released in June 1996 in Japan. The title of this game translates from Japanese as 'Bish Bash Championship Mini Game Champion'. - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259&o=2 $end $psx=bishi2, $bio Sony PlayStation disc published 21 years ago: Bishi Bashi Special 2 (c) 1999 Konami Corp. - TECHNICAL - [Model SLPM-86267] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84959&o=2 $end $psx=bishi3, $bio Sony PlayStation disc published 20 years ago: Bishi Bashi Special 3 - Step Champ (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86539] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84960&o=2 $end $psx=bishi, $bio Sony PlayStation disc published 19 years ago: Bishi Bashi Special (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86825] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84958&o=2 $end $snes=bishinzk, $bio Nintendo Super Famicom cart. published 27 years ago: ????ZOKU (c) 1993 Magifact (Bishin Densetsu Zoku) Bishin Densetsu Zoku is an unusual mix of beat'em up and racing game by Magifact. In the near future, Tokyo is devastated by blood thirsty gangs. The worst of them has kidnaped the hero's beloved friend and there is only one way to get her back. Before the game starts, the player must pick a character and either go with Koji or his colleague Risa. The first part of Bishin Densetsu Zoku features a traditional racing game heavily relying on the Super Famicom's System 7. However, it is not exactly a race, and the goal of each mission is to actually drive to the villain's hideout. A map shows in real time the position of the car and it is the player's task to find the best way to get to his final destination. The road is also far from linear and features countless T junctions and dead-ends. Speed boosters and other special items can also be used to get there faster - Speed is at the heart of the gameplay and a time lime prevents the players wondering around the map forever. The game switches to a side scrolling beat'em up mode when the destination is finally reached, or, in later stages, when our hero happens to be kicked-out of his car. There, he must fight the boss bodyguards and then teach him a lesson. Traditional beat'em up moves are available such as punches, kicks and grabs. Interestingly, Magifact included a one-on-one fighting game available from the game's menu. - TECHNICAL - [Model SHVC-ZK] - TRIVIA - Released on December 25, 1993 in Japan for 9800 Yen. Katsuya Terada illustrated the box art of Bishin Densetsu Zoku. This very talented Japanese artists is also famous for the work he did, as a designer, for the anime Blood The Last Vampire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61088&o=2 $end $pc8801_cass=bishohip, $bio NEC PC-8801 Series cass. published 37 years ago: Bishojo Hippagashi Game (c) 1983 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91200&o=2 $end $saturn=rapyulus, $bio Sega Saturn game published 24 years ago: Bishojo Variety Game - Rapyulus Panic [Model T-21503G] (c) 1996 Shoeisha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58945&o=2 $end $info=bishjan, $bio Arcade Video game published 21 years ago: Bishou Jan (c) 1999 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18765&o=2 $end $pc98=idolsaga, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Bishoujo Audition - Idol o Sagase! (c) 1993 Santa Fe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89011&o=2 $end $pc8801_flop=bishojbg, $bio NEC PC-8801 Series disk. published 31 years ago: Bishoujo Baseball Gakuen (c) 1989 Pasoket - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91442&o=2 $end $x68k_flop=cgdai1, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Bishoujo CG Daihyakka (c) 1992 Effat - TECHNICAL - FD x6 - TRIVIA - Released in December 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87114&o=2 $end $x68k_flop=cgdai2, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: Bishoujo CG Daihyakka Vol.2 (c) 1993 EFAT. - TRIVIA - Released in December 1993 in Japan. retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128701&o=2 $end $msx2_flop=bishocon,bishocona, $bio MSX 2 disk. published 31 years ago: Bishoujo Control (c) 1989 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101498&o=2 $end $famicom_flop=bishocon, $bio 美少女コントロール (c) 199? Wild Turtle. (Bishoujo Control) - TRIVIA - Retail price: 4900 Yen. - STAFF - Package design: Jun Suzuki Graphic Design : Orange Computer design: Road, K. Ono Music: Mehah Produced by Indies Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65248&o=2 $end $msx2_flop=bishodz, $bio MSX 2 disk. published 28 years ago: Bishoujo Daizukan (c) 1992 IDES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101499&o=2 $end $pc98=bishogal, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Bishoujo Gallery (c) 1991 Studio Milk. - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89012&o=2 $end $x68k_flop=bgfxd1, $bio Bishoujo Graphic Data Shuu Vol. 1 (c) 199? Effat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87116&o=2 $end $x68k_flop=bgfxd2, $bio Bishoujo Graphic Data Shuu Vol. 2 (c) 199? Effat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87117&o=2 $end $x68k_flop=bgfxd3, $bio Bishoujo Graphic Data Shuu Vol. 3 (c) 199? Effat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87118&o=2 $end $famicom_flop=bishohc1, $bio Nintendo Famicom disk. published 31 years ago: Bishoujo Hanafuda Club Vol.1 - Oichokabu Hen (c) 1989 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65249&o=2 $end $famicom_flop=bishohc2, $bio Nintendo Famicom disk. published 31 years ago: Bishoujo Hanafuda Club Vol.2 - Koikoi Bakappana Hen (c) 1989 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65250&o=2 $end $saturn=bishana, $bio Sega Saturn game published 23 years ago: Bishoujo Hanafuda Kikou Michinoku Hitou Koi Monogatari Special [Model T-36701G] (c) 1997 FOG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58946&o=2 $end $pc98=bishohzx, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 美少女ハンターZX ZX (c) 1993 Bonbee Bonbon!. (Bishoujo Hunter) - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89013&o=2 $end $pc8801_flop=bishojoj, $bio Bishoujo Jackal 2 - Ore no Shima (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91443&o=2 $end $pcecd=idolpai, $bio NEC PC-Engine CD published 25 years ago: Bishoujo Janshi Idol Pai (c) 1995 Game Express - TRIVIA - Released on November 10, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58116&o=2 $end $info=psailor1, $bio Arcade Video game published 26 years ago: Bishoujo Janshi Pretty Sailor 18-Kin (c) 1994 Sphinx. The Sailor Senshi battle each other in mahjong matches. Loser strips! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in August 1994. The title of this game translates from Japanese as 'Pretty Mahjong Warrior Pretty Sailor'. The expression '18-kin' means that the game was not meant for players under the age of 18. The title (and the whole game) is a knock off of 'Bishoujo Senshi Sailor Moon' ('Pretty Girl Warrior Sailor Moon'), a popular Japanese animation known in the rest of the world as just 'Sailor Moon'. 'Janshi' is the combination of the root of two words : 'Jan' (Japanese rendition of the Chinese 'Jong', from 'Mahjong') + 'Senshi' ('Warrior'). - SERIES - 1. Bishoujo Janshi Pretty Sailor 18-Kin (1994) 2. Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260&o=2 $end $info=psailor2, $bio Arcade Video game published 26 years ago: Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (c) 1994 Sphinx. A winged, lustful demon battles the Sailor Senshi in mahjong matches (note : He gropes them and does sexual things with them if the player wins, hence I called him 'lustful'). - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in October 1994. The title of this game translates from Japanese as 'Pretty Mahjong Warrior Pretty Sailor 2 - Perverted Whisper'. - SERIES - 1. Bishoujo Janshi Pretty Sailor 18-Kin (1994) 2. Bishoujo Janshi Pretty Sailor 2 - H na Sasayaki (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261&o=2 $end $snes=suchipai,suchipai1, $bio Nintendo Super Famicom cart. published 27 years ago: Bishoujo Janshi Suchie-Pai (c) 1993 Jaleco Company, Limited. - TECHNICAL - Game ID: SHVC-JS - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61089&o=2 $end $famicom_flop=bishorgm, $bio Bishoujo Kachinuki Renju - Gomoku Narabe (c) 19?? Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65251&o=2 $end $famicom_flop=bishomjc, $bio Nintendo Famicom disk. published 32 years ago: Bishoujo Mahjong Club (c) 1988 Mimi Pro. - TRIVIA - Retail price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65252&o=2 $end $pc98_cd=digipara, $bio NEC PC-9821 CD published 24 years ago: Bishoujo Pasocom Soft Taizen - Digital Paradise Vol. 1 (c) 1996 Keibunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128394&o=2 $end $x68k_flop=bslfght,bsmnfght210,bslfght000, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Bishoujo Senshi Lady Fighter (c) 1993 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87122&o=2 $end $x68k_flop=sailrv3p,sailrv5p, $bio Bishoujo Senshi Sailor V (c) 199? DK Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87125&o=2 $end $x68k_flop=sailrvf3, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Bishoujo Senshi Sailor V Final v3 (c) 1995 DK Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87126&o=2 $end $x68k_flop=sailrv2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Bishoujo Senshi Sailor V v2 (c) 1994 DK Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87127&o=2 $end $megadriv=sailormn, $vgmplay=sailormn_md, $bio Sega Mega Drive game published 26 years ago: Bishoujo Senshi Sailormoon (c) 1994 Ma-Ba - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56360&o=2 $end $snes=sailoras, $bio Nintendo Super Famicom cart. published 25 years ago: Bishoujo Senshi Sailormoon - Another Story [Model SHVC-AASJ-JPN] (c) 1995 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61091&o=2 $end $pcecd=sailormc, $bio NEC PC-Engine CD published 26 years ago: Bishoujo Senshi Sailormoon Collection (c) 1994 Banpresto - TECHNICAL - BARCODE: 4983164736038 GAME ID: BACD4004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58118&o=2 $end $x68k_flop=slrmnkdk, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Bishoujo Senshi Sailormoon Kessen Dark Kingdom (c) 1993 Black HCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87123&o=2 $end $x68k_flop=slrmntia, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Bishoujo Senshi Sailormoon Moon Tiara Question (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87124&o=2 $end $gameboy=sailormr, $bio Nintendo Game Boy Cart. published 26 years ago: Bishoujo Senshi Sailormoon R [Model DMG-QAJ] (c) 1994 Angel Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65667&o=2 $end $snes=sailormr, $bio Nintendo Super Famicom cart. published 27 years ago: Bishoujo Senshi Sailormoon R (c) 1993 Bandai - TECHNICAL - Cartridge ID: SHVC-2Q - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 84% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61092&o=2 $end $snes=sailorsj, $bio Nintendo Super Famicom cart. published 26 years ago: Bishoujo Senshi Sailormoon S - Jougai Rantou! Shuyaku Soudatsusen [Model SHVC-AQSJ-JPN] (c) 1994 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61093&o=2 $end $snes=sailorsp, $bio Nintendo Super Famicom cart. published 26 years ago: Bishoujo Senshi Sailormoon S - Kondo wa Puzzle de Oshioki yo! [Model SHVC-3Q] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61094&o=2 $end $snes=sailorsk, $bio Nintendo Super Famicom cart. published 25 years ago: Bishoujo Senshi Sailormoon S - Kurukkurin [Model SHVC-AILJ-JPN] (c) 1995 Bandai - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61095&o=2 $end $gamegear=sailorms, $bio Sega Game Gear cart. published 25 years ago: Bishoujo Senshi Sailormoon S (c) 1995 Bandai - TECHNICAL - Model T-133017 - TRIVIA - This game is based on the Anime Sailormoon, aired in 1992-1997, in turn based on Naoko Takeuchi's manga with the same title. - TIPS AND TRICKS - * Sound Test: Enter 9999 as password. * Ending Sequence: Enter 8888 as password to watch the ending sequence for Sailor Moon and 7777 to watch the ending sequence for Sailor Chibi Moon. * Level Passwords: Enter these passwords to start from the specified level 1-1 : 2521 (Sailor Moon), 4004 (Sailor Chibi Moon) 2-1 : 3633 (Sailor Moon), 6502 (Sailor Chibi Moon) 3-1 : 4141 (Sailor Moon), 0486 (Sailor Chibi Moon) 4-1 : 5151 (Sailor Moon), 8087 (Sailor Chibi Moon) 5-1 : 6060 (Sailor Moon), 9100 (Sailor Chibi Moon) * Reset Game: Enter 9876 as password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64490&o=2 $end $pico=sailors, $bio Bishoujo Senshi Sailormoon S (c) 199? Bandai - TECHNICAL - Model T-133040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75631&o=2 $end $snes_strom=sailrfp2, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: Bishoujo Senshi Sailormoon Sailorstars - Fuwafuwa Panic 2 (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0112 - TRIVIA - Released on September 27, 1996 in Japan. The game was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61096&o=2 $end $snes=sailorfp, $bio Nintendo Super Famicom cart. published 25 years ago: Bishoujo Senshi Sailormoon Super S - Fuwafuwa Panic [Model SHVC-A9PJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61097&o=2 $end $psx=sailorss, $bio Sony PlayStation disc published 24 years ago: Bishoujo Senshi Sailormoon Super S - Shin Shuyaku Soudatsusen (c) 1996 Angel. - TECHNICAL - Model SLPS-00260 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84961&o=2 $end $saturn=sailorss, $bio Sega Saturn game published 24 years ago: Bishoujo Senshi Sailormoon Super S - Various Emotion (c) 1996 Angel - TECHNICAL - GAME ID: T-15701G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58947&o=2 $end $snes=sailorss, $bio Nintendo Super Famicom cart. published 24 years ago: Bishoujo Senshi Sailormoon Super S - Zenin Sanka!! Shuyaku Soudatsusen [Model SHVC-AJQJ-JPN] (c) 1996 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61098&o=2 $end $pico=sailorss, $bio Sega Pico game published 25 years ago: 美少女戦士セーラームーン スーパーズ (c) 1995 Bandai Co., Ltd. (Bishoujo Senshi Sailormoon SuperS) - TECHNICAL - GAME ID: T-133130 ROM size: 512KB - TRIVIA - Released on October 19, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96324&o=2 $end $psx=sailorwd, $bio Sony PlayStation disc published 19 years ago: Bishoujo Senshi Sailormoon World - Chibi-Usa to Tanoshii Mainichi (c) 2001 Bandai Co., Ltd. - TECHNICAL - Model SLPS-03318 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85341&o=2 $end $pcecd=sailormn, $bio NEC PC-Engine CD published 26 years ago: Bishoujo Senshi Sailormoon (c) 1994 Banpresto Bishojo Senshi Sailormoon is a digital comic by Banpresto based on the famous Japanese animation series and manga. It tells the story of Tsukino Usagi, a young girl, who is given magic powers. She becomes the magic girl Sailor moon, and her new mission is to fight evil demons. Being not really good at it, she will be helped by five other warriors (called Sailor Senshi). As usual with japanese digital comics, you need to read and understand japanese language to play. - TECHNICAL - Game ID: BACD4002 - TRIVIA - Released on August 05, 1994 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58117&o=2 $end $gameboy=sailormn, $bio Nintendo Game Boy Cart. published 28 years ago: Bishoujo Senshi Sailormoon [Model DMG-AQJ] (c) 1992 Angel Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65666&o=2 $end $snes=sailormn, $bio Nintendo Super Famicom cart. published 27 years ago: Bishoujo Senshi Sailormoon [Model SHVC-AE] (c) 1993 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61090&o=2 $end $x68k_flop=bssmnfgt, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Bishoujo Senshi Super Moon Fighter (c) 1994 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87128&o=2 $end $x68k_flop=bssmnfgx, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Bishoujo Senshi Super Moon Fighter X (c) 1995 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87129&o=2 $end $famicom_flop=bishosd, $bio Nintendo Famicom disk. published 32 years ago: Bishoujo Sexy Derby (c) 1988 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65254&o=2 $end $famicom_flop=bishosp, $bio Nintendo Famicom disk. published 31 years ago: Bishoujo Sexy Puzzle (c) 1989 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65255&o=2 $end $famicom_flop=bishoss, $bio Nintendo Famicom disk. published 32 years ago: Bishoujo Sexy Slot (c) 1988 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65256&o=2 $end $famicom_flop=bishosfa, $bio Bishoujo SF Alien Battle (c) 199? Hacker International. - TRIVIA - Retail price: 4900 Yen. - STAFF - Graphic & package design: Aska-Jin Computer Design: Shu Kubota, Hurricane Music: Hasebe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65253&o=2 $end $pc8801_flop=bshashbh, $bio Bishoujo Shashinkan - Bangaihen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91444&o=2 $end $pc8801_flop=bshashk, $bio Bishoujo Shashinkan - Kyofu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91445&o=2 $end $pc8801_flop=bshashms,bshashms1, $bio NEC PC-8801 Series disk. published 33 years ago: Bishoujo Shashinkan - Moving School (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91446&o=2 $end $fm7_disk=bshashms, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Bishoujo Shashinkan - Moving School (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93600&o=2 $end $famicom_flop=bshashms, $bio Bishoujo Shashinkan - Moving School (c) 19?? Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65257&o=2 $end $msx2_flop=bshash2, $bio MSX 2 disk. published 33 years ago: Bishoujo Shashinkan - Moving School + Studio Cut (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101500&o=2 $end $x1_flop=bshashsc, $bio Sharp X1 5.25in.disk. published 33 years ago: Bishoujo Shashinkan - Studio Cut (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85937&o=2 $end $pc98=bshashsc,bshashsca, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Bishoujo Shashinkan - Studio Cut (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89014&o=2 $end $pc8801_flop=bshashsc,bshashsc1, $bio NEC PC-8801 Series disk. published 33 years ago: Bishoujo Shashinkan - Studio Cut (c) 1987 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91448&o=2 $end $famicom_flop=bshashsc, $bio Bishoujo Shashinkan - Studio Cut (c) 19?? Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65258&o=2 $end $msx2_cart=doublvis, $bio MSX 2 cart. published 32 years ago: Bishoujo Shashinkan - The Double Vision (c) 1988 Hard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51271&o=2 $end $pc98=bshashos, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Bishoujo Shashinkan Bangaihen - Outside Story (c) 1990 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on September 07, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89015&o=2 $end $pc8801_flop=bshashos, $bio NEC PC-8801 Series disk. published 30 years ago: Bishoujo Shashinkan Bangaihen - Outside Story (c) 1990 Hard. - TECHNICAL - FD x3 - TRIVIA - Released on September 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91447&o=2 $end $pc8801_flop=bshash3, $bio NEC PC-8801 Series disk. published 32 years ago: Bishoujo Shashinkan III - Photo Club Kyofu no Yakata hen (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91449&o=2 $end $pc98=bshash3,bshash3a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Bishoujo Shashinkan III - Photo Club Kyofu no Yakata hen (c) 1989 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89016&o=2 $end $x68k_flop=skirt1, $bio Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 1 (c) 19?? Onoe Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87131&o=2 $end $x68k_flop=skirt2, $bio Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 2 (c) 19?? Onoe Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87132&o=2 $end $x68k_flop=skirt3, $bio Bishoujo Skirt Mekuri Shinkei Suijaki Vol. 3 (c) 19?? Onoe Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87133&o=2 $end $pc98=bishoten, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bishoujo Tengoku (c) 1994 Gourd Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89017&o=2 $end $pc98=bishotsu, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Bishoujo Tsuushin - Chat no Susume (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89018&o=2 $end $pc98=bishouj2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Bishoujo wa Check ga Osuki (c) 1988 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89019&o=2 $end $pc8801_flop=bishoco, $bio NEC PC-8801 Series disk. published 32 years ago: Bishoujo wa Check ga Osuki (c) 1988 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91450&o=2 $end $snes=blizyuki, $bio Nintendo Super Famicom cart. published 24 years ago: Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! (c) 1996 KSS. Bishoujo Wrestler Retsuden: Blizzard Yuki Rannyuu!! (translates to History of a Beauty Girl Wrestler: Blizzard Yuki Busts In!!) was the last game in the Wrestle Angels series before the Wrestle Angels Survivor reboot took place almost a decade later in 2006. Players can guide one of five female wrestlers in the story mode Champion Road. The Exhibition mode allows players to simulate singles, tag and 6-women tag team bouts. Also featuring a tournament and open league. The World Circuit has the player pick a team of five wrestlers, or create their own and taking on each of the other teams. The Champion Road and World Circuit modes allows players to raise and train their chosen wrestler or team, including learning new moves and building parameters for both offense and defense. - TECHNICAL - Game ID: SHVC-A3QJ-JPN Barcode: 4988262300761 - TRIVIA - This particular game in the Wrestle Angels series was developed by KSS and released March 29, 1996 in Japan only. By the time of the game's release, Blizzard Yuki was a wrestler played by All Japan Women's Pro-Wrestling athlete Sakie Hasegawa. The character spawned her own two-volume manga. Previous games in the Wrestle Angels series (and the later Survivor games), utilized a card system during battles. Bishoujo Wrestler Retsuden's battle system has the action being simulated on the screen in real time, with the player instructing their wrestler commands using the face buttons on the controller. - TIPS AND TRICKS - The following are instructions to help players without knowledge of Japanese set up a match in Exhibition mode: 1) The top left option switches between singles, tag team or 6-women matches. 2) The second option changes the number of participants (for Open League and Open Tournament). 3) The third option is for wrestler select. The leftmost box enables players to assign Player or COM status to the wrestler on the blue corner while the rightmost box does the same for the red corner. The players uses the selection next to these boxes to go to the wrestler select box: FIRST SCREEN Mighty Yukiko Haruka Yamada Chelsea Hada Kayo Ozawa Blizzard Yuki Toshimi Minami Thunder Ryuko Beauty Ichigaya Bomber Kishima Blade Uehara Misato Okumura Yumi Syouji Glory Kasahara Kanako Komatsu Teddy-Cat Hori Hikari Ijuin Dread Miyagi Condor Ikegami Sayaka Tsurumi Falcon Kouzuki SECOND SCREEN Hikaru Ogawa Youko Hayashi Yoshimi Takagi Mimi Yoshihara Riyu Kikuchi Hitomi Fujishima Shinobu Echigo Suzumi Ishikawa Hulk Hongou Satan Shouko Panther Risako Kunoichi Master Bunny Bomber Dynamite Rinn Miria Mears Great Burlen Death Hunter-A Death Hunter-B Emiry Mertel Jessie Bird THIRD SCREEN Maria Lordon Em Sande Cyocyo Chalas El Dreck Radel Michelle Lita Morena Despina Libre Siera Gonzares Big Arsia Norlan Wanth Jannu Rasick Alice Sumirnoho Nastursha Hang Zabela Belbatti Hana Roco Win Mirror Remmy Dadarn Dark Star Chaos Judy Cadia The A button will place the chosen wrestler to the respective corner while the X button will display the chosen wrestler's statistics, including their ring name, finishing technique, logic, parameter stats, evaluation and HP, among others. 4) The fourth option allows players to load a wrestler from Champion Road to compete in Exhibition mode. 5) The rightmost option starts the match. The option above this returns the player to the main menu screen, which can also be reached by pressing the B button. During the matches, players are not given control of their chosen wrestler, rather, they instruct their wrestler using the buttons: Button A = Wrestler will take a more defensive approach to the match. Button B = Wrestler will go on the offensive. Button X = Wrestler will take more caution during the match and may perform reversals or escape pin attempts. Button Y = Wrestler may perform their finishing technique whenever possible. Button R = Cancel commands. Like actual professional wrestling, matches are pre-determined, and the outcome of a match will vary based on the buttons the player presses during the match and the action in the ring. In Champion Road, also remember that when the general manager books the wrestler in the match, stars are displayed on screen. The more stars that are lit, the easier it will be for the wrestler to squash their opponent or have an even match. The less stars that are lit means the wrestler will have to job to the opponent until the wrestler trains and increases stats each week. When training each week, always keep the wrestler happy by making them play (it's an icon of the chosen wrestler's face) and make them sleep to recover their HP if they have lost jobbed or taken too much damage in a match. A good way to train each week is to use a day to build two different stats, one day to build one stat and play, and so on each week. World Circuit is the same as Champion Road except the player manage a team of five wrestlers and has no way to recover HP or make them happy while training before each battle. There are 13 rounds, each featuring three matches. First match is a singles match, second is a tag team match, and the third match is a singles match against the boss. Win two out of the three matches to advance to the next round. When the player reaches Round 13 in this mode, they are able to hold exhibition sparring matches using each wrestler, including the boss team. The boss team features the following characters: Megumi Mutou Chigusa Yuuki Kanamori Reiko Harumi Ootaka - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Game Design: Naoki Matsunaga System Program: Tetsuya Ikawa Main Program: Osamu Hamada, Tetsuya Ikawa Character Design: Naoki Matsunaga, Makoto Anzai, Hiroshi Hori, Yuki Hori Graphic Art: Takashi Yamasaki, Shinobu Hukuhara, Naoki Matsunaga, Yukiko Motoyama, Yuki Hori, Tetsuya Ikawa, Osamu Hamada Action Characters: George Kamitani Scenario: Takemi Kozaru Game Balance: Takemi Kozaru, Naoki Matsunaga Music Compose: Masako Yoshinosono Sound Program & Data: Mio.H Tool Making: Ran, Ryou Chan, Tetsuya Ikawa, Osamu Hamada Test Players: Kusune, Aine Kun, Kin Chan, Sahone-, Yama San, Kayo Chan, Chiaki, Chab Jacket & Booklet: Makoto Arazeki Promotion: Masae Kumabe Manufacture: Junji Hujita Directer: Naoki Matsunaga Supervisor: Akio Watanabe Assistant Producer: Kozaburou Takeda Producer: Isao Katou Executive Producer: Hideo Takano Distribute: J.S.S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61099&o=2 $end $pico=sailortp, $bio Bishoujou Senshi Sailormoon - Sailor Stars Tokimeki Party (c) 199? Bandai - TECHNICAL - Model T-133190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75632&o=2 $end $spectrum_cass=bismarck, $bio Sinclair ZX Spectrum cass. published 33 years ago: Bismarck (c) 1987 PSS - STAFF - Written by: Alan Steel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77994&o=2 $end $apple2_flop_misc=bismarck, $bio Apple II disk. published 33 years ago: Bismarck (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107165&o=2 $end $spectrum_cass=bismarck_a, $bio Bismarck (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196809&o=2 $end $amigaocs_flop=bismarck,bismarckf, $bio Commodore Amiga 500 disk. published 29 years ago: Bismarck (c) 1991 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73558&o=2 $end $bbcb_flop_orig=bismarck, $bio Acorn BBC Micro B disk. published 33 years ago: Bismarck - Death of a Battleship (c) 1987 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125417&o=2 $end $info=bit90, $bio Computer published 37 years ago: Bit 90 (c) 1983 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125238&o=2 $end $msx1_cass=bitbyter, $bio Bit Byter (c) 198? Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94477&o=2 $end $spectrum_cass=bitedust, $bio Sinclair ZX Spectrum cass. published 30 years ago: Bite the Dust (c) 1990 Crash Magazine. - STAFF - By: John Armstrong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118587&o=2 $end $info=t3210, $bio Computer published 34 years ago: Bitel T3210 (c) 1986 Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236723&o=2 $end $info=bitgrpha,bitgrphb, $bio Computer published 39 years ago: BitGraph (c) 1981 BBN Computer Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84464&o=2 $end $uzebox=bitmapd,bitmapda,bitmapdb, $bio Belogic Uzebox ROM published 11 years ago: Bitmap Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233038&o=2 $end $cpc_flop=bitmapva, $bio Amstrad CPC 464 disk. published 28 years ago: Bitmap Vandals Magic Demo (c) 1992 Bitmap Vandals, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124711&o=2 $end $bbc_rom=bitstik2, $bio Acorn BBC ROM published 35 years ago: Bitstik ROM Ver. 2 (c) 1985 Robocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145324&o=2 $end $bbc_rom=bitstik, $bio Acorn BBC ROM published 36 years ago: Bitstik Service ROM Ver. 1 (c) 1984 Robocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145325&o=2 $end $cpc_cass=bivouac, $bio Amstrad CPC cass. published 33 years ago: Bivouac (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82822&o=2 $end $to_flop=bivouac,bivouacb,bivouaccbivouaca, $bio Thomson TO disk. published 33 years ago: Bivouac (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107595&o=2 $end $mo6_cass=bivouac,bivouacb,bivouaca,bivouacc, $bio Thomson MO6 cass. published 33 years ago: Bivouac (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108969&o=2 $end $cpc_flop=bivouacf01,bivouacf,bivouac1,bivouacu,bivouacm, $bio Amstrad CPC 464 disk. published 33 years ago: Bivouac (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121325&o=2 $end $ibm5150=bivouac, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Bivouac (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132374&o=2 $end $x68k_flop=biyoyonc, $bio Biyoyon Car Game (c) 199? Eins-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87134&o=2 $end $info=bk0010,bk0010fd, $bio Computer published 35 years ago: BK 0010 (c) 1985 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228948&o=2 $end $info=bk001001, $bio Computer published 34 years ago: BK 0010-01 (c) 1986 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228949&o=2 $end $info=bk0011m, $bio Computer published 34 years ago: BK 0011M (c) 1986 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228950&o=2 $end $pc98=bkturb, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: BK Turb (c) 1995 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88975&o=2 $end $special_cass=bkt, $bio BKT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234182&o=2 $end $cpc_flop=blablate, $bio Amstrad CPC type-in published 32 years ago: Blabla Technocratique (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119536&o=2 $end $cpc_flop=wriggler, $bio Amstrad CPC 464 disk. published 35 years ago: Blaby Computer Games' Wriggler Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126387&o=2 $end $lviv=blacjack, $bio Blacjack (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233002&o=2 $end $tvc_flop=black, $bio Videoton TVC disk. published 31 years ago: Black (c) 1989 Laszlo Csanyi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112188&o=2 $end $tvc_cass=black, $bio Videoton TVC cass. published 31 years ago: Black (c) 1989 Csanyi [Laszlo Csanyi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112549&o=2 $end $info=m4blkwhd, $bio Black & White (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41251&o=2 $end $info=m5blkwht,m5blkwht01,m5blkwht11, $bio Black & White (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41543&o=2 $end $to7_cass=blkbart, $bio Black Bart (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108158&o=2 $end $gbcolor=blackbas, $bio Nintendo Game Boy Color game published 21 years ago: Black Bass - Lure Fishing [Model DMG-ALFE-USA] (c) 1999 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67578&o=2 $end $psx=bluemarl, $bio Sony PlayStation disc published 21 years ago: Black Bass with Blue Marlin (c) 1999 Hot-B. - TECHNICAL - GAME ID: SLUS-00648 - TRIVIA - Released on November 18, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111388&o=2 $end $cpc_cass=blackbrd, $bio Amstrad CPC cass. published 32 years ago: Black Beard (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82824&o=2 $end $cpc_flop=blackbrd,blackbrdb,blackbrda,blackbrd_t1, $bio Amstrad CPC 464 disk. published 32 years ago: Black Beard (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122251&o=2 $end $spectrum_cass=blackbeak, $bio Black Beard (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219384&o=2 $end $cpc_flop=blackbrd_c1, $bio Black Beard (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121672&o=2 $end $info=blackbd,blackbda,blackbdb, $bio Slot Machine published 15 years ago: Black Beard (c) 2005 Astro Corp. A 5-reel 9-line video slot. - SCORING - SYMBOL NAME: 5-Line - 4-Line - 3-Line paying. Black Beard: 10000 - 500 - 50 Cutlass: 1000 - 100 - 20 Telescope: 500 - 70 - 10 Anchor: 300 - 50 - 7 Hourglass: 150 - 30 - 5 Coin Pile: 100 - 20 - 4 Teapot: 50 - 10 - 3 Barrel: 20 - 5 - 2 Pirate Ship: Jackpot 1 - 1/2 Jackpot 1 - 1/4 Jackpot 1 Jolly Roger: Jackpot 2 - 1/2 Jackpot 2 - 1/4 Jackpot 2 Hoard: Jackpot 3 - 1/2 Jackpot 3 - 1/4 Jackpot 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11943&o=2 $end $cpc_cass=blackbrds, $bio Amstrad CPC cass. published 32 years ago: Black Beard (c) 1988 Erbe Software. - TECHNICAL - [Model AM438] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82823&o=2 $end $spectrum_cass=blackbea, $bio Sinclair ZX Spectrum cass. published 32 years ago: Black Beard (c) 1988 Topo Soft. - TECHNICAL - [Model SE 408] - STAFF - Program: Carlos Arias Graphics: Roberto Potenciano Acebes Music: Gominolas Cover: Alfonso Azpiri Software Support: Jose Manuel Lazo Production: Gabriel Nieto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77997&o=2 $end $info=blbeauty, $bio Bowler published 36 years ago: Black Beauty (c) 1984 Stern Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7600&o=2 $end $apple2_flop_misc=blackblt, $bio Apple II disk. published 36 years ago: Black Belt (c) 1984 Earthware Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107166&o=2 $end $info=bbeltzac,bbeltzacf,bbeltzaci, $bio Pinball published 34 years ago: Black Belt (c) 1986 Zaccaria. - TRIVIA - Released in March 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5220&o=2 $end $gba=blackblt, $bio Nintendo GBA cart. published 18 years ago: Black Belt Challenge [Model AGB-AB6P] (c) 2002 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69904&o=2 $end $info=blackblt,blackblt2, $bio Pinball published 34 years ago: Black Belt (c) 1986 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway 6803 (Turbo Cheap Squeak) Model Number : 0E52 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809(@ 8 MHz) Sound Chip : DAC - TRIVIA - 600 units were produced. - STAFF - Game Designer : Dan Langlois Graphics : Greg Freres Programmers : Howard Shere, Tom DiDomenico (TGD) Sounds : Michael Bartlow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5219&o=2 $end $sms=blackblt, $bio Sega Master System cart. published 34 years ago: Black Belt (c) 1986 Sega Enterprises, Limited. This international version of Hokuto No Ken is titled Black Belt and features altered graphics and characters due to the removal of the Hokuto license. - TECHNICAL - Model 5054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55948&o=2 $end $a5200=blckbelt, $bio Atari 5200 cart. published 37 years ago: Black Belt (c) 1983 Atari, Incorporated. - TECHNICAL - GAME ID: CX5231 - TRIVIA - Unreleased prototype. It was originally called 'Martial Arts'. - STAFF - Programmer: Alan Moss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50025&o=2 $end $pc98=blckbird, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Black Bird - Tori-tachi no Tooboe (c) 1995 Vivian. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122173&o=2 $end $gba=blackblk, $bio Nintendo GBA cart. published 18 years ago: Black Black - Bura Bura [Model AGB-AWEJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69905&o=2 $end $bbcb_cass=bboxgamb, $bio Acorn BBC Micro B cass. published 36 years ago: Black Box and Gambit (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51558&o=2 $end $bbcb_flop_orig=bboxgamb, $bio Acorn BBC Micro B disk. published 36 years ago: Black Box and Gambit (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125167&o=2 $end $c64_cart=bb3d, $bio Black Box III (c) 198? Domainsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240890&o=2 $end $info=blkbrum, $bio Slot Machine published 19 years ago: Black Brumby (c) 2001 Aristocrat. A video slot machine with 5 reels and 25 lines. One of the free game features is similar to the "Sweet Hearts II" scatter feature. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7951&o=2 $end $info=m4blkbul,m4blkbuld, $bio Black Bull (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41249&o=2 $end $info=m4blkcat, $bio Black Cat (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41250&o=2 $end $info=j2blkchy, $bio Black Cherry (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40926&o=2 $end $c64_cart=bcopybox, $bio Black Copy Box (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229446&o=2 $end $amigaocs_flop=bcrypt, $bio Commodore Amiga 500 disk. published 28 years ago: Black Crypt (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73559&o=2 $end $zx81_cass=blkcrystl,blkcrystlc,blkcrystls, $bio Sinclair ZX-81 cass. published 38 years ago: Black Crystal (c) 1982 Carnell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114774&o=2 $end $msx2_flop=blckcycl,blckcyclb,blckcyclc,blckcycla, $bio MSX 2 disk. published 27 years ago: Black Cyclon (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101501&o=2 $end $psx=blackdwn, $bio Sony PlayStation disc published 24 years ago: Black Dawn (c) 1996 Virgin Interactive Ent., Ltd. - TECHNICAL - Game ID: SLUS-00321 - TRIVIA - Released on September 30, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Black Dawn [Model SLES-00407]" [JP] "Black Dawn [Model SLPS-00663]" - STAFF - Black Ops Entertainment Lead Game Programmer: William Botti Director: William Botti Black Ops Producer: John Botti Lead Artist: Clay Dale Programming: An Nguyen, Kelly McCarthy Fitzgerald, Sean Chuu 3-D Artist: Margaret Asbury 3-D Modeler: Eric Armstrong Artists: Grady Lee Perry III, Don Myers, Jason Rickard Mission Briefings Written & Directed by: William Botti Explosion Animations: John Botti, Raymond Pettitt Support Tools: Rudi Kammerer, Kelly McCarthy Fitzgerald, David Sosna, Matthew Whiting Production Coordinator: Rita Mines Production Assistants: Randy Planck, Laura Ashford, Jean Gjenasaj Contract Line Producer: Jessica Budin Audio Director: William Botti Music: Tommy Tallarico Studios Inc., Todd Dennis Sound Effects: Tommy Tallarico Studios Inc., Todd Dennis Commanding Officer Voice: Keith Szarabajka Radio Officer Voice: Michael Gough Original Engine Development: John Botti, Jose Villeta, William Botti Engine Build Tools: Interactive Technologies Corp., John Botti, William Botti President: John Botti CEO: John Botti Computer Graphics Animations: Raymond Pettitt, Margaret Asbury, Maximum CGI Inc. VP Research and Development: Jose Villeta CG Sound Designer: Thomas Orsi CG Mixer: Thomas Orsi Technical Support: John Sheen, Frank Aguilar Virgin Interactive Entertainment, Inc (US) VP of Product Development: Eric Lux VP of Design: Julian Rignall Technical Director: Tim Page Producer: Eric Hayashi Associate Producer: Grady Hunt Assistant Producer: Craig McCoy Design Consultant: Lisa Hoffman Product Manager: Justine Rosenheck Package Design: Tim Eames Packaging Creative Direction: Shawn Markert Manual Editor: Lori Ellison Virgin Interactive Entertainment Quality Assurance Team Director of QA: David Maxey QA Administration / Planning Analysis: Chris McFarland QA Supervisor: Stacey Mendoza QA Technical Specialist: Paul Moore Lead Analyst: David Johnson QA Team: Robert Dearborn, Matt Orlich, Gordon L. Madison Jr., Glenn Burtis, Victor Rodriguez, Paul Shoener, Greg Corzine, Wallace H. Wachi Jr., Jason Lewis, David Walsh, Rob Smith, John Lee, Gail Salamanca, Anthony Perea, Tim Hall, Todd Livdahl, Patrick Fordham, David Hunt, Jeff Rice, Chris Nelsen, Tim Tran, Tuan Bui Special Thanks: Martin Alper, Michele DiLorenzo, Keith Greer, Tina Kowalewski, Gretchen Eichinger, Albert D. Altura, Major Walter J. Kowalewski (USMC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97342&o=2 $end $saturn=blckdawnj, $bio Sega Saturn game published 23 years ago: Black Dawn (c) 1997 Virgin Interactive Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: T-7013G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58948&o=2 $end $saturn=blckdawn, $bio Sega Saturn game published 23 years ago: Black Dawn (c) 1997 Virgin Interactive European release. - TECHNICAL - GAME ID: T-7027H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60240&o=2 $end $saturn=blckdawnu, $bio Sega Saturn game published 23 years ago: Black Dawn (c) 1997 Virgin Interactive - TECHNICAL - GAME ID: T-7027H - TRIVIA - Released on April 25, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59981&o=2 $end $info=blkdrgon,blkdrgonb, $bio Arcade Video game published 33 years ago: Black Dragon (c) 1987 Capcom Company, Limited. Black Dragon is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan). The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups. The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men. Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [1] Attack, [2] Jump - TRIVIA - Black Dragon was released in August 1987 in Japan. It is known outside Japan as "Black Tiger". The game features several hidden bonuses. Some of them are cameos from other Capcom games : The barrel from "Pirate Ship Higemaru", the robot hero from "Side Arms - Hyper Dyne", the dragonfly and the bamboo shoot from "Son Son". - SCORING - * Monsters : Blob (blue) : 150 Points Blob (red) : 300 Points Fighter (blue) : 200 Points and 10 Zenny Fighter (red) : 500 Points and 10 Zenny Flytrap (green) : 500 Points and 100 Zenny Flytrap (purple) : 1000 Points and 500 Zenny Minotaur : 1000 Points and 100 Zenny Mummy : 200 Points and 5 Zenny Ninja : 1000 Points and 1000 Zenny Reaper : 100 Points and 1000 Zenny Skeleton : 150 Points and 1 Zenny Snake : 50 Points and 10 Zenny * Bosses : Stone Bluck : 1250 Points Dragon (blue) : 1000 Points Devil : 8000 Points Demon Warrior (blue) : 50000 Points Dragon (red) : 100000 Points 10000 Points Demon Warrior (red) : 200000 Points Dragon (black) : 1000000 Points You also will receive a Zenny bonus after completing a round, the bonuses are : Round 1 : 300 Zenny Round 2 : 500 Zenny Round 3 : 800 Zenny Round 4 : 1200 Zenny Round 5 : 1600 Zenny Round 6 : 2400 Zenny Round 7 : 4800 Zenny Round 8 : NONE - TIPS AND TRICKS - * Bosses strategy : STONE BLOCK - Vitality : 2 or 4. After completion of Round 1, you will see two blocks stacked up. After the completion of Round 2, you will see four blocks stacked up. 1) The blocks will attack in a staggered formation. In a sense, it will look like they are walking toward your character. 2) When they are in the air, they will attempt to land on your character. It's best to either move back or jump forward. Don't let yourself get caught in the corner. 3) As you hit them, cracks will appear in them. This means that your hits are connecting. Again, don't stay in one place too long or they will jump onto your character. 4) Use the same type of tactics for both the two and four block bosses. Just move under them when they jump and take shots when you can. This will be especially important on the four block round. 5) Just keep moving around and hitting them and you shouldn't have any problems of turning these blocks back to dust. DRAGONS (ALL COLORS) - Vitality : 3, 6, or 8. You get the Blue Dragon on Round 3, Red Dragon on Round 6, and the Black Dragon on Round 8. 1) These are by far the roughest bosses you will have to deal with. They fly and breathe fire which makes maneuvering a bit tricky. In addition, you must hit them in the top part of their body. 2) When the battle sets up, the dragon will be on the right side of the screen, wings folded up. When you approach, the dragon will take off and fly up and to the left. If you can, jump and shoot at the moment of takeoff to get in a hit. 3) The dragon will flash when you successfully connect a shot. The number of hits to make the vitality meter go down will depend on the weapon you have. 4) When the dragon flies toward your character, it will use its breath weapon to torch the floor in front of it. Jump to the opposite side the dragon is flying toward. 5) You can't hit the dragon high in the air. The dragon will come back down and go under your character. This is a great time to get in as many shots as possible. Again, watch out for the breath weapon. 6) If you get too close, the dragon will claw and bite at your character. Again, keep your distance since this would be suicide going toe-to-toe with the dragon. 7) Continue to move/jump around the room and you will eventually send the dragon back to where it belongs. DEMOM WARRIOR (ALL COLORS) - Vitality : 5 or 6. You get the Blue Demon Warrior on Round 5 and the Red one on Round 7. 1) When you approach the Demon Warrior, it will unfurl its wings and display two nasty looking swords in each hand. In addition, the Demon Warrior has limited flight/jump capabilities. 2) Since the Demon Warrior stays on the ground, you can jump and attack as long as you keep your distance. The Demon Warrior has two major attacks : a) It will hit its swords onto the ground creating a wave of fire or ice which can knock some chunks out of your armor. b) It will jump close to your character and use its swords to deadly effect. 3) For both of these attacks, you can leap higher then the Demon Warrior so when it gets too close, jump over it and attack from the other direction. Also, use the raised platforms to further home your attacks in. 4) Continue to jump back and forth. Watch out for residual fire or ice before you jump to a spot. When all is clear, go to it to pound on the Demon Warrior some more. 5) Keep up this pattern to send him packing. DEVIL - Vitality : 3. You only encounter this boss on Round 4. 1) This little flying menace packs a major wallop. Its main attack is flight and throwing purple fire at your character. 2) You will either need a weapon that can shoot in the air or find platforms/ledges to stand on to fire on this boss since it rarely comes down to ground level. 3) Use the jump button liberally on this round. You will not only need to jump out of the way of the flames the devil throws, but you will also need to keep sharp for any attacks you can get in. 4) The Devil tends to swoop in and make an attack before you can react and counterattack. 5) This boss will require patience and a lot of maneuvering room so you don't get yourself cornered. Fortunately, it doesn't take that many hits (even with a weak weapon) to bring this boss down. * Walkthrough : You will start the game at Round 1 (unless you are continuing). You will be given 200 Zenny, two-hit armor, and a basic weapon. In addition, each round is timed so you will not only have to beat your enemies, you will also have to beat the clock. You will have 1:59 to complete each round. If you fail, then you lose a man and the clock resets again. All dungeons exit at the same exact point you entered them from. There are also secrets buried in the walls. Some give money, others give weapon or armor bonuses. ROUND 1 : This is your introduction to this world. The monsters are relatively easy to defeat and the round is pretty straightforward. 1) The wall immediately to your left on level 1 can be shot several times to reveal a bonus giving an extra 30 seconds time. 2) Follow the bottom path all the way to the right. Note where the spines are since you will be backtracking to them. 3) At the end of the path and up the stairs is a dungeon entrance. 4) Go up to the first sage and he will give you a minute more in time. 5) Continue along the path and the second sage will give you 200 Zenny. 6) Watch out for all the Skeletons that roam around this area. 7) Backtrack to the spine you passed and hop on it to climb to the next level. Go up to the next level and follow the path to a sage who will give you 100 Zenny. SECRET : Break the wall for 500 Zenny. 8) Get on the next spine and head up. Jump off to the left to get to the sage running a shop. Go to the right and follow the path. 9) Jump down off the wall to fight the first boss. ROUND 2 : 1) You will cross over several pits with spikes in them. Follow the path to the end. Talk to sage then climb up the spine. SECRET : Break wall on your climb to claim 800 Zenny. 2) On the next platform to the left, go to the end talk to the sage operating a shop. Head back to the spine and go to the next level. 3) Go left and the sage will give you a minute on your time. Head back to the spine again. 4) At the top, jump left and the sage will give you 100 Zenny. Enter the dungeon. 5) Climb up the spine and go left. Talk to the sage and get 100 Zenny. 6) Go up and right to exit the dungeon. 7) Head back right and follow the path. A sage will be there to give you a 8) Potion of Vitality. SECRET : At end, break wall for Weapon +1. 9) Keep following the path up and climb the spine. Jump left. SECRET : Break wall for Armor +1. 10) Go back to the right and follow the path. 11) Jump off the cliff and you will fight the second boss. ROUND 3 : 1) The sage on the left operates a shop. Go if you need stuff then head right. 2) Follow the path until you reach an area of multiple platforms on the right. Go up to the first platform and a sage will give you 100 Zenny. SECRET : Break wall for Armor +1. 3) Go up to the next platform and you will be at the dungeon entrance. 4) Head up the platforms. On the third platform to the left is a sage. He will give you the advice that the Spinning Sculls are indestructible. 5) On the next platform is the exit. 6) Go up to the next platform and talk to the sage for 100 Zenny. Then go up and follow the steps to the right. 7) Continue to follow the path around until you get to another sage who gives you 100 Zenny. Continue on the path and you will come to a sage operating a shop. 8) As you continue to follow the path, you will encounter two more sages. One gives you a minute of time. SECRET : Break the wall for Armor +1. 9) The other sage, farther down the path, will give you 200 Zenny. 10) At the end of the path is the third boss. ROUND 4 : 1) There is a sage operating a shop to your left. Again, after shopping, head across the bridge to the right. Go up to the next platform on the right for another sage and a shop. 2) Then follow the path left and then up to the right. Go down and then to the left to get to another sage operating a shop. 3) Head up and to the left to the dungeon entrance. 4) You will first encounter a sage on the path who will give you 100 Zenny. 5) Go up to the next level and go to the left to get the Potion of Vitality from the sage. 6) Go right and exit the dungeon. 7) Go up and then head to the left to the sage operating his shop. Follow the path around to the right and a sage will tell you to look for hidden symbols. 8) Continue on the path for the fourth boss. ROUND 5 : 1) Again, another sage to the left, another shop. Then head right. 2) This Round is a little tricky because you will have to jump on small platforms. The gaps in between are pits with spikes in them so time your jumps carefully. 3) At the top of this area is a sage with a shop. Go up to the next platform to right. SECRET : Break wall for 3, 000 Zenny. 4) Go up. Continue going to the right along the columns and you will reach a dungeon entrance, to the right, on the next platform. 5) Go to the right to collect the 100 Zenny from the sage. Keep heading right and you will get a Potion of Vitality from another sage. 6) Head out the exit. 7) Head out and go left. Go up the columns and then go right on the platform. SECRET : Break wall for Armor +1. 8) Then head up and to the right to the end of the path. The fifth boss awaits. ROUND 6 : 1) Go to the sage with the shop on the left if you have to, then head right. The action takes place outdoors. 2) Go all the way to the right and you will be given 100 Zenny by the sage at the bottom of the cliff. 3) Go up to the next cliff and head right. A sage has set up shop in front of the dungeon entrance. 4) Follow the path and go up to the next platform. Head right and get 100 Zenny from the sage. 5) Continue to follow the path around to exit the dungeon. 6) Go up to the next platform on the right. SECRET : Break wall for Weapon +1. 7) Go up to the top and go left. Follow the columns around. Then go up and to the right. 8) Go back left up the platforms and go up. The first platform has a sage with a shop. 9) Continue to go up to the next platform. There, a sage will destroy all the enemies on the screen for you. SECRET : Break wall for Weapon +1. 10) The next platform has a sage waiting to give you a Potion of Vitality. 11) Follow the path to the right and before the sixth boss battle, a sage with a shop waits to serve your needs. ROUND 7 : 1) One of the harder rounds since you will have to go back and forth a few times. Plus the jumps can be a real pain. 2) Go shopping on your left then head right. You will be jumping to several platforms across big pits with spikes. When you get all the way to the right, climb the column. SECRET : Break wall for Weapon +1. 3) Head left on the next platform. Go shopping with the first sage and get a minute from the second sage along the path. Follow the path around to the end. 4) Go up the column and shoot the wall on your left. SECRET : Break wall for Armor +1. 5) Go up and onto the next platform on the right. The first sage will destroy all the enemies on screen while the second sage has a shop. After this, continue to follow the path around. 6) At the end, go to the next platform on the left. Follow the columns to the end then climb up. 7) At the top, head to the right on the next platform. Go to the sage for your shopping needs. 8) Jump onto the next higher platform to your right and follow it to the end. You will notice a big gap. A regular jump won't clear the gap. What you have to do is push the joystick right, diagonal up while pressing the jump button to clear this gap and get onto the next higher platform. 9) Jump the gap and you will have a close encounter with the seventh boss. ROUND 8 : 1) As always, go to the shop on your left if you need to. Then head to the right. As you climb the column, shoot right. SECRET : Break wall for Weapon +1 and Armor +4. 2) Go straight up and go to the platform on your left. SECRET : Break wall for Weapon +1. 3) Head down and go left along the columns. 4) Go up the column to the next level and go left. The sage will give you a minute. 5) Go up all the way to the top, then head right. You will encounter a sage, with a shop, before the eighth boss battle. - STAFF - Programmer : Imo (Akapa) Character Designers : Kuramoyan, Satochin, Kawamoyan, Miyaji, Fukumoyan, Nono, Rattchan Sound Designer & Music Composer : Tamayo Kawamoto Hardware : Panchi Kubozoo (Crazy Kubozoo) - PORTS - This is a list of Japanese ports. To see non-Japanese ports, please see the export version entry; "Black Tiger". * CONSOLES: Nintendo Wii [Virtual Console Arcade] [JP] (dec.7, 2010) Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=262&o=2 $end $info=blkfever, $bio Pinball published 40 years ago: Black Fever (c) 1980 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10003&o=2 $end $saturn=blckfireu, $bio Sega Saturn game published 25 years ago: Black Fire (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81003 - TRIVIA - Released on December 22, 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59982&o=2 $end $saturn=blckfirej, $bio Sega Saturn game published 25 years ago: Black Fire (c) 1995 Virgin Interactive. Japanese release. - TECHNICAL - GAME ID: T-7003G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58949&o=2 $end $saturn=blckfire, $bio Sega Saturn game published 25 years ago: Black Fire (c) 1995 Virgin Interactive European release. - TECHNICAL - GAME ID: T-7011H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60241&o=2 $end $megaduck=bftale, $bio Mega Duck cart. published 27 years ago: Black Forest Tale (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115562&o=2 $end $adam_flop=blackgld, $bio Coleco Adam disk. published 36 years ago: Black Gold (c) 1984 Image MicroCorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109349&o=2 $end $cpc_flop=blackgol, $bio Amstrad CPC type-in published 31 years ago: Black Gold (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119708&o=2 $end $amigaocs_flop=blackgld, $bio Commodore Amiga 500 disk. published 29 years ago: Black Gold (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73560&o=2 $end $info=m4blkgd,m4blkgda, $bio Black Gold (c) 199? Gemini. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40620&o=2 $end $info=sc4bgold,sc4bgolda, $bio Black Gold (c) 200? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42439&o=2 $end $amigaocs_flop=blackglda, $bio Commodore Amiga 500 disk. published 29 years ago: Black Gold [World of Business] (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73561&o=2 $end $spectrum_cass=blackhaw, $bio Black Hawk [Model CSAC 607] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225621&o=2 $end $info=blkheart,blkheartj, $bio Arcade Video game published 29 years ago: Black Heart (c) 1991 UPL. A horizontally scrolling shoot'em up. - TECHNICAL - Game ID : UPL-91069 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4 mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Black Heart was released in May 1991. 'Black Heart' is not only the title of this game, but also boses' names in Razing's Famous shooter "Battle Garega" and "Armed Police Batrider.". Many staff from UPL joined Raizing later and apparently, they like this name. Gamest (Japanese game magazine) April 2011, a gamer called 'KDK-takeyuki' recorded a high score of 3,713,700 points on this game. - STAFF - Developed by NMK (Nihon Maicom Kaihatsu). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=263&o=2 $end $info=blkhole,blckhole2, $bio Arcade Video game published 39 years ago: Black Hole (c) 1981 TDS (Tokyo Denshi Sekkei). A space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything. - TECHNICAL - Upright cabinet dimensions : 25,5'' wide x 67'' high x 28'' deep. Cocktail table dimensions : 22'' wide x 24,5'' high x 34'' deep. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in April 1981. This game was a very large flop as people thought it "wasn't very interesting" and had some "weird point methods" (Going through the point ships looked like sexual intercourse for some people, therefore making the game a laughing matter for most people.) - SCORING - Flying saucers : 6000 points. Neutron mines : 2001 points. Neutron mine layers : 9999 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=264&o=2 $end $info=bhol_ltd, $bio Pinball published 39 years ago: Black Hole (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10318&o=2 $end $a2600=blackhol, $bio Atari 2600 cart. published 37 years ago: Black Hole (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50264&o=2 $end $ti99_cart=blackhl, $bio TI-99-4A soft. published 37 years ago: Black Hole (c) 1983 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84518&o=2 $end $info=m3blkhle, $bio Black Hole (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41172&o=2 $end $info=m1blkhol, $bio Black Hole (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41964&o=2 $end $pcecd=blackh, $bio NEC PC-Engine CD published 27 years ago: Black Hole Assault (c) 1993 Micronet - TECHNICAL - GAME ID: MNCD3001 - TRIVIA - Released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58119&o=2 $end $megacdj=blckhole, $bio Sega Mega-CD published 28 years ago: ブラック・ホール・アサルト (c) 1992 Micronet. (Black Hole Assault) - TECHNICAL - Game ID: T-22024 - TRIVIA - Released on October 23, 1992 in Japan. Reviews: [FR] November 1992 - Consoles+ No. 14: 46/100 - STAFF - Director: Shaka Programming: Azy, Foma, Skeleton Design: Nao, Nishii, Man Chan, You Music: Studio River Kids, Fandango Co. Ltd., Shaka Voices: Terence McGovern, Peter Scott, Penny Jacob, Francine Scott, Mike Babbit, Jeff Ray, Robin Yeager Sound Design: Peter Scott Engineered & Mixed: Robin Yeager Digitally Mastered: Soundcat on the Waveframe 1000 Daws Sound Produced: Tacey Miller U.S. Script Adaptation: Stewart Perkins, Tacey Miller Special Thanks: Bignet Staff, Kaoru Ogi, Tatsurou Toshirou, Page‑Boy, Tetsuo Togano, T. Matsunaga, Fujita Hiroyuki, SNM Producer: Akihiko Murakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60494&o=2 $end $info=blckhole, $bio Pinball published 39 years ago: Black Hole (c) 1981 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 668 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC Speech generated by a Votrax SC-01. - TRIVIA - Released in October 1981. This was the first table to feature the revolutionary lower-reversed playing surface. However, its biggest claim to fame is that it was the first accepted table to cost 50 cents to play, which quickly made it the highest earning pin game in the history of the industry. With its fast paced gameplay and unique feature set, this table is considered a classic that was ahead of its time. 8,774 units were produced. The original concept for Black Hole did NOT originate at Gottlieb! Black Hole was designed and built by two pinball novices from Harrisburg, PA and presented in a working concept prototype to Gottlieb. - SCORING - Lower playfield scoring : * Rollunder : 100 points. Advances multiplier. * Pop bumpers : 100 points. * Left return rollover : 100 points. * Ten-point switches : 10 points. * Left drop target bank : 3,000 points (3-ball) when lit. 1,000 points (5-ball) when lit. 300 points (3-ball) when unlit. 100 points (5-ball) when unlit. Completing sequence reset bank and opens gate. Completing sequence with all targets lit lights hole (upper playfield) for extra ball. * Right drop target : 500 points. Completing sequence resets bank, opens gate, advances rollunder (upper playfield) value and awards special when lit. * Capture hole : 3,000 points. Captures ball when flashing. Upper playfield scoring : * Drop targets : 5,000 points (3-ball) when lit or flashing. 3,000 points (5-ball) when lit or flashing. 500 points when unlit. Hitting drop target with flashing lamp will advance lamp sequence. Completing drop target lamp sequence resets bank and lights spinner (5-bank) or light right side rollover (4-bank) Completing either lamp sequence (B-L-A-C-K or H-O-L-E) gives 2X scoring on lower playfield. Completing both lamp sequences (B-L-A-C-K or H-O-L-E) light 3-bank (lower playfield) for special and gives 3X scoring on lower playfield. * Right side rollover : 10,000 points when lit. 500 points when unlit. * Rollunder : 10,000 points when lit (white) 5,000 points when unlit Awards extra ball when purple lamp is lit Awards special when red lamp is lit. * Capture hole : 5,000 points Awards extra ball when purple lamp is lit. Captures ball when blue lamp is flashing. * Right return rollover : 5,000 points and opens gate when flashing. 500 points when unlit. * Top rollovers : 3,000 points when lit. 500 points when unlit. Completing sequence advances multiplier and resets sequence. * Ten-point switches : 10 points. Closes gate except during multi-ball. * Spin target : 1,000 points when lit. 100 points when unlit. * Right side spot targets : 3,000 points when lit. 500 points when unlit. Corresponding lamp for drop target bank (lower playfield, 4-bank) will illuminate. Completing sequence lights right return rollover and blue hole, wich enables capture hole. * Pop bumpers : 1,000 points (3-ball). 100 points (5-ball). Closes gate except during multi-ball. - TIPS AND TRICKS - To succeed at Black Hole, you'll need to learn how to maximize your points on the lower surface, which you get to through the gravity tunnel. By clearing all the letters 'B-L-A-C-K' in sequence, you activate a g-force accelerator. The flashing arrow shows which letter you need to get next. One g-force accelerator doubles the points you earn. Clearing the letters 'H-O-L-E' in sequence also earns a g-force accelerator. When both g-force accelerators are lit you earn triple points as well as lighting a special. Clearing the bank of three drop-targets below advance the roll-under lit specials. Complete all three rollovers up top to advance the bonus multiplier from 2x up to 5x. - STAFF - Design by : John Buras, Adolf Seitz Jr. Art by : Terry Doerzaph - PORTS - * CONSOLES: Sony PS2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") Xbox 360 [Xbox Live] (Apr. 04 2012, "The Pinball Arcade") Sony PS3 [Sony PSN] (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5221&o=2 $end $vic1001_cart=blakhole,blakholep, $bio Commodore VIC-20 cart. published 38 years ago: Black Hole (c) 1982 Creative Software - TECHNICAL - Game ID: VI-BH-C - TRIVIA - This is a 4k game internally, although it requires 8k to run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83783&o=2 $end $jupace_cass=blackisl, $bio Jupiter Ace cass. published 36 years ago: Black Island Adventure (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115768&o=2 $end $info=m21, $bio Arcade Video game published 44 years ago: Black Jack (c) 1976 Mirco. A blackjack game. The goal is to get closest to 21 without going over. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards. - TECHNICAL - Main CPU : Intel 8080 (@ 559.062 Khz) Sound Chips : Discrete circuitry Players : 4 Buttons : 3 - TRIVIA - Released in June 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=265&o=2 $end $info=blckjack, $bio Arcade Video game published 36 years ago: Black Jack (c) 1984 Interflip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27662&o=2 $end $info=statusbj, $bio Arcade Video game published 35 years ago: Black Jack (c) 1985 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24281&o=2 $end $mc10=blackjac, $bio Black Jack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87612&o=2 $end $spectrum_cass=blackjac, $bio Black Jack (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225915&o=2 $end $fm7_cass=bjbonus, $bio Fujitsu FM-7 cass. published 39 years ago: Black Jack & Bonus (c) 1981 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93696&o=2 $end $astrocde=blckjack, $bio Astrocade game published 41 years ago: Black Jack + Acey Deucey + Poker (c) 1979 Bally Mfg. Co. - TECHNICAL - Game ID: 5002 - TRIVIA - Released as part of the "Strategy Series". - STAFF - Written by: Mason Finished by: Rickey Spiece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86777&o=2 $end $apple2_cass=blckslot, $bio Apple II cass. published 42 years ago: Black Jack + Slot Machine (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135904&o=2 $end $x68k_flop=bljack2, $bio Black Jack 68K II Animation Version (c) 19?? KZO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87135&o=2 $end $info=blackjck, $bio Pinball published 43 years ago: Black Jack (c) 1977 Bally. - TECHNICAL - Bally MPU AS-2518-17 (Chime) Model Number : 1092-E Main CPU : M6800 (@ 475 KHz) - TRIVIA - Black Jack was released in April 1977. The development of the game took 1 year (started in May 76). 4,883 units were produced. - STAFF - Design by : Jim Patla Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5222&o=2 $end $info=gnw_bjack, $bio Handheld game published 35 years ago: Black Jack (c) 1985 Nintendo Co., Ltd. Game A is a blackjack game. The dealer's hand is on the upper screen and the player's hand is on the bottom screen. Four buttons are available: double down, bet ×10/hit, bet ×1/stand and enter. The player starts with a $500 bankroll and can bet up to $100 each hand. Pair splitting is not allowed, and bets must be locked before shuffling is done, contrary to real-world blackjack rules. - TECHNICAL - Model BJ-60 - TRIVIA - Released on February 15, 1984 in Japan. It was very different from the standard Game & Watch games. There were some Black Jack games that were included in white boxes that Nintendo sent out to retailers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100968&o=2 $end $info=pebe0014,pebe0014a, $bio Slot Machine published 26 years ago: Black Jack (c) 1994 IGT [International Game Technologies]. - TECHNICAL - [Player's Edge Plus] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73327&o=2 $end $info=bk_l4,bk_f4,bk_l3, $bio Pinball published 40 years ago: Black Knight (c) 1980 Williams. - TECHNICAL - Williams System 7 Model Number : 500 Main CPU : M6808 (@ 895 KHz) Sound CPU : M6808 (@ 894.750 KHz) Sound chips : DAC, HC55516 - TRIVIA - Released in November 1980. Black Knight introduced 'Magna-Save' and the Bonus Ball concept where the player with the highest score won additional seconds of free play. BK was also the first game ever that had a split level or 'two level' playfield. Magna-Save was a feature where a user could press a button on either side and magnets would prevent the ball from draining via that outlane. It would stop and hold the ball and drop it into the inlane. The user had to perform some task to re-enable Magna-Save. Comments from the designer : Black Knight was the first game ever to employ faceted inserts (the transparent inlaid plastic windows) in the playfield. My design was a simple eight-sided 'Jewel Look', but insert texturing progressed from there to many different designs, finally settling on refracting radial lines originating at the center of round and rectangular inserts and from points of arrows and lightning bolts, etc. 13,075 units were produced. A Black Knight unit appears in the 1987 movie, 'Superman IV - The Quest for Peace'. - TIPS AND TRICKS - * Multiball : Multiball play on Black Knight involves 2 or 3 balls. Balls are locked on the upper playfield, behind the left drop target bank. Balls are released for Multiball play by locking three balls on upper playfield, or by locking one or two balls on upper playfield, and another ball in the kickout hole on the lower playfield (behind the right drop target bank). There is no time limit for locking balls for Multiball play. The game can be adjusted to allow lit 'LOCK' lights to remain lit from ball to ball, or will reset with each new ball played (default). The latter is the more difficult setting, and requires the player to lock 2 or 3 balls on the upper playfield during the course of one ball-in-play, in order to achieve Multiball play. See the game's adjustments in the Instruction Booklet for more details. During Multiball, all scoring is multiplied by the number of balls on the playfield (2X, or 3X). * Drop Targets : There are 2 banks of drop targets on each playfield level. Targets on the left side of the playfield are denoted by blue lights in front of them, and targets on the right side are denoted by orange lights. The drop target banks are timed, so after hitting one or more targets in a bank, you have only a limited amount of time to hit the rest of the targets in that bank, before the bank is reset. Completing a bank of drop targets activates a Magna-Save on the lower playfield, if one or both are not lit (See Magna-Save below). Completing a bank of drop targets also lights one of the three arrow lights in front of the bank. Completing each bank of drop targets on either playfield level three times each, lights the Extra Ball on the upper playfield (see Extra Ball below). The amount of time allowed to the player to complete a bank of drop targets before they reset, is adjustable. See the Instruction Manual for more information. * Extra Ball : There are 2 possible ways to achieve an Extra Ball : one on the upper playfield, and one on the lower. To light the first Extra Ball light (upper playfield), the player must complete the upper or lower playfield drop target banks three time each. Then shoot the ball through the left ramp u-turn on the upper playfield to score the Extra Ball. The second Extra Ball is lit by completing all four drop target banks (upper and lower playfields) three times each. This lights the Extra Ball in the turn-around on the lower playfield. One arrow in front of a drop target bank is lit each time the bank is completed. * Mystery Score : When the ball goes through the left flipper return lane (which may be assisted by Magna-Save), the center ramp is lit for a short time for Mystery Score. The Mystery Score is awarded upon completion of the center ramp when lit, and awards a random value of 20,000 to 99,000 points (Contrary to today's hyper-inflated-score games, this is a significant award). * Spinner : When the ball goes through the right flipper return lane (which may also be assisted by Magna-Save), the spinner is lit for a short time for 5,000 points per spin. A well-placed shot through the spinner can award as much as 100,000 points! * Bonus Multipliers : The turn-around on the lower playfield awards bonus multipliers. When all bonus multipliers have been attained (2X, 3X, 4X, 5X), and bonus value is at maximum, the bonus lights in the 'sword' on the lower playfield will animate and 'scroll'. The bell will ring each time additional bonus-awarding targets are made after this point (flipper return lanes, outlanes, and drop target bank completion). * Magna-Save : Magna-Save features are activated by completing a bank of three drop targets. The right Magna-Save will always become activated before the left. Pressing the red button above the white flipper button will activate the Magna-Save feature for the corresponding side of the playfield. The Magna-Save feature is used to attempt to 'grab' the ball, and drop it down the flipper return lane, to allow it to continue in play. Magna-Save features must be re-activated after being used by completing a drop target bank again. The amount of time that the Magna-Save feature is on, when activated by the player, is adjustable. See game adjustments in the Instruction Manual. * Bonus Ball : If 2 or more players are in the game, the player with the higher score at the end of the game gets a 30 second Bonus Ball (this feature, and it's time limit are adjustable- see Instruction Manual). 'Bonus Ball' is actually an unlimited number of balls available to the player, but only for the 30-second period. So you can lose the ball as often as you wish during Bonus Ball, and it will be replenished, until the 30 seconds has expired. The goal during Bonus Ball is to complete all 4 drop target banks in the 30-second Bonus Ball time, in order to light the turn-around for Special. The turn-around must be completed to obtain the Special. * Strategies : 1. Go for the Extra Ball. It is easiest to complete the drop target banks on the upper playfield to light the first Extra Ball (upper playfield). And drop targets can be completed much faster during Multiball. 2. If center ramp is lit for Mystery Score, and you miss the shot from the lower left flipper, but manage to get the ball up to the upper playfield anyway, allow it to drain back down the center ramp, if possible. This will award the Mystery Score if you can do it before the Mystery Score light goes out. 3. During Multiball, focus your concentration on the playfield level that has the most balls on it. That is, if more balls (2 or more) are in play on the upper playfield, focus your attention on the flippers there. Or if more balls are on the lower playfield, focus your attention there. The playfield with more balls on it will be the source of more scored points during Multiball. 4. During Multiball, concentrate on making the Mystery Score and Spinner shots when lit, as described above. This is where the big points come in, especially with the Multiball playfield score multipliers lit. 5. Biggest points are awarded during Multiball. To get bigger scores, focus on locking balls for Multiball play, and on personal strategies and skills for keeping balls in play longer during Multiball. - SERIES - 1. Black Knight (1980) 2. Black Knight 2000 (1989) - STAFF - Design by : Steve Ritchie Art by : Tony Ramunni Software by : Larry DeMar - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5223&o=2 $end $info=bk2k_l4,bk2k_lg1,bk2k_lg3,bk2k_pu1,bk2k_la2,bk2k_pa5,bk2k_pa7,bk2k_pf1, $bio Pinball published 31 years ago: Black Knight 2000 (c) 1989 Williams Electronics Games, Incorporated. He rides again! - TECHNICAL - Williams System 11B Model Number : 563 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Released in April 1989. This game was the first game to implement two features that would become common in modern pinballs : the 'Hurry Up' mode, and the 'Wizard Mode' (a special high scoring mode). Approximately 5,700 units were produced. Game has two different plastic artwork versions for the upper play-field : 'futuristic-style' and 'stone castle-style'. These differing plastics appear around the lock assembly, near the 'W.A.R' lanes, as the upper ramp cover, and as the 'Magna-save ready' sign. Reportedly, the futuristic artwork may be the earlier design. - SCORING - UPPER PLAYFIELD * W-I-N Lanes : Increases the bonus multiplier and lights 'Ransom' at the drawbridge. * W-A-R Lanes : Starts 'Hurry Up' (countdown timer) when completed; shoot the ball up the Skyway ramp to collect it. Also, during Double Knights Challenge, scores a million points if completed. * Drawbridge : Hit the three-bank stand-ups to lower the drawbridge, and then shoot the ball up the bridge to lock a ball. If the 'Ransom' light is lit, shoot the ball up the bridge to spot a letter for 'RANSOM' (shown on the backglass). Also collects the Jackpot during multiball. * Upper Loop : Shoot the ball around the loop to increase the loop bonus; consecutive shots earn different awards (extra ball, hold bonus, etc.). LOWER PLAYFIELD * Skyway Ramp : Scores the 'Hurry Up' and the Skyway Bonus, as well as an Extra Ball, if any of them is lit. * K-N-I-G-H-T Targets : If all the targets are hit within a set amount of time, a letter in B-L-A-C-K is spotted and the kickback and the Magna-Save is re-lit. Lighting all the letters in B-L-A-C-K lights the 1 million-point Skyway Bonus (which is collected at the ramp). * U-Turn Loop : Scores 25,000 points for the first loop, and increases for each consecutive loop, maxing out at 250,000 points. Also lights the Challenge Lane for 'Double Knights Challenge'. * Lightning Lane : Spins the Lightning Wheel for a random award (when lit); the ball is kicked to the upper playfield. * Challenge Lane : When lit, it starts the two-ball 'Double Knights Challenge', in which completing the W-A-R Lanes score 1 million points, and lasts until you lose one ball. * Magna-Save : Prevents right outlane drains; activated with a separate button. SPECIAL SCORING MODES * Multiball : After locking the third ball in the Drawbridge, Multiball starts. During this mode, hitting the K-N-I-G-H-T targets increases the Jackpot. Shooting a ball in the Drawbridge awards the Jackpot. If you lose two balls, a countdown begins to lock the remaining ball in the Drawbridge to collect the Jackpot. * The King's Ransom : The game's 'Wizard Mode'. It starts after all six letters of R-A-N-S-O-M is collected (as shown on the backglass). In this mode, EVERYTHING is lit for a limited amount of time : Unlimited balls, 3-ball Multiball, the Bonus Multiplier is maxed out and held, Jackpot is lit at the drawbridge, 'Double Knights Challenge' is lit, Extra Ball and Skyway Bonus are lit at the ramp, and the U-Turn Loops are maxed out at 250,000 points! - TIPS AND TRICKS - The simplest strategy for BK2K can be summed up in 4 words : avoid the lower playfield. Most of the big points are on the upper playfield, and while the ball is on the upper playfield, you can't lose it! The most important shot to learn is the Skyway. You should practice it to the point where you can nearly always one-touch a ball draining off the upper playfield right back up into the Skyway off the right flipper, preferably without trapping it first. This one shot will make your score skyrocket, since it prevents draining and sets you up for big points from Hurry-Up and extra balls galore from the Loop. On the upper playfield, learn to make Loop shots; they're the key to extra balls, and with practice you can also learn to drop the ball into the WIN lanes to light Ransom. When Hurry-Up or Extra Ball lights on the Skyway, don't be afraid to let the ball drain to the lower playfield to collect it; once you've practiced the Skyway shot sufficiently, the reward is well worth the minor risk. Also, it's vital to learn the art of nudging the ball around the WAR lanes; a good player can nearly always make the ball dribble its way across the tops of the lanes to the upper flipper, keeping it on the upper playfield, and probably getting credit for at least one of the lanes in the process, even on a machine with pretty tight tilt settings. During Multiballs, you pretty well have no choice but to learn to deal with the lower playfield. The Challenge Lane will hold onto a ball going into it for about ten seconds before letting it go, which is a good way of getting a ball out of the way. Also, don't forget the Lightning Lane; even if it's not lit, it still gets the ball back to the upper playfield. Multiballs are also a good time to shoot for the KNIGHT targets, if you need to relight the Kickback or Magna-Save; with all the balls bouncing around, you'll hit your share of drop targets anyway. It's recommended to NOT shooting at the drop targets unless you need to relight something; every time you clear them, the timer accelerates, so it gets that much harder to clear them when you actually need them. And the bonus for completing BLACK is pretty paltry; you can get much greater rewards by concentrating on the upper playfield and making your Hurry-Ups. During King's Ransom, concentrate on making the Skyway and Drawbridge shots at least once each, since that's where the big points are. Don't mess up your shots with the balls already on the playfield just to plunge a new ball in (unless you're going to use the new ball to shoot for the Jackpot); in particular, if a ball pops into the plunger lane with less than 5 seconds left in King's Ransom, and you're confident that you're not going to lose one of the balls in play in the next few seconds, leave it there! It's effectively an extra ball; when King's Ransom ends, just leave the other ball in the plunger lane, and plunge it out when you finally lose the last ball in play. - SERIES - 1. Black Knight (1980) 2. Black Knight 2000 (1989) - STAFF - Design, Concept, & Direction : Steve Ritchie (SSR) Software, Effects, & Magic : Ed Boon (EJB) Mechanical Excellence : Joe Joos (JJJ) Artiste Extraordinaire : Doug Watson (DTW) Music, Speech, & Sounds : Brian Schmidt (BLS), Dan Forden, Steve Ritchie Supertechs : Butch Ortega, Zofia Bil, Jose Delgado, Tony Kraemer, Dick Valosek, Mark Johnson, Elaine Johnson, Paul Johnson, Al Cardenas, Manu Jayswal, Greg Freres, Art Clafford VOICES : Black Knight : Steve Ritchie Chori of Angels : Stephanie Rogers, Glo Van Vlack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5227&o=2 $end $amigaocs_flop=blacklmp, $bio Commodore Amiga 500 disk. published 32 years ago: Black Lamp (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73562&o=2 $end $specpls3_flop=blacklam, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Black Lamp (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147868&o=2 $end $spectrum_cass=blacklam, $bio Black Lamp (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219305&o=2 $end $cpc_flop=blacklan,blacklan01,blacklan02,blacklan03,blacklan04,blacklan05,blacklan0a, $bio Amstrad CPC 464 disk. published 25 years ago: Black Land (c) 1995 Bollaware 3-D isometric role playing game. - STAFF - Programmers: Roland BARTHEL (Doc BARTHOC) Graphics and story: Sigurd FAUSER (Uncle SIGGI) Musics: Ulrich SCHREITMUELLER (The Electric Monk of TGS) Tests: Andreas RAITHLE, Wolfgang SCHAAR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124712&o=2 $end $cpc_flop=blacklan09, $bio Amstrad CPC 464 disk. published 22 years ago: Black Land Translated (c) 1998 Bollaware 1998 Re-release translated in English. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128018&o=2 $end $cpc_flop=blacklan06,blacklan07,blacklan08,blacklan0b, $bio Amstrad CPC 464 disk. published 25 years ago: Black Land Demo (c) 1995 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128017&o=2 $end $cpc_cass=blackmags, $bio Amstrad CPC cass. published 33 years ago: Black Magic (c) 1987 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82825&o=2 $end $apple2_flop_orig=blkmagic, $apple2_flop_misc=blkmgc,blkmgca, $bio Apple II disk. published 33 years ago: Black Magic (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107167&o=2 $end $cpc_flop=blackmag,blackmagb,blackmagc,blackmaga,blackmag_c1,blackmag_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Black Magic (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119396&o=2 $end $cpc_cass=blackmag, $bio Amstrad CPC cass. published 33 years ago: Black Magic (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233287&o=2 $end $info=m4blkmgc,m4blkmgc_1,m4blkmgc_u1,m4blkmgc_u2,m4blkmgc_u3,m4blkmgc_u4,m4blkmgc_u5,m4blkmgc_u6, $bio Black Magic (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42957&o=2 $end $info=j7bmagic, $bio Fruit Machine published 16 years ago: Black Magic (c) 2004 JPM. Black Magic is a 6-reel, multi-stake and award card game, with a magical theme. It offers a standard five winline top game with the capacity to activate 27-way winlines via the reel based wand symbols. - TRIVIA - Released in January 2004 by Czech Republic and Slovakia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11733&o=2 $end $apple2_flop_misc=blkmgccr, $bio Apple II disk. published 33 years ago: Black Magic cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232953&o=2 $end $psx=blackmtx, $bio Sony PlayStation disc published 20 years ago: Black Matrix Cross (c) 2000 Nec InterChannel, Ltd. - TECHNICAL - GAME ID: SLPS-02962-63 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84963&o=2 $end $gba=blackmt0, $bio Nintendo GBA cart. published 18 years ago: Black Matrix Zero [Model AGB-AXBJ-JPN] (c) 2002 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69906&o=2 $end $info=blkmust, $bio Black Mustang (c) 199? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44921&o=2 $end $info=blackpnt, $bio Slot Machine published 24 years ago: Black Panther (c) 1996 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5022&o=2 $end $info=blkpnthr, $bio Arcade Video game published 33 years ago: Black Panther (c) 1987 Konami. A beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels. - TECHNICAL - Konami Game Number: GX604 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : K007232 (@ 3.579545 Mhz), YM2151 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Black Panther was released in June 1987 in Japan. This game appears in the PS3 game "Akiba's Trip" as a "side quest tribute" where Black Panther is called "legendary arcade board" and "priceless piece of gaming history". - STAFF - Developed by: Coreland Programmer: Nobutake Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=266&o=2 $end $info=blpearl, $bio Slot Machine published 17 years ago: Black Pearl (c) 2003 Extrema-Ukraine. A 5-reel 34-winline video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12014&o=2 $end $info=blakpyra, $bio Pinball published 36 years ago: Black Pyramid (c) 1984 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Cheap Squeak) Model Number : 0A44 Main CPU : M6800 (@ 475 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound Chips : DAC - TRIVIA - 2,500 units were produced. - STAFF - Designer : George Christian Artwork : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5228&o=2 $end $pc98=blckrain, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Black Rainbow (c) 1990 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89020&o=2 $end $pc98=brainbw2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Black Rainbow 2 (c) 1992 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89021&o=2 $end $info=blkrhino, $bio Slot Machine published 25 years ago: Black Rhino (c) 1995 Aristocrat. A 5-reel video slot machine with an African theme. - TECHNICAL - Aristocrat MKVI hardware. Released in MKV Series 1 hardware (1995) and Series 2 hardware (2000). 540/MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win The MKV Series 2 version has both 9 and 20 line options. The 20 line version has a max bet of 500 credits (1,2,5,10,25) and also a suit gamble option. - TRIVIA - This game is mostly found as a "5 cent" machine (1 coin = 20 credits). - SCORING - Black Rhino substitutes for all symbols. Scattered Trees pay any. Black Rhino: 2 = 5, 3 = 100, 4 = 1000, 5 = 5000 Lion: 3 = 50, 4 = 250, 5 = 2500 Zebra: 3 = 20, 4 = 50, 5 = 250 Giraffe: 3 = 20, 4 = 50, 5 = 250 King: 3 = 10, 4 = 20, 5 = 200 Queen: 3 = 10, 4 = 20, 5 = 200 Jack: 3 = 10, 4 = 20, 5 = 100 Ten: 3 = 5, 4 = 20, 5 = 100 Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Tree: 3 = 2, 4 = 20, 5 = 50 - SERIES - 1) Black Rhino (1994) 2) Wild Cougar (1996) 3) African Dusk [Mr. Cashman] (2001) 4) Jailbird [Mr. Cashman] (2001) 5) Black Rhino [Power Pay] (2006) 6) Wild Cougar [Power Pay] (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4966&o=2 $end $info=blkrose, $bio Black Rose Rapid Fire Grand Prix (c) 200? Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261545&o=2 $end $info=br_l4,br_l1,br_l3,br_p17, $bio Pinball published 28 years ago: Black Rose (c) 1992 Midway Mfg. Co. The basic idea of this pinball is to sink ships. The game features a rotating cannon situated underneath the playfield used to aim the ball at targets to award letters in the word SINK SHIP. During multiball you also get letters for shooting flashing ramps. Once SINK SHIP is spelled, you load the cannon to light the center shot (the 'Broadside') to get big points. - TECHNICAL - Midway WPC (Fliptronics II) Model Number : 20013 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Black Rose was released in July 1992. 3,746 units were produced. Sometimes when the ball is in the jet bumpers, you can spot cows fencing on the display. Sometimes when the Unlimited Millions round is started, you see many small cows. Sometimes when you manage to achieve a Combo Shot, cows walk across the screen, moo'ing. The artist Pat McMahon created X-rated artwork for a version of backglass intended for an interested European market. The glass was never produced. - STAFF - Designer : John Trudeau (Dr. Flash) (J T) Artwork : Pat McMahon Software : Brian Eddy (BRE) Dots/Animation : Scott Slomiany Mechanics : Ernie Pizarro (E P), John Krutsch Music & Sounds : Paul Heitsch (P H) Voice of Black Rose : Sam Bennett Supporters : Lou Isbitz, Betty Purcell, Nina Clemente - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5229&o=2 $end $apple2_flop_misc=blksage, $bio Apple II disk. published 40 years ago: Black Sage (c) 1980 Poly-Versa-Technology Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107168&o=2 $end $dragon_cass=blksanctm, $bio Dragon cass. published 38 years ago: Black Sanctum (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116432&o=2 $end $amigaocs_flop=blacksec, $bio Commodore Amiga 500 disk. published 26 years ago: Black Sect (c) 1994 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73563&o=2 $end $amigaocs_flop=bshadow, $bio Commodore Amiga 500 disk. published 32 years ago: Black Shadow (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73564&o=2 $end $amigaocs_flop=bshadow1, $bio Commodore Amiga 500 disk. published 32 years ago: Black Shadow [Computer Hits Volume Two] (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73565&o=2 $end $info=blkshpsq, $bio Pinball published 41 years ago: Black Sheep Squadron (c) 1979 Astro Games. - TECHNICAL - Model Number : 314 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5230&o=2 $end $cpc_flop=blacksof, $bio Amstrad CPC 464 disk. published 29 years ago: Black Soft Vol.1 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134007&o=2 $end $cpc_flop=blacksof01, $bio Amstrad CPC 464 disk. published 29 years ago: Black Soft Vol.2 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134008&o=2 $end $zx81_cass=blackstar, $bio Sinclair ZX-81 cass. published 37 years ago: Black Star (c) 1983 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114780&o=2 $end $info=blktiger,blktigerb1,blktigerb2,blktigera,blktigerb3, $bio Arcade Video game published 33 years ago: Black Tiger (c) 1987 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Black Dragon". - TRIVIA - Black Tiger was released in August 1987 outside Japan. It is known in Japan as "Black Dragon". Although they are similar in nature, there are also significant differences between the export version, Black Tiger, and the original version, Black Dragon. Globally, the export version is an easier game. Below are some of the more apparent differences found in these Export versions: * Items less expensive. * Less pitfalls (rocks). * Less and easiest enemies. * Bosses easiest. * Points given by the Red Dragon, Red Demon Warrior, and Black Dragon are differents (see scoring section). * The bonuses are changed (different value and position). * The secret item locations are the same but the symbols for them are different. A bootleg of this game was released by Dragon with the same name. Isiah Johnson holds the official record for this game with 2344150 points on May 31, 2008. - SCORING - Scoring is exactly the same as in the original Japanese version except for the following bosses : Dragon (red): 10,000 points Demon Warrior (red): 150,000 points Dragon (black): 10,000 points. - PORTS - This is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Black Dragon". * CONSOLES: Nintendo NES [Unreleased Prototype] [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.21, 2011) Nintendo Wii [Virtual Console Arcade] [US] (jan.24, 2011) Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [US] Commodore C64 [EU] (1988) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) Commodore Amiga [US] (1990) [EU] Sinclair ZX Spectrum (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=267&o=2 $end $spectrum_cass=blktiger,blktigera, $bio Sinclair ZX Spectrum cass. published 31 years ago: Black Tiger (c) 1989 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78006&o=2 $end $cpc_cass=blacktig, $bio Amstrad CPC cass. published 31 years ago: Black Tiger (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82826&o=2 $end $cpc_flop=blktiger,blktigerb,blktigerc,blktigerd,blktigere,blktigerf,blktigera, $bio Amstrad CPC 464 disk. published 31 years ago: Black Tiger (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119397&o=2 $end $st_flop=blktiger, $bio Atari ST disk. published 31 years ago: Black Tiger (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148823&o=2 $end $amigaocs_flop=blktiger, $bio Commodore Amiga 500 disk. published 30 years ago: Black Tiger (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73566&o=2 $end $cpc_flop=blktiger_t2,blktiger_t1,blktiger_t1a, $bio Amstrad CPC 464 disk. published 30 years ago: Black Tiger (c) 1990 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121536&o=2 $end $info=blktigerm, $bio Gaelco Modular System card published 29 years ago: Black Tiger (c) 1991 Gaelco. Special Spanish release on the Mdoluar System. See the original Capcom release for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226317&o=2 $end $info=blktouch, $bio Arcade Video game published 27 years ago: Black Touch (c) 1993 Seo Gang. A rip off "Dragon Punch". All Mahjong graphics were replaced to Korea traffic-signs, Korea pro baseball team mark, musicscore, sports marks, fruits and Korea map. - TRIVIA - Released in March 1993. Black Touch is Korean teen-age comics. Byungitong (translates from Korean as 'Urinal') always seeks to a beautiful girlfriend, but he always find the worst-personality women. Finally he returns to his childhood girl friend Jangmi (translates from Korean as 'Rose'). - SERIES - 1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26067&o=2 $end $info=blackt96, $bio Arcade Video game published 24 years ago: Black Touch '96 (c) 1996 DGRM. - SERIES - 1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26068&o=2 $end $spectrum_cass=blacktow, $bio Black Tower 2 - A Serpentine Tale (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219815&o=2 $end $info=blvelvet, $bio Pinball published 42 years ago: Black Velvet (c) 1978 Game Plan. - TECHNICAL - Model Number : 110 - TRIVIA - Released in May 1978. - STAFF - Design by : Ed Cebula Art by : Jim Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5231&o=2 $end $cd32=blkviper, $bio Commodore Amiga CD32 published 24 years ago: Black Viper (c) 1996 NEO Soft. Prod. GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107016&o=2 $end $info=bwidow,bwidowp, $bio Arcade Video game published 38 years ago: Black Widow (c) 1982 Atari. Black Widow is a vector-based single screen shoot-em-up in which the player controls a black widow spider and must defend her web from invading insectoid enemies, including mosquitos, beetles, hornets, spoilers, grenade bugs, rocket bugs and thunderbugs. The game starts with the player first selecting their preferred difficulty level from a choice of fourteen. The higher the difficulty level chosen, the greater the bonus awarded upon completion. The game uses a twin-stick control method, with the left stick controlling movement and the right controlling direction of fire and the aim is to clear each web of bugs before moving onto the next. To add variety, certain parts of each web are coloured either green or red. Green lines can only be passed over by the Black Widow but red ones can only be passed over by the enemy insects. The various bugs and their traits are as follows: * Mosquitos - these leave "grubsteaks" (represented as dollar symbols) behind when killed that can be piskced up for extra points. * Beetles - these will eat grubsteaks but will also leave them behind when killed. * Spoilers - these dangerous creatures are invulnerable to the Black Widow's shots and must be avoided. * Hornets - will lay eggs on "grubsteaks" that must be pushed out of the web or into its centre before they hatch into more Hornets (or possibly even Spoilers). * Grenade Bugs - these will explode when hit, sending out a blast wave that kills all enemy insects and eggs caught in the blast radius, the Black Widow can also herself be a killed by the blast wave. * Rocket Bugs - these are invulnerable and will launch miniaturized versions of themselves (called "rockettes") at the Black Widow from any other insects they tag. * Bug Slayer - this is also invulnerable but harmless to the Black Widow) and competes with her for "grubsteaks". It is also capable of killing all the other dangerous insects. * Thunderbugs - Every fourth wave, a formation of Thunderbugs will fly towards the Black Widow; if one gets hit by her shots it will break away from the formation and fly directly towards her. If shot a second time, it dies. A bonus is awarded for destroying the entire wave. - TECHNICAL - Game ID : 136017 Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Horizontal Players : 2 Control : Double 8-way joysticks - TRIVIA - Even if the titlescreen says 1982, Black Widow was released in February 1983. James Vollandt holds the official record for this game with 930,100 points on May 1, 1984. 1,550 units were produced. All Black Widow games were conversions of other Atari vector titles and were sold $995. Even the brand new ones were actually "Gravitar" games that Atari converted at the factory. In general this title shared a lot of common components with "Gravitar" and "Space Duel", and Black Widow machines are often used to repair those titles. - SCORING - Mosquito - If shot, becomes '$'. Beetle - Eats '$', but if shot, becomes '$'. Hornet - Lays an egg on '$', but if shot, becomes '$'. Egg - Grows to become hornet or spoiler. Must be pushed off the web to score 500, 1,000, 1,500, 2,000, or even 2,500 points. Grub Steak - Tag for 500, 250, 100, or 50 points -- the sooner the better. Spoiler - Invulnerable. Can only be destroyed by a grenade bug, bug slayer or rocket bug. Grenade Bug - Explodes if shot. Bugs and eggs within the kill zone score 500 points each. Rocket Bug - Invulnerable. Launches "rockettes" at black widow from the other bugs it tags. Shoot rockettes to score 100 points each. Thunderbug - If shot, it breaks formation and attacks. If shot again, it explodes all other T-bugs for 5000 points. Keep away from all T-bugs to earn 10,000 points. The resulting chain reaction from multiple thunderbugs is very dangerous and can encompass over 80% of the level at some times, depending on how many T-bugs are involved. Bug Slayer - Harmless to the player and invulnerable. The Bug Slayer competes with the Black Widow for food. Beat it to its flashing prey for points - STAFF - Designed and programmed by : Bruce Merritt - PORTS - * CONSOLES: [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: Mobile Phones [US] (jul.16, 2003) [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=268&o=2 $end $psx=blackmt0, $bio Sony PlayStation disc published 16 years ago: Black/Matrix 00 (c) 2004 Nec InterChannel, Ltd. Limited Edition. For more information about the game itself, please see the standard version; "Black/Matrix 00 [Model SLPS-03573~74]" - TECHNICAL - CD1 ID: SLPS-03571 CD2 ID: SLPS-03572 - TRIVIA - Released on May 13, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84962&o=2 $end $dc=blackmtad, $bio Sega Dreamcast GD published 21 years ago: Black/Matrix AD [Model T-20101M] (c) 1999 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135032&o=2 $end $saturn=blckmtx,blckmtxa, $bio Sega Saturn game published 22 years ago: Black/Matrix (c) 1998 Nec InterChannel, Limited. - TECHNICAL - GAME ID: T-20113G - TRIVIA - Released on August 27, 1998 in Japan. It was never exported outside Japan. Re-prints: [JP] "Black/Matrix [Model T-20115G]" (1998) [JP] "Black/Matrix [Model T-20118G]" (1999) - PORTS - There were two subsequent remake releases that add more detailed graphics and additional content: Black/Matrix AD (Advanced) for Dreamcast was released in 1999, and Black/Matrix + (Cross) for PlayStation was released in 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58950&o=2 $end $msx1_cass=blackbrd, $bio MSX cass. published 32 years ago: Blackbeard (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94478&o=2 $end $msx1_flop=blackbrd,blackbrda, $bio Blackbeard cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229873&o=2 $end $snes=blackhwk, $bio Nintendo Super NES game published 26 years ago: Blackhawk (c) 1994 Interplay PAL European release. - TECHNICAL - GAME ID: SNSP-6Z-NOE - TRIVIA - Released on February 23, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62787&o=2 $end $megacd=blackh, $bio Sega Mega-CD published 27 years ago: Blackhole Assault (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4405 Front Cover ID: 670-3031-50 Back Cover ID: 670-3033-50 Manual ID: 672-1179-50 Spine Card ID: 670-3032-50 CD ID: 670-3030-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60593&o=2 $end $segacd=blackh,blackha,blackhp, $bio Sega CD published 27 years ago: Blackhole Assault [Model T-6400] (c) 1993 Bignet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60699&o=2 $end $apple1=blckjack, $bio Apple I soft. published 44 years ago: Blackjack (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234896&o=2 $end $pet_cass=bjack, $bio Commodore PET cass. published 42 years ago: Blackjack (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125715&o=2 $end $compclr2_flop=blackjak, $bio Compucolor II disk. published 42 years ago: Blackjack (c) 1978 Compucolor Corp. Contains Five BASIC games: 1. Blackjack 2. Roulette 3. Slot Machine 4. Horse Race 5. Drag Race - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232539&o=2 $end $vidbrain=blckjack, $bio VideoBrain Family Computer cass. published 42 years ago: Blackjack (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236923&o=2 $end $interact=blckjack, $bio Interact Family Computer cass. published 42 years ago: Blackjack (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237112&o=2 $end $phc25_cass=blackjack, $bio Sanyo PHC-25 cass. published 37 years ago: Blackjack (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236900&o=2 $end $msx1_cass=bjack, $bio MSX cass. published 35 years ago: Blackjack (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94479&o=2 $end $sorcerer_cass=black, $bio Blackjack (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232353&o=2 $end $info=m4bj,m4bjack,m4bjacka, $bio Fruit Machine published 30 years ago: Blackjack (c) 1990 Barcrest. - TRIVIA - Blackjack was released in February 1990 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15234&o=2 $end $nes=blckjack, $vgmplay=blckjack_nes, $bio Nintendo NES cart. published 28 years ago: Blackjack (c) 1992 American Video Entertainment From the bright lights of Las Vegas to the warm sands of Monaco there is one card game that is the passion of gamblers - BLACKJACK! Get ready to experience a computer version, like the ones in Las Vegas, of one of the greatest card gambling games of all time. You alone or simultaneously with a friend take on a digital dealer in this popular game of skill and chance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54953&o=2 $end $arcadia=blckjack, $bio Blackjack & Poker (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49238&o=2 $end $m5_cass=blackjac,slotmach, $bio Blackjack + Slot Machine (c) 198? Sord Computer Corp. - TECHNICAL - GAME ID: GCT-5/E FACE A: Blackjack FACE B: Slot Machine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95324&o=2 $end $amigaocs_flop=bjacadmy, $bio Commodore Amiga 500 disk. published 33 years ago: Blackjack Academy (c) 1987 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73567&o=2 $end $apple2gs=blkjkac, $bio Apple IIGS disk. published 32 years ago: Blackjack Academy (c) 1988 MicroIllusions [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240798&o=2 $end $ti99_cart=bljpoker, $bio TI-99-4A soft. published 39 years ago: Blackjack and Poker (c) 1981 Milton Bradley Co. - TECHNICAL - GAME ID: PHM 3033 - TRIVIA - Retail price: $24.95 This game was originally scheduled to be released in 1979 as part of Milton Bradley's Gamevision series under the title Card Sharp. However, for unknown reasons the game was never put out by MB during that time. Instead, the game was later renamed Blackjack & Poker and released through TI in 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84519&o=2 $end $info=pex2272p,pex2275p,pex2276p, $bio BlackJack Bonus Poker (c) 200? IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73071&o=2 $end $info=m4bjac,m4bjaca,m4bjc, $bio Fruit Machine published 32 years ago: Blackjack Club (c) 1988 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15233&o=2 $end $msx1_flop=bjacks,bjacksa, $bio BlackJack Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133242&o=2 $end $info=m4bjsm,m4bjsma, $bio Blackjack Super Multi (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41247&o=2 $end $psx=blackjac, $bio Sony PlayStation disc published 20 years ago: Blackjack vs. Matsuda Jun [Model SLPS-01983] (c) 2000 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84964&o=2 $end $apfm1000=blckjack, $bio APF MP1000 game published 41 years ago: Blackjack (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1007] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49734&o=2 $end $vc4000=blckjack, $bio VC 4000 cart. published 42 years ago: Blackjack (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49193&o=2 $end $odyssey2=blackjck, $bio Phillips Videopac game published 40 years ago: Blackjack (c) 1980 Radiola La Radiotechnique. - TECHNICAL - [Model 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95568&o=2 $end $a2600=blckjacke,blckjacke1, $bio Atari 2600 cart. published 43 years ago: Blackjack (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Blackjack [Model CX2651]". - TECHNICAL - Model CX2651P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82990&o=2 $end $a2600=blckjack, $bio Atari 2600 cart. published 43 years ago: Blackjack (c) 1977 Atari, Incorporated. Place your bets, casino gamblers! And you're ready to play Black Jack. One, 2 or 3 players compete against the computer dealer. The computer deals each player two cards face-up. The computer also deals two card to itself - one face-up and the other face-down. After that, Lady Luck and your sharp skill determines the winner. - TECHNICAL - Model CX2651 - TRIVIA - Export releases: PAL "Blackjack [Model CX2651P]" - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] Atari Ultimate Portable Game Player (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50265&o=2 $end $database=blckjack, $bio Blackjack [No. 2] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129544&o=2 $end $info=blkou_l1,blkou_t1,blkou_f1, $bio Pinball published 40 years ago: Blackout (c) 1980 Williams Mfg. Co. - TECHNICAL - Model Number : 495 - TRIVIA - Blackout was released in June 1990. 7,050 units were produced. - STAFF - Designer : Claude Fernandez Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5232&o=2 $end $apple2_flop_misc=blksmmfl, $bio Apple II disk. published 39 years ago: Blacksmith Market Falcons (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107169&o=2 $end $snes=blackthrj, $bio Nintendo Super Famicom cart. published 25 years ago: Blackthorne - Fukushuu no Kuroki Toge [Model SHVC-6Z] (c) 1995 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61101&o=2 $end $32x=blackthr, $vgmplay=blackthr_md, $bio Sega Genesis 32X cart. published 26 years ago: Blackthorne [Model 84519] (c) 1994 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84395&o=2 $end $gba=blackthru, $bio Nintendo GBA cart. published 17 years ago: Blackthorne [Model AGB-AQXE-USA] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69908&o=2 $end $gba=blackthr, $bio Nintendo GBA cart. published 17 years ago: Blackthorne [Model AGB-AQXP] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69907&o=2 $end $snes=blackthr,blackthrp, $bio Nintendo Super NES game published 26 years ago: Blackthorne (c) 1994 Interplay. Blackthorne for the SNES set the standard for smooth animation in action games. Combining the mazes and movement of Prince of Persia with the graphics and theme of Flashback, this game was a must play for the die-hard action fan. - TECHNICAL - Game ID: SNS-6Z-USA - TRIVIA - Released in September 23, 1994 in USA. - TIPS AND TRICKS - Spotlight: To make a spotlight appear pause game play and wait for two minutes. - STAFF - Game Design: Ronald Millar Sr. Programming: Frank Pearce Jr., Patrick Wyatt Additional Programming: James Edward Anhalt III Producers: Ronald Millar Sr., Matthew Findley Executive Producers: Ayman Adham, Alan Pavlish Artwork: Roman Kenney, Stuart Rose, Jason Magness, Ronald Millar Sr., Sam Didier Art Technician: Joeyray Hall Sound & Music: Glenn Stafford Text / Dialog: Micky Neilson, Ronald Millar Sr., Frank Pearce Jr. Cover artwork by: Jim Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62788&o=2 $end $info=black100,black100s, $bio Pinball published 32 years ago: Blackwater 100 (c) 1988 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway 6803 (Sounds Deluxe) Model Number : 0H07 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound Chip : DAC - TRIVIA - Blackwater 100 was released in March 1988. It was the last game introduced by Bally Midway before it was purchased by WMS Industries. 3,000 units were produced. - STAFF - Game Designer : Dennis Nordman (DN) Illustration : Tony Ramunni (TR) Programmer : Gary Oglesby (GEO) Sounds : Neil Falconer Special Thanks : Dave Coombs, Rita Coombs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5233&o=2 $end $amigaocs_flop=blade, $bio Commodore Amiga 500 disk. published 23 years ago: Blade (c) 1997 Alive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73568&o=2 $end $spectrum_cass=bladealla, $bio Sinclair ZX Spectrum cass. published 37 years ago: Blade Alley (c) 1983 Soft & Easy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234728&o=2 $end $galaxy=bladeall, $bio Galaksija cass. published 35 years ago: Blade Alley (c) 1985 Halilovic, Jasmin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235814&o=2 $end $spectrum_cass=bladeall, $bio Sinclair ZX Spectrum cass. published 37 years ago: Blade Alley (c) 1983 PSS - TECHNICAL - [Model 023] - TRIVIA - This game is known in The Netherlands by the title '3D-Ravijn'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78008&o=2 $end $psx=bladeart, $bio Sony PlayStation disc published 20 years ago: Blade Arts [Model SLPM-86602] (c) 2000 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84965&o=2 $end $sms=bladeag,bladeag1, $bio Sega Mark III cart. published 32 years ago: Blade Eagle (c) 1988 Sega Enterprises, Limited. - TECHNICAL - [Model G-1351] - TRIVIA - Blade Eagle was released on March 26, 1988 in Japan. Released outside Japan as "Blade Eagle [Model 8005]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55949&o=2 $end $msx2_flop=bladelrd,bladelrda, $bio MSX 2 disk. published 23 years ago: Blade Lords (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101502&o=2 $end $info=bmaster, $bio Arcade Video game published 29 years ago: Blade Master (c) 1991 Irem. Export releases. Game developed in Japan. See the original for more information: "Cross Blades!". - TRIVIA - Blade Master was released in July 1991. - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=269&o=2 $end $cpc_cass=bladerun, $bio Amstrad CPC cass. published 34 years ago: Blade Runner (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82829&o=2 $end $ibm5170_cdrom=bladerun, $bio IBM 5170 CD-ROM (Windows) published 23 years ago: Blade Runner (c) 1997 Virgin Interactive Ent., Ltd. Armed with your investigative skills and the tools of the Blade Runner trade, you'll be immersed in a world that lives and breathes around you with breakthrough lighting and visual effects. Your ability to survive will be put to the test in the richest game environment ever created for your PC. - TECHNICAL - MEDIA: CD x4 CD 1 ID: 1146207 CD 2 ID: 1146217 CD 3 ID: 1146227 CD 4 ID: 1146237 MANUAL ID: 1146205 - TRIVIA - Released on November 03, 1997. Uncompressed Blade Runner with all the polygons, perfectly clear animations and everything at its highest level was over 400 gigabytes which took Westwood's mastership to compress all this on only four compact discs, so basically, other then main characters are in much less polygons and detailed, and even on McCoy pixelation can be noticed on some locations. There are actually 12 different endings to this game. Some of the endings are somewhat random, at certain locations during the game, an event will take place. The outcome of the events, as well as which events happen, will help determine which ending you receive. This game was a testing nightmare, random events and 12 endings meant a tiresome test cycle. The Westwood Studios Quality Assurance Department played through the game over 2500 times. - TIPS AND TRICKS - Start blade.exe with the parameter SHORTY. (in commandline: blade.exe SHORTY). All characters are shorter and speak with a pitched voice. Start blade.exe with the parameter SITCOM. (in commandline: blade.exe SITCOM) After some sentences spoken in dialogs you will hear applause or laughter. - STAFF - Cast: Martin Azarow (Dino Klein), Mark Benninghofen (Ray McCoy and Male Announcer), Warren Burton (Runciter and Tyrell Guard), Gwen Castaldi (Dispatcher and Newscaster), Signy Coleman (Dektora), Gary Colombo (General Doll), Jason Cottle (Luther & Lance and Photographer), Tim Dang (Izo), Lisa Edelstein (Crystal Steele), Victor Gardell (Gaff), Jeff Garlin (Lieutenant Guzza and Early Q Bartender), Gloria Hoffman (Mia), James Hong (Chew), Anthony Izzo (Officer Leary), Brion James (Leon), Tom Jourden (Spencer Grigorian), Jerry Kernion (Holloway), Richard Kimmel (Desk Clerk), Joseph D. Kucan (Crazylegs), Jerry Lan (Murray), Karen Maruyama (Fish Dealer), Michael McShane (Marcus Eisenduller and Hawker's Barkeep and Sergeant Walls), Alexander Mervin (Sadik and Rajif), Tony Mitch (Governor Kolvig), Bruno N. Oliver (Gordo), Toru Nagai (Howie Lee), Gerald Okamura (Zuben), Pauley Perrette (Lucy Devlin), Mark Rolston (Clovis and Transient), Stephen Root (Early Q), William Sanderson (Sebastian), Vincent Schiavelli (Bullet Bob), Rosalyn Sidewater (Isabella), Ron Snow (Blimp Announcer), Stephen Sorentino (Shoeshine Man), Stephen Sorentino (Hasan), Jessica Suzanne Straus (Answering Machine and Female Announcer), Iqbal Theba (Moraji), Myriam Tupert (Insect Dealer), Joseph Turkel (Tyrell), Billy Wade (Hanoi), Mark Worden (Baker), Sean Young (Rachael), Joseph Zeoli (Officer Grayford) Additional Voices: Lloyd Bell, Tse Cheng Lo, Gerald Deloff, Gary L. Freeman, Eric Gooch, Michael Grayford, Jennifer Hoge, Kia Huntzinger, Shelly Johnson, Michael Legg, DeMarlo Lewis, Etsuko Mader, Mohanned Mansour, Dwight Kenichi Okahara, Melonie Sung, James Walls, Sandra Wang Character Models: Fukwon , Rob Bollinger, Marco Canestrelli, Shoosha Caroll, Jessica Clemens, James Hong, Anthony Izzo, Kenneth J. Kucan, Brion James, Miguel Lleras, Shelley Lyden, Leon Marathon, Matthew Mooney, Toru Nagai, Gerald Okamura, Bruno N. Oliver, Larry Power, Michael R. Sousa, William Sanderson, Scott Talley, Iqubal Theba, Joseph Turkel, Cristiva Turner, Cerina Vincent, Sean Young, Joseph Zeoli Additional Models: Cary Dean Averett, Lloyd Bell, Jason Curtis, Jeff Steven Fillhaber, Gary L. Freeman, Karen Gloyd, Rick Gush, David Leary, Ferby Miguel, Ren Olsen, Bill Petro, Gin Petro, Cheryl-Ann Prenger, Rob Sandberg, Anne Silva, Kurt Vordahl, James Walls, Eric Wang, Sandra Wang Movement Actors: Paul Bastardo, Jeff Steven Fillhaber, Mindi Gladman, Joseph D. Kucan, Lynne Litteer, Darla-Jean Ralston, Shelby Scanlan, Amy Shoopman BLADE RUNNER PARTNERSHIP Executive Producer: Jerry Perenchio, Bud Yorkin Supervising Producer: Josh Gutfreund WESTWOOD STUDIOS Executive Producer: Louis J. Castle Producer: Donny Blank Assistant Producer: Rade Stojsavljevic Screenwriters: David Leary, David Yorkin Designers: David Leary, James Walls Assistant Designer: Tim C. Fritz Art Director: Louis J. Castle Lead Artist: Aaron E. Powell 3D Artists: Margo Angevine, David Austin, Cary Dean Averett, Tse Cheng Lo, Damon Conn, Gerald Deloff, Gary L. Freeman, Matthew Hansel, Miguel Lleras, Robert Marker, Ferby Miguel, Ren Olsen, Miles Ritter, Kurt Vordahl Concept Artists: Jeff Hydorn, Jack Martin, Ren Olsen Character Animators: Elie Arabian, Tse Cheng Lo, Damon Conn, Shelly Johnson, Aaron E. Powell Audio Director: Paul S. Mudra Sound Designer: Dwight Kenichi Okahara, Will Littlejohn Composer: Frank Klepacki Vangelis Music Performed By: Frank Klepacki Technical Director: Louis J. Castle Core Programmers: Michael Grayford, Michael Legg, James McNeill Script Programmers: David Leary, Brett Levin, Denzil E. Long Jr., James Walls, Eric Wang Installation Programmer: Maria del Mar McCready Legg Technical Assistance: Greg Hjelstrom Director of Dramatic Assets: Joseph D. Kucan Motion Capture Credits: Patience Becquet, Kurt Vordahl Production Coordinator: Paul Bastardo Movie Compression: Tim C. Fritz Director of Quality Assurance and Customer Support: Michael Meischeid QA Director: Glenn Sperry QA Lead: Michael Smith QA Testers: Michael A. Ruppert, James Adkins, Lloyd Bell, Christopher Blevens, D'Andre Campbell, Jason Campbell, Shane Dietrich, Joseph Gernert, Randy Greenback, Jonathan Hall, Christopher Holloway, Mark Laity, Troy Leonard, DeMarlo Lewis, Levi Luke, Patrick Offord, Christopher Hix, Richard Rasmussen, Steve Shockey, Albert Springfield, John Tryon Visual Consultant: Syd Mead Additional Design: Erik Yeo Additional 3D Art: Frank Mendeola, Damon Redmond Preliminary Motion-Capture Research: Mohanned Mansour Additional 3D Set Design: Eric Chadwick, Cody Chancellor, Mark Giambruno, Andrew Guevara, David Horowitz, Melissa Kangeter, Manuel Marquez, Art Matsuura, Andrew Murdock, Mat Smiley, Jane Sommerhauser Additional Asset Management: Matthew Vella Additional Sound Editing: Caron Weidner Additional Casting: Marilee Lear Development Support: Rick Nelson, Kurt Oehlschlaeger, Jeremy Olson, Rob Sandberg, Russell Tracy Hair and Makeup: Cindy Cline, Robert Lattin, Armida Lugo, Jim Sakka, Katie Taylor Wardrobe: Christie Moeller Marketing: Lincoln Hershberger, Keith Levenson, Denise Moe, Theodore A. Morris, Christopher M. Rubyor, Laura Wheeler (Director) Package Design: Victoria Hart Additional Copywriting: Michael McCaa UK Office: Louis Beatty, Rosemarie Dalton, Anthony Hinds French Office: Sophie Cristobal, Aline Gugliermina, François Jaubert, Stéphane Radoux German Office: Marc Buro, Thilo W. Hübner, Ulrich Mühl Special Thanks To: Brett W. Sperry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=141340&o=2 $end $cpc_flop=bladerun,bladerunb,bladeruna, $bio Amstrad CPC 464 disk. published 34 years ago: Blade Runner Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128037&o=2 $end $cpc_cass=bladeruns, $bio Amstrad CPC cass. published 34 years ago: Blade Runner (c) 1986 Zafiro Software Division. Spanish release. - TECHNICAL - [Model 61731677] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82828&o=2 $end $cpc_flop=bladewar,bladewara,bladewar_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Blade Warrior (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118986&o=2 $end $amigaocs_flop=bladewar, $bio Commodore Amiga 500 disk. published 29 years ago: Blade Warrior (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73569&o=2 $end $amigaocs_flop=bladewar1, $bio Commodore Amiga 500 disk. published 29 years ago: Blade Warrior [Budget] (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73570&o=2 $end $spectrum_cass=bladewar,bladewara, $bio Sinclair ZX Spectrum cass. published 32 years ago: Blade Warrior (c) 1988 The Codemasters Software Co., Ltd. - TECHNICAL - GAME ID: 2083 - STAFF - Designed and Coded by: Mark Rivers Graphics by: Antony Scott Loading screen by: Drew Northcott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78011&o=2 $end $cpc_cass=bladewar, $bio Amstrad CPC cass. published 31 years ago: Blade Warrior [Model 3139] (c) 1989 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82830&o=2 $end $gbcolor=blade, $bio Nintendo Game Boy Color game published 20 years ago: Blade [Model CGB-BLEE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67580&o=2 $end $psx=blade, $bio Sony PlayStation disc published 20 years ago: Blade (c) 2000 Activision, Inc. You're Blade, Gothic City's baddest vampire hunter. When rival vampire clams ignite a deadly feud, you go deep to do some serious demon killing. Stalk the undead through 24 gothic locations, then waste an arsenal of intense weapons. Plan on staying up late tonight, 'cause an even greater evil awaits. - TECHNICAL - GAME ID: SLUS-01215 - TRIVIA - Released on November 23, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Blade [Model SLES-03213]" - STAFF - HAMMERHEAD Directors: Paul Hunter, Andy Ingram, Chris Stanforth Game Design and Script: Raoul Barnett Lead Programmer: Chris Stanforth Programmers: Ray Donnelly, Robert Driver, Lee Hammerton, Paul Hunter, David Worswick Artists: Sheryl Butterworth, Jo Daly, Nicola Daly, Jamie Egerton, Darren Holt, Andy Ingram, Simon James, Karim Mezeli, Alan Wales Level Design: Chris Alizon, Tim Browne, Paul Hesketh, Marc Jones, Charles McNair, Philip Merricks, Karim Mezeli, Paul Moreton, Wayne Smith, Alan Wales Additional Music: David Reynolds Audio Engineering: Raoul Barnett, Robert Driver, PC Music, David Reynolds Testing: Neil Ingram, Tom Lewis Support: Pauline Moore, Fiona Stanforth, Pam Tierney, Gwen Whittaker VOICE TALENTS Blade: Redd Pepper Whistler: Norman Chancer Mannheim: Stefan Ashton Frank Dragonetti: William Roberts MARVEL ENTERPRISES INC. Marvel: Ben Abernathy, Andrew Leibowitz, Nancyann Volpe ACTIVISION PUBLISHING, INC Executive Producer: Marcus Iremonger VP of European Studios: Julian Lynn-Evans Associate Producer: Eric Koch Additional Production: Peter Muravez, Dan Rose Customer Support Manager: Bob McPherson Customer Support Leads: Gary Bolduc, Michael Hill, Rob Lim ACTIVISION STUDIOS Exec VP Worldwide Studios: Lawrence Goldberg ACTIVISION MARKETING, PR AND CREATIVE SERVICES Exec VP Global Brand Management: Kathy Vrabeck VP Global Brand Management: Tricia Bertero Director Global Brand MGMT: Melissa Chapman Global Brand Manager: Alison Mitchell, Nita Patel Senior PR Manager: Julia Roether Publicist: Guy Cunis, Ryh-Ming C. Poon VP Creative Services: Denise Walsh Localization: Nathalie Ranson, Mark Nutt Business Affairs: Michael Hand, Michael James Larson, Robert Pfau, George Rose, Michael Walker QUALITY ASSURANCE QA Console Manager: Joseph Favazza Testers: Damien Fischer, Wayne Fisher, Eddie Flores, Robert Hargraves, Collin Hayden, Thomas Jackson, Kristin Kerwitz, Pat Kim, Jason Lee, Jason Potter, Mario Sanchez, Jesse Shannon, Dustin Thomas Senior Project Lead: Benjamin DeGuzman Project Lead: Geoffrey Olsen Floor Lead: Travis Tremblay QA Special Thanks: Patrick Bowman, Alex Coleman, Nicholas Favazza, Patricia Guyot, Tanya Langston, Kragen Lum, Sam Nouriani, Chris Olson, Matthew J. Powers, Jim Summers, Christopher Toft, Jen Vanin, Tim Vanlaw, Glenn Vistante, Jason Wong, Eric Zala - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111063&o=2 $end $psx=blademak, $bio Sony PlayStation disc published 21 years ago: Blademaker - Arms Shop [Model SLPS-01795] (c) 1999 Shoeisha Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84966&o=2 $end $info=kblades, $bio Handheld game published 31 years ago: Blades of Steel (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83092&o=2 $end $ibm5150=bladestl, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Blades of Steel (c) 1990 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132550&o=2 $end $info=bladestl,bladestle,bladestll, $bio Arcade Video game published 33 years ago: Blades of Steel - The Supreme Hockey Challenge (c) 1987 Konami Industry Company, Limited. An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other. - TECHNICAL - Game ID : GX797 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), Yamaha YM2203 (@ 3.579545 Mhz) Players : 2 Control : Trackball Buttons : 3 => [A] Face Off/Pass, [B] Shoot, [C] Fight - TRIVIA - Blades of Steel was released in October 1987. - STAFF - Sound Editor: Kazuki Muraoka Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Nintendo Famicom Disk [JP] (jul.22, 1988) "Konamic Ice Hockey [Model KDS-HOC]" [US] Nintendo NES (dec.1988) "Blades of Steel [Model NES-VS]" : Re-released in 1990 as part of Konami Classic Series Nintendo NES [AU] (1990) "Blades of Steel [Model NES-VS]" [EU] Nintendo NES (nov.23, 1990) "Blades of Steel [Model NES-VS]" [EU] Nintendo Game Boy (1991) "Blades of Steel [Model DMG-UB]" [US] Nintendo Game Boy (aug.1991) "Blades of Steel [Model DMG-UB]" [JP] Nintendo Game Boy (nov.27, 1992) "Konamic Ice Hockey [Model DMG-UBJ]" Nintendo Wii [Virtual Console] [EU] (dec.21, 2007) NES version Nintendo Wii [Virtual Console] [US] (dec.24, 2007) NES version * COMPUTERS: [US] Commodore C64 (1990) [EU] Commodore Amiga (1990) PC [MS-DOS, 5.25"] [US] (1990) * OTHERS: LCD handheld game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=270&o=2 $end $gameboy=bladestl, $bio Nintendo Game Boy Cart. published 29 years ago: Blades of Steel [Model DMG-UB-UKV] (c) 1991 Palcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65668&o=2 $end $gameboy=bladestlu, $bio Nintendo Game Boy Cart. published 29 years ago: Blades of Steel [Model DMG-UB-USA-1] (c) 1991 Ultra Games [Ultra Software Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65670&o=2 $end $nes=bladestl,bladestlu, $bio Nintendo NES cart. published 32 years ago: Blades of Steel (c) 1988 Konami Industry Company, Limited. Fight for victory in the hottest hockey game on ice. With sharpened blades and a lethal stick, you slash into a rink surrounded by thousands of screaming fans. It's time for full-speed, high contact hockey, the kind of bone-jarring action played by the pros. The puck is dropped, you take control, center it and... Whoa! Your opponent viciously checks you from behind, making an incredible steal. You charge after him, crushing him against the boards. Suddenly tempers flare, off come the gloves, and you're swinging fists like a prize fighter. What action! You can even rack up assists like the great you-know-who. Or play goalie in the slap shooting penalty scenes. So strap on Blades of Steel. And imagine those immortal words - "He shoots, he scores!" - TECHNICAL - GAME ID: NES-VS-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54954&o=2 $end $gba=bladthnd, $bio Nintendo GBA cart. published 16 years ago: Blades of Thunder [Model AGB-BBHE-USA] (c) 2004 Summitsoft Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69909&o=2 $end $megadriv=bladeven, $vgmplay=bladeven_md, $bio Sega Genesis game published 27 years ago: Blades of Vengeance (c) 1993 Electronic Arts. Beware!! Evil Awaits... Can You Handle The Monstrous Onslaughts And Defeat The Evil Dark Lady? - Slay evil with battle ax, rapier, mace, crossbow and fireball. - Choose from three different characters; Huntress, Warrior or Sorcerer. - Explore 8 forbidding locations. - Build your powers with special armor and weapons. - Improve your odds of survival with magic spells. - Exterminate countless enemies and confront the 8 terrifying end of level bosses. - TECHNICAL - GAME ID: 7084 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69590&o=2 $end $bbcb_cass=blagger, $bio Acorn BBC Micro B cass. published 37 years ago: Blagger (c) 1983 Alligata. Follow the exploits of Roger the Dodger, master burgular, as he works his way through numerous buildings - searching for the golden keys, robbing safe after safe but always on the alert to the many obstacles and alarm systems and those spooky, cooky nightwatchmen. When one screen is cleaned out you move on to the next level in an endless pattern of banks, shops and houses. 20 screens, 4 lives - TRIVIA - Retail price: £6.95 - STAFF - By: R. S. Goodley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51559&o=2 $end $msx1_cass=blagger, $bio MSX cass. published 36 years ago: Blagger (c) 1984 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94480&o=2 $end $cpc_flop=blagger,blaggerb,blaggera, $bio Blagger Cracked (c) 198? Unknown. Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121529&o=2 $end $msx1_flop=blagger, $bio Blagger cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229874&o=2 $end $c64_cass=blaggerh, $bio Commodore C64 cass. published 35 years ago: Blagger goes to Hollywood (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145470&o=2 $end $msx1_cart=blagger, $bio MSX cart. published 36 years ago: Blagger MSX (c) 1984 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76598&o=2 $end $cpc_cass=blagger, $bio Amstrad CPC cass. published 35 years ago: Blagger [Model S-506] (c) 1985 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82832&o=2 $end $cpc_cass=blaggeral, $bio Amstrad CPC cass. published 36 years ago: Blagger (c) 1984 Amsoft - TECHNICAL - GAME ID: SOFT 926 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82831&o=2 $end $ibm5170=bstonea,bstone, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Blake Stone - Aliens of Gold (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144359&o=2 $end $ibm5170=plnstrik, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Blake Stone - Planet Strike (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144360&o=2 $end $psx=blam, $bio Sony PlayStation disc published 23 years ago: Blam! Machinehead (c) 1997 Virgin Interactive Entertainment, Ltd. Japanese release. Game developed in Europe. - TECHNICAL - Game ID: SLPS-00798 - TRIVIA - Released on May 23, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84967&o=2 $end $saturn=blamf, $bio Sega Saturn game published 23 years ago: Blam! Machinehead (c) 1997 Core Design French release. Game developed in the USA. - TECHNICAL - Game ID: T-11505H-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60242&o=2 $end $saturn=blamg, $bio Sega Saturn game published 23 years ago: Blam! Machinehead (c) 1997 Core Design German release. game developed in the USA. - TECHNICAL - Game ID: T-11505H-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60243&o=2 $end $saturn=blam, $bio Sega Saturn game published 23 years ago: Blam! Machinehead (c) 1997 Core Design European release. Game developed in the USA. - TECHNICAL - Game ID: T-11505H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60244&o=2 $end $saturn=blamj,blamja, $bio Sega Saturn game published 23 years ago: Blam! MachineHead (c) 1997 Virgin Interactive Japanese release. Game developed in the USA. - TECHNICAL - Game ID: T-7015G - TRIVIA - Released on May, 23. 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58951&o=2 $end $info=blandia,blandiap, $bio Arcade Video game published 28 years ago: ブランディア (c) 1992 Allumer, Limited. (Blandia) Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor. - TECHNICAL - Runs on the Seta 1st Generation System Hardware. Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen Orientation : Horizontal Video Resolution : 384 x 240 Pixels Screen Refresh : 60.00 Hz Palette Colors : 17408 Players : 2 Control : 8-Way Joystick Buttons : 3 => High Attack, Medium Attack, Low Attack - TRIVIA - Blandia was released in October 1992 in Japan. Gurianos and Irriana appear in Taito's "Gladiator" / "Ougon no Shiro" / "Great Gurianos" as Guaranos and Irene. - UPDATES - A prototype board is know to exists, there is no armor bonus in this prototype version. - STAFF - Planning : Ken Kaneda Graphic Chief : Tadahiro Negome Graphic Designers : Makoto Kobayashi, Kenji Inoue Character Designers : Ken Kaneda, Tadahiro Negome Main Programmer : Kazuyoshi Ishihara Sub Programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya System Designers : Kazuyoshi Ishihara, Sou Kajiwara Sound & Music : Hisao Shiomi Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki) Hard : Noboru Kohno Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa Special Thanks : SF Amuseument, Mr. Ichikawa, Mr. Shikano - PORTS - * COMPUTERS: NEC PC-9801 (june.22, 1995) "Blandia 98" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=271&o=2 $end $pc98=blandia, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Blandia 98 (c) 1995 Ving. - TRIVIA - Released on June 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48508&o=2 $end $pc98_cd=blandia, $bio NEC PC-9821 CD published 25 years ago: Blandia 98 (c) 1995 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128376&o=2 $end $fmtowns_cd=blandia, $bio Fujitsu FM Towns CD published 26 years ago: Blandia Plus (c) 1994 Ving. - TRIVIA - Released on September 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110273&o=2 $end $adam_cart=ddpblank, $bio Blank DDP Restorer (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82688&o=2 $end $adam_cass=blankddp,blankddpa, $bio Blank Digital Data Pack (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259529&o=2 $end $compclr2_flop=blank,blanka, $bio Blank Disk (c) 19?? Intelligent Systems Corp. Official pre-formatted blank disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232540&o=2 $end $pet_flop=8280blnk, $bio Commodore PET disk. published 39 years ago: Blank Formatted Commodore 8280 Diskette (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235750&o=2 $end $x68k_flop=blanka, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Blanka in Shura no Kuni (c) 1997 Haiteidoradorazu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87136&o=2 $end $info=j80blbnk, $bio Fruit Machine published 35 years ago: Blankity Bank (c) 1985 PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49345&o=2 $end $info=m4blstbk, $bio Blast A Bank (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41252&o=2 $end $psx=blastchm, $bio Sony PlayStation disc published 24 years ago: Blast Chamber (c) 1996 Activision, Inc. Welcome to The Blast Chamber. Your challenge is simple: survive the game! Before entering the chamber you should familiarize yourself with the competition and the chamber itself. Your efforts will determine whether you succeed and are rewarded with fame and glory - or fail in a flaming burst of C4. - TECHNICAL - Game ID: SLUS-00219 - TRIVIA - Released in October 1996 in the USA. Export releases: [EU] "Blast Chamber [Model SLES-00476]" [JP] "Kyuu Bakukku [Model SLPS-00622]" - STAFF - ACTIVISION Associate Producer: David Stohl Audio Engineer: Big Fat Kitty Productions Computer Voice: Regina Sweeney Director of Music Production: Kelly Walker Rogers Additional Music by: Jeehun Hwang Creative Affairs: Daniel Atkins, Johnathon Harris, Scott Lahman, David Pass Product Manager: Marc Metis Associate Product Manager: Frank Alizaga Quality Assurance Director: Jon Doellstedt Quality Assurance Manager: David Arnspiger QA Project Lead: Jenny Park, Ken Ramirez Testers: David Berenbaum, Drew Bittner, Jose Ferrufino, Indra Yee, Douglas Jacobs, Anthony Hatch Korotko, Alex Lopez, Damian Paige, Marietta Pashayan, Ivan Del Razo, Steven Sanchez, Chris Strompolos, Kelvin Wilkerson Manual Writer: Ed Mun Documentation Manager: Michael Rivera Package Designer: Gisels Lee Customer Support Manager: Jameson Wang Localization Manager, U.K.: Lia Ithell Localization Manager, Japan: Jeff Matsushita Special Thanks to: Eric Capp, Jerome Chen, Kevin Cohen, Stephen Crane, Nathalie Deschartes, Alan Gershenfeld, Janine Johnson, Howard Marks, Bob Pettit, Bill Swartz Produced and Directed by: Tom Sloper ATD Project Management: Chris Gibbs Technical Management: Robert Gill Lead Programming: Steve Bennett, Julian Thomas, Andrew Wright Artwork: Jon Baker, Tony Heap Music: Will Davis Effects: Will Davis Chamber Design: Jim McPhail, Stuart Tilley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97344&o=2 $end $saturn=blastchm, $bio Sega Saturn game published 24 years ago: Blast Chamber (c) 1996 Activision, Incorporated. European release. - TECHNICAL - GAME ID: T-13003H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60245&o=2 $end $saturn=blastchmu, $bio Sega Saturn game published 24 years ago: Blast Chamber (c) 1996 Activision, Incorporated. - TECHNICAL - GAME ID: T-131003 - TRIVIA - Released on December 31, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59983&o=2 $end $n64=blastcrp,blastcrpu1,blastcrpu, $bio Nintendo 64 cart. published 23 years ago: Blast Corps (c) 1997 Nintendo of America. The game geniuses at Rare Ltd. who brought you GoldenEye 007 and Diddy Kong Racing made a gutsy move with their very first N64 game. Blast Corps deftly combines explosive action with elaborate puzzles and some of the most innovative play control to appear on any system. The variety of missions, the plethora of vehicles and the relentless search for hidden secrets all add plenty of depth to this one-of-a-kind pak. Blast Corp's story could have come from a made-for-TV disaster movie. A runaway carrier loaded with nuclear nitroglycerine is on an auto-piloted course through some of the most densely populated parts of the world. The slightest jolt will set off a thermonuclear explosion. It's up to the elite combat construction team, the Blast Corps, to use its arsenal of heavy machinery to clear a path for the deadly payload. It's a race against time as the carrier plows relentlessly through the wasteland you've just created out of steel, brick and concrete buildings. You'll know when you've slipped up: a great, billowing explosion will light up the sky! Despite the focus on mass destruction, there are plenty of times you must use your vehicle for tasks other than knocking stuff down. Blast Corps is packed with tons of hidden secrets, some of which are very difficult to find. Finding the secrets will open off-beat bonus levels in which you can do all kinds of strange things, such as demolishing giant pool cues on a huge billiard table in space. Some of the bonus levels will also challenge your handling of the vehicles on a variety of twisted courses. And what game would be complete without the ever popular test of clearing the missions in as short a time as possible? Do so and you'll win a platinum medal. In Blast Corps, your goal is to win a Platinum medal in every mission, a challenge that should keep even the best game players busy leveling buildings for a long, long time. (The platinum times in the U.S. version are insanely difficult!). Blast Corps can save a single player's progress on the game pak, or it can save multiple games on a Controller Pak. Blast Corp's 3D graphics are stunning. The explosions are big and colorful and the handsome vehicles take great advantage of the N64's built-in effects such as environment mapping for reflections. The designers wisely opted for a clean, simple design for the background graphics and avoided the use of fog like the plague. As a result, it's easy to stay focused on the task at hand as the seconds tick down. You can adjust your view by rotating it around your vehicle, and there are a few degrees of zoom. Each of the vehicles has a completely different control scheme. This can make it difficult to master any one vehicle, although there are several training levels in which you'll be able to put each machine through its paces before you take it out into the real world. Even with a lot of practice, though, the handling of some vehicles still seems a little touchy. You'll have to know just when to let some vehicles -- notably the colossal Backlash dump truck -- slide out of control. This can be frustrating when the nuclear carrier is bearing down on you like there's no tomorrow. Of course, the play control also adds to the challenge, and in the hands of a master, a difficult-to-control vehicle like the Backlash can be one of the best in the game. Blast Corps's strongest point is the variety of levels and number of vehicles in the game. Counting bonus missions, there are more than 50 unique levels in all. The challenge of getting platinum medals in every course will keep the average game player busy for well over a hundred hours. Along with the many levels, there are eight different wrecking vehicles, four different cars (for zipping quickly across the landscape) and a train, barge and crane to play with. Even if you don't count the relatively short bonus levels, Blast Corps easily has more levels than any game yet released for the Nintendo 64! Overall, Blast Corps offers something for both novice and expert players. Although some of the vehicles are a bit tough to control, even a beginner can have fun playing around with them. Advanced players will love the variety and challenge of the game. Some of the later missions are extremely tense, with little room for a misstep. Best of all, the game is about knocking down buildings, which turns out to be, well, a blast! - TECHNICAL - Cartridge ID: NUS-NBCE-USA - TRIVIA - Released on February 28, 1997 in USA. Known export releases: [JP] "Blast Dozer [Model NUS-NBCJ-JPN]" [EU] "Blast Corps [Model NUS-NBCP-EUR]" - STAFF - Music & sound: Graeme Norgate Lead Design: Martin Wakeley Programming: Graham Smith Executive Producer: Hiroshi Yamauchi Nintendo Producers: Mike Fukuda, Kenji Miki Lead Programmer: Richard Wilson Lead Artist: Richard Berwick Additional Artists: Paul Cunningham, Keith Rabbette Story and Text: Leigh Loveday Project Manager: Simon Farmer Product Test: George Andreas, Gavin Hood, Gareth Jones, Martin Penny, Gary Richards, Huw Ward, Jamie Williams, David Wong Additional Design: George Andreas, Gavin Hood, Gareth Jones, Martin Penny, Gary Richards, Huw Ward, Jamie Williams, David Wong Original Concept: Chris Stamper Emulator Programming: Robert Harrison Additional Compression: Michael Currington Additional Artwork: Kevin Bayliss, Don Murphy NOA Staff: Ken Lobb, Isaac Marshall, Richard S. Richardson, Henry C. Sterchi, Erich Waas, Armond Williams Jr. Voices: Helen Coombs, Michael Kelbaugh, Robin Krouse, Isaac Marshall, Lee Ray, Erich Waas Live Guitar: Grant Kirkhope NOA Product Testing: Tim Bechtel, David C. Bridgham, Thomas Hertzog, Robert Johnson, Michael Kelbaugh, Chris Needham, Benjamin Smith Rare US Staff: Matthew Berger, Eileen Hochberg, Scott Hochberg, Jerry Rogowski NCL Staff: Masashi Goto, Kimiko Nakamichi, Eiji Aonuma, Keisuke Terasaki Special Thanks To: Minoru Arakawa, Joel Hochberg, Howard Lincoln - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57608&o=2 $end $astrocde=bstdroid, $bio Astrocade game published 37 years ago: Blast Droids (c) 1983 Esoterica - TRIVIA - The cartridge reads: Spectrecade (tm) Presents: Blast Droids but Spectrecade had nothing to do with this game. Esoterica, Inc. previously manufactured "Treasure Cove" (a Spectrecade game). Somehow that name ended up on this cartridge's label. It's a mistake. - STAFF - Written by: Dan Drescher, J.P. Curran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86778&o=2 $end $psx=blacross, $bio Sony PlayStation disc published 19 years ago: Blast Lacrosse (c) 2001 Acclaim Ent., Inc. A lacrosse video game blasts its way into your home with a non-stop 5-on-5 arcade action that checks you right into the boards! - TECHNICAL - GAME ID: SLUS-01380 BARCODE: 021481212577 - TRIVIA - Released on May 23, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). It was advertised as the first ever lacrosse video game on any console! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110962&o=2 $end $info=blastoff, $bio Arcade Video game published 31 years ago: Blast Off (c) 1989 Namco. A vertically scrolling shoot'em up. Despite the drastically different gameplay, Blast Off is the sequel to Bosconian which was released eight years earlier. As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers. - TECHNICAL - Namco System 1 hardware Game ID : BO Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Blast Off was released in March 1989 in Japan. Even though the game is the sequel to Bosconian (which used a synthesized, DAC-generated voice saying "Blast off!" at the beginning of every round), Blast Off had more in common gameplay-wise with Namco's own Dragon Spirit than with Bosconian; this is especially noticeable in the third area of every world, where the player's ship undergoes an increase in size, and must destroy a boss. Despite several gameplay differences, the connection with Bosconian was emphasized in the marketing of the game, with the hexagonal space stations from Bosconian appearing in Namco's press literature, the game's title screen, and in the game itself. The game is also worth noting for its usages of various "Engrish" phrases, such as "To push start only 1 player button" (on title screen), "Go next" (at end of world), "Congraturations" (at end of game) and "Entry your name" (on high score table). There are a total of six worlds in this game, and each one has three areas (so there are a total of eighteen "stages" to play through). Victor Entertainment released a limited-edition soundtrack album for this game (Namco Videogame Graffiti Vol.10 - VICL-40097) on 16/12/1993. - SERIES - 1. Bosconian (1981) 2. Blast Off (1989) - STAFF - Game design : Nak, Tak Program : Nak Graphics : Tak Character : Arg, M.G Music : Kob, Tog Sound : Nob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=272&o=2 $end $mz700_cass=blastoff, $bio Blast Off (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131635&o=2 $end $info=sc4blast,sc4blasta,sc4blastb,sc4blastc,sc4blastd,sc4blaste, $bio Blast Off (c) 200? QPS Interactive. - TECHNICAL - [Model PR2539] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42444&o=2 $end $psx=bradius, $bio Sony PlayStation disc published 21 years ago: Blast Radius (c) 1999 Psygnosis, Ltd. Angry and alienated, you are Kayne, the sole surviving warrior of the legendary Wolf Squadron. You have been approached by the Vorn, a benign race besieged by the brutal Kotan-Kai - in return for your flight and fighting skills, they will reward you with their most advanced craft and weapons. So throw yourself into battle and dogfight your way to victory. After all, you're their only hope. - TECHNICAL - GAME ID: SLUS-00642 BARCODE: 735009401625 - TRIVIA - Released on February 28, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Blast Radius [Model SLES-01169]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110901&o=2 $end $spectrum_flop_opus=blast37, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: Blast Ver.3 (c) 1985 Oxford Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233194&o=2 $end $saturn=blastwnd, $bio Sega Saturn game published 23 years ago: Blast Wind (c) 1997 Tecno Soft. - TECHNICAL - Game ID: T-1810G - TRIVIA - Released on January 17, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58952&o=2 $end $bbcb_cass=blast, $bio Acorn BBC/Electron cass. published 31 years ago: Blast! (c) 1989 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51560&o=2 $end $bbcb_flop_orig=blast, $bio Acorn BBC Micro B disk. published 31 years ago: Blast! (c) 1989 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125458&o=2 $end $info=ar_blast, $bio Arcadia Super Select board published 32 years ago: Blastaball (c) 1988 Arcadia Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4684&o=2 $end $amigaocs_flop=blastbal, $bio Commodore Amiga 500 disk. published 32 years ago: Blastaball (c) 1988 Arcadia Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73571&o=2 $end $amigaocs_flop=blastar, $bio Commodore Amiga 500 disk. published 27 years ago: Blastar (c) 1993 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73572&o=2 $end $n64=blastdoz, $bio Nintendo 64 cart. published 23 years ago: Blastdozer (c) 1997 Nintendo. Japanese release. Game developed in USA. See the original "Blast Corps [Model NUS-NBCE-USA]" for more information about the game itself. - TECHNICAL - Game ID: NUS-NBCJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57609&o=2 $end $cpc_flop=blasteds, $bio Amstrad CPC type-in published 32 years ago: Blasted Squares (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119827&o=2 $end $info=blasted, $bio Arcade Video game published 32 years ago: Blasted (c) 1988 Bally Midway. Using your high-powered scope rifle, blast aliens and other bad guys who have invaded an apartment complex, but be careful not to shoot the tenants or get hit by return fire. In 2-player mode, you shoot at your opponent's building and he shoots at yours. - TECHNICAL - Bally Midway MCR 3 hardware Game No. 0F09 Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - STAFF - Game design : Brian Colin, Jeff Nauman Software : Jeff Nauman Graphics : Brian Colin Sound : Neil Falconer Cabinet : John Kubik, Hank Siska, Walt Gosluski Hardware : Dan Stern, Cary Mednick, Trun9 Van Trunong Support : Meredith Soper, Mike Bartlow, Greg Freres, Sue Lohse, Tom Leon, Jim Belt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=273&o=2 $end $info=blaster,blastero, $bio Arcade Video game published 37 years ago: Blaster (c) 1983 Williams. The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20. The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these). There are also two unique waves that occur only once, they are Armageddon and Paradise. Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them. Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once. - TECHNICAL - [1] [DuraMold model] The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee. Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep [2] [Upright model] Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep Weight : 270 lbs (122.5 kg) [3] [Cockpit model] Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep Weight (uncrated) : 342 lbs (155kg) Weight (crated) : 402 lbs (182.5kg) Monitor (all models): 19" color raster non-interlaced. CPU : 6809E ROM : 232 Kilobytes Video & Scratch RAM : 50 Kilobytes CMOS RAM : 1kx4 Sound system : 2 Channel Stereo, 2 6808 Microprocessors ROM : 8 Kilobytes (2 Systems) Players : 2 (alternating) Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position) Buttons : 2 (BLAST, THRUST) - TRIVIA - Blaster was released internationally in November 1983. Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family. Dwayne Richard holds the record for this game with 92,346,500(!) points. Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers. Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game. At 0x18FB0: COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED. At 0x29409: COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED. LED - EPJ At 0x2B282: KEEPA YOU HANS OFFA MY PROAGRAMA At 0x3046A: BLASTER(TM) BLASTER IS A TRADE MARK OF VID KIDZ COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED. LED - EPJ YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE! At 0x38A5F: BLASTER(TM) BLASTER IS A TRADE MARK OF VID KIDZ COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED. SO THERE! LED - EPJ - UPDATES - When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed. - SERIES - 1. Robotron: 2084 (1982, ARC) 2. Blaster (1983, ARC) 3. Robotron X [Model SLUS-00252] (1996, PSX) 4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64) - STAFF - Developed by: Vid Kidz Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD) - PORTS - * CONSOLES: [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=274&o=2 $end $info=blasterkit, $bio Arcade Video game kit published 37 years ago: Blaster (c) 1983 Williams Electronics, Inc. Conversion kit version. See the original dedicated PCB version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115702&o=2 $end $a800=blaster, $bio Atari 800 cart. published 36 years ago: Blaster (c) 1984 Williams Electronics, Incorporated. Atari 8-bits version prototype. - STAFF - Programmer: Larry DeMar, Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49305&o=2 $end $a5200=blaster, $bio Atari 5200 cart. published 36 years ago: Blaster (c) 1984 Atari, Incorporated. - STAFF - Programmer: Eugene Jarvis, Larry DeMar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50026&o=2 $end $psx=bmaster, $bio Sony PlayStation disc published 19 years ago: Blaster Master - Blasting Again (c) 2001 Crave Ent., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01424 - TRIVIA - Released on May 06, 2001 in the USA The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111373&o=2 $end $gbcolor=bmaster, $bio Nintendo Game Boy Color game published 20 years ago: Blaster Master - Enemy Below [Model DMG-AEHE-USA] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67582&o=2 $end $megadriv=bmaster2,bmaster2p, $vgmplay=bmaster2_md, $bio Sega Genesis game published 27 years ago: Blaster Master 2 (c) 1993 Sunsoft Wreck Reational Vehicle. Master Jason's redesigned assault vehicle, S.O.P.H.I.A., to help him recapture his stolen weapons. And blast the vilest of underground vermin - the Mutant boss! - TECHNICAL - GAME ID: T-15076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57128&o=2 $end $gameboy=bmastboy, $bio Nintendo Game Boy Cart. published 28 years ago: Blaster Master Boy [Model DMG-BI-USA] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65671&o=2 $end $gameboy=bmastjr, $bio Nintendo Game Boy Cart. published 29 years ago: Blaster Master Jr. [Model DMG-115-CHN] (c) 1991 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65672&o=2 $end $nes=bmaster,bmasteru,bmasterup, $bio Nintendo NES cart. published 32 years ago: Blaster Master (c) 1988 SUNSOFT. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Chou Wakusei Senki - Metafight [Model STEC-MF]". Description from the back cover: Mega Graphics! Mega Action! The New York sewers were never like this! You've fallen down a hideen manhole into a world of creatures so terrifying they'd scare the rats away. You can panic and perish, or blast your way through an endless maze of tunnels, searching for the secret passages to your escape. And that's the easy part. Because the Masters of the Cavers lay waiting - prehistoric creatures so powerful, so gigantic, they literally fill your screen! So load your arsenal and get ready for Blaster Master. - TECHNICAL - Cartridge ID: NES-VM-USA - TRIVIA - Reviews: [FR] March 1992 - Consoles + N.8 (Page 132-134): 91/100 [FR] June 1992 - Joypad N.9: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54955&o=2 $end $info=blstroid,blstroid3,blstroid2,blstroidh,blstroidg, $bio Arcade Video game published 33 years ago: Blasteroids (c) 1987 Atari Games Corp. Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him. The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system. Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices. Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends. In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button. - TECHNICAL - Cabinet dimensions : 70 in. (178 cm) high 26.75 in. (70 cm) wide 34.38 in. (87 cm) deep Cabinet weight : 302 lbs (137 kg). Game ID : 136057 Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz) Players : 2 Control : dial Buttons : 4 - TRIVIA - Blasteroids was released in February 1988. 2,000 units were produced in the USA. The selling price was $2,345. The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned. Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company. Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988. - UPDATES - The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it. - TIPS AND TRICKS - * Ed Rotberg (Prototype version only) : To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads. - SERIES - 1. Asteroids (1979) 2. Asteroids Deluxe (1981) 3. Space Duel (1982) 4. Blasteroids (1987) 5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac) 6. Asteroids Hyper 64 (1999, N64) 7. Asteroids Gunner (2011, App Store) - STAFF - Staff : Ed Rotberg, Peter Lipson, Gary Stempler, Sam Comstock, Rob Rowe, Mike Hally, Brad Fuller, Mike Albaugh, Chris Downend - PORTS - * COMPUTERS: [US] Commodore C64 [EU] (1988) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) [EU] Commodore Amiga (1989) MSX [EU] (1989) [EU] Sinclair ZX Spectrum (1989) * OTHERS: Apple iPhone/iPod [US] (aug.5, 2009) [Model 326573077] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=275&o=2 $end $msx1_cass=blstroid, $bio MSX cass. published 33 years ago: Blasteroids (c) 1987 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94481&o=2 $end $st_flop=blstroid, $bio Atari ST disk. published 33 years ago: Blasteroids (c) 1987 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149028&o=2 $end $amigaocs_flop=blstroid, $bio Commodore Amiga 500 disk. published 31 years ago: Blasteroids (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73573&o=2 $end $spectrum_cass=blstroid, $bio Sinclair ZX Spectrum cass. published 31 years ago: Blasteroids (c) 1989 Image Works. - STAFF - Graphics by: Dave Colledge Music by: Ben Daglish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78013&o=2 $end $cpc_cass=blstroid, $bio Amstrad CPC cass. published 31 years ago: Blasteroids (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82833&o=2 $end $cpc_flop=blstroid,blstroidb,blstroidc,blstroidd,blstroide,blstroida,blstroid_c2,blstroid_c1,blstroid_h2,blstroid_h1,blstroid_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Blasteroids (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121493&o=2 $end $specpls3_flop=blstroid, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Blasteroids (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147903&o=2 $end $spectrum_cass=blstroidm,blstroidma, $bio Blasteroids (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219306&o=2 $end $spectrum_cass=blstroidk, $bio Blasteroids (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219385&o=2 $end $msx1_flop=blstroid, $bio Blasteroids cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229875&o=2 $end $info=blasto, $bio Arcade Video game published 42 years ago: Blasto (c) 1978 Gremlin. Your are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines. With two players, Blasto gets even more challenging, more exciting, as each one battles for the most mines and ultimately-for each other! - TECHNICAL - Upright cabinet dimensions: 26'' Wide x 67'' High x 28'' Deep. Weight : 290 Lbs. Cocktail dimensions: 36,75'' Wide x 36'' High. Weight : 185 Lbs. BOARD # 819-0001 Prom stickers : 95-100 Main CPU: Intel 8080 (@ 2.079 Mhz) Sound Chips: Discrete circuitry. Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 2 Players: 2 Control: 4-way joystick Buttons: 1 - TRIVIA - Blasto was released in June 1978. Bert Ankrom holds the official record for this game with 8,730 points on September 8, 2002. - PORTS - * COMPUTERS: TI99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=276&o=2 $end $ti99_cart=blasto, $bio TI-99-4A soft. published 40 years ago: Blasto (c) 1980 Milton Bradley Co. Have you ever wondered what it would be like to maneuver a tank through a mine field? The Blasto* Solid State Software Command Module, developed for Texas Instruments by the Milton Bradley Company, puts you in command of an armored tank. The object of the game is to guide your tank through a treacherous mine field, blasting as many mines as possible, or to maneuver around dangerous barricades while firing at the enemy. Depending on the type of game you select, you can: * Race against the clock, trying to improve your score with each game. * Play against a friend and try to hit the other tank, as well as the mines in the field. * Increase the speed of the tank as your skill improves. - TECHNICAL - GAME ID: PHM 3032 - TRIVIA - Retail price: $24.95 - SCORING - As you move the tank around the mine field, your object is to destroy as many mines as possible. If you hit a small green mine, 10 points are added to the score. If you destroy a large blue mine, 50 points are added. In addition, hitting a blue mine causes a chain reaction, and many adjacent mines, both green and blue, are destroyed by a single hit. In a two-player game, you also receive 1000 points each time you hit your opponent's tank. Both tanks then return to their starting positions. If the tanks run into each other, no points are scored, and both tanks return to their starting positions. Occasionally, your tank may be caught in a chain-reaction explosion. When this happens, your tank spins around and then returns to its original starting position. As a penalty in a one-player game, 200 points are deducted from your score. If you don't have 200 points, your score returns to zero. If you blast your own tank with a chain reaction in a two-player game, your opponent scores 1000 points. If, in a one-player game, you destroy all of the mines before the time runs out, you receive 1000 points for each second left on the clock. - TIPS AND TRICKS - As soon as the playing field appears, the game begins. During the allotted time period, you try to score points by blasting the mines (andyour opponent, in a two-player game). If you are playing Obstacles, you score only by hitting your opponent. To move the black tank around the field, press the arrow keys, [UP] (E), [LEFT] (S), [RIGHT] (D), and [DOWN] (X). Then, when you are ready to fire at the mines, aim the tank in the desired direction and press Q. In a two-player game, press I to move the white tank up, J to move it left, K for right, and M for down. Press ENTER to fire. If the Wired Remote Controllers are used, move the lever to direct the tank and press the FIRE button to fire the tank's cannon. - STAFF - Programmers: ELAINE HENSHON, BOB HARRIS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84520&o=2 $end $psx=blasto, $bio Sony PlayStation disc published 22 years ago: Blasto (c) 1998 Sony Computer Ent. America. - TECHNICAL - Game ID: SCUS-94412 - TRIVIA - Released on April 15, 1998 in the USA. Export releases: [EU] "Blasto [Model SCES-01224]" - STAFF - Executive Producer: Allan Becker Producer(s): Jonathan Beard, David Poe Assistant Producer: Dan Mueller Game Concept: David Poe, Jonathan Beard, Benjamin Harrison Game Design: Jonathan Beard Additional Design: Keith Bachman, Dylan Cuthbert, Benjamin Harrison, Dan Mueller, Tim Neveu, Thomas Tobey Lead Artist/Blasto Character Design: Benjamin Harrison Lead Engineer/Programmer: Dylan Cuthbert Animators: Thomas Tobey, Dean Ruggles Programmers: Matt Duncan, Steve Thompson, David Williams, Buzz Burrowes Artist: Tim Neveu Modeling/Texture Mapping: Keith Bachman, Joe Brisbois, Hong Hoang, Tim Neveu, David Pounders Character Animation: Thomas Tobey, Dean Ruggles Additional Art: Jeff Garstecki, Alan Pashley, Julius Willis Chief Audio Engineer: Buzz Burrowes Musical Score/Composer: Chuck Doud Sound Effects Editor: Nathan Brenholdt Shell Art: William B. Yeatts Additional Engineering: David Marshall Dialogue: Jonathan Beard, Benjamin Harrison, Thomas Tobey, Matt Wickline Voice of Blasto: Phil Hartman Voice of Admiral Bigshot: Ken Grantham Voice of Bosc: Dan Mueller Senior Director of Marketing: Peter Dille Senior Marketing Manager: Ami Matsumura-Blaire Senior Promotions/PR Manager: Jeffrey Fox Senior Public Relations Manager: Molly Smith Senior Creative Services Manager: Howard Liebeskind Product Marketing Coordinator: Nemer Velasquez Voice of Babes: Maria H. Hernandez, Sandy Kay, Misako Usui Test Manager: Mark Pentek Lead Test Analyst: Tobin A. Russell Technical Coordinator: Neil Musser Assistant Lead Test Analysts: Benjamin Briones, Tom White Test Analysts: Christian Arends, Mike Benton, Jose Cruz, Charles DeLay, Michael Dobbins, Alfred Dutton, Nicholas Falls, Chris Johnson, Ryan Joseph, Christopher Keith, Dave Kinel, Ivan Kougaenko, Christopher Levie, Chad Lowe, Ian McGuiness, Heather Meigs, Eric Molina, Roddy McNevin, Sean Shimoda, Corey Strock, Sam Thompson, Mark Valle, Gary Ward, Jessie Wilson Package: Steven Wright, Beeline Group Inc. Manual Design: Gregory Harsh, Beeline Group Inc. Character Renderings: Mike Krummhoefner Special Thanks: Kelly Flock, Andrew House, Nina Nisenholtz, Heidi Adams, Donna Armentor, Shelley Ashitomi, Maggie Baquero, Kim Bardakian, Gary Barth, Theresa Bottenhorn, Christa Carter, Joyce Clement, Brian Dimick, Christy Favrhow, Peggy Gallagher, Bob Gayman, Gerry Gentile, David Greenspan, Angus Guschwan, Betsy Hamilton, Kerry Hopkins, Kim Hornecker, Grace Kao, Colin MacLean, Nicole McGrath, Alexander Neff, Mimi Nguyen, Dennis O'Malley, Frank O'Malley, Terri Rago, Riley R. Russell III, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, Michelle Whitmer, Toney Wong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97915&o=2 $end $psx=bnbetqst, $bio Sony PlayStation disc published 22 years ago: Blaze & Blade - Eternal Quest (c) 1998 T&E Soft Blaze & Blade is a role playing game where you and three other players can quest together or you can play with CPU-controlled characters. Battle the forces of evil in a fantastic 3-D world where you can exchange weapons and even characters between the CPU and yourself. Explore the lush surroundings of your environment in this non-linear adventure. Blaze and Blade, the first four-player RPG on PlayStation. - TECHNICAL - Game ID: SLPS-01209 - TRIVIA - Released on January 29, 1998 in Japan. Export releases: [EU] "Blaze & Blade - Eternal Quest [Model SLES-00845]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84968&o=2 $end $psx=bnbbustr, $bio Sony PlayStation disc published 22 years ago: Blaze & Blade Busters [Model SLPS-01576] (c) 1998 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84969&o=2 $end $c64_cass=blazeout, $bio Commodore C64 cass. published 32 years ago: Blaze Out (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145471&o=2 $end $snes=blazeon, $bio Nintendo Super NES game published 28 years ago: BlaZeon - The Bio-Cyborg Challenge (c) 1992 Atlus Company, Limited. The Last Desperate Struggle of Humanity to Overcome its Bio-Cyborg Oppressors! Fly Garland, the latest development of the Human rebel forces. With this ship, you'll take over Bio-Cyborg battle cruisers and use them to fight your way into the enemy headquarteres. See the battle unfold in a dramatic, state-of-the-art graphics display. It's non-stop action as you become the last hope of the galaxy! - TECHNICAL - GAME ID: SNS-BL-USA - TRIVIA - Released in October 1992 in the USA. Reviews: [FR] Consoles+ No. 13 (October 1992): 62/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62786&o=2 $end $info=blazeon,blazeonj, $vgmplay=blazeon, $bio Arcade Video game published 28 years ago: BlaZeon (c) 1992 Atlus Company, Limited. The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks. There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected. - TECHNICAL - Game ID: ATL-67140 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Star programmer : Hiroyuki Arai (Dandy Arai) Sound : Tsukasa Masuko (Macco) Japanese planners : Ethiopian Taro, Toshiya Matsuyama, BIRD Object engineers : Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda Screen designers : Shinji Tago, Hakase100%, Magnam.K Opening animators : Kenji Teraoka, Yasuhito Kikuchi, Motoaki Satoh, Naoki Kobayashi, Yusuke Satoh, Kazuyo Nakamura Opening CG : Youtai Isseki, Hikaru Takeyasu, Sin Opening makers : T. Mansell, Hakase100%, Annenyama-Z, Sin - PORTS - * CONSOLES: Nintendo Super Famicom (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=277&o=2 $end $snes=blazeonj, $bio Nintendo Super Famicom cart. published 28 years ago: BlaZeon (c) 1992 Atlus Company, Limited. Blazeon is a horizontal scrolling shooter by Atlus and conversion of an arcade game. The Imperial Earth Army has cast a dark shadow over the universe, and its bio-cyborg machines keep any rebel movement under control. In a last attempt to wipe out the evil empire, a group of resistance sends the Garland TFF-01 spaceship to battle the bio-cyborgs, and restore peace to the universe. The ship comes equipped with a basic Vulcan Beam - however, it can also fire Tranqui-Lander torpedoes that allow the player to freeze any bio-cyborg, and to take possession of it. This particular technique is at the core of the gameplay, and each captured bio-cyborg enemy has drastically different weapons and combat behavior - some shoot in three directions whereas others fire laser-beams, homing-missiles or drop bombs. Most bio-cyborgs come with extra special attacks (or fighting techniques), some in limited quantities (such as the powerful fire shield) whereas others are unlimited and can be used at will (homing missiles or bombs). However, bio-cyborgs are vulnerable to enemy fire and they progressively lose firing capabilities as they get hit, and eventually revert back to the Garland ship. Blazeon consists of five long stages (it often features end of level bosses as well as mid-bosses) and is single player only. - TECHNICAL - Cartridge ID: SHVC-BL - TRIVIA - Released on July 24, 1992 in Japan for 8500 Yen. The arcade game BlaZeon was originally released in 1992. This Super Famicom port shows several noticeable differences - the original arcade game featured an incredible introduction sequence which was completely removed from the Super Famicom port. A couple of stages were also cut down in size - for instance, the large spaceship (second stage) features less segments and doesn't release the end of level boss, then the third level was heavily edited and was curiously switched around with the fourth stage. Finally, the Super Famicom port includes an autofire option, but the two-simultaneous player mode from the arcade was completely omitted. - STAFF - Game Designer: Harumagedon In Programmer: Hacyan, A!! Kumada, Ogacyan Graphic Designer: Harumagedon Nori, Janet Hattage Music Composer: Macco Special Thanks: Annen, Ma. Lika Sueyoshi, Aino, S. Fujiki, Angila, Oh! Kubo, Tom, Juncyan, Babala Directer: Harumagedon In Original Writer: Ethiopan Taro Assistant Writer: Matu Original Graphic: Ta~Go, Hakase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61100&o=2 $end $info=blazer, $bio Arcade Video game published 33 years ago: Blazer (c) 1987 Namco. An isometric scrolling shoot 'em up featuring a tank and occasionally a helicopter battling multiple land and air based enemies. - TECHNICAL - Namco System 1 hardware Game ID : BZ Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Palette colors : 24-bit RGB palette Control per player: 4-way joystick Buttons per player: 2 - TRIVIA - Blazer was released in July 1987. This game was dedicated to Shoko Tamako Sumie. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.2 - VDR-5222) on 21/10/1987. - STAFF - Executive producer : Masaya Nakamura (M. Nakamura) Supervisor : K. Sawano Director : Fukutaro Programmer : Sexy Akina Graphic designers : Skeleton Ono, Nectar Satoru, Mizuki Kotaro, Osugi, Yarinage, Sato Sound : Rainbow Cherry, Takoshi, Shinji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=278&o=2 $end $psx=blazdrgn, $bio Sony PlayStation disc published 24 years ago: Blazing Dragons (c) 1996 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00100 - TRIVIA - Released on October 03, 1996 in the USA. Export releases: [EU] "Blazing Dragons [Model SLES-00306]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97354&o=2 $end $saturn=blazdragu, $bio Sega Saturn game published 24 years ago: Blazing Dragons (c) 1996 Crystal Dynamics - TECHNICAL - Game ID: T-15907H - STAFF - Based on Characters Created By: Terry Jones Featuring the Voices of: Terry Jones, Cheech Marin, Harry Shearer Introducing the Voice of: Joseph Rye ILLUSION GAMING CO. Creative Direction: Darren Bartlett Design: Matthew Seymour, Frederick J. Schiller, Russel Lingo Programming: Matt Gilbert, Chuck Woo Technical Direction: James Coliz Producer: Matthew Seymour Writer: Frederick J. Schiller Lead Background Artist: Yoriko Ito Lead Animator: Russel Lingo Animators: Emile Duronslet, Michael D. Mattesi Ink & Painters: Aaron Grbich, R. Dean McCreary, Sean Ecklos, Jolene Mate, Andrea Creber, Eli Remus Production Artist: Jim Eral Original Scripting System: Matt Gilbert Additional Programming: Maria Leveriza Additional Writing: Paul Jenkins, Michael Humes, Jonathan Aibel, Glenn Berger, Robert Arnold Additional Backgrounds: Michelle Chang Motion Capture Models: Sammy the Cat, Tony the Cat Special thanks: Adrian Longland, Judy Jette, David Kirk, Chuck's fold & friends, Liz Stephanie & Hannah, Valerie & Dakota, Lorraine & MSG For Nelvana: Kim Cleary, Lara Stein, Toper Taylor CRYSTAL DYNAMICS Producer: David Sze, Tim Roberts Assistant Producer: Rosaura Sandoval Design: E. Daniel Arey Additional Programming: Dan Su, Samuel Dicker, Raymond E. Tobey Additional Art: Steve M. Suhy Marketing Manager: Katie Bolich Marketing Coordinator: Steve Groll Public Relations & Talent Licensing: Jennifer Abbott-Bulka, Sandra Yee Audio Visual Team: Mark Miller, Dan Brazelton, Katy Weathers, Leland Susser Manual: Carol Ann Hanshaw, Neil Hanshaw Lead Testers: Billy Mitchell, Joseph M. Damon Assistant Lead Testers: Matthew Young, Randy Smaha Testers: Ron Allen, Sako Bezdjian, Anthony Borba, Mike Borg, Mike Brown, Edward Chennault, Scott Crisostomo, Scott Hill, Rich Krinock, Kevin Kwan, John Lencioni, Mark Lerma, Doug Leslie, Chad Lowe, Raphael Pepi, Eddie Ramirez, Sheatiel Sarao, Serguei Savtchenko, Kevin Seiter, Jeff Todd, Chris Walker Special thanks: Susan Bowman, Jean Burrell, Madeline Canepa, Alan Chaplin, Kathleen Donohue, Dan Dorosin, Robert K. Dyer, Chris Espinosa, Amy Hennig, Jon Horsley, Dawn Jordan, David Kirk, Adrian Longland, Kevin Norr, Kenny Reeves, Gavin Scott, Amy Smith, Michelle Smith, Scott A. Steinberg, Victor Wang, Richard Lemarchand (& all the voiceover placeholder guinea pigs), Randy Komisar, Mark Wallace, IS Department Additional Voices: Charles Adler, Michael Bell, Jeff Glenn Bennett, Gregg Berger, Jim Cummings, Brian George, Jess Harnell, Rob Paulsen, Robert Ridgeley, Roger Rose, Kath E. Soucie, B. J. Ward Voice-Over Direction & Casting: Gordon Hunt, Kris Zimmerman Salter Additional Casting: Kalmenson & Kalmenson Voice-Over Recorded at: Cheshire MultiMedia Sound, West Lake Studios, Saunders & Gordon Music: Power of Two Music Sound Effects: Tom Corwin Additional Sound Effects: John March Audio Processing: Brian Schmidt Closeup Lip Synching: Six Foot Two - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59984&o=2 $end $saturn=blazdragf, $bio Sega Saturn game published 24 years ago: Blazing Dragons (c) 1996 Crystal Dynamics - TECHNICAL - Game ID: T-15913H-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60246&o=2 $end $saturn=blazdragg, $bio Sega Saturn game published 24 years ago: Blazing Dragons (c) 1996 Crystal Dynamics. - TECHNICAL - Game ID: T-15913H-18 (670-8797-18) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60247&o=2 $end $saturn=blazdrag, $bio Sega Saturn game published 24 years ago: Blazing Dragons (c) 1996 Crystal Dynamics - TECHNICAL - Game ID: T-15913H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60248&o=2 $end $saturn=blazhero, $bio Sega Saturn game published 24 years ago: Blazing Heroes (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information; "Riglord Saga [Model GS-9021]". - TECHNICAL - GAME ID: 81303 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59985&o=2 $end $tg16=blazlazr, $bio NEC TurboGrafx-16 cart. published 31 years ago: Blazing Lazers (c) 1989 NEC Avenue, Ltd. - TECHNICAL - Game ID: TGX030010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84289&o=2 $end $info=blazlaz, $bio Arcade Video game published 31 years ago: Blazing Lazers (c) 1989 Hudson Soft. - TECHNICAL - United Amusement PC-Engine based hardware - TRIVIA - In 1989, United Amusement (a large operator of arcades in the US at that time) developed a JAMMA interface for the PC-Engine with NEC's blessing. NEC pulled funding for the project before mass production began, and it never took off. - STAFF - Programmer : Jemini Jirono, Pochi Nakamori Designer : Janus Teramoto, Zash.Pri.Pri, Nakashima Puppy Composer : Miyamo J.T.S, Mats Sydon, Ozono Takeuchi Director : Mikio Ueyama, Tadayuki Kawada, Moo Niitani Producer : Hidethoshi Endo, Eiji Aoyama Special Thanks : John A. Greiner, Rice Grounds, Mizutan, Healthy Toyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21472&o=2 $end $apple2_flop_clcracked=blzpdls, $bio Apple II disk. published 35 years ago: Blazing Paddles (c) 1985 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107170&o=2 $end $snes=blazsky, $bio Nintendo Super NES game published 27 years ago: Blazing Skies (c) 1993 Namco, Limited. PAL European release. - TECHNICAL - GAME ID: SNSP-WG-EUR - TRIVIA - Released on January 21, 1993 in Europe. - TIPS AND TRICKS - Radar ----- Hold L + R + Up and press Start at the title screen. A radar display will appear on the lower left corner of a screen during dogfights. Fully powered Marcel LeBlanc ---------------------------- Select the Continue Game option at the continue screen. Select the End option at the password screen. Level codes ----------- 1 = FGYHML!nG!xF! 2 = r5xKDJC2pf!V 3 = HCcMJ6R!brG!v! 4 = VrBPWPBHvW!2 5 = T!LRLRIwBBF!B! 6 = jD1TXGdtGB!r 7 = sB7Q0wWYGBD 8 = CG!YPDM413!Zh 9 = hBW0JGJ4BH!Q 10 = !7zG!LR6xwWw2 11 = b!!s!TWM4!NPG!Gv 12 = G!!dNNG1BQKD6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62789&o=2 $end $info=blazstar, $vgmplay=blazstar, $bio SNK Neo-Geo MVS cart. published 22 years ago: Blazing Star (c) 1998 Yumekobo. Blazing Star is a horizontally-scrolling shoot-em-up in which the planets of Remuria and Mutras are engaged in endless interplanetary war. This fuels the development of ever-more dangerous weapons, eventually leading to the production of fully organic weapons that combine both human and alien technology. Soon, a fully sentient weapon called 'Brawshella' is born. Brawshella gathers all animal life on Remuria and Mutras and bends them to its will, forcing them to attack and assimilate the human race. Within days of Brawshella's appearance all humans are assimilated and now have no other purpose than to continue fighting each other. Over time, six of the assimilated fighter pilots regain their consciousness and remember their pasts. Upon rediscovering their humanity, they turn against the machines, in a battle to save humanity. Blazing Star is controlled via joystick and two buttons. Button 'A' fires the normal shot, if this is tapped rapidly, however, a variation on the normal shot is used. If the A button is held down, the ship stores energy for a charged shot, which is fired when the button is released. The charged-shot attacks have a duration based on how long the button is held for. Pressing the B button during the attack will split the projectile, greatly increasing its range. Players can choose to pilot one of six different ships, each with its own strengths and weaknesses. The 'Hellhound' is the perfect ship for performing high-scoring combos, for example. The 'Windina' has a wide and powerful shot; both 'Dinos' - the Pulstar hunters - are excellent in defense and pack efficient weapons. Finally, Aryutalism and Peplos require a little more skill and are best suited to experienced players. Power-ups can increase the strength of the player's guns, while also increasing the maximum power of the charged shot. The types of shots, charge-up attacks, and split shots used are dependent on which ship the player selects. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-239 Players: 2 Control: 8-way joystick Buttons: 2 => Ship name (pilot) > [A] Normal/Rapid/Charge attack, [B] Break attack => Hell Hound (Caster) > [A] 4 way shot/6 way shot/Deathflame, [B] Hell burst => Windina (Leefa) > [A] Wave/Tidal wave/3 way spread, [B] Homing => Aryustailm (JB) > [A] Laser/Lightning bolt/Sword, [B] Sword field => Peplos (Asayuki) > [A] 3 way shot/3 way fire/Holy flare, [B] Devil breath => Dino 135 (Naomi Y.) > [A] Shot/Rapidshot/Spreadshot, [B] Special scatter => Dino 246 (Kaoru Y.) > [A] Shot/Rapidshot/Chargeshot, [B] Bomber - TRIVIA - Blazing Star was released in January 1998. It is Yumekobo's first game developed and released for the Neo-Geo MVS. KAORU.Y (The last ship at the character selection screen) is the lead character from "Pulstar". Part of the "Pulstar" / "R*Type" team also worked on Blazing Star (see Staff section for more information). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Blazing Star - PCCB-00306) on March 18, 1998. - TIPS AND TRICKS - * Stage Select : At the ship select screen, hold RIGHT and D on both 1 and 2-player sides, then select your ship. The next screen will be a stage select menu. * While choosing a ship in the select screen, press C+D for an extra color ship. * Asayuki and its Peplos ship can't power-up with any items. - STAFF - Executive producers : Akio Inove, Nobuyuki Okude Producer : Takaya ida Sub. producer : Isamu yutani Director : Michio Sato Main programmer : Minoru Yoshida Sub. programmer : Taka / M. Sakae Chief designer : Tomonori Nagakubo Designers : Kyou Yamanaka, Izumi Senou, Saki, Shotabira, Yumetard, Tatsuo Shioda Character designer : Daikichi Design helpers : Mayumi Takeuchi, Itsuo Iton, Mitsuo Takano, Masakazu Ishizaki Sound designer : Yasuaki Fujita Music composer : Harumi Fujita - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (1998) "Blazing Star [Model NGH-239]" * OTHERS: Google Play (jul.2012) Blazing Star Apple App Store (jul.2012) Blazing Star (Published by SNK Playmore) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=279&o=2 $end $amigaocs_flop=blzthndr, $bio Commodore Amiga 500 disk. published 29 years ago: Blazing Thunder (c) 1991 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73574&o=2 $end $st_flop=blzthndr, $bio Atari ST disk. published 29 years ago: Blazing Thunder (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153534&o=2 $end $cpc_flop=blzthndr_c1,blzthndr_c1a, $bio Blazing Thunder (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121870&o=2 $end $spectrum_cass=blzthndr, $bio Sinclair ZX Spectrum cass. published 30 years ago: Blazing Thunder (c) 1990 Hi-Tec Software - TECHNICAL - GAME ID: HT067 - STAFF - Code: Dave Thompson Graphics: Richard Morton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78015&o=2 $end $cpc_cass=blzthndr, $bio Amstrad CPC cass. published 30 years ago: Blazing Thunder (c) 1990 HiTec Software - TECHNICAL - [Model HT069] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82836&o=2 $end $info=blzntrnd, $bio Arcade Video game published 26 years ago: Blazing Tornado (c) 1994 Human. 8 wrestlers from different countries take part in a wrestling tournament in single or tag team match. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Blazing Tornado was released in September 1994. The wrestlers featured appeared in the 1995 Super Famicom game "Super Fire Pro Wrestling X". The boss of the game was also featured as an hidden unlockable wrestler in the game. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - STAFF - Directed by : Masato Masuda Planned by : Tako Fiorei, Kazuhito Kimura Program : Seiji Manda, Hideki Katagiri, Yasuhiko Kanda, Toshimaro Adachi, Hiroyuki Okuna, Shinichi Kasahara, Keizo Suzuki Graphic design : Kenji Kimura, Kazuo Komuro Ending graphic design : Kazuo Komuro Graphics : Takeshi Kadoma (Girls), Takashi Tadokoro (Referee), Shigeki Sugimoto (Ring doctor), Osamu Yasui (Background), Kazuyuki Ogawa (Information), Atushi Ohtani, Ryuji Kakegawa, Hiroya Tamura, Masanori Yamazaki (Opening & Ending) Sound design : Hironori Tanaka, Hiroyuki Naka, Chiyomaru Shikura Sound system program : Tomoyuki Takano SE design : Masamichi Yamazaki, Masahiko Hagio Translation adviser : Michael Hosey, Shinya Nishina, Ryoko Maruyama, Yumiko Ichikawa * Characters design : Eric graphic : Kazuo Komuro Zama graphic : Toshiyuki Ohhashi, Kazuhisa Watarigawa Firebird graphic : Kenji Kimura Wolf graphic : Koichi Tawara Saigo graphic : Satoru Ito Hayate graphic : Kenji Kimura Ho graphic : Shigeru Yaguchi Bullnoi graphic : Hisashi Sato Ludwig graphic : Akihiko Ishizaka - PORTS - * CONSOLES: Sega Saturn (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=280&o=2 $end $info=m4blztrl,m4blztrla, $bio Blazing Trails (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15583&o=2 $end $gba=bleach, $bio Nintendo GBA cart. published 15 years ago: Bleach Advance - Kurenai ni Somaru Soul Society [Model AGB-BLEJ-JPN] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69910&o=2 $end $x68k_flop=bleedout, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Bleed Out Sakuretsu (c) 1996 Gold Cats Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87137&o=2 $end $dc=bleem,bleemgt2, $bio Sega Dreamcast GD published 19 years ago: bleem! for Dreamcast: Gran Turismo 2 (c) 2001 Bleem! Unlicensed commercial PlayStation emulator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138600&o=2 $end $dc=bleemmgs, $bio Sega Dreamcast GD published 19 years ago: bleemcast! for Metal Gear Solid (c) 2001 Bleem!. Unlicensed commercial PlayStation emulator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138601&o=2 $end $dc=bleemtk3, $bio Sega Dreamcast GD published 19 years ago: bleemcast! for Tekken 3 (c) 2001 Bleem! Unlicensed commercial PlayStation emulator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138602&o=2 $end $psx=blendxbr, $bio Sony PlayStation disc published 20 years ago: Blend X Brand [Model SLPS-01818] (c) 2000 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84970&o=2 $end $gba=blender, $bio Nintendo GBA cart. published 19 years ago: Blender Bros. [Model AGB-ABRE-USA] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69911&o=2 $end $adam_flop=blindate, $bio Coleco Adam disk. published 33 years ago: Blind Date (c) 1987 ADAMagic Soft. An X-Rated text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109350&o=2 $end $pc98=blindgam, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Blind Games (c) 1996 May-Be Soft. - TECHNICAL - FD x4 - TRIVIA - Released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128436&o=2 $end $x68k_flop=blindspt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Blind Spot (c) 1991 Dolphin Game Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87138&o=2 $end $info=m5bling, $bio Bling King Crazy (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40079&o=2 $end $amigaocs_flop=blinkyss, $bio Commodore Amiga 500 disk. published 30 years ago: Blinky's Scary School (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73575&o=2 $end $fmtowns_flop=bliss1, $bio Bliss Collection #01 - Whips Ct. 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132265&o=2 $end $fmtowns_flop=bliss2,bliss2a, $bio Bliss Collection #02 - Vips (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132266&o=2 $end $fmtowns_flop=bliss3, $bio Bliss Collection #03 - Whips Ct. 2 Pro (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132267&o=2 $end $fmtowns_flop=bliss7, $bio Bliss Collection #07 - Whips Ct. 4 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132268&o=2 $end $apple2_flop_orig=blballmb, $bio Apple II disk. published 39 years ago: Blister Ball and Mad Bomber (c) 1981 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229328&o=2 $end $info=bloto, $bio Blits Loto (c) 200? Extrema Intersystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43635&o=2 $end $cpc_flop=blitzf19, $bio Amstrad CPC type-in published 36 years ago: Blitz (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122715&o=2 $end $mo5_cass=blitzkrg,blitzkrgb,blitzkrgc,blitzkrga, $bio Blitz Krieg (c) 198? Malard [Francis Malard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108676&o=2 $end $amigaocs_flop=blitzten, $bio Commodore Amiga 500 disk. published 23 years ago: Blitz Tennis (c) 1997 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73576&o=2 $end $to7_cart=blitz, $bio Thomson TO7 cart. published 36 years ago: Blitz! (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108606&o=2 $end $mo5_flop=blitz,blitza, $bio Thomson MO5 disk. published 35 years ago: Blitz! (c) 1985 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235295&o=2 $end $archimedes=blitz, $bio Acorn Archimedes disk. published 29 years ago: Blitz! (c) 1991 Arxe Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127076&o=2 $end $mo5_cart=blitz,blitzb,blitza, $bio Thomson MO5 cart. published 35 years ago: Blitz! (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: BL 5018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108731&o=2 $end $to_flop=blitz, $bio Thomson TO disk. published 34 years ago: Blitz! (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: BL 7018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107596&o=2 $end $vectrex=blitz,blitza, $bio GCE Vectrex published 38 years ago: Blitz! (c) 1982 GCE [General Consumer Electric] Will you have a championship season or just be an also-ran? You're in control as head coach of this championship caliber squad. Run, pass, punt, kick field goals -- all the excitement of a real game. Play against the computer's tough defense or invite a visiting coach to join in a real showdown! You have the choice of 3 game options. Each game operates the same way, but they vary in speed and difficulty. Game 1 is the slowest and easiest while Game 3 is the fastest and most difficult. - TECHNICAL - Model HS-4120 Controls: Joystick: On offense, moves the ball carrier around the field. On defense, controls one of your men. Button 1: Strong left or Field Goal Select. Moves your man into a strong left formation. Also used to select field goal formation. Button 2: Power Middle or Punt Select. Moves your man into a power middle formation. Also used to select punt formation. Button 3: Spread or Pass or Kick. Moves your men into a spread formation. Also used to release a pass or kick. Button 4: Strong Right or Snap. Moves your men into a strong right formation. Also used to snap the ball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82212&o=2 $end $apple2_flop_misc=bltzkrig, $bio Apple II disk. published 41 years ago: Blitzkrieg (c) 1979 Programma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107171&o=2 $end $bbcb_cass=blitzkri, $bio Acorn BBC/Electron cass. published 36 years ago: Blitzkrieg (c) 1984 Software Invasion - TRIVIA - Retail price: £6.95 - STAFF - By: Simon Vout - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51561&o=2 $end $amigaocs_flop=blitzkrg, $bio Commodore Amiga 500 disk. published 32 years ago: Blitzkrieg - Battle at the Ardennes (c) 1988 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73577&o=2 $end $pc98=blitzkrg, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: ブリッツクリーク 東部戦線 1941~45 (c) 1990 Systemsoft. (Blitzkrieg Toubu Sensen 1941-45) - TECHNICAL - BARCODE: 4988697140123 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89022&o=2 $end $x68k_flop=blitzkrg, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: ブリッツクリーク 東部戦線 1941~45 (c) 1991 System Soft. (Blitzkrieg Toubu Sensen 1941-45) - TECHNICAL - BARCODE: 4988697510001 MEDIA: FD x2 - TRIVIA - Released on October 25, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87139&o=2 $end $spectrum_cass=blizrifta, $bio Sinclair ZX Spectrum cass. published 13 years ago: Blizzard's Rift (c) 2007 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229764&o=2 $end $spectrum_cass=blizrift, $bio Sinclair ZX Spectrum cass. published 13 years ago: Blizzard's Rift + Kuiper Pursuit (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226549&o=2 $end $amigaocs_flop=blob, $bio Commodore Amiga 500 disk. published 27 years ago: Blob (c) 1993 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73578&o=2 $end $odyssey2=blobbers, $bio Magnavox Odyssey² game published 37 years ago: Blobbers (c) 1983 Philips Corp. - TECHNICAL - GAME ID: 56 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114957&o=2 $end $mtx_cass=blobbo, $bio Memotech MTX cass. published 36 years ago: Blobbo (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133302&o=2 $end $dragon_cass=blochead, $bio Dragon cass. published 37 years ago: Bloc Head (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116433&o=2 $end $dragon_cass=blocheadm, $bio Dragon cass. published 35 years ago: Bloc Head (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116326&o=2 $end $cpc_flop=blocages, $bio Amstrad CPC type-in published 35 years ago: Blocages (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122676&o=2 $end $info=arkblock,arkbloc2,arkbloc3, $bio Arcade Video game published 34 years ago: Block (c) 1986 Game Corporation. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : dial Buttons : 1 - TRIVIA - In this bootleg/hack of "Arkanoid", it is possible to choose the start level. Jason Dowling of Dublin, Ireland holds the official record for this game with 228,980 points on February 19, 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=281&o=2 $end $spc1000_cass=block, $bio Block (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83488&o=2 $end $info=block,blockbl,blockj,blockr1,blockr2, $bio Arcade Video game published 29 years ago: Block Block (c) 1991 Capcom. A blue paddle rebounds a ball into the colorful bricks. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : Paddle Buttons : 1 - TRIVIA - Block Block was released in September 1991 in Japan. A bootleg of this game was released by Koa the same year. - UPDATES - The Japanese version has a little storyline before the titlescreen. - STAFF - Planner: Futoshi Kuwahara, Udatoshi Designers : Shinji Sakashita, H.K, M. Miyao Programmers : T. Ohta, Kohei Akiyama, N. Sakoda Sound designers : P-Chan, T. Yomage - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" [US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" [AU] Sony PSP (jul.11, 2007) "Capcom Puzzle World" [EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=282&o=2 $end $uzebox=blockboy, $bio Belogic Uzebox ROM published 3 years ago: Block Boy (c) 2017 Belogic Block Boy is a puzzle game based around lifting, moving, and dropping boxes. The goal of each level is to reach the door way, which will be accomplished with intelligent moves and an understanding of the nuances involved in the gameplay. The game features 14 unique levels. - TRIVIA - The game was inspired by Block Dude for the TI-83 series of graphing calculators. - STAFF - By: Lee Weber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233039&o=2 $end $bbcb_cass=blockbus, $bio Block Buster (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51562&o=2 $end $svision=blockbus, $bio Super Vision game published 28 years ago: Block Buster (c) 1992 Watara - TECHNICAL - [Model SV10001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95421&o=2 $end $info=blockcar,blockcarb, $bio Arcade Video game published 28 years ago: Block Carnival (c) 1992 Visco Corp. A funny ball and paddle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Block Carnival was released in October 1992. This game is also known as "Thunder & Lightning 2". - SERIES - 1. Thunder & lightning (1990) 2. Block Carnival (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=283&o=2 $end $mc10=blockdrp,blockdrpj, $bio TRS-80 MC-10 cass. published 16 years ago: Block Drop (c) 2004 Charles Perosi - TECHNICAL - Controls: 1 to move LEFT. - to move RIGHT. to zap. - TRIVIA - Released in April 2004. - STAFF - By: Charles Perosi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87613&o=2 $end $nes=blockfrc, $bio Nintendo Famicom cart. published 30 years ago: Block Force (c) 1990 RCM Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83833&o=2 $end $info=blockgal,blockgalb, $bio Arcade Video game published 33 years ago: Block Gal (c) 1987 Sega. A ball and paddle game. - TECHNICAL - Game ID : 834-6303 Runs on the Sega "System 1" hardware. Players: 2 Control: dial Buttons: 1 - TRIVIA - Block Gal was released in March 1987 in Japan. - STAFF - Developed by Vic Tokai. Producer : Yakuza Sebiro Designers : Sary Chan Papa, Abunai Kun!! Programmers : Dynamic Ran, Gofukusen Music : Shoochi Gun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=284&o=2 $end $spc1000_cass=blockgam,blockgamb,blockgama, $bio Block Game (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83489&o=2 $end $info=blockhl, $bio Arcade Video game published 31 years ago: Block Hole (c) 1989 Konami. Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Quarth [Model GX063]" - TECHNICAL - Game ID : GX063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=285&o=2 $end $sms=blockhol, $bio Sega Master System cart. published 30 years ago: Block Hole (c) 1990 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55950&o=2 $end $msx1_cart=blockhol, $bio MSX cart. published 30 years ago: Block Hole [Model 0226] (c) 1990 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76599&o=2 $end $c64_cart=blockhop, $bio Commodore C64 cart. published 37 years ago: Block Hopper (c) 1983 Fantasy Soft. Q*Bert clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53520&o=2 $end $info=block2, $bio Arcade Video game published 34 years ago: Block II (c) 1986 SPA Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32448&o=2 $end $cpc_flop=blockinv,blockinv01, $bio Amstrad CPC 464 disk. published 18 years ago: Block Invaders (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134011&o=2 $end $psx=blockkz2, $bio Sony PlayStation disc published 20 years ago: Block Kuzushi 2 [Model SLPS-02578] (c) 2000 Marvelous Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84971&o=2 $end $gameboy=blockkuz, $bio Nintendo Game Boy Cart. published 25 years ago: Block Kuzushi GB [Model DMG-ABKJ-JPN] (c) 1995 POW [Planning Office WADA]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65673&o=2 $end $psx=blockhlp, $bio Sony PlayStation disc published 20 years ago: Block Kuzushi Kowashite Help! [Model SLPS-03042] (c) 2000 Media Gallop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84972&o=2 $end $snes=blockkuz, $bio Nintendo Super Famicom cart. published 25 years ago: Block Kuzushi [Model SHVC-AB8J-JPN] (c) 1995 Planning Office WADA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61102&o=2 $end $gamepock=blockmaz, $bio Epoch Game Pocket Computer cart. published 36 years ago: Block Maze (c) 1984 Epoch Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240566&o=2 $end $nes=blockout, $bio Nintendo NES cart. published 30 years ago: Block Out (c) 1990 California Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118494&o=2 $end $st_flop=blockout, $bio Atari ST disk. published 30 years ago: Block Out (c) 1990 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149073&o=2 $end $megadriv=blockout, $vgmplay=blockout_md, $bio Sega Mega Drive game published 29 years ago: Block Out (c) 1991 Electronic Arts. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56361&o=2 $end $pc98=blockout,blockouta, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Block Out (c) 1991 Acclaim Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89023&o=2 $end $bk0010=blockout,blcout, $bio Elektronika BK0010 cass. published 29 years ago: Block Out (c) 1991 RDA Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144248&o=2 $end $lynx=blockout, $bio Atari Lynx cart. published 29 years ago: Block Out (c) 1991 Atari Corp. - TECHNICAL - Model PA2056 - STAFF - Programmer: Mirek Zablocki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58801&o=2 $end $info=blockout,blockout2,blockoutj,blockout3, $bio Arcade Video game published 31 years ago: Block Out (c) 1989 Technos Japan Corp. Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy. As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear. The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult. Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded. In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode : 1) Force the opponent to the top of their pit and out of the game or 2) Erase 21 faces first. - TECHNICAL - Game ID : TA-0029 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Block Out was released in October 1989. The name 'Block Out' is actually a trademark of Kadon Enterprises. - TIPS AND TRICKS - If the player can erase all of the blocks in the pit, this will make a 'block out'. The player will get additional points for the 'block out' and the difficulty within that stage will decrease. - STAFF - Developed by California Dreams. Producer: Yoshihisa Kishimoto - PORTS - * CONSOLES: Nintendo Famicom (1990) "3D Block" (Unlicensed) Sega Mega Drive (1991) Sega Genesis (1991) [JP] Sony Playstation (1995) "Geom Cube [Model SLPS-00007]" [US] Sony Playstation (1995) "Geom Cube [Model SLUS-00024]" * HANDHELDS: Atari Lynx (1990) "Block Out [Model PA2056]" * COMPUTERS: Commodore C64 (1989) Atari ST (1989) Commodore Amiga (1989) PC [MS-DOS] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=286&o=2 $end $info=brickppl, $bio Arcade Video game published 11 years ago: Block People (c) 2009 Sega Enterprises, Limited. The players have to stack up physical blocks against a screen in order to guide little orange 'Block People' characters around a stage. The main part of the game is set up as a series of small challenges, requiring that you make the Block People gather fruit or touch numbered icons in a certain order, all under constraint of time. - TRIVIA - Block People was released on July 15, 2009. Known as "Brick People" outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31204&o=2 $end $info=blokpong, $bio Arcade Video game published 16 years ago: Block Pong-Pong (c) 2004 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71157&o=2 $end $pc98=bquestv, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Block Quest V (c) 1993 Wiz. - TRIVIA - Released on March 03, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48525&o=2 $end $x68k_flop=blocksto, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Block Stocker (c) 1989 X-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87140&o=2 $end $msx2_flop=blckterm, $bio MSX 2 disk. published 32 years ago: Block Terminator (c) 1988 Dott Plan. - TECHNICAL - GAME ID: MXDK-12004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101503&o=2 $end $nes=blockset, $bio Nintendo Famicom cart. published 35 years ago: ブロック (c) 1985 Nintendo. (Block) - TECHNICAL - Game ID: HVC-BL - TRIVIA - Block was released on July 26, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53880&o=2 $end $cpc_flop=blockupu, $bio Amstrad CPC 464 disk. published 30 years ago: Block-up (c) 1990 Glenco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124713&o=2 $end $coleco=blockrun, $bio Colecovision game published 36 years ago: Blockade Runner (c) 1984 Interphase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53247&o=2 $end $msx1_flop=blockrun, $bio Blockade Runner Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134131&o=2 $end $intv=blockrun, $bio Mattel Intellivision game published 37 years ago: Blockade Runner (c) 1983 Interphase. Blockade Runner is a great visual concept in video games - play by yourself or team with a friend to bring home to earth four ships loaded with vital supplies. Enemy aliens have blockaded your route, so you must flash through a mine-filled asteroid belt to avoid destruction. You steer and shoot from your ship's nose-cone command post as the universe rushes past your eyes! - TECHNICAL - Model 8010001 - STAFF - Design/Program: Stephen Willey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60860&o=2 $end $msx1_cart=blockrun, $bio MSX cart. published 35 years ago: Blockade Runner [Model PS-2010G] (c) 1985 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76600&o=2 $end $info=blockade, $bio Arcade Video game published 44 years ago: Blockade (c) 1976 Gremlin. This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three. - TECHNICAL - This game came in an upright dedicated cabinet. The machine was decorated with only a marquee, which showed the game title. It did not have any other graphics or sideart. The sides were of a dark woodgrain, which probably went nicely in the average pool hall or bowling alley (where most early games were located). The game featured a control panel that was devoid of joysticks, instead you controlled the game using a button for each direction. Upright cabinet dimensions : 67'' (170cm) High x 28'' (71cm) Deep x 26'' (66cm) Wide. Weight : 290 lbs. BOARD # 807-0001 Prom stickers : 01-04 Main CPU: Intel 8080 (@ 2.079 Mhz) Sound Chips: Discrete circuitry Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 2 Players: 2 Buttons: 4 - TRIVIA - Blockade was released in October 1976. It was Gremlin's first video game and was very widely copied. It provided Gremlin with a big hit, winning the 'Best of Show' award at the 1976 MOA convention. - SCORING - A good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. - SERIES - 1. Blockade (1976) 2. Comotion (1976) 3. Hustle (1977) - STAFF - Designed by : Lane Hauck, Ago Kiss, Bob Pecarero - PORTS - * COMPUTERS: Noval 760 (1977) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=287&o=2 $end $cpc_flop=blockade, $bio Amstrad CPC type-in published 31 years ago: Blockades (c) 1989 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Focus Magazines era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119020&o=2 $end $microvision=blckbstr, $bio MicroVision game published 41 years ago: Blockbuster (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110093&o=2 $end $info=blkbustr, $bio Arcade Video game published 37 years ago: BlockBuster (c) 1983 ECI. Export release. Game developed in Japan as "Mr. Jong". - TRIVIA - Licensed by ECI from Kiwako. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=288&o=2 $end $bbcb_flop_orig=blockbus, $bio Acorn BBC Micro B disk. published 36 years ago: Blockbuster (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125604&o=2 $end $amigaocs_flop=blockbus, $bio Commodore Amiga 500 disk. published 32 years ago: Blockbuster (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73579&o=2 $end $info=sc4bbust, $bio Blockbuster (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42216&o=2 $end $dragon_cass=bbusterqz, $bio Dragon cass. published 36 years ago: Blockbuster Quiz (c) 1984 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116605&o=2 $end $dragon_cass=bbusterqz2, $bio Dragon cass. published 34 years ago: Blockbuster Quiz 2 (c) 1986 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116606&o=2 $end $megadriv=blockb, $bio Sega Genesis game published 25 years ago: Blockbuster World Video Game Championship II (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57129&o=2 $end $info=sc4blokq,sc4blokqa,sc4blokqb,sc4blokqc,sc4blokqd,sc4blokqe, $bio Blockbuster (c) 200? QPS Interactive. - TECHNICAL - [Model PR2025] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42445&o=2 $end $bbcb_cass=bbusters, $electron_cass=bbusters, $bio Acorn BBC/Electron cass. published 36 years ago: Blockbusters (c) 1984 Macsen Software. It is a game for two single playres played on a 4 x 4 matrix of hexagons, each player attempting to form a path across the matrix. The cassette itself includes the game itself and hundreds of general knowledge questions to give you hours of competitve enjoyment. - TECHNICAL - Electron Side A BBC Side B - TRIVIA - Retail price: £6.95 Blockbusters was based on the well-known television series of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51563&o=2 $end $spectrum_cass=blockbus_a,blockbus_c,blockbus_d,blockbus_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Blockbusters (c) 1984 Macsen Software. Blockbusters is a version of the successful TV quiz game adapted for the popular home computers. It is a game for two single players played on a 4x4 matrix of haxagons, each player attempting to form a path across the matrix. The cassette includes the game itself and hundreds of general knowledge questions to give you hours of competitive enjoyment. - TRIVIA - Based on the well-known television series of the same name. - STAFF - Written by: Tim Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78023&o=2 $end $cpc_cass=blockbus, $bio Amstrad CPC cass. published 36 years ago: Blockbusters (c) 1984 Macsen Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82840&o=2 $end $cpc_cass=blockbsd, $bio Amstrad CPC cass. published 34 years ago: Blockbusters (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82838&o=2 $end $cpc_flop=blockbsd,blockbsda, $bio Amstrad CPC 464 disk. published 34 years ago: Blockbusters (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119286&o=2 $end $spectrum_cass=blockbus, $bio Sinclair ZX Spectrum cass. published 33 years ago: Blockbusters (c) 1987 TV Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78024&o=2 $end $bbcb_cass=bbgoldru, $electron_cass=bbgoldru, $bio Acorn BBC/Electron cass. published 35 years ago: Blockbusters - Gold Run (c) 1985 Macsen Software GoldRun is complementary to Macsen's BLOCKBUSTERS program. It is a single player game, adapted from the successful TV quiz. The objective is to answer a series of general knowledge questions with 2 or 3 word answers and forge a path across the 5 x 4 matrix of hexagons. The cassette includes the game itself and hundreds of general knowledge questions to give you hours of competitive enjoyment. Due to the memory constraints of the BBC/ELECTRON, the questions are split into a number of files. - TECHNICAL - BBC Side A Electron Side B - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51564&o=2 $end $cpc_flop=blockbus02, $bio Blockbusters - Gold Run Cracked (c) 198? Unknown. Tape-to-diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134010&o=2 $end $cpc_flop=blockbus, $bio Blockbusters Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134009&o=2 $end $spectrum_cass=blockbus_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Blockbusters Question Master (c) 1985 Macsen Soft. Question Master is a program that enables you to set up a set of questions for use in the Blockbusters game. The cassette includes the program and a further collection of 500 questions for the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146700&o=2 $end $info=blocken, $bio Arcade Video game published 26 years ago: Blocken (c) 1994 Visco Corp. A ball and paddle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YM3438 (@ 8 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1994 in Japan. - STAFF - Developed by KID. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=289&o=2 $end $pc98=blockens, $bio Blockens Specter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89024&o=2 $end $bbcb_cass=blocker, $bio Blocker (c) 19?? Thor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51565&o=2 $end $msx1_cass=blocker, $bio Blocker (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94482&o=2 $end $apple2_flop_clcracked=blkrsfndrs, $bio Apple II disk. published 33 years ago: Blockers and Finders (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230520&o=2 $end $cpc_flop=blockhau, $bio Amstrad CPC type-in published 34 years ago: Blockhaus (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119108&o=2 $end $psx=blockids, $bio Sony PlayStation disc published 17 years ago: Blockids (c) 2003 Natsume, Inc. North American release. Game developed in Japan. See the original for more information. Description from the USA back cover: Today you're going over the wall... but how far you go from there is up to you! choose one of eight cartoon characters and bounce, blast and batter your way past an array of formidable, fortress-like block barriers in Natsume's revolutionary 3-D twist on an arcade classic. Score points and unlock a special power that unleashes increadible block busting capabilities! The blocks are stacked aginst you. How long will you last? - TECHNICAL - GAME ID: SLUS-01496 - TRIVIA - Released on August 04, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111390&o=2 $end $tvc_flop=blocking, $bio Videoton TVC disk. published 29 years ago: Blocking (c) 1991 Vz [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112189&o=2 $end $cpc_flop=blockman, $bio Amstrad CPC type-in published 33 years ago: Blockman (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120192&o=2 $end $ibm5150=blockout, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Blockout (c) 1989 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132375&o=2 $end $amigaocs_flop=blockout, $bio Commodore Amiga 500 disk. published 30 years ago: Blockout (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73580&o=2 $end $megadriv=blockoutj, $bio Sega Mega Drive game published 29 years ago: Blockout (c) 1991 SEGA Enterprises, Ltd. Japanese release. Game developed in the USA. - TRIVIA - Released on November 01, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46678&o=2 $end $info=blocktax, $bio Arcade Video game published 18 years ago: Blockout (c) 2002 Game Revival. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127336&o=2 $end $x68k_flop=blockout, $bio Blockout Modori (c) 199? Bee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87141&o=2 $end $odyssey2=2blckbrk, $bio Magnavox Odyssey² game published 40 years ago: Blockout! + Breakdown! (c) 1980 Philips Corp. - TECHNICAL - Game ID: AA9427 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95590&o=2 $end $pc8801_flop=blocraz, $bio Blocraz (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91451&o=2 $end $to_flop=blocslog, $bio Thomson TO disk. published 34 years ago: Blocs-Logiques (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107597&o=2 $end $to7_cass=blocus, $bio Thomson TO7 type-in published 34 years ago: Blocus (c) 1986 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108159&o=2 $end $cpc_flop=blocus3d, $bio Amstrad CPC type-in published 32 years ago: Blocus 3D (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120003&o=2 $end $x68k_flop=blodia, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Blodia (c) 1990 Broderbund Japan - TECHNICAL - FD x2 - TRIVIA - Released on March 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87142&o=2 $end $pce_tourvision=blodia, $bio Blodia (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229738&o=2 $end $nes=blodia, $bio Nintendo Famicom cart. published 30 years ago: Blodia Land - Puzzle Quest (c) 1990 Tonkin House - TECHNICAL - [Model TKS-XF] - TRIVIA - Released on August 11, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53881&o=2 $end $gameboy=blodia, $bio Nintendo Game Boy Cart. published 30 years ago: Blodia [Model DMG-BLA] (c) 1990 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65674&o=2 $end $pce=blodia, $bio NEC PC-Engine HuCARD published 30 years ago: Blodia (c) 1990 Hudson Soft. Blodia is a puzzle game by Hudson Soft and based on an original idea by Brøderbund. The game features a tiny crystal marble that slowly rolls through a maze of pipes. The goal of the game is to slide these tiles so that the ball keeps rolling and doesn't run out of track. Once the marble rolls passed a pipe it disappears and leaves space to more pipes to clear up. Later in the game, the playfield gets surrounded by exit pipes that connect with one another, this way the marble can exit at the bottom of the screen and reappear at the top of the field. A Turbo option is also available to speed up the ball. The first fifteen stages can be selected from the beginning and the game features a grand total of hundred different puzzles. - TECHNICAL - Game ID: HC90027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58537&o=2 $end $c64_cart=blokcopy, $bio Commodore C64 cart. published 9 years ago: Blok Copy (c) 2011 Cosine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53521&o=2 $end $cpc_flop=blokkers, $bio Amstrad CPC type-in published 35 years ago: Blokker (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the magazine Your Computer in October 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120111&o=2 $end $mz700_cass=bloktek, $bio Bloktekeningen (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131659&o=2 $end $info=blmbycar,blmbycaru, $bio Arcade Video game published 26 years ago: Blomby Car (c) 1994 ABM & Gecas. A 2-D rally driving game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : stick Buttons : 2 - TRIVIA - According to a Gaelco employee, Blomby Car is a bootleg/hack based on "World Rally" with only graphics changed. But, according to Game developer this was not true. The game only take inspiration from "Word Rally" and source code was totally original. Blomby Car was only released as a conversion kit and it seems to have had a limited production run. It was ABM & Gecas' only arcade release. This game, which is Italian, shows a scan of an Italian newspaper about Chiappucci at the Paris-Roubaix cycle race in the highscore table. Francesco Zaia, son of a development team member, supplied the Peugeot 406 model, used to create the frames of the player's car. About ABM & GECAS : Two manufacturers in Milan with technical labs in Chioggia (province of Venice) and Massa Matelica (Ravenna). The lab located in Massa Matelica closed down after the unfortunate loss of the head technician due to a car crash. ABM now is located in Chioggia and is still in business. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=290&o=2 $end $ibm5170_cdrom=bloodbwl, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Blood Bowl (c) 1995 MicroLeague Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144579&o=2 $end $info=bloodbro,bloodbroj,bloodbroja,bloodbrok, $bio Arcade Video game published 30 years ago: Blood Bros. (c) 1990 TAD. Blood Bros is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The brothers can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the player-character remains static, allowing for more accurate targeting of the cross-hair. While static, the brothers are more vulnerable to incoming enemy fire. Players have limitless ammunition for their primary gun, and carry a limited number of sticks of dynamite. Dynamite is used in a similar fashion to grenades; it can be thrown at enemies and inflicts greater damage than guns. An enemy gauge at the bottom of the screen depletes as foes are destroyed. Each of the game's stages is littered with structures that can also be destroyed. This removes enemy cover as well as earning players bonus points. Power-ups appear from time to time, being released from objects destroyed on-screen or dropped by shooting the special characters that occasionally appear, such as the small Indian Chief or warthogs. Points and weaponry can also be dispensed from the tin can, if you shoot it into the air and juggle it with subsequent shots. Some power-ups give special weapons with increased firepower, others grant extra dynamite or points. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1990, Blood Bros. was released in January 1991 in Japan. According to dead code buried in Sky Smasher, it appears that the working title for Blood Bros. was 'Cabal II In West'. A pirate version of the game is known as "West Story". - TIPS AND TRICKS - * Here's A Way To Play Blood Bros. For As Long As You Want : 1) Get to the second screen (preferably without dying on the first screen). 2) Shoot the building on the right side of the screen and start shooting the trees in the background on the right. 20,000 points fly out from each bunch of trees. Continue. 3) That is basically it. A few problems occur and here is how to counter them : 3a) 5 men run across the back from the left and throw grenades : Just shoot the grenades before they get to you. Eventually they come out less often, and will stop altogether. 3b) The men on the right come out from the edge to shoot you : Same as above. They stop eventually. 3c) A plane flies over and drops bombs : Same as above. It stops after some time. 3d) After a certain amount of time a bird comes out to kill you : Let it. Only 2 birds ever come out (sometimes only 1) and then they also stop coming. This is why it pays not to die on the first screen. 4) Hold your finger on the button to keep shooting the trees (sticky-tape works well here) and prepare to get 'really' bored. Play the neighboring game so that you can keep an eye on it. * Extra Live : On the 1-1 and 4-1 stages, the tin can be shot eight times to give you a free man. If you miss it, don't bother trying again - you only get one chance. - SERIES - 1. Cabal (1988) 2. Blood Bros. (1990) - STAFF - Program : Dai. Kohama Direction : Hiro. Kakiuchi Graphic : Jun. Matsubara, Tetsu. Shiraishi, Jun. Fujisaku, Nao. Shishino Sound : Yus. Aoki, Yuj. Tezuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=291&o=2 $end $info=bloodbrou, $bio Arcade Video game published 29 years ago: Blood Bros. (c) 1991 Fabtek, Inc. North American release. Game developed in Japan by TAD Corp. See the original for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127230&o=2 $end $info=bloodbrom, $bio Blood Bros. (c) 199? Gaelco. Special Spanish release on the Modular System. See the original TAD entry for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131382&o=2 $end $cpc_cass=bloodbrs, $bio Amstrad CPC cass. published 32 years ago: Blood Brothers (c) 1988 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82842&o=2 $end $cpc_flop=blodbros,blodbrosb,blodbrosc,blodbrosd,blodbrose,blodbrosa,blodbros_c2,blodbros_c1,blodbros_t1, $bio Amstrad CPC 464 disk. published 32 years ago: Blood Brothers (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120670&o=2 $end $spectrum_cass=bloodbro_a, $bio Blood Brothers (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219098&o=2 $end $cpc_cass=blodbros, $bio Amstrad CPC cass. published 32 years ago: Blood Brothers (c) 1988 Erbe Software. - TECHNICAL - [Model AM 442] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82841&o=2 $end $spectrum_cass=bloodbro, $bio Blood Brothers [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219278&o=2 $end $saturn=bloodfac, $bio Sega Saturn game published 24 years ago: Blood Factory (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58953&o=2 $end $psx=bloodfac, $bio Sony PlayStation disc published 24 years ago: Blood Factory [Model SLPS-00235] (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84973&o=2 $end $pcecd=blodgear, $bio NEC PC-Engine CD published 26 years ago: Blood Gear (c) 1994 Hudson Soft. Blood Gear is a futuristic mecha action/RPG by Westone/Red, and published by Hudson Soft. The Deguna empire is taking over the world and sends its troops across the galaxy. This epic science-fiction adventure features large battle mechs called PGs (Powered Gears) and Aref, a young pilot whose destiny is to affront the emerging menace. The really elaborate story starts within the walls of a laboratory where two scientists contemplate a new and powerful Powered Gear. But things quickly turn bad an other human driven robots break into the facility. One of the scientist, deadly wounded, manages to escape and saves a control device that he hands over to Aref. This curious device allows him to pilot Powered Gears an he now embarks on a journey to unlock the secrets of the Empire. Most of Blood Gear is played as a typical overhead Role Playing Game where the player explores futuristic cities or travel around the country and, later in the game, through the Solar System. During this phase, the player can upgrade his mech or purchase new weapons, ammo or protection. This is also where the game's progress can be saved or our hero's precious life bar refilled. Once outside, the player can only move along predefined paths. However, when specific locations are reached the game switches to side-scrolling action phases where our hero in his PG fights his way through waves of various enemy robots and war machines. Experience points are earned by defeating such enemies and can be later spent to upgrade and customize parts of the mech. The first mech the player happen to control is rather slow but new and more powerful PGs are available throughout the game. Different kind of weaponry can also be equipped at once which provides a balance of strategy and head-on action. - TECHNICAL - Game ID: HCD4048 - TRIVIA - Blood Gear was released on October 28, 1994 in Japan for 6800 Yen. - STAFF - Developed by Westone/Red Entertainment. AURAIL 2 - SCENARION BLOOD GEAR Unit Production Director: K. Kikuchi Main Programmer: T. Watanabe Sub Programmer: K. Tozaku Art Director: H. Nakazima SP Designers: H. Nakazima, S. Sakurai, R. Sumi Map Designers: H. Nakazima, R. Sumi Map Decorator: Y. Hirata Action Scene Designers: H. Nakazime, R. Sumi, S. Ssakurai Action Scene Decorator: Y. Hirata Sound Designer: Jin. W. Acting Coachers: T. Watanabe, Y. Hirata, H. Nakazima SECOND UNIT Visual Effects Coordinators: T. Watanabe, Y. Hirata Visual Effects Designer: K. Tozaki Storyboard Artists: M. Ohzora, Y. Hirata Original: Mora Okamora, Boku Kubo, M. Ohzora Music Composer: Jin W., S. Sakamoto Sound Effects: Jin W. Guiter: S. Suzuki Visual Scenes Supervisor: T. Watanabe Visual Scenes Graphics: M. Ohzora, H. Nakazima, K. Saito Title Designer: S. Sakurai CAST Naration: I. Nagai Aref Rolen Gray: M. Ohkura Rakuh E. Bower: K. Shiozawa Bey Eurct Degner: B. Ginga J.G. Carniham: I. Nagai Shato Rolen Gray: K. Tanaka May Eurct Far: R. Kasahara Yan Myroad: H. Ishikawa Shell Vianne: W. Yamazaki Cash Randy: T. Kobayashi Shege Senpha: H. Sato Marru Gartnet: E. Ogata Marl Bgatty: T. Kobayashi Ill Marshal: K. Tanaka Khiese Bray: H. Sato SPECIAL THANKS Adviser: E. Aoyama, Yuzawa Kappa, R. Nishizawa, M. Kadowaki Supervisor: T. Matsunaga, A. Yamazaki, M. Ishizuka, Y. Jurihara Design Supporters: M. Yoshihara, M. Morioka, K. Saito Catering: Shumei, Mukuni, Maruka The Producers With to thank: CSP Tokyo - PORTS - * CONSOLES: Nintendo Wii (jul.29, 2008) (Virtual Console) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58120&o=2 $end $amigaocs_flop=bloodmon, $bio Commodore Amiga 500 disk. published 31 years ago: Blood Money (c) 1989 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73581&o=2 $end $ibm5150=bloodmon, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Blood Money (c) 1989 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132376&o=2 $end $st_flop=bloodmon, $bio Atari ST disk. published 31 years ago: Blood Money (c) 1989 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148707&o=2 $end $nes=bloodjur, $bio Nintendo NES cart. published 23 years ago: Blood of Jurassic (c) 1997 Paradise Science & Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40356&o=2 $end $bbcb_cass=bloodmut, $bio Acorn BBC Micro B cass. published 32 years ago: Blood of the Mutineers (c) 1988 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51566&o=2 $end $electron_cass=bloodmut, $bio Acorn Electron cass. published 32 years ago: Blood of the Mutineers (c) 1988 Robico Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240982&o=2 $end $psx=kain, $bio Sony PlayStation disc published 24 years ago: Blood Omen - Legacy of Kain (c) 1996 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00027 - TRIVIA - Released Nov 15, 1996 in the USA. Export releases: [EU] "Blood Omen - Legacy of Kain [Model SLES-00075]" [DE] "Blood Omen - Legacy of Kain [Model SLES-00523]" [JP] "Kain the Vampire [Model SLPS-00743]" - STAFF - Production Lead: Denis Dyack Art Lead: Darren Cranford, Kevin Gordon, Ken McCulloch Graphic Team Lead: Scott Collie, Scott Derby Graphics: Ryan Andrews, Tony Ascroft, Al Grace, Clint Green, Brad Ryan, Phil Tauro Lead Programmer: Denis Dyack Programming Team Lead: Clint Lipczynski, Andrew Summerfield Programmers: Andrew Bates, Rick Goertz, Doug Tooley Lead Designer: Seth Carus, Armando Marini, Ken McCulloch Designer: Albert Alejandro, Riley Cooper, J. Epps, Chazz Geiwitz, Jack Meier, Rodney Rapp, Kenny Reeves, Josh Rose, Eric Simonich, Ted Traver, Caroline Trujillo, Jaime Wojick Marketing Manager: Jim Curry Vicepresident Marketing: Scott A. Steinberg Marketing Activision: Henry Siegel, Marc Metis Concept: Denis Dyack Blood Omen - Story and Mythology: Denis Dyack, Ken McCulloch Original Filmscript: Ken McCulloch Edited Filmscript: Jim Curry, D. G. Chichester Original In-game Script: Ken McCulloch Edited Gamescript: Sheatiel Sarao, Seth Carus, Jim Curry Design Manager: Amy Hennig Producers: Rick Goertz, Lyle J. Hall, Joshua Marks, Mark Wallace, Jeffrey M. Zwelling Production: Jonathan Miller Activision Producer: Jason Kay Additional Graphics: Ross Cutler, Mike Tweedle Programming Support: Adrian Longland IGOT-Tool-Support: Sean Vikoren Music: Steven S. Henifin Additional Music: Scott Lloyd Shelly Video-Soundeffects: Denis Dyack, David E. Nelson, Outpost Studios, James LeBrecht Cinematic Foley: David E. Nelson (Outpost Studios) In-Game Sound Effects: Denis Dyack, Earl Vickers Video Voiceover Lead: Todd Bonzung Game Voiceover Lead: Maddy Bascom Voices: Simon Templeman (as Kain), Tony Jay (as Mortanius & William the Just), Paul Lukather (as Vorador & Bane), Richard Doyle (as Moebius & Nupraptor & Anacrothe), Anna Gunn (as Ariel & Azimuth & DeJoule), Neil Ross (as Malek & Ottmar & Dollmaker) Sound Support: Mark Miller Test Manager: Alex Ness Lead Tester: Sheatiel Sarao Additional Lead Testers: Rich Krinock, Steve Papoutsis Testers: Anthony Borba, Attilio Brandi, Jeremy Bredow, Mike Brown, Christopher Bruno, James Cabot, Shun Chang, Casey Craig, Joseph M. Damon, Kris DeMartini, David Dao, Mitch Giampaoli, Karl Hagemann, Billy King, Doug Leslie, Craig Lonciero, Samson Maciel, Sean McGrath, Scott Matt, Daniel Miley, Billy Mitchell, C. Matthew Prescott, Bret Robbins, Jim Reuter, Jason Sinclair, Samuel Villanueva, Patrick Walsh, Jeffrey Wilkinson, John Yanik, Matthew Young Documentation: Carol Ann Hanshaw Thanks To: Karyn DePetris, Ross Lillo Special Thanks To: Tom Carey, John Mitterer, Lyle J. Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97356&o=2 $end $apple2_flop_misc=bldqstcr, $bio Blood Quest (c) 198? Questware Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107172&o=2 $end $pc98=bloodsed, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Blood Seed (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89025&o=2 $end $info=bloodstm,bloodstm10,bloodstm11,bloodstm21,bloodstm22, $bio Arcade Video game published 26 years ago: Blood Storm (c) 1994 Strata. Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk. BloodStorm was dubbed as a possible “MK-killer” in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business. As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent’s arms and an ‘instant kill’ attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless. BloodStorm is also a weapons-based fighter, though it differs from Time Killers in that the characters use weapons called "Gauntlets" that also allow them to use particular powers and attacks with them. Other than being able to bash off an opponent’s arms, a technique called a ‘Sunder’ is also in the game. If executed when an opponent is stunned, it will destroy their lower body. The character will not be able to jump or use kicks, but can still move back and forth a little with the leg buttons. Even after a successful Sunder attack, the fight can still go on, if the character’s life bar is not totally drained yet. However, if both limbs are lost afterwards (if they weren't already torn off prior to the Sunder attack) then s/he is almost completely helpless. (There are a few special moves that don't require arms or legs, and those can still be performed). Characters are restored back to normal form after a round is over much like Time Killers as well. A notable feature in the game is that when an opponent is defeated, the player gains a ‘passable power’ much like in a style akin to the Mega Man series. These powers or weapons can be used at any time to give the player a further advantage. Also, players can save their progress in a game with a password feature by pressing buttons during the player select screen. However, since the data was saved only until the machine was turned off, it was less than beneficial unless used to pick the game back up where it ended. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 5 => Back Arm, Front Arm, Block, Back Leg, Front Leg - TRIVIA - Developed by Incredible Technologies, Inc. Daniel Pesina of "Mortal Kombat" fame was fired from Midway in 1994 after appearing in an ad for Blood Storm dressed as Johnny Cage. The ad first appeared in the debut issue of the now-defunct EGM2 magazine. Senator Joe Lieberman, a long-time opponent of violent video games, appears in one of several of the game's 'big head' codes as a way to poke fun at him for his stance on video game censorship. One of the taunt codes clearly addresses him as well ('Hello, Senator'). The game, along with "Mortal Kombat", was parodied on The Simpsons episode 'Marge Be Not Proud', which aired on December 17, 1995. - UPDATES - Revision 1 : * First release. * Software version : 1.04. Revision 2 : * Software version : 1.10. Revision 3 : * Software version : 2.10. * Added ability to perform 'Trash Talk codes' (see 'Tips And Tricks' section). Revision 4 : * Software version : 2.20. * Added ability to perform codes to select 'Blood', 'Gargoyle' and 'Nekron'. Revision 5 : * Software version : 2.22. - TIPS AND TRICKS - * Play as Secret Characters : At the character select screen, choose any character and enter these codes... Dementia - Hold Up and press Back Leg(x3), [Back Arm+Back Leg]. Golem - Hold Up and press Back Arm(x3), [Back Arm+Back Leg]. Wraith - Hold Up and press Back Leg(x3), [Back Leg+Front Arm]. Sin - Hold Up and press Front Arm(x3), [Front Arm+Front Leg]. Craniac - Hold Up and press Front Leg(x3), [Front Leg+Front Arm]. Ratchet - Hold Up and press Back Arm(x3), Front Leg. Blood (rev 2.20) - Hold Left and press Front Arm, Back Arm, Back Leg, Front Leg. Gargoyle (rev 2.20) - Hold Right and press Back Arm, Back Leg, Front Leg, Front Arm. Nekron (rev 2.20) - [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg], [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg]. * BIG HEAD Codes : Benjamin Ditton - Select Talon and press quickly Down(x5), block(Hold), Front Arm(Hold). Don't release 'Block and Front Arm' until the big head of Benjamin appear. Christopher Ditton - Select Talon and press quickly Up, Down, Block(Hold), Back Leg, Back Arm, release Block. Elaine Ditton - Select Tempest and press quickly Up(x3), Back Arm, Up(x3), Front Arm. Richard A. Ditton - Select Talon and press quickly Right(x4), Back Leg, Front Leg. Scott Morisson - Select Heelhound and press quickly Block(Hold), Back Leg(x2), Up(Hold). Don't release 'Block and Up' until the big head of Scoot appear. Scott Morrison Jr - Select Talon and press quickly Up, Down, Up, Down, Block, Up, Down. Jeff Morrison - Select Fallout and press quickly Up, Down, Right, Left, Right, Left, Block. Dale Kerkman - Select Razor and press quickly Block, Right, Left, Block, Up, Down, Block. Ralph Melgosa - Select Freon and press quickly Up, Down, Block, Front Arm, Front Leg, Back Leg, Back Arm. Kyle Johnson - Select Fallout and press quickly Block(x6), Front Arm(x2). Kelley Marwede - Select Mirage and press quickly Down(x4), Block, [Back Arm+Front Arm](Hold). Don't release 'Back Arm and Front Arm' until the big head of Kelley appear. Leif Pran Marwede - Select Tremor and press quickly Back Arm, Front Arm, Back Leg, Back Arm(Hold), Front Arm(Hold), release all and press and hold [Back Leg+Front Leg]. Don't release 'Back Leg and Front Leg' until the big head of Leif Pran appear. Alan Noon - Select Talon and press quickly Block(Hold), Up(x4). Bob Nagel - Select Fallout and press quickly [Front Arm+Front Leg], [Back Arm+Back Leg], Up, Down, Up, Down, Block. Orion Derose - Select Razor and press quiclky Back Arm, Back Leg(Hold), Back Arm(Hold), release all, Front Arm, Front Leg(Hold), Front Arm(Hold), release all, Block(x2). Senator Lieberman - Select Hellhound and press quickly Left(x7), Block. * All Power Granted : At the end of any battle press quickly Up, Right, Down, Left, Down, Right, Up, Block. If done correctly, 'ALL POWER GRANTED' appears. * The Famous TRASH TALK Codes : At the 'Final Round / end' of any battle, when the fighter dies, make quickly these codes to release these sentences... -- 2 Buttons + Block : Up(x2), Block - BLOODSTORM HANDBOOK SEND $2.00 AND SASE TO STRATA HANDBOOK 4010 WINNETKA AVENUE, ROLLING MEADOWS IL 60008 Down(x2), Block - PUT TRASH IN ITS PLACE Left(x2), Block - WHO CONTROLS NEKRON Right(x2), Block - PUCKER UP YOUR CHEEKS AND BLOW Front Leg(x2), Block - RADEAD WILL GET YOU Front Arm(x2), Block - PRESS YOUR LIPS HERE Back Leg(x2), Block - I AM THE GREATEST BLOODSTORM CHAMPION THAT EVER LIVED Back Arm(x2), Block - EAT IT RAW -- 3 Buttons + Block : Back Leg(x2), Front Arm, Block - IS THAT ALL YOU HAVE FOR ME? Back Leg(x2), Back Arm, Block - NEXT TIME TRY OPENING YOUR EYES Back Leg(x3), Block - YOU AINT NOTHING BUT A PUNK! Back Leg(x2), Front Leg, Block - SORRY BUDDY THIS IS A REAL FIGHTING GAME Front Leg(x2), Front Arm, Block - OH BY THE WAY YOU JUST LOST...BAD Front Leg(x2), Back Arm, Block - YOU REALLY GEORGED THAT ROUND Front Leg(x2), Back Leg, Block - WAS YOUR JOYSTICK WORKING... I COULDNT TELL -- 4 Buttons + Block : Front Arm, Back Leg, Back Arm, Front Leg, Block - SUSHI-X RULES THIS GAME! Front Leg(x2), Front Arm, Back Arm, Block - I AM GOING TO CRUMPLE YOU LIKE A PIECE OF PAPER Front Leg(x2), Front Arm, Back Leg, Block - GET WITH IT, STRATA IS THE NEW KING OF FIGHTING GAMES Front Leg(x2), Front Arm, Front Leg, Block - YOU ROT LIKE TEN YEARS OF TRASH Front Leg(x2), Front Arm(x2), Block - I WILL GIVE YOU A HINT... THE BLOCK BUTTON IS THE ONE IN THE CENTER Front Leg(x2), Back Arm(x2), Block - GO CRY SOMEWHERE ELSE... THIS IS A GAME FOR A MAN Front Leg(x2), Back Arm, Back Leg, Block - I WOULD TRASH TALK YOU BUT YOU CANT HEAR ME SINCE YOU ARE DEAD Front Leg(x2), Back Arm, Front Leg, Block - MOST PATHETIC Front Leg(x2), Back Arm, Front Arm, Block - IT TAKES A BIG MAN TO RUN LIKE A LITTLE GIRL Front Leg, Front Arm, Back Arm, Back Leg, Block - I WILL BURY YOU EVERY TIME Right, Down, Left, Up, Block - YOU BARF BAG Front Arm(x2), Front Leg(x2), Block - CHOKE CITY Back Arm, Right(x2), Back Arm, Block - I AM A LION YOU ARE A MONKEY Back Left, Back Arm, Front Arm, Front Leg, Block - YOUR TECHNIQUE IS WEAK Front Arm, Back Leg, Front Leg, Front Arm, Block - EAT FIST Front Leg, Back Arm, Front Arm, Back Leg, Block - YOU ARE TOAST Left, Right, Back Arm, Front Arm, Block - ANDREW S. IS THE TKBSC PREZ Back Leg(x2), Front Arm, Back Arm, Block - GET OFF ME! Back Leg(x2), Front Arm, Back Leg, Block - ALL TOO EASY Back Leg(x2), Front Arm, Front Leg, Block - STEP OFF PUNK Back Leg(x2), Front Arm(x2), Block - MOST IMPRESSIVE ... NOT Back Leg(x2), Back Arm(x2), Block - IT IS USELESS TO RESIST ME Back Leg(x2), Back Arm(x2), Back Leg, Block - GET BENT! Back Leg(x2), Back Arm(x2), Front Leg, Block - WHILE YOURE DOWN THERE LICK MY SHOES DOG-BOY Back Leg(x2), Back Arm, Front Arm, Block - FIRST TIME ON A FIGHTING GAME? Back Leg(x2), Front Leg(x2), Block - NEXT TIME TRY LOOKING AT THE SCREEN AND NOT YOUR HANDS Back Leg(x2), Front Leg, Front Arm, Block - YEAH RIGHT...NEXT Back Leg(x2), Front Leg, Back Arm, Block - MAN, I BET THAT HURT! Back Leg(x2), Front Leg, Back Leg, Block - WE HAVE A WORD FOR DEFEAT AROUND HERE....HA! Front Leg(x4), Block - OH...WAIT...LET ME REATTACH YOUR BRAIN Front Leg(x3), Front Arm, Block - LEIF DID THIS Front Leg(x3), Back Arm, Block - JUST DIE! Front Leg(x3), Back Leg, Block - YOU ROT! Left(x2), Up, Back Leg, Block - BLOODSTORM RULES Left(x2), Down, Front Arm, Block - NEKRON AWAITS Left, Right, Left, Back Leg, Block - BLOOD CAN BE ANYWHERE Right(x3), Front Arm, Block - ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR Down(x3), Back Arm, Block - WHO CARES WHERE GORO IS? Down(x3), Front Leg, Block - BEATING YOU BLOODY IS COOL Left(x3), Front Arm, Block - I AM WAY COOL AND YOU SUCK Down(x2), Up, Front Arm, Block - DONT TELL ANYONE THAT YOU SAW THIS MESSAGE Down(x3), Front Arm, Block - FIND THE CHAINSAW FAMILY Left, Down, Left, Front Leg, Block - DRUGS SUCK Left, Down, Left, Front Arm, Block - EAT MY SHORTS -- 5 Buttons + Block : Left, Down, Left(x2), Back Arm, Block - FIND THE BIGHEADS Left(x3), Down, Up, Block - EVIL HIDES IN THE CATWALKS Down, Left, Right(x2), Front Arm, Block - DONT FEED THE GONION Back Arm(x4) Back Leg, Block - HI TRACEY Right, Left, Down, Left, Back Leg, Block - KISS MY BUTT CHEEKS Left(x4), Back Arm, Block - YOU ARE SUCH A TOTAL WUSS Down, Right, Left, Down, Front Arm, Block - DONT WIZZ ON THE ELECTRIC FENCE Right(x3), Left, Front Arm, Block - I LIKE IT WHEN YOU PLAY WITH MY BUTTONS Right(x2), Up(x2), Front Leg, Block - ASSMUNCH Back Arm, Back Leg(x3), Back Arm, Block - STOP CRYING AND FIGHT ME AGAIN Front Leg(x3), Back Arm, Block - YOU DONT KNOW SHIT ABOUT THIS GAME...GO BUY EGM -- 6 Buttons + Block : Up, Down, Up, Down, Front Arm, Front Leg, Block - ALAN BOB DALE RALPH SCOTT KYLE LEIF RICHARD Front Leg(x3), Back Arm(x3), Block - FLICK YOU -- 8 Buttons + Block : Up, Left, Down, Right, Up, Left, Down, Right, Block - I TRASHED YOU DILWEED Up, Right, Down, Left, Up, Right, Down, Left, Block - WHAT A BUTTWIPE Up, Back Leg, Up, Back Leg, Up, Back Leg, Up, Back Leg, Block - HELLO SENATOR Up, Back Leg, Up, Back Leg, Down, Back Leg, Down, Back Leg, Block - I AM ONE BAD ASS MUTHUH Up, Back Leg, Up, Back Leg, Right, Back Leg, Right, Back Leg, Block - I LOVE IT WHEN YOU DIE Up, Back Leg, Up, Back Leg, Left, Back Leg, Left, Back Leg, Block - THIS IS A SECRET MESSAGE Down, Back Leg, Down, Back Leg, Down, Back Leg, Down, Back Leg, Block - THE JET PACK IS MISSING Down, Back Leg, Down, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE MACHINE GUN Left, Back Leg, Left, Back Leg, Left, Back Leg, Left, Back Leg, Block - I SPIT DOWN YOUR WINDPIPE Left, Back Leg, Left, Back Leg, Right, Back Leg, Right, Back Leg, Block - USE THE GAUNTLET OF NEKRON Left, Back Leg, Left, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE VULGARITIES Left, Back Leg, Left, Back Leg, Down, Back Leg, Down, Back Leg, Block - PLAY ALL NIGHT Right, Back Leg, Right, Back Leg, Right, Back Leg, Right, Back Leg, Block - I KICKED YOUR ASS Right, Back Leg, Right, Back Leg, Left, Back Leg, Left, Back Leg, Block - IF YOU CAN READ THIS YOU ARE TOO CLOSE Right, Back Leg, Right, Back Leg, Up, Back Leg, Up, Back Leg, Block - IS THAT A ROLL OF COINS IN YOUR POCKET OR ARE YOU JUST HAPPY TO SEE ME Right, Back Leg, Right, Back Leg, Down, Back Leg, Down, Back Leg, Block - YOU BEAT THE CRAP OUT OF HIM Up(x4), Back Leg(x4), Block - HE DESERVED IT Back Leg(x4), Up(x4), Block - JOHN CASSIDAY IS A SPAZZ Back Leg(x4), Back Arm(x4), Block - JERKWEED Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Block - BOOT LICKER Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Block - I FART IN YOUR GENERAL DIRECTION Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Block - GO PLAY POCKET POOL Back Arm(x4), Back Leg(x4), Block - TRY IT AGAIN LOSER Back Leg(x4), Front Arm(x4), Block - I SMELL A WUSS Back Leg(x4), Front Leg(x4), Block - FLONQ YOU Front Leg(x4), Back Leg(x4), Block - ROTFLMAO Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Block - HEY ZIT FOR BRAINS Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Block - WHAT A PUSS WAD Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Block - LICK MY WHIP Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Block - DO THE NASTY Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Block - STUPID PUNK Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Block - I AINT GOT TIME TO BLEED Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Block - UP YOURS Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Block - GRONK YOU Front Leg(x8), Block - I AM THE UNDISPUTED RULER OF THE UNIVERSE Front Arm(x8), Block - JUST CHOP IT Back Arm(x8), Block - LEIF STINKS AND THEN YOU DIE Back Leg(x8), Block - PRACTICE MAKES PERFECT Back Arm(x2), Back Leg(x2), Front Arm(x2), Front Leg(x2), Block - DIAL 911 Front Leg, Front Arm(x7), Block - YOU WILL NEVER CHALLENGE ME AGAIN Back Leg, Back Arm(x7), Block - NO STYLE NO CLASS Front Arm, Front Leg(x7), Block - YOU SHOW LITTLE PROMISE Back Arm, Back Leg(x7), Block - I AM STILL BETTER THAN YOU Back Arm, Front Arm(x7), Block - I WILL KNOCK YOU BACK INTO YOUR MOTHER Back Arm, Front Leg(x7), Block - MESS WITH THE BEST DIE LIKE THE REST Back Arm, Front Arm(x7), Block - YOU WILL ALWAYS LOSE AND I WILL ALWAYS WIN Back Leg, Front Leg(x7), Block - MY GRANDMA COULD BEAT YOU Front Arm, Back Arm(x7), Block - IF YOU LIVE IN FEAR YOU WILL DIE IN PAIN Front Arm, Down(x7), Block - ONLY FOOLS MAKE WRONG DECISIONS Front Arm, Back Leg(x7), Block - BEWARE THE STORM MY POWER REIGNS Front Leg, Back Arm(x7), Block - USE YOUR HEAD OR YOU WILL BE DEAD Up, Down, Up, Down, Up, Down, Up, Down, Block - BLOODSTORM VERSION X.XX * Fight Against Hidden Agents : 1) GOLEM : In Subterra (the background with the cliffs on either side), there is a spike hanging down from the ceiling, suspended over the cliff. If you can knock down the spike, it falls into the pit. Then you just jump into the pit and you will not get spiked, you will stand on top of the fallen spike and enter through the door! To knock down the spike, you need to hit it twice with either your gauntlet or a projectile. Simply jump into the air and do the normal gauntlet throw move or whatever your projectile move is. 2) DIMENTHIA : In the Obsel desert, on the ground, amidst all those symbols, there is a circular figure with five lines in it, like dividing a pie into five even wedges. Once the round begins, throw your gauntlet. You can jump and ditch it away, even. You won't need it. Move to the circular figure and do the move to pick up the gauntlet. The character will bend down and touch the ground. When the character touches the circular figure, a portal is activated and the character is transported to Triax, to fight Dimentia. 3) CRANIAC : You get to him from the Black Armada background (This background is the one with a catwalk in the distance). Getting to the back platform is the key. Hold Block and move Up 2 or 3 times to jump back to the far away platform. Moving left or right makes you switch sides, down keeps you still and up or center makes you come right back to the front. To get to Craniac, jump back to the platform 3 times and hold down each time you get back there, in order to get as much time back there as possible. 5 seconds after returning from the third trip, a small Craniac will fly onto the platform. While he is there, jump back there again to be with him, holding down to wait there. The game will freeze and a message will come up stating that you will fight Craniac! 4) WRAITH : he is found from the Scorch HQ background. You get to Wraith by entering a 'trash talk' password after you win a match on this background. The password is UP(x3), Block. If it done correctly, 'WRAITH SUMMONED' appears on the screen. 5) RATCHET : On Nimbus, note the far left side of the platform... there is a line that separates the small edge part from the rest of the platform. This is the key. On the winning round, you must defeat the opponent so that either you or your opponent stays fully to the left of the line, in the edge part. Then, you enter a 'trash-talk' code : Hold Left, then Front Leg(x4), Block. 6) SHADOW : Beat your opponent 2-0 from any background (no round 3 allowed, folks....without using the Block button in any match and do the fatality on BOTH rounds). 7) BLOOD : Blood, like Shadow, can be found from any background. To fight Blood, you need to have a perfect round and then win the match. Note that if you get a Perfect in the first round, Blood will not appear until the match (win 2 out of 3) is over. If you do this, the dead opponent explodes and Blood comes alive! 8) SIN : Beat all of the 8 regular fighters. * SPECIAL Ending : When you have beaten all of the regular fighters and all of the hidden agents, you will get to see the credits and at the end of the credits, a code and a telephone number is given to you :). - SERIES - 1. Time Killers (1992) 2. Blood Storm (1994) - STAFF - Staff : Chris Oberth - PORTS - * CONSOLES: Sega 32X [unreleased prototype] * Notes : Sony PlayStation and Sega Saturn ports were planned, but they were canceled within a few weeks, so prototypes of either do not likely exist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=292&o=2 $end $cpc_cass=bloodval, $bio Amstrad CPC cass. published 33 years ago: Blood Valley (c) 1987 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82843&o=2 $end $cpc_flop=bloodval,bloodvalb,bloodvala, $bio Amstrad CPC 464 disk. published 33 years ago: Blood Valley (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120671&o=2 $end $spectrum_cass=bloodval_a, $bio Blood Valley (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219099&o=2 $end $spectrum_cass=bloodval, $bio Blood Valley [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219279&o=2 $end $info=bloodwar, $bio Arcade Video game published 26 years ago: Blood Warrior (c) 1994 Kaneko Company, Limited. Export version. For more information about the game itself, please see the original Japanese version entry; "Oo-edo Fight". - SERIES - 1. Shogun Warriors (1992) 2. Blood Warrior (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=293&o=2 $end $amigaocs_flop=bloodnet, $bio Commodore Amiga 500 disk. published 25 years ago: BloodNet - A Cyberpunk Gothic (c) 1995 GameTek, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73582&o=2 $end $amigaaga_flop=bloodn_a, $bio Commodore Amiga 1200 disk. published 25 years ago: BloodNet - A Cyberpunk Gothic (c) 1995 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231620&o=2 $end $megadriv=bloodsht, $bio Sega Mega Drive game published 26 years ago: Bloodshot (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56362&o=2 $end $megacd=bloodsht, $bio Sega Mega-CD published 26 years ago: Bloodshot [Model T-88045-50] (c) 1994 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60594&o=2 $end $ibm5170_cdrom=bloodwng, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Bloodwings - Pumpkinhead's Revenge (c) 1995 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144580&o=2 $end $amigaocs_flop=bloodwyc,bloodwyca, $bio Commodore Amiga 500 disk. published 31 years ago: Bloodwych (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73583&o=2 $end $cpc_cass=bloodwyc, $bio Amstrad CPC cass. published 31 years ago: Bloodwych (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82845&o=2 $end $specpls3_flop=bloodwyc,bloodwyca, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Bloodwych (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118663&o=2 $end $cpc_flop=bloodwyc,bloodwycb,bloodwycc,bloodwycd,bloodwyce,bloodwycf,bloodwycg,bloodwych,bloodwyca,bloodwyc_c1,bloodwyci,bloodwyc07, $bio Amstrad CPC 464 disk. published 30 years ago: Bloodwych (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121496&o=2 $end $amigaocs_flop=bloodwycdd, $bio Commodore Amiga 500 disk. published 30 years ago: Bloodwych - The Extended Levels (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73585&o=2 $end $amigaocs_flop=bloodwycb, $bio Commodore Amiga 500 disk. published 31 years ago: Bloodwych [The Power Pack] (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73584&o=2 $end $msx1_cass=bloody, $bio MSX cass. published 33 years ago: Bloody (c) 1987 PJ Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94483&o=2 $end $msx1_flop=bloody,bloodya, $bio Bloody cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229876&o=2 $end $a2600=bloodyhf, $bio Bloody Human Freeway (c) 19?? Activision. - STAFF - Programmed by: David Crane - PORTS - Even though the original release was cancelled, the game did appear decades later on a few compilation packs for more modern systems: * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50267&o=2 $end $cpc_flop=bloodyin, $bio Amstrad CPC type-in published 33 years ago: Bloody Invaders (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124755&o=2 $end $apple2_flop_orig=blmurder, $bio Apple II disk. published 41 years ago: Bloody Murder (c) 1979 Stoneware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233495&o=2 $end $info=bldyroar, $bio Arcade Video game published 23 years ago: Bloody Roar (c) 1997 Eighting / Raizing. Unleash the beast within! Take your pick from 8 unique fighters with the ability to morph into powerful werebeasts (wolf, lion, rabbit, tiger, mole, fox, gorilla & boar) and battle your way to reach the sinister Tylon Corporation's secret bioweapon : the deadly weredemon Uriko! Features solid 3-D graphics with awesome character designs, great sound effects & cool music, and a simple control scheme geared towards fast, aggressive gameplay. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz) Players: 2 Control per player: 8-way joystick Buttons per player: 3 => Punch, Kick, Beast - TRIVIA - Released in July 1997. The game was known in North America as "Bloody Roar". - SERIES - 1. Bloody Roar (1997) 1. Beastorizer (1997) 2. Bloody Roar 2 - Bringer of The New Age (1998) 3. Bloody Roar 3 (2001) 4. Bloody Roar Primal Fury (2002, Nintendo GameCube) 5. Bloody Roar Extreme (2003, Microsoft Xbox) 6. Bloody Roar 4 (2003, Sony Playstation 2) - STAFF - Chief producer : Masato Toyoshima Producer : Kenji Kawase Director : Susumu Hibi Main programmer : Yuichi Ochiai Programmers : Yasunari Watanabe, Takeshi Dodo, Kenji Shibayama Planner : Seiya Yamanaka Main graphic designer : Shinichi Ohnishi Graphic designers : Mitsuakira Tatsuta, Shinsuke Yamakawa Motion designers : Shinji Ohtomo, Koji Mandai, Kumi Sasaki, Tetsu Ozaki Character designer : Mitsuakira Tatsuta Sound composers : Atsuhiro Motoyama, Manabu Namiki (Santaruru), Ken-ichi Koyano, Hitoshi Sakimoto, Masaharu Iwata, Tomoko Miyagi Sound effects : Gen Sound programmer : Yuichi Ochiai Voice actors : Nobutoshi Hayashi, Fumihiko Tachiki, Ryo Horikawa, Mika Kanai, Scott McCulloch, Barry Gjerde, Samantha Vega General producer : Tomonori Fujisawa Test players : Takeshi Yamane, Masahiro Kitano, Satoru Tanikawa, Kazuyuki Yamamoto, Yuji Ishige, Joe Kitsukawa, Ryoji Sano, Shigeyuki Saitoh, Shinsiku Gotoh * Hudson staff : Executive producer : Naoyuki Tsuji Chief producer : Kunji Katsuki Producer : Atsushi Ikeda Director : Kenji Fukuya - PORTS - * CONSOLES: Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32057&o=2 $end $info=bldyror2,bldyror2a,bldyror2j,bldyror2u, $bio Arcade Video game published 22 years ago: Bloody Roar 2 - Bringer of The New Age (c) 1998 Eighting / Raizing. A 1-on-1 fighting game where the players can transform into powerful beasts. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz) Players: 2 Control per player: 8-way joystick Buttons per player: 4 => Punch, Kick, Beast, Guard - TRIVIA - Released in September 1998. - SERIES - 1. Bloody Roar (1997) 1. Beastorizer (1997) 2. Bloody Roar 2 - Bringer of The New Age (1998) 3. Bloody Roar 3 (2001) 4. Bloody Roar Primal Fury (2002, Nintendo GameCube) 5. Bloody Roar Extreme (2003, Microsoft Xbox) 6. Bloody Roar 4 (2003, Sony Playstation 2) - STAFF - Main Programmer : Yasunari Watanabe Programmer : Takeshi Dodo, Kenji Shibayama, Ryuji Ikeda Technical Advisor : Yuichi Ochiai Chief Designer : Shinichi Ohnishi Graphic Designer : Kazuyuki Nakashima, Tetsu Ozaki, Masaharu Tokutake, Koji Mandai, Shinji Ohtomo, Kumi Sasaki, Yukiko Sugiyama, Shinsuke Yamakawa, Mitsuakira Tatsuta, Yuki Yonei Motion Designer : Tetsu Ozaki, Koji Mandai, Shinji Ohtomo, Kumi Sasaki, Takahashi Hamamura, Nobuyuki Irie Composer : Manabu Namiki, Ken-Ichi Koyano, Masaharu Iwata, Jin Watanabe, Sound Effect : Atsuhiro Motoyama, Yun Watanabe (Gen), Yoshihiro Tsukahara (Satelight) Game Design : Tetsu Ozaki Illustration : Naochika Morishita (Caramel Mama) Director : Kenji Fukuya, Susumu Hibi Movie Unit Executive Producer : Takahisa Ando (MTV Japan) Movie Unit Producer : Shunji Yahiro (MTV Japan) Movie Unit Director : Takashi Banzai (MTV Japan) Movie Unit Artist Management : Yasunori Goushi (Spiral Arts), Shinichiro Hirano (Spiral Arts) Vocal : Kenji Otsuki Bass : Yuichiro Uchida Drums : Akira Ohta Guitar : Toshiaki Honjo, Fumihiko Kitsutaka Playing Advisor : Shoji Fukuda, Tsuyoshi Nakagawa, Tatsuru Tozaki, Naoto Naruse, Takahito Nakagawa, Takatsugu Nagayama - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3445&o=2 $end $info=bldyr3b, $bio Arcade Video game published 19 years ago: Bloody Roar 3 (c) 2001 Eighting. The 3rd release in the Bloody Roar series. - TECHNICAL - Namco System 246 hardware - TRIVIA - Released in December 2000. Developed by Hudson Soft. Scitron & Art released a limited-edition soundtrack album for this game (Bloody Roar 3 Sound Track - SCDC-00082) on 25/04/2001. - SERIES - 1. Bloody Roar (1997) 1. Beastorizer (1997) 2. Bloody Roar 2 - Bringer of The New Age (1998) 3. Bloody Roar 3 (2001) 4. Bloody Roar Primal Fury (2002, Nintendo GameCube) 5. Bloody Roar Extreme (2003, Microsoft Xbox) 6. Bloody Roar 4 (2003, Sony Playstation 2) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4157&o=2 $end $psx=bldyror2, $bio Sony PlayStation disc published 21 years ago: Bloody Roar II (c) 1999 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94424 BARCODE: 711719442424 - TRIVIA - Released on April 30, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110687&o=2 $end $psx=bldyroar, $bio Sony PlayStation disc published 22 years ago: Bloody Roar (c) 1998 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94199 - TRIVIA - Released on November 31, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110686&o=2 $end $info=bldyrolr, $bio Pinball published 33 years ago: Bloody Roller (c) 1987 Playbar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9998&o=2 $end $to_flop=bloodrun,bloodruna, $bio Thomson TO disk. published 6 years ago: Bloody Run (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107598&o=2 $end $nes=bloodwar, $bio Nintendo Famicom cart. published 30 years ago: ブラッディウァリアーズ シャンゴーの逆襲 (c) 1990 Toei Animation. (Bloody Warriors - Shan-Go no Gyakushuu) - TECHNICAL - Game ID: TDF-94 - TRIVIA - Bloody Warriors was released on October 19, 1990 in Japan. The subtitle of this game, 'Shan-Go no Gyakushuu', translates from Japanese as 'Shan-Go Troop Strikes Back!'. The game was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53882&o=2 $end $info=bldwolf, $bio Arcade Video game published 32 years ago: Bloody Wolf (c) 1988 Data East USA In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be lying around. - TECHNICAL - Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz), HuC6280 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if the titlescreen of the game show a 1988 copyright, Bloody Wolf was released to the public in February 1989. Bloody Wolf was licensed to Romstar, INC for US distribution and in fact, went through all the name changes during the testing cycle before release. This game is known outside US as "Battle Rangers" and in Japan as "Narazumo Sentou Butai - Bloody Wolf" (translates from Japanese as 'Ruffian Combat Force - Bloody Wolf'). - UPDATES - The USA and European versions each have different dialogues. The European version has dialogue before each boss fight and the endings are different. - STAFF - Game designer : Yoshiaki Honda Game programmers : Takaaki Ioue, Souichi Akiyama Graphic designers : Shinji Noda, Masanori Tokoro, Takahide Koizumi, Mix Man, Dot Man Sound Team : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Tatsuya, Shuji Segawa Hardware : Tomotaka Osada - PORTS - * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Bloody Wolf [Model TGX0400037]" Nintendo Wii [Virtual Console] (june.18, 2007) [Model PA6E] TurboGrafx-16 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=294&o=2 $end $tg16=blodwolf, $bio NEC TurboGrafx-16 cart. published 30 years ago: Bloody Wolf [Model TGX040037] (c) 1990 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84290&o=2 $end $pc8801_flop=blooger7, $bio Blooger7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91452&o=2 $end $spectrum_cass=blowout, $bio Sinclair ZX Spectrum cass. published 37 years ago: Blow Out [Model LS-020] (c) 1983 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234824&o=2 $end $msx1_cass=blowup,blowupa, $bio MSX cass. published 32 years ago: Blow Up (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94484&o=2 $end $msx1_flop=blowup,blowupa, $bio MSX disk. published 32 years ago: Blow-Up (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109010&o=2 $end $cpc_flop=blowaway, $bio Amstrad CPC 464 disk. published 25 years ago: Blowaway Bob (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124714&o=2 $end $archimedes=blowpipe, $bio Acorn Archimedes disk. published 30 years ago: Blowpipe (c) 1990 Eclipse - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127077&o=2 $end $info=v4blox,v4bloxd, $bio Blox (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34042&o=2 $end $archimedes=bloxed, $bio Acorn Archimedes disk. published 25 years ago: Bloxed (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126993&o=2 $end $info=bloxeedc,bloxeedu, $bio Arcade Video game published 31 years ago: Bloxeed (c) 1989 Sega. A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists. - TECHNICAL - Runs Sega "System C-2" hardware. - TRIVIA - Even if the titlescreen says '1989', the game was released in January 1990 in Japan. Mark Speath holds the official record for this game with 104,370 points on June 2, 2002. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Sega Ages 2500 Series Vol.28 : Tetris Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=295&o=2 $end $info=bloxeed,bloxeedd, $bio Arcade Video game published 30 years ago: Bloxeed (c) 1990 Sega Enterprises, Ltd. System 18 re-release. For more information about the game itself, please see the original System C release entry; "Bloxeed". - TECHNICAL - Game ID: 317-0139 Runs on the Sega "System 18" hardware. - TRIVIA - Originally released on the System C-2 hardware. This new version on the Sega System 18 version has : * Special effects on the title screen. * An extra button to rotate counter-clockwise. * Bug fixes (Level 2's background). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48306&o=2 $end $nascom_snap=blspascal, $bio Nascom soft. published 39 years ago: BLS Pascal (c) 1981 Blue Label Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235679&o=2 $end $spectrum_cass=bluber,blubera,bluberb, $bio Sinclair ZX Spectrum cass. published 6 years ago: Bluber (c) 2014 Pixelsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232106&o=2 $end $pmd85_cass=bludiste, $bio Tesla PMD-85 cass. published 32 years ago: Bludiště (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236478&o=2 $end $pc98=blue, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Blue - Will to Power (c) 1992 Kinpukurin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89026&o=2 $end $fmtowns_cd=blue, $bio Fujitsu FM Towns CD published 28 years ago: Blue - Will to Power (c) 1992 Sofcom - TECHNICAL - GAME ID: HMD-124 - TRIVIA - Released in April 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110274&o=2 $end $megadriv=bluealma, $vgmplay=bluealma_md, $bio Sega Mega Drive game published 29 years ago: Blue Almanac (c) 1991 Hot-B - TECHNICAL - GAME ID: T-46013 - TRIVIA - Released on June 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56363&o=2 $end $amigaocs_flop=bluean69, $bio Commodore Amiga 500 disk. published 31 years ago: Blue Angel 69 (c) 1989 Euro Gold Starline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73586&o=2 $end $c64_cass=blueangl, $bio Commodore C64 cass. published 31 years ago: Blue Angel 69 (c) 1989 Magic Bytes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145472&o=2 $end $cpc_cass=blueangl, $bio Amstrad CPC cass. published 10 years ago: Blue Angel 69 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82847&o=2 $end $cpc_flop=blueange, $bio Amstrad CPC 464 disk. published 10 years ago: Blue Angel 69 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124715&o=2 $end $gp32=blueangl, $bio GamePark GP32 cart. published 15 years ago: Blue Angelo - Angels from the Shrine (c) 2005 Shibuya Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237404&o=2 $end $gba=bluangel1,bluangel, $bio Blue Angelo - Angels from the Shrine (c) 200? VetaSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234297&o=2 $end $amigaocs_flop=blueangl, $bio Commodore Amiga 500 disk. published 31 years ago: Blue Angels (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73587&o=2 $end $apple2gs=blueangl, $bio Apple IIGS disk. published 30 years ago: Blue Angels (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115151&o=2 $end $pc8801_flop=gradiusm, $bio Blue Blood Music Disk Vol. 7: Gradius Special (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91453&o=2 $end $saturn=bluebrkr,bluebrkra, $bio Sega Saturn game published 23 years ago: Blue Breaker - Ken Yori mo Hohoemi wo (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58954&o=2 $end $psx=bluebrkb, $bio Sony PlayStation disc published 22 years ago: Blue Breaker Burst - Egao no Asuni (c) 1998 Human Ent. - TECHNICAL - GAME ID: SLPS-01580 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84974&o=2 $end $info=ac1bluec,ac1blueca,ac1bluecb,ac1bluecc,ac1bluecd, $bio Blue Chip (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42272&o=2 $end $to_flop=bluecube,bluecubea, $bio Thomson TO disk. published 23 years ago: Blue Cube (c) 1997 Prehis-To - TRIVIA - Released in December 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107599&o=2 $end $intv=demoblue, $bio Mattel Intellivision game published 42 years ago: Blue Demonstration Cartridge (c) 1978 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230273&o=2 $end $info=m4bluedm, $bio Blue Diamond (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41253&o=2 $end $bbcb_cass=bluedrag,bluedrage, $bio Acorn BBC Micro B cass. published 36 years ago: Blue Dragon (c) 1984 MP Software Text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51567&o=2 $end $electron_cass=bluedrag, $bio Acorn Electron cass. published 36 years ago: Blue Dragon (c) 1984 MP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240983&o=2 $end $info=m4blflsh,m4blflsha,m4blflshb,m4blflshc,m4blflshd,m4blflshe, $bio Blue Flash (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41248&o=2 $end $ibm5170_cdrom=blueforc, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Blue Force (c) 1993 Tsunami Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144581&o=2 $end $pc98=bluegarn, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Blue Garnet (c) 1994 Trush. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89027&o=2 $end $info=bluehawk, $bio Arcade Video game published 27 years ago: Blue Hawk (c) 1993 Dooyong. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=296&o=2 $end $info=bluehawkn, $bio Arcade Video game published 27 years ago: Blue Hawk (c) 1993 NTC. - TRIVIA - Released in June 1993. Licensed from Dooyong to NTC for manufacture and distribution. For more information about the game, please see the original Dooyong entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34233&o=2 $end $apple2gs=bluehlmt, $bio Apple IIGS disk. published 29 years ago: Blue Helmet (c) 1991 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115254&o=2 $end $lynx=bluelght, $bio Atari Lynx cart. published 31 years ago: Blue Lightning (c) 1989 Atari Corp. The top secret Blue Lightning combat jet has never been tested. The jet was still in the early stages of development when this war broke out. Now the allies are losing and the Pentagon is desperate. The President ordered the Air Force to prepare Blue Lightning for action. Flight Command chose you to man the first combat flight. You weren't chosen because you are the best pilot in the Air Force. You were chosen because you are the class clown and frankly, you're expendable. You look around you as you approach enemy territory. A trail of smoke warns you of an oncoming missile. You make a quick barrel roll and the missile misses your plane by inches. Now here come the jets! Hundreds of them. With guns blazing you fly into the thick of the enemy formation. Can you penetrate enemy territory and successfully complete nine crucial missions? If you can, the Allies will win the war and you'll be a hero. If you fail, the enemy will win and no one will ever remember your name. - TECHNICAL - Model PA2020 - SCORING - You receive points for everything you blow away. The targets vary from mission to mission. The list below contains the most frequently seen targets and their point values. Missile: 200 points Artillery: 350 points Plane: 500 points Tan: 750 points Ships and subs: 750 points Radar bases: 900 points - TIPS AND TRICKS - * Use the first mission to become familiar with Blue Lightning's controls. Learning to fly and shoot with split-second timing is essenhal to survival. Spend some time flying around and between ground obstacles. You will need these skills to complete certain missions. * Fire missiles as soon as the computer locks on to a target. The computer may actually lock on to several targets at once. In that case, fire as many missiles as necessary. Obviously, this is not necessarily the best plan of action in some missions. * Don't waste missiles on targets you can shoot with the cannon. Running out of missiles may cause you to miss an important target. * Fire your cannon when enemy jets appear from behind you. Try to blast as many jets as possible out of the sky before they have a chance to attack. * Learn to use your afterburners to catch up with enemy planes or get away from enemy missiles. * Pay attention to the movement patterns of enemy jets. Learn to predict the direction an enemy jet will fly so you can quickly blow it out of the sky and concentrate on your next target. * Level Passwords: Enter these passwords to start from the corresponding level... Level 1: AAAA Level 2: PLAN Level 3: ALFA Level 4: BELL Level 5: NINE Level 6: LOCK Level 7: HAND Level 8: FLEA Level 9: LIFE * Landing Upside-Down: In Level 6, do a barrel-roll (OPTION 2 and Left or Right), and then hold the plane upside-down, while pressing Up over an airstrip (to land). You will land upside-down, the cockpit opens from the fuel tank, and you take off backwards! * Bonus Points - For bonus points, hit your afterburners as you enter the canyons on level 4. When you're in the canyons fire your afterburners for 65,000 points. - STAFF - Programmer: Stephen Landrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58802&o=2 $end $lynx=bluelghtd, $bio Atari Lynx cart. published 31 years ago: Blue Lightning (c) 1989 Atari Corp. [Sunnyvale, CA, USA] This is a Demo version. For more information about the game itself, please see the official release version entry; "Blue Lightning [Model PA2020]". - TECHNICAL - Model PA2054 - STAFF - Programmer: Stephen Landrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58803&o=2 $end $info=m1bluemx,m1bluemxp, $bio Fruit Machine published 28 years ago: Blue Max (c) 1992 Maygay. - TECHNICAL - M1A/B - TRIVIA - Blue Max was released in June 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41965&o=2 $end $amigaocs_flop=bluemax, $bio Commodore Amiga 500 disk. published 29 years ago: Blue Max - Aces of the Great War (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73588&o=2 $end $a800_flop=bmax2001, $bio Commodore C64/Atari 800 disk. published 36 years ago: Blue Max 2001 (c) 1984 Synapse Soft. - TECHNICAL - GAME ID: Blue Max 2001 SIDE A: Atari SIDE 2: C-64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187394&o=2 $end $xegs=bluemax, $bio Atari XE game published 33 years ago: Blue Max [Model RX8081] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51224&o=2 $end $pc8801_flop=bluemint, $bio Blue Mint (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91454&o=2 $end $info=im1p1952, $bio Slot Machine published 25 years ago: Blue Moon (c) 1995 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261565&o=2 $end $info=m4bluemn,m4bluemna,m4bluemnb, $bio Blue Moon (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15232&o=2 $end $pc8801_flop=bluemoon, $bio NEC PC-8801 Series disk. published 31 years ago: Blue Moon Story (c) 1989 Dot Kikaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91455&o=2 $end $apple2_flop_clcracked=blupwdrgrysmk, $apple2_flop_misc=bpgscr, $bio Blue Powder, Grey Smoke (c) 198? Garde - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107173&o=2 $end $info=blueprntj, $bio Arcade Video game published 38 years ago: Blue Print (c) 1982 Jaleco. Japanese release. Game developed in USA. For more information about the game itself please see the original USA release entry; "Blue Print [Model 300]". - TRIVIA - Released in September 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26903&o=2 $end $info=blueprnt, $bio Arcade Video game published 38 years ago: Blue Print (c) 1982 Bally Midway Mfg. Co. The player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend. - TECHNICAL - Project Model 300 Upright Cabinet. Dimensions : 35in. Deep x 25in. Wide x 68in. High. Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Blue Print was released in September 1982. Ashby Computers and Graphics Ltd, the game's programming team, would go on to become 'Ultimate Play the Game', who created a large number of classic and seminal games for both eight-bit home computers, such as the ZX Spectrum and Commodore C64; and, eventually, 'Rare'. Under the ownership of Nintendo, the Rare team would be responsible for some of the finest games to grace both the SNES and N64 game consoles; as well as creating a small number of arcade titles, such as "Killer Instinct" and "Battletoads"; both of which were released in 1994. Rare is now owned by Microsoft. David Nelson holds the official record for this game with 146,300 points on June 4, 2006. Others releases: "Blue Print [Mini Upright] [No. 301]" "Blue Print [Cocktail Table] [No. 302]" Export releases: Blue Print (Jaleco) - SCORING - Dropping a bomb in the monster pit : 50 points. Returning a monster to the monster pit : 100 points. Finding a piece of the blueprint in the maze : 1,000 points. Killing the monster with the constructed weapon : 500, 1,000, 1,500 or 2,000 points, depending on how close the monster is to the girl. - TIPS AND TRICKS - * Use your speedup ability to negotiate the maze faster, but save some of your energy in case you collect a bomb. You do not have enough time to dispose of a bomb running at normal speed. * If a monster is sitting on the weapon start button, only return it to the monster pit when it is convenient to you, as the monster does no harm except drop the pieces of the weapon to the floor. Once the monster is removed the pieces are easy to replace on the blueprint. * There is never more than one piece of the blueprint in a house, so do not return if you have already collected a weapon piece. There will only be a bomb located there. * The firing pattern of the weapon is random, and only a few shots will actually reach the top of the screen. It will therefore be mainly luck when you kill the monster. - STAFF - Staff : Christopher Stamper, John Lathbury, Timothy Stamper - PORTS - * CONSOLES: Atari 5200 (1983) * COMPUTERS: Commodore C64 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=297&o=2 $end $astrocde=brb10,brb10p,brb11, $bio Astrocade game published 40 years ago: Blue RAM BASIC (c) 1980 Perkins Engineering - TRIVIA - This cartridge requires at least 4K of expanded memory, such as Blue Ram, Viper or the 64K RAM board. - STAFF - Written by: Jay Fenton, John Perkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86779&o=2 $end $astrocde=blueutil, $bio Astrocade game published 34 years ago: Blue RAM Utility (c) 1986 Perkins Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86780&o=2 $end $pro128s_flop=bribbon1 $bio Olivetti PC-128s disk. published 33 years ago: Blue Ribbon 1 (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236025&o=2 $end $pro128s_flop=bribbon2 $bio Olivetti PC-128s disk. published 33 years ago: Blue Ribbon 2 (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236026&o=2 $end $bbcb_flop_orig=bribbon1, $bbcb_flop=bribbon1, $bio Acorn BBC Micro B disk. published 35 years ago: Blue Ribbon Games Disk No.1 (c) 1985 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125294&o=2 $end $bbcb_flop_orig=bribbon2, $bbcb_flop=bribbon2, $bio Acorn BBC Micro B disk. published 35 years ago: Blue Ribbon Games Disk No.2 (c) 1985 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125296&o=2 $end $bbcb_flop_orig=bribbon3, $bbcb_flop=bribbon3, $bio Acorn BBC Micro B disk. published 35 years ago: Blue Ribbon Games Disk No.3 (c) 1985 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125298&o=2 $end $info=sc4blue,sc4bluea,sc4blueb,sc4bluec,sc4blued,sc4bluee, $bio Blue Rinse (c) 200? Mazooma Games. - TECHNICAL - [Model PR7011] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42446&o=2 $end $saturn=blueseed, $bio Sega Saturn game published 25 years ago: Blue Seed - Kushinada Hirokuden (c) 1995 Sega Enterprises, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58955&o=2 $end $nes=blueshad, $bio Nintendo NES cart. published 29 years ago: Blue Shadow (c) 1991 Taito Corp. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54956&o=2 $end $info=blueshrkmr,blueshrkmr2, $bio Arcade Video game published 41 years ago: Blue Shark (c) 1979 Model Racing S.p.a. Unlicensed version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230568&o=2 $end $info=blueshrk, $bio Arcade Video game published 42 years ago: Blue Shark (c) 1978 Midway Mfg. Co. Insert coin(s), and underwater creatures appear randomly on the screen. By pulling the trigger on the speargun, the player fires spears at the sea creatures. Features a three dimensional color background scenery depicting an underwater scene. - TECHNICAL - Game No. 742 Cabinet dimensions : 68,5'' (174,5 cm) High x 25,5'' (65 cm) Wide x 35,5'' (90 cm) Deep. Weight : 223 Lbs (101 Kg). Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : paddle Buttons : 1 - TRIVIA - Released in September 1978. - SCORING - Shark (long range) : 500 points. Octopus : 400 points. Shark (short range) : 300 points. Swordfish : 200 points. Skindiver : -500 points. - TIPS AND TRICKS - * Don't Shoot The Skindiver! : If player hits the skindiver, he is penalized 500 points. * When the player's score reaches 7000 points, movement of the targets speeds up. * By default, one free play is awarded for a score of 18,000 points (operator adjustable). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=298&o=2 $end $to_flop=bluestar, $bio Thomson TO disk. published 33 years ago: Blue Star (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107600&o=2 $end $mo6_cass=bluestar,bluestarb,bluestara, $bio Thomson MO6 cass. published 33 years ago: Blue Star (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108970&o=2 $end $cpc_flop=bluestar, $bio Amstrad CPC 464 disk. published 33 years ago: Blue Star (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124716&o=2 $end $dc=blustingb, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger (c) 1999 Tec Toy Industria de Brinquedos S.A. Brazilian release. Description from the back cover: SOBREVIVA AO TERROR DA ILHA DO DINOSSAURO Após a colisão de um meteoro contra uma remota ilha de pesquisa biotecnológica, seu barco, que estava nas proximidades, naufragou. Ao despertar na praia desta ilha você começa a descobrir a terrível maldição que foi liberada. Junte as peças deste horripilante enigma que esconde o fim da vida na Terra. Explore uma ilha misteriosa Desvende segredos e vença armadilhas por 7 áreas e 230 locais. Descubra mais de 75 itens, tais como cartões de acesso e diversas armas. Sinta-se em um filme de ação Use a versão totalmente nova do sistema "Follow Cam" que ajusta perfeitamente a camera enquanto você nada, corre e luta em um mundo totalmente 3D. Lute por sua Vida Golpes corpo-a-corpo e 22 potentes armas são suas chances de sobrevivência. Destrave modos especiais para adicionar munição ilimitada e muito mais. Escolha entre 2 personagens Sinta-se na pele do expert em salvamento Elliot Ballade ou do especialista em armas Dogs Bower. - TECHNICAL - GAME ID: 197116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138489&o=2 $end $dc=blustingj, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger [Model HDR-0003] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135033&o=2 $end $dc=blustingf,blustingfp, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger [Model T-13001D-05] (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135035&o=2 $end $dc=blustingg, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger [Model T-13001D-18] (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135036&o=2 $end $dc=blustinge, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger [Model T-13001D-58] (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135037&o=2 $end $dc=blusting, $bio Sega Dreamcast GD published 21 years ago: Blue Stinger [Model T-13001N] (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135034&o=2 $end $info=j2blustr, $bio Blue Streak (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40927&o=2 $end $c64_cass=bluethndr, $bio Commodore C64 cass. published 36 years ago: Blue Thunder (c) 1984 Richard Wilcox Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145473&o=2 $end $spectrum_cass=bluethun, $bio Blue Thunder (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219629&o=2 $end $archimedes=bluethndr, $bio Blue Thunder (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126994&o=2 $end $info=bluetigr, $bio Blue Tiger (c) 200? Aristocrat. - TECHNICAL - Platform: MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44178&o=2 $end $mo5_cass=bluewar,bluewarb,bluewara, $to7_cass=bluewar, $bio Thomson MO5/TO7 cass. published 34 years ago: Blue War (c) 1986 Free Game Blot - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108160&o=2 $end $to7_qd=bluewar, $bio Thomson TO7 Quick Disk published 34 years ago: Blue War (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108649&o=2 $end $cpc_flop=bluewar,bluewarb,bluewarc,bluewara,blueward, $bio Amstrad CPC 464 disk. published 34 years ago: Blue War (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120739&o=2 $end $cpc_flop=bluewaru, $bio Amstrad CPC 464 disk. published 34 years ago: Blue War (c) 1986 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120740&o=2 $end $mo5_qd=bluewar, $bio Thomson MO5 QDD disk. published 34 years ago: Blue War (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236893&o=2 $end $to_flop=bluewar2,bluewar2a, $bio Blue War 2 (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107601&o=2 $end $pro128_cass=bluewar2,bluewar2a, $bio Olivetti PC-128 cass. published 34 years ago: Blue War II (c) 1986 Olivetti Prodest - TECHNICAL - GAME ID: ST7850 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118155&o=2 $end $x68k_flop=bluwaver, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Blue Waver Special (c) 1989 Simokouchi M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87143&o=2 $end $wscolor=bluewing, $bio Bandai WonderSwan Color game published 19 years ago: Blue Wing Blitz [Model SWJ-SQRC05] (c) 2001 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86417&o=2 $end $x68k_flop=bluwing2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Blue Wings 2 - Blue Knights (c) 1993 OS Software - TRIVIA - Released on August 16, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87144&o=2 $end $gbcolor=blueclue, $bio Nintendo Game Boy Color game published 19 years ago: Blue's Clues - Blue's Alphabet Book [Model CGB-BALE-USA] (c) 2001 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67584&o=2 $end $psx=bluemus, $bio Sony PlayStation disc published 19 years ago: Blue's Clues - Blue's Big Musical (c) 2001 T-HQ, Inc. Help Blue plan a Big Musical! Join Blue, Steve and their favorite friends in Blue's first game ever for the PlayStation game console! Kids will explore and learn as they help Steve and Blue plan the Big Musical. - TECHNICAL - GAME ID: SLUS-01198 BARCODE: 752919470626 - TRIVIA - Released on August 24, 2001 in the USA. The game was rated EC (Early Childhood, it have content that may be suitable for ages 3 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111400&o=2 $end $cpc_flop=bluecard, $bio Amstrad CPC type-in published 32 years ago: Blue-Cards (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119872&o=2 $end $c64_cart=blueprnt, $bio Commodore C64 cart. published 37 years ago: Blue-Print (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53522&o=2 $end $a5200=blueprnt, $bio Atari 5200 cart. published 38 years ago: Blue-Print (c) 1982 CBS, Inc. That nasty old troll, Ollie Ogre, is at it again. He's chasing poor Daisy Damsel all across the neighborhood! So what are you waiting for, hero? Get out there and stop him! You have the blueprint (plans) for the only contraption that can knock him off. All you need now are the parts with which to build it and they're hidden in the houses of the neighborhood. What you don't need are the bombs you may pick up and encounters with fiendish Fuzzy Wuzzy! But if you complete your contraption in time you'll be able to stop Ollie and save Daisy! So get a move on already! Daisy's counting on you! The object of BLUEPRINT is to accumulate points by finding the parts of your contraption hidden within each neighborhood and successfully placing them in their proper positions on the blueprint for the contraption. Once the contraption is built, you can score bonus points by using it to stop the pursuit of Daisy Damsel by Ollie Ogre. - TECHNICAL - Model 4L 2714 - TIPS AND TRICKS - * Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb. * Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else. * BLUEPRINT is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50027&o=2 $end $dc=bsbsg, $bio Sega Dreamcast GD published 17 years ago: Blue-Sky-Blue(s) - Sora o Mau Tsubasa [Model T-23204M] (c) 2003 Ecole Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135210&o=2 $end $dc=bsb, $bio Sega Dreamcast GD published 17 years ago: Blue-Sky-Blue(s) - Sora o Mau Tsubasa (c) 2003 Ecole Soft. - TECHNICAL - GAME ID: T-23205M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135211&o=2 $end $to_flop=bluberry,bluberrya, $bio Thomson TO disk. published 33 years ago: Blueberry (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107602&o=2 $end $cpc_flop=blueberr,blueberrb,blueberrc,blueberra, $bio Amstrad CPC 464 disk. published 32 years ago: Blueberry (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118802&o=2 $end $ibm5170=bf100,bf110,bf111,bf112, $bio IBM 5170 3.5in.disk. (DOS) published 17 years ago: Blueflops Ver.1.x (c) 2003 Talpalaru, Stefan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232932&o=2 $end $ibm5170=blueflop,bf200,bf201,bf202,bf203,bf204,bf205,bf206,bf207,bf208,bf209,bf2010,bf2011,bf2012,bf2013,bf2014, $bio IBM 5170 3.5in.disk. (DOS) published 17 years ago: Blueflops Ver.2.x (c) 2003 Talpalaru, Stefan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232933&o=2 $end $pc8801_flop=bluena, $bio NEC PC-8801 Series disk. published 30 years ago: Bluena (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91456&o=2 $end $a2600=blueprnt,blueprnte,blueprntp, $bio Atari 2600 cart. published 37 years ago: Blueprint (c) 1983 CBS, Incorporated. The object of BLUEPRINT is to accumulate points by finding the parts of your contraption hidden within each neighborhood and successfully placing them in their propper positions on the blueprint for the contraption. Once the contraption is rebuilt, players must use it to stop the persuit of Daisy Damsel by Ollie Ogre. By doing so they will score bonus points and uncover clues to the hidden Password. In BLUEPRINT, you play the part of our gallant hero. You begin each game with three lives. The solid squares on the bottom of your screen indicate how many of your lives are left. Use your Joystick Controller to enter each neighborhood you encounter and to move from house to house. Hold the Joystick with the red button to your upper left toward the screen. As you search for the parts to fit the blueprint, the red button acts as your speed control. Once your completed contraption is activated, however, the red button becomes your triggering device, enabling you to fire off a shot at meen old Ollie Ogre. After having saved Daisy for the third time you will be awarded one extra life for being a true hero! - TECHNICAL - Model 80030 - TIPS AND TRICKS - Save your speed supply for times when you'll really need it like maneuvering through the houses on the upper blocks of the neighborhood or when you unexpectedly pick up a bomb with a short fuse. Once you pick up a part, you'll be able to avoid Fuzzy Wuzzy by ducking into any nearby house. As long as you have the part you won't be able to pick up anything else. BLUEPRINT is, most of all, a memory game. Younger players (as well as absent-minded ones) might find it easier to play as a team. One member moves through the houses while the other member keeps track of where they've already been. - STAFF - Develped by Bally/Midway. Programmed by: Tom DiDomenico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50268&o=2 $end $info=m4bluesn, $bio Blues Boys (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42360&o=2 $end $gameboy=bluesbja, $bio Nintendo Game Boy Cart. published 26 years ago: Blues Brothers - Jukebox Adventure [Model DMG-J6-UKV] (c) 1994 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65675&o=2 $end $n64=bluesb2k,bluesb2ku, $bio Nintendo 64 cart. published 20 years ago: Blues Brothers 2000 (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57610&o=2 $end $x68k_flop=bm68, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: BM68 (c) 1996 T'Cube. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87080&o=2 $end $info=bmcbowl, $bio Arcade Video game published 26 years ago: BMC Bowling (c) 1994 BMC. As the title says : A bowling game from BMC :-) - TECHNICAL - Main CPU : Motorola 68000 (@ 10.738635 Mhz) Sound Chips : Winbond WF19054 [same as AY8910] (@ 1.789772 Mhz), MK28 [same as OKI6295] (@ 8.5 Khz) RAM :(3x) Goldstar GM76C28A, (6x) HM62256LP-12 Screen orientation : Horizontal Video resolution : 280 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3478&o=2 $end $dragon_cass=rtty84, $bio Dragon cass. published 36 years ago: BMK-RTTY (c) 1984 Grosvenor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117162&o=2 $end $dragon_cass=bmkrttyg4zqo, $bio Dragon cass. published 36 years ago: Bmkrtty G4Zqo (c) 1984 Grosvenor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117164&o=2 $end $cpc_flop=bmpconve, $bio Amstrad CPC 464 disk. published 27 years ago: BMP Convert (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120291&o=2 $end $a2600=bmxet, $bio Atari 2600 cart. published 31 years ago: BMX Air Master (c) 1989 TNT Games - STAFF - Developed by Sculptured Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50236&o=2 $end $a2600=bmx,bmxe, $bio Atari 2600 cart. published 30 years ago: BMX Air Master (c) 1990 Atari, Incorporated. - TECHNICAL - Model CX26190 - TRIVIA - Atari purchased the rights to this game from TNT and released a small quantity under their own label. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50235&o=2 $end $spectrum_cass=bmxfree,bmxfreea, $bio Sinclair ZX Spectrum cass. published 31 years ago: BMX Freestyle (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2123 - STAFF - Program: Peter Williamson Graphics: Neil Adamson Music: David Whittaker Project Leaders: Richard Darling, David Darling Production: Mike Clark, Stew Regan Design and Illustration: Nigel Fletcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78036&o=2 $end $cpc_cass=freebmx, $bio Amstrad CPC cass. published 31 years ago: BMX Freestyle (c) 1989 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3124] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96381&o=2 $end $cpc_cass=bmxkidz, $bio Amstrad CPC cass. published 32 years ago: BMX Kidz (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64367&o=2 $end $cpc_flop=bmxkidz,bmxkidza, $bio Amstrad CPC 464 disk. published 32 years ago: BMX Kidz (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119264&o=2 $end $spectrum_cass=bmxkidzm, $bio BMX Kidz (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219307&o=2 $end $cpc_flop=bmxninja_k7, $bio BMX Ninja cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237663&o=2 $end $spectrum_cass=bmxninja, $bio Sinclair ZX Spectrum cass. published 32 years ago: BMX Ninja (c) 1988 Alternative Software, Ltd. After a hard days training with the freestyle team at the local dirt track, Phil "Pookie" Wheeler, unofficial BMX Ninja, whilst travelling home on his bike, a Blackfoot Falcon, was set upon by a rival team, the Diamond Backs, whose leader is intent on gaining the ultimate street cred. Your title. You must prove to yourself and your girlfriend that you are capable of keeping your title. Should you fail in your task, you will not only lose your title, you will lose your girlfriend (who wants to be seen with a loser anyway?) and your dignity. Should you succeed, you will be rewarded by your girlfriend. Should you complete a certain number of areas, you will receive the ultimate reward from her. (We're not telling you what it is, so find out yourself if you can.) The game objective is to survive for as long as possible. To proceed to the next location, you must dismount 8 BMX bikers. Ninja skooters and Skateboarders do not count towards this total. You must also avoid rocks thrown by other gang members. The scoring is dependent on how you dismount your opponent. There are six different locations in which you can battle. These are: a Miami beach, a California sea front, the Dallas oil fields, New York City, Times Square and Cape Canaveral. - TECHNICAL - Game ID: AS 097 - STAFF - Programmed by: Richard Stevenson Graphics by: Paul Bellamy, Nigel Speight - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78039&o=2 $end $cpc_cass=bmxninja,bmxninjaa, $bio Amstrad CPC cass. published 31 years ago: BMX Ninja (c) 1989 Alternative Software, Limited. - TECHNICAL - Game ID: AS098 - STAFF - Program: Richard Stevenson Graphics: Paul Bellamy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64368&o=2 $end $bbcb_cass=bmxmoon, $bio Acorn BBC/Electron cass. published 36 years ago: BMX on the Moon (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51516&o=2 $end $c64_cass=bmxracers,bmxracersa,bmxracersa2,bmxracersa3, $bio Commodore C64 cass. published 36 years ago: BMX Racers (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: 1C 0007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145474&o=2 $end $msx1_flop=bmxreken, $bio BMX Rekencross Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133091&o=2 $end $amigaocs_flop=bmx, $bio Commodore Amiga 500 disk. published 32 years ago: BMX Simulator (c) 1988 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73476&o=2 $end $st_flop=bmx, $bio Atari ST disk. published 32 years ago: BMX Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196768&o=2 $end $cpc_flop=bmx2,bmx2a, $bio Amstrad CPC 464 disk. published 32 years ago: BMX Simulator 2 Cracked (c) 1988 Codemasters Soft. Co., Ltd., The Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118984&o=2 $end $spectrum_cass=bmxsim2,bmxsim2q, $bio Sinclair ZX Spectrum cass. published 31 years ago: BMX Simulator 2 (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2140 - STAFF - Coding: The Oliver Twins Graphics: James Wilson, Bob Stevenson Music and Sound FX: David Whittaker Directors: Richard Darling, David Darling Production: Mike Clark, Stew Regan Design and Illustration: Nigel Fletcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78042&o=2 $end $cpc_cass=bmxsim2, $bio Amstrad CPC cass. published 32 years ago: BMX Simulator 2 (c) 1988 Codemasters Software - TECHNICAL - GAME ID: 3141 - STAFF - Original: Richard Darling Conversion: The Oliver Twins Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64370&o=2 $end $cpc_flop=bmx,bmxb,bmxc,bmxa, $bio Amstrad CPC 464 disk. published 33 years ago: BMX Simulator Cracked (c) 1987 Unknown. Tape_to_Disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118983&o=2 $end $nes=bmx, $bio BMX Simulator Cracked (c) 199? Unknown. Extracted from the Quattro Sports compilation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54906&o=2 $end $msx1_flop=bmxsim,bmxsima, $bio BMX Simulator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229877&o=2 $end $c64_cass=bmxsim, $bio Commodore C64 cass. published 33 years ago: BMX Simulator (c) 1987 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145475&o=2 $end $spectrum_cass=bmxsim, $bio Sinclair ZX Spectrum cass. published 33 years ago: BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2013 - STAFF - Spectrum version by: Tim Miller Graphics by: James Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78041&o=2 $end $cpc_cass=bmxsim, $bio Amstrad CPC cass. published 33 years ago: BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 3036 - STAFF - By: Richard Darling Conversion by: Tim Miller Loading Screen by: James Wilson Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82848&o=2 $end $msx1_cass=bmxsim, $bio MSX cass. published 33 years ago: BMX Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 6026 - STAFF - MSX Conversion by: Tim Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94462&o=2 $end $c64_cass=bmxtrials, $bio Commodore C64 cass. published 35 years ago: BMX Trials (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC0079 BARCODE: 5012967100797 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145476&o=2 $end $gba=bmxtrick, $bio Nintendo GBA cart. published 18 years ago: BMX Trick Racer [Model AGB-AT9E-USA] (c) 2002 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69820&o=2 $end $info=bmx, $bio Pinball published 38 years ago: BMX (c) 1982 Bally. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Squawk and Talk) Model Number : 1276 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in November 1982. Only 406 units were produced. - STAFF - Design by : Ward Pemberton Art by : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5234&o=2 $end $info=bballoon, $bio Arcade Video game published 17 years ago: BnB Arcade (c) 2003 Eolith. Players control cute cartoon characters in eight different settings on a small island. Environments include a glacier, a walled village with windmill, an underground train tunnel, a forest, a bomb factory, a desert oasis, and a small castle with its own mini-moat. The different environments are represented on the screen as various checkerboard settings for players to use as battlegrounds. Players begin their watery battle on foot, but they progress to using roller-skates, to riding on owls, turtles, octopi, or train cars, and piloting different types of flying saucers. Power-up items include bigger and wetter water balloons, strength-building candy canes, needles that allow characters to burst an enemy balloon and escape from being trapped inside it, and many, many more. “Boss” characters pop up from time to time to increase the challenge by throwing their own balloons, stealing the players’ balloons, and causing the players to become slower or weaker. As players move through successive rounds, new strategies are required and new obstacles appear such as falling icicles that burst the player’s arsenal of balloons. One player may compete against computer-controlled bosses or against other computer-controlled characters. Two players may simultaneously play in either cooperative or competitive mode. Each player uses a joystick and two buttons, one to attack and the second to deploy power-ups. The simple yet fun 2-D graphics show a top-down angle on each battlefield and are presented in a horizontal scrolling environment. Operators can select the number of rounds that players are required to stay in each environment and what feats must be accomplished to continue to the next level of play. - TRIVIA - The 'BnB' stands for 'Balloon and Balloon'. BnB Arcade is based on the South Korean online game of the same name developed by Nexon. BnB Arcade was criticized by Korean gamers. Because the game was too similar to Hudson's Bomberman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11622&o=2 $end $kc_cass=bgames, $bio VEB Mikroelektronik KC cass. published 34 years ago: Bo Games [Bö Games] (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133767&o=2 $end $gameboy=bojack2, $bio Nintendo Game Boy Cart. published 29 years ago: Bo Jackson 2 Games in 1 - Hit and Run! [model DMG-BJ-USA] (c) 1991 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65676&o=2 $end $nes=bojacksn, $bio Nintendo NES cart. published 29 years ago: Bo Jackson Baseball (c) 1991 Data East USA. Bo Jackson Baseball is the most complete baseball game ever available for your NES. If you've played the others, you know that some have a little of this and some of that - but never everything a real baseball fanatic needs in one cool Game Pak... until now. Because Bo knows exactly what you're looking for in a baseball game. * One or two players - head-to-head in exhibition or in a championship league pennant chase. * You're on the mound - 15 pitches, pick-offs and bean-balls. * You're behind the plate - call for the pitch and gun down base runners. * You're in the batter's box - bunt, choke up for contact or just swing for the fences. * You're in the field directing all 9 players - run, jump, dive and throw. * You're on the basepaths - with complete control of each individual runner to steal at will. Bo Jackson Baseball has the largest players ever seen in a game and the best digitized sounds you'll ever hear! - TECHNICAL - GAME ID: NES-6J-USA - TRIVIA - Released in October 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54957&o=2 $end $cpc_flop=bog128k1, $bio Amstrad CPC 464 disk. published 26 years ago: Bo! (c) 1994 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124717&o=2 $end $apple2_flop_orig=boa, $bio Apple II disk. published 37 years ago: Boa (c) 1983 Micro Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230463&o=2 $end $bk0010=bapple, $bio Elektronika BK0010 cass. published 32 years ago: Boa and Apple (c) 1988 ABH Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144247&o=2 $end $psx=topshop, $bio Sony PlayStation disc published 19 years ago: Board Game - Top Shop (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information; "Tenant Wars [Model SLPS-01243]". - TECHNICAL - GAME ID: SLUS-01333 - TRIVIA - Released on December 04, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111021&o=2 $end $gba=boardgamu, $bio Nintendo GBA cart. published 15 years ago: Board Game Classics [Model AGB-B6EE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69913&o=2 $end $gba=boardgam, $bio Nintendo GBA cart. published 15 years ago: Board Game Classics [Model AGB-B6EP] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69912&o=2 $end $compclr2_flop=boardgam, $bio Board Games (c) 19?? Unknown Solitaire, Simon, 15-piece puzzle, Chess, Tic-tac-toe, Towers of hanoi, Othello. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232541&o=2 $end $msx1_cass=boardell,boardella, $bio MSX cass. published 35 years ago: Boardello (c) 1985 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94485&o=2 $end $einstein=boardelo, $bio Tatung Einstein disk. published 35 years ago: Boardello (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136114&o=2 $end $msx1_flop=boardell, $bio Boardello cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229878&o=2 $end $gbcolor=boarderz, $bio Nintendo Game Boy Color game published 21 years ago: Boarder Zone [Model CGB-AXWE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67585&o=2 $end $info=bwcasino, $bio Arcade Video game published 36 years ago: Boardwalk Casino (c) 1984 Epos. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Buttons : 6 - TRIVIA - This game is also known as "Atlantic City Action". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=300&o=2 $end $spc1000_cass=boat, $bio Sega SPC-1000 soft. published 14 years ago: Boat (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83490&o=2 $end $spc1000_cass=boatexp, $bio Boat Exploration (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83491&o=2 $end $tvc_flop=bobkutya, $bio Bob (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111812&o=2 $end $tvc_flop=bob,boba, $bio Bob (c) 198? Mamut Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112190&o=2 $end $info=bobdolly, $bio Slot Machine published 11 years ago: Bob and Dolly (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33558&o=2 $end $coco_cart=micropnt, $bio Tandy Color Computer cart. published 38 years ago: Bob Bishop's Micro Painter (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53410&o=2 $end $leapfrog_leappad_cart=bobbldrg, $bio LeapFrog Leappad cart. published 14 years ago: Bob der Baumeister - Bob und Heppo: Alles im Griff! (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234945&o=2 $end $vsmile_cart=bobbdayg,bobbdaygr104, $bio VTECH V.Smile cart. published 15 years ago: Bob der Baumeister - Bobs spannender Arbeitstag (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118383&o=2 $end $cpc_cass=bobenpol, $bio Amstrad CPC cass. published 34 years ago: Bob en el Polo (c) 1986 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82849&o=2 $end $gbcolor=bobbobet, $bio Nintendo Game Boy Color game published 19 years ago: Bob et Bobette - Les Dompteurs du Temps [Model CGB-BBQP-FAH] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67586&o=2 $end $a2600=bobhomej, $bio Bob Is Going Home (c) 19?? JVP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50269&o=2 $end $cpc_flop=boblintr, $bio Amstrad CPC type-in published 33 years ago: Bob L'Intrepide (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120540&o=2 $end $leapster=spongebf, $bio LeapFrog Leapster cart. published 14 years ago: Bob Leponge - Heros D'un Jour (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134478&o=2 $end $pro128_cass=moraneca,moranecab,moranecaa, $bio Olivetti PC-128 cass. published 32 years ago: Bob Morane - Cavalleria (c) 1988 Olivetti Prodest - TECHNICAL - GAME ID: ST 8090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118156&o=2 $end $to_flop=moranech,moranechb,moranecha, $bio Thomson TO disk. published 33 years ago: Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107603&o=2 $end $mo6_cass=moranech,moranechb,moranecha, $bio Thomson MO6 cass. published 33 years ago: Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108971&o=2 $end $cpc_flop=bobmchev,bobmchev_c1,bobmchev_c1b,bobmchev_c1a, $bio Amstrad CPC 464 disk. published 33 years ago: Bob Morane - Chevalerie 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121326&o=2 $end $pro128_cass=moranegi,moranegib,moranegic,moranegia, $bio Olivetti PC-128 cass. published 32 years ago: Bob Morane - Giungla (c) 1988 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118157&o=2 $end $to_flop=moraneju,moranejua, $bio Thomson TO disk. published 33 years ago: Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107604&o=2 $end $mo6_cass=moraneju,moranejub,moranejua, $bio Thomson MO6 cass. published 33 years ago: Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108972&o=2 $end $cpc_flop=bobmjung,bobmjung_c1b,bobmjung_c1a, $bio Amstrad CPC 464 disk. published 33 years ago: Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121327&o=2 $end $cpc_cass=bobmjung, $bio Amstrad CPC cass. published 33 years ago: Bob Morane - Jungle 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233280&o=2 $end $cpc_flop=bobmoc,bobmoc_c1b,bobmoc_c1c,bobmoc_c1a, $bio Amstrad CPC 464 disk. published 32 years ago: Bob Morane - Ocean (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121328&o=2 $end $cpc_cass=bobmsf, $bio Amstrad CPC cass. published 33 years ago: Bob Morane - Science Fiction (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82850&o=2 $end $cpc_flop=bobmsf,bobmsf_c2,bobmsf_c2a,bobmsf_t1,bobmsf_t1b,bobmsf_t1a, $bio Amstrad CPC 464 disk. published 33 years ago: Bob Morane - Science Fiction (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121329&o=2 $end $to_flop=moranesf,moranesfa,moranesfb, $bio Thomson TO disk. published 33 years ago: Bob Morane - Science Fiction 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107605&o=2 $end $cpc_cass=bobmsfs, $bio Amstrad CPC cass. published 33 years ago: Bob Morane Espacio (c) 1987 System 4 de Espana, S.A. - TECHNICAL - Model 4STI-210 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82851&o=2 $end $mo6_cass=moranesf,moranesfb,moranesfa, $bio Thomson MO6 cass. published 33 years ago: Bob Morane Science Fiction 1 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108973&o=2 $end $clickstart_cart=bobbuild, $bio LeapFrog ClickStart cart. published 13 years ago: Bob the Builder (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145642&o=2 $end $vsmile_cart=bobbday,bobbdayuk, $bio VTECH V.Smile cart. published 15 years ago: Bob the Builder - Bob's Busy Day (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118384&o=2 $end $psx=bobbuild, $bio Sony PlayStation disc published 19 years ago: Bob the Builder - Can We Fix It? (c) 2001 T-HQ, Inc. Can We Fix It? Yes We Can! Join Bob the Builder and his team of friends in thirteen "Fix it Fun" activities featuring all of your favorite characters, voices and music from the popular TV show. - TECHNICAL - GAME ID: SLUS-01407 BARCODE: 752919470640 - TRIVIA - Released in September 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111401&o=2 $end $gbcolor=bobbuildu, $bio Nintendo Game Boy Color game published 19 years ago: Bob the Builder - Fix it Fun! [Model CGB-BOBE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67590&o=2 $end $gbcolor=bobbuild, $bio Nintendo Game Boy Color game published 19 years ago: Bob the Builder - Fix it Fun! [Model CGB-BOBP-UKV] (c) 2001 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67587&o=2 $end $gbcolor=bobbuildb, $bio Nintendo Game Boy Color game published 19 years ago: Bob the Builder - Fix it Fun! (c) 2001 BBC Worldwide, Limited. Scandinavian release. - TECHNICAL - [Model CGB-BOBX-SCN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67589&o=2 $end $gbcolor=bobbuilda, $bio Nintendo Game Boy Color game published 19 years ago: Bob the Builder - Fix it Fun! [Model CGB-BOBY-EUR] (c) 2001 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67588&o=2 $end $apple2gs=4thinchs, $bio Apple IIGS disk. published 32 years ago: Bob Whitehead's 4th & Inches (c) 1988 Accolade, Incorporated. - STAFF - Apple IIGS version Programmed by: Tony Manso Musics by: Ed Bogas Graphics by: Les Pardew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49759&o=2 $end $cpc_flop=bobwins, $bio Amstrad CPC 464 disk. published 34 years ago: Bob Winner (c) 1986 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118954&o=2 $end $cpc_cass=bobwin, $bio Amstrad CPC cass. published 33 years ago: Bob Winner (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82852&o=2 $end $st_flop=bobwinnr, $bio Atari ST disk. published 33 years ago: Bob Winner (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148508&o=2 $end $cpc_flop=bobwin,bobwin2,bobwin3,bobwin1, $bio Amstrad CPC 464 disk. published 32 years ago: Bob Winner (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118955&o=2 $end $pcw=bobwinnr, $bio Bob Winner (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118319&o=2 $end $to_flop=bobwinnr,bobwinnrb,bobwinnra, $bio Thomson TO disk. published 33 years ago: Bob Winner (c) 1987 Loriciels [France] - TECHNICAL - GAMe ID: L 550 D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107606&o=2 $end $cpc_flop=bobwinf,bobwinf2,bobwinf1, $bio Amstrad CPC 464 disk. published 34 years ago: Bob Winner [Model LA 33 D] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118953&o=2 $end $vsmile_cart=bobbdays, $bio VTECH V.Smile cart. published 14 years ago: Bob y sus Amigos - Un Día De Trabajo (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234001&o=2 $end $amigaocs_flop=bobsbadd, $bio Commodore Amiga 500 disk. published 27 years ago: Bob's Bad Day (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73589&o=2 $end $cpc_cass=bobfullh, $bio Amstrad CPC cass. published 32 years ago: Bob's Full House (c) 1988 TV Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82853&o=2 $end $cpc_flop=bobfullh,bobfullh_c2,bobfullh_c1,bobfullh_f, $bio Amstrad CPC 464 disk. published 32 years ago: Bob's Full House (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119287&o=2 $end $info=boblbobl, $bio Arcade Video game published 34 years ago: Bobble Bobble (c) 1986. This game is a pirate version of "Bubble bobble". Unlike the original game: * The left player ('Bub') can have only a total of two extends. * This bootleg has a new feature in Dip switch where you may control the speed of monsters. * The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'Normal' mode only, does throw his laser projectile. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=301&o=2 $end $cpc_flop=bobearin,bobearinb,bobearinc,bobearina, $bio Amstrad CPC 464 disk. published 34 years ago: Bobby Bearing (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121194&o=2 $end $spectrum_cass=bbearingm, $bio Bobby Bearing (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226001&o=2 $end $cpc_cass=bobearin, $bio Amstrad CPC cass. published 34 years ago: Bobby Bearing [Model EDG 6AM] (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82854&o=2 $end $spectrum_cass=bbearing, $bio Sinclair ZX Spectrum cass. published 34 years ago: Bobby Bearing (c) 1986 The Edge - TECHNICAL - [Model EDG 6SC] - STAFF - Written and Designed by: Robert Figgins, Trevor Figgins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78044&o=2 $end $archimedes=bobbyblk, $bio Acorn Archimedes disk. published 29 years ago: Bobby Blockhead vs The Dark Planet (c) 1991 Atomic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127050&o=2 $end $spectrum_betadisc_flop=bobcarot, $bio Sinclair ZX Spectrum Beta disk. published 2 years ago: Bobby Carrot (c) 2018 Golubtsov, Aleksey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233135&o=2 $end $spectrum_cass=bobcarot,bobcarota, $bio Sinclair ZX Spectrum cass. published 2 years ago: Bobby Carrot [128k ver.] (c) 2018 Golubtsov, Aleksey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234754&o=2 $end $spectrum_cass=bobcarot48,bobcarot48a, $bio Sinclair ZX Spectrum cass. published 2 years ago: Bobby Carrot [48k ver.] (c) 2018 Golubtsov, Aleksey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234755&o=2 $end $bbcb_cass=bobbycha, $bio Acorn BBC/Electron cass. published 35 years ago: Bobby Charlton Soccer (c) 1985 Dacc - STAFF - By: Simon Vout - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51568&o=2 $end $info=sc4bobcl,sc4bobcla, $bio Bobby Dazzler Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2298] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42448&o=2 $end $info=sc4bob,sc4boba,sc4bobb,sc4bobc,sc4bobd,sc4bobe,sc4bobf,sc4bobg,sc4bobh,sc4bobi, $bio Fruit Machine published 16 years ago: Bobby Dazzler (c) 2004 Mazooma Games. 3-Reel - TECHNICAL - [Model PR2170] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24211&o=2 $end $info=sc5bob,sc5boba,sc5bobb,sc5bobc, $bio Bobby Dazzler (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2170] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42447&o=2 $end $ibm5170_cdrom=bfchess, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Bobby Fischer Teaches Chess (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144582&o=2 $end $a2600=bobhomeq, $bio Atari 2600 cart. published 37 years ago: Bobby geht nach Hause (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50273&o=2 $end $a2600=bobhomer, $bio Bobby Is Going Home (c) 19?? Rentacom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50270&o=2 $end $a2600=bobhomessc, $bio Bobby Is Going Home (2600 Screen Search Console) (c) 19?? Unknown Pirate version extracted from the Mexican 2600 Screen Search console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234345&o=2 $end $a2600=bobhomec,bobhomeec, $bio Atari 2600 cart. published 37 years ago: Bobby Is Going Home - Bobby Vai Para Casa (c) 1983 CCE - TECHNICAL - Model C-803 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50271&o=2 $end $a2600=bobhome,bobhomee,bobhomeed, $bio Atari 2600 cart. published 37 years ago: Bobby Is Going Home (c) 1983 Bit Corp. - TECHNICAL - Model PG206 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50272&o=2 $end $snes=bobbywld, $bio Nintendo Super NES game published 25 years ago: Bobby's World (c) 1995 Hi Tech Expressions - TECHNICAL - Game ID: SNS-ABWE-USA - TIPS AND TRICKS - Level - Password End - Roger, Webbly, Kelly, Dad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62790&o=2 $end $cpc_flop=bobibf19, $bio Amstrad CPC type-in published 31 years ago: Bobib (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120067&o=2 $end $to_flop=bobo,boboa,bobob, $bio Thomson TO disk. published 32 years ago: Bobo (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107607&o=2 $end $mo6_cass=bobo,bobob,boboc,boboa, $bio Thomson MO6 cass. published 32 years ago: Bobo (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108974&o=2 $end $ibm5150=bobo, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Bobo (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234583&o=2 $end $spectrum_cass=boboerbe, $bio Bobo (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219100&o=2 $end $amigaocs_flop=bobo, $bio Commodore Amiga 500 disk. published 32 years ago: Bobo [European Dreams] (c) 1988 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73590&o=2 $end $gba=box7_9ks, $bio Nintendo GBA cart. published 16 years ago: Boboboubo Boubobo - 9 Kyoku Senshi Gag Yuugou [Model AGB-BB9J-JPN] (c) 2004 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69914&o=2 $end $gba=box7_bht, $bio Nintendo GBA cart. published 16 years ago: Boboboubo Boubobo - Bakutou Hajike Taisen [Model AGB-BOSJ-JPN] (c) 2004 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69915&o=2 $end $gba=box7_mds, $bio Nintendo GBA cart. published 17 years ago: Boboboubo Boubobo - Maji de!!? Shinken Battle [Model AGB-BOBJ-JPN] (c) 2003 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69916&o=2 $end $gba=box7_obh, $bio Nintendo GBA cart. published 18 years ago: Boboboubo Boubobo - Ougi 87.5 Bakuretsu Hanage Shinken [Model AGB-A8VJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69917&o=2 $end $cpc_cass=bobsleig, $bio Amstrad CPC cass. published 33 years ago: Bobsleigh (c) 1987 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82855&o=2 $end $cpc_cass=bobsleigz, $bio Amstrad CPC cass. published 33 years ago: Bobsleigh (c) 1987 Zafiro Software Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82856&o=2 $end $cpc_flop=bobsleig,bobsleigb,bobsleiga,bobsleig_c1,bobsleig_c1a, $bio Amstrad CPC 464 disk. published 33 years ago: Bobsleigh (c) 1987 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119409&o=2 $end $spectrum_cass=bobsleig, $bio Bobsleigh (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225769&o=2 $end $x68k_flop=bodhidha030, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Bodhidharma (c) 1994 Take Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87145&o=2 $end $x68k_flop=bodhidha, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Bodhidharma Hehebereke (c) 1995 Take Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87146&o=2 $end $x68k_flop=bodhidh2, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Bodhidharma Mark 2 (c) 1996 Take Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87147&o=2 $end $amigaocs_flop=bblow, $bio Commodore Amiga 500 disk. published 27 years ago: Body Blows (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73591&o=2 $end $ibm5170=bodyblow, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Body Blows (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144362&o=2 $end $amigaaga_flop=bblow_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Body Blows (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146407&o=2 $end $amigaocs_flop=bblowg, $bio Commodore Amiga 500 disk. published 26 years ago: Body Blows Galactic (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73592&o=2 $end $amigaaga_flop=bblowg_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Body Blows Galactic (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146416&o=2 $end $famicom_flop=bodyconq, $bio Nintendo Famicom disk. published 33 years ago: Body Conquest I - Abakareshi Musume Tachi (c) 1987 Hacker International. Unlicensed game. - TRIVIA - Retail price: 6800 Yen. - TIPS AND TRICKS - Picture Slideshow: Press Up, Up, Left, Right, Up, Right, Down, Left, Start on Controller 2 at the title screen. Start the game as normal (you will be prompted to flip to side B) and press Start to change the image. - STAFF - Developed by Indies Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65259&o=2 $end $pce=bodycon2, $bio NEC PC-Engine HuCARD published 27 years ago: Body Conquest II (c) 1993 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58538&o=2 $end $megadriv=bodyco,bodycop, $vgmplay=bodyco_md, $bio Sega Mega Drive game published 26 years ago: Body Count (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56364&o=2 $end $megadriv=bodycop5,bodycop4,bodycop3,bodycop2, $bio Sega Genesis game published 26 years ago: Body Count (c) 1994 Sega Enterprises, Limited. Canceled USA version. Game released in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57130&o=2 $end $megadriv=bodycob, $bio Sega Mega Drive game published 26 years ago: Body Count (c) 1994 Tec Toy Industria de Brinquedos S.A. Brazilian release. - TRIVIA - Released in July 1994 in Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46679&o=2 $end $n64=bodyharv,bodyharvu, $bio Nintendo 64 cart. published 22 years ago: Body Harvest (c) 1998 Gremlin Interactive. Blast alien bugs and take a 1920's buggy on a joy ride in Body Harvest, a genre-splitting title from Midway. This game offers an abundance of the elusive quality which many games lack: originality. In this time-warping Pak, an alien species of bug-like invaders have come to Earth. They don't want to take over the planet. They don't want to speak to our leader. They simply want to feed on our flesh in an all-you-can-eat smorgasbord. In fact, the aliens actually introduced humans to the planet Earth, intending to raise us like cattle. The alien bugs warp between different time periods and it is up to you, a genetically enhanced soldier named Adam Drake, to put a stop to the fast food binging. Body Harvest focuses heavily on action, because the bugs don't have the mental capacity to spar with words. You have to shoot or run over them. The alien insects are big, they're mean, and they're organized. Specific duties are assigned to each different type of soldier. Flying aliens scout the landscape for human settlements and radio the ground patrols when they find a potential meal. There are three different types of baddies which work on the ground: battering bugs to knock down houses, bloodthirsty drones, and quivering gelatinous molds to harvest the helpless humans. The gameplay uses a third person over-the-shoulder camera position. Drake cannot walk and fire his gun at the same time, but a cross-hair appears on the screen when you are ready to fire. This gives the game an arcade-like shoot 'em up feel. Between action sequences, the game feels more like an RPG-style adventure. There are five massive worlds to explore, each covering 1,000 virtual square miles. Scattered throughout these worlds are towns and villages, filled with people to talk to and items to collect. The game requires you to solve puzzles along the way, which requires speaking to different people to gather information and clues. For example, in the first area, you have to find TNT to destroy a boulder that is blocking a path. You also have to find a fire truck to extinguish a blaze that the aliens started in an unprepared town. Even though the worlds are monstrous, the game play progresses in a linear manner. You cannot progress in the game unless specific tasks are completed, and you have a trusty friend who is forever willing to remind you of your current objective. To add another twist to the game's unusual content, the developers have included more than 60 vehicles for you to control. As you travel between time periods, you will encounter different types of machinery. Driving these vehicles can dramatically alter the gameplay, as when you get in the cockpit of a WWI biplane. Whether you hop in a car or on a motorcycle, the vehicle absorbs all of the damage that you would normally take. Eventually, though, even the hardiest tank will go ka-boom, leaving you a pedestrian target. It can be tricky to aim while driving, but the extra armor the vehicles provide makes them worthwhile. Hit detection can be spotty, but you don't run any real risk unless you're trying to jump into a vehicle or enter a building. Faulty polygon clipping means you're often staring through a building. However, Body Harvest's huge environments and unique gameplay more than make up for any visual shortcomings. Eat a bug, baby! - TECHNICAL - Game ID: NUS-NBHE-USA - TRIVIA - Released on October 20, 1998 in USA. This game was originally supposed to be published by Nintendo, as part of DMA originally supposed to be a second-party developer for Nintendo 64. However after Nintendo forced them to change their content in order to appeal to Japanese gamers, eventually Nintendo withdrew their offer to publish the game, and Gremlin picked up the option. The first four bosses (Leviathan, Cerberus, Moloch and Beelzebub) are all named after mythological creatures. The last boss, Tomegatherion, is a reference to the Beast in the Book of Revelations in the bible, as To Mega Therion is Greek for The Great Beast. In the first time period, one of the settlements is called Trumptonas Town. It has a fire-station with two fire-engines parked outside. This is a reference to classic British kids' TV show, Trumpton (1967) and its iconic fire brigade. - STAFF - Project Leader: John Whyte Development Manager: Jim Woods Creative Manager: Gary Penn Game Programmers: Adam Fowler, Alan Campbell, Frank Arnot, Grant Clarke, Douglas E. Smith, Andrew West, Andrew Innes Game and Editor Programmer: John Gurney Lead Artist: Stacey Jamieson Alien Artist : Alan Davidson Artwork: Craig Moore, Ian McQue, Patrick McGovern, Paul Reeves Audio Programmers: Ciaran Rooney, Raymond Usher Music: Stuart Ross, Allan Walker Sound Effects: Stuart Ross, Allan Walker Editor Programming: Graeme Anderson Level Design: Richard Ralfe, Lorne Campbell, Michael Stirling Game Design: John Whyte, Alan Davidson, Richard Ralfe, Lorne Campbell, Stacey Jamieson, Adam Fowler, EAD Japan DMA Quality Assurance: Craig Arbuthnott, Steven Taylor, Allen Shiels, Sean Taylor, Alan Dobson, William Mills, Sean Brown Gremlin Quality Assurance: Carl Cavers, Jonathan Watson, Julia Sturman, Travis Ryan, Matt Tuckett, Les Dungate, Daniel Webster, Andrew Wilson, Stephen Woodward, Martin Berridge, Matthew Fu Alien Propaganda: Brian Baglow Manual: Martin Calpin, Chantal Beaumont, Richard Cartwright, Lesley Firth Packaging: Martin Calpin, Chantal Beaumont, Richard Cartwright, Lesley Firth Localisation: Sarah Bennett Boss and General Nuisance: David Jones Thanks to:: John Harrison, Martin Good, Robert Jeffrey, Darren Baines, Jeff Cairns, Aaron Garbut, Gary Thomson, Kenneth Fee, Craig Conner, Andrew Strachan, Andy Hay, Liam O'Neill, Mark Ettle, Julian Glendinning, Kevin Kelly, Gary Penn, Shoya Tanaka, EAD Nintendo Japan, Ian Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57611&o=2 $end $info=j2bodym, $bio Body Match (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41897&o=2 $end $info=m4bodymt, $bio Body Match (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15582&o=2 $end $intv=wrestlng, $bio Mattel Intellivision game published 32 years ago: Body Slam Super Pro Wrestling (c) 1988 INTV Object of the game is to defeat your opponent in the ring using strength, strategy, and a hint of sneakiness. Each match consists of a series of four-minute rounds. The first wrestler to pin his opponent to the mat for a count of three seconds is the winner. You control a wrestler selected from 12 different characters. Your opponent is a wrestler controlled by a friend or by the computer. If you choose a TAG-TEAM MATCH, you and your opponent each control TWO wrestlers who take turns in the ring. There are 26 possible moves in SUPER PRO WRESTLING -- drops, kicks, punches, etc. Before each match, you choose 4 to 9 moves (depending upon your selected skill level) that you will use in that match. During the match, YOU control when you use your moves against your opponent. SKILL LEVEL How many moves you can make during the match is determined by your selected skill level: the lower the skill level, the fewer the moves. 1. Beginner: 4 moves 2. Amateur: 5 moves 3. Rookie: 6 moves 4. Veteran: 7 moves 5. Professional: 8 moves 6. Super Pro: 9 moves Each player presses the key, 1 to 6, to select skill level. Players may select different skill levels to handicap the match. - TECHNICAL - Model 9009 - TRIVIA - This was a game where Steve Ettinger and Dave Warhol were able to go crazy -- no idea was too wild. They were helped in that the deadline was extremely tight, necessitating many all-night design and programming marathons. They later admitted that many of the wackier names and moves were the result of sleep deprivation. - TIPS AND TRICKS - * When selecting your moves, choose a good cross section of different types so you're covered no matter what situation you find yourself in. When assigning them to numbers, group moves by type. When playing at the Super Pro level, for example, you might assign running moves to the top row (1, 2, 3), grappling moves to the middle row (4, 5,6), and defensive moves to the bottom row (7, 8, 9). If there is a move you consistently choose, such as the defensive Possum Roll, you might want to always assign it to the same number so its use becomes reflex. * Easter egg 1: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed. * Easter egg 2: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see programmer Steve Ettinger's message to his family. - STAFF - Design/Program: Steve Ettinger Graphics: Connie Goldman Sound: David Warhol Package illustration: Steve Huston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60861&o=2 $end $info=bodyslam, $bio Arcade Video game published 34 years ago: Body Slam (c) 1986 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dump Matsumoto". - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=302&o=2 $end $saturn=girlpuz2, $bio Sega Saturn game published 24 years ago: Body Special 264 - Girls in Motion Puzzle Vol. 2 (c) 1996 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58956&o=2 $end $ibm5150=bodywrks, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Bodyworks - An Adventure in Anatomy (c) 1991 Software Marketing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132377&o=2 $end $ibm5170_cdrom=bodyvoya, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Bodyworks Voyager (c) 1994 Software Marketing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144583&o=2 $end $bbcb_cass=boffin, $bio Acorn BBC/Electron cass. published 35 years ago: Boffin (c) 1985 Addictive Games. - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45715&o=2 $end $bbcb_cass=boffin2, $bio Acorn BBC Micro B cass. published 35 years ago: Boffin 2 (c) 1985 Addictive Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145405&o=2 $end $spectrum_cass=bogofbri, $bio Bog of Brit (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219816&o=2 $end $specpls3_flop=bogbmena, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Bog of Brit + The Menagerie (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147709&o=2 $end $tvc_flop=bogar, $bio Bogár (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111813&o=2 $end $tvc_cass=bogar, $bio Bogár (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112400&o=2 $end $psx=bogey, $bio Sony PlayStation disc published 24 years ago: Bogey - Dead 6 (c) 1996 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information; "Sidewinder [Model SLPS-00156]". - TECHNICAL - GAME ID: SCUS-94307 BARCODE: 711719430728 - TRIVIA - Released on August 06, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110688&o=2 $end $a2600=bogeybla, $bio Atari 2600 cart. published 31 years ago: Bogey Blaster (c) 1989 Telegames. The object of the game is to blast enemy aircraft out of the sky... and dodge ground missiles!!! Zero in on enemy planes! Bank left, bank right, dive, climb out! Watch your elevation! Keep track of the fuel! Run out of ammo... land and refuel... take off again!!! It's a dogfight... you against your enemy! You're the pilot, gunner and navigator all in one!!! Enemy planes are buzzing you. Anti-aircraft ground forces are shelling you! Get an enemy plane in your sight and FIRE! Try to shoot down as many as you can! If ground fire (flak) explodes in your sight... you're hit... you quickly lose altitude. Climb back up! Stay clear of the flak! You must shoot down at least 10 planes before you can land to refuel then take off again! The game ends when you run out of ammo completly or when you crash! Press RESET and start again. Try to get a better score each time. Challenge a friend! - TECHNICAL - Model 5861 A030 - TIPS AND TRICKS - Shoot down as many planes as you can the first time in the air. Don't refuel until you absolutely need to. The more hits you make, the more ammo you get the next time up! When you see flak near your sight, pull back the JOYSTICK so you are climbing when you get hit. This way you won't dive as much you actually get hit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50274&o=2 $end $info=bogeyman, $bio Arcade Video game published 35 years ago: Bogey Manor (c) 1985 Technos. A great platform game. You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword. Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Bogey Manor was released in June 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=303&o=2 $end $a2600=boggle, $bio Atari 2600 cart. published 42 years ago: Boggle (c) 1978 Atari, Incorporated. - STAFF - Programmer: David Crane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50275&o=2 $end $msx2_flop=boggle,bogglea, $bio MSX 2 disk. published 28 years ago: Boggle (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101504&o=2 $end $sms=bublbokc, $bio Sega Master System cart. published 30 years ago: 보글보글 (c) 1990 Clover (Boggle Boggle) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55955&o=2 $end $gameboy=bogglep, $bio Nintendo Game Boy Cart. published 28 years ago: Boggle Plus [Model DMG-B8J] (c) 1992 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65677&o=2 $end $info=boggy84b,boggy84b2, $bio Arcade Video game published 37 years ago: Boggy '84 (c) 1983 Eddie's Games. Pirate version of the Kaneko original. - TRIVIA - Luca Mogni of Pavia, Italy holds the official record for this game with 435,350 points on September 8, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=304&o=2 $end $info=boggy84, $bio Arcade Video game published 37 years ago: Boggy '84 (c) 1983 Kaneko Company, Limited. - PORTS - * COMPUTERS: MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34700&o=2 $end $msx1_cart=boggy84,boggy84b,boggy84a, $bio MSX cart. published 36 years ago: Boggy '84 (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76601&o=2 $end $msx1_flop=boggy84, $bio Boggy '84 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134132&o=2 $end $spectrum_cass=bogie1, $bio Sinclair ZX Spectrum cass. published 32 years ago: Bogies Pick 1 (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234762&o=2 $end $spectrum_cass=bogie4, $bio Sinclair ZX Spectrum cass. published 32 years ago: Bogies Pick 4 (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234763&o=2 $end $cpc_flop=boingf19,boinguk1, $bio Amstrad CPC type-in published 22 years ago: Boing (c) 1998 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119709&o=2 $end $msx1_flop=boing2, $bio Boing Boing Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134133&o=2 $end $msx1_cart=boing2, $bio MSX cart. published 35 years ago: Boing Boing [Model HBS-IDE03] (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76602&o=2 $end $a2600=boing,boinge, $bio Atari 2600 cart. published 37 years ago: Boing! (c) 1983 First Star Software, Incorporated. You bounce the BUBBLE around a playfield of 36 STEPS (6 rows of 6). The BUBBLE must land on each step and turn it "on", sometimes in a particular order. The BUBBLE EATER or the PIN will pop the BUBBLE if either comes in contact with it. The BUBBLE EATER chases the BUBBLE, while the PIN descends the steps from the top row down. The PIN will pop the BUBBLE or the BUBBLE EATER if they are in its path. The object of the game is to jump the BUBBLE around and turn each step on. When you first begin the game a short tune will play before you can start. Int the first 3 levels, jumping on a step will turn it on and leave it on; but in the last 3 levels, each time you jump on a stepit will reverse: if it's "off", it turns "on" - if it's "on" it turns "off! On some levels you must turn on a particular row or rows of steps before you can turn on steps in any other row (see LEVELS). The BUBBLE EATER always start out in the lower right corner, waits a couple of seconds and the tries to catch you (the BUBBLE). If he lands on you or you lands on him, you lose a BUBBLE. The PIN starts out at the top, randomly choosing one of the 6 columns. Avoid the PIN as it is a fatal to the BUBBLE! You can tomporarily zap the BUBBLE EATER by luring him under the oncoming PIN. The BUBBLE EATER disintegrates and starts glowing. After a few seconds the BUBBLE EATER reappears and continues the chase. Make good use of this time! The glowing time (when you are safe) decreases as the waves advance (see LEVELS). You can turn on steps while the BUBBLE EATER is out of commission. When the BUBBLE EATER is stunned and glowing, the BUBBLE can jump on him without popping. You start the game with 5 BUBBLES. 3 of which are displayed at the bottom of the screen. Every time you are popped you lose a BUBBLE. For every 10,000 points you score, you are awarded a bonus BUBBLE. If you are popped while on the lower right hand step, you will automatically be moved one step to the left to avoid being popped repeatedly. Upon losing the last BUBBLE, the game will end, thus activating the demo mode. Your score will remain at the top of the screen. There are 6 game levels, numbered 1 through 6. In each level of plaqy there are 5 waves. With each wave, the BUBBLE EATER becomes faster and more intelligent than in the last wave. The glowing time of the BUBBLE EATER, when he is popped, will decrease with each higher wave. If you complete all 5 waves you will advance to the next level. The new level number will be displayed briefly at the bottom of the screen and a short tune will be played. The player has the option to select levels on through 3 with the Game Select Switch. Levels 4 through 6 must be earned by winning the previous level. Level 1: If the BUBBLE jumps on any step is off, the step turns on. Landing on a step more than once has no effect. Level 2: Jumping on a step turns it on. However you must turn on all the steps of the indicated row before going to the next row. The indicated row is clearly marked by the white edges. You start with the bottom row and turn on all 6 steps across. Once the bottom row is complete, you must then turn on the 6 steps of the next row up. This continues all the way up to the top row. Level 3: Jumping on a step turns it on. However you must turn on the steps of all three even rows before you can turn on the steps of the 3 odd rows. The rows to turn on are clearly indicated with white. Level 4: Jumping on a step always reverses its current condition. For example: land on a turned off step, it turns on. Land on a turned on step, it turns off. Level 5: Jumping on a step always reverses its current condition. Howerver, like level 2, you must turn on the six steps of the indicated row before going up to the next row. Level 6: Jumping on a step always reverses its current condition. However, like level 3, you must turn on the steps of all the 3 even rows, indicated with white, before you can turn on the steps of the 3 odd rows. - SCORING - There are 4 ways to score points: You score points every time you turn on a step. In level 4, 5 and 6, where a step turns on and off, you score points every time you turn it on again. You receive 300 points the first time the BUBBLE EATER is popped in each wave. Hundreds of points are awarded for each wave you finish. The amount of points depends on the wave and level number you have completed. In addition, when you complete a level you also score additional points. - TIPS AND TRICKS - The BUBBLE will move quickly around the screen, so don't be afraid to "go for it". One important feature to realize is that you may jump through the BUBBLE EATER or the PIN. If the BUBBLE is in the air the same time that the attacker is, the BUBBLE will remain intact. Watch out when you are on the top row, because the PIN starts on this row. The PIN starts randomly at any of the top 6 steps and proceed down. If you are popped on the top row, it is wise to jump off to the next row down immediatly with your next BUBBLE to avoid being popped again. The PIN will reappear at the top row if anyone is popped. Therefore, if the BUBBLE EATER is popped, and you are near the top row, watch for the PIN to suddenly appear. The PIN will pop either the BUBBLE or the BUBBLE EATER if they are in its path. Therefore, you may lure the BUBBLE EATER in front of an oncoming PIN and purposefully pop it. The BUBBLE EATER is chasing the BUBBLE, so you move the BUBBLE and watch the decending PIN, timing your actions so that the BUBBLE EATER becomes disabled. You receive 300 points the first time the BUBBLE EATER is popped in each wave (see SCORING). Be careful, the glowing BUBBLE EATER comes back to life without warning. You can jump on the BUBBLE EATER or the PIN if one of them is on the last step needed to complete a wave, without losing a BUBBLE. At the beginning of a level the PIN will be frozen at the top of the steps, above the column it will descend. - STAFF - Programmer: Shirley Russell, Alex Leavens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50276&o=2 $end $cpc_flop=boing,boingb,boingc,boinga, $bio Amstrad CPC 464 disk. published 32 years ago: Boinggg! (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118997&o=2 $end $cpc_cass=boinggg, $bio Amstrad CPC cass. published 32 years ago: Boinggg! [Model AT 412] (c) 1988 Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82857&o=2 $end $cpc_flop=boissona, $bio Amstrad CPC type-in published 33 years ago: Boisson Assistee par Ordinateur (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119954&o=2 $end $cpc_flop=boiteary, $bio Amstrad CPC type-in published 34 years ago: Boite A Rythmes (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119955&o=2 $end $dc=bokomu, $bio Sega Dreamcast GD published 18 years ago: Bokomu no Tatsujin [Model T-42904M] (c) 2002 Fujicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135212&o=2 $end $pc8801_flop=bokosuka, $bio NEC PC-8801 Series disk. published 36 years ago: Bokosuka Wars (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91457&o=2 $end $pc98=bokosuka, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Bokosuka Wars (c) 1985 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89029&o=2 $end $nes=bokosukah, $bio Nintendo Famicom cart. published 33 years ago: Bokosuka Wars (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69224&o=2 $end $msx1_flop=bokosuka, $bio Bokosuka Wars Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134134&o=2 $end $msx1_cart=bokosuka,bokosukaa, $bio MSX cart. published 36 years ago: Bokosuka Wars [Model 20116] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76603&o=2 $end $pc8801_cass=bokosuka, $bio NEC PC-8801 Series cass. published 36 years ago: Bokosuka Wars (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 2014305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91201&o=2 $end $fm7_cass=bokosuka, $bio Fujitsu FM-7 cass. published 35 years ago: Bokosuka Wars (c) 1985 ASCII Corp. - TECHNICAL - Game ID: 2014307 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93697&o=2 $end $nes=bokosuka, $bio Nintendo Famicom cart. published 35 years ago: Bokosuka Wars (c) 1985 ASCII Corporation. - TECHNICAL - [Model HSP-04] - TRIVIA - Bokosuka Wars was released on December 14, 1985 in Japan. - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53883&o=2 $end $x1_cass=bokosuka, $bio Sharp X1 cass. published 35 years ago: Bokosuka Wars (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: PAC-3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86201&o=2 $end $gba=boktaiu,boktaiud, $bio Nintendo GBA cart. published 17 years ago: Boktai - The Sun is in Your Hand (c) 2003 Konami Company, Limited. - TECHNICAL - GAME ID: AGB-U3IE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69956&o=2 $end $gba=boktai, $bio Nintendo GBA cart. published 16 years ago: Boktai - The Sun is in Your Hand [Model AGB-U3IP] (c) 2004 Konami Corp. - TRIVIA - Two Solar Gun frames refer to games published by Konami. These are the Gradius (named after the series of side-scrolling shoot-'em-ups) and the Beatmania frames (named after Konami's series of music games). The former offers rapid shots, while the latter fires shots that make loud sounds on impact. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69955&o=2 $end $gba=boktai2u, $bio Nintendo GBA cart. published 16 years ago: Boktai 2 - Solar Boy Django [Model AGB-U32E-USA] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69958&o=2 $end $gba=boktai2, $bio Nintendo GBA cart. published 15 years ago: Boktai 2 - Solar Boy Django [Model AGB-U32P] (c) 2005 Konami Corp. - TRIVIA - The Sneaking Suit and the Skull Suit protectors are both references to the Metal Gear series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69957&o=2 $end $dc=doraemon, $bio Sega Dreamcast GD published 19 years ago: Boku Doraemon [Model T-41802M] (c) 2001 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135214&o=2 $end $nes=bokuksk,bokukska,bokukskb, $bio Nintendo Famicom cart. published 30 years ago: Boku Koku Shuu Kin [Model TC-012] (c) 1990 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76491&o=2 $end $gbcolor=bokucamp, $bio Nintendo Game Boy Color game published 20 years ago: Boku no Camp-jou [Model CGB-BDPJ-JPN] (c) 2000 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67591&o=2 $end $psx=bokuchoq, $bio Sony PlayStation disc published 18 years ago: Boku no Choro-Q (c) 2002 Takara Co., Ltd. - TECHNICAL - [Model SLPM-87024] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84977&o=2 $end $dc=tennisji, $bio Sega Dreamcast GD published 19 years ago: Boku no Tennis Jinsei [Model T-41202M] (c) 2001 Bimboosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135215&o=2 $end $dc=bokuto, $bio Sega Dreamcast GD published 18 years ago: Boku to Bokura no Natsu [Model T-19717M] (c) 2002 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135217&o=2 $end $gba=bokuwako, $bio Nintendo GBA cart. published 19 years ago: Boku wa Koukuu Kanseikan [Model AGB-ABCJ-JPN] (c) 2001 TechnoBrain Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69959&o=2 $end $psx=bokukoku, $bio Sony PlayStation disc published 21 years ago: Boku wa Koukuu Kanseikan (c) 1999 Syscom Ent. - TECHNICAL - [Model SLPS-02514] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84976&o=2 $end $snes_bspack=bsboku, $bio Bokujou Monogatari (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126122&o=2 $end $gba=bokujomg, $bio Nintendo GBA cart. published 17 years ago: Bokujou Monogatari - Mineral Town no Nakama-tachi for Girl [Model AGB-BFGJ-JPN] (c) 2003 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69961&o=2 $end $gba=bokujom, $bio Nintendo GBA cart. published 17 years ago: Bokujou Monogatari - Mineral Town no Nakama-tachi [Model AGB-A4NJ-JPN] (c) 2003 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69960&o=2 $end $n64=bokujom2b,bokujom2a,bokujom2, $bio Nintendo 64 cart. published 21 years ago: Bokujou Monogatari 2 [Model NUS-NYWJ] (c) 1999 Pack In Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57612&o=2 $end $gameboy=bokujoma,bokujom, $bio Nintendo Game Boy Cart. published 23 years ago: Bokujou Monogatari GB [Model DMG-AYWJ-JPN] (c) 1997 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65678&o=2 $end $gbcolor=bokujom2, $bio Nintendo Game Boy Color game published 21 years ago: Bokujou Monogatari GB2 [Model DMG-A37J-JPN] (c) 1999 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67592&o=2 $end $gbcolor=bokujom3, $bio Nintendo Game Boy Color game published 20 years ago: Bokujou Monogatari GB3 - Boy Meets Girl [Model CGB-BWAJ-JPN] (c) 2000 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67593&o=2 $end $snes=bokujom1,bokujom, $bio Nintendo Super Famicom cart. published 24 years ago: 牧場物語 (c) 1996 Pack-In-Video Company, Limited. (Bokujou Monogatari) - TECHNICAL - Model SHVC-AYWJ-JPN - TRIVIA - Bokujou Monogatari was released on August 09, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61103&o=2 $end $psx=umapoly, $bio Sony PlayStation disc published 21 years ago: Bokujyou Keieiteki Board Game Umapoly (c) 1999 Konami Corp. - TECHNICAL - GAME ID: SLPM-86403 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84988&o=2 $end $gba=boktaij, $bio Nintendo GBA cart. published 17 years ago: Bokura no Taiyou - Taiyou Action RPG [Model AGB-U3IJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69962&o=2 $end $pc8801_flop=bokuwama, $bio Bokuwa Manken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91458&o=2 $end $adam_flop=bldglory,bldglorya, $bio Bold Glory (c) 199? Eyezod Graphics. Graphics files for Power Paint and other programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109351&o=2 $end $bk0010=bolde2,bolder2,bolder3, $bio Elektronika BK0010 cass. published 31 years ago: Bolder Dash (c) 1989 MRLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144249&o=2 $end $cpc_flop=boleras1, $bio Amstrad CPC 464 disk. published 34 years ago: Bolera Cracked (c) 1986 Kukulcan. Originally published in the You Computer 5 compilation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120112&o=2 $end $to_flop=bolero, $bio Thomson TO disk. published 15 years ago: Bolero de Ravel (c) 2005 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107608&o=2 $end $cpc_flop=bollawar, $bio Amstrad CPC 464 disk. published 24 years ago: Bollaware's Morph (c) 1996 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124718&o=2 $end $cpc_flop=bollawar01,bollawar02, $bio Amstrad CPC 464 disk. published 25 years ago: Bollaware's Woman & Dragons Demo (c) 1995 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124719&o=2 $end $apple2_flop_clcracked=bolo, $apple2_flop_misc=bolo, $bio Apple II disk. published 38 years ago: Bolo (c) 1982 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107174&o=2 $end $apple2_flop_misc=bolocr, $bio Apple II disk. published 38 years ago: Bolo cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232956&o=2 $end $info=m4boltbl,m4boltbla,m4boltblb,m4boltblc, $bio Bolt from the Blue (c) 199? DJE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41256&o=2 $end $bk0010=bomb4, $bio Elektronika BK0010 cass. published 30 years ago: Bomb (c) 1990 Sha Medusa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144250&o=2 $end $apple2_flop_clcracked=bombaley, $apple2_flop_misc=bombaly,bombal93, $bio Bomb Alley (c) 19?? Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107176&o=2 $end $info=bombbee, $bio Arcade Video game published 41 years ago: Bomb Bee (c) 1979 Namco. In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : paddle Buttons : 1 - TRIVIA - Bomb Bee was released in June 1979 in Japan. Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man". - SCORING - Pop Bumpers : 10 or 100 points Spinner : 10 or 100 points Green Drops : 10 points Blue drops : 20, 40, 60 or 80 points 1st row of drops : 10 points NAMCO lights : 50 points Big Pop : 1,000 points Adjustments to scoring : Finishing red-yellow side drop targets bank puts in barrier to the side drain and increases the pop bumper points on the side cleared. Finishing blue top drop targets gives you a big 1,000 pop bumper which you have a limited number of hits you can give it before it explodes and gets replaced by another bank of blue drop targets. Lighting all NAMCO lights increases bonus multiplier to 2X. - TIPS AND TRICKS - * Occasionally the ball will get stuck in a very long loop (this usually happens with the pop bumpers). Just sit back and relax while the points rack up, but eventually the game will figure out the ball is stuck and shoot it out in some other direction. - SERIES - 1. Gee Bee (1978) 2. Bomb Bee (1979) 3. Cutie Q (1979) - STAFF - Designed by: Toru Iwatani - PORTS - * CONSOLES: [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" : as a hidden game. [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00209]" : Limited Deluxe Box edition with additional Volume Controller. * COMPUTERS: PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=305&o=2 $end $gamate=bomblast,bomblasta, $bio Gamate cart. published 30 years ago: Bomb Blaster [Model C1031] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105862&o=2 $end $megaduck=bombdisp, $bio Mega Duck cart. published 27 years ago: Bomb Disposer (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115563&o=2 $end $cpc_cass=bombdrop, $bio Amstrad CPC cass. published 36 years ago: Bomb Drop (c) 1984 Popular Computing Weekly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117234&o=2 $end $cpc_cass=bombfusn, $bio Amstrad CPC cass. published 31 years ago: Bomb Fusion (c) 1989 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82858&o=2 $end $cpc_flop=bombfusi01,bombfusi02,bombfusi03, $bio Amstrad CPC 464 disk. published 31 years ago: Bomb Fusion (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121539&o=2 $end $spectrum_cass=bombfusn,bombfusna,bombfusnb,bombfusnc, $bio Sinclair ZX Spectrum cass. published 31 years ago: Bomb Fusion (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME ID: PAL SA1 - STAFF - Written by: Richard Stevenson Loading screen by: Paul Bellamy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78052&o=2 $end $lviv=bombit, $bio Bomb It (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233026&o=2 $end $info=bombjack,bombjack2, $vgmplay=bombjack, $bio Arcade Video game published 36 years ago: Bomb Jack (c) 1984 Tehkan. Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man". - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Control : 8-way joystick Buttons : 1 (JUMP) - TRIVIA - Bomb Jack was released in October 1984. The original idea for Bomb Jack was conceived by Michitaka Tsuruta, lead designer for Guzzler and Solomon's Key, under the supervision of Kazutoshi Ueda, the genius behind Mr. Do, Lady Bug and other Universal coin-ops. Curiously enough, the infamous Sphinx in the opening round was not rendered by the graphic designer of the game, but by Tsukasa Masuko, the sound designer. Tsuruta-san recalls how roles in Japanese development teams were quite interchangeable, in those early years. Round 1 music is the ending song from the Japanese animated cartoon series 'Spoon Oba-san', sung by the ultra-popular Mari Ijima (Lynn Minmay's voice in Macross). The anime was aired in 1983... at that time, Bomb Jack development was just starting : something more than a coincidence, then. Round 2 features the music of 'Lady Madonna', by The Beatles. Tsuruta-san, recalls that rights were paid for the licensed music at the time; still, later ports (PS2 and Xbox) come with a replaced soundtrack (mostly the Vs. Mighty Bomb Jack score). "Bomb Jack II" has nothing really to do with Tekhan or Tecmo : it was developed by British Elite Systems for European home computers only, in an attempt to follow the huge success of the Bomb Jack coin-op conversion. They basically bought the license for the name, and then proceeded to create a mediocre maze game. Giauco Bondavalli holds the official record for this game with 20,010,960 points on November 3, 1984. Alfa Records released a limited-edition soundtrack album for this game (Tecmo Game Music - 28XA-95) on 25/09/1986. - UPDATES - The older version (set 2) says 'YOU ARE LUCY' instead of 'YOU ARE LUCKY'. - SCORING - Jumping, hitting a wall or falling from a platform : 10 points x bonus multiplier value. Normal bomb : 100 points x bonus multiplier value. Firebomb : 200 points x bonus multiplier value. (P) Power : 100 when blue, 200 when red, 300 when purple, 500 when green, 800 when cyan, 1,200 when yellow and 2,000 points when grey x bonus multiplier value. (B) Bonus Multiplier: 1,000 points x bonus multiplier value. (E) Extra Life : 1,000 points x bonus multiplier value plus an extra life. (S) Special : 1,000 points x bonus multiplier value plus a free credit. Killing monsters while (P) is active : 100, 200, 300, 500, 800, 1,200 and 2,000 points. These are all multiplied by the current bonus multiplier value. End of level bonus : 23 firebombs defused : 50,000 points. 22 firebombs : 30,000 points. 21 firebombs : 20,000 points. 20 firebombs : 10,000 points. - TIPS AND TRICKS - * A little information about the appearance of the powerball : the rule is very simple and you just have to look at the colour at the left and right of the multiplicator number, its size grows as you collect bombs. 1) Take a 'lit bomb' and you get 1 point ahead for the next Powerball. Take a non-lit bomb and you'll get 0.5 point for the next Powerball. When you achieve 10 points, the powerball appears. Your powerball points don't grow if either the powerball is there or if the 'power music' is playing, so avoid collecting bombs when it's not necessary. 2) The powerball can have different score values when taking it. When it appears, jump or hit a wall and its colour will change. The colours and score values are blue (100 points), red (200 points), purple (300 points), green (500 points), turquoize (800 points), yellow (1000 points) and grey (2000 points). 3) The 'B' bonus coin adds 1 to the multiplicator value and appears each 5,000 points, but only if you 'pass' these 5,000 points when not taking a 'B' coin. For example, your multiplicator is 2x, your score is 9,000 and you take a 'B' coin; giving you 1,000x2 = 2,000 points which makes a total of 11,000 points. A 'B' coin should then appear because you have passed the 10,000 points, but doesn't because you took a 'B' coin to achieve this score so you'll have to wait for 15,000 points to get a new 'B' coin. The multiplicator limit is X5. * An important piece of information to remember is that you can pick up the bombs in a certain order to earn maximum points. If you pick up most of the bombs while their fuses are lit, you get the following bonuses : 20 - 10,000 pts. 21 - 20,000 pts. 22 - 30,000 pts. 23 - 50,000 pts. So of course, you'll want to try to get 23 each time (This is of course, VERY difficult!). The P (Power) coin appears after every ninth bomb is collected. The points value of the P coin ranges from 100 (Blue) to 2,000 (Silver). Since the color changes each time BJ jumps, you can control the bonus level by making small jumps until the coin turns silver. * The B (Bonus) coin appears every 5,000 points, and advances the bonus multiplier by 1. There is a maximum of 5 B coins per level. * Picking up the S (Special) coin awards one free credit. It will also take you to the next level automatically. * You can control where the mechanical bird appears by holding the joystick in the opposite direction. Example : Hold the joystick to the Right as soon as the round starts and the mechanical bird appears on the left of the screen. If the stick is held diagonally, the bird appears in the opposite corner. * When you start a level, and directly go to left or right, bird(s) will appear on the other side : it's useful to put them where you want in order to make this level easier, levels 7, 8 & 9 are good examples for that. - SERIES - 1. Bomb Jack (1984, Arcade) 2. Bomb Jack II (1986, C64) 3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom) 4. Bomb Jack Twin (1993, Arcade) - STAFF - Director : Michitaka Tsuruta Programmer : Michishito Ishizuka Music & Sound Design : Tsukasa Masuko Graphic & Character Design : Rie Ishizuka (aka Rie Yatomi) Producer : Kazutoshi Ueda - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) "Bomb Jack [Model C-61]" Sega SG-1000 [CN] (198?) "Chaoren" [EU] Nintendo Game Boy (1992) Nintendo Game Boy Advance (2002) "Bomb Jack World" [Prototype] [JP] Sony PS2 (nov.25, 2004) "Tecmo Hit Parade [Model SLPS-20401]" [US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" [EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" [JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]" [JP] Sony PS4 [PSN] (june.19, 2014) "Arcade Archives - Bomb Jack [Model CUSA-00651]" Sony PlayStation 4 [PSN] [US] (aug.18, 2015) "Arcade Archives - Bomb Jack [Model CUSA-00975]" * COMPUTERS: NEC PC8801 [JP] (1985) Commodore 16 [US] [EU] (1986) [US] Commodore C64 [EU] (1986) Sinclair ZX Spectrum (1986) [EU] Amstrad CPC (1986) [EU] Atari ST (1986) [EU] Commodore Amiga (1988) [EU] Amstrad CPC (1989) "12 Top Amstrad Hits" * OTHERS: Mobiles phone [US] [Nokia 3410] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=306&o=2 $end $info=bombjackt, $bio Arcade Video game published 36 years ago: Bomb Jack (c) 1984 Tecfri. Spanish release. For more information about the game itself, please see the originla release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72296&o=2 $end $cpc_cass=bombjack,bombjacka, $bio Amstrad CPC cass. published 34 years ago: Bomb Jack (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82860&o=2 $end $cpc_flop=bombjack,bombjackb,bombjackc,bombjackd,bombjacke,bombjackf,bombjacka,bombjack_c1,bombjack_p,bombjack_t1, $bio Amstrad CPC 464 disk. published 34 years ago: Bomb Jack (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119080&o=2 $end $amigaocs_flop=bombjack, $bio Commodore Amiga 500 disk. published 32 years ago: Bomb Jack (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73593&o=2 $end $c64_cass=bombjack, $bio Commodore C64 cass. published 32 years ago: Bomb Jack (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145477&o=2 $end $spectrum_cass=bombjack_a,bombjack_b, $bio Bomb Jack (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146713&o=2 $end $spectrum_cass=bombjack, $bio Bomb Jack (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225822&o=2 $end $msx2_flop=bombjack,bombjackd, $bio MSX 2 disk. published 16 years ago: Bomb Jack (c) 2004 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101505&o=2 $end $msx1_flop=bombjack, $bio MSX disk. published 16 years ago: Bomb Jack (c) 2004 Unknown [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109011&o=2 $end $amigaocs_flop=bjtcat, $bio Bomb Jack + ThunderCats [Thrill Time Platinum 2] (c) 199? Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73594&o=2 $end $c64_cass=bombjack2, $bio Commodore C64 cass. published 34 years ago: Bomb Jack II (c) 1986 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145478&o=2 $end $cpc_cass=bombjck2, $bio Amstrad CPC cass. published 33 years ago: Bomb Jack II (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82862&o=2 $end $cpc_flop=bombjck2,bombjck2b,bombjck2a,bombjck2_c1,bombjck2_c2,bombjck2_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Bomb Jack II (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119081&o=2 $end $spectrum_cass=bombjack_f, $bio Bomb Jack II (c) 198? EEncore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146720&o=2 $end $spectrum_cass=bombjack_e, $bio Bomb Jack II (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225823&o=2 $end $info=bjtwin,bjtwina,bjtwinp,bjtwinpa, $vgmplay=bjtwin, $bio Arcade Video game published 27 years ago: Bomb Jack Twin (c) 1993 NMK. Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor. Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed. The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round. Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black. As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China. - TECHNICAL - Game ID : UPL-93087 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : (2x) OKI6295 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Bomb Jack Twin was released in December 1993 in Japan. - TIPS AND TRICKS - * Secret Message : Reset Game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press the following Player 1 buttons : 2(x3) 1(x3) 2(x3), 1(x3). If you did this correctly, you should see another message '9th Mar. 1992'. And you are in the test mode. - SERIES - 1. Bomb Jack (1984, Arcade) 2. Bomb Jack II (1986, C64) 3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom) 4. Bomb Jack Twin (1993, Arcade) - STAFF - Sound : Manabu Namiki - PORTS - * CONSOLES: Nintendo Game Boy Advance (2002) included in "Bomb Jack World" [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=307&o=2 $end $spectrum_cass=bombjack_d, $bio Bomb Jack (c) 198? Zafiro Soft. Division. - TECHNICAL - GAME ID: 61711103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146715&o=2 $end $sg1000=bombjack,bombjackk1,bombjackt1, $bio Sega SG-1000 game published 35 years ago: ボンジャック (c) 1985 Sega Enterprises, Limited. (Bomb Jack) - TECHNICAL - Model # C-61 - TRIVIA - Original price: 4,300 Yens. - TIPS AND TRICKS - Stage Select : At the title screen and then press Right (X3), Down (X2). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49002&o=2 $end $gameboy=bombjack, $bio Nintendo Game Boy Cart. published 28 years ago: Bomb Jack (c) 1992 Infogrames Interactive, Incorporated. Scandinavian release. - TECHNICAL - Model DMG-B9-SCN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65679&o=2 $end $spectrum_cass=bombjack_c, $bio Bomb Jack (c) 198? MCM Soft. - TECHNICAL - GAME ID: LS-037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146714&o=2 $end $pc8801_flop=bombjack, $bio NEC PC-8801 Series disk. published 35 years ago: Bomb Jack (c) 1985 Nihon Soft Bank. - TECHNICAL - GAME ID: NFWF-17001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91459&o=2 $end $a800=bombjake, $bio Atari 800 cart. published 11 years ago: Bomb Jake (c) 2009 GR8 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82781&o=2 $end $info=bombkick,bombkicka, $bio Arcade Video game published 22 years ago: Bomb Kick (c) 1998 Yun Sung. A platform game where you use bombs to get rid of enemies. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players: 2 Control: 8-way Joystick Buttons: 3 - TRIVIA - Bomb Kick is heavily based on "Bomber Through GoGo! Jump Hero Gaiden 2", which is included in the 1996 Japanese PC game collection Disc Station 12 by Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5089&o=2 $end $cpc_cass=bombscar, $bio Amstrad CPC cass. published 34 years ago: Bomb Scare (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82865&o=2 $end $cpc_flop=bombscar,bombscarb,bombscara, $bio Amstrad CPC 464 disk. published 34 years ago: Bomb Scare (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119266&o=2 $end $intv=bombsqd, $bio Mattel Intellivision game published 38 years ago: Bomb Squad (c) 1982 Mattel Electronics Don't look now, but your Time Bomb is ticking! It was planted by BORIS, the evil terrorist. You will have less than half an hour (simulated time) to disarm it before the bomb destroys your city! Since this is an INTELLIVOICE Voice Synthesis Module, voices will be talking to you. FRANK, the demolition expert, will give instructions on what to try next. And BORIS himself will needle you now and then, reminding you, It won't be easy!. The object of the game is to score points by disarming a Time Bomb before it goes off! Points are won for rewiring electrical circuits with cutters, pliers and soldering iron. 2000 point bonus for solving the explosive riddle, saving the city! As the game starts, a simulated Time Clock will be activated, and the time you have left will be displayed. To disarm the bomb you must decipher the CODE NUMBER. After enough circuits have been repaired, the CODE NUMBER can be guessed with certainty. Or, after you have repaired two circuits, you can go for broke. Guess right and you win 1000 bonus points... guess wrong and you lose! The Time Bomb will explode! The game is over! - TECHNICAL - Model 3883 GAME CONTROLS KEYPAD 1, 2, 3: Select digits, banks, skill levels KEYPAD 4: Cutters KEYPAD 5: Pliers KEYPAD 6: Soldering Iron KEYPAD 7: Fire Extinguisher KEYPAD 8: Exit KEYPAD 9: Work Sequence (repeat) UPPER SIDE ACTION BUTTONS: Bring up circuit selected/Speed up tool moves LOWER LEFT SIDE ACTION BUTTON: Work tools LOWER RIGHT SIDE ACTION BUTTON: Drop DISC: Bring up City Scene/Move cursor over CODE NUMBER DISPLAY/Select circuit to be repaired/Move tool - TRIVIA - At the beginning of the development of this game, it was called 'Voice Bomb' and 'Juggernaut'. The working title Juggernaut came from the 1974 Richard Harris movie of the same name that was used for inspiration. - SCORING - Cut out component : 20 points Replace component : Skill level 1: 30 points Skill level 2: 40 points Skill level 3: 50 points Complete circuit repair: bonus points equal to total points earned by working on circuit Guess correct code number digit: 1000 bonus points Disarm bomb/win game: 2000 bonus points - STAFF - Design/Program: Gene Smith, Shatao Lin Graphics: Kai Tran Sound: Russ Lieblich Voice of Frank: Phil Proctor Voice of Boris: Peter Bergman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60862&o=2 $end $kc_cass=bombjack, $bio VEB Mikroelektronik KC cass. published 29 years ago: Bomb-Jack (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133836&o=2 $end $msx2_flop=bombaexa, $bio MSX 2 disk. published 12 years ago: Bombaman - Extra Ammo (c) 2008 Team Bomba. Bombaman is quite a big game, with a lot of extras and options. Apart from the gameplay you expect from normal Bomberman games, we also added some extra materials. The highlight is probably being able to play with 4 people at the same time in multiplayer mode! Also, there's a big (60+ levels) single player mode with a storyline and bossmonsters and 3 different difficulty levels. Did I already mention that the game is available in 8 different languages? Here's a brief summary of what you can expect: Single player game mode featuring 3 game modes, great graphics, cool bossmonsters, digital soundeffects (MoonSound only), great music, hard-to-beat enemies and a cool storyline! Only in this edition: another new cool world with a story that is linked to the original game and an ultra nasty boss (not suitable for young players). A special PC release, made possible with the help of the BlueMSX team. A lot of cool stuff like teleports, a lot of different enemies, villages, a disco, custom levels, and a password mode for easy replay. A multiplayer game mode where you can play with 4 players at once! This can be either human players or computer controlled players. Multiplayer mode contains lots of cool items to make sure of a real deathmatch between you and your opponents. A level editor (for Windows95 and higher!) to create your own levels for Bombaman. The editor is quite easy to use, and enables you to use all the power of the game in your own creations. Available in English, Dutch, Japanese, Portuguese, Spanish, Italian, German and French. Extensive MoonSound support with great music specially made for MoonSound, superb digital panned soundeffects and support for more than 128 kB SRAM. And more: full harddisk and DOS2 support, sound support for PSG, MSX-Music and MSX-Audio, password mode so you don't have to finish the game at once, and lots of other cool extra's to keep you busy! - TRIVIA - Released on November 09, 2008 worldwide as an internet download (disk image). - STAFF - Lead programmer: Arjan Bakker Lead composer: Jorrith Schaap Composers: Robert Vroemisse, Tristan Zondag, Arjan Bakker Lead sound effects: Jorrith Schaap Sound effects: Roman van der Meulen Lead graphics designer: Robert Vroemisse Graphics: Sutchan, Jorrith Schaap, Arjan Bakker, Ramon Verlinden Lead level designer: Jesús Pérez Rosales Level designers: Arjan Bakker, Robert Vroemisse, Jorrith Schaap Story: Robert Vroemisse Translation supervisor: Jorrith Schaap Translations: Takamichi Suzukawa, Manuel Soler, Fausto Mollichella, Adriano Camargo Rodrigues da Cunha, Benoît Delvaux, Paul Schaerer, Jorrith Schaap, Dennis J. Reinmueller, Domhnall Campbell, Jesús Pérez Rosales, Lara Kribel, Michele Kribel, Benjamin Giacone, Tobias Keizer Lead tester: Jesús Pérez Rosales Testers: Jorrith Schaap, Arjan Bakker, Saku Taipale, Sandy Pleyte, Frederik Boelens, Takamichi Suzukawa, Ramon Verlinden, Albert Beevendorp, Fausto Mollichella, Manuel Bilderbeek, André van Herk Level editor: Arjan Bakker Level editor manual: Arjan Bakker, Jorrith Schaap Level editor tutorial: Jesús Pérez Rosales, Jorrith Schaap, Arjan Bakker Website: Jorrith Schaap, Robert Vroemisse Lead manual design: Hnostar Manual design: Robert Vroemisse, Jorrith Schaap PC version: Daniel Vik, Robert Vroemisse Producer: Jorrith Schaap Special thanks: Sandy Pleyte, Marcel Delorme, Maarten van Strien, Patriek Lesparre, Francisco Alvarez, Laurens Holst, Vincent van Dam, Albert Beevendorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101506&o=2 $end $cpc_flop=bombarbe, $bio Amstrad CPC type-in published 34 years ago: Bombarbes (c) 1986 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120241&o=2 $end $apogee=bombard, $bio Bombard (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235325&o=2 $end $odyssey2=2bmbalvo, $bio Magnavox Odyssey² game published 40 years ago: Bombardeio Submarino! + Tiro ao Alvo! (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95570&o=2 $end $galaxy=bombard, $bio Bombarder (c) 198? Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235816&o=2 $end $pmd85_cass=bombard, $bio Bombarder (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236479&o=2 $end $cpc_cass=bombard, $bio Amstrad CPC cass. published 36 years ago: Bombardero (c) 1984 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82866&o=2 $end $to7_cass=bombard, $bio Bombardier (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108161&o=2 $end $cpc_flop=bombardi, $bio Bombardier (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124720&o=2 $end $cpc_flop=megapt2b, $bio Amstrad CPC 464 disk. published 22 years ago: Bombastic (c) 1998 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124429&o=2 $end $tvc_flop=bombazd, $bio Bombázd le Ceausecut (c) 198? Osmagyar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112191&o=2 $end $tvc_cass=bombazd, $bio Bombázd le Ceausescut! (c) 198? Osmagyar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112545&o=2 $end $cpc_flop=bombeare, $bio Amstrad CPC type-in published 35 years ago: Bombe A Retardement (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122677&o=2 $end $cpc_flop=bombente, $bio Amstrad CPC type-in published 34 years ago: Bombenterror (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119625&o=2 $end $apple2_cass=bomber1, $bio Apple II cass. published 42 years ago: Bomber (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135952&o=2 $end $cpc_flop=bomberuk, $bio Amstrad CPC type-in published 35 years ago: Bomber (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119021&o=2 $end $mo5_cass=bomber,bomberb,bomberc,bombera, $bio Thomson MO5 cass. published 34 years ago: Bomber (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108677&o=2 $end $zx81_cass=bomberm, $bio Bomber (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114720&o=2 $end $info=bomber, $bio Bomber (c) 198? Alca Electronics, Limited. bootleg of Scramble. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61499&o=2 $end $vz_snap=bomber, $bio Bomber (c) 198? Bonaldo, Stefano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235039&o=2 $end $orion_cass=bomber, $bio Bomber (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235155&o=2 $end $radio86_cass=bomber, $bio Bomber (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235436&o=2 $end $megadriv=bomber, $bio Sega Mega Drive game published 15 years ago: Bomber (c) 2005 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56365&o=2 $end $microvision=bomber, $bio MicroVision game published 6 years ago: Bomber (c) 2014 Robson [Paul Robson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110094&o=2 $end $uzebox=bomber, $bio Belogic Uzebox ROM published 5 years ago: Bomber (c) 2015 Belogic A little game in which you control a bomb defuser. Bombs are activated in sequence, you need to have time to run to all bombs before the timer has counted down to zero (the timer counts your steps). The main feature of the game - a man leaves behind traces of which can not be stepped on. Therefore, you must calculate the correct path to the active bomb and not trap yourself! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233040&o=2 $end $mikrosha_cass=bomber, $bio Mikrosha cass. published 30 years ago: Bomber Aircraft (c) 1990 Jup Corp [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236564&o=2 $end $bbcb_cass=bombbaro, $electron_cass=bombbaro, $bio Acorn BBC/Electron cass. published 34 years ago: Bomber Baron (c) 1986 Optyx. - TRIVIA - Retail price: £2.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51569&o=2 $end $amigaocs_flop=bombrbob, $bio Commodore Amiga 500 disk. published 30 years ago: Bomber Bob (c) 1990 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73595&o=2 $end $gameboy=bombboy, $bio Nintendo Game Boy Cart. published 30 years ago: Bomber Boy [Model DMG-HBA] (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65680&o=2 $end $dc=hehhe, $bio Sega Dreamcast GD published 18 years ago: Bomber Hehhe! [Model T-42903M] (c) 2002 Fujicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135213&o=2 $end $gameboy=bombking, $bio Nintendo Game Boy Cart. published 29 years ago: Bomber King - Scenario 2 [Model DMG-BIA] (c) 1991 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65682&o=2 $end $nes=bombking, $vgmplay=robowarr_nes, $bio Nintendo Famicom cart. published 33 years ago: Bomber King (c) 1987 Hudson Soft. Bomber King is an action/puzzle game by Hudson Soft that can be best described as a conceptual spin-off of the venerable Bomberman. The prosperous planet Altile (aka 'Altair') has remained at peace for centuries, but in 2036 AD, a mysterious and extra-dimensional entity invaded the peaceful world and turned it into a barren wasteland. The player takes control of Naito (aka 'Night', 'Z-type Earth Defence' or 'ZED'), an android sent to stop the invasion and keep aliens from taking over the planet. Naito must explore eight large areas on Altile, all subdivided into several zones called 'Periods'. Each period only requires the player to find a key and an exit door in order to successfully complete it. However, they are conveniently hidden from view and this is where the weapon system comes into play. The robot is equipped with bombs and a blaster gun - although the latter is rather limited and mainly used to take down enemies, the powerful bombs explode after a short period of time and are designed to clear parts of the playfield (such as bushes or pillars), thus revealing hidden items (such as the key). But, of course, there is a catch and Night instantly receives extensive damage if he gets caught within a bomb's blast radius. Bombs also come in limited quantities and the player needs to constantly refill his bomb bag by either killing enemies or by revealing special icons hidden within the playfield. Additionally, the android comes with a limited amount of batteries - each battery provides a small amount of energy which gradually, and inexorably, depletes. Thankfully, Naito can use or store a myriad of items - Standard items (such as Bombs, Extra Energy, Score Items or Keys) are instantly activated, whereas Select Items (such as Energy Tanks, Missiles, Super Speed, Candles/Lamps, Super Bombs) must be manually activated in the inventory screen (available by pressing select). Although the goal of each Period is to locate a key and the exit door, some levels feature different challenges, item shops, treasure rooms and a multitude of other secrets. - TECHNICAL - Cartridge ID: HFC-BX - TRIVIA - Bomber King was released on August 07, 1987 in Japan. It was sold 5500 Yen. This game can be considered as a spin-off of the Bomberman series. It was exported in the USA as "Robo Warrior [Model NES-RR-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53884&o=2 $end $msx1_cart=bombking, $vgmplay=bombking_msx, $bio MSX cart. published 32 years ago: Bomber King (c) 1988 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XR-1043 BARCODE: 4988607102821 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76604&o=2 $end $info=bomblord, $bio Arcade Video game published 27 years ago: Bomber Lord (c) 1993. Bootleg of 1992 game "Bomber Man World". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3853&o=2 $end $x1_cass=bombermn, $bio Sharp X1 cass. published 37 years ago: Bomber Man (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86202&o=2 $end $mz700_cass=bombman, $bio Sharp MZ-700 cass. published 37 years ago: Bomber Man (c) 1983 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131778&o=2 $end $msx1_cart=bombmank1,bombmank2, $bio MSX cart. published 34 years ago: Bomber Man (c) 1986 Korea Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76606&o=2 $end $info=bombrman, $bio Arcade Video game published 29 years ago: Bomber Man (c) 1991 Irem Corp. In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself! - TECHNICAL - Irem M-90 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Hudson Soft. This game is known in the US as "Atomic Punk", and in Europe as "Dynablaster". - SERIES - 1. Bomber Man (1984, MSX) 2. Bomber Man (1985, Famicom) 3. Bomber Man Special (1986, MSX) 4. Bomber Man (1990, Famicom Disk System) 5. Bomber Man (1991, Arcade) 6. Bomber Man II [Model HFC-2X] (1991, Famicom) 7. Bomber Man World (1992, Arcade) 8. Bomber Man '93 [Model HC92061] (1992, PC-Engine) 9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System) 10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom) 11. Bomber Man '94 [Model HC93065] (1993, PC-Engine) 12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom) 13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom) 14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom) 15. Neo Bomber Man (1997, MVS) 16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 17. Bomber Man Online (2002, PC) 18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS) 19. Bomber Man Live (2007, XBLA) 20. Bomber Man Portable [Model ULJM-05034] (2006, PSP) 21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS) - PORTS - * CONSOLES: [JP] Nintendo Game Boy (aug.31, 1990) "Bomber Boy [Model DMG-HBA]" * COMPUTERS: [JP] Sharp X68000 (apr.19, 1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=308&o=2 $end $x68k_flop=bombermn, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bomber Man (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697570012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87148&o=2 $end $x68k_flop=bombmand, $bio Bomber Man (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87149&o=2 $end $pce=bombmn93, $bio NEC PC-Engine HuCARD published 28 years ago: Bomber Man '93 (c) 1992 Hudson Soft. The Bombermen are back in this wacky sequel to the first Bomberman smash hit originally released in 1990 by Hudson Soft. In this episode, the evil Kurobon, the black Bomberman, has stolen vital components from the Galaxy's power station and has scattered them throughout seven different and hostile planets across the universe. The courageous white Bomberman embarks on a mission to retrieve the stolen components and to finally capture the culprit. As expected, the gameplay uses the same ingredients that made the series so popular - players have to complete a myriad of levels by strategically dropping time-bombs and blasting away every single critters that haunt them, before exiting through a warp door to the next level. Special items are hidden inside destructible blocks and grant players with additional powers, such as speed-ups, extra bombs, greater blast range, bomb kick, remote bombs and so forth. Of course, Bomberman'93 adds several new gameplay twists not found in previous episodes, as well as tons of new traps and odd devices, such as warps, rotating-tiles and conveyor belts to only name a few. Boss battles have also been revamped and the various creatures the player encounters are now larger and unquestionably meaner. Finally, and in the Bomberman tradition, the game also includes an intense multi-player battle mode where up to five player can blast each other up at the same time! - TECHNICAL - [Model HC92061] - TRIVIA - Bomber Man '93 was released on December 11, 1992 in Japan. - SERIES - 1. Bomber Man (1984, MSX) 2. Bomber Man (1985, Famicom) 3. Bomber Man Special (1986, MSX) 4. Bomber Man (1990, Famicom Disk System) 5. Bomber Man (1991, Arcade) 6. Bomber Man II [Model HFC-2X] (1991, Famicom) 7. Bomber Man World (1992, Arcade) 8. Bomber Man '93 [Model HC92061] (1992, PC-Engine) 9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System) 10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom) 11. Bomber Man '94 [Model HC93065] (1993, PC-Engine) 12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom) 13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom) 14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom) 15. Neo Bomber Man (1997, MVS) 16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 17. Bomber Man Online (2002, PC) 18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS) 19. Bomber Man Live (2007, XBLA) 20. Bomber Man Portable [Model ULJM-05034] (2006, PSP) 21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS) - STAFF - BOMBERMAN'93 STAFF Game Designer: Tsukasa Kuwahara Programmer: Tetsuya Wakabatashi Graphic Designer: Fumie Takaoka, MC Col Iwata, Misuzu Kaboyashi (Eyecatch Voice) Music Composer: Jun Chiki Chikuma Sound Programmer: Keita Hoshi, Akihiro Sat, Makiko Tanifuji, Kaso-Re Honma Sound Director: Toshiaki Takimoto Special Thanks: K?ji Matsuura, Satoshi Mikami, Kenji Kikuchi, Atsuo Nagata, Hikaru Aoyama, Koji Arai, Rururira Hidebo Game Director: Shigeki Fujiwara Basic Game Design: Shinichi Nakamoto BOMBERMAN'93 Idea Staff: Tokio Shimada, Akira Ono, Satoshi Aoki, Akinobu Yuneyama, Akitaka T?ry, Ayumu Yamaguchi, Daisaku Noda, Hajime Takeda, Haruki ?kawa, Hayato Kasahara, Kenji Fukui, Houji Tamura, Makoto Nihira, Manabu Nakakita, Masafumi Kawazoe, Nasanori Kawaguchi, Masaru ?kouchi, Masashi Nomoto, Masaya Sugimoto, Minato Takahashi, Naoki Kat, Nabuo Kuraki, Shinji Tokuda, Sy?ji Nagamiya, Sy?ji Sumida, Tadahiro Takimoto, Takajiraten, Takanori Ayabe, Takashi Tsuzuki, Tomohisa Nakayasu, Tomoya Yanashita, Tomoyuki End, Tomoyuki Ide, T?ru Nishida, Toshihiro Watanabe, Yukihiro Hanada, Y?suke Shibahara, Yasutaka Akazawa, Yasuyuki Nakajy, Y?ki Kondate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49162&o=2 $end $pce=bombmn93s, $bio NEC PC-Engine HuCARD published 28 years ago: Bomber Man '93 [Special Version] (c) 1992 Hudson Soft. Bomberman'93 Special Version is a A non-commercial and very limited edition of Bomberman'93 and comes as a single HuCard. The game only features the multi-player mode (no com players though) and eight different maze themes to choose from. It is difficult to know for sure how this promotional game was officially distributed. Some sources indicate that it was released through the Hudson Soft Fan Club to commemorate the release of Bomberman'93 for the PC Engine. This card is, of course, really sought-after by collectors and rumored to have been produced in no more than a couple of thousand units. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49163&o=2 $end $pce=bombmn94, $bio NEC PC-Engine HuCARD published 27 years ago: Bomber Man '94 (c) 1993 Hudson Soft. Bomberman'94 is the third (and last) episode of Hudson soft's flagship and popular series released for the PC Engine system. Everyone on Planet Bomber was at peace, thanks to the protective work of ancient and benevolent spirits. But one day, an evil army of robots led by the malevolent Bagur? (aka 'Burglar') appears and breaks the large sacred stone tablets, source of the spirits' mystical powers. The very fabric of the Bomberman universe is now at stake and Planet Bomber, under the enormous pressure, splits into five different worlds. A team of Bombermen is assembled to restore order to the universe and to retrieve all the sacred stone fragments. However, they all fail miserably... except for Shirobon, the white Bomberman, who must now save the Bomber World all by himself. Once again, players come equipped with the trademark bombs, and these bombs must be strategically dropped and only explode after a short amount of time, roasting anything within their blast radius (including players if they linger for too long). Bomberman'94 is drastically more complex than its predecessors and the game features six different worlds (each made out of several sub-stages) and several new gameplay twists. Here, the game doesn't require players to kill all the enemies to complete a level. Instead, each sub-stage comes with a piece of fragment enclosed within an impenetrable force-field that must be deactivated, and in order to do so, all the energy poles scattered around each maze must be blasted up (some even open doors later in the game). Once all the fragments for a given world are reunited, they serve as a key and activate an intense boss battle. As expected, Bomberman'94 comes loaded with new features, such as a fleet of colored kangaroos (called R?i) that players can ride. They hatch from colored eggs and can use special powers, such as the ability to jump over obstacles or to kick bombs. They also double as shields and take damage in place of the player (at the cost of their own lives though). Additionally, nine different Bombermen are available to choose from in this version, from the cute Bombergirl, to the Old-Bomberman or the Punk-Bomberman. Finally, Bomberman'94 includes a multi-player battle mode where up to five players can battle each other, and a password system gives the player the opportunity to save a game in progress. - TECHNICAL - Model HC93065 - TRIVIA - Bomber Man '94 was released on December 10, 1993 in Japan for 6800 Yen. - TIPS AND TRICKS - * Sound Room: At the title screen, first press Right, then press Left, Left & Down, Down, Down & Right and then II (it is technically a half-circle). This is rather tricky to achieve, but this will activate the Sound Room where you can play all the music tracks and sound effects from the game. * Secret stage select and boss room: Text hidden inside the code (ROM) indicates that a Stage Select and a Boss Room were one day available. But these options were probably removed from the retail version... The text for the Boss Room is rather interesting because it lists the names for all the bosses - namely, Saru and Bananacher, Pyramid Gan, Grub Robs, Komori Count, Queen Oyobee and Buglear. You can actually drop the game's ROM in your favorite text editor to see the original hidden text! - SERIES - 1. Bomber Man (1984, MSX) 2. Bomber Man (1985, Famicom) 3. Bomber Man Special (1986, MSX) 4. Bomber Man (1990, Famicom Disk System) 5. Bomber Man (1991, Arcade) 6. Bomber Man II [Model HFC-2X] (1991, Famicom) 7. Bomber Man World (1992, Arcade) 8. Bomber Man '93 [Model HC92061] (1992, PC-Engine) 9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System) 10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom) 11. Bomber Man '94 [Model HC93065] (1993, PC-Engine) 12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom) 13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom) 14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom) 15. Neo Bomber Man (1997, MVS) 16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 17. Bomber Man Online (2002, PC) 18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS) 19. Bomber Man Live (2007, XBLA) 20. Bomber Man Portable [Model ULJM-05034] (2006, PSP) 21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS) - STAFF - Programer: Yuichi Ito, Hideo Iwakawa, Kazuyuki Kimura Graphic Designer: Yakuyo Aoyama, Yuji Iwahara, Tomomi Tada Sound Programer: Hajime Ohara, Takashi Morio Special Thanks: Denki-Mirai Co.Ltd Music Composer: Jun Chiki Chikuma Art Director: Shoji Mizuno Producer: Hiroki Shimada, Supervisor, Toshiki Fujiwara Director: Yoshiyuki Kawaguchi Basic Game Designer: Shinichi Nakamoto - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PAGJ] Nintendo Wii [Virtual Console] [US] (mar.23, 2009) [Model PAGE] Nintendo Wii [Virtual Console] [EU] [AU] (jul.10, 2009) [Model PAGP] Nintendo Wii U [Virtual Console] [JP] (nov.19, 2014) [Model PNWJ] It was then released to the PlayStation Store as a PC-Engine Classic on jul.15, 2009 in Japan, and on apr.26, 2011 in North America. [JP] PSN release ID: NPJJ-30001 [US] PSN release ID: NPUF-30007 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49164&o=2 $end $pcecd=bombmn94, $bio NEC PC-Engine CD published 27 years ago: Bomber Man '94 [Special Version] (c) 1993 Hudson Soft. Bomber Man '94 Special Version is a limited edition game that was distributed to promote the soon-to-be released Bomber Man '94 (released on Hucard in December 1993). In a nutshell, Bomber Man '94 Special Version only offers the multi-player Battle Mode from Bomber Man '94, the multi-player Tag Mode and no single-play capability. However, these multi-player modes are really limited - only one battle arena to chose from, multi-player only (there is no option to play against the computer) and it doesn't include any of the character variations found in Bomber Man '94. - TECHNICAL - Game ID: HCD3054 - TRIVIA - Bomber Man '94 Special Version was available before the retail release of Bomber Man '94 and shows some interesting differences. Although the official release date is unknown, Bomber Man '94 Special Version 's opening sequence clearly displays a Bomber Man '94 Coming Soon message. Additionally, some of the ingame graphics are still temporary and in progress - the most obvious are the Victory and Draw Game screens which are a lot less elaborate (they feature a stage with curtains in the final version, and solid grey walls in the special version), as well as the trophy screen which uses gold coins instead of trophy cups ! It is not really clear as to where this promotional version actually originated from (most likely from Hudson Soft's exclusive fan club or given away at one of their popular tournaments) and only 10,000 copies are believed to exist. - TIPS AND TRICKS - Secret code: At the CD-ROM boot up screen (before the game starts), press and hold Left and then Run. The 'Push Run Button' English text on the title screen should change to Japanese (it indicates that the code was successfully entered). Although this code unlocks new battle arenas in Tengai Makyou Deden no Den, it doesn't seem to do anything here... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49165&o=2 $end $msx1_flop=bomber3d, $bio MSX disk. published 36 years ago: Bomber Man 3D (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109012&o=2 $end $msx1_flop=bombersp, $bio MSX disk. published 34 years ago: Bomber Man Special (c) 1986 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109013&o=2 $end $msx1_cart=bombmnsp, $bio MSX Bee card. published 34 years ago: Bomber Man Special (c) 1986 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BC-M7 BARCODE: 4988607102203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76607&o=2 $end $info=bbmanw,bbmanwj,bbmanwja, $bio Arcade Video game published 28 years ago: Bomber Man World (c) 1992 Irem. Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. The game offers two modes of play; 'Normal Game', which is a single-player campaign in which the player must kill all on-screen enemies to progress to the next stage and 'Super Game', which is multi-player battle in which the aim is to kill the other players. The grid restricts the movement of characters so they can only move horizontally or vertically around the screen. Once planted, a bomb will pulse for a few seconds (allowing players time to run away) and then explode, shooting flames horizontally and vertically. If a bomb explodes and the flame hits another bomb it will cause this second bomb to detonate early. This can cause large chain reactions. If the flame from any bomb hits any character it will kill them (unless they are currently invincible). Players can initially only drop a single bomb at a time and cannot drop another until the first has detonated. Hidden power-ups are available that allow multiple bombs to be dropped, however. The power-ups that can be found within some of the destructible blocks are: * Speed (players can run faster) * Flame length (longer explosions when the bombs detonate) * Bombs (player can place more than a single bomb) * Invincibility (player cannot be killed by enemies or explosions) The power-ups are not permanent and will last until either the player is killed, or completes the stage. - TECHNICAL - Irem M-97 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in US as "New Atomic Punk - Global Quest", and in Europe as "New Dynablaster - Global Quest". A bootleg of this game is known as "Bomber Lord". - SERIES - 1. Bomber Man (1984, MSX) 2. Bomber Man (1985, Famicom) 3. Bomber Man Special (1986, MSX) 4. Bomber Man (1990, Famicom Disk System) 5. Bomber Man (1991, Arcade) 6. Bomber Man II [Model HFC-2X] (1991, Famicom) 7. Bomber Man World (1992, Arcade) 8. Bomber Man '93 [Model HC92061] (1992, PC-Engine) 9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System) 10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom) 11. Bomber Man '94 [Model HC93065] (1993, PC-Engine) 12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom) 13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom) 14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom) 15. Neo Bomber Man (1997, MVS) 16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 17. Bomber Man Online (2002, PC) 18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS) 19. Bomber Man Live (2007, XBLA) 20. Bomber Man Portable [Model ULJM-05034] (2006, PSP) 21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS) - STAFF - Sound composer : Miyako Omori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=309&o=2 $end $pce=bombman, $bio NEC PC-Engine HuCARD published 30 years ago: Bomber Man (c) 1990 Hudson Soft. Bomberman is an action game by Hudson Soft and the first episode of the iconic series to be released for the PC Engine system. The villainous black Bomberman is on a diabolical mission to control the world, and he has kidnapped Lisa, Dr Mimori's daughter. The genius doctor, inventor and creator of the Bombermen, sends Shirobon, the cute protagonist of the game with his odd looking helmet and tight uniform, to rescue Lisa and traverse the numerous floors of black Bomberman's heavily guarded castle. The goal of the game is rather simple - the player must complete each level by eliminating all the roaming critters that populate them, find the exit door and move up to the next level. But the meat of the game lies elsewhere... Bomberman comes equipped with bombs, and these bombs come with a bit of a twist - they don't explode when dropped or on contact. Instead, they only ignite when their time fuse run out, or if hit by the blast from another bomb. Additionally, bombs create lethal walls of fire in four directions and players must imperatively stay away from their blasting range. That's it, just pepper a power-up icon hidden in each level (such as the ability to drop more bombs, increase their destructive range, walk through walls or remote control bombs), and here you have one of the simplest and yet most addictive concept in video game history. Of course, any Bomberman game wouldn't be complete without a multi-player option, and this version includes such treat and gives up to five players the chance to battle one another in frantic dead matches. As a side note, this version of Bomberman is also compatible with the 'com' link that allows two PC Engine GT owners to fight one another in intense versus battles. Bomberman consists of eight worlds made our of eight levels each and also features a password system to resume play on specific levels. - TECHNICAL - Game ID: HC90036 - STAFF - Game Designer: Tsukasa Kuwahara Main Programmer: Atsuo Nagata Sub Programmer: Wrecker Muroya Graphics Designer: Hideyuki Ogura, Mika Sasaki Music Composer: Atsushi Chikuma Sound Programmer: Keita Hoshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58539&o=2 $end $msx1_cart=bombman, $bio MSX cart. published 37 years ago: Bomber Man (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: MXHI-11005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76605&o=2 $end $pc98=bomberq, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Bomber Quest (c) 1994 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89030&o=2 $end $sms=bombraid, $bio Sega Mark III cart. published 31 years ago: Bomber Raid (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1373 - TRIVIA - Released on February 04, 1989 in Japan. - STAFF - Game planning: Hide Itoen Visual design: Norio Ookubo (Nannorio), Hide Itoen Game programming: Chicken Jun, Kimuron, Y. Koba (Board Koba), Atsubanba Sound and music: Ohtorii Special thanks to: R. Nakamura, Haruchan, Cup Ozeki, Hirokun, Noboru Machida (Noborunrun) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55951&o=2 $end $bbcb_cass=bombersc, $bio Bomber Scramble (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51570&o=2 $end $nes=bombmanh, $bio Nintendo Famicom cart. published 33 years ago: Bomberman (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69225&o=2 $end $msx2_flop=bombman, $bio MSX 2 disk. published 24 years ago: Bomberman (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101507&o=2 $end $info=bsebman, $bio Bomberman (c) 19?? BS Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129678&o=2 $end $spectrum_cass=bmancg,bmancga, $bio Sinclair ZX Spectrum cass. published 4 years ago: Bomberman (c) 2016 Gonzalez, Cristian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237710&o=2 $end $pce_tourvision=bombmn93, $bio Bomberman '93 (c) 199? TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134099&o=2 $end $tg16=bombmn93, $bio NEC TurboGrafx-16 cart. published 30 years ago: Bomberman '93 [Model TGX040093] (c) 1990 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84292&o=2 $end $pc98=panicbom, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ボンバーマン ぱにっくボンバー (c) 1995 ASCII Corp. (Bomberman - Panic Bomber) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89031&o=2 $end $fmtowns_cd=panicbom, $bio Fujitsu FM Towns CD published 25 years ago: Bomberman - Panic Bomber (c) 1995 ASCII Corp. - TRIVIA - Released on April 05, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110275&o=2 $end $psx=bombmpty, $bio Sony PlayStation disc published 20 years ago: Bomberman - Party Edition (c) 2000 Vatical Ent. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01189 BARCODE: 681313046581 - TRIVIA - Released on September 19, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111435&o=2 $end $msx2_flop=bombman2, $bio MSX 2 disk. published 23 years ago: Bomberman 2 (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101508&o=2 $end $n64=bombmnae, $bio Nintendo 64 cart. published 19 years ago: Bomberman 64 - Arcade Edition [Model NUS-NHAJ] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57614&o=2 $end $n64=bombm2nd, $bio Nintendo 64 cart. published 20 years ago: Bomberman 64 - The Second Attack! (c) 2000 Vatical Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57615&o=2 $end $n64=bombmn64,bombmn64u, $bio Nintendo 64 cart. published 23 years ago: Bomberman 64 (c) 1997 Nintendo of America, Inc. Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Baku Bomberman [Model NUS-NBMJ-JPN]". - TECHNICAL - Game ID: NUS-NBME-USA - TRIVIA - Released on December 01, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57613&o=2 $end $snes=bombbdam, $bio Nintendo Super Famicom cart. published 24 years ago: Bomberman B-Daman (c) 1996 Hudson Soft. - TECHNICAL - Game ID: SHVC-AH9J-JPN - TIPS AND TRICKS - Ending bonuses: Successfully complete the 100 normal mode levels. After the ending credits, the game will display an alternate title screen with new music. The Special and Survival options will now be unlocked. Note: Get 100 points in all 100 normal mode levels to turn Bomberman gold at the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61104&o=2 $end $gameboy=bombcoll, $vgmplay=bomber, $bio Nintendo Game Boy Cart. published 24 years ago: Bomberman Collection (c) 1996 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: DMG-ABCJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65683&o=2 $end $psx=bombfntr, $bio Sony PlayStation disc published 21 years ago: Bomberman Fantasy Race (c) 1999 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information; "Bomberman Fantasy Race [Model SLPS-01525]". - TECHNICAL - GAME ID: SLUS-00823 BARCODE: 730865520152 - TRIVIA - Released on March 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111628&o=2 $end $gameboy=bombman2, $bio Nintendo Game Boy Cart. published 25 years ago: Bomberman GB 2 [Model DMG-AB2J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65687&o=2 $end $gameboy=bombman3, $bio Nintendo Game Boy Cart. published 24 years ago: Bomberman GB 3 [Model DMG-AB3J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65688&o=2 $end $gameboy=bombman, $bio Nintendo Game Boy Cart. published 22 years ago: Bomberman GB [Model DMG-AB2E-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65684&o=2 $end $gameboy=bombmanj, $bio Nintendo Game Boy Cart. published 26 years ago: Bomberman GB [Model DMG-EEJ] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65686&o=2 $end $n64=bombhero,bombherou, $bio Nintendo 64 cart. published 22 years ago: Bomberman Hero (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57616&o=2 $end $n64=bombheroj, $bio Nintendo 64 cart. published 22 years ago: ボンバーマンヒーロー ~ミリアン王女を救え!~ (c) 1998 Hudson Soft. (Bomberman Hero - Mirian Oujo wo Sukue!) Developer Hudson Soft drops a 96-megabit payload on Bomberman's legions of fans with this - we gotta say it - explosive new action title. It what has to be a record for a console game, Bomberman Hero comes crammed with a whopping 71 levels. There literally are five worlds, too, since Bomberman's journey takes him to that many planets -- plus a bonus planet, if he's particularly potent with the payloads! A peaceable bloke at heart, Bomberman is caught in the crossfire between two warring worlds. While exploring the wreckage of a mysterious craft that has crashed on Planet Bomber, the B-man comes helmet-to-helmet with Nitros, a hard-bitten warrior from the distant Garaden Empire. Nitros will stop at nothing in his quest to recover a computer disk, last reported in the possession of Princess Millian's robotic sidekick, Pibot. It's up to Bomberman to prevent Nitros from turning Planet Bomber into a smoldering ruin! Bomberman Hero has plenty of puzzle and exploration elements. The B-man doesn't carry an infinite payload, so you'll have to conserve your explosive resources while searching for 21 different items. Along with the familiar 1-Ups and life-meter extenders, unusual treasures include force field deactivators, the distance-enhancing Power Glove and even slugicidal Salt Bombs! Bomberman's aquatic adventures require him to take the helm of the Bomber Marine, which comes loaded with torpedoes. He also takes to the air in the Bomber Jet and Bomber Copter and shreds the slopes in the snowboardesque Bomber Slider. Bomberman also gets help from the affable Pibot and Louie, a green rabbit who likes to thump troublemakers. After fighting his way to a bitter battle with Garaden minions in the wilderness of Planet Bomber's Peace Mountains, Bomberman must lay assault to the forbidding fortresses of Planet Primus. On Planet Kanatia, he must navigate lava tubes and baffling labyrinths en route to the fearsome Dark Maze. In the lush jungles and ice-capped peaks of Planet Mazone, Bomberman gets some help from Louie. Then it's on to the heavily armored home planet of the Garaden Empire. There's a bonus planet, too, if you can collect all the well-hidden Special Bombs and earn a Clear Points rating of five on every stage the game. - TECHNICAL - Game ID: NUS-NBDJ-JPN - TRIVIA - Released on April 30, 1998 in Japan. - STAFF - Director: Naruhiro Matsumoto Programming: Tetsuma Yoshida, Hidekazu Matsunouchi, Yukie Abe, Yasuhiro Nakano Graphics: Akira Katagi, Masaki Moriwaki, Yasunori Araki, Shinichiro Akiyama, Shuji Kato, Naoyuki Kadoi Game Design: Hideyuki Kubota, Katsumi Miyashita, Norio Ookubo Character Design: Shoji Mizuno, Kozue Sato Setting : Hiroyuki Kaneda Sound Manager: Keisuke Mitsui Music: Jun Chikuma Music Operator: Hajime Ohara Sound Effects Coordinator: Michiko Hayashi Sound Effects: Hiroshi Uemura Technical Support: Katsuhiro Nozawa, Satoru Sugimoto, Takahiro Haga Publicity: Yoichi Nakazawa Manual: Yukiko Handa Mastering: Hiroyuki Ota, Jun Kanda, Riko Asuwa Special Thanks: Daiju Niikura, Naoko Nomura, Yoshinori Yamagishi, Katsutoshi Sato, Tomohiko Shiraishi, Naoki Hirasawa, Teiji Nagaoka, Kei Tatsu, Masami Yasuraoka, Jinichi Fuyuki, Jin Akabane, Tadayuki Kato, Norihisa Takabatake, Junko Aihara, Hironobu Hatta, Sachiko Umoto, Hiroyuki Arai, Denki Miraisha, Kirin Company, Shuichiro Nishiya, Masato Shibata, Takeshi Ikenouchi, Katsunori Takahashi, Ichiro Shimakura, Bomberman Team Product Manager: Kazunori Yasui, Haruhiko Ikeda, Yoshinori Inoue Supervisor: Shigeki Fujiwara Producer: Hidetoshi Endo Executive Producer: Yuji Kudo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57617&o=2 $end $uzebox=bomberma, $bio Belogic Uzebox ROM published 9 years ago: Bomberman II (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233041&o=2 $end $nes=bombman2, $bio Nintendo NES cart. published 27 years ago: Bomberman II (c) 1993 Hudson Soft [Hudson Group]. North American version. For more information about the game itself, please see the original Japanese version entry; "Bomberman II [Model HFC-2X]". Description from the back cover: Explosive action spotlights this riveting game of split-second timing and really short fuses! Bomberman's back - this time with new power-up items that enhance this classic seek-and-destroy adventure! It's all-out fun for the whole family as you hunt monsters (or each other) in a non-stop bomb-dropping frenzy! The one-player mode has over 50 levels of intense gameplay! Find the right strategy and blow the mangy critters to smithereens! You can also take on one or two of your friends in heated competition to see who among you can earn the title of Supreme Bomberman! Secret Bonus Rounds add mega-points and extra lives to your score! Uncover hidden bonus items for super bombs and fantastic firepower! - TECHNICAL - GAME ID: NES-BW-USA - TRIVIA - Bomberman II was released in February 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54959&o=2 $end $nes=bombman2j, $vgmplay=bombman2_nes, $bio Nintendo Famicom cart. published 29 years ago: Bomberman II (c) 1991 Hudson Soft [Hudson Group]. - TECHNICAL - [Model HFC-2X] - TRIVIA - Bomberman II was released on June 28, 1991 in Japan. Known export releases: [US] "Bomberman II [Model-BW-USA]" [SP] "Dynablaster [Model NES-49-ESP]" [FR] "Dynablaster [Model NES-49-FRA]" [DE] "Dynablaster [Model NES-49-FRG]" [DE] "Dynablaster [Model NES-49-NOE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53886&o=2 $end $gba=bombjet, $bio Nintendo GBA cart. published 18 years ago: Bomberman Jetters - Densetsu no Bomberman [Model AGB-AJZJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69964&o=2 $end $gba=bombjetc, $bio Nintendo GBA cart. published 17 years ago: Bomberman Jetters - Game Collection [Model AGB-BOMJ-JPN] (c) 2003 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69965&o=2 $end $gbcolor=bombmmxa, $bio Nintendo Game Boy Color game published 21 years ago: Bomberman Max - Ain Version (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67594&o=2 $end $gbcolor=bombmmxb, $bio Nintendo Game Boy Color game published 20 years ago: Bomberman Max - Blue Champion [Model CGB-A8BE-USA] (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67595&o=2 $end $gbcolor=bombmmxh, $bio Nintendo Game Boy Color game published 21 years ago: Bomberman Max - Hikari no Yuusha [Model CGB-A8BJ-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67596&o=2 $end $gbcolor=bombmmxr, $bio Nintendo Game Boy Color game published 20 years ago: Bomberman Max - Red Challenger [Model CGB-A7BE-USA] (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67597&o=2 $end $gbcolor=bombmmxy, $bio Nintendo Game Boy Color game published 21 years ago: Bomberman Max - Yami no Senshi [Model CGB-A7BJ-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67598&o=2 $end $gba=bombmx2bu, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Blue Advance [Model AGB-AMHE-USA] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69967&o=2 $end $gba=bombmx2b, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Blue Advance [Model AGB-AMHP] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69966&o=2 $end $gba=bombmx2bj, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Bomberman Version [Model AGB-AMHJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69968&o=2 $end $gba=bombmx2rj, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Max Version [Model AGB-AMYJ-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69969&o=2 $end $gba=bombmx2ru, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Red Advance [Model AGB-AMVE-USA] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69971&o=2 $end $gba=bombmx2r, $bio Nintendo GBA cart. published 18 years ago: Bomberman Max 2 - Red Advance [Model AGB-AMVP] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69970&o=2 $end $dc=bombmoln,bombmolnp, $bio Sega Dreamcast GD published 19 years ago: Bomberman Online [Model 51065] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135218&o=2 $end $gbcolor=bombmqstj, $bio Nintendo Game Boy Color game published 22 years ago: Bomberman Quest [Model DMG-AB5J-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67600&o=2 $end $gbcolor=bombmqst, $bio Nintendo Game Boy Color game published 21 years ago: Bomberman Quest [Model DMG-AQVP-EUR] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67599&o=2 $end $gbcolor=bombmqstu, $bio Nintendo Game Boy Color game published 21 years ago: Bomberman Quest [Model DMG-AVQE-USA] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67601&o=2 $end $nes=bombmangba, $bio Bomberman ripped from GBA Famicom Mini version (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229677&o=2 $end $gbcolor=bombmsel, $bio Nintendo Game Boy Color game published 24 years ago: Bomberman Selection [Model CGB-B2CK-KOR] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67602&o=2 $end $gba=bombstry, $bio Nintendo GBA cart. published 19 years ago: Bomberman Story (c) 2001 Hudson Soft. - TECHNICAL - GAME ID: AGB-ABSJ-JPN - TRIVIA - Export releases: Bomberman Tournament - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69972&o=2 $end $gba=bombtour, $bio Nintendo GBA cart. published 19 years ago: Bomberman Tournament [Model AGB-ABSE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69973&o=2 $end $saturn=bombwars, $bio Sega Saturn game published 22 years ago: Bomberman Wars (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58957&o=2 $end $psx=bombmwld, $bio Sony PlayStation disc published 22 years ago: Bomberman World (c) 1998 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information; "Bomberman World [Model SLPS-01155]". - TECHNICAL - GAME ID: SLUS-00680 BARCODE: 730865520091 - TRIVIA - Released on September 22, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111629&o=2 $end $gba=n_bombmn, $bio Nintendo GBA cart. published 16 years ago: Bomberman [Classic NES Series] [Model AGB-FBME-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70175&o=2 $end $gba=f_bombmn, $bio Nintendo GBA cart. published 16 years ago: Bomberman [Famicom Mini] [Model AGB-FBMJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70623&o=2 $end $pce_tourvision=bombman, $bio TOURVision cart. published 29 years ago: Bomberman (c) 1991 TOURVision. Unofficial Spanish coin-op version. - TECHNICAL - Cart. ID: 71 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101130&o=2 $end $famicom_flop=bombermn, $bio Nintendo Famicom disk. published 30 years ago: Bomberman [Model HFC-BMD] (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65260&o=2 $end $nes=bombmanj, $vgmplay=bombman_nes, $bio Nintendo Famicom cart. published 35 years ago: Bomberman (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - Model HFC-BM - TRIVIA - Bomberman was released on December 19, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53885&o=2 $end $nes=bombman, $bio Nintendo NES cart. published 31 years ago: Bomberman (c) 1989 Hudson Soft. North American release. Game developed in Japan. See the original Famicom version for more information: "Bomberman [Model HFC-BM]". Description from the back cover: Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound at the center of the Earth. Bomberman found it to be an unbearably dreadful existence. One day he learned that any robot escaping from the center of the Earth and able to make it to the surface will become human. Bomberman jumped at the opportunity. Alerted to Bomberman's betrayal, large numbers of enemy characters were sent out in pursuit. Bomberman can only rely on bombs of his own production for his defense. Once there, will he really become human? - TECHNICAL - GAME ID: NES-BM-USA - TRIVIA - Released in January 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54958&o=2 $end $tg16=bombman, $bio NEC TurboGrafx-16 cart. published 29 years ago: Bomberman [Model TGX020053] (c) 1991 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84291&o=2 $end $st_flop=bombjack, $bio Atari ST disk. published 32 years ago: Bombjack (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149049&o=2 $end $tutor=bombman, $bio Tomy Pyuuta cart. published 38 years ago: Bombman [Model 001E] (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101343&o=2 $end $c64_cass=bombo, $bio Commodore C64 cass. published 34 years ago: Bombo (c) 1986 Rino Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145479&o=2 $end $megadriv=bomboy, $bio Sega Mega Drive game published 27 years ago: Bomboy (c) 1993 Gamtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56366&o=2 $end $info=bombaway, $bio Arcade Video game published 44 years ago: Bombs Away (c) 1976 Meadows Games. - TRIVIA - Released in November 1976 in Japan by Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4324&o=2 $end $info=bombsa, $bio Arcade Video game published 32 years ago: Bombs Away (c) 1988 Jaleco. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in January 1988 in Japan. This game is known in Japan as "Block Buster (Jaleco [Japan Leisure Co. Ltd.] [Japan])". - STAFF - Produced by : Inoue Game Designer : Nakajima Charater Designer : Kohda Komatsu Sound Composed : Yokoyama Ando Progerammer : Oda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5165&o=2 $end $mc10=bombaway, $bio Bombs Away (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87614&o=2 $end $dragon_cass=bombasil, $bio Dragon cass. published 36 years ago: Bombs Away Basil (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116535&o=2 $end $kc_cass=bombswee, $bio Bombsweeper (c) 198? Star Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133845&o=2 $end $info=gnw_bsweep, $bio Handheld game published 33 years ago: Bombsweeper (c) 1987 Nintendo Co., Ltd. The player character is John Solver, who must navigate a maze to defuse bombs set by Jack. When playing on Game A mode, the maze begins to move from left to right after a certain number of bombs are defused, and the player must find an exit back to the surface. The top screen is merely cosmetic, and shows the boss who sends the player character into the underground maze. Unlike in most Game & Watch games, lost lives are not reset when a player reaches 300 points. - TECHNICAL - Model BD-62 - TRIVIA - Released on June 15, 1987. The game was never released in Japan and came only in Pocketsize boxes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100960&o=2 $end $pc8801_flop=bombuste, $bio Bombuster (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91460&o=2 $end $cpc_flop=bombuz3d, $bio Amstrad CPC type-in published 30 years ago: Bombuz 3D (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119418&o=2 $end $amigaocs_flop=bombuzal,bombuzalc, $bio Commodore Amiga 500 disk. published 32 years ago: Bombuzal (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73596&o=2 $end $c64_cass=bombuzal, $bio Commodore C64 cass. published 32 years ago: Bombuzal (c) 1988 Image Works. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145480&o=2 $end $snes=bombuzal, $bio Nintendo Super Famicom cart. published 30 years ago: Bombuzal (c) 1990 Kemco Bombuzal is a puzzle/action game by Mirrorsoft. The hero is a blue potato-like character with arms and legs. His given task is to blow up all the bombs on each level within a time limit. Each stage is made up of tiles and some of them have special abilities - they can break as our hero steps on them, be slippery because made of ice, teleport and so on... The goal of the game is to clean up all the bombs dotted around each level - but the task is not simple and they often have to be strategically detonated to set off a majestic chain reaction. However, our hero must stay away from the massive explosions without blocking himself up or jumping off a tile - which in both cases means instant death. Bombs come in different sizes and flavors - standard bombs detonate and blow up nearby bombs but others will light up all the same size bombs on the stage. Bombs can also be moved around when placed on special striped tiles. Later in the game, a pair of remote controlled robots can even be used to detonate bombs while hiding in a safe place. Bombuzal is viewed in a classic 3D isometric view, but it can also be played in a easier to see overhead mode. The game is supposed to have over hundred levels and a password system helps the player to save his progress. - TECHNICAL - Cartridge ID: SHVC-BB - TRIVIA - Bombuzal was released on December 01, 1990 in Japan. Retail price: 6500 Yen. - TIPS AND TRICKS - Level Password -------------- 1 BPMB BOMB 2 TFST TEST 3 SPBP SOAP 4 RBCG RACE 5 RPSS ROSS 6 FBJR FAIR 7 QVJZ QUIZ 8 RFFD REED 9 RBTT RATT 10 RBFT RAFT 11 PVFN OVEN 12 NFWS NEWS 13 LJSB LISA 14 MVLF MULE 15 MVFF MUFF 16 DJMF DIME 17 DBVG DAVE 18 DPLL DOLL 19 DJSK DISK 20 GBTF GATE 21 JRPN IRON 22 GBMF GAME 23 PBSS PASS 24 WPRG WORD 25 LFBG LEAD 26 CVFF CUFF 27 LPJC EPIC 28 DBTG DATE 29 WGGD WEED 30 TJMG TIME 31 PBJL PAIL 32 SHJP SHIP 33 RJNG RING 34 SHPR SHOP 35 SJZF SIZE 36 TBLK TALK 37 GJRL GIRL 38 ZPPM ZOOM 39 ZPNG ZONE 40 ZJNC ZINC 41 GPLD GOLD 42 ZGRP ZERO 43 YPLK YOLK 44 YGLL YELL 45 PPBL OPAL 46 YBRD YARD 47 WPPL WOOL 48 WJRG WINE 49 SPNG SONG 50 WJND WIND 51 WGST WEST 52 WBVF WAVE 53 FJRF FIRE 54 WBSP WASP 55 VJSB VISA 56 VFST VEST 57 LBMP LAMP 58 VNBT UNIT 59 TYRF TYRE 60 TYPF TYPE 61 TRGG TREE 62 TWJN TWIN 63 TVSK TUSK 64 TVNF TUNE 65 TPNY TONY 66 SWBN SWAN 67 STBR STAR 68 SPLP SOLO 69 LPVG LOVE 70 SPVP SOUP 71 RPSF ROSE 72 RPPF ROOF 73 RFST BIRD 74 RPPT ROOT 75 RFST REST 76 RFBD READ 77 TBPF TAPE 78 RBJN RAIN 79 NPTF NOTE 80 NFST NEST 81 VBSF VASE 82 NBMF NAME 83 NBJL NAIL 84 MJND MIND 85 PJLL PILL 86 MBJL MAIL 87 LJLY LILY 88 LFNS LENS 89 SPQT SPOT 90 LBRK LARK 91 KNQB KNOB 92 KNFF KNEE 93 PBLM PALM 94 KBNG KING 95 KBND KIND 96 KBLT KILT 97 LQCK LOCK 98 JVNF JUNE 99 JFBN JEAN 100 JBZZ JAZZ 101 SBFG SAFE 102 JTGM ITEM 103 JSLG ISLE 104 HQST HOST 105 WQRM WORM 106 HQLD HOLD 107 HJLL HILL 108 HGRB HERB 109 NQSF NOSE 110 HFLP HELP 111 GVST GUST 112 GQWN GOWN 113 FYGS EYES 114 GLQW GLOW 115 GJFT GIFT 116 FWSG FUSE 117 HBJR HAIR 118 FJVF FIVE 119 FBCG FACE 120 GXJT EXIT 121 SKGN SIGN 122 GBSG EASE 123 DQXR DOOR 124 CRZB CRAB 125 MYTH MYTH 126 CXPY COPY 127 MBKV MAKE 128 BVTP AUTO 129 FNDS ENDS 130 DFMQ DEMO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61105&o=2 $end $info=j2bonanz, $bio Bonanza (c) 198? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40928&o=2 $end $info=bonanza,bonanzar2, $bio Arcade Video game published 27 years ago: Bonanza (c) 1993 New Image Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31509&o=2 $end $info=j6bnza,j6bnzaa,j6bnzab,j6bnzac,j6bnzad,j6bnzae,j6bnzaf,j6bnzag,j6bnzah,j6bnzai,j6bnzaj,j6bnzak, $bio Bonanza (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40220&o=2 $end $spectrum_cass=bonanzab, $bio Bonanza Bros (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219101&o=2 $end $cpc_flop=bnzabros,bnzabrosa,bnzabros_c1, $bio Amstrad CPC 464 disk. published 29 years ago: Bonanza Bros (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119398&o=2 $end $cpc_cass=bnzabros, $bio Amstrad CPC cass. published 29 years ago: Bonanza Bros (c) 1991 Erbe Software. - TECHNICAL - [Model AM-1178] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82867&o=2 $end $info=bnzabros,bnzabrosj, $bio Sega System 24 disk. published 30 years ago: Bonanza Bros. (c) 1990 Sega. Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit. The game's 2D platforms are displayed using forced-perspective 3D, this allows both the players and enemies to move between the front and back of the platforms. The game's enemies have a limited field of vision, making it possible for players to hide from them by ducking into alcoves, stairwells and other background scenery. Players can walk, jump and shoot and enemies can be neutralized either by being shot, or by slamming doors against them. They will only remain stunned for a few seconds, however. "Bonanza Bros." promotes the use of stealth, with enemies alerted by sounds or by players entering their field of vision. Once alerted, enemies will either hide, call for help or fire at the players. On some stages, hazardous items litter the ground that should either be avoided or jumped over. These include discarded Coke cans, banana skins and garden rakes and if players walk into them, they will slip and fall, creating a noise and alerting nearby guards to their presence. Some guards carry a riot shield and can only be hit when they are walking away from the player. If players get shot too many times, or if they fail to steal all treasure items and reach the escape point within the time limit, the brothers end up in jail and it's game over. The game has a total of twelve stages, with extra bonus stages appearing after every second level. These bonus rounds take place on a single screen and the aim is to collect treasure items from a number of ledges within a set time limit. Search lights constantly move around the screen and if one touches the player, the bonus round ends. Each bonus screen has alcoves that players can hide in to evade the search lights. Each of the game's twelve stages is set in a different building. The stages are: * BANK * MILLIONAIRE'S MANSION * CASINO * MINT * DEPARTMENT STORE * GOLD MINE * JEWELLERY STORE * LABORATORY * DELUXE LINER (YACHT) * ANTIQUE SHOP * ART MUSEUM * PYRAMID - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Bonanza Bros. was released in June 1990. - UPDATES - The US version differs from other territories with the addition of the "Winners Don't Use Drugs" screen displayed at the start of a game. - PORTS - * CONSOLES: [EU] Sega Master System (1990) "Bonanza Bros. [Model 7073]" Sega Master System [BR] (1991) by Tec Toy [EU] Sega Mega Drive (1991) "Bonanza Bros. [Model 1124-50]" Sega Mega Drive [KO] (1991) "Bonanza Bros. [Model GM 4045 JT]" by Samsung Sega Mega Drive [BR] (1991) by Tec Toy [US] Sega Genesis (may.16, 1991) "Bonanza Bros. [Model 1124]" [JP] Sega Mega Drive (may.17, 1991) "Bonanza Bros. [Model G-4046]" NEC PC-Engine Super CD-ROM² [JP] (jul.31, 1992) "Bonanza Bros. [Model NAPR-2028]" [JP] Sony PS2 (jan.15, 2004) "Sega Ages 2500 Vol. 6 : Bonanza Brothers [Model SLPM-62433]" * COMPUTERS: [EU] Amstrad CPC (1992) [EU] Atari ST (1991) [EU] Commodore Amiga (1991) [EU] Sinclair ZX Spectrum (1991) [JP] Sharp X68000 (sept.10, 1991) [US] Commodore C64 [EU] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=310&o=2 $end $amigaocs_flop=bnzabros, $bio Commodore Amiga 500 disk. published 29 years ago: Bonanza Bros. (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73597&o=2 $end $specpls3_flop=bnzabros, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Bonanza Bros. (c) 1992 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147877&o=2 $end $megadriv=bnzabros, $bio Sega Genesis game published 29 years ago: Bonanza Bros. (c) 1991 Sega Enterprises, Limited. North American release. Game developed in Japan. - TECHNICAL - Game ID: 1124 - TRIVIA - Bonanza Bros. for Genesis was released on May 16, 1991 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (jan.29, 2007) [Model MALE] Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Bonanza Bros. [Model 34284]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57131&o=2 $end $megatech=mt_bbros, $info=mt_bbros, $bio Sega Mega-Tech cart. published 29 years ago: Bonanza Bros. (c) 1991 Sega. Taking the roll of one of the 2 brothers, Robo and Mobo (or both, in 2-player mode), players must make their way through a variety of scrolling platform levels and steal any loot they find, before making their way to the roof and escape in a waiting airship. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-49 - TRIVIA - Released in May 1991. - PORTS - * CONSOLES: Nintendo Wii (2006, "Virtual Console") Sony PlayStation 2 (2006; as part of the Sega Genesis/Mega Drive Collection) Sony PlayStation Portable (2006; as part of the Sega Genesis/Mega Drive Collection) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2351&o=2 $end $sms=bnzabros, $bio Sega Master System cart. published 29 years ago: Bonanza Bros. (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7073 - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 126-127): 50/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55952&o=2 $end $x68k_flop=bnzabros, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bonanza Bros. (c) 1991 Sharp. - TECHNICAL - GAME ID: CZ-270AS BARCODE: 4974019226033 MEDIA: FD x2 - TRIVIA - Released on September 09, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87150&o=2 $end $megadriv=bnzabros1,bnzabros2, $vgmplay=bnzabros_md, $bio Sega Mega Drive game published 29 years ago: Bonanza Bros. (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4046 Cartridge ID: 670-1395 Package ID: 670-1396 - TRIVIA - Bonanza Bros. for Mega Drive was released on May 17, 1991 in Japan. Known export releases : [US] "Bonanza Bros. [Model 1124]" [EU] "Bonanza Bros. [Model 1124-50]" [KO] "Bonanza Bros. [Model GM 4045 JT]" by Samsung - PORTS - * CONSOLES: Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) [Model MALJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56367&o=2 $end $pcecd=bnzabros, $bio NEC PC-Engine CD published 28 years ago: Bonanza Bros. (c) 1992 NEC Avenue, Limited. - TECHNICAL - [Model NAPR-2028] - TRIVIA - Bonanza Bros. for PC-Engine CD was released on July 31, 1992 in Japan. Reviews: [FR] October 1992 - Consoles+ No. 13: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49173&o=2 $end $info=sc1boncl, $bio Bonanza Club (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42114&o=2 $end $info=m1bondi,m1bondi1,m1bondi1p,m1bondi2,m1bondi2p,m1bondi2po,m1bondi3,m1bondi4,m1bondi4p,m1bondip, $bio Fruit Machine published 24 years ago: Bondi Beach (c) 1996 Maygay. - TECHNICAL - M1A/B - TRIVIA - Bondi Beach was released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41966&o=2 $end $compclr2_flop=bondsec, $bio Compucolor II disk. published 42 years ago: Bonds and Securities (c) 1978 Compucolor Corp. Five programs for analyzing bonds and securities. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232542&o=2 $end $info=bw2, $bio Computer published 35 years ago: Bondwell Model 2 (c) 1985 Bondwell International, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61513&o=2 $end $info=bw14d, $bio Computer published 36 years ago: Bondwell Portable Computer Model 14 (c) 1984 Bondwell International, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131389&o=2 $end $info=bw12, $bio Computer published 36 years ago: Bondwell-12 (c) 1984 Bondwell International, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236684&o=2 $end $info=bw14, $bio Computer published 36 years ago: Bondwell-14 (c) 1984 Bondwell International, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236685&o=2 $end $info=bonebstr,bonebstrf,bonebstrg, $bio Pinball published 31 years ago: Bone Busters Inc. (c) 1989 Premier Technology. - TECHNICAL - Model Number : 719 - TRIVIA - Released in August 1989. 2,000 units were produced. - STAFF - Design by : Ray Tanzer Art by : Constantino Mitchell Music by : Dave Zabriskie, Craig Beierwaltes Software by : Allen Edwall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5235&o=2 $end $bbcb_cass=bonecrun, $electron_cass=bonecrun, $bio Acorn BBC/Electron cass. published 33 years ago: Bone Cruncher (c) 1987 Superior Software. You play the role of Bono, an amiable dragon who lives in a castle by the sea. As a shrewd business-dragon, keen on "nice little earners", you make your living by selling soap to the giant monsters who bathe in the sea surrounding the castle. The monsters are so large that they need plenty of soap, and in order to keep their business you must supply them regularly. Your castle is the headquarters of "Bono's Bathing Company". Inside the castle are 22 increasigly hazardous chambers where you and your business partner, Fozzy, produce soap by an age-old recipe: collecting skeletons and boiling them in a cauldron. Five skeletons are needed to make one bar of soap. Once you have collected five skeletons, simply move to a cauldron and touch it. Before you move into the next chamber, you must produce five bars of soap; you must also deliver each bar in turn to the bathing monsters by climbing up the staircases which exit from the castle chambers. However, your employment is hampered by the deadly creatures that inhabit the chambers and you will also encounter many obstacles in your path. - TECHNICAL - GAME ID: SUP 00142 - TRIVIA - Retail price: £9.95 - STAFF - By: Andreas Kemnitz, Martyn Howard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51571&o=2 $end $electron_flop=bonecrun, $bio Acorn Electron 5.25in.disk. published 33 years ago: Bone Cruncher (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 30141 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129837&o=2 $end $info=bcrusher, $bio Arcade Video game published 35 years ago: Bone Crusher (c) 1985 Japan. This game is a bootleg of "Knuckle Joe". - TECHNICAL - Main CPU: Zilog Z80 (@ 5.5 Mhz) Sound CPU: Motorola M6803 (@ 894.886 Khz) Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Bone Crusher was released in April 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=311&o=2 $end $info=bongo, $bio Arcade Video game published 37 years ago: Bongo (c) 1983 Jetsoft. An early platform game. You play on the role of a hilarious tourist trapped in a cave and chased by a red dinosaur, you have to jump through different rock platforms and elude the lava, falling objects and the animals to pick six bonus objects without losing a life, as you advance in level you get to higher difficult areas where find and follow the caveman path to exit the cave alive, but before you must use an old cage to trap the annoying dinosaur. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick - PORTS - * CONSOLES: Commodore C64 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=312&o=2 $end $spectrum_cass=bongo, $bio Sinclair ZX Spectrum cass. published 36 years ago: Bongo (c) 1984 Anirog Software. - STAFF - Written by: Michael Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78058&o=2 $end $apple2_flop_misc=bngobash, $bio Apple II disk. published 36 years ago: Bongo's Bash (c) 1984 Romero [John Romero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107177&o=2 $end $tg16=bonk3, $bio NEC TurboGrafx-16 cart. published 27 years ago: Bonk III - Bonk's Big Adventure (c) 1993 Turbo Technologies, Inc. Export release. Game developed in Japan. For information on the game itself, please see the original Japanese release entry; "PC Genjin 3 [Model HC93063]" - TECHNICAL - Game ID: TGX080097 - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 91/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (aug.31, 2007) [Model PBIP] Nintendo Wii [Virtual Console] [US] (sept.3, 2007) [Model PBIE] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84293&o=2 $end $pcecd=bonk3, $bio NEC TurboGrafx-CD published 27 years ago: Bonk III - Bonk's Big Adventure (c) 1993 Turbo Technologies, Inc. - TECHNICAL - [Model TGXCD1052] - TRIVIA - Bonk III was released in December 1994 in USA (even if the titlescreen says 1993). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49174&o=2 $end $gameboy=bonk, $bio Nintendo Game Boy Cart. published 28 years ago: Bonk's Adventure [Model DMG-GK-USA] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65689&o=2 $end $nes=bonk, $bio Nintendo NES cart. published 26 years ago: Bonk's Adventure (c) 1994 Hudson Soft. North American release. Game developed in Japan. For more information, please see the original Japanese release entry; "FC Genjin - Freakthoropus Computerus [Model HFC-F3]". Text from this version: Just say Boogalooga! That cave boy with the head of stone is back! Join Bonk on his all new adventure as he travels through the savage Dinosaur Land in search of the beautiful Moon Princess! His old enemy, the slimy King Drool, has kidnapped her! Now Bonk has to use his head (literally), to save the princess and the kingdom! Use powerful head-butts to blast King Drool's fools off of the map! Spring off the local wild flowers to gain altitude on your enemies. Knock heads with nasty beasts and strange critters to prove who's king of the jungle! Explore an incredible realm filled with monsters, traps and the toughest kid from prehistoric times! BONK! - TECHNICAL - Cartridge ID: NES-K8-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54960&o=2 $end $tg16=bonk, $bio NEC TurboGrafx-16 cart. published 30 years ago: Bonk's Adventure (c) 1990 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the Japanese release entry; "PC Genjin [Model HC89024]". - TECHNICAL - Game ID: TGX030028 - TRIVIA - Bonk's Adventure for TurboGrafx-16 was released in 1990 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.21, 2006) [Model PABE] Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model PABP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PABP] It was released on the PlayStation Store as a PC-Engine Classic on june.2, 2011. PSN release ID: NPUF-30012 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84294&o=2 $end $gameboy=bonk2, $bio Nintendo Game Boy Cart. published 26 years ago: Bonk's Revenge [Model DMG-RJ-USA] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65690&o=2 $end $tg16=bonk2, $bio NEC TurboGrafx-16 cart. published 29 years ago: Bonk's Revenge (c) 1991 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "PC Genjin 2 [Model HC91043]". - TECHNICAL - Game ID: TGX040058 - TRIVIA - Reviews: [FR] September 1991 - Consoles + N.1: 91/100 [FR] October 1991 - Joypad N.1: 97/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (apr.13, 2007) [Model PBHP] Nintendo Wii [Virtual Console] [US] (apr.16, 2007) [Model PBHE] Nintendo Wii [Virtual Console] [AU] (jul.27, 2007) [Model PBHP] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84295&o=2 $end $dragon_cass=bonka,bonkaa, $bio Dragon cass. published 37 years ago: Bonka (c) 1983 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234397&o=2 $end $info=m5bnkrs, $bio Bonkers (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15642&o=2 $end $gamegear=bonkersp13,bonkersp12,bonkersp11,bonkersp10,bonkersp09,bonkersp08, $bio Sega Game Gear cart. published 26 years ago: Bonkers Wax Up! (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64491&o=2 $end $megadriv=bonkers,bonkersp5,bonkersp4,bonkersp3,bonkersp2,bonkersp1, $bio Sega Genesis game published 26 years ago: Bonkers (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1055 - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 85/100 - STAFF - Developed by Sega Interactive Development Division. Lead Programmer: Matthew Arrington Lead Artist: Kathleen Bruno Sega of America Producer: Rhonda Van Assistant SOA Producer: Erik Wahlberg Disney Producers: Noah Dudley, Gary Graeper SIDD Producer: Jason Lewis Programmers: Kevin Burley, Ala D. Diaz, Roy Glover, Michael Terlecki, Pravin Wagh Artists: Bob Barrett, Michael Chung, Larry Flores, Maureen Kringen, Kevin Lee, Michael Tamura, Art Wong Character Animators: Ed Olson, Greg Peters Technical Animation Assistant: Bryan Wilkinson Technical Manager: Michael Terlecki Art Director: Maureen Kringen Assistant Art Director: Kevin Lee Music Director: Tristan des Prés Music: David Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas Sound Effects: David Delia, Paul Gadbois, Mike Larkin, Dwight Stone, Jeffrey Glenn Tveraas Graphics Utilities: Claude Foucault, Alex Suzdaltsev Technical Support: Hooell Monleon Gameplay Consultation: Jack Loh, Paul Norman Lead Tester: Joe Cain Assistant Lead: Marc Dawson Testers: Crisi Albertson, Aaron Bandur, Mo Berry, John Brien, Blair Bullock, Derek Carmichael, Don Carmichael, Pete Clark, Dan Cohen, Chris Colon, Steve Fallas, Arnold Galano, Aaron Holmes, Kwame Jeffers, Kevin Johnson, Jeff Junio, Jeffrey Kessler, Amine Khoury, Randy Kreidt, Jay Lee, Jay Mijares, Chris Sinclair, Steve Smith, Manuel Sousa, Gregg Vogt, Christine M. Watson, Mike Williams, Daniel Wong, David Wood Additional Game Design: Joe Cain, Keith Higashihara, Vy Nong Special Thanks: Mark Nausha, James Brandstetter, Michael Arrington, Steven Apour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57132&o=2 $end $snes=bonkers, $bio Nintendo Super NES game published 26 years ago: Bonkers (c) 1994 Capcom USA, Inc. Bonkers is a side scrolling platformer by Capcom based on Disney's TV show featuring a bobcat police officer who lives in a wacky toon town. Three of Hollywood most famous treasures have been stolen by a mysterious thief - the sorcerer's hat from Phantasia, the mermaid's voice from The Little Mermaid and the magic lamp from Aladdin - and Bonkers is the only cat in town who can solve the mystery of the robbery. The game starts in a creepy mansion, there Bonkers gets a map to where the precious items are kept. Bonker can run, jump but also dash - this special move allows our hero to repel attacks from his enemies or to destroy some obstacles. Bonker also comes equipped with bombs. He can carry nine of them around at the same time and they deal a fair amount of damage. Finally, our cat-hero has another line of defense and can jump on his enemies to defeat them. Various items scattered throughout the stages help Bonkers in his important mission. Floating balloons often hide precious prizes such as Badges (collect ten to get an extra bomb), Hyper Juice (temporary super dash), extra life, food and the almighty Heart container that extends the player maximum health by one heart. The game counts six stages and a password system allows the player to save his progress. - TECHNICAL - Cartridge ID: SNS-ABNE-USA - TRIVIA - Released in October 1994 in USA. Export releases: [JP] "Disney's Bonkers - Hollywood Daisakusen! [Model SHVC-ABNJ-JPN]" - TIPS AND TRICKS - Hit attack other side of final Boss' head ----------------------------------------- Roll under the grandfather clock Boss, then come back up on the other side of his face. Make Bonkers roll ----------------- Hold Duck and press Run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62791&o=2 $end $info=bchance, $bio Bonne Chance! (c) 198? Unknown. French video poker game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69773&o=2 $end $info=bchancep,bchanceq, $bio Bonne Chance! [Golden Poker hardware] (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232003&o=2 $end $to_flop=bonne13,bonne13a, $bio Thomson TO disk. published 7 years ago: Bonne et Heureuse Annee 2013 (c) 2013 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107609&o=2 $end $x68k_flop=bonnou2, $bio Bonnou 2 (c) 19?? Midy House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87151&o=2 $end $x68k_flop=bonnou2d, $bio Bonnou 2 Das (c) 19?? Midy House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87152&o=2 $end $x68k_flop=bonnoumu, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bonnou Muyou (c) 1991 Team Phantom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87153&o=2 $end $pc98=bonnoyob, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Bonnou Yobikou (c) 1990 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89032&o=2 $end $x68k_flop=bonnoyob, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bonnou Yobikou (c) 1991 Software House Parsley. - TECHNICAL - FD x2 - TRIVIA - Released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87154&o=2 $end $x68k_flop=bonnoyo2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bonnou Yobikou 2 (c) 1991 Software House Parsley. - TECHNICAL - FD x2 - TRIVIA - Bonnou Yobikou 2 was released on November 08, 1991 in Japan. - TIPS AND TRICKS - This game has a hidden developer messages present in "ImSorry.DOC" and "X68Staff.DOC". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87155&o=2 $end $pc98=bonnoyo3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Bonnou Yobikou 3 (c) 1992 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89033&o=2 $end $x68k_flop=bonnoyo3, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Bonnou Yobikou 3 (c) 1993 Software House Parsley. - TECHNICAL - FD x2 - TRIVIA - Released on January 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87156&o=2 $end $psx=bonogura, $bio Sony PlayStation disc published 24 years ago: Bonogurashi - Kore de Kanpeki Disu (c) 1996 Amuse. - TECHNICAL - [Model SLPS-00333] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84989&o=2 $end $apple2_flop_misc=bonsbais, $bio Bons Baisers D'outre Tombe (c) 198? Herpin, Timothee & Gisselbrecht, Oliver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107178&o=2 $end $info=sc4bonbx,sc4bonbxa,sc4bonbxb,sc4bonbxc,sc4bonbxd,sc4bonbxe,sc4bonbxf,sc4bonbxg,sc4bonbxh,sc4bonbxi,sc4bonbxj,sc4bonbxk,sc4bonbxl, $bio Bonus Bar X (c) 200? Mazooma Games. - TECHNICAL - [Model PR7036] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42449&o=2 $end $info=bonuscrd,bonuscrda, $bio Arcade Video game published 34 years ago: Bonus Card (c) 1986 Fun World. A basic card game. Try to get a full house for the most points, and you can rack up as much points as you can until the "CPU" has a better deck. - TECHNICAL - R65C02 2.00000 MHz CPU AY-3-8910A 2.00000 MHz Sound Device Resolution: 384x232 60 HZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49640&o=2 $end $info=bonusch, $bio Arcade Video game published 30 years ago: Bonus Chance (c) 1990 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50926&o=2 $end $info=bonuspkr, $bio Slot Machine published 36 years ago: Bonus Poker (c) 1984 Galanthis, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148390&o=2 $end $info=pepp0158,pepp0178,pepp0203,pepp0203a,pepp0265,pepp0409,pepp0410,pepp0763,pex0158p, $bio Slot Machine published 30 years ago: Bonus Poker (c) 1990 IGT [International Game Technologies]. - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET 1A65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN 3765X; DROP IN BAR CABINET WITH SLANT SCREEN GD65X; SLANT CABINET WITH IBA TOP BOX GK65X; SLANT CABINET WITHOUT IBA TOP BOX GR65X; SLANT w/TWIN TOP BOX QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR VO65X; 17" MONITOR w/12" TOP BOX - UPDATES - PP0158 / PP0092 / X000158P PP0203 / X000203P / PP0590 / PP0409 NON DOUBLE-UP ONLY PP0265 / X000265P / PP0403 / PP0410 NON DOUBLE-UP PP0764 / X000764P PP0763 / X000763P X002159P PP0443 / X000443P PP0444 / X000444P PP0471 / X000471P PP0537 / X000537P X002160P X000581P / PP0581 NON DOUBLE-UP ONLY X002409P X002410P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27000&o=2 $end $info=atrbonpk, $bio Bonus Poker (c) 200? Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228352&o=2 $end $info=pepp0434,pepp0434a, $bio Bonus Poker Deluxe (c) 199? IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0434 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46360&o=2 $end $info=pepp0454,pepp0454a, $bio Slot Machine published 33 years ago: Bonus Poker Deluxe [Model PP0454] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228719&o=2 $end $info=pepp0711, $bio Slot Machine published 33 years ago: Bonus Poker Deluxe [Model PP0711] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228720&o=2 $end $info=pepp0713, $bio Slot Machine published 33 years ago: Bonus Poker Deluxe [Model PP0713] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228721&o=2 $end $info=pekoc804, $bio Slot Machine published 25 years ago: Bonus Poker Deluxe [Model PP0804] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228717&o=2 $end $info=pekoc819, $bio Slot Machine published 25 years ago: Bonus Poker Deluxe [Model PP0819] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228718&o=2 $end $nes=bonzab,bonzaa,bonza, $bio Bonza (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54961&o=2 $end $info=bonzeadv,bonzeadvu,bonzeadvo,bonzeadvp, $bio Arcade Video game published 32 years ago: Bonze Adventure (c) 1988 Taito. Export version. For more information about the game itself, please see the original Japanese version entry; "Jigoku Meguri". - TRIVIA - Bonze Adventure was released in June 1988. - PORTS - These are ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Jigoku Meguri". * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=314&o=2 $end $cpc_flop=bonzobli, $bio Amstrad CPC 464 disk. published 31 years ago: Bonzo Blitz (c) 1989 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120292&o=2 $end $cpc_cass=bonzomed, $bio Amstrad CPC cass. published 34 years ago: Bonzo Meddler (c) 1986 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82868&o=2 $end $cpc_flop=bonzomed, $bio Amstrad CPC 464 disk. published 34 years ago: Bonzo Meddler (c) 1986 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120293&o=2 $end $cpc_flop=bonzosup, $bio Amstrad CPC 464 disk. published 29 years ago: Bonzo Super Meddler + Bonzo's Hack Pack (c) 1991 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120294&o=2 $end $gameboy=boobyboy, $bio Nintendo Game Boy Cart. published 27 years ago: Booby Boys (c) 1993 Nichibutsu - TECHNICAL - Game ID: DMG-B8J Barcode: 4960641030025 - TRIVIA - Booby Boys for Game Boy was released on June 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65691&o=2 $end $info=boobhack, $bio Arcade Video game published 33 years ago: Booby Kids (c) 1987 Unknown Italian bootlegger. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Palette colors : 256 Players : 2 Buttons : 3 - TRIVIA - Released in April 1987. Booby Kids was a prototype / early release version of "Kid no Hore Hore Daisakusen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9898&o=2 $end $nes=boobkids, $vgmplay=boobkids_nes, $bio Nintendo Famicom cart. published 33 years ago: Booby Kids (c) 1987 Nihon Bussan Company, Limited. [Nichibutsu]. - TECHNICAL - Cartridge ID: Model NBF-BB - TRIVIA - Booby Kids was released on July 10, 1987 in Japan. It was known there as the 5th video game made by Nichibutsu on the Famicom (Nichibutsu 05). This is a Famicom conversion of a Japanese arcade video games named "Kid no Hore Hore Daisakusen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53887&o=2 $end $msx1_flop=boogaboo,boogabooa, $bio Booga-Boo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229879&o=2 $end $c64_cass=boogaboo, $bio Commodore C64 cass. published 36 years ago: Booga-Boo the Flea (c) 1984 Quicksilva. - TECHNICAL - GAME ID: QSC 0061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145481&o=2 $end $msx1_cass=boogaboo,boogabooa, $bio MSX cass. published 34 years ago: Booga-Boo the Flea (c) 1986 Quicksilva - TECHNICAL - GAME ID: QSX 101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94486&o=2 $end $nes=booger,boogerp,boogera, $bio Nintendo NES cart. published 23 years ago: Boogerman (c) 1997 Sugar Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54962&o=2 $end $snes=boogeru,boogerup, $bio Nintendo Super NES game published 25 years ago: Boogerman - A Pick and Flick Adventure (c) 1995 Interplay. He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out! - TECHNICAL - Game ID: SNS-AB4E-USA - TRIVIA - Released in December 1995 in the USA. - TIPS AND TRICKS - Level - Password ----------------------- Swamps 1 - RD WG SC Swamps 2 - WG SC DK Swamps 3 - SG BM SG Swamps 4 - FD RD SC Hick Boy - FD SG FD Pits 1 - SC RD FD Pits 2 - YG SG DK Pits 3 - BM SG RD Pits 4 - WG BM SG Revolta - RG SG SG Boogerville 1 - RD FD WG Boogerville 2 - RG YG WG Boogerville 3 - YG DK BM Boogerville 4 - WG BM RD Flyboy - BM SC DK Mucous 1 - SG RD FD Mucous 2 - SG RD RG Nasal 1 - SG SC YG Nasal 2 - RD BM SG Deodor Ant - FD RD RG Palace 1 - SC BM FD Palace 2 - BM DK RG Palace 3 - RD YG SC Palace 4 - DK BM YG Booger Meister - SC WG BM Keys: BM = Boogerman DK = Goggled duck creature FD = Flying dark creature RD = Red drop RG = Red giant SG = Strutting Yellow-green creature SC = Scabby creature WG = White giant YG = Yellow giant Control credits sequence: ------------------------- While the credits are displayed after you defeat Boogermieser, you can do what ever you want, such as fly, fart, burp, and even change back into the millionaire. You can vacuum by pressing Up or Down. You can also dust by pressing A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62793&o=2 $end $snes=booger, $bio Nintendo Super NES game published 24 years ago: Boogerman - A Pick and Flick Adventure (c) 1996 Interplay. PAL European release. - TECHNICAL - GAME ID: SNSP-AB4P-EUR - TRIVIA - Released on January 25, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62792&o=2 $end $megadriv=booger, $bio Sega Mega Drive game published 26 years ago: Boogerman - A Pick and Flick Adventure (c) 1994 Interplay European release. Game developed in the USA. - TECHNICAL - GAME ID: T-125066-50 - TRIVIA - Released in January 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56368&o=2 $end $megadriv=boogeru, $vgmplay=booger_md, $bio Sega Genesis game published 26 years ago: Boogerman - A Pick and Flick Adventure (c) 1994 Interplay He thinks he's a hero, but he's snot! He's mean. He's green. And he nose how to pick a fight! He's BOOGERMAN, as slick as he is deep, and he's on a pick 'n' flick adventure to save the world. He's stretched to the limit of blowing away the vile slimebags who are bent on sticking it to Planet Earth, any way, every way, and everywhere they can. You're his first pick to help him rescue the whole world before it's flushed down the toilet. Join the flick-or-be-flicked race to pull the plug on the Booger Meister and his gang of filthy stinkers who aren't afraid to fight dirty... because yours is the only finger which can wipe 'em out! - TECHNICAL - GAME ID: T-125066 - TRIVIA - Released on November 18th, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57133&o=2 $end $nes=booger2, $bio Nintendo NES cart. published 23 years ago: Boogerman II - The Final Adventure (c) 1997 Rex Soft. - TECHNICAL - GAME ID: NSM-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54963&o=2 $end $a5200=boogie, $bio Atari 5200 cart. published 38 years ago: Boogie (c) 1982 Atari, Incorporated. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50028&o=2 $end $info=boogwing,boogwinga,boogwingu, $bio Arcade Video game published 28 years ago: Boogie Wings (c) 1992 Data East Corp. A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route. If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly. Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - TECHNICAL - PCB # : DE-0379-1 Main CPU : Motorola 68000 (@ 14 Mhz) Sound : Hudson Soft HuC6280A, YM2151, YM3012, (2x) OKI6295 RAM: (2x) 62256, (5x) 6264 Dipswitch : (2x) 8 position Players : 1 - TRIVIA - Released in December 1992 in US. This game is also known as "The Great Ragtime Show". The 'Blues Brothers' appear in the 'Merry Merry Christmas' stage. - TIPS AND TRICKS - * Secret Character 'Santa Claus' : on the 'Merry Merry Christmas' stage, pick up the stage boss's head parts with the skyhook and throw it after you have destroyed the boss. Santa Claus will appear on the screen. - STAFF - Special Programmer : Cholesterol Haga, Power Baller Hirao, Ace Iida Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku Dynamite Sound : Tatsuya Kiuchi ('MR*K'), Tomoyoshi Satoh (TOM), Seilah Administrator : Naomi Susa Strong Game Designer : Kazuyuki Kurata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3479&o=2 $end $msx1_flop=boogie, $bio Boogie Woogi Jungle Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134135&o=2 $end $msx1_cart=boogie,boogie2,boogie1, $bio MSX cart. published 37 years ago: Boogie Woogi Jungle (c) 1983 Ample Software - TECHNICAL - GAME iD: AMX003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76608&o=2 $end $megadriv=boogie, $vgmplay=champbwl_md, $bio Sega Mega Drive game published 27 years ago: Boogie Woogie Bowling (c) 1993 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56369&o=2 $end $info=bookra, $bio Slot Machine published 15 years ago: Book of Ra (c) 2005 AGI (Austrian Gaming Industries). Awaken the ancient mysteries and majesties of Egypt with Book of Ra. This 9-line 5-reel video slot will take you on an adventure through ancient Egypt. Discover the Book of Ra to enter the action packed feature and unveil the long lost treasures of the pharaohs. Book of Ra substitutes for all symbols. 3 or more Book of Ra triggers 10 free games, and opens to reveal a special expanding symbol. Free games can be re-triggered. - TECHNICAL - Cool Fire I - TRIVIA - Release date : March 07, 2005 Updated in 2008 as "Book of Ra Deluxe" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11443&o=2 $end $cpc_cass=bookdead, $bio Amstrad CPC cass. published 33 years ago: Book of the Dead (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82869&o=2 $end $specpls3_flop=bookdead,bookdeada, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Book of the Dead (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118667&o=2 $end $spectrum_cass=bookofth,bookofth_a,bookofth_b,bookofth_d, $bio Book of the Dead (c) 198? CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226171&o=2 $end $cpc_flop=bookdead,bookdeadb,bookdeada, $bio Amstrad CPC 464 disk. published 33 years ago: Book of the Dead Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123656&o=2 $end $pet_cass=miebo, $bio Commodore PET cass. published 40 years ago: Book Shelf (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125736&o=2 $end $info=bookthr, $bio Book Theatre (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34253&o=2 $end $gba=bookworm, $bio Nintendo GBA cart. published 17 years ago: Bookworm [Model AGB-BKWE-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69975&o=2 $end $nes=bookyman, $bio Nintendo NES cart. published 29 years ago: Booky Man (c) 1991 Gluk Video. - TECHNICAL - GAME ID: CN-08 - STAFF - Developed by: NTDEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36245&o=2 $end $amigaocs_flop=booly, $bio Commodore Amiga 500 disk. published 29 years ago: Booly (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73598&o=2 $end $cpc_flop=booly,boolya,booly_t1,booly_t2, $bio Amstrad CPC 464 disk. published 29 years ago: Booly (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118956&o=2 $end $msx1_cass=booma, $bio MSX cass. published 34 years ago: Boom (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94487&o=2 $end $msx1_cass=boome, $bio MSX cass. published 32 years ago: Boom (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94488&o=2 $end $a2600=boombange,boombange1, $bio Boom Bang (c) 19?? HES [Human Engineered Software]. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50278&o=2 $end $a2600=boombanges, $bio Boom Bang (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50279&o=2 $end $a2600=boombang,boombang1, $bio Atari 2600 cart. published 37 years ago: Boom Bang (c) 1983 CCE. South American release. - TECHNICAL - Model C-849 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50277&o=2 $end $gamate=boom, $bio Gamate cart. published 29 years ago: Boom [Model C1043] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105863&o=2 $end $cpc_cass=boom, $bio Amstrad CPC cass. published 31 years ago: Boom! (c) 1989 Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82870&o=2 $end $info=wmsboom, $bio Slot Machine published 23 years ago: Boom! (c) 1997 WMS Gaming. - TRIVIA - Released in April 1998. WMS Gaming released merchandise based on the BOOM! design like T-Shirts, Mugs and Hard Hat. - STAFF - Glass Art by: Shawn Smith - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7830&o=2 $end $msx1_flop=boom, $bio Boom! Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133092&o=2 $end $psx=boombots, $bio Sony PlayStation disc published 21 years ago: BoomBots (c) 1999 SouthPeak Interactive, LLC. Cat aliens have taken over the Earth. Boombots are here to stop them. Command 15 Boombots through 15 far-out arenas of real time 3-D fighting action! - TECHNICAL - GAME ID: SLUS-00968 BARCODE: 612561163935 - TRIVIA - Released on October 31, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - STAFF - THE NEVERHOOD Animators: Eric Ciccone, Michael Francis Dietz, Edward Schofield, Douglas TenNapel, Vanessa Jones Background Artists: Stephen Crow, Ellis Goodson Programmers: Brian Belfield, Kenton Leach, Mark Lorenzen, Tim Lorenzen Music: Terry Scott Taylor Internal Producer: Joseph A. Sanabria Sound Design: Luis Gigliotti, Ernie Sheesley Lead Tester: Luis Gigliotti Testers: Rick Marr, Demian Snipes Contracting Animators: Kenneth Wong, Mathew Somma Armatures: Tom Brierton Macquettes: Mark Villalobos Logo Design: Joe Potter Voice Talent: Lani Minella, Aaron Nir, Luis Gigliotti, Mark Lorenzen, Stephen Crow, Ellis Goodson, Richard Morgan Based on Characters Created by: Douglas TenNapel Office Manager: Angie TenNapel The Law: Jeffrey W. Rose Bookkeeping: Laurie Jacobs Special Thanks to: Friends and Family, Chris Rauch, Glenn Entis, the Small Soldiers Team at DWI, the Planet Moon Team, Fritz Bronner (and the South Peak Interactive Crew), Steven, Jeffrey, David Additional Thanks to: Bob Clanton, Richard Flier, Tina Kowaleski, Julie Jacobs, Amy Nabi DREAMWORKS INTERACTIVE Executive Producer: Patrick Gilmore Producer: Stephen Townsend Quality Assurance Lead: John H. Garcia Shelton Quality Assurance: Tim Coolidge, Jeremy Hall, Randy Kirby Localization Producer: Scott J. Langteau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111439&o=2 $end $info=boomrang, $bio DECO cass. published 37 years ago: Boomer Rang'r (c) 1983 Data East USA. The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-136 - TRIVIA - Even if titlescreen says 1983, Boomer Rang'r was released in April 1984 in Japan. It was known to be the 36th video game made for this system (Cassette No. 36). - STAFF - Planning by R&D Sec.1 Software by R&D Sec.2 Staff : Yu Suzuki, D. Kohama, Y. Sakakura, M. Sano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=315&o=2 $end $gameboy=asmikwld, $bio Nintendo Game Boy Cart. published 30 years ago: Boomer's Adventure in ASMIK World [Model DMG-AS-USA] (c) 1990 Asmik Corp. of America [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65692&o=2 $end $msx1_flop=boomrang, $bio Boomerang Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134136&o=2 $end $msx1_cart=boomrang,boomranga, $bio MSX cart. published 36 years ago: Boomerang [Model 20114] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76609&o=2 $end $pc88va=boomer, $bio NEC PC-88 VA disk. published 24 years ago: Boomering (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131574&o=2 $end $info=boonggab, $bio Arcade Video game published 20 years ago: Boong-Ga Boong-Ga (c) 2000 Taff System. This is a fun game of spanking the people that make your life miserable. When you spank the character that you choose to punish, the face expression of the character will change as they scream and twitch in pain. The funny face expressions will make people laugh and relieve stress. Characters include: Ex Girlfriend, Ex Boyfriend, Gangster, Mother-In-Law, Gold Digger, Prostitute, Child Molester, Con Artist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4384&o=2 $end $cpc_flop=bootg199, $bio Amstrad CPC type-in published 30 years ago: Boot (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119710&o=2 $end $info=bootcamp,bootcampa, $bio Arcade Video game published 33 years ago: Boot Camp (c) 1987 Konami. American version. For more information about the game, please see the original version entry; "Combat School [Model GX611]". - TECHNICAL - Game ID : GX611 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : Trackball Buttons : 2 => [A] Attack, [B] Jump/Shoot - TRIVIA - Boot Camp was released in August 1987 in US. This game is known outside US as "Combat School". - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * COMPUTERS: [US] Commodore C64 (1987) PC DOS (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=316&o=2 $end $apple3=cpmboot,cpmcffa2, $bio Apple III disk. published 38 years ago: Boot CP/M (c) 1982 PCPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240786&o=2 $end $info=boothill, $bio Arcade Video game published 43 years ago: Boot Hill (c) 1977 Midway. A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders". Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge. - TECHNICAL - Game No. 612 This game was released in an upright dedicated cabinet, mostly yellow, but it was covered with stencil style painted cowboy sideart that showed two different cowboys on each side. The front of the machine had a few more cowboys painted on it (one with a black hat and one with a white hat). There was no marquee at all, the game had its title printed on the monitor bezel, which also showed a detailed cartoon scene of a few cowboys shooting it out in a graveyard on top of a hill. The game used a 23'' monochrome open frame monitor that was buried deep within the machine. Cabinet dimensions : 26'' (66cm) Wide x 24'' (61cm) Deep x 67'' (170cm) High. Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick, 8-way joystick - TRIVIA - Boot Hill was released in March 1977. On the surface, Boot Hill seemed to represent quite a leap forward in technological terms. The highly detailed and colourful backdrop was very striking for the time. It was, of course, achieved with something far simpler than a technological leap forward; the wholly unscientific method of having a drawn, printed backdrop over which the in-game monochrome graphics were projected, via a large mirror. This game was one of several early video and non-video arcade games to feature, albeit briefly, in George Romero's horror movie classic 'Dawn of the Dead' (1977) - the sequel to 1968's 'Night of the Living Dead'. The scene, occurring roughly halfway through the film, features four survivors of a zombie holocaust who are seeking refuge from hordes of the walking dead in a giant shopping mall; which, of course, just happens to have an arcade. The version of Boot Hill played in the movie seems to be without the backdrop. - SERIES - 1. Gun Fight (1975) 2. Boot Hill [No. 612] (1977) - STAFF - Designed and programmed by : Dave Nutting, Alan McNeil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=317&o=2 $end $adam_flop=bootpixa, $bio Coleco Adam disk. published 31 years ago: Boot Pix Deluxe (c) 1989 Metro Orlando Adam User's Group. This program creates a self-booting graphics screen on your SmartBASIC tape/disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82622&o=2 $end $adam_flop=bootpix, $bio Boot Pix Deluxe (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109352&o=2 $end $info=bootsctn,bootsctnu,bootsctnua,bootsctnub, $bio Slot Machine published 21 years ago: Boot Scootin' (c) 1999 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28268&o=2 $end $spectrum_cass=booty, $bio Sinclair ZX Spectrum cass. published 36 years ago: Booty (c) 1984 Firebird. - STAFF - Written by: John F. Cain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78061&o=2 $end $c64_cass=booty, $bio Commodore C64 cass. published 36 years ago: Booty (c) 1984 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145483&o=2 $end $cpc_cass=booty, $bio Amstrad CPC cass. published 34 years ago: Booty (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82871&o=2 $end $cpc_flop=booty,bootyb,bootyc,bootya,booty_c2,booty_c1, $bio Amstrad CPC 464 disk. published 34 years ago: Booty (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119267&o=2 $end $msx1_cass=booty, $bio MSX cass. published 32 years ago: Booty (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94489&o=2 $end $msx1_flop=booty, $bio MSX disk. published 32 years ago: Booty (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109014&o=2 $end $spectrum_cass=bootyrm,bootyrma,bootyrmb,bootyrm11,bootyrm11a,bootyrm11b, $bio Sinclair ZX Spectrum cass. published 1 years ago: Booty - The Remake (c) 2019 SalvaKantero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234802&o=2 $end $spectrum_cass=bootyrm12be,bootyrm12bea,bootyrm12beb, $bio Sinclair ZX Spectrum cass. published 1 years ago: Booty - The Remake [Black Edition] (c) 2019 SalvaKantero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234803&o=2 $end $c64_cass=bootys, $bio Booty [Silver] (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145482&o=2 $end $info=m4booze, $bio Booze Cruise (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42034&o=2 $end $msx1_cass=bop, $bio MSX cass. published 34 years ago: Bop! (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94490&o=2 $end $msx1_flop=bop, $bio Bop! cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229880&o=2 $end $apple2_flop_misc=bopnwrst, $bio Apple II disk. published 34 years ago: Bop'n Wrestle (c) 1986 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107179&o=2 $end $apple2_flop_clcracked=bopgwdc, $bio Apple II disk. published 35 years ago: Boppie's Great Word Chase (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107180&o=2 $end $ibm5170=boppin, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Boppin' Ver. 1.1 (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144363&o=2 $end $dragon_cass=bopswizzle, $bio Dragon cass. published 37 years ago: Bopswizzle (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116760&o=2 $end $cpc_flop=bordelik, $bio Amstrad CPC 464 disk. published 27 years ago: Bordelik Meeting 1 Demo (c) 1993 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123245&o=2 $end $cpc_flop=bordelik02,bordelik01, $bio Amstrad CPC 464 disk. published 26 years ago: Bordelik Meeting 3 Demo (c) 1994 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123246&o=2 $end $cpc_flop=bordelik04,bordelik05, $bio Amstrad CPC 464 disk. published 25 years ago: Bordelik Meeting 4 SlideShow (c) 1995 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123247&o=2 $end $info=bdrdown, $bio Sega NAOMI GD-ROM published 17 years ago: Border Down (c) 2003 G.Rev. - TECHNICAL - GD ID: GDL-0023 Runs on the "NAOMI GD-ROM System" hardware. Players: 1 Control: 8-way joystick Buttons: 3 => [A] Shoot, [B] Break laser, [C] Speed - TRIVIA - Released in September 2003. Super Sweep Records released a limited-edition soundtrack album for this game (Border Down - Soundtracks - SRIN-1009) on 25/09/2003. - TIPS AND TRICKS - * Border Down mechanics : This game is named 'Border Down' because it has a new approach to level design : you can choose, at the beginning, your border to start the game on. Every stage has 3 borders : green, yellow and red ('easy', 'middle class', 'maniac' difficulty). Every time you get hit, you will move one border down, and thus go from green to yellow border, then from yellow to red, then it's game over if you get hit on red border. * Border Down weapons : 1) Forward laser : it is shot by holding down the 'A' button and it's a frontal (left to right) stream. Now, one thing you will surely notice is that your power level seems not to be 'homogeneous' : the level 1 forward laser is narrow, but pretty powerful, almost like a piercing attack, even more than the wider level 2 attack. Don't be fooled : the level 2 attack is better, you just need to aim all the bullet streams on the enemy. The same discourse is valid for the level 3, level 4 and level 5 shots, bearing in mind that that they're even wider, so point-blanking the enemy becomes the best option in some cases, in order to place all hits on said enemy. Also, the closer you are to the right side, the higher the fire rate is. This means that if you're close to the right side (or an enemy), you will shoot more lasers. Point-blank or close-to-right-border positions will grant you a rate close to auto-fire... the inverse phenomenon will appear if you're close-to-left or very distant from enemies,of course. 2) Homing laser : it is shot by tapping the 'A' button, and is pretty useful when dealing with enemies from all angles, but its lower fire rate renders it almost useless when dealing with tougher (and larger enemies). A wise mix of both attacks can be pretty devastating, though. Damage is actually the same, if you compare the two different attacks. One interesting thing is that, if you destroy an enemy one of your homing lasers was going to hit, the laser will change target : if it can't hit targets, it will go outside the screen. The point-blank discourse is valid for this attack too, you still have to tap when shooting, of course. Once we have explained what are the basic attacks controlled by the 'A' button. 3) Break laser (BL) : it is your smart bomb and the key to access higher scores (more on this in the score section). It's simple to use it : press 'B' button and hold it if you need to. It's usage is limited by the amount of energy you have in stock. When triggering the laser, you will immediately consume half a bar of energy, and after a second the energy will start going down at the rate of 1 bar every ~2.5 seconds (not absolutely sure). This actually means that you can you can shoot a continuous BL for ~12.5 seconds, provided that you don't get killed or you trigger a Break Laser Sphere. The damage the laser does can be considered as roughly about twice the damage dealt by a full level 5 forward shot at point blank. The BL has also a far more important purpose: it cancels all bullets on its path (but see below for some notes). Aside increasing your score, it also helps 'cleaning up' the screen from unpleasant messes of bullets. Actually, the are two attacks that can't be canceled by the BL : the floating mines (they will explode if hit, though) and one attack from the 6A/6B final boss. - PORTS - * CONSOLES: Sega Dreamcast (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4080&o=2 $end $dc=brdrdowng, $bio Sega Dreamcast GD published 17 years ago: Border Down (c) 2003 G.Rev Genteiban release. - TECHNICAL - GAME ID: T-46702M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135220&o=2 $end $dc=brdrdown, $bio Sega Dreamcast GD published 17 years ago: Border Down [Model T-46703M] (c) 2003 G.Rev - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135219&o=2 $end $apple2_flop_misc=brdrzone, $bio Apple II disk. published 33 years ago: Border Zone (c) 1987 Infocom - TECHNICAL - GAME ID: TD-IE1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107181&o=2 $end $info=brdrlinb, $bio Arcade Video game published 39 years ago: Borderline (c) 1981 Karateco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31731&o=2 $end $info=brdrlins, $bio Arcade Video game published 39 years ago: Borderline (c) 1981 Sidam. - TECHNICAL - CPU Lower board (label BLC200681): 1x MK3880-Z80CPU (main) 1x oscillator 10.000MHz ROMs Lower board (label BLC200681): 16x F2708 3x PROM 5610 Upper board (label BLC300681 MADE IN ITALY): 1x F2708 1x PROM 82S123 2x PROM 93427 Note Lower board (label BLC200681): 1x 22x2 edge connector 1x 8 switches dip Upper board (label BLC300681 MADE IN ITALY): 7x trimmer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31732&o=2 $end $info=brdrline,brdrlinet, $bio Arcade Video game published 39 years ago: Borderline (c) 1981 Sega. Borderline is a 1 or 2-player game in which players attempt to destroy enemy refineries and energy plants. The player moves through four different sectors, constantly under attack by enemy tanks, missiles, interceptors and drones. Sector 1 : The player is deep behind enemy lines, rolling his jeep down a corridor. He must dodge fire from interceptors, tanks and missiles. Drones will attack unexpectedly. The object is to reach and destroy the energy plants at the end of the corridor. Sector 2 : Once through the corridor, the player enters a field that contains two sections of dense underbrush patrolled by drones. The drones will only enter the underbrush in one place, then follow in the path the player's jeep makes. The player must make a maze through the underbrush and proceed to the top and destroy the energy plants. Sector 3 : In this sector, enemy tanks come down from the top, near the refineries, and drones enter from the side. The player must outmaneuver the enemy and destroy the refineries at the top. Sector 4 : Again, there are two sections of underbrush, this time separated by walls. Drones enter from the sides. They will break the wall once, but not twice and will follow in the path made by the player's jeep. In the upper section of underbrush is the energy plant. This time protected by revolving armament, in addition to tanks. The object is to destroy the energy base. Players alternate at the destruction of each jeep. The game ends when all jeeps are destroyed. - TECHNICAL - BOARD # 834-0058 Main CPU : Zilog Z80 Sound CPU : I8039 Sound Chips : General Instrument AY8910 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Borderline was released in April 1981 in Japan. It was licensed to Karateco. A bootleg of this game was made by Sidam. - PORTS - * CONSOLES: Sega SC-1000 (1983) "Borderline [Model G-1001]" [JP] Sony PS2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=318&o=2 $end $sg1000=bordrlin, $bio Sega SG-1000 game published 37 years ago: ボーダーライン (c) 1983 Sega Enterprises, Limited. (Borderline) - TECHNICAL - Model # G-1001 ROM size: 16 KB - TRIVIA - This was the first sega's video game for home. Original price: 3,800 Yens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47557&o=2 $end $adam_flop=bordersp, $bio Coleco Adam disk. published 32 years ago: BordersPlus (c) 1988 Walters Soft. Co. Additional Borders, Font sets, and small Clip-Arts for use with THE PRINT WORKS in making Cards, Signs, Banners, etc., printed on a Dot Matrix Printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109353&o=2 $end $cpc_cass=botr, $bio Amstrad CPC cass. published 35 years ago: Bored of the Rings (c) 1985 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82872&o=2 $end $spectrum_cass=boredoft_h,boredoft_l,boredoft_n, $bio Sinclair ZX Spectrum cass. published 35 years ago: Bored of the Rings (c) 1985 Delta 4 Software. - STAFF - Designed by: Fergus McNeill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78063&o=2 $end $cpc_flop=botr,botrb,botra, $bio Amstrad CPC 464 disk. published 35 years ago: Bored of the Rings (c) 1985 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120738&o=2 $end $bbcb_cass=boredrin, $bio Bored of the Rings (c) 19?? Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51573&o=2 $end $spectrum_cass=boredoft_b, $bio Bored of the Rings (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219027&o=2 $end $spectrum_cass=boredoft_f, $bio Bored of the Rings (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219817&o=2 $end $spectrum_cass=boredoft, $bio Bored of the Rings (c) 198? CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226172&o=2 $end $spectrum_cass=boredoft_d, $bio Bored of the Rings (c) 198? Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234794&o=2 $end $cpc_flop=boredomu,boredomu01, $bio Boredom Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124721&o=2 $end $info=borench,borencha,borenchj, $bio Arcade Video game published 30 years ago: Borench (c) 1990 Sega. A puzzle game similar to "Marble Madness". The player must guide a ball to the goal of a certain level. You must do this by adding blocks to the squares to influence the ball's movement. You must avoid the edges to prevent the ball falling off. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in November 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=319&o=2 $end $msx2_cart=borfes, $bio MSX 2 cart. published 33 years ago: Borfes to 5-nin no Akuma - An Adventure Story (c) 1987 Xtal Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51272&o=2 $end $msx1_cart=borfes, $bio MSX cart. published 33 years ago: ボルフェスと5人の悪魔 (c) 1987 Xtal Soft (Borfes to 5-nin no Akuma - An Adventure Story) - TECHNICAL - GAME ID: MXXA-11001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76610&o=2 $end $apple2_flop_orig=borg, $apple2_flop_misc=borgcr, $bio Apple II disk. published 39 years ago: Borg (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107182&o=2 $end $info=boris,borisa, $bio Tabletop game published 42 years ago: Boris (c) 1978 Applied Concepts, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148391&o=2 $end $info=borisdpl, $bio Tabletop game published 41 years ago: Boris Diplomat (c) 1979 Applied Concepts, Inc. Chess game. - STAFF - Programmed by: David Lindsey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103300&o=2 $end $bbcb_cass=borisund, $bio Acorn BBC/Electron cass. published 36 years ago: Boris in the Underworld (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51574&o=2 $end $dragon_cass=borisbold, $bio Dragon cass. published 36 years ago: Boris the Bold (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116536&o=2 $end $info=j6btbw,j6btbwa,j6btbwb,j6btbwc,j6btbwd, $bio Born to be Wild Club (c) 199? Crystal Leisure. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41931&o=2 $end $info=borntofi, $bio Born To Fight (c) 199? International Games. A first-person shooter game. - TECHNICAL - Main CPU : V20 (@ 8 Mhz), I8088 (@ 6.144 Mhz) Sound Chips : (4x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 352 x 256 pixels Screen refresh : 54.00 Hz Palette colors : 256 Players : 2 Control : Trackball Buttons : 2 - TRIVIA - Many of the game's sounds are taken from Taito's "Operation Wolf". - STAFF - Plan : Paolo Di Nunno Hardware : Ben Boux, Vincenzo Fabio Paint : Luigi Corteggi Software : Paolo Buccella, Fabio Minotti, Giorgio Pettinari Music : Matteo Manzoni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3692&o=2 $end $amigaocs_flop=borobodr, $bio Commodore Amiga 500 disk. published 28 years ago: Borobodur - The Planet of Doom (c) 1992 Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73599&o=2 $end $amigaocs_flop=borodino, $bio Commodore Amiga 500 disk. published 30 years ago: Borodino (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73600&o=2 $end $apple2_flop_clcracked=brwdtime, $apple2_flop_misc=brwdtime, $bio Apple II disk. published 35 years ago: Borrowed Time (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107183&o=2 $end $amigaocs_flop=bortime, $bio Commodore Amiga 500 disk. published 34 years ago: Borrowed Time (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73601&o=2 $end $apple2_flop_misc=brwdtmcr, $bio Apple II disk. published 35 years ago: Borrowed Time cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232958&o=2 $end $spectrum_cass=borzakza, $bio Borzak (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219662&o=2 $end $pc8801_flop=bosco, $bio Bosconian (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91461&o=2 $end $cpc_cass=bosco, $bio Amstrad CPC cass. published 33 years ago: Bosconian '87 (c) 1987 Mastertronic, Ltd. - TECHNICAL - [Model IA 0209] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82873&o=2 $end $info=boscomd,boscomdo, $bio Arcade Video game published 39 years ago: Bosconian - Star Destroyer (c) 1981 Midway Mfg. Co. Export version by Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Japanese release entry; "Bosconian - Star Destroyer [Upright model]". - TECHNICAL - [Upright model] [No. 550] Dimensions : 68inch (173cm) High x 25inch (64cm) Wide x 28inch (71cm) Deep. - TRIVIA - Even if the title screen says 1981, Bosconian was released in February 1982 in North America by Midway, under license from Namco. When Bosconian first arrived in North America, Midway gave out strategy booklets to the game from a display attached to the machine. - PORTS - * CONSOLES: [US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" * COMPUTERS: [US] Commodore C64 (1987) "Bosconian '87" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Namco Classics TV Game [US] (2003) by Jakks Pacific Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakks Pacific Arcade Gold featuring Pac-Man [US] (2007) by Jakks Pacific Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific Arcade [US] (2010) "Pac-Man's Arcade Party" Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37013&o=2 $end $info=bosco,boscoo,boscoo2, $bio Arcade Video game published 39 years ago: Bosconian - Star Destroyer (c) 1981 Namco. Bosconian is a multi-directional space shooter where the player must destroy several enemy bases on each round while evading enemy ships, asteroids and mines. Enemy bases are destroyed either with a shot to the center or by shooting out all six base cannons. The player's ship is always positioned in the center of the screen with everything else scrolling around it as the player flies. A radar map to the right shows the position of the player, enemy bases, and occasional formation attack groups. - TECHNICAL - [Upright model] Main CPU : Zilog Z80 (x3), MB88xx Sound Chips : Namco 3-channel WSG, custom DAC (for speech), discrete circuitry (for the shot and explosions sounds) Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Bosconian was released in November 1981 in Japan. The subtitle 'Star Destroyer' appears exclusively on the game's title screen. Bosconian was famous for being the first game to have a continue feature. The 'Spy Ship' in this game also makes a cameo appearance in "Galaga" as one of the three "transform" ships. In the game "Ridge Racer", a car has this game as a sponsor. It is a white and red car named 'RT Bosconian'. Its sister car, from another Namco game is a white and blue car named 'RT Nebulasray'. They were used in "Ridge Racer", "Ridge Racer 2", "Ridge Racer 64", and "Ridge Racer DS". The origin of the keywords in Bosconian (as in the 'Zwilniks of Boskone') is the Lensman space-opera saga, which in Japan always enjoyed high popularity. Bosconian : Boskonian I-Type missile : Eich P-Type missile : Ploor E-Type misslle : Eddore Ken McLeod holds the official record for this game with 2,913,150 points on February 24, 1983. Other releases: "Bosconian - Star Destroyer [Cocktail Table model]" (Namco) Export releases: "Bosconian - Star Destroyer [Upright model] [No. 550]" (Midway) "Bosconian - Star Destroyer [Mini-Myte model] [No. 555]" (Midway) "Bosconian - Star Destroyer [Cocktail Table model] [No. 557]" (Midway) - UPDATES - In the NEW Namco version, the Enemy Base setup is different. Both versions have the same Enemy Base setups, but they are in different order as the rounds go up. This is also true regarding where your fighter starts at. For example, the setup for Round 4 on the other versions is the same as the setup for Round 6 on the new Namco version. - SCORING - Asteroid : 10 points Cosmo Mine : 20 points I-Type Missile (Looks like fighter) : 50 points P-Type Missile (Looks like boomerang) : 60 points E-Type Missile (Looks like Enemy Base Missile) : 70 points Spy Ship : 200 or 400 points Enemy Station Cannon : 200 points Enemy Station : 1,500 points Enemy Formation : 500, 1,000 or 1,500 points depending on missile type Control Fighter in Formation (The off-colored fighter) : 100, 120 or 140 points (twice the normal missile value) Bonus for no-miss clear (completing a round without dying) - this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1,000 points. - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : Up(x5), Right(x6), Down, Left(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen. * The action starts immediately as soon as you start your game (the synthesized voice will state "Blast Off!" at the start of each new stage and each new life). Your fighter will be put on the screen. Your radar display will show how many space stations need to be taken out. The radar doesn't show, though, all the space debris all over the place and the enemy fighters (unless they are in formation). Your fighter stays in the middle of the screen. * Be aware that the enemy missiles are faster than your ship. This means you will have to learn to use the joystick proficiently so that you can maneuver away from these enemy missiles attempting to commit suicide on your ship. * At the beginning of the round, quickly look at your radar to determine where the Enemy Stations are. Then quickly figure out a systematic way of destroying them since time is one's enemy in this game. Just because they are lined up in a row doesn't mean that the missile bays are facing the same direction. * By that same token, your ship fires lasers from both the front and back. This means if anything is trying to 'sneak' up on you, they won't stand a chance. * Use the space debris to your advantage. You score points regardless of whether you hit the enemy, or if you use other means to assist, such as the mines or rocks. Just keep in mind that the space debris doesn't return until the next round. * The Enemy Stations can be destroyed two ways : 1) The first way is to fire a shot directly into their missile bay. This is easy to do on the first two rounds. By round three, the missile bay has a door which opens and closes to make it more of a challenge. After round three, the station will fire a missile if your fighter is in the missiles path. You can easily destroy this missile with your ship. 2) The other way is to destroy all six cannons around the space station. This method also enables you to get more points in the long run. To do this, though, means you will have to deal with more enemy missiles since you have to constantly loop around to hit the cannons. In addition, the pods fire back on your ship. * Enemy Stations can be oriented with the missile bay facing left/right or up/down. Keep this in mind if you are taking on multiple stations in one area. While you are pounding on one Enemy Station, three more may be firing at your ship to prevent you from destroying your target. * The warning conditions tell you how safe it is for the moment : 1) GREEN means no enemies within view. 2) YELLOW means enemies present. 3) RED means that either you have taken too long or you failed to destroy the Spy Ship while it was within range, and the enemy is now moving twice as fast to ram you. * You will also hear synthesized voice prompts stating "Blast Off!" at the start of each new round, "Alarm! Alarm!" when enemies attack, "Battle Stations!" when an enemy formation approaches, "Spy Ship Sighted!" when the Spy Ship appears, and "Condition Red!" when you enter the red condition. * At regular intervals, a formation of enemy missiles will head toward your ship. You can see what the formation of these enemy missiles are in by looking at the area above the top, left corner of the radar. This will show you if they are in a line, checkerboard pattern, etc. You will also see this formation (represented by a red dot) on your radar screen. Some quick tips for tangling with formations : 1) Enemy formations always appear as a control missile with four missiles. 2) If you destroy the control missile, the other missiles will spread out. You can still destroy them but it is much harder to get the points for taking out the entire formation. 3) Try to maneuver in such a way as to be able to rapidly hit all the missiles. This is of course barring the fact there is no other things (rocks and mines) in the way that can destroy these missiles. This works well when they are in a line. If they are in a checkerboard pattern, you will have to move back and forth so you can hit everything but the control missile. 4) A synthesized voice stating 'Battle Stations' will announce when a formation is present. * As mentioned before, if you take too long to take out the Enemy Stations, the condition will go to RED and enemy missiles will pour into the area with the only intent of ramming your ship. You will know this also by the sound the machine makes. * Continue to fly erratic patterns (unless you are going after Enemy Stations or formations) because the enemy missiles do move quicker than you do plus you will probably be able to take them out more effectively. * Just as in "Time Pilot", there is a way you can stay on a level for as long as you want (This works best on level 2) : Stay away from all the bases, and fly horizontally from left to right. Just fire continuously at all the formations that come at you. The other ships will never be able to come after you. There is no time limit in the game, and it never gets any harder. You can stay on this level for as long as you want. It takes a VERY LONG TIME, though, to get a LARGE score. - SERIES - 1. Bosconian (1981) 2. Blast Off (1989) - STAFF - Designed and programmed by : Akira Takundai, Hurashi Nagumo Music by : Nobuyuki Ohnagi - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Nintendo Wii [Virtual Console Arcade] [JP] (nov.17, 2009) * HANDHELDS: [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: [JP] MSX (1984) [EU] Amstrad CPC (1987) "Bosconian '87" [EU] Commodore C64 (1987) "Bosconian '87" [EU] Sinclair ZX Spectrum (1987) "Bosconian '87" [JP] Sharp X68000 (dec.1988) by Dempa Shinbunsha PC 6001 [JP] PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4" [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" Sord M5 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=320&o=2 $end $cpc_flop=bosco87,bosco87a, $bio Amstrad CPC 464 disk. published 33 years ago: Bosconian 87 (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118890&o=2 $end $x1_flop=bosco, $bio Sharp X1 5.25in.disk. published 33 years ago: Bosconian (c) 1987 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3203222 - TRIVIA - Released in February 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85939&o=2 $end $x68k_flop=bosco, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Bosconian (c) 1988 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205009 BARCODE: 4961997000113 MEDIA: FD x1 - TRIVIA - Released in December 1988 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87157&o=2 $end $cpc_flop=bossofch, $bio Amstrad CPC type-in published 31 years ago: Boss of Chicago (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119873&o=2 $end $cpc_flop=bossofch01, $bio Amstrad CPC type-in published 30 years ago: Boss of Chicago II (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119874&o=2 $end $amigaocs_flop=bostonbc, $bio Commodore Amiga 500 disk. published 29 years ago: Boston Bomb Club (c) 1991 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73602&o=2 $end $tvc_flop=boszork1, $bio Boszorkány 1 (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111785&o=2 $end $tvc_flop=boszork2, $bio Boszorkány 2 (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111786&o=2 $end $tvc_cass=boszorka, $bio Boszorkány II (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112492&o=2 $end $tvc_flop=kemia, $bio Videoton TVC disk. published 33 years ago: Boszorkánykonyha - Kalandozások a Kémiában (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112276&o=2 $end $info=botanic,botanicf,botanic2, $bio Arcade Video game published 37 years ago: Botanic (c) 1983 Valadon Automation. A maze game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) RAM : 6116, (4x) 2114, (6x) 27ls00 Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Licensed by Itisa Electronics to Valadon Automation for French manufacture and distribution. - STAFF - Staff : Henk Spits, Josep M. Petit, Josep Morillas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=321&o=2 $end $apple2_flop_orig=bthbarls, $apple2_flop_misc=bothbrls, $bio Both Barrels (c) 198? Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107184&o=2 $end $info=bottle10,bottl10b, $bio Arcade Video game published 24 years ago: Bottle 10 (c) 1996 C.M.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30693&o=2 $end $info=m5btlbnk, $bio Bottle Bank (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41544&o=2 $end $psx=botm997, $bio Sony PlayStation disc published 23 years ago: Bottom of the 9th '97 (c) 1997 Konami of America. - TECHNICAL - GAME ID: SLUS-00296 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Jikkyou American Baseball [Model SLPM-86046]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111274&o=2 $end $psx=botm999, $bio Sony PlayStation disc published 22 years ago: Bottom of the 9th '99 (c) 1998 Konami of America [TM of Konami Corp] - TECHNICAL - GAME ID: SLUS-00678 - TRIVIA - Released on August 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Jikkyou American Baseball 2 [Model SLPM-86119]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111275&o=2 $end $n64=bottom9, $bio Nintendo 64 cart. published 21 years ago: Bottom of the 9th (c) 1999 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NBOE-USA - TRIVIA - Released on April 14, 1999 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57618&o=2 $end $psx=bottom9, $bio Sony PlayStation disc published 24 years ago: Bottom of the 9th (c) 1996 Konami of America. - TECHNICAL - GAME ID: SLUS-00049 - TRIVIA - Bottom of the 9th was released on April 4, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Bottom of the 9th - Major League Heroes [Model SLPM-86004]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111276&o=2 $end $saturn=bottom9, $bio Sega Saturn game published 24 years ago: Bottom of the 9th (c) 1996 Konami Company, Limited. - TECHNICAL - GAME ID: T-9505H - TRIVIA - Released on November 30, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59986&o=2 $end $info=bottom9,bottom9n, $bio Arcade Video game kit published 31 years ago: Bottom of the Ninth (c) 1989 Konami Industry Company, Limited. 1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing. - TECHNICAL - Horizontal monitor game kit. Game ID : GX891 - TRIVIA - Bottom of the Ninth was released in February 1989 outside Japan. It is known in Japan as "Main Stadium". - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=322&o=2 $end $x68k_flop=bottoro2, $bio Bottoro 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87158&o=2 $end $mo5_cass=boufy,boufyb,boufya, $bio Boufy (c) 198? Ronan [Merien Ronan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108678&o=2 $end $pce=lostsunh, $bio NEC PC-Engine HuCARD published 28 years ago: 冒険男爵ドン The Lost Sunheart (c) 1992 I'Max. (Bouken Danshaku Don - The Lost Sunheart) Bouken Danshaku Don is an unusual horizontal shooter by I'Max. The five crystals which give the Sunheart its strength have been stolen by some mystical and evil eye forces, and the goal of the game is to bring them back. The main protagonist fights his way through five huge levels, from large cities at night to the great wall of China. The game features two play modes, 'arcade' and 'story', built around the same stage layout and play mechanics. Both modes are fairly identical and the story option simply introduces the game's plot through basic cut-scenes at the end of each stage. The player starts off the game at the controls of the Raiden U-T, a fast flying machine. Later stages reveal three other ships - the Sinden STT, the Kaiden Dig submarine and the Ice Jet. Power ups can be collected along the way by defeating special spinning enemies (F for more life, C to increase the ship's firepower, H for high beams etc...). Other special weapons can also be picked up and activated during the game (by pressing Run) - Rotating Shields, Homing Missiles, Side Guns, Wave Lasers and so forth. - TECHNICAL - [Model IM92001] - TRIVIA - Bouken Danshaku Don was released on January 04, 1992 in Japan for 6800 Yen. Reviews: March 1992 - Joypad N.6 [FR]: 67/100 - STAFF - Produced by: Nazuya Tobita Directed by: Ittetsu Zuzuki Programmed by: Teruaki Kawaguchi Music Driver by: Ryoichi Ohkubo Story by: Tetsunosuke All Designed by: Tetsunosuke Sub Designed by: Takao Yoshiba Art Designed by: Takao Yoshiba Music Composed by: Takane Ohkubo Edited by: Toshiaki Kanauchi, Takane Ohkubo, Teruaki Kawaguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49175&o=2 $end $saturn=monomono, $bio Sega Saturn game published 23 years ago: Bouken Katsugeki Mono Mono (c) 1997 Shoeisha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58958&o=2 $end $msx1_cart=dota,dotaa, $vgmplay=dota_msx, $bio MSX cart. published 34 years ago: Bouken Roman - Dota (c) 1986 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76611&o=2 $end $msx1_cass=dota, $bio MSX cass. published 34 years ago: Bouken Roman - Dota (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94491&o=2 $end $msx1_flop=dota, $bio Bouken Roman - Dota cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229881&o=2 $end $gba=plustwex, $bio Nintendo GBA cart. published 17 years ago: Bouken Yuuki Pluster World - Densetsu no Plust Gate EX [Model AGB-BPDJ-JPN] (c) 2003 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69977&o=2 $end $gba=plustw, $bio Nintendo GBA cart. published 17 years ago: Bouken Yuuki Pluster World - Densetsu no Plust Gate [Model AGB-APJJ-JPN] (c) 2003 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69976&o=2 $end $gba=plustwgp, $bio Nintendo GBA cart. published 17 years ago: Bouken Yuuki Pluster World - Pluston GP [Model AGB-A2PJ-JPN] (c) 2003 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69978&o=2 $end $gbcolor=bouken, $bio Nintendo Game Boy Color game published 18 years ago: Bouken! Dondoko-tou [Model CGB-BDVJ-JPN] (c) 2002 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67603&o=2 $end $gameboy=bokenpzl, $bio Nintendo Game Boy Cart. published 30 years ago: Bouken! Puzzle Road [Model DMG-PUJ] (c) 1990 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65693&o=2 $end $gba=beet, $bio Nintendo GBA cart. published 16 years ago: Bouken-ou Beet - Busters Road [Model AGB-BOVJ] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69979&o=2 $end $pc8801_flop=bokensha,bokenshaa, $bio NEC PC-8801 Series disk. published 34 years ago: Boukensha-tachi - Kenja no Yuigon (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2018601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91462&o=2 $end $x1_flop=bokensha, $bio Sharp X1 5.25in.disk. published 33 years ago: 冒険者達 賢者の遺言 (c) 1987 ASCII Corp. (Boukensha-tachi - Kenja no Yuigon) - TECHNICAL - GAME ID: 2018602 - TRIVIA - Released in January 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85938&o=2 $end $fm7_disk=kenja, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Boukensha-tachi - Kenja no Yuigon (c) 1987 ASCII Corp. - TECHNICAL - Game ID: 2018604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93601&o=2 $end $gba=bokusenr, $bio Nintendo GBA cart. published 16 years ago: Boukyaku no Senritsu - The Melody of Oblivion [Model AGB-BBSJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69980&o=2 $end $orion_cass=boulder, $bio Boulder (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235156&o=2 $end $dragon_cass=bouldrcrash, $bio Dragon cass. published 34 years ago: Boulder Crash (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116537&o=2 $end $cpc_flop=bcrash,bcrash2,bcrash1, $bio Amstrad CPC type-in published 33 years ago: Boulder Crash (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122668&o=2 $end $cpc_cass=bdash, $bio Amstrad CPC cass. published 36 years ago: Boulder Dash (c) 1984 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82874&o=2 $end $info=mf_bdash, $bio Arcade Video game published 36 years ago: Boulder Dash (c) 1984 Exidy / First Star Software. Rockford digs feverishly, as boulders crash down all around him, through 16 mystical caves and five levels of difficulty. - TECHNICAL - Max-A-Flex hardware Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz) Sound Chips : POKEY (@ 1.78979 Mhz), Speaker Players : 4 Control : 8-way joystick Buttons : 2 - SERIES - 1. Boulder Dash (1984) 2. Boulder Dash 2 – Rockford's Revenge (1986) 3. Super Boulder Dash (1986) 4. Boulder Dash III (1986) 5. Boulder Dash Construction Kit (1987) 6. Rockford (1988) 7. Boulder Dash EX (2002, Nintendo Gameboy Advance) 8. Boulder Dash - M.E. 9. Boulder Dash - M.E. 2 10. Boulder Dash XL (2011, Xbox Live Arcade) - STAFF - By : Peter Liepa With : Chris Gray - PORTS - * CONSOLES: Atari 2600 Atari XEGS Colecovision [US] (1984) [Model TC-203] Super Cassette Vision (1984) [EU] Nintendo NES (1990) [Model NES-XB] [JP] Nintendo Famicom (mar.23, 1990) [Model DFC-XB] [US] Nintendo NES (june.1990) [Model NES-XB] [EU] Nintendo Game Boy (1990) [JP] Nintendo Game Boy (sept.21, 1990) [Model DMG-BDA] [EU] Nintendo Wii (sept.19, 2008, "Virtual Console" - C64 version) [US] Nintendo Wii (june.1, 2009, "Virtual Console" - C64 version) * COMPUTERS: PC [MS-DOS] [US] (1984) FM-7 [JP] (nov.1984) [EU] Acorn Electron [EU] Sinclair ZX Spectrum (1984) [US] Commodore C64 [EU] (1984) [EU] Amstrad CPC (1984) Atari 400/800 [US] (1984) Apple II E [US] (1984) Epoch Cassette Vision [JP] (1985) [Model 11 NO.09160] MSX [EU] (1985) [EU] Sinclair ZX Spectrum (1985, Budget edition) BBC Micro [EU] (1988) Commodure Amiga [EU] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3745&o=2 $end $a800=bdash, $bio Atari 800 cart. published 36 years ago: Boulder Dash (c) 1984 First Star Software, Incorporated. - TIPS AND TRICKS - There's no ending in the game. If you complete all the caves on level 5, you’ll keep repeating that level. - STAFF - Programmer: Chris Gray, Peter Liepa Graphics & Sounds: Peter Liepa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49306&o=2 $end $coleco=bdash,bdashp, $bio Colecovision game published 36 years ago: Boulder Dash (c) 1984 Micro Lab. - STAFF - BY: PETER LIEPA, CHRIS GRAY PROGRAM BY: CHRIS OBERTH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53248&o=2 $end $c64_flop_orig=bldrdash, $bio Commodore C64 disk. published 36 years ago: Boulder Dash (c) 1984 First Star Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53523&o=2 $end $spectrum_cass=bdash,bdashb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Boulder Dash (c) 1984 Front Runner - STAFF - Design: Peter Liepa, Chris Gray Illustration: Steinar Lund - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78067&o=2 $end $apple2_flop_misc=bldrdash, $bio Apple II disk. published 36 years ago: Boulder Dash (c) 1984 Microlab, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107185&o=2 $end $cpc_flop=bdash,bdashb,bdashc,bdasha,bdash_c2,bdash_c2a,bdash_c1, $bio Amstrad CPC 464 disk. published 36 years ago: Boulder Dash (c) 1984 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119386&o=2 $end $ibm5150=bdash, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Boulder Dash (c) 1984 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132379&o=2 $end $apple2_flop_clcracked=bldrdash, $bio Apple II disk. published 36 years ago: Boulder Dash (c) 1984 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230995&o=2 $end $msx1_cass=bdash,bdasha, $bio MSX cass. published 35 years ago: Boulder Dash (c) 1985 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94492&o=2 $end $bbcb_cass=bdash, $electron_cass=bdash, $bio Acorn BBC/Electron cass. published 32 years ago: Boulder Dash (c) 1988 Tynesoft - TRIVIA - Retail price: £3.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51575&o=2 $end $bbcb_flop_orig=bdash, $bio Acorn BBC Micro B disk. published 32 years ago: Boulder Dash (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125590&o=2 $end $pmd85_cass=bdash, $bio Tesla PMD-85 cass. published 32 years ago: Boulder Dash (c) 1988 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236462&o=2 $end $tvc_flop=bdash, $bio Videoton TVC disk. published 31 years ago: Boulder Dash (c) 1989 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112178&o=2 $end $partner_cass=bdash, $bio Partner-01.01 cass. published 31 years ago: Boulder Dash (c) 1989 Clever Hands Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235924&o=2 $end $mikrosha_cass=bdash, $bio Mikrosha cass. published 31 years ago: Boulder Dash (c) 1989 Clever Hands Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236518&o=2 $end $mz700_cass=bouldash, $bio Boulder Dash (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131734&o=2 $end $spectrum_cass=bdasha, $bio Boulder Dash (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225928&o=2 $end $info=bouldash,bouldashj, $bio Arcade Video game published 30 years ago: Boulder Dash (c) 1990 Data East. An updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies. - TECHNICAL - Game ID: DE-0322-3 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.41 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1990. This game is a port from an original game designed at First Star Software by Peter Liepa and Chris Gray for the Apple II computer. - TIPS AND TRICKS - * Escape Trick : There is an escape mode that allows you to go through the stones and any moving walls. To activate it, press the A and B buttons at the same time while moving. There is a cost involved, though - it deducts 20 seconds for each stone or wall passed through. * Boulder Dash Part 2 : There is a way to access Boulder Dash Part 2 from the attract mode (Part 2 has the same levels, but increased difficulty). To access it, press the following key sequence while the player list is onscreen : A+Up, A+Down, Left, Right. - STAFF - Planner (First Star Software) : Peter Liepa, Chris Gray Arrange : Mr. Inaba Graphic designers : Miss Yamaguchi, Miss Shiraiwa, Mr. Yokoi Sound : Miss Hara, Mr. Fuse Hard : Mr. Mitsui Programmers : Mr. Ishiguri, Mr. Sakai, Mr. Ohta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=323&o=2 $end $info=m4bdash__a0,m4bdash__a1,m4bdash__a2,m4bdash__a3,m4bdash__a4,m4bdash__ax,m4bdash__ay,m4bdash__az, $bio Boulder Dash (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55119&o=2 $end $apogee=bldrdash, $bio Boulder Dash (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235322&o=2 $end $orao=bdash, $bio Boulder Dash (c) 19?? Mihailovic, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237440&o=2 $end $a2600=bdash,bdash1, $bio Atari 2600 cart. published 6 years ago: Boulder Dash (c) 2014 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135864&o=2 $end $cpc_flop=boulderd11,boulder2,boulderd03, $bio Amstrad CPC 464 disk. published 36 years ago: Boulder Dash 2 (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122260&o=2 $end $cpc_flop=boulder4,boulderd14, $bio Amstrad CPC 464 disk. published 32 years ago: Boulder Dash 4 (c) 1988 Bugs Bunny - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122261&o=2 $end $cpc_flop=boulder6,boulderd15, $bio Amstrad CPC 464 disk. published 34 years ago: Boulder Dash 6 (c) 1986 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122262&o=2 $end $cpc_flop=bdashckf,bdashck,bdashcka,bdashck_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Boulder Dash Construction Kit (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122263&o=2 $end $ibm5150=bdashkit, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Boulder Dash Construction Kit (c) 1987 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132378&o=2 $end $spectrum_cass=bdashck, $bio Sinclair ZX Spectrum cass. published 32 years ago: Boulder Dash Construction Kit (c) 1988 Databyte - TRIVIA - This game was re-released by Hi-Tec Software as "Boulder Dash IV". - STAFF - Designed by: Peter Liepa Programmed by: Chris Gray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78068&o=2 $end $amigaocs_flop=bdashck, $bio Commodore Amiga 500 disk. published 31 years ago: Boulder Dash Construction Kit (c) 1989 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73603&o=2 $end $apple2_flop_misc=bldkitcr, $bio Apple II disk. published 33 years ago: Boulder Dash Construction Kit cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232959&o=2 $end $cpc_cass=bdashck,bdashcka, $bio Amstrad CPC cass. published 34 years ago: Boulder Dash Construction Kit (c) 1986 HiTec Software - TECHNICAL - [Model HT010] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82877&o=2 $end $apple2_flop_misc=bldrdscr, $bio Apple II disk. published 36 years ago: Boulder Dash cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232960&o=2 $end $msx1_flop=bdash, $bio Boulder Dash cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229882&o=2 $end $gba=bdashexu, $bio Nintendo GBA cart. published 18 years ago: Boulder Dash EX [Model AGB-ABDE-USA] (c) 2002 First Star Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69983&o=2 $end $gba=bdashexj, $bio Nintendo GBA cart. published 18 years ago: Boulder Dash EX [Model AGB-ABDJ-JPN] (c) 2002 First Star Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69982&o=2 $end $gba=bdashex, $bio Nintendo GBA cart. published 18 years ago: Boulder Dash EX [Model AGB-ABDP] (c) 2002 First Star Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69981&o=2 $end $a800_flop=bdash2, $bio Atari 800 disk. published 35 years ago: Boulder Dash II (c) 1985 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218674&o=2 $end $apple2_flop_misc=bldrdsh2, $bio Boulder Dash II (c) 198? Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107186&o=2 $end $spectrum_cass=bdash2, $bio Sinclair ZX Spectrum cass. published 35 years ago: Boulder Dash II - Rockford's Riot (c) 1985 Prism Leisure - STAFF - Designed and Programmed by: Peter Liepa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78069&o=2 $end $msx1_cass=bdash2,bdash2a, $bio MSX cass. published 34 years ago: Boulder Dash II - Rockford's Riot (c) 1986 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94493&o=2 $end $msx1_flop=bdash2, $bio Boulder Dash II - Rockford's Riot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229883&o=2 $end $cpc_cass=bdash3, $bio Amstrad CPC cass. published 34 years ago: Boulder Dash III (c) 1986 American Action AB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82876&o=2 $end $spectrum_cass=bdash3,bdash3a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Boulder Dash III (c) 1986 Prism Leisure - STAFF - Designed by: Peter Liepa Programmed by: Stefan Strand, Chris Gray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78070&o=2 $end $cpc_flop=bdash3,bdash3b,bdash3c,bdash3d,bdash3a, $bio Amstrad CPC 464 disk. published 34 years ago: Boulder Dash III (c) 1986 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119387&o=2 $end $spectrum_cass=bdash4, $bio Sinclair ZX Spectrum cass. published 30 years ago: Boulder Dash IV (c) 1990 Databyte. Re-release of the Boulder Dash Construction Kit. - TECHNICAL - GAME ID: HT008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61629&o=2 $end $scv=bdash, $bio Super Cassette Vision game published 36 years ago: Boulder Dash (c) 1984 Comptiq. - TECHNICAL - [Model 11 NO.09160] - TRIVIA - Boulder Dash for the Super Cassette Vision was released in 1985 in Japan (even if the title screen says 1984). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49076&o=2 $end $info=m4bdash__z,m4bdash__w,m4bdash__x,m4bdash__y,m4bdash__0,m4bdash__1,m4bdash__2,m4bdash__3,m4bdash__a,m4bdash,m4bdash__b,m4bdash__c,m4bdash__d,m4bdash__e,m4bdash__f,m4bdash__g, $info=m4bdash__h,m4bdash__i,m4bdash__j,m4bdash__k,m4bdash__l,m4bdash__m,m4bdash__n,m4bdash__o,m4bdash__p,m4bdash__q,m4bdash__r,m4bdash__s,m4bdash__t,m4bdash__u,m4bdash__v,m4bdash__av, $bio Boulder Dash [Model BLD] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15231&o=2 $end $info=m4bdash__4,m4bdash__5,m4bdash__6,m4bdash__7,m4bdash__8,m4bdash__9,m4bdash__ad,m4bdash__ae,m4bdash__aa,m4bdash__af,m4bdash__ab,m4bdash__ag,m4bdash__ac,m4bdash__ah,m4bdash__ai,m4bdash__aj,m4bdash__ak, $info=m4bdash__al,m4bdash__am,m4bdash__an,m4bdash__ao,m4bdash__ap,m4bdash__aq,m4bdash__ar,m4bdash__as,m4bdash__at,m4bdash__au,m4bdash__aw, $bio Boulder Dash [Model BLS] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233331&o=2 $end $pc8801_flop=bdash, $bio NEC PC-8801 Series disk. published 36 years ago: Boulder Dash (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91463&o=2 $end $fm7_cass=bdash, $bio Fujitsu FM-7 cass. published 36 years ago: Boulder Dash (c) 1984 Comptiq. - TECHNICAL - GAME ID: CTF-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93698&o=2 $end $nes=bdashj, $bio Nintendo Famicom cart. published 30 years ago: Boulder Dash (c) 1990 Data East Corp. - TECHNICAL - Model DFC-XB - TRIVIA - Boulder Dash for Famicom was released on March 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53888&o=2 $end $gameboy=bdash, $bio Nintendo Game Boy Cart. published 30 years ago: Boulder Dash (c) 1990 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-BD-UKV - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 90/100 April 1992 - Consoles + N.8 (Page 55) [FR]: 95/100 April 1992 - Joypad N.7 (Page 142) [FR]: 71/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65694&o=2 $end $gameboy=bdashj, $bio Nintendo Game Boy Cart. published 30 years ago: Boulder Dash [Model DMG-BDA] (c) 1990 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65695&o=2 $end $info=cbdash, $bio DECO cass. published 35 years ago: Boulder Dash (c) 1985 Data East. Rockford digs feverishly, as boulders crash down all around him, throughout 16 mystical caves and five levels of difficulty. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-144 - TRIVIA - Boulder Dash was released in August 1985. It was known as the 44th video game made for the DECO Cassette System (Cassette no. 44). - STAFF - Designed and programmed by : Peter Liepa, Chris Gray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=397&o=2 $end $nes=bdash,bdashu, $bio Nintendo NES cart. published 30 years ago: Boulder Dash (c) 1990 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information: "Boulder Dash [Model DFC-XB]". Desription from the back cover: Stoneford, an old adventurer, ill in bed, called his son, Rockford, to his side. Handing Rockford an old map, he said: "My son, you must take up the quest I never completed. Find the Secret Jewels of the Six Worlds, and you will be rich beyond your wildest dreams!" These were his final words. As Rockford, your quest begins in the strange and perilous Boulder World. An underground world swarming with weird enemies, all out to prevent you from collecting the priceless diamonds just waiting to be mined. Can you master the enchanted walls, transform butterflies into jewels, find the mysterious escape tunnel, and get away from the growing amoeba before it engulfs you? Six different magical worlds of adventure await you in BOULDER DASH! - TECHNICAL - GAME ID: NES-XB-USA - TRIVIA - Released in June 1990 in the USA. Reviews: [FR] November 1991 - Consoles + N.3 (Page 130-131): 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54964&o=2 $end $msx1_cart=bdash, $bio MSX cart. published 35 years ago: Boulder Dash [Model S149191-700] (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76612&o=2 $end $uzebox=boulderd, $bio Belogic Uzebox ROM published 11 years ago: Boulderdash (c) 2009 Belogic Port of the C64 classic. - TRIVIA - Released on April 2, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233042&o=2 $end $kc_cass=boulder4, $bio Boulderdash 4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133776&o=2 $end $apple2_flop_clcracked=bldkit, $bio Apple II disk. published 33 years ago: Boulderdash Construction Kit (c) 1987 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231551&o=2 $end $ibm5150=bdash12,bdash12a, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Boulderdash I & II (c) 1985 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83588&o=2 $end $a800=bldrbmbs, $bio Atari 800 cart. published 38 years ago: Boulders and Bombs (c) 1982 CBS Software - TECHNICAL - Model 4L-2540 - TIPS AND TRICKS - The maximum number of bombs you can have is 99. For some reason, the score counter resets at approximately 655,000. If you complete quadrant 99, the next quadrant will be 00. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82782&o=2 $end $cpc_flop=boulif19, $bio Amstrad CPC type-in published 28 years ago: Bouli (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119419&o=2 $end $msx1_cart=boullata, $bio MSX cart. published 34 years ago: Boullata [Model G002] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76613&o=2 $end $msx1_cass=bounce, $bio MSX cass. published 33 years ago: Bounce (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94494&o=2 $end $apple2_flop_clcracked=bounce, $bio Apple II disk. published 32 years ago: Bounce (c) 1988 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107187&o=2 $end $compclr2_flop=bounce, $bio Bounce Ball (c) 19?? Unknown Contains 3 games: Bounce, Crossword and Chess. - STAFF - by: David B. Suits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232543&o=2 $end $msx1_flop=bounce, $bio Bounce cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229884&o=2 $end $bbcb_cass=bouncera, $bio Acorn BBC Micro B cass. published 37 years ago: Bouncer (c) 1983 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145406&o=2 $end $info=j80bounc, $bio Fruit Machine published 36 years ago: Bouncer (c) 1984 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41157&o=2 $end $bbcb_cass=bouncer, $bio Acorn BBC Micro B cass. published 36 years ago: Bouncer (c) 1984 Acornsoft - STAFF - By: Steve Jon Rew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51576&o=2 $end $bbcb_flop_orig=bouncer, $bio Acorn BBC Micro B disk. published 36 years ago: Bouncer (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125168&o=2 $end $cpc_flop=bouncers, $bio Amstrad CPC type-in published 34 years ago: Bouncers (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120155&o=2 $end $segacd=bouncers, $bio Sega CD published 26 years ago: Bouncers [Model T-4908] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60700&o=2 $end $spectrum_cass=bouncesf, $bio Bounces (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226009&o=2 $end $apple2gs=bferno, $bio Apple IIGS disk. published 29 years ago: Bouncin' Ferno (c) 1991 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115253&o=2 $end $info=bballs,bballsa, $bio Arcade Video game published 29 years ago: Bouncing Balls (c) 1991 Comad Industry Company, Limited. A puzzle game where you drop balls in a certain order to create a sum of numbers. - TECHNICAL - PCB # : COMAD-01 Main CPU : MC68000P10 (68000 @ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 2 Mhz) RAM : 6264 (x2), 6116 (x15) Dipsw : 8 position (x2) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - 5,000 pieces produced. This game features Daffy Duck and Marvin the Martian. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=324&o=2 $end $zx81_cass=bouncbert, $bio Sinclair ZX-81 cass. published 35 years ago: Bouncing Bert (c) 1985 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114877&o=2 $end $msx1_flop=bblock,bblocka, $bio Bouncing Block Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134127&o=2 $end $apple2gs=bblstr, $bio Apple IIGS disk. published 30 years ago: Bouncing Bluster (c) 1990 Association Toolbox. - STAFF - Design by: Jean-Francois Doué, Jean-Michel Vallat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49765&o=2 $end $electron_cass=bbombs, $bio Acorn Electron cass. published 34 years ago: Bouncing Bombs (c) 1986 Tynesoft. Battle through the depths of the Intergalactic Vortex to reach successive stellar warp zones which transport you even deeper into the Vortex. Avoid the deadly Gamma rays and Lamda particles to survive your epic journey to the far side of the Vortex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45716&o=2 $end $cpc_flop=bouncing, $bio Amstrad CPC type-in published 32 years ago: Bouncing Creatures (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119537&o=2 $end $apple2_flop_clcracked=bnckmg, $bio Apple II disk. published 37 years ago: Bouncing Kamungas (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232072&o=2 $end $famicom_cass=bonbon, $bio Nintendo Famicom BASIC type-in published 36 years ago: バウンド ボンボン (c) 1984 Hudson Soft. (Bound Bon-Bon) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233457&o=2 $end $vboy=boundh, $bio Nintendo Virtual Boy game published 24 years ago: Bound High! (c) 1996 Nintendo Co., Ltd. - TECHNICAL - Model VUE-VBHE-JPN - TRIVIA - This game was never completed and never released to the public. The planned release date was set to February 23, 1996 in Japan. - TIPS AND TRICKS - * Export mode: Finish the game in Hard Mode to get access to an even harder Expert Mode. * Passwords list: Easy: World 1, Level 7: DBX World 2, Level 1: KBC World 2, Level 7: R5X World 3, Level 1: P5C World 3, Level 7: ZBG World 4, Level 1: BGK World 4, Level 7: N5G Final Boss: Q5K Normal: World 1, Level 7: BDX World 2, Level 1: CDC World 2, Level 7: HZX World 3, Level 1: AZC World 3, Level 7: 5DG World 4, Level 1: QDK World 4, Level 7: 6ZG Final Boss: 3ZK Hard: World 1, Level 7: DF3 World 2, Level 1: KF8 World 2, Level 7: R13 World 3, Level 1: P18 World 3, Level 7: ZFQ World 4, Level 1: GFP World 4, Level 7: N1Q Final Boss: Q1P Expert: World 1, Level 1: B76 World 1, Level 7: C7H World 2, Level 1: HT6 World 2, Level 7: 8TH World 3, Level 1: 57N World 3, Level 7: X7R World 4, Level 1: 6TN World 4, Level 7: 3TR Final Boss: BJ9 Pocket and Cushion: Stages 1-16 Clear: HQFJF Stages 1-20 Clear: 7JSJ0 Score Attack: Stages 1-16 Clear: XPJCZ Stages 1-20 Clear: XDJHZ - STAFF - Developer: Japan System Supply Executive Producer: Katsumi Kawamura Producer: Taeko Nagata Director: Makoto Tanaka Game Design: Hideyuki Nakanishi Map Design: Hideyuki Nakanishi, Makoto Tanaka, Mitsuyasu Nomoto Graphic: Mitsuyasu Nomoto Program: Yasunobu Matsumura, Hideyuki Nakanishi, Chikara Yoshida Music Studio: Teco Studio Music Composer: Takaaki Oka Sound Design: Chikara Yoshida Special Thanks to: Gumpei Yokoi, Jim Wornell, Mary Cocoma, Kayomi McDonald, Masao Yamamoto, Fujiko Nomura, Hiroji Kiyotake, Mario Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82360&o=2 $end $psx=boundgat, $bio Sony PlayStation disc published 23 years ago: Boundary Gate - Daughter of Kingdom (c) 1997 Pack In Soft. - TECHNICAL - [Model SLPS-00907] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84990&o=2 $end $pcw=bounder, $bio Amstrad PCW soft. published 35 years ago: Bounder (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118336&o=2 $end $cpc_cass=bounder, $bio Amstrad CPC cass. published 34 years ago: Bounder (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82878&o=2 $end $cpc_flop=bounder,boundera,bounder_c2,bounder_c1,bounder_t1,bounder_t2,bounderg, $bio Amstrad CPC 464 disk. published 34 years ago: Bounder (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120672&o=2 $end $msx1_cass=bounder,boundera, $bio MSX cass. published 33 years ago: Bounder (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94495&o=2 $end $z88_cart=bounder, $bio Cambridge Z88 Cart. published 21 years ago: Bounder (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236178&o=2 $end $msx1_flop=bounder, $bio Bounder cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229885&o=2 $end $gba=boundish, $bio Nintendo GBA cart. published 14 years ago: Boundish [bit Generations] [Model AGB-BVDJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76391&o=2 $end $spectrum_cass=bountysf,bountysfa, $bio Sinclair ZX Spectrum cass. published 8 years ago: Bounty - The Search for Frooge (c) 2012 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232132&o=2 $end $psx=bountyar, $bio Sony PlayStation disc published 25 years ago: Bounty Arms Demo (c) 1995 Data West Corp. Sample disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84991&o=2 $end $cpc_cass=bbsb, $bio Amstrad CPC cass. published 35 years ago: Bounty Bob Strikes Back (c) 1985 Americana Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82879&o=2 $end $cpc_flop=bbsb,bbsba,bbsb_t2,bbsb_t1, $bio Amstrad CPC 464 disk. published 35 years ago: Bounty Bob Strikes Back (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119399&o=2 $end $bbcb_cass=bbsb, $bio Acorn BBC/Electron cass. published 34 years ago: Bounty Bob Strikes Back (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51577&o=2 $end $spectrum_cass=bbobsba,bbobsbc, $bio Bounty Bob Strikes Back (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225779&o=2 $end $a5200=bbsb, $bio Atari 5200 cart. published 36 years ago: Bounty Bob Strikes Back! (c) 1984 Big Five Software Bob's main goal in the mine is to claim every section of the framework in each mine cavern. He does this by simply walking over each framework piece. As he walks over a piece, it will turn solid. To get around the mine there are many slides and ladders placed throughout. When all framework sections have been claimed, Bob advances to the next cavern. Make sure that he claims all the sections as the pieces where a slide begins are sometimes overlooked. - STAFF - Programmed by: Bill Hogue Computer graphics designed by: Curtis Mikolyski, Bill Hogue Music by: Jeff Zinn Poster and box graphic designed by: Curtis Mikolyski Poster and box paintings by: Kathy Swain Mine History compiled by: Bill Hogue, Curtis Mikolyski Project supervision by: Dos Cartwright Travel arrangements courtesy of ZinnAir Ltd. Champagne supplied by: Bob Travis Corks launched by: Jeff Konyu Corks retrieved by Nugget and Pokey. Conversion licenses available from International Computer Group. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50029&o=2 $end $a800=bbsb,bbsba, $bio Atari 800 cart. published 36 years ago: Bounty Bob Strikes Back! (c) 1984 Big Five Software - TIPS AND TRICKS - * Hidden messages: On the game adjustment screen, there is an option labeled Special Codes where you can enter a number from 0 to 65,535. Enter one of the following numbers and press OPTION for some secret messages: 5 - YOU REALLY DIDN'T THINK THAT WOULD DO ANYTHING DID YOU? 6 - TAKE BACK 1 KADAM TO HONOR THE HEBREW GOD WHOSE CARTRIDGE THIS IS! 40 – Takes you to the high score screen (as if you pressed SELECT). 49 - HEY! HOW DID YOU KNOW THE NUMBER OF THE FIRE STATION NEAR MY HOUSE? 69 - GEEZ! WE KNOW WHERE YOUR MIND IS! 100 - BARBER NED SAYS THAT WILL BE TWENTY DOLLARS, PLEASE! 213 - WRONG AREA CODE! 666 - HOW DARE YOU INPUT THAT NUMBER INTO THIS GAME! 818 - TRY HARDER. 782 - HA HA!" 1000 – ROM VERSION 1.000 1961 – THE MAKERS OF THIS GAME THINK IT WAS A VERY GOOD YEAR! 2049 - C'MON!! TRY HARDER 2827 – CLEVER! BUT STILL WRONG! 5495 – A STEAL AT ANY PRICE! 6861 - YOU ACTUALLY TRIED THAT? 9161 – BILL HOGUE’S BIRTHDAY! DON’T FORGET TO SEND PRESENTS 16309 – RELIANT’S PREFIX CODE! HERE IT COMES, KHAN! * After entering code 100, start a game and you'll notice that Bob is missing his hat and is bald. More special codes likely exist. * Set the code in the option menu on 61,800 and then press F+OPTION. Now you can press the following keys while playing: B - Back to the place where you were standing last; Q - Next level; A - Previous level; Z - Restart level; F - Bounty Bob can move freely and can not die. To go to a certain level type the level number. * To die while playing type: 8187826861 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82783&o=2 $end $c64_flop_orig=bbsb, $bio Commodore C64 disk. published 35 years ago: Bounty Bob Strikes Back! (c) 1985 Big Five Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53524&o=2 $end $adam_flop=bounty, $bio Coleco Adam disk. published 36 years ago: Bounty Hunter (c) 1984 Victory Soft. Text adventure game set in the Old West for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109354&o=2 $end $cpc_flop=bhunter,bhunterb,bhuntera,bhunter_t1,bhunter_t2, $bio Amstrad CPC 464 disk. published 31 years ago: Bounty Hunter (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118987&o=2 $end $info=bntyhunt, $bio Arcade Video game published 18 years ago: Bounty Hunter (c) 2002 GCTech Company, Limited. A fighting game. - TRIVIA - Released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29399&o=2 $end $pc98=akemi, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: Bounty Hunter Akemi (c) 1995 Soft House Indojin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89034&o=2 $end $info=m1bountc,m1bountcp, $bio Bounty Hunter Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41967&o=2 $end $pc98=bhludy, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Bounty Hunter Rudy (c) 1996 Scoop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144825&o=2 $end $pc98_cd=bhludy, $bio NEC PC-9821 CD published 24 years ago: Bounty Hunter Rudy CD Edition (c) 1996 Scoop. - TRIVIA - Released on October 25, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128375&o=2 $end $dc=bohusara, $bio Sega Dreamcast GD published 19 years ago: Bounty Hunter Sara - Holy Mountain no Teiou [Model T-1243M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135221&o=2 $end $cpc_cass=bounthnt, $bio Amstrad CPC cass. published 31 years ago: Bounty Hunter (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 3193 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82881&o=2 $end $info=bountyh,bountyhg, $bio Pinball published 35 years ago: Bounty Hunter (c) 1985 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 694 - TRIVIA - Bounty Hunter was released in July 1985. 1,220 units were produced. - STAFF - Designer : John Buras Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5236&o=2 $end $snes=bountysw,bountyswp, $bio Nintendo Super Famicom cart. published 25 years ago: Bounty Sword (c) 1995 Pioneer LDC, Incorporated. - TECHNICAL - Model SHVC-A2LJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61107&o=2 $end $cpc_flop=bouquetf, $bio Amstrad CPC type-in published 33 years ago: Bouquet (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120541&o=2 $end $cpc_flop=boursico, $bio Amstrad CPC type-in published 33 years ago: Boursicote-Man (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119109&o=2 $end $msx1_cart=btsos, $bio MSX cart. published 37 years ago: Bousou Tokkyuu SOS (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76615&o=2 $end $msx1_flop=btsos, $bio Bousou Tokkyuu SOS - Stop the Express Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134139&o=2 $end $info=bowarrow,bowarrowa, $bio Pinball published 46 years ago: Bow and Arrow (c) 1974 Bally Mfg. Co. - TECHNICAL - [No. 1033-E] - TRIVIA - 17 units were produced. - STAFF - Design by: Greg Kmiec Art by: Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43188&o=2 $end $info=bowlrama, $bio Arcade Video game published 29 years ago: Bowl-O-Rama (c) 1991 P&P Marketing, Incorporated. This game has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' : * In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame. * 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points! * In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth! - TECHNICAL - Main CPU : Motorola M6809E (@ 2 Mhz) Sound CPU : Motorola M6809E (@ 2 Mhz) Sound Chips : YM2203 (@ 4 Mhz), DAC (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 360 pixels Screen refresh : 57.00 Hz Palette colors : 4096 Players : 2 Control : trackball Buttons : 2 - TRIVIA - This is a ROM and daughterboard upgrade for "Capcom Bowling" boards. - STAFF - Game Designer: Andrew Pines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=326&o=2 $end $microvision=bowling, $bio MicroVision game published 41 years ago: Bowling (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110095&o=2 $end $cpc_flop=bowlingf, $bio Amstrad CPC type-in published 33 years ago: Bowling (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119110&o=2 $end $cpc_flop=bowlingg, $bio Amstrad CPC type-in published 32 years ago: Bowling (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119711&o=2 $end $a2600=bowlingm, $bio Bowling (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50281&o=2 $end $apple1=bowling, $bio Bowling (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234905&o=2 $end $apfm1000=bowling, $bio APF MP1000 game published 41 years ago: Bowling / Micro Match (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49735&o=2 $end $cpc_flop=bowlingf01, $bio Amstrad CPC 464 disk. published 33 years ago: Bowling Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123095&o=2 $end $mo5_cass=bowlfou,bowlfoub,bowlfoua, $bio Thomson MO5 cass. published 35 years ago: Bowling Fou (c) 1985 Brunosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108679&o=2 $end $vc4000=bowling, $bio VC 4000 cart. published 42 years ago: Bowling Kegeln (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 25] - TRIVIA - Also called Bowling Ninepins outside Germany, and Yeux Quilles in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49194&o=2 $end $info=bowlroad,bowlroad14,bowlroad14n, $bio Slot Machine published 19 years ago: Bowling Road (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=137310&o=2 $end $info=bowltry, $bio Bowling Try (c) 200? Atlus Company, Limited. - TECHNICAL - ATLUS PCB BT-208001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61752&o=2 $end $astrocde=bowling, $bio Astrocade game published 35 years ago: Bowling [Model 3006] (c) 1985 Astrocade, Inc. - TRIVIA - Released as part of the "Sport Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86781&o=2 $end $a2600=bowlinge, $bio Atari 2600 cart. published 41 years ago: Bowling (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Bowling [Model CX2628]". - TECHNICAL - Model CX2628P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82991&o=2 $end $a2600=bowling, $bio Atari 2600 cart. published 41 years ago: Bowling (c) 1979 Atari, Incorporated. - TECHNICAL - Model CX2628 - TRIVIA - Export releases: PAL "Bowling [Model CX2628P]" - STAFF - Programmer: Larry Kaplan - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50280&o=2 $end $psx=bowling, $bio Sony PlayStation disc published 19 years ago: Bowling (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01288 BARCODE: 093992071103 - TRIVIA - Released on May 14, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111023&o=2 $end $nes=bowling, $bio Nintendo NES cart. published 31 years ago: Bowling! (c) 1989 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54965&o=2 $end $odyssey2=2bwlbskt, $bio Magnavox Odyssey² game published 42 years ago: Bowling! + Basketball! (c) 1978 Philips Corp. - TECHNICAL - Game ID: AJ9404 - STAFF - Programmer: Sam Overton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95691&o=2 $end $apple2_cass=bowltril, $bio Apple II cass. published 41 years ago: Bowling+ Trilogy (c) 1979 Instant Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136031&o=2 $end $tvc_flop=box, $bio Box (c) 198? Szeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112193&o=2 $end $tvc_flop=box2, $bio Box 2 (c) 198? Szeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112194&o=2 $end $gamate=boxforum, $bio Gamate cart. published 29 years ago: Box Forum [Model C1003] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105864&o=2 $end $apple2_flop_clcracked=bxintadd, $bio Apple II disk. published 36 years ago: Box Introduces Addition (c) 1984 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240628&o=2 $end $bbcb_flop_orig=boxtres, $bio Acorn BBC Micro B disk. published 35 years ago: Box of Treasures (c) 1985 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125624&o=2 $end $apple2_flop_misc=boxworld, $bio Apple II disk. published 16 years ago: Box World (c) 2004 Tzvetkov [Ventzislav Tzvetkov] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107188&o=2 $end $apogee=box, $bio Boxe (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235323&o=2 $end $a2600=boxen, $bio Boxen (c) 19?? Ariola. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50282&o=2 $end $info=boxer, $bio Arcade Video game published 42 years ago: Boxer (c) 1978 Atari. An old black and white overhead 1-on-1 boxing game. - TECHNICAL - Game ID : A007203 Main CPU : MOS Technology M6502 (@ 756 Khz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 2 Control : paddle - TRIVIA - The controls were a big pain. The players gripped handles that could be swiveled left and right to simulate punching. The problem was, they kept being broken by players. More and more was done to strengthen these controls until they were capable of finally being able to withstand public abuse. Unfortunately after all this the game didn't test well enough to be released. - STAFF - Developed by: Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=327&o=2 $end $electron_cass=boxer, $bio Acorn Electron cass. published 36 years ago: Boxer (c) 1984 Acornsoft - STAFF - By: Wal Mansell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51578&o=2 $end $bbcb_flop_orig=boxer48, $bio Acorn BBC Micro B disk. published 36 years ago: Boxer (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125169&o=2 $end $ti99_cart=boxer, $bio TI-99-4A soft. published 33 years ago: Boxer (c) 1987 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84521&o=2 $end $pc98=boxermak, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Boxer Maker (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89035&o=2 $end $arcadia=boxing, $bio Boxing (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49239&o=2 $end $apfimag_cass=boxing, $bio Boxing (c) 198? Millivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135814&o=2 $end $a2600=boxingm, $bio Boxing (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50284&o=2 $end $info=boxingb, $bio Arcade Video game published 39 years ago: Boxing Bugs (c) 1981 Cinematronics. This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside. Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen. - TECHNICAL - Boxing Bugs ran on expanded version of the basic Cinematronics hardware platform. It added a ROM board and a color conversion board which allowed a color game to run on the otherwise monochrome Cinematronics vector platform. It used a Wells Gardner color X-Y monitor, and shipped in a rather unremarkable yellow cabinet that had plain 'Cinematronics' sideart painted on. The cabinet was similar to the one used for "Speed Freak", but not exactly the same. Main CPU : CCPU (@ 5 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 Players : 2 Control : Optical spinner Buttons : 3 - TRIVIA - Released in March 1981. One of the last vector games Cinematronics made; very few numbers were produced and Cinematronics' days were numbered. They would make a brief comeback with "Dragon's Lair", but shortly afterwards be swallowed up by Leland Corporation and disappear into oblivion. A prototype version of this game is known as "Outpost". Richard Lewis holds the official record for this game with 2,026,022 points on April 15, 1983. - SCORING - Bugs or bombs struck by fireballs score 20 points. Each bug knocked out with the glove scores 200 points. Each flying bug scores 400 points per punch. In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each. - TIPS AND TRICKS - A rapid fire for the fireballs is activated by holding down the Fire button. - STAFF - Designed and programmed by: Jack Ritter Additional program by: Scott Boden Additional staff: Earl Stratton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=328&o=2 $end $gba=boxfever, $bio Nintendo GBA cart. published 19 years ago: Boxing Fever [Model AGB-ABOE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69984&o=2 $end $info=bmboxing, $bio Tabletop game published 41 years ago: Boxing Knock-em Out (c) 1979 Bambino. 2-Player VFD boxing game. - TECHNICAL - This game was released in two versions (brown or white case and green or blue dislay). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83170&o=2 $end $snes=boxinglgu, $bio Nintendo Super NES game published 27 years ago: Boxing Legends of the Ring (c) 1993 Electro Brain. Let's get ready to rumble! Eight of the most legendary middleweights: Sugar Ray Leonard, Roberto Duran, Thomas Hearns, James Toney, Marvelous Marvin Hagler, Jake LaMotta, Sugar Ray Robinson and Rocky Graziano collide in gigantic proportions. This decisive boxing simulation features a revolutionary perspective and knockout graphics! Every fighter uses his authentic style, seven power packed punches and three pulverizing super punches! Throw uppercuts, right or left crosses and devastating body blows! Bob and weave, clinch and block. Analyze end of round stats to enhance your performance. Choose from the eight fighters or create your own legend. Train to hone your fighting skills; choose from three modes of game play. Select the Exhibition or Career modes and master the art of boxing. Earn legendary status to enter the Battle of the Legends mode allowing up to eight person simultaneous play in legendary brawls. - TECHNICAL - Game ID: SNS-LL-USA - TRIVIA - Released in September 1993 in the USA. - TIPS AND TRICKS - Status - Password: One opponent defeated as Rocky Marciano - HLDBDBJJDDIPWLGD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62795&o=2 $end $snes=boxinglg, $bio Nintendo Super NES game published 27 years ago: Boxing Legends of the Ring (c) 1993 Electro Brain PAL European release. - TECHNICAL - GAME ID: SNSP-LL-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62794&o=2 $end $megadriv=boxinglg, $vgmplay=boxinglg_md, $bio Sega Genesis game published 27 years ago: Boxing Legends of the Ring (c) 1993 Electro Brain - TECHNICAL - GAME ID: T-107026 - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57134&o=2 $end $cpc_cass=boxmanag, $bio Amstrad CPC cass. published 32 years ago: Boxing Manager (c) 1988 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82882&o=2 $end $spectrum_cass=boxingma, $bio Boxing Manager (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226692&o=2 $end $info=boxingm, $bio Arcade Video game published 19 years ago: Boxing Mania - Ashita no Joe (c) 2001 Konami Corp. Based on the 1970's anime Ashita no Joe, players take on the role of Joe Yabuki in the ring against his toughest rivals. Players jab, swing, and punch at the four targets that swing out from the left and right side of the cabinet in order to land blows against their opponent. Taking cues from the onscreen action players dodge attacks by ducking away from the cabinet. When knocked to the mat players must hit the bar near the bottom of the screen repeatedly to get back up. And when the opportunity arises, players are prompted to deliver an uppercut to the flashing face-shaped target at the top of the cabinet, often delivering a knock-out punch to finish the match. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in August 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4106&o=2 $end $apfm1000=boxing, $bio APF MP1000 game published 41 years ago: Boxing (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1012] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49736&o=2 $end $intv=boxing, $bio Mattel Intellivision game published 40 years ago: Boxing (c) 1980 Mattel Electronics It's the Battle of the Century! Both players select and go with their contender for 15 grueling rounds to a decision. Or one boxer wins by a knockout and this fight is history! The computer is the referee. Body punches, feints, hard shots to the head! You can even pull your punches. Rounds, time remaining, seconds count for a knockdown and running point totals automatically displayed! Here's supercharged excitement - the ring strategy and action of Big Time Boxing! Will your fighter be Champion? - TECHNICAL - Model 1819 CONTROLS [1] High Left Feint [2] Pull Punch [3] High Right Feint [4] High Left Punch [5] Duck [6] High Right Punch [7] Middle Left Punch [8] Duck [9] Middle Right Punch [CLEAR] Low Left Punch [0] Pull Punch [ENTER] Low Right Punch SIDE BUTTONS ARE NOT USED - TIPS AND TRICKS - * STRATEGY should be a mix of Offense and Defense, plus common sense. It takes skill to win, not merely throwing punches. * KNOW THE OPPOSITION! Think and then fight. Feel out the other fighter! Decide whether to go for the knockout or pile up points and win by Decision. (Computer is the referee.) Pace your fighter. * KNOW YOUR FIGHTER. Keep track of how much punishment he's taking. If it's too much use the Disc. Back him away. Try blocking more punches. Use strategy, think ahead. Use his strengths - Power, Defense, etc. * COUNTER-PUNCH! Develop your reactions. Watch for openings and exploit them. Get your boxer off the ropes and turn the tables! Build combinations of ducks or feints. * REMEMBER: When you move in close, Computer will automatically hold you in there throwing punches. This means you can work the keys to punch, feint or duck without worrying about the Direction Disc. (If either fighter uses the Disc, this is no longer true.) - STAFF - Program: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60863&o=2 $end $a2600=boxing,boxingbo, $bio Atari 2600 cart. published 40 years ago: Boxing (c) 1980 Activision. - TECHNICAL - Model AG-002 - SCORING - Long jabs = 1 point each. Close power punches = 2 points each. 100 points is K.O. - TIPS AND TRICKS - Tips from Bob Whitehead, designer of Boxing "I wanted Boxing to be fun to play the first time you try it, but I designed some little tricks into the game that will make it more challenging the more you play." "You'll find that the way to win at Boxing it to hit and dance, hit and dance (just like the pros). Draw off your opponent's jabs by making him punch while you're dancing quickly out of his reach. And watch out! When he gets behind, he gets better. But hang in there is you get behind; after the first minute (of each two-minute bout), the computer gets a little tired, and his reactions slow down. Come on strong at the end of the round and you might still catch him. By the way, I shortened the rounds to 2 minutes because... well, you'll see why when you've gone a couple rounds." "Your best strategy for winning is to jab your opponent until you move him to the ropes, then charge in, mit it up in close, and keep your red button pressed down. You may be able to repeat a punching combination that builds up your point score fast." "But--please--be fair to newcomers. Give yourself a handicap when you're showing them Boxing. We don't want you to lose your friends." - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50286&o=2 $end $info=gnw_boxing, $bio Handheld game published 36 years ago: Boxing (c) 1984 Nintendo Co., Ltd. The game is seen from a 2D perspective, and your character is always on the right. - TECHNICAL - Micro Vs. System Model # BX-301 - TRIVIA - Released on July 31, 1984 in Japan. In America, the game was originally known as Punch-Out!! (named after the popular franchise), though when the game was included in Game & Watch Gallery 4 they changed the name back to Boxing. The only difference between Boxing and Punch-Out!! were the names and the box. The American box had artwork that was made specifcally for it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83082&o=2 $end $a2600=boxingc,boxinge1, $bio Atari 2600 cart. published 37 years ago: Boxing (c) 1983 CCE - TECHNICAL - Model C-861 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50283&o=2 $end $gameboy=boxing, $bio Nintendo Game Boy Cart. published 30 years ago: Boxing [Model DMG-BXA] (c) 1990 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65696&o=2 $end $psx=boxing, $bio Sony PlayStation disc published 19 years ago: Boxing (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01309 BARCODE: 093992071400 - TRIVIA - Released on May 14, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111024&o=2 $end $database=boxing, $bio Boxing [No. 13] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129545&o=2 $end $vc4000=boxing, $bio VC 4000 cart. published 42 years ago: Boxkampf (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 18] - TRIVIA - Also called Boxing Match outside Germany, and Match de Boxe in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49195&o=2 $end $cpc_flop=boxon2f1,boxon2f101, $bio Amstrad CPC 464 disk. published 25 years ago: Boxon 2 (c) 1995 Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123248&o=2 $end $cpc_flop=boxon3f1,boxon3f101, $bio Boxon 3 (c) 199? Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123249&o=2 $end $gameboy=boxxle2, $bio Nintendo Game Boy Cart. published 28 years ago: Boxxle II [Model DMG-SQ-USA] (c) 1992 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65699&o=2 $end $gameboy=boxxle, $bio Nintendo Game Boy Cart. published 30 years ago: Boxxle [Model DMG-SO-USA] (c) 1990 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65697&o=2 $end $info=boxyboy,boxyboya, $bio Arcade Video game published 30 years ago: Boxy Boy. (c) 1990 Namco. A puzzle game where you control a boy who tries to push the boxes onto the blue circles. - TECHNICAL - Namco System 1 hardware Game ID : SB Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in November 1990. This game is known in Japan as "Souko Ban Deluxe". Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.10 - VICL-40097, 40098) on 16/12/1993. - STAFF - Developed by Thinking Rabbit, Ltd. Music composed by : Ayako Saso - PORTS - * CONSOLES: NEC PC-Engine (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=329&o=2 $end $tg16=boxyboy, $bio NEC TurboGrafx-16 cart. published 30 years ago: Boxyboy [Model TGX010031] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84296&o=2 $end $cpc_cass=boyracer, $bio Amstrad CPC cass. published 33 years ago: Boy Racer (c) 1987 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82883&o=2 $end $megadriv=bsteam3, $bio Boy Soccer Team III (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56370&o=2 $end $tiki100=bjelker, $bio Boyepakjente Bjelker (c) 198? Dimensjonering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237360&o=2 $end $x68k_flop=boynboyn, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Boyon-Boyon (c) 1990 Unknown. - STAFF - Program: Loudear.K Character/Font: Tsubo Graphic: NUKE Bomber, M. Koio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87159&o=2 $end $x68k_flop=boyoyon, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Boyoyon (c) 1996 Noz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87160&o=2 $end $cpc_flop=boysdemo, $bio Amstrad CPC 464 disk. published 31 years ago: Boys Demo (c) 1989 CCC [Croco Computer Club] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123697&o=2 $end $bbcb_cass=bozobrav, $electron_cass=bozobrav, $bio Bozo the Brave (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51579&o=2 $end $msx2_flop=bozoadv, $bio MSX 2 disk. published 28 years ago: Bozo's Big Adventure (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101509&o=2 $end $info=ice_bozo, $bio Redemption game published 23 years ago: Bozo's Pail Toss (c) 1997 Innovative Creations in Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101118&o=2 $end $amigaocs_flop=bozuma, $bio Commodore Amiga 500 disk. published 32 years ago: Bozuma (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73604&o=2 $end $kc_cass=bspiele1, $bio VEB Mikroelektronik KC cass. published 34 years ago: Bö Spiele 1 (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133768&o=2 $end $kc_cass=bspiele2, $bio VEB Mikroelektronik KC cass. published 34 years ago: Bö Spiele 2 (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133769&o=2 $end $kc_cass=bspiele3, $bio VEB Mikroelektronik KC cass. published 34 years ago: Bö Spiele 3 (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133770&o=2 $end $dmv=bradford, $bio Bradford (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233888&o=2 $end $x68k_flop=bradion, $bio Bradion cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234509&o=2 $end $info=bradley, $bio Arcade Video game published 39 years ago: Bradley Trainer (c) 1981 Atari. The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz) Players : 1 Control : stick Buttons : 10 - TRIVIA - In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now). Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot. A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference. Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time. - STAFF - Project leader : Rick Moncrief Programmed by : Ed Rotberg Engineer : Jed Margolin Mechanical engineer : Otto De Runtz Technician : Erik Durfey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=330&o=2 $end $tiki100=brage, $bio TIKI-100 disk. published 34 years ago: BRAGE (c) 1986 Hannemyr, Gisle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237361&o=2 $end $pc98=brahcho, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Brah Choushinden (c) 1996 Comrade System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89036&o=2 $end $psx=brahmafc, $bio Sony PlayStation disc published 23 years ago: Brahma Force - The Assault on Beltlogger 9 (c) 1997 Jaleco USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00444 BARCODE: 032264500064 - TRIVIA - Released on March 31, 1997 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111443&o=2 $end $info=brain, $bio Arcade Video game published 34 years ago: Brain (c) 1986 Sega. A side scrolling shooter in deep space with tough gameplay and eerie music and sounds. The game has alternate play modes where you must first fly a space craft and land on the planet surface at the end. After landing, you take control of the space ranger and must negotiate your way through caves and tunnels while obtaining computer disks. Each disk you collect brings you closer to discovering a hidden enemy. There are certain UFO's and aliens you can obtain them from, just watch the game demo's to see them. - TECHNICAL - Runs on the Sega "System 2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in March 1986. - STAFF - Developed by: Coreland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=331&o=2 $end $x68k_flop=brain31, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Brain 68 Vol. 31 (c) 1993 Unknown. - TECHNICAL - MEDIA: FD x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87161&o=2 $end $x68k_flop=brain32, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Brain 68 Vol. 32 (c) 1993 Unknown. - TECHNICAL - MEDIA: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87162&o=2 $end $x68k_flop=brain33, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Brain 68 Vol. 33 (c) 1993 Unknown. - TECHNICAL - MEDIA: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87163&o=2 $end $x68k_flop=brain34, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Brain 68 Vol. 34 (c) 1993 Unknown. - TECHNICAL - MEDIA: FD x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87164&o=2 $end $x68k_flop=brain35, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Brain 68 Vol. 35 (c) 1993 Unknown. - TECHNICAL - MEDIA: FD x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87165&o=2 $end $bbcb_cass=brainaer, $bio Brain Aerobics (c) 19?? Minic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51580&o=2 $end $saturn=bbq, $bio Sega Saturn game published 24 years ago: Brain Battle Q (c) 1996 Clef - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58959&o=2 $end $amigaocs_flop=brainbls, $bio Commodore Amiga 500 disk. published 29 years ago: Brain Blasters (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73605&o=2 $end $info=m4bbox,m4bbox__a,m4bbox__b,m4bbox__c,m4bbox__d,m4bbox__e,m4bbox__f,m4bbox__g,m4bbox__h,m4bbox__i, $bio Brain Box (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42955&o=2 $end $x1_flop=bbreaker, $bio Sharp X1 5.25in.disk. published 34 years ago: Brain Breaker (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G158 BARCODE: 4988601001588 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85940&o=2 $end $spectrum_cass=braindam, $bio Brain Damage (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225553&o=2 $end $spectrum_cass=braindam_a, $bio Brain Damage (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225938&o=2 $end $ibm5170_cdrom=braind13d, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Brain Dead 13 Starring Fritz (c) 1995 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144584&o=2 $end $cdi=bdead13, $bio Phillips CD-i published 23 years ago: Brain Dead 13 (c) 1997 Philips Interactive Media, Incorporated. You will play the role of ‘Lance’ and you must try to survive in a world full of danger. Your enemy 'Fritz' will follow you throughout the whole game. Your purpose is to beat the 'Brain' and to make the whole place safe again. - TECHNICAL - Model 810 0309 - TIPS AND TRICKS - * Official Solution: Following the below description will bring you to the end of the game. This is not the only path that is available to reach the end. L: Stands for left R: Stands for right U: Stands for up D: Stands for down F: Stands for fire L U (go upstairs) L (enter ‘Poppy’ room) L R F U L U R (enter 'Moose' place) F U R R L R U F (Lance jumps on Moose) L D U U D D R L U L R U L (Moose falls on Fritz) R R R R L R (enter 'Ghost' room) D F F F R (enter Cellar, downstairs) D U R U R (enter 'Labyrinth') R U L L L L D D R U U (out Labyrinth, moving floor) L L L L (first little dragon statue) F R F D (second little dragon statue) F F R R (feet of great statue) R L R F (Lance in the air) F F R F F R D L R R R (enter 'Caterpillar' room) F F U (enter 'Vivi's' room) F R (Vivi's manicure) U L U R L U L L (Vivi's shave) F R R L (Vivi's facial) F F L U R (enter 'Red witch' room) U L F L D D (Lance takes eye of red witch) L U F U L L F (Red witch flies against the wall) L L U R (enter 'Blue witch' room) F R D D (Lance takes eye of blue witch) R U F U R R F U U (Lance enters the elevator) L (first fight with Fritz) F R L R (second fight with Fritz) L F (third fight with Fritz) R F L F R (fourth fight with Fritz) F L R L (fifth fight with Fritz) R F (Lance enters the 'Brain' room) L R (first attack of Fritz follows) R D L (second attack of Fritz follows) R D F R U (third attack of Fritz follows) D F D (fourth attack of Fritz follows) F F F R -> THE END - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52791&o=2 $end $psx=bdead13, $bio Sony PlayStation disc published 24 years ago: Brain Dead 13 (c) 1996 ReadySoft, Inc. Warning: Extreme Cartoon Violence! No Cartoon characters were maimed or mutilated during the making of this game. Deep inside the sinister castle, evil brewing... As Lance, computer repair genius, you're summoned to the castle of the disembodied brain, Dr. Nero Neurosis. You uncover the brain's master plan... Time is running out! Racing through the demented Doctor's twisted castle, you'll battle the ultimate mishaps of science:... Moose... Vivi... and Fritz, the half human half-pet of Dr. Neurosis. But, if you're not quick enough to evade their attacks, you'll find yourself sliced, spiked, skinned, singed, smoked, shocked, squashed, squeezed, shaved, slugged, or worse! Dying has never been this much fun! - TECHNICAL - CD1 ID: SLUS-00083 CD2 ID: SLUS-00171 - TRIVIA - Released in March 1996 worldwide. Export releases: [JP] "Brain Dead 13 [Model SLPS-00514~5]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97358&o=2 $end $saturn=bdead13, $bio Sega Saturn game published 24 years ago: Brain Dead 13 (c) 1996 ReadySoft, Incorporated. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: T-12103H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59987&o=2 $end $saturn=bdead13j, $bio Sega Saturn game published 24 years ago: Brain Dead 13 (c) 1996 Coconuts Japan - TECHNICAL - Game ID: T-7305G - TRIVIA - Released on October 10, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58960&o=2 $end $gameboy=braindrnu, $bio Nintendo Game Boy Cart. published 22 years ago: Brain Drain [Model DMG-ABRE-USA] (c) 1998 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65702&o=2 $end $gameboy=braindrnj, $bio Nintendo Game Boy Cart. published 22 years ago: Brain Drain [Model DMG-ABRJ-JPN] (c) 1998 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65701&o=2 $end $gameboy=braindrn, $bio Nintendo Game Boy Cart. published 22 years ago: Brain Drain [Model DMG-ABRP-EUR] (c) 1998 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65700&o=2 $end $database=braindrn, $bio Brain Drain [No. 9] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129546&o=2 $end $msx2_flop=braindrv, $bio MSX 2 disk. published 23 years ago: Brain Drive (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101510&o=2 $end $adam_flop=braingam,braingama, $bio Coleco Adam disk. published 33 years ago: Brain Games (c) 1987 ADAMagic Soft. Five games for the ADAM Computer from ADAMagic software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109355&o=2 $end $a2600=braingame, $bio Atari 2600 cart. published 42 years ago: Brain Games (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Brain Games [Model CX2664]". - TECHNICAL - Model CX2664P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114492&o=2 $end $a2600=braingam, $bio Atari 2600 cart. published 42 years ago: Brain Games (c) 1978 Atari, Incorporated. Compilation of memory games. - TECHNICAL - Model CX2664 - TRIVIA - Brain Games has been suggested in the 1984 book Clinical Management of Memory Problems as an effective clinical device for memory retraining exercises. Noted for having a variety of useful games, patients would be faced with auditory and visual cues that may improve spatial reasoning. Export releases: PAL "Brain Games [Model CX2664P]" - STAFF - Programmer: Larry Kaplan - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50287&o=2 $end $snes=brainlrdj, $bio Nintendo Super Famicom cart. published 26 years ago: Brain Lord (c) 1994 Enix, Limited. - TECHNICAL - Game ID: SHVC-3B - TIPS AND TRICKS - Unlimited fairy experience -------------------------- Use the Light Fairy to see, when in the ruins under the city. After getting the fairy, return to the first save location, then go right. Enter the first door from the save location. Go through the little room and go to the next door. Look out for the robots in this room, as the shield will not block their attacks, which do a lot of damage. Go after them at an angle. Use the fairy in the room after the robots. You should now be able to see a small blue square on the floor. Use the square to turn on the lights, then get on the small flying square. It allows you to travel over the electric floor without harm. There will be a few enemies in the room that will always have a ball that increases your fairy's experience by 50. This may be repeated as many times as needed. Gate key -------- You need the Fire Sword. Near the beginning is a room with a red pig. In that room is a door with a ice block. Melt it to get the flood gate key. Then, go to the room with big skeletons and unlock that door. Though there is the key that you are looking for. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61108&o=2 $end $snes=brainlrd, $bio Nintendo Super NES game published 26 years ago: Brain Lord (c) 1994 Enix, Limited. North American release. Game developed in Japan. Text from the back cover: Beyond your memory lies a time filled with Dragons and men riding the skies together. The Dragon Warrior blood flows deeply through your family. Now, you are the only one left. Your father has spent a life time searching for the Ancient Dragons, a life lived in vain. It is up to you to find the Dragons. Before you lies a world filled with puzzle and riddles, enough to drive even the most rational insane. There are too many unanswered questions in your mind. What lies ahead? Where do I start? What will I find? There is a Dark Presence that awaits you. Can you unlock the secret? Are you strong enough to survive? ARE YOU A BRAIN LORD? We shall see... - TECHNICAL - GAME ID: SNS-3B-USA - TRIVIA - Released in August 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62796&o=2 $end $to_flop=brainpow, $bio Thomson TO disk. published 33 years ago: Brain Power (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107610&o=2 $end $mo5_cass=brainpwr,brainpwrb,brainpwra,brainpwrc, $to7_cass=brainpwr, $bio Thomson MO5/TO7 cass. published 33 years ago: Brain Power (c) 1987 SoftBook - TECHNICAL - FACE A: TO7 FACe B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108162&o=2 $end $mo5_flop=brainpwr, $bio Thomson MO5 disk. published 5 years ago: Brain Power cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235296&o=2 $end $svision=brainpow, $bio Brain Power [Model SV10023] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95422&o=2 $end $arcadia=brainqz, $bio Arcadia 2001 cart. published 38 years ago: Brain Quiz (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 6] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49240&o=2 $end $coleco=brainstr, $bio Colecovision game published 36 years ago: Brain Strainers (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53249&o=2 $end $info=m5bwaves,m5bwaves07, $bio Brain Waves (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14883&o=2 $end $cpc_flop=brainach,brainacha,brainach_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Brainache (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118988&o=2 $end $spectrum_cass=brainach, $bio Sinclair ZX Spectrum cass. published 33 years ago: Brainache (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2029 - STAFF - Written by: Owen Brunette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78084&o=2 $end $cpc_cass=brainach, $bio Amstrad CPC cass. published 33 years ago: Brainache [Model 3038] (c) 1987 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82884&o=2 $end $gameboy=brainben, $bio Nintendo Game Boy Cart. published 29 years ago: Brainbender (c) 1991 Gremlin Graphics - TECHNICAL - Cartridge ID: DMG-BW-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65703&o=2 $end $gameboy=brainbenu, $bio Nintendo Game Boy Cart. published 29 years ago: Brainbender [Model DMG-BW-USA] (c) 1991 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65704&o=2 $end $amigaocs_flop=bblaster, $bio Commodore Amiga 500 disk. published 32 years ago: Brainblaster - Bombuzal + Xenon 2 (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73606&o=2 $end $info=bs9009cx, $bio Computer published 21 years ago: BrainStation 9009 CXL (c) 1999 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233763&o=2 $end $spectrum_cass=brainst,brainsto,brainsto_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Brainstorm (c) 1983 Micromega - STAFF - Written by: S. Brooks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78086&o=2 $end $cpc_flop=brainsto, $bio Amstrad CPC 464 disk. published 36 years ago: Brainstorm (c) 1984 Caxton Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120295&o=2 $end $spectrum_cass=bstormbb,bstormbba, $bio Sinclair ZX Spectrum cass. published 35 years ago: Brainstorm (c) 1985 Bubble Bus Software - STAFF - Written by: Tom Prosser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78087&o=2 $end $cpc_cass=brainstr, $bio Amstrad CPC cass. published 34 years ago: Brainstorm (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82885&o=2 $end $spectrum_cass=brainstm,brainstma,brainstmb,brainstmd, $bio Sinclair ZX Spectrum cass. published 33 years ago: Brainstorm (c) 1987 Firebird - STAFF - Program: Pete Cooke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78088&o=2 $end $cpc_flop=brainstm,brainstma,brainstm_h1, $bio Amstrad CPC 464 disk. published 33 years ago: Brainstorm (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119268&o=2 $end $bbcb_cass=brainsto, $bio Brainstorm (c) 19?? Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51581&o=2 $end $adam_flop=brainstm,brainstma, $bio Coleco Adam disk. published 30 years ago: BrainStorm (c) 1990 Pitman Soft. Tetris-like game for the ADAM. - STAFF - By: Steve Pitman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109356&o=2 $end $c64_cass=brainstrm, $bio Commodore C64 cass. published 33 years ago: Brainstorm (c) 1987 Firebird Soft. - STAFF - Original program by: Pete Cooke Commodore conversion by: D. Kirby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145484&o=2 $end $tvc_cass=brake, $bio Brake (c) 198? Fast & Force Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112511&o=2 $end $info=drac_l1,drac_p11, $bio Pinball published 27 years ago: Bram Stoker's Dracula (c) 1993 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Fliptronics II) Model Number : 50001 CPU : Motorola M6809 @ 2 MHz Sound CPU : Motorola M6809 @ 2 MHz Sound chips: Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516 - TRIVIA - Released in April 1993. Based on the 1992 movie, starring Gary Oldman, Winona Ryder, and Anthony Hopkins, and directed by Francis Ford Coppola. 6,801 units were produced. Here is the full list of quotes : 'Welcome to my home.' (start game) 'Welcome to the Carpathians.' (start game) 'Do you believe in destiny?' (start game) 'Everlasting love.' (Love Never Dies) 'Our love is stronger than death.' (Love Never Dies) 'You are safe with me.' (Love Never Dies) 'I give you life eternal.' (Love Never Dies) 'I am Dracula.' (random) 'I never drink... wine.' (random) 'I hear you are a man of good... taste.' (random) 'There is no life in this body.' (random) 'I am the monster that breathing men would kill.' (random) 'I am the last of my kind.' (random) 'Do not fear me.' (random) 'See me now.' (random) 'There are no limits to science.' (random) 'How few days go by to make up a century.'" (random) 'Get the Extra Ball.' (Extra Ball lit by Loops) 'Extra Ball!' 'Winds, Winds, Winds!' (beginning of Mist Multiball) 'Ten Million' (Mist Multiball) 'Twennnty Million' (Double Mist Multiball) 'Thirrrrrrrrrrrty Million' (Triple Mist Multiball) 'Vampires DO exist.' (Coffin Ramp 500K) 'It is a beast, a monster!' (Coffin Ramp 1M) 'Dracula fears us.' (Coffin Ramp 1.5M) 'A moment's courage, and it is done!' (Coffin Ramp 2M) 'It is here that we must find him and destroy him utterly!' (opening Coffin) 'Do not fail here tonight!' (starting Coffin Multiball) 'I've seen many strange things already!' (light Castle Lock) 'I know now that I am a prisoner.' (light Castle Lock) 'I just want to cut off her head and take out her heart.' (light Castle Jackpot) 'We may yet save her precious soul!' (light Double Castle Jackpot) 'She is the Devil's Concubine!' (Castle Jackpot) 'I cast you out, Prince of Darkness, into Hell!' (Double Castle Jackpot) 'Lives, I need lives for the Master!' (Asylum in Multiball) 'Would you care for an hors d'oeuvres, Dr. Seward?' (Asylum in Multiball) 'Ha ha ha!' (end of Multiball) 'You think you can destroy me with your idols?' (start Rats) 'Your puny efforts amuse me.' (fail Rats) 'My revenge has just begun.' (start Bats) 'Your struggles are futile.' (fail Bats) 'Listen to them, the Children of the Night.' (starting Video Mode) 'You are the love of my life, alive again.' (Replay) 'I have crossed oceans of time to be with you.' (Special) 'Oh, this is too easy...' (quick side drain) 'You are but mortal, after all.' (side drain) 'I feel like a blundering novice!' (end of extremely poor game) 'Blood is too precious a thing in these times.' (end of game) 'We shall do battle once more.' (Match) 'I condemn you to living death.' (Match) '"You are a worthy opponent.' (high score) 'Behave yourself.' (Tilt, only on newer ROMs) 'Aren't you forgetting something?' (press START, no Credits) - TIPS AND TRICKS - During the game, a close-up of Dracula's eyes appears on the display at random intervals. When his eyes are crossed (typically during idle periods early in a game), press the START button for a picture of Fluffy the Vampire (he looks suspiciously like one of the Doctors from Dr. Who!) and 20 points. This may or may not work if you have credits in the machine (the Start button may start another game instead). - STAFF - Game Design : Barry Oursler (BSO), Mark Sprenger Software : Bill Pfutzenreuter (Pfutz) Music & Sounds : Paul Heitsch (P H) Mechanical Design : Zofia Bil (BIL) Graphics : Mark Sprenger Video FX : Scott Slomiany (Scott Matrix) Engineering : Manu Jayswal, Mark Coldebella Marketing : Roger Sharpe Model Makers : Jerry Pinsler, Al Cardenas, Art Clafford, Frank Reyes, Mark Johnson Technical Support : Lou Isbitz, Jose Delgado, Bill Thomson, Butch Ortega, Kent Pemberton, Wally Roeder, Dick Valosek, Debbie Stevens, Herb Uher M.E.L. Laboratory : Nick Miku, Joe Pratt, Fred Flores, Loriene Livingston, Rose Chaham Service : Tom Cahill, Greg McKay, Steve Trybula, Pat Riley Manual Department : Karen Trybula Special Thanks : Kip Calderara, Liz Klippel, Tim Kitzrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5238&o=2 $end $megadriv=dracula, $bio Sega Mega Drive game published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56371&o=2 $end $amigaocs_flop=dracula, $bio Commodore Amiga 500 disk. published 26 years ago: Bram Stoker's Dracula (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73607&o=2 $end $ibm5170_cdrom=bsdracula, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Bram Stoker's Dracula (c) 1995 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144585&o=2 $end $gameboy=dracula, $bio Nintendo Game Boy Cart. published 27 years ago: Bram Stoker's Dracula [Model DMG-D4-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65705&o=2 $end $sms=dracula, $bio Sega Master System cart. published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft - TECHNICAL - [Model MK-27065-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55953&o=2 $end $nes=dracula,draculau, $bio Nintendo NES cart. published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft Bram Stoker's Dracula goes straight for the jugular with spine-chilling action on multiple levels that are divided into day and night. Plunge deep into the ultimate interactive movie complete with great graphics and sound that bring to life the cold, dark dungeons of Castle Dracula, the brutal Transylvanian countryside, and eerie 19th century London. As the sun sets, the evil Prince of Darkness rises and attacks as a bat, a vicious wolf, even an old man. But make no mistake, he must be stopped! - TECHNICAL - GAME ID: NES-DR-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54966&o=2 $end $snes=draculau,draculaup, $bio Nintendo Super NES game published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft - TECHNICAL - Game ID: SNS-5D-USA - TRIVIA - Released in September 1993 in the USA. - TIPS AND TRICKS - Level skip: Complete level one, then quickly and repeatedly press X + Y to advance to a later level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62798&o=2 $end $snes=dracula, $bio Nintendo Super NES game published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft PAL european release. - TECHNICAL - GAME ID: SNSP-5D-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62797&o=2 $end $megadriv=draculau, $vgmplay=dracula_md, $bio Sega Genesis game published 27 years ago: Bram Stoker's Dracula (c) 1993 Sony Imagesoft - TECHNICAL - GAME ID: T-93016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57135&o=2 $end $gamegear=dracula, $bio Sega Game Gear cart. published 26 years ago: Bram Stoker's Dracula [Model T-93018-50] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64492&o=2 $end $gamegear=draculau, $bio Sega Game Gear cart. published 28 years ago: Bram Stoker's Dracula (c) 1992 Sony Imagesoft - TECHNICAL - [Model T-93018] - TRIVIA - This game is based on the 1992 movie with the same title. - TIPS AND TRICKS - * Stage Select and Invincibility: As the Sega logo fades out, hold 2. When the screen is black, quickly press Up,Down,Left,Right, Left, Right, Up, Down. If the text appears before you finish then you were too slow. When you start, a stage select will appear. Press 2 in this menu to enable invincibility. - STAFF - By: Dominic Wood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64493&o=2 $end $segacd=dracula,draculaa,draculab, $bio Sega CD published 28 years ago: Bram Stoker's Dracula [Model T-93065] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60701&o=2 $end $pc98=brandish, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Brandish (c) 1991 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89037&o=2 $end $snes=brand2ex, $bio Nintendo Super Famicom cart. published 24 years ago: Brandish 2 - Expert [Model SHVC-AQIJ-JPN] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61110&o=2 $end $pc98_cd=brand2cm, $bio NEC PC-9821 CD published 24 years ago: Brandish 2 - The Planet Buster - Campaign-ban (c) 1996 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128377&o=2 $end $pc98=brand2pb,brand2pba, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Brandish 2 - The Planet Buster (c) 1993 Nihon Falcom. - TECHNICAL - GAME ID: NW10081010 BARCODE: 4956027060779 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89038&o=2 $end $snes=brand2pb, $bio Nintendo Super Famicom cart. published 25 years ago: Brandish 2 - The Planet Buster [Model SHVC-AQGJ-JPN] (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61111&o=2 $end $pc98=bran2new, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Brandish 2 Renewal (c) 1995 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89039&o=2 $end $pc98=brand3sb, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Brandish 3 - Spirit of Balcan (c) 1994 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89040&o=2 $end $pc98_cd=brand3cm, $bio NEC PC-9821 CD published 24 years ago: Brandish 3 - Spirit of Balcan - Campaign-ban (c) 1996 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128378&o=2 $end $pc98_cd=brand3rn, $bio NEC PC-9821 CD published 25 years ago: Brandish 3 - Spirit of Balcan - Renewal (c) 1995 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128379&o=2 $end $pc98_cd=brandcmp, $bio NEC PC-9821 CD published 24 years ago: Brandish Campaign-ban (c) 1996 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128380&o=2 $end $pc98=brandnew,brandnewca, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Brandish Renewal (c) 1995 Nihon Falcom. - TRIVIA - Released on March 10, 1995 in Japan. - STAFF - Renewal Staff Programming: Takayuki Kusano Director: Daisuke Fujii Graphics: Brandish Team Music: Falcom Sound Team J.D.K. PreStory: Tadashi Hayakawa Editor: Hiroaki Saito Promoter: Yoshinobu Nakahara, Toshikuni Matsumae, Kaoru Ono Technical Supports: Noriyoshi Akiba Coordinater: Shinji Yamazaki Producer: Masayuki Kato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89041&o=2 $end $pc98_cd=brandnew, $bio NEC PC-9821 CD published 25 years ago: Brandish Renewal (c) 1995 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128381&o=2 $end $pc98=brandvt, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Brandish VT (c) 1996 Nihon Falcom. - TECHNICAL - Floppy Disk x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89042&o=2 $end $pc98_cd=brandvt, $bio NEC PC-9821 CD published 24 years ago: Brandish VT (c) 1996 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128382&o=2 $end $pcecd=brandish, $bio NEC PC-Engine CD published 26 years ago: Brandish (c) 1994 NEC Home Electronics, Limited. - TECHNICAL - Game ID: HECD4007 - TRIVIA - Released on June 17, 1994 in Japan. - STAFF - Cast Dora Dolon: Sakiko Tamagawa Cast: Miki Ito, Koji Yada, Daisuke Gouri, Yayoi Jinguji Narration: Banjo Ginga Original Work: Falcom Music: Falcom Sound Team J.D.K. PC Staff Program: Mitsuo Nakamura, Junpeh Graphics: Kenji Kobayashi, Mitsuhiro Miura, Kazuhiro Koizumi, Hiroyasu Yamazaki, Sayoko Kingoji (Kingoji), Yuko Tamane Assistance: Kazuhiro Sasaki Music Arrangement: Jun Hasebe Music & SFX: Vaincre Co. Ltd., USP Recording: Studio Tavac Publicity: Hideo Kuwabara, Nobuyuki Kondo Special Thanks: Naoko Asano, Yasunobu Kasuya, Toru Sugiyama, Nobuhiro Takagaki, Goro Fukagawa, Fumihiko Matsubara NEC Personal Systems: Atsushi Iisaka, Shinji Toshioka, Yoshiko Kaneko, Yuji Masuko, Takeshi Kudo, Ichiro Matsue, Hidekazu Kobayashi, Yuki Matsuo, Nobuhiro Sasaki, Shiro Nakai, Takeshi Saze, Mitsuhiko Nakata, Yoshimitsu Shana, Keizo Hosoi, Koji Suganuma, Takaya Mikami, Takashi Takano, Toru Yanagida, Masato Takahashi, Joji Wakazono, Yoshiteru Takenouchi, Kazuhiro Sone Director: Hirotada Hashimoto Supervisor: Shinji Yamazaki (Falcom), Masao Takeuchi Executive Producer: Masay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58121&o=2 $end $fmtowns_flop=brandish, $bio Fujitsu FM Towns disk. published 29 years ago: Brandish [Model NW10041030] (c) 1991 Falcom [Nihon Falcom Corp.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132303&o=2 $end $snes=brandishj, $bio Nintendo Super Famicom cart. published 26 years ago: Brandish (c) 1994 Koei. - TECHNICAL - Game ID: SHVC-QF-JPN - TRIVIA - Released on June 25, 1994 in Japan. - TIPS AND TRICKS - Alternate Ending ---------------- Fight, instead of help, Alexis for an alternate ending. Restore energy -------------- Press L + R during game play. The screen will flash to black to confirm correct code entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61109&o=2 $end $snes=brandish, $bio Nintendo Super NES game published 25 years ago: Brandish (c) 1995 KOEI Corporation. North American release. Game developed in Japan. See the original for more information. Text from the back cover: Now that you've mastered games like Breath of Fire and Brain Lord, we think you're ready for a role-playing game where the sun doesn't shine and the monsters grow big, really big! In Brandish, you stand accused of murder, being pursued by a fearless bounty hunter looking to collect the reward. About to be captured, you fall into a deep underworld maze filled with dangerous traps and deadly monsters including: giant crabs, headless fist pounding warrios and fire spitting gargoyles. With the bounty hunter still hot on your trail, you must navigate your way out of the mazes and back to the surface ASAP. Our only advice: stay alert, well armed and always moving upwards! - TECHNICAL - GAME ID: SNS-QF-USA - TRIVIA - Released in February 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62799&o=2 $end $x68k_flop=branmrkr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Branmarker (c) 1991 DO. - TECHNICAL - BARCODE: 4988703010532 MEDIA: FD x8 - TRIVIA - Released on July 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87166&o=2 $end $pc98=branmark, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Branmarker (c) 1991 DO. - TECHNICAL - BARCODE: 4988703010518 MEDIA: FD x5 - TRIVIA - Released on July 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89043&o=2 $end $fmtowns_cd=branmark, $bio Fujitsu FM Towns CD published 27 years ago: Branmarker (c) 1993 DO. - TECHNICAL - CD x1 - TRIVIA - Released in November 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110276&o=2 $end $pc98_cd=branmark, $bio NEC PC-9821 CD published 27 years ago: Branmarker - PC-9821 CD Edition (c) 1993 DO Corp. - TECHNICAL - CD x1 - TRIVIA - Released on November 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128384&o=2 $end $pc98_cd=branmar2, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Branmarker 2 [PC-9821 CD Edition] (c) 1995 DO. CD edition has a vocal version of the opening theme. - TECHNICAL - CD x2 - TRIVIA - Releases in October 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110277&o=2 $end $pc98=branmar2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Branmarker 2 (c) 1995 DO Corp. - TECHNICAL - MEDIA: FD x12 - TRIVIA - Released on July 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122207&o=2 $end $to7_cass=bras, $bio Bras (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108163&o=2 $end $pc8801_flop=brashpoi, $bio Brash Point II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91464&o=2 $end $info=brasil, $bio Arcade Video game published 20 years ago: Bra$il (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29138&o=2 $end $info=brasil86, $bio Arcade Video game published 34 years ago: Brasil 86 (c) 1986 Unknown. Another typical card game. Bet money on a deck, deck gets points, if yours is better than the CPU's, you get money, if the CPU's is better, you loose. - TECHNICAL - M6502 625 KHz CPU DISCRETE Sound device 256 x 232 Resolution - TRIVIA - There have been many copies of this game on the same hardware with the same everything except the name - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39417&o=2 $end $info=brasil87, $bio Arcade Video game published 33 years ago: Brasil 87 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39418&o=2 $end $info=brasil89,brasil89a, $bio Arcade Video game published 31 years ago: Brasil 89 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29140&o=2 $end $info=brasil93, $bio Arcade Video game published 27 years ago: Brasil 93 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39419&o=2 $end $pc8801_flop=brassgua, $bio Brass Guard (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91465&o=2 $end $amigaocs_flop=bratacca, $bio Commodore Amiga 500 disk. published 34 years ago: Brataccas (c) 1986 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73608&o=2 $end $gba=bratzbabu, $bio Nintendo GBA cart. published 14 years ago: Bratz - Babyz [Model AGB-BBZE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69989&o=2 $end $gba=bratzbab, $bio Nintendo GBA cart. published 14 years ago: Bratz - Babyz [Model AGB-BBZP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69988&o=2 $end $psx=bratz, $bio Sony PlayStation disc published 17 years ago: Bratz - Dress Up, Get Down and Be a Bratz Superstar! (c) 2003 Ubi Soft. Xpress Yourself! Everyone's favorite girls with a "passion for fashion" are back in their very own totally-hot dress-up 'n' dance video game for the PlayStation game console! Just pick your favourite Bratz girl and get ready to go! Step Up and Strut Out! * Strut your stuff and flaunt your style in single and multiplayer dancing competitions! Be Bratz! * Dress Up and dance as Cloe, Yasmin, Sasha, Jade, and Meygan! Designer Dance-Off! * Challenge other players by having them copy your dance moves! - TECHNICAL - GAME ID: SLUS-01508 BARCODE: 008888310402 - TRIVIA - Released on March 12, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - DC STUDIOS - MONTREAL, CANADA Executive Producer: Mark Greenshields Producer & Game Designer: Stéphane Roy Assistant Design: Oliver Sykes Art Director: Dominique Roussy Lead Programmer: Nathan Lazur Programming: Brian C. M. Faber, Dominic Filion, Alexandre Ganea Art Team: Luis Leonardo Alonso, Ghislain Barbe, Sarah Chamaillard, Chau Jye Chaung, David Lightbown, Bruno Marcheterre, Bétina Marquis, Scot Thomson, Aline Schleger Music & SFX: Steve Szczepkowski Testing: Luc Coté, Phillippe Laramee UBI SOFT ENTERTAINMENT - SAN FRANSICO, USA President: Laurent Detoc Director of Publishing: Jay Cohen VP of Marketing: Tony Kee VP of Product Development: Bret Berry Executive Producer: Tony Van Producer: Ashley L. Bushore, Laurentiu Rusu Group Brand Manager: Karen Conroe Product Brand Manager: Sarah Ohring Press Relations: Sean Kauppinen Hardware Manufacturer Approval Coordinator: David Costello Special Thanks: Eileen Cislak, Kari Dahl Olsson UBI SOFT ENTERTAINMENT - MONTREAL, CANADA Worldwide Test Manager: Éric Tremblay Lead Tester: Benoît Gagnon Tester: Hanz Tabora MGA ENTERTAINMENT Gamer's Queen B and Executive Producer: Susan G. McBride VP of Licensing: Victoria O'Connor Director of Bratz: Paula Treantafelles Art Director: Aileen Storer Writer: Charles O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111342&o=2 $end $vsmile_cd=bratzs, $bio Bratz - El Misterio del Collar [Model 80-093167] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147484&o=2 $end $vsmile_cd=bratz, $bio Bratz - Fashion Pixiez - The Secret Necklace [Model 80-093160] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147485&o=2 $end $gba=bratzfdu, $bio Nintendo GBA cart. published 14 years ago: Bratz - Forever Diamondz [Model AGB-BXFE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69991&o=2 $end $gba=bratzfd,bratzfdg, $bio Nintendo GBA cart. published 14 years ago: Bratz - Forever Diamondz [Model AGB-BXFP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69990&o=2 $end $gba=bratzra, $bio Nintendo GBA cart. published 15 years ago: Bratz - Rock Angelz [Model AGB-BRRE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69992&o=2 $end $gba=bratzraf,bratzrag,bratzras, $bio Nintendo GBA cart. published 15 years ago: Bratz - Rock Angelz [Model AGB-BRRP] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69993&o=2 $end $gba=bratzmovu,bratzmov,bratzmova,bratzmovg, $bio Nintendo GBA cart. published 13 years ago: Bratz - The Movie [Model AGB-BBUE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69994&o=2 $end $gba=bratzu, $bio Nintendo GBA cart. published 17 years ago: Bratz [Model AGB-A2RE-USA] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69987&o=2 $end $gba=bratz, $bio Nintendo GBA cart. published 17 years ago: Bratz [Model AGB-A2RP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69986&o=2 $end $mz2000_flop=brave, $bio Brave (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235709&o=2 $end $vgmplay=barver_md, $bio Sega Genesis game published 3 years ago: Brave Battle Saga - The Legend of the Magic Warrior (c) 2017 Piko Interactive. Brave Battle Saga was a turned based RPG developed by the Taiwanese company Chuanpu in 1996. The game has been translated to English 100% and now is playable in an official release. The Story of the game follows a civilization where humans and demons co-exist in harmony. They use technology and magic respectively. Technology is known to be the triumphant over magic; however, the world as they know it is destroyed by a massive technological accident. The survivors of this society continue to live without any technology access for thousands of years; until old technology is resurfaced and is returned to put in use. Due to this event, Demons have made return. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122321&o=2 $end $info=brvblade,brvbladea,brvbladej,brvbladeu, $bio Arcade Video game published 20 years ago: Brave Blade (c) 2000 Eighting / Raizing. A 3-D vertically scrolling shoot'em up. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : SPU (@ 12 Mhz), YMF271 (@ 12 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Brave Blade was released in May 2000. Brave Blade is the last Eighting/Raizing's arcade video game. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'. - STAFF - Planning & Design : Mitsuakira Tatsuta Planning & Program : Kenji Shibayama Staff : Masaharu Tokutake, Syouji Mizumoto, Yuki Yonei, Tomotaka Takeuchi, Hiroshi Sato, Kenichi Sato, Kenichi Yokoh, Manabu Namiki, Hiroshi Tahara Advance : Susumu Hibi Supervision : Yuichi Toyama, Yuichi Ochiai Producer : Masato Toyoshima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=332&o=2 $end $nes=braveboy, $bio Brave Boy - Kung Fu Pikachu (c) 19?? Unknown. A pirate hack of "Jackie Chan's Action Kung-Fu" featuring a Pikachu sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65153&o=2 $end $psx=musashi, $bio Sony PlayStation disc published 22 years ago: Brave Fencer Musashi [Model SLUS-00726/90029] (c) 1998 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111514&o=2 $end $info=braveff, $bio Arcade Video game published 21 years ago: Brave Fire Fighters (c) 1999 Sega Enterprises, Limited. Brave Firefighters is a forward moving 3-D simulator that delivers a game of unbelievable realism. Players are confronted with a number of exciting obstacles including realistic smoke, unexpected explosions, failling objects and of course, unpredictable conflagrations! - TECHNICAL - Runs on the Sega "Hikaru" hardware. - TRIVIA - Brave Fire Fighters was released in June 1999, it was the first video game produced for the Sega Hikaru hardware. Players use a fire hose that replicates the weight, grip and controls of a real fire hose The nozzle vibrates when the spray switch is depressed adding greatly to the illusion of reality. The tip of the nozzle twists allowing players to the control the shape of the spray from a light mist to a strong stream. Brave Fire Fighters is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "18 Wheeler - American Pro Trucker", "Jambo! Safari", "Airline Pilots" and "Crazy Taxi". Soundtrack releases : Airline Pilots & Brave Fire Fighters [Marvelous Entertainment (MMV) - MJCA-00061 - Sep 17, 1999] - STAFF - Music : Makito Nomiya - PORTS - * CONSOLES: Sega Dreamcast (A collection including "Brave Firefighters", "Jambo! Safari", and "Emergency Call Ambulance" was planned but not released.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3409&o=2 $end $psx=braveprv, $bio Sony PlayStation disc published 22 years ago: Brave Prove (c) 1998 Data West Corp. - TECHNICAL - [Model SLPS-01316] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84992&o=2 $end $gbcolor=bravesag, $bio Nintendo Game Boy Color game published 19 years ago: Brave Saga - Shinshou Astaria [Model CGB-BBSJ-JPN] (c) 2001 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67604&o=2 $end $psx=bravesg2, $bio Sony PlayStation disc published 20 years ago: Brave Saga 2 (c) 2000 Takara Co., Ltd. - TECHNICAL - [Model SLPS-02580/81] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84993&o=2 $end $spectrum_cass=bravesta, $bio Brave Starr (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219102&o=2 $end $spectrum_cass=bravesta_a, $bio Brave Starr (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219386&o=2 $end $psx=braveswd, $bio Sony PlayStation disc published 20 years ago: Brave Sword (c) 2000 Sammy Corp. - TECHNICAL - [Model SLPS-02889] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84994&o=2 $end $info=brvteam, $bio Pinball published 35 years ago: Brave Team (c) 1985 Inder. A Spanish pinball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5239&o=2 $end $cpc_cass=brvstarr, $bio Amstrad CPC cass. published 33 years ago: Bravestarr (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82886&o=2 $end $specpls3_flop=bravesta, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: BraveStarr (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148195&o=2 $end $cpc_flop=brvstarr_c1,brvstarr_c1a, $bio Amstrad CPC 464 disk. published 33 years ago: Bravestarr Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122603&o=2 $end $psx=bravoar, $bio Sony PlayStation disc published 23 years ago: Bravo Air Race (c) 1997 T-HQ, Inc. North American release. Game developed in Japan. See the original for more information; "Recipro Heat 5000 [Model SLPS-00744]" - TECHNICAL - GAME ID: SLUS-00488 BARCODE: 752919470176 - TRIVIA - Released on September 30, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111402&o=2 $end $pc8801_flop=bravojam, $bio Bravo Jambo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91466&o=2 $end $tg16=bravoman, $bio NEC TurboGrafx-16 cart. published 30 years ago: Bravoman [Model TGX040047] (c) 1990 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84297&o=2 $end $snes=brawlbro, $bio Nintendo Super NES game published 27 years ago: Brawl Brothers - Rival Turf! 2 (c) 1993 Jaleco Company, Limited. PAL German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62801&o=2 $end $snes=brawlbrou, $bio Nintendo Super NES game published 27 years ago: Brawl Brothers (c) 1993 Jaleco Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rushing Beat Ran - Fukusei Toshi [Model SHVC-RE]". - TECHNICAL - Cartridge ID: SNS-RE-USA - TRIVIA - Released in April 1993 in the USA. This American version of the game was slightly modified - 'maze-like' stages were inserted here and there. Actually, these stages exist in the Japanese version but without the 'find the right doorway' concept. This makes some of the areas a lot more difficult than they initially were as most of the passageways lead the player back to the beginning of the stage. All the character names were also changed. - TIPS AND TRICKS - Unlock the Japanese version: The Japanese version of the game can be unlocked from the American version. At the title sequence, when the Jaleco logo appears, press B, A, X and Y. A chime should sound to indicate that the Japanese version was unlocked. At the option screen, the Japanese title will appear in the background and a menu should now allow you to select the Japanese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62800&o=2 $end $cpc_cass=brawnfre, $bio Amstrad CPC cass. published 35 years ago: Brawn Free - The Adventure of Johnny Backwater (c) 1985 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82888&o=2 $end $cpc_flop=brawnfre,brawnfrea,brawnfreb, $bio Brawn Free! cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237664&o=2 $end $spectrum_cass=braxxblu, $bio Braxx Bluff (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226156&o=2 $end $cpc_flop=braxxblfb,braxxblf,braxxblfa, $bio Amstrad CPC 464 disk. published 35 years ago: Braxx Bluff [Model 1955] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118922&o=2 $end $cpc_cass=braxxblf, $bio Amstrad CPC cass. published 35 years ago: Braxx Bluff (c) 1985 Amsoft - TECHNICAL - [Model SOFT 955] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82889&o=2 $end $electron_cass=braz, $bio Acorn Electron cass. published 33 years ago: Braz (c) 1987 LiveWire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115464&o=2 $end $info=brazil, $bio Slot Machine published 15 years ago: Brazil (c) 2005 Aristocrat. A video slot machine with 5 reels and 9 lines. - TECHNICAL - Aristocrat MKVI hardware - SERIES - 1) Wild Thing (2000) 2) Brazil (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14358&o=2 $end $ep64_cart=brd, $bio BRD (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237652&o=2 $end $amigaocs_flop=breach, $bio Commodore Amiga 500 disk. published 33 years ago: Breach (c) 1987 Omnitrend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73609&o=2 $end $amigaocs_flop=breach2, $bio Commodore Amiga 500 disk. published 30 years ago: Breach 2 (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73610&o=2 $end $ibm5150=breach2, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Breach 2 (c) 1990 Mindcraft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132553&o=2 $end $info=break86, $bio Arcade Video game published 34 years ago: Break (c) 1986 Videodens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38476&o=2 $end $info=m4brktak, $bio Break & Take (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41259&o=2 $end $archimedes=break147, $bio Acorn Archimedes disk. published 29 years ago: Break 147 (c) 1991 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115945&o=2 $end $tvc_flop=break2, $bio Break 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111814&o=2 $end $tvc_flop=break3, $bio Break 3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111815&o=2 $end $x68k_flop=breakdwn, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Break Down (c) 1989 Slime Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87167&o=2 $end $bk0010=break,brhouse,house1,house2, $bio Elektronika BK0010 cass. published 31 years ago: Break House (c) 1989 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144251&o=2 $end $msx1_cass=breakin,breakina, $bio MSX cass. published 33 years ago: Break In (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94496&o=2 $end $msx1_flop=breakin, $bio Break In cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229886&o=2 $end $msx1_cart=breakinj, $bio MSX cart. published 33 years ago: Break In [Model JX-14] (c) 1987 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76616&o=2 $end $pce=breakin, $bio NEC PC-Engine HuCARD published 31 years ago: Break In (c) 1989 Naxat Soft. - TECHNICAL - Game ID: NX89002 - TRIVIA - Break In for the PC-Engine was released on August 10, 1989 in Japan. - STAFF - Producer: Satoru Urawa, Erika Kanō, Tomoyuki Yamagishi Game Design: Masato Nagai Program: Masato Nagai Physical Direction: Masato Nagai Art Director: Toshirō Okamoto Chief Art Designer: Mika Sasaki Art Designer: Fumie Takaoka (Koara Takaoka) Music Composer: Takeaki Kunimoto (Kinoko Kunimoto) Sound Direction: Toshiyuki Sasagawa Sound Program: Toshiaki Takimoto Sound Design: Keita Hoshi Story Writer: Megumi Okumura Special Advice: WHO Planning: AI Executive Producers: Yoshitaka Fukagawa, WHO - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (may.9, 2008) [Model PCRP] Nintendo Wii [Virtual Console] [JP] (may.29, 2008) [Model PCRJ] Nintendo Wii [Virtual Console] [US] (aug.11, 2008) [Model PCRE] Nintendo Wii U [Virtual Console] [JP] (jan.21, 2015) [Model PNZJ] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58540&o=2 $end $fmtowns_flop=breaktow, $bio Break of Tower (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132269&o=2 $end $msx1_cart=breakout, $bio MSX cart. published 37 years ago: Break Out [Model 00070] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76617&o=2 $end $msx1_cass=breakout,breakouta,breakoutb, $bio MSX cass. published 35 years ago: Break Out! (c) 1985 Toshiba Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118132&o=2 $end $mz800_cass=breakout, $bio Break out-800 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235719&o=2 $end $saturn=bptennisj, $bio Sega Saturn game published 23 years ago: Break Point (c) 1997 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58961&o=2 $end $saturn=bptennisu, $bio Sega Saturn game published 23 years ago: Break Point Tennis [Model T-8145H] (c) 1997 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59988&o=2 $end $saturn=bptennis, $bio Sega Saturn game published 23 years ago: Break Point [Model T-16408H-50] (c) 1997 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60249&o=2 $end $info=sp_brkbk,sp_brkbka,sp_brkbkb,sp_brkbkc,sp_brkbkd, $bio Break the Bank (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14865&o=2 $end $info=m5bbank,m5bbank13, $bio Break the Bank (c) 199? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15641&o=2 $end $apple2_flop_misc=brkbank,brkbanka, $bio Apple II disk. published 37 years ago: Break the Bank! (c) 1983 Gentry Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107189&o=2 $end $info=sc4brksp,sc4brkspa, $bio Break the Spell (c) 200? Mazooma Games. - TECHNICAL - [Model PR2033] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42453&o=2 $end $cpc_cass=breaktru, $bio Amstrad CPC cass. published 34 years ago: Break Thru (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82891&o=2 $end $ti99_cart=breakth, $bio TI-99-4A soft. published 31 years ago: Break Thru (c) 1989 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84522&o=2 $end $spectrum_cass=breakthr, $bio Break Thru (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219103&o=2 $end $nes=breaktim, $bio Nintendo NES cart. published 27 years ago: Break Time - The National Pool Tour (c) 1993 FCI BreakTime gives you fast-breaking pool-playing fun in four different ways: Rotation, 8-Ball, 9-Ball and a 14-1 Rack Game - all with music and realistic sound effects. It's the closest thing yet to the feel of real billiard ball action. You can even match your skills with tricky, animated pool sharks from all over the country such as Ernie English of Milwaukee and Suzy Cue in New York. Chalk up and challenge the experts! Beat them all and work your way up to National Pool Tour Champion. Make time for BreakTime! - TECHNICAL - GAME ID: NES-BZ-USA - TRIVIA - Released in January 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54967&o=2 $end $info=tbreakup, $bio Handheld game published 41 years ago: Break Up (c) 1979 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95302&o=2 $end $psx=bkvolley, $bio Sony PlayStation disc published 21 years ago: Break Volley (c) 1999 Aqua Rouge - TECHNICAL - [Model SLPS-02375] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84995&o=2 $end $arcadia=breakawy, $bio Arcadia 2001 cart. published 38 years ago: Breakaway (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 17] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49241&o=2 $end $cpc_flop=breakdow, $bio Amstrad CPC type-in published 30 years ago: Breakdown (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124754&o=2 $end $msx2_flop=breaker,breakera, $bio MSX 2 disk. published 33 years ago: Breaker (c) 1987 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101511&o=2 $end $to_flop=breaker, $bio Thomson TO disk. published 33 years ago: Breaker (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107611&o=2 $end $cpc_flop=breakerf, $bio Breaker (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124722&o=2 $end $msx1_cass=breaker,breakera, $bio MSX cass. published 32 years ago: Breaker Breaker (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94497&o=2 $end $msx1_flop=breaker, $bio MSX disk. published 32 years ago: Breaker Breaker (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109015&o=2 $end $info=breakrev, $bio SNK Neo-Geo MVS cart. published 22 years ago: Breaker's Revenge (c) 1998 Visco Corp. A small update to "Breaker's" containing one of new selectable character, Saizo and different colored backgrounds. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0245 [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player. =>[JOYSTICK] 8-way, [A] Punch [B] Kick [C] Hard punch [D] Hard kick - TRIVIA - Breaker's Revenge was released on July 03, 1998. It runs on the Neo-Geo MVS and was never released on the Neo-Geo AES home console. A serious bug: Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tileset rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the mainboard z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after gameover, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that. - TIPS AND TRICKS - * Unlock Bai-Hu : At the character selection screen, press Up at the same time on both 1P&2P joystick. - SERIES - 1. Breaker's (1996) 2. Breaker's Revenge (1998) - STAFF - Executive producer : Tetsuo Akiyama Producer : Don Gabacho Programmers : T. Miyazawa, Hagi. Saito, Sin Suzuki 'Revenge' Program staffs : Katsunari Ishida, Satoshi Shiina, Kenichi Tanuma, Katsuya Ikuta (Digital Ware) Character designers : Yasuhiro Sawamura, J. Nakazawa, S. Soeda, H.M, A, Miyazaki, E. Tamura, A. Shibata, Yumi Togo Object designer : Tomohiro Ohno Art designers : Water Valley, E-Ayasu (E-Ayasu Beam!!) 'Revenge' Design staffs : Hiroshi Mizuno, Masaaki Ichikawa, Takaaki Kato, Tomohiro Saito, Tatsuya Miyawaki (Digital Ware) Music composers : Kenichi Kamio Sound effecters : Yoshikazu Egawa, Hiroshi Nishikawa (Light Link Music) Voice actors : GUY YOUKI, Kimito Daimon, Naoki Kurihara, Yoshikazu Hirota, Yasuhiro Sawamura, Minako Arakawa (Office Ohsawa) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=336&o=2 $end $neocd=breakers, $bio SNK Neo-Geo CD published 23 years ago: Breaker's [Model NGCD-2300] (c) 1997 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68131&o=2 $end $info=breakers, $bio SNK Neo-Geo MVS cart. published 24 years ago: Breaker's (c) 1996 Visco Corp. Fast-paced and combo-friendly fighting game with 8 selectable characters and 1 end boss. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0230 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player. => [A] Punch [B] Kick [C] Hard punch [D] Hard kick - TRIVIA - Breaker's was released in March 1996 in Japan. In 1994, a prototype of this game was presented at an AM Show under the name of "Tenrin no Syo Chicago". - SERIES - 1. Breaker's (1996) 2. Breaker's Revenge (1998) - STAFF - Executive producer : Tetsuo Akiyama Producer : Don Gabacho Programmers : T. Miyazawa, Hagi. Saito, Sin Suzuki 'Revenge' Program staffs : Katsunari Ishida, Satoshi Shiina, Kenichi Tanuma, Katsuya Ikuta (Digital Ware) Character designers : Yasuhiro Sawamura, J. Nakazawa, S. Soeda, H.M, A, Miyazaki, E. Tamura, A. Shibata, Yumi Togo Object designer : Tomohiro Ohno Art designers : Water Valley, E-Ayasu (E-Ayasu Beam!!) 'Revenge' Design staffs : Hiroshi Mizuno, Masaaki Ichikawa, Takaaki Kato, Tomohiro Saito, Tatsuya Miyawaki (Digital Ware) Music composer : Kenichi Kamio Sound effecters : Yoshikazu Egawa, Hiroshi Nishikawa (Light Link Music) Voice actors : GUY YOUKI, Kimito Daimon, Naoki Kurihara, Yoshikazu Hirota, Yasuhiro Sawamura, Minako Arakawa (Office Ohsawa) - PORTS - * CONSOLES: SNK Neo-Geo (mar.21, 1996) SNK Neo-Geo CD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=335&o=2 $end $msx2_flop=breakerj, $bio MSX 2 disk. published 31 years ago: Breaker. (c) 1989 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101512&o=2 $end $dc=breakers, $bio Sega Dreamcast GD published 3 years ago: Breakers (c) 2017 JoshProd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138647&o=2 $end $bk0010=breaking, $bio Elektronika BK0010 cass. published 30 years ago: Breaking Ball (c) 1990 SW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144252&o=2 $end $cpc_cass=breaking, $bio Amstrad CPC cass. published 6 years ago: Breaking Baud Demo (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233274&o=2 $end $psx=breaknek, $bio Breakneck [Prototype] (c) 199? Radical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84996&o=2 $end $tvc_flop=breakopn, $bio Breakopen (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111816&o=2 $end $info=breakout, $bio Arcade Video game published 44 years ago: Breakout (c) 1976 Atari, Incorporated. Breakout sets up with eight rows of bricks; each two rows are different colors. The color order from the bottom up is yellow, green, orange, and red. Players get three balls to try to knock down as many bricks as possible by ricocheting the ball against the wall off of a video sledge hammer. The higher the row, the more points the bricks are worth. To add to the challenge, the hammer decreases to half its size after the ball breaks through the red row and hits the upper wall. Ball speed increases after four hits, increased again after twelve, to highest speed in the orange and red rows. - TRIVIA - Breakout was released in April 1976. Nolan Bushnell put out the word at Atari that he would pay anyone who could design the game and reduce the number of ICs that it used, $100 per IC removed from the design. Steve Jobs, at the time a low-paid technician at Atari, accepted the challenge. He originally attempted to work on the design himself, but soon found himself in way over his head. He then brought in his friend Steve Wozniak, who liked to hang out at Atari and playtest the new games as they rolled off the assembly lines. Woz and Jobs stayed up for four days working on the design. Woz would work on the game at night, take a small catnap, go to work at his day job at Hewlett-Packard, and then return home at night to resume work on the design. In the end, Woz reduced the design down to 42 ICs, and both he and Jobs contracted mono from staying up for four days straight working on it. Jobs received a $5,000 bonus and told Woz it was only $700 and gave Steve Wozniak his '50%'... $350. Years later this truth would come out and it would add to the already increasing friction between the two which eventually lead to Steve Wozniak quitting Apple. Meanwhile at Atari, the Breakout design was ingenious, however no one could figure it out so production could not begin. Al Alcorn says about Woz's design, "It was remarkable... a tour de force. It was so minimized, though, that nobody else could build it. Nobody could understand what Woz did but Woz. It was this brilliant piece of engineering, but it was just unproduceable. So the game sat around and languished in the lab". In the end, Alcorn assigned another engineer to redesign the game so that it was more easily replicated. The final game had about 100 ICs. Approximately 11,000 units were produced. There was an upright dedicated cabinet with sideart of the word 'Breakout' in red letters, being smashed in by a ball. There was also a unique looking round cocktail version, the cocktail is easier to find today because people rarely did conversions on cocktail tables. Zachary Hample of New York holds the official record for this game with 896 points on June 25, 2002. - SCORING - Red brick : 7 points. Orange brick : 5 points. Green brick : 3 points. Yellow brick : 1 point. - SERIES - 1. Breakout (1976) 2. Breakout Deluxe (1976) 3. Super Breakout (1978) 4. Breakout 2000 [Model J9093E] (1997, Atari Jaguar) 5. Breakout (2000, Sony PlayStation, PC CD-ROM; 2001, Macintosh) 6. Breakout Boost (2011, App Store) - STAFF - Designed by: Nolan Bushnell, Steve Bristow Prototype hardware engineering by: Steve Wozniak, Steve Jobs Final engineering by: Gary Waters - PORTS - * CONSOLES: [US] Atari 2600 (1978) "Breakout [Model CX2622]" Atari 2600 [EU] (1978) "Breakout [Model CX2622P]" DynaVision [BR] (198?) [EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032]" * HANDHELDS: [US] Nintendo GBA (aug.21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]" [EU] Nintendo GBA (sept.9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]" [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" * COMPUTERS: Sinclair ZX Spectrum [US] (1982) Mattel Aquarius [US] (1983) PC [Booter] [US] (1983) "Brick Breaker", a part of the "Friendlyware PC Arcade" suite * OTHERS: BlackBerry [US] (june.16, 2009) [Model 2198] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3397&o=2 $end $sorcerer_cass=break, $bio Exidy Sorcerer cass. published 40 years ago: Breakout (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232377&o=2 $end $nascom_snap=breakout, $bio Nascom soft. published 40 years ago: Breakout (c) 1980 Blue Label Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235680&o=2 $end $atom_cass=breakout, $bio Acorn Atom cass. published 39 years ago: Breakout (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236067&o=2 $end $zx81_cass=breakout, $bio Sinclair ZX-81 cass. published 38 years ago: Breakout (c) 1982 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114862&o=2 $end $zx81_cass=breakoutn, $bio Sinclair ZX-81 cass. published 38 years ago: Breakout (c) 1982 New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114733&o=2 $end $jupace_cass=breakout, $bio Jupiter Ace cass. published 37 years ago: Breakout (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115748&o=2 $end $apple2_flop_misc=breakout, $bio Breakout (c) 19?? Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107190&o=2 $end $cpc_flop=breakout, $bio Breakout (c) 19?? Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124723&o=2 $end $orao=breakout, $bio Breakout (c) 19?? Rimox Soft., Stan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237437&o=2 $end $info=j6brkout,j6brkouta, $bio Fruit Machine published 18 years ago: Breakout (c) 2002 JPM International. - TECHNICAL - Impact - TRIVIA - Breakout was released in January 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15859&o=2 $end $apple2_cass=brkocla, $bio Apple II cass. published 43 years ago: Breakout + Color Demos (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135905&o=2 $end $apple2_cass=brkocol, $bio Apple II cass. published 42 years ago: Breakout + Color Graphics (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135906&o=2 $end $zx81_cass=brkoutsi, $bio Sinclair ZX-81 cass. published 39 years ago: Breakout + Space Invaders + Music (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114759&o=2 $end $jaguar=breakout,breakoutp, $bio Atari Jaguar cart. published 24 years ago: Breakout 2000 (c) 1996 Telegames Breakout 2000 was a 3-D version of the arcade classic. Designed for one or two players. The object of the game remained the same but in a 3-D playfield. There were a total of ten different phases to survive, each consisting of five playfields. Each playfield was more difficult to clear than prior one, and each Phase added even more difficulty and features. - TECHNICAL - Model J9093E - TIPS AND TRICKS - * Cheats (enter after brick formation before your ball is released): Breakthrough ball: 7+8+9+1 Lightning ball: 7+8+9+2 Attract ball: 7+8+9+3 Catch mode on: 7+8+9+4 99 balls: 1+3+5 Skip current level: 1+6+7 Skip levels set: 1+5+7 * Banish Robots: When robots appear during gameplay, press '*' + '#'. - STAFF - Programmer: Mario Perdue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76409&o=2 $end $zx81_cass=breakout3, $bio Sinclair ZX-81 cass. published 38 years ago: Breakout 3 (c) 1982 Axis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114870&o=2 $end $zx81_cass=breakoutj, $bio Sinclair ZX-81 cass. published 39 years ago: Breakout [Model 6] (c) 1981 Greye Soft. [J.K.Greye] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114616&o=2 $end $a2600=breakoute, $bio Atari 2600 cart. published 42 years ago: Breakout (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry, "Breakout [Model CX2622]". - TECHNICAL - Model CX2622P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82973&o=2 $end $a2600=breakout, $bio Atari 2600 cart. published 42 years ago: Breakout (c) 1978 Atari, Incorporated. Breakout from Atari features 12 game variations. BREAKOUT GAMES GAME 1 Using a controller, players attempt to smash their way through the wall and score points. GAME 2 This game features Steerable Balls so you can make every hit count. GAME 3 Take a breather. This game features Catch, which gives you time to play your strategy and aim. GAME 4 Don't blink. The only time you'll see your Breakout wall is when the ball hits a brick. The rest of the time you're playing Breakout in the dark. GAME 5 The pressure's on. The time at the top of the playfield will record the time it takes you to complete a Breakout. GAME 6 The Timer provides the suspense. The Steerable Balls provide some of the strategy moves you'll make during this game. GAME 7 How long does it take? The time in this game will tick away the seconds as you aim your balls with Catch. GAME 8 The wall lights up only when you hit a brick. Then you're playing in the dark again as the Timer records your game time. BREAKTHRU GAMES Breakthru is played the same way as Breakout games. The only difference is the ball action. Once the ball hits a brick, the ball continues to penetrate the wall, hitting more bricks and scoring more points. Breakthru is plenty of fast ball and paddle action. GAME 9 POW! POW! POW! Make a direct hit on a brick and the ball continues traveling through the wall in this basic Breakthru. GAME 10 Steerable missiles increase your control over the ball during this fast game of Breakthru. GAME 11 Slow the action down with Catch in this Breakthru game. GAME 12 The Breakthru wall only appears when you hit a brick. During any other game play it's invisible. - TECHNICAL - Model CX2622 - TRIVIA - Export releases: PAL "Breakout [Model CX2622P]" - STAFF - Programmer: Brad Stewart Designer: Steve Jobs - PORTS - * CONSOLES: [US] Tapwave Zodiac (2004) "Atari Retro" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Volume 2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback" (2004) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50288&o=2 $end $psx=breakout, $bio Sony PlayStation disc published 20 years ago: Breakout (c) 2000 Hasbro Interactive A modernized 3-D remake of the 1970s Atari classic that features multiple missions and follows this storyline : "A world not so dissimilar to ours has some very strange inhabitants--tall, fun, flexible, strong-willed and quite unlike anything we know. Bouncer [the hero] lives happily with his girlfriend Daisy on a beautiful desert island. He has many friends--some are other paddles like him, and others are balls, a paddle's natural companion. All was comfortable and quiet until Batnix [the villain] entered the scene. On seeing Daisy he vowed to have her at all costs. One day, while Bouncer was swimming far out to sea to rescue a ball, Batnix and his evil henchmen kidnapped the beautiful Daisy. On Bouncer's return to the island they zapped him from behind and imprisoned him in a dark and dank prison. Knowing of Bouncer's strong and loyal friends, Batnix ensured that they couldn't mount a rescue by scattering them in prisons across the world. In his smelly and wet cell, Bouncer is chained to a ball, his punishment since his latest failed escape attempt. His only consolation is a picture of Daisy pinned to the wall. But then, as the noise of the guards grows distant, things start to happen. The steel ball gives a quick sideways glance, leaps into the air and smashes the chains. Freed from his chains, Bouncer gives his friend the ball a mighty whack, demolishing the cell walls and launching the latest dash for freedom. Will Bouncer succeed? Can he rescue all of his friends? Ultimately, can he save Daisy and defeat Batnix once and for all? It's up to you!" - TECHNICAL - Game ID: SLUS-01170 - TRIVIA - Breakout for PlayStation was released on September 22, 2000 in North America. Your final challenge after defeating Batnix is to play the Atari 2600 version of Breakout, from 1978, on a red screen separating you from Daisy and Batnix. - STAFF - Developed by: Supersonic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82993&o=2 $end $kc_cass=breakou3, $bio Breakout/3 (c) 198? SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133825&o=2 $end $kc_cass=breakou4, $bio Breakout/4 (c) 198? SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133826&o=2 $end $vz_snap=copypro4, $bio Breakproof File Copier (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235040&o=2 $end $info=bsv103,bsb105,bsv100r,bsv102r,bsv102, $bio Pinball published 24 years ago: Breakshot (c) 1996 Capcom Coin-Op, Incorporated. - TECHNICAL - Model Number : 3584 - TRIVIA - 1,000 units were produced. The playfield ball rack lights intermittently spell out T O N Y (the first name of one of the engineers). TONY also flashes during attract mode. - TIPS AND TRICKS - Capcombo : Shoot around the Mini-loop, and then backwards around the right orbit to the rollover-lanes. You will now see a moose kick a cow in the behind. At the end of a game, hold both flippers before and during the moose animation for a fun sound effect. - STAFF - Design : Greg Kmiec Artwork : Stan Fukuoka, Paul Mazur, Hugh Van Zanten Software : Tony DeFeo (TON), Bill Pfutzenreuter (Pfutz) (PFZ), Samuel Zehr (SAM), Danman (DAN) Dots/Animation : Denise Wallner (DMW) Mechanics : Chuck Biddlecom, Dale Lentz, Chris Shipman Electrical Engineers : John Boydston, Steve Milewski, Greg Topel Music & Sounds : Jeff Powell (JRP) Speech : Chris Granner, Jeff Powell, Elizabeth Stroll Assembly : Tim Stone, Wally Welch, Frank Lowney Special Appearance : The Moose Special Thanks : Mark Ritchie, Python Anghelo, Chuck Johnson, Mark Coldebella, Bill Ziegler, Steve Ritschdorf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5240&o=2 $end $interact=breakthr, $bio Interact Family Computer cass. published 42 years ago: Breakthrough (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237130&o=2 $end $bbcb_flop_orig=breakthr, $bio Acorn BBC Micro B disk. published 30 years ago: Breakthrough (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125459&o=2 $end $apple2_flop_misc=brkardn, $bio Apple II disk. published 36 years ago: Breakthrough in the Ardennes (c) 1984 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107191&o=2 $end $bbcb_cass=breakthr, $electron_cass=breakthr, $bio Breakthrough (c) 198? Audiogenic - TECHNICAL - GAME ID: ASL44BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51582&o=2 $end $info=brkthru, $bio Arcade Video game published 34 years ago: BreakThru (c) 1986 Data East USA. Export version. For more information about the game itself, please see the original Japanese version entry; "Kyohkoh-Toppa". - TRIVIA - BreakThru was released in February 1986. It was known in Japan as "Kyohkoh-Toppa". - PORTS - * CONSOLES: Nintendo NES (1987) * COMPUTERS: [EU] Commodore C64 (1986) [EU] Amstrad CPC (1986) [EU] Sinclair ZX Spectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=334&o=2 $end $cpc_flop=breaktru,breaktrub,breaktruc,breaktrua, $bio Amstrad CPC 464 disk. published 34 years ago: BreakThru (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119400&o=2 $end $info=brkthrut, $bio Arcade Video game published 34 years ago: BreakThru (c) 1986 Tecfri. Licensed from Data East. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143995&o=2 $end $c64_cass=breakthru, $bio Commodore C64 cass. published 34 years ago: Breakthru (c) 1986 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145485&o=2 $end $cpc_flop=breakthr, $bio Amstrad CPC type-in published 30 years ago: Breakthru (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119712&o=2 $end $nes=breaktru, $bio Nintendo NES cart. published 33 years ago: BreakThru (c) 1987 Data East USA, Inc. Accomplish your mission with your highly sophisticated assault vehicle to BREAK THRU each of the five enemy strongholds! Travel through the mountains, bridges and cities to reach the airfield. Impenetrable enemy forces impede your progress; tanks, helicopters, jeeps, landmines and more stand in your way. Press on, for all is lost if you fail to BREAK THRU! - TECHNICAL - GAME ID: NES-BE-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54968&o=2 $end $gameboy=breaktru, $bio Nintendo Game Boy Cart. published 25 years ago: BreakThru! [Model DMG-ABXE-USA] (c) 1995 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65708&o=2 $end $snes=breaktru, $bio Nintendo Super NES game published 25 years ago: BreakThru! (c) 1995 Spectrum Holobyte - TECHNICAL - Game ID: SNS-ABXE-USA - TRIVIA - Released in June 1994 in the USA. - STAFF - Artech Digital Entertainments Programming: Mike Harley, Michel deBreyne Art: Cory Humes Creative Consultants: Rick Banks, Paul Butler Music Orchestration: Realtime Associates Spectrum HoloByte Producer: Harvey Lee Music Composition: Paul Mogg, J. White, Andrew Edlen QA Director: Marjorie DeWilde QA Lead: Glen Hendrickson, Randy Lee Quality Assurance: Sergio Vuskovic, Justin Van Den Berg, James Green, Duc Huu Le, Garth Gurley Manual Writing: Victor Cross, Robert Giedt Manual Design: Carrie Galbraith Product Marketing: Tom Byron Marketing Services: Kathryn Lynch Art Contribution by: Presage Software Art Director: Steve Snyder Artist: Brad Decaussin, Nina Chen-Gentile Additional Art: Karen Ffinch, Carolly Hauksdottir, Harvey Lee ZOO Corporation (Original Version) Design: Steve Fry Programming: Steve Fry Music Composition: Shuusuke Fujii Special Thanks to: Pat Feely, Holly Hartz, Daniel Irish, Gilman Louie, Daniel Lucas, Jinichi Miyajima, Alexey L. Pajitnov, Hiro Taguchi, David Warhol, Steven Weinstein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62802&o=2 $end $saturn=brkthru, $bio Sega Saturn game published 25 years ago: BreakThru! (c) 1995 Shoeisha. - TECHNICAL - Game ID: T-21501G - TRIVIA - Released on September 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58962&o=2 $end $apple2_flop_misc=brktrgh,brktrgha, $bio Breaktrough (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107192&o=2 $end $cdi=breastsa, $bio Phillips CD-i published 26 years ago: Breast Self-Examination - Auto-examen Del Seno (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52792&o=2 $end $gba=bofj, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire - Ryuu no Senshi (c) 2001 Capcom Company, Limited. Thanks to Game Boy Advance, there has never been a better time to be an RPG fan. From brand new adventures like Golden Sun to converted classics like Breath of Fire, Role Playing Games are making a huge splash on GBA. Breath of Fire debuted on the Super NES in August of 1994, and die-hard fans of the series have never let it drift too far out of mind. Now that Breath of Fire is available in a portable version, it's sure to win over whole new legions of fans. Breath of Fire is the epic saga of a world ravished by the warring forces of the Light Dragons and the Dark Dragons. A boy hero named Ryu embarks on a quest to save the land, and discovers an unlikely cast of companions to help him along the way. Seven characters will eventually join Ryu's party, each with unique talents and abilities. Gobi, a fish-like merchant, has the ability to move around in the water. Ox, a hulking beast from a weapon-forging clan, can smash through rocks and walls. The secret to success is to take advantage of the strengths of all party members. Classic RPG-style battles will test your strategic planning, and creative puzzles will keep you guessing throughout the entire journey. Capcom even spruced up the quest with enhanced graphics and the ability to trade items with your friends by using the Game Boy Advance Game Link Cable. - TECHNICAL - Game ID: AGB-ABFJ-JPN - TRIVIA - Released on July 06, 2001 in Japan. Some houses in the game have paintings of Sir Arthur from Makaimura, another series developed by Capcom. - TIPS AND TRICKS - Chun-Li, from the Street Fighter series, makes a cameo appearance in the game. In Bleak, speak to the magician who says that he can make 100g disappear. Answer 'yes' twice, 'no' twice, and then yes. You'll see Chun-Li in a small room performing her famous Lightning Kick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69997&o=2 $end $snes=bofj,bofja, $bio Nintendo Super Famicom cart. published 27 years ago: ブレスオブファイア ~竜の戦士~ (c) 1993 Capcom Company, Limited. (Breath of Fire - Ryuu no Senshi) Breath of Fire is a deep role-playing game designed to test the adventuring skills of even the most experienced gamer. Breath of Fire has an automatic battle command fighting system and some of the best spells effects ever seen on a 16-bit system. For example, the Hero can learn to transform into nine different types of dragons, and the Thief can create super-characters by fusing different party members together. Like any great RPG, Breath of Fire has an intriguing storyline. An evil sorceress brings two competing dragon clans under her diabolical spell. Capable of transforming themselves into savage monsters with awesome powers of destruction, the clan members are bent on destroying the world. A young adventurer and seven warriors are awakened from an eternal slumber to wage war against the shape-changing enemies and save the world. - TECHNICAL - Game ID: SHVC-BF-JPN - TRIVIA - Released on April 03, 1993 in Japan. Chun-Li, from the Street Fighter series, makes a cameo appearance in the game. In Bleak, speak to the magician who says that he can make 100g disappear. Answer YES twice, NO twice, and then YES. You'll see Chun-Li in a small room performing her famous Lightning Kick. - STAFF - Planner: Yoshinori Takenaka (Bamboo), Yoshinori Kawano (Botunori), Pukchi, Makoto Ikehara (Yasumikuru Mako) Scroll Staff: Miki Kijima (Don), Eriko Bando (Banndy), Ayatomo Tanimoto (Scr Spirit), U-King, Naomi Takemoto (Tuck-K) Object Staff: Keiji Inafune (Inafking), Hironori Matsumura (Fishman), Simiz, Zura Zura, Mats Music Composer: Yasuaki Fujita (Bun Bun), Mari Yamaguchi (Mari), Minae Fujii (Ojalin), Yoko Shimomura (Pii) Sound Effects : Tatsuya Nishimura (Annie), Tadashi Joukagi (Elf) Sound Programmer: Yoshihiro Sakaguchi (Oyabun), Yasushi Ikeda (Ikebomb) Game Programmer: Kiyomi Kaneko (Kanekon), Noriko Kojima, Tadashi Sanzen (Sanchan), Sleeper, Shu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61112&o=2 $end $gba=bof2j, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire II - Shimei no Ko [Model AGB-AB2J-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70000&o=2 $end $snes=bof2j,bof2jnp, $bio Nintendo Super Famicom cart. published 26 years ago: Breath of Fire II - Shimei no Ko (c) 1994 Capcom Company, Limited. - TECHNICAL - Model SHVC-AF2J-JPN - TRIVIA - Released on December 02, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61113&o=2 $end $gba=bof2u, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire II [Model AGB-AB2E-USA] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69999&o=2 $end $gba=bof2, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire II [Model AGB-AB2P] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69998&o=2 $end $snes=bof2u,bof2up, $bio Nintendo Super NES game published 25 years ago: Breath of Fire II (c) 1995 Capcom Company, Limited. North American release. Game developed in Japan. See the original for more information. Text from the back cover: The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement! - TECHNICAL - GAME ID: SNS-AF2E-USA - TRIVIA - Released in December 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62805&o=2 $end $snes=bof2, $bio Nintendo Super NES game published 25 years ago: Breath of Fire II (c) 1995 Capcom Company, Limited. PAL european release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SNSP-AF2P-EUR - TRIVIA - Released on April 25, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62804&o=2 $end $psx=bof3j, $bio Sony PlayStation disc published 23 years ago: Breath of Fire III (c) 1997 Capcom Co., Ltd. The dragon legend continues...! Ancient legend tells of a powerful Dragon Clan, a clan that mysteriously vanished, having sacrificed themselves to destroy the Goddess of Darkness and bring peace to their land. The legend of the clan spans only up to the point at which they were powerful enough to destroy the whole world. No subsequent record of their existence can be found... The remains of this clan, these 'Dragon People' appear in the form of chrysmore - a tremendously beneficial form of energy which is mined for its raw power. Centuries after the original legend is supposed to take place, a group of miners discover a dragon youth down an abandoned chrysmore mine. Their minds are filled with wonder and curiosity. What is this new treasure? Where did he come from and how did he survive inside this mine? Ryu, the Dragon Boy, becomes an outcast and starts to get into trouble. He befriends two renegades, Rei and Teepo, and all three live a life of thievery, living life on a knife edge, but rarely getting caught. Until one day a mysterious villager leads them right into the hands of the authorities. The boys are dealt with swiftly and separated. At this time Ryu begins to examine his life and feels a burning desire to learn the history of his ancestors... As the last survivor of his race, Ryu matures to become a mighty warrior in search of his past and his destiny, but what he uncovers is a revisiting of the evil of which the legends tell. - TECHNICAL - Game ID: SLPS-00990 - TRIVIA - Released on September 11, 1997 in Japan. Re-Editions: [JP] "Breath of Fire III [Model SLPM-86720]" Export releases: [US] "Breath of Fire III [Model SLUS-00422]" [EU] "Breath of Fire III [Model SLES-01304]" - STAFF - Director : Makoto Ikehara Main Programmer : Tatsuya Kitabayashi Main Graphics Designer: Toru Yamashita Main BG Graphics: Eriko Bando Character Design: Tatsuya Yoshikawa System Planner : Yukio Ando, Yugo Togawa Assistant Director : Junko Nonda System Program : Yoshiharu Nakao, Tatsuya Kitabayashi Sound Program : Atsushi Manobe Shop & Menu Program : Moyoko Battle Planner: Yukio Ando Battle Program : Tatsuya Kitabayashi Magic Effects : Tadashi Sanzen, Tatsuya Kitabayashi, Hisanori Otsuki Map Planner: Yugo Togawa, Makoto Ikehara, Ichiro Tanaka Field Program : Hisanori Otsuki Model Program : Toshimitsu Aoki Scenario & Event Planner: Makoto Ikehara Event Program: Toshimitsu Aoki, Atsushi Manobe Event Effect : Moyoko, Hisanori Otsuki Extra Games Planner : Yukio Ando Fishing Planner : Yugo Togawa Extra Games Program : Yoshiharu Nakao Player Graphics: Toru Yamashita, Tatsuya Yoshikawa, Hirokazu Hikita, Yasuyo Kondo, Masaya Suzuki, Mieko Kuwayama Event Character Graphics : Akira Hirai, Rika Yamada Monster Graphics: Tetsuya Enomoto, Makoto Fukui, Hidetoshi Kai, Hiroshi Terada, Keiji Ueda Map & Model Creator : Ayatomo Tanimoto (Scroll Spirit) Map Texture Design: Eriko Bando, Ayatomo Tanimoto (Scroll Spirit), Yuko Nakadai, Yukiko Noritake, Naomi Goto, Yoshimi Murata, Takanori Arai, Mitsuru Kuwahata World Map Design : Takanori Arai Package & Manuals: Masako Honma, Junko Nonda, Mizuho, Jiwa Title Design : Satoshi Ukai Music Composition : Akari Kaida, Yoshino Aoki Sound Design : Nariyuki Nobuyama Ending Theme: Pure Again All Instruments & Words : Akari Kaida Background Vocals : Yoshino Aoki, Akari Kaida Additional Guitar: Keiichi Takahashi Voices: Tomoko Takai, Kappei Yamaguchi, Kyoko Hikami, Yoko Matsui, Syuusuke Sada, Kaori Saito, Ai Kamimura, Yukihiro Fujimoto, Toshimitsu Aoki Localization Staff - Bowne Global Solutions: J. Patrick Riley, Ron Foster, Martin Herlihy, Brian Watson, Kiyomi Itakura, David Lowy Technical Support : Akira Kazaoka, Jun Matsumoto, Keisuke Okamoto, Hiroyasu Ando, Takashi Hashimoto Publicity: Yokohama Carp, Yoshihiro Sudou, Devy-Chu Sales : Kunio Funahara, Kouhei Kubota, Tatsuro Nakamura Marketing: Shinichi Sato, Toshiaki Matsuda, Kobaboo, Terimotipei, Kuwanyan Cooperate : Character Land, Ezaki Production, Gekidan 21Seiki Fox Bug Checker: Hiroyasu Ando, Tatsuji Yataka, Masakazu Mochizuki, Masayuki Harada Helper: K. Iwao, S. Murata, M. Suzuki, C. Kajihara, T. Fujikawa Breath Of Fire Series Director: Yoshinori Kawano General Producer : Noritaka Funamizu Executive Producer : Yoshiki Okamoto Producer: Yoshinori Takenaka (Bamboo), Petcha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84997&o=2 $end $psx=bof3, $bio Sony PlayStation disc published 22 years ago: Breath of Fire III (c) 1998 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information; "Breath of Fire III [Model SLPS-00990]". - TECHNICAL - GAME ID: SLUS-00422 BARCODE: 013388210169 - TRIVIA - Released on April 30, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111457&o=2 $end $psx=bof4, $bio Sony PlayStation disc published 20 years ago: Breath of Fire IV (c) 2000 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information; "Breath of Fire IV [Model SLPS-02728]". - TECHNICAL - GAME ID: SLUS-01324 BARCODE: 013388210527 - TRIVIA - Released on November 27, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111458&o=2 $end $gba=bofu, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire (c) 2001 Capcom Company, Limited. - TECHNICAL - [Model AGB-ABFE-USA] - TRIVIA - Karn, whose name was Danc in the Japanese version, received a "race-lift" in the overseas release, going from a pale, almost ash-grey skin-tone to vaguely Arabian-looking. Given that the face portrait seems to be done in the stereotypical (and culturally offensive in the west) "Blackface"-style, it isn't too surprising this was changed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69996&o=2 $end $gba=bof,bofa, $bio Nintendo GBA cart. published 19 years ago: Breath of Fire [Model AGB-ABFP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69995&o=2 $end $snes=bof, $bio Nintendo Super NES game published 26 years ago: Breath of Fire (c) 1994 Square Company, Limited. North American release. Game developed in Japan. See the original for more information. Text from the back cover: In a distant land, peace was maintained for thousands of years by a fearful dragon clan who could transform into powerful monsters. One day they discovered a goddess who could fulfill their every wish. Greed split the clan into Dark and Light Dragons, each battling the other to win her magic. One member of the Light Dragons, along with seven of his companions, emerged to keep the opposing forces from destroying their world. Using six magical keys, they sealed the goddess into another realm. Centuries have passed. The Dark Dragons are destroying the land in search of the keys. When they find the keys, they will once again release the magic goddess. Light Dragon... the time has come to draw your sword and fight for the future of your people. - TECHNICAL - GAME ID: SNS-BF-USA - TRIVIA - Released on August 10, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62803&o=2 $end $amigaaga_flop=breathle, $bio Commodore Amiga 1200 disk. published 24 years ago: Breathless (c) 1996 Power Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146360&o=2 $end $x68k_flop=breed, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Breed (c) 1989 Imai Takashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87168&o=2 $end $famicom_flop=breeder, $bio Nintendo Famicom disk. published 34 years ago: Breeder (c) 1986 Soft Pro International. Breeder is a sort of fighting game featuring automated fighting robots designed by the player. The action takes place in the distant future and to improve the quality of their war-robots, a star civilization decides to organize special tournaments. Those "metal combats" are held in arenas where two robots fight against each other in a death match. A vast list of components can be edited and customized from the start and the game counts seven different types of robots ( 2 legs, 4 legs, snake, hover, 3 tires, 6 tires and Belt). 1000 points are given to the player and they need to be strategically spent over fifteen abilities - from speed, dexterity to luck and IQ. When the player robot is ready, it can be activated and fight in a special arena. However, the fight is totally controlled by the CPU - so the player just sits down and watch the action until his robot wins, or loses. Up to eight robots can be saved on the Disk Card. - TECHNICAL - Game ID: SFC-BRE - TRIVIA - Breeder was released on December 15, 1986 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65261&o=2 $end $cdi=brerrabb, $bio Phillips CD-i published 29 years ago: Brer Rabbit and the Wonderful Tar Baby (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52793&o=2 $end $pc98=bretlays, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Bretonne Lais (c) 1989 Systemsoft. - TECHNICAL - BARCODE: 4988697030127 - TRIVIA - Released on November 24, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89044&o=2 $end $x68k_flop=bretonne, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Bretonne Lais (c) 1990 System Soft. - TECHNICAL - BARCODE: 4988697540015 MEDIA: FD x3 - TRIVIA - Released on November 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87169&o=2 $end $pc98=bretlaysed, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Bretonne Lais Scenario Editor (c) 1990 Systemsoft. - TECHNICAL - BARCODE: 4988697070123 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89045&o=2 $end $x68k_flop=bretscen, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Bretonne Lais Scenario Editor (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697560013 MEDIA: FD x2 - TRIVIA - Released on January 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87170&o=2 $end $pc98=bretlayss1, $x68k_flop=bretsce1, $bio NEC PC-9801/Sharp X68000 disk. published 30 years ago: Bretonne Lais Scenario Shuu (c) 1990 System Soft. - TECHNICAL - FD x2 - TRIVIA - Released on January 02, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87171&o=2 $end $pc98=bretlayss2, $x68k_flop=bretsce2, $bio NEC PC-9801/Sharp X68000 disk. published 30 years ago: Bretonne Lais Scenario Shuu Vol. 2 (c) 1990 System Soft. - TECHNICAL - BARCODE: 4988697150122 MEDIA: FD x2 - TRIVIA - Released on November 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87172&o=2 $end $pc98=bretlayss3, $x68k_flop=bretsce3, $bio NEC PC-9801/Sharp X68000 disk. published 29 years ago: Bretonne Lais Scenario Shuu Vol. 3 (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697250129 MEDIA: FD x2 - TRIVIA - Released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87173&o=2 $end $megadriv=bretth, $bio Sega Genesis game published 26 years ago: Brett Hull Hockey '95 (c) 1994 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57136&o=2 $end $snes=bretth95, $bio Nintendo Super NES game published 25 years ago: Brett Hull Hockey '95 (c) 1995 Accolade, Incorporated. - TECHNICAL - Game ID: SNS-ABHE-USA - TRIVIA - Released in January 1995 in the USA. - STAFF - Design: Radical Entertainment Producer: Kevin Wilkinson Programmers: Brian Carpenter, Chris Robertson, Dave Roberts Artists: Mike Jackson, Arthur We Musician: Paul Wilkinson Executive Producer: Pam Levins Testers: Michael Person, Tomi Quintana, Randall Hauser Game Announcer: Al Michaels Product Marketing Mgr: Daniel Jeung Manual Writers: Philip Stromer, Pam Levins Technical Assistance: Chip Level Designs Special thanks to: Susie Mathieu (St. Louis Blues), Michael Pithey (Jack Nicklaus Productions Inc.), Michael Barnett (IMG), Doug Reid (NHLPA), John Cramer (Easton), Kathleen Bertolani (Easton) - PORTS - * Cancelled: Both a Jaguar cartridge and CD version was to be released, but ultimately never made it. More than likely due to the declining sales of the Jaguar at the time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62806&o=2 $end $snes=bretthu, $bio Nintendo Super NES game published 26 years ago: Brett Hull Hockey (c) 1994 Accolade, Incorporated. - TECHNICAL - GAME ID: SNS-5Y-USA - TRIVIA - Released in January 1994 in the USA. - TIPS AND TRICKS - Remove CPU goalie: Pause game play and select the Goalie option. Press Right on controller two, then use controller one to resume game play. To return the goalie, pause game play and select the Goalie option. Press Left on controller two, then use controller one to resume game play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62808&o=2 $end $snes=bretth, $bio Nintendo Super NES game published 26 years ago: Brett Hull Hockey (c) 1994 Accolade, Incorporated. PAL European release. Game developed in the USA. See the original for more information. - TECHNICAL - GAME ID: SNSP-5Y-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62807&o=2 $end $jaguar=bretth,bretthp, $bio Atari Jaguar cart. published 16 years ago: Brett Hull NHL Hockey [Model J9021E] (c) 2004 B&C Computervision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76410&o=2 $end $cpc_flop=brettspi, $bio Amstrad CPC type-in published 31 years ago: Brettspiel Anno 1989 (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119713&o=2 $end $info=breywood, $bio Arcade Video game published 34 years ago: Breywood (c) 1986 Data East Corporation. Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Breywood was released in December 1986 in Japan. This game is known in US as "Shackled" (the attract mode is different in US version). This game represents the Data East answer to Atari's "Gauntlet". Polystar released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=337&o=2 $end $specpls3_flop=btnovbar, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Brian - The Novice Barbarian (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147710&o=2 $end $spectrum_cass=brianand,brianand_a, $bio Brian and the Dishonest Politician (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219818&o=2 $end $cpc_cass=bloodaxe, $bio Amstrad CPC cass. published 35 years ago: Brian Bloodaxe (c) 1985 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82894&o=2 $end $cpc_flop=bloodaxe,bloodaxeb,bloodaxea, $bio Amstrad CPC 464 disk. published 35 years ago: Brian Bloodaxe (c) 1985 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120723&o=2 $end $spectrum_cass=bbloodax, $bio Sinclair ZX Spectrum cass. published 35 years ago: Brian Bloodaxe (c) 1985 Edge, The - TECHNICAL - GAME ID: ESG3 - TRIVIA - The game's music is a rendition "The Liberty Bell" by John Philip Souza, most famous as being the theme music to "Monty Python's Flying Circus". - STAFF - Written by: Charles Bystram - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78096&o=2 $end $bbcb_cass=brianclo, $electron_cass=brianclo, $bio Acorn BBC/Electron cass. published 33 years ago: Brian Clough's Football Fortunes (c) 1987 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51583&o=2 $end $specpls3_flop=bcfofort, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Brian Clough's Football Fortunes (c) 1987 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148305&o=2 $end $pcw=football, $bio Brian Clough's Football Fortunes (c) 19?? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118337&o=2 $end $cpc_flop=cloughff,cloughffb,cloughffa, $bio Amstrad CPC 464 disk. published 33 years ago: Brian Clough's Football Fortunes (c) 1987 CDS Soft., Ltd. - TECHNICAL - GAME ID: 8009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127915&o=2 $end $cpc_flop=cloughffg,cloughffgb,cloughffga, $bio Amstrad CPC 464 disk. published 33 years ago: Brian Clough's Fussball Manager Cracked (c) 1987 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127916&o=2 $end $cpc_cass=bjacksc, $bio Amstrad CPC cass. published 35 years ago: Brian Jack Superstar Challenge (c) 1985 Ricochet [Mastertronic Group]. - TECHNICAL - [Model RA 004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82895&o=2 $end $bbcb_cass=brianjac, $bio Acorn BBC/Electron cass. published 35 years ago: Brian Jack's Superstar Challenge (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51584&o=2 $end $spectrum_cass=brianjac,brianjac_b, $bio Brian Jack's Superstar Challenge (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219746&o=2 $end $msx1_cass=brijacks,brijacksa, $bio MSX cass. published 35 years ago: Brian Jacks Superstar Challenge (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94498&o=2 $end $msx1_flop=brijacks, $bio Brian Jacks Superstar Challenge cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229887&o=2 $end $megadriv=brianlar1,brianlar, $bio Sega Mega Drive game published 25 years ago: Brian Lara Cricket (c) 1995 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56372&o=2 $end $megadriv=brianl96a,brianl96, $bio Sega Mega Drive game published 24 years ago: Brian Lara Cricket 96 (c) 1996 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56373&o=2 $end $amigaocs_flop=brianlar, $bio Commodore Amiga 500 disk. published 25 years ago: Brian Lara's Cricket (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73611&o=2 $end $amigaocs_flop=brian,briand, $bio Commodore Amiga 500 disk. published 26 years ago: Brian the Lion (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73612&o=2 $end $amigaaga_flop=brian_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Brian the Lion [AGA Ver.] (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146418&o=2 $end $spectrum_cass=brianthe_c, $bio Brian the Novice Barbarian (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219819&o=2 $end $apple2_cass=briapho, $bio Apple II cass. published 41 years ago: Brian's Theme + Phone List (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135907&o=2 $end $pcw=brick, $bio Brick (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118320&o=2 $end $info=brkblast, $bio Brick Blast (c) 198? Unknown. Bootleg of "Wall Crash". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117338&o=2 $end $gamate=brikblst, $bio Gamate cart. published 30 years ago: Brick Blaster [Model C1029] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105865&o=2 $end $msx1_flop=brickbrk, $bio Brick Breaker Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133093&o=2 $end $cpc_cass=brickbre, $bio Amstrad CPC cass. published 33 years ago: Brick breaker [Model 3MT070] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82898&o=2 $end $apple2_cass=briccol, $bio Apple II cass. published 42 years ago: Brick out + Color Demonstration Programs (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135908&o=2 $end $zx81_cass=brickstp, $bio Sinclair ZX-81 cass. published 38 years ago: Brick Stop (c) 1982 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114863&o=2 $end $info=brickzn,brickzn11,brickznv5,brickznv4, $bio Arcade Video game published 28 years ago: Brick Zone (c) 1992 SunA Electronics Ind. Company, Limited. A ball and paddle game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), (4x) DAC (@ 1.5 Mhz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Brick Zone was released on January 13, 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=338&o=2 $end $cpc_flop=brickbus, $bio Amstrad CPC type-in published 35 years ago: Brick-Buster (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119626&o=2 $end $apfm1000=brickdwn, $bio APF MP1000 game published 41 years ago: Brickdown / Shooting Gallery (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1005] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49737&o=2 $end $cpc_flop=bricklay, $bio Amstrad CPC type-in published 36 years ago: Bricklayer (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123616&o=2 $end $intv=brickout, $bio Mattel Intellivision game published 39 years ago: Brickout! (c) 1981 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60864&o=2 $end $info=brickyrd, $bio Arcade Video game published 44 years ago: Brickyard (c) 1976 RamTek. A four-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash. - TECHNICAL - Main CPU : Intel 8080 (@ 559.062 Khz) Sound Chips : Discrete circuitry. Players : 4 Control : 8-way joystick - TRIVIA - Released in February 1977. Originally known as "Barricade", the game was a clone of Gremlin's popular "Blockade". After Gremlin took Ramtek to court, they agreed to rename the game Brickyard, which was a lot less similar to "Blockade". - SERIES - 1. Brickyard (1976) 2. Barricade II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=339&o=2 $end $astrocde=brckyard, $bio Astrocade game published 42 years ago: Brickyard + Clowns (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 2004 - STAFF - Written by: Bob Ogden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86782&o=2 $end $cpc_flop=bricolan, $bio Amstrad CPC type-in published 29 years ago: Bricoland (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119420&o=2 $end $cpc_flop=bricolan02,bricolan01, $bio Amstrad CPC type-in published 29 years ago: Bricoland (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127975&o=2 $end $cpc_flop=brideoff01,brideoff02,brideoff, $bio Amstrad CPC 464 disk. published 33 years ago: Bride of Frankenstein Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127884&o=2 $end $spectrum_cass=bridfrnk, $bio Sinclair ZX Spectrum cass. published 33 years ago: Bride of Frankenstein (c) 1987 39 Steps. - TECHNICAL - [Model AS 56715] - TRIVIA - This game was later re-released by Codemasters' Cartoon Time label in 1990 as "Frankenstein Jnr.". In that game the main sprite was changed to Frankenstein and had different clues. - STAFF - Written by: Paul Smith, Steve Howard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78102&o=2 $end $cpc_cass=bridefrk, $bio Amstrad CPC cass. published 33 years ago: Bride of Frankenstein [Model AS54715] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96368&o=2 $end $amigaocs_flop=briddrac, $bio Commodore Amiga 500 disk. published 28 years ago: Brides of Dracula (c) 1992 Gonzo Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73613&o=2 $end $pet_cass=bridge, $bio Commodore PET cass. published 42 years ago: Bridge (c) 1978 Petsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125846&o=2 $end $c64_cart=bridge, $bio Commodore C64 cart. published 37 years ago: Bridge (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53526&o=2 $end $cpc_cass=bridge, $bio Amstrad CPC cass. published 34 years ago: Bridge (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82899&o=2 $end $cpc_flop=bridgei,bridgeib,bridgeia,bridgei_c1,bridgef1, $bio Amstrad CPC 464 disk. published 34 years ago: Bridge (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121330&o=2 $end $vic1001_cart=bridge20, $bio Commodore VIC-20 cart. published 37 years ago: Bridge 20 [Model VIC-7302] (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83784&o=2 $end $apple2_flop_clcracked=bridge40, $bio Apple II disk. published 37 years ago: Bridge 4.0 (c) 1983 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107193&o=2 $end $amigaocs_flop=bridge5, $bio Commodore Amiga 500 disk. published 32 years ago: Bridge 5.0 (c) 1988 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73614&o=2 $end $amigaocs_flop=bridge6, $bio Commodore Amiga 500 disk. published 30 years ago: Bridge 6.0 (c) 1990 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73615&o=2 $end $apple2gs=bridge, $bio Apple IIGS disk. published 31 years ago: Bridge 6.0 - Your Bid For Entertainment (c) 1989 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115226&o=2 $end $apple2_flop_clcracked=brbaron2, $bio Apple II disk. published 33 years ago: Bridge Baron II (c) 1987 Great Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232224&o=2 $end $bbcbc=bbuilder,bbuildera, $bio BBC Bridge Companion cart. published 35 years ago: Bridge Builder (c) 1985 Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231876&o=2 $end $apple2_flop_misc=brdgchal, $bio Apple II disk. published 42 years ago: Bridge Challenger (c) 1978 Duisman [Georges Duisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107194&o=2 $end $apple2_cass=bridgech, $bio Apple II cass. published 42 years ago: Bridge Challenger (c) 1978 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136027&o=2 $end $info=vbrc, $bio Tabletop game published 41 years ago: Bridge Challenger (c) 1979 Fidelity Electronics. Electronic bridge game featuring voices. - TECHNICAL - Model VBRC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103362&o=2 $end $cpc_flop=bridgek, $bio Amstrad CPC 464 disk. published 35 years ago: Bridge Cracked (c) 1985 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127885&o=2 $end $msx1_flop=bridge, $bio Bridge Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133094&o=2 $end $st_flop=bridgema, $bio Atari ST disk. published 31 years ago: Bridge Master (c) 1989 Atari Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196769&o=2 $end $bbcb_cass=bridgema, $electron_cass=bridgema, $bio Bridge Master (c) 19?? J Keyne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51585&o=2 $end $spectrum_cass=bridgepl, $bio Sinclair ZX Spectrum cass. published 37 years ago: Bridge Player (c) 1983 CP Software. - STAFF - Written by: Richard Wheen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78104&o=2 $end $cpc_cass=bridgepl, $bio Amstrad CPC cass. published 36 years ago: Bridge player (c) 1984 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82902&o=2 $end $spectrum_cass=bridgep2, $bio Sinclair ZX Spectrum cass. published 36 years ago: Bridge Player 2 (c) 1984 CP Software. - STAFF - Written by: Richard Wheen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78105&o=2 $end $st_flop=bridgepl, $bio Atari ST disk. published 33 years ago: Bridge Player 2000 with Tutor (c) 1987 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230354&o=2 $end $cpc_cass=bridgep3, $bio Amstrad CPC cass. published 35 years ago: Bridge Player 3 (c) 1985 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82901&o=2 $end $spectrum_cass=bridgep3,bridgep3a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Bridge Player 3 (c) 1986 CP Software. - STAFF - Written by: Richard Wheen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78106&o=2 $end $cpc_flop=bridgep3,bridgep3b,bridgep3a, $bio Amstrad CPC 464 disk. published 34 years ago: Bridge Player 3 (c) 1986 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127886&o=2 $end $amigaocs_flop=bridgepg, $bio Commodore Amiga 500 disk. published 31 years ago: Bridge Player Galactica (c) 1989 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73616&o=2 $end $spectrum_cass=bridgegl, $bio Sinclair ZX Spectrum cass. published 31 years ago: Bridge Player Galactica (c) 1989 CP Software - STAFF - Spectrum conversion by: Iain Stirzaker, Phil Davis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78107&o=2 $end $specpls3_flop=brdgpgal, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Bridge Player Galactica (c) 1989 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148244&o=2 $end $bbcb_cass=bridgeto, $bio Bridge to the East (c) 19?? Ixion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51586&o=2 $end $spectrum_cass=bridgeta, $bio Sinclair ZX Spectrum cass. published 37 years ago: Bridge Tutor Advanced (c) 1983 CP Software. - STAFF - Written by: M. Blythe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78108&o=2 $end $spectrum_cass=bridgetb, $bio Sinclair ZX Spectrum cass. published 37 years ago: Bridge Tutor Beginners (c) 1983 CP Software. - STAFF - Written by: M. Blythe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78109&o=2 $end $coco_cart=bridge, $bio Tandy Color Computer cart. published 38 years ago: Bridge Tutor I (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53411&o=2 $end $horizon=bridge, $bio Bridge Ver.2 (c) 198? DynaComp, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232306&o=2 $end $a2600=bridge,bridgef, $bio Atari 2600 cart. published 40 years ago: Bridge (c) 1980 Activision. - TECHNICAL - Model AX-006 - TRIVIA - Larry Kaplan, designer of Bridge for Atari 2600, has been playing bridge since high school. - TIPS AND TRICKS - Tips from Larry Kaplan, designer of Bridge. "Our game, like bridge with cards, has millions of possible hands. I calculate that our computer can deal over five hundred million different hands. None of us in the design group has yet seen the same hand twice, and we play almost every day." "I can't give you tips on how to beat the game, because the point isn't to beat it. Its purpose is to let you have fun running through a wide variety of Bidding and playing situations, with your choice of minimum partnership point counts, playing and replaying as many hands as you want without having to gather up other players to practice." "Many people who have tried Bridge by ACTIVISION say that it can help partners better understand each other's bidding and interpretation of the point count system. Some of you may quarrel with some of my computer playing rules, but I tried to adjust the computer bidding and playing to reflect the way a vast majority of players would react. Bridge is a wonderfully flexible game, and most players develop their own sytle of bidding and playing. That's part of the fun of it." "I hope you enjoy our game of Bridge. I'd love to hear from you with your comments. Good luck!" "P.S. I would like to thank a good friend and great bridge player, Jack Verson, for his invaluable assistance on Bridge by ACTIVISION." - STAFF - Programmer: Larry Kaplan - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50290&o=2 $end $cpc_flop=bridgeit,bridgeita, $bio Amstrad CPC 464 disk. published 36 years ago: Bridge-It (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118923&o=2 $end $cpc_cass=bridgeit, $bio Amstrad CPC cass. published 36 years ago: Bridge-It [Model SOFT 913] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82900&o=2 $end $mo5_cass=brigadef, $to7_cass=brigadef, $bio Thomson MO5/TO7 cass. published 35 years ago: Brigade du Feu (c) 1985 Coktel Vision - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108164&o=2 $end $psx=brigandn, $bio Sony PlayStation disc published 22 years ago: Brigandine - The Legend of Forsena (c) 1998 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00687 BARCODE: 730865520107 - TRIVIA - Released on October 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111630&o=2 $end $pc98=briganty, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Briganty - The Roots of Darkness (c) 1995 Giga. - TECHNICAL - MEDIA: FD x6 - TRIVIA - Released on October 27, 1995 in Japan. - STAFF - Program: Yoshitaka Nishi (Miso) Charactor Design: Daisuke Fujimoto (Aniki) Pictures: Daisuke Fujimoto (Aniki) Music Compose: Takahiro Yonemura (Chemool) Map Chips: Motonobu Yoshikawa (Momochin), Haruhiko Yoshimoto (Doridori) Charactor Chips: Daisuke Fujimoto, Motonobu Yoshikawa, Tomoaki Hamada (Hamachon), Toshiaki Ozaki Graphics: Haruhiko Yoshimoto, Keirou Yoshida (Keropi), Motonobu Yoshikawa, Tsutomu Ishitate, Mura Muracchi (Muramatsu?) Event B.G.: Gou Mononobe Cast: SIVA (Gady Idarl), Yumiko Ogawa (Sephina Flat), Emiko Ueshima (Sciana Flat) Scenario: Damian Saitou Addition: Babin ZERO Special Thanks: Naoki Fujikawa (Tonny), Keirou Yoshida, Hiroyuki Kudoh Director: Yoshitaka Nishi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128815&o=2 $end $ibm5170_cdrom=briganty, $bio IBM 5170 CD-ROM (Windows) published 21 years ago: Briganty - The Roots of Darkness for Windows (c) 1999 Giga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=142087&o=2 $end $apple2_flop_misc=brimstn, $bio Apple II disk. published 35 years ago: Brimstone (c) 1985 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107195&o=2 $end $pc98=bringup, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Bring Up (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89048&o=2 $end $vg5k=bglace, $bio Philips VG-5000 cass. published 36 years ago: Bris de Glace (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236394&o=2 $end $msx1_flop=brisca,briscaa, $bio Brisca Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133095&o=2 $end $msx2_flop=brisk,briska, $bio MSX 2 disk. published 26 years ago: Brisk (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101513&o=2 $end $info=mf_brist, $bio Arcade Video game published 37 years ago: Bristles (c) 1983 Exidy / First Star Software. A carpenter named Peter tries to paint a house in this platform game. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz) Sound Chips : POKEY (@ 1.78979 Mhz), Speaker Players : 4 Control : 8-way joystick Buttons : 2 - STAFF - Designed by : Fernando Herrera - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3746&o=2 $end $a800=bristles, $bio Atari 800 cart. published 37 years ago: Bristles (c) 1983 First Star Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82784&o=2 $end $spectrum_cass=rtbtm, $bio Sinclair ZX Spectrum cass. published 28 years ago: Bristol Temple Meads Powerbox (c) 1992 Greenup, Ashley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226084&o=2 $end $cpc_cass=britleag, $bio Amstrad CPC cass. published 30 years ago: British Super League (c) 1990 Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82903&o=2 $end $spectrum_cass=britishs, $bio British Super League (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225824&o=2 $end $cpc_flop=britishs,britishs01, $bio Amstrad CPC 464 disk. published 30 years ago: British Super League Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127887&o=2 $end $gba=britney,britneyf,britneyg, $bio Nintendo GBA cart. published 18 years ago: Britney's Dance Beat [Model AGB-ABYP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70001&o=2 $end $gba=britneyu, $bio Nintendo GBA cart. published 18 years ago: Britney's Dance Beat [Model AGB-ABYTE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70002&o=2 $end $info=brix, $bio Arcade Video game published 38 years ago: Brix (c) 1982 Cinematronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 2-way joystick (vertical) Buttons : 1 - TRIVIA - Developed by Advanced Microcomputer Systems. Brix is the prototype version of "ZZYZZYXX" (it was renamed to ZZYZZYXX before release). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=340&o=2 $end $info=sc4brix,sc4brixa,sc4brixb, $bio Brix (c) 200? Nova. - TECHNICAL - [Model PR2023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42452&o=2 $end $info=brixian, $bio Arcade Video game published 27 years ago: BriXian (c) 1993 Cheil Computer System. BriXian is a block game that is a very similar to Towers of Hanoi except instead of big objects and not being able to touch the bigger objects and making them go in order of size, you have to move certain shapes to touch in the right order or the game will say "Can't Complete!" If you choose "WAKE UP!" you can make your own levels. - TECHNICAL - Z80 6 MHz CPU AY-3-8910A 1.5 MHz Sound Device 256 x 224 Resolution at 59 Hz - TRIVIA - BriXian was released in June 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36866&o=2 $end $dc=bropass,bropass1, $bio Sega Dreamcast GD published 19 years ago: Broadband Passport (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135222&o=2 $end $apple2_flop_misc=brdsds, $bio Apple II disk. published 37 years ago: Broadsides (c) 1983 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107196&o=2 $end $apple2_flop_misc=brdsdcra,brdsdscr,brdsdcrb, $bio Apple II disk. published 37 years ago: Broadsides cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232961&o=2 $end $info=m4brdway, $bio Broadway (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41258&o=2 $end $bbcb_cass=boogiecl, $bio Broadway Boogie and Classics (c) 19?? Broadway Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51587&o=2 $end $pc98=broadway, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Broadway Legend Ellena (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89049&o=2 $end $pc98=brocken, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Brocken (c) 1991 MIN. - TECHNICAL - FD x2 (3.5 in.) - TRIVIA - Retail price: 1500 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89050&o=2 $end $dragon_cass=brockgdm,brockgdma, $bio Dragon cass. published 36 years ago: Brocks Kingdom (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116538&o=2 $end $info=brod, $bio БРОДЯГА (c) 198? Unknown. (Brodjaga) - TRIVIA - Brodjaga translates from Russian as 'tramp' or 'vagabond'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32415&o=2 $end $orao=brojke, $bio Brojke (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237413&o=2 $end $tiki100=brok, $bio Brok (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237295&o=2 $end $gba=brokenc,brokencp, $bio Nintendo GBA cart. published 11 years ago: Broken Circle (c) 2009 7 Raven Studios. Broken Circle is a turn based RPG, with a new combat system, isometric graphics and high quality battle animations. - TRIVIA - In 2004 Elvis Morelli, an artist entered a competition and gained a development contract from an important publisher to create and publish his game. It was fortunate that although he was great at artwork he lacked the programming skills needed for the project. The development was hard and complex but when it was completed the publisher unfortunately declined the game for publishing due to a change in policy "we have changed our policy and we do not accept any more 3rd party software we know you won the competition but we can't take it now." Even though a contract was in place any further actions were futile so it was decided to look for another publisher. Being a very large and complex game it was decided to amend the cartridge size. A file system and advanced compression method was used to reduce the size, all sprites was reduced and a special routine was added to the tools to create some special table taht skip equal or flipped animation frames. The size of the cartridge was reduced to 64mbits. In 2009, 7Raven Studios decided to release a rom of the game on its website, but now the download link is broken. The rom can be easily found with a google search, though. - STAFF - Programmer: Francesco Marra Artist: Alberto Bontempi, Alberto Dolci, Elvis Morelli, Riccardo Pieruccini Game Design: Alberto Dolci Lead Artist: Michele Bertilorenzi Musics and Sfx: Simone Cicconi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70072&o=2 $end $psx=brkhelix, $bio Sony PlayStation disc published 23 years ago: Broken Helix (c) 1997 Konami of America. - TECHNICAL - Game ID: SLUS-00289 - TRIVIA - Released on May 29, 1997 in the USA. Export releases: [EU] "Broken Helix [Model SLES-00873]" (1998) [JP] "Broken Helix [Model SLPM-86065]" (1998) - STAFF - Lead Programmer (3-D Engine, Game Logic, Sound Engine, PSX Tools, Lunch Coordinator): Scott Krotz Project Director [Mad Scientist] (Lead Designer, Script Writer, Level Designer, Texture Maps, 3-D Models, Animation): Jeff Troutman Visual Effects Artist (Cinemas, Animation, 3-D Models, Level Designer, Texture Maps): Keith Uecker Visual Effects Artist (Cinemas, Animation, 3-D Models, Textures): Richie Romero Sound Project Leader (Sound Designer, MAD Audio Bitshifter, Cinema Audio Production, Additional Music): Todd Davies Demented Composer: Adgio Hutchings Additional Art (Cinemas, Animation, 3-D Models, Textures): Erik Kuska Additional Programming (Tools Programmer): Patrick Costello Additional Design: Scott Krotz, Karl Roelofs, Keith Uecker Quality Assurance: Dan Markham Testers: Heather C. Keiser, Kristine Murray, Scott Dirnberger, David McEwen The Voice of Jake Burton: Bruce Campbell Additional Voices: Derek Procell, Dave Jones Jr., Rebecca Kaufman, Paula Anne Ramsey, Jack O'Martin, Bob Filler, Keith Uecker, Todd Davies, Jeff Troutman, Scott Krotz Special Thanks: Sandy Troutman, Emily and Josh, Ma and Pa Troutman, Carl and Toots Uecker, Lynn Uecker, Craig Lindberg, Tim Vaupel, Tommy Ogden, Laurie Perkins, Laura Branson, Jason Romero, Tracy Baldwin, Michelle Kramer, Rich and Nancy Krotz, Kristin Krotz, Joe, Melissa, Dave, Doug, Julie and Karl, Masahiro Ueno, Dan Markham, Connie Mitchell, Susan O'Rielly, 3D Studio, Pyromania, Pee Wee, The Little Green Men, Your Momma Who Drives My School Bus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97680&o=2 $end $gba=brokenswu, $bio Nintendo GBA cart. published 18 years ago: Broken Sword - The Shadow of the Templars [Model AGB-ABJE-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70074&o=2 $end $gba=brokensw, $bio Nintendo GBA cart. published 18 years ago: Broken Sword - The Shadow of the Templars [Model AGB-ABJP] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70073&o=2 $end $psx=bsword, $bio Sony PlayStation disc published 22 years ago: Broken Sword - The Shadow of the Templars (c) 1998 T-HQ, Inc. - TECHNICAL - GAME ID: SLUS-00484 BARCODE: 752919470237 - TRIVIA - Released on January 31, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111403&o=2 $end $psx=bsword2, $bio Sony PlayStation disc published 21 years ago: Broken Sword II - The Smoking Mirror (c) 1999 Crave Ent., Inc. North American release. Game developed in Europe. See the original for more information. - TECHNICAL - GAME ID: SLUS-00812 BARCODE: 650008199048 - TRIVIA - Released on November 30, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111374&o=2 $end $bbc_rom=bromp, $bio Acorn BBC ROM published 34 years ago: BROM Plus (c) 1986 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145240&o=2 $end $bbc_rom=brom106,brom112,brom, $bio Acorn BBC ROM published 36 years ago: BROM Ver. 1 (c) 1984 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145239&o=2 $end $snes=bronkie, $bio Nintendo Super NES game published 25 years ago: Bronkie the Bronchiasaurus (c) 1995 Raya Systems. A dinomite asthma adventure! Meteors have hit San Saurian and kicked up clouds of trouble. Now it's up to dinosaur friends Bronkie and Trakie, and their sidekicks Sam and Kyla, to clear the air with the mighty wind machine. But first they have to find missing machine parts, dodge dinothugs, and avoid asthma triggers like dust, pollen, cold viruses, and more! Can you help them save their planet and manage their asthma, too? Find out in this breath-boosting Health Hero video game. - TECHNICAL - GAME ID: M/SNS-AB6E-USA - TRIVIA - Released in September 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62809&o=2 $end $info=bronx, $bio Arcade Video game published 34 years ago: Bronx (c) 1986 Unknown. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in July 1986. Bronx is a bootleg/hack of "Cycle Shooting". The game is much harder and Lives settings are different than in Cycle Shooting: You start with less lives with default settings (2 instead of 3). You can't get any extra life. You start the game as if you had already sustained 8 'steps' of damage. Furthermore, the game starts as if you had completed the 6 stages 8 times. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3875&o=2 $end $msx1_cass=bronx, $bio MSX cass. published 31 years ago: Bronx (c) 1989 Animagic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94499&o=2 $end $cpc_flop=bronx_c1, $bio Amstrad CPC 464 disk. published 31 years ago: Bronx Cracked (c) 1989 Joreal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122795&o=2 $end $cpc_cass=bronxsc, $bio Amstrad CPC cass. published 31 years ago: Bronx Street Cop (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82905&o=2 $end $cpc_flop=bronxcop,bronxcopa,bronxcop_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Bronx Street Cop (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121540&o=2 $end $spectrum_cass=bronxcop,bronxcopl, $bio Sinclair ZX Spectrum cass. published 31 years ago: Bronx Street Cop (c) 1989 Codemasters Soft. Co., Ltd., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226663&o=2 $end $cpc_cass=bronx, $bio Amstrad CPC cass. published 31 years ago: Bronx (c) 1989 MCM Software. - TECHNICAL - [Model AMC 728] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82904&o=2 $end $cpc_flop=bronx,bronxb,bronxa, $bio Amstrad CPC 464 disk. published 31 years ago: Bronx [Model AMF 728] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127888&o=2 $end $cpc_flop=bronzage, $bio Amstrad CPC type-in published 31 years ago: Bronzage assiste par Ordinateur (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120068&o=2 $end $apple2_flop_misc=brnzdrgn, $bio Apple II disk. published 35 years ago: Bronze Dragon (c) 1985 Commonwealth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107197&o=2 $end $apple2_flop_misc=brnzdgs2, $bio Apple II disk. published 34 years ago: Bronze Dragon Side II (c) 1986 Commonwealth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107198&o=2 $end $info=m4brnze,m4brnzea,m4brnzeb, $bio Bronze Voyage (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41260&o=2 $end $info=brooklyn,brooklyna, $bio Bingo published 24 years ago: Brooklyn (c) 1996 Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7634&o=2 $end $info=m4brook, $bio Brooklyn (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41261&o=2 $end $info=brooks, $bio Pinball published 24 years ago: Brooks & Dunn [Model 749] (c) 1996 Gottlieb. - TECHNICAL - Gottlieb System 3 Model Number : 749 - TRIVIA - This game was never produced, only 2 prototype machines supposedly exist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10319&o=2 $end $msx1_cart=brosadv,brosadva, $bio MSX cart. published 33 years ago: Brother Adventure 형제의 모험 (c) 1987 Zemina. (Brother Adventure - Hyeongje Moheom) - TRIVIA - Released in December 1987 in Korea. Original price in Korea: 10000 Won. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76618&o=2 $end $gba=brobearu, $bio Nintendo GBA cart. published 17 years ago: Brother Bear [Model AGB-ALEP-EUR] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70075&o=2 $end $pc98=brownrun, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Brown's Run (c) 1984 System Sacom Corp. - TECHNICAL - GAME ID: NESZ15009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48543&o=2 $end $pcecd=browning, $bio NEC PC-Engine CD published 29 years ago: Browning (c) 1991 Riot. Browning is a side-scrolling action game developed by Telenet Japan and published by Riot. A mysterious army is threatening to take over the world and, from their secret hideout, they are building a supreme weapon capable of wiping out the entire planet. Breed Schuyler and his heavy mechanical armor, codenamed 'X-BR Browning' (BROWN INnovation Gunner), are deployed to counter the impending threat. The operation 'Running Saber' is a go - the machine and its pilot must both infiltrate the Sea-Square island, a man-made fortress that sits somewhere in the Atlantic Ocean, and destroy the enemy's secret weapon. The game consists of five long stages which have to be completed within a time limit, from the island surface to the enemy's underground military and research facility. The Browning comes equipped with a Vulcan gun and the mecha-suit can hover for a short period of time. A force field also protects the armor against enemy attacks and the device automatically recharges itself whenever the energy balance is low and as long as it hasn't reach zero. The game features infinite continues and the player is sent back to the beginning of a stage when the Browning receives a deadly blow. Browning is as English friendly as it gets and even features full English cutscenes. - TECHNICAL - Game ID: TJCD1020 - TRIVIA - Even if the titlescreen says 1991, Browning was released on January 07, 1992 in Japan for 6980 Yen. Reviews: [FR] April 1992 - Consoles + N.8 (Page 88-89): 52/100 [FR] April 1992 - Joypad N.7 (Page 130-131): 40/100 - TIPS AND TRICKS - Arcade screen mode: At any time during the game, press Run to pause and press Select to toggle between arcade/normal mode (in arcade mode, the screen shrinks horizontally). - STAFF - Developed by Telenet Japan. Game Program: M. Yamamoto Visual Program: M. Tsuji Game Graphic: Y. Shimizu, J. Nagao Sound Produce: T. Umezu Graphic Support: S. Ohnishi Visual Graphic: M. Ohtomo Game Design: K. Ohta Direction: S. Ogawa Mech designed by: Kazumi Fujita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49176&o=2 $end $info=bruc100, $bio Computer published 36 years ago: Bruc 100-1 (c) 1984 Frael. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127468&o=2 $end $nes=bruceleo, $bio Bruce & Leo (c) 19?? Unknown. A pirate hack of "Tom & Jerry" featuring different sprites. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65154&o=2 $end $xegs=brucelee, $bio Atari XE game published 36 years ago: Bruce Lee (c) 1984 Datasoft - STAFF - Programmer: Ron J. Fortier Graphic: Kelly Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51225&o=2 $end $spectrum_cass=brucelee,bruceleef, $bio Sinclair ZX Spectrum cass. published 36 years ago: Bruce Lee (c) 1984 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78116&o=2 $end $cpc_cass=brucelee, $bio Amstrad CPC cass. published 36 years ago: Bruce Lee (c) 1984 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82907&o=2 $end $pc8801_flop=brucelee, $bio NEC PC-8801 Series disk. published 36 years ago: Bruce Lee (c) 1984 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91467&o=2 $end $apple2_flop_orig=brucelee, $bio Apple II disk. published 36 years ago: Bruce Lee (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107199&o=2 $end $cpc_flop=brucelee,bruceleeb,bruceleec,bruceleed,bruceleea,brucelee_t1, $bio Amstrad CPC 464 disk. published 36 years ago: Bruce Lee (c) 1984 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119401&o=2 $end $ibm5150=brucelee, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Bruce Lee (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132380&o=2 $end $c64_cass=brucelee, $bio Commodore C64 cass. published 36 years ago: Bruce Lee (c) 1984 US Gold, Ltd. - SCORING - Lantern: 125 pts. Chopping ninja or Yamo: 100 pts. Kicking ninja or Yamo: 75 pts. Entering a new room: 2000 pts. Knocking out ninja: 200 pts. Knocking out Yamo: 450 pts. Destroying wizard: 3000 pts. Landing on ninja or Yamo: 50 pts. - TIPS AND TRICKS - At 40,000 points (and every 30,000 points after that), you get an extra Bruce Lee. - STAFF - Programming by: Ron J. Fortier Concept by: Ron J. Fortier, Kelly Day Graphic Art: Kelly Day Documentation by: Ingrid Holcomb - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145486&o=2 $end $a800_flop=brucelee, $bio Atari 800 disk. published 36 years ago: Bruce Lee (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217447&o=2 $end $bbcb_cass=brucelee, $bio Acorn BBC/Electron cass. published 35 years ago: Bruce Lee (c) 1985 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51588&o=2 $end $msx1_cart=brucelee, $bio MSX cart. published 35 years ago: Bruce Lee (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76619&o=2 $end $msx1_cass=brucelee, $bio MSX cass. published 35 years ago: Bruce Lee (c) 1985 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118133&o=2 $end $bbcb_flop_orig=brucelee, $bio Acorn BBC Micro B disk. published 35 years ago: Bruce Lee (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125568&o=2 $end $spectrum_cass=bruceleee,bruceleei,bruceleej, $bio Bruce Lee (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219104&o=2 $end $spectrum_cass=bruceleed,bruceleeh, $bio Bruce Lee (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219699&o=2 $end $spectrum_cass=bruceleea,bruceleeg, $bio Bruce Lee (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225780&o=2 $end $gba=bruceleeu, $bio Nintendo GBA cart. published 18 years ago: Bruce Lee - Return of the Legend [Model AGB-ALEE-USA] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70077&o=2 $end $gba=brucelee, $bio Nintendo GBA cart. published 18 years ago: Bruce Lee - Return of the Legend [Model AGB-ALEP-EUR] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70076&o=2 $end $apple2_flop_misc=brclecr,brclecra, $bio Apple II disk. published 36 years ago: Bruce Lee cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232962&o=2 $end $msx1_flop=brucelee, $bio Bruce Lee cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230208&o=2 $end $tiki100=brum2, $bio TIKI-100 disk. published 35 years ago: Brum-II (c) 1985 Wiig, H. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237368&o=2 $end $pc8801_flop=brunette,brunettea, $bio Brunette (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91468&o=2 $end $cpc_flop=brunobom, $bio Amstrad CPC type-in published 33 years ago: Bruno Bomb (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120193&o=2 $end $psx=brunscp2, $bio Sony PlayStation disc published 20 years ago: Brunswick Circuit Pro Bowling 2 (c) 2000 T-HQ, Inc. - TECHNICAL - Game ID: SLUS-00856 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96925&o=2 $end $n64=brunswik, $bio Nintendo 64 cart. published 21 years ago: Brunswick Circuit Pro Bowling (c) 1999 THQ. THQ, the publisher of BASSMASTERS 2000, has corralled a plum license from Brunswick Corp., the world's leading maker of ten-pin gear. Brunswick Bowl offers six modes: Exhibition, Skins Game, Tournament, Career, Practice and Cosmic Bowl. In Skins Game, you face three other human- or CPU-controlled bowlers, with a pot of money going to the high scorer in each frame. When there is a tie, the money rolls over to the next frame. The nine tournaments follow official Brunswick rules. In Career Mode, you play through the tournaments. Cosmic Bowl is just like Exhibition, except that it takes place in a particularly garish Las Vegas alley. In all, there are 14 alleys from around the world, but bland background graphics and generic music put the damper on any genuine international flavor. Brunswick Bowl features seven authentic pros: Mike Aulby, Chris Barnes, Parker Bohn III, Steve Jaros, Johnny Petraglia, Ricky Ward and Walter Ray Williams Jr., who leads this alley Pak with lifetime earnings topping $2 million. Must be nice work, if you can get it. The virtual pros bowl with their signature styles. If you want to be your own man, though (there aren't any women in this game), you can create your own bowler with the modest Create Bowler feature. There are three difficulty levels. In terms of play mechanics, Brunswick Bowling is much like golf games. After positioning yourself and setting your left- or right-hook, you press the A Button to launch a Power Meter, then press A again to mark how much power you want and launch an Accuracy Meter. You press A again to mark your accuracy. Ball and pin physics feel realistic. However, while golf games offer many choices in clubs, Brunswick Bowling only offers a choice of four bowling balls per player. And while golfers must cope with constantly changing terrain and weather conditions, Brunswick Bowling only makes you adapt to oil patterns that vary from lane to lane. The result is very simple gameplay that makes for casual multiplayer fun, but limited solo appeal. - TECHNICAL - Game ID: NUS-NOWE-USA - TRIVIA - Released on September 30, 1998 in USA. - STAFF - Developed by: Point of View Programmed for the Nintendo 64 by: Tim Page, Michael Terlecki, Bob Koon, Richard Buck Artists: Kelly Frizzell, Christopher M. Seher, Joey Elardy Special Thanks to: Professional Bowlers Association Published by THQ Vice President of Product Development: Michael Rubinelli Executive Producer: Scott Krager Producer: Jon Osborn Assistant Producer: Edward J. Ramiro Product Marketing Manager: Mike Murray Associate Product Marketing Manager: David Pava Director of Q.A.: Donn W. Nauert Lead Tester: Gregg Nakawatase Game Testers: Christian Lee, Ryan Bergstrom, William Kus, Jason Pislaan, Christopher Strobel, Nick Rita, Piero Hartonian, Saro Daghlian, Duane Martin, Michael Sparks Special Thanks to the Brunswick Prostaff: Mike Aulby, Chris Barnes, Parker Bohn III, Steve Jaros, Johnny Petraglia, Ricky Ward, Walter Ray Williams Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57619&o=2 $end $psx=brunscpb, $bio Sony PlayStation disc published 22 years ago: Brunswick Circuit Pro Bowling (c) 1998 Adrenalin Ent. Bowling. A sport that depends more on talent and raw wrist power than actual physical conditioning. A sport that can be so laid back that there's even a section of it that involves buying beer. While THQ can't bring you a six-pack when you throw a strike on the seventh frame, it does manage to deliver an extremely realistic bowling title, complete with some of the best big-money bowlers in the world today. You have the opportunity to create your own bowler or choose one of the 13 Brunswick Pro Staff bowlers. But be warned because these bowlers are tough stuff and will tell you right away that they own the alley. With different gameplay modes to choose from, you can select Exhibition to get going quickly, or a Skins game for big money. There's also tournament mode, career mode and cosmic bowling, which turn the lane into a discotheque. The lane's realistically oiled, which forces you to move around the lane and change your rolls as the conditions change. - TECHNICAL - Game ID: SLUS-00571 - TRIVIA - Export releases: [EU] "Brunswick Circuit Pro Bowling [Model SLES-01376]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97920&o=2 $end $snes=brunswck, $bio Nintendo Super NES game published 23 years ago: Brunswick World Tournament of Champions (c) 1997 THQ - TECHNICAL - GAME ID @ Nintendo: SNS-AWUE-USA GAME ID @ THQ: 33013 - TRIVIA - Released in August 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Brunswick Tournament: Enter TWCO as a password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62810&o=2 $end $cpc_flop=brunword01,brunword, $bio Amstrad CPC 464 disk. published 31 years ago: Brunword 6128 (c) 1989 Brunning Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120296&o=2 $end $cpc_flop=brunword02, $bio Amstrad CPC 464 disk. published 32 years ago: Brunword Elite (c) 1988 Brunning Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120297&o=2 $end $nes=brushrol, $bio Nintendo Famicom cart. published 30 years ago: Brush Roller (c) 1990 RCM Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83834&o=2 $end $adam_flop=brushpwr,brushpwra, $bio BrushPOWER (c) 198? Guy Cousineau. A brush and shape utility - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109357&o=2 $end $amigaocs_flop=brutal, $bio Commodore Amiga 500 disk. published 25 years ago: Brutal - Paws of Fury (c) 1995 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73617&o=2 $end $snes=brutalu,brutalup, $bio Nintendo Super NES game published 26 years ago: Brutal - Paws of Fury (c) 1994 CyberSoft - TECHNICAL - Game ID: SNS-ABLE-USA - TRIVIA - Released in December 1994 in the USA. - TIPS AND TRICKS - Play as Dali Llama ------------------ Press X, A, B, A, Left, A after the title screen appears. A sound will confirm correct code entry. Dali Llama will now be selectable. Level Passwords --------------- 91 DQVHKW 92 5XSTS7 99 VXRSLL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62812&o=2 $end $snes=brutal, $bio Nintendo Super NES game published 26 years ago: Brutal - Paws of Fury [Model SNSP-ABLP-EUR] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62811&o=2 $end $megacd=brutal, $bio Sega Mega-CD published 26 years ago: Brutal - Paws of Fury [Model T-83015-50] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60595&o=2 $end $megadriv=brutal, $bio Sega Mega Drive game published 26 years ago: Brutal - Paws of Fury (c) 1994 GameTek European release. Game developed in the USA. - TECHNICAL - GAME ID: T-83136-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56374&o=2 $end $megadriv=brutalu, $vgmplay=brutal_md, $bio Sega Genesis game published 26 years ago: Brutal - Paws of Fury (c) 1994 GameTek - TECHNICAL - GAME ID: T-83136 - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57137&o=2 $end $segacd=brutal, $bio Sega CD published 26 years ago: Brutal - Paws of Fury [Model T-93015] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60702&o=2 $end $amigaocs_flop=brutalfb, $bio Commodore Amiga 500 disk. published 27 years ago: Brutal Football (c) 1993 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73618&o=2 $end $amigaaga_flop=brutaldx, $bio Commodore Amiga 1200 disk. published 27 years ago: Brutal Football - Deluxe Edition (c) 1993 Millennium Game Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146362&o=2 $end $cd32=brutalf, $bio Commodore Amiga CD32 published 26 years ago: Brutal Sports Football (c) 1994 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106906&o=2 $end $jaguar=brutalsp, $bio Atari Jaguar cart. published 26 years ago: Brutal Sports Football (c) 1994 Telegames. The idea for a Brutal Football League was originated in 2034 when the Universal Football League dwindled due to audience boredom. In addition to its entertainment value, Brutal Football was initially conceived as a crude population control operation. The first Brutal Football matches, played by humans, were extremely popular. However, interest began to die as quickly as the players. Crowds grew restless as the games rarely lasted for more than a minute. Two teams dominated this period: the Brain Dead Bazookas and the high-flying National Nukers. The final confrontation between these teams drew an enormous crowd to the Bad Lands Arena where the game was to be fought. An explosive match was predicted. Unfortunately, no one had predicted quite how explosive it would be. Within thirty seconds the Nukers lived up to their name as they declared nuclear war. The entire land mass of Utopia was obliterated. The result was deemed a no score draw. This set-back might have been the end of the game except for the vision of Professor I.M. Looney. His genetically engineered bi-peds proved ideal players of the game. Once production had been taken over by Acme Bi-peds, Inc., the new league was up and running - WILDLY! - TECHNICAL - Model JA100 - TIPS AND TRICKS - * Correct the League Mode Bug (at password screen): RMVVKL343 333VZ6387 * Start at the 2nd league w/ Mad Dogs (at password screen): 05CWLXSSR W1W08YVWX then enter a different teams name for the last 9 spaces for that name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76411&o=2 $end $32x=brutal, $bio Sega Genesis 32X cart. published 25 years ago: Brutal Unleashed - Above the Claw [Model T-8301B] (c) 1995 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84396&o=2 $end $info=brutforc, $bio Arcade Video game published 29 years ago: Brute Force (c) 1991 Leland. A 3-player melee in the city streets against various gangs. Lots of weapons and items to pick up and lots of things in the background to break with them. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 3 Control : 8-way joystick Buttons : 2 - STAFF - Designed by : Bob Skinner, Kevin Lydy Directed by : John Rowe Executive producers : Medo Moreno, Dan Viescas Graphics : Kevin Lydy Software : Bob Skinner, Hwan Kim Soundware : Sam Powell, Michelle Simon Music : Sam Powell Hardware : Alex Mckay, Eric Henderson Additional software : Phil Sorger, Earl Stratton, Bruce Moore Vocals : 'Slater Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=341&o=2 $end $cdi=bryanada, $bio Phillips CD-i published 28 years ago: Bryan Adams - Waking up the Neighbours (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52794&o=2 $end $snes_bspack=bsbokud2, $bio BS Bokujou Monogatari Dai-2-wa (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126064&o=2 $end $snes_bspack=bsbokud4, $bio BS Bokujou Monogatari Dai-4-wa (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126065&o=2 $end $snes_bspack=dquest1,dquest1a,dquest1h, $bio Nintendo Satellaview BS Pack. published 24 years ago: BS Dragon Quest I (c) 1996 Nintendo. Satellaview BS 4-part version. - TRIVIA - Part 1: Feb. 1, 1996. Part 2: May 6, 1996. Part 3: May 13, 1996. Part 4: May 20, 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126066&o=2 $end $snes_bspack=bsfzero4,bsfzero4a, $bio BS F-Zero Grand Prix - Ace League - Dai-4-shuu (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126068&o=2 $end $snes_bspack=bsfzero3,bsfzero3a, $bio BS F-Zero Grand Prix - King League - Dai-3-shuu (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126069&o=2 $end $snes_bspack=bsfzero1,bsfzero1a, $bio BS F-Zero Grand Prix - Knight League - Dai-1-shuu (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126070&o=2 $end $snes_bspack=bsfzero2,bsfzero2a, $bio BS F-Zero Grand Prix - Queen League - Dai-2-shuu (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126071&o=2 $end $snes_bspack=bsfzgp2,bsfzgp2a,bsfzgp2c,bsfzgp2b, $bio BS F-Zero Grand Prix 2 - Practice (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126072&o=2 $end $snes_bspack=bsfami, $bio BS Famitsu Magazine Karara Ban 4/27 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126073&o=2 $end $snes_bspack=bsfirem1,bsfirem1b,bsfirem1a, $bio BS Fire Emblem - Akaneia Senki Hen - Dai-1-wa - Palace Kanraku (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126074&o=2 $end $snes_bspack=bsfirem2,bsfirem2a, $bio BS Fire Emblem - Akaneia Senki Hen - Dai-2-wa - Akai Ryuu Kishi (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126075&o=2 $end $snes_bspack=bsfirem3,bsfirem3a, $bio BS Fire Emblem - Akaneia Senki Hen - Dai-3-wa - Seigi no Touzokudan (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126076&o=2 $end $snes_bspack=bsfirem4,bsfirem4a,bsfirem4b, $bio BS Fire Emblem - Akaneia Senki Hen - Dai-4-wa - Hajimari no Toki (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126077&o=2 $end $snes_bspack=bsfuura2, $bio BS Fuurai no Shiren - Surara wo Sukue! Dai-2-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126078&o=2 $end $snes_bspack=bsfuura4, $bio BS Fuurai no Shiren - Surara wo Sukue! Dai-4-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126079&o=2 $end $snes_bspack=bscamp1, $bio BS Marvelous - Camp Arnold Course - Dai-1-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126080&o=2 $end $snes_bspack=bscamp2, $bio BS Marvelous - Camp Arnold Course - Dai-2-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126081&o=2 $end $snes_bspack=bscamp3, $bio BS Marvelous - Camp Arnold Course - Dai-3-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126082&o=2 $end $snes_bspack=bscamp4, $bio BS Marvelous - Camp Arnold Course - Dai-4-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126083&o=2 $end $snes_bspack=bstime1, $bio BS Marvelous - Time Athletic Course - Dai-1-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126084&o=2 $end $snes_bspack=bstime2, $bio BS Marvelous - Time Athletic Course - Dai-2-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126085&o=2 $end $snes_bspack=bstime3, $bio BS Marvelous - Time Athletic Course - Dai-3-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126086&o=2 $end $snes_bspack=bstime4, $bio BS Marvelous - Time Athletic Course - Dai-4-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126087&o=2 $end $snes_bspack=bsnichmt,bsnichmta, $bio BS Nichibutsu Mahjong - Mahjong Taikai (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126088&o=2 $end $snes_bspack=bsnichic,bsnichica, $bio BS Nichibutsu Mahjong - Renshuu Mahjong - Ichimantou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126089&o=2 $end $snes_bspack=bsnichni,bsnichnia, $bio BS Nichibutsu Mahjong - Renshuu Mahjong - Nimantou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126090&o=2 $end $snes_bspack=bshp517,bshp517a, $bio BS Nintendo HP - 5/17 Gou (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126091&o=2 $end $snes_bspack=bshp531,bshp531a, $bio BS Nintendo HP - 5/31 Gou (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126092&o=2 $end $snes_bspack=bsparlor,bsparlora, $bio BS Parlor! Parlor! Dai-2-shuu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126093&o=2 $end $snes_bspack=bsrg97, $bio BS Race Game 97MP (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126095&o=2 $end $snes_bspack=bsrpgt1,bsrpgt2, $bio BS RPG Tsukuru 2 Data (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126094&o=2 $end $snes_bspack=bsswalk2, $bio BS Satellawalker 2 Dai-1-wa (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126097&o=2 $end $snes_bspack=bssdgn1,bssdgn2, $bio BS SD Gundam G-Next (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126096&o=2 $end $snes_bspack=bsoniga1,bsoniga1a, $bio BS Shin Onigashima - Dai-1-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126098&o=2 $end $snes_bspack=bsoniga2,bsoniga2a, $bio BS Shin Onigashima - Dai-2-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126099&o=2 $end $snes_bspack=bsoniga3,bsoniga3a, $bio BS Shin Onigashima - Dai-3-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126100&o=2 $end $snes_bspack=bsoniga4,bsoniga4a, $bio BS Shin Onigashima - Dai-4-wa - Kataribe no Koya (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126101&o=2 $end $snes_bspack=bssndlov, $bio BS Sound Journal for Lovers - Valentine Special Vol. 1 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126102&o=2 $end $snes_bspack=bsstgiga,bsstgigaa, $bio BS St. Giga PG - 10 Gatsugou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126103&o=2 $end $snes_bspack=bssmcol,bssmcola, $bio Nintendo Satellaview BS Pack. published 22 years ago: BS Super Mario Collection - Dai-3-shuu (c) 1998 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126104&o=2 $end $snes_bspack=bssmusa1,bssmusa1a, $bio BS Super Mario USA - Power Challenge - Dai-1-kai (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126105&o=2 $end $snes_bspack=bssmusa2,bssmusa2a, $bio BS Super Mario USA - Power Challenge - Dai-2-kai (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126106&o=2 $end $snes_bspack=bssmusa3,bssmusa3a, $bio BS Super Mario USA - Power Challenge - Dai-3-kai (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126107&o=2 $end $snes_bspack=bssmusa4,bssmusa4a, $bio BS Super Mario USA - Power Challenge - Dai-4-kai (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126108&o=2 $end $snes_bspack=bstantcha,bstantch, $bio BS Tantei Club - Yuki ni Kieta Kako - Chuuhen (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126109&o=2 $end $snes_bspack=bstantko,bstantkoa, $bio BS Tantei Club - Yuki ni Kieta Kako - Kouhen (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126110&o=2 $end $snes_bspack=bstantze,bstantzea, $bio BS Tantei Club - Yuki ni Kieta Kako - Zenpen (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126111&o=2 $end $snes_bspack=bszelda,bszeldaa, $bio BS Zelda no Densetsu - Dai-3-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126112&o=2 $end $snes_bspack=bszeldk1, $bio BS Zelda no Densetsu - Inishie no Sekiban - Dai-1-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126113&o=2 $end $snes_bspack=bszeldk2, $bio BS Zelda no Densetsu - Inishie no Sekiban - Dai-2-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126114&o=2 $end $snes_bspack=bszeldk3, $bio BS Zelda no Densetsu - Inishie no Sekiban - Dai-3-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126115&o=2 $end $snes_bspack=bszeldk4, $bio BS Zelda no Densetsu - Inishie no Sekiban - Dai-4-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126116&o=2 $end $snes_bspack=bszeld2, $bio BS Zelda no Densetsu Map 2 - Dai-4-wa (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126117&o=2 $end $snes_bspack=bszotto,bszottoa, $bio BS Zootto Mahjong! Event Version (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126295&o=2 $end $snes_bspack=bszottop,bszottopa, $bio BS Zootto Mahjong! Preview Ban (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126296&o=2 $end $rx78=basic, $bio Bandai RX-78 cart. published 37 years ago: BS-BASIC (c) 1983 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234348&o=2 $end $bbc_rom=bsdos219,bsdos, $bio Acorn BBC ROM published 35 years ago: BS-DOS Ver. 2 (c) 1985 Computer Users Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145371&o=2 $end $snes=bsxsore, $bio Nintendo Super Famicom cart. published 25 years ago: BS-X - Sore wa Namae o Nusumareta Machi no Monogatari (c) 1995 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234641&o=2 $end $cpc_flop=bscmegad, $bio Amstrad CPC 464 disk. published 29 years ago: BSC Megademo (c) 1991 BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123556&o=2 $end $cpc_flop=bscmegad02, $bio Amstrad CPC 464 disk. published 29 years ago: BSC Megademo 91 (c) 1991 BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123552&o=2 $end $cpc_flop=bscmegad01, $bio BSC Megademo Desktop (c) 199? BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123557&o=2 $end $c64_cart=btx, $bio Btx Decoder Modul (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229430&o=2 $end $c64_cart=btx2,btx2v33, $bio Btx Decoder Modul II (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229431&o=2 $end $amigaocs_flop=bubba, $bio Commodore Amiga 500 disk. published 26 years ago: Bubba'n'Stix (c) 1994 Core Design Our goofy hero and his friend - an intelligent alien stick - have crash-landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth, Bubba must use Stix in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic attempts of his kidnapper to recapture him in this multi-directional scrolling puzzle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73619&o=2 $end $cd32=bubba, $bio Commodore Amiga CD32 published 26 years ago: Bubba'n'Stix (c) 1994 Core Design Our goofy hero and his friend - an intelligent alien stick - have crash-landed on a weird planet after being captured by an alien spacecraft. In order to get back to Earth, Bubba must use Stix in a variety of different ways to solve puzzles, overcome adversaries and foil the comedic attempts of his kidnapper to recapture him in this multi-directional scrolling puzzle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106907&o=2 $end $megadriv=bubba,bubbap, $bio Sega Mega Drive game published 26 years ago: Bubba'n'Stix (c) 1994 Core Design European release. Game developed in the USA. See the original for more information; "Bubba'n'Stix [Model T-115026]". - TECHNICAL - GAME ID: T-115026-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56375&o=2 $end $megadriv=bubbau, $vgmplay=bubba_md, $bio Sega Genesis game published 27 years ago: Bubba'n'Stix (c) 1993 Core Design - TECHNICAL - GAME ID: T-115026 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57138&o=2 $end $info=ep_bubsq,ep_bubsqa,ep_bubsqb,ep_bubsqc,ep_bubsqd, $bio Bubble & Squeak (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40805&o=2 $end $amigaocs_flop=bubblep, $bio Commodore Amiga 500 disk. published 30 years ago: Bubble + (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73620&o=2 $end $info=bubl2000,bubl2000a, $bio Arcade Video game published 22 years ago: Bubble 2000 (c) 1998 Tuning. A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete. - TECHNICAL - Main CPU : TMP68HC000P-10 (68000 @ 12 Mhz) Sound CPU : Z840006 (Z80 @ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) RAM : (7x) 6116, (4x) 64256, (2x) 62256, (2x) 6264 DIPSW : (2x) 8 position Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1998. Caveman characters are taken from the PC game "Prehistorik 2" (Titus, 1993). These appear to be unlicensed reproductions of registered characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=342&o=2 $end $megadriv=bubblesq, $bio Sega Mega Drive game published 26 years ago: Bubble and Squeak (c) 1994 Sunsoft European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56376&o=2 $end $amigaocs_flop=bubblesq, $bio Commodore Amiga 500 disk. published 26 years ago: Bubble and Squeak (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73627&o=2 $end $cd32=bubblesq, $bio Commodore Amiga CD32 published 26 years ago: Bubble and Squeak (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106908&o=2 $end $amigaaga_flop=bubble_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Bubble and Squeak [AGA Ver.] (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146420&o=2 $end $megadriv=bubblesqu, $vgmplay=bubblesq_md, $bio Sega Genesis game published 26 years ago: Bubble and Squeak (c) 1994 Sunsoft - TECHNICAL - GAME ID: T-15096 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57139&o=2 $end $nes=bublbath, $bio Nintendo NES cart. published 29 years ago: Bubble Bath Babes (c) 1991 Panesian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54969&o=2 $end $info=bublbobl,bublbobl1,bub68705,bublboblp, $bio Arcade Video game published 34 years ago: Bubble Bobble (c) 1986 Taito Corp. One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. On many levels, bubbles containing fire, water or a lightning bolt appear. These can be burst by players to release their contents and destroy enemies. The fire bubble drops flames down onto the nearest platform, killing any enemies it hits. The lightning bubble sends a lightning bolt horizontally across the screen, its direction dictated by whichever side of the bubble the player hits to burst it. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed. Bubbles containing letters also appear. The aim is to collect the letters needed to speel the word E.X.T.E.N.D. which earns players an extra life. The game's simple-yet-involving game-play saw Bubble Bobble become an instant classic. Its two-player co-operative mode, coupled with the incredible amount of hidden secrets and potential for strategic play - unheard of in the platform genre - would set the standard by which all other platform games were judged. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz), M6801 (@ 1 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 2-Way Joystick Buttons : 2 => [1] Bubble, [2] Jump - TRIVIA - Bubble Bobble was released in August 1986. This was one of the first games to feature multiple endings. The title of this game, Bubble Bobble, is a cross between the words 'bubble' and the name of the heroes : Bub and Bob. The enemies are named (Round number of initial appearance applies to 'Normal' mode. For information on 'Super' mode, please see the Romstar (US version) entry, Updates section : 'Zen-Chan' [aka 'Bubble Buster', 'Benzo'] - First appears in Round 1 'Mighta' [aka 'Stoner', 'Boris'] - First appears in Round 6 'Monsta' [aka 'Beluga', 'Blubba'] - First appears in Round 10 'PulPul' [aka 'Hullaballoon', 'Boaboa'] - First appears in Round 20 'Banebou' [aka 'Coiley', 'Bonnie-bo'] - First appears in Round 30 'Hidegonsu' [aka 'Incendo'] - First appears in round 40 'Drunk' [aka 'Willy Whistle', 'Bonner'] - First appears in Round 50 'Invader' [aka 'Super Socket'] - First appears in Round 60 'Super Drunk' [aka 'Grumple Gromit'] - the boss character whom Bub and Bob fight in the final round 'Skel-Monsta' [aka 'Baron Von Blubba'] - Appears when you take too much time in a round 'Rascal' [aka 'Rubblen'] - Appears when you linger too long in a secret room The data code contains unused graphics of a full set of slot machine icons. These aren't used anywhere, there's no palette that fits them, and they wouldn't really fit anywhere either. In 1996, Taito announced that they lost the original source code program to Bubble Bobble following a reorganization - when it came to the recent ports and sequels, they had to work from program disassembly, playing the game and (mainly) the various home computer ports. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H.!', but go to the Tips and Tricks section for more information about 'SEX' :-) Olly Cotton holds the official record for this game with 6,060,730 points on February 23, 2011. Some bootlegs of this game are known as "Bobble Bobble" and "Super Bobble Bobble". Alfa Records released a limited-edition soundtrack album for this game (Taito Game Music - 28XA-110) on January 25, 1987. NES cover band The Advantage cover two songs from Bubble Bobble on their self-titled debut album released on April 6, 2004. - SCORING - Bursting a bubble : 10 points. Killing one monster : 1,000 points. Killing two monsters at once : 2,000 points. Killing three monsters at once : 4,000 points. Points double for each extra monster killed at any one time. Normal Fruit : 700 points. Bonus Score Items (popcorn, burger etc) : 500 - 4,000 points. - TIPS AND TRICKS - * Bubble Bobble is a game heavily relying on game-play and precise technique rather than graphics, and it features a series of special techniques and tricks a player can perform to maximize his or her score, make some rounds of the game easier or faster to finish or just to be able to survive or even finish a round. Some of these techniques have special nicknames, which may differ from player to player and from country to country. 'Kissing monsters' or just kissing means killing a monster by blowing a bubble at almost contact distance : the monster will be instantly bubbled and the bubble will be instantly popped, giving the visual effect of the player killing a monster with a 'kiss'. Some players flip their joysticks in the opposite direction after pressing the bubble buttons, giving more chances of an 'instant pop' and changing flight direction for the dead monster. This technique is useful in stages where monsters move too fast, bubbles last for too short of a time or it's otherwise hard to bubble them normally. Of course good timing is required for this technique to work. 'Riding bubbles' means keeping the jump button pressed when dropping on a bubble: if done correctly, instead of popping the bubble, your dragon will instead jump on it, possibly continuously, enabling him to 'ride' bubbles in order to reach otherwise unreachable areas. Some stages can't be finished without this technique. 'Climbing' is a step up from riding bubbles. It means standing at half a bubble distance from a wall, jumping and blowing a bubble almost simultaneously, jumping up from that bubble and blowing another bubble and so on. This is necessary if the air current pushes down bubbles but you need to climb up. Having the rapid-bubbling power-up (the yellow candy) makes climbing a lot easier, especially if you got the running shoes already. 'Bubbling oneself through' means 'riding a bubble' through the opening at the top of a stage or even just through the ceiling of a stage in order to appear at the lower part, like some flying monsters can do. This technique is required to finish some stages or to get unstuck from some places, or just to save time. 'Blowing against the wall' means blowing bubbles against wall at contact distance : the bubbles will pop immediately thus giving the player 10 points per bubble pop. This can be used to either increase a player's score, or to set a player's score to a specific amount, in order to do other tricks. 'Two equal digits' means using the 'blowing against the wall' technique or other score-adjusting techniques in order to make the two penultimate (100s and 10s places) digits of at least one player equal, e.g., 456770, before the last enemy bubble is burst. If done correctly and the score is not modified when this occurs, then all remaining non-special bubbles on screen will be turned to 700-point bonuses, whose appearance depends on the digit picked. E.g., 7 gives Chocolate Ice Creams, 3 gives Hamburgers, and so on. Note : This trick is easier to do with two players (one player adjusts his score and the other bursts the bubbles), but it can also be done with only one player, although calculating exactly how much (and if) one's score will be modified when bursting the last enemy bubbles can be extremely complex, if not unpredictable, especially if there are very large and clustered bubble bunches. Note : Rounds with numbers ending with 5 and 0 up to and including level 50 generate bonuses from bubbles automatically, though, and some rounds (including round 1) do it by default. Internal Counters : An interesting (and exploitable) part of bubble bobble is that powerups are not entirely random. As with the two-digit trick, many internal counters in this game decide which special powers are available for collection. For example, rapid bubble shooting (a sweet in yellow wrapping), fast moving bubbles (a blue sweet), or fast moving bubbles (a blue sweet) appear shortly after either Bub or Bob jumps 51 times, pops 51 bubbles, or blows 51 bubbles. Also, running around a lot causes the speed powerup (red shoe) to appear. Keeping this is mind, it is possible to gain all power-ups with relative ease. Although there are many more counters that control various aspects of the game, one of particular interest is the letters forming the word EXTEND. Getting all 7 letters will end the current level and award the player with an extra life 'NICE 1P!' - these letters have a greater chance of appearing when more enemies are defeated simultaneously. Also, gathering three of the same letter causes candy canes to appear which in turn lead to a special big item at the end of the level! * Unlimited Run And Rapid Fire : At the main title screen, press Left, Jump, Left, 1P, Left, Fire, Left, 1P. If this is done correctly there will be a message in the bottom left corner of the title screen a red POWER UP!. * Original Bubble Bobble : At the title screen, press Shoot, Jump, Shoot, Jump, Shoot, Jump, Right, 1P. It will say at the bottom of screen ORIGINAL GAME. The game will give the PORTALS in some screens, if you can get in them you will get LOADS of diamonds. * The 'Super Bubble Bobble' Code : this will change the Bubble Bobble logo in 'Super Bubble Bobble' and the game will change under several points of view : different platform colors, different order for monster appearances... The code that must be entered at the title screen to access Super Bubble Bobble is displayed at the end of the credits after you beat the game in 2 players, normal mode. The message is coded, but it hints you to enter the secret room in level 20 to get the key for decoding. If you do so, you enter the secret room, on the base of which there is an inscription. The first line is the coding of the alphabet, the other lines are coded advices to beat the final boss. The decoded 'secret message' is : SJBLRJSR (Start - Jump - Bubble - Left - Right - Jump - Start - Right) The decoded advices in the secret rooms are : Room in level 20 : IF YOU WANT TO BECOME THE OLD FIGURE, USE THE POWER OF YOUR FRIENDSHIP, AND FIGHT WITH ME! (hint to play in two player mode to defeat the final boss and see the real ending) Room in level 30 : I ENCLOSE THESE MAGICAL MEDICINE HERE, BECAUSE THOSE ARE MY WORST FEARS... (hint to use the lighting bubble to beat the boss) Room in level 40 : IF YOU WANT TO GET BACK YOUR LOVE OF TRUTH, YOU MUST HELP EACH OTHER UNTILL THE LAST... (hint to end the game in two player mode to see the real endings) A little more trivia on Super Bubble Bobble : If you beat the game in Super mode, two players, you will discover that the final boss is your mother and father that were controlled by some unknown evil. By defeating the boss you free them and your girlfriends, and are reverted back to your original human form (the one you play "Rainbow Island" with). * Secret Tombs : Make it to level 20 without dying and a door appears -- it leads to a 'secret tomb', a level full of diamonds. There are secret tombs at levels 20 and 30, also. Make it to level 50 without dying and a strange, bee-hive-shaped door appears; enter it and you warp to level 70. DON'T kill the Drunks on level 50, or the door disappears; bubble them and wait! Btw, with two players, only one of the players must survive unharmed to get the secret door. * Paffing A Skel : Skel, also known as 'Baron Von Blubba', is that nasty white monster that comes after you when you've taken too long; with two players, two Skels will appear. If one player is killed by HIS Skel, then he can collide with his partner's Skel 'WHILE HE IS STILL FLICKERING'. If the player's icon is still flickering, the other player's Skel will disappear (poof!), with no harm to the once-slain character. * Full Ending Sequence : Beat the game with two players in Super mode and you'll get the full end sequence. * High Score Codes : after getting a high score, enter your initials as : 'SEX' - Pitch fork-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds. 'TAK' - Octopus-turns bubbles into X's at end of level. 'STR' - Flamingo-turns bubbles into smiling turds at end of level. 'KTT' - Beer-turns bubbles into pizzas at end of level, what a perfect match !!! '...' - Knife-flying cakes/vegetables/etc across the screen, turn enemies into 6k diamonds. 'I.F', 'MTJ', 'NSO', 'KIM', 'YSH' - Coke can-flying sunflowers across the screen, turn enemies into 6k diamonds. * A full map is viewable here: www.arcade-history.com/index.php?page=articles&num=14 - SERIES - 1. Bubble Bobble (1986, Arcade) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 4. Bubble Bobble Part 2 (1993, Famicom) 5. Bubble Bobble II (1994, Arcade) 6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade) 7. Rainbow Islands - Putty's Party (2000, Wonderswan) 8. Bubble Bobble Revolution (2005, DS) 9. New Rainbow Islands (2005, DS) 10. Bubble Bobble Evolution (2006, PSP) 11. Bubble Bobble Double Shot (2007, DS) 12. Rainbow Islands Towering Adventure! (2009, WiiWare) 13. Bubble Bobble Plus! (2009, WiiWare) 14. Bubble Bobble Neo! (2009, XBLA) - STAFF - Game design & Character : Fukio Mitsuji (MTJ) Software programmers : Ichiro Fujisue (ICH), Nishiyori (NSO) Sound creator : Tadashi Kimijima (KIM) Instruction : Yoshida (YSH) Hardware : Fujimoto (KTU), Seigo Sakamoto (SAK) - PORTS - NOTE: These are only non-US ports. For a list ports released in the US, please see the Romstar (US version) entry. * CONSOLES: Nintendo Famicom Disk System [JP] (oct.30, 1987) "Bubble Bobble [Model TFD-BUB]" Sega Mark III/Master System [JP] (jul.2, 1988) "Final Bubble Bobble [Model G-1362]" [EU] Nintendo NES [AU] (1990) "Bubble Bobble [Model NES-B2]" [EU] Sega Master System (1992) "Bubble Bobble [Model 7077]" Sega Master System [BR] (1994) "Dragon Maze" [EU] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H-50]" [EU] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS4 [PSN] (jan.29, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03711]" Sony PlayStation 4 [PSN] [EU] [AU] (apr.1, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03943]" * HANDHELDS: [EU] Nintendo Game Boy (1991) "Bubble Bobble [Model DMG-B2-NOE]" [JP] Nintendo Game Boy (dec.7, 1990) "Bubble Bobble [Model DMG-B2A]" [JP] Nintendo GBA (jul.25, 2002) "Bubble Bobble - Old & New [Model AGB-A2BJ-JPN]" [EU] Nintendo GBA (mar.14, 2003) "Bubble Bobble - Old & New [Model AGB-AONP-EUR]" * COMPUTERS: [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Atari ST (1987) [EU] Commodore Amiga (1987) [EU] Amstrad CPC (1987) : released by Firebird; re-released by Ocean in 1988. [EU] Amstrad CPC (1988) "Les Défis de Taito" Anstrad CPC [EU] (1988) "Taito Coin-Op Hits" MSX [Tape] [JP] (1988) MSX2 [Disk] [JP] [JP] Sharp X68000 (1989) [EU] Amstrad CPC (199?) "Les Monuments D'Arcade" [EU] Amstrad CPC (1990) "Le Monde des Merveilles" Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection" FM Towns PC [JP] (1993) PC [MS-DOS, CD-ROM] [EU] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=343&o=2 $end $info=bublboblr,bublboblr1, $bio Arcade Video game published 34 years ago: Bubble Bobble (c) 1986 Romstar, Incorporated. For more information about the game itself, please see the original Taito Corp. entry. - TRIVIA - Bubble Bobble was released in October 1986 in North America by Romstar, Inc. under license by Taito America Corp. - UPDATES - Revision 2 (October 1986 in USA): * Software version : 1.0 Revision 3 (November 1986 in USA): * Software version 5.1 * Added mode selection at the beginning of the game (Normal or Super mode). In Super mode : The rooms are all in different colors. All 'Zen-Chan' are replaced by 'Hidegonsu' and vice-versa. All 'Mighta' are replaced by 'Drunk' and vice-versa. All 'Monsta' are replaced by 'PulPul' and vice-versa. The only monster that remains unchanged is 'Banebou'. 'Invader' does not appear at all in Super mode ('Hidegonsu' takes its place). - PORTS - NOTE: Only home versions released in North America are listed here. For non-US ports, please see the original Taito Corp. entry. * CONSOLES: [US] Nintendo NES (1988) "Bubble Bobble [Model NES-B2]" [US] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H]" [US] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" Sony PlayStation 4 [PSN] [US] (mar.15, 2016) "Arcade Archives - Bubble Bobble [Model CUSA-03722]" * HANDHELDS: [US] Nintendo Game Boy (mar.1991) "Bubble Bobble [Model DMG-B2-USA]" Sega Game Gear [US] (1994) [US] Nintendo GBA (2003) "Bubble Bobble - Old & New [Model AGB-AONE-USA]" * COMPUTERS: [US] Commodore C64 (1987) [US] Apple II (1987) PC [MS-DOS, 5.25''] [US] (1989) PC [MS-DOS, CD-ROM] [US] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" * OTHERS: [US] Nokia N-Gage "Taito Memories" : Release cancelled - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44157&o=2 $end $spectrum_cass=bublbobl, $bio Sinclair ZX Spectrum cass. published 33 years ago: Bubble Bobble (c) 1987 Firebird Meet BUB and BOB, our bantam-weight brontosaurs who are bent on battling big bullies by blowing and bursting bubbles. Before battling these brazen bullies, beware that bubble blowing is better than blasting bullies with bazookas, or better than bouncing bombs from biplanes, and even beats boxing these brainless barbarians. So now that we briefly belayed the Bub and Bob biographies, begin by browsing the play instructions below and becoming the best BUBBLE BOBBLE bubble blower on the block. - STAFF - Program by: Mike Follin Graphics by: Andrew Threlfall Music by: Tim Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78118&o=2 $end $cpc_cass=bublbobl, $bio Amstrad CPC cass. published 33 years ago: Bubble Bobble (c) 1987 Firebird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82909&o=2 $end $cpc_flop=bublbobl,bublboblb,bublboblc,bublbobla,bublbobl_c2,bublbobl_c1,bublbobl_t1,bublbobl_t2, $bio Amstrad CPC 464 disk. published 33 years ago: Bubble Bobble (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119269&o=2 $end $specpls3_flop=bublbobl, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Bubble Bobble (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147869&o=2 $end $apple2_flop_clcracked=bublbobl, $bio Apple II disk. published 32 years ago: Bubble Bobble (c) 1988 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107200&o=2 $end $amigaocs_flop=bublbobl,bublboblu, $bio Commodore Amiga 500 disk. published 31 years ago: Bubble Bobble (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73621&o=2 $end $ibm5150=bublbobl, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Bubble Bobble (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132381&o=2 $end $ibm5150=bublbobl35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Bubble Bobble (c) 1989 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230233&o=2 $end $msx2_flop=bublbobl,bublbobla, $bio Bubble Bobble (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101514&o=2 $end $spectrum_cass=bublboblhs,bublbobllsh, $bio Bubble Bobble (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219465&o=2 $end $sms=bublboky, $bio Sega Master System cart. published 30 years ago: Bubble Bobble (c) 1990 YM Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55956&o=2 $end $c64_cass=bublbobl, $bio Commodore C64 cass. published 29 years ago: Bubble Bobble (c) 1991 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145487&o=2 $end $gamegear=bublbobl, $bio Sega Game Gear cart. published 26 years ago: Bubble Bobble (c) 1994 Taito Corp. - TIPS AND TRICKS - * Stage select: Enter 9S5CLNN3 as password and then select the Continue option. - STAFF - Conversion By NGM Productions. Producter: Steve Hutchins Q/A: Ken George, Frank, Wi-Kian, Randy Special Thanks To: Nicolas Speed Racer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64494&o=2 $end $nes=bublbfds,bublbfdsb,bublbfdsa, $bio Bubble Bobble (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83835&o=2 $end $cpc_flop=microclu02a, $bio Amstrad CPC 464 disk. published 29 years ago: Bubble Bobble + Super Wonderboy In Monster Land [Model MCD-006] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120811&o=2 $end $gba=bublboblj, $bio Nintendo GBA cart. published 18 years ago: Bubble Bobble - Old & New (c) 2002 MediaKite. - TECHNICAL - Game ID: AGB-A2BJ-JPN - TRIVIA - Bubble Bobble - Old & New for Game Boy Advance was released on July 25, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70079&o=2 $end $gba=bublboblu, $bio Nintendo GBA cart. published 17 years ago: Bubble Bobble - Old & New (c) 2003 Empire Interactive Europe, Limited. - TECHNICAL - Game ID: AGB-AONE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70080&o=2 $end $gba=bublbobl, $bio Nintendo GBA cart. published 17 years ago: Bubble Bobble - Old & New (c) 2003 Empire Interactive Europe, Limited. - TECHNICAL - Game ID: AGB-AONP-EUR - TRIVIA - Bubble Bobble - Old & New for Game Boy Advance was released on March 14, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70078&o=2 $end $cpc_flop=bubblebo05,bubbleb2,bubblebo06, $bio Amstrad CPC 464 disk. published 32 years ago: Bubble Bobble 2 (c) 1988 Saturnsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122801&o=2 $end $nes=bublbob2j, $bio Nintendo Famicom cart. published 27 years ago: Bubble Bobble 2 (c) 1993 Taito Corp. - TECHNICAL - [Model TFC-BB-5900] - TRIVIA - Bubble Bobble 2 for Famicom was released on March 05, 1993 in Japan. It was known there as the 47th title made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53889&o=2 $end $cpc_cass=bb4cpc,bb4cpca,bb4cpcb, $bio Amstrad CPC cass. published 4 years ago: Bubble Bobble 4CPC (c) 2016 Matra Computer Automations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233258&o=2 $end $psx=bublbobl, $bio Sony PlayStation disc published 24 years ago: Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated. 2 classic arcade games in 1. - TECHNICAL - Game ID: SLUS-00370 - TRIVIA - Released on September 06, 1996 in the USA. Export releases: [EU] "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84930&o=2 $end $saturn=bublbobl, $bio Sega Saturn game published 24 years ago: Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated. European version. - TECHNICAL - [Model T-8131H-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49111&o=2 $end $saturn=bublboblu, $bio Sega Saturn game published 24 years ago: Bubble Bobble also featuring Rainbow Islands (c) 1996 Acclaim Entertainment, Incorporated. 2 classic arcade games in 1. - TECHNICAL - Game ID: T-8131H - TRIVIA - Export releases: [EU] "Bubble Bobble also featuring Rainbow Islands [Model T-8131H-50]" - STAFF - PROBE Executive Producer: Tony Beckwith Associate Producer: James Stewart Programmers: David J. Broadhurst, Mark Fisher FMV Artwork & Design: Jason McDonald, Gary Noden, Charles Jackson, Paul Brierly, Frances Castle, Alex Lawrence Artists: Mathew Cooling, Mark Frazer Musicians: Andrew Brock, Stuart McDonald FMV Soundtrack: Stephen Root QA Manager: Clifford Ramsey QA Testing: Mitchell Slater, Nick McGee, James Brown, Craig Kerrison, Tom Geddes ACCLAIM QA Senior Manager: Mike Weiner QA Supervisors: Carol Caracciolo, Thomas Falzone Lead Analyst: Eric Hendrickson Technical Support Supervisor: Harry Reimer Senior Technical Analysts: John F. Gonzales, Howard Perlman Technical Support Technicians: Greg McGovern, Andrew Fullaytor Project Lead: Kristian Telschow Testers: Christian Moy, Mike Sterzel, Martin Glantz Tester Training: Christopher Shanley THE RAINBOW PROJECT Converted by Graftgold: Steve Turner, Julie Turner, Andrew Braybrook, Kevin Holloway Programmers: Charles Knight, Jose Doran, Iain Wallington, Dan Leslie, Simon Clay Artists: Colin Seaman, Jeffrey Miranda, Steve Wilkins, Mike McGregor Musician: Lee Banyard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59989&o=2 $end $info=bublbob2,bublbob2p,bublbob2o, $bio Taito F3 cart. published 26 years ago: Bubble Bobble II (c) 1994 Taito. Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. Other gameplay changes include Boss encounters that occur every five to ten levels. These boss screens are part of a new 'branching level' structure; once a boss is defeated, players chose to enter one of two doors to determine what level set they tackle next. In addition to the Bubble Bobble's original heroes, Bub and Bob, two new selectable female characters have been added, called Kululun and Cororon. Each of the four dinosaurs possess different gameplay attributes, which are as follows : * Bubblun - Average * Bobblun - Faster speed * Kululun - Bubbles float the furthest * Cororon - Bubbles float the fastest The game's graphics are, inevitably, a vast improvement over the original game; with lush, colourfully rendered backgrounds and detailed, smoothly animated sprites doing full justice to Bubble Bobble's legendary characters. The game also features cameo appearances by a number of characters from many other Taito classics. The game features multiple endings. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : D90 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Released in October 1994 in Europe. This game is known in Japan and North America as "Bubble Symphony" (both names for the game have been used in Europe) and is unofficially Bubble Bobble 4, since three earlier arcade games featuring the same characters exist (more if the 'Puzzle Bobble' series is included). It could even be called 'Bubble Bobble V', since a cartridge for the NES/Famicom exists as 'Bubble Bobble 2' in Japan and as 'Bubble Bobble Part 2' in the US. In the attract mode title sequence, Bubblun appears in front of a closed red curtain (which will turn blue if the 'Game Mode Select' code is entered) announcing, 'Ladies and Gentlemen, this is... Bubble Bobble II!' The curtain then opens on the cast of enemies as follows : * Bottom row (left to right) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton * 2nd row from bottom (left to right) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul * 2nd row from top (left to right) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell * Top row (left to right) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin * Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel-Monsta, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem In the closing credits, PulPul's name is listed as 'Puru Puru'. The enemy known as 'Catch Maru' can be seen in two different color schemes : one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. There are a grand total of 164 rooms in the game, including 18 boss rooms. A prorotype version is known to exists: it have many differences from the final version, it’s almost an entirely different game, lacking even a title screen at the point in development it comes from. Levels, graphics, enemies, sound and music are different, gameplay is different, stage names are different, stage selection is different, no story sequence, no high score sequence, no game logo during attract, it’s really more of a proof of concept sequel than anything close to a finished game at this point and that's what makes it fascinating. The build date is close to a year before the final game, a lot changes in one year of development. - UPDATES - In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) : Zen-Chan --> Warurin (and vice-versa) Mighta --> Dranko (and vice-versa) Monsta --> Yu Bo PulPul --> Strong Shell (and vice-versa) Banebou --> Kasabe (and vice-versa) Hidegonsu --> Hattonton Drunk --> Chu-Chu Man Invader --> Flhoop Flhoop --> Bolt Man Yuki-Bombo --> Drunk Mya-Ta --> Yuki Bombo Chu-Chu Man --> Hidegonsu Magician --> Knightron (and vice-versa) Komso --> Cerberorin (and vice-versa) Catch Maru (in blue robe and purple shoes) --> No-No Catch Maru (in green robe and blue shoes) --> Kabu-Chan Mummy --> Unicoron Puka Puka --> Bake Couchin Ame Da-Ma --> Nyororin Upper --> Kiri Kabu Kun (and vice-versa) Bake Couchin --> Ame Da-Ma Hattonton --> Roboj Ti Ta Ma --> Robol (and vice-versa) Heita-Kun --> Jiji Poppo Kabukky --> Uni Bo (and vice-versa) Nyororin --> Puka Puka Ouji Sama --> Mummy Yu Bo --> Golem Rappappa --> Ouji Sama Golem --> Monsta Roboj --> Mya-Ta Unicoron --> Rappappa Kabu-Chan --> Heita-Kun Bolt Man --> Invader Jiji Poppo --> Catch Maru (in blue robe and purple shoes) No-No --> Catch Maru (in green robe and blue shoes) Monsters not listed remain the same. - TIPS AND TRICKS - * Always Access Secret Rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound. * Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music. Alternative Codes : 1. Left, Jump, Left, Start, Left, Bubble, Left, Start. 2. Start, Jump, Bubble, Left, Right, Jump, Start, Right. * Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above). * Unlock Human Characters : Before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from 4 human characters. * Fastest and Max Bubble : Down, Bubble, Jump, Start, Left, Right, Left, Start. - SERIES - 1. Bubble Bobble (1986, Arcade) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 4. Bubble Bobble Part 2 (1993, Famicom) 5. Bubble Bobble II (1994, Arcade) 6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade) 7. Rainbow Islands - Putty's Party (2000, Wonderswan) 8. Bubble Bobble Revolution (2005, DS) 9. New Rainbow Islands (2005, DS) 10. Bubble Bobble Evolution (2006, PSP) 11. Bubble Bobble Double Shot (2007, DS) 12. Rainbow Islands Towering Adventure! (2009, WiiWare) 13. Bubble Bobble Plus! (2009, WiiWare) 14. Bubble Bobble Neo! (2009, XBLA) - STAFF - Project leader : Keppel Maekawa Game planners : Yoshitake Shirei, Keppel Maekawa Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani) Map creators : Taka. Furukawa, Yoshitake Shirei Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai) All music & sound composed by : Yasuko Yamada (Zuntata) Sound effects : Ishikawa Babio (BABI) (Zuntata) Music adviser : Tamayo Kawamoto (Zuntata) Instruction designers : Mihoko Sudoh, Rintaroh Doi Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki - PORTS - Please see the "Bubble Symphony" entry for the list of home versions, as they were released under that name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=344&o=2 $end $psx=bublbob2, $bio Sony PlayStation disc published 25 years ago: Bubble Bobble II [Prototype] (c) 1995 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84998&o=2 $end $gameboy=bubbobjr, $bio Nintendo Game Boy Cart. published 27 years ago: Bubble Bobble Junior [Model DMG-LXA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65712&o=2 $end $info=boblcave,bublcave,bublcave10,bublcave11, $bio Arcade Video game published 8 years ago: Bubble Bobble Lost Cave (c) 2012 Bisboch and Aladar. Recent pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98310&o=2 $end $nes=bublbob2, $bio Nintendo NES cart. published 27 years ago: Bubble Bobble Part 2 (c) 1993 Taito America Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Bubble Bobble 2 [Model TFC-BB-5900]". Description from the US back cover: A new breed of heroes! Cubby and Rubby, descendants of the famous Bubby, must battle the Skull Brothers and their army of fiends to rescue a friend in danger. Fortunately, our dinosaur heroes can blow bubbles that will destroy their foes. They will rain fire, floods and tornado. - TECHNICAL - GAME ID: NES-BQ-USA - TRIVIA - Released in August 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54971&o=2 $end $gameboy=bublbob2, $bio Nintendo Game Boy Cart. published 27 years ago: Bubble Bobble Part 2 [Model SMG-LX-USA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65713&o=2 $end $info=bbredux, $bio Arcade Video game published 7 years ago: Bubble Bobble Redux (c) 2013 Punji. Recent pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98309&o=2 $end $amigaocs_flop=bublbobl1, $bio Commodore Amiga 500 disk. published 31 years ago: Bubble Bobble [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73622&o=2 $end $amigaocs_flop=bublbobljh, $bio Commodore Amiga 500 disk. published 31 years ago: Bubble Bobble [Jatte Hits] (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73623&o=2 $end $sms=bublbobl, $bio Sega Master System cart. published 32 years ago: Bubble Bobble (c) 1988 Sega Enterprises, Limited. - TECHNICAL - [Model 7077] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55954&o=2 $end $gameboy=bublbobl, $bio Nintendo Game Boy Cart. published 29 years ago: Bubble Bobble (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-B2-USA - TRIVIA - Bubble Bobble for Game Boy was released in March 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65709&o=2 $end $gameboy=bublboblj, $bio Nintendo Game Boy Cart. published 30 years ago: Bubble Bobble (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: DMG-B2A - TRIVIA - Bubble Bobble for Game Boy was released on December 7, 1990 in Japan. It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65711&o=2 $end $x68k_flop=bublbobl, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Bubble Bobble (c) 1990 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205015 Fd x1 - TRIVIA - Released on March 09, 1990 in Japan. Retail price: 7200 Yen. This game has a hidden developer message in the file "README.LOG". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87174&o=2 $end $fmtowns_cd=bublbobl, $bio Fujitsu FM Towns CD published 30 years ago: Bubble Bobble (c) 1990 Ving. - TECHNICAL - GAME ID: HMB-191 - TRIVIA - Released on October 31, 1990 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110278&o=2 $end $cpc_cass=bublbobls, $bio Amstrad CPC cass. published 33 years ago: Bubble Bobble (c) 1987 Erbe Software. Spanish release. - TECHNICAL - [Model M1J045] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82908&o=2 $end $nes=bublbobl,bublboblu, $bio Nintendo NES cart. published 32 years ago: Bubble Bobble (c) 1988 Taito Corp. - TECHNICAL - Cartridge ID: NES-B2 - TRIVIA - Bubble Bobble for NES was released in November 1988 in North America. It was also released on October 26, 1990 in Europe, and that same year (date unknown) in Australia. Reviews: [FR] Player One (Nov. 1990): 60/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (nov.23, 2007) [Model FC3P] Nintendo Wii [Virtual Console] [US] (dec.31, 2007) [Model FC3E] Nintendo Wii [Virtual Console] [JP] (may.13, 2008) [Model FC3J] Nintendo Wii [Virtual Console] [KO] (june.10, 2008) [Model FC3K] Nintendo Wii U [Virtual Console] [JP] (jan.29, 2014) [Model FBWJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (oct.16, 2013) [Model TDTJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54970&o=2 $end $famicom_flop=bublbobl,bublbobl1, $vgmplay=bublbobl_nes, $bio Nintendo Famicom disk. published 33 years ago: Bubble Bobble (c) 1987 Taito Corp. - TECHNICAL - Game ID: TFD-BUB - TRIVIA - Released on October 30, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65262&o=2 $end $msx2_cart=bublbobl,bublbobla, $vgmplay=bublbobl_msx2, $bio MSX 2 cart. published 33 years ago: バブルボブル (c) 1987 Taito Corp. (Bubble Bobble) - TECHNICAL - Model TMS-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51273&o=2 $end $gmaster=bublboy, $bio Hartung Game Master cart. published 30 years ago: Bubble Boy (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240158&o=2 $end $zx81_cass=bubblbug, $bio Sinclair ZX-81 cass. published 37 years ago: Bubble Bugs (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114854&o=2 $end $c64_cart=bblburst, $bio Commodore C64 cart. published 36 years ago: Bubble Burst (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53527&o=2 $end $dragon_cass=bubblbust, $bio Dragon cass. published 36 years ago: Bubble Buster (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116637&o=2 $end $specpls3_flop=bublbust, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: Bubble Buster (c) 1984 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148129&o=2 $end $spectrum_cass=bubbustr, $bio Sinclair ZX Spectrum cass. published 36 years ago: Bubble Buster (c) 1984 Sinclair Research, Ltd. - TECHNICAL - [Model G32/S] - TRIVIA - This game is also known by the name "Cannon Ball". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78119&o=2 $end $amigaocs_flop=bubldiz, $bio Commodore Amiga 500 disk. published 28 years ago: Bubble Dizzy (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73624&o=2 $end $cpc_flop=bubldiz,bubldiz_c2,bubldiz_c1,bubldiz_t1,bubldiz_t2,bubldiz_t3, $bio Amstrad CPC 464 disk. published 29 years ago: Bubble Dizzy Cracked (c) 1991 Unknown. Tape_to_Disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118989&o=2 $end $c64_cass=bubldizzy, $bio Commodore C64 cass. published 28 years ago: Bubble Dizzy (c) 1992 Codemasters Soft. Co., Ltd., The. To rise to the surface Dizzy can jump onto the bubbles rising from the floor of the deep caverns. Leap on top of a bubble, stay balanced and Dizzy floats towards the surface - but look out, that bubble could burst at any moment! - TECHNICAL - GAME ID: 1589 - TIPS AND TRICKS - Don't stay on one bubble too long. The smaller the bubble the quicker it rises. Make use of the ledges. Collect as many pearls as possible. - STAFF - Coding by: Reflective Designs Graphics: Jonathan Symth Music: Sonic Graffiti Project Director: Paul Ranson Production: Stew Regan, Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145488&o=2 $end $spectrum_cass=bubbledi, $bio Sinclair ZX Spectrum cass. published 29 years ago: Bubble Dizzy (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2587 - STAFF - Graphics: Michael Sanderson Music: Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78120&o=2 $end $cpc_cass=bubdizzy, $bio Amstrad CPC cass. published 29 years ago: Bubble Dizzy (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - [Model 3588] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82911&o=2 $end $msx2_flop=bubldrem, $bio MSX 2 disk. published 8 years ago: Bubble Dream (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101515&o=2 $end $archimedes=bublfair, $bio Acorn Archimedes disk. published 29 years ago: Bubble Fair (c) 1991 Eterna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127083&o=2 $end $spectrum_cass=bubblefr, $bio Sinclair ZX Spectrum cass. published 4 years ago: Bubble Frenzy (c) 2016 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236623&o=2 $end $apple2gs=bghost, $bio Apple IIGS disk. published 32 years ago: Bubble Ghost (c) 1988 Accolade, Incorporated. - TRIVIA - Bubble Ghost was designed and programmed by Infogrames (French dev.). - SCORING - Points are awarded after completing a level as described below: Completing the level: 500 points if completed with 1 bubble. Time left on bonus counter: At the bottom of the screen is a long horizontal bar that keeps getting shorter. This is the Bonus Bar. The faster you get through the room, the higher your bonus. If you pop a bubble, the bonus counter does not reset for the next bubble. It continues from where it was when the first bubble popped. Effective breathing techniques: When Bubble Ghost runs out of air, he turns red. He starts at a pale pink and progresses to fire engine red. If you complete the level without turning Bubble Ghost red, you earn an extra 100 points. If you hear Bubble Ghost wail, you are being warned to ease up or your 100 pOints will be gone. Discovering castle secrets: Bubble Ghost must blow on objects in the castle to clear the way for the bubble. Solving one of these puzzles earns you 500 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49747&o=2 $end $amigaocs_flop=bubblegh, $bio Commodore Amiga 500 disk. published 32 years ago: Bubble Ghost (c) 1988 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73625&o=2 $end $cpc_cass=bubghost, $bio Amstrad CPC cass. published 32 years ago: Bubble Ghost (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82912&o=2 $end $cpc_flop=bublghst,bublghstb,bublghstc,bublghstd,bublghsta, $bio Amstrad CPC 464 disk. published 32 years ago: Bubble Ghost (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119087&o=2 $end $gameboy=bubbleg, $bio Nintendo Game Boy Cart. published 30 years ago: Bubble Ghost (c) 1990 FCI - TECHNICAL - GAME ID: DMG-BG-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65715&o=2 $end $gameboy=bubblegj, $bio Nintendo Game Boy Cart. published 30 years ago: Bubble Ghost (c) 1990 Pony Canyon, Incorporated. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: DMG-BGJ - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65717&o=2 $end $amigaocs_flop=bubblegh1, $bio Commodore Amiga 500 disk. published 32 years ago: Bubble Ghost [Super Quintet] (c) 1988 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73626&o=2 $end $info=bubblem,bubblemj,bubblemu, $bio Arcade Video game published 25 years ago: Bubble Memories - The Story of Bubble Bobble III (c) 1995 Taito. The third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops. One new gameplay addition, however, is the introduction of 'Super Bubbles'; There are now two sizes of bubble. Hold down the bubble button for about 1 second until you glow to produce a giant bubble. This giant bubble can trap either a single large enemy, or several smaller enemies. This replaces the 'Multiple Bubble' facility of the previous game in the series; 'Bubble Bobble II'. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E21 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Even if title screen says 1995, Bubble Memories was released in February 1996. In the Taito logo sequence, a 'Zen-Chan' monster chases Bub from the right side of the screen to the left. When Bub reaches the left of the screen, he stops, turns around and traps Zen-Chan in a bubble. The bubble then pops, Zen-Chan is killed, and the Taito logo appears on screen. The entire cast of basic enemies from the original "Bubble Bobble" (including 'Skel', aka "Baron Von Blubba", so continue to watch out for him if you take too much time in a room; 'Rascal' also returns if you take too much time in a secret room) returns once again (however, the original game's end boss, 'Super Drunk' does not appear in this game), along with many of the characters first introduced in "Bubble Bobble II". There is also a new version of 'Monsta' with a teal body and yellow eyes, who moves horizontally and vertically, as opposed to the regular 'Monsta' who moves diagonally. Chack'n from "Chack'n Pop" joins Zen-Chan and company in the pursuit of Bub and Bob. In this game, he dons a blue helmet. There is also a large version of him requiring a giant bubble to trap and kill. There are also giant versions of Zen-Chan, PulPul, and Puka Puka. - TIPS AND TRICKS - * Power Up Mode : Press Up, Right, Down, Left, Up, Right, Down, Left at the title screen. Rotate the Joystick clockwise in two circles to give Bub and Bob permanent shoes, blue gum and yellow gum. * Super Mode : Press Left, Start, Fire, Jump, Up, Down, Start, Right at the title screen to unlock another set of levels. * Original Mode : Press Start, Left, Fire, Jump, Fire, Jump, Fire, Jump. Secret rooms will always appear in levels 7 and 37. - SERIES - 1. Bubble Bobble (1986, Arcade) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 4. Bubble Bobble Part 2 (1993, Famicom) 5. Bubble Bobble II (1994, Arcade) 6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade) 7. Rainbow Islands - Putty's Party (2000, Wonderswan) 8. Bubble Bobble Revolution (2005, DS) 9. New Rainbow Islands (2005, DS) 10. Bubble Bobble Evolution (2006, PSP) 11. Bubble Bobble Double Shot (2007, DS) 12. Rainbow Islands Towering Adventure! (2009, WiiWare) 13. Bubble Bobble Plus! (2009, WiiWare) 14. Bubble Bobble Neo! (2009, XBLA) - STAFF - Software design : Harumi. K, Meltycat! Character design : Voosy Marler, Aki, Mari Chan, Miwa Kamiya Map design : Taka. Furukawa, FJT Music by : Yasuko Yamada (Zuntata) Sound Effects by : Ishikawa Babio (BABI) (Zuntata) Design works : Kumi Mizore, Jun Iwata Hardware design : Takeshi Kinugasa, Katsumi Kaneoka, Tomio Takeda, Kazuhiko Bando - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=345&o=2 $end $spectrum_cass=bubblemo, $bio Sinclair ZX Spectrum cass. published 5 years ago: Bubble Monkey Bros (c) 2015 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236624&o=2 $end $info=bublpong, $bio Arcade Video game published 24 years ago: Bubble Pong Pong (c) 1996 Top, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39398&o=2 $end $msx2_flop=bublrain, $bio MSX 2 disk. published 19 years ago: Bubble Rain (c) 2001 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101516&o=2 $end $info=bubsymphe,bubsymphj,bubsymphb, $bio Taito F3 cart. published 26 years ago: Bubble Symphony (c) 1994 Taito. Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets! - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D90 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - TRIVIA - Bubble Symphony was released in October 1994 in Europe, North America, and Japan. This game is also known in Europe as "Bubble Bobble II". For more information about the game, please see the "Bubble Bobble II" entry. In these versions with the Bubble Symphony name, Bubblun's voiced announcement before the curtain opens is changed accordingly: 'Ladies and Gentlemen, this is... Bubble Symphony!' - UPDATES - In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) : Zen-Chan --> Warurin (and vice-versa) Mighta --> Dranko (and vice-versa) Monsta --> Yu Bo PulPul --> Strong Shell (and vice-versa) Banebou --> Kasabe (and vice-versa) Hidegonsu --> Hattonton Drunk --> Chu-Chu Man Invader --> Flhoop Flhoop --> Bolt Man Yuki-Bombo --> Drunk Mya-Ta --> Yuki Bombo Chu-Chu Man --> Hidegonsu Magician --> Knightron (and vice-versa) Komso --> Cerberorin (and vice-versa) Catch Maru (in blue robe and purple shoes) --> No-No Catch Maru (in green robe and blue shoes) --> Kabu-Chan Mummy --> Unicoron Puka Puka --> Bake Couchin Ame Da-Ma --> Nyororin Upper --> Kiri Kabu Kun (and vice-versa) Bake Couchin --> Ame Da-Ma Hattonton --> Roboj Ti Ta Ma --> Robol (and vice-versa) Heita-Kun --> Jiji Poppo Kabukky --> Uni Bo (and vice-versa) Nyororin --> Puka Puka Ouji Sama --> Mummy Yu Bo --> Golem Rappappa --> Ouji Sama Golem --> Monsta Roboj --> Mya-Ta Unicoron --> Rappappa Kabu-Chan --> Heita-Kun Bolt Man --> Invader Jiji Poppo --> Catch Maru (in blue robe and purple shoes) No-No --> Catch Maru (in green robe and blue shoes) Monsters not listed remain the same. - TIPS AND TRICKS - * Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound. * Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music. Alternative Codes : 1. Left, Jump, Left, Start, Left, Bubble, Left, Start. 2. Start, Jump, Bubble, Left, Right, Jump, Start, Right. * Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above). * Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters. * Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles. - SERIES - 1. Bubble Bobble (1986) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987) 3. Final Bubble Bobble (1988, Sega Master System) 4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine) 5. Bubble Bobble Part 2 (1993, Nintendo Famicom) 6. Bubble Symphony (1994) 7. Bubble Memories - The Story of Bubble Bobble III (1996) 8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan) - STAFF - Project leader : Keppel Maekawa Game planners : Yoshitake Shirei, Keppel Maekawa Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani) Map creators : Taka. Furukawa, Yoshitake Shirei Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai) All music & sound composed by : Yasuko Yamada (Zuntata) Sound effects : Ishikawa Babio (BABI) (Zuntata) Music adviser : Tamayo Kawamoto (Zuntata) Instruction designers : Mihoko Sudoh, Rintaroh Doi Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki - PORTS - * CONSOLES: [JP] Sega Saturn (nov.27, 1997) "Bubble Symphony [Model T-19905G]" [EU] Sony PlayStation : by Virgin, not marketed. [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=346&o=2 $end $info=bubsymphu, $bio Taito F3 cart. published 26 years ago: Bubble Symphony (c) 1994 Taito America Corp. North American release. Game developed in Japan. See the original for more information about the game. - TRIVIA - Copyright information changed on the titlescreen. 'Recycle It, Don't Trash It!' screen added. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122243&o=2 $end $saturn=bublsymp, $bio Sega Saturn game published 23 years ago: Bubble Symphony (c) 1997 Ving. - TECHNICAL - Game ID: T-19905G - TRIVIA - Bubble Symphony for Saturn was released on November 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58963&o=2 $end $info=btorneo, $bio Bubble Torneo (c) 200? Unknown [Italy]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228354&o=2 $end $info=bubbletr,bubbletrj, $bio Arcade Video game published 28 years ago: Bubble Trouble - Golly! Ghost! 2 (c) 1992 Namco, Limited. Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop. - TECHNICAL - Namco System 2 hardware Game ID : BT Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Golly Ghost 2 was released in August 1992. - SERIES - 1. Golly! Ghost! (1990) 2. Bubble Trouble : Golly! Ghost! 2 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4335&o=2 $end $lynx=bubtroub, $bio Atari Lynx cart. published 26 years ago: Bubble Trouble (c) 1994 Telegames. The game is centered around a research scientist called Travis who works at a high energy institute experimenting with dense matter and the theoretical creation of black holes for interstellar travel. You are Travis, arriving in a huge world built of bubbles. Travis is luckily rescued by a friendly denizen of this bubble world, one of the rare free floating air bubbles. The bubble is able to help him in a variety of ways. He can use it to negotiate the world, and to protect him from the hostile environment. The only hope of survival is to find the right radioactive deposits that will allow Travis to use the projector to go home again. Meanwhile, he can use his equipment to help defend the bubble,by causing it to manipulate the surface of the bubble, and send shots streaking across the void. Travis can wander around a level freely to search for the deposits that will send him home. There are five sections to the world where radioactive deposits of the sort needed can be found, starting in the core of the bubble world where Travis arrives. Travis must traverse each level, looking for all the deposits that exist there before he can afford to waste the engery for the short jump to the next section. When all of the radioactive deposits on a level have been collected,the level fades away as Travis teleports into the unknown. - TECHNICAL - Model LX216 - STAFF - Programmer: Andrew Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58804&o=2 $end $msx2_flop=bublutil, $bio MSX 2 disk. published 28 years ago: Bubble Utilize (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101517&o=2 $end $svision=bubbwrld, $bio Super Vision game published 28 years ago: Bubble World (c) 1992 Watara. - STAFF - Developed by Bon Treasure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95423&o=2 $end $apple2_flop_misc=bublhdcr, $bio Apple II disk. published 37 years ago: Bubble-Head (c) 1983 Tellus Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107201&o=2 $end $pce=bubblegm, $bio NEC PC-Engine HuCARD published 29 years ago: Bubblegum Crash! Knight Sabers 2034 (c) 1991 Naxat Soft. - TECHNICAL - Game ID: NX91005 - TRIVIA - Released on December 6, 1991 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58541&o=2 $end $pc98=bublcris, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Bubblegum Crisis - Crime Wave (c) 1989 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89051&o=2 $end $pc8801_flop=bublcris,bublcrisa, $bio NEC PC-8801 Series disk. published 31 years ago: Bubblegum Crisis - Crime Wave (c) 1989 Cross Media Soft. - TECHNICAL - GAME ID: P-5089~92 BARCODE: 4988002174287 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91469&o=2 $end $spectrum_cass=bubbler, $bio Sinclair ZX Spectrum cass. published 33 years ago: Bubbler (c) 1987 Ultimate Play the Game. - TRIVIA - This was Ultimate's final release on the 8-bit home computers. They would change their name to Rare a year later. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78121&o=2 $end $cpc_cass=bubbler, $bio Amstrad CPC cass. published 33 years ago: Bubbler (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82913&o=2 $end $msx1_cass=bubbler, $bio MSX cass. published 33 years ago: Bubbler (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94500&o=2 $end $cpc_flop=bubbler,bubblerb,bubblerc,bubblerd,bubblere,bubblera,bubbler_c1,bubbler_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Bubbler (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120493&o=2 $end $bk0010=bubbler,bubler, $bio Elektronika BK0010 cass. published 30 years ago: Bubbler (c) 1990 SSV Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144253&o=2 $end $msx1_flop=bubbler, $bio Bubbler cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229888&o=2 $end $info=bubbles,bubblesr,bubblesp, $bio Arcade Video game published 38 years ago: Bubbles (c) 1982 Williams. In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors). - TECHNICAL - Bubbles was available in four different cabinets - A standard wooden upright cabinet, a plastic DuraMold cabinet, a mini (or cabaret) cabinet, and a cocktail. All four different varieties are pretty rare. On top of there being four different cabinets, there were also two different ROM revisions (the 'Red' and 'Blue' revisions), making a grand total of eight different Bubbles machines. * The standard upright is in a dark blue cabinet (which is identical to one of the alternate "Robotron - 2084" cabinets). It is decorated with painted sideart of a bunch of bubbles coming up from a drain. The marquee matches the design of the sideart perfectly (a 'Bubbles' logo on a dark blue background, some of them also showed the main character, but many of them did not). The control panel features an 8-Way optical joystick that has an incredible feel, but is prone to breakage. * The DuraMold cabinet was a round cabinet made completely out of thick plastic. This was an experiment in making an indestructible arcade cabinet that would last forever. There were a few other DuraMold games made, but Bubbles was the most common one by far. The DuraMold Bubbles was a big blue plastic cylinder with no sideart. It had a curved marquee on top that had the same graphics as the standard upright. The control panel had the same joystick that the upright model used, but the graphics on it were more detailed (cartoon images of characters from the game, as opposed to a simple design). * The cabaret and cocktail models were identical in design to their "Robotron - 2084" counterparts. Both of these had very limited production runs. Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 292 x 240 pixels Screen refresh : 60.1 Hz Palette colors : 256 Players : 2 Control : 8-way joystick - TRIVIA - By 1983 it seemed every possible idea had been used in a video game except the kitchen sink. Then came Bubbles. 'What I was trying to do with Bubbles was come up with a non-violent, clean game (no pun intended)' says John Kotlarik. The game was intended to be a "Pac-Man" inspired take-off with a free form play field instead of walls. Kotlarik came up with the initial concept and Python Anghelo created all the artwork and wrote the game scenario. Python had previously worked on many other Williams games, including much of the art for "Joust". Kotlarik had helped out on the sounds for "Joust" and "Defender", as well as creating the voice for Williams' first voice synthesized pinball game, "Gorgar". Together they brought the kitchen sink to life. The early '80s were an era populated with off the wall video game characters like Q*Bert, Dig Dug, and Mr. Do. Even then, the cast of Bubbles stood out from the crowd. The game had crumbs, ants, greasies, sponges, brushes and the Cleaning Lady. It was certainly the only game ever to create a character out of something as sinister and bizarre as a razor blade. Piloting your scrubbing bubble, the goal was to scour sink after sink of scurrying scum. The big challenge of programming the game was creating the drift movement of the free floating player bubble, which was a lot more complex than meets the eye. They wanted to program the bubble to move like it was on ice, or water, and not a hard surface track. To do this, Kotlarik had to do what he calls the damping of the velocity profile. The longer you held the joystick down, the faster you would go and experience a slight decrease in velocity once you started to coast. It was an attempt to make an analog control out of an eight way digital joystick. The game had different movement than any other immediate response game of its kind. Bubbles also had innovative cabinet design. The wood cabinet graphics, created by Anghelo, were some of the best of all the Williams classic games. Anghelo also came up with the concept for a unique all plastic cabinet for Bubbles. Mechanical engineer Gary Berge developed it by using a special rotational molding process. The shape was cylindrical with a domed top. The Bubbles cabinets were in blue plastic. Black plastic ones were created for "Blaster" and a handful of "Sinistar" test machines. The plastic cabinets were almost indestructible. When crushed, they would spring back to shape like an accordion. When blemished, they could easily be fixed by heating and smoothing the plastic. 'If we'd made kits for those things we could have easily sold a couple hundred thousand', says Tom Cahill of the Williams service department. Bubbles created a play environment like no other game of its time. The humorous animated action was a nice complement to Williams' cadre of famous sci-fi pulse racers. Yashiro Oda holds the official record for this game with 1,566,960 points on August 1, 1984. - UPDATES - A little known strategy of the game is available once your bubble becomes large enough to have a face. The sponges and brush can no longer destroy it. Working from the right angle, a player can rack up extra points by shoving the sponges and brushes down the drain. The only drawback is that every time you throw your weight around in this manner you lose a little in size, until eventually you become vulnerable again. - SCORING - Crumb: 100 points. Ants: 150 points. Greasie: 200 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain). Cleaning Lady: 500 points (will increase as she collects items). Roach: 1,000 points (can be conquered if you collect the Cleaning Lady and gain her sweeping skill to bump it into the drain). Dive Ahead Bonus: x 1,000 points per bubble enlargement. Around the Drain: x 2 points (if you get the above items around the drain). - TIPS AND TRICKS - * Keep moving...you won't attract dirt if you just stand there. Also, Roaches are like heat-seeking missiles...they won't aimlessly wander because they WANT you. * Go around the circumference/perimeter of the sink first, since they are the easiest to collect. Then work your way inwards. * Dirt and crumbs will slowly head for thee drain so you could spin around the drain, collecting them as they come. * If the drain is flashing RED, back off! A Giant Ant/Roach is coming your way! Seek and capture the Cleaning Lady's broom (if there is one) to counter this threat. * Do not try to out-run Roaches, because they are actually faster than your poor, slow-poke Bubble. Instead, out-maneuver them. Go in circles around them and pick up materials in the process. Once you have a smile, bid the ugly duckling farewell and head for the drain before you get bitten! * If there is a low supply of materials abroad and you're not even close to getting a smile on your face...don't get the materials because it would speed your death up. Instead, use the remaining time to wait for the green light and go in! It might take a while. Hell, maybe the light will never come... * DON'T BE SELFISH! You might want to try to collect more materials when you have a big, big smile on your face...it's not worth it. Take the safe road and go into the drain before someone kicks your head in. * Try to collect the items around the drain, you get double points that way. * Once you have a smile on your face, you can make the brushes/sponges bounce off without getting blown up. Try to aim them to the drain to add injury to the insilt! * Not really a tip... but the number of the level you are currently playing is on the top left corner. Once it goes past 99, it comes back to 01. - STAFF - Program, design and sounds by : John Kotlarik (JJK), Tim Murphy (TIM) Art and design by : Python Anghelo (ANG) Support software by : Dave Rzepka Hardware by : Chuck Bleich, Greg Wepner Mechanical by : Leo Ludzia, Gary Berge. Video manager : Ken Lantz - PORTS - * CONSOLES: [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics" PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=347&o=2 $end $mc10=bubsort, $bio BubbleSort (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87615&o=2 $end $info=v4bubbnk, $bio Bubbly Bonk (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42279&o=2 $end $psx=bubsy3d, $bio Sony PlayStation disc published 24 years ago: Bubsy 3D - Furbitten Planet (c) 1996 Accolade, Inc. - TECHNICAL - Game ID: SLUS-00110 - TRIVIA - Released on November 26, 1996 in the USA. Export releases: [EU] "Bubsy 3D [Model SLES-00122]" - STAFF - EIDETIC Executive Producer: Marc Blank Producer: Michael Berlyn Assistant Producer: Susan Egashira Lead Designer: Michael Berlyn Design: Marc Blank, Richard Ham, Susan Egashira Lead Programmer: Christopher Reese Programmers: Kathy Bayless, Norman Chang, Marc Blank, Tom Plunket Level Population: Susan Egashira Wizard/Wildcard: Marc Blank Voice Talent: Lani Minella Art Design: Craig Maitlen Lead Animator: Darrin Hart 3D animator: Michael Maxwell Artists: Klee Miller, Erin Cornell, Sarah Houston Data Management: Sarah Houston Music & Sound Effects: Loudmouth Inc. Manual Text: Michael Berlyn, Richard Ham Special Thanks: Todd Thorson, Mark Brenneman, Friends and family ACCOLADE Executive Producer: Steven Ackrich Assistant Producer: Jeffrey Gregg Test Department Supervisor: Alex V. Cabal Product Marketing Manager: Mitch Kampf Public Relations: Bill Linn, Erica Krishnamurthy Lead Tester: David Fung Testers: Forrest Marsh II, Marie Person, Arnold Galano Manual Production: William Robinson Special Thanks: Jim Barnett, David P. Grenewetzki, Stan Roach, Neil Johnston, Luis Rivas, France M. Tantiado - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97359&o=2 $end $megadriv=bubsy2, $bio Sega Genesis game published 26 years ago: Bubsy II (c) 1994 Accolade, Inc. - TECHNICAL - GAME ID: 3402 CART. ID: 3020-00490 COVER ID: 6010-00214 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69592&o=2 $end $gameboy=bubsy2u, $bio Nintendo Game Boy Cart. published 22 years ago: Bubsy II [Model DMG-ABBE-USA] (c) 1998 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65719&o=2 $end $gameboy=bubsy2, $bio Nintendo Game Boy Cart. published 26 years ago: Bubsy II [Model DMG-ABBP-EUR] (c) 1994 Telstar Fun & Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65718&o=2 $end $snes=bubsy2u, $bio Nintendo Super NES game published 26 years ago: Bubsy II (c) 1994 Accolade, Incorporated. - TECHNICAL - GAME ID: SNS-ABBE-USA - TRIVIA - Released in October 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62814&o=2 $end $snes=bubsy2, $bio Nintendo Super NES game published 26 years ago: Bubsy II (c) 1994 Accolade, Incorporated. - TECHNICAL - GAME ID: SNSP-ABBP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62813&o=2 $end $megadriv=bubsy, $vgmplay=bubsy_md, $bio Sega Genesis game published 27 years ago: Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated. - TECHNICAL - GAME ID: 3209 - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71046&o=2 $end $snes=bubsyu,bubsyup1,bubsyup2, $bio Nintendo Super NES game published 27 years ago: Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated. "When you're a bankable star like me, they don't skimp on the megs, no siree bobcat... 16 megs! 16 mondo megs of marvelous me pouncing outta this cart - running, leaping, flying and falling all over your face! I'm Bubsy. I'm trying to save the Earth from Woolies. No, Woolies aren't what you get from wearing cheap underwear! Woolies are space dweebs in flying saucers out to purloin the earth's supply of yarnballs. But enough about them. Let's talk about me!" Over 40 awesome animations. Five wild worlds. Countless furballs. An average of 300 screens purr level. Seven music tracks, more sound effects, gorgeous graphics, and digitized voices! - TECHNICAL - Game ID: SNS-UY-USA - TRIVIA - Released in May 1993 in USA. - TIPS AND TRICKS - Stage Select and Debug Mode --------------------------- At the title screen, enter the following button sequence on controller 1 or 2, B, Down, Down, Left, A, Right, Up, B, Right, Right, A, Right, Down, B, A, Down. A long fanfare will confirm you entered correctly. Now enter the following button sequences on controller 1 or 2 (controller 1 is recommended): Stage select: Down, A, Y, B, Up, B, Down, Y Debug mode: Down, Right, A, Down The music will restart after each sequence if entered correctly. If you mess up or press any button on the other controller, you will have to restart from the very first sequence. Return to title screen ---------------------- Press Start + Select during game play. Level Password -------------- 1 JSSCTS 2 CKBGMM 3 SCTWMN 4 MKBRLN 5 LBLNRD 6 JMDKRK 7 STGRTN 8 SBBSHC 9 DBKRRB 10 MSFCTS 11 KMGRBS 12 SLJMBG 13 TGRTVN 14 CCLDSL 15 BTCLMB 16 STCJDH - STAFF - Developed by Basement Boys Software. They were a group famous for making hacking tools on the Commodore 64 in the late 80s, who had some members go on to Chip Level Designs, a company that used to provide sound programming for a number of SNES titles. The same credit appears in Cool Spot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62816&o=2 $end $snes=bubsy,bubsya, $bio Nintendo Super NES game published 27 years ago: Bubsy in Claws Encounters of the Furred Kind (c) 1993 Accolade, Incorporated. European release. game developed in USA. See "Bubsy in Claws Encounters of the Furred Kind [Model SNS-UY-USA]" for more information about the game itself. - TECHNICAL - Model SNSP-UY-EUR - TRIVIA - Released in Europe on October 28, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62815&o=2 $end $jaguar=bubsy, $bio Atari Jaguar cart. published 25 years ago: Bubsy in Fractured Fury Tales (c) 1995 Atari Corporation. What's happened to the fairy tales ? They're all messed up! Only our brave bobcat, Bubsy, can protect the world's kids from these silly stories and tangled-up tales. Help Bubsy leap and bound his way through 15 frantic chapters of furry fun. During his adventure through Fairytaleland, Bubsy attends a twisted tea party, climbs a giant beanstalk, goes 20,000 leagues under the sea, heads to Ali Baba's home desert and even meets Hansel and Gretel, all with plenty of hidden rooms and platform puzzles for you to solve. Watch out for sneaky cactuses, the bell-bottom clad giant, pesky 5 ton weight-carrying vultures and pie throwing machines. Will kids go to bed every night with warped visions of sugarplums dancing in their heads, or can Bubsy save the day by setting the fairy tales straight? - TECHNICAL - Game ID: J9020E - TRIVIA - Bubsy in Fractured Fury Tales was released in December 1994. It was the third of four games in the Bubsy series, and the only one released exclusively for the Atari Jaguar video game console. Reviews: [FR] March 1995, Consoles + N.41: 60/100 - TIPS AND TRICKS - * Hints: - When you see an enemy, jump on him before he gets you! - Bubsy hates showers, so try to get out of the Mad Hatter's! - When a Giant isn't really a giant, jump on his dome. - Avoid the color red - green meens go where spiked doors are concerned. - Some girls can throw better than boys - watch out for Gretel's wicked curveball! * Level Codes: 1. (none) 2. 392652 3. 458227 4. 958936 5. 739294 6. 184792 7. 812615 8. 781367 9. 126712 10. 236721 11. 673167 12. 792323 13. 672328 14. 782389 15. 672345 - STAFF - Developed by Imagitec Design. Programming: Andrew Seed Artwork: David Severn, Steve Slick Noake, Colin Jackson, Rick Lodge Game Design: Jody Cobb Additional Game Design: Steve Slick Noake, David Severn, Andrew Seed Music and Sound FX: Alastair Lindsey, Kevin Saville Map Design: Mark Hooley, Jody Cobb Support Programming: Karl West, Nigel Conroy, Martin Randell, Trevor Raynsford Lead Testers: Jody Cobb, Scott Hunter Game Testers: Hank Cappa, Roger Coe, Daniel Dunn, Tal Funke-Bilu, James Hagedorn, Mark Hooley, Lance J. Lewis, Andrew Keim, Harry Kinney, Dan McNamee, Martin Mueller, Jason D. Sinclair, Pony Sparks, Joe Sousa, Faran Thomason Producer: Faran Thomason Product Support: Rick Scott, Tina Scholefield-Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72317&o=2 $end $to7_cass=bubul, $bio Bubul (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108165&o=2 $end $info=bucaner, $bio Buccaneer (c) 198? Bucco. This is a hack of Pac-Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31516&o=2 $end $info=m4buc__as,m4buc__at,m4buc__au,m4buc__av,m4buc__aw,m4buc__ax,m4buc__ay,m4buc__az,m4buc__n, $bio Buccaneer (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15178&o=2 $end $info=j5buc, $bio Buccaneer (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41027&o=2 $end $info=bucaneer,bucaneeru, $bio Slot Machine published 16 years ago: Buccaneer (c) 2004 Aristocrat. - TECHNICAL - Aristocrat MKVI hardware. - TRIVIA - When you get a multiple Buccaneer win, a pirate's 'aaaargh' is heard. - TIPS AND TRICKS - Free Games : Free games are won with 15 spins. To trigger Free games collect 3 scatter Parrot symbols on reels 1-5. - SERIES - 1) Buccaneer (2004) 2) House of Hearts (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4998&o=2 $end $info=m4bucclb,m4bucclba,m4bucclbb,m4bucclbc, $bio Buccaneer Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42035&o=2 $end $info=m4buc,m4buc__0,m4buc__1,m4buc__a,m4buc__c,m4buc__d,m4buc__e,m4buc__f,m4buc__g,m4buc__h,m4buc__i,m4buc__j,m4buc__k, $info=m4buc__l,m4buc__m,m4buc__o,m4buc__p,m4buc__q,m4buc__r,m4buc__s,m4buc__t,m4buc__u,m4buc__v,m4buc__w,m4buc__x,m4buc__y,m4buc__z, $bio Buccaneer [Model BUG] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15230&o=2 $end $info=m4buc__2,m4buc__3,m4buc__4,m4buc__5,m4buc__6,m4buc__7,m4buc__8,m4buc__9,m4buc__ai,m4buc__ah,m4buc__aj,m4buc__ak,m4buc__al,m4buc__am,m4buc__an,m4buc__ao,m4buc__ap,m4buc__ar,m4buc__aq,m4buc__b, $info=m4buc__aa,m4buc__ab,m4buc__ac,m4buc__ad,m4buc__ae,m4buc__af,m4buc__ag, $bio Buccaneer [Model BUS] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233332&o=2 $end $info=buccanrs,buccanrsa,buccanrsb, $bio Arcade Video game published 31 years ago: Buccaneers (c) 1989 Duintronic. A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579645 Mhz) Sound CPU : Zilog Z80 (@ 3.579645 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-Way Joystick Buttons : 2 - TRIVIA - The game looks like a hack of Irem's "Vigilante", the sounds are identical and also the gameplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3840&o=2 $end $info=sc5bucc,sc5bucca,sc5buccb,sc5buccc,sc5buccd,sc5bucce, $bio Buccaneers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3216] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42457&o=2 $end $n64=buckbumb,buckbumbu, $bio Nintendo 64 cart. published 22 years ago: Buck Bumble (c) 1998 Ubi Soft. "Right about now, it's time to rock with da biggety Buck Bumble!" As the reggae intro music lets you know, Ubi Soft's cyborg bee Buck Bumble is strapped and ready for action. Buck Bumble is a 3D action/shooter with 19 levels and over 15 original weapons which Buck uses to blast away mutated enemies from the insect world. The game play takes place in London, after a toxic chemical spill has transformed normal insects and arachnids into an Evil Herd intent on enslaving the world's native insects. Buck's goal is to destroy the Herd's military installments and annihilate every last mutant bug. The concept is typical good vs. evil, but the action is chaotic and fun. Buck can either walk along the ground or fly through the air, but most of the game takes place in the sky. The game play feels like a WWII dog fight, and Buck's play control is excellent. The B Button serves as a hover function, which allows Buck to turn on a dime and furiously fire at enemies from a stationary position. Buck Bumble is heavily focused on blasting away hoards of enemies, but mission directives vary from level to level. On some levels Buck must locate keys and destroy barriers to progress, and on others he has to find and capture living specimens of the Evil Herd. All of the missions are closely related to the story line, which will have you thinking like a desperate cybernetic bee. With pulsating techno music in the background, Buck goes head to head with more types of bugs than you'd find in an entomologist's laboratory. Wasps, beetles, ants, and dragonflies are all on Buck's hit list, but there are also weird creatures like Killa Pillas who appear to be pure mutations with no similarity to our insect world. Big bugs like Transporters and Giz Beetles are heavily armored, so Buck has to pull out the really big guns to wipe them out. The developers have taken advantage of this epic battle on a miniature scale by including recognizable props from every day life in the environments. You can fly by tennis balls the size of Volkswagens, take a break on a mammoth pop can, or explore the vast open space of a human's kitchen. Most missions take place in outdoor environments, either in a garden, the forest, or the inside of a sewage drain. Some areas are a bit heavy with fog, but isn't that natural for a game set in London? The adventure quest in Buck Bumble is fun, but the game's two player capabilities steal the show. There is a Buck-to-Buck battle mode, of course, but the real gem is the game's soccer mode. You and a friend each control a cyborg bee, and you have to bump, shoot, and bounce a huge soccer ball into your opponent's goal. It's hard to control a huge soccer ball when you're just a little bee, and the resulting frantic action is surprisingly fun. Four player soccer would be supreme, but it's unlikely that it will be available. Buck is a cool character who's anything but cute. The future of the insect world is in Buck's hands, and if you know anything about biology then you're aware that human existence is on the line as well. Tie all six of your shoes, clean your antennae, and get ready to rock with Buck Bumble. - TECHNICAL - Game ID: NUS-NBLE-USA - TRIVIA - Released on November 20, 1998 in USA. - STAFF - Developed by: Argonaut Software Concept: Carl Graham Lead Programming: Carl Graham Programming: Tom Nettleship, Keith Weatherly Audio Programming: Richard Griffiths Tools Programming: Carl Graham, Keith Weatherly Art: Giles Ford-Crush, Juan Garcia, Adam Hill, Simon Keating, Jean-Philippe Parmentier, Oliver Shaw, Jason Smith, John Steels Lead Designer: Simon Keating Design: Anna Larke Characters: Adam Hill, Oliver Shaw, John Steels Additional Support: Lynsey Bradshaw, Chris Blundell, Jan Van Hanegem, Paul Leask, Shen Osman Lead Musician: Justin Scharvona Sound Effects: Adam Fothergill, Karen Griffin, M. C. Cisco Quality Assurance: Clive Burdon, Omar Mian Producer: Nick Clarke Development Managers: Keith Robinson, Jeremy Sands Special Thanks: Damian Green, Colin Jackson, Stuart Linsell, Sam Littlewood, SN Systems Published by: Ubi Soft Head of Third Party Development: Vincent Minoué Third Party Development: Zigor Hernandorena Marketing Manager: Jennifer Miller United States Marketing Manager: Shawn Roberts United States Public Relations: Sandra Yee Game: Metro Game Design: Lionel Rico Scriptwriter: Stéphane Beauverger Logo Design: Christophe Pouchot, Sylvie Doulon 3-D Artist: Olivier Conorton Packaging: Ubi Pictures U.S. Manual/Packaging Production: Mari Sakai, Ronald Zaragoza - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57620&o=2 $end $n64=buckbumbj, $bio Nintendo 64 cart. published 22 years ago: Buck Bumble (c) 1998 Ubi Soft. Japanese release. Game developed in USA. See the original North American release for more information about the game itself; "Buck Bumble [Model NUS-NBLE-USA]". - TRIVIA - Released on December 18, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57621&o=2 $end $megadriv=buckrog, $bio Sega Mega Drive game published 28 years ago: Buck Rogers - Countdown to Doomsday (c) 1992 Electronic Arts - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 86-88) [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70726&o=2 $end $amigaocs_flop=buckrogg,buckrog, $bio Buck Rogers - Countdown to Doomsday (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73628&o=2 $end $adam_cass=buckrog,buckroga, $bio Coleco Adam cass. published 37 years ago: Buck Rogers - Planet of Doom (c) 1983 Coleco Industries, Inc. - TECHNICAL - Game ID: 2615 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82695&o=2 $end $coleco=buckrog, $bio Colecovision game published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53250&o=2 $end $c64_cart=buckrog, $bio Commodore C64 cart. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53528&o=2 $end $msx1_cass=buckrog, $bio MSX cass. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118134&o=2 $end $adam_flop=buckrog,buckroga,buckrogb, $bio Coleco Adam disk. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124311&o=2 $end $ibm5150=buckrog, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Buck Rogers - Planet of Zoom (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83589&o=2 $end $apple2_flop_orig=brplzoom, $apple2_flop_clcracked=buckzoom, $bio Apple II disk. published 36 years ago: Buck Rogers - Planet of Zoom (c) 1984 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107202&o=2 $end $spectrum_cass=buckroge,buckrogea, $bio Sinclair ZX Spectrum cass. published 35 years ago: Buck Rogers - Planet of Zoom (c) 1985 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78125&o=2 $end $apogee=buckrog, $bio Buck Rogers - Planet of Zoom (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235324&o=2 $end $apple2_flop_misc=brpozcr,brpozcra, $bio Apple II disk. published 36 years ago: Buck Rogers - Planet of Zoom cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232964&o=2 $end $msx1_flop=buckrog, $bio Buck Rogers - Planet of Zoom cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229889&o=2 $end $info=buckrog,buckrogn,buckrogn2, $bio Arcade Video game published 38 years ago: Buck Rogers - Planet of Zoom (c) 1982 Sega. Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909. - TECHNICAL - Cockpit model - TRIVIA - Buck Rogers was released in December 1982. Also released as "Buck Rogers - Planet of Zoom [Upright model]" - SERIES - 1. Buck Rogers - Planet of Zoom [Cockpit model] (1982) 1. Buck Rogers - Planet of Zoom [Upright model] (1982) 2. Buck Rogers - Countdown To Doomsday (1990 - MS-DOS) 3. Buck Rogers - Matrix Cubed (1992 - MS-DOS) - PORTS - * CONSOLES: Atari 2600 (1983) Atari 5200 (1983) Colecovision (1983) Atari XEGS * COMPUTERS: Mattel Aquarius (1982) Atari 800 (1983) Commodore VIC-20 (1983) Commodore C64 (1983) Texas Instruments TI-99/4A (1983) PC [Booter] (1984) PC [MS-DOS] (1984) Amstrad CPC (1985) "3D Fight" Sinclair ZX Spectrum (1985) Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=348&o=2 $end $a2600=buckrog,buckroge, $bio Atari 2600 cart. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited. - TECHNICAL - Model 005-01 - SCORING - ALIEN SAUCER: 300 points SPACE HOPPER: 300 points ELECTRON POST: 500 points MOTHER SHIP: 20,000 points Every 50,000 points you receive an additional fightership plus a full time line. - TIPS AND TRICKS - * Fly as fast as you can without crashing. You receive added points for added speed. * Saucers are more easy to hit as they fly past from behind. * Enemies appear in waves in your battle with the MOTHER SHIP. Try to determine the rhythm of the waves. * Don't be reckless - your fightership steers with super-sensitive response. * Over-steering will cause you to collide with ELECTRON POSTS, ALIEN SAUCERS or SPACE HOPPERS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50291&o=2 $end $a5200=buckrog, $bio Atari 5200 cart. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Limited. It's the 25th century. You are Buck Rogers fighting the battle of Planet Zoom. This is a race against death! Your Ultimate and most powerful enemy is the deadly MOTHER SHIP! There are five levels of increasing difficulty--each with four rounds of challenging space combat. Before you meet the MOTHER SHIP, your pilot skills and nerve are tested against zapping ELECTRON POSTS, ALIEN SAUCERS and smashing SPACE HOPPERS. This is a battle of speed, accuracy and endurance. Your fuel consumption is crucial to your survival. If you deplete your fuel you crash into the surface of Planet Zoom, destroying any one of your three battle ships. The faster you fly, the less fuel you burn. You receive a full tank of fuel if you destroy the MOTHER SHIP. Be aggressive but don't be reckless. This is "do or die" cosmic combat and it's the MOTHER SHIP or YOU! - TECHNICAL - Model 005-02 - SCORING - Alien Saucers: 200 points Space Hopper: 300 points Electron Posts: 500 points The MOTHER SHIPS: 20,000 points plus full load of fuel Every 20,000 points you receive an additional fightership. - TIPS AND TRICKS - * Fly as fast as you can without crashing. The faster you fly, the less fuel you consume. You receive added points for added speed. * If you fly outside the Electron Posts after level 1, you are likely to be hit by Electron Pulsars. * You are more vulnerable to attack by Alien Saucers when flying low. * Saucers are more vulnerable as they fly past from behind. * Enemies appear in waves. Try to determine the rhythm of the waves. * Be aggressive--if you're not, you'll use your fuel before you encounter with the MOTHER SHIP. * Don't be reckless--your fightership steers with super-sensitive response. * Over-steering may cause you to collide with Electron Posts, Alien Saucers or Space Hoppers. - STAFF - Programmer: Ken Jordan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50030&o=2 $end $a800=buckrog, $bio Atari 800 cart. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Ltd. - TECHNICAL - Game ID: 005-03 - TRIVIA - HIDDEN MESSAGE: Near the end of the code is the message KEN JORDAN =213-766-6513, which is the programmer's name and his phone number (at his aunt's house, where he was staying at the time). - STAFF - Programmed by: Ken Jordan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82785&o=2 $end $vic1001_cart=buckrog, $bio Commodore VIC-20 cart. published 37 years ago: Buck Rogers - Planet of Zoom [Model 005-04] (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83785&o=2 $end $ti99_cart=buckrog, $bio TI-99-4A soft. published 37 years ago: Buck Rogers - Planet of Zoom (c) 1983 Sega Enterprises, Ltd. You are Buck Rogers fighting a desperate battle on Planet Zoom in the twenty-fifth century. To escape the planet, you must carefully pilot your ship through dangerous Electron Posts and dodge menacing Space Hoppers that can crush your ship. Once you escape from the planet surface, you face a swarm of Alien Saucers that protect the Mother Ship. Destroy the Alien Saucers, and then aim a direct hit at the Mother Ship. You must complete your mission before you run out of fuel, or your ship explodes! - TECHNICAL - GAME ID: PHM 3226 - TRIVIA - Retail price: $39.95 - TIPS AND TRICKS - The faster you fly, the less fuel you burn. As your speed increases, the intensity of the aliens' attack increases If you do not move and fire quickly, you may run out of fuel before you encounter the Mother Ship. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84523&o=2 $end $snes=buckrog, $bio Nintendo Super NES game published 27 years ago: Buck Rogers - The Arcade Game (c) 1993 Electro Brain Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234644&o=2 $end $adam_cart=ddpbuck, $bio Buck Rogers DDP Restorer (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82689&o=2 $end $info=buckrgrs, $bio Pinball published 40 years ago: Buck Rogers [Model 437] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 437 - TRIVIA - 7,410 units were produced. - STAFF - Design by : John Buras Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5633&o=2 $end $info=m5bukroo, $bio Buckaroo (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19951&o=2 $end $electron_cass=buckbanz, $bio Buckaroo Banzai (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115490&o=2 $end $psx=buckleup, $bio Sony PlayStation disc published 22 years ago: Buckle Up! (c) 1998 Shangri-La - TECHNICAL - [Model SLPS-01105] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84999&o=2 $end $info=j6bucks, $bio Bucks Fizz (c) 199? Ace. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41069&o=2 $end $info=m4bucks, $bio Bucks Fizz Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41263&o=2 $end $apple2_flop_misc=bucks,bucksb,bucksa, $bio Apple II disk. published 36 years ago: Bucks! (c) 1984 Jaeger [Bruce Jaeger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107205&o=2 $end $info=kbucky, $bio Handheld game published 29 years ago: Bucky O'Hare (c) 1991 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83093&o=2 $end $info=bucky,buckyuab,buckyaab,buckyea,buckyjaa,buckyaa, $bio Arcade Video game published 28 years ago: Bucky O'Hare (c) 1992 Konami Company, Limited. Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.' Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. In addition to their gun, each character carries a small number of smart bombs that can kill multiple enemies. Weapon and health power-ups appear at certain points in a stage, appearing through a glowing 'door' outline, that opens and throws the power-up into the stage. Some stages feature locked cells in which Bucky's people are imprisoned. These can be shot open to release the prisoners. The game is mainly viewed from a side-scrolling perspective but will sometimes switch the viewpoint from stage-to-stage, with some stages using a forced isometric perspective or a vertically-scrolling viewpoint. A large boss character awaits players at the end of each stage. "Bucky O'Hare" features eight stages of play: Stage 1: Planet Warren Stage 2: Planet Punk Stage 3: Climate Converter Stage 4: Asteroidbelt Stage 5: Planet Rat Stage 6: Mother Ship Stage 7: Toad Star Stage 8: Planet Life Force - TECHNICAL - Game ID : GX173 Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151, K054539 Players : 2 or 4 Control : 8-Way Joystick Buttons : 3 => Shoot, Jump, Super Bomb - TRIVIA - Bucky O'Hare was released in September 1992, it is based on the short-lived cartoon aired in 1991. Originally based upon the comic book created by Larry Hama in 1978, this was the first serious competitor to the TMNT because it wasn't completely children-oriented and the comic book wasn't a TMNT wannabe. However, due to poor distribution of the TV show and financial problems with the producers the show couldn't see a second season. Several of the staff members went on to form the developer Treasure the following year. 'Escape Iuchi5' is Hiroshi Iuchi, the director of "Ikaruga" and "Radiant Silvergun". 'Gammer Kikuchi' is Tetsuhiko Kikuchi, the character director of "Guardian Heroes", and 'Star Hanzawa' is Norio Hanzawa, the composer for most of Treasure's games. Soundtrack Releases (for limited-edition) : Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) December 24, 1992 - UPDATES - In the U.S. version : * "Winners Don't Use Drugs" screen added. * Extra lives are impossible to obtain. In the world version, you could obtain an extra life by collecting a heart if you had enough health (the unused health is carried over to the new life). * The Gimmick Weapon is mapped to button 3 (mapped to buttons 1 and 2 in the world version). * You must press all three buttons to use a super bomb (mapped to button 3 in the world version). - PORTS - * Others : LCD handheld game (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=349&o=2 $end $nes=buckyj, $bio Nintendo Famicom cart. published 28 years ago: Bucky O'Hare (c) 1992 Konami Co., Ltd. - TECHNICAL - [Model KDS-1V] - TRIVIA - Bucky O'Hare for Famicom was released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53890&o=2 $end $nes=bucky,buckyu, $bio Nintendo NES cart. published 28 years ago: Bucky O'Hare (c) 1992 Palcom North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: BUCKY'S GONNA NEED A LOT OF LUCK FROM HIS RABBIT'S FOOT! Today's newest renegade space hero, Captain Bucky O'Hare, faces his greatest challenge. His crew, Dead Eye Duck, Blinky, Jenny the Aldeberan Cat and the genius earth boy Willy DuWitt, have been captured by the Toad Empire. Now you must play the role of Bucky, blasting past the fiercest toads in the Aniverse. It's an intense arcade action battle with eight hare-raising levels. Luckily, when you rescue a crew member you can assume their identity and take advantage of their unique fighting skills, like Jenny's Super Mind Blast and Willy's Laser Cannon... WE INTERUPT THIS PACKAGE FOR A SPECIAL BULLETIN FROM TOAD HEADQUARTERS! Greetings, warthead. This is the Toad Air Marshall, coming to you live from the Toad Magma Tanker. I'm here to smash an ugly rumor goin' around that says you're thinking about becoming Bucky O'Hare in a futile attempt to rescue the captured crew of the Righteous Ingignation. Fool! Those lunkhead traitors are guided by the elite Storm Toad Troopers in four toad prisons hidden throughout the planetoid belt, from the Way-Cool Ice Planet to the Burnin' Hunk of Lava Star. So don't even mess with us toads, you wart for brains hare-ball. 'Cause it you do, I'll have to blast ya Toad Battle Cruisers and Double Bubble High Speed Toad Armada Tanks. That ain't the worst of it, pal! Once I've got your pointy ears in my sights, I'll drop the big bomb with Crater Centipedes, Robosnakes and triple threat Triborgs that your laser-guided Wart Remover doesn't have a shot against. Face it rabbit. Try to croak us toads, and you'll be one unlucky Bucky! - TECHNICAL - GAME ID: NES-56-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54972&o=2 $end $ibm5170_cdrom=budtdtd, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Bud Tucker in Double Trouble (c) 1997 TopWare Interactive AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144586&o=2 $end $uzebox=buddha, $bio Belogic Uzebox ROM published 6 years ago: Buddha (c) 2014 Belogic - TRIVIA - Released on September 9, 2014. - STAFF - By: Pitfall Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233043&o=2 $end $c128_flop=buddy128, $bio Commodore C128 disk. published 28 years ago: Buddy System 128 (c) 1992 Miller, Chris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231914&o=2 $end $c64_flop_orig=buddy64, $bio Commodore C64 disk. published 28 years ago: Buddy System 64 (c) 1992 Miller, Chris. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235977&o=2 $end $cpc_flop=budgestf, $bio Amstrad CPC type-in published 34 years ago: Budgest (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120043&o=2 $end $vg5k=budget, $bio Philips VG-5000 cass. published 36 years ago: Budget (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236395&o=2 $end $cpc_flop=budgetg1, $bio Amstrad CPC 464 disk. published 35 years ago: Budget (c) 1985 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120298&o=2 $end $phc25_cass=budget, $bio Sanyo PHC-25 cass. published 37 years ago: Budget Familial (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236901&o=2 $end $to_flop=budgetf,budgetfa, $bio Thomson TO disk. published 36 years ago: Budget Familial (c) 1984 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107612&o=2 $end $mo5_cass=budgetf1,budgetf1a,budgetf1b, $to7_cass=budgetf, $bio Thomson MO5/TO7 cass. published 36 years ago: Budget Familial (c) 1984 Free Game Blot - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108166&o=2 $end $alice32=budget, $bio Alice 32 cass. published 35 years ago: Budget Familial (c) 1985 Matra Datasysteme [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87570&o=2 $end $alice90=budget, $bio Alice 90 cass. published 35 years ago: Budget Familial (c) 1985 Matra Datasysteme. - TECHNICAL - SOFT ID: 0000273 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87562&o=2 $end $mo5_cass=budgetf2, $bio Thomson MO5 cass. published 36 years ago: Budget Familial (c) 1984 Loriciels. - TECHNICAL - [Model 037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108680&o=2 $end $to7_cart=budgfami, $bio Thomson TO7 cart. published 38 years ago: Budget Familial (c) 1982 Answare - TECHNICAL - GAME ID: BF.7001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108607&o=2 $end $cpc_cass=budget, $bio Amstrad CPC cass. published 35 years ago: Budget (c) 1985 No Man's Land. - TECHNICAL - GAME ID: 013-01255 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82915&o=2 $end $timex_dock=budgeter, $bio Timex Sinclair 2068 cart. published 37 years ago: Budgeter (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237033&o=2 $end $special_cass=budi,budi2, $bio BUDI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234183&o=2 $end $msx1_cass=budokan, $bio MSX cass. published 29 years ago: Budokan (c) 1991 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94501&o=2 $end $ibm5150=budokan, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Budokan - The Martial Spirit (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132556&o=2 $end $megadriv=budokan, $bio Sega Mega Drive game published 30 years ago: Budokan - The Martial Spirit (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56377&o=2 $end $amigaocs_flop=budokan, $bio Commodore Amiga 500 disk. published 30 years ago: Budokan - The Martial Spirit (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73629&o=2 $end $cpc_flop=budokan,budokanb,budokanc,budokana, $bio Amstrad CPC 464 disk. published 30 years ago: Budokan - The Martial Spirit (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120691&o=2 $end $spectrum_cass=budokans, $bio Sinclair ZX Spectrum cass. published 29 years ago: Budokan - The Martial Spirit (c) 1991 Dro Soft. - TECHNICAL - GAME ID: 2EA 308 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78126&o=2 $end $cpc_cass=budokan, $bio Amstrad CPC cass. published 29 years ago: Budokan - The Martial Spirit (c) 1991 Dro Soft. - TECHNICAL - [Model 3 EA 308] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82916&o=2 $end $megadriv=budokanu,budokanup, $bio Sega Genesis game published 30 years ago: Budokan - The Martial Spirit (c) 1990 Electronic Arts - TECHNICAL - GAME ID: 7018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57140&o=2 $end $mo5_cass=buds,budsb,budsc,budsa, $bio Thomson MO5 cass. published 36 years ago: Buds (c) 1984 TO TEK Editions [France] - STAFF - By: Marie-Francoise Doutre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108681&o=2 $end $cpc_flop=buecherw, $bio Amstrad CPC type-in published 35 years ago: Buecherwurm (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119627&o=2 $end $info=bs94, $bio Arcade Video game published 26 years ago: Buena Suerte 94 (c) 1994 Entretenimientos Geminis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28901&o=2 $end $info=bsuerte,bsuertea,bsuerteb,bsuertec,bsuerted,bsuertee,bsuertef,bsuerteg,bsuerteh,bsuertei,bsuertej,bsuertek,bsuertel,bsuertem,bsuerten,bsuerteo,bsuertep,bsuerteq,bsuerter,bsuertes,bsuertet,bsuerteu, $bio Arcade Video game published 29 years ago: Buena Suerte! (c) 1991 Unknown. Brasil 86 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28399&o=2 $end $info=buffalo,buffalou, $bio Slot Machine published 14 years ago: Buffalo (c) 2006 Aristocrat. A video slot machine with 5 reels and the Xtra Reel Power format. - TECHNICAL - Aristocrat MKVI hardware. - TRIVIA - Xtra Reel Power is an improvement over the original 243-way Reel Power, with an extra row of symbols at the top. Any reels not played pay on the third position of the reel only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14757&o=2 $end $bbcb_cass=rodeogam, $electron_cass=rodeogam, $bio Acorn BBC/Electron cass. published 31 years ago: Buffalo Bill's Rodeo Games (c) 1989 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51589&o=2 $end $specpls3_flop=bbrg,bbrga, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Buffalo Bill's Rodeo Games (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118662&o=2 $end $c64_cass=buffbill, $bio Commodore C64 cass. published 31 years ago: Buffalo Bill's Rodeo Games (c) 1989 Tynesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145489&o=2 $end $cpc_cass=buffbill, $bio Amstrad CPC cass. published 31 years ago: Buffalo Bill's Wild West Show (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82917&o=2 $end $cpc_flop=buffbills, $bio Amstrad CPC 464 disk. published 31 years ago: Buffalo Bill's Wild West Show (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121015&o=2 $end $cpc_flop=buffbill,buffbillb,buffbillc,buffbilla,buffbill_c1, $bio Amstrad CPC 464 disk. published 31 years ago: Buffalo Bill's Wild West Show (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121016&o=2 $end $specpls3_flop=bbrgsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Buffalo Bill's Wild West Show (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148115&o=2 $end $bbc_rom=bufbckup, $bio Acorn BBC ROM published 36 years ago: Buffer & Backup ROM (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145036&o=2 $end $cpc_flop=bufferdi, $bio Amstrad CPC type-in published 35 years ago: Buffer d'Imprimante (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119580&o=2 $end $bbcb_flop_orig=buffers, $bio Acorn BBC Micro B disk. published 34 years ago: Buffers (c) 1986 FSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125630&o=2 $end $wswan=buffers, $bio Bandai WonderSwan game published 21 years ago: Buffers Evolution [Model SWJ-BAN01B] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86308&o=2 $end $gba=buffyg, $bio Nintendo GBA cart. published 17 years ago: Buffy - Im Bann der Dämonen (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70081&o=2 $end $gba=buffyf, $bio Nintendo GBA cart. published 17 years ago: Buffy contre les Vampires (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70082&o=2 $end $gba=buffy, $bio Nintendo GBA cart. published 17 years ago: Buffy the Vampire Slayer [Model AGB-AVYE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70083&o=2 $end $gbcolor=buffy, $bio Nintendo Game Boy Color game published 20 years ago: Buffy the Vampire Slayer [Model CGB-BVSE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67605&o=2 $end $apple2_flop_orig=bugatk, $apple2_flop_misc=bugatk, $bio Apple II disk. published 39 years ago: Bug Attack (c) 1981 Cavalier Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107203&o=2 $end $pc8801_flop=bugattac, $bio NEC PC-8801 Series disk. published 36 years ago: Bug Attack (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91470&o=2 $end $amigaocs_flop=bbashnuc, $bio Commodore Amiga 500 disk. published 30 years ago: Bug Bash + Nucleus (c) 1990 Microtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73630&o=2 $end $apple2_flop_orig=bugbattl, $bio Apple II disk. published 38 years ago: Bug Battle (c) 1982 United Soft. of America - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230462&o=2 $end $bbcb_cass=bugblast, $bio Acorn BBC/Electron cass. published 37 years ago: Bug Blaster (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51590&o=2 $end $bbcb_cass=bugblastbr, $bio Bug Blaster (c) 198? Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51591&o=2 $end $segacd=bugblast, $bio Sega CD published 17 years ago: Bug Blasters (c) 2003 Good Deal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60703&o=2 $end $c64_cass=bugblitz, $bio Commodore C64 cass. published 35 years ago: Bug Blitz (c) 1985 Ariolasoft. - TECHNICAL - GAME ID: AS 12905 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145490&o=2 $end $bbcb_cass=bugbomb, $bio Acorn BBC Micro B cass. published 37 years ago: Bug Bomb (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51593&o=2 $end $amigaocs_flop=bugbombr, $bio Commodore Amiga 500 disk. published 28 years ago: Bug Bomber (c) 1992 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73631&o=2 $end $c64_cart=bugcrush, $bio Commodore C64 cart. published 37 years ago: Bug Crusher (c) 1983 Mr. Computer. Frogger meets Pac-Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53529&o=2 $end $vic1001_cart=bugcrush, $bio Commodore VIC-20 cart. published 37 years ago: Bug Crusher (c) 1983 OEM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83786&o=2 $end $dragon_cass=bugdiver, $bio Dragon cass. published 37 years ago: Bug Diver (c) 1983 Galactic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116946&o=2 $end $dragon_cass=bugdiverm, $bio Dragon cass. published 36 years ago: Bug Diver (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116569&o=2 $end $electron_cass=bugeyes, $bio Acorn Electron cass. published 35 years ago: Bug Eyes (c) 1985 Icon. - STAFF - By: Jason Sobell, Kevin Blake, Peter Fotherfill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129625&o=2 $end $bbcb_cass=bugeyes, $bio Acorn BBC Micro B cass. published 35 years ago: Bug Eyes (c) 1985 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145407&o=2 $end $xegs=bughunt, $bio Atari XE game published 33 years ago: Bug Hunt [Model RX8087] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51226&o=2 $end $archimedes=bugmoon, $bio Acorn Archimedes disk. published 30 years ago: Bug Hunter & Moon Dash (c) 1990 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116009&o=2 $end $archimedes=bughunt2, $bio Acorn Archimedes disk. published 30 years ago: Bug Hunter in Space (c) 1990 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116010&o=2 $end $c64_cass=bugsquad, $bio Commodore C64 cass. published 36 years ago: Bug Squad (c) 1984 Softek. - TECHNICAL - GAME ID: CBG3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145491&o=2 $end $saturn=bug2j, $bio Sega Saturn game published 23 years ago: Bug Too! Motto Motto Jump Shite, Fundzukechatte, Pecchanko (c) 1997 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: GS-9128 - TRIVIA - Released on January 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58964&o=2 $end $saturn=bug2u, $bio Sega Saturn game published 24 years ago: Bug Too! (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81040 - TRIVIA - Released on November 30, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59990&o=2 $end $saturn=bug2, $bio Sega Saturn game published 23 years ago: Bug Too! [Model MK81040-50] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60250&o=2 $end $saturn=bugj, $bio Sega Saturn game published 25 years ago: Bug! Jump Shite, Fundzukechatte, Pecchanko (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58965&o=2 $end $saturn=bugu,bugud, $bio Sega Saturn game published 25 years ago: Bug! [Model 81004] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59991&o=2 $end $saturn=bug, $bio Sega Saturn game published 25 years ago: Bug! [Model MK81004-50] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60251&o=2 $end $dragon_cass=bugged, $bio Dragon cass. published 37 years ago: Bugged (c) 1983 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116837&o=2 $end $apfimag_cass=bugger, $bio Bugger (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135753&o=2 $end $spectrum_cass=buggybla,buggybla_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Buggy Blast (c) 1985 Firebird. - STAFF - Programmed by: Paul Hibbard, Dave Lowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78132&o=2 $end $cpc_flop=buggybla, $bio Amstrad CPC type-in published 35 years ago: Buggy Blaster (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124753&o=2 $end $cpc_cass=buggyboy, $bio Amstrad CPC cass. published 33 years ago: Buggy Boy (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82919&o=2 $end $cpc_flop=buggyboy,buggyboyb,buggyboyc,buggyboyd,buggyboya,buggyboy_h1, $bio Amstrad CPC 464 disk. published 33 years ago: Buggy Boy (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122270&o=2 $end $amigaocs_flop=buggyboy, $bio Commodore Amiga 500 disk. published 32 years ago: Buggy Boy (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73632&o=2 $end $specpls3_flop=buggyboy,buggyboya, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Buggy Boy (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147907&o=2 $end $specpls3_flop=buggyboysp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Buggy Boy (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147928&o=2 $end $spectrum_cass=buggyboy_a,buggyboy_b,buggyboy_c, $bio Buggy Boy (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219308&o=2 $end $spectrum_cass=buggyboy, $bio Buggy Boy (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219630&o=2 $end $cpc_flop=buggyboy_t2,buggyboy_t1, $bio Buggy Boy Trained (c) 198? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122272&o=2 $end $info=buggyboy,buggyboyb, $bio Arcade Video game published 35 years ago: Buggy Boy (c) 1985 Tatsumi Electronics Company, Limited. Buggy Boy is an abstract racing game in which The object is to drive around one of five courses in the shortest time possible, collecting special items to earn points. The buggy has a high and low gear and each course consists of five legs. The roads are all littered with obstacles that must be avoided, including boulders and walls. Many tracks also have narrow, single-lane stretches with water at either side and driving into the water results in a crash, costing valuable time waiting for a new buggy to appear. Each course is also littered with target objects to collect, with points awarded for driving through gates and collecting coloured flags. Time flags are also present, each of which add two seconds to the time limit. Additional points are awarded for launching the buggy into the air, something that is also useful for clearing track-based obstacles. This is done by driving over logs and tree stumps while travelling at speed. Extra points are also rewarded for driving the buggy on two wheels, this is achieved by driving one front wheel over a small obstacle. On some tracks, it's also possible to drive the buggy up slanted embankments, which also helps to avoid track-based obstacles. The five course choices are * Offroad * North - Monte Carlo * South - Southern Cross * East - Safari * West - Paris Dakar Offroad is a lap-based circuit that takes five laps to complete, while the North, South, East, and West courses are timed checkpoint point-to-point tracks. - TECHNICAL - Main CPU : (2x) I8086 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.75 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.875 Mhz) Players : 2 Control : dial Buttons : 1 - TRIVIA - Buggy Boy was released in July 1985. This game was licensed to Data East for US distribution (as "Speed Buggy"). Peter Huesken of the Netherlands holds the official record for this game with 103,200 points on October 4, 1986. - PORTS - * COMPUTERS: Amstrad CPC (1987) Atari ST/E (1987) Commodore C64 (1987) Commodore Amiga (1987) Sinclair ZX Spectrum (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2576&o=2 $end $amigaocs_flop=buggyboy1, $bio Commodore Amiga 500 disk. published 32 years ago: Buggy Boy [Les Fous du Volant] (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73633&o=2 $end $amigaocs_flop=buggyboy2, $bio Commodore Amiga 500 disk. published 32 years ago: Buggy Boy [Tenstar Pack] (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73634&o=2 $end $info=buggyboyjr, $bio Arcade Video game published 34 years ago: Buggy Boy (c) 1986 Tatsumi Electronics Co., Ltd. Upright model, also known as Buggy Boy Junior, is a single screen version of "Bubby Boy [Cockpit model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122244&o=2 $end $info=buggychl,buggychlt, $bio Arcade Video game published 36 years ago: Buggy Challenge (c) 1984 Taito. A chase-view driving game. - TECHNICAL - Board Number : M43000011 Prom Stickers : A22 Main CPU : Zilog Z80, Motorola M68705 Sound CPU : Zilog Z80 Sound Chips : (2x) General Instrument AY8910, MSM5232 Players : 1 Control : dial Buttons : 2 - TRIVIA - Buggy Challenge was released in August 1984. Also licensed to Tecfri for distribution. This was the first driving game to introduce the concept of offroad. - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=350&o=2 $end $dc=buggheat, $bio Sega Dreamcast GD published 21 years ago: Buggy Heat [Model MK-54040-50] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135224&o=2 $end $dc=buggheatj,buggheattt, $bio Sega Dreamcast GD published 21 years ago: Buggy Heat (c) 1999 CSK Research Institute. - TECHNICAL - GAME ID: T-6801M - TRIVIA - Released on August 7, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135223&o=2 $end $cpc_cass=buggy2, $bio Amstrad CPC cass. published 34 years ago: Buggy II (c) 1986 Chip. - STAFF - Program: Carlo PERCONTI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117260&o=2 $end $cpc_flop=buggy2,buggy2b,buggy2a, $bio Amstrad CPC 464 disk. published 34 years ago: Buggy II (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119069&o=2 $end $nes=buggypoph, $bio Nintendo Famicom cart. published 33 years ago: Buggy Popper (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69226&o=2 $end $nes=buggypop, $bio Nintendo Famicom cart. published 34 years ago: Buggy Popper (c) 1986 Data East Corp. - TECHNICAL - Model DFC-BP - TRIVIA - Buggy Popper was released on October 08, 1986 in Japan at a retail price of 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53891&o=2 $end $ibm5150=bugrangr, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Buggy Ranger (c) 1989 Iron Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83590&o=2 $end $cpc_cass=buggyrng, $bio Amstrad CPC cass. published 30 years ago: Buggy Ranger (c) 1990 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82921&o=2 $end $msx1_cass=buggyrng, $bio MSX cass. published 30 years ago: Buggy Ranger (c) 1990 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94502&o=2 $end $cpc_flop=bugrangr,bugrangrb,bugrangra,bugrangr_h1, $bio Amstrad CPC 464 disk. published 30 years ago: Buggy Ranger (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122273&o=2 $end $specpls3_flop=buggyran, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Buggy Ranger (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147625&o=2 $end $cpc_flop=bugrangr_c2, $bio Buggy Ranger (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121673&o=2 $end $cpc_flop=bugrangr_t1, $bio Buggy Ranger (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121814&o=2 $end $cpc_flop=bugrangr_c1,buggyran, $bio Buggy Ranger (c) 199? Los Espectros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122274&o=2 $end $msx1_flop=buggyrng,buggyrnga, $bio Buggy Ranger cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229890&o=2 $end $sms=buggyrun, $bio Sega Master System cart. published 27 years ago: Buggy Run (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 9025] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55957&o=2 $end $psx=bugi, $bio Sony PlayStation disc published 22 years ago: Bugi (c) 1998 Konami Co., Ltd. - TECHNICAL - [Model SLPM-86133] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85000&o=2 $end $psx=bugridrs, $bio Sony PlayStation disc published 23 years ago: BugRiders - The Race of Kings (c) 1997 GT Interactive. - TECHNICAL - Game ID: SLUS-00354 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97682&o=2 $end $a2600=bugse, $bio Atari 2600 cart. published 37 years ago: Bugs (c) 1983 Gameworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50293&o=2 $end $electron_cass=bugs, $bio Acorn Electron cass. published 36 years ago: Bugs (c) 1984 Virgin Games, Ltd. - STAFF - By: Dennis Ibbotson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129624&o=2 $end $a2600=bbunnyp1,bbunnyp2, $bio Atari 2600 cart. published 37 years ago: Bugs Bunny (c) 1983 Atari, Incorporated. Pick one of the levels, steal a carrot, then jump Bugs into his hole before Elmer shoots him. - TRIVIA - This game was never released and can by found only as a prototype. - STAFF - Programmer: Bob Polaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50294&o=2 $end $gbcolor=bugsblol, $bio Nintendo Game Boy Color game published 22 years ago: Bugs Bunny & Lola Bunny - Operation Carrots [Model DMG-ABLP-FRA] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67607&o=2 $end $psx=bbtaztb, $bio Sony PlayStation disc published 20 years ago: Bugs Bunny & Taz - Time Busters (c) 2000 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-01144 - TRIVIA - Released on November 24, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111178&o=2 $end $gbcolor=bugsbcc3, $bio Nintendo Game Boy Color game published 21 years ago: Bugs Bunny - Crazy Castle 3 [Model DMG-AB6E-USA] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67608&o=2 $end $gbcolor=bugsbcc3j, $bio Nintendo Game Boy Color game published 21 years ago: Bugs Bunny - Crazy Castle 3 [Model DMG-AB6J-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67610&o=2 $end $snes=bugsbhac, $bio Nintendo Super Famicom cart. published 26 years ago: Bugs Bunny - Hachamecha Daibouken [Model SHVC-R7] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61114&o=2 $end $psx=bugsblit, $bio Sony PlayStation disc published 20 years ago: Bugs Bunny - Lost in Time (c) 2000 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00838 BARCODE: 020295140021 - TRIVIA - Released on May 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111179&o=2 $end $snes=bugsbrabu, $bio Nintendo Super NES game published 26 years ago: Bugs Bunny - Rabbit Rampage (c) 1994 Sunsoft "What's up, Doc?" The rip-roaringest, cartoon adventure you've ever seen! It stars Bug Bunny and the rest of your favorite Looney Tunes characters. And you're in control every uproarious minute! - TECHNICAL - Game ID: SNS-R7-USA - TRIVIA - Released in February 1994 in the USA. - TIPS AND TRICKS - Get 10 Lives: ------------ At the Controls screen hit Select, a new menu should appear. Go into that menu, highlight Lives. To change your amount keep pressing X. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62818&o=2 $end $snes=bugsbrab, $bio Nintendo Super NES game published 26 years ago: Bugs Bunny - Rabbit Rampage (c) 1994 Sunsoft PAL European release. - TECHNICAL - Cartridge ID: SNSP-R7-NOE - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62817&o=2 $end $nes=bugsbbup, $bio Bugs Bunny Birthday Bash (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54973&o=2 $end $gameboy=bugsbcola,bugsbcol, $bio Nintendo Game Boy Cart. published 23 years ago: Bugs Bunny Collection [Model DMG-AWBJ-JPN] (c) 1997 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65720&o=2 $end $gbcolor=bugsbcc4f, $bio Nintendo Game Boy Color game published 20 years ago: Bugs Bunny et le Château des Catastrophes [Model CGB-AO4F-FRA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67611&o=2 $end $nes=bugsfunh, $bio Nintendo NES cart. published 31 years ago: Bugs Bunny Fun House (c) 1989 Kemco, Ltd. Beta version of The Bugs Bunny Crazy Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54974&o=2 $end $gbcolor=bugsbcc4u, $bio Nintendo Game Boy Color game published 20 years ago: Bugs Bunny in Crazy Castle 4 [Model CGB-AO4E-USA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67614&o=2 $end $gbcolor=bugsbcc4j, $bio Nintendo Game Boy Color game published 20 years ago: Bugs Bunny in Crazy Castle 4 [Model CGB-AO4J-JPN] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67613&o=2 $end $gbcolor=bugsbcc4, $bio Nintendo Game Boy Color game published 20 years ago: Bugs Bunny in Crazy Castle 4 [Model CGB-AO4P-EUU-1] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67612&o=2 $end $megadriv=bugsbunu, $vgmplay=bugsbun_md, $bio Sega Genesis game published 24 years ago: Bugs Bunny in Double Trouble (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1840 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57141&o=2 $end $gamegear=bugsbun, $bio Sega Game Gear cart. published 24 years ago: Bugs Bunny in Double Trouble [Model 2569] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64495&o=2 $end $megadriv=bugsbun, $bio Sega Mega Drive game published 24 years ago: Bugs Bunny in Double Trouble (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK-1840-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56378&o=2 $end $info=bbnny_l2,bbnny_lu, $bio Pinball published 29 years ago: Bugs Bunny's Birthday Ball (c) 1991 Midway Mfg. Co. - TECHNICAL - Midway System 11C Model Number : 20009 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Released in January 1991. Approximately 2,500 units were produced. - STAFF - Concepts : John Trudeau (JT), Python Anghelo (PA) Designer : John Trudeau Artworks : Python Anghelo, John Youssi Software : Dan Lee (DL), Dwight Sullivan Mechanics : Jack Skalon Music and Sounds : Paul Heitsch (PH) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5241&o=2 $end $cpc_cass=bugsbust, $bio Amstrad CPC cass. published 35 years ago: Bugs Buster (c) 1985 Free Game Blot. - STAFF - Program: C. HUGEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117259&o=2 $end $to_flop=bugsbust,bugsbusta, $bio Bugs Buster (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107613&o=2 $end $info=bugfever,bugfeverd,bugfeverv,bugfeverv2,bugfevero, $bio Slot Machine published 14 years ago: Bugs Fever (c) 2006 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31444&o=2 $end $info=sc4bugs,sc4bugsa,sc4bugsb,sc4bugsc, $bio Bugs Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7109] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42458&o=2 $end $a2600=bugs, $bio Atari 2600 cart. published 38 years ago: Bugs (c) 1982 Data Age, Incorporated. You must destroy the swarms of invading bugs, out to immobilize your space craft, before they completely leave their nests. At the same time, you must be on constant guard against the Phylax oozing through the hull of your craft and bent on destroying your only weapon. - TECHNICAL - Model DA1005 - SCORING - Each bug destroyed scores one point. Destroying a Phylax scores five points. After you score thirty points you advance automatically to a new skill level (indicated by a new Cosmic Barrier), scoring a bonus of eight additional points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50292&o=2 $end $spectrum_cass=bugsy,bugsya, $bio Sinclair ZX Spectrum cass. published 34 years ago: Bugsy (c) 1986 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78135&o=2 $end $cpc_cass=bugsy, $bio Amstrad CPC cass. published 34 years ago: Bugsy (c) 1986 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82922&o=2 $end $specpls3_flop=bugsy, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Bugsy (c) 1986 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147711&o=2 $end $spectrum_cass=bugsyg, $bio Bugsy (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219028&o=2 $end $spectrum_cass=bugsyz, $bio Bugsy (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219820&o=2 $end $uzebox=bugz, $bio Belogic Uzebox ROM published 5 years ago: Bugz (c) 2015 Belogic Bugz is an all-original 2-D platforme game. It has 21 levels, and the object is to collect all the cookies in each level without dying. - TRIVIA - Released on October 3, 2015. - STAFF - BY: Matt Pandina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233044&o=2 $end $pcecd=buildlnd, $bio NEC PC-Engine CD published 28 years ago: Builder Land - The Story of Melba (c) 1992 Micro World. Builder Land is a cute puzzle/action game by the now defunct french company Loriciel. The player must help Melba and get him to rescue his beloved girlfriend captured on an island by an evil dude. However, the player doesn't directly control Melba. Instead, in a way similar to Psygnosis's Lemmings, he has to make sure the path in front of our hero is safe to walk through. To do so, elements of the scenery (such as stairs and blocks) can be moved around to prevent Melba to fall into lava pits, or to be stalled against walls. If Melba happens to be hit by anything, or if the horizontal scrolling gets him out of the screen's area, it is game over. Thankfully for Melba, the action can be frozen, giving the player some time to analyze the situation. Items can also be collected, such as weapons, and be used to strike Melba's various crawling and flying enemies when appropriate. Bosses are also hidden inside houses along the way. However, the only way to defeat them is to collect magic fire scattered around their den. This is probably the only part of the game where the players directly controls Melba. - TECHNICAL - Game ID: MWCD-2003 - TRIVIA - Builder Land for PC-Engine CD was released on April 01, 1992 in Japan for 6800 yen. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 72-73): 68/100 [FR] June 1992 - Joypad N.9: 45/100 - STAFF - Developed by Loriciel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49177&o=2 $end $psx=buildblk, $bio Sony PlayStation disc published 20 years ago: Builder's Block (c) 2000 Jaleco USA, Inc. North American release. Game developed in Japan. See the original for more information; "Land Maker [Model SLPM-86394]". - TECHNICAL - GAME ID: SLUS-01086 BARCODE: 032264500170 - TRIVIA - Released on July 12, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111444&o=2 $end $amigaocs_flop=buildlnd, $bio Commodore Amiga 500 disk. published 29 years ago: Builderland (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73635&o=2 $end $cpc_cass=buildlnd, $bio Amstrad CPC cass. published 29 years ago: Builderland (c) 1991 Proein Soft Line. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46601&o=2 $end $cpc_flop=buildlndf,buildlnd,buildlndb,buildlndc,buildlndd,buildlnda,buildlnd_t1, $bio Amstrad CPC 464 disk. published 29 years ago: Builderland (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118957&o=2 $end $apple2_flop_clcracked=bldcomps, $bio Apple II disk. published 36 years ago: Building Compounds (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231400&o=2 $end $apple2_flop_clcracked=bldreadsk, $bio Apple II disk. published 35 years ago: Building Reading Skills (c) 1985 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231690&o=2 $end $apple2_flop_clcracked=bldwthvwls, $bio Apple II disk. published 36 years ago: Building With Vowels (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231401&o=2 $end $cpc_cass=buitre, $bio Amstrad CPC cass. published 32 years ago: Buitre - Emilio Butragueno Futbol (c) 1988 Erbe Software. - TECHNICAL - GAME ID: AM 463 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82923&o=2 $end $cpc_flop=buitre,buitrea,buitre_h1, $bio Amstrad CPC 464 disk. published 32 years ago: Buitre - Emilio Butragueño Futbol [Model AMD 103] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119262&o=2 $end $saturn=bulkslas, $bio Sega Saturn game published 23 years ago: Bulk Slash (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58966&o=2 $end $pce_tourvision=bullfght, $bio TOURVision cart. published 29 years ago: Bull Fight - Ring no Haja (c) 1991 TOURVision. Unofficial Spanish coin-op version. - TECHNICAL - Cart. ID: 185 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36238&o=2 $end $pce=bullfght, $bio NEC PC-Engine HuCARD published 31 years ago: Bull Fight - Ring no Haja (c) 1989 Cream Company, Limited. - TECHNICAL - [Model CC-01001] - TRIVIA - Bull Fight Ring no Haja was released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49178&o=2 $end $info=bullfgtr,bullfgtrs, $bio Arcade Video game published 36 years ago: Bull Fighter (c) 1984 Alpha Denshi Co., Ltd. An early ice hockey game. - TECHNICAL - SEGA ID: 834-5478 Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Bull Fighter was released in September 1984 in Japan. The introductory music that plays before the first face off of a game is the same as the first 6 seconds of the opening theme to the 1981 Japanese TV show 'Taiyo Sentai Sun Vulcan'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=351&o=2 $end $msx1_flop=bullmigt, $bio Bull to Mighty Kiki Ippatsu Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134140&o=2 $end $msx1_cart=bullmigt, $bio MSX cart. published 34 years ago: Bull to Mighty Kiki Ippatsu [Model HM-024] (c) 1986 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76620&o=2 $end $apple2gs=bulla, $bio Apple IIGS disk. published 30 years ago: Bulla (c) 1990 Free Tools Association - TRIVIA - Released in December 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115255&o=2 $end $cpc_flop=bullbust, $bio Amstrad CPC type-in published 34 years ago: Bullbuster (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120035&o=2 $end $cpc_flop=bulldoze, $bio Amstrad CPC type-in published 34 years ago: Bulldozer (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124752&o=2 $end $tvc_flop=bulldozr,bulldozrj, $bio Bulldozer (c) 198? Compi & Urz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112197&o=2 $end $to_flop=bulldoz, $bio Bulldozer Bob (c) 198? ADT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107614&o=2 $end $info=bullet,bulletd, $bio Arcade Video game published 33 years ago: Bullet (c) 1987 Sega. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0041 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in June 1987 in Japan. Bullet was very unpopular, because of the Tetris success. Most bullet boards were replaced by Tetris ones. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3707&o=2 $end $cpc_flop=bulletin, $bio Amstrad CPC type-in published 32 years ago: Bulletin (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119581&o=2 $end $apple2_flop_clcracked=bbrdmkcac, $bio Apple II disk. published 28 years ago: Bulletin Board Maker - City and Country (c) 1992 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159828&o=2 $end $apple2_flop_clcracked=bbrdmkyn, $bio Apple II disk. published 28 years ago: Bulletin Board Maker - Your Neighborhood (c) 1992 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159829&o=2 $end $info=bullfgt, $bio Arcade Video game kit published 36 years ago: Bullfight (c) 1984 Bally Midway. Export version. Conversion Kit version. For more information about the game itself, please see the original Japanese version entry; "The Tougyuu". - TECHNICAL - No. 0C13 - TRIVIA - Bullfight was released in December 1984 by Bally Midway under license from Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=352&o=2 $end $info=as_bbr,as_bbra,as_bbrb,as_bbrc,as_bbrd,as_bbre,as_bbrf, $bio Bullion Bars (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41819&o=2 $end $info=v4bulblx, $bio Bullion Blox (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42280&o=2 $end $info=m4bullio,m4bullioa,m4bulliob, $bio Bullion Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42036&o=2 $end $info=j7bullio, $bio Bullionaire (c) 200? Ace Coin Equipment, Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42335&o=2 $end $pet_cass=bullb, $bio Commodore PET cass. published 42 years ago: Bulls and Bears (c) 1978 Speakeasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125847&o=2 $end $info=bullsdrt,bullsdrtg, $bio Arcade Video game kit published 35 years ago: Bulls Eye Darts (c) 1985 Magic Electronics. Three basic dart games in one: 'High Score', '301', and 'Round the Clock'. The player rolls the trackball to move the player's arm, rolls forward and then presses the fire button to release the dart. Players take turns as in a standard dart game. Winning a free game by getting a good score is possible. - TECHNICAL - This game runs on a modified "Centipede" PCB. The original ROMs and processor are removed from the PCB and a daughter card is installed in their place. The game uses the same wiring and monitor orientation, so the board can be swapped directly into a "Centipede" cabinet. Main CPU : S2650 (@ 1.512 Mhz) Sound Chips : SN76496 (@ 1.512 Mhz) Players : 1 Control : trackball Buttons : 1 - TRIVIA - Released in July 1985. - STAFF - Developed by Shinkai, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=353&o=2 $end $megadriv=bullvsbl, $bio Sega Genesis game published 27 years ago: Bulls versus Blazers and the NBA Playoffs (c) 1993 Electronic Arts. - TECHNICAL - GAME ID: 7202 - TRIVIA - Export releases: [JP] "NBA Playoffs - Bulls Vs Blazers" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69593&o=2 $end $snes=bullvsblu1,bullvsblu, $bio Nintendo Super NES game published 28 years ago: Bulls vs Blazers and the NBA Playoffs [Model SNS-BU-USA] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62820&o=2 $end $snes=bullvsbl1,bullvsbl, $bio Nintendo Super NES game published 28 years ago: Bulls vs Blazers and the NBA Playoffs (c) 1992 Electronic Arts. - TECHNICAL - Cartridge ID: SNSP-BU-EUR - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62819&o=2 $end $megadriv=bullvsla, $bio Sega Genesis game published 28 years ago: Bulls Vs Lakers and the NBA Playoffs (c) 1992 Electronic Arts - TECHNICAL - GAME ID: 7099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69594&o=2 $end $spectrum_cass=dartsbe, $bio Sinclair ZX Spectrum cass. published 37 years ago: BullsEye (c) 1983 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234808&o=2 $end $c64_cass=bullseye, $bio Commodore C64 cass. published 36 years ago: Bullseye (c) 1984 Macsen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145492&o=2 $end $cpc_cass=bullseye, $bio Amstrad CPC cass. published 35 years ago: Bullseye (c) 1985 Macsen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233285&o=2 $end $bbcb_cass=bullseye, $electron_cass=bullseye, $bio Acorn BBC/Electron cass. published 34 years ago: Bullseye (c) 1986 Macsen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51594&o=2 $end $info=pr_bulls,pr_bullsa,pr_bullsb, $bio Bullseye (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40225&o=2 $end $info=sc4bulcs,sc4bulcsa,sc4bulcsb,sc4bulcsc, $bio Bullseye Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1740] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42986&o=2 $end $info=sc4bulcl,sc4bulcla,sc4bulclb,sc4bulclc,sc4bulcld,sc4bulcle,sc4bulclf,sc4bulclg,sc4bulclh,sc4bulcli, $bio Bullseye Club (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1753] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19963&o=2 $end $info=sc5_3414, $bio Bullseye Hot Arrows (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112551&o=2 $end $info=ad5bpfpm,ad5bpfpma,ad5bpfpmb,ad5bpfpmc,ad5bpfpmd, $bio Bullseye Pounds for Points (c) 200? Mazooma Games. - TECHNICAL - Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42451&o=2 $end $info=sc5bpfpb,sc5bpfpba, $bio Bullseye Pounds for Points (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3205] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42450&o=2 $end $info=sc5btiab, $bio Bullseye Three in a Bed (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1914] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42455&o=2 $end $info=ad5btc,ad5btca,ad5btcb, $bio Bullseye Triple Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42454&o=2 $end $info=sc5btripb,sc5btripc, $bio Bullseye Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1743] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62074&o=2 $end $info=sc5btrip,sc5btripa, $bio Bullseye Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1744] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42456&o=2 $end $info=sc5bull,sc5bulla,sc5bullb,sc5bullc, $bio Bullseye (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1702] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43077&o=2 $end $info=sc4bull,sc4bulla,sc4bullb,sc4bullc, $bio Bullseye (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1722] Scorpion 4 - TRIVIA - Based on the classic TV game show. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11521&o=2 $end $info=sc5bull5,sc5bull5a,sc5bull5b,sc5bull5c, $bio Bullseye (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3318] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43078&o=2 $end $info=pr_bulbn,pr_bulbna,pr_bulbnb, $bio Bully's Big Night (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42076&o=2 $end $info=pr_buljp,pr_buljpa, $bio Bully's Jackpot (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42077&o=2 $end $info=sc4bpb,sc4bpba,sc4bpbb,sc4bpbc,sc4bpbd,sc4bpbe, $bio Bully's Prize Board (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11516&o=2 $end $info=sc5bpb,sc5bpba,sc5bpbb,sc5bpbc,sc5bpbd,sc5bpbe,sc5bpbf,sc5bpbg, $bio Bully's Prize Board (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43075&o=2 $end $amigaocs_flop=bullysd, $bio Commodore Amiga 500 disk. published 27 years ago: Bully's Sporting Darts (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73636&o=2 $end $cpc_cass=bullysd, $bio Amstrad CPC cass. published 27 years ago: Bully's Sporting Darts (c) 1993 Alternative Software, Ltd. - TECHNICAL - Game ID: AS842 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82924&o=2 $end $info=sc4bsp,sc4bspa,sc4bspb,sc4bspc,sc4bspd,sc4bspg, $bio Fruit Machine published 12 years ago: Bully's Star Prize (c) 2008 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3040] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30349&o=2 $end $info=sc4bspe,sc4bspf, $bio Bully's Star Prize (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3042] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62044&o=2 $end $info=sc5bsp,sc5bspa,sc5bspb,sc5bspc,sc5bspd,sc5bspe,sc5bspf,sc5bspg,sc5bsph,sc5bspi,sc5bspj,sc5bspk,sc5bspl,sc5bspm,sc5bspn,sc5bspo,sc5bspp,sc5bspq, $bio Fruit Machine published 12 years ago: Bully's Star Prize (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Scoprion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43726&o=2 $end $info=bmbugs,bumblbug,bumblbugu,bumblbugql,bumblbugua, $bio Slot Machine published 24 years ago: Bumble Bugs (c) 1996 Aristocrat. - TECHNICAL - Runs on the Aristocrat 540 MKIV hardware. - TRIVIA - Released in May 1996. - SERIES - 1. Bumble Bugs (1995) 2. Oscar (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5004&o=2 $end $apple2_flop_clcracked=bmblgmes, $bio Apple II disk. published 38 years ago: Bumble Games (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107206&o=2 $end $apple2_flop_clcracked=bumblplt12, $bio Apple II disk. published 38 years ago: Bumble Plot (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230935&o=2 $end $apple2_flop_clcracked=bumblplt82, $bio Apple II disk. published 38 years ago: Bumble Plot (c) 1982 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231312&o=2 $end $bbcb_cass=bumblbee, $electron_cass=bumblbee, $bio Acorn BBC/Electron cass. published 37 years ago: Bumble-Bee (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51595&o=2 $end $pet_flop=bumblebe, $bio Commodore PET disk. published 8 years ago: Bumblebee PET (c) 2012 Cosine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235745&o=2 $end $amigaocs_flop=bumpburn, $bio Commodore Amiga 500 disk. published 26 years ago: Bump 'n' Burn (c) 1994 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73637&o=2 $end $cd32=bumpburn, $bio Commodore Amiga CD32 published 26 years ago: Bump 'N' Burn (c) 1994 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106909&o=2 $end $coleco=bnj, $bio Colecovision game published 36 years ago: Bump 'n' Jump (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53251&o=2 $end $info=bnj,bnjm, $bio Arcade Video game published 38 years ago: Bump 'n' Jump (c) 1982 Bally Midway Mfg. Co. Manufactured by Bally/Midway under license from Data East. For more information about the game itself, please see the original "Burnin' Rubber" entry. - TECHNICAL - [Upright model] [No. 349] - TRIVIA - Bump 'n' Jump was released in December 1982. - PORTS - * CONSOLES: [US] Atari 2600 (1983) [Model MT7045] Mattel Intellivision [US] (1983) Colecovision [US] (1984) [Model 2440] [US] Nintendo NES (dec.1988) [Model NES-BP] [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" [US] Sony PSP (2010) "Playstation minis [Model NPUZ-00083]", as "Burnin' Rubber" * COMPUTERS: [EU] Commodore C64 (1983) [US] Commodore C64 (1983) as "Burnin' Rubber" by Colosoftware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=354&o=2 $end $intv=bnj, $bio Mattel Intellivision game published 37 years ago: Bump 'n' Jump (c) 1983 Mattel Electronics Bump 'em and jump 'em! Blast 'em and crash 'em. Send cars screeching off the road! Watch out for obstacles and tricky turns. Peel down the road but don't total your car. Bump and jump your way to tougher and tougher roadways. Go for a high score! - TECHNICAL - Model 4688 - TRIVIA - One day, Mattel Electronics was contacted by a couple of guys from New Jersey, Joe Jacobs and Dennis Clark, with startling information: they had hooked up a PlayCable unit to a personal computer and made their own Intellivision development system. They demonstrated that they had figured out how to program Intellivision games quite well, and they wanted to offer their services to Mattel before going to some other company. Ah, blackmail is such an ugly word... To keep them away from the competition, Mattel contracted with them to program the Intellivision version of the arcade game Bump 'N' Jump. They, under the name Technology Associates, were paid $24,000 for the conversion. David Warhol (Mind Strike) served as liaison, giving technical assistance as needed. Except for the title screen graphics by Daisy Nguyen, all the work was done in New Jersey, in one of the programmers' basements; they weren't invited to Mattel headquarters. - SCORING - You accumulate points as you drive through each roadway. The further you drive, the more points you get. You also get points for each car that crashes. Cars are worth different points. Get 1000 bonus points if you land on an island in the water. Your score shows on the screen at the end of each roadway, or when you crash. Make it to the end of a roadway and you get bonus points too: * Get bonus points for each car you crash: 1st roadway: 300 points times the number of cars crashed. 2nd roadway: 400 points times the number of cars crashed. 3rd through infinity: 500 points times the number of cars crashed. * Get 50,000 points if you don't crash another car during an entire roadway. - TIPS AND TRICKS - * Keep your speed over 100 m.p.h. so you can jump at any time! * Steer your car toward the center of the roadway. If you're near the side you could get bumped off the road and crash! * Drive between two cars so you can bump back and forth! * Watch out on the causeways, they can be tricky. Another car can speed ahead and block your way. If you bump into it, you'll likely crash into the side. - STAFF - Program/Graphics/Sound Effects/Music: Joe Jacobs, Dennis Clark Title screen graphics: Daisy Nguyen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60865&o=2 $end $a2600=bnje, $bio Atari 2600 cart. published 31 years ago: Bump 'n' Jump (c) 1989 Telegames - TECHNICAL - Model 7045 A015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50296&o=2 $end $info=cbnj, $bio DECO cass. published 37 years ago: Bump 'n' Jump (c) 1983 Data East USA. DECO cassette release. See the original PCb version entry for more information about the game itself. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-127 - TRIVIA - Released in April 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=398&o=2 $end $a2600=bnj, $bio Atari 2600 cart. published 37 years ago: Bump 'n' Jump (c) 1983 M Network. You're at the wheel of the red car, cruising along at 20 mph. Step on it and speed down the roadway. Come up on the other cars and bump them off the road. Crash as many of them as you can. Keep your eyes peeled for bends in the road and be ready to maneuver when the road narrows! Swerve to miss center islands and debris... jump to clear water. Quick reflexes are crucial. Make it to the end of one roadway and you get bonus points. Then the game automatically begins at the next roadway. Whenever you crash, your next car takes its place on the road. The game ends when all your cars crash. Start a new game and go get'em! - TECHNICAL - Model MT7045 - TIPS AND TRICKS - * Keep your speed over 100 mph so you can jump at any time! * Steer your car toward the center of the roadway. If you're near the side, you could get bumped off the road and crash! * If you are about to crash... jump! - STAFF - Designed by Data East USA, Inc. Programmers: Jeff Ratcliff, Dave Akers Graphics: Joe King (Joe Ferreira) Sound: Patricia Lewis Du Long Project Coordinator: Ron Surratt A list of credits is hidden in the ROM at 0x27C3... "Copyright 1983 Mattel Dave Akers Jeff Ratcliff Pat Dulong" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50295&o=2 $end $nes=bnj, $bio Nintendo NES cart. published 32 years ago: Bump 'n' Jump (c) 1988 Vic Tokai, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Buggy Popper [Model DFC-BP]". Desription from the back cover: You're cruising along with your baby, Bunny, in your Buggy, when from behind you hear this brain-boggling b-b-baroooooom! It's Dark Jackal and his beastly band of Blacktop Bullies! They buzz by and when the smoke clears, the passenger seat's bare. These dudes have kidnapped your baby, Bunny Only you and the Buggy can bring her back. But not without a bone-bouncing chase that makes the Indy 500 look like bumper cars. Over jam-packed city streets and treacherous curves on mountain cliffs, past Dark Jackal's Bullies to catch his Buggy and Bunny. And the cops are bearing down on you from behind. Think you got what it takes to save Bunny? - TECHNICAL - GAME ID: NES-BP-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54975&o=2 $end $cpc_cass=bss, $bio Amstrad CPC cass. published 34 years ago: Bump Set Spike (c) 1986 Mastertronic, Ltd. - TECHNICAL - [Model IA 0110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82925&o=2 $end $c64_cass=bumpset, $bio Commodore C64 cass. published 34 years ago: Bump Set Spike! Doubles Volleyball (c) 1986 Entertainment USA. - TECHNICAL - GAME ID: USA0110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145493&o=2 $end $zx81_cass=bumper7, $bio Sinclair ZX-81 cass. published 39 years ago: Bumper 7 (c) 1981 Axis Soft. - TECHNICAL - GAME ID: 1101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114871&o=2 $end $a2600=bumpbash,bumpbashe, $bio Atari 2600 cart. published 37 years ago: Bumper Bash (c) 1983 Spectravideo. Great news for pinball fans! Now you may possess your own pinball machine and enjoy your game leisurely at any time! Although you might lose the thrill of cheating the machine by shaking it, you can have a fair play. It is a genuine test of your response, your eyesight and your judgement through manipulating a pair of Flippers. - TECHNICAL - Model SA-218 - STAFF - Developed by Sirius Software. Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50297&o=2 $end $spectrum_cass=bumperbo, $bio Sinclair ZX Spectrum cass. published 27 years ago: Bumper Boogie Pack (c) 1993 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227071&o=2 $end $dragon_cass=bumpers, $bio Dragon cass. published 36 years ago: Bumpers (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116434&o=2 $end $dragon_cass=bumperss, $bio Dragon cass. published 36 years ago: Bumpers (c) 1984 Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116664&o=2 $end $cpc_cass=bumpy, $bio Amstrad CPC cass. published 31 years ago: Bumpy (c) 1989 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82926&o=2 $end $cpc_flop=bumpy,bumpyb,bumpyc,bumpyd,bumpya,bumpy_c1,bumpy_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Bumpy (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118958&o=2 $end $msx1_cass=bumpy,bumpya, $bio MSX cass. published 31 years ago: Bumpy (c) 1989 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129991&o=2 $end $specpls3_flop=bumpy, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Bumpy (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147913&o=2 $end $msx1_cass=bumpygts, $bio Bumpy (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94503&o=2 $end $st_flop=bumpy, $bio Atari ST disk. published 29 years ago: Bumpy (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148510&o=2 $end $msx1_flop=bumpygts, $bio Bumpy cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229891&o=2 $end $amigaocs_flop=bumpyarc, $bio Commodore Amiga 500 disk. published 28 years ago: Bumpy's Arcade Fantasy (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73638&o=2 $end $cpc_flop=bumpy2,bumpy2_t1,bumpy2_t1a, $bio Amstrad CPC 464 disk. published 28 years ago: Bumpy's Arcade Fantasy (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118959&o=2 $end $bbcb_cass=bunfun, $bio Acorn BBC Micro B cass. published 37 years ago: Bun Fun (c) 1983 Squirrel Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145408&o=2 $end $electron_cass=bunfun, $bio Acorn Electron cass. published 36 years ago: Bun Fun (c) 1984 Squirrel Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115465&o=2 $end $amigaocs_flop=bund3000, $bio Commodore Amiga 500 disk. published 27 years ago: Bundesliga 3000 (c) 1993 Schatztruhe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73639&o=2 $end $amigaocs_flop=bmhattrk, $bio Commodore Amiga 500 disk. published 26 years ago: Bundesliga Manager Hattrick (c) 1994 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73640&o=2 $end $ibm5170_cdrom=managerd, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Bundesliga Manager Professional (c) 1996 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144587&o=2 $end $gbcolor=bundl2k1, $bio Nintendo Game Boy Color game published 19 years ago: Bundesliga Stars 2001 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67615&o=2 $end $info=bungeem,bungeema, $bio Slot Machine published 16 years ago: Bungee Monkey (c) 2004 AGI (Austrian Gaming Industries). Enjoy the riches of the jungle and experience the thrill of bungee jumping as you play this 9-line 5-reel video slot. The fun, action packed feature will have your players leaping for joy whenever a MONKEY appears. Feel the excitement level rise as the MONKEY bungee jumps into the jungle below to collect prizes while avoiding the tiger. Take a jump on the wild side with Bungee Monkey. CLIFF, MONKEY and VINE substitute for all other symbols. Scattered CLIFF, MONKEY and VINE trigger 10 free games. When the MONKEY appears the Bungee Jump sub feature is played to win bonus credits or additional free games. All line wins are tripled during the free games. - TECHNICAL - Cool Fire I - TRIVIA - Release date : March 03, 2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11444&o=2 $end $pcecd=bunilla, $bio NEC PC-Engine CD published 29 years ago: Bunilla Syndrome Mahjong (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58122&o=2 $end $pc98=bunkasai, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Bunkasai (c) 1996 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89052&o=2 $end $amigaocs_flop=bunnybrc, $bio Commodore Amiga 500 disk. published 28 years ago: Bunny Bricks (c) 1992 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73641&o=2 $end $cpc_flop=bunnybrk_t1,bunnybrk_t1a, $bio Bunny Bricks (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121815&o=2 $end $pc8801_flop=bunnyclu, $bio Bunny Club (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91471&o=2 $end $pc8801_flop=bunnycl1, $bio Bunny Club II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91472&o=2 $end $pc98=bunhuntz, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ばにぃはんたぁ零 (c) 1995 Janis Computer Soft., Inc. (Bunny Hunter Zero) - TECHNICAL - MEDIA: X5 - TRIVIA - Released on April 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144827&o=2 $end $info=sc5bunny,sc5bunnya, $bio Bunny Money (c) 200? Mazooma Games. - TECHNICAL - [Model PR2197] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42468&o=2 $end $super80_cass=bunny, $bio Bunny [Model 036L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126778&o=2 $end $pc8801_flop=bunnhimi, $bio NEC PC-8801 Series disk. published 32 years ago: バニーちゃんのヒ・ミ・ツ (c) 1988 Panther Soft. (Bunny-chan no Hi-Mi-Tsu) - STAFF - Developed by Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91473&o=2 $end $gba=dkkswingj, $bio Nintendo GBA cart. published 15 years ago: Bura Bura Donkey (c) 2005 Nintendo Company, Limited. - TECHNICAL - [Model AGB-BBKJ-JPN] - TRIVIA - Released on May 19, 2005 in Japan. Bubbles, from the game Clu Clu Land, is a secret character in this game's multiplayer mode. The game's peg swinging design is also based on Clu Clu Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70085&o=2 $end $odyssey2=buraco, $bio Magnavox Odyssey² game published 36 years ago: Buraco Negro! (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95571&o=2 $end $megacdj=burai, $bio Sega Mega-CD published 28 years ago: ブライ ~八玉の勇士伝説~ (c) 1992 Sega Enterprises, Limited. (Burai - Hachigyoku no Yuushi Densetsu) - TECHNICAL - Game ID: G-6004 Sega ID: 670-2179 Barcode: 4 974365 560041 - TRIVIA - Released on September 11, 1992 in Japan. The subtitle of this game translates from Japanese as 'The Legend of the Heroes of the Eight Pearls'. - STAFF - Cast: Takeshi Kusao, Kaneto Shiozawa, Daisuke Gōri, Naoko Watanabe, Michie Tomizawa, Kōji Yada, Yūko Minaguchi, Kōhei Miyauchi, Kazuyuki Sogabe (Kazukiyo Sogabe), Toshiko Fujita, Ichirou Nagai Story by: Takeo Iijima Characters Design & Original Drawings: Shingo Araki, Michi Himeno Music by: Hiromi Imakyurei Original Staff: Kazuhiro Okazaki, Yoshihiko Miyazaki, Kazuyuki Yamamoto, Kinya Yokoyama, Kōji Ikemoto, Yuichiro Yano, Satoshi Gotō, Takeharu Watanabe, Mona Yamada, Norikazu Yasunaga Manual Edit: Takahiro Eguchi (100%) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60495&o=2 $end $pcecd=burai, $bio NEC PC-Engine CD published 29 years ago: Burai - Hachigyoku no Yuushi Densetsu (c) 1991 Riverhill Software - TECHNICAL - GAME ID: RHCD1001 - TRIVIA - Released on August 06, 1991 in Japan. - STAFF - Cast: Daisuke Gouri, Naoko Watanabe, Kaneto Shiozawa, Kohei Miyauchi, Yuko Minaguchi, Michie Tomizawa, Takeshi Kusao, Koji Yada, Kazuyuki Sogabe, Toshiko Fujita, Ichiro Nagai Story by: Takeo Iijima Characters Design: Shingo Araki, Michi Himeno Original Drawings: Shingo Araki, Michi Himeno Music by: Hiromi Imakyurei Directed by: Yoshihiko Miyazaki Main Program: Kazuyuki Yamamoto Visual Scene Program: Kinya Yokoyama Director of Visual Scene CG: Koji Ikemoto Coloring: Yuichiro Yano Assistant of CG: Satoshi Goto, Takeharu Watanabe, Mona Yamada Rewriting: Norikazu Yasunaga Production Managing: Shinichi Minato (Dappy) Manualcover & Package Design: Planning Rockets Manual Edit: Takahiro Eguchi (100%) Special Thanks to: Toshio Furuichi (Aoni Pro), Miyoko Aoba (Aoni Pro), Toshio Omagari (Yamaha DMR8), Mitsuhiro Arai (Yamaha DMR8), Tomonori Matsunaga, Ryutaro Kajino, Masayuki Oishi, Takuya Miyagawa, Akihiro Hino, Yasutaka Shinoda, Kenichiro Hayashi, Junji Shigematsu, Atsushi Fukuda R-MACS / MMCE / R-SCAN: A & V Systems Produced by: Kazuhiro Okazaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58123&o=2 $end $snes=burai, $bio Nintendo Super Famicom cart. published 27 years ago: BURAI 八玉の勇士伝説 (c) 1993 IGS Corp. (Burai - Hachigyoku no Yuushi Densetsu) - TECHNICAL - Game ID: SHVC-BI-JPN - TRIVIA - Released on January 14, 1993 in Japan. The subtitle of this game transates from Japanese as 'The Legend of the Heroes of the Eight Pearls'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61115&o=2 $end $gameboy=buraidx, $bio Nintendo Game Boy Cart. published 29 years ago: Burai Fighter Deluxe (c) 1991 Taxan USA Corp. - TECHNICAL - [Model DMG-BU-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65721&o=2 $end $nes=buraij, $vgmplay=burai_nes, $bio Nintendo Famicom cart. published 30 years ago: Burai Fighter (c) 1990 Taito Corporation. Burai Fighter is a multi-scrolling shooter by Taito. In a far corner of the galaxy, an alien race of super-brain creatures, known as the Burai, rules over multiple worlds in an attempt to overrun the universe. Their army of mutant cyborgs, half-machine and half-beast, is now deploying in force to all corners of the galaxy. The player is sent off to destroy the enemy invasion. Equipped with a jet-pack and a laser-cannon, he must infiltrate the Burai's facility and neutralize the threat. Our hero can move and fire in eight different directions - pressing and holding the fire button allows him to fire in that direction until it is released again. There are three different weapons available in the game - the Laser (L), the missiles (M) and the power-rings (R). Although each weapon has three power levels, five power-icons must be collected to upgrade them. However, should the player die, the active weapon will start back at the lowest power level. Smart-bombs can also deliver their destructive payloads in critical situations and are available in limited quantities. A special bar located at the bottom of the screen displays the current bomb power-level, and red pods scattered throughout the game must be gathered to slowly increase this energy. Interestingly, filling up the bar entirely awards the player an extra life. More power-ups are available for the taking such as speed-ups (S), defense satellites and extra lives. The game also features top-down perspective levels - a map displayed at the beginning of such levels shows the location of a large enemy base. Bases are massive eyed monsters surrounded by turrets that have to be destroyed in order to advance to the next level. Burai Fighter features seven levels (some areas branch out and sometimes reveal hidden rooms), as well as three difficulty levels which lead to different endings. - TECHNICAL - Cartridge ID: DTF-5F - TRIVIA - Burai Fighter was released on July 20, 1990 in Japan for 5900 Yen. It was known there as the 32th title made by Taito for the Famicom. - PORTS - * CONSOLES: Nintendo Game Boy (1990) "Burai Senshi Deluxe [Model DMG-BUA]" Nintendi Game Boy Color (1999) "Burai Senshi Color [Model CGB-AZYJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53892&o=2 $end $nes=burai,buraiu, $bio Nintendo NES cart. published 30 years ago: Burai Fighter (c) 1990 Taxan USA Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Burai Fighter [Model DTF-5F]". Description from the back cover: In a remote corner of the galaxy, there lives a race of super-brains known as the Burai. For thousands of years, their vast mental capabilities have been focused upon one goal: the conquest of the universe! To accomplish this, they are creating huge armies of robo-mutants - bizarre creatures, half robot and half living flesh. With their seven manufacturing bases producing thousands of robo-mutants each day, the Burai armies will soon overrun the galaxy - unless you can stop them! Strap on your proton pack, charge up your laser cannon, and prepare to do battle with the deadliest army of mutant rogues in the universe. You must somehow penetrate the seven bases of the Burai, where you will confront a super-mutant guarding each base - monstrous creatures like the Giganticrab, Jawsipede, and Fangskull - until finally, you face the t errifying Slimedragon! But with the awesome arsenal of weapons at your command, victory may still be within your reach. It's up to you to rid the universe of the evil Burai once and for all! - TECHNICAL - Cartridge ID: NES-UF-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54976&o=2 $end $pc98=burai2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Burai Gekan - Kanketsu Hen (c) 1990 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89053&o=2 $end $msx2_flop=burai2,burai2a, $bio MSX 2 disk. published 28 years ago: Burai Gekan - Kanketsu Hen (c) 1992 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101518&o=2 $end $pcecd=burai2, $bio NEC PC-Engine CD published 28 years ago: Burai II - Yami Koutei no Gyakushuu (c) 1992 Riverhill Software - TECHNICAL - BARCODE: 4967652400175 GAME ID: RHCD2004 - TRIVIA - Released December 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58124&o=2 $end $pc98=burai, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Burai Joukan (c) 1989 Riverhill Software. - TRIVIA - Burai Joukan ofr PC-98 was released in December 1989 in Japan. - STAFF - Executive Producer: Kazuhiro Okazaki Producer: Rika Suzuki Scenario & Game Design: Takeo Iijima (Pandora Box) Assistants: Yūko Kajō, Kimiko Ōkawa (Pandora Box) Program: Takuya Miyagawa, Takahiro Shiiki, Toshihiko Ichimaru, Akihiro Hino, Shōji Morishita, SNEAK‑1 Sound Production: SHOW-YA Sound Management: Yukio Kakehi (Polystar Records), Kazunori Matsushita (Nix) Sound Compose & Arrange: Chihiro Fujioka (Yumirin Sound Team) Character Design & Art: Shingo Araki (Araki Production), Michi Himeno (Araki Production) Map Design: Hiromitsu Tajiri, Yoshiyuki Ajima Graphics: Toshiaki Kawasaki, Junji Shigematsu, Kenichirō Hayashi Package Design: Nobuo Kōya (Kōya Design) Manual Editing: Kiyokazu Hara (Hara Jimusho) Assistant Director: Yumi Kawasaki Director: Yoshihiko Miyazaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89054&o=2 $end $pc8801_flop=burai,buraia, $bio NEC PC-8801 Series disk. published 31 years ago: Burai Joukan (c) 1989 Riverhill Software. - TRIVIA - Burai Joukan for PC-88 was released in November 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91474&o=2 $end $msx2_flop=burai,buraia, $bio MSX 2 disk. published 31 years ago: Burai Joukan (c) 1989 Riverhill Soft.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101519&o=2 $end $fmtowns_cd=burai, $bio Fujitsu FM Towns CD published 30 years ago: Burai Joukan (c) 1990 Riverhill Soft. - TRIVIA - Released in April 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110279&o=2 $end $fmtowns_cd=burai2, $bio Fujitsu FM Towns CD published 29 years ago: Burai Kanketsu-hen (c) 1991 Riverhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110280&o=2 $end $gbcolor=buraicol, $bio Nintendo Game Boy Color game published 21 years ago: Burai Senshi Color [Model CGB-AZYJ-JPN] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67616&o=2 $end $gameboy=buraidxj, $bio Nintendo Game Boy Cart. published 30 years ago: Burai Senshi Deluxe (c) 1990 Taxan USA Corp. - TECHNICAL - GAME ID: DMG-BUA - TRIVIA - Released on June 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65726&o=2 $end $cpc_cass=buran, $bio Amstrad CPC cass. published 30 years ago: Buran (c) 1990 OMK Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82927&o=2 $end $msx1_cass=buran, $bio MSX cass. published 30 years ago: Buran (c) 1990 OMK Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94504&o=2 $end $pcw=buran, $bio Amstrad PCW soft. published 30 years ago: Buran (c) 1990 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118342&o=2 $end $cpc_flop=buran,buranb,burana, $bio Amstrad CPC 464 disk. published 30 years ago: Buran (c) 1990 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122749&o=2 $end $special_cass=buran, $bio BURAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234184&o=2 $end $orion_cass=buran, $bio Buran (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235157&o=2 $end $msx1_flop=buran, $bio Buran cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229892&o=2 $end $cpc_cass=burbujos, $bio Amstrad CPC cass. published 34 years ago: Burbujo [Model 1] (c) 1986 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82928&o=2 $end $c128_flop=bureaucr,bureaucra, $bio Commodore C128 disk. published 33 years ago: Bureaucracy - A Paranoid Fantasy (c) 1987 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231885&o=2 $end $apple2_flop_orig=bcryr116, $apple2_flop_misc=burcracy, $bio Apple II disk. published 33 years ago: Bureaucracy (c) 1987 Infocom - TECHNICAL - GAME ID: TD-IC2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107204&o=2 $end $amigaocs_flop=bureaucr, $bio Commodore Amiga 500 disk. published 33 years ago: Bureaucracy (c) 1987 Infocom - TECHNICAL - GAME ID: WD-IC2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73642&o=2 $end $ti99_cart=burgerbd, $bio TI-99-4A soft. published 37 years ago: Burger Builder (c) 1983 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84524&o=2 $end $gbcolor=burgerb, $bio Nintendo Game Boy Color game published 21 years ago: Burger Burger Pocket [Model DMG-ABNJ-JPN] (c) 1999 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67617&o=2 $end $c64_cass=burgerchs, $bio Commodore C64 cass. published 36 years ago: Burger Chase (c) 1984 Supersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145494&o=2 $end $apfimag_cass=burgman, $bio Burger Man (c) 198? Rief Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135805&o=2 $end $st_flop=burgermn, $bio Atari ST disk. published 29 years ago: Burger Man (c) 1991 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230322&o=2 $end $gbcolor=burgerpi, $bio Nintendo Game Boy Color game published 20 years ago: Burger Paradise International [Model CGB-AEYJ-JPN] (c) 2000 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67618&o=2 $end $cpc_flop=burgerpa,burgerpa01, $bio Amstrad CPC 464 disk. published 25 years ago: Burger Party Demo Disk (c) 1995 Futurs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124673&o=2 $end $info=btime,btime2,btime3, $bio Arcade Video game published 38 years ago: Burger Time (c) 1982 Data East. Stand-alone release of "Hamburger [Model DT-126]". For more information on the game itself, please see the original release entry. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 (PEPPER) - TRIVIA - Burger Time was released in November 1982. The game was originally titled "Hamburger" in Japan, but was renamed "Burger Time" before being exported internationally. The game was originally made for the DECO Cassette System, an early arcade format that pulled the game data from audio cassettes. The cassette system enjoyed a brief bit of popularity, until it was discovered that the cassettes quickly wore out, rendering the game useless. Bally/Midway licensed this title soon after its original release (October 1982), and redesigned the hardware to drop the cassette altogether. The Bally/Midway version of the game sold vast quantities when compared to the original. This stand-alone version, manufactured without Bally/Midway's involvement, features a different attract mode. When starting a new game (and a new life after getting caught), the game start display says 'Game Ready'. This was corrected to 'Get Ready' in the Bally/Midway version. It originally said 'Game Start' in "Hamburger". When the chef runs out of pepper, the 'Pepper' display blinks, but there is no warning sound. In the Data East USA version : * Gameplay is noticeably much faster than the other versions. * 'Lives' dip switch can be set to 30,000, 50,000, 80,000, or None. * The attract mode is exactly the same as the Bally/Midway version except for the different copyright information on the title screen. Bryan Wagner holds the official record for this game with 11,512,500 points on September 19, 2008. - TIPS AND TRICKS - Stage 1 The introductory stage is very spacious and balanced, and you will only have to contend with three copies of Mr. Hot Dog and one copy of Mr. Egg. No one section of the stage presents any danger since ample escape routes can be found. At most, the burger layers only need to drop through five floors, so this stage won't take you as long as some of the other stages. Use this stage to understand the nature of the enemies' movement. Note how they tend to alternate between walking across a floor and using a ladder whenever they encounter one or the other that brings them closer to your position. Setting up the layers to allow enemies to drop with them is fairly easy to do. Stage 2 While this stage features the same number of enemies as the previous stage, the layout of the floors makes the top portion of the screen much safer than the bottom portion. With the limited space and choices in the lower half of the stage, it is best to save it for last when you have no choice but to clear it. Focus on getting to the top as quickly as possible, but watch out for where the enemies are appearing. Staying on a ladder for a little while is a great way to lure enemies to a lower floor than the one you intend to visit. Once the two side burgers are complete, you must venture down the center of the stage. Before you do, draw the enemies as high as possible before heading down the center. Once you're ready to clear the stage, try to lure an enemy on to a top bun before dropping it. If you time it well, the enemies can clear the stage for you faster than you could. Note that the lower floors where the burgers wait are dead ends. Stage 3 Even though you must build six burgers with only three layers each, this stage is a lot tougher than it looks. This time, six enemies will pursue you, including the never-before-seen Mr. Pickle. First and foremost, you need to get out of the bottom portion of the stage as quickly as possible. And the left is not a good choice for escape routes. If the copy of Mr. Pickle that enters from that side doesn't get you, another enemy is almost sure to come down that left ladder and trap you. Instead, head immediately for the right. If you're an expert player, you may choose to complete that lower right hamburger before continuing on to the top, but the more time you spend there, the bigger opportunity you give the enemies to trap you. Beginners should climb the right side of the stage all the way to the top in order to gain a little control over the enemies' movements. Like the previous stage, focus on completing the burgers at the top before tackling the lower burgers on either side. Stage 4 You may feel a little daunted by the task at hand when you first see this stage: four hamburgers composed of eight layers. That's a lot of walking. But if you remember to focus your efforts on the top buns as much as possible, you won't waste a lot of time. The ladders are arranged in such a way that continuous climbing is difficult to accomplish. Instead, you and the enemies are more likely to staircase your way through the stage in order to get around. This can be a blessing and a curse. It's good because the enemies have few direct paths or multiple options to attack you from. It's bad because you need to become very skilled at controlling the chef in order not to slow down as you progress up or down the screen. The chef can feel very sluggish on ladders, and it can be difficult at first to properly time his transitions from ladder to floor and back to ladder again. By the time you complete this stage however, you'll have plenty of practice. Stage 5 If you think that this stage is easier than the last stage because there's only half as many burgers to make, you're wrong. The layout of the stage is such that you have very few options to get from one section to another. Fewer options to move means fewer chances to escape so you must plot your course through this stage very carefully in order to avoid the six enemies that will be occupying the stage with you. There are two strategies to take. One involves luring the enemies to the lower right hand portion of the stage to keep them occupied for a while. This can be risky however, since you might become trapped from above and below. The other strategy is to employ pepper more liberally, provided you have a good supply by this stage. If you intend to use pepper, and wish to make the most use out of it, be sure to freeze enemies while they are standing on top of a layer so that you can walk across the layer and send it falling several stories with the enemy on board. Stage 6 This is the last new stage that you will see before the game repeats the cycle of stages over again. In the heat of the moment, it's very easy to assume that certain paths on this stage connect when in fact they don't. Total comprehension of your available escape routes will decrease your chances of getting trapped and increase your chances of survival. The burgers on the side are especially dangerous since every layer is perched on a dead end. If an enemy is following you, it's relatively easy to drop a burger layer with the enemy standing on it, but getting out of the area can be tricky if you are too slow and allow another enemy to pursue you. You'll need to employ every trick that you've learned in the previous five stages to make it out of this one. The most important thing is not to panic. Beyond Stage 28 The game will continue normally until stage 28. Starting on stage 28 the enemies move about 2 1/2 times faster than they did before. After 90 seconds (if you can survive that long on one chef), they slow down to a crawl, moving one step every 5 seconds. You can still die if you run into the enemies. The chef's speed never changes. If you can make it to the top of the board (28), you can find the "safe" spot. You can hide out here until they slow down. You will need new patterns for each board to group the enemies, and wait each time for each drop. It can take 1-1 1/2 hour per board at this level. - PORTS - NOTE: Only ports released outside Japan and North America are listed here. For Japanese ports, please see the original Japanese release entry, "Hamburger [Model DT-126]". For ports released in North America, please see the Midway entry. * CONSOLES: [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" * HANDHELDS: [EU] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-NOE]" [UK] Nintendo Game Boy (1991) "BurgerTime Deluxe [Model DMG-GM-UKV]" * COMPUTERS: [EU] Commodore C64 (1984) [EU] BBC B (1984) "Mr. Wimpy" by Ocean [EU] Acorn Electron (1984) "Mr. Wimpy" by Ocean [EU] Oric (1984) "Mr. Wimpy" by Ocean [EU] Sinclair ZX Spectrum (1984) "Mr. Wimpy" by Ocean [EU] MSX (1986) "Mac Attack" [AU] VTech Laser-VZ "Hamburger Sam" [EU] Amstrad CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=355&o=2 $end $cpc_flop=burgerti, $bio Amstrad CPC type-in published 35 years ago: Burger Time (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120565&o=2 $end $info=btimem, $bio Arcade Video game published 38 years ago: Burger Time (c) 1982 Bally Midway Mfg. Co. Stand-alone version by Bally/Midway for the USA. Game originally developed by Data East for the DECO Cassette System and known as "Hamburger [Model DT-126]" in Japan. For more information about the game itself, please see the original Japanese version entry. - TECHNICAL - [Upright model] [No. 333] - TRIVIA - Burger Time was released in November 1982 in the USA by Bally/Midway, under license from Data East. Both this stand-alone version and the revised cassette version ("Burger Time [Model DT-126]") have been known to appear in the United States. The only way to visually differentiate between the two are by the different cabinet designs and artworks. This stand-alone version plays identical to the later revision of the cassette version. The only electronic differences are : * Now that the original cassette format has been dropped entirely, the 2-minute load time when the game is powered on has been eliminated. * 'MFGD BY BALLY MIDWAY MFG. CO.' has been added to the copyright information on the title screen. * When entering initials, the selected letter now turns invisible as the chef carries it to the front of the player's score. The letter reappears as soon as it reaches its destination and the chef returns to the grid. - PORTS - NOTE: Only ports released in North America are listed here. For ports released outside North America and Japan, please see the Data East stand-alone version entry. For Japanese releases, please see the original Japanese release entry, "Hamburger [Model DT-126]". * CONSOLES: [US] Atari 2600 (1982) "BurgerTime [Model MT4518]" Mattel Intellivision [US] (1982) "BurgerTime [Model 4549]" Colecovision [US] (1984) "BurgerTime [Model 2430]" [US] Nintendo NES (may.1987) "BurgerTime [Model NES-BR]" [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [US] Atari 5200 (2004) "Beef Drop" [US] Atari 7800 (2005) "Beef Drop" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-R26E-USA]" * HANDHELDS: [US] Nintendo Game Boy (mar.1991) "BurgerTime Deluxe [Model DMG-GM-USA]" * COMPUTERS: Mattel Aquarius [US] (1982) "Burgertime [Model 4653]" PC [Booter] [US] (1982) PC [MS-DOS] [US] (1982) [US] Apple II (1983) Texas Instruments TI-99/4A [US] (1984) "BurgerTime [Model PHM 3233]" [US] Commodore C64 (1984) PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] Atari 800 (2005) * OTHERS: LCD handheld game [US] (1982) by Mattel LCD Handheld Game [US] (1982) by Bandai VFD Portable Game [US] (1983) by Bandai Mobile Phones [US] (jul.17, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37018&o=2 $end $famicom_flop=btime,btime1, $bio Nintendo Famicom disk. published 32 years ago: Burger Time (c) 1988 Data East Corp. - TECHNICAL - Model DFC-BGT Disk Writer only - TRIVIA - BurgerTime for Famicom Disk System was released on September 23, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65263&o=2 $end $info=cbtime, $bio DECO cass. published 38 years ago: Burger Time (c) 1982 Data East. Export release. For more information about the game itself, see the original Japanese release entry; "Hamburger [Model DT-126]". - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-126 - TRIVIA - This revised DECO Cassette System version of Burger Time was released internationally in November 1982. The original version, titled "Hamburger", was seen exclusively in Japan. Changes from "Hamburger" : * The enemies now enter the screen from the corners of the actual visible playfield. * The remaining lives indicator has been moved to the lower left corner of the screen; the remaining lives are now stacked vertically. * The chef no longer freezes his position when he sprays pepper. * There is now a warning signal and a blinking 'Pepper' display when the chef runs out of pepper. * The levels now appear in their more familiar order. * The start display now says 'Get Ready' instead of 'Game Start' at the start of a new game and a new life (after getting caught). - SERIES - 1. Burger Time (1982) 2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984) 3. Super Burger Time (1990) 4. Burger Time Deluxe (2009, iPhone, Macintosh, PC) 5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii) - PORTS - * OTHERS: Arcade (1982) "Burger Time" : Stand-alone version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=399&o=2 $end $msx1_flop=burgkill,burgkilla, $bio MSX disk. published 32 years ago: Burgerkill (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109016&o=2 $end $apple2_flop_orig=btime, $apple2_flop_clcracked=btime, $bio Apple II disk. published 38 years ago: BurgerTime (c) 1982 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107207&o=2 $end $ibm5150=burgtime, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: BurgerTime (c) 1983 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132382&o=2 $end $msx1_cart=btime, $bio MSX cart. published 34 years ago: Burgertime (c) 1986 Dempa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76621&o=2 $end $nes=btimeh, $bio Nintendo Famicom cart. published 33 years ago: BurgerTime (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69227&o=2 $end $gameboy=btimedx, $bio Nintendo Game Boy Cart. published 29 years ago: BurgerTime Deluxe (c) 1991 Data East Corp. - TECHNICAL - Model DMG-GMA - TRIVIA - BurgerTime Deluxe for Game Boy was released on February 15, 1991 in Japan. - PORTS - * CONSOLES: Nintendo 3DS [Virtual Console] [JP] (sept.14, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65727&o=2 $end $info=bbtime, $bio Handheld game published 38 years ago: BurgerTime (c) 1982 Bandai Co., Ltd. - TECHNICAL - Model # 0200012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83295&o=2 $end $coleco=btime,btimem, $bio Colecovision game published 36 years ago: Burgertime (c) 1984 Coleco Industries, Incorporated. - TECHNICAL - Cartridge ID: 2430 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53252&o=2 $end $intv=btime, $bio Mattel Intellivision game published 38 years ago: BurgerTime (c) 1982 Mattel Electronics Your chef, Peter Pepper, is surrounded! Pickles and hot dogs are everywhere! Dodge down a ladder, pepper a pickle and you've escaped. They all chase after you. Run for your life to the next bun. Gobble some fries along the way and you've got some pepper -- just in case. Lead them on a chase and the nasties get stuck together. Tiptoe onto a bun and they follow you in a bunch. Pepper 'em, step off, and drop 'em. WAY TO MOVE! You've got 8,000 points and are one step closer to BURGERTIME. - TECHNICAL - Model 4549 - TRIVIA - Returning from vacation in August 1982 thinking he was going to start the Loco-Motion conversion, Ray Kaestner discovered he was going to do the BurgerTime conversion, instead. Scheduled to get married in December, Ray was determined to finish the job within three months so he wouldn't have to worry about deadlines and debugging during wedding preparations. Three months was a tight schedule; Ray did it in two, a record for an Intellivision game in the Hawthorne office. The extra month gave him a chance to tinker with the timing of the game to get it just the way he wanted. (He didn't escape the game on his wedding day, though -- the groomsmen were playing it while waiting for the ceremony to begin.) Once you get 1,000,000 points, the scoring begins at zero again. At the end of each game you will see a number under the center score. This tells you how many times you have reached 1,000,000. You may reach 1,000,000 a total of 255 times... for a possible score of 255,999,950. - TIPS AND TRICKS - Knocking a hamburger part from a horizontal plank: 50 points Squashing a nasty with a falling hamburger part: 100 points Giving one nasty a ride on a falling hamburger part: 500 points Giving two nasties a ride on a falling hamburger part: 1,000 points Giving three nasties a ride on a falling hamburger part: 2,000 points Giving four nasties a ride on a falling hamburger part: 4,000 points Giving five nasties a ride on a falling hamburger part: 8,000 points Gobbling one of the pinch of pepper prizes (ice cream, coffee, ketchup, or french fries): 500 points - STAFF - Program: Ray Kaestner Graphics: Karen Nugent Music/Sound Effects: Bill Goodrich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60866&o=2 $end $aquarius=btime, $bio Aquarius soft. published 38 years ago: Burgertime (c) 1982 Data East USA, Incorporated. - TECHNICAL - [Model 4653] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49810&o=2 $end $a2600=btime, $bio Atari 2600 cart. published 37 years ago: BurgerTime (c) 1983 M Network You move your chef around the maze in a frantic attempt to build hamburgers before the nasties converge on you. Move across the top of the burger ingredients and they will drop a level. Work all the ingredients to the bottom and you'll move on to the next maze. Score points by dropping an ingredient, squashing nasties, or giving them a ride down on a falling ingredient. Dust a nasty with some pepper and he'll stop in his tracks. If a nasty toches him, your chef is cooked. So watch out! Play alone or challenge a friend. Highest score wins. - TECHNICAL - Model MT4518 - TIPS AND TRICKS - SAVE PEPPER for the times you need it most. Don't waste it on nasties that are easily avoided. Try to get the HIGHEST point value for EACH hamburger part that you drop. Try SQUASHING a nasty! Better yet give him a fast ride down on a falling bun! REMEMBER, your chef STOPS while he peppers a nasty. Don't get blind sided by a marauding bread stick while you're busy peppering a hot dog. Keep away from the corners after squashing a nasty or giving him a ride. The same nasty could return in that corner and could run right smack into your chef. - STAFF - Programmer: Ron Surratt Sound: Patricia Lewis Du Long - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50298&o=2 $end $nes=btimej, $vgmplay=btime_nes, $bio Nintendo Famicom cart. published 35 years ago: BurgerTime (c) 1985 Namco, Limited. - TECHNICAL - Cartridge ID: NAM-NBT-4500 - TRIVIA - BurgerTime was released on November 27, 1985 in Japan. It was known there as the 11th title made by Namco for the Famicom. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.12, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53893&o=2 $end $nes=btime, $bio Nintendo NES cart. published 33 years ago: BurgerTime (c) 1987 Data East USA. North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime. - TECHNICAL - Game ID: NES-BR-USA - TRIVIA - BurgerTime for NES was released in May 1987 in North America. - PORTS - * CONSOLES: [US] Nintendo Wii [Virtual Console] (dec.6, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54977&o=2 $end $ti99_cart=burgertm,burgertb, $bio TI-99-4A soft. published 36 years ago: BurgerTime (c) 1984 Data East USA. You are Peter Pepper the chef. The food in your kitchen is out of control and is trying to catch and destroy you! As you rush through your kitchen frantically building burgers, the terrible villains- Mr. Hotdog, Mr. Pickle, and Mr. Egg -chase you relentlessly. Escape the villains by crushing them with burger layers or stunning them with pepper. Make your burgers and go on to the nextchallenge! - TECHNICAL - Model PHM 3233 - TRIVIA - Retail price: $29.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83342&o=2 $end $cpc_flop=burglar,burglarb,burglarc,burglara, $bio Amstrad CPC 464 disk. published 29 years ago: Burglar (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120640&o=2 $end $info=burglarx, $bio Arcade Video game published 23 years ago: Burglar X (c) 1997 Unico Electronics. A maze game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - STAFF - Game planners : Koo Eun Joong, Kim Yang Su Graphic designers : Kim Yang Su, Na Jong Yong BGM composers : G.D.Hwang, Park Hyo Jin Sound effects : Kim Yang Su Programmers : Koo Eun Joong, Lee Chang Gyu H/W designer : Jun Jung Ok Assistants : Choi Gyu Keun, Lee Gi Seon, Moon Sung Ok Director : Koo Eun Joong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=356&o=2 $end $kc_cass=burgs, $bio Burgschlacht (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133777&o=2 $end $kc_cass=burgsc, $bio VEB Mikroelektronik KC cass. published 32 years ago: Burgschlacht Color (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133778&o=2 $end $kc_cass=burgs4, $bio VEB Mikroelektronik KC cass. published 30 years ago: Burgschlacht/4 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133779&o=2 $end $spectrum_cass=buriabea, $bio Buriabeast (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225590&o=2 $end $info=buriki, $bio Arcade Video game published 21 years ago: Buriki One in Tokyo - World Grapple Tournament '99 (c) 1999 SNK [Shin Nihon Kikaku]. A 3-D fighting game. Choose one of 11 different fighters from around the world, each with their own unique fighting style, and compete in the world grappling tournament. Use throws, or various punches and kicks to knock your opponent out, or win by decision. The Control system is of special interest as the buttons are used for movement and the joystick is used to attack. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 07 Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Buriki One in Tokyo was released in May 1999, this is the last game released on Hyper Neo-Geo 64 hardware. This game features Ryo Sakazaki from the Art of Fighting series. Gai Tendo and Silber appear as mid bosses in The King of Fighters XI. Gai is also an alternate striker in The King of Fighters 2000. Soundtracks: [JP] June 17, 1999; Buriki One in Tokyo [PCCB-00379] - Pony Canyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=357&o=2 $end $plus4_cart=burnin, $bio Commodore C16 Plus/4 cart. published 32 years ago: Burn In (c) 1988 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237558&o=2 $end $apricot_flop=burnin, $bio ACT Apricot PC Xi disk. published 35 years ago: Burn-In Test Ver.3 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236798&o=2 $end $cdi=burncycl,burncycld,burncycli,burncycls, $bio Phillips CD-i published 26 years ago: BURN:CYCLE (c) 1994 Philips Interactive Media, Incorporated. Sol Cutter's latest data theft has gone straight to his head, along with the deadly virus BURN:CYCLE. Even now, the virus is eating his brain from the inside out. As Sol Cutter you have two hours to deactivate the virus by using your brain - while you still have one. BURN:CYCLE features state of the art fully digitized live action sequences, magically surreal 3-D environments, and interactive game-play of mind-blowing speed and sophistication. - TECHNICAL - Model 810 0114 - TRIVIA - Export releases: [US] "BURN:CYCLE [Model 310690145-2]" - STAFF - From Trip Media and Philips Media Actors In Order of Appearance: Cutter: Aaron Swartz Kris: Viva Duce Gala: Abigail Clinton Doc: William Marsh Zip: Richard Hanson Dealey: David Stern Bhudda: Indra Sinha Rage: Robert Whitson Vielli: Sam Cox Female Cutter: Tanya Pohlkotte Hotel Agent: Peter Leckie Taiwanese Pirates: Minh Ngo Barwoman: Ryo Inou Claudia Frutiger Psychic Roulette Players: Eitan Arrusi Orange Man: Rob Le Quesne Nick Clark Additional Voice: Buffy Davis Televerse Adverts: Miho Tambo, Rupert Burdett, David Jones, Joe Stephenson, Ruth Gibson, Bruno Martelli, Joe Mattey, Michael Wynter, Jeremy Quinn, Rachel Sanders, James Stevens Guards: Tomas Roope, Dani Arrusi, Danny Earl, Chris Oades, Liam Corner, Patrick Tichy Extras: Conrad Allen, M.C.Reddings, David Jones, Ben Reddings, Andy Polaine, Rachel Meyrick, Jonny Raven, Sophie Peacock, David Collier, Dominic Green, Flo Lowenthal, Kumi Akiyoshi, James Chercoff, Matt Laniado, Jacob Algreen-Ussing Shoot Crew: Production Manager: Eitan Arrusi Line Producer: Michael Tomkins Camera / Lighting: Conner Connoly First Assistant Director: Sadu Fisher Production Assistant: Robert Le Quesne Sound Recordist: Nick Walker Sparks: Gary Owen Make-Up: Kim Menzies Costume Design and styling: Gavin Fernandez, Ryo Inoue Additional Costumes: Boom Cortina, Anella Takach, Whittaker-Malem, Pael Cooper, Suzanna Lee, The Original, Fif Lambshtrumph, P.I.L. Prop Master: Patrick Bill Model Maker: Mike Fairbrass Set Photographer: Patrick Tichy Studio Manager: Peter Patching Production Assistants: David Jones, Sophie Pendrell, Rupert Bedette, Nick Clark, Christina, Liam Corner, Ashley Hampton Digital Matching: Jeremy Quinn Publicity Video: Flo Lownethal Carpenter: Ted Chamberlaine Casting Director: Jeremy Zimmerman Casting Assistant: Andrea Clark Catering: Dog Boy Productions Studio: PCL Camera Equipment: PCL, MIR Lighting Equipment: AFM Grip Equipment: British Turntables Post Production Beta SP: REW Second Unit: Director: Rob Le Quesne Assistant Director: Tomas Roope Sound: Paul James Camera: David Jones Storyboards: Luke Pendrell Production Team: Project Managers: Eitan Arrusi, David Collier Multimedia Designer, Special Effects, Graphics 2D/3D: Jeremy Wuinn Designer, Special FX, Graphics: Tomas Roope Production Assistant: Rob Le Quesne Trainee Operator: Ashley Hampton Line Manager: Dana Hanna Interface Design: David Collier Editing: Eitan Arrusi Additional Special FX Animation: Joe Stephenson Script Consultant: Mike Jay Storyboards: Graham Humphries Accountant: Andrew Riddington Early Interface Development: Ian Martin 3-D: Production, Design Production Management: Olaf Wendt Design, Modelling Animation: Russel Tickner Modelling, Live action Matching: Evan Davies Additional Modelling: Steve Hubbard Programming: Runtime and Production Software: Graham Deane Script language design and programming: David Collier Video Production Software: Ian Horne Disc Building Software: Mark Wilson Video Sequencing software: Rupert Henry Sequence Builder: Rob Le Quesne CD-I Build: Tomas Roope Music: Original Music: Simon Boswell Trip Sting, Spot Effects: Andy Polaine Sound Assistant: Haris Charalambis Sound Mixer, Spot Effects: Alex Boyesen Spot Effects: Jeremy Quinn, Tomas Roope For Philips: Julian Lynn-Evans, Eric Lux, Neil Jones-Cubley Game Director and Producer Original Prototype: David Collier Visual Director: Olaf Wendt Technical Director: Graham Deane Writer, Director, Original Story structure: Eitan Arrusi Thanks to: The Premises, London Video Access, John Piesing (Philip Research Labs, Redhill), Paul Clarke (Philip Research Labs, Redhill), International Interactive Media, Howard Soroka, Chris Dudas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52786&o=2 $end $cdi=burncyclg, $bio Phillips CD-i published 26 years ago: BURN:CYCLE (c) 1994 Philips Interactive Media, Inc. German release. - TECHNICAL - GAME ID: 813 0118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234066&o=2 $end $info=brubber, $bio Arcade Video game published 38 years ago: Burnin' Rubber (c) 1982 Data East Corporation. An overhead driving game where you jump or bump enemy cars for points. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 750 Khz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 (JUMP) - TRIVIA - Burnin' Rubber was released in November 1982. Marco Donadio holds the official record for this game with 2429540 points on October 5, 1984. Export releases: "Bump 'n' Jump [Upright model] [No. 349]" (Bally Midway) "Bump 'n' Jump [Cocktail model] [No. 350]" (Bally Midway) - SCORING - Destroying a car : 200, 300 or 500 points, depending on car. End of stage bonus : 200 + 100 points/level x number of cars destroyed. Special Bonus : 50000 points for destroying no cars. - TIPS AND TRICKS - * Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus. * You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest. * Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall. - PORTS - * CONSOLES: [JP] Nintendo Famicom (oct.8, 1986) "Buggy Popper [Model DFC-BP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=358&o=2 $end $gx4000=brubber, $bio Amstrad GX4000 cart. published 30 years ago: Burnin' Rubber (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118466&o=2 $end $info=cburnrub,cburnrub2,cburnrubj, $bio DECO cass. published 38 years ago: Burnin' Rubber (c) 1982 Data East. DECO Cassette release. See the original PCB version entry for more information about the game itself; "Burnin' Rubber". - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-127 - TRIVIA - Burnin' Rubber for DECO Cassette System was released in November 1982 in the Japan arcades. It was known there as the 27th video game made for this hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=400&o=2 $end $pce_tourvision=burnangl, $bio TOURVision cart. published 29 years ago: Burning Angels (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 49 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118263&o=2 $end $pce=burnangl, $bio NEC PC-Engine HuCARD published 30 years ago: バーニングエンジェル (c) 1990 Naxat Soft. (Burning Angels) Burning Angels is a vertical shooter by Naxat Soft. The cute Dr Kaga, the 'Burning' project leader, has been kidnaped by some evil forces and two girl pilots, onboard their prototype fighters (Dragon and Phoenix), join forces in a desperate rescue mission. Each player can either choose to fly Dragon or Phoenix - or both at the same time during intense two-player simultaneous plays. Each fighter comes equipped with an unique arsenal of lethal firepower - Dragon is equipped with wide lasers, missiles and side guns, and Phoenix comes with Bubble lasers, explosive missiles and rotating side guns. Special red spaceships also drop power-up icons when destroyed - they come in various flavors such as Side Guns (B), missiles (M), extra life (L), power-up (P) and special star icons. The latter must be collected to charge up the burning bar located at the bottom of the screen. When full, the power can be used to launch a powerful attack and get the two fighters to temporary merge into a destructive bird of fire. - TECHNICAL - Game ID: NX90008 - TRIVIA - Burning Angels was released on December 07, 1990 in Japan for 6700 Yen. - STAFF - Programmer: K. Matsuda, K. Miyoshi, N. Nakamura, H. Miyakushi Music Sounds: M. Ito, H. Nishkawa Designer: O. Kiyasu, K. Mori, M. Kitsuta, M. Wada, K. Kawahata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58542&o=2 $end $a2600=burndesi, $bio Atari 2600 cart. published 38 years ago: Burning Desire (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50299&o=2 $end $a2600=burndesie, $bio Atari 2600 cart. published 38 years ago: Burning Desire (c) 1982 American Multiple Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50300&o=2 $end $pc98=burndrag, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Burning Dragon (c) 1993 Wiz. - TECHNICAL - BARCODE: 4900815007125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89055&o=2 $end $pc98=burndrap, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Burning Dragon Plus (c) 1994 Wiz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89056&o=2 $end $neocd=burningf, $bio SNK Neo-Geo CD published 26 years ago: Burning Fight (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-018] - TRIVIA - Burning Fight for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47628&o=2 $end $neogeo=burningf,burningfh, $info=burningfh, $bio SNK Neo-Geo AES cart. published 29 years ago: Burning Fight (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-018] 54 Mega - TRIVIA - This AES version was released 4 months after the MVS release, on August 9, 1991 in Japan and in the United States of America. For more information about this game, please refer to the original MVS entry : "Burning Fight [Model NGM-018]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47627&o=2 $end $info=burningf,burningfp,burningfpa,burningfpb, $vgmplay=burningf, $bio SNK Neo-Geo MVS cart. published 29 years ago: Burning Fight (c) 1991 SNK. New York detectives battle organized crime in this fighter. Duke and Billy, 2 popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-018 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Attack [B] Jump attack [C] Middle attack [D] Hard kick - TRIVIA - Released in April 1991. Duke, one of the player characters, appears as a striker in "The King of Fighters 2000". - UPDATES - The prototype version doens't have any character presentation during the attract mode. Billy is called Bully and has different graphics. On the characters selection screen, they doesn't have their portrait. - STAFF - Front character designers : Franky Sezabon, Abepapa, Gagamaru, Dom, Yamapee Back character designers : Manoru, Masabon, Meguchirin Music composer & Sound effect : Yamapy-1 Programmers : ....& Eye Love, MA2 Planning : Woo Woo, Moo Producer : Eikichi Kawasaki Special thanks : Futatsu!!, Y-Tick - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Aug. 9, 1991; "Burning Fight [Model NGH-018]") [JP] SNK Neo-Geo CD (Sep. 9, 1994; "Burning Fight [Model NGCD-018]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=359&o=2 $end $info=burnforc,burnforco, $bio Arcade Video game published 31 years ago: Burning Force (c) 1989 Namco. A chase-view shoot'em up where you battle high-tech enemies on a futuristic motor scooter. The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points. - TECHNICAL - Namco System 2 hardware Game ID: BU Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1989. Hiromi Tengenji, who is the protagonist in Burning Force, makes several more appearances in video games. She went on to reappear in an advertisement on an airship in Mach Breakers. She also appeared in the Namco System 12-era World Stadium games as the Nikotama Gals' defensive half. She was also a playable character in the Japan-only SRPG Namco X Capcom where she is partnered with Toby "Kissy" Masuyo, the main character of the Baraduke games. Additionally, she made an appearance in ShiftyLook's Namco dating sim, Namco High, as one of eighteen dateable characters. Victor Entertainment released a limited-edition soundtrack album for this game (Burning Force : Namco Game Sound Express Vol.2 - VICL-15001) on 07/02/1990. - STAFF - Executive producer : Devil Nakamura Game programmers : Devil Nakamura, Yoshichin Test program : Komo, Yama Sound programmer : Koba Story by : Makotomas Production designers : Indori2, Daihadan13, Kimuko, Panzer Abe Sound designer : Yoshinori Kawamoto (Kawagen) Naming production manager : Nat. Title design : takinoue Constructive manager : Setoland Directed by : Makotomas - PORTS - * CONSOLES: Sega Mega Drive (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=360&o=2 $end $megadriv=burnforc, $bio Sega Mega Drive game published 29 years ago: Burning Force (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 138-139) [FR]: 71/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56379&o=2 $end $megadriv=burnforcj, $vgmplay=burnforc_md, $bio Sega Mega Drive game published 30 years ago: Burning Force (c) 1990 Namco, Limited. - TECHNICAL - Model T-14023 - TRIVIA - Released on October 19, 1990 in Japan. - STAFF - Game Program: Ogawann Sub Program: Kobakun Sound Program: Kaeru Taniguchi (Kwaeru) Story by: Makotomas Charactor Designers: Kuma, Koji Naya (7852) Sound Designers: Norihiko Togashi (Noririn) Constructive Manager: Koh Total Coordinate: Gen Special Thanks: Big Gan, Kero, Udauda Directed by: Makotomas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56380&o=2 $end $megadriv=burnforcu, $bio Sega Genesis game published 30 years ago: Burning Force (c) 1990 Namco, Limited. - TECHNICAL - GAME ID: T-14026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57142&o=2 $end $gameboy=burnpapr, $bio Nintendo Game Boy Cart. published 27 years ago: Burning Paper [Model DMG-GVA] (c) 1993 LOZC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65730&o=2 $end $pc8801_flop=burningp,burningpb,burningpa, $bio NEC PC-8801 Series disk. published 31 years ago: バーニングポイント (c) 1989 Enix, Ltd. (Burning Point) - TECHNICAL - GAME ID: E-G221 BARCODE: 4988601002219 MEDIA: FD x5 - TRIVIA - Released on February 23, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91475&o=2 $end $saturn=burningrtai, $bio Sega Saturn game published 22 years ago: Burning Rangers Taikenban (c) 1998 Sega Enterprises, Limited. Sample version, not for sale. - TECHNICAL - DISC ID: 610-6856 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58968&o=2 $end $saturn=burningru, $bio Sega Saturn game published 22 years ago: Burning Rangers [Model 81803] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59992&o=2 $end $saturn=burningrj,burningrja, $bio Sega Saturn game published 22 years ago: Burning Rangers (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9174 - TRIVIA - Released on February 26, 1998 in Japan. Export releases: [US] "Burning Rangers [Model 81803]" [EU] "Burning Rangers [Model MK81803-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58967&o=2 $end $saturn=burningr, $bio Sega Saturn game published 22 years ago: Burning Rangers [Model MK81803-50] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60252&o=2 $end $info=brival,brivalj, $bio Arcade Video game published 27 years ago: Burning Rival (c) 1993 Sega. A cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 6 => Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick - TRIVIA - Released in July 1993. - STAFF - Chief programmer : Yasushi Nakajima Planner : Issei Tokuda Programmers : Hiroaki Shouji, Mika Aizawa, Satoshi Hosoda Effect designer : Masataka Aochi Sound effects and sound programmer : Tohru Nakabayashi B.G.M. : Hideaki Miyamoto Animation : Zero-One, Ltd. Ending illustration : Katsuhiko Nishijima Ending color coordinate : Noriyuki Yoshino * Voice Cast (Recording at Power House Studio) : Arnold : Francis Silva Bill : Takenobu Mitsuyoshi Craze : Susumu imura Jackson : Toshihiro Nagoshi Mr.Chin : Takehito Tsumagari Santana : Greg Irwin Shingen : Yasuhiro Takagi Aska : Haruka Itoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=361&o=2 $end $psx=broadd, $bio Sony PlayStation disc published 24 years ago: Burning Road Demo Disc (c) 1996 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131518&o=2 $end $psx=broadj, $bio Sony PlayStation disc published 23 years ago: Burning Road (c) 1997 Vic Tokai. Japanese release. Game developed in Europe. - TECHNICAL - Game ID: SLPS-00518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85002&o=2 $end $psx=broad, $bio Sony PlayStation disc published 24 years ago: Burning Road (c) 1996 Playmates Interactive - TECHNICAL - GAME ID: SLUS-00324 BARCODE: 796298065844 - TRIVIA - Released on September 30, 1996 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111370&o=2 $end $amigaaga_flop=brubber, $bio Commodore Amiga 1200 disk. published 27 years ago: Burning Rubber (c) 1993 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146361&o=2 $end $info=b3rinsya, $bio Arcade Video game published 23 years ago: Burning Tricycle (c) 1997 Sigma Enterprises, Inc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94327&o=2 $end $cpc_flop=burningw, $bio Amstrad CPC 464 disk. published 33 years ago: Burning Wheels (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124674&o=2 $end $amigaocs_flop=burntime,burntimeg, $bio Commodore Amiga 500 disk. published 27 years ago: Burntime (c) 1993 Max Design. - STAFF - Coder: Albert Lasser, Wilfried Reiter Graphics: Martin Lasser Musician: Hannes Seifert, Clemens Welbock - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73643&o=2 $end $ibm5170_cdrom=burntimed, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Burntime (c) 1993 Max Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144588&o=2 $end $amigaaga_flop=burnt_a,burnt_ag, $bio Commodore Amiga 1200 disk. published 27 years ago: Burntime [AGA Ver.] (c) 1993 Max Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146412&o=2 $end $psx=burstrck, $bio Sony PlayStation disc published 19 years ago: BursTrick - Wake Boarding!! (c) 2001 Natsume, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01317 - TRIVIA - Released on February 28, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111391&o=2 $end $mo5_cass=bus,busb,busa, $bio Thomson MO5 cass. published 34 years ago: Bus (c) 1986 Rubio [Javier Marco Rubio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108682&o=2 $end $snes=bushisei, $bio Nintendo Super Famicom cart. published 23 years ago: Bushi Seiryuuden - Futari no Yuusha (c) 1997 T&E Soft Japan-only turn-based RPG. - TECHNICAL - Game ID: SHVC-AYUJ-JPN - TRIVIA - The title of this game translates from Japanese as Warriors of the Blue Dragon Legend - The Two Heroes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61116&o=2 $end $info=bushido,bushidoa, $bio Pinball published 27 years ago: Bushido (c) 1993 Inder. - TRIVIA - Although Bushido is the last machine commercially produced by Inder, they had designed a game called "MACH 2" that was later produced by Spinball in 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5242&o=2 $end $psx=bblade2, $bio Sony PlayStation disc published 22 years ago: Bushido Blade 2 (c) 1998 Square Electronic Arts L.L.C. - TECHNICAL - GAME ID: SLUS-00663 BARCODE: 662248998039 - TRIVIA - Released on February 28, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111515&o=2 $end $psx=bblade, $bio Sony PlayStation disc published 23 years ago: Bushido Blade (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94180 - TRIVIA - Released on September 30, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110689&o=2 $end $info=bushrngr, $bio Slot Machine published 20 years ago: Bushranger (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - This game is similar to the "Enchanted Forest" series, and the substitute does the same thing in reels 2, 3 and 4. The difference is, this game has a free games feature when the right symbols match on reels 1 and 5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5126&o=2 $end $info=busicom, $bio Calculator published 46 years ago: Busicom 141-PF (c) 1974 BUSICOM [Business Computer Corp.] - TRIVIA - First calculator with a microprocessor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102942&o=2 $end $zx81_cass=bushous3, $bio Sinclair ZX-81 cass. published 39 years ago: Business & Household 3 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114564&o=2 $end $c64_cart=busbasic, $bio Commodore C64 cart. published 35 years ago: Business Basic (c) 1985 Kingsoft GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229460&o=2 $end $cpc_flop=business01,business, $bio Amstrad CPC 464 disk. published 33 years ago: Business Flight (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134014&o=2 $end $atom_cass=busgame, $bio Acorn Atom cass. published 38 years ago: Business Game (c) 1982 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236075&o=2 $end $electron_cass=busgames, $bio Acorn Electron cass. published 36 years ago: Business Games (c) 1984 Acornsoft. - STAFF - By: A. J. Reeve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51408&o=2 $end $bbcb_flop_orig=busgames, $bio Acorn BBC Micro B disk. published 36 years ago: Business Games (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125170&o=2 $end $adam_flop=buispack,buispacka, $bio Coleco Adam disk. published 33 years ago: Business Pack I (c) 1987 E&J Soft. Keep Address Information, Mailing Lists, and Inventory Records. Program keeps files on disk or datapack, and allows editing of records. Prints on ADAM or Dot Matrix Printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109358&o=2 $end $adam_flop=buispacke, $bio Coleco Adam disk. published 26 years ago: Business Pack I - Enhanced (c) 1994 E&J Soft. E&T Software's Business Pack I. Programs include: Softfiler, Softmailer II, Softstock and Stockprint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109359&o=2 $end $x68k_flop=business, $bio Business Pro-68K Popular (c) 199? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87175&o=2 $end $apple2_flop_clcracked=mcbs1u45, $bio Apple II disk. published 40 years ago: Business vol. 1 - Utilities [Model MECC-A714] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230752&o=2 $end $apple2_flop_clcracked=mcbus315, $bio Apple II disk. published 39 years ago: Business vol. 3 [Model MECC-A721] (c) 1981 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230753&o=2 $end $nes=business, $bio Nintendo Famicom cart. published 29 years ago: Business Wars (c) 1991 Hector - TECHNICAL - Cartridge ID: HCT-078/013 - TRIVIA - Business Wars was released on January 24, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53894&o=2 $end $to7_cass=business, $bio Thomson TO7 cass. published 34 years ago: Business+ (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108167&o=2 $end $mo5_cass=business,businessb,businessc,businessa, $bio Thomson MO5 cass. published 34 years ago: Business+ (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108683&o=2 $end $pro128_cass=business,businessb,businessa, $bio Olivetti PC-128 cass. published 34 years ago: Business+ (c) 1986 Olivetti Prodest - TECHNICAL - GAME ID: ST 7590 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118158&o=2 $end $pce=cyberx, $bio NEC PC-Engine HuCARD published 31 years ago: 武装刑事 サイバークロス (c) 1989 Face Company, Limited. (Busou Keiji - Cyber Cross) Cyber Cross is a side-scrolling action game and was the second game released by Face for the PC engine system. It features armies of insectoid creatures and robots trying to take over the World. The player sets out to teach the invaders a lesson - he takes control of a super-hero who can turn into the powerful 'Cyber Cross'. Colored floating pods can help him in his task - any of them turns him into his combat-mode (charge power by pressing the fire button and release it for special attacks!). Three weapons are available throughout the game - special sword (red), laser gun (blue) and the Boomerang (green). But be aware that weapons are limited to a maximum of three, and our hero loses one each time he gets hit. - TECHNICAL - Game ID: FA01-002 - TRIVIA - Released on June 23, 1989 in Japan for 6300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58543&o=2 $end $psx=bag2, $bio Sony PlayStation disc published 20 years ago: Bust A Groove 2 (c) 2000 Enix of America - TECHNICAL - [Model SLUS-01159] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111487&o=2 $end $psx=bagd, $bio Sony PlayStation disc published 22 years ago: Bust A Groove Demo Disc (c) 1998 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131514&o=2 $end $psx=bag, $bio Sony PlayStation disc published 22 years ago: Bust A Groove (c) 1998 989 Studios North American release. Game developed in Japan. See the original for more information; "Bust-A-Move - Dance & Rhythm Action [Model SLPS-01237]" Description from the US back cover: Boogie to a different beat with Bust A Groove - the most realistic dance game ever created for the funked-up PlayStation generation! Compete in a dance-off against a friend or break out a fresh solo number with one of 10 motion-captured professional dancers. Combo and attack moves show you style as you kick a funky rhythm in one if four groovin' dance modes. Join the party and get your body movin' to the original tunes and gameplay of Bust A Groove! - TECHNICAL - BARCODE: 711719426325 GAME ID: SCUS-94263 - TRIVIA - Bust A Groove was released on December 02, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111668&o=2 $end $cpc_flop=bustout, $bio Amstrad CPC type-in published 33 years ago: Bust Out (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120194&o=2 $end $vz_snap=bust_out, $bio Bust Out (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235041&o=2 $end $dragon_cass=bustout, $bio Dragon cass. published 32 years ago: Bust Out! (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116992&o=2 $end $info=bam2, $bio Arcade Video game published 21 years ago: Bust-A-Groove 2 - Dance Tengoku Mix (c) 1999 Metro. - TRIVIA - Released in July 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27324&o=2 $end $gamegear=bam, $bio Sega Game Gear cart. published 25 years ago: Bust-A-Move (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64497&o=2 $end $n64=bam99, $bio Nintendo 64 cart. published 21 years ago: Bust-A-Move '99 (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57622&o=2 $end $psx=bam99, $bio Sony PlayStation disc published 21 years ago: Bust-A-Move '99 (c) 1999 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-00725 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110963&o=2 $end $gameboy=bam2, $bio Nintendo Game Boy Cart. published 22 years ago: Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Ent., Incorporated. North American release. - TECHNICAL - Cartridge ID: DMG-ABUE-USA - TRIVIA - Bust-A-Move 2 Arcade Edition for Game Boy was released in February 1998 in North America. This game is known in Japan as "Puzzle Bobble GB [Model DMG-AGPJ-JPN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65731&o=2 $end $n64=bam2u, $bio Nintendo 64 cart. published 22 years ago: Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Entertainment, Incorporated. North American release. - TECHNICAL - Cartridge ID: NUS-NBUE-USA - TRIVIA - Bust-A-Move 2 - Arcade Edition for Nintendo 64 was released on April 30, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85173&o=2 $end $n64=bam2, $bio Nintendo 64 cart. published 22 years ago: Bust-A-Move 2 - Arcade Edition (c) 1998 Acclaim Entertainment, Incorporated. European release. - TECHNICAL - Cartridge ID: NUS-NBUP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57623&o=2 $end $psx=bam2, $bio Sony PlayStation disc published 24 years ago: Bust-A-Move 2 - Arcade Edition (c) 1996 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Puzzle Bobble 2 [Model SLPS-00284]". - TECHNICAL - Game ID: SLUS-00233 - TRIVIA - Bust-A-Move 2 Arcade Edition for PlayStation was released on March 29, 1996 in North America in both standard and long boxes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85175&o=2 $end $saturn=bam2, $bio Sega Saturn game published 24 years ago: Bust-A-Move 2 - Arcade Edition [Model T-8132H-50] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60253&o=2 $end $saturn=bam2u, $bio Sega Saturn game published 24 years ago: Bust-A-Move 2 - Arcade Edition (c) 1996 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: T-8132H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59993&o=2 $end $n64=bam3dx, $bio Nintendo 64 cart. published 21 years ago: Bust-A-Move 3 DX (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57624&o=2 $end $gameboy=bam3dx, $bio Nintendo Game Boy Cart. published 22 years ago: Bust-A-Move 3 DX [Model DMG-A3Vp-EUR] (c) 1998 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65733&o=2 $end $saturn=bam3u, $bio Sega Saturn game published 23 years ago: Bust-A-Move 3 (c) 1997 Natsume North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: T-31103H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59994&o=2 $end $saturn=bam3, $bio Sega Saturn game published 23 years ago: Bust-A-Move 3 [Model T-8155H-50] (c) 1997 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60254&o=2 $end $gbcolor=bam4, $bio Nintendo Game Boy Color game published 21 years ago: Bust-A-Move 4 [Model DMG-AA4E-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67619&o=2 $end $psx=bam4, $bio Sony PlayStation disc published 22 years ago: Bust-A-Move 4 (c) 1998 Natsume, Inc. - TECHNICAL - GAME ID: SLUS-00754 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111392&o=2 $end $dc=bam4e, $bio Sega Dreamcast GD published 20 years ago: Bust-A-Move 4 [Model T-8109D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135225&o=2 $end $dc=bam4, $bio Sega Dreamcast GD published 20 years ago: Bust-A-Move 4 [Model T-8117N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135226&o=2 $end $info=pbobble2u, $bio Taito F3 cart. published 25 years ago: Bust-A-Move Again (c) 1995 Taito. North American version. For more information about the game, please see the non-US version entry; "Puzzle Bobble 2". - TECHNICAL - Runs on the "Taito F3 System" Hardware. - TRIVIA - Bust-A-Move Again was released in July 1995 in North America. This game is known outside US as "Puzzle Bobble 2". This US version has an additionnal 'Recycle It, Don't Trash It!' screen and has no froggies. - SERIES - 1. Puzzle Bobble (1994) 2. Bust-A-Move Again (1995) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 8. Super Puzzle Bobble All-Stars (2003, Nintendo Game Cube) 9. Ultra Bust-a-Move (2004, Microsoft X-BOX) - PORTS - NOTE: These are North American ports only. To see ports released outside North America, see "Puzzle Bobble 2". * CONSOLES: [US] Sony PlayStation (mar.29, 1996) "Bust-A-Move 2 Arcade Edtion [Model SLUS-00233]" Nintendo 64 [US] (apr.30, 1998) "Bust-A-Move 2 - Arcade Edition [Model NUS-NBUE-USA]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * HANDHELDS: [US] Nintendo Game Boy (feb.1998) "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUE-USA]" * COMPUTERS: PC [MS Windows 95/MS-DOS, CD-ROM] [US] (1998) "Bust-A-Move 2 Arcade Edition" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" * OTHERS: SNK Neo-Geo MVS [US] (1995) "Bust-A-Move Again [Model NGM-248]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=362&o=2 $end $gbcolor=bammill, $bio Nintendo Game Boy Color game published 20 years ago: Bust-A-Move Millennium [Model CGB-BANE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67621&o=2 $end $ngpc=bam,bamp, $vgmplay=bam_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Bust-A-Move Pocket (c) 1999 SNK Corp. - TECHNICAL - GAME ID: NEOP00310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82516&o=2 $end $snes=bam, $bio Nintendo Super NES game published 25 years ago: Bust-A-Move (c) 1995 Taito Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzzle Bobble [Model SHVC-AYKJ-JPN]". - TECHNICAL - Cartridge ID: SNS-AYKE-USA - TRIVIA - Released in March 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62822&o=2 $end $info=buster, $bio Slot Machine published 33 years ago: Buster (c) 1987 Marian Electronics, Limited. Video Fruit Machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30232&o=2 $end $gamegear=busterb, $bio Sega Game Gear cart. published 28 years ago: Buster Ball [Model T-53027] (c) 1992 Riverhill Software - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64498&o=2 $end $msx1_cass=bustblck, $bio MSX cass. published 35 years ago: Buster Block (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94505&o=2 $end $msx1_flop=bustblck, $bio Buster Block Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133096&o=2 $end $info=bbros, $bio Arcade Video game published 31 years ago: Buster Bros. (c) 1989 Capcom USA. North American release. Game developed in Japan by Mitchell Corp. See the original Japanese release for more information; "Pomping World". - TRIVIA - Buster Bros was released in December 1989 in North America by Capcom USA. Jarred Endres holds the official record for this game with 2403280 points on October 20, 2008. A Buster Bros. unit appears in the 1995 movie 'Welcome to the Dollhouse'. - SERIES - 1. Buster Bros. (1989) 2. Super Buster Bros. (1990) 3. Buster Buddies (1995) 4. Mighty! Pang (2000) - PORTS - * CONSOLES: NES [Unreleased Prototype] NEC TurboGrafx-CD [US] (1993) "Buster Bros. [Model TXCD1031]" [US] Sony PlayStation (mar.31, 1997) "Buster Bros. Collection [Model SLUS-00208]" * HANDHELDS: [US] Nintendo Game Boy (oct.1993) "Buster Bros. [Model DMG-AG-USA]" [US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" * COMPUTERS: [US] Commodore C64 (1991) "Pang" * OTHERS: iPhone/iPod [US] (mar.4, 2010) "Pang [Model 359106962]" Mobile Phones [US] (may.28, 2005) "Pang" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=363&o=2 $end $psx=bbroscl, $bio Sony PlayStation disc published 23 years ago: Buster Bros. Collection (c) 1997 Capcom Company, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Super Pang Collection [Model SLPS-00360]". - TECHNICAL - Game ID: SLUS-00208 - TRIVIA - Super Buster Bros. Collection for PlayStation was released on March 31, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94388&o=2 $end $pcecd=bbros, $bio NEC TurboGrafx-CD published 27 years ago: Buster Bros. (c) 1993 Turbo Technologies, Inc. North American version. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Pomping World [Model NCD1019]". Descrition from the US back cover: The fate of the world resets in your hands. BUSTER BROS. is an action game in which you dodge dropping balls and shoot them with your weapons which include wire or a Valkan cannon. You will fight at the Statue of Liberty, Mt. Fuji, Taji Mahal, Angkor Wat, Airs Rock, etc. Now, let's go to save the world! - TECHNICAL - Game ID: TXCD1031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58482&o=2 $end $gameboy=bbros, $bio Nintendo Game Boy Cart. published 27 years ago: Buster Brothers [Model DMG-AG-USA] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65734&o=2 $end $gamegear=busterf, $bio Sega Game Gear cart. published 26 years ago: Buster Fight (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3341] - TIPS AND TRICKS - * Additional Difficulty Levels and Characters: At the title screen, enter the sequence Up,Down,Left,Right,Down,Up to unlock the Extra Level (harder than Hard Level) and the boss The Alien. Enter the sequence Up,Up,Down,Down,Left,Right to unlock the Zero Level (easier than Easy Level) and the boss The Alien. In both cases, a sound will confirm if the code has been entered correctly. Alternatively, Zero Level and the boss The Alien can be unlocked by getting an high score and entering KEY as initials. - STAFF - Program : Chaos Brain Design : 00M, Ted, K.N Sound : Nasu-B, Sheed Special thanks : A-Rank S.Kawa, Yamax, A-Rank Ninja, K-Suke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64499&o=2 $end $kc_cass=bustle, $bio Bustle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133780&o=2 $end $cpc_flop=bustoutu, $bio Amstrad CPC type-in published 36 years ago: Bustout (c) 1984 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119022&o=2 $end $a2600=busypol, $bio Busy Police (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50301&o=2 $end $msx1_flop=butampan, $bio Butam Pants Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134141&o=2 $end $msx1_cart=butampan,butampanb,butampana, $bio MSX cart. published 37 years ago: Butamaru Pants (c) 1983 HAL Laboratory, Inc. - TECHNICAL - GAME ID: HM-007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76622&o=2 $end $x68k_flop=butarian, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Butarian (c) 1994 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87176&o=2 $end $info=butasan,butasanj, $bio Arcade Video game published 33 years ago: Butasan (c) 1987 Jaleco. Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :) - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 54.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Butasan was released in August 1987. Produced by Jaleco under license from NMK. The title of this game translates from Japanese as 'Mister Pig'. Soundtrack releases : Game Sound Jaleco -G.S.M. Jaleco 1- [Pony Canyon / Scitron D28B0003 - Aug 21, 1988] - STAFF - Hardware : Yousuke Maki Software : Tamio Makasato Sound : Taeko Suzuki Design & Planning : Maoko Magamime - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (mar.12, 2015) "Arcade Archives - Butasan [Model CUSA-01823]" Sony PlayStation 4 [PSN] [US] (jul.14, 2015) "Arcade Archives - Buta San [Model CUSA-00991]" Sony PlayStation 4 [PSN] [EU] [AU] (oct.6, 2015) "Arcade Archives - Buta san [Model CUSA-02660]" * COMPUTERS: [US] Commodore C64 [EU] (1988) "Psycho Pigs UXB" [EU] Amstrad CPC (1988) "Psycho Pigs UXB" [EU] Sinclair ZX Spectrum (1988) "Psycho Pigs UXB" [JP] Sharp X68000 (oct.29, 1993) "Psycho Pigs UXB" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=364&o=2 $end $x68k_flop=butasanq, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Butasan Quest (c) 1994 Tehehe-Net - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87178&o=2 $end $x68k_flop=butasan, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Butasan (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205029 FD x1 - TRIVIA - Released on October 29, 1993 in Japan as the 6th title on the Video Game Anthology series. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87177&o=2 $end $spectrum_cass=butchhrd, $bio Sinclair ZX Spectrum cass. published 33 years ago: Butch - Hard Guy (c) 1987 Advance Soft. Promotions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234825&o=2 $end $info=sc5butch,sc5butcha,sc5butchb,sc5butchc,sc5butchd,sc5butche, $bio Butch Cashidy & The Sundance Quid (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1910] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43079&o=2 $end $info=sc4butch,sc4butcha,sc4butchb,sc4butchc,sc4butchd,sc4butche,sc4butchf,sc4butchg, $bio Butch Cashidy & The Sundance Quid (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1930] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11510&o=2 $end $spectrum_cass=butchhrda, $bio Butch Hard Guy (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS196 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220227&o=2 $end $cpc_cass=butchill, $bio Amstrad CPC cass. published 32 years ago: Butcher Hill (c) 1988 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82929&o=2 $end $cpc_flop=butchill,butchilla,butchill_t1,butchill_t2,butchills, $bio Amstrad CPC 464 disk. published 32 years ago: Butcher Hill (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120673&o=2 $end $specpls3_flop=butchill,butchilla, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Butcher Hill (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118635&o=2 $end $vic1001_cart=buti, $bio BUTI - Basic UTIlity (c) 198? UMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83777&o=2 $end $horizon=butler, $bio Butler Adventure (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232341&o=2 $end $gba=buttuglyu, $bio Nintendo GBA cart. published 18 years ago: Butt-Ugly Martians - B.K.M. Battles [Model AGB-ABWE-USA] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70087&o=2 $end $gba=buttugly, $bio Nintendo GBA cart. published 18 years ago: Butt-Ugly Martians - B.K.M. Battles [Model AGB-ABWP] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70086&o=2 $end $info=buttdeli, $bio Slot Machine published 24 years ago: Butterfly Delight (c) 1996 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKV hardware. CPU : ARM250 Video Resolution : 640x400 pixels. - SCORING - All pays are left to right and/or right to left. Girl appears on reel 3 and substitutes for all symbols. Butterfly : 1 = 2, 2 = 20, 3 = 200, 4 = 1500, 5 = 7500 Bird : 1 = 2, 2 = 10, 3 = 100, 4 = 500, 5 = 5000 Bee : 2 = 5, 3 = 100, 4 = 300, 5 = 3000 Strawberry : 2 = 5, 3 = 100, 4 = 200, 5 = 2000 Blueberry : 2 = 5, 3 = 100, 4 = 200, 5 = 2000 Ace : 3 = 30, 4 = 100, 5 = 500 King : 3 = 30, 4 = 100, 5 = 500 Queen : 3 = 15, 4 = 100, 5 = 500 Jack : 3 = 15, 4 = 100, 5 = 500 Ten : 3 = 5, 4 = 50, 5 = 500 Nine : 3 = 5, 4 = 50, 5 = 500 Eight : 3 = 5, 4 = 50, 5 = 500 Flower : 3 = 2, 4 = 10, 5 = 50 - TIPS AND TRICKS - Free Games Feature : 8 free games are won with 3, 4 or 5 scattered Flowers. Your overall win from the free games is repeated by the total Butterflies which appeared anywhere in the window during the free games. Additional free games can also be won during the feature. Double Up Feature : At the end of a winning spin, or the last free game, you have the option of gambling the credits won. To double up, press the Gamble button and select Red or Black. You can exit the gamble feature by pressing Take Win even if you don't gamble the win. The double up feature will end if you lose, take the win or if you win 5 times in the same screen. If you win a jackpot at the same time as a game win, it is automatically added along with the jackpot and gamble is disabled for that spin. - SERIES - 1) Golden Canaries (1993) 2) Butterfly Delight (1996) 3) Money Mouse (1998) 4) Golden Canaries II [Lucky Devil] (2002) 5) Canary Riches (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27944&o=2 $end $info=bdream97, $bio Arcade Video game published 23 years ago: Butterfly Dream 97 (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103569&o=2 $end $info=butrfly, $bio Arcade Video game published 25 years ago: Butterfly Video Game (c) 1995 Bordun International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29365&o=2 $end $info=buttobi, $bio Medal game published 26 years ago: Buttobi Striker (c) 1994 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131387&o=2 $end $psx=buttsubu, $bio Sony PlayStation disc published 19 years ago: Buttsubushi (c) 2001 Selen - TECHNICAL - [Model SLPS-03162] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85003&o=2 $end $x1_cass=buuma, $bio Sharp X1 cass. published 35 years ago: Buuma (c) 1985 Pax Softonica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86203&o=2 $end $pc8801_flop=buuma,buumaa, $bio NEC PC-8801 Series disk. published 34 years ago: 舞臓魔 (c) 1986 Pax Softonica. (Buuma) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91476&o=2 $end $tvc_cass=buvarka, $bio Buvar Kaland + Ijasz Verseny (c) 198? Novotrade Rt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112460&o=2 $end $dragon_cass=buzz, $bio Buzz (c) 198? Davis, R.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234493&o=2 $end $nes=buzzwald, $bio Buzz & Waldog (c) 199? Innovation Tech Canceled export release. See the original Korean version for more information: "Koko Adventure". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54978&o=2 $end $pc98_cd=racespc, $bio NEC PC-9821 CD published 25 years ago: Buzz Aldrin's Race into Space - Uchuu e no Chousen (c) 1995 Victor Musical Industries, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233943&o=2 $end $apple2_flop_clcracked=bzbghrvy, $bio Apple II disk. published 36 years ago: Buzz Bang Harvey (c) 1984 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231365&o=2 $end $intv=buzbombr, $bio Mattel Intellivision game published 38 years ago: Buzz Bombers (c) 1982 Mattel Electronics. Little Buzz Bombers keep barreling down towards your spray can. Blast one with a spray that sends him into a tailspin. Now you've got a honeycomb and 100 points, but KEEP MOVING. Moment by moment your spray can is being hemmed in by flowers. Make every shot count. You hit two bees with one shot...but the Buzz Bombers have other tricks up their little beesleeves. Here come the worst bees of them all -- the Buzz Bomber KILLER BEES. Spray them all and watch the points pile up. OBJECT OF THE GAME Spray bees as quickly as you can with your spray can before they fly down and pollinate the flowers. Flower can surround and trap your can. A sprayed bee creates a honeycomb which your friendly Hummingbird will eat. Points are scored for spraying bees and allowing the Hummingbird to eat the honeycombs. Additional points may be scored at the end of a level for any beehive on the screen. A beehive is created by a trapped worker bee. Score enough points and you win an extra spray can. Be thankful because you're going to need that can at the higher levels. The game gets tougher as you play. - TECHNICAL - Model 4436 - TRIVIA - Buzz Bombers was put into production as Intellivision's answer to Centipede. Once you get 1,000,000 points, the scoring begins at zero again. At the end of each game you will see a number over the flower bed. This tells you how many times you have reached 1,000,000. You may reach 1,000,000 a total of 255 times... for a possible score of 255,999,900. - TIPS AND TRICKS - HITTING A WORKER BEE: 100 points HUMMINGBIRD EATS YELLOW HONEYCOMB Top two screen tiers: 1000 points Third, fourth and fifth tiers: 800 points All remaining tiers: 500 points HITTING A KILLER BEE: 1000 points HUMMINGBIRD EATS RED HONEYCOMB Top two screen tiers: 2000 points Third, fourth and fifth tiers: 1800 points All remaining tiers: 1500 points BEEHIVES (When you complete a level) Hive on the top two tiers: 2000 points Third, fourth and fifth tiers: 1600 points All remaining tiers: 1000 points BONUS CANS RECEIVED AT: 20,000 points 40,000 points 80,000 points Every 80,000 POINTS thereafter. - STAFF - Design/Program: Mike Breen Graphics: Monique Lujan-Bakerink, Peggi Decarli Sound/Music: Bill Goodrich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60867&o=2 $end $gbcolor=buzzlght, $bio Nintendo Game Boy Color game published 20 years ago: Buzz Lightyear of Star Command [Model CGB-BUZE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67623&o=2 $end $msx1_cass=buzzoff,buzzoffb,buzzoffa, $bio MSX cass. published 36 years ago: Buzz Off! (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94506&o=2 $end $msx1_flop=buzzoff, $bio Buzz Off! cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229893&o=2 $end $info=buzzard, $bio Arcade Video game published 36 years ago: Buzzard (c) 1984 Crux. A vertically scrolling shoot 'em up. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) AY-3-8910A (@ 1.5 Mhz) Players : 2 Buttons : 2 - TRIVIA - Released in July 1984. Also known as "Gyrodine". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14307&o=2 $end $apple2_flop_orig=buzzbait, $bio Apple II disk. published 37 years ago: Buzzard Bait (c) 1983 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229185&o=2 $end $dragon_cass=buzzbait,buzzbaitc, $bio Dragon cass. published 36 years ago: Buzzard Bait (c) 1984 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117200&o=2 $end $dragon_cass=buzzbert, $bio Buzzin' Bertie (c) 198? Duncan, Bryan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234478&o=2 $end $info=buzztime, $bio Dedicated Console published 16 years ago: Buzztime Home Trivia System (c) 2004 Cadaco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259374&o=2 $end $info=buzzundr, $bio Buzzundrum (c) 199? Ace. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41070&o=2 $end $apple1=buzzword, $bio Buzzword (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234906&o=2 $end $cpc_flop=buzzybee, $bio Amstrad CPC type-in published 36 years ago: Buzzy Bee (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123617&o=2 $end $cpc_flop=buzzybees, $bio Amstrad CPC type-in published 34 years ago: Buzzy Bee (c) 1986 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120313&o=2 $end $tvc_flop=buvar, $bio Búvár (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111769&o=2 $end $tvc_flop=buvoskoc, $bio Bűvös kocka (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111821&o=2 $end $tvc_flop=lampacs, $bio Bűvös lámpácskák (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111822&o=2 $end $tvc_flop=buvosneg, $bio Videoton TVC disk. published 33 years ago: Bűvös négyzetek (c) 1987 Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112198&o=2 $end $tvc_flop=tabla, $bio Bűvös Tábla (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111820&o=2 $end $info=bw230, $bio Computer published 35 years ago: BW230 [PRO28 Series] (c) 1985 Bondwell International, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236686&o=2 $end $info=bx256hp, $bio Computer published 37 years ago: BX256-80HP (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228871&o=2 $end $cpc_flop=byfairmn_c1, $bio Amstrad CPC 464 disk. published 32 years ago: By Fair Means or Foul Cracked (c) 1988 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122595&o=2 $end $specpls3_flop=byfairme, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: By Fair Means... or Foul (c) 1989 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148242&o=2 $end $x68k_flop=byakuya, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Byakuya Monogatari - Winchester ke no Matsuei (c) 1989 East Cube. - TECHNICAL - BARCODE: 4968423826132 FD x3 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87179&o=2 $end $x1_flop=byaku, $bio Sharp X1 5.25in.disk. published 32 years ago: 白夜物語 ウィンチェスター家の末裔 (c) 1988 East Cube. (Byakuya Monogatari - Winchester-ke no Matsuei) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85941&o=2 $end $pc98=byakuya, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Byakuya Monogatari - Winchester-ke no Matsuei (c) 1988 East Cube. - TECHNICAL - BARCODE: 4968423824121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89057&o=2 $end $pc8801_flop=byaku, $bio NEC PC-8801 Series disk. published 32 years ago: Byakuya Monogatari - Winchester-ke no Matsuei (c) 1988 East Cube. - TECHNICAL - BARCODE: 4968423821113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91477&o=2 $end $vsmile_cart=bobbdaysw, $bio VTECH V.Smile cart. published 14 years ago: Byggare Bob - Bobs stressiga dag (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118385&o=2 $end $vsmile_cart=bobbdaydk, $bio VTECH V.Smile cart. published 14 years ago: Byggemand Bob - Bobs travle dag (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118386&o=2 $end $info=bygone, $bio Arcade Video game published 35 years ago: Bygone (c) 1985 Taito Corp. An innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels. - TECHNICAL - Main CPU: Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU: Zilog Z80 (@ 6 Mhz) Sound Chips: (2x) Yamaha YM2203 (@ 4 Mhz) Screen orientation: Horizontal Video resolution: 240 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 1024 Players: 2 Control: 8-way joystick - TRIVIA - It seems this game was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29216&o=2 $end $gbcolor=bwarr5, $bio Bynasty Warriors Advance 5 (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67625&o=2 $end $cpc_flop=byte96me, $bio Amstrad CPC 464 disk. published 24 years ago: Byte 96 Meeting Demo (c) 1996 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124675&o=2 $end $cpc_flop=byte98f1, $bio Amstrad CPC 464 disk. published 21 years ago: Byte 98 (c) 1999 Mortel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124676&o=2 $end $spectrum_cass=byteme, $bio Sinclair ZX Spectrum cass. published 9 years ago: Byte Me (c) 2011 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227072&o=2 $end $cpc_flop=bytemeet, $bio Amstrad CPC 464 disk. published 24 years ago: Byte Meeting Intro '96 (c) 1996 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121871&o=2 $end $bbcb_flop_orig=byteappl, $bio Acorn BBC Micro B disk. published 34 years ago: Byte The Apple Music Discs Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125300&o=2 $end $msx1_cass=bytebust, $bio MSX cass. published 36 years ago: Bytebusters (c) 1984 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94507&o=2 $end $msx1_flop=bytebust, $bio Bytebusters cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229894&o=2 $end $zx81_cass=byter, $bio Sinclair ZX-81 cass. published 37 years ago: Byter (c) 1983 Protek Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114905&o=2 $end $to7_cass=bzz, $bio Bzz (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108168&o=2 $end $bbcmc_flop=acornc, $bio Acorn BBC Master compact disk. published 33 years ago: C (c) 1987 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231871&o=2 $end $psx=contradv, $bio Sony PlayStation disc published 22 years ago: C - The Contra Adventure (c) 1998 Konami of America. - TECHNICAL - GAME ID: SLUS-00499 BARCODE: 083717170303 - TRIVIA - Released on August 31, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111277&o=2 $end $dmv=dmvcc, $bio NCR Decision Mate V flop. published 37 years ago: C Compiler (c) 1983 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233925&o=2 $end $radio86_cass=c, $bio Radio-86RK cass. published 31 years ago: C Compiler (c) 1989 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235440&o=2 $end $x68k_flop=ccompilr200,ccompilr210,ccompilr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: C Compiler Pro 68k (c) 1990 Sharp. - TECHNICAL - GAME ID: CZ-224LS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87180&o=2 $end $hp_ipc=ipccdoc,ipccprep,ipcctran, $bio HP Integral PC disk. published 36 years ago: C Language (c) 1984 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235943&o=2 $end $x68k_flop=cryokua,cryoku,cryokud, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: C Ryokukensa V3 (c) 1992 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87181&o=2 $end $to_flop=cestb0, $bio Thomson TO disk. published 5 years ago: C'est B0! (c) 2015 Devulder [Samuel Devulder] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107615&o=2 $end $apple2_flop_clcracked=cestlvie, $bio Apple II disk. published 37 years ago: C'est la Vie (c) 1983 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231268&o=2 $end $psx=c12, $bio Sony PlayStation disc published 18 years ago: C-12 - Final Resistance (c) 2002 Sony Computer Ent. America North American release. Game developed in Europe. See the original for more information. - TECHNICAL - GAME ID: SCUS-94666 BARCODE: 711719466628 - TRIVIA - Released on July 22, 2002 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110690&o=2 $end $c128_cart=c128diag,c128diaga, $bio Commodore C128 cart. published 33 years ago: C-128 Diagnostic (c) 1987 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231920&o=2 $end $c128_cart=c128diagdcr, $bio C-128DCR Integral Diag (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231922&o=2 $end $c64_flop_misc=c64bonus, $bio C-64 Disk Bonus Pack (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235985&o=2 $end $c64_cart=c64idiag, $bio C-64 Import Test Diagnostic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229447&o=2 $end $partner_cass=c, $bio C-Editor (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235874&o=2 $end $cpc_flop=clabuk19, $bio Amstrad CPC 464 disk. published 24 years ago: C-Lab (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120299&o=2 $end $mz700_cass=cmaster, $bio C-Master (c) 198? Ursoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131782&o=2 $end $adam_flop=cnet, $bio Coleco Adam disk. published 33 years ago: C-Net ADAM BBS (c) 1987 Conne-X-tion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109360&o=2 $end $x68k_flop=conz, $bio C-Onz (c) 19?? YY. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87182&o=2 $end $x68k_flop=ctrace, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: C-Trace 68 (c) 1991 Cast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87183&o=2 $end $cpc_flop=caans199, $bio Amstrad CPC 464 disk. published 30 years ago: C.A.A.N. - Creador de Aventuras. Aventuras Nova (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120300&o=2 $end $mo5_cass=cao,caob,caoa, $to7_cass=cao, $bio Thomson MO5/TO7 cass. published 35 years ago: C.A.O. - Conception Assistee par Ordinateur (c) 1985 Loriciels. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108169&o=2 $end $cpc_flop=caof2fac, $bio Amstrad CPC 464 disk. published 34 years ago: C.A.O. [Model 135] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120301&o=2 $end $c64_cart=ccsmon, $bio Commodore C64 cart. published 34 years ago: C.C.S. Mon (c) 1986 Sundell, H. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240856&o=2 $end $pc98=cgesc, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: C.G. Gallery 7 - Escort (c) 1992 Team Z&3N. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89058&o=2 $end $pc98=cgmast98, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: C.G. Gallery Master_98 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89059&o=2 $end $c64_cass=codehunt, $bio Commodore C64 cass. published 33 years ago: C.O.D.E Hunter [Silver] (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145495&o=2 $end $cpc_flop=cpctankf, $bio Amstrad CPC type-in published 34 years ago: C.P.C. Tank (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119111&o=2 $end $tvc_flop=csrobot, $bio C.S. Robot (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112164&o=2 $end $bbc_rom=cucdos, $bio C.U.C. DOS Ver. 1 (c) 198? Computer Users Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145372&o=2 $end $camplynx_flop=ccomp, $bio Camputers Lynx disk. published 36 years ago: C/80 Compiler Ver.3 (c) 1984 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237164&o=2 $end $psx=c1circ, $bio Sony PlayStation disc published 24 years ago: C1 Circuit (c) 1996 Invex - TECHNICAL - [Model SLPS-00279] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85004&o=2 $end $c128_cart=c128dg40,c128dg40a, $bio C128/40 Diagnostic (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231923&o=2 $end $c128_cart=c128diagb, $bio C128/C128D Diagnostic (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231921&o=2 $end $c64_flop_misc=c64demo, $bio C64 Demodiskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185442&o=2 $end $c64_cart=c64diag,c64diagn,c64dia41, $bio C64 Diagnostic (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229436&o=2 $end $info=c64dtv, $bio Dedicated Console published 15 years ago: C64 Direct-to-TV (c) 2005 The Toy Lobster Co. The C64 Direct-to-TV, called C64DTV for short, is a single-chip implementation of the "Commodore 64" computer, contained in a joystick (modeled after the mid 1980s Competition Pro joystick) with 30 built-in games: Summer Games Winter Games Pitstop Pitstop II Super Cycle Jumpman Jr. Impossible Mission Impossible Mission II Championship Wrestling Gateway to Apshai Sword of Fargoal World Karate Champion/International Karate California Games Silicon Warrior Alleykat Nebulus/Tower Toppler Paradroid Eliminator Cyberdyne Warrior Cybernoid I Cybernoid II - The Revenge Ranarama Marauder Head the Ball Mission Impossibubble Firelord Exolon Netherworld Uridium Zynaps Speedball Bull Riding Flying Disk Sumo Surfing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61705&o=2 $end $c64_flop_misc=tsuit215, $bio Commodore C64 disk. published 23 years ago: C64 Emulator Test Suite Ver.2 (c) 1997 Lorenz, Wolfgang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235994&o=2 $end $info=c64gs, $bio Console published 30 years ago: C64 Games System (c) 1990 Commodore, Limited. - TRIVIA - The C64 Games System (or C64GSfor short) was released in December 1990. Basically it was a re-boxed C64, without a keyboard or any other interfaces, except for the cartridge slot on top. It didn't have much success as you could buy a C64 for not much extra, and the C64GS games would still work on the C64. It came with one game cartridge containing International Soccer, Klax, Flimbo's Questand Fiendish Freddy's Big Top O'Fun. The carts had a memory of 4 megabits (512k). The C64GS was not Commodore's first gaming system based on the C64 hardware. However, unlike the 1982 MAX Machine (a game-oriented computer based on a very cut-down version of the same hardware family), the C64GS was internally very similar to the proper C64 with which it was compatible. Prior to the console's release, Commodore had generated a great deal of marketing hype to generate interest in an already crowded market. Zzap! 64, a C64 magazine of the era, reported that Commodore had promised 'up to 100 titles before December', even though December was two months from the time of writing. In reality 28 games were produced for the console during its shelf life - most of which were compilations of older titles, and a majority of which were from Ocean. Of those 28 titles, only 9 were cartridge exclusive titles, the remainder being ports of older cassette-based games. While most of the titles that Ocean announced did appear for the GS (with the notable exception of Operation Thunderbolt), a number of promises from other publishers failed to materialise. Although Thalamus, The Sales Curve, Mirrorsoft and Hewson had expressed an interest, nothing ever materialised from these firms. Similar problems plagued rival company Amstrad when they released their GX4000 console the same year. There were other reasons attributed to the failure of the C64GS, the major ones being the following: - Poor software support: Most existing software on cartridge did not function well with the C64GS, and enthusiasm from publishers was low. Ocean Software, Codemasters, System 3, Microprose and Domark developed titles for the system, but probably only because the games were compatible with the original C64, providing the titles with a commercial safety net in case the C64GS failed. And failure to reprogram the games for use with the cut-back system was another blame for the fault. - The C64 computer: The C64GS was essentially a cut-back version of the original Commodore 64, and the games developed for it could also be run on the original computer. The C64 was already at an affordable price, and the C64GS was sold for the same. People preferred to keep with the original C64, particularly since the cassette versions of games could often be picked up for a fraction of the cost of the cartridge versions, and did not seem to mind the much longer loading times as much as Commodore had perhaps banked on. - Obsolete technology: The C64 was introduced in 1982; by 1990 the technology was way past its prime. - An already saturated console market: The 8-bit C64GS entered the market in 1990 parallel to newer 16-bit consoles such as the "Mega Drive" and the "Super Nintendo". The "Nintendo Entertainment System" and Sega "Master System" were already dominating the market with more popular titles, and did so until around 1992. - TV hookup, joystick support and cartridge slots were already found on regular C64 machines. Hence normal C64s were already recognized as game consoles despite looking more like a home computer with an integrated keyboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61706&o=2 $end $c64_cart=msdcie, $bio C64-IEEE (c) 198? MSD, Inc. [Micro Systems Development] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240853&o=2 $end $c64_cart=c64link, $bio Commodore C64 cart. published 38 years ago: C64-Link (c) 1982 Richvale Telecommunications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229428&o=2 $end $c64_cart=c64link2, $bio Commodore C64 cart. published 36 years ago: C64-Link II (c) 1984 Richvale Telecommunications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229429&o=2 $end $c64_cart=deadtest, $bio Commodore C64 cart. published 32 years ago: C64/C128/C128D Diagnostic Dead Test (c) 1988 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229435&o=2 $end $c64_cart=anabalt,anabaltg, $bio Commodore C64 cart. published 9 years ago: C64anabalt (c) 2011 RGCD - STAFF - Concept: Adam Saltsman C64 Conversion: Paul Koller Music: Mikkel Hastrup, Andreas Slotte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53530&o=2 $end $cpc_flop=cavapete, $bio Amstrad CPC type-in published 32 years ago: Ca va péter Zorglub (c) 1988 AM-Mag. You play the part of Johnny Proot, a special agent of PET (Protection of the Establishment against Terrorism), who is only called in as a last resort when it is necessary to intervene in cases of extreme danger. Your mortal enemy, General Zorglub, has developed a new undetectable miniaturised bomb, which he is threatening to use in his attempt to become master of the world. Your mission is to penetrate his bunker, find and destroy the bomb, along with General Zorglub and his cronies. You only have 10 minutes to complete your mission. The agent that provided PET with this information is held captive in Zorglub's bunker. He can help you find the bomb. Once the bomb is primed, it is up to you to find a means of escape. - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag (September 1988). - STAFF - By: David Kergosien, Thierry Kergosien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119538&o=2 $end $info=m5cbw,m5cbwa, $bio Fruit Machine published 17 years ago: Cash Bang Wallop (c) 2003 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40019&o=2 $end $info=cabal,cabala,cabalbl2, $bio Arcade Video game published 32 years ago: Cabal (c) 1988 TAD Corporation. Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator. The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire. Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses. As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot. Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - TECHNICAL - Main CPU: Motorola 68000 (@ 12 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), (2x) Custom (@ 8 Khz) Screen Orientation: Horizontal Video Resolution: 256 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 1024 Control per player: Trackball Buttons per player: 2 => Shoot, Grenade - TRIVIA - Cabal was released in September 1988. It was the first video game developed by TAD. According the a programmer at TAD, the source code of Cabal was not clean and not optimized. A bootleg of this game was made by 'RED Corporation'. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. In the bootleg version, you may roll up with the third button. - SCORING - * Enemies: SOLDIER: 210 points 'GRAY MAN': 410 points SWIMMER: 410 points MOTORCYCLE: 1,000 points TRUCK: 3,000 points TANK (2 types): 5,000 points CHOPPER: 7,000 points AIRPLANE: 10,000 points * Bosses : CHOPPER: 60,000 points SUB: 70,000 points LONG-TRUCK: 5,000 points each part BOXES-CANNON: 40,000 points each part GROUNG-CANNON: 500,000 points if 1-credit-completion. 10 points each other part. - TIPS AND TRICKS - * The game have a 'anti-leeching' tool. If you delay a lot of minutes (between 4 and 5 minutes) on the same stage/screen, you will receive a hard 'rain of bombs', like that bombs the airplanes shoot on you. Try to do it on the stage 1-1, the easiest. And if you delay a lot of time in the same position of the 'enemy' bar, without progress, you will receive this rain of bombs easily. Yeah, if you are expert, you will can survive to these bombs, without die, using your skill on the 'rolling' move. You will receive a lot of items (bombs, weapons) if you destroy bombs or if you shoot at the bush. * General Tips: 1) Killing people and motorcycles (and rocks) won't get you many points -- don't bother unless they get in your way. 2) A well-placed grenade will destroy two choppers. 3) If you are in a corner and a chopper is firing at you, run farther into the corner. Even if you're already IN the corner, if it sees you trying to move toward the corner, you won't die. 4) If you find yourself trapped by incoming bullets, spin the trackball down and to one side (but mostly down). This will cause your character to 'duck and roll'. If you are rolling, you can't be hit. 5) Kill the snipers (the guys in gray bullet-proof suits). Half the time you'll get a grenade for killing him. If you don't, two medics will come running out to reclaim the body. Shoot these medics as much as possible! Each shot they will drop 1 grenade. But the limit is 4 grenades on the screen at the same time. Pick up these grenades as quickly as possible and shoot the medics again for more grenades. Sometimes they will drop new weapons too. 6) On the level one screen with the sliding doors : shoot out the doors immediately upon starting the level. This will stop the guys from lobbing grenades at you. 7) Airplanes are hard to kill. The best method is by using machine gun or bazooka gun on it. In the absence of a super-gun, you can lead a grenade ABOVE where it is on the screen. If you don't get it, and the three bombs are being dropped right on you, it IS possible to stand BETWEEN where two bombs are coming down. You WON'T die! 8) When there's nothing good to shoot on the screen, fire at a bush. This is the way to get extra gunnery! Sometimes you'll only get more grenades, but you'll eventually get a super-gun! * Tips For Specific Enemies: 1) The giant chopper that shows up at the end of screen 4 on level one doesn't give you any points until you destroy it. Shooting the orange bullets won't knock off any points toward killing the chopper. Only shoot the orange bullets if they're in your way. Otherwise, spend all your time shooting the chopper. Don't waste any grenades on the chopper--it doesn't do as much damage as your gun (and you have unlimited bullets). 2) The semi-truck that shows up at the end of screen 4 on level three will self-destruct if you destroy the CAB (the blue section in the front of it). On this screen you actually get the point for it as well. It is easiest to kill it with the machine gun and/or bazooka gun, but in the absence of either of these, throw grenades at the cab (leading the throw by about four inches). It is MUCH easier to destroy the cab rather than destroying all the attack sections that it drops off. 3) The three CPUs that show up at the end of screen 4 on level four can actually be destroyed with only 2 grenades (I had to do this once when my grenade supply got low), but the best strategy is to lob five grenades at one of the outside CPUs (note that you can only have four grenades per player in the air at any given time, so space them out a bit), then go for the CENTER one (with another five grenades). The final CPU can simply be shot with the standard rifle, and if you're standing on the opposite side of the screen from it, it won't be able to hit you. Don't waste any more grenades. 4) Once you learn how to defeat the final menace (at the end of screen 4 on level five -- the final level) you can get by it (rather) painlessly. Go all the way to one side. Use your gun to shoot out the two surrounding machines that are shooting at you. As soon as they are both gone, lob three grenades at the center machine. By this time, the two outer machines that you shot out have regenerated and are firing at you. Shoot them out again, followed by another volley of three grenades to the center machine. Repeat until the center machine is gone. This requires 20 to 40 grenades, so stock up on the last level (5-4). That is what that final level was for. - SERIES - 1. Cabal (1988) 2. Blood Bros. (1990) - PORTS - * CONSOLES: Nintendo Famicom (1989) Atari Lynx [Unreleased Prototype] * COMPUTERS: Commodore Amiga (1989) Sinclair ZX Spectrum (1989) Commodore C64 (1989) Amstrad CPC (1989) Atari ST (1989) PC [MS-DOS, 5.25''] (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=365&o=2 $end $info=cabalbl, $bio Arcade Video game published 32 years ago: Cabal (c) 1988 Red Corp. The RED Corp. pirate version. - TRIVIA - Released in September 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34392&o=2 $end $info=cabalus,cabalus2, $bio Arcade Video game published 32 years ago: Cabal (c) 1988 Fabtek, Incorporated. North American release. Game developed in Japan by TAD. See the original Japanese release entry for more information about the game itself. - TRIVIA - Licensed to Fabtek for US manufacture and distribution (September 1988). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40711&o=2 $end $amigaocs_flop=cabal, $bio Commodore Amiga 500 disk. published 31 years ago: Cabal (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73646&o=2 $end $cpc_cass=cabal, $bio Amstrad CPC cass. published 31 years ago: Cabal (c) 1989 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83912&o=2 $end $info=cabaluk,cabalukj, $bio Arcade Video game published 31 years ago: Cabal (c) 1989 Electrocoin Automatics, Ltd. U.K. release. Game developed in Japan by TAD. See the original Japanese release entry for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103570&o=2 $end $cpc_flop=cabal,cabalb,cabalc,cabald,cabale,cabalf,cabalg,cabala,cabal_t1,cabal_t2, $bio Amstrad CPC 464 disk. published 31 years ago: Cabal (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120367&o=2 $end $specpls3_flop=cabalsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Cabal (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147529&o=2 $end $specpls3_flop=cabal, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Cabal (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148093&o=2 $end $spectrum_cass=cabalhs, $bio Cabal (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219466&o=2 $end $cpc_flop=cabals,cabalsa, $bio Amstrad CPC 464 disk. published 31 years ago: Cabal [Model AMD 165] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120366&o=2 $end $nes=cabal, $bio Nintendo NES cart. published 30 years ago: Cabal (c) 1990 Milton Bradley Co. Sweep through the occupied territory of D.R.A.T. - the Dreaded Republic of Allied Terrorists. You must blast your way through 20 action-packed screens. You'll be armed to the teeth with a powerful assault rifle and destructive grenades. Pick up extra firepower as you go, and pulverize everything in your path! Rely on your quickness, accuracy and savage wit to survive the fierce attacks from land, sea and air. Wipe out the entire terrorist camp before they wipe out you. It's the ultimate test. Are you ready to dare the danger? - TECHNICAL - GAME ID: NES-C7-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54979&o=2 $end $spectrum_cass=cabaler, $bio Cabal (c) 198? Erbe Soft. Spanish release based on The Hit Squad re-release. - TECHNICAL - Game ID: SLS 239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99180&o=2 $end $info=m3cabret,m3cabreta, $bio Cabaret (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41173&o=2 $end $info=cabaret, $bio Arcade Video game published 28 years ago: Cabaret Show (c) 1992 AMT Company, Limited. An adult video poker game. - TECHNICAL - Main CPU : Z180 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=366&o=2 $end $svi318_cass=cpk_col, $bio Spectravideo SV 318 cass. published 36 years ago: Cabbage Patch Kids (c) 1984 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118535&o=2 $end $svi318_cass=cpk, $bio Spectravideo SV 318 cass. published 36 years ago: Cabbage Patch Kids (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118544&o=2 $end $msx1_cart=cabbagepk, $bio Cabbage Patch Kids (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95223&o=2 $end $coleco=cabbage,cabbagea,cabbagep1,cabbagep2, $bio Colecovision game published 36 years ago: Cabbage Patch Kids - Adventure in the Park (c) 1984 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53254&o=2 $end $a2600=cabbagep9,cabbagep8,cabbagep7,cabbagep6,cabbagep5,cabbagep4,cabbagep3,cabbagep2,cabbagep1,cabbagep, $bio Atari 2600 cart. published 36 years ago: Cabbage Patch Kids - Adventures in the Park (c) 1984 Coleco Industries, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Ed Temple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50302&o=2 $end $adam_flop=cabbage,cabbagea,cabbageb,cabbagec, $bio Coleco Adam disk. published 35 years ago: Cabbage Patch Kids - Adventures in the Park (c) 1985 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230388&o=2 $end $gba=cabbagepu, $bio Nintendo GBA cart. published 14 years ago: Cabbage Patch Kids - The Patch Puppy Rescue [Model AGB-BCGE-USA] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70095&o=2 $end $gba=cabbagep, $bio Nintendo GBA cart. published 14 years ago: Cabbage Patch Kids - The Patch Puppy Rescue [Model AGB-BCGP] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70094&o=2 $end $msx1_flop=cabbagep, $bio Cabbage Patch Kids Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134142&o=2 $end $coleco=cabbshow, $bio Colecovision game published 36 years ago: Cabbage Patch Kids Picture Show (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53253&o=2 $end $sg1000=cabkids, $bio Cabbage Patch Kids (c) 198? Aaronix. - TECHNICAL - [Model R-104] - TRIVIA - This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65030&o=2 $end $msx1_cart=cabbagep,cabbagepa, $bio MSX cart. published 36 years ago: Cabbage Patch Kids (c) 1984 Konami Industry Co., Ltd. - TECHNICAL - Game ID: RC716 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76624&o=2 $end $gba=cabel2k5, $bio Nintendo GBA cart. published 16 years ago: Cabela's Big Game Hunter - 2005 Adventures [Model AGB-BG5E-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70097&o=2 $end $psx=cabbig, $bio Sony PlayStation disc published 19 years ago: Cabela's Big Game Hunter - Ultimate Challenge (c) 2001 Activision, Inc. - TECHNICAL - GAME ID: SLUS-01391 - TRIVIA - Released on December 04, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111064&o=2 $end $gba=cabela, $bio Nintendo GBA cart. published 18 years ago: Cabela's Big Game Hunter [Model AGB-A8HE-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70096&o=2 $end $psx=cabult, $bio Sony PlayStation disc published 18 years ago: Cabela's Ultimate Deer Hunt - Open Season (c) 2002 Activision, Inc. - TECHNICAL - GAME ID: SLUS-01474 BARCODE: 047875750050 - TRIVIA - Released on October 30, 2002 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111065&o=2 $end $info=sc4cabin,sc4cabina,sc4cabinb,sc4cabinc,sc4cabind,sc4cabine,sc4cabinf,sc4cabing,sc4cabinh,sc4cabini,sc4cabinj,sc4cabink,sc4cabinl,sc4cabinm, $bio Cabin Fever (c) 200? Mazooma Games. - TECHNICAL - [Model PR2209] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42469&o=2 $end $info=sc5cabin,sc5cabina,sc5cabinb,sc5cabinc, $bio Cabin Fever (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2209] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43080&o=2 $end $info=cachat, $bio Arcade Video game published 27 years ago: Cachat (c) 1993 Taito Corp. Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention. - TECHNICAL - Taito L System hardware Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (ROTATE LEFT, ROTATE RIGHT) - TRIVIA - This game is known outside Japan as "Tube-It". - TIPS AND TRICKS - If you want the blocks at the same slow speed make sure to create a few larger chains, instead of making smaller chains which increases the the speed of boxes falling down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=367&o=2 $end $snes=cacoma, $bio Nintendo Super NES game published 27 years ago: Cacoma Knight in Bizyland (c) 1993 Seta Company, Limited. North American release. Game developed in Japan. See the original Japanese release entry for more info; "Cacoma Knight [Model SHVC-CC]". Text from the back cover: King Cacoma, the goofy golfing ruler of Bizyland needs you. Evil Queen Wagamama with the help of her meddling mirror have cast a spell on his Kingdom. Precious Princess Ophelia is trapped in the mirror! Bizyland has turned desolate and grey! Everyone but three slacking subjects are effected by the spell. It's up to you to grab the magic chalk and guide the quest to reclaim Bizyland and save the princess. - TECHNICAL - Cartridge ID: SNS-CC-USA - TRIVIA - Released in June 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62823&o=2 $end $snes=cacomaj, $bio Nintendo Super Famicom cart. published 28 years ago: Cacoma Knight (c) 1992 Datam Polystar Cacoma Knight is a puzzle/action game by DataM Polystar. The rich and peaceful Field-land kingdom is at stake and the evil queen Wagamama, queen of Lazyland, has ravaged the land with the help of her malefic mirror. The country is now cursed and the prosperity that once existed has been replaced by desolation and misery. The princess Ohime-sama (aka Ophelia) has also been taken away and she is now trapped inside the mirror world. The king decides to look for someone who can save the princess and the kingdom, and he eventually finds three heroes who seem unaffected by Wagamama's curse - the cute Jin Tori, the courageous Hi Patta and the humanoid-robot Kakomaru. Cacoma Knight is largely based on Qix, the classic arcade game released by Taito in 1981. Each stage must be cleared (or 'purified') by surrounding and closing off potions of the playfield, and the percentage of screen area to clear up starts low and increases as the game progresses. Hordes of enemies of all kinds also chase our heroes throughout the game - some walk along the line the player leaves behind and can't be killed, others freely move inside areas that haven't been cleared and can be destroyed (for a short amount of time) by closing off the surface they're standing on. Cleared section also provides power-ups, special items and points hidden inside pink treasure chests - some of them give the player invincibility for a short amount of time whereas others give him extra lives or speed boots. Cacoma Knight also features a cooperative and versus two-player mode. - TECHNICAL - Cartridge ID: SHVC-CC - TRIVIA - Released on November 21, 1992 in Japan for 7800 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 80/100 Export releases: [US] "Cacoma Knight in Bizyland [Model SNS-CC-USA]" - TIPS AND TRICKS - Cheat mode: Press Up(x2), Down(x2), Right, Left, Right, Left, B, A at the 1P VS COM player selection screen. A sound will confirm correct code entry. - STAFF - Executive Producer: Yukio Kakehi Assistant Producer: A. Tomikawa Director: T. Yoshikawa Programmer: Crazy Tom Character Design: Ani Shimizu Graphic Editor: S. W, A. Kumura Sound Composer: T. Wakuta Desk: M. Takada Sales Promotion: H. Monma Assistant: T. Kusakabe Special Thanks to: T. Ishizashi, Y. Kikuchi, Y. Saitou, Tsunja - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61118&o=2 $end $info=cactus, $bio Arcade Video game published 28 years ago: Cactus (c) 1992 Unknown. Bootleg/hack of "Saboten Bombers". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32259&o=2 $end $info=cc_13,cc_12,cc_10,cc_104, $bio Pinball published 22 years ago: Cactus Canyon (c) 1998 Midway Mfg. Co. - TECHNICAL - Height : 76in. (193cm) Width : 29in. (74cm) Depth : 55in. (140cm) Weight : 300lb (136kg) Midway WPC-95 Model Number : 50066 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chip : DMA-driven DAC - TRIVIA - Released in October 1998. 903 units were produced. Production stopped short to begin "Pinball 2000" production. - UPDATES - Version 1.2 (changes from Version 1.1) Date : February 6, 1999 - Fixed a problem in Drop Target Test. - Fixed game logic on Right Loop Rollover switch. - Tweaked default replay value and fixed replay level reflexing. Version 1.3 Date : April 24, 1999 - Fixed problem were right loop shots were falsely credited to the player. - Fixed a condition on the Mine where the motor would run if the player was playing Gold Mine Multiball, with Motherlode Lit, and tilted on his last ball. - Fixed a condition on the Train where the motor would run if the player was playing Polly Peril, with the train running, and tilted on his last ball. - STAFF - Design by : Tom Kopera (TOM), Matt Coriale (MAT) Art by : John Youssi (JY) Software by : Matt Coriale Dots/Animation by : Adam Rhine, Jim Raff Mechanics by : Louis Toy (TOY) Music & Sound by : Rob Berry (ROB) - PORTS - * OTHERS: Google Play (2013) The Pinball Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5243&o=2 $end $info=cactusco, $bio Slot Machine published 12 years ago: Cactus Corral (c) 2008 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - SERIES - 1. Shaman's Magic (2007) 2. Cactus Corral (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30782&o=2 $end $info=cactjack, $bio Pinball published 29 years ago: Cactus Jack's (c) 1991 Premier Technology Co. - TECHNICAL - Gottlieb System 3 (Alphanumeric) Model Number : 729 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Cactus Jack's was released in April 1991. 1,900 units were produced. - STAFF - Designers : Reinhard Bangerter, Jon Norris Artworks : David Moore, Constantino Mitchell Sound : Dave Zabriskie Software : Allen Edwall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5244&o=2 $end $cpc_flop=cad3ds19,cad3ds1901, $bio Amstrad CPC 464 disk. published 34 years ago: CAD-3D (c) 1986 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120302&o=2 $end $dragon_cass=cad6809, $bio Dragon cass. published 32 years ago: CAD-6809 (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116917&o=2 $end $dragon_flop=cad6809, $bio Dragon disk. published 32 years ago: CAD-6809 (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117042&o=2 $end $specpls3_flop=cadmaste, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: CAD-Master - Light Pen & Graphics Software (c) 1985 Trojan Products [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148259&o=2 $end $cpc_cass=cadlpen, $bio Amstrad CPC cass. published 35 years ago: CAD-Master Light Pen (c) 1985 Amsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116108&o=2 $end $info=cadash,cadashu,cadashj,cadashi,cadashf,cadashg,cadashp,cadashj1,cadashjo,cadashs, $bio Arcade Video game published 31 years ago: Cadash (c) 1989 Taito Corp. Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - TECHNICAL - Prom Stickers : C21 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1989, Cadash was released in March 1990 in Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on October 21, 1990. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. The Japanese and US versions are harder. Here are the main differences from the other revisions: * Medical herbs cost 200 gold each instead of 20. * Each character can carry only 4 herbs instead of 8. This also applies to antidotes. * Some of the priestess' magic are toned down. The shield spell can take less hits before disappearing, and the time spell gives 30 seconds instead of 60. * Inns get more expensive after a few uses. Their progressive price is 50, 200, 1,000, 6,000, 30,000 and 60,000 instead of 50, 200, 1,000, 2,000 and 5,000. * The Amulet of Dragon gives 10,000 gold instead of 60,000. There are many spelling and syntax errors in the French version texts. - TIPS AND TRICKS - * Characters list: - Fighter: Best offensive and defensive power. Cannot use magic. - Mage: Weak physical strength but strong attack magic. - Priest: Uses defensive magic and has great endurance, but has weak offensive powers. - Ninja: Uses thrown weapons and has excellent agility. Cannot use magic. * Debug Mode (in Debug Mode, you will be able to select starting scene, gold, EXP and several items) : 1) Hold Service Switch and reset the game. 2) Wait until 'Service Switch Error Message' is displayed, then push 'Start(x3), Service, Start'. 3) The game boots up then insert a credit and select a character. 4) Enter Debug Mode instead of starting the game. * Your character jumps backwards when hit by an enemy. When you're trying to quickly cross some areas where you're likely to take damage, this can be a bad thing; it can cause you to stay in the dangerous area much longer. So, to reduce the damage, turn back just before you get hit. This will cause the impact to push you -forward-, getting you out of danger more quickly. * The maximum amount of money you can have is 60,000 Golds. - STAFF - Produced by : Keisuke Hasegawa Directed by : Onijust Director of Software : Toru Sugawara (SGW) Main Programmer : Tarabar Hori (TAK) Monster Programmer: Yuichi Kohyama Trap Programer : Masaki Yagi (YMOT) (MYG) Scenario Programmer : Seiichi Taikoishi Production Designer : Onijust (ONJ) Graphic Designers : Onijust (ONJ), Takatsuna Senba, Hisakazu Katoh, Kozo Igarashi, Yoshihiro Iwata, Tetsuya Shinoda, Takayuki Ogawa, Kenichi Imaeda Assistant Graphic Design : Visual Arts Production Supervising Editor : Masaki Yagi (YMOT) Map Editor : Onijust Hardware Engineer : Tadashi Kushiro Electrician : Tomio Takeda Sound Producer : Pochi (Zuntata) Music Composer : Pinch Punch Sound Effects : Pinch Punch Mechanician : Yasunori Hatsuta Publicity Supervisor : Kazuo Nakagawa Software Analyzers : Hidehiro Fujiwara, Yuji Hiroshige Data Entry : Mari Iwano Game Designer : Onijust - PORTS - * CONSOLES: [JP] NEC PC-Engine (jan.18, 1991) "Cadash [Model TP02015]" NES TurboGrafx-16 [US] (1991) "Cadash [Model WTG040501]" [US] Sega Genesis (1992) "Cadash [Model T-11086]" Sega Mega Drive [KO] (1992) "Cadash" by Samsung [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: [US] Nokia N-Gage "Taito Memories" : release cancelled - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=368&o=2 $end $pce_tourvision=cadash, $bio TOURVision cart. published 27 years ago: Cadash (c) 1993 TOURVision. - TECHNICAL - Cart. ID: 203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118264&o=2 $end $megadriv=cadash, $vgmplay=cadash_md, $bio Sega Genesis game published 28 years ago: Cadash (c) 1992 Taito America Corp. - TECHNICAL - Cartridge ID: T-11086 - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57143&o=2 $end $pce=cadash, $bio NEC PC-Engine HuCARD published 29 years ago: Cadash (c) 1991 Taito Corp. Cadash is an adventure/action game by Taito, conversion of their own arcade game originally released in 1989. The evil demon Balrog from the underground world has returned to the country and has kidnaped princess Salasa. The desperate king decides to send his best men in a last attempt to bring his daughter back, and to return peace to the kingdom of Dilsarl. The player can incarnate a character among one of the four types offered by the game - a fierce Fighter, a mystical Mage, a young Priestess and an agile Ninja. Each character comes with his own set of strengths and weaknesses - the Fighter is strong but can't use magic, the Mage is physically the weakest but can use powerful spells, the Priestess has a good strength/magic balance and the Ninja is fast and can only use long range weapons. Cadash features various role playing elements - for instance players can rest in small villages where they can purchase new weapons, armors and other magic items and they level up using traditional experience points. - TECHNICAL - Game ID: TP02015 - TRIVIA - Cadash for PCE was released on January 18, 1991 in Japan for 6500 Yen. The original arcade game was developed and manufactured by Taito in 1989. Each area in the original game had a time limit and a powerful Demon head would appear and kill the player if he/she happened to stay in the same location for too long. This feature was obviously removed from the PC-Engine version. Export release : [US] "Cadash [Model WTG040501]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.11, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58544&o=2 $end $tg16=cadash, $bio NEC TurboGrafx-16 cart. published 29 years ago: Cadash (c) 1991 Working Designs North American release. For more information on the game itself, please see the Japanese version entry; "Cadash [Model TP02015]". - TECHNICAL - Game ID: WTG040501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84298&o=2 $end $amigaocs_flop=cadaver, $bio Commodore Amiga 500 disk. published 30 years ago: Cadaver (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73647&o=2 $end $ibm5150=cadaver35a, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Cadaver (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234573&o=2 $end $ibm5150=cadaver, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Cadaver (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234607&o=2 $end $amigaocs_flop=cadaverc, $bio Commodore Amiga 500 disk. published 29 years ago: Cadaver + Cadaver The Pay Off [Budget] (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73649&o=2 $end $amigaocs_flop=cadaverpo, $bio Commodore Amiga 500 disk. published 30 years ago: Cadaver - The Pay Off (c) 1990 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73650&o=2 $end $amigaocs_flop=cadavera, $bio Commodore Amiga 500 disk. published 30 years ago: Cadaver [The Bitmap Brothers Volume 1] (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73648&o=2 $end $spectrum_cass=cadaveri,cadaveria,cadaverisa,cadaveris, $bio Sinclair ZX Spectrum cass. published 7 years ago: Cadaverion (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226467&o=2 $end $apple2_flop_misc=caddraw, $bio Apple II disk. published 35 years ago: Caddraw (c) 1985 Kitchen Sink Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107217&o=2 $end $gameboy=cadillc2, $bio Nintendo Game Boy Cart. published 30 years ago: Cadillac II [Model DMG-CAJ] (c) 1990 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65735&o=2 $end $nes=cadillac, $bio Nintendo Famicom cart. published 30 years ago: Cadillac (c) 1990 Hector - TECHNICAL - GAME ID: HCT-C5/007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53895&o=2 $end $segacd=dino2br, $bio Sega CD published 26 years ago: Cadillacs and Dinosaurs - The Second Cataclysm (c) 1994 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60704&o=2 $end $segacd=dino2, $bio Sega CD published 26 years ago: Cadillacs and Dinosaurs - The Second Cataclysm [Model T-153035] (c) 1994 Rocket Science Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60705&o=2 $end $info=dino,dinou,dinopic,dinopic2,dinoa,dinopic3, $bio Arcade Video game published 27 years ago: Cadillacs and Dinosaurs (c) 1993 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Cadillacs Kyouryuu Shin Seiki [B-Board 91634B]". - TECHNICAL - Capcom Play System hardware (CP-S) B-Board #: 91635B-2 - TRIVIA - Cadillacs and Dinosaurs was released in February 1993 outside Japan. It is known in Japan as "Cadillacs Kyouryuu Shin Seiki" (translated from Japanese as 'Cadillacs New Dinosaur Century'). During the storyline on the original Japanese release, there is a scrolling effect on the text. All the Export versions have no such effect. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=369&o=2 $end $info=dinoj, $bio Arcade Video game published 27 years ago: Cadillacs Kyouryuu Shin Seiki (c) 1993 Capcom. In this 2-D side-scrolling beat'em up, four earth-minded heroes attempt to stop poachers from harming the dinosaur population. Each character has his or her special strengths and abilities. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B # of Players: Up to 3 simultaneous. Type of controls (per player): 8-way joystick # of Buttons (per player): 2 => [1] Attack, [2] Jump - TRIVIA - Cadillacs Kyouryuu Shin Seiki was released in February 1993 in the Japanese arcades. It was known there as the 25th video game made for the CP-S system. The title of this game translates from Japanese as 'Cadillacs New Dinosaur Century'. This game is very famous by the name "Mustapha's game" (the main character of the game) in Asia. Characters based upon the comic 'Xenozoic Tales' created in the late eighties by Mark Schultz. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Tenchi Wo Kurau II : G.S.M. Capcom 7 - PCCB-00133) on August 20, 1993. Exported as "Cadillacs and Dinosaurs [B-Board 91635B-2]". There is also an unofficial Chinese version known as "Dinosaur Hunter". There is a modified version of this game (hack?), in which certain gun(s) have unlimited ammo. - TIPS AND TRICKS - On the 2nd and 5th stages, there appears a large dinosaur called a Shivat that's sleeping when first encountered. Try to keep the human enemies from whacking them to wake them up. While the Shivats do attack the enemies, they can also cause trouble (and injuries) for the players. There are also some pterodactyl-like flying creatures that need to be struck by jumping to reach them. Whenever you drain the energy from any menacing dinosaurs, they slightly change color, then become harmless. On the 3rd stage, where you're driving Jack's Cadillac, try to dodge the grenades thrown by the stage's motorcycle-riding boss, Hogg, while crashing into him with the car. If you're good at this, you should be able to at least reduce his energy to the yellow level, the lowest for the enemies. On the 6th stage, there's 2 points at where you need to be careful not to be stomped on by the legs of a brontosaurus. But, try to lure some of the other enemies underneath them instead! - STAFF - Planning : DA., Hattari, JRA Object GFX : Kurisan, Jun Matsumura (Jun), Matano, Ss, Shisui, Kinmon, The Who Scroll GFX : Nissui, Konomi, Ohnicchan, Bentobucho Programmers : Yuki Saiko, Cky Gi-u, T. Uragoro, Some-P Music : Isao Abe (Piro2 Oyaji), Syun Nishigaki (Syun), Kiyo Sound : Toshio Kajino (Toshi Bull), Nobuhiro Oouchi (Nobu. Oouchi) Assists : Kitasan, Yokozo, Daniel, Inukichi, Ban, Jirou, Kurata-N, Hanisawa AD-Design : Sho, Tom, Sensei USA Support : James Goddard (DJames.) Many Thanks : Noritaka Funamizu (Poo), Akira Nishitani (Nin), Hore Hore, Alex Jimenez, Super Joe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=370&o=2 $end $c128_flop=cadpak, $bio Commodore C128 disk. published 34 years ago: CADPAK-128 (c) 1986 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231901&o=2 $end $cpc_flop=caecilia, $bio Amstrad CPC 464 disk. published 26 years ago: Caecilia Metella (c) 1994 Sleepwalker PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124688&o=2 $end $amigaocs_flop=caesar, $bio Commodore Amiga 500 disk. published 28 years ago: Caesar (c) 1992 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73651&o=2 $end $ibm5170_cdrom=caesar2d,caesar2b,caesar2, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Caesar II (c) 1995 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144589&o=2 $end $megadriv=caesar, $bio Sega Mega Drive game published 29 years ago: Caesar no Yabou (c) 1991 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56381&o=2 $end $megadriv=caesar2, $bio Sega Mega Drive game published 28 years ago: Caesar no Yabou II (c) 1992 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56382&o=2 $end $bbcb_cass=cesarcat, $bio Caesar the Cat (c) 19?? Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51596&o=2 $end $info=mv1cpc,mv1cpca,mv1cpcb, $bio Caesar's Palace Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41658&o=2 $end $info=j6cpclb,j6cpclba,j6cpclbb, $bio Caesar's Palace Club (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61484&o=2 $end $info=m5caesc, $bio Caesars Cash (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15653&o=2 $end $info=sp_cpal, $bio Fruit Machine published 22 years ago: Caesars Palace (c) 1998 Ace Coin Equipment. - TECHNICAL - ELECTRA Cabinet Height : 176 cm. Width : 68,2 cm. Depth : 66 cm. Weight : 120 Kg. - TRIVIA - Released in May 1998. - TIPS AND TRICKS - GAME PLAY HINTS : * When considering swapping back to the nudge ladder check the reel positions first to see what win will be available. * Nudging in Bar Code allows the player to input a button code to select a feature. * Consider nudging in pairs for Hold After Nudge if the Hi-Lo number is risky. * Gambling on a 7 wih the lucky 7 bonus options active will guarantee the win. * Look out for Hold Above or Hold Below wins that will be randomly announced and indicated on the Alpha Numeric display. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15287&o=2 $end $info=j6cpal,j6cpala,j6cpalb,j6cpalc,j6cpald,j6cpale,j6cpalf,j6cpalg, $bio Fruit Machine published 21 years ago: Caesars Palace (c) 1999 Crystal Leisure. - TECHNICAL - IMPACT - TRIVIA - Caesars Palace was released in May 1999 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29074&o=2 $end $psx=caesar2k, $bio Sony PlayStation disc published 20 years ago: Caesars Palace 2000 - Millennium Gold Edition (c) 2000 Interplay - TECHNICAL - GAME ID: SLUS-01089 - TRIVIA - Released on June 29, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111503&o=2 $end $dc=caesar2ke, $bio Sega Dreamcast GD published 20 years ago: Caesars Palace 2000 - Millennium Gold Edition [Model T-12502D-50] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135229&o=2 $end $dc=caesar2k, $bio Sega Dreamcast GD published 20 years ago: Caesars Palace 2000 - Millennium Gold Edition [Model T-12504N] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135228&o=2 $end $gba=caesars,caesarsp, $bio Nintendo GBA cart. published 19 years ago: Caesars Palace Advance - Millennium Gold Edition [Model AGB-ACPE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70099&o=2 $end $gbcolor=caesars2, $bio Nintendo Game Boy Color game published 21 years ago: Caesars Palace II [Model CGB-AI2E-USA] (c) 1999 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67626&o=2 $end $psx=caesars2, $bio Sony PlayStation disc published 22 years ago: Caesars Palace II (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00780 - TRIVIA - Released in October 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111504&o=2 $end $gameboy=caesars, $bio Nintendo Game Boy Cart. published 29 years ago: Caesars Palace (c) 1991 Ocean Software, Limited. - TECHNICAL - Cartridge ID: DMG-CE-NOE - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65736&o=2 $end $gameboy=caesarsua,caesarsu, $bio Nintendo Game Boy Cart. published 29 years ago: Caesars Palace [Model DMG-CE-USA] (c) 1991 Arcadia Systems, Incorporated. [Mastertronic Group] [Costa Mesa, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65738&o=2 $end $gameboy=caesarsj, $bio Nintendo Game Boy Cart. published 28 years ago: Caesars Palace [Model DMG-CEJ] (c) 1992 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65737&o=2 $end $nes=caesars,caesarsp, $vgmplay=caesars_nes, $bio Nintendo NES cart. published 28 years ago: Caesars Palace (c) 1992 Virgin Interactive At the heart of the Las Vegas strip, CAESAR'S PALACE beckons you into a land of fantasy with bustling cardtables, jingling coins and dazzling lights. Now you can experience the pulse-quickening excitement of casino gambling in your own home with CAESAR'S PALACE for the NES. Play Blackjack, Video Poker, Slot Machines, Roulette and The Big Six. Once you've experienced a taste of casino gambling, you'll never want to leave CAESER'S PALACE! - TECHNICAL - GAME ID: NES-C9-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54980&o=2 $end $psx=caesars, $bio Sony PlayStation disc published 23 years ago: Caesars Palace (c) 1997 Interplay - TECHNICAL - GAME ID: SLUS-00285 BARCODE: 040421890859 - TRIVIA - Released on October 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111490&o=2 $end $gamegear=caesars, $bio Sega Game Gear cart. published 27 years ago: Caesars Palace [Model T-70098] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64501&o=2 $end $megadriv=caesars, $vgmplay=caesars_md, $bio Sega Genesis game published 27 years ago: Caesars Palace (c) 1993 Virgin Interactive - TECHNICAL - GAME ID: T-70146 - TRIVIA - Released in March 1993. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57144&o=2 $end $cdi=cboxing,cboxingu,cboxingua, $bio Phillips CD-i published 27 years ago: Caesars World of Boxing (c) 1993 Philips Interactive Media, Incorporated. Your sports fantasy comes true in the boxing arcade/strategy game that puts you in the ring at fabulous Caesars Palace, Las Vegas. Behind the scenes, the managers, trainers, reporters, highrollers, and groupies who make up your entourage offer advice, encouragement, and temptation. Under the lights, the world is watching as you tape on the gloves, climb through the ropes, and fight for the heavyweight crown. You're always in the middle of the action (surrounded by the colour and glamour of Las Vegas nightlife) in Caesars World of Boxing. - TECHNICAL - Model 810 0143 - STAFF - Director: David Riordan Producer: David White Boxing Simulation Programmer: Gary Brian Smith World Simulation Programmer: Mike Berro Director of Technology: David Todd Executive Producer: Sarina Simon Executives for Caesars World Inc: Rich Rose, Michael Wilkins Boxing Consultant: Gil Clancy Design Team: Mike Berro, Paul Hoffmeier, David Riordan, Gary Brian Smith, David Todd, David White Writers: Steven Weiss, Paul Dell, Lena Marie Pousette, David Riordan Art Director: Courtney Lane Artist: Lana Yu 3D Title Graphics: Leslie Doughty Original IBM Artwork: Paul fgjfgkjdsfk Statistics/Fighter Design: Paul Hoffmeier Software Tools: Mike Berro, Greg Hemsath, Ken Jordan, Brandie Lynn, Dan Pinal, Gary Brian Smith, David Todd Sound Designer: Robert Weaver Post Production Supervision: Robert Weaver Enterprises Sound Editors: Robert Weaver, Tom Parker Q A: Paul Hoffmeier, Janice Bechenbach, Greg Hemsath Caesars Gym Owner: Phillip Simms Managers: J. Bryan Bourg, Jose Rey, Robert Clotworthy, Sam Scarber, Lena Marie Pousette Trainers: Sam Vincent, Jim Maniaci, Elizabeth Sandifer, Kevin Richardson Press: Tom Jackman, John LaMotta, Michael Fox, Nancy Kane, Ralph Monaco, Mark Hoffmeier Promoters: Lee Ryan, Alan Wolf, Lou Bonacki, Kingston Ducoeur Women: Sharron Lee Jones, Lysa Regina, Sonia Satra, Rosie Tenison, Zane Hunter, Paris Houghton, Monica Coles, Michelle Schaffer Men: Jim Pirri, Jim Christensen Ring Girls: Linda Walling, Laurie Gordon, Lyndsee Douquette, Adrain Andreoni, Tonya Poole Line Producer: Johnathan Weidemann Director of Photography: Mackenzie Waggaman 1st A.D: Fred Kennamer 2nd A.D: Steve Strachan Production Coordinator: Beth Shiffman Ultimatte: Bob Kertesz Tape Operator: Greg Noyes Video Engineer: Mike Berro Gaffer: Mark Whitney Best Boy: Kurt Wolf Key Grip: John Brunhold Grip: John Shultz Sound: John Cevetello Sound Assistant: Tom Parker Makeup/Hair: Wendy Demmerle Wardrobe: Winifred Clements Assistant Wardrobe: Hala Bahmet Props: Tom Cortese Telepromter: Lee Green Electric Script: Lia Sargent Craft Services: Pamela Ludwig Production Assistant: Steve Rosegrant Las Vegas 2nd Unit Associate Producer: Carrie Daccardi Director of Photography: Mackenzie Waggaman 1st A.D: Fred Kennamer Talent Coordinator: Lena Marie Pousette Gaffer: Mark Whitney Best Boy Electrician: Kurt Wolf Key Grip: John Brunhold Best Boy Grip: Tony Giordano Driver/Swing: John Shultz Production Assistants: Jerry Kaman, Steve Rosegrant Extra Casting Provided by The Baskow Agency: Jackie Baskow, Franckie Picone, Tim Arie MPEG Digital Encoding: Laser Pacific, Randy Blim On-Line Video Editing Provided by Pacific Ocean Post: Scott Burrows Off-Line Video Editing Provided by Eric Blum Video Productions: Rick Pratt Voice Over Casting Provided by Off The Walla Aerial Service Provided by Cine Exec: Jim Deeth Boxing Footage Provided by Showtime Championship Boxing Showtime Networks Inc. Additional Locations Provided by La Aztecka Boxing, Conejo Valley Karate Academy, K.O. Boxing Special Thanks Caesars Palace, Las Vegas Nevada: Phil Cooper, Deborah Munch, Margret Kurtz Philips Interactive Media: Dave McElhatten POV Entertainment: Charlene Bonnhoff, Jackie Becker, Carrie Buse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52796&o=2 $end $cdi=cgambl, $bio Phillips CD-i published 28 years ago: Caesars World of Gambling (c) 1992 Philips Interactive Media, Incorporated. Experience the real sights and sounds of the Caesar's Palace casinos. Hear the jingle of coins and the gasp of the crowd as you challenge the house. Motion picture quality graphics and high fidelity, stereo sound effects make you feel as if you're right in Las Vegas. Caesars World Of Gambling gives you the thrill of high stakes gaming in your own living room. This fully interactive disc tracks the wins and losses of up to 12 players at a time and accurately duplicates the games of the famous Caesars Palace in Las Vegas. Learn to play the most popular casino games with easy-to-follow interactive directions. It's like having your own gaming instructor. Includes CRAPS, BLACKJACK, VIDEO POKER, SLOTS, ROULETTE - TECHNICAL - Model 699 027-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52797&o=2 $end $cpc_flop=cafardf1, $bio Amstrad CPC type-in published 32 years ago: Cafard (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119539&o=2 $end $dc=cafelitl, $bio Sega Dreamcast GD published 17 years ago: Cafe Little Wish [Model T-46513M] (c) 2003 Princess Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135230&o=2 $end $c64_flop_orig=cagedart, $bio Caged Artist's FB and DX Editor/Librarian (c) 198? Dr. T. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235983&o=2 $end $cpc_flop=cahierde, $bio Amstrad CPC 464 disk. published 35 years ago: Cahier de Textes (c) 1985 Logys [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123091&o=2 $end $info=m4cwalk, $bio Cake Walk (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41297&o=2 $end $a2600=cakewalke, $bio Atari 2600 cart. published 37 years ago: Cakewalk - Alarm in der Backstube (c) 1983 CommaVid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50304&o=2 $end $a2600=cakewalk, $bio Atari 2600 cart. published 37 years ago: Cakewalk (c) 1983 CommaVid The conveyers are spinning out of control! A torrent of cakes and pies pour from the ovens. The besieged Baker must snatch the pastries before they fall off the end, but avoid the deadly silverware. If that's not enough, there's a dancing gingerbread man that tries to out-fox the Baker and a surly janitor to sweep up the mistakes. You must maneuver the Baker among the six conveyers. You can stop one, but neglect it or try to stop another conveyor and it's on the move again. When you catch enough pastries, you'll earn a coffee break. Rest, enjoy your coffee, and get ready for a new onslaught of runaway goodies. Good reflexes alone aren't enough to avoid disaster. As the pace increases, planning time and margin of error vanish until the bad-tempered janitor won't clean up another spill. Can you catch all the pastries and keep the Bakery going until the next coffee break? Test your speed, skill, and decisiveness in Cakewalk, the latest video challenge from Commavid. - TECHNICAL - Model CM008 - TIPS AND TRICKS - * More experienced players can start with the left difficulty switch in the A (or EXPERT position to begin play at the difficulty level normally encountered after the fourth coffee break. * The right difficulty switch and the TV type (Color / BW) switch have no function in Cakewalk. * Game #11 is probably the hardest, and game #6 is the easiest. * If you want the fastest action possible action, play games with the "belt speedup" feature. * Study the Gingerbread men, they are more predicatable than they seem. They do act somewhat differently in the "all gingerbread men" game versions. * In a fast and crowded situation, if a pastry is dropped, use the time taken by the janitor to clean up. Stop a belt and position your baker to salvage the situation. - STAFF - Programmer: Irwin Gaines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50303&o=2 $end $pc98=cal, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Cal (c) 1990 Birdy Soft. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89064&o=2 $end $x68k_flop=cal, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cal (c) 1991 Birdy Soft - TECHNICAL - FD x2 - TRIVIA - Released on January 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87185&o=2 $end $msx2_flop=cal, $bio MSX 2 disk. published 29 years ago: Cal (c) 1991 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101520&o=2 $end $msx2_flop=cal2, $bio MSX 2 disk. published 28 years ago: Cal 2 (c) 1992 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101521&o=2 $end $fmtowns_cd=caltiny, $bio Fujitsu FM Towns CD published 27 years ago: Cal Gaiden - Tiny Steps Behind the Cal (c) 1993 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110281&o=2 $end $x68k_flop=cal2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cal II (c) 1991 Birdy Soft - TECHNICAL - FD x4 - TRIVIA - Released on April 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87186&o=2 $end $pc98=cal2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Cal II (c) 1991 Birdy Soft. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89065&o=2 $end $pcecd=cal2, $bio NEC PC-Engine CD published 27 years ago: Cal II (c) 1993 NEC Avenue, Limited. - TECHNICAL - BARCODE: 4988041700430 GAME ID: NAPR-1034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58131&o=2 $end $pc98=cal3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Cal III (c) 1991 Birdy Soft. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89066&o=2 $end $pcecd=cal3, $bio NEC PC-Engine CD published 26 years ago: Cal III (c) 1994 NEC Avenue, Limited. - TECHNICAL - BARCODE: 4988041700560 GAME ID: NAPR-1039 - TRIVIA - Released on March 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58132&o=2 $end $pc98=cpw, $bio Cal Piss Water - Ayashii CG Shuu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89067&o=2 $end $snes=calripknu,calripknup, $bio Nintendo Super NES game published 28 years ago: Cal Ripken Jr. Baseball (c) 1992 Mindscape, Incorporated. - TECHNICAL - Game ID: SNS-CJ-USA - TRIVIA - Released in December 1992 in the USA. - TIPS AND TRICKS - All Ripken team --------------- Select an exhibition game and press Start. Hold L + R and press Start at the team selection screen. The ALCAL'S Team will now be selectable. Championship game (as Atlanta) ------------------------------ Vs. Password Baltimore RGGJKJBDSPKDGGGFFRC Chicago RHHJKJBDSPKDGGGFFRC Atlanta RCCJKJBDSPKDGGGFFRC San Francisco RFFJKJBDSPKDGGGFFRC Boston SLCJKJBDSPLDGGGFFRC St. Louis SLSJKJBDSPLDGGGFFRC Oakland VNDJKJBDSPLDGGGFFRC Minnesota WPDJKJBDSPLDGGGFFRC Los Angeles XQDJKJBDSPLDGGGFFRC Detroit XQDJKJBDSPLDGGGFFRC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62825&o=2 $end $snes=calripkn, $bio Nintendo Super NES game published 28 years ago: Cal Ripken Jr. Baseball [Model SNSP-CJ-NOE] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62824&o=2 $end $megadriv=calripkn, $bio Sega Genesis game published 28 years ago: Cal Ripken Jr. Baseball (c) 1992 Mindscape, Incorporated. - TECHNICAL - GAME ID: T-87046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57145&o=2 $end $fmtowns_cd=cal, $bio Fujitsu FM Towns CD published 28 years ago: Cal Towns (c) 1992 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110282&o=2 $end $info=calibr50, $bio Arcade Video game kit published 31 years ago: Cal.50 - Caliber Fifty (c) 1989 Romstar. Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters. The game is very similar in play to SNK's Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages. Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides. - TECHNICAL - Game ID : UH Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 2 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in September 1989 in the USA. All the speech in the game are the voice of Jun Aida. - STAFF - Produced by : Jun Fujimoto Directed by : Noboru Miyamari Screen play by : Noboru Miyamari Based on the Novels by Viet Nam 1972. Art direction : Mitsuhiro Takeda Music direction : Tak Suzuki (Goblin Sound) Original music composers (Goblin Sound) : Hiroshi Taguchi, Tak Suzuki, Zero Yotsumoto Sound effects editor : Noboru Miyanari Sound mixer / editor : Tak Suzuki (Goblin Sound) Sound programmer : Noboru Miyanari Titles : Mitsuhiro Takeda Hardware designer : Nobuyuki Nonaka Custom chip designed by Digital Magic Lab. Programmer : Noboru Miyanari Character designers : Mitsuhiro Takeda, Asako Kumura, Miyuki Kasajima Background designer : Tomokazu Sunaga Special effects : KII System Controller designers : Yoshikazu Ikegai Assemblers : Akihiro Aranaga, Toshio Sasho and many others Marketing : Tohru Ishikawa, Yasuhiro Ota Parts department : Mikio Harada, Masayuki Iwata Graphic tools designed by : Hiroyuki Watanabe Development system designed by : Keiji Ishikawa - PORTS - * CONSOLES: Sega Mega Drive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=371&o=2 $end $megadriv=cal50, $vgmplay=cal50_md, $bio Sega Genesis game published 29 years ago: Cal.50 - Caliber Fifty (c) 1991 Mentrix Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57146&o=2 $end $info=m4calama__f,m4calama__g,m4calama__i, $bio Calamari Club [Model BC3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233333&o=2 $end $info=m4calama__h,m4calama__j, $bio Calamari Club [Model BCA] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233334&o=2 $end $info=m4calama__a,m4calama__b,m4calama__c, $bio Calamari Club [Model CA3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233335&o=2 $end $info=m4calama,m4calama__d,m4calama__e, $bio Calamari Club [Model CAC] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41266&o=2 $end $psx=calam1, $bio Sony PlayStation disc published 23 years ago: Calamity 1 - The Natural World (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-200110 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110598&o=2 $end $psx=calam2, $bio Sony PlayStation disc published 23 years ago: Calamity 2 - People and Traditions [Model LSP-905048] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110599&o=2 $end $psx=calam3, $bio Sony PlayStation disc published 23 years ago: Calamity 3 - Around the World (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-200330 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110600&o=2 $end $cpc_flop=calcf198, $bio Amstrad CPC 464 disk. published 34 years ago: Calc (c) 1986 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123092&o=2 $end $c64_cart=calcres, $bio Commodore C64 cart. published 37 years ago: Calc Result (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53532&o=2 $end $cbm2_flop=calcresu, $bio Commodore CBM-II disk. published 37 years ago: Calc Result (c) 1983 Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232863&o=2 $end $alice32=calc, $bio Alice 32 cass. published 35 years ago: Calc (c) 1985 Powersoft - TECHNICAL - Game ID: 0000182 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87571&o=2 $end $apple2_flop_misc=calcman, $bio Apple II disk. published 38 years ago: Calc-Man (c) 1982 Softdisk Magazette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107284&o=2 $end $plus4_cart=calcplus, $bio Commodore C16 Plus/4 cart. published 36 years ago: Calc/Plus (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237553&o=2 $end $gba=calciobt, $bio Nintendo GBA cart. published 14 years ago: Calciobit [Model AGB-BIXJ-JPN] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70101&o=2 $end $z80ne_cass=calcolo,calcoloa,calcolob, $bio Calcolo Equo Canone (c) 198? Unknown [Italy] Program for calculating the fair rent for property rentals in the 1980s. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235233&o=2 $end $psx=calcolo, $bio Sony PlayStation disc published 23 years ago: Calcolo! Ochimo no Shootin (c) 1997 Clef Inventor - TECHNICAL - [Model SLPS-01071] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85006&o=2 $end $camplynx_flop=calcstar, $bio Camputers Lynx disk. published 39 years ago: CalcStar (c) 1981 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237155&o=2 $end $mbc55x=calcstar, $bio Calcstar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236966&o=2 $end $x07_cass=calcul, $bio Canon X-07 type-in published 36 years ago: Calcul (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138526&o=2 $end $cpc_flop=calculdu, $bio Amstrad CPC 464 disk. published 14 years ago: Calcul d'un Systeme d'Equations (c) 2006 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124689&o=2 $end $cpc_flop=calculdi, $bio Amstrad CPC type-in published 33 years ago: Calcul Dichotomique (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119113&o=2 $end $cpc_flop=calculin01,calculin, $bio Calcul Infernal (c) 198? Laser Press SARL. - TRIVIA - Listed as a Type-in program in the French magazine; Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133953&o=2 $end $mo5_cass=calcmnt2,calcmnt2b,calcmnt2a, $bio Thomson MO5/ORIC cass. published 36 years ago: Calcul Mental (c) 1984 Loriciels. - TECHNICAL - FACE A: Oric FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40444&o=2 $end $mo5_cass=calcmnt1, $bio Thomson MO5 cass. published 36 years ago: Calcul Mental (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108684&o=2 $end $cpc_cass=calcment, $bio Amstrad CPC cass. published 35 years ago: Calcul Mental (c) 1985 Logys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83916&o=2 $end $cpc_flop=calculme, $bio Amstrad CPC type-in published 34 years ago: Calcul Mental (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119114&o=2 $end $cpc_flop=calculme01, $bio Amstrad CPC type-in published 33 years ago: Calcul Mental (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119875&o=2 $end $mo5_cass=calcrapi, $to7_cass=calculra, $bio Thomson MO5/TO7 cass. published 36 years ago: Calcul Rapide (c) 1984 No Man's Land. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108171&o=2 $end $to_flop=calcurap, $bio Thomson TO disk. published 33 years ago: Calcul Rapide (c) 1987 Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107619&o=2 $end $cpc_flop=calculsu, $bio Amstrad CPC type-in published 33 years ago: Calcul Sur Les Matrices (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119115&o=2 $end $cpc_cass=calcul, $bio Amstrad CPC cass. published 35 years ago: Calcul (c) 1985 Hatier - TECHNICAL - GAME ID: HA 7529 - STAFF - By: F. ABELLA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83915&o=2 $end $amigaocs_flop=calculat, $bio Commodore Amiga 500 disk. published 31 years ago: Calculation (c) 1989 Computermate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73652&o=2 $end $interact=calculat, $bio Interact Family Computer cass. published 41 years ago: Calculator (c) 1979 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237133&o=2 $end $uzebox=calc, $bio Belogic Uzebox ROM published 10 years ago: Calculator Demo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233045&o=2 $end $msx1_cass=calcnew, $bio MSX cass. published 35 years ago: Calculator New (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94508&o=2 $end $cpc_cass=calcnew, $bio Amstrad CPC cass. published 34 years ago: Calculator New (c) 1986 DiMemsionNEW. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83917&o=2 $end $x07_cass=calculat, $bio Canon X-07 type-in published 35 years ago: Calculatrice (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138527&o=2 $end $cpc_flop=calculat, $bio Amstrad CPC type-in published 33 years ago: Calculatrice (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119116&o=2 $end $cpc_flop=calculat02, $bio Amstrad CPC type-in published 32 years ago: Calculatrice (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119582&o=2 $end $cpc_flop=calculat01,calculat03, $bio Amstrad CPC 464 disk. published 33 years ago: Calculatrice Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123110&o=2 $end $to7_cart=calctric, $bio Thomson TO7 cart. published 37 years ago: Calculatrice (c) 1983 Answare - TECHNICAL - GAME ID: CL.7007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108608&o=2 $end $mc1000_cass=calcprec, $bio Calculo de Preco de Venda [Model F-18] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237090&o=2 $end $mc1000_cass=calcfin, $bio Calculo Financiero [Model F-25] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237089&o=2 $end $cpc_flop=calculsa, $bio Amstrad CPC 464 disk. published 34 years ago: Calculs Algebriques (c) 1986 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124690&o=2 $end $mo5_cass=calcnume, $to7_cass=calcnume, $bio Thomson MO5/TO7 cass. published 35 years ago: Calculs Numeriques (c) 1985 VIFI-Nathan. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108172&o=2 $end $cpc_flop=calcumat, $bio Amstrad CPC 464 disk. published 34 years ago: Calcumat (c) 1986 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125000&o=2 $end $info=calcune, $bio Arcade Video game published 24 years ago: Calcune (c) 1996 Yuvo. Unreleased prototype puzzle game from Yuvo. - TRIVIA - Last development date: February 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110752&o=2 $end $jupace_cass=calendar, $bio Jupiter Ace cass. published 13 years ago: Calendar (c) 2007 Lopes [Ricardo Fernandes Lopes] Routine to display the dates, days of a particular month. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115719&o=2 $end $apple2gs=calcraft, $bio Apple IIGS disk. published 33 years ago: Calendar Crafter (c) 1987 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115270&o=2 $end $apple2_flop_clcracked=calfunld, $bio Apple II disk. published 31 years ago: Calendar Fun with the Lollipop Dragon (c) 1989 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240629&o=2 $end $apple2_flop_clcracked=calskils, $bio Apple II disk. published 34 years ago: Calendar Skills (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107218&o=2 $end $mc1000_cass=calendar, $bio Calendario [Model F-21] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237091&o=2 $end $mz700_cass=calendri, $bio Calendrier (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131735&o=2 $end $cpc_flop=calendri, $bio Amstrad CPC type-in published 27 years ago: Calendrier (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119482&o=2 $end $amigaocs_flop=calephar, $bio Commodore Amiga 500 disk. published 27 years ago: Calephar (c) 1993 Future - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73653&o=2 $end $psx=calisgeo, $bio Sony PlayStation disc published 23 years ago: Cali's Geo Tools (c) 1997 The Lightspan Partnership. - TECHNICAL - GAME ID: LSP-020190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110601&o=2 $end $cpc_flop=califef1, $bio Amstrad CPC type-in published 34 years ago: Calife (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120566&o=2 $end $info=calchase, $bio Arcade Video game published 21 years ago: California Chase (c) 1999 The Game Room. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31489&o=2 $end $info=m4calicl,m4calicla,m4caliclb,m4caliclc,m4calicld, $bio California Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41267&o=2 $end $apple2gs=calidemo, $bio Apple IIGS disk. published 30 years ago: California Demo (c) 1990 GS Alliance - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240801&o=2 $end $spectrum_cass=caligame, $bio Sinclair ZX Spectrum cass. published 33 years ago: California Games (c) 1987 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78157&o=2 $end $cpc_cass=calgames, $bio Amstrad CPC cass. published 33 years ago: California Games (c) 1987 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83918&o=2 $end $msx1_cass=calgames, $bio MSX cass. published 33 years ago: California Games (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94509&o=2 $end $apple2_flop_clcracked=calgames, $bio Apple II disk. published 33 years ago: California Games (c) 1987 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107303&o=2 $end $cpc_flop=calgames,calgamesh,calgamesb,calgamesc,calgamesd,calgamese,calgamesf,calgamesg,calgamesa, $bio Amstrad CPC 464 disk. published 33 years ago: California Games (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119402&o=2 $end $specpls3_flop=caligams, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: California Games (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147878&o=2 $end $apple2gs=calgames, $bio Apple IIGS disk. published 32 years ago: California Games (c) 1988 Epyx. - TRIVIA - In the surfing game, there's a very rare chance that, after the player falls off their board, a shark will appear and the Jaws theme will play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49748&o=2 $end $amigaocs_flop=calgame,calgamea, $bio Commodore Amiga 500 disk. published 32 years ago: California Games (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73654&o=2 $end $spectrum_cass=caligamek, $bio California Games (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219387&o=2 $end $msx1_flop=calgames,calgamesa, $bio California Games cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229895&o=2 $end $amigaocs_flop=calgame2, $bio Commodore Amiga 500 disk. published 28 years ago: California Games II (c) 1992 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73655&o=2 $end $sms=calgame2b,calgame2, $bio Sega Master System cart. published 27 years ago: California Games II (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 7105] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55960&o=2 $end $snes=calgame2j, $bio Nintendo Super Famicom cart. published 27 years ago: California Games II [Model SHVC-H9] (c) 1993 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61119&o=2 $end $snes=calgame2u, $bio Nintendo Super NES game published 27 years ago: California Games II [Model SNS-C2-USA] (c) 1993 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62827&o=2 $end $snes=calgame2, $bio Nintendo Super NES game published 28 years ago: California Games II [Model SNSP-C2-EUR] (c) 1992 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62826&o=2 $end $megadriv=calgames, $vgmplay=calgames_md, $bio Sega Genesis game published 29 years ago: California Games (c) 1991 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 1207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69595&o=2 $end $a2600=calgames,calgamese, $bio Atari 2600 cart. published 32 years ago: California Games (c) 1988 Epyx, Incorporated. California Games is a challenge of skills for 1 to 8 players. The object of the games is to win ribbons in each individual event. Players can also compete for the top score in overall competition. California Games includes 4 exciting events: Foot Bag, Half Pipe Skateboard, BMX Bike Racing, and Surfing. Each player chooses a sponsor for the competition. You are judged on each event and a record is kept of your score. Ribbons are awarded to the scoring competitors. Improve your skills in each event, compete with your family and friends and become a California Champion. - TECHNICAL - Model 19319R - STAFF - Programmer: Peter Engelbrite, Steve Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50305&o=2 $end $megatech=mt_calga, $info=mt_calga, $bio Sega Mega-Tech cart. published 29 years ago: California Games (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-55 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39157&o=2 $end $sms=calgames, $bio Sega Master System cart. published 31 years ago: California Games (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7014] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55959&o=2 $end $nes=calgames,calgamesu, $bio Nintendo NES cart. published 31 years ago: California Games (c) 1989 Milton Bradley Co. Get ready for the gnarliest, most radically awesome sports events under the sun! They're six of California's hottest games. Geared for daredevils - and guaranteed to get your adrenaline pumping! First, pick your sponsor. Then tackle the heavy competition in surfing, rollerskating, BMX bike racing and more. Take risks to score high, 'cause wimps wipe out! Trophies are awarded for single events and overall competition! So grab your gear and go for it. You'll be up to your jams in awesome action. And you just might walk away with first prize! - TECHNICAL - GAME ID: NES-CG-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54981&o=2 $end $lynx=calgames, $bio Atari Lynx cart. published 31 years ago: California Games (c) 1989 Atari Corp. California Games is a sports simulation for one or two players. Welcome to California, dude. Home of, like, the most radical sports in the Milky Way. Rad, bad, and totally aggro. You are about to hit the sand, turf, and asphalt of the Golden State to go for trophies in everything from surfing to bike racing. California Games is the ultimate in athletic competition. You compete in the hottest sports around for the gnarliest sponsors west of the Sierras. So bleach your hair, slide into that wetsuit, and load your stick in the back of the van. You are about to have the most fun you've had since Mom ran over your skateboard. California Games takes you from the surf to the turf. Are you, like, gonna love it, or what? Begin your quest for an endless summer in Hollywood, where you will catch air skateboarding on the totally tubular Half Pipe. Then cruise to San Francisco for some killer footwork on the high-flyin' Foot Bag. After that, hit the beach for the most radical sport in California, the crown jewel of coastal competition, Surfing. You will shoot the tube and carve the biggest breakers of any hot-dogger around. Over the dirt track, you'll hit top speed on your BMX Racing Bike. Your moves had, like better be bad. That's four massive, totally rad events. You're gonna have your hands full. Not to mention your feet. Take part in the wildest games of the all--California Games. You will really get into it. It's only, like, the most totally awesome game in the world. For sure. - TECHNICAL - Model PA2025 - TIPS AND TRICKS - * Ride a Pelican: In the last few seconds of the surfing challenge, position your surfer at the bottom of the screen. A pelican will fly past and the surfer will jump on it's back until gameplay ends. * Faster Spinning: In the footbag game, if you spin right after jumping, you spin faster than normal. Thus, jump and hit the bag with your head, then spin away. * Avoid Obstacles: In the BMX game, if you stay just a little (about one pixel) above the place where the grass meets the dirt there won't be anything in your way. Anyway, you can crash the game by hitting the bale of hay on the bottom of the track just before the finish line: in this case, the game will freeze and the only thing you can do it turn it off. * Zoom In: In the Half Pipe game, press OPTION 2 to zoom into your skater. - STAFF - Programmers: James Donald, Pete Wierzbicki, Larry Abel, Stephen Jungels - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58805&o=2 $end $spectrum_cass=caligamee, $bio California Games (c) 198? Erbe Soft. Spanish release. - TECHNICAL - Game ID: SLS 236 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99181&o=2 $end $nes=calraisna,calraisn, $bio Nintendo NES cart. published 28 years ago: California Raisins - The Grape Escape (c) 1992 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54982&o=2 $end $apple2_flop_misc=calraisn, $bio Apple II disk. published 32 years ago: California Raisins and the Cereal Factory (c) 1988 Box Office Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107285&o=2 $end $info=calspeed,calspeeda,calspeedb, $bio Arcade Video game published 22 years ago: California Speed (c) 1998 Atari Games Corp. California Speed is a racing game set in numerous locations across the state of California, in which players compete against different racers as they fight to finish ahead of the pack. Each track features timed checkpoints that must be reached within a set time limit, failure to do so results in disqualification from the race. Players can choose automatic or manual gears and can race in any one of twelve different cars. The game includes three closed-circuit tracks modelled closely on famous racing tracks, as well as eleven open-road courses that take in such locations as cities, deserts, mountains, shopping malls and even a roller coaster. Each of the game's fourteen tracks are graded for difficulty; either 'Easy', 'Advanced' or 'Expert'. - TECHNICAL - Atari Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : steering wheel with force feedback, four position shift lever, two pedals - TRIVIA - California Speed was Released in March 1998 in USA. There are 2 types of California Speed, one of which does not utilise the 4 position shift lever. This was the factory kit that converted "Hyperdrive" to California Speed. On the Laguna Seca raceway, adverts for some other Atari games can be seen in the background : "Mace - The Dark Age", "Maximum Force", "Primal Rage" and "Area 51". - UPDATES - Release 1 : * version 1.0r7a (3/4/98) Release 2 : * version 2.1a (4/17/98) - TIPS AND TRICKS - * Bonus Cars : Set your transmission number to 1, then press RADIO in the car selection screen to change one car from each row into a different vehicle. * Fruit Attack : If you get ahead of someone tap your gas pedal and the START button simultaneously to throw fruit at the driver behind you. This is pointless but fun. * Mirrored tracks : hold down all 3 view buttons during track select for mirrored tracks. * Backrow vehicles : press Tailgate Cam button during car select to choose backrow vehicles. * During attract mode, press View 1+View 3+Radio to see the version/revision of your machine. * Here are the cars list with all information you need : Cresta Convertible Top Speed : 203 MPH/325 HPH Traction : Medium Acceleration : 4.65 Secs Weight : 2940 Lbs. Horsepower : 492@9200 RPM C.H.P. Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.71 Secs Weight : 3220 Lbs. Horsepower : 545@6700 RPM Dakar Top Speed : 200 MPH/320 HPH Traction : High Acceleration : 5.01 Secs Weight : 5140 Lbs. Horsepower : 577@5200 RPM Predator Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.73 Secs Weight : 3140 Lbs. Horsepower : 545@6700 RPM Fairchild Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.71 Secs Weight : 3220 Lbs. Horsepower : 545@6700 RPM Street Fighter Top Speed : 202 MPH/323 HPH Traction : Medium/High Acceleration : 4.87 Secs Weight : 3140 Lbs. Horsepower : 504@6700 RPM Wide Hog Top Speed : 201 MPH/322 HPH Traction : High Acceleration : 5.01 Secs Weight : 7213 Lbs. Horsepower : 712@1700 RPM M2 Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.71 Secs Weight : 3220 Lbs. Horsepower : 545@6700 RPM Road Burner Top Speed : 205 MPH/328 HPH Traction : Medium/High Acceleration : 4.85 Secs Weight : 4819 Lbs. Horsepower : 560@8200 RPM SUV Top Speed : 205 MPH/328 HPH Traction : High Acceleration : 4.65 Secs Weight : 4840 Lbs. Horsepower : 540@6700 RPM Sledster Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.71 Secs Weight : 3220 Lbs. Horsepower : 545@6700 RPM F1 Top Speed : 207 MPH/331 HPH Traction : Medium/Low Acceleration : 4.63 Secs Weight : 2240 Lbs. Horsepower : 420@8400 RPM Kart Top Speed : 202 MPH/323 HPH Traction : High Acceleration : 4.97 Secs Weight : 1140 Lbs. Horsepower : 345@11000 RPM Velocity 6000 Top Speed : 206 MPH/330 HPH Traction : Medium Acceleration : 4.76 Secs Weight : 3140 Lbs. Horsepower : 545@6700 RPM Rodster Top Speed : 205 MPH/328 HPH Traction : Medium/High Acceleration : 4.85 Secs Weight : 4819 Lbs. Horsepower : 560@8200 RPM - STAFF - Producer : Steve Ritchie Associate Producer & Art Direction : Philip Swett Lead Programmer: Carl Ferreira Game Programmers: Dave Akers, Frank Kuan Lead 3D and Concept Artist: Kevin Page 3D and Concept Artist: Manuel Laguatan 3D Vehicles and Movie Art: Barry Focha 3D Animation and Texture Artist: Gene Higashi Music, Sounds, and Speech : Kevin Quinn, Dave Zabriske, Chris Granner, John Paul, Joe Lyford, Gunnar Madsen, Rich Carle, Todd Modjesky Executive Producer: Mark Stephen Pierce Hardware Technician: Paul Shepard Hardware Engineering: Pete Mokris, Cary Mednick, Steve Correll, Andy Eloff Technical Assistance: Pete Takaichi, Rick Meyette Video Movies and Models: Greg Allen, Brent Englund Marketing Assistance: Ray Bersabe, Mary Fujihara, Roger Sharpe, Derryl DePriest, Jackie Sherman, Ann Denton, Alexandra Donnelly, Randall Ng Sales: Mike Taylor, Elaine Shirley, Tom Keil, Masato Ohata, Hiroko Koike Customer Service: Al Vernon, Holly Lamontagne Cabinet Art: Nik Ehrilch, Dan Bigelow Systems Support: Dave Sheppard, Forrest Miller, Randy Davis, Felix Robinos, Jeff Bell, Glenn McNamara, Tox Gunn, Mike Albaugh Logistical Sanity: Karen Jefferson, Evelyn Perez, George Millington, Rick McDowell, Sally Garza, John McKillip Good Advice: Mark Pierce, Neil Nicastro, Dan Van Elderen, Ken Fedesna, Eugene Jarvis, Paul Dussault, Eric Prybl, Larry DeMar, Victor Sarkan, Todd Erickson, John Ray, Robert Daly, Charlie Grisafi, Don Diekneite, Bill Hindorff, Wallace Poulter, Takeshi Hasegawa, Dennis Harper, Josh Nicholson, Darren Walker, Chris Ritchie Atari Gametesters Test Manager: Mike Kruse Product Analysts: David J. Ortiz, Jose Amparan Testers: Cecil "Bizahr" Wayne Carthen Jr., Pablo Buitrago, Joseph Magome, Rich Reed, Donald Gavino, Charles Ybarra, Jerry Cruz, T. Lewis, Kevin Dines Sr. Engineering Tech. : Patrick Hubbell - PORTS - * CONSOLES: Nintendo 64 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=372&o=2 $end $n64=calspeedp,calspeed, $bio Nintendo 64 cart. published 21 years ago: California Speed (c) 1999 Midway Home Entertainment. No surprise here: Dodging freeway traffic is your biggest challenge in Midway's Golden State go-go Pak. "Why mess with success?" must be the mantra at Midway Entertainment, which has ported yet another arcade racer to the N64. Like San Francisco Rush and Rush 2, the action in California Speed swerves far into fantasy land. The Mount Shasta course spends more time in lava tubes than above ground and the Central Valley track concludes with a full-tilt dash through a (thankfully) vacant shopping mall. Most ludicrous of all, the Silicon Valley file terminates with your nanovehicle negotiating a jungle of diodes, chips and printed circuits. Longtime N64 players will recognize the whimsical handiwork of developer Atari Games, whose previous high-speed flights of fancy include the two Rushes. But while the earlier games challenged players to discover shortcuts and execute airborne stunts, California Speed is a point-to-point speed demon par excellence. While speeding through La-La Land, you won't find spectacular crashes nor the cheap thrill of turning around and ramming the competition head-on. Compared to the demented detours of the two earlier games, California Speed's shortcuts seem tacked-on. And there are no turbo boosts, no nitro boxes a la Beetle Adventure Racing, and none of the weapons that make S.C.A.R.S. and Penny Racers nonstop fragfests. Instead, your main challenge is to avoid errors at all costs. The field thins out soon after the start, so there's little of the high-speed weaving through traffic that makes Cruis'n World so exciting. Instead, you must elude oncoming traffic, which has a nasty way of appearing just as you're taking the inside line on a curve. You can also lose valuable split-seconds if you rear-end a slowpoke in your lane. Scraping a guard rail in the home stretch -- something the drone cars never do -- often means the difference between first and fourth. California comes with an impressive 11 point-to-point tracks, plus five hidden ones in such exotic locales as Fiji. The point-to-point tracks are long, easily lasting more than two minutes each, with checkpoints. The hidden tracks play much more like real-life race tracks with multiple laps, but have their fair share of split routes. In both one- and two-player modes, California Speed offers you a choice of a single race in a field of eight vehicles or a practice run, in which player-controlled vehicles get a free run on an open track. Both modes offer a choice of five circuits: Light - Default vehicles include a cool convertible and a golf cart that's zippier than you'd think Sport - Muscle-car city, plus your granddaddy's open-cockpit roadster Heavy - A big ol' Caddy ragtop, a low rider and a cherried-out pickup. Do good and you'll access the cleverly named Oval track and the busted-up San Andreas course State - Do the state with any of 10 cars, from light to heavy California Cup - The same 10 vehicles available in the State circuit, but if you fail to win, place or show it's adios The 12-vehicle menu has something for everyone, from a quaint but quick British roadster to a snazzy ragtop. The nine hidden vehicles include what looks like a New Beetle (all the cars are given fictional names) and a 40-foot camper. As with the two Rushes, California Speed's graphics are wisely tuned for speed, not detail. The game drops nary a frame, even with eight vehicles on screen. The vehicles lack the detail of those found in Cruis'n World (yet another Midway racer, albeit one published by Nintendo). Fog is practically nonexistent when you're the human on the asphalt, but the developers had to cram in a bit more in two-player mode. There is no reflection-mapping on vehicle windows. Except for some pixilated trees, the landscape art looks sharp, if a bit on the simple side. Midway may have made one too many stops in the pits before rolling this one out. But if you're in the market for a racer with plenty of tracks and not much in the way of strategy, California Speed just might be your box of bolts. - TECHNICAL - Game ID: NUS-NCLE-USA - TRIVIA - Released on March 16, 1999 in USA. - STAFF - Programmers: Halldor Fannar, Scott Reeser, Brian Lee Artists: Glenn Wippich, Morgan Godat, Will Kerslake Producer: Robert V. Daly Associate Producer: Mike Kruse Executive Producer: Bill Hindorff Music : Barry Leitch, Pablo Buitrago Product Manager: Wallace Poulter Test Manager: David Ortiz Product Analysts: Larry Cadelina, Mario Guevara, Jose Amparan Drone Pathing: Fredric Mora Lead Testers: Richard Magsayo, Brian Benson Testers: Mohammad Ahmed, Alexander Beran, Jason Cole, Kevin Dines, Steve Foge, Pele Gaoteote, T. Lewis, Richard Pascual, Clinton Perez, Rob Reininger, Alfredo Sanchez, Joffrey Suarez, Christoper Thornton, Charles Ybarra Print Design & Production: Debra Austin, Gary Gonzales, Andy Lycke, Jon Mongelluzzo, Chris Mowry, Erin Shems, Chris Vine, Dave Young Special Thanks: Randy Davis, Dan Van Elderen, Deborah K. Fulton, Tox Gunn, Debra Heinz, Michael A. Kelly, Ed Logg, David O'Riva, Steve Ritchie, Maribel Santa Cruz, Todd Papy, Andy Karn, Michael Alexander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57625&o=2 $end $pc8801_flop=caligrap, $bio NEC PC-8801 Series disk. published 34 years ago: Caligraph Construction (c) 1986 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91482&o=2 $end $info=calipso, $bio Arcade Video game published 38 years ago: Calipso (c) 1982 Tago Electronics. You play a diver who is trying to get a treasure. Hold Fire and push in the direction you want to shoot, but you will be unable to move while doing this. Shoot the sea animals and the other player. Try to get the treasure at the bottom and return it to the boat at the top without getting attacked by sea creatures -- all before your air runs out. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=373&o=2 $end $dragon_cass=calixtois, $bio Dragon cass. published 38 years ago: Calixto Island (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116435&o=2 $end $cpc_flop=callbd10, $bio Amstrad CPC 464 disk. published 15 years ago: Call & BD10'n Oeuf (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124691&o=2 $end $spectrum_cass=callmeps, $bio Call Me Psycho (c) 198? System 4 de Espana, S.A. - TECHNICAL - Game ID: 1STS-170 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99182&o=2 $end $info=callwld, $bio Slot Machine published 12 years ago: Call of the Wild (c) 2008 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30783&o=2 $end $to_flop=calmenta, $bio Thomson TO disk. published 33 years ago: Calmenta (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107620&o=2 $end $info=calorie,calorieb, $bio Arcade Video game published 34 years ago: Calorie Kun vs Moguranian (c) 1986 Sega. A traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way Joystick Buttons : 2 - TRIVIA - Released in August 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3912&o=2 $end $info=ep_calyp,ep_calypa, $bio Fruit Machine published 22 years ago: Calypso (c) 1998 Maygay. - TRIVIA - Calypso was released in May 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40807&o=2 $end $info=m1calyps,m1calypsa,m1calypsb, $bio Calypso (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48945&o=2 $end $info=calyking, $bio Slot Machine published 17 years ago: Calypso King (c) 2003 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5166&o=2 $end $info=sc1calyp, $bio Fruit Machine published 28 years ago: Calypso (c) 1992 ELAM. - TECHNICAL - Model 6043 - TRIVIA - Calypso was released in December 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19906&o=2 $end $vz_snap=camel, $bio Camel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235042&o=2 $end $info=camlight, $bio Pinball published 42 years ago: Camel Lights (c) 1978 Game Plan. - TRIVIA - Only produced as a prototype. - STAFF - Design : Ed Cebula Art : Mark Raneses - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5245&o=2 $end $super80_cass=camel, $bio Camel [Model 046] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126779&o=2 $end $pc98=camelzoo, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Camel-Zoo (c) 1993 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89068&o=2 $end $cpc_flop=camelmat,corecame, $bio Amstrad CPC 464 disk. published 35 years ago: Camelemaths (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121555&o=2 $end $cpc_cass=camelmat, $bio Amstrad CPC cass. published 35 years ago: Camelemaths (c) 1985 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122058&o=2 $end $cpc_flop=camelmot,camelmota,corecame01, $bio Amstrad CPC 464 disk. published 35 years ago: Camelemots (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121556&o=2 $end $cpc_cass=camelmot, $bio Amstrad CPC cass. published 35 years ago: Camelemots (c) 1985 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122059&o=2 $end $electron_cass=camelot, $bio Acorn BBC/Electron cass. published 31 years ago: Camelot (c) 1989 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51597&o=2 $end $info=j6camelt,j6camelta,j6cameltb,j6cameltc,j6cameltd, $bio Fruit Machine published 22 years ago: Camelot (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Camelot was released in December 1998 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15856&o=2 $end $info=sp_camel,sp_camela,sp_camelb,sp_camelc,sp_cameld,sp_camele,sp_camelf,sp_camelg,sp_camelh,sp_cameli,sp_camelj,sp_camelk,sp_camell,sp_camelm,sp_cameln,sp_camelo, $bio Camelot (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42223&o=2 $end $cpc_cass=camelwars, $bio Amstrad CPC cass. published 34 years ago: Camelot Warriors (c) 1986 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83920&o=2 $end $msx1_cass=camelot,camelota,camelotb, $bio MSX cass. published 34 years ago: Camelot Warriors (c) 1986 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94510&o=2 $end $cpc_flop=camelotw,camelotw03,camelotw04,camelotw05, $bio Amstrad CPC 464 disk. published 34 years ago: Camelot Warriors (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118845&o=2 $end $msx1_flop=camelot, $bio Camelot Warriors cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229896&o=2 $end $cpc_cass=camelwara, $bio Amstrad CPC cass. published 34 years ago: Camelot Warriors [Model AS 32056] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83921&o=2 $end $spectrum_cass=camelotw, $bio Sinclair ZX Spectrum cass. published 34 years ago: Camelot Warriors [Model AS22056] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236641&o=2 $end $cpc_flop=camelotw01,camelotw02,camelotw09, $bio Amstrad CPC 464 disk. published 34 years ago: Camelot Warriors [Model AS35056] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118846&o=2 $end $spectrum_cass=camelotw_a,camelotw_b,camelotw_c,camelotw_d, $bio Sinclair ZX Spectrum cass. published 34 years ago: Camelot Warriors (c) 1986 Dinamic Software. - TECHNICAL - Game ID: DSPE 87007 - STAFF - Program: Víctor Ruiz, Florentino Pertejo Graphics: Víctor Ruiz, Santiago Morga B., Snatcho, Luis Rodríguez Soler Music: Ignacio Bergareche Artistic design: Alfonso Azpiri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78161&o=2 $end $cpc_cass=camelwar, $bio Camelot Warriors (c) 198? Mastertronic, Ltd. - TECHNICAL - GAME ID: ISA 0274 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83919&o=2 $end $fmtowns_flop=cameltry, $bio Fujitsu FM Towns disk. published 26 years ago: Cameltry (c) 1994 Dempa Shinbunsha [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132307&o=2 $end $info=cameltrya,cameltryau, $bio Arcade Video game published 31 years ago: Cameltry [B System ver.] (c) 1989 Taito Corp. B System version. For more information about the game itself, see the original "Cameltry [F2 System ver.]". - TECHNICAL - The B System version uses a YM2203 @ 3 Mhz instead of the YM2610 @ 8 Mhz on the F2 System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147455&o=2 $end $info=cameltry,cameltryj, $bio Arcade Video game published 31 years ago: Cameltry (c) 1989 Taito Corp. The player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down. There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Prom Stickers : C38 Players : 2 Control : Spinner Buttons : 1 - TRIVIA - Even if the titlescreen says 1989, Cameltry was released in April 1990. This game uses inertia and gravity to simulate how an actual ball in a maze would roll, under real-life conditions. This is what makes this game fun to play. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on October 21, 1990. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * Obtain a very high time and you can gain 1000 points, featuring Tiki (the Kiwi Bird of "The New Zealand Story" game) or another character of Taito. * If you complete a stage with less than 10 seconds remaining, a slot machine appears. The numbers on all 3 reels will be added as a bonus time. This does not happen on the special courses. * Round Select : Hold Service Switch at boot. Input : Start(x3), Service Switch, Start on Service Switch Error message screen. This code (Taito Command) is used in many Taito games, G-Darius, Rastan Saga II, Gunlock/Ray Force etc. * Ball Selection : If you hold down the START button while selecting a course (except the training course) you can change the appearance of the ball. * Secret Bonus : If the 3 digits on the timer is the same at goal (eg 11.1, 22.2, 33.3, etc), secret bonus is added. * Staff Credits : When seeing the ending, hold the JUMP button. NOTE : It's disabled when you select Training course. - SERIES - 1) Cameltry (1990) 2) Mawashite Koron (2006, Nintendo DS JAP) / Labyrinth (2007, Nintendo DS EUR/USA) - STAFF - Produce & Game Designer: PPR Kaito Software Programming: Magician Kaz, Teddy Koike, Tack Karube Bit Graphics: Zak Munn, Zenzy Miya, PPR Kaito Hardware: K. Fujimoto, M. Yamaguchi Sound (Zuntata): Hisayoshi Ogura, Yasuhisa Watanabe Cabinet Decoration: Hiroyasu Nagai (Super Star Nagai) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (1992) "Cameltry [Model SHVC-CT]" [US] Nintendo SNES (nov.1992) "On the Ball [Model SNS-CT-USA]" [EU] Nintendo SNES (1993) "On the Ball [Model SNSP-CT-EUR]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-50706]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [JP] Sharp X68000 (sept.25, 1991) FM Towns PC [JP] (1993) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: [US] Nokia N-Gage "Taito Memories" : Release cancelled Apple iPhone/iPod [US] (june.8, 2009) [Model 306654093] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=374&o=2 $end $x68k_flop=cameltry, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cameltry (c) 1991 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205019 BARCODE: 4961997000458 MEDIA: FD x1 - TRIVIA - Released on September 25, 1991 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87187&o=2 $end $snes=cameltry, $bio Nintendo Super Famicom cart. published 28 years ago: Cameltry (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: SHVC-CT - TRIVIA - Cameltry for Super Famicom was released on June 26, 1992 in Japan. It was then re-released on December 1, 1997 as a Nintendo Power edition. Reviews: June 1992 - Consoles + N.10 (Pages 84-85): 72/100 The 'CT' in the official cartridge ID stands for 'Camel Try'. This game is known outside Japan as "On the Ball". Here are some known export releases : "On the Ball [Model SNS-CT-USA]" "On the Ball [Model SNSP-CT-EUR]" - TIPS AND TRICKS - Sound test ---------- Enter ZTT as a password. Change ball ----------- Enter TYPE as a password. A menu that allows the ball to be changed into several different types will be displayed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61120&o=2 $end $cpc_flop=camember, $bio Amstrad CPC 464 disk. published 20 years ago: Camembert Meeting Demo 4 (c) 2000 Mortel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124692&o=2 $end $cpc_flop=camenber, $bio Amstrad CPC 464 disk. published 33 years ago: Camenbert (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124099&o=2 $end $x68k_flop=camerot, $bio Camerot cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234510&o=2 $end $pc98=camisole, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Camisole (c) 1992 Flat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89069&o=2 $end $tvc_flop=cammogo, $bio Cammogó-derby (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111823&o=2 $end $pcecd=campcali, $bio NEC TurboGrafx-CD published 27 years ago: Camp California (c) 1993 Turbo Technologies, Inc. Give up the beach?? No way!! But the Big Cheese is going to turn it into a nuclear power plant unless you can buy it first. As Byron, you and the Camp California crew are planning a concert bash to raise the cash when the Ratz pack kidnaps your four buds and their instruments. Now you're driving all over California to rescue them and save the beach! Choose to be any of the dudes you set free to battle the Ratz in their heinous hideouts. Become Shred to nail' em with a tornado blast. Skateboard as Lil'l Bro and pop a wheelie on their heads. Together you can cream the Big Cheese's bogus plan! - Number of players: 1. - Number of levels: 28 stages within 9 different exciting locations to explore. - Special features: Songs by the Beach Boys - Fun Fun Fun, I Get Around, Good Vibrations. Plus Camp California Opening Theme Music by Portia Music. - Ages: 8 years to adult. - TECHNICAL - GAME ID: TGXCD1013 - STAFF - Programming: Roman Scharnberg, Boris Remus, Christian Gustafsson Design & Artwork: Jeff Troutman, Brian Babendererde Artwork Support: Tom Zehner, Roman Scharnberg, Boris Remus, David Marsh Producer: David Marsh, Eugene Evans Dialogue: Brian Babendererde Voice Actors: Randy Bender, Jim Cunningham, Nick Freeman, Randy Ladamer, Stephanie Miller, John Olsen, Nichole Pelerine (credited as Nichole Pereline), Mike Skubal, Jenner Snell, Walt Weaverman Talent: N.U.T.S [Minneapolis, MN] Audio Recording: Tri Audio-Video [Minneapolis, MN] Special Thanks to: Brian Baker, Carol Balkcom, John C. Brandstetter, Kenneth Tarolla, Dennis Defensor, Mike Garber, Mike Casso, Joseph Gaucher, Janette Heersche, Teri Marsh, Traci Villa, John Podlasek, Sonoko Saito, Sandy Troutman MUSIC Fun, Fun, Fun: Brian Douglas Wilson (Words & Music by), Michael Edward Love (Words & Music by) I Get Around: Brian Douglas Wilson (Words & Music by Good Vibrations: Brian Douglas Wilson (Words & Music by), Michael Edward Love (Words & Music by) Camp California Opening Theme: Deborah Wagnon (Words & Music by), David Logan (Words & Music by) CHARACTER DESIGN BY LANDMARK ENTERTAINMENT GROUP Characters Created by: Edward Garner, David Fontana OTHER Dedication: Camp California dedicates this videogame to the philosophy that kids of all ages should let ''kids be kids''. Camp California thanks: Edward Garner, Kelly Garner, David Fontana, Kelly Fontana, Tom Hulett, Char Hulett, Michael Edward Love (credited as Mike Love), Jacquelyne Piesen (credited as Jaqueline Love), Bruce Bronn, Debbie Bronn, Rich Klott, Evalyn Klott, Tom Hulett & Associates, The Beach Boys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58483&o=2 $end $gba=camplazl, $bio Nintendo GBA cart. published 14 years ago: Camp Lazlo - Leaky Lake Games (c) 2006 505 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70102&o=2 $end $gba=camplazlu, $bio Nintendo GBA cart. published 14 years ago: Camp Lazlo - Leaky Lake Games [Model AGB-BLCE-USA] (c) 2006 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70103&o=2 $end $amigaocs_flop=campaign, $bio Commodore Amiga 500 disk. published 28 years ago: Campaign (c) 1992 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73656&o=2 $end $ibm5170_cdrom=campaign, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Campaign (c) 1996 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144590&o=2 $end $adam_flop=campaign, $bio Coleco Adam disk. published 37 years ago: Campaign '84 (c) 1983 Sunrise Software, Inc. [Dallas, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82626&o=2 $end $coleco=campaign, $bio Colecovision game published 37 years ago: Campaign '84 (c) 1983 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53255&o=2 $end $amigaocs_flop=campagn2, $bio Campaign II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73657&o=2 $end $pc98=cdaisen2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Campaign-ban Daisenryaku II (c) 1989 Systemsoft. - TECHNICAL - BARCODE: 4988697040126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89070&o=2 $end $pc8801_flop=cdaisen2, $bio NEC PC-8801 Series disk. published 31 years ago: Campaign-ban Daisenryaku II (c) 1989 System Soft. - TECHNICAL - BARCODE: 4988697270110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91483&o=2 $end $x68k_flop=daisenr2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Campaign-ban Daisenryaku II (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697550014 MEDIA: FD x2 - TRIVIA - Released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87286&o=2 $end $pc98=cdaisen2mc, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Campaign-ban Daisenryaku II - Map Collection (c) 1990 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89071&o=2 $end $pc98=cdaisen2uk, $bio NEC PC-9801/Sharp X68000 disk. published 29 years ago: Campaign-ban Daisenryaku II - Unit Kaizou Pack (c) 1991 ABA. - TECHNICAL - FD x1 - TRIVIA - Released on April 25, 1991 in Japan. Retail price: 3600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89072&o=2 $end $msx2_flop=daisenr2,daisenr2a, $bio MSX 2 disk. published 28 years ago: Campaign-ban Daisenryaku II (c) 1992 Micro Cabin Co. - TECHNICAL - GAME ID: 13244 BARCODE: 4988608132445 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101561&o=2 $end $pcecd=daisenr2, $bio NEC PC-Engine CD published 28 years ago: Campaign-ban Daisenryaku II (c) 1992 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608131004 GAME ID: MCCD1003 - TRIVIA - Released on May 29, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58152&o=2 $end $vsmile_cart=soccerchs, $bio Campeonato de Futbol V.Smile (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234039&o=2 $end $cpc_flop=campeona, $bio Amstrad CPC 464 disk. published 29 years ago: Campeonato Del Mundo Boxing Manager (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134015&o=2 $end $cpc_flop=campeone02, $bio Campeones (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121674&o=2 $end $cpc_cass=campeons, $bio Amstrad CPC cass. published 35 years ago: Campeones (c) 1985 Indescomp. - TECHNICAL - GAME ID: AMC 175 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83922&o=2 $end $spectrum_cass=campodem, $bio Campo De Minas + Speakeasy (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227057&o=2 $end $spectrum_cass=campomin, $bio Campo Minado (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219565&o=2 $end $info=jantouki, $bio Arcade Video game published 30 years ago: Campus Hunting Jong Tou Ki (c) 1990 Dynax. A Mahjong game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 - TRIVIA - Released in January 1990. The title of this game translates from Japanese as 'Campus Hunting Mahjong Fight Chronicle' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1224&o=2 $end $pc98=cancanb, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Can Can Bunny (c) 1989 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89073&o=2 $end $pc8801_flop=cancanb,cancanba, $bio NEC PC-8801 Series disk. published 31 years ago: Can Can Bunny (c) 1989 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91484&o=2 $end $x68k_flop=cancanb, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Can Can Bunny (c) 1990 Ides. - TECHNICAL - FD x2 - TRIVIA - Released on June 29, 1990 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87188&o=2 $end $pc98=cancanb2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Can Can Bunny 2 - Superior (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89074&o=2 $end $x68k_flop=cancanbe, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Can Can Bunny Extra (c) 1993 Ides. - TRIVIA - Released on August 06, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87189&o=2 $end $pc98=cancanb5, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Can Can Bunny Extra (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89077&o=2 $end $fmtowns_cd=cancanb, $bio Fujitsu FM Towns CD published 27 years ago: Can Can Bunny Extra (c) 1993 Cocktail Soft. - TRIVIA - Released in September 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110251&o=2 $end $pcfx=cancandx, $bio NEC PC-FX game published 24 years ago: Can Can Bunny Extra DX (c) 1996 Cocktail Soft. - TECHNICAL - Game ID: FXNKT601 - TRIVIA - Can Can Bunny Extra DX was released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103661&o=2 $end $saturn=cancanex, $bio Sega Saturn game published 23 years ago: Can Can Bunny Extra (c) 1997 KID - TECHNICAL - GAME ID: T-19706G - TRIVIA - Released on October 02, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58969&o=2 $end $x68k_flop=cancanbp, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Can Can Bunny Premiere (c) 1992 Ides. - TECHNICAL - FD x4 - TRIVIA - Released in August 1992 for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87190&o=2 $end $pc98=cancanb4, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Can Can Bunny Premiere (c) 1992 Cocktail Soft. - TECHNICAL - BARCODE: 4988715002204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89076&o=2 $end $saturn=cancanp,cancanpt, $bio Sega Saturn game published 24 years ago: Can Can Bunny Premiere (c) 1996 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58970&o=2 $end $saturn=cancanp2, $bio Sega Saturn game published 24 years ago: Can Can Bunny Premiere 2 (c) 1996 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58971&o=2 $end $pc98=cancanb3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Can Can Bunny Spirits (c) 1991 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89075&o=2 $end $msx2_flop=cancanb4, $bio MSX 2 disk. published 29 years ago: Can Can Bunny Spirits (c) 1991 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101522&o=2 $end $x68k_flop=cancanbs, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Can Can Bunny Superior (c) 1990 Ides. - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released on September 25, 1990 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87191&o=2 $end $pc98=cancanbs, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Can Can Bunny Superior (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89079&o=2 $end $pc8801_flop=cancanbs,cancanbsb,cancanbsa, $bio NEC PC-8801 Series disk. published 30 years ago: Can Can Bunny Superior (c) 1990 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91485&o=2 $end $msx2_flop=cancanbs, $bio MSX 2 disk. published 30 years ago: Can Can Bunny Superior (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101523&o=2 $end $info=sc4canca,sc4cancaa,sc4cancab,sc4cancac, $bio Can Can Cash Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR1017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42470&o=2 $end $cpc_flop=canichea, $bio Can I Cheat Death Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124693&o=2 $end $msx1_cass=canworms, $bio MSX cass. published 34 years ago: Can of Worms (c) 1986 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94511&o=2 $end $msx1_flop=canworms, $bio Can of Worms cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229897&o=2 $end $astrocde=buylove, $bio Astrocade game published 34 years ago: Can't Buy Me Love (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86783&o=2 $end $pc98=canaan, $bio NEC PC-9801 Series 5.25in.disk. published 23 years ago: Canaan - Yakusoku no Chi (c) 1997 Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89080&o=2 $end $cpc_flop=canadams, $bio Amstrad CPC type-in published 35 years ago: Canadair (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122678&o=2 $end $cpc_cass=canadair, $bio Amstrad CPC cass. published 33 years ago: Canadair (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83923&o=2 $end $cpc_flop=canadair,canadairb,canadaira, $bio Amstrad CPC 464 disk. published 33 years ago: Canadair (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118960&o=2 $end $compclr2_flop=ccug14b, $bio Canadian Compucolor Users Disk #14B (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232544&o=2 $end $cpc_flop=canarf19, $bio Amstrad CPC type-in published 30 years ago: Canar (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120004&o=2 $end $dc=canary, $bio Sega Dreamcast GD published 19 years ago: Canary - Kono Omoi wo Uta ni Nosete [Model T-20111M] (c) 2001 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135231&o=2 $end $info=canaryrc, $bio Slot Machine published 11 years ago: Canary Riches 2 (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33559&o=2 $end $info=canasta, $bio Pinball published 34 years ago: Canasta 86 (c) 1986 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5246&o=2 $end $phc25_cass=cancer, $bio Sanyo PHC-25 cass. published 37 years ago: Cancer (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236902&o=2 $end $msx1_flop=candoon, $bio Candoo Ninja Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134143&o=2 $end $msx1_cart=candoon,candoona, $bio MSX cart. published 36 years ago: Candoo Ninja [Model 00220] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76625&o=2 $end $info=candory, $bio Arcade Video game published 38 years ago: Candory (c) 1982 Unknown. A Ponpoko bootleg with Mario! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83034&o=2 $end $pc98=candy3, $bio Candy 3 (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89081&o=2 $end $info=candy, $bio Arcade Video game published 21 years ago: Candy Candy (c) 1999 Eolith. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32275&o=2 $end $info=age_cand, $bio Candy Crane (c) 199? Advanced Game Engineering. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101114&o=2 $end $spectrum_cass=candyfru, $bio Sinclair ZX Spectrum cass. published 6 years ago: Candy Fruit Attack (c) 2014 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227073&o=2 $end $info=cndypuzl, $bio Arcade Video game published 25 years ago: Candy Puzzle (c) 1995 CD Express. A Puzzle Bubble clone. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU: Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11287&o=2 $end $dc=cndystrp, $bio Sega Dreamcast GD published 19 years ago: Candy Stripe - Minarai Tenshi [Model HDR-0172] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135232&o=2 $end $bbca_cass=candyflo, $bio Acorn BBC Micro A cass. published 38 years ago: Candyfloss (c) 1982 IJK - STAFF - BY: John Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51409&o=2 $end $astrocde=candyman, $bio Astrocade game published 34 years ago: Candyman (c) 1986 L&M Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86784&o=2 $end $info=cane, $bio Arcade Video game published 41 years ago: Cane (c) 1979 Model Racing S.p.a. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125240&o=2 $end $nes=cksjdnj, $bio Cang Ku Shi Jia Dong Nao Jin (c) 19?? Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76492&o=2 $end $z80ne_cass=cannibal,cannibala,cannibalb, $bio Cannibali (c) 198? Unknown [Italy] Puzzle game where you have to move three explorers and three cannibals from one river bank to another, explorers must not be eaten by the cannibals. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235234&o=2 $end $spectrum_cass=cannibal_a, $bio Cannibals from Outer Space (c) 198? System 4 de Espana, S.A. - TECHNICAL - Game ID: 1SEA 322 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99183&o=2 $end $pc8801_flop=cannonbl, $bio NEC PC-8801 Series disk. published 37 years ago: Cannon Ball (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91486&o=2 $end $x1_cass=cball, $bio Sharp X1 cass. published 37 years ago: Cannon Ball (c) 1983 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45943&o=2 $end $info=cannonb,cannonb3, $bio Arcade Video game published 35 years ago: Cannon Ball (c) 1985 Soft. Bootleg release made by Soft that runs on Crazy Kong hardware. For more info about the game itself, please see the original game's entry. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), Custom (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=376&o=2 $end $info=cannonb2, $bio Arcade Video game published 35 years ago: Cannon Ball (c) 1985 TV Game Gruenberg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34398&o=2 $end $info=cannonbp, $bio Arcade Video game published 35 years ago: Cannon Ball (c) 1985 Novomatic. Cannon Ball is a game similar to Breakout except with a twist. Instead of having to clear all of the bricks, you have to destroy a "bat" being protected by all of the bricks. The "bat" tries to kill you by throwing monsters at you which, if hit by one, your paddle shrinks. Once your paddle is invisible, you get a game over. You can also eat the monsters by ramming into one once they are on your playing field. - TECHNICAL - Runs on the Pac-Man hardware. - TRIVIA - Released in June 1985. There are two bootlegs of this game. One made by Soft in the same year running on Crazy Kong's hardware, and another made by TV Game Gruenberg that also runs on Crazy Kong hardware. The only difference between Soft's and TV Game Gruenberg's bootlegs is that they have different color palettes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34399&o=2 $end $mz700_cass=cannball, $bio Cannon Ball (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131660&o=2 $end $apple2_flop_orig=canbalbz, $apple2_flop_clcracked=canbbltz, $apple2_flop_misc=canbbltz, $bio Apple II disk. published 38 years ago: Cannon Ball Blitz (c) 1982 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107304&o=2 $end $msx1_flop=cannonbl, $bio Cannon Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134144&o=2 $end $info=cannball, $bio Arcade Video game published 25 years ago: Cannon Ball [Horizontal Screen version] (c) 1995 Yun Sung. This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb. Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl. If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Also released as "Cannon Ball [Vertical Screen version]" (developed by J&K Production). Unlike the vertical edition, balls can be matched and cleared in irregular shapes instead of just in strait lines. A curious bug : when you finish a stage, your score restarts with zero points! It is impossible to get a good score! - STAFF - Developed by Soft Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=375&o=2 $end $msx1_cart=cannonbl,cannonbla, $bio MSX cart. published 37 years ago: Cannon Ball [Model MXHI 11003] (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76626&o=2 $end $info=cannballv, $bio Arcade Video game published 25 years ago: Cannon Ball [Vertical Screen version] (c) 1995 Yun Sung. Also released as "Cannon Ball [Horizontal Screen version]" (developed by Soft Vision). Differences between the two version: - Vertical edition has a deeper well. - Vertical edition only matches colored balls in strait lines, while horizontal version matches all touching balls. - Vertical edition does not reset the score after every stage. - Vertical edition features western nude models while the horizontal version features Asian underwear models. - Vertical edition rewards the player after every stage with a photo image while the horizontal version only rewards the player on even numbered stages. - STAFF - Developed by J&K Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31535&o=2 $end $spectrum_cass=canbubl,canbubla, $bio Sinclair ZX Spectrum cass. published 13 years ago: Cannon Bubble (c) 2007 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226629&o=2 $end $specpls3_flop=canbubbl, $bio Sinclair ZX Spectrum+3 disk. published 13 years ago: Cannon Bubble (c) 2007 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230248&o=2 $end $info=candance, $bio Arcade Video game published 24 years ago: Cannon Dancer (c) 1996 Atlus. Cannon Dancer is a platform shoot-em-up set late 21st century in which the world is under the control of a single federal government. Without warning, a new threat known as 'Abdullah the Slaver' - an evil female sorceress who wants to take control of the world - appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and the government, once the foundation of civilization, has become corrupt and now undermines the foundations of society itself. Judicial Affairs Director, Jack Layzon, fears the worst and summons a lone assassin. The player controls a 'Cannon Dancer' called Kirrin; an acrobatic and highly skilled martial arts fighter. Kirrin must fight his way through numerous eight-way-scrolling stages in his bid to defeat the enemy forces. Kirrin can climb walls and ceilings and his prime attack is a powerful kick. Pressing down and jump will make Kirrin slide, while sliding he can do a slide-kick with the attack button or grab certain enemies and flip them over with the jump button. Kirrin doesn't carry a weapon and can take a maximum of four hits before losing a life. He does, however, have three special attacks per life and numerous power-ups can be collected to help him in his fight. The power-ups are locked inside grey capsule-like containers emblazoned wih the letter 'P' and are collected by destroying the containers. The power-ups and their effects are: * Red power-ups These increase Kirrin's attack power by enabling him to create invincible duplicates of himself that mimic his movements, and can be collected more than once to increase his attack level. Kirrin's attack power is determined by the colour of his legs. They start out as blue, changing to purple with the first power-up (one duplicate), followed by red (two duplicates) and white (four duplicates). The strongest attack level is black, which increases Kirrin's attack range. If the player takes damage from an enemy, Kirrin's attack power is reduced by one level. * Green power-ups Restores one health point * Yellow power-ups Increases maximum health by one point * Blue power-ups Fully restores the player's health In addition to the power-ups, Kirrin is also armed with three special attacks per life which will destroy all on-screen enemies and work in a similar fashion to those of Sega's "Shinobi". - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : (2x) OKI6295 (@ 7.627 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in February 1996. This game is known outside Japan as "OSman". This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar. - TIPS AND TRICKS - * Cannon Dancer's movements : Sliding - Down + B Button. Dash - Hold Left or Right after Sliding. Throwing - B Button in Jump or Sliding. Kizami-Mai - Shake the joystick during Attack. - STAFF - Developed by Mitchell Corp. Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B. Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira Ryu, Mazin, Ojiji, Kuro Sound Music : Tago Saku Voice : Fujii Masayo, Mr.Matsushita Program : Namcho, Br.Coin Game Design : Isuke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4432&o=2 $end $msx1_flop=cannonfg, $bio Cannon Fighter Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134145&o=2 $end $amigaocs_flop=cfodder,cfodderf, $bio Commodore Amiga 500 disk. published 27 years ago: Cannon Fodder (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73658&o=2 $end $archimedes=cfodder, $bio Acorn Archimedes disk. published 27 years ago: Cannon Fodder (c) 1993 Krisalis Soft., Ltd. - TECHNICAL - MEDIA: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115923&o=2 $end $megadriv=cfodder, $vgmplay=cfodder_md, $bio Sega Mega Drive game published 26 years ago: Cannon Fodder (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56383&o=2 $end $cd32=cannfodd, $bio Commodore Amiga CD32 published 26 years ago: Cannon Fodder (c) 1994 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106910&o=2 $end $jaguar=cfodder, $bio Atari Jaguar cart. published 25 years ago: Cannon Fodder (c) 1995 Virgin Interactive Ent., Ltd. "Don't wait 'til you see the whites of their eyes... Don't kid yourself it will be over by Christmas... Don't try to shut out the screams... And don't forget to wash your hands afterwards.. - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Reviews: [FR] April 1995, Consoles + N.42: 90/100 - TIPS AND TRICKS - * Hints: - Don't wait until you see the whites of their eyes - shoot them before they shoot you. - Look out for secret hidden zones where special equipment may be found. - Please don't leave the screaming wounded to die. Bite the bullet, so to speak, and do the decent thing: finish them off. - Wise men say that fools rush in where angels fear to tread, so look before you leap, so to speak, because the grass is not always greener on the other side of the hill. - Watch out for mines and man-traps - they make a terrible mess. - This one'll kill ya ... When you have shot a man and he's lying there, dead, shoot him some more to make him jump around like a bunny. - Remember: troopers cannot use their weapons when swimming through deep water. Note that troopers also move slower through water, so make sure there are no enemy troopers in range before getting wet. - Troopers always walk in a straight line, so remember to steer them around any obstructions such as trees. - Only when a building is destroyed will the enemy troopers stop piling out of it. - Shooting explosives is not wise - try to pick them up instead. - You may think the mission is over, but it isn't until you are told it's complete, so scour the area for hidden enemy troopers (try strafing suspicious looking bushes!). - And on a more serious note: don't try this at home, kids, because real war is not a game; real war, as Cannon Fodder demonstrates in its own quirky little way, is a senseless waste of human resources and lives. We hope that you never have to find out the hard way. * Regain Weapons (must have at least two men left): Split off another troop with no grenades or bazookas. (new troop will have dead troop's weapons). * Display Map (during game play): '#' or 0 or '*'. * Switch groups (during game play): 1, 2, or 3. * More Options (during 'Boot Hill'): Press Option to change volume, button config, screen resolution. - STAFF - Coding: Jonathan Court (of the Dome) Jag Gfx: Doug Townsley Additional Gfx: Rob Balderstone (of the Dome) Sound & Music: Allister Brimble, Gary Symons Program Design: Jools Jameson (of Sensible) Gfx Design: Stoo Cambridge (of Sensible) Original Sound Fx: Richard Joseph (of Sensible) Original Soundtrack: Jon Hare (of Sensible) Project Manager: Peter Hickman (of Virgin) Producer: Nick Court (of the Dome) Quality Assurance: Anthony Steven Byus, Michael Wenn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72355&o=2 $end $amigaocs_flop=cfodder2,cfodder2f,cfodder2g, $bio Commodore Amiga 500 disk. published 26 years ago: Cannon Fodder 2 (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73659&o=2 $end $amigaocs_flop=cfoddpls, $bio Commodore Amiga 500 disk. published 27 years ago: Cannon Fodder Plus (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73660&o=2 $end $gbcolor=cfodderu, $bio Nintendo Game Boy Color game published 20 years ago: Cannon Fodder (c) 2000 Codemasters Software. Is war really supposed to be this much fun? Coming at you courtesy of Codemasters, Cannon Fodder mixes casualties and comedy in an innovate game that delivers solid play control and challenging action. After watching a shockingly sweet opening animation sequence - one of the best we've ever seen on Game Boy Color - it's immediately obvious that despite its light-hearted approach, this game is no joke. Viewing the well rendered battlefields from an overhead perspective, Cannon Fodder has the look of a real-time strategy game. This Pak is all about action, though, so don't expect to have to farm cotton to keep your troops equipped with fresh underwear. You control two soldiers simultaneously, guiding them around the screen by moving a cross-hair cursor. Press the A Button to make your troops move, and press the B Button to make them fire at an enemy. This control system may sound unusual, but it works extremely well and gives Cannon Fodder a unique feel. On top of regular machine gun fire, your soldiers can also toss grenades and fire rocket launchers. Occasionally, you can direct your troops to enter a tank and start wreaking serious havoc on enemy troops. What's the best aspect of Cannon Fodder? The screams. The yells. The ear-piercing cries of agony. Each time a soldier falls, you're treated to awesome digital audio voice samples of obnoxious screams. Obviously, someone at Codemasters had a good time in a sound booth somewhere. Other voice samples from excited soldiers add a welcomed bit of humor to the military missions. When not exploring dense jungles or arctic tundra, you can chill at the base and pay your respects to your fallen comrades at the War Memorial. After reflecting on the bravery of your buddies, you can also check out which soldiers have recorded the most kills on the Top Five Heroes list. After a grueling tour of duty, we'd have to say that Cannon Fodder lives up to its claim that "War has never been so much fun." Some of the stages may be a bit too tough for novice gamers, but it's T (Teen) rating should ensure that only seasoned vets enlist for this war. - TECHNICAL - Game ID: CGB-BCFE-USA - TRIVIA - Released on December 01, 2000 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67629&o=2 $end $gbcolor=cfodder, $bio Nintendo Game Boy Color game published 20 years ago: Cannon Fodder [Model CGB-BCFP-EUR] (c) 2000 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67628&o=2 $end $snes=cfodder, $bio Nintendo Super NES game published 26 years ago: Cannon Fodder (c) 1994 Virgin Interactive - TECHNICAL - GAME ID: SNSP-ACNP-EUR - TIPS AND TRICKS - Level skip ---------- Enter QNFJR as a password and ignore the error message. Begin game play and press Select to jump to the next level. - STAFF - Coding: Andy Onions, John Rocke, Steven Caslin Program Design: Jools Jameson Graphic Design: Stoo Cambridge Music & Sound: Allister Brimble Original Sound Effects: Richard Joseph Original Soundtrack: Jon Hare Mr Virgin: Peter Hickman Graphics: Doug Townsley Programmed by: Panel Comp Graphics Conversion by: Silicon Sketches - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62828&o=2 $end $amigaocs_flop=csoccer, $bio Commodore Amiga 500 disk. published 27 years ago: Cannon Soccer (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73661&o=2 $end $info=cspike, $bio Sega NAOMI cart. published 20 years ago: Cannon Spike (c) 2000 Capcom Company, Limited. - TECHNICAL - CARTRIDGE ID: 841-0012C-01 Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Cannon Spike was released in October 2000 by Capcom. This game is also known in Japan as "Gunspike". - STAFF - Developed by Psikyo. - PORTS - * CONSOLES: [US] Sega Dreamcast (nov.14, 2000) [Model T-1215N] Sega Dreamcast [EU] (may.3, 2002) [Model T-46601D-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4118&o=2 $end $dc=cspike, $bio Sega Dreamcast GD published 20 years ago: Cannon Spike [Model T-1215N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135234&o=2 $end $dc=cspikee, $bio Sega Dreamcast GD published 18 years ago: Cannon Spike [Model T-46601D-50] (c) 2002 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135235&o=2 $end $msx1_cart=cannont, $bio MSX cart. published 33 years ago: Cannon Turbo (c) 1987 Brother Kougyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76628&o=2 $end $info=cball, $bio Arcade Video game published 44 years ago: Cannonball (c) 1976 Atari. - TECHNICAL - Main CPU : M6800 (@ 756 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 6 Players : 1 Buttons : 2 - TRIVIA - Cannonball was Owen Rubin's first game at Atari. It is not known for sure if this game was ever produced, as there is no documentation or flyers of the game that have surfaced. Owen Rubin seems to think that maybe it WAS produced; however, he is unsure. Owen wrote Cannonball while sitting in his small office at a Model 33 teletype connected to a Motorola MicBug 6800 processor, both of which were connected to simple videogame hardware. He hand-assembled the entire program--it was only 2K, but still took several months--including self-test, saving the code on punched paper tape. When his boss reviewed the game and asked for code listings, Owen said, 'What listings?' It turns out that Owen didn't know about the two computer operators, who took the listings that the designers/programmers wrote up, typed them into the PDP-1 computers, ran them to make sure they were error-free, then return a paper tape to the designer. - STAFF - Designed & Programmed by : Owen Rubin - PORTS - * CONSOLES: Atari 2600 (Human Cannonball) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3468&o=2 $end $ti99_cart=canballb, $bio TI-99-4A soft. published 38 years ago: Cannonball Blitz (c) 1982 Jlando - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84525&o=2 $end $vic1001_cart=cannonbb, $bio Commodore VIC-20 cart. published 38 years ago: Cannonball Blitz [Model CBL-401] (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83788&o=2 $end $info=ep_cbrun,ep_cbruna,ep_cbrunb,ep_cbrunc,ep_cbrund,ep_cbrune, $bio Cannonball Run (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40811&o=2 $end $info=m5cbrun, $bio Cannonball Run (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19939&o=2 $end $info=sc5cbrun,sc5cbruna, $bio Cannonball Run (c) 200? BFG. - TECHNICAL - [Model Z054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42480&o=2 $end $snes=cdalecup, $bio Nintendo Super NES game published 26 years ago: Cannondale Cup (c) 1994 American Softworks. Pick your player, choose your Cannondale Mountain Bike and you're off! Face some of the toughest competitors, boss enemies and obstacles waiting to trip you up. Punch, speed jump and bump through deserts, mountains, cities and back roads as you race your way to victory! - TECHNICAL - GAME ID: SNS-ASCE-USA - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62829&o=2 $end $x07_cass=cburger, $bio Canon X-07 type-in published 34 years ago: Canon Burger (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138528&o=2 $end $x07_cass=crun, $bio Canon X-07 type-in published 35 years ago: Canon Runner (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138529&o=2 $end $x07_cass=ccalc, $bio Canon X-07 type-in published 34 years ago: Canon-Calc (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138530&o=2 $end $x07_cass=cgraff, $bio Canon X-07 type-in published 35 years ago: Canon-Graff (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138531&o=2 $end $apple2_cass=canterdo, $bio Apple II cass. published 41 years ago: Canter Downs (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135872&o=2 $end $dc=canvas, $bio Sega Dreamcast GD published 19 years ago: Canvas - Sepia-iro no Motif [Model T-20108M] (c) 2001 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135236&o=2 $end $pc98=canvas98, $bio Canvas 98 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89082&o=2 $end $info=canvas, $bio Arcade Video game published 35 years ago: Canvas Croquis (c) 1985 SNK. An adult maze game. We play as painter while painting his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.36 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 Khz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in March 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4623&o=2 $end $x68k_flop=canvasgl1, $bio Canvas Draw Grapic Library Vol. 1 (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87192&o=2 $end $x68k_flop=canvasgl2, $bio Canvas Draw Grapic Library Vol. 2 (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87193&o=2 $end $x68k_flop=canvas, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Canvas Pro-68K (c) 1990 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87194&o=2 $end $bbcb_cass=canyon, $bio Canyon (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51598&o=2 $end $info=canyon,canyonp, $bio Arcade Video game published 43 years ago: Canyon Bomber (c) 1977 Atari. Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon. - TECHNICAL - Game ID : 009493-009504 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry. Players : 2 Buttons : 1 (DROP) - TRIVIA - Canyon Bomber was released in November 1977. Atari was at the top of the arcade battle in 1977. Releasing no fewer then nine arcade games, Atari was the dominating force and standard that videogames were based on. Many of Atari's games were simple games of skill and hand-eye coordination. Canyon Bomber is Howie's second Atari project ("Super Bug" was his first). The author describes his game as 'upside-down Breakout' and says it was a far superior two-player competitive game than when played one person versus the computer. He modified the "Sprint 2"'s circuitry, then programmed it. David Nelson of Manchester, New Hampshire holds the official record for this game with 1399 points on November 17, 2007. - SCORING - Scoring in this game is pretty simple, you get the points that are displayed on the rocks as you destroy them : 1 : One point 2 : Two points 3 : Three points 4 : Four points - TIPS AND TRICKS - * When you start the game, you will be on the left side of your screen in a blimp. If two players are playing, then player 1 controls the black blimp while player 2 controls the white blimp. If you are playing one player, then you control the black blimp. The goal is to get as many points as you can while avoiding misses. There are two types of aircraft in this game : Blimps and airplanes. You need to know the differences between them since your bombing accuracy is directly related to their movements. 1) Blimps tend to stay at higher altitudes and move slowly. This gives you more time to plan your bomb run. 2) Planes tend to stay at the middle and lower altitudes and move fast. This gives you very little time to plan your bomb run. * In order to effectively drop bombs, there are a couple of things you should take into account : 1) Your forward speed will have a direct impact as to where the bomb lands. For example, you need to drop your bomb earlier to hit a specific target instead of dropping it when you are directly over the target. The reason is because the bomb will drift in the direction you are flying when it is dropped. 2) Your altitude has a lot to do with where your bombs will fall. The higher you are, the harder it will be to hit ground targets since the bomb will only drift so much from point one. Higher altitudes also tend to make the perspective harder when trying for rocks in valleys and on ledges. * You can only take out the rocks you are headed toward. This may seem like common sense but sometimes people attempt to 'lob' a bomb over a hill on the valley floor hoping to hit the rocks just on the other side of the hill. Unfortunately, it doesn't work. * Bombs don't 'wrap' around the screen. Your aircraft will go back and forth at random altitudes. Right when your aircraft turns for another pass, start planning on where you want to drop your next bomb. * When the game first starts, you can take out four to five numbered rocks. As the game progresses, though, these numbers go down sharply. * If you are fortunate enough to eliminate all the rocks in the canyon, the canyon will fill back up again. This will happen a maximum of three times (counting the first wave). After that, the game is over. * The game is based on misses. If your opponent uses up all their misses, you can still continue until you use up all of your misses. The same is true if you use up all of your misses. * Whenever you hit rocks under other rocks, those top rocks will settle to the next rock. In other words, you can blast the middle out of the rockpiles but they will still settle to the bottom of the canyon. * Try to clear lanes to the three and four pointers for a higher score (The three and four points rocks are usually located on ledges or in narrow valleys). * When you clear out half the rocks in the canyon, you will change over from the blimp to the airplane. - STAFF - Designed and programmed by : Howard Delman (Howie) Howard also designed the hardware for this game. - PORTS - * CONSOLES: [US] Atari 2600 (1978) "Canyon Bomber [Model CX2607]" Atari 2600 [EU] (1978) "Canyon Bomber [Model CX2607P]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=377&o=2 $end $a2600=canyonb, $bio Atari 2600 cart. published 41 years ago: Canyon Bomber (c) 1979 Atari, Incorporated. Home conversion of an original Arcade video game release two years before as "Canyon Bomber". This version for Atari 2600 features 8 game variations. CANYON BOMBER GAMES GAME 1 Canyon Bomber (One-Player) Test your skill against the computer. It's not an easy task. You've got six misses in which to match wits with the computer for a higher score. Each time the bricks in the canyon are hit, the remaining bricks fall to a lower level (rather than remaining stationary in their original position). Bricks that fall to a lower level are worth the points designated for that level. Keep an eye on the solid bar beneath your score on the upper right side of the screen. It is a "miss indicator" and gradually decreases in length each time you miss until six misses are recorded and the game ends. The bar is also color-coordinated with your planes and your score. Set your sights for 1,000 points. Although the game will not end if you reach the 1,000 point mark, it's an excellent goal to set for yourself since it will be very difficult to obtain. GAME 2 Canyon Bomber (Two-Player) This game differs from Game 1 only in that you are competing against another player rather than the computer. Play ends when six misses are recorded against both players. The player with the highest score wins. Don't forget to keep an eye on your opponent's "miss indicator" as well as your own. Bombs away! GAME 3 Canyon Bomber (One-Player) This one's the same as Game 1 with one exception. Rather than falling to a lower level, the bricks in the canyon stay suspended in their original position when the surrounding bricks are hit. GAME 4 Canyon Bomber (Two-Player) You compete with another player the same as in Game 2. This time, however, the brick remain suspended instead of falling to a lower level. GAME 5 Canyon Bomber (Two-Player) Get set for a test of your endurance and concentration. The first player to score 1,000 points wins. No time limit and no limit to the number of bombs or misses. Falling, rather than suspended bricks are programed into this game. No "miss indicator" will appear on the screen in games with unlimited bombs. GAME 6 Canyon Bomber (Two-Player) This game program is identical to Game 5, except that the bricks stay suspended. SEA BOMBER GAMES GAME 7 Sea Bomber (One-Player) You're playing against the computer. Set the level, release the bomb, and boom, you're ready for action. Sounds easy, but the computer's a real steady competitor. If you score 1,000 points before the computer does, you're a winner! GAME 8 Sea Bomber (Two-Player) This time you're competing against another player in a race to the 1,000 point mark. - TECHNICAL - Model CX2607 - TRIVIA - Export releases: PAL "Canyon Bomber [Model CX2607P]" - SCORING - CANYON BOMBER SCORING In one-player Canyon Bomber games you compete against the computer for a higher score. A miss is recorded each time you fail to hit a target in the canyon. A miss is also recorded if your plan travels across the canyon without dropping a bomb. There are eight bars of bricks which extend across the canyon. Each brick in the first two bars is worth one point each. The bricks in the third and fourth bars are worth two points each. In the fifth and sixth bars the bricks are worth three points each, and the bricks in the last or bottom two bars are worth four points each. In one-player games, play continues until: * Six misses are recorded against you, or - * You or the computer score 1,000 points in a game with unlimited bombs. In two-player Canyon Bomber games, play continues until: * Both players miss six times in games with limited bombs. * One player scores 1,000 points in games with unlimited bombs. If all of the bricks in the canyon are eliminated, a new canyon appears on the screen and play continues. SEA BOMBER SCORING In both Sea Bomber games play ends when you, another player, or the computer score 1,000 points. There are five levels at which you score points when blowing up ships. The lower the ship on the screen, the more points you score. Point values for the five levels are 20, 30, 40, 50, and 60 points. In all games in the game program, the object is to score 1,000 points, or to have the highest score when the game ends (after six misses are recorded). - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback" (2004) by AtGames [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50306&o=2 $end $coco_cart=cclimber, $bio Tandy Color Computer cart. published 38 years ago: Canyon Climber (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53412&o=2 $end $info=canrose, $bio Slot Machine published 24 years ago: Canyon Rose (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118057&o=2 $end $cpc_flop=canyonso, $bio Amstrad CPC 464 disk. published 35 years ago: Canyons of Cannons (c) 1985 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124694&o=2 $end $cpc_cass=caphorn, $bio Amstrad CPC cass. published 35 years ago: Cap Horn (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116138&o=2 $end $cpc_flop=caphorn,caphorna, $bio Amstrad CPC 464 disk. published 35 years ago: Cap Horn (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118803&o=2 $end $mo5_cass=caphorn,caphornb,caphornc,caphorna, $bio Cap Horn (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108685&o=2 $end $mo5_cass=capdakar,capdakarb,capdakarc,capdakara, $to7_cass=capdakar, $bio Thomson MO5/TO7 cass. published 35 years ago: Cap sur Dakar (c) 1985 Coktel Vision - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108173&o=2 $end $cpc_cass=capdakar, $bio Amstrad CPC cass. published 34 years ago: Cap sur Dakar (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116137&o=2 $end $cpc_flop=capdakar,capdakara, $bio Amstrad CPC 464 disk. published 34 years ago: Cap Sur Dakar (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118804&o=2 $end $amigaocs_flop=capncarn, $bio Commodore Amiga 500 disk. published 29 years ago: Cap'n Carnage (c) 1991 Energize - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73662&o=2 $end $apple3=magneto, $bio Apple III disk. published 25 years ago: Cap'n Magneto (c) 1995 WAP [Washington Apple Pi III SIG] - TECHNICAL - DISK ID: 3GAM-03 - TRIVIA - Capt'n Magneto is a formerly-commercial Apple III game placed into the Public Domain by its author. - STAFF - By: Al Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=195651&o=2 $end $spectrum_cass=capnres, $bio Sinclair ZX Spectrum cass. published 6 years ago: Cap'n Rescue (c) 2014 Nichol, Stephen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236617&o=2 $end $spectrum_cass=capnres2, $bio Sinclair ZX Spectrum cass. published 5 years ago: Cap'n Rescue 2 - The Escape (c) 2015 Nichol, Stephen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236618&o=2 $end $cpc_flop=capmanf1,capmanf101, $bio Amstrad CPC type-in published 35 years ago: Cap-Man (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120567&o=2 $end $super80_cass=cap, $bio Capacitance Calculator [Model 044L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Keith Ayton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126780&o=2 $end $info=jak_capc, $bio Dedicated Console published 15 years ago: Capcom 3-in-1 (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218229&o=2 $end $nes=barcel92, $bio Nintendo Famicom cart. published 28 years ago: CAPCOM バレセロナ '92 (c) 1992 Capcom Company, Limited. (Capcom Barcelona '92) - TECHNICAL - GAME ID: CAP-1N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53896&o=2 $end $info=cbasebal, $bio Arcade Video game published 31 years ago: Capcom Baseball - Suketto Gaijin Oo-Abare (c) 1989 Capcom. A baseball game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1989. The subtitle translates from Japanese as 'The Big Attack of the Foreign Supporter'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=378&o=2 $end $info=capbowl,capbowl2,capbowl3,capbowl4, $bio Arcade Video game kit published 32 years ago: Capcom Bowling (c) 1988 Capcom USA, Incorporated. An overhead-view bowling game. - TECHNICAL - Main CPU : Motorola M6809E (@ 2 Mhz) Sound CPU : Motorola M6809E (@ 2 Mhz) Sound Chips : YM2203 (@ 4 Mhz), DAC Screen orientation : Vertical Video resolution : 245 x 360 pixels Screen refresh : 57.00 Hz Palette colors : 4096 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in August 1988, Capcom Bowling was developed by Incredible Technologies, Inc. This game was originally supposed to be titled 'Beer Frame Bowling'. Scott Spencer holds the official record for this game with a perfect score of 300 points on November 18, 2008. - TIPS AND TRICKS - * Hint 1 : To get a strike most of the time, position the ball between the 3rd and 4th dot behind the foul line. Also, move the ball closer to the foul line, but do NOT cross it. The closer you move the ball to the foul line, the more you may need to nudge your ball a little to the left. This is because when the ball travels slow enough on the lane, it will hook to the right. * Hint 2 : If the ball is over the line when you position your ball, and you have not thrown it, you can move it back behind the line with no foul (which is necessary if over half of the ball is across the line...a foul will be called if you try throwing it from that position). - SERIES - 1. Capcom Bowling (1988) 2. Coors Light Bowling (1989) - STAFF - Programmer : Richard Ditton Audio Programming : David D. Thiel Game Audio : David D. Thiel Exciter Audio : David D. Thiel, Kyle Johnson, Neil Falconer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=379&o=2 $end $gba=capcomcl, $bio Nintendo GBA cart. published 14 years ago: Capcom Classics Mini Mix (c) 2006 Capcom USA, Incorporated. Complilation of 3 Capcom classics (all NES versions) - "Bionic Commando [Model NES-CM-USA]" - "Mighty Final Fight [NES-MF-USA]" - "Strider [Model NES-HX-USA]" - TECHNICAL - Cartridge ID: AGB-BC6E-USA - TRIVIA - Capcom Classics Mini Mix for Game Boy Advance was released on September 19, 2006 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70104&o=2 $end $cpc_cass=capcomcl, $bio Amstrad CPC cass. published 29 years ago: Capcom Collection (c) 1991 US Gold, Ltd. Features 8 Capcom classics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83924&o=2 $end $cpc_flop=capcomco, $bio Amstrad CPC 464 disk. published 29 years ago: Capcom Collection (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134016&o=2 $end $gbcolor=capf2k3, $bio Nintendo Game Boy Color game published 17 years ago: Capcom Fight 2003 (c) 2003 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67630&o=2 $end $info=fghtjam, $bio Arcade Video game published 16 years ago: Capcom Fighting Jam (c) 2004 Capcom. This game is a mixup from various Capcom series : "Street Fighter II", "Street Fighter Zero (otherwise known as Street Fighter Alpha)", "Street Fighter III", "Warzard (otherwise known as Red Earth)", "Darkstalkers". The game features 4 (and sometimes 5 for boss characters) characters from each of the series : From Street Fighter II : * Ryu * Guile * M. Bison (Vega in Japan) * Zangief From Street Fighter Alpha : * Guy * Karin * Rose * Sakura * Shin Akuma (Shin Gouki in Japan) From Street Fighter III : * Alex * Chun-Li (she is originally from SFII, but she uses her SFIII sprites) * Urien * Yun From Darkstalkers : * Anakaris * Demitri * Felicia * Jedah * Pyron From Red Earth : * Leo * Hauzer * Hydron (Nool in Japan) * Kenji (Mukuro in Japan) Capcom Fighting Jam also features a new original character named Ingrid. She was originally supposed to debut in the canceled Capcom Fighting All-Stars project. Each fighter uses the fighting system from which game they came from. Examples include the parry system for SFIII characters, the custom combo for Alpha characters, and the EX moves for Darkstalker characters. - TECHNICAL - System 246 hardware - TRIVIA - Released in October 2004. This game is known in the US as "Capcom Fighting Evolution". Many other Capcom characters can be seen in the stage backgrounds. Suleputer released a 2 CD limited-edition soundtrack album for this game (Capcom Fighting Jam Original Sound Track - CPCA-10101) on 22/12/2004. - TIPS AND TRICKS - * Play as Alternate Character for Round 1 of a Match : Usually when a match starts, you will be fighting with the character that you selected first. To start a match with the character you selected second, simply hold any two kick buttons during the Vs. match screen. You will then start round one of that match with the character you selected last. - PORTS - * CONSOLES: [JP] Sony PS2 (Dec.2004) [Model SLPM-65794] [JP] Microsoft XBOX (Jun.2005) [Model A9B-00001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4038&o=2 $end $saturn=capgen1, $bio Sega Saturn game published 22 years ago: カプコンジェネレーション 第1集 撃墜王の時代 (c) 1998 Capcom Company, Limited. (Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai) Features: - "1942" (1984) - "1943 - Midway Kaisen" (1987) - "1943 Kai - Midway Kaisen" (1988) - TECHNICAL - Game ID: T-1232G - TRIVIA - Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai for Sega Saturn was released on August 27, 1998 in Japan. The subtitle translates from Japanese as "Wings of Destiny". - SERIES - 1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998) 2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998) 3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998) 4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998) 5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48411&o=2 $end $saturn=capgen2,capgen2a, $bio Sega Saturn game published 22 years ago: カプコンジェネレーション 第2集 魔界と騎士 (c) 1998 Capcom Company, Limited. (Capcom Generation Dai 2 Shou Makai to Kishi) Features: - "Makaimura" (1985) - "Daimakaimura" (1988) - "Chou Makaimura" (1991) : originally a Super Famicom title. - TECHNICAL - [Model T-1233G] - TRIVIA - Capcom Generation Dai 2 Shou for Sega Saturn was released on October 15, 1998 in Japan. The subtitle translates from Japanese as "Chronicles of Arthur". - SERIES - 1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998) 2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998) 3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998) 4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998) 5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48413&o=2 $end $saturn=capgen3, $bio Sega Saturn game published 22 years ago: Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru (c) 1998 Capcom Company, Limited. This is the 3rd volume of the Capcom Generation series. It includes: - "Vulgus" (1984) - "Son Son" (1984) - "Pirate Ship Higemaru" (1984) - "Exed Exes" (1985) - TECHNICAL - [Model T-1234G] - TRIVIA - Capcom Generation Dai 3 Shou for Sega Saturn was released on October 15, 1998 in Japan. The subtitle translates from Japanese as "The First Generation". - SERIES - 1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998) 2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998) 3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998) 4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998) 5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47483&o=2 $end $saturn=capgen4, $bio Sega Saturn game published 22 years ago: カプコンジェネレーション 第4集 孤高の英雄 (c) 1998 Capcom Company, Limited. (Capcom Generation Dai 4 Shou Kokou no Eiyuu) Features: - "Senjou no Ookami" (1985) - "Senjou no Ookami II" (1990) - "Gun.Smoke" (1985) - TECHNICAL - Game ID: T-1235G - TRIVIA - Capcom Generation Dai 4 Shou for Sega Saturn was released on November 12, 1998 in Japan. The subtitle translates from Japanese as "Blazing Guns". - SERIES - 1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998) 2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998) 3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998) 4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998) 5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48415&o=2 $end $saturn=capgen5, $bio Sega Saturn game published 22 years ago: Capcom Generation Dai 5 Shou Kakkutouka Tachi (c) 1998 Capcom Company, Limited. Features: - Street Fighter II (1991) - Street Fighter II Dash (1992) - Street Fighter II Turbo (1992) - TECHNICAL - [Model T-1236G] - TRIVIA - Capcom Generation Dai 5 Shou was released on December 3, 1998 in Japan. The subtitle translates from Japanese as "Street Fighter Collection 2". - SERIES - 1. Capcom Generation Dai 1 Shou Gekkitsui Oh no Jidai [Model T-1232G] (1998) 2. Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G] (1998) 3. Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G] (1998) 4. Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G] (1998) 5. Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48417&o=2 $end $megacdj=quiztono, $vgmplay=quiztono_md, $bio Sega Mega-CD published 28 years ago: Capcom no Quiz - Tonosama no Yabou (c) 1992 SIMS. - TECHNICAL - GAME ID: T-44024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60496&o=2 $end $spectrum_cass=platinum,platinuma, $bio Sinclair ZX Spectrum cass. published 29 years ago: Capcom Platinum (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196847&o=2 $end $gameboy=capcomqz, $bio Nintendo Game Boy Cart. published 30 years ago: Capcom Quiz - Hatena? no Daibouken [Model DMG-HHJ] (c) 1990 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65739&o=2 $end $info=csclub,csclub1,csclub1d, $bio Capcom CPS-II cart. published 23 years ago: Capcom Sports Club (c) 1997 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69630&o=2 $end $info=csclubj,csclubjy, $bio Capcom CPS-II cart. published 23 years ago: Capcom Sports Club (c) 1997 Capcom Company, Limited. Capcom Sports Club is a multi-event sports game for one or two players who can choose to play any one of three different sports games: Tennis (Smash Stars), Football (Kick Stars) and Basketball (Dunk Stars). The game's look and feel is typical of Capcom's output of the time and is skewed heavily towards fast, cartoon-like arcade action. Of the three games on offer, "Smash Stars" Tennis is by far the most accomplished and would easily stand up as an arcade machine in its own right. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Capcom Sports Club was released in July 1997 in Japan. It was known as the 24th CPS-II game. Known export release: "Capcom Sports Club [Blue Board]" "Capcom Sports Club [Grey Board]" "Capcom Sports Club [Orange Board]" In the Smash Stars tennis game, the Chinese tennis player bares more than a passing resemblance to one of Capcom's most famous characters, 'Street Fighter's Chun Li, here known as 'Li-li'. - TIPS AND TRICKS - * Select New Teams/Player : After 1997 credits have been entered into the machine, the title page changes by adding a girl with a dog on the left side of the screen. This also unlocks 3 new teams (one for each game) as follows... Dunk Stars - Golden USA Smash Stars - Melody Love Kick Stars - All Stars * Play against secret teams : To play against the secret teams (Smash Stars - Melody, Kick Stars - Star Team and Dunk Stars - Golden USA) you must reach 200.000 points before winning the finals. - STAFF - Planner : Yoshifumi Fukuda Programmers : Yoshinobu Inada, Masahito Oh!Ya! (as 'Masahito Ohya'), Kazuhiko Komori CG-Works : Eiji Kuratani, Naoki Fujisawa, Naoki Fukushima, Shinya Kitamura Object Designers : Shinji Sakashita, Kazuo Yorikane, Koichi Kikutani, Masao Ueda, Motohiro Shigeyama, Tsunenori Shirahama, Tomohiko Ohsumi, Tadashi Noyama Scroll designers : Kazumi Teramoto, Maeno Megumi, Hirokazu Yoneduka, Chie Nakayama, Yoichi Tanoue, Atsushi Kanno Sound : Hideki Okugawa, Ryoji Yamamoto Designers : Daigo Ikeno, Masae Okano, Satoshi Ukai, Shinchiro Komizu Voice Actors : Tomoyuki Morikawa, Jin Yamanoi, Miyuki Yamamoto (Arts Vision) Producer : Yoshimi Ohnishi General Producer : Noritaka Funamizu Supervisor : Yoshiki Okamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=380&o=2 $end $info=cscluba, $bio Capcom CPS-II cart. published 23 years ago: Capcom Sports Club (c) 1997 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69631&o=2 $end $info=csclubh, $bio Capcom CPS-II cart. published 23 years ago: Capcom Sports Club (c) 1997 Capcom Company, Limited.. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Capcom Sports Club [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71515&o=2 $end $dc=ctfd, $bio Sega Dreamcast GD published 19 years ago: Capcom Taisen Fan Disc (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135237&o=2 $end $info=cvsgd, $bio Sega NAOMI GD-ROM published 19 years ago: Capcom Vs. SNK - Millennium Fight 2000 Pro (c) 2001 Capcom Company, Limited. An updated version of "Capcom Vs. SNK - Millennium Fight 2000", with 2 new fighters (Dan Hibiki from Capcom and Joe Higashi from SNK). - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Capcom Vs. SNK Millennium Fight 2000 Pro was released in May 2001. You can choose 2 grooves. One represents Capcom and the other SNK. The grooves came from one of the company's games. Capcom's groove came from the Street Fighter Alpha series, which let's you power up your meter up to three levels. You can vary the strength of your super based on what buttons you press. The SNK groove came from King of Fighters 94 to 96, in King of Fighters 97 & 98 it was under the Extra system. The meter increases as you are attacked or you can charge it yourself by pressing HP/HK. When your health is low, your supers become more powerful. The theme for Geese Howard's stage (Vigor Force) contains a voice sample from the original Star Trek series; Season 1, Episode 10 (The Corbomite Maneuver). The sample says "you are being taken under our power to your destination". - TIPS AND TRICKS - * EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters. * Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons. Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris. * Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button). Password - Effect SNIBD6IO - Disables all EX character modes 0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON - Enables some EX character modes MTOMHMNA - Enables some EX character modes (different characters) ASTUERUP - Enables some EX character modes (different characters) - SERIES - 1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color) 2. Capcom Vs. SNK - Millennium Fight 2000 (2000) 3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001) 4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001) 5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003) - PORTS - * CONSOLES: Sega Dreamcast [JP] (june.14, 2001) "Capcom vs. SNK - Millennium Fight 2000 Pro [Model T-1247M]" [JP] Sony PlayStation (apr.18, 2002) "Capcom vs. SNK - Millenium Fight 2000 Pro [Model SLPM-87053]" [EU] Sony PlayStation (jul.12, 2002) "Capcom vs. SNK Millennium Fight 2000 Pro [Model SLES-03889]" [US] Sony PlayStation (aug.14, 2002) "Capcom vs. SNK Pro [Model SLUS-01476]" Sega Dreamcast [JP] (sept.25, 2003) "Capcom vs. SNK - Millennium Fight 2000 Pro [DreKore]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4037&o=2 $end $dc=capsnkpro, $bio Sega Dreamcast GD published 19 years ago: Capcom vs. SNK - Millennium Fight 2000 Pro [Model T-1247M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135241&o=2 $end $info=capsnk,capsnka,capsnkb, $bio Sega NAOMI cart. published 20 years ago: Capcom Vs. SNK - Millennium Fight 2000 (c) 2000 Capcom Company, Limited. Fighting Game Fans Rejoice! 14 characters from Capcom's street fighter face off against 14 characters from SNK's king of Fighters. - TECHNICAL - Cartridge ID: 841-0011C Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Capcom Vs. SNK Millennium Fight 2000 was released in August 2000. The story between Capcom and SNK, or to be more specific, Ansatsu-Shotokan (the style of Ryu, Ken, Gouki and to a lesser extent, Sean and Sakura), Kyokugen-ryuu (the style of Ryo, Robert, Yuri, Takuma and Marco) and Saikyou-ryuu (the style of Dan and to a lesser extent, Blanka and Sakura), has been well-documented. Essentially, Saikyou-ryuu claims to be a parody of Ansatsu-Shotokan, but was really a shot at Kyokugen-ryuu, which some people say was ripped-off of Ansatsu-Shotokan. Capcom actually created the conflict that started the infamous real-life Capcom Vs. SNK battle, when they claimed "Art of Fighting" ripped off "Street Fighter"... then ripped off "Art of Fighting" with their "Street Fighter Alpha" games (Ryu - Ryo, Ken - Robert, Akuma - Takuma, Sakura - Yuri...). Note that SNK changed the cast for "Art of Fighting 3", and Capcom kept updating "Street Fighter Alpha 3". You can choose two grooves. One represents Capcom and the other SNK. The grooves came from one of the company's games. Capcom's groove came from the "Street Fighter Alpha" series, which let's you power up your meter up to three levels. You can vary the strength of your super based on what buttons you press. The SNK groove came from "The King of Fighters 94" to 96, in "The King of Fighters 97" & 98 it was under the Extra system. The meter increases as you are attacked or you can charge it yourself by pressing HP/HK. When your health is low, your supers become more powerful. One stage is called 'Stage of Final Fight', which is based on the Slums from "Final Fight". The theme for Geese Howard's stage (Vigor Force) contains a voice sample from the original Star Trek series; Season 1, Episode 10 ("The Corbomite Maneuver"). The sample says "you are being taken under our power to your destination". M. Bison's taunt, in which he removes his hat and slicks back his hair, is based on an illustration by Capcom artist Bengus for "Super Street Fighter II". Akuma uses the EXACT same button combination for the Shungokusatsu as Yuri uses in "The King of Fighters 2001" for her parody move, the Yuri Chou Enbu. Notably, the latter move is not available in "Capcom Vs. SNK.". Suleputer released a limited-edition soundtrack album for this game (Capcom VS. SNK Millenium Fight 2000 Original Soundtrack - CPCA-1045) on 20/09/2000. - TIPS AND TRICKS - * EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters. * Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons. Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris. * Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button). Password - Effect SNIBD6IO - Disables all EX character modes 0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps) OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled) KNOIRGON - Enables some EX character modes MTOMHMNA - Enables some EX character modes (different characters) ASTUERUP - Enables some EX character modes (different characters) - SERIES - 1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color) 2. Capcom Vs. SNK - Millennium Fight 2000 (2000) 3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001) 4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001) 5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003) - PORTS - * CONSOLES: Sega Dreamcast [JP] (sept.6, 2000) "Capcom vs. SNK Millennium Fight 2000 [Model T-1217M]" [US] Sega Dreamcast (nov.9, 2000) "Capcom vs. SNK [Model T-1218N]" Sega Dreamcast [EU] (dec.15, 2000) "Capcom vs. SNK [Model T-7017D-50]" by Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=381&o=2 $end $dc=capsnkj,capsnkj1,capsnktt, $bio Sega Dreamcast GD published 20 years ago: Capcom vs. SNK - Millennium Fight 2000 (c) 2000 Capcom Co., Ltd. - TECHNICAL - GAME ID: T-1217M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135238&o=2 $end $info=cvs2, $bio Sega NAOMI GD-ROM published 19 years ago: Capcom vs. SNK 2 - Mark of the Millennium 2001 (c) 2001 Capcom Co., Ltd. Export release. Game developed in Japan. See the original Japanese version for more information: "Capcom Vs. SNK 2 - Millionaire Fighting 2001". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118060&o=2 $end $info=cvs2mf, $bio Sega NAOMI GD-ROM published 19 years ago: Capcom Vs. SNK 2 - Millionaire Fighting 2001 (c) 2001 Capcom Company, Limited. 2 of the best fighting games come together... again! Experience the ultimate 2-D fighting game with 44 characters and 6 grooves. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - "Capcom Vs. SNK 2 - Millionaire Fighting 2001" was released in December 2001. The game is known outside Japan as "Capcom Vs. SNK 2 - Mark of the Millennium 2001". * Here are the debut games of the 24 SNK characters : Athena Asamiya - "Athena" Benimaru Nikaido - "The King of Fighters '94" Chang Koehan (accompanied by Choi Bounge) - "The King of Fighters '94" Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) God Rugal - New character based on Omega Rugal from "The King of Fighters '94" Haohmaru - "Samurai Shodown" ("Samurai Spirits" in Japan) Hibiki Takane - "The Last Blade 2" Iori Yagami - "The King of Fighters '95" Joe Higashi - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) King - "Art of Fighting" ("Ryuuko no Ken" in Japan) Kyo Kusanagi - "The King of Fighters '94" Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) Nakoruru - "Samurai Shodown" ("Samurai Spirits" in Japan) Orochi Iori - "The King of Fighters '97" Raiden - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) Rock Howard - "Garou - Mark of the Wolves" Rugal Bernstein - "The King of Fighters '94" Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan) Ryuhaku Todo - "Art of Fighting" ("Ryuuko no Ken" in Japan) Ryuji Yamazaki - "Fatal Fury 3 - Road to the Final Victory" ("Garou Densetsu 3 - Haruka-Naru Tatakai" in Japan) Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) Vice - "The King of Fighters '96" Yuri Sakazaki - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan) * And the 24 from Capcom : Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan) Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior" Blanka - "Street Fighter II - The World Warrior" Cammy - "Super Street Fighter II - The New Challengers" Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' dreams" ("Street Fighter Zero" in Japan) Dhalsim - "Street Fighter II - The World Warrior" Eagle - "Street Fighter" Edmund Honda - "Street Fighter II - The World Warrior" Guile - "Street Fighter II - The World Warrior" Ken Masters - "Street Fighter" Kyosuke Kagami - "Rival Schools - United by Fate" M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior" Maki - "Final Fight 2" Morrigan Aensland - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan) Rolento Schugerg - "Final Fight" Ryu - "Street Fighter" Sakura Kasugano - "Street Fighter Alpha 2" ("Street Fighter Zero 2" in Japan) Sagat - "Street Fighter" Satsui no Hadou ni Mezameta Ryu - "Street Fighter Alpha 2" ("Street Fighter Zero 2" in Japan) Shin Akuma - (New Character based on Shin Akuma from "Street Fighter Alpha 2") Vega (Balrog in Japan) - "Street Fighter II - The World Warrior" Yun Lee - "Street Fighter III - New Generation" Zangief - "Street Fighter II - The World Warrior" Before the match begins, if Sakura and Yuri are about to fight, Yuri does a parody of Felicia's intro from "Vampire Savior" where she raises her hand in a surprised position and says 'Osu' (karate greeting). Sakura bows responding 'Pleased To Meet You'. The game contains six grooves that you can select. There are three from Capcom and three from SNK. Interesting enough the Capcom grooves put together spell out CAP and SNK spells out SNK. Each groove came from a specific game in each company's series... * C Groove : From "Street Fighter Alpha 3"'s A-ism. Powers up to three level and you can variate the strength of your super depending if you hit LP/LK (Weak), MP/MP (Middle), and HP/HK (Strong). * A Groove : A combination of "Street Fighter Alpha 3"'s V-ism and "Super Street Fighter II Turbo"'s system. The main draw of this groove is the custom combos. * P Groove : From "Street Fighter III - Third Strike"'s engine. The main feature of the groove is the parry technique. * S Groove : From "The King of Fighters 94" to 96, in KOF97 & 98 it's under the Extra system. You can either charge up the super meter by being attacked or by using HP & HK to charge it. When your life is low you can perform more powerful supers. * N Groove : From "The King of Fighters 97" & 98 under the Advanced system. This groove allows you to initiate a MAX status at a cost of one charged meter. During the MAX status your offense and defense strength increase and at a cost of one charged meter you can perform the strongest super. * K Groove : From "Samurai Showdown". This groove allows you to go into a 'rage' mode once your meter fills up. The meter can only fill when you are hit or block an opponent's attack. Also, the groove has a 'Just Defended' action where you block just as the attack hits you. This is most likely from "Garou - Mark of the Wolves". The Osaka stadium stage is based on the real life Nagai Stadium in Osaka, Japan. The floats in the background of the Aomori stage resemble E.Honda (on the left), Haohmaru (on the right), and Kyoshiro (from the Samurai Shodown series) Cameo Apperances : * Aomori : Goro Daimon (from The King of Fighters) can be seen banging drums * London : Dudley (along with his butler), Elena (from Street Fighter III), Carman Cole (from Art of Fighting 3), Billy & Lilly Kane (from Fatal Fury), Mei-Ling (from Red Earth), and Rose (from Street Fighter Alpha) can be seen in the background. * Nairobi : Rouge (from the Power Stone) & Leona (from The King of Fighters) are on top of a car. Alex (from Street Fighter III), Fokker (from Power Stone), Ralf Jones, Clark Steel, and Heidern (from The King of Fighters) can be seen behind the car. Goro Daimon also appears to watch the battle when Kyo fights Benimaru in-game. * Shanghai : Hsien-Ko (from Darkstalkers), June (from Star Gladiator), Xiang Fei (from Fatal Fury), Shermie, Chin Gentsai, and Bao (from The King of Fighters) can be seen throughout the rotating arena. Goro Daimon also appears to watch the battle when Kyo fights Benimaru in-game. - UPDATES - Capcom vs SNK 2 may have been one of those games that were unwilling victims of terror-related censorship in the US. Then again, it could have been planned all along for the US version. Whatever it is, here's an interesting tidbit : For the US versions, all references to gods or genocide is removed. What does that mean? God Rugal was referred to as Ultimate Rugal in the English version. Rugal's Genocide Cutter and Sagat's Tiger Genocide also had minor name changes (Although the Tiger Destroyer sounds the same as before, calling a move the Destroyer Cutter is rather stupid IMO). - TIPS AND TRICKS - * Fight Mini-Bosses : Satisfy all of the following conditions... 1. Get at least 800 points. 2. Never get hit by more than 5 first hits in any match. 3. Have at least 2 CC finish or Super finish. Geese/Vega will appear after the 4th match (the match before the final round). * Finest KO : To obtain a finest KO, satisfy one of the following... 1. Counter a super move with a special move. 2. Counter a special move with a level 3 super. 3. Counter a super move with a super move. 4. Finish an opponent with a level 3 super who is taunting. For 2. & 3., one can start with any normal/special move that counter the special/super move, as long as the finishing hit is the level 3 super, Finest KO will appear. - SERIES - 1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color) 2. Capcom Vs. SNK - Millennium Fight 2000 (2000) 3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001) 4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001) 5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003) - STAFF - Akuma : Tomomichi Nishimura Balrog : Koichi Yamadera Blanka : Yuji Ueda Cammy : Miki Nagasawa Chun-Li : Michiko Neya Dan Hibiki : Osamu Hosoi Dhalsim : Yoshiharu Yamada E. Honda : Masashi Sugahara Eagle : Jin Yamanoi Evil Ryu : Toshiyuki Morikawa Guile : Koichi Yamadera Ken Masters : Yuji Kishi Kyosuke Kagami : Isshin Chiba M. Bison : Norio Wakamoto Maki : Miki Nagasawa Morrigan Aensland : Yayoi Jingusi Rolento Schugerg : Jin Yamanoi Ryu : Toshiyuki Morikawa Shin Akuma : Tomomichi Nishimura Vega : Yuji Ueda - PORTS - NOTE: To see ports released outside Japan, please see the export version entry, "Capcom vs. SNK 2 - Mark of the Millennium 2001". * CONSOLES: Sega Dreamcast [JP] (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model T-1249M]" : re-released as DreKore edition (jan.22, 2004) [JP] Sony PS2 (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Modem Pack] [Model SLPM-65047]" [JP] Sony PS2 (sept.13, 2001) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model SLPM-65047]" [JP] Sony PS2 (Sep.2001, "Capcom vs SNK 2 Modem Pack") [Model CPCS-01001] Nintendo GameCube [JP] (jul.4, 2002) "Capcom Vs. SNK 2 EO - Millennium Fighting 2001 [Model DOL-GEOJ-JPN]" [JP] Microsoft XBOX (jan.16, 2003) "Capcom Vs. SNK 2 EO [Model EI5-00001]" [JP] Sony PS2 (jul.10, 2003) "Capcom vs SNK 2 [The Best] [Model SLPM-74402]" [JP] Sony PS2 (aug.2, 2007) "Capcom vs SNK 2 [The Best Reprint] [Model SLPM-74246]" [JP] Sony PS2 (sept.18, 2008) "Capcom vs SNK 2 - Millionaire Fighting 2001/Street Fighter III - 3rd Strike: Fight for the Future Value Pack [Model CPCS-01040]" Sony PlayStation 3 [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]" Sony PSP [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]" Sony PlayStation Vita [PSN] [JP] (jul.16, 2013) "Capcom vs. SNK 2 - Millionaire Fighting 2001 [PS2 Classics] [Model NPJD-00015]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=382&o=2 $end $dc=cvs2, $bio Sega Dreamcast GD published 19 years ago: Capcom vs. SNK 2 - Millionaire Fighting 2001 [Model T-1249M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135243&o=2 $end $psx=cvspro, $bio Sony PlayStation disc published 18 years ago: Capcom vs. SNK Pro (c) 2002 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01476 - TRIVIA - Released on August 14, 2002 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111459&o=2 $end $dc=capsnk, $bio Sega Dreamcast GD published 20 years ago: Capcom vs. SNK [Model T-1218N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135240&o=2 $end $dc=capsnke, $bio Sega Dreamcast GD published 20 years ago: Capcom vs. SNK [Model T-7017D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135239&o=2 $end $info=cworld, $bio Arcade Video game published 31 years ago: Capcom World - Adventure Quiz (c) 1989 Capcom. A quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players : 2 Buttons : 4 - TRIVIA - Capcom World was released in November 1989 in Japan. This game features a few characters from other Capcom games : Red Arremer King from "Ghouls'n Ghost", Dr. Wily from the Megaman series, Unknown Soldier from "Forgotten Worlds" and Mobi Chan who appears in several Capcom games as a bonus item (he originally appeared in "Side Arms - Hyper Dyne"). Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990. - SERIES - 1. Capcom World - Adventure Quiz (1989) 2. Capcom World 2 - Adventure Quiz [B-Board 89625B-1] (1992) - PORTS - * CONSOLES: NEC PC-Engine CD-ROM² [JP] (june.19, 1992; "Adventure Quiz Capcom World - Hatena no Daibouken [Model HCD2028]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=383&o=2 $end $info=cworld2j, $bio Arcade Video game published 28 years ago: Capcom World 2 - Adventure Quiz (c) 1992 Capcom. A Japanese quiz game. - TECHNICAL - Runs on the "CP System" hardware. B-Board # 89625B-1 # of Players: Up to 2 # of Buttons (per player): 4 - TRIVIA - Capcom World 2 was released in June 1992 in the Japanese arcades. It was known there as the 20th video game made for the CP-S system. The game was never exported outside Japan. This game features a multitude of characters from several Capcom games! Here they are listed by source game title : * Captain Commando: Captain Commando, Baby Head (Baby Commando), Mack the Knife (Mummy Commando), Ginzu the Ninja (Ninja Commando), Carol, Doppel, Dr.T.W. (with the Monster), Marbin, Scumocide and Wooky (with a Robot). * Final Fight: Cody, Guy, Haggar, Abigail, Edi E., Poison, Rolento and Sodom. * Forgotten Worlds: Unknown Soldier, Dust Dragon and the girl from the shop. * The King of Dragons: Cleric, Dwarf, Elf, Fighter, Wizard and Gildiss (the final boss). * Knights of the Round: Arthur, Lancelot, Perceval, Garibaldi (or Arlon?) and Scorn. * Magic Sword: Lizardman, Theif, Drokmar, Quimyra and several unnamed characters (player one, the cloak and dagger baddie, the skull wizard baddie and the dragon). * Mega Man III: Megaman, Dr. Light, Dr. Wily, Protoman, Geminiman, Hardman, Shadowman, Snakeman, Hammer Joe and Mon King. * Street Fighter II: Blanka, Chun Li, Dhalsim, E. Honda, Guile, Ken, Ryu and Zangief. * Strider Hiryu: Itself * Three Wonders: Gaia, Laru (the one with the sword) and an unnamed rabbit (player one from the 'Don't Pull' segment). Two of the game's characters (Pure & Fur) appear as assist characters in "Marvel vs. Capcom - Clash of Super Heroes". - SERIES - 1. Capcom World - Adventure Quiz (1989) 2. Capcom World 2 - Adventure Quiz [B-Board 89625B-1] (1992) - STAFF - Character designers : Yamachan, Okame, Kitasan, M. Okazaki, Nakatsuka, Ban, Hkn, E. Shida Programmers : M. Kobayashi, Pon, Hero Hero, H.M.D. Music & sound : Syun Nishigaki (SYUN) Planners : C. Kanemitsu, Hiratou K-Suke, K. Nishikawa, E. Shida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=384&o=2 $end $info=cworld2ja, $bio Arcade Video game published 28 years ago: Capcom World 2 - Adventure Quiz (c) 1992 Capcom Co., Ltd. Re-edition on updated hardware. For more information about the game itself, please see the original release entry; "Capcom World 2 - Adventure Quiz [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board # 90629B-3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85241&o=2 $end $info=cworld2jb, $bio Arcade Video game published 28 years ago: Capcom World 2 - Adventure Quiz (c) 1992 Capcom Co., Ltd. - TECHNICAL - B-Board 91634B-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93955&o=2 $end $nes=goldmedl,goldmedlu, $bio Nintendo NES cart. published 28 years ago: Capcom's Gold Medal Challenge '92 (c) 1992 Capcom USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: Description from the back cover: Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical. Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild! With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips! - TECHNICAL - GAME ID: NES-GM-USA - TRIVIA - Released in August 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54983&o=2 $end $snes=mvpfoot, $bio Nintendo Super NES game published 27 years ago: Capcom's MVP Football (c) 1993 Capcom Company, Limited. - TECHNICAL - GAME ID: SNS-NL-USA - TRIVIA - Released in October 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62830&o=2 $end $snes=capcomss,capcomssp, $bio Nintendo Super NES game published 26 years ago: Capcom's Soccer Shootout (c) 1994 Capcom USA. Flags waving, fans screaming, confetti flying. Everyone awaits the referee's whistle to kickoff the soccer shootout. It's come down to this: the most anticipated match-up of the year. For real soccer kicks here's CAPCOM's Soccer Shootout. Corner kicks, free kicks, throw-ins, yellow cards, the whole 110-yards. You want to win? Teamwork is the key. Cut your opponent's defense to shreds with crisp passes, hit the open man and boom - it's in the net! The crowds are here, the teams are here, the referee is here. Now all that's needed is you. Lace up your cleats because no matter how you play it, you've scored with. CAPCOM's Soccer Shootout. - Lightning fast game play featuring 10 realistic player moves including bicycle kicks, shoulder tackles, slide tackles and diving saves. - Choose from 12 top international teams and play a single game or a full 22 or 44-game season - Six different modes of play to choose from including : Exhibition, Full Season, Penalty Kicks Shootout, All-Star Games, Skills Challenge and INDOOR SOCCER! - For up to 4 players with a multi-player adaptor - TECHNICAL - GAME ID: SNS-JL-USA - TRIVIA - Released in June 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62831&o=2 $end $cpc_cass=caperuza, $bio Amstrad CPC cass. published 34 years ago: Caperuza (c) 1986 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93372&o=2 $end $amigaaga_flop=captpuni, $bio Commodore Amiga 1200 disk. published 24 years ago: Capital Punishment (c) 1996 PXL Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146363&o=2 $end $phc25_cass=capitale, $bio Sanyo PHC-25 cass. published 37 years ago: Capitale (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236903&o=2 $end $ibm5170_cdrom=capitalod,capitald, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Capitalism (c) 1995 Interactive Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144591&o=2 $end $apple2_flop_clcracked=capit, $bio Apple II disk. published 38 years ago: Capitalization (c) 1982 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231163&o=2 $end $apple2_flop_clcracked=capitv15, $bio Apple II disk. published 36 years ago: Capitalization (c) 1984 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231668&o=2 $end $apple2_flop_clcracked=capitpr, $bio Apple II disk. published 33 years ago: Capitalization Practice (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231161&o=2 $end $apple2_flop_clcracked=capittst, $bio Apple II disk. published 33 years ago: Capitalization Test (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231162&o=2 $end $adam_flop=capstate,capstatea, $bio Capitals & States (c) 198? Data Backup. Educational program to practice your two-letter state abbreviations. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109367&o=2 $end $msx1_cass=sevilla, $bio MSX cass. published 32 years ago: Capitan Sevilla (c) 1988 Winner Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94512&o=2 $end $msx1_cass=sevillas, $bio MSX cass. published 32 years ago: Capitan Sevilla (c) 1988 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94513&o=2 $end $specpls3_flop=cpsevill, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Capitan Sevilla (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147626&o=2 $end $cpc_flop=capsevil_c2, $bio Capitan Sevilla (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121675&o=2 $end $cpc_flop=capsevil_c1, $bio Capitan Sevilla (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121872&o=2 $end $msx1_flop=sevilla,sevillaa, $bio Capitan Sevilla cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229898&o=2 $end $cpc_cass=sevilla, $bio Amstrad CPC cass. published 32 years ago: Capitan Sevilla (c) 1988 Dinamic Software. - TECHNICAL - GAME ID: AMS 880018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93373&o=2 $end $msx1_flop=trueno,truenoa, $bio Capitan Trueno cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229899&o=2 $end $spectrum_cass=capitant,capitanta,capitant_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Capitan Trueno (c) 1990 Dinamic Software. - TECHNICAL - SPE 890048 - STAFF - Program: Javier Bravo Palacios Graphics: Luis Rodriguez, Raul Ortega, Ruben Rubio, Raul Lopez Cover Illustration: Luis Royo, Ricardo Machuca Loading Screen: Raul Lopez Music: Javier Cubedo Sound: Pablo Ariza Produced by: Victor Ruiz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78166&o=2 $end $info=capunc,cuncino, $bio Arcade Video game published 20 years ago: Capitan Uncino (c) 2000 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26065&o=2 $end $info=capcor, $bio Arcade Video game published 19 years ago: Capitani Coraggiosi (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26066&o=2 $end $msx1_cass=trueno, $bio MSX cass. published 31 years ago: Capitán Trueno (c) 1989 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94514&o=2 $end $info=capitol, $bio Arcade Video game published 39 years ago: Capitol (c) 1981 Universal Video Spiel. An old German shoot'em up. - TECHNICAL - Main CPU : 8085A (@ 2.75 Mhz) Sound Chips : TMS36XX (@ 0.372 Khz), Discrete Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Released in June 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=385&o=2 $end $amigaocs_flop=capone, $bio Commodore Amiga 500 disk. published 32 years ago: Capone (c) 1988 Actionware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73663&o=2 $end $info=caprcyc, $bio Redemption game published 22 years ago: Capriccio Cyclone (c) 1998 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29579&o=2 $end $info=cspin2, $bio Redemption game published 24 years ago: Capriccio Spin 2 (c) 1996 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30010&o=2 $end $cpc_flop=capshorl, $bio Amstrad CPC type-in published 34 years ago: Caps + Horloge (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119956&o=2 $end $megadriv=havoc, $bio Sega Mega Drive game published 26 years ago: Capt'n Havoc (c) 1994 Codemasters Software - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56384&o=2 $end $cpc_cass=captamer, $bio Amstrad CPC cass. published 33 years ago: Captain America - Defies The Doom Tube (c) 1987 GO! Media Holdings, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93375&o=2 $end $info=captaven,captavene,captavenu,captavenj,captavena,captavenuu,captavenua, $bio Arcade Video game published 29 years ago: Captain America and the Avengers (c) 1991 Data East Corp. A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - TECHNICAL - Runs on the Data East ARM6 (32-Bit) System Hardware. Game ID : MAN Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Screen Orientation: Horizontal Video Resolution : 320 x 240 Pixels Screen Refresh : 60.00 Hz Palette Colors : 2048 Players : 2 or 4 (selectable by dipswitch) Control: 8-Way Joystick Buttons: 2 => [1] Start/Attack [2] Jump - TRIVIA - Captain America and the Avengers was released in October 1991. Josh Bycer holds the official record for this game with 496,801 points on April 20, 1997. A Captain America and the Avengers unit appears in the 1994 movie 'Airheads'. A Captain America and the Avengers unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" and has text and voice-over "America still needs your help!" on the continue screen. - STAFF - Executive Producer : Koji Jinbo (K. Jimbo) Project Leader : Iwao Horita (Horitan) Marketing : Makoto Nagao, Hitoshi Kitazume Hardware Designers : Mad Scientist Dr.Yaj Mahal Hardware Assistant : Toshio Kawamoto Sound Designers: Tomoyoshi Sato (Tom Sato), Tatsuya Kiuchi (Mr. K) Graphic Master : Masanori Tokoro Graphics Cooperaters : Sonomi Kiyota, Oguri, Atsushi Takahashi, Hiroshi Koga, Touma Arakawa Translators : Yoshiya Nishi, Steve Miller, Etsuko Kobata Back Up : Jeff Brown, Naomi Susa Graphic Producer : Tomoji Kodama Graphic A.P. : Yaeko Kodama Key Animator : Takashi Sokabe In Between : Akihiko Mamashita Background : Fumie Nuibe Color Director : Noriyuki Yoshino Graphic Designers : Hanaita, Ayumi Hanimaru, Yasuyuki Sato, Surupi Game Designer : Hidenobu Ito Software Designers : Tac. H, Hiroshi Ohnuki, Tesa Amusement Service, MI Computer, KM Special Thanks : H. Fukuda, Deco all planners, Kappa-Kun, Tomoo Adachi, Yoshiyuki Ishibiki, Shinichi Sato, Kenichi Fujimoto, Yuichi Shiono, Eiichi Nishiyama - PORTS - * CONSOLES: [US] Nintendo NES (dec.1991) "Captain America and the Avengers [Model NES-6E]" [EU] Nintendo NES (1992) "Captain America and the Avengers [Model NES-6E]" [US] Sega Genesis (1992) "Captain America and the Avengers [Model T-13056]" [EU] Sega Mega Drive (1992) "Captain America and the Avengers [Model 3206-50]" Sega Mega Drive [BR] (1992) by Tec Toy Nintendo Super NES [US] (sept.1993) "Captain America and the Avengers [Model SNS-6A]" Nintendo Super NES [EU] (1993) "Captain America and the Avengers [Model SNSP-6A-UKV]" * HANDHELDS: Sega Game Gear [US] (1993) [US] Nintendo Game Boy (feb.1994) "Captain America and the Avengers [Model DMG-VP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=386&o=2 $end $megadriv=captaven, $bio Sega Mega Drive game published 28 years ago: Captain America and the Avengers (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56385&o=2 $end $gamegear=captaven, $bio Sega Game Gear cart. published 27 years ago: Captain America and the Avengers (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64503&o=2 $end $gameboy=captaven, $bio Nintendo Game Boy Cart. published 26 years ago: Captain America and the Avengers [Model DMG-VP-USA] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65740&o=2 $end $nes=captaven,captavenu, $bio Nintendo NES cart. published 29 years ago: Captain America and the Avengers (c) 1991 Data East Corp. When Captain America throws his mighty shield... Red Skull's goons will feel the pain of its power! On this adventure, it's personal. Captain America and Hawkeye must track down their fellow Avengers, Iron Man and Vision. But the kidnappers - Red Skull, Ultron, Crossbones and Wizard - have let loose a legion of thugs that stand between you and your friends. Captain America and the Avengers. It's a cross-country chase of action with your favorite Marvel comic book heroes! - TECHNICAL - GAME ID: NES-6E-USA - TRIVIA - Released in December 1991 in the USA. - STAFF - Program By: Hisatada Ohta, Shuji Ishimaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54984&o=2 $end $snes=captavenu, $bio Nintendo Super NES game published 27 years ago: Captain America and the Avengers (c) 1993 Mindscape, Incorporated. Red Skull is back with a sinister mind-control device to command the most evil supervillains on earth against the forces of good. The supervillains want to control the universe! Captain America and the Avengers are the world's last hope in this battle against evil Join Cap, Iron Man, Hawkeye and Vision, as they combine their special powers with your skills in a last ditch effort to defeat Red Skill and his evil henchmen. Succeed, and you're a hero. Fail, and we'll revoke your Avengers security clearance! - TECHNICAL - Model SNS-6A-USA - TRIVIA - Released in September 1993 in the USA. - STAFF - Conversion programmer: Lennard Feddersen (LEN FEDD) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62833&o=2 $end $snes=captaven, $bio Nintendo Super NES game published 26 years ago: Captain America and the Avengers [Model SNSP-6A-NOE] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62832&o=2 $end $megadriv=captavenu,captavenup, $vgmplay=captaven_md, $bio Sega Genesis game published 28 years ago: Captain America and the Avengers (c) 1992 Data East USA. - TECHNICAL - GAME ID: T-13056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57147&o=2 $end $cpc_flop=captamer_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Captain America Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122604&o=2 $end $spectrum_cass=captaina, $bio Captain America in the Doom Tube of Dr. Megalomann (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99185&o=2 $end $info=m4captb, $bio Captain Bear (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42362&o=2 $end $a800=cptnbebl, $bio Atari 800 cart. published 37 years ago: Captain Beeble [Model CR1002] (c) 1983 Inhome Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82789&o=2 $end $amigaocs_flop=capblood, $bio Commodore Amiga 500 disk. published 32 years ago: Captain Blood (c) 1988 Exxos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73664&o=2 $end $amigaocs_flop=capbloodu, $bio Commodore Amiga 500 disk. published 32 years ago: Captain Blood (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73665&o=2 $end $to_flop=capblood, $bio Thomson TO disk. published 32 years ago: Captain Blood (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107621&o=2 $end $mo6_cass=capblood,capbloodb,capblooda, $bio Thomson MO6 cass. published 32 years ago: Captain Blood (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108975&o=2 $end $cpc_cass=capblood, $bio Amstrad CPC cass. published 32 years ago: Captain Blood (c) 1988 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117230&o=2 $end $pro128_cass=capblood,capbloodb,capblooda, $bio Olivetti PC-128 cass. published 32 years ago: Captain Blood (c) 1988 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118159&o=2 $end $cpc_flop=capblood,capbloodb,capbloodc,capblooda,capblood_b1,capblood_b2,capblood_b3,capblood_c1,capblood_c1b,capblood_c1a,capblood_t1, $bio Amstrad CPC 464 disk. published 32 years ago: Captain Blood (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119088&o=2 $end $specpls3_flop=cptblood,cptblooda, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Captain Blood (c) 1988 Exxos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230234&o=2 $end $ibm5150=capblood, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Captain Blood (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234588&o=2 $end $apple2gs=captbld, $bio Apple IIGS disk. published 31 years ago: Captain Blood (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115099&o=2 $end $spectrum_cass=captainb_a, $bio Captain Blood (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226525&o=2 $end $spectrum_cass=captainb, $bio Captain Blood (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225825&o=2 $end $to_flop=bloodbiv,bloodbiva, $bio Captain Blood & Bivouac (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107622&o=2 $end $to_flop=bloodmut,bloodmuta, $bio Captain Blood & Les Mutants (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107623&o=2 $end $to_flop=cbloodox, $bio Captain Blood & Oxphar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107624&o=2 $end $cpc_flop=capbloods, $bio Amstrad CPC 464 disk. published 32 years ago: Captain Blood [Model 61850593] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237675&o=2 $end $gbcolor=buzzlghtg, $bio Nintendo Game Boy Color game published 20 years ago: Captain Buzz Lightyear - Star Command [Model CGB-BUZD-NOE] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67631&o=2 $end $info=m5cpcash, $bio Captain Cash (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41555&o=2 $end $info=sc4captn,sc4captnb,sc4captnc, $bio Captain Cash (c) 200? QPS Interactive. - TECHNICAL - [Model PR2013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42471&o=2 $end $info=sc4captna,sc4captnd,sc4captne,sc4captnf, $bio Captain Cash (c) 200? QPS Interactive. - TECHNICAL - [Model PR9999] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61750&o=2 $end $msx1_flop=captchef, $bio Captain Chef Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134146&o=2 $end $msx1_cart=captchef, $bio MSX cart. published 36 years ago: Captain Chef [Model 48C99-1005] (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76629&o=2 $end $x68k_flop=captcolr, $bio Captain Color (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87195&o=2 $end $bk0010=comic, $bio Captain Comic (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144258&o=2 $end $nes=captcom, $bio Nintendo NES cart. published 31 years ago: Captain Comic - The Adventure (c) 1989 Color Dreams They have been stolen - the legendary treasures of Osmic - and hidden somewhere in the eight deceptively beautiful and mystical lands of Tambi and its moon. You must find the tools to overcome treacherous obstacles in your quest. This is no laughing matter! Yet, you must be lighthearted and quite out of your mind to take on this job. Insane ravens, blood-sucking bats, spinning wraiths and living electrical masses have been reported on a ruined planet still beautiful beyond belief. Only you, Captain Comic, armed with nothing but your sense of humor and easy going character can survive all that lies ahead. You can't lose your cool and must keep on your toes across the broken bridges of Lake Siri, the Tabian Moon, the Rocky Forest, the Cave of Blind Toads, the Killer Bee Shed and the Haunted Castle. You were destined to take on this adventure. The planet of Osmic waits to hear your victory laugh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54985&o=2 $end $info=captcommj,captcommjr1, $bio Arcade Video game published 29 years ago: Captain Commando (c) 1991 Capcom Company, Limited. Captain Commando is a horizontally-scrolling beat-em-up for up to four players, set in the crime-ridden Metro City in the year 2026. Captain Commando, assisted by his three faithful Commando Companions, must rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. Players can select between any of the four commandos (Captain Commando, Ginzu the Ninja, Baby Head and Mack the Knife) with each able to perform numerous combinations of attacks while standing or jumping. These include grabbing the enemy, as well as a special attack activated by pressing attack and jump simultaneously that will drain a portion of the player's vitality. An addition to the controls is the ability to dash by pushing the joystick left or right twice. Players can pick up health-restoring food items hidden inside barrels and other destructible objects to restore their vitality, as well as other bonus items to increase their score. Weapons also can be picked up, such as three different types of firearms, as well as Shuriken that can only be used by Ginzu. Players also can ride certain robots by dismounting their riders and jumping over the robot. The robots each have their own vitality gauge and if they sustain enough damage, they will be destroyed. There are three types of robots in the game: a punching robot, a flame-throwing robot, and a freezing robot. Weapons can be carried when the player makes the transition to a new area until the stage is completed. The game consists of nine stages in total. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 Players: Up to 4 simultaneously Control per player: 8-way joystick Buttons per player: 2 => [1] Attack, [2] Jump - TRIVIA - Captain Commando was released in November 1991 in the Japanese arcades. It was known there as the 17th video game made for the CP-S system. CAPtain COMmando = CAPCOM The stages of the game takes place in "Final Fight"'s Metro City, but in the year 2026. Captain Commando is Capcom's own homage to classic American sci-fi shows and magazines and the work of artists like Frank R. Paul. It was not the only game, though; "Battle Circuit" is even a better example of Capcom's enthusiasm for this stuff. Each of the player's button on the dedicated 4-player cabinet uses a unique two-in-one play action button design : two large half circle buttons (red & blue) placed straight side by straight side to form one big circle, thus making two buttons look like one big button cut in half vertically. Mack the Knife's name is based on a song made popular in the mid 1950's by Louis Armstrong, and later by Bobby Darin. Ginzu the ninja's name comes from the ginzu kitchen knives which were introduced in the 1970's which were made famous by its TV advertising campaign. Sho (Ginzu the ninja's Japanese name) is probably based on Sho Kosugi who is a Japanese actor who is known for his portrayals of ninjas in various movies in the 1980's. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992. - STAFF - Planners : Akira Yasuda (Akiman), Junichi Ohno (Ohno) Character Designers : Kurisan, Ouji, Eripyon. N, Mattian, Q, Mayo, Ykaru M. Scroll Designers : Koi, Konomi (Powerful Konomi), Sui, Buppo, Go Programmers : Y. Egawa, Yokoyama, T. Ueno, Yoshizumi Sound : Masaki Izutani (T. Yomage) Sound-Sub : Syun Nishigaki (Syun) Special Thanks : James Goddard (DJames), Scott, Tetsu, Akira Nishitani (Nin) - PORTS - Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Captain Commando [B-Board 91635B-2]". * CONSOLES: [JP] Nintendo Super Famicom (mar.17, 1995) "Captain Commando [Model SHVC-QM]" [JP] Sony PlayStation (sept.17, 1998) "Captain Commando [Model SLPS-01567]" by New, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=387&o=2 $end $info=captcomm,captcommu,captcommb,captcommb2,captcommr1, $bio Arcade Video game published 29 years ago: Captain Commando (c) 1991 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Captain Commando [B-Board 91634B-2]". - TECHNICAL - B-Board #: 91635B-2 - TRIVIA - In this Export release : * Sho is called 'Ginzu'. * Jennety is called 'Mack the Knife'. * Hoover is called 'Baby Head'. - PORTS - Here is a list of non-Japanese ports. To see Japanese ports, please see the original Japanese version entry; "Captain Commando [B-Board 91634B-2]". * CONSOLES: [EU] Nintendo SNES (1995) "Captain Commando [Model SNSP-QM-EUR]" [US] Nintendo SNES (aug.1, 1995) "Captain Commando [Model SNS-QM-USA]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69764&o=2 $end $snes=captcommj, $bio Nintendo Super Famicom cart. published 25 years ago: Captain Commando (c) 1995 Capcom Company, Limited. The Commando Team is on the run! A corrupt mutant group headed by GENOCIDE plots to control the universe, and now the battle has come to Earth. CAPTAIN COMMANDO has assembled a team of 3 motley renegades to stop the crimewave and bring GENOCIDE to his knees. It won't be easy as many common Earth institutions became infested with GENOCIDE'S minions, but strength and persistence runs the Commando Team into the crusade. Whip the enemy with the eerie Jennety, or try Hoover, a robotic missile launcher built and controlled by a genius infant. Sho wields his sharp sword while CAPTAIN COMMANDO directs the attack with his energy glove of electricity and fire. Rid the Earth of GENOCIDE'S forces in 9 hostile stages and perform different special moves with each of 4 characters to choose from. The universe is in trouble so attack now, ask questions later! 1 or 2 player game. SFC port of the arcade video game; "Captain Commando [CP-S No. 17]". - TECHNICAL - Carridge ID: SHVC-QM - TRIVIA - Captain Commando for Super Famicom was released on March 17, 1995 in Japan. Players can select the same character in this version of the game without the use of any codes. Sho is unable to cut enemies in half with his sword in this version, while Jennety doesn't melt his enemies with his knives. Blood effects were also deleted. An enemy scorched by fire would be seen disappearing without a trace if finished off, but in the Super Famicom version, they are seen on the ground as they are defeated. Enemies such as Wooky are no longer seen smoking. Robotic walkers (mechs) have been removed. An enemy named Dick who held firearms was removed from the game. Enemies Carol and Brenda wear less revealing attire in the Super Famicom version. Mardia throws bombs instead of spitting poison. The Monster's transformation scene was deleted. The ending sequence from the arcade version was removed. Only the scene seen after the credits remain (but there isn't a list of credits). Famicom Tsushin scored the game 21 out of 40 on release. - TIPS AND TRICKS - Special running attack ---------------------- Press and hold the D-pad twice in the same direction to run. Jump and attack while running to do a special attack that does more damage without using energy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61121&o=2 $end $psx=captcomm, $bio Sony PlayStation disc published 22 years ago: Captain Commando (c) 1998 Capcom Co., Ltd. - TECHNICAL - [Model SLPS-01567] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85007&o=2 $end $snes=captcommu,captcommup, $bio Nintendo Super NES game published 25 years ago: Captain Commando (c) 1995 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Captain Commando [Model SHVC-QM]". - TECHNICAL - Cartridge ID: SNS-QM-USA - TRIVIA - Captain Commando for Super NES was released in August 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62835&o=2 $end $snes=captcomm, $bio Nintendo Super NES game published 25 years ago: Captain Commando (c) 1995 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Captain Commando [Model SHVC-QM]". - TECHNICAL - Game ID: SNSP-QM-EUR - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62834&o=2 $end $msx1_flop=ccosmo, $bio Captain Cosmo Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133245&o=2 $end $apple2_flop_misc=captckoo, $bio Apple II disk. published 36 years ago: Captain Cuckoo (c) 1984 Kurt & Yan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107305&o=2 $end $amigaocs_flop=capdynam1,capdynam, $bio Commodore Amiga 500 disk. published 28 years ago: Captain Dynamo (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73666&o=2 $end $cpc_flop=capdynam,capdynam_t1, $bio Amstrad CPC 464 disk. published 28 years ago: Captain Dynamo (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118990&o=2 $end $spectrum_cass=cdynamo, $bio Sinclair ZX Spectrum cass. published 28 years ago: Captain Dynamo (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2702 - STAFF - Coding by: Lyndon Sharp Graphics by: Peter Ranson Music by: Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78169&o=2 $end $cpc_cass=captdyna, $bio Amstrad CPC cass. published 28 years ago: Captain Dynamo (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 3703 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93376&o=2 $end $nes=capted, $bio Nintendo Famicom cart. published 31 years ago: Captain Ed (c) 1989 CBS. - TECHNICAL - GAME ID: CBS-ED 59FR-5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53897&o=2 $end $amigaocs_flop=capfizz, $bio Commodore Amiga 500 disk. published 32 years ago: Captain Fizz (c) 1988 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73667&o=2 $end $st_flop=capfizz, $bio Atari ST disk. published 32 years ago: Captain Fizz (c) 1988 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230300&o=2 $end $spectrum_cass=captainf, $bio Captain Fizz (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219105&o=2 $end $info=captflag, $bio Arcade Video game published 27 years ago: Captain Flag (c) 1993 Jaleco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19569&o=2 $end $apple2_flop_orig=captgngt, $apple2_flop_misc=captgnt, $bio Apple II disk. published 35 years ago: Captain Goodnight (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107208&o=2 $end $apple2_flop_misc=captgngt, $bio Apple II disk. published 35 years ago: Captain Goodnight cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232966&o=2 $end $cpc_flop=captaing01, $bio Amstrad CPC 464 disk. published 34 years ago: Captain Gordon (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121614&o=2 $end $cpc_flop=captaing, $bio Amstrad CPC 464 disk. published 34 years ago: Captain Gordon (c) 1986 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124695&o=2 $end $gba=harlock, $bio Nintendo GBA cart. published 17 years ago: Captain Harlock (c) 2003 Otaboo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234298&o=2 $end $info=cpthook, $bio Pinball published 35 years ago: Captain Hook [Model 780] (c) 1985 Game Plan. - TECHNICAL - Model Number : 780 - TRIVIA - Released in April 1985. 450 units were produced. - STAFF - Design by : Ed Cebula - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5247&o=2 $end $spectrum_cass=captaink, $bio Captain Kelly (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225724&o=2 $end $cpc_cass=captkidd, $bio Amstrad CPC cass. published 35 years ago: Captain Kidd (c) 1985 Bug Byte. - TECHNICAL - [Model BBA013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93377&o=2 $end $megaduck=captkk, $bio Mega Duck cart. published 27 years ago: Captain Knick Knack (c) 1993 Sachen. - TECHNICAL - GAME ID: MD011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115564&o=2 $end $megadriv=captlang, $bio Sega Mega Drive game published 26 years ago: Captain Lang (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56386&o=2 $end $c64_cart=cmiky2,cmiky2a, $bio Commodore C64 cart. published 32 years ago: Captain Miky II (c) 1988 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53533&o=2 $end $snes=captnovo, $bio Nintendo Super NES game published 28 years ago: Captain Novolin (c) 1992 Raya Systems. Aliens disguised as sugary foods have captured the mayor of Pineville, and it's up to Captain Novolin to rescue him! Leaping maniac donuts and dodging ice cream blobs, Captain Novolin must save Mayor Gooden while managing his diabetes with a good diet, insulin, and exercise. It's an action-packed adventure that teaches you about diabetes management! - TECHNICAL - GAME ID: SNS-CP-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62836&o=2 $end $cpc_cass=captplan, $bio Amstrad CPC cass. published 30 years ago: Captain Planet And The Planeteers (c) 1990 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93378&o=2 $end $cpc_flop=captplan_t1,captplan_t2,captplan_t1a, $bio Amstrad CPC 464 disk. published 30 years ago: Captain Planet and the Planeteers (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121816&o=2 $end $cpc_flop=captplan,captplana, $bio Amstrad CPC/ZX Spectrum disk. published 30 years ago: Captain Planet and the Planeteers (c) 1990 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123550&o=2 $end $amigaocs_flop=captplan, $bio Commodore Amiga 500 disk. published 29 years ago: Captain Planet and the Planeteers (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73668&o=2 $end $specpls3_flop=cptplnet,cptplneta, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Captain Planet and the Planeteers (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148188&o=2 $end $megadriv=captplan, $bio Sega Mega Drive game published 27 years ago: Captain Planet and the Planeteers (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 53/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56387&o=2 $end $megadriv=captplanu, $bio Sega Genesis game published 27 years ago: Captain Planet and the Planeteers (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57148&o=2 $end $cpc_flop=captplan_c1, $bio Captain Planet and the Planeteers (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121676&o=2 $end $nes=captplan,captplanu, $bio Nintendo NES cart. published 29 years ago: Captain Planet and the Planeteers (c) 1991 Mindscape, Incorporated. Oil spills. Air pollution. Endangered animals. The award-winning TV show, Captain Planet & The Planeteers, has turned saving the Earth's environment into the ultimate adventure. Now it's your turn to go up against the most dangerous enemies our environment has ever faced. Looten Plunder. Duke Nukem. Dr. Blight... and more. The forces of Earth, Fire, Wind, Water and Heart are yours! Put them together and become Captain Planet. Your Eco-Copter is waiting! - TECHNICAL - GAME ID: NES-5C-USA - TRIVIA - Released in September 1991 in the USA. Reviews: [FR] June 1992 - Joypad N.9: 55/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54986&o=2 $end $apple2_flop_misc=captpwr, $bio Apple II disk. published 33 years ago: Captain Power (c) 1987 Box Office Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107286&o=2 $end $nes=captsavr, $vgmplay=powblade_nes, $bio Nintendo Famicom cart. published 28 years ago: Captain Saver (c) 1992 Taito Corp. - TECHNICAL - Game ID: TFC-CS-5900 - TRIVIA - Captain Saver was released on September 29, 1992 in Japan. It was the 46th title made by Taito for the Famicom. Export releases: Released as Power Blade 2 outside Japan. - TIPS AND TRICKS - Sound Test: At the title screen press and hold Left + A + B on the second controller, then press the Start button on the first controller. Press Up / Down to select music, press A to play it. - STAFF - By: TOSHIKAZU IWASA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53898&o=2 $end $info=j6scarlt, $bio Fruit Machine published 18 years ago: Captain Scarlet (c) 2002 Ace Coin Equipment, Limited. - TECHNICAL - Cabinet Dimensions : Height : 179 cm. Width : 71 cm. Depth : 71,6 cm. Weight : 120 Kg. - TRIVIA - Released in February 2002. Based on the television serie of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29075&o=2 $end $info=csilver,csilverj,csilverja, $bio Arcade Video game published 33 years ago: Captain Silver (c) 1987 Data East. A side-scrolling game where you must slice enemies with your sword to rescue your beloved. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1987. - PORTS - * CONSOLES: Sega Master System (1988) Nintendo Famicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=388&o=2 $end $sms=captsilvu, $bio Sega Master System cart. published 32 years ago: Captain Silver (c) 1988 Sega Enterprises, Limited. Export version. For more information about the game, please see the original Japanese version entry; "Captain Silver [Model G-1356]". - TECHNICAL - [Model 5117] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55961&o=2 $end $sms=captsilv, $bio Sega Mark III cart. published 32 years ago: Captain Silver (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1356 - TRIVIA - Released on July 02, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55852&o=2 $end $nes=captsilv, $bio Nintendo Famicom cart. published 32 years ago: Captain Silver (c) 1988 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - GAME ID: GTS-CK - TRIVIA - Licensed from Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53899&o=2 $end $nes=captskyh,captskyhr, $bio Nintendo NES cart. published 29 years ago: Captain SkyHawk (c) 1991 Milton Bradley Co. French version. For more information about the game itself, please see the original USA version entry; "Captain SkyHawk [Model NES-YW-USA]". - TECHNICAL - [Model NES-YW-FRA] - TRIVIA - Captain SkyHawk was released on July 04, 1991 in France. Reviews: October 1991 - Joypad N.1 [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54987&o=2 $end $nes=captskyhu1,captskyhu, $bio Nintendo NES cart. published 30 years ago: Captain SkyHawk (c) 1990 Nintendo of America, Incorporated. The game player is the pilot of the plane and must both avoid the mountainous terrain while shooting aliens. There are 9 missions in the game. Missions 1 through seven each have 3 objectives while missions 8 and 9 have 2 objectives and 1 objective, respectively. The objectives vary across missions and include destroying an enemy base, dropping supplies, picking up a scientist, and docking with a space station. The player can fire 4 types of weapons : Cannon, Phoenix Air Intercept Missiles, Maverick air-to-ground missiles, and Hawk bombs. The cannon is the only weapon with an unlimited supply. The rest of the weapons must be purchased between missions after docking with the space station. The game is very reminiscent of the classic, "Zaxxon". The game features top-down scrolling overhead isometric graphics, including simulated 3-D terrain. The terrain mimics the look of flight simulators available for the PC at the time. The game player is the pilot of the plane, code-named the F-14VTS (a fictional version of the F-14), and must both avoid the mountainous terrain while annilating aliens. - TECHNICAL - GAME ID: NES-YW-USA - TRIVIA - Released in June 1990 in North America. Concept by Milton Bradley and Developed by Rare. - TIPS AND TRICKS - * Extra Lives And All Weapons : To start with 9 lives and all the weapons, press Start and wait for the title screen to re-appear then press A+Down and press Start. * Invincibility Code : When the letters on the screen (in the very beginning of the game) begin to fall off, press Up, Right, Down, Left, Up, Start. * Level Skip : During the game, on the 2nd Controller, press Up, A, B to go to the next stage. - PORTS - * OTHERS: Arcade [PlayChoice-10] "Captain SkyHawk [Model PCH1-R-YW]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54988&o=2 $end $info=pc_cshwk, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Captain SkyHawk (c) 1989 Nintendo of America, Incorporated. PlayChoice-10 version of "Captain SkyHawk [Model NES-YW-USA]". For more information about the game, please see the original NES entry. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : YW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1794&o=2 $end $cpc_flop=captains, $bio Amstrad CPC 464 disk. published 34 years ago: Captain Starship's Test (c) 1986 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124696&o=2 $end $info=ctomaday, $bio SNK Neo-Geo MVS cart. published 21 years ago: Captain Tomaday (c) 1999 Visco Corp. A comical vertically scrolling shoot'em up starring a mutated tomato who punches the enemy and can transform to other weird characters. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0249 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Left punch/Super blow attack [B] Right punch/Super blow attack [C] Formation change - TRIVIA - Captain Tomaday was released in May 1999. It was not released on the Neo-Geo AES home console. - STAFF - Producer : Don Gabacho (Don Gabacyo) Director : Ume. W Graphic designers : Max Noda, Mi, Mo, Mocchi, Nike. Pu!, Sadaijin, Shimarisu, Takano Programmers : Bilbo, Chi-chan, Marin, Momonga, Alice You - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=389&o=2 $end $psx=ctsubaad, $bio Sony PlayStation disc published 18 years ago: Captain Tsubasa - Aratanaru Densetsu Joshou (c) 2002 Konami Corp. - TECHNICAL - [Model SLPM-87060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85008&o=2 $end $gba=ctsuba, $bio Nintendo GBA cart. published 18 years ago: Captain Tsubasa - Eikou no Kiseki [Model AGB-AKYJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70105&o=2 $end $nes=ctsuba2, $vgmplay=ctsuba2_nes, $bio Nintendo Famicom cart. published 30 years ago: キャプテン翼II スーパーストライカー (c) 1990 Tecmo, Limited. (Captain Tsubasa II - Super Striker) - TECHNICAL - Game ID: TCF-T6 - TRIVIA - Captain Tsubasa II was released on July 20, 1990 in Japan. This game was never officialy exported outside Japan. In the middle of the 90s, the game was unofficially translated and bootlegged by Extra Ordinary into Arabic as "Captain Majed" , based on the Arabic dub of the anime, since the show was extremely successful in the Arab world. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53901&o=2 $end $snes=ctsuba3, $bio Nintendo Super Famicom cart. published 28 years ago: Captain Tsubasa III - Koutei no Chousen (c) 1992 Tecmo, Limited. - TECHNICAL - Game ID: SHVC-C3 - TIPS AND TRICKS - Sound Test ---------- On the main menu, press L, R and X, all at the same time, to acess the sound test menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61122&o=2 $end $snes=ctsuba4, $bio Nintendo Super Famicom cart. published 27 years ago: Captain Tsubasa IV - Pro no Rival-tachi (c) 1993 Tecmo, Limited. - TECHNICAL - Game ID: SHVC-T4 - TIPS AND TRICKS - Sound Test: ----------- Press at once; L + R. At the title screen of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61123&o=2 $end $psx=ctsubaj, $bio Sony PlayStation disc published 24 years ago: Captain Tsubasa J - Get In The Tomorrow (c) 1996 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-00310] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85009&o=2 $end $snes=ctsubaj, $bio Nintendo Super Famicom cart. published 25 years ago: Captain Tsubasa J - The Way to World Youth (c) 1995 Bandai - TECHNICAL - Game ID: SHVC-ACVJ-JPN - TIPS AND TRICKS - Secret Teams (World All-Star and Holland): ------------------------------------------ At the versus screen hold L and R and press start. Performing two player shots: ---------------------------- During the game, have these players with their bar full, press X and then the following shoot will occur. Code Effect --------------------- Masao + Kazuo-Skylab Hurricane Tsubasa + Hyuga-Tiger Drive Twin Shot Tsubasa + Misaki-Twin Shot Hyuga + Sawada-Twin Shot All Teams Password: ------------------- Here are the all Matches Passwords. And +1 bonus. Password Effect ----------------------- GOAL = Superb skilled players ANFK BLMB = When you finished Japan vs Thailand EMMK ALNA = When you finished Milan vs. Juventus GEOK ALBA = When you finished RJ 7 Matches EIEK ALJB = When you finished Sao Paulo FC vs Flamengo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61124&o=2 $end $gameboy=ctsubaj, $bio Nintendo Game Boy Cart. published 25 years ago: Captain Tsubasa J - Zenkoku Seiha e no Chousen [Model DMG-ACTJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65741&o=2 $end $snes=ctsuba5, $bio Nintendo Super Famicom cart. published 26 years ago: Captain Tsubasa V - Hasha no Shougou Campione (c) 1994 Tecmo, Limited. - TECHNICAL - Game ID: SHVC-ACJ-JPN - TIPS AND TRICKS - Secret Shots: ------------- During matchs, try doing this in order to get extra shots: Have him confront Shiniori in the match vs Brazil: Hyuga's Final Tiger Shot. Have in dribble up to the goal area in the White vs Red match: Hyuga's Lightning Shot. Sound Test: ----------- On the main menu press Up, Y and B (all at the same time!) to acess the sound test menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61125&o=2 $end $gameboy=ctsubavs, $bio Nintendo Game Boy Cart. published 28 years ago: Captain Tsubasa VS [Model DMG-T5J] (c) 1992 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65742&o=2 $end $megacdj=ctsuba, $bio Sega Mega-CD published 26 years ago: キャプテン翼 (c) 1994 Tecmo, Limited. (Captain Tsubasa) - TECHNICAL - Game ID: T-36014 Barcode: 4960677350012 - TRIVIA - Released on September 09, 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60497&o=2 $end $nes=ctsuba, $bio Nintendo Famicom cart. published 32 years ago: キャプテン翼 (c) 1988 Tecmo, Limited. (Captain Tsubasa) - TECHNICAL - Game ID: TCF-TP - TRIVIA - Captain Tsubasa was released on April 28, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53900&o=2 $end $info=cpzodiac,cpzodiacj, $bio Strength Tester published 27 years ago: Captain Zodiac (c) 1993 Taito. Punching game featuring 3 difficuly levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14053&o=2 $end $pc8801_flop=candyroc, $bio NEC PC-8801 Series disk. published 29 years ago: Captain-NEO Music Disk 2 - Candy Rock (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91487&o=2 $end $pc8801_flop=fredyfre, $bio NEC PC-8801 Series disk. published 29 years ago: Captain-NEO Music Disk 3 - Fredy! Fredy! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91488&o=2 $end $amigaocs_flop=captivea,captiveb,captive, $bio Commodore Amiga 500 disk. published 30 years ago: Captive (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73669&o=2 $end $c64_cart=capture, $bio Commodore C64 cart. published 35 years ago: Capture (c) 1985 J. Ranheim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53534&o=2 $end $c64_cart=capture2, $bio Commodore C64 cart. published 33 years ago: Capture 2 (c) 1987 J. Ranheim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53535&o=2 $end $vic1001_cart=capflag,capflag1, $bio Commodore VIC-20 cart. published 37 years ago: Capture the Flag (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83789&o=2 $end $arcadia=capture, $bio Arcadia 2001 cart. published 38 years ago: Capture (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 19] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49242&o=2 $end $info=car2, $bio Arcade Video game published 41 years ago: Car 2 (c) 1979 RZ Bologna. - TRIVIA - This game is a bootleg of "Head On 2 (Sega)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15427&o=2 $end $info=caractn,caractn2, $bio Arcade Video game published 37 years ago: Car Action (c) 1983. Unlicensed version of Data East's Bump 'n' Jump. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=390&o=2 $end $psx=gtrac98, $bio Sony PlayStation disc published 23 years ago: Car and Driver Presents Grand Tour Racing '98 (c) 1997 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00494 - TRIVIA - Released on September 30, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111066&o=2 $end $gba=carbatlj, $bio Nintendo GBA cart. published 18 years ago: Car Battler Joe [Model AGB-ACBE-USA] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70106&o=2 $end $apple2_flop_clcracked=carblder,carbldrv2,carbldrv3, $bio Apple II disk. published 35 years ago: Car Builder (c) 1985 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231027&o=2 $end $info=eacc, $bio Computer published 38 years ago: Car Computer (c) 1982 Electronics Australia. This computer is mounted in a car, and various sensors (fuel flow, etc) are connected up. By pressing the appropriate buttons various statistics may be obtained. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122252&o=2 $end $msx1_cart=carfight, $bio MSX cart. published 35 years ago: Car Fighter [Model GPM-118] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76630&o=2 $end $info=carhop, $bio Pinball published 29 years ago: Car Hop (c) 1991 Premier Technology Co. - TECHNICAL - Model Number : 725 - TRIVIA - 1,061 units were produced. - STAFF - Designer : Jon Norris Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5248&o=2 $end $info=carhntds, $bio Arcade Video game published 41 years ago: Car Hunt + Deep Scan (c) 1979 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94328&o=2 $end $pc98=car2gp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Car II - Grand Prix (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89083&o=2 $end $info=carjmbre, $bio Arcade Video game published 37 years ago: Car Jamboree (c) 1983 Omori Electric. A one or two player Driving/Demolition game. Drive you car thru demolition tracks, you must crashing the rivals cars and go dodging their attacks, always avoiding colliding with the walls and differents obstacles in the track, while you jump by ramp on this challenge of demolition Derby! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in February 1983 in Japan. - PORTS - * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=391&o=2 $end $msx1_cart=carjamb,carjamba, $bio MSX cart. published 36 years ago: Car Jamboree [Model HBS-G004C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76631&o=2 $end $gamegear=carlicen, $bio Car Licence (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64504&o=2 $end $cpc_flop=carmassa, $bio Amstrad CPC type-in published 33 years ago: Car Massacre (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120242&o=2 $end $info=carpolo, $bio Arcade Video game published 43 years ago: Car Polo (c) 1977 Exidy. Car Polo is an 'up-to-four player' full color video game that combines the skills of driving with the intense player interaction of team sports. The object is to score by bumping or pushing the ball with a car into your team's goal. Teamwork revolves around passing and blocking strategy. Play becomes fast and furious, and excitement is enhanced by car motor noises, crash sounds, controlled grass skids and bouncing ball motions. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 940.75 Khz) Screen orientation : Horizontal Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 17 Players : 4 Control : dial Buttons : 3 - TRIVIA - Released in March 1977. Car polo is the first video games utilizing the micro-processor technology (controlled by a Single Logic Board) and a color display. H.R. Pete Kauffman founded Exidy in 1973 as a manufacturer of coin-operated video games. 'Exidy' is an abbreviation of 'Excellence In Dynamics'. - TIPS AND TRICKS - * Bugs : If you insert a coin too fast (before the GAME OVER sign appears), the cars will chase 'away' from the ball. - STAFF - Designed and programmed by : Howell Ivey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=392&o=2 $end $vic1001_cart=carrace, $bio Commodore VIC-20 cart. published 39 years ago: Car Race (c) 1981 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83790&o=2 $end $spc1000_cass=carrace, $bio Car Race (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83492&o=2 $end $nascom_snap=carrace, $bio Car Race (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235668&o=2 $end $super80_cass=carrace, $bio Car Race (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - [Model 084L1] Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126781&o=2 $end $gmaster=carracing, $bio Hartung Game Master cart. published 30 years ago: Car Racing (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240159&o=2 $end $dragon_cass=carsimul, $bio Car Simulator (c) 198? Super Select Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116895&o=2 $end $spectrum_cass=carwars,carwarss,carwarsa,carwarssa, $bio Sinclair ZX Spectrum cass. published 4 years ago: Car Wars (c) 2016 SalvaKantero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234804&o=2 $end $bbcb_cass=carwarsp, $bio Acorn BBC Micro B cass. published 38 years ago: Car Wars + Alien Planet (c) 1982 Software For All. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145409&o=2 $end $ti99_cart=carwars, $bio TI-99-4A soft. published 39 years ago: Car Wars (c) 1981 Texas Instruments If you enjoy the excitement of high-speed racing, combined with the challenge of out-maneuvering a canny opponent, this is your kind of game! With Car Wars Solid State Software Command Module, you pit your speed and skill against the computer's as you try to get your car around the track without getting 'crashed' off the field. - TECHNICAL - GAME ID: PHM 3054 - TRIVIA - Retail price: $39.95 - TIPS AND TRICKS - The object of the game is to clear the dots from the playing field by successfully maneuvering your car through the maze of lanes, without being "crashed" by the yellow computer car. You get three chances to clear the field. The number of cars in the pit show how many chances you have left at any point in the game. To start the game, press any key. The game begins when the traffic light at the left-hand side of the display turns green to signal "Go!" Then the two cars begin moving in opposite directions around the outside driving lane. To maneuver your car around the field to avoid the computer's car, press the arrow keys, [UP ARROW] (E), [LEFT ARROW] (S), [RIGHT ARROW] (D), and [DOWN ARROW] (X). To move your car two lanes over, instead of one, simply hold the key down for a moment (this capability provides a strategic player-advantage because the computer's car can move only one lane at a time). As the game begins, the two cars are traveling at the same speed. The yellow car automatically doubles its speed sometime during the game, depending on the "speed up" level you selected (See "Getting Started"). To accelerate your car, press "Y" (Note that you can also accelerate by pressing ENTER on the TI-99/4 console or the period key on the TI-99/4A console). If you are using the Wired Remote Controllers, move the lever to direct your car, and press the FIRE button to accelerate. - STAFF - Programmer: James E. Dramis (Jim Dramis) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84526&o=2 $end $info=m5carwsh,m5carwsh10, $bio Car Wash (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41547&o=2 $end $cpc_flop=carprint, $bio Amstrad CPC type-in published 31 years ago: Car'Printer (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120105&o=2 $end $tutor=crzracer, $bio Tomy Tutor cart. published 37 years ago: Car-azy-racer [Model 8302] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101365&o=2 $end $msx1_cart=carrace,carraceb,carracea, $bio MSX cart. published 37 years ago: Car-Race (c) 1983 Ample Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76632&o=2 $end $mo5_cass=cara, $to7_cass=cara, $bio Thomson MO5/TO7 cass. published 36 years ago: Cara (c) 1984 No Man's Land. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108174&o=2 $end $cpc_flop=caracter, $bio Amstrad CPC type-in published 32 years ago: Caracter (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119583&o=2 $end $to7_cart=caractor, $bio Thomson TO7 cart. published 37 years ago: Caractor (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108609&o=2 $end $to7_cass=caractor, $bio Caractor (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108175&o=2 $end $to7_cart=caractr2, $bio Thomson TO7 cart. published 36 years ago: Caractor II (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108610&o=2 $end $cpc_flop=carambar01,carambar, $bio Amstrad CPC 464 disk. published 20 years ago: Carambar (c) 2000 Mortel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124229&o=2 $end $pro128s_flop=carambol, $bio Olivetti PC-128s disk. published 33 years ago: Carambola (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118260&o=2 $end $pc98=caramqst, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: キャラメルクエスト 冥天宮の女神像 (c) 1991 Agumix. (Caramel Quest - Meitenkyuu no Megamizou) - TECHNICAL - BARCODE: 4959087900061 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89084&o=2 $end $spectrum_cass=caramelo,carameloa, $bio Sinclair ZX Spectrum cass. published 36 years ago: Caramelos (c) 1984 Investronica. - STAFF - Written by: G.A. Petry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78175&o=2 $end $x68k_flop=carat, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: キャラット (c) 1993 Cybertech Custom (Carat) - TECHNICAL - BARCODE: 4994611651026 MEDIA: FD x2 - TRIVIA - Released on July 09, 1993 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87196&o=2 $end $pc98=carat, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Carat - Magical Blocks (c) 1992 Cybertech Custom Puzzle game featuring adult content. - TECHNICAL - BARCODE: 4994611950020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89085&o=2 $end $snes=caravan, $bio Nintendo Super Famicom cart. published 25 years ago: Caravan Shooting Collection (c) 1995 Hudson Soft. 10th anniversary shoot'em up games retrospective for the Super Famicom featuring the first 3 titles used for the 'Caravan' high score competitions of the 80s: - Star Force (1985) - Star Soldier (1986) - Hector '87 (1987) - TECHNICAL - Game ID: SHVC-AS8J-JPN Barcode: 4988607000776 - TRIVIA - Caravan Shooting Collection was released on July 7, 1995 in Japan for 6800 Yen. It was then re-released as a Nintendo Power edition on December 1, 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48070&o=2 $end $pc98=carax92, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Carax 92 (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89086&o=2 $end $pc8801_flop=carbo, $bio NEC PC-8801 Series disk. published 33 years ago: カーボ (c) 1987 Compaq. (Carbo) - TECHNICAL - GAME ID: AH-D103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91489&o=2 $end $cpc_flop=coccinel, $bio Amstrad CPC 464 disk. published 33 years ago: Carbonero's La Coccinele Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136232&o=2 $end $amigaocs_flop=carcharo, $bio Commodore Amiga 500 disk. published 29 years ago: Carcharodon - White Sharks (c) 1991 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73671&o=2 $end $vz_snap=andy, $bio Card Andy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235043&o=2 $end $pc98=cardbust, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Card Buster (c) 1993 F-88. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89087&o=2 $end $pc98=cardbus2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Card Buster 2 - Fukkatsu no Seihishaku (c) 1994 F-88. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89088&o=2 $end $info=m4cardcs, $bio Card Cash (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15229&o=2 $end $gba=ereaderj, $bio Nintendo GBA cart. published 19 years ago: Card e-Reader (c) 2001 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234308&o=2 $end $gba=ereaderp, $bio Nintendo GBA cart. published 18 years ago: Card e-Reader+ (c) 2002 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234309&o=2 $end $pc98=cardforc, $bio Card Force (c) 199? Season Express. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89089&o=2 $end $pc8801_flop=cardforc, $bio NEC PC-8801 Series disk. published 30 years ago: Card Force III (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91490&o=2 $end $pc8801_flop=cardfor1, $bio NEC PC-8801 Series disk. published 30 years ago: Card Force IV (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91491&o=2 $end $pc8801_flop=cardgam2,cardgam2a, $bio Card Game Pro-8.8K Vol.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91492&o=2 $end $pc8801_flop=cardgam1, $bio Card Game Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91493&o=2 $end $gameboy=cardgame, $bio Nintendo Game Boy Cart. published 30 years ago: Card Game [Model DMG-CGA] (c) 1990 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65743&o=2 $end $psx=cardgams, $bio Sony PlayStation disc published 19 years ago: Card Games (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01379 - TRIVIA - Released on August 28, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111026&o=2 $end $camplynx_cass=cardindx, $bio Camputers Lynx cass. published 36 years ago: Card Index (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134049&o=2 $end $info=cardline, $bio Card Line (c) 199? Veltmeijer Automaten. A card game. - TECHNICAL - Main CPU : I8051 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 280 pixels Screen refresh : 60.00 Hz Palette colors : 512 Player : 1 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4842&o=2 $end $snes=cardmstr, $bio Nintendo Super Famicom cart. published 28 years ago: Card Master - Rimusaria no Fuuin [Model SHVC-RF] (c) 1992 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61126&o=2 $end $dc=cardofdg, $bio Sega Dreamcast GD published 18 years ago: Card of Destiny - Hikari to Yami no Tougousha [Model T-44405M] (c) 2002 Abel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135245&o=2 $end $gba=cardprty, $bio Nintendo GBA cart. published 18 years ago: Card Party [Model AGB-A8CJ-JPN] (c) 2002 MediaKite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70107&o=2 $end $x68k_flop=cardpro, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Card Pro-68K (c) 1991 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87197&o=2 $end $apple2_flop_misc=cardshrk, $bio Card Shark (c) 19?? Zelman [Paul M. Zelman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107306&o=2 $end $info=m5card, $bio Card Shark (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15669&o=2 $end $info=m5cshkcb,m5cshkcb12,m5cshkcb13, $bio Fruit Machine published 17 years ago: Card Shark Club (c) 2003 Vivid. - TECHNICAL - Cabinet Dimensions (HxWxD) : 179cm x 68cm x 68cm - TRIVIA - Card Shark Club was released on January 20, 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15670&o=2 $end $apple2_flop_misc=cardshk2, $bio Apple II disk. published 35 years ago: Card Shark II (c) 1985 Zelman [Paul M. Zelman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107307&o=2 $end $apple2_flop_misc=cardshks, $bio Apple II disk. published 32 years ago: Card Sharks (c) 1988 ShareData, Inc. [Chandler, AZ, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107308&o=2 $end $gbcolor=cardshrk, $bio Nintendo Game Boy Color game published 20 years ago: Card Sharks [Prototype] (c) 2000 Bonsai Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67632&o=2 $end $ti99_cart=cardshp, $bio Card Sharp (c) 198? Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84527&o=2 $end $pcecd=cardangl, $bio NEC PC-Engine CD published 26 years ago: Cardangels (c) 1994 Fujicom - TECHNICAL - BARCODE: 4995161000029 GAME ID: FCCD4002 - TRIVIA - Released on December 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58133&o=2 $end $gbcolor=ccsakuitb,ccsakuita,ccsakuit, $bio Nintendo Game Boy Color game published 21 years ago: Cardcaptor Sakura - Itsumo Sakura-chan to Issho (c) 1999 M²TO, Incorporated. - TECHNICAL - GAME ID: DMG-AM7J-JPN - TRIVIA - Released on May 15, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67633&o=2 $end $gba=ccsakumg, $bio Nintendo GBA cart. published 17 years ago: Cardcaptor Sakura - Sakura Card de Mini Game [Model AGB-BK3J-JPN] (c) 2003 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70109&o=2 $end $gba=ccsakuhn, $bio Nintendo GBA cart. published 16 years ago: Cardcaptor Sakura - Sakura Card Hen - Sakura to Card to Otomodachi [Model AGB-BKSJ-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70108&o=2 $end $wswan=ccsakura, $bio Bandai WonderSwan game published 21 years ago: Cardcaptor Sakura - Sakura to Fushigi na Clow Card [Model SWJ-BAN01A] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86309&o=2 $end $gbcolor=ccsakuto, $bio Nintendo Game Boy Color game published 20 years ago: Cardcaptor Sakura - Tomoeda Shougakkou Daiundoukai [Model CGB-BS7J-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67634&o=2 $end $dc=ccsakuvd, $bio Sega Dreamcast GD published 20 years ago: Cardcaptor Sakura - Tomoyo no Video Daisakusen [Model HDR-0115] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135247&o=2 $end $amigaocs_flop=cardiaxx, $bio Commodore Amiga 500 disk. published 29 years ago: Cardiaxx (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73672&o=2 $end $amigaocs_flop=cardiaxxa, $bio Commodore Amiga 500 disk. published 29 years ago: Cardiaxx [Budget] (c) 1991 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73673&o=2 $end $info=ep_cdspn,ep_cdspna, $bio Cardinal Spin (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40814&o=2 $end $psx=cardsyn, $bio Sony PlayStation disc published 22 years ago: Cardinal Syn (c) 1998 989 Studios. What began as a simple prophecy evolved into bloody war. A board of fantasy warriors in an epic story of a war-torn land. Battle it out with an arsenal of weapons including battle axes, broadswords, crossbows and more! Deadly interactive 3-D environments - dodge fire-pits, flying arrows and spike-lined walls forcing fighters to kill or be killed. 8 main characters with a further 10 hidden characters waiting to be unleashed! - TECHNICAL - BARCODE: 711719415626 GAME ID: SCUS-94156 - TRIVIA - Cardinal Syn was released on June 30, 1998 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Cardinal Syn [Model SCES-01043]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111669&o=2 $end $compclr2_flop=cards, $bio Cards (c) 19?? Unknown Contains three card games. - STAFF - by: Donald R. Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232545&o=2 $end $a2600=carebear, $bio Atari 2600 cart. published 37 years ago: Care Bears (c) 1983 Parker Bros. - STAFF - Programmer: Laura Nikolich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50307&o=2 $end $gba=carebearu, $bio Nintendo GBA cart. published 15 years ago: Care Bears - The Care Quests [Model AGB-BEAE-USA] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70111&o=2 $end $gba=carebear, $bio Nintendo GBA cart. published 15 years ago: Care Bears - The Care Quests [Model AGB-BEAP] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70110&o=2 $end $info=jak_care, $bio Dedicated Console published 15 years ago: Care Bears TV Games (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229362&o=2 $end $to_flop=careform, $bio Thomson TO disk. published 22 years ago: Care-Format (c) 1998 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107625&o=2 $end $cpc_flop=careditf, $bio Amstrad CPC 464 disk. published 34 years ago: Caredit (c) 1986 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125002&o=2 $end $pet_cass=mieca, $bio Commodore PET cass. published 40 years ago: Careers (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125737&o=2 $end $bbc_rom=caretakr100,caretakr101,caretakr102,caretakr, $bio Acorn BBC ROM published 36 years ago: Caretaker Ver. 1 (c) 1984 Computer Concepts. BASIC utility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145086&o=2 $end $cpc_flop=cargokin, $bio Amstrad CPC type-in published 35 years ago: Cargo King (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119023&o=2 $end $info=sc4cari,sc4caria,sc4carib,sc4caric,sc4carid,sc4carie, $bio Caribbean Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR2326] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40056&o=2 $end $info=sc5cari,sc5caria,sc5carib,sc5caric,sc5carid,sc5carie,sc5carif,sc5carig, $bio Caribbean Cash (c) 200? QPS Interactive. - TECHNICAL - [Scorpion 5] [Model PR2326] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43081&o=2 $end $info=sc4cariq,sc4cariqa,sc4cariqb,sc4cariqc,sc4cariqd,sc4cariqe,sc4cariqf,sc4cariqg, $bio Caribbean Cash (c) 200? QPS Interactive. - TECHNICAL - [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42472&o=2 $end $info=m5carclb, $bio Caribbean Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41545&o=2 $end $info=ccruise, $bio Pinball published 31 years ago: Caribbean Cruise (c) 1989 International Concepts. - TECHNICAL - Model Number : C102 - TRIVIA - 377 units were produced. - STAFF - Design by : John Trudeau Art by : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5249&o=2 $end $info=cgold, $bio Slot Machine published 34 years ago: Caribbean Gold (c) 1986 Aristocrat. - TECHNICAL - Aristocrat Mark 2.5 3VXEC449 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7686&o=2 $end $info=cgold2, $bio Slot Machine published 25 years ago: Caribbean Gold II (c) 1995 Aristocrat. - TECHNICAL - MK4 hardware. 3XF5182H04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7695&o=2 $end $info=carket, $bio Arcade Video game published 24 years ago: Carket Ball (c) 1996 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32276&o=2 $end $info=carlecfg, $bio Carl Edwards' Chase For Glory (c) 200? Excalibur Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240386&o=2 $end $gbcolor=clewis2k, $bio Nintendo Game Boy Color game published 20 years ago: Carl Lewis Athletics 2000 [Model CGB-BCLP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67635&o=2 $end $amigaocs_flop=carlos, $bio Commodore Amiga 500 disk. published 26 years ago: Carlos (c) 1994 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73674&o=2 $end $cpc_cass=csainz, $bio Amstrad CPC cass. published 30 years ago: Carlos Sainz (c) 1990 Zigurat [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93379&o=2 $end $cpc_flop=csainz,csainzb,csainzc,csainzd,csainza,csainz_c1,csainz_c2,csainz_h1, $bio Amstrad CPC 464 disk. published 30 years ago: Carlos Sainz (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120695&o=2 $end $msx1_cass=csainz, $bio MSX cass. published 30 years ago: Carlos Sainz - Campeonato del Mundo (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94515&o=2 $end $specpls3_flop=csainz, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Carlos Sainz - Campeonato del Mundo de Rallies (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147944&o=2 $end $gbcolor=carmgeddg, $bio Nintendo Game Boy Color game published 20 years ago: Carmageddon - Carpocalypse Now [Model CGB-AKWD-NOE] (c) 2000 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67638&o=2 $end $gbcolor=carmgedd, $bio Nintendo Game Boy Color game published 20 years ago: Carmageddon - Carpocalypse Now [Model CGB-AKWE-USA] (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67636&o=2 $end $n64=carmgedd,carmgedda,carmgeddu, $bio Nintendo 64 cart. published 21 years ago: Carmageddon 64 (c) 1999 Virgin Interactive. The notorious crash-and-burn caper power-slides onto everyone's favorite home console. After Carmageddon PC publisher Interplay came down with an unexpected case of the willies, French publisher Titus snapped up rights to bring out the N64 version. After being in development longer than The Phantom Menace, Carmageddon finally hits the N64. In many ways your basic checkpoint-to-checkpoint arcade racer, Carmageddon PC raised hackles worldwide with the gratuitous featurette of having drivers run down pedestrians. For Carmageddon 64, developer Software Creations dialed back a tad on the mayhem. Now, the objects of your acceleration are swarms of lumbering zombies. Makes sense, too: What live human in his/her right mind wouldn't head for the hills at the sight of 4,000 pounds of thundering chrome? The wordy intro recounts how, in 2026, freakishly high solar activity zombified the vast majority of humanity. Condemned to a world without cable TV, the sentient survirors while away the postapocalyptic tedium by mowing down the undead hordes and, whenever they get a chance, T-boning rival drivers. The authorities look benignly upon such fun and games, even rewarding particularly impressive harvests with one-way tickets to off-world colonies. Despite the pop-eyed premise (which borrows heavily from '70s B-movie classics Death Race 2000 and Mad Max), Carmageddon plays far differently from your typical nail-the-A-Button racer. To squish as many zombies as possible, you'll find yourself backing up more often than a rookie outfielder trying to catch Mark McGwire's yard jobs. The Pak boasts 10 characters rampaging through 37 levels in more than a score of vehicles. Power-ups include the Replusificator and Helium-Filled Zombies. Extremely sharp corners, narrow tunnels and cliff-face roads without guardrails all put a premium on handling. Compounding your problems are the TNT canisters that litter the tracks. Even though the controls are extremely tight, the brake button plays a bigger part here than in just about any racer we've seen since NASCAR 2000. Carmageddon offers three versus modes. In Eliminator, you compete to harvest a zombie quota. Obliterating your rival is the objective of Driven to Destruction, while the winner of Checkpoint Stampede is the first to clear all a course's checkpoints in any order. The 10 multiplayer arenas include a junkyard, a quarry, an amusement park and a snowy mountain. One of the most controversial games of its time, Carmageddon is beginning to shows its age, most notably in the murky palette. The lack of an on-screen map makes it too easy to get lost, while figuring out how to use the power-ups is just too darn complicated. On the plus side, first-rate steering controls and the sensational premise should rope in a flock of mature gamers. - STAFF - Interplay VP of Development: Trish Wright Producer: Shawn Jacoby Director of QA: Jeremy S. Barnes QA Manager: Michael Motoda QA Project Supervisor: Robert Lark Testers: Savina Greene, Rodney Smith, Sean Johnson, Henry C. Lee Software Creations Lead Programmer: Steven J. Batiste Lead Artist: Steve Watson Senior Programmer: Allan Findlay Physics Engine: Simon Embley, Nick Watson, Andy Onions Frontend Programmer: Mike Halsall Frontend Concept & Art: Mike Bareham Artwork: Mike Bareham, Neil Crosbourne, Dave Fish, Nick Kehoe-Gardner, Francis O'Brien, David Price, Christian Simcock, Martin Walker Music: Chris Jojo Sound Effects: Chris Jojo Executive Producer: Paul Hibbard-Teall Produced by: James Tripp, Trevor Bent Project Manager: Jonathon Wild Continuity: Lorraine Starr Creations QA Manager: Paul Lee Level Design: Trevor Bent, Paul Lee, Tony McColgan Lead Tester: Colin Stone Testers: Graeme Ankers, Jon Brown, Ajay Dadlani, Simon Hundleby, Tony McColgan Additional Audio Scratches: DJ Daz Green Zombie Vocals: Janet James, Chris Jojo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57626&o=2 $end $pc98=carmnjpn, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Carmen Sandiego in Japan - Hannin Sagashite Nihon Zenkoku (c) 1989 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89090&o=2 $end $pc98=carmine, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Carmine (c) 1986 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89091&o=2 $end $pc8801_flop=carmine,carminea, $bio NEC PC-8801 Series disk. published 33 years ago: Carmine 88 (c) 1987 Micro Cabin Co.. - TECHNICAL - BARCODE: 4988608622533 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91494&o=2 $end $x1_flop=carmine, $bio Sharp X1 5.25in.disk. published 33 years ago: Carmine X1 (c) 1987 Micro Cabin Co.. - TECHNICAL - BARCODE: 4988608623530 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85943&o=2 $end $psx=carnhrez, $bio Sony PlayStation disc published 23 years ago: Carnage Heart - Easy Zapping (c) 1997 Artdink Corp. - TECHNICAL - Game ID: SLPS-00919 - TRIVIA - Released on July 24, 1997 in Japan. Re-Editions: [JP] "Carnage Heart - Easy Zapping [Model SLPM-87281]" (SuperLite 1500 Series, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85010&o=2 $end $psx=carnhrt, $bio Sony PlayStation disc published 23 years ago: Carnage Heart (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information; "Carnage Heart [Model SLPS-00151]". - TECHNICAL - CD1 ID: SCUS-94604 CD2 ID: SCUS-94964 - TRIVIA - Released on January 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110693&o=2 $end $archimedes=carnagei, $bio Acorn Archimedes disk. published 27 years ago: Carnage Inc. (c) 1993 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127086&o=2 $end $vg5k=carnet, $bio Philips VG-5000 cass. published 36 years ago: Carnet d'Adresses (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236414&o=2 $end $mo5_cart=carnet,carneta, $bio Thomson MO5 cart. published 36 years ago: Carnet d'Adresses [Model CA 5002] (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108732&o=2 $end $info=carnevil,carnevil1, $bio Arcade Video game published 22 years ago: CarnEvil (c) 1998 Midway Games, Incorporated. CarnEvil is a rail shooter arcade game using a light gun. The game is set in the fictional town of Greeley Valley, Iowa. The main character's, Jacob (Player 1) and Lisa (Player 2), join a tractor-drawn trailer called Spooky Sam's Ghost Tour on its path through a cemetery. According to an urban legend, if a golden token is inserted into the jester's mouth on top of the tombstone of someone by the name of Ludwig Von Tökkentäkker, a haunted amusement park will rise from the earth. Jacob leaves the tour with his friend, Lisa, and approaches the tombstone to find a golden coin sitting in a small hole on the tombstone, and surprised, Jacob inserts the coin into the jester's mouth, resulting in the legendary undead carnival rising from the ground. Jacob and Lisa take 2 [shotgun or shotguns] from the shooting gallery at the entrance and use them to fight through hordes of monsters, zombies, and insects as they escape. First, Jacob and Lisa go to the "Rickety Town". There, they hop on the "Slay Ride" and battle several demonic elves, zombies dressed as goofy dinosaurs and flying bug like things and see Betty trapped on a ferris wheel. Finally, they battle "Krumpas", a Santa Claus like monster. Jacob and Lisa then go to the "Haunted House" and battle through hordes of zombies, spiders, ghosts and bats. They notice that Betty is being chased by zombies. Jacob and Lisa enter the building and encounter Hambone, a large Jason Vorhees-like creature with a gatling gun for a hand. Jacob and Lisa defeat Hambone and proceed through the building. They find Betty being kidnapped by a Giant Spider upstairs and go after them. After going through "the hall of hands", Jacob and Lisa fight Hambone once again, who now has a skull launching grenade launcher for a hand, and is defeated again. Jacob and Lisa go onto the rooftop only to be pushed off by the car into a grave with a tombstone saying "Rest in Pieces". Jacob and Lisa at last fight "Evil Marie" who, after being defeated, falls on a tombstone. The 2 then visit the "Freak Show" where they encounter Conjoined Acrobatic Men, Flies and Maggots with human heads, 8 legged monkeys, and a giant demon called "Eye-clops", a cyclops with more than one eye. They kill the monster and enter "The Chamber of Horrors", where they find Betty in a torture device. They leave to a Colosseum and fight "Junior", a Frankenstein-Like baby (or through the options menu, they can fight "Deddy", a disfigured Teddy Bear). Then, they enter the Big Top, and fight clowns and circus animals to reach the center ring, whence they are taken to Tökkentäkker's zeppelin to face Tökkentäkker and his jester Umlaut. After defeating Tökkentäkker and surviving the explosion of his airship, Jacob, Lisa, and Betty awaken a few hours later in a pile of leaves in the cemetery, and in front of Tökkentäkker's tombstone. Jacob then sees the token in its slot and, ignoring Betty's protests, puts it into the jester's mouth for a repeat performance. - TECHNICAL - Midway Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - CarnEvil was released on October 31, 1998 in North America just in time for Halloween. The title of the game is a pun for 'The Carnival of Evil'. The following movies are referenced in the game in some sort of way: Carnival of Souls (1962), The Texas Chain Saw Massacre (1974), Friday the 13th Part 2 (1981), and Killer Klowns from Outer Space (1988). The following poem appears at the start of the game: When the moon is full and the trees are bare- Walk through the Cemetery if you dare. Where skeletons rot and corpses fester- Locate to the tomb with the skull of a Jester. Feed him a token all shiny and new- It is then that CarnEvil will return for YOU! Rob Zombie's 'Superbeast' is used for one of the attract sequences in the game. The characters from "Trog" make a cameo in the Freak Show section, where the cavemen are frozen in a block of ice, the label states 'Frozen in time!'. The Dinos of Trog are enemies in the Rickety Town level. It is said to be 'perhaps the most twisted video game ever' by the LA Weekly. Jeff Matza holds the official record for this game with 2,083,180 points on February 19, 2000. - TIPS AND TRICKS - * Crazy Hats & Afro Haircuts : Choose the Haunted House stage and then shoot five times before the stage starts. You will see that the zombies and other characters will have crazy hats and even afros on their heads! * Easy Kills : When starting the game don't go to the haunted house, either go to the freak show or the other one. After you beat the other stages go back to the haunted house and keep on shooting the mini-boss in the face mask until his mask comes off - then shoot him in the arms until you see one blow off. The next time you battle with him shoot him in the head and the missing arm that will give you a chance to survive him. After that you will encounter the main boss. Start to shoot her clothes off, that will make her weak so that you can beat her easily {you can do this on any boss or mini-boss}. * Defeat 'Hambone' Easily : The main weak point of Hambone, level one end-boss, is his large Gatling gun. That's right, just keep shooting as fast as you can at his gun and you will waste his energy and keep him from shooting at you. During the brief moments when he is not shooting, fire at either his head or legs but be sure to keep shooting the gun. As the screen moves from the right side of the hallway to the left, grab the shotgun that appears! Marksman lose very little energy on Hambone. * Defeat 'Hambone the Revenge' Easily : Like his precursor, Hambone the Revenges' weak point is his Gatling gun (For this battle though, you should definitely have the machine gun). Unload on his gun, which shoots skulls instead of bullets. If you are playing alone, only three skulls should be fired; but with two players Hambone may fire six. Hambone the Revenge is probably the only end-boss that is best tackled alone. * Defeat 'Evil Marie' Easily : At the beginning of the battle, shoot at either Evil Marie's body or head until her clothes have fallen off or her face has been bloodied. Thereafter, focus on her weak point the hickey on her neck. Marie is a formidable foe who is best attacked with a friend. * Defeat 'Krampus' Easily : Krampus, the fourth level end-boss, is probably the toughest enemy that you will have to face. Shoot at his head and chest until these areas are bloodied. Then concentrate on his chest, which will open and expose the heart his main weak point. Krampus' legs and groin are also vulnerable. And in 2-player games, it's best for each character to train his firearm either above or below the torso. * Defeat 'Eyeclops' Easily : To defeat Eyeclops, you will need to shoot every eye on his body. Although this sounds difficult, it really isn't. Rapid fire (and a decent aim) is the key. Shoot the eyes on his chest first, then go for the extremities! * Defeat 'Junior' Easily : Junior, the last end-boss, is the easiest to defeat. It's quite possible to beat him without getting a scratch. You will need to shoot every part of Junior's pudgy body until it turns red which means targeting the head, limbs and even his diaper! During one of his tantrums, when he rips apart the roof and vomits, make sure that you shoot the last morsel of yellow upchuck (If you don't, Junior's last meal is on you!). When he's all red, shoot the darker leg and give him his final spanking! * Arcade operators can replace Junior with a boss called Deaddy in the game's additional adjustments menu. - STAFF - Based on a concept by : Jack E. Haeger Executive producers : Neil Nicastro, Kenneth J. Fedesna Production manager : Paul Dussault Programming : Samuel Christian Zehr, Jason Blochowiak Art : Scott Pikulski, Samuel Lewis Crider, Martin Murphy, Rowan Atalla, Martin Martinez, Jack E. Haeger Lead game code programmer : Samuel Christian Zehr Background movies (Direction and animation) : Samuel Lewis Crider, Rowan Atalla 3-D character design : Scott Pikulski 3-D character animation & Motion capture : Martin Murphy Original score & Sound effects : Kevin Quinn, Jason Blochowiak (Special Thanks) Opening & closing cinematics by Blur : Stephanie Taylor (CG producer), Aaron Powell (CG supervisor / animator), Kirby Miller (animator), Eric Prinkel (animator), Tim Miller (creative director) Texture paintings : Martin Martinez Cabinet graphics : Daniel Vincent Bigelow Gun & cabinet design : Chris Bobrowski, Tom Kopera, Dave Link (Special Thanks) Voice talent : Phoebe Fuller-Spichiger, Marc Falkenberg, Scott Pikulski, Stephanie Eckles, Martin Martinez, Rob Berry, Mary Lin Muscolino, Jack E. Haeger, Bethann Smukowski, Frank Welker (Enemmies voice) Motion capture talent : Jack E. Haeger, Martin Murphy, Carlos Pesina Hardware support : Sheridan Oursler, Rosalind Dugas, Leroy Brown, Pat Cox Creative media : Christa Woss, Dave Paulus, Jennifer Chervenick, Patrick Fitzgerald, Bethann Smukowski (Beth Smukowski), Matt Derner, Tim Moran, Dave Grossman, Andy Lycke, Jim Tianis (as Jim Tiannis), Chris Skrundz Game testers : Brian Lebaron, Paulo Garcia, Mike Vinokour, Eddie Ferrier, Alex Gilliam Midway sales : Mark Struhs, Rachel Davies, Jenifer Gloria, Ron Baum, Lenore Sayers, Mark Chan, Joe Bundra, Vince Moreno, Michael Sengelmann, Marty Glazman Special Thanks To: Greg Schwem, Stan Adams, Betsy Shepherd, JTC Advertising, Todd Ford, Dan Bransfield, Dave Tobey, Quincy Gourguechon, Bob Boulin, Linda Hansen, Casey Kundert, Michael Goss Photography, Ravenswood Studios Game testers (Special Thanks): Darren Walker, Charmaine Pitchford, Black Sheep Midway Sales (Special Thanks): Sasao Ohata Many Thanks: John Root, Sheila Quinn, Ryan Quinn, Sal Divita, Yu Gu, Dr. Seuss, Jim Gentile, Princess Serenity, Mark Guidarelli, Kristin Ersland, Nellie King, Ed Keenan, Amy Atalla Hill, Kevin Day, Nik Ehrlich, Pat Goschy, Mike Lynch, Carol Decroix, Jack August H., Paul Martin, Cary Mednick, Mark Meyers, Herman Sanchez, Tom Anderson, Matt Booty, Yan, John Madeya, Rico Encarnado, Norma Rodriguez, Brian Eddy, Pfutz, Jason Skiles, Bill Dabelstein, Cindy Martinez, Steve Correll, Marshall, Don Knapp, Dio, Andy Eloff, Dewey Gosnell, Janice Becker, Dieter, The One Armed Man The Big Bunyan Riders: Rob Berry, Vince Pontarelli, Jon Hey, Rich Carle, Kevin Quinn - PORTS - Despite its popularity in the arcade department, the game itself was never made compatible for home consoles or computers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=393&o=2 $end $a2600=carnivale, $bio Atari 2600 cart. published 38 years ago: Carnival (c) 1982 CBS, Incorporated. European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Carnival [Model 2468]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50309&o=2 $end $coleco=carnival, $bio Colecovision game published 38 years ago: Carnival (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53256&o=2 $end $bbcmc_flop=carnival, $bio Acorn BBC Master compact disk. published 6 years ago: Carnival (c) 2014 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231840&o=2 $end $bbcb_flop=carnival, $bio Acorn BBC Micro B disk. published 6 years ago: Carnival (c) 2014 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125301&o=2 $end $info=carnking, $bio Arcade Video game published 18 years ago: Carnival King (c) 2002 Incredible Technologies. - TRIVIA - Released on December 16, 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4913&o=2 $end $a800=carnmass,carnmassa, $bio Atari 800 cart. published 37 years ago: Carnival Massacre [Model THB12011] (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82790&o=2 $end $cpc_flop=carnival,carnival01, $bio Amstrad CPC type-in published 35 years ago: Carnival Shootout (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the magazine: Your Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120113&o=2 $end $info=carnivalc, $bio Arcade Video game published 40 years ago: Carnival (c) 1980 Gremlin/Sega Ind., Incorporated. - TECHNICAL - [Cocktail model] There were 2 different cocktail cabinets available for this game. The 2 cocktails seem to represent 2 different generations of the Sega/Gremlin cocktail, the only differences between them are the control panel and coin mechs (Both cocktail cabinets were also used for other Sega games such as "Frogger"). The cocktail versions used small 13in. monitors and were relatively unadorned. The older ones had a larger control panel and different coin mechs. The only decoration was a set of instruction cards underneath the top glass (the cards were the same for both versions). These machines used small 2-Way joysticks for movement (instead of push buttons). The upright and cocktail versions of this game used 2 different sets of PCBs. They both use the same wiring harness, but the cocktail version flips the display for the second player. This is a bit of an anomaly, usually games simply have a switch on the mainboard to switch between upright and cocktail mode. - TRIVIA - For more information about the game itself, please see the "Carnival [Upright model]" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19901&o=2 $end $a2600=carnival, $bio Atari 2600 cart. published 38 years ago: Carnival (c) 1982 Coleco Industries, Incorporated. Step right up and prove your skill at hitting targets in this challenging carnival shooting gallery. Take aim to build up your score with careful choice of targets, but watch out for the bullet-eating ducks! - TECHNICAL - Model 2468 - TIPS AND TRICKS - * DUCKS BITE THE BULLETS What out! Ducks that you don't hit can fly down from the bottom row to eat ten of your bullets! Special Strategy: Make sure you use up at least eight bullets before hitting the Extra-Bullet target. Your bullet supply can never show more than 40 bullets. * PIPE DREAMS Eight on-target hits clear the pipes from the screen. Hit the same color pipes with the two consecutive shots and you get four time the pipe score value. Special Strategy: Knock out the pipes early in the game, while avoiding the moving targets. If the pipes remain in view while you are hitting moving targets, ducks, ducks and more ducks start coming out! * WIN SOME - LOSE SOME Score extra points or bullets by hitting the plus-minus target when the plus sign shows. But look out! If the minus-sign is showing when the target is hit, the points or bullets are subtracted from your score or bullet supply. * PROGRAMMER CREDIT: Holding Fire and power on the Atari 2600. A dot will appear in the top row of targets. Shoot that dot before it turns into a duck to display the message "Programmed by S. Kitchen", in reference to Steve Kitchen. - STAFF - Programmer: Steve Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50308&o=2 $end $intv=carnival, $bio Mattel Intellivision game published 38 years ago: Carnival (c) 1982 Coleco Industries, Incorporated. Based on the arcade game. This game captures the fun, excitement, and sounds of an old-time shooting gallery. Blaze away at clay pipes, dancing bears and sitting ducks. But watch out, those aren't ordinary sitting ducks. They come to life when they reach the end of the gallery, and avenge themselves by eating from your limited supply of ammunition. How many can you shoot down? - TECHNICAL - Model 2488 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60868&o=2 $end $info=carnival,carnivalh,carnivalha,carnivalb, $bio Arcade Video game published 40 years ago: Carnival (c) 1980 Gremlin/Sega Ind., Incorporated. CARNIVAL is a 1 or 2 player alternate action game that simulates a carnival shooting gallery. The playfield consists of three target rows, a rotating pipe wheel, a bonus message panel, and a 'special' target block. The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play. The game ends when the player runs out of bullets. This can occur on any round. A round ends when the player clears the playfield of all targets. At this point, a special 'shoot the bear' sequence appears, and when this is finished the player proceeds to the next more difficult (and higher scoring) round. This is Gremlin's Multi-Phase design concept that keeps games challenging to players of all levels. When a player completes a round (ending with 'shoot the bear' sequence), the screen flips to the other player. When the original player resumes play, he advances to the next level of difficulty, exactly as he would have if the screen had not flipped to the other player. This method allows the players to more directly compare their scores, since they are always within one round of each other. Note that the player who ends the game first does not necessarily lose--he might still have the higher score when the game ends. The three target rows move in a horizontal line from left to right (top row), right to left (middle row) and left to right (bottom row). There are five types of targets. The rows move as a continuous band--the targets exiting the playfield from the right side of the bottom row reappear at the left of the top row. The point value for hitting a row target is indicated along the right side of the game--maximum points for a top row target, medium points for a middle row target, and minimum points for a bottom row target. These values increase from round to round. Rabbits and owls are simple targets, which disappear when hit. Numbered sign targets award additional bullets to the player when hit, as well as awarding the points indicated for the row. These targets appear only on the top two rows to make them relatively difficult targets. Five small letters, B, 0, N, U and S are randomly interspersed through the target rows. At the upper right of the playfield is the word ''bonus" spelled out is small letters. If the player manages to hit the moving bonus letters in order (b-o-n-u-s) a special bonus is awarded. The fact that the bonus is still active is shown by the bonus word in the upper right of the playfield. Every time a bonus letter in the correct order is hit, the small corresponding letter in the bonus panel enlarges to show that it has been hit. Whenever a bonus letter is hit out of order, the bonus panel disappears until the next round. The bonus panel reappears at the beginning of every round. The bonus value is determined by adding row target points into the bonus value. When the "B" letter is hit, the bonus value freezes for that round. This encourages waiting as long as possible before attempting to score the bonus. Ducks are special targets. Whenever a duck reaches the bottom row, it is capable of leaving the row and flying down toward the player. If the duck manages to get past the player's rifle without being shot, it flies down to the bullet row and quickly eats 10 bullets. A maximum of three ducks can escape simultaneously. The target rows move as a continuous band of targets, and no new owls, rabbits, or bonus letter targets are added once the round starts. 'More shots' targets and ducks are added during a round. The frequency of adding duck targets is tied to the round number. As the rounds get more difficult, more ducks are added as the round progresses. A flying duck hit scores no points. Bullets left over at the end of a round earn 50 points each. The between rounds 'shoot the bear' sequence operates as a shooting gallery bear. Whenever the bear is hit, it rears up, roars, and continues motion in the opposite direction. Each hit speeds up the bear, and increases the point value, which is shown above the bear for each hit. When the bear leaves the screen (which it will always do eventually, since it speeds up with each hit) the between rounds sequence ends and a new round begins. As the rounds progress, more bears (a maximum of 4) appear on the screen simultaneously. A special yellow-rimmed score panel appears in the upper left of the playfield, and stays on for random lengths of time. Four types of panels appear here, which either add or subtract points or bullets. Hitting any part of the panel border awards the score shown inside. The bullet bonus panel is shown with a large plus sign, and a row of bullets. Immediately after appearing, the bullets begin disappearing fairly rapidly. When the bullets are depleted, the panel disappears. If hit, the player is awarded the number of bullets left in the panel when it was hit. The score bonus is shown with the same large plus sign, and a score value. As with the bullets, the score value quickly decreases, until it hits zero and disappears. The minus panels are similar to those above except a large minus sign indicates the number of bullets or points subtracted when hit. This discourages the practice of parking on the left margin and shooting--a miss will hit the negative target. These panels show a fixed number of bullets or points, and after a random time interval, disappear. The pipe wheel contains 8 pipes of 4 different colors. A panel beneath the wheel restricts pipe hits to horizontally oriented pipes, and also indicates the point value for hitting a pipe. Every shot the player takes decrements the pipe value, except a shot which hits a pipe. This makes it advisable to hit pipes early in the round, when it is most difficult (since the player must shoot through heavily populated target rows). Hitting two pipes of the same color with two consecutive shots awards a bonus of four times the pipe value shown in the panel. CARNIVAL is accompanied by background music. At the beginning of every round, the music begins at a slow rate and relatively low key. As the round progresses, the music speeds up and the melody shifts up in key. This gives the player a growing sense of urgency. As the round progresses, the playfield motion also gradually speeds up. A small panel on the right of the playfield contains a musical note symbol. If the player wishes to turn off the music, he simply shoots the note panel. This makes the note disappear, and turns off the music. Hitting the panel again makes the note reappear and resumes the music. The note thus acts as a 'flip-flop' switch to turn the music on and off. Every round begins with the music on. There is a special case to consider near the end of a round: the player has cleared all of the targets except the ducks, and has plenty of bullets left so that he can simply sit and wait for the ducks. He would, in effect, prolong the game by refusing to end the round. Theoretically, by hitting the ducks and 'more shots' signs, the round could be prolonged indefinitely. However, an internal "doomsday" timer in the game keeps track of how long a round has lasted. After a certain time limit (the same for each round), the frequency of new duck appearances increases dramatically. The top 3 scores are shown during advertising, along with the player's initials. A player who scores in the top 3 is allowed to enter 3 initials by a special routine explained at the time of their writing. The rank is updated during the round. The player is both audibly and visually rewarded. There is a pronounced audible sound as the player's score passes that of another ranking player's score. And, they may watch their rank progress during the game. CARNIVAL's basic play action is outlined below, as it appears in the game instructions. Shoot all targets and pipes to advance to the next round. Game is over when you run out of bullets. Escaped ducks eat 10 bullets. Hit B-O-N-U-S letters in sequence for special bonus. Bonus value stops increasing when 'B' is hit. Hit same color pipes with 2 consecutive shots to score 4 times pipe value. Shoot number signs for more bullets. Shoot the bear between rounds for extra points. - TECHNICAL - [Upright model] There were 2 different upright cabinets available for this game. The first upright was the standard Sega/Gremlin woodgrain cabinet. The second was a white cabinet. The upright machines were decorated in mostly orange, with a circus theme. The woodgrain ones often did not have sideart, but the white ones usually did. Both versions used buttons on the control panel for movement. Game ID : 651-666 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Sound CPU : I8039 (@ 238.636 Khz) Sound Chips : General Instrument AY8910 (@ 1.193181 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Buttons : 5 Player-1 start, Player-2 start, Move Left, Move Right, Fire - TRIVIA - Released during June 1980. Also released as "Carnival [Cocktail model]". CARNIVAL contains the following sounds : A clang sound every time a row target or bear is hit; A pipe hit sound whenever a pipe is hit; A bear roar whenever the bear is hit and rears up; Three different duck quack sounds, to accompany up to three simultaneously escaped ducks; A bonus sound for lighting the BONUS letters in the correct order; A secondary bonus sound for pipe bonus and special panel bonus; A rank sound as the player's score moves up in rank; Background music; Rifle shot. Fred Pastore holds the official record for this game with 386,750 points on June 3, 2001. A Carnival unit appears in the 1983 movie 'Joysticks'. - SCORING - Shooting the bonus box at the top left: the score inside the box (+ or -). Shooting an object in the top row scores the points at the right of the screen level with the top row (50, 60, etc). A hit in the 2nd row scores the points at the right of the screen level with the 2nd row (30, 40, etc). A hit in the bottom row scores the points at the right of the screen level with the bottom row (10, 20, etc). A hit on a polar bear in the intermission screen scores 50 points. - TIPS AND TRICKS - * Make any ducks on the lowest level your priority at the start of a screen, as they will soon swoop down to steal some of your ammunition. * Keep an eye out for the passing boxed '5' and '10' symbols, as these award 5 or 10 extra bullets respectively when shot. You won't have enough ammo to complete a screen without at least hitting a few of these. * You can stay to the left of the screen, which will enable you to pick off any good bonuses in the bonus box at an early stage. Don't get too trigger happy though, or you might be dropping your score or losing a lot of ammo too quickly if you hit a negative 'bonus'. * The key to getting a lot of hits on the polar bear(s) in the bonus stage is to concentrate on only one bear and hit it as close to dead centre as possible. If you do this keep firing rapidly and you'll rack up a few points as it won't be able to escape from a constant barrage of bullets. * Extra bullet '5' and '10's only appear on the top two rows and don't reappear at the top after going offscreen from the middle row so make sure you pick them off whenever possible. - STAFF - Lead Programmer : Medo Moreno Programmer : Helene Schlein Programmer : Murphy Bivens - PORTS - * CONSOLES: Colecovision (1982) Mattel Intellivision (1982) Atari 2600 (1982) * COMPUTERS: Sinclair ZX-Spectrum (1984, "Carnival", Eclipse Software) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=394&o=2 $end $pc98=caroll, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Caroll (c) 1990 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89092&o=2 $end $x68k_flop=caroll, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Caroll (c) 1991 System House Oh! - TECHNICAL - BARCODE: 4988672685205 MEDIA: FD x1 - TRIVIA - Released in February 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87198&o=2 $end $psx=caromsh2, $bio Sony PlayStation disc published 22 years ago: Carom Shot 2 (c) 1998 Argent - TECHNICAL - [Model SLPS-01486] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85011&o=2 $end $bbcb_cass=carousel, $bio Acorn BBC Micro B cass. published 37 years ago: Carousel (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51599&o=2 $end $bbcb_flop_orig=carousel, $bio Acorn BBC Micro B disk. published 37 years ago: Carousel (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125171&o=2 $end $info=m5carou, $bio Carousel (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15330&o=2 $end $info=m4carou,m4caroua,m4caroub,m4carouc, $bio Carousel Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42037&o=2 $end $cpc_flop=carremag, $bio Amstrad CPC type-in published 35 years ago: Carre Magique (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119957&o=2 $end $cpc_flop=carremag01, $bio Amstrad CPC type-in published 34 years ago: Carre Magique (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119117&o=2 $end $mo5_cass=carremag, $bio Carre Magique (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108686&o=2 $end $to7_cass=carrefou, $bio Thomson TO7 type-in published 34 years ago: Carrefour (c) 1986 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 143. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108176&o=2 $end $info=carrera, $bio Carrera (c) 19?? BS Electronics. A one player puzzle game, based on classic pairs memory game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.6864 Mhz) Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz) Palette colors : 32 Players : 1 Buttons : 1 - TRIVIA - The name 'Carrera' translated from the spanish as racing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7950&o=2 $end $vsmile_cd=wackyracs, $bio Carrera Loca en la Isla de las Vainas Fritas [Model 80-93127] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147486&o=2 $end $gba=carrera, $bio Nintendo GBA cart. published 18 years ago: Carrera Power Slide [Model AGB-AEDP] (c) 2002 Stadlbaver Marketing-Vertieb GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70112&o=2 $end $msx1_cass=carrcaba, $bio MSX cass. published 37 years ago: Carreras De Caballos (c) 1983 SIL [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94516&o=2 $end $to_flop=carreas, $bio Thomson TO disk. published 33 years ago: Carré d'As (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107626&o=2 $end $x07_cass=cardiab2, $bio Canon X-07 type-in published 35 years ago: Carré Diabolique II (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138533&o=2 $end $info=carb2002, $bio Arcade Video game published 18 years ago: Carriage Bonus 2002 (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30696&o=2 $end $info=carb2003, $bio Arcade Video game published 17 years ago: Carriage Bonus 2003 (c) 2003 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30697&o=2 $end $snes=carrierj, $bio Nintendo Super Famicom cart. published 25 years ago: Carrier Aces (c) 1995 Yumedia - TECHNICAL - Game ID: SHVC-ACAJ-JPN - TIPS AND TRICKS - Tail gunner ----------- Fly a mission with an Avenger or Dauntless. Press R to switch to the tail gunner's view. When an enemy fighter appears, aim the gun as far down as possible, center it below the other airplane, then fire. As the enemy fighter approaches, it will fly directly into the bullets. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61127&o=2 $end $snes=carrieru, $bio Nintendo Super NES game published 25 years ago: Carrier Aces (c) 1995 CyberSoft. Battle in the air for control of the sea. As a Japanese or American World War II pilot, attack the enemy's ships in fighters, dive bombers, or torpedo bombers. Outfit an entire squadron in one of the seven campaign wars. But it won't be easy. Your opponent will send up defense fighters, and shoot you out of the sky with antiaircraft fire. Destroy your target in brilliant split screen mode-7 graphics, and then, somehow coax your battered planes to your aircraft carrier. No time for rest; prepare your defenses because the enemy is coming after you. Play against the computer or a friend in this 16 meg airwar. - TECHNICAL - GAME ID: SNS-ACAE-USA - TRIVIA - Released in January 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62838&o=2 $end $snes=carrier, $bio Nintendo Super NES game published 25 years ago: Carrier Aces [Model SNSP-ACAP-EUR] (c) 1995 CyberSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62837&o=2 $end $info=cawing,cawingu,cawingur1,cawingr1,cawingbl,cawingb2, $bio Arcade Video game published 30 years ago: Carrier Airwing (c) 1990 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "U.S. Navy [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - TRIVIA - The guy who looks like Sean Connery looks even more like Sean Connery in the Japanese release of the game than in the Export versions (graphic changed). Maybe in the hope to avoid license problems in the U.S. ? - SERIES - 1. U.N. Squadron [CP-S No. 06] (1989) 2. Carrier Airwing [CP-S No. 12] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=395&o=2 $end $amigaocs_flop=carrierco, $bio Commodore Amiga 500 disk. published 32 years ago: Carrier Command (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73675&o=2 $end $st_flop=carrierc, $bio Atari ST disk. published 32 years ago: Carrier Command (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149141&o=2 $end $specpls3_flop=carrierc,carrierca, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Carrier Command (c) 1989 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118674&o=2 $end $spectrum_cass=carrierc, $bio Carrier Command (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219309&o=2 $end $amigaocs_flop=carrierca, $bio Commodore Amiga 500 disk. published 30 years ago: Carrier Command [Budget] (c) 1990 Mirror Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73676&o=2 $end $cpc_flop=carrierc,carriercb,carriercc,carriercd,carrierca,carrierc_h1, $bio Amstrad CPC 464 disk. published 31 years ago: Carrier Command [Model D10109] (c) 1989 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121096&o=2 $end $amigaocs_flop=carrierc, $bio Commodore Amiga 500 disk. published 30 years ago: Carrier Command [VR Vol. 1] (c) 1990 Mirror Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73677&o=2 $end $apple2_flop_misc=carrierf, $bio Apple II disk. published 37 years ago: Carrier Force (c) 1983 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107209&o=2 $end $apple2_flop_clcracked=carrierf, $bio Apple II disk. published 37 years ago: Carrier Force (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230889&o=2 $end $svision=carrier, $bio Carrier [Model SV10004] (c) 199? Travellmate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95424&o=2 $end $dc=carriere, $bio Sega Dreamcast GD published 19 years ago: Carrier [Model T-44901D-50] (c) 2001 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135251&o=2 $end $dc=carrierj,carriert, $bio Sega Dreamcast GD published 20 years ago: Carrier (c) 2000 Jaleco Co., Ltd. - TECHNICAL - GAME ID: T-5701M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135249&o=2 $end $dc=carrier,carrierp, $bio Sega Dreamcast GD published 20 years ago: Carrier (c) 2000 Jaleco Co., Ltd. - TECHNICAL - GAME ID: T-5701N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135250&o=2 $end $apple2_flop_orig=carrwar, $apple2_flop_misc=crratwar, $bio Apple II disk. published 36 years ago: Carriers at War (c) 1984 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107210&o=2 $end $mc1000_cass=carro, $bio Carro Maluco [Model F-11] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237092&o=2 $end $info=sc2cgc, $bio Fruit Machine published 23 years ago: Carrot Gold Club (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6833] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42182&o=2 $end $pc98=carrothu, $bio Carrot Hunting (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89093&o=2 $end $x68k_flop=carrot11, $bio Carrot Party Disk Magazine 11 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87199&o=2 $end $x68k_flop=carrot13, $bio Carrot Party Disk Magazine 13 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87200&o=2 $end $x68k_flop=carrot14, $bio Carrot Party Disk Magazine 14 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87201&o=2 $end $x68k_flop=carrot15, $bio Carrot Party Disk Magazine 15 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87202&o=2 $end $x68k_flop=carrot16, $bio Carrot Party Disk Magazine 16 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87203&o=2 $end $x68k_flop=carrot18, $bio Carrot Party Disk Magazine 18 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87204&o=2 $end $x68k_flop=carrot8, $bio Carrot Party Disk Magazine 8 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87205&o=2 $end $x68k_flop=carrot9, $bio Carrot Party Disk Magazine 9 (c) 199? Carrot Party - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87206&o=2 $end $pc8801_flop=carrot, $bio NEC PC-8801 Series disk. published 34 years ago: Carrot (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2013201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91495&o=2 $end $info=sc1carro, $bio Fruit Machine published 24 years ago: Carrousel (c) 1996 ELAM. - TECHNICAL - Model 6041 - TRIVIA - Carrousel was released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19907&o=2 $end $info=sp_carry,sp_carrya, $bio Carry On (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42869&o=2 $end $info=gl_coc,gl_coc29,gl_coc29p,gl_cocp, $bio Carry on Clubbin' (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15346&o=2 $end $info=m4cojok,m4cojok__a,m4cojok__b,m4cojok__c,m4cojok__d,m4cojok__e,m4cojok__f, $bio Carry On Joker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41283&o=2 $end $info=ep_cosc,ep_cosca, $bio Carry on Screaming (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40033&o=2 $end $info=ep_cow,ep_cowa, $bio Fruit Machine published 22 years ago: Carry on Winning (c) 1998 Maygay. - TRIVIA - Carry on Winning was released in May 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40822&o=2 $end $info=sc4carry,sc4carrya, $bio Carry On Winning (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1113] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42473&o=2 $end $leapster=carsf,carsg,carss,cars, $bio LeapFrog Leapster cart. published 14 years ago: Cars (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134479&o=2 $end $vsmile_cd=carsg, $bio Cars - Auf der Überholspur [Model 80-093104] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147487&o=2 $end $vsmile_cd=carss, $bio Cars - El Carril Rápido [Model 80-093107] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147488&o=2 $end $gba=carsi, $bio Nintendo GBA cart. published 14 years ago: Cars - Motori Ruggenti (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70115&o=2 $end $leapster=carssc, $bio LeapFrog Leapster cart. published 17 years ago: Cars - Supercharged (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134480&o=2 $end $info=jak_car2, $bio Cars 2 (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131808&o=2 $end $leapster=cars2, $bio LeapFrog Leapster cart. published 9 years ago: Cars 2 (c) 2011 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134481&o=2 $end $info=cars2lap, $bio Computer published 8 years ago: CARS 2 Laptop (c) 2012 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233782&o=2 $end $gba=cars, $bio Nintendo GBA cart. published 14 years ago: Cars [Model AGB-BCAE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70114&o=2 $end $gba=carsc,carsa,carsb,carsg, $bio Nintendo GBA cart. published 14 years ago: Cars [Model AGB-BCAP] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70113&o=2 $end $info=cartfury, $bio Arcade Video game published 20 years ago: Cart Fury (c) 2000 Midway Games, Incorporated. - TECHNICAL - Midway Vegas hardware Main CPU : RM7000 (@ 250 Mhz), ADSP2181 (@ 32 Mhz) Sound Chips : (2x) DMA-driven (@ 32 Mhz) Players : 4 Control : paddle Buttons : 3 - TRIVIA - Cart Fury was released in May 2000. Michael Jackson used to own this game (Serial number: 43390406640). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Enter the codes at the driver/car selection screen. Code -- Effect Hold down VIEW 1 -- Extra cars Hold down VIEW 2 -- Extra drivers - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3865&o=2 $end $psx=cartwld, $bio Sony PlayStation disc published 23 years ago: CART World Series (c) 1997 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94416 BARCODE: 711719441625 - TRIVIA - Released on September 16, 1997 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110691&o=2 $end $mo5_cass=cartfran, $to7_cass=cartfran, $bio Thomson MO5/TO7 cass. published 36 years ago: Cartable Francais (c) 1984 Infogrames Interactive, Inc. - TECHNICAL - FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108177&o=2 $end $cpc_flop=cartef19, $bio Amstrad CPC type-in published 32 years ago: Carte (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119584&o=2 $end $cpc_cass=carteuro, $bio Amstrad CPC cass. published 35 years ago: Carte D'Europe (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93380&o=2 $end $cpc_flop=carteuro,carteuroa, $bio Amstrad CPC 464 disk. published 35 years ago: Carte d'Europe (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118805&o=2 $end $mo5_cass=carteuro,carteuroa,carteurob,carteuroc, $to7_cass=carteuro, $bio Thomson MO5/TO7 cass. published 35 years ago: Carte d'Europe (c) 1985 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 4TF013 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108178&o=2 $end $vg5k=cartfran, $bio Philips VG-5000 cass. published 35 years ago: Carte de France - Mers, Fleuves, Villes et Montagnes de France (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236380&o=2 $end $to_flop=cartciel, $bio Thomson TO disk. published 36 years ago: Carte du Ciel (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107627&o=2 $end $mo5_cass=cartciel,cartciela,cartcielb,cartcielc, $to7_cass=cartciel, $bio Thomson MO5/TO7 cass. published 36 years ago: Carte du Ciel (c) 1984 Answare. - TECHNICAL - GAME ID: CC 1048 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108179&o=2 $end $apple2_flop_misc=crtlcth, $bio Apple II disk. published 39 years ago: Cartels and Cutthroats (c) 1981 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107211&o=2 $end $apple2_flop_clcracked=cartels, $bio Apple II disk. published 39 years ago: Cartels and Cutthroats (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230890&o=2 $end $apple2_flop_misc=cartels, $bio Apple II disk. published 39 years ago: Cartels and Cutthroats cracked (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232967&o=2 $end $amigaocs_flop=carthage,carthageu, $bio Commodore Amiga 500 disk. published 30 years ago: Carthage (c) 1990 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73678&o=2 $end $cpc_flop=cartoman, $bio Amstrad CPC type-in published 34 years ago: Cartomanie (c) 1986 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120542&o=2 $end $psx=cartonkn, $bio Sony PlayStation disc published 20 years ago: Carton-kun (c) 2000 Irem Software. - TECHNICAL - [Model SLPS-02935] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85012&o=2 $end $st_flop=cartncap, $bio Atari ST disk. published 30 years ago: Cartoon Capers (c) 1990 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149084&o=2 $end $specpls3_flop=cartcap3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Cartoon Capers Disk 3 [Model AS200] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147899&o=2 $end $cdi=cartoonc, $bio Phillips CD-i published 26 years ago: Cartoon Carnival (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52798&o=2 $end $cdi=cartoonjg,cartoonj,cartoonja, $bio Phillips CD-i published 29 years ago: Cartoon Jukebox (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52799&o=2 $end $to_flop=cartoonm,cartoonma,cartoonmb, $bio Thomson TO disk. published 35 years ago: Cartoon Maker (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107628&o=2 $end $mo5_cass=cartoonm,cartoonmb,cartoonma, $bio Thomson MO5/TO7 cass. published 35 years ago: Cartoon Maker (c) 1985 Free Game Blot. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40445&o=2 $end $gba=cnblock, $bio Nintendo GBA cart. published 16 years ago: Cartoon Network Block Party [Model AGB-AC9E-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70116&o=2 $end $gba=cnspeed, $bio Nintendo GBA cart. published 17 years ago: Cartoon Network Speedway [Model AGB-ANRE-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70117&o=2 $end $apple2gs=crtoonrs, $bio Apple IIGS disk. published 32 years ago: Cartooners (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115124&o=2 $end $ibm5150=crtoonrs, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Cartooners (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132385&o=2 $end $ibm5150=crtnspac, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Cartooners in Space (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132384&o=2 $end $adam_flop=cartc01, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 01 - CopyCart+ (c) 1985 MMSG. Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82637&o=2 $end $adam_flop=cartc02, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 02 - CopyCart+ (c) 1985 MMSG Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82638&o=2 $end $adam_flop=cartc03, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 03 - CopyCart+ (c) 1985 MMSG Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82639&o=2 $end $adam_flop=cartc04,cartc04a, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 04 - CopyCart+ (c) 1985 MMSG Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82640&o=2 $end $adam_flop=cartc05,cartc05a, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 05 - CopyCart+ (c) 1985 MMSG Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82641&o=2 $end $adam_flop=cartc06, $bio Coleco Adam disk. published 35 years ago: Cartridge Compilation 06 - MultiCart Backup (c) 1985 MMSG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82642&o=2 $end $adam_flop=cartc07, $bio Cartridge Compilation 07 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82630&o=2 $end $adam_flop=cartc08, $bio Cartridge Compilation 08 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82631&o=2 $end $adam_flop=cartc09, $bio Cartridge Compilation 09 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109368&o=2 $end $adam_flop=cartc10, $bio Cartridge Compilation 10 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109369&o=2 $end $adam_flop=cartc11, $bio Cartridge Compilation 11 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109370&o=2 $end $adam_flop=cartc12, $bio Cartridge Compilation 12 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109371&o=2 $end $adam_flop=cartc13, $bio Cartridge Compilation 13 - MultiCart Backup (c) 198? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109372&o=2 $end $adam_flop=cartc14, $bio Cartridge Compilation 14 - CopyCart+ (c) 198? U.K. ADAM Subscribers Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82632&o=2 $end $adam_flop=cartc15, $bio Cartridge Compilation 15 - CopyCart+ (c) 198? U.K. ADAM Subscribers Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109373&o=2 $end $adam_flop=cartc16, $bio Cartridge Compilation 16 - CopyCart+ (c) 198? U.K. ADAM Subscribers Collection of cartridge games saved in Cartcopy+ 2.0 format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82633&o=2 $end $a800=turbo2k,turbo2ka, $bio Atari 800 cart. published 29 years ago: Cartridge dla Turbo 2000 (c) 1991 Domain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93229&o=2 $end $a800=jturbo2k, $bio Atari 800 cart. published 29 years ago: Cartridge System Turbo 2000 (c) 1991 JK Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82049&o=2 $end $a800=sturbo2k, $bio Atari 800 cart. published 29 years ago: Cartridge System Turbo 2000 (c) 1991 Selinger, Bartek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234379&o=2 $end $a800=turbo2k1,turbo2k2, $bio Atari 800 cart. published 29 years ago: Cartridge Systemowy Turbo 2000 (c) 1991 ROBOsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82735&o=2 $end $a800=cturbo2k, $bio Cartridge Turbo 2000 (c) 199? Info-Cell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89373&o=2 $end $amigaocs_flop=carvup, $bio Commodore Amiga 500 disk. published 29 years ago: CarVup (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73670&o=2 $end $x07_cass=carwar, $bio Canon X-07 type-in published 35 years ago: CarWar (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138532&o=2 $end $x1_flop=casablan, $bio Sharp X1 5.25in.disk. published 34 years ago: Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1986 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85944&o=2 $end $msx2_flop=casablan, $bio MSX 2 disk. published 32 years ago: Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1988 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101524&o=2 $end $pc8801_flop=casablan, $bio NEC PC-8801 Series disk. published 34 years ago: Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1986 Thinking Rabbit. - TECHNICAL - GAME ID: NETQ-12010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91496&o=2 $end $pc98=casablan, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: カサブランカに愛を 殺人者は時空を越えて (c) 1986 Thinking Rabbit. (Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete) - TECHNICAL - GAME ID: NFTQ14004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89094&o=2 $end $x68k_flop=casablan, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete (c) 1988 Thinking Rabbit. - TECHNICAL - GAME ID: SJTQ-13002 BARCODE: 4988685000507 MEDIA: FD x2 - TRIVIA - Released on December 10, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87207&o=2 $end $msx1_cass=casanova, $bio MSX cass. published 31 years ago: Casanova (c) 1989 Iber Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94517&o=2 $end $info=casanova, $bio Arcade Video game published 26 years ago: Casanova (c) 1994 Promat Company, Limited. Casanova is a Mahjong-like game made by Promat with girls. You play as a boy who wants to attract girls (hence the name casanova) and the coinup screen is actually the reason this games' plot exists. The boy is bored, so he decides to watch some TV. Finding nothing good until he finds a channel with girls dancing to the beat of a song that goes "Come on WHOO!" (Which might be an actual song). Then the boy thinks "I gotta get girls like these!" and gets up to find women lke the dancers. He then finds this palace of buildings named such as "The Girl's" and "WELCOM LADIES", and the spelling/grammar is slightly off as that's how it appears in-game. To get to the girls, the boy must solve puzzles in order to see their glory. In true fashion, this game is pretty much Mahjong with a couple tweaks and of course, girls. There is a "special move" that makes a dancing super-hero figure show up for a little bit, then a missile drops down on the mahjong board, removing random tiles from the board. While this all happens, one of the songs from a 1970's Beach music EP plays (which I can't remember the name of and I'm too lazy to shazam). Once you complete a level, you get to see part of a girls' body. - TECHNICAL - Motorola 68000 10 MHZ CPU OKI6295 1 MHz Sound Device - TRIVIA - Lots of the sound effects in this game are stolen from somewhere, as none of the music appears to be original, the sound the TV makes when the boy changes the channel and selects a tile is ripped straight from Windows 98 (Utopia Exclamation sound) and the deselect title sound is also from Windows 98 (Utopia Question sound). This game also did very poorly due to the many already existing Mahjong games out there. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32277&o=2 $end $msx1_flop=casanova,casanovaa, $bio Casanova cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229900&o=2 $end $cpc_cass=casanova, $bio Amstrad CPC cass. published 31 years ago: Casanova [Model AMC-662] (c) 1989 MCM Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93381&o=2 $end $cpc_flop=casanova,casanovab,casanovaa, $bio Amstrad CPC 464 disk. published 31 years ago: Casanova [Model AMF 048] (c) 1989 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119250&o=2 $end $info=cascade, $bio Arcade Video game published 42 years ago: Cascade (c) 1978 Sidam. Cascade is a 2-D game of skill. You control a multi-storied platform with a spinner-knob. Your goal is to prevent the falling rocks from ever reaching the ground. There are six rows of rocks to deal with. You start with a six-storied platform and you lose one platform per row of rocks cleared. You score points for those rocks you prevent from reaching the ground. Of course, the farther the row of rocks, the smaller and faster they become. Your ultimate goal is to get enough points so that you can continue your game should you lose your first one. Get your hard hat out and prepare to catch some rogue rocks. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry. Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : paddle Buttons : 1 - TRIVIA - This game is also known as "Avalanche". - SCORING - The score for each rock corresponds to its row number. Rows are numbered 1-6 starting from the lowest row and moving up. Therefore, the rocks values are : Row 1 : 1 point Row 2 : 2 points Row 3 : 3 points Row 4 : 4 points Row 5 : 5 points Row 6 : 6 points - TIPS AND TRICKS - * When you start the game, you will see six rows of rocks. Each row contains 32 rocks in it. At the bottom of the screen you will have your six-story platform to catch the falling rocks. Gameplay starts as soon as you press the SERVE button or after five seconds, whichever comes first. First, you must know how the game works so you can better play it : 1) You start with a six-story platform. Each time a row of 32 rocks is cleared (either by you catching it or it hits the ground), you lose one story and the remaining platform(s) become shorter. 2) Every two rows of rocks (64 rocks) become smaller then the previous two rows. In addition, they travel faster down toward your platform(s). 3) If you happen to clear out all six rows of rocks, the game will reload the top with more rocks. You will now start with a three-story platform. If you clear those rows, it will be a two-story platform. The final re-loading of rocks will give you a single platform to catch rocks with. You can only have a maximum of three rock refills (not counting the initial rocks at the beginning of the game). * The maximum score you can get on each level is 687 points. * When you are playing the game, only concentrate on catching the rocks with your bottom platform. If you have a multi-storied platform, you will catch a lot of the rocks before they even reach the bottom platform. Of course, in the later rows, this won't be the case. * If you happen to get a miss, all the rocks that were falling will be placed back at the top (including the one you missed). * Learn not to spin the control knob. This prevents you from losing control of where your platform is. Instead, learn how to turn it gently to where you need to go. There is enough time to move from side to side. * Speaking of placement, always try to keep near the middle. That way you can react faster to where the rocks are falling instead of going all the way left or right all the time. * Whenever you either clear a screen or get enough points for extended play, there is a couple of seconds delay while the board sets up. - PORTS - * CONSOLES: Atari 2600 ("Kaboom!") * COMPUTERS: Vic 20 ("The Sky is Falling") Tandy Color Computer 2 ("Popcorn") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3991&o=2 $end $bbca_cass=cascad50, $bio Acorn BBC Micro A cass. published 37 years ago: Cascade 50 (c) 1983 Cascade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51600&o=2 $end $apple2_flop_clcracked=casegtr, $bio Apple II disk. published 34 years ago: Case of the Great Train Robbery - Fact and Opinion (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107287&o=2 $end $apple2_flop_clcracked=casechic, $bio Apple II disk. published 34 years ago: Case of the Missing Chick - Finding The Main Idea (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107288&o=2 $end $cpc_flop=casebriq, $bio Amstrad CPC type-in published 34 years ago: Case-Briques (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119876&o=2 $end $spectrum_cass=caseyjon, $bio Casey Jones (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225939&o=2 $end $info=sc4cmous,sc4cmousa,sc4cmousb,sc4cmousc, $bio Cash & Mouse (c) 200? QPS Interactive. - TECHNICAL - [Model PR2534] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42519&o=2 $end $info=sc4cvani,sc4cvania,sc4cvanib,sc4cvanic,sc4cvanid,sc4cvanie,sc4cvanif,sc4cvanig,sc4cvanih,sc4cvanii, $bio Cash 'L' Vania (c) 200? QPS Interactive. - TECHNICAL - [Model PR2052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15623&o=2 $end $info=sc4cburn,sc4cburna, $bio Cash 'n' Burn (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42481&o=2 $end $info=sc4cnfrc,sc4cnfrd,sc4cnfrh,sc4cnfri, $bio Cash 'n' Fruit (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR4615] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61751&o=2 $end $info=sc4cnfr,sc4cnfra,sc4cnfrb,sc4cnfre,sc4cnfrf,sc4cnfrg, $bio Cash 'n' Fruit (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6815] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42520&o=2 $end $info=sc4cad,sc4cada,sc4cadb,sc4cadc,sc4cadd,sc4cade,sc4cadf,sc4cadg,sc4cadh,sc4cadi,sc4cadj,sc4cadk,sc4cadl,sc4cadm,sc4cadn,sc4cado,sc4cadp,sc4cadq, $bio Cash Adder (c) 200? QPS Interactive. - TECHNICAL - [Model PR2528] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15625&o=2 $end $info=as_cshah, $bio Cash Ahoi (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41826&o=2 $end $info=ep_cahoy,ep_cahoya,ep_cahoyb, $bio Cash Ahoy (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40806&o=2 $end $info=sc5_3516, $bio Fruit Machine published 9 years ago: Cash Ahoy (c) 2011 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69362&o=2 $end $info=j2cshalm, $bio Cash Alarm (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40941&o=2 $end $info=m5cashar,m5cashar04, $bio Cash Arena (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14882&o=2 $end $info=m5cashat, $bio Fruit Machine published 13 years ago: Cash Attack (c) 2007 Barcrest Games. - TECHNICAL - Horizon Cabinet Category C game. - TRIVIA - Released in October 2007. - TIPS AND TRICKS - * Use the nudges on the reels to bring in wins or higher value nudges. * 3 cannons on the win line gives nudge bonus. * The Red trail game doubles cash prizes. * The Hero or Zero button is a handy gamble feature when facing awkward numbers. * Each Hi-Lo win on the feature adds to the cash column. * Use steps wisely to bring in bonus' or better numbers. * Listen to the machine as it will sometimes advise when to 'hold' reels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15225&o=2 $end $info=m4cashat__a,m4cashat__b,m4cashat__c,m4cashat__d,m4cashat__e,m4cashat__f,m4cashat__g,m4cashat__h,m4cashat__i,m4cashat__j,m4cashat__k,m4cashat__m,m4cashat__l,m4cashat__o,m4cashat__q,m4cashat__n, $info=m4cashat__p,m4cashat__r,m4cashat__s,m4cashat__t,m4cashat__u,m4cashat__v,m4cashat__w,m4cashat__x,m4cashat__y,m4cashat__z,m4cashat__0,m4cashat__1, $bio Cash Attack [Model CAA] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233336&o=2 $end $info=m4cashat,m4cashat__2,m4cashat__3,m4cashat__4,m4cashat__5,m4cashat__6,m4cashat__7,m4cashat__8,m4cashat__9,m4cashat__ap,m4cashat__aq,m4cashat__ar, $info=m4cashat__aa,m4cashat__ab,m4cashat__ac,m4cashat__ad,m4cashat__af,m4cashat__ae,m4cashat__ah,m4cashat__aj,m4cashat__ag,m4cashat__ai,m4cashat__ak,m4cashat__al,m4cashat__am,m4cashat__an,m4cashat__ao, $bio Fruit Machine published 23 years ago: Cash Attack [Model CSA] (c) 1997 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40018&o=2 $end $info=sc1cshata,sc1cshatc,sc1cshatf,sc1cshatg,sc1cshath,sc1cshati, $bio Fruit Machine published 31 years ago: Cash Attraction (c) 1989 Bell-Fruit Mfg. - TECHNICAL - [Model 5489] - TRIVIA - Released in July 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15138&o=2 $end $info=sc1cshat,sc1cshatb, $bio Fruit Machine published 30 years ago: Cash Attraction (c) 1990 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 5602] - TRIVIA - Released in January 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61735&o=2 $end $info=pr_cashb, $bio Cash Back (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42079&o=2 $end $info=sc4cbaz,sc4cbaza,sc4cbazb,sc4cbazc,sc4cbazd,sc4cbaze,sc4cbazf,sc4cbazg,sc4cbazh,sc4cbazi,sc4cbazj,sc4cbazk, $bio Cash Bazaar Club (c) 200? BFG. - TECHNICAL - [Model PR1349] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42478&o=2 $end $info=sc4cblas,sc4cblasa, $bio Cash Blast (c) 200? Voodoo Games. - TECHNICAL - [Model PR1683] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42479&o=2 $end $info=sc5cblas,sc5cblasa, $bio Cash Blast (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1683] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43082&o=2 $end $info=b85cblit,b85cblita,b85cblitb, $bio Fruit Machine published 33 years ago: Cash Blitz (c) 1987 Bell-Fruit Mfg. - TECHNICAL - System 85 - TRIVIA - Cash Blitz was released in August 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15147&o=2 $end $info=j2cashbn, $bio Cash Bonus Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40929&o=2 $end $cpc_flop=cashbook, $bio Amstrad CPC 464 disk. published 29 years ago: Cash Book (c) 1991 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125003&o=2 $end $info=sp_cbowl,sp_cbowla,sp_cbowlb,sp_cbowlc,sp_cbowld,sp_cbowle,sp_cbowlf,sp_cbowlg,sp_cbowlh,sp_cbowli,sp_cbowlj,sp_cbowlk,sp_cbowll,sp_cbowlm,sp_cbowln,sp_cbowlo,sp_cbowlp,sp_cbowlq,sp_cbowlr,sp_cbowls, $bio Cash Bowl (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42224&o=2 $end $info=j6cshbox,j6cshboxa,j6cshboxb, $bio Cash Box Club (c) 200? Empire Games Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15329&o=2 $end $info=j6cshbst,j6cshbsta,j6cshbstb,j6cshbstc,j6cshbstd, $bio Cash Buster (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41082&o=2 $end $info=sc1cshcda,sc1cshcdb, $bio Fruit Machine published 32 years ago: Cash Card (c) 1988 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5146 - TRIVIA - Cash Card was released in October 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15137&o=2 $end $info=sc1cshcd, $bio Fruit Machine published 28 years ago: Cash Card (c) 1992 ELAM Group. - TECHNICAL - Model 5514 - TRIVIA - Cash Card was released in July 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61747&o=2 $end $info=j2cshcrd, $bio Cash Cards (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40942&o=2 $end $info=as_cshcs, $bio Cash Castle (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41827&o=2 $end $info=cashcat,cashcata,cashcatnz, $bio Slot Machine published 21 years ago: Cash Cat (c) 1999 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33565&o=2 $end $info=cashcham,cashchamu,cashchama,cashchamnz, $bio Slot Machine published 24 years ago: Cash Chameleon (c) 1996 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Aristocrat MKV hardware. CPU : ARM250 @ 12MHz Video resolution : 640x400, 256 colours. Button panel (14 button MVP cabinet): Bet buttons: 1, 5, 10, 20, 25 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Reserve (green), Gamble (purple) and Take Win (orange) The 1, 5, 20 and 25 credit buttons are used for a Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. The 1 and 20 line buttons are also used for the standard red/black double up. Some machines have an alternate bet setup of 1, 2, 3, 4 and 5 credits for a maximum bet of 100 credits. - TRIVIA - Unfortunately the Cash Chameleon feature doesn't always give you the right colours! - SCORING - Green Chameleons appear on reels 2, 3, 4 and 5 and change colour to substitute for Chameleons. Red, Blue and Yellow Chameleons only appear on reel 1. Scattered Dollar Signs pay any. Paytable (Standard versions): Red Chameleon : 3 = 1000 4 = 2000 5 = 15000 Blue Chameleon : 3 = 250 4 = 1000 5 = 10000 Yellow Chameleon : 3 = 200 4 = 1000 5 = 5000 Mixed Chameleon : 3 = 100 4 = 500 5 = 1000 Hat : 3 = 50 4 = 300 5 = 1000 Microphone : 3 = 30 4 = 200 5 = 1000 King : 3 = 25 4 = 100 5 = 500 Queen : 3 = 20 4 = 50 5 = 250 Jack : 3 = 10 4 = 25 5 = 200 Ten : 3 = 5 4 = 20 5 = 100 Dollar Sign : 2 = 2 3 = 5 4 = 25 5 = 1000 Paytable (New Zealand version): Red Chameleon : 3 = 1000 4 = 2000 5 = 4000 Blue Chameleon :3 = 500 4 = 1000 5 = 2000 Yellow Chameleon : 3 = 250 4 = 1000 5 = 1500 Mixed Chameleon : 3 = 100 4 = 500 5 = 1000 Hat : 3 = 50 4 = 250 5 = 1000 Microphone : 3 = 30 4 = 200 5 = 1000 King : 3 = 25 4 = 100 5 = 500 Queen : 3 = 20 4 = 50 5 = 250 Jack : 3 = 10 4 = 25 5 = 200 Ten : 3 = 5 4 = 20 5 = 100 Dollar Signs : 2 = 2 3 = 5 4 = 25 5 = 250 - SERIES - 1) Cash Chameleon (1996) 2) Queens of Cash (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4977&o=2 $end $info=sc1cscl,sc1cscla,m1cashc,m1cashca, $bio Cash Classic (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42129&o=2 $end $info=ep_ccock,ep_ccocka,ep_ccockb,ep_ccockc, $bio Cash Cocktail (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40813&o=2 $end $info=sc1ccoin, $bio Fruit Machine published 22 years ago: Cash Coin (c) 1998 ELAM - TECHNICAL - Model 1051 - TRIVIA - Cash Coin was released in October 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19908&o=2 $end $info=m4cashcn, $bio Fruit Machine published 30 years ago: Cash Connect (c) 1990 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15227&o=2 $end $info=sc4cconx,sc4cconxa,sc4cconxb,sc4cconxc,sc4cconxd, $bio Cash Connexion (c) 200? Mazooma Games. - TECHNICAL - [Model PR7038] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42487&o=2 $end $info=m4ccop,m4ccopa,m4ccopb, $bio Cash Cops (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42364&o=2 $end $info=j6cshcnt,j6cshcnta, $bio Fruit Machine published 19 years ago: Cash Countdown (c) 2001 JPM International. - TRIVIA - Cash Countdown was released in December 2001 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15855&o=2 $end $info=m4cashco,m4cashcoa,m4cashcob,m4cashcoc,m4cashcod, $bio Cash Counter (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15226&o=2 $end $info=hb_ccow,hb_ccowa,hb_ccowb, $bio Cash Cow (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15622&o=2 $end $info=cashcra5,cashcra5a, $bio Slot Machine published 23 years ago: Cash Crop (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33560&o=2 $end $info=cashcrop, $bio Slot Machine published 21 years ago: Cash Crop (c) 1999 WMS Gaming. - TRIVIA - Released in October 2000. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7829&o=2 $end $info=hb_cashc,hb_cashca,hb_cashcb, $bio Cash Crusade (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15621&o=2 $end $info=sc4ccrus,sc4ccrusa,sc4ccrusb, $bio Cash Crusaders (c) 200? Mazooma Games. - TECHNICAL - [Model PR2006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42488&o=2 $end $info=m3cdash, $bio Cash Dash (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41174&o=2 $end $info=j6cdivr, $bio Cash Diver (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41933&o=2 $end $info=m4cshenc,m4cshenc__a,m4cshenc__b,m4cshenc__c,m4cshenc__d, $bio Cash Encounters (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41294&o=2 $end $info=sc4cerup, $bio Cash Eruption (c) 200? Mazooma Games. - TECHNICAL - [Model PR2020] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42489&o=2 $end $info=b85cexpl, $bio Fruit Machine published 31 years ago: Cash Explosion (c) 1989 B.F.M. - TECHNICAL - System 85 - TRIVIA - Cash Explosion was released in March 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19909&o=2 $end $info=sc1cexpl,sc1cexpla,sc1cexplb, $bio Fruit Machine published 32 years ago: Cash Explosion (c) 1988 BFM. - TECHNICAL - Model 5415 - TRIVIA - Cash Explosion was released in November 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40234&o=2 $end $info=sc1cexpd, $bio Fruit Machine published 31 years ago: Cash Explosion (c) 1989 ELAM Group. - TECHNICAL - Model 5512 - TRIVIA - Cash Explosion was released in September 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61748&o=2 $end $info=sc2cexpld,sc2cexpla, $bio Fruit Machine published 24 years ago: Cash Explosion (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - Scorpion 2 [Model 6518] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61496&o=2 $end $info=sc2cexpl,sc2cexplb,sc2cexplc,sc2cexple, $bio Fruit Machine published 24 years ago: Cash Explosion (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6776] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61730&o=2 $end $info=sc4cexpl,sc4cexpla,sc4cexplb,sc4cexplc,sc4cexplf,sc4cexplg, $bio Cash Explosion (c) 200? Mazooma Games. Cash Explosion is a board game with hi-lo gamble. Cash explosion has numbers overlayed on 3 reels. These numbers add into an 11 position trail with position 8 or above starting the feature. Position 4 awards a trail bonus to help start the feature. Feature entry can also be achieved from a reel win. Once in the feature, players use the start button to move around the board, collecting CASH, NUDGES, PICKS, LIGHTERS and DYNAMITES as they land on them. Players can be awarded the same item again by hi-lo gambling. Collecting 3 LIGHTERS allows PICKS to be used to get WIN SPINS, CASH KNOCKOUTS, CASH, FEATURES or more DYNAMITE. Collecting 5 DYNAMITES starts the Big Money feature. - TECHNICAL - [Model PR2076] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 30p play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11895&o=2 $end $info=sc4cexpld,sc4cexple, $bio Cash Explosion (c) 200? Mazooma Games. - TECHNICAL - [Model PR2120] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42823&o=2 $end $info=sc5cfact,sc5cfacta, $bio Cash Factor (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1681] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42490&o=2 $end $info=j2cashfl, $bio Cash Falls (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40930&o=2 $end $info=ep_cfall,ep_cfalla,ep_cfallb,ep_cfallc,ep_cfalld,ep_cfalle,ep_cfallf, $bio Fruit Machine published 22 years ago: Cash Falls (c) 1998 Maygay. - TRIVIA - Cash Falls was released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40815&o=2 $end $info=j2cshfil, $bio Cash Filla (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40943&o=2 $end $adam_flop=cashflow, $bio Coleco Adam disk. published 36 years ago: Cash Flow (c) 1984 Micro 2. Program to keep track of all the expenses, income, etc. for your business. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109374&o=2 $end $info=ep_cflow,ep_cflowa,ep_cflowc,ep_cflowd, $bio Fruit Machine published 22 years ago: Cash Flow (c) 1998 Maygay. - TRIVIA - Cash Flow was released in August 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18197&o=2 $end $info=ep_cgord,ep_cgorda,ep_cgordb,ep_cgordc, $bio Cash Gordon (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40091&o=2 $end $info=sc4chand,sc4chanda,sc4chandb,sc4chandc, $bio Cash in Hand (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7108] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42497&o=2 $end $info=ep_cshpn,ep_cshpna, $bio Cash in the Pan (c) 200? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40824&o=2 $end $info=v4cshinf, $bio Cash Inferno (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42281&o=2 $end $info=sc4cinv,sc4cinva,sc4cinvb,sc4cinvc,sc4cinvd,sc4cinve,sc4cinvf,sc4cinvg,sc4cinvh,sc4cinvi, $bio Cash Invaders (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6809] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42502&o=2 $end $info=m1cik,m1cik11,m1cik11n,m1cik11np,m1cik11p,m1cik12,m1cik21,m1cik21p,m1cik31,m1cik31p,m1cik41,m1cik41p,m1cik51,m1cik51o,m1cik51p,m1cikh,m1cikp, $bio Fruit Machine published 23 years ago: Cash Is King (c) 1997 Maygay. - TECHNICAL - M1A/B - TRIVIA - Cash Is King was released in July 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40221&o=2 $end $info=m4clab,m4clab__a,m4clab__b,m4clab__c,m4clab__d,m4clab__e,m4clab__f,m4clab__g,m4clab__h,m4clab__i,m4clab__j, $bio Cash Lab (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15620&o=2 $end $info=m1cashln, $bio Cash Lines (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42341&o=2 $end $info=m5cashln, $bio Cash Lines (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41550&o=2 $end $info=sc1clinsb,sc1clinsc,sc1clinsd,sc1clinse, $bio Fruit Machine published 32 years ago: Cash Lines (c) 1988 Bell-Fruit Mfg. - TECHNICAL - Model 5159 - TRIVIA - Cash Lines was released in March 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15154&o=2 $end $info=sc1clins,sc1clinsa, $bio Fruit Machine published 30 years ago: Cash Lines (c) 1990 Bell-Fruit Mfg. Company, Limited.. - TECHNICAL - Model 5774 - TRIVIA - Cash Lines was released in March 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61746&o=2 $end $info=m4cashln__f,m4cashln__g,m4cashln__h,m4cashln__l,m4cashln__m,m4cashln__i,m4cashln__n,m4cashln__j,m4cashln__p,m4cashln__k,m4cashln__o,m4cashln__q,m4cashln__r,m4cashln__s,m4cashln__t,m4cashln__u, $info=m4cashln__y,m4cashln__z,m4cashln__v,m4cashln__w,m4cashln__x,m4cashln__0,m4cashln__1,m4cashln__2,m4cashln__a,m4cashln__c,m4cashln__d,m4cashln__e, $bio Cash Lines [Model CLI] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15224&o=2 $end $info=m4cashln,m4cashln__ac,m4cashln__ad,m4cashln__ae,m4cashln__aa,m4cashln__ag,m4cashln__ab,m4cashln__af,m4cashln__ah,m4cashln__ai,m4cashln__aj,m4cashln__ak,m4cashln__al,m4cashln__am,m4cashln__aq, $info=m4cashln__3,m4cashln__4,m4cashln__5,m4cashln__6,m4cashln__7,m4cashln__8,m4cashln__9,m4cashln__an,m4cashln__ao,m4cashln__ap,m4cashln__ar,m4cashln__as,m4cashln__at,m4cashln__b, $bio Cash Lines [Model CLS] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233337&o=2 $end $info=m4cashln__au,m4cashln__av,m4cashln__aw,m4cashln__ax,m4cashln__ay,m4cashln__a2,m4cashln__a3,m4cashln__az,m4cashln__a4,m4cashln__a0,m4cashln__a6,m4cashln__a1,m4cashln__a5, $bio Cash Lines [Model NCC]) (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233338&o=2 $end $info=m4cashln__a7,m4cashln__a8,m4cashln__a9,m4cashln__ba,m4cashln__bb,m4cashln__bf,m4cashln__bg,m4cashln__bc,m4cashln__bh,m4cashln__bd,m4cashln__bj,m4cashln__be,m4cashln__bi, $bio Cash Lines [Model NCL] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233339&o=2 $end $info=m4cashmn,m4cashmn__b,m4cashmn__c,m4cashmn__d,m4cashmn__e,m4cashmn__f,m4cashmn__j,m4cashmn__g,m4cashmn__k,m4cashmn__h,m4cashmn__l,m4cashmn__i,m4cashmn__m,m4cashmn__n,m4cashmn__o,m4cashmn__p, $info=m4cashmn__q,m4cashmn__u,m4cashmn__r,m4cashmn__v,m4cashmn__s,m4cashmn__x,m4cashmn__t,m4cashmn__w,m4cashmn__zb, $bio Cash Machine [Model CMA] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15223&o=2 $end $info=m4cashmn__y,m4cashmn__z,m4cashmn__0,m4cashmn__1,m4cashmn__2,m4cashmn__3,m4cashmn__4,m4cashmn__5,m4cashmn__6,m4cashmn__7,m4cashmn__8,m4cashmn__9,m4cashmn__aa,m4cashmn__ab,m4cashmn__ac,m4cashmn__ad, $info=m4cashmn__a,m4cashmn__ae,m4cashmn__af,m4cashmn__ag,m4cashmn__ah,m4cashmn__ai,m4cashmn__aj,m4cashmn__ak,m4cashmn__al,m4cashmn__za, $bio Cash Machine [Model CMH] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233340&o=2 $end $info=m4cashmx,m4cashmxa, $bio Cash Matrix (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41268&o=2 $end $info=j2cshnud, $bio Cash Nudger (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40944&o=2 $end $info=ep_ctit,ep_ctita, $bio Cash of the Titans (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40827&o=2 $end $info=sc5ctit,sc5ctita, $bio Cash of the Titans (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3204] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42537&o=2 $end $info=sc4clash,sc4clasha,sc4clashb,sc4clashc,sc4clashd,sc4clashe,sc4clashf,sc4clashg, $bio Cash on the Lash (c) 200? Mazooma Games. Cash on the Lash has overlaid numbers on the reels which add to the trail. Trail position 4 awards a bonus. Feature entry is achieved by reaching position 8 or higher. The main feature is a lapper which increments Cash, Nudges, Picks, Beer and Champagne. Mystery squares can be taken or the player can collect one of the available pots. Successful Hi-Lo gambles whilst on a square awards that position again. The Super Feature is activated when 3 beers are collected from the board or from super start on the number trail. In Super Feature PICKS can be used to select or eliminate Features, Win Spins, Knockouts or Cash Awards. 5 Champagne symbols collected from the Super Feature or board game awards BIG MONEY! 3 Red Box symbols on the WinLine awards 1 of 5 hidden features. - TECHNICAL - [Model PR2118] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11889&o=2 $end $info=sc2cnile,sc2cnile1,sc2cnile2,sc2cnile2p,sc2cnilep, $bio Fruit Machine published 27 years ago: Cash on the Nile Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42184&o=2 $end $dragon_cart=cashplan, $bio Dragon cart. published 37 years ago: Cash Planner (c) 1983 FarmFax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53413&o=2 $end $cpc_cass=cashplan, $bio Amstrad CPC cass. published 36 years ago: Cash Planner and Forecaster (c) 1984 Abacus Business Systems. A dynamic forecasting tool for small businesses. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117231&o=2 $end $info=cashquiz, $bio Arcade Video game published 34 years ago: Cash Quiz (c) 1986 Zilec-Zenitone. A quiz game. Test your knowledge from a wide range of categories. - TECHNICAL - Main CPU : Zilog Z80 Sound Chips : SN76496 Players : 2 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11065&o=2 $end $info=j6cshrd,j6cshrda,j6cshrdb,j6cshrdc,j6cshrdd, $bio Fruit Machine published 22 years ago: Cash Raider (c) 1998 Ace Coin Equipment. - TECHNICAL - ELECTRA Cabinet Height : 176 cm. Width : 68,2 cm. Depth : 66 cm. Weight : 120 Kg. - TRIVIA - Cash Raider was released in December 1998 in the UK. - TIPS AND TRICKS - HOT TIPS * Use the Reel Skill bonus option wisely. The player should look at the state of the progressives, name fill or feature matrix before deciding what to aim for. * When using the trail nudges to fill the feature trail players should aim for bonus position 4. * The Horn Of Plenty feature is well worth playing for and offers plenty of riches for the player. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14862&o=2 $end $info=sc5craid,sc5craida, $bio Cash Raider (c) 200? Mazooma Games. - TECHNICAL - [Model PR2343] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42528&o=2 $end $info=j2cashrl, $bio Cash Reels (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40931&o=2 $end $info=j2cashrv, $bio Cash Reserve (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40933&o=2 $end $info=j2cashro, $bio Cash Rolls (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40932&o=2 $end $info=sp_crun,sp_cruna,sp_crunb, $bio Cash Run (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15286&o=2 $end $info=m5cashrn,m5cashrn01,m5cashrn02,m5cashrn04, $bio Fruit Machine published 19 years ago: Cash Run (c) 2001 Barcrest. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15222&o=2 $end $info=j2cshsmh, $bio Cash Smash (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40945&o=2 $end $info=m5cshstx, $bio Cash Stax (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41559&o=2 $end $info=m4cstrik,m4cstrika,m4cstrikb,m4cstrikc, $bio Cash Strike (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15328&o=2 $end $info=ac1cshtw, $bio Cash Towers (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14863&o=2 $end $info=j6cshtwr, $bio Cash Towers (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41083&o=2 $end $info=j2cashtk, $bio Cash Track (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40935&o=2 $end $info=j2cashtd, $bio Cash Track Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40934&o=2 $end $info=cashtrn, $bio Slot Machine published 15 years ago: Cash Train (c) 2005 Kupidon. - TRIVIA - Cash Train was released in January 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12075&o=2 $end $info=j2cvault, $bio Fruit Machine published 33 years ago: Cash Vault (c) 1987 JPM International. - TRIVIA - Released in December 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15857&o=2 $end $info=j6cshvgs,j6cshvgsa,j6cshvgsb,j6cshvgsc,j6cshvgsd,j6cshvgse,j6cshvgsf,j6cshvgsg,j6cshvgsh,j6cshvgsi,j6cshvgsj,j6cshvgsk,j6cshvgsl,j6cshvgsm,j6cshvgsn,j6cshvgso,j6cshvgsp,j6cshvgsq,j6cshvgsr, $bio Cash Vegas Strip (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41084&o=2 $end $info=sc2cvega,sc2cvega1,sc2cvega1p,sc2cvega2,sc2cvega2p,sc2cvega3,sc2cvega3p,sc2cvega4p, $bio Fruit Machine published 24 years ago: Cash Vegas (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6714] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42424&o=2 $end $info=sc5cvega,sc5cvegaa, $bio Cash Vegas (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1610] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42538&o=2 $end $info=sc1cshwz,sc1cshwza,sc1cshwzb,sc1cshwzc,sc1cshwzd,sc1cshwze,sc1cshwzf, $bio Fruit Machine published 31 years ago: Cash Wise (c) 1989 Bell-Fruit Mfg. - TECHNICAL - Model 5423 - TRIVIA - Cash Wise was released in May 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15136&o=2 $end $info=hb_cashx,hb_cashxa, $bio Cash X (c) 200? Fair Games UK, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40176&o=2 $end $info=j7cexprs, $bio Cash Xpress (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34910&o=2 $end $info=m4cashzn,m4cashzna, $bio Cash Zone (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40213&o=2 $end $info=m4czne, $bio Cash Zone (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41298&o=2 $end $info=j2cashab, $bio Cashablanca (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41898&o=2 $end $info=sc4cashm,sc4cashma,sc4cashmb,sc4cashmc,sc4cashmd,sc4cashme, $bio Cashanova (c) 200? Mazooma Games. Collect 3 Hearts on the winline for access to the Cashanova feature. Travel around the board using the Hi Lo reel and collect Cash Repeaters, Features and Reel Blasts. Collect 3 Heart symbols to unlock the Cashanova Hi Lo trail, and Hi Lo your way to the super WIN SERIES where BIG MONEY is guaranteed, or collect the Super Knockouts and a big prize could be a press away. Cashanova is a new style of AWP from Mazooma, and has proved popular with a spectrum of players, and therefore has performed above all expectations on industry test. - TECHNICAL - [Model PR2008] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11908&o=2 $end $info=sc4cashg, $bio Cashanova (c) 200? Nova. - TECHNICAL - [Model PR2022] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62073&o=2 $end $info=sc4cashn, $bio Cashanova (c) 200? Eurocoin. - TECHNICAL - [Model PR2038E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42474&o=2 $end $cpc_flop=cashbook02,cashbook01, $bio Amstrad CPC 464 disk. published 35 years ago: Cashbook Accounts (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125004&o=2 $end $info=cashcade, $bio Cashcade (c) 199? JPM International. - TECHNICAL - System 5 Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39526&o=2 $end $info=ep_cashn,ep_cashna, $bio Cashino (c) 200? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15343&o=2 $end $info=sc2cshcl,sc2cshcl1,sc2cshcl1p,sc2cshclp, $bio Fruit Machine published 26 years ago: Cashino Club (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6232] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42185&o=2 $end $info=m4cshino, $bio Cashino Deluxe (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41295&o=2 $end $info=j2cashry, $bio Cashino Royale (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41899&o=2 $end $info=sc1cshin, $bio Fruit Machine published 28 years ago: Cashino (c) 1992 ELAM. - TECHNICAL - Model 5725 - TRIVIA - Cashino was released in June 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15144&o=2 $end $info=im3p1940, $bio Slot Machine published 25 years ago: Cashline D Bucks (c) 1995 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261568&o=2 $end $dragon_cass=cashman, $bio Dragon cass. published 36 years ago: Cashman (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116327&o=2 $end $mbc55x=cashman, $bio Sanyo MBC-550 disk. published 36 years ago: Cashman (c) 1984 Michtron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236976&o=2 $end $info=cmtonig, $bio Slot Machine published 13 years ago: Cashman Tonight (c) 2007 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVi hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46028&o=2 $end $info=sc4cr,sc4cra,sc4crb,sc4crc,sc4crd,sc4cre,sc4crf, $bio Cashraker (c) 200? QPS Interactive. - TECHNICAL - [Model PR2061] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15624&o=2 $end $cpc_flop=casinog1, $bio Amstrad CPC type-in published 30 years ago: Casino (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119714&o=2 $end $info=j6cas5,j6cas5a,j6cas5b,j6cas5c,j6cas5d,j6cas5e,j6cas5f,j6cas5g,j6cas5h,j6cas5i,j6cas5j,j6cas5k,j6cas5l, $bio Fruit Machine published 21 years ago: Casino 5ive Liner (c) 1999 JPM International. - TRIVIA - Casino 5ive Liner was released in June 1999 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15868&o=2 $end $info=sc2cb7,sc2cb71,sc2cb72,sc2cb72p,sc2cb7p, $bio Fruit Machine published 24 years ago: Casino Bar 7's (c) 1996 Bell-Fruit MFG. - TECHNICAL - [Model 6625] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15134&o=2 $end $snes_bspack=casinobm, $bio Casino Bar Mokuyoubi (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126123&o=2 $end $info=ec_casbx,ec_casbxo,ec_casbxoa,ec_casbx__a,ec_casbx__b, $bio Casino Bar-X (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41878&o=2 $end $info=m1bargnc,m1bargncp, $bio Fruit Machine published 30 years ago: Casino Bargain (c) 1990 Maygay. - TECHNICAL - M1A/B - TRIVIA - Casino Bargain was released in August 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43656&o=2 $end $info=ep_beavr,ep_beavra,ep_beavrb,ep_beavrc,ep_beavrd,ep_beavre,ep_beavrf,ep_beavrg,ep_beavrh,ep_beavri,ep_beavrj,ep_beavrk,ep_beavrl,ep_beavrm,ep_beavrn,ep_beavro, $info=ep_beav3,ep_beav3a,ep_beav3b,ep_beav3c, $bio Fruit Machine published 19 years ago: Casino Beaver Las Vegas! (c) 2001 Global Games. - TRIVIA - Casino Beaver Las Vegas! was released in July 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15369&o=2 $end $info=casbjack, $bio Arcade Video game published 40 years ago: Casino Black Jack [Lounge model] (c) 1980 Meyco Games. - TRIVIA - Originally designed for Gametronics, Inc. in 1978/1979. - STAFF - Designed by : Darrell H. Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18612&o=2 $end $pet_cass=bjack1, $bio Commodore PET cass. published 41 years ago: Casino Blackjack 5.7 (c) 1979 Speakeasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125848&o=2 $end $info=j2casino, $bio Casino Classic (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41900&o=2 $end $info=ep_cclas,ep_cclasa, $bio Casino Classic (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40812&o=2 $end $info=m1casclb,m1casclb1,m1casclbp, $bio Fruit Machine published 30 years ago: Casino Club (c) 1990 Maygay. - TECHNICAL - M1A/B - TRIVIA - Casino Club was released in May 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41969&o=2 $end $info=sc2copsc,sc2copsc1,sc2copscp,sc2copsc1p,sc2copsc1pa, $bio Fruit Machine published 24 years ago: Casino Cops 'n' Robbers (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6622] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46706&o=2 $end $info=ep_cascz,ep_cascza, $bio Casino Crazy (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40054&o=2 $end $info=j6cascz,j6cascza,j6casczb,j6casczc,j6casczd,j6cascze,j6casczf,j6casczg,j6casczh,j6casczi,j6casczj,j6casczk,j6casczl,j6casczm, $bio Casino Crazy (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40203&o=2 $end $info=sc4cclim,sc4cclima,sc4cclimb,sc4cclimc,sc4cclimd,sc4cclime,sc4cclimf,sc4cclimg,sc4cclimh,sc4cclimi,sc4cclimj,sc4cclimk,sc4ccliml,sc4cclimm,sc4cclimn,sc4cclimo,sc4cclimp,sc4cclimq,sc4cclimr,sc4cclims, $info=sc4cclimt,sc4cclimu, $bio Casino Crazy Climber (c) 200? Bell-Fruit Games. - TECHNICAL - GAME ID: PR1129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42485&o=2 $end $info=j6casclb,j6casclba, $bio Casino Crazy Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41072&o=2 $end $info=j6ccc,j6ccca,j6cccb,j6cccc, $bio Casino Crazy Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41932&o=2 $end $info=sc4cckey,sc4cckeya,sc4cckeyb,sc4cckeyc,sc4cckeyd,sc4cckeye,sc4cckeyf,sc4cckeyg,sc4cckeyh,sc4cckeyi,sc4cckeyj,sc4cckeyk,sc4cckeyl,sc4cckeym,sc4cckeyn,sc4cckeyo, $bio Casino Crazy Fruits Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1426] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43662&o=2 $end $info=sc4cfcas,sc4cfcasa,sc4cfcasb,sc4cfcasc,sc4cfcasd,sc4cfcase,sc4cfcasf,sc4cfcasg,sc4cfcash,sc4cfcasi,sc4cfcasj,sc4cfcask,sc4cfcasl,sc4cfcasm,sc4cfcasn,sc4cfcaso,sc4cfcasp,sc4cfcasq,sc4cfcasr,sc4cfcass, $info=sc4cfcast,sc4cfcasu,sc4cfcasv,sc4cfcasw,sc4cfcasx,sc4cfcasy,sc4cfcasz,sc4cfcas0,sc4cfcas1,sc4cfcas2,sc4cfcas3,sc4cfcas4,sc4cfcas5,sc4cfcas6,sc4cfcas7,sc4cfcas8,sc4cfcas9,sc4cfcasaa,sc4cfcasab, $bio Casino Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6923] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43663&o=2 $end $info=sc4crzkyi,sc4crzkyj,sc4crzkyk,sc4crzkyo,sc4crzkyp,sc4crzkyq,sc4crzkyr,sc4crzkys,sc4crzkyv,sc4crzkyw, $bio Casino Crazy Keys Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1128] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43666&o=2 $end $info=sc4crzky,sc4crzkya,sc4crzkyb,sc4crzkyc,sc4crzkyd,sc4crzkye,sc4crzkyf,sc4crzkyg,sc4crzkyh,sc4crzkyl,sc4crzkym,sc4crzkyn,sc4crzkyt,sc4crzkyu, $bio Casino Crazy Keys (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1128] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15141&o=2 $end $famicom_flop=casipink, $bio Casino de Pink (c) 19?? Wild Turtle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65264&o=2 $end $nes=casinod, $bio Nintendo Famicom cart. published 27 years ago: カジノダービー (c) 1993 Yonezawa. (Casino Derby) - TECHNICAL - GAME ID: YZW-KD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53902&o=2 $end $pc98=casinodr, $bio Casino Dream (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89095&o=2 $end $info=m5casfev,m5casfev12, $bio Casino Fever (c) 199? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41548&o=2 $end $info=cfever1k,cfever40,cfever50,cfever51,cfever61, $bio Slot Machine published 20 years ago: Casino Fever (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30233&o=2 $end $info=casino5,casino5a, $bio Arcade Video game published 37 years ago: Casino Five (c) 1983 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Palette colors : 256 Players : 1 Buttons : 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6224&o=2 $end $info=sc4frsu,sc4frsua,sc4frsub,sc4frsuc,sc4frsud,sc4frsue,sc4frsuf,sc4frsug, $bio Casino Fruits 'n' Suits (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6928] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42604&o=2 $end $gameboy=casinofn, $bio Nintendo Game Boy Cart. published 25 years ago: Casino Funpak [Model DMG-ACFE-USA] (c) 1995 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65744&o=2 $end $gamegear=casinofn, $bio Sega Game Gear cart. published 25 years ago: Casino Funpak [Model T-125048] (c) 1995 Interplay - STAFF - Programming : Brian Post Artwork : Simon Hart, Grant Arthur, Greg Holland, Ken Newman, Joe Rimmer, Brian Post Music & SFX : Marshall Parker Producers : Steve French (Beam), Adam Lancman (Beam), Wes Yanagi (Interplay) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64505&o=2 $end $info=m1casgcl,m1casgclp, $bio Fruit Machine published 30 years ago: Casino Gambler Club (c) 1990 Maygay. - TECHNICAL - M1A/B - TRIVIA - Casino Gambler Club was released in July 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41970&o=2 $end $sms=casino, $bio Sega Master System cart. published 31 years ago: Casino Games (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55962&o=2 $end $info=ep_cgrc,ep_cgrca, $bio Casino Grand Classic (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40816&o=2 $end $info=ep_casgc,ep_casgca,ep_casgcb,ep_casgcc, $bio Casino Grand Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40808&o=2 $end $info=sc4hntcs,sc4hntcsa,sc4hntcsb,sc4hntcsc,sc4hntcsd,sc4hntcse,sc4hntcsf,sc4hntcsg,sc4hntcsh,sc4hntcsi,sc4hntcsj,sc4hntcsk,sc4hntcsl,sc4hntcsm,sc4hntcsn,sc4hntcso,sc4hntcsp,sc4hntcsq,sc4hntcsr, $bio Casino Happy Notes (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1327] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15128&o=2 $end $info=m4hstrcs,m4hstrcsa,m4hstrcsb,m4hstrcsc,m4hstrcsd, $bio Casino Happy Streak (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42052&o=2 $end $apfm1000=casino, $bio APF MP1000 game published 41 years ago: Casino I - Slots / Roulette / Keno (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1009] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49738&o=2 $end $info=pr_cas7, $bio Casino Jackpot 7s (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42078&o=2 $end $nes=casinok2, $bio Nintendo NES cart. published 27 years ago: Casino Kid II (c) 1993 Sofel Corp. Since CASINO KID became U.S. Champion, a mystery person has organized an International Gambling Championship. He wants to play you. But first you must jet around the globe and take on the world's best, and beat 'em! The stakes are high and the competition is fierce, so you must play tough and smart. Then you get to play against the mystery challenger - the toughest challenge of all. Win and CASINO KID becomes International Casino KING! Best of luck! - TECHNICAL - GAME ID: NES-CK-USA - TRIVIA - Released in April 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54990&o=2 $end $nes=casinok, $bio Nintendo NES cart. published 31 years ago: Casino Kid (c) 1989 Sofel Corporation. North American release. Game developed in Japan. Please see the original Japanese release entry for more information about the game itself, "$1,000,000 Kid - Maboroshi no Teiou Hen [Model SFL-KP]". Description from the US back cover: Outwit and outplay your rivals for the chance to become the King of the Casino. Ever dream of playing in the ultimate Poker and Blackjack competition? Here's your chance. You are the Casino Kid, born to gamble and working the fast-paced floor of a swank gambling house. All eyes are on you, as you triumph over the toughest gamblers around! Yet, CASINO KID is much more than a card game - it's also a maze game where Tourists and Bunny Girls supply you with the information you need to lead you to your next opponent, and beat him at his own game. If you can succeed in winning a million dollars by beating 16 different Poker players and Blackjack dealers, you will be transported to a mansion where you'll challenge your ultimate rival, the Casino King, for his title. Good luck, Casino Kid! - TECHNICAL - Game ID: NES-KP-USA - TRIVIA - Released in October 1989 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54989&o=2 $end $info=sc4ckx,sc4ckxa,sc4ckxb,sc4ckxc,sc4ckxd,sc4ckxe,sc4ckxf,sc4ckxg, $bio Casino King X (c) 200? Mazooma Games. - TECHNICAL - [Model PR2360] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42505&o=2 $end $info=j6caslas,j6caslasa,j6caslasb,j6caslasc, $bio Casino Las Vegas (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41074&o=2 $end $info=sc4cmon,sc4cmona,sc4cmonb,sc4cmonc,sc4cmond,sc4cmone,sc4cmong,sc4cmoni,sc4cmonf,sc4cmonh, $bio Casino Monopoly (c) 200? Mazooma Games. - TECHNICAL - [Model PR2133] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62064&o=2 $end $info=m4cmont,m4cmont_1,m4cmont_10,m4cmont_11,m4cmont_12,m4cmont_13,m4cmont_2,m4cmont_3,m4cmont_4,m4cmont_5,m4cmont_6,m4cmont_7,m4cmont_8,m4cmont_9, $bio Casino Monte Carlo [Czech ver.] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233616&o=2 $end $info=m4cmont_gt1,m4cmont_gt2,m4cmont_gt3, $bio Casino Monte Carlo [GTR ver.] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233617&o=2 $end $info=m4cmont_l10,m4cmont_l11,m4cmont_l12,m4cmont_l13,m4cmont_l14,m4cmont_l15,m4cmont_l16,m4cmont_l1,m4cmont_l2,m4cmont_l3,m4cmont_l4,m4cmont_l5,m4cmont_l6,m4cmont_l7,m4cmont_l8,m4cmont_l9, $bio Casino Monte Carlo [Latvia ver.] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233618&o=2 $end $info=m4cmont_r1,m4cmont_r2,m4cmont_r3,m4cmont_r4,m4cmont_r5,m4cmont_r6,m4cmont_r7,m4cmont_r8, $bio Casino Monte Carlo [Russia ver.] (c) 199? Avantime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233619&o=2 $end $info=m4cmont_u1,m4cmont_u2,m4cmont_u3,m4cmont_u4,m4cmont_u5,m4cmont_u6,m4cmont_u7,m4cmont_u8,m4cmont_u9,m4cmont_u10,m4cmont_u11,m4cmont_u12,m4cmont_u13,m4cmont_u14,m4cmont_u15,m4cmont_u16,m4cmont_u17, $info=m4cmont_u18,m4cmont_u19,m4cmont_u20,m4cmont_u21,m4cmont_u22,m4cmont_u23,m4cmont_u24,m4cmont_u25,m4cmont_u26,m4cmont_u27, $bio Casino Monte Carlo [Ukraine ver.] (c) 199? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42958&o=2 $end $info=ec_casmb, $bio Casino Multi Bar (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42939&o=2 $end $info=m4casmul, $bio Casino Multiplay (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41269&o=2 $end $info=comg5108, $bio Slot Machine published 35 years ago: Casino Poker (c) 1985 CEI [Casino Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25033&o=2 $end $info=caspoker,caspokera,caspokerb, $bio Slot Machine published 33 years ago: Casino Poker (c) 1987 PM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46435&o=2 $end $vz_snap=roulette,roulette2, $bio Casino Roulette (c) 198? McCleary, Gary J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235015&o=2 $end $spectrum_cass=casinoro,casinoro_b, $bio Casino Royal (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225940&o=2 $end $info=m1casroy,m1casroy1,m1casroyp, $bio Fruit Machine published 30 years ago: Casino Royale Club (c) 1990 Maygay. - TECHNICAL - M1A/B - TRIVIA - Casino Royale Club was released in July 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41971&o=2 $end $info=m5casroc, $bio Casino Royale Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19946&o=2 $end $info=ep_casrd,ep_casrda, $bio Casino Royale Deluxe Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40810&o=2 $end $info=sc2casr2,sc2casr2p,sc2casr3,sc2casr3p,sc2casr4,sc2casr4p, $bio Fruit Machine published 24 years ago: Casino Royale (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6603] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42180&o=2 $end $info=sc2casr,sc2casr1,sc2casr1p,sc2casrp, $bio Fruit Machine published 24 years ago: Casino Royale (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6690] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61722&o=2 $end $info=sc4casry,sc4casryc, $bio Casino Royale (c) 200? Mazooma Games. - TECHNICAL - [Model PR2062] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42475&o=2 $end $info=sc4casrya,sc4casryb, $bio Casino Royale (c) 200? Mazooma Games. - TECHNICAL - [Model PR2073] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62058&o=2 $end $info=sc4casryd,sc4casrye, $bio Casino Royale (c) 200? Mazooma Games. - TECHNICAL - [Model PR2075] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62057&o=2 $end $odyssey2=casino, $bio Magnavox Odyssey² game published 40 years ago: Casino Slot Machine! (c) 1980 The Magnavox Co. Lady Luck is alive and well and living inside this authentic computerized simulation of the latest nine window one armed bandits. Enter your bets into the computer and pull handle. Free wheeling melons, bells, plums, cherries and the other traditional symbols spin by and fall into place one real at a tome. You can win (or lose) in five different directions on each turn. Fantastic party action! One to four people can play at a tome. Full sync sound action and the computer keeps track of the money! - TECHNICAL - Game ID: AA9426 - SCORING - Cherry + Anything + Anything = 3 coins Cherry + Cherry + Anything = 8 coins Orange + Orange + Bar = 10 coins Orange + Orange + Orange = 10 coins Plum + Plum + Bar = 14 coins Plum + Plum + Plum = 14 coins Bell + Bell + Bar = 18 coins Bell + Bell + Bell = 18 coins Melon + Melon + Bar = 100 coins Melon + Melon + Melon = 100 coins Seven + Seven + Seven = 200 coins Bar + Bar + Bar = 100 coins - STAFF - Programming: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95625&o=2 $end $info=cs2_sps, $bio Arcade Video game published 32 years ago: Casino Strip II (c) 1988 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122376&o=2 $end $info=cs3_qps, $bio Arcade Video game published 28 years ago: Casino Strip III (c) 1992 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122377&o=2 $end $info=cs9_spp, $bio Arcade Video game published 32 years ago: Casino Strip IX (c) 1988 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111208&o=2 $end $info=cs9_qps, $bio Arcade Video game published 28 years ago: Casino Strip IX (c) 1992 Quantum Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122380&o=2 $end $info=cspe_qps, $bio Arcade Video game published 24 years ago: Casino Strip Private Eyes (c) 1996 Quantum Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122381&o=2 $end $info=cs5_spp,cs5_ssp, $bio Arcade Video game published 35 years ago: Casino Strip V (c) 1985 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122378&o=2 $end $info=cs6_sps,cs6_ssp, $bio Arcade Video game published 32 years ago: Casino Strip VI (c) 1988 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122379&o=2 $end $info=cs8_spp,cs8_sps, $bio Arcade Video game published 35 years ago: Casino Strip VIII (c) 1985 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111209&o=2 $end $info=csv1_qps, $bio Arcade Video game published 27 years ago: Casino Strip Vivid 1 (c) 1993 Quantum Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122382&o=2 $end $info=cs10_sps, $bio Arcade Video game published 32 years ago: Casino Strip X (c) 1988 Status Games Corp. Poker game for adult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44483&o=2 $end $info=cs11_sps,cs11_sps2,cs11_ssp, $bio Arcade Video game published 30 years ago: Casino Strip XI (c) 1990 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31763&o=2 $end $info=cs12_sps, $bio Arcade Video game published 32 years ago: Casino Strip XII (c) 1988 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122375&o=2 $end $info=cs1_spp,cs1_spp2, $bio Arcade Video game published 36 years ago: Casino Strip (c) 1984 Status Games. A Strip Poker game. The player chooses an opponent from the 8 Ladies and Gentlemen and tries to win in a normal game of Poker. As soon as the computer-contolled opponent runs out of money he/she undresses, exchanging clothing for new in-game money. The actual Poker game is played on the lower screen, showing the player's current cards and status. The Strip scenes are displayed as short video clips on the top screen. - TECHNICAL - [Upright model] The game is based on Laserdisc Video. The Laserdisc contains all Video scenes of stripping, attract mode and normal gameplay "idle" videos of the opponent. The remarkable part is that the machine is equipped with 2 screens, the lower one being used for the actual gameplay showing the deck of cards and status while the upper one shows the video part of the actual undressing. There were at least 11 different Laserdiscs available, each having unique opponents. - TRIVIA - Also released as "Casino Strip [Counter model]". While most available Laserdiscs had a majority of women available as opponents (usually 6 women and 2 men) there was also at least one laserdisc available that had only male opponents. Unfortunately it is widely unknown that each Laserdisc is dependant from the matching PCB, so if you have a machine that came with for example laserdisc #3 and wanted to exchange it for Laserdisc #8 you would also need the matching PCB #8. Due to the unawareness of this many Laserdiscs were seperated from the PCB in the faith they would simply be interchangable by swapping the laserdisc, leaving many collectors with a bunch of Laserdiscs that can not be used in the machine as the appropriate PCB is missing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4485&o=2 $end $info=ec_sumnc, $bio Casino Super Multi Nudger (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42948&o=2 $end $info=caswin, $bio Slot Machine published 35 years ago: Casino Winner (c) 1985 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29366&o=2 $end $info=sc4casxt,sc4casxta,sc4casxtb,sc4casxtc,sc4casxtd,sc4casxte, $bio Casino Xtravaganza (c) 200? Mazooma Games. - TECHNICAL - [Model PR2338] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42476&o=2 $end $info=sc5casxt,sc5casxta, $bio Casino Xtravaganza (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43727&o=2 $end $vc4000=casino, $bio VC 4000 cart. published 42 years ago: Casino (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 31] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49196&o=2 $end $a2600=casinoe, $bio Atari 2600 cart. published 41 years ago: Casino (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry. - TECHNICAL - Model CX2652P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82995&o=2 $end $a2600=casino, $bio Atari 2600 cart. published 41 years ago: Casino (c) 1979 Atari, Incorporated. This Game Program has three casino games: * Game 1 -- One or two players with card splitting. * Game 2 -- Up to four players with no card splitting. * Game 3 -- Stud Poker for one to four players. * Game 4 -- Poker Solitaire. - TECHNICAL - Model CX2652 - TRIVIA - Export releases: PAL "Casino [Model CX2652P]" - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Paddle TV Game (2004) by Jakk's Pacific - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50310&o=2 $end $timex_dock=casino1, $bio Timex Sinclair 2068 cart. published 37 years ago: Casino1 (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237034&o=2 $end $pc98=exjack, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Casinopolis - Exceed Jack (c) 1995 Misty. - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48504&o=2 $end $tvc_flop=casio, $bio Casio (c) 198? Dörner [Péter Dörner] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112207&o=2 $end $msx1_cart=wrldopenk, $bio MSX cart. published 34 years ago: Casio Worldopen (c) 1986 Boram Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76634&o=2 $end $msx1_cart=wrldopen, $bio MSX cart. published 35 years ago: Casio Worldopen [Model GPM-114] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76633&o=2 $end $psx=caspfrnd, $bio Sony PlayStation disc published 20 years ago: Casper - Friends Around the World (c) 2000 Sound Source Interactive, Inc. BOO! A kooky spooky curse has been cast on Cast on Casper's mortal mates! Travel the globe to rescue them and jump, levitate, parachute, fling ghostly spheres and spring into action to battle boo bombs, evil spirits,, Casper's unfriendly uncles, and the evil kingpin himself, Kibosh! * Scare off evil enemy spirits with ghostly spheres! * Travel to 11 different locations around the world! * Parachute, levitate and duck to avoid damaging obstacles. * 3 skill levels to master: easy, medium, and hard. * Pick-up special abilities: strength, speed, and spring! - TECHNICAL - GAME ID: SLUS-01245 BARCODE: 739069602466 - TRIVIA - Released on November 16, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Casper - Friends Around the World [Model SLES-03113]" - STAFF - DEVELOPED BY REALTIME ASSOCIATES, INC. Producer: John Csicsery Lead Programmer: Joe Sengir Programming: Cheryl Higa, Angela Baltaga, Anatolie Gavriliuc, Karl Buiter Art Director: Jeff Cook Lead Artist: Eric Greenlief Artists: Scott C. Smith, Paul Belmore, James J. Ho, Caleb Sawyer, Connie Goldman Production Assistant: Benjamin Krotin Sound & Music: Greg Turner Cinematic Lead: Samati Boonchitsitsak Animators: Thomas Brown, Paul Belmore PUBLISHED BY SOUND SOURCE INTERACTIVE, INC. Executive Producer: Vincent J. Bitetti Executive Producer In Charge Of Production: Peter Gould Producer: David Artuso Quality Assurance Director: Kevin Deadwylier Quality Assurance Supervisor: Daniel Roth Quality Assurance Team: Jennifer Belott, Kyle Greenwood, James Guillory, Matthew Mercer, Alex Zastrow, Michael Tohl, Kyle Arneson, Alex Ball, Alex Becerra Voice Talent: Doug Stone (Kibosh and Ghostly Trio) VP, International Business Affairs: Eugene Code VP, Sales: Tanya Baker VP, Operations: Lorena Billig VP, Finance: Jeff Court Marketing Manager: Andrea Frechette Product Marketing Consultant: Fran Cooley Manual Text: Daniel Roth Special Thanks to: Stephanie Finelstein Also Thanks to: Masatoshi Shikanai, Shin Tanabe, Yasuki Iwatare, Hughes Van Espen (TDK Mediactive), Yves Duponselle (TDK Mediactive), Shippy Ohka, Ed Higa, Jacob Watt, Joe Scirica, Phil Nguyen, Sean O'Hara, Tim W. Jones, David Warhol, Brett Bigley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111512&o=2 $end $gba=casperu, $bio Nintendo GBA cart. published 18 years ago: Casper [Model AGB-ACSE-USA] (c) 2002 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70119&o=2 $end $gba=casper, $bio Nintendo GBA cart. published 18 years ago: Casper [Model AGB-ACSP] (c) 2002 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70118&o=2 $end $gbcolor=casperu, $bio Nintendo Game Boy Color game published 20 years ago: Casper [Model CGB-AF9E-USA] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67641&o=2 $end $gbcolor=caspera, $bio Nintendo Game Boy Color game published 20 years ago: Casper [Model CGB-AF9P-EUR] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67639&o=2 $end $gbcolor=casper, $bio Nintendo Game Boy Color game published 20 years ago: Casper [Model CGB-AF9X-EUU] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67640&o=2 $end $gameboy=casperu, $bio Nintendo Game Boy Cart. published 24 years ago: Casper [Model DMG-ACEE-USA] (c) 1996 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65747&o=2 $end $gameboy=casper, $bio Nintendo Game Boy Cart. published 24 years ago: Casper [Model DMG-ACEP-EUR] (c) 1996 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65746&o=2 $end $snes=casperj, $bio Nintendo Super Famicom cart. published 23 years ago: Casper [Model SHVC-AC4J-JPN] (c) 1997 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61128&o=2 $end $psx=casper, $bio Sony PlayStation disc published 24 years ago: Casper (c) 1996 Interplay Use your ghostly skills to solve complex puzzles, find secret passages, hidden clues, and locate the lost pieces of the dimantled Lazarus Macine. Based on the hit movie, including some of the games great 3D animation, hilarious gags and original character voices, CASPER is a challenging adventure for you, your family and your friends! Just remember to choose your friends carefully! - TECHNICAL - GAME ID: SLUS-00162 - TRIVIA - Released on August 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Casper [Model SLES-00045]" - STAFF - INTERPLAY PRODUCTIONS Executive Producer: Alan Pavlish Director: Mark Nausha Producer: Justin Siller Audio Director: Charles Deenen Music Composed By: Richard Band Music Editing: Ronald Valdez, Brian Luzietti VO Editing: Chris Borders, Sergio A. Bustamante II, Craig Duman VO & SFX Mastering: Craig Duman, Sergio A. Bustamante II Music Mastering: Jason Arnold (Tower) Mastering: Craig Duman Sound Effects By: Pfeifer Digital Services Director of QA: Jeremy S. Barnes Asst Dir of QA: Darren L. Monahan Lead Tester: Derek Bullard Testers: Savina Greene, Daniel Huffman, Lawrence Smith, Jim Dodds, Quinn Summers 3D Digitizing: Dave Carroll Package Design: David Gaines Thanks To: Anisa Aven, Brian F. Christian, Richard Doerksen, Michael Greene (as Mike 'Paco' Greene), Robert Holloway Voice Casting & Dialogue Director: Jamie Thomason Voice Talent Coordinator: Julie Morgavi Casper: Malachi Pearson Fatso: Brad Garrett Stretch: Joe Nipote Stinkie: Joe Alaskey Dr. Harvey/Narrator: Blair Bess Kat Harvey: Tanya Krievins FUNCOM Creative Director: Erik Gloersen Project Manager: Tormod Mansåker Lead Programmer: Eivind Hagen Lead Artist: Chester Lawrence 3D Models&Animations: Tommy Strand Platform Programmers: Eivind Hagen, Jan-Ove Haaland, David Footitt Additional 3D Models: Neal Boyd, Hans Jørgen Kjærnet Additional Animations: Joachim Barrum, Mikael Noguchi Additional Design: Bjørn Arve Lagim, Gaute Godager, Tommy Sydsaeter Level Editor Programmer: Jan-Ove Haaland Lead QA: Henning Solberg Assistant QA: Alf Ragnar Yngve Producer & Designer: Ragnar Tørnquist - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111491&o=2 $end $snes=casperu, $bio Nintendo Super NES game published 24 years ago: Casper (c) 1996 Natsume. - TECHNICAL - GAME ID: SNS-AXCE-USA - TRIVIA - Released in December 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62840&o=2 $end $snes=casper, $bio Nintendo Super NES game published 23 years ago: Casper [Model SNSP-AXCP-EUR] (c) 1997 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62839&o=2 $end $saturn=casperj, $bio Sega Saturn game published 23 years ago: Casper (c) 1997 Electronic Arts Victor. Japanese release. Game developed in the USA. - TECHNICAL - Game ID: T-12503G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58972&o=2 $end $saturn=casper, $bio Sega Saturn game published 23 years ago: Casper (c) 1997 Interplay European release. - TECHNICAL - GAME ID: T-12512H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60255&o=2 $end $saturn=casperu, $bio Sega Saturn game published 24 years ago: Casper (c) 1996 Interplay - TECHNICAL - [Model T-12512H] - TRIVIA - Released on September 30, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59995&o=2 $end $cpc_flop=cassacas, $bio Amstrad CPC type-in published 34 years ago: Cassacass (c) 1986 Microstrad. - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 6. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120186&o=2 $end $cpc_flop=cassebri, $bio Amstrad CPC type-in published 34 years ago: Casse Briques (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119118&o=2 $end $cpc_flop=cassetef, $bio Amstrad CPC type-in published 33 years ago: Casse Tete Chinois (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120243&o=2 $end $cpc_flop=cassebrf, $bio Amstrad CPC type-in published 36 years ago: Casse-Briques (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122716&o=2 $end $cpc_flop=cassbriq,cassbriq2,cassbriq3,cassbriq1, $bio Amstrad CPC 464 disk. published 35 years ago: Casse-Briques (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118973&o=2 $end $cpc_flop=cassebri01, $bio Amstrad CPC type-in published 33 years ago: Casse-Briques (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120543&o=2 $end $cpc_flop=cassetet, $bio Amstrad CPC type-in published 34 years ago: Casse-Tete (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119119&o=2 $end $cpc_flop=cassetet01, $bio Amstrad CPC type-in published 31 years ago: Casse-Tete (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119540&o=2 $end $alice32=cassmetr, $bio Alice 32 cass. published 36 years ago: Casse-Tete dans le Metro (c) 1984 Ediciel. - TECHNICAL - Game ID: 77.0078.7 - STAFF - By: Eric Von Ascheberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87572&o=2 $end $cpc_flop=cassetet02, $bio Amstrad CPC type-in published 34 years ago: Casse-Tete de l'Ane (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119877&o=2 $end $cpc_flop=cassetet03, $bio Amstrad CPC type-in published 34 years ago: Casse-Tete Ferroviaire (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120254&o=2 $end $mo5_cass=cassebrq,cassebrqb,cassebrqc,cassebrqa, $bio Thomson MO5 cass. published 34 years ago: Cassebrique (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108687&o=2 $end $zx81_cass=cassett1, $bio Sinclair ZX-81 cass. published 39 years ago: Cassette 1 (c) 1981 Orwin [M. Orwin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115052&o=2 $end $zx81_cass=cassett2, $bio Sinclair ZX-81 cass. published 39 years ago: Cassette 2 (c) 1981 Orwin [M. Orwin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115053&o=2 $end $zx81_cass=cassett3, $bio Sinclair ZX-81 cass. published 38 years ago: Cassette 3 (c) 1982 Orwin [M. Orwin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115054&o=2 $end $zx81_cass=cassett4, $bio Sinclair ZX-81 cass. published 38 years ago: Cassette 4 (c) 1982 Orwin [M. Orwin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115055&o=2 $end $zx81_cass=cassett5, $bio Sinclair ZX-81 cass. published 37 years ago: Cassette 5 (c) 1983 Orwin [M. Orwin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115056&o=2 $end $zx81_cass=cass50, $bio Sinclair ZX-81 cass. published 37 years ago: Cassette 50 (c) 1983 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114909&o=2 $end $dragon_cass=cass50, $bio Dragon cass. published 37 years ago: Cassette 50 (c) 1983 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116577&o=2 $end $dragon_cass=cass5084, $bio Dragon cass. published 36 years ago: Cassette 50 (c) 1984 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116578&o=2 $end $cpc_cass=cass50, $bio Amstrad CPC cass. published 34 years ago: Cassette 50 (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93382&o=2 $end $x1_flop=casgame1, $bio Cassette Games Pack 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85945&o=2 $end $x1_flop=casgame2, $bio Cassette Games Pack 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85946&o=2 $end $dragon_cass=casinlay, $bio Cassette Inlay Card Designer (c) 198? Beed, P.J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234484&o=2 $end $sol20_cass=pilot, $bio PTC SOL-20 cass. published 42 years ago: Cassette PILOT (c) 1978 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236989&o=2 $end $vic1001_cart=casturbo, $bio Cassette Turbo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83791&o=2 $end $cpc_flop=cassette, $bio Amstrad CPC type-in published 27 years ago: Cassette Video (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119483&o=2 $end $spc1000_cass=casvoice, $bio Cassette Voice (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83493&o=2 $end $info=castaway,castawaya, $bio Slot Machine published 18 years ago: Castaway (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43636&o=2 $end $info=im2p1929, $bio Slot Machine published 25 years ago: Castaway Stampede (c) 1995 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261567&o=2 $end $cpc_flop=castelro, $bio Amstrad CPC type-in published 32 years ago: Castel Robot (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120005&o=2 $end $nes=casteln, $bio Nintendo NES cart. published 28 years ago: Castelian (c) 1992 Storm Export release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54991&o=2 $end $gameboy=casteln, $bio Nintendo Game Boy Cart. published 29 years ago: Castelian (c) 1991 Sales Curve Interactive - TECHNICAL - Cartridge ID: DMG-CJ-NOE - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65748&o=2 $end $gameboy=castelnu, $bio Nintendo Game Boy Cart. published 29 years ago: Castelian (c) 1991 Triffix - TECHNICAL - GAME ID: DMG-CJ-USA - STAFF - Programmed by: Paul Hellier Graphics by: Mark A. Jones Music by: David Whittaker Production by: Howard Rosen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65750&o=2 $end $nes=castelnu, $vgmplay=casteln_nes, $bio Nintendo NES cart. published 29 years ago: Castelian (c) 1991 Triffix Julius is his name. Demolition is his game. Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs. Your courage, skill and determination will guide you to the summit of Castelian. Fire your Carbonobombs, catch the high-speed elevator, and escape into the doorways of the unknown. The island's future depends upon you and Julius. Watch him, learn his secrets and demolition will become your game! - TECHNICAL - GAME ID: NES-4C-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54992&o=2 $end $coleco=castelo, $bio Colecovision game published 35 years ago: Castelo (c) 1985 Splice Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53257&o=2 $end $sms=castelo, $bio Sega Master System cart. published 23 years ago: Castelo Rá-Tim-Bum (c) 1997 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55963&o=2 $end $zx81_cass=castle, $bio Sinclair ZX-81 cass. published 38 years ago: Castle (c) 1982 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114864&o=2 $end $kc_cass=castle4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Castle (c) 1988 DK-Soft [Detlef König] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133867&o=2 $end $dragon_cass=castleadv, $bio Dragon cass. published 37 years ago: Castle Adventure (c) 1983 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116611&o=2 $end $cpc_flop=castlead,castlead01, $bio Amstrad CPC 464 disk. published 34 years ago: Castle Adventure (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124697&o=2 $end $cpc_flop=castlead02, $bio Amstrad CPC 464 disk. published 27 years ago: Castle Adventure Simulator (c) 1993 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124698&o=2 $end $bbcb_cass=castlass, $bio Acorn BBC/Electron cass. published 36 years ago: Castle Assault (c) 1984 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51601&o=2 $end $cpc_flop=castlass,castlassb,castlassa, $bio Castle Assault (c) 198? Unknown. Unofficial copy on disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121374&o=2 $end $electron_cass=castlass, $bio Acorn Electron cass. published 35 years ago: Castle Assault (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118141&o=2 $end $bbcb_cass=castlassbr, $bio Acorn BBC Micro B cass. published 35 years ago: Castle Assault (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 5907 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94998&o=2 $end $cpc_cass=castlass, $bio Amstrad CPC cass. published 35 years ago: Castle Assault (c) 1985 Blue Ribbon Software, Ltd. - TECHNICAL - GAME ID: 8903 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93384&o=2 $end $dragon_cass=castlattk, $bio Dragon cass. published 36 years ago: Castle Attack (c) 1984 M&D Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234470&o=2 $end $archimedes=blackhrt, $bio Acorn Archimedes disk. published 29 years ago: Castle Black Heart (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126992&o=2 $end $bbcb_cass=castblac, $bio Acorn BBC/Electron cass. published 36 years ago: Castle Blackstar (c) 1984 SCR Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51603&o=2 $end $dragon_cass=castlbst, $bio Dragon cass. published 36 years ago: Castle Blackstar (c) 1984 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116727&o=2 $end $cpc_cass=castlblk, $bio Amstrad CPC cass. published 36 years ago: Castle Blackstar [Model XXX 8001] (c) 1984 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116130&o=2 $end $a5200=cblast, $bio Atari 5200 cart. published 18 years ago: Castle Blast (c) 2002 Ronen Habot. Homebrew game. - TRIVIA - Castle Blast is Ronen Habot's first foray into programming the Atari 5200. - STAFF - Programmer: Ronen Habot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50031&o=2 $end $msx1_cass=castlecm, $bio MSX cass. published 35 years ago: Castle Combat (c) 1985 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94518&o=2 $end $msx1_flop=castlecm, $bio Castle Combat cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229901&o=2 $end $xegs=ccrisis, $bio Atari XE game published 17 years ago: Castle Crisis (c) 2003 Atari Age - STAFF - Programmer: Bryan Edewaard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51227&o=2 $end $a5200=ccrisis, $bio Atari 5200 cart. published 16 years ago: Castle Crisis (c) 2004 Atari Age. Homebrew game. - STAFF - Programmer: Bryan Edewaard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50032&o=2 $end $adam_flop=deathstn,deathstna, $bio Coleco Adam disk. published 34 years ago: Castle DeathStone (c) 1986 Questech Computer Ent. Soft. Text adventure game written in BASIC. - STAFF - By: Jon-Claude Gerow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109375&o=2 $end $bbcb_cass=castdrac, $bio Acorn BBC/Electron cass. published 36 years ago: Castle Dracula (c) 1984 Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51604&o=2 $end $cpc_cass=castdrac, $bio Amstrad CPC cass. published 35 years ago: Castle Dracula (c) 1985 Duckworth. - STAFF - Program: Ray DAVIES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117232&o=2 $end $dragon_cass=cstldrac, $bio Dragon cass. published 34 years ago: Castle Dracula (c) 1986 Mercury Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116836&o=2 $end $msx1_flop=castlex, $bio Castle Excellent Trained (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134147&o=2 $end $x1_cass=castlee, $bio Castle Excellent (c) 198? ASCII. - TECHNICAL - GAME ID: 2018101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86204&o=2 $end $fm7_disk=castlex, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Castle Excellent (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2018103 - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93602&o=2 $end $pc8801_flop=castlex,castlexa, $bio NEC PC-8801 Series disk. published 35 years ago: Castle Excellent (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2018104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91497&o=2 $end $msx1_cart=castlex,castlexa, $bio MSX cart. published 34 years ago: Castle Excellent (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2018109 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76635&o=2 $end $nes=castlex, $bio Nintendo Famicom cart. published 34 years ago: Castle Excellent (c) 1986 ASCII Corporation. - TECHNICAL - GAME ID: HSP-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53903&o=2 $end $dc=fantasia, $bio Sega Dreamcast GD published 18 years ago: Castle Fantasia - Seima Taisen (c) 2002 Symbio Planning - TECHNICAL - GAME ID: T-46901M - TRIVIA - Released on November 7, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135252&o=2 $end $bbcb_cass=castfran, $bio Acorn BBC Micro B cass. published 37 years ago: Castle Frankenstein (c) 1983 Epic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51605&o=2 $end $electron_cass=castfran, $bio Acorn Electron cass. published 37 years ago: Castle Frankenstein (c) 1983 Epic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240980&o=2 $end $coco_cart=castlgrd, $bio Tandy Color Computer cart. published 39 years ago: Castle Guard (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53414&o=2 $end $c64_cart=castlhas, $bio Commodore C64 cart. published 37 years ago: Castle Hassle (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53536&o=2 $end $a800=castlhas, $bio Atari 800 cart. published 37 years ago: Castle Hassle [Model 09-01123] (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82791&o=2 $end $spectrum_cass=cstlmasths, $bio Castle Master (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219471&o=2 $end $amigaocs_flop=cmaster, $bio Commodore Amiga 500 disk. published 30 years ago: Castle Master (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73679&o=2 $end $spectrum_cass=cstlmast, $bio Sinclair ZX Spectrum cass. published 30 years ago: Castle Master (c) 1990 Incentive Software. - STAFF - Concept and Design by: Ian Andrew Programmed by: Chris Andrew, Paul Gregory, Sean Ellis Graphics by: Mike Salmon Story & Cryptic Clues by: Mel Croucher Cover Artwork by: David Wyatt Additional contributions by: Andy Tait, Helen Andrew, Mary Moy, Anita Bradley, Ursula Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78191&o=2 $end $cpc_flop=cmasterse, $bio Amstrad CPC 464 disk. published 30 years ago: Castle Master (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119263&o=2 $end $cpc_flop=cmastersb,cmastersa,cmasters_c1,cmasters,cmaster,cmasterb,cmasterc,cmastera,cmaster_c1, $bio Amstrad CPC 464 disk. published 30 years ago: Castle Master (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119288&o=2 $end $specpls3_flop=castlmassp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Castle Master (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147530&o=2 $end $specpls3_flop=castlmas,castlmasa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Castle Master (c) 1990 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148269&o=2 $end $cpc_cass=cmaster, $bio Amstrad CPC cass. published 30 years ago: Castle Master (c) 1990 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233286&o=2 $end $amigaocs_flop=cmastr12, $bio Commodore Amiga 500 disk. published 30 years ago: Castle Master + Castle Master II - The Crypt (c) 1990 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73681&o=2 $end $cpc_cass=cmastr12, $bio Amstrad CPC cass. published 30 years ago: Castle Master + Castle Master II - The Crypt (c) 1990 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116144&o=2 $end $cpc_flop=cmastr12,cmastr12a, $bio Amstrad CPC 464 disk. published 30 years ago: Castle Master + Castle Master II - The Crypt (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119289&o=2 $end $cpc_cass=cmaster2, $bio Amstrad CPC cass. published 30 years ago: Castle Master II - The Crypt (c) 1990 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116143&o=2 $end $cpc_flop=cmaster2,cmaster2_t1b,cmaster2_t1c,cmaster2_t1a, $bio Amstrad CPC 464 disk. published 30 years ago: Castle Master II - The Crypt (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119290&o=2 $end $amigaocs_flop=cmaster1, $bio Commodore Amiga 500 disk. published 30 years ago: Castle Master [Budget] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73680&o=2 $end $cpc_cass=cmasters, $bio Amstrad CPC cass. published 30 years ago: Castle Master (c) 1990 Erbe Software [Spain] - TECHNICAL - [Model AM 601] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93385&o=2 $end $cpc_flop=castlemy, $bio Castle Mystery (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124699&o=2 $end $nes=castldec, $bio Nintendo NES cart. published 30 years ago: Castle of Deceit (c) 1990 Bunch Games Phlax, mystic being, wielder of the Emerald Magic, consented to offer his life to protect the stones of Rune. For centuries he dwelled within the plasma of energies of the stones where the Runes were hidden. Until at last it drove him insane. Such was the power of the stone that even the bitter hallucinations of his madness were given life. Six deadly beings appeared, stealing the Rune Stones. You, Eebo, the most promising of the young Magicians of Dace, must enter the castle, exploring the realities. But do not trust your senses - what you see, what you what you hear may all be a lie! - TECHNICAL - GAME ID: BNH-C-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54993&o=2 $end $dragon_cass=cstldoom, $bio Dragon cass. published 37 years ago: Castle of Doom (c) 1983 Paramount Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116923&o=2 $end $adam_flop=castdoom, $bio Castle of Doom (c) 198? Challenge Ware. A text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109377&o=2 $end $pc98=drbrain, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Castle of Dr. Brain (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89096&o=2 $end $ibm5170_cdrom=castledb, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Castle of Dr. Brain (c) 1996 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144592&o=2 $end $amigaocs_flop=drbrain,drbrainu, $bio Castle of Dr. Brain (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73682&o=2 $end $info=cdracula, $bio Arcade Video game published 26 years ago: Castle of Dracula (c) 1994 Yun Sung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44383&o=2 $end $nes=castldrg, $bio Nintendo NES cart. published 30 years ago: Castle of Dragon (c) 1990 Seta USA. North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Unit [Model ATH=ZX]". Desription from the back cover: Princess Amoreena has been carried away by the evil offspring of Darklarza the Dragon Master. Geraden, Duke of Menlary, needs your help to defeat the hideous legions of the undead to secure the Instruments of Darklarza's demise. - TECHNICAL - GAME ID: NES-C4-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54994&o=2 $end $bbcb_cass=castlgem, $bio Acorn BBC/Electron cass. published 36 years ago: Castle of Gems (c) 1984 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51607&o=2 $end $megadriv=castlillj, $vgmplay=castlill_md, $bio Sega Mega Drive game published 30 years ago: Castle of Illusion - Fushigi no Oshiro Daibouken (c) 1990 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-4042 COVER ID: 670-1089 - TRIVIA - Released on November 21, 1990 in Japan. Reviews: 1990 - Consoles + HS 2 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56388&o=2 $end $sms=castlill,castlillu,castlills, $bio Sega Master System cart. published 30 years ago: Castle of Illusion Starring Mickey Mouse (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55964&o=2 $end $megadriv=castlill, $bio Sega Genesis game published 30 years ago: Castle of Illusion Starring Mickey Mouse (c) 1990 SEGA of America, Inc. North American release. Game developed in Japan. See the original for more information; "Castle of Illusion - Fushigi no Oshiro Daibouken [Model G-4042]". - TECHNICAL - GAME ID: 1015 - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69597&o=2 $end $gamegear=castlill, $bio Sega Game Gear cart. published 29 years ago: Castle of Illusion Starring Mickey Mouse (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model 2401] - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 89/100 - STAFF - Character Design : Cyouko, Kyuuzou. F Game design : Yoshio. Y, Tomozou Endo, Michel Koba, Emirin Sound Director : B. O Sound Programmer : Milpo Sound Composer : Kamiya Studio Programmer : Taku. S Assistant Programmers : Shin. F, Kumakura. T Walt Disney Producer : Stephan Left. Butler Planner : Yoshio. Y Special thanks to : Tam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64506&o=2 $end $electron_cass=cofriddl, $bio Acorn Electron cass. published 38 years ago: Castle of Riddles (c) 1982 Acornsoft Text adventure game. - STAFF - By: Peter Killworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51608&o=2 $end $coco_cart=tharogad, $bio Tandy Color Computer cart. published 32 years ago: Castle of Tharoggad (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53415&o=2 $end $cpc_cass=skullord, $bio Amstrad CPC cass. published 36 years ago: Castle of the Skull Lord (c) 1984 Samurai Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93386&o=2 $end $electron_cass=cskullrd, $bio Acorn Electron cass. published 36 years ago: Castle of the Skull Lord (c) 1984 Samurai Soft. Text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129623&o=2 $end $cpc_flop=castlepa, $bio Amstrad CPC 464 disk. published 28 years ago: Castle Party Demo (c) 1992 HJT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124700&o=2 $end $bbcb_cass=castleq, $bio Acorn BBC/Electron cass. published 35 years ago: Castle Quest (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51606&o=2 $end $bbcb_flop_orig=castleq, $bio Acorn BBC Micro B disk. published 35 years ago: Castle Quest (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125605&o=2 $end $bbc_rom=castleq, $bio Acorn BBC ROM published 35 years ago: Castle Quest (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145173&o=2 $end $einstein=castle, $bio Castle Quest + Quest (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136098&o=2 $end $gameboy=castleq, $bio Nintendo Game Boy Cart. published 27 years ago: Castle Quest [Model DMG-QH-UKV] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65751&o=2 $end $nes=castleq, $bio Nintendo Famicom cart. published 30 years ago: キャッスル クエスト (c) 1990 Hudson Soft. (Castle Quest) Castle Quest is a strategy game loosely based on chess by Hudson Soft. It is an interesting mix of heroic fantasy and classical chess - the player must use his pieces, a move at the time, to capture the opponent's king while protecting his own. However, Castle Quest features a lot more pieces than traditional chess such as Wizards, Ninjas, Orcs, Mummies and even Dragons. Each piece comes with a set of attributes such as Health, Magic, Defense and Attack and these lie at the center of the gameplay - unlike chess, when one piece attempts to take another they have to fight to determine who takes the square. Each fight is round based and driven by the roll of a dice (symbolized by playing cards going from 1 to 10). Some pieces can also use magic spells or special attacks - some pieces use healing powers whereas others throw fireballs or even resurrect lost pieces. The game features a lot more surprises such as treasure chests, day/night cycles or the ability for all pieces (except for the King and Queen) to be enhanced by moving them to the opponent's magic star square. A boss awaits for the player between each stage and the option menu even features a level editor. - TECHNICAL - Cartridge ID: HFC-V4 - TRIVIA - Castle Quest was released on May 18, 1990 in Japan. Retail price: 5800 Yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53904&o=2 $end $bbcb_flop=castlerd, $bio Acorn BBC Micro B disk. published 6 years ago: Castle Raider (c) 2014 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125302&o=2 $end $apple2_flop_misc=cstlsmrf, $bio Apple II disk. published 39 years ago: Castle Smurfenstein (c) 1981 Dead Smurf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107309&o=2 $end $spectrum_cass=castleth,castleth_a,castleth_f,castleth_g, $bio Castle Thade Revisited (c) 198? Global Games [Scotland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226184&o=2 $end $adam_flop=vampira,vampiraa, $bio Coleco Adam disk. published 33 years ago: Castle Vampira (c) 1987 ADAMagic Soft. Text adventure game written in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109376&o=2 $end $cpc_flop=castlewa, $bio Castle Warlock (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126194&o=2 $end $apple2_flop_orig=cstlwolf, $apple2_flop_clcracked=cstlwolf, $apple2_flop_misc=cstlwolf, $bio Apple II disk. published 39 years ago: Castle Wolfenstein (c) 1981 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230439&o=2 $end $a800_flop=castwolf, $bio Atari 800 disk. published 37 years ago: Castle Wolfenstein (c) 1983 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234068&o=2 $end $apple2_flop_orig=wolf0684, $apple2_flop_clcracked=wolf0684, $bio Apple II disk. published 36 years ago: Castle Wolfenstein (c) 1984 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107289&o=2 $end $spectrum_cass=cstlmaze,cstlmazea, $bio Sinclair ZX Spectrum type-in published 36 years ago: Castlemaze Adventure (c) 1984 Duckworth Educational Computing. - TRIVIA - Published as Type-in in the book Exploring Adventures on the Spectrum 48K. - STAFF - By: Peter Gerrard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237239&o=2 $end $nes=castlqst, $bio Nintendo NES cart. published 31 years ago: Castlequest (c) 1989 Nexoft North American release. Game developed in Japan. See the original Famicom version for more information: "Castle Excellent [Model HSP-05]". Desription from the back cover: A long time ago in a faraway land, there lived a lovely young princess named Margarita. Her beauty and grace were known throughout the land - especially to Mad Mizer, the Dark Lord of the grim Groken Castle high in the Forbidden Mountains. He had vowed to make the Princess his queen; and so, one terrible day, he sent his ghoulish helpers to capture her, and she was carried off and imprisoned in one of the hundred miserable rooms of Groken Castle. News of the kidnapping spread throughout the kingdom, and many courageous young men braved the perils of Groken Castle in an attempt to rescue the Princess - only to become hopelessly lost in the complicated maze of rooms, ensnared in one of the many treacherous traps, or foiled by Mad Mizer's deadly servants. Finally the news reached the worthy Prince Rafael, who had long loved the Princess from afar. Raising his sword to the heavens, Prince Rafael swore that nothing would keep him from her side, and set out on his Castlequest. The odds against him seemed hopeless... But legend has it that two magical fairies have been held captive in the Castle for centuries. If the Prince can find and release them to gain their help, he may yet succeed in his quest. And to rescue his fair Princess, he is prepared to face the deadly wrath of the Dark Lord himself! - TECHNICAL - GAME ID: NES-O5-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54995&o=2 $end $amigaocs_flop=castles,castlesg, $bio Commodore Amiga 500 disk. published 28 years ago: Castles (c) 1992 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73683&o=2 $end $fmtowns_cd=castles, $bio Fujitsu FM Towns CD published 28 years ago: Castles (c) 1992 Victor Musical Industries, Inc. - TRIVIA - Released in October 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110215&o=2 $end $bbcb_cass=castlclo, $electron_cass=castlclo, $bio Acorn BBC/Electron cass. published 36 years ago: Castles and Clowns (c) 1984 Macmillian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51609&o=2 $end $specpls3_flop=castclow,castclowa, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Castles and Clowns (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148268&o=2 $end $a800=cstlkeys, $bio Atari 800 cart. published 37 years ago: Castles and Keys (c) 1983 Romox - TECHNICAL - GAME ID: 13023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82792&o=2 $end $pc98=castles2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Castles II - Bretagne Touitsu Sensou (c) 1993 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89098&o=2 $end $cd32=castles2, $bio Commodore Amiga CD32 published 27 years ago: Castles II - Siege & Conquest (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106870&o=2 $end $apple2_flop_misc=cstldrkn, $bio Apple II disk. published 39 years ago: Castles of Darkness (c) 1981 Cashen [Michael J. Cashen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107310&o=2 $end $pc98=castles, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: キャッスルズ (c) 1992 Cross Media Soft. (Castles) - TECHNICAL - GAME ID: R-5180~81 BARCODE: 4988002252039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89097&o=2 $end $x68k_flop=castles, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Castles (c) 1992 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5059~60 BARCODE: 4988002261604 MEDIA: FD x2 - TRIVIA - Released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87208&o=2 $end $ibm5150=cvania, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Castlevania (c) 1990 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132551&o=2 $end $n64=cvania,cvaniau1,cvaniau,cvaniau2, $bio Nintendo 64 cart. published 21 years ago: Castlevania (c) 1999 Konami Company, Limited. - TRIVIA - Originally, there were going to be four main characters: Schneider Belmont, Carrie Fernandez, Cornell and Corler. Eventually, Schneider Belmont was renamed Reinhart Belmont. Corler, a shotgun and chainsaw wielding monster, was dropped from the game, and Cornell was moved to Castlevania - Legacy of Darkness. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57627&o=2 $end $gba=cvaniaasj, $bio Nintendo GBA cart. published 17 years ago: Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70121&o=2 $end $gba=cvaniaasu, $bio Nintendo GBA cart. published 17 years ago: Castlevania - Aria of Sorrow (c) 2003 Konami of America - TECHNICAL - GAME ID: AGB-A2CE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70123&o=2 $end $gba=cvaniaas, $bio Nintendo GBA cart. published 17 years ago: Castlevania - Aria of Sorrow [Model AGB-A2CP] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70122&o=2 $end $megadriv=cvaniau, $bio Sega Genesis game published 26 years ago: Castlevania - Bloodlines (c) 1994 Konami America Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Killer [Model T-95043]". - TECHNICAL - GAME ID: T-95076 - TRIVIA - Castlevania Bloodlines was released on October, 1994 in the USA. The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57149&o=2 $end $gba=cvaniahdj, $bio Nintendo GBA cart. published 18 years ago: Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70124&o=2 $end $gba=circlmonu, $bio Nintendo GBA cart. published 19 years ago: Castlevania - Circle of the Moon [Model AGB-AAME-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70125&o=2 $end $snes=cvaniadx,cvaniadxp, $bio Nintendo Super NES game published 25 years ago: Castlevania - Dracula X (c) 1995 Konami Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Akumajou Dracula XX [Model SHVC-ADZJ]". Text from the back cover: Rising up from his eternal sleep, Count Dracula is back again to battle the descendants of the great vampire-stalking Belmont family of the Castlevania series. He has summoned his dark minions-Cerberus, Minaurus, and the Salamander-to bring a reign of terror on the land. Grab your whip and try to defeat these dark forces in this new conversion of the hit Japanese game: DRACULA X™. The 7+ stages unfold with myriad possibilities depending on the choices you make during the game. This multi-ending, multi-story feature takes you through many levels of adventure. You must stategically use magical tomes, mystical power-ups and titanic weapons to defeat the horrifying bosses and discover secret bonus levels. - TECHNICAL - Cartridge ID: SNS-ADZE-USA - TRIVIA - Released in September 1995 in the USA. This version was edited. The first obvious difference is the name change - it was renamed Castlevania - Dracula X. The US version also appear to be censored and the blood was re-colored white, especially when Richter dies. Another interesting difference is the Cross secondary weapon - although it definitively looks like a crucifix in the original Japanese version, it was changed to a cross in the American release. Finally, Death's final death was changed - although he cuts off his head with his own scythe in the Japanese version, it just disappears in a burst of flames in the American version. All the other differences are relatively minor, such as extra copyright information when the American version boot up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62841&o=2 $end $gba=cvaniahdu, $bio Nintendo GBA cart. published 18 years ago: Castlevania - Harmony of Dissonance [Model AGB-ACHE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70127&o=2 $end $gba=cvaniahd, $bio Nintendo GBA cart. published 18 years ago: Castlevania - Harmony of Dissonance [Model AGB-ACHP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70126&o=2 $end $n64=cvaniald,cvanialdu, $bio Nintendo 64 cart. published 20 years ago: Castlevania - Legacy of Darkness (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57628&o=2 $end $spectrum_cass=castlvsi,castlvsia,castlvsi10,castlvsipl,castlvsipla,castlvsipl10,castlvsiru,castlvsirua,castlvsiru10,castlvsies,castlvsiesa,castlvsiit, $bio Sinclair ZX Spectrum cass. published 5 years ago: Castlevania - Spectral Interlude (c) 2015 Rewind - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227608&o=2 $end $specpls3_flop=cvaniasi,cvaniasia,cvaniasispa,cvaniasiita,cvaniasirua,cvaniasipoa,cvaniasiit,cvaniasipo,cvaniasiru,cvaniasisp, $bio Sinclair ZX Spectrum+3 disk. published 5 years ago: Castlevania - Spectral Interlude (c) 2015 Rewind - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229622&o=2 $end $psx=sotne3, $bio Sony PlayStation disc published 23 years ago: Castlevania - Symphony of the Night (c) 1997 Konami Co., Ltd. E3 Version sample version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85013&o=2 $end $psx=sotn, $bio Sony PlayStation disc published 23 years ago: Castlevania - Symphony of the Night (c) 1997 Konami of America. - TECHNICAL - GAME ID: SLUS-00067 - TRIVIA - Released on October 2, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111278&o=2 $end $megadriv=cvania,cvaniap, $bio Sega Mega Drive game published 26 years ago: Castlevania - The New Generation (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56389&o=2 $end $snes=cvaniavk, $bio Nintendo Super NES game published 25 years ago: Castlevania - Vampire's Kiss (c) 1995 Konami Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Akumajou Dracula XX [Model SHVC-ADZJ]". - TECHNICAL - Cartridge ID: SNSP-ADZP-EUR - TRIVIA - The European release of the game was edited. The first obvious difference is the name change - it was renamed Castlevania - Vampire's Kiss. This European version also appear to be censored and the blood was re-colored white, especially when Richter dies. Another interesting difference is the Cross secondary weapon - although it definitively looks like a crucifix in the original Japanese version, it was changed to a cross in the European release. Finally, Death's final death was changed - although he cuts off his head with his own scythe in the Japanese version, it just disappears in a burst of flames in the European version. All the other differences are relatively minor, such as extra copyright information when the European version boot up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62842&o=2 $end $psx=cvaniach, $bio Sony PlayStation disc published 19 years ago: Castlevania Chronicles (c) 2001 Konami of America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01384 - TRIVIA - Released on October 08, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - STAFF - PUBLISHED BY KONAMI OF AMERICA, INC. Localization Producer: Ken Ogasawara Assistant Localization Producer: June Honma Executive VP: Richard P. Wnuk VP Marketing: Chris Garske Director of Marketing: Rick Naylor Product Manager: Wilson Cheng Marketing Coord.: Leslie Chen Sr. Manager, Creative Services: Monique Catley Product Coord., Creative Services: Lee Allison Verdeckberg Package Layout: Scott Allen Special Thanks: Dennis Lee, Jason Enos, Chris Kramer, Kayo Abe-Alford, Chris Slate (at PSM) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111279&o=2 $end $gba=2cvaniau, $bio Nintendo GBA cart. published 14 years ago: Castlevania Double Pack: Castlevania - Harmony of Dissonance + Castlevania - Aria of Sorrow (c) 2006 Konami Digital Ent. Battle evil in two legendary Castlevania Adventures. - TECHNICAL - Cartridge ID: AGB-BXKE-USA Package ID: AGB-P-BXKE - TRIVIA - Released on January 11, 2006 in USA. The game was Rated T (Teen) by the ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70129&o=2 $end $gba=2cvania, $bio Nintendo GBA cart. published 14 years ago: Castlevania Double Pack: Castlevania - Harmony of Dissonance + Castlevania - Aria of Sorrow (c) 2006 Konami Europe. - TECHNICAL - Cartridge ID: AGB-BXKP Package ID: AGB-P-BXKP - TRIVIA - Released on June 02, 2006 in Euripe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70128&o=2 $end $gameboy=cvania2, $bio Nintendo Game Boy Cart. published 29 years ago: Castlevania II - Belmont's Revenge (c) 1991 Konami Company, Limited. North American release. - TECHNICAL - Cartridge ID: DMG-CW-USA Barcode: 083717140054 - TRIVIA - Castlevania II - Belmont's Revenge for Game Boy was released in August 1991 in North America. This game is known in Japan as "Dracula Densetsu II [Model DMG-CWJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65752&o=2 $end $nes=cvania2kc, $bio Castlevania II - Simon's Quest ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229698&o=2 $end $nes=cvania2u, $bio Nintendo NES cart. published 32 years ago: Castlevania II - Simon's Quest (c) 1988 Konami Industry Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dracula II - Noroi no Fuuin [Model KDS-DRK]". Description from the back cover: Castlevania was a cakewalk compared to this bloody curse. You thought you had the Prince of Darkness defanged - eh, Simon Belmont? Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts! Talk about your frightening quest, searching a maze of mansions, graveyards and dark, eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons. Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips. But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer. - TECHNICAL - Game ID: NES-QU-USA - TRIVIA - Castlevania II - Simon's Quest for NES was released in December 1988 in North America. This game is known in Japan as "Dracula II - Noroi no Fuuin". There are slight differences between the original Famicom Disk and NES versions of the game. The obvious difference is the quality of the soundtrack which fully uses the advantages of the Famicom Disk sound chip. Then the Famicom version allows the player to same his progress onto the disk itself whereas the NES uses passwords. On another hand, the Famicom Disk version has loading times which sometimes affect the gameplay. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (oct.29, 2007) [Model FC8E] Nintendo Wii U [Virtual Console] [US] (jan.16, 2014) [Model FB8E] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (jan.16, 2014) [Model TCBE] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100204&o=2 $end $nes=cvania2, $bio Nintendo NES cart. published 32 years ago: Castlevania II - Simon's Quest (c) 1988 Konami Industry Company, Limited. PAL release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dracula II - Noroi no Fuuin [Model KDS-DRK]". - TECHNICAL - Game ID: NES-QU - TRIVIA - Castlevania II - Simon's Quest for NES was released on April 27, 1990 in Europe. It was also released that same year in Australia; the exact date of the Australian release is unknown. This game is known in Japan as "Dracula II - Noroi no Fuuin". European reviews: [FR] Player One (Sept. 1990): 72/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.19, 2007) [Model FC8P] Nintendo Wii U [Virtual Console] [EU] [AU] (may.1, 2014) [Model FB8P] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (jan.16, 2014) [Model TCBP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54997&o=2 $end $nes=cvania3kc, $bio Castlevania III - Dracula's Curse ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229699&o=2 $end $nes=cvania3u, $bio Nintendo NES cart. published 30 years ago: Castlevania III - Dracula's Curse (c) 1990 Konami Industry Company, Limited. North American release. This game is known in Japan as "Akumajou Densetsu [Model KON-RC845]". Description from the back cover: Led by the immortal Count Dracula, the greatest army of evil ever assembled is poised to bury mankind in a Tomb of Terror. Destroying this legion of Swamp Dragons, Slasher Skeletons and Forces of the Undead will be the supreme challenge for the mightiest of warriors. Your place in history is 100 years before Simon Belmont's birth. Dracula is young at heart, and it will take more than a stake to penetrate his evil. Luckily, you command the role of Trevor - Simon's forefather and the origin of the Belmont Warlord Chromosones. Trevor has a power never before seen by human eyes - the power to transform into three different spirits: Grant DaNasty, the ferocious Ghost Pirate. Sypha, the Mystic Warlord. And Alucard, Dracula's forgotten son. You must perfectly time Trevor's body transformations to match up his different fighting spirits against Ultimate Evils. Trevor also has the strength and wisdom to command the Battle Axe, Invisibility Potion and Mystic Whip. But the most important weapon Trevor has is your cunning to choose the correct Paths of Fate and your bravery to lead him past 17 possible levels of never-ending doom, including the Haunted Ship of Fools, the Sunken City of Poltergeists, the Clock Tower of Untimely Death and Curse Castle. Never before have so many dangers confronted you at one time. And if by some miracle you triumph, you'll no longer be a mere mortal. You'll be a legend who'll live forever! - TECHNICAL - Game ID: NES-VN-USA - TRIVIA - Castlevania III - Dracula's Curse for NES was released in September 1990 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jan.12, 2009) [Model FEQE] Nintendo Wii U [Virtual Console] [US] (june.26, 2014) [Model FCHE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (june.24, 2014) * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54999&o=2 $end $nes=cvania3, $bio Nintendo NES cart. published 28 years ago: Castlevania III - Dracula's Curse (c) 1992 Palcom PAL release. This game is known in Japan as "Akumajou Densetsu [Model KON-RC845]". - TECHNICAL - Game ID: NES-VN - TRIVIA - Castlevania III - Dracula's Curse for NES was released on December 10, 1992 in Europe. Reviews: [FR] March 1993 - Consoles + No. 18: 96/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.30, 2008) [Model FEQP] Nintendo Wii U [Virtual Console] [EU] [AU] (sept.4, 2014) [Model FCHP] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (apr.17, 2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54998&o=2 $end $gameboy=cvanialg, $bio Nintendo Game Boy Cart. published 22 years ago: Castlevania Legends [Model DMG-ADNE-USA] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65754&o=2 $end $nes=cvaniakc, $bio Castlevania ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229697&o=2 $end $gba=n_cvania,n_cvaniau, $bio Nintendo GBA cart. published 16 years ago: Castlevania [Classic NES Series] (c) 2004 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-FADE-USA - TRIVIA - Released on October 25, 2004 in North America, this is "Castlevania" for the NES ported to the Game Boy Advance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70177&o=2 $end $gba=circlmon, $bio Nintendo GBA cart. published 19 years ago: Castlevania [Model AGB-AAMP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70120&o=2 $end $nes=cvania, $bio Nintendo NES cart. published 32 years ago: Castlevania (c) 1988 Nintendo Company, Limited. European release. - TECHNICAL - [Model NES-CV-EEC] - TRIVIA - Castlevania for NES was released on December 19, 1988 in Europe by Nintendo under license from Konami Industry. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (mar.23, 2007) [Model FBHP] Nintendo Wii U [Virtual Console] [EU] [AU] (mar.20, 2014) [Model FB3P] * HANDHELDS: [EU] Nintendo GBA (jan.7, 2005) "Castlevania [NES Classic + 12] [Model AGB-FADP-EUR]" Nintendo 3DS [Virtual Console] [EU] [AU] (feb.14, 2013) * COMPUTERS: [EU] Commodore C64 (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61740&o=2 $end $nes=cvaniau1,cvaniau, $bio Nintendo NES cart. published 33 years ago: Castlevania (c) 1987 Nintendo of America, Incorporated. Castlevania is a side-scrolling platform action game. The player, taking the role of Simon Belmont, is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used; these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. - TECHNICAL - Model NES-CV-USA - TRIVIA - Castlevania for NES was released in May 1987 in North America by Nintendo of America under license from Konami Industry. The game was originally released in 1986 on the Famicom Disk System and known as "Akumajou Dracula [Model KDS-AKM]" in Japan. - TIPS AND TRICKS - * Hint, Location of money bags and treasure : Level 1 : In the section with the water, break the far right block and kneel on the one below it. A money bag will appear. When you first enter the game, walk left until you reach the door. Normally the door pulls you in. If you jump the door a money bag will appear on the other side. Remember to jump over the door again. Level 2 : On the first screen, climb the stairs, break the wall on the right, and enter the space that is created. A crown will appear. Level 2 (Second part, just after the Medusa heads disappear) : Stand on the pair of blocks that are slightly above the rest for a few seconds without kneeling. A treasure chest will appear. Level 3 (First part) : After climbing the stairs, go to the right edge of the lowest level of blocks and kneel. A money bag will appear. Level 3 (Second part) : After climbing the stairs, kneel above the pair of blocks that are not reachable for a money bag. * Hint, Passing the bats on level 6 : To get past the bats, walk past the first two, freeze the third with the clock in the nearby candle, jump over the fourth, and run quickly past the last candle. Note: This only works if you do not stop to whip any candles other than the one with the clock in it. Simple run as fast as possible. - SERIES - 1. Castlevania [Model NES-CV-USA] (1987, NES) 2. Vampire Killer (1986, MSX) 3. Castlevania II - Simon's Quest (1988, NES) 4. Haunted Castle (1988) 5. Castlevania - The Adventure (1989, Game Boy) 6. Castlevania III - Dracula's Curse (1990, NES) 7. Castlevania II - Belmont's Revenge (1991, Game Boy) 8. Super Castlevania IV (1991, SNES) 9. Akumajou Dracula (1993, X68000) 10. Castlevania - Rondo of Blood (1993, TurboGrafx CD) 11. Castlevania - Bloodlines (1994, Genesis) 12. Castlevania - Dracula X (1995, SNES) 13. Castlevania - Symphony of the Night (1997, PlayStation, Saturn) 14. Castlevania Legends (1997, Game Boy) 15. Castlevania (1998, Nintendo 64) 16. Castlevania - Legacy of Darkness (1999, Nintendo 64) 17. Castlevania Chronicles (2001, PlayStation) 18. Castlevania - Circle of the Moon (2001, GBA) 19. Castlevania - Harmony of Dissonance (2002, GBA) 20. Castlevania - Lament of Innocence (2003, PS2) 21. Castlevania - Aria of Sorrow (2003, GBA) 22. Castlevania - Curse of Darkness (2005, XBOX, PS2) 23. Castlevania - Dawn of Sorrow (2005, DS) 24. Castlevania - Portrait of Ruin (2006, DS) 25. Castlevania - The Dracula X Chronicles (2007, PSP) 26. Castlevania - Order of Shadows (2007, Mobile) 27. Castlevania - Order of Ecclesia (2008, DS) 28. Castlevania - Judgment (2008, Wii) - STAFF - Designed by: Akihiko Nagata Music by: Kinuyo Yamashita - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (apr.30, 2007) [Model FBHE] Nintendo Wii U [Virtual Console] [US] (dec.19, 2013) [Model FB3E] * HANDHELDS: [US] Nintendo GBA (oct.25, 2004) "Castlevania [Classic NES Series] [Model AGB-FADE-USA]" Nintendo 3DS [Virtual Console] [US] (apr.4, 2013) * COMPUTERS: [US] Commodore C64 (1990) Commodore Amiga [US] (1990) PC [MS-DOS, 5.25"] [US] (1990) [US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" * OTHERS: Arcade [PlayChoice-10] [US] "Castlevania [Model PCH1-R-CV]" Mobile Phones [US] (jul.7, 2004, Whit Remade Graphics) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54996&o=2 $end $info=pc_cvnia, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Castlevania (c) 1987 Nintendo of America, Incorporated. PlayChoice-10 version of "Castlevania [Model NES-CV-USA]" (for more information about the game, please see this original version entry). - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : CV Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1795&o=2 $end $gba=castlewn, $bio Nintendo GBA cart. published 18 years ago: Castleween [Model AGB-AWNP] (c) 2002 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70130&o=2 $end $psx=hondasbr, $bio Sony PlayStation disc published 21 years ago: Castrol Honda Superbike Racing (c) 1999 Electronic Arts - TECHNICAL - GAME ID: SLUS-00882 BARCODE: 014633079906 - TRIVIA - Released on April 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Castrol Honda Superbike Racing [Model SLES-01182]" [JP] "Castrol Honda Superbike Racing [Model SLPM-86489]" - STAFF - Lead Developer: James Bailey 3D Modeling: Daren Morgan Track Modeling: Daren Morgan, Stephen Morgan Music: Stephen Morgan Graphic Design: Tuan Pingster Nguyen In‑Game Graphics: Imran Hussain Front End Developer: Dan Azzopardi PlayStation conversion: Alex Jakes (Bubble Boy Ltd), John Rees (Bubble Boy Ltd) Simulation Developer: Vladislav Kaipetsky Playtester: Minh Nhat Nguyen BOS: Barry Costas Business Director: Jeremy Cooke Producer: Tony Love EA CREDITS Lead Tester: Joe O'Leary Testers: Mark Amelang, Michael Deir, Scott Parker Manual Creation: Yuri Hospodar Marketing: David Zemke Technical Director: Ken Zarifes Art Director: Tony Lupidi Executive Producer: Rick Giolito Producer: Randy Eckhardt Executive in charge of Production: Michael Pole (Vice President) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110497&o=2 $end $special_cass=cat, $bio CAT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234185&o=2 $end $cpc_flop=cat8uk19, $bio Amstrad CPC type-in published 34 years ago: Cat #8 (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120170&o=2 $end $info=b83catms, $bio Cat & Mouse (c) 198? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - System 83 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42306&o=2 $end $bbca_cass=catmouse, $bio Cat & Mouse (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51610&o=2 $end $info=sc2cmbt,sc2cmbtp, $bio Fruit Machine published 24 years ago: Cat & Mouse & Bonzo Too (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6772] - TRIVIA - Released in July 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42183&o=2 $end $info=sc2catms3,sc2ctms2,sc2ctms25, $bio Fruit Machine published 26 years ago: Cat & Mouse (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6306] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42181&o=2 $end $info=sc2catms, $bio Fruit Machine published 25 years ago: Cat & Mouse (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6426] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61725&o=2 $end $info=sc2ctms21,sc2ctms21p,sc2ctms22,sc2ctms22p,sc2ctms23,sc2ctms23p,sc2ctms24p,sc2catms1,sc2catms1p,sc2catms2,sc2catms2p, $bio Fruit Machine published 25 years ago: Cat & Mouse (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6524] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46707&o=2 $end $apple2_flop_clcracked=catmouse,catnmsv2,catnmsv3, $bio Apple II disk. published 34 years ago: Cat 'n Mouse (c) 1986 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107311&o=2 $end $msx2_flop=catnmous, $bio MSX 2 disk. published 18 years ago: Cat 'n' Mouse (c) 2002 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101525&o=2 $end $info=catnmous,catnmousa, $bio Arcade Video game published 38 years ago: Cat and Mouse (c) 1982 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 3.5795 Mhz), M6802 (@ 895 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : 2-way Joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4330&o=2 $end $dragon_cass=catmouse, $bio Dragon cass. published 37 years ago: Cat and Mouse (c) 1983 Diand Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234452&o=2 $end $saturn=catrip,catripa, $bio Sega Saturn game published 23 years ago: Cat the Ripper - 13-ninme no Tanteishi (c) 1997 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58973&o=2 $end $a2600=cattrax,cattrax1, $bio Atari 2600 cart. published 37 years ago: Cat Trax (c) 1983 UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50312&o=2 $end $arcadia=cattrax, $bio Arcadia 2001 cart. published 38 years ago: Cat Trax (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49243&o=2 $end $x68k_flop=catsp1, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Cat's Part-1 (c) 1993 Cat's Pro - TECHNICAL - FD x3 - TRIVIA - Released on April 28, 1993 in Japan for a retail price of 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87209&o=2 $end $pc98=catsp1, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Cat's Part-1 (c) 1993 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89099&o=2 $end $archimedes=cataclys, $bio Acorn Archimedes disk. published 29 years ago: Cataclysm (c) 1991 4th Dimension - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115946&o=2 $end $cpc_flop=cataclys, $bio Amstrad CPC 464 disk. published 14 years ago: Cataclysme 1.2A (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124100&o=2 $end $info=catacomp, $bio Pinball published 39 years ago: Catacomb (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 147 - TRIVIA - Released in October 1981. - STAFF - Design by : Joe Joos Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5250&o=2 $end $info=catacomb, $bio Arcade Video game published 38 years ago: Catacomb (c) 1982 MTM Games. An early vertical shooter. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Discrete circuitry Palette colors : 98 Players : 2 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6223&o=2 $end $mz700_cass=catacomb, $bio Sharp MZ-700 cass. published 34 years ago: Catacombes (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131736&o=2 $end $mz700_cass=cataplus, $bio Catacombes+ (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131737&o=2 $end $zx81_cass=catacomb, $bio Sinclair ZX-81 cass. published 39 years ago: Catacombs [Model 3] (c) 1981 Greye Soft. [J.K.Greye] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114617&o=2 $end $mo5_cass=catalog, $bio Catalog (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108688&o=2 $end $compclr2_flop=catalg32, $bio Catalog 32k (c) 19?? Unknown Disk Cataloger for 32K machines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232546&o=2 $end $cpc_flop=catalogt, $bio Amstrad CPC 464 disk. published 15 years ago: Catalog Tricks 2.0 (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124101&o=2 $end $dragon_cass=catsort, $bio Dragon cass. published 37 years ago: Catalogue Sort and Mail (c) 1983 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116838&o=2 $end $dragon_cass=catalyst, $bio Dragon cass. published 37 years ago: Catalyst (c) 1983 Factory Programming - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116925&o=2 $end $info=catapult, $bio Arcade Video game published 38 years ago: Catapult (c) 1982 Epos. The player controls a dog named Bruno who must catapult cats and mice out of his owner's house before the cats destroy all the furniture. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.75 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=423&o=2 $end $to7_cass=catapult, $bio Thomson TO7 type-in published 36 years ago: Catapulte (c) 1984 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 38. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108180&o=2 $end $mo5_cass=catapult,catapulta, $bio Thomson MO5 cass. published 36 years ago: Catapulte (c) 1984 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108689&o=2 $end $cpc_cass=catastrp, $bio Amstrad CPC cass. published 35 years ago: Catastrophes - Ile Infernale (c) 1985 Andromeda Software - TECHNICAL - GAME ID: SOFT 934 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93387&o=2 $end $cpc_flop=catastr,catastrb,catastra, $bio Amstrad CPC 464 disk. published 35 years ago: Catastrophes (c) 1985 Amsoft - TECHNICAL - GAME ID: SOFT 41934 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118924&o=2 $end $info=catchp, $bio Arcade Video game published 42 years ago: Catch (c) 1978 Atari, Incorporated. - TRIVIA - Prototype cabinet version of "Avalanche", which was released in 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30166&o=2 $end $mc10=catch, $bio Catch (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87617&o=2 $end $vz_snap=catch, $bio Catch (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235044&o=2 $end $cpc_flop=catchg19, $bio Amstrad CPC type-in published 30 years ago: Catch (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119715&o=2 $end $pcw=catch23, $bio Amstrad PCW soft. published 33 years ago: Catch 23 (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118292&o=2 $end $st_flop=catch23, $bio Atari ST disk. published 33 years ago: Catch 23 (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229782&o=2 $end $cpc_cass=catch23, $bio Amstrad CPC cass. published 33 years ago: Catch 23 (c) 1987 Martech - TECHNICAL - [Model M116] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93389&o=2 $end $apple2_flop_clcracked=cafsdmg, $bio Apple II disk. published 37 years ago: Catch a Falling Star - Dolphin Math Games (c) 1983 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231384&o=2 $end $cpc_flop=catchitg, $bio Amstrad CPC type-in published 31 years ago: Catch It! (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119716&o=2 $end $msx1_flop=catchgrl, $bio Catch That Girl (c) 198? WB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109017&o=2 $end $odyssey2=2bllcrss, $bio Phillips Videopac game published 41 years ago: Catch the Ball + Noughts and Crosses (c) 1979 Philips Corp. - TECHNICAL - Game ID: 19 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95572&o=2 $end $a2600=ctime, $bio Catch Time (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50313&o=2 $end $a2600=ctimessc, $bio Catch Time (c) 19?? Unknown. Pirate version ripped from the 2600 Screen Search mexican console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234380&o=2 $end $info=catch22, $bio Arcade Video game published 35 years ago: Catch-22 (c) 1985 Exidy. A shooting game with a military motif. The player uses a gun, mounted to the cabinet, to protect allies from a variety of dangers while attempting to break through and conquer enemy lines and get promoted to a higher rank (from Private to General Of The Army) and be awarded a campaign medal. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - This game is also known as "Combat". Travis Stewart holds the official record for this game with 9,315,350 points on June 27, 1987. - STAFF - Software : Larry Hutcherson, Vic Tolomei, Ken Micholson Hardware : Howell Ivy, Mark Von Striver Graphics : Lynn Pointer, Ken Nicholson Audio : Ken Nicholson Art : Rey Maninang Support : Pam Banegas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=424&o=2 $end $vic1001_cart=ctchsnch, $bio Catch-a-Snatch (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83792&o=2 $end $x07_cass=catchmn, $bio Canon X-07 type-in published 34 years ago: Catch-Mean (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138534&o=2 $end $cpc_flop=catedg19, $bio Amstrad CPC type-in published 32 years ago: CatED (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119835&o=2 $end $cpc_flop=cateditf, $bio Amstrad CPC type-in published 30 years ago: Catedit (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119858&o=2 $end $mo5_cass=categori,categorib,categoria, $bio Thomson MO5 cass. published 36 years ago: Categoric (c) 1984 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108690&o=2 $end $apple2_flop_clcracked=catdetg, $bio Apple II disk. published 32 years ago: Categorizing - Detective Games (c) 1988 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230814&o=2 $end $apfm1000=catena,catenaa, $bio APF MP1000 game published 41 years ago: Catena (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49739&o=2 $end $cpc_flop=caterped, $bio Amstrad CPC 464 disk. published 34 years ago: Caterpede Cracked (c) 1986 Kukulcan [CPC-Power] Originally published on the Your Computer 5 compilation. Then extracted on a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120114&o=2 $end $x68k_flop=caterpi, $bio Caterpi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87210&o=2 $end $info=ctrpllrp, $bio Arcade Video game published 39 years ago: Caterpillar (c) 1981 Phi. You are a little caterpillar, trying to eat enough to grow into a butterfly. Four spiders are crawling around, trying to catch you to eat. Keep running, and even you may live to eat spiders (thanks to energizers). - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palettesize : 32 Players : 2 Control : Joystick 4-way Buttons : 1 - TRIVIA - This game is a hack of "Hangly Man", itself a "Pac-Man" hack. The four spiders are named Harry (red), Sabina (pink), Charlotte (cyan), and Webster (orange). The second part of the first intermission shows the caterpillar having grown into a large butterfly as it chases a scared Harry off the screen. - SCORING - Dots : 20 points. Energizers : 50 points. Spiders : 225, 450, 900, 1800 points. Cherry : 300 points. Strawberry : 600 points. Orange : 800 points. Apple : 900 points. Pineapple : 2000 points. Galaxian : 4000 points. Bell : 6000 points. Key : 9000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3858&o=2 $end $info=caterplr, $bio Arcade Video game published 38 years ago: Caterpillar (c) 1982 Olympia. Italian bootleg of "Centipede". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3514&o=2 $end $bbcb_cass=caterpil, $bio Acorn BBC/Electron cass. published 37 years ago: Caterpillar (c) 1983 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51611&o=2 $end $electron_cass=caterpir, $bio Acorn Electron cass. published 36 years ago: Caterpillar (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115541&o=2 $end $electron_cass=caterpil, $bio Acorn Electron cass. published 36 years ago: Caterpillar (c) 1984 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237683&o=2 $end $gbcolor=caterpil, $bio Nintendo Game Boy Color game published 20 years ago: Caterpillar Construction Zone [Model DMG-AR4E-USA] (c) 2000 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67642&o=2 $end $mz700_cass=ccacr, $bio Caterpillar Crawl and Counter Reverse (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131787&o=2 $end $info=cwheel, $bio Catherine-Wheel (c) 19?? Gamebar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135016&o=2 $end $a2600=cathouse, $bio Atari 2600 cart. published 38 years ago: Cathouse Blues (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50314&o=2 $end $apple2_flop_clcracked=catlab, $bio Apple II disk. published 34 years ago: Catlab Ver.2 (c) 1986 Conduit Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240635&o=2 $end $gameboy=catrap, $bio Nintendo Game Boy Cart. published 30 years ago: Catrap [Model DMG-PM-USA] (c) 1990 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65756&o=2 $end $snotec=catdog, $bio Bandai Super Note Club cart. published 25 years ago: Cats and Dogs (c) 1995 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236771&o=2 $end $apple2_flop_clcracked=catsktns, $bio Apple II disk. published 36 years ago: Cats and Kittens (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230815&o=2 $end $info=catt, $bio Arcade Video game published 27 years ago: Catt (c) 1993 Wintechno. In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 7 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in December 1993 in Japan. Known outside Japan as "Magical Cat Adventure". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3994&o=2 $end $amigaocs_flop=cattivik, $bio Commodore Amiga 500 disk. published 28 years ago: Cattivik - The Videogame (c) 1992 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73684&o=2 $end $pc98=cattlemu, $bio Cattle Mutilation (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89100&o=2 $end $gba=catwoman, $bio Nintendo GBA cart. published 16 years ago: Catwoman [Model AGB-BCWE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70142&o=2 $end $gbcolor=catwomanu, $bio Nintendo Game Boy Color game published 20 years ago: Catwoman [Model CGB-A3CE-USA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67644&o=2 $end $gbcolor=catwoman, $bio Nintendo Game Boy Color game published 20 years ago: Catwoman [Model CGB-A3CP-EUR] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67643&o=2 $end $gbcolor=catzu, $bio Nintendo Game Boy Color game published 21 years ago: Catz - Your Virtual Petz Palz [Model CGB-AZCE-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67646&o=2 $end $gbcolor=catz, $bio Nintendo Game Boy Color game published 21 years ago: Catz - Your Virtual Petz Palz [Model CGB-AZCP-EUR] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67645&o=2 $end $gba=catzu, $bio Nintendo GBA cart. published 14 years ago: Catz [Model AGB-AN3E-USA] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70145&o=2 $end $gba=catz, $bio Nintendo GBA cart. published 14 years ago: Catz [Model AGB-AN3P] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70144&o=2 $end $cpc_flop=cauchema, $bio Amstrad CPC type-in published 33 years ago: Cauchemar (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119120&o=2 $end $cpc_flop=cauldronf_c1, $bio Cauldron (c) 198? Merlin & J. Bond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122265&o=2 $end $spectrum_cass=cauldrons, $bio Cauldron (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225759&o=2 $end $cpc_flop=cauldron_c1, $bio Cauldron (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121677&o=2 $end $spectrum_cass=cauldron, $bio Sinclair ZX Spectrum cass. published 35 years ago: Cauldron + The Evil Dead (c) 1985 Palace Software. This game contained "The Evil Dead" as a bonus game on the B-Side. - TECHNICAL - GAME ID: PSC 1008 - STAFF - Written by: Tony Barber, Simon Dunstan Graphics by: Steve Brown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78206&o=2 $end $spectrum_cass=cauld12, $bio Cauldron I & II (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226605&o=2 $end $c64_cass=cauldrn12, $bio Cauldron I&II (c) 19?? Hi-Tec Soft. - TECHNICAL - GAME ID: HT059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145496&o=2 $end $spectrum_cass=cauldrn2a, $bio Cauldron II (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225760&o=2 $end $cpc_cass=cauldrn2s, $bio Amstrad CPC cass. published 34 years ago: Cauldron II - La Calabaza Contraataca (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93394&o=2 $end $spectrum_cass=cauldrn2e, $bio Cauldron II - La Calabaza Contraataca (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99188&o=2 $end $cpc_cass=cauldrn2f, $bio Amstrad CPC cass. published 34 years ago: Cauldron II - La Citrouille Contre-Attaque (c) 1986 Palace Software - TECHNICAL - [Model PAD 1022] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93393&o=2 $end $cpc_cass=cauldrn2, $bio Amstrad CPC cass. published 32 years ago: Cauldron II - The Pumpkin Strikes Back (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93395&o=2 $end $c64_cass=cauldrn2, $bio Commodore C64 cass. published 32 years ago: Cauldron II - The Pumpkin Strikes Back (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145497&o=2 $end $spectrum_cass=cauldrn2,cauldrn2f, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cauldron II - The Pumpkin Strikes Back (c) 1986 Palace Software. - TECHNICAL - GAME ID: PSD 1017 - STAFF - Programed by: Richard Leinfellner Graphics by: Steve Brown Music by: Richard Joseph - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78207&o=2 $end $cpc_flop=cauldrn2s_t2,cauldrn2s_t1,cauldrn2_t1,cauldrn2_t1a, $bio Cauldron II Trained (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122268&o=2 $end $cpc_flop=cauldrn2,cauldrn2b,cauldrn2a,cauldrn2f,cauldrn2s,cauldrn2sa, $bio Amstrad CPC 464 disk. published 34 years ago: Cauldron II [Model PAE 1026] (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122267&o=2 $end $cpc_flop=cauldron_t1, $bio Cauldron Trained (c) 198? DevilMarkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122266&o=2 $end $cpc_cass=cauldron,cauldronf, $bio Amstrad CPC cass. published 35 years ago: Cauldron [Model PAD 1010] (c) 1985 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93391&o=2 $end $cpc_flop=cauldron,cauldronb,cauldronc,cauldrond,cauldrone,cauldrona,cauldronf, $bio Amstrad CPC 464 disk. published 35 years ago: Cauldron [Model PAE 1014] (c) 1985 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122264&o=2 $end $pc8801_flop=cauliflo, $bio Cauliflower (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91498&o=2 $end $apple2_flop_clcracked=hccauseff1287, $bio Apple II disk. published 35 years ago: Cause and Effect (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231164&o=2 $end $apple2_flop_clcracked=tacauseeff, $bio Apple II disk. published 32 years ago: Cause and Effect - What Makes It Happen? (c) 1988 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107290&o=2 $end $info=cavnegro,cavnegro1,cavnegro2, $bio Pinball published 39 years ago: Cavaleiro Negro (c) 1981 Taito. A Brazilian pinball similar to Williams "Black Knight". - TRIVIA - The title of the game translates from Brazilian as 'Black Knight'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5251&o=2 $end $cpc_flop=caveg199, $bio Amstrad CPC type-in published 30 years ago: Cave (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119717&o=2 $end $bk0010=cave,cavedoc, $bio Cave (c) 19?? DEX Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144262&o=2 $end $lviv=cave,caved, $bio Cave (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233005&o=2 $end $orion_cass=cave, $bio Cave (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235158&o=2 $end $ti99_cart=cavecrt, $bio TI-99-4A soft. published 37 years ago: Cave Creatures (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84528&o=2 $end $x68k_flop=cavecrwd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cave Crowds (c) 1991 Brings Onion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87211&o=2 $end $zx81_cass=cavecrus, $bio Cave Crusade (c) 198? AWA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114875&o=2 $end $gamegear=cavedude, $bio Sega Game Gear cart. published 27 years ago: Cave Dude (c) 1993 Innovation Tech. American prototype game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117341&o=2 $end $dragon_cass=cavfightr, $bio Dragon cass. published 37 years ago: Cave Fighter (c) 1983 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116590&o=2 $end $cpc_flop=caveflig, $bio Amstrad CPC type-in published 32 years ago: Cave Flight (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119718&o=2 $end $dragon_cart=cavehntr, $bio Dragon cart. published 38 years ago: Cave Hunter (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53416&o=2 $end $bk0010=caveman, $bio Elektronika BK0010 cass. published 29 years ago: Cave Man (c) 1991 VZK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144263&o=2 $end $bk0010=caveres, $bio Elektronika BK0010 cass. published 29 years ago: Cave Rescuer (c) 1991 PA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144264&o=2 $end $dc=cavstory, $bio Sega Dreamcast GD published 7 years ago: Cave Story (c) 2013 Histat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138646&o=2 $end $svision=cavewond, $bio Super Vision game published 28 years ago: Cave Wonders (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Designer: Xiaoying Gao (Miss Xiaoying Gao) Music: Xuhui Hu (Mr Xuhui Hu) Picture: Yong Ban (Mr Youg Ban) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95425&o=2 $end $vic1001_cart=cavein,caveinp, $bio Commodore VIC-20 cart. published 38 years ago: Cave-In [Model SC-207] (c) 1982 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83793&o=2 $end $kc_cass=cave3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Cave/3 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133723&o=2 $end $kc_cass=cave4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Cave/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133724&o=2 $end $cpc_cass=cavebola, $bio Amstrad CPC cass. published 6 years ago: Cavebola (c) 2014 CPCRetroDev - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233275&o=2 $end $info=cavelon, $bio Arcade Video game published 37 years ago: Cavelon (c) 1983 Jetsoft. In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard! Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 2 - TIPS AND TRICKS - If you find yourself in a tight spot, use the magic sword to make the guards disappear for a short while. If you have less than three uses left, a new magic sword will randomly appear in the maze for you to pick up. The Guards can shoot each other! Use this to your advantage. - PORTS - * COMPUTERS: Commodore C64 (1984) Sinclair ZX Spectrum (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=425&o=2 $end $c64_cass=cavelon, $bio Commodore C64 cass. published 36 years ago: Cavelon (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145498&o=2 $end $info=caveman,cavemana, $bio Pinball published 38 years ago: Caveman (c) 1982 Gottlieb. - TECHNICAL - Model Number : PV810 - TRIVIA - Released in September 1982. The world's first Pinball-Video game. Video game time is won while playing pinball. The Extra Ball is earned via the video game. 1,800 units were produced. - STAFF - Design by : John Buras Art by : Richard Tracy, David Moore, Terry Doerzaph Video Programming by : Joel Krieger Video Hardware by : Jim Weisz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5252&o=2 $end $electron_cass=caveman, $bio Caveman (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115551&o=2 $end $bbcb_cass=cavemadv, $bio Caveman Adventure (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51612&o=2 $end $electron_cass=cavemanc, $bio Acorn Electron cass. published 36 years ago: Caveman Capers (c) 1984 Icon - TECHNICAL - GAME ID: ICN4BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51613&o=2 $end $nes=cavegame, $bio Nintendo NES cart. published 30 years ago: Caveman Games (c) 1990 Data East USA, Inc. MAKE YOUR OWN HEADLINES. Six Fresh Events. Six Rad Cave Characters. Get Bashed, Beaten, Chased and Eaten. Cool Cave Action for One to Six Players. - TECHNICAL - GAME ID: NES-UQ-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55000&o=2 $end $info=cninja,cninjau,cninja1,cninjabl,cninjabl2, $bio Arcade Video game published 29 years ago: Caveman Ninja (c) 1991 Data East Corporation. Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP. Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - TECHNICAL - Game ID : MAG Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Throw Weapon, [B] Jump - TRIVIA - Caveman Ninja was released in February 1991. This game is known in Japan as "Tatakae Genshijin - Joe & Mac" (translates from Japanese as 'Fighting Cavemen - Joe & Mac'). A bootleg of this game is known as "Stone Age". The Caveman Ninja title seems to be a parody of Data East's previous arcade hit "Bad Dudes" title in Japan : "Dragonninja" :) Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24th, 2009. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. Caveman Ninja (1991) 2. Congo's Caper (1993, Nintendo Super Famicom) 3. Joe & Mac 2 - Lost in the Tropics (1993, Nintendo Super Famicom) 4. Joe & Mac Returns (1994) - STAFF - Planner : Makoto Kikuchi Soft : Chiinke, Mitsutoshi Satoh, Mya, Osapan Graphic Designers : Kawamura Makoto, Enomoto, Mitsutoshi Satoh, Etsuko T., Atsushi Kaneko, Shamo Sound Composers : Hiroaki Yoshida (Maro) (Gamadelic), Seiichi Hamada (Atomic Hanada), Takashi Miura, Yuusuke Takahama Hard : Nervous K.K., Hiroshi Ohnuki Special Thanks : Joe Kaminkow, Mario Watanabe, Sonomi Kiyota, Chie Kitahara, Hitomi Fujiwara, Shouji Meari - PORTS - * CONSOLES: [US] Sega Genesis (1991) "Joe & Mac" by Takara Sega Mega Drive [BR] (1991) "Joe & Mac" by Tec Toy [EU] Nintendo NES (1992) "Joe & Mac: Caveman Ninja [Model NES-CJ]" [US] Nintendo SNES (jan.1992) "Joe & Mac [Model SHVC-JT]" [US] Nintendo NES (dec.1992) "Joe & Mac [Model NES-CJ]" [EU] Nintendo Game Boy (1993) "Joe & Mac: Caveman Ninja" [US] Nintendo Game Boy (june.1993) "Joe & Mac" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" [BR] Zeebo (apr.15, 2010) [MX] Zeebo (mar.30, 2010) * COMPUTERS: PC [MS-DOS] [EU] (1991) by Elite PC [MS-DOS] [US] (1991) [EU] Commodore Amiga (1992) Commodore Amiga [US] (1992) by Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=426&o=2 $end $ibm5150=caveugh, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Caveman Ugh-Lympics (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132386&o=2 $end $info=tcaveman, $bio Tabletop game published 38 years ago: Caveman (c) 1982 Tomy. Tabletop VFD game. - TECHNICAL - Model 9229 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94379&o=2 $end $cpc_flop=cavmania,cavmaniab,cavmaniaa, $bio Amstrad CPC 464 disk. published 29 years ago: Cavemania (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118998&o=2 $end $amigaocs_flop=cavemani, $bio Commodore Amiga 500 disk. published 28 years ago: CaveMania (c) 1992 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73685&o=2 $end $spectrum_cass=cavemani, $bio Cavemania (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225826&o=2 $end $c64_cass=cavemania, $bio Commodore C64 cass. published 29 years ago: Cavemania (c) 1991 Atlantis Soft. - TECHNICAL - GAME ID: AT 129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145499&o=2 $end $cpc_cass=cavemani, $bio Amstrad CPC cass. published 29 years ago: Cavemania [Model AT 424] (c) 1991 Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93397&o=2 $end $gameboy=cavenoir, $bio Nintendo Game Boy Cart. published 29 years ago: Cavenoire (c) 1991 Konami Company, Limited. - TECHNICAL - Game ID: DMG-KNJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65757&o=2 $end $jupace_cass=cavern, $bio Jupiter Ace cass. published 37 years ago: Cavern Attack (c) 1983 Hi-Tech Microsoft Guide your nuclear submarine down into the underwater cavern. Don't touch the cavern walls or you're sunk. Your submarine emits a radioactive force field so that you can kill the oncoming monsters by hitting them head on. but beware they spit neutron torpedoes at you which you must avoid at all cost! An exciting game with two speeds. exciting graphics and full sound. - TIPS AND TRICKS - LOADING INSTRUCTIONS: --------------------- Type in LOAD GRAPHICS Press enter key. then start tape. When OK appears on screen, stop tape. Type in GR Press enter key. Type in FORGET GR Press enter key. Type in LOAD RUN. Press enter key. then start tape. When OK appears on screen, stop tape. Type in RUN to play. Press enter key to start game running. To obtain fast game, type in FAST RUN and press enter key. To revert to slow game, type in SLOW RUN and press enter key. CONTROLS: --------- Press key — A — to move up. Press key — Z — to move down. - STAFF - Written by: Ralph Hilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115811&o=2 $end $apple2gs=cavcobra, $bio Apple IIGS disk. published 33 years ago: Cavern Cobra (c) 1987 PBI Software, Incorporated. Cavern Cobra is a fast-action arcade game for the Apple IIGS with digitized sounds. - SCORING - Bonus Ammunition: 100 Points. Bonus Armor: 200 Points. Bonus Fuel: 40 Points. Bunkers: 800 Points. Gun Balloons: 100 Points. Gunners: 40 Points. Mines Hovering: 20 Points. Mines MagnetiC: 80 Points. Missiles Guided: 500 Points (5 Points If Destroyed On Ground). Missiles: 20 Points (5 Points If Destroyed On Ground). Radars: 150 Points. - STAFF - Concept and Program: Greg Hale Technical support and programming: Richard L. Seaborne Sound: Jeff A. Lefferts, Richard L. Seaborne, Greg Hale Manual: Richard L. Seaborne Graphics: Mei-Ymg Dell'Aquila (Mei Designs) Cover Art: Ken Toyama (Graphiken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49749&o=2 $end $apple2_flop_misc=caverncr, $bio Apple II disk. published 37 years ago: Cavern Creatures (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107291&o=2 $end $msx1_cass=cavdeath, $bio MSX cass. published 33 years ago: Cavern of Death (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94519&o=2 $end $msx1_flop=cavdeath, $bio Cavern of Death cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229902&o=2 $end $dragon_cass=cavnraidr, $bio Dragon cass. published 6 years ago: Cavern Raider (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116700&o=2 $end $archimedes=caverns, $bio Acorn Archimedes disk. published 29 years ago: Caverns (c) 1991 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116011&o=2 $end $apple2_flop_orig=cvrncsto, $apple2_flop_misc=cvrncsto, $bio Apple II disk. published 37 years ago: Caverns of Callisto (c) 1983 Origin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107312&o=2 $end $dragon_cass=cavnchaos, $bio Dragon cass. published 36 years ago: Caverns of Chaos (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116539&o=2 $end $dragon_cass=cavndoom, $bio Dragon cass. published 38 years ago: Caverns of Doom (c) 1982 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116929&o=2 $end $dragon_cass=cavndoomm, $bio Dragon cass. published 36 years ago: Caverns of Doom (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116328&o=2 $end $c64_cass=caveriban, $bio Commodore C64 cass. published 35 years ago: Caverns of Eriban (c) 1985 Firebird Soft. As the pilot of a mine supply ship, your task is to enter the Caverns of Eriban to deliver supplies to the subterranean mining depots. On the planet's surface are five supply depots with chequered yellow landing strips. If there is a white flashing light on top of the depot building, you can land and collect 5 supplies and refuel your craft. Avoiding the many ancient defence mechanisms you must enter the Caverns and deliver the supplies. Any mining installation requiring supplies will be displaying a red flashing light. Local flight control restrictions allow you only to land on the yellow landing strips. Once you have supplied five depots you will need to return to the surface to restock with supplies. - STAFF - By: Lee Braine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145500&o=2 $end $a800_flop=ckhafka, $bio Atari 800 disk. published 37 years ago: Caverns of Khafka (c) 1983 Cosmi Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234069&o=2 $end $a800=cvrnmars, $bio Atari 800 cart. published 38 years ago: Caverns of Mars (c) 1982 Atari, Inc. - TECHNICAL - Model RX8021 - TIPS AND TRICKS - On higher levels, press TAB+CONTROL+SHIFT to skip sections. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82793&o=2 $end $cpc_cass=cavdeath, $bio Amstrad CPC cass. published 33 years ago: Caverns of the Death (c) 1987 Juliet Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93398&o=2 $end $c64_cass=cavxydrap, $bio Commodore C64 cass. published 34 years ago: Caverns of Xydrapur (c) 1986 Gepo Soft. Once upon a time in the universe... In this alien world the people called themselves "Earthlings". Their high intelligence enabled them to built "ABSOLUTE CONTROL STATIONS" (ACS) which they spread all over the planet. But one day this terrible power got out of control, taking control over the planet. The Earthlings were forced to leave their planet to go to XYDRAPUR, the third moon of the planet Rydythar. Here they now try to built a new civi-lisation. But there is danger looming underground. Somewhere down in the earth an "ACS" is still working. Only one man can deactivate the ACS: STARMAN JONES Take over the role of STARMAN JONES and save mankind. - TECHNICAL - GAME ID: 86040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145501&o=2 $end $super80_cass=cavemon, $bio Caves and Monsters [Model 020L3] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: D. Wales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126782&o=2 $end $super80_cass=cavemon4, $bio Caves and Monsters [Model 020L4] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: D. Wales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126783&o=2 $end $super80_cass=cavepit, $bio Caves and Pitfalls [Model 045L2] (c) 198? Unknown - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126784&o=2 $end $cpc_flop=cavesofd,cavesofd05, $bio Amstrad CPC 464 disk. published 29 years ago: Caves of Darkness (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124701&o=2 $end $cpc_flop=cavedoom,cavedoomb,cavedooma, $bio Amstrad CPC 464 disk. published 35 years ago: Caves of Doom (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118891&o=2 $end $cpc_cass=cavedoom, $bio Amstrad CPC cass. published 35 years ago: Caves of Doom (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IA 0084 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93399&o=2 $end $spectrum_cass=cavedoom, $bio Sinclair ZX Spectrum cass. published 35 years ago: Caves of Doom (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0084 - STAFF - Written by: Robert Sansom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78215&o=2 $end $bbcb_cass=cavey, $bio Acorn BBC/Electron cass. published 34 years ago: Cavey (c) 1986 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51614&o=2 $end $amigaocs_flop=cavitas, $bio Commodore Amiga 500 disk. published 28 years ago: Cavitas (c) 1992 Nite Time - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73686&o=2 $end $msx1_cass=caza, $bio MSX cass. published 34 years ago: Caza (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94520&o=2 $end $spectrum_cass=cazafan2,cazafan2a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Cazafantasmas II (c) 1989 MCM Soft. Spanish release. - TECHNICAL - Game ID: LYSEC-716 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99190&o=2 $end $snes=cbchara, $bio Nintendo Super Famicom cart. published 28 years ago: CB Chara Wars - Ushinawareta Gag [Model SHVC-CV] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61117&o=2 $end $cpc_flop=cbmadnes, $bio CB Madness (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124677&o=2 $end $info=cb308, $bio Computer published 43 years ago: CB-308 (c) 1977 Cromemco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103263&o=2 $end $tiki100=cbeks, $bio CB-eksempler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237296&o=2 $end $cpc_flop=cbasicuk,cbasicco, $bio Amstrad CPC/PCW disk. published 35 years ago: CBasic (c) 1985 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120303&o=2 $end $info=cbm4032,cbm4032f, $bio Computer published 40 years ago: CBM 4032 (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228876&o=2 $end $info=cbm4032b, $bio Computer published 40 years ago: CBM 4032B (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228877&o=2 $end $info=cbm610, $bio Computer published 37 years ago: CBM 610 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228878&o=2 $end $info=cbm620,cbm620_hu, $bio Computer published 37 years ago: CBM 620 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228879&o=2 $end $c64_cart=c64stat,c64statg, $bio Commodore C64 cart. published 38 years ago: CBM 64 Stat (c) 1982 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53531&o=2 $end $cbm2_flop=sampler, $bio CBM 700 Software Sampler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232868&o=2 $end $info=cbm710, $bio Computer published 37 years ago: CBM 710 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228880&o=2 $end $info=cbm720,cbm720_de,cbm720_se, $bio Computer published 37 years ago: CBM 720 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228881&o=2 $end $info=cbm730, $bio Computer published 37 years ago: CBM 730 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228882&o=2 $end $pet_flop=hsgdemo, $bio Commodore PET disk. published 8 years ago: CBM 8000 High Speed Graphics Demos (c) 2012 Gray, Steve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235773&o=2 $end $info=cbm8032,cbm8032_de,cbm8032_fr,cbm8032_se, $bio Computer published 39 years ago: CBM 8032 (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228883&o=2 $end $info=cbm8096, $bio Computer published 39 years ago: CBM 8096 (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228884&o=2 $end $info=cbm8296, $bio Computer published 36 years ago: CBM 8296 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228885&o=2 $end $info=cbm8296d,cbm8296d_de,cbm8296dgv_de,cbm8296ed, $bio Computer published 36 years ago: CBM 8296-D (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228886&o=2 $end $info=cbm8296gd, $bio Computer published 36 years ago: CBM 8296GD (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228887&o=2 $end $vic1001_cart=basic4,basic5, $bio CBM BASIC (c) 198? Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83787&o=2 $end $pet_flop=dealerts, $bio CBM Dealer Tests (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235757&o=2 $end $info=cbm3008, $bio Computer published 41 years ago: cbm (c) 1979 Commodore, Ltd. - TECHNICAL - Model 3008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103301&o=2 $end $info=cbm3016, $bio Computer published 41 years ago: cbm (c) 1979 Commodore, Ltd. - TECHNICAL - Model 3016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103302&o=2 $end $info=cbm3032,cbm3032b, $bio Computer published 41 years ago: cbm (c) 1979 Commodore, Ltd. - TECHNICAL - Model 3032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103303&o=2 $end $info=cbm4016, $bio Computer published 40 years ago: CBM (c) 1980 Commodore, Ltd. - TECHNICAL - Model 4016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103379&o=2 $end $cpc_flop=cbsdemoi, $bio CBS! Demo III (c) 19?? CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123432&o=2 $end $cbm2_flop=cbug10, $bio Commodore CBM-II disk. published 37 years ago: CBUG #10 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232746&o=2 $end $cbm2_flop=cbug11, $bio Commodore CBM-II disk. published 37 years ago: CBUG #11 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232747&o=2 $end $cbm2_flop=cbug11a, $bio Commodore CBM-II disk. published 37 years ago: CBUG #11a (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232748&o=2 $end $cbm2_flop=cbug12, $bio Commodore CBM-II disk. published 37 years ago: CBUG #12 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232749&o=2 $end $cbm2_flop=cbug13, $bio Commodore CBM-II disk. published 37 years ago: CBUG #13 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232750&o=2 $end $cbm2_flop=cbug14, $bio Commodore CBM-II disk. published 37 years ago: CBUG #14 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232751&o=2 $end $cbm2_flop=cbug15, $bio Commodore CBM-II disk. published 37 years ago: CBUG #15 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232752&o=2 $end $cbm2_flop=cbug17, $bio Commodore CBM-II disk. published 37 years ago: CBUG #17 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232753&o=2 $end $cbm2_flop=cbug18, $bio Commodore CBM-II disk. published 37 years ago: CBUG #18 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232754&o=2 $end $cbm2_flop=cbug19, $bio Commodore CBM-II disk. published 37 years ago: CBUG #19 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232755&o=2 $end $cbm2_flop=cbug02, $bio Commodore CBM-II disk. published 37 years ago: CBUG #2 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232738&o=2 $end $cbm2_flop=cbug21, $bio Commodore CBM-II disk. published 37 years ago: CBUG #21 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232756&o=2 $end $cbm2_flop=cbug22, $bio Commodore CBM-II disk. published 37 years ago: CBUG #22 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232757&o=2 $end $cbm2_flop=cbug24, $bio Commodore CBM-II disk. published 37 years ago: CBUG #24 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232758&o=2 $end $cbm2_flop=cbug25, $bio Commodore CBM-II disk. published 37 years ago: CBUG #25 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232759&o=2 $end $cbm2_flop=cbug26, $bio Commodore CBM-II disk. published 37 years ago: CBUG #26 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232760&o=2 $end $cbm2_flop=cbug27, $bio Commodore CBM-II disk. published 37 years ago: CBUG #27 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232761&o=2 $end $cbm2_flop=cbug28, $bio Commodore CBM-II disk. published 37 years ago: CBUG #28 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232762&o=2 $end $cbm2_flop=cbug29, $bio Commodore CBM-II disk. published 37 years ago: CBUG #29 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232763&o=2 $end $cbm2_flop=cbug03, $bio Commodore CBM-II disk. published 37 years ago: CBUG #3 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232739&o=2 $end $cbm2_flop=cbug30, $bio Commodore CBM-II disk. published 37 years ago: CBUG #30 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232764&o=2 $end $cbm2_flop=cbug31, $bio Commodore CBM-II disk. published 37 years ago: CBUG #31 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232765&o=2 $end $cbm2_flop=cbug32, $bio Commodore CBM-II disk. published 37 years ago: CBUG #32 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232766&o=2 $end $cbm2_flop=cbug33, $bio Commodore CBM-II disk. published 37 years ago: CBUG #33 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232767&o=2 $end $cbm2_flop=cbug36, $bio Commodore CBM-II disk. published 37 years ago: CBUG #36 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232768&o=2 $end $cbm2_flop=cbug37, $bio Commodore CBM-II disk. published 37 years ago: CBUG #37 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232769&o=2 $end $cbm2_flop=cbug38, $bio Commodore CBM-II disk. published 37 years ago: CBUG #38 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232770&o=2 $end $cbm2_flop=cbug39, $bio Commodore CBM-II disk. published 37 years ago: CBUG #39 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232771&o=2 $end $cbm2_flop=cbug04, $bio Commodore CBM-II disk. published 37 years ago: CBUG #4 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232740&o=2 $end $cbm2_flop=cbug40, $bio Commodore CBM-II disk. published 37 years ago: CBUG #40 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232772&o=2 $end $cbm2_flop=cbug41, $bio Commodore CBM-II disk. published 37 years ago: CBUG #41 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232773&o=2 $end $cbm2_flop=cbug42, $bio Commodore CBM-II disk. published 37 years ago: CBUG #42 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232774&o=2 $end $cbm2_flop=cbug43, $bio Commodore CBM-II disk. published 37 years ago: CBUG #43 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232775&o=2 $end $cbm2_flop=cbug44,cbug44a, $bio Commodore CBM-II disk. published 37 years ago: CBUG #44 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232776&o=2 $end $cbm2_flop=cbug46, $bio Commodore CBM-II disk. published 37 years ago: CBUG #46 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232777&o=2 $end $cbm2_flop=cbug47,cbug47a, $bio Commodore CBM-II disk. published 37 years ago: CBUG #47 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232778&o=2 $end $cbm2_flop=cbug48,cbug48a, $bio Commodore CBM-II disk. published 37 years ago: CBUG #48 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232779&o=2 $end $cbm2_flop=cbug49, $bio Commodore CBM-II disk. published 37 years ago: CBUG #49 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232780&o=2 $end $cbm2_flop=cbug05, $bio Commodore CBM-II disk. published 37 years ago: CBUG #5 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232741&o=2 $end $cbm2_flop=cbug50, $bio Commodore CBM-II disk. published 37 years ago: CBUG #50 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232781&o=2 $end $cbm2_flop=cbug51i, $bio Commodore CBM-II disk. published 37 years ago: CBUG #51.i (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232782&o=2 $end $cbm2_flop=cbug51p, $bio Commodore CBM-II disk. published 37 years ago: CBUG #51.p (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232783&o=2 $end $cbm2_flop=cbug52, $bio Commodore CBM-II disk. published 37 years ago: CBUG #52 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232784&o=2 $end $cbm2_flop=cbug53, $bio Commodore CBM-II disk. published 37 years ago: CBUG #53 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232785&o=2 $end $cbm2_flop=cbug54, $bio Commodore CBM-II disk. published 37 years ago: CBUG #54 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232786&o=2 $end $cbm2_flop=cbug55, $bio Commodore CBM-II disk. published 37 years ago: CBUG #55 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232787&o=2 $end $cbm2_flop=cbug56, $bio Commodore CBM-II disk. published 37 years ago: CBUG #56 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232788&o=2 $end $cbm2_flop=cbug57, $bio Commodore CBM-II disk. published 37 years ago: CBUG #57 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232789&o=2 $end $cbm2_flop=cbug58, $bio Commodore CBM-II disk. published 37 years ago: CBUG #58 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232790&o=2 $end $cbm2_flop=cbug59, $bio Commodore CBM-II disk. published 37 years ago: CBUG #59 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232791&o=2 $end $cbm2_flop=cbug06, $bio Commodore CBM-II disk. published 37 years ago: CBUG #6 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232742&o=2 $end $cbm2_flop=cbug60,cbug60a, $bio Commodore CBM-II disk. published 37 years ago: CBUG #60 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232792&o=2 $end $cbm2_flop=cbug61, $bio Commodore CBM-II disk. published 37 years ago: CBUG #61 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232793&o=2 $end $cbm2_flop=cbug62, $bio Commodore CBM-II disk. published 37 years ago: CBUG #62 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232794&o=2 $end $cbm2_flop=cbug63, $bio Commodore CBM-II disk. published 37 years ago: CBUG #63 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232795&o=2 $end $cbm2_flop=cbug64, $bio Commodore CBM-II disk. published 37 years ago: CBUG #64 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232796&o=2 $end $cbm2_flop=cbug65, $bio Commodore CBM-II disk. published 37 years ago: CBUG #65 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232797&o=2 $end $cbm2_flop=cbug66, $bio Commodore CBM-II disk. published 37 years ago: CBUG #66 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232798&o=2 $end $cbm2_flop=cbug67, $bio Commodore CBM-II disk. published 37 years ago: CBUG #67 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232799&o=2 $end $cbm2_flop=cbug68, $bio Commodore CBM-II disk. published 37 years ago: CBUG #68 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232800&o=2 $end $cbm2_flop=cbug69, $bio Commodore CBM-II disk. published 37 years ago: CBUG #69 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232801&o=2 $end $cbm2_flop=cbug07, $bio Commodore CBM-II disk. published 37 years ago: CBUG #7 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232743&o=2 $end $cbm2_flop=cbug70, $bio Commodore CBM-II disk. published 37 years ago: CBUG #70 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232802&o=2 $end $cbm2_flop=cbug71, $bio Commodore CBM-II disk. published 37 years ago: CBUG #71 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232803&o=2 $end $cbm2_flop=cbug72, $bio Commodore CBM-II disk. published 37 years ago: CBUG #72 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232804&o=2 $end $cbm2_flop=cbug73, $bio Commodore CBM-II disk. published 37 years ago: CBUG #73 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232805&o=2 $end $cbm2_flop=cbug74, $bio Commodore CBM-II disk. published 37 years ago: CBUG #74 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232806&o=2 $end $cbm2_flop=cbug75, $bio Commodore CBM-II disk. published 37 years ago: CBUG #75 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232807&o=2 $end $cbm2_flop=cbug76, $bio Commodore CBM-II disk. published 37 years ago: CBUG #76 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232808&o=2 $end $cbm2_flop=cbug77, $bio Commodore CBM-II disk. published 37 years ago: CBUG #77 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232809&o=2 $end $cbm2_flop=cbug78, $bio Commodore CBM-II disk. published 37 years ago: CBUG #78 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232810&o=2 $end $cbm2_flop=cbug79, $bio Commodore CBM-II disk. published 37 years ago: CBUG #79 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232811&o=2 $end $cbm2_flop=cbug08, $bio Commodore CBM-II disk. published 37 years ago: CBUG #8 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232744&o=2 $end $cbm2_flop=cbug81, $bio Commodore CBM-II disk. published 37 years ago: CBUG #81 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232812&o=2 $end $cbm2_flop=cbug83, $bio Commodore CBM-II disk. published 37 years ago: CBUG #83 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232813&o=2 $end $cbm2_flop=cbug84, $bio Commodore CBM-II disk. published 37 years ago: CBUG #84 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232814&o=2 $end $cbm2_flop=cbug85, $bio Commodore CBM-II disk. published 37 years ago: CBUG #85 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232815&o=2 $end $cbm2_flop=cbug86, $bio Commodore CBM-II disk. published 37 years ago: CBUG #86 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232816&o=2 $end $cbm2_flop=cbug87, $bio Commodore CBM-II disk. published 37 years ago: CBUG #87 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232817&o=2 $end $cbm2_flop=cbug88, $bio Commodore CBM-II disk. published 37 years ago: CBUG #88 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232818&o=2 $end $cbm2_flop=cbug89, $bio Commodore CBM-II disk. published 37 years ago: CBUG #89 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232819&o=2 $end $cbm2_flop=cbug09, $bio Commodore CBM-II disk. published 37 years ago: CBUG #9 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232745&o=2 $end $cbm2_flop=cbug90, $bio Commodore CBM-II disk. published 37 years ago: CBUG #90 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232820&o=2 $end $cbm2_flop=cbug91, $bio Commodore CBM-II disk. published 37 years ago: CBUG #91 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232821&o=2 $end $cbm2_flop=cbug92, $bio Commodore CBM-II disk. published 37 years ago: CBUG #92 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232822&o=2 $end $cbm2_flop=cbug93, $bio Commodore CBM-II disk. published 37 years ago: CBUG #93 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232823&o=2 $end $cbm2_flop=cbug94, $bio Commodore CBM-II disk. published 37 years ago: CBUG #94 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232824&o=2 $end $cbm2_flop=cbug95, $bio Commodore CBM-II disk. published 37 years ago: CBUG #95 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232825&o=2 $end $cbm2_flop=cbug96, $bio Commodore CBM-II disk. published 37 years ago: CBUG #96 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232826&o=2 $end $cbm2_flop=cbug97, $bio Commodore CBM-II disk. published 37 years ago: CBUG #97 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232827&o=2 $end $cbm2_flop=cbug98, $bio Commodore CBM-II disk. published 37 years ago: CBUG #98 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232828&o=2 $end $cbm2_flop=cbugm20, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M20 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232829&o=2 $end $cbm2_flop=cbugm45, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M45 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232830&o=2 $end $cbm2_flop=cbugm54, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M54 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232831&o=2 $end $cbm2_flop=cbugm55, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M55 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232832&o=2 $end $cbm2_flop=cbugm80, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M80 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232833&o=2 $end $cbm2_flop=cbugm82, $bio Commodore CBM-II disk. published 37 years ago: CBUG #M82 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232834&o=2 $end $cbm2_flop=cbugpr01, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR1 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232835&o=2 $end $cbm2_flop=cbugpr10, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR10 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232843&o=2 $end $cbm2_flop=cbugpr11, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR11 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232844&o=2 $end $cbm2_flop=cbugpr12, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR12 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232845&o=2 $end $cbm2_flop=cbugpr13, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR13 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232846&o=2 $end $cbm2_flop=cbugpr14, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR14 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232847&o=2 $end $cbm2_flop=cbugpr15, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR15 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232848&o=2 $end $cbm2_flop=cbugpr16, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR16 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232849&o=2 $end $cbm2_flop=cbugpr17, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR17 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232850&o=2 $end $cbm2_flop=cbugpr18, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR18 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232851&o=2 $end $cbm2_flop=cbugpr19, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR19 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232852&o=2 $end $cbm2_flop=cbugpr02, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR2 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232836&o=2 $end $cbm2_flop=cbugpr20, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR20 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232853&o=2 $end $cbm2_flop=cbugpr03, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR3 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232837&o=2 $end $cbm2_flop=cbugpr04, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR4 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232838&o=2 $end $cbm2_flop=cbugpr05, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR5 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232839&o=2 $end $cbm2_flop=cbugpr06, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR6p (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232840&o=2 $end $cbm2_flop=cbugpr08, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR8 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232841&o=2 $end $cbm2_flop=cbugpr09, $bio Commodore CBM-II disk. published 37 years ago: CBUG #PR9 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232842&o=2 $end $cbm2_flop=cbugrr01, $bio Commodore CBM-II disk. published 37 years ago: CBUG #RR1 (c) 1983 Chicago B128 Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232854&o=2 $end $to_flop=cc90, $bio Thomson TO disk. published 12 years ago: CC90 (c) 2008 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107616&o=2 $end $cpc_flop=cccfanz4,cccfanz401, $bio Amstrad CPC 464 disk. published 28 years ago: CCC Fanz 4 (c) 1992 CCC [Croco Computer Club] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123698&o=2 $end $info=cd2650, $bio Computer published 43 years ago: CD 2650 (c) 1977 Central Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103264&o=2 $end $pcecd=cdbattle, $bio NEC PC-Engine CD published 27 years ago: CD Battle Hikari no Yuushatachi (c) 1993 King Records - TECHNICAL - BARCODE: 4988003133979 GAME ID: KICD3001 - TRIVIA - Released on March 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58125&o=2 $end $pcecd=pachinko, $bio NEC PC-Engine CD published 25 years ago: CD Bishoujo Pachinko Kyuuma Yon Shimai (c) 1995 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58126&o=2 $end $pcecd=cddenjin, $bio NEC PC-Engine CD published 27 years ago: CD電人 ロカビリー天国 (c) 1993 Hudson Soft. (CD Denjin Rockabilly Tengoku) CD Denjin Rockabilly Tengoku is a side scrolling shooter by Red and published by Hudson Soft, sequel to PC Denjin - Punkic Cyborgs originally released on HuCard in 1992. The futuristic version of King Droll has once again decided to take over the world and Genhead, our beloved robotic and big-headed super hero, seems to be the only one courageous enough to dethrone him and his gang. The game offers an even greater amount of wacky levels and a vast array of hilarious enemies all portrayed in a comedic and unique Rockabilly & Karaoke twist. CD Denjin features a grand total of seven stages and the game allows players to choose the order in which they want to tackle the first four levels. Our bold friend comes equipped with a modest laser blaster that can be powered up to five levels which ultimately turns him into a mean and vile war machine. But the most feared weapons in his arsenal are his blaster-boots (the ultimate technique to dispose of enemies sitting right behind him) and the poo-poo smart bombs that he can charge up and release at will. Although they now look different, Genhead's wacky and sunglass-wearing friends are still around and they all gladly help him to achieve victory - there is a total of seven friends from a tiny fish, an helicopter to a curious flying satellite or a weird looking microphone. This time around, however, they are closely related to the visited areas and eventually join forces with our bald hero when rescued. Genhead has the incredibly ability to merge with them as well and gain rather unusual special abilities - he can turn into a Sushi-chef and fire powerful waves of deadly sushis at his enemies or melt down their brains with evil songs and sound waves. - TECHNICAL - Game ID: HCD3049 - TRIVIA - Released on July 30, 1993 in Japan for 6800 Yen. Reviews: [FR] November 1993 - Consoles + N.25: 84% - SERIES - 1. PC Denjin - Punkic Cyborgs [Model HC92053] (1992) 2. CD Denjin Rockabilly Tengoku [Model HCD3049] (1993) - STAFF - Producers: Eiji Aoyama, Masaki Kobayashi Wonderful Director: Tomonori Matunaga Director: Hito II Superviser: Takafumi Horio Sukisukisu: Keisuke Mitsui Macho Man: Eddy Chiu Character Designers: Kubo Boku, Kobuta Aoki, Jun Nakamura, Keisuke Abe, Moraokamora, Hiroshi Adachi Program: Tsutomu Takano Graphic Designers: Yuko Tanisako, Hiroshi Nakamura, Norio Makino Sound Producers: Satou Shinichirou, Noritada Hiraki Special Thanks: Kappa Yuzawa, Hiroshi Iizuka, Kazumi Kobayashi, Saburou Matsuoka, Shigeru Nakahara, Bill Ritch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58127&o=2 $end $pcecd=hanafuda, $bio NEC PC-Engine CD published 26 years ago: CD Hanafuda Bishoujo Fan Club (c) 1994 Game Express - TECHNICAL - BARCODE: 4955754201028 GAME ID: GED-1013 - TRIVIA - Released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58128&o=2 $end $spectrum_cass=cdloader, $bio CD Loader Software (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237699&o=2 $end $pcecd=mahjong, $bio NEC PC-Engine CD published 27 years ago: CD Mahjong Bishoujo Chuushinha (c) 1993 Game Express - TECHNICAL - BARCODE: 4955754200960 GAME ID: GECD-1010 - TRIVIA - Released on July 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58129&o=2 $end $pcecd=pachislt, $bio NEC PC-Engine CD published 26 years ago: CD Pachislot Bishoujo Gambler (c) 1994 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58130&o=2 $end $cdtv=cdremix2, $bio Commodore Amiga CDTV published 29 years ago: CD Remix Ver. II (c) 1991 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194508&o=2 $end $cdi=cdshoot,cdshootu, $bio Phillips CD-i published 28 years ago: CD Shoot (c) 1992 Philips Interactive Media, Incorporated. Trapshoot in your own living room, and no permit required! CD Shoot is just like the real thing, with four exciting levels - from basic Sporting right up to Engish Skeet, where you select your own movement and reaction speeds. Take aim. Shoot! - TECHNICAL - Model 810 0034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52795&o=2 $end $cdi=cdidemon, $bio Phillips CD-i published 24 years ago: CD-i Demonstratie Disc - Fall 1996-Spring 1997 (c) 1996 Philips Interactive Media, Inc. Demo disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42750&o=2 $end $cdi=cdifullm, $bio Phillips CD-i published 27 years ago: CD-I Full Motion Video Update (c) 1993 Philips Interactive Media, Inc. - TRIVIA - Released in June 1993. - STAFF - Produced by Advance Multimedia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234346&o=2 $end $cdi=cdiimgew, $bio Phillips CD-i published 23 years ago: CD-i im gewerblichen Einsatz... (c) 1997 Philips Interactive Media, Inc. German sample CD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42694&o=2 $end $cdi=sampfa94, $bio Phillips CD-i published 26 years ago: CD-i Title Sampler - Fall '94 (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42580&o=2 $end $cdi=sampsu94, $bio Phillips CD-i published 26 years ago: CD-i Title Sampler - Summer '94 (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42589&o=2 $end $cdi=sampwi94, $bio Phillips CD-i published 26 years ago: CD-i Title Sampler - Winter '94 (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42607&o=2 $end $cdi=cdiworld, $bio Phillips CD-i published 26 years ago: CD-I World - Erste europaische Ausgabe (c) 1994 Hinweise German Demo Disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234347&o=2 $end $cdi=cdonlin1, $bio Phillips CD-i published 25 years ago: CD-Online - Issue 01 - Internet on TV (c) 1995 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234174&o=2 $end $cdi=cdonlin2, $bio Phillips CD-i published 24 years ago: CD-Online - Issue 02 - The Internet Game Issue (c) 1996 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234175&o=2 $end $cdi=cdonli97, $bio Phillips CD-i published 23 years ago: CD-Online Disc 97-10 (c) 1997 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234176&o=2 $end $pc98_cd=yuudisk, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: CD-ROM美少女コレクション -遊ディスクスペシャル- (c) 1996 DO Corp. (CD-ROM Bishoujo Collection - Yuu Disk Special) - TRIVIA - Released in April 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128409&o=2 $end $x68k_flop=cdrom, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: CD-ROM Driver v2.00 (c) 1994 First Class Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87184&o=2 $end $pce=cdsysb, $bio CD-Rom System Card Ver.1 (c) 19?? Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240969&o=2 $end $pce=cdsysa,cdsys, $bio CD-Rom System Card Ver.2 (c) 19?? Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240970&o=2 $end $cdi=cdi450tu, $bio Phillips CD-i published 26 years ago: CDI 450 - Tutorial Disc (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234172&o=2 $end $cdi=cdi470tu, $bio Phillips CD-i published 25 years ago: CDI 470 - Tutorial Disc (c) 1995 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234173&o=2 $end $cpc_flop=cebit89d, $bio Amstrad CPC 464 disk. published 31 years ago: CeBIT 89 Demo (c) 1989 KKB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122853&o=2 $end $cpc_flop=cebit94d, $bio Amstrad CPC 464 disk. published 26 years ago: CeBIT 94 Demo (c) 1994 MOPS [Moving Pixels] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123629&o=2 $end $pc8801_flop=cecile, $bio NEC PC-8801 Series disk. published 33 years ago: Cecile (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91499&o=2 $end $pc8801_flop=cecile88, $bio Cecile88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91500&o=2 $end $cpc_flop=cedrican,cedrican01, $bio Amstrad CPC type-in published 35 years ago: Cedric and the Lost Toys (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122731&o=2 $end $cpc_cass=cedricjp, $bio Amstrad CPC cass. published 35 years ago: Cedric y los Juguetes Perdidos (c) 1985 Hobby Press. - TRIVIA - Published with the Spanish magazine: MicroHobby Amstrad Semanal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122060&o=2 $end $apple2_flop_orig=ceilzero, $bio Apple II disk. published 39 years ago: Ceiling Zero (c) 1981 Turnkey Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230464&o=2 $end $x68k_flop=celcion, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Celcion 68000 (c) 1992 SPC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87212&o=2 $end $info=as_celeb,as_celeba,as_celebb, $bio Celebration (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41824&o=2 $end $info=m4celclb, $bio Celebration Club (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15221&o=2 $end $pc98=celery, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Celery (c) 1989 Software House Parsley. - TRIVIA - Released on July 07, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48542&o=2 $end $adam_flop=celestnv,celestnva, $bio Coleco Adam disk. published 33 years ago: Celestial & Great Circle Navigation (c) 1987 Gore Aviation. Program for calculating navigation distances and directions. - STAFF - By: Brian Gore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109378&o=2 $end $pc8801_flop=celia, $bio Celia (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91501&o=2 $end $x68k_flop=celia,celiad, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Celia (c) 1993 B-Cat Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87213&o=2 $end $msx2_flop=cell4, $bio MSX 2 disk. published 16 years ago: Cell 4 (c) 2004 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101526&o=2 $end $dragon_cass=cellserps, $bio Dragon cass. published 37 years ago: Cells & Serpents (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116775&o=2 $end $bbcb_cass=cellserp, $bio Cells and Serpents (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51615&o=2 $end $specpls3_flop=celtcarn, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Celtic Carnage (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147712&o=2 $end $amigaocs_flop=celticlg, $bio Commodore Amiga 500 disk. published 29 years ago: Celtic Legends (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73687&o=2 $end $cpc_flop=cendrill, $bio Amstrad CPC type-in published 33 years ago: Cendrillon (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119878&o=2 $end $jupace_cass=cenipede, $bio Jupiter Ace cass. published 36 years ago: Cenipede (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115769&o=2 $end $info=centauri,centauri2, $bio Pinball published 41 years ago: Centaur (c) 1979 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9822&o=2 $end $info=centaur, $bio Pinball published 39 years ago: Centaur (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk + Say it Again) Model Number : 1239 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz), SAD4096 This game also used a 'Say it Again' reverb board (hooked up to the Squawk and Talk board) which added echo effects to the sound. - TRIVIA - Released in October 1981. 3,700 units were produced. The development of this game took 9 months. Centaur was inspired by the classic Bally's 1956 "Balls-A-Poppin". The names PATLA (Jim Patla) and GOLEN (Emil S. Golen) appear on the playfield below the flippers near the figure of a woman. Centaur was re-released by Bally/Midway in 1983 as "Centaur II". - STAFF - Designer : Jim Patla Artwork : Paul Faris Software : Emil S. Golen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5253&o=2 $end $apple2_flop_clcracked=cntralnc, $bio Apple II disk. published 30 years ago: Centauri Alliance (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230596&o=2 $end $tvc_cass=centaury, $bio Centaury (c) 198? Novotrade Rt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112461&o=2 $end $tvc_flop=centaury, $bio Centaury-1 (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112278&o=2 $end $info=cencourt, $bio Arcade Video game published 32 years ago: Center Court (c) 1988 Sega Enterprises, Limited. - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32409&o=2 $end $saturn=crboxing, $bio Sega Saturn game published 25 years ago: Center Ring Boxing (c) 1995 JVC - TECHNICAL - GAME ID: T-6005H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59996&o=2 $end $amigaocs_flop=centerbs, $bio Commodore Amiga 500 disk. published 28 years ago: Centerbase - Science-Fiction Simulation (c) 1992 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73688&o=2 $end $spectrum_cass=centibug, $bio Centi-Bug (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225941&o=2 $end $cpc_flop=centibug, $bio Amstrad CPC type-in published 34 years ago: Centibug (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124751&o=2 $end $bbcb_cass=centibug, $bio Centibug (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51616&o=2 $end $zx81_cass=centipede, $bio Sinclair ZX-81 cass. published 38 years ago: Centipede (c) 1982 Llamasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114777&o=2 $end $bbcb_cass=centiped, $bio Acorn BBC/Electron cass. published 38 years ago: Centipede (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51617&o=2 $end $camplynx_cass=centiped, $bio Camputers Lynx cass. published 36 years ago: Centipede (c) 1984 Play It! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134094&o=2 $end $tvc_cass=centiped, $bio Videoton TVC cass. published 32 years ago: Centipede (c) 1988 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112456&o=2 $end $cpc_flop=centiped,centiped01, $bio Amstrad CPC type-in published 32 years ago: Centipede (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119879&o=2 $end $tvc_flop=centiped, $bio Centipede (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112098&o=2 $end $atom_cass=centiped, $bio Centipede (c) 198? Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236061&o=2 $end $gamecom=centiped, $bio Tiger game.com cart. published 21 years ago: Centipede (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129934&o=2 $end $lynx=centiped, $bio Centipede (c) 199? Shadowsoft. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58806&o=2 $end $info=cmmb103, $bio Arcade Video game published 19 years ago: Centipede + Millipede + Missile Command (c) 2001 Team Play. This 'Team Play' Retrocade game brings "Centipede", "Millipede" and "Missile Command" back together in one cabinet. Players are transported back to the early 1980's to stop the marauding insect invasions of "Centipede" and "Millipede" or prevent total world annihilation in the Cold War classic game of Armageddon, "Missile Command". Also included in this set is a bowling game called "Let's Go Bowling" which also has the look and feel of the early 1980's. Four great games in one convenient cabinet. - TECHNICAL - Players : 1 Control : trackball Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4914&o=2 $end $info=centipdd, $bio Arcade Video game published 31 years ago: Centipede Dux (c) 1989 Two-Bits Score. Character swap for Centipede. Turns the characters into ducks, mushrooms, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30053&o=2 $end $coleco=centiped, $bio Colecovision game published 37 years ago: Centipede (c) 1983 Atarisoft. - TECHNICAL - Model 70004 - STAFF - PROGRAMMED BY: Larry CLAGUE GRAPHICS AND ANIMATION BY: Larry CLAGUE SOUND DATA SUPPLIED BY: A. FUCHS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53258&o=2 $end $intv=centiped, $bio Mattel Intellivision game published 37 years ago: Centipede (c) 1983 Atarisoft. Based on the Atari arcade game. An insidious invasion of multiplying insects (Centipedes, Jumping Spiders, Poisonous Scorpions and Frenzied Fleas) pose different perils to the mushroom patch. Get out your Bug Blaster and save that Fungus! - TECHNICAL - Model 70254 - STAFF - Programmed by: Mark Kennedy Graphics by: Eric Wels Sounds by: Russ Haft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60869&o=2 $end $a2600=centipede,centipedep, $bio Atari 2600 cart. published 38 years ago: Centipede (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Centipede [Model CX2676]". Description from the European back cover: [UK] Look out! Here comes the Centipede and his bodyguard bugs. Stand your ground and zap these pests with your magic wand as they try to chase you from the Enchanted Mushroom Patch. For one player. [FR] Attention! Voici arriver la mille-pattes et les insectes qui lui servent de gardes du cops! Tenez bon et, à l'aide de votre baguette magique, anéantissez ces nuisibles créatures, avant qu'elles ne vous chassent du Carré aux Champignons Enchanté. Pour un joueur. [DE]Aufpassen! Hier kommt der Hunderffüßer mit seinen Leibwachen-Insekten! Sie dürfen nicht weichen. Verscheuchen Sie diese Kreaturen mit Ihrem Zauberstab, wenn sie versuchen, Sie aus dem verzauberten Pilzgarten zu verjagen. Für einen Spieler. [IT] Fai attenzione! eccho che arriva il Millepiedi con gli insetti che gli fanno da guardia del corpo! Mantieni il tuo territorio e ammazza tutti questi insetti con la tua bacchetta magica mentre cercano di cacciarti fuori dal Campo di Funghi Incantato. Per un solo giocatore. [SP] ¡Cuidado! ¡Ahì viene el Ciempiés y sus insectos guardaespaldas! Manténgase firme y extermine estos bichos con su varilla mágica cuando intenten expulsarie a usted de su Jardin Encantado de Hongos. Para un solo jugador. - TECHNICAL - Model CX2676P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83029&o=2 $end $a2600=centiped, $bio Atari 2600 cart. published 38 years ago: Centipede (c) 1982 Atari, Incorporated. CENTIPEDE offers 2 game variations: EASY PLAY for beginners and children, and STANDARD PLAY for skilled players. In EASY games, you do not lose a magic wand when the flea or spider touches you, and the Centipede always starts the attack in a single formation, never with detached heads. You start the game with three magic wands. Every time you score 10,000 points, you win a bonus wand. You can have a total of 7 magic wands at one time. Any wands won after that are not held in reserve. When you lose your last magic wand, the game ends. If the Centipede, spider, or flea bites you, your wand is snatched away and you become temporarily paralyzed. The game will stop momentarily and all the mushrooms are counted for bonus points. Your points are added to your running score, and the rejuvenated Centipede attacks again from the top. You must replay the previous wave until the Centipede is totally destroyed. Objective: Use your magic wands to score as many points as possible (see scoring). Use strategy and quick thinking to avoid the paralyzing insect bites. The Enchanted Forest is a challenging, but dangerous region. By learning about the dangers that lurk behind every mushroom, you can become a skilled and heroic wand wielder. Inhabitants of the Enchanted Forest: Centipede: Consisting of nine body segments, the Centipede attacks from the top of the screen and winds down toward you. Each time you hit a segment, it becomes a powerless mushroom and the body segment behind that mushroom becomes the head of a new Centipede. When you shoot every segment of a Centipede, the Centipede disappears briefly, then reappears at the top in a new and fiercer attack formation. The Centipede attacks in 8 distinct waves. In Wave 1, the Centipede is composed of a head attached to 8 body parts. In Wave 2, it has a head attacked to 7 body parts, plus a detached head. The Wave 3 Centipede is composed of 6 body segments with 1 head attached and 2 detached heads. The Centipede continues to transform a body segment into a head until Wave 8, at which time it has 9 independently moving heads. You must eliminate the Wave 1 centipede only once. Then, until you score passes 40,000 points, you must destroy each subsequent Centipede wave twice--first as the Centipede moves slowly towards you, then as it moves fast. After you score over 40,000 points, each Centipede will only need to be destroyed once. Mushrooms: Dotting the forest floor are mushrooms. The Centipede slides along horizontally in one direction. When it touches a mushroom or the edge of the screen, it drops down to the next row of mushrooms and reverses direction. It takes 3 consecutive hits to eliminate an entire mushroom. Spider: In its attempt to distract you from shooting the Centipede, the spider jumps all over the battlefield, eliminating some of the mushrooms it touches. You score 300, 600, or 900 points when you zap the spider. The closer the spider is to your wand, the greater the score. When you hit it, the spider's score lights up on the screen. Flea: The flea start bugging you after you shoot away most of the mushrooms near you. It drops straight down, creating mushrooms as it falls. You must hit the flea twice to make it disappear. Warning: After the first shot, the flea drops twice as fast! Scorpion: Sometime after you clear 3 Centipede screens, the scorpion will scurry across the battlefield, poisoning every mushroom it touches. But if you zap the scorpion before it runs across an entire row of mushrooms, the spell of poison is broken and the mushrooms remain normal. Poisoned Mushrooms: Poisoned mushrooms are created by the scorpion. These are a deadly white color. When the Centipede bumps into a poisoned mushroom, it goes wild and plunges straight through the field of mushrooms toward you. As with normal mushrooms, you must hit a poisoned mushroom 3 times in succession to destroy it. Each time you lose a wand, poisoned mushrooms transform back into normal mushrooms. - TECHNICAL - Model CX2676 - TRIVIA - Export releases: [PAL] "Centipede [Model CX2676P]" - SCORING - In the standard CENTIPEDE game, you can score a total of 999,999 points before the score rolls back to zero. In the easy game variation, you can score a total of 99,999 points. Centipede Body Segment: 10 points. Centipede Head: 100 points. Spider (distant range): 300 points. Spider (medium range): 600 points. Spider (close range--look out!): 900 points. Flea: 200 points. Scorpion: 1,000 points. Mushroom (totally eliminated): 1 point. Mushroom (wounded or intact at end of turn): 5 for every 2 points. Poisoned Mushroom (totally eliminated): 1 point. Poisoned Mushroom (wounded or intact at end of turn): 5 for every 2 points. Bonus Wand: Every 10,000 points. - TIPS AND TRICKS - * Shoot away mushrooms in a straight line up the screen to create a corridor. When the Centipede reaches this "gap," it will fall straight down the battlefield and can be easily picked off. * Since the flea doesn't appear until you have eliminated most of the mushrooms near you, you can set up a shield to prevent this lightning-fast pest from striking. Simply leave at least 5 mushrooms on the lower third of the screen. After you score 120,000 points, you'll need to leave 10 mushrooms. * Shoot Centipede heads to create new heads out of the body segments left behind. Since heads are worth 10 times the point value of body segments, you'll score lots of points. * Each creature makes a distinct sound. By becoming familiar with these sounds, you will know without looking, what is attacking and where it is on the screen. - PORTS - * CONSOLES: [US] Tapwave Zodiac (2004) "Atari Retro" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50315&o=2 $end $a5200=centiped, $bio Atari 5200 cart. published 38 years ago: Centipede (c) 1982 Atari, Incorporated. You start the game with three magic wands. Every time you score 12,000 points, you win a bonus wand and musical fanfare exalts your bravery. You can have a total of six magic wands at one time. When you lose your last magic wand, the game ends. If the centipede, spider, or flea bites you, your wand is snatched away and you become temporarily paralyzed. The game will stop momentarily and all the mushrooms you partially destroyed during the battle are restored. Your points are added to your running score, and the rejuvenated centipede attacks again from the top. You must replay the previous wave until the centipede is totally destroyed. CENTIPEDE offers three game variations: EASY PLAY for beginners and children, STANDARD PLAY for intermediate players, and HARD PLAY for advanced players. - TECHNICAL - Model CX5215 - SCORING - You can score a total of 99,999,999 points before the score rolls back to zero. Point values are listed below. Centipede body segment: 10 points. Centipede head: 100 points. Spider (distant range): 300 points. Spider (medium range)..: 600 points. Spider (close-range--look out!): 900 points. Flea: 200 points. Scorpion: 1000 points. Magic Mushroom (totally eliminated): 1 point. Magic Mushroom (shot 1 to 3 times): 5 points. Poison Mushroom (totally eliminated): 1 point. Poison Mushroom (shot 1 to 3 times): 5 points. Poison Mushroom (not shot at all): 5 points. Bonus Wand every 12,000 points. - TIPS AND TRICKS - * Shoot away mushrooms in a straight line up the screen to create a "corridor." When the centipede reaches this "gap," it will fall straight down the battlefield and can be easily picked off. * Since the flea doesn't appear until you have eliminated most of the mushrooms near you, you can set up a shield to prevent this lightening-fast pest from striking. Simply refrain from shooting away mushrooms near your magic wand. * Shoot centipede heads to create new heads out of the body segment left behind. Since heads are worth 10 times the point value of body segments, you'll score lots of points. * Each creature makes a distinctive sound. By becoming familiar with these sounds, you will know without looking, what is attacking and where it is on the screen. - STAFF - Programmer: W. Sean Hennessy, Frank Hausman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50033&o=2 $end $a7800=centiped,centipedu, $bio Atari 7800 game published 33 years ago: Centipede (c) 1987 Atari Corporation. You start the game with three magic wands. Use these to spark the enemy and score points, if the enemy bites you, you become temporarily paralyzed and lose a wand. Plan your strategy and think fast to avoid the paralyzing insect bites. The Centipede attacks in 12 distinct waves, in Wave 1, it has a head attached to 11 body segments. in Wave 2, it has a head attached to ten segments plus a detached head. The Centipede in Wave 3 has an attached head, nine segments, and two detached heads. The segments continue to transform into heads until in Wave 12 the Centipede has 12 independently attacking heads. The Centipede attacks from the top of the screen and winds down towards you. When you spark any part of it with your wand, that segment becomes a powerless mushroom. The segment behind it becomes the head of a new Centipede. When you hit every segment of a Centipede, it disappears briefly, then reappears at the top of the screen in a new and fiercer attack wave. Dotting the forest floor are Magic Mushrooms. These act like shields for you but can also speed the Centipede in its attack. The Centipede slithers along horizontally in one direction. When it gets to a mushroom or the edge of the screen, it turns down to the next row of mushrooms and slides in the opposite direction. Each time you spark a mushroom you destroy part of it. It takes four hits to eliminate a mushroom entirely. if you lose a wand, all partially destroyed mushrooms are magically restored. Trying to distract you from sparking the Centipede, the Spider jumps all over the Enchanted Forest, eliminating every mushroom it touches. The closer the Spider comes to you, the more points you score when you zap it. The Flea starts bugging you after you shoot away most of the mushrooms near you. It drops straight down, creating mushrooms as it falls. You must hit the Flea twice to make it disappear. But be warned: after the first shot, the Flea drops twice as fast! Beginning with the third wave, the Scorpion scurries across the middle of the Enchanted Forest, poisoning every mushroom it touches. At first it moves slowly, but as the battle goes on it moves faster and faster and appears more often. Poison mushrooms are a different color from the other mushrooms. When the Centipede bumps into a poison mushroom, it goes crazy and plunges straight through the field of mushrooms towards you. if you lose a wand, all whole and partially destroyed poison mushrooms are transformed back into Magic Mushrooms. If the Centipede, Spider, or Flea bites you, you become temporarily paralyzed and your wand is snatched away. Your points are added to your running score, and the rejuvenated Centipede attacks again. You must replay the wave until the Centipede is totally destroyed. The Enchanted Forest is a challenging but dangerous region. By learning what dangers might lurk behind every mushroom, you’ll become a skilled and victorious wand-wielder. - TECHNICAL - Model CX7801 - TRIVIA - Centipede was one of the 'Fabulous Eleven' launch games for the Atari 7800. - SCORING - Each time you score 12,000 points, you win a bonus wand and musical fanfare exalts your bravery. You can have a total of six magic wands at one time. When you lose your last wand, the game ends. Point values are listed below: Centipede: head: 100 points body segment: 10 points Spider: close range (look out!): 900 points medium range: 600 points distant range: 300 points Flea: 200 points Scorpion: 1000 points Magic Mushroom: shot 1 to 3 times: 5 points when restored totally eliminated: 1 point Poison Mushroom: not shot at all: 5 points when restored shot 1 to 3 times: 5 points when restored totally eliminated: 1 point - TIPS AND TRICKS - Shoot away mushrooms in a straight line upwards to create a corridor. When the Centipede reaches this gap it will fall straight down and can be easily picked off. Shoot Centipede heads to create new heads from the body segments left behind. Since heads are worth ten times more than body segments, you'll score lots of points. Since the Flea doesn't appear until you destroy most of the mushrooms near you, set up a mushroom shield to prevent this lightning-fast pest from striking. To do that, don’t shoot away mushrooms closest to your magic wand. Each creature makes a distinct sound. Learn these sounds so you’ll know without looking what is attacking and where it is. - PORTS - * OTHERS: Atari Flashback [US] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50124&o=2 $end $a800=centiped,centpedp, $bio Atari 800 cart. published 38 years ago: Centipede (c) 1982 Atari, Inc. - TECHNICAL - Game ID: CXL4020 - UPDATES - 2 versions exist. One is copyright dated 1981 (prototype) and the other 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82794&o=2 $end $gameboy=centipedm, $bio Nintendo Game Boy Cart. published 22 years ago: Centipede [Model DMG-AC4E-USA] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65760&o=2 $end $gbcolor=centipedu, $bio Nintendo Game Boy Color game published 22 years ago: Centipede [Model DMG-AC5E-USA] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67648&o=2 $end $gbcolor=centiped, $bio Nintendo Game Boy Color game published 22 years ago: Centipede (c) 1998 Majesco Ent. Co. - TECHNICAL - Game ID: DMG-AC5P-EUR - TRIVIA - Centipede for Game Boy Color was released on November 30, 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67647&o=2 $end $gameboy=centiped, $bio Nintendo Game Boy Cart. published 28 years ago: Centipede (c) 1992 Accolade, Incorporated. - TECHNICAL - Game ID: DMG-CZ-USA - TRIVIA - Centipede for Game Boy was released in December 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65758&o=2 $end $ibm5150=centiped, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Centipede (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83592&o=2 $end $apple2_flop_orig=centiped, $apple2_flop_clcracked=centiped, $bio Apple II disk. published 37 years ago: Centipede (c) 1983 Atarisoft. - TECHNICAL - GAME ID: DX5503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107219&o=2 $end $ti99_cart=centipd, $bio TI-99-4A soft. published 37 years ago: Centipede (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8503 - TRIVIA - Retail price: $44.95 - STAFF - Programer: JAMES G. LANDOWSKI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84529&o=2 $end $vic1001_cart=centiped, $bio Commodore VIC-20 cart. published 37 years ago: Centipede [Model RX8504] (c) 1983 Atarisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83794&o=2 $end $c64_cart=centiped, $bio Commodore C64 cart. published 37 years ago: Centipede (c) 1983 Atarisoft. - TECHNICAL - GAME ID: RX8505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53537&o=2 $end $psx=centiped, $bio Sony PlayStation disc published 21 years ago: Centipede (c) 1999 Hasbro Interactive A modernized 3-D remake of the 1980 Atari classic. In-game opening narration : "The story begins every hundred years. It always begins the same way, with a Legend awakening. Legend says that a multitude of armored beasts emerge from the dark core of the Earth. They swarm to the surface, drawn by their master. Every hundred years they try to overtake our world and we always think we've destroyed them. The Legend also has it that every hundred years, we're wrong! When word came down that the Legend had come to life, we built The Shooter. But we needed a hero to fly it. This year, the magic stick didn't point to the usual hero. It pointed to Wally. Now Wally wasn't one of the usual heroes. In fact, he wasn't a hero at all. He was just a simple bean counter. But when you're asked to save the world, you don't ask why. You just make it happen." In this modernized 3-D remake of the 1980 Atari classic, Wally must pilot The Shooter through several dangerous regions and many treacherous lands in his quest to save the world from legions of vicious insects, terrible bug hordes, and ultimately, the Queen Pede. There is also an arcade-style game, which is simply the original Centipede game, from 1980. - TECHNICAL - Game ID: SLUS-00807 - TRIVIA - Centipede for PlayStation was released on April 30, 1999 in North America. - STAFF - Developed by: Leaping Lizard Software - PORTS - * CONSOLES: Sony PlayStation Network [PSOne Classics] [US] (dec.20, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83056&o=2 $end $dc=centiped, $bio Sega Dreamcast GD published 21 years ago: Centipede (c) 1999 Hasbro Interactive A modernized 3-D remake of the 1980 Atari classic. In-game opening narration : "The story begins every hundred years. It always begins the same way, with a Legend awakening. Legend says that a multitude of armored beasts emerge from the dark core of the Earth. They swarm to the surface, drawn by their master. Every hundred years they try to overtake our world and we always think we've destroyed them. The Legend also has it that every hundred years, we're wrong! When word came down that the Legend had come to life, we built The Shooter. But we needed a hero to fly it. This year, the magic stick didn't point to the usual hero. It pointed to Wally. Now Wally wasn't one of the usual heroes. In fact, he wasn't a hero at all. He was just a simple bean counter. But when you're asked to save the world, you don't ask why. You just make it happen." In this modernized 3-D remake of the 1980 Atari classic, Wally must pilot The Shooter through several dangerous regions and many treacherous lands in his quest to save the world from legions of vicious insects, terrible bug hordes, and ultimately, the Queen Pede. There is also an arcade-style game, which is simply the original Centipede game, from 1980. - TECHNICAL - Game ID: T-40602N - TRIVIA - Centipede for Dreamcast was released on December 31, 1999 in North America. - STAFF - Developed by Leaping Lizard Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83057&o=2 $end $zx81_cass=centipededk,centipedeg, $bio Sinclair ZX-81 cass. published 38 years ago: Centipede [Model Z004] (c) 1982 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114620&o=2 $end $info=centiped,centiped1,centiped2,centiped3,centipdb,centipedj,centipdb2, $bio Arcade Video game published 40 years ago: Centipede (c) 1980 Atari. Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the 'Bug Blaster' to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible. The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent. Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player's Bug Blaster. Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses. Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does. A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent. When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion's speed increases. As the Scorpion travels across the screen, it 'poisons' the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop a poisoned Centipede by shooting its head. If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen. - TECHNICAL - Game ID : 136001 Height: 71 in. (180.34 cm) Width: 26.75 in. (67.95 cm) Depth: 25.25 in. (64.14 cm) Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : POKEY (@ 1.512 Mhz) Players : 2 Control : trackball Buttons : 1 (FIRE) - TRIVIA - The original Upright model of Centipede was released in June 1981, and was sold $1,995 at its release. 46,062 units were produced. It's Atari's second bestselling coin-op game. It was an Atari coin-operated game that swiftly won a wide following in the arcades. Apart from its smooth game play, Centipede was praised for its refreshing approach to screen colors and for its whimsical mushroom world. Centipede was the first coin-op game to be designed by a woman - Dona Bailey. But Ed Logg did the majority of the work on Centipede; Dona only came up with the prototype idea, where the mushrooms were indestructible and it was more like "Space Invaders". Like "Pac-Man", this game has special appeal to women. * The Creation of Centipede : Centipede was written by veteran Atari designer Ed Logg, who has become something of a legend in the world of video games, and a young game programmer who was credited with bringing a gentler touch to the world of video games with the enchanted mushroom patch. Steve Calfee : 'Ed Logg is the world's greatest games designer. He's done the most, the best games. His line up starts with "Asteroids", which probably still is the biggest run we ever did. He's in [a long line of games]. He's kind of like Pete Rose; he has the most hits and he's also probably got the most strike outs. He just goes up to bat.' * Remembrances from the Video Game Masters : The mushroom patch with its tenacious, never-say-die centipedes, bouncing spiders, mushroom-laying fleas and transforming scorpions provided an imaginative leap for players, just as did the hoards of aliens in "Tempest", the outer space adventures of "Asteroids", the eerie battlefields of "Battlezone" and even the frightful scenarios of "Missile Command". Of these times, and the games that emerged from Atari, Rich Adam said : 'We were a young group of fun people who were sort of treading on untrodden territory. We were out exploring what technology could do to entertain adolescent minds, and we were adolescent minds.' In the early days of personal computers, before they became commonplace, and before sophisticated gaming programs were available for them, the arcades (and wherever else the coin-operated games were located) were the portals into these new fantasy worlds. And a river of quarters carried players into the electronic realms. Dan Pliskin described the coin-operated video game business as follows : "It was a wacky, extremely competitive business. I was there when coin-operated games were earning $8 billion in quarters a year. These games were out-grossing the record industry and the movie industry combined, in quarters! And when you looked at who was manufacturing these games, it was just a couple of Japanese companies and a few American companies.... There was incredible competition, all for kids' lunch and church money!" The quarters are still rolling in. Dan Pliskin continued : "People say that video games have already seen their heyday and business has definitely gone downhill. Maybe it has gone downhill. Maybe it's only $4 billion worth of quarters now. It's still one heck of an industry." * Popular from the Start : The prototype games were hand-built, wire-wrapped, one-of-a kinds that were created by the development team prior to ordering the circuit boards for the mass-produced versions. With just a single machine, people would come in at all hours of the night to play a new game. Dan Pliskin : 'One of the things that kind of allowed everybody at Atari to have kind of a loose and enjoyable relationship was that management was kind of loose, too. An example of that happened with one of Howard Delman's games. I can't remember which one it was, but we sent the one and only prototype wire-wrapped version of Howie's game off to the AMOA (Amusement and Music Operators Association) show with strict orders not to sell it.' Of course the game was sold anyway, and a new prototype had to be assembled back at the labs. Dan Pliskin continued : 'Several months later Howie gets a call from the person who bought this game. It had stopped collecting money and he wanted to know how to change the settings to make it play longer, or something, to see if it would earn more money. Howie had to tell the guy that if it ever collected any money at all, it was a miracle because it didn't have any coin routines at all. It had none, because we had wired it for free-play when we sent it to the AMOA show!' * The Great 25-Cent Escape : Especially in the early 1980s a great many newspaper and magazine articles were written about the meaning of and possible consequences of the wave of video games that seemed to allure so many kids, and adults, to the arcades. But at the heart of it might have been the promise of a quick escape into another world. Rich Adam : "I kind of figured out, maybe years after the fact, what I think the lure of video games is. It's because people have so little control over their lives. This is especially true with kids, but even adults often have little control over the day-to-day part of their lives. You have to go to work. You don't get to control that much of your life. But for a quarter you can control this very complex machine. You can command it. For a quarter that's quite a bargain, to be able to do that for five minutes... When you're good at a game it gives you an incredible sense of power over the whole environment.". Centipede was the 1st UL (Underwriter's Laboratories) approved game. Jim Schneider holds the official record for this game on 'Marathon' settings with 16,389,547 points on August 1, 1984. Donald Hayes holds the official record for this game on 'Tournament' settings with 7,111,111 points on November 5, 2000. Note 1 : The upright side artwork features a grasshopper, while it is not present during game-play. In test mode you can cycle through the different graphical objects used in the game (the player, a mushroom, a spider, a scorpion, a flea and a grasshopper). Grasshopper?! Yes, the game was to originally have had grasshoppers but they were taken out. You can still see them in the test however. Note 2 : 'Centipede' is also the name of a terrifying, man-eating monster of the size of a mountain. This Japanese legend say that the dragon king of that particular lake asked the famous hero Hidesato to kill it for him. The hero slew it by shooting an arrow, dipped in his own saliva, into the brain of the monster. The dragon king rewarded Hidesato by giving him a rice-bag; a bag of rice which could not be emptied and it fed his family for centuries. Centipede inspired a catchy hit song by Buckner and Garcia called 'Ode To A Centipede' released on the 'Pac-Man Fever' album. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including CENTIPED. A Centipede unit appears in the 1982 movie "Fast Times at Ridgemont High", in the 1983 movie "WarGames", in the 1983 movie "James Bond 007 - Never Say Never Again", in the 1983 movie "Joysticks", in the 1984 movie "Body Double", in the 1985 movie "Teen Wolf", in the 1986 movie "Running Scared", in the 1987 movie "Death Wish 4 - The Crackdown", in the 1995 movie "Species" and in the 1996 movie 'House Arrest'. In 1982, Atari released a set of twelve collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". MB (Milton Bradley) released a boardgame based on Atari's Centipede. A Reimagined version of the Centipede franchise, was launched for the Nintendo 3DS and Nintendo Wii under name of "Centipede Infestation". - SCORING - Mushrooms & Poisoned Mushrooms : 1 point (Takes four hits to destroy) Centipede (Body) : 10 points Centipede (Head) : 100 points Flea : 200 points (Takes two hits. First hit speeds it up, second hit destroys it) Spider : 300, 600, 900 points (Points increase the closer the Spider is to the Bug Blaster when hit) Scorpion : 1,000 points When the mushroom patch is reset after a player loses a life, each partially destroyed/poisoned mushroom that is restored awards the player 5 bonus points. - TIPS AND TRICKS - * When you start the game, you will be put in the middle at the bottom of the screen. You have an area five mushrooms high (about 20% of the playing area) to maneuver your Bug Blaster in. The game will start when the enemies enter the screen. Know your enemies! This is the single most important aspect of this game. If you don't know how each of the enemies behave, you won't last long. The enemies are : 1) Centipede (Body and Head) : Goes back and forth across the screen. Will drop to the next level when it encounters a mushroom or the side of the game field. It will go all the way to the bottom when it hits a poisoned mushroom. 2) Spider : These appear from the top left or right of the player area. They will either bounce across the player's area at 45-degree angles or bounce in at a 45-degree angle, bounce up and down a couple of times, go to the middle at a 45-degree angle, bounce up and down a couple of times, then finally go to the right side (at a 45-degree angle), bounce up and down, then exit the area. They destroy mushrooms they cross over. 3) Flea : These appear in Wave 2. They will appear when you have cleared out most of the mushrooms in the player area. 4) Scorpion : These appear in Wave 3. They go across the screen and poison all the mushrooms in their path. * The Centipede will start out as a head and eleven body segments on Wave 1. Wave 2 will be a head with ten body segments and a head that enters from the opposite side. Wave 3 will be a head with nine body segments and two heads that enter from opposite sides. This progression keeps going until Wave 12 when all that enter the screen are heads. The progression then starts back up again in a never ending cycle. * You must eliminate the Wave 1 Centipede only once. Then, until you score reaches 40,000 points, you must destroy each subsequent Centipede wave twice--first as the Centipede moves slowly towards you, then as it moves fast. After your score reaches 40,000 points, each Centipede will only need to be destroyed once. * Shooting the Centipede can have two effects : 1) If you shoot the head, that part turns into a mushroom and the next segment becomes the new head and the Centipede will travel in the opposite direction (since it hit the newly-created mushroom). 2) If you shoot the middle of the body, then the segment hit will become a mushroom. The old Centipede will continue in the same direction. The new Centipede will develop a head at the next segment after the break and head off in the opposite direction. * A good strategy to ensure you destroy the Centipedes in one stroke and to keep the Fleas at bay is to create 'mushroom corridors'. Mushroom corridors are basically corridors between two rows of mushrooms where you can funnel the Centipede down and destroy it when it is moving head-first at your Bug Blaster. * A good defense against the Flea is to keep a certain amount of mushrooms on the screen. There is no hard set value but when the Fleas don't come down, you have enough. This number gets higher as your score increases. * Speaking of score, Fleas start traveling faster after 60,000 points. * Watch out for the Spiders. They enter at either the top or bottom corners. Your Bug Blaster may be in the way if this happens. In addition to collisions, the Spiders wipe out all mushrooms that are in its path. This can create problems when you are creating mushroom corridors. It can also cause the Fleas to appear since you won't have many mushrooms in the player area. * Spiders are unpredictable, so be careful. Sometimes they pounce using long, high leaps and sometimes it bounces in a series of short jumps. Aim your shots and plan your moves based on where the Spider is, and not where you think it is going. * Remember that Spiders never turn back. Once one passes your Bug Blaster on its journey from one side of the mushroom patch to the next, you can ignore it. If the Spider emerges from the right side of the screen, it will work its way toward the left side of the screen, and vice versa. It may pause along its way to bounce straight up and down, but it will never reverse direction. * Blast the Fleas! They are relatively easy to pick off, especially once you get good at moving your Bug Blaster smoothly across the bottom of the screen. Be careful, though! It takes two shots to kill a Flea and after the first hit the falling speed increases. * Blast the Fleas as soon as you can. Stop them from laying mushrooms because you'll just have to blast them out of the way later. The more mushroom on the screen (especially in the player area), the more quickly the Centipedes work their way to the bottom. * If you don't like Fleas, always leave five mushrooms in your area (out of your line of fire). Fleas stop falling when there are five or more mushrooms in the player area. But be on the lookout for Spiders. They destroy mushrooms and if the count drops below five, the Fleas start falling again. * Keep track of where the Scorpions move across the screen. As soon as the Centipede hits a poisoned mushroom, it will immediately head for the bottom of the screen. The only way to stop this headlong plunge is to shoot it in the head. In the later waves, it is not uncommon to have multiple Scorpions going across the screen. They also provide the most points in the game, but they are hard to get. Often rows of mushrooms protect them. * Play the cycles. As the waves progress and more Centipede segments are entering the mushroom patch as independent heads, put more effort into blasting the heads than into chasing Fleas and Spiders. If your area gets too crowded with Centipede heads, you'll have to move your Bug Blaster with exceptional speed and smoothness to stay alive. * If you get unlucky and let the Centipede into your area, you need to destroy it before it gets to the bottom of the player area. Once it reaches the bottom, it will ascend (it will never leave the player area, though). If it does reach the bottom of the player area, another head will come out from the opposite side to start its back and forth march across the screen. This will continue until you destroy all the Centipede parts in the player area or until your Bug Blaster is destroyed. * If your Bug Blaster gets destroyed, all partially shot up mushrooms are regenerated, all poisoned mushrooms are restored to normal, and you start at the beginning of the wave you got killed on. * Depending on machine set up, all enemies (except the Centipede and Flea) speed up at the 1,000 or 5,000 point mark. * Bottom Side Tunnels : To perform this trick, you must do the following... 1) When the Centipede is one row over the player's area (fifth mushroom up), go to the opposite side that the Centipede is on. 2) When the Centipede turns around, it will be in the player's area. It then will make it to the side you are on. Right when it hits the side of the screen and turns around, shoot it. This creates a mushroom and forces the Centipede to turn around and go down one level. 3) Again, after the Centipede hits the wall, shoot it, create a mushroom, and force it down another level. 4) Continue to do this until you have only the bottom part left. There are two ways to do this : a) If you get killed by the Centipede, this will also create a mushroom and you will have a vertical line of mushrooms along one of the side. b) If you are quick, you can pick off the Centipede and create this last mushroom. 5) Repeat this for the other side. 6) Regardless of how you create this 'Side Tunnel', you will now have a trapped Centipede since the only thing it can do is go up and down within the player's area. New heads that come out will also be trapped. 7) Now you can pick off enemies at your leisure. The only enemy you need to make sure you take out is the Spider since it can wipe out part of your 'Side Tunnel'. 8) Good players consider this 'cheating' since it basically lets the player have free reign over the game. * Central Tunnel : This trick works along the same line as the 'Bottom Side Tunnel' trick. The difference is that you create a tunnel down the center of the screen... 1) When the Centipede starts its descent, hit it. This will cause it to reverse direction after hitting the new mushroom. 2) After going one or two mushroom lengths, hit it. Again, this will cause it to reverse direction. 3) Continue to do this until you have built a 'tunnel' that touches the player's area. 4) Also make sure you build up mushrooms to the left and right of the tunnel to prevent the Fleas from coming down and depositing their random mushrooms. 5) From this point on, when the Centipede approaches your tunnel, all it will take is one hit to force it to descend. In a sense, you are causing the same effect that a Scorpion causes, but on your terms. 6) Since you are keeping the top left and right areas clear, it should take a longer time for the individual heads to make it to the player's area. 7) It will take a few waves to build up your areas. Once built up, you should be the master of the game. 8) As for the other tunnel, make sure you take care of the Spiders when they first enter so they don't do any damage to your 'Central Tunnel'. 9) Also make sure that you keep your tunnel cleared out by destroying any stray mushrooms within it. * Fortress : If you are patient, you could build a mushroom fortress around your Bug Blaster. Then all you would do is shoot Spiders for the rest of the game. - SERIES - 1. Centipede (1981) 2. Millipede (1982) 3. Centipede (1998, PC CD-ROM; 1999, PlayStation/Dreamcast; 2001, Apple Macintosh) 4. Centipede Infestation (2011, Wii/3DS) 5. Centipede Origins (2012, App Store/Android) - STAFF - Designed & Programmed By : Dona Bailey (DCB), Ed Logg (ED ) From High Score table: Erik Durfey (EJD), Dave Theurer (DFT), Cris Drobny (CAD), (DEW), (DFW), Greg Rivera (GJR) - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Centipede [Model CX2676]" Atari 2600 [EU] (1982) "Centipede [Model CX2676P]" [JP] Atari 2600 (oct.1983) [US] Atari 5200 (1982) "Centipede [Model CX5215]" Atari XEGS Colecovision [US] (1983) "Centipede [Model 70004]" Mattel Intellivision [US] (1983) "Centipede [Model 70254]" [US] Atari 7800 (1987) "Centipede [Model CX7801]" [EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032-50]" [US] Sega Genesis (1996) "Arcade Classics [Model MK-1715]" [EU] Sega Mega Drive (1996) "Arcade Classics [Model MK-1715-50]" [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (may.2, 2007) "Centipede / Millipede" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: Atari Lynx [US] [prototype only] [EU] Nintendo Game Boy (1992) "Centipede [Model DMG-CZ-FRG]" [US] Nintendo Game Boy (dec.1992) "Centipede [Model DMG-CZ-USA]" [US] Nintendo Game Boy (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPE-USA]" Nintendo Game Boy [UK] (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPP-UKV]" Sega Game Gear [US] (1996) "Arcade Classics" [US] Nintendo Game Boy (1998) "Centipede [Model DMG-AC4E-USA]" Nintendo Game Boy Color [US] (1998) "Centipede [Model DMG-AC5E-USA]" Nintendo Game Boy Color [EU] (nov.30, 1998) "Centipede [Model DMG-AC5P-EUR]" [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [US] Nintendo GBA (aug.21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]" [EU] Nintendo GBA (sept.9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Atari 800 (1982) "Centipede [Model CXL4020]" BBC Micro [EU] (1982) Tandy Color Computer [US] (1982) "Katerpillar Attack" Tandy Color Computer [US] (1982) "Caterpillar" Tandy Color Computer [US] (1982) "Colorpede" Tandy Color Computer [US] (1983) "Megapede" Tandy Color Computer [US] (1983) "Color Caterpillar" [US] Apple II (1983) PC [Booter] [US] (1983) "Bug Blaster", a part of the "Friendlyware PC Arcade" suite PC [MS-DOS, 5.25"] [US] (1983) "Centipede" PC [MS-DOS] [US] (1983) "Centipede" by R. J. Grafe Commodore VIC-20 [US] (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Centipede [Model RX8505]" Memotech MTX 512 [EU] (1983) "Kilopede" BBC B [EU] (1983) "Bug Blaster" by Alligata TI99/4A [US] (1983) "Centipede [Model RX8503]" Sinclair ZX-Spectrum [EU] (1983) Vectis Software Sinclair ZX-Spectrum [EU] (1983) "Spectipede" by R&R Software Ltd [EU] Sinclair ZX Spectrum (1983), "Centi-Bug" by Dk'tronics [EU] Amstrad CPC (1986) "Killapede" by Players [EU] Atari ST (1992) PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" PC [MS-DOS] (1997) "ChampCentiped-em" by CHAMProgramming [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (2003) "Centipede & Battlezone" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: Tiger Game.Com [US] (1999) [Model 71-755] Mobile phone [Motorola T720] (2002) Mobile phone [US] (june.13, 2003) by iFone Limited Mobile Phones [US] (jan.1, 2005) "Atari Legends Vol 1" [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" Mobile phones [US] (2006) Apple iPhone/iPod [US] (dec.5, 2008) "Centipede [Model 298862196]" Apple iPhone/iPod [US] (jul.27, 2010) "Centipede 3GS [Model 382292863]" Apple iPhone/iPod [US] (feb.9, 2011) "Centipede Ultra [Model 416011864]" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=427&o=2 $end $apfimag_cass=centiped, $bio Centipeed (c) 198? Mechalas [John Mechalas] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135845&o=2 $end $ibm5170_cdrom=centint, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Central Intelligence (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144593&o=2 $end $n64=ccourt, $bio Nintendo 64 cart. published 21 years ago: Centre Court Tennis (c) 1999 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57629&o=2 $end $cpc_flop=ccourt,ccourtb,ccourtc,ccourta, $bio Amstrad CPC 464 disk. published 35 years ago: Centre Court [Model 1921] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118925&o=2 $end $cpc_cass=ccourt, $bio Amstrad CPC cass. published 35 years ago: Centre Court (c) 1985 Amsoft - TECHNICAL - [Model SOFT 921] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93400&o=2 $end $bbcb_flop=cntrville, $bio Acorn BBC Micro B disk. published 34 years ago: Centre Ville (c) 1986 Chalksoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125305&o=2 $end $amigaocs_flop=centresq, $bio Commodore Amiga 500 disk. published 32 years ago: Centrefold Squares (c) 1988 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73689&o=2 $end $info=m4centpt,m4centpta, $bio Centrepoint (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41270&o=2 $end $mz700_cass=cent2dsk, $bio Sharp MZ-700 cass. published 36 years ago: Centronics Interface Utility (c) 1984 Multisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131776&o=2 $end $fmtowns_cd=centur, $bio Fujitsu FM Towns CD published 27 years ago: Centurion (c) 1993 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110122&o=2 $end $cdi=centrion, $bio Phillips CD-i published 25 years ago: Centurion (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52800&o=2 $end $megadriv=centur,centurp, $bio Sega Mega Drive game published 29 years ago: Centurion - Defender of Rome (c) 1991 Electronic Arts. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70206&o=2 $end $amigaocs_flop=centur, $bio Commodore Amiga 500 disk. published 29 years ago: Centurion - Defender of Rome (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73690&o=2 $end $info=m5centcl,m5centcl20,m5centcl21,m5centcl21a,m5centcla, $bio Centurion Club (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15327&o=2 $end $bbc_rom=centurn103,centurn, $bio Acorn BBC ROM published 33 years ago: Centurion Ver.1 (c) 1987 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145318&o=2 $end $cpc_cass=centurns, $bio Amstrad CPC cass. published 33 years ago: Centurions - The Game (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116139&o=2 $end $amigaocs_flop=century, $bio Commodore Amiga 500 disk. published 30 years ago: Century (c) 1990 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73691&o=2 $end $x1_cass=cepton, $bio Sharp X1 cass. published 37 years ago: Cepton (c) 1983 Formal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86205&o=2 $end $info=m4ceptr, $bio Ceptor (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41271&o=2 $end $cpc_flop=cerbertf, $bio Amstrad CPC type-in published 33 years ago: Cer-Bert (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119121&o=2 $end $info=cerberup, $bio Pinball published 38 years ago: Cerberus (c) 1982 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10007&o=2 $end $info=cerberus, $bio Arcade Video game published 35 years ago: Cerberus (c) 1985 Cinematronics. An early shoot'em up game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Robert Haukup holds the official record for this game with 101,500 points on June 27, 1985. - STAFF - Designed and programmed by: Steve Hostetler, Phil Sorger, David Dentt Graphics by: Dan Viescas, Dana Christianson, Tom Carroll Sound: Dave Cartt Dev.: Ken Hull Hardware: Alex McKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=428&o=2 $end $cpc_cass=cerberus, $bio Amstrad CPC cass. published 34 years ago: Cerberus (c) 1986 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93401&o=2 $end $cpc_flop=cerberus_c1, $bio Amstrad CPC 464 disk. published 34 years ago: Cerberus Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122768&o=2 $end $cpc_flop=cercleen, $bio Amstrad CPC type-in published 35 years ago: Cercle en Basic (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119958&o=2 $end $spectrum_cass=ceriussy, $bio Cerius (c) 198? System 4 de Espana, S.A. Spanish release. - TECHNICAL - Game ID: 1STL 269 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99191&o=2 $end $apple2_flop_clcracked=certmore, $bio Apple II disk. published 32 years ago: Certificates and More! (c) 1988 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240636&o=2 $end $dragon_cass=cesil21, $bio Cesil Plays 21 (c) 198? Snip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117004&o=2 $end $cpc_flop=cessna,cessnab,cessnaa, $bio Amstrad CPC 464 disk. published 33 years ago: Cessna Over Moscow (c) 1987 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122285&o=2 $end $cpc_flop=cessnas, $bio Amstrad CPC 464 disk. published 33 years ago: Cessna Over Moscow (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122286&o=2 $end $cpc_flop=cessna_c2, $bio Cessna Over Moscow Cracked (c) 198? Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122287&o=2 $end $cpc_flop=cessna_c1, $bio Cessna Over Moscow Cracked (c) 198? CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122288&o=2 $end $cpc_cass=cessna, $bio Amstrad CPC cass. published 33 years ago: Cessna Over Moscow (c) 1987 Zafiro Software Division. - TECHNICAL - GAME ID: 60130352 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93402&o=2 $end $msx1_flop=cetus, $bio MSX disk. published 34 years ago: Cetus (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109018&o=2 $end $cpc_flop=cezcolle, $bio Amstrad CPC 464 disk. published 12 years ago: CEZ Collection Volume 1 (c) 2008 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124678&o=2 $end $specpls3_flop=cezcoll1, $bio Sinclair ZX Spectrum+3 disk. published 12 years ago: CEZ Collection Vol.1 (c) 2008 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230247&o=2 $end $tvc_flop=cellovo, $bio Céllövő (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111835&o=2 $end $tvc_flop=cellovol, $bio Céllövölde (c) 198? Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112080&o=2 $end $info=cf1200, $bio Computer published 36 years ago: CF-1200 (c) 1984 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127471&o=2 $end $info=cf2000, $bio Computer published 37 years ago: CF-2000 (c) 1983 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127472&o=2 $end $info=cf2700, $bio Computer published 36 years ago: CF-2700 (c) 1984 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127473&o=2 $end $info=cf2700g, $bio Computer published 36 years ago: CF-2700G (c) 1984 Panasonic. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127474&o=2 $end $info=cf3000, $bio Computer published 36 years ago: CF-3000 (c) 1984 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127475&o=2 $end $info=cf3300, $bio Computer published 35 years ago: CF-3300 (c) 1985 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127476&o=2 $end $to7_cass=cfamende, $bio CFA Mende (c) 198? PJP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108170&o=2 $end $pc98=btbsoft, $bio CG Gallery 1 (c) 19?? BTB Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89060&o=2 $end $pc98=erika, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: CG Story - Fuumashi Erika (c) 1991 Explorer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89061&o=2 $end $pc98=cgtsuku, $bio CG Tsukuruu 3D (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89062&o=2 $end $pc8801_flop=cgq, $bio CGQ (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91478&o=2 $end $x68k_flop=chachafv100,chachafv, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Cha Cha Fighter V (c) 1995 TMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87214&o=2 $end $gameboy=chacham3, $bio Nintendo Game Boy Cart. published 29 years ago: Chachamaru Boukenki 3 - Abyss no Tou [Model DMG-A3J] (c) 1991 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65761&o=2 $end $gameboy=chachamp, $bio Nintendo Game Boy Cart. published 29 years ago: Chachamaru Panic [Model DMG-CCJ] (c) 1991 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65762&o=2 $end $info=chaknpop, $bio Arcade Video game published 37 years ago: Chack'n Pop (c) 1983 Taito. Chack'n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Many fans of the Bubble Bobble series may find Chack'n Pop less fun to play due to its high degree of difficulty. The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it. Chack must use his bombs to release the captured hearts from their cages. Once all of the hearts are freed, he can escape through the top right corner of the maze. Along the way, purple Monstas will be trying to stop Chack simply by colliding with him. Chack can use his bombs to defeat the Monstas, but the limited use he has over them makes the bombs an unreliable attack method. Once Chack spends enough time in a maze, it is not uncommon for Chack to become completely overwhelmed by the presence of the Monstas. - TECHNICAL - Prom Stickers : A04 Main CPU : Zilog Z80 (@ 2.35 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says MCMLXXXIII (1983), Chack'n Pop was released in April 1984 in Japan. The graphics roms contain unused sprites for a character that looks identical to the mechanical wind-up 'Zen-Chan' that later appeared in "Bubble Bobble". Even though Chack'n battles Monstas and Mightas in this game, he would fight on their side 13 years later in "Bubble Memories - The Story of Bubble Bobble III". A copyright string is hidden in the ROM a04-05 at 0x1EC6: 83 TAITO CORPORATION PROGRAMMED BY JUN. - TIPS AND TRICKS - Maze 1 The first maze is a purely introductory maze. It teaches you the basics of the game. If you're new to the game, get to know the way that Chack can move through the maze. The first two Monstas make and easy multiple kill target, as do the two Monstas on the bottom if you're will to wait for both of them to hatch. If you happen to die on this level, you will not lose a life, but you will automatically be sent to Maze 2. Maze 2 This is the first real stage. There are multiple paths that you can take to reach the single heart in the lower right corner. If you are concerned with the number of Monstas that may appear, be preemptive and bomb some of the eggs. Once you free the heart, you must come back to the center of the lowest level in order to progress to the top of the stage where the exit is. Maze 3 There are two hearts in this stage. It makes the most sense to free the heart on the left first, and the heart on the second last. Eliminate as many eggs as you can unless you want to earn a completion bonus. Since you have many choices as to how you can get from the left heart to the first heart, proceed cautiously, and take the paths that are least occupied. Send bombs ahead of you in case any Monstas decide to hunt you down. Maze 4 This maze contains easily identifiable walls that can be broken by your bombs. Use your bombs to open up pathways that give Chack access to the hearts. Free the higher heart first, then drop down to free the lower left heart. Try to clear out Monstas and their eggs in advance of your arrival. Once you free the left heart, you can take the lower path that crosses the boundaries of the screen, allowing you to move from the left side of the screen to the right side. Traveling back up the right side can be risky since you can't bomb up, only down. Travel back to the opposite side of the screen if you need to return to safety, but remember, the Monstas can follow you. Maze 5 Maze 5 is the first maze that features water vials. They are essential to your escape from this maze. Free the heart closest to your starting point. In the process, you should break the water vial nearby, and water will begin to fill the bottom of the screen. Free the vial below it, and cross the screen boundary at the bottom of the screen. Carefully climb back up the right side, and free the right heart as well as one more water vial by throwing a bomb as last as possible while you are hanging from the ceiling to the left of the heart. By the time you do this, there should be enough water in the maze to allow you to swim to the L shaped platform in the center of the lower level. From here, you can climb up through the middle of the screen and reach the exit. Breaking more vials doesn't help you, but it won't really hurt you either. Just remember that bombs don't work underwater. Maze 6 This maze introduces a moving platform that can (infrequently) kill Monstas for you. The platform in this stage isn't vital to your escape, but it can come in handy. Work your way towards the bottom of the maze. Free the right heart as soon as you like, but approach the left heart carefully, as you're an easy target in the narrow tunnel. Once you reach the gap beneath the left heart, push up so that Chack extends his legs into the gap. He will never be able to rise above it, but when he is at his highest, drop a bomb on both sides so that the bomb comes to rest above the gap. When they explode, they will each break a corner of the cage, freeing the heart and opening the way out. Maze 7 This maze looks deceptively simple, but the position of the hearts puts Chack in danger of getting attacked by Monstas, as a lot of backtracking is necessary. Either proceed cautiously by bombing as many eggs as possible, or move quickly through the maze before the eggs have a chance to hatch and overwhelm you. This maze can be particularly tricky to escape from once you're on the bottom. Maze 8 Just after you start this maze, some of the decision making is taken off your hands as you are forced down the left alley. Move quickly to reach the lower heart and use the same technique that you used in Maze 6 to free the hearts by rising up and throwing bombs just as Chack's head clears the gap. Make your way back up to the top and free the higher heart. Once you do that, you are forced to fall to the bottom of the right side of the screen where you must cautiously advance to the exit at the top. Maze 9 Maze 9 features another moving platform. Unlike the one before, this one is vital to your escape from the maze. In order to free the left heart, you must toss a bomb to the left as late as possible as you hang from the ceiling to the right of the cage and move to the left. If you release the bomb too early, it will fall to the floor below. The lower heart is easier, but you must travel towards the center of the lower level to begin your escape. Once you reach the moving platform, let it drop you off on the ledge to the left. Get back on top of it, hop over the obstacle along the platform's path, and ride the platform to the right side of the maze. Maze 10 This is the last water vial maze and it can be particularly challenging. Start by dropping to the bottom and crossing the screen boundary to reach the right side. Climb up to the top and break the three water vials. Return to the middle of the screen and cross to the left. Free the right heart and break the vial in the center. There should now be enough water for you to swim to the gap on the left side of the screen that would allow you to climb up to the heart on the left. Once the heart is freed, the exit is clear, but the path to it can be quite deadly, especially if the water is full of Monstas. Only careful removal of the Monstas can ensure you with a safe path to the exit. Maze 11 Maze 11 features a moving platformt that is both a friend and a foe. It moves slightly more erratically (although predictably) and is necessary to go from the left heart to the right heart. Both hearts must be freed by tossing a bomb from far away while hanging upside down. Once the left heart is freed, hang from the moving platform and exit to the left. Climb up over the to the first block above the platform. Cross over to the second block when the platform passes beneath both blocks. Then ride the platform over to the right where you can free the second heart and make your escape. Maze 12 This maze features breakable blocks that must be destroyed to create the path to each heart and the exit. From the start, you will be forced to break blocks that cross the screen boundary not once, but twice. Once you're back on the left side, you can free the lower heart, and work your way to the higher heart. As a general rule, try not to destroy more walls than you need to, as they provide Chack with a defense against too many Monstas, as well as making it easier for him to navigate the maze. Maze 13 The platform that moves back and forth in this maze blocks one pathway to one heart or the other. It doesn't matter which one you go after first, although it's a little faster to take the right path first. To get the right heart, you must pass above the heart first and fall down to the right of it in order to pitch a bomb over by the cage. Once you collect it, you must climb up the alley to the right of the platform. The left heart is a little more straightforward. Once you free both hearts, you must cross the screen boundary to reach the small tunnel that leads to the exit. Beware of any Monstas that might be remaining on that side. Maze 14 As the last level, this maze can be particularly challenging to navigate. Certain regions of the maze can only be reach by cross the screen boundary. There are a lot of breakable walls in this stage, but the color difference is slight enough to be deceptive. Keep an eye out of all of them, and pay attention the avenues that are made available by destroying them. The exit can only be reached by crossing the screen boundary at the highest point on the left, and that can only be reached by falling through the breakable wall to the right of the higher heart. Finish this maze to view an ending before you start back over on maze 2. - STAFF - Programmed by: JUN. Music by: Yoshino Imamura - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) "Chack'n Pop [Model C-52]" [JP] Nintendo Famicom (may.24, 1985) "Chack'n Pop [Model 02 TF-4500]" Sega SG-1000 [TW] (198?) "Da Yu" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [JP] Sharp X1 (1984) [JP] MSX (1985) NEC PC-6001 Mk2 [JP] (1984) NEC PC-88 [JP] (1985) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=429&o=2 $end $pc8801_flop=chackn,chackna, $bio NEC PC-8801 Series disk. published 36 years ago: Chack'n Pop (c) 1984 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91502&o=2 $end $nes=chacknh, $bio Nintendo Famicom cart. published 33 years ago: Chack'n Pop (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69228&o=2 $end $msx1_flop=chackn, $bio Chack'n Pop cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230209&o=2 $end $msx1_cass=chackn, $bio MSX cass. published 36 years ago: Chack'n Pop (c) 1984 Electric Soft. - TECHNICAL - GAME ID: 5011/1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129992&o=2 $end $sg1000=chackn, $bio Sega SG-1000 game published 35 years ago: Chack'n Pop (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model C-52] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49004&o=2 $end $msx1_cart=chackn,chackna, $bio MSX cart. published 36 years ago: ちゃっくんぽっぷ (c) 1984 Nidecom. (Chack'n Pop) - TECHNICAL - Game ID: NH-MSX02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76636&o=2 $end $x1_flop=chackn, $bio Sharp X1 5.25in.disk. published 35 years ago: Chack'n Pop (c) 1985 Nidecom. - TECHNICAL - GAME ID: NH-S48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85947&o=2 $end $fm7_cass=chackn,chackna, $bio Fujitsu FM-7 cass. published 36 years ago: Chack'n Pop (c) 1984 Nidecom. - TECHNICAL - Game ID: NH-S49 - TRIVIA - Released in September 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93699&o=2 $end $nes=chackn, $vgmplay=chackn_nes, $bio Nintendo Famicom cart. published 35 years ago: Chack'n Pop (c) 1985 Taito Corporation. Chack'n Pop is a single-screen platform/action game by Taito and conversion of the arcade game of the same name originally released in 1983. The game stars Mr. Chack'n, a roundish and cute bird-like creature with tiny wings and long legs. While on a romantic night out with his beloved girlfriend, evil purple Monstas appear and steal the couple's hearts, defining symbol of their everlasting love. The little hearts are now confined in small cages and Chack'n must act quickly to rescue them. The objective of each level is to free the hearts and to reach the exit within a time limit (symbolized by a ghost-looking Mighta pushing a large green stone in an attempt to seal the stage's exit). But the task at hand is far from being an easy one. Chack'n is equipped with little time-fused bombs - well, they look and behave more like hand grenades really, and roll on the ground for a few seconds before exploding in a thick (and lethal) cloud of smoke. Curiously, although two bombs can be dropped at the same time, one action button throws bombs to the right and the other to the left, and the player can't throw two bombs on the same side at once. This weapon is mainly used to destroy the cages holding each heart prisoner or against the hordes of Monstas wondering around each level. Talking about Monstas - at the beginning of each level, a dozen of little eggs simply hang from the ceilings, and vicious Monstas hatch out of them if Chack'n fails to send the critters to oblivion in a timely manner. Finally, even though Chack'n possesses incredibly long legs, he actually can't jump! He can however stretch them to reach higher grounds, or walk on the ceiling, upside down, at ease. Chack'n Pop consists of nine screens that endlessly loop and also includes an alternating two-player option. - TECHNICAL - Cartridge ID: TF-4500 - TRIVIA - This game is the second title released by Taito on the Famicom. It was released on May 24, 1985. Retail price: 4500 Yen. The game was never released outside Japan. - PORTS - * Console : Nintendo Wii [Virtual Console] [JP] (jul.8, 2008) [Model FC4J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (nov.20, 2013) [Model TD2J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53905&o=2 $end $cpc_cass=chad,chada, $bio Amstrad CPC cass. published 33 years ago: Chad (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116160&o=2 $end $cpc_flop=chaindem, $bio Amstrad CPC 464 disk. published 29 years ago: Chain Demo (c) 1991 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123808&o=2 $end $specpls3_flop=chainrea, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Chain Reaction (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148253&o=2 $end $c64_cass=chainreac, $bio Commodore C64 cass. published 31 years ago: Chain Reaction (c) 1989 Encore [Elite Systems TM] The Anti-Nuclear Party have reprogrammed power station robo•equipment to empty the containment vault and attack all human staff They have scattered eighteen canisters of highly dangerous radioactive fuel-sods throughout the seven-storey building You have 30 minutes an armour-piercing machine-gun and a personal pet-pack You have the latest anti-radiation suit The building has decontamination showers that may help you but you will be fighting against time intense radiation robo-weapons and all of this in a hostile environment with dangerously open floors and the ever-present threat ol falling down the vault. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145502&o=2 $end $spectrum_cass=chainrea, $bio Chain Reaction (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219631&o=2 $end $info=chainrec, $bio Arcade Video game published 25 years ago: Chain Reaction (c) 1995 Data East Corp. Export released. Game developed in Japan. See the original Japanese version for more information about the game itself; "Magical Drop" - TECHNICAL - PCB # 510-0013-00 - TRIVIA - Chain Reaction was released in September 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3480&o=2 $end $info=m1chain, $bio Fruit Machine published 24 years ago: Chain Reaction (c) 1996 Maygay. - TECHNICAL - M1A/B - TRIVIA - Chain Reaction was released in May 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41972&o=2 $end $info=sc1chain,sc1chainp, $bio Fruit Machine published 31 years ago: Chain Reaction (c) 1989 BFM. - TECHNICAL - Model 5422 - TRIVIA - Chain Reaction was released in March 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15139&o=2 $end $cpc_cass=chainrec, $bio Amstrad CPC cass. published 32 years ago: Chain Reaction (c) 1988 Zafiro Software Division. - TECHNICAL - [Model 60130352] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93403&o=2 $end $info=sc4chain,sc4chaina,sc4chainb,sc4chainc, $bio Chain Reaction (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1316] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42496&o=2 $end $spectrum_cass=chainrea_c,chainrea_d, $bio Chain Reaction (c) 198? MCM Soft. Spanish release. - TECHNICAL - Game ID: SEC-506 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99192&o=2 $end $info=sc5chain,sc5chaina,sc5chainb,sc5chainc,sc5chaind,sc5chaine, $bio Chain Reaction (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43729&o=2 $end $adam_flop=chainlnk, $bio Coleco Adam disk. published 36 years ago: ChainLink (c) 1984 Jacoby [Steve Jacoby] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109379&o=2 $end $megadriv=chakan,chakanp, $vgmplay=chakan_md, $bio Sega Genesis game published 28 years ago: Chakan - The Forever Man (c) 1992 SEGA. Darkness falls upon the land as I await the return of the visions that have haunted my nights. Many years have passed since my arrogance doomed me to this life I now live, for I am condemned to walk the countryside until I can overcome the visions that keep me from my rest... I can rely on only my swords and my knowledge of alchemy to release me from these bonds of time. - TECHNICAL - GAME ID: 1047 - TRIVIA - Released on December 8, 1992 in the USA. A sequel was planned and developed somewhat by Ed Annunziata's studio AndNow, but no new information about the project has been released as of this writing. It was planned to be released for as many current platforms as possible, according to Ed Annunziata himself in an interview during May 2001. - STAFF - Produced by: E. Ettore Annunziata Programmed by: Jonathan Miller, David Foley, Dean Sitton, Beth Carter Stunt Programmer: Burt Sloane Game Design by: Mark Miller, Jonathan Miller Art Direction: Steven A. Ross, Mira F. Ross Music & Sound: Nu Romantic Productions, Mark Miller, Jason Scher Marketing: Jaime Wojick Based on Characters Created by: Robert Kraus, R.A.K. Graphics Special Thanks to: Clyde Grossman, Steven Apour, S.O.A. Software Test Dept., Mark Lindstrom, Alex Fairchild, Eric Rawlins, Ron Calonje, Joe Cain, Julio Martinez, Gabriel Watts, Lawrence Jeung, Jay Alonzo, Siegfried Stangenberg, Martin Kojnok, Dianna Carroll, S.O.A. Consumer Service, Jeronimo Barrera, Jerry Markota, K. Catering, L. Catering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40399&o=2 $end $gamegear=chakan, $bio Sega Game Gear cart. published 28 years ago: Chakan [Model 2414] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64507&o=2 $end $pc98=chakra, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Chakra (c) 1993 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89101&o=2 $end $zx81_cass=challeng, $bio Challenge (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114745&o=2 $end $a2600=challenge,challeng, $bio Challenge (c) 19?? HES [Human Engineered Software]. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50316&o=2 $end $a2600=challengz, $bio Challenge (c) 19?? Zellers. You as a duck must work your way through the maze from the bottom righthand corner of the screen to the top left hand corner in order to get the next level. You have 6 lives displayed at the bottom lefthand corner of the screen. You time limit is 6 minutes per level. Use joystick to move up, down, left or right. Remember you cannot walk through the flashing walls. Avoid the rodents to survive. Game ends when you run out of lives or the time runs out. - SCORING - First wall: 200 points. Each wall after: 100 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50317&o=2 $end $to_flop=challeng,challenga,challengb, $bio Thomson TO disk. published 32 years ago: Challenge - Simulation d'Entreprise (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107629&o=2 $end $info=epo_epp3, $bio Dedicated Console published 14 years ago: Challenge Ai-chan! Excite Ping Pong (c) 2006 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146758&o=2 $end $ekara_japan_s=sc0018, $bio Takara e-Kara SC series cart. published 18 years ago: Challenge Artist Vol. 1 [Model SC0018-SAI] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237601&o=2 $end $snotec=caudit, $bio Bandai Super Note Club cart. published 22 years ago: Challenge Audition (c) 1998 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236774&o=2 $end $sg1000=chaldrby,chaldrbya,chaldrbyb, $bio Sega SG-1000 game published 36 years ago: Challenge Derby [Model OM-G005] (c) 1984 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65031&o=2 $end $msx1_cart=chaldrby, $bio MSX cart. published 35 years ago: Challenge Derby [Model R49X5092] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76637&o=2 $end $cpc_flop=chalfoot,chalfoota, $bio Amstrad CPC 464 disk. published 28 years ago: Challenge Foot Senior (c) 1992 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230415&o=2 $end $info=chalgirl, $bio Arcade Video game published 36 years ago: Challenge Girl (c) 1984 Falcon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240387&o=2 $end $rx78=chlgolf, $bio Bandai RX-78 cart. published 37 years ago: Challenge Golf (c) 1983 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234349&o=2 $end $amigaocs_flop=chalgolf, $bio Commodore Amiga 500 disk. published 29 years ago: Challenge Golf (c) 1991 On-line - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73692&o=2 $end $apple2_flop_clcracked=chalmath, $bio Apple II disk. published 38 years ago: Challenge Math (c) 1982 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107220&o=2 $end $nes=chaldrgn, $bio Nintendo NES cart. published 30 years ago: Challenge of the Dragon (c) 1990 Color Dreams Are you the savior spoken of in the ancient legend? Only your Dragon Style blend of sword and martial arts can save you now... Your girlfriend has been kidnapped by the dark necromancer. Lightning sears the skies and leaves blow in the wind as you fight your way through 7 perilous worlds of Valkyries, Ninja, Dragons and even pesky fireflies waiting to feed on your carcass. Use your incredible acrobatic abilities to outsmart your enemies. Be brave... for ahead lies the Challenge of the Dragon! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55001&o=2 $end $nes=chaldrgna, $bio Nintendo NES cart. published 30 years ago: Challenge of the Dragon (c) 1990 Sachen [Taiwan]. - TECHNICAL - Game ID: TC-011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76470&o=2 $end $cpc_flop=chalgobt,chalgobtb,chalgobtc,chalgobta,chalgobt_h1,chalgobt_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Challenge of the Gobots (c) 1987 Reaktor [Ariolasoft label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120356&o=2 $end $spectrum_cass=challeng_e,challeng_g, $bio Challenge of the Gobots (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219700&o=2 $end $cpc_cass=gobots, $bio Amstrad CPC cass. published 33 years ago: Challenge of the GoBots (c) 1987 Reaktor - TECHNICAL - [Model AS 54718] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93404&o=2 $end $apple2_flop_clcracked=chsntcom, $bio Apple II disk. published 36 years ago: Challenge Sentence Combining (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230697&o=2 $end $pc98=chaltt2, $bio Challenge the Touch-Type 2 (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89102&o=2 $end $mo5_cass=chalvoil,chalvoilb,chalvoila, $to7_cass=chalvoil, $bio Thomson MO5/TO7 cass. published 36 years ago: Challenge Voile (c) 1984 Loriciels. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108181&o=2 $end $info=challeng, $bio Arcade Video game published 39 years ago: Challenger (c) 1981 Centuri. CHALLENGER is the newest video game to be introduced by Centuri. With its vivid colors and lively setting, it is sure to lure the most ardent player into game action. The game consists of 16 sectors (rounds) of play. Sector 1 begins with Large Energy Rings floating randomly across the screen. The Spaceship must avoid colliding with the Rings, or it will explode into a starburst of brilliant colors. The Spaceship dodges the Energy Rings by moving right or left across the playfield, while bursting them with the Spaceship's 3-directional guns. Bursting the Large Rings (100 points) breaks them into Medium Rings. Bursting the Medium Rings (200 points) breaks them into Small Rings. Bursting the Small Rings (400 points) causes them to disintegrate. The Spaceship is further protected by a feature called a 'Warp' button. By depressing this button, the Spaceship will relocate from the top or bottom of the screen to the opposite side. If the Spaceship is in ultimate danger of being destroyed, releasing its Super Bomb will wipe out all the objects on the playfield, and add the point value of the objects to your score. Use of the Super Bomb is lost, if the ship is destroyed first. Only one Super Bomb is awarded per Spaceship. At any time, a colorful Space Bogey resembling a Worm may appear on screen and proceed to chase the Spaceship. If the Worm is destroyed by Spaceship fire, or dodged successfully for several seconds, a 'clang' is heard and the Worm (500 points) wriggles off the screen in a bright red hue of embarrassment. If the Spaceship is caught by the Worm, a bell is sounded, and the astronaut is chased out of his ship in pursuit of safety. At random time intervals a Bonus Bug will walk across the playfield, stop, and count down a Bonus Number. This number is equal to 100 times its value. To receive this Bonus, the Spaceship must link with the nose of the Bonus Bug. When the Spaceship has survived 50 Seconds of playing time, it now enters the challenges of the next sector. The remaining 15 sectors are played in the same manner as Sector one. The differences include that each succeeding sector increases in difficulty. The Energy Rings increase in number and move faster across the screen making them harder to dodge. Also there are several Space Bogeys introduced in the first 8 sectors. They also increase in number with advancement through each sector. Some of the Space Bogeys resemble Comets whizzing through space. Others resemble Spaceships from other worlds. Each Space Bogey (500 points), is an assemblage of bright colors, and when destroyed, burst with a "clang" into a spray of bright light. Sectors 4, 8, 12, and 16, are alike as follows. A few seconds after the Energy Rings are broken into smaller pieces, they are pulled into a Black Hole in the center of the screen. While swirling across the game area, the condensed Rings expand and shatter into fragments which must be destroyed before they absorb the Spaceship. When Sector 16 has been accomplished, it will return to Sector 9. When Bonus levels are achieved, an additional Ship will be added to your game. CHALLENGER INSTRUCTIONS 1. Burst energy rings to score and increase bonus levels. Large rings - 100 points Medium rings - 200 points Small rings - 400 points 2. After all the small rings are hit, advance to the next sector. 3. In each sector, space bogeys appear and score 500 points when hit. 4. When the bonus bug walks across the playfield and stops, bonus points are counted down. To collect the bonus, link the ship with nose of the bug. 5. Pressing the warp button immediately relocates the ship from the top or bottom of the playfield to the opposite side. 6. The Super Bomb button destroys all objects on the playfield screen and awards total point value to your score. 7. One Super Bomb is awarded per ship. Use of it will be lost if the ship is destroyed first. 8. Game is over when all the ships have been destroyed. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 894.75 Khz) Sound CPU : MOS Technology M6502 (@ 894.75 Khz) Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Buttons : 5 - TRIVIA - Released in December 1981. Jason Cram holds the official record for this game with 644,900 points on August 30, 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=430&o=2 $end $bbcb_cass=challngr, $bio Acorn BBC/Electron cass. published 36 years ago: Challenger (c) 1984 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51618&o=2 $end $bbcb_cass=challngro, $bio Acorn BBC/Electron cass. published 36 years ago: Challenger (c) 1984 Joe the Lion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51619&o=2 $end $cpc_cass=challngr, $bio Amstrad CPC cass. published 35 years ago: Challenger (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93406&o=2 $end $nes=challngrh, $bio Nintendo Famicom cart. published 33 years ago: Challenger (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69229&o=2 $end $amigaocs_flop=challngr, $bio Commodore Amiga 500 disk. published 33 years ago: Challenger (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73693&o=2 $end $vz_snap=challeng, $bio Challenger (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235045&o=2 $end $info=c1p,c1pmf, $bio Computer published 40 years ago: Challenger 1P Series 2 (c) 1980 Ohio Scientific. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103378&o=2 $end $info=vpoker, $bio Challenger Draw Poker (c) 198? Videotronics, Incorporated. - TECHNICAL - Cabinet dimensions : 62'' High x 23'' Deep x 21'' Wide. Cabinet weight : 165 lbs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4540&o=2 $end $svision=challtnk, $bio Super Vision game published 28 years ago: Challenger Tank (c) 1992 Watara - TECHNICAL - [Model SV10017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95426&o=2 $end $nes=challngr, $vgmplay=challngr_nes, $bio Nintendo Famicom cart. published 35 years ago: チャレンジャー (c) 1985 Hudson Soft. (Challenger) Challenger is an action game by Hudson Soft that combines side-scrolling and overhead action with a pinch of exploration. The player assumes the role of an archaeologist (and adventurer) named Challenger as he attempts to rescue princess Maria kidnapped by an enigmatic villain known as Don Warudorado. The game mixes three different gameplay phases, all divided into four scenes. The first scene takes Challenger on the roof of an express train traveling at full speed. Don Warudorado keeps Maria captive in the front car and Challenger must get to it, fighting all kind of enemies with his throwing knives along the way. But when he finally gets to her, Don Warudorado disconnects the front car from the rest of the train and escapes with the damsel. Challenger is now trapped on Don Warudorado's island, who is now hiding in his highly protected Pyramid lair. But before he can reach his antagonist, Challenger must explore the island and find three key items in order to enter Don Warudorado's hiding place - a crown, a ring and a key. The items are hidden inside caves scattered throughout the island - there, Challenger has to jump from geyser to geyser in order to reach the precious artifacts. But things never come easy, and the island is infested by all kind of enemies and traps - Tama flames, M?rin rabbit-like creatures, Kara skeletons, Oj?zu mercenaries, Okkusub?n skulls, Pirarobo robots, Kebara carnivorous plants, sand pits and so forth. These enemies also sometimes drop special items when defeated - they come in two flavors; power-knives (super-speed and more powerful knives) and magic orbs (kills all enemies on screen). Although most of the enemies can be terminated by throwing knives at them, some are immune to them (for instance, Tamas and Karas can only be killed by collecting power-up items). Once Challenger collects the three key artifacts, he can then enter the pyramid, fight Don Warudorado and deliver the princess. Interestingly, Challenger features sixteen difficulty levels (adjustable at the beginning of the game) which increase the number and type of enemies the player encounter throughout the game. - TECHNICAL - Cartridge ID: HFC-CH - TRIVIA - Challenger was released on October 15, 1985 in Japan for 4900 Yen. The game was never released outside Japan. - TIPS AND TRICKS - Immortal Challenger: Standing at the start of the train and when there's 87 seconds left, when one hears a kankan noise, throw the knife 4 times, and you get an immortal Challenger. Plus, the time freezes while you'll get an extra 10000 bonus points. Whale: If 16 of the same enemy are defeated, the whale appears. If defeated with a knife, one gets a 1-up (and 10000 bonus points). However, power items cannot be used during that time. - PORTS - * Handled : GBA (2005) "Hudson Best Collection Vol. 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53906&o=2 $end $c64_cass=challengr, $bio Commodore C64 cass. published 36 years ago: Challenger (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145503&o=2 $end $gameboy=chalvo55, $bio Nintendo Game Boy Cart. published 23 years ago: Chalvo 55 - Super Puzzle Action [Model DMG-A2SJ-JPN] (c) 1997 Japan System Supply - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65763&o=2 $end $dragon_cass=chambers, $bio Dragon cass. published 36 years ago: Chambers (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116329&o=2 $end $amigaocs_flop=shaolin, $bio Commodore Amiga 500 disk. published 31 years ago: Chambers of Shaolin (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73694&o=2 $end $cd32=shaolin, $bio Commodore Amiga CD32 published 27 years ago: Chambers of Shaolin (c) 1993 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106871&o=2 $end $amigaocs_flop=shaolin1, $bio Commodore Amiga 500 disk. published 31 years ago: Chambers of Shaolin [The First Year] (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73695&o=2 $end $info=chameleo, $bio Arcade Video game published 37 years ago: Chameleon (c) 1983 Jaleco. A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens. As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs. If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player. A level is over once all of the eggs have been collected and all of the chickens killed. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 600 Khz) Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in June 1983. Developed by Donga-Seiko (After the development of this game, some of the staff established 'Tose'). After publishing this video game, Japan Leisure changed their name to 'Jaleco'. - PORTS - * CONSOLES: Casio PV-1000 (Dirty Chameleon) (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=431&o=2 $end $info=cham24, $bio Arcade Video game published 18 years ago: Chameleon 24 (c) 2002 Amusement Game. - TECHNICAL - Main CPU : Zetex N2A03 Sound Chips : Zetex N2A03, DAC Players : 2 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14136&o=2 $end $megadriv=kidchamj, $bio Sega Mega Drive game published 28 years ago: Chameleon Kid (c) 1992 Sega Enterprises, Limited. Japanese release. Game developed in USA. For more information about the game, please see the original U.S. release entry; "Kid Chameleon [Model 1010]". - TECHNICAL - Game ID: G-4070 Cartridge ID: 670-2234 Package ID: 670-2235 - TRIVIA - Chameleon Kid for Mega Drive was released on May 29, 1992 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (may.22, 2007) [Model MBCJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56390&o=2 $end $info=chamrx1, $bio Aleck64 cart. published 17 years ago: Chameleon RX-1 (c) 2003 Digital Sunnil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131390&o=2 $end $n64=chtwist,chtwistu,chtwistu1, $bio Nintendo 64 cart. published 23 years ago: Chameleon Twist (c) 1997 Sunsoft. Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Chameleon Twist [Model NUS-NCTJ-JPN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57630&o=2 $end $n64=chtwist2,chtwist2u, $bio Nintendo 64 cart. published 22 years ago: Chameleon Twist 2 (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57632&o=2 $end $n64=chtwist2j, $bio Nintendo 64 cart. published 22 years ago: Chameleon Twist 2 [Model NUS-NV2J] (c) 1998 Japan System Supply - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57633&o=2 $end $n64=chtwistj, $bio Nintendo 64 cart. published 23 years ago: Chameleon Twist (c) 1997 Japan System Supply. Follow a rabbit through a magical pot to the Day-Glo underworlds of Chameleon Twist. Above ground, Davy is a typical chameleon, lolling in the sun and occasionally lapping up some lunch. Down below, he's a fleet-footed man/child whose tongue has taken on some truly miraculous powers. Shishkebab Attack, anyone? This colorful pak from Japan System Supply offers both a one-player adventure mode and a battle mode for one to four players. In adventure mode, the top-hatted rabbit leads Davy on a merry chase through six baffling worlds filled with more puzzles and beasties than you can shake a ten-foot tongue at! Because Chameleon Twist emphasizes exploration, you're not forced to complete the six worlds in a predetermined sequence. Indeed, it will take quite a bit of poking around to collect 20 Crowns in each world. Once you've done that, you'll be able to enter a seventh world, in which you get to fight the six bosses you've encountered throughout the game. In your quest for the rabbit and the Crowns, you'll find yourself riding rickety trolleys, diving into waterfalls, spearing swarms of spiders, smashing rocks, dodging giant billiard balls and skipping over quicksand. Each world is entirely different from the others. In Jungle Land, there's no endangered species -- except, perhaps, for Davy himself. To survive, he'll have to spear his lock-stepping enemies by shooting forth his tongue in the Shishkebab Attack. In Ant Land, the six-legged soldiers come marching one by one. Grab 'n' toss Rocket Bombs at the breakable blocks of Bomb Land. Davy risks vanishing forever beneath the shifting sands surrounding Desert Castle. Kids' Land abounds with not-so-sweet cakes and cookies. Fierce fireballs and other spirits haunt the gloomy halls of Ghost Castle. - TECHNICAL - Game ID: NUS-NCTJ-JPN - TRIVIA - Released on December 12, 1997 in Japan. - STAFF - Executive Producer: Katsumi Kawamura Producer: Taeko Nagata Original Game Design: Hideyuki Nakanishi Director: Masaki Kimura Computer Arts: Takashi Makino, Yuki Tamura, Hiroyuki Morioka Program: Hideyuki Nakanishi, Masataka Imura, Takashi Sugioka, Masaki Kimura, Masaomi Ishimoto Graphic Arts: Mitsuyasu Nomoto, Hideki Shibagaki Music: Takashi Sugioka, Takashi Makino, Yuuji Nakao, Nobutoshi Ichimiya, Koki Tochio, Tsutomu Washijima, Hiroshi Takami, Fumihiko Yamada Sound: Takashi Sugioka, Takashi Makino, Yuuji Nakao, Nobutoshi Ichimiya, Koki Tochio, Tsutomu Washijima, Hiroshi Takami, Fumihiko Yamada Debugging Team: Yuusuke Tabata, Shingo Matsumura, Makoto Maehira Original Chameleon Design: Tadashi Ohya Game Design: Hideyuki Nakanishi, Takashi Makino, Yuki Tamura, Hiroyuki Morioka, Makoto Tanaka, Ai Nadatani, Akirot Assistant Producer: Syoji Ogawa Public Information: Yukako Okada, Sachiyo Nogami Special Thanks To: Super Mario Club, Famimaga64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57631&o=2 $end $x68k_flop=chami, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Chami 68K (c) 1990 M.HIJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87215&o=2 $end $cpc_cass=chamonix, $bio Amstrad CPC cass. published 33 years ago: Chamonix Challenge (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93407&o=2 $end $cpc_flop=chamonixg,chamonixg_c1,chamonix,chamonixa, $bio Amstrad CPC 464 disk. published 33 years ago: Chamonix Challenge (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121331&o=2 $end $pro128_cass=chamonix,chamonixb,chamonixc,chamonixa, $bio Olivetti PC-128 cass. published 32 years ago: Chamonix Challenge - Quota 2000 (c) 1988 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118160&o=2 $end $msx1_cass=champ, $bio MSX cass. published 36 years ago: Champ (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94521&o=2 $end $bbcb_cass=champ, $bio Champ (c) 19?? PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51620&o=2 $end $msx1_flop=champ, $bio Champ cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229903&o=2 $end $cpc_flop=champdec, $bio Amstrad CPC type-in published 35 years ago: Champ de Carottes (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122679&o=2 $end $info=unichamp, $bio Console published 43 years ago: Champion 2711 (c) 1977 Unisonic. Cartridge-bases system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103265&o=2 $end $info=champion, $bio Pinball published 35 years ago: Champion 85 (c) 1985 Barni. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9618&o=2 $end $info=champbasj,champbasja,champbasjb, $bio Arcade Video game published 37 years ago: Champion Baseball (c) 1983 Alpha Denshi. An early baseball game for champion :-) - TECHNICAL - Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: General Instrument AY8910 (@ 1.536 Mhz), DAC Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Champion Baseball was released in July 1983. It have been a hugely successful arcade game in Japan, even receiving its own dedicated parlours in the country. Gus Pappas holds the official record for this game with 1,130,560 points on November 8, 1983. - SERIES - 1. Champion Baseball (1983) 2. Champion Baseball Part-2 - Pair Play (1983) 3. Super Champion Baseball (1989) - PORTS - * CONSOLES: [JP] Sega SG-1000 (1983) "Champion Baseball [Model G-1011]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=432&o=2 $end $info=champbas, $bio Arcade Video game published 37 years ago: Champion Baseball (c) 1983 Sega Enterprises, Limited. - TRIVIA - Released in March 1983. Licensed to Sega by Alpha Denshi. For more information about the game itself, please see the original Alpha Denshi entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44420&o=2 $end $info=champbb2,tbasebal,champbb2j, $bio Arcade Video game published 37 years ago: Champion Baseball Part-2 - Pair Play (c) 1983 Sega An early baseball game for champion :-) - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz), ALPHA-8201 (@ 384 Khz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1983 in Japan. Licensed to Sega by Alpha Denshi. - SERIES - 1. Champion Baseball (1983) 2. Champion Baseball Part-2 - Pair Play (1983) 3. Super Champion Baseball (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=433&o=2 $end $sg1000=champbas,champbasa,champbast, $bio Sega SG-1000 game published 37 years ago: チャンピオン ベースボール (c) 1983 Sega Enterprises, Limited. (Champion Baseball) An arcade baseball game - TECHNICAL - Game ID: G-1011 ROM size: 16 KB - TRIVIA - Retail price: 4300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49005&o=2 $end $sg1000=champbil, $bio Sega SG-1000 game published 34 years ago: チャンピオンビリヤード (c) 1986 Sega Enterprises, Limited. (Champion Billiards) - TECHNICAL - Game ID: C-71 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65032&o=2 $end $pc8801_cass=cbdash, $bio Champion Boulderdash (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91202&o=2 $end $info=chboxing, $bio Arcade Video game published 36 years ago: Champion Boxing (c) 1984 Sega. An early boxing game for champion. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : SN76496 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Champion Boxing was released in November 1984. It is the first game created by Yu Suzuki. - STAFF - Designed by : Yu Suzuki - PORTS - * CONSOLES: [JP] Sega SG-1000 (1984) Champion Boxing * COMPUTERS: [JP] MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=434&o=2 $end $msx1_flop=champbox, $bio Champion Boxing Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134150&o=2 $end $sg1000=champboxt, $bio Sega SG-1000 game published 36 years ago: Champion Boxing [Model B-033] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65034&o=2 $end $sg1000=champbox1, $bio Sega SG-1000 game published 36 years ago: Champion Boxing [Model C-33] (c) 1984 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65033&o=2 $end $sg1000=champbox, $bio Sega SG-1000 game published 36 years ago: Champion Boxing (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1033] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49006&o=2 $end $msx1_cart=champbox, $bio MSX cart. published 35 years ago: Champion Boxing (c) 1985 Pony Canyon, Inc. - TECHNICAL - Game ID: R55X5080 - TRIVIA - Original price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76638&o=2 $end $amigaocs_flop=champdrv, $bio Commodore Amiga 500 disk. published 29 years ago: Champion Driver (c) 1991 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73696&o=2 $end $info=crgolfc,crgolfbt, $bio Arcade Video game published 36 years ago: Champion Golf (c) 1984 Nasco. A golf game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : stick Buttons : 6 - TRIVIA - This game is a also known as "Crowns Golf". - SERIES - 1. Champion Golf (1984) 2. Super Crowns Golf (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=435&o=2 $end $sg1000=champglf1, $bio Sega SG-1000 game published 37 years ago: チャンピオン ゴルフ (c) 1983 Sega Enterprises, Limited. (Champion Golf) - TECHNICAL - SEGA MY CARD Game ID: C-05 ROM size: 32 KB - TRIVIA - Retail price: 4300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65036&o=2 $end $sg1000=champglf, $bio Sega SG-1000 game published 37 years ago: チャンピオン ゴルフ (c) 1983 Sega Enterprises, Limited. (Champion Golf) - TECHNICAL - Game ID: G-1005 ROM size: 32 KB - TRIVIA - Retail price: 4300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49007&o=2 $end $sg1000=champglfk, $bio Champion Golf [Model G-35] (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65035&o=2 $end $sg1000=champicek, $bio Champion Ice Hockey (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65037&o=2 $end $sg1000=champice, $bio Sega SG-1000 game published 35 years ago: チャンピオン アイスホッケー (c) 1985 Sega Enterprises, Limited. (Champion Ice Hockey) - TECHNICAL - Game ID: C-59 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49008&o=2 $end $msx1_cart=champice, $bio MSX cart. published 34 years ago: チャンピオンアイスホッケー (c) 1986 Pony Canyon, Inc. (Champion Ice Hockey) - TECHNICAL - Game ID: R49x5811 - TRIVIA - Original price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76639&o=2 $end $info=citalcup, $bio Champion Italian Cup (c) 199? SGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32143&o=2 $end $info=cpokerpk,cpokerpkg, $bio Champion Italian PK (c) 199? SGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31445&o=2 $end $sg1000=champken, $bio Sega SG-1000 game published 34 years ago: チャンピオン剣道 (c) 1986 Sega Enterprises, Limited. (Champion Kendo) - TECHNICAL - Game ID: C-67 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49009&o=2 $end $msx1_cart=champken,champkena, $bio MSX cart. published 34 years ago: チャンピオン剣道 (c) 1986 Pony Canyon, Inc. (Champion Kendo) - TECHNICAL - GAME ID: R49x5809 BARCODE: 4988013006492 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76640&o=2 $end $msx1_flop=champken, $bio Champion Kendou Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134151&o=2 $end $info=chleagxa,chleagxb, $bio Arcade Video game published 22 years ago: Champion League (c) 1998 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39478&o=2 $end $info=chleague,chleagul, $bio Slot Machine published 20 years ago: Champion League (c) 2000 IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31127&o=2 $end $info=chmpnum,chmpnuma, $bio Arcade Video game published 21 years ago: Champion Number (c) 1999 Unknown. - TRIVIA - Released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33612&o=2 $end $amigaocs_flop=champraj, $bio Commodore Amiga 500 disk. published 29 years ago: Champion of the Raj (c) 1991 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73697&o=2 $end $info=cpoker,cpokerx,cpoker101,cpoker201f,cpoker210ks,cpoker300us, $bio Arcade Video game published 27 years ago: Champion Poker (c) 1993 IGS [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32142&o=2 $end $info=cpokert, $bio Champion Poker (c) 199? Tuning. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32141&o=2 $end $info=chwrestl, $bio Arcade Video game published 35 years ago: Champion Pro Wrestling (c) 1985 Sega. Early colorfully cartoonish wrestling game with only two teams and strange gameplay. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : SN76496 (@ 3.579545 Mhz) Players : 2 Control : Joystick 2-way Buttons : 2 - TRIVIA - Champion Pro Wrestling was released in May 1985 in Japan. - PORTS - * CONSOLES: Sega SG-1000 (JP] (1985) Champion Pro Wrestling * COMPUTERS: [JP] MSX (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=436&o=2 $end $msx1_flop=champpwr, $bio Champion Pro Wrestling Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134152&o=2 $end $sg1000=champpwr, $bio Sega SG-1000 game published 35 years ago: Champion Pro Wrestling (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model G-1039] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49010&o=2 $end $msx1_cart=champpwr,champpwrb,champpwra, $bio MSX cart. published 35 years ago: Champion Pro Wrestling (c) 1985 Pony Canyon, Inc. - TECHNICAL - Game ID: R55X5801 - TRIVIA - Original price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76641&o=2 $end $x1_cass=cprowsp,cprowspb,cprowspa, $bio Sharp X1 cass. published 35 years ago: Champion ProWres Special (c) 1985 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86206&o=2 $end $fm7_disk=cprowsp, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Champion ProWres Special (c) 1986 Micronet. - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93603&o=2 $end $pc8801_flop=cprowsp,cprowspb,cprowspa, $bio NEC PC-8801/Sharp X1 disk. published 35 years ago: Champion ProWres Special (c) 1985 Micronet. - TECHNICAL - GAME ID: MF-103006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85948&o=2 $end $info=csc, $bio Chess board published 39 years ago: Champion Sensory Chess Challenger (c) 1981 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103441&o=2 $end $info=csk234it,csk227it, $bio Champion Skill (c) 198? IGS. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 2048 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4521&o=2 $end $msx1_flop=champscr, $bio Champion Soccer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134153&o=2 $end $sg1000=champscr, $bio Sega SG-1000 game published 36 years ago: Champion Soccer (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1034] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49011&o=2 $end $msx1_cart=champscr, $bio MSX cart. published 35 years ago: Champion Soccer [Model R48X5077] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76642&o=2 $end $sg1000=champscrt, $bio Sega SG-1000 game published 36 years ago: Champion Soccer [Model W-034] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65038&o=2 $end $info=chsuper2, $bio Arcade Video game published 21 years ago: Champion Super II (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31510&o=2 $end $info=chsuper3, $bio Arcade Video game published 21 years ago: Champion Super III (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31511&o=2 $end $sg1000=champtns, $bio Sega SG-1000 game published 37 years ago: チャンピオン テニス (c) 1983 Sega Enterprises, Limited. (Champion Tennis) A tennis game for the SG-1000. - TECHNICAL - Game ID: G-1009 ROM size: 8 KB - TRIVIA - Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49012&o=2 $end $info=champwr,champwru,champwrj, $bio Arcade Video game published 31 years ago: Champion Wrestler (c) 1989 Taito Corporation. Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match. - TECHNICAL - Taito L System Hardware Prom Stickers: C01 Main CPU: (2x) Zilog Z80 (@ 6 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: YM2203 (@ 3 Mhz), OKI MSM5205 Screen Orientation: Horizontal Video Resolution: 320 x 224 Pixels. Screen Refresh: 60.00 Hz Palette Colors: 256 Players: 2 Control: 8-Way Joystick Buttons: 2 => Punch, Kick - TRIVIA - Champion Wrestler was released in August 1989. Rastan, the "Rastan Saga" hero appears in this game as Miracle Rastan. Don't miss the funny pictures in win/lose screen :). - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. Champion Wrestler (1989, Arcade) 2. Champion Wrestler - Jikkyou Raibu [Model SLPS-00237] (1996, PlayStation) - STAFF - Director: Takeshi Murata Progammers: Takeshi Murata, Tsui Kato, Creamy Tetsu, Takahisa Horimoto Game Designers: Kenji Kaito, Hiroyuki Maekawa Character Designers: Kenji Kaito, Minori Ishino, Makoto Fujita, Oolong Yamada, Noritaka Kawamoto, Kenji Hazama, Seiji Kawagishi, Kazumasa Fuseya, Minako Morimoto Sound (Zuntata): Pochi, Hidehito Kitamura Hardware Designer: Katsumi Kaneoka Designer: Atsushi Iwaoka Thanks: Junji Yarita, Toshio Kono, Tadashi Kushiro, Shinya Okuda - PORTS - * CONSOLES: [JP] NEC PC-Engine (dec.14, 1990) "Champion Wrestler [Model TP02014]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=437&o=2 $end $pce=champwrs, $bio NEC PC-Engine HuCARD published 30 years ago: Champion Wrestler (c) 1990 Taito Corp. Be tough and knock them down! Two players can compete against each other and four players can have tag matches!! Test your fighting skills with eight direction pad and buttons I & II Fighters are chosen from among 8 wrestlers. The player who wins all eight rounds becomes the champion. When a player loses or there is a draw, the game ends. - TECHNICAL - Game ID: TP02014 Players: 4 Control: 8Way Joystick Buttons: 2 => [I] Punch, [II] Kick - TRIVIA - Champion Wrestler for PCE was released on December 14, 1990 in Japan. Home release of the arcade game Champion Wrestler that supports up to four players simultaneously. M. Rastan is the protagonist of the Rastan Saga series, also by Taito. All wrestlers in the game, including Rastan, are based on the following real life professional wrestlers listed below: R. Garner = Stan Hansen M. Rastan = Kerry Von Erich M. Decker = Andre The Giant G. Samurai = Ricky Steamboat N. Punks = Road Warrior Animal B. Machine = Tiger Mask J. Carbon = Jimmy Snuka Cobra B. Joe = Tiger Jeet Singh - TIPS AND TRICKS - At the title screen, press Left, Button I, Right, Button II, Select to access a hidden sound test menu. Win the championship belt in 1P VS COM mode, then successfully defend the title in the DEFENSE MATCH that follows. You'll head to the DREAM MATCH, where you face wrestler King The Brute, exclusive to this version of Champion Wrestler and based on Bruiser Brody. - SERIES - 1. Champion Wrestler (1989, Arcade) 2. Champion Wrestler - Jikkyou Raibu [Model SLPS-00237] (1996, PlayStation) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.20, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58545&o=2 $end $bbcb_cass=champion, $bio Champions (c) 19?? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51621&o=2 $end $snes=champwcsj, $bio Nintendo Super Famicom cart. published 26 years ago: Champions - World Class Soccer [Model SHVC-8W] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61129&o=2 $end $snes=champwcsu, $bio Nintendo Super NES game published 26 years ago: Champions - World Class Soccer (c) 1994 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SNS-8W-USA - TRIVIA - Released in April 1994 in the USA. - TIPS AND TRICKS - Final cup match --------------- Enter N7D77C56C as a password to play as Ireland against Germany or SK0Y5BK6F to play as Australia vs. Uruguay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62844&o=2 $end $snes=champwcs, $bio Nintendo Super NES game published 26 years ago: Champions - World Class Soccer (c) 1994 Acclaim Ent., Incorporated. PAL european release. - TECHNICAL - Cartridge ID: SNSP-8W-FAH - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 39% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62843&o=2 $end $megadriv=champwcs, $bio Sega Genesis game published 27 years ago: Champions - World Class Soccer (c) 1993 Flying Edge - TECHNICAL - GAME ID: T-81296 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - STAFF - Champions Design Team Programming: Altair S. Lane Technical Support: Mark Lyons, Jonathan Miller Producer: Tenzing Kernan Assistant Producer: Frank Simon Graphic Design: Alesia Smith, Steve Quinn, Emmanuel Valdez Animation: Karen Dole, Ray Swanlund, Chris Meland, Amy Washburn, Scott Rogers, Joe Brisbois Video Capture Team: Brian O'Hara, Mike Lewis Sound Effects: Mark Miller Music: Mark Miller Acclaim Development - The Grey Team Producer: Robert Leingang Associate Producer: Billy Pidgeon Analysts: Joe Libertella, James Johnson Administrative Assistant: Diane Cambria Special Thanks: Stacy Allyn Hendrickson, Eric Kuby, Alex Delucia, Eric Samulski, Brett Gow, Alison Cressey, Mike Archer, Joe Allocco, Christopher Hadley, Morgan Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56391&o=2 $end $msx1_flop=champion, $bio Champions Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133098&o=2 $end $tg16=forevbox, $bio NEC TurboGrafx-16 cart. published 29 years ago: Champions Forever Boxing [Model TGX040077] (c) 1991 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84299&o=2 $end $spectrum_cass=cc26a,cc262, $bio Sinclair ZX Spectrum cass. published 29 years ago: Champions of Cricket - 2 To 6 Version Mod (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237705&o=2 $end $spectrum_cass=ccbls, $bio Sinclair ZX Spectrum cass. published 29 years ago: Champions of Cricket - Body Line Series (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237706&o=2 $end $spectrum_cass=ccexp, $bio Sinclair ZX Spectrum cass. published 29 years ago: Champions of Cricket - Expanded Version (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237707&o=2 $end $spectrum_cass=ccext, $bio Sinclair ZX Spectrum cass. published 29 years ago: Champions of Cricket - Extended Version (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237708&o=2 $end $spectrum_cass=ccspec, $bio Champions of Cricket Special (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237709&o=2 $end $sms=champeur, $bio Sega Master System cart. published 28 years ago: Champions of Europe (c) 1992 TecMagik. - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 119): 70/100 [FR] July 1992 - Joypad N.10: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55965&o=2 $end $amigaocs_flop=ckrynn, $bio Commodore Amiga 500 disk. published 30 years ago: Champions of Krynn (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73698&o=2 $end $apple2_flop_misc=chmpkryn, $bio Apple II disk. published 30 years ago: Champions of Krynn (c) 1990 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107212&o=2 $end $pc98=ckrynn, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Champions of Krynn (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89103&o=2 $end $dragon_cass=champions, $bio Dragon cass. published 37 years ago: Champions! (c) 1983 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116740&o=2 $end $zx81_cass=champion, $bio Champions! (c) 198? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114778&o=2 $end $info=9ballshtc, $bio Arcade Video game published 27 years ago: Championship 9-Ball Shootout! (c) 1993 Bundra Games Corp. So, you think you can play pool, huh? Then challenge 9 BALL SHOOTOUT'S Dirty Dozen. Eightbull Tex Shooter Cut Throat Trixie Shotz Sumo Sa Me Rosa Stripes Jack Hammer Fix Pocket Jumpin' Johnny Joe Confidence Man Suzy Cue Major Domo 9 BALL SHOOTOUT, billiards so real you can almost feel the felt. Finally, a pool hall that fits almost anywhere. You control the break Shoot from any angle Beat the pros Keyboard programmable moving sign Features: * 3D animation * Great sounds * Fast Game play * Easy to understand - Joystick and buttons * Controlled bank shots, jump shots, cueball spin * Continuation feature. * Player vs. player or player vs. computer * Three popular games: 9Ball, 8Ball, Straight Pool. * Two player kit - JAMMA compatible. *Also available in countertop & mini upright. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by E-Scape EnterMedia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33099&o=2 $end $apple2_flop_orig=chmpbase, $apple2_flop_clcracked=chmpbase, $apple2_flop_misc=chmpbbal, $bio Apple II disk. published 34 years ago: Championship Baseball (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107213&o=2 $end $amigaocs_flop=champbb, $bio Commodore Amiga 500 disk. published 33 years ago: Championship Baseball (c) 1987 GameStar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73699&o=2 $end $cpc_cass=champbb, $bio Amstrad CPC cass. published 33 years ago: Championship Baseball (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116165&o=2 $end $st_flop=champbb, $bio Atari ST disk. published 33 years ago: Championship Baseball (c) 1987 Gamestar [Activision's TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230320&o=2 $end $spectrum_cass=champbba, $bio Championship Baseball (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226424&o=2 $end $amigaocs_flop=champbba, $bio Commodore Amiga 500 disk. published 33 years ago: Championship Baseball [Budget] (c) 1987 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73700&o=2 $end $ti99_cart=baseball, $bio TI-99-4A soft. published 37 years ago: Championship Baseball (c) 1983 Milton Bradley Co. - TECHNICAL - GAME ID: PHM 3148 - STAFF - PROGRAMMERS: DWAYNE JEFFERY, DAVE WINZLER - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84530&o=2 $end $spectrum_cass=champbb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Championship Baseball (c) 1987 Gamestar - TECHNICAL - [Model URK 510] - STAFF - Designed by: Scott Orr With thanks to: Keith Orr, Vince Kinsch, Abner Doubleday Player’s Guide by: Steven Young Edited by: Elaine Dean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78232&o=2 $end $c64_cass=champbask, $bio Commodore C64 cass. published 34 years ago: Championship Basketball - Two-on-Two (c) 1986 Gamestar. - TECHNICAL - GAME ID: UDK 509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145504&o=2 $end $psx=champbas, $bio Sony PlayStation disc published 20 years ago: Championship Bass [Model SLUS-01084] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110498&o=2 $end $info=champbwl, $bio Arcade Video game published 31 years ago: Championship Bowling (c) 1989 Seta. A ten-pin bowling game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 57.50 Hz Palette colors : 512 Players : 1 Control : Trackball Buttons : 3 - TRIVIA - This game had a limited release, and apparently only about 200 units were made. - PORTS - * CONSOLES: Nintendo Famicom / NES (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3874&o=2 $end $megadriv=champbwl, $bio Sega Genesis game published 27 years ago: Championship Bowling (c) 1993 Mentrix Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57150&o=2 $end $nes=champbwlj, $bio Nintendo Famicom cart. published 29 years ago: Championship Bowling (c) 1991 Athena Co. Ltd. Japanese release. - TECHNICAL - GAME ID: ATH-8B - TRIVIA - Released on February 08, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53907&o=2 $end $nes=champbwl, $bio Nintendo NES cart. published 31 years ago: Championship Bowling (c) 1989 Romstar, Incorporated. It's Friday night. You're in a four-player competition bowling game. The finest bowling game made. Championship Bowling. Use your standard NES controller. Select your character, a real person - no stick figures here! Choose your ball and bowl! Adjust your angle and power. Then, let that ball roll right down the alley. Crash! A strike! Now play to win! Now you know why we can say that Championship Bowling is the ultimate bowling simulation. - TECHNICAL - GAME ID: NES-1F-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55002&o=2 $end $cpc_flop=champbox, $bio Amstrad CPC type-in published 36 years ago: Championship Boxing (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123618&o=2 $end $spectrum_cass=champbx, $bio Sinclair ZX Spectrum cass. published 29 years ago: Championship Boxing (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234744&o=2 $end $amigaocs_flop=champcrk, $bio Commodore Amiga 500 disk. published 32 years ago: Championship Cricket (c) 1988 Crysys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73701&o=2 $end $st_flop=champcrk, $bio Atari ST disk. published 32 years ago: Championship Cricket (c) 1988 Crysys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230356&o=2 $end $dragon_cass=chmpdart, $bio Championship Darts (c) 198? Shadow Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117168&o=2 $end $info=tcfball, $bio Handheld game published 39 years ago: Championship Football (c) 1981 Tandy Corp. - TECHNICAL - Model 60-2150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100665&o=2 $end $info=tcfballa, $bio Handheld game published 39 years ago: Championship Football (c) 1981 Tandy Corp. - TECHNICAL - Model 60-2151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100666&o=2 $end $apple2_flop_misc=chmpgmbl, $bio Apple II disk. published 34 years ago: Championship Gambler Ver.3 (c) 1986 Green Valley Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107313&o=2 $end $apple2_flop_clcracked=chmpgolf, $apple2_flop_misc=chmpgolf, $bio Apple II disk. published 38 years ago: Championship Golf (c) 1982 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107314&o=2 $end $cpc_cass=champglf, $bio Amstrad CPC cass. published 31 years ago: Championship Golf (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93409&o=2 $end $spectrum_cass=champion_u, $bio Championship Golf (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226693&o=2 $end $gamegear=champhck, $bio Sega Game Gear cart. published 28 years ago: Championship Hockey (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64508&o=2 $end $sms=champhck, $bio Sega Master System cart. published 26 years ago: Championship Hockey (c) 1994 US Gold - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55966&o=2 $end $spectrum_cass=champicea, $bio Sinclair ZX Spectrum cass. published 33 years ago: Championship Ice Hockey (c) 1987 Season Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234719&o=2 $end $spectrum_cass=champice, $bio Sinclair ZX Spectrum cass. published 33 years ago: Championship Ice Hockey + Face Off (c) 1987 Season Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234718&o=2 $end $cpc_flop=jetski,jetskib,jetskic,jetskid,jetskia, $bio Amstrad CPC 464 disk. published 31 years ago: Championship Jet Ski Simulator (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118991&o=2 $end $spectrum_cass=cjetski,cjetskia, $bio Sinclair ZX Spectrum cass. published 33 years ago: Championship Jet Ski Simulator (c) 1987 The Codemasters Software Co., Ltd. - TECHNICAL - GAME ID: 2219 - TRIVIA - This game shares the same title music as "Jet Ski Simulator". - STAFF - Devised and written by: The Oliver Twins Graphics and maps by: James Wilson Music and sound by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78235&o=2 $end $cpc_cass=champjsk, $bio Amstrad CPC cass. published 31 years ago: Championship Jet Ski Simulator (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - [Model 3220] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93410&o=2 $end $msx2_flop=ckinoko, $bio MSX 2 disk. published 19 years ago: Championship Kinoko Firing Game (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101527&o=2 $end $apple2_flop_orig=chldrnr, $apple2_flop_clcracked=chldrnr, $bio Apple II disk. published 36 years ago: Championship Lode Runner (c) 1984 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107214&o=2 $end $pc8801_flop=cloderun,cloderuna, $bio NEC PC-8801 Series disk. published 35 years ago: Championship Lode Runner (c) 1985 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91504&o=2 $end $a800_flop=cloderun, $bio Atari 800 disk. published 35 years ago: Championship Lode Runner (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218053&o=2 $end $nes=cloderunh, $bio Nintendo Famicom cart. published 33 years ago: Championship Lode Runner (c) 1987 FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69345&o=2 $end $msx1_cart=cloderunk2,cloderunk1, $bio Championship Lode Runner (c) 198? ProSoft. Korean version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65499&o=2 $end $msx1_flop=cloderun, $bio Championship Lode Runner Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134159&o=2 $end $sg1000=cloderun, $bio Sega SG-1000 game published 35 years ago: チャンピオンシップ ロードランナー (c) 1985 Sega Enterprises, Limited. (Championship Lode Runner) - TECHNICAL - [Sega My Card] Game ID: C-57 - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47367&o=2 $end $msx1_cart=cloderun, $bio MSX cart. published 35 years ago: Championship Lode Runner (c) 1985 Sony. - TECHNICAL - Game ID: HBS-G047C - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47366&o=2 $end $nes=cloderun, $bio Nintendo Famicom cart. published 35 years ago: Championship Lode Runner (c) 1985 Hudson Soft. - TECHNICAL - Game ID: HFC-CR - TRIVIA - Championship Lode Runner for Famicom was released on April 17, 1985 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47365&o=2 $end $ibm5150=cloderun, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Championship Loderunner (c) 1984 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83593&o=2 $end $amigaocs_flop=cmang93, $bio Commodore Amiga 500 disk. published 27 years ago: Championship Manager '93 (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73702&o=2 $end $amigaocs_flop=cmang94, $bio Commodore Amiga 500 disk. published 26 years ago: Championship Manager '94 Season Data Disk (c) 1994 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73703&o=2 $end $ibm5170_cdrom=chman2, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Championship Manager 2 (c) 1995 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144594&o=2 $end $amigaecs_flop=cmang2up, $bio Commodore Amiga 500+ disk. published 23 years ago: Championship Manager 2 Including Special Season 96/97 Updates (c) 1997 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237065&o=2 $end $amigaocs_flop=cmang94e, $bio Commodore Amiga 500 disk. published 26 years ago: Championship Manager End of 1994 Season Data Update Disk (c) 1994 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73704&o=2 $end $amigaocs_flop=cmangit, $bio Commodore Amiga 500 disk. published 27 years ago: Championship Manager Italia (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73705&o=2 $end $gbcolor=motox2k1, $bio Nintendo Game Boy Color game published 20 years ago: Championship Motocross 2001 featuring Ricky Carmichael [Model CGB-BCME-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67649&o=2 $end $psx=motox2k1, $bio Sony PlayStation disc published 19 years ago: Championship Motocross 2001 featuring Ricky Carmichael (c) 2001 T-HQ, Inc. - TECHNICAL - GAME ID: SLUS-01230 - TRIVIA - Released on January 30, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111404&o=2 $end $psx=motox, $bio Sony PlayStation disc published 21 years ago: Championship Motocross featuring Ricky Carmichael (c) 1999 T-HQ, Inc. - TECHNICAL - GAME ID: SLUS-00790 - TRIVIA - Released on July 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Championship Motocross featuring Ricky Carmichael [Model SLES-02200]" [JP] "Dirt Champ Motocross No. 1 [Model SLPS-02146]" - STAFF - FUNCOM Producer: Andrew McKenzie Lead Programmer: Emmanuel Boutin Programmers: Mark Hughes, Darran Hughes, Jorund Teigen, Samuel S. Nova (Samuel Nova) Lead 3D Modellers: Thomas O'Neill (Thomas Oneill), Sean O'Reilly (Sean Oreilly) Additional 3D Modelling: James Kelly Lead Texture Artist: Fad Additional Textures: Sean O'Reilly (Sean Oreilly), Jason Cunningham Front End Design: James Kelly Assistant Front End: Fad, Keith Bergin Treacy Track Design: Andrew McKenzie, Thomas O'Neill (Thomas Oneill) Additional Track Design: Sean O'Reilly (Sean Oreilly) Music: Martin Schjøler SFX: Martin Schjøler Motocross Advisers: CCM Racing, Tim Mathews, Nic Craigie, Rob O'Brien (Rob Obrien), David Coates, Trevor Callaghan Special Thanks: Fabio Pisoni, Olivia White, Tanya Flood, Ulrik Henriksen, Martha McGowan Testers: Richard Bannister, David Ganly, Robert Clark, Adrian White, Colm Gallagher, Rory McMonagle, Peter Lavery T-HQ V.P. Of Product Development: Michael Rubinelli Executive Producer: Scott Krager Associate Producer: Robert Baumsteiger Assistant Producer: Skot Travis Product Manager: Michael Murray Associate Product Manager: David Pava (Dave Pava) Director Of QA: Donn W. Nauert (Donn Nauert) Lead Tester: Jason Lewis Testers: James Ritchie, Jun Jun Caliva (Jun Caliva), Jason de Heras, Jason Predmore, Sean Vahle, Lee Liu, Ryan Kull, Josh Austin, Chris Ferriter, Scott Manster, Chris Jordon, Cory Ledesma, Matt Azali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111405&o=2 $end $megadriv=champool, $bio Sega Genesis game published 27 years ago: Championship Pool (c) 1993 Mindscape, Incorporated. - STAFF - Game Design: Franz Lanzinger, David O'Riva Graphics & Animation: Greg Hancock, Merlin Programming: Franz Lanzinger, David O'Riva Music Composition: Jerry Gerber, David O'Riva Sound Effects: David O'Riva, Alex Rudis Producer: Jim Molitor Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance Special Thanks: John Lewis, Glen Hendrickson, Bruce Maurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57151&o=2 $end $gameboy=champool, $bio Nintendo Game Boy Cart. published 27 years ago: Championship Pool (c) 1993 Mindscape, Incorporated. - TECHNICAL - Game ID: DMG-H4-USA - TRIVIA - Released in November 1993 in USA. Reviews: [FR] January 1994 - Consoles + N.28: 85% - STAFF - Design & Programming: David O'Riva, Franz Lanzinger Graphics: Merlin, Greg Hancock Music: Jerry Gerber, David O'Riva Sound FX: David O'Riva Producer: Jim Molitor Testing: Jon Howe, Scot Lane, Randy Lee, Wi Kian Tang, James Thornton III, Marty LaFleur, Kevin Special Thanks: Victor Mercieca, Brian O'Riva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65764&o=2 $end $nes=champool, $bio Nintendo NES cart. published 27 years ago: Championship Pool (c) 1993 Mindscape, Incorporated. Here's a straight game of 8-Ball to play against your friends - no trick stuff - with rock 'n' roll riffs dancing on your eardrums. All the thrills of one of the world's most popular games is yours whenever you want it, and you'll never even have to wait for a table! Championship Pool gives you all the excitement of pure pool play, with unique features you may not find in any other electronic billiards product. And this NES pool game is officially endorsed by The Billiard Congress of America. * Pit yourself against the computer or challenge up to 7 human opponents using the Party Pool option. * Choose from zoom-in and zoom-out screens, and choose the music to get you going! * Think you're a shark? Try Tournament Mode where only the best players qualify for the world championship tournament. * Play 8-ball, 9-Ball, straight pool or over 15 different games. Chalk up and rack 'em... It's your break! - TECHNICAL - Game ID: NES-P3-USA - TRIVIA - Released in October 1993 in USA. - STAFF - Design & Programming: David O'Riva, Franz Lanzinger Graphics: Greg Hancock, Merlin Music: Jerry Gerber, David O'Riva Sound FX: David O'Riva Producer: Jim Molitor Testing: Jon Howe, Scot Lane, Randy Lee, Phil Handy, Marty LaFleur, Kevin Special Thanks: Victor Mercieca, Brian O'Riva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55003&o=2 $end $snes=champoolu, $bio Nintendo Super NES game published 27 years ago: Championship Pool (c) 1993 Mindscape, Incorporated. - TECHNICAL - Game ID: SNS-5P-USA - TRIVIA - Released in November 1993 in USA. - STAFF - Game Design: Franz Lanzinger, David O'Riva Graphics & Animation: Greg Hancock, Merlin Programming: Franz Lanzinger, David O'Riva Music Composition: Jerry Gerber Sound Effects: Alex Rudis Producer: Jim Molitor Testing: Marty LaFleur, Scot Lane, Randy Lee, Hugh Mason, Frank Coles, Dave Polcyn, Jon Howe, Kevin, Phil Handy, Robert Vance Special Thanks: John Lewis, Victor Mercieca, Glen Hendrickson, Bruce Maurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62846&o=2 $end $snes=champool, $bio Nintendo Super NES game published 27 years ago: Championship Pool (c) 1993 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNSP-5P-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 84% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62845&o=2 $end $megadriv=cproam, $vgmplay=cproam_md, $bio Sega Genesis game published 28 years ago: Championship Pro-Am (c) 1992 Tradewest, Incorporated. - TECHNICAL - GAME ID: T-97046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57152&o=2 $end $nes=chrally, $bio Nintendo NES cart. published 29 years ago: Championship Rally (c) 1991 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55004&o=2 $end $pcecd=chrally, $bio NEC PC-Engine CD published 27 years ago: Championship Rally (c) 1993 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58134&o=2 $end $amigaocs_flop=champrun, $bio Commodore Amiga 500 disk. published 29 years ago: Championship Run (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73706&o=2 $end $specpls3_flop=champrun, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Championship Run (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148297&o=2 $end $spectrum_cass=champrunz, $bio Sinclair ZX Spectrum cass. published 29 years ago: Championship Run (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226213&o=2 $end $info=m4csoc,m4csoc__a,m4csoc__b,m4csoc__c,m4csoc__d,m4csoc__e,m4csoc__f,m4csoc__g,m4csoc__h,m4csoc__i,m4csoc__j, $bio Championship Soccer (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41296&o=2 $end $snes=champs94, $bio Nintendo Super NES game published 26 years ago: Championship Soccer '94 (c) 1994 Sony Imagesoft - TECHNICAL - GAME ID: SNS-67 - TRIVIA - Released in June 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62847&o=2 $end $segacd=champs94, $bio Sega CD published 26 years ago: Championship Soccer '94 [Model T-93185] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60706&o=2 $end $a2600=chmpsocre, $bio Atari 2600 cart. published 40 years ago: Championship Soccer (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Championship Soccer [Model CX2616]". - TECHNICAL - Model CX2616P - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83011&o=2 $end $a2600=chmpsocr, $bio Atari 2600 cart. published 40 years ago: Championship Soccer (c) 1980 Atari, Incorporated. - TECHNICAL - Model CX2616 - TRIVIA - Export releases: PAL "Championship Soccer [Model CX2616P]" - STAFF - Programmer: Steve Wright - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50318&o=2 $end $info=csprint,csprint2,csprint1,csprintg,csprintf,csprints,csprints1,csprintg1, $bio Arcade Video game published 34 years ago: Championship Sprint (c) 1986 Atari Games Corp. Championship Sprint is an updated version of the old Atari Sprint series, with the added ability for players to upgrade their vehicles as the game progresses. Upgrades are won by collecting the bonus wrenches that appear once during each race, and once players have collected four wrenches, they will be presented with an upgrade screen; allowing them to choose better traction, top speed, acceleration, or a faster helicopter. Collisions with barriers should, of course, be avoided, as they invariably cost the player valuable time. Also; a direct, head-on collision can cause the players' vehicles to explode - particularly if the player is moving at speed when this happens. In the event of a car exploding, a helicopter will automatically airlift a replacement vehicle to the track; this replacement will retain any previous upgrades made by the player. Waiting for the replacement car takes precious time and allows rival drivers to gain a distinct advantage. Car replacement time can be shortened upgrading the helicopter. The tracks themselves are all variations on the basic 'oval', with gates, jumps, ramps and crossroads ensuring a demanding, yet incredibly playable game. - TECHNICAL - Game ID : 136045 Runs on the "Atari System 2" hardware. Players : 2 Control : Steering wheel with gas pedal - TRIVIA - Championship Sprint was released in September 1986 in the memory of George Opperman (1935-1985). Mr. Opperman was the first artist hired by Atari and the creator of the Atari logo. 2,599 dedicated units were produced in the USA. The selling price was $2,795. Also, 996 conversion kits were produced. Selling price: $995. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - STAFF - Designers and programmers : Robert Weatherby, Kelly Turner Animators : Will Noble, Kris Moser, Sam Comstock Technicians : Dave Wiebenson, Minh Nguyen Audio : Hal Canon - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (may.31, 2007) Sony PlayStation 3 [PSN] [EU] (june.29, 2007) Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1988) "Championship Sprint [Model URK 627]" [EU] Amstrad CPC (1988) [US] Commodore C64 [EU] (1988) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=438&o=2 $end $cpc_flop=champspr,champsprb,champsprc,champspra,champspr_c1,champspr_c1a,champspr_c2,champspr_c2a, $bio Amstrad CPC 464 disk. published 32 years ago: Championship Sprint (c) 1988 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121428&o=2 $end $spectrum_cass=csprintp, $bio Championship Sprint (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219593&o=2 $end $spectrum_cass=csprinta, $bio Championship Sprint (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226425&o=2 $end $cpc_cass=champspr, $bio Amstrad CPC cass. published 32 years ago: Championship Sprint [Model UQK 627] (c) 1988 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93412&o=2 $end $spectrum_cass=csprint, $bio Sinclair ZX Spectrum cass. published 32 years ago: Championship Sprint (c) 1988 Electric Dreams Software - TECHNICAL - [Model URK 627] - STAFF - Graphics by: Tony Mack, Chris Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78238&o=2 $end $psx=chmpsurf, $bio Sony PlayStation disc published 20 years ago: Championship Surfer (c) 2000 Mattel Interactive. 10 outrageous beaches, 5-to-30-foot breakers, and 8 world class surfers including Cory Lopex, Shane Beschen, and Rochelle Ballard. - TECHNICAL - GAME ID: SLUS-01216 - TRIVIA - Released on December 04, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - THE LEARNING COMPANY Senior Producer: Darren Atherton Production Assistant: Alex Marcelo Director of Marketing: Jeff Hoff Marketing Manager: James T. Seaman III Senior QA Manager: Vansouk Lianemany QA Supervisor: Steven Head QA Lead: Jess Sterzl Assistant QA Lead: Toby Abernathy Testers: Cory Narog, Ian Smith, Joel Lehmann, Haven Rocha, T. J. Cox, Jason Czaro, Erik Lampi, Jim Debolt, Eric Johannessen Hardware/Compatibility Support: Shane Fenton, Danielle Doiy, Kevin Dewell General Manager, Entertainment Division: Amy Smith-Boylan Director of Product Development: Carl C. Norman VP of Product Development: Bret Berry PR Manager: Michael Shelling PR Specialist: Sharon O'Donnell Support Personnel: Sarah Taylor, Andrea Akmenkalns, Fernando Cuervo, Susan Sulc Package Design & Advertising: Gumas Advertising Manual Editor: Dave Sanini Manual Layout & DTP: Louis Saekow Design O'NEILL Surfers: Cory Lopez, Shane Beschen, Jason Collins, Tim Reyes, Bill Bryan, Rochelle Ballard, Jon Jon Florence, Nathan Carroll KROME STUDIOS Chief Executive Officer: Robert Walsh Development Director: John Passfield Creative Director: Steven Stamatiadis Producer: Andy Green Production Assistants: Andrew Clark, Robert Watson Championship Surf Consultants: Mark Richardson, Andrew Steele (Ardie) Office Manager: Marcia Watson Technical Support: John Barry Game Manual: Andrew Clark Sound Team: George Stamatiadis, Robert Crane, Daniel Krenn Original In‑Game Music: The Other Brothers, Jonah Sharp, George Stamatiadis Original In‑Game Video: Billygoat Productions Team Leader: Mario Wynands Lead Programmer: Tyrone McAuley Lead Artist: Stuart Middleton Programming Team: Daniel Sewell, Craig Herring, David Gilligan Art Team: Corie Geerders, Matt Ditton, Glen Harris, Tim Hancox Animation Team: Bruno Rime, Jason Stark QA Manager: John Barry QA Lead: Robert Watson QA Staff: John Barry, Tim Berry, Mark Cowie, Shane Gavin, Matt McKillop, Lee Steffensen, Robert Watson Testers: Andrew Clark, Chris Fowler, Mark Ledwich, James Ludwig, Mark Richardson, Daniel Smart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111322&o=2 $end $dc=chmpsurfe,chmpsurfp, $bio Sega Dreamcast GD published 19 years ago: Championship Surfer (c) 2001 GAME Studios - TECHNICAL - GAME ID: T-41402D-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135254&o=2 $end $dc=chmpsurf, $bio Sega Dreamcast GD published 20 years ago: Championship Surfer [Model T-41403N] (c) 2000 Mattel Interactive [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135253&o=2 $end $intv=ctennis, $bio Mattel Intellivision game published 35 years ago: Championship Tennis (c) 1985 INTV. You can play alone, against your Intellivision unit or with another player either in singles or in doubles. You can even let your Intellivision take both sides and just watch. Maybe you'll see some weakness. Go ahead conquer Paris, New York, and Wimbledon if you can. You will need both great concentration and strong legs to win at Championship Tennis. Play locations such as Flushing Meadows, Roland Garros, Wimbledon. In Championship Tennis you are in charge. See if you have what it takes to win the "grand slam"! Championship Tennis is an advanced version of the original, successful Intellivision Tennis. You will feel the tension and excitement of some of the great courts in the world, as you serve deep to your opponent's backhand and return a lob with a smashing overhead, just out of reach of your opponent's outstretched racquet. It will require skill, dexterity, cunning and wits along with plenty of practice to master Championship Tennis. - TECHNICAL - Model 8200 - TRIVIA - A very preliminary version of the cartridge was shown at the January 1984 Consumer Electronics Show. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60870&o=2 $end $cpc_cass=champwsk, $bio Amstrad CPC cass. published 33 years ago: Championship Water-Ski Challenge (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233281&o=2 $end $cpc_flop=chmpwski,chmpwskib,chmpwskia, $bio Amstrad CPC 464 disk. published 33 years ago: Championship Waterskiing (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121332&o=2 $end $cpc_cass=champwsks, $bio Amstrad CPC cass. published 33 years ago: Championship Waterskiing (c) 1987 Zafiro Software Division. - TECHNICAL - [Model 60130350] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93415&o=2 $end $apple2_flop_clcracked=chwrest, $bio Apple II disk. published 34 years ago: Championship Wrestling (c) 1986 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107315&o=2 $end $st_flop=champwrs, $bio Atari ST disk. published 34 years ago: Championship Wrestling (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148788&o=2 $end $info=tomcpin, $bio Dedicated Console published 17 years ago: Champiyon Pinball (c) 2003 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259436&o=2 $end $jupace_cass=m_champs, $bio Jupiter Ace cass. published 37 years ago: Champs de Mines + Casse Briques (c) 1983 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115791&o=2 $end $info=chanbara, $bio Arcade Video game published 35 years ago: Chan Bara (c) 1985 Data East. Set in feudal japan, you play as a student samurai, and breakthrough to defend the dojo temple with his katana, waging battles to death against their enemies brandishing harmoniously his sharp sword katana and jumping while avoid being cut by the enemy weapon some enemies hooded attacking from above dodge his attacks to win and move forward through levels to keep the Bushido code and protect the dojo. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.500000 Mhz) Sound Chips : Speaker YM2203 WSG (@ 1.500000 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : Double 8-way joysticks - TRIVIA - Chan Bara was released in June 1985 in Japan. Its a very rare game. Chan Bara popularly known as 'chambara' (contraction of 'chanchan'; onomatopoeic sound of two swords collide, and 'barabara', the meat being cut up), is the specific name with which is known to this genre. In fact, the chanbara is a subgenre within jidaigeki or Japanese period drama. The term refers to jidaigeki film that tells a story that happens in a historical period, while chambara exclusively used to define action movie with samurais. It is also a sport since 1973 in japan and is called by it's nickname 'Spochan' and now practiced over the world. Some deaths in the game are censored and represented with humoristic animations. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24236&o=2 $end $info=chance, $bio Pinball published 42 years ago: Chance (c) 1978 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10008&o=2 $end $info=cinhell, $bio Chance in Hell (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33563&o=2 $end $info=chkun, $bio Arcade Video game published 38 years ago: Chance Kun (c) 1982 Unknown. A one player game of gambling bet based on a baseball game, starring by fun cats. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.7 Mhz) Sound Chips : 2x AY-3-8910A, @ 1.7 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 384 Players : 1 Buttons : 6 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34230&o=2 $end $info=chance32, $bio Chance Thirty Two (c) 199? PAL Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47734&o=2 $end $info=m3cunlim, $bio Chances Unlimited (c) 198? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21203&o=2 $end $cpc_flop=changeg1, $bio Amstrad CPC type-in published 30 years ago: Change (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119719&o=2 $end $info=cairblad, $bio Arcade Video game published 21 years ago: Change Air Blade (c) 1999 Sammy Corp. A vertically scrolling shoot'em up. - TECHNICAL - PCB # : P1-112C Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) RAM : 6262 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Change Air Blade was released in December 1999, only in Japan. - TIPS AND TRICKS - * Ship Selection : During the countdown before a new match begins, you can select a ship type. Each ship selection has its own colour scheme. 1) To select a ship with increased speed but a weaker shot, select with button 2 (bomb). 2) To select a ship with increased shot power but is slower, select with Button 3 (option). 3) To revert back to the default ship type, press button 1 (shoot) before the timer reaches 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=439&o=2 $end $info=changela, $bio Arcade Video game published 37 years ago: Change Lanes (c) 1983 Taito America Corp. Change Lanes is a reaction-based driving game in which the player controls an amphibious car and must reach the next checkpoint before the car's limited fuel supply expires. The action takes place on both highways and rivers, with players able to switch between the two different surfaces at certain points during a race. The game's fuel limit effectively acts as a time limit. Bonus fuel is awarded once a checkpoint has been reached, with the amount earned dependent on how much fuel the player has remaining. Both the roads and rivers are littered with obstacles and if the player collides with them, their car either comes to a full stop or is destroyed, costing valuable fuel. If the car is destroyed, it will only be replaced providing the player has enough 'bonus fuel points'. Obstacles include other civilian cars, police cars, oil slicks and pylons. The rivers are also littered with mines. The game has three different racing surfaces, a grey road-based surface, rivers and brown road-based surfaces, with the latter allowing for the highest speeds. "Change Lanes" features nine different check points. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz), Motorola M68705 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz) Control : joystick, Steering wheel Players : 2 Pedals : 1 (Accelerator) Gear shift : 2 (Forward / reverse) - TRIVIA - Change Lanes was released in October 1983. Needle originally offered this game to Bally/Midway after completing his work on "Space Encounters" but they turned him down. Stephen Beall of Santa Monica, California holds the official record for this game with 3208112 points on December 26, 1983. - STAFF - Designed by : Dave Needle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3270&o=2 $end $pc8801_flop=changevo, $bio Change Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91505&o=2 $end $info=changes, $bio Arcade Video game published 38 years ago: Changes (c) 1982 Orca. This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten. The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear. If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively. When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick - TRIVIA - Released in January 1983. This game is also known as "Looper". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=440&o=2 $end $info=changesa, $bio Arcade Video game published 38 years ago: Changes (c) 1982 Eastern Micro Electronics, Incorporated. - TRIVIA - Published by EME, Inc. under license from Orca Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36479&o=2 $end $apple2_flop_clcracked=cimpfracmix, $bio Apple II disk. published 30 years ago: Changing Improper Fractions to Mixed Numbers (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231557&o=2 $end $apple2_flop_clcracked=cimpmixfrac, $bio Apple II disk. published 30 years ago: Changing Mixed Numbers to Improper Fractions (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231558&o=2 $end $pc98=chankonb, $bio Chanko Nabe (c) 19?? WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89104&o=2 $end $info=channelf, $bio Console published 44 years ago: Channel F (c) 1976 Fairchild. A home video game console. - TRIVIA - Released in November 1976 in the USA at the retail price of $169.95. For perspective, $169.95 in 1976 is equal to $725.32 in 2017. The unit was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. The Channel F has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. - STAFF - Designed by: Jerry Lawson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43196&o=2 $end $info=channlf2, $bio Console published 42 years ago: Channel F System II (c) 1978 Zircon International. - STAFF - Designed by: Nick Talesfore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103273&o=2 $end $info=chthree, $bio Channel Three (c) 199? Promat Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125246&o=2 $end $cpc_flop=chanydre, $bio Chany Dream 1 (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122769&o=2 $end $cpc_flop=chanydre01, $bio Chany Dream 2 (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122770&o=2 $end $cpc_flop=chanydre02, $bio Chany Dream 3 (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122771&o=2 $end $cpc_flop=chanydre03, $bio Chany Dream 5 (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122772&o=2 $end $cpc_flop=chanysor, $bio Chany Sorry No Demo (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122773&o=2 $end $svmu=chaoadv1, $bio Sega Visual Memory Unit mini-game published 21 years ago: Chao Adventure (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237207&o=2 $end $svmu=chaoadv2,chaoadv2f, $bio Sega Visual Memory Unit mini-game published 19 years ago: Chao Adventure 2 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237208&o=2 $end $megadriv=cjfuweng, $bio Chao Ji Da Fu Weng (c) 199? Gametech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56392&o=2 $end $nes=dafuweng,dafuweng1, $bio Nintendo Famicom cart. published 23 years ago: 超级大富翁 Super Rich (c) 1997 Waixing. (Chao Ji Da Fu Weng - Super Rich) - TECHNICAL - [Model ES-1004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76493&o=2 $end $info=cjdh2,cjdh2a,cjdh2b,cjdh2c, $bio Chao Ji Da Heng (c) 200? IGS Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69775&o=2 $end $gbcolor=cjjqx,cjjqx1, $bio Chao Ji Ji Qi Ren Da Zhan X (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67651&o=2 $end $nes=cjwq, $bio Chao Ji Liu Yan Shan Bei Wei Qi (c) 19?? Yanshan RuanJian [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76494&o=2 $end $nes=scontra7, $bio Nintendo Famicom cart. published 24 years ago: 超级战魂 - Super Contra 7 (c) 1996 ESC. (Chao Ji Zhan Hun - Super Contra 7) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83836&o=2 $end $gbcolor=digid3h, $bio Chao Jin Hua - Shu Ma Bao Bei D-3 Ripped from 10 in 1 multicart (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259494&o=2 $end $gbcolor=digid3, $bio Chao Jin Hua - Shu Ma Bao Long - Zuan Shi Ban (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122032&o=2 $end $nes=chaojidz, $bio ?? ??? (c) 19?? Waixing. (Chaoji Da Zhan Lue) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76495&o=2 $end $nes=cjjq, $bio 超级机器人大战A (c) 200? Nanjing. (Chaoji Ji Qi Ren Da Zhan A) Chinese pirate backport of Banpresto's 2001 GBA Super Robot Wars A. - TECHNICAL - Game ID: NJ012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76496&o=2 $end $megadriv=cjmjclub, $bio Sega Mega Drive game published 25 years ago: Chaoji Majiang Club (c) 1995 Creaton. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69598&o=2 $end $gba=chaomal2, $bio Nintendo GBA cart. published 16 years ago: Chaoji Maliou 2 (c) 2004 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70146&o=2 $end $gba=chaomali, $bio Nintendo GBA cart. published 14 years ago: Chaoji Maliou Shijie (c) 2006 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70147&o=2 $end $sg1000=supertnkt, $bio Chaoji Tanke (c) 198? Unknown [Taiwan]. Taiwanese version of Super Tank. - TECHNICAL - [Model R-066] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49013&o=2 $end $cecflop=schtxted, $bio CEC-I disk. published 30 years ago: 超级汉字文章编辑 (c) 1990 Unknown [China] (Chāojí Hànzì Wénzhāng Biānjí) CEC Super Wordstar version 2.1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237198&o=2 $end $sg1000=bombjackt2, $bio Chaoren (c) 198? Unknown [China]. Chinese version of Bomb Jack. - TECHNICAL - [Model R-059] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49014&o=2 $end $spectrum_cass=chaos, $bio Sinclair ZX Spectrum cass. published 35 years ago: Chaos (c) 1985 Games Workshop. - STAFF - Written by: Julian Gollop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78240&o=2 $end $spectrum_cass=chaosf, $bio Chaos (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226010&o=2 $end $info=chaos, $bio Computer published 37 years ago: Chaos 2 (c) 1983 David Greaves. A homebrew system. List of commands: access, ask, ascdis, bpclr, bpset, close, control, copy, devfive, dir, end, exec, execute, fill, find, goto, if, input, let, list, load, lowercase, memdis, memset, open, port, read, reboot, runhex, run, save, type, typesl, verify. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114178&o=2 $end $pc8801_flop=chaosang,chaosanga, $bio NEC PC-8801 Series disk. published 32 years ago: Chaos Angels (c) 1988 ASCII Corp. - TECHNICAL - BARCODE: 4988606202645 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91506&o=2 $end $pc98=chaosang, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Chaos Angels (c) 1989 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89105&o=2 $end $msx2_flop=chaosang,chaosangb,chaosanga, $bio MSX 2 disk. published 31 years ago: Chaos Angels (c) 1989 ASCII Corp. - TECHNICAL - BARCODE: 4988606203604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101528&o=2 $end $x68k_flop=chaosang, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Chaos Angels (c) 1996 Little Sound. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87216&o=2 $end $info=chaosbrk, $bio Arcade Video game published 15 years ago: Chaos Breaker (c) 2004 Taito Corporation. Chaos Breaker is a 2-D fighting game where a player selects three characters to form the team they will use while they are playing the game. Players also collect items, and can swap characters and items as they advance through each level. Characters can be selected from a choice of 6 different races including human, dark elf, elf, orc, dwarf and undead. Items that a player collects range from healing potions, hammers, spikes, power bracelets, demon clubs, magical scrolls, spears, protection rings, ice blades, magical and holy defense shields, blessing staffs, blessing bows, invisible cloaks, runic axes, wind boots, death staffs, lucky coins, protective talismans, life absorption swords and hellfire swords. - TECHNICAL - Runs on the "Taito Type X" Hardware. Screen Orientation: Horizontal - TRIVIA - Chaos Breaker was released on December 20, 2004. Developed in cooperation with the South Korean based company Eolith. It was known in its pre-production as 'Dark Awake'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3967&o=2 $end $saturn=chaoscrm, $bio Sega Saturn game published 24 years ago: Chaos Control Remix (c) 1996 Virgin Interactive - TECHNICAL - Game ID: T-7006G - TRIVIA - Released on November 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58975&o=2 $end $cdi=chaosc,chaoscf,chaoscg,chaoscu, $bio Phillips CD-i published 25 years ago: Chaos Control (c) 1995 Philips Interactive Media, Incorporated. You have been chosen to repel the attacks of the Kesh Rhan extra-terrestrials who are threatening Earth. In command of a spacefighter you will travel through universes in full screen synthesized images, going from the island of Manhattan to the heart of a virtual reality computer, reaching ultimately the pitfalls of outer space. Quick, take the controls, there is not a minute to be wasted. - TECHNICAL - Model 810 0200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52801&o=2 $end $psx=chaoscon, $bio Sony PlayStation disc published 24 years ago: Chaos Control (c) 1996 Virgin Interactive Ent., Ltd. - TECHNICAL - Game ID: SLPS-00168 - TRIVIA - Released on October 04, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85014&o=2 $end $saturn=chaoscon, $bio Sega Saturn game published 25 years ago: Chaos Control [Model T-15102H-50] (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60256&o=2 $end $saturn=chaosconj,chaosconja, $bio Sega Saturn game published 25 years ago: Chaos Control (c) 1995 Virgin Interactive - TECHNICAL - Game ID: T-7002G - TRIVIA - Released on December 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58974&o=2 $end $info=cfield, $bio Sega NAOMI GD-ROM published 16 years ago: Chaos Field (c) 2004 Able Corporation, Limited. Do you love battling the boss ships that appear at the end of each level of your favorite shmup? How about a game where you battle nothing BUT bosses? Your wish is granted with Chaos Field!! The game draws on elements from other shooters to create its own unique hybrid style of play. You'll have a lock-on feature to take enemies and certain bullets out, as well as a "Radiant Silvergun"-style short-range energy field that will absorb certain bullets. The action plays out in top-down fashion in the time-honored traditions of the shooting genre. Enemies and bullets will swarm like bees to honey, and it will be up to you to destroy everything, while avoiding getting blown up. - TECHNICAL - GD ID: GDL-0025 Runs on the Sega "NAOMI GD-ROM System" hardware. Players: 1 Control: 8-way joystick Buttons: 3 => [A] Shoot, [B] Sword, [C] Change field - TRIVIA - Chaos Field was released in June 2004 in Japan only. Milestone released a limited-edition soundtrack album for this game (Chaos Field Sound Track - STVR-001) on 28/10/2004. - TIPS AND TRICKS - * Chaos field weapons : 1. Main attack : straightforward shot. 2. Sword : it can cancel bullets and deal damage to enemies. It can't cancel all bullets, though : homing laser s and purple, arrow-shaped bullets can't be canceled. If you tap three times, the ship will use the left sword, then the right, then both swords: then, it will need half a second to recover. Be careful,then, as this means that you must dodge what you can't cancel.. 3. Change field : you basically can switch between order and chaos field, this meaning that you can choose between a more sedate variant of a stage (less attacks), where you get more meta-cubes and thus also more golden cubes by destroying stuff. Your attacks are however weaker... if you switch to chaos field, your attacks will be stronger, you will get less meta-cubes by blowing up enemies, which also are more aggressive (extra attacks and parts). You will be immune to all bullets during the change, and they will also disappear...but you need at least 5 seconds to do a change. 4. Special attacks : are used by pressing together A+B or B+C: the former combination releases a shield, the latter a salvo of homing lasers (your ship will scan an arc in front of it to lock-on enemies and bullets). Both special attacks will start a combo, based on the amount of canceled bullets (you have up to 5 seconds to continue the combo, as shown as the time on the right: it's important to lock-on bullets, and not actually hit them, if you use the homing lasers attack, regarding the combo). * Meta cubes : you have a special attack stock on your left, made of 10 bars : every special attack uses one bar. If you don't shoot and move, they will automatically be siphoned to your ship. If you max out the bars, every extra meta-cube (golden in appearance) will be worth 10k. - STAFF - Developed by Milestone. - PORTS - * CONSOLES: Sony PlayStation 2 (Dec.2004) Sega Dreamcast (Dec.2004) Nintendo GameCube (Feb.2005, "Chaos Field Expanded") Nintendo Wii (2008; as part of the "Ultimate Shooting Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3916&o=2 $end $dc=cfield,cfieldsd,cfieldsd1, $bio Sega Dreamcast GD published 16 years ago: Chaos Field [Model T-47801M] (c) 2004 MileStone, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135255&o=2 $end $wswan=chaosgea, $bio Bandai WonderSwan game published 21 years ago: Chaos Gear - Michibikareshi Mono [Model SWJ-BAN00B] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86310&o=2 $end $info=chaoshea,chaosheaj, $bio Taito G-Net card. published 22 years ago: Chaos Heat (c) 1998 Taito. Chaos Heat is a a third-person shooting 3D game with some elements of survival horror, include three selectables characters: Mitsuki, Rick and VOGT, all them armed with modern weapons like flamethrowers, machineguns, and grenades, they are part of an investigatory and cleansing force sent to find out the cause of an 'anomalous thermal reaction'. Players have to battle against bio-monsters like zombies and mutant insects or another creepy creatures in a abandoned biotech lab on an isolated island. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Chaos Heat was released in September 1998. This is the first game for the Taito G-NET hardware. Zuntata Records released a limited-edition soundtrack album for this game (Chaos Heat - ZTTL-0036) on 21/12/1998. - TIPS AND TRICKS - * Each Sub-Weapon has a specific effect: 1) Search : chase the enemy. 2) Luncher : more damage to enemies near you. 3) Gas : slowdown enemies near you. 4) Spank : continual damage to enemies near you. * Good Ending : finish the game at 100%. - STAFF - Direction: Yosuke Tsuda, Osamu Inoue Program: Uncle Tom (Team-A), Ishizashi (Team-A) Character Design: Ko-Ji Terada, Masato Shinchi, Tazrow Murayama (Team-A), H-Suzuki (Team-A), Hidewo Nakazima, Takao Yoshiba, Kazushi Okamoto, Daisuke Kobayashi Co-Program: M-Numashita (Team-A), Fujita-Ka, MT Character Support: Hiroshi Nishida, Tsutomu Matsuda, Orie Tsunoda, Y01 Yamada (Team-A), Daisaku 8246 (Team-A), Masato Sudo (Team-A) Enemy Design: Takao Yoshiba Illustration: Yoshihiko Magoshi Hardware: Masahiko Yokoo, Takeshi Makishima, Tshiyuki Tachimoto BGM Composer: Nakayama Joutouhei (Zuntata) Sound Effect: T. Wakuta (Team-A), Hironori Tanaka Design Work: EK Papa Ogino Voice: Rumiko Warnes, Jeff Manning, Gordon Ludt Producer: Yoshihisa Nagata Co-Producer: Takeshi Kamimura General Producer: Kouichi Nakamura - PORTS - * CONSOLES: Sony PlayStation (2000, "Chaos Break: Episode From Chaos Heat") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3797&o=2 $end $cdtv=chaosand, $bio Commodore Amiga CDTV published 28 years ago: Chaos in Andromeda - Eyes of the Eagle (c) 1992 On-line Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194438&o=2 $end $cpc_flop=chaosmee, $bio Amstrad CPC 464 disk. published 25 years ago: Chaos Meeting 22 (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124702&o=2 $end $snes=chaoseed, $bio Nintendo Super Famicom cart. published 24 years ago: CHAOSSEED 風水回廊記 (c) 1996 Taito Corp. (Chaos Seed - Feng Shui Kairouki) - TECHNICAL - Game ID: SHVC-AAHJ-JPN - TRIVIA - Released on March 15, 1996 in Japan. - STAFF - Game Designer: Junichi Kashiwagi Scenario Assist: Masahide Miyata Main Programmer: Tadakatsu Ogura Dungeon Supervisor: Akihiro Suzuki Nautral Arts Programmer: Kiyochika Watanabe Map Desiginer: Masaki Kurosawa Character Graphic Designer: Kame Erika Nautral Arts Designer: Shinichi Shibazaki Sound Composers: Yasunori Shiono, Katsuhiro Hayashi, Yukio Nakajima Character Design: Akari Funato Voice: Kyouko Tomita, Mikiko Kanezawa, Atsunori Hirata Producer: Makoto Takada ACE: Naoyuki Ukeda Illustrations: Akari Funato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61130&o=2 $end $nes=chaoswld, $bio Nintendo Famicom cart. published 29 years ago: カオスワールド (c) 1991 Natsume. (Chaos World) - TECHNICAL - GAME ID: NAT-1W - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53908&o=2 $end $info=peps0615, $bio Slot Machine published 24 years ago: Chaos [Video Slot] (c) 1996 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26145&o=2 $end $32x=chaotix, $bio Sega Mega Drive 32X game published 25 years ago: Chaotix (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - Model # 84503-50 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72395&o=2 $end $32x=chaotixju,chaotixjup,chaotixjup1,chaotixjup2,chaotixjup3,chaotixjup4,chaotixjup5,chaotixjup6,chaotixjup7,chaotixjup8,chaotixjup9,chaotixjup10,chaotixjup11, $bio Sega Genesis 32X cart. published 25 years ago: Chaotix (c) 1995 SEGA Enterprises, Ltd. North American release. Game developed in Japan. - TECHNICAL - Game ID: 84503 - TRIVIA - Released on April 20, 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96287&o=2 $end $sms=chapolim, $bio Sega Master System cart. published 30 years ago: Chapolim x Dracula - Um Duelo Assustador (c) 1990 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55967&o=2 $end $sorcerer_cass=demo, $bio Character Animation Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232378&o=2 $end $compclr2_flop=bitmaps, $bio Character Bitmaps (c) 19?? Unknown Character generator bitmaps. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232547&o=2 $end $sorcerer_cass=char, $bio Character Designer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232379&o=2 $end $spectrum_cass=characte_a,characte_i,characte_j,characte_k, $bio Character Designer (c) 19?? Airline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236643&o=2 $end $super80_cass=xcdes, $bio Character Designer [Model 503] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126785&o=2 $end $pc98=charaedt, $bio Character Editor 98˜ (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89106&o=2 $end $super80_cass=xcharp, $bio Character Programmer [Model 112L3] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: Terry Nunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126786&o=2 $end $pc98=chartsuk, $bio Character Tsukuru (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89107&o=2 $end $spectrum_cass=characte_m, $bio Sinclair ZX Spectrum cass. published 33 years ago: Characters (c) 1987 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226691&o=2 $end $pc98=charade, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Charade (c) 1995 Apple Pie. - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89108&o=2 $end $pc98=charadem, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Charade Magic (c) 1992 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89109&o=2 $end $mo5_cass=chardata, $bio Chardata (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108691&o=2 $end $dc=cnb, $bio Sega Dreamcast GD published 19 years ago: Charge 'n Blast [Model T-15127N] (c) 2001 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135257&o=2 $end $dc=cnbj, $bio Sega Dreamcast GD published 20 years ago: Charge 'n Blast [Model T-4402M] (c) 2000 SIMS Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135256&o=2 $end $dc=cnbe, $bio Sega Dreamcast GD published 20 years ago: Charge 'n Blast [Model T-44902D-50] (c) 2000 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135258&o=2 $end $pc8801_flop=charieg3, $bio NEC PC-8801 Series disk. published 31 years ago: Charie Music Gallery Vol. 3 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91507&o=2 $end $pc8801_flop=charieg3p, $bio NEC PC-8801 Series disk. published 31 years ago: Charie Music Gallery Vol. 3 Plus (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91508&o=2 $end $pc8801_flop=charieg2, $bio Charie Music Gallery Vol.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91509&o=2 $end $pc8801_flop=chariem1, $bio Charie Soft & Video Game Music vol. 1.0 - Music Show!! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91510&o=2 $end $pc8801_flop=chariem2, $bio NEC PC-8801 Series disk. published 31 years ago: Charie Soft Music Show vol. 2 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91511&o=2 $end $info=chariotc,chariotcv, $bio Slot Machine published 22 years ago: Chariot Challenge (c) 1998 Aristocrat. A 5-reel video slot machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19148&o=2 $end $galaxy=charfire, $bio Chariots of Fire (c) 198? Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235850&o=2 $end $amigaocs_flop=chariots, $bio Commodore Amiga 500 disk. published 31 years ago: Chariots of Wrath (c) 1989 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73707&o=2 $end $apple2_flop_clcracked=chcougkng, $bio Apple II disk. published 31 years ago: Chariots, Cougars and Kings (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231165&o=2 $end $bbcb_cass=chark, $bio Chark (c) 19?? Delta4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51622&o=2 $end $cpc_cass=crtcplay, $bio Amstrad CPC cass. published 26 years ago: ChaRleyTraCker Player (c) 1994 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233276&o=2 $end $gba=charlieu, $bio Nintendo GBA cart. published 15 years ago: Charlie and the Chocolate Factory [Model GB-BCFE-USA] (c) 2005 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70149&o=2 $end $gba=charlie, $bio Nintendo GBA cart. published 15 years ago: Charlie and the Chocolate Factory [Model GB-BCFP] (c) 2005 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70148&o=2 $end $n64=charlieb,charliebu, $bio Nintendo 64 cart. published 21 years ago: Charlie Blast's Territory (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57634&o=2 $end $cpc_flop=charlieb, $bio Amstrad CPC type-in published 29 years ago: Charlie Boundsound (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119425&o=2 $end $apple2_flop_clcracked=cb123q, $bio Apple II disk. published 30 years ago: Charlie Brown's 1, 2, 3's (c) 1990 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231366&o=2 $end $apple2_flop_clcracked=chbr123, $bio Apple II disk. published 35 years ago: Charlie Brown's 1-2-3s (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107215&o=2 $end $apple2_flop_clcracked=chbrabc, $bio Apple II disk. published 36 years ago: Charlie Brown's ABCs (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107216&o=2 $end $cpc_cass=cchaplin, $bio Amstrad CPC cass. published 33 years ago: Charlie Chaplin (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93417&o=2 $end $cpc_flop=cchaplin,cchaplinb,cchaplinc,cchaplind,cchaplina, $bio Amstrad CPC 464 disk. published 33 years ago: Charlie Chaplin (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119403&o=2 $end $pc8801_flop=charlie5, $bio NEC PC-8801 Series disk. published 29 years ago: Charlie Music Disk 5.0 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91512&o=2 $end $info=charlien, $bio Arcade Video game published 26 years ago: Charlie Ninja (c) 1994 Mitchell Corporation. A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'. Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : (2x) OKI6295 (@ 7.627 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Charlie Ninja was released in October 1994. The 2 main Characters are called Roy and Lon. - STAFF - Game Design : Noarick. Y Character Design : Charlie Arai Composer : Baggio Aoki Main Program : Namcha Assistant Program : Br. C0in Bonus Game Program : Viva! Romario Name Entry Program : Enoshin Plus Sound Effect : Robert Aoki Character Graphic : Poco-Lins, Utata. K, Nozomu, Tatsu. Kei, Ken, Kyo Background Graphic : Utata. K, M. Natsuki, Y. 1Gou, 96-28?, Ryu, Toda. Go Special Thanks : Steve, R&N&E, C. N. All Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3483&o=2 $end $pc8801_flop=charlie4, $bio NEC PC-8801 Series disk. published 30 years ago: Charlie Soft Music Disk vol. 4.0 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91513&o=2 $end $info=charlies, $bio Pinball published 42 years ago: Charlie's Angels [Model 425] (c) 1978 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 425 - TRIVIA - Charlie's Angels was produced in both 7,600 electronic and 350 electromechanical versions. It featured the likenesses of Jaclyn Smith, Kate Jackson, and Cheryl Ladd, from the 1970's T.V. show. - STAFF - Design by : Allen Edwall Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5637&o=2 $end $gba=charlwebu, $bio Nintendo GBA cart. published 14 years ago: Charlotte's Web [Model AGB-BCJE-USA] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70151&o=2 $end $gba=charlweb, $bio Nintendo GBA cart. published 14 years ago: Charlotte's Web [Model AGB-BCJP] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70150&o=2 $end $cpc_cass=chardiam, $bio Amstrad CPC cass. published 33 years ago: Charly Diams (c) 1987 Proein Soft Line. - TECHNICAL - [Model 22278] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93419&o=2 $end $cpc_flop=chardiam,chardiamb,chardiamc,chardiamd,chardiama, $bio Amstrad CPC 464 disk. published 33 years ago: Charly Diams [Model LA 47 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118961&o=2 $end $pc98=charm, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Charm (c) 1992 Acid Plan. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89110&o=2 $end $pc98=charm2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Charm 2 - Nijiiro no Kaze (c) 1994 Acid Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89111&o=2 $end $pc8801_flop=charmcop, $bio Charm Copy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91514&o=2 $end $amigaocs_flop=charon5, $bio Commodore Amiga 500 disk. published 32 years ago: Charon 5 (c) 1988 Mindware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73708&o=2 $end $cpc_flop=charsdas, $bio Amstrad CPC type-in published 35 years ago: Chars d'Assaut (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119880&o=2 $end $adam_flop=chartasm,chartasma, $bio Coleco Adam disk. published 35 years ago: Chart + Graph Assembler (c) 1985 C+D Enterprises. Allows you to make various types of charts and graphs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109380&o=2 $end $cpc_cass=chartatk, $bio Amstrad CPC cass. published 29 years ago: Chart Attack (c) 1991 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93420&o=2 $end $cpc_flop=chartatt, $bio Amstrad CPC 464 disk. published 29 years ago: Chart Attack (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134017&o=2 $end $specpls3_flop=chartatt, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Chart Attack (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229643&o=2 $end $bbcb_cass=chartbus, $bio Chart Buster (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51623&o=2 $end $specpls3_flop=chartbus, $bio Chartbusters (c) 19?? Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148094&o=2 $end $jupace_cass=chase, $bio Jupiter Ace cass. published 37 years ago: Chase (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115749&o=2 $end $st_flop=chase, $bio Atari ST disk. published 32 years ago: Chase (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230297&o=2 $end $info=cbombers,cbombersj,cbombersp, $bio Arcade Video game published 26 years ago: Chase Bombers (c) 1994 Taito. A chase-view crazy racing game. WELCOME TO THE CUSTOMIZED CAR CARNIVAL! Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag! There are five customized vehicles to choose from, including a Formula-One machine and a custom truck. - TECHNICAL - Main CPU :M68EC020 (@ 20.000000 Mhz) Sound CPU: (2x) M68000(@ 16.000000 Mhz) and(@ 15.238050 Mhz) Sound Chips : 2XSpeaker Ensoniq ES5505 (@ 15.238050 Mhz) Screen orientation : Horizontal Video resolution : 320 x 232 pixels Screen refresh : 60.00 Hz Palette colors : 16384 Players : 2 Control : Steering wheel + 2 Pedal Buttons : 2 - TRIVIA - Chase Bombers was eeleased in September 1994 in Japan. The drivers in the police car looks like to Tony Gibson and Nancy from Chase HQ series, in the sequal "Super Chase - Criminal Termination" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4617&o=2 $end $pc8801_flop=mankun, $bio Chase for Mankun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91515&o=2 $end $info=chasehq,chasehqj,chasehqju, $bio Arcade Video game published 32 years ago: Chase H.Q. (c) 1988 Taito Corp. "Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 928) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals. The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends. As with Sega's seminal "Out Run", "Chase H.Q." features forked junctions offering players a choice of routes. In this game, however, the route selected is only a temporary diversion and dictates how quickly the criminal is caught up with. The player's Porsche is equipped with a limited number of turbo boosts, when used a turbo boost pushes the car to incredible speeds, at the expense of control. The turbos must be used wisely if the player is to have a chance of capturing the criminal before the time limit expires. The game consists of five levels, each with its own villain to capture. The game's villains and the cars they drive are: 1. Ralph, the Idaho Slasher (White Lotus Esprit) 2. Carlos, the New York armed robber (Yellow Lamborghini Countach) 3. Chicago pushers (Grey Porsche 959) 4. L.A kidnapper (Blue Ferrari 288 GTO) 5. Eastern Bloc Spy (Red Porsche 928) - TECHNICAL - Taito Z System hardware Prom Stickers : B52 Main CPU : (2x) Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610 Players : 1 Control : Steering wheel + 2 Pedal Buttons : 2 - TRIVIA - Chase H.Q. was released in November 1988. It was arguably the first sprite-scaled racer since Sega's legendary "Out Run" - released 2 years' earlier - to truly capture the gaming public's imagination. The names main characters of chase H.Q. are as follows... The Caucasian cop : Tony Gibson The African-American cop (A.K.A. Mr. Driver) : Raymond Broady Chase H.Q.'s Dispatcher : Nancy (she doesn't have a last name) The main player's car (the black Porsche) makes an appearance in the spin-off to the Chase H.Q. series : "Crime City". Brian Kuh holds the official record for this game with 3,596,680 points on June 1, 2006. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Syvalion : G.S.M. Taito 3 - D28B0014) on March 21, 1989. - UPDATES - The Japanese version has different voices. - SERIES - 1. Chase H.Q. (1988) 2. S.C.I. - Special Criminal Investigation (1989) 3. Super Chase - Criminal Termination (1993) 4. Ray Tracers (1997, Sony PlayStation) 5. Chase H.Q. 2 (2007) - STAFF - Game Designer : Hiroguki Sakou Game Programmers : Takeshi Ishizashi, Takeshi Murata, Kyoji Shimamoto P.C.B Designer : Masahiro Yamaguchi Sound Designers : Yoshio Imamura, Naoto Yagishita, Eikichi Takahashi, Fumiaki Imaoka Music Composer : Takami Asano Cabinet Designer : Nobuyuki Iwasaki Proposer : Yoshiharu Suzuki Special Thanks : Junji Yarita, Kazuya Mikata, Atsushi Iwata - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.8, 1989) "Taito Chase H.Q. [Model DTF-H9]" [JP] NEC PC-Engine (jan.26, 1990) "Taito Chase H.Q. [Model TP02006]" [EU] Sega Master System (1990) "Chase H.Q. [Model 7038]" [JP] Sega Saturn (aug.9, 1996) "Chase H.Q. + S.C.I. [Model T-1105G]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * HANDHELDS: [EU] Nintendo Game Boy (1991) "Chase H.Q. [Model DMG-HQ-NOE]" [JP] Nintendo Game Boy (jan.11, 1991) "Taito Chase H.Q. [Model DMG-HQJ]" [JP] Sega Game Gear (mar.8, 1991) "Taito Chase H.Q. [Model T-11017]" Nintendo Game Boy Color [EU] (aug.1999) "Chase H.Q. - Secret Police [Model DMG-AH9P-EUR]" Nintendo Game Boy Color [JP] (may.26, 2000) "Taito Memorial - Chase HQ - Secret Police [Model DMG-AH9J-JPN]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1989) [EU] Commodore Amiga (1989) [EU] Atari ST (1989) [EU] Commodore C64 (1990) [JP] Sharp X68000 (oct.1992) FM Towns PC [JP] (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=441&o=2 $end $info=chasehqu, $bio Arcade Video game published 32 years ago: Chase H.Q. (c) 1988 Taito America Corp. - TRIVIA - Chase H.Q. was released in the USA by Taito America Corporation. For more information about the game itself, please see the Taito Corporation entry. - PORTS - * CONSOLES: NEC TurboGrafx-16 [US] (1992) "Chase H.Q. [Model TGX030096]" * HANDHELDS: [US] Nintendo Game Boy (dec.1990) "Chase H.Q. [Model DMG-HQ-USA]" Sega Game Gear [US] (1991) Nintendo Game Boy Color [US] (may.30, 2000) "Chase H.Q. - Secret Police [Model DMG-AH9E-USA]" * COMPUTERS: [US] Commodore C64 (1990) * OTHERS: Mobile Phones [US] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44159&o=2 $end $msx1_cass=chasehq,chasehqa, $bio MSX cass. published 32 years ago: Chase H.Q. (c) 1988 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94522&o=2 $end $amigaocs_flop=chasehq, $bio Commodore Amiga 500 disk. published 31 years ago: Chase H.Q. (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73709&o=2 $end $spectrum_cass=chasehq,chasehqa,chasehqp, $bio Sinclair ZX Spectrum cass. published 31 years ago: Chase H.Q. (c) 1989 Ocean Software, Limited. - STAFF - Programming by: John O'Brien Graphics by: Bill Harbison Music by: Jonathan Dunn Loader by: Paul Owens Produced by: David Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78242&o=2 $end $cpc_cass=chasehq, $bio Amstrad CPC cass. published 31 years ago: Chase H.Q. (c) 1989 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93421&o=2 $end $cpc_flop=chasehq,chasehqb,chasehqc,chasehqd,chasehqe,chasehqf,chasehqg,chasehqa,chasehq_c1,chasehq_h1,chasehq_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Chase H.Q. (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120369&o=2 $end $specpls3_flop=chasehqsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Chase H.Q. (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147531&o=2 $end $specpls3_flop=chasehq, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Chase H.Q. (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148095&o=2 $end $st_flop=chasehq, $bio Atari ST disk. published 31 years ago: Chase H.Q. (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148666&o=2 $end $x68k_flop=chasehq, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Chase H.Q. (c) 1992 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available in October 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87218&o=2 $end $amigaocs_flop=wof1, $bio Commodore Amiga 500 disk. published 29 years ago: Chase H.Q. + Hard Drivin' [Wheels of Fire] (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73711&o=2 $end $cpc_flop=microclu03a, $bio Amstrad CPC 464 disk. published 29 years ago: Chase H.Q. + Wec Le Mans [Model MCD-015] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120810&o=2 $end $gbcolor=chasehqu, $bio Nintendo Game Boy Color game published 20 years ago: Chase H.Q. - Secret Police (c) 2000 Metro3D, Incorporated. - TECHNICAL - Game ID: DMG-AH9E-USA - TRIVIA - Chase H.Q. - Secret Police for Game Boy Color was released on May 30, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67653&o=2 $end $gbcolor=chasehq, $bio Nintendo Game Boy Color game published 20 years ago: Chase H.Q. - Secret Police (c) 1999 GAGA Communications, Incorporated. - TECHNICAL - Game ID: DMG-AH9P-EUR - TRIVIA - Chase H.Q. - Secret Police for Game Boy Color was released in August 1999 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67652&o=2 $end $info=chasehq2, $bio Arcade Video game published 13 years ago: Chase H.Q. 2 (c) 2007 Taito Corporation. An upgraded version of the original classic 80's arcade racing game "Chase H.Q.". Like previous installments, the gameplay of Chase H.Q. 2 involves the player assuming the role of a police officer, with the sole purpose of chasing down criminals and stopping them in their tracks. Chase H.Q. 2 will also include several new features, such as the ability to pick up nitrous which gives you an extra advantage, and the inclusion of a lifelike Nancy character who offers guidance in English to help the player catch the bad guys. - TECHNICAL - Runs on the "Taito Type X²" Hardware. Screen Orientation: Horizontal - TRIVIA - Chase H.Q. 2 was shown at the 2007 AOU show in Japan. It was released on December 19, 2007. The side art contains a symbol of the Chase Headquarters logo which contains an invader from Taito's 1978 classic: Space Invaders. - SERIES - 1. Chase H.Q. (1988) 2. S.C.I. - Special Criminal Investigation (1989) 3. Super Chase - Criminal Termination (1993) 4. Ray Tracers (1997, Sony PlayStation) 5. Chase H.Q. 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13902&o=2 $end $c64_cart=chasehq2, $bio Commodore C64 cart. published 30 years ago: Chase H.Q. 2 - Special Criminal Investigation (c) 1990 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53538&o=2 $end $msx1_flop=chasehq, $bio Chase H.Q. cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229904&o=2 $end $spectrum_cass=scia, $bio Chase H.Q. II - Special Criminal Investigation (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226520&o=2 $end $amigaocs_flop=sci, $bio Commodore Amiga 500 disk. published 30 years ago: Chase H.Q. II - Special Criminal Investigation (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73712&o=2 $end $spectrum_cass=sci, $bio Sinclair ZX Spectrum cass. published 30 years ago: Chase H.Q. II - Special Criminal Investigation (c) 1990 Ocean Software, Limited. - STAFF - Programmed by: Ian Morrison, Douglas Little Graphics by: Alan Grier Music and sounds by: Chris Scudds Project Management by: Martin Kane Produced by: David Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78243&o=2 $end $specpls3_flop=chasehq2sp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Chase H.Q. II - Special Criminal Investigation (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147532&o=2 $end $specpls3_flop=chasehq2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Chase H.Q. II - Special Criminal Investigations (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148096&o=2 $end $megadriv=chasehq2, $vgmplay=chasehq2_md, $bio Sega Genesis game published 28 years ago: Chase H.Q. II (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: T-11106 - TRIVIA - Chase H.Q. II for Genesis was released on October 22, 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57153&o=2 $end $amigaocs_flop=chasehqa, $bio Commodore Amiga 500 disk. published 31 years ago: Chase H.Q. [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73710&o=2 $end $cpc_flop=chasehqs, $bio Amstrad CPC 464 disk. published 31 years ago: Chase H.Q. [Model AMD 171] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120368&o=2 $end $gameboy=chasehq, $bio Nintendo Game Boy Cart. published 30 years ago: Chase H.Q. (c) 1990 Taito Corp. - TECHNICAL - Game ID: DMG-HQ-USA - STAFF - Programming: Richard Chappells Artwork: Rosie Music: David Whittaker Sound Effects: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65765&o=2 $end $spectrum_cass=chasehq2, $bio Chase H.Q. (c) 198? Erbe Soft. - TECHNICAL - Game ID: SE 561 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99194&o=2 $end $spectrum_cass=chasehqe,chasehqe_a, $bio Chase H.Q. (c) 198? Erbe Soft. Spanish release based on the Hit Squad one. - TECHNICAL - Game ID: SLS 241 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99195&o=2 $end $tg16=chasehq, $bio NEC TurboGrafx-16 cart. published 28 years ago: Chase H.Q. (c) 1992 Turbo Technologies, Inc. North American release. - TECHNICAL - GAME ID: TGX030096 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jul.28, 2008) Nintendo Wii [Virtual Console] [EU] [AU] (sept.5, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84360&o=2 $end $spectrum_cass=chasehqhs, $bio Chase HQ (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219467&o=2 $end $radio86_cass=labyrint, $bio Radio-86RK cass. published 31 years ago: Chase in the Labyrinth (c) 1989 Vozny D.V. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235462&o=2 $end $info=m4chasei,m4chaseia,m4chaseib,m4chaseic,m4chaseid,m4chaseie,m4chaseif, $bio Chase Invaders (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41272&o=2 $end $info=m3chase, $bio Chase It (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41175&o=2 $end $info=m4chacec,m4chaceca,m4chacef,m4chacefa,m4chacefb,m4chacefc, $bio Chase the Ace (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15333&o=2 $end $a2600=chaschuk, $bio Atari 2600 cart. published 37 years ago: Chase the Chuckwagon (c) 1983 Spectravideo. The object of the first maze screen is to move chuckie, the dog, through the maze and escape through the opening at the top of the screen directly below the chuckwagon. If you successfully escape from the maze, you will enter the reward screen. The reward screen requires you wait until the dog dish is even with chuckie and then press the joystick fire button to allow chuckie to move to the dish and eat. this will score an additional 100 points. If you miss, no points will be awarded and you will simply go ahead to the next maze screen. In each maze screen, there will be objects appearing on the screen and bouncing from side to side. These should be avoided. If they hit chuckie, he will be frozen temporarily which will decrease your score. Also, in each maze, there is a dogcatcher who is chasing chuckie. If he catches chuckie, you will lose a life. You only have three to start with so be careful. When the game is over, your score will be displayed on the screen. It will be the total of each maze screen score and the total of each reward screen score. - TRIVIA - Chase the Chuckwagon is a very rare game. This game was only available via mail order from Ralston-Purina. - TIPS AND TRICKS - For a real challenge, start the game with the switch on the video game set at expert. This will only allow you thirty seconds per maze and the speed will be increased. Also, as the game progresses, the speed will increase. - STAFF - Programmer: Mike Schwartz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50319&o=2 $end $super80_cass=chase, $bio Chase [Model 048L4] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126787&o=2 $end $bk0010=chaser, $bio Elektronika BK0010 cass. published 32 years ago: Chaser (c) 1988 Zotov AJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144259&o=2 $end $nascom_snap=chaser, $bio Chaser (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235669&o=2 $end $vz_snap=chasm, $bio Chasm Capers (c) 198? NRC. An adventure game set in an underground cavern. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235046&o=2 $end $cpc_flop=chasseal, $bio Amstrad CPC type-in published 32 years ago: Chasse A L'Homme (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119122&o=2 $end $cpc_flop=chasseau, $bio Amstrad CPC type-in published 36 years ago: Chasse au Canard (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122717&o=2 $end $cpc_flop=chasseau01, $bio Amstrad CPC type-in published 35 years ago: Chasse au Tresor (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122680&o=2 $end $to7_cass=chastres, $bio Chasse au Tresor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108182&o=2 $end $cpc_flop=chassele, $bio Amstrad CPC type-in published 35 years ago: Chasse'Lettres (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120244&o=2 $end $to7_cass=chaomega,chaomegaa, $bio Thomson TO7 cass. published 37 years ago: Chasseur Omega (c) 1983 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108183&o=2 $end $mo5_cass=chasomeg,chasomegb,chasomega, $bio Thomson MO5 cass. published 37 years ago: Chasseur Omega (c) 1983 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108692&o=2 $end $odyssey2=chat, $bio Phillips Videopac game published 37 years ago: Chat et Souris (c) 1983 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95573&o=2 $end $dragon_flop=chatview, $bio Dragon disk. published 34 years ago: Chat/Viewdata (c) 1986 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117032&o=2 $end $info=karatour,karatourj, $bio Arcade Video game published 28 years ago: Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell. Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate. Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt. Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The Karate Tournament was released in December 1992 in Japan. - STAFF - Object chief : Utata Kiyoshi Object assistants : Super Guruken, Poco.P, Dr. Miyajima, Tetuhiro Kuroda, Ikuko, Fujishima.G Back chief : Oyuusan Back assistants : Akiko Kosaka, Rikachan Sound composer : Yoshi Sasaki Sound data : Yos.S, Kouichi Saito, Mitsuko Seto, Ad Make Up, Guruken Soft sub : Namcho Data input : Kinchan Main programmer : David Bo0wy Planner : The Fourth Sally - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=442&o=2 $end $dragon_cass=chateau, $bio Dragon cass. published 38 years ago: Chateau (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116580&o=2 $end $to_flop=chateau, $bio Chateau Hante (c) 198? JMLJML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107630&o=2 $end $mo5_cass=chatnoir,chatnoirb,chatnoirc,chatnoira, $bio Thomson MO5 cass. published 35 years ago: Chateau Noir et Dragons Rouges (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108693&o=2 $end $dragon_flex=chatplus, $bio Dragon 64 Flex disk. published 35 years ago: Chatplus (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237469&o=2 $end $pc8801_flop=chatty, $bio NEC PC-8801 Series disk. published 32 years ago: シャティー (c) 1988 System Sacom Corp. (Chatty) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91516&o=2 $end $dragon_cass=chatview, $bio Dragon cass. published 35 years ago: Chatview (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116926&o=2 $end $bbc_rom=chauffeur, $bio Acorn BBC ROM published 33 years ago: Chauffeur (c) 1987 Nidd Valley Mouse driver utility. It adapts almost all softwares to mouse control. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145323&o=2 $end $info=sc4chavi,sc4chavia,sc4chavib,sc4chavic,sc4chavid,sc4chavie,sc4chavif,sc4chavig, $bio Chav It! (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1731] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42987&o=2 $end $info=sc5chavi,sc5chavia,sc5chavib,sc5chavic,sc5chavid,sc5chavie, $bio Chav It! (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 [Model PR1731] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11514&o=2 $end $snes=chavez,chavezp, $bio Nintendo Super NES game published 26 years ago: Chavez (c) 1994 ASC Games - TIPS AND TRICKS - View champion screen -------------------- Hold A + B + X + Y + L + R + Select when the referee raises your fighter's hand after winning a match. Then, press Start while those buttons are held. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62848&o=2 $end $snes=chavez2, $bio Nintendo Super NES game published 26 years ago: Chavez II (c) 1994 American Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62849&o=2 $end $megadriv=chavez2, $bio Sega Genesis game published 27 years ago: Chavez II (c) 1993 American Softworks - TECHNICAL - GAME ID: T-137036 - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57154&o=2 $end $info=sc4chavy,sc4chavya,sc4chavyb,sc4chavyc,sc4chavyd,sc4chavye,sc4chavyf,sc4chavyg, $bio Chavy Chase (c) 200? Mazooma Games. - TECHNICAL - [Model PR2305] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42988&o=2 $end $info=sc5chavy,sc5chavya,sc5chavyb,sc5chavyc, $bio Chavy Chase (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] Model PR2305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42498&o=2 $end $snes_bspack=bscheap,bscheapa, $bio Cheap de Gorgeous Vol. 1 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126124&o=2 $end $apple2gs=chppaint, $bio Apple IIGS disk. published 32 years ago: Cheap Paint (c) 1988 Gehr, Earl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197458&o=2 $end $bbcb_cass=cheatj1, $bio Acorn BBC/Electron cass. published 32 years ago: Cheat It Again Joe Vol.1 (c) 1988 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51624&o=2 $end $bbcb_flop_orig=cheatj1, $bio Acorn BBC Micro B disk. published 32 years ago: Cheat It Again Joe Vol.1 (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125449&o=2 $end $bbcb_cass=cheatj2, $bio Acorn BBC/Electron cass. published 32 years ago: Cheat It Again Joe Vol.2 (c) 1988 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51625&o=2 $end $bbcb_flop_orig=cheatj2, $bio Acorn BBC Micro B disk. published 32 years ago: Cheat It Again Joe Vol.2 (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125450&o=2 $end $bbcb_cass=cheatj3, $bio Acorn BBC/Electron cass. published 32 years ago: Cheat It Again Joe Vol.3 (c) 1988 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51626&o=2 $end $bbcb_flop_orig=cheatj4, $bio Acorn BBC Micro B disk. published 32 years ago: Cheat It Again Joe Vol.4 (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125451&o=2 $end $cpc_cass=cheatmd2, $bio Amstrad CPC cass. published 30 years ago: Cheat Mode II The Revenge! (c) 1990 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93423&o=2 $end $cpc_flop=cheatmod, $bio Amstrad CPC type-in published 30 years ago: Cheat Mode II The Revenge! (c) 1990 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120156&o=2 $end $archimedes=cheats1, $bio Cheats 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126995&o=2 $end $dc=cheats1, $bio Sega Dreamcast GD published 20 years ago: Cheats Band 1 (c) 2000 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138659&o=2 $end $dc=cheats2, $bio Sega Dreamcast GD published 20 years ago: Cheats Band 2 (c) 2000 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138660&o=2 $end $dc=cheats3, $bio Sega Dreamcast GD published 20 years ago: Cheats Band 3 (c) 2000 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138661&o=2 $end $adam_flop=check, $bio Check (c) 198? J Check Soft. Program to track your checking account, make budget, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109381&o=2 $end $vz_snap=chkdsk, $bio Check Disk (c) 198? D. Mitchell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235047&o=2 $end $mc10=checkfor, $bio Check for Printer (c) 198? Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87618&o=2 $end $info=checkman, $bio Arcade Video game published 38 years ago: Check Man (c) 1982 Zilec-Zenitone. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron. Released by JALECO in Japan. - SCORING - Clearing a square by walking over it : 10 points. Collecting flags : 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining : 3,000 points. Defusing a bomb with 40-49 seconds remaining : 2,500 points. Defusing a bomb with 30-39 seconds remaining : 2,000 points. Defusing a bomb with 20-29 seconds remaining : 1,500 points. Defusing a bomb with 10-19 seconds remaining : 1,000 points. Defusing a bomb with 1-9 seconds remaining : 500 points. - TIPS AND TRICKS - * Collect all of the flags on the early levels as there is no great threat from the boots. * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side. * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb. * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding. * Move the floor away from boots to trap them. * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space. - STAFF - Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer Music by: Robin Cartwright - PORTS - * COMPUTERS: Commodore C64 (1983, "Grid Trap") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2 $end $info=checkmanj, $bio Arcade Video game published 38 years ago: Check Man (c) 1982 Jaleco Company, Limited. [Japan Leisure]. - TRIVIA - Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron. Also released by Zilec-Zenitone outside Japan. - SCORING - Clearing a square by walking over it: 10 points. Collecting flags: 500, 1,000, 1,500, 2,000 points etc. Defusing a bomb with 50-60 seconds remaining: 3,000 points. Defusing a bomb with 40-49 seconds remaining: 2,500 points. Defusing a bomb with 30-39 seconds remaining: 2,000 points. Defusing a bomb with 20-29 seconds remaining: 1,500 points. Defusing a bomb with 10-19 seconds remaining: 1,000 points. Defusing a bomb with 1-9 seconds remaining: 500 points. - TIPS AND TRICKS - * Collect all of the flags on the early levels as there is no great threat from the boots. * Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side. * At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb. * If two bombs are ticking down, get the closest one first unless the other is much closer to exploding. * Move the floor away from boots to trap them. * If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space. - STAFF - Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer Music by: Robin Cartwright - PORTS - * COMPUTERS: Commodore C64 (1983, "Grid Trap") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34719&o=2 $end $pc98=check6,check6d, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Check Six (c) 1993 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89112&o=2 $end $pc98=check6_2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Check Six 2 - Hekikuu no Ookami (c) 1994 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89113&o=2 $end $pc98=check6_2ss, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Check Six 2 - Scenario Shuu Vol. 1 (c) 1994 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89114&o=2 $end $pc98=chk6_2sp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Check Six 2 Special (c) 1994 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89115&o=2 $end $apple2_cass=checkbk, $bio Apple II cass. published 42 years ago: Checkbook 1 (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135909&o=2 $end $interact=checkbk, $bio Interact Family Computer cass. published 42 years ago: Checkbook Balancer (c) 1978 Micro Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237134&o=2 $end $a800=checkbk, $bio Atari 800 cart. published 40 years ago: Checkbook [Model CXL8001] (c) 1980 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82795&o=2 $end $info=checkc4, $bio Tabletop game published 42 years ago: Checker Challenger 4 (c) 1978 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146963&o=2 $end $apple2_flop_orig=chckrkng, $bio Apple II disk. published 41 years ago: Checker King (c) 1979 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233490&o=2 $end $coco_cart=checkerk, $bio Tandy Color Computer cart. published 40 years ago: Checker King (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53417&o=2 $end $jaguar=chekflag, $bio Atari Jaguar cart. published 26 years ago: Checkered Flag (c) 1994 Atari Corp. Race for the Checkered Flag behind the wheel of a turbo-powered speedway racer in real-time, 3D-action. Choose from 10 high-performance tracks and see the speedway from 6 distinct views. Alter features and attributes on your racer to improve your times or even change the weather conditions. You'll swear you feel the wind in your hair as your tires screech around the curves. Just keep your sweaty palms on the controller! - TECHNICAL - Model J9007E Controls: A Button: Accelerate B Button: Brake C Button: Cruise Control (while held down) Button 1: Driver View 1 Button 2: Driver View 2 Button 3: Driver View 3 Button 4: Driver View 4 Button 5: Driver View 5 Button 6: Driver View 6 Button 0: Music ON/OFF JOYPAD UP: Manual Transmission Shift Up JOYPAD LEFT: Steer Left JOYPAD RIGHT: Steer Right JOYPAD DOWN: Manual Transmission Shift Down * and #: Resets Game - TIPS AND TRICKS - * Hints: - Use wet tires in rain or fog. - Choosing manual transmission gives you a higher top speed. - A low airfoil gives your car less drag but it will have less downforce. You'll want to use it on fast tracks. - High airfoils are especially good on curvy tracks. - Avoid the roadsides and pit areas. They will slow you down and cost you time. - You have less traction in the fog. * Night-time Racing (at 'Weather option') = 8,4,7,3 - STAFF - Developer: Rebellion Producer: John Skruch Coordinator: Jason Kingsley Programmer: Robert Dibley Graphics: Justin Rae Music: Will Davis, Alex Quarmby, Nate Brenholdt, James Grunke Lead Tester: Andrew Keim Testers: Lance J. Lewis, Dan McNamee, Scott Hunter, Martin Mueller, Tom Gillen, Joe Sousa, Hank Cappa, Stewart Wilson, Toby Harrison-Banfield, Tal Funke-Bilu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76412&o=2 $end $lynx=chekflag, $bio Atari Lynx cart. published 29 years ago: Checkered Flag (c) 1991 Atari Corp. Gentlemen, Start Your Engines! This is big time racing. Strapped into your lightning-fast machine, you await the green light. The announcer calls out the traditional four words and the engines rev up. The sound of Indy-style race cars-half roar, half whine-is deafening. The grandstand crowd is on its feet. You focus your attention on the starting light. It's red. Now yellow. Green! The race is on! - TECHNICAL - Cartridge ID: PA2053 - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 45/100 - STAFF - Programmers: Eric Ginner, Jerome Strach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58807&o=2 $end $vidbrain=checkers, $bio VideoBrain Family Computer cass. published 42 years ago: Checkers (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236924&o=2 $end $c64_cart=checkers, $bio Commodore C64 cart. published 36 years ago: Checkers (c) 1984 Micro-Distributors - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53539&o=2 $end $sorcerer_cass=checkers, $bio Checkers (c) 198? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232348&o=2 $end $vz_snap=checkers, $bio Checkers (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235048&o=2 $end $bk0010=checkers, $bio Elektronika BK0010 cass. published 29 years ago: Checkers (c) 1991 RDA Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144266&o=2 $end $astrocde=checkers, $bio Checkers (c) 19?? Bally Mfg. Co. - TRIVIA - A few copies were sold by New Image. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86785&o=2 $end $special_cass=checkers, $bio Checkers (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234186&o=2 $end $a2600=checkersssc, $bio Checkers (c) 19?? Unknown. Pirate version ripped from the 2600 Screen Search mexican console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234381&o=2 $end $msx1_flop=tantan, $bio Checkers in Tan Tan Tanuki Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134374&o=2 $end $msx1_cart=tantan, $bio MSX cart. published 35 years ago: Checkers in Tan Tan Tanuki [Model R48X5078] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76643&o=2 $end $intv=checkers, $bio Mattel Intellivision game published 41 years ago: Checkers (c) 1979 Mattel Electronics. New tricks to the old game! Beat a friend, electronically. Or take on the canny computer in the time-honored contest of strategy, patience, and skill. Think you've played checkers? You've never played it like this! INTELLIVISION checkers is a game with all the moves! OBJECT OF THE GAME To sweep the board of your opponent's men (checkers) by jumping them, or to trap them so that your opponent is unable to make a move. - TECHNICAL - Model 1120 - TIPS AND TRICKS - * Think before you move! Try to stay one jump ahead of your opponent. * Sacrifice a man if his loss puts you in a position to jump 2 of your opponent's men. * Keep your men in tight formation. The more they are strung out, the more vulnerable they are. * Keep your opponent from getting crowned. The first player to be crowned has a decided advantage. * Use kings wisely. Remember: Kings can move both forward AND BACKWARD. - STAFF - Program: David Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60871&o=2 $end $a2600=checkers, $bio Atari 2600 cart. published 40 years ago: Checkers (c) 1980 Activision. Checkers features 4 game variations: Game 1: You against the novice Activision computer. Game 2: You against the intermediate Activision computer. Game 3: You against the expert Activision computer. Game 4: You against another human opponet. - TECHNICAL - Model AG-003 - TIPS AND TRICKS - Tips from Alan Miller, designer of Checkers "I can't be very much help with tips on how to beat the computer at Checkers. When I discovered any weakness in his play, I worked to improve it. The darn machine frequently beats me." "The computer will take the time allowed him by the difficulty level and examine all moves available for the next several plays. He will add up total pieces remaining for himself and his opponent and decide which move works best. You'll want to do the same, looking ahead as many moves as you can." "One weakness the computer still has is that he lacks a killer instinct at the end of a game. Even when he has greater firepower than you do, he seems content to diddle about in the center of the board, not willing to risk an attack, content with a draw. This is your chance to take over the attack - but carefully!" "If you want to become a really good Checkers player, I suggest you go to the library and read up on the game, as I did before designing Checkers by ACTIVISION. Ther's a lot of strategy to learn. In many ways, Checkers is more difficult to play well than Chess." "I want to acknowledge A. L. Samuels, whose pioneering work in the field of computer artificial intelligence has been a source of inspiration to me and to an entire generation of computer programmers and game players." - STAFF - Programmer: Alan Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50320&o=2 $end $info=checkmat, $bio Arcade Video game published 43 years ago: Checkmate (c) 1977 Midway. Up to four players control a block which leaves a trail behind it. The object is to force the other player(s) to run into either the boundary or your trail. - TECHNICAL - Game ID : 615 Main CPU : Intel 8080 Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 4 Control : 8-way joystick - TRIVIA - Released in January 1977. - STAFF - Designed and programmed by : Jay Fenton, Dave Nutting - PORTS - * CONSOLES: Bally Astrocade (1978) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=444&o=2 $end $info=checkma5, $bio Slot Machine published 21 years ago: Checkmate (c) 1999 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33561&o=2 $end $gbcolor=checkmat, $bio Nintendo Game Boy Color game published 21 years ago: Checkmate [Model DMG-ACZJ-JPN] (c) 1999 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67654&o=2 $end $msx1_cass=checkmat,checkmata,checkmatb, $bio MSX cass. published 35 years ago: Checkmate! First Moves in Chess (c) 1985 Toshiba Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118130&o=2 $end $msx1_flop=checkmat, $bio Checkmate! First Moves in Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229905&o=2 $end $bbcb_cass=checkout, $bio Acorn BBC/Electron cass. published 36 years ago: Checkout (c) 1984 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51627&o=2 $end $info=ckpt_a17, $bio Pinball published 29 years ago: Checkpoint (c) 1991 Data East Pinball. - TECHNICAL - Game ID: 500-5510-01 Data East Version 3 (FM + ADPCM & 128 x 16 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Zilog Z80 (@ 4 Mhz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - Checkpoint had the first Dot Matrix Display (DMD) ever used on a pinball game! It used a 'half-height' DMD as compared to the standard DMD used by Williams Mfg. First pinball machine to feature a choice of alternate soundtracks (selected by the player). - STAFF - Driver: Joe Kaminkow (JEK) Pit Chief: Ed Cebula Mechanix: Sarah Bagnola Harness: Nick Wade (NBW) Timer: John Lund Sponsor: Tetsuo Fukuda Spare Tires: Nancy Haas, Jim Gorman, Tim Seckel, John Borg, Joe Balcer Jack Mgr: Pete Gustafson (P G), Arnie Aarstad Graphics: Todd Faris, Paul Faris Software: Rehman Merchant (RAY), Kristina Donofrio (KVD) Sound: Brian Schmidt (BLS) In Memory Of: Amina Merchant Special Thanks: H. Horiguchi, Bob Gale Display Art: Jack Liddon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5256&o=2 $end $cpc_flop=checksum, $bio Amstrad CPC type-in published 31 years ago: Checksummer (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119814&o=2 $end $gbcolor=cheechai, $bio Nintendo Game Boy Color game published 19 years ago: Chee-Chai Alien [Model CGB-VCAJ-JPN] (c) 2001 Creatures, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67655&o=2 $end $info=cheekyms, $bio Arcade Video game published 40 years ago: Cheeky Mouse (c) 1980 Universal. Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : DAC (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 192 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in June 1980. Justin Wong of Brooklyn, New York holds the official record for this game with 79,280 points on June 1, 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=445&o=2 $end $a2600=cheese, $bio Atari 2600 cart. published 38 years ago: Cheese (c) 1982 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50321&o=2 $end $msx1_cart=cheese, $bio MSX cart. published 36 years ago: Cheese (c) 1984 Nippon Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76644&o=2 $end $msx2_cart=cheese2, $bio MSX 2 cart. published 35 years ago: Cheese 2 (c) 1985 Neos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51274&o=2 $end $msx2_flop=cheese2, $bio Cheese 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101529&o=2 $end $sms=cheese, $bio Sega Master System cart. published 25 years ago: Cheese Cat-astrophe Starring Speedy Gonzales (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55968&o=2 $end $megadriv=cheese, $bio Sega Mega Drive game published 25 years ago: Cheese Cat-Astrophe Starring Speedy Gonzales (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56393&o=2 $end $gamegear=cheese, $bio Sega Game Gear cart. published 25 years ago: Cheese Cat-astrophe Starring Speedy Gonzales [Model 2523-50] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64509&o=2 $end $info=cheesech, $bio Arcade Video game published 26 years ago: Cheese Chase (c) 1994 Art & Magic. Fantasy is a little mouse looking for delicious cheeses. But it has to kill its enemies (rats and beetles) with mines exploding after a few seconds. Fantasy uses rotating wood doors and activated metal doors to follow its way escaping from sparks or ice. Really funny, "Cheese Chase" is a mix of reflex and strategy. - TECHNICAL - Main CPU : Texas Instrument TMS34010FNL-40 (@ 5 Mhz) Sound CPU : Motorola 68000P (@ 12.5 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Video : Texas Instrument TPC1020AFN-084C Key : Xilinx XCZ236A-25 Ram : (4x) Toshiba TC544256BZ-80, UMC UM70C178 Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 50.27 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Each Round has a Code (the Codes form the names of other Art & Magic Games, e.g. "Ultimate Tennis" = Round 6 and Round 7), these are : Round 1 : NO Round 2 : IRON Round 3 : LORD Round 4 : UNREAL Round 5 : AGONY Round 6 : ULTIMATE Round 7 : TENNIS Round 8 : WESTERN Round 9 : SHOOTING Round 10 : FANTASY Round 11 : STONE Round 12 : BALL Round 13 : SPELL Round 14 : SINGER Round 15 : EROES Round 16 : METEOR Round 17 : PROJECT Round 18 : BRAVE Round 19 : LITTLE Round 20 : FISH Round 21 : EVILSON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=446&o=2 $end $msx1_flop=cheese, $bio Cheese Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134154&o=2 $end $cpc_flop=cheesecr, $bio Amstrad CPC 464 disk. published 25 years ago: Cheese Cruncher 2.2 (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124102&o=2 $end $info=cheetah,cheetahb, $bio Pinball published 40 years ago: Cheetah (c) 1980 Stern Electronics, Incorporated. - TECHNICAL - Model Number : 116 - TRIVIA - 1,223 units were produced. - STAFF - Designed by : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5257&o=2 $end $nes=cheeta2, $bio Nintendo NES cart. published 28 years ago: Cheetahmen II (c) 1992 Active Enterprises Dr. Morbis is at it again! In CHEETAHMEN II, Dr. Morbis seeks to destroy the Cheetahmen with all new traps and dangers. Beware, the even more dangerous sub-humans. This time CYGORE and Dr. Morbis are getting in to it! See if you can get the Cheetahmen through the jungles and to Dr. Morbis's secret laboratory, but beware of the many traps along the way. Then, when you finally think you've gotten through, you will have to do battle as only the Cheetahmen can. APOLLO will have to fight Dr. Morbis, ARIES battles Cygore, and HERCULES goes head-to-head with the newest sub-human... the MAN-APE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55005&o=2 $end $info=gnw_chef, $bio Handheld game published 39 years ago: Chef (c) 1981 Nintendo Co., Ltd. The player controls a chef who flips various pieces of food, including sausage and fish, into the air with a pan. Failure to keep the food airborne causes a mouse to steal the food off the floor and the player to use up one 'miss'. The game ends with the player's third miss. A cat often pokes the left piece of food, which holds it in place for a small amount of time and makes it harder for the player to guess when the piece will be flippable. The game speeds up as it progresses. In Game A, the player must flip three items of food. In Game B, the player must flip four food items. - TECHNICAL - Model FP-24 - TRIVIA - Released on September 8, 1981 in Japan. Chef is unlockable in "Personal Trainer - Cooking" for the DS after the player has cooked a certain number of meals. - PORTS - Game Boy "Game & Watch Gallery 2" Game Boy "Game & Watch Gallery 4" It was re-released for Nintendo DSi in 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100946&o=2 $end $megadriv=chelnov, $vgmplay=atomrun_md, $bio Sega Mega Drive game published 28 years ago: Chelnov (c) 1992 Data East Corp. - TECHNICAL - GAME ID: T-13073 - TRIVIA - Chelnov for Mega Drive was released on October 16, 1992 in Japan. Export releases: [US] "Atomic Runner [Model T-13036]" [EU] "Atomic Runner [Model 1144-50]" - STAFF - Game arranged and designed by: Akira Outani Graphic designed by: Mau Yokoi, Mutsunori Sato Programmed by: Kohji Sasamoto Music by: Masaaki Iwasaki (Koremasa) Sound driver programmed by: Hiroyasu Fujimaru Thanks to everyone at Sapporo Satellite. - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (Sep.11, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47913&o=2 $end $bbcb_cass=chemanal, $bio Acorn BBC Micro B cass. published 37 years ago: Chemical Analysis (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51628&o=2 $end $bbcb_flop_orig=chemanal, $bio Acorn BBC Micro B disk. published 37 years ago: Chemical Analysis (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125172&o=2 $end $bbcb_cass=chemsimu, $bio Acorn BBC Micro B cass. published 37 years ago: Chemical Simulations (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51629&o=2 $end $bbcb_cass=chemstru, $bio Acorn BBC Micro B cass. published 37 years ago: Chemical Structures (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51630&o=2 $end $bbcb_flop=chemstru, $bio Acorn BBC Micro B disk. published 37 years ago: Chemical Structures Cracked (c) 1983 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125153&o=2 $end $bbcb_cass=chemstry, $bio Chemistry (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51631&o=2 $end $spectrum_cass=chemistr_b, $bio Chemistry (c) 19?? Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237721&o=2 $end $spectrum_cass=chemistr_r, $bio Chemistry (c) 19?? Hill MacGibbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237722&o=2 $end $spectrum_cass=chemistr_h, $bio Chemistry (c) 19?? Letts & Co., Charles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237723&o=2 $end $spectrum_cass=chemistr_x,chemistr_y, $bio Sinclair ZX Spectrum cass. published 36 years ago: Chemistry '0' Level (c) 1984 Paxman Promotions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146811&o=2 $end $cpc_flop=chemistr, $bio Amstrad CPC 464 disk. published 36 years ago: Chemistry '0' Level Examiner (c) 1984 Shield Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134018&o=2 $end $apple2_flop_clcracked=chemach1, $bio Apple II disk. published 34 years ago: Chemistry Achievement I - Mathematics of Chemistry (c) 1986 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231437&o=2 $end $nes=chengji, $bio ???? (c) 19?? Waixing [China] (Cheng Ji Si Han) - TECHNICAL - [Model ES-1110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76497&o=2 $end $to7_cass=chenill2, $bio Thomson TO7 cass. published 37 years ago: Chenille (c) 1983 Chartier [Frederic Chartier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108184&o=2 $end $x07_cass=chenille, $bio Canon X-07 type-in published 36 years ago: Chenille (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138535&o=2 $end $cpc_flop=chenille, $bio Amstrad CPC type-in published 35 years ago: Chenille (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119541&o=2 $end $cpc_flop=chenille01, $bio Amstrad CPC type-in published 35 years ago: Chenille (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122681&o=2 $end $to7_cass=chenill1,chenill1a, $bio Chenille (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108185&o=2 $end $cpc_flop=cheopsf1, $bio Amstrad CPC type-in published 29 years ago: Cheops (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119484&o=2 $end $cpc_cass=cheopsf, $bio Amstrad CPC cass. published 35 years ago: Cheops [Model 013-01222] (c) 1985 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93424&o=2 $end $cpc_cass=cheops,cheopsa, $bio Amstrad CPC cass. published 35 years ago: Cheops (c) 1985 No Man's Land. - TECHNICAL - GAME ID: 013-01282 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93425&o=2 $end $info=j6cheque, $bio Cheque Mate (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41075&o=2 $end $info=sc1chqfl, $bio Chequered Flag (c) 198? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42118&o=2 $end $spectrum_cass=cheqflaga, $bio Chequered Flag (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225517&o=2 $end $spectrum_cass=cheqflag, $bio Sinclair ZX Spectrum cass. published 37 years ago: Chequered Flag (c) 1983 Sinclair Research, Ltd. - TECHNICAL - [Model G31/S] - STAFF - Written by: Steve Kelly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78244&o=2 $end $info=chqflag,chqflagj, $bio Arcade Video game published 32 years ago: Chequered Flag (c) 1988 Konami. Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires. The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes. - TECHNICAL - Game ID : GX717 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 1.789772 Mhz), (2x) K007232 (@ 3.579545 Mhz) Players : 1 Control : paddle Buttons : 3 - TRIVIA - Chequered Flag was released in May 1988. Another title is accessible via dipswitches: Checkered Flag. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.1 - K30X7705) on August 5, 1988. This album was reprinted (KCIA-2309) on May 21, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=447&o=2 $end $cpc_cass=cherilbs, $bio Amstrad CPC cass. published 10 years ago: Cheril of the Bosque (c) 2010 The Mojon Twins. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93426&o=2 $end $cpc_flop=cherilof,mojontwi, $bio Amstrad CPC 464 disk. published 10 years ago: Cheril of the Bosque (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124703&o=2 $end $spectrum_cass=cherilb, $bio Sinclair ZX Spectrum cass. published 10 years ago: Cheril of the Bosque (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226469&o=2 $end $spectrum_cass=cherilbp, $bio Sinclair ZX Spectrum cass. published 10 years ago: Cheril Perils (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226468&o=2 $end $spectrum_cass=cherilgd, $bio Sinclair ZX Spectrum cass. published 8 years ago: Cheril The Goddess (c) 2012 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226470&o=2 $end $info=chry10, $bio Cherry 10 (c) 199? Unknown. - TRIVIA - bootleg/hack of "Golden Star". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29146&o=2 $end $info=chryangl,chryangla,chryanglb, $bio Arcade Video game published 26 years ago: Cherry Angel (c) 1994 CGI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38479&o=2 $end $info=m4cbing, $bio Cherry Bingo (c) 199? Redpoint Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42038&o=2 $end $dc=cherryb, $bio Sega Dreamcast GD published 16 years ago: Cherry Blossom [Model T-37912M] (c) 2004 Takuyo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135259&o=2 $end $dc=cherrybsg, $bio Sega Dreamcast GD published 16 years ago: Cherry Blossom (c) 2004 Takuyo Co., Ltd. Shokai Genteiban release. - TECHNICAL - GAME ID: T-37913M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135260&o=2 $end $pc98=cherryb, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Cherry Bomb - Chou Ojousama Sayaka-chan Nanpa Daisakusen (c) 1994 Peppermint Kids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89116&o=2 $end $info=cb2001, $bio Arcade Video game published 19 years ago: Cherry Bonus 2001 (c) 2001 Dyna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29141&o=2 $end $info=cb3,ncb3,cb3a,cb3b,cb3c,cb3d,cb3e, $bio Cherry Bonus III (c) 199? Dyna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29145&o=2 $end $info=cchance, $bio Cherry Chance (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30052&o=2 $end $info=chryglda, $bio Cherry Gold I (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103451&o=2 $end $info=chrygld, $bio Cherry I Gold (c) 199? Unknown. - TRIVIA - Bootleg of "Golden Star". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29147&o=2 $end $info=cmv801,cmv4,cmv4a,cmwm, $bio Arcade Video game published 31 years ago: Cherry Master (c) 1989 Dyna. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 5 - SERIES - 1. Cherry Master (1989) 2. Cherry Master II (199?) 3. Super Cherry Master (2001) 4. Cherry Master V (2004) 5. Cherry Master 2005 (2005) - PORTS - * CONSOLES: Neo Cherry Master Color - Neo Geo Pocket Color - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4519&o=2 $end $info=cmfun, $bio Arcade Video game published 25 years ago: Cherry Master (c) 1995 Fun USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36264&o=2 $end $info=cmast92, $bio Arcade Video game published 28 years ago: Cherry Master '92 (c) 1992 Dyna Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32535&o=2 $end $info=cmast97, $bio Arcade Video game published 24 years ago: Cherry Master '97 (c) 1996 Dyna Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43659&o=2 $end $info=cmast99,cmast99b, $bio Arcade Video game published 22 years ago: Cherry Master '99 (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100207&o=2 $end $info=cmast91, $bio Arcade Video game published 29 years ago: Cherry Master 91 (c) 1991 Dyna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29142&o=2 $end $info=cmaster,cmasterbv,cmasterd,cmastere,cmasterf,cmasterg,cmasterh, $bio Arcade Video game published 29 years ago: Cherry Master I (c) 1991 Dyna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29367&o=2 $end $info=cmasterc,cmasterb, $bio Cherry Master II (c) 199? Dyna Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - SERIES - 1. Cherry Master (1989) 2. Cherry Master II (199?) 3. Super Cherry Master (2001) 4. Cherry Master V (2004) 5. Cherry Master 2005 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4520&o=2 $end $pc98=cherrymo,cherrymod, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Cherry Moderate (c) 1996 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89117&o=2 $end $info=chewheel, $bio Cherry Wheel (c) 200? Assogiochi Assago. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48282&o=2 $end $info=hb_cwf,hb_cwfa, $bio Cherry Win Falls (c) 200? Fair Games UK, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40177&o=2 $end $cpc_flop=cherrypa01, $bio Amstrad CPC 464 disk. published 34 years ago: Cherry-Paint (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125005&o=2 $end $cpc_flop=cherrypa, $bio Amstrad CPC type-in published 34 years ago: Cherry-Paint (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127956&o=2 $end $info=m4cheryo, $bio Cherryo (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41273&o=2 $end $radio86_cass=cherv, $bio Radio-86RK cass. published 33 years ago: CHERV (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235441&o=2 $end $compclr2_flop=chess, $bio Compucolor II disk. published 42 years ago: Chess (c) 1978 Compucolor Corp. Contains 3 games: 1. Chess 2. Acey Deucey 3. Line Five And 1 program: 4. Biorythms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232548&o=2 $end $zx81_cass=chessp, $bio Sinclair ZX-81 cass. published 39 years ago: Chess (c) 1981 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114798&o=2 $end $zx81_cass=chessmg,chessty, $bio Sinclair ZX-81 cass. published 38 years ago: Chess (c) 1982 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114721&o=2 $end $electron_cass=chessa, $bio Acorn Electron cass. published 38 years ago: Chess (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51636&o=2 $end $apple2_flop_orig=ochess70, $apple2_flop_misc=chess70, $bio Apple II disk. published 38 years ago: Chess (c) 1982 Odesta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107316&o=2 $end $dragon_cass=chess, $bio Dragon cass. published 37 years ago: Chess (c) 1983 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234398&o=2 $end $timex_dock=chess, $bio Timex Sinclair 2068 cart. published 37 years ago: Chess (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237035&o=2 $end $electron_cass=chesss, $bio Acorn Electron cass. published 36 years ago: Chess (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51635&o=2 $end $jupace_cass=chess, $bio Jupiter Ace cass. published 36 years ago: Chess (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115770&o=2 $end $cpc_flop=chessf19, $bio Amstrad CPC type-in published 33 years ago: Chess (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119123&o=2 $end $radio86_cass=chess,chess2, $bio Radio-86RK cass. published 33 years ago: CHESS (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235442&o=2 $end $bbcb_cass=chessb, $bio Chess (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51632&o=2 $end $bbcb_cass=chessc,chess232, $bio Chess (c) 19?? Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51633&o=2 $end $bbcb_cass=chessmp, $electron_cass=chessmp, $bio Chess (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51634&o=2 $end $spectrum_cass=chess299, $bio Chess (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225518&o=2 $end $spectrum_cass=chesspro, $bio Chess (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225793&o=2 $end $sorcerer_cass=chess2, $bio Chess (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232380&o=2 $end $megadriv=chess,chessa,chessb, $bio Sega Mega Drive game published 22 years ago: Chess (c) 1998 BSComp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56394&o=2 $end $bk0010=chess1,chess2,chess3,chess4,chess07, $bio Chess (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144265&o=2 $end $lviv=chess,chess2lv,chess2a, $bio Chess (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233004&o=2 $end $special_cass=chess,chess2,chess3,chess4, $bio Chess (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234187&o=2 $end $orion_cass=chess,chess2,chess3,chess4, $bio Chess (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235159&o=2 $end $apogee=chess, $bio Chess (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235326&o=2 $end $mikrosha_cass=chess, $bio Chess (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236521&o=2 $end $info=ch2001, $bio Chess board published 36 years ago: Chess 2001 (c) 1984 CXG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116184&o=2 $end $archimedes=chess3d,chess3da, $bio Acorn Archimedes disk. published 29 years ago: Chess 3D (c) 1991 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116026&o=2 $end $uzebox=chess,chessa, $bio Belogic Uzebox ROM published 9 years ago: Chess 4 Uzebox (c) 2011 Belogic An implementation of well-known board game. - STAFF - By: Martin Sustek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233046&o=2 $end $nes=chessac, $bio Nintendo Famicom cart. published 29 years ago: Chess Academy [Model SA-015] (c) 1991 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76498&o=2 $end $zx81_cass=chess, $bio Sinclair ZX-81 cass. published 39 years ago: Chess also Chess-Clock (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114572&o=2 $end $info=chessc2, $bio Arcade Video game published 18 years ago: Chess Challenge 2 (c) 2002 IGS Company, Limited. [International Game System]. - TRIVIA - Chess Challenge 2 was released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45944&o=2 $end $info=cc1, $bio Chess board published 43 years ago: Chess Challenger (c) 1977 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146962&o=2 $end $info=cc10,cc10a, $bio Chess board published 42 years ago: Chess Challenger 10 (c) 1978 Fidelity Electronics. Electronic chess game featuring 10 levels of play. - TECHNICAL - Model CCX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103272&o=2 $end $info=cc3, $bio Chess board published 43 years ago: Chess Challenger 3 (c) 1977 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148392&o=2 $end $info=cc7,cc7o, $bio Chess board published 41 years ago: Chess Challenger 7 (c) 1979 Fidelity Electronics. Electronic chess game featuring 7 levels of play. - TECHNICAL - Model BBC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103304&o=2 $end $info=vcc, $bio Chess board published 41 years ago: Voice Chess Challenger (c) 1979 Fidelity Electronics. Electronic chess game featuring voices. - TECHNICAL - Model VCC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103364&o=2 $end $adam_flop=chesschm,chesschma, $bio Coleco Adam disk. published 32 years ago: Chess Champ (c) 1988 Digital Express. Chess game for the Coleco ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82636&o=2 $end $info=ccdelta1, $bio Chess board published 41 years ago: Chess Champion - Delta-1 (c) 1979 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123260&o=2 $end $info=ccmk5, $bio Chess board published 39 years ago: Chess Champion - Mark V (c) 1981 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228355&o=2 $end $info=ccmk1, $bio Chess board published 41 years ago: Chess Champion MK I (c) 1979 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103305&o=2 $end $info=ccmk2, $bio Chess board published 41 years ago: Chess Champion MK II (c) 1979 Quelle. German chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103306&o=2 $end $info=ssystem3, $bio Chess board published 41 years ago: Chess Champion Super System III (c) 1979 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103355&o=2 $end $info=ccmk6, $bio Chess board published 38 years ago: Chess Champion: Mark VI (c) 1982 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228356&o=2 $end $pc8801_flop=chess4, $bio NEC PC-8801 Series disk. published 33 years ago: Chess IV (c) 1987 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91517&o=2 $end $info=ckmaster, $bio Chess board published 36 years ago: Chess King Master (c) 1984 Chess King. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123261&o=2 $end $horizon=chess, $bio Chess Master (c) 198? DynaComp, Inc. CHESS MASTER is a computer program which will challenge your chess playing ability with its aggressive style of play. This program provides the North Star user (either Z80 or 8080 microprocessor) with two different board sizes'to select from. - STAFF - Written in assembly language by SOFTWARE SPECIALISTS of Norco, California. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232307&o=2 $end $info=cp2000, $bio Chess board published 40 years ago: Chess Partner 2000 (c) 1980 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196745&o=2 $end $msx1_cass=chesspl, $bio MSX cass. published 32 years ago: Chess Player (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94523&o=2 $end $msx1_flop=chessply, $bio MSX disk. published 32 years ago: Chess Player (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109019&o=2 $end $amigaocs_flop=chsp2150, $bio Commodore Amiga 500 disk. published 31 years ago: Chess Player 2150 (c) 1989 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73713&o=2 $end $amigaocs_flop=chsp2150g, $bio Commodore Amiga 500 disk. published 31 years ago: Chess Player 2150 (c) 1989 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73715&o=2 $end $st_flop=chsp2150, $bio Atari ST disk. published 31 years ago: Chess Player 2150 (c) 1989 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230289&o=2 $end $amigaocs_flop=chsp2150aa, $bio Commodore Amiga 500 disk. published 31 years ago: Chess Player 2150 [Arcade Action] (c) 1989 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73714&o=2 $end $amigaocs_flop=chesssim, $bio Commodore Amiga 500 disk. published 30 years ago: Chess Simulator (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73716&o=2 $end $st_flop=chesssim, $bio Atari ST disk. published 30 years ago: Chess Simulator (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148563&o=2 $end $adam_flop=chesssol, $bio Chess Solitaire (c) 198? Roginsky Games. Chess game for the Coleco ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109382&o=2 $end $info=chesstrv, $bio Handheld game published 40 years ago: Chess Traveller (c) 1980 Acetronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114177&o=2 $end $adam_flop=chesstut,chesstuta, $bio Chess Tutor I (c) 198? Tutor-Ware. Chess tutorial program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109383&o=2 $end $adam_flop=chesstu2,chesstu2a, $bio Chess Tutor II (c) 198? Tutor-Ware. Chess tutorial program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109384&o=2 $end $zx81_cass=chesst, $bio Sinclair ZX-81 cass. published 38 years ago: Chess [Model 03-4000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114659&o=2 $end $a800=chess, $bio Atari 800 cart. published 37 years ago: Chess [Model 1100] (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82796&o=2 $end $spectrum_cart=chess, $bio Sinclair ZX Spectrum cart. published 37 years ago: Chess (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G10/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118589&o=2 $end $odyssey2=chess, $bio Chess [Model G7010] (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95574&o=2 $end $msx1_cart=chess, $bio MSX cart. published 36 years ago: Chess [Model HBS-G015C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76645&o=2 $end $aquarius=chess, $bio Aquarius soft. published 37 years ago: Chess (c) 1983 Mattel Electronics. - TECHNICAL - [Model IB-2363-1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49821&o=2 $end $psx=chess, $bio Sony PlayStation disc published 19 years ago: Chess (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01400 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111513&o=2 $end $info=chessmst,chessmsta, $bio Chess board published 36 years ago: Chess-Master (c) 1984 VEB Mikroelektronik. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113401&o=2 $end $info=chessmstdm, $bio Chess board published 33 years ago: Chess-Master Diamond (c) 1987 VEB Mikroelektronik. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113402&o=2 $end $spectrum_cass=cbatak,cbatak11,cbatako, $bio Sinclair ZX Spectrum cass. published 9 years ago: Chessboard Attack (c) 2011 Leszek Chmielewski Daniel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236590&o=2 $end $st_flop=cm2000, $bio Atari ST disk. published 33 years ago: Chessmaster 2000 (c) 1987 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148979&o=2 $end $amigaocs_flop=cm2100, $bio Commodore Amiga 500 disk. published 30 years ago: Chessmaster 2100 (c) 1990 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73717&o=2 $end $psx=chessms2, $bio Sony PlayStation disc published 21 years ago: Chessmaster II (c) 1999 Mindscape, Inc. - TECHNICAL - GAME ID: SLUS-00886 - TRIVIA - Released on May 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - MINDSCAPE VP of Research & Development: Donald W. Laabs Producer: Stanley Biesiadecki Marketing Manager: Mary Lynn Slattery Production Assistant: Garrett Graham Quality Assurance Testers: Dan Couvillion, Bryan Fasholtz, Charles Kammerer, Walker Richardson Manual Editor: Anathea Lopez STARSPHERE INTERACTIVE Director: Andrew Iverson Design: Andrew Iverson, Henrik Markarian Programming: Andrew Iverson, Henrik Markarian Art Direction: Thomas Howell Original Music: Joseph Kolkovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111165&o=2 $end $gba=chessmstu, $bio Nintendo GBA cart. published 18 years ago: Chessmaster [Model AGB-ACYE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70153&o=2 $end $gba=chessmst,chessmstf,chessmstg, $bio Nintendo GBA cart. published 18 years ago: Chessmaster [Model AGB-ACYP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70152&o=2 $end $gbcolor=chessmst, $bio Nintendo Game Boy Color game published 21 years ago: Chessmaster [Model DMG-AC9E-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67656&o=2 $end $info=chmate, $bio Chess board published 42 years ago: Chessmate (c) 1978 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226319&o=2 $end $info=chesster,chesstera, $bio Chess board published 30 years ago: Chesster - Chess Challenger (c) 1990 Fidelity Electronics. - TECHNICAL - Model 6120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113403&o=2 $end $snes=chester, $bio Nintendo Super NES game published 28 years ago: Chester Cheetah - Too Cool to Fool (c) 1992 Kaneko Company, Limited. Put yourself in his paws. You're a cool cat. So you would like to be treated like that. But no! You're stuck in a zoo with nothing to do. Mean Eugene, the Zoo Keepin' Fiend has planned an ugly scene. He wants to nail your tail without fail. So, he steals your wheels to cool your heels. Then he hides the parts in the zoo just to fool you. And that's just the beginning in Eugene's way of winning. But, stay cool and you can rule. Just find your bike and you can go where you like. The rule is cool. Remember a cool cat is just... TOO COOL TO FOOL! - TECHNICAL - GAME ID: SNS-CE-USA - TRIVIA - Released in December 1992 in the USA. Reviews: [FR] March 1993 - Consoles + No. 18: 77/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62850&o=2 $end $megadriv=chester, $vgmplay=chester_md, $bio Sega Genesis game published 28 years ago: Chester Cheetah - Too Cool to Fool (c) 1992 Kaneko Company, Limited. - TECHNICAL - GAME ID: T-33056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57155&o=2 $end $snes=chesterw,chesterwp, $bio Nintendo Super NES game published 26 years ago: Chester Cheetah - Wild Wild Quest (c) 1994 Kaneko Company, Limited. It's a groove to be on the move. But, if you're Chester Cheetah, "chill is the pill." So, when you are spotted in "Not-So-Great-Falls, Montana," "Unclearwater, Florida," and "Little Shock, Arkansas" you follow the "law of the paw," and run for the fun. Pity, these cities can't spot a cat that knows where it's at. They want to bring you down in their town. Now, follow your feet and take to the street. It's cool to make the rules. "Wild, Wild Quest" features a full 8 Meg, 16 bit platform of adventure. Cool characters and wild-style graphics make this trip a "Wild, Wild Quest" of the best! - TECHNICAL - GAME ID: SNS-7C-USA - TRIVIA - Released in March 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62851&o=2 $end $megadriv=chesterw, $vgmplay=chesterw_md, $bio Sega Genesis game published 28 years ago: Chester Cheetah - Wild Wild Quest (c) 1992 Kaneko Company, Limited. - TECHNICAL - GAME ID: T-33066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57156&o=2 $end $nes=chestfld,chestfldp, $bio Nintendo Famicom cart. published 33 years ago: チェスター・フィールド 箱・説明書無し (c) 1987 Vic Tokai (ChesterField - Ankoku Shin e no Chousen) - TECHNICAL - Game ID: VIC-CF - TRIVIA - Chester Field was released on July 30, 1987 in Japan. The subtitle translates from Japanese as 'Challenge of the Dark'. Export releases: A NES version was scheduled for release in North America but was canceled. - STAFF - Programmer: Mikio Saitou (Montaro), Kinchan, Tomohiko Kawamura (Tomoyan) Game Story & Chara Designer: K. Umehara (Explode 'Ume') Map Editer & Chara Designer: Dark Side Toshi Assistant Programmer: Tomiko Narusawa (Naruchans), Mayumi Sano (Sanoyan) Boss Chara Taken From The Works Of: Atsushi Shimoda (S. Shimoda), Hideo Minaba (H. Minaba), H. Togashi, Y. Syoji, N. Oka Music Composer: Mikio Saitou Sound Driver: Yoshiaki Inose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53909&o=2 $end $x07_cass=lancelot, $bio Canon X-07 type-in published 36 years ago: Chevalier Lancelot. (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138536&o=2 $end $spectrum_cass=chevycha, $bio Sinclair ZX Spectrum cass. published 29 years ago: Chevy Chase (c) 1991 Hi-Tec Software. - STAFF - Developed by Pal Developments. Program & Graphic Designer: Nigel Speight Music Composer: Pete Frith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78252&o=2 $end $cpc_cass=chevychs, $bio Amstrad CPC cass. published 29 years ago: Chevy Chase (c) 1991 Hi-Tec Software - TECHNICAL - [Model HT145] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93427&o=2 $end $tg16=chewman, $bio NEC TurboGrafx-16 cart. published 30 years ago: Chew-Man-Fu [Model TGX020035] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84300&o=2 $end $info=chewing, $bio Chewing Gum (c) 198? Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 1 Control : 2-way Joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4518&o=2 $end $ibm5170_cdrom=chewyod, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Chewy - Esc from F5 (c) 1995 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144595&o=2 $end $info=chexx83, $bio Coin-op Misc. game published 37 years ago: Chexx (c) 1983 ICE (Innovative Concepts in Entertainment). - SERIES - 1. Chexx (1983) 2. Kixx (1984) 3. Super Chexx (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14310&o=2 $end $info=cheyenne, $bio Arcade Video game published 36 years ago: Cheyenne (c) 1984 Exidy. A first-person shoot'em up game, with a western motif. The player uses a gun (mounted to the cabinet) to escort the sheriff through a variety of dangers, gathering bounty for capturing criminals. There are 7 levels or scenes plus the bonus level : 1) SALOON SCENE - Protect yourself from outlaws, armed with guns and knives, flying chairs and bottles, rolling barrels and raging bulls. Buster this is no time for a drink! 2) GRAVEYARD SCENE - Beware of ghosts, ghouls, killer cats, demons and armed outlaws. 3) GHOST TOWN - Defend buster against skeletons, undertaker throwing pitch forks, the headless horseman, ghosts, skeletal bird, etc... 4) CANYON SCENE - Poor buster is trapped by cannon fire, bombs, flying arrow and hatchets, can you possibly saves him and defeat the outlaws? 5) STAGECOACH SCENE - Ride through the desert looking out for outlaws, flaming arrows, egg dropping bird vultures, wild indians, etc... 6) FOREST SCENE - Poor buster is really in a fix. Torrential waterfalls, wild animals, tumbling boulders. Is the gold really worth it ? 7) MINESHAFT - Hunt down outlaws while looking out for runaway ore cars, fluttering vampire bats, falling rocks, hungry rats, don't let the lanterns dim busters chances for survival. 8) BONUS ROUND : you've protected buster through a grueling sequence of danger filled episodes, before you dare go on to even more perilous encounters (with even greater bounties) practice shooting is a must. Good luck to you buster! - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in January 1984. Donn Nauert holds the official record for this game with 319,209,350(!) points on January 27, 1985. - TIPS AND TRICKS - * Configuration screen : Holding down the Start button at power-up will bring up configuration screen. - STAFF - Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=448&o=2 $end $apple2_flop_misc=chez21, $bio Apple II disk. published 37 years ago: Chez 21 (c) 1983 Microlon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107317&o=2 $end $odyssey2=chezmxme, $bio Brandt Jopac game published 37 years ago: Chez Maxime (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: VXT A08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95575&o=2 $end $cecflop=jackiechan, $bio CEC-I disk. published 35 years ago: 成龙 (c) 1985 Unknown [China] (Chénglóng) Jackie Chan (Kung Fu Master, Digital Gang crack). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237202&o=2 $end $to_flop=chgcomp, $bio CHG File Compilation (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107617&o=2 $end $megadriv=chichi, $bio Sega Genesis game published 27 years ago: Chi Chi's Pro Challenge Golf (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57157&o=2 $end $gbcolor=chitoase, $bio Nintendo Game Boy Color game published 20 years ago: Chi to Ase to Namida no Koukou Yakyuu (c) 2000 J-Wing. - TECHNICAL - GAME ID: CGB-BBJJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67658&o=2 $end $gba=whowanti, $bio Nintendo GBA cart. published 18 years ago: Chi Vuol Essere Milionario (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70154&o=2 $end $info=7toitsu, $bio Arcade Video game published 32 years ago: Chi-Toitsu - Ichiman Satte Mata Ichiman (c) 1988 Yuga. Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in February 1988. The title of this game translates roughly from Japanese as 'Seven Pairs - 10,000 Yen Goes, Another 10,000 Yen Comes'. The subtitle is a play on a Japanese proverb 'Ichinan satte, mata ichinan', which means 'One misfortune goes, another one comes'. An 'Ichiman' is a 10,000 yen note, the highest note of Japanese currency. In mahjong, a 'toitsu' is a pair of like tiles waiting for a third like tile to create a three-of-a-kind. However, 'chi-toitsu' also denotes a special winning mahjong hand made of seven pairs of tiles. Winning with a chi-toitsu guarantees a good score! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=449&o=2 $end $gbcolor=chibim, $bio Nintendo Game Boy Color game published 19 years ago: Chibi Maruko-chan - Go Chounai Minna de Game dayo! (c) 2001 Epoch Company, Limited. - TECHNICAL - Model CGB-BCNJ-JPN - TRIVIA - Released on August 10, 2001 in Japan. - STAFF - Programmer: P.MARUKO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67659&o=2 $end $snes=chibimha, $bio Nintendo Super Famicom cart. published 29 years ago: Chibi Maruko-chan - Harikiri 365-nichi no Maki [Model SHVC-GO] (c) 1991 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61132&o=2 $end $pico=chibim, $bio Sega Pico game published 25 years ago: ちびまる子ちゃん いっしょにあそぼうよ (c) 1995 Takara Company, Limited. (Chibi Maruko-chan - Issho ni Asobou yo) - TECHNICAL - GAME ID: T-103010 ROM size: 512 KB - TRIVIA - Released on July 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75633&o=2 $end $gameboy=chibimdx, $bio Nintendo Game Boy Cart. published 25 years ago: Chibi Maruko-chan - Maruko Deluxe Gekijou [Model DMG-ACMJ-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65769&o=2 $end $info=marukodq, $bio SNK Neo-Geo MVS cart. published 25 years ago: ちびまる子ちゃん まる子 デラックスクイズ (c) 1995 Takara. (Chibi Maruko-chan - Maruko Deluxe Quiz) A Japanese quiz game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-0206 Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in November 1995 in Japan. The title of this game translates from Japanese as 'Little Maruko'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=450&o=2 $end $snes=chibimme,chibimmes, $bio Nintendo Super Famicom cart. published 25 years ago: Chibi Maruko-chan - Mezase! Minami no Island!! (c) 1995 Konami Company, Limited. - TECHNICAL - GAMe ID: SHVC-AT8J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61133&o=2 $end $gameboy=chibim, $bio Nintendo Game Boy Cart. published 30 years ago: Chibi Maruko-chan - Okozukai Daisakusen! [Model DMG-CMJ] (c) 1990 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65770&o=2 $end $pce=chibim, $bio NEC PC-Engine HuCARD published 28 years ago: ちびまる子ちゃん クイズでピーヒャラ (c) 1992 Namco, Limited. (Chibi Maruko-chan - Quiz de Piihyara) Chibi Maruko-chan Quiz De Piihyara is a platform/quiz game by Namco. The game is based on a popular Japanese TV series for young children, and stars a cute little girl nicknamed Maruko. She lives together with her elder sister, parents and grandparents and the game starts when one of her friend is abducted by a race of weird robotic aliens. Chibi Maruko-chan decides to launch her own rescue mission to save her. Stages are built around a traditional side-scrolling action gameplay - Maruko walks around each level and defeats enemies by jumping over their heads, or by hitting them with magic stars hidden inside her hat. But the game has a major twist - quiz questions appear on top of the screen with four possible answers. Each answer has a letter and a color associated with it and Maruko must destroy the colored robot corresponding to the right answer in order to carry on her mission. Each sub-stage features eight questions, and Maruko can take all the damage in the world as long as she doesn't fail to answer three questions within a time limit. A white rabbit appears from time to time and helps our friend in her rescue mission by releasing bonus icons. - TECHNICAL - Game ID: NC92001 - TRIVIA - Released on January 10, 1992 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58546&o=2 $end $nes=chibishp, $bio Nintendo Famicom cart. published 29 years ago: ちびまる子ちゃんうきうきショッピング (c) 1991 Namco, Limited. (Chibi Maruko-chan - Uki Uki Shopping) - TECHNICAL - Game ID: NAM-FCM-5800 - TRIVIA - Chibi Maruko-chan was released on October 4, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53910&o=2 $end $megadriv=chibim, $vgmplay=chibim_md, $bio Sega Mega Drive game published 28 years ago: ちびまる子ちゃん わくわくショッピング (c) 1992 Namco, Limited. (Chibi Maruko-chan - Wakuwaku Shopping) - TRIVIA - Released on January 14, 1992 in Japan. - STAFF - Program: Knightmare Sound: Katsuro Tajima (Chopin), Hiroyuki Kawada (Seafield) Visual: Shigenori Kanai (Crystal K), Shalong, Rita Nekomoto (Nyanko) Game Design: Roki.- Director: Mio Special Thanks: Y. Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56395&o=2 $end $gameboy=chibim2, $bio Nintendo Game Boy Cart. published 29 years ago: Chibi Maruko-chan 2 - Deluxe Maruko World [Model DMG-C2J] (c) 1991 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65771&o=2 $end $gameboy=chibim3, $bio Nintendo Game Boy Cart. published 28 years ago: Chibi Maruko-chan 3 - Mezase! Game Taishou no Maki [Model DMG-M3J] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65772&o=2 $end $gameboy=chibim4, $bio Nintendo Game Boy Cart. published 28 years ago: Chibi Maruko-chan 4 - Kore ga Nihon dayo! Ouji-sama [Model DMG-C4J] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65773&o=2 $end $saturn=cpuzldama,cpuzldam, $bio Sega Saturn game published 25 years ago: Chibi Maruko-Chan no Taisen Puzzledama (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58976&o=2 $end $cpc_flop=chicagof, $bio Amstrad CPC type-in published 30 years ago: Chicago (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119843&o=2 $end $cpc_cass=chicago3,coliseum, $bio Amstrad CPC cass. published 32 years ago: Chicago '30 + Coliseum (c) 1988 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93428&o=2 $end $msx1_cass=chicago, $bio MSX cass. published 32 years ago: Chicago 30's (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94524&o=2 $end $specpls3_flop=chicag30,chicag30b,chicag30a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Chicago 30's (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118679&o=2 $end $cpc_cass=chicag30,chicag30s, $bio Amstrad CPC cass. published 31 years ago: Chicago 30's (c) 1989 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117249&o=2 $end $spectrum_cass=chicago3, $bio Sinclair ZX Spectrum cass. published 31 years ago: Chicago 30's (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226668&o=2 $end $st_flop=chicag30, $bio Atari ST disk. published 31 years ago: Chicago 30's (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229793&o=2 $end $msx1_flop=chicago,chicagoa,chicagob, $bio Chicago 30's cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229907&o=2 $end $amigaocs_flop=chicag90, $bio Commodore Amiga 500 disk. published 31 years ago: Chicago 90 (c) 1989 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73718&o=2 $end $mo6_flop=chicago, $bio Thomson MO6/TO8 disk. published 31 years ago: Chicago 90 (c) 1989 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107632&o=2 $end $mo6_cass=chicago,chicagob,chicagoc,chicagoa, $to8_cass=chicago, $bio Thomson MO6/TO8 cass. published 31 years ago: Chicago 90 (c) 1989 Microids. - TECHNICAL - FACE A: TO8 version. FACe B: MO6 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40480&o=2 $end $cpc_cass=chicag90, $bio Amstrad CPC cass. published 31 years ago: Chicago 90 (c) 1989 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117250&o=2 $end $cpc_flop=chicag90f,chicag90,chicag90_c1,chicag90_c1a,chicag90_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Chicago 90 (c) 1989 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121106&o=2 $end $pro128_cass=chicago,chicagoa, $bio Olivetti PC-128 cass. published 30 years ago: Chicago 90 (c) 1990 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118161&o=2 $end $info=triplay,triplaya,triplayg, $bio Pinball published 35 years ago: Chicago Cubs Triple Play (c) 1985 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 696 - TRIVIA - First game to use alpha-numeric displays; used to spell out words and messages in addition to scores. 1,365 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5611&o=2 $end $gamegear=chicago,chicagop24,chicagop23,chicagop22,chicagop21,chicagop20,chicagop19,chicagop18,chicagop17,chicagop16,chicagop15,chicagop14,chicagop13,chicagop11,chicagop12,chicagop10,chicagop09,chicagop08, $gamegear=chicagop07,chicagop06,chicagop05,chicagop04,chicagop03,chicagop02,chicagop01, $bio Sega Game Gear cart. published 25 years ago: Chicago Syndicate (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 2535 - STAFF - Designers : Mark Eyles, John Hollis, Andy Pang, Mike Baxter Programmers : Tony Mack, Steve Lamb Artists : Thor Hayton, Mike Baxter Musician : Matt Simmonds Technical Support : Michael Archer Lead Testers : Arnold Feener, Mark Griffin, Mike Wu, Gerrey Langford, Scott Sanders Testers : Chris Lucich, Dave Dodge, Matthew Ironside, John Amirkhan, Janine Cook, Scott Snyder, Shari Shanklin, Dana Waller, Tim Turner, Art Datangel, David Mefford, Steve Chan, Joshua Johnson, Bart Larrenga, Jeff Junio, Richard Cummings, Chris Debol, Eugene Valenzuela, Mark Fabela, Amine Khoury, Tony Lynch, John Jansen, Ron Allen, Craig Drummond, Jay Vo, Ty Johnson, Janis Gragasin, Jay Mijres, Nelson Chiu, Ben Bronies Assistant Producers : Dante Anderson, Erik Wahlberg Producer : Jason Lihou Executive Producer : Max Taylor Product Manager : Lisa Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64511&o=2 $end $cpc_flop=chicheni01,chicheni, $bio Amstrad CPC 464 disk. published 28 years ago: Chichen Itza (c) 1992 Adventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127983&o=2 $end $cpc_flop=chicheni02, $bio Chichen Itza (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121678&o=2 $end $bbcb_flop=chickchas, $bio Acorn BBC Micro B disk. published 33 years ago: Chick Chase (c) 1987 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125306&o=2 $end $bbcb_cass=chickaro, $bio Chickaroo (c) 19?? Screenplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51637&o=2 $end $a800=chicken, $bio Atari 800 cart. published 38 years ago: Chicken (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82797&o=2 $end $astrocde=chicken, $bio Astrocade game published 34 years ago: Chicken (c) 1986 Bit Fiddlers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86786&o=2 $end $info=chickna5u,chickna5ql,chickna5ua,chickna5v, $bio Slot Machine published 24 years ago: Chicken (c) 1996 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKV hardware. CPU : ARM250 Video resolution : 640x400 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5011&o=2 $end $info=chicken, $bio Slot Machine published 18 years ago: Chicken (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43639&o=2 $end $msx1_cass=chicken, $bio MSX cass. published 34 years ago: Chicken Chase (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94525&o=2 $end $msx1_flop=chicken, $bio Chicken Chase cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229908&o=2 $end $ti99_cart=chickenc, $bio TI-99-4A soft. published 34 years ago: Chicken Coop (c) 1986 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84531&o=2 $end $info=chkndraw,chkndrawa, $bio Arcade Video game published 36 years ago: Chicken Draw (c) 1984 Merit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4336&o=2 $end $info=cfarm, $bio Arcade Video game published 21 years ago: Chicken Farm (c) 1999 LAI Games. A simple and easy to understand video redemption game. Incorporates cute characters, great music and sound effects. - TECHNICAL - Dimensions : Height : 1580 mm (62.5inch) Width : 560 mm (22inch) Depth : 950 mm (37.5inch) Weight : 90 kg (198lb) Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (3x) OKI6295 (@ 15.151 Khz) Palette colors : 32768 Players : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6059&o=2 $end $gba=chickenl, $bio Nintendo GBA cart. published 15 years ago: Chicken Little [Model AGB-BCHE-USA] (c) 2005 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70155&o=2 $end $gba=chickenlj, $bio Nintendo GBA cart. published 15 years ago: Chicken Little [Model AGB-BCHJ-JPN] (c) 2005 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70157&o=2 $end $dragon_cass=chickrun, $bio Dragon cass. published 36 years ago: Chicken Run (c) 1984 Impsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116886&o=2 $end $info=chickna5, $bio Chicken Run (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33562&o=2 $end $gbcolor=chickrun, $bio Nintendo Game Boy Color game published 20 years ago: Chicken Run [Model CGB-BCKE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67660&o=2 $end $psx=chickrun, $bio Sony PlayStation disc published 20 years ago: Chicken Run (c) 2000 Eidos Interactive - TECHNICAL - GAME ID: SLUS-01304 - TRIVIA - Released on November 13, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Producer: Patrick Cowan Quality Assurance Management: Jean-Yves Duret, Neall Jones Quality Assurance: Gabriel Adams, Paul Brady, Anthony Chan, Marlon Grant, Ron Jackson, Kwesi Moodie, Joe Neate, Adam Phillips, Anthony Wicker Mastering Co-ordinator: Jason Walker Mastering: Phil Spencer EIDOS INTERACTIVE US Producers: Clayton Palma, Michael McHale Executive Producer: James Poole Public Relations: Lars Bakken, Greg Rizzer Marketing: David DePaulis, Sean Amann, Brandon Suyeoka Lead Tester: Daniel Franklin Testers: Robert Swain, Ralph Ortiz, Nicholas Wilson, Fernando Robles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111112&o=2 $end $dc=chickrun, $bio Sega Dreamcast GD published 20 years ago: Chicken Run [Model T-36811N] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135261&o=2 $end $dc=chickrune,chickrune1, $bio Sega Dreamcast GD published 20 years ago: Chicken Run [Model T-36814D-50] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135262&o=2 $end $info=cshift, $bio Arcade Video game published 36 years ago: Chicken Shift (c) 1984 Bally Sente. An addictive puzzle game in which the object is to guide eggs through a maze of egg-runs and guide them safely to the basket at the bottom of the screen. This is achieved by switching red and blue pipes to face the left or right-hand side at exactly the right moment. Players must manipulate different pipes on BOTH halves of the screen at the same time, making for demanding and rewarding gameplay. - TECHNICAL - [No. 0B93] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Buttons : 2 - STAFF - Original concept and programming : Jon Kinsting Screen graphics : Mark Mcphee Direction : Victor Penman Music and sounds : Jeff Gusman, Richard Green, Gary Levenberg, Jesse Osborne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=451&o=2 $end $gba=chickst2u, $bio Nintendo GBA cart. published 15 years ago: Chicken Shoot 2 [Model AGB-B6GE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70161&o=2 $end $gba=chickst2, $bio Nintendo GBA cart. published 15 years ago: Chicken Shoot 2 [Model AGB-B6GP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70160&o=2 $end $gba=chickshtu, $bio Nintendo GBA cart. published 15 years ago: Chicken Shoot [Model AGB-B6FE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70159&o=2 $end $gba=chicksht, $bio Nintendo GBA cart. published 15 years ago: Chicken Shoot [Model AGB-B6FP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70158&o=2 $end $info=sc4chick, $bio Chickendales (c) 200? Mazooma Games. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42499&o=2 $end $spectrum_cass=chickinc, $bio Sinclair ZX Spectrum cass. published 35 years ago: Chickin Chase (c) 1985 Firebird. - TRIVIA - This game was released in France under the title "Cock'in". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78254&o=2 $end $cpc_cass=chickchs, $bio Amstrad CPC cass. published 35 years ago: Chickin Chase (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93429&o=2 $end $cpc_flop=chickchs,chickchsa, $bio Amstrad CPC 464 disk. published 35 years ago: Chickin Chase (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119270&o=2 $end $pc98=chicktal, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Chicks' Tale (c) 1995 Riruhi's Party. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89118&o=2 $end $info=pr_chico,pr_chicoa,pr_chicob, $bio Chico the Bandit (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42080&o=2 $end $bbcb_cass=chieftan, $bio Acorn BBC/Electron cass. published 37 years ago: Chieftain (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51638&o=2 $end $cpc_flop=chiendeb, $bio Amstrad CPC type-in published 35 years ago: Chien de Berger (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122682&o=2 $end $info=chihiro, $bio Arcade System published 17 years ago: Chihiro (c) 2003 Sega Enterprises, Limited. - TECHNICAL - System: XBOX based configuration. CPU: Intel Pentium III 733MHz (133MHz FSB). Graphics: nVidia XChip 200MHz (based on the nVidia GeForce 3). Sound Hardware: 1. Cirrus Logic CS4630 Stream Processor (20-bit DAC, programmable to handle 3D sound streams, 2D sound (including DLS-compatible MIDI), MP3 acceleration, Sensaura environmental effects, and other functions). 2. Other sounds may be generated by the CPU via software engines. 3. nVidia nForce (Real time Dolby Digital 5.1 encoding). RAM: Upgradable Module, from 64MB upwards. Media: Sega GD-Rom. Polygons: 125M Polys/sec (Theoretical Maximum). Rendering Speed: 4.0 G pixel/sec. Features: Programmable vertex and pixel shading, hardware Transform & Lighting engine, Quincunx FSAA, Anisotropic filtering, bump mapping, hardware lighting, particle effects, other standard 3D features). Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 65536. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48262&o=2 $end $psx=ckmicrom, $bio Sony PlayStation disc published 21 years ago: Chiisana Kyojin Microman (c) 1999 Takara Co., Ltd. - TECHNICAL - [Model SLPS-01926] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85015&o=2 $end $nes=chiisana, $bio Nintendo Famicom cart. published 28 years ago: ちいさな おばけ アッチ コッチ ソッチ (c) 1992 VAP Game. (Chiisana Obake - Acchi Socchi Kocchi) - TECHNICAL - GAME ID: VAP-AV 9513 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53911&o=2 $end $psx=erutoria, $bio Sony PlayStation disc published 20 years ago: Chiisana Oukoku Erutoria (c) 2000 KSS Media Ent. Co. - TECHNICAL - [Model SLPS-02750] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85016&o=2 $end $x68k_flop=chijou, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Chijou Ikusa (c) 1991 Yamaco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87219&o=2 $end $nes=chikbik, $bio Chik Bik Ji Jin - Saam Gwok Ji [Model CN-20] (c) 19?? NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83837&o=2 $end $pc98=chikaike,chikaikea, $bio Chikashitsu no Ikenie (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89119&o=2 $end $info=chikij, $bio Arcade Video game published 30 years ago: Chiki Chiki Boys (c) 1990 Capcom Company, Limited. A cute platform game. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89625B-1 Players: Up to 2 simultaneously. Control per player: 8-Way Joystick Buttons per player: 3 => [1] Attack, [2] Jump, [3] Bomb - TRIVIA - Chiki Chiki Boys was released on June 19, 1990 in Japanese arcades. It was known there as the 10th video game made for the CP System. The game was known outside Japan as "Mega Twins [B-Board 89624B-3]". - STAFF - Game Designer : Bully Duck Directors : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto) Object Designers : Manbou, Ikusan Z, Unicorn Mayumi Scroll Designers : Zummy, Ziggy (Zummy & Ziggy) Hard Designer : Kuccan Programmers : Blbon, Meijin, Yuki Saiko Spacial Thanks : Ozzy, Kame, Satochin, Genie - PORTS - * CONSOLES: [JP] Sega Mega Drive (1993) "Chiki Chiki Boys [Model G-4083]" PC-Engine CD-ROM² [JP] (jul.15, 1994) "Chiki Chiki Boys [Model NAPR-1033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=452&o=2 $end $megadriv=chiki, $bio Sega Genesis game published 27 years ago: Chiki Chiki Boys (c) 1993 Sega Enterprises, Limited. Sega Genesis port of Capcom's "Mega Twins", released under its original Japanese name. - TECHNICAL - Cartridge ID: 1075 - TRIVIA - Chiki Chiki Boys for Genesis was released in 1993 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84379&o=2 $end $megadriv=chikij, $vgmplay=chiki_md, $bio Sega Mega Drive game published 28 years ago: Chiki Chiki Boys (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4083 Cartridge ID: 670-2549 Package ID: 670-2550 - TRIVIA - Chiki Chiki Boys for Mega Drive was released on October 16, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56396&o=2 $end $pcecd=chiki, $bio NEC PC-Engine CD published 26 years ago: Chiki Chiki Boys (c) 1994 NEC Avenue, Limited. Chiki Chiki Boys is a cute side scrolling action game by Nec Avenue and is the conversion of Capcom's coin op. The kingdom of Alurea is at stake. An evil clown and his army of blue goblins, mean bean pods and two headed giant turtles have invaded the land and two courageous twin brothers appear to be the country's only hope. Their duty is to retrieve the legendary Dragon Blue Eye, a magic stone which is said to hold the power to save the world. But to do so, they first need to earn the powers of the gods and meet three of them in their shrines - the Earth, the Heavens and the Ocean. Consequently, the first three stages of the game can be played in any order and completing them unlocks the last six levels leading to the clown's lair. Each boy is armed with a sword and a small shield. Countless treasure chests are also hidden throughout the game and contain coins and various special items - some of them are pills that replenishes the player's health, other grants him a temporary invincibility. But the boy's greatest assets are the powers from the gods that can be found inside large clam shells. They come in different flavors - walls of fire, bouncing balls of energy, typhoon and so forth - and cause damage to most of the enemies on screen when used. A two simultaneous player mode is available. - TECHNICAL - Game ID: NAPR-1033 - TRIVIA - Chiki Chiki Boys for SUPER CD-ROM² System was released on July 15, 1994 in Japan for 4800 Yen. Chiki Chiki Boys was first released in the arcades in 1990. The PC-Engine version shows a couple of differences with the original arcade game. For instance, there don't seem to be any upgrades for the sword and some other power-ups, like the Double Power up that creates a mirror image of the player, have been omitted. The 2-player co-operative mode is also missing. - STAFF - Game Design: Bully Dick Director: Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto) Object Design: Mambow, Ikasan Z, Unicorn Mayumi Scroll Design: Zummy, Ziggy (Zummy & Ziggy) Sound Design: Hifumi Hard Design: Kuccan Special Thanks: Ozzy, Kame, Satochan, Genie Programming: Blbon, Meijin, Shikou Yuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58135&o=2 $end $psx=wackyrac, $bio Sony PlayStation disc published 19 years ago: Chiki Chiki Machine Mou Race - Wacky Races (c) 2001 Hudson Soft. - TECHNICAL - [Model SLPM-86845] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85017&o=2 $end $nes=chikirac, $bio Nintendo Famicom cart. published 29 years ago: チキチキマシン網レース (c) 1991 Atlus Company, Limited. (Chiki Chiki Machine Mou Race) - TECHNICAL - GAme ID: ATL-54 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53912&o=2 $end $gbcolor=chikirac, $bio Nintendo Game Boy Color game published 19 years ago: Chiki Chiki Machine Mou Race [Model CGB-AW9J-JPN] (c) 2001 Syscom Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67662&o=2 $end $gameboy=chikirac, $bio Nintendo Game Boy Cart. published 28 years ago: Chiki Chiki Machine Mou Race [Model DMG-CXJ] (c) 1992 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65774&o=2 $end $gameboy=chikiten, $bio Nintendo Game Boy Cart. published 25 years ago: Chiki Chiki Tengoku [Model DMG-AJCJ-JPN] (c) 1995 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65775&o=2 $end $pc98=ctoubee, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Chikudenya Toubee - Hiroku Chigyaku no Yakata (c) 1995 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89120&o=2 $end $pce=chikuden,chikuden1, $bio NEC PC-Engine HuCARD published 30 years ago: Chikudenya Toubei - Kubikiri Yakata Yori (c) 1990 Naxat Soft. - TECHNICAL - GAME ID: NX89004 BARCODE: 4988658890043 - TRIVIA - Released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58547&o=2 $end $pc8801_flop=chikyuso, $bio Chikyu SOS! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91520&o=2 $end $pc8801_flop=chikyubo, $bio NEC PC-8801 Series disk. published 34 years ago: Chikyuu Bouei-gun (c) 1986 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91518&o=2 $end $pc8801_flop=chikyuba, $bio NEC PC-8801 Series disk. published 30 years ago: Chikyuu Bouei-gun Arbeit Butai (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91519&o=2 $end $fm7_cass=raizer, $bio Fujitsu FM-7 cass. published 35 years ago: 地球戦士ライーザ (c) 1985 Enix, Ltd. (Chikyuu Senshi Raizer) - TECHNICAL - GAME ID: E-G153 BARCODE: 4988601001533 MEDIA: Tape x4 - TRIVIA - Released in October 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93700&o=2 $end $pc8801_flop=raizer,raizera, $bio NEC PC-8801 Series disk. published 35 years ago: 地球戦士ライーザ (c) 1985 Enix, Ltd. (Chikyuu Senshi Raizer) - TECHNICAL - GAME ID: E-G155 BARCODE: 4988601001557 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91521&o=2 $end $x68k_flop=chikyugi, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Chikyuugi (c) 1989 Yamama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87220&o=2 $end $bbcb_flop_orig=childspc, $bio Acorn BBC Micro B disk. published 36 years ago: Children from Space (c) 1984 Acornsoft - STAFF - By: Cathy Conlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125633&o=2 $end $bbcb_cass=childspc, $bio Acorn BBC Micro B cass. published 36 years ago: Children from Space (c) 1984 Acornsoft. - STAFF - BY: Cathy Conlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145411&o=2 $end $cdi=cmt,cmta,children, $bio Phillips CD-i published 28 years ago: Children's Musical Theatre (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52802&o=2 $end $pc8801_flop=chilitom, $bio Chili Tomato (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91522&o=2 $end $ibm5170_cdrom=chillman, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Chill Manor (c) 1996 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144596&o=2 $end $saturn=chill, $bio Sega Saturn game published 22 years ago: Chill [Model T-7616H-50] (c) 1998 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60257&o=2 $end $msx1_cass=chiller,chillerb,chillerc,chillerd,chillere,chillera, $bio MSX cass. published 35 years ago: Chiller (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94526&o=2 $end $info=chiller, $bio Arcade Video game published 34 years ago: Chiller (c) 1986 Exidy. This is a gun game, and there are four different screens (plus two different bonus screens). The object is simply to shoot everything in sight (and to try and locate any hidden targets on the screen). The game is based on time, and the timer moves faster when you are shooting poorly. * The first screen is a torture chamber. There are four (still living) human targets on this screen. From left to right they are; a man chained to the wall, a person in a guillotine (shoot the top of the guillotine to decapitate them), a woman strapped in a strange machine, and a man in a head vise (shoot the vise to crush his head). The rest of the room is strewn with blood and loose body parts. You don't simply shoot each target once, instead you shoot each part of the target, which reduces that part to a mess of blood and bones. This is thankfully the most disturbing level in the game. * The second room is another torture chamber with a river of blood flowing through the middle. This one has five human targets; a man strapped to a board, a man chained to the floor, two people on stretching racks (shoot the wheels to pull them apart), and a woman hung from rope over the river (shoot a pulley to slowly lower her into the river to be eaten by crocodiles). Body parts will flow down the river randomly, and a man will pop out of a door from time to time to toss a blade into one of the helpless victims. * The third level is a haunted house hallway. There is only one human victim on this level. It is a woman who runs from one doorway to another, shoot out the trapdoor to cause her to fall inside (and then shoot the beast that was chasing her). Your other targets are mostly assorted ghosts, and a few random body parts that will fall from the ceiling. * The final level is a graveyard. Your only human victim on this level is a woman who is half buried in the ground, shooting her torso multiple times strips off her clothing until she is topless, and the last shot kills her. You other targets are bats, hands that pop up from the ground, and a man who pulls a cart full of body parts (you can't kill him, shooting him just makes him run away, only to return later). The game repeats the levels over and over again until you manage to find every secret target on each screen (it gives you hints between the levels). Finding all the targets on a single screen earns you a bonus game (a slot machine), while finding all the hidden targets in the game gives you the second bonus game (a shooting gallery), and a free game. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Players : 1 Control : lightgun Buttons : 1 - TRIVIA - So you think blood and guts in video games is a phenomenon of the 90's? The main point of this game is to shoot helpless humans in the most gory manner possible. It is amazing that this game somehow slipped past the watchdogs back in 1986. This game was available as either a dedicated cabinet or a a conversion kit for other Exidy gun games (which used the same cabinet anyway). The marquee had a green 'Chiller' logo on a purple nighttime background (it looks like the title screen to a cheap horror movie). The control panel overlay has similar graphics (and game instructions), along with pictures of various body parts. The game is controlled by a large optical gun that is fixed to the control panel where it can only fire into the machine. The monitor itself was hidden deep inside the machine, the gameplay was displayed on a mirror. - STAFF - Software / Graphics : Larry Hutcherson, Vic Tolomei, Ken Nicholson Hardware : Howell Ivy Audio : Ken Nicholson - PORTS - * CONSOLES: Nintendo NES [AU] (1990) [US] Nintendo NES (1990) [Model 700142] * COMPUTERS: [US] Commodore C64 [EU] (1985) MSX [EU] (1985) [EU] Amstrad CPC (1986) [EU] Sinclair ZX Spectrum (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=453&o=2 $end $cpc_flop=chiller,chiller_t1, $bio Amstrad CPC 464 disk. published 34 years ago: Chiller (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118892&o=2 $end $nes=chiller,chilleru, $bio Nintendo NES cart. published 30 years ago: Chiller (c) 1990 AGCI On a dull day in the Middle Ages, you overhear Town Elders discussing a sinister presence which has invaded the castle on the outskirts of town. Evil talismans hidden inside a castle have caused the dead to come back to life. If the spirits are not released quickly, they will mass into an army of the Undead and overtake the town! Creeping through the graveyard on your way to the castle, half-chewed arms and skulls with gnashing teeth attempt to stop you. Diabolical scenes greet you. Ever hear how a person sounds when in an iron maiden? But then you did say you wanted adventure, didn't you? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55006&o=2 $end $msx1_flop=chiller1, $bio Chiller Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133099&o=2 $end $cpc_cass=chiller, $bio Amstrad CPC cass. published 34 years ago: Chiller (c) 1986 Mastertronic, Ltd. - TECHNICAL - [Model IA 0036] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93430&o=2 $end $c64_cass=chiller, $bio Commodore C64 cass. published 36 years ago: Chiller (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145505&o=2 $end $info=chillicc, $bio Slot Machine published 17 years ago: Chilli Con Cash (c) 2003 AGI (Austrian Gaming Industries). Got the taste for something hot? Get into the swing of the party and experience the excitement of the FIESTA Feature. The reels heat up as each swing at the PIÑATA delivers an explosion of burning hot CHILLIS across the screen increasing your winnings. Let your players party with this 9-line 5-reel video slot. There's no siesta while Chilli Con Cash is around. CHILLI substitutes for all symbols except PIÑATA and MAN. Scattered MAN and PIÑATA trigger the FIESTA Feature. MAN hits PIÑATA for CHILLIS to fly out as the reels respin. The Free Game Fiesta ends when no more CHILLIS come out of the PIÑATA. - TRIVIA - Release date : April 22, 2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11446&o=2 $end $pc98=chimesq, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Chime's Quest (c) 1992 Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89122&o=2 $end $cpc_cass=chimera, $bio Amstrad CPC cass. published 35 years ago: Chimera (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93431&o=2 $end $cpc_flop=chimera,chimeraa, $bio Amstrad CPC 464 disk. published 34 years ago: Chimera (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119271&o=2 $end $info=chimerab, $bio Arcade Video game published 27 years ago: Chimera Beast (c) 1993 Jaleco. A horizontally scrolling shoot'em up where 1 or 2 players control creatures known as 'eaters' which are capable of eating other creatures and taking their DNA, thus acquiring their abilities or characteristics. Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth. The chief innovation of Chimera Beast is its power-up system. Instead of collecting gun upgrades as in most games of this genre, the player's eater enhances itself by eating other creatures and assuming their abilities and defenses. Instead of simply having various types of projectile weaponry, the game attempts to make these new abilities as varied as possible. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon. Another difference from typical shooter mechanics is that the player's eater does not die after being hit. It has a life bar, which can be charged by consuming enemies. It is even possible to eat enough charge the life bar past its starting position, creating a larger eater which is not only more powerful but can take more damage as well. - TECHNICAL - Jaleco Mega System 1-C hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by C.P. Brain. Jaleco never officially released this game to the market. A rare advanced prototype version (fully complete) was available in March 1993. The enemies in Chimera Beast are mostly animals, some with equivalent Earth versions and some without. Some of the enemy creatures include jellyfish, an eel-like agnathan, clown fish, clams, flying squirrels, and moles. Once the player reaches the human stage, they will face war vehicles such as tanks and jets. In Stage 6, destroying the jeeps that are on the ground makes a pair of humans appear. They are Allen and Rick, from Jaleco's 1991 release, "64th Street - A Detective Story". - TIPS AND TRICKS - Chimera Beast features both a Good and Bad endings. - STAFF - Executive produced by : Tokuhiro Takemori Directed by : Shigeru Hashimoto Game designed by : Y. Hiroyama Programmed by : Manbow Bg designers : Helluder, Toukaidou Nozomi, Reiko Takano, Tutomu Rukada Obj. designers : Sigeru, Toukaidou Nozomi, Nanae Creatures designed by : Y. Hiroyama Sounds & Music composed by : Kiyoshi Yokoyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=454&o=2 $end $svision=chimera, $bio Chimera [Model SV10016] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95427&o=2 $end $info=chinsnmj, $bio Chin-san Mahjong (c) 198? Compac. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259558&o=2 $end $pc8801_flop=mjhana, $bio NEC PC-8801 Series disk. published 36 years ago: 珍さん麻雀+花札こいこい (c) 1984 Compaq. (Chin-san Mahjong + Hanafuda Koi Koi) - TECHNICAL - GAME ID: AC-D014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91523&o=2 $end $info=cec2000, $bio Computer published 29 years ago: China Education Computer 2000 (c) 1991 Shaanxi Province Computer Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196771&o=2 $end $info=cece, $bio Computer published 31 years ago: China Education Computer E (c) 1989 Shaanxi Province Computer Factory . - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196772&o=2 $end $info=cecg, $bio Computer published 31 years ago: China Education Computer G (c) 1989 Shaanxi Province Computer Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196773&o=2 $end $info=ceci, $bio Computer published 33 years ago: China Education Computer I (c) 1987 Shaanxi Province Computer Factory. Chinese Apple II clone with more memory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121907&o=2 $end $info=cecm, $bio Computer published 31 years ago: China Education Computer M (c) 1989 Shaanxi Province Computer Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196774&o=2 $end $info=chinagat, $bio Arcade Video game published 32 years ago: China Gate (c) 1988 Technos. A beat'em up / platform game. - TECHNICAL - Game ID : TA-0023 Main CPU : (2x) HD6309 (@ 1.5 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 11 Khz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 56.00 Hz Palette colors : 384 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1988. Licensed to Taito for US manufacture and to Romstar for distribution. This game is known in Japan as "Sai Yu Gou Ma Roku - Ryuu Bou You Gi No Shou". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=456&o=2 $end $nes=chinarb, $bio China Rabbit Baby (c) 199? JY Co. - TECHNICAL - Game ID: JY-076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83838&o=2 $end $a2600=chinasyn,chinasyne, $bio Atari 2600 cart. published 38 years ago: China Syndrome (c) 1982 Spectravideo. - TECHNICAL - Model SA-205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50322&o=2 $end $info=chinatwn, $bio Arcade Video game published 29 years ago: China Town (c) 1991 Data East Corp. A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other. - TECHNICAL - Game ID : MAK Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - China Town was released in April 1991. - STAFF - Sound composer : Tatsuya Kiuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=457&o=2 $end $info=chinatow, $bio Arcade Video game published 22 years ago: China Town (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48283&o=2 $end $info=sc1china,sc1chinaa,sc1chinaap,sc1chinab,sc1chinabp,sc1chinap, $bio Fruit Machine published 27 years ago: China Town Club (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model PR6121 - TRIVIA - China Town Club was released in March 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42117&o=2 $end $tg16=chinawar, $bio NEC TurboGrafx-16 cart. published 31 years ago: China Warrior (c) 1989 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version entry; "The Kung Fu [Model HC62001]". - TECHNICAL - Game ID: TGX020008 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (june.22, 2007) [Model PBTP] Nintendo Wii [Virtual Console] [US] (june.25, 2007) [Model PBTE] Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) [Model PBTP] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84301&o=2 $end $zx81_cass=chinastr, $bio Sinclair ZX-81 cass. published 38 years ago: Chinese Astrology (c) 1982 Smith [M.A. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115034&o=2 $end $info=ccasino, $bio Arcade Video game published 33 years ago: Chinese Casino (c) 1987 Video System. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in September 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=458&o=2 $end $svision=chinesch, $bio Super Vision game published 28 years ago: Chinese Checkers [Model SV10038] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95428&o=2 $end $nes=chinchkra, $bio Nintendo NES cart. published 29 years ago: Chinese Checkers (c) 1991 Sachen. NES version of Chinese Checkers (Famicom). - TECHNICAL - Game ID: TC-019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76471&o=2 $end $nes=chinchkr, $bio Nintendo Famicom cart. published 29 years ago: Chinese Checkers [Model TC-019] (c) 1991 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76499&o=2 $end $apple2_flop_misc=chindrgn, $bio Apple II disk. published 35 years ago: Chinese Dragon (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107292&o=2 $end $info=chinhero,chinhero2,chinherot,chinhero3, $bio Arcade Video game published 36 years ago: Chinese Hero (c) 1984 Taiyo System Company, Limited. Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game). - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : DAC, AY8910 (@ 2 Mhz) Players: 2 Control: 4-way joystick Buttons: 4 - TRIVIA - Chinese Hero was released in October 1984. This is the first game in the Super Chinese (Ninja Boy in the United States) series of console video games. The series evolved into an RPG/beat 'em up hybrid. Alberto Zanetti holds the official record for this game with 2,828,000 points on July 5, 1985. - SERIES - 1. Chinese Hero (1984) 2. Super Chinese (1986, Nintendo Famicom) 3. Super Chinese 2 (1989, Nintendo Famicom) 4. Super Chinese Land (1990, Nintendo Game Boy) 5. Super Chinese 3 (1991, Nintendo Famicom) 6. Super Chinese Land 2 (1991, Nintendo Game Boy) 7. Super Chinese World (1991, Nintendo Super Famicom) 8. Super Chinese World 2 (1993, Nintendo Super Famicom) 9. Super Chinese Fighter (1995, Nintendo Super Famicom) 10. Super Chinese Land 3 (1995, Nintendo Game Boy) 11. Super Chinese World 3 (1995, Nintendo Super Famicom) 12. Super Chinese Land 1-2-3 (1996, Nintendo Game Boy) 13. Super Chinese Fighter GB (1996, Nintendo Game Boy) 14. Super Chinese Fighter EX (1999, Nintendo Game Boy Color) 15. Super Chinese I+II Advance (2004, Nintendo Game Boy Advance) 16. Twin Series Vol. 3 - Konchuu Monster/Super Chinese Labyrinth (2004, Nintendo Game Boy Advance) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=459&o=2 $end $c64_cass=chinjgglr, $bio Commodore C64 cass. published 36 years ago: Chinese Juggler (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145506&o=2 $end $nes=chinkngf, $bio Chinese KungFu (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76500&o=2 $end $odyssey2=chinese, $bio Phillips Videopac game published 40 years ago: Chinese Logic (c) 1980 Philips Corp. - TECHNICAL - Game ID: 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95576&o=2 $end $spectrum_cass=chinesep, $bio Chinese Patience (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219663&o=2 $end $to_flop=chinese,chineseb,chinesea, $bio Thomson TO disk. published 16 years ago: Chinese Stack (c) 2004 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107633&o=2 $end $pc98=chinghai,chinghaia, $bio ChingHai (c) 199? Zepher. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89123&o=2 $end $snes=chinhai, $bio Nintendo Super Famicom cart. published 25 years ago: Chinhai [Model SHVC-APEJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61134&o=2 $end $gba=estpolis, $bio Nintendo GBA cart. published 19 years ago: Chinmoku no Iseki - Estpolis Gaiden [Model AGB-AGDJ-JPN] (c) 2001 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70162&o=2 $end $tvc_flop=chip, $bio Chip (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111824&o=2 $end $tvc_cass=chip, $bio Chip (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112403&o=2 $end $compclr2_flop=chip001, $bio Chip #1 (c) 19?? Rochester Users Group Contains three games: 1. FLIGHT SIMULATION - excellent simulation of a Boting 747B. You must taxi to the runway, take off, navigate to destination, land and taxi to docking bay. 2. LABYRINTH - Excellant graphics give you an inside, 3D perspective as you find your way through the passages of a maze. 3. BOWLING ALLEY - Play bolws with graphics and auto scoring -- two players. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232549&o=2 $end $compclr2_flop=chip106, $bio Chip #106 (c) 19?? Rochester Users Group Compilation of games 1. J-Checkers 2. Mastermind (0, 1, or 2 players) 3. Guess What (Wheel of Fortune) 4. Guess What instructions 5. Guess What editor 6. Break Out - STAFF - J-Checkers adapted for CCII by: Rick Taubold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232551&o=2 $end $compclr2_flop=chip107, $bio Chip #107 (c) 19?? Rochester Users Group Colordata inventory control. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232552&o=2 $end $compclr2_flop=chip108, $bio Chip #108 (c) 19?? Rochester Users Group Colordata Inventory Control example data disk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232553&o=2 $end $compclr2_flop=chip110, $bio Chip #110 (c) 19?? Rochester Users Group Personal budget and checkbook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232554&o=2 $end $compclr2_flop=chip114, $bio Chip #114 (c) 19?? Rochester Users Group 1. Massaged Manazier's Monitor. 2. Print any file. 3. Disassemble to disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232555&o=2 $end $compclr2_flop=chip117, $bio Chip #117 (c) 19?? Rochester Users Group Contains a disk block editor; the tracing machine language monitor; edit; asm. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232556&o=2 $end $compclr2_flop=chip119, $bio Chip #119 (c) 19?? Rochester Users Group Games compilation: 1. Space Maze 2. Checkers 3. 3D Maze 4. Life - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232557&o=2 $end $compclr2_flop=chip012, $bio Chip #12 (c) 19?? Rochester Users Group. Another Set of Card & Dice Games 1. COMPUDICE 2. RUMMY 3. CRAG 4. UNO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232558&o=2 $end $compclr2_flop=chip120, $bio Chip #120 (c) 19?? Rochester Users Group FORTH programming and utilities: 1. FORTH v1.1, for v6.78 machines 2. FORTH v1.1, for v8.79 machines 3. Forth v1.1, for 4000H, for v6.78 machines 4. FORTH v1.1, w/disassemblers, editor, assembler 5. Initialize FORTH screen disk 6. View FORTH documentation 7. Directions to convert CFORTH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232559&o=2 $end $compclr2_flop=chip121, $bio Chip #121 (c) 19?? Rochester Users Group FORTH screens: assembler, decompiler, editor, database, util. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232560&o=2 $end $compclr2_flop=chip125, $bio Chip #125 (c) 19?? Rochester Users Group 1. Spelling aid. 2. Puzzle word finder. 3. Message to international morse code (sound required). 4. Create cryptograms. 5. Display images. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232561&o=2 $end $compclr2_flop=chip128, $bio Chip #128 (c) 19?? Rochester Users Group 1. Music composition. 2. Copy disk/files without distroying dir. 3. Draw utility. 4. Car expense report. 5. Car running costsn. 6. Keep track of items. 7. Subroutines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232562&o=2 $end $compclr2_flop=chip129, $bio Chip #129 (c) 19?? Rochester Users Group 1. Weekly calendar planning 2. Monthly calendar planning 3. Calendar planning instructions 4. IDS 440 software control commands to printer 5. Memory test (start-auto, break-stop,restart-CR) 6. Disk file deletion utility (v8.79) 7. Disk drive checkout and screen test paterns 8. Disk drive checkout/alignment system (v8.79) 9. Input-output port tester (no documentation) 10. Disk track select (1-28 restart-ESC I v8.79) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232563&o=2 $end $compclr2_flop=chip013, $bio Chip #13 (c) 19?? Rochester Users Group Another Set of Card & Dice Games 1. La Belle Lucie (Card) 2. IDIOT's DELIGHT (Card) 3. FINANCIER (Card) 4. KISMET (Dice) 5. ZILCH (Dice) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232564&o=2 $end $compclr2_flop=chip138, $bio Chip #138 (c) 19?? Rochester Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232565&o=2 $end $compclr2_flop=chip015, $bio Chip #15 (c) 19?? Rochester Users Group 1. PRO-Football - Grid Iron. 2. OIL COMPANY - running a company. 3. LUNAR LANDER. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232566&o=2 $end $compclr2_flop=chip016, $bio Chip #16 (c) 19?? Rochester Users Group 1. BLACK BOX - find hidden balls in a grid. 2. CROSSWORD - genuine crossword with clues. 3. CROSSWORD - create new games for number 2. 4. CIVIL WAR - 1-2 player thought game. 5. FOX & HOUNDS - You vs the CCII - on board. 6. ZONEX - thought game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232567&o=2 $end $compclr2_flop=chip017, $bio Chip #17 (c) 19?? Rochester Users Group Contains two games: 1. SUPER MONOPOLY - needs 32K 2. TANKS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232568&o=2 $end $compclr2_flop=chip021, $bio Chip #21 (c) 19?? Rochester Users Group DUNGEONS & DRAGONS game, a combination of adventure and a maze with graphics. Game can be saved halfway through. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232569&o=2 $end $compclr2_flop=chip022, $bio Chip #22 (c) 19?? Rochester Users Group Utility Disk: 1. READ DISK - reads an entire disk seeking bad spots 2. CLEAR DISK - Erases a disk with user specified pattern 3. DUP DISK. 4. DUP FILE. 5. CHANGE DIRECTORY INFORMATION - change name, it's colour or the number of blocks in the directory 6. SOURCE or TEXT File Printer 7. Directory Management - Keeps track of various disks by copying their directories on to a master disk. 8. BASE Conversions - converst numbers between hex, octal, binary & decimal. 9. BASE Arithmetic - base conersion program which also calculates using mixed bases. 10. DISPLAY MANAGEMENT - keeps track of your screen displays 11. BASIC PROGRAM PRINTER PATCH - add this to a listig to print out in a formatted output. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232570&o=2 $end $compclr2_flop=chip023, $bio Chip #23 (c) 19?? Rochester Users Group 1. SCREEN DISPLAY EDITOR - a sophisticated BASIC program to aid in producing screen displays usings text, colour changes and plotting routines. 2. SOUNDWARE MUSIC EDITOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232571&o=2 $end $compclr2_flop=chip024, $bio Chip #24 (c) 19?? Rochester Users Group Games disk: 1. HOT AIR BALLOON RACE - the display draws a map of the U.S.A. and records the progress of 2 players racing towards Boston from California. 2. CLUMSY - Move a token around the screen avoiding hidden obstacles. 3. WORDS - Guess a 5 letter word that the computer has chosen. 4. ASK ME - The computer is able to answer on several topics. Its vocabulary is expandable. 5. MAZE1 - Print any size maze on your computer. 6. ANIMAL - Teach the computer to distinguish between hundreds of animals. 7. FLIP - The CCII tries to outguess you in this simple game. 8. BRAIN TEASER - Given a 3x3 array of cells, you must flip them according to the rules until you have them in a pre-defined pattern - not easy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232572&o=2 $end $compclr2_flop=chip025, $bio Chip #25 (c) 19?? Rochester Users Group 3-D PLOTTING PACKAGE - Jim Minor's programs allow you to create and edit 3-D displays. Requries 32K. Extensive documentation in program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232573&o=2 $end $compclr2_flop=chip027, $bio Chip #27 (c) 19?? Rochester Users Group Utilities disk: 1. SCREEN RAM TEST - Tests screen memory and identifies faulty chips. 2. 'SMART PRINTER DRIVER' - Prints .SRC files on printer at selectable BAUD rates. Also prints page numbers and leaves top & bottom margins. Your printer must respond to CTL L - Form feed. 3. TRANSFER - CCII to CCII data transfer program sends or receives memory blocks or BASIC programs at 300 BAUD through the serial port. 4. DISASSEMBLER - Machine language program for screen or printer output. 5. DEBUG - Machine language ebugger. Requires 32K, no documentation. 6. COMTRX - turns the CCII into a dumb terminal. 7. MANAZIER's MONITOR - Source file included. 8. Assembler Upgrade - Upgrades your CCII assembler to give you options such as list to screen or printer. 9. LLIST - Line printer patch for BASIC programs. 10. FORMATTER -- CCII disk formatter (Not ISC's). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232574&o=2 $end $compclr2_flop=chip033, $bio Chip #33 (c) 19?? Rochester Users Group Castle Quest, a Dungeon and Dragons-style adventure game. - STAFF - Castle Quest By: Rick Taubold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232575&o=2 $end $compclr2_flop=chip036, $bio Chip #35, #36 & #37 (c) 19?? Rochester Users Group Set of high level maths tutorials. Aimed at senior level secondary schools and tertiary education. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232576&o=2 $end $compclr2_flop=chip039, $bio Chip #39 (c) 19?? Rochester Users Group Seven programs: 1. Stock prices data program 2. Portfolio record program 3. Condominium investment helper 4. Actual price of a house 5. Monthly home budget 6. Rental property accounting 7. Home library system - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232577&o=2 $end $compclr2_flop=chip046, $bio Chip #46 & #47 (c) 19?? Rochester Users Group FORTH for the CCII - Language & Screens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232578&o=2 $end $compclr2_flop=chip053, $bio Chip #53 (c) 19?? Rochester Users Group 1. Protected Fields Demo (from Colorcue) 2. Ultra Fast Sorting Demo (from Colorcue) 3. BASIC Variable Lister Contains also a Poker game (isn't on the main menu) - STAFF - Poker game adapted to CCII by: Donald R Miller. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232579&o=2 $end $compclr2_flop=chip057, $bio Chip #57 (c) 19?? Rochester Users Group Utilities disk: 1. Annuity calculation 2. New Annuity evaluator 3. Project program expenditures 4. Checkbook manager 5. Stock market data programs 6. Compound interest 7. Parts stock control - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232580&o=2 $end $compclr2_flop=chip061, $bio Chip #61 (c) 19?? Rochester Users Group 1. 3-D Object plot (rotates & plots 3-D object) 2. Plot Library Demo (Plots Library Routines) - STAFF - written by: Joseph J Charles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232581&o=2 $end $compclr2_flop=chip062, $bio Chip #62 (c) 19?? Rochester Users Group 1. Devlin Menu 2. FREDI reorg 3. Draw 4. Draw instructions 5. FORMAT personalizer 6. Quick change artistry 7. Universal calendar 8. Metric conversions - STAFF - Devlin Menu, FREDI reorg: by Tom Devlin Draw, FORMAT personalizer: by Myron T Steffy Universal calendar: by Keith Ochiltree Metric conversions: by M. Romano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232582&o=2 $end $compclr2_flop=chip063, $bio Chip #63 (c) 19?? Rochester Users Group Programs for text processing: 1. SCRIPT 2. SCRDIR.DOC: A text introduction to SCRIPT 3. MENDIR.DOC Text directions for SCRIPT handler 4. SCRIPT HANDLER: Access SCRIPT & read text files 5. TEST.DOC: Text explanation of SCRIPT subtleties - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232583&o=2 $end $compclr2_flop=chip064, $bio Chip #64 (c) 19?? Rochester Users Group 1. Instructions for contour map plotting. 2. Description of data storage. - STAFF - All programs by: Steve Perrigo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232584&o=2 $end $compclr2_flop=chip075, $bio Chip #75 (c) 19?? Rochester Users Group 1. Loan analysis 2. Annuity payment & withdrawl computations 3. Lease-back analysis 4. Real estate evaluation 5. Financial forecasting for business 6. Decision maker 7. Checkbook record keeping - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232585&o=2 $end $compclr2_flop=chip077, $bio Chip #77 (c) 19?? Rochester Users Group Database of national geographic issues - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232586&o=2 $end $compclr2_flop=chip078, $bio Chip #78 (c) 19?? Rochester Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232587&o=2 $end $compclr2_flop=chip079, $bio Chip #79 (c) 19?? Rochester Users Group FIG-FORTH 1.1 game: Cosmic Conquest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232588&o=2 $end $compclr2_flop=chip008, $bio Chip #8 (c) 19?? Rochester Users Group Contains 6 programs: 1. NICHE - An ecology simulation where you specify the conditinos for the environment of a chosen organism and see what happens. 2. ELECTRIC COMPANY - Game to use coal or oil to provide sufficient power for the community. You make all the decisions. 3. INSPECTOR CLEWSO - question the suspects in order to determine whodunit, where and when. 4. TRAP - Maneuver your snake around the screen and try to trap your opponent. 5. 3D Tic Tac Toe - Good graphics and a smart computer make this a challenging game. 6. CHECKERS - Traditional with excellent graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232589&o=2 $end $compclr2_flop=chip081, $bio Chip #81 (c) 19?? Rochester Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232590&o=2 $end $compclr2_flop=chip083, $bio Chip #83 (c) 19?? Rochester Users Group Tiny Pascal in FORTH source. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232591&o=2 $end $compclr2_flop=chip084, $bio Chip #84 (c) 19?? Rochester Users Group 1. TINY PASCAL SAMPLE SCREENS 2. POLY FORTH EDITOR 3. FORTH ASSEMBLER SCREENS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232592&o=2 $end $compclr2_flop=chip085, $bio Chip #85 (c) 19?? Rochester Users Group SCRIPT text processor and utilities. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232593&o=2 $end $compclr2_flop=chip009,chip010, $bio Chip #9 & #10 (c) 19?? Rochester Users Group Tiny C Interpreter and Source Code. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232594&o=2 $end $compclr2_flop=chip090, $bio Chip #90 (c) 19?? Rochester Users Group 1. Streets of the city adventure 2. Poker solitaire 3. Red - black solitaire 4. Maze - you choose the size 5. Petals on the roses - a game of insight - STAFF - Streets of the city adventure: by Kenneth R. Murray Adapted for CCII by: Rick Taubold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232595&o=2 $end $compclr2_flop=chip091, $bio Chip #91 (c) 19?? Rochester Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232596&o=2 $end $compclr2_flop=chip092, $bio Chip #92 (c) 19?? Rochester Users Group 1. Source file divider 2. Source file remark stripper 3. Source file merger 4. Base2 printer preset 5. Prims printer screen dump 6. Biorhythm printer 7. Graphics character set generator - STAFF - 1. Source file divider: by Jim Helms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232597&o=2 $end $nes=chipndl3, $bio Nintendo Famicom cart. published 25 years ago: Chip & Dale 3 (c) 1995 Unknown. A pirate hack of "Heavy Barrel" featuring Chip 'n Dale sprites as main characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65155&o=2 $end $megadriv=chipndal, $bio Chip 'n Dale Rescue Rangers (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233710&o=2 $end $ibm5150=chipdale, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Chip 'N Dale Rescue Rangers - The Adventure in Nimnul's Castle (c) 1990 Hi-Tech Expressions, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132387&o=2 $end $megadriv=chipndl2, $bio Chip 'n Dale Rescue Rangers 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233711&o=2 $end $bbcb_cass=chipbust, $bio Chip Buster (c) 19?? Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51639&o=2 $end $intv=csspgolf, $bio Mattel Intellivision game published 33 years ago: Chip Shot - Super Pro Golf (c) 1987 INTV. - TECHNICAL - Model 8900 - TRIVIA - Two years in development by a team of golfers and programmers! - TIPS AND TRICKS - * Easter egg 1: Press 0 (zero) while title screen is displayed to display the credits. * Easter egg 2: Press 23 (two and three simultaneously) on the left hand controller, 26 on the right and press reset to see Steve's hidden message to his family. - STAFF - Design/Program: Steve Ettinger Graphics: Connie Goldman Sound: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60872&o=2 $end $nes=chipndl2j, $bio Nintendo Famicom cart. published 27 years ago: Chip to Dale no Daisakusen 2 (c) 1993 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53914&o=2 $end $nes=chipndalj, $bio Nintendo Famicom cart. published 30 years ago: チップとデールの大作戦 (c) 1990 Capcom Company, Limited. (Chip to Dale no Daisakusen) - TECHNICAL - GAME ID: CAP-JD - TRIVIA - Chip to Dale no Daisakusen was released on June 08, 1990 in Japan. Developed in Japan, it was then exported the same month in North America as "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]". - TIPS AND TRICKS - * Regain a lost life: Immediately enter the inventory screen after losing a life. Press A & B at the same time. The phrase 'Start Again' will confirm correct code entry. Select your character and resume game play with no lives lost. * Walk like a Mummy/Zombie: Leave the screen holding a box and hold the D-pad. When you get to the next screen, your character will not be holding the box, but he will continue to walk with his hands in the air above his head. - STAFF - Producer: Tokuro Fujiwara Character Designer: Keiji Inafune - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53913&o=2 $end $amigaocs_flop=chipchal, $bio Commodore Amiga 500 disk. published 30 years ago: Chip's Challenge (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73719&o=2 $end $amigaocs_flop=chipchalu, $bio Commodore Amiga 500 disk. published 30 years ago: Chip's Challenge (c) 1990 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73720&o=2 $end $cpc_cass=chipchal, $bio Amstrad CPC cass. published 30 years ago: Chip's Challenge (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93433&o=2 $end $cpc_flop=chipchals,chipchal,chipchalb,chipchala,chipchal_k7,chipchal_t1,chipchal_t2, $bio Amstrad CPC 464 disk. published 30 years ago: Chip's Challenge (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119404&o=2 $end $st_flop=chipchal, $bio Atari ST disk. published 30 years ago: Chip's Challenge (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229794&o=2 $end $cpc_cass=chipchals, $bio Amstrad CPC cass. published 29 years ago: Chip's Challenge (c) 1991 Erbe Software. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93432&o=2 $end $nes=chipchal, $bio Nintendo NES cart. published 28 years ago: Chip's Challenge (c) 1992 BPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40358&o=2 $end $lynx=chipchal, $bio Atari Lynx cart. published 31 years ago: Chip's Challenge (c) 1989 Atari Corp. Chip will do anything for Melinda the Mental Marvel. More than anything, he wants to join Melinda's exclusive computer club, the Bit Busters. Chip is ecstatic when Melinda sits down next to him in the cafeteria and offers him membership! But not so fast, Chip! Keep your sweaty digits off that Bit Busters T-shirt. Before you can become a card-carrying Bit Buster, your'll have to do some heavy interfacing with a few interesting puzzles. Melinda will monitor your progress as you enter and work your way through 144 levels of challenging maze-like paths and puzzles. And once you accept the challenge, you can't escape. Monsters, traps, and the ticking of the clock all conspire to delete you before you complete each level. You must ram blocks of soil together to create bridges over water traps, or use them as buffers against cherry bombs. Invisible partitions will impede your progress. Colored keys will open doors that lead to other keys that will open still more doors! To make it through, you must keep puzzle sequences stored in your memory. Most levels have a specific number of... chips that you must collect before you can progress to the next level. And sometimes you must snatch those chips from under the very noses of deadly bugs who are just aching to take a byte out of you! Well, Chip, are you still up for the challenge? You just can't get that Bit Busters T-shirt out of your system, can you? OK buddy, make tracks for level one of Chip's Challenge! - TECHNICAL - Model PA2028 - SCORING - You can earn points two different ways in Chip's Challenge. On each level, time bonus points and level bonus points combine to give you your level score. During each play session, your level scores add together and display as your total score. The number of level bonus points you earn depends on how many times you have to repeat the level before successfully completing the level. If you complete the level on the first try, you receive 500 points multiplied by the level number. Each time you die or have to restart,the number of points you receive decreases by 20%. The minimum level bonus is 500 points or 20% of the level number x 500, whichever is greater. You receive 10 time bonus points for every second remaining on the timer when you complete a level. On levels that are not timed, the time bonus is always zero. - TIPS AND TRICKS - * Take notes and draw maps of difficult levels. * Leave yourself an escape route whenever possible. * Timing is crucial on some levels. Use PAUSE to give you time to think. * If the obvious solution doesn't work, try a bizarre solution. The bizarre will usually pull you through! * Monsters often move in predictable patterns. * Many objects affect monsters the same way they affect Chip. * If you get stuck in an impossible situation, use OPTION 1 to restart the level. * Final Level Password: Enter GVXQ as password to play level 144 (Fireflies). * Extra Levels: On level 34 (Cypher) you can read: JHEN which is the password for level 146. The game has indeed 4 extra level labeled 146, 147, 148 and 149 whose passwords are the following... Level 146 (Cake Walk) : JHEN Level 147 (Force Field) : COZA Level 148 (Mind Block): RGSK Level 149 (Special): DIGW * Fractal Generator: If you enter MAND as password, you will access the hidden fractal generator called Mandlebrot Explorer. The program will take a few minutes to complete the display of the fractal (during which you should not press any button), then you can explore the image by zooming in with A and zooming out with B. By pressing PAUSE you enter a menu where you can change the fractal generator parameters: when you unpause the program, press OPTION 1+OPTION 2 to generate the new fractal. You can also switch between Mandlebrot's fractal to Julia set, by pressing PAUSE and then pressing OPTION 2 - STAFF - Programmer: Chuck Sommerville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58808&o=2 $end $cpc_flop=chipchip, $bio Amstrad CPC type-in published 31 years ago: Chip, Chip, Hurra (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119720&o=2 $end $psx=ralph, $bio Sony PlayStation disc published 21 years ago: Chippoke Ralph no Daibouken - The Adventure of Little Ralph (c) 1999 New Corp. - TECHNICAL - [Model SLPS-01853] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85018&o=2 $end $apple2_flop_orig=chipwits, $apple2_flop_clcracked=chipwits, $apple2_flop_misc=chipwits, $bio Apple II disk. published 35 years ago: Chipwits (c) 1985 Brainpower - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107318&o=2 $end $cpc_cass=chirolog, $bio Amstrad CPC cass. published 35 years ago: Chirologie (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93434&o=2 $end $cpc_flop=chirolog01, $bio Amstrad CPC 464 disk. published 35 years ago: Chirologie (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124704&o=2 $end $saturn=chisatom, $bio Sega Saturn game published 23 years ago: Chisato Moritaka - Watarasebashi / La La Sunshine (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9172 - TRIVIA - Released on September 11, 1997 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58977&o=2 $end $pippin=chisatom, $bio Bandai Pippin CD published 24 years ago: Chisato Moritaka CD-ROM Watarase Bashi [Model BDE-10007] (c) 1996 Oracion, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122070&o=2 $end $ti99_cart=chisholm, $bio TI-99-4A soft. published 38 years ago: Chisholm Trail (c) 1982 Texas Instruments - TECHNICAL - GAME ID: PHM 3110 - STAFF - PROGRAMMER: JOHN PLASTER - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84532&o=2 $end $msx1_cass=chiteidb, $bio MSX cass. published 33 years ago: Chitei Daibouken (c) 1987 Unknown. - TRIVIA - Published in LOGiN Feb. 1987 issue, written in Basic. - STAFF - By: Yasunori Takahara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129993&o=2 $end $nes=vazolder, $bio Nintendo Famicom cart. published 29 years ago: 地底 戦 空 バゾルダー (c) 1991 Sofel. (Chitei Senkuu Vazolder) - TECHNICAL - GAME ID: SFL-3V - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53915&o=2 $end $famicom_flop=orudora, $bio Nintendo Famicom disk. published 33 years ago: Chitei Tairiku Ordola (c) 1987 Sunsoft - TECHNICAL - Game ID: SSD-ORD - TRIVIA - Released on March 27, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65265&o=2 $end $pc8801_flop=chiteita, $bio NEC PC-8801 Series disk. published 38 years ago: Chitei Tanken (c) 1982 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91524&o=2 $end $pc98=chittyt, $bio NEC PC-9801 Series 3.5in.disk. published 27 years ago: Chitty Chitty Train (c) 1993 Bit2. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89124&o=2 $end $apple2_flop_clcracked=chivalry,chivalr2, $apple2_flop_misc=chivalry, $bio Apple II disk. published 37 years ago: Chivalry (c) 1983 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107293&o=2 $end $nes=chiyonof, $bio Nintendo Famicom cart. published 30 years ago: 千代の富士の大銀杏 (c) 1990 Face Company, Limited. (Chiyonofuji no Ooichou) - TECHNICAL - Game ID: FAC-EJ - TRIVIA - Released on December 7, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53916&o=2 $end $gba=chobits, $bio Nintendo GBA cart. published 18 years ago: Chobits for Game Boy Advance - Atashi Dake no Hito [Model AGB-AOCJ-JPN] (c) 2002 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70163&o=2 $end $archimedes=chokaway,chokawaya,chokawym, $bio Acorn Archimedes disk. published 30 years ago: Chocks Away (c) 1990 4th Dimension - TECHNICAL - MEDIA: FD x3 Disk 1: Game Disk 2: Maps Disk 3: Extra Missions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115947&o=2 $end $info=ep_chock,ep_chocka,ep_chockb, $bio Chocks Away (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40817&o=2 $end $gba=chocolnd, $bio Nintendo GBA cart. published 18 years ago: Chocobo Land - A Game of Dice [Model AGB-A5BJ-JPN] (c) 2002 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70164&o=2 $end $wswan=chocodng, $bio Bandai WonderSwan game published 21 years ago: Chocobo no Fushigi na Dungeon for WonderSwan [Model SWJ-BAN002] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86311&o=2 $end $psx=chocorac, $bio Sony PlayStation disc published 21 years ago: Chocobo Racing (c) 1999 Square Electronic Arts L.L.C. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00844 - TRIVIA - Released on July 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111516&o=2 $end $psx=chocodn2, $bio Sony PlayStation disc published 21 years ago: Chocobo's Dungeon 2 (c) 1999 Square Electronic Arts L.L.C. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00814 - TRIVIA - Released on November 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111517&o=2 $end $dc=chocolat,chocolatt, $bio Sega Dreamcast GD published 17 years ago: Chocolat - Maid Cafe Curio (c) 2003 Alchemist Co., Ltd. [Japan] - TECHNICAL - GAME ID: T-47107M - TRIVIA - Released on December 25, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135263&o=2 $end $psx=chocolat, $bio Sony PlayStation disc published 18 years ago: Chocolate Kiss (c) 2002 DigiCube - TECHNICAL - [Model SLPS-03400] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85019&o=2 $end $info=chokchok, $bio Arcade Video game published 25 years ago: Choky! Choky! (c) 1995 SemiCom. Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - STAFF - Producer : Jeon Jae Yun Game Design : Han Seung Hun Program : Kim Jin Woo Music/Sound : Jeon Seok Gee Graphic : Kim Eun Ae, Hong Young Joo, Whang O-Sik, Hong Dae Hyun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3999&o=2 $end $cpc_cass=cholo, $bio Amstrad CPC cass. published 34 years ago: Cholo (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93435&o=2 $end $cpc_flop=cholo,cholob,choloa, $bio Amstrad CPC 464 disk. published 34 years ago: Cholo (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119272&o=2 $end $bbcb_flop_orig=cholo, $bio Acorn BBC Micro B disk. published 34 years ago: Cholo (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125644&o=2 $end $cpc_flop=chomeduf, $bio Amstrad CPC 464 disk. published 32 years ago: Chomedu (c) 1988 Editions Videomatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134019&o=2 $end $sorcerer_cass=chomp, $bio Exidy Sorcerer cass. published 39 years ago: Chomp (c) 1981 Global Soft. Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232422&o=2 $end $compclr2_flop=chomp, $bio Chomp (c) 19?? Unknown Pacman-type game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232598&o=2 $end $super80_cass=chomp, $bio Chomp [Model 037L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126789&o=2 $end $super80_cass=xchompj, $bio Chomp [Model 508R3J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126790&o=2 $end $super80_cass=xchomp, $bio Chomp [Model 508R3] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126788&o=2 $end $cpc_flop=chomperu, $bio Amstrad CPC type-in published 36 years ago: Chomper (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123619&o=2 $end $cpc_flop=chomperu01,chomperu02, $bio Amstrad CPC 464 disk. published 36 years ago: Chomper (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124705&o=2 $end $nes=chongwu, $bio ?? ?? (c) 19?? Waixing. (Chong Wu - Fei Cui Ban) - TECHNICAL - [Model ES-1093] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76501&o=2 $end $nes=cwdjz, $bio 宠物大家族-部落纷争 (c) 19?? Waixing. (Chong Wu Da Jia Zu - Bu Lou Fen Zheng) - TECHNICAL - Cartridge ID: ES-1081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76502&o=2 $end $nes=cwgdzj, $bio 宠物高达战记 (c) 200? Nanjing. (Chong Wu Gao Da Zhan Ji) - TECHNICAL - Game ID: NJ088 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76503&o=2 $end $nes=cwjhs, $bio 宠物进化史 (c) 19?? Waixing. (Chong Wu Jin Hua Shi) - TECHNICAL - Cartridge ID: ES-1085 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76504&o=2 $end $gbcolor=chongwu, $bio Chong Wu Xiao Jing Ling - Jie Jin Ta Zhi Wang (c) 200? Unknown. Chinse game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67663&o=2 $end $pc8801_flop=choonsok, $bio Choonsokusenshi Bunny-chan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91525&o=2 $end $info=sc5chopc,sc5chopca, $bio Chop 'n' Change (c) 200? Mazooma Games. - TECHNICAL - [Model PR2210] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42500&o=2 $end $camplynx_cass=chopin, $bio Camputers Lynx cass. published 36 years ago: Chopin (c) 1984 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134085&o=2 $end $apple2_flop_orig=choplftr, $apple2_flop_clcracked=choplftr, $apple2_flop_misc=choplftr, $bio Apple II disk. published 38 years ago: Choplifter (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107221&o=2 $end $pc8801_flop=choplift, $bio NEC PC-8801 Series disk. published 36 years ago: チョップリフター (c) 1984 SystemSoft. (Choplifter) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91526&o=2 $end $fm7_cass=choplift, $bio Fujitsu FM-7 cass. published 36 years ago: Choplifter (c) 1984 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93701&o=2 $end $sg1000=chopliftk, $bio Sega SG-1000 game published 35 years ago: Choplifter (c) 1985 Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65039&o=2 $end $to7_cart=choplift, $bio Thomson TO7 cart. published 35 years ago: Choplifter (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108611&o=2 $end $sms=chopliftj, $bio Sega Mark III cart. published 34 years ago: Choplifter (c) 1986 Sega Enterprises, Limited. - STAFF - Main programming: Drunkard Kagi Program assistance: Dumb Muro Graphic design: Funny Fuku Sound effects: Tokuhiko Uwabo (Hairy Uwa) Coordinator: Prince Yama Special thanks to: R N K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55853&o=2 $end $x1_cass=choplift, $bio Choplifter (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86207&o=2 $end $apfimag_cass=choplift, $bio Choplifter (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135767&o=2 $end $msx1_flop=choplift, $bio Choplifter Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134156&o=2 $end $gameboy=choplft2, $bio Nintendo Game Boy Cart. published 29 years ago: Choplifter II - Rescue & Survive (c) 1991 Victor Musical Industries, Incorporated. - TECHNICAL - Cartridge ID: DMG-V4-ESP - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 161) [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65777&o=2 $end $gameboy=choplft2u, $bio Nintendo Game Boy Cart. published 29 years ago: Choplifter II - Rescue & Survive [Model DMG-V4-USA] (c) 1991 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65779&o=2 $end $gameboy=choplft2j, $bio Nintendo Game Boy Cart. published 29 years ago: Choplifter II [Model DMG-V4A] (c) 1991 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65776&o=2 $end $gamegear=choplft3, $bio Sega Game Gear cart. published 27 years ago: Choplifter III (c) 1993 Extreme Ent. Group - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level 2-1 : YLDNXJS 3-1 : DSNVSDK 4-1 : HSDNJND 5-1 : ZLPJRGN * Extra Lives: Enter ZZZZZZB as password to start with 6 lives; enter RTDFKLN to start with 8 lives. * Infinite Bombs: Enter LTSFBMB as password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64513&o=2 $end $snes=choplft3j, $bio Nintendo Super Famicom cart. published 26 years ago: Choplifter III - Rescue & Survive (c) 1994 Victor Ent. - TECHNICAL - [Model SHVC-3C] - SERIES - 1. Choplifter (1982, Apple II) 2. Choplifter II (1991, Nintendo Game Boy) 3. Choplifter III - Rescue & Survive [Model SHVC-3C] (1993, Super Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61135&o=2 $end $snes=choplft3u,choplft3up, $bio Nintendo Super NES game published 26 years ago: Choplifter III - Rescue & Survive (c) 1994 Extreme Ent. Group - TECHNICAL - Game ID: SNS-3C-USA - TIPS AND TRICKS - Unlimited repairs ----------------- Leave a repair station before the energy bar fully refills. You may return to that station again to repeat this trick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62853&o=2 $end $snes=choplft3, $bio Nintendo Super NES game published 26 years ago: Choplifter III - Rescue & Survive (c) 1994 Extreme Ent. Group PAL European release. - TECHNICAL - GAME ID: SNSP-3C-EUR - TRIVIA - Released on August 08, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62852&o=2 $end $gameboy=choplft3, $bio Nintendo Game Boy Cart. published 26 years ago: Choplifter III [Model DMG-AC3E-EUR] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65780&o=2 $end $sms=choplift,chopliftp, $bio Sega Master System cart. published 34 years ago: Choplifter (c) 1986 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 5051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55969&o=2 $end $info=choplift,chopliftu,chopliftbl, $bio Arcade Video game published 35 years ago: Choplifter (c) 1985 Sega. The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. - TECHNICAL - Game ID : 834-5795 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Choplifter was released in October 1985 in Japan. This game is a port from an original programmed by Dan Gorlin in 1982 for the Apple II. Choplifter was one of the few games to take the reverse route : first appearing on a home system and being ported to the arcade. Charles Collins holds the official record for this game with 1,781,000 points on June 27, 1986. - TIPS AND TRICKS - * In the early stages, try to fly as low as possible - this way the fighters will not shoot you, and you are low enough to shoot the ground targets without being shot. Since this only works when you're in the air, and not when you're on the ground, it only works well on levels 1 and 3. * To ensure that the tank won't arrive when you're picking up hostages, barely tap the joystick up between each hostage. This will cause the helicopter to lift off a little and reset the timer that causes the tanks to arrive. * On level 2, you can land on the water under the boat when dropping off your men and they will climb up the side of the boat. This stops the planes from coming down and shooting you. - SERIES - 1. Choplifter (1982, Apple II) 2. Choplifter II (1991, Nintendo Game Boy) 3. Choplifter III - Rescue & Survive [Model SHVC-3C] (1993, Super Famicom) - PORTS - * CONSOLES: Atari 5200 (1984) Atari 7800 (1987) ColecoVision (1984) [JP] Sega SG-1000 (1985) Sega SG-1000 [TW] (198?) "Fei Lang" Nintendo Famicom (1986) Atari XEGS Sega Master System (1986) * COMPUTERS: Apple II (1982) Commodore C64 (1982) Commodore VIC-20 (1982) FM-7 (1984) MSX (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=461&o=2 $end $sg1000=choplift,chopliftp, $bio Sega SG-1000 game published 35 years ago: Choplifter (c) 1985 Sega Enterprises, Limited. - TECHNICAL - Model C-48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49015&o=2 $end $msx1_cart=choplift,chopliftb,choplifta, $bio MSX cart. published 35 years ago: Choplifter [Model HBS-G019C] (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76646&o=2 $end $nes=choplift,choplifta, $vgmplay=choplift_nes, $bio Nintendo Famicom cart. published 34 years ago: Choplifter (c) 1986 Jaleco Company, Limited. - TECHNICAL - Game ID: JF-08 - TRIVIA - Released on June 26, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53917&o=2 $end $sg1000=chopliftt, $bio Sega SG-1000 game published 35 years ago: Choplifter [Model R-048] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65040&o=2 $end $smc777=choplift, $bio Choplifter (c) 198? Sony Corp. - TECHNICAL - GAME ID: SMW-G708D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132714&o=2 $end $vic1001_cart=choplift, $bio Commodore VIC-20 cart. published 38 years ago: Choplifter (c) 1982 Creative Software. - TECHNICAL - Game ID: VI-CL-C - STAFF - Program by: Tom Griner cover art Illustrator: Marc William Ericksen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83795&o=2 $end $c64_cart=choplift, $bio Commodore C64 cart. published 38 years ago: Choplifter! (c) 1982 Broderbund Software, Incorporated. Most of us would like to be heroes. Trouble is, we're often not properly prepared when the chance to do something heroic comes along. This is your chance. In the area which lies a few miles east of Patagonia and to the south of Kurdistan lies the Bungeling Empire. This nation of militaristic ideologues has kidnapped the 64 delegates to the United Nations Conference on Peace and Child Rearing. An ancient treaty between the United States and the Bungelings allows the U.S. to maintain a mail distribution center near where the hostages are being kept. You have smuggled an entire helicopter into the post office by disguising it as a mail sorting machine. Suddenly you hear the sound of explosives. Looking out on the plain you see one of the Bungeling's barracks aflame. The hostages are running about frantically, desperate for a chance to escape. Bungeling planes and tanks are fast approaching and lives may be lost. Your chopper is ready to go and fully armed - there is no time to waste. Please purchase this package immediately. Read the instructions for operating your helicopter, and lay out your plans for rescuing these innocent people. Then get to it. Don't blow it. Being a hero isn't easy or everybody would be one. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53540&o=2 $end $intv=choplift, $bio Mattel Intellivision game published 37 years ago: Choplifter! (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60873&o=2 $end $coleco=choplift, $bio Colecovision game published 36 years ago: Choplifter! (c) 1984 Coleco Industries, Incorporated. - STAFF - Created by: Dan Gorlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53259&o=2 $end $a800=choplift, $bio Atari 800 cart. published 38 years ago: Choplifter! [Model ATCART191] (c) 1982 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82798&o=2 $end $a5200=choplift, $bio Atari 5200 cart. published 36 years ago: Choplifter! (c) 1984 Atari, Incorporated. Get ready for the most heroic adventure imaginable! Sixty-four frightened United Nations diplomats are being held hostage behind enemy lines, and it's up to you to rescue them. In the dead of night, you pilot your smuggled helicopter from the isolated post office serving as rescue-mission headquarters, past defending tanks, jets, and guided missiles. You pick up as many people as your chopper will hold and carry them to freedom. Keep a sharp eye out, though -- the enemy, a nation of lunatics called Bungelings, will be there at every turn to thwart you! The hostages are being held in barraks inside enemy territory. Use your joystick to pilot your chopper. Press either top fire button to blast at oncoming enemy targets. Press either bottom fire button to turn your helicopter forward to shoot tanks, or to turn your chopper completely around. Some of the barracks have been blown open by enemy fire -- you can see the hostages scrambling to be saved, waving frantically for your attention. Use your joystick to set down your chopper and pick them up. Once aboard, it's your job to pilot them safely back to rescue- mission headquarters and drop them off. Your mission consists of a total of three sorties to save as many hostages as you can. Of course, the people of the world are depending on you to rescue them all. The game ends when you lose your third helicopter, or the 64 hostages are saved or lost to the enemy. - TECHNICAL - Model CX5253 - TIPS AND TRICKS - * Don't land on the hostages -- it's a deadly maneuver. * Guided enemy missiles can attack you on your side of the barrier; tanks and jets can't. * You can only pick up those hostages that have been freed from the locked barracks. One way to help them escape, is to position your chopper in front of a barrack and wait for a tank to fire a shot towards you. In many instances the tank will blow a hole in the side of the barrack and the hostages will come running out. * The hostages are extremely frightened and need assistance in getting out of the helicopter. Make sure you land directly on the cement landing pad next to the post office, or they'll refuse to get out. - STAFF - Designer: Dan Gorlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50034&o=2 $end $a7800=choplift,chopliftu, $bio Atari 7800 game published 33 years ago: Choplifter! (c) 1987 Atari Corporation. The 64 hostages are locked in four Bungeling prison barracks, 16 hostages per barracks. You must rescue them in your helicopter and fly them to safety. Your mission is divided into three Sorties, with one chopper per Sortie. When a Sortie begins, your helicopter is revving up on the pad. When the music ends, move the controller handle forward to lift off. Then move the handle left, right, or diagonally to fly in that direction. Release the handle to land. While flying, press the right controller button to change the direction you're facing. As you press the button, you'll alternately face right, forward, or left. Press the left controller button to fire your chopper's machine gun or drop bombs. When the chopper is facing sideways, the machine gun will fire. Use this on airborne targets and to shoot open the barracks. To drop bombs on the ground attackers, face forward, then press the left button. Once in the air, you'll have to fight off Bungeling ground and air forces to get close to a barracks. Shoot open the barracks to free the hostages, then land your helicopter so they can scramble in. You can fit up to 16 hostages at once inside the chopper. Retreat to the post office and descend. You must land on the pad in order for the hostages to climb out. Then return to the battlezone for more action. If your chopper is shot down, another appears at the post office until all your choppers are lost. Choplifter! ends when you lose your third helicopter or when all hostages are rescued or lost. - TECHNICAL - Model CX7821 - STAFF - Atari 7800 version programmed for Atari by Ibid Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50125&o=2 $end $xegs=choplift, $bio Atari XE game published 33 years ago: Choplifter! [Model RX8096] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51228&o=2 $end $cgenie_cass=chop83, $bio Colour Genie cass. published 37 years ago: Chopper (c) 1983 Buchmüller [Jürgen Buchmüller] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131475&o=2 $end $msx1_cass=chopper,choppera, $bio MSX cass. published 34 years ago: Chopper (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94527&o=2 $end $cgenie_cass=chopper, $bio Chopper (c) 198? TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131422&o=2 $end $msx1_flop=chopper, $bio Chopper (Ned) (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229909&o=2 $end $n64=chopatck,chopatcku, $bio Nintendo 64 cart. published 22 years ago: Chopper Attack (c) 1998 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57635&o=2 $end $a2600=chopcommd, $bio Atari 2600 cart. published 37 years ago: Chopper Command (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50325&o=2 $end $a2600=chopcommes, $bio Chopper Command (c) 19?? SuperVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50326&o=2 $end $a2600=chopcommssc, $bio Chopper Command (c) 19?? Unknown. Pirate version ripped from the 2600 Screen Search mexican console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234382&o=2 $end $a2600=chopcomm,chopcomme, $bio Atari 2600 cart. published 38 years ago: Chopper Command (c) 1982 Activision. The object of the game is to accumulate as many points as possible by knocking out enemy aircraft, while protecting yourself and your truck convoys at the same time. - TECHNICAL - Model AX-015 - TRIVIA - Back in the '80s, if you reached a score of 10,000 points (or more) on the Cadet level, you could be eligible to join this prestigious organization. By sending to Activision a picture of your TV screen, they send you with a special 'Commandos' emblem. - SCORING - Each time you shoot down an enemy helicopter, you earn 100 points. For every enemy jet you shoot down, you will be credited with 200 points. Should you wipe out an entire wave of hostile aircraft, you will receive a bonus calculated by multiplying the number of trucks remaining in the convoy times the wave number achieved (one through ten) times 100. - TIPS AND TRICKS - Tips from Bob Whitehead, designer of Chopper Command. "As you'll soon discover, Chopper Command takes quick reflexes and keen coordination. However, there is a strategic side to the game as well." "For example, your truck convoys will always travel from the right to the left. And so will the enemy formations. Knowing this, you can position yourself at the left side of the screen and start firing as soon as the enemy aircraft appear. This is important because your helicopter's chances of being hit by a multi-warhead missile increase the closer the enemy aircraft get. The enemy pilots are real kamikazes, too, and they'll collide with you if they can't shoot you down." "Good luck! I hope you have as much fun playing Chopper Command as I had designing it. God Bless." - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50323&o=2 $end $a2600=chopcommc,chopcommc1, $bio Atari 2600 cart. published 37 years ago: Chopper Command (c) 1983 CCE South American release. - TECHNICAL - Model C-827 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50324&o=2 $end $spectrum_cass=chopdrop,chopdropa,chopdropb, $bio Sinclair ZX Spectrum cass. published 9 years ago: Chopper Drop (c) 2011 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232135&o=2 $end $archimedes=chopperf, $bio Acorn Archimedes disk. published 28 years ago: Chopper Force (c) 1992 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127087&o=2 $end $info=chopper,choppera,chopperb, $bio Arcade Video game published 32 years ago: Chopper I (c) 1988 SNK. Export release. This game is known in Japan as "Koukuu Kihei Monogatari - The Legend of Air Cavalry". - TECHNICAL - Game ID : A7003 'KK' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1988. - STAFF - Supervisor : Eikichi Kawasaki Producer : Tamadachi Programmer : SNK Jr. Designers : Okitaka, Madaka, Warasan Sound creater : Kanata Adviser : Tosikita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=462&o=2 $end $msx2_flop=chopper2,chopper2a, $bio MSX 2 disk. published 34 years ago: Chopper II (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101530&o=2 $end $apfimag_cass=choppint, $bio Chopper Interceptor (c) 19?? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135768&o=2 $end $msx1_cass=chopper1, $bio MSX cass. published 32 years ago: Chopper One (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94528&o=2 $end $crvision=chopper, $bio CreatiVision game published 37 years ago: Chopper Rescue (c) 1983 Video Technology, Limited. - TECHNICAL - No. 8021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53773&o=2 $end $cpc_cass=choppers, $bio Amstrad CPC cass. published 36 years ago: Chopper Squad [Model IS-601] (c) 1984 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93436&o=2 $end $x68k_flop=choro2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Choro Choro (c) 1992 Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98374&o=2 $end $x68k_flop=choro2a, $bio Choro Choro cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234511&o=2 $end $msx1_cart=choroqk, $bio MSX cart. published 33 years ago: Choro Q (c) 1987 ProSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76648&o=2 $end $gbcolor=choroq, $bio Nintendo Game Boy Color game published 21 years ago: Choro Q - Hyper Customable GB [Model DMG-ACQJ-JPN] (c) 1999 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67664&o=2 $end $n64=choroq2, $bio Nintendo 64 cart. published 21 years ago: Choro Q 64 II - Hacha Mecha Grand Prix Race [Model NUS-NCGJ] (c) 1999 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57637&o=2 $end $n64=choroq, $bio Nintendo 64 cart. published 22 years ago: Choro Q 64 [Model NUS-NCRJ] (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57636&o=2 $end $gba=choroqa2, $bio Nintendo GBA cart. published 18 years ago: Choro Q Advance 2 [Model AGB-AQ2J-JPN] (c) 2002 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70166&o=2 $end $gba=choroqa, $bio Nintendo GBA cart. published 19 years ago: Choro Q Advance [Model AGB-AQAJ-JPN] (c) 2001 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70165&o=2 $end $msx1_flop=choroq, $bio Choro Q Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134157&o=2 $end $pc8801_flop=choroqhp, $bio NEC PC-8801 Series disk. published 36 years ago: Choro Q Holiday Puzzle (c) 1984 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91527&o=2 $end $info=choroqhr, $bio Sega ST-V cart. published 21 years ago: Choro Q Hyper Racing 5 (c) 1999 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-0373-141 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113353&o=2 $end $saturn=choroqpk, $bio Sega Saturn game published 22 years ago: Choro Q Park (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58978&o=2 $end $msx1_cass=choroq, $bio MSX cass. published 36 years ago: Choro Q (c) 1984 Electric Software. European release. - TECHNICAL - Game ID: 5012/1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85375&o=2 $end $msx1_cart=choroq,choroqa, $bio MSX cart. published 36 years ago: チョロQ (c) 1984 Taito Corp. (Choro Q) - TECHNICAL - GAME ID: NH-MSX05 - TRIVIA - Original price: 4800 Yen. Export releases: [EU] "Choro Q [Model 5012/1]" (Cassette) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76647&o=2 $end $psx=choroqwf, $bio Sony PlayStation disc published 21 years ago: Choro-Q Wonderful! (c) 1999 Takara Co., Ltd. - TECHNICAL - [Model SLPS-02205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85021&o=2 $end $psx=choroq, $bio Sony PlayStation disc published 24 years ago: Choro-Q (c) 1996 Takara Co., Ltd. - TECHNICAL - [Model SLPS-00242] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85020&o=2 $end $x68k_flop=chottohn, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Chotto H-na Daihinmin (c) 1991 Kauda Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87222&o=2 $end $pc8801_flop=chottohn, $bio Chotto H-na Graphic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91528&o=2 $end $x68k_flop=chotmswp, $bio Chotto Local Rule na Mine Sweeper Hun de Oshimai!! (c) 199? MPU. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87223&o=2 $end $snes=choaniki, $bio Nintendo Super Famicom cart. published 25 years ago: 超兄貴 爆烈乱闘篇 (c) 1995 Masaya. (Chou Aniki - Bakuretsu Rantou Hen) Chou Aniki Bakuretsu Rantou Hen is a fighting game by Masaya and is the third episode in the unique Chou Aniki series. All the main characters from the first two games battle here on 1-On-1 fights, from the bald and muscly Samson and Adon, to Idaten, Benten and even the emperor Botei Bill himself. All the classic Chou Aniki ingredients are reunited here - men showing off their prominent and well-developed muscles with little clothing on, and odd but truly unique mechanical designs. A grand total of eigth characters from the original game are playable here. Each character naturally comes with their own sets of moves and each one of them can fire a large laser-blast to momentarily stun their opponents. Yet, Chou Aniki Bakuretsu Rantou Hen is not your typical fighting game - the game actually stands out from its peers by the way how the fighters fly around the arena and are completely airborne. - TECHNICAL - Cartridge ID: SHVC-AANJ-JPN - TRIVIA - Released on September 22, 1995 in Japan for 11800 Yen. The game came with a mini CD with remixes of the game soundtrack by Koji Hayama. - STAFF - Public Relations: Hiroaki Sato Program: Yuichi Komatsuda Graphics: Koji Matsuda, Tomomi Seki, Nobuyuki Kuramochi, Yasunobu Satou Game Design: Koji Matsuda Motion Design: Yukihiro Yoshida Balance Direct: Yukihiro Yoshida Sound Producer: Isao Mizoguchi Music: Sanae Kasahara, Taku Iwasaki, Isao Mizoguchi (Don Macco) Sound Effects: Enzan Shibuya Sound Driver: Dogen Shibuya Animation: Yoshiharu Shimizu, Masahiro Oba Animation Work: Artmic Illustration: Mitsuhiro Matsuno Special Thanks: Satoru Miyazaki, Yasunori Takahara, Emi Miwa Emi 19 Godmother: Mami Kaneko Direction: Hiroaki Hori Producer: Akira Ishizuka Direction Assist: Akira Ishizuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61136&o=2 $end $psx=choaniki, $bio Sony PlayStation disc published 25 years ago: Chou Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko (c) 1995 NCS Corp. - TECHNICAL - Game ID: SLPS-00183 - TRIVIA - Released on December 29, 1995 in Japan. - STAFF - Fairly Important Builders: Hisaya Yabusaki, Yoshihisa Kishimoto Game Idea Builders: Taiji Hida, Setsuno Imura), Wada 2000 Construction Builders: Toyofumi Kunihiro, Masato Toda, Fair Exchange, Mitsuo Nakamura, Masayoshi Ueki Artistic Builders: Mandai, Chorimatsu, Takaki Shinohara, IKE CHAN, Takashi Toshima Photograph Builders: Riho Komura, Yasushi Inui, Chihaya Tsuchiya, Keiji Sugawara, Michiko Watanabe, Satoru Handa Thankful Builders: Hiroshi Fujimoto, Fumiaki Miura, Tadashi Ono Good Sense Builders Music: Kōji Hayama, Taku Iwasaki (Animegeddon), Isao Mizoguchi (Don McCow - Animegeddon), Sanae Kasahara Sound Effect: Kōji Yoshimura Sound Producer: Isao Mizoguchi Cast of Builders Idaten (Photos): Ryūji Kasahara Idaten (Voice): Ryoutarou Okiayu Benten (Photos): Madoka Kiryū Benten (Voice): Michie Tomizawa Adon & Baron (Photos): Yoshio Konuma Adon & Baron (Voice): Tesshō Genda Samson (Photos): Yoshio Konuma Samson (Voice): Daisuke Gouri Mich & Ael (Photos): Mirai Mich & Ael (Voice): Keiko Yamamoto Ultimate Man (Photos): Kō Ōta Ultimate Man (Voice): Hidekatsu Shibata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85023&o=2 $end $saturn=choaniki, $bio Sega Saturn game published 24 years ago: Chou Aniki - Kyuukyoku... Otoko no Gyakushuu (c) 1996 NCS. - TECHNICAL - GAME ID: T-2503G - TRIVIA - Chou Aniki was released on March 29, 1996 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58979&o=2 $end $wswan=choaniki, $bio Bandai WonderSwan game published 20 years ago: Chou Aniki - Otoko no Tamafuda [Model SWJ-BAN023] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86312&o=2 $end $pcecd=choaniki, $bio NEC PC-Engine CD published 28 years ago: ??? (c) 1992 NCS. (Chou Aniki) Chou Aniki is a horizontal shooter developed by Masaya and it is the first opus of a long series of very unique games. When the evil Bo Emperor Bill of a neighboring star-system orders his minions to steal all the protein from the universe, the Heaven sends two of its best warriors to repel the coming invasion. The strong Idaten and the cute Benten ability to fly enables them to bore through withering enemy fire and lethal war machines. But their ultimate weapon is something much more powerful and unique. Samson and Adon, two 'beefy' twin brothers freshly freed from jail, also join the party and help our heroes to fulfill their duty. The unlikely couple acts as 'options' and deploy by Idaten and Benten sides when called. They simply engage enemies within range and inflict severe damage - their life is however finite and they will ultimately die... Idaten and Benten use the same primary weapon - it can be powered-up (build-up) by collecting orange 'protein' pods scattered throughout the levels. This weapon is their main form of attack and bombs are also available to obliterate everything on the screen when the pace gets too hectic. Most levels are made of three or four sub-stages with elaborate mini-bosses at the end of each one of them. Consequently, the loss of a credit gets the player to start the whole area from the beginning. - TECHNICAL - Game ID: NSCD 2013 - TRIVIA - Chou Aniki was released on December 25, 1992 in Japan for 7200 Yen. - STAFF - Developed by Masaya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58136&o=2 $end $x68k_flop=choubaku, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Chou Bakudan Otoko Densetsu (c) 1994 Ferrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87224&o=2 $end $pc8801_flop=croquis, $bio NEC PC-8801 Series disk. published 30 years ago: Chou Bishoujo Densetsu Croquis (c) 1990 Pinkysoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91529&o=2 $end $wswan=youfumak, $bio Bandai WonderSwan game published 21 years ago: Chou Denki Card Game - Youfu Makai - Kikuchi Shuukou [Model SWJ-KBS002] (c) 1999 Kobunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86313&o=2 $end $pcecd=dynheroj, $bio NEC PC-Engine CD published 26 years ago: 超英雄伝説ダイナスティックヒーロー (c) 1994 Hudson Soft. (Chou Eiyuu Densetsu - Dynastic Hero) Dynastic Hero is a side scrolling action/adventure game by Hudson Soft and is the PC-Engine port of Wonder Boy V Monster World III. The player character and protagonist of the game, Dyna, is a young boy who embarks on a long journey to save the world from the monsters that seek to destroy it. No one in the country knows where they come from and who controls them. Dyna starts his journey with a short sword and his first task is to expand his arsenal of weapons and fighting techniques. The sword is good for close combat and allows him to hold a shield at the same time whereas the spear comes with a greater range but prevents him to use the shield. Our hero can also find magic spells scattered all over the visited worlds. There is a grand total of six magic spells including the powerful Earthquake or the Thunder Fireballs. Spells, and also items, can be assigned to the directional pad and activated by pressing the Run button. Wonder Boy 5 offers a fair deal of adventure and discussions with villagers often give Dyna precious clues and help him take his next step - such information can help him enter nearby dungeons and to defeat the fierce bosses within their walls. The game's progress can be saved inside the numerous Inns that adorn each town. - TECHNICAL - Game ID: HCD4032 - TRIVIA - Dynastic Hero was released on May 20, 1994 in Japan for 6800 Yen. Wonder Boy V Monster World III was originally released for the Sega Mega Drive in 1991 and known in both Europe and North America as "Wonder Boy in Monster World". Hudson Soft finally completed the PC-Engine port three years later and felt free to modify some of the game's original character design. Hudson Soft slightly redesigned the main characters and made them live in an insectoid world. The game's protagonist now wears a beetle shaped armor and the various bosses are now batrachians and lizards. The game's soundtracks is also completely different and offers CD quality audio. Finally, and sadly, the PC-Engine version lost the nice parallax scrolling. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.6, 2007) [Model QAFJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58137&o=2 $end $dc=kanipan, $bio Sega Dreamcast GD published 21 years ago: Chou Hatsumei Boy Kanipan - Bousou Robot no Nazo!? [Model HDR-0021] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135264&o=2 $end $psx=kanipan, $bio Sony PlayStation disc published 21 years ago: Chou Hatsumei Boy Kanipan - Hirameki Wonderland (c) 1999 Taito Corp. - TECHNICAL - GAME ID: SLPM-86299 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85022&o=2 $end $nes=chouhen,chouhena, $bio Nintendo Famicom cart. published 31 years ago: Chou Hen (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76505&o=2 $end $nes=warwolf, $bio Nintendo Famicom cart. published 29 years ago: 超人狼戦記ウォーウルフ (c) 1991 Takara Company, Limited. (Chou Jinrou Senki - Warwolf) - TECHNICAL - Game ID: TFC-W8 - TRIVIA - Warwolf was released on June 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53918&o=2 $end $n64=cknight2, $bio Nintendo 64 cart. published 21 years ago: Chou Kuukan Nighter Pro Yakyuu King 2 [Model NUS-NP2J] (c) 1999 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57639&o=2 $end $n64=cknight, $bio Nintendo 64 cart. published 24 years ago: Chou Kuukan Nighter Pro Yakyuu King (c) 1996 Imaginee. - TECHNICAL - Game ID: NUS-NPKJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57638&o=2 $end $megadriv=miracle9, $vgmplay=miracle9_md, $bio Sega Mega Drive game published 25 years ago: Chou Kyuukai Miracle Nine (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56397&o=2 $end $snes=wozz, $bio Nintendo Super Famicom cart. published 25 years ago: 超魔法大陸WOZZ (c) 1995 BPS [Bullet-Proof Software] (Chou Mahou Tairiku WOZZ) Chou Mahou Tairiku Wozz is a game produced in 1995 by Bullet Proof Software and developed by RED. Balaam, an evil demon, has arrived in the world of Wozz and a poison rain has turned its inhabitants into monsters. The king ask his wizard to use his magic to summon three fighters from the human world to help them. The three humans are from different nationalities, the first one is the Japanese girl (Reona Kitazato), the second the blond American (Shot Phoenix) and the last one a Chinese boy (Chun Chingtao). Each one of them also receives special skills, weapons and some money. They are now ready to start their long journey and free the world of Wozz. The game is a traditional Japanese Role Playing Game, our heroes move around on a world map which zooms in when they enter a village or an important location. Fights happen most of the time at random and are round based. The best feature of the game is certainly the option to create new vehicles and items. A good knowledge of the Japanese language is necessary, the game can still be playable but players will miss most of the story line for sure. - TECHNICAL - Cartridge ID: SHVC-AWOJ-JPN - TRIVIA - Released on August 04, 1995 in Japan for 10800 Yen. The title translates from Japanese as 'Super Magic Continent Wozz'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61137&o=2 $end $snes=chodora,chodorap, $bio Nintendo Super Famicom cart. published 27 years ago: 超魔界大戦! どらぼっちゃん (c) 1993 Naxat Soft. (Chou Makai Taisen! Dorabocchan) Chou Makai Taisen - Dorabocchan is a cute and unique Role Playing/Adventure game by Red and Naxat Soft. It is the sequel of another cute action game originally released for the tiny PC-Engine. It features Dorabo, a young vampire, who's on a mission to save his world from a dastardly invasion at the hands of an unscrupulous zombie army. Several kingdoms located on a group of islands have been ruled for centuries by their powerful kings. They all lived in harmony with each other until one of the king, Dorakiraya, became greedy and sent his army of zombies to conquer the rest of the world. Kamira, the cute daughter of queen Banparera, managed to escape and began to look for Dorab?, son of king Oowarusa. But our heroes will quickly realize that something evil controls Von Hesler... Dorab?'s main weapons are his cape and his hat. Those can be upgraded during the game, from simple throwing and spinning attacks, to spectacular bolts of lightning. And, unlike the first episode of the series, he can now also use magic cards and collect experience points and gold from downed enemies. Those cards can be purchased in shops (or found on defeated enemies) and come in various forms, such as Healing Cards, Fire Cards, Teleport Cards or invisibility Cards. Interestingly, Dorabo's life is symbolized by Tomatoes and a large tomato is awarded for each new experience level gained. During the game, our friend will often be followed by a partner. This second player can attack enemies but can't be injured, and will often be stopped by parts of the scenery. - TECHNICAL - Cartridge ID: SHVC-DO - TRIVIA - Released on March 18, 1993 in Japan for 8800 Yen. Export releases: [US] "The Twisted Tales of Spike McFang [Model SNS-83-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61138&o=2 $end $gba=chomakai, $bio Nintendo GBA cart. published 18 years ago: Chou Makaimura R (c) 2002 Capcom Company, Limited. Are ya scared yet? Capcom resurrects the classic zombie-slaying adventure Super Ghouls 'N Ghosts for the Game Boy Advance. The Original Survival Horror Game Originally released for the Super Famicom, this side-scrolling action title follows the fearless knight Arthur on his quest to save the beloved Princess Prin Prin. Players must jump, shoot and slash their way through eight merciless levels of old-school platforming for the privilege of facing the evil lord Sardius. Anyone who's played a Makaimura title before should be instantly at home with the control setup. Arthur begins his adventure with a set of basic armor and his trusty jousting spear. His main task is to dispatch the myriad of zombies, wolves and brigands lurking along the way. Each level also features its own unique end boss to defeat. Along your journey, you can find different types of weapons, each with its own fire and strength attributes. Armor upgrades allow Arthur to perform screen-clearing spell attacks. Not content with a simple port, Capcom has also included an expansive Remix Mode that adds plenty of replay value. This new mode of play alters the level designs and includes areas from the arcade version of Chou Makaimura. Not only are the quests more difficult, but they will also branch off into new levels, depending on which armor you were wearing at the end of the previous level. Fortunately, there's a handy battery save feature that allows weary adventurers to take a break. If Looks Could Kill Players of the original version will be hard pressed to find graphical differences in the Game Boy Advance revision. All the original music and sound effects have also made the transition without missing a beat. Any Last Words? Fans of classic side-scrolling adventure games should definitely give Chou Makaimura a go. Just be sure to pack plenty of patience because this game will push your skills to the limit. - TECHNICAL - Game ID: AGB-ACJJ-JPN - TRIVIA - Chou Makaimura R for Game Boy Advance was released on July 19, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70167&o=2 $end $snes=chomakai, $bio Nintendo Super Famicom cart. published 29 years ago: 超魔界村 (c) 1991 Capcom Company, Limited. (Chou Makaimura) Chou Makaimura is a platform game by Capcom and is a Super Famicom exclusive episode of the popular Makaimura series. Fearless King Arthur is back and proves why he's the best at doing what he does! The beautiful princess Prin Prin has once again been captured by grim demons. Arthur's journey takes him deep into the demon realm where bloodthirsty monsters, ghastly ghouls and their lord, Emperor Samael, are all waiting to rip him to shreds. Arthur unsurprisingly starts his adventures in a dark and haunted cemetery but stages rapidly take him to magnificent and unique locations - from a dismounted sea throwing huge waves at him to evil ghost ships infested with ephemeral spirits. New weapons can be collected by cracking chests open and each one of them upgrades Arthur in different ways. The game features a lengthy list of weapons such as the Lance, daggers, the Crossbow, the Axe and so forth... Arthur's only defense is his armor and it only offers a thin protection. However, new ones can be collected such as the copper armor (green) or the gold armor allowing him to charge up and unleash devastating magic attacks. Another interesting feature introduced here by Capcom is the double jump - Yes, King Arthur can jump twice in mid-air. This may sounds weird and unusual at first but it quickly becomes a unique move that lies at the core of the gameplay. - TECHNICAL - Cartridge ID: SHVC-CM - TRIVIA - Chou Makaimura was released on October 4, 1991 in Japan for 8500 Yen. Export releases: The game is known outside Japan as Super Ghouls'n Ghosts. [US] "Super Ghouls'n Ghosts [Model SNS-CM-USA]" [EU] "Super Ghouls'n Ghosts [Model SNSP-CM-NOE]" [FR] "Super Ghouls'n Ghosts [Model SNSP-CM-FAH]" - SERIES - 1. Makaimura (1985, Arcade) 2. Daimakaimura [B-Board 88622B-2] (1988, Arcade) 3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom) 4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation) 5. Maximo (2001, PS2) 6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2) 7. Goku Makaimura (2006, PSP) - STAFF - Planners: Tatsuya Minami (Hyper Mickey), Kimio Yamazoe (Patriot Yamazou) Actor Designers: Kimio Yamazoe (Patriot Yamazou), Tall Nob, Hyper Bengie Background Designers: Jun Takeuchi (Junchan), Natsue Ueda (Natsuchan), Chieko Ryuugo (Chiechan), Akiko Nagashima (Ryutaro's Mama), Katsukun Programmers: Masatsugu Shinohara (M30), Yoshihiro Matsui (Machan), Yamadacchi Music Composer : Mari Yamaguchi (Mari) Sound Composers: Toshio Kajino (Bull), Yasushi Ikeda (Ike-Bomb) Special Thanks: Cho-Suke, Take-Pon Producer: Tokuro Fujiwara (Professor F) - PORTS - * CONSOLES: [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Model SLPM-66317]" [JP] Nintendo Wii U [Virtual Console] (apr.27, 2013) [Model JATJ] * HANDHELDS: [JP] Nintendo Game Boy Advance (jul.19, 2002) "Chou Makaimura R [Model AGB-ACJJ-JPN]" [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61139&o=2 $end $gameboy=mazemon2, $bio Nintendo Game Boy Cart. published 22 years ago: Chou Mashin Eiyuu Den Wataru - Mazekko Monster 2 [Model DMG-AWMJ-JPN] (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65782&o=2 $end $gameboy=mazemon,mazemonp, $bio Nintendo Game Boy Cart. published 23 years ago: Chou Mashin Eiyuu Den Wataru - Mazekko Monster [Model DMG-AWAJ-JPN] (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65781&o=2 $end $pc8801_flop=hoehoe, $bio Chou Senshi Hoehoe - Baragon no Yabou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91530&o=2 $end $pc8801_flop=hoehoe2,hoehoe2a, $bio Chou Senshi Hoehoe 2 - Sangoku-ichi Daibukai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91531&o=2 $end $pc8801_flop=hoehoe3, $bio Chou Senshi Hoehoe 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91532&o=2 $end $msx1_cart=zaider,zaidera, $bio MSX cart. published 34 years ago: 超戦士ザイダーバトルオブペガス (c) 1986 Cosmos Computer (Chou Senshi Zaider - Battle of Peguss) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76649&o=2 $end $pc8801_flop=zaider,zaidera, $bio NEC PC-8801 Series disk. published 33 years ago: 超戦士ザイダー (c) 1987 Cosmos Computer. (Chou Senshi Zaider) - TECHNICAL - GAME ID: NFCG-17001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91533&o=2 $end $pc98=samadhi, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Chou Shinri Samâdhi (c) 1994 MMS [Mighty Mycom System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89125&o=2 $end $n64=snobokd2j, $bio Nintendo 64 cart. published 21 years ago: Chou Snobo Kids [Model NUS-NK2J] (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57640&o=2 $end $megadriv=dinolandj, $bio Sega Mega Drive game published 29 years ago: Chou Touryuu Retsuden - Dino Land (c) 1991 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56398&o=2 $end $nes=metafght, $vgmplay=bmaster_nes, $bio Nintendo Famicom cart. published 32 years ago: 超惑星戦記メタファイト (c) 1988 Sunsoft. (Chou Wakusei Senki - Metafight) Chou Wakusei Senki Metafight is a side scrolling action game developed by Tokai Engineering and Sunsoft. In the year 2052, the evil and powerful emperor Goez is on a path to global domination. In the Epsilon Galaxy, on planet Sophia the 3rd, a group of scientists manages to flee to safety on Nora, a nearby satellite. There, they quickly design and build the Metal Attacker, a versatile and heavily armed combat vehicle which, they believe, will be capable of countering the invasion. Furthermore, the ace pilot Kane Gardner is assigned to take control of the mobile battle tank and to defeat the invading forces of Goez. The base gameplay mechanics is what distinguishes Meta Fight from most other action games released at the time. It features two modes of play intimately intertwined with the game flow - at first, Kane pilots the Metal Attacker tank and works his way through underground tunnels, taking down enemies and collecting items such as Life capsules. The tank is equipped with a laser canon that can fire forwards or upwards, and the armored vehicle can also jump from platforms to platforms, or fire a sweeping barrage of missiles. But, at anytime during the game, the player can leave the tank behind and carry on his journey on foot. This feature is at the core of the gameplay and maze-like chambers that only Kane can access (and which use an overhead view) are scattered throughout the game and hide special bonuses as well as the game's vicious bosses. Kane is obviously really weak when outside the tank, and the player should only release him when close to a chamber - although Kabe can swim, he however takes a lot of damage, dies if he falls from too great a height and his firepower is ridiculously underpowered. Once a boss is defeated, the player receives an upgrade to the tank ranging from a more powerful Crusher Beam that can pierce blocks, to a powerful hovering function allowing him to fly over short distances. Meta Fight consists of eight large levels, and although the game starts off quite linear, later levels require backtracking through areas already played through. - TECHNICAL - Cartridge ID: TEC-MF - TRIVIA - Chou Wakusei Senki Metafight was released on June 17, 1988 in Japan for 5300 Yen. Export releases: [US] "Blaster Master [Model NES-VM-USA]" (November 1988). - STAFF - Director: H. Higasiya, K. Kitazumi Manager: K. Yoshida Game Design: Fanky. (And Others) Character Design: Fanky. Art Design: PGM-F1 Music Composer: Naoki Kodaka Sound Program: Marumo Program: Senta, Kanz Special thanks to: Moriken, Chiao - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53919&o=2 $end $pc98=choubaku, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 超爆 (c) 1993 Apple Pie. (Chou-Baku) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89130&o=2 $end $psx=grandoll, $bio Sony PlayStation disc published 23 years ago: Chou-Kousoku Grandoll (c) 1997 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-00935] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85024&o=2 $end $x68k_flop=choubang, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Choubangai Seifuku Zukan + (c) 1989 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released in June 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87225&o=2 $end $arcadia=macross, $bio Arcadia cart. published 37 years ago: ChouJikuu Yousai Macross (c) 1983 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49248&o=2 $end $msx1_flop=macross, $bio MSX disk. published 35 years ago: Choujikuu Yousai Macross (c) 1985 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109020&o=2 $end $nes=macrossh, $bio Nintendo Famicom cart. published 33 years ago: Choujikuu Yousai Macross (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69230&o=2 $end $saturn=macross,macrossa,macrossb, $bio Sega Saturn game published 23 years ago: 超時空要塞 マクロス 愛・おぼえていますか (c) 1997 Bandai Visual (ChouJikuu Yousai Macross - Ai Oboete Imasu ka) - TRIVIA - Released on Jun 06, 1997 in Japan. - STAFF - CAST Lynn Minmay: Mari Iijima Hikaru Ichijyo: Arihiro Hase Misa Hayase: Mika Doi Roy Focker: Akira Kamiya Claudia LaSalla: Noriko Ohara Maximillian Jenius: Sho Hayami Hayao Kakizaki: Katsumi Suzuki Milia 639: Eri Takeda Quamzin 03350: Yuichi Meguro Shammy Milliome: Sanae Miyuki Brisai 7018: Eiji Kanie Exsedol 4970: Ryusuke Obayashi (Ryunosuke Obayashi) Lynn Kaifun: Hirotaka Suzuoki Gorg Boddole Zer: Osamu Ichikawa Operator A: Haruka Shimazaki Narrator: Mika Doi BANDAI VISUAL Produced by: Takashi Mogi Planning: Shigeru Watanabe Producers: Minoru Takanashi, Kazuhiko Ikeguchi, Tsunetoshi Koike Game Supervisor: Yutaka Tama Marketing Producer: Norihisa Oki Marketing Design: Mizuno Production, Hiroshi Tamura, Koji Shigehara, Tomio Ishiwatari Produced by: SEGA Producer: Makoto Oshitani Chief Director: Katsuhiro Hasegawa Director: Ryushin Hamada Technical Support: Kenei Unoki, Keizo Kitamura Image Processing: Yuji Sawairi, Ikuo Ishizaka Marketing: Yasushi Yamashita Game Development: SCARAB Producer: Tsutomu Fuzisawa Game Planner: Masanao Kita Main Program: Noboru Yanagisawa Program: Jun Odaira, Toshio Arai, Koichi Matsumoto, Yasuhide Sakakura Graphics: Junji Tsuda, Koichi Okada, Jun Takaoka, Tomohiro Hasebe, Hiroshi Kawasaki, Ryuichi Noguchi, Naohiro Yamamoto, Seiko Takanashi 3-D Modeling: Yoshiyuki Miyazawa, Hiroyuki Suwahara, Takashi Noguchi, Michiyoshi Hosoe Sound: Kenji Nishi, Takafumi Nishimura Game Mecha Design: Kazutaka Miyatake, Shoji Kawamori Digital Face Character Art: Haruhiko Mikimoto Digital Face Character Finish Work: Denki Gonzo Status Panel Design: Yoshinori Sayama ORIGINAL MOVIE Produced by: Yoshimasa Onishi, Kenji Yoshida Original Work: Studio Nue Story Arrangement: Shoji Kawamori Script: Sukehiro Tomita Character Design: Haruhiko Mikimoto Production Design: Kazutaka Miyatake Animation Directors: Haruhiko Mikimoto, Ichiro Itano, Toshihiro Hirano Art Director: Mitsuharu Miyamae Photography Director: Kazunori Hashimoto Audio Director: Yasunori Honda Music: Kentaro Haneda THEME SONG "Ai Oboete Imasu ka" Lyrics: Kazumi Yasui Music: Kazuhiko Kato Arrangement: Nobuyuki Shimizu Vocals: Mari Iijima SONGS "Xiao Bai Long" & "Sunset Beach" Lyrics: Akane Asa Music & Arrangement: Kentaro Haneda Vocals: Mari Iijima CREDITS Production Support: Anime Friend Producers: Akira Inoue, Hiroshi Iwata, Tsuneyuki Enomoto Directors: Noboru Ishiguro, Shoji Kawamori Planning & Production: Big West, Mainichi Broadcasting, Tatsunoko Pro, Shogakukan ENDING MOVIE Arrangement: Shoji Kawamori Character Design: Haruhiko Mikimoto Director: Yusaku Saotome Animation Director: Haruhiko Mikimoto Art Director: Mitsuharu Miyamae Photography Director: Kazunori Hashimoto Audio Director: Yasunori Honda ENDING THEME "Tenshi no Enogu" Lyrics & Music: Mari Iijima Arrangement: Nobuyuki Shimizu Vocals: Mari Iijima CREDITS Producer: Hiroshi Iwata Production Support: Tatsunoko Production, Yu Entertainment, Anime Friend Director: Shoji Kawamori DIGITAL MOVIE Storyboards: Shoji Kawamori Directors: Ichiro Itano, Keiichi Sugiyama Animation Directors: Haruhiko Mikimoto, Ichiro Itano Key Animation: Shoichi Masuo, Toshiaki Tetsura, Ken Otsuka, Fumihide Sai, Tsutomu Miyazawa, Yasushi Shingo, Isamu Imakake, Ryuichi Murakami, Tomohiro Kawahara, Hiroyuki Kanbe, Yasunari Nitta In-between Animation: Takao Annen, Daisaku Hirao, Manabu Katabami, Zero-G-Room, Studio Junio, Ashi Production, Denki Gonzo Color Design: Yayoi Yamashita Finish Work: Kanetake Ebikawa, Kenji Matsui, Okinori Daino, Tomoko Takahashi, Mami Aida, Kimiko Okura, Takahashi Pro, T2 Studio, Denki Gonzo 3D CG: Akira Suzuki Digital Image Process: Toru Fukushi, Nahoko Seki Editing: Kengo Shigemura Art Director: Masanori Kikuchi Audio Director: Yasunori Honda Sound Effects: Akihiko Matsuda (Fizz Sound) Recording: Yukio Abe Audio Producer: Yoshimi Sugiyama (Arts Pro) Recording Studio: Avaco Creative Studios Production Coordinators: Keiichi Kitada, Kazuki Tsunoda Production Manager: Koji Nakano Animation Producer: Shoji Murahama Digital Animation Production: Gonzo Director: Shoji Kawamori MOVIE & STILL PART POSTPROD. Arrangement & Direction: Shoji Kawamori Telecine: Makoto Imazuka (Qtec) EED Takashi Kubota (Qtec) Digital Still Capturing: Norio Akiyama (Qtec) CREDITS Support: Big West, Studio Nue, Victor Entertainment, Tatsunoko Music Publishing, Nichion, Kyodo Promotion, ZRO Limit Productions Project Supervisor: Shoji Kawamori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58980&o=2 $end $psx=macross, $bio Sony PlayStation disc published 21 years ago: ChouJikuu Yousai Macross - Ai Oboete Imasu ka (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127971&o=2 $end $pc98=macroscp, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Choujikuu Yousai Macross - Complete Pack HD Senyou (c) 1995 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89126&o=2 $end $pc8801_flop=macross, $bio NEC PC-8801 Series disk. published 35 years ago: 超時空要塞マクロス カウントダウン (c) 1985 Bothtec, Inc. (Choujikuu Yousai Macross - Countdown) - TECHNICAL - GAME ID: VE-5511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91534&o=2 $end $pcecd=macrosls, $bio NEC PC-Engine CD published 28 years ago: 超時空要塞マクロス ~永遠のラヴソング~ (c) 1992 Masaya. (Choujikuu Yousai Macross - Eien no Love Song) - TECHNICAL - GAME ID: NSCD2014 - TRIVIA - Released on December 4, 1992 in Japan. - TIPS AND TRICKS - Level select: At the main menu, choose Continue, then at the screen that appears, hold Select and press II. - STAFF - Developed by NCS Corp. CAST: Hikaru Midorikawa (緑川 光), Rei Sakuma (佐久間 レイ), Chieko Honda (本多 知恵子), Shou Hayami (速水 奨), Masako Katsuki (勝生 真沙子), Tesshou Genda (玄田 哲章), Kouzou Shioya (塩屋 浩三), Yuuichi Meguro (目黒 裕一), Kazumi Tanaka (田中 和実), Shinpachi Tsuji (辻 親八), Hiroyuki Tanaka (田中 宏幸), Shiho Niiyama (新山 志保), Miki Inoue (井上 美紀), Rumi Kasahara (笠原 留美) Recording Studio: Avaco Studio [アバコスタジオ] Recording Director: Isao Mizoguchi (溝口 功 (ツーファイブ) (Two Five) Assistant Director: Kenichi oukuma (大熊 謙一 (ツーファイブ) (Two Five) Mixer: Yasushi Nagura (名倉 靖) STAFF Executive Producer: Michio Shibuya (渋谷 実夫) Producer: Toshirou Tsuchida (土田 俊郎) Director: Shinjirou Takata (高田 慎二郎) Main Programmer (JTS): Hitoshi Niizuma (新妻 人志) Programmers (JTS): Susumu Kanazawa (金沢 晋), Nobukazu Maeoka (前岡 伸和), Hideki ouuchi (大内 英樹) Main Graphics: Masayuki Suzuki (鈴木 政幸) Graphics: Atsushi Doumoto (堂本 篤史) Animation: Hitoshi Kamata (鎌田 均) Visual Graphics (JTS): Masaki Kurosawa (黒沢 正記), Kyouko Miyamoto (宮本 恭子) Music: Kouji Hayama (葉山 宏治) Planning and Scenario: Fuuma Yatou (夜刀 風魔) Planning Advisor: Masayuki Suzuki (鈴木 政幸) Scenario Advisor: You Hazuki (葉月 陽) Character Design: Kazuhiko Ozeki (尾関 和彦), Hitoshi Kamata (鎌田 均) Package Design: Haruhiko Mikimoto (美樹本 晴彦) Sales: Masaki Uchida (内田 正紀), Kyouko Katagiri (片桐 京子), Jun Mimura (三村 淳), Yasuaki Yokoe (横江 靖明), Kazuhiro Matsuda (松田 一宏), Taiji Hida (肥田 泰治) Promotion: Akio Matsuda (松田 明生), Norihiko Yonesaka (米坂 典彦), Norihiko Iwamoto (岩本 紀彦) Public Relations: Takashi Kikuchi (菊池 隆) Special Thanks: Keisuke Yasaka (八坂 圭祐), Akira Ishizuka (石塚 輝), Mitsumoto Numata (沼田 充基) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58139&o=2 $end $pc98=macross3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Choujikuu Yousai Macross - Love Stories (c) 1994 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89127&o=2 $end $pc98=macross, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Choujikuu Yousai Macross - Remember Me (c) 1993 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89128&o=2 $end $snes=macross, $bio Nintendo Super Famicom cart. published 27 years ago: Choujikuu Yousai Macross - Scrambled Valkyrie (c) 1993 Zamuse Choujikuu Yousai Macross Scrambled Valkyrie is a horizontal shooter by Winky Soft/Zamuse based on the popular animation series of the same name. In the future, humanity is engaged in a war against giant humanoid aliens called the Zentraedi after one of their spaceship accidentally crashes on Earth. The game follows the popular Macross formula and features giant transformable fighter-jets. Each one of the three selectable characters (Hikaru, Max and Milia) comes with his own tactical fighter capable of changing into three attack modes :Fighter, Gerwalk and Battroid. Each Veritech comes equipped with a specific weapon system ranging from standard Vulcan guns to homing shots, laser-shields or wave-beams. These weapons are upgraded by collecting multiple "P" pods that float throughout the game. Each attack form upgrades separately up to a maximum of three times and a direct hit automatically downgrades the current active weapons. Although the player can switch from one attack form to another at will, they feature different speeds and maneuverability characteristics. They also all share a special weapon called the Mingmei cannon - a special force field wraps around the Veritech when weapons are idle a fews seconds. When in this mode, the fighter can capture standard enemies ships and use them as shields or as secondary weapon/ally. - TECHNICAL - Cartridge ID: SHVC-M9 - TRIVIA - Released on October 29, 1993 in Japan for 8800 Yen. - STAFF - Producer: Junichi Moriya, Toshihiko Yamada Original Valkyrie Design: Syouji Kawamori Director: Konan Morita Main Programmer: Yas Ohnishi Sub Programmer: Takeshi Watanabe Object Design: Tadahiro Wada Graphics: Atsuki Toda, Tohru Honda, Keiko Ohra, Emu Fujii, Hideki Nishimura Music Compose: Nobo Yamane Special Thanks to; Masahiko Sakata, Kazumi Sakaki, Kenichirou Matsumoto Programmed by Winky Soft Produced by Zamuse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61140&o=2 $end $pc98=macross2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Choujikuu Yousai Macross - Skull Leader (c) 1994 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89129&o=2 $end $pc98_cd=macrslcp, $bio NEC PC-9821 CD published 25 years ago: ChouJikuu Yousai Macross - SkullLeader Complete Pack (c) 1995 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128491&o=2 $end $pcecd=macr2036, $bio NEC PC-Engine CD published 28 years ago: 超時空要塞マクロス2036 (c) 1992 NCS (Choujikuu Yousai Macross 2036) Choujikuu Yousai Macross 2036 is an horizontal shooter by Masaya and published by NCS. The game is based on the popular and long-running Japanese animation series of the same name and first aired in 1982. In the future, humanity is engaged in a war against giant humanoid aliens called the Zentraedi. The game seems to chronologically takes place after the events of the original Macross movie. Macross 2036 features seven stages, from devastated cities on Earth to strikes in space, deep into enemy territory. The story is told through a series of fully voiced animated cutscenes very similar in style to the anime. The player takes control of Mylene Jenius, a Veritech fighter pilot. Her mecha, in the Macross tradition, can transform into three attack mode - the fighter jet, the intermediate Gerwalk and the humanoid Battroid. However the player can't transform at will and the game decides of which mode to use for a particular situation. For that reason, each level is split into two distinct sections - the first one is a traditional side scrolling shooter where only the fighter jet configuration is available, then the Veritech switches to its Battroid mode during boss encounters. In that mode, the player continuously fires at the enemy and controls are simply used to change the firing direction. The fighter is equipped with a front Vulcan gun and side missiles. Fourteen secondary weapons are also available and can only be purchased from the second level on. Experience points are awarded to the player throughout the game and used between stages to obtain such weapons - however they can only be equipped once and are discarded after use. - TECHNICAL - Game ID: NSCD2007 - TRIVIA - Choujikuu Yousai Macross 2036 was released on April 03, 1992 in Japan for 7200 Yen. Reviews: [FR] August 1992 - Joypad N.11: 84/100 - STAFF - Producer: Toshiro Tsuchida Marketing: Masaki Uchida, Jun Mimura, Yasuaki Yokoe, Takashi Kikuchi, Kyoko Katagiri Sales: Akio Matsuda, Norihiko Iwamoto (B-saku Iwamoto), Hideo Iwasaki, Keiko Kimura Executive Producer: Yasumasa Shirakura Production Support: AIC Visual Producer: Hiroshi Kakoi Director: Akira Nishimori Character Design: Haruhiko Mikimoto Mechanical Design: Koichi Ohata Art Director: Noboru Sugimitsu Production Support: Oniro, Hiroaki Inoue Visual Production Coordinator: Yasusuke Sonoyama Production Support: Big West Development: Klon Director: Hiroshi Nakamura Planning & Scenario: Norio Makino Chief Programmer: Tsutomu Takano Programmers: Saburo Matsuoka, Hiroshi Harada Graphic Designers: Norio Makino, Yuko Tanisako, Takahide Saito (NCS), Hisako Takizawa (NCS) Audio: Atsuhiro Motoyama, Hiroshi Iizuka Music: Taku Iwasaki, Atsushi Yamaji Technical Advisors: Kureaki Takahashi, Kazumi Kobayashi Special Thanks: Takehiko Kubokawa, Shigeru Suzuki, Miyuki Takagi Production Support: Tenky Visual Production Coordinator: Mitsuhiro Shimano Visual Scene Program: Toshiyuki Hashitani Visual Scene Design: Hanjiro Honma Production Support: Winds Visual Scene Graphics: Seiichiro Hino, Masanori Sakurai, Naoko Suzuki CAST Komilia Maria Jenius: Yumi Takada Vrlitwhai Kridanik: Akio Otsuka Lott Cien: Hirotaka Suzuoki Quamzin Kravshera: Yuichi Meguro Grimzol Gelhinov: Shinpachi Tsuji Nelde Glowe Vizer: Ryusuke Obayashi Navalt Zin: Yuji Mikimoto Soldier: Isshin Chiba - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58138&o=2 $end $msx1_cart=macross,macrossa, $bio MSX cart. published 35 years ago: Choujikuu Yousai Macross [Model MK-5511] (c) 1985 Bothtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76650&o=2 $end $nes=macross, $bio Nintendo Famicom cart. published 35 years ago: 超時空要塞マクロス (c) 1985 Namco, Limited. (Choujikuu Yousai Macross) Choujikuu Yousai Macross is a side scrolling shooter by Namco and published by Bandai. The game is based on the popular anime series of the same name and known in the west as The Super Dimension Fortress Macross. The player takes controls of a VF-1 Valkyrie fighter and must destroy a series of Zentradi star destroyers. Each level is made of a series of three specific attack phases. The actions stars in outer space where the player blasts through endless waves of enemy ships, then a large Zentradi ship fills up the screen as more enemies and gun turrets flood the playfield with bullets. Finally, the VF-1 Valkyrie enters the starship and destroys its shielded reactor core within a time limit. Once the ship is blown to oblivion, a new mission starts and a more difficult Zentradi star destroyer must be destroyed. Like in the anime, the VF-1 Valkyrie fighter can change into three attack modes - the fighter mode features the fastest scroll speed but it is hard to maneuver and it lacks rapid fire, the balanced Gerwalk mode is fast and comes equipped with rapid fire, and the Battroid mode is the fastest on screen and can fire backward. The VF-1 Valkyrie can also use a limited amount of special attacks and unleash barrages of homing missiles. Finally, special items randomly appear on screen and give the fighter more life (F), extra shields (P), bonus points (B) or more homing missiles (M). - TECHNICAL - NMR-4500 - TRIVIA - Choujikuu Yousai Macross was released on December 10, 1985 in Japan for 4500 Yen. It was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53920&o=2 $end $x1_cass=macross,macrossa, $bio Sharp X1 cass. published 35 years ago: Choujikuu Yousai Macross (c) 1985 Bothtec, Inc. - TECHNICAL - GAME ID: TA-5511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86208&o=2 $end $x68k_flop=choujin,choujind, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Choujin (c) 1992 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on April 18, 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87226&o=2 $end $nes=ultrabb, $bio Nintendo Famicom cart. published 31 years ago: 超人ウルトラベースボール (c) 1989 Culture Brain (Choujin - Ultra Baseball) - TECHNICAL - Game ID: CBF-UB - TRIVIA - Released on October 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53921&o=2 $end $neocd=gowcaizr, $bio SNK Neo-Geo CD published 25 years ago: Choujin Gakuen Gowcaizer [Model NGCD-094] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68164&o=2 $end $info=gowcaizr, $vgmplay=gowcaizr, $bio SNK Neo-Geo MVS cart. published 25 years ago: 超人学園ゴウカイザー (c) 1995 Technos. (Choujin Gakuen Gowcaizer) An anime style fighting game that takes place in the Year 2010 in Tron City. In this city, there is a school for special students called the Belnar Institute. Isato Kaiza, the hero of the story, is a student at this school. He also possesses a stone called a Caizer stone which transforms him into a super human fighter named Gowcaizer. The story begins as a new student named Kyosuke Shigure arrives at the school seeking revenge against its principal, a mysterious man named Ohga, who seems to be bent on destroying the world. So it's up to Gowcaizer, Kyosuke, and their allies to stop him. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-094 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. => [Joystick] 8-way, [A] Quick punch, [B] Quick kick, [C] Strong punch, [D] Strong kick - TRIVIA - Literally : Superman School Gowcaizer. Choujin Gakuen Gowcaizer was released in September 1995 in Japan. It was known outside Japan as Voltage Fighter Gowcaizer. A sequel called "High Voltage 12+1" was planned. An alpha version was produced but Technos closed their doors soon after. A two part OAV anime based on the game was released in 1996. It was released on DVD in 1999 as a movie. - STAFF - Starring The Voice Talents Of : Hikaru Midorikawa, Nobuyuki Hiyama, Hiderou Isikawa, Tomo Sakurai, Ryoutarou Okiayu, Yara Yuusaku, Yuuko Nagasima, Masami Oobari, Yumi Touma, Yoshiyuki Kouno, Syou Hayami Project Leader : Teruo Ichimura Director And Writer : Kengo Asai Character Designer : Masami Oobari (Studio G-1) Character Art Director : Hideki Nakazawa Title Designer : Seiji Tanda Assistant Director : Junichi Arai, Norihiro Sawada Character Action Designers and Arranges : Hiroyuki Katou, Masanori Mori, Sadayoshi Kurokawa, Syuji Wada Enemy Algorithm Staff : Hiroyuki Katou, Masanori Mori, Nobuyuki Nakane, Tatumi Saitou, Hiroshi Satou, Sadayoshi Kurokawa Programming Director : Nobuyuki Nakane Programming Crew : Toshiaki Tugane, Hiroshi Satou, Masahiro Izumi, Masanori Mori Music Composers : Chiaki Iizuka, Reiko Uehara, Kiyomi Kataoka, Kennosuke Suemura Music Data Entry And Sound Effects : Kennosuke Suemura Graphic Artwork Crew : Koji Ogata, Masamichi Katagiri, Tutomu Nakazawa, Hiroyuki Katou, Kunihiro Hirabayashi, Takuto Mori, Syouji Miyagi, Miyuki Yakushiji, Eiitirou Nakatu, Tuyoshi Namiki, Yaki Imagawa, Kensuke Nishi, Hideki Hoshiya, Koji Yamada, Satoshi Kazato, Kazumi Minagawa, Fujimi Oonishi, Karaage Kenzen, Chihiro Kushibe, Akiko Maruyama, Seiichirou Ishiguro, Big Bridge, Katuhiro Nakamura, Takahide Koizumi, Atushi Ikeda, JC Staff, Winz, Y.Y,B Special Thanks To : Studio G-1, Kengo Asai, Yukinori Umetu, Tukasa Kotobuki, Ikegami Tatuya, Kazuyuki Kurata - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (oct.20, 1995) [Model NGH-094] [US] SNK Neo-Geo AES (oct.20, 1995) [Model NGH-094] [JP] SNK Neo-Geo CD (nov.24, 1995) [Model NGCD-094] [JP] Sony PlayStation (jul.17, 1997) [Model SLPS-00527] [JP] Sony PlayStation (sept.14, 2011, "PSOne Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3087&o=2 $end $psx=gowcaizr, $bio Sony PlayStation disc published 23 years ago: Choujin Gakuen Gowcaizer (c) 1997 Urban Plant - TECHNICAL - [Model SLPS-00527] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85025&o=2 $end $pc8801_flop=locke, $bio NEC PC-8801 Series disk. published 36 years ago: Choujin Locke (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91535&o=2 $end $nes=jetman, $vgmplay=jetman_nes, $bio Nintendo Famicom cart. published 29 years ago: 超人戦隊ジェットマン (c) 1991 Angel. (Choujin Sentai JETMAN) - TECHNICAL - GAME ID: ANG-OY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53922&o=2 $end $ngpc=svc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Choujou Kessen Saikyou Fighters - SNK vs Capcom [Model NEOP00690] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82590&o=2 $end $snes=xardionj, $bio Nintendo Super Famicom cart. published 28 years ago: 超攻合神 サーディオン (c) 1992 Asmik (Choukou Gasshin Xardion) Xardion is a futuristic platform/action shooter by Asmik. The player takes control of a team of futuristic humanoid robots in a world at war. The battle takes place in a distant solar system and the player must explore three different planets (Oceansphere, Hollowsphere and Fiera ) that span over nine different levels. One of the originality of the game is to offer three different robots, each one with their own special abilities and weapons : Salamander can fire in several directions and activate a shield, Alcedes can use a powerful spinning and freezing attack, and Leopard is short and can reach enemies that none of the others forms can hit (later in the game, Xardion, a powerful and mysterious robot, replaces Panthera). The game also offers an experience-based upgrading system, the more experience points the player collects, the more powerful and strong the characters become. Special items are also scattered around the game to help them out, such as life containers, special weapons and so forth. - TECHNICAL - Cartridge ID: SHVC-XA - TRIVIA - Choukou Gasshin Xardion was released on March 20, 1992 in Japan for 8800 Yen. Reviews: [FR] May 1992 - Joypad N.8 (Page 156-157): 52/100 As a side note, the original Japanese version of the game also includes a gorgeous post card illustrated by Yasihiro Moriki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61141&o=2 $end $info=kikaioh, $bio Arcade Video game published 22 years ago: 超鋼戦紀キカイオー (c) 1998 Capcom. (Choukou Senki Kikaioh) A futuristic robotic 3-D fighting game from Capcom that draws heavily from the various subgenres of mecha anime. - TECHNICAL - Sony ZN-2 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Choukou Senki Kikaioh was released in September 1998 in Japan. The title of this game translates from Japanese as 'Super Steel Knights Kikaioh', and is known outside Japan as "Tech Romancer". - TIPS AND TRICKS - * Time-release bypass : You must have access to the machine's test mode to use these codes (note : There may be 2 test modes available on the machine. It's not the Service Mode dip switch). Enable Gourai Early : It normally takes 200 hours for Gourai to become available. If you have access to the machine's test mode, you can enable Gourai in less than 5 minutes. 1. Enter the Sound & Voice menu in test mode. 2. Input this code with the Player 2 controls : Left, Left, Right, Right, Guard, A, B (a sound will indicate that the code was correctly entered). 3. Exit test mode without any other modifications. Gourai will now be the middle character on the character select screen. Enable Dark Pulsion, Dixen EX, and Wise Duck Olrosso early. It normally takes 600 hours for Dark Pulsion, Dixen EX, and Wise Duck Olrosso to become available. If you have access to the machine's test mode, you can enable Dark Pulsion, Dixen EX, and Wise Duck Olrosso in less than 10 minutes. 1. Follow the steps in the 'Enable Gourai Early' code if you haven't already done so. 2. Enter the Color menu in test mode. 3. Input this code with the Player 2 controls : Down, Down, Up, Up, B, A, Guard (a sound will indicate that the code was correctly entered). 4. Exit test mode without any other modifications. Dark Pulsion, Dixen EX, and Wise Duck Olrosso will be available to the right of Rafaga, but will only be usable in Hero Challenge mode. - STAFF - Original concept by : Shoji Kawamori Mechanical design : Shoji Kawamori, Kazutaka Miyatake Design director : Shida Eiji Initial character design : Naoki Fukuda Motion & Modeling design : Katsuhiro Nakano, Shinji Sakashita, Sayuri Shintani, Toshikazu Matsumoto Background design : Daisuke Nakagawa, Yoshio Nishimura, Kazumi Teramoto, Yoko Fukumoto CG Movie : Koichi Takeda Programmer : Kohei Akiyama, Ryoma Ikeda, Katsuo, Kenji Yamaguchi, Kazuo Yamawaki Music : Yuki Iwai Sound effect : Takeshi Kitamura, Hiroshi Ohno Planner : Eiichiro Sasaki, Ryozo Tsujimoto In cooperation with Studio Nue. Producer : Takashi Shono - PORTS - * CONSOLES: Sega Dreamcast [JP] (2000) "Choukou Senki Kikaioh [Model T-1206M]" Sega Dreamcast [JP] (jan.18, 2001) "Choukousenki Kikaioh for Matching Service" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1276&o=2 $end $pico=changern, $bio Sega Pico game published 24 years ago: 超光戦士シャンゼリオン (c) 1996 Sega Enterprises, Ltd. (Choukou Senshi Changerion) - TECHNICAL - GAME ID: HPC-6038 ROM size: 512 KB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95304&o=2 $end $pc98=ccrisis, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 超高層クライシス (c) 1994 Altacia. (Choukousou Crisis) - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on April 13, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48526&o=2 $end $msx1_flop=tenoble, $bio MSX disk. published 7 years ago: Choukousou Kagura Tenoble (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109021&o=2 $end $sms=borgman,borgmanp, $bio Sega Mark III cart. published 32 years ago: 超音戦士ボーグマン (c) 1988 Sega Enterprises, Limited. (Chouon Senshi Borgman) - TECHNICAL - Game ID: G-1371 - TRIVIA - Released on December 01, 1988 in Japan. - STAFF - Programmed by: Lee Ho-Gang, Mako Nitta Designed by: Yonesan, MVX 203, Koki Sadamori (Sad), Yasushi Yamaguchi (Judy Totoya), Ichiemon, Kamereon Aki Music composed by: Keisuke Tsukahara (Key), Kazuhiko Nagai (Nav) Directed by: Kazuoh Special thanks: Musekinin Yamada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55854&o=2 $end $x68k_flop=chorensa010,chorensa035,chorensa045,chorensa, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Chourensha 68k (c) 1995 Famibe no Yosshin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87227&o=2 $end $gameboy=spinner, $bio Nintendo Game Boy Cart. published 22 years ago: Chousoku Spinner [Model DMG-AYYJ-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65783&o=2 $end $neocd=ironclad, $bio SNK Neo-Geo CD published 24 years ago: Choutetsu Brikin'ger [Model NGCD-220] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68134&o=2 $end $info=legionjb,legionj,legionjb2, $bio Arcade Video game published 33 years ago: Choutoki Meikyuu Legion (c) 1987 Nichibutsu. Pick up allies to form a powerful Legion against 'The Dark Empire'. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Choutoki Meikyuu Legion Released in May 1987 in Japan. The title of this game translates from Japanese as 'Time Dimension Mystery Legion'. Export releases: [US] "Legion - Spinner-87" - UPDATES - * 1.05 * 2.03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1374&o=2 $end $info=berabohm,berabohmb, $bio Arcade Video game published 32 years ago: 超絶倫人ベラボーマン (c) 1988 Namco. (Chouzetsu Rinjin - Bravoman) - TECHNICAL - Namco System 1 hardware Game ID : BM Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 2 pressure sensitive buttons - TRIVIA - Bravoman was released in May 1988 in Japan. The subtitle of this game translates from Japanese as 'Unequaled Man'. This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list. In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought. Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005. - STAFF - Music by : Norio Nakagata Staff : Ryouihi Okubo, Yukio Takahashi, Takao Yoshiba, Takane Okubo, Masato Nagashima, Toshiaki Sugiura, Hideaki Iwami, Tosihisa Kubota, Mariko Nakagata, Kazunari Mimura - PORTS - * CONSOLES: [JP] NEC PC-Engine (1990) "Chouzetsu Rinjin - Bravoman [Model NC90005]" [JP] Nintendo Wii [Virtual Console] (2007) PC-Engine ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=333&o=2 $end $pce_tourvision=bravoman, $bio TOURVision cart. published 29 years ago: Chouzetsu Rinjin - Bravoman (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 27 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101131&o=2 $end $pce=bravoman, $bio NEC PC-Engine HuCARD published 30 years ago: 超絶倫人ベラボーマン (c) 1990 Namco, Limited. (Chouzetsu Rinjin - Bravoman) Chouzetsu Rinjin Bravoman is a platform/action game by Namco, conversion the arcade game of the same name originally released in 1988. Dr. Bomb, a mad scientist with hair shaped like a purple nuclear mushroom cloud, plans for world domination and an alien from the planet Alpha decides to stop this sinister scheme from becoming a reality. To do so, he transforms an ordinary man called Nakamura (aka Arnold) into the most powerful (and unique) super hero the Earth has ever seen - thus is born Bravoman! The player takes control of the weird and hilarious super-hero whose main power lays in his mind boggling distance attacks. He has the incredible ability to stretch his limbs to impossible lengths, and attack by either extending his arms, legs and neck. The reach of Berab? Man's attacks is determined by how long the player holds the action button, and this technique also applies to jumps. Foes come in various shapes and sizes, from odd looking robots to large aquatic monsters. Some of them drop red icons when defeated, and these bonuses can be collected in order to call Fukubiki Man (aka Lottery Man), Berab? Man's friend - a weird looking robot that gives aways power-ups enclosed in floating bubbles (such as Extra Energy, Energy Bolts, Extra Life, Invincibility and so forth). Bravoman has another supernatural power - he can turn into a small robot-fish and some stages feature this rather unique and advanced aquatic ability. Chouzetsu Rinjin Bravoman consists of twenty two levels and is single-player only. - TECHNICAL - Game ID: NC90005 - TRIVIA - Released on July 13, 1990 in Japan for 6800 Yen. The original arcade game was released by Namco in 1988. The PC Engine conversion is quite faithful to the original game. Controls are different though and the arcade game had three different power levels (low, medium and high) for attacks and jumps, whereas the PC Engine version uses a system where action buttons need to be hold down to increase the range of the attacks. The stage layout is also slightly different - for instance the wooden house from the third stage was omitted and the arcade game features more enemies such as a black and evil Bravoman who battles our hero at the beginning of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58548&o=2 $end $cpc_cass=choylee, $bio Amstrad CPC cass. published 30 years ago: Choy Lee Fut Kung-Fu Warrior (c) 1990 Positive [Spain] - TECHNICAL - [Model 32.006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93438&o=2 $end $info=csdm,csd,csdq, $bio Slot Machine published 18 years ago: Choy Sun Doa (c) 2002 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - Choy Sun Doa was released in January 2003. This game is also known as "King of Asia". - TIPS AND TRICKS - 3 Golden Nugget will trigger free games feature. Player can choose number of free games with different multipliers. - SERIES - 1) Choy Sun Doa (2002) 2) 5 Dragons (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12399&o=2 $end $info=csdjc, $bio Slot Machine published 17 years ago: Choy Sun Doa - Jackpot Carnival (c) 2003 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261549&o=2 $end $info=csdce, $bio Choy Sun Doa [Cash Express] (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33564&o=2 $end $info=csret, $bio Choy Sun Returns (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48979&o=2 $end $msx1_cass=choylee,choyleea, $bio MSX cass. published 30 years ago: Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94529&o=2 $end $specpls3_flop=choyleef, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Choy-Lee-Fut Kung-Fu Warrior (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148287&o=2 $end $msx1_flop=choylee, $bio Choy-Lee-Fut Kung-Fu Warrior cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229910&o=2 $end $nes=evertlen, $bio Nintendo NES cart. published 30 years ago: Chris Evert & Ivan Lendl in Top Players' Tennis (c) 1990 Asmik Corp. of America. North American release. Game developed in Japan. See the original Famicom version for more information: "World Super Tennis [Model ASM-W1]". Description from the back cover: Play the game of your dreams with Top Players' Tennis - the only game where you "become" Ivan Lendl or Chris Evert. But first, you've got four major tournaments to play; the Australian Open, the French Open, Wimbledon and the U.S. Open. Play singles against a friend, or the computer; double up with Lendl or Evert to beat the computer; or play with a friend against the computer. There's excitement, action and sweat as you play game... set... match - and win! Top Players' Tennis gives you total command of the ball. Hit a passing shot cross-court or down-the-line; play deep from the baseline; serve and volley or take the game with an overhead smash. You set the speed of the serve and the spin on the ball, giving it a top spin, slice, drop shot or side spin - just like the pros. When you're ready, hit a "Miracle shot," where the ball can zig-zag or soar right up in the air! While you play, Evert and Lendl are by your side, with adviCe at the touch of a button. So put yourself on the court with a pro. With Top Players' Tennis, the only thing between you and the Grand Slam is...you! - TECHNICAL - GAME ID: NES-W1-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55007&o=2 $end $pc98=christin, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Christine (c) 1986 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89131&o=2 $end $pc8801_flop=christin, $bio NEC PC-8801 Series disk. published 34 years ago: Christine (c) 1986 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91536&o=2 $end $fm7_disk=christin, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Christine (c) 1986 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93604&o=2 $end $cpc_cass=christma, $bio Amstrad CPC cass. published 31 years ago: Christmas Collection (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93439&o=2 $end $cpc_flop=christma, $bio Amstrad CPC 464 disk. published 31 years ago: Christmas Collection (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134020&o=2 $end $cdi=xmasctry, $bio Phillips CD-i published 24 years ago: Christmas Country (c) 1996 Creative Media. Finally, a platform game for CD-i with lots of enemies. Play and explore the exciting, long lasting, fun filled, 16 levels of Christmas Country. - TECHNICAL - Model CM 962512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52803&o=2 $end $cpc_cass=xmascrak, $bio Amstrad CPC cass. published 34 years ago: Christmas Crackers (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93440&o=2 $end $bbcb_cass=ccracker, $bio Christmas Crackers (c) 19?? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51640&o=2 $end $cdi=xmascris, $bio Phillips CD-i published 25 years ago: Christmas Crisis (c) 1995 Philips Interactive Media, Incorporated. Do you qualify to help Santa work his way through 24 levels, recover the lost reindeer, find the dangerous presents and defeat the evil toys? Surviving is not enough - TECHNICAL - Model 810 0313 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52804&o=2 $end $spectrum_cass=cgifthn, $bio Sinclair ZX Spectrum cass. published 5 years ago: Christmas Gift Hunt [128k ver.] (c) 2015 Nichol, Stephen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236619&o=2 $end $spectrum_cass=cgifthn48, $bio Sinclair ZX Spectrum cass. published 5 years ago: Christmas Gift Hunt [48k ver.] (c) 2015 Nichol, Stephen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236620&o=2 $end $spectrum_cass=cgifthnpl, $bio Sinclair ZX Spectrum cass. published 5 years ago: Christmas Gift Hunt [ULA Plus ver.] (c) 2015 Nichol, Stephen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236621&o=2 $end $dragon_cass=xmastune, $bio Christmas Music (c) 198? Makin, D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234453&o=2 $end $saturn=xmasnighj,xmasnighja, $bio Sega Saturn game published 24 years ago: Christmas NiGHTS Into Dreams... (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 610-6431 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58981&o=2 $end $saturn=xmasnigh, $bio Sega Saturn game published 23 years ago: Christmas NiGHTS Into Dreams... (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 610-6438-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60258&o=2 $end $saturn=xmasnighu, $bio Sega Saturn game published 23 years ago: Christmas NiGHTS Into Dreams... (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81067 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59997&o=2 $end $dc=chrstsmmk, $bio Sega Dreamcast GD published 21 years ago: Christmas Seaman - Omoi o Tsutaeru Mou Hitotsu no Houhou [Model T-39403M] (c) 1999 Vivarium [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135265&o=2 $end $dc=chrstsmpd, $bio Sega Dreamcast GD published 21 years ago: Christmas Seaman - Omoi o Tsutaeru Mou Hitotsu no Houhou [Model T-39404M] (c) 1999 Vivarium [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135266&o=2 $end $amigaocs_flop=columbus, $bio Commodore Amiga 500 disk. published 26 years ago: Christoph Kolumbus (c) 1994 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73721&o=2 $end $amigaaga_flop=columb_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Christoph Kolumbus [AGA Ver.] (c) 1994 Software 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146409&o=2 $end $adam_flop=chromant,chromanta, $bio Chromantics (c) 199? Eyezod Graphics. More graphics for Power Paint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109385&o=2 $end $pc98=chromep,chromepa, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: クロムパラダイス 銀白色の楽園 (c) 1996 Acid Plan. (Chrome Paradise - Ginpaku-iro no Rakuen) - TECHNICAL - Media: floppydisk x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89132&o=2 $end $pc98=chromeps, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: クロムパラダイス 銀白色の楽園 スペシャル・ディスク (c) 1996 Acid Plan. (Chrome Paradise - Ginpaku-iro no Rakuen - Special) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89133&o=2 $end $adam_flop=chromet1, $bio ChromeTRIM 1 (c) 199? Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109386&o=2 $end $adam_flop=chromet2, $bio ChromeTRIM 2 (c) 199? Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109387&o=2 $end $psx=cotsword, $bio Sony PlayStation disc published 24 years ago: Chronicles of the Sword (c) 1996 Psygnosis, Ltd. - TECHNICAL - CD1 ID: SCUS-94700 CD2 ID: SCUS-94701 - TRIVIA - Released in November 1996 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110902&o=2 $end $psx=ccross, $bio Sony PlayStation disc published 20 years ago: Chrono Cross (c) 2000 Square Electronic Arts L.L.C. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD1 ID: SLUS-01041 CD2 ID: SLUS-01080 - TRIVIA - Released on August 15, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111518&o=2 $end $amigaocs_flop=cquest, $bio Commodore Amiga 500 disk. published 32 years ago: Chrono Quest (c) 1988 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73722&o=2 $end $amigaocs_flop=cquestg, $bio Commodore Amiga 500 disk. published 32 years ago: Chrono Quest (c) 1988 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73723&o=2 $end $st_flop=cquest2, $bio Atari ST disk. published 32 years ago: Chrono Quest II (c) 1988 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148711&o=2 $end $amigaocs_flop=cquest2, $bio Commodore Amiga 500 disk. published 30 years ago: Chrono Quest II (c) 1990 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73724&o=2 $end $snes_bspack=bsctrigc,bsctrigca, $bio Nintendo Satellaview BS Pack. published 25 years ago: Chrono Trigger - Character Zukan (c) 1995 Square. - TRIVIA - Character Zukan was later added to the PlayStation release of Chrono Trigger as part of Final Fantasy Chronicles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61143&o=2 $end $snes_bspack=bsctrigj,bsctrigja, $bio Nintendo Satellaview BS Pack. published 25 years ago: Chrono Trigger - Jet Bike Special (c) 1995 Square. Jet Bike Special was a special addition to Chrono Trigger released on the Satellaview in 1995. It was simply the Jetbike mini-game as a stand-alone game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61144&o=2 $end $snes_bspack=bsctrigm,bsctrigma, $bio Nintendo Satellaview BS Pack. published 25 years ago: Chrono Trigger - Music Library (c) 1995 Square. - TRIVIA - The Music Library was later added to the PlayStation release of Chrono Trigger as part of Final Fantasy Chronicles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61145&o=2 $end $nes=skzl, $bio Chrono Trigger 时空之轮 (c) 200? Nanjing. (Chrono Trigger - Shi Kong Zhi Lun) Chinese pirate game loosely based off the original Super Famicom's Chrono Trigger. - TECHNICAL - Game ID: NJ038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76937&o=2 $end $snes=ctriggerj,ctriggerja,ctriggerjs, $bio Nintendo Super Famicom cart. published 25 years ago: Chrono Trigger (c) 1995 Square Company, Limited. The 32-meg Chrono Trigger utilizes time travel, science-fiction, and fantasy adventure to create one of the best role-playing games ever. The game's hero, Chrono, is transported into the past and ends up altering the course of history, and with it the future as well. The integral time travel element of the game enables players to alter the game by changing the past, give players multiple endings and excellent repeat game play value. There are mini-quests, a huge cast of characters, realistic time travel, non-linear game play, and more active and interactive battle scenes than Squaresoft's 1994, highly acclaimed, role-playing game Final Fantasy 6. - TECHNICAL - Model SHVC-ACTJ-JPN - TRIVIA - Released on March 11, 1995 in Japan. There are six unused enemies, five unused items and two unused areas hidden away in the game's code. - STAFF - Producer: Kazuhiko Aoki Director: Yoshinori Kitase, Akihiko Matsui, Takashi Tokita Character Design: Akira Toriyama Supervisor: Yuji Horii, Hironobu Sakaguchi Music: Yasunori Mitsuda, Nobuo Uematsu Main Program: Katsuhisa Higuchi, Keizo Kokubo Sound Program: Minoru Akao Sound Engineer: Eiji Nakamura Graphic Director: Masanori Hoshino, Yasuhiko Kamata, Tetsuya Takahashi Story Plan: Masato Kato Event Plan: Hiroki Chiba, Hiroyuki Itou, Keisuke Matsuhara Field Plan: Keita Eto, Kenichi Nishi Battle Plan: Haruyuki Nishida, Makoto Shimamoto, Toshiaki Suzuki Battle Program: Toshio Endo, Kiyoshi Yoshii Field Program: Kazumi Kobayashi Visual Program: Ken Narita, Koji Sugimoto Effect Graphic: Yukio Nakatani, Hirokatsu Sasaki Field Graphic: Shinichiro Hamasaka, Yasuyuki Honne, Matsuzo Itakura, Akiyoshi Masuda, Yusuke Naora, Tetsuya Nomura, Yoshinori Ogura, Shinichiro Okaniwa, Kazuhiro Ookawa, Takamichi Shibuya, Manabu Daishima, Toshiya Hasui, Masaaki Hayashi, Takayuki Ohdachi Character Graphic: Taizo Inukai, Fumi Nakashima, Hiroshi Uchiyama Monster Graphic: Tsutomu Terada, Kouichi Ebe, Tadahiro Usuda Map Design: Mami Kawai, Hidetoshi Kezuka, Akane Haruki, Hiroto Yamamoto, Kaname Tanaka Executive Producer: Tetsuo Mizuno, Hisashi Suzuki, Hitoshi Takemura Sound Effect: Yoshitaka Hirota, Chiharu Minekawa, Yasuaki Yabuta, Tadakazu Okano Advertisement: Kyoko Yamashita, Yusuke Hirata, Tetsuya Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Michio Okamiya, Noriyuki Watanabe, Kiyoko Maeda, M. Mizushima System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira Test Coordinator: Shinichirou Kajitani, Ryuko Kouda, Kimie Inagi, Norimasa Hanada, Hiromi Masuda, N. Kanai, H. Sakurai Remake Staff: Weimin Li, Aiko Ito, Rika Maruya, Noriko Wada, Rich Silveira, Junichi Yanagihara, Toshiyuki Horii, Douglas E. Smith, Ted Woolsey, C. Chamberlain, E. Gregory, Dalen Abraham, Chris Budd, Mirko Freguia Special Thanks: Kazuhiko Torishima, Shinji Hashimoto, Keitarou Adachi, Yasuo Kuwahara, H. Okawa, Yoshinori Uenishi Jet Bike Race Bike Object: Mami Kawai Jonny Object: Taizo Inukai Mode7 Road: Kaname Tanaka Back Ground: Akane Haruki Panel & Font: Hiroto Yamamoto - PORTS - * CONSOLES: [JP] Sony PlayStation (1999) "Chrono Trigger [Model SLPS-02430]" [JP] Nintendo DS (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61142&o=2 $end $snes=ctrigger, $bio Nintendo Super NES game published 25 years ago: Chrono Trigger (c) 1995 Square Company, Limited. North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Chrono Trigger [Model SHVC-ACTJ-JPN]". Description from the US back cover: The 32-Meg quest begins. The millennium. A portal is opened. The chain of time is broken. A young man is transported into the past, altering the course of history and the outcome of the future. He has to find his way home, but first he must travel to the outer edges of time to repair the world's chronology. On the way, he encounters strange friends and foes, utilizes incredible devices, and penetrates and neutralizes the fortresses of the past. A paradox has been created. If he does not restore the order of time, nothing will ever be the same. He is the one who will become a hero. He is Crono. - TECHNICAL - Game ID: SNS-ACTE-USA - TRIVIA - Released 5 months after the Japanese release, on August 11, 1995, in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62854&o=2 $end $apple2_flop_misc=chronowr, $bio Chrono Warrior (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107273&o=2 $end $ibm5170_cdrom=chronomst, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Chronomaster (c) 1995 Capstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144597&o=2 $end $cpc_flop=chronos,chronosb,chronosa, $bio Amstrad CPC 464 disk. published 33 years ago: Chronos (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118893&o=2 $end $cpc_cass=chronos, $bio Amstrad CPC cass. published 33 years ago: Chronos (c) 1987 Mastertronic, Ltd. - TECHNICAL - [Model IA 0174] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93441&o=2 $end $zx81_cass=chrsdemo, $bio Chrs Demo (c) 198? Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114781&o=2 $end $bbcb_cass=chrysal, $bio Chrysalis (c) 19?? Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51641&o=2 $end $to_flop=chrystex, $bio Thomson TO disk. published 31 years ago: Chrysitexte (c) 1989 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107634&o=2 $end $nes=chudad, $bio Chu Da D (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76506&o=2 $end $nes=chuhanzb, $bio Nintendo Famicom cart. published 24 years ago: Chu Han Zheng Ba - The War Between Chu & Han (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83839&o=2 $end $nes=chuliux, $bio Chu Liu Xiang (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76507&o=2 $end $nes=chuliuxx, $bio Chu Liu Xiang Xin Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118492&o=2 $end $gbcolor=chuanshu, $bio Chuan Shuo (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122041&o=2 $end $nes=csjyx, $bio 创世纪英雄 (c) 199? Waixing. (Chuang Shi Ji Ying Xiong) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76508&o=2 $end $info=czz50, $bio Console published 35 years ago: Chuang Zao Zhe 50 (c) 1985 Bit Corp. The Chuang Zao Zhe 50 was a Taiwanese hybrid console with the ability to play ColecoVision and SG-1000 games. - TECHNICAL - Model 7200 This hybrid was possible due to the fact that the ColecoVision and SG-1000 have nearly identical hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103510&o=2 $end $nes=ccherub, $bio Nintendo NES cart. published 34 years ago: Chubby Cherub (c) 1986 Bandai. North American release. Game developed in Japan. See the original Famicom version for more information: "Obake no Q Tarou - Wan Wan Panic". Description from the back cover: A game where you'll chomp and chase all day! Chubby Cherub is a chivalrous little angel whose life is far from trouble-free. He gets bitten by dogs and pecked at by birds. Firecrackers are thrown at him and smoke puffs cover him from head to toe. And all because he wants to help people - and get some food to eat! Your skills can get Chubby Cherub out of trouble. In this fun-filled, fast-paced Game Pak, you and Chubby Cherub can go on endless adventures. And with you at the controls, Chubby Cherub can rescue his friend, perform his deeds, and make the day a cheerful one! - TECHNICAL - GAME ID: NES-CB-USA - TRIVIA - Released in October 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55008&o=2 $end $info=sc4chub,sc4chuba,sc4chubb, $bio Chubby Does Vegas (c) 200? Mazooma Games. - TECHNICAL - [Model PR7008] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42501&o=2 $end $cpc_cass=chubbygr, $bio Amstrad CPC cass. published 32 years ago: Chubby Gristle (c) 1988 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93442&o=2 $end $cpc_flop=chubbygr,chubbygrb,chubbygrc,chubbygra, $bio Amstrad CPC 464 disk. published 32 years ago: Chubby Gristle (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121471&o=2 $end $c64_cass=chubbgris, $bio Commodore C64 cass. published 31 years ago: Chubby Gristle (c) 1989 Bug-Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145507&o=2 $end $spectrum_cass=chubbygr, $bio Chubby Gristle (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226534&o=2 $end $msx1_flop=chubbygr, $bio Chubby Gristle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133103&o=2 $end $dc=chuchut, $bio Sega Dreamcast GD published 21 years ago: チューチューロケット! 体験版 (c) 1999 SEGA Enterprises, Ltd. (ChuChu Rocket! Taikenban) Demo disc of ChuChu Rocket! Not for sale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138490&o=2 $end $dc=chuchu, $bio Sega Dreamcast GD published 20 years ago: ChuChu Rocket! [Model 51049] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135267&o=2 $end $gba=chuchuu, $bio Nintendo GBA cart. published 19 years ago: ChuChu Rocket! [Model AGB-ACRE-USA] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70170&o=2 $end $gba=chuchuj, $bio Nintendo GBA cart. published 19 years ago: ChuChu Rocket! [Model AGB-ACRJ-JPN] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70169&o=2 $end $gba=chuchu, $bio Nintendo GBA cart. published 19 years ago: ChuChu Rocket! [Model AGB-ACRP] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70168&o=2 $end $dc=chuchuj, $bio Sega Dreamcast GD published 21 years ago: ChuChu Rocket! [Model HDR-0039] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135039&o=2 $end $dc=chuchue, $bio Sega Dreamcast GD published 20 years ago: ChuChu Rocket! [Model MK-51049-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135040&o=2 $end $dc=chuchudk, $bio Sega Dreamcast GD published 20 years ago: ChuChu Rocket! [Model MK-51049-85] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135268&o=2 $end $dc=chuchudkf, $bio Sega Dreamcast GD published 20 years ago: ChuChu Rocket! [Model MK-51049-89] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135269&o=2 $end $coleco=chucknor, $bio Colecovision game published 37 years ago: Chuck Norris Superkicks (c) 1983 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53260&o=2 $end $vic1001_cart=chucknor, $bio Commodore VIC-20 cart. published 37 years ago: Chuck Norris Superkicks (c) 1983 Xonox, Inc. - TECHNICAL - Game ID: 6235-B - TIPS AND TRICKS - There's no ending. Once you're inside the monastery, you face an endless onslaught of ninjas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83796&o=2 $end $a2600=chucknor, $bio Atari 2600 cart. published 37 years ago: Chuck Norris Superkicks (c) 1983 Xonox. You are Chuck Norris trying to reach an ancient monastery to rescue a famous leader that is being held hostage. BEWARE! Dangerous warriors lie in waiting to spoil your efforts to reach your goal. You begin your journey as a White Belt, the first belt in the sport of Karate. By defeating the attackers, scoring points, and learning new martial skills, you will earn each of the colored belts associated with the Tang Soo Do style of karate. You must achieve the highest rank of all, the Black Belt, in order to reach and enter the monastery which is guarded by the fearsome NINJA assassins. - TECHNICAL - Model 99003 - TIPS AND TRICKS - * You must practice in order to learn the timing of karate. * When using the THRUST KICK, stand with your head slightly higher than the enemy, then pull down on the joystick and press the fire button. * When using the PUNCH, stand with your head slightly lower than the enemy's shoulders, then push up on the joystick and press the fire button. It is easier to punch the enemies in the mid-section than in the head. * When using the SOMERSAULT SUPERKICK, be sure to time your jump. You cannot defeat an enemy while in the middle of your SUPERKICK. You must complete the SUPERKICK, then kick the warrior. * Use the SUPERKICK to jump over STARS which are thrown at you in the harder fight screens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50328&o=2 $end $amigaocs_flop=chuckrck, $bio Commodore Amiga 500 disk. published 29 years ago: Chuck Rock (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73725&o=2 $end $archimedes=chuckrck, $bio Acorn Archimedes disk. published 29 years ago: Chuck Rock (c) 1991 Krisalis Soft., Ltd. - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115924&o=2 $end $cd32=chuckrck, $bio Commodore Amiga CD32 published 26 years ago: Chuck Rock (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106912&o=2 $end $amigaocs_flop=chukrck2, $bio Commodore Amiga 500 disk. published 27 years ago: Chuck Rock 2 - Son of Chuck (c) 1993 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73726&o=2 $end $cd32=chukrck2, $bio Commodore Amiga CD32 published 26 years ago: Chuck Rock II - Son of Chuck (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106913&o=2 $end $sms=chukrck2b, $bio Sega Master System cart. published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Tec Toy. Brazilian release. - TECHNICAL - GAME ID: 028440 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55971&o=2 $end $sms=chukrck2, $bio Sega Master System cart. published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Core Design - TECHNICAL - GAME ID: MK-29019-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55972&o=2 $end $megadriv=chukrck2, $bio Sega Mega Drive game published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Core Design. European release. Game developed in the USA. See the original for more information; "Chuck Rock II - Son of Chuck [Model T-70156]". - TECHNICAL - GAME ID: T-115016-50 - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 87% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56401&o=2 $end $gamegear=chukrck2, $bio Sega Game Gear cart. published 26 years ago: Chuck Rock II - Son of Chuck (c) 1994 Virgin Interactive European release. - TECHNICAL - GAME ID: T-115018-50 - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 83% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64517&o=2 $end $megacd=chukrck2, $bio Sega Mega-CD published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Core Design European release. - TECHNICAL - Game ID: T-115025-50 Front Cover ID: 670-4502-50 Back Cover ID: 670-4504-50 Manual ID: 672-1654-50 Spine Card ID: 670-4503-50 CD 1 ID: 670-4501-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60597&o=2 $end $gamegear=chukrck2u, $bio Sega Game Gear cart. published 26 years ago: Chuck Rock II - Son of Chuck (c) 1994 Tengen, Inc. - TECHNICAL - GAME ID: T-48148 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145664&o=2 $end $segacd=chukrck2, $bio Sega CD published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Virgin Interactive - TECHNICAL - GAME ID: T-70045 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60708&o=2 $end $megadriv=chukrck2u,chukrck2up, $vgmplay=chukrck2_md, $bio Sega Genesis game published 27 years ago: Chuck Rock II - Son of Chuck (c) 1993 Virgin Games - TECHNICAL - GAME ID: T-70156 - TRIVIA - Released in September 1993 in the USA. The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57159&o=2 $end $megadriv=chukrck2j, $bio Sega Mega Drive game published 26 years ago: Chuck Rock II (c) 1994 Virgin Games. Japanese release. Game developed in the USA. See the original for more information; "Chuck Rock II - Son of Chuck [Model T-70156]". - TECHNICAL - GAME ID: T-70063 - TRIVIA - Released on June 24, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56400&o=2 $end $gamegear=chuckrck,chuckrckp, $bio Sega Game Gear cart. published 28 years ago: Chuck Rock (c) 1992 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 2430 - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 82% - TIPS AND TRICKS - * Infinite Health: Enter 2FLAF as password. * Level Passwords: Enter these passwords to start from the specified level Level 2 : 7G09M Level 3 : NN6E3 Level 4 : 84AKC - STAFF - Converted by : Gary Priest Designed by : The Chuck Rock Team, Core Design Ltd Music and SFX by : Krisalis Software The Team : Gary Priest, Chris Long, Bob Churchill, Mark Price, Jeremy Smith, Shaun Hollingworth, Matt Furniss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64514&o=2 $end $megadriv=chuckrcku, $vgmplay=chuckrck_md, $bio Sega Genesis game published 28 years ago: Chuck Rock (c) 1992 Virgin Games - TECHNICAL - GAME ID: 70036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57158&o=2 $end $gameboy=chuckrck, $bio Nintendo Game Boy Cart. published 27 years ago: Chuck Rock (c) 1993 Sony Imagesoft - TECHNICAL - Game ID: DMG-QC-USA - TRIVIA - Released in December 1993 in the USA. - STAFF - Spidersoft Executive producer: Steve Marsden Programming by: Darren Clayton Tester: Kevin Howe Core Design limited Executive producer: Jeremy Heath-Smith Sony Imagesoft Executive producer: Richard Robinson Producer: Allan Becker Assistant producer: Brian J. Wiklem Tester: Jose Cruz, Mike Giam Sony Electronic Publishing Staff: Olaf Olafsson, Lester Greenman, Peter Dille, Jeff Benjamin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65784&o=2 $end $sms=chuckrck, $bio Sega Master System cart. published 28 years ago: Chuck Rock (c) 1992 Virgin Interactive. - TECHNICAL - GAME ID: MK-29004-50 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 90/100 [FR] August 1992 - Joypad N.11: 91/100 Average note: 90.5/100 - STAFF - Conversion by: Gary Priest Designed by: The Chuck Rock Team, Core Design ltd. Sound by: Matt Furniss (Krisalis Software ltd.) Presented by: Virgin Games Chuck Rock was brought to you by: Gary Priest, Chris Long, Lee Pullen, Robert Churchill, Mark Price, Jeremy Heath-Smith, Shaun Hollingworth, Matt Furniss, Ian Mathias, Andrew Green - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55970&o=2 $end $snes=chuckrcku,chuckrckup, $bio Nintendo Super NES game published 28 years ago: Chuck Rock (c) 1992 Sony Imagesoft. - TECHNICAL - Game ID: SNS-CK-USA - TRIVIA - Released in November 1992 in the USA. - STAFF - Designed and Developed by: Core Design Executive producer: Olaf Olafsson Chief Development Executive: Jeff Benjamin, Richard Robinson Produced by: Allan Becker Directed by: Jeremy Heath-Smith Programming by: Alex Davis Characters Designed by: Lee Pullen Graphics Designed by: Simon Phipps Music by: Steve Collett Sound Effects by: Steve Collett Special Thanks to: Sony Imagesoft, Diane Coleman, John Koronaios, Elsa Nunez, Tom Taylor, Sony Electronic Publishing, Coli Anand, Marina Connolly, Peter Dille, Olive Egan, Dara Eisenhauer, Lester Greenman, Jeanne Hurst, Len Israel, Lesly Reinish, Susan Spateri, Gil Victorio, Robert Churchill, Chris Long, Martin Iveson, Daniel Scott, Rene Møllnitz, Stuart Atkinson, David Pridmore, Kevin Norburn, John Kirkland, Ged Keaveney, Billy Allison, Darren Price Audio by: Probe Software Audio Driver by: Carl Muller, Stefan Walker, Sean Dunlevy, Jason Gee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62856&o=2 $end $snes=chuckrck, $bio Nintendo Super NES game published 27 years ago: Chuck Rock (c) 1993 Sony Imagesoft PAL European release. - TECHNICAL - Cartridge ID: SNSP-CK-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62855&o=2 $end $segacd=chuckrck, $bio Sega CD published 28 years ago: Chuck Rock (c) 1992 Sony Imagesoft - TECHNICAL - Game ID: T-6204 - TRIVIA - The part of the intro sequence where Ophelia bows down was changed in the SEGA CD version: she simply keeps standing. In all console versions a sexual reference in the outro text was removed. - STAFF - Programming & Design: Chris Long, Lee Pullen, Robert Churchill, Jeremy Heath-Smith Music & Sound: Martin Iveson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60707&o=2 $end $megadriv=chuckrck, $bio Sega Mega Drive game published 28 years ago: Chuck Rock (c) 1992 Virgin Games European release. - TECHNICAL - GAME ID: T-70036-50 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11 [FR]: 90/100 [FR] August 1992 - Joypad N.11: 92/100 Average note: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56399&o=2 $end $megacd=chuckrck, $bio Sega Mega-CD published 27 years ago: Chuck Rock (c) 1993 Sony Imagesoft European release. - TECHNICAL - GAME ID: T-93045-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60596&o=2 $end $apple2_flop_misc=chyeager, $bio Apple II disk. published 33 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107222&o=2 $end $ibm5150=cyeagaft35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234574&o=2 $end $cpc_flop=yeagratfs,yeagratfb, $bio Amstrad CPC 464 disk. published 32 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120692&o=2 $end $msx1_cass=yeagraft, $bio MSX cass. published 31 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94530&o=2 $end $ibm5150=cyeagaft,cyeagaftfr, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132388&o=2 $end $specpls3_flop=chuckyea,chuckyeaa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147996&o=2 $end $nes=yeagerfc, $bio Nintendo NES cart. published 30 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1990 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111839&o=2 $end $amigaocs_flop=aft2, $bio Commodore Amiga 500 disk. published 29 years ago: Chuck Yeager's Advanced Flight Trainer 2.0 (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73727&o=2 $end $msx1_flop=yeagraft, $bio Chuck Yeager's Advanced Flight Trainer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229911&o=2 $end $cpc_cass=chuckyea,yeagratf, $bio Amstrad CPC cass. published 32 years ago: Chuck Yeager's Advanced Flight Trainer (c) 1988 Dro Soft. - TECHNICAL - CASSETTE ID: 3 EAO13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93444&o=2 $end $cpc_flop=yeagratf,yeagratfa,yeagratf64,yeagratf64b,yeagratf64a,yeagratf_h2,yeagratf_h1, $bio Amstrad CPC 464 disk. published 32 years ago: Chuck Yeager's Advanced Flight Trainer [Model E01221XL] (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120693&o=2 $end $megadriv=excelart, $bio Chuck's Excellent Art Tool Animator! (c) 200? Romburner Development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57160&o=2 $end $info=chucklck, $bio Pinball published 42 years ago: Chuck-A-Luck (c) 1978 Game Plan, Incorporated. - TRIVIA - The playfields for this game are actually playfields from Game Plan's 1978 "Real" but with factory-applied stickers overlaying the original artwork. Reportedly, the licenser killed the deal on 'Real' due to poor test marketing results. - STAFF - Designer : Ed Cebula Artwork : Paul Loreli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5258&o=2 $end $super80_cass=chucka, $bio Chuck-A-Luck [Model 021L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126791&o=2 $end $info=cecmatch, $bio Arcade Video game published 27 years ago: ChuckECheese's Match Game (c) 1993 Coastal Amusements. - TRIVIA - Manufactured by Coastal Amusements exclusively for ShowBiz Pizza Time, Inc. This game is also known as "Chuck E Cheese's Memory Match" (printed on marquee). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25972&o=2 $end $electron_cass=chuckieg, $bio Acorn Electron cass. published 37 years ago: Chuckie Egg (c) 1983 A&F Software - STAFF - By: Doug Anderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51642&o=2 $end $dragon_cass=chuckiegg,chuckiegga, $bio Dragon cass. published 37 years ago: Chuckie Egg (c) 1983 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116948&o=2 $end $spectrum_cass=cegg, $bio Sinclair ZX Spectrum cass. published 36 years ago: Chuckie Egg (c) 1984 A&F Software. - TRIVIA - The Sinclair ZX Spectrum version is a simple version compared to the others, with some graphical glitches distinct to the spectrum (e.g. ladders changing color to the character on them). It's still highly rated for a ZX spectrum game, rated number 13 in the Official Top 100 Games of All Time within Your Sinclair. Gameplay changes from other platforms: - Both the time and bonus counter reset on death. - The ducklings reverse directions at a ladder/floor intersections. - Simplified jump physics. This is helpful in some cases, as with Level 7 where you get an additional route. - STAFF - Written by: Nigel Alderton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78267&o=2 $end $msx1_cass=chuckie,chuckieb,chuckiec,chuckiea, $bio MSX cass. published 36 years ago: Chuckie Egg (c) 1984 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94531&o=2 $end $einstein=chuckie, $bio Tatung Einstein disk. published 36 years ago: Chuckie Egg (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136131&o=2 $end $spectrum_cass=ceggp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Chuckie Egg (c) 1984 Pick & Choose, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236587&o=2 $end $cpc_cass=chuckie, $bio Amstrad CPC cass. published 35 years ago: Chuckie Egg (c) 1985 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93445&o=2 $end $msx1_cass=chuckieack, $bio MSX cass. published 35 years ago: Chuckie Egg (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94532&o=2 $end $cpc_flop=chuckie,chuckieb,chuckiea, $bio Amstrad CPC 464 disk. published 35 years ago: Chuckie Egg (c) 1985 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120707&o=2 $end $amigaocs_flop=chuckie, $bio Commodore Amiga 500 disk. published 32 years ago: Chuckie Egg (c) 1988 Pick & Choose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73728&o=2 $end $st_flop=chuckie, $bio Atari ST disk. published 32 years ago: Chuckie Egg (c) 1988 Pick & Choose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230312&o=2 $end $uzebox=chuckiee, $bio Belogic Uzebox ROM published 10 years ago: Chuckie Egg (c) 2010 Belogic. As Hen-House Harry, the player must collect the twelve eggs positioned in each level, before a countdown timer reaches zero. In addition there are piles of seed which may be collected to increase points and stop the countdown timer for a while, but will otherwise be eaten by hens that patrol the level. If the player touches a hen or falls through a gap in the bottom of the level, he loses a life. Each level is made of solid platforms, ladders and occasionally lift platforms that constantly move upwards but upon leaving the top of the screen will reappear at the bottom. Hitting the top of the screen while on one of these lifts, however, will also cause the player to lose a life. - TRIVIA - Released on December 28, 2010. Chuckie Egg is a home computer video game port initially released in 1983 for the ZX Spectrum, the BBC Micro and the Dragon. - STAFF - By: Pitfall Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233047&o=2 $end $spectrum_cass=cegg2, $bio Sinclair ZX Spectrum cass. published 35 years ago: Chuckie Egg 2 (c) 1985 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78268&o=2 $end $cpc_flop=chuckie2,chuckie2_t1,chuckie2_t1a, $bio Amstrad CPC 464 disk. published 35 years ago: Chuckie Egg 2 (c) 1985 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120708&o=2 $end $spectrum_cass=cegg2p, $bio Sinclair ZX Spectrum cass. published 35 years ago: Chuckie Egg 2 (c) 1985 Pick & Choose, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236588&o=2 $end $msx1_flop=chuckie, $bio Chuckie Egg cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229912&o=2 $end $spectrum_cass=ceggedit, $bio Sinclair ZX Spectrum cass. published 35 years ago: Chuckie Egg Editor Ver.2 (c) 1985 Mercury Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236589&o=2 $end $cpc_cass=chuckie2, $bio Amstrad CPC cass. published 34 years ago: Chuckie Egg II (c) 1986 Pick & Choose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93447&o=2 $end $amigaocs_flop=chuckie2, $bio Commodore Amiga 500 disk. published 31 years ago: Chuckie Egg II (c) 1989 Pick & Choose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73729&o=2 $end $st_flop=chuckie2, $bio Atari ST disk. published 31 years ago: Chuckie Egg II (c) 1989 Pick & Choose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230313&o=2 $end $spectrum_cass=chuckman, $bio Chuckman [Model IS 0051] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226224&o=2 $end $apogee=chudov, $bio Chudov (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235327&o=2 $end $partner_cass=chudov, $bio Chudovishche (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235875&o=2 $end $info=chukatai,chukataij,chukataiu,chukataija, $bio Arcade Video game published 32 years ago: Chuka Taisen (c) 1988 Taito Corp. A horizontally scrolling shoot'em up. - TECHNICAL - Board Number : K1100332A Prom Stickers : B44 Main CPU : (2x) Zilog Z80, I8X41 Sound Chips : YM2203 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Chuka Taisen was released in July 1988 only in Japan by Taito. The title of this game translates from Japanese as 'Great Chinese Wizard'. - STAFF - Developed by Hot-B. From the High Score Table: Yukio Abe, Hidehiro Fujiwara - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.22, 1989) "Chuka Taisen [Model DTF-CW]" [US] [EU] Sega Master System (1989) "Cloud Master [Model 7027]" [JP] NEC PC-Engine (mar.13, 1992) "Gokuraku! Chuuka Taisen [Model TP03021]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [JP] MSX2 (1988) by Hot-B [JP] Sharp X68000 (jan.25, 1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=463&o=2 $end $x68k_flop=chukatai, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Chuka Taisen (c) 1991 Sharp. - TECHNICAL - GAME ID: CZ-268AS BARCODE: 4974019226040 MEDIA: FD x1 - TRIVIA - Released on January 25, 1991 in Japan. Retail price: 7900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87228&o=2 $end $nes=chukatai, $bio Nintendo Famicom cart. published 31 years ago: 中華大仙 (c) 1989 Taito Corporation. (Chuka Taisen) Chuka Taisen is a side scrolling shooter by Disco, conversion of Taito's arcade game originally released in 1988. The game takes place in ancient China and features a young red-haired character on a floating cloud. The boy is on a journey throughout the world to become the greatest wizard and the game's theme is unmistakably inspired by the classical Chinese novel Monkey King (known in China as Xi You Ji or Journey to the West). Our hero starts his journey with piddly and weak energy-balls (probably coming from his inner Ki energy). He will however find various upgrades and other weapons along the way to fight back the increasingly stronger foes and reinforcements coming his way. Some enemies release red jars when destroyed - these can upgrade his primary weapon or make him fly faster. Mid round bosses give access to special shops where secondary weapons can be equipped - they are free for the picking but only one can be used at the same time. These include Dragon Fire, three way fireballs, Bombs and so forth. Ch?ka Taisen features six long stages to play in total. - TECHNICAL - Cartridge ID: DTF-CW - TRIVIA - Chuka Taisen for Famicom was released on September 22, 1989 in Japan. This game is the 27th title published by Taito on the Famicom. The game was never released outside Japan. - STAFF - Planning: Kujira Man, Kobuhei Japan Program: Funky George, Soul Duke Graphic: Nekoto Jr Sound: Planet2, Soul Duke Produced By: Ojyamamushi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53923&o=2 $end $msx2_flop=chukatai,chukataib,chukataia, $bio MSX 2 disk. published 32 years ago: Chuka Taisen (c) 1988 Hot-B. - TECHNICAL - GAME iD: MSG-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101531&o=2 $end $bbcb_cass=chukee, $bio Acorn BBC/Electron cass. published 36 years ago: Chukee The Upgrade (c) 1984 Bit Twiddlers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51643&o=2 $end $info=ddaydoo, $bio Arcade Video game published 30 years ago: Chulgyeok D-Day (c) 1990 Dooyong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84451&o=2 $end $pc8801_flop=chunli, $bio Chun Li CG Library (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91537&o=2 $end $pc8801_flop=chunli2, $bio Chun Li CG Library 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91538&o=2 $end $spectrum_cass=chunkzon, $bio Sinclair ZX Spectrum cass. published 4 years ago: Chunk Zone (c) 2016 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236625&o=2 $end $msx1_cart=chuheib1, $bio MSX cart. published 36 years ago: Chuugaku Hisshuu Eibunpou 1 (c) 1984 Stratford Computer Center - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76651&o=2 $end $sc3000_cart=chueib1n, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eibunpou ~ Chuugaku 1-Nen [Model E-105] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65041&o=2 $end $sc3000_cart=chueib2n, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eibunpou ~ Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited. - TECHNICAL - GAME ID: E-112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65042&o=2 $end $sc3000_cart=chueis1n,chueis1na, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eisakubun ~ Chuugaku 1-Nen (c) 1983 Sega Enterprises, Limited. - TECHNICAL - GAME ID: E-104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65043&o=2 $end $sc3000_cart=chueis2n,chueis2na, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eisakubun ~ Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited. - TECHNICAL - GAME ID: E-111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65044&o=2 $end $sc3000_cart=chueit1n, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eitango ~ Chuugaku 1-Nen (c) 1983 Sega Enterprises, Limited. - TECHNICAL - GAME ID: E-103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65045&o=2 $end $sc3000_cart=chueit2n,chueit2na, $bio Sega SC-3000 cart. published 37 years ago: Chuugaku Hisshuu Eitango ~ Chuugaku 2-Nen (c) 1983 Sega Enterprises, Limited. - TECHNICAL - GAME ID: E-110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65046&o=2 $end $nes=tonpuu, $bio Nintendo Famicom cart. published 31 years ago: 東風 中国雀士物語・トンフー (c) 1989 Natsume. (Chuugoku Janshi Story TONPUU) - TECHNICAL - Game ID: NAT-T8 - TRIVIA - Tonpuu was released on December 23, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53924&o=2 $end $nes=chuugoks, $bio Nintendo Famicom cart. published 32 years ago: 中国占星術 (c) 1988 Sanritsu. (Chuugoku Senseijutsu) - TECHNICAL - GAME ID: SAN-CQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53925&o=2 $end $nes=chuugokt, $bio Chuugoku Taitei [Model TC-032] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76509&o=2 $end $info=drgw2j, $bio IGS PGM cart. published 23 years ago: Chuugokuryuu II (c) 1997 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way Joystick Buttons : 4 - TRIVIA - Released in May 1997. This game is known outside China as "Dragon World II" and in in China as "Zhong Guo Long 2" - SERIES - 1. Chuugokuryuu (1994) 2. Chuugokuryuu II (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4557&o=2 $end $fmtowns_cd=chuumon, $bio Fujitsu FM Towns CD published 30 years ago: Chuumon no Ooi Ryouriten (c) 1990 Top Business System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112581&o=2 $end $pc98=chushaki, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 注射器 Hirasawa Nurse School (c) 1996 Aypio (Chuushaki - Hirasawa Nurse School) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89134&o=2 $end $msx1_cass=ciuthan1,ciuthan1a, $bio MSX cass. published 30 years ago: Ci-U-Than Trilogy I - La Diosa de Cozumel (c) 1990 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94533&o=2 $end $msx1_cass=ciuthan3, $bio MSX cass. published 28 years ago: Ci-U-Than Trilogy III - Chichen Itza (c) 1992 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94535&o=2 $end $dragon_cass=cia, $bio Dragon cass. published 6 years ago: CIA (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116699&o=2 $end $mo5_cass=cible, $bio Thomson MO5 cass. published 36 years ago: Cible (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108694&o=2 $end $to7_cass=cible, $bio Cible (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108186&o=2 $end $info=ciclone, $bio Slot Machine published 20 years ago: Ciclone (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31128&o=2 $end $spectrum_cass=ciempies, $bio Ciempies (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219566&o=2 $end $msx1_flop=ciencnt5, $bio Ciencias de la Naturaleza - 5 E.G.B. Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133104&o=2 $end $msx1_flop=ciencnt7, $bio Ciencias de la Naturaleza - 7 E.G.B. Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133105&o=2 $end $msx1_flop=ciencnt8, $bio Ciencias de la Naturaleza - 8 E.G.B. Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133106&o=2 $end $cpc_cass=ciencnt6, $bio Amstrad CPC cass. published 34 years ago: Ciencias Naturales - 6. E. G. B. (c) 1986 Discos Azahar [Malaga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93448&o=2 $end $cpc_cass=ciencnt7, $bio Amstrad CPC cass. published 34 years ago: Ciencias Naturales - 7. E. G. B. (c) 1986 Centro Pedagogico De Informatica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93449&o=2 $end $cpc_cass=ciencnt8, $bio Amstrad CPC cass. published 34 years ago: Ciencias Naturales - 8. E. G. B. (c) 1986 Discos Azahar [Malaga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93450&o=2 $end $cpc_cass=ciencsc7, $bio Amstrad CPC cass. published 34 years ago: Ciencias Sociales - 7. E. G. B. (c) 1986 Centro Pedagogico De Informatica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93451&o=2 $end $tvc_flop=cikcakk, $bio Cikcakk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111825&o=2 $end $tvc_flop=ciklon, $bio Ciklon (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111739&o=2 $end $gba=cima, $bio Nintendo GBA cart. published 17 years ago: CIMA - The Enemy [Model AGB-BCME-USA] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70088&o=2 $end $dragon_cass=cimeeon, $bio Dragon cass. published 37 years ago: Cimeeon Moon (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116436&o=2 $end $gba=cinderlau, $bio Nintendo GBA cart. published 15 years ago: Cinderella - Magical Dreams [Model AGB-BCDE-USA] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70171&o=2 $end $pc8801_flop=cinderel, $bio NEC PC-8801 Series disk. published 34 years ago: Cinderella Perudue (c) 1986 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91539&o=2 $end $x68k_flop=cinderel, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Cinderella Perudue (c) 1988 Zenryutsu - TECHNICAL - FD x1 - TRIVIA - Released in February 1988 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87229&o=2 $end $cpc_flop=cineclap,cineclapb,cineclapa, $bio Amstrad CPC 464 disk. published 34 years ago: Cine Clap (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120962&o=2 $end $camplynx_cass=cinema, $bio Camputers Lynx cass. published 37 years ago: Cinema (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134086&o=2 $end $apple2gs=cinemwar, $bio Apple IIGS disk. published 31 years ago: Cinemaware Dealer Slide Show (c) 1989 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115219&o=2 $end $gba=cinnamn2, $bio Nintendo GBA cart. published 16 years ago: Cinnamon Game Series 2 - Cinnamon Yume no Daibouken [Model AGB-B2SJ-JPN] (c) 2004 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70172&o=2 $end $gba=cinnamn3, $bio Nintendo GBA cart. published 15 years ago: Cinnamon Game Series 3 - Cinnamon Fuwafuwa Daibouken [Model AGB-B43J-JPN] (c) 2005 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70173&o=2 $end $gba=cinnamor, $bio Nintendo GBA cart. published 17 years ago: Cinnamoroll - Koko ni Iru yo [Model AGB-BPSJ-JPN] (c) 2003 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70174&o=2 $end $psion2=cipher, $bio Cipher Ver.7 (c) 198? British Telecom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234159&o=2 $end $info=circa33, $bio Pinball published 41 years ago: Circa 1933 (c) 1979 Fascination Int., Incorporated. - TRIVIA - Released in February 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25769&o=2 $end $tvc_flop=circle, $bio Circle (c) 198? Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112148&o=2 $end $pc98=circmate, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: サークルメイト (c) 1994 Bonbee Bonbon!. (Circle Mate) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89135&o=2 $end $msx2_flop=circlep2, $bio MSX 2 disk. published 26 years ago: Circle Pamphlet #2 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101532&o=2 $end $info=m3cskill, $bio Fruit Machine published 36 years ago: Circle Skill (c) 1984 Barcrest Games. Category 3 AWP hi tech. - TRIVIA - Released in September 1984. Generally regarded as the rarest MPU 3. This is the second last barcrest fruit machine running the MPU 3 set up. Big shot was the last MPU 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41178&o=2 $end $bk0010=circler, $bio Elektronika BK0010 cass. published 29 years ago: Circler (c) 1991 Bubon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144256&o=2 $end $cpc_flop=circlesu, $bio Circles (c) 199? Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124706&o=2 $end $cpc_flop=circuit2, $bio Amstrad CPC type-in published 35 years ago: Circuit 24 (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122683&o=2 $end $psx=circbeat, $bio Sony PlayStation disc published 25 years ago: Circuit Beat (c) 1995 Prism Arts - TECHNICAL - [Model SLPS-00311] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85026&o=2 $end $psx=circbrk, $bio Sony PlayStation disc published 22 years ago: Circuit Breakers (c) 1998 Mindscape, Inc. - TECHNICAL - GAME ID: SLUS-00697 - TRIVIA - Released on July 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111166&o=2 $end $to7_cass=circfrm1, $bio Circuit Formule 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108187&o=2 $end $snes=circuit, $bio Nintendo Super Famicom cart. published 25 years ago: Circuit USA [Model SHVC-AKPJ-JPN] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61146&o=2 $end $info=circus, $bio Arcade Video game published 43 years ago: Circus (c) 1977 Exidy. POP! POP! POP! Pop the balloons and score points. A wall of yellow, green and blue balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. - TECHNICAL - Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate), this bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black t-molding. Once inside the machine, you can see that it uses a black and white monitor with a colored overlay (to make the balloons have color). Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 2 Players : 2 Control : paddle - TRIVIA - Released in January 1977, Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. At least 13,000 units, possibly as many as 20,000, were produced. A bootleg was made by Sub-Electro. - SCORING - Successful jump : 10 points Popping Yellow Balloon : 20 points Popping Green Balloon : 50 points Popping Blue Balloon : 100 points Bonus for Clearing Yellow Balloon Row : 200 points Bonus for Clearing Green Balloon Row : 500 points Bonus for Clearing Blue Balloon Row : 1,000 points plus free jump - STAFF - Designed and programmed by : Edward Valeau, Howell Ivy - PORTS - * CONSOLES: Atari 2600 (1978) * COMPUTERS: VTech Laser-VZ Tandy Color Computer (1982, "Clowns & Balloons") Commodore C64 Vic-20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=464&o=2 $end $arcadia=circus, $bio Arcadia 2001 cart. published 37 years ago: Circus (c) 1983 UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49722&o=2 $end $dragon_cass=circus, $bio Dragon cass. published 36 years ago: Circus (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116863&o=2 $end $radio86_cass=circus, $bio Radio-86RK cass. published 34 years ago: CIRCUS (c) 1986 Popov S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235443&o=2 $end $electron_cass=circus, $bio Circus (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115491&o=2 $end $vz_snap=circus, $vz_cass=circus, $bio Circus (c) 198? Dick Smith Electronics Move your see-saw so that the circus performers pop all the balloons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235050&o=2 $end $info=j5cir,j5cira,j5cirb,j5circ,j5cird,j5cire, $bio Circus (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41028&o=2 $end $a2600=circus, $bio Circus (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50329&o=2 $end $special_cass=circus, $bio CIRCUS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234188&o=2 $end $info=m5circus,m5circus0a,m5circus0b,m5circus11,m5circus20,m5circus21, $bio Circus (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41552&o=2 $end $dragon_cass=circusadv, $bio Dragon cass. published 37 years ago: Circus Adventure (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116437&o=2 $end $dragon_cass=circusadvs, $bio Circus Adventure (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116665&o=2 $end $a2600=circusae,circusae1, $bio Atari 2600 cart. published 40 years ago: Circus Atari (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Circus Atari [Model CX2630]". - TECHNICAL - Model CX2630P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82996&o=2 $end $a2600=circusa1,circusa, $bio Atari 2600 cart. published 40 years ago: Circus Atari (c) 1980 Atari, Incorporated. POP! POP! POP! Pop the balloons and score points. A wall of red, blue, and white balloons will appear at the top of the screen. You must pop balloons by catching a clown on the teeter-totter and bouncing him up to the balloons. Use the controller to move the teeter-totter across the screen to catch the clowns. Each time a clown pops a balloon, the balloon will disappear and you score points. Each player receives five clowns or turns. If you fail to catch a clown on the teeter-totter he will crash and disappear from the playfield. Press the red controller button and another clown will bounce off the trampoline from the right or left corner of the playfield. After five clowns have crashed the game is over. The clowns may land on any point of the teeter-totter except where the other clown is sitting, which causes them to crash. GAME VARIATIONS (GAMES 1 through 6 may be played by one or two players, but GAMES 7 and 8 are two-player games only.) GAME 1 is called Breakout Circus. As the clown pops balloons he rebounds from balloon to balloon both horizontally and vertically. Each time a full row of balloons is popped a new row appears and you receive bonus points. When the top row of red balloons are all popped you receive and extra clown. GAME 2 is like GAME 1, except the playfield has an additional wall of barriers added below the balloons, which makes the game more difficult. GAME 3 is called Breakthru Circus. In Breakthru Circus the clown does not rebound off the balloons. He continues to move in a horizontal direction off the balloons. This version is somewhat easier for the beginning player. Scoring is the same as GAME 1. GAME 4 is Breakthru Circus with a row of barriers added to the playfield below the balloons. GAME 5 is similar to Breakout Circus, except the balloons do not "restore" after the full row is popped. All balloons on the screen must be popped before you receive three new rows of balloons. At this time you receive 170 bonus points and an extra clown. GAME 6 is the same as GAME 5, but with the additional row of barriers added below the balloons. GAME 7 is for two players. Both players share the same wall of balloons. The computer tracks each players' score individually. GAME 8 is the same as GAME 7 but has the addition of barriers below the balloons to make the game more challenging. - TECHNICAL - Model CX2630 - TRIVIA - Export releases: PAL "Circus Atari [Model CX2630P]" - STAFF - Programmer: Mike Lorenzen - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] Atari Paddle TV Game (2004) by Jakk's Pacific [US] "Atari Flashback 2+" (feb.22, 2010) : as a hidden game. [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50330&o=2 $end $amigaocs_flop=circusat, $bio Commodore Amiga 500 disk. published 31 years ago: Circus Attractions (c) 1989 Golden Goblins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73730&o=2 $end $amigaocs_flop=circusatm, $bio Commodore Amiga 500 disk. published 30 years ago: Circus Attractions [Milestones] (c) 1990 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73731&o=2 $end $c64_cass=circusatt, $bio Commodore C64 cass. published 31 years ago: Circus Attractions (c) 1989 Golden Goblins. - TECHNICAL - GAME ID: 211384 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145508&o=2 $end $nes=circuscp, $bio Nintendo NES cart. published 30 years ago: Circus Caper (c) 1990 Toho Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Moeru! Oniisan [Model THF-M7]". Description from the back cover: Thrills, action and fantasy! Circuses are always full of dreams and hope. A big circus comes to a city where Tim and his sister Judy live. However, they can afford only one ticket. Tim kindly gives it to the little girl, "Thanks, brother," Judy says. "Be sure to meet me at the exit after the show." But Judy fails to appear after the show. Mr. Magic, boss of the circus, looms in front of Tim who is anxiously waiting. "You'd better give up on your sister," the malicious magician chuckles, as he tells the boy he kidnapped Judy. "Shucks!" Tim shouts. "You can't do that!" Tim rushes in to rescue his sister. Wicked clowns, tightrope artists, and ferocious animals attack Tim, who fights with a yo-yo, a hammer and a soccer ball. Go, Tim! Beat them all and get the key to the tent where Judy is confined. Rescue her as soon as possible! - TECHNICAL - GAME ID: NES-M7-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55009&o=2 $end $info=circuscc,circusce, $bio Arcade Video game published 36 years ago: Circus Charlie (c) 1984 Centuri, Incorporated. For more information about the game, please see the original Konami entry. - TRIVIA - Circus Charlie was manufactured and released in February 1984 in the USA by Centuri, under license from Konami. - PORTS - * CONSOLES: [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Commodore C64 (1987) * OTHERS: Arcade [US] (nov.1998) "Konami 80's AC Special" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113352&o=2 $end $svi318_cass=circusc, $bio Spectravideo SV 318 cass. published 36 years ago: Circus Charlie (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118545&o=2 $end $nes=circusch, $bio Nintendo Famicom cart. published 33 years ago: Circus Charlie (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69231&o=2 $end $sg1000=circusck, $bio Circus Charlie (c) 198? Unknown [Korea]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49016&o=2 $end $msx1_flop=circusc, $bio Circus Charlie Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134158&o=2 $end $info=circusc,circusc2,circusc3,circusc4, $bio Arcade Video game published 36 years ago: Circus Charlie (c) 1984 Konami Industry Company, Limited. Circus Charlie is a single-player horizontally-scrolling run 'n' jump game in which Charlie the clown must be guided through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear. Additional bonus points are awarded for completing a level without losing a life, with yet more bonuses available when specific actions are completed on a given level (see 'TIPS AND TRICKS' for details). There are two different versions of "Circus Charlie"; one with linear stage progression and one in which players can choose which of the game's six stages to play next. In the selectable stage version, each stage can be played a maximum of six times. The six different events are: 1. Ride a lion, jumping through fiery hoops and over blazing pots. 2. Jump over monkeys while walking a tightrope. 3. Bounce on trampolines, avoid fire breathers and sword jugglers. 4. Jump on giant, rolling beach balls. 5. Ride a pony while avoiding obstacles. 6. Trapeze. The game is over when all Circus Charlies are lost. - TECHNICAL - Game ID : GX380 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 1.789772 Mhz), DAC, (3x) RC (@ 1.789772 Mhz) Players : 2 Control : 2-Way Joystick Buttons : 1 (JUMP) - TRIVIA - Circus Charlie was released in April 1984 in Japan. Alessandro Laini, Giuseppe Strangio, Lorenzo Grande, Maurilio Pintus, and Neil Chapman all hold the record for this game with 999990 points on December 4, 1984; April 12, 1985; March 25, 1985; November 6, 1984; and June 5, 2000, respectively. Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986. - TIPS AND TRICKS - * Master the jump : Learning how Charlie can jump is the first step to mastering this game. * Move forward and backward to adjust your position : If you just keep moving forward, there could be an obstacle at where you land after your jump. In such cases, move back a bit to adjust your position. * Tons of secrets : There are a bunch of secrets bonuses hidden in this game. 1) Fire rings : Jump through a ring from your back first or jump 3 times at the starting point. Then a Charlie doll will appear from the front hanging. Catch it and get an extra player! 2) Fire rings : Jump over a pot from your back first and a coin may appear from the pot. Catch it to obtain bonus points. However, it happens only once per level. From which pot the coin may appear is determined randomly. 3) Fire rings : If you get to the goal after getting all dollar bags, a hawk brings a dollar bag and you obtain bonus points. This happens only if you have made no misses in that level. 4) Tightrope : If you jump over the brown and purple monkeys at once, you get a 1000-point bonus. 5) Tightrope : If you perform perpendicular jumps over all monkeys and complete the level, a hawk will bring a Charlie doll and you get an extra player. 6) Tightrope : Jump over the purple monkey from your back first and you get a 5000-point bonus. 7) Tightrope : Touch the hook beyond the goal and a dollar back appears. Reach the goal and you get a 5000-points bonus. 8) Trampoline : Get all dollar bags and reach the goal. A hawk will bring a dollar bag and you earn bonus points. 9) Acrobatic jump : Use the spring only once after jumping off the horse and get to the goal. A hawk will bring a Charlie doll and you get an extra player. 10) Trapeze : Grab onto a trapeze by skipping one and get bonus points. 11) Trapeze : Bounce off a trampoline and then grab onto a trapeze to get bonus points. - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.4, 1986) "Circus Charlie [Model SFC-CC]" Sega SG-1000 [KO] (198?) [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: MSX [EU] [JP] (1984) "Circus Charlie [Model RC712]" [EU] Commodore C64 (1987) * OTHERS: Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=465&o=2 $end $sg1000=circusc, $bio Circus Charlie (c) 198? Aaronix. - TECHNICAL - [Model R-112] - TRIVIA - This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65072&o=2 $end $msx1_cart=circusc, $bio MSX cart. published 36 years ago: Circus Charlie (c) 1984 Konami. - TECHNICAL - [Model RC712] - TRIVIA - Circus Charlie for MSX was released in July 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48146&o=2 $end $nes=circusc, $bio Nintendo Famicom cart. published 34 years ago: Circus Charlie (c) 1986 Soft Pro International - TECHNICAL - Game ID: SFC-CC Barcode: 4988603000206 - TRIVIA - Circus Charlie for Famicom was released on March 4, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53926&o=2 $end $x68k_flop=circusx2, $bio Circus Circus (c) 19?? IT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87230&o=2 $end $info=m4c2, $bio Circus Circus 2 (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42361&o=2 $end $info=m5circlb,m5circlb00,m5circlb15,m5circlb33, $bio Circus Club (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41551&o=2 $end $cpc_flop=circusfo, $bio Amstrad CPC type-in published 29 years ago: Circus Folie (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119426&o=2 $end $bbcb_cass=circusga, $electron_cass=circusga, $bio Acorn BBC/Electron cass. published 32 years ago: Circus Games (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51644&o=2 $end $bbcb_flop_orig=circusga, $bio Acorn BBC Micro B disk. published 32 years ago: Circus Games (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125591&o=2 $end $specpls3_flop=circgams, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Circus Games (c) 1988 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148275&o=2 $end $cpc_cass=cirgames, $bio Amstrad CPC cass. published 31 years ago: Circus Games (c) 1989 Tynesoft - STAFF - Program: Daren White Art: J. Wood Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93452&o=2 $end $cpc_flop=circgam,circgamb,circgamc,circgamd,circgama,circgam_c1,circgamg,circgams, $bio Amstrad CPC 464 disk. published 31 years ago: Circus Games (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121018&o=2 $end $amigaocs_flop=circgame, $bio Commodore Amiga 500 disk. published 32 years ago: Circus Games [Mega Pack II] (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73732&o=2 $end $pce=circusld, $bio NEC PC-Engine HuCARD published 29 years ago: サーカスライド (c) 1991 Uni Post Company. (Circus Lido) Circus Lido is a quirky puzzle/action game by Uni Post Company and Planning System. Like most action/puzzle games, the goal of Circus Lido is both deceptively simple and dauntingly complex. The star of the show is a green and cute chameleon-like creature called "Leon" who must progress through devilish levels, killing all the crawling (or flying) insects that populate them in order to reach the exit. The levels are not timed though, and the core gameplay has an unique and challenging twist - although the Chameleon can shoot his tongue to capture enemies, he can't actually eat them... instead, he must carry the captured foes in his mouth and spit them out into carnivorous plants scattered around each level. This particular technique has also many other useful applications, and the chameleon can spit an enemy at another in order to stun them, or use a stunned bug as a temporary platform... Additionally, the green lizard comes with another serious limitation - he can't jump. So the only way for Leon to reach higher grounds is to use his retractable tail and to shoot it upwards in an attempt to wrap it around special logs/legdes. Once all the enemies are defeated, the exit door unlocks and the chameleon can proceed to the next stage. Circus Lido consists of forty levels and a password system allows the player to save his progress. - TECHNICAL - Game ID: JP91001 - TRIVIA - Released on April 06, 1991 in Japan for 5400 Yen. Circus Lido is notoriously known among classic game enthusiasts, not for its qualities as a puzzle game, but for the unusual circumstances of its release. Although the game was (quietly) advertised in several Japanese video game magazines at the time, it was nowhere to be found in stores and went completely unnoticed. Because of this, Circus Lido was considered as one of the rarest PC Engine HuCard in the late 1990s, and the few rare copies that surfaced on the collectors' market snapped up for thousands of dollars (some even argued that the game was never commercially released). However, in 2000, this situation was about to change dramatically. For what seemed like obscure reasons, an increasing number of Circus Lido began to appear and the game's inflated value started to melt away... And the truth, being finally revealed in 2001, is one of the most memorable moment (and most painful for some) of PC Engine collecting history. Although Circus Lido was virtually impossible to find in the wild, several Japanese forums started to leak out that the game was available for its original retail price (5400 Yen) on Amazon Japan! To fully understand and explain this unexpected twist, we have to go back to 1991 - in reality, Circus Lido did see a commercial release, yes, not in toy/game stores but in libraries. It is not really clear as to why Uni Post company decided to only release this game in libraries, but this certainly explains why it went completely unnoticed and was nowhere to be found... until 2000, when someone discovered that Amazon Japan still had a large stock available at the original retail price. Circus Lido shows how incredibly volatile the collectibles market can be, and how speculation can cause the mighty to fall. Interestingly, a special medal/key chain was made to commemorate the release of Circus Lido. 500 were made and given away to the first players (as long as they ordered it) who cleared the forty levels. It is however hard to tell how many were actually given away, considering how badly the game sold... - TIPS AND TRICKS - Level Passwords: Level 01 - AAAA Level 02 - DRMH Level 03 - NEOT Level 04 - ESCR Level 05 - EETE Level 06 - HRSY Level 07 - TSOA Level 08 - STPL Level 09 - RHIP Level 10 - EGND Level 11 - HIUO Level 12 - TRTO Level 13 - OLHG Level 14 - ELGY Level 15 - HAIR Level 16 - TMLE Level 17 - DEYV Level 18 - NTPA Level 19 - ASOE Level 20 - AYCR Level 21 - SSGA Level 22 - UGNU Level 23 - GNIO Level 24 - IIYY Level 25 - ANA! Level 26 - SNLS Level 27 - AAPN Level 28 - MLRO Level 29 - IPUI Level 30 - JDOT Level 31 - AEYA Level 32 - TTRL Level 33 - FIOU Level 34 - FMFT Level 35 - AIUA Level 36 - TLOR Level 37 - SYYG Level 38 - DNDK Level 39 - EANO Level 40 - VPAC Boss - ZYMA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58549&o=2 $end $apple2_flop_clcracked=circsub, $bio Apple II disk. published 34 years ago: Circus Subtraction (c) 1986 Continental Press, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240637&o=2 $end $vc4000=circus, $bio VC 4000 cart. published 42 years ago: Circus (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 17] - TRIVIA - Also called Cirque in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49197&o=2 $end $info=circusp, $bio Pinball published 40 years ago: Circus [Model 654] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 654 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 1,700 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5259&o=2 $end $database=circus, $bio Circus [No. 12] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129547&o=2 $end $pippin=circus, $bio Bandai Pippin CD published 24 years ago: Circus! [Model BDS-20031] (c) 1996 Voyager [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122071&o=2 $end $partner_cass=cirk, $bio Partner-01.01 cass. published 34 years ago: Cirk (c) 1986 Popov S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235906&o=2 $end $mikrosha_cass=cirk, $bio Mikrosha cass. published 34 years ago: Cirk (c) 1986 Popov S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236561&o=2 $end $apogee=cirk, $bio CIRK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235328&o=2 $end $pmd85_cass=cirkus, $bio Cirkus-sasa-tomasa (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236516&o=2 $end $info=cv_14,cv_10,cv_11,cv_13,cv_20h,cv_d52, $bio Pinball published 23 years ago: Cirqus Voltaire (c) 1997 Midway Mfg. Co. - TECHNICAL - Midway WPC-95 Model Number : 50062 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Released in November 1997. 2,704 units were produced. This is the first Solid-State pinball to have a disappearing pop bumper. Watch the Video mode, as Ronnie jumps over a bunch of cows. One of the judges in the bonus sequence is a cow. Sometimes when you hit the Ringmaster, a moo is heard. There's a cow on the backglass, above the acrobat to the right. Sometimes the 1's digit on the display flips to a skull, a cow or a Tommy Ticket (from Ticket Tac Toe). In the Attract mode's history of the circus, a cow is mentioned in 2 places. John Popadiuk can be seen as the Fabio-looking acrobat on the backglass. Sample (Pre-productio)n version differences: 1. Misprint on Instruction Card (3rd line). 2. Changed CRANK marvel to SPIN, also 'Defeat all RINGMASTERS' in sample version is a decal, as opposed to printed on playfield. 3. Changed 'Acrobat' and 'Juggler' playfield lamp inserts to 'Acrobat Ready' and 'Juggler Ready'. These inserts where also changed from yellow to white. 4. Added into the production version the words 'Bally Hoo' in front of the yellow targets as well as changed 'Tickle The' to 'Defeat The' in front of the Ringmaster. 5. Small Ringmaster heads were changed from decals in the sample version to being printed on the playfield. The word Multiball is printed in black underneath each of the RingMaster Marvels. 6. The most obvious of them all. The Ringmaster was changed before production from a normal shaped head to a more cylinderical fat head to help prevent the ball from getting stuck behind him. 7. Added the letters S-P-I-N to the 4 blue lamp inserts in front of the spinner. - UPDATES - Version 1.1 Date : November 19, 1997 - When the game is set for Tournament mode, the same judges will always be selected. - Lamp effect when Join the Cirqus is ready does not dim the GI as much. - Added a TOTAL screen at the end of Cannon Ball Run. - Cannon Ball Run no longer gives Jackpots from the Cirqus Luck switch during Tournament mode. - Software for raising the Jet Bumper has been modified to put less stress on the Solenoid fuse (F103). - Added User Test for the ramp lockup. It is possible to release 1 or all balls, and watch the switches. - Improved choreography when the Ringmaster Magnet does not catch the ball. - Fixed a bug where tilting during Side-Show would not kick the ball out of the popper. - Fixed a bug that could rarely cause players scores in a multiplayer. Version 1.3 Date : April 17, 1998 - Tilt now ends the side-show. - If the Ringmaster Magnet fails to catch the ball, the short ball-saver is started as soon as the miss is detected (Only if the adjustment is set). - Added adjustment (A.2 33) to lower the scoring during the Ringmaster Battle mode. Setting the game in Tournament mode causes reduced scoring as well. - Added adjustment (A.2 34) to set how locked balls are kicked out after a game. NEVER - Balls never kick out. INSTANT - Balls kickout after MATCH (German/French default). DELAYED - Balls kickout 1 minute after MATCH (Default). - Ringmaster Battle now correctly handles tilt. - BOOM marvel is NOT spotted if BOOM is already running. - If Juggler and Neon multiballs start together, the Juggler marvel is now correctly awarded. - Added Improved ball search and missing ball compensation. game to dissapear. Version 1.4 Date : October 14, 1998 - Fixed a bug that could cause the machine to reset after the 200th Menagerie award. - Updated system to fix a bug that could cause extra balls to be served if the plunger lane switch is broken. - The Ringmaster award lights would sometimes be left blinking after playing Ringmaster Battle. - TIPS AND TRICKS - In Attract mode, press one of these codes : B, 3L, 10R, 19R, 1L (CJS) B, 16L, 1R, 2L, 1R (PAB) - STAFF - Concept : John Popadiuk (POP) Designers : John Popadiuk, Cameron Silver (CJS) Artwork : Linda Deal (LTD) Software : Cameron Silver Dots/Animation : Adam Rhine, Brian Morris Mechanical Engineer: Jack Skalon Mechanical Designer: Louis Toy Music : Rob Berry (ROB), Dave Zabriskie (ZAB) Sounds : Rob Berry Dot Concept : John Trudeau (Dr. Flash) B/W Neon : Jim Meehan Effects : Buzz Neon Voices : Cathy Schenkelberg, Mark Maclean, Rob Berry, Jon Hey, Cameron Silver Special Thanks : Terry Pratchett, Mark Weyna, Mike Patla P.C.B Design : Butch Ortega Publications : Karen Trybula, Nina Clemente, Norma Rodriguez Regulatory : Herb Foss WMS Service : Tom Cahill, Jim Kline, Greg McKay Model Shop : Al Cardenas, Mark Johnson, Ted Chmiola, Mike Laporte, Larry Peters, Dwen Larcen, Dennis Saunders, One Arm Joe Manufacturing : Jerry Bartol, Laura Polonco, Bob Rapata, Dave Ryon, Emmanuel Kurian Sculptures : John Balogh Electrical Wizards : Chuck Bleich, Brian Magruder Prototype Lab : Jim Shird, Jose Delgado Cables : Bill Thompson C.N.C Models : Wally Roeder Software Support : Larry DeMar, Ted Estes, Bill Grupp, Lyman F. Sheats, Dwight Sullivan, Louis Koziarz, Tom Uban, Matt Coriale Sound Support : Andy Eloff Engineering Support : John McCaffer, Elaine Johnson Purchasing Support : Ron Summers, Dale Prasse, Thomas Murphy, Randy Melind Prototype Testing : Mike Mendes, Cameron 'Dawn' Silver Cirqus Kings : Ken Fedesna, Neil Nicastro, Larry DeMar, Jim Patla, Joe Dillon, Rachel Davies Testing Support : Darren Walker Cirqus Legends : Joe Joos Jr., John Popadiuk Sr., Jerry Pinsler Translations : Global Languages and Cultures, Inc. Translators : Karin Bauchrowitz, Maryl Eubanks, Alan Murillo - PORTS - * CONSOLES: Xbox Live (Apr. 04 2012, "The Pinball Arcade") Sony PSN (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5260&o=2 $end $cpc_cass=cischeat, $bio Amstrad CPC cass. published 29 years ago: Cisco Heat (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93453&o=2 $end $cpc_flop=cischeat,cischeatb,cischeata,cischeat_t1,ciscocrk, $bio Amstrad CPC 464 disk. published 29 years ago: Cisco Heat (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121497&o=2 $end $ibm5170=cischeat, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Cisco Heat (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232905&o=2 $end $amigaocs_flop=cischeat, $bio Commodore Amiga 500 disk. published 28 years ago: Cisco Heat (c) 1992 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73733&o=2 $end $info=cischeat, $bio Arcade Video game published 30 years ago: Cisco Heat [Simulator model] (c) 1990 Jaleco. A colourful racing game in which the player takes on the role of a police officer who must race his squad car (from a choice of 2; offering either improved 'Speed' or 'Cornering' respectively) through the undulating, winding streets of San Francisco', in an attempt to win the first ever 'National Championship Police Car Steeplechase'. Each stage is packed with rival squad cars, as well as civilian traffic such as taxis, trams and fire-engines. Ninety-degree turns must also be negotiated in this tricky driving game. Cisco Heat features five different stages. - TECHNICAL - Main CPU : (3x) 68000 (@ 10 Mhz) Sound CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 216 pixels Players : 1 Control : paddle Buttons : 5 - TRIVIA - Released in November 1990. Also released as : "Cisco Heat [Upright model]" "Cisco Heat [2-Seater model]" Cisco Heat's distinctive graphical approach proved to be a little too ambitious for its host hardware, with flickering and occasionally unpredictable sprites making an appearance. - PORTS - * COMPUTERS: Commodore C64 (1991) Sinclair ZX Spectrum (1991) Amstrad CPC (1991) Commodore Amiga (1991) Atari ST (1991) PC [MS-DOS, 5.25''] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=466&o=2 $end $cdi=cisterci, $bio Phillips CD-i published 26 years ago: Cistercian Architecture (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52805&o=2 $end $info=cit101, $bio Computer published 40 years ago: CIT-101 (c) 1980 C. Itoh Electronics. A DEC VT-100 clone made by C. ITOH in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127417&o=2 $end $bbcb_cass=citadel, $bio Acorn BBC/Electron cass. published 35 years ago: Citadel (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51645&o=2 $end $bbcb_flop_orig=citadel, $bio Acorn BBC Micro B disk. published 35 years ago: Citadel (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125532&o=2 $end $tvc_flop=citadell, $bio Videoton TVC disk. published 32 years ago: Citadella (c) 1988 SVS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112209&o=2 $end $tvc_cass=citadell, $bio Videoton TVC cass. published 32 years ago: Citadella (c) 1988 SVS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112512&o=2 $end $vg5k=citadell, $bio Philips VG-5000 cass. published 36 years ago: Citadelle (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236396&o=2 $end $cpc_flop=citadell,citadell01, $bio Amstrad CPC 464 disk. published 15 years ago: Citadelle (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123237&o=2 $end $phc25_cass=citadel, $bio Sanyo PHC-25 cass. published 8 years ago: Citadelle (c) 2012 Bourg, David - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236904&o=2 $end $segacd=citizenx, $bio Sega CD published 18 years ago: Citizen X (c) 2002 Good Deal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60709&o=2 $end $cpc_flop=citronuk, $bio Amstrad CPC 464 disk. published 21 years ago: Citron (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124707&o=2 $end $nes=touchh, $bio Nintendo Famicom cart. published 33 years ago: City Adventure Touch - Mystery of Triangle (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69232&o=2 $end $nes=touch, $bio Nintendo Famicom cart. published 33 years ago: タッチ ミステリー オブ トライアングル (c) 1987 Toho Cinephile-Soft (City Adventure Touch - Mystery of Triangle) - TECHNICAL - GAME ID: THF-TU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53927&o=2 $end $apple2_flop_clcracked=cacoppos, $bio Apple II disk. published 34 years ago: City and Country Opposites (c) 1986 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230599&o=2 $end $vectrex=citybomb, $bio GCE Vectrex published 13 years ago: City Bomber (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236837&o=2 $end $info=citybomb,citybombj, $bio Arcade Video game published 33 years ago: City Bomber (c) 1987 Konami. City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals. - TECHNICAL - Game ID : GX787 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - City Bomber was released in November 1987. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on July 21, 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=467&o=2 $end $info=citycon,citycona, $vgmplay=citycon, $bio Arcade Video game published 35 years ago: City Connection (c) 1985 Jaleco Company, Limited. [Japan Leisure]. The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided. - TECHNICAL - Main CPU: Motorola M6809 (@ 2.048 Mhz) Sound CPU: Motorola M6809 (@ 640 Khz) Sound Chips: General Instrument AY8910 (@ 1.25 Mhz), Yamaha YM2203 (@ 1.25 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - City Connection was released in July 1985. The main sprite resembles a Honda City hatchback, which may explain the game's title. The main character is a 15 year old girl named Clarice (Kurarisu) drives around the world in her love car (Clarice's car - Kurarisuka) looking for the ideal man. This explains the hearts after losing a life and the girl that appears every time you beat a level. Clarice's name appears at the bottom of the High score rankings. Approximately 1,000 units were produced (based on serial number). Kitcorp licensed this title and sold it as "Cruisin'". - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.27, 1985) "City Connection [Model JF-05]" [EU] Nintendo NES (1988) "City Connection [Model NES-CI-EUR]" [US] Nintendo NES (may.1988) "City Connection [Model NES-CI-USA]" [JP] Sony PS4 [PSN] (oct.2, 2014) "Arcade Archives - City Connection [Model CUSA-00389]" Sony PlayStation 4 [PSN] [US] (may.5, 2015) "Arcade Archives - City Connection [Model CUSA-00980]" Sony PlayStation 4 [PSN] [EU] [AU] (sept.8, 2015) "Arcade Archives - City Connection [Model CUSA-02666]" * COMPUTERS: [JP] MSX (1986) While there were only 2 official ports of City Connection, UK-based software house 'Core Design' released their own interpretation of the game called 'Car-Vup' in 1991, for the Commodore Amiga and Atari ST home computers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=468&o=2 $end $msx1_cass=cityconj, $bio MSX cass. published 34 years ago: City Connection (c) 1986 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118138&o=2 $end $nes=cityconh, $bio Nintendo Famicom cart. published 33 years ago: City Connection (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69233&o=2 $end $msx1_cass=citycon, $bio MSX cass. published 33 years ago: City Connection (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94536&o=2 $end $famicom_flop=citycon, $bio Nintendo Famicom disk. published 31 years ago: City Connection (c) 1989 Hangsing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65266&o=2 $end $x68k_flop=citycon, $bio City Connection (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87231&o=2 $end $msx1_flop=citycon, $bio City Connection cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230210&o=2 $end $nes=cityconj, $bio Nintendo Famicom cart. published 35 years ago: City Connection (c) 1985 Jaleco Company, Limited. - TECHNICAL - Cartridge ID: JF-05 - TRIVIA - City Connection for Famicom was released on September 27, 1985 in Japan. - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]" Nintendo Wii [Virtual Console] [JP] (mar.11, 2008) [Model FEIJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (jan.16, 2013) [Model TBUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53928&o=2 $end $msx1_cart=citycon,citycona, $bio MSX cart. published 34 years ago: City Connection (c) 1986 Jaleco Co., Ltd. - TECHNICAL - GAME ID: JX-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76652&o=2 $end $nes=citycon, $bio Nintendo NES cart. published 32 years ago: City Connection (c) 1988 Jaleco Company, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "City Connection [Model JF-05]". - TECHNICAL - Cartridge ID: NES-CI-EUR - TRIVIA - City Connection was released in 1988 (exact date unknown) in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (jul.25, 2008) [Model FEIP] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (oct.17, 2013) [Model TBUP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113354&o=2 $end $nes=cityconu, $bio Nintendo NES cart. published 32 years ago: City Connection (c) 1988 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "City Connection [Model JF-05]". Description from the back cover: Your mission: Race your speed demon car from New York to Tokyo in record time. With the cops and the enemy on your tail. They ambush you at every turn, pushing you off the road, leaping into your path. You outsmart them, firing an arsenal of oil cans you've collected in the road, knocking them out and racking up more points. Cover every stretch of the highway in order to hit the next city. You can make it. Or can you? - TECHNICAL - Cartridge ID: NES-CI-USA - TRIVIA - City Connection for NES was released in May 1988 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (may.27, 2008) [Model FEIE] Nintendo Wii U [Virtual Console] [US] (mar.17, 2016) * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (nov.21, 2013) [Model TBUE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55010&o=2 $end $tvc_flop=citycru, $bio Videoton TVC disk. published 32 years ago: City Cruiser (c) 1988 Banjoe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112210&o=2 $end $bbcb_cass=citydefe, $bio Acorn BBC/Electron cass. published 38 years ago: City Defence (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51647&o=2 $end $dragon_cass=citydefen, $bio Dragon cass. published 37 years ago: City Defence (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116793&o=2 $end $spectrum_cass=citydefe, $bio Sinclair ZX Spectrum cass. published 36 years ago: City Defence (c) 1984 Hansesoft GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78276&o=2 $end $amigaocs_flop=citydef, $bio City Defence + Karate King [Sextett] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73734&o=2 $end $bbcb_cass=citydefd, $bio Acorn BBC Micro B cass. published 37 years ago: City Defend (c) 1983 MGB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145412&o=2 $end $cpc_flop=citydefe, $bio Amstrad CPC type-in published 34 years ago: City Defense (c) 1986 Your Computer - TRIVIA - Listed as a Type-in program in the Uk magazine: Your Computer, in April 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120115&o=2 $end $pc8801_flop=cityfigh, $bio NEC PC-8801 Series disk. published 34 years ago: City Fight (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91540&o=2 $end $msx2_flop=cityfght,cityfghta, $bio MSX 2 disk. published 34 years ago: City Fight (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101533&o=2 $end $nes=cityfgt4, $bio Nintendo Famicom cart. published 27 years ago: City Fighter IV (c) 1993 Towa Soft. Hack of Master Fighter II (a pirate game itself). It add sound samples for the fighters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83840&o=2 $end $pce=cityhunt, $bio NEC PC-Engine HuCARD published 30 years ago: City Hunter (c) 1990 Sunsoft - TECHNICAL - Game ID: SS90001 - TRIVIA - Released on March 02, 1990 in Japan for 6900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58550&o=2 $end $pc98=cityknig, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: City Knights (c) 1993 Dott Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89136&o=2 $end $info=citylove,mcitylov, $bio Arcade Video game published 34 years ago: City Love (c) 09/1986 Nichibutsu. Mahjong game with a rock-paper-scissors bonus game to get those girls to strip! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Player : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=469&o=2 $end $zx81_cass=cityxon, $bio Sinclair ZX-81 cass. published 38 years ago: City of Xon (c) 1982 Pleasantrees - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114946&o=2 $end $zx81_cass=citypatrl, $bio Sinclair ZX-81 cass. published 38 years ago: City Patrol (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114573&o=2 $end $zx81_cass=cpatsabo, $bio Sinclair ZX-81 cass. published 39 years ago: City Patrol + Sabotage (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114760&o=2 $end $cpc_cass=cityslic, $bio Amstrad CPC cass. published 34 years ago: City Slicker (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93454&o=2 $end $info=cityslck, $bio Pinball published 33 years ago: City Slicker (c) 1987 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway 6803 (Turbo Cheap Squeak) Model Number : 0E79 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chip : DAC - TRIVIA - City Slicker was released in March 1987. 300 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Pat McMahon Software : Rehman Merchant Sounds : Mike Bartlow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5261&o=2 $end $n64=citytour, $bio Nintendo 64 cart. published 22 years ago: City-Tour GP - Zennihon GT Senshuken [Model NUS-NGTJ] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57641&o=2 $end $cpc_flop=citykill, $bio Amstrad CPC type-in published 32 years ago: Citykiller (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119721&o=2 $end $specpls3_flop=civlsrv2, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Civil Service II (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147713&o=2 $end $amigaocs_flop=civiliza,civilizga,civilizg, $bio Commodore Amiga 500 disk. published 28 years ago: Civilization (c) 1992 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73735&o=2 $end $ibm5170_cdrom=civ, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Civilization (c) 1997 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144599&o=2 $end $ibm5170_cdrom=civmant, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Civilization & Mantis (c) 1993 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144598&o=2 $end $snes=civilizj, $bio Nintendo Super Famicom cart. published 26 years ago: Civilization - Sekai Shichi Daibunmei [Model SHVC-EQ] (c) 1994 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61147&o=2 $end $saturn=civ, $bio Sega Saturn game published 23 years ago: Civilization - Shin Sekai Shichi Dai Bunmei (c) 1997 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58982&o=2 $end $psx=civ2, $bio Sony PlayStation disc published 21 years ago: Civilization II (c) 1999 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00792 - TRIVIA - Released on December 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111067&o=2 $end $amigaaga_flop=civilz_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Civilization [AGA Ver.] (c) 1994 Software Demon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146465&o=2 $end $amigaocs_flop=civiliz, $bio Commodore Amiga 500 disk. published 28 years ago: Civilization [Award Winners Platinum Edition] (c) 1992 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73736&o=2 $end $gamegear=cj, $bio Sega Game Gear cart. published 29 years ago: CJ Elephant Fugitive (c) 1991 Codemasters Software - TIPS AND TRICKS - * Level Select: At the title screen, hold the combination of buttons listed below and press START to start from the corresponding level. Level 2 : Up+Left+1+2 Level 3 : Down+Left+1+2 Level 4 : Down+Right+1+2 Level 5 : Up+Right+1+2 Level 6 : Right+2 - STAFF - Code : Jon The Pro GFX : Peter Ranson Maps : Brian Hartley Music : Lyndon Sharpe Testing : Dave and Steve at Codies Squinky Tennis : Jon The Pro Thanks : Dr Aplin for the Eddie., Lyndon.H for the editor, R-Fred-W for the grabber, Mark.N for the font. Hello : Heidi In Portland, Eliz. In Puyallup Big Red Software : Jon The Pro BSc Hons., Fred Williams, Peter Ranson, Mark Neesam, Lyndon Homewood, Mark Hale, Graham Mason, Keith Stuart, Big Gaz Ranson, Paul Ranson Also from Big Red Software : Micro Machines on the PC, Game Genie for Sega Game Gear, Game Genie for Sega Master System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64500&o=2 $end $amigaocs_flop=cjusa, $bio Commodore Amiga 500 disk. published 28 years ago: CJ in the USA (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73644&o=2 $end $spectrum_cass=cjusa, $bio Sinclair ZX Spectrum cass. published 29 years ago: CJ in the USA (c) 1991 The Codemasters Software Co., Ltd. - TECHNICAL - GAME ID: 2510 - STAFF - Coding: R. Fred Williams Graphics: Peter Ranson Loading screen: Shaun McClure, Peter Ranson Music: Allister Brimble Testing: Dave Ward Project Director: Paul Ranson Production: Stew Regan Artwork: Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78282&o=2 $end $amigaocs_flop=cjantics, $bio Commodore Amiga 500 disk. published 29 years ago: CJ's Elephant Antics (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73645&o=2 $end $spectrum_cass=cjantics, $bio Sinclair ZX Spectrum cass. published 29 years ago: CJ's Elephant Antics (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2429 - STAFF - Staff Conversion: R. Fred Williams Graphics: Peter Ranson Loading screen: Chris Graham Music: Lyndon Sharp Product Director: Derek Leigh-Gilchrist Production: Stew Regan Artwork: Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78283&o=2 $end $info=ckidzo, $bio Arcade Video game published 44 years ago: Ckidzo (c) 1976 Meadows Games. - TRIVIA - Pronounced 'SKID-ZO'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4325&o=2 $end $a800=clamjmpr, $bio Atari 800 cart. published 38 years ago: Claim Jumper (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82799&o=2 $end $astrocde=claim, $bio Astrocade game published 34 years ago: Claim Jumper (c) 1986 L&M Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86787&o=2 $end $cpc_flop=clapcine, $bio Amstrad CPC 464 disk. published 30 years ago: Clap Cine (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134021&o=2 $end $cpc_flop=clash,clashb,clasha, $bio Amstrad CPC 464 disk. published 33 years ago: Clash (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119089&o=2 $end $nes=clashdmn, $bio Nintendo NES cart. published 30 years ago: Clash at Demonhead (c) 1990 Vic Tokai, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Dengeki Big Bang! [Model VIC-B6]". Description from the back cover: Can a One-Man Engine of Destruction Prevent Mankind's Extinction? Professor Plum and his designs for the dreaded, death-dealing doomsday device, DEAD END, are in the clutches of the diabolical LAWBREAKERS - a sinister society dedicated to the destruction of mankind. It's only a matter of time before the DEAD END device is assembled and the final countdown to global Armageddon begins. As Sgt. Billy 'Big Bang' Blitz - the youngest and gutsiest commando of the Special Assault Brigade for Real Emergencies (S.A.B.R.E.) - your mission is to foil the LAWBREAKERS' insidious plot. To accomplish your mission, you must find the shortest route to the summit of Demonhead Mountain, where the poor professor is being held prisoner. Rescue the professor and you save the world from total destruction. But if you should fail... - TECHNICAL - GAME ID: NES-B6-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55011&o=2 $end $info=clshroad, $bio Arcade Video game published 34 years ago: Clash-Road (c) 1986 Woodplace, Incorporated. A horizontally scrolling bicycle racing game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Custom (@ 3.072 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1986. - STAFF - Staff : M. Yasusi, T. Hidemi, N. Akina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=470&o=2 $end $info=clshroads, $bio Arcade Video game published 34 years ago: Clash-Road (c) 1986 Status Games Corp. - TRIVIA - Originally released by Woodplace, Inc. Available as dedicated Uprights, countertops, cocktails, and kits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31759&o=2 $end $info=clshroadd, $bio Arcade Video game published 34 years ago: Clash-Road (c) 1986 Data East Corp. - TRIVIA - Manufactured by Data East Corp. under license from Wood Place, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36560&o=2 $end $ti99_cart=cldata, $bio TI-99-4A soft. published 39 years ago: Class Data Recorder (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84533&o=2 $end $info=20pacgal,20pacgalr0,20pacgalr1,20pacgalr2,20pacgalr3,20pacgalr4, $bio Arcade Video game published 20 years ago: Class of '81: Ms. Pac-Man + Galaga (c) 2000 Namco. Classic Reunion! Class of '81 Two of the Greatest Hits at One Great Price! Hello, My Name is Ms. Pac-Man. Voted: Most Popular, Most Likely to Succeed. Hello, My Name is Galaga. Voted: Most Valuable PLayer, Class Space Case. - TECHNICAL - Main CPU : Z180 (@ 32 Mhz) Sound Chips : Namco (@ 96 Khz), DAC Screen orientation: Vertical Video resolution: 288x224 pixels. Refresh rate: 60Hz. Palette colours: 16 Specifications: Installed Dimensions" 68" H x 33" W x 24" D Power Consumption: 250 Watts Players : 2 Control : 4-way joystick (UP and DOWN not used in Galaga) Buttons : 1 (FIRE) - used in Galaga only - TRIVIA - The full name on the marquee is "Namco 20 Year Reunion : Class of 1981: Ms. Pac-Man/Galaga". 'Speedy' Ms. Pac-Man, and 'Rapid Fire' Galaga are also operator selectable. Michael Jackson used to own this game (Serial number: 249). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. A developer message can be found on the game's ROM at 0xC020: PACMAN (c) 1980, namco. MS PACMAN (c) 1981, namco. GALAGA (c) 1981, namco. kernel (c) 2000 cosmodog, ltd. http://www.cosmodog.com - UPDATES - V1.00 V1.01 V1.02 V1.03 V1.04 V1.08 - TIPS AND TRICKS - * Play the original Pac-Man: At the game select screen press Up(x3), Down(x3), Left, Right, Left, Right, Left. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you gain an extra life will play, and Pinky will take Blinky's place on the Press Start screen. Press the Ms. Pac-Man Start button and you will play "Pac-Man". After the game is over, the original Pac-Man's attract mode sequence will run for one cycle. * To toggle the built-in speedup, insert coins then enter the following sequence: Left, Right, Left, Right, Up(x3), Fire. If you did it correctly, the sound heard in both Pac-Man and Ms. Pac-Man when you eat a bonus fruit item will play. This will toggle the speed in both Ms Pac-Man & Pac-Man as well as provide a 'Fast Shot' in Galaga. Play Galaga for free: During the Galaga demonstration, wait until the Galaga Commander uses the tractor beam. Before it sucks up the ship, press fire and kill it. You now have total control and can play the sample level. However, finish quick or an error screen will come up. The game will function normally though. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3784&o=2 $end $info=clas1812, $bio Pinball published 29 years ago: Class of 1812 (c) 1991 Premier Technology Co. - TECHNICAL - Model Number : 730 - TRIVIA - 1,668 units were produced. - STAFF - Designers : Ray Tanzer, Joe Kaminkow Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5262&o=2 $end $apple2_flop_misc=clastrug, $bio Apple II disk. published 35 years ago: Class Struggle (c) 1985 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107223&o=2 $end $bbcb_cass=c50fleet, $bio Acorn BBC/Electron cass. published 34 years ago: Class50 Fleet Manager (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51648&o=2 $end $info=sc4cla7,sc4cla7a,sc4cla7b,sc4cla7c, $bio Classic 7s (c) 200? Mazooma Games. - TECHNICAL - [Model PR2111] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42506&o=2 $end $bbcb_cass=classadv, $electron_cass=classadv, $bio Acorn BBC/Electron cass. published 36 years ago: Classic Adventure (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51649&o=2 $end $cpc_flop=classadv,classadva, $bio Amstrad CPC 464 disk. published 36 years ago: Classic Adventure (c) 1984 Unknow. Tape_to_Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118926&o=2 $end $msx1_flop=classadv, $bio Classic Adventure Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133107&o=2 $end $cpc_cass=classadv, $bio Amstrad CPC cass. published 36 years ago: Classic Adventure (c) 1984 Abersoft - TECHNICAL - SOFT 187 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93455&o=2 $end $electron_cass=classarc, $bio Classic Arcade Games (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115368&o=2 $end $electron_flop=classarc, $bio Classic Arcade Games (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129718&o=2 $end $bbcb_flop_orig=clarcade, $bio Acorn BBC Micro B disk. published 37 years ago: Classic Arcade Games Cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125312&o=2 $end $info=jak_capb, $bio Dedicated Console published 16 years ago: Classic Arcade Pinball (c) 2004 Jakks Pacific, Inc. Dedicated TV Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145593&o=2 $end $spectrum_cass=carcadea, $bio Sinclair ZX Spectrum cass. published 32 years ago: Classic Arcadia (c) 1988 System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227988&o=2 $end $spectrum_cass=carcade, $bio Sinclair ZX Spectrum cass. published 32 years ago: Classic Arcadia (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233968&o=2 $end $amigaocs_flop=classarc, $bio Commodore Amiga 500 disk. published 26 years ago: Classic Arcadia (c) 1994 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73737&o=2 $end $cpc_flop=classarc, $bio Classic Arcadia (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121679&o=2 $end $cpc_cass=classar1, $bio Amstrad CPC cass. published 32 years ago: Classic Arcadia 1 (c) 1988 Alternative Software, Ltd. - TECHNICAL - Game ID: AS221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93459&o=2 $end $cpc_cass=classarc, $bio Amstrad CPC cass. published 28 years ago: Classic Arcadia Collection (c) 1992 Alternative Software, Ltd. A compilation of six all time greats. - TECHNICAL - Game ID: AS083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93460&o=2 $end $cpc_cass=classaxn, $bio Amstrad CPC cass. published 32 years ago: Classic Axiens (c) 1988 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93461&o=2 $end $info=sc5cbar7,sc5cbar7a, $bio Classic Bar 7 (c) 200? Mazooma Games. - TECHNICAL - [Model PR2422] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42477&o=2 $end $amigaocs_flop=classbrd, $bio Commodore Amiga 500 disk. published 30 years ago: Classic Board Games (c) 1990 Merit Industries, Incorporated. [Bensalem, PA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73738&o=2 $end $gbcolor=bublboblu, $bio Nintendo Game Boy Color game published 20 years ago: Classic Bubble Bobble [Model DMG-AVWE-USA] (c) 2000 Metro3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67666&o=2 $end $gbcolor=bublbobl, $bio Nintendo Game Boy Color game published 20 years ago: Classic Bubble Bobble [Model DMG-AVWP-EUR-1] (c) 2000 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67665&o=2 $end $svision=classcas, $bio Super Vision game published 27 years ago: Classic Casino (c) 1993 Watara. - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95429&o=2 $end $info=j6cccla,j6ccclaa,j6ccclab,j6ccclac,j6ccclad,j6ccclae,j6ccclaf,j6ccclag,j6ccclah,j6ccclai,j6ccclaj,j6ccclak, $bio Classic Casino Crazy (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18208&o=2 $end $megadriv=classicc, $bio Sega Mega Drive game published 26 years ago: Classic Collection (c) 1994 Sega Enterprises, Limited. European release. Four Mega Drive titles bundled together : "Alex Kidd in the Enchanted Castle [Model 1005-50]" "Altered Beast [Model 1100-50]" "Flicky" "Gunstar Heroes [Model 1077-50]" - TECHNICAL - Game ID: 1199-50 Cartridge ID: 670-9513-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56402&o=2 $end $bbcb_cass=ccompend, $bio Acorn BBC Micro B cass. published 36 years ago: Classic Compendium (c) 1984 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145410&o=2 $end $nes=concentr, $bio Nintendo NES cart. published 30 years ago: Classic Concentration (c) 1990 GameTek A picture can be worth a thousand dollars when you play this terrific television game. Classic Concentration has been faithfully reproduced as a fast-paced home game. It's a test of skill and memory as you try to match the prizes behind the numbers, then guess the rebus puzzle as the squares on the board are uncovered. This exciting game is one of the most popular, long-running shows on television and is great fun for the whole family. - TECHNICAL - GAME ID: NES-C8-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55012&o=2 $end $info=sc4cfcla,sc4cfclab,sc4cfclac,sc4cfclad,sc4cfclae,sc4cfclaf, $bio Classic Crazy Fruits (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1396] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15127&o=2 $end $spectrum_cass=classicg, $bio Sinclair ZX Spectrum cass. published 30 years ago: Classic Games 2 (c) 1990 System 4 de Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226457&o=2 $end $cpc_cass=classgm4, $bio Amstrad CPC cass. published 31 years ago: Classic Games 4 (c) 1989 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93521&o=2 $end $cpc_flop=classicg, $bio Amstrad CPC 464 disk. published 31 years ago: Classic Games 4 (c) 1989 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134022&o=2 $end $specpls3_flop=clasgam4, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Classic Games 4 (c) 1989 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148245&o=2 $end $ibm5170_cdrom=cgameos2, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Classic Games for OS/2 Warp (c) 1995 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144600&o=2 $end $pcw=clasgam1, $bio Amstrad PCW soft. published 34 years ago: Classic Games I (c) 1986 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118349&o=2 $end $pcw=clasgam2, $bio Amstrad PCW soft. published 33 years ago: Classic Games II (c) 1987 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118350&o=2 $end $cpc_cass=classgm1, $bio Amstrad CPC cass. published 35 years ago: Classic Games On The Amstrad Vol. 1 (c) 1985 Database Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93522&o=2 $end $cpc_flop=classicg02,classicg01, $bio Amstrad CPC 464 disk. published 35 years ago: Classic Games On The Amstrad Vol. 1 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134023&o=2 $end $cpc_cass=classinv, $bio Amstrad CPC cass. published 34 years ago: Classic Invaders (c) 1986 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93523&o=2 $end $cpc_flop=classinv,classinvb,classinvc,classinva, $bio Amstrad CPC 464 disk. published 34 years ago: Classic Invaders (c) 1986 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122283&o=2 $end $cpc_flop=classinv_t1, $bio Amstrad CPC 464 disk. published 34 years ago: Classic Invaders Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122284&o=2 $end $info=m4nnwwc__a,m4nnwwc__b,m4nnwwc__c,m4nnwwc__d,m4nnwwc__e,m4nnwwc__f,m4nnwwc__g,m4nnwwc__h,m4nnwwc__i,m4nnwwc__j,m4nnwwc__k,m4nnwwc__l, $bio Classic Nudge Nudge Wink Wink [Model CF3/NN4] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15218&o=2 $end $info=m4nnwwc__m,m4nnwwc__n,m4nnwwc__o,m4nnwwc__p,m4nnwwc__q,m4nnwwc__r,m4nnwwc__s,m4nnwwc__t,m4nnwwc__u,m4nnwwc__v,m4nnwwc__w,m4nnwwc__x, $bio Classic Nudge Nudge Wink Wink [Model CH3/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233404&o=2 $end $info=m4nnwwc,m4nnwwc__y,m4nnwwc__z,m4nnwwc__0,m4nnwwc__1,m4nnwwc__2,m4nnwwc__3,m4nnwwc__4,m4nnwwc__5,m4nnwwc__6,m4nnwwc__7,m4nnwwc__8,m4nnwwc__9, $bio Classic Nudge Nudge Wink Wink [Model CN3/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233405&o=2 $end $info=j6pogcls,j6pogclsa,j6pogclsb, $bio Classic Pot of Gold (c) 200? Ace Coin Equipment. - TECHNICAL - Impact - SERIES - 1. Pot of Gold (199?) 2. Classic Pot of Gold (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14860&o=2 $end $cpc_cass=classpnt, $bio Amstrad CPC cass. published 31 years ago: Classic Punter (c) 1989 GTI Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93524&o=2 $end $cpc_flop=classrac,classracb,classraca, $bio Amstrad CPC 464 disk. published 35 years ago: Classic Racing (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118927&o=2 $end $cpc_cass=classrcg, $bio Amstrad CPC cass. published 35 years ago: Classic Racing (c) 1985 Amsoft - TECHNICAL - Model SOFT 928 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93525&o=2 $end $info=m4rhrc,m4rhrc__0,m4rhrc__1,m4rhrc__2,m4rhrc__3,m4rhrc__4,m4rhrc__5,m4rhrc__6,m4rhrc__7,m4rhrc__8,m4rhrc__a,m4rhrc__b,m4rhrc__c,m4rhrc__d,m4rhrc__e,m4rhrc__f,m4rhrc__g,m4rhrc__h,m4rhrc__i,m4rhrc__j, $bio Classic Red Hot Roll (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15219&o=2 $end $info=j6reelb,j6reelba, $bio Classic Reel Bingo Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41947&o=2 $end $pc98=classrod, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Classic Road (c) 1992 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89137&o=2 $end $fmtowns_cd=classrod, $bio Fujitsu FM Towns CD published 26 years ago: Classic Road (c) 1994 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110216&o=2 $end $pc98=classro2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Classic Road 2 (c) 1992 Victor Ent. - TECHNICAL - GAME ID: R-5191~93 BARCODE: 4988002274529 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89138&o=2 $end $pc98=classro3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Classic Road 3 (c) 1994 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89139&o=2 $end $pc98=classro3pg, $bio Classic Road 3 - Perfect Guide (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89140&o=2 $end $pc98_cd=classro4, $bio NEC PC-9821 CD published 24 years ago: Classic Road 4 (c) 1996 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128385&o=2 $end $snes=classro2, $bio Nintendo Super Famicom cart. published 25 years ago: Classic Road II [Model SHVC-AV5J-JPN] (c) 1995 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61149&o=2 $end $snes=classrod, $bio Nintendo Super Famicom cart. published 27 years ago: Classic Road [Model SHVC-V7] (c) 1993 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61148&o=2 $end $info=j6rccls,j6rcclsa,j6rcclsb, $bio Classic Roller Coaster (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15853&o=2 $end $cpc_flop=classicr, $bio Amstrad CPC type-in published 30 years ago: Classic Runner (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120069&o=2 $end $c64_cass=clsnooker, $bio Commodore C64 cass. published 33 years ago: Classic Snooker (c) 1987 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145509&o=2 $end $info=ep_sdcla,ep_sdclaa,ep_sdclab,ep_sdclac,ep_sdclad,ep_sdclae,ep_sdclaf,ep_sdclag, $bio Classic Spotted Dick (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15365&o=2 $end $cpc_cass=classtrn, $bio Amstrad CPC cass. published 31 years ago: Classic Trainer (c) 1989 GTI Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93526&o=2 $end $info=sc1class, $bio Fruit Machine published 28 years ago: Classic (c) 1992 ELAM. - TECHNICAL - Model 5729 - TRIVIA - Classic was released in June 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42119&o=2 $end $info=39in1, $bio Arcade Video game published 16 years ago: Classical Game Collection [39 in 1] (c) 2004 Unknown. Bootleg release. The games found in this release were made by several different companies, mostly from Japan. - TECHNICAL - Main CPU : PXA255 (@ 200 Mhz) Audio: 2x DMA-driven DAC. Screen orientation : Vertical Video resolution : 296 x 480 pixels Screen refresh : 60Hz Palette colours: 256 - TRIVIA - The title Classical Game Collection comes from the manual. Includes the following games : 1. "Ms. Pac-Man" 2. "Galaga" 3. "Frogger" 4. "Donkey Kong" 5. "Donkey Kong Jr." 6. "Donkey Kong 3" 7. "Galaxian" 8. "Dig Dug" 9. "Crush Roller" 10. "Mr. Do!" 11. "Space Invaders" 12. "Pac-Man" 13. "Galaga 3" 14. "Gyruss" 15. "Tank Battalion" 16. "1942" 17. "Lady Bug" 18. "Burger Time" 19. "Mappy" 20. "Centipede" 21. "Millipede" 22. "Jr. Pac-Man" 23. "Pengo" 24. "Phoenix" 25. "Time Pilot" 26. "Super Cobra" 27. "Hustler" 28. "Space Panic" 29. "Super Breakout" 30. "New Rally-X" 31. "Arkanoid" 32. "Qix" 33. "Juno First" 34. "Xevious" 35. "Mr. Do's Castle" 36. "Moon Cresta" 37. "Pinball Action" 38. "Scramble" 39. "Super Pac-Man" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15675&o=2 $end $cdi=classicj, $bio Phillips CD-i published 29 years ago: Classical Jukebox (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52806&o=2 $end $apple2_flop_clcracked=mcclsf11, $bio Apple II disk. published 37 years ago: Classification [Model MECC-A824] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230754&o=2 $end $apple2_flop_clcracked=clasanbk, $bio Apple II disk. published 35 years ago: Classifying Animals With Backbones (c) 1985 D.C. Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107320&o=2 $end $mo5_cass=classiq1,classiq1b,classiq1c,classiq1a, $to7_cass=classiq1, $bio Thomson MO5/TO7 cass. published 33 years ago: Classiques No. 1 (c) 1987 Titus. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108188&o=2 $end $mo5_cass=classiq2,classiq2b,classiq2a, $to7_cass=classiq2, $bio Thomson MO5/TO7 cass. published 33 years ago: Classiques No. 2 (c) 1987 Titus. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108189&o=2 $end $mo5_cass=classiq3,classiq3b,classiq3a, $bio Thomson MO5 cass. published 33 years ago: Classiques No. 3 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108695&o=2 $end $mo5_cass=classiq4,classiq4b,classiq4a, $bio Thomson MO5 cass. published 33 years ago: Classiques No. 4 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108696&o=2 $end $to_flop=classiq1,classiq1a, $bio Thomson TO disk. published 33 years ago: Classiques Volume 1 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107635&o=2 $end $pro128_cass=classiq1, $bio Olivetti PC-128 cass. published 31 years ago: Classiques Volume 1 (c) 1989 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118162&o=2 $end $mo5_flop=classiq2, $to_flop=classiq2, $bio Thomson MO5/TO disk. published 33 years ago: Classiques Volume 2 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107636&o=2 $end $pro128_cass=classiq2, $bio Olivetti PC-128 cass. published 31 years ago: Classiques Volume 2 (c) 1989 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118163&o=2 $end $mo5_flop=classiq3, $to_flop=classiq3, $bio Thomson MO5/TO disk. published 33 years ago: Classiques Volume 3 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107637&o=2 $end $mo5_flop=classiq4, $to_flop=classiq4, $bio Thomson MO5/TO disk. published 33 years ago: Classiques Volume 4 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107638&o=2 $end $cpc_cass=classix1, $bio Amstrad CPC cass. published 33 years ago: Classix 1 (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116176&o=2 $end $apple2_flop_clcracked=clasmate, $bio Apple II disk. published 33 years ago: ClassMate (c) 1987 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107319&o=2 $end $electron_flop=classcomp1, $bio Acorn Electron 3.5in.disk. published 36 years ago: Classroom Computing Vol.1 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129719&o=2 $end $electron_flop=classcomp2, $bio Acorn Electron 3.5in.disk. published 36 years ago: Classroom Computing Vol.2 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129720&o=2 $end $cpc_flop=claudiab, $bio Amstrad CPC 464 disk. published 14 years ago: Claudia BMP Converter (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124103&o=2 $end $ibm5170_cdrom=clawj, $bio IBM 5170 CD-ROM (Windows) published 22 years ago: Claw (c) 1998 Takarajimasha. Japanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259485&o=2 $end $uzebox=claydemo, $bio Belogic Uzebox ROM published 12 years ago: Clay Demo (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233048&o=2 $end $megadriv=clayfght, $bio Sega Mega Drive game published 26 years ago: Clay Fighter (c) 1994 Interplay - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56403&o=2 $end $n64=clayfght, $bio Nintendo 64 cart. published 22 years ago: Clay Fighter - Sculptor's Cut (c) 1998 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57642&o=2 $end $snes=clayfgte, $bio Nintendo Super NES game published 26 years ago: Clay Fighter - Tournament Edition (c) 1994 Interplay - TECHNICAL - GAME ID: SNS-7E-USA - TRIVIA - Released in May 1994 in the USA. - TIPS AND TRICKS - Small fighters -------------- Select Four-player tournament mode. Choose and name the following fighters in this order, with _ indicating a space: Frosty, with POSSE as a name. Frosty with JASON_A as a name. Blob with STEVE_C as a name. Taffy with JOHN_S as a name. All four players will be smaller with game play begins. Hidden options -------------- Select a fighter and quickly hold Select + L at the character selection screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62860&o=2 $end $32x=cf2, $bio Sega Genesis 32X cart. published 25 years ago: Clay Fighter 2 (c) 1995 SEGA of America, Inc. - TRIVIA - This Sega 32X version was advertised in some North American gaming magazines but the game was never published. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236654&o=2 $end $snes=clayfgt2u,clayfgt2up, $bio Nintendo Super NES game published 25 years ago: Clay Fighter 2 - Judgment Clay (c) 1995 Interplay - TECHNICAL - Game ID: SNS-ACZE-USA - TIPS AND TRICKS - Hidden characters ----------------- Enter the following codes on the game selection screen: Butch Hold L and press X, R, A, X, R(2). Peelgood Hold Down/Left, then press B, Y(2), A, Y. Sarge Hold X, then press L(2), Up, Down, Left, Down. Jack Hold Up, and press A(2), R(2), Y, A. Ice Hold B, and press Up, L(3), Right. Thunder Hold Up/Left, and press Y, B, X, B(2), X, A. Slyck Hold Y, and press L(2), Up, L, Left, R. Spike Hold R, and press X, B(2), A, Y, Left, A. Enable all hidden characters: Hold L + X, and press Up(2), Select, Up(2), Right. Top speed --------- Hold Y, and press L(2), R, Down, Left, R at the game start screen. The speed may now be set to ten in the options screen. Random character ---------------- Press R + L at the character selection screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62862&o=2 $end $snes=clayfgt2, $bio Nintendo Super NES game published 25 years ago: Clay Fighter 2 - Judgment Clay (c) 1995 Interplay PAL European release. - TECHNICAL - GAME ID: SNSP-ACZP-EUR - TRIVIA - Released on May 23, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62861&o=2 $end $n64=clayfg63,clayfg63u,clayfg63ub, $bio Nintendo 64 cart. published 23 years ago: Clay Fighter 63 1/3 (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57643&o=2 $end $snes=clayfghtu, $bio Nintendo Super NES game published 27 years ago: Clay Fighter (c) 1993 Interplay - TECHNICAL - Game ID: SNS-8C-USA - TIPS AND TRICKS - Fight as Boss ------------- Start a one-player game and play until N. Boss is reached. Lose both rounds, then do not press any buttons until the option screen appears. Select the Vs. battle option. Use controller two to fight as N. Boss. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62859&o=2 $end $snes=clayfght, $bio Nintendo Super NES game published 26 years ago: Clay Fighter (c) 1994 Interplay PAL European release. - TECHNICAL - GAME ID: SNSP-8C-EUR - TRIVIA - Released on May 26, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62858&o=2 $end $megadriv=clayfghtu, $bio Sega Genesis game published 26 years ago: Clay Fighter (c) 1994 Interplay - TECHNICAL - GAME ID: T-125036 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57161&o=2 $end $info=claypign, $bio Arcade Video game published 34 years ago: Clay Pigeon (c) 1986 Exidy. The object of Clay Pigeon was to shoot as many clay targets as you can, using an arcade light gun that was shaped like a shotgun. At the start of the game you are given the choice of selecting either Trap Shooting or Skeet Shooting. Trap shooting is where the clay target is thrown directly away from the shooter, while in skeet shooting the target is launched across the shooter's field of vision. The graphics are done in Exidy's realistic style, each round is played against a decent looking outdoor background, and an extremely repetitive announcer yells 'pull' to warn you of each and every target being launched. After several rounds of targets, you finally get to go after some real live animals! The real live animals are of course, ducks! The ducks are small and fly onto the screen in small groups of up to around a half dozen or so, and unlike the earlier title "Vs. Duck Hunt", you cannot miss any of these. Missing any ducks in this round ends the game instantly, and will more than likely have you fumbling for another quarter in an attempt to do it right this time. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - This title was available as either a conversion kit for Exidy's earlier gun titles, or as a dedicated cabinet. The game came in a big heavy black cabinet with the gun mounted on a huge control panel, all of the Exidy gun games used this cabinet, the only differences were the artwork, and the kind of gun. There were at least two different marquees on this title, the first one had a large 'Clay Pigeon' logo on a blue background, while the other had a small logo and a picture of a fence in a grassy field. - STAFF - Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=471&o=2 $end $odyssey2=claypig, $bio Clay Pigeon! (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95577&o=2 $end $info=clayshoo, $bio Arcade Video game published 41 years ago: Clay Shoot (c) 1979 Allied Leisure. A clay shooting game. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.267 Mhz) Screen orientation : Horizontal Video resolution : 240 x 176 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : stick Buttons : 4 - TRIVIA - Released in November 1979. Clay shoot was probably the last game produced under the Allied Leisure label. - SCORING - Amateur : 75 points per clay. Expert : 100 points per clay. Pro : 150 points per clay. Remember! If two clays are hit in a round, the points are doubled; if three clays are hit, point value is tripled. So, is an Amateur hits two clays in a round, he gets 300 points, and is a Pro hits 3, he gets a whopping 1350 points! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=472&o=2 $end $x68k_flop=clayshot, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Clay Shooting (c) 1988 X-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87232&o=2 $end $uzebox=scrolld, $bio Belogic Uzebox ROM published 10 years ago: Clay's Scroll Demo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233049&o=2 $end $info=claybust, $bio Arcade Video game published 42 years ago: Claybuster (c) 1978 Model Racing. An early shooting game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4662&o=2 $end $snes=claymateu,claymateus, $bio Nintendo Super NES game published 26 years ago: Claymates (c) 1994 Interplay Clay animation will never be the same now that Professor Potty has bagged by the evil witch doctor Jobo. It's up to Professor Putty's son Clayton to set things right. With the help of Dad's super secret invention, young Clayton can transform into one of five different animals as he sets of to rescue. Grab the hidden pieces of clay and "poof" - you can change just in the nick of time. Tons of levels and power-ups take this 'round-the-world adventure straight to the 100! As an added bonus, Claymates features bonus games between levels. Climb a tree, dig your way through underground caverns, soar through the air, accelerate to unimaginable speeds and explore the ocean depths - nobody is going to gobble this guppy! - TECHNICAL - Game ID: SNS-Y5-USA - TRIVIA - Released in March 1994 in the USA. - TIPS AND TRICKS - Cape Claynaveral warp --------------------- Start Clayton's Yard and jump over the first tunnel. Jump on the first flower four times. Japan warp ---------- Jump on the magnet in Cape Claynaveral four times. Africa warp ----------- Jump four times on the monster maker in Lily Pods. Cannon warp ----------- Jump on the third flower on the first world two times. - STAFF - Designed By: Gregory A. Thomas, Colin Silverman, Jeremy Airey, Michael Quarles, Jim Gardner, Jeffrey J. Thomas Programming: Brian Greenstone, Scott L. Patterson Artwork: Colin Silverman Clay Models and Animation: A-OK Animation, Angie Glocka, Owen Klatte Additional Clay Models: Brian Giberson Music: Brian Luzietti, Charles Deenen Sound Effects & Audio Production: Charles Deenen Additional Artwork: David A. Mosher, Robert Nesler, Spencer Kipe World Editor: Scott L. Patterson Music and Sound Engine (A.R.D.I.): Jim Sproul, John Philip Britt Technical Assistance: Jason G. Andersen, Tim Meekins, Jonah Stich, John Schappert Producer: Michael Quarles Executive Producer: Brian Fargo Director of QA: Kerry Garrison Asst. Director of QA: Rodney N. Relosa Lead QA Tester: William Church QA Testers: Dean Schulte, Christoper A. Tremmel Modem Technician: Christopher Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62865&o=2 $end $snes=claymate, $bio Nintendo Super NES game published 27 years ago: Claymates (c) 1993 Interplay - TECHNICAL - Game ID: SNSP-Y5-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62864&o=2 $end $vectrex=cleanswp, $bio GCE Vectrex published 38 years ago: Clean Sweep (c) 1982 GCE [General Consumer Electric] Evil bank robbers have just blown your bank to smithereens. As bank president, you only have a vacuum available to recover the money strewn among the rubble, before the thieves destroy you! The thieves get increasingly anxious, but for added challenge, turn off the lights of the bank's corridors and gather the money through a blind maze. You have the choice of two game play options. They are: GAME 1: The bank's corridors are shown, creating a maze. You will have a clear picture of the passageways. GAME 2: The bank's corridors are not shown, creating a blind maze. In effect, you are fighting the robbers without any lights on in the bank. - TECHNICAL - Model HS-4030 Controls Joystick: Moves your vacuum throughout the bank. - TRIVIA - Export releases: [EU] [UK] "Clean Sweep [Model 8122]" - SCORING - Vacuuming a bill: 10 points. Depositing a bill: 20 points. Supercharging: 50 points. Sucking up robbers: 100, 200, 400, 800 points (in succession). Extra life: 10,000 points. - TIPS AND TRICKS - At the beginning of each game, you will have 5 vacuums. A bonus vacuum is awarded after earning 10,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82213&o=2 $end $info=cleanswp, $bio Arcade Video game published 44 years ago: Cleansweep (c) 1976 RamTek. The screen was filled with dots that you had to cleen off with a bouncing ball and a paddle at the bottom of the screen that you controled from left to right. - STAFF - Designed by : Howell Ivy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3775&o=2 $end $x68k_flop=clearlap, $bio Clear Lap (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87233&o=2 $end $tvc_flop=clement, $bio Clementina a boszorkány (c) 198? Nagy & Magyar [Zoltán Nagy & Zsolt Magyar] [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112211&o=2 $end $tvc_cass=clementi,clementia, $bio Clementina a boszorkány (c) 198? Nagy & Magyar [Zoltán Nagy & Zsolt Magyar] [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112537&o=2 $end $info=cleopatr, $bio Taito F3 cart. published 24 years ago: Cleopatra Fortune (c) 1996 Taito. A falling bricks puzzle game with an ancient Egyptian atmosphere. Features great music! - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E28 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Cleopatra Fortune was released in September 1996. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Collection Vol.3 - ZTTL-0022) on May 21, 1998. - SERIES - 1. Cleopatra Fortune (1996) 2. Cleopatra Fortune Plus (2001) - STAFF - Game Design: FJT, S.N, Takaoka (Natsume) Software Design: Moriyuki Kanaya (Natsume) Character Design: Y. Kousokabe, I. Inoue (Natsume), Kana Hirano (Natsume), Kazuhiko Kawai (Natsume) Sound: Shuichiro Nakazawa (Zuntata), C. Haggy (Zuntata) Voice: Rimmy (Zuntata), AMI Narration: Mika Twining Design: Mihoko Sudoh Producer: Masaki Ogata, Yoshihisa Nagata, Yoshio Imamura - PORTS - * CONSOLES: [JP] Sega Saturn (feb.14, 1997) "Cleopatra Fortune [Model T-1108G]" [JP] Sony PlayStation (may.17, 2001) "Cleopatra Fortune [Model SLPS-03187]" Sega Dreamcast [JP] (june.21, 2001) "Cleopatra Fortune [Model T-16603M]" [US] Sony PlayStation (2003) "Cleopatra's Fortune [Model SLUS-01491]" [EU] Sony PlayStation (feb.7, 2003) "Cleopatra Fortune [Model SLES-03935]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: Mobile Phone [US] (sept.5, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=473&o=2 $end $info=cleoftp, $bio Sega NAOMI GD-ROM published 19 years ago: Cleopatra Fortune Plus (c) 2001 Taito. - TECHNICAL - GAME ID: GDL-0012 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in May 2002. - SERIES - 1. Cleopatra Fortune (1996) 2. Cleopatra Fortune Plus (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4141&o=2 $end $saturn=cleopatr,cleopatra, $bio Sega Saturn game published 23 years ago: Cleopatra Fortune (c) 1997 Taito Corp. - TECHNICAL - Game ID: T-1108G - TRIVIA - Cleopatra Fortune for Saturn was released on February 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58983&o=2 $end $dc=cleofrtn, $bio Sega Dreamcast GD published 19 years ago: Cleopatra Fortune (c) 2001 Altron Corporation. - TECHNICAL - Game ID: T-16603M - TRIVIA - Cleopatra Fortune for DreamCast was released on June 21, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85179&o=2 $end $famicom_flop=cleopatr, $bio Nintendo Famicom disk. published 33 years ago: クレオパトラの魔宝 (c) 1987 Square Company, Limited. (Cleopatra no Mahou) Players explore an Egyptian town and ruins from a first-person perspective. The game combines role-playing game elements with an adventure game-like interface. Players may purchase items from shops, though some shopkeepers must be defeated in battle before trading. Battles are turn-based, with options to fight, use items, or flee. Players accumulate experience points by succeeding in battle and "level up" after gaining enough experience, which increases their stamina. Randomly encountered battles with enemies may happen at any time, including when paused to examine the inventory. - TECHNICAL - Disk ID: SQF-CLO - TRIVIA - Released on July 24, 1987 in Japan only. The title of this game translates from Japanese as 'Cursed Treasure of Cleopatra'. Reviews: [JP] Famitsu: 26/40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65267&o=2 $end $info=cleoptra, $bio Pinball published 43 years ago: Cleopatra [SS Model 409] (c) 1977 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 409 - TRIVIA - This game was first released as a electro-mechanical game (as "Cleopatra [EM Model 409]") and shortly after changed to solid state. About 1,600 were made in the EM version and close to 9,000 were made in the SS version. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5638&o=2 $end $psx=cleopatrj, $bio Sony PlayStation disc published 19 years ago: Cleopatra's Fortune (c) 2001 Altron Corp. - TECHNICAL - Game ID: SLPS-03187 - TRIVIA - Released on May 17, 2001 in Japan. Export releases: [US] "Cleopatra's Fortune [Model SLUS-01491]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85027&o=2 $end $psx=cleopatr, $bio Sony PlayStation disc published 17 years ago: Cleopatra Fortune (c) 2003 Mad Duck Productions. - TECHNICAL - Game ID: SLUS-01491 - STAFF - Developed by: Altron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85180&o=2 $end $to_flop=clesmicr, $bio Thomson TO disk. published 33 years ago: Cles pour la micro (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107639&o=2 $end $cpc_cass=cleversm, $bio Amstrad CPC cass. published 33 years ago: Clever & Smart (c) 1987 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93527&o=2 $end $cpc_flop=cleversm01,cleversm,cleveran, $bio Amstrad CPC 464 disk. published 33 years ago: Clever & Smart (c) 1987 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128012&o=2 $end $cpc_flop=cleversm03, $bio Amstrad CPC 464 disk. published 32 years ago: Clever & Smart Cracked (c) 1988 Fafhrd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122792&o=2 $end $cpc_flop=cleveran01,cleversm02, $bio Amstrad CPC 464 disk. published 32 years ago: Clever & Smart Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126680&o=2 $end $spectrum_cass=clevercl, $bio Clever Clogs - Game: Blockbuster (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234811&o=2 $end $spectrum_cass=clevercl_c, $bio Clever Clogs - Game: History Mystery (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234815&o=2 $end $spectrum_cass=clevercl_d, $bio Clever Clogs - Game: Jungle Jumble (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234813&o=2 $end $spectrum_cass=clevercl_m, $bio Clever Clogs - Game: Star Trucker (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234812&o=2 $end $spectrum_cass=clevercl_r, $bio Clever Clogs - Game: Whizz Quiz (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234814&o=2 $end $spectrum_cass=clevercl_a, $bio Clever Clogs - General Knowledge (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234816&o=2 $end $spectrum_cass=clevercl_e, $bio Clever Clogs - Melody Maker (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234817&o=2 $end $spectrum_cass=clevercl_f, $bio Clever Clogs - Music (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234818&o=2 $end $spectrum_cass=clevercl_h, $bio Clever Clogs - Party Time (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234819&o=2 $end $spectrum_cass=clevercl_i, $bio Clever Clogs - Sam Safety (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234820&o=2 $end $spectrum_cass=clevercl_k, $bio Clever Clogs - Shipshapes (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234821&o=2 $end $spectrum_cass=clevercl_n, $bio Clever Clogs - Supplementary Knowledge Pack (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234822&o=2 $end $spectrum_cass=clevercl_p, $bio Clever Clogs - The Arts (c) 19?? Computer Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234823&o=2 $end $info=sc4ccogs, $bio Clever Cogs (c) 200? QPS Interactive. - TECHNICAL - [Model PR2522] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42486&o=2 $end $electron_cart=click100,click101,click103,click, $bio Acorn Electron cart. published 30 years ago: Click (c) 1990 Slogger Soft. The Slogger Click cartridge contains a selection of utility programs. The software supports ADFS and DFS. The features supported by CLICK are: Diary, Appointments and Address Book using the battery backed RAM. ADFS catalogue (Tree structure), Format, Backup, Verify, SNAPSHOT, ADFS/DFS file transfer, Disk Editor, etc. DFS Catalogue, Format, Verify, SNAPSHOT, Disc Editor, DFS/ADFS file transfer. Tape 2 Disc , transferring almost all games. Memory Editor, ROMS Insert/Unplug, mouse support. Screen Dump. - TECHNICAL - The Click cartridge contains a 32K EPROM, 32K battery backed RAM, calendar clock and a push button switch. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129652&o=2 $end $psx=cm_nohi, $bio Sony PlayStation disc published 22 years ago: Click Manga - Click Nohi [Model SLPS-02354] (c) 1998 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85028&o=2 $end $psx=cm_drt1, $bio Sony PlayStation disc published 21 years ago: Click Manga - Dynamic Robot Taisen 1 [Model SLPS-02131] (c) 1999 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85029&o=2 $end $psx=cm_drt2, $bio Sony PlayStation disc published 21 years ago: Click Manga - Dynamic Robot Taisen 2 [Model SLPS-02407] (c) 1999 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85030&o=2 $end $info=m4click, $bio Clickety Click (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41282&o=2 $end $info=clikstrt, $bio Console published 13 years ago: ClickStart (c) 2007 LeapFrog. The ClickStart (with the slogan My First Computer) is an educational console system created for children aged between 3 and 6 years. - TECHNICAL - The entire system consists of a console unit and a wireless keyboard and mouse set. It also uses cartridges simply called My First Computer Software. The console also introduces Scout, a green-colored dog character who also appears in later LeapFrog products. - TRIVIA - The ClickStart won the Outstanding Product award of the iParenting Media Awards and Mom-Tested Toy of the Year award of Parenting Magazine upon introduction in 2007. - TIPS AND TRICKS - The console allows up to three users to be set up in addition to a guest mode. User data is stored on the console itself. Additionally, a settings mode allows the parent or guardian to adjust the difficulty settings as desired, or even send a postcard to a desired user. Sending a postcard for the first time requires a password from the LeapFrog website to unlock. The password is SCOUT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62710&o=2 $end $ibm5170_cdrom=clifdang, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Clif Danger (c) 1997 CDV Soft. Ent. USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144601&o=2 $end $info=cliffhgr,cliffhgra,cliffhgra2, $bio Arcade Video game published 37 years ago: Cliff Hanger (c) 1983 Stern Electronics. You are Cliff and your girlfriend Clarissa has been taken away by the evil Count Draco and will be forced to marry him unless Cliff can save her. - TECHNICAL - Main CPU : Zilog Z80 Sound Chips : Custom, Discrete circuitry Players : 2 Buttons : 2 - TRIVIA - Cliff Hanger was released in December 1983. This was Stern's first laser disk game. Cliff Hanger uses animation from the Japanese manga series, Lupin III. Most of the animation came from 'Lupin III - Castle of Cagliostro' and a couple of scenes, including the helicopter chase and the hanging scene came from 'Lupin III - Mystery of Mamo'. Even though Cliff Hanger is adapted from Lupin the 3rd, it does change the names of the main characters: Lupin is renamed Cliff. Daisuke Jigen is renamed Jeff. Goemon Ishikawa is simply renamed Samurai. Chip Sbronga holds the official record for this game with 1,310,000 points on August 11, 2003. - STAFF - Designed & Programmed By: Paul M. Rubenstein, Bob Kowalski, Jon Michael Hogan, Edward J. March Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=474&o=2 $end $c64_cass=cliffhgr, $bio Commodore C64 cass. published 36 years ago: Cliff Hanger (c) 1984 New Generation Soft. - TECHNICAL - GAME ID: C103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145510&o=2 $end $megadriv=cliffh,cliffh1,cliffhp, $bio Sega Mega Drive game published 27 years ago: Cliffhanger (c) 1993 Sony Imagesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56404&o=2 $end $gamegear=cliffh, $bio Sega Game Gear cart. published 27 years ago: Cliffhanger (c) 1993 Sony Imagesoft - TRIVIA - This game is based on the 1993 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64518&o=2 $end $amigaocs_flop=cliffh, $bio Commodore Amiga 500 disk. published 26 years ago: Cliffhanger (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73739&o=2 $end $info=m5clifhn, $bio Cliffhanger (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15667&o=2 $end $gameboy=cliffh, $bio Nintendo Game Boy Cart. published 27 years ago: Cliffhanger [Model DMG-Q5-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65786&o=2 $end $nes=cliffh, $bio Nintendo NES cart. published 27 years ago: Cliffhanger (c) 1993 Sony Imagesoft Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives. You'll hang on for dear life through 7 exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends! - TECHNICAL - GAME ID: NES-HG-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55013&o=2 $end $snes=cliffhu, $bio Nintendo Super NES game published 27 years ago: Cliffhanger [Model SNS-6C-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62867&o=2 $end $snes=cliffh, $bio Nintendo Super NES game published 27 years ago: Cliffhanger (c) 1993 Sony Imagesoft PAL European release. - TECHNICAL - GAME ID: SNSP-6C-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62866&o=2 $end $megadriv=cliffhu, $bio Sega Genesis game published 27 years ago: Cliffhanger (c) 1993 Sony Imagesoft Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives. You'll hang on for dear life through 7 exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends. - TECHNICAL - GAME ID: T-93036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57162&o=2 $end $segacd=cliffh, $bio Sega CD published 27 years ago: Cliffhanger [Model T-93075] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60710&o=2 $end $leapster=clifread, $bio LeapFrog Leapster cart. published 17 years ago: Clifford - The Big Red Dog - Reading (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134482&o=2 $end $cpc_cass=climbit,climbita, $bio Amstrad CPC cass. published 36 years ago: Climb-It (c) 1984 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93529&o=2 $end $cpc_flop=climbit,climbita, $bio Amstrad CPC 464 disk. published 35 years ago: Climb-It Cracked (c) 1985 Tynesoft Tape_to_Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121019&o=2 $end $svision=climber, $bio Super Vision game published 28 years ago: Climber (c) 1992 Watara. - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95430&o=2 $end $info=gnw_climber, $bio Handheld game published 32 years ago: Climber (c) 1988 Nintendo Co., Ltd. A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible. - TECHNICAL - Model DR-106 - TRIVIA - Released on March 8, 1988 in Japan. - SCORING - For each ?oor the player climb, 1 Point is earned. Maximum score is 999 and a maximum number of phases is 99. - TIPS AND TRICKS - If the player reach 300 points, a fanfare sounds is played and all misses are erased. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100948&o=2 $end $info=gnw_climbern, $bio Handheld game published 34 years ago: Climber (c) 1986 Nintendo Co., Ltd. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible. - TECHNICAL - Model DR-802 - TRIVIA - Released on July 4, 1986. It was never released in Japan. Some speculate that the game is based on the Ice Climber NES game, though this is unconfrmed. The characters present are not the characters from Ice Climber. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100978&o=2 $end $apple2gs=clipgal, $bio Apple IIGS disk. published 33 years ago: Clip Art Gallery (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115110&o=2 $end $psion2=clip, $bio Psion Organiser II pack. published 29 years ago: Clipboard Inspection System (c) 1991 Mahmood, Rafiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234160&o=2 $end $adam_flop=clipper,clippera, $bio Coleco Adam disk. published 33 years ago: Clipper (c) 1987 Digital Express. Program for making clipart images. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109388&o=2 $end $adam_flop=clipslab,clipslaba, $bio Coleco Adam disk. published 28 years ago: Clips and Labels (c) 1992 Hexace Soft. Program for making custom labels with clip art. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109389&o=2 $end $info=cloak,cloakfr,cloakgr,cloaksp, $bio Arcade Video game kit published 37 years ago: Cloak & Dagger (c) 1983 Atari. Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s). CLOAK & DAGGER is a 1- or 2-player game with a color raster video display. You control Agent X as he descends underground floor by floor in an elevator to Dr. Boom's lab, located on the 33rd floor. Your main goal is to retrieve Top Secret plans that are surrounded by an electrical arc. To stop the electrical current, Agent X must shoot all the fiery nodes as he fights off robot guards. As Agent X leaves the elevator on each floor, he must make his way carefully and quickly across the screen to another exit. Each floor displays a configuration of conveyor belts moving green unarmed and red armed explosives. Agent X can pick up the green explosives. The red explosives will explode on contact. Some floors have marauding robot guards, death-ray shooting crawling eyes, and acid pits. Once Agent X has the top secret plans in hand, he must make his way back to the surface. If he exits on a floor that was bombed on the way down, he will find a massive crater protected by node monsters and the previously mentioned attackers. If he exits on a floor that was not bombed, a superguard will join the other attackers to challenge Agent X. On the final level, rumors are that he will meet the notorious Dr. Boom himself. At the center of the display, a double-coiled fuse to a giant bomb is ticking down the game seconds for each level. Agent X can light the fuse in a rush for bonus points, but must be able to escape that level before the bomb explodes. If the fuse has shortened on its own to one coil, it lights automatically and prompts Agent X to make a mad dash to the waiting elevator. The doors close just as a burst of light from the explosion is seen. The game's perspective now changes to a full view inside the elevator. Messages flash across the elevator to give helpful hints on the next level. Dr. Boom has placed explosive mines on every 4th floor. On each of the preceding 3 floors Agent X can pick up a secret map box that will show him part of the safe path across the minefield on the next 4th floor. Agent X's first goal is to travel successfully from one elevator to the other; his second goal is to pick up a secret box to get a map of the minefield on levels 4, 8, 12, 16, 20, 24, 28, and 32; the third goal is to light the bomb fuse and escape before the explosion. As game play progresses, Agent X may find an extra-life box and a mystery box that give bonus points, double speed, half speed, and occasionally, an extra life. Extra bonus points are earned for picking up green unarmed explosives or for skipping floors. If Agent X succeeds in capturing the top secret plans, he must fight his way back up to the top level. The appearance of box compressors, crawling eyes, and other enemies are more random on the way up than on the way down. If Agent X makes it back to the surface, a free game will be awarded (depending on the settings of the option switches). The game ends when you use up your last life or successfully make it to the surface. - TECHNICAL - Game ID : 136023 Players : 1 Control : Double 8-way joystick Buttons : 1 - TRIVIA - Released in December 1983 as a conversion kit for Defender, Stargate, Robotron, or Joust. There were about 5000 units produced which made it into the market place. A Cloak & Dagger unit appears in the 1984 movie 'Cloak and Dagger'. This game was in development independently from the movie of the same name under the title "Agent X". When the game was about 70% completed and the movie was about 40% done, the movie producers and editors came to Atari to see if Atari had a game they could film as backdrop to the movie scenes which needed a 'Cloak & Dagger like spy game'. Atari agreed to change the name of its game to 'Cloak & Dagger' and they put a couple of tid-bits into their script which referred to 'Agent X' (Dabny Colman's character). The game actually arrived on the scene about 2 months before the movie was released. It was tested under the name 'Agent X' in it's initial field test (about 5 months before the movie was released), but was never produced as anything but 'Cloak & Dagger'. John McAllister holds the official record for this game with 1,497,744 points on April 1, 2009. - SCORING - Shooting cave walls : 1 point Shooting unarmed explosives : 10 points Shooting armed explosives : 50 points, 100 bonus points Shooting sleeping guard : 50 points, 100 bonus points Picking up unarmed explosive : 100 points, 100 bonus points Shooting alert guard : 200 points, 100 bonus points Shooting lab arc-node : 200 points Picking up mystery box : 200-1800 points, 100 bonus points Shooting node monster : 1000 points, 100 bonus points Shooting crawling eye : 1000 points, 200 bonus points Shooting super-guard : 2000 points, 200 bonus points Shooting Dr. Boom : 50,000 points Picking up secret plans : 100,000 points Lighting fuse : 2000-9000 bonus points (the shorter the fuse the more points awarded) Note : Once fuse is lit, all points awarded are doubled! - TIPS AND TRICKS - * Hints for Game Play : Develop skill for controlling the 8-position joysticks. Memorize the mine fields. Destroy the crawling eyes by spreading out shots. Judge timing through the box compressors that first appear on level 17. Learn levels where it is best NOT to shoot everything. * Level Skip : Pull both joysticks down when you are in the lift. You'll descend far more rapidly, skipping several levels at a time. - STAFF - Team Leader : John Ray Designed and programmed by : Russel Dawe (RBD) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=476&o=2 $end $apple2_flop_clcracked=clock032090, $bio Apple II disk. published 34 years ago: Clock (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231166&o=2 $end $mc10=clock, $bio Clock (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87619&o=2 $end $apple2_flop_clcracked=clock,clock070683, $bio Apple II disk. published 37 years ago: Clock - Time Teaching (c) 1983 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231168&o=2 $end $specpls3_flop=clckch89sp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Clock Chess '89 (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148116&o=2 $end $specpls3_flop=clckch89, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Clock Chess '89 (c) 1989 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148246&o=2 $end $adam_flop=clockset, $bio Clock Set for OBS or EVE Clock Cards (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109390&o=2 $end $psx=clocktgh, $bio Sony PlayStation disc published 22 years ago: Clock Tower - Ghost Head (c) 1998 Human Ent.. - TECHNICAL - GAME ID: SLPS-01290 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85031&o=2 $end $psx=clocktw2jd, $bio Sony PlayStation disc published 24 years ago: Clock Tower 2 (c) 1996 Human Ent. A genuinely spooky adventure which tells the chilling story of a serial killer who uses a giant pair of scissors for his murders. You play an investigator sent to reveal the truth about Scissorman and thwart his murderous trail. Although there are some gruesome sequences, it's the silence and the gloomy graphics which creates a sense of dread - what you DON'T see rather than what you DO see. The choice of five playable characters and ten different endings also ensures its replay value. It's shear terror! - TECHNICAL - Game ID: SLPS-00657 - TRIVIA - Released on December 13, 1996 in Japan. Re-Editions: [JP] "Clock Tower 2 [Model SLPS-91056]" (1998) Export releases: [US] "Clock Tower [Model SLUS-00539]" [EU] "Clock Tower [Model SLES-00870]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85032&o=2 $end $wswan=clocktow, $bio Bandai WonderSwan game published 21 years ago: Clock Tower for WonderSwan [Model SWJ-KGT002] (c) 1999 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86314&o=2 $end $psx=clocktw2, $bio Sony PlayStation disc published 21 years ago: Clock Tower II - The Struggle Within (c) 1999 Agetec, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00695 - TRIVIA - Released on October 31, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111149&o=2 $end $snes=clocktow,clocktowp, $bio Nintendo Super Famicom cart. published 25 years ago: Clock Tower (c) 1995 Human Ent. - TECHNICAL - GAME ID: SHVC-AJEJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61150&o=2 $end $psx=clocktow, $bio Sony PlayStation disc published 23 years ago: Clock Tower (c) 1997 ASCII Ent. Soft., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00539 - TRIVIA - Released on October 01, 1997 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110952&o=2 $end $saturn=clockwrx,clockwrxa, $bio Sega Saturn game published 24 years ago: Clockworks (c) 1996 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58987&o=2 $end $snes=clockwer, $bio Nintendo Super Famicom cart. published 25 years ago: クロックワークス (c) 1995 Tokuma Shoten Intermedia, Incorporated. (Clockwerx) Clockwerx is a puzzle game by Callisto and Takuma Shoten. The game field is composed of gray dots and the player's avatar is a small walking character going clockwise around one of them, like the hands of a clock. The goal of the game is to maneuver our spinning hero and reach the level's exit, symbolized by a small flashing dot, the 'goal dot'. Our character is however 'glued' to the starting dot and never stops moving, or rotating, around it. Pressing one of the action button changes the rotation direction, and one button gets our character to jump to the nearest dot. Obstacles, such as colored rotating arrows and other hazards, are scattered around every stage and some can instantly kill the player. - TECHNICAL - Cartridge ID: SHVC-AQWJ-JPN - TRIVIA - Originally called Clock Works, it was initially released in 1992 under the name Spin Doctor and was available for PC and Mac computers. In 1995, the game was enhanced and published by Spectrum Holobyte as 'Clockwerx'. Interestingly, Alexey Pajitnov, the creator of the immensely popular Tetris, is mentioned on the title screen but it is hard to know how involved he was with the game. Clockwerx was released for the SFC on December 08, 1995 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61151&o=2 $end $info=clkwise, $bio Slot Machine published 34 years ago: Clockwise (c) 1986 Ainsworth Nominees P.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39521&o=2 $end $info=sc1cwcl, $bio Fruit Machine published 31 years ago: Clockwise Club (c) 1989 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5216 - TRIVIA - Clockwise Club was released in February 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42130&o=2 $end $amigaocs_flop=clockwis, $bio Commodore Amiga 500 disk. published 26 years ago: Clockwiser (c) 1994 Rasputin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73740&o=2 $end $cd32=clockwsr, $bio Commodore Amiga CD32 published 26 years ago: Clockwiser - Time is Running Out... (c) 1994 Rasputin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106914&o=2 $end $amigaaga_flop=clockw_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Clockwiser [AGA Ver.] (c) 1994 Rasputin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146410&o=2 $end $saturn=cknight2j, $bio Sega Saturn game published 25 years ago: Clockwork Knight - Pepperouchau no Daibouken Gekan (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9029 SPINE CARD ID: 670-7061 COVER ID: 670-7062 REDCARD ID: 670-7063 CD ID: 670-7060 MANUAL ID: 672-2606 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58984&o=2 $end $saturn=cknightj,cknightja, $bio Sega Saturn game published 26 years ago: Clockwork Knight - Pepperouchau no Daibouken Joukan (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9004 CD ID: 670-5886 SPINE CARD ID: 670-5887 BACK COVER ID: 670-5888 REGCARD ID: 670-5889 MANUAL ID: 672-2172 - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show. It was then released on December 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58985&o=2 $end $saturn=cknightf, $bio Sega Saturn game published 25 years ago: Clockwork Knight - Pepperouchau no Fukubukuro (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9074 SPIN CARD ID: 670-7754 FRONT COVER ID: 670-7755 CD ID: 670-7677 BACK COVER ID: 670-7678 REGCARD ID: 670-7679 MANUAL ID: 672-2852 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58986&o=2 $end $saturn=cknight2u, $bio Sega Saturn game published 25 years ago: Clockwork Knight 2 (c) 1995 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: 81036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59999&o=2 $end $saturn=cknight2, $bio Sega Saturn game published 24 years ago: Clockwork Knight 2 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: MK81021-50 CD ID: 670-7428-50 COVER ID: 670-7429-50 MANUAL ID: 672-2754-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60260&o=2 $end $saturn=cknightu, $bio Sega Saturn game published 25 years ago: Clockwork Knight (c) 1995 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Clockwork Knight - Pepperouchau no Daibouken Joukan [Model GS-9004]". - TECHNICAL - Game ID: 81007 - TRIVIA - Released on May 11, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59998&o=2 $end $saturn=cknight, $bio Sega Saturn game published 25 years ago: Clockwork Knight (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Clockwork Knight - Pepperouchau no Daibouken Joukan [Model GS-9004]". - TECHNICAL - GAME ID: MK81007-50 CD ID: 670-6945-50 COVER ID: 670-6946-50 MANUAL ID: 672-2570-50 EPILEPSY WARNING FLYER ID: 670-2779 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60259&o=2 $end $info=m5cworan,m5cworan12, $bio Clockwork Oranges (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19940&o=2 $end $bbcb_cass=clogger, $bio Acorn BBC/Electron cass. published 32 years ago: Clogger (c) 1988 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51650&o=2 $end $bbcb_flop_orig=clogger, $bio Acorn BBC Micro B disk. published 32 years ago: Clogger (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125452&o=2 $end $bbcb_flop_orig=clone, $bio Acorn BBC Micro B disk. published 37 years ago: Clone (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125646&o=2 $end $cpc_flop=cloneg19, $bio Amstrad CPC 464 disk. published 34 years ago: Clone (c) 1986 Waldeck Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125006&o=2 $end $pc98=clonedol, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Clone Doll - Kagai Juugyou (c) 1995 Space Project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89141&o=2 $end $spectrum_cass=clopit, $bio Sinclair ZX Spectrum cass. published 9 years ago: Clopit! (c) 2011 BaSe1 PrOdUcTiOnZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236591&o=2 $end $apple2_flop_misc=closaslt, $bio Close Assault (c) 19?? Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107224&o=2 $end $vic1001_cart=encountr, $bio Close Encounters (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83797&o=2 $end $info=closeenc, $bio Pinball published 42 years ago: Close Encounters of the Third Kind (c) 1978 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 424 - TRIVIA - Released in October 1978. 9,950 units were produced. Also released as "Close Encounters of the Third Kind [EM Model 424]". - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5639&o=2 $end $c64_cart=clsenctr, $bio Commodore C64 cart. published 26 years ago: Close Encounters of the Worst Kind (c) 1994 Mr. Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53541&o=2 $end $dc=closeto, $bio Sega Dreamcast GD published 19 years ago: Close To - Inori no Oka [Model T-19704M] (c) 2001 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135270&o=2 $end $info=cloud9, $bio Arcade Video game published 37 years ago: Cloud 9 (c) 1983 Atari. Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Cloud 9 was originally supposed to be written by Dona Bailey (the coder for "Centipede"), but she left and Paul inherited it. Originally called 'Weather War' the original game concept had a plug in the bottom of the screen that the character had to pull to let the water out. This game unfortunately only received one weekend of play testing at one location before being cancelled. - STAFF - Designed and programmed by : Paul M. Resch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=477&o=2 $end $spectrum_cass=cloud99,cloud99a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Cloud 99 (c) 1988 Marlin Games. - STAFF - Written by: Linda Wright - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78299&o=2 $end $specpls3_flop=cloud99, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Cloud 99 (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147714&o=2 $end $spectrum_cass=cloud99b, $bio Cloud 99 (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219821&o=2 $end $cpc_flop=cloud99u, $bio Amstrad CPC 464 disk. published 27 years ago: Cloud 99 Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126496&o=2 $end $info=m4c999,m4c999a,m4c999b,m4c999c, $bio Cloud 999 (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14895&o=2 $end $amigaocs_flop=cloudkng, $bio Commodore Amiga 500 disk. published 30 years ago: Cloud Kingdoms (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73741&o=2 $end $st_flop=cloudkng, $bio Atari ST disk. published 30 years ago: Cloud Kingdoms (c) 1990 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229814&o=2 $end $sms=cloudmst, $bio Sega Master System cart. published 31 years ago: Cloud Master (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55973&o=2 $end $info=m4c9c, $bio Cloud Nine Club [Model CNC] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41265&o=2 $end $info=m4c9,m4c9__b,m4c9__o,m4c9__p,m4c9__q,m4c9__r,m4c9__s,m4c9__t,m4c9__u,m4c9__v,m4c9__w,m4c9__x,m4c9__y, $bio Cloud Nine [Model C92] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41264&o=2 $end $info=m4c9__c,m4c9__d,m4c9__e,m4c9__f,m4c9__g,m4c9__h,m4c9__i,m4c9__j,m4c9__k,m4c9__l,m4c9__m, $bio Cloud Nine [Model C95] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233341&o=2 $end $info=m4c9__n, $bio Cloud Nine [Model CLN] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233344&o=2 $end $info=m4c9__z,m4c9__0,m4c9__1,m4c9__2,m4c9__3,m4c9__4,m4c9__5,m4c9__6,m4c9__7,m4c9__8,m4c9__9,m4c9__aa, $bio Cloud Nine [Model CT2] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233342&o=2 $end $info=m4c9__a,m4c9__ab,m4c9__ac,m4c9__ad,m4c9__ae,m4c9__af,m4c9__ag,m4c9__ah,m4c9__ai,m4c9__aj,m4c9__ak,m4c9__al, $bio Cloud Nine [Model CT3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233343&o=2 $end $info=m4c9__am,m4c9__an,m4c9__ao,m4c9__ap,m4c9__aq,m4c9__au,m4c9__ar,m4c9__av,m4c9__as,m4c9__ax,m4c9__at,m4c9__aw, $bio Cloud Nine [Model CT5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233345&o=2 $end $info=m4c9__a0,m4c9__a1,m4c9__a2,m4c9__a3,m4c9__ay,m4c9__az, $bio Cloud Nine [Model SC9] (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77558&o=2 $end $a800=cloudbst, $bio Atari 800 cart. published 38 years ago: Cloudburst (c) 1982 DANA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82800&o=2 $end $vic1001_cart=cloudbst,cloudbstp, $bio Commodore VIC-20 cart. published 38 years ago: Cloudburst (c) 1982 UMI - TECHNICAL - [Model 1632] - TRIVIA - This is a 4k game internally, although it requires 8k to run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83798&o=2 $end $info=clown, $bio Pinball published 35 years ago: Clown (c) 07/1985 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5263&o=2 $end $info=pinclown, $bio Pinball published 32 years ago: Clown (c) 1988 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5264&o=2 $end $info=aclown, $bio Slot Machine published 18 years ago: Clown (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43629&o=2 $end $info=sc1clown, $bio Fruit Machine published 24 years ago: Clown Around (c) 1996 ELAM. - TECHNICAL - Model 6046 - TRIVIA - Clown Around was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42124&o=2 $end $info=sc4clown,sc4clowna,sc4clownb,sc4clownc,sc4clownd,sc4clowne,sc4clownf,sc4clowng, $bio Clown Around (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1727] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42989&o=2 $end $info=sc5clown,sc5clowna,sc5clownb,sc5clownc,sc5clownd,sc5clowne, $bio Clown Around (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11515&o=2 $end $info=m5clown,m5clown13,m5clown11, $bio Clown in' Around (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15180&o=2 $end $info=clowndwn, $bio Redemption game published 33 years ago: Clown Roll Down (c) 1987 Elwood Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114176&o=2 $end $amigaocs_flop=clownman, $bio Commodore Amiga 500 disk. published 31 years ago: Clown-O-Mania [Budget] (c) 1989 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73742&o=2 $end $apple2_flop_clcracked=clwnarnd, $bio Apple II disk. published 35 years ago: Clowning Around (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231454&o=2 $end $vic10=clowns,clownsa, $bio Commodore MAX cart. published 38 years ago: Clowns (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53542&o=2 $end $coco_cart=clowns, $bio Tandy Color Computer cart. published 38 years ago: Clowns & Balloons (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53418&o=2 $end $dragon_cass=clownballn, $bio Dragon cass. published 38 years ago: Clowns & Balloons (c) 1982 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116602&o=2 $end $dragon_cass=clowns1, $bio Dragon cass. published 38 years ago: Clowns 1 - Juggling (c) 1982 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116527&o=2 $end $dragon_cass=clowns3, $bio Dragon cass. published 38 years ago: Clowns 3 - Catching (c) 1982 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116528&o=2 $end $vic1001_cart=clowns,clownspd, $bio Commodore VIC-20 cart. published 38 years ago: Clowns (c) 1982 Commodore - TECHNICAL - Game ID: VIC-1931 - TRIVIA - 2 versions exist! One uses paddle controllers while the other uses joysticks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83799&o=2 $end $info=clowns,clowns1, $bio Arcade Video game published 42 years ago: Clowns (c) 1978 Midway. Players bounce clowns off 'see-saw' to break rows of balloons for high score and bonus jumps. - TECHNICAL - Upright cabinet Midway No. 630 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : paddle - TRIVIA - Clowns was released in January 1978. Also released as "Clowns [Cocktail Table model]". This game is known in UK as "Springboard" (licensed to Subelectro). David Nelson holds the official record for this game with 61,390 points on June 1, 2004. - SCORING - Successful jump : 10 points Popping Balloon in bottom row: 20 points Popping Balloon in middle row : 50 points Popping Balloon in top row : 100 points Bonus for Clearing Bottom Balloon Row : 200 points Bonus for Clearing Middle Balloon Row : 500 points Bonus for Clearing Top Balloon Row : 1,000 points - PORTS - * COMPUTERS: Commodore C64 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=478&o=2 $end $apple2_flop_clcracked=clozthnk, $bio Apple II disk. published 35 years ago: Cloze Thinking (c) 1985 A/V Concepts Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240638&o=2 $end $apple2_flop_clcracked=clozeplslvlc, $bio Apple II disk. published 37 years ago: Cloze-Plus Level C (c) 1983 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230698&o=2 $end $apple2_flop_clcracked=clozeplslvld, $bio Apple II disk. published 37 years ago: Cloze-Plus Level D (c) 1983 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230699&o=2 $end $apple2_flop_clcracked=clozeplslvle, $bio Apple II disk. published 37 years ago: Cloze-Plus Level E (c) 1983 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230700&o=2 $end $apple2_flop_clcracked=clzreadc, $bio Apple II disk. published 35 years ago: Clozed Reading Comprehension (c) 1985 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231367&o=2 $end $nes=clucluh, $bio Nintendo Famicom cart. published 33 years ago: Clu Clu Land (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69234&o=2 $end $nes=cluclugba, $bio Clu Clu Land ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229666&o=2 $end $gba=f_cluclu, $bio Nintendo GBA cart. published 16 years ago: Clu Clu Land [Famicom Mini] [Model AGB-FCLJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70625&o=2 $end $famicom_flop=cluclu, $bio Nintendo Famicom disk. published 28 years ago: Clu Clu Land [Model FMC-CLD] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65268&o=2 $end $nes=cluclu,cluclugc,cluclud, $vgmplay=cluclu_nes, $bio Nintendo Famicom cart. published 36 years ago: Clu Clu Land (c) 1984 Nintendo. Clu Clu Land is a single screen puzzle/action game by Nintendo. The aquatic kingdom of Clu Clu Land is at stake - a group of sea urchins, the Uniras, have stolen all the treasures of the country. Gorupp? (aka Gloopy) the bubble fish (known as Bubbles in the rest of the world) ventures out to retrieve all the gold they have taken along with them and hidden inside their underground lair. Each stage simply consists of a grid of turn posts. Gloopy is very fast but can't stop nor turn by himself, and therein lies the very core of the gameplay - she must hang onto these posts to turn around, or bounce off walls to change direction. All the gold is also hidden from view - Gloopy must uncover they all within a time limit by running over key locations on the maze (the gold bars usually form a recognizable shape on the playfield, helping the player to figure out where they are). Each maze is also riddled with traps and other hazards, such as black holes (this is where the Uniras come from, but then can swallow up Gloopy as well) and rubber bands (Gloopy bounces off them). Special items also appear from time to time on the playfield, they include Timers (freezes time), fruits and sacks (bonus points) and Flags (extra life). Finally, Gloopy can shoot electric shock waves to stun the urchins - but they eventually recover unless she crushes them against the outside walls. The mazes come in five different colors, and each color features four different pattern shapes (for a total of twenty). A bonus round awaits the player every six levels, in which Gloopy has to find and collect as many gold bars as possible within a time limit. Finally, Clu Clu Land features a two simultaneous player mode. - TECHNICAL - Cartridge ID: HVC-CL - TRIVIA - Clu Clu Land was released on November 22, 1984 in Japan. Export releases: [US] "Clu Clu Land [Model NES-CL-USA]" - STAFF - Music Composer: Akito Nakatsuka Music Programmer: Hirokazu Tanaka - PORTS - * CONSOLES: Both the NES and FDS versions are unlockable in the Nintendo GameCube title Animal Crossing while the latter was re-titled Clu Clu Land D outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55014&o=2 $end $gba_ereader=nesccu11,nesccu12,nesccu21,nesccu22,nesccu31,nesccu32,nesccu41,nesccu42,nesccu5, $bio Clu Clu Land-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231807&o=2 $end $info=sc1cl2k, $bio Fruit Machine published 23 years ago: Club 2000 Special Edition (c) 1997 ELAM. - TECHNICAL - Model 6641 - TRIVIA - Club 2000 Special Editio was released in January 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19913&o=2 $end $info=sc1cl2k1, $bio Fruit Machine published 27 years ago: Club 2001 (c) 1993 ELAM. - TECHNICAL - Model 6050 - TRIVIA - Club 2001 was released in April 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19914&o=2 $end $info=sc1clb3, $bio Fruit Machine published 23 years ago: Club 3000 (c) 1997 ELAM. - TECHNICAL - Model 6763 - TRIVIA - Club 3000 was released in February 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19915&o=2 $end $info=sc1cl65,sc1cl65c,sc1cl65d,sc1cl65dp,sc1cl65cp, $bio Fruit Machine published 30 years ago: Club 65 Special (c) 1990 B.F.M. - TECHNICAL - Model 5732 - TRIVIA - Club 65 Special was released in September 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19911&o=2 $end $info=sc1cl65a,sc1cl65ap,sc1cl65b,sc1cl65bp, $bio Fruit Machine published 27 years ago: Club 65 Special (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - [Model 6124] - TRIVIA - Released in April 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61737&o=2 $end $info=j2club77, $bio Club 77 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41901&o=2 $end $cpc_cass=clubams1, $bio Amstrad CPC cass. published 34 years ago: Club Amstrad 01 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116177&o=2 $end $cpc_cass=clubams2, $bio Amstrad CPC cass. published 34 years ago: Club Amstrad 02 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116178&o=2 $end $cpc_cass=clubams3, $bio Amstrad CPC cass. published 34 years ago: Club Amstrad 03 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116179&o=2 $end $cpc_cass=clubams4, $bio Amstrad CPC cass. published 34 years ago: Club Amstrad 04 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116180&o=2 $end $cpc_cass=clubams5, $bio Amstrad CPC cass. published 34 years ago: Club Amstrad 05 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116181&o=2 $end $info=j5ar80cl,j5ar80cla,j5ar80clb,j5ar80clc, $bio Club Around the World (c) 200? JPM. The player must hi-lo gamble up to that point in order to exchange into the feature. Each time the player lands on an 'around the world' feature position a random number of letters are filled into the ‘around the world’ name fill. If the name is completed, an extra life is awarded. As the player progresses along the feature board, each move on the hi-lo reel is represented by a suitcase being illuminated. When all odd numbers or all even numbers are complete this results in a bonus whereby each feature pot square is awarded twice for each completed odd or even suitcase column. - TECHNICAL - Club Around The World is a club product that features a 'pre-gamble' on the base game. This offers the player the option to complete the feature trail in various ways. There are three game options : 'economy', 'business' and 'first class'. All are depicted by a passport on the bottom glass. The player can exchange into the feature game at the indicated point on the award card. - TRIVIA - Released in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11747&o=2 $end $info=sc1clatt,sc1clatta, $bio Fruit Machine published 30 years ago: Club Attraction (c) 1990 B.F.M.. - TECHNICAL - Model 5527 - TRIVIA - Club Attraction was released in April 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19916&o=2 $end $apple2gs=clbbgmn, $bio Apple IIGS disk. published 32 years ago: Club Backgammon (c) 1988 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115103&o=2 $end $info=j6bnkrcl,j6bnkrcla,j6bnkrclb,j6bnkrclc, $bio Fruit Machine published 22 years ago: Club Banker (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Club Banker was released in March 1998 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15852&o=2 $end $info=sc4bbclb,sc4bbclba,sc4bbclbb,sc4bbclbc, $bio Club Bankety Bank (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40242&o=2 $end $info=ep_bvrcl,ep_bvrcla,ep_bvrclb,ep_bvrclc,ep_bvrcld,ep_bvrcle,ep_bvrclf,ep_bvrclg,ep_bvrclh,ep_bvrcli,ep_bvrclj,ep_bvrclk, $bio Club Beaver Las Vegas (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40081&o=2 $end $info=j6bmc,j6bmca, $bio Fruit Machine published 19 years ago: Club Big Money (c) 2001 Crystal Leisure. - TRIVIA - Club Big Money was released in December 2001 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15288&o=2 $end $info=m5bnzclb,m5bnzclb11, $bio Club Bonanza (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19949&o=2 $end $info=ep_cbrcl,ep_cbrcla,ep_cbrclb,ep_cbrclc,ep_cbrcld,ep_cbrcle,ep_cbrclf,ep_cbrclg,ep_cbrclh,ep_cbrcli,ep_cbrclj,ep_cbrclk, $bio Club Cannonball Run (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15370&o=2 $end $info=sc4cvclb,sc4cvclba,sc4cvclbb,sc4cvclbc,sc4cvclbd,sc4cvclbe,sc4cvclbf,sc4cvclbg, $bio Club Cash 'L' Vania (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15617&o=2 $end $info=sc4cadcl,sc4cadcla, $bio Club Cash Adder (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40055&o=2 $end $info=sc5_3530, $bio Club Cash Ahoy (c) 200? Bell-Fruit Games. - TECHNICAL - Platform: Scoprion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112558&o=2 $end $info=sc4crcl,sc4crcla,sc4crclb,sc4crclc,sc4crcld,sc4crcle,sc4crclf, $bio Club Cashraker (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15616&o=2 $end $apple2_flop_misc=clubcsno, $bio Club Casino (c) 198? Keypunch Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107321&o=2 $end $info=sc4cclas,sc4cclasa,sc4cclasb,sc4cclasc,sc4cclasd,sc4cclase,sc4cclasf,sc4cclasg,sc4cclash,sc4cclasi,sc4cclasj,sc4cclask,sc4cclasl,sc4cclasm,sc4cclasn,sc4cclaso,sc4cclasp,sc4cclasq,sc4cclasr,sc4cclass, $info=sc4cclas0,sc4cclas1,sc4cclas2,sc4cclas3,sc4cclas4,sc4cclast,sc4cclasu,sc4cclasv,sc4cclasw,sc4cclasx,sc4cclasy,sc4cclasz, $bio Club Class (c) 200? Bell-Fruit Games - TECHNICAL - GAME ID: PR7148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42484&o=2 $end $info=m4clbcls, $bio Club Classic (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41276&o=2 $end $info=j6cascla,j6casclaa,j6casclab,j6casclac,j6casclad,j6casclae,j6casclaf,j6casclag,j6casclah,j6casclai,j6casclaj,j6casclak,j6casclal,j6casclam,j6casclan,j6casclao,j6casclap,j6casclaq,j6casclar,j6casclas, $bio Club Classic Casino Crazy (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41073&o=2 $end $info=m4clbclm,m4clbclma, $bio Club Climber (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41275&o=2 $end $info=sc4clclo, $bio Club Clouseau (c) 200? QPS. - TECHNICAL - [Model PR2383] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42509&o=2 $end $info=m5coloss, $bio Club Colossus (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15291&o=2 $end $info=m4clbcnt,m4clbcnta,m4clbcntb,m4clbcntc,m4clbcntd, $bio Club Connect (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41277&o=2 $end $info=sc4cjcl,sc4cjcla,sc4cjclb,sc4cjclc,sc4cjcld,sc4cjcle,sc4cjclf, $bio Club Cool Jewels (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1621] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18237&o=2 $end $info=sc4crcc,sc4crcca,sc4crccb,sc4crccc, $bio Club Cops 'n' Robbers Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6837] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42529&o=2 $end $info=sc2copdc5,sc2copdc5p, $bio Fruit Machine published 25 years ago: Club Cops 'n' Robbers Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6332] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42423&o=2 $end $info=sc2copdc,sc2copdc1,sc2copdc1p,sc2copdc2,sc2copdc2p,sc2copdc3,sc2copdc3p,sc2copdc4,sc2copdc4p,sc2copdc6,sc2copdcp, $bio Fruit Machine published 25 years ago: Club Cops 'n' Robbers Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6588] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61733&o=2 $end $info=sc4crgc,sc4crgca,sc4crgcb,sc4crgcc,sc4crgcd,sc4crgce,sc4crgcf,sc4crgcg,sc4crgch,sc4crgci,sc4crgcj,sc4crgck,sc4crgcl,sc4crgcm,sc4crgcn,sc4crgco,sc4crgcp,sc4crgcq,sc4crgcr,sc4crgcs,sc4crgct,sc4crgcu, $info=sc4crgcv,sc4crgcw, $bio Fruit Machine published 17 years ago: Club Cops 'n' Robbers Gold (c) 2003 Bell-Fruit Games. - TECHNICAL - [Model PR1348] - TRIVIA - Released in May 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15125&o=2 $end $info=sc4crcp,sc4crcpa,sc4crcpc,sc4crcpd,sc4crcpe,sc4crcpf,sc4crcpg,sc4crcph,sc4crcpi,sc4crcpj, $bio Fruit Machine published 12 years ago: Club Cops 'n' Robbers Platinum (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3241] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30371&o=2 $end $info=sc2copcl,sc2copcl1,sc2copcl1p,sc2copcl10,sc2copcl11,sc2copcl11p,sc2copcl2,sc2copcl3,sc2copcl3p,sc2copcl4,sc2copcl5,sc2copcl6,sc2copcl6p,sc2copcl7,sc2copcl8,sc2copcl8p,sc2copcl9,sc2copcl9p, $bio Fruit Machine published 27 years ago: Club Cops 'n' Robbers (c) 1993 Bell-Fruit Mfg. - TECHNICAL - [Model PR6231] - TRIVIA - Released on July 20, 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15126&o=2 $end $info=sc4cfclb,sc4cfclba,sc4cfclbb, $bio Club Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42491&o=2 $end $info=sc4cfgcl,sc4cfgcla,sc4cfgclb,sc4cfgclc, $bio Club Crazy Fruits Gold (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1620] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15124&o=2 $end $ibm5170_cdrom=clubdead, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Club Dead (c) 1994 Viacom New Media [Viacom International, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144602&o=2 $end $info=sc5dndbl,sc5dndbla,sc5dndblb,sc5dndblc,sc5dndbld,sc5dndble,sc5dndblf,sc5dndblg,sc5dndblh,sc5dndbli,sc5dndblj,sc5dndblk,sc5dndbll,sc5dndblm,sc5dndbln,sc5dndblo,sc5dndblp,sc5dndblq,sc5dndblr,sc5dndbls, $bio Fruit Machine published 12 years ago: Club Deal or No Deal - Can You Beat The Banker (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3068] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30370&o=2 $end $info=ad5dndcl,ad5dndcla,ad5dndclb,ad5dndclc,ad5dndcld,ad5dndcle,ad5dndclf,ad5dndclg, $bio Club Deal or No Deal (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42016&o=2 $end $info=sc4dndcl,sc4dndcla,sc4dndclb,sc4dndclc,sc4dndcld,sc4dndcle,sc4dndclf,sc4dndclg, $bio Club Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1949] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43005&o=2 $end $info=sc5dndcl,sc5dndcla, $bio Club Deal or No Deal (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] - TRIVIA - Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. In this version, the cases found in the US version are replaced with boxes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19964&o=2 $end $info=sc1cdm,sc1cdmp, $bio Club Diamond (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42418&o=2 $end $info=sc1clbdm, $bio Fruit Machine published 28 years ago: Club Diamond (c) 1992 ELAM. - TECHNICAL - Model 5724 - TRIVIA - Club Diamond was released in July 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19917&o=2 $end $info=m4clbdbl, $bio Club Double (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41278&o=2 $end $info=hb_dac,hb_daca,hb_dacb,hb_dacc,hb_dacd,hb_dace,hb_dacf,hb_dacg,hb_dacz, $bio Club Dough & Arrow (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15619&o=2 $end $jaguar=clubdriv, $bio Atari Jaguar cart. published 26 years ago: Club Drive (c) 1994 Atari Corp. In the year 2098, where do you go on vacation? Club Drive, of course - the most exciting theme park of the 21st century. Club Drive was opened just after driving was once again legalized. Driving had been illegal for safety reasons for more than 50 years, until Doctor Lawrence Phosphorus' breakthrough discovery. In his distributive processing study involving safety and smart materials, the doctor developed algorithms that could be mathematically proven to be safe. Thus, the driving ban was lifted for these indestructible vehicles, and Club Drive was born. Take Old West Exit and chase down your opponent in a fast-paced game of tag through the main streets of a real ghost town. Get off on Hairpin Drive and test your wheels in a skateboard park - for cars! Turn on 2010 Century Court and race through San Francisco. Then take Ho Scale Lane and experience what it's like to be a toy car and race through your neighbor's house. It's your chance to do stuff with a car you've never dreamed of! - TECHNICAL - Model J9003E - TIPS AND TRICKS - * Planet Todd (during World Selection): 4+2, firebutton. * Drop & Fixed Camera views / Debug (during game play): 8+6 * Atari Building: Enter the pulsating wall inside the mine shaft of Wild-West World during a single player race. * The Castle: Enter the first floor fireplace of Jerome's World during a single player race. Must have fast car option turned on. - STAFF - Lead Programmer: Todd Powers Programmers: Eric Smith, Eric Ginner Producers: Craig Suko, James Hampton (Purple) Lead Artist: Ed Pearson Artists: Ken Saunders, Jeffrey Gatrall, B.J. West Music Director: James Grunke Music and Sound: M. Stevens, Wiley Evans, James Grunke, Jerry Gerber Lead Testers: Lance Lewis, Dan McNamee Testers: Hank Cappa, Scott Hunter, Andrew Keim, Joe Sousa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76413&o=2 $end $info=ep_ddqcl,ep_ddqcla,ep_ddqclb,ep_ddqclc,ep_ddqcld,ep_ddqcle,ep_ddqclf,ep_ddqclg, $bio Club Dungeons & Drag Queens (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40830&o=2 $end $info=sc1clbdy,sc1clbdya, $bio Club Dynamite (c) 198? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42120&o=2 $end $info=sc1clbxp,sc1clbxpa, $bio Fruit Machine published 31 years ago: Club Explosion (c) 1989 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5523 - TRIVIA - Club Explosion was released in November 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42123&o=2 $end $info=m1clbfvr,m1clbfvrp, $bio Club Fever (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41973&o=2 $end $info=j6firclb,j6firclba,j6firclbb,j6firclbc, $bio Club Firecracker (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18212&o=2 $end $amigaocs_flop=clubfoot, $bio Commodore Amiga 500 disk. published 26 years ago: Club Football - The Manager (c) 1994 BOMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73743&o=2 $end $ibm5170_cdrom=cfootman, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Club Football - The Manager (c) 1995 BOMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144603&o=2 $end $info=hb_frtcl,hb_frtcla,hb_frtclb,hb_frtclc,hb_frtcld,hb_frtcle,hb_frtclf,hb_frtclg,hb_frtclh,hb_frtcli,hb_frtclj,hb_frtclk,hb_frtcll,hb_frtclm,hb_frtcln, $bio Club Fruitopia (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15618&o=2 $end $info=sc5gdclbj,sc5gdclbk, $bio Club Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3429] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69347&o=2 $end $info=sc4gdclb,sc4gdclba,sc4gdclbb,sc4gdclbc,sc4gdclbd,sc4gdclbe,sc4gdclbf,sc4gdclbg,sc4gdclbh,sc4gdclbi,sc4gdclbj,sc4gdclbk, $bio Club Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1137] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43026&o=2 $end $info=sc5gdclb,sc5gdclba,sc5gdclbb,sc5gdclbc,sc5gdclbd,sc5gdclbe,sc5gdclbf,sc5gdclbg, $bio Club Gold Digger (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1137] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19956&o=2 $end $info=sc4ggcl,sc4ggcla,sc4ggclb,sc4ggclc,sc4ggcld, $bio Club Golden Grid (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15615&o=2 $end $mz700_cass=clubgolf, $bio Sharp MZ-700 cass. published 38 years ago: Club Golf (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131697&o=2 $end $info=sc2cgcas,sc2cgcas1,sc2cgcas1p,sc2cgcasp, $bio Fruit Machine published 23 years ago: Club Grand Casino (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6547] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42422&o=2 $end $info=sc4gcclbo,sc4gcclbq, $bio Club Grand Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR7149] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61749&o=2 $end $info=sc4gcclb,sc4gcclba,sc4gcclbb,sc4gcclbc,sc4gcclbd,sc4gcclbe,sc4gcclbf,sc4gcclbg,sc4gcclbh,sc4gcclbi,sc4gcclbj,sc4gcclbk,sc4gcclbl,sc4gcclbm,sc4gcclbn,sc4gcclbp, $bio Club Grand Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7194] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42613&o=2 $end $info=sc2gslam,sc2gslam1,sc2gslam1p,sc2gslamp, $bio Fruit Machine published 24 years ago: Club Grandslam (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - SCORPION 2 - TRIVIA - [Model PR6591] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31138&o=2 $end $info=sc4gslam,sc4gslama,sc4gslamb,sc4gslamc,sc4gslamd,sc4gslame,sc4gslamf, $bio Club Grandslam (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - SCORPION 4 [Model PR6934] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42218&o=2 $end $info=ep_cgred,ep_cgreda, $bio Club Greed (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40149&o=2 $end $info=ep_grncl,ep_grncla,ep_grnclb,ep_grnclc,gl_grncl,gl_grncla, $bio Club Grid Runner (c) 200? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15378&o=2 $end $info=sc4hfcl,sc4hfcla, $bio Fruit Machine published 20 years ago: Club Happy Fruits (c) 2000 Bell-Fruit Games. The juciest club machine around. - TECHNICAL - [Model PR1021] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19929&o=2 $end $info=sc4jjucl,sc4jjucla,sc4jjuclb,sc4jjuclc,sc4jjucld,sc4jjucle, $bio Club Jackpot Junction (c) 200? Bell-Fruit Games. - TECHNICAL - [Model 1422] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18243&o=2 $end $info=jjstrip, $bio Club Jenna presents Jenna Jameson's Strip Poker (c) 200? Shiggles, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259403&o=2 $end $info=sc4juicya,sc4juicyc, $bio Club Juicy Jackpots (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1123] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42667&o=2 $end $info=sc4juicy,sc4juicyb,sc4juicyd,sc4juicye,sc4juicyf,sc4juicyg,sc4juicyi,sc4juicyj, $bio Club Juicy Jackpots (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1136] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18244&o=2 $end $info=m5kaleid, $bio Club Kaleidoscope (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19945&o=2 $end $info=clubkcyc, $bio Arcade Video game published 19 years ago: Club Kart (c) 2001 Sega Enterprises, Limited. Can you cut it as a Race Ace when you are travelling at 100km per hour skidding around the bends with your backside just 10cm off the track. Race a high performance kart around the streets of Piazza Laziale, Cote d Azur or Andalucia where only the fast and strong fear to tread. Choice of normal race mode or Championship race with the revolutionary club kart card system. The power of the Naomi 2 board creates unparalleled graphics and sound to bring the ultimate kart video simulator. - Link up to 8 players - Practice, battle or Championship modes If they go 100 miles per hour in the straight-away, they aren't go-karts, they're club-karts! - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - TRIVIA - Club Kart was released in June 2001. - SERIES - 1. Club Kart (2001) 2. Club Kart - European Session (2002) 3. Club Kart Prize (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4031&o=2 $end $info=clubkrt,clubkrtc,clubkrto,clubk2kp,clubk2kpa,clubk2k3,clubkrta, $bio Arcade Video game published 18 years ago: Club Kart - European Session (c) 2002 Sega. This European version of "Club Kart" including different courses. - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - TRIVIA - European Session was released in June 2002. - SERIES - 1. Club Kart (2001) 2. Club Kart - European Session (2002) 3. Club Kart Prize (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4032&o=2 $end $info=clubkcyco, $bio Arcade Video game published 17 years ago: Club Kart for Cycraft (c) 2003 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145580&o=2 $end $info=clubkprz,clubkpzb, $bio Arcade Video game published 17 years ago: Club Kart Prize (c) 2003 Sega. - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - SERIES - 1. Club Kart (2001) 2. Club Kart - European Session (2002) 3. Club Kart Prize (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4033&o=2 $end $info=sc4lkbcl,sc4lkbcla,sc4lkbclb,sc4lkbclc,sc4lkbcld,sc4lkbcle,sc4lkbclf,sc4lkbclg,sc4lkbclh,sc4lkbcli, $bio Club Lock Buster (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1321] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18245&o=2 $end $info=j7clbmag, $bio Club Magic (c) 200? JPM. Club Magic is a 6-reel multi-stake game, with five features being offered on the base game. A unique shuffle feature is also included. On the base reels are dedicated overprinted star symbols. When three of these appear in a line on one of the five winlines then the corresponding feature will be activated. On the top reels are dedicated symbols, which if one appears in the window, will cause all wins within the window to be paid 27 ways. There is a chance that this feature may hold over to the next game. If the wild symbol(s) cannot be held, this feature is cancelled until the next time it appears in the window. - TRIVIA - Released in UK. Club Magic is designed for the club market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11749&o=2 $end $info=sc2mamcl,sc2mamcl1,sc2mamcl1p,sc2mamcl2,sc2mamcl2p,sc2mamcl3,sc2mamclp, $bio Fruit Machine published 24 years ago: Club Make a Million (c) 1996 Bell-Fruit Mfg. - TECHNICAL - SCORPION 2 [Model 6546] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18246&o=2 $end $info=sc4maxcc,sc4maxcca,sc4maxccb,sc4maxccc, $bio Club Maximus Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR2130] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40044&o=2 $end $info=ac1clbmn, $bio Club Money (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41815&o=2 $end $info=sc4clbmn,sc4clbmna,sc4clbmnb,sc4clbmnc, $bio Club Money Bags (c) 200? Bell-Fruit Games, Limited.. - TECHNICAL - [Model PR1955] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47741&o=2 $end $info=sc4mtbcl,sc4mtbcla,sc4mtbclb,sc4mtbclc,sc4mtbcld,sc4mtbcle,sc4mtbclf,sc4mtbclg,sc4mtbclh,sc4mtbcli,sc4mtbclj,sc4mtbclk,sc4mtbcll,sc4mtbclm,sc4mtbcln,sc4mtbclo, $bio Club Money to Burn (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6932] Hardware: SCORPION 4 Cabinet: SMILEY 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18249&o=2 $end $info=m1monclb,m1monclba,m1monclbb,m1monclbc,m1monclbd,m1monclbe,m1monclbf,m1monclbg,m1monclbh,m1monclbi,m1monclbj,m1monclbk,m1monclbl,m1monclbm, $bio Club Monopoly (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42001&o=2 $end $info=ep_cormn,ep_cormna, $bio Club Monopoly - Coronation St. (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40821&o=2 $end $info=j6monst,j6monsta,j6monstb,j6monstc,j6monstd, $bio Club Monster Cash! (c) 200? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40613&o=2 $end $info=sp_clbna,sp_clbnaa, $bio Club National (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42225&o=2 $end $info=j5clbnud,j5clbnuda, $bio Club Nudger (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41029&o=2 $end $info=clubpacm,clubpacma,clubpacmb, $bio Arcade Video game kit published 29 years ago: Club Pacman / Lambada (c) 1991 Miky S.r.l. Club Pacman is a Ms.Pac-Man-like game with the same object as Pac-Man except, Club Pacman has some new features including: Music when you eat a Power Pellet, Turbo speed when eating a Power Pellet, Fast fruit, faster ghosts when you get good, and speed options. - TECHNICAL - Club Pacman is a Pac-Man kit. - TRIVIA - The name MIKY seen in the game comes from the game developers' name, Miguel Ojeda. Miguel worked for a company known as S.A Amusements which owned many casinos and arcades in Argentina. They also made arcade cabinets and other hacks of famous games such as Pole Position, and they made their own casino machines. The main melody in the game is from Kaoma (the lambada theme) which was very famous in South America around the 90's. Miguel's other hacks would be TC 2000 which is a ROM hack of Pole Position, Clement Trick, and some Sega Genesis ROM hacks as well. - STAFF - Developed by: Miguel Ojeda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83473&o=2 $end $info=sc4ppclb,sc4ppclba,sc4ppclbb,sc4ppclbc, $bio Fruit Machine published 13 years ago: Club Pink Panther (c) 2007 QPS Interactive. - TECHNICAL - [Model PR2236] - TRIVIA - Released in June 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34916&o=2 $end $bbcbc=cplay1, $bio BBC Bridge Companion cart. published 35 years ago: Club Play 1 (c) 1985 Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231877&o=2 $end $bbcbc=cplay2,cplay2a, $bio Club Play 2 (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231878&o=2 $end $bbcbc=cplay3, $bio Club Play 3 (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231879&o=2 $end $info=sc4pogbl,sc4pogbla,sc4pogblb,sc4pogblc,sc4pogbld,sc4pogble, $bio Pots of Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3083] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43049&o=2 $end $info=b85clbpm, $bio Fruit Machine published 35 years ago: Club Premier (c) 1985 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Club Premier was released in February 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41867&o=2 $end $info=sc5cpen1,sc5cpen1a,sc5cpen1b,sc5cpen1c, $bio Club Public Enemy No.1 (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3528] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42527&o=2 $end $info=sc2cpe3,sc2cpe3p,sc2cpe4,sc2cpe4p, $bio Fruit Machine published 26 years ago: Club Public Enemy No.1 (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - Model PR6331 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31141&o=2 $end $info=sc2cpe,sc2cpe1,sc2cpe1p,sc2cpe2,sc2cpe2p,sc2cpep, $bio Fruit Machine published 24 years ago: Club Public Enemy No.1 (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6574] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61731&o=2 $end $info=ep_rags,ep_ragsa, $bio Club Rags To Riches (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40618&o=2 $end $zx81_cass=clubrecc, $bio Sinclair ZX-81 cass. published 38 years ago: Club Record Controller (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114574&o=2 $end $spectrum_cass=clbrecrd, $bio Sinclair ZX Spectrum cass. published 38 years ago: Club Record Controller [Model B5/S] (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234788&o=2 $end $zx81_cass=clubrecs, $bio Sinclair ZX-81 cass. published 38 years ago: Club Records (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114993&o=2 $end $info=j6raclb,j6raclba,j6raclbb,j6raclbc,j6raclbd, $bio Club Red Alert (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18217&o=2 $end $info=sc4rdrcl,sc4rdrcla,sc4rdrclb, $bio Fruit Machine published 15 years ago: Club Red Dragon (c) 2005 QPS Interactive. - TECHNICAL - [Model QPS160] - TRIVIA - Released in May 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26080&o=2 $end $info=m4rhrcl,m4rhrcl__a,m4rhrcl__b,m4rhrcl__c, $bio Club Red Hot Roll (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14926&o=2 $end $info=m4clbrpl, $bio Club Replay (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41279&o=2 $end $info=j6rcclub,j6rccluba,j6rcclubb, $bio Club Roller Coaster (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18219&o=2 $end $info=j6royfls,j6royflsa,j6royflsb,j6royflsc,j6royflsd,j6royflse, $bio Fruit Machine published 22 years ago: Club Royal Flush (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Club Royal Flush was released in August 1998 in the UK. Distributed in UK by : Crown Leisure Sales Deith Leisure Sales Direct Machine Distributors MDM Leisure Limited Rank Leisure Machine Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15792&o=2 $end $info=sc1clbrn, $bio Club Runner (c) 198? B.F.M. [Bell-Fruit Manufacturing Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19918&o=2 $end $info=m5clubsn,m5clubsn11,m5clubsn14,m5clubsn16, $bio Club Sandwich (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15200&o=2 $end $info=m4clbshf, $bio Club Shuffle (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41280&o=2 $end $info=sc4slc,sc4slca,sc4slcb,sc4slcc,sc4slcd,sc4slce,sc4slcf,sc4slcg,sc4slch,sc4slci,sc4slcj,sc4slck,sc4slcl,sc4slcm,sc4slcn, $bio Fruit Machine published 17 years ago: Club Snakes & Ladders (c) 2003 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1423] - TRIVIA - Released in June 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40009&o=2 $end $info=ac1clbsv, $bio Club Sovereign (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42297&o=2 $end $info=sc1clbsp, $bio Club Spinner (c) 198? B.F.M. [Bell-Fruit Manufacturing Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19919&o=2 $end $info=ep_sdclb,ep_sdclba, $bio Club Spotted Dick (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40889&o=2 $end $info=m5starcl, $bio Fruit Machine published 18 years ago: Club Stars & Stripes (c) 2002 Vivid Gaming. - TECHNICAL - Cabinet Dimensions (HxWxD) : 203cm x 74cm x 61cm - TRIVIA - Released the 1st June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15701&o=2 $end $info=ep_stmcl,ep_stmcla, $bio Club Storm Force (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15364&o=2 $end $info=sc4suscl,sc4suscla,sc4susclb,sc4susclc, $bio Club Suits U Sir! (c) 200? QPS Interactive. - TECHNICAL - [Model PR2357] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40008&o=2 $end $info=sc4takcl,sc4takcla,sc4takclb,sc4takclc,sc4takcld,sc4takcle,sc4takclf,sc4takclg,sc4takclh,sc4takcli,sc4takclj, $bio Club Take Note (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1323] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15123&o=2 $end $info=sc1clbtm,sc1clbtma, $bio Fruit Machine published 29 years ago: Club Temptation (c) 1991 BFM. - TECHNICAL - Model 5491 - TRIVIA - Club Temptation was released in May 1991 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42121&o=2 $end $info=sc4clbtm,sc4clbtma,sc4clbtmb,sc4clbtmc,sc4clbtmd,sc4clbtme, $bio Club Temptation (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7131] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42507&o=2 $end $to_flop=thomplu1, $bio Thomson TO disk. published 31 years ago: Club Thoms+ 1 (c) 1989 Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107640&o=2 $end $to_flop=thomplu2, $bio Club Thoms+ 2 (c) 199? Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107641&o=2 $end $to_flop=thomplu3, $bio Club Thoms+ 3 (c) 199? Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107642&o=2 $end $to_flop=thomplu4, $bio Club Thoms+ 4 (c) 199? Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107643&o=2 $end $info=m4tropclc,m4tropclb,m4tropcla,m4tropcl,m4tropcld, $bio Club Tropicana (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41281&o=2 $end $info=m5clbtro,m5clbtro24,m5clbtro25, $bio Club Tropicana (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15332&o=2 $end $info=ep_21clb,ep_21clba, $bio Club Twenty One (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18198&o=2 $end $info=m4clbveg,m4clbvega,m4clbvegb,m4clbvegc, $bio Club Vegas (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15085&o=2 $end $info=sc4vrgcl,sc4vrgcla,sc4vrgclb,sc4vrgclc,sc4vrgcld,sc4vrgcle,sc4vrgclf,sc4vrgclg,sc4vrgclh,sc4vrgcli, $bio Club Very Rich Geezer (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1037] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18255&o=2 $end $info=sc4legcb,sc4legcba,sc4legcbb,sc4legcbc,sc4legcbd,sc4legcbe, $bio Club Who Wants to be a Legionnaire? (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1038] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19954&o=2 $end $info=sc1clbw,sc1clbwa, $bio Fruit Machine published 30 years ago: Club Wise (c) 1990 B.F.M. - TECHNICAL - Model 5731 - TRIVIA - Club Wise was released in June 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19920&o=2 $end $info=m4clbx,m4clbxa,m4clbxb, $bio Club X (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15084&o=2 $end $info=ac1clbxt,ac1clbxta, $bio Club Xtra (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14841&o=2 $end $kc_cass=clubx, $bio VEB Mikroelektronik KC cass. published 32 years ago: Club-X (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133725&o=2 $end $amigaocs_flop=cluemdu, $bio Commodore Amiga 500 disk. published 30 years ago: Clue - Master Detective (c) 1990 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73744&o=2 $end $apple2_flop_misc=cluemstd, $bio Apple II disk. published 31 years ago: Clue Master Detective (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107322&o=2 $end $cdi=clue, $bio Phillips CD-i published 26 years ago: Clue (c) 1994 Philips Interactive Media, Incorporated. - TECHNICAL - Model 819 1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52807&o=2 $end $snes=clue, $bio Nintendo Super NES game published 28 years ago: Clue (c) 1992 Parker Bros. - TECHNICAL - GAME ID: SNS-CL-USA - TRIVIA - Released in July 1992 in North America only. - STAFF - Developed by: Sculptured Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62868&o=2 $end $megadriv=clue, $bio Sega Genesis game published 28 years ago: Clue (c) 1992 Parker Bros. Parker Brothers' classic detective game. - TECHNICAL - Model T-89016 - TRIVIA - Released in North America only. - STAFF - Developed by: Sculptured Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57163&o=2 $end $einstein=cluedo, $bio Tatung Einstein disk. published 36 years ago: Cluedo (c) 1984 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136125&o=2 $end $bbcb_cass=cluedo, $bio Acorn BBC/Electron cass. published 34 years ago: Cluedo (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51651&o=2 $end $cdi=cluedo, $bio Phillips CD-i published 26 years ago: Cluedo (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52808&o=2 $end $amigaocs_flop=cluemd, $bio Commodore Amiga 500 disk. published 30 years ago: Cluedo - Master Detective (c) 1990 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73745&o=2 $end $cdi=cluedo2, $bio Phillips CD-i published 25 years ago: Cluedo - The Mysteries Continue (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52809&o=2 $end $info=sc5clu70,sc5clu70a, $bio Cluedo 70 (c) 200? QPS Interactive. - TECHNICAL - [Model PR2495] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42511&o=2 $end $info=sc5clcas,sc5clcasa, $bio Cluedo Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR2339] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42508&o=2 $end $info=j6cluclb,j6cluclba,j6cluclbb,j6cluclbc,j6cluclbd,j6cluclbe,j6cluclbf,j6cluclbg,j6cluclbh,j6cluclbi,j6cluclbj,j6cluclbk,j6cluclbl, $bio Fruit Machine published 18 years ago: Cluedo Club (c) 2002 JPM International. - TECHNICAL - Impact - TRIVIA - Cluedo Club was released in June 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41076&o=2 $end $info=sc4clucl,sc4clucla, $bio Cluedo Club (c) 200? Mazooma Games. - TECHNICAL - Model PR2237] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42512&o=2 $end $msx1_flop=cluedo, $bio Cluedo Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133108&o=2 $end $info=sc5clnot,sc5clnota,sc5clnotb,sc5clnotc,sc5clnotd,sc5clnote,sc5clnotf,sc5clnotg, $bio Cluedo Notorious (c) 200? Mazooma Games. - TECHNICAL - [Model PR3320] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42510&o=2 $end $info=sc5_3524, $bio Cluedo Prime Suspect (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128354&o=2 $end $info=sc5clus,sc5clusa,sc5clusb,sc5clusc,sc5clusd,sc5cluse,sc5clusf,sc5clusg,sc5clush,sc5clusi,sc5clusj,sc5clusk, $bio Cluedo The Usual Suspects (c) 200? Mazooma Games. - TECHNICAL - [Model PR2332] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42514&o=2 $end $cpc_cass=cluedo, $bio Amstrad CPC cass. published 34 years ago: Cluedo [Model LG150] (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93530&o=2 $end $info=sc4clue,sc4cluea,sc4clueb,sc4cluec,sc4clued,sc4cluee,sc4cluef,sc4clueg, $bio Cluedo (c) 200? Mazooma Games. - TECHNICAL - [Model PR2230] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42513&o=2 $end $info=sc5clue,sc5cluea,sc5clueb,sc5cluec, $bio Cluedo (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2230] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43083&o=2 $end $info=m1cluedo,m1cluedo1,m1cluedo1h,m1cluedo1p,m1cluedo3,m1cluedo3h,m1cluedo3p,m1cluedo4,m1cluedo4p,m1cluedo5,m1cluedo5p,m1cluedob1,m1cluedob1h,m1cluedob1p,m1cluedob2,m1cluedob2h,m1cluedob2p,m1cluedoi, $info=m1cluedoip,m1cluedon,m1cluedonp,m1cluedop, $bio Fruit Machine published 25 years ago: Cluedo? (c) 1995 Maygay. - TRIVIA - Cluedo? was released in May 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40215&o=2 $end $info=m1cluecb,m1cluecb1,m1cluecb1p,m1cluecb2,m1cluecb2p,m1cluecbp, $bio Fruit Machine published 27 years ago: Clued? Club (c) 1993 Maygay. - TECHNICAL - M1A/B - TRIVIA - Clued? Club was released in July 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41974&o=2 $end $info=cluedo,cluedo2c,cluedo2,cluedod, $bio Arcade Video game published 25 years ago: Cluedo? Murder Mystery Quiz Game (c) 1995 JPM. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz) Sound Chips : UPD7759 (@ 640 Khz) Players : 1 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14144&o=2 $end $info=m1cluess,m1cluessa,m1cluessap,m1cluessb,m1cluessbp,m1cluessc,m1cluesscp,m1cluessd,m1cluessdp,m1cluesse,m1cluessep,m1cluessf,m1cluessfp,m1cluessg,m1cluessh,m1cluessi,m1cluessj,m1cluessk,m1cluessl, $info=m1cluesslp,m1cluessm,m1cluessmp,m1cluessn,m1cluesso,m1cluessop,m1cluessp,m1cluessq,m1cluessqp,m1cluessr,m1cluessrp,m1cluesss,m1cluesssp, $bio Fruit Machine published 24 years ago: Cluedo? Super Sleuth (c) 1996 Maygay. - TRIVIA - Cluedo? Super Sleuth was released in May 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15502&o=2 $end $pc98=cluju, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Cluju (c) 1988 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89142&o=2 $end $info=cgraplop, $bio DECO cass. published 37 years ago: Cluster Buster (c) 1983 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-128 - TRIVIA - Cluster Buster was released in November 1983. It was known as the 28th video game (Cassette no. 28) made for the Deco Cassette System. This game is known in North America as "Graplop [Model DT-128]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=401&o=2 $end $pet_rom=cluster1, $bio Commodore PET ROM published 41 years ago: Cluster/One (c) 1979 Nestar Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235806&o=2 $end $info=cltchitr,cltchitrj,cltchitrd,cltchitrjd, $bio Arcade Video game published 29 years ago: Clutch Hitter (c) 1991 Sega. A baseball game featuring all the Major League Baseball players from the 1991 season (but only 3 different ballparks). - TECHNICAL - Game ID : 317-0175 / 317-0176 Runs on the Sega "System 18" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Clutch Hitter was released in April 1991. This game was only available as a conversion kit (no dedicated cabinets were made). The marquee, sideart, bezel, and control panel overlay are all green, while the joysticks are red ball top units. The one thing that really stands out about this games cabinet is the joysticks. The game board itself is a Sega System 18 board, and is JAMMA compatible. The mainboard of this game contains a Sega 68000 style suicide chip. - UPDATES - FD1094 317-0175: * Original Japanese version FD1094 317-0176: * Export (US) version - PORTS - * CONSOLES: Sega Game Gear (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=479&o=2 $end $gamegear=clutchit, $bio Sega Game Gear cart. published 29 years ago: Clutch Hitter [Model 2311] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64519&o=2 $end $info=cm32p, $bio Musical Instrument published 31 years ago: CM-32P (c) 1989 Roland. PCM sound module. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125244&o=2 $end $pc8801_flop=cmdpuzz1, $bio NEC PC-8801 Series disk. published 34 years ago: CMD Puzzle (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91479&o=2 $end $pc8801_flop=cmdpuzzl, $bio NEC PC-8801 Series disk. published 34 years ago: CMD Puzzle - Color Version (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91480&o=2 $end $c64_flop_misc=swiftlnk, $bio Commodore C64 disk. published 30 years ago: CMD SwiftLink (c) 1990 CMD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236018&o=2 $end $c64_flop_misc=turbo232, $bio Commodore C64 disk. published 23 years ago: CMD Turbo232 (c) 1997 CMD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236019&o=2 $end $c64_cass=cmk49, $bio CMK 49 Computer Musical Keyboard (c) 198? Siel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231938&o=2 $end $c64_flop_misc=cmk49, $bio CMK 49 Computer Musical Keyboard (c) 198? Siel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236015&o=2 $end $bbc_rom=cmslink, $bio Acorn BBC ROM published 34 years ago: CMS Link Ver.2 (c) 1986 CMS Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231792&o=2 $end $bbc_rom=cncdfs, $bio CNCIS DFS (c) 198? CNC Interfacing Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240328&o=2 $end $psion2=cnf41hi, $bio CNF41 HART interface (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234101&o=2 $end $zorba=copower, $bio Telcon Zorba disk. published 35 years ago: Co-Power-88 for Telcon Zorba (c) 1985 SWP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236174&o=2 $end $dragon_cass=coresedasm, $bio Dragon cass. published 36 years ago: Co-Res Editor/Assembler (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116330&o=2 $end $megadriv=coachk, $vgmplay=coachk_md, $bio Sega Genesis game published 25 years ago: Coach K College Basketball (c) 1995 Electronic Arts - TECHNICAL - GAME ID: 7521 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57164&o=2 $end $amigaecs_flop=coala, $bio Commodore Amiga 500+ disk. published 25 years ago: COALA (c) 1995 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237066&o=2 $end $psion2=coastal3, $bio Coastal Ver.3 (c) 198? Maritek, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234079&o=2 $end $psion2=coastal4, $bio Coastal Ver.4 (c) 198? Maritek, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234080&o=2 $end $msx1_flop=coastrac, $bio Coaster Race Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134160&o=2 $end $msx1_cart=coastrac,coastracb,coastraca, $bio MSX cart. published 34 years ago: Coaster Race [Model HBS-G050C] (c) 1986 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76653&o=2 $end $dc=coasterw, $bio Sega Dreamcast GD published 20 years ago: Coaster Works [Model T-15128N] (c) 2000 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135041&o=2 $end $dc=coasterwe, $bio Sega Dreamcast GD published 20 years ago: Coaster Works [Model T-44903D-50] (c) 2000 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135042&o=2 $end $dmv=mscobol, $bio COBOL (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233889&o=2 $end $cpc_cass=cobracs, $bio Amstrad CPC cass. published 35 years ago: Cobra (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116129&o=2 $end $cpc_flop=cobracs,cobracsa, $bio Amstrad CPC 464 disk. published 35 years ago: Cobra (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119258&o=2 $end $spectrum_cass=cobra,cobraa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cobra (c) 1986 Ocean Software, Limited. - STAFF - Game Coding, Graphic Design and Plip Plop Programming by: Jonathan Smith Musical Scores by: Martin Galway - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78301&o=2 $end $info=cobrap, $bio Pinball published 33 years ago: Cobra (c) 1987 Nuova Bell Games. - STAFF - Art by : Adriano Nardi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9621&o=2 $end $info=cobrapb, $bio Pinball published 33 years ago: Cobra (c) 1987 Playbar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9999&o=2 $end $to_flop=cobra,cobraa, $bio Thomson TO disk. published 33 years ago: Cobra (c) 1987 Loriciels. - STAFF - By: C. Cabillic Graphics by: B. Masson, O. Lahonde - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107644&o=2 $end $cpc_flop=cobraoc,cobraocb,cobraocc,cobraocd,cobraoca,cobraoc_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Cobra (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120370&o=2 $end $tvc_flop=cobra, $bio Cobra (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112165&o=2 $end $spectrum_cass=cobrahs, $bio Cobra (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219468&o=2 $end $pcecd=cobra, $bio NEC PC-Engine CD published 31 years ago: Cobra - Kokuryuuou no Densetsu (c) 1989 Hudson Soft. Cobra is a digital comic based on the Japanese space adventure series by Buichi Terasawa. The main character, the yellow haired and charismatic Cobra, is the most famous space pirate in the whole universe and he is always accompanied by his robotic and sexy robotic lady friend Andromeda- in short, he's a sort of space James Bond, but a bit on the dumb side, or at least this is what he wants the space pirates to believe. The secret of Cobra is a powerful psycho-gun hidden in his left arm which makes him unstoppable and indestructible. This digital comic needs a heavy knowledge of Japanese to be fully appreciated and the player will have to know its Japanese by the book in order to defeat the Galactic Guild. The game starts in a large cruise space ship and Cobra wanders around it and gathers information. Simple actions, like 'look' or 'talk' are listed on the right side of the screen and allow the player to interact with the environments and characters. Some parts of the game are more 'interactive' but in very limited ways. As a side note, the game can be saved at any time by pressing 'Select'. - TECHNICAL - Game ID: HCD8004 - TRIVIA - Cobra was released on March 31, 1989 in Japan for 5980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58140&o=2 $end $info=cobra,cobraa,cobram3,cobraseg,cobram3a, $bio Arcade Video game published 36 years ago: Cobra Command (c) 1984 Data East USA. Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission! You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz), (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Players : 1 Buttons : 2 - TRIVIA - Cobra Command was released in May 1984. Known in Japan as "Thunder Storm". Data East later released an unrelated shoot-em-up titled "Cobra Command" in 1988. It was the second arcade game to incorporate the Laserdisc technology featuring cartoon animation. The player's helicopter makes a cameo in "Double Dragon II - The Revenge" as soon as the hangar's door opens in the beginning of the game. Alfredo Garcia of Spain holds the official record for this game with 100030 points on August 2, 1984. - STAFF - Game Staff Created by : Sabu, Yoshihisa Kishimoto (Yoshi), Rie Programmers : Tsuyo, Shin, Tomo Sound Programmer : Masa Engineers : Taka, Jun Picture Staff Producer : Miki Hirao Director : Hideki Takayama Animator : Hajime Kamegaki Designer : Toshiyuki Yamamoto Cinematographer : Masao Shimizu Ink & Painter : Tsutomu Tsukasa Sound Patterns : Yasuyki Konno Composer : Hidenori Tao Film Produced by Toei Animation Co., Ltd. - PORTS - * CONSOLES: [EU] Sega CD (1992) "Cobra Command [Model 4130]" [JP] Sega Mega CD (aug.28, 1992) "Thunder Storm FX [Model T-32064]" [US] Sega CD (nov.1992) "Cobra Command [Model 4402]" [JP] Sega Saturn (1995) "Interactive Movie Action - Thunder Storm & Road Blaster" [JP] Sony PlayStation (oct.20, 1995) "Interactive Movie Action - Thunder Storm & Road Blaster [Model SLPS-00094~5]" * OTHERS: Apple iPhone/iPod [US] (dec.2, 2009) [Model 333243662] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=480&o=2 $end $segacd=cobracom, $bio Sega CD published 28 years ago: Cobra Command [Model 4402] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60711&o=2 $end $megacd=cobracom,cobracoma,cobracomb, $bio Sega Mega-CD published 27 years ago: Cobra Command (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4402 Cover ID: 670-2765 Manual ID: 672-1066 CD ID: 670-2780 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60598&o=2 $end $nes=cobracomj, $bio Nintendo Famicom cart. published 32 years ago: Cobra Command (c) 1988 Data East Corp. - TECHNICAL - GAME ID: DFC-CN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53930&o=2 $end $nes=cobracom, $bio Nintendo NES cart. published 32 years ago: Cobra Command (c) 1988 Data East USA. North American release. Game developed in Japan. See the original Famicom version for more information: "Cobra Command [Model DFC-CN]". Description from the back cover: The most advanced Cobra attack helicopter ever built is at your command! You'll fly alone into a deadly no man's land where enemy choppers, tanks, soldiers, cannons and warships are all aiming to blast you out of the sky! Helpless hostages are counting on you to rescue them as you make your way to enemy headquarters for your final assault! - TECHNICAL - GAME ID: NES-CN-USA - TRIVIA - Released in November 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55015&o=2 $end $spectrum_cass=cobrafrc, $bio Sinclair ZX Spectrum cass. published 31 years ago: Cobra Force (c) 1989 Players Premier. - STAFF - Program: Simon Hobbs Music: Ian Sheridan Playtesting: Paul Griffiths Production: Simon Daniels Loading Screen: Martin Severen Artwork: Peter Austin Logo: Mike Wood, Jon Clarke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78302&o=2 $end $cpc_cass=cobrafrc, $bio Amstrad CPC cass. published 31 years ago: Cobra Force (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93531&o=2 $end $cpc_flop=cobrafrc,cobrafrcc,cobrafrcb,cobrafrca,cobrafrc_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Cobra Force (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122257&o=2 $end $info=cgunship, $bio Arcade Video game published 44 years ago: Cobra Gunship (c) 1976 Meadows Games. - STAFF - Designed by: Ted Dabney (Atari co-founder) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2 $end $pcecd=cobra2, $bio NEC PC-Engine CD published 29 years ago: Cobra II - Densetsu no Otoko (c) 1991 Hudson Soft. Cobra 2 is a Digital Comic by Hudson Soft, sequel of Cobra released in 1989. The game is based on the comic books and television series by Buichi Terasawa. Like its predecessor, this game needs a heavy knowledge of Japanese language to be fully appreciated. The game follows a traditional Digital-Comic structure with menus and choices to pick. Consequently, no need to type any text here, just pick the right choice at the right time which, with some practice, can help the player go though the game without much Japanese skills. The game can also be saved at anytime by pressing 'Select'. The cool Cobra and his powerful Psycho-Gun hidden within his arm are here for the party, without forgetting the legion of cute girls surrounding our hero and which gave the series its hype. Other famous characters from the television series, and especially from the manga, as also here for the player's delight - such as the beautiful Jane Flower and the evil and mysterious Crystal Boy. - TECHNICAL - Game ID: HCD1014 - TRIVIA - Cobra 2 was released on June 07, 1991 in japan for 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58141&o=2 $end $nes=cobramis, $bio Cobra Mission (c) 19?? NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83842&o=2 $end $pc98=cobramis, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Cobra Mission - Panic in Cobra City (c) 1991 Inos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89143&o=2 $end $cpc_cass=cobrapin,cobrapinf, $bio Amstrad CPC cass. published 35 years ago: Cobra Pinball (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93532&o=2 $end $cpc_flop=cobrapnb,cobrapnbb,cobrapnbc,cobrapnba, $bio Amstrad CPC 464 disk. published 35 years ago: Cobra Pinball (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119259&o=2 $end $cpc_cass=cobra, $bio Amstrad CPC cass. published 34 years ago: Cobra Stallone (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233260&o=2 $end $info=cobrata, $bio Arcade Video game published 14 years ago: Cobra The Arcade (c) 2005 Namco, Limited. A light gun shooting game based around the popular anime title Space Adventure Cobra. - TECHNICAL - Namco System 246 hardware Main CPU : PS2 128 Bit 'Emotion Engine' (@ 300 MHz) GPU Graphics :'Graphics Synthesizer' (@ 150 MHz) Screen orientation : Horizontal - TRIVIA - Cobra The Arcade was released on November 15, 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5095&o=2 $end $nes=cobratr, $bio Nintendo NES cart. published 31 years ago: Cobra Triangle (c) 1989 Nintendo Co., Ltd. European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Cobra Triangle [Model NES-CU-USA]". Description from the European box: You're in the hot seat and it's full speed ahead into a river of danger. Cobra Triangle! The Challenge Logs jam the river, whirlpools spin madly. You're under enemy fire, and it's a race against time! And this is just the start! Advance in skill and work your way up through the seven stages of Cobra Triangle. Collect pods in mid-air as you rocket over jumps. Outmaneuver the enemy as you frantically speed exploding mines to the safety areas. You thought you'd seen it all. And then! Speeding boats actually drag helpless swimmers away! You're the protector. It's up to you to outwit the enemy and sink their rotten boats... before it's too late! Finally, you meet the monsters. Can you discover the secret of getting past them? And if you can, what dangers await you then? Are you the one? Can you survive the Cobra Triangle? - TECHNICAL - Game ID: NES-CU-EEC Box ID: NESE-P-CU - TRIVIA - Cobra Triangle was released on october 25, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77638&o=2 $end $nes=cobratru, $bio Nintendo NES cart. published 31 years ago: Cobra Triangle (c) 1989 Nintendo of America. You're in the hot seat and it's full speed ahead into a river of danger. Logs jam the river, whirlpools spin madly. You're under enemy fire, and it's a race against time! And this is just the start! Advance in skill and work your way up through the seven stages of Cobra Triangle. Collect pods in mid-air as you rocket over jumps. Outmaneuver the enemy as you frantically speed exploding mines to the safety area. You thought you'd seen it all. And then! Speeding boats actually drag helpless swimmers away! You're the protector. It's up to you to outwit the enemy and sink their rotten boats... before it's too late. Finally, you meet the monsters. Can you discover the secret of getting past them? And if you can, what dangers await you then? - TECHNICAL - Game ID: NES-CU-USA - TRIVIA - Cobra Triangle was released in July 1989 in USA. Known export releases: [EU] "Cobra Triangle [Model NES-CU-EEC]" [SP] "Cobra Triangle [Model NES-CU-ESP]" [FR] "Cobra Triangle [Model NES-CU-FRA]" - STAFF - Developed by Rare. Designer: Mark Betteridge, Chris Stamper, Tim Stamper Programmer: Mark Betteridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55016&o=2 $end $cpc_flop=cobralor,cobralora,cobralor_c1, $bio Amstrad CPC 464 disk. published 33 years ago: Cobra [Model LA 46 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118962&o=2 $end $spectrum_cass=cobrasar,cobrasarm, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cobra's Arc (c) 1986 Dinamic Software. - STAFF - Written by: Luis Mezquita Raya Graphics by: Snatcho Music by: Manuel Cubedo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78303&o=2 $end $msx1_cass=cobraarc, $bio MSX cass. published 34 years ago: Cobra's Arc (c) 1986 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94537&o=2 $end $cpc_flop=cobrarc,cobrarcb,cobrarca,cobrarc_c1, $bio Amstrad CPC 464 disk. published 34 years ago: Cobra's Arc (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118847&o=2 $end $msx1_flop=cobraarc,cobraarca, $bio Cobra's Arc cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229913&o=2 $end $cpc_cass=cobrarc, $bio Amstrad CPC cass. published 34 years ago: Cobra's Arc (c) 1986 Dinamic Software. - TECHNICAL - GAME ID: DAMS87006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93536&o=2 $end $info=cobracom,cobracomj,cobracoma,cobracomb, $bio Arcade Video game published 32 years ago: Cobra-Command (c) 1988 Data East. A horizontally scrolling helicopter battle game. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Cobra-CommanD was released in September 1988. Based on the original 1984 animated laserdisc game of the same name. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 6, 1989. - UPDATES - The Japanese and World versions feature the same levels, but in different order. - STAFF - Produce & program : K. Sasamoto Graphic & design : A. Ontani Graphic : M. Narita, T. Konishi Graphic advice : S. Furukawa Hardware : T. Takayama Sound : A. Hare Original plan : T. Seki Management : T. Kato - PORTS - * COMPUTERS: [JP] Nintendo Famicom (oct.21, 1988) [Model DFC-CN] [US] Nintendo NES (nov.1988) [Model NES-NC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=481&o=2 $end $tvc_flop=cobyvada, $bio Coby-Vadász (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111826&o=2 $end $tvc_flop=cocademo, $bio Coca Cola Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111827&o=2 $end $gamegear=cocakid, $bio Sega Game Gear cart. published 26 years ago: Coca Cola Kid [Model G-3350] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64520&o=2 $end $c64_cart=coccinel, $bio Commodore C64 cart. published 36 years ago: Coccinelle cherche dessinateur (c) 1984 Ediciel Matra-Hachette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53543&o=2 $end $info=ep_cock,ep_cocka,ep_cockb,ep_cockc,ep_cockd,ep_cocke, $bio Cock A Doodle Dosh (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40818&o=2 $end $info=m5cockdd,m5cockdd05, $bio Cock a Doodle Dough! (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15331&o=2 $end $snes_bspack=cdoodled, $bio Cock-A-Doodle-Do (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126125&o=2 $end $kc_cass=cockpit, $bio VEB Mikroelektronik KC cass. published 33 years ago: Cockpit (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133726&o=2 $end $vc4000=cockpit, $bio VC 4000 cart. published 42 years ago: Cockpit (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 28] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49198&o=2 $end $pc98=cocktail, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Cocktail Soft - Zoukan-gou (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89144&o=2 $end $pc98=cancan55, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Cocktail Soft SOUND BOX with Can Can Bunny 5½ - Limited (c) 1994 Cocktail Soft. - TRIVIA - Released on November 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89078&o=2 $end $msx1_cass=coco, $bio MSX cass. published 36 years ago: Coco Castle (c) 1984 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94538&o=2 $end $msx1_flop=coco, $bio Coco Castle cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229914&o=2 $end $info=cocoloco,cocolocoa,cocolocob, $bio Coco Loco (c) 198? PETACO. A Spanish Pac-Man clone that actually gives you 2 credits for the price of one and adds a turbo boost button. - TRIVIA - The title can be transliterated as 'Crazy Ghost'. In Spain, Pac-Man clones are usually reffered to as 'Come Cocos' or 'Ghost Eater', Coco is a colloquial form to call a ghost or the boogey man in Spanish. In a similar fashion, Space Invaders and its clones are reffered as 'Mata Marcianos"' or 'Martian Killers'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50986&o=2 $end $coco_flop=ccmax2,ccmax2is, $bio Tandy Color Computer flop. published 35 years ago: CoCo Max II (c) 1985 Colorware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233587&o=2 $end $coco_flop=ccmax3,ccmax31, $bio Tandy Color Computer flop. published 33 years ago: CoCo Max III (c) 1987 Colorware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233586&o=2 $end $coco_flop=cnewsrm, $bio Tandy Color Computer flop. published 33 years ago: CoCo Newsroom (c) 1987 Spectrum Projects, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233598&o=2 $end $a2600=coconuts, $bio Atari 2600 cart. published 38 years ago: Coco Nuts (c) 1982 Telesys - TECHNICAL - Model 1001 - STAFF - Programmer: Jim Rupp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50331&o=2 $end $c64_cart=coconots, $bio Commodore C64 cart. published 36 years ago: Coco-Notes featuring... the Jazz Scats! (c) 1984 Dovetail Group, Incorporated., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53544&o=2 $end $famicom_flop=cocona, $bio Nintendo Famicom disk. published 33 years ago: ココナワールド (c) 1987 Sofel (Cocona World) Cocona World is a cute action/adventure game by Sofel. The player takes control a young witch on a magical training. Her journey starts in a magical forest where trees have eyes and red monkeys are ferocious beasts. Her first task is to find a fairy hidden nearby to fill up her magic wand. With her powers back, she can now transform various animals into objects and smiling stars. But beware not to hit a friendly animal or her health bar will dramatically drop. Other important locations are also hidden inside the forest, like her house allowing the player to save the game's progress, the hospital giving her back some precious health, a Bingo or the cave from which she can access the rest of the world. Other tiny places can trigger interesting actions such as hot springs where our heroine takes off her magic hat and share a warm bath time... with a cute and friendly looking bear. - TECHNICAL - Game ID: SFL-CCN - TRIVIA - Cocona World was released on April 10, 1987 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65269&o=2 $end $archimedes=coconizr, $bio Acorn Archimedes disk. published 30 years ago: Coconizer (c) 1990 Playfield - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127096&o=2 $end $a800=coconots, $bio Atari 800 cart. published 36 years ago: CocoNotes [Model 4L-9847] (c) 1984 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82801&o=2 $end $cpc_flop=coconuts, $bio Amstrad CPC type-in published 35 years ago: Coconuts (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122684&o=2 $end $msx1_flop=coconuts, $bio Coconuts Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133110&o=2 $end $nes=cocoron, $bio Nintendo Famicom cart. published 29 years ago: Cocoron (c) 1991 Takeru. Cocoron is a side scrolling platform game developed by Takeru. Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth. As a rule of thumb, heavier characters are slower than light ones, but have more health and resistance. There is also a list of eight different weapons to choose from (from boomerang to shurikens, umbrellas and music notes). They all come with different attack patterns and strength - some shoot straight whereas others fire along an arc or explode on contact. They can also be powered up, and collecting five power icons (symbolized by the weapon in use) upgrades the weapon to the next level (up to a maximum of five times). Colored eggs are scattered around each stage or left behind by defeated enemies - cracking them open release all kind of items, such as health, extra lives, weapon power-ups and colored orbs. The latter trigger special events - some power up the active weapon for a short amount of time, whereas others allow the player to control slides, grant him invincibility or refill his health bar. Cocoron features a world map and is divided into five different areas - the player is free to play them in any order and, interestingly, stages change in function of the sections he travels through. Finally, up to six different characters can be created and stored, and returning to the house at the center of the map allows to switch between them. - TECHNICAL - Cartridge ID: TKR-8C - TRIVIA - Cocoron was released on May 03, 1991 in Japan. It was sold 6500 Yen. It was never released outside Japan. A sequel/remake of Cocoron was announced for the PC Engine Super CD Rom system in 1993. The game, called 'PC Cocoron', was apparently completed and previews appeared in several Japanese video game magazines at the time. It also included the character customization featured in the original game - eight heads and eight bodies to choose from, as well as eight different weapons (some of them are different than the Famicom version though). However, and for inexplicable reasons, it was never officially released (maybe because of Takeru's demise). Several prototypes of the game seem to exist in Japan, but as of today, they were never released to the public. For this reason, PC Cocoron is still one of the most sought after PC Engine unreleased game. But the Cocoron story certainly didn't end there, read on. Another sequel/remake was announced for the Sega CD around 1993. The game, known as Pop'n Land, was also developed by Takeru and was supposed to be published by Sur Dé Wave (Takeru's publishing label). Like with the original Cocoron, players could customize their characters, but this time they could do it from a list of sixteen different heads, bodies and weapons (for a total of 4096 different combinations!). The game was announced in Electronic Gaming Monthly (issue 51, Decembre 1993) and in the French magazine Joypad (issue 27, January 1994). However, and for reasons maybe due to Takeru's demise in 1994, it followed the same fate than PC Cocoron and was never officially released, and, as of today, no prototypes have ever surfaced. - STAFF - Character Designer: Utata Kiyoshi, Yossan Part2, Yuka Kumagai, Takehiko Tamada Music Composer: Yoshiji Yokoyama, Takashi Tateishi Programmer: Akihijo Ohta, Tsukasa Chibana Directer: Akira Kitamura Produced by: K2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53931&o=2 $end $gba=cocotokr, $bio Nintendo GBA cart. published 15 years ago: Cocoto - Kart Racer [Model AGB-BC5P] (c) 2005 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70199&o=2 $end $gba=cocotopj, $bio Nintendo GBA cart. published 13 years ago: Cocoto - Platform Jumper [Model AGB-BC8P-EUR] (c) 2007 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70200&o=2 $end $mo5_cass=cocotte, $bio Thomson MO5 cass. published 35 years ago: Cocotte (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108697&o=2 $end $z80ne_cass=codabue,codabuea,codabueb, $bio Coda di Bue (c) 198? Unknown [Italy] Dice game for two players. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235235&o=2 $end $tvc_flop=codas64, $bio Codas 64 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111828&o=2 $end $psx=codebrk, $bio Sony PlayStation disc published 20 years ago: Code Breaker (c) 2000 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111531&o=2 $end $psx=codebrk3, $bio Sony PlayStation disc published 18 years ago: Code Breaker Version 3 (c) 2002 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111532&o=2 $end $z88_cart=codecnt, $bio Cambridge Z88 Cart. published 30 years ago: Code Count (c) 1990 Ranger Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236193&o=2 $end $cpc_cass=coderout, $bio Amstrad CPC cass. published 35 years ago: Code de la Route (c) 1985 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93537&o=2 $end $cpc_flop=codedela03,codedela01,codedela02, $bio Amstrad CPC 464 disk. published 35 years ago: Code de la Route (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120630&o=2 $end $cpc_flop=codedela, $bio Amstrad CPC type-in published 28 years ago: Code de la Route (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119427&o=2 $end $amigaocs_flop=iceman, $bio Commodore Amiga 500 disk. published 30 years ago: Code Name - Iceman (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73746&o=2 $end $nes=cnviper, $bio Nintendo NES cart. published 30 years ago: Code Name - Viper (c) 1990 Capcom USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Dead Fox [Model CAP-VP]". Description from the back cover: Deep in the jungles of South America, you're on the mission of your life. Your commander must think you're superhuman. He's instructed you to destroy a powerful drug cartel, free innocent hostages and take down the murderous Drug Lord. No sweat, right? As you slip into the drug cartel's bases, you find yourself hopelessly outnumbered. Your only chance is to get better firearms and ammo, and find your fellow agent with the bombs. - TECHNICAL - GAME ID: NES-VP-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55017&o=2 $end $x68k_flop=sailorq, $bio Code Name Sailor Q (c) 19?? Dark Kingdom Himitsu Kenkyuusho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87234&o=2 $end $info=cnsector, $bio Handheld game published 43 years ago: Code Name: Sector (c) 1977 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84465&o=2 $end $info=code1d,code1db, $bio Arcade Video game published 20 years ago: Code One Dispatch (c) 2000 Konami Corp. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in December 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4107&o=2 $end $saturn=coder, $bio Sega Saturn game published 22 years ago: Code R (c) 1998 ESP [Entertainment Software Publishing] - TECHNICAL - GAME ID: T-23502G - TRIVIA - Released on July 9, 1998 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58988&o=2 $end $info=sp_coder,sp_codera,sp_coderb,sp_coderc,sp_coderd,sp_codere,sp_coderf,sp_coderg, $bio Code Red (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42226&o=2 $end $info=m1coderd,m1coderdp, $bio Code Red Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41976&o=2 $end $spectrum_cass=codezero,codezeroa, $bio Sinclair ZX Spectrum cass. published 3 years ago: Code Zero (c) 2017 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232134&o=2 $end $to7_cass=codessc, $bio Code-ssc (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108190&o=2 $end $x68k_flop=codezero, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Code-Zero (c) 1991 Enix, Ltd. - TRIVIA - Released on November 29, 1991 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87235&o=2 $end $cpc_flop=codebrea, $bio Amstrad CPC type-in published 34 years ago: Codebreaker (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120157&o=2 $end $apple1=codebrkr, $bio Codebreaker (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234907&o=2 $end $gba=codebrkr, $bio CodeBreaker (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70212&o=2 $end $a2600=codebreke, $bio Atari 2600 cart. published 42 years ago: Codebreaker (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Codebreaker [Model CX2643]". - TECHNICAL - Model CX2643P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82997&o=2 $end $a2600=codebrek, $bio Atari 2600 cart. published 42 years ago: Codebreaker (c) 1978 Atari, Incorporated. Variations on Mastermind for the Atari 2600. - TECHNICAL - Model CX2643 - TRIVIA - Export releases: PAL "Codebreaker [Model CX2643P]" - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50332&o=2 $end $c64_cart=codebust, $bio Codebuster (c) 198? LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229396&o=2 $end $cpc_flop=indoorso01, $bio Amstrad CPC 464 disk. published 31 years ago: Codemasters' Indoor Soccer Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126549&o=2 $end $gba=kndsoda, $bio Nintendo GBA cart. published 16 years ago: Codename - Kids Next Door - Operation S.O.D.A. [Model AGB-BNDE-USA] (c) 2004 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70213&o=2 $end $psx=cntenka,cntenkaa, $bio Sony PlayStation disc published 23 years ago: Codename - Tenka (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112585&o=2 $end $spectrum_cass=codematb, $bio Codename Mat (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225519&o=2 $end $spectrum_cass=codematc, $bio Codename Mat (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226157&o=2 $end $spectrum_cass=codematd, $bio Codename Mat (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226214&o=2 $end $spectrum_cass=codemat2, $bio Sinclair ZX Spectrum cass. published 36 years ago: Codename MAT II (c) 1984 Domark Group, Ltd. - STAFF - Written by: Derek Brewster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78306&o=2 $end $cpc_cass=codemat2, $bio Amstrad CPC cass. published 35 years ago: Codename Mat II (c) 1985 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93540&o=2 $end $cpc_flop=codemat2,codemat2b,codemat2c,codemat2a, $bio Amstrad CPC 464 disk. published 35 years ago: Codename Mat II (c) 1985 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119291&o=2 $end $spectrum_cass=codemat2a, $bio Codename MAT II (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225725&o=2 $end $spectrum_cass=codemat,codemata, $bio Sinclair ZX Spectrum cass. published 36 years ago: Codename MAT (c) 1984 Micromega. - TECHNICAL - [Model QTC 725] - STAFF - Written by: Derek Brewster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78305&o=2 $end $cpc_flop=codemat,codematb,codematc,codematd,codemata,codemat_h1, $bio Amstrad CPC 464 disk. published 35 years ago: Codename Mat [Model SOFT 1129] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118928&o=2 $end $cpc_cass=codemat, $bio Amstrad CPC cass. published 35 years ago: Codename Mat (c) 1985 Amsoft - TECHNICAL - SOFT 129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93538&o=2 $end $bbcmc_flop=codedro, $bio Acorn BBC Master compact disk. published 33 years ago: Codename: Droid (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231861&o=2 $end $bbcb_cass=codedro, $bio Acorn BBC/Electron cass. published 33 years ago: Codename: Droid (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51652&o=2 $end $electron_flop=codedro, $bio Acorn Electron 3.5in.disk. published 33 years ago: Codename: Droid (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129838&o=2 $end $cpc_flop=coderspa, $bio Coders Paradise Issue 1 (c) 199? Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123868&o=2 $end $cpc_flop=coderspa01, $bio Coders Paradise Issue 2 (c) 199? Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123869&o=2 $end $adam_flop=codeviso, $bio Coleco Adam disk. published 35 years ago: CodeVisor (c) 1985 Marathon Computer Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109391&o=2 $end $mz700_cass=codeword, $bio Codewoord (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131661&o=2 $end $to_flop=coffcad,coffcada, $bio Thomson TO disk. published 34 years ago: Coffret Cadeau (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107645&o=2 $end $mo5_cass=coffretc, $to7_cass=coffretc, $bio Thomson MO5/TO7 cass. published 34 years ago: Coffret Cadeau (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: CG 7592 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108191&o=2 $end $cpc_cass=coffret6, $bio Amstrad CPC cass. published 35 years ago: Coffret de 6 Jeux (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116141&o=2 $end $tvc_flop=cogan, $bio Cogan (c) 198? Bagi [László Bagi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112212&o=2 $end $amigaocs_flop=cogans, $bio Commodore Amiga 500 disk. published 33 years ago: Cogans Run (c) 1987 Softgang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73747&o=2 $end $to_flop=cogielem, $bio Thomson TO disk. published 34 years ago: Cogi Orthographie - Cours Elementaire (c) 1986 Edumicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107646&o=2 $end $apple2gs=cogito, $bio Apple IIGS disk. published 28 years ago: Cogito (c) 1992 Brutal Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115214&o=2 $end $apple2_flop_clcracked=cogito, $bio Cogito! (c) 198? Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107323&o=2 $end $amigaocs_flop=cohort2, $bio Commodore Amiga 500 disk. published 27 years ago: Cohort II - Fighting for Rome (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73748&o=2 $end $pc98=coin, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Coin (c) 1996 Ange. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89145&o=2 $end $info=j2coinct, $bio Coin Count (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41902&o=2 $end $info=j2coinsh, $bio Coin Shoot (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40936&o=2 $end $cpc_flop=coinophi01, $bio Amstrad CPC 464 disk. published 31 years ago: Coin-Op Hits (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134025&o=2 $end $spectrum_cass=coinhit, $bio Sinclair ZX Spectrum cass. published 30 years ago: Coin-Op Hits (c) 1990 US Gold, Ltd. - TRIVIA - This compilation was also published on the Amstrad CPC and Commodore C64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226669&o=2 $end $specpls3_flop=coinophi, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Coin-Op Hits (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230245&o=2 $end $cpc_cass=coinop2, $bio Amstrad CPC cass. published 29 years ago: Coin-Op Hits II (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93542&o=2 $end $cpc_flop=coinophi, $bio Amstrad CPC 464 disk. published 29 years ago: Coin-Op Hits II (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134024&o=2 $end $spectrum_cass=coinhit2, $bio Sinclair ZX Spectrum cass. published 29 years ago: Coin-Op Hits II (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226670&o=2 $end $info=cmkenosp,cmkenospa, $bio Arcade Video game published 20 years ago: Coinmaster Keno (c) 2000 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32388&o=2 $end $info=cmrltv75, $bio Arcade Video game published 19 years ago: Coinmaster Roulette (c) 2001 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32389&o=2 $end $apple2gs=cokeutil, $bio Apple IIGS disk. published 31 years ago: Coke Utilities (c) 1989 French United Crackers Clan, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197459&o=2 $end $to_flop=coktel1,coktel1acoktel1b,coktel1c, $bio Coktel Vision Compilation 1 (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107647&o=2 $end $to_flop=coktel2,coktel2a, $bio Coktel Vision Compilation 2 (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107648&o=2 $end $to_flop=coktel3,coktel3a, $bio Coktel Vision Compilation 3 (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107649&o=2 $end $bbcb_cass=colditz, $bio Colditz (c) 19?? LVL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51653&o=2 $end $bbcb_cass=colditza, $bio Acorn BBC/Electron cass. published 37 years ago: Colditz Adventure (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51654&o=2 $end $specpls3_flop=colexdin, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Coleccion de Exitos Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147627&o=2 $end $cpc_flop=coleccio, $bio Amstrad CPC 464 disk. published 32 years ago: Coleccion de Exitos Dinamic - 1985-1988 (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134027&o=2 $end $cpc_cass=colecdin, $bio Amstrad CPC cass. published 32 years ago: Coleccion de Exitos DINAMIC 1985 - 1988 (c) 1988 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93543&o=2 $end $cpc_flop=coleccio01, $bio Amstrad CPC 464 disk. published 31 years ago: Coleccion Dinamic 90 (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134026&o=2 $end $adam_flop=cartcopy,cartcopya, $bio Coleco Adam disk. published 36 years ago: Coleco Game Cartridge Copy (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109392&o=2 $end $adam_cass=cartcopy, $bio Coleco Adam cass. published 36 years ago: Coleco Game Cartridge Copy (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259512&o=2 $end $adam_flop=colgfx,colgfxa, $bio Coleco Adam disk. published 36 years ago: Coleco Graphics Processor (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230393&o=2 $end $adam_flop=softadam, $bio Coleco Adam disk. published 36 years ago: Coleco presents Software for ADAM (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230394&o=2 $end $adam_flop=coltestp, $bio Coleco Test Programs (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230407&o=2 $end $gba=mcrae20u, $bio Nintendo GBA cart. published 18 years ago: Colin McRae Rally 2.0 [Model AGB-ACME-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70215&o=2 $end $gba=mcrae20, $bio Nintendo GBA cart. published 18 years ago: Colin McRae Rally 2.0 [Model AGB-ACMP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70214&o=2 $end $psx=mcrae20, $bio Sony PlayStation disc published 20 years ago: Colin McRae Rally 2.0 (c) 2000 Sony Computer Ent. America. - TECHNICAL - GAME ID: SLUS-01222 - TRIVIA - Released on December 05, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110695&o=2 $end $gbcolor=mcrae, $bio Nintendo Game Boy Color game published 19 years ago: Colin McRae Rally [Model CGB-BCOP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67667&o=2 $end $psx=mcrae, $bio Sony PlayStation disc published 20 years ago: Colin McRae Rally (c) 2000 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94474 - TRIVIA - Released on January 31, 2000 in the USA The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110694&o=2 $end $cpc_cass=coloseum, $bio Amstrad CPC cass. published 32 years ago: Coliseum (c) 1988 Topo Soft. - STAFF - Graphics: Ricardo CANCHO (Kantxo Design) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93548&o=2 $end $msx1_cass=coliseum, $bio MSX cass. published 32 years ago: Coliseum (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94539&o=2 $end $cpc_flop=coliseum_c2, $bio Amstrad CPC 464 disk. published 32 years ago: Coliseum (c) 1988 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121680&o=2 $end $cpc_flop=coliseum,coliseumb,coliseuma, $bio Amstrad CPC 464 disk. published 32 years ago: Coliseum (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122279&o=2 $end $cpc_flop=colisbs,coliseum02, $bio Amstrad CPC type-in published 30 years ago: Coliseum (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119844&o=2 $end $info=j6col,j6cola,j6colb,j6colc,j6cold,j6cole,j6colf, $bio Coliseum (c) 199? MDM Leisure. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41077&o=2 $end $info=j6colic,j6colica,j6colicb,j6colicc,j6colicd, $bio Coliseum (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41934&o=2 $end $info=j6colcsh,j6colcsha,j6colcshb,j6colcshc,j6colcshd, $bio Fruit Machine published 19 years ago: Coliseum Cash (c) 2001 JPM International. - TRIVIA - Coliseum Cash was released in July 2001 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15866&o=2 $end $cpc_flop=coliseum_c1, $bio Coliseum Cracked (c) 198? OVL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122280&o=2 $end $msx1_flop=coliseum,coliseuma, $bio Coliseum cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229915&o=2 $end $cpc_flop=coliseum_t1, $bio Coliseum Trained (c) 198? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122281&o=2 $end $to7_cass=coliseum,coliseuma, $bio Thomson MO5/TO7 cass. published 35 years ago: Coliseum (c) 1985 Loriciels. - TECHNICAL - GAME ID: 069 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40832&o=2 $end $to7_qd=coliseum,coliseuma,coliseumb,coliseumc, $bio Thomson TO7 Quick Disk published 35 years ago: Coliseum (c) 1985 Loriciels. - TECHNICAL - GAME ID: 069 FACE A: TO7 FACe B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108192&o=2 $end $to_flop=coliseum,coliseuma, $bio Thomson TO disk. published 35 years ago: Coliseum (c) 1985 Loriciels. - TECHNICAL - GAME ID: 123 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107650&o=2 $end $cpc_cass=collapse, $bio Amstrad CPC cass. published 35 years ago: Collapse (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93544&o=2 $end $cpc_flop=collapse,collapsea, $bio Amstrad CPC 464 disk. published 35 years ago: Collapse (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119273&o=2 $end $to_flop=edilfran, $bio Thomson TO disk. published 34 years ago: Collection Francais (c) 1986 EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107651&o=2 $end $to_flop=edilhist,edilhista, $bio Thomson TO disk. published 34 years ago: Collection Histore-Geographie 1 (c) 1986 EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107652&o=2 $end $to_flop=ediljeux, $bio Thomson TO disk. published 34 years ago: Collection Jeux (c) 1986 EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107653&o=2 $end $sol20_cass=bs5_coll, $bio Collection of selected BASIC/5 programs (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237000&o=2 $end $sol20_cass=ecb_coll, $bio Collection of selected ECB programs (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237001&o=2 $end $gameboy=collpock, $bio Nintendo Game Boy Cart. published 23 years ago: Collection Pocket [Model DMG-ACOJ-JPN] (c) 1997 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65788&o=2 $end $pc98=colld, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Collector D (c) 1993 DO. - TECHNICAL - FD x1 - TRIVIA - Released on July 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89146&o=2 $end $x68k_flop=collectd, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Collector D Bangai-hen - Gokuraku Dainishi Chiku Sales Daisakusen (c) 1993 DO. - TECHNICAL - Floppy disks x6. - TRIVIA - Released on August 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87236&o=2 $end $pc98=colldban, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: コレクターD 番外編 極楽台西地区セールス大作戦 (c) 1993 DO. (Collector D Bangai-hen - Gokuraku Dainishi Chiku Sales Daisakusen) - TECHNICAL - Floppy disks x 6. - TRIVIA - Released on August 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89147&o=2 $end $zx81_cass=collspack, $bio Sinclair ZX-81 cass. published 38 years ago: Collectors Pack (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114575&o=2 $end $zx81_cass=collsrecs, $bio Collectors Recording System (c) 198? Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114994&o=2 $end $apple2_flop_clcracked=clgbrd8182d, $bio Apple II disk. published 39 years ago: College Board 81-82 demo (c) 1981 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231520&o=2 $end $pet_cass=ksm01, $bio Commodore PET cass. published 40 years ago: College Board Math Part 1 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125849&o=2 $end $pet_cass=ksm10, $bio Commodore PET cass. published 40 years ago: College Board Math Part 10 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125850&o=2 $end $pet_cass=ksm11, $bio Commodore PET cass. published 40 years ago: College Board Math Part 11 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125851&o=2 $end $pet_cass=ksm12, $bio Commodore PET cass. published 40 years ago: College Board Math Part 12 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125852&o=2 $end $pet_cass=ksm13, $bio Commodore PET cass. published 40 years ago: College Board Math Part 13 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125853&o=2 $end $pet_cass=ksm02, $bio Commodore PET cass. published 40 years ago: College Board Math Part 2 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125854&o=2 $end $pet_cass=ksm03, $bio Commodore PET cass. published 40 years ago: College Board Math Part 3 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125855&o=2 $end $pet_cass=ksm04, $bio Commodore PET cass. published 40 years ago: College Board Math Part 4 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125856&o=2 $end $pet_cass=ksm05, $bio Commodore PET cass. published 40 years ago: College Board Math Part 5 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125857&o=2 $end $pet_cass=ksm09, $bio Commodore PET cass. published 40 years ago: College Board Math Part 9 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125858&o=2 $end $pet_cass=ksv01, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 1 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125859&o=2 $end $pet_cass=ksv02, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 2 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125860&o=2 $end $pet_cass=ksv03, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 3 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125861&o=2 $end $pet_cass=ksv04, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 4 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125862&o=2 $end $pet_cass=ksv05, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 5 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125863&o=2 $end $pet_cass=ksv06, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 6 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125864&o=2 $end $pet_cass=ksv07, $bio Commodore PET cass. published 40 years ago: College Board Vocabulary Part 7 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125865&o=2 $end $pet_cass=ksw01, $bio Commodore PET cass. published 40 years ago: College Board Word Relationships Part 1 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125866&o=2 $end $pet_cass=ksw02, $bio Commodore PET cass. published 40 years ago: College Board Word Relationships Part 2 (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125867&o=2 $end $apple2_flop_clcracked=clgexpl20, $bio Apple II disk. published 36 years ago: College Explorer Ver.2 (c) 1984 College Entrance Exam Board - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240639&o=2 $end $snes=collfoot, $bio Nintendo Super NES game published 24 years ago: College Football USA '97 - The Road to New Orleans (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SNS-AC7E-USA - STAFF - Developed by: Ceris Software Programming by: John Siegesmund Art by: Victoria Rozek Music and Sound by: Matthew Scott (Matt Scott) VP of Production Development: Steve Ryno Executive Producer: Donn W. Nauert (Donn Nauert) Senior Producer: Greg Gibson Producer: Jon Osborn Production Assistants: James Killy, Sanders Keel, Gabriel Jones Testing Department: James Noyes, Erick Fernandez, Jason Lewis, Erik van Rooy, Skot Travis, Dan Garland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62869&o=2 $end $megadriv=colleg96, $bio Sega Genesis game published 25 years ago: College Football USA 96 (c) 1995 Electronic Arts. - TECHNICAL - Cartridge ID: 7491 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - Programming by: Jim Simmons Art Direction: George Simmons Music & Sound by: Joel Simmons, Jim Simmons Executive Producer: Scott Orr Supervising Producer: Rob Martyn Line Producer: Kevin Hogan Associate Producer: Ted Fitzgerald Lead Tester: Greg Kawamura Testing: John Melchior, Sean House, Ken Spalasso Technical Director: David Walker Product Manager: H. Erik Whiteford Team and Player Ratings: Bob Waldstein, Ted Fitzgerald Mastering: John Williams Special Thanks: Kyra Pehrson, Maria Bahamondes, Brian Jackson, Robert Jones, Jennifer Blackmon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57165&o=2 $end $megadriv=colleg97, $bio Sega Genesis game published 24 years ago: College Football USA 97 - The Road to New Orleans (c) 1996 Electronic Arts. - TECHNICAL - Cartridge ID: 7716 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - Programming: Marek Telgarsky Graphics: Joe Vance Sound & Music: Joel Simmons Executive Producer: Scott Orr Line Producer: Ted Fitzgerald Assistant Producer: A. Marsh Gardiner Lead Tester: Greg Zesinger Testing: Randy Beverly, Richard Brown, Ed Frame, Marc Gilliland, John Morrison Product Manager: H. Erik Whiteford Technical Director: Ken Zarifes Original Programming: Jim Simmons Special Thanks: Randy Delucchi, Jennifer Blackmon, Shannon Battle, Charlie Miller, Siobhan Grady - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57166&o=2 $end $megadriv=collncp19,collncp18,collncp17,collncp16,collncp15,collncp14,collncp13,collncp12,collncp11,collncp10,collncp09,collncp08,collncp07,collncp06,collncp05,collncp04,collncp03,collncp02,collncp01, $bio Sega Mega Drive game published 26 years ago: College Football's National Championship (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56405&o=2 $end $megadriv=collnc2, $bio Sega Genesis game published 25 years ago: College Football's National Championship II (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1241 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57168&o=2 $end $megadriv=collnc, $bio Sega Genesis game published 26 years ago: College Football's National Championship (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1227 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57167&o=2 $end $snes=collslam, $bio Nintendo Super NES game published 24 years ago: College Slam (c) 1996 Acclaim Ent., Incorporated. - TIPS AND TRICKS - Easier 3-Points --------------- Press Y, Y, Y, A, A, A at the 'Tonights Match-up Screen.' Maximum Power ------------- Press A, Down, A, Right while at the matchup screen. Quick Hands ----------- Press Left, A, B, B, Y at the Tonight's Match up screen Secret Teams ------------- At the Title Screen, press Up, Down, Left, Right, Up, Down, Left, Right Shot Percentage --------------- At the 'Tonight's Matchup' screen, press A, A, A, B, B, B Slippery Floors --------------- On the Matchup screen, press the A button 7 times Super Dunks ----------- At the vs screen, enter Down, Up, Down, Up, Down, Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62870&o=2 $end $gameboy=collslam, $bio Nintendo Game Boy Cart. published 24 years ago: College Slam [Model DMG-ANYE-USA] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65789&o=2 $end $psx=collslam, $bio Sony PlayStation disc published 24 years ago: College Slam (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00196 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97365&o=2 $end $saturn=collslam, $bio Sega Saturn game published 24 years ago: College Slam (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8111H - TRIVIA - Released in the USA only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60000&o=2 $end $megadriv=collslam, $bio Sega Genesis game published 24 years ago: College Slam (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-81576 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57169&o=2 $end $spectrum_cass=collisio, $bio Sinclair ZX Spectrum cass. published 33 years ago: Collision Course (c) 1987 Americana Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78311&o=2 $end $astrocde=collwack, $bio Astrocade game published 34 years ago: Collision Course + Wack-A-Mole (c) 1986 WaveMakers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86788&o=2 $end $pc98=collonc2, $bio Collon Club 2 (c) 19?? BTB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89148&o=2 $end $pc98=collonc3, $bio Collon Club 3 (c) 19?? BTB soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89149&o=2 $end $spectrum_cass=colywobl, $bio Sinclair ZX Spectrum cass. published 33 years ago: Collywobbles (c) 1987 Pirate Software. - TECHNICAL - GAME ID: PSAC 103 - TRIVIA - Unlike all of Harry Price's other games which contained stolen code from previously released games and magazine cover games, this appears to be the only game he actually wrote and programmed from scratch. It is however healivy based on 'Gauntlet'. - STAFF - Written by: Harry S. Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78312&o=2 $end $apple2_flop_clcracked=coloncqt, $apple2_flop_misc=coloncqt, $bio Apple II disk. published 35 years ago: Colonial Conquest (c) 1985 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107230&o=2 $end $amigaocs_flop=coloniz, $bio Commodore Amiga 500 disk. published 25 years ago: Colonization (c) 1995 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73749&o=2 $end $msx1_cass=colony, $bio MSX cass. published 33 years ago: Colony (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94540&o=2 $end $spectrum_cass=colonydr, $bio Colony (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219701&o=2 $end $info=colony7,colony7a, $bio Arcade Video game published 39 years ago: Colony 7 (c) 1981 Taito. The player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire. Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry". - TECHNICAL - Prom Stickers : CS01-CS11 Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 2 Control : 8-way joystick Buttons : 3 => [1] FIRE, [2] MEGABLASTER, [3] ERADICATOR - TRIVIA - Colony 7 was released in May 1981. - SCORING - Fighter : 25-250 points Scout : 100 points Bummer : 100-1000 points Advisor : 500-5000 points - TIPS AND TRICKS - * The Megablaster destroys enemies in a wide area. It consumes powercells. Used powercells turn blue. Enemies can destroy powercells. * The Eradicator destroys all enemies and bombs on screen. * Scouts call in more fighters until they are destroyed. * Bonus points are given for buildings left when the last enemy in each squadron is destroyed. - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [US] Atari 2600 (2007) "Homebrew" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=482&o=2 $end $msx1_flop=colony,colonya, $bio Colony Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134416&o=2 $end $psx=cwarsvngd, $bio Sony PlayStation disc published 22 years ago: Colony Wars - Vengeance Demo Disc (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131521&o=2 $end $psx=cwarsvng, $bio Sony PlayStation disc published 22 years ago: Colony Wars - Vengeance (c) 1998 Psygnosis, Ltd. - TECHNICAL - GAME ID: SLUS-00722 - TRIVIA - Released on October 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110904&o=2 $end $psx=cwarsrs, $bio Sony PlayStation disc published 20 years ago: Colony Wars III - Red Sun (c) 2000 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00866 - TRIVIA - Released on May 02, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111243&o=2 $end $psx=cwars, $bio Sony PlayStation disc published 23 years ago: Colony Wars (c) 1997 Psygnosis, Ltd. - TECHNICAL - CD1 ID: SLUS-00543 CD2 ID: SLUS-00554 - TRIVIA - Released on October 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110903&o=2 $end $cpc_cass=colony, $bio Amstrad CPC cass. published 33 years ago: Colony (c) 1987 Mastertronic, Ltd. - TECHNICAL - [Model BA0166] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93545&o=2 $end $cpc_flop=colorf19, $bio Amstrad CPC type-in published 32 years ago: Color (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119585&o=2 $end $apple2gs=colrcnvs, $bio Apple IIGS disk. published 30 years ago: Color 'n' Canvas (c) 1990 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115269&o=2 $end $nes=colordin,colordinp, $bio Nintendo NES cart. published 27 years ago: Color A Dinosaur (c) 1993 Virgin Interactive Now children ages 3 to 6 (or adults who don't want to miss out on all the fun) can spend hours of imaginative play coloring, patterning and creating dozens of bright, colorful dinosaurs... from the mighty Tyrannosaurus Rex to the lovable Triceratops, flying Pterodactyl and gigantic Brontosaurus - and many more. Youngsters can choose from among 16 different dinosaur outlines to decorate with 4 palettes, 11 colors and 9 patterns. - TECHNICAL - GAME ID: NES-CD-USA - TRIVIA - Released in July 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55018&o=2 $end $msx1_cart=colball,colballb,colballa, $bio MSX cart. published 36 years ago: Color Ball (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76654&o=2 $end $msx1_flop=colball, $bio Color Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134161&o=2 $end $a2600=colorbar, $bio Atari 2600 cart. published 36 years ago: Color Bar Generator (c) 1984 Video Soft. The test pattern cartridge contains 15 displays that can be used to check or align most adjustments for a black and white or color television. One pattern is also included to check the alignment of the color generation circuitry on the Atari VCS console circuit board. A 1kHz and 3kHz tone can be selected with the DIFFICULTY SWITCHES, and the patterns can be selected by scrolling forward or backwards through the list via the GAME SELECT or GAME RESET console switches. * Title page and VCS color adjustment pattern * Color bar pattern * Grey scale pattern * Cross hatch pattern * Dot pattern * Vertical lines * Horizontal lines * Center cross * Circle pattern * Wide vertical bars * Window pattern * White screen * Red screen * Green screen * Blue screen - TRIVIA - Released on February 01, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50334&o=2 $end $coco_cart=baseball, $bio Tandy Color Computer cart. published 40 years ago: Color Baseball (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53419&o=2 $end $info=coco,cocoh,cocoe,cocoeh, $bio Computer published 40 years ago: Color Computer (c) 1980 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228415&o=2 $end $info=coco2,coco2h, $bio Computer published 37 years ago: Color Computer 2 (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228416&o=2 $end $info=coco2b,coco2bh, $bio Computer published 35 years ago: Color Computer 2B (c) 1985 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228417&o=2 $end $info=coco3,coco3dw1,coco3h,coco3p, $bio Computer published 34 years ago: Color Computer 3 (c) 1986 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228418&o=2 $end $coco_cart=fd502, $bio Tandy Color Computer cart. published 38 years ago: Color Computer Disk BASIC for FD502 (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240901&o=2 $end $coco_cart=modem, $bio Tandy Color Computer cart. published 35 years ago: Color Computer Modem Pak (c) 1985 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240911&o=2 $end $coco_cart=cubes, $bio Tandy Color Computer cart. published 39 years ago: Color Cubes (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53420&o=2 $end $apple2_cass=clrdlbo, $bio Apple II cass. published 41 years ago: Color Demosoft + Little Brickout (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135910&o=2 $end $coco_cart=clrfile, $bio Tandy Color Computer cart. published 39 years ago: Color File (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240903&o=2 $end $coco_cart=clrfile2, $bio Tandy Color Computer cart. published 34 years ago: Color File II (c) 1986 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240902&o=2 $end $info=efootb4, $bio Handheld game published 40 years ago: Color Football 4 (c) 1980 Entex Industries, Inc. - TECHNICAL - Model 6009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95289&o=2 $end $coco_cart=clrforth, $bio Tandy Color Computer cart. published 39 years ago: Color FORTH (c) 1981 Micro Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240904&o=2 $end $hp9845b_rom=colorgfx, $bio Color Graphics (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236832&o=2 $end $compclr2_flop=colorgfx, $bio Color Graphics (c) 19?? Unknown - STAFF - BY: David B. Suits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232599&o=2 $end $cpc_flop=colorink, $bio Amstrad CPC type-in published 27 years ago: Color Ink (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119485&o=2 $end $cpc_flop=colorlin, $bio Amstrad CPC 464 disk. published 10 years ago: Color Lines 1.03 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124708&o=2 $end $coco_cart=clrlogo,clrlogof, $bio Tandy Color Computer cart. published 37 years ago: Color LOGO (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240905&o=2 $end $apple2_flop_clcracked=colormes, $bio Apple II disk. published 38 years ago: Color Me (c) 1982 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231696&o=2 $end $channelf=clrorgan, $bio Color Organ (c) 19?? Zircon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53206&o=2 $end $cpc_flop=colorpap, $bio Amstrad CPC type-in published 27 years ago: Color Paper (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119486&o=2 $end $cpc_flop=colorpen, $bio Amstrad CPC type-in published 27 years ago: Color Pen (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119487&o=2 $end $apple2gs=colrplus, $bio Apple IIGS disk. published 31 years ago: Color Plus (c) 1989 Lynx Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115262&o=2 $end $coco_cart=clrrobot, $bio Tandy Color Computer cart. published 39 years ago: Color Robot Battle (c) 1981 Tandy Corp. - TECHNICAL - Game ID: 26-3070 - STAFF - Developed by: The Image Producers Author: Del Ogren - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95155&o=2 $end $coco_cart=scripsit, $bio Tandy Color Computer cart. published 39 years ago: Color Scripsit (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240907&o=2 $end $coco_cart=scrpsit2, $bio Tandy Color Computer cart. published 34 years ago: Color Scripsit II (c) 1986 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240906&o=2 $end $apple2_cass=colosup, $bio Apple II cass. published 41 years ago: Color Sketch + Supermath (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135911&o=2 $end $cpc_flop=colorsta, $bio Amstrad CPC 464 disk. published 34 years ago: Color Stax Cracked (c) 1986 Kukulcan. Originally published on the Your Computer 4 compilation. Then extracted on a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120116&o=2 $end $pcecd=colorwar, $bio NEC PC-Engine CD published 28 years ago: Color Wars (c) 1992 Coconuts Japan - TECHNICAL - GAME ID: CJCD2002 - TRIVIA - Released on July 10, 1992 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58142&o=2 $end $tvc_flop=color16, $bio Color-16 színes karakterkészítő (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111829&o=2 $end $amigaocs_flop=colorado,coloradoa, $bio Commodore Amiga 500 disk. published 30 years ago: Colorado (c) 1990 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73750&o=2 $end $info=colorama,coloramas, $bio Arcade Video game published 19 years ago: Colorama (c) 2001 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32390&o=2 $end $to7_cart=colorclc, $bio Thomson TO7 cart. published 35 years ago: Colorcalc (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108612&o=2 $end $mo5_cart=colorclc,colorclca,colorpnt, $bio Thomson MO5 cart. published 35 years ago: Colorcalc (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108733&o=2 $end $mo5_flop=clrcalc, $bio Thomson MO5 disk. published 35 years ago: Colorcalc (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235261&o=2 $end $compclr2_flop=colorcue, $bio ColorCue Demos (c) 19?? ColorCue. Various short demo programs lifted from ColorCue newsletters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232600&o=2 $end $nes=colorful, $bio Nintendo NES cart. published 31 years ago: Colorful Dragon (c) 1989 Sachen. - TECHNICAL - Game ID: SA-005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76472&o=2 $end $psx=colorlg3, $bio Sony PlayStation disc published 19 years ago: Colorful Logic 3 - Fushigi na Henkei Logic (c) 2001 Altron Corp. - TECHNICAL - [Model SLPS-03239] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85033&o=2 $end $compclr2_flop=clrgraph, $bio ColorGraph (c) 19?? Compuworld, Inc. Creates graphs from ColorCalc spreadsheets. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232601&o=2 $end $to_flop=coloric,colorica, $bio Thomson TO disk. published 36 years ago: Coloric (c) 1984 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107654&o=2 $end $mo5_cass=coloric,coloricb,colorica, $bio Thomson MO5/TO7 cass. published 36 years ago: Coloric (c) 1984 Free Game Blot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40446&o=2 $end $cpc_flop=coloric1, $bio Amstrad CPC 464 disk. published 36 years ago: Coloric (c) 1984 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237671&o=2 $end $alice32=colormar, $bio Alice 32/90 cass. published 36 years ago: Coloric/La Marelle (c) 1984 Matra Datasysteme. - TECHNICAL - Game ID: 0000323 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87574&o=2 $end $astrocde=colbook, $bio Coloring Book (c) 198? Astrocade, Inc. - TECHNICAL - Game ID: 4005 - TRIVIA - Name was to be changed to 'Creative Crayon' and enhanced with 23 menu selections, 1K RAM, and even an animate mode. Richard Degler reported seeing a version with the SNAP and COPY functions implemented. It was to be sold as both 4005 and 4005P (with and without lite pen). It's not known how early this cartridge was worked on, but it is being attributed to Astrocade Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86789&o=2 $end $tvc_flop=coloris,colorisa, $bio Coloris (c) 198? Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112213&o=2 $end $gba=coloris, $bio Nintendo GBA cart. published 14 years ago: Coloris [bit Generations] [Model AGB-BVAJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76392&o=2 $end $apple2_flop_misc=colorix, $bio Apple II disk. published 16 years ago: Colorix (c) 2004 Tzvetkov [Ventzislav Tzvetkov] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107274&o=2 $end $tvc_flop=colormag, $bio Videoton TVC disk. published 33 years ago: Colormagic - Színbűvölő (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111830&o=2 $end $apple2_flop_clcracked=colorme, $bio Apple II disk. published 35 years ago: ColorMe - The Computer Coloring Kit (c) 1985 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107231&o=2 $end $to7_cart=colorpnt, $bio Thomson TO7 cart. published 35 years ago: Colorpaint (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108613&o=2 $end $to7_cart=colorpnt_de, $bio Thomson TO7 cart. published 34 years ago: Colorpaint (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108614&o=2 $end $a2600=colors, $bio Atari 2600 cart. published 40 years ago: Colors (c) 1980 Atari, Incorporated. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50335&o=2 $end $cpc_flop=colosalp, $bio Amstrad CPC 464 disk. published 26 years ago: Colosal Piramide CPC Deluxe Edition (c) 1994 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124709&o=2 $end $nascom_snap=colossal, $bio Nascom soft. published 38 years ago: Colossal Adventure (c) 1982 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235630&o=2 $end $bbcb_cass=colossal, $bio Acorn BBC/Electron cass. published 37 years ago: Colossal Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51655&o=2 $end $spectrum_cass=colossal,colossal_a,colossal_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Colossal Adventure (c) 1983 Level 9 Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78315&o=2 $end $bbcb_flop_orig=colossal, $bio Acorn BBC Micro B disk. published 37 years ago: Colossal Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125555&o=2 $end $camplynx_cass=colossal, $bio Camputers Lynx cass. published 37 years ago: Colossal Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134069&o=2 $end $cpc_cass=colossal, $bio Amstrad CPC cass. published 36 years ago: Colossal Adventure (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93546&o=2 $end $compclr2_flop=colossal, $bio Colossal Adventure (c) 19?? Unknown - STAFF - CCII version by: Peter Hiner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232602&o=2 $end $dragon_cass=colosscave, $bio Dragon cass. published 34 years ago: Colossal Cave (c) 1986 Cowen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234451&o=2 $end $compclr2_flop=colcave, $bio Colossal Cave (c) 19?? Unknown - STAFF - CCII version by: Garry Epps - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232603&o=2 $end $spectrum_cass=colossal_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Colossal Cave Adventure (c) 1985 Anubis Software. - STAFF - Written by: Ross Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78316&o=2 $end $cpc_cass=colcave, $bio Amstrad CPC cass. published 35 years ago: Colossal Cave Adventure (c) 1985 Ducksoft - STAFF - By: Peter GERRARD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93547&o=2 $end $msx1_flop=colossm3, $bio MSX disk. published 18 years ago: Colosseum III - Deluxe Pack (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109022&o=2 $end $info=m4coloss,m4colossa,m4colossb,m4colossc,m4colossd,m4colosse,m4colossf,m4colossg, $bio Colossus (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18192&o=2 $end $pcw=colos4br, $bio Amstrad PCW soft. published 34 years ago: Colossus 4 Bridge (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118338&o=2 $end $bbcb_cass=colos4br, $bio Acorn BBC/Electron cass. published 32 years ago: Colossus 4 Bridge (c) 1988 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51656&o=2 $end $cpc_flop=colossus0b, $bio Amstrad CPC 464 disk. published 34 years ago: Colossus 4 Bridge Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122464&o=2 $end $cpc_cass=colos4br, $bio Amstrad CPC cass. published 34 years ago: Colossus 4 Bridge (c) 1986 CDS Software, Ltd. - TECHNICAL - [Model XXX 8006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93549&o=2 $end $msx1_cass=colos4ch, $bio MSX cass. published 34 years ago: Colossus 4 Chess (c) 1986 CDS Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94541&o=2 $end $pcw=colos4ch, $bio Amstrad PCW soft. published 34 years ago: Colossus 4 Chess (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118339&o=2 $end $bbcb_cass=colos4ch, $bio Acorn BBC/Electron cass. published 32 years ago: Colossus 4 Chess (c) 1988 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51657&o=2 $end $msx1_flop=colos4ch, $bio Colossus 4 Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229916&o=2 $end $cpc_flop=colossus02,colossus0d, $bio Amstrad CPC 464 disk. published 35 years ago: Colossus Backgammon Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127993&o=2 $end $specpls3_flop=clsbrid4, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Colossus Bridge 4 (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148306&o=2 $end $cpc_flop=colossus0f, $bio Amstrad CPC 464 disk. published 29 years ago: Colossus Bridge 4 Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126682&o=2 $end $cpc_flop=colossus,colossus01,colossus13a,colossus14,colossus0e,colossus15,colossus16,colossus08,colossus09, $bio Amstrad CPC 464 disk. published 34 years ago: Colossus Bridge 4 [Model XXX 8007] (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127991&o=2 $end $bbcmc_flop=colos4ch, $bio Acorn BBC Master compact disk. published 34 years ago: Colossus Chess 4 (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231844&o=2 $end $specpls3_flop=clschss4sp, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Colossus Chess 4 (c) 1986 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147914&o=2 $end $specpls3_flop=clschss4,clschss4b,clschss4a, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Colossus Chess 4 (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148307&o=2 $end $spectrum_cass=colossus_c, $bio Colossus Chess 4 (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225827&o=2 $end $cpc_cass=colos4ch, $bio Amstrad CPC cass. published 34 years ago: Colossus Chess 4 (c) 1986 CDS Software, Ltd. - TECHNICAL - [Model XXX 8004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93550&o=2 $end $cpc_flop=colossus05,colossus03,colossus04,colossus10,colossus11,colossus19,colossus13,colossus0c, $bio Amstrad CPC 464 disk. published 34 years ago: Colossus Chess 4 [Model XXX 8005] (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127992&o=2 $end $bbcb_flop_orig=colos4ch, $bio Acorn BBC Micro B disk. published 34 years ago: Colossus Chess 4.0 (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125647&o=2 $end $spectrum_cass=colossus_e, $bio Colossus Chess 4.0 (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219664&o=2 $end $amigaocs_flop=colosxch, $bio Commodore Amiga 500 disk. published 31 years ago: Colossus Chess X - The Ultimate Chess Program (c) 1989 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73751&o=2 $end $cpc_flop=colossus0a,colossus07,colossus06,colossus12, $bio Amstrad CPC 464 disk. published 33 years ago: Colossus Mah Jong (c) 1987 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127881&o=2 $end $amigaocs_flop=colosxbr, $bio Commodore Amiga 500 disk. published 28 years ago: Colossus X Bridge (c) 1992 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73752&o=2 $end $info=sc4colos, $bio Colossus (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1208] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42521&o=2 $end $bbcb_flop=colorart, $bio Acorn BBC Micro B disk. published 36 years ago: Colour Art Utility Disc (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125313&o=2 $end $cgenie_cass=colcom, $bio Colour Genie cass. published 38 years ago: Colour Basic Compiler (c) 1982 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131423&o=2 $end $cgenie_cass=coldesig, $bio Colour Design Ver. 3.0 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131457&o=2 $end $cpc_flop=colourdu, $bio Colour Dump 2 (c) 198? MJC Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125007&o=2 $end $cpc_flop=colourdu01, $bio Colour dump 3 (c) 198? MJC Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125008&o=2 $end $einstein=fantasia, $bio Tatung Einstein disk. published 36 years ago: Colour Fantasia (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136117&o=2 $end $cgenie_cass=frog, $bio Colour Genie cass. published 37 years ago: Colour Frog (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131424&o=2 $end $cgenie_cass=coldemo, $bio Colour Genie Demonstration Kassette (c) 198? Schmidt [Carsten Schmidt] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131484&o=2 $end $cgenie_cass=flugsim, $bio Colour Genie cass. published 36 years ago: Colour Genie Flugsimulator (c) 1984 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131425&o=2 $end $dragon_cass=colgraphdmp, $bio Colour Graphics Dump (c) 198? Deltasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116603&o=2 $end $cgenie_cass=colkong16,colkong16a, $bio Colour Genie cass. published 37 years ago: Colour Kong [16k ver.] (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131426&o=2 $end $cgenie_cass=colkong, $bio Colour Genie cass. published 37 years ago: Colour Kong [32k ver.] (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131427&o=2 $end $info=sc4cmani,sc4cmania, $bio Colour Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1308] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42990&o=2 $end $info=sc5cmani,sc5cmania,sc5cmanib,sc5cmanic, $bio Colour Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42515&o=2 $end $info=j6colmon,j6colmona,j6colmonb,j6colmonc,j6colmond,j6colmone,j6colmonf,j6colmong,j6colmonh,j6colmoni,j6colmonj, $bio Colour of Money (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41078&o=2 $end $info=as_colmn,as_colmna,as_colmnb,as_colmnc,as_colmnd, $bio Colour of Money (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41825&o=2 $end $info=sc5colmo,sc5colmoa,sc5colmob,sc5colmoc, $bio Colour of Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3317] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62075&o=2 $end $cgenie_cass=colsch,colscha, $bio Colour Genie cass. published 37 years ago: Colour Schach (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131428&o=2 $end $bbc_rom=scrnprnt,scrnprnt102, $bio Acorn BBC ROM published 32 years ago: Colour Screenprint Ver. 1 (c) 1988 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145289&o=2 $end $archimedes=colourum, $bio Acorn Archimedes disk. published 28 years ago: Colour UMoria (v5.4.0) (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126996&o=2 $end $cgenie_cass=colfortha,colforth, $bio Colour Genie cass. published 37 years ago: Colour-Forth (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131430&o=2 $end $cgenie_cass=colmon2, $bio Colour Genie cass. published 37 years ago: Colour-Monitor Ver. 2.0 (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131432&o=2 $end $cgenie_cass=colmon3, $bio Colour Genie cass. published 37 years ago: Colour-Monitor Ver. 3.0 (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131431&o=2 $end $cgenie_cass=colpasc, $bio Colour Genie cass. published 37 years ago: Colour-PASCAL Ver. 2.0 (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131429&o=2 $end $cgenie_cass=colrot, $bio Colour Genie cass. published 37 years ago: Colour-ROT (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131433&o=2 $end $cgenie_cass=colzap, $bio Colour Genie cass. published 37 years ago: Colour-Zap Ver 1.0 (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131434&o=2 $end $info=colt, $bio Arcade Video game published 34 years ago: Colt (c) 1986 Unknown. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - This game is a bootleg/hack of "N.Y. Captor". The game is much harder and lives settings are different than in N.Y. Captor: You can't get any extra life. You lose a life as soon as you get hit by an enemy or when you shoot at an innocent. Shooting birds kills you instead of recovering 3 'steps' of damage ! The game hangs after bonus stage (level 4) instead of looping back to level 1 with higher difficulty. The game also frezees sometimes for some unknown reasons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3890&o=2 $end $msx1_cass=colt36, $bio MSX cass. published 33 years ago: Colt 36 (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94542&o=2 $end $msx1_flop=colt36, $bio Colt 36 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229917&o=2 $end $tvc_flop=coltris, $bio Videoton TVC disk. published 27 years ago: Coltris (c) 1993 Gati Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112220&o=2 $end $info=columbia, $bio Pinball published 32 years ago: Columbia (c) 1988 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10320&o=2 $end $cpc_flop=columbia, $bio Amstrad CPC 464 disk. published 25 years ago: Columbia (c) 1995 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125009&o=2 $end $msx1_flop=columbia, $bio Columbia Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133248&o=2 $end $info=columbus,columbusa,columbusb,columbusc,columbusd,columbuse,columbusf, $bio Slot Machine published 18 years ago: Columbus (c) 2002 AGI (Austrian Gaming Industries). Columbus captures the excitement of exploring the high seas and discovering new lands. The adventure-packed video slot game takes the player back to Columbus's epic voyage to the riches of the Americas. In the fun free game feature, Columbus's 3 ships turn into extra substitutes to increase the player's winnings. Scattered NINA, PINTA and SANTA MARIA on reels 1, 3 and 5 trigger 10 free games. During free games NINA, PINTA and SANTA MARIA substitute for all symbols. Free games can be re-triggered. - TECHNICAL - Cool Fire I - TRIVIA - Release date : September 12, 2002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11447&o=2 $end $nes=columbus,columbuss, $bio Nintendo Famicom cart. published 28 years ago: コロンブス -黄金の夜明け- (c) 1992 Tomy. (Columbus - Ougon no Yoake) - TECHNICAL - GAME ID: TOM-CO - TRIVIA - A Japanese Sample cartridge is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53932&o=2 $end $nes=columbusc,columbusca, $bio ???? (c) 19?? Waixing. (Columbus Chuan) - TECHNICAL - [Model ES-1103] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76510&o=2 $end $snes_bspack=columb1,columb1a, $bio Columbus no Tamagoyaki - Dai-1-kai (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61152&o=2 $end $snes_bspack=columb2,columb2a, $bio Columbus no Tamagoyaki - Dai-2-kai (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61153&o=2 $end $snes_bspack=columb3,columb3a, $bio Columbus no Tamagoyaki - Dai-3-kai (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61154&o=2 $end $pet_cass=mieco, $bio Commodore PET cass. published 40 years ago: Column Add (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125738&o=2 $end $info=columns,columnsj,columnsu, $bio Arcade Video game published 30 years ago: Columns (c) 1990 Sega Enterprises, Limited. Sega's answer to the legendary "Tetris", the rules of Columns are simple : a column of 3 square pieces - stacked one on top of the other - drops from the top of the screen into the play area. As with Tetris, the column puzzle pieces can be moved left and right as they fall, but unlike Tetris, they cannot be rotated. Instead, pressing a button will cause the order of the colored blocks in a column to shift by one position. The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more like-colored blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall onto the recently vacated space. This will often cause additional lines to be arranged, producing a 'cascade' effect. The key to a long game (and, ultimately, a high score) is to set up these cascades wherever possible. While not achieving the same legendary status as the mighty "Tetris" (something that no puzzle game can realistically hope to achieve), the 'Columns' series has managed to garner a dedicated following of its own and is a respected example of the genre. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 4-Way Joystick Buttons: 1 (Rotate) - TRIVIA - Columns was released in March 1990. April Simmonds of Winnipeg, Manitoba, Canada holds the official record for this game with 267,360 points on November 13, 2006. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. * Sega logo screen during the attract mode added. * Cocktail mode dip-switch. * Different music. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - STAFF - BY: TAKOSUKEZOU - PORTS - * CONSOLES: [EU] Sega Mega Drive (1990) "Columns [Model 1701-50]" Sega Mega Drive [AU] (1990) [US] Sega Genesis (june.29, 1990) "Columns [Model 1701]" [JP] Sega Mega Drive (june.30, 1990) "Columns [Model G-4035]" Sega Master System [US] [EU] (1990) "Columns [Model 5120]" [JP] NEC PC-Engine (mar.29, 1991) "Columns [Model TJ03002]" Sega Mega Drive [BR] (1994) "Shapes and Columns" by Tec Toy [JP] Sega Saturn (oct.30, 1997) "Columns Arcade Collection [Model GS-9161]" [JP] Nintendo Super Famicom (aug.1, 1999) "Columns [Model SHVC-BCLJ]" [JP] Sony PS2 (dec.18, 2003) "Columns [Sega Ages 2500 Series Vol.7] [Model SLPM-62425]" * HANDHELDS: [EU] Sega Game Gear (1990) "Columns [Model 2201]" Sega Game Gear [US] (1991) [JP] Sega Game Gear (oct.6, 1990) "Columns [Model G-3101]" * COMPUTERS: Apple Macintosh [US] (1989) FM Towns PC [JP] (1990) MSX2 [JP] (dec.1990) "Columns" [JP] Sharp X68000 (oct.16, 1991) "Columns" FM-7 [JP] (june.1991) * OTHERS: Apple iPhone/iPod [US] (feb.24, 2010) [Model 332507687] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=483&o=2 $end $msx2_flop=columns,columnsb,columnsc,columnsa, $bio MSX 2 disk. published 30 years ago: Columns (c) 1990 Telenet Japan - TECHNICAL - BARCODE: 4988624920293 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101534&o=2 $end $fmtowns_flop=columns, $bio Fujitsu FM Towns disk. published 30 years ago: Columns (c) 1990 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132308&o=2 $end $bk0010=columns, $bio Elektronika BK0010 cass. published 29 years ago: Columns (c) 1991 GASP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144260&o=2 $end $bk0010=columns2, $bio Elektronika BK0010 cass. published 29 years ago: Columns (c) 1991 AW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144261&o=2 $end $x68k_flop=columnsg, $bio Columns (c) 199? Gyagon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87237&o=2 $end $x68k_flop=columnsm, $bio Columns (c) 199? Mapi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87238&o=2 $end $apple1=columns, $bio Columns (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234908&o=2 $end $spectrum_cass=mojcol, $bio Sinclair ZX Spectrum cass. published 15 years ago: Columns (c) 2005 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226484&o=2 $end $uzebox=columns, $bio Belogic Uzebox ROM published 7 years ago: Columns (c) 2013 Belogic Columns is a fast paced competitive puzzle game for 1 or 2 players. - TRIVIA - Released on March 10, 2013. - STAFF - By: Lee Weber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233050&o=2 $end $stv=colmns97, $info=colmns97, $bio Sega ST-V cart. published 24 years ago: Columns '97 (c) 1996 Sega. Sets of colored jewels fall in random order. The object of the game is to arrange the jewels vertically, horizontally or diagonally in rows of three or more to make them disappear. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-20 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Columns '97 was released on December 9, 1996. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - PORTS - * CONSOLES: Sega Saturn (1997, "Columns Arcade Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=484&o=2 $end $x68k_flop=columns, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: コラムス 対戦モード付き (c) 1991 Systemsoft. (Columns - Taisen Mode-tsuki) - TECHNICAL - BARCODE: 4988697500002 MEDIA: FD x1 - TRIVIA - Columns for X68000 was released on October 16, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47623&o=2 $end $pc98=columns, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Columns - Taisen Mode-tsuki (c) 1991 Systemsoft. - TECHNICAL - BARCODE: 4988697200124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89151&o=2 $end $pc8801_flop=columns, $bio NEC PC-8801 Series disk. published 28 years ago: Columns - Taisen Mode-tsuki (c) 1992 System Soft. - TECHNICAL - BARCODE: 4988697310205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91542&o=2 $end $saturn=columns, $bio Sega Saturn game published 23 years ago: Columns Arcade Collection (c) 1997 Sega Enterprises, Limited. Includes all the series: - "Columns" (1990) - "Columns II" (1990) - "Stack Columns" (1994) - "Columns '97" (1996) - TECHNICAL - [Model GS-9161] [Sega Ages] - TRIVIA - Columns Arcade Collection was released on October 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47621&o=2 $end $cpc_flop=columnsc, $bio Amstrad CPC 464 disk. published 16 years ago: Columns CPC (c) 2004 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124710&o=2 $end $gba=columnscu, $bio Nintendo GBA cart. published 19 years ago: Columns Crown [Model AGB-ACGE-USA] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70218&o=2 $end $gba=columnscj, $bio Nintendo GBA cart. published 19 years ago: Columns Crown [Model AGB-ACGJ-JPN] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70217&o=2 $end $gba=columnsc, $bio Nintendo GBA cart. published 19 years ago: Columns Crown [Model AGB-ACGP] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70216&o=2 $end $gbcolor=columns, $bio Nintendo Game Boy Color game published 21 years ago: Columns GB - Tezuka Osamu Characters [Model DMG-AOYJ-JPN] (c) 1999 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67668&o=2 $end $info=columns2,column2j, $bio Arcade Video game published 30 years ago: Columns II - The Voyage Through Time (c) 1990 Sega Enterprises, Limited. Align 3 or more items of the same color vertically, horizontally or diagonally. Columns II: The Voyage Through Time was the sequel to Columns. It featured the normal puzzle game play, but was only released in Japan in the arcades. It is not clear as to why it was subtitled "The Voyage Through Time", other than the minor tile differences which seem to attempt to indicate future and past ages: they are labeled as Machine Theme, Pale Green Theme, and Classic Theme. - TECHNICAL - Runs Sega "System C-2" Hardware. Screen Orientation: Horizontal Players: 2 Control: 4-Way Joystick Buttons: 1 => Rotate - TRIVIA - Columns II was released in August 1990 in Japan. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - PORTS - * CONSOLES: Sega Saturn (1997, "Columns Arcade Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=485&o=2 $end $info=mp_col3, $bio Sega Mega Play cart. published 27 years ago: Columns III - Revenge of Columns (c) 1993 Sega. Align 3 or more items of the same colour vertically, horizontally or diagonally. - TECHNICAL - Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 => [A] Rotate, [B] Crush Bar Attack, [C] Rotate - TRIVIA - This game is known in Japan as 'Columns III - Taiketsu! Columns World' (translates from Japanese as 'Columns III - Showdown! Columns World'). - UPDATES - The US version is completely different : * "Winners Don't Use Drugs" screen added. * "Recycle It, Don't Trash It!" screen added. * Sega Logo screen is shown during attract mode. * More dip-switches. - SCORING - Your score will increase every time you clear a set of jewels. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - PORTS - * CONSOLES: Sega Mega Drive (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4573&o=2 $end $megadriv=columns3, $vgmplay=columns3_md, $bio Sega Genesis game published 27 years ago: Columns III - Revenge of Columns (c) 1993 Vic Tokai. - TECHNICAL - Game ID: T-23056 - TRIVIA - Columns III for Genesis was released on December 17, 1993 in North America. This game was never released in Europe in cartridge format on the console itself. See the Ports section below for the game's appearances in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.4, 2008) [Model MBWE] Nintendo Wii [Virtual Console] [EU] (may.2, 2008) [Model MBWP] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1999) "Sega Puzzle Pack" PC [MS Windows, CD-ROM] [JP] (jul.14, 2000) "Sega Archives from USA Vol. 2" PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" PC [Steam] [US] (oct.26, 2010) "Columns III - Revenge of Columns [Model 34317]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57170&o=2 $end $megadriv=columns3j, $bio Sega Mega Drive game published 27 years ago: Columns III - Taiketsu! Columns World (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4108 Cartridge ID: 670-3463 Package ID: 670-3464 - TRIVIA - Columns III - Taiketsu! Columns World for Mega Drive was released on October 15, 1993 in Japan. It is known outside Japan as "Columns III - Revenge of Columns", or as just "Columns III". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) [Model MBWJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56406&o=2 $end $apple2gs=columns, $bio Apple IIGS disk. published 29 years ago: Columns Ver.2 (c) 1991 Sound Barrier Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240820&o=2 $end $gamegear=columns, $bio Sega Game Gear cart. published 28 years ago: Columns (c) 1992 Sega Enterprises, Limited. North American release. - TECHNICAL - GAME ID: 2201 CART ID: 670-1267 - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (june.13, 2013) [Model GAEP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64521&o=2 $end $megatech=mt_cols, $info=mt_cols, $bio Sega Mega-Tech cart. published 30 years ago: Columns (c) 1990 Sega. The rules are simple. A column of 3 square pieces stacked one on top of the other is dropped into the play area. The player can move this piece left and right as it falls (as in "Tetris"), but cannot rotate it. Instead, pressing a button will cause the order of the blocks to shift by one position. The object of the game is to place columns at the bottom of the pit in such a way that lines of 3 or more same-coloured blocks are created (either horizontally, vertically or diagonally). When this happens, these blocks disappear, and any blocks resting upon them immediately fall in accordance to gravity. Often this will cause additional lines to be arranged, producing a cascade effect. The key to a long game (and therefore a high score) is to set up these cascades. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-36 - PORTS - * CONSOLES: Nintendo Wii (2006, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3434&o=2 $end $sms=columns,columnsp, $bio Sega Master System cart. published 30 years ago: Columns (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model 5120] - PORTS - * CONSOLES: [EU] Sega Master System (1993) "Master Games 1 [Model 9020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55974&o=2 $end $pce_tourvision=columns, $bio TOURVision cart. published 29 years ago: Columns (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 90 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84987&o=2 $end $gamegear=columnsj1, $bio Sega Game Gear cart. published 30 years ago: Columns (c) 1990 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-3101 CART ID: 670-0842 - TRIVIA - Columns for Game Gear was released on October 6, 1990 in Japan. Retail price: 2900 yen. It was then re-released as a Meisaku Collection edition [Model G-3104] on July 23, 1993. - PORTS - * CONSOLES: Nintendo 3DS [Virtual Console] [JP] (aug.8, 2012) [Model GAEJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47615&o=2 $end $gamegear=columnsj, $bio Sega Game Gear cart. published 27 years ago: Columns (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Meisaku Collection] [Model G-3104] - TRIVIA - The Meisaku Collection edition of Columns for Game Gear was released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47619&o=2 $end $megadriv=columns,columns1,columnsp, $vgmplay=columns_md, $bio Sega Mega Drive game published 30 years ago: Columns (c) 1990 Sega Enterprises, Limited. Home conversion of the cult arcade puzzle game for your Sega Mega Drive. - TECHNICAL - Game ID: G-4035 Cartridge ID: 670-0730 Package ID: 670-0731 - TRIVIA - Columns for Mega Drive was released on June 30, 1990 in Japan. - PORTS - * CONSOLES: Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MABJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47614&o=2 $end $snes=columns, $bio Nintendo Super Famicom cart. published 21 years ago: Columns (c) 1999 Media Factory. - TECHNICAL - [Model SHVC-BCLJ] - TRIVIA - Columns for Super Famicom was released on August 1, 1999 in Japan. - STAFF - Music Composer : Hikoshi Hashimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47624&o=2 $end $pce=columns, $bio NEC PC-Engine HuCARD published 29 years ago: Columns (c) 1991 Telenet. - TECHNICAL - [Model TJ03002] - TRIVIA - Columns for PC-Engine was released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47617&o=2 $end $atom_rom=combox, $bio COM-Box (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236098&o=2 $end $bbc_rom=comal, $bio Acorn BBC ROM published 35 years ago: COMAL (c) 1985 Acornsoft. Structured language. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145126&o=2 $end $c64_cart=comal80, $bio Commodore C64 cart. published 35 years ago: COMAL 80 (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229438&o=2 $end $c128_cart=comal128, $bio Commodore C128 cart. published 35 years ago: COMAL 80 (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231924&o=2 $end $c64_cart=comal80a, $bio Commodore C64 cart. published 35 years ago: COMAL 80 (c) 1985 UniComal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240867&o=2 $end $ibm5170_cdrom=comanche3,comanche3d, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Comanche 3 (c) 1997 NovaLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144604&o=2 $end $ibm5170_cdrom=comanche, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Comanche CD - White Lightning (c) 1994 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144605&o=2 $end $odyssey2=comando, $bio Magnavox Odyssey² game published 37 years ago: Comando Noturno! (c) 1983 Philips Corp. - TRIVIA - The title translates as Night Commando. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95578&o=2 $end $msx1_cass=comando4, $bio MSX cass. published 31 years ago: Comando Quatro (c) 1989 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94543&o=2 $end $cpc_flop=comandoq02,comandoq01,comandoq,comandoq03, $bio Amstrad CPC 464 disk. published 31 years ago: Comando Quatro (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127920&o=2 $end $specpls3_flop=cmquatro, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Comando Quatro (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147945&o=2 $end $msx1_flop=comando4, $bio Comando Quatro cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229918&o=2 $end $cpc_cass=comando4, $bio Amstrad CPC cass. published 31 years ago: Comando Quatro (c) 1989 Zigurat Soft. - TECHNICAL - [Model CQ-009-AMS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93551&o=2 $end $a2600=comandos, $bio Comando Suicida (c) 19?? Dismac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50336&o=2 $end $msx1_cass=comtrace,comtracea, $bio MSX cass. published 31 years ago: Comando Tracer (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94544&o=2 $end $cpc_flop=comandot02, $bio Amstrad CPC 464 disk. published 32 years ago: Comando Tracer CPC+ Patched (c) 1988 Coconut - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123815&o=2 $end $cpc_flop=comandot09, $bio Comando Tracer Cracked (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121681&o=2 $end $msx1_flop=comtrace,comtracea, $bio Comando Tracer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229919&o=2 $end $cpc_flop=comandot08, $bio Amstrad CPC 464 disk. published 32 years ago: Comando Tracer Trained (c) 1988 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123813&o=2 $end $cpc_flop=comandot03, $bio Amstrad CPC 464 disk. published 32 years ago: Comando Tracer Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123814&o=2 $end $cpc_flop=comandot,comandot01,comandot04,comandot05,comandot06,comandot07, $specpls3_flop=comtracr, $bio Amstrad CPC/Spectrum+3 disk. published 31 years ago: Comando Tracer (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: AMD 890029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118848&o=2 $end $cpc_cass=cmdtrace, $bio Amstrad CPC cass. published 32 years ago: Comando Tracer (c) 1988 Dinamic Software. - TECHNICAL - [Model AMS 890027] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93552&o=2 $end $bbc_flop_torch=comanex, $bio Acorn BBC w/ Torch Co-Processor disk. published 38 years ago: Comanex (c) 1982 Sapphire Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237545&o=2 $end $vic1001_cart=combasic, $bio Commodore VIC-20 cart. published 38 years ago: ComBASIC (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83800&o=2 $end $info=combat, $bio Arcade Video game published 35 years ago: Combat (c) 1985 Exidy. A shooting game with a military motif. The player uses a gun, mounted to the cabinet, to protect allies from a variety of dangers while attempting to break through and conquer enemy lines and get promoted to a higher rank (from Private to General Of The Army) and be awarded a campaign medal. - TECHNICAL - It was available as a dedicated game OR as a kit to convert Crossbow and Cheyenne. Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - This game is also known as "Catch-22". - STAFF - Software : Larry Hutcherson, Vic Tolomei, Ken Micholson Hardware : Howell Ivy, Mark Von Striver Graphics : Lynn Pointer, Ken Nicholson Audio : Ken Nicholson Art : Rey Maninang Support : Pam Banegas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=486&o=2 $end $cpc_flop=combatf1, $bio Amstrad CPC type-in published 33 years ago: Combat (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119124&o=2 $end $cpc_flop=combatf101, $bio Amstrad CPC type-in published 32 years ago: Combat (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119542&o=2 $end $arcadia=combat, $bio Combat (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49249&o=2 $end $pc8801_cass=combat, $bio Combat (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91204&o=2 $end $pc8801_flop=combat, $bio Combat (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91543&o=2 $end $spectrum_cass=combat3d, $bio Combat 3D (c) 198? Microbyte, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226272&o=2 $end $megadriv=combat, $bio Combat Aces (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56407&o=2 $end $dragon_cass=comairpat, $bio Dragon cass. published 36 years ago: Combat Air Patrol (c) 1984 Vidipix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116823&o=2 $end $amigaocs_flop=cairpatr, $bio Commodore Amiga 500 disk. published 27 years ago: Combat Air Patrol (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73753&o=2 $end $ibm5170_cdrom=combairp, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Combat Air Patrol (c) 1995 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144606&o=2 $end $megadriv=combatcau, $vgmplay=combatca_md, $bio Sega Genesis game published 26 years ago: Combat Cars (c) 1994 Accolade, Incorporated. - TECHNICAL - Game ID: 3408 Package ID: 6010-00211 Cartridge ID: 3020-00487 - TRIVIA - Combat Cars was released in 1994 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93974&o=2 $end $megadriv=combatca, $bio Sega Mega Drive game published 26 years ago: Combat Cars (c) 1994 Accolade, Incorporated. - TECHNICAL - Game ID: T-119106-50 - TRIVIA - Combat Cars was released in 1994 in Europe. It was then released in Australia in 1995, bundled with "World Cup Italia '90". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93975&o=2 $end $gba=combatcq, $bio Nintendo GBA cart. published 18 years ago: Combat Choro Q - Advance Daisakusen [Model AGB-AQCJ-JPN] (c) 2002 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70219&o=2 $end $info=combh, $bio Arcade Video game published 33 years ago: Combat Hawk (c) 1987 Sega. A reaction-based shoot-em-up in which the player takes on the role of an army soldier. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.578 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2.578 Mhz) Players : 1 Control : 8-way joystick Buttons : 3 => [A] Left fire, [B] Center fire, [C] Right fire - TRIVIA - Released in June 1987. Developed by Sanritsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12491&o=2 $end $bbcb_cass=comblynx, $electron_cass=comblynx, $bio Acorn BBC/Electron cass. published 36 years ago: Combat Lynx (c) 1984 Durell - SCORING - Jet plane: 50 pts. Helicopter: 40 pts. Tanks and lorries: 10 pts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51658&o=2 $end $cpc_cass=comblynx, $bio Amstrad CPC cass. published 36 years ago: Combat Lynx (c) 1984 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93553&o=2 $end $cpc_flop=combatly02,combatly09,combatly01,combatly, $bio Amstrad CPC 464 disk. published 35 years ago: Combat Lynx (c) 1985 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134028&o=2 $end $c64_cass=comblynx, $bio Commodore C64 cass. published 32 years ago: Combat Lynx (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145511&o=2 $end $spectrum_cass=combatly, $bio Combat Lynx (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219632&o=2 $end $electron_cass=comblynxa, $bio Acorn BBC/Electron cass. published 35 years ago: Combat Lynx (c) 1985 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94607&o=2 $end $cpc_cass=combatsc, $bio Amstrad CPC cass. published 33 years ago: Combat School (c) 1987 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93555&o=2 $end $specpls3_flop=combatsc, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Combat School (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118625&o=2 $end $cpc_flop=combatsc,combatsc01,combatsc02,combatsc03, $bio Amstrad CPC 464 disk. published 33 years ago: Combat School (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120373&o=2 $end $spectrum_cass=combatsc,combatsc_a, $bio Combat School (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219469&o=2 $end $cpc_flop=microclu04a, $bio Amstrad CPC 464 disk. published 29 years ago: Combat School + Green Beret [Model MCD-009] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120809&o=2 $end $specpls3_flop=combatsg, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Combat School + Gryzor Preview (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148097&o=2 $end $info=combatsc,combatsct,combatscb,combatscj, $bio Arcade Video game published 33 years ago: Combat School (c) 1987 Konami. Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier. The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however. The events are as follows: * Obstacle Course A side-scrolling event in which players must reach the end of the stage within the allotted time, navigating jump-walls and monkey-bars in the process. Losing to the CPU or another player is fine as long as players cross the finish line within the allotted time. * Firing Range No. 1 Players must shoot as many targets as possible within the allotted time. If played against a second player, the one who shoots the most targets wins the event. * Iron Man Race Similar to the obstacle course but viewed from above. Players must reach the finish line while avoiding puddles, rocks and other obstacles. In the latter half of the event players must cross a lake by either swimming or rowing a boat. As with the obstacle course, losing to the opponent is fine as long as the finish line is crossed within the allotted time. * Firing Range No. 2 Same as the first one, but now with moving targets. * Arm Wrestling The two recruits are pitted against each other in a match of strength and stamina. This is more of a bonus stage than an actual test as the player is not penalized for losing. * Firing Range No. 3 The third and final shooting range stage. As well as standard targets, penalty targets also feature. If players shoot a target showing a silhouette of the drill instructor, they will be penalized. * Fighting The player faces off against his instructor in hand-to-hand combat. There is no chin-up punishment available in this event and if the player loses the fight, the game ends. If played with a second player, the two players must fight each other and only the victor is allowed to graduate. Once all seven events are completed, the player graduates from basic training and is sent on a mission to rescue the U.S. President from armed terrorists. In this final side-scrolling stage the player must fight off terrorists using all the skills acquired during their training. There is no continue feature for the mission stage and - apart from the final hand-to-hand fight with the terrorist leader - the player dies from a single hit. - TECHNICAL - Game ID : GX611 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM2203 (@ 3 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : trackball Buttons : 2 => [A] Attack, [B] Jump/Shoot - TRIVIA - Combat School was released in May 1987. This game is known in US as "Boot Camp". A bootleg of this game was released in 1988 by Datsu. - PORTS - * COMPUTERS: [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=487&o=2 $end $a2600=combat2, $bio Atari 2600 cart. published 38 years ago: Combat Two (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX26156 - TRIVIA - This game was never officially released, but it did appear decades later on a few compilation packs (see Ports below). - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50339&o=2 $end $spectrum_cass=combatzo_a, $bio Combat Zone (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226158&o=2 $end $cpc_flop=combatzo01,combatzo,combatzo02, $bio Amstrad CPC 464 disk. published 32 years ago: Combat Zone Mentor Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127863&o=2 $end $cpc_cass=combzone, $bio Amstrad CPC cass. published 33 years ago: Combat Zone Mentor (c) 1987 Alternative Software, Ltd. - TECHNICAL - Model AS166 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93557&o=2 $end $spectrum_cass=combatzo, $bio Sinclair ZX Spectrum cass. published 32 years ago: Combat Zone (c) 1988 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 164 - TRIVIA - This game is also known by the name "M.E.N.T.O.R." - STAFF - Written by: Mike Talbot, Jim Tripp Graphics by: Darren Hott Design by: Kevin Shrapnell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78325&o=2 $end $a2600=combate, $bio Atari 2600 cart. published 43 years ago: Combat (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Combat [Model CX2601]". - TECHNICAL - Model CX2601P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82999&o=2 $end $a2600=combat, $bio Atari 2600 cart. published 43 years ago: Combat (c) 1977 Atari, Incorporated. A 2-player tank game where the object is simple - shoot your opponent's tank before they shoot yours. There are 27 game variations, some of which let you play with airplanes instead of tanks. - TECHNICAL - Model CX2601 - TRIVIA - Combat for Atari 2600 was released on October 14, 1977 in the USA. Export releases: PAL "Combat [Model CX2601P]" - STAFF - Programmer: Larry Wagner, Joe Decuir - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18,2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50337&o=2 $end $odyssey2=liberte, $g7400=liberte, $bio Combattants de la Liberté (c) 198? Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95757&o=2 $end $gba=2sadvpinu, $bio Nintendo GBA cart. published 15 years ago: Combo Pack - Sonic Advance + Sonic Pinball Party [Model AGB-BW5E-USA] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70220&o=2 $end $info=comeback, $bio Pinball published 32 years ago: Come Back (c) 1988 CIFA (Comptoir Industriel de Fabrication pour L'Automatique). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9734&o=2 $end $info=toto, $bio Arcade Video game published 24 years ago: Come Back Toto (c) 1996 SoftClub. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85243&o=2 $end $cx3000tc=comecome, $bio Palson CX 3000 Tele Computer cart. published 41 years ago: Come Come (c) 1979 Palson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42399&o=2 $end $info=pacmanpe, $bio Arcade Video game published 40 years ago: Come Come (c) 1980 PETACO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103577&o=2 $end $info=comebaby, $bio Arcade Video game published 20 years ago: Come on Baby! (c) 2000 Expotato Company, Limited. Come on Baby is a sports game with a difference, all the competitors are babies. Players select their character and compete in many different events. Events include dancing, driving, sumo wrestling, running races, water races and more. - TECHNICAL - PC based hardware Screen Orientation: Horizaontal Video Resolution: 512 x 256 Pixels Screen Refresh: 60.00 Hz - TRIVIA - Released in July 2000. - SERIES - 1. Come On Baby! (2000) 2. Come On Baby! Jr. (2000) 3. Come On Baby - Ballympic Heroes! (2001) 4. Come On Baby! 2 (2003) 5. Come On Baby! 2 Jr. (2003) - PORTS - * CONSOLES: Sony PlayStation 2 (2005) * COMPUTERS: PC [MS Windows 9X] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4473&o=2 $end $msx1_flop=picot, $bio MSX disk. published 34 years ago: Come On! Picot (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109023&o=2 $end $msx1_cart=picot, $bio MSX cart. published 34 years ago: Come On! Picot [Model R49X5100] (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76655&o=2 $end $info=mspacmanbcc,mspacmanblt,mspacmanbhe,mspacmanbco, $bio Arcade Video game published 29 years ago: Come-Cocos (c) 1991 Tecnausa. A Greek pirate (bootleg) version of Ms. Pac-Man. The ghost AI is a bit different and the color palette is slightly different from the original Ms. Pac man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82195&o=2 $end $msx1_cart=comecoco, $bio Comecocos (c) 198? Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76656&o=2 $end $msx1_cass=comecoco, $bio Comecocos (c) 198? Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94545&o=2 $end $spectrum_cass=comecoco, $bio Comecocos (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219567&o=2 $end $msx1_flop=comecoco, $bio Comecocos cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229920&o=2 $end $info=comet_l4,comet_l5, $bio Pinball published 35 years ago: Comet (c) 1985 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 9 Model Number : 540 Main CPU : M6808 (@ 1 MHz) Sound CPU : M6808 (@ 1 MHz) Sound chips : DAC, HC55516 - TRIVIA - Released in June 1985. 'Comet' was named after a popular ride at Chicago's now-closed Riverview Amusement Park. 8,100 units were produced. It was the first solid-state machine to feature a one million point shot, using Steve Kordek's voice to announce 'One Million!'. An example of an electro-mechanical game with a million point shot is Williams' 1957 "Arrow Head". - SERIES - 1. Comet (1985) 2. Cyclone (1988) 3. Hurricane (1991) - STAFF - Design by : Barry Oursler Art by : Python Anghelo Software by : Bill Pfutzenreuter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5265&o=2 $end $cpc_flop=cometenc01,cometenc, $bio Amstrad CPC 464 disk. published 34 years ago: Comet Encounter Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127864&o=2 $end $cpc_flop=cometenc02, $bio Amstrad CPC 464 disk. published 34 years ago: Comet Encounter Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126683&o=2 $end $msx1_flop=cometail, $bio Comet Tail Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134162&o=2 $end $msx1_cart=cometail, $bio MSX cart. published 37 years ago: Comet Tail (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 00110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76657&o=2 $end $msx1_cass=halley, $bio MSX cass. published 35 years ago: Cometa Halley (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94546&o=2 $end $galaxy=comets, $bio Comets (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235823&o=2 $end $svi318_cass=comicbak, $bio Spectravideo SV 318 cass. published 36 years ago: Comic Bakery (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118546&o=2 $end $sms=comicbak, $bio Comic Bakery (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55975&o=2 $end $msx1_flop=comicbak, $bio Comic Bakery Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134163&o=2 $end $msx1_cart=comicbak,comicbakb,comicbaka, $bio MSX cart. published 36 years ago: Comic Bakery [Model RC714] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76658&o=2 $end $scv=comicirc, $bio Super Cassette Vision game published 35 years ago: Comic Circus (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 14 NO.09170] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49077&o=2 $end $dc=comiprty, $bio Sega Dreamcast GD published 19 years ago: Comic Party [Model T-38301M] (c) 2001 Aqua Plus [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135272&o=2 $end $amigaaga_flop=sleepw_acr, $bio Comic Relief (c) 199? Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231626&o=2 $end $famicom_flop=comics1, $bio Comic Sakka Series Touma Senki #1 - Mashoujo Gakuen Evil (c) 19?? Hacker International - TRIVIA - Retail price: 3900 Yen. - STAFF - Developed by Indie soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65270&o=2 $end $famicom_flop=comics2, $bio Comic Sakka Series Touma Senki #2 - Mermaid no Gyakushuu (c) 19?? Hacker International - TRIVIA - Retail price: 3900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65271&o=2 $end $famicom_flop=comics3, $bio Comic Sakka Series Touma Senki #3 - Ryuujin Sensei Kikiippatsu (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65272&o=2 $end $famicom_flop=comics4, $bio Comic Sakka Series Touma Senki #4 - Tenkuu Ryuumaou Fukkatsu (c) 19?? Hacker International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65273&o=2 $end $famicom_flop=comics5, $bio Comic Sakka Series Touma Senki #5 - Youjuu Rudo no Chousen (c) 19?? Hacker International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65274&o=2 $end $cpc_flop=comicsli,comicsli01, $bio Comic Slideshow Cuts (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127865&o=2 $end $apple2_flop_clcracked=cstrpmkr, $bio Apple II disk. published 34 years ago: Comic Strip Maker (c) 1986 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231692&o=2 $end $cpc_flop=comicarc, $bio Amstrad CPC 464 disk. published 29 years ago: Comic, Arcade & Aventura (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134029&o=2 $end $specpls3_flop=comarcav, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Comic, Arcade & Aventura (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147653&o=2 $end $sms=comicalk, $bio Comical Machine Gun Joe (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55976&o=2 $end $sms=comical, $bio Sega Mark III card. published 34 years ago: コミカルマシンガンジョー (c) 1986 Sega Enterprises, Limited. (Comical Machine Gun Joe) - TECHNICAL - Game ID: C-511 - TRIVIA - Released on April 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55855&o=2 $end $sms=comicaltw, $bio Sega Mark III cart. published 34 years ago: Comical Machine Gun Joe (c) 1986 Aaronix. - TECHNICAL - Game ID: K317 Cart color: Yellow/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55977&o=2 $end $pc98=cominhrt, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Coming Heart (c) 1995 May-Be Soft. - TECHNICAL - FD x3 - TRIVIA - Released on November 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89152&o=2 $end $cpc_flop=comixf19, $bio Amstrad CPC 464 disk. published 34 years ago: Comix Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125010&o=2 $end $megadriv=comix,comixp,comixup01,comixup01b,comixkp,comixup10,comixup09,comixsc, $bio Sega Mega Drive game published 25 years ago: Comix Zone (c) 1995 Sega Enterprises, Limited. European release. Game developed in the USA. - TECHNICAL - GAME ID: 1569-50 COVER ID: 670-6876-50 - TRIVIA - Comix Zone for Mega Drive was released on October 27, 1995 in Europe. It was also released that same year in Australia, although the exact date of the Australian release is unknown. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (feb.2, 2007) [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Sonic Mega Collection Plus" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56408&o=2 $end $megadriv=comixu,comixup,comixup05,comixup08,comixup07,comixup06,comixup03,comixup04,comixup02, $vgmplay=comix_md,comixp_md, $bio Sega Genesis game published 25 years ago: Comix Zone (c) 1995 Sega Enterprises, Limited. ENTER THE COMIX ZONE: THE FIRST TRULY INTERACTIVE COMIC BOOK! Play as Sketch Turner, a street-wise comic book artist who gets trapped in the comic book world of his own creation. Warp into the Comix Zone with all the action and adventure of your favorite comics! Battle panel by panel through full comic book pages drawn by real comic book artists! Sharpen your fighting skills to defeat mutant enemies drawn-in by Mortus, public enemy No.1. Rip up the page with superhero power-ups and tons of intense fighting moves. - TECHNICAL - GAME ID: 1569 - TRIVIA - Comix Zone for Genesis was released in July 1995 in North America. It was also released in a Limited Edition that same year. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - There are two endings in the game, depending on whether you have saved the girl on the last stage or not. - STAFF - Concept, Design & Art Direction: Peter Morawiec Technical Director & Programmer: Adrian Stephens Music: Howard Drossin Sound Effects: Howard Drossin Backgrounds: Kunitake Aoki, Christian G. Senn, Fei Cheng Animation: Thomas Tobey, Christian G. Senn, Bob Steele, Ross Harris, Craig Stitt, Dean Ruggles Conceptual Art: Tony De Zuniga, Alex Nino A.I. Scripting: Adrian Stephens, Peter Morawiec, Robert Morgan, Dean Lester Character Voices: Howard Drossin (Sketch, Mortus, Strigil, Kung-Fung), Deborah Costa (General Alyssa Cyan), Peter Morawiec (Gravis), Fei Cheng (Styx the Monk), Sue Ortlip (Mongoria) Executive Producer: Dean Lester Associate Producer: Michael Wallis Lead Tester: Kim Rogers Testers: Sean Doidge, Fernando Valderrama, Stephen C. Wong, David Wood, Chris Colon, Marc Dawson, Mike Williams, Arnold Feener, Aron Drayer, Abraham Navarro, Roger Sommerville, Michael McCollum, Rob Prideaux, Joel Breton, Anthony Lynch, Jeff Junio, Janine Cook, Rey Alferez Special Thanks: Shinobu Toyoda, Roger Hector, Sidd SN Systems, Sue Ortlip, Sheri Hockaday, Deborah Costa, Terry Tang, John Duggan, Tim Gedemer, Mrowa The House - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (jan.29, 2007) [Model MAPE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" [US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" [US] PC [MS Windows, CD-ROM] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (june.1, 2010) "Comix Zone [Model 34272]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57171&o=2 $end $gba=comix, $bio Nintendo GBA cart. published 18 years ago: Comix Zone [Model AGB-ACZP] (c) 2002 Sega Enterprises, Limited. - TIPS AND TRICKS - After clearing a panel of all enemies, pressing the down button rapidly will cause Sketch to fart. After pausing for a short period, sketch will develop a speech bubble that reads "Sega!" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70221&o=2 $end $megadriv=comixj, $bio Sega Mega Drive game published 25 years ago: Comix Zone (c) 1995 Sega Enterprises, Limited. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: G-4132 COVER ID: 670-6939 - TRIVIA - Comix Zone for Mega Drive was released on September 1, 1995 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Machine] [JP] (jan.30, 2007) [Model MAPJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88461&o=2 $end $compclr2_flop=commpgm, $bio Comm Programs (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232604&o=2 $end $c128_flop=commterm, $bio Commodore C128 disk. published 34 years ago: Comm Term 64/128 (c) 1986 Anchor Automation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231907&o=2 $end $ibm5170_cdrom=cmdconq, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Command & Conquer (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144607&o=2 $end $megadriv=cnc, $bio Command & Conquer (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56409&o=2 $end $ibm5170_cdrom=redalert, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Command & Conquer - Red Alert (c) 1996 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144608&o=2 $end $psx=cncretal, $bio Sony PlayStation disc published 22 years ago: Command & Conquer - Red Alert - Retaliation (c) 1998 Virgin Interactive Ent., Ltd. The official Red Alert stand-alone companion set containing all Counterstrike and The Aftermath missions. The rumors of new Red Alert missions are true! Intelligence sources confirm that Retaliation delivers clandestine activity, forbidden weapons and disavowed tactics in a no-holds-barred battle for supremacy. Now, you must decide the ultimate fate of the conflict between the Allies and Soviets. Features: - 34 solo missions, plus over 100 multiplayer battle maps. - New forbidden weapons including the Tesla Tank, M.A.D. Tank, Demolition Truck and Shock Trooper. - Advance through four theatres of war per side, complete with 19 all-new full motion video briefings. - Command your forces with the Game Controller or Mouse for the PlayStation game console. - Battle in Skirmish Mode against up to 3 AI opponents or challenge a friend to a head-to-head game with the Link Cable for the PlayStation game console. - Play Allies or Soviets on two separate CDs. Lend one to a friend! - TECHNICAL - CD1 ID: SLUS-00665 CD2 ID: SLUS-00667 - TRIVIA - Released on August 28, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111540&o=2 $end $psx=cncredal, $bio Sony PlayStation disc published 23 years ago: Command & Conquer - Red Alert (c) 1997 Virgin Interactive Ent., Ltd. - TECHNICAL - CD1 ID: SLUS-00431 CD2 ID: SLUS-00485 - TRIVIA - Released on October 25, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97725&o=2 $end $saturn=cncg, $bio Sega Saturn game published 23 years ago: Command & Conquer - Teil 1 - Der Tiberiumkonflikt (c) 1997 Virgin Interactive German release. - TECHNICAL - GAME ID: T-7028H-18 CD1 ID: 670-9388-18 CD2 ID: 670-9787-18 MANUAL ID: 672-4019-18 COVER ID: 670-9389-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60263&o=2 $end $ibm5170_cdrom=cmdconqd, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Command & Conquer Teil 1 - Der Tiberiumkonflikt (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144609&o=2 $end $ibm5170_cdrom=redalertd, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Command & Conquer Teil 2 - Alarmstufe Rot (c) 1996 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144610&o=2 $end $saturn=cncj, $bio Sega Saturn game published 23 years ago: Command & Conquer (c) 1997 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: GS-9131 SPIN CARD ID: 670-10231 BACK COVER ID: 670-10233 - TRIVIA - Released on April 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58989&o=2 $end $n64=cnc,cncg,cncu, $bio Nintendo 64 cart. published 21 years ago: Command & Conquer (c) 1999 Nintendo. - TECHNICAL - Game ID: NUS-NCCE-USA - TRIVIA - Command & Conquer was released on June 29, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57644&o=2 $end $psx=cnc, $bio Sony PlayStation disc published 23 years ago: Command & Conquer (c) 1997 Virgin Interactive Ent., Ltd. - TECHNICAL - CD1: SLUS-00379 CD2: SLUS-00410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111539&o=2 $end $saturn=cncf, $bio Sega Saturn game published 23 years ago: Command & Conquer (c) 1997 Virgin Interactive French release. - TECHNICAL - GAME ID: T-7028H-09 CD1 ID: 670-9388-09 CD2 ID: 670-9388-09 MANUAL ID: 672-4019-09 COVER ID: 670-9389-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60261&o=2 $end $saturn=cnc, $bio Sega Saturn game published 23 years ago: Command & Conquer (c) 1997 Virgin Interactive - TECHNICAL - GAME ID: T-7028H-50 CD1 ID: 670-9388-50 CD2 ID: 670-9787-50 MANUAL ID: 672-4019-50 COVER ID: 670-9389-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60262&o=2 $end $saturn=cncu, $bio Sega Saturn game published 24 years ago: Command & Conquer (c) 1996 Westwood - TECHNICAL - GAME ID: T-7028H - TRIVIA - Released on December 31, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60001&o=2 $end $ibm5170_cdrom=cmdadv, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Command Adventures - Starship (c) 1995 Merit Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144611&o=2 $end $pc98=commhq, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Command H.Q. (c) 1992 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89153&o=2 $end $bbc_rom=commandm, $bio Acorn BBC ROM published 32 years ago: Command Master Ver. 3 (c) 1988 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145184&o=2 $end $gbcolor=commandm, $bio Nintendo Game Boy Color game published 20 years ago: Command Master [Model CGB-KCEJ-JPN] (c) 2000 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67669&o=2 $end $cpc_flop=commandp, $bio Amstrad CPC 464 disk. published 32 years ago: Command Performance (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136188&o=2 $end $specpls3_flop=commperf, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Command Performance (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147879&o=2 $end $bbc_rom=command100,command101,command, $bio Acorn BBC ROM published 34 years ago: Command Ver. 1 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145183&o=2 $end $info=commandw, $bio Taito F3 cart. published 28 years ago: Command War - Super Special Battle & War Game (c) 1992 Taito. A futuristic wargame. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - The game data was re-used for "Riding Fight" (the Round Selection Mode is the same). - TIPS AND TRICKS - Like other Taito games, this one has a stage select screen: 1) During the boot screen, push the 'service' button. 2) 'Service Switch Error' appears, push the 'start' button three times. 3) You can now select stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3575&o=2 $end $x68k_flop=cmdxray, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Command X Ray (c) 1990 Blast Off - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87239&o=2 $end $pet_rom=commando, $bio Commodore PET ROM published 40 years ago: Command-O for 4016/4032 (c) 1980 Skyles Electric Works, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235803&o=2 $end $pet_rom=com80u, $bio Commodore PET ROM published 39 years ago: Command-O for 8032 (c) 1981 Skyles Electric Works, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235804&o=2 $end $mo5_cass=robotyou, $bio Thomson MO5 cass. published 35 years ago: Commande du Robot Youpi (c) 1985 JD Productique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108698&o=2 $end $mo5_flop=robotyou, $bio Thomson MO5 disk. published 35 years ago: Commande du Robot Youpi (c) 1985 JD Productique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235297&o=2 $end $ibm5170=keen6b,keen6a,keen6,keen6dem, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Commander Keen in Aliens Ate My Baby Sitter! (c) 1991 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144364&o=2 $end $ibm5170=keen6_525, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Commander Keen in Aliens Ate My Baby Sitter! (c) 1991 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144505&o=2 $end $ibm5170=keen45c525,keen45_525, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Commander Keen in Goodbye, Galaxy! (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144506&o=2 $end $ibm5170=keen45c,keen45, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Commander Keen in Goodbye, Galaxy! (c) 1993 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144365&o=2 $end $ibm5150=keen123, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Commander Keen in Invasion of the Vorticons (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132389&o=2 $end $ibm5150=keen1g, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Commander Keen in Invasion of the Vorticons (c) 1991 Advanced Gravis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132390&o=2 $end $ibm5150=keen123a, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Commander Keen in Invasion of the Vorticons (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132565&o=2 $end $ibm5150=kdreams, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: Commander Keen in Keen Dreams (c) 1993 Softdisk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132566&o=2 $end $gbcolor=commandk, $bio Nintendo Game Boy Color game published 19 years ago: Commander Keen [Model CGB-BCBE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67670&o=2 $end $info=commsega, $bio Arcade Video game published 37 years ago: Commando (c) 1983 Sega. An early shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 96 Players : 2 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=489&o=2 $end $spectrum_cass=cmndolr, $bio Sinclair ZX Spectrum cass. published 36 years ago: Commando (c) 1984 Loriciels. - STAFF - Written by: Eric Charton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78329&o=2 $end $spectrum_cass=cmndopm, $bio Sinclair ZX Spectrum cass. published 36 years ago: Commando (c) 1984 Pocket Money Software. - STAFF - Written by: Peter Robinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78330&o=2 $end $info=commando,commandou,commandob,commandob2,commandou2,commandob3, $bio Arcade Video game published 35 years ago: Commando (c) 1985 Data East USA, Inc. North American release. Game developed in Japan. See the original for more information; "Senjou no Ookami". - TRIVIA - Commando was licensed to Data East for US manufacture and distribution in July 1985. It was the first (and and only) game that Capcom licensed to Data East. Tim Balderramos holds the official record for this game with 10051200 points on July 5, 1986. - SERIES - 1. Commando (1985) 2. Mercs [CP-S No. 09] (1990) 3. Wolf of the Battlefield - Commando 3 (2007, XBLA, PSN) - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Senjou no Ookami". * CONSOLES: [US] Nintendo NES (nov.1986) "Commando [Model NES-CO-USA]" Mattel Intellivision [US] (1987) "Commando [Model 9000]" [US] Atari 2600 (1988) "Commando [Model AK-043]" [US] Atari 7800 (1990) "Commando [Model CX7838]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Nintendo Wii [Virtual Console Arcade] [US] (dec.6, 2010) : as "Wolf of the Battlefield: COMMANDO" Nintendo Wii [Virtual Console Arcade] [EU] [AU] (dec.17, 2010) : as "Wolf of the Battlefield: COMMANDO" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013, "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013, "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [US] Commodore C64 [EU] (1985) BBC Micro [EU] (1985) [EU] Amstrad CPC (1985) [EU] Amstrad CPC (1986, "Budget Edition") PC [Booter] [US] (1986) [EU] Sinclair ZX Spectrum (1986) Commodore 16 [US] (1986) Commodore Plus/4 [EU] (1986) [US] Apple II (1987) Commodore Amiga [US] (1989) [EU] Atari ST (1989) [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3" PC [MS-Windows, CD-ROM] [US] (dec.21, 2004) "Capcom Coin-Op Collection Volume 1" * OTHERS: Mobile Phones [US] (sept.1, 2004) Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" Apple iPhone/iPod [US] (jan.13, 2011) "Commando [Model 414168660]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=490&o=2 $end $c64_flop_orig=commando, $bio Commodore C64 disk. published 35 years ago: Commando (c) 1985 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53545&o=2 $end $spectrum_cass=commando,commandoa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Commando (c) 1985 Elite Systems, Ltd. - STAFF - Converted by: Keith Burkhill, Nigel Alderton Graphic Design: Rory Green, Karen Trueman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78331&o=2 $end $cpc_cass=commando, $bio Amstrad CPC cass. published 35 years ago: Commando (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93558&o=2 $end $cpc_flop=commando03,commando04,commando01,commando, $bio Amstrad CPC 464 disk. published 35 years ago: Commando (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120998&o=2 $end $bbcb_flop_orig=commando, $bio Acorn BBC Micro B disk. published 35 years ago: Commando (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125560&o=2 $end $c64_cass=commando, $bio Commodore C64 cass. published 35 years ago: Commando (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146469&o=2 $end $cpc_cass=commandoe, $bio Amstrad CPC cass. published 35 years ago: Commando (c) 1985 Encore [Elite Systems' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233291&o=2 $end $ibm5150=commando, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Commando (c) 1986 Data East USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83594&o=2 $end $apple2_flop_orig=commando, $apple2_flop_clcracked=commando, $bio Apple II disk. published 33 years ago: Commando (c) 1987 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107275&o=2 $end $tvc_flop=cmdo_sil, $bio Videoton TVC disk. published 33 years ago: Commando (c) 1987 Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111740&o=2 $end $xegs=commando, $bio Atari XE game published 32 years ago: Commando (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51229&o=2 $end $c64_cass=commandoe, $bio Commodore C64 cass. published 32 years ago: Commando (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146470&o=2 $end $spectrum_cass=commandoen, $bio Sinclair ZX Spectrum cass. published 32 years ago: Commando (c) 1988 Encore [Elite Systems TM] Encore Re-release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146835&o=2 $end $amigaocs_flop=commando, $bio Commodore Amiga 500 disk. published 31 years ago: Commando (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73754&o=2 $end $tvc_flop=commando,commandoa, $bio Videoton TVC disk. published 31 years ago: Commando (c) 1989 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111770&o=2 $end $tvc_cass=commando, $bio Videoton TVC cass. published 31 years ago: Commando (c) 1989 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112503&o=2 $end $bbcb_cass=commando, $bio Commando (c) 198? Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51659&o=2 $end $spectrum_cass=commandoed, $bio Commando (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226596&o=2 $end $mz700_cass=complain, $bio Sharp MZ-700 cass. published 38 years ago: Commando Plain (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131698&o=2 $end $a2600=commraid,commraide, $bio Atari 2600 cart. published 38 years ago: Commando Raid (c) 1982 US Games Corp. Commando Raid is a single player, full color game simulating Arcade Action. You are in defense of your buildings which have come under attack by android commando raiders. Without warning they appear, intent on capturing your buildings and destroying your gun emplacement. First the troop carrying helicopters fly in dropping android paratroopers to test your defenses. Soon the sky is filled with fluttering helicopters and wave after wave of android paratroopers. They must be destroyed! Each paratrooper allowed to land on a building destroys a portion of that building. If three paratroopers land on a building. It will be totally destroyed and must be considered under commando control. Worse still, the androids can now tunnel towards your gun emplacement. Each paratrooper who lands on that building expands the tunnel. If they are not stopped, they will plant an explosive charge under the gun. In the midst of the battle, an aircraft may appear. It will drop a devastating bomb which can destroy all buildings and the gun emplacement. You must shoot it down or at least shoot the bomb it drops. If you miss, its back to basic training! - TECHNICAL - Model VC1004 - SCORING - Shooting down a helicopter or bomber is equal to 200 points. Shooting down a commando paratrooper or a bomb is equal to 115 points. - STAFF - Developed by Wickstead Design. Programmer: Wes Trager, Henry Will IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50341&o=2 $end $cpc_flop=commando02, $bio Amstrad CPC 464 disk. published 34 years ago: Commando [Model 61851119] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120997&o=2 $end $intv=commando, $bio Mattel Intellivision game published 33 years ago: Commando (c) 1987 INTV. You begin each mission at the bottom of the screen and advance toward the top, into enemy territory. Run in the direction you press the hand controller DISC; release the DISC to stop. As you advance, more of the battlefield moves onto screen from the top. You can only advance -- your movements left, right, and down are limited to the area currently on screen. Armed only with a machine gun and hand grenades, you will face wave after wave of enemy soldiers -- attacking on foot, from behind barricades, or from trenches. Learn their different weapons and patterns -- you'll need both strategy and dexterity to defeat them! Your goal each mission is the gates to the enemy stronghold that will appear at the top of the screen -- if you get that far. The doors open as you approach -- enter to complete the mission. Be careful! The doors are well guarded! Successfully complete the mission and take a well deserved break, Then you're off on a new mission -- harder than before! - TECHNICAL - Model 9000 - TRIVIA - Producer Dave Warhol hired former Mattel Electronics programmer John Tomlinson (Mission X) to do the conversion of Commando to the Intellivision. John did some brilliant programming (the bullets are not moving objects, they are animated on the fly in the background), but he wasn't big on discipline. As the deadline loomed with the game far behind schedule, Dave had to take drastic measures. We'd like to avoid the word 'kidnapping' since it implies a capital crime, but Dave did drive to John's apartment, grab him, and drive him back to Dave's home office where John remained, living and working, until Commando was finished. - SCORING - Your score is shown on the screen between turns and at the end of missions. You receive points for each enemy soldier hit: Foot Soldiers: 300 pts. Aggressive Foot Soldiers: 400 pts. Rifle Troops: 500 pts. Bazooka Teams: 600 pts. Artillery Soldiers: 700 pts. Trench Soldiers: 800 pts. P.O.W. Guards: 1000 pts. Generals: 2000 pts. Picking Up Stockpile of Grenades: 1000 pts. Successfully Completing Mission: 5000 pts. - TIPS AND TRICKS - * Easter Egg : Press 0 (zero) while title screen is displayed to view credits. - STAFF - Program: John Tomlinson Graphics: Connie Goldman Sound: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60874&o=2 $end $a2600=commando,commando1,commandoe, $bio Atari 2600 cart. published 32 years ago: Commando (c) 1988 Activision. Your assignment? Simple. Annihilate the enemy. Diminish their manpower. Destroy their vehicles. And detonate their mega-fortress. Sounds tough? Well, just wait. It gets worse. Because you have to carry out the entire mission SINGLE-HANDED! - TECHNICAL - Model AK-043 - SCORING - Enemy (shot with machine gun): 200 points Enemy (knocked out with grenade): 500 points Blowing up a tree: 500 points Crossing over grenade boxes: 1,000 points - STAFF - Programmed by: Mike Reidel (Imagineering Inc.) Produced by: Sam Nelson, Keith Orr Product management by: Mike Suarez Product testing by: Kelly Zmak Codebook by: Paula Polley Graphic production by: Micki Cunningham Production coordination by: Nancy Waisanen Editorial management by: Steven Young - PORTS - * CONSOLES: [US] Sony PS2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PS2 (2003) "Activision Anthology [Model SLES-51313]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50340&o=2 $end $a7800=commando,commandou, $bio Atari 7800 game published 31 years ago: Commando (c) 1989 Atari Corp. You are the crack shot Commando, battling overwhelming odds to defeat advancing rebel forces! You carry out your lone crusade through hostile territory, armed with only a rifle and a few hand grenades. Enemy fire flies past you from every direction. Rebel forces leap from caves, trenches, and strongholds to block your progress. You need to break through the enemy lines to reach the fortress at the end that serves as enemy headquarters. If you're clever, you can replenish your supplies along the way from defeated outposts. Once you begin your mission, there is no retreat. The fate of the free world rests in your hands! - TECHNICAL - Model CX7838 - SCORING - Destroying an enemy: 300 points Destroying a vehicle: 500 points Blowing up a pillbox: 500 points Picking up a grenade box: 1000 points Rescuing a prisoner: 2000 points Destroying an enemy officer: 2000 points You receive 5000 bonus points each time you successfully complete an area and 10,000 points for a mission. - TIPS AND TRICKS - * You receive a new life at every 60,000 points. * It is important to keep moving forward at all times. Do not remain in one place for too long to fight the enemy. * Be on the lookout for underground enemy camps. Grenade explosions will reveal their locations. * Acquire as many grenades as possible. * Watch for weapons. Any weapon you find could help you through an area. - STAFF - Programmer: Dwain Skinner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50126&o=2 $end $nes=commando, $bio Nintendo NES cart. published 34 years ago: Commando (c) 1986 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game, see the original Famicom version; "Senjou no Ookami [Model CAP-SJ]". Description from the back cover: Commando - Super Joe and your skill on a highly secret mission... challenging the Evil Empire Army in fierce guerrilla warfare. Super Joe and your skill - armed only with Super Joe's rifle and unlimited ammunition, plus a hand grenade that requires replenishing. Your assignment... find and destroy;... stopping attempts to dominate the world's population and resources. You must skillfully control Super Joe's venture into a deep, unexplored jungle region. Surprisingly, you and Super Joe find the enemy behind iron walls, on bridges to cross, in trucks and Jeeps that try to ram Super Joe. Can Super Joe and you carry out this reckless, almost impossible mission? - TECHNICAL - Cartridge ID: NES-CO-USA - TRIVIA - Commando for NES was released in November 1986 in North America. An hidden message in Japanese is found only on the US version at 1CBFC: NO.16 TAKAI MAMIKO KAISYA NO HIKKOSHI DE 86/7/6 AKUSYUKAI NI IKENAKKATTA NOGA KUYASII MAMIKO FAN YORI Translations: Because my company moved on Jul. 06 1986, it was not possible to go to Mamiko Takai's handshake party. From a pitiable Mamiko fan. Another hidden message foundable only on this US version can be visible at 1F410: THIS GAME OF KEYWORD IS 3/24... ITS MY BIRTHDAY. IF 4-4 ROUND PLAY 3=PLAYER 24=HAND BOMB THEN YOU WILL BE CLEAR THIS GAME. MY NEXT MAKE GAME IS -CAPTAIN HIGEMARU- PLEASE PLAY IT. YOU KNOW ?? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55019&o=2 $end $megadriv=commands, $bio Commandos (c) 199? Glorysun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56410&o=2 $end $nes=commands, $bio Commandos [Model ES-1092] (c) 19?? Waixing [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76511&o=2 $end $apple2_flop_clcracked=commasq, $bio Apple II disk. published 30 years ago: Commas (c) 1990 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231368&o=2 $end $cpc_flop=commerce, $bio Amstrad CPC type-in published 32 years ago: Commerce (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119722&o=2 $end $bbcb_cass=commacco, $bio Acorn BBC/Electron cass. published 38 years ago: Commercial Accounts (c) 1982 Gemini Marketing, Ltd. - STAFF - BY: Peter Meherne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51660&o=2 $end $megaduck=c5in1, $bio Mega Duck cart. published 27 years ago: Commin 5 in 1 (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115565&o=2 $end $adam_flop=committd,committda, $bio Committed (c) 198? Do Not Stamp Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109393&o=2 $end $info=c116, $bio Computer published 36 years ago: Commodore 116 (c) 1984 Commodore, Limited. - TRIVIA - The Commodore 116 (or C116 for short) was an earlier version of the "Commodore 16" and had a rubber keyboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61700&o=2 $end $info=c128,c128p,c128_de,c128_se, $bio Computer published 35 years ago: Commodore 128 (c) 1985 Commodore. - TRIVIA - The Commodore 128 was launched at the Las-Vegas Consumer Electronic Show 1985. It was presented then as a competitor for the Apple Macintosh and IBM PC (The famous advertisement said 'Bad news for Apple and IBM'). In fact, the only star of this show was the Atari 130 ST! It was the successor of the Commodore 64 and could use all the software and a lot of the hardware of the C64 (the 8502 could be slowed down 1 MHz for compatibility). One of the main specialties of this machine was the additional Z80 CPU and Video chip, which means that you could attach two monitors. Thanks to the Z80, the Commodore 128 could run under CP/M +: lots of software were adapted for this computer and Osborne or Kaypro programs could run directly. - TIPS AND TRICKS - At the BASIC prompt, type: SYS 32800,123,45,6 - STAFF - Software: Fred Bowen, Terry Ryan, Von Ertwine Herdware: Bil Herd, Dave Haynie, Frank Palaia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61696&o=2 $end $c128_flop=c128diag, $bio Commodore 128 Diagnostic Menu (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231893&o=2 $end $c128_flop=c128tutr, $bio Commodore C128 disk. published 35 years ago: Commodore 128 Tutorial (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231887&o=2 $end $info=c128cr, $bio Computer published 34 years ago: Commodore 128CR (c) 1986 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228872&o=2 $end $info=c128d,c128dp,c128d81, $bio Computer published 35 years ago: Commodore 128D (c) 1985 Commodore. - TRIVIA - Late in 1985, Commodore released to the European market a new version of the C128 with a redesigned chassis resembling the Amiga 1000. Called the Commodore 128D, this new European model featured a plastic chassis with a carrying handle on the side, incorporated a 1571 disk drive into the main chassis, replaced the built-in keyboard with a detachable one, and added a cooling fan. The keyboard featured two folding legs for changing the typing angle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61697&o=2 $end $info=c128dcr,c128dcrp,c128dcr_de,c128dcr_se, $bio Computer published 34 years ago: Commodore 128DCR (c) 1986 Commodore. - TRIVIA - In the latter part of 1986, Commodore released a version of the "Commodore 128D" in North America and Europe referred to as the Commodore 128DCR (Cost Reduced). The DCR model featured a stamped steel chassis in place of the plastic version of the C128D (with no carrying handle), a modular switched-mode power supply similar to that of the C128D, as well as a removable keyboard and internal 1571 floppy drive. On the mainboard, Commodore consolidated some of the components to save production costs and replaced the 8563 video controller with the more technically advanced MOS Technology 8568 (which was also fitted to a few D-models). As a cost-saving measure, the cooling fan that was fitted to the D model was removed, although the mounting provisions on the power supply subchassis were retained. Inside, the C128DCR ROMs, the 1986 ROMs, so-named from the copyright date displayed on the startup screen, contained fixes for several bugs including an infamous one where the 'Q' character would remain lowercase when CAPS LOCK was active—and the 8568 VDC was equipped with 64 KB of video RAM—the maximum amount addressable by the chip, equal to four times that of the original C128. The increase in video RAM made it possible, among other things, to generate higher-resolution graphics with a more flexible color palette, although little commercial software took advantage of this capability. Despite the improvement in the RGB video capabilities, Commodore did not enhance BASIC 7.0 with the ability to manipulate RGB graphics. Driving the VDC in graphics mode continued to require the use of calls to screen editor ROM primitives (or their assembly language equivalents), or by using third-party BASIC language extensions. The most popular such toolkit was Free Spirit Software's BASIC 8, which added high-resolution VDC graphics commands to BASIC 7.0. BASIC 8 was available on two disks (editor disk and runtime disk) and with a ROM chip for installation in the C128's internal Function ROM socket. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61698&o=2 $end $plus4_flop=1551demo, $bio Commodore 1551 Test Demo (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237564&o=2 $end $c128_flop=1570demoa, $bio Commodore 1570 Test/Demo Diskette with C128 DOS Shell (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231890&o=2 $end $c128_flop=1570demo, $bio Commodore 1570/1571 Test Demo (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231889&o=2 $end $c128_flop=1581demo, $bio Commodore 1581 3.5in. Disk Drive Demo/Utilities (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231892&o=2 $end $info=c16,c16p,c16_hu, $bio Computer published 36 years ago: Commodore 16 (c) 1984 Commodore. - TRIVIA - The Commodore 16 (or C16 for short) was designed to replace the Commodore VIC-20, but was not compatible with it, nor with the C64. It had the same characteristics as the Commodore Plus/4: same graphic resolution, same sound system, same CPU and speed, just less memory. It has a powerful basic language (contrary to the VIC-20 or the C64) which makes graphics and sounds easy to program. The C16, like the Commodore Plus/4, was a commercial failure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61699&o=2 $end $plus4_cart=c16kbtut, $bio Commodore C16 Plus/4 cart. published 36 years ago: Commodore 16 Keyboard Tutorial (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237554&o=2 $end $c128_flop=1700demo, $bio Commodore C128 disk. published 35 years ago: Commodore 1700/1750 RAM Expansion Test/Demo Disk (v1.0) (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231894&o=2 $end $cbm2_flop=2031demo, $bio Commodore 2031 LP Floppy Diskette Drive Test/Demo Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232857&o=2 $end $pet_flop=2040demo,2040demov1, $bio Commodore 2040 Floppy Disk Drive Test/Demo Disk (c) 197? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235751&o=2 $end $info=c232, $bio Computer published 36 years ago: Commodore 232 (c) 1984 Commodore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61701&o=2 $end $info=c264, $bio Computer published 36 years ago: Commodore 264 (c) 1984 Commodore, Limited. - TRIVIA - When the first Commodore 264 (or C264 for short) prototype unofficially debuted at the Winter Consumer Electronics Show (CES) in January 1984, the developers had obviously not yet agreed about the keyboard layout; some keys are unlabeled, the right shift key was missing, instead having a key which seems to be meant as a line feed key. It was planned that when buying a C264, you could have chosen between these programs: - 3 plus 1 (word processor, data base, spread sheet, windowing) - Superscript (professional word processor) - Magic Desk (word processor, data base, spread sheet, calculator) - Logo - Pilot - Easycalc 264 (spread sheet) - COM 264 - Financial Advisor The C264 should then be delivered with the selected program built in. The remaining programs could only be used with cartridges for the expansion port. The official presentation of the C264 series took place on the Hannover fair in 1984. Luckily, the developers didn't eliminate the right shift key in the final keyboard layout. The formerly unlabeled keys bear a label now: the key that used to be the left arrow key on the C64 and the VC20 says 'Esc', the key between '@' and '*' bears the English pound sign, and the key that was labelled 'SHIFT LOCK' on all 8-bit computers Commodore ever produced now says - guess what - 'SHIFT LOCK' :-) (must have been a hard decision between SHIFT and CAPS lock). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61702&o=2 $end $info=c386sx16, $bio Computer published 30 years ago: Commodore 386SX-16 (c) 1990 Commodore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61703&o=2 $end $info=c64,c64p,c64_jp,c64_se, $bio Computer published 38 years ago: Commodore 64 (c) 1982 Commodore. - TRIVIA - Designed similar to the VIC-20, the Commodore 64 (or C64 for short) featured a better video chip supporting sprites, as well as the famous sid6581 sound chip, two Atari-compatible joystick ports, and 64 kilobytes of RAM. The Commodore 64 is, along with the Apple II and the Atari 8-Bit computers, one of the most famous home computers of it's era. During its production from 1982 to 1993, 17 to 22 millions, of these computer would sell, to put in perspective, that's more than all the Macintoshes in the world. It was one of the first to offer a high quality sound chip and graphic resolution with many colors and sprites. A great range of peripherals was developed for this computer and can use several of the VIC-20 peripherals. Commodore produced the first generation of C64s from August 1982 to May 1986, then it was discontinued and they introduced the "Commodore 64C". - UPDATES - Several versions of the Commodore 64 were launched : The first one (C64-1) uses the VIC 20 case, it will be quickly replaced with the C64-2 which uses the famous brown case and by the C64-3 with small cosmetic changes in the keyboard. A special version called Educator 64 or PET64 or CBM 4064 was proposed for schools and uses the PET case. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61704&o=2 $end $c64_cart=quiktest, $bio Commodore 64 Diagnostic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229457&o=2 $end $c64_cart=c64gs, $bio Commodore C64 cart. published 30 years ago: Commodore 64 Game System Cartridge (c) 1990 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229434&o=2 $end $info=c64c,c64cp,c64c_se, $bio Computer published 34 years ago: Commodore 64C (c) 1986 Commodore. - TRIVIA - Commodore produced the first generation of "Commodore 64" until May 1986, then it was discontinued and they introduced the Commodore 64C (C64C for short). According to the 64'er magazine, this version has been planned since the Hannover mass in 1985, but as the old version sold so well during Christmas '85, its release date was pushed back. The new model does not differ much from its predecessor, the only innovation is the flatter case, which makes the keyboard (which has off-white keys now) more ergonomic (it looks like the "Commodore 128" case), as it is less higher than the old one. But the new case did not only have advantages: due to its low profile and additional metal screening, some of the numerous hardware expansions did not fit anymore. This was changed with the "Commodore 64G". The 64'er staff noticed that VIC-II as well as the two CIAs have new version numbers; they didn't write which, though (these are probably just bugfixed chips). The official name for this model was C=64C, but nevertheless the German 64'er magazine decided to call it C64-II (because the first units didn't have the new name on the label at the bottom), the badges on all the 64 C's just says Commodore 64. They pointed out that this name was only valid for the 64'er magazine, but since the 64'er was the magazine for the C64 for a long time, the name was widely accepted and so this model is mostly known as C64-II in Germany. The C64C appeared again after (or concurrently with?) the C64G, this time with the new, short board. So, although the case might look the same and the label says Commodore 64, the boards may be completely different. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61707&o=2 $end $info=c64c_es, $bio Computer published 32 years ago: Commodore 64C (c) 1988 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228875&o=2 $end $info=c64dx,c65, $bio Computer published 29 years ago: Commodore 64DX / Commodore 65 (c) 1991 Commodore. - TRIVIA - In the end of 1990, Commodore decided to create a successor for the famous "Commodore 64". They worked on a prototype called the "Commodore 64DX" (C64DX) then Commodore 65 (C65). The C65 had new great features: a very special version of the 7510 with lot of new opcodes, great graphic modes (better than the Atari ST or the Amiga!) and a great new processor: the DMA / Blitter. This chip can be programmed with a list of instructions to copy or set blocks of memory. The machine was meant to be fully compatible with the C64, but it wasn't. A special key was added on the keyboard to switch between the two modes (C64/C65). The development of this machine was stopped (apparently because of problems with the VIC III controller and because of the cost of this computer), and because of the success of the Amiga (Notice that the C65 case looks like the Amiga one!). Commodore produced about 50 C65's, the first ones display C64DX at boot, the latest display Commodore 65. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61708&o=2 $end $info=c64g, $bio Computer published 34 years ago: Commodore 64G (c) 1986 Commodore. - TRIVIA - The last model of the "Commodore 64" to be sold was the C64G. It had the original breadbin case, but the color was much lighter, pretty much the same as on the "Commodore 64C" model. The keyboard could either be the original black model with graphical symbols on the front side of the keys or the cream colored c-model type with the symbols on top of the keys. It seems that Commodore just tried to use up all the parts that they had in stock which resulted in all kinds of weird color combinations. The motherboard was always the new small one with integrated SID-chip resulting in quiet and bad sound and MOS 8500 processor which caused some compatibility problems. Some of these machines were made from C64GS game console parts when the console bombed. Most were sold with a game pack (some magazine adds show the same game module as with the GS) and was marketed almost as a pure game console which just happened to have a computer in the same package. The G-model kind of replaced the horrible GS. Build quality was not very good, especially the case feels quite brittle. The model sticker says 'Made in W. Germany', but the motherboards were probably made in Hong Kong in the same factory as the c-model machines and only final assembly was made in Germany. The machine was probably only aimed at the European market. The G-model was clearly a final cheap gaming computer that Commodore made to get rid of the huge stocks of C64 spares and GS-parts. It was sometimes also named C64-III or C64 BN/E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61709&o=2 $end $cbm2_flop=8250test, $bio Commodore 8250LP Floppy Disk Drive Test/Demo Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232858&o=2 $end $info=c900, $bio Computer published 35 years ago: Commodore 900 (c) 1985 Commodore, Limited - TECHNICAL - The C900 was a 16-bit computer based on the segmented version of the Zilog Z8000 CPU. It ran Coherent, a UNIX-like operating system. - TRIVIA - The Commodore 900 (also known as the Z-8000) was a prototype microcomputer intended for business computing and CAD purposes, and created by German Division of Commodore in 1985. The project was cancelled when Commodore bought Amiga. All of the prototypes were sold as scrap to 3rd party distributors. Only very few of these units may have survived. - UPDATES - Two versions of the machine were developed: a workstation with 1024x800 pixels graphics, and a server with text only display. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61710&o=2 $end $vic1001_cart=artist, $bio Commodore VIC-20 cart. published 38 years ago: Commodore Artist (c) 1982 Commodore - TECHNICAL - Game ID: VIC-1935 - TRIVIA - The program is only 4K but the cart used an 8K chip; the other half was filled with what appears to be part of a C-64 utility program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83801&o=2 $end $amigaaga_flop=zool2_acc, $bio Commodore Amiga 1200 disk. published 27 years ago: Commodore Combat (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231627&o=2 $end $c64_cass=cfpp5, $bio Commodore C64 cass. published 29 years ago: Commodore Format Power Pack #05 (c) 1991 Future Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165598&o=2 $end $c64_cass=cfpp6, $bio Commodore C64 cass. published 29 years ago: Commodore Format Power Pack #06 (c) 1991 Future Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165599&o=2 $end $c64_cass=cfpp9, $bio Commodore C64 cass. published 29 years ago: Commodore Format Power Pack #09 (c) 1991 Future Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165602&o=2 $end $c64_cart=cbmieee, $bio Commodore IEEE-488 (c) 19?? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229433&o=2 $end $c128_flop=1571demo, $bio Commodore Model 1571 Test/Demo-Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231891&o=2 $end $info=compc10, $bio Computer published 36 years ago: Commodore PC 10 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228889&o=2 $end $info=compc1, $bio Computer published 33 years ago: Commodore PC-1 (c) 1987 Commodore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61711&o=2 $end $info=pc10iii, $bio Computer published 33 years ago: Commodore PC-10 III (c) 1987 Commodore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61712&o=2 $end $info=plus4,plus4p, $bio Computer published 36 years ago: Commodore Plus/4 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228912&o=2 $end $pet_flop=1001demo, $bio Commodore SFD-1001 Floppy Disk Drive Test/Demo Disk (c) 198? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235752&o=2 $end $cbm2_flop=1001test,1001test_ss, $bio Commodore SFD-1001 Floppy Disk Drive Test/Demo Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232859&o=2 $end $pet_flop=1001demoa, $bio Commodore SFD-1001 Test/Demo (c) 198? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235753&o=2 $end $info=v364, $bio Computer published 36 years ago: Commodore V364 (c) 1984 Commodore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61713&o=2 $end $bbcb_cass=cwealthg, $electron_cass=cwealthg, $bio Acorn BBC/Electron cass. published 34 years ago: Commonwealth Games (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51661&o=2 $end $cpc_flop=commonwe01,commonwe,commonwe02, $bio Amstrad CPC 464 disk. published 34 years ago: Commonwealth Games (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121020&o=2 $end $bbcb_flop_orig=cwgames, $bio Acorn BBC Micro B disk. published 34 years ago: Commonwealth Games (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125592&o=2 $end $bbc_rom=commpanion, $bio Acorn BBC ROM published 35 years ago: CommPanion (c) 1985 DataStar Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145374&o=2 $end $psion2=clink22,clink24,clink25, $bio Comms Link Ver.2 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234093&o=2 $end $psion2=clink40,clink41,clink42, $bio Psion Organiser II pack. published 33 years ago: Comms Link Ver.4 (c) 1987 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234094&o=2 $end $psion2=ecm30, $bio Comms Modem Ver.3 (c) 198? Extech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234154&o=2 $end $bbc_rom=commsoft,commsofte, $bio Acorn BBC ROM published 35 years ago: CommSoft (c) 1985 SoftMachinery - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145386&o=2 $end $bbc_rom=commstar1008,commstar1051,commstar3033,commstar6290,commstar6397,commstar6973,commstar7537,commstar8179,commstar,commstar9057,commstarr032, $bio Acorn BBC ROM published 37 years ago: Commstar (c) 1983 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145121&o=2 $end $electron_rom=commstar, $bio Acorn Electron ROM published 35 years ago: Commstar (c) 1985 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240945&o=2 $end $bbc_rom=commstar222,commstar231,commstar2, $bio Acorn BBC ROM published 34 years ago: Commstar II (c) 1986 PACE. Intelligent communication facility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145122&o=2 $end $to_flop=communic, $bio Thomson TO disk. published 33 years ago: Communication (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107655&o=2 $end $x68k_flop=communic, $bio Communication Pro-68K (c) 199? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87240&o=2 $end $bbc_rom=commnctr09, $bio Acorn BBC ROM published 37 years ago: Communicator Ver. 0 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145087&o=2 $end $bbc_rom=commnctr104a,commnctr105, $bio Acorn BBC ROM published 37 years ago: Communicator Ver. 1 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145088&o=2 $end $bbc_rom=commnctr, $bio Acorn BBC ROM published 37 years ago: Communicator Ver. 2 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145089&o=2 $end $apple2_flop_clcracked=mccmk10, $bio Apple II disk. published 31 years ago: CommuniKeys [Model MECC-A248] (c) 1989 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230755&o=2 $end $cpc_flop=communiq, $bio Amstrad CPC 464 disk. published 34 years ago: Communiquez avec votre Amstrad (c) 1986 Editions SORACOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125011&o=2 $end $a2600_cass=commumut,commumutpv, $bio Starpath Supercharger cass. published 38 years ago: Communist Mutants from Space (c) 1982 Arcadia Corp. Your mission: Vaporize the mutant warriors before they overrun your home planet. - TECHNICAL - Model AR-4101 - TRIVIA - The game was called Galactic Egg during the development. - SCORING - Mother Creature: 500 Points. Diving Mutant Attackers: 60 Points. Mutant Eggs: 10 Points. Clearing the screen of Mutant Attackers (earns a flag): 100 Points. - TIPS AND TRICKS - Programmer credits: Hold Fire and power on the Atari 2600. The HI on the high score screen will change to SHL, the initials of programmer Steven H. Landrum. - STAFF - Programmer: Stephen Landrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50342&o=2 $end $a2600_cass=commumute,commumutepv, $bio Starpath Supercharger cass. published 38 years ago: Communist Mutants from Space (c) 1982 Starpath Corp. European release. - TECHNICAL - GAME ID: AR-4101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50343&o=2 $end $zx81_cass=comchest, $bio Community Chest (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114810&o=2 $end $psx=compomod, $bio Sony PlayStation disc published 21 years ago: Community Pom - Omoide o Dakishimete (c) 1999 Family Soft - TECHNICAL - [Model SLPS-02116] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85035&o=2 $end $psx=compom, $bio Sony PlayStation disc published 23 years ago: Community Pom [Model SLPS-00817] (c) 1997 Fill-In Café Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85034&o=2 $end $info=comotion, $bio Arcade Video game published 44 years ago: CoMotion (c) 1976 Gremlin. This game was for two or four players only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponents before hitting something. Each player is eliminated when they crash, taking their lines with them. One good strategy is to turn around and head for the outer area of the screen (in four player mode), because everyone starts out headed for the center. Skirt around the edges until you only have one opponent left, then box them in. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost. - TECHNICAL - BOARD # 808-0001 Prom stickers: 05-10 Main CPU: Intel 8080 (@ 2.079 Mhz) Sound Chips: Discrete circuitry Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Palette Colors: 2 Players: 4 Control: 4-way joystick - TRIVIA - CoMotion was released in October 1976. This game came in only one form factor, that of the standup cocktail (a format that was really only used in the 70s). The machine was a round table about 4 feet tall. The table top was wood grained, and it had four sets of player controls spaced evenly around the table. The monitor was located inside the table facing upwards. This game had simple sideart that consisted of a few stripes and a 'Comotion' logo (the logo snaked around much like the games characters did). The game featured control panels that were devoid of joysticks, instead you controlled the game using a button for each direction. Two people could play for twenty five cents, or four people could play for fifty cents. The prices were hard coded into the games romset, so operators really couldn't mess with them (the games title screen clearly said "'25 cents for two players, 50 cents for four players'). - SERIES - 1. Blockade (1976) 2. Comotion (1976) 3. Hustle (1977) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=491&o=2 $end $info=comp4, $bio Handheld game published 43 years ago: Comp IV (c) 1977 Milton Bradley Co. - TECHNICAL - Model 4751 - TRIVIA - Known in UK as Logic 5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101011&o=2 $end $zx81_cass=compshar, $bio Comp-u-Share (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114746&o=2 $end $compclr2_flop=compwrit,compwrita, $bio Comp-U-Writer (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232605&o=2 $end $cpc_flop=compacmo, $bio Amstrad CPC 464 disk. published 34 years ago: Compacmove (c) 1986 SoftHawk [Grenoble, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125012&o=2 $end $cpc_flop=compactf, $bio Amstrad CPC type-in published 33 years ago: Compact (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119125&o=2 $end $info=cc40, $bio Calculator published 37 years ago: Compact Computer 40 (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229015&o=2 $end $info=lxcmcy,lxcmc250, $bio Dedicated Console published 5 years ago: Compact Cyber Arcade (c) 2015 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118071&o=2 $end $info=lxcmcydp, $bio Compact Cyber Arcade - Disney Princess (c) 201? Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259405&o=2 $end $info=lxcmcyfz, $bio Compact Cyber Arcade - Frozen (c) 201? Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240413&o=2 $end $info=lxcmcysw, $bio Compact Cyber Arcade - Star Wars Rebels (c) 201? Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235411&o=2 $end $cpc_flop=compacte, $bio Amstrad CPC type-in published 31 years ago: Compacteur (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119859&o=2 $end $cpc_flop=compacte01, $bio Amstrad CPC type-in published 30 years ago: Compacteur Basic (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119860&o=2 $end $to_flop=compactr, $bio Thomson TO disk. published 31 years ago: Compactor (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107656&o=2 $end $to7_cart=compactr, $bio Thomson TO7 cart. published 31 years ago: Compactor (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108615&o=2 $end $pc98=company, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Company (c) 1993 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89154&o=2 $end $info=comport, $bio Computer published 37 years ago: Compaq Portable (c) 1983 Compaq. An early portable computer which was one of the first 100% IBM PC compatible systems. - TRIVIA - The Compaq Portable was announced in November 1982 and first shipped in March 1983 priced at US $2,995 with a single half-height 5¼in. 360 kB diskette drive or $3,590 for dual, full-height diskette drives. Compaq sold 53,000 units in the first year with a total of $111 million in revenue, an American Business record. In the second year revenue hit $329 million setting an industry record. Third year revenue was at $503.9 million, another US business record. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145591&o=2 $end $mc1000_cass=compara, $bio Comparacao de Recitas [Model F-26] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237093&o=2 $end $cpc_flop=comparat, $bio Amstrad CPC 464 disk. published 26 years ago: Comparator (c) 1994 Verysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125013&o=2 $end $pc98=comparga, $bio Compargar (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89155&o=2 $end $apple2_flop_clcracked=compnumb, $bio Apple II disk. published 36 years ago: Comparing Numbers (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231402&o=2 $end $cpc_flop=compas80, $bio Compas-80 Ver. 3.02 (c) 19?? Poly-Data Microcenter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125014&o=2 $end $camplynx_cass=compass, $bio Camputers Lynx cass. published 37 years ago: Compass (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134070&o=2 $end $zorba=compat, $bio Telcon Zorba disk. published 35 years ago: Compat Ver.3 (c) 1985 Mycroft Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236145&o=2 $end $cpc_cass=compendm, $bio Amstrad CPC cass. published 33 years ago: Compendium (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93562&o=2 $end $mz700_cass=competit, $bio Competitie (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131662&o=2 $end $info=compgolf,compgolfo, $bio Arcade Video game published 35 years ago: Competition Golf - Final Round (c) 1985 Data East. A competition golf game. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=492&o=2 $end $apple2_flop_misc=compkrte, $bio Apple II disk. published 36 years ago: Competition Karate (c) 1984 Motivated Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107324&o=2 $end $vz_snap=gammon3, $bio Compgammon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235051&o=2 $end $to_flop=compacti, $bio Thomson TO disk. published 33 years ago: Compil'Action (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107657&o=2 $end $cpc_flop=compilac, $bio Amstrad CPC 464 disk. published 33 years ago: Compil'Action (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136189&o=2 $end $to_flop=compil99, $bio Thomson TO disk. published 21 years ago: Compil99 (c) 1999 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107658&o=2 $end $to_flop=comp1998, $bio Thomson TO disk. published 22 years ago: Compilation (c) 1998 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107659&o=2 $end $cpc_flop=compilat, $bio Amstrad CPC 464 disk. published 34 years ago: Compilation Amstrad Magazine Numeros 03-04-05 (c) 1986 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119126&o=2 $end $cpc_flop=compilat01, $bio Amstrad CPC 464 disk. published 34 years ago: Compilation Amstrad Magazine Numeros 06-07-08 (c) 1986 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119127&o=2 $end $cpc_flop=compilat02, $bio Amstrad CPC 464 disk. published 34 years ago: Compilation Amstrad Magazine Numeros 09-10-11 (c) 1986 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119128&o=2 $end $cpc_flop=compilat03, $bio Amstrad CPC 464 disk. published 34 years ago: Compilation Amstrad Magazine Numeros 12-13-14 (c) 1986 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119129&o=2 $end $cpc_flop=compilat04, $bio Amstrad CPC 464 disk. published 33 years ago: Compilation Amstrad Magazine Numeros 15-16-17 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119130&o=2 $end $cpc_flop=compilat05, $bio Amstrad CPC 464 disk. published 33 years ago: Compilation Amstrad Magazine Numeros 18-19-20 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119131&o=2 $end $cpc_flop=compilat06, $bio Amstrad CPC 464 disk. published 33 years ago: Compilation Amstrad Magazine Numeros 21-22-23 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119132&o=2 $end $cpc_flop=compilat07, $bio Amstrad CPC 464 disk. published 33 years ago: Compilation Amstrad Magazine Numeros 24-25-26 (c) 1987 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119133&o=2 $end $cpc_flop=compilat08, $bio Amstrad CPC 464 disk. published 32 years ago: Compilation Amstrad Magazine Numeros 27-28-29 (c) 1988 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119134&o=2 $end $to_flop=comppuka, $bio Thomson TO disk. published 32 years ago: Compilation Disk (c) 1988 Pukall [Alexandre Pukall] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107661&o=2 $end $cpc_flop=compilat09, $bio Amstrad CPC 464 disk. published 33 years ago: Compilation FIL (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136190&o=2 $end $cpc_cass=compfil, $bio Amstrad CPC cass. published 33 years ago: Compilation FIL (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233270&o=2 $end $pro128_cass=compil2, $bio Olivetti PC-128 cass. published 34 years ago: Compilation II (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118209&o=2 $end $to_flop=compkrak, $bio Thomson TO disk. published 33 years ago: Compilation Krakout - Beach Head (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107660&o=2 $end $to_flop=ascicmp2, $bio Compilation no.2 (c) 19?? ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107664&o=2 $end $to_flop=comptitu, $bio Compilation Titus (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107663&o=2 $end $to_flop=compto9, $bio Compilation TO 9 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107662&o=2 $end $apple2_flop_clcracked=bolocomp, $bio Compilation: Bolo + Pest Patrol + Bug Battle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240640&o=2 $end $apple2_flop_clcracked=cngocomp, $bio Compilation: Congo + Thief + Draw Poker (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240641&o=2 $end $to_flop=compsynt,compsynta, $bio Compilations (c) 198? Great Syntheman, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107665&o=2 $end $to_flop=compile, $bio Compile (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107666&o=2 $end $to_flop=compfra1, $bio Compile Francais 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107668&o=2 $end $to_flop=compfra2, $bio Compile Francais 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107669&o=2 $end $to_flop=compmath, $bio Compile Mathematiques (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107670&o=2 $end $to_flop=compmlog, $bio Compile Mathematiques & Logique (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107671&o=2 $end $to_flop=comppreh, $bio Thomson TO disk. published 20 years ago: Compile [Prehis-To] (c) 2000 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107667&o=2 $end $spectrum_cass=compiler, $bio Compiler (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219568&o=2 $end $info=compis, $bio Computer published 35 years ago: Compis (c) 1985 TeleNova. - TECHNICAL - The computer was based on the Intel 80186 CPU and with CP/M-86 as the operating system in ROM (although it could also run MS-DOS from disk). The computer had a wide selection of ports, including one for a light pen. - TRIVIA - The Compis was a computer system designed and sold to schools beginning 1984. Since it was intended for educational use, it received the name Compis, which is short for COMPuter In School. The name can also be interpreted as a pun on the Scandinavian word kompis, meaning Friend or Pal. The development was started by Svenska Datorer in 1982 and was overtaken by TeleNova when the former went bankrupt. The computer was distributed by Esselte and mostly marketed towards, and sold to, Swedish, Norwegian and Finnish gymnasium-level schools. The Compis project was criticized from the start, and as the move to IBM PC compatibility came it was left behind and finally cancelled in 1988 although it was in use well into the 1990s. - STAFF - Designed by: Svenska Datorer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61714&o=2 $end $info=compis2, $bio Computer published 34 years ago: Compis II (c) 1986 TeleNova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61715&o=2 $end $to7_cass=compmult, $bio Thomson TO7 cass. published 37 years ago: Complements et Multiples (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108193&o=2 $end $vg5k=compmult, $bio Philips VG-5000 cass. published 35 years ago: Complements et Multiples (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236381&o=2 $end $sf7000=arcadepk, $bio Sega SF-7000 disk. published 34 years ago: Complete Arcade Pack Collection (c) 1986 Poseidon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131418&o=2 $end $bbcb_cass=chec, $bio Complete Home Entertainment Centre (c) 19?? CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51662&o=2 $end $info=ep_commd,ep_commda,ep_commdb,ep_commdc,ep_commdd, $bio Complete Madness (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40819&o=2 $end $x68k_flop=physicn, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Complete Physician (c) 1991 DSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87241&o=2 $end $zx81_cass=combasic, $bio Sinclair ZX-81 cass. published 39 years ago: Complete Sinclair ZX81/Timex TS1000 Basic Course (c) 1981 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114907&o=2 $end $info=intg5410, $bio Complete Video Game - 111 Games & 42 Songs [Model G5410] (c) 200? InterAct Accessories, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240402&o=2 $end $apple2_cass=compmath, $bio Apple II cass. published 41 years ago: Complex Mathematics (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136004&o=2 $end $info=complexx, $bio Arcade Video game published 36 years ago: Complex X (c) 1984 Taito America Corp. An early platform game. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.25 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete circuitry Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Released in December 1984 in Japan. - STAFF - Designed and programmed by : Scott Boden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=493&o=2 $end $msx1_cass=compor, $bio Compor - Procesador de Textos (c) 198? Philips Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94547&o=2 $end $spectrum_cass=composer, $bio Composer (c) 198? Contrast Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225880&o=2 $end $dragon_flop=composerx, $bio Dragon disk. published 32 years ago: Composer X (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117043&o=2 $end $apple2_flop_clcracked=cmpstrat, $bio Apple II disk. published 38 years ago: Composition Strategy (c) 1982 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240642&o=2 $end $msx1_cass=comprave, $bio MSX cass. published 35 years ago: Compra y Vende (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94548&o=2 $end $apple2_flop_clcracked=comprepl, $bio Apple II disk. published 37 years ago: Comprehension (c) 1983 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230962&o=2 $end $cdi=comprend, $bio Phillips CD-i published 25 years ago: Comprendre le CD-I - Understanding CD-I (c) 1995 Philips. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43022&o=2 $end $archimedes=compress, $bio Acorn Archimedes disk. published 29 years ago: Compression (c) 1991 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116065&o=2 $end $to_flop=compfich, $bio Thomson TO disk. published 23 years ago: Compression des Fichiers (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107672&o=2 $end $to_flop=compgen, $bio Thomson TO disk. published 34 years ago: Comptabilite Generale (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107673&o=2 $end $zx81_cass=compteba, $bio Sinclair ZX-81 cass. published 36 years ago: Compte Bancaire [Model 0535] (c) 1984 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114970&o=2 $end $cpc_flop=compteur, $bio Amstrad CPC type-in published 34 years ago: Compteur Telephonique (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119959&o=2 $end $pippin=compton, $bio Bandai Pippin CD published 24 years ago: Compton's Interactive Encyclopedia - @World Edition [Model 71278C] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122072&o=2 $end $cdi=compton, $bio Phillips CD-i published 28 years ago: Compton's Interactive Encyclopedia - CD-Interactive (c) 1992 Compton's NewMedia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129641&o=2 $end $segacd=comptons,comptons201r,comptons201s, $bio Sega CD published 26 years ago: Compton's Interactive Encyclopedia (c) 1994 Compton's NewMedia - TECHNICAL - GAME ID: T-118025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60712&o=2 $end $apple2_flop_clcracked=cmthv131, $bio Apple II disk. published 37 years ago: Compu-Math (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231009&o=2 $end $apple2_flop_clcracked=cmtharsk, $bio Apple II disk. published 39 years ago: Compu-Math Arithmetic Skills (c) 1981 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231010&o=2 $end $apple2_flop_clcracked=compread, $bio Apple II disk. published 38 years ago: Compu-Read (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107294&o=2 $end $apple2_flop_clcracked=csplv131, $bio Apple II disk. published 40 years ago: Compu-Spell (c) 1980 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231011&o=2 $end $a800=cprompt, $bio Atari 800 cart. published 33 years ago: Compu=Prompt [Model 25078] (c) 1987 Compu=Prompt, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82802&o=2 $end $info=cmpchess, $bio Chess board published 43 years ago: CompuChess (c) 1977 Data Cash Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146964&o=2 $end $info=compclr2, $bio Computer published 43 years ago: Compucolor II (c) 1977 Intelligent Systems Corp. - TECHNICAL - It was a lower-cost version of the Compucolor. Unlike its predecessor, it was an all-in-one computer, meaning that mainboard, monitor and floppy disk drive were integrated into one case. To lower costs, the original Compucolor's custom monitor and housing was re-packaged into a standard GE 13" color television set, from which the TV-tuner controls section was removed. The machine was based on the Intel 8080 and used an SMC-supplied graphics chip (CRT5027) that provided 128 by 128 in 8 colors. The system was sold with as little as 8 KB of RAM, expandable up to 32 KB, and offered with one of three keyboards, which attached to the computer with a ribbon cable. A ROM-based BASIC was also included. - TRIVIA - Most software for this computer was written by hobbyists, with some software written by third parties. Intelligent Systems created a few software titles of their own. The most important title for the Compucolor II was probably a game called 'Startrek'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103266&o=2 $end $a2600=compumat,compumatp, $bio Atari 2600 cart. published 37 years ago: CompuMate (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50344&o=2 $end $mz700_cass=compslot, $bio Comput-A-Slot (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131699&o=2 $end $dragon_cass=compfruita, $bio Dragon cass. published 38 years ago: Computa Fruita (c) 1982 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116529&o=2 $end $msx1_cass=adivina, $bio MSX cass. published 35 years ago: Computadora Adivina (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94549&o=2 $end $c64_cart=compieee, $bio Computapix IEEE-488 (c) 198? Pixstik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240848&o=2 $end $msx1_cart=computat, $bio MSX cart. published 32 years ago: Computation (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76659&o=2 $end $dragon_cass=compvoic, $bio Dragon cass. published 38 years ago: Computavoice (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116438&o=2 $end $interact=compaclr, $bio Compute-A-Color (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237120&o=2 $end $apple2_cass=acquire,acquirea, $bio Apple II cass. published 38 years ago: Computer Acquire (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135937&o=2 $end $pc98=compecon, $bio Computer Aided Economics (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89156&o=2 $end $apple2_flop_clcracked=cmpairct, $apple2_flop_misc=cmpairct, $bio Apple II disk. published 40 years ago: Computer Air Combat (c) 1980 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107229&o=2 $end $apple2_flop_misc=cmpairna, $bio Computer Air Combat - New Aircraft (c) 198? Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107295&o=2 $end $apple2_flop_clcracked=cmpambsh, $apple2_flop_misc=cmpambsh, $bio Apple II disk. published 38 years ago: Computer Ambush (c) 1982 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107225&o=2 $end $apple2_flop_clcracked=cablkbrdd, $bio Apple II disk. published 37 years ago: Computer Assisted Blackboard demo (c) 1983 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231385&o=2 $end $apple2_flop_clcracked=caalgebb, $bio Apple II disk. published 36 years ago: Computer Assisted Problem Solving for Beginning Algebra (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240648&o=2 $end $apple2_flop_clcracked=caalgebi, $bio Apple II disk. published 36 years ago: Computer Assisted Problem Solving for Intermediate Algebra (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240649&o=2 $end $apple2_flop_clcracked=caalgebpa, $bio Apple II disk. published 36 years ago: Computer Assisted Problem Solving for Pre-Algebra (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240650&o=2 $end $apple2_flop_clcracked=cmpbaseb, $apple2_flop_misc=cmpbaseb, $bio Apple II disk. published 39 years ago: Computer Baseball (c) 1981 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107226&o=2 $end $msx1_flop=cbilliar, $bio Computer Billiards Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134149&o=2 $end $msx1_cart=cbilliar, $bio MSX cart. published 37 years ago: Computer Billiards [Model HBS-G008C] (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76660&o=2 $end $apple2_flop_misc=cmpbsmrk, $bio Apple II disk. published 40 years ago: Computer Bismarck (c) 1980 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107227&o=2 $end $a2600=comchess, $bio Atari 2600 cart. published 42 years ago: Computer Chess (c) 1978 Atari, Incorporated. Early, unreleased version of Video Chess. - STAFF - Programmer: Bob Whitehead, Larry Wagner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50345&o=2 $end $info=cncchess, $bio Handheld game published 41 years ago: Computer Chess (c) 1979 Conic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148393&o=2 $end $msx1_flop=cmpchess, $bio Computer Chess Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133246&o=2 $end $info=mchess, $bio Handheld game published 40 years ago: Computer Chess (c) 1980 Mattel Electronics. - TECHNICAL - Model 1992 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101067&o=2 $end $a800=compchss, $bio Atari 800 cart. published 41 years ago: Computer Chess [Model CXL4009] (c) 1979 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82803&o=2 $end $specpls3_flop=compclas, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Computer Classics (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147970&o=2 $end $cpc_flop=computer, $bio Amstrad CPC 464 disk. published 32 years ago: Computer Classics (c) 1988 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136191&o=2 $end $apple2_flop_misc=cmpcnfl, $bio Apple II disk. published 40 years ago: Computer Conflict (c) 1980 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107228&o=2 $end $apple2_flop_clcracked=cmpdiscv, $bio Apple II disk. published 39 years ago: Computer Discovery (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232054&o=2 $end $apple2_flop_clcracked=cdaidecc2, $bio Apple II disk. published 39 years ago: Computer Drill and Instruction - Decimals C-2 (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232055&o=2 $end $apple2_flop_clcracked=cdaidecc3, $bio Apple II disk. published 39 years ago: Computer Drill and Instruction - Decimals C-3 (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232056&o=2 $end $apple2_flop_clcracked=cdaifrcc2, $bio Apple II disk. published 39 years ago: Computer Drill and Instruction - Fractions C-2 (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232057&o=2 $end $apple2_flop_clcracked=cdaifrcc3, $bio Apple II disk. published 39 years ago: Computer Drill and Instruction - Fractions C-3 (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232058&o=2 $end $apple2_flop_clcracked=cdaimesd1, $bio Apple II disk. published 37 years ago: Computer Drill and Instruction - Measurement D-1 (c) 1983 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232059&o=2 $end $apple2_flop_clcracked=cdaimulb, $bio Apple II disk. published 39 years ago: Computer Drill and Instruction - Multiplication B (c) 1981 Science Research Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232060&o=2 $end $apple2_flop_clcracked=mccgm210, $bio Apple II disk. published 37 years ago: Computer Generated Mathematics Materials Problem Solving Vol. 2 [Model MECC-A758] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230756&o=2 $end $info=mcompgin, $bio Handheld game published 41 years ago: Computer Gin (c) 1979 Mattel Electronics. - TECHNICAL - Model 1669 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101068&o=2 $end $odyssey2=compgolf, $bio Magnavox Odyssey² game published 42 years ago: Computer Golf! (c) 1978 Magnavox. A nine hole, par 36, electronic golf course for one to four players. Realistic electronic golfers hit long drives and fairways shots! They pitch and chip up to the green! Suddenly the screen changes automatically to show a close up of the green itself. Putt out then go on to a new hole with a different layout and challenge! This is a remarkably complete electronic simulation. You really walk the course and have true control over backswing, distance and direction. Hit into the trees and your electronic golfer will pound the ground with a club and spout some extremely colorful electronic language! Digital scoring! Sync sound action! - TECHNICAL - Game ID: AJ9410 - STAFF - Programmer: Sam Overton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95579&o=2 $end $apple2_flop_clcracked=cgexperi, $bio Apple II disk. published 38 years ago: Computer Graphing Experiments (c) 1982 Addison-Wesley Publishers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231328&o=2 $end $odyssey2=compintr, $bio Magnavox Odyssey² game published 41 years ago: Computer Intro (c) 1980 Magnavox. - TECHNICAL - Game ID: AC9406 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95580&o=2 $end $apple2_flop_clcracked=clabcalc, $bio Apple II disk. published 35 years ago: Computer Laboratory for Calculus (c) 1985 Math Lab, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107325&o=2 $end $vz_snap=learjet, $bio VTECH Laser 200 cass. published 37 years ago: Computer Learjet (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235052&o=2 $end $apple2_flop_clcracked=complitr, $bio Apple II disk. published 38 years ago: Computer Literacy - Introduction (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107326&o=2 $end $info=compmahj, $bio Handheld game published 37 years ago: Computer Mah-jong Yakuman (c) 1983 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100924&o=2 $end $cpc_flop=computer06, $bio Amstrad CPC 464 disk. published 32 years ago: Computer Maniac's Diary (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121239&o=2 $end $cpc_cass=compmn89, $bio Amstrad CPC cass. published 32 years ago: Computer Maniacs 1989 Diary (c) 1988 LED [Leisure Electronic Designs, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93563&o=2 $end $bbcb_cass=cm1989di, $bio Acorn BBC/Electron cass. published 31 years ago: Computer Maniacs 1989 Diary (c) 1989 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51663&o=2 $end $ti99_cart=mathgm1, $bio TI-99-4A soft. published 37 years ago: Computer Math Games I [Model PHM 3084] (c) 1983 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84534&o=2 $end $ti99_cart=mathgm2, $bio TI-99-4A soft. published 38 years ago: Computer Math Games II [Model PHM 3083] (c) 1982 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84535&o=2 $end $ti99_cart=mathgm3, $bio TI-99-4A soft. published 37 years ago: Computer Math Games III [Model PHM 3085] (c) 1983 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84536&o=2 $end $ti99_cart=mathgm4, $bio TI-99-4A soft. published 37 years ago: Computer Math Games IV [Model PHM 3086] (c) 1983 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84537&o=2 $end $ti99_cart=mathgm6, $bio TI-99-4A soft. published 38 years ago: Computer Math Games VI [Model PHM 3088] (c) 1982 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84538&o=2 $end $interact=compmaze, $bio Computer Maze (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237129&o=2 $end $pc98=cmus20, $bio Computer Music Vol. 20 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89157&o=2 $end $apple2_flop_misc=cmpnapol, $bio Apple II disk. published 40 years ago: Computer Napoleonics (c) 1980 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107276&o=2 $end $pc98=comptama, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Computer no Tamago (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89158&o=2 $end $snes=computer, $bio Nintendo Super Famicom cart. published 25 years ago: Computer Nouryoku Kaiseki - Ultra Baken [Model SHVC-AUBJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61155&o=2 $end $msx1_cart=cnyumon, $bio MSX cart. published 35 years ago: Computer Nyuumon [Model GPM-506] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76661&o=2 $end $spc1000_cass=cmporgan, $bio Computer Organ (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83494&o=2 $end $msx1_flop=cmpothel, $bio Computer Othello Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133247&o=2 $end $msx1_cart=cpachi, $bio MSX cart. published 36 years ago: Computer Pachinko (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76662&o=2 $end $msx1_flop=cpachi, $bio Computer Pachinko Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134166&o=2 $end $apple2_flop_clcracked=cpsat11a, $bio Apple II disk. published 34 years ago: Computer Preparation for the SAT (c) 1986 Harcourt Brace Jovanovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240651&o=2 $end $odyssey2=compprog, $bio Phillips Videopac game published 40 years ago: Computer Programmer (c) 1980 Philips Corp. - TECHNICAL - Game ID: 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95581&o=2 $end $apple2_flop_misc=cmpqb, $bio Apple II disk. published 39 years ago: Computer Quarterback (c) 1981 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107277&o=2 $end $apple2_flop_clcracked=cmpqbse, $bio Apple II disk. published 39 years ago: Computer Quarterback Second Edition (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230891&o=2 $end $info=atamanot, $bio Arcade Video game published 37 years ago: Computer Quiz Atama no Taisou (c) 1983 Yachiyo Electronics. - TRIVIA - Computer Quiz Atama no Taisou was released in April 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32634&o=2 $end $pcw=scrabble1,scrabble, $bio Amstrad PCW soft. published 34 years ago: Computer Scrabble (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118351&o=2 $end $msx1_flop=cmpscrab, $bio Computer Scrabble Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133109&o=2 $end $cpc_flop=computer05, $bio Amstrad CPC 464 disk. published 33 years ago: Computer Scrabble De Luxe [Model LGD 500] (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127954&o=2 $end $cpc_flop=computer07,computer04,computer02,computer03,computer08, $bio Amstrad CPC 464 disk. published 35 years ago: Computer Scrabble [Model LG200] (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127953&o=2 $end $cpc_cass=scrabble, $bio Amstrad CPC cass. published 35 years ago: Computer Scrabble (c) 1985 Leisure Genius - TECHNICAL - Model LG210 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93564&o=2 $end $dragon_cass=compstud, $bio Dragon cass. published 36 years ago: Computer Studies (c) 1984 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116769&o=2 $end $amigaocs_flop=comp3r, $bio Commodore Amiga 500 disk. published 28 years ago: Computer Third Reich (c) 1992 Avalon Hill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73755&o=2 $end $ti99_cart=compwar, $bio TI-99-4A soft. published 37 years ago: Computer War (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84539&o=2 $end $a800=compwar, $bio Atari 800 cart. published 37 years ago: Computer War [Model THA12010] (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82804&o=2 $end $vic1001_cart=compwar,compwar1, $bio Commodore VIC-20 cart. published 37 years ago: Computer War [Model THC22006] (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83802&o=2 $end $c64_cass=comporgel, $bio Commodore C64 cass. published 35 years ago: Computer-Orgel (c) 1985 Europa Computer Club. - TECHNICAL - GAME ID: 750 016.5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146471&o=2 $end $apple2_flop_clcracked=craphasics, $bio Apple II disk. published 36 years ago: Computerized Reading for Aphasics (c) 1984 College-Hill Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240656&o=2 $end $mz700_cass=comptek, $bio Computertekenen (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131663&o=2 $end $tvc_flop=compwrld, $bio Videoton TVC disk. published 29 years ago: ComputerWorld (c) 1991 TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112172&o=2 $end $cpc_cass=computin, $bio Amstrad CPC cass. published 33 years ago: Computing Experimental - Baukasten Construction Kit [Model 32379] (c) 1987 Fischertechnik Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93565&o=2 $end $cpc_cass=10best3, $bio Amstrad CPC cass. published 33 years ago: Computing With The Amstrad - Ten of the Best! Vol.3 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233297&o=2 $end $cpc_flop=computin, $bio Computing with the Amstrad CPC (c) 19?? Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122732&o=2 $end $cpc_cass=cwams02, $bio Amstrad CPC cass. published 35 years ago: Computing with the Amstrad Vol. 1 No. 02 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233298&o=2 $end $cpc_cass=cwams03, $bio Amstrad CPC cass. published 35 years ago: Computing with the Amstrad Vol. 1 No. 03 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233299&o=2 $end $cpc_cass=cwams06, $bio Amstrad CPC cass. published 35 years ago: Computing with the Amstrad Vol. 1 No. 06 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233300&o=2 $end $a800=comptrac, $bio Atari 800 cart. published 37 years ago: Computrac 4000-8000 (c) 1983 Computrac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82805&o=2 $end $super80_cass=cvoicec, $bio Compuvoice conversion to ascii [Model 050L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: Jim Traeger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126793&o=2 $end $super80_cass=cvoicei, $bio Compuvoice Demonstration [Model 049L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: Jim Traeger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126792&o=2 $end $info=comquest, $bio Computer published 25 years ago: ComQuest Plus (c) 1995 Data Concepts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61716&o=2 $end $pc98=comroid, $bio Comroid (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89159&o=2 $end $pc8801_flop=comsight, $bio NEC PC-8801 Series disk. published 33 years ago: コムサイト (c) 1987 Tecno Soft. (Comsight) - TECHNICAL - GAME ID: NFTJ-17006 BARCODE: 4907095000051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91544&o=2 $end $compclr2_flop=comtron, $bio Comtronics (c) 19?? Unknown An assortment of utility programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232607&o=2 $end $compclr2_flop=comtron2, $bio Comtronics Software (c) 19?? Unknown An assortment of utility programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232606&o=2 $end $info=daisy, $bio Computer published 33 years ago: Comus Daisy (c) 1987 Comus Instruments, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125236&o=2 $end $info=comx35n,comx35p, $bio Computer published 37 years ago: COMX 35 (c) 1983 Comx World Operations, Limited. - TECHNICAL - The COMX 35 was one of the very few systems to use the RCA 1802 microprocessor, the same microprocessor that is also used in some space probes. - TRIVIA - The COMX 35 was manufactured in Hong Kong by COMX. - TIPS AND TRICKS - The most famous bug in the COMX basic ROM was when you typed in the line number 65535 this resulted in the COMX hanging and the screen getting all messed up which could be very frustrating if the user had spent hours typing in a BASIC program. A similar thing as when using line number 65535 was typing in 'READY', after this the COMX was not 'READY' anymore. F&M discovered this one when they designed the F&M screen editor and pressed 'CR' (return) on the 'READY' prompt. As such they decided to change the prompt into 'OK' to avoid too many accidental hangings when using a screen editor. This fault was actually caused by the basic READ command, when a READ Y (or any other READ) instruction is given when there is no DATA statement in the loaded basic program the COMX hangs. Another bug in the standard character set was the '!' which displayed a red dot just above the black dot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61717&o=2 $end $msx1_cart=condori,condorib,condoria, $bio MSX cart. published 37 years ago: Con-Dori (c) 1983 Cross Talk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76663&o=2 $end $msx1_flop=condori, $bio Con-Dori Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134164&o=2 $end $cpc_flop=conquest01,conquest,conquest02,conquest03, $bio Amstrad CPC 464 disk. published 34 years ago: Con-Quest (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121541&o=2 $end $spectrum_cass=cnquest, $bio Sinclair ZX Spectrum cass. published 34 years ago: Con-Quest (c) 1986 MAD [Mastertronic Added Dimension] - TECHNICAL - GAME ID: MAD 16 - STAFF - Written by: Derek Brewster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78345&o=2 $end $cpc_cass=conquest, $bio Amstrad CPC cass. published 34 years ago: Con-Quest [Model MAD 21] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93566&o=2 $end $apple2_flop_orig=conan, $apple2_flop_clcracked=conan, $bio Apple II disk. published 36 years ago: Conan (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107327&o=2 $end $einstein=conanbox, $bio Conan & Boxing (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136145&o=2 $end $astrocde=conan,conanp, $bio Astrocade game published 35 years ago: Conan The Barbarian! (c) 1985 Astrocade, Inc. - TECHNICAL - Game ID: 5005 - TRIVIA - AKA "Quest For The Orb." This cartridge is not finished, but did see a limited release through Dave Carson Software in 1985 (about forty were made). Hyped up to be one of the greatest games Astrocade players would ever see, and the first video game to spin off from a movie. hey failed to secure the rights, however, and the game continued development as 'Quest For The Orb.' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86790&o=2 $end $nes=conan, $bio Nintendo NES cart. published 29 years ago: Conan (c) 1991 Mindscape, Incorporated. In an age unheard of, where barbarous kingdoms battle for survival in a savage and unforgiving land... you stand alone. You, the great and mighty Conan, born of pure Cimmerian blood, will claim what must be yours... the throne of Aquilonia. Yet, beware! The journey is a dangerous one, with enemies and challenges at every turn. Flying demons assault you, fiendish spirits lash out, a nymph challenges you. What is her plan? Only Conan dares to know the difference between subtle temptress and menacing foe. Now, explore the entire world in the true adventures of Conan, the greatest barbarian hero ever. Every detail of the Hyborean world has been captured in this multi-level super-action game. From the Forests of Asgard to the Tombs of Zamboula, you feel the fury, the passion, the power... that is Conan. - TECHNICAL - GAME ID: NES-YY-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55020&o=2 $end $dragon_cass=concentr, $bio Concentrate (c) 198? MK1 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234471&o=2 $end $apple2_flop_clcracked=cwrdcnc, $bio Apple II disk. published 32 years ago: Concentrate on Words and Concepts (c) 1988 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230677&o=2 $end $apple2_flop_clcracked=cwrdcnc2, $bio Apple II disk. published 32 years ago: Concentrate on Words and Concepts II (c) 1988 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230676&o=2 $end $interact=concentr, $bio Interact Family Computer cass. published 42 years ago: Concentration (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237114&o=2 $end $apple2_flop_clcracked=concent, $bio Apple II disk. published 36 years ago: Concentration (c) 1984 Millennium Group, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232085&o=2 $end $bbcb_cass=concentr, $bio Concentration (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51664&o=2 $end $apfimag_cass=concentr, $bio Concentration (c) 198? Jones [G. R. Jones] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135829&o=2 $end $vz_snap=concent, $bio Concentration (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235053&o=2 $end $apple1=concentr, $bio Concentration (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234909&o=2 $end $studio2=conmatch, $bio Studio II cart. published 42 years ago: Concentration Match (c) 1978 Hanimex. - TECHNICAL - Model MG-202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82063&o=2 $end $zx81_cass=concentr, $bio Sinclair ZX-81 cass. published 38 years ago: Concentration (c) 1982 IPS, Inc. [International Publishing & Soft.] - TECHNICAL - GAME ID: Z58 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115012&o=2 $end $info=concept, $bio Computer published 38 years ago: Concept (c) 1982 Corvus Systems. - TECHNICAL - This computer uses a state-of-art (at the time) MC68000 CPU. Its CCOS operating system is a variant of the Merlin operating system by Silicon Valley Software: it is a mono-tasking OS, with source-level compatibility with the UCSD p-system, and vague reminiscences of UNIX. The Concept has a bitmapped screen, which enables to mix text in any style and size with graphics, and some programs were reportedly WYSIWYG (which was uncommon at the time). The system includes a primitive window manager. The most original feature is probably the rotatable screen that can be used either in horizontal or vertical position: however you need to reboot the computer after flipping the screen. Another feature of interest is the integrated network support: the Concept can be used either as a disk-less network computer or as a full-featured personal computer, and you could connect Concepts, Apple IIs and IBM PCs in an heterogeneous Omninet LAN. - TRIVIA - The Concept was announced in the spring of 1982. The price was about $4000 for a 256-kbytes system in 1984 ($1000 for extra 256-kbytes, $750 for floppy, from $2000 to $4000 for hard disk according to size). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61718&o=2 $end $bbcb_flop_orig=ckeypodd, $bio Acorn BBC Micro B disk. published 32 years ago: Concept Keyboard Podd (c) 1988 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125649&o=2 $end $info=concstd, $bio Chess board published 38 years ago: Conchess (c) 1982 Consumenta Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259375&o=2 $end $info=concply, $bio Chess board published 35 years ago: Conchess Plymate (c) 1985 Systemhuset. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261547&o=2 $end $info=concplyv, $bio Chess board published 30 years ago: Conchess Plymate Victoria (c) 1990 Systemhuset. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261548&o=2 $end $psion2=cosc1,cosc2, $bio Concise Oxford Spelling Checker (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234086&o=2 $end $mo5_cass=concalg, $bio Concours d'Algebre (c) 198? Missenard [C. & D. Missenard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108699&o=2 $end $mo5_cass=concgeom, $bio Concours de Geometrie (c) 198? Missenard [C. & D. Missenard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108700&o=2 $end $rainbow=concpm86, $bio Concurrent CP/M-86 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236861&o=2 $end $ibm5170=cdos3862, $bio IBM 5170 3.5in.disk. (DOS) published 33 years ago: Concurrent DOS 386 Ver. 2.0 (c) 1987 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144366&o=2 $end $ibm5170=cdos3863, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Concurrent DOS 386 Ver. 3.01 (c) 1989 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144367&o=2 $end $ibm5150=condosxm60,condosxm,condosxm621, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Concurrent DOS XM Ver. 6 (c) 1987 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132392&o=2 $end $ibm5150=condosxm60_35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Concurrent DOS XM Ver. 6 (c) 1987 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132568&o=2 $end $ibm5150=condos32,condos32a, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Concurrent PC DOS Ver. 3.2 (c) 1984 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132393&o=2 $end $ibm5150=condos41,condos41a,condos41b, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Concurrent PC DOS Ver. 4.1 (c) 1985 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132394&o=2 $end $cpc_flop=nba1989a,nba1989a01, $bio Amstrad CPC 464 disk. published 31 years ago: Concurso de Bombarderos NBA (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127922&o=2 $end $bbcb_cass=condred, $electron_cass=condred, $bio Condition Red (c) 19?? Blue Ribbon - TECHNICAL - GAME ID: 2910 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51665&o=2 $end $info=condor,condorn, $bio Arcade Video game published 39 years ago: Condor (c) 1981 Sidam. Hack of Amstar's "Phoenix". It adds a timer for each round in the form of a fuel gauge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=494&o=2 $end $a2600=condorateg, $bio Atari 2600 cart. published 37 years ago: Condor Attack (c) 1983 Goliath European release. See Ultravision's "Condor Attack [Model 1043]" for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50347&o=2 $end $a2600=condorat,condorate,condorate1, $bio Atari 2600 cart. published 38 years ago: Condor Attack (c) 1982 Ultravision. The object of this pre-historic cosmic battle is to defend Earth and mankind from being taken over by these deadly enemies and to allow the few remaining scientists to develope a way to reverse the time warp and return mankind 1000 milleniums into the future to resume normal life. To defend Earth use your joystick controller. Push controller forward to materialize the firebase. The enemy will begin attacking and bombing firebase. With controller you can move firebase to avoid being destroyed by attackers. Press the red button on your joystick to return fire and disintegrate the enemy. - TECHNICAL - Model 1043 - TRIVIA - Condor Attack is an extremely rare video game. - SCORING - There are 6 galactic disintegrator firebases at your disposal. Points are scored by destroying the enemy as they soar above or swoop in to attack you. Different points are given for size of enemy destroyed and the level of difficulty which you have obtained in your defense of the firebase. As your progress to each level, Condors, Spiders and Bats will appear with varying frequency, but will increase the rate of descent and greatly vary the pattern of attack, even disappearing on one side of the screen and reappearing on the other side. Points are scored in values as follows: Upper Steady Attacker (small) 3 1. Level of Difficulty (large) 10 2. Level of Difficulty (large) 20 3. Level of Difficulty (large) 40 4. Level of Difficulty (large) 50 5. Level of Difficulty (large) 60 6. Level of Difficulty (large) 70 7. Level of Difficulty (large) 80 8. Level of Difficulty (large) 90 9. Level of Difficulty (large) 99 Extra firebases can be earned by achieving consercutive 1000 points levels (1000, 2000, 3000, 4000, etc.) up to a maximum of 9 additional firebases. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50346&o=2 $end $vsmile_cart=wkwheels, $bio Conducción Divertida (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147482&o=2 $end $adam_flop=conduit,conduita, $bio Coleco Adam disk. published 24 years ago: Conduit Off-Set Calculator (c) 1996 L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109394&o=2 $end $pc8801_flop=conepvd1, $bio NEC PC-8801 Series disk. published 29 years ago: Cone Paper Vibration Data Shuu Dai-1-kan (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91545&o=2 $end $pc8801_flop=conepvd2, $bio NEC PC-8801 Series disk. published 28 years ago: Cone Paper Vibration Data Shuu Dai-2-kan (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91546&o=2 $end $pc8801_flop=conepvd3, $bio NEC PC-8801 Series disk. published 27 years ago: Cone Paper Vibration Data Shuu Dai-3-kan (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91547&o=2 $end $pc8801_flop=conepvd4, $bio NEC PC-8801 Series disk. published 27 years ago: Cone Paper Vibration Data Shuu Dai-4-kan (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91548&o=2 $end $pc8801_flop=conepvd5, $bio NEC PC-8801 Series disk. published 26 years ago: Cone Paper Vibration Data Shuu Dai-5-kan (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91549&o=2 $end $pcw=conecta4, $bio Amstrad PCW soft. published 30 years ago: Conecta 4 (c) 1990 Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126261&o=2 $end $info=m4coney, $bio Coney Island (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42366&o=2 $end $info=confmiss, $bio Sega NAOMI GD-ROM published 20 years ago: Confidential Mission (c) 2000 Sega. Confidential Mission players can take the role of Howard Gibson or Jean Clifford. The game can be played by either 1 or 2 players. An exciting feature is that within the game is that it is not just a straight shooting game. The game also involves martial arts, diving and parachuting. The player must also rescue damsels in distress from the side of a speeding train, or use a variety of high tech gadgets when exploring ancient tombs. Features: - Real spy action: infiltration, secret gadgets and camouflage. - Mini games that affect the progression of the story. - World ranking mode. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. The game was available in the arcades in 4 configurations: Cabinet Deluxe, Sitdown, Normal and Upright. - TRIVIA - Confidential Mission was released in October 2000 in Japan. The game is in the same style as the "Virtua Cop" series, but its story is in the same vein as the "James Bond" and "Mission: Impossible" film series. - STAFF - Developed by the: Hitmaker Team - PORTS - * CONSOLES: [US] Sega Dreamcast (may.14, 2001) Sega Dreamcast [EU] (may.25, 2001) Sega Dreamcast [JP] (june.14, 2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4079&o=2 $end $dc=confmiss, $bio Sega Dreamcast GD published 19 years ago: Confidential Mission [Model 51160] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135277&o=2 $end $dc=confmissj, $bio Sega Dreamcast GD published 19 years ago: Confidential Mission [Model HDR-0160] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135275&o=2 $end $dc=confmisse,confmissp,confmissp1, $bio Sega Dreamcast GD published 19 years ago: Confidential Mission (c) 2001 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: MK-51160-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135278&o=2 $end $amigaocs_flop=conflict,conflictf, $bio Commodore Amiga 500 disk. published 31 years ago: Conflict - Europe (c) 1989 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73756&o=2 $end $apple2_flop_misc=cnfl2500, $bio Apple II disk. published 39 years ago: Conflict 2500 (c) 1981 Avalon Hill Video Game Co., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107278&o=2 $end $pet_cass=conflict, $bio Commodore PET cass. published 39 years ago: Conflict 2500 (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125727&o=2 $end $apple2_cass=conf2500, $bio Apple II cass. published 39 years ago: Conflict 2500 (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135938&o=2 $end $ibm5150=conflict, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Conflict in Vietnam (c) 1986 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83595&o=2 $end $apple2_flop_clcracked=confvtv2, $apple2_flop_misc=confviet, $bio Apple II disk. published 34 years ago: Conflict in Vietnam (c) 1986 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107328&o=2 $end $dc=confzone, $bio Sega Dreamcast GD published 19 years ago: Conflict Zone [Model T-17721N] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135279&o=2 $end $dc=confzonee, $bio Sega Dreamcast GD published 18 years ago: Conflict Zone [Model T-46603D-50] (c) 2002 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135280&o=2 $end $nes=conflict, $bio Nintendo NES cart. published 30 years ago: Conflict (c) 1990 Vic Tokai North American release. Game developed in Japan. See the original Famicom version for more information: "Conflict [Model VIC-C3]". Description from the back cover: The Red Wolves are on the prowl... Western Europe, 0530 hours, 15 July. A faraway rumble of machinery heralds the approach of what can only be a massive armored force. As you radio headquarters for reinforcements and air support, you lean forward out of the turret hatch of your M-1A1, hoping to catch a glimpse of the enemy in the distant horizon. Are those T-80's you see silhouetted in the first rays of the rising sun? And that roar - high over the clouds! Could that be a squadron of MIG-29's racing to intercept your incoming A-10 Thunderbolts? It doesn't really matter at this point. Your troops are committed. And there can only be one winner in CONFLICT! - TECHNICAL - GAME ID: NES-C3-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55021&o=2 $end $nes=conflictj, $bio Nintendo Famicom cart. published 31 years ago: Conflict (c) 1989 Vic Tokai - TECHNICAL - GAME ID: VIC-C3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53933&o=2 $end $odyssey2=conflit, $bio Phillips Videopac game published 40 years ago: Conflit Cosmique (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95582&o=2 $end $cpc_cass=confl2k, $bio Amstrad CPC cass. published 35 years ago: Conflit en l'an 2000 (c) 1985 Powersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93567&o=2 $end $cpc_flop=conflite,conflite01, $bio Amstrad CPC 464 disk. published 35 years ago: Conflit en l'An 2000 Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136192&o=2 $end $a2600=confront, $bio Atari 2600 cart. published 37 years ago: Confrontation (c) 1983 TY Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50348&o=2 $end $bbcb_cass=confront, $bio Confrontation (c) 19?? Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51666&o=2 $end $bbcb_cass=confscn1, $bio Confrontation Scenarios Vol.1 (c) 19?? Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51667&o=2 $end $spectrum_cass=confront, $bio Confrontation Scenarios Volume 1 (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225591&o=2 $end $cpc_flop=confuciu,confuciu02,confuciu01, $bio Amstrad CPC type-in published 33 years ago: Confucius (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - STAFF - Program: Claude Le MOULLEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124750&o=2 $end $msx1_cart=confused, $bio Confused (c) 198? Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76664&o=2 $end $msx1_cass=confused,confuseda, $bio MSX cass. published 34 years ago: Confused? (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94550&o=2 $end $msx1_flop=confused, $bio MSX disk. published 34 years ago: Confused? (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109024&o=2 $end $spectrum_cass=confusio, $bio Confusion (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225942&o=2 $end $spectrum_cass=confuzio_a, $bio Confusion (c) 198? System 4 de Espana, S.A. Spanish release. - TECHNICAL - Game ID: 1SEA-198 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99178&o=2 $end $bbcb_cass=confuzio, $bio Acorn BBC/Electron cass. published 35 years ago: Confuzion (c) 1985 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51668&o=2 $end $spectrum_cass=confuzio, $bio Confuzion (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220228&o=2 $end $cpc_cass=confuzn, $bio Amstrad CPC cass. published 35 years ago: Confuzion [Model A15] (c) 1985 Incentive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93568&o=2 $end $apple2_flop_clcracked=congcoll, $apple2_flop_misc=conglcld, $bio Apple II disk. published 39 years ago: Conglomerates Collide (c) 1981 Rockroy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107329&o=2 $end $apple2_flop_orig=congo, $apple2_flop_clcracked=congo, $bio Apple II disk. published 38 years ago: Congo (c) 1982 Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229307&o=2 $end $msx1_cass=congo, $bio MSX cass. published 34 years ago: Congo (c) 1986 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94551&o=2 $end $info=congo_21,congo_20,congo_13,congo_11,congo_11s10, $bio Pinball published 25 years ago: Congo (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Model Number : 50050 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven (@ 10 MHz) 'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games. - TRIVIA - Released in December 1995. 2,129 units were produced. Based on the 1995 movie released by Paramount Pictures. - UPDATES - Version: 0.2 Date : December 11, 1995 - This is the first release of software for production of sample games. Version: 1.0 (changes from revision 0.3) Date : December 11, 1995 - This is the release of software for production. - Added lamp, display and sound effects. - Changed coin meter test time to 64ms. - Changed loop gates to make them raise faster. - Fixed a player 1/player 2 score overlap. - Changed plunger to prevent extraneous firing at power up. - Fixed an incorrect report of gorilla standup switch errors. - Added Novice Mode. DEFAULT : OFF - Fixed buy-in adjustment so it does not get turned on when pricing is changed. Version: 1.1 Date : December 12, 1995 - Fixed a test mode display glitch. Version: 1.3 Date : January 4, 1996 - Update to apple version 3.54 to provide serial interface support on WPC-95. - Revised Paramount logo with the words 'A Viacom Company'. Version 2.0 Date : February 8, 1996 - This release of software facilitates the development of the kit version of the Congo playfield. - This ROM automatically detects the WPC or WPC-95 hardware and will work with either system. - Added some sounds to match. - Added more French adjustment and audit translations. Version 2.1 Date : October 7, 1996 - Fixed a bug in the ball save adjustment so you can now turn ball saves off. - Fixed a bug in the attract mode display for multiple replay levels. - Fixed skill fire display effect. - Improved plunger initilization at powerup. - Changed buy-in to allow for more time if money is inserted. - Improved printer support. - STAFF - Design : John Trudeau (Doctor Flash) (JT) Program : Bill Grupp (WAG), Dean Grover Art : Kevin O'Connor (KO) Music & Sounds : Vince Pontarelli (VJP) Mechanical : Eddy Hicks Sculpture : Jerry Pinsler Dots by : Brian Morris, Adam Rhine Special Thanx 2 : Stan Winston, Paul Barker, Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5267&o=2 $end $megadriv=congo, $bio Congo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56411&o=2 $end $snes=congo, $bio Nintendo Super NES game published 25 years ago: Congo - The Movie - The Secret of Zinj [Prototype] (c) 1995 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62871&o=2 $end $c64_cart=congo, $bio Commodore C64 cart. published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53546&o=2 $end $apple2_flop_orig=congobng, $apple2_flop_clcracked=congobng, $bio Apple II disk. published 37 years ago: Congo Bongo (c) 1983 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107330&o=2 $end $ibm5150=congo, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Congo Bongo (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83596&o=2 $end $apple2_flop_misc=congobng, $bio Apple II disk. published 37 years ago: Congo Bongo cracked (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232968&o=2 $end $msx1_flop=congobon, $bio Congo Bongo Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133111&o=2 $end $a2600=congo,congo1,congoe, $bio Atari 2600 cart. published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Limited. You're a hunter on a jungle safari. The jungle is full of creatures determined to give you a run for your life but none of them can match the mischief of CONGO BONGO, the jungle gorilla. On the first screen you'll have to climb Jungle Mountain to get the gorilla. Climb the cliffs and leap across the chasm. Don't get a monkey on your back or you won't get anywhere. Watch out for the coconuts CONGO will throw your way. They're deadly! The second screen takes you to the Great Jungle River in your search for CONGO BONGO. You'll have to cross the river by hopping on hippos, floating lily pads and man-eating fish. Once you cross you'll have to deal with charging rhinos and they're no fun. One slip and it's safari heaven! - TECHNICAL - Model 006-01 - SCORING - You begin each screen of play level #1 with 5000 bonus points. The number of bonus points steadily decreases by 100 points until you reach zero and have run out of time. As you advance play levels the beginning number of bonus points is higher: PLAY LEVEL 2: 6000 points PLAY LEVEL 3: 7000 points PLAY LEVEL 4: 8000 points PLAY LEVEL 5 or more: 9000 points EACH STEP TAKEN: 10 points JUMPING ACROSS THE CHASM: 500 points When you earn 10,000 points you receive an additional life. You will play that life immediately after your current life is over. - TIPS AND TRICKS - * At the beginning of the first screen, there are some safe spots on the far left where you can avoid coconuts. * To cross the bridge, notice that the coconuts come in waves. * On Monkey Plateau, there are a few safe spots near the river's edge. * On screen number one you can safely jump over the river any place along its bank. The further away from the white water edge the safer it is to jump. * On screen number two jump very carefully from place to place. - STAFF - Developed by Beck-Tech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50349&o=2 $end $a5200=congo, $bio Atari 5200 cart. published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Limited. You're a hunter on a jungle safari. The jungle is full of creatures determined to give you a run for your life, but none of them can match the mischief of CONGO BONGO, the gorilla. The object of the game is to get even with CONGO while collecting as many points as possible. But watch your step... one slip and it's safari heaven! - TECHNICAL - Model 006-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50035&o=2 $end $a800=congo, $bio Atari 800 cart. published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Limited. - TECHNICAL - Model 006-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82806&o=2 $end $intv=congo, $bio Mattel Intellivision game published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Limited. A funny thing happens when you play Congo Bongo, the new home game from Sega. In fact, a lot of funny things happen. You have to get to Congo, the mighty ape, before the jungle beasts get to you. Dodge falling coconuts as you scale Monkey Mountain. Shake the monkey from your back and chase Congo onto the lagoon screen. Then cross the water on the backs of hippos, lily pads and hunter-eating fish. And do it all before Congo makes a monkey out of you. But watch your step - one slip and it's off to hunter heaven. Congo Bongo. Straight from the arcade and into your home. It's more fun than a barrel of, well, monkeys. - TECHNICAL - Model 006-06 - TRIVIA - There are two hidden messages in the ROM. The first starts at 0x1253: HELLO FROM SEGA AND BECK-TECH The second is located at 0x3F11: COPYRIGHT 1983 SEGA ENTERPRISES INC. BECK-TECH MIKE N - STAFF - By: Mike N. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60875&o=2 $end $coleco=congo, $bio Colecovision game published 36 years ago: Congo Bongo (c) 1984 Coleco Industries, Incorporated. - TECHNICAL - Cartridge ID: 2669 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53261&o=2 $end $info=congoa, $bio Arcade Video game published 37 years ago: Congo Bongo (c) 1983 Sega. Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The player takes on the role of a red-nosed safari explorer by the name of Safari Sam, who tries to catch a gorilla named Bongo. The game begins with an animated cut-scene showing Bongo as approaches Safari Sam's campsite and sets fire to Sam's tent. Sam has vowed revenge on Bongo for this cruel prank. The game consists of four different scenes. Each is timed by a bonus counter in the upper left corner of the screen. As time passes, the bonus decreases. If the bonus counter reaches zero, a player life is lost. Congo Bongo's four scenes are as follows: * Primate Peak. Climb to the top to reach Bongo the gorilla, avoiding the rolling coconuts he throws at Sam. Don't let the monkeys jump on Sam's back, because if three manage to take hold, they will throw Sam over the cliff. Pressing the jump button repeatedly will dislodge them. Once Bongo is reached, he will retreat and Sam will follow him to the next scene. * Snake Lake. Avoid the scorpions that crawl onto the grassy area on which Sam starts the scene and jump onto the maze-like paths, while jumping over or avoiding snakes. Jump onto the back of the submerging hippo without touching the water - this must be carefully timed as the hippo dives and surfaces - to reach Bongo. * Rhino Ridge. Avoid the deadly puddles and dodge the charging rhinos by jumping over them or hiding down in the mole holes. Do not wait too long in any of the holes because a mole randomly appears in the various pits and fills them in. Once Sam is safely past the rhino herd, climb the rock where Bongo stands to proceed to the fourth and final scene. * Lazy Lagoon. Cross the water by leaping onto floating lily pads and standing rocks, as well as riding on the backs of submerging hippos and swimming piranhas. Once dry land is reached, a couple of rhinos will be charging back and forth, once these have been safely passed, Sam will find Bongo sleeping on his chair next to a fire. Sam will finally have his revenge and give Bongo the hotfoot, after which the game begins again with an increased level of difficulty. - TECHNICAL - SEGA ID # 834-5156 3 PCBs # 834-5166, 834-5167, 834-5168 ROM size: 132.25 KB Main CPU: Zilog Z80 (@ 3.04125 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Discrete circuitry, SN76496 (@ 4 Mhz) Players: 2 Control: 4-way joystick (diagonal) Buttons: 1 (JUMP) - TRIVIA - Congo Bongo was released in February 1983. Export releases: [EU] "Tip Top [Model 605-5167]" Jason Cram holds the official record for this game with 1,506,300 points on July 21, 2003. - SCORING - Each step taken : 10 points Jumping onto hippo, fish or lily pad (increases by 50 each round) : 100 points Jumping into a mole hole : 1,000 points Jumping across a chasm : 500 points At the successful completion of each round, the player is awarded the number of points remaining in the bonus box. - PORTS - * CONSOLES: [US] Mattel Intellivision (1983) "Congo Bongo [Model 006-06]" [US] Atari 2600 (1983) "Congo Bongo [Model 006-01]" [US] Atari 5200 (1983) "Congo Bongo [Model 006-02]" [JP] Sega SG-1000 (1983) "Congo Bongo [Model G-1007]" [EU] [AU] Sega SG-1000 (1983) [US] Colecovision (1984) "Congo Bongo [Model 2669]" Atari XEGS [JP] Sony PS2 (dec.22, 2005) as an unlockable extra in "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" [US] Microsoft XBOX 360 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" [KO] Sony PlayStation 3 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI [US] Sony PlayStation 3 (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" [EU] [AU] Sony PlayStation 3 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" * HANDHELDS: [US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [US] Atari 800 (1983) "Congo Bongo [Model 006-03]" [US] Commodore VIC-20 (1983) "Congo Bongo [Model T006-04]" [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Congo Bongo [Model 006-05]" [US] Apple II (1983) [US] Texas Instruments TI-99/4A (1983) "Congo Bongo [Model PHM-3227]" [US] PC [Booter] (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=495&o=2 $end $info=congo, $bio Arcade Video game published 37 years ago: Congo Bongo (c) 1983 SEGA Enterprises, Ltd. 2 boards version. See the 3 boards version for more information; "Congo Bongo [Model 834-5156]". - TECHNICAL - SEGA ID # 834-5180 2 PCBs # 834-5181, 834-5167 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33536&o=2 $end $sg1000=congot, $bio Congo Bongo [Model A103] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65047&o=2 $end $sg1000=congo,congoa,congob, $bio Sega SG-1000 game published 37 years ago: コンゴ・ボンゴ (c) 1983 Sega Enterprises, Limited. (Congo Bongo) - TECHNICAL - Game ID: G-1007 - TRIVIA - Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49017&o=2 $end $ti99_cart=congobng, $bio TI-99-4A soft. published 37 years ago: Congo Bongo (c) 1983 Sega Enterprises, Ltd. - TECHNICAL - GAME ID: PHM 3227 - TRIVIA - Retail price: $39.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84540&o=2 $end $vic1001_cart=congo, $bio Commodore VIC-20 cart. published 37 years ago: Congo Bongo [Model T006-04] (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83803&o=2 $end $msx1_cass=congobon, $bio MSX cass. published 37 years ago: Congo Bongo (c) 1983 Philips Corp. - TECHNICAL - GAME ID: VG 8305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129998&o=2 $end $saturn=congo, $bio Sega Saturn game published 24 years ago: Congo The Movie - The Lost City of Zinj (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60002&o=2 $end $snes=congocapu, $bio Nintendo Super NES game published 27 years ago: Congo's Caper (c) 1993 Data East Corp. - TECHNICAL - Game ID: SNS-J2-USA - TIPS AND TRICKS - Level Passwords --------------- Final Stage Fuzzy, Crown, Star, Monkey Stage Select Monkey, Star, Crown, Congo Valley World completed Blank, Blank, Blank, Blank Water World completed Crown, Monkey, Fuzzy, Monkey Unlimited Lives --------------- In the Haunted Stages, find Joe's statue and repeatadily hit it with your club to get extra lives. Repeat until you are satisfied. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62873&o=2 $end $snes=congocap, $bio Nintendo Super NES game published 27 years ago: Congo's Caper [Model SNSP-J2-EUR] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62872&o=2 $end $cpc_flop=conjugai01, $bio Amstrad CPC type-in published 33 years ago: Conjugaison (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124749&o=2 $end $to_flop=conjug, $bio Conjugaison (c) 198? Smague [Daniel Smague] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107674&o=2 $end $cpc_flop=conjugai02, $bio Amstrad CPC type-in published 35 years ago: Conjugaisons (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119135&o=2 $end $cpc_flop=conjugue, $bio Conjugue (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124748&o=2 $end $n64=conker,conkeru,conkerp,conkerph,conkerd,conkerdh, $bio Nintendo 64 cart. published 19 years ago: Conker's Bad Fur Day (c) 2001 THQ. The day after his 21st birthday bash, Conker's sporting the worst hangover ever, and he just can't seem to find his way home. Prepare to stagger through randy, raunchy, raucous scenarios crammed full of bad manners, twisted humor, and graphic bodily functions. Unless you're a fan of violence, foul language, and racy innuendo, you'd best steer clear of this one. * Warped characters... Meet slow-witted farm implements, a well-endowed sunflower, and a mysterious beast known only as the Great Mighty Poo. * Bizarre behaviors... Transform into a vampires guano-dropping lackey, battle a caveman whose bone is worse than his bite, and storm the beach in an amphibious assault on an army of sinister stuffed bears. * Frenetic multiplayer modes... Team up with friends or go it alone in seven different multiplayer games or five different free-for-all arenas. - TECHNICAL - Model NUS-NFUE-USA - TRIVIA - Conker's Bad Fur Day was released on March 05, 2001 in the USA. The voices of Conker, Birdy, Gargoyle, Batula, Panther King, Beetles, Wasps, King Bee, Franky, Ron, Reg, Boss, Professor, Ugas, Bugga, Rock Creatures, Male Villagers, Monk, Squirrel Army, Weasels, Rodent, Carl, Quentin, Imps, Sarge, Tediz, Male Boxes and Mr Barrel were done by only one man; Chris Seavor. The voices of Berrie, Queen Bee, Jugga, Rock Solid Creatures, The Female Cogs, The Sunflower, Catfish, Female Villagers, Puppet Girl, Cow and Female Box were done by only one woman; Louise Ridgeway. - STAFF - Project Leader & Game Design: Chris Seavor Gameplay Software Engineer: Mark Betteridge Music composed and performed by: Robin Beanland Lead Artist & Character Design: Don Murphy Technical Software Engineers: Chris Marlow, Tony Wong Audio Software Engineer: Michael Currington Task and Camera Software Engineer: Shawn Pile Visual Effects Software Engineer: Andrew Davies Multiplayer and Front End Software: Robert Harrison Background and Layout Artists: David Rose, Chris Seavor, Edward Sludden, Carl Tilley Cutscene Artists: Andrew Betts, Declan Doyle, Aisling Duddy, Louise Ridgeway 3‑D Animators: Declan Doyle, Aisling Duddy, Louise Ridgeway Sound Design & Sound Recording: Robin Beanland Additional Game Design: Mark Betteridge, Gregg Mayles, Don Murphy, David Rose, Tim Stamper Additional Graphics: Andrew Betts, Don Murphy, Chris Seavor Additional Tasking Software: Michael Currington, Chris Marlow, Tony Wong Cutscene Screenplay: Robin Beanland, Chris Seavor Character Voices: Chris Seavor, Louise Ridgeway Rare Support: Pete Cox, Doug Crouch, Simon Farmer, Mark Green, Leigh Loveday, Paul Mikell, Andrew Wilson Quality Assurance: Ross Bullimore, Matthew Carter, Justin Cook, Richard Cousins, Andrew Kimberley, Luke Munton, Dale Murchie, David Parkinson, Gary Phelps, Gavin Price, John Silke, Roger Smith, Gareth Stevenson, Huw Ward, David Wong NOA Thanks To: Tim Casey, Mike Fukuda, Don James, Michael Kelbaugh, Ken Lobb, Gail Tilden, Treehouse NCL Thanks To: Masashi Goto, Keisuke Terasaki NOE Thanks To: Y. Edasawa, Hiroyuki Uesugi Special Thanks To: Hiroshi Yamauchi Additional Thanks: Minoru Arakawa, Ben Cullum, Joel Hochberg, Chris Stamper, Wombat, Hiroyuki Yamada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57645&o=2 $end $gbcolor=conker, $bio Nintendo Game Boy Color game published 21 years ago: Conker's Pocket Tales [Model DMG-ACRE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67672&o=2 $end $pc8801_flop=connect, $bio Connect (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91550&o=2 $end $cpc_flop=connectu, $bio Amstrad CPC type-in published 30 years ago: Connect (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119723&o=2 $end $info=m4conn4, $bio Connect 4 (c) 198? Dolbeck Systems. Try to beat the machine to 4 in a row for a chance to win cash! - TECHNICAL - Designed around Barcrest's MPU4 hardware platform, the game itself is played out on a large light grid on the front of the machine. Main CPU : Motorola M6809 (@ 1.72 Mhz) Sound Chips : General Instrument AY8910 (@ 1.72 Mhz) Palette colors : 16 Players : 1 Buttons : 2 - TRIVIA - One of the tunes played by the machine is 'We'll Meet Again', by Dame Vera Lynn. - SCORING - After winning, you must play the skill stop to actually win the prizes, this can be tricky, and often cheats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7955&o=2 $end $info=m5cnct4,m5cnct415,m5cnct420, $bio Fruit Machine published 19 years ago: Connect 4 (c) 2001 Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21205&o=2 $end $astrocde=c4simon, $bio Astrocade game published 34 years ago: Connect 4 + Simon (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86791&o=2 $end $mz700_cass=connect4, $bio Connect Four (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131700&o=2 $end $microvision=connect4, $bio MicroVision game published 41 years ago: Connect Four [Model 8021] (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110096&o=2 $end $cdi=connect4, $bio Phillips CD-i published 29 years ago: Connect Four (c) 1991 Philips Interactive Media, Incorporated. - TECHNICAL - Model 813 0004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52810&o=2 $end $ti99_cart=connect4, $bio TI-99-4A soft. published 40 years ago: Connect Four (c) 1980 Milton Bradley Co. Milton Bradley's CONNECT FOUR vertical checker game is a best seller game whose popularity grows each year. Now, with your Texas Instruments Home Computer you can play the original two-handed game and also the solo game where you can challenge the computer. In addition, there are two interesting and more advanced variations, DROP OUT and WILD SPOT for experienced players. - TECHNICAL - GAME ID: PHM 3038 - TRIVIA - This game was part of the Milton Bradley Gamevision series, which consisted of 7 cartridges (Connect Four, Yahtzee, Hangman, Zero Zap, Card Sharp, Stratego, and the Gamevision Demonstration Cartridge). These 7 cartridges were the launch titles for the TI-99/4 in 1979. - STAFF - PROGRAMMER: ELAINE HENSHON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84541&o=2 $end $microvision=connect4t, $bio MicroVision game published 41 years ago: Connect Four [Model TMS1100] (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110097&o=2 $end $bbcmc_flop=connectn, $bio Acorn BBC Master compact disk. published 30 years ago: Connections (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231851&o=2 $end $bbcb_flop_orig=connectn, $bio Acorn BBC Micro B disk. published 30 years ago: Connections (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125325&o=2 $end $info=rad_bb3p, $bio Dedicated Console published 15 years ago: ConnecTV Baseball 3 (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236648&o=2 $end $info=rad_baskp, $bio Dedicated Console published 15 years ago: ConnecTV Basketball (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236647&o=2 $end $info=rad_bassp, $bio Dedicated Console published 19 years ago: ConnecTV Bass Fishin' (c) 2001 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127349&o=2 $end $info=rad_boxp, $bio ConnecTV Boxing (c) 200? Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127352&o=2 $end $info=rad_crdnp, $bio ConnecTV Card Night (c) 200? Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127354&o=2 $end $info=rad_crik, $bio Dedicated Console published 14 years ago: ConnecTV Cricket (c) 2006 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128346&o=2 $end $info=rad_foot, $bio Dedicated Console published 14 years ago: ConnecTV Football (c) 2006 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128347&o=2 $end $info=rad_hnt3p, $bio Dedicated Console published 15 years ago: ConnecTV Huntin' 3 (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236649&o=2 $end $info=rad_mtrkp, $bio Dedicated Console published 17 years ago: ConnecTV Monster Truck (c) 2003 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127356&o=2 $end $info=rad_rsgp, $bio Dedicated Console published 15 years ago: ConnecTV Real Swing Golf (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236650&o=2 $end $info=rad_skatp, $bio Dedicated Console published 14 years ago: ConnecTV Skateboarder (c) 2006 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127359&o=2 $end $info=rad_snowp, $bio Dedicated Console published 19 years ago: ConnecTV Snowboarder (c) 2001 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127432&o=2 $end $info=rad_ssxp, $bio Dedicated Console published 16 years ago: ConnecTV SSX Snowboarder (c) 2004 Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236652&o=2 $end $info=rad_pingp, $bio Dedicated Console published 20 years ago: ConnecTV Table Tennis (c) 2000 Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236651&o=2 $end $to7_cass=connexio, $bio Thomson TO7 cass. published 37 years ago: Connexion (c) 1983 Mipso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108194&o=2 $end $info=conquer, $bio Arcade Video game published 38 years ago: Conquer (c) 1982 Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 1 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3504&o=2 $end $dragon_cass=conqevrst, $bio Dragon cass. published 37 years ago: Conquering Everest (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116776&o=2 $end $bbcb_cass=conquere, $bio Conquering Everest (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51669&o=2 $end $apple2_flop_orig=cnqwrlds, $apple2_flop_clcracked=cnqwrlds, $apple2_flop_misc=cnqwrlds, $bio Apple II disk. published 37 years ago: Conquering Worlds (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107279&o=2 $end $archimedes=conquer, $bio Acorn Archimedes disk. published 32 years ago: Conqueror (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115957&o=2 $end $amigaocs_flop=conquer, $bio Commodore Amiga 500 disk. published 30 years ago: Conqueror (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73757&o=2 $end $msx2_flop=conquer, $bio MSX 2 disk. published 28 years ago: Conqueror (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101535&o=2 $end $ibm5170_cdrom=conq1086d, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Conqueror A.D. 1086 (c) 1996 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144612&o=2 $end $amigaocs_flop=conquer2, $bio Commodore Amiga 500 disk. published 30 years ago: Conqueror [Budget] (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73758&o=2 $end $amigaocs_flop=conquer1, $bio Commodore Amiga 500 disk. published 30 years ago: Conqueror [Mega Box] (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73759&o=2 $end $ibm5150=conquest, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Conquest (c) 1983 Windmill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83597&o=2 $end $bbc_rom=conquest, $bio Acorn BBC ROM published 33 years ago: ConQuest (c) 1987 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145037&o=2 $end $a800=conquest, $bio Atari 800 cart. published 26 years ago: Conquest of the Crown (c) 1994 Lindasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82807&o=2 $end $nes=crystalp, $bio Nintendo NES cart. published 30 years ago: Conquest of the Crystal Palace (c) 1990 Asmik Corp. of America. North American release. Game developed in Japan. See the original Famicom version for more information: "Maten Douji [Model BTC-7M]". Description from the back cover: Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey. Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES. Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava. These tasks and much more must be accomplished if you wish to regain your rightful throne. - TECHNICAL - GAMe ID: NES-7M-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55022&o=2 $end $ibm5170_cdrom=cnwlrddx, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Conquest of the New World Deluxe Edition (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144613&o=2 $end $odyssey2=conquest, $bio Magnavox Odyssey² game published 39 years ago: Conquest of the World (c) 1981 Philips Corp. - TECHNICAL - Game ID: AB9431 - STAFF - Designer: Ronald Bradford, Stephen S. Lehner Programmer: Ed Averett Package design: Ronald Bradford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95583&o=2 $end $lynx=conquest, $bio Atari Lynx cart. published 24 years ago: Conquest of Zow (c) 1996 Unknown. Homebrew game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127165&o=2 $end $spectrum_cass=conquest, $bio Sinclair ZX Spectrum cass. published 36 years ago: Conquest (c) 1984 Cheetahsoft - TECHNICAL - [Model SP01-02] - STAFF - Written by: Duncan Nightingale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78344&o=2 $end $spectrum_cass=conqador,conqadore, $bio Conquestador (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219106&o=2 $end $amigaocs_flop=camelot, $bio Commodore Amiga 500 disk. published 30 years ago: Conquests of Camelot (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73760&o=2 $end $st_flop=camelot, $bio Atari ST disk. published 30 years ago: Conquests of Camelot (c) 1990 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148723&o=2 $end $c64_cart=conraddb, $bio Conrad Disk Booster (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229448&o=2 $end $cpc_flop=conradot, $bio Amstrad CPC 464 disk. published 32 years ago: Conrado Tracer Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126684&o=2 $end $cpc_flop=conserve, $bio Amstrad CPC type-in published 35 years ago: Conserve (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120245&o=2 $end $tiki100=conset, $bio Conset Oppsettingsprogram for Concept Keyboard (c) 198? Daisy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237356&o=2 $end $ti99_cart=conswr1,conswr2, $bio TI-99-4A soft. published 36 years ago: Console Writer (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84542&o=2 $end $cpc_flop=consomma, $bio Amstrad CPC type-in published 35 years ago: Consommation de Carburant (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119960&o=2 $end $bbcb_flop_orig=conblend, $bio Acorn BBC Micro B disk. published 36 years ago: Consonant Blends Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125322&o=2 $end $apple2_flop_clcracked=conscarn, $bio Apple II disk. published 36 years ago: Consonant Carnival (c) 1984 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234858&o=2 $end $ibm5170_cdrom=conspiry, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Conspiracy (c) 1994 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144614&o=2 $end $cpc_flop=conspira02,conspira03,conspira01,conspira,conspira06,conspira04,conspira05,conspira08,conspira07, $bio Amstrad CPC 464 disk. published 32 years ago: Conspiration de l'An III (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120963&o=2 $end $special_cass=const1,const2, $bio CONST (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234284&o=2 $end $info=const,const36,const36a, $bio Tabletop game published 37 years ago: Constellation (c) 1983 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226320&o=2 $end $zx81_cass=constell, $bio Constellation (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114643&o=2 $end $bbcb_cass=constell, $bio Constellation (c) 198? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51670&o=2 $end $zx81_cass=constellg, $bio Constellation (c) 198? Gladstone Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114986&o=2 $end $info=cfortea, $bio Tabletop game published 34 years ago: Constellation Forte (c) 1986 NOVAG. Electronic chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118058&o=2 $end $info=constq, $bio Tabletop game published 34 years ago: Constellation Quattro (c) 1986 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228358&o=2 $end $radio86_cass=constmag, $bio CONSTMAG (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235444&o=2 $end $apple2_flop_clcracked=cnstwrd2, $bio Apple II disk. published 36 years ago: Construct-A-Word II (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240657&o=2 $end $msx2_flop=constrcr,constrcra, $bio MSX 2 disk. published 26 years ago: Construction Craze (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101536&o=2 $end $pc8801_flop=mazekun,mazekunp, $bio NEC PC-8801 Series disk. published 31 years ago: Construction Tsuru - Maze-kun (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624980143 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91551&o=2 $end $pc98=constgp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Constructors Grand Prix (c) 1992 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89160&o=2 $end $msx1_cass=contabil, $bio MSX cass. published 35 years ago: Contabilidad (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94552&o=2 $end $msx1_cass=contab1,contab1a, $bio MSX cass. published 32 years ago: Contabilidad 1 (c) 1988 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94553&o=2 $end $msx1_cass=contab2,contab2a, $bio MSX cass. published 32 years ago: Contabilidad 2 (c) 1988 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94554&o=2 $end $cpc_flop=contabil, $bio Amstrad CPC 464 disk. published 36 years ago: Contabilidad Domestica (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120304&o=2 $end $msx1_cass=contabdm, $bio MSX cass. published 35 years ago: Contabilidad Domestica (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94555&o=2 $end $cpc_cass=contabrp, $bio Amstrad CPC cass. published 35 years ago: Contabilidad Domestica (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233282&o=2 $end $spectrum_cass=contabil, $bio Contabilidad Domestica (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219569&o=2 $end $cpc_cass=contabam, $bio Amstrad CPC cass. published 36 years ago: Contabilidad Domestica (c) 1984 Indescomp. - TECHNICAL - Model AMC-500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93569&o=2 $end $cpc_flop=contabil01, $bio Amstrad CPC 464 disk. published 35 years ago: Contabilidad Espanola (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120305&o=2 $end $cpc_flop=contabil02,contabil03, $bio Amstrad CPC 464 disk. published 35 years ago: Contabilidad General (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120306&o=2 $end $cpc_flop=contabil04, $bio Amstrad CPC 464 disk. published 35 years ago: Contabilidad Personal (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120307&o=2 $end $cpc_cass=contaprs, $bio Amstrad CPC cass. published 35 years ago: Contabilidad Personal (c) 1985 FPS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233283&o=2 $end $dragon_cass=contabili, $bio Contabilidad Personal (c) 198? IDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116921&o=2 $end $info=cntct_l1, $bio Pinball published 42 years ago: Contact (c) 1978 Williams. - TECHNICAL - Model Number : 482 - TRIVIA - William's first wide-body pinball with dual action flippers. 2,502 units were produced. - STAFF - Design by : Steve Kordek Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5268&o=2 $end $cpc_flop=contactf, $bio Amstrad CPC type-in published 32 years ago: Contact (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119881&o=2 $end $spectrum_cass=csamcrus, $bio Sinclair ZX Spectrum cass. published 34 years ago: Contact Sam Cruise (c) 1986 Microsphere - STAFF - Written by: David Reidy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78347&o=2 $end $spectrum_cass=csamcruss,csamcrussa, $bio Contact Sam Cruise (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196810&o=2 $end $cpc_cass=contamin, $bio Amstrad CPC cass. published 35 years ago: Contamination (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93570&o=2 $end $cpc_cass=contaminuk, $bio Amstrad CPC cass. published 35 years ago: Contamination (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93571&o=2 $end $to_flop=conte, $bio Thomson TO disk. published 35 years ago: Conte (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107675&o=2 $end $to7_cass=conte,contea, $bio Thomson TO7 cass. published 35 years ago: Conte (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108195&o=2 $end $mo5_cass=conte,conteb,contec,contea,conted, $bio Thomson MO5 cass. published 35 years ago: Conte (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108701&o=2 $end $psx=contend2, $bio Sony PlayStation disc published 20 years ago: Contender 2 (c) 2000 BAM! Ent. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01305 - TRIVIA - Released on December 19, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111545&o=2 $end $psx=contendrd, $bio Sony PlayStation disc published 21 years ago: Contender Demo Disc (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131492&o=2 $end $psx=contendr, $bio Sony PlayStation disc published 21 years ago: Contender (c) 1999 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information; "Dynamite Boxing [Model SLPS-01387]". - TECHNICAL - GAME ID: SCUS-94294 - TRIVIA - Released on December 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110696&o=2 $end $cpc_flop=contextg, $bio Amstrad CPC type-in published 34 years ago: Context (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119682&o=2 $end $cpc_flop=contextg01, $bio Amstrad CPC 464 disk. published 34 years ago: Context CPC [Model 207] (c) 1986 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123164&o=2 $end $cpc_flop=contextw,contextw01,contextw02,contextw03, $bio Amstrad CPC 464 disk. published 32 years ago: Context Word Processor (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123165&o=2 $end $c64_flop_misc=contiki, $bio Commodore C64 disk. published 17 years ago: Contiki Desktop OS (c) 2003 Contiki Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236009&o=2 $end $x68k_flop=cntinent, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Continental - Bishoujo RPG (c) 1992 Technopolis Soft. - TECHNICAL - FD x4 - TRIVIA - Released on March 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87242&o=2 $end $pc98=continen, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Continental - Bishoujo RPG (c) 1992 Technopolis. - TECHNICAL - BARCODE: 4988715001610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89161&o=2 $end $info=cntine31, $bio Continental 3 in 1 (c) 19?? Sirmo [Belgium, EUR]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41877&o=2 $end $info=contcirc,contcircu,contcircua,contcircj, $bio Arcade Video game published 33 years ago: Continental Circus (c) 1987 Taito. Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain. If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears. Continental Circus' Grand Prix tracks are as follows : BRAZIL / Brazil GP - Qualified Rank 80 AMERICA / U.S.A GP - Qualified Rank 60 FRANCE / French GP - Qualified Rank 50 MONACO / Monaco GP - Qualified Rank 40 GERMANY / Germany GP - Qualified Rank 30 SPAIN / Spain GP - Qualified Rank 20 MEXICO / Mexico GP - Qualified Rank 10 JAPAN / Japan GP - Qualified Rank 3 - TECHNICAL - Taito Z System hardware Board Number : K1100351A Prom Stickers : B33 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : Steering wheel Buttons : 8 - TRIVIA - Even if titlescreen says 1987, Continental Circus was released in March 1988 in Japan. Like Nintendo's 1981 classic, "Donkey Kong", Continental Circus was the victim of a mistake during the translation from Japanese to English. The game was originally to be called 'Continental Circuits'. All the artwork on the US games was later corrected to say 'Continental Circuit' but the original Taito PCBs are clearly labeled with the epithet, 'Circus'. Note : F1 is often called the 'F1 circus' because it is like a big circus that travels to different cities across different continents. Continental Circus was unique at the time in that certain cabinets came supplied with a '3D visor', through which the player viewed the action. The visor, similar in outward appearance to the one used in Atari's "Battlezone", produced a simple but effective 3D effect. This effect could be disabled by the arcade operator via the dip switch settings. This game was released outside US 2 years later (in 1989). The race car driven by the player is the 1987 Camel-sponsored Honda/Lotus 99T Formula 1 car as driven by Ayrton Senna (1960-1994) and Satoru Nakajima. Sponsor names such as 'Camel' and 'DeLonghi' are misspelled deliberately to prevent copyright infringement under Japanese law. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988. - TIPS AND TRICKS - Fast Start : Hold Speed Low+Accelerator, tires will smoke. - STAFF - Produce : Junji Yarita, Yoshimitsu Kasahra Software : Tohru Sugawara, Hidenori Sasatani, Kenzo Nomura, Eiichi Sato Character : Junji Yarita, Yoshimitsu Kasahara, Seiji Kawakami, Shinobu Iwabuchi, TOshiyuki Nishimura Hardware : Seigo Sakamoto, Masahiro Yamaguchi, Takashi Ohhara Mechanic : Akira Takahashi, Itsuji Yamada, Tohru Hirata, Yukihiro Akiyama, Masaharu Hori Design : Maoko Yoshida, Shibonu Sekiguchi, Kazuo Nakagawa, Takeo Shiraishi, Atsushi Iwaoka Sound - All Direction & Music Arranged : Mar. (Ztt) Sound - Sub Direction : Yack (Ztt) Sound - Software : Naoto Yagishita, Hisayoshi Ogura, Shiro Imaoka, Kazuyuki Ohnui sound - Hardware : Eikichi Takahashi, Tsukasa Nakamura Sound - Electric : Fumio Takeda, Satoru Shimomura, Masatoki Sasaki - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) [US] Commodore C64 [EU] (1989) [EU] Commodore Amiga (1989) MSX [EU] (1989) [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=496&o=2 $end $amigaocs_flop=contcirc, $bio Commodore Amiga 500 disk. published 31 years ago: Continental Circus (c) 1989 Mastertronic, Limited. [UK] - TRIVIA - Soundtrack releases: Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73761&o=2 $end $msx1_cass=contcirc, $bio MSX cass. published 31 years ago: Continental Circus (c) 1989 Virgin Mastertronic. - STAFF - Programmed by: Pete Hickinson, Bill Caunt Graphics by: Mark Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85377&o=2 $end $cpc_cass=contcirc, $bio Amstrad CPC cass. published 31 years ago: Continental Circus (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93573&o=2 $end $cpc_flop=continen03,continen04,continen01,continen05,continen06,continen02, $bio Amstrad CPC 464 disk. published 31 years ago: Continental Circus (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121531&o=2 $end $specpls3_flop=contcircsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Continental Circus (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147654&o=2 $end $specpls3_flop=contcirc, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Continental Circus (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148125&o=2 $end $c64_cass=circus, $bio Commodore C64 cass. published 31 years ago: Continental Circus (c) 1989 Mastertronic Plus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186642&o=2 $end $st_flop=contcirc, $bio Atari ST disk. published 31 years ago: Continental Circus (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230286&o=2 $end $spectrum_cass=continen_b,continen_c, $bio Continental Circus (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219702&o=2 $end $spectrum_cass=continen_a, $bio Continental Circus (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225502&o=2 $end $spectrum_cass=continen, $bio Continental Circus (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226032&o=2 $end $cpc_cass=contcircs, $bio Amstrad CPC cass. published 31 years ago: Continental Circus (c) 1989 Dro Soft [Madrid, Spain] - TECHNICAL - [Model 3 VG-216] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93572&o=2 $end $cpc_flop=continen, $bio Amstrad CPC 464 disk. published 31 years ago: Continental Circus [Model 6VG206] (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121530&o=2 $end $gmaster=cg2020, $bio Hartung Game Master cart. published 30 years ago: Continental Galaxy 2020 (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240160&o=2 $end $info=cntinntl,cntinntl2, $bio Bingo published 40 years ago: Continental (c) 1980 Bally. A bingo machine. - TECHNICAL - Model number : 1195 - TRIVIA - Released in December 1980. 1,000 units were produced. Entire production run was shipped to Belgium. Continental is the only Solid State Bingo made by Bally. - STAFF - Design by : Don Hooker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7094&o=2 $end $pc8801_flop=mogurofu, $bio Continuing Story of Moguro Fukuzou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91552&o=2 $end $cpc_cass=contdemo, $bio Amstrad CPC cass. published 36 years ago: Continuous Demonstration (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93575&o=2 $end $info=j2contnd, $bio Continuous Nudger (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41903&o=2 $end $vectrex=continuum, $bio GCE Vectrex published 10 years ago: Continuum (c) 2010 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236838&o=2 $end $z80ne_cass=conto,contoa,contob, $bio Conto Alla Rovescia (c) 198? Unknown [Italy] Simple game where you have to guess a number to stop a countdown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235236&o=2 $end $info=kcontra, $bio Handheld game published 31 years ago: Contra (c) 1989 Konami Industry Co., Ltd. - TRIVIA - Export releases: "C" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83095&o=2 $end $msx2_flop=contra,contrab,contraa, $bio Contra (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101537&o=2 $end $megadriv=contra, $bio Sega Genesis game published 26 years ago: Contra - Hard Corps (c) 1994 Konami Company, Limited. - TRIVIA - Rated MA-13 (Mature Audiences) by V.R.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57172&o=2 $end $psx=contralw, $bio Sony PlayStation disc published 24 years ago: Contra - Legacy of War (c) 1996 Konami of America. North American release. Game developed in Europe. See the original for more information. Description from the USA back cover Its the CONTRA you always knew... * Fight aliens bent on human annihilation. * Earn power-ups that make you nearly invincible. * Blast through everything in your path. * Discover hidden caches of shields, bombs, and weapons. And a CONTRA thats all new! * One or two-player simultaneous action in 3D texture-mapped environment battle-field charge in or launch a flank attack. * Choose your hero: an alien, a female super-warrior, a para-military steel robot or a grizzled veteran. - TECHNICAL - GAME ID: SLUS-00288 - TRIVIA - Released on November 30, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111280&o=2 $end $saturn=contralw, $bio Sega Saturn game published 23 years ago: Contra - Legacy of War (c) 1997 Konami Company, Limited. - TECHNICAL - GAME ID: T-9507H - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Do all the next tips quickly at the title screen (the one with the 4 options). When well done, you will hear a sound telling you the tip is active. FX Browser Mode: Press: Y, Down, Up, L, R, Up Movie Select Mode: Press: Y, Down, Up, L, R, Down Launch the First Hidden Game: Press: Y, Down, Up, L, R, Left Launch the Second Hidden Game: Press: Y, Down, Up, L, R, Right Infinite Continues: Press: Y, Down, Up, L, R, R, L Stage select Mode: Press: Y, Down, Up, R, L, L, R Weapon Select: Press: Y, Down, Up, L, R, L, R While playing, hold A+C while pressing Y to change your weapon (you can have them all) - STAFF - APPALOOSA Design: László Szenttornyai, Zoltán Györfi Technical Design: József Molnár Program: József Molnár (Enemy Program, Main Program), Attila Kristóf (Enemy Program, Gyruss), Attila Asztalos (Library Program, Pactank) Graphics: Árpád Balku (Stage Background, Animation), András Bakai (Model Textures, Animation), Tamás Csige (Animation), Gábor Matheika (Animation) Models: Daniel Mecs (Enemy Model), Tamas Domonkos (Enemy Model) Music & Effects: Attila Héger (Music), Szabolcs Tóth (Sound Effects), Attila Dobos (Sound Effects & Engineering), András Magyari (Sound Effects & Engineering) Producer: Jason Friedman Tester: Sándor Mezei Special Thanks: Attila Fodor, Zoltán Jánosy, Gabor Ligeti, Tamas Vizmathy, Felfoldi Brothers KONAMI Executive Producer: Mark Porwit Producer: Michael Gallo (Mike Gallo) Package Design: Connie Mitchell, Tomoko Schmitt, Susan O'Reilley Instruction Manual: Dennis Kovacs, Kevin O'Donohue Manual Illustrations: Connie Mitchell, Jeanine Mitchell Marketing: Cherrie McKinnon, Dorian Rehfield, Randy Severin Special Thanks: Ken Dirnberger (Kenneth Dirnberger), Andrew Donchak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60003&o=2 $end $gameboy=contraaw, $bio Nintendo Game Boy Cart. published 26 years ago: Contra - The Alien Wars [Model DMG-ACSE-USA] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65790&o=2 $end $megadriv=contraj, $vgmplay=contra_md, $bio Sega Mega Drive game published 26 years ago: Contra - The Hard Corps (c) 1994 Konami Company, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56412&o=2 $end $nes=mc_con16, $bio Nintendo Famicom cart. published 29 years ago: Contra 100 in 1 - Contra Function 16 (c) 1991 SuperVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114159&o=2 $end $nes=cont4in1, $bio Contra 4 in 1 (c) 199? Super Technos Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118493&o=2 $end $gba=contradvu, $bio Nintendo GBA cart. published 18 years ago: Contra Advance - The Alien Wars EX [Model AGB-AAWE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70223&o=2 $end $gba=contradv,contradvp, $bio Nintendo GBA cart. published 17 years ago: Contra Advance - The Alien Wars EX [Model AGB-AAWP] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70222&o=2 $end $nes=contrafg, $bio Nintendo Famicom cart. published 27 years ago: Contra Fighter (c) 1993 Sakano, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83843&o=2 $end $nes=contrafc, $vgmplay=contrafc_nes, $bio Nintendo NES cart. published 28 years ago: Contra Force (c) 1992 Konami Co., Ltd. A side-scrolling run and gun shooting game. It was the third game in the Contra series released for the Nintendo Entertainment System. The story is set in 1992 AD in Neo City and is centered around a counter-terrorist task force called "C-Force". The leader of the group, Burns, receives a phone call from an informant named Fox saying that the Intelligence Team Leader is in danger. When Burns arrives at a port to find Fox, finds him murdered and is attacked by an unknown armed group. With the help of his fellow C-Force agents, Iron, Beans and Smith, Burns must neutralize terrorists and solve the disappearance of Chief of Intelligence. Contra Force differs from previous installments in the series due to its emphasis on playing as multiple characters. The player can switch between any of the four operatives at any time via a sub-screen. Each character his unique weapons, walking speed and jumping height. The game can be played not only with a second player, but also with an A.I. partner that can momentarily assist the player with a given instruction. The power-up system also differs from other games. Instead of instant power-ups, the game employs a power-up selection meter similar to the one used in the Gradius series. The player pick up briefcases by destroying the environment around him to the move cursor by one level until the cursor has reached the power-up desired by the player. There are three power-ups shared by all four characters (including the standard issue pistol) and two character-specific weapons. - TECHNICAL - GAME ID: NES-CR-USA - TRIVIA - This game was originally scheduled to be released under the title Arc Hound in Japan. Arc Hound was announced in various Japanese publications and promotional brochures included in other Konami games released in 1991, but was ultimately canceled. Despite the game's cancellation in Japan, Konami localized the game in North America as a Contra spin-off. While the plot has no ties to the rest of the Contra series, Konami's localization team attempted to imply a connection by renaming the first stage of Contra III: The Alien Wars "The Streets of Neo City". A bug in the game, makes the character leap spin through the air indefinitely while the player keeps the jump button and press Start simultaneously. The melody of the characters selection screen is reused again in the game Contra ReBirth. - SERIES - 1. Contra [Model GX633] (1987, Arcade) 2. Super Contra [Model GX775] (1988, Arcade) 3. Operation C (1991, Game Boy) 4. Contra Force (1992, NES) 5. Contra Spirits [Model SHVC-CS] (1992, Super Famicom) 6. Contra - Hard Corps (1994, Mega Drive) 7. Contra - Legacy of War (1996, PlayStation) 8. C - The Contra Adventure (1998, PlayStation) 9. Contra - Shattered Soldier (2002, PlayStation 2) 10. Neo Contra (2004, PlayStation 2) 11. Contra 4 (2007, DS) 12. Contra ReBirth (2009, WiiWare) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55024&o=2 $end $gba=contradvj, $bio Nintendo GBA cart. published 18 years ago: Contra Hard Spirits [Model AGB-AAWJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70224&o=2 $end $info=nss_con3, $bio Nintendo Super System cart. published 28 years ago: Contra III - The Alien Wars (c) 1992 Nintendo. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Players : 4 Control : 8-way joystick Buttons : 6 - TIPS AND TRICKS - * All Weapons Code : At the player selection screen, press Right, Down, Downright, Right and Start. A scream will confirm the code. * Level Select : At the player selection screen, press Left, Down, Downleft, Left and Start. A Hum will be heard if you've entered the code correctly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1843&o=2 $end $snes=contra3,contra3p1,contra3p2, $bio Nintendo Super NES game published 28 years ago: Contra III - The Alien Wars (c) 1992 Konami Company, Limited. North American release. Game developed in Japan. For more information see "Contra Spirits [Model SHVC-CS]". - TECHNICAL - Cartridge ID: SNS-CS-USA - TRIVIA - In this American release of the game, the protagonists' names were changed to Jimbo and Sully (descendants of Bill and Lance). This change was most probably made to ensure continuity with the first Contra, where the time line between each version diverged - although the original Japanese game was set in 2631, the American version was inexplicably set in 1987. Interestingly, Konami America decided to finally reconnect with the original futuristic setting, and to set Contra III Alien Wars in 2636. But, in order to remain consistent with the first game, the two protagonists had to become (very) far descendants of Bill and Lance, hence the change. Since the instruction manuals for the American versions of Contra and Super C for the NES established those games to be set in present times, yet Contra III featured an obvious futuristic setting, Konami explained this discrepancy by claiming that the main characters of Contra III were Jimbo and Sully, the descendants of Bill and Lance. There are a couple of other notable differences between the original Japanese version and the other releases that are worth noting. First off, Contra Spirits gives players infinite continues, whereas the other releases award the player with a limited amount at the beginning of the game. Then, the Japanese version surprisingly features a couple of cheat codes that were completely omitted from the other releases (such as 'stage select' and 'sound test'). An USA prototype cartridge is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62874&o=2 $end $nes=contrakc, $bio Contra ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229700&o=2 $end $gameboy=contrasp, $bio Nintendo Game Boy Cart. published 26 years ago: Contra Spirits (c) 1994 Konami Company, Limited. - TECHNICAL - Game ID: DMG-ACSJ-JPN - TIPS AND TRICKS - PASSWORDS: B32R: Stage 1 with infinite lives 3KNT: Stage 2 MDWH: Stage 3 2S3W: Stage 4 1Z5C: Stage 5 F5F5: Stage 5 with Flamethrower, extra lives and bombs H2F2: Stage skip BIER: Secret stage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65791&o=2 $end $nes=contraspb,contraspd,contraspc, $bio Nintendo Famicom cart. published 25 years ago: Contra Spirits (c) 1995 Hosenkan Electronics. - TECHNICAL - Game ID: H-C1 - TIPS AND TRICKS - By pushing up X4, down X4, left X2 and right X2 you can access the JY Company logo. - STAFF - Developed by: Ei-How Yang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83844&o=2 $end $snes=contrasp,contraspd, $bio Nintendo Super Famicom cart. published 28 years ago: 魂斗羅スピリッツ (c) 1992 Konami Company, Limited. (Contra Spirits) Contra Spirits is a side-scrolling and fast-paced action game by Konami, and sequel of the arcade game Super Contra originally released in 1988. In the year 2636 AD, a race of marauding aliens (recurring antagonists throughout the Contra series) have returned to attack and dominate the Earth, and this time, they have decided to launch a devastative full scale offensive against humanity. Six months after the invasion, two fearsome commando men emerge from the smoldering ruins - Bill and Lance are back and ready to take on the alien invaders once again. In the standard 'Contra' fashion (and which serves as the foundation of the series), the game features an expansive arsenal of firearms, from a standard Machine Gun to a Spread Gun (S), Flame-thrower (F), Laser (L), Crusher mini-missiles (C), Homing Missiles (C) and Barrier Shields (B). Unlike other games in the series though, players can carry two weapons at once, and switch from one to the other at any time during the game. Additionally, shoulder buttons lock the characters in place and allow players to fire in any direction without moving, and pressing both shoulder buttons as well as the attack button makes them jump and fire both weapons simultaneously. Bill and Lance can also use a limited amount of devastative bombs that wipe out everything on the screen in a massive glowing ball of energy. Although Contra Spirits consists of six stages, they are not as straightforward as one might tend to believe. For instance, the second and fifth levels are played from an overhead perspective where players must destroy enemy checkpoints (as well as confront bosses), and use the controller's shoulder buttons to rotate the screen. A two simultaneous player mode is available. - TECHNICAL - Cartridge ID: SHVC-CS - TRIVIA - Released on February 28, 1992 in Japan for 8500 Yen. A Japanese Demo cartridge is known to exists. Reviews: [FR] May 1992 - Joypad N.8 (Page 132-135): 95/100 Export releases: [US] "Contra III - The Alien Wars [Model SNS-CS-USA]" [EU] "Super Probotector - Alien Rebels [Model SNSP-CS-NOE]" - TIPS AND TRICKS - * Stage Select: On the title screen, quickly press Down, Down-Left, Left and Start. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a scream if done successfully and the stage select menu screen will appear. * Thirty Lives: On the title screen, quickly press Down, Down-Right, Right and Start. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a scream if done successfully (and 30 lives should appear in the options). * Sound Check: On the title screen, quickly press Right, Right-Down, Right and X. This quart-circle is tricky to achieve, move the cursor onto 'Option' before you start. You should hear a sound if done successfully and the Sound Check menu screen will appear. - SERIES - 1. Contra [Model GX633] (1987, Arcade) 2. Super Contra [Model GX775] (1988, Arcade) 3. Operation C (1991, Game Boy) 4. Contra Force (1992, NES) 5. Contra Spirits [Model SHVC-CS] (1992, Super Famicom) 6. Contra - Hard Corps (1994, Mega Drive) 7. Contra - Legacy of War (1996, PlayStation) 8. C - The Contra Adventure (1998, PlayStation) 9. Contra - Shattered Soldier (2002, PlayStation 2) 10. Neo Contra (2004, PlayStation 2) 11. Contra 4 (2007, DS) 12. Contra ReBirth (2009, WiiWare) - STAFF - TEAM-SFX Visual Designers Main and Directed: Nobuya Nakazato Players Character: Masayuki Saruta Assist: Noritoshi Sasaki Programmers Main and Top View: Mitsuru Yaida (Yaipon) Side View: Hideyuki Suganami (1991/NAMI) Help-Man: Kenichiro Horio Sound Designers Program and Effect: Atsushi Fujio Sound Effect: Masandri Douchi, Hiroshi Kobayashi, Hirofumi Taniguchi Music Compose: Miki Yanagisawa, Masanori Adachi, Tappi Iwase Special Thanks Technical Adviced: Jun Furano Package Design: Kenji Shimoide, Hiromi Sumida Special Thanks: AC Contra Team, FC Contra Team, DMG Contra Team Produced: Kazumi Kitaue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61156&o=2 $end $nes=contrasp,contraspa, $bio Nintendo Famicom cart. published 24 years ago: Contra Spirits (c) 1996 Hosenkan Electronics. Newer version featuring a different selection of starting lives, up to 30. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83845&o=2 $end $gameboy=contra, $bio Nintendo Game Boy Cart. published 29 years ago: Contra (c) 1991 Konami Industry Company, Limited. Following the triumph of Bill Rizer and Lance Bean against Red Falcon's second attempt to conquer Earth, another extraterrestrial threat known as Black Viper who has seized a secret naval laboratory to develop a new breed of supreme alien being. As a result of this, Lance Bean (a.k.a. Scorpion) is on his own in a mission to wage war against Black Viper and his subordinates. - TECHNICAL - Cartridge ID: DMG-CNJ Barcode: 4988602564600 - TRIVIA - Contra for Game Boy was released on January 8, 1991 in Japan. The primary villain, Black Viper was reused as the primary villain in Contra 4 which was released on the Nintendo DS in 2007. Known Export releases: "Operation C [Model DMG-CN-USA]" "Probotector [Model DMG-CN-NOE]" "Probotector [Model DMG-CN-ESP]" "Probotector [Model DMG-CN-UKV]" - STAFF - Graphic Designer: K. Kimura Programmer: T. Hagihara, Y. Hayano Sound Creator: H. Funauchi Special Thanks: H. Matsuda, Kurokotai, FC Contra Team - PORTS - * CONSOLES: [JP] Nintendo Game Boy (sept.25, 1997) "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48209&o=2 $end $info=contra,contrab,contraj,contraj1,contra1,contrabj,contrabj1,contrae, $bio Arcade Video game published 33 years ago: 魂斗羅 (c) 1987 Konami. (Contra) In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat. 'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base. Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory. As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are: Machine Gun: Auto-fire. Spread gun [S]: Allows the player to fire 5 shots in an arc. Laser: Will shoot a long laser that can take out many enemies in a row. Fire Ball [F]: A gun which fires small fireballs in a corkscrew pattern. Rapid Bullets [R]: Increases the firing rate of the player's currently equipped weapon. Works with the Machine Gun and Fire Ball. Barrier [B]: Will make the player invincible for a few seconds. The game consists of ten stages: Stage 01: Jungle (horizontal scroll) Stage 02: Inside Base 1 (3D maze) Stage 03: Core of Base 1 (3D fixed) Stage 04: Waterfall (vertical scroll) Stage 05: Inside Base 2 (3D maze) Stage 06: Core of Base 2 (3D fixed) Stage 07: Snow Field (horizontal scroll) Stage 08: Energy Zone (horizontal scroll) Stage 09: Hangar (horizontal scroll) Stage 10: Alien Lair (horizontal scroll) - TECHNICAL - Game ID : GX633 Main CPU: Motorola M6809 (@ 1.5 Mhz) Sound CPU: Motorola M6809 (@ 2 Mhz) Sound Chips: Yamaha YM2151 (@ 3.582071 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 [SHOOT, JUMP] - TRIVIA - Contra was released in February 1987. This game is known in Europe as "Gryzor". Note: The Japanese version uses kanji (Chinese characters) to phonetically spell out 'Kon-to-ra', the Japanese transliteration of the name "Contra". This is an example of ateji, in which an artist uses kanji for their phonetic value rather than any meaning they may have. Here are the official names of the characters: Bill Rizer (player 1) and Lance Bean (player 2). They were named after the following actors, all of which appeared in the 1986 movie, Aliens; Bill Rizer is named after the actors Bill Paxton and Paul Reiser, while Lance Bean is named after Lance Henriksen and Michael Biehn. Bill Rizer makes an appearance as a supporting character in the 1992 Family Computer game "Wai Wai World 2 SOS!! - Paseri Jou". The music from the final stage is also used for the final boss confrontation in "Wai Wai World" for the Family Computer. Chad Johnson holds the official record for this game with 1, 546, 600 points on July 15, 2002. Alpha Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988. Literatures: [JP] June 05, 1998; Contra [Konami Game Books Series 4] - UPDATES - The game's backstory differs between sources. The storyline written above is the one used by Japanese sources and later mentioned in canon in Contra: Shattered Soldier for the PlayStation 2. In the North American manual for the NES version, the time was changed from the 27th century to the present day, with the location moved from Galuga to an unnamed South American island. Bill and Lance were given the codenames 'Mad Dog' and 'Scorpion', names which were later used for 2 unrelated characters in the American-produced Contra 4 for the Nintendo DS. - TIPS AND TRICKS - * Weapons 1) Shotgun: Your default weapon, can fire suprisingly fast. 2) Spread Gun: Shoots waves of expanding blobs. Outstanding. 3) Laser: Hold down fire for a longer beam. Powerful. 4) Fireball: Fires spinning red blobs. 5) Machine Gun: Rapid fire bullets. Sounds like a drum machine. 6) Rapid: Speeds up shotgun, fireball & machine gun bullets. Handy. 7) Barrier: Complete invulnerability for a limited time. Nice. * Use shots wisely: Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Do not hesitate. Keep those shots going! * Kill before being killed: if you see an enemy, shoot right away. Defeat them before they fire at you. Be the first one to attack! * Tip for taking down the fortress: At the end of Stage 1 (the Jungle) and Stage 4 (the Waterfall), you will find yourself at the heavily fortified entrance of the next base. To gain access to the base, you will need to destroy the large sensor. The sensor in Stage 1 is guarded by a sniper and two mortar cannons, while the sensor in Stage 4 is guarded by a large five-way cannon at middle, with two rotating guns around it (one on each side). * Tips for 3-D mazes: Destroy the orb-shaped sensors in each wall to stop the high voltage electric currents. Taking out the weak points quickly is key to conquering the 3-D levels before time runs out. If you press the joystick upward and touch the electricity, you will be stunned and won't be able to move for a while. Don't move forward until you take out the sensor and stop the electricity. After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right. You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots. As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots and crouch shots. * Beware of falling off at Stage 4: In the waterfall, missing a platform and falling down will count as a miss. * Barrier: The Barrier power-up can only be found at the beginning of Stage 4 (the Waterfall) or halfway through Stage 9 (the Hangar) if the player has only their normal gun equipped * Rapid Bullets: The Rapid Bullets power-up will only appear in the beginning of the Waterfall stage and halfway through Snow Field stage (before fighting the first tank) if the player has only the normal gun equipped. Because of this, the only weapons the Rapid Bullets upgrade can be used with are the normal gun, the Fire Ball gun, and the Machine Gun. - SERIES - 1. Contra [Model GX633] (1987, Arcade) 2. Super Contra [Model GX775] (1988, Arcade) 3. Operation C (1991, Game Boy) 4. Contra Force (1992, NES) 5. Contra Spirits [Model SHVC-CS] (1992, Super Famicom) 6. Contra - Hard Corps (1994, Mega Drive) 7. Contra - Legacy of War (1996, PlayStation) 8. C - The Contra Adventure (1998, PlayStation) 9. Contra - Shattered Soldier (2002, PlayStation 2) 10. Neo Contra (2004, PlayStation 2) 11. Contra 4 (2007, DS) 12. Contra ReBirth (2009, WiiWare) - STAFF - Game programmers: Satoru, Hideyuki Falco, Koichi Cobra Video graphics: Kengo Special designers: Ishiwari Jinbo, Passionate Norio Sound editor: Kazuki Muraoka (Kazuki Jah) Engineer: Rom Yamamoto Directed by: Koji Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Nintendo NES (feb.1988) "Contra [Model NES-CT-USA]" [JP] Nintendo Famicom (feb.9, 1988) "Contra [Model RC826]" Sony Playstation 2 [JP] (may.25, 2006) "Contra [Oretachi Gasen Zoku] [Model SLPM-62730]" Microsoft XBOX 360 [XBLA] [US] [JP] (nov.8, 2006) Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version [JP] Sony PS4 [PSN] (aug.10, 2016) "Arcade Archives - Contra [Model CUSA-04522]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Commodore C64 (1987) PC [MS-DOS] [US] (1988) MSX 2 [JP] (may.26, 1989) "Contra [Model RC762]" [US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra" : NES version * OTHERS: LCD handheld game (1989) C Mobile Phones [CN] [US] (2006) Contra Windows Mobile [US] (nov.8, 2007) Mobile Phones [CN] (2010) Contra - Evolution Revolution Arcade [CN] (2011) Contra - Evolution Revolution - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=497&o=2 $end $nes=contra,contrar, $bio Nintendo NES cart. published 32 years ago: Contra (c) 1988 Nintendo of America, Incorporated. North American version. For more information about the game itself please see the original Famicom version entry; "Contra [Model RC826]". Description from the back cover: Pitted against the galaxy's fiercest foe, you either win or the whole world loses. The universe teeters on the brink of total annihilation at the hands of the vile alien war monger, Red Falcon. Earth's only hope rests with you, a courageous member of the Special Forces elite commando squad. Your mission: Battle deep into the deadly Amazon Jungle, where the Red Falcon and his galactic henchmen have transformed ancient Mayan temples into awesome monuments dedicated to mass destruction. A multitude of weapons, from rapid-fire machine guns to high-tech lasers, are at your disposal as you sweat blood, fighting past 3-D mazes, underground security systems and tropical forests surrounded by giant waterfalls and alien cannons. This is the ultimate test for the ultimate guerrilla warrior. And if you survive, Earth survives. - TECHNICAL - Cartridge ID: NES-CT-USA Barcode: 015812890244 - TRIVIA - Contra for NES was released in February 1988 in North America by Nintendo under license from Konami. The original Japanese Famicom version features an opening intro that explains the game's plot and the meaning of the Contra codename, as well as cut-scenes after each stage and additional graphical effects such as animated palm trees in Area 1 and a snowfall in Area 5. These added features were not in the overseas versions due to the conversion from Konami's custom VRC-2 chip to a standard UNROM. The American instruction manual features a different backstory than the ones established in the Famicom's intro. The time is changed from the distant future to the present day, with the setting moved to an unnamed South American island. The main characters are given the nicknames of Mad Dog and Scorpion, names which were later used for 2 different characters in the American-produced Contra 4 for the Nintendo DS. - PORTS - * OTHERS: Arcade [PlayChoice-10] "Contra [Model PCH1-R-CT]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55023&o=2 $end $info=pc_cntra, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Contra (c) 1988 Nintendo of America, Incorporated. PlayChoice-10 version of "Contra [Model NES-CT-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : CT Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1796&o=2 $end $msx2_cart=contra, $vgmplay=contra_msx2, $bio MSX 2 cart. published 31 years ago: Contra (c) 1989 Konami Industry Company, Limited. - TECHNICAL - [Model RC762] Barcode: 4988602544763 - TRIVIA - Contra for MSX2 was released on May 26, 1989 in Japan. The MSX2 version of Contra greatly differs from the arcade and NES versions. Due to hardware limitations of the MSX2, the game does not scroll but instead uses flip-screens like Konami's other MSX2 games such as the original Metal Gear and Vampire Killer. The player is given a life gauge, allowing their character sustain more than one shot before losing a life. There are two main power-ups in the MSX2 version, a Falcon-shaped power-up that increases the player's walking and shooting speed, as well as a gun-shaped power-up which allows the player to change their current weapon. After picking up the weapon power-up, the player can choose between the default Normal Gun or four other weapons. The Spread Gun is not featured in this version, replaced by Rear Gun similar to the tailgun in certain Gradius games, which fires at two directions at the same time. The MSX2 Contra is composed of 19 stages. The first nine stages are based on the arcade version (which excludes the Hangar stage), while the final ten stages are new to this version. Unlike the arcade and NES versions, the MSX2 version is single-player only. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.2, 2010) [Model XALJ] Nintendo Wii U [Virtual Console] [JP] (oct.15, 2014) [Model MNGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48177&o=2 $end $nes=contraj,contrajd, $vgmplay=contra_nes, $bio Nintendo Famicom cart. published 32 years ago: 魂斗羅 (c) 1988 Konami Industry Company, Limited. (Contra) Contra is a side scrolling action game by Konami and based on the arcade game of the same name originally released in 1987. In 2631, a mysterious meteoroid containing extraterrestrial life crashed through Earth's atmosphere and landed in New Zealand, near a group of islands. Two years later, a terrorist group organization known as the Red Falcon appears near the impact site and threatens to plunge humanity into destruction and chaos. The evil military group is believed to be helped by a malevolent alien race whose only purpose is to conquer the universe, and two elite commando marines (Bill Rizer and Lance Bean) are dispatched on a life-or-death mission to save the world. The fighters have the ability to jump, crouch, fire in eight directions and also move while using a weapon. They however have no shield energy nor life bar, and die in one hit. But the meat of the game lies elsewhere. Contra is popularly known for its serious fire-power on display, and although players start their mission equipped with a basic and ordinary rifle gun, more sophisticated and destructive weapons can be obtained throughout the game. Various large containers stamped with Red Falcon insignias on them release all kind of weapons with limitless ammo - Flamethrower (F), Laser Gun (L), Machine Gun (M) and 5-way Spread Gun (S). Special icons also give the players additional abilities, such as Rapid Fire (R) which increases the weapon's rate of fire, and the Barrier (B) which turns the player invincible for a short amount of time. Interestingly, although most of the game is played in a traditional 2D side-scrolling style of gameplay, the second and fourth levels switch to a 3D over-the-shoulder corridor perspective, and ask the players to fight their way through heavily defended rooms and corridors. Contra includes a two-player cooperative mode. - TECHNICAL - Cartridge ID: RC826 Barcode: 4988602534061 - TRIVIA - Contra for Famicom was released on February 9, 1988 in Japan. Retail price: 5300 Yen. There are a few differences between the original arcade game and the Famicom conversion. The first obvious change is the screen aspect ratio - the original arcade game features a vertical screen and the horizontal screen of the Famicom port arguably suits the gameplay better. Thinking about it, it is rather surprising that the original arcade game used such ratio in the first place, this feature is typically reserved for vertical shooters. The 3D over-the-shoulder corridor levels are also a bit more complicated and ask the player to turn left or right at the end of each room. Weapons are scattered differently throughout the maps, and there seems to more emphasis on the Laser. There's only six levels (but the game's content is the same), and their layouts are also different - for instance the large two-headed statue at the end of the waterfall stage was replaced by a one headed Alien-inspired monster. The last stages are also completely different - in the arcade version, the last three levels are played in one breath (which explains why there's only six stages), and the bosses have been shuffled around (the robot-shuttle appears at the beginning of the snow field, the armored colossus appears twice and the defense system found at the end of the Famicom's Stage 7 doesn't appear in the arcade game). As a side note, the snow field also doesn't feature a blizzard and snowflake animation in the arcade game, unlike the Famicom conversion. Although the arcade game has more features in store (better graphics, more objects on screen, players can fire in sixteen directions), the Famicom port is often regarded as superior, with a much more responsive and intense gameplay. A Japanese Demo cartridge is known to exists. This game is known in Europe as "Probotector". For the European version, both the game's human heroes and all human enemies were replaced with robot sprites. This is to make the game less overtly violent than its US counterpart. Export releases: [US] "Contra [Model NES-CT-USA]" [EU] "Probotector [Model NES-77-EEC]" [DE] "Probotector [Model NES-77-FRG]" [DE] "Probotector [Model NES-77-NOE]" [UK] "Probotector [Model NES-77-UKV]" Related literatures: [JP] March 05, 1988; Contra Hisshou Hou Manual [JP] April 10, 1998; Contra Hisshou Kanpeki Hon - TIPS AND TRICKS - * Classic Konami Code (30 Lives) : Press Up(x2), Down(x2), Left, Right, Left, Right, B, A, before the demonstration begins at the title screen. Then, press Start to begin the game in single player mode or Select + Start to begin in two player mode. * 3 extra lives :Press Up(x2), Down(x2), Left, Right, Left, Right, B, A at the title screen. Then, press Start to begin the game in single player mode or Select+Start to begin in two player mode. * Unlimited lives : Press Up, Down, Up, Down, Left, Right, Left, Right, A, B, A, B, Select, Start when 'Jungle' appears on the demonstration screen. * Transfer lives : Begin game play in two player mode. Press A+B when losing a life to use a life from the other player. * All weapons : Press Down(x2), Up(x2), Right, Left, Right, Left, A+B before the demonstration begins at the title screen. * Level select : Press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start(x2) at the main menu. * Expert mode : Successfully complete the game and start another game. The new game will feature the same amount of lives at the end of the last game and more difficult opponents. * Level Password : 2 - 1227 3 - 0501 4 - 0948 5 - 2168 6 - 0666 7 - 1192 * Secret Ending : During the ending, before the closing credits starts rolling, press and hold Select+Start and keep on holding until the credits are over. If done correctly, you will receive a message from Red Falcon, vowing his revenge. - STAFF - Programmers : S. Umezaki, S. Kishiwada, K. Yamashita, T. Danjyo, M. Ogawa Graphic designers : T. Ueyama, S. Muraki, M. Fujiwara, T. Nishikawa, C. Ozawa Sound creators : H. Maezawa, K. Sada Directed by : Umechan, S. Kitamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48178&o=2 $end $bbcb_cass=cbridge, $bio Acorn BBC/Electron cass. published 37 years ago: Contract Bridge (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51671&o=2 $end $msx1_cass=cbridge, $bio MSX cass. published 36 years ago: Contract Bridge (c) 1984 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94556&o=2 $end $msx1_flop=cbridge, $bio Contract Bridge cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229921&o=2 $end $mtx_cass=cbridge2,cbridge2a, $bio Memotech MTX cass. published 36 years ago: Contract Bridge II (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133303&o=2 $end $apple2_flop_clcracked=contconc, $bio Apple II disk. published 34 years ago: Contraction Concentration (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231386&o=2 $end $pet_cass=eacon1n, $bio Commodore PET cass. published 40 years ago: Contractions 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125811&o=2 $end $pet_cass=eacon2n, $bio Commodore PET cass. published 40 years ago: Contractions 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125812&o=2 $end $pet_cass=eacon3n, $bio Commodore PET cass. published 40 years ago: Contractions 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125813&o=2 $end $pet_cass=eacon4n, $bio Commodore PET cass. published 40 years ago: Contractions 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125814&o=2 $end $cpc_flop=contrapt02,contrapt01,contrapt, $bio Amstrad CPC 464 disk. published 35 years ago: Contraption (c) 1985 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121226&o=2 $end $bbcb_cass=contrapt, $bio Contraption (c) 19?? Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51672&o=2 $end $cpc_cass=contrapt, $bio Amstrad CPC cass. published 35 years ago: Contraption [Model 61731212] (c) 1985 Zafiro Software Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93576&o=2 $end $to_flop=contphas, $bio Contrat de Phase (c) 19?? Wolff [Yves Wolff] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107676&o=2 $end $cpc_cass=contstck, $bio Amstrad CPC cass. published 35 years ago: Control de Stocks (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93577&o=2 $end $cpc_flop=controld01, $bio Amstrad CPC 464 disk. published 35 years ago: Control de Stocks Ver. 1.1 (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125015&o=2 $end $to_flop=controlp,controlpa, $bio Thomson TO disk. published 33 years ago: Control Plus (c) 1987 Cofadel Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107677&o=2 $end $to7_cart=controle, $bio Thomson TO7 cart. published 36 years ago: Controle Aerien (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108616&o=2 $end $mo5_cart=controle, $bio Thomson MO5 cart. published 36 years ago: Controle Aerien [Model 4TF031] (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108734&o=2 $end $to_flop=contrto8,contrto8a, $bio Controle TO8 (c) 198? Cofadel Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107678&o=2 $end $snes=ctrltest, $bio Controller Test Cassette (c) 199? Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61157&o=2 $end $uzebox=ctester,ctestera, $bio Belogic Uzebox ROM published 10 years ago: Controller Tester (c) 2010 Belogic This tool help test the controllers connected to the gamepad ports. - TRIVIA - Released on April 14, 2010. - STAFF - By: Flavio Zavan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233051&o=2 $end $pico=conveni, $bio Sega Pico game published 19 years ago: Conveni de Okaimono! (c) 2001 SEGA Toys. - TECHNICAL - Game ID: HPC-6094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96308&o=2 $end $snes=conveni, $bio Nintendo Super Famicom cart. published 27 years ago: Conveni Wars Barcode Battler Senki - Super Senshi Shutsugeki seyo! [Model SHVC-B5] (c) 1993 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61158&o=2 $end $bbcbc=convent1, $bio Conventions 1 (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231880&o=2 $end $zx81_cass=convgerm, $bio Sinclair ZX-81 cass. published 37 years ago: Conversational German [Model 03-3014] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114660&o=2 $end $mo5_cass=convimag, $bio Conversion Images (c) 198? Foller [Edouard Foller] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108702&o=2 $end $mc10=convert, $bio TRS-80 MC-10 cass. published 35 years ago: Convert (c) 1985 Haines [Larry Haines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87620&o=2 $end $adam_flop=convert,converta, $bio Coleco Adam disk. published 35 years ago: Convert (c) 1985 Sage Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109395&o=2 $end $apple2gs=conv3200, $bio Apple IIGS disk. published 24 years ago: Convert 3200 (c) 1996 Brutal Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115345&o=2 $end $apple2_flop_clcracked=cfractpp, $bio Apple II disk. published 36 years ago: Converting Fractions and Percents - Problems with Percents (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231339&o=2 $end $to_flop=convbit, $bio Thomson TO disk. published 22 years ago: Convertisseur de bitmap 16-40 (c) 1998 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107679&o=2 $end $mz700_cass=conveyor, $bio Sharp MZ-700 cass. published 37 years ago: Conveyor (c) 1983 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131701&o=2 $end $dragon_cass=convbelt, $bio Dragon cass. published 37 years ago: Conveyor Belt (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234461&o=2 $end $z80ne_flop=convflp,convflpg, $bio convflp (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236214&o=2 $end $dragon_cass=convoy, $bio Convoy (c) 198? Cockett, Vince - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234476&o=2 $end $dragon_cass=convattk, $bio Dragon cass. published 37 years ago: Convoy Attack (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116830&o=2 $end $cpc_cass=convoys, $bio Amstrad CPC cass. published 33 years ago: Convoy Raider (c) 1987 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93578&o=2 $end $cpc_cass=convoy, $bio Amstrad CPC cass. published 33 years ago: Convoy Raider (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93579&o=2 $end $cpc_flop=convoyra02,convoyra03,convoyra01,convoyra, $bio Amstrad CPC 464 disk. published 33 years ago: Convoy Raider (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121149&o=2 $end $spectrum_cass=convoyra_a, $bio Convoy Raider (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219107&o=2 $end $spectrum_cass=convoyra, $bio Convoy Raider [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219280&o=2 $end $adam_cass=conlife, $bio Conway's Game of Life (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259530&o=2 $end $info=cookrace, $bio Arcade Video game published 38 years ago: Cook Race (c) 1982. This pirate hack/bootleg of "Burger Time" plays identical to the original Japanese release, "Hamburger [Model DT-126]" : * The enemies always enter the screen from the bottom left and bottom right corners. * The levels appear in the same order as the original Japanese release: 1, 5, 2, 3, 4, 6. - TRIVIA - In this hack, the names on the high score table are different from the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=498&o=2 $end $info=cookbib,cookbiba, $bio Arcade Video game published 25 years ago: Cookie & Bibi (c) 1995 SemiCom. A "Puzzle Bobble" ripoff. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz) Sound CPU : Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 2 - SERIES - 1. Cookie & Bibi (1995) 2. Cookie & Bibi 2 (1996) 3. Cookie & Bibi 3 (1997) - STAFF - Executive Producer : Jeon Jae Yeon Programmer : Baek Seung Ki Graphic : Kim Eu Nae Sound : Jeong Seok Gee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3952&o=2 $end $info=cookbib2,cookbib2a, $bio Arcade Video game published 24 years ago: Cookie & Bibi 2 (c) 1996 SemiCom. A "Puzzle Bobble" rip-off. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The game was released in December 1995. - SERIES - 1. Cookie & Bibi (1995) 2. Cookie & Bibi 2 (1996) 3. Cookie & Bibi 3 (1997) - STAFF - Executive producer : Jeon Jae Yeon Game designer : Han Seung Hoon Game programmer : Mm Hyun Ho System programmer : Kim Jin Woo Graphic designers : Kim Sung Hawan, Kim Kyung Hee, Hong Young Joo Sound composer / S.E : Jeon Seok Gee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=499&o=2 $end $info=cookbib3, $bio Arcade Video game published 23 years ago: Cookie & Bibi 3 (c) 1997 SemiCom. A "Puzzle Bobble" Ripoff. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - SERIES - 1. Cookie & Bibi (1995) 2. Cookie & Bibi 2 (1996) 3. Cookie & Bibi 3 (1997) - STAFF - Executive Producer : Jeon Jae Yeon Programmed by : Kim Hyun Ho Reprogrammed by : Strider X Graphic Designer : Kim Sung Hawan Graphic Assist : Cho Young Kook, Kim Kyung Hee, Cho Oh Hyun, Kim Seung Hwan, Lee Shea Ho Music and Sound : Jeon Seok Gee Poster Artist : Sim Seng Bo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4552&o=2 $end $a2600=cookiemo,cookiemoe,cookiemoe1, $bio Atari 2600 cart. published 37 years ago: Cookie Monster Munch (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26102 - STAFF - Programmer: Gary Stark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50350&o=2 $end $spectrum_cass=cookie, $bio Sinclair ZX Spectrum cass. published 37 years ago: Cookie [Model 161004] (c) 1983 Ultimate Play the Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78352&o=2 $end $spectrum_cart=cookie, $bio Sinclair ZX Spectrum cart. published 37 years ago: Cookie (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAMe ID: G30/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118590&o=2 $end $pico=cookpico,cookpicok, $bio Sega Pico game published 21 years ago: Cooking Pico (c) 1999 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115678&o=2 $end $pc8801_flop=cooky, $bio Cooky (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91553&o=2 $end $special_cass=cooky, $bio COOKY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234189&o=2 $end $pc8801_flop=cooky3, $bio Cooky 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91554&o=2 $end $gameboy=coolball, $bio Nintendo Game Boy Cart. published 26 years ago: Cool Ball [Model DMG-OP-USA] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65792&o=2 $end $info=cbaj, $bio Arcade Video game published 22 years ago: Cool Boarder - Arcade Jam (c) 1998 Tecmo. A snowboarding game. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in January 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=500&o=2 $end $psx=coolboa2, $bio Sony PlayStation disc published 23 years ago: Cool Boarders 2 (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94358 - TRIVIA - Released on October 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110698&o=2 $end $psx=coolb2k1d, $bio Sony PlayStation disc published 20 years ago: Cool Boarders 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131493&o=2 $end $psx=coolb2k1, $bio Sony PlayStation disc published 20 years ago: Cool Boarders 2001 (c) 2000 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94597 - TRIVIA - Released on October 23, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110699&o=2 $end $psx=coolboa3, $bio Sony PlayStation disc published 22 years ago: Cool Boarders 3 (c) 1998 989 Studios. Race at thunderous speeds while carving through fresh powder on a wide range of gut wrenching courses. Encounter razor sharp turns, intimidating jumps, enormous moguls, treacherous ice and countless obstacles! Pull off killer tricks like "Mistys," "Melancholys," "Methods," "Stiffys," and"Japan Air," plus thousands of combos of flips, spins and grabs. All new fighting allows you to punch your opponent while racing. Lifelike boarders carve through courses textured to perfection illustrating amazing detail to rocks, bumps, ice, jumps, canyons and cliffs. The most breathtaking mountain views this side of the Rockies! Choose from 16 Burton and 6 Ride snowboards all individually designed with their own specific performance and board graphics. Battle for the win while racing against opponents in the Downhill, Boardercross, and Slalom events or go for huge air in the Half Pipe, Big Air and Slope Style events. - TECHNICAL - BARCODE: 711719425120 GAME ID: SCUS-94251 - TRIVIA - Cool Boarders 3 was released on September 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Cool Boarders 3 [Model SLPS-01698]" [EU] "Cool Boarders 3 [Model SCES-01615]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111670&o=2 $end $psx=coolboa4d, $bio Sony PlayStation disc published 21 years ago: Cool Boarders 4 Demo Disc (c) 1999 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131515&o=2 $end $psx=coolboa4, $bio Sony PlayStation disc published 21 years ago: Cool Boarders 4 (c) 1999 989 Studios. - TECHNICAL - BARCODE: 711719455929 GAME ID: SCUS-94559 - TRIVIA - Released on November 10, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Cool Boarders 4 [Model SCES-02283]" (2000) [JP] "Cool Boarders 4 [Model SLPS-02527]" (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111671&o=2 $end $ngpc=coolboar, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Cool Boarders Pocket [Model NEOP00750] (c) 2000 UEP Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82517&o=2 $end $psx=coolboar, $bio Sony PlayStation disc published 23 years ago: Cool Boarders (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94356 - TRIVIA - Released on January 15, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110697&o=2 $end $gbcolor=coolbric, $bio Nintendo Game Boy Color game published 21 years ago: Cool Bricks [Model CGB-BOGP-EUR] (c) 1999 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67674&o=2 $end $ngpc=coolcoolj,coolcool, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Cool Cool Jam [Model NEOP01000] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82518&o=2 $end $dc=cooltoontt, $bio Sega Dreamcast GD published 20 years ago: Cool Cool Toon Taikenban (c) 2000 SNK Corp. Demo disc of Cool Cool Toon, distrivuted in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138491&o=2 $end $dc=cooltoon, $bio Sega Dreamcast GD published 20 years ago: Cool Cool Toon [Model T-3106M] (c) 2000 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135283&o=2 $end $amigaocs_flop=coolcroc, $bio Commodore Amiga 500 disk. published 28 years ago: Cool Croc Twins (c) 1992 Arcade Masters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73762&o=2 $end $cpc_flop=coolform, $bio Amstrad CPC 464 disk. published 28 years ago: Cool Format (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124104&o=2 $end $gameboy=coolhand, $bio Nintendo Game Boy Cart. published 22 years ago: Cool Hand [Model DMG-ACDP-EUU] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65793&o=2 $end $gameboy=coolhanda, $bio Nintendo Game Boy Cart. published 22 years ago: Cool Hand [Model DMG-ACDX-EUR] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65794&o=2 $end $gbcolor=coolhand, $bio Nintendo Game Boy Color game published 22 years ago: Cool Hand [Model DMG-ACWP-EUU] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67675&o=2 $end $dc=coolherd, $bio Sega Dreamcast Mil-CD published 15 years ago: Cool Herders (c) 2005 GOAT Store Publishing. Cool Herders is an addictive 2D multiplayer game that pits you against up to three friends in a game that can only be described as "Cool." Your goal is to collect the most sheep in a round, either by herding them yourself or by bashing your opponent and stealing his or her sheep! On top of the multiplayer fun, story mode will put you in the shoes of Zeus as he makes his way through level after level of challenges to get his herd back from the evil clutches of Iskur. The going won't be easy ? Zeus will have to travel far away from his homeland of New Zealand to complete challenges and compete against herders in various locations before taking on Iskur himself in a battle to restore peace in the pasture! Will you and Zeus with the day, or will Iskur horde the herd for himself? - TECHNICAL - This is a CD-ROM based product and might not be compatible with some Dreamcast consoles manufactured after October 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138689&o=2 $end $info=sc4cj,sc4cja,sc4cjb,sc4cjc,sc4cjd, $bio Cool Jewels (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1416] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42503&o=2 $end $info=sc5cj,sc5cja,sc5cjb,sc5cjc,sc5cjd,sc5cje, $bio Cool Jewels (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1416] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43730&o=2 $end $info=pr_coolm,pr_coolma,pr_coolmb, $bio Cool Million (c) 199? Project Coin Machines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39990&o=2 $end $info=coolmini,coolminii, $bio Arcade Video game published 21 years ago: Cool Minigame Collection (c) 1999 SemiCom. Exactly as the title states, a collection of cool minigames. - TECHNICAL - Main CPU : E1-16T (@ 50 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game contain 36 (6x6) MiniGames : * Page 1 : TNT SWAT Ambulance Coffee Pierrot Fencer * Page 2 : Safety zone Find it! Thrump! Funny Fac. Quest Minicar * Page 3 : Doll How much? Hamburger Two cops X-file Childhood * Page 4 : Drinker Confront! Photo Pizza Ghost Classroom * Page 5 : Snowball Jump Jump F-18 Penguin Bugs Stop Thief ! * Page 6 : Open Page Runaway Pong Pong Frog Ball Box Ben Hur - STAFF - Executive Producer : Jeon Jae Yeon Graphic Designer : Kang Hyun Woo, Kim Eun Ho, Lee Dong Ho, Lee Suk Nam, Lee Won Young, Ryu Young Hwan, Um Yong Un Programmer : Chung Il Bong, Jeon Seok Gi, Jeon Seong Gu Sound Composer & Sound Effects : Shin Bong Koo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3534&o=2 $end $cdi=coololdj, $bio Phillips CD-i published 29 years ago: Cool Oldies Jukebox (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52811&o=2 $end $info=coolpool, $bio Arcade Video game published 28 years ago: Cool Pool (c) 1992 Catalina Games. The game has 4 different selectable types of pool : 'Straight Pool', 'Eight Ball', 'Nine Ball' and 'Strip Pool'. The Strip Pool game contains adult-related material and is not intended to be suitable for younger players. There are also 3 different selectable girl characters and acts featured in this game. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz), TMS32026 (@ 40 Mhz) Sound Chips : DAC (@ 40 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : Trackball Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=501&o=2 $end $info=coolridr, $bio Arcade Video game published 25 years ago: Cool Riders (c) 1995 Sega Enterprises, Limited. A funny motorcycle racing game. - TECHNICAL - Sega H1 System hardware. This is a unique system that was developed to drive multiple monitors from the same board (2ea at Medium res and 4ea at Standard Res). Main CPU : SH-2 (@ 28 Mhz), 68000 (@ 16 Mhz), SH-1 (@ 16 Mhz) - TRIVIA - Even if titlescreen says 1994 (development year), Cool Riders was released in April 1995 in Japan. The one and only game produced on Sega H1 System. Soundtrack releases : Sega Motorcycle Music History [Wave Master - WM-0634~5 - Aug 14, 2009] During attract mode, the song playing is 'Born to be Wild' by Steppenwolf. It was not contained in the 'Sega Motorcycle Music History' soundtrack, probably due to licensing issues. - STAFF - Composer: Hiroshi Miyauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3535&o=2 $end $amigaocs_flop=coolspot, $bio Commodore Amiga 500 disk. published 27 years ago: Cool Spot (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73763&o=2 $end $sms=coolspot, $bio Sega Master System cart. published 27 years ago: Cool Spot (c) 1993 Virgin Interactive - TECHNICAL - GAME ID: 27068 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55978&o=2 $end $gameboy=coolspot, $bio Nintendo Game Boy Cart. published 26 years ago: Cool Spot [Model DMG-QP-UKV] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65795&o=2 $end $gameboy=coolspotu, $bio Nintendo Game Boy Cart. published 26 years ago: Cool Spot [Model DMG-QP-USA] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65796&o=2 $end $snes=coolspotj, $bio Nintendo Super Famicom cart. published 27 years ago: Cool Spot (c) 1993 Virgin Interactive Japanese release. - TECHNICAL - GAME ID: SHVC-C8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61159&o=2 $end $snes=coolspotu,coolspotup, $bio Nintendo Super NES game published 27 years ago: Cool Spot (c) 1993 Virgin Interactive - TECHNICAL - Model SNS-C8-USA - TRIVIA - Released in USA on December 10, 1993. - TIPS AND TRICKS - Level select ------------ Hold L + R and power on the SNES. Continue to hold those buttons and press Select(30) at the Virgin logo. View ending sequence and credits -------------------------------- Press L(2), R at the title screen. Control logo ------------ Press various buttons to change the size and position of the Virgin Interactive logo. View best ending ---------------- Complete the game on the hard difficulty level. - STAFF - Developed by Basement Boys Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62876&o=2 $end $snes=coolspot, $bio Nintendo Super NES game published 27 years ago: Cool Spot (c) 1993 Virgin Interactive - TECHNICAL - Cartridge ID: SNSP-C8-FAH - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62875&o=2 $end $gamegear=coolspot, $bio Sega Game Gear cart. published 27 years ago: Cool Spot [Model T-70108-50] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64523&o=2 $end $gamegear=coolspotu, $bio Sega Game Gear cart. published 27 years ago: Cool Spot (c) 1993 Virgin Interactive - TECHNICAL - [Model T-70108] - TIPS AND TRICKS - * Cheat menu: Go to the option screen, move the cursor to Music and press Rightx3, Leftx3, Right, Left, Right, Left. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64524&o=2 $end $megadriv=coolspot,coolspotj,coolspotp, $bio Sega Mega Drive game published 26 years ago: Cool Spot (c) 1994 Virgin Games - TECHNICAL - GAME ID: T-70196-50 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56413&o=2 $end $megadriv=coolspotu,coolspotup, $vgmplay=coolspot_md, $bio Sega Genesis game published 26 years ago: Cool Spot (c) 1994 Virgin Games - TECHNICAL - GAME ID: T-70196 - TRIVIA - Released on February 18, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57173&o=2 $end $compclr2_flop=cooltool, $bio Cool Tools (c) 19?? Unknown A set of useful utilities for assembly language programming. - STAFF - By: Garry Epps - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232608&o=2 $end $amigaocs_flop=coolwrld, $bio Commodore Amiga 500 disk. published 28 years ago: Cool World (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73764&o=2 $end $gameboy=coolwrld, $bio Nintendo Game Boy Cart. published 27 years ago: Cool World [Model DMG-WL-USA] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65797&o=2 $end $nes=coolwrld, $bio Nintendo NES cart. published 27 years ago: Cool World (c) 1993 Ocean It's an imaginary world that's real. It exists in another dimension, where cartoon characters, called Doodles, are alive. It's Cool World! It was Vegas Vinnie who first discovered the tunnel connecting Cool World with this world. There, he found the Golden Spike of Power - the wedge between the two worlds. For safe keeping, he placed it on top of the Ocean Hotel in Las Vegas. Now, a knockout Doodle called Holli Would wants to take all the power the Golden Spike can give her. She wants to get herself a real body and exist in this world. If she removes it, she may destroy both worlds. She's already stolen the tunnel map and torn it into 5 pieces which she has hidden with members of her gang. As Harris, you go up against Holli and her henchmen to recover all 5 pieces and return to the real world and guard the Spike. Holli and her hoods are out to get you, so you'd better get them first if you want to save this world! - TECHNICAL - GAME ID: NES-CX-USA - TRIVIA - Released in June 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55025&o=2 $end $snes=coolwrld, $bio Nintendo Super NES game published 27 years ago: Cool World (c) 1993 Ocean - TECHNICAL - Cartridge ID: SNS-CD-USA - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 57/100 - TIPS AND TRICKS - View credits ------------ Press L, Left, R, Right, Up, X, Down, B on the title screen. Press A to change images. Control logo ------------ Press L, R, or the other D-pad buttons to control the Virgin Games logo during the opening sequence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62878&o=2 $end $snes=coolwrlds, $bio Nintendo Super NES game published 27 years ago: Cool World [Model SNSP-CD] (c) 1993 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62877&o=2 $end $info=mc_110cb, $bio CoolBaby RS-1S (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=162500&o=2 $end $info=mc_138cb, $bio CoolBaby RS-5 (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107091&o=2 $end $nes=mc_cb198, $bio CoolBoy 198 in 1 (c) 201? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40379&o=2 $end $nes=mc_cb203, $bio Coolboy RS-17 (c) 199? Unknown. 203 games in 1 cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40380&o=2 $end $info=mc_cb280, $bio Coolboy RS-18 (c) 199? Unknown. 280 games in 1 dedicated console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40381&o=2 $end $pet_cass=mpcoo, $bio Commodore PET cass. published 41 years ago: Coord. Geometry I (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125839&o=2 $end $info=clbowl, $bio Arcade Video game published 31 years ago: Coors Light Bowling (c) 1989 Capcom USA, Incorporated. An up-to-4-player overhead-view bowling game. - TECHNICAL - Main CPU : Motorola M6809E (@ 2 Mhz) Sound CPU : Motorola M6809E (@ 2 Mhz) Sound Chips : YM2203 (@ 4 Mhz), DAC Screen orientation : Vertical Video resolution : 245 x 360 pixels Screen refresh : 57.00 Hz Palette colors : 4096 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Coors Light Bowling was developed by Incredible Technologies, Inc. - SERIES - 1. Capcom Bowling (1988) 2. Coors Light Bowling (1989) - STAFF - Game designers: Andrew Pines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=502&o=2 $end $info=cop01,cop01a, $bio Arcade Video game published 35 years ago: Cop 01 (c) 1985 Nichibutsu [Nihon Bussan Company, Ltd]. A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend. - TECHNICAL - Main CPU: Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 3 Mhz) Sound Chips: (3x) General Instrument AY8910 (@ 1.5 Mhz) Players: Up to two alternatively. Control: One 8-way joystick per player. Buttons: 2 per player. - TRIVIA - Cop 01 was released in September 1985 in Japan. The game was developed on a PC-8801. - STAFF - Sound composer: Kenji Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=503&o=2 $end $info=ad4ctl,ad4ctla, $bio Cop The Lot Club (c) 200? Bell-Fruit Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43630&o=2 $end $info=sc4ctlcl,sc4ctlcla,sc4ctlclb,sc4ctlclc, $bio Cop the Lot Club (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1036] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19955&o=2 $end $info=sc4ctl,sc4ctla,sc4ctlb,sc4ctlc,sc4ctld,sc4ctle, $bio Fruit Machine published 18 years ago: Cop the Lot (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1109] [Scorpion 4] - TRIVIA - Cop the Lot was released in June 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11543&o=2 $end $info=sc5ctl,sc5ctla,sc5ctlb,sc5ctlc, $bio Cop the Lot (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42999&o=2 $end $cpc_cass=copout, $bio Amstrad CPC cass. published 34 years ago: Cop-Out (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93580&o=2 $end $cpc_flop=copout1901, $bio Amstrad CPC 464 disk. published 34 years ago: Cop-Out Cracked (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121615&o=2 $end $copera=copechik, $bio Yamaha Copera cart. published 26 years ago: Copera no Chikyuu Daisuki (c) 1994 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236757&o=2 $end $copera=copekono, $bio Yamaha Copera cart. published 26 years ago: Copera no Kono Otonaani (c) 1994 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236755&o=2 $end $copera=timemach, $bio Yamaha Copera cart. published 27 years ago: Copera no Time Machine (c) 1993 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236752&o=2 $end $cpc_flop=copiacin, $bio Amstrad CPC 464 disk. published 34 years ago: Copia Cinta A Cinta (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124105&o=2 $end $to_flop=copconf2, $bio Thomson TO disk. published 27 years ago: Copie Conforme 2 (c) 1993 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107680&o=2 $end $mo5_cass=copiefic, $bio Copie de Fichiers Data (c) 198? Deplombsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108703&o=2 $end $dragon_cass=copier, $bio Dragon cass. published 36 years ago: Copier (c) 1984 Microstar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117017&o=2 $end $mo6_cass=copieur, $to8_cass=copieur, $bio Copieur (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108976&o=2 $end $cpc_cass=copion, $bio Amstrad CPC cass. published 35 years ago: Copion (c) 1985 Iron Valley Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233295&o=2 $end $info=m4copcsh, $bio Coppa Cash (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41284&o=2 $end $to_flop=copper,coppera, $bio Thomson TO disk. published 29 years ago: Copper (c) 1991 Hiriart [Laurent Hiriart]. Raster demo shareware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107681&o=2 $end $info=j2coppot, $bio Copper Pot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40937&o=2 $end $info=j2coprun, $bio Copper Run (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40938&o=2 $end $info=j2cprndx, $bio Copper Run Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48761&o=2 $end $info=cops, $bio Arcade Video game published 26 years ago: COPS (c) 1994 Atari Games Corporation. You are a cop that must work your way across the city, catching the criminals and avoid killing innocent by-standers. You can choose between driving or shooting gameplays. - TRIVIA - The game is based on the long-running reality TV series 'Cops', which features cameramen riding along with and filming real-life police officers in the line of duty. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4486&o=2 $end $info=j6coprob,j6coproba,j6coprobb,j6coprobc,j6coprobd,j6coprobe, $bio Cops 'n' Robbers (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41079&o=2 $end $info=ad5copsr,ad5copsra,ad5copsrb,ad5copsrc,ad5copsrd,ad5copsre,ad5copsrf,ad5copsrg,ad5copsrk,ad5copsrl,ad5copsrm,ad5copsrn,ad5copsro,ad5copsrp,ad5copsrq,ad5copsrr,ad5copsrv,ad5copsrw,ad5copsrx,ad5copsry, $bio Fruit Machine published 17 years ago: Cops 'n' Robbers (c) 2003 Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11531&o=2 $end $info=sc5_3520, $bio Fruit Machine published 9 years ago: Cops 'n' Robbers - Street Wise (c) 2011 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69359&o=2 $end $info=ad5crcpt,ad5crcpta, $bio Cops 'n' Robbers Community Party (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15281&o=2 $end $info=sc5crcpt,sc5crcpta,sc5crcptb, $bio Cops 'n' Robbers Community Party (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43085&o=2 $end $info=sc1copdd, $bio Fruit Machine published 24 years ago: Cops 'n' Robbers Deluxe (c) 1996 ELAM. - TECHNICAL - Model 6250 - TRIVIA - Cops 'n' Robbers Deluxe was released in August 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42125&o=2 $end $info=sc5crotr,sc5crotra, $bio Cops 'n' Robbers On the Run (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3506] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42531&o=2 $end $info=sc5crsc,sc5crsca,sc5crscb,sc5crscc,sc5crscd,sc5crsce,sc5crscf,sc5crscg,sc5crsch,sc5crsci,sc5crscj,sc5crsck,sc5crscl,sc5crscm,sc5crscn,sc5crsco,sc5crscp,sc5crscq,sc5crscr,sc5crscs,sc5crsct,sc5crscu, $bio Cops 'n' Robbers Safe Cracker (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3005] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42997&o=2 $end $info=sc4crsc,sc4crsca,sc4crscb,sc4crscc,sc4crscd,sc4crsce,sc4crscf,sc4crscg, $bio Cops 'n' Robbers Safe Cracker (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3035] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42532&o=2 $end $info=sc5crsgcb,sc5crsgcc, $bio Cops 'n' Robbers Smash 'n' Grab Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3421] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62076&o=2 $end $info=sc5crsgc,sc5crsgca, $bio Cops 'n' Robbers Smash 'n' Grab Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3427] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42533&o=2 $end $info=sc5crsgr,sc5crsgra,sc5crsgrb,sc5crsgrc,sc5crsgrd,sc5crsgre,sc5crsgrf,sc5crsgrg, $bio Cops 'n' Robbers Smash 'n' Grab (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3421] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42534&o=2 $end $info=sc2cops2,sc2cops5, $bio Fruit Machine published 28 years ago: Cops 'n' Robbers (c) 1992 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6012] - TRIVIA - Released in December 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46705&o=2 $end $info=sc1cops,sc1copsa,sc1copdx, $bio Fruit Machine published 27 years ago: Cops 'n' Robbers (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6218 - TRIVIA - Cops 'n' Robbers was released in August 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42307&o=2 $end $info=sc2cops,sc2cops1p,sc2cops3,sc2cops3p,sc2cops4,sc2copsp, $bio Fruit Machine published 25 years ago: Cops 'n' Robbers (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6589] - TRIVIA - Released in December 1995 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61732&o=2 $end $info=sc4copsr,sc4copsra,sc4copsrb,sc4copsrc,sc4copsrd,sc4copsre,sc4copsrf,sc4copsrg,sc4copsrh,sc4copsri, $bio Cops 'n' Robbers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1412] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42991&o=2 $end $info=ad5crsc,ad5crsca,ad5crscb,ad5crscc,ad5copsrj,ad5copsru,ad5copsr0,ad5copsr2, $bio Cops 'n' Robbers (c) 200? Mazooma Games. - TECHNICAL - Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34794&o=2 $end $info=ad5copsrh,ad5crscg,ad5copsri,ad5copsrs,ad5copsrt,ad5copsr4,ad5copsr6,ad5crscd,ad5crsce,ad5crscf, $bio Cops 'n' Robbers (c) 200? Mazooma Games. - TECHNICAL - GAME ID: PR2495 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115698&o=2 $end $info=ad5copsrz,ad5copsr1, $bio Cops 'n' Robbers (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 Model PR2497 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115699&o=2 $end $info=ad5copsr3,ad5copsr5,ad5crsch,ad5copsr7, $bio Cops 'n' Robbers (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 GAME ID: PR2628 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115700&o=2 $end $info=sc5copsr,sc5copsra,sc5copsrb,sc5copsrc,sc5copsrd,sc5copsre,sc5copsrf,sc5copsrg,sc5copsrh,sc5copsri, $bio Cops 'n' Robbers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42522&o=2 $end $info=b85cops, $bio Fruit Machine published 34 years ago: Cops n Robbers (c) 1986 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Cops n Robbers was released in December 1986 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40205&o=2 $end $info=copsnrob, $bio Arcade Video game published 44 years ago: Cops n' Robbers (c) 1976 Atari. From 1 to 4 people can play at once, with the computer adding in a player as needed to keep the number of players at either 2 or 4. Players number 1 and 2 play the part of the cops, while players 3 and 4 are the robbers. The screen is an overhead view of a city street, with the cops on one side, and the robbers on the other. Each car is in it's own lane, and an extra wide lane marks the area between the cop and robber side. Each player can move up and down in their own lane, the object is to shoot down the cars of the opposite side. A beer truck moves randomly up and down the center lane, generally getting in the way. - TECHNICAL - This game was sold in an upright format only. The machine was rather unique looking as it was about twice the width of a standard arcade game, but all the other dimensions were normal (kind of like they just stuck two machines together). Later four player games would instead use a control panel that was wider than the screen. The bulk of the machine was white, with the front being painted black for durability. Classic 'Gangster' cars from the 30's filled out the sideart. There were 2 distinct monitor bezels, each with its own art. The outer one was decorated with several of the 'Gangster' cars, and a design that looks similar to a stylized Japanese sunset. The inner monitor bezel had a street scene that was meant to extend the scene that appeared on the monitor itself (and to help fill in that 4 foot wide playing area). The monitor also had a color overlay to give different colors to the different sides of the game (it used a black and white monitor). The joystick was a special design. It only has an up down axis, but has seven different positions on that axis, which makes for pseudo-analog action. Game ID : 005625 Main CPU : MOS Technology M6502 (@ 894.886 Khz) Screen orientation : Horizontal Video resolution : 256 x 208 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 4 Control : 2-way joystick (vertical) Buttons : 2 - TRIVIA - Released in July 1976. Cops'n Robbers was one of the first 4-Player upright arcade games ever made. All 4 players played side by side on a single cabinet (most previous four player titles were done on cocktail tables). - STAFF - Designed and programmed by: Tom Hogg, Dave Storie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=504&o=2 $end $bbcb_cass=copsnrob, $electron_cass=copsnrob, $bio Acorn BBC/Electron cass. published 33 years ago: Cops n' Robbers (c) 1987 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51673&o=2 $end $dragon_cass=coptasnat, $bio Dragon cass. published 36 years ago: Copta Snatch (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116540&o=2 $end $special_cass=copter, $bio COPTER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234190&o=2 $end $orion_cass=copter, $bio Copter (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235160&o=2 $end $gx4000=coptr271, $bio Amstrad GX4000 cart. published 29 years ago: Copter 271 (c) 1991 Loriciels. - TECHNICAL - Cart. ID: L0089003 - TRIVIA - Copter 271 was the first arcade game designed exclusivety for the GX4000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118472&o=2 $end $bbcb_cass=copterca, $bio Acorn BBC/Electron cass. published 36 years ago: Copter Capers (c) 1984 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51674&o=2 $end $dragon_cass=coptrpatrl, $bio Dragon cass. published 36 years ago: Copter Patrol (c) 1984 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234399&o=2 $end $apple2_flop_orig=cptsrbrs, $apple2_flop_misc=cptsrbrs, $bio Apple II disk. published 39 years ago: Copts and Robbers (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107280&o=2 $end $adam_flop=copx, $bio CopX (c) 199? Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109396&o=2 $end $cpc_flop=copyf199, $bio Amstrad CPC 464 disk. published 27 years ago: Copy (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124106&o=2 $end $pc8801_flop=copyaid9,copyaid1, $bio NEC PC-8801 Series disk. published 29 years ago: Copy Aid (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91555&o=2 $end $pc98=copyaid, $bio Copy AID98II v2.20 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89162&o=2 $end $c64_cart=copycard, $bio Commodore C64 cart. published 32 years ago: Copy Card (c) 1988 Puma-Sharks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240885&o=2 $end $apfimag_cass=copycat, $bio Copy Cat (c) 198? Eisman [R. Eisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135835&o=2 $end $info=m4cpycat,m4cpycat__0,m4cpycat__1,m4cpycat__2,m4cpycat__3,m4cpycat__4,m4cpycat__5,m4cpycat__6,m4cpycat__7,m4cpycat__8,m4cpycat__a,m4cpycat__b,m4cpycat__c,m4cpycat__d,m4cpycat__e,m4cpycat__f, $info=m4cpycat__g,m4cpycat__h,m4cpycat__i,m4cpycat__j,m4cpycat__k,m4cpycat__l,m4cpycat__m,m4cpycat__n,m4cpycat__o,m4cpycat__p,m4cpycat__q,m4cpycat__r,m4cpycat__s,m4cpycat__t,m4cpycat__u,m4cpycat__v, $info=m4cpycat__w,m4cpycat__x,m4cpycat__y,m4cpycat__z, $bio Copy Cat (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41287&o=2 $end $apple2_flop_orig=copy2pv2, $bio Apple II disk. published 39 years ago: Copy II Plus (c) 1981 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229308&o=2 $end $apple2gs=c2plus91, $bio Apple IIGS disk. published 31 years ago: Copy II Plus Ver.9 (c) 1989 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197460&o=2 $end $cpc_flop=copypart, $bio Amstrad CPC 464 disk. published 31 years ago: Copy Party (c) 1989 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123424&o=2 $end $cpc_flop=copytape, $bio Amstrad CPC 464 disk. published 35 years ago: Copy Tape (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125016&o=2 $end $pmd85_cass=copytape, $bio Copy Tape (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236480&o=2 $end $adam_flop=copyutil1,copyutil, $bio Coleco Adam disk. published 33 years ago: Copy Utilities (c) 1987 GJMG Enterprises. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82652&o=2 $end $adam_cass=copyutil, $bio Copy Utilities Ver.2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259531&o=2 $end $cpc_cass=copymast, $bio Amstrad CPC cass. published 34 years ago: Copy-Master (c) 1986 RSE Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93583&o=2 $end $cpc_flop=copyshop, $bio Amstrad CPC 464 disk. published 34 years ago: Copy-Shop (c) 1986 CPC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125017&o=2 $end $x68k_flop=copyaid, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Copyaid First Back Up Pro 68k Vol 2 (c) 1988 Expert Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87243&o=2 $end $to_flop=copyall, $bio COPYALL (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107618&o=2 $end $adam_flop=copycart,copycarta, $bio Coleco Adam disk. published 32 years ago: CopyCart+ (c) 1988 MMSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109397&o=2 $end $adam_cass=copycart, $bio CopyCart+ (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82696&o=2 $end $dragon_flop=copycat, $bio Dragon disk. published 32 years ago: Copycat (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117044&o=2 $end $bbcb_cass=copycat3, $bio Acorn BBC Micro B cass. published 34 years ago: CopyCat III (c) 1986 Eddies Soft. A copy program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145572&o=2 $end $info=copycat, $bio Handheld game published 41 years ago: Copycat (c) 1979 Tiger Electronic Toys, Inc. LED simon-type game. - TECHNICAL - Model 7-520 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100458&o=2 $end $info=copycatm2, $bio Handheld game published 32 years ago: Copycat (c) 1988 Tiger Electronic Toys, Inc. LED simon-type game. - TECHNICAL - Model 7-522 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100459&o=2 $end $adam_flop=copyfast, $bio CopyFast Utility (c) 198? Practical Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109398&o=2 $end $ondra=copyfile, $bio Copyfile (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236758&o=2 $end $bbcb_cass=cpfileii, $bio CopyFileII (c) 19?? Visions Soft. Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51675&o=2 $end $cpc_flop=copylock, $bio Copylock (c) 19?? Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125018&o=2 $end $cpc_flop=copyluck, $bio Amstrad CPC 464 disk. published 33 years ago: Copyluck (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124107&o=2 $end $adam_flop=copymast, $bio Coleco Adam disk. published 32 years ago: CopyMaster (c) 1988 ADAMagic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109399&o=2 $end $cpc_flop=copypoke, $bio Amstrad CPC 464 disk. published 31 years ago: Copypoke (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124108&o=2 $end $cpc_flop=copytool, $bio Amstrad CPC type-in published 32 years ago: Copytool 3.0 & Setdrive (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120235&o=2 $end $adam_flop=copywrit,copywrita, $bio CopyWriter & DriveWriter (c) 198? Marathon Computer Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109400&o=2 $end $mo5_cass=coqinn,coqinnb,coqinnc,coqinna, $bio Thomson MO5 cass. published 36 years ago: Coq Inn (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108704&o=2 $end $msx2_flop=coral2, $bio MSX 2 disk. published 16 years ago: Coral 2 (c) 2004 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101538&o=2 $end $info=coralr2,coralrc2, $bio Slot Machine published 21 years ago: Coral Riches II (c) 1999 Aristocrat. A video slot machine with 5 reels and 9 lines. This game is an update of "Sweet Hearts II" which includes the x4 gamble feature. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 3, 5, 7, 9 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1, 2, 5, and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 9 line buttons are also used for red/black double up. - SERIES - 1. Sweet Hearts II (1994) 2. Desert Bloom (1996) 3. Coral Riches II (1999) 4. Diamonds & Hearts (2000) 5. Sweethearts II [Lucky Devil] (2002) 6. Diamonds & Hearts [Power Pay] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5067&o=2 $end $info=coppc400, $bio Cordata PPC-400 (c) 198? Corona Data Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125335&o=2 $end $spectrum_cass=corebugb, $bio Core (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225726&o=2 $end $msx2_flop=coredump, $bio Core Dump (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101539&o=2 $end $msx2_flop=corefght, $bio MSX 2 disk. published 13 years ago: Core Fighter (c) 2007 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101540&o=2 $end $cpc_flop=coresque,coresque01,coresque02,coresque03, $bio Amstrad CPC 464 disk. published 35 years ago: Core Squelette (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121557&o=2 $end $dragon_cass=corewars, $bio Dragon cass. published 34 years ago: Core Wars (c) 1986 Dragon User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116941&o=2 $end $archimedes=corewars, $bio Core Wars (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126997&o=2 $end $cpc_cass=core, $bio Amstrad CPC cass. published 34 years ago: Core (c) 1986 A&F Software - TECHNICAL - [Model AFA 003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93584&o=2 $end $pico=magiccrab, $bio Sega Pico game published 26 years ago: Cores Mágicas (c) 1994 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88788&o=2 $end $snes=cornbust, $bio Corn Buster [Prototype] (c) 199? Engine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62879&o=2 $end $electron_cass=corncrop, $bio Acorn Electron cass. published 37 years ago: Corn Cropper (c) 1983 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51410&o=2 $end $bbca_cass=corncrop, $bio Acorn BBC Micro A cass. published 37 years ago: Corn Cropper (c) 1983 CCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145313&o=2 $end $ibm5170=corncob, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Corncob Deluxe (c) 1992 Personal Companion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144368&o=2 $end $cpc_flop=cornerg1, $bio Amstrad CPC type-in published 31 years ago: Corner (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119724&o=2 $end $bbcb_cass=cornishr, $bio Acorn BBC/Electron cass. published 36 years ago: Cornish Riviera (c) 1984 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51676&o=2 $end $snes=coronlnd, $bio Nintendo Super Famicom cart. published 25 years ago: Coron Land [Model SHVC-ACLJ-JPN] (c) 1995 Yumedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61160&o=2 $end $pc8801_flop=coron,corona, $bio NEC PC-8801 Series disk. published 36 years ago: Coron (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 2013501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91557&o=2 $end $fm7_cass=coron, $bio Fujitsu FM-7 cass. published 35 years ago: Coron (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2013502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93703&o=2 $end $x1_cass=coron, $bio Sharp X1 cass. published 35 years ago: Coron (c) 1985 ASCII. - TECHNICAL - GAME ID: 2013503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86210&o=2 $end $info=m1coro,m1coro10h1,m1coro10h2,m1coro10h3,m1coro11n,m1coro11np,m1coro12a,m1coro12g,m1coro12gp,m1coro12n,m1coro12np,m1coro21n,m1coro21np,m1coro21v,m1coro21vp,m1coro22n,m1coro30h,m1coro31,m1coro31p, $info=m1coro32g,m1coro32gh,m1coro32n,m1coro32np,m1coro81,m1coro81p,m1corop, $bio Fruit Machine published 27 years ago: Coronation St. (c) 1993 Maygay. - TRIVIA - Coronation St. was released in August 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15500&o=2 $end $info=coronatn,coronatnd, $bio Arcade Video game published 21 years ago: Coronation St. - Quiz Game (c) 1999 JPM International. Test your Corrie knowledge in this challenging quiz. - TRIVIA - Released in June 1999. Coronation Street is one of the UK's longest running soaps. It was first broadcast on April 9, 1960 with over 7,000 episodes being shown. The show has won four British Soap Awards for 'Best Soap', four National Television Awards for 'Most Popular Serial Drama', and four TV Quick and Choice Awards for 'Best Soap'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26147&o=2 $end $info=m1cororr,m1cororrb,m1cororrc,m1cororrd,m1cororre,m1cororrg,m1cororrh,m1cororri,m1cororrj,m1cororrk,m1cororrl, $info=m1cororra,m1cororrb1,m1cororrbh,m1cororrbp,m1cororrc1,m1cororrc2,m1cororrdp,m1cororrf,m1cororrfp,m1cororrgp,m1cororrip,m1cororrjp,m1cororrlp,m1cororrp, $bio Fruit Machine published 25 years ago: Coronation St. - Rovers Return (c) 1995 Maygay. - TECHNICAL - M1A/B - TRIVIA - Coronation St. Rovers Return was released in June 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41978&o=2 $end $info=ep_cor2,ep_cor2a,ep_cor2b,ep_cor2c, $bio Coronation St. 2 (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40820&o=2 $end $info=sc4coroc,sc4coroh, $bio Coronation St. Arcade (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42992&o=2 $end $info=m1corocb,m1corocb1,m1corocb1p,m1corocbp, $bio Fruit Machine published 26 years ago: Coronation St. Club (c) 1994 Maygay. - TECHNICAL - M1A/B - TRIVIA - Coronation St. Club was released in May 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41977&o=2 $end $info=sc4corcl,sc4corcla, $bio Coronation St. Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2383] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42523&o=2 $end $info=m1corosh,m1coroshp, $bio Fruit Machine published 27 years ago: Coronation St. Showcase (c) 1993 Maygay. - TECHNICAL - M1A/B - TRIVIA - Coronation St. Showcase was released in August 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41979&o=2 $end $info=sc5coroe,sc5corof,sc5corog,sc5coroh,sc5coroq,sc5coror,sc5coros,sc5corot, $bio Coronation St. Single (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43734&o=2 $end $info=sc5corob,sc5coroj,sc5coron,sc5corov, $bio Coronation St. Triple Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model PR2249] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43733&o=2 $end $info=sc5coro1,sc5coroc,sc5corod,sc5coroi,sc5coroo,sc5corop,sc5corou,sc5coroz, $bio Coronation St. Triple Bingo (c) 200? Mazooma Games. - TECHNICAL - [Model PR2249] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43732&o=2 $end $info=sc4corotb,sc4corotba, $bio Coronation St. Triple Top Box (c) 200? Mazooma Games. - TECHNICAL - [Model PR2526] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42994&o=2 $end $info=sc4corod,sc4coroi, $bio Coronation St. Triple (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 4] [Model PR2249] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42993&o=2 $end $info=sc5coroa,sc5corok,sc5corol,sc5corow,sc5corox, $bio Coronation St. Triple (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2249] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43731&o=2 $end $info=sc4coro,sc4corof,sc4corog,sc4coroj,sc4corok,sc4corol,sc4corom, $bio Coronation St. (c) 200? Mazooma Games. Get on the feature board by reaching position eight on the trail or achieving a reel win. Position four on the trail awards a bonus. Nudges may be awarded, as well as a Nudge Bonus, such as Stoppa, Nudge, Magic Nudges and Mystery Nudge. The feature board is a lapper, awarding such things as Cash, Nudges, Super Shots, Name Fill, Face icons and bonuses. Each corner square of the board has four different possibilities; for example, the first corner has Stoppa, Taxi, Coronation St., and Mystery. Only one of these will be active at any one time. Mystery squares are only found on corners. This means that the player could be playing on a 'No-Lose Board', one where no mysteries are lit. Landing on a Shuffle square or the Start Square, shuffles the corners. Steps are used to step the hi-lo reel to a new number. The player is then moved round the board by this new number, and awarded the new square. Gaining three Face icons activates the Super Shots. Super Shots are taken on the Super Shot Matrix, starting on Level 1. Extra Levels are gained by shooting the Extra Level shot or from the board. Completing the Name Fill turns the Super Shot Matrix extra super. Filling the Name Fill a second time awards Invincibility. Gaining three under-layed Red Boxes on the reels awards one of the five Barcode features. - TECHNICAL - [Model PR2252] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11883&o=2 $end $info=sc5coro,sc5coro0,sc5corom,sc5coroy, $bio Coronation St. (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2252] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43084&o=2 $end $info=sc5corst,sc5corsta,sc5corstb,sc5corstc, $bio Coronation St. (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3521] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42524&o=2 $end $specpls3_flop=corpston, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Corporal Stone (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147715&o=2 $end $electron_cass=corpclim, $bio Acorn Electron cass. published 36 years ago: Corporate Climber (c) 1984 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115365&o=2 $end $amigaocs_flop=corporat,corporat1, $bio Commodore Amiga 500 disk. published 30 years ago: Corporation (c) 1990 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73765&o=2 $end $megadriv=corporat, $bio Sega Mega Drive game published 28 years ago: Corporation (c) 1992 Virgin Games - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 76-78): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56414&o=2 $end $amigaocs_flop=corporatmd, $bio Commodore Amiga 500 disk. published 30 years ago: Corporation - Mission Disk (c) 1990 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73766&o=2 $end $c64_cass=corp, $bio Commodore C64 cass. published 30 years ago: Corporation (c) 1990 Summit Soft. - TECHNICAL - GAME ID: SUM 985 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146472&o=2 $end $saturn=corpsek, $bio Sega Saturn game published 25 years ago: Corpse Killer - Graveyard Edition (c) 1995 Digital Pictures You're stranded on an uncharted island of Death. You're zombifying from Voodoo poison. A mad scientist is on your trail. Hundreds of rotting stiffs are crawling out of their graves to chew your guts. And you can't kill 'em. They're ALREADY DEAD! Hundreds of huge, full-screen rotting corpses to blow away! Faster action, more zombies, more ways to die! Spurting targets, blood-curdling screams, blood-boiling new sounds! Shocking new pop-up corpses right in your face! New "power-up" targets push your zombiekiller skills to the limit More nasty slingers with spike balls, grenades, Death Skulls, the works! 3 new difficulty levels: Normal, Bloodthirsty and Cannibal! Lightning fast response, great new high-speed strategy screens. - TECHNICAL - GAME ID: T-16201H - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60004&o=2 $end $segacd=corpse32, $bio Sega CD 32X game published 26 years ago: Corpse Killer (c) 1994 Digital Pictures. - TECHNICAL - GAME ID: T-16201F - STAFF - Same as the Sega CD version excepts for: Associate Producer: Carina Chocano Additional Programming: Gene Kusmiak Lead Game Tester: Randall K. Hughes Assistant Lead: Rob Macy Game Testers: Bill Bound, Paul Franco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52200&o=2 $end $megacd=corpse, $bio Sega Mega-CD published 26 years ago: Corpse Killer (c) 1994 Digital Pictures European release. - TECHNICAL - GAME ID: T-162055-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60599&o=2 $end $segacd=corpse, $bio Sega CD published 26 years ago: Corpse Killer [Model T-162055] (c) 1994 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60713&o=2 $end $bbcb_cass=corpuscl, $bio Corpuscle (c) 19?? Micrograf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51677&o=2 $end $super80_cass=xcorral, $bio Corral [Model 104] (c) 198? Unknown Program for BASIC (80 columns). - STAFF - Developed by: P. Thursby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126794&o=2 $end $spectrum_cass=correcam,correcam_a, $bio Correcaminos (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219108&o=2 $end $apple2_flop_clcracked=corrbehv, $bio Apple II disk. published 36 years ago: Correct Behavior - The Mexican Way (c) 1984 Langenscheidt Publishers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240658&o=2 $end $a2600=corrida, $bio Corrida da Matematica (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50351&o=2 $end $info=corrida, $bio Slot Machine published 16 years ago: Corrida de Toros - The Bullfight (c) 2004 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5139&o=2 $end $uzebox=corridan, $bio Belogic Uzebox ROM published 10 years ago: Corrida Nebososa (c) 2010 Belogic - STAFF - By: Flavio Zavan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233052&o=2 $end $pc8801_flop=corridor, $bio NEC PC-8801 Series disk. published 36 years ago: Corridor (c) 1984 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91558&o=2 $end $cpc_cass=corridor, $bio Amstrad CPC cass. published 33 years ago: Corridor Conflict [Model A-021] (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93585&o=2 $end $amigaocs_flop=corruptn, $bio Commodore Amiga 500 disk. published 32 years ago: Corruption (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73767&o=2 $end $cpc_cass=corruptn, $bio Amstrad CPC cass. published 32 years ago: Corruption (c) 1988 Rainbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93586&o=2 $end $specpls3_flop=corruptn,corruptnb,corruptnc,corruptna, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Corruption (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118675&o=2 $end $st_flop=corruptn, $bio Atari ST disk. published 32 years ago: Corruption (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230326&o=2 $end $archimedes=corrupt, $bio Acorn Archimedes disk. published 27 years ago: Corruption (c) 1993 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127097&o=2 $end $cpc_flop=corrupti02,corrupti,corrupti01,corrupti04,corrupti05,corrupti06,corrupti07,corrupti08, $bio Amstrad CPC 6128 disk. published 32 years ago: Corruption [Model D10709] (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121097&o=2 $end $info=corsario, $bio Pinball published 31 years ago: Corsario (c) 1989 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5269&o=2 $end $cpc_cass=corsars, $bio Amstrad CPC cass. published 32 years ago: Corsarios (c) 1988 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95770&o=2 $end $cpc_flop=corsario01,corsario02,corsario,corsario03,corsario06, $bio Amstrad CPC 464 disk. published 32 years ago: Corsarios (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121444&o=2 $end $msx1_cass=corsario, $bio MSX cass. published 31 years ago: Corsarios (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94557&o=2 $end $pcw=corsar, $bio Amstrad PCW soft. published 31 years ago: Corsarios (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118273&o=2 $end $msx1_flop=corsario,corsarioa, $bio Corsarios cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229922&o=2 $end $cpc_flop=cortexf1, $bio Amstrad CPC type-in published 34 years ago: Cortex (c) 1986 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120544&o=2 $end $amigaocs_flop=cortex, $bio Commodore Amiga 500 disk. published 32 years ago: Cortex (c) 1988 ECP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73768&o=2 $end $nes=corvetz1, $bio Nintendo NES cart. published 30 years ago: Corvette ZR-1 Challenge (c) 1990 Milton Bradley Co. - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 131): 65/100 [FR] June 1992 - Joypad N.9: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55026&o=2 $end $info=corv_21,corv_lx1,corv_px4,corv_la1,corv_lx2,corv_px3, $bio Pinball published 26 years ago: Corvette (c) 1994 Bally Midway. - TECHNICAL - Midway WPC-Security Model Number : 50036 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chip : DMA-driven DAC - TRIVIA - Released in September 1994. 5,001 units were produced. One of the tracks is the Holstein Track, and Holstein is a breed of cow. When you start the 'Catch me if you can'-sequence a car with one of 4 women drives up on the screen, but at rare occasions a cow drives the car instead, with the text 'Moo' at the bottom of the screen. - UPDATES - Version L-1 Date : September 12, 1994 - Initial release to production. Version L-2 Date : October 4, 1994 - Added a difficulty setting for relighting kickback. - LT5 LOCK can no longer time out during REV mode. - Enhanced logic on lower rev gate to better catch the ball. Version 2.1 (Changes from version L-2) Date : January 24, 1996 - Fixed Super Charger lamp. It was not blinking when it was the next available speed part. - Fixed ball save during buy-in. - TIPS AND TRICKS - Before you plunge the ball into play, hit a flipper button to make the motor shake with a reving sound. - STAFF - Concept : George Gomez (GG) Design : George Gomez, Tom Uban (TWU), Thomas M. Kopera (TMK) Art : Dan Hughes Software : Tom Uban, Bill Grupp (WAG) Dots/Animation : Scott Slomiany, Eugene Geer (EG) Mechanics : Thomas M. Kopera Music & Sounds : Paul Heitsch (PH) Guitars : Vince Pontarelli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5272&o=2 $end $gba=corvette, $bio Nintendo GBA cart. published 17 years ago: Corvette [Model AGB-AVCE-USA] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70225&o=2 $end $amigaocs_flop=corx, $bio Commodore Amiga 500 disk. published 32 years ago: Corx [Rebel Racer] (c) 1988 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73769&o=2 $end $spectrum_cass=coryathe,coryathe_b,coryathe_d, $bio Sinclair ZX Spectrum cass. published 28 years ago: Corya the Warrior-Sage (c) 1992 Guild, The - STAFF - Written by: Anthony Collins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78366&o=2 $end $pce_tourvision=coryoon, $bio TOURVision cart. published 29 years ago: Coryoon (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101132&o=2 $end $pce=coryoon,coryoon1, $bio NEC PC-Engine HuCARD published 29 years ago: ????? (c) 1991 Naxat Soft. (Coryoon) Coryoon is a cute side-scrolling shooter by Naxat Soft. The player takes control of a small flying dragon whose best friend, a beautiful young princess, has been transformed into a little girl and captured by an evil demon named A-D?ru. But the mysterious and demonic villain has also doomed the world and left behind his legions of terrible monsters. Coryoon, our pet dragon, has only one thing left to do; he must face a near impossible quest, defeat the advancing foes and eventually overpower their master. Coryoon has an arsenal of three fire-blowing techniques to help him in his fight. These power orbs are carried around by pink storks and range from red flames (powerful but with a limited range), blue waves (fast, wide and long range) and yellow lightnings (small but can be fired in many directions at once). Each weapon can be powered up a maximum of three times and the player can release the fire button for a short amount of time to charge up more powerful fireballs. Although most of the enemies drop fruits when defeated, some drop special items in the shape of playing card suits (such as small dragon (diamond), protective fairies (heart) and smart bomb (spade)) and rare giant chickens even drop dragon-option - TECHNICAL - Game ID: NX91004 - TRIVIA - Released on November 29, 1991 in Japan for 6800 Yen. - TIPS AND TRICKS - A set of cheat-codes can be entered in the sound menu. To activate them, press Select (or up and down) on the title screen to enter the sound menu. There, just highlight the listed tracks, one at the time, and press II between each entry. A chime (Coryoon's voice) will play indicating that the code was successfully entered. No fruits mode - 00 03 05 10 00 03 05 10 Select level - 08 08 01 01 08 02 04 07 20 lives - 03 07 03 05 01 08 08 01 01 04 Weapon max power - 08 04 01 03 07 05 06 04 4 screens mode - 06 04 08 06 04 08 06 04 08 Black & White 4 screens mode - 01 04 05 06 05 06 05 06 05 06 05 06 Ending - 02 04 05 02 09 04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58551&o=2 $end $vz_snap=cos_res, $bio Cos Res (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235054&o=2 $end $msx1_cass=cosanost, $bio MSX cass. published 34 years ago: Cosa Nostra (c) 1986 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94558&o=2 $end $cpc_cass=cosanost, $bio Amstrad CPC cass. published 34 years ago: Cosa Nostra (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95771&o=2 $end $cpc_cass=cosanos,cosanoss, $bio Amstrad CPC cass. published 34 years ago: Cosa Nostra (c) 1986 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95772&o=2 $end $cpc_flop=cosanost01,cosanost,cosanost04,cosanost03,cosanost02,cosanost05,cosanost09, $bio Amstrad CPC 464 disk. published 34 years ago: Cosa Nostra (c) 1986 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121445&o=2 $end $msx1_flop=cosanost,cosanosta, $bio Cosa Nostra cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229923&o=2 $end $tvc_flop=cosinus, $bio Videoton TVC disk. published 35 years ago: Cosinus (c) 1985 HLV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112221&o=2 $end $info=microkit, $bio Computer published 45 years ago: COSMAC Microkit (c) 1975 RCA. The 1975 RCA COSMAC Microkit was the first commercial microcomputer from RCA to contain the two-chip COSMAC microprocessor (TC 1084 / TC 1085 version). - TRIVIA - The processor was developed in New Jersey, but the kit itself came out of the RCA Palm Beach Division. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39516&o=2 $end $info=vip,vp111, $bio Computer published 43 years ago: COSMAC VIP (c) 1977 RCA. An early microcomputer that was aimed at video games. - STAFF - Created by: Joseph Weisbecker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103267&o=2 $end $special_cass=cosman, $bio COSMAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234191&o=2 $end $msx1_flop=cosmestb,cosmestba, $bio Cosme Estible Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133112&o=2 $end $info=cosmic, $bio Pinball published 40 years ago: Cosmic (c) 1980 Taito do Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5273&o=2 $end $cpc_flop=cosmics1, $bio Amstrad CPC type-in published 33 years ago: Cosmic (c) 1987 Amstrad Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124747&o=2 $end $info=cosmica,cosmica1,cosmica2,cosmica3, $bio Arcade Video game published 40 years ago: Cosmic Alien (c) 1980 Universal. An early vertical space shoot'em up game. - TECHNICAL - Game ID : 7910 Main CPU : Zilog Z80 (@ 1.802666 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Cosmic Alien was released in January 1980. Justin Baxter holds the official record for this game with 502,950 points on April 1, 2012. - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=505&o=2 $end $a2600=cosmarkc,cosmarkc1, $bio Atari 2600 cart. published 37 years ago: Cosmic Ark (c) 1983 CCE. South american release. - TECHNICAL - Model C-831 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50352&o=2 $end $a2600=cosmark,cosmark1,cosmarke,cosmarke1,cosmarke2, $bio Atari 2600 cart. published 38 years ago: Cosmic Ark (c) 1982 Imagic. Pilot the Cosmic Ark through dangerous territory. Destroy meteors that come too close. You score each time you eliminate a meteor. If you survive the meteor shower, launch a shuttleship to the surface of each planet. Try to capture 2 skittish beasties in your tractor beam in order to gain fuel and points. Be quick about it! Return to the Ark before it undergoes another meteor barrage. But be careful - automatic planetary defense systems attempt to disable the shuttleship, releasing your precious cargo before you can safely transport them to the Ark. Reach as many planets as your fuel reserves allow. Game ends when you've exhausted your store of fuel. Features six game variations: 1-Player Games: Game 1: Regular Cosmic Ark Mission Game 2: Meteor Shower Game 4: Advanced Cosmic Ark Mission Game 5: Advanced Meteor Shower 2-Player Games: Game 3: Regular Ark Mission Game 6: Advanced Ark Mission In 2-player games, one player battles meteor showers while the other controls the shuttleship. - TECHNICAL - Model IA3204 - UPDATES - There are two versions of Cosmic Ark. One version allows you to turn the starfield on and off by changing the 'TV Type' switch on the 2600. The other version has a permanent starfield that cannot be disabled. - SCORING - Your score appears to the right in the box at the bottom centre of screen. * Destroy a meteor: 10 points. * Destroy a special wavering meteor: 30 points. * Reach planet, capture both beasties and return to Cosmic Ark: 1000 points. * Cosmic Ark will return to a planet's surface as long as a beastie remains. - STAFF - Programmer: Rob Fulop - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50353&o=2 $end $cgenie_cass=cosmicat, $bio Cosmic Attack (c) 198? Kansas Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131478&o=2 $end $info=cavenger, $bio Arcade Video game published 39 years ago: Cosmic Avenger (c) 1981 Universal. An early space shoot'em up game. How to Play: 1. Your Avenger can be moved in 8 directions. The speed increases as it advances, while it decreases as it retreats. 2. Destroy the front enemy by pressing the Fire Button, and destroy the target below by pressing the Bomb Button. 3. The enemy UFO will assault you flying either from in front of you or from behind you. You can locate it by using the radar. 4. A tough chase missile will pursue your Avenger persistently. Dodge it successfully, and you can cause the enemy to fight among themselves. 5. When you pass the enemy radar site, an ant-aircraft gun will fire at your according to the altitude of your Avenger. 6. When the screen advances further, the X station will appear. When you destroy it in good time, you can destroy all the targets appearing on the screen at once. You are then awarded a high score. 7. Your Avenger will be destroyed when it is affected by any explosion. 8. The 1st – 5th highest scores for the day can enter their names on the screen. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 240 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1981. This game is the first continuous X-axis (Left-Right) scrolling video game. Wes Hupp holds the official record for this game with 117,290 points on November 17, 1982. - SCORING - UFO : 100 points. Chase Missile Station (loaded) : 80 points. Chase Missile Station (empty) : 50 points. Counter Missile Station (loaded) : 80 points. Counter Missile Station (empty) : 50 points. Station : 100 points. Anti-Aircraft Gun : 50 points. Tank (armed) : 130 points. Tank (empty) : 100 points. Submarine : 100 points. Mine : 50 points. Depth Bomb : 50 points. X Station : 300 points. Missile: 30 points. Smart Bomb (Large Box with Flashing 'X') awards points for all enemies destroyed. - TIPS AND TRICKS - * Alien UFO's can be destroyed by missiles or by contact with another UFO. * Maximise your score on the tank stage by moving as slowly as possible. Tanks will appear as fast as you can fire. Remember to destroy any missiles fired by the tanks. * Bomb diagonal missile launchers when they are below you, before they have a chance to launch. * Vertical missiles are fired before you reach them. Slow down and allow them to fire, then destroy the launcher before it reloads. * Destroy launchers situated on towers by firing missiles at them. This will clear the way for you well in advance. * Watch the scanner for any UFO's coming from behind to see if they are coming in low or high. This will enable you to avoid them, but watch out for bullets. * On the underwater stage destroy the mines so that alien subs are blown up in the subsequent explosion. * You can move above enemy subs and bomb them safely as they only fire horizontally. Watch out for depth charges falling from above though. o Don't miss the alien smart bombs as these clear a good few buildings in advance as well as awarding points. - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - PORTS - * CONSOLES: Colecovision (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=506&o=2 $end $coleco=cavenger,cavengera, $bio Colecovision game published 38 years ago: Cosmic Avenger (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53262&o=2 $end $svi318_cass=cavenger, $bio Spectravideo SV 318 cass. published 38 years ago: Cosmic Avenger (c) 1982 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118536&o=2 $end $a2600=cosmicav, $bio Atari 2600 cart. published 37 years ago: Cosmic Avenger (c) 1983 Bit Corp. - TECHNICAL - Model PG214 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50354&o=2 $end $amigaocs_flop=cosmcbnc, $bio Commodore Amiga 500 disk. published 32 years ago: Cosmic Bouncer (c) 1988 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73770&o=2 $end $bk0010=cosmic,cosmicb, $bio Cosmic Builder (c) 19?? OES Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144257&o=2 $end $bbcb_cass=cosmicca, $bio Acorn BBC/Electron cass. published 32 years ago: Cosmic Camouflage (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51678&o=2 $end $32x=cosmicc, $bio Sega Mega Drive 32X game published 26 years ago: Cosmic Carnage (c) 1994 SEGA Enterprises, Ltd. European release. - TECHNICAL - Game ID: 84700-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96288&o=2 $end $32x=cosmiccp,cosmiccp1,cosmiccp2,cosmiccp3,cosmiccp4,cosmiccp5,cosmiccp6,cosmiccp7, $vgmplay=cyberb_md, $bio Sega Genesis 32X cart. published 26 years ago: Cosmic Carnage (c) 1994 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: 84700 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96290&o=2 $end $info=m4coscas,m4coscas__a,m4coscas__b,m4coscas__c,m4coscas__d,m4coscas__e,m4coscas__f,m4coscas__g,m4coscas__h,m4coscas__i,m4coscas__j,m4coscas__k,m4coscas__l,m4coscas__m,m4coscas__n,m4coscas__o, $info=m4coscas__p,m4coscas__q,m4coscas__r,m4coscas__s,m4coscas__t,m4coscas__u,m4coscas__v, $bio Cosmic Casinos (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40206&o=2 $end $info=cchasm,cchasm1, $bio Arcade Video game published 37 years ago: Cosmic Chasm (c) 1983 Cinematronics. Strap on your vector spacesuit, and hop into your vector spaceship. It is a good old ship, and it has seen a lot of action. From navigating the asteroid belt and blasting aliens around the sun, to attacking evil space cannons, your little vector ship has done it all, and this time it has been upgraded with twin blasters. You see the ship in Cosmic Chasm seems to be the same spaceship that is in every vector game. You control it using rotation buttons and a thruster button, with a laser and a shield button thrown in for good measure, just like almost every other vector game around. Now here is what you have to do. You guide your ship through a space fortress room by room. Each room contains a center section that slowly grows and will eventually trap you if you are not fast enough. You can shoot the center section to slow its growth. Each room also contains several exits. One of the exits will always spew forth a bunch of bad guys, shoot them, then exit to go to a different room. Between rooms you get to see an excellent tunnel animation. The idea is to make your way to the center of the fortress, blast the power core, and then leave. There is a map at the top of the screen to keep you from getting lost. This is a pretty decent game. It has a lot more to offer than the one screen of bad guys that most vector games have. - TECHNICAL - Main CPU : Motorola 68000, Zilog Z80 Sound Chips : General Instrument AY8910 (x2), DAC Screen orientation : Vertical Players : 2 Controls : dial Buttons : 3 => [1] FIRE, [2] THRUST, [3] SHIELD - TRIVIA - This title was first available in 1982 on the CGE Vectrex home vector console, licensed by Cinematronics from GCE. It was only available in the arcades later, in February 1983. That is quite a reverse from the norm, usually games hit the arcades a year or two before they make it to the consoles. It was the last color vector game released by Cinematronics. Approximately 400 units were produced (based on serial numbers). This title used a 68000 processor and a color X-Y monitor, which allowed for some very nice graphical effects that most early 80s hardware was simply not capable of. People often mistake Cosmic Chasm machines for converted "Dragon's Lair" machines. That is because they shipped in almost the exact same cabinet. They both have the same side panels, overall design, and three-section marquee. But Cosmic Chasm differs in the angle of the control panel, and in the placement of the monitor. The artwork on this machine is mostly purple. The sideart is done with two large stickers, and it shows a huge logo, and a scene of some giant girders out in space. Dwayne Richard holds the official record for this game with 124,500 points on December 1, 2005. - STAFF - Arcade port programmed by: Mike Gomez, Bob Skinner, David Dentt, Brooke Jarrett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=507&o=2 $end $vectrex=cchasm, $bio GCE Vectrex published 38 years ago: Cosmic Chasm (c) 1982 GCE [General Consumer Electric] Can you save the galaxy by blowing up the alien-inhabited planet... and get off the planet before you explode? You must burrow deep inside, finding your way through the underground maze while battling the Planet Protectors. If you can get to the center, plant your one bomb and try to find your way out. It's only a matter of seconds before the planet goes BOOM! - TECHNICAL - Model HS-4050 Controls Joystick: Rotates your ship. Pulling back releases bomb in center chamber. Button 1: Drill. Button 2: Shield. Button 3: Thrust. Button 4: Fire. - TRIVIA - This was the first home game ever to be ported from the home to the arcade. - SCORING - Destroying Planet Protector: 80 points Destroying Planet Protector after first cavern: 80 points + 10 for each additional cavern Drilling to next cavern: 25 points Getting to next cavern while escaping planet: 100 points Completion of successful mission: 1000 points - TIPS AND TRICKS - Hidden message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends. - STAFF - Programmed by: William Havkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82214&o=2 $end $dragon_cass=cosmclone, $bio Dragon cass. published 37 years ago: Cosmic Clones (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116439&o=2 $end $bbcb_cass=cosmicco, $bio Cosmic Combat (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51679&o=2 $end $info=tccombat, $bio Handheld game published 40 years ago: Cosmic Combat (c) 1980 Tomy. - TECHNICAL - Model 7602 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94380&o=2 $end $a2600=cosmiccoc, $bio Cosmic Commuter (c) 19?? CCE South american release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50356&o=2 $end $a2600=cosmicco, $bio Atari 2600 cart. published 36 years ago: Cosmic Commuter (c) 1984 Activision - TECHNICAL - Model AG-038 - TIPS AND TRICKS - Tips for Trainees Jou Muldooner, Local 472, said, "The best way to stay on schedule is to fly close to the surface. You'll lose time if you fly all over the place, trying to shoot everything." Maude Spinetti, Local 12, added, "I aim to get all eight commuters. That's when those bonus fares realy pour in." Amron Smert, dispatcher, said, "Learn to use the Scanner to choose direction. Remember that it represents an orbit, not a straight line. So sometimes the quickest way to either end of the display is to fly in what appears to be the opposite direction." Finally, an anonymous voice whispered a secret: "If there are no fuel pods around, one will often appear if you fly to the top of the screen and shoot three times. But even this won't work once all the commuters are gone." - STAFF - Programmer: John Van Ryzin - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50355&o=2 $end $odyssey2=cosmic,cosmica, $g7400=cosmic, $bio Phillips Videopac game published 40 years ago: Cosmic Conflict (c) 1980 Philips Corp. - TECHNICAL - Game ID: 11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95585&o=2 $end $odyssey2=cosmicu, $bio Magnavox Odyssey² game published 42 years ago: Cosmic Conflict! (c) 1978 Magnavox. - TECHNICAL - Game ID: AJ9411 - STAFF - Programmer: Sam Overton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95586&o=2 $end $c64_cass=cosmconv, $bio Commodore C64 cass. published 37 years ago: Cosmic Convoy (c) 1983 Tasket, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146473&o=2 $end $psx=cookla, $bio Sony PlayStation disc published 23 years ago: Cosmic Cookoff - Language Arts (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-080230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110602&o=2 $end $psx=cookmath, $bio Sony PlayStation disc published 23 years ago: Cosmic Cookoff - Mathematics (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-080240 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110603&o=2 $end $info=cosmccop, $bio Arcade Video game published 29 years ago: Cosmic Cop (c) 1991 Irem. For more information about the game itself, please see the original Japanese version entry; "Armed Police Unit Gallop". - TRIVIA - Cosmic Cop was released in September 1991. It is known in Japan as "Armed Police Unit Gallop". - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=508&o=2 $end $a2600=cosmcorr, $bio Atari 2600 cart. published 37 years ago: Cosmic Corridor (c) 1983 ZiMAG. The expression 'Lost in Space' takes on new meaning when it happens to you. You're suspended in time - caught in hostile space between the edges of the galaxy where only your best star cruiser navigational skills can bring you home. And as if that's not bad enough, you are under constant attack from all sorts of space vermin from alien monsters to rogue fighters. Keep your wits about you and your turbo lasers blasting and maybe you'll have a chance. Your laser cannon moves in the same direction that you move the joystick - up, down, left or right. Firing is a little bit different. Move the joystick in the direction you'd like to fire, but you don't have to hold it there because the target computer will aim in that direction until you change it. For rapid fire, hold the action button down. Features 4 game variations: GAME 1: The easiest of the four variations. GAME 2: The second most difficult variation. GAME 3: The third most difficult variation. GAME 4: The hardest of the four variations. Don't start on this variation unless you're an arcade ace! - SCORING - Depending on which aliens you destroy, they're worth 30 or 40 points. - TIPS AND TRICKS - Some strategical advice: keep that Fire Button down all the time, and when nothing is on the screen, aim up. This way you won't be caught by surprise. And when everything looks hopeless and a slew of bullets is heading toward you, change directions from up or down or vice versa. Sure, it's a last resort, but sometimes the bullets will take a slightly different curve and miss you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50357&o=2 $end $a2600=cosmcrep,cosmcreepe,cosmcreepe1, $bio Atari 2600 cart. published 38 years ago: Cosmic Creeps (c) 1982 Telesys. Save the Cosmic Kids from certain destruction and score as many points as possible before the planet falls out of orbit. When it disappears from the screen your time is up. - TECHNICAL - Model 1002 - SCORING - You earn 1,500 points for each Kid who escapes safely. You earn 100 points for every Creep you bop. - STAFF - Programmer: Don Ruffcorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50358&o=2 $end $coleco=ccrisis, $bio Colecovision game published 37 years ago: Cosmic Crisis (c) 1983 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53263&o=2 $end $bbcb_cass=cosmiccr, $bio Acorn BBC/Electron cass. published 36 years ago: Cosmic Cruiser (c) 1984 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51680&o=2 $end $dragon_cass=cosmcruis,cosmcruisa, $bio Dragon cass. published 36 years ago: Cosmic Cruiser (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116655&o=2 $end $c64_cass=cosmcruis, $bio Commodore C64 cass. published 36 years ago: Cosmic Cruiser (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146474&o=2 $end $vic1001_cart=cosmic,cosmic1, $bio Commodore VIC-20 cart. published 38 years ago: Cosmic Cruncher [Model VIC-1922] (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83804&o=2 $end $ibm5150=cosmic, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Cosmic Crusader (c) 1982 Funtastic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83598&o=2 $end $dragon_cass=cosmicrus, $bio Dragon cass. published 36 years ago: Cosmic Crusader (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116541&o=2 $end $spectrum_cass=cosmicde_a, $bio Cosmic Debris (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225554&o=2 $end $spectrum_cass=cosmicde, $bio Cosmic Debris (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226202&o=2 $end $nes=cepsilon, $bio Nintendo Famicom cart. published 31 years ago: Cosmic Epsilon (c) 1989 Asmik Cosmic Epsilon is a forward/3-D shooter developed by Home Data and published by Asmik. An army of alien invaders from the Epsilon Empire is headed towards Earth and threatens to destroy it. An enemy transport battleship has already landed and waves of alien ships pour out of it. The player takes control of a transformable humanoid robot, the Cosmic Epsilon, and the object of the game is to fly through eight levels, from the surface of the Earth to deep into space and enemy occupied territory. The player comes equipped with two different weapons - a standard Vulcan beam (which can also be charged up by holding the fire button) and a set of limited homing missiles. Cosmic Epsilon doesn't feature any power ups, however power capsules can be collected throughout the game (extra missiles, lives or temporary shield) and are carried around by snake-like enemies (usually hidden within the scenery). Although the mech has the ability to transform into a space-fighter, this option is not directly available to the player and the game alternates between robot and spaceship levels (which both feature a similar gameplay). Finally, the game is compatible with the Famicom 3-D/stereo glasses and the 3D mode can be activated at anytime by pressing Select. - TECHNICAL - Cartridge ID: ASM-EO - TRIVIA - Cosmic Epsilon was released on November 24, 1989 in Japan. It was sold 6500 Yen. The game was never released outside Japan. - TIPS AND TRICKS - * Continue: Wait until the Game Over message appears on screen, then hold Select and press Start. At the title screen, press Start again to start at the beginning of the stage where you died. * Level select: At the title screen, press A, B, Right, Left, Right, Left, Down, Down, Up and Up. A Stage Select message should appear under the Asmik logo allowing you to pick a level. * Another World mode: At the title screen, press Up, Down, Left, Right, A, Down, Up, Left, Right and B. A Another World! message should appear under the Asmik logo and allow you to play the game with a different color palette. * Konami code: At the title screen, enter the Konami code (up, up, down, down, left, right, left, right, B and A). A 'I am not Konani' message should appear under the Asmik logo. - STAFF - Developed by Home Data. Main Programmer: Kazenoofuu Sub Programmer: Alice Main Designer: Wozl Sub Designer: Gell Gee Sound And Music: Endooo Special Thanks: Rzv Dna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53934&o=2 $end $pcecd=cosmfnt, $bio NEC PC-Engine CD published 30 years ago: Cosmic Fantasy - Bouken Shounen Yuu (c) 1990 Telenet. - TECHNICAL - BARCODE: 4988624910171 GAME ID: TJCD9003 - TRIVIA - Released on March 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58143&o=2 $end $pcecd=cosmfnt2j, $bio NEC PC-Engine CD published 29 years ago: Cosmic Fantasy II - Bouken Shounen Ban (c) 1991 Telenet. - TECHNICAL - BARCODE: 4988624910355 GAME ID: TJCD1015 - TRIVIA - Released on April 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58144&o=2 $end $pcecd=cosmfnt2, $bio NEC TurboGrafx-CD published 28 years ago: Cosmic Fantasy II (c) 1992 Working Designs. North American release. - TECHNICAL - GAME ID: WTG990301 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58484&o=2 $end $pcecd=cosmfnt3, $bio NEC PC-Engine CD published 28 years ago: Cosmic Fantasy III - Bouken Shounen Rei (c) 1992 Telenet. - TECHNICAL - BARCODE: 4988624910874 GAME ID: TJCD2029 - TRIVIA - Released on September 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58145&o=2 $end $pcecd=cosmfn4g, $bio NEC PC-Engine CD published 26 years ago: Cosmic Fantasy IV - Ginga Shounen Densetsu Gekitou Hen (c) 1994 Telenet. - TECHNICAL - BARCODE: 4988624910980 GAME ID: TJCD4040 - TRIVIA - Released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58146&o=2 $end $pcecd=cosmfn4t, $bio NEC PC-Engine CD published 26 years ago: Cosmic Fantasy IV - Ginga Shounen Densetsu Totsunyuu Hen (c) 1994 Telenet. - TECHNICAL - BARCODE: 4988624910966 GAME ID: TJCD4038 - TRIVIA - Released on June 10, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58147&o=2 $end $megacdj=cfstory, $vgmplay=cfstory_md, $bio Sega Mega-CD published 28 years ago: コズミック・ファンタジー・ストーリーズ (c) 1992 Telenet Japan. (Cosmic Fantasy Stories) Cosmic Fantasy Stories is a re-release of two PC-Engine CD games: Cosmic Fantasy: Bouken Shonen Yu and Cosmic Fantasy 2. - TECHNICAL - Game ID: T-49014 - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60498&o=2 $end $bbcb_cass=cosmicfi, $bio Cosmic Fighter (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51681&o=2 $end $gamate=cosmicfg, $bio Gamate cart. published 30 years ago: Cosmic Fighter [Model C1032] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105866&o=2 $end $info=cosflash, $bio Pinball published 35 years ago: Cosmic Flash (c) 1985 Bell Games. - STAFF - Art by : Michele Martinelli ('Mike') - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9629&o=2 $end $info=cosmicg, $bio Arcade Video game published 41 years ago: Cosmic Guerilla (c) 1979 Universal. For some reason you have 2 of your ships placed in the middle of the playing field and aliens all around them. Luckily, they're protected by 5 rows of barriers and you're on the bottom, doing your job to protect them. - TECHNICAL - This game had great cabinet artwork, a white base, with purple, yellow and black overlaid artwork. It shows a horned demon and lots of swirls. Most interestingly, this has to be the only game to have a politically incorrect slogan plastered on the side -- SUPER VIOLENCE!. The artwork on the sides (and front) was varnished or lacquered, which gives it a shiny and incredibly strong coat, protecting it from scratches and any kind of fading! The control panel had backlit 1- and 2-player info panels. Insert one coin, '1 player' lit up; insert two and '2 player' lit up. This looks real nice on the brushed chrome control panel. Game ID : 7907 Main CPU : TMS9980A/TMS9981 (@ 1.2285 Mhz) Sound Chips : Samples, DAC Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1979. According to Replay Magazine, Cosmic Guerilla brings that unique world of Japanese cartoonists onto a TV game via a deal with the famous cartoonist Shotaro Ishimori. Ishimori was a pioneering manga/anime artist. It is not know if his art was used in the game itself, on the cabinet, or both. - SCORING - Enemy on sides : 20 points Bonus ships : 50-200 points - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1983, "Cosmic Guerilla", Crystal Computing) BBC B (1983, "Cosmic Kidnap", Superior Software) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=509&o=2 $end $info=cosmicgi, $bio Arcade Video game published 41 years ago: Cosmic Guerilla (c) 1979 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72871&o=2 $end $zx81_cass=cosmguer, $bio Sinclair ZX-81 cass. published 37 years ago: Cosmic Guerilla (c) 1983 Quicksilva. - TECHNICAL - GAME ID: QZX0031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114782&o=2 $end $info=csmic_l1, $bio Pinball published 38 years ago: Cosmic Gunfight (c) 1982 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 502 - TRIVIA - 1,008 units were produced. - UPDATES - Originally named `Dragon Fly'. - STAFF - Designed by : Barry Oursler Art by : Doug Watson, Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5274&o=2 $end $microvision=cosmichu, $bio MicroVision game published 39 years ago: Cosmic hunter (c) 1981 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110098&o=2 $end $dragon_cart=cosmcinv, $bio Dragon cart. published 38 years ago: Cosmic Invaders (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53421&o=2 $end $vic1001_cart=jailbrk, $bio Commodore VIC-20 cart. published 38 years ago: Cosmic Jailbreak [Model VIC-1927] (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83805&o=2 $end $bbcb_cass=cosmicki, $bio Acorn BBC/Electron cass. published 37 years ago: Cosmic Kidnap (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51682&o=2 $end $c64_cart=cosmiclf, $bio Commodore C64 cart. published 37 years ago: Cosmic Life (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53547&o=2 $end $a800=cosmiclf, $bio Atari 800 cart. published 37 years ago: Cosmic Life [Model COS-AT] (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82808&o=2 $end $leapster=cosmicmt, $bio LeapFrog Leapster cart. published 17 years ago: Cosmic Math - Arcade-Style Learning! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134483&o=2 $end $info=cosmicm2, $bio Arcade Video game published 41 years ago: Cosmic Monsters 2 (c) 1979 Universal. Space Inavder's clone. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way Joystick Buttons : 1 - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points UFOs : 50-300 points - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4306&o=2 $end $info=cosmicmo, $bio Arcade Video game published 41 years ago: Cosmic Monsters (c) 1979 Universal. Space Invader's clone. - TECHNICAL - [Upright model] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This is the first game manufactured by Universal and the first game of the 'Cosmic' series (See 'Series' section for more info). - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points Saucers : Bonus number of points before touching other saucer, 100 points after touching other saucer - TIPS AND TRICKS - If you don't destroy the saucer that flies on top of the screen, it lowers itself and drops a new layer of invaders for you to shoot. This layer covers the whole space (instead of what's left over), so you're forced to shoot across the whole screen again. - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=510&o=2 $end $spectrum_cass=cosmicpi,cosmicpi_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: Cosmic Pirate (c) 1989 Byte Back - STAFF - Converted by: Peter Mannion Graphics by: John Brennan Loading Screen by: Iain Traynor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78371&o=2 $end $info=princess, $bio Pinball published 41 years ago: Cosmic Princess (c) 1979 Stern Electronics. - TRIVIA - 336 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5275&o=2 $end $x68k_flop=cospsyco, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cosmic Psycho (c) 1991 Cocktail Soft. - TECHNICAL - BARCODE: 4988715001504 MEDIA: FD x4 - TRIVIA - Released on September 14, 1991 in Japan for a retail price of 7800 Yen. Packaged with a soundtrack CD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87244&o=2 $end $pc98=cospsyco, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Cosmic Psycho (c) 1991 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89163&o=2 $end $pc8801_flop=cosmicps, $bio NEC PC-8801 Series disk. published 29 years ago: Cosmic Psycho (c) 1991 Cocktail Soft. - TECHNICAL - BARCODE: 4988715001481 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91559&o=2 $end $psx=cosmicrc, $bio Sony PlayStation disc published 25 years ago: Cosmic Race (c) 1995 Neorex. - TECHNICAL - Game ID: SLPS-00009 - TRIVIA - Released on January 20, 1995 in Japan. Retail price: 6800 Yen. Reviews: [FR] March 1995, Consoles + N.41: 71/100 - STAFF - Executive Producer: Toshiyuki Komai Producer: Keiko Komai Director: Masato Furuta Publisher: Keiko Komai, Masato Furuta Planning: Kenji Nakamura Script Writer: Kenji Nakamura Program Director: Yuuki Nakamura Main Programmer: Kenji Nakamura 3Dimensional Calc.: Muhtar Mahsut, Kenji Nakamura, Yuuki Nakamura Programmers: Masaki Nishibu, Shiro Shamoto, Yūji Koyama, Eiji Kamiya Object Programmer: Kazunari Hasegawa 3-D Effect: Kenji Nakamura, Yuuki Nakamura Character Designer: Eijirou Kitou Machin Designer: Eijirou Kitou Object Designers: Masato Furuta, Eijirou Kitou, Kazunari Hasegawa Animation Designer: Eijirou Kitou Object Editors: Eijirou Kitou, Kazunari Hasegawa 3-D World Designer: Eijirou Kitou 3-D World Editor: Yoshimasa Mizuno, Yasuko Marita, Takayuki Ichihara, Yoshiaki Ishibashi, Shigehisa Okada Graphics: Eijirou Kitou, Muneyuki Ichihara, Shigehisa Okada, Yuuki Nakamura, Kazunari Hasegawa Illustration: Masato Furuta Course Designers: Masato Furuta, Eijirou Kitou Course Editors: Kazunari Hasegawa Music Composer: Hurry Mind Music Coordinator: Yuuki Nakamura Sound Composer: Hurry Mind Sound Coordinator: Yuuki Nakamura Manual Editors: Masato Furuta, Kazunari Hasegawa Quintet Staff: Jun Otani, Ami Koyama, Yoshio Ishiguro, Takeshi Amano, Norio Tomita Tea Server: Cocacola's Vending Machine Kata Momi's: Yuuki & Kenji [Each Others] Kata Tataki's: Kazunari Hasegawa (Service) Morning Call: Keiko Komai (Osewa Kakemashita) Bangohan: Chinese Hakkai, Udon's Maruyama, Tonkatsu Matsusima Yashoku: Nicomart, Yoshigyuu Special Thanks: Mitsuido Co., Kyoikusangyo Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72316&o=2 $end $spectrum_cass=cosmicra_a,cosmicra_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Cosmic Raiders (c) 1983 Mikro-Gen - STAFF - Written by: Stephen Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78372&o=2 $end $mtx_cass=cosmraid, $bio Memotech MTX cass. published 36 years ago: Cosmic Raiders (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133304&o=2 $end $spectrum_cass=cosmicra, $bio Cosmic Raiders (c) 198? Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234796&o=2 $end $astrocde=cosmicrd,cosmicrd35,cosmicrd36,cosmicrdb,cosmicrda, $bio Astrocade game published 37 years ago: Cosmic Raiders (c) 1983 Astrocade, Inc. - TECHNICAL - Game ID: 2019 - TRIVIA - Released as part of the "Action/Skill Series". - STAFF - Written by: Bob Ogden, Scot L. Norris, Julie Malan, Lisa Natting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86792&o=2 $end $amigaocs_flop=cosmcrel, $bio Commodore Amiga 500 disk. published 32 years ago: Cosmic Relief (c) 1988 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73771&o=2 $end $msx1_cass=csheriff, $bio MSX cass. published 31 years ago: Cosmic Sheriff (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94559&o=2 $end $specpls3_flop=cosmicsh, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Cosmic Sheriff (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147629&o=2 $end $cpc_flop=cosmicsh06,cosmicsh09,cosmicsh01, $bio Amstrad CPC 464 disk. published 31 years ago: Cosmic Sheriff Cracked (c) 1989 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123512&o=2 $end $cpc_flop=cosmicsh0a, $bio Amstrad CPC 464 disk. published 31 years ago: Cosmic Sheriff Cracked (c) 1989 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123513&o=2 $end $msx1_flop=csheriff, $bio Cosmic Sheriff cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229924&o=2 $end $cpc_flop=cosmicsh, $bio Amstrad CPC 464 disk. published 31 years ago: Cosmic Sheriff [Model AMD 11890039] (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123511&o=2 $end $cpc_flop=cosmicsh04, $bio Amstrad CPC 464 disk. published 31 years ago: Cosmic Sheriff [Model AMS 11890039] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118849&o=2 $end $cpc_cass=cosmicsh, $bio Amstrad CPC cass. published 31 years ago: Cosmic Sheriff [Model AMS 2890039] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95774&o=2 $end $spectrum_cass=cosmicsh,cosmicsha, $bio Sinclair ZX Spectrum cass. published 30 years ago: Cosmic Sheriff [Model SPE 890041] (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78373&o=2 $end $msx1_flop=shockabs, $bio Cosmic Shock Absorber cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229925&o=2 $end $spectrum_cass=cosmicsh_a,cosmicsh_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cosmic Shock Absorber (c) 1986 Martech - TECHNICAL - Game ID: M96 - STAFF - Written by: Chris Fayers Music by: Mark Alexander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78374&o=2 $end $msx1_cass=shockabs, $bio MSX cass. published 34 years ago: Cosmic Shock Absorber (c) 1986 Martech - TECHNICAL - GAME ID: M96 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94560&o=2 $end $cpc_cass=shockabs, $bio Amstrad CPC cass. published 33 years ago: Cosmic Shock Absorber (c) 1987 Martech. - TECHNICAL - GAME ID: M96 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95776&o=2 $end $cpc_flop=cosmicsh03,cosmicsh02,cosmicsh05,cosmicsh07,cosmicsh08, $bio Amstrad CPC 464 disk. published 33 years ago: Cosmic Shock Absorber [Model M96] (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127873&o=2 $end $info=csmash,csmasho, $bio Sega NAOMI cart. published 19 years ago: Cosmic Smash (c) 2001 Sega Enterprises, Limited. Become a funky gymnastic back flipping, somersaulting, wall climbing virtual reality squash player. Travel by a virtual express train to an interstellar cosmic recreation room and smash the blocks. Break all the blocks in the stage within the time limit, then the player can run to the next stage. There are 50 stages in this game, with many different routes to the final stage. Using a trick smash (there are 28 patterns) increases the destructive power of the ball, allowing the player to complete the stage faster. The penalty for using trick smash is a faster decrease in remaining time. There are normal blocks, unbreakable blocks, bonus blocks and various sizes of blocks moving in various patterns. The ball will also rebound differently from different blocks. Features: - Super stylised graphics. - 50 stages. - 28 trick shots. - TECHNICAL - Cartridge ID: 840-0044C Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Cosmic Smash was released in January 2001 in Japan. - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3405&o=2 $end $dc=csmash, $bio Sega Dreamcast GD published 19 years ago: Cosmic Smash [Model HDR-0176] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135284&o=2 $end $x1_flop=csoldier, $bio Sharp X1 5.25in.disk. published 35 years ago: Cosmic Soldier (c) 1985 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85949&o=2 $end $pc98=csoldier, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Cosmic Soldier (c) 1985 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89164&o=2 $end $pc8801_flop=csoldier,csoldiera, $bio NEC PC-8801 Series disk. published 35 years ago: Cosmic Soldier (c) 1985 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91560&o=2 $end $pc8801_flop=csoldierd, $bio NEC PC-8801 Series disk. published 35 years ago: Cosmic Soldier Demo (c) 1985 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91561&o=2 $end $nes=cosmic, $bio Nintendo NES cart. published 27 years ago: Cosmic Spacehead (c) 1993 Codemasters Software European release. - TRIVIA - Released in November 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55027&o=2 $end $sms=cosmic, $bio Sega Master System cart. published 27 years ago: Cosmic Spacehead (c) 1993 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55979&o=2 $end $megadriv=cosmic, $bio Sega Mega Drive game published 27 years ago: Cosmic Spacehead (c) 1993 The Codemasters Software Company, Limited. - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71182&o=2 $end $amigaocs_flop=cosmic, $bio Commodore Amiga 500 disk. published 27 years ago: Cosmic Spacehead (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73772&o=2 $end $gamegear=cosmic, $bio Sega Game Gear cart. published 27 years ago: Cosmic Spacehead [Model T-120028-50] (c) 1993 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64525&o=2 $end $a2600=cosmswrmscc, $bio Cosmic Swarm (c) 19?? Unknown. Pirate version ripped from the 2600 Screen Search mexican console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234383&o=2 $end $a2600=cosmswrm,cosmswrme, $bio Atari 2600 cart. published 38 years ago: Cosmic Swarm (c) 1982 CommaVid - TECHNICAL - Model CM003 - TRIVIA - Known as "Angriff der Termiten" in Germany. - SCORING - Hitting a termite that is NOT carrying a block: 1 point. Hitting a termite that is carrying a block: --if the bottom of the block is NOT hit: 2 points. --if the bottom of the block is hit: 3 points. Hitting an energized (red) block: 1 point. By scoring properly, an observant and skillful player can earn bonus points 100 or 200 at a time. These bonus points do not, however, count toward earning extra probe ships. - STAFF - Programmer: John Bronstein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50359&o=2 $end $a2600=cosmtown, $bio Atari 2600 cart. published 37 years ago: Cosmic Town (c) 1983 ITT Family Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50361&o=2 $end $a800=cosmtnls, $bio Atari 800 cart. published 37 years ago: Cosmic Tunnels (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82809&o=2 $end $a2600=cosmwar, $bio Atari 2600 cart. published 37 years ago: Cosmic War (c) 1983 HomeVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50362&o=2 $end $nes=cosmwars, $bio Nintendo Famicom cart. published 31 years ago: Cosmic Wars (c) 1989 Konami Industry Company, Limited. - TECHNICAL - GAME ID: KDS-CJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53935&o=2 $end $spectrum_cass=cwartoad,cwartoada,cwartoadb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Cosmic Wartoad (c) 1985 Ocean Software, Limited. - STAFF - Original Idea by: Simon Butler Programmed by: John Gibson, Roy Gibson Graphics by: Steve Cain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78375&o=2 $end $spectrum_cass=cwartoader, $bio Cosmic Wartoad (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219109&o=2 $end $dragon_cass=cosmzap, $bio Dragon cass. published 37 years ago: Cosmic Zap (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116331&o=2 $end $info=cosmicos, $bio Computer published 41 years ago: COSMICOS (c) 1979 Radio Bulletin. System loosely based on the Cosmac ELF design. - TRIVIA - COSMICOS stands for COSMAC MINI COMPUTERSYSTEM. Published in the dutch magazine Radio Bulletin, developed by the editor (later editor in chief) Bob Stuurman. The goal of the development of the Cosmicos system was a simple microcomputer, selfbuilt and fit for expansion and experiments. - STAFF - Developed by: Bob Stuurman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103307&o=2 $end $info=cosmo, $bio Arcade Video game published 41 years ago: Cosmo (c) 1979 TDS. An old shoot'em up. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Developed by Mints - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=511&o=2 $end $msx1_cart=cosmo,cosmoa, $bio MSX cart. published 36 years ago: Cosmo (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76665&o=2 $end $gba=fopshadwg, $bio Nintendo GBA cart. published 16 years ago: Cosmo & Wanda - Wenn Elfen Helfen! Das Schattenduell (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70226&o=2 $end $pc8801_flop=cosmoang, $bio NEC PC-8801 Series disk. published 34 years ago: Cosmo Angel (c) 1986 PSK. - TECHNICAL - GAME ID: PA-022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91562&o=2 $end $pc8801_cass=cosmox, $bio Cosmo Cross (c) 198? Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91205&o=2 $end $adam_flop=cosfight,cosfighta, $bio Coleco Adam disk. published 23 years ago: Cosmo Fighter (c) 1997 Red Bullet Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82670&o=2 $end $info=cgangpzl,cgangpzlj, $bio Arcade Video game published 28 years ago: Cosmo Gang - The Puzzle (c) 1992 Namco. In this puzzle game, different combinations of blocks mixed with Cosmo Gang members fall from the top to the bottom of the screen. The object is to stack up the blocks to form a complete row causing that row to disappear. To accomplish this a ball must be used to eliminate the Cosmo Gang that stacked up to block your progress. - TECHNICAL - Namco System NA-1 hardware Game ID : CP Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1992, Cosmo Gang The Puzzle was the first puzzle game produced by Namco. The concept created by Namco for Cosmo Gang the Puzzle was later reused by the company for Pac-Attack, a puzzle game featuring Pac-Man. - PORTS - * CONSOLES: Nintendo Super Famicom (1993) "Cosmo Gang - The Puzzle [Model SHVC-CI]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=512&o=2 $end $snes=cosmopzl, $bio Nintendo Super Famicom cart. published 27 years ago: Cosmo Gang - The Puzzle (c) 1993 Namco, Limited. Cosmo Gang the Puzzle is a cute Tetris-like puzzle game by Namco, sequel of Cosmo Gang and Cosmo Gang the Video. The cute pink frog aliens are back and they once again try to invade the Earth. Nearly, as this time around they want to blow it up. Rows of various and colorful aliens fall down from the top of the screen. The player must arrange them, and various other blocks, so they can be destroyed before they become a threat. An added twist to the gameplay is how these aliens need to be crushed with a blue ball as they randomly appear on the playfield. A red arrow shows the direction in which it will roll and this way help trigger spectacular avalanches of awesome destructive power. This certainly reminds the original Cosmo Gang game where aliens had to be shot with a light gun. Like with any Tetris game out there, the game will only end with a well deserved Game Over when blocks, and aliens in this case, reach the top of the screen. Other options are of course available, such as a two players mode and a fun puzzle mode. This last mode gets the player to resolve simple puzzles where pre-arranged stacks of blocks and aliens need to be cleaned up in order to get to the next stage. - TECHNICAL - Cartridge ID: SHVC-CI - TRIVIA - Released on February 26, 1993 in Japan for 7900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61161&o=2 $end $info=cosmogng,cosmogngj, $bio Arcade Video game published 29 years ago: Cosmo Gang - The Video (c) 1991 Namco. Defend against the Cosmo Gang baddies which enter in patterns and join an attack formation. Keep the baddies from stealing energy in the challenging stages. - TECHNICAL - Namco System 2 hardware Game ID : CO Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1992 in Japan (even if the titlescreen says 1991). This is the video version of a popular novelty redemption game of the same name. Victor Entertainment released a limited-edition soundtrack album for this game (Cosmo Gang - The Video : Namco Game Sound Express Vol.8 - VICL-15018) on 24/03/1993. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. - STAFF - Game designer : Kohji Kenjoh Programmer : Shiohigaler Itoh Original character designer : Fanchan Visual : Tatsuya Sound : Yoshie Arakawa - PORTS - * CONSOLES: Nintendo Super Famicom (1992) "Cosmo Gang - The Video [Model SHVC-CA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=513&o=2 $end $snes=cosmogng, $bio Nintendo Super Famicom cart. published 28 years ago: Cosmo Gang - The Video (c) 1992 Namco, Limited. Cosmo Gang the Video is the conversion of Namco's arcade game. The game is highly inspired by Galaga, ultra famous shooter released by the same company in 1981. This version, however, features cute colorful graphics and froggy like characters instead of the traditional alien flying saucers. Formations of flying pink frogs and other weird aliens fill-up the screen and the player's task is to clean the whole thing up. Power-ups have also been added to the mix : shields, a jack-in-the-box that freezes everything on the screen for a limited amount of time, mine fields and giant-webs to slow down all enemies on the screen. The game counts five worlds and each of them features five sub-stages - the player simply needs to clean up all the baddies in each of them to jump to the next stage. A Challenge Stage awaits at the end of each world - in there, the player has to prevent the froggy like characters from stealing precious items, from mysterious crates to bags of gold. The only real boss of the game, Boss Cosmo, awaits at the end of the game after completing the fifth world. A two simultaneous player mode is available. - TECHNICAL - [Model SHVC-CA] - TRIVIA - Released on Octover 29, 1992 in Japan for 7900 Yen. Cosmo gang the Video is an arcade game released by Namco in 1991 and was converted the next year for the Super Famicom system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61162&o=2 $end $msx2_flop=cosmogng, $bio MSX 2 disk. published 21 years ago: Cosmo Gang de Puzzle (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101541&o=2 $end $x68k_flop=cosmopzl, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Cosmo Gang the Puzzle (c) 1994 Kukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87245&o=2 $end $x68k_flop=cosmopzlm, $bio Cosmo Gang the Puzzle Modori (c) 19?? Kukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87246&o=2 $end $info=cgang, $bio Redemption game published 30 years ago: Cosmo Gangs (c) 1990 Namco. - TRIVIA - Licensed to Data East USA, Inc. for U.S. distrbution. - PORTS - * CONSOLES: Point Blank DS (2006; as a mini-game) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28051&o=2 $end $nes=cosmogen, $bio Nintendo Famicom cart. published 34 years ago: Cosmo Genesis (c) 1986 ASCII. - TECHNICAL - GAME ID: HSP-06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53936&o=2 $end $info=sencosmo, $bio Dedicated Console published 15 years ago: Cosmo Girl (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240425&o=2 $end $pc8801_cass=cosmomut, $bio NEC PC-8801 Series cass. published 36 years ago: Cosmo Mutar (c) 1984 T&E Soft. - TECHNICAL - GAME ID: TET-35 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91206&o=2 $end $snes=galivan2, $bio Nintendo Super Famicom cart. published 27 years ago: Cosmo Police Galivan II - Arrow of Justice (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - [Model SHVC-GI] - SERIES - 1. Galivan - Cosmo Police (1985, Arcade) 2. Cosmo Police Galivan II - Arrow of Justice [Model SHVC-GI] (1993, Super Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61163&o=2 $end $nes=galivan, $bio Nintendo Famicom cart. published 32 years ago: Cosmo Police GALIVAN (c) 1988 Nichibutsu. - TECHNICAL - GAME ID: NBF-GV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53937&o=2 $end $pc8801_flop=leaza,leazaa, $bio NEC PC-8801 Series disk. published 33 years ago: Cosmo Seishi Leaza (c) 1987 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91563&o=2 $end $gameboy=cosmotnk, $bio Nintendo Game Boy Cart. published 30 years ago: Cosmo Tank (c) 1990 Atlus Company, Limited. - TECHNICAL - GAME ID: DMG-CT-USA PACK ID: DPG-P-CT - TRIVIA - Cosmo Tank was released in September, 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65800&o=2 $end $gameboy=cosmotnkj,cosmotnkjp, $bio Nintendo Game Boy Cart. published 30 years ago: Cosmo Tank (c) 1990 Atlus Company, Limited. - TECHNICAL - GAME ID: DMG-CTJ - TRIVIA - Released on June 8, 1990 in Japan. - STAFF - Developed by Asuka Technologies. All the 2D levels were designed by: Masami Satou All the 3D levels were designed by: Hidehiko Harada Musics composed by: Tsukasa Masuko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65799&o=2 $end $msx1_flop=cosmotrv, $bio Cosmo Traveler Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133113&o=2 $end $ibm5170=cosmo, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Cosmo's Cosmic Adventure - Forbidden Planet (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144369&o=2 $end $msx1_flop=cosmoexp, $bio Cosmo-Explorer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134165&o=2 $end $msx1_cart=cosmoexp,cosmoexpa, $bio MSX cart. published 35 years ago: コスモエクスプローラー (c) 1985 Sony Corp. (Cosmo-Explorer) - TECHNICAL - GAME ID: HBS-G037C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76666&o=2 $end $apple2gs=cosmocde, $bio Apple IIGS disk. published 30 years ago: Cosmocade - The Arcade of Tomorrow (c) 1990 Pangea Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49750&o=2 $end $cdi=cosmopol, $bio Phillips CD-i published 25 years ago: Cosmopolitan Interactive - Tonetics (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52812&o=2 $end $info=cosmos, $bio Arcade Video game published 39 years ago: Cosmos (c) 1981 Century Electronics. An early shoot'em up game. Destroy swarms of aliens and asteroids. If there are too many enemies on the screen, use the time warp to slow all your foes down. This is one of the top candidates for Century's most blatant ripoff. Century copied everything from the laser temperature and fuel gauge to the docking to the mothership. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Cosmos was released in October 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=514&o=2 $end $msx1_cass=cosmos, $bio MSX cass. published 35 years ago: Cosmos (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94561&o=2 $end $cpc_flop=cosmosuk, $bio Amstrad CPC type-in published 31 years ago: Cosmos (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119845&o=2 $end $pc98=cosmoclb, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Cosmos Club (c) 1988 Jast. - TECHNICAL - FD x2 - TRIVIA - Released on November 11, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89165&o=2 $end $pc8801_flop=cosmoclb, $bio NEC PC-8801 Series disk. published 31 years ago: Cosmos Club (c) 1989 Jast. - TRIVIA - Released in February 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91564&o=2 $end $msx2_flop=cosmoclb, $bio MSX 2 disk. published 31 years ago: Cosmos Club (c) 1989 Jast. - TECHNICAL - FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101542&o=2 $end $nes=cosmocop, $bio Cosmos Cop (c) 19?? Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83846&o=2 $end $nes=cosmocops, $bio Nintendo NES cart. published 29 years ago: Cosmos Cop (c) 1991 Gluk Video. - TECHNICAL - GAME ID: CN-09 - STAFF - Developed by NTDEC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40359&o=2 $end $msx1_flop=cosmos, $bio Cosmos cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229926&o=2 $end $amigaocs_flop=cosmostr, $bio Commodore Amiga 500 disk. published 29 years ago: Cosmostruction (c) 1991 Empire Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73773&o=2 $end $info=cswat, $bio Gun game published 36 years ago: Cosmoswat (c) 1984 Namco. - TRIVIA - Released in August 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35895&o=2 $end $psx=cosmowar, $bio Sony PlayStation disc published 20 years ago: Cosmowarrior Zero [Model SLPM-86484] (c) 2000 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85037&o=2 $end $info=csplayh7, $bio Arcade Video game published 20 years ago: Cosplay Tengoku 7 - Super Co-gal Grandprix (c) 2000 Nichibutsu [Nihon Bussan Company, Limited.]. - TRIVIA - Cosplay Tengoku 7 was released in January 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29207&o=2 $end $cpc_cass=costacap, $bio Amstrad CPC cass. published 35 years ago: Costa Capers (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95777&o=2 $end $cpc_flop=costacap01,costacap, $bio Amstrad CPC 464 disk. published 35 years ago: Costa Capers (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121033&o=2 $end $info=m5costa, $bio Fruit Machine published 22 years ago: Costa del Cash (c) 1998 Barcrest. - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15082&o=2 $end $info=m5cos, $bio Costa Del Cash Casino (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41553&o=2 $end $info=m5cosclb, $bio Costa Del Cash Club (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41554&o=2 $end $info=cottong, $bio Arcade Video game published 38 years ago: Cotocoto Cottong (c) 1982. A puzzle game where players control a train on railroad tracks. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Guttang Gottong". - UPDATES - This bootleg uses different graphics for the passengers, track, and lettering than the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=515&o=2 $end $info=cottonj,cottonja,cottonjad,cottonjd, $bio Arcade Video game published 29 years ago: Cotton - Fantastic Night Dreams (c) 1991 SEGA. A great horizontally scrolling shoot'em up game. You play as a cute young witch named Cotton riding on a broom with an appetite for a magical type of candy called 'Willow'. She has a inseparable companion a fairy called silk and will embark on the journey through the stages of a magical haunted kingdoms fending and destroying enemies with the hope that she will be rewarded with a Willow candy at the end. - TECHNICAL - Runs on the Sega "System 16B" hardware Game ID: 317-0179 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Cotton was released in March 1991 in Japan. The Japanese subtitle on the titlescreen has a typo : 'Fantasic Night Dreams'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cotton - PCCB-00069) on 21/08/1991. Export releases: [US] "Cotton - Fantastic Night Dreams [Model 317-0180]" "Cotton - Fantastic Night Dreams [Model 317-0181]" - UPDATES - 317-0179 REV. A 317-0179 REV. B - SERIES - 1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991) 2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom) 3. Panorama Cotton (1994, Sega Mega Drive) 4. Cotton 2 - Magical Night Dreams (1997) 5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998) 6. Rainbow Cotton (2000, Sega Dreamcast) 7. Magical Pachinko Cotton (2003, Sony PlayStation 2) - STAFF - Developed by SUCCESS. - PORTS - * CONSOLES: NEC PC-Engine Super CD-ROM2 (1993) Sony PlayStation (1999, "Cotton Original") SNK Neo Geo Pocket Color (2000) * COMPUTERS: Sharp X68000 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=516&o=2 $end $info=cottonu,cottonud, $bio Arcade Video game published 29 years ago: Cotton - Fantastic Night Dreams (c) 1991 SEGA Enterprises, Ltd. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cotton - Fantastic Night Dreams [Model 317-0179]". - TECHNICAL - Game ID: 317-0180 - TRIVIA - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97888&o=2 $end $info=cotton,cottond, $bio Arcade Video game published 29 years ago: Cotton - Fantastic Night Dreams (c) 1991 SEGA Enterprises, Ltd. Export releases. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cotton - Fantastic Night Dreams [Model 317-0179]". - TECHNICAL - Game ID: 317-0181 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97889&o=2 $end $x68k_flop=cotton, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Cotton - Fantastic Night Dreams (c) 1993 Electronic Arts Victor. - TECHNICAL - GAME ID: ESX-5001 BARCODE: 4938833000385 FD: 2x 5 in. FD - TRIVIA - Released on September 24, 1993 in Japan. Retail price: 9800 Yen. This game has a hidden developer message in the file "cot.doc". Each LED on the keyboard flashes according to the song. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87247&o=2 $end $pcecd=cottonj, $bio NEC PC-Engine CD published 27 years ago: Cotton - Fantastic Night Dreams (c) 1993 Hudson Soft. Cotton is a cute horizontal shooter by Success and conversion of the arcade game of the same name originally released in 1991. The player takes control of Cotton, a young witch riding a broom stick and accompanied by a cute little fairy called Silk. Her mission is to help the fairies restore the powers of the Prism of Light, and to save the world from being plunged into eternal darkness. Cotton must collect special gems called Willows, but her insatiable sweet tooth makes her readily believe that she is on a quest to recover stolen candies... Consequently, Silk uses Cotton's obsession to her advantage, and is able to outwit the cute witch, tricking her into saving the world. Cotton has two forms of attacks - she can shoot magic blast-beams to enemies directly facing her, or drop bombs at foes on the ground. The player can also charge up and release powerful magic attacks by holding the fire button for a few seconds. These spells come in two flavors - the Red Dragon Fire awakens a dragon made out of fire, and the Blue Electrobolt fires a devastating bolt of lightning. Unlike most other shooters, Cotton relies on experience based upgrades and her powers slowly increase as she collects orange crystals left behind by defeated enemies. Finally, more fairies can join Cotton in her dogged quest, as long as the young witch can free them from their stone prisons. Cotton consists of seven stages and is single player only. - TECHNICAL - Game ID: HCD3043 - TRIVIA - Cotton for Super CD Rom² System was released on February 12, 1993 in Japan for 6800 Yen. Reviews: [FR] April 1993 - Consoles + No. 19: 88/100 This PC Engine conversion of Fantastic Night Dreams Cotton is incredibly close to the original arcade game. The most obvious difference is the remixed and CD quality soundtrack, exclusive to this version (which arguably sounds much better than the original arcade game). As regards to the gameplay, there are a couple of subtle differences - Cotton is invincible for a short moment when she uses magic (which wasn't the case in the original arcade game) and, at the end of each level, the player receives extra bonus points if he avoids all the tea cups instead of collecting them. All the other differences are really minor, such as the second stage skeleton boss who only features one segmented head instead of two, or the screaming sound from the third boss. - TIPS AND TRICKS - * Stage select: At the title screen, press Select to access the option screen. There, highlight Exit and press Down, II, Left, I, Right and Select. Two new lines should appear; Stage and Credit. * Second ending: When you finish the game, a message asks if you want to 'go extra'. If you do, then you will go on a more difficult second loop with a different ending. - STAFF - Programmer: M. Hatsuyama, T. Kuwabara Designer: H. Tamura, S. Itoh, T. Kashima Music Composer: K. Hirata Producer: Y. Yoshinari The Voice Talents: Tarako, N. Yamazaki, R. Kasahara, M. Ogada Music Compose: T's Music, Bang Heads Prj., T. Satoh Producer: E. Aoyama Assistant: E. Yamamoto Director: Y. Kawaguchi Technical Support: Kenneth, Sutherland Program: Sun Chi Wah (Ricky), Chow Yeuk (Eric), Chow Wai For Graphic: Yau H.m (Mattew), Siu Wai (Adam), Wong K.T (Carlton), Cheung K.S (Franky) Message: Hideko Harimoto, Kenneth, Sutherland Music Director: T. Takimoto Music Program: M. Inoue Special Thanks: K. Matsuura, Y. Ichizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58148&o=2 $end $pcecd=cotton, $bio NEC TurboGrafx-CD published 27 years ago: Cotton - Fantastic Night Dreams (c) 1993 Turbo Technologies, Inc. North American release. - TECHNICAL - GAME ID: TGXCD1038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58485&o=2 $end $stv=cotton2, $info=cotton2, $bio Sega ST-V cart. published 23 years ago: Cotton 2 - Magical Night Dreams (c) 1997 Success. Once again, the player controls a cute witch riding on a broomstick in this horizontally scrolling shoot'em up game. A sequal to Cotton and the plot turns in the Kingdom of Pumpkin has lost the magic "Bluewater Willow" from the Kingdom's treasury which was stolen by Appli, another rival witch that resided in the kingdom. She wanted to use its magical power for her own use. However, mysteriously, a tornado flung Appli into the neighboring forest and she loses the Bluewater Willow. Shortly after Appli comes to, Cotton happens to run into her. Appli tells Cotton about the Bluewater Willow she is searching for, bad idea because Cotton is always thinking about one thing candies and her favorite candies are the Willows! The search begins. The players controls one of two witches, first player controls Cotton and her sidekick a fairy called Silk and the second player controls Appli and her sidekick, a talking hat called Needle, both characters play the part of the protagonist and must destroy every enemies through different levels to reaching the end and recover the magic candy. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Screen orientation : Horizontal Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Released in September 1997. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cotton 2 - PCCB-00278) on 19/09/1997. - SERIES - 1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991) 2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom) 3. Panorama Cotton (1994, Sega Mega Drive) 4. Cotton 2 - Magical Night Dreams (1997) 5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998) 6. Rainbow Cotton (2000, Sega Dreamcast) 7. Magical Pachinko Cotton (2003, Sony PlayStation 2) - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=517&o=2 $end $stv=cottonbm, $info=cottonbm, $bio Sega ST-V cart. published 22 years ago: Cotton Boomerang - Magical Night Dreams (c) 1998 Success. A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay. Gone are the lifebars, now you have one-hit kills (similar to the very first episode). Gone are the extra lives, instead you have 3 chosen characters, tag-team style. Gone is the experience-based level system, leveling up now depends on bonus items during the game. Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game. Gone are the powerup-dependant magic attacks, now each character has his/her own magic attack by default. The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use. Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: Model 610-0374-121 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Cotton Boomerang was released in July 1998. The game uses the same music as Cotton 2, for which Pony Canyon / Scitron released a limited-edition soundtrack album (Cotton 2 - PCCB-00278) on 19/09/1997. - SERIES - 1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991) 2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom) 3. Panorama Cotton (1994, Sega Mega Drive) 4. Cotton 2 - Magical Night Dreams (1997) 5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998) 6. Rainbow Cotton (2000, Sega Dreamcast) 7. Magical Pachinko Cotton (2003, Sony PlayStation 2) - STAFF - Programmer: Masaru Hatsuyama, Takashi Egawano Designer: Masahiro Pukuda, Toshihisa Katsuki - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=518&o=2 $end $apple2_flop_clcracked=cotntale, $bio Apple II disk. published 33 years ago: Cotton Tales (c) 1987 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107331&o=2 $end $info=alacou, $bio Cougar (c) 199? Alaris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240475&o=2 $end $cpc_flop=couleur6, $bio Amstrad CPC type-in published 34 years ago: Couleur6 (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120255&o=2 $end $to7_cass=couleurs, $bio Thomson TO7 type-in published 35 years ago: Couleurs (c) 1985 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 115. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108196&o=2 $end $cpc_flop=couleurs, $bio Couleurs 2 XL Version (c) 199? Sleepwalker PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124610&o=2 $end $cpc_flop=coulmelo, $bio Amstrad CPC type-in published 32 years ago: Coulmelo - Jeu des Melanges de Couleurs (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119882&o=2 $end $pet_cass=mecou, $bio Commodore PET cass. published 40 years ago: Count 'Em (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125747&o=2 $end $info=sc1counta,sc1countap, $bio Fruit Machine published 28 years ago: Count Cash Club (c) 1992 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6031 - TRIVIA - Count Cash Club was released in September 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42126&o=2 $end $info=sc1count,sc1countp, $bio Fruit Machine published 27 years ago: Count Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6120 - TRIVIA - Count Cash Club was released in April 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19910&o=2 $end $amigaocs_flop=duckula, $bio Commodore Amiga 500 disk. published 28 years ago: Count Duckula (c) 1992 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73774&o=2 $end $cpc_flop=countduc07, $bio Count Duckula 1 Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122632&o=2 $end $cpc_flop=countduc04,countduc01, $bio Amstrad CPC 464 disk. published 28 years ago: Count Duckula 2 Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123515&o=2 $end $cpc_flop=countduc05, $bio Amstrad CPC 464 disk. published 28 years ago: Count Duckula 2 Trained (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122446&o=2 $end $cpc_flop=countduc02,countduc03, $bio Amstrad CPC 464 disk. published 31 years ago: Count Duckula Cracked (c) 1989 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122583&o=2 $end $cpc_flop=countduc,duckulau,countduc06, $bio Amstrad CPC 464 disk. published 30 years ago: Count Duckula Cracked (c) 1990 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123514&o=2 $end $amigaocs_flop=duckula2, $bio Commodore Amiga 500 disk. published 28 years ago: Count Duckula II (c) 1992 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73775&o=2 $end $cpc_cass=duckula2, $bio Amstrad CPC cass. published 28 years ago: Count Duckula II (c) 1992 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS831 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117229&o=2 $end $cpc_cass=duckula, $bio Amstrad CPC cass. published 31 years ago: Count Duckula (c) 1989 Alternative Soft., Ltd. - TECHNICAL - Game ID: AS749 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95778&o=2 $end $bbcb_cass=countoli, $electron_cass=countoli, $bio Acorn BBC/Electron cass. published 35 years ago: Count with Oliver (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51683&o=2 $end $info=sc4cyccl,sc4cyccla,sc4cycclb,sc4cycclc, $bio Count Yer Cash Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2092] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42539&o=2 $end $info=sc4cyc,sc4cyca,sc4cycb,sc4cycc,sc4cycd, $bio Count Yer Cash (c) 200? Mazooma Games. This scarilily themed AWP has proved to be a top performer since its release, popular with both operators and players alike. Players must get 3 bat symbols in view to enter the main feature board. In the feature board further bat symbols can be collected as well as cash, shots, features and nudges. Collecting 3 more bat symbols opens the trap door into the Super Feature. - TECHNICAL - [Model PR2058] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11898&o=2 $end $info=countdwn, $bio Pinball published 41 years ago: Count-Down [Model 422] (c) 1979 Gottlieb. An up-to-4 players Solid State Electronic pinball machine. - TECHNICAL - Gottlieb System 1 Model Number : 422 - TRIVIA - 9,899 units were produced. The 2-player Electro-Mechanical version of this game is known as Gottlieb's 1979 "Space Walk". - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5640&o=2 $end $a800_flop=countdwn, $bio Atari 800 disk. published 36 years ago: Countdown (c) 1984 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217607&o=2 $end $spectrum_cass=countdow_e, $bio Sinclair ZX Spectrum cass. published 34 years ago: Countdown (c) 1986 Macsen Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78380&o=2 $end $cpc_cass=cntdown, $bio Amstrad CPC cass. published 33 years ago: Countdown (c) 1987 Macsen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95779&o=2 $end $bbcb_cass=countdwn, $bio Countdown (c) 19?? Macsen Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51684&o=2 $end $spectrum_cass=countdow,countdow_a, $bio Countdown (c) 198? Bradbury, Carol & Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237686&o=2 $end $spectrum_cass=countdow_c, $bio Countdown (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237687&o=2 $end $spectrum_cass=countdow_d, $bio Countdown (c) 198? Infected Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237688&o=2 $end $spectrum_cass=countdow_f, $bio Countdown (c) 198? TV Games [Domark label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237689&o=2 $end $cpc_flop=countdow,countdow03, $bio Amstrad CPC 464 disk. published 33 years ago: Countdown Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136193&o=2 $end $bbcb_cass=ctodoom, $bio Acorn BBC Micro B cass. published 38 years ago: Countdown to Doom (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51685&o=2 $end $bbcb_flop_orig=ctodoom, $bio Acorn BBC Micro B disk. published 36 years ago: Countdown to Doom (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125173&o=2 $end $electron_cart=ctodoom, $bio Acorn Electron cart. published 36 years ago: Countdown to Doom (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129653&o=2 $end $bbcb_flop_orig=ctodoomt, $bbcb_flop=ctodoomt, $bio Acorn BBC Micro B disk. published 33 years ago: Countdown to Doom (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125235&o=2 $end $electron_flop=ctodoomt, $bio Acorn Electron 3.5in.disk. published 33 years ago: Countdown to Doom (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129827&o=2 $end $cpc_flop=countdow02,countdow01, $bio Amstrad CPC 464 disk. published 33 years ago: Countdown to Doom (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136194&o=2 $end $archimedes=ctodoom, $bio Acorn Archimedes disk. published 29 years ago: Countdown to Doom: Return to Doom + Philosopher's Quest (c) 1991 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127104&o=2 $end $apple2_flop_clcracked=cntdsht, $bio Apple II disk. published 35 years ago: Countdown to Shutdown (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107296&o=2 $end $psx=countvmp, $bio Sony PlayStation disc published 20 years ago: Countdown Vampires (c) 2000 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD1 ID: SLUS-00898 CD2 ID: SLUS-01199 - TRIVIA - Released on August 21, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111329&o=2 $end $spectrum_cass=countdow_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Countdown [Model CSC 8] (c) 1986 Central Solutions, Ltd. - STAFF - Written by: Paul Bradbury, Carol Bradbury - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78379&o=2 $end $info=sc5count,sc5counta, $bio Countdown (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1909] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42525&o=2 $end $info=sc4count,sc4counta, $bio Countdown (c) 200? BFG. - TECHNICAL - [Model PR1929] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42995&o=2 $end $zx81_cass=countatt, $bio Counter Attack (c) 198? Woodside Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114925&o=2 $end $info=countrun,countrunb,countrunb2, $bio Arcade Video game published 32 years ago: Counter Run (c) 1988 Sega. In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you. - TECHNICAL - [Model NS6201-A] Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Counter Run was released in March 1988 by Sega under license from Nihon System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=519&o=2 $end $info=cntsteer, $bio Arcade Video game published 35 years ago: Counter Steer (c) 1985 Data East. A motocross game. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3271&o=2 $end $megadriv=cstrike, $bio Counter Strike (c) 199? Glorysun. Pirate version of Lethal Enforcers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56415&o=2 $end $info=cntforce, $bio Pinball published 40 years ago: Counterforce [Model 656] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 656 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - 3,870 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5276&o=2 $end $a5200=cntrmsre, $bio Atari 5200 cart. published 38 years ago: Countermeasure (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX5210 - SCORING - Reaching Depot: 50 Points. Pillbox: 100 Points. Jeep: 200 Points. Tank: 300 Points. Silo: 500 Points. Cruise Missile : 1000 Points. Destroying Silos in Time: 10,000 Points. Guessing Fail-Safe Code: 10,000 Points. Bonus life every 10,000 points. - TIPS AND TRICKS - * KEEP MOVING. As everyone knows, a moving target is harder to hit. For that reason, you may prefer the AUTO-TANK option to STOP-TANK at higher skill levels. * REMEMBER YOUR GOAL. Your primary objective is to destroy all the silos before the timer runs out. You'll never make it if you go for every pillbox and supply depot. Concentrate on the pillboxes that are in your way. Pass up a supply depot if you have enough fuel to make it to the next depot. * PACE THE PILLBOXES. At the start of a game, pillboxes will rotate twice before they start firing at you. Take advantage of this to zap one or two. You can also draw their fire and then go for them while their guns are rotating away from you. But watch out for crossfire from other pillboxes. They don't all rotate in sync. * SHOOT DIAGONALLY. Your turret gun shoots further when it's line of fire is diagonal to the target. * DON'T BE AN EASY TARGET. When cruise missiles start looking for you, trees and buildings are your best defense. So stick to the forests and towns and cross open country as fast as possible. (This tip won't help you at skill level 9.) - STAFF - Graphics: Alan Murphy Programmers: John Seghers, Leo Salinas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50036&o=2 $end $dragon_cass=countqz, $bio Dragon cass. published 34 years ago: Counties Quiz (c) 1986 Croft Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117167&o=2 $end $apple2_flop_clcracked=cntcoins, $bio Apple II disk. published 31 years ago: Counting Coins (c) 1989 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232028&o=2 $end $electron_cass=countfun, $bio Acorn Electron cass. published 36 years ago: Counting Fun (c) 1984 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115535&o=2 $end $apple2_flop_clcracked=cntptrns, $bio Apple II disk. published 36 years ago: Counting Patterns I (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231403&o=2 $end $apple2_flop_clcracked=ctptrns2, $bio Apple II disk. published 36 years ago: Counting Patterns II (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231404&o=2 $end $apple2_flop_clcracked=cntrwrld, $bio Apple II disk. published 35 years ago: Countries of the World (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231647&o=2 $end $info=countryc, $bio Arcade Video game published 32 years ago: Country Club (c) 1988 SNK. A golf game. - TECHNICAL - Sticker labels : 'CC' TOP PCB (Sound board) : PCB # : A7004 Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3526 (@ 4 Mhz) RAM : 6116 DIPSW : (2x) 8 position 2NS PCB (CPU board) : PCB # : A5001UP02-01 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) RAM : (4x) 6116, (4x) 2148 3RD PCB (Video board) : PCB # : A5001UP01-01 RAM : 6116, (2x) 6264 Players : 1 Control : Trackball Buttons : 2 - TRIVIA - Released in May 1988. This game is also known as "Lee Trevino's Fighting Golf". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=520&o=2 $end $info=ccclass, $bio Wall game published 24 years ago: Country Club Classic (c) 1996 CES (Creative Electronics and Software). True golf action comes to life via 2 large dot matrix displays and nearly 100 motion lamps. - TECHNICAL - Operator adjustable skill levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14115&o=2 $end $cpc_cass=cntrycot, $bio Amstrad CPC cass. published 36 years ago: Country Cottages (c) 1984 Sterling Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95780&o=2 $end $cpc_flop=countryc,countryc03,countryc02,countryc01,countryc04, $bio Amstrad CPC 464 disk. published 36 years ago: Country Cottages Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127883&o=2 $end $info=cntrygrl,cntrygrla, $bio Arcade Video game published 36 years ago: Country Girl (c) 1984 Royal Denshi. A medal-type game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29317&o=2 $end $apple2_flop_misc=cntycarn, $bio County Carnival (c) 19?? Illowsky [Dan Illowsky] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107438&o=2 $end $spectrum_cass=countycr, $bio County Cricket (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226694&o=2 $end $cpc_cass=countycr, $bio Amstrad CPC cass. published 30 years ago: County Cricket (c) 1990 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95781&o=2 $end $cpc_flop=countycr, $bio Amstrad CPC 464 disk. published 30 years ago: County Cricket Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136195&o=2 $end $apple2_flop_orig=counfair, $bio Apple II disk. published 39 years ago: County Fair (c) 1981 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229139&o=2 $end $x1_cass=perseus, $bio Sharp X1 cass. published 36 years ago: Courageous Perseus (c) 1984 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86209&o=2 $end $pc8801_flop=perseus, $bio NEC PC-8801 Series disk. published 36 years ago: Courageous Perseus (c) 1984 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91556&o=2 $end $fm7_cass=perseus, $bio Fujitsu FM-7 cass. published 36 years ago: Courageous Perseus (c) 1984 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93702&o=2 $end $msx1_flop=perseus, $bio Courageous Perseus Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134303&o=2 $end $msx1_cart=perseus,perseusa, $bio MSX cart. published 35 years ago: Courageous Perseus (c) 1985 Cosmos Computer - TECHNICAL - GAME ID: P-033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76667&o=2 $end $cpc_flop=courbema, $bio Amstrad CPC type-in published 33 years ago: Courbe Maths (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119136&o=2 $end $x07_cass=courbes, $bio Canon X-07 type-in published 34 years ago: Courbes (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138537&o=2 $end $saturn=ccrisis, $bio Sega Saturn game published 22 years ago: Courier Crisis [Model MK81099-50] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60264&o=2 $end $psx=courcris, $bio Sony PlayStation disc published 23 years ago: Courier Crisis (c) 1997 GT Interactive - TECHNICAL - GAME ID: SLUS-00442 - TRIVIA - Released on November 30, 1997 in the USA. Export releases: [EU] "Courier Crisis [Model SLES-00326]" [JP] "Courier Crisis [Model SLPS-01128]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110941&o=2 $end $saturn=ccrisisj, $bio Sega Saturn game published 22 years ago: Courier Crisis (c) 1998 BMG Japan, Inc. - TECHNICAL - GAME ID: T-18010G - TRIVIA - Released on March 26, 1998 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58990&o=2 $end $saturn=ccrisisu, $bio Sega Saturn game published 23 years ago: Courier Crisis (c) 1997 GT Interactive European PAL release. - TECHNICAL - GAME ID: T-25415H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60005&o=2 $end $mo5_cass=courrier, $bio Thomson MO5 cass. published 36 years ago: Courrier [Model FC 5012] (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108705&o=2 $end $to7_cass=courrier, $bio Thomson TO7 cass. published 36 years ago: Courrier (c) 1984 Answare. - TECHNICAL - GAME ID: FC 7012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108197&o=2 $end $cpc_flop=coursdau, $bio Amstrad CPC 464 disk. published 35 years ago: Cours d'Auto-Formation au Basic (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136196&o=2 $end $cpc_cass=coursolf, $bio Amstrad CPC cass. published 36 years ago: Cours de Solfege Niveau 1 (c) 1984 TMPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233289&o=2 $end $cpc_flop=courseau, $bio Amstrad CPC type-in published 35 years ago: Course Automobile (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122685&o=2 $end $mo5_cass=courslet,coursletb,coursletc,coursletd,coursleta, $bio Thomson MO5 cass. published 36 years ago: Course aux Lettres [Model 019] (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108706&o=2 $end $cpc_flop=coursedo, $bio Amstrad CPC type-in published 32 years ago: Course d'Obstacles (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119543&o=2 $end $odyssey2=3csaucpt, $bio Phillips Videopac game published 42 years ago: Course de Voitures + Autodrome + Cryptogramme (c) 1978 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95587&o=2 $end $ti99_cart=coursem, $bio TI-99-4A soft. published 39 years ago: Course Manager (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84543&o=2 $end $bbcb_cass=crsewin3, $bio Course Winner 3 (c) 19?? Selec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51686&o=2 $end $cpc_cass=coursewi, $bio Amstrad CPC cass. published 33 years ago: Course Winner v3+ (c) 1987 Unknown [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95782&o=2 $end $cpc_cass=coursew3, $bio Amstrad CPC cass. published 33 years ago: Course Winner Ver.3+ (c) 1987 Selec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233288&o=2 $end $apple2_flop_misc=crtcirct, $bio Apple II disk. published 30 years ago: Court Circuit (c) 1990 LOGO Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240776&o=2 $end $amigaocs_flop=coveract,coveractg, $bio Commodore Amiga 500 disk. published 28 years ago: Covert Action (c) 1992 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73776&o=2 $end $psx=covertop, $bio Sony PlayStation disc published 20 years ago: Covert Ops - Nuclear Dawn (c) 2000 Activision, Inc. North American release. Game developed in Japan. See the original for more information; Chase the Express. - TECHNICAL - GAME ID: SLUS-01151 - TRIVIA - Released on May 31, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111068&o=2 $end $nes=cowboy, $bio Cow Boy (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83847&o=2 $end $info=cowrace, $bio Arcade Video game published 20 years ago: Cow Race (c) 2000 Gate In Co. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 8 Khz), Yamaha YM2203 (@ 3 Mhz) Palette colors : 4096 - TRIVIA - Hacked version of "King Derby". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9913&o=2 $end $tvc_flop=cowboy, $bio Videoton TVC disk. published 33 years ago: Cowboy (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111831&o=2 $end $tvc_cass=cowboy, $bio Videoton TVC cass. published 33 years ago: Cowboy (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112404&o=2 $end $dragon_cass=cowboy, $bio Cowboy (c) 198? Gestel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116821&o=2 $end $m5_cass=cowboy,barricad, $bio Cowboy + Barricade (c) 198? Unknown - TECHNICAL - FACE A: CowBoy FACE B: Barricade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95311&o=2 $end $info=cowboy, $bio Pinball published 39 years ago: Cowboy Eight Ball (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10321&o=2 $end $info=cowboy2, $bio Pinball published 38 years ago: Cowboy Eight Ball 2 (c) 1982 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116186&o=2 $end $nes=cowboykd, $bio Nintendo NES cart. published 28 years ago: Cowboy Kid (c) 1992 Romstar, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information; "Western Kids [Model VIS-5K]". Description from the back cover: Sheriff Sam and Little Chief are coming to town in thie delightful western adventure. COBOY KID is a two player simultaneous action adventure for the entire family. COWBOY KID has 4 MEGS of action packed into this NES cartridge. Players must learn to be appointed sheriff so they can rid the West of the scourge of evil. Can you bring these dudes to justice? Billy Morgan * The Mad Brothers Coyote Jim * The Scorpion Master Wild Wolf Chief * Slash Joe * Keith COBOY KID rounds up arcade and adventure action for the wildest showdown in the West. Beware rustlers, There's a new sheriff in town! - TECHNICAL - Cartridge ID: NES-9C-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55028&o=2 $end $cpc_cass=cowkidz, $bio Amstrad CPC cass. published 30 years ago: Cowboy Kidz (c) 1990 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95783&o=2 $end $cpc_flop=cowboyki01,cowboyki,cowboyki03, $bio Amstrad CPC 464 disk. published 30 years ago: Cowboy Kidz Cracked (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122584&o=2 $end $cpc_flop=cowboyki02, $bio Amstrad CPC 464 disk. published 30 years ago: Cowboy Kidz Trained (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126685&o=2 $end $bbcb_cass=cowboysh, $bio Acorn BBC/Electron cass. published 37 years ago: Cowboy Shootout (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51687&o=2 $end $adam_flop=cpmpd01, $bio CP-M 2.2 or T-DOS P.D. Vol. 01 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109361&o=2 $end $adam_flop=cpmpd02, $bio CP-M 2.2 or T-DOS P.D. Vol. 02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109362&o=2 $end $specpls3_flop=cpmplus1, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: CP-M Plus v1.0 (c) 1988 Locomotive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148302&o=2 $end $bbc_rom=cprom101, $bio Acorn BBC ROM published 35 years ago: CP-ROM Ver. 1 (c) 1985 Norwich Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145174&o=2 $end $bbc_rom=cprom, $bio Acorn BBC ROM published 34 years ago: CP-ROM Ver. 2 (c) 1986 Norwich Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145175&o=2 $end $c64_cart=cpm, $bio Commodore C64 cart. published 38 years ago: CP/M (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229440&o=2 $end $dmv=cpm80,cpm80a,cpm80b,cpm80c,cpm80d,cpm80e, $bio NCR Decision Mate V flop. published 37 years ago: CP/M 2.2 (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233858&o=2 $end $adam_flop=cpm,cpma, $bio Coleco Adam disk. published 36 years ago: CP/M 2.2 (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230411&o=2 $end $cpc_flop=cpm22uk1, $bio Amstrad CPC 464 disk. published 35 years ago: CP/M 2.2 (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123087&o=2 $end $mz2000_flop=cpm22,cpm22a, $bio Sharp MZ-2000 disk. published 18 years ago: CP/M 2.2 (c) 2002 Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235706&o=2 $end $adam_flop=cpmasm,cpmasma, $bio Coleco Adam disk. published 36 years ago: CP/M 2.2 & Assembler (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230412&o=2 $end $dmv=cpmgames,cpmgamesa, $bio CP/M 2.2 Games (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233890&o=2 $end $dmv=mstone, $bio CP/M 2.2 Milestone (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233891&o=2 $end $adam_flop=cpmpd03, $bio CP/M 2.2 or T-DOS P.D. Vol. 03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109363&o=2 $end $nascom_flop=cpmv22d, $bio Nascom disk. published 38 years ago: CP/M 2.2 rev 2.1 System Disk [Double Sided] (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235698&o=2 $end $nascom_flop=cpmv22s, $bio Nascom disk. published 38 years ago: CP/M 2.2 rev 2.1 System Disk [Single Sided] (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235697&o=2 $end $dmv=cpmspiel, $bio CP/M 2.2 Spiele (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233892&o=2 $end $dmv=cpmsprei, $bio CP/M 2.2 Sprei (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233893&o=2 $end $dmv=cpm80su,cpm80sua,cpm80sub,cpm80suc, $bio NCR Decision Mate V flop. published 37 years ago: CP/M 2.2 Supplement (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233857&o=2 $end $dmv=cpmutil,cpmutila, $bio CP/M 2.2 Utilities (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233894&o=2 $end $c128_flop=cpmfast3, $bio CP/M 3 - BDOS Ver.3 + FastBIOS Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231919&o=2 $end $c128_flop=cpmplus3, $bio CP/M 3 Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231918&o=2 $end $cpc_flop=cpm30cpc,cpmplusp,cpmpluss, $bio Amstrad CPC 464 disk. published 30 years ago: CP/M 3.0 CPC Plus version (c) 1990 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123090&o=2 $end $cbm2_flop=cpm6509, $bio CP/M 6509 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232869&o=2 $end $m20=cpm8k, $bio CP/M 8000 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237024&o=2 $end $adam_flop=cpmdocs, $bio CP/M Docs (c) 198? Unknown A collection of doc files for various CP/M programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109364&o=2 $end $pc8801_flop=cpm22a,cpm22, $bio CP/M for PC-8001 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91481&o=2 $end $nascom_flop=cpmgames, $bio CP/M Games for the AVC (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235699&o=2 $end $adam_flop=cpmnude, $bio CP/M Nude Girl Pics (c) 198? Unknown. Several ASCII character nudes that can be viewed on screen with the "TYPE" command or sent to your printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109365&o=2 $end $pcw=cpmplus,cpmplusg,cpmpluss,cpmplswe, $bio Amstrad PCW soft. published 35 years ago: CP/M Plus (c) 1985 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42530&o=2 $end $cpc_flop=cpmplusu01, $bio Amstrad CPC 464 disk. published 35 years ago: CP/M Plus (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123088&o=2 $end $cpc_flop=cpmplusu02,cpmplusu, $bio Amstrad CPC 6128 disk. published 35 years ago: CP/M Plus [6128 Ver.] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123089&o=2 $end $adam_flop=cpmprgs,cpmprgsa, $bio CP/M Programs (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109366&o=2 $end $apc=pubdom, $bio CP/M Public Domain Programs (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236954&o=2 $end $x1_flop=cpm22, $bio CP/M v2.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85942&o=2 $end $camplynx_flop=cpm22b10,cpm22b12, $bio Camputers Lynx disk. published 36 years ago: CP/M Ver.2.2 BIOS (c) 1984 Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237149&o=2 $end $c128_flop=cpm,cpma,cpmb,cpmc,cpm86de,cpm87,cpm87a,cpm1581, $bio Commodore C128 disk. published 35 years ago: CP/M Ver.3 (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231895&o=2 $end $einstein=cpm, $bio CP/M+ (c) 19?? Elvin [Model Duncan Elvin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136167&o=2 $end $dmv=cpm68k,cpm68ka, $bio CP/M-68k (c) 198? NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233859&o=2 $end $dmv=cpm86,cpm86a,cpm86b,cpm86c,cpm86d,cpm86e,cpm86f, $bio NCR Decision Mate V flop. published 37 years ago: CP/M-86 (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233860&o=2 $end $ibm5150=cpm8610,cpm8611, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: CP/M-86 for the IBM Personal Computer (c) 1982 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83591&o=2 $end $dmv=cpm86gam, $bio CP/M-86 Games (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233895&o=2 $end $apc=cpm86pda, $bio NEC Advanced PC disk. published 37 years ago: CP/M-86 Program Development Aids (c) 1983 Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236945&o=2 $end $apc=util2, $bio CP/M-86 Utility Programs (c) 198? Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236947&o=2 $end $zorba=cpm86, $bio Telcon Zorba disk. published 37 years ago: CP/M-86 Ver.1 (c) 1983 SWP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236175&o=2 $end $apc=cpm86,cpm8607,cpm8609,cpm8607a,cpmsrc, $bio CP/M-86 Ver.1 (c) 198? Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236944&o=2 $end $dmv=cpm86qd, $bio NCR Decision Mate V flop. published 37 years ago: CP/M-86 with quad-density FDD support (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233861&o=2 $end $rainbow=cpm8011, $bio CP/M-86/80 Ver.1 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236862&o=2 $end $rainbow=cpm8021, $bio CP/M-86/80 Ver.2 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236863&o=2 $end $cpc_cass=464com01, $bio Amstrad CPC cass. published 36 years ago: CPC 464 Computing Issue 01 (c) 1984 Argus Press Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116098&o=2 $end $cpc_cass=464com02, $bio Amstrad CPC cass. published 36 years ago: CPC 464 Computing Issue 02 (c) 1984 Argus Press Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116099&o=2 $end $cpc_flop=cpc464vo, $bio Amstrad CPC type-in published 35 years ago: CPC 464 Vokabelprogramm (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119679&o=2 $end $cpc_flop=cpcavent,cpcavent01, $bio Amstrad CPC 464 disk. published 15 years ago: CPC Aventure (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123816&o=2 $end $cpc_flop=cpccapve, $bio Amstrad CPC type-in published 35 years ago: CPC CAP Version 4.0 (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119680&o=2 $end $cpc_cass=cpc13, $bio Amstrad CPC cass. published 34 years ago: CPC Cassette 13 (c) 1986 Editions SORACOM [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233296&o=2 $end $cpc_flop=cpcchall, $bio Amstrad CPC 464 disk. published 26 years ago: CPC Challenge #17 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124679&o=2 $end $cpc_flop=cpccolor, $bio CPC Colors Demo (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124680&o=2 $end $cpc_flop=cpccompu,letterhe,fourtris,fourtris01,amstrods,amstrods2,amstrods1, $bio Amstrad CPC 464 disk. published 32 years ago: CPC Computing November 1988 (c) 1988 CPC Computing SIDE A: Amstroids Fourtris Hotshot Psycho Pig UXB Protext SIDE B: Circle Letterhead Designer Pattern Fill Pixelator Sprite Designer - TRIVIA - Published with the magazine: CPC Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120268&o=2 $end $cpc_cass=dboxhi1, $bio Amstrad CPC cass. published 35 years ago: CPC Databox - Highlights 1 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116145&o=2 $end $cpc_flop=cpcdatab, $bio Amstrad CPC type-in published 35 years ago: CPC Databox - Highlights 1 (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119628&o=2 $end $cpc_cass=dboxhi2, $bio Amstrad CPC cass. published 35 years ago: CPC Databox - Highlights 2 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116146&o=2 $end $cpc_flop=cpcdatab01, $bio Amstrad CPC type-in published 35 years ago: CPC Databox - Highlights 2 (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119629&o=2 $end $cpc_flop=cpcdiscm, $bio Amstrad CPC 464 disk. published 23 years ago: Cpc Disc Master (c) 1997 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124109&o=2 $end $cpc_flop=cpcdiskm,cpcdiskm01, $bio Amstrad CPC 464 disk. published 23 years ago: CPC Disk-Master v1.1 (c) 1997 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128031&o=2 $end $cpc_flop=cpcdomai, $bio Amstrad CPC 464 disk. published 28 years ago: CPC Domain 09 (c) 1992 CPC Domain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127894&o=2 $end $cpc_flop=cpcdomai01,cpcdomai02, $bio Amstrad CPC 464 disk. published 28 years ago: CPC Domain 14 (c) 1992 CPC Domain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127895&o=2 $end $cpc_flop=cpcdomai03, $bio Amstrad CPC 464 disk. published 28 years ago: CPC Domain 17 (c) 1992 CPC Domain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127896&o=2 $end $cpc_flop=cpcdomai04, $bio Amstrad CPC 464 disk. published 28 years ago: CPC Domain 18 (c) 1992 CPC Domain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127897&o=2 $end $cpc_flop=cpcdomai05, $bio Amstrad CPC 464 disk. published 28 years ago: CPC Domain 19 (c) 1992 CPC Domain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127898&o=2 $end $cpc_flop=cpcfilmg, $bio Amstrad CPC type-in published 32 years ago: CPC Film (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119834&o=2 $end $cpc_flop=cpcforev,cpcforev01, $bio Amstrad CPC 464 disk. published 27 years ago: CPC For Ever (c) 1993 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124681&o=2 $end $cpc_flop=cpcforev02,cpcforev03, $bio Amstrad CPC 464 disk. published 26 years ago: CPC For Ever 2 (c) 1994 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124682&o=2 $end $cpc_flop=cpcgoban, $bio Amstrad CPC type-in published 34 years ago: CPC Gobang (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119630&o=2 $end $cpc_cass=cpc1eran, $bio Amstrad CPC cass. published 34 years ago: CPC HS 1er Anniversaire (c) 1986 Editions SORACOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93383&o=2 $end $cpc_flop=cpcinfos, $bio Amstrad CPC 464 disk. published 29 years ago: CPC Infos Numeros 35-36 (c) 1991 CPC Infos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119421&o=2 $end $cpc_flop=cpcinfos01, $bio Amstrad CPC 464 disk. published 27 years ago: CPC Infos Numeros 49-50 (c) 1993 CPC Infos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119422&o=2 $end $cpc_flop=cpcinfos02, $bio Amstrad CPC 464 disk. published 27 years ago: CPC Infos Numeros 51-52 (c) 1993 CPC Infos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119423&o=2 $end $cpc_flop=cpcinfos03, $bio Amstrad CPC 464 disk. published 27 years ago: CPC Infos Numeros 53-54 (c) 1993 CPC Infos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119424&o=2 $end $cpc_flop=cpcinvad, $bio Amstrad CPC 464 disk. published 27 years ago: CPC Invaders (c) 1993 Executioner, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124683&o=2 $end $cpc_flop=cpcinvad01,cpcinvad02,cpcinvad03, $bio Amstrad CPC 464 disk. published 27 years ago: CPC Invaders (c) 1993 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127837&o=2 $end $cpc_flop=cpcmagaz01, $bio Amstrad CPC 464 disk. published 34 years ago: Cpc Magazin Fingerschonend 02-86 (c) 1986 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123056&o=2 $end $cpc_flop=cpcmagaz02, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 02-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123057&o=2 $end $cpc_flop=cpcmagaz03, $bio Amstrad CPC 464 disk. published 34 years ago: Cpc Magazin Fingerschonend 03-86 (c) 1986 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123058&o=2 $end $cpc_flop=cpcmagaz04, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 03-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123059&o=2 $end $cpc_flop=cpcmagaz05, $bio Amstrad CPC 464 disk. published 34 years ago: Cpc Magazin Fingerschonend 04-86 (c) 1986 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123060&o=2 $end $cpc_flop=cpcmagaz06, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 04-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123061&o=2 $end $cpc_flop=cpcmagaz07, $bio Amstrad CPC 464 disk. published 34 years ago: Cpc Magazin Fingerschonend 05-86 (c) 1986 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123062&o=2 $end $cpc_flop=cpcmagaz08, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 05-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123063&o=2 $end $cpc_flop=cpcmagaz09, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 06-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123064&o=2 $end $cpc_flop=cpcmagaz0a, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 07-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123065&o=2 $end $cpc_flop=cpcmagaz0b, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 08-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123066&o=2 $end $cpc_flop=cpcmagaz0c, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 09-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123067&o=2 $end $cpc_flop=cpcmagaz0d, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 10-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123068&o=2 $end $cpc_flop=cpcmagaz0e, $bio Amstrad CPC 464 disk. published 33 years ago: Cpc Magazin Fingerschonend 11-87 (c) 1987 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123069&o=2 $end $cpc_flop=cpcmagaz0f, $bio Amstrad CPC 464 disk. published 35 years ago: Cpc Magazin Fingerschonend 12-85 (c) 1985 Cpc Magazin [Germany] - TRIVIA - Published with the German magazine: CPC Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123070&o=2 $end $cpc_flop=cpcmouse, $bio Amstrad CPC 464 disk. published 33 years ago: CPC MousePack 2.0 (c) 1987 Cameron S.A.R.L. [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123085&o=2 $end $cpc_flop=cpcorgle, $bio CPC Orgle (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124096&o=2 $end $cpc_flop=cpcpaint, $bio Amstrad CPC type-in published 35 years ago: CPC Paint (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119112&o=2 $end $cpc_flop=cpcproco, $bio Amstrad CPC 464 disk. published 31 years ago: Cpc Procopy 1.2 (c) 1989 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125019&o=2 $end $cpc_flop=cpcsound, $bio Amstrad CPC 464 disk. published 20 years ago: CPC SOUNDTRAKKER 128K Freeware (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124684&o=2 $end $cpc_flop=cpcsyste, $bio Amstrad CPC 464 disk. published 27 years ago: CPC System Information Utility (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124097&o=2 $end $cpc_flop=cpcteleg, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 1 & 2 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123071&o=2 $end $cpc_flop=cpcteleg01, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 10 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123072&o=2 $end $cpc_flop=cpcteleg02, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 11 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123073&o=2 $end $cpc_flop=cpcteleg03, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 12 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123074&o=2 $end $cpc_flop=cpcteleg04, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 13 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123075&o=2 $end $cpc_flop=cpcteleg05, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 14 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123076&o=2 $end $cpc_flop=cpcteleg06, $bio Amstrad CPC 464 disk. published 24 years ago: CPC Telegramm Nummer 15 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123077&o=2 $end $cpc_flop=cpcteleg07, $bio Amstrad CPC 464 disk. published 23 years ago: CPC Telegramm Nummer 16 (c) 1997 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123078&o=2 $end $cpc_flop=cpcteleg08, $bio Amstrad CPC 464 disk. published 23 years ago: CPC Telegramm Nummer 17 (c) 1997 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123079&o=2 $end $cpc_flop=cpcteleg09, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 3 & 4 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123080&o=2 $end $cpc_flop=cpcteleg0a, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 5 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123081&o=2 $end $cpc_flop=cpcteleg0b, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 6 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123082&o=2 $end $cpc_flop=cpcteleg0c, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 7 & 8 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123083&o=2 $end $cpc_flop=cpcteleg0d, $bio Amstrad CPC 464 disk. published 25 years ago: CPC Telegramm Nummer 9 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123084&o=2 $end $cpc_flop=cpcworld01,cpcworld,cpcworld02, $bio CPC World 9-in-1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124685&o=2 $end $info=cpc330k, $bio Computer published 35 years ago: CPC-330K KOBO (c) 1985 Daewoo Electronics Co., Ltd. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127547&o=2 $end $info=cpc88, $bio CPC-88 (c) 198? Daewoo Electronics Co., Ltd. Korean MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127477&o=2 $end $cpc_flop=cpcassem, $bio Amstrad CPC type-in published 32 years ago: CPC-Assembler v2.0 (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119813&o=2 $end $cpc_flop=cpcfastl01,cpcfastl, $bio Amstrad CPC 464 disk. published 28 years ago: CPC-Fastloader Issue 4 (c) 1992 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123124&o=2 $end $cpc_flop=cpcfastl02,cpcfastl03,cpcfastlg,cpcfastl01g, $bio Amstrad CPC 464 disk. published 28 years ago: CPC-Fastloader Issue 5 (c) 1992 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123125&o=2 $end $cpc_flop=cpcfastl04,cpcfastl05,cpcfastl02g,cpcfastl03g, $bio Amstrad CPC 464 disk. published 27 years ago: CPC-Fastloader Issue 6 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123126&o=2 $end $cpc_flop=cpcfastl06,cpcfastl07,cpcfastl04g, $bio Amstrad CPC 464 disk. published 27 years ago: CPC-Fastloader Issue 7 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123127&o=2 $end $cpc_flop=cpcmag1f, $bio CPC-Mag 1 (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127889&o=2 $end $cpc_flop=cpcmag2f, $bio Amstrad CPC 464 disk. published 31 years ago: CPC-Mag 2 (c) 1989 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127890&o=2 $end $cpc_flop=cpcmag3f, $bio Amstrad CPC 464 disk. published 31 years ago: CPC-Mag 3 (c) 1989 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127891&o=2 $end $cpc_flop=cpcmag4f, $bio Amstrad CPC 464 disk. published 31 years ago: CPC-Mag 4 (c) 1989 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127892&o=2 $end $cpc_flop=cpcmag5f, $bio Amstrad CPC 464 disk. published 31 years ago: CPC-Mag 5 (c) 1989 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127893&o=2 $end $cpc_flop=cpcmike4, $bio Amstrad CPC 464 disk. published 29 years ago: CPC-Mike 4 (c) 1991 BSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128289&o=2 $end $cpc_flop=cpcplotg, $bio Amstrad CPC type-in published 35 years ago: CPC-Plot (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119681&o=2 $end $cpc_flop=cpcspezi,cpcspezi01, $bio Amstrad CPC 464 disk. published 24 years ago: CPC-Spezial 6 (c) 1996 POW! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124686&o=2 $end $cpc_flop=cpctools, $bio Amstrad CPC type-in published 32 years ago: Cpc-Tools v1.3 (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119815&o=2 $end $cpc_flop=cpcwordg, $bio Amstrad CPC 464 disk. published 28 years ago: Cpc-Word 4.5 (c) 1992 NoName EDV-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124110&o=2 $end $cpc_flop=cpc464co, $bio CPC464 Computing - Third Issue (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124687&o=2 $end $cpc_flop=cpc464me, $bio Amstrad CPC 464 disk. published 35 years ago: CPC464 Meddler (c) 1985 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123086&o=2 $end $cpc_flop=cpctv31f, $bio Amstrad CPC 464 disk. published 16 years ago: CPC_T 3.1 (c) 2004 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124098&o=2 $end $cpc_cass=cpgraph, $bio Amstrad CPC cass. published 35 years ago: Cpgraph (c) 1985 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95784&o=2 $end $cpc_flop=cpgraphf, $bio Amstrad CPC 464 disk. published 35 years ago: Cpgraph (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125020&o=2 $end $radio86_cass=cpm, $bio CPM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235445&o=2 $end $a800=sprsalt, $bio Atari 800 cart. published 37 years ago: CPS Super SALT 400/800/XL Diagnostic [Model FD100335] (c) 1983 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82788&o=2 $end $info=cps3boot,cps3boota,cps3booto, $bio Arcade Video game published 21 years ago: CPS3 Multi-game (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73318&o=2 $end $dc=crhspc, $bio Sega Dreamcast GD published 19 years ago: CR Hissatsu Shigotonin - Pachitte Chonmage @VP@CHI [Model T-45801M] (c) 2001 Hackberry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135227&o=2 $end $info=gnw_cgrab, $bio Handheld game published 36 years ago: Crab Grab (c) 1984 Nintendo Co., Ltd. Crabs emerge from four differently colored columns along the bottom of the screen, and settle at the top. The objective is to avoid being in front of the crab, and to push the crabs from the bottom to prevent them from mounting on the screen. Points are earned by pushing and eliminating crabs. The game ends when the player has been bitten three times. Player movement is in all four directions (Up, Down, Left, Right). The A & B games had similar objectives, but with slightly different speeds. - TECHNICAL - Model UD-202 - TRIVIA - Released on February 21, 1984 in Japan. When Nintendo of America released the game, they made exclusive art for the box that wasn't present in the Japanese version. They also did this with Spitball Sparky and a couple other titles. Within the game was a grey lea?et that told the gamer how to play. A similar lea?et was included in Spitball Sparky, though it was yellow instead of grey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100964&o=2 $end $cpc_flop=crabesf1, $bio Amstrad CPC type-in published 36 years ago: Crabes (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122718&o=2 $end $amigaocs_flop=crack, $bio Commodore Amiga 500 disk. published 32 years ago: Crack (c) 1988 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73777&o=2 $end $bk0010=crack, $bio Crack (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144267&o=2 $end $specpls3_flop=crackcty, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Crack City (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147716&o=2 $end $info=crkdown,crkdownj,crkdownu, $bio Sega System 24 disk. published 31 years ago: Crack Down (c) 1989 Sega. A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion. The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents. - TECHNICAL - Game ID : 317-0058-04d Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in April 1989. There is a reference to the arcade game "Shinobi" : the 'Hiyaaa' sound that Ben and Andy exclaim after detonating a superbomb is the same sound as the Shinobi ninja magic sound. Also, 2 of the 4 superbombs also appear in Shinobi. Look closely, the electricity bomb and the whirlwind with homing sickles bomb are here too. At the end of scene 2 act. 2. There is a machine that produces electrical sparks. On top of the machine can be read : 's-4635 system24'. This is a reference to the arcade board this game runs on. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Luring an enemy in a line of fire causing it to die by its own sort will earn you double this enemy score. * Shooting more enemies in a row will give you additional points (4x) per enemy. * Secret Bonus ("Shinobi" Bonus) : finish the stage without using a weapon (punch or kick only). Shinobi bonus will earn you 10,001 extra points. - PORTS - * CONSOLES: [JP] Sega Mega Drive (dec.20, 1990) "Crack Down [Model G-4024]" [EU] Sega Mega Drive (1991) "Crack Down [Model 1111-50]" [US] Sega Genesis "Crack Down [Model T-47046]" by Sage's Creation Sega Mega Drive [AU] (1991) Sega Mega Drive [BR] (1991) by Tec Toy * COMPUTERS: [EU] Amstrad CPC (1990) by U.S. Gold [US] Commodore C64 [EU] (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Commodore Amiga (1990) [EU] Atari ST (1990) PC [MS-DOS, 5.25"] [US] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=521&o=2 $end $spectrum_cass=crackdow,crackdow_c, $bio Crack Down (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219110&o=2 $end $spectrum_cass=crackdow_a,crackdow_d, $bio Crack Down (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219388&o=2 $end $amigaocs_flop=crkdown, $bio Commodore Amiga 500 disk. published 30 years ago: Crack Down (c) 1990 US Gold - TRIVIA - A mastering error on most copies of the Amiga version causes the final level to crash. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73778&o=2 $end $cpc_cass=crackdwn, $bio Amstrad CPC cass. published 30 years ago: Crack Down (c) 1990 Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95785&o=2 $end $cpc_flop=crackdow02,crackdow01,crackdow,crackdow03,crackdow04,crackdow05,crackdow06,crackdow09a, $bio Amstrad CPC 464 disk. published 30 years ago: Crack Down (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120840&o=2 $end $specpls3_flop=crkdownsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Crack Down (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229633&o=2 $end $st_flop=crkdown, $bio Atari ST disk. published 30 years ago: Crack Down (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229797&o=2 $end $megadriv=crkdown1,crkdown, $bio Sega Mega Drive game published 30 years ago: Crack Down (c) 1990 Sega Enterprises, Limited. European/Australian release. - TECHNICAL - [EU] Package ID: 1111-50 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (sept.7, 2007) [Model MBKP] * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * Other Arcade [Mega-Tech] [EU] (1990) Crack Down [Model 610-0239-41]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56416&o=2 $end $megatech=mt_crack, $info=mt_crack, $bio Sega Mega-Tech cart. published 30 years ago: Crack Down (c) 1990 Sega. A futuristic city has been over-taken by a powerful force of mechanical men. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-41 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3435&o=2 $end $megadriv=crkdownj, $vgmplay=crkdown_md, $bio Sega Mega Drive game published 30 years ago: Crack Down (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4024 Cartridge ID: 670-0810 Package ID: 670-0811 - TRIVIA - Crack Down for Mega Drive was released on December 20, 1990 in Japan. This version wasn't very successful for several reasons. It was actually a poor arcade translation and suffered from severe slowdowns causing it a cruel joke to play. Here are the most remarkable differences summarized. 1) The whole introduction and subscreens are altered. There are no more graphical intro screens, just plain text in a sky. Subscreens are very different. 2) Level 3-3 is missing and has been replaced by a stage that was not in the arcade. 3) The signs 'danger' on the roof stage are still in Japanese language, even in the Euro versions. The board that you have to shoot down in order to make a way to the exit shows a picture of Playdoc, while the arcade had Prayboy. They also take more hits to fall down than in the arcade. Censorship perhaps? 4) Ben and Andy carry the bazooka once collected. In the Mega Drive version this can't be seen. 5) The map was done horribly bad, just a very blocky maze with the marked spots and the player in it, making this map look worse than an average 8-bit game. 6) The enemy details are no longer shown after completing the game, but are now shown on the right side when player 2 is not joining. 7) There is only one type of superbomb. - STAFF - Planning: Kobupan Screenplay: 2468drive, Kanazawa Programming: SA.160A, Kimihiro Endoh (EC.NA.DF.OE), EBUC, Soft MA Graphic Design: Kanazawa, Nagasaki, Gunma Music Arranged by: Mecanoize Sound Design: Masaru Suzuki (YMOIMO by MS) Special Thanks to: Hokkaido, Chiba, Kanagawa, Help 1, Help 2, Help 3 Director: SA.160A Producer: 2468drive Cover Illustration by: Hidefumi Kimura - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model MBKJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93503&o=2 $end $megadriv=crkdownu, $bio Sega Genesis game published 29 years ago: Crack Down (c) 1991 Sage's Creation North American release. - TECHNICAL - Game ID: T-47046 - TRIVIA - Crack Down for Genesis was released on May 11, 1991 in North America by Sage's Creation. - PORTS - * COMPUTERS: PC [Steam] [US] (june.1, 2010) "Crack Down [Model 34273]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57174&o=2 $end $tvc_flop=cracked, $bio Crack Ed (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111832&o=2 $end $cpc_flop=crackint, $bio Amstrad CPC 464 disk. published 30 years ago: Crack Intro 1 (c) 1990 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123450&o=2 $end $cpc_flop=crackint01, $bio Crack Intro 2 (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123451&o=2 $end $cpc_flop=crackint02, $bio Crack Intro 3 (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123452&o=2 $end $cpc_flop=crackint03, $bio Crack Intro 4 (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123453&o=2 $end $cpc_flop=crackint04, $bio Amstrad CPC 464 disk. published 30 years ago: Crack Intro 5 (c) 1990 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123454&o=2 $end $cpc_flop=crackint05, $bio Crack Intro 6 (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123455&o=2 $end $cpc_flop=crackint06, $bio Crack Intro 7 (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123456&o=2 $end $apple2_flop_misc=crkdoom, $bio Crack of Doom (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107334&o=2 $end $info=j2crkbnk, $bio Crack the Bank (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40940&o=2 $end $a2600=cracked, $bio Atari 2600 cart. published 32 years ago: Crack'ed (c) 1988 Atari Corporation. - TECHNICAL - GAME ID: CX26142 - TRIVIA - Never released. This game was developed concurrently for the Atari 2600 and 7800, but only the 7800 version was released. The 2600 version only has three levels as opposed to six on the 7800, but those three levels are well utilized considering the limitations of the 2600. - STAFF - Developed by Zip Technologies. Programmers: Robert Neve, Randy Bowker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50363&o=2 $end $a7800=cracked,crackedu, $bio Atari 7800 game published 32 years ago: Crack'ed (c) 1988 Atari Corp. As a professional ornithologist, you're thrilled to find out that some rare South American hornbills have nested in your "old yolk tree." But while the hornbills are out feeding, a group of mischievous bluebirds, owls, and snakes begin raiding their nests and stealing eggs. Horrified, you get out your slingshot and begin hitting the marauding creatures. But you have to be careful. If you hit an egg-carrying bird, it drops the egg and you have to act fast to catch it before it hits the ground and return it to a nest. At the same time, you have to watch for snakes that may be sneaking up to nests and gobbling eggs. If you can protect the eggs long enough, you can take them to another nesting site. But watch out, egg-stealing creatures are everywhere! - TECHNICAL - Model CX7836 - SCORING - During an Egg Raid: Finished a raid with a dozen or more eggs: 500 points per dozen Returning an egg to a nest: 300 points Catching an egg: 200 points Shooting a creature: 100 points Each egg remaining at the end of a raid: 100 points The remaining eggs are displayed at the end of each raid. Each dozen appears in an egg carton. At the Rooster Ranch: Pelting a rooster: 200 points Getting pelted by a rooster's egg: -100 points Failing to throw an egg at a rooster: -100 points The total at the end of the rooster ranch bonus round is added to your total score. - TIPS AND TRICKS - * Try to hit creatures before they get an egg. You can score more points by catching falling eggs and replacing them in a nest, but while you do so other eggs may be carried away. * Shoot egg-carrying creatures as high as possible. If you hit them too close to the ground, you won't have time to catch the egg. * Try to shoot egg-carrying creatures over a nest so the egg drops into the nest. * Concentrate on defending the eggs in one nest. * While defending the old yolk tree, concentrate on shooting birds rather than snakes. - STAFF - Designer: Rovert Neve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50127&o=2 $end $cpc_flop=cracknro,cracknro01, $bio Amstrad CPC 464 disk. published 29 years ago: Crack'n Rom No.4 (c) 1991 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120675&o=2 $end $cpc_flop=cracknro02,cracknro03, $bio Amstrad CPC 464 disk. published 29 years ago: Crack'n Rom No.5 (c) 1991 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120676&o=2 $end $cpc_flop=cracknro04,cracknro05, $bio Amstrad CPC 464 disk. published 28 years ago: Crack'n Rom No.7 (c) 1992 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120677&o=2 $end $cpc_flop=cracknro06,cracknro07,cracknro08,cracknro09, $bio Amstrad CPC 464 disk. published 27 years ago: Crack'n Rom No.8 (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120678&o=2 $end $cpc_flop=cracknro0a,cracknro0b,cracknro0c, $bio Amstrad CPC 464 disk. published 26 years ago: Crack'n Rom No.IX (c) 1994 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120679&o=2 $end $cpc_flop=crackup1, $bio Crack-Up (c) 1989 Atlantis Soft. tape_ti_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118999&o=2 $end $spectrum_cass=crackup, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crack-Up (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 354 - STAFF - Spectrum version programmed by: Roo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78391&o=2 $end $cpc_cass=crackup, $bio Amstrad CPC cass. published 31 years ago: Crack-Up [Model AT 416] (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95787&o=2 $end $bbcb_cass=crackup, $electron_cass=crack_up, $bio Acorn BBC/Electron cass. published 31 years ago: Crack-Up (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 613 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51688&o=2 $end $cpc_flop=crackdow09,crackdow0a, $bio Crackdown Cracked (c) 19?? Crackponx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122747&o=2 $end $cpc_flop=crackdow07,crackdow08, $bio Amstrad CPC 464 disk. published 30 years ago: Crackdown Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126686&o=2 $end $pc8801_flop=cracker, $bio Cracker (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91565&o=2 $end $info=j6crakr,j6crakra,j6crakrb, $bio Cracker (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41936&o=2 $end $info=j6crack,j6cracka,j6crackb,j6crackc,j6crackd,j6cracke,j6crackf,j6crackg,j6crackh,j6cracki,j6crackj, $bio Fruit Machine published 19 years ago: Cracker (c) 2001 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15865&o=2 $end $info=crackndj, $bio Sega NAOMI cart. published 20 years ago: Crackin' DJ (c) 2000 Sega/Hitmaker. This is a specialist cabinet that has 2 turntable decks and some faders, and you have to make your own music. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in October 2000. - SERIES - 1. Crackin' DJ (2000) 2. Crackin' DJ Part 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3917&o=2 $end $info=crakndj2, $bio Sega NAOMI cart. published 19 years ago: Crackin' DJ Part 2 (c) 2001 Sega/Hitmaker. This is a specialist cabinet that has 2 turntable decks and some faders, and you have to make your own music. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. Another version runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Crackin' DJ Part 2 was released in June 2001. - SERIES - 1. Crackin' DJ (2000) 2. Crackin' DJ Part 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3918&o=2 $end $nes=crackout, $bio Nintendo NES cart. published 29 years ago: CrackOut (c) 1991 Palcom Use your reflexes to win battles on your way to figuring out the keyword. The central computer at the nerve center of Planet Selim has been infiltrated and its self-destruct system activated. The only way to stop the process is to reach the internal keyboard and enter in the correct 14-letter keyword. Each of these letters is hidden in the walls along the way. You must destroy the blocks of the computer's defense system to find out the keyboard letters and to reach the central keyboard. Your weapon in this block game is a superball. If you catch items that appear when you destroy enemies, you'll increase your power. Destroy blocks one after another to clear all the levels. - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 82/100 [FR] July 1992 - Joypad N.10: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55029&o=2 $end $nes=crackoutup, $bio Nintendo NES cart. published 29 years ago: CrackOut (c) 1991 Konami Industry Company, Limited. Canceled export version for the USA. - TECHNICAL - GAME ID: NES-37-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55030&o=2 $end $info=m4crkpot,m4crkpota,m4crkpotb, $bio Crackpot Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41290&o=2 $end $a2600=crackpotdv, $bio Crackpots (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50366&o=2 $end $a2600=crackpotsssc, $bio Crackpots (c) 19?? Unknown. Pirate version ripped from the 2600 Screen Search mexican console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234384&o=2 $end $a2600=crackpot,crackpote, $bio Atari 2600 cart. published 37 years ago: Crackpots (c) 1983 Activision We're infested! A bug barrage is swarming out of the sewer, chomping away at every building in town. Entire neighborhoods are now crumb piles! Over in Brooklyn, Potsy, the rooftop gardener, is defeating his beloved building with his only weapon - potted petunias. Be a good neighbor. Help him take potshots at the insect invaders... Quick! When too many bugs crawl into the windows, they'll start eating you out of house and home! - TECHNICAL - Model AX-029 - TRIVIA - Back in the 80s, if you helped Potsy pitch pots at pests for points totaling 75,000 or more, you could consider yourself an official Activision Crackpot by sending to Activision a photo of the TV screen showing your qualifying score, along with your name and address. They send you in return the official Crackpot emblem. - TIPS AND TRICKS - Tips from Dan Kitchen, designer of Crackpots Dan Kitchen grew up in a family of game designers and computer pros (Garry and Steve are his brother designers). It's no wonder that he was designing games right out of high school - in 1979! In his spare time, he plays folk guitar, tinkers with electronics and jogs. "Crackpots is a game that requires balance, advanced planning, good aim and the ability to remain calm when things appear hopeless. Follow these tips and you'll soon be a smashing success." "Play the sidewalk - that is, try to hit the bugs while they're crawling along the sidewalk or when they're just coming out of the sewer. The closer they get to the windows, the less time you'll have to react." "When you're up in the higher levels, the bugs will crawl too fast for you to get them all. You're better off playing, say, three selected windows in the middle. It's OK if a few crawlers get in on the extreme right or left. You only have to get seven out of twelve bugs to go to the next level." "Notice that the red bugs end up 2 windows away from where they began their diagonal climb. And, while the building is still pretty high, the green bugs will end up at the window over the spot they started from below. Keep this in mind and you'll soon be dropping the right pot at the right time." "Then, if you still can't stamp out bugs, you can always buy the original, inner-city bug killer - a pair of shoes with pointed toes. Know what I mean? Drop me a line if you do. God bless!" - STAFF - Programmer: Dan Kitchen - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50364&o=2 $end $a2600=crackpotc,crackpotc1, $bio Atari 2600 cart. published 37 years ago: Crackpots (c) 1983 CCE South American release. See Activision's "Crackpots [Model AX-029]" for more information about the game itself. - TECHNICAL - Model C-862 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50365&o=2 $end $info=cracksht, $bio Arcade Video game published 35 years ago: Crackshot (c) 1985 Exidy. A First-person shoot'em up gallery style game. A player must use his skill to shoot a number of 'good' targets, while not shooting the 'bad' ones, before time runs out. The game has several levels including a bar, Varmit Alley, Bank Robbers, Robots, Birds, outer space, Bank robbers again and a Bonus 'Slot machine' level. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - The music in the city stage (where you shoot at criminals) is the actual opening guitar riff from the song 'Secret Agent Man'. Pat Harman holds the official record for this game with 4,885,140 points on June 28, 1986. - TIPS AND TRICKS - * If the Start button is held down at power-up, you will be allowed access to the configuration menu where you can put your name on the mirror in the bar scene. - STAFF - Software : Larry Hutcherson, Vic Tolomei, Ken Nicholson Hardware : Howell Ivy Graphics : Lynn Pointer Audio : Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=522&o=2 $end $cpc_flop=craftonx03,craftonx04,craftonx02,craftonx01, $bio Amstrad CPC 464 disk. published 34 years ago: Crafton & Xunk (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133908&o=2 $end $cpc_cass=craftonx, $bio Amstrad CPC cass. published 34 years ago: Crafton & Xunk [Model AMST 014] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95789&o=2 $end $cpc_cass=craftonxs, $bio Amstrad CPC cass. published 34 years ago: Crafton & Xunk [Model WG-001T] (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95788&o=2 $end $cpc_flop=craftone, $bio Amstrad CPC 464 disk. published 34 years ago: Crafton et Xunk - Get Dexter Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126687&o=2 $end $cpc_flop=craftone02, $bio Amstrad CPC 464 disk. published 16 years ago: Crafton et Xunk 1 (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121682&o=2 $end $cpc_flop=craftone03, $bio Amstrad CPC 464 disk. published 16 years ago: Crafton et Xunk 2 - L'Ange de Cristal (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121683&o=2 $end $mc10=cram, $bio Cram (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87621&o=2 $end $vsmile_cart=partyprkg, $bio VTECH V.Smile cart. published 13 years ago: Cranium - Freizeit Park - Ein Jahrmarkt voller Spiel- und Lernspass (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234028&o=2 $end $vsmile_cart=partyprks, $bio VTECH V.Smile cart. published 12 years ago: Cranium - Parque de Atracciones de Cranium (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234029&o=2 $end $vsmile_cart=partyprk, $bio VTECH V.Smile cart. published 13 years ago: Cranium Partyland Park - A Carnival of Play-and-Learn Fun (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118387&o=2 $end $x68k_flop=crarrow, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Cranked Arrow (c) 1989 Fukuda Naoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87248&o=2 $end $dragon_cass=cranky, $bio Dragon cass. published 37 years ago: Cranky (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116440&o=2 $end $bbcb_cass=cranky, $bio Acorn BBC/Electron cass. published 36 years ago: Cranky (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51689&o=2 $end $bbcb_flop_orig=cranky, $bio Acorn BBC Micro B disk. published 36 years ago: Cranky (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125634&o=2 $end $apple2_flop_orig=crnsmanr, $apple2_flop_clcracked=crnsmanr, $apple2_flop_misc=crnstmnr, $bio Apple II disk. published 39 years ago: Cranston Manor (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107332&o=2 $end $pc8801_flop=cranston,cranstonb,cranstona, $bio NEC PC-8801 Series disk. published 37 years ago: Cranston Manor (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91566&o=2 $end $fm7_disk=cranston, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Cranston Manor (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93605&o=2 $end $horizon=crans, $bio Cranston Manor Adventure (c) 198? Artworx Soft. Co., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232336&o=2 $end $pc8801_flop=cranstpf, $bio Cranston Manor PF (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91567&o=2 $end $vz_snap=craps, $bio Craps (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235055&o=2 $end $apple1=craps, $bio Craps (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234910&o=2 $end $apple2_cass=craps, $bio Apple II cass. published 41 years ago: Craps + Bright Pen Craps (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135953&o=2 $end $amigaocs_flop=crapsaca, $bio Commodore Amiga 500 disk. published 32 years ago: Craps Academy (c) 1988 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73779&o=2 $end $cpc_flop=crapsuk1, $bio Amstrad CPC 464 disk. published 34 years ago: Craps Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133909&o=2 $end $info=crash,crasha, $bio Arcade Video game published 41 years ago: Crash (c) 1979 Exidy. Crash is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 2 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in July 1979. - SCORING - Dots : 10 pts X number of cars on field. - TIPS AND TRICKS - * Always be aware of where the Jam Car(s) is/are located. They can make up to two lane changes at a time, and that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. - STAFF - Designed and programmed by : Edward Valeau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=523&o=2 $end $phc25_cass=crash, $bio Sanyo PHC-25 cass. published 37 years ago: Crash (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236905&o=2 $end $dragon_cass=crash, $bio Dragon cass. published 36 years ago: Crash (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116332&o=2 $end $info=hocrash, $bio Crash (c) 198? Fraber. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43916&o=2 $end $vz_snap=crash, $bio Crash (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235056&o=2 $end $nes=crashn, $bio Nintendo NES cart. published 28 years ago: Crash 'n' The Boys - Street Challenge (c) 1992 American Technos. North American release. Game developed in Japan. See the original Famicom version for more information: "Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal [Model TJC-NK]". Description from the back cover: Sure they're from the wrong part of town, but Crash Cooney and his buds from Southside High romped all over the Spring Heel City Track Meet. Now all the rich mama's-boys from up on The Hill want a rematch - no rules, no-holds-barred. So they're takin' it to the streets. Control your favorite team - Crash 'N' The Boys of Southside High, or any of the three Hiller schools: Washington High, Lincoln High or Jefferson High. Plus you'll face the computer-controlled Team Thomley - a group of super athletes ready to trounce all the schools. Rage through 5 wild street events - 400 M Hurt-les, Hammer Golf, Water Slaughter, Skyline Scramble and Judo. - TECHNICAL - Game ID: NES-S8-USA Barcode: 095303284035 - TRIVIA - Released in October 1992 in North America. Originally part of the Kunio-kun series. It the 8th game in the series released for the Famicom and 5th to be localized for the North American market. Like previous localizations of the series (see Renegade, Super Dodge Ball, River City Ransom and Nintendo World Cup), the game's graphics and plot were altered to make the game marketable outside Japan. The actual scenery for the sports events were changed. While the original Japanese version represented the events as part a legit Olympic tournament, the backgrounds were changed in Street Challenge to go along with the urban setting. The four main teams in the Japanese version, Nekketsu, Hanazono, Reiho, and Rengo, were composed of established Kunio-kun characters (such as the Double Dragon twins, Ryuichi and Ryuji) and were all returning characters from Koshinkyoku. Of the four main teams, only Reng? (the Union) did not represent a specific school, being composed of students from several schools. The CPU-controlled Team Thornley was originally the Oklahoma High School team, the sole American school in Shin Kiroku. The character roster was changed, to make the Southside High team (Nekketsu High School) more ethnically diverse. T?d? and Yamada (Todd and Skip respectively in Street Challenge) were not playable characters in the Japanese version, T?d? was simply the sponsor of the tournament. In Street Challenge, Todd was made into the captain of the Hanazono High School team (which became the Washington High team in Street Challenge), replacing established hero Riki. Riki's sprite is used in Street Challenge as a member of Team Thornley named "Crush", who replaces a black character named Raphael. Artie and Skip replace the Double Dragon twins, Ryuichi and Ryuji, as the captains of Reiho (Lincoln High in Street Challenge). The Rengo team (known as Jefferson High in Street Challenge) was the only team that had its roster unchanged during the transition from Shin Kiroku to Street Challenge. Street Challenge was planned to be the first in a series of Kunio-kun games to be localized under the Crash 'n' the Boys moniker. The ending to Street Challenge features a teaser for the next game in the Crash 'n' the Boys series, Ice Challenge, a localization of the earlier Ike Ike! Nekketsu Hockey Bu (the original final image for Street Challenge showed Momozono on a swing in the sunset, with the message "That's All" written in hiragana characters). A promotional poster packaged with the SNES game The Combatribes featured the cover artwork of the game. However, Ice Challenge was never officially released outside of Japan. Other Crash 'n' the Boys games announced by American Technos include Soccer Challenge (Nekketsu Soccer League), Diamond Challenge (Downtown Nekketsu Baseball Monogatari) for the SNES, and the Game Boy version of Street Challenge; all went unreleased. Crash and the Boys is the name of a band in the comic book Scott Pilgrim. The band appears in the film adaption as well as the game based on it. - PORTS - Crash 'n' the Boys - Street Challenge was released on the Virtual Console service in North America on sept.14, 2009 for the Wii, on dec.19, 2013 for the Nintendo 3DS and on dec.11, 2014 for the Wii U. When it was never released for the NES in PAL regions, it was also released on the Virtual Console for that country on the Nintendo 3DS and Wii U on nov.28, 2013 and dec.4, 2014 respectively. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55031&o=2 $end $megadriv=crash, $bio Sega Mega Drive game published 12 years ago: Crash Bandicoot (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56417&o=2 $end $gba=crashu, $bio Nintendo GBA cart. published 18 years ago: Crash Bandicoot - The Huge Adventure (c) 2002 Universal Interactive Studios, Incorporated. When the evil Dr. Cortex, orbiting way out in space, unleashes the horrific powers of his fiendish shrinking ray, our beloved planet shrinks to the size of a common grapefruit. Despite the benefits of such a setup (i.e., quicker commutes to your local Nintendo retailer), the negatives of a nanosized earth quickly become glaringly obvious. Crash's Einsteinian sister Coco develops a device that can return earth and its inhabitants to their rightful sizes, but powering it requires crystals from all over the world. Enter the redoubtable Crash. Globe-trotting from a Mayan Jungle to Arctic Caverns, Crash must gather the crystals in 20 richly varied levels. Crash Bandicoot: The Huge Adventure's gameplay runs the gamut from side-scrolling to 3D chase to aerial combat sequences. This may be Crash's first appearance on a Nintendo console, but the brash bandicoot is definitely not afraid to go all-out in his premiere performance. - TECHNICAL - GAME ID: AGB-ACQE-USA - TRIVIA - Released on February 25, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] Crash Bandicoot XS [JP] Crash Bandicoot Advance - TIPS AND TRICKS - Remaining idle for long enough will cause Crash to start playing a Game Boy Advance. - STAFF - VICARIOUS VISIONS Executive Producers: Karthik Bala, Tobi Saulnier Project Managers: Karthik Bala, Jesse Booth, Michael Meischeid Game Design: Luis Barriga, Karthik Bala Additional Game Design: Theodore Bialek, Christopher Winters, Christopher Degnan, Benjamin Raymond, Jonathan Russell Programming: Nate Trost, Robert Trevellyan, Alex Rybakov, Jesse Raymond, Chris Pruett, Jesse Booth, Viktor Kuzmin Graphics: Steve Derrick, Theodore Bialek, Christopher Winters, Mei He, Jason Harlow, Carl Schell, Jim Powell, Wes Merritt, Jorge Diaz, Florian Freisleder Audio: Manfred Linzner, Todd Masten Vicarious Visions would like to thank: Red Eye Studios [for aiding and abetting in graphics, animation and design], Cosmigo [for nefarious coding support], Shin'en Multimedia [for composing killer tunes], and Last but not least, Guha Bala, Nehme Frangie, Kerry Coffey, Lauren Costello, Dawn Harrington, Matthew Conte, Eric Caraszi, Team Baisoku, Daniel E. Suarez, Sean Krankel, Philippe Erwin, Vijay Lakshman, Naughty Dog UNIVERSAL INTERACTIVE Vice President of Production: Vijay Lakshman Senior Producer: Daniel E. Suarez Associate Producer: Sean Krankel Production Coordinator: Carlos Schulte Additional Production Support: Sean Mountain, Nick Torchia Vice President of Global Marketing: Torrie Dorrell Sr. Product Manager: Craig Howe Associate Product Manager: Marcus Savino Marketing Coordinator: Jason Covey Senior Manager Public Relations: Alex Skillman Junior Publicist: Sandra Shagat Director of Promotions: Chandra Hill Creative Services Supervisor: Michael Sequeira Additional Sound Effects: Universal Sound Studios Testing: Absolute Quality Inc. Booklet Design: Lauren Azeltine European Marketing: Michael Fuller, Cédric Maréchal, Laurent Caffy European Publishing: Nadège Bombeau Special Thanks: Bender/Helper‑Impact, Big Sesh Studios, Kovel/Fuller, Grace Baca, Letty Cadena, Virginia Fout, Scott M. Johnson, Neal Robison, Suzan Rude, Ricci Rukavina, Marcus Sanford, Charles Yam, Jim Wilson, Luc Vanhal, Ken Cron, Agnes Touraine, Sarah Rico, Fabien Tislé, Zakia Lazare, Eric Chatelet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70227&o=2 $end $psx=crash3, $bio Sony PlayStation disc published 22 years ago: Crash Bandicoot - Warped (c) 1998 Sony Computer Ent. America. Having twice failed to destroy the World, Dr Neo Cortex realises there is only one way he can possibly win - Time Travel. To defeat him, Crash must travel, unprotected, through the hazardous space-time continuum to Ancient Egypt, Rome, Medieval England and back to before history began - when dinosaurs roamed the Earth. Rather than simply giving the existing game engine an overhaul, Naughty Dog have created an all-new environment for Crash, one that is recognisably part of the same universe, but on a world light-years apart from what has gone before. Crash Bandicoot: Warped is more interactive, with greater path deviation and a variety of levels; and thanks to an increased inventory of helpful gadgets, Crash can now FULLY explore realms of the planet never dreamed of before. Crash boasts a load of new moves and animations - twice as many as Crash 2! New moves include the super-powered body slam and slides, a new double jump, a death tornado spin, laser-guided apple bazooka and speed shoes. Gasp as Crash races across the Great Wall of China on the back of a tiger! Shriek as he uses his trademark spin attack to create a deadly whirlwind. Hold your breath as Crash dives underwater in search of the lost city of Atlantis. But it's not all good news. Crash may have more tricks up his sleeves than ever before, but so have his enemies. As N. Brio prepares for his final onslaught against the 'Blunder from Down Under', Crash is going to need all the help he can get! - TECHNICAL - Game ID: SCUS-94244 - TRIVIA - Released on November 04, 1998 in the USA. Re-Editions [US] "Crash Bandicoot - Warped [Model SCUS-94244]" (Greatest Hits, 1999) Export releases: [EU] "Crash Bandicoot 3 - Warped [Model SCES-01420]" [JP] "Crash Bandicoot 3 - Buttobi! Sekai Isshuu [Model SCPS-10073]" - STAFF - Naughty Dog, Inc.: Andrew M. Gavin, Jason Rubin, Bob Rafei, Justin Monast, Charlotte Francis Morgan, Stephen D. White, Greg Omi, Eric A. Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, E. Daniel Arey, Malcolm Hee, Daniel Chan, Evan Wells, Morgan Soundtrack by: Josh Mancell, Mark Mothersbaugh, Mutato Muzika Soundtrack Producer: David Baggett Character Design and Art Direction by: Charles Zembillas Voice Producer: Christine Haas Voiceovers: Clancy Brown (as Dr. Neo Cortex), Michael Ensign (as N, Tropy), William Hootkins (as Dingodile), Brendan O'Brien (as N. Gin and Tiny the Tiger), Mel Winkler (as Aku Aku) Sound Effects by: Michael Gollom, Ron Horwitz, Kevin Spears Special Thanks: Heidi Adams, Donna Armentor, Shelley Ashitomi, Maggie Baquero, Gary Barth, Kurtis Buckmaster, Tony Cantale, Cheryllynn Carter, Lori Chase-Nardi, Cheryl Childers, Joyce Clement, John Crompton, Chris Deering, Brian Dimick, Aimee Duell, Jackie Evanochick, Lara Flynn, Emily Franks, Peggy Gallagher, Gerry Gentile, Brian Hale, Phil Harrison, Kaz Hirai, Kerry Hopkins, Jeff Hutchinson, Grace Kao, Michelle Katz, Rick Lemoine, Dana Long, Lisa Lunger, Scott MacGregor, Colin MacLean, Marie Macaspac, Susan McCready, John McConigle, Mike McKay, Kirsten Merit, Steve Miller, Toshiyuki Miyata, Juan Montes, Frank O'Malley, Joel Pambid, David Patton, Joe Pearson, Quinn Pham Le, Paul Rioux, Brett Robinson, Rick Rooney, Riley R. Russell III, Masatsuka Saeki, Akira Satou, Maggie Silverman, Matt Small, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, Ronald Zaragoza, Fleischman-Hillard, Chiat Day (TBWA/Chiat Day), Rapp-Collins, Poppe-Tyson Executive Producer: Mark Cerny, Shuhei Yoshida Producer: Grady Hunt, Tsurumi-0600 Senior Producer: Perry Rodgers Senior Marketing Manager: Ami Matsumura-Blaire Sr. Public Relations Manager: Molly Smith VP Marketing: Andrew House Sr. Director of Marketing: Peter Dille Marketing Product Specialist: Nemer Velasquez QA Manager: Mark Pentek Technical Coordinator: Neil Musser Lead Analyst: Donovan Soto Assistant Lead Analysts: Ian McGuiness, Andrew Woodworth Analysts: Ramon Concepcion, Nicholas Consolo, Charles DeLay, Ara Demirjian, Shawn Dobbins, James Hong, Christopher Keith, Dave Kinel, Ivan Kougaenko, Armand Pilotin, Corey Strock, Sam Thompson, Joseph Tucker Director of Promotions: Sharon Shapiro Associate Producer: Ryoichi Hasegawa Senior Product Manager: Megumi Hosoya Assistant Product Manager: Akiko Ogawa Design Firm: Axiom Design SLC Copywriting: Hanshaw Ink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97497&o=2 $end $psx=crash2,crashp2p, $bio Sony PlayStation disc published 23 years ago: Crash Bandicoot 2 - Cortex Strikes Back (c) 1997 Sony Computer Ent. America. - TECHNICAL - Game ID: SCUS-94154 - TRIVIA - Released on November 05, 1997 in the USA. Re-Editions: [US] "Crash Bandicoot 2 - Cortex Strikes Back [Model SCUS-94154]" Export Releases: [EU] "Crash Bandicoot 2 - Cortex Strikes Back [Model SCES-00967]" [JP] "Crash Bandicoot 2 - Cortex no Gyakushuu! [Model SCPS-10047]" - STAFF - Naughty Dog Created and Developed By: Andrew M. Gavin, Jason Rubin, David Baggett, Bob Rafei, Justin Monast, Charlotte Francis Morgan, Stephen D. White, Greg Omi, Eric A. Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, E. Daniel Arey, Morgan Special Thanks: Taylor Kurosaki, Dan Kollmorgen, John Cutry, Joe Pearson, Reiner Character Design & Art Direction: Charles Zembillas (American Exitus) Soundtrack By: Mark Mothersbaugh (Mutato Muzika), Josh Mancell (Mutato Muzika) Universal Interactive Studios Producer: Mark Cerny Special Thanks: Jackie Evanochick, Diane A. Fornasier, Paul Rioux, David Siller, Terry Smith, Susan McCready Sony Computer Entertainment America Producer: Connie Booth Associate Producer: David Gracia Senior Product Manager: Ami Matsumura-Blaire Senior Communications Manager: Molly Smith Marketing Specialist: Nemer Velasquez QA Manager: Mark Pentek Lead Analyst: Donovan Soto Assistant Lead Analysts: Peter Mayberry, Anthony Gomez Analysts: Ian McGuiness, Andrew Woodworth, Andrew Byrne, Jack Amato, Chris Johnson, Conner Morlang, Ivan Kougaenko, Kenneth Chan, Marion Dreo, Sean Burke, Tim Duzmal, Weldon Chen, Ryan Joseph, Annette Dancel, Bruce Cochrane, Christian Davis, Sam Thompson, Leighton Chin, Dave Kinel, Ramon Concepcion Special Thanks: Kelly Flock, Allan Becker, Andrew House, Jeffrey Fox, Peter Dille, Jack Tretton, Howard Liebeskind, Axiom Design, Beeline Group Universal Studios Sound Facilities Soundtrack: Michael Gollom, Ron Horwitz, Kevin Spears Voice Actors: Clancy Brown, Brendan O'Brien, Vicki Winters Animation Reference: Jeff Etter Special Thanks: Skip Paul, Alias/Wavefront, Silicon Graphics, Angus Guschwan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97727&o=2 $end $gba=crash2u, $bio Nintendo GBA cart. published 17 years ago: Crash Bandicoot 2 - N-Tranced (c) 2003 Universal Interactive Studios, Incorporated. - TECHNICAL - GAME ID: AGB-AC8E-USA - TRIVIA - Released on Jan uary 07, 2003 in the USA. The logo of the game's development team, Vicarious Visions, can be seen on the walls of the Egyptian Tomb levels. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70229&o=2 $end $gba=crash2, $bio Nintendo GBA cart. published 17 years ago: Crash Bandicoot 2 - N-Tranced [Model AGB-AC8P] (c) 2003 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70228&o=2 $end $gba=crashfsnj, $bio Nintendo GBA cart. published 16 years ago: Crash Bandicoot Advance - Wakuwaku Tomodachi Daisakusen! [Model AGB-BKDJ-JPN] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70231&o=2 $end $gba=crash2j, $bio Nintendo GBA cart. published 17 years ago: Crash Bandicoot Advance 2 - Guruguru Saimin Dai-panic!? [Model AGB-AC8J-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70232&o=2 $end $gba=crashj, $bio Nintendo GBA cart. published 18 years ago: Crash Bandicoot Advance (c) 2002 Konami Company, Limited. Japanese release. Game developed in the USA. See the original for more information; "Crash Bandicoot - The Huge Adventure [Model AGB-ACQE-USA]". - TECHNICAL - GAME ID: AGB-ACUJ-JPN - TRIVIA - Released on July 18, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70230&o=2 $end $gba=crashncj, $bio Nintendo GBA cart. published 16 years ago: Crash Bandicoot Bakusou Nitro Cart (c) 2004 Konami Corp. Japanese release. Game developed in the USA. See the original for more information; "Crash Nitro Kart [Model AGB-BCNE-USA]". - TECHNICAL - GAME ID: AGB-BCNJ-JPN - TRIVIA - Released on August 26, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70233&o=2 $end $gba=crashfsn, $bio Nintendo GBA cart. published 16 years ago: Crash Bandicoot Fusion [Model AGB-BD4P] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70234&o=2 $end $gba=crashfsnu,crashfsnua, $bio Nintendo GBA cart. published 16 years ago: Crash Bandicoot Purple - Ripto's Rampage (c) 2004 Vivendi Universal Games - TECHNICAL - GAME ID: AGB-BD4E-USA - TRIVIA - Released on June 03, 2004 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - TIPS AND TRICKS - Leaving Crash to stand idle for a period of time will cause him to pull out a Game Boy Advance and start playing it. Pressing L and R as the game starts up will launch a secret minigame titled 'Spyro Party USA'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70235&o=2 $end $gba=crash, $bio Nintendo GBA cart. published 18 years ago: Crash Bandicoot XS (c) 2002 Universal Interactive Studios, Incorporated. European release. Game developed in the USA. See the original for more information; "Crash Bandicoot - The Huge Adventure [Model AGB-ACQE-USA]". - TECHNICAL - GAME ID: AGB-ACQP - TRIVIA - Released on March 15, 2002 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70236&o=2 $end $psx=crash,crashp1,crashp2, $bio Sony PlayStation disc published 24 years ago: Crash Bandicoot (c) 1996 Sony Computer Ent., Inc. Now established as a firm favourite, and one of PlayStation's first star characters Crash Bandicoot exploded onto the screens in this revolutionary multi-perspective 3D action-arcade platform game. Set across an island chain off the South East coast of Australia, the game takes the form of an odyssey as our eponymous hero searches for his kidnapped girlfriend. The atmospheric settings and characters draw on antipodean conditions and wildlife to bring the game to life. With matchless graphics and sound, and some superbly crafted gameplay, this game turned Crash Bandicoot into a massive super-star. The 3 beautifully rendered 3-D environments give you total freedom of movement and allow you to interact with some hilarious cartoon characters complete with real personalities and digitised speech. The puzzles are fiendish, the nasties thoroughly nasty and the gameplay as addictive as heck. Avoid yawning chasms and dropping bridges with conveyor belts and trampolines. Wipe out enemies with a frenetic spin attack or a jump on the head. Crash literally brings a new dimension to platform gaming and sets new standards with matchless sound, graphics and gameplay. - TECHNICAL - Game ID: SCUS-94900 - TRIVIA - Released on September 03, 1996 in the USA. Export releases: [EU] "Crash Bandicoot [Model SCES-00344]" [JP] "Crash Bandicoot [Model SCPS-10031]" - STAFF - Lead Design: David Baggett, Andrew M. Gavin, Dan Kollmorgen, Taylor Kurosaki, Justin Monast, Charlotte Francis Morgan, Bob Rafei, Jason Rubin Character / Art Design: Joe Pearson, Charles Zembillas Music: Josh Mancell, Mark Mothersbaugh, Mutato Muzika Sound: Michael Gollom, Ron Horwitz, Kevin Spears Special Thanks To: Peter Dille, Andrew House, Howard Liebeskind, Skip Paul, Bernard Stolar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85039&o=2 $end $psx=cbsdemo, $bio Sony PlayStation disc published 19 years ago: Crash Bash + Spyro - Year of the Dragon (c) 2001 Universal Interactive Studios, Inc. Sample disc. - TECHNICAL - GAME ID: SCUS-94654 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126187&o=2 $end $psx=crashbsh, $bio Sony PlayStation disc published 20 years ago: Crash Bash (c) 2000 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94570 - TRIVIA - Released on November 07, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110702&o=2 $end $ibm5170=crashcrs, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Crash Course (c) 1990 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144370&o=2 $end $a2600=crashdiv,crashdive, $bio Atari 2600 cart. published 37 years ago: Crash Dive (c) 1983 20th Century Fox. Your mission, should you choose to accept it, is to score as many points as possible by destroying enemy ships, helicopters, planes, giant sharks, sting rays, squids, angler fish and lobsters before running out of fuel or crashing the flying sub. You may also acquire points by picking up the treasures that lie on the bottom of the sea. - TECHNICAL - Model 11031 - SCORING - Plane - 300 Points. Helicopter - 100 Points. Bird - 0 Points. Boat - 50 Points. Sting Ray - 20 Points. Shark - 100 Points. Angler Fish - 200 Points. Squid - 100 Points. Lobster - 25 Points. Sea Monster - 1 Points. (for stunning) Mines - Indestructible Treasures: Sword - 200 Points. Wine Bottle - 400 Points. Sunken Boat - 500 Points. Crown - 1000 Points. Chalis [sic] - 2000 Points. Pot of Gold - 3000 Points. Key - 5000 Points. - TIPS AND TRICKS - HINTS FROM THE DESIGNER So you'd like to search for sunken treasure with me. Well, it's going to take a keen eye, a good ear and quick reflexes to grab these treasures from the creatures of the deep. Before you hop aboard the Sea Hunter, let me give you a few navigational pointers. Obstacles always travel in groups: one in the sky, one on the sea, two in the water and one on the sea floor. Always approach these groups from the sky. During sky travel, you can hear the bird, helicopter and plane before you see them. (The refueling ship can be heard in any position.) If it's the bird, skip it. If it's the plane, boat or helicopter, disable it before traveling underwater. Then you'll be safe from missiles when you enter the sea. The seventh group of obstacles is always the mine field. If you survive, there is always an opportunity to refuel before advancing for the next treasure. Now that you have the knowledge of a fine sea captain, it will only take time and practice to become the finest sea hunter that ever lived. Good luck and happy treasure hunting. - STAFF - Programmer: Bill Aspromonte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50367&o=2 $end $cpc_flop=crashgar02,crashgar03,crashgar01,crashgar,crashgar04,crashgar05,crashgar06, $bio Amstrad CPC 464 disk. published 33 years ago: Crash Garrett (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133910&o=2 $end $cpc_flop=crashgar07, $bio Crash Garrett Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122605&o=2 $end $spectrum_cass=crash45, $bio Sinclair ZX Spectrum cass. published 33 years ago: Crash issue 45: Sampler (c) 1987 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145753&o=2 $end $spectrum_cass=crash54, $bio Sinclair ZX Spectrum cass. published 32 years ago: Crash issue 54: Sneak Preview 1 (c) 1988 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145754&o=2 $end $spectrum_cass=crash58, $bio Sinclair ZX Spectrum cass. published 32 years ago: Crash issue 58: Sneak Preview 2 (c) 1988 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145755&o=2 $end $spectrum_cass=crash59, $bio Sinclair ZX Spectrum cass. published 32 years ago: Crash issue 59: Sneak Preview 3 (c) 1988 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145756&o=2 $end $spectrum_cass=crash60, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 60: Sneak Preview 4 (c) 1989 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145757&o=2 $end $spectrum_cass=crash63, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 63: Crucial (c) 1989 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145758&o=2 $end $spectrum_cass=crash65,crash65a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 65: Presents 01 (c) 1989 Crash Magazine Features: Dizzy - Crash Special Edition, Micronaut One, Nick Roberts' POKEs, Moon Cresta, Wanted - Monty Mole, Sanxion (demo). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145759&o=2 $end $spectrum_cass=crash66, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 66: Presents 02 (c) 1989 Crash Magazine Features: Quondam, One Man and His Droid, Nick Roberts' POKEs, Robot Messiah, A Whole New Ball Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145760&o=2 $end $spectrum_cass=crash67, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 67: Presents 03 (c) 1989 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145761&o=2 $end $spectrum_cass=crash68, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 68: Presents 04 (c) 1989 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145762&o=2 $end $spectrum_cass=crash69, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 69: Presents 05 (c) 1989 Crash Magazine Feature: Super Soccer, Zanthrax, Test Drive II The Duel (demo), Delta Wing, The Final Mission, Pokemania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145763&o=2 $end $spectrum_cass=crash70, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 70: Presents 06 (c) 1989 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145764&o=2 $end $spectrum_cass=crash71, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crash issue 71: Presents 07 (c) 1989 Crash Magazine Features: Cosmic Wartoad, Super Stuntman, Incredible Shrinking Fireman, Gazza's Super Soccer (demo), Hyperlane, Loco-Motion, Deja Vu, Pokemania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145765&o=2 $end $spectrum_cass=crash72, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 72: Presents 08 (c) 1990 Crash Magazine Features: Split Personalities, Winter Wonderland, Stars & Stripes, Treasure Island Dizzy Crash Special Edition, Action Biker, Pokemania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145766&o=2 $end $spectrum_cass=crash73, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 73: Presents 09 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145767&o=2 $end $spectrum_cass=crash74, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 74: Presents 10 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145768&o=2 $end $spectrum_cass=crash75,egghead, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 75: Presents 11 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145769&o=2 $end $spectrum_cass=crash76, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 76: Presents 12 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145770&o=2 $end $spectrum_cass=crash77, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 77: Presents 13 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145771&o=2 $end $spectrum_cass=crash78, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 78: Presents 14 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145772&o=2 $end $spectrum_cass=crash79, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 79: Presents 15 (c) 1990 Crash Magazine Features: Gladiator, Satcom, Ruff and Reddy in the Space Adventure (demo), Assassin, Deja Vu - The Remix, Pokemania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145773&o=2 $end $spectrum_cass=crash80, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 80: Presents 16 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145774&o=2 $end $spectrum_cass=crash81, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 81: Presents 17 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145775&o=2 $end $spectrum_cass=crash82, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 82: Presents 18 (c) 1990 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145776&o=2 $end $spectrum_cass=crash83, $bio Sinclair ZX Spectrum cass. published 30 years ago: Crash issue 83: Presents 19 (c) 1990 Crash Magazine Features: Technician Ted, Virus, St. Dragon (demo), Egghead to the Rescue, Shuriken, Pokemania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145777&o=2 $end $spectrum_cass=crash84, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 84: Presents 20 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145778&o=2 $end $spectrum_cass=crash85, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 85: Presents 21 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145779&o=2 $end $spectrum_cass=crash86, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 86: Presents 22 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145780&o=2 $end $spectrum_cass=crash87, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 87: Presents 23 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145781&o=2 $end $spectrum_cass=crash88, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 88: Presents 24 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145782&o=2 $end $spectrum_cass=crash89, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 89: Presents 25 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145783&o=2 $end $spectrum_cass=crash90, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 90: Presents 26 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145784&o=2 $end $spectrum_cass=crash91, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 91: Presents 27 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145785&o=2 $end $spectrum_cass=crash92, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 92: Presents 28 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145786&o=2 $end $spectrum_cass=crash93, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 93: Presents 29 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145787&o=2 $end $spectrum_cass=crash94, $bio Sinclair ZX Spectrum cass. published 29 years ago: Crash issue 94: Presents 30 (c) 1991 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145788&o=2 $end $spectrum_cass=crash95, $bio Sinclair ZX Spectrum cass. published 28 years ago: Crash issue 95: Presents 31 (c) 1992 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145789&o=2 $end $spectrum_cass=crash96, $bio Sinclair ZX Spectrum cass. published 28 years ago: Crash issue 96: Presents 32 (c) 1992 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145790&o=2 $end $spectrum_cass=crash97, $bio Sinclair ZX Spectrum cass. published 28 years ago: Crash issue 97: Presents 33 (c) 1992 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145791&o=2 $end $spectrum_cass=crash98, $bio Sinclair ZX Spectrum cass. published 28 years ago: Crash issue 98: Presents 34 (c) 1992 Crash Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145792&o=2 $end $spectrum_cass=crashlan, $bio Sinclair ZX Spectrum cass. published 34 years ago: Crash Landing (c) 1986 Guild, The - STAFF - Written by: Simon Langan Converted by: Philip Reynolds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78394&o=2 $end $gba=crashncu, $bio Nintendo GBA cart. published 17 years ago: Crash Nitro Kart (c) 2003 Vivendi Universal Games Crash makes like Jeff Gordon. The ruthless Emperor Velo as bandicoot-napped Crash and forced him to race against enemies old and new. The stakes couldn't be higher: if Crash fails, he can say good-bye to planet earth. Features: 12 tracks Four unique worlds, including jungles, volcanoes and space stations 19 characters, including Crash, Crunch, Coco and Dr. Cortex Each racer rated for speed, acceleration and turn Three difficulty levels Mode 7 graphics Two- to four-player multi-Pak action via Game Boy Advance Game Link Cables GCN connectivity Solo players can advance through tracks in Adventure mode, compete for cups in Arcade mode or race against the clock in Time Trial mode Turbo boosts, TNT, homing missiles, invisibility and more power-ups Soundtrack features bouncy music and comical comments from rivals The tracks may be flat but they're well-designed, with lots of big jumps, branches, hazards and sharp turns. The backgrounds and racer sprites look great, but the tracks themselves tend to be pixelated. Success depends on catching as many of the plentiful zippers as possible. It was only a matter of time before a character named Crash got his own kart game. The result is a fast, fun GBA racer that the bandicoot's fans will enjoy. - TECHNICAL - GAME ID: AGB-BCNE-USA - TRIVIA - Released on November 11, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - DEVELOPED BY VICARIOUS VISIONS, INC. CEO / Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Jesse Booth Programming: Matthew Conte, Jan-Erik Steel Design: Sean Murphy Art: Steve Derrick, Eric DeSantis, Sean Murphy Tools Programming: Andrew D. Bond Music: Shin'en Multimedia Additional Support: Eric Caraszi, Andy Lomerson, Dan Tanguay, Robert Caminos, Alex Rybakov, Jesse Raymond, Dianna Davies, Chong Guang Zhang, Travis Cameron, Bryan Pritchard Playtesting: Steven Brunick, Charlie Friedrich, Ben Godgart, Jake Godgart, George Karathomas, Jordan Kennedy, Jonathan Schaefer Special Thanks: VV CNK Console Team, Martin Korth CRASH PARTY USA Game Concept: Jesse Booth Programming: Alex Rybakov Art: Sean Murphy Design: Sean Murphy Music: Shin'en Multimedia Special Thanks: Matthew Conte, Manfred Linzner, VV Quality Assurance Produced and Published by: Vivendi Universal Games Inc. Executive Vice President: Jim Wilson Senior VP of Production: Michael Pole Vice President of Production: Neal Robison Executive Producer: Jonathan Eubanks Producer: David Robinson Associate Producer: Donovan Soto Production Coordinator: Kenneth Bartlett Technical Director: Sam Calis Vice President of Marketing: Ed Zobrist Director of Marketing: Al Simone Marketing Brand Manager: Michael Scharnikow Marketing Coordinator: John Choon, Carla Staley Public Relations: Marla Rothschild, Stephanie Kavoulakos Director of Promotions: Chandra Hill Manual Design: Lauren Azeltine QUALITY ASSURANCE QA Director: Stuart Hay QA Brand Manager: Wladia Summers QA Project Lead: Joseph Peren QA Associate Lead: Arabian Nazel, Julio Manzanares Testers: Cameron Austin, Mathew Byward, Alvin Gavino, Lina Sokaite Gaeta, Benjamin Hines, Crystal-Dawn Jensen, Andrew Warwick, Stephen Yang, Takeshi Yoshino Special Thanks: Kristin Bruno, Clint McCaul, Virginia Fout, Chandra Hill, Craig Howe, Nicholas Longano, Philip O'Neil, Suzan Rude, Carlos Schulte, Caroline Trujillo, Luc Vanhal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70238&o=2 $end $gba=crashnc, $bio Nintendo GBA cart. published 17 years ago: Crash Nitro Kart (c) 2003 Vivendi Universal Games European release. Game developed in the USA. See the original for more information about the game itself; "Crash Nitro Kart [Model AGB-BCNE-USA]". - TECHNICAL - GAME ID: AGB-BCNP - TRIVIA - Released on November 28, 2003 in Europe. The game was rated 3+ (suitable for persons 3 and older) by PEGI (Pan European Game). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70237&o=2 $end $gba=crashttnu, $bio Nintendo GBA cart. published 13 years ago: Crash of the Titans [Model AGB-BQCE-USA] (c) 2007 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70241&o=2 $end $gba=crashttn, $bio Nintendo GBA cart. published 13 years ago: Crash of the Titans [Model AGB-BQCP] (c) 2007 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70240&o=2 $end $info=crashrd, $bio Arcade Video game published 41 years ago: Crash Road (c) 1979 Centromatic S.A. Spanish pirate version of Space Chaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121922&o=2 $end $gba=2crash, $bio Nintendo GBA cart. published 15 years ago: Crash Superpack: Crash Bandicoot 2 - N-Tranced + Crash Nitro Kart [Model AGB-B8AE-USA] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70239&o=2 $end $super80_cass=crashj, $bio Crash [Model 009L4J] (c) 198? Unknown Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126796&o=2 $end $super80_cass=crash, $bio Crash [Model 009L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126795&o=2 $end $spectrum_cass=crash, $bio Sinclair ZX Spectrum cass. published 37 years ago: Crash [Model MOG 3004] (c) 1983 Mogul Communications - STAFF - Written by: Mark Larner Amended by: N.G. Backhurst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78393&o=2 $end $cpc_flop=quadx2cr,crashuk1, $bio Amstrad CPC 464 disk. published 29 years ago: Crash! Quad-X II (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126381&o=2 $end $info=crashnsc, $bio Arcade Video game published 45 years ago: Crash'n Score (c) 1975 Atari. Demolition Derby! With each player trying to hit numbered pylons that pop onto the screen at random, player action is frantic. - TRIVIA - Crash'n Score was released in October 1975. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3390&o=2 $end $info=crater, $bio Arcade Video game published 36 years ago: Crater Raider (c) 1984 Bally Midway. The player is a tank trying to rescue hostages on worlds with lots of craters (that the player can descend into). Rescuing all hostages, while avoiding (or destroying) other tanks and UFOs advances the player to the next level. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0A57] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 480 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 68 Players : 2 Control : Dial Buttons : 3 - STAFF - PROGRAMMED BY: TOM DIDOMENICO GRAPHICS BY: SHARON PERRY SOUNDS BY: MARK BARTLOW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=524&o=2 $end $vic1001_cart=cratrrdr, $bio Commodore VIC-20 cart. published 37 years ago: Crater Raider [Model 20001] (c) 1983 Boone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83806&o=2 $end $tg16=cratermz, $bio NEC TurboGrafx-16 cart. published 30 years ago: Cratermaze [Model TGX020027] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84302&o=2 $end $spectrum_cass=crawler, $bio Sinclair ZX Spectrum cass. published 37 years ago: Crawler (c) 1983 CRL Group PLC [London, England] - STAFF - Written by: Steve Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78395&o=2 $end $cpc_flop=crawleru, $bio Amstrad CPC type-in published 34 years ago: Crawler (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119024&o=2 $end $cpc_cass=cray5, $bio Amstrad CPC cass. published 33 years ago: Cray 5 (c) 1987 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95791&o=2 $end $cpc_flop=cray5198, $bio Amstrad CPC 464 disk. published 33 years ago: Cray 5 Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126688&o=2 $end $pc98=crayshot, $bio Cray Shoot (c) 19?? Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89167&o=2 $end $specpls3_flop=cray5, $bio Sinclair ZX Spectrum+3 disk. published 9 years ago: Cray-5 (c) 2011 RetroWorks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229640&o=2 $end $pico=crayola, $bio Crayola - Create a World [Model 49027-00] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75634&o=2 $end $cpc_flop=crayonop, $bio Amstrad CPC type-in published 34 years ago: Crayon Optique (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119137&o=2 $end $cpc_cass=crayopt, $bio Amstrad CPC cass. published 35 years ago: Crayon Optique LP-1 (c) 1985 Trojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95792&o=2 $end $cpc_flop=crayonop01, $bio Amstrad CPC 464 disk. published 35 years ago: Crayon Optique Trojan LP-1 Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125021&o=2 $end $nes=crayon2, $bio Nintendo Famicom cart. published 25 years ago: Crayon Shin-Chan (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83848&o=2 $end $gba=crayonay, $bio Nintendo GBA cart. published 16 years ago: Crayon Shin-chan - Arashi o Yobu Cinemaland no Daibouken! [Model AGB-BKCJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70242&o=2 $end $snes=crayon, $bio Nintendo Super Famicom cart. published 27 years ago: Crayon Shin-chan - Arashi o Yobu Enji [Model SHVC-KU] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61164&o=2 $end $megadriv=crayon, $vgmplay=crayon_md, $bio Sega Mega Drive game published 26 years ago: Crayon Shin-chan - Arashi o Yobu Enji (c) 1994 Ma-Ba - TECHNICAL - GAME ID: T-16033 - TRIVIA - Released on March 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56418&o=2 $end $gba=crayondy, $bio Nintendo GBA cart. published 14 years ago: Crayon Shin-chan - Densetsu o Yobu Omake no Miyako Shockgaan! [Model AGB-BC2J-JPN] (c) 2006 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70243&o=2 $end $snes_strom=crayon, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: Crayon Shin-chan - Nagagutsu Dobon!! (c) 1996 Bandai - TECHNICAL - GAMe ID: SFT-0113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61165&o=2 $end $gameboy=crayoncl, $bio Nintendo Game Boy Cart. published 24 years ago: Crayon Shin-chan - Ora no Gokigen Collection [Model DMG-AK5J-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65801&o=2 $end $info=qcrayon2, $bio Arcade Video game published 27 years ago: クレヨンしんちゃん オラと遊ぼ (c) 1993 Taito. (Crayon Shin-chan - Ora To Asobo) A fun collection of mini-games including Quiz, Tug of War and many more. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : D63 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1993. The title of this game translates from Japanese as 'I Want To Play Crayon Shin-chan'. - SERIES - 1. Quiz Crayon Shin-chan (1993) 2. Crayon Shin-chan - Ora To Asobo (1993) - STAFF - All sound produced by : Yasuko Yamada (Zuntata) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=525&o=2 $end $nes=crayon, $bio Nintendo Famicom cart. published 27 years ago: ????????? ??????? (c) 1993 Bandai (Crayon Shin-chan - Ora to Poi Poi) - TRIVIA - Released on August 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53938&o=2 $end $nes_datach=dtc_cray, $bio Nintendo Famicom Datach cart. published 27 years ago: Crayon Shin-Chan - Ora to Poi Poi (c) 1993 Bandai - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on August 27, 1993 in Japan, the same day as the standard Famicom version of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53953&o=2 $end $gameboy=crayon1, $bio Nintendo Game Boy Cart. published 27 years ago: Crayon Shin-chan - Ora to Shiro wa Otomodachi dayo [Model DMG-K4J] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65802&o=2 $end $gamegear=crayon, $bio Sega Game Gear cart. published 25 years ago: Crayon Shin-chan - Taiketsu! Kantamu Panic!! [Model T-133047] (c) 1995 Bandai - TIPS AND TRICKS - * 1 Additional Mini Game: During the title screen, press 1 x4, 2 x3, 1 x4, START. A new title screen will appear and a mini game will be available in the main menu. * 2 Additional Mini Games: During the title screen, press 1 x7, 2x7, 1 x7, START. A new title screen will appear and two mini games will be available in the main menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64526&o=2 $end $snes=crayon2, $bio Nintendo Super Famicom cart. published 26 years ago: Crayon Shin-chan 2 - Daimaou no Gyakushuu [Model SHVC-UE] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61166&o=2 $end $gameboy=crayon2, $bio Nintendo Game Boy Cart. published 27 years ago: Crayon Shin-chan 2 - Ora to Wanpaku Gokko Dazo [Model DMG-COJ] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65803&o=2 $end $gameboy=crayon3, $bio Nintendo Game Boy Cart. published 26 years ago: Crayon Shin-chan 3 - Ora no Gokigen Athletic [Model DMG-HJJ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65804&o=2 $end $gameboy=crayon4, $bio Nintendo Game Boy Cart. published 26 years ago: Crayon Shin-chan 4 - Ora no Itazura Daihenshin [Model DMG-H9J] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65805&o=2 $end $pico=crayon, $bio Crayon Shin-chan no Ora to Issho ni Asobou yo! [Model T-133020] (c) 199? Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75636&o=2 $end $pico=crayonon,crayononp2,crayononp1, $bio Sega Pico game published 25 years ago: Crayon Shin-chan Oekaki Note (c) 1995 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75635&o=2 $end $pico=magiccraf, $bio Sega Pico game published 26 years ago: Crayons Magiques [Model 49026-09] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75637&o=2 $end $msx1_flop=craze,crazea, $bio Craze Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134167&o=2 $end $pc8801_flop=craze, $bio NEC PC-8801 Series disk. published 32 years ago: Craze (c) 1988 Heart Soft. - TECHNICAL - GAME ID: HDN-83 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91568&o=2 $end $msx1_cart=craze, $bio MSX cart. published 32 years ago: Craze [Model HRK-22] (c) 1988 Heart Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76668&o=2 $end $bbcb_cass=crazeeri, $bio Acorn BBC/Electron cass. published 33 years ago: Crazee Rider (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51690&o=2 $end $electron_flop=crazeeri, $bio Acorn Electron 3.5in.disk. published 33 years ago: Crazee Rider (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129839&o=2 $end $info=pr_crz77, $bio Crazy 777s (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42082&o=2 $end $cpc_flop=crzyball,crazybal, $bio Amstrad CPC type-in published 28 years ago: Crazy Ball (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119428&o=2 $end $info=crbaloon,crbaloon2, $bio Arcade Video game published 40 years ago: Crazy Balloon (c) 1980 Taito. A game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles. You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action. - TECHNICAL - Prom Stickers : CL Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76477 (@ 3.072 Mhz), Discrete circuitry. Players : 2 Buttons : 4 - TRIVIA - Crazy Balloon was released in April 1980. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Crazy Balloon". - SCORING - When the balloon passes through an obstacle, the following points are scored: - Yellow obstacles: 500 points - Pink obstacles: 300 points - Green obstacles: 200 points - Blue obstacles: 10 points The bonus points you get for completing the level start at 1000. After a while, they will start decreasing rapidly. - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] [US] Commodore C64 (1983) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=526&o=2 $end $c64_cass=crballoon, $bio Commodore C64 cass. published 37 years ago: Crazy Balloon (c) 1983 Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146475&o=2 $end $spectrum_cass=crazybal, $bio Sinclair ZX Spectrum cass. published 37 years ago: Crazy Balloons (c) 1983 A&F Software - STAFF - Written by: Mike Webb - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78397&o=2 $end $info=pr_crzbr, $bio Crazy Bars (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42083&o=2 $end $gbcolor=crazybik, $bio Nintendo Game Boy Color game published 21 years ago: Crazy Bikers [Model CGB-AMHP-EUR] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67676&o=2 $end $info=ep_crzbn,ep_crzbna,ep_crzbnb,ep_crzbnc, $bio Crazy Bingo (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42315&o=2 $end $info=m4crzbn, $bio Crazy Bingo (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42367&o=2 $end $info=crazyblk, $bio Arcade Video game published 37 years ago: Crazy Blocks (c) 1983 Kiwako. Export release. game developed in Japan as as "Mr. Jong". - TRIVIA - Licensed by ECI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=527&o=2 $end $info=crazybon, $bio Arcade Video game published 23 years ago: Crazy Bonus 2000 (c) 1997 Sang Ho Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50987&o=2 $end $info=crazybona, $bio Arcade Video game published 18 years ago: Crazy Bonus 2002 (c) 2002 Crazy Co. PIrate version of Crazy Bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128342&o=2 $end $cpc_flop=crazyboy, $bio Amstrad CPC type-in published 34 years ago: Crazy Boy (c) 1986 Microstrad. - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 10. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120181&o=2 $end $info=sc1czbrk, $bio Crazy Break (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42131&o=2 $end $cpc_flop=crazybri, $bio Amstrad CPC 464 disk. published 33 years ago: Crazy Brick (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124611&o=2 $end $timex_dock=crazybug, $bio Timex Sinclair 2068 cart. published 37 years ago: Crazy Bugs (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237036&o=2 $end $spectrum_cass=crazybug, $bio Sinclair ZX Spectrum cass. published 37 years ago: Crazy Bugs! (c) 1983 AWA Software - STAFF - Written by: Steve Hughes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78398&o=2 $end $msx1_flop=crazybul, $bio Crazy Bullet Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134168&o=2 $end $msx1_cart=crazybul, $bio MSX cart. published 37 years ago: Crazy Bullet (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 000A0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76669&o=2 $end $info=m4crzcap,m4crzcapa,m4crzcapb,m4crzcapc, $bio Crazy Capers (c) 199? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15339&o=2 $end $to_flop=crazycar,crazycara, $bio Thomson TO disk. published 33 years ago: Crazy Cars (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107682&o=2 $end $msx1_cart=crazycar, $bio MSX cart. published 32 years ago: Crazy Cars (c) 1988 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76670&o=2 $end $spectrum_cass=crazycar_f, $bio Sinclair ZX Spectrum cass. published 32 years ago: Crazy Cars (c) 1988 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78399&o=2 $end $cpc_flop=crazycar07,crazycar01,crazycar,crazycar0c,crazycar0d,crazycar0e, $bio Amstrad CPC 464 disk. published 32 years ago: Crazy Cars (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120726&o=2 $end $specpls3_flop=crzycars,crzycarsa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Crazy Cars (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148262&o=2 $end $c64_cass=crazycar, $bio Commodore C64 cass. published 31 years ago: Crazy Cars (c) 1989 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146476&o=2 $end $spectrum_cass=crazycar_c, $bio Crazy Cars (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219470&o=2 $end $spectrum_cass=crazycar_b, $bio Crazy Cars (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219594&o=2 $end $spectrum_cass=crazycar, $bio Crazy Cars (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219873&o=2 $end $cpc_flop=crazycar04,crazycar03,crazycar16,crazycar17,crazycar18,crazycar19, $bio Amstrad CPC 464 disk. published 28 years ago: Crazy Cars 3 (c) 1992 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120729&o=2 $end $msx1_flop=crazycar, $bio Crazy Cars Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134169&o=2 $end $spectrum_cass=crazycar_e, $bio Sinclair ZX Spectrum cass. published 32 years ago: Crazy Cars II (c) 1988 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78400&o=2 $end $specpls3_flop=crzcars2, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Crazy Cars II (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148263&o=2 $end $amigaocs_flop=crazycr2, $bio Commodore Amiga 500 disk. published 31 years ago: Crazy Cars II (c) 1989 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73780&o=2 $end $cpc_cass=crzycrs2, $bio Amstrad CPC cass. published 31 years ago: Crazy Cars II (c) 1989 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95795&o=2 $end $cpc_flop=crazycar0f,crazycar13,crazycar14,crazycar10,crazycar11,crazycar12,crazycar05,crazycar1ae,crazycar08,crazycar09,crazycar0a,crazycar0b, $bio Amstrad CPC 464 disk. published 31 years ago: Crazy Cars II (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120727&o=2 $end $cpc_flop=crazycar06, $bio Amstrad CPC 464 disk. published 31 years ago: Crazy Cars II (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120728&o=2 $end $spectrum_cass=crazycar_d, $bio Crazy Cars II (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219595&o=2 $end $gx4000=crzycrs2, $bio Amstrad GX4000 cart. published 30 years ago: Crazy Cars II (c) 1990 Titus. - TECHNICAL - Game ID: TI 089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118476&o=2 $end $amigaocs_flop=crazycr3, $bio Commodore Amiga 500 disk. published 28 years ago: Crazy Cars III (c) 1992 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73781&o=2 $end $cpc_cass=crazycarhs, $bio Amstrad CPC cass. published 31 years ago: Crazy Cars [Model 03] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99066&o=2 $end $cpc_cass=crazycar, $bio Amstrad CPC cass. published 32 years ago: Crazy Cars [Model 22389] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95793&o=2 $end $info=sc1crzyc,sc1crzyca, $bio Crazy Cash (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42128&o=2 $end $info=m4crzcsn, $bio Crazy Casino (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41292&o=2 $end $info=sc4crzcs,sc4crzcsa,sc4crzcsb,sc4crzcsc, $bio Crazy Casino (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6906] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15121&o=2 $end $info=m4crzcav, $bio Crazy Cavern (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41291&o=2 $end $spectrum_cass=crazycav, $bio Sinclair ZX Spectrum cass. published 36 years ago: Crazy Caverns (c) 1984 Firebird. - STAFF - Developed by Severn Software. Written by: Jasdan Joerges - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78401&o=2 $end $gba=crzychseu, $bio Nintendo GBA cart. published 18 years ago: Crazy Chase [Model AGB-ACCE-USA] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70245&o=2 $end $gba=crzychse,crzychsepa,crzychsep, $bio Nintendo GBA cart. published 18 years ago: Crazy Chase [Model AGB-ACCP] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70244&o=2 $end $crvision=crazych, $bio VTECH Funvision game published 39 years ago: Crazy Chicky (c) 1981 Video Technology, Limited. 32 game variations. - TECHNICAL - CAT NO. Y-2640 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53774&o=2 $end $info=ccbootmr, $bio Arcade Video game published 40 years ago: Crazy Climber (c) 1980 Model Racing S.p.a. Unlicensed Italian version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72297&o=2 $end $info=cclimbroper, $bio Arcade Video game published 40 years ago: Crazy Climber (c) 1980 Operamatic. Unlicensed Spanish version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72499&o=2 $end $info=cclimbrrod, $bio Arcade Video game published 40 years ago: Crazy Climber (c) 1980 Rodmar Elec. Unlicensed Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103571&o=2 $end $arcadia=cclimber, $bio Arcadia 2001 cart. published 38 years ago: Crazy Climber (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49250&o=2 $end $info=m4cclimb,m4cclimba, $bio Crazy Climber (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42039&o=2 $end $apple2_cass=crazycli, $bio Crazy Climber (c) 19?? ImageSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136050&o=2 $end $astrocde=cclimber, $bio Astrocade game published 9 years ago: Crazy Climber (c) 2011 Riff Raff Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86793&o=2 $end $x68k_flop=cclimber, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Crazy Climber + Crazy Climber 2 (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205028 FD x1 - TRIVIA - Released on August 27, 1993 in Japan ad the 5th title on the Video Game Anthology series. Retail price: 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87249&o=2 $end $info=cclimbr2,cclimbr2a, $vgmplay=cclimbr2, $bio Arcade Video game published 32 years ago: Crazy Climber 2 (c) 1988 Nichibutsu. Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : Double 8-way joysticks - TRIVIA - Crazy Climber 2 was released in December 1988. It was released in arcades in Japan only. Its only appearance outside of Japan was as part of the Arcade Archives series for the Sony PlayStation 4. This game wasn't as good as the first Crazy Climber and Nihon Bussan didn't got the success they expected. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Armed F, Crazy Climber 2 - PCCB-00020) on February 21, 1990. - SERIES - 1. Crazy Climber (1980) 2. Crazy Climber 2 (1988) 3. Hyper Crazy Climber (1996, Sony PlayStation) 4. Crazy Climber 2000 (2000, Sony PlayStation) - STAFF - Sound composer : Takeshi Yoshida - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (feb.26, 2015) "Arcade Archives - Crazy Climber 2 [Model CUSA-01822]" Sony PlayStation 4 [PSN] [AS] (jul.30, 2015) "Arcade Archives - Crazy Climber 2" Sony PlayStation 4 [PSN] [US] (oct.15, 2015) "Arcade Archives - Crazy Climber 2 [Model CUSA-00989]" Sony PlayStation 4 [PSN] [EU] [AU] (jan.19, 2016) "Arcade Archives - Crazy Climber 2 [Model CUSA-02971]" * COMPUTERS: [JP] Sharp X68000 (aug.27, 1993) "Crazy Climber I & II" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=529&o=2 $end $psx=cclimb2k, $bio Sony PlayStation disc published 20 years ago: Crazy Climber 2000 (c) 2000 Nichibutsu. - TECHNICAL - GAME ID: SLPS-02582 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85040&o=2 $end $info=m4crzcl,m4crzcla,m4crzclb,m4crzclc,m4crzcld, $bio Crazy Climber Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42040&o=2 $end $info=cclimber,ccboot,ccboot2,cclimberj,cclimbera, $bio Arcade Video game published 40 years ago: Crazy Climber (c) 1980 Nichibutsu [Nihon Bussan Company, Limited.]. Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity. - TECHNICAL - Upright model # CCA-7001 Prom Stickers : CC Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : Double 8-way joysticks - TRIVIA - Crazy Climber was released in October 1980. It was Fujiwara's first game. The names of each building to climb in the game are 'Nichibutsu', 'Nichibutsu Leisure', 'Nichibutsu U.K. Ltd.' and 'Nichibutsu U.S.A Corp.'. Some of the musical themes used in the game are 'Baby Elephant Walk', 'The Pink Panther Theme' and 'The Entertainer'. Jim Wright holds the official record for this game with 487,150 points on July 5, 1982 with three starting lives. Jason Cram holds the official record for this game with 301, 950 points on November 21, 2003 with four starting lives. A Crazy Climber unit appears in the 1982 movie 'Rocky III'. Bandai released a board game based on this video game (same name) : This game has you playing cards to move to the top of a building. Like in the arcade, there is the peril that people seem to drop just about anything out their windows at random times. Each card allows you to move to a particular position relative to where you currently are (for example, a choice of straight up two squares or up two squares and left or right one). However, there must be an open window that is not occupied by another player for it to be a legal move. Whenever a player passes certain checkpoints, the spinner is spun to see if anything falls from the windows. If you're hit on the head, you drop down to the next open window. There is also a gorilla that knocks you all the way down if you're unfortunate enough to be hit by him. First one to get to the top of the building and escape on the helicopter wins. - SCORING - Each building has a STEP POINT heading. This indicates how many points you get for each window you successfully climb to. You also start out with a certain amount of bonus points per building. On buildings one and two, they decrease by 100 about every 2 seconds while on buildings three and four they decrease by 200 points about every 2 seconds. Below are listed the STEP POINT and BONUS RATE points : Building 1 - Step Point : 100 - Bonus Rate : 10000 Building 2 - Step Point : 150 - Bonus Rate : 20000 Building 3 - Step Point : 200 - Bonus Rate : 30000 Building 4 - Step Point : 250 - Bonus Rate : 40000 NOTE : You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3000 points regardless of what the BONUS RATE remaining is. The balloon shows up during buildings two and three. You don't get points, perse, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this. - TIPS AND TRICKS - * When you start the game, your climber will climb a couple of steps. Then it will be up to you to guide him to the top of the building. The hardest aspect of this game is developing a rhythm with the controls to enable your climber to climb smoothly. This is something that takes practice. Fortunately, once you've developed this rhythm, the game is much easier to play. The basic rhythm is : 1) From the bottom ledge, reach up to the next ledge (left or right joystick). 2) Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge. 3) Use the opposite joystick to reach for the next ledge. Then pull yourself up. 4) Continue this rhythm for fast, straight climbs. 5) This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber. * You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage. * All the buildings have the following hazards : 1) Windows opening and closing : You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly. 2) Bald people throwing flowerpots out the windows : You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls. 3) A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird) : Again, not much trouble if you are holding onto a ledge with both hands. * If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2. * BUILDING 1 : Besides the above hazards, there is only one other hazard to deal with... 1) The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time. 2) People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time. 3) King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on. * BUILDING 2 : The usual hazards exist along with another new one. 1) The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration. 2) People drop flowerpots when the building goes to 2 until it goes to 2-4. 3) When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign. 4) Try to get the balloon which appears midway on the final 4 wide configuration. * BUILDING 3 : There is yet another new hazard along with a couple of old ones. 1) People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration. 2) Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them : a) First, just slide left or right to avoid them. b) If they can't be avoided, get both hands on one ledge and pull the joysticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks. 3) Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him. 4) Again, try to get the balloon which appears midway on the final 2 wide configuration. * BUILDING 4 : There is another hazard in addition to the above. Plus, things happen quickly on this building. 1) In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2. 2) The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration. 3) From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head. 4) When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them. 5) Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly. 6) Once you complete this building, you are transported back to Building 1 to start again. * Secret Password : Enter the name 'jordan.ltd' in the high score table and you get two free credits. This only works on the Japanese and bootleg versions of the game (although the password code is still present in the US version, the high score table entry has been crippled to only allow 3 letters, so you can't enter the code). - SERIES - 1. Crazy Climber (1980) 2. Crazy Climber 2 (1988) 3. Hyper Crazy Climber (1996, Sony PlayStation) 4. Crazy Climber 2000 (2000, Sony PlayStation) - STAFF - Crazy Climber was developed by game developer company Jorudan. Designed and programmed by : Shigeki Fujiwara - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Crazy Climber [Model CX2683]" [JP] Nintendo Famicom (dec.26, 1986) "Crazy Climber [Model NBF-CY]" [JP] Nintendo Super Famicom (may.26, 1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]" Sony Playstation [JP] (dec.29, 1995) "Nichibutsu Arcade Classics [Model SLPS-00184]" : includes the original game and a updated version named "Crazy Climber '85". [JP] Bandai WonderSwan (jul.29, 1999) "Crazy Climber [Model SWJ-NHB001]" [JP] Sony PS2 (jul.21, 2005) "Crazy Climber [Oretachi Geasen Zoku] [Model SLPM-62627]" Nintendo Wii [Virtual Console Arcade] [JP] (feb.23, 2010) [JP] Sony PS4 [PSN] (may.15, 2014) "Arcade Archives - Crazy Climber [Model CUSA-00390]" Sony PlayStation 4 [PSN] [AS] (may.14, 2015) "Arcade Archives - Crazy Climber" Sony PlayStation 4 [PSN] [US] (may.26, 2015) "Arcade Archives - Crazy Climber [Model CUSA-00974]" Sony PlayStation 4 [PSN] [EU] [AU] (jul.19, 2015) "Arcade Archives - Crazy Climber [Model CUSA-02489]" Sony PlayStation 4 [PSN] [KO] (nov.6, 2015) "Arcade Archives - Crazy Climber [Model CUSA-00390]" * COMPUTERS: [JP] Sharp X68000 (aug.27, 1993) "Crazy Climber I & II" * OTHERS: [JP] VFD handheld game (1989) "Crazy Climbing" released by Bandai. [JP] VFD handheld game (1982) released by Entex. LCD Keychains handheld game [JP] (1997) released by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=528&o=2 $end $a2600=cclimber, $bio Atari 2600 cart. published 38 years ago: Crazy Climber (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX2683 - TRIVIA - One of four Atari Club exclusive games, although this one did show up in limited quantities in toy clearances. This is a highly sought after game, both because it is hard to find, and because it is conversion of a popular coin-op. - TIPS AND TRICKS - * Climb as fast as possible to score maximum bonus points. * Climb past closing windows quickly. Rmember that you can safely climb past any window as longs as it doesn't close completely on your hands. Don't wait for a window to close - clmb past it. * Foil the Mad Doctor by clibing between two rows of windows. His missiles will whiz harmlessly past your head. * Try to predict where the helicopter will dip down to pick you up. Then move to the best place - fast! - STAFF - Programmer: Alex Leavens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50368&o=2 $end $nes=cclimber, $bio Nintendo Famicom cart. published 34 years ago: Crazy Climber (c) 1986 Nichibutsu. - TECHNICAL - GAME ID: NBF-CY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53939&o=2 $end $wswan=cclimber, $bio Bandai WonderSwan game published 21 years ago: Crazy Climber [Model SWJ-NHB001] (c) 1999 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86315&o=2 $end $intv=crazycln, $bio Mattel Intellivision game published 39 years ago: Crazy Clones (c) 1981 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45871&o=2 $end $info=j6crzclb,j6crzclba,j6crzclbb,j6crzclbc, $bio Crazy Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41081&o=2 $end $vectrex=ccoaster, $bio GCE Vectrex published 37 years ago: Crazy Coaster (c) 1983 GCE [General Consumer Electric] Climb aboard the Crazy Coaster and get ready for a roller coaster ride more dangerous and exciting than any you've experienced before! The magic of Vectrex 3-D makes your ride so real... you'll feel yourself leaning with the G-force! You control the movements of the passenger in the lead car as he plummets down the spectacularly steep hills and careens around the gravity-defying curves of the Crazy Coaster. Will you be able to keep his arms raised throughout the ride without sending him flying off into space?! - TECHNICAL - Controls Joystick: Push forward to make the coaster go faster, backward to make it go slower. Push to left or right to lean passenger in left or right direction. Button 1: Unused. Button 2: DUCK. Causes passenger to duck his head (and lower arms if raised) to avoid low-flying birds and other objects. Button 3: RAISE ARMS. Causes passenger to raise his arms and earn bonus points. Button 4: GRAB. Causes passenger to grab restrainer bar. - SCORING - Your score is based on how FAST your coaster travels as well as the total DISTANCE it travels with the four passengers. The faster the average speed and the further the coaster goes, the higher your score. Your speed points will be doubles while your arms are raised. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82215&o=2 $end $info=m1crzco,m1crzcoa,m1crzcob,m1crzcoc,m1crzcod,m1crzcoe, $bio Crazy Cobra's (c) 199? Gemini. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41981&o=2 $end $info=crazycop, $bio Arcade Video game published 32 years ago: Crazy Cop (c) 08/1988 Konami. An overhead shoot'em up where you play as a green-haired dude. - TECHNICAL - Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known outside Japan as "Gang Busters". King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989. - STAFF - Written and directed by : S. Okamoto Assistant director : Y. Satoh, Macha* Charactor designer : Dr. Hide Graphic designer : N. Ishii Production sound mixer : K. Matsubara Music editors : Shinji Tasaka, Motoaki Furukawa, S. Fukami, Shigemasa Matsuo Electoronics designers : T. Matsuura, M. Hiraoka Publicity supervisor : F. Shibuya Translator : Yuichi Kobayashi General manager : Koji Hiroshita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=530&o=2 $end $cpc_flop=crazycop, $bio Amstrad CPC 464 disk. published 34 years ago: Crazy Copieur Ver. 3.1 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125022&o=2 $end $info=pr_coyot,pr_coyota, $bio Crazy Coyote (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42081&o=2 $end $database=ccrab, $bio Crazy Crab [No. 29] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129548&o=2 $end $spectrum_cass=crazycra_a,crazycra_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Crazy Crane (c) 1984 Voyager Software. - STAFF - Written by: Andy Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78402&o=2 $end $spectrum_cass=crazycra, $bio Crazy Crane (c) 198? Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226027&o=2 $end $info=m5crzkni,m5crzkni03, $bio Crazy Crazy Knights (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41558&o=2 $end $info=sc1ccroc,sc1ccroca,sc1ccrocb,sc1ccrocc, $bio Crazy Crocs (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42116&o=2 $end $info=lacrazyc,crzcross, $bio Arcade Video game published 24 years ago: Crazy Cross (c) 1996 Konami Company, Limited. - STAFF - Director: Einoshin Software: Bonny, Y.K 98, Tak Graphics: XXX, Toymen, Tera Musics: Ary, Kage Title Design: Osomatsu-Sun Hardware: USA 138, Nanbashot Tom Special Thanks: God, Aiveo Producer: Masa 33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71843&o=2 $end $cpc_flop=crazydem, $bio Crazy Demo 12 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123482&o=2 $end $cpc_flop=crazydem01, $bio Crazy Demo 13 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123483&o=2 $end $cpc_flop=crazydem02, $bio Crazy Demo 8 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123484&o=2 $end $cpc_flop=crazydem03, $bio Crazy Demo 9 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123485&o=2 $end $info=crzyddz, $bio Arcade Video game published 16 years ago: Crazy Dou Di Zhu (c) 2004 Sealy Electronic Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95287&o=2 $end $info=crzyddz2, $bio Arcade Video game published 14 years ago: Crazy Dou Di Zhu II (c) 2006 Sealy Electronic Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113817&o=2 $end $apple2_cass=crazyeig, $bio Apple II cass. published 41 years ago: Crazy Eights (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135954&o=2 $end $bbcb_cass=czerbert, $bio Acorn BBC/Electron cass. published 33 years ago: Crazy Er*bert (c) 1987 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51691&o=2 $end $gamegear=crazyfac, $bio Sega Game Gear cart. published 27 years ago: Crazy Faces (c) 1993 Domark Group, Limited. - TIPS AND TRICKS - * Level Codes: Enter these codes to start from the specified level Stage 1 - AAAAAAA Stage 2 - BBBBBBB Stage 3 - CCCCCCC Stage 4 - DDDDDDD Stage 5 - EEEEEEE Stage 6 - FFFFFFF Stage 7 - GGGGGGG Stage 8 - HHHHHHH Stage 9 - IIIIIII Stage 10 - JJJJJJJ Stage 11 - KKKKKKK Stage 12 - LLLLLLL * Beginning Demo: The game recognizes also MAGI as a valid code, but it does not seem to do anything. - STAFF - Programmed by : Michael A. Carr Graphics by : Mike Adams, Jolyon Myers, Tony West Music by : A N Other Produced by : The Kremlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64527&o=2 $end $info=crazyfgt, $bio Arcade Video game published 22 years ago: Crazy Fight (c) 1998 Subsino. Players shoot at on-screen enemies while trying not to hit the hostages throughout 6 different stages of action. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 1 - TRIVIA - Crazy Fight was released in February 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5100&o=2 $end $dragon_cass=crzyfoota, $bio Crazy Foota (c) 198? Computape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116979&o=2 $end $dragon_cass=crzyfoota2, $bio Dragon cass. published 33 years ago: Crazy Foota 2 (c) 1987 Computape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116980&o=2 $end $dragon_cass=crzyfoota3, $bio Dragon cass. published 32 years ago: Crazy Foota 3 (c) 1988 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117190&o=2 $end $gba=crzyfrog, $bio Nintendo GBA cart. published 15 years ago: Crazy Frog Racer [Model AGB-BCRP-EUR] (c) 2005 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70246&o=2 $end $info=sc5cfnc,sc5cfnca, $bio Crazy Fruit & Nutcase (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3417] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42494&o=2 $end $info=cfblue,cfbluea, $bio Slot Machine published 18 years ago: Crazy Fruits Blue (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43637&o=2 $end $info=sc5cfpt,sc5cfpta,sc5cfptb,sc5cfptc,sc5cfptd,sc5cfpte,sc5cfptf,sc5cfptg,sc5cfpth,sc5cfpti,sc5cfptj,sc5cfptk,sc5cfptl,sc5cfptm, $bio Crazy Fruits Casino Party Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1359] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42495&o=2 $end $info=sc5cfptn,sc5cfpto,sc5cfptp,sc5cfptq,sc5cfptr,sc5cfpts, $bio Crazy Fruits Casino Party Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1430] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62077&o=2 $end $info=sc5cfcp,sc5cfcpa,sc5cfcpb,sc5cfcpc,sc5cfcpd,sc5cfcpe,sc5cfcpf,sc5cfcpg,sc5cfcph,sc5cfcpi,sc5cfcpj,sc5cfcpk,sc5cfcpl,sc5cfcpm,sc5cfcpn,sc5cfcpo,sc5cfcpp,sc5cfcpq,sc5cfcpr,sc5cfcps,sc5cfcpt,sc5cfcpu, $info=sc5cfcpv,sc5cfcpw, $bio Crazy Fruits Community Party (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3436] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42492&o=2 $end $info=sc4cfdu,sc4cfdua,sc4cfdub,sc4cfduc, $bio Fruit Machine published 19 years ago: Crazy Fruits Down Under (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1107] - TRIVIA - Released in November 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11549&o=2 $end $info=cfgreen, $bio Slot Machine published 18 years ago: Crazy Fruits Green (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43638&o=2 $end $info=sc4czfra, $bio Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1212] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62055&o=2 $end $info=sc4cfqpsc,sc4cfqpse,sc4cfqpsf,sc4cfqpsg,sc4cfqpsh,sc4cfqpsi, $bio Crazy Fruits (c) 200? QPS Interactive. - TECHNICAL - [Model PR2521] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61755&o=2 $end $info=sc4cfqpsj,sc4cfqpsl,sc4cfqpsn,sc4cfqpsp,sc4cfqpsm,sc4cfqpso, $bio Crazy Fruits (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR4613] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61754&o=2 $end $info=sc4cfqps,sc4cfqpsb,sc4cfqpsd,sc4cfqpsk,sc4cfqpsa, $bio Crazy Fruits (c) 200? QPS Interactive. - TECHNICAL - [Model PR6813] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15614&o=2 $end $info=sc4czfr,sc4czfrb,sc4czfrc,sc4czfrd,sc4czfre,sc4czfrg,sc4czfrh,sc4czfrj,sc4czfrk, $bio Crazy Fruits (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6982] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18238&o=2 $end $info=sc4crzgn3,sc4crzgn4,sc4crzgn5,sc4crzgn6,sc4crzgn7,sc4crzgn8,sc4crzgnr,sc4crzgns,sc4crzgnt,sc4crzgnu,sc4crzgnv,sc4crzgnw, $bio Crazy Gang Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7141] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43665&o=2 $end $info=sc4crzgn,sc4crzgn0,sc4crzgn1,sc4crzgn2,sc4crzgna,sc4crzgnb,sc4crzgnc,sc4crzgnd,sc4crzgne,sc4crzgnf,sc4crzgng,sc4crzgnh,sc4crzgni,sc4crzgnj,sc4crzgnk,sc4crzgnl,sc4crzgnm,sc4crzgnn,sc4crzgno,sc4crzgnp, $info=sc4crzgnq,sc4crzgnx,sc4crzgny,sc4crzgnz, $bio Crazy Gang (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7141] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42998&o=2 $end $arcadia=crzygblr, $bio Arcadia 2001 cart. published 38 years ago: Crazy Gobbler (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49251&o=2 $end $spectrum_cass=crazygol, $bio Sinclair ZX Spectrum cass. published 37 years ago: Crazy Golf (c) 1983 Mr Micro. - STAFF - Written by: J. Dale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78403&o=2 $end $msx1_cass=crazgolf, $bio MSX cass. published 36 years ago: Crazy Golf (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94562&o=2 $end $cpc_flop=crazygol01,crazygol,crazygol02, $bio Amstrad CPC 464 disk. published 36 years ago: Crazy Golf Cracked (c) 1984 Unknown. Tape-to-Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121550&o=2 $end $cpc_cass=crazyglf, $bio Amstrad CPC cass. published 36 years ago: Crazy Golf (c) 1984 Amsoft - TECHNICAL - [Model SOFT 149] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95797&o=2 $end $pcecd=crazyhos, $bio NEC PC-Engine CD published 23 years ago: クレイジー・ホスピタル ふしぎの国の天使 (c) 1997 Asia Soft Lab. (Crazy Hospital - Fushigi no Kuni no Tenshi) - TRIVIA - Released on March 10, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58149&o=2 $end $info=m3cjoker, $bio Crazy Joker (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41177&o=2 $end $info=m4crzjk, $bio Crazy Jokers (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41293&o=2 $end $tvc_flop=kangaroo,kangaroob,kangarooa,kangaroocr,kangaroot, $bio Videoton TVC disk. published 34 years ago: Crazy Kangaroo (c) 1986 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112137&o=2 $end $tvc_cass=kangaroo, $bio Videoton TVC cass. published 34 years ago: Crazy Kangaroo (c) 1986 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112497&o=2 $end $info=sc5cknig,sc5ckniga,sc5cknigb,sc5cknigc, $bio Crazy Knights (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3418] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42504&o=2 $end $info=ckong, $bio Arcade Video game published 39 years ago: Crazy Kong (c) 1981 Kyoei. Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" - TRIVIA - Known alternate version: Crazy Kong - Part II (Falcon), the most popular version. Crazy Kong (Orca) Crazy Kong (Alca) Crazy Kong [Galaxian hardware] Crazy Kong [Scramble hardware] Crazy Kong [Moon Cresta hardware] Crazy Kong - Part II(Jeutel) Monkey Donkey BiG KONG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47283&o=2 $end $info=ckongo, $bio Arcade Video game published 39 years ago: Crazy Kong (c) 1981 Orca. Bootleg version of Falcon's "Crazy Kong - Part II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32565&o=2 $end $info=ckongalc, $bio Arcade Video game published 39 years ago: Crazy Kong (c) 1981 Alca Electronics, Limited. Bootleg version of Falcon's "Crazy Kong - Part II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32567&o=2 $end $info=ckongcv, $bio Arcade Video game published 38 years ago: Crazy Kong (c) 1982 Competitive Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32555&o=2 $end $info=gckong, $bio Handheld game published 38 years ago: Crazy Kong (c) 1982 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94356&o=2 $end $c64_cass=crzykong, $bio Commodore C64 cass. published 37 years ago: Crazy Kong (c) 1983 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146477&o=2 $end $info=ckongpt2a,ckongpt2b,ckongpt2,ckongpt2j,ckongpt2b2, $bio Arcade Video game published 39 years ago: Crazy Kong - Part II (c) 1981 Falcon. A "Donkey Kong" clone. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - TRIVIA - Released in February 1981. Crazy Kong - Part II is not a bootleg of "Donkey Kong"!! Falcon DID have a license from Nintendo, but it was NOT for the US. Crazy Kong - Part II was supposed to be for sale outside the US (South America, Europe, etc.), but the lag in production of arcade DK's by Nintendo for a 3 month period during 1981-82 made demand for any DK type game go through the roof. At this time, Nintendo of America was moving from NY-NJ to Redmond WA and there was a 4 month backlog on orders. This opened the door for the illegal Crazy Kongs to fill the demand. Approximately 20,000 Crazy Kong were distributed illegally in the U.S. The main difference between Crazy Kong and "Donkey Kong" is the sound, and color capabilities. Crazy Kong ran on hardware that had the same processor as "Donkey Kong", but its video capabilities were lacking, and it had a totally different sound chip. Basically what all this means is that Crazy Kong had terrible sound, and some definite strangeness in the color area. The background music is missing entirely, and most of the sound effects have been changed. For example, in Crazy Kong, Mario makes a 'Hiya!' sound when he jumps, instead of the 'Boing!' that he makes in "Donkey Kong". The graphics use slightly different colors, which change from level to level. The Kong animations are also different, and often do not match up with the in game action. There are also mild changes in gameplay. Kong doesn't toss out nearly as many barrels, and there are other mild changes such as gaps in platforms that were not in the original, and the manner in which the elevators work has changed as well. There were lots of different Crazy Kong cabinets. The most common one was similar in design to the "Donkey Kong" cabinet, but the artwork was more realistic, and the monitor bezel had a circular clear area, as opposed to the rectangle that most games had. Crazy Kong could also be found in cocktail format. These were usually conversions, and were only decorated with an instruction card. - TIPS AND TRICKS - * Warp To Level 2 (doesn't work on the "Scramble" hardware bootleg version) : Climb up to the second beam (the one with the hammer right by it). Walk to the right so that Mario is still facing away from you (you can see his back) and is suspended off the side of end of the beam, then jump to the right. He'll 'fall thru' the bottom of the screen and clear it, as if he had climbed all the way to the top. * A Trick : On the conveyor belt level, Grab the bottom hammer (the one on the row with the full length conveyor belt) and go all the way to the right side of the screen. Push the joystick Right and he'll drop the hammer. Sometimes it'll be in the up position and sometimes it'll be sitting toward the left of Mario. If it's in the up position, jump up and grab it and keep repeating until he drops it on the left position. After this, you can walk away and anything that comes into contact with it will be splatted (Good way of getting extra points). After a few seconds, the hammer will disappear, but the stuff will still splat when it hits where the hammer should be. NOTE : This trick only works on the second level or higher! * Depending on what PCB the game cabinet had, you could run behind Kong on the rivet screen. This made clearing the rivets much easier. * On the versions that did not allow you to run behind Kong on the rivet screen, you could stand next to Kong and jump backwards being awarded 100 points. - PORTS - * CONSOLES: Commodore C64 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=531&o=2 $end $info=ckongpt2jeu, $bio Arcade Video game published 39 years ago: Crazy Kong - Part II (c) 1981 Jeutel. Bootleg version of Falcon's "Crazy Kong - Part II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32569&o=2 $end $info=ckongg,ckonggx,ckongis, $bio Arcade Video game published 39 years ago: Crazy Kong [Galaxian hardware] (c) 1981 Unknown. Bootleg version of Falcon's "Crazy Kong - Part II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32568&o=2 $end $info=ckongmc,ckongmc2, $bio Arcade Video game published 39 years ago: Crazy Kong [Moon Cresta hardware] (c) 1981 Unknown. Bootleg version of Falcon's "Crazy Kong - Part II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32641&o=2 $end $info=ckongs, $bio Arcade Video game published 39 years ago: Crazy Kong [Scramble hardware] (c) 1981 Unknown. This Bootleg version of Falcon's "Crazy Kong - Part II" has additional ingame music, also the original 'Warp to level 2' trick doesn't work. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32566&o=2 $end $pc98=crazylab, $bio Crazy Labyrinth (c) 199? Cats' Organization - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89168&o=2 $end $pc8801_flop=crazylnd, $bio NEC PC-8801 Series disk. published 35 years ago: Crazy Land (c) 1985 Pax Softonica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91569&o=2 $end $cpc_flop=crazyleg, $bio Amstrad CPC type-in published 35 years ago: Crazy Legs (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119025&o=2 $end $apple2_flop_misc=crazymcy, $bio Crazy Maczy (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107335&o=2 $end $apple2_flop_orig=crmazey, $apple2_flop_clcracked=crzymazy, $bio Apple II disk. published 38 years ago: Crazy Mazey (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229140&o=2 $end $info=ad5cmons,ad5cmonsa, $bio Crazy Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42517&o=2 $end $info=czmon_7,czmon_7a,czmon_7b,czmon_8,czmon_8a,czmon_5,czmon_8b,czmon_8c,czmon_8d,czmon_8e,czmon_8f,czmon_9,czmon_9a,czmon_9b,czmon_9c,czmon_13,czmon_15,czmon_16, $bio Slot Machine published 17 years ago: Crazy Monkey (c) 2003 Igrosoft. Crazy Monkey is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Crazy Monkey was released in April 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12045&o=2 $end $info=crzmon2,crzmon2_2,crzmon2_3,crzmon2_4, $bio Slot Machine published 10 years ago: Crazy Monkey 2 (c) 2010 Igrosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70911&o=2 $end $cgenie_cass=crzpaint, $bio Colour Genie cass. published 37 years ago: Crazy Paint (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131435&o=2 $end $cgenie_cass=crzpaintc,crzpaintca, $bio Colour Genie cass. published 36 years ago: Crazy Paint (c) 1984 Colour Connection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131468&o=2 $end $bbcb_cass=crazypai, $bio Acorn BBC/Electron cass. published 37 years ago: Crazy Painter (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51692&o=2 $end $dragon_cass=crzypaint, $bio Dragon cass. published 37 years ago: Crazy Painter (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116333&o=2 $end $dragon_flop=crzypaint, $bio Dragon disk. published 37 years ago: Crazy Painter (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117068&o=2 $end $info=pr_crzpy, $bio Crazy Pays (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42084&o=2 $end $info=sc5cpays,sc5cpaysa, $bio Crazy Pays (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1741] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42526&o=2 $end $spectrum_cass=crazypin, $bio Sinclair ZX Spectrum cass. published 34 years ago: Crazy Pingoin [Model SP-32] (c) 1986 Magic Team [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78404&o=2 $end $crvision=crazypuc, $bio CreatiVision game published 39 years ago: Crazy Pucker (c) 1981 Video Technology, Limited. A Pac-Man clone. - TECHNICAL - Model 8001 - TRIVIA - Very first released game for CreatiVision. The game was soon retired from market, and re-issued as Crazy Chewy and Crazy Moonie. Then again retired from market and re-issued as Crazy Chicky (with changed graphics and gameplay). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53775&o=2 $end $cpc_cass=crazyrac, $bio Amstrad CPC cass. published 28 years ago: Crazy Race (c) 1992 Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95801&o=2 $end $info=crzrally,crzrallya,crzrallyg, $bio Arcade Video game published 35 years ago: Crazy Rally (c) 1985 Tecfri. A vertically scrolling driving game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 59.00 Hz Palette colors : 256 Players : 2 Control : 2-way Joystick Buttons : 2 - TRIVIA - Stefano Muffolini holds the official record for this game with 280,250 points on April 20, 1985. - STAFF - Staff: Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=532&o=2 $end $info=crzrallyrf, $bio Arcade Video game published 35 years ago: Crazy Rally (c) 1985 R. Franco. Licensed from Tecfri. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143996&o=2 $end $gbcolor=crzyric2,crzyric2a, $bio Crazy Richman 2 - Bai Wang Da Fu Weng (c) 200? Unknown [China] - STAFF - By: Georgy.C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67677&o=2 $end $bbcm_cass=crazyrid, $bio Acorn BBC Master cass. published 33 years ago: Crazy Rider (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231818&o=2 $end $cpc_flop=crazyscr, $bio Crazy Scrolls (c) 19?? Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136211&o=2 $end $amigaocs_flop=crazysht, $bio Commodore Amiga 500 disk. published 31 years ago: Crazy Shot (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73782&o=2 $end $cpc_flop=crazysho03,crazysho04,crazysho06,crazysho07,crazysho,crazysho02,crazysho05,crazysho01, $bio Amstrad CPC 464 disk. published 31 years ago: Crazy Shot (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120772&o=2 $end $cpc_cass=crazysht, $bio Amstrad CPC cass. published 31 years ago: Crazy Shot (c) 1989 Proein Soft Line. - TECHNICAL - [Model 22658] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95802&o=2 $end $cpc_flop=crazysna01,crazysna,crazysna02, $bio Amstrad CPC 464 disk. published 28 years ago: Crazy Snake (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136209&o=2 $end $x1_cass=crazyspy,crazyspya, $bio Crazy Spy (c) 198? Hudson Soft. - TECHNICAL - GAME ID: X-1032-G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86211&o=2 $end $cpc_flop=crazysta, $bio Amstrad CPC 464 disk. published 34 years ago: Crazy Stamps (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124612&o=2 $end $info=ep_cstrk,ep_cstrka,ep_cstrkb,ep_cstrkc,ep_cstrkd,ep_cstrke,ep_cstrkf,ep_cstrkg, $bio Crazy Streak Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40825&o=2 $end $amigaocs_flop=crazsue2, $bio Commodore Amiga 500 disk. published 28 years ago: Crazy Sue... Goes On (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73783&o=2 $end $gba=crzytaxiu, $bio Nintendo GBA cart. published 18 years ago: Crazy Taxi - Catch a Ride [Model A3CE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70248&o=2 $end $gba=crzytaxi, $bio Nintendo GBA cart. published 18 years ago: Crazy Taxi - Catch a Ride [Model AGB-A3CP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70247&o=2 $end $dc=crzytaxi2hatt, $bio Sega Dreamcast GD published 19 years ago: Crazy Taxi 2 - Have a Try Taikenban (c) 2001 SEGA Enterprises, Ltd. Demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138492&o=2 $end $dc=crzytaxi2, $bio Sega Dreamcast GD published 19 years ago: Crazy Taxi 2 [Model 51136] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135291&o=2 $end $dc=crzytaxi2j, $bio Sega Dreamcast GD published 19 years ago: Crazy Taxi 2 [Model HDR-0159] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135289&o=2 $end $dc=crzytaxi2e, $bio Sega Dreamcast GD published 19 years ago: Crazy Taxi 2 [Model MK-51136-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135292&o=2 $end $info=crtaxihr, $bio Arcade Video game published 17 years ago: Crazy Taxi 3 - High Roller (c) 2003 Sega. - TECHNICAL - Runs on the Sega "Chihiro" hardware. - TRIVIA - Crazy Taxi 3 was released in March 2003. Michael Jackson used to own two units of this game (Serial numbers: U0120022 & U0120304). They were sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Crazy Taxi (1999) 2. Crazy Taxi 2 (2001) 3. Crazy Taxi 3 - High Roller (2003) - PORTS - * CONSOLES: Microsoft XBOX [L48 00001] (jul.2002) * COMPUTERS: PC [Ms Windows] [HCJ-0353] (feb.2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3941&o=2 $end $dc=crzytaxib, $bio Crazy Taxi (c) 200? Tec Toy Industria de Brinquedos S.A. Brazilian release. - TECHNICAL - GAME ID: 197284 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138493&o=2 $end $dc=crzytaxisas, $bio Sega Dreamcast GD published 20 years ago: Crazy Taxi [Model 510350] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135287&o=2 $end $dc=crzytaxi, $bio Sega Dreamcast GD published 20 years ago: Crazy Taxi [Model 51035] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135286&o=2 $end $info=crzytaxi, $bio Sega NAOMI cart. published 21 years ago: Crazy Taxi (c) 1999 Sega Enterprises, Limited. An open world racing video game. The main objective of the game is to pick up customers and take them to their chosen destination as quickly as possible. Along the way, money can be earned by performing stunts such as near misses with other vehicles. The player is directed to a destination by a large green arrow at the top of the screen. The arrow does not adjust based on obstacles, but rather points in the general direction of the destination. Once the player arrives near the destination, they must stop within a specified zone. When the destination is reached, that customer's fare is added to the player's total money earned. Ratings are then awarded depending on how long the player took to complete the journey. If the customer's timer runs out before the player reaches the destination the customer jumps from the taxi. - TECHNICAL - Cartridge ID: 840-0002C Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Crazy Taxi was released in February 1999. The soundtrack was done by 'The Offspring' and 'Bad Religion', here is the list: * All I Want (Offspring) * Ten in 2010 (Bad Religion) * Them and Us (Bad Religion) * Way Down the Line (Offspring) * Change the World (Offspring) * Inner Logic (Bad Religion) Crazy Taxi is a part of Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Airline Pilots". JC Padilla of Orlando, Florida holds the official record for this game with a score of $106,184.94 on June 11, 2004. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Reverse The Game Play : Normally when you begin playing the game, your taxi is already headed forward, and your first available fairs generally want to go to the Street Car stop. If you hold the gear selector in REVERSE while holding the BRAKE and ACCELERATOR before you press Start to begin the game, when you start, your taxi will be facing the opposite direction, and a whole new route of fairs begins. * The Bicycle : Insert your tokens and then step on both pedals. Press Start and then select your driver (Note : You MUST hold on both pedals as you press Start and while you are selecting your driver). Press Up on the shifter and release both pedals. Press Down on the shifter and then press Start. The bicycle accelerates faster and brakes quicker but gets bumped around more often. * See the End Credits : Finish playing Crazy Taxi with a score of $5,000.00 or more. * More Difficult Track : Insert the amount of tokens required to play the game and then pull back the lever in Reverse. Press the start button. While still holding the handle, choose your driver with the Start Button. * Pickup Swimmer at Beach : Snorkeling near the reefs outlying the west beach is a customer... But to pick her up, you'll have to drive into the ocean! Here are the cabby's directions to the beach : At the beginning of the game, grab the person who's nearest to you. (She will want to be taken to the cable car stop). After arriving at her destination, let her out and make a sharp left. Snatch the customer with the outrageously large hat. (She will ask to be taken to the West Side Beach.) When you have arrived at the beach, drop her off and head straight into the water! * $700 First Fare : At the beginning of the game, instead of driving forward, drive in reverse. Pick up the customer. She will pay $700 for a ride to the bottom of the hill! * $975 fare : Make your way up to the roof of the parking garage by driving up the ramp at one of its corners. To the left, standing on a giant umbrella is an old lady. Let her hop aboard. She will ask you to take her to the police station and pay you a whopping $975! * Crazy Dash : While moving forward, release both pedals. Put the car in 'Reverse'. Then put it in 'Drive' and press the accelerator (If done correctly, the taxi will instantly reach its top speed). Crazy Dashes are best used after accidents or after collecting fares. * Power Slides : Like reckless driving (i.e., 'Crazy Throughs'), power-slides can increase your fare. To power-slide, suddenly throw the car into reverse then back into drive again while sharply turning the steering wheel. * Start Game from Lookout Tower : To begin at the lookout tower, hold the gearshift in reverse while selecting a driver. Push Start. Then release the lever. - SERIES - 1. Crazy Taxi (1999) 2. Crazy Taxi 2 (2001) 3. Crazy Taxi 3 - High Roller (2003) - STAFF - Developed by Hitmaker (Sega AM3). - PORTS - * CONSOLES: Sega Dreamcast (2000) Sony PlayStation 2 [SLPM 62102] (nov.2001) Nintendo GameCube [DOL-GCTJ-JPN] (may.2002) Nintendo Game Boy Advance (2003, "Crazy Taxi - Catch a Ride") Microsoft Xbox 360 (2011; as part of the Dreamcast Collection compilation) * COMPUTERS: PC [Windows 9x] [HCJ-0327] (Sep.2002) * OTHERS: AppStore (oct.2012) Android [Google Play] (mar.2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3406&o=2 $end $dc=crzytaxij, $bio Sega Dreamcast GD published 20 years ago: Crazy Taxi [Model HDR-0053] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135285&o=2 $end $dc=crzytaxie, $bio Sega Dreamcast GD published 20 years ago: Crazy Taxi [Model MK-51035-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135288&o=2 $end $electron_cass=crtracer, $bio Acorn Electron cass. published 37 years ago: Crazy Tracer (c) 1983 Acornsoft - STAFF - By: Wal Mansell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51695&o=2 $end $bbcb_flop_orig=crtracer, $bio Acorn BBC Micro B disk. published 37 years ago: Crazy Tracer (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125174&o=2 $end $info=j7crztrl, $bio Crazy Trails (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18209&o=2 $end $msx1_flop=crazytrn,crazytrna, $bio Crazy Train Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134170&o=2 $end $msx1_cart=crazytrn,crazytrna, $bio MSX cart. published 37 years ago: Crazy Train [Model HBS-G006C] (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76671&o=2 $end $cpc_flop=crazyv30, $bio Amstrad CPC type-in published 34 years ago: Crazy V3.0 (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119961&o=2 $end $info=crazywar, $bio Arcade Video game published 18 years ago: Crazy War (c) 2002 Eolith. 'Crazy War' is a video game revolving around an epic battle between the Coalition of Planets, and the evil Devilion Empire. In the year 544 the Devilion Empire has invaded the calm galaxy to expand its territory. The Coalition of Planets has selected seven special personnel to fight the Devilion Empire, and the player takes on the role of one of these seven, embarking on a mission to destroy the Devilion Empire's Evil Stone. The mission is completed over 13 levels. Crazy War is a video game for 1 or 2 players. In 1-player mode, become one of the 7 special personnel and perform your role to destroy the Evil Stone. In 2-player mode, both players fight against each other. - TECHNICAL - Eolith V.E.G.A 1.3 hardware Main CPU : Hyperstone E1-32N @ 55 MHz Players : 2 Controls : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11292&o=2 $end $info=sc4crzwl,sc4crzwla,sc4crzwlb,sc4crzwlc,sc4crzwld,sc4crzwle,sc4crzwlf,sc4crzwlg, $bio Crazy World (c) 200? Mazooma Games. - TECHNICAL - [Model PR7001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42536&o=2 $end $cpc_flop=crazywor01, $bio Amstrad CPC 464 disk. published 25 years ago: Crazy Worm (c) 1995 Softice - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123020&o=2 $end $cpc_flop=crazywor, $bio Amstrad CPC 464 disk. published 25 years ago: Crazy Worm (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124613&o=2 $end $cpc_flop=crazywor02, $bio Amstrad CPC 464 disk. published 25 years ago: Crazy Worm Trained (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123021&o=2 $end $cpc_flop=crazyfru, $bio Amstrad CPC 464 disk. published 22 years ago: Crazyfruit (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136208&o=2 $end $info=cclownz, $bio Arcade Video game published 21 years ago: Crazzy Clownz (c) 1999 LAI Games. The game features a 'crazy' clown character who shoots himself out of a canon and then bounces as high as hecan on a moving trampoline to pop balloons which fill the top of the circus tent. As the player, you must move the trampoline from side to side, using the steering wheel control, so that your clown character can continue to bounce up and down popping more and more balloons. Balloons are marked with different points values which add to the player's score when each balloon is popped. - TECHNICAL - Dimensions Height : 1900mm (76inch) Width : 680mm (27inch) Depth : 900mm (35.5inch) Weight : 125kg (275lb) Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (3x) OKI6295 (@ 15.151 Khz) Palette colors : 32768 Players : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6060&o=2 $end $mo5_cass=creadata, $bio Creadata (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108707&o=2 $end $msx1_cart=startrap, $bio MSX cart. published 33 years ago: Cream Lemon - Star Trap (c) 1987 Jast - TECHNICAL - Cart. x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77474&o=2 $end $x1_flop=startrap, $bio Sharp X1 5.25in.disk. published 33 years ago: Cream Lemon - Star Trap (c) 1987 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85950&o=2 $end $pc8801_flop=startrap,startrapb,startrapa, $bio NEC PC-8801 Series disk. published 33 years ago: Cream Lemon - Star Trap (c) 1987 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in July 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91570&o=2 $end $fm7_disk=chojigen, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Cream Lemon SF Choujigen Densetsu Rall (c) 1988 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93606&o=2 $end $pc98=creastar, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: CrEastar - Planets in Legend (c) 1989 Bothtec, Inc. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89166&o=2 $end $apple2_flop_clcracked=crtlsns, $bio Apple II disk. published 37 years ago: Create Lessons (c) 1983 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231169&o=2 $end $apple2_flop_clcracked=crgarfde, $bio Apple II disk. published 33 years ago: Create with Garfield Deluxe Edition (c) 1987 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231473&o=2 $end $cdi=creatcar,creatcara, $bio Phillips CD-i published 28 years ago: Create your own Caricature with Spitting Image (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52813&o=2 $end $apple2_flop_clcracked=crtsplt, $bio Apple II disk. published 39 years ago: Create-Spell It (c) 1981 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232181&o=2 $end $cpc_flop=createur, $bio Amstrad CPC type-in published 33 years ago: Createur de Menus (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119962&o=2 $end $apple2_flop_clcracked=creation, $bio Apple II disk. published 32 years ago: Creation (c) 1988 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107333&o=2 $end $cpc_flop=creation, $bio Amstrad CPC type-in published 35 years ago: Creation Automatique de Datas (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119586&o=2 $end $cpc_flop=creation01, $bio Amstrad CPC 464 disk. published 29 years ago: Creation Meeting CPC Intro Demo (c) 1991 Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136212&o=2 $end $psx=creacamp, $bio Sony PlayStation disc published 23 years ago: Creative Camp (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-130110 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110604&o=2 $end $apple2_flop_clcracked=crcontrp, $bio Apple II disk. published 35 years ago: Creative Contraptions (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231693&o=2 $end $psx=creaisle, $bio Sony PlayStation disc published 23 years ago: Creative Isle (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-130120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110605&o=2 $end $psx=creajrn1, $bio Sony PlayStation disc published 22 years ago: Creative Journey 1 (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-905109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110606&o=2 $end $apple2_flop_clcracked=crtvplay, $bio Apple II disk. published 38 years ago: Creative Play (c) 1982 Regents of the University of California, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240659&o=2 $end $ibm5170_cdrom=creadcol, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Creative Reader Collection (c) 1995 EA Kids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144615&o=2 $end $psx=creavoy, $bio Sony PlayStation disc published 21 years ago: Creative Voyage (c) 1999 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-907097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110607&o=2 $end $info=crvisio2, $bio Console published 37 years ago: CreatiVision MK-II (c) 1983 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87593&o=2 $end $info=crvision, $bio Console published 39 years ago: CreatiVision (c) 1981 VTECH [Video Technology, Ltd.] - TECHNICAL - Model 80-0159 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48969&o=2 $end $apple2_flop_clcracked=crtunl, $bio Apple II disk. published 34 years ago: Creativity Unlimited (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230521&o=2 $end $nes=creatom, $bio Nintendo Famicom cart. published 29 years ago: Creatom (c) 1991 Gluk Video. - TECHNICAL - GAME ID: MGC-003 - TRIVIA - Licensed from TXC Corp. (Taiwan) - STAFF - Developed by Micro Genius. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76512&o=2 $end $amigaocs_flop=creature, $bio Commodore Amiga 500 disk. published 31 years ago: Creature (c) 1989 Actionware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73784&o=2 $end $apple2_flop_clcracked=crchoru4,crchorus, $bio Apple II disk. published 33 years ago: Creature Chorus (c) 1987 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230678&o=2 $end $leapster=createcr, $bio LeapFrog Leapster cart. published 14 years ago: Creature Create (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134484&o=2 $end $apple2_flop_clcracked=crcreate, $bio Apple II disk. published 37 years ago: Creature Creator (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107439&o=2 $end $info=cftbl_l4,cftbl_l3,cftbl_l2, $bio Pinball published 28 years ago: Creature from the Black Lagoon (c) 1992 Bally Midway. - TECHNICAL - Midway WPC (Fliptronics II) Model Number : 20018 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Released in December 1992. 7,841 units were produced. Based on the 1954 sci-fi movie, produced by Universal Pictures. Here are the following classic songs what are played during main play : Get a Job (Silhouettes) Summertime Blues (Eddie Cochran) Rock Around the Clock (Bill Haley and the Comets) Hand Jive (Johnny Otis) Red River Rock (Johnny and the Hurricanes) When you shoot F in FILM (you get the picture with 2 people kissing), DOHO can be seen in the lower right corner of the display. - UPDATES - Version L-1 (changes from revision P-3) Date : December 30, 1992 - Initial release to production. - Added French translations. - Implemented new default US coinage (4 cred/$1.50, 6 cred/$2.00) Version L-2 Date : January 8, 1993 - Updated some French translations. - Fixed some logic with timestamps. Version L-3 Date : January 27, 1993 - Fixed coinage logic for dollar bill validator. It used to only give 5 credits instead of 6 if 2 dollars were inserted. Version L-4 Date : February 17, 1993 - Fixed condition where Status Report could be invoked during Tilt. - Changed Match percentage for France to 8% (was 7%). - TIPS AND TRICKS - All of the secret awards which involve flipping at some point or another can generally be obtained by holding both flippers up at the appropriate moment. Flipping vigorously may or may not work. Doing this at several points in the game will lead to Secret Awards, which probably aren't worth many (or any) points, but are extremely amusing and tend to impress crowds even long after you've grown tired of them. Holding the flippers as the Snackbar opens awards 'NO MORE BAD FOOD' and blows up the Snackbar. It is rumoured that this tends to make the awards from the Snackbar more pleasant (less likely to be food). Note that you have to hold the flippers before the lights come on in the animation and the sign says OPEN. Holding the flippers as the Snackbar attendant gives you a menu item will earn the quote 'Come here, punk', while a hand reaches out and chokes the attendant, labeled 'Choking Fatality'. This choking goes on for quite a while after the animation ends - listen closely. Flipping at the end of Video Mode, when your opponent is dazed and the display says KNOCKOUT, will knock his head completely from his body (which is rather gruesome), and is labeled 'FATALITY'. 'There's more where that came from!'. A ball which goes around the Back Orbit of the game when it has not been shot from the plunger awards the Sneak-In Bonus, which is 1M the first time, 2M the second, and so on. A very fast shot up the Center Shot is the best way to try to get this. It's easy on some machines. The ball then comes screaming down the Left Saucer Lane. Unfortunately, it's usually preferable to have the ball stay in the P-A-I-D Lanes instead. When you reach 35M in Super Creature Feature, the game stops awarding points, and the display says DON'T BE GREEDY. Presumably this is to stop 'Diner'-style play from keeping the ball going in the Whirlpool forever. It's actually quite hilarious. - STAFF - Designer : John Trudeau (Dr. Flash) (DRF) Artwork : Kevin O'Connor Software : Jeff Johnson (JBJ) Dots/Animation : Scott Slomiany (Scott Matrix) Mechanics : Ernie Pizarro Music and Sounds : Paul Heitsch (PDH) Marketing : Roger Sharpe, Rebecca Ellis Support : Betty Purcell, Paul Johnson (P.J.), Jerry Pinsler, M.E. Lab, Debbie Stevens, Michael Malone, John Hornick, Temple Ray, Bob Rafferty, Bill Pfutzenreuter (Pfutz), Brian Eddy, Allison Quant, Tracy Nunnery, Carl Biagi, Manu Jayswal, Paul Barker, Nina Clemente, Bill Molteni, Vince Lupori, Steve Hanson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5277&o=2 $end $apple2_flop_clcracked=crmagic, $bio Apple II disk. published 26 years ago: Creature Magic (c) 1994 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230679&o=2 $end $saturn=crshockj, $bio Sega Saturn game published 24 years ago: Creature Shock (c) 1996 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58991&o=2 $end $saturn=crshock, $bio Sega Saturn game published 24 years ago: Creature Shock - Special Edition [Model T-1304H] (c) 1996 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60006&o=2 $end $cdi=crtshock, $bio Phillips CD-i published 24 years ago: Creature Shock (c) 1996 Philips Interactive Media, Incorporated. We have no idea what's out there but whatever it is, it isn't friendly. Take no chances: shoot anything that moves. It took Argonaut 3 years to cram this double CD full of stunningly rendered 3D environments. Play this eerie, creepie game at night with the lights out and your headphones on, if you dare!!! - TECHNICAL - Model 810 0201 - STAFF - Argonaut Software Artists: Peter Day, Marcus Punter, Scott Butler, Marcus Morgan, Adrian King, Matthew Risley Coders: Martin Piper, Lewis Gordon Sound and Music: Martin Gwynn Jones Producer: Darren Drabwell, Mark Washbrook Management: Jez San, Neil Jackson, Jon Dean Support: Jim Mummery, Martin Simpson, Ian Crowther QA: Stephen Robertson, Clive Burdon, Rex el Stapla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52814&o=2 $end $psx=crshock, $bio Sony PlayStation disc published 24 years ago: Creature Shock (c) 1996 Data East Corp. - TECHNICAL - CD1 ID: SLPS-00120 CD2 ID: SLPS-00121 - TRIVIA - Released on August 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85041&o=2 $end $apple2_flop_misc=crtrvntr, $bio Apple II disk. published 39 years ago: Creature Venture (c) 1981 Highland Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107440&o=2 $end $amigaocs_flop=creaturs, $bio Commodore Amiga 500 disk. published 27 years ago: Creatures (c) 1993 Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73785&o=2 $end $gba=creaturs,creatursa, $bio Nintendo GBA cart. published 19 years ago: Creatures (c) 2001 Swing! Ent. Media AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70249&o=2 $end $psx=creatris, $bio Sony PlayStation disc published 16 years ago: Creatures - Raised in Space (c) 2004 Conspiracy Ent. Corp. - TECHNICAL - GAME ID: SLUS-01553 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Creatures - Raised in Space [Model SLES-04111]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111554&o=2 $end $apple2_flop_clcracked=cotn, $bio Apple II disk. published 36 years ago: Creatures of the Night (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230816&o=2 $end $psx=creaturs, $bio Sony PlayStation disc published 19 years ago: Creatures (c) 2001 Conspiracy Ent. Corp. - TECHNICAL - GAME ID: SLUS-01438 - TRIVIA - Released on May 18, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Creatures [Model SLES-03690]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111553&o=2 $end $info=cgip30cs, $bio Arcade Video game published 21 years ago: Credit Joker Poker (c) 1999 CGI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32534&o=2 $end $ibm5170=creepers, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Creepers (c) 1993 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144371&o=2 $end $archimedes=creepie, $bio Creepie Crawlie 1 & 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126998&o=2 $end $dragon_cass=creepies, $bio Creepies & To Boldly Go (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116542&o=2 $end $bbcb_cass=creepyca, $electron_cass=creepyca, $bio Acorn BBC/Electron cass. published 33 years ago: Creepy Cave (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 605 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51697&o=2 $end $vic1001_cart=creepy, $bio Commodore VIC-20 cart. published 37 years ago: Creepy Corridors [Model CCL-401] (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83807&o=2 $end $spectrum_cass=creepycr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Creepy Crawler (c) 1983 Mikro-Gen - STAFF - Written by: Stephen Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78406&o=2 $end $spectrum_cass=creepycra, $bio Creepy Crawler (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225916&o=2 $end $cpc_flop=creepycr, $bio Amstrad CPC 464 disk. published 34 years ago: Creepy Crawley Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136213&o=2 $end $cpc_flop=creeretj, $bio Amstrad CPC 464 disk. published 35 years ago: Creer et Jouer (c) 1985 Pilat Informatique Educative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136214&o=2 $end $to_flop=creexo, $bio Thomson TO disk. published 34 years ago: Creexo (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107683&o=2 $end $to7_cass=cregraph, $bio Thomson TO7 cass. published 35 years ago: Cregraphic (c) 1985 Playjeux - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108198&o=2 $end $x68k_flop=crescent, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Crescent (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x4 - TRIVIA - Released on November 25, 1993 in Japan. Originally developed as Premium 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87250&o=2 $end $pc98=crescent, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Crescent (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x4 - TRIVIA - Released on October 21, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89169&o=2 $end $x68k_flop=cresmoon, $bio Sharp X68000/NEC PC-88VA disk. published 31 years ago: Crescent Moon Girl (c) 1989 Alicesoft - TECHNICAL - FD x3 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87251&o=2 $end $pc98=cresmoon,cresmoona, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Crescent Moon Girl (c) 1989 Alicesoft. - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on August 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89170&o=2 $end $pc88va=cresmoon, $bio NEC PC-88 VA disk. published 31 years ago: Crescent Moon Girl (c) 1989 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131580&o=2 $end $msx2_flop=cresmoon, $bio MSX 2 disk. published 30 years ago: Crescent Moon Girl (c) 1990 Alicesoft. - TECHNICAL - FD x2 - TRIVIA - Released on November 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101543&o=2 $end $pcecd=crestwlf, $bio NEC PC-Engine CD published 27 years ago: Crest of Wolf (c) 1993 Hudson Soft. Crest of wolf is a side-scrolling beat them up by Hudson Soft and based on of Westone's arcade game Riot City which was obviously inspired by other popular brawlers of the time such as Capcom's Final Fight. Before jumping into action, the player can select the fast and light-weight Hawk or the strong but slow Tony. The evil organization Jadoh has kidnaped Hawk's girlfriend and both heroes go on a mission to look for her through five long levels in the streets of New York. The game offers a limited range of moves, mainly punches, jump kicks and throws. There is also a special attack that drains some of our heroes life bar but cleans up most of the enemies on screen. The player can also collect items throughout the game such as Jewels or cameras which will increase the final score - others like Sushi or Chicken give our heroes some health back. - TECHNICAL - Game ID: HCD3044 - TRIVIA - Crest of Wolf was released on February 26, 1993 in Japan for 6800 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 65/100 Crest Of Wolf is based on Sega's beat'em up called Riot City and released in 1991. The PC Engine version is however different. First of all, the main characters are called Hawk and Tony, their arcade counterparts are called Paul and Bobby - Tony is a punk-looking fighter and Bobby is a strong bloke with dark hair. The stage's layout was also rearranged - for instance the first stage from the arcade is actually the second level from the PC Engine version. The music soundtrack is also completely different and the PC Engine version sounds a lot better. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58150&o=2 $end $info=mooncrsl, $bio Arcade Video game published 40 years ago: Cresta Mundo (c) 1980 Laguna S.A. Spanish Moon Cresta bootleg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72501&o=2 $end $cpc_cass=crete41, $bio Amstrad CPC cass. published 30 years ago: Crete 1941 (c) 1990 Cases Computer Simulations, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95803&o=2 $end $cpc_flop=crete194,crete19401,creta194, $bio Amstrad CPC 464 disk. published 30 years ago: Crete 1941 (c) 1990 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136215&o=2 $end $dragon_cass=cribbage, $bio Dragon cass. published 38 years ago: Cribbage (c) 1982 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116930&o=2 $end $bbcb_cass=cribbage, $bio Cribbage (c) 198? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51698&o=2 $end $mz700_cass=cribbage, $bio Cribbage (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131788&o=2 $end $msx1_flop=cribbage, $bio Cribbage Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133114&o=2 $end $amigaocs_flop=cribbage, $bio Commodore Amiga 500 disk. published 30 years ago: Cribbage King & Gin King (c) 1990 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73786&o=2 $end $apple2gs=cribgin, $bio Apple IIGS disk. published 31 years ago: Cribbage King / Gin king (c) 1989 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115287&o=2 $end $electron_cass=cricket, $bio Acorn Electron cass. published 34 years ago: Cricket (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115487&o=2 $end $info=cricket, $bio Dart game published 25 years ago: Cricket (c) 1995 Daryde S.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196746&o=2 $end $spectrum_cass=crkavrsc, $bio Sinclair ZX Spectrum cass. published 36 years ago: Cricket Averages (c) 1984 South Coast Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234742&o=2 $end $spectrum_cass=crkavrhs, $bio Sinclair ZX Spectrum cass. published 35 years ago: Cricket Averages (c) 1985 Hobby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234741&o=2 $end $spectrum_cass=crkcptac, $bio Sinclair ZX Spectrum cass. published 36 years ago: Cricket Captain (c) 1984 Allanson Computing - STAFF - Written by: Harry Manley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78410&o=2 $end $cpc_cass=crickcac, $bio Amstrad CPC cass. published 35 years ago: Cricket Captain (c) 1985 Allanson Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95805&o=2 $end $amigaocs_flop=cricketc, $bio Commodore Amiga 500 disk. published 31 years ago: Cricket Captain (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73787&o=2 $end $st_flop=cricketc, $bio Atari ST disk. published 31 years ago: Cricket Captain (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149409&o=2 $end $spectrum_cass=crkcptdha, $bio Cricket Captain (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226695&o=2 $end $spectrum_cass=crkcptht, $bio Sinclair ZX Spectrum cass. published 30 years ago: Cricket Captain [Model HT 001] (c) 1990 Hi-Tec Software - STAFF - Program by: Richard Stevenson Graphics by: Paul Bellamy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78412&o=2 $end $cpc_cass=crickchs, $bio Amstrad CPC cass. published 30 years ago: Cricket Captain (c) 1990 Hi-Tec Soft. - TECHNICAL - [Model HT003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95804&o=2 $end $spectrum_cass=crkcptdh, $bio Sinclair ZX Spectrum cass. published 32 years ago: Cricket Captain [Model SPFC] (c) 1988 D & H Games - STAFF - Written by: Adam Parker, John de Salis, Tony Huggard Loading Screen by: Shaun McClure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78411&o=2 $end $spectrum_cass=crikchal,crikchala, $bio Sinclair ZX Spectrum cass. published 33 years ago: Cricket Challenge (c) 1987 Tanglewood Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78413&o=2 $end $spectrum_cass=cricketc_h, $bio Sinclair ZX Spectrum cass. published 32 years ago: Cricket Crazy (c) 1988 Dreaming Djinn, The - STAFF - Written by: Charles Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78414&o=2 $end $spectrum_cass=cricketc_g, $bio Cricket Crazy (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220229&o=2 $end $cpc_flop=cricketc02,cricketc03a, $bio Amstrad CPC 464 disk. published 32 years ago: Cricket Crazy Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136218&o=2 $end $cpc_cass=crickcrz, $bio Amstrad CPC cass. published 32 years ago: Cricket Crazy (c) 1988 Alternative Soft., Ltd. - TECHNICAL - [Model AS176] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95806&o=2 $end $cpc_flop=cricketi, $bio Amstrad CPC 464 disk. published 35 years ago: Cricket International Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136219&o=2 $end $cpc_cass=crickint, $bio Amstrad CPC cass. published 33 years ago: Cricket International (c) 1987 Alternative Soft., Ltd. - TECHNICAL - [Model AS016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95807&o=2 $end $spectrum_cass=cricketm_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Cricket Master (c) 1987 E&J Software. - STAFF - Written by: Alan Clayton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78415&o=2 $end $cpc_flop=cricketm,cricketm02,cricketm01, $bio Amstrad CPC 464 disk. published 31 years ago: Cricket Master (c) 1989 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136220&o=2 $end $specpls3_flop=cricketm, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Cricket Master (c) 1989 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148314&o=2 $end $spectrum_cass=crkd1960, $bio Sinclair ZX Spectrum cass. published 26 years ago: Cricket Player Data Cassette 1960s (c) 1994 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234745&o=2 $end $spectrum_cass=crkd1991, $bio Sinclair ZX Spectrum cass. published 29 years ago: Cricket Player Data Cassette 1991 (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234746&o=2 $end $spectrum_cass=crkd1994, $bio Sinclair ZX Spectrum cass. published 26 years ago: Cricket Player Data Cassette 1994 (c) 1994 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234747&o=2 $end $spectrum_cass=crkdatg1, $bio Sinclair ZX Spectrum cass. published 27 years ago: Cricket Player Data Cassette All Time Greats 1 (c) 1993 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234748&o=2 $end $spectrum_cass=crkdatg2, $bio Sinclair ZX Spectrum cass. published 27 years ago: Cricket Player Data Cassette All Time Greats 2 (c) 1993 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234749&o=2 $end $apple2_flop_misc=crikteer, $bio Apple II disk. published 38 years ago: Cricketeer (c) 1982 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107441&o=2 $end $pc8801_flop=crimver2, $bio Crim ver.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91571&o=2 $end $bbcb_cass=crimedet, $bio Acorn BBC/Electron cass. published 37 years ago: Crime & Detection Quiz (c) 1983 Ivan Berg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51699&o=2 $end $cpc_flop=crimeuk1, $bio Amstrad CPC 464 disk. published 27 years ago: Crime 1.8 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124111&o=2 $end $apple2_flop_misc=crmnpnsh, $bio Apple II disk. published 36 years ago: Crime and Punishment (c) 1984 Kress, Jack & Newman, Graeme - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240775&o=2 $end $xegs=crimbstr, $bio Atari XE game published 32 years ago: Crime Buster [Model RX8104] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51230&o=2 $end $nes=crimebst, $bio Nintendo NES cart. published 31 years ago: Crime Busters (c) 1989 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55032&o=2 $end $info=crimec,crimecu,crimecj, $bio Arcade Video game published 31 years ago: Crime City (c) 1989 Taito Corporation. Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them. The game's heroes start each stage armed only with a pistol, but extra weapons become available as players progress through the stage. Both the pistol and additional weapons - which include a machine-gun, an armour-piercing gun and a threeway gun - have only a limited amount of ammunition and if players run out of ammo, they will only be able to punch or 'somersault attack' the attacking enemies. Each stage features background objects that can be used against the enemies, such as wooden barrels, boxes and hanging lights. When shot, some criminals drop packets of illegal drugs, which can be picked up for bonus points. The game's lead characters of Tony Gibson and Raymond Brody were also the lead characters in Taito's 1988 crime-themed racing game, Chase HQ. Crime City's gameplay takes its inspiration from Namco's Rolling Thunder. The game's final three stages focus on the kidnapping of the city's mayor, ending with a final confrontation with the city's kingpin of crime himself. The six stages are: * Prison Break * Bank Robbery * Smuggling * Kidnapping (Round 1) * Kidnapping (Round 2) * Kidnapping (Round 3) - TECHNICAL - Taito B System Hardware Board Number: K1100470A Prom Stickers: B99 Main CPU: Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2610 (@ 8 Mhz) Players: 2 Control: 8-Way Joystick Buttons: 2 => Shoot/Punch, Jump - TRIVIA - Crime City was released in September 1989. The two heroes of Crime City are inspired from Mel Gibson and Danny Glover of 'Lethal Weapon' series. Crime City is an official Spin-off of the Chase H.Q series (you can see the black Porsche from "Chase H.Q."). - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Level Select: Boot machine with service switch pressed. Message appears: Service Switch Error, press 1p Start(x3), service switch, 1p Start. Message appears: Select by down SW, select level with joystick Down/Up and push Start button. * Different Level: The level 2 design depends of your stock and health. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=533&o=2 $end $ibm5170_cdrom=crimec, $bio IBM 5170 CD-ROM (DOS) published 28 years ago: Crime City (c) 1992 Impressions Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144616&o=2 $end $psx=crimecr2, $bio Sony PlayStation disc published 23 years ago: Crime Crackers 2 (c) 1997 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85042&o=2 $end $amigaocs_flop=crimenop, $bio Commodore Amiga 500 disk. published 29 years ago: Crime Does Not Pay (c) 1991 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73788&o=2 $end $info=vendetta2pp,vendettan, $bio Arcade Video game published 29 years ago: Crime Fighters 2 (c) 1991 Konami. Evil is lurking in Dead End City. In a turf war, the Dead End Gang has kidnapped Kute Kate from the rivals, the Cobras. The Cobras set out to save her and stop the expansion of the Dead End Gang in Vendetta. The Dead End Gang is looking to expand their territory, so the Cobras must infiltrate every area around the city. First, they must gain entrance to Dead End City. Relying on their fighting skills, the Cobras face a multitude of enemies. However, each member is up for any challenge from the Dead End Gang. The Cobras are a powerful team consisting of: Blood, an ex-prize fighter; Hawk, a former professional wrestler; Boomer, trained in the martial arts; and Sledge, an ex-military convict. Together they must destroy members of the Dead End Gang to get to the leader, Faust, who knows where Kute Kate is being held. With fists of fury, the Cobras make their way through various areas of Dead End City. They search the construction site for Kate, battling the humanoid weapon The Missing Link to gain information. From there, they are sent on futile chases through other sections of the city, including downtown, the waterfront, and the slums, where the final confrontation with Faust takes place. Throughout the game, the Cobras can pick up special weapons and food for more energy. Each player also has his own 'special attack' method to help defeat the toughest enemies. Once Kute Kate is rescued and Dead End City is liberated, the Cobras victoriously start back to their home turf. However, much to their surprise, the entrance to their town is blocked by Dead End Gang bosses. The Cobras must gear up once more for the ultimate showdown to restore peace to Dead End City. - TECHNICAL - Game ID : GX081 Main CPU : Konami (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => Attack, Jump - TRIVIA - Crime Fighters 2 was released in July 1991 in Japan. It is known outside Japan as "Vendetta [Model GX081]". Each player character resembles a real-life personality. Hawk looks like 'Hulk Hogan', Sledge looks like 'Mr. T', Boomer looks like 'Jean-Claude Van Damme' and Blood looks like 'Mike Tyson'. On one of the boxes there is the word 'Kilroy' spray-painted on it, this is probably a reference to the quote, 'Kilroy was here'. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.4 - KICA-7505) on 05/10/1991. - SERIES - 1. Crime Fighters [Model GX821] (1989) 2. Crime Fighters 2 [Model GX081] (1991) 3. Violent Storm [Model GX168] (1993) - STAFF - Game Designers : S. Okamoto, K. Ozaki, Yuichi Kobayashi Character Designers : M. Yoshida, Kazuaki Nakanishi, T. Nakazama Sound Designers : Hideaki Kashima, Michiru Yamane Hardware Designer : K. Itoh Director : S. Okamoto Management : S. Kido Special Thanks : Masahiro Inoue, A. Narita, K. Kinugasa, S. Mizuno, K. Sugano, Koji Hiroshita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=535&o=2 $end $info=crimfght,crimfghtu, $bio Arcade Video game kit published 31 years ago: Crime Fighters (c) 1989 Konami. Export release. 4-Player Conversion Kit. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Crime Fighters [Model GX821]". - TRIVIA - In this version: * Reverse kick removed. This is now a 2-button game (punch & kick) instead of 3 in the original version. * Character's energy is represented by a numerical hit point value which is always on countdown to zero. Additional hit points may be added by inserting more coins into each player's corresponding coin slot. * Characters can use a reversal kick which is automatically activated if an opponent is behind you as you press the kick button. This kick knocks down enemies (except bosses) with a single hit! * The gun has limited ammo, however it is possible to pick it up again if an enemy knocks it off your hand. Also each gunshot is as strong as 3 punches or kicks and knocks down most enemies in one shot. * You can play the extra stage (enemy boss revenge) more than once. * Original Timer and Credit Counter removed. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=534&o=2 $end $info=crimfghtj, $bio Arcade Video game published 31 years ago: Crime Fighters (c) 1989 Konami. Plenty of young & beautiful women are missing and the city's local kingpin is the main suspect. As a group of street vigilantes you must venture into the most dangerous zones of your city and destroy all street punks & criminals that are dumb enough to get in your way in order to rescue the girls! Features colorful graphics, a catchy soundtrack, some cool moves (such as striking downed enemies) and a good challenge. Like the idea of fighting to rescue a beautiful damsel in distress? Why not a huge bunch of 'em so its worth your time! - TECHNICAL - Game ID: GX821 Main CPU: Konami (@ 3 Mhz) Sound CPU: Zilog Z80 (@ 3.579545 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Players: Up to 2 Control: 8-way joystick Buttons: 3 => Punch, Kick, Reversal Attack - TRIVIA - Crime Fighters was released on April 26, 1989 in Japan as a dedicated upright. It was then released as a 4-Player conversion kit outside Japan as "Crime Fighters [4-Player Conversion Kit]". Some bosses' character design in this game seem to have been inspired by popular horror movies, this seems true for three bosses in particular : Stage 2 Boss : A parody of Jason Voorhees from 'Friday the 13th movie' series. Stage 4 Boss : A distant parody of Leatherface from 'Texas Chainsaw Massacre' movie series. Stage 5 Boss : A parody of Freddy Krueger from 'A Nightmare on Elm Street' movie series. The dying pose that the Stage 7 boss does seems to have been inspired by the movie poster from the 1986 film Platoon. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990. - TIPS AND TRICKS - * When completing the game + BOSS stage, the game starts from the beginning; but you can take a weapon (eg. gun) from one level to the next (you don't lose it when completing one stage)! which means all bosses are really easy to finish. * Unlimited Credits: Successfully complete the entire game two consecutive times. - SERIES - 1. Crime Fighters [Model GX821] (1989) 2. Crime Fighters 2 [Model GX081] (1991) 3. Violent Storm [Model GX168] (1993) - STAFF - Software Designers: M. Oshawa, Masahiro Inoue, C. Lee Graphics Designers: M. Kukino, C. Hanano, Shuzilow.HA (Ooboke Hamakawa) Sound Designers: K. Matsubara, Mutsuhiko Izumi Hardware Designer: S. Yasuda Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21236&o=2 $end $psx=crimekld, $bio Sony PlayStation disc published 22 years ago: Crime Killer Demo Disc (c) 1998 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131519&o=2 $end $psx=crimekl, $bio Sony PlayStation disc published 22 years ago: Crime Killer (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00576 - TRIVIA - Released on June 30, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Crime Killer [Model SLES-00954]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111505&o=2 $end $cpc_flop=crimepar, $bio Amstrad CPC 464 disk. published 33 years ago: Crime Parfait Cracked (c) 1987 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123096&o=2 $end $info=crimepat,crimepat_12,crimepat_14, $bio Arcade Video game published 27 years ago: Crime Patrol (c) 1993 American Laser Games, Incorporated. In Crime Patrol, you team up with different departments in law enforcement. You start off as a 'Rookie' walking the beat. After successfully getting through that area, you then move on to 'Undercover'. After Undercover, you move up to 'SWAT'. Then once SWAT is completed, you move to 'Delta Force' and take on the toughest criminals in the country. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 2 Buttons : 2 - TRIVIA - Crime Patrol was released in May 1993. - SERIES - 1. Crime Patrol (1993) 2. Crime Patrol 2 - Drug Wars (1993) - PORTS - * CONSOLES: Panasonic 3DO (1993) Sega Saturn [Unreleased Prototype] Sega CD (1994) Phillips CD-I - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4487&o=2 $end $info=crimep2,crimep2_11, $bio Arcade Video game published 27 years ago: Crime Patrol 2 - Drug Wars (c) 1993 American Laser Games, Incorporated. Your mission is to apprehend Lopez the drug lord, take down his drug cartel, and destroy the lab where his drugs are processed. Your mission will take you through Sierra County, Chicago, down to the Border, and then into South America. Throughout your journey, you will come in contact with some of the most violent criminals in America. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 2 Buttons : 2 - TRIVIA - Crime Patrol 2 was released in December 1993. - SERIES - 1. Crime Patrol (1993) 2. Crime Patrol 2 - Drug Wars (1993) - PORTS - * CONSOLES: Panasonic 3DO (1994) Sega Mega-CD [Unreleased Prototype] Phillips CD-I Sony PlayStation 2 Microsoft X-BOX * COMPUTERS: PC * OTHERS: DVD-Video (Home DVD Player, 2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4489&o=2 $end $segacd=cpatrol, $bio Sega CD published 26 years ago: Crime Patrol [Model T-111055] (c) 1994 American Laser Games, Incorporated. [Albuquerque, NM, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60714&o=2 $end $apple2_flop_misc=crimstpr, $bio Apple II disk. published 38 years ago: Crime Stopper (c) 1982 Imaginative Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107473&o=2 $end $apple2_flop_orig=crmstopr, $apple2_flop_clcracked=crmstopr, $bio Apple II disk. published 38 years ago: Crime Stopper (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230448&o=2 $end $info=sp_crime,sp_crimea,sp_crimeb,sp_crimec,sp_crimed,sp_crimee,sp_crimef,sp_crimeg,sp_crimeh, $bio Crime Watch (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42227&o=2 $end $apple2_flop_clcracked=crmwave, $bio Apple II disk. published 37 years ago: Crime Wave (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232073&o=2 $end $ibm5150=crimewav, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Crime Wave (c) 1990 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132570&o=2 $end $saturn=crimewavj, $bio Sega Saturn game published 23 years ago: CrimeWave (c) 1997 Virgin Interactive - TECHNICAL - GAME ID: T-7018G - TRIVIA - Released on June 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58992&o=2 $end $saturn=crimewav,crimewavd, $bio Sega Saturn game published 23 years ago: CrimeWave [Model T-8807H-50] (c) 1997 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60265&o=2 $end $saturn=crimewavu, $bio Sega Saturn game published 23 years ago: CrimeWave [Model T-8807H] (c) 1997 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60007&o=2 $end $a2600=criminal, $bio Criminal Persuit (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50369&o=2 $end $msx2_cart=crimson, $bio MSX 2 cart. published 33 years ago: Crimson (c) 1987 Xtal Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51275&o=2 $end $msx2_flop=crimson,crimsona, $bio MSX 2 disk. published 33 years ago: Crimson (c) 1987 ScapTrust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101544&o=2 $end $x1_flop=crimson,crimsona, $bio Sharp X1 5.25in.disk. published 32 years ago: Crimson (c) 1988 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85951&o=2 $end $msx2_flop=crimson2,crimson2a, $bio MSX 2 disk. published 31 years ago: Crimson II (c) 1989 Xtal Soft. - TECHNICAL - GAME ID: MXXA-12001 BARCODE: 4956059101020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101545&o=2 $end $pc8801_flop=crimson2,crimson2a, $bio NEC PC-8801 Series disk. published 31 years ago: Crimson II (c) 1989 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17007 BARCODE: 4956059101006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91574&o=2 $end $pc98=crimson3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Crimson III (c) 1990 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89171&o=2 $end $msx2_flop=crimson3,crimson3a, $bio MSX 2 disk. published 30 years ago: Crimson III (c) 1990 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101546&o=2 $end $pc8801_flop=crimson3,crimson3a, $bio NEC PC-8801 Series disk. published 30 years ago: Crimson III (c) 1990 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17009 BARCODE: 4956059101044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91573&o=2 $end $pc8801_flop=crimson, $bio NEC PC-8801 Series disk. published 33 years ago: Crimson (c) 1987 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17003 BARCODE: 4956059100948 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91572&o=2 $end $apple2_flop_misc=crisis, $bio Apple II disk. published 36 years ago: Crisis (c) 1984 Med Ed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240774&o=2 $end $pc8801_flop=crisis, $bio NEC PC-8801 Series disk. published 31 years ago: Crisis - Ginga Renpou no Kiki (c) 1989 Jast. - TECHNICAL - BARCODE: 4982260001200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91575&o=2 $end $nes=crisisf,crisisfp, $bio Nintendo Famicom cart. published 29 years ago: Crisis Force (c) 1991 Konami Industry Company, Limited. Crisis Force is a vertical shooter by Konami. In the year 19XX, an army of mysterious robots descend from the sky and trample Tokyo city, destroying everything in their wake. Humanity's survival lies in the hands of two skilled pilots - a boy and a girl. On board their shape-changing Aura Wing fighter, they rush to the Japanese capital, ready to take on the invader's running attack led by a powerful humanoid flying machine. Each fighter can switch to three ship configurations at anytime during the game - the first one only fires straight forward, the second shots forwards and backwards, and the third configuration shoots forwards and sideways. Power-ups come in two main flavors - red power-pods upgrade the laser capability of the ship whereas blue ones increase its firing power. However, they are mutually exclusive and the ship can only use one weapon configuration, or the other. Furthermore, an array of extra power-ups are also there for the taking - blue 'S' pods speed up the ship (or slow it down if they are red), 'B' pods add a bomb to the ship's arsenal (which can be activated by pressing the two action buttons together) and special Ring pods accumulate energy. The latter are a central part of the gameplay and collecting five of them (usually dropped by enemy formations) transform the fighter into a highly destructive and invincible large ship for a short amount of time (interestingly, both players control this ship in two-player mode). Crisis Force consists of seven stages and features a two simultaneous player mode. - TECHNICAL - Cartridge ID: RC856 - TRIVIA - Crisis Force was released on August 27, 1991 in Japan. It was sold 6000 Yen. The game was never released outside Japan and was never ported to any other platform. - TIPS AND TRICKS - Konami code: If you enter the Konami code (up, up, down, down, left, right, left, right, B and A) on the title/menu screen, the game rewards you with 15 ships! - STAFF - Program: Tom*Cat, W. Tocoma Design: M. Kishimoto, F. Katakami Sound: K. Matsubara, Y. Manno, J. Chuuma P Design: Funa-B Super Special Thanks: S. Kusaka, K. Aoyama, I. Mano, Dog and Ueko, Eigyo-Bu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53940&o=2 $end $apple2_flop_orig=crismntn, $apple2_flop_clcracked=crismntn, $bio Apple II disk. published 38 years ago: Crisis Mountain (c) 1982 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107281&o=2 $end $c64_cart=crisismt, $bio Commodore C64 cart. published 37 years ago: Crisis Mountain (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53548&o=2 $end $fm7_disk=crisismt, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Crisis Mountain (c) 1984 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93607&o=2 $end $pc8801_flop=crisismt, $bio NEC PC-8801 Series disk. published 36 years ago: Crisis Mountain (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91576&o=2 $end $info=crszone,crszonev3b,crszonev3a,crszonev2a,crszonev3b2,crszonev4a, $bio Arcade Video game published 21 years ago: Crisis Zone (c) 1999 Namco. As a member of the S.T.F. anti-terrorist unit, your mission is to stop the U.R.D.A. terrorist group who's taken over the Garland Square complex. - TECHNICAL - Namco System Super 23 hardware - TRIVIA - Crisis Zone was released on October, 22nd 1999 in Japan. Adam Uppahad holds the official record for the fastest completion of this game with a time of 16:15.000 on April 1, 2000. - TIPS AND TRICKS - * High Score Tips : Here's some tips for racking in the points. 1) Basic Combos - an obvious one, shoot as many guys on the screen at the same time as you can and reload quick enough to continue popping guys on screen 2) Headshots - Like Time Crisis 2, more points will be awarded for head shots. 3) Item combos - In Crisis Zone, pretty much everything can be shot at, so when you're not popping some bad guys, take a shot as the scenery. Try not to just fill the screen with bullets, concentrate on certain objects in the background, such as barrels or flowerpots, because it requires more items to be broken in order for it to count towards a combo. * Boss 1 Tips : The tank in the mall can give you some extreme points IF you know what to shoot at and create combo's out of : - 6 side guns (3 on each side of the tank) - 1 Gatling gun (the Gatling gun on top of the tanks primary gun) - 1 primary gun (it's obviously the big gun on the tank) - 2 rocket launchers (on either side of the tank) These parts of the tank you can start shooting at right away, but there are 4 other places of interest that only open up once certain parts of the tank are destroyed : - 2 back rocket launchers (when you thought they were done, there's more, located on the back part of the tank) - 2 more Gatling guns (inside the tank, last part of tank to destroy) Note : that the rockets that are being fired at you can be destroyed : - Large rocket (that come from the side launcher's of the tank) These take more than one bullet to destroy. - Groups of orange rockets (come from the back launchers of the tank) These can be taken out with one bullet, but be careful and fast. * Boss 2 Tips : Here are some things to note about the Tiger Helicopter... - The Helicopter's machine gun accuracy: this little gun seems to target you better when it's very close to you, so be on guard - The orange rockets: this guy loves those rockets! But be careful, as tempting as it is to try and shoot every one you've got to be extremely quick (and lucky) at certain parts when the Helicopter is close. - Dropping bombs : they require a few more bullets but it's actually a smart idea to shoot them, so you can destroy this boss. The Helicopter will bring his friends in from time to time so keep on the lookout for other 'things' shooting at you. * Boss 3 Tips : The 3 bosses are 2 henchmen; One of these guys is more deadly than the other, mostly the fast moving, boomerang/knife chucking guy. He'll be your problem for the most part. Things to note when fighting these guys are : - They bring their friends: several times the fat guy will call his friends to try to get several shots on you. Be careful! - Some stuff to combo off of, there are paint cans and other stuff to combo more hits off these guys so if you really want that high score, this can help you. - The boomerang/knives that the fast guy throws can be shot at. One bullet will drop 'em to the ground but I'll stress this again: don't throw away a life just to shoot a projectile. It's not worth it. - Know when to duck: the fat henchman will try to swing a bunch of things at you. Don't be fooled, yet don't sit too long. Get a feel for when he swings and get ready to duck. Note : The game doesn't say DANGER! this time. * Final Boss Tips : This guy wields a shotgun-esque weapon and throws grenades. This guy has got really good aim (most of the time) and he'll bring all of his friends into the fight : Ninjas, Blue Guards, Red Guards, White Guards, you name it. - SERIES - 1. Time Crisis (1995, ARC) 2. Time Crisis II (1998, ARC) 3. Crisis Zone (1999, ARC) 4. Time Crisis - Project Titan (2001, PSX) 5. Time Crisis 3 (2003, ARC) 6. Time Crisis 4 (2006, ARC) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4906&o=2 $end $info=crisscrs, $bio Fruit Machine published 34 years ago: Criss Cross (c) 1986 JPM International. - TRIVIA - Criss Cross was released in August 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32457&o=2 $end $info=sp_criss,sp_crissa,sp_crissb,sp_crissc,sp_crissd,sp_crisse,sp_crissf,sp_crissg, $bio Criss Cross Cash (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42228&o=2 $end $info=sc4cccsh,sc4cccsha,sc4cccshb,sc4cccshc,sc4cccshd,sc4cccshe, $bio Criss Cross Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR7023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42483&o=2 $end $info=m1criss, $bio Criss Cross Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41980&o=2 $end $info=m4ccc, $bio Criss Cross Crazy (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42363&o=2 $end $info=sc4ccc, $bio Criss Cross Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1221] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42482&o=2 $end $info=j2criscr, $bio Criss Cross Jackpot (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40939&o=2 $end $psx=crtdepth, $bio Sony PlayStation disc published 23 years ago: Critical Depth (c) 1997 GT Interactive. - TECHNICAL - Game ID: SLUS-00428 - TRIVIA - Released on November 22, 1997 in the USA Export releases: [EU] "Critical Depth [Model SLES-00136]" - STAFF - Producer: Randy Zorko Lead Software Development: Steve Poulson Lead 3D Graphics Designer: Ken Carlson Director of Music and Sound: Sandra E. Geary Air Director: Kellan Hatch Director of Product Marketing: Heh-Kyu Sincock Game Software Development: Nate Pendleton, Brad Edwards, Steve Willis 3D Graphics Designers: Suzanne Malloy, Karl Loveridge, Chad Liddell, Jonathan Hale, Deanna Lorenz 3D Graphics Tools: Russell Almond 3D Graphics Innovations: Bob Dawson, Pierre Dufresne Sound Design: Mark Kartchner Audio Programmers: Scott Turner, Kevin Steele Video Editor: Ken Teutsch Test Lead: Stephen Knopf Testers: Thomas Zuccotti, Mike Snow, Mara'D Smith, Dan Silver, Jon Marquette, Tyler Pendleton, Randy Jones Manual Design and Documentation: Sandra Beckstead Concept Artist: Robert Gonzales Game Design: Kellan Hatch, Peter Anthony Chiodo, Adam Peterson, Troy Leavitt, Michael Jackson Game Shell Design: Peter Anthony Chiodo, Todd Downer, Brent Watts, Richard Watts, Mike Meyers, Tony Jones, Darren Peterson Transition Stories: Troy Leavitt Network Manager: Bryan Brown Assistant Network Manager: Rex Funk Produciton Assistant: Ginger Silver Music Producer: Chuck E. Myers Music Composers: Benjamin Carson, Tom Hopkins, Chuck E. Myers, Tino Saiki, Sandra E. Geary Character Artist: Mike Dringenberg Computer Animation: Benjamin Harrison, Matthew Harrison, Bob Lee, Tyler Williams, Steve Argyle, Brit Thurgood Voice Talent: Robyn Wright, Jeff Bordner Special Thanks: Scott Campbell, Mary Steer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97728&o=2 $end $cpc_flop=critical02, $bio Amstrad CPC 464 disk. published 35 years ago: Critical Mass (c) 1985 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121616&o=2 $end $apple2_flop_misc=critmass, $bio Critical Mass (c) 198? Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107282&o=2 $end $spectrum_cass=critical, $bio Critical Mass (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219633&o=2 $end $cpc_cass=criticms, $bio Amstrad CPC cass. published 30 years ago: Critical Mass (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95809&o=2 $end $info=m5cmass, $bio Critical Mass (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42972&o=2 $end $c64_cass=critmass, $bio Critical Mass (c) 199? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146478&o=2 $end $spectrum_cass=critical_c,critical_d, $bio Critical Mass [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219281&o=2 $end $zx81_cass=critpatht, $bio Sinclair ZX-81 cass. published 38 years ago: Critical Path Analysis [Model 03-1003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114661&o=2 $end $saturn=criticomj, $bio Sega Saturn game published 23 years ago: Criticom - The Critical Combat (c) 1997 Vic Tokai - TECHNICAL - GAME ID: T-2302G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58993&o=2 $end $psx=criticom, $bio Sony PlayStation disc published 25 years ago: Criticom (c) 1995 Vic Tokai, Inc. - TECHNICAL - Game ID: SLUS-00046 - TRIVIA - Released on November 29, 1995 in USA. Export releases: [JP] "Criticom [Model SLPS-00229]" (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97206&o=2 $end $saturn=criticom, $bio Sega Saturn game published 23 years ago: Criticom (c) 1997 Vic Tokai, Inc. - TECHNICAL - Game ID: T-2302H - TRIVIA - Released on February 28, 1997 in USA. - STAFF - POINT OF VIEW Saturn Conversion Producer: Mark Nausha Programmers: Chris Warner, Mike Tarlecki KRONOS Programmers: Matthew Arrington, Mohammad Asaduzzaman, Pravin Wagh, Feng Hu, Joseph Lee Developed by: Kronos Digital Entertainment Inc. Executive Producer: Stanley Liu Producer: Albert Co Lead Programmer: Matthew Arrington Art Director: Albert Co Lead Animator: Andy Koo, Stanley Liu, Darrek Rosen, Darrin Krumweide Original Concept: Stanley Liu Game Design: Albert Co, Francis Co, Stanley Liu Visual Design: Frazad Varahramyan Music Composition and Performance: Carlton Liu Sound Effects: Carlton Liu, Mind Warp Production Modeling and Texture Mapping: Albert Co, Francis Co Cinematic Sequences Production Manager: Larry Paolicelli CG Modeling, Animation, and Rendering: Kevin Lee, Joan Igawa, Larry Paolicelli, Francis Co, Stanley Liu, Albert Co Animation Modeling: Haemi Yi, Hak Soo Ha, Mind Warp Production Voice Actors: Joan Igawa, Andy Koo, Frazad Varahramyan, Patricia Winters, Stanley Liu, Anthony Lagunzad Cover Art: Albert Co Manual Design and Layout: Albert Co, Frazad Varahramyan Special Thanks: Robert Yasui, Vic Tokai Inc., Soga‑San, Leonard Garcia, Masumi Matsunaga, Jim Daluisio, Sandy Abe, Michael Arrington, Max Chapman, David Sears, Anthony Lagunzad, Patricia Winters, John Park, Louie Flores, Chi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60008&o=2 $end $stv=critcrsh, $info=critcrsh, $bio Sega ST-V cart. published 25 years ago: Critter Crusher (c) 1995 Sega. Export release. Game developed in Japan. See the original Japanese version for more information: "Tatacot". - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Screen orientation : Horizontal Players: 2 Control: lightgun Buttons: 6 - TRIVIA - Released in December 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4730&o=2 $end $cpc_flop=firstdem04,firstdem05, $bio Critter Soap's First Demo (c) 199? HJT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126966&o=2 $end $zx81_cass=croakac, $bio Sinclair ZX-81 cass. published 37 years ago: Croaka-Crawla (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX0007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114783&o=2 $end $mz700_cass=croaker, $bio Sharp MZ-700 cass. published 38 years ago: Croaker (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131702&o=2 $end $bbcb_cass=croaker, $electron_cass=croaker, $bio Acorn BBC/Electron cass. published 37 years ago: Croaker (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51701&o=2 $end $bbcb_cass=croakit, $bio CroakIt (c) 19?? Kerian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51700&o=2 $end $psx=croc,crocp,crocpo, $bio Sony PlayStation disc published 23 years ago: Croc - Legend of the Gobbos (c) 1997 Fox Interactive. - TECHNICAL - Game ID: SLUS-00530 - TRIVIA - Released on September 29, 1997 in the USA. Export releases: [EU] "Croc - Legend of the Gobbos [Model SLES-00593]" [JP] "Croc! Pau-Pau Island [Model SLPS-01055]" - STAFF - Fox Interactive Executive Producer: Paul Provenzano Producer: David Stalker Associate Producer: Chris Miller QA Lead: Michael Dunn Quality Assurance: Eric Asevo, Jackson Hamiter, Jennifer Kelly, Erik Larson, Allyson Lund, Bruce Maksin, Harish Rao, Teresa Rizzo, Seth R. Roth, Michael Schneider Ph.D. in Gobbology: Neil Alsip Argonaut Test: Anna Larke, Howard Scott, Roger Davies, Nick Rodriguez, Christopher Tudor-Smith, Ashley Rubenstein Lead Test: Nathan Burlow Production Staff: Jools Jameson, James Loftus, Mark Washbrook Art: Scott Butler, Nina-Simone Drabwell, Mick Hanrahan, Luke Verhulst, Simon Keating Level Design: Nic Cusworth, Nathan Burlow, Lynsey Bradshaw, Simon Keating, Richard Griffiths Lead Musician: Justin Scharvona Music: Karin Griffin, Martin Gwynn Jones, Justin Scharvona Sound Effects: Karin Griffin, Martin Gwynn Jones, Justin Scharvona Voice Talent: Jonathan Aris Additional Programming: Matthew Porter, Saviz Izadpanah, Gavin Ashdown Character Programming : Dan Laufer, Paul McAllister Character Design : Simon Keating, Peter Day Character Animation: Peter Day, Lisa Springett, Jason Smith Lead Design: Nic Cusworth Lead Programming: Anthony Lloyd, Lewis Gordon Executive Producers: John Edelson, Jeremy Sands Special Thanks: Duncan Brown, Suzanne Cole, Simon Everett, Ian Foster, Carl Graham, Richard Joseph, Marcus Morgan Music Recording Supervisor: Steve Levine Musicians : Noel Langley (Trumpet), Terl Bryant (Drums and Percussion) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97729&o=2 $end $saturn=crocu, $bio Sega Saturn game published 23 years ago: Croc - Legend of the Gobbos [Model T-16105H] (c) 1997 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60009&o=2 $end $saturn=croc, $bio Sega Saturn game published 23 years ago: Croc - Legend of the Gobbos [Model T-5029H-50] (c) 1997 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60266&o=2 $end $saturn=crocj, $bio Sega Saturn game published 22 years ago: Croc - Pau-Pau Island (c) 1998 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58994&o=2 $end $psx=croc2d, $bio Sony PlayStation disc published 21 years ago: Croc 2 Demo Disc (c) 1999 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131520&o=2 $end $gbcolor=croc2, $bio Nintendo Game Boy Color game published 19 years ago: Croc 2 [Model CGB-BK2E-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67680&o=2 $end $psx=croc2, $bio Sony PlayStation disc published 21 years ago: Croc 2 (c) 1999 Fox Interactive - TECHNICAL - GAME ID: SLUS-00634 - TRIVIA - Released on June 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Croc 2 [Model SLES-02088]" [JP] "Croc Adventure [Model SLPM-86310]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111135&o=2 $end $psx=crocadv, $bio Sony PlayStation disc published 21 years ago: Croc Adventure (c) 1999 Koei Co., Ltd. - TECHNICAL - Game ID: SLPM-86310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85043&o=2 $end $info=sc1crocr, $bio Croc and Roll (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42127&o=2 $end $cpc_flop=crocrom3,crocrom301, $bio Amstrad CPC 464 disk. published 30 years ago: Croc Rom 3 (c) 1990 Mal O Bide System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123234&o=2 $end $cpc_flop=crocrom4,crocrom401, $bio Amstrad CPC 464 disk. published 30 years ago: Croc Rom 4 (c) 1990 Mal O Bide System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123235&o=2 $end $gbcolor=croc, $bio Nintendo Game Boy Color game published 20 years ago: Croc [Model CGB-BRCE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67678&o=2 $end $info=crockman, $bio Arcade Video game published 40 years ago: Crock-Man (c) 1980 René Pierre. French bootleg of Pac-Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29807&o=2 $end $info=crockmnf, $bio Crock-Man (c) 198? Marti Colls. Pirate version of the René Pierre original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144005&o=2 $end $apogee=crocet, $bio Crocket (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235329&o=2 $end $alice32=crocky, $bio Alice 32 cass. published 36 years ago: Crocky (c) 1984 Loriciels. A pac-man clone for your Alice 32 / 90 computer. - TRIVIA - Crocky was released in October 1984 in France. - STAFF - Programed by: Alain Kérautret - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49726&o=2 $end $sf7000=crocky, $bio Crocky (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131401&o=2 $end $mo5_cass=crocky2,crocky2b,crocky2c,crocky2d,crocky2a, $bio Thomson MO5 cass. published 36 years ago: Crocky II (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108708&o=2 $end $mo5_flop=crocky2, $bio Thomson MO5 disk. published 5 years ago: Crocky II cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235268&o=2 $end $info=m5crocrk,m5crocrk10, $bio Crocodile Rock (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15292&o=2 $end $info=m5croclb, $bio Crocodile Rock Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41556&o=2 $end $amigaocs_flop=cruisecrf, $bio Commodore Amiga 500 disk. published 29 years ago: Croisiere pour un Cadavre (c) 1991 Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73789&o=2 $end $gba=croket2, $bio Nintendo GBA cart. published 17 years ago: Croket! 2 - Yami no Bank to Banqueen [Model AGB-BK2J-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70251&o=2 $end $gba=croket3, $bio Nintendo GBA cart. published 17 years ago: Croket! 3 - Granu Oukoku no Nazo [Model AGB-B3KJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70252&o=2 $end $gba=croket4, $bio Nintendo GBA cart. published 16 years ago: Croket! 4 - Bank no Mori no Mamorigami [Model AGB-BK4J-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70253&o=2 $end $gba=croketg, $bio Nintendo GBA cart. published 16 years ago: Croket! Great - Toki no Boukensha [Model AGB-BK5J-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70254&o=2 $end $gba=croket, $bio Nintendo GBA cart. published 18 years ago: Croket! Yume no Banker Survival! (c) 2002 Konami Company, Limited. - TECHNICAL - Game ID: AGB-A6CJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70250&o=2 $end $spectrum_cass=cronocr1, $bio Sinclair ZX Spectrum cass. published 11 years ago: Cronosoft Chronicles Vol. 1 (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226550&o=2 $end $spectrum_cass=cronocr2, $bio Sinclair ZX Spectrum cass. published 11 years ago: Cronosoft Chronicles Vol. 2 (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226551&o=2 $end $spectrum_cass=cronocr3, $bio Sinclair ZX Spectrum cass. published 11 years ago: Cronosoft Chronicles Vol. 3 (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226552&o=2 $end $info=croquis, $bio Arcade Video game published 24 years ago: Croquis (c) 1996 Deniam. A puzzle game. - TECHNICAL - Deniam-16b hardware Main CPU : Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 6.25 Mhz) Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - This game is known outside Germany as "Logic Pro". - SERIES - 1. Croquis (1996) 2. Logic Pro 2 (1997) - STAFF - Programmers : Jun-Young Kim, Kwanny Graphic designers : Sang-Won Lee, Bong-Gun Shin H/W Manager : Min-Hong Park Musician : Coo-Hee Kwon Radio performers : Jin-Phil Kim, Hyun-Jung Um, Min-Sung Kim Planner : Jun-Young Kim Director : Sang-Chul Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=536&o=2 $end $info=crossbld, $bio Arcade Video game published 29 years ago: Cross Blades! (c) 1991 Irem. A beat'em up where 2 selectable heroes try to save their land from hordes of monsters. - TRIVIA - Cross Blades! was released in July 1991 in Japan. Export releases: This game is known outside Japan as "Blade Master". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17699&o=2 $end $msx1_flop=crossblm,crossblma, $bio Cross Blaim Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134171&o=2 $end $msx1_cart=crossblm, $bio MSX cart. published 34 years ago: クロスブレイム (c) 1986 db-Soft (Cross Blaim) - TECHNICAL - GAME ID: MS1-G2113-L1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76672&o=2 $end $pc98=xchanger, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Cross Changer (c) 1994 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89172&o=2 $end $apple2_flop_misc=croscity, $bio Apple II disk. published 34 years ago: Cross City (c) 1986 Computing Age - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107452&o=2 $end $apple2_flop_clcracked=croscali, $bio Apple II disk. published 33 years ago: Cross Country California (c) 1987 Didatech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234848&o=2 $end $apple2_flop_misc=crctcnda, $bio Apple II disk. published 34 years ago: Cross Country Canada (c) 1986 Didatech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107442&o=2 $end $gbcolor=xcountry, $bio Nintendo Game Boy Color game published 20 years ago: Cross Country Racing [Model DMG-ARLP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67682&o=2 $end $apple2_flop_misc=crctusa, $bio Apple II disk. published 35 years ago: Cross Country USA (c) 1985 Didatech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107443&o=2 $end $cpc_flop=crossfir,crossfir01, $bio Amstrad CPC type-in published 35 years ago: Cross Fire (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the Uk magazine: Your Computer, in April 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120117&o=2 $end $mikrosha_cass=crossfir, $bio Mikrosha cass. published 32 years ago: Cross Fire (c) 1988 Zyryanov A.V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236519&o=2 $end $nes=xfire, $bio Nintendo NES cart. published 30 years ago: Cross Fire (c) 1990 Kyugo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55033&o=2 $end $x68k_flop=xfireex, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Cross Fire EX (c) 1994 OS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87252&o=2 $end $megadriv=xfire,xfirep, $bio Sega Genesis game published 29 years ago: Cross Fire (c) 1991 Kyugo North American release. Game developed in Japan. - TECHNICAL - GAME ID: 20916 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57175&o=2 $end $nes=xfirej, $bio Nintendo Famicom cart. published 30 years ago: Cross Fire (c) 1990 Kyugo Boueki. - TECHNICAL - GAME ID: KYG-C9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53941&o=2 $end $a2600=xforcee, $bio Atari 2600 cart. published 38 years ago: Cross Force - Kreuzfeuer (c) 1982 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50371&o=2 $end $a2600=xforce,xforcee1, $bio Atari 2600 cart. published 38 years ago: Cross Force (c) 1982 Spectravideo. - TECHNICAL - Model SA203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50370&o=2 $end $gbcolor=xhunterm, $bio Nintendo Game Boy Color game published 19 years ago: Cross Hunter - Monster Hunter [Model CGB-BC8J-JPN] (c) 2001 NetVillage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67683&o=2 $end $gbcolor=xhuntert, $bio Nintendo Game Boy Color game published 19 years ago: Cross Hunter - Treasure Hunter[Model CGB-BC7J-JPN] (c) 2001 NetVillage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67684&o=2 $end $gbcolor=xhunterx, $bio Nintendo Game Boy Color game published 19 years ago: Cross Hunter - X Hunter [Model CGB-BC9J-JPN] (c) 2001 NetVillage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67685&o=2 $end $amigaocs_flop=crossout, $bio Commodore Amiga 500 disk. published 31 years ago: Cross Out the Intruder (c) 1989 Carraz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73790&o=2 $end $info=crospang, $bio Arcade Video game published 22 years ago: Cross Pang (c) 1998 F2 System. A puzzle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in April 1998. - SERIES - 1. Cross Pang (1998) 2. New Cross Pang (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=537&o=2 $end $saturn=xromance, $bio Sega Saturn game published 23 years ago: Cross Romance - Ai to Mahjong to Hanafuda to (c) 1997 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58995&o=2 $end $info=cshooter,cshootert, $bio Arcade Video game published 33 years ago: Cross Shooter (c) 1987 Seibu Kaihatsu. A vertically scrolling shoot'em up game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1987. This game is also known as "Air Raid". This game was licensed to J.K.H. and to Taito (Proms Stickers : R). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=538&o=2 $end $saturn=crtantei, $bio Sega Saturn game published 22 years ago: Cross Tantei Monogatari - Motsureta 7tsu no Labyrinth (c) 1998 WorkJam - TECHNICAL - GAME ID: T-36401G - TRIVIA - Released on June 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58996&o=2 $end $saturn=crtanteitai, $bio Sega Saturn game published 22 years ago: Cross Tantei Monogatari Taikenban (c) 1998 WorkJam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58997&o=2 $end $pce=xwiber, $bio NEC PC-Engine HuCARD published 30 years ago: ??????? Cyber Combat Police (c) 1990 Face Company, Limited. (Cross Wiber - Cyber Combat Police) Cross Wiber is a side scrolling action/beat'm up game by Face. The diabolical Dr. Nozumi is trying to conquer the earth and the armed Doma, his army, is now attacking planet Earth. The galaxy police force has uncovered Doma's evil plans and has decided to send Cross Wiber to destroy their hideout. "Charge, destroy the doma !!" shouts the game's title screen. Cyber Combat Police is a classic beat them up and the player takes control of a human fighter wearing civilian clothes who can later transform into a more powerful super-hero with a metal armor. Three weapons can also be used: blue (laser beam), green (boomerang) and red (sword). - TECHNICAL - Game ID: FA02-008 - TRIVIA - Cross Wiber was released on December 21, 1990 in Japan for 6700 Yen. This game follows Japanese's Tokusatsu series, popular TV shows where the main character, or main characters in many cases, could turn into super heroes (Ultraman, LiveMan etc...). The game is definitively inspired by great series such as Space Sheriff Gavan (Uchuu Keiji Gavan), Sharivan, Choujinki Metalder or Kamen Riders where the main heroes wear metal armors similar to the ones seen in Cyber Combat Police. - TIPS AND TRICKS - * Level Select: At the title screen, press Down, Up, Up, Down, I, II, I, II, Right, Left, Down, Right, Up and Run to activate the Stage Select screen * Invincibility: At the title screen, press Left, I, Up, Up, II, Select, I, II, Down, Up, Right, II, Up, II, II, II, I, Select, I and Run to start the game in invincibility mode (this is technically an infinite energy mode, and you will still die if you fall into a pit). * Controls Screen: This is an odd one - at the title screen, press Select four times and then Run to see the game's controls... - STAFF - Planner: K.S. First Programmer: Nak Graphic Designer: Torba Special, Kusakabe, Sony, Sting Music Programmer: Kawasaki Music Composer: Dandy Hiroto Translation: Kazuro Assistant: Tamaki Support: Darkun Katori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58552&o=2 $end $msx1_cart=xword, $bio MSX cart. published 35 years ago: Cross Word [Model F034] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76673&o=2 $end $sorcerer_cass=crossup, $bio Cross-Up (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232381&o=2 $end $info=crossbow, $bio Arcade Video game published 37 years ago: Crossbow (c) 1983 Exidy. Early first-person shoot'em up game with a dungeons and dragons feel about it. Features good speech and screams. Gameplay requires the player to protect a band of adventurers (referred to as "friends" by the game) from afar by shooting objects that threaten them. The adventurers enter from the left-hand side of the screen and attempt to cross the screen unharmed. If the player helps them reach the opposite side of the screen safely, the adventurers survive to the next scenario, and new adventurers are occasionally granted between scenarios. In addition to the obstacles, the adventurers are vulnerable to the player's shots. The first time the player shoots an adventurer, an on-screen message is shown: "DON'T SHOOT YOUR FRIENDS!" Thereafter, shooting an adventurer will cause him/her to emit a cry of pain, and to walk at a slower pace the rest of the way. A second shot will kill the adventurer.Scenarios are chosen by shooting a destination on a map screen, which include: town, desert, volcano, cave, bridge, jungle, and castle. The short path to reach the castle is by using the following Color paths -> Green -> Blue -> Blue -> Red. The goal is to reach the final scenario, past the castle, in which the player confronts the Master—who presumably created the dangers in the game. Defeating the Master of Darkness requires shooting him in the eyes when they turn red (and deadly). The player is treated to a brief congratulation and a challenge to defeat the Master again, but if you dare. Following this screen the player starts over with however many adventurers survived the confrontation. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in October 1983, Crossbow is the first of Exidy's classic shoot'em up. It was also the first video game in history to completely use digitized sound and music. Fadi Baroody holds the official record for this game with 21654300 points on August 1994 in Myrtle Beach, SC Wild-Rapids Water Park. This message is in the sound CPU at E3B0: DMA.A69 COPYRIGHT (C) 1983 EXIDY INC. MARK VON STRIVER LA PLUME DE MA TANTE EST SUR LE BUREAU The last sentence is derived from a useless but ubiquitous phrase used to demonstrate grammatically correct French. The full sentence would be "La plume de ma tante est sur le bureau de mon oncle". - STAFF - Software: Nick Ilyin, Larry Hutcherson, Vic Tolomei Hardware: Howell Ivy, Mark Von Striver Graphics: Mike Craven, Leland Mar, Hector Galindo Audio: Ken Nicholson Art: Rey Maninang Support: Joe Stieber, Pam Banegas, Lynn Leigh, Al Petretto - PORTS - * CONSOLES: [US] Atari 2600 (1987) [Model CX26139] [US] Atari 7800 (1988) [Model CX7844] [US] Atari XEGS (1988) [Model RX8088] [JP] Nintendo Famicom (prototype) * COMPUTERS: [US] Commodore C64 (1988 - Absolute Entertainment) PC [MS-DOS] [US] (1989 - Absolute Entertainment) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=539&o=2 $end $apple2_flop_orig=crossbow, $apple2_flop_clcracked=crossbow, $bio Apple II disk. published 32 years ago: Crossbow (c) 1988 Absolute Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230433&o=2 $end $a2600=crossbow,crossbowe, $bio Atari 2600 cart. published 33 years ago: Crossbow (c) 1987 Atari Corporation. Over scorching deserts, through dark, icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you and five brave friends set out to retrieve the treasures stolen by the Evil Master. Your goal is his castle, far, far away. Your friends are unarmed, but you carry your trusty crossbow. By shooting swift arrows you can save your companions from the dangerous attacks of the Master's Evil Creatures - scorpions, ants, vultures, man-eating plants, bats, monkeys, and other horrible beings. When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly swords and arrows. Inside the castle a fierce dragon also waits, guarding the treasure with his fiery breath. Few adventurers have dared to make this trek. No one yet has come back alive. Which Way to the Castle? - TECHNICAL - Model CX26139 - TIPS AND TRICKS - Shoot the Master's Evil Creatures and score points. Scores appear at the bottom of the screen. Player 1's score is on the right and Player 2's score is on the left. Across the Desert Snake: 200 points Vulture: 100 points Scorpion: 50 points Ant: 50 points Through the Caverns Bat: 100 points Falling stalactite: 50 points Hanging stalactitie: 50 points At the Volcano Burning lava: 100 points Falling rock: 50 points Resting rock: 50 points In the Jungle Monkey: 100 points Coconut: 100 points Voracious plant: 50 points Outside the Drawbridge Vulture: 200 points Archer: 100 points Arrow: 50 points Inside the Castle Hall Statue's staff: 200 points Dagger: 100 points Arrow: 100 points Dragon's fire: 100 points Torch: 50 points In Every Danger Zone Evil Master's Eye: 1000 points When you get all your friends through the trap door in the Castle Hall, you earn 10,000 bonus points and gain another friend (unless you already have four friends). Then you return to the Paths screen to start again. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50372&o=2 $end $a7800=crossbow,crossbowu, $bio Atari 7800 game published 32 years ago: Crossbow (c) 1988 Atari Corp. Over scorching deserts, through dark icy caverns, around a fiery volcano, and under the leafy cover of a steamy jungle, you set out with three brave friends to retrieve the treasures stolen by the Evil Master. Your goal is his castle far, far, away. Your friends are lightly armed, but you carry your trusty crossbow. By shooting its swift arrows, you can save yourself and your companions from the dangerous attacks of the Evil Master's creatures -- scorpions, ants, pterodactyls, voracious plants, bats, snakes, and other horrible beings. When you reach the castle, the Evil Master's expert archers await you, ready to test their aim with deadly arrows. Inside the castle, a fierce dragon also waits, gurading the treasure with its fiery breath. Few adventurers have dared to make thie trek. No one yet has come back alive. - TECHNICAL - Model CX7844 - SCORING - Score points by shooting the Evil Master's creatures. Scores appear on the Danger Zone screens in place of the creatures you shoot. Across the Desert Snake: 2000 points Rabbit: 1500 points Vulture: 1000 points Scorpion: 500 points Ant: 500 points Through the Caverns Bat: 1000 points Ghost: 1000 points Falling Stalactite: 500 points Hanging Stalactite: 500 points At the Volcano Burning Lava: 1000 points Falling Rock: 500 points Resting Rock: 500 points In the Jungle Coconut: 1500 points Voracious Plant: 1500 points Toucan: 1500 points Monkey: 1000 points In the Village Lightning Bolt: 2000 points Fireball: 2000 points Wolf: 1500 points Ghost: 1000 points Witch: 1000 points Agents in Windows.: 1000 points Street light: 500 points At the River Alligator: 2500 points Fro: 2000 points Fish: 2000 points Bird: 2000 points Slime Monster: 1500 points Boulder: 1000 points Pterodactyl: 1000 points Outside the Drawbridge Pterodactyl: 2000 points Alligator.: 1500 points Archer: 1000 points Arrow: 1000 points Inside the Castle Hall Statue's Staff: 2000 points Dagger.: 1500 points Arrow: 1500 points Face in the Wall: 1500 points Dragon's Fire: 1500 points Torch: 500 points The Evil Master Red Eye: 5000 points White Eye: 5000 points In Every Danger Zone The Evil Master's Eye: 5000 points When you get all your friends past the Evil Master, you earn 250,000 bonus points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50128&o=2 $end $xegs=crossbow, $bio Atari XE game published 32 years ago: Crossbow [Model RX8088] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51231&o=2 $end $neocd=crsword2, $bio SNK Neo-Geo CD published 25 years ago: Crossed Swords II (c) 1995 SNK. - TECHNICAL - GAME ID: ADCD-102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68135&o=2 $end $neocd=crsword, $bio SNK Neo-Geo CD published 26 years ago: Crossed Swords (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-002] - TRIVIA - Crossed Swords for Neo-Geo CD was released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47470&o=2 $end $neogeo=crsword, $bio SNK Neo-Geo AES cart. published 29 years ago: Crossed Swords (c) 1991 Alpha Denshi Company, Limited. - TECHNICAL - [Model NGH-037] 50 Mega - TRIVIA - This AES version was released 3 months after MVS release, on October 01, 1991 in Japan and United States of America. For more information about this game itself, please refer to the original MVS version : "Crossed Swords [Model NGM-037]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48232&o=2 $end $info=crsword, $vgmplay=crsword, $bio SNK Neo-Geo MVS cart. published 29 years ago: Crossed Swords (c) 1991 Alpha Denshi. A rather unique 3rd-person fantasy action game, as a traveling knight you must help those in need of a hero by slashing the evil monsters & demons that disrupt peace. It will be a tough battle but your skill with your sword, some spells and some special weapons that you can purchase along the way will see you through this nightmare. Godspeed brave knight! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-037 [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player (2 usables) [JOYSTICK] 8-way, [A] Slash enemy, [B] Thrust enemy/Use sword magical power - TRIVIA - Released in July 1991. Crossed Swords was the Neo-Geo's second attempt at the action-RPG ("Riding Hero" was the first). - SERIES - 1. Crossed Swords (1991) 2. Crossed Swords 2 (1995 - SNK Neo-Geo CD) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Oct. 01, 1991) "Crossed Swords [Model NGH-037]" SNK Neo-Geo CD (JP] (Oct. 31, 1994) "Crossed Swords [Model ADCD-002]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=540&o=2 $end $apple2_flop_orig=crosfire, $apple2_flop_misc=crosfire, $bio Apple II disk. published 39 years ago: Crossfire (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107336&o=2 $end $apple2_flop_clcracked=crosfire, $bio Apple II disk. published 39 years ago: Crossfire (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230874&o=2 $end $radio86_cass=gfire, $bio Radio-86RK cass. published 32 years ago: CrossFire (c) 1988 Zyryanov A.V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235455&o=2 $end $partner_cass=xfire, $bio Partner-01.01 cass. published 32 years ago: Crossfire (c) 1988 Zyryanov A.V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235921&o=2 $end $cpc_flop=crossfir03,crossfir04, $bio Amstrad CPC 464 disk. published 29 years ago: Crossfire (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119000&o=2 $end $info=m4crfire,m4crfirea, $bio Crossfire (c) 199? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15326&o=2 $end $apogee=crossfir, $bio CrossFire (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235330&o=2 $end $info=j6crsfir,j6crsfira, $bio Fruit Machine published 19 years ago: Crossfire (c) 2001 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15851&o=2 $end $info=m5crsfir, $bio Crossfire (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41557&o=2 $end $super80_cass=crosfire, $bio Crossfire [Model 056] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126797&o=2 $end $spectrum_cass=crossfir, $bio Sinclair ZX Spectrum cass. published 31 years ago: Crossfire (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 353 - STAFF - Program by: Chris Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78422&o=2 $end $cpc_cass=xfire, $bio Amstrad CPC cass. published 31 years ago: Crossfire (c) 1989 Atlantis Soft. - TECHNICAL - GAME ID: AT 415 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95810&o=2 $end $a800=xfire, $bio Atari 800 cart. published 39 years ago: CrossFire [Model CFL-202] (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82810&o=2 $end $vic1001_cart=xfire,xfirep, $bio Commodore VIC-20 cart. published 39 years ago: Crossfire [Model CFL-401] (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83808&o=2 $end $ti99_cart=crossfr, $bio TI-99-4A soft. published 37 years ago: Crossfire [Model PHM 3207] (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84544&o=2 $end $psx=crosscrs, $bio Sony PlayStation disc published 19 years ago: Crossroad Crisis (c) 2001 A1 Games North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01342 - TRIVIA - Released in August 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111557&o=2 $end $bbc_rom=xr65c02,xr68000,xrz80, $bio Acorn BBC ROM published 35 years ago: Crossware (c) 1985 Crossware Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145327&o=2 $end $spectrum_cass=crosswiz,crosswiz_b, $bio Crosswize (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219310&o=2 $end $apple2_flop_misc=crosword, $bio Apple II disk. published 40 years ago: Crossword (c) 1980 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107508&o=2 $end $archimedes=crossword, $bio Crossword Designer (c) 19?? Hi-Flight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127101&o=2 $end $apple2_flop_misc=crswmagc, $bio Apple II disk. published 40 years ago: Crossword Magic (c) 1980 Computerware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42892&o=2 $end $info=mv1cwq,mv1cwqa, $bio Crossword Quiz (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41659&o=2 $end $bbcb_flop_orig=crosswds, $bio Acorn BBC Micro B disk. published 34 years ago: Crosswords (c) 1986 Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125576&o=2 $end $cpc_flop=crosswor, $bio Crosswords (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124614&o=2 $end $coco_cart=crosswrd, $bio Tandy Color Computer cart. published 39 years ago: Crosswords (c) 1981 Tandy Corp. - TECHNICAL - Game ID: 26-3082 - STAFF - Developed by: The Image Producers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95156&o=2 $end $info=cthd2003, $bio SNK Neo-Geo MVS cart. published 17 years ago: Crouching Tiger Hidden Dragon 2003 (c) 2003 PhenixSoft. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Released in March 2003. This game is a very rare Chinese hack of "The King of Fighters 2001". Crouching Tiger, Hidden Dragon is the translation of the name of a Chinese book 'Wohu Canglong', which was made into an Oscar-winning movie in the past few years. Like many books at the time, this was a volume in a series of books. What is the difference between CTHD2003 and KOF2001? * The attract mode sequence contains art from previous KOFs (too many to count, but it looks like art from every previous KOF was included). * The 'K' in KOF is altered to look like a 'P'. This shows in the 'POF' logo (taken from the KOF logo in '96) and the 'How to Play' screen (taken from KOF '99). 'POF' could stand for 'Plain Old Fighter' ;) * The layout of the character selection screen is different - although on the character screen layout, the teams are arranged differently, the same 2001 teams battle you in single player mode (for example, Kyo on the character selection screen layout is with Iori, Terry and Takuma, while if you were fighting against Kyo in single-player, his teammates would be Benimaru, Daimon and Shingo). * Home console mode was removed entirely, instead of being semifunctional. * No cutscenes, winquotes or endings (The winquote screen only has a portrait of the character used to win the match and the score in single play and the endings and credits are replaced with the logo of the hack). * Igniz is replaced by a ball of fire. * Zero is engulfed in flame. * Each character does not have their trademark colors (they're closer to the C/D 'color rejects' you'd find in KOF 98 or 2002, but they're not those, either). Strange costume colors which were never seen in the official KOF releases appear. * Most moves are augmented with special effects (e.g. Terry's Crack Shoot flames the opponent and it never does in any other game), but they're only for show. Otherwise, each character has its repertoire of moves from 2001. * According to the 'How to Play' screen, six stocks are the maximum, no matter how many strikers you have (but that's a lie - the 2001 rules apply). * The font of the text, as well as some of the 'interstitial' graphics (background art in the team order screen, etc.), is different. Some say it's a good thing. * Except for the final boss stage, the stages are all ripped from other games : China : "Street Fighter Alpha - Warriors' Dreams" (Chun-Li's stage) Japan : "Street Fighter Alpha 2" (Ryu's stage) Brazil : "The King of Fighters '94" (Ikari Team stage) Italy : "The Last Blade 2" (Fire at the Wadamoya) Mexico : "Art of Fighting 3 - The Path of the Warrior" USA : "Street Fighter Alpha 2" (Ken's stage) Korea : (unknown) Zero : (unknown) Igniz : (unknown) - TIPS AND TRICKS - * Tiny Characters : to minimise your fighter, press and hold START at the characters selection screen. - SERIES - 1. Crouching Tiger Hidden Dragon 2003 (2003) 2. Crouching Tiger Hidden Dragon 2003 Super Plus (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=541&o=2 $end $info=ct2k3sp,ct2k3sa, $bio SNK Neo-Geo MVS cart. published 17 years ago: Crouching Tiger Hidden Dragon 2003 Super Plus (c) 2003 Unknown. This game is a hack of "The King of Fighters 2001". This is almost the same as CTHD2003 except the bosses can be selected. - TECHNICAL - Players : 2 Control : 8-way Joystick Buttons : 4 - SERIES - 1. Crouching Tiger Hidden Dragon 2003 (2003) 2. Crouching Tiger Hidden Dragon 2003 Super Plus (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4845&o=2 $end $gba=cthdu,cthdup, $bio Nintendo GBA cart. published 19 years ago: Crouching Tiger, Hidden Dragon [Model AGB-AQDE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70256&o=2 $end $gba=cthd, $bio Nintendo GBA cart. published 19 years ago: Crouching Tiger, Hidden Dragon [Model AGB-AQDP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70255&o=2 $end $info=croupier,croupiera, $bio Arcade Video game published 23 years ago: Croupier (c) 1997 Playmark. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4531&o=2 $end $amigaocs_flop=crown, $bio Commodore Amiga 500 disk. published 30 years ago: Crown (c) 1990 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73791&o=2 $end $info=j2crown, $bio Crown Dealer (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41904&o=2 $end $electron_cass=crownjew, $bio Acorn Electron cass. published 36 years ago: Crown Jewels (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115477&o=2 $end $info=m4crzjwl,m4crzjwla,m4crzjwlb,m4crzjwlc,m4crzjwld,m4crzjwle,m4crzjwlf,m4crzjwlg,m4crzjwlh, $bio Crown Jewels (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41288&o=2 $end $info=m4crjwl,m4crjwla,m4crjwlb,m4crjwlc, $bio Crown Jewels Club (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233393&o=2 $end $info=m4crjwl2,m4crjwl2a,m4crjwl2b, $bio Crown Jewels Mk II Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41289&o=2 $end $info=sc5crnjw,sc5crnjwa,sc5crnjwb, $bio Fruit Machine published 16 years ago: Crown Jewels (c) 2004 Bell-Fruit Games, Limited. - TECHNICAL - [Scorpion 5] [Model PR1608] - TRIVIA - Crown Jewels was released in May 2004 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42996&o=2 $end $info=sc4crnjw,sc4crnjwa, $bio Fruit Machine published 16 years ago: Crown Jewels (c) 2004 Bell-Fruit Games. - TECHNICAL - [Model PR1638] [Scorpion 4] - TRIVIA - Released in May 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11526&o=2 $end $info=sc5cjqps,sc5cjqpsa,sc5cjqpsb,sc5cjqpsc, $bio Crown Jewels (c) 200? QPS Interactive. - TECHNICAL - [Model Z055] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43735&o=2 $end $apple2_flop_orig=crwnarth, $apple2_flop_clcracked=crwnarth, $bio Apple II disk. published 40 years ago: Crown of Arthain (c) 1980 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232978&o=2 $end $info=crgolf,crgolfa,crgolfb, $bio Arcade Video game published 36 years ago: Crowns Golf (c) 1984 Nasco. A golf game by Nasco. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : stick Buttons : 6 - TRIVIA - Released in June 1984. Licensed to Sega. Licensed to Kitkorp for US distribution, and to Atari Games for European distribution. This game is also known as "Champion Golf". The music used IMMEDIATELY after inserting a coin is known as the Old Comrades' March and is better known as one of the playout pieces on the BBC Radio programme 'The Goon Show'. - SERIES - 1. Crowns Golf (1984) 2. Crowns Golf In Hawaii (1985) 3. Super Crowns Golf (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=542&o=2 $end $info=crgolfhi, $bio Arcade Video game published 35 years ago: Crowns Golf In Hawaii (c) 1985 Nasco. A golf game by Nasco. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz) Players: 2 Control: stick Buttons: 6 - TRIVIA - Crowns Golf In Hawaii was released in April 1985. Licensed to Sega. Licensed to Kitkorp for US distribution, and to Esco Trading for Japanese distribution. - SERIES - 1. Crowns Golf (1984) 2. Crowns Golf In Hawaii (1985) 3. Super Crowns Golf (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4247&o=2 $end $saturn=crows, $bio Sega Saturn game published 23 years ago: Crows The Battle Action for Sega Saturn (c) 1997 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58998&o=2 $end $apple2_flop_clcracked=crzwords, $bio Apple II disk. published 33 years ago: Crozzzwords (c) 1987 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231145&o=2 $end $orao=crtanje, $bio PEL Varazdin Orao cass. published 33 years ago: Crtanje (c) 1987 Suzy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237431&o=2 $end $to_flop=crucial, $bio Crucial Test (c) 198? Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107684&o=2 $end $info=cbuster,cbusterw,cbusterj, $bio Arcade Video game published 30 years ago: Crude Buster (c) 1990 Data East. In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don't forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics & sound and very fun gameplay mechanics! - TECHNICAL - Game ID : MAB Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Crude Buster was released in March 1990. This game is known in US as "Two Crude". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Crude Buster, Midnight Resistance - PCCB-00039) on August 21, 1990. - STAFF - Game designer : Akira Ohtami Programmers : Takaaki Inowe, Souichi Akiyama Character designers : Kazumi Minagawa, Sonomi Nagao, Yoshinari Kaihou, Eiko Kurihara, Shintoku Ohe, Shinji Noda, Chie Kitahara, Hitomi Fujiwara, Chika Shamoto, Kazumi Enomoto Background designers : Masanori Tokoro, Kazunori Hashimoto, Atsushi Kaneko, Shuichi Togashi, Masayuki Inoshita, Inochi Kawamura, Mika Yamaguchi, Tomoo Adachi Ex. designers : Masayuki Kawaguchi, Hiroshi Kadode, Uzzy, Seiji Koyanagi, Masahiko Tezuka Sound : Azusa Hara (Asha), Hiroaki Yoshida (MARO), Tatsuya Kinouchi (Kiwch) Hard : Masami Ohki Voices : Fred Young Advicer : Joe Kaminkow Project leader : Iwao Horita Special thanks : Kazuyuki Kurata (Kazuyuki Kurasan), Sapporo Satellite, Sendai Satellite - PORTS - * CONSOLES: [JP] Sega Mega Drive (feb.28, 1992) "Crude Buster [Model T-13063]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=543&o=2 $end $megadriv=crudeb, $bio Sega Mega Drive game published 28 years ago: Crude Buster (c) 1992 Data East Corp. - TECHNICAL - [Model T-13063] - TRIVIA - Crude Buster for Mega Drive was released on February 28, 1992 in Japan. Reviews: April 1992 - Consoles + N.8 (Page 62-63) [FR]: 60/100 May 1992 - Joypad N.8 (Page 92-93) [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47918&o=2 $end $info=crusnexo,crusnexoa,crusnexob,crusnexoc,crusnexod, $bio Arcade Video game published 20 years ago: Cruis'n Exotica (c) 2000 Midway Games, Incorporated. A great driving game and a direct sequel to 'Cruis'n World', and is again a point-to-point racing game with a more twist of fun, with each race having the player racing against nine rival drivers. Featuring good graphics and new exotic tracks in a variety of global locations, such as Las Vegas, Hong Kong and India also into fantasy worlds (Atlantis, Amazon, Mars). The Cars range from sportcars to more unusual vehicles such as trucks, minis, and police vehicles also more strange vehicles such an clown, a cowboy and an alien. - TECHNICAL - Midway Zeus 2 hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Cruis'n Exotica was released in February 2000 (according to the Version 1.3). In the Las Vegas race, when you pass under the Elvis impersonator, he looks a bit like Nintendo's 1981 cash cow Donkey Kong in an Elvis suit. And you can also hear an Elvis Guitar Style rendition of the Donkey Kong theme for a few seconds. Michael Jackson used to own this game (Serial number 44372405623). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - * Version 1.3 * Version 1.6 * Version 2.4 - TIPS AND TRICKS - * Car Selection Cheat : by pressing the view buttons you can select between the available six cars and an additional twelve cars (low view), the color of the car (chase view), and the person in the car (high view). If you cycle through this once you will see all the characters, on the second cycle their heads will be oversized (Clown, Baby, Blonde Lady, Guy with crew cut, etc.). - SERIES - 1. Cruis'n USA (1994) 2. Cruis'n World (1996) 3. Cruis'n Exotica (2000) 4. Cruis'n Velocity (2001, Nintendo GameBoy Advance) 5. Cruis'n (2007, Nintendo Wii) - STAFF - Director : Eugene Jarvis Programmer : Eric Pribyl Artists : Shawn Cooper, Ted Barber - PORTS - * CONSOLES: Nintendo 64 (2000) Nintendo Game Boy Color (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3477&o=2 $end $n64=crusnexo, $bio Nintendo 64 cart. published 20 years ago: Cruis'n Exotica (c) 2000 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57646&o=2 $end $gbcolor=crusnexo, $bio Nintendo Game Boy Color game published 20 years ago: Cruis'n Exotica [Model CGB-BXOE-USA] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67686&o=2 $end $info=crusnusa,crusnusa40,crusnusa21, $bio Arcade Video game published 26 years ago: Cruis'n USA (c) 1994 Midway. Designed by the legendary Eugene Jarvis (creator of, among other things, "Robotron" and "Defender"), Cruis'n USA is a point-to-point racing game featuring fourteen separate courses set in a number of different US locations. Each race takes place against nine other rival cars. In addition to the player's opponents, the roads are packed with civilian traffic that must be avoided. Any collision with either other vehicles or with trackside objects will result in lost time as the player races against both the clock and the nine rival racers. On many tracks, collisions can be avoided by driving off-road, although this has as inverse effect on both handling and speed. The in-game physics are skewed entirely toward arcade-style handling. The aforementioned collisions have vehicles bouncing and spinning as though made of rubber, before righting themselves back on the track. - TECHNICAL - Midway V Unit hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Screen orientation : Horizontal Video resolution : 512 x 400 pixels Screen refresh : 57.00 Hz Palette colors : 32768 Players : 2 Control : paddle Buttons : 6 - TRIVIA - Released in November 1994. Cruis'n USA was the first game to be released on the Midway V Unit. Cruis'n USA is also the first driving game to feature digitized (taken from actual footage) textures. Cruis'n USA and "Killer Instinct" were both released as public previews of the upcoming Nintendo Ultra 64 console (later renamed the Nintendo 64). The Nintendo 64's hardware is totally different from both of the games' hardware (in fact, both games' hardware are also different from each other) and in many ways inferior, so neither game actually represented the Nintendo 64 console system that the games claim to. The game was released in upright, sit-down, and full motion cabinets. The upright and sit-down machines support linked play, up to a two game maximum. A Cruis'n USA unit appears in the 2002 movie 'Van Wilder'. - UPDATES - REVISION 1 : * Software version : 2.1. * Build date : WED NOV 09 16 :28 :10 1994 Revision 2 : * Software version : 4.0. * Build date : WED FEB 08 10 :45 :14 1995 Revision 3 : * Software version : 4.1. * Build date : MON FEB 13 16 :53 :40 1995 - TIPS AND TRICKS - * Hidden Cars : Hold View 2 at the car selection screen to unlock the school bus, ATV and police car. * Golden Gate Park Track : Hold View 1 + View 2 at the track selection screen to turn the U.S. 101 track into the Golden Gate Park track. * Indiana Track : Hold View 1 + View 3 at the track selection screen to turn the Beverly Hills track into the Indiana track. * San Francisco Track : Hold View 2 + View 3 at the track selection screen to turn the Grand Canyon track into the San Francisco track. * Free Game : Win two races, then press Accelerate+Start after losing the third race. * View Credits : Press View 1 + View 2 while the game is not in play. * Alternate Ferrari : Highlight the first car at the car selection screen. Hold View 1 and rotate the steering wheel fully to the Right, fully to the Left, fully to the Right, fully to the Left, fully to the Right, fully to the Left, then press Accelerate. If done correctly, the Ferrari will turn from red to green-blue. The new Ferrari is faster and easier to control than the red Ferrari. * Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving. - SERIES - 1. Cruis'n USA (1994) 2. Cruis'n World (1996) 3. Cruis'n Exotica (2000) 4. Cruis'n Velocity (2001, Nintendo GameBoy Advance) 5. Cruis'n (2007, Nintendo Wii) - STAFF - Director : Eugene Jarvis (EPJ) Software : Eric Pribyl (ELP) Hardware designers : Mark Loffredo (ML ), Glen Shipp (Gleen Shipp) (GWS) 3D Graphics : Xion Cooper (SXC), Ted Barber (TED) Music : Vince Pontarelli Sound FX : Matt Booty Additional code : Carl Mey (MEY) Cabinet art : John Youssi, Linda Deal, Nik Ehrlich, Greg Freres Additional art : John Watson, Ana Vitek Mechanical design and motion : Ted Valavanis, Matt Davis, Jim Krol, Tom Sedor, Ray Czajka Sound system : Ed Keenan DCS guru : Rich Karstens Hardware : Ken Williams, Sheridan Oursler, Pat Cox, Al Lasko PCB designers : Steve Norris, Ray Gay Art tools : Eric Pribyl (ELP), Warren Davis Software tools : Eric Pribyl (ELP), Todd Allen, Edwin Reich Management : Paul Dussault, Cary Mednick, Wally Smolucha Communications : Monique Jagielnik, Cecilia Rockett, Darlene Crawford, Kathy Kline Promotional videos : Jim Greene, Art Tianis, Joan Faux, Tal Lekberg Sales and marketing : Joe Dillon, Roger Sharpe, Barb Rosenthal, Michal Lynn Fuller, Christa Woss, Lenore Sayers, Rachel Davis, Bob Lentz Ferrets : Kato, Sophi, George Bernstein, Tanzi, Gizmo Executive producers : Minoru Arakawa, Howard Lincoln, Neil Nicastro, Ken Fedesna, Jel Hochberg, Ken Lobb, Don James Assistant producer : Debbie Silkwood Testers : Mike Gottlieb, Darren Walker Legal : Nate Dardick, Barbara Norman, Katie Czerwinski * CAST : Starting girl : Kathryn Garrison Trophy girl : Anutza Herling Beefcake boy : Sal Divita Race anouncer : Gingi Lahera Cruisn vocals : Jeff Morrow Prez voice : Paul Heitsch Saturation agent walker : John Colt Hot tub babe : Michael Lynn Fuller - PORTS - * CONSOLES: Nintendo 64 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=544&o=2 $end $n64=crusnusa,crusnusau2,crusnusau1,crusnusau, $bio Nintendo 64 cart. published 22 years ago: Cruis'n USA (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57647&o=2 $end $gba=cruisnvp, $bio Nintendo GBA cart. published 19 years ago: Cruis'n Velocity [Model AGB-ACFE-USA] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70258&o=2 $end $gba=cruisnv, $bio Nintendo GBA cart. published 19 years ago: Cruis'n Velocity [Model AGB-ACFP] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70257&o=2 $end $info=crusnwld,crusnwld13,crusnwld17,crusnwld20,crusnwld19,crusnwld23,crusnwld24, $bio Arcade Video game published 24 years ago: Cruis'n World (c) 1996 Midway Mfg. Co. Cruis'n World is a direct sequel to "Cruis'n USA", and is again a point-to-point racing game, with each race having the player racing against nine rival drivers. Unlike its USA-set prequel, Cruis'n World's races take place in a variety of global locations, such as the Egypt, London and France. Players can race in any one of twelve countries ranked by difficulty, or drive the entire world through fourteen tracks. While the core gameplay remains the same, new time-saving stunt moves have been introduced in the form of wheelies and jumps, and many tracks now feature short-cuts. - TECHNICAL - Midway V Unit hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : paddle Buttons : 6 - TRIVIA - Released in November 1996. - UPDATES - Revision 1 : * Software version : 1.3. * Build date : ??? Revision 2 : * Software version : 1.7. * Build date : ??? Revision 3 : * Software version : 1.9. * Build date : ??? Revision 4 : * Software version : 2.0. * Build date : TUE MAR 18 12 :32 :57 1997 Revision 5 : * Software version : 2.3. * Build date : FRI JAN 09 10 :25 :49 1998 Revision 6 : * Software version : 2.4. * Build date : ??? Revision 7 : * Software version : 2.5. * Build date : ??? - TIPS AND TRICKS - * Hidden Cars : Hold View 1 or View 2 at the car selection screen to access two sets of hidden cars. Hold View 1 + View 3 to access a third set of hidden cars. * Alternate Car Color : Press View 3 at the car selection screen. * Hidden Tracks : Hold View 1, View 2, or View 3 at the race selection screen to access the Hawaii, Africa and Australia tracks. * View Credits : Press View 1 + View 3. * Jump over Cars : To jump over a slower moving car or one coming at you, pull a wheelie right before you hit it. If you do it right you should still be pulling a wheelie when you hit the car you are jumping over and will not crash. * Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving. NOTE : If you're playing in Manual mode, you can also do this by switching from fourth gear to neutral and back. * Ride on 2 Wheels : To race on 2 wheels, double-tap the gas while turning a corner. * Back Flip : When you are going up a hill, do a wheelie at the top. * Side Flip : Do a wheelie while turning, then press in the opposite direction of your turn to flip on your side. * Honk your Horn : While racing, press Start to honk your horn. The Humvee will fire it's machine gun if you do this. * Short Cut in Hawaii : Before the tunnel you'll see construction cones. Go through them on the forest side and it'll take you up a 2-track and off a cliff. * Shortcut in China : When racing in China, you will find a break in the sides of the wall. Hit the gas and cut your wheel. It will take you through the break in the wall and across a country road before rejoining the game ahead of your competition. * Shortcut in New York : The shortcut through the Big Apple is on the third exit through a construction zone! - SERIES - 1. Cruis'n USA (1994) 2. Cruis'n World (1996) 3. Cruis'n Exotica (2000) 4. Cruis'n Velocity (2001, Nintendo GameBoy Advance) 5. Cruis'n (2007, Nintendo Wii) - STAFF - Director : Eugene Jarvis (DRJ) Lead software : Eric Pribyl (ELP) Software : Scott Posh (SRP) 3D Graphics : Ted Barber (TED), Matt Davis (MAT), Xion Cooper (SXC) Music : Vince Pontarelli Cabinet art : John Youssi, Nik Ehrlich (NIK), Herman Sanchez Mechanical designers : Ray Czajka (RAY), Matt Davis (MAT), Tom Sedor, Chris Bobrowski Hardware : Mark Loffredo, Glenn Shipp, Ken Williams, Al Lasko, John Lowes, Sheridan Oursler, Pat Cox, Scott Parrish, Bob Kay, John Mleczko, Leroy Brown Sound programmers : Matt Booty, Ed Keenan PCB designers : Steve Norris, Ray Gay Additional code : Eugene Jarvis (DRJ) Art tools : Eric Pribyl (ELP), Scott Posh (SRP), Warren Davis Software Tools : Eric Pribyl (ELP), Scott Posh (SRP) Game testers : Eddie Ferrier, Mike Vinikour, Alex Gilliam, Mike Lesage, Kevin Day, Rosalind Dugas PC support : Kevin Day Management : Paul Dussault, Cary Mednick, Ted Valavanis Promotional videos : Jim Greene, Joan Faux, Art and Mike Tianis Sales and marketing : Joe Dillon, Rachel Davies, Mark Chan, Lenore Sayers, Roger Sharpe, Michal Lynn Jakala, Christa Woss, Pat Fitzgerald Executive producers : Neil Nicastro, Ken Fedesna, Howard Lincoln Test : Darren Norman Legal : Barbara Norman, Debbie Fulton Game consultant : Ken Lobb * CAST : Cruisn world theme vocals : Josie Falbo Starting girl : Kathryn Garrison Race announcer : Gingi Lahera Saturation agent walker : John Colt Hot tub honey : Michal Lynn Jakala Trophy babe : Diana Lee Boy toy : Scott Posh (SRP) The president : Paul Heitsch - PORTS - * CONSOLES: Nintendo 64 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=545&o=2 $end $n64=crusnwld,crusnwldu,crusnwld1, $bio Nintendo 64 cart. published 22 years ago: Cruis'n World (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57648&o=2 $end $x1_flop=blassty, $bio Sharp X1 5.25in.disk. published 34 years ago: Cruise Chaser - Blassty (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85952&o=2 $end $pc8801_flop=blassty, $bio NEC PC-8801 Series disk. published 34 years ago: Cruise Chaser - Blassty (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91577&o=2 $end $pc98=blassty, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Cruise Chaser Blassty (c) 1986 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89173&o=2 $end $cdi=cruised, $bio Phillips CD-i published 26 years ago: Cruise Directory (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52815&o=2 $end $amigaocs_flop=cruisecr, $bio Commodore Amiga 500 disk. published 29 years ago: Cruise for a Corpse (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73792&o=2 $end $amigaocs_flop=cruisecrg, $bio Commodore Amiga 500 disk. published 29 years ago: Cruise for a Corpse (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73794&o=2 $end $amigaocs_flop=cruisecr1, $bio Commodore Amiga 500 disk. published 25 years ago: Cruise for a Corpse [The Delphine Collection] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73793&o=2 $end $a2600=cruisemi, $bio Atari 2600 cart. published 33 years ago: Cruise Missile (c) 1987 Froggo Games Corp. You control your own Starship in this space battle which takes place in the galaxy of Interwand. Your Interwand Starship is equipped to do battle with the enemy guard towers and spaceships of the planet Antiwand. Your mission is to destroy the guard towers that protect the underground enemy settlement and enter the secret tunnel that leads to Antiwand. You must constantly be on the alert and attack the guard towers before they collide with and destroy your Starship. When you have destroyed 10 towers, you will go to Level 2 where you can enter the underground world of the Antiwands. It is here that you will do battle with Antiwand spaceships and underground missile command towers which will try to destroy your Starship. The more Antiwand towers you destroy, the more the attack speed of the towers increases and the tunnel itself grows more and more narrow making your journey more perilous than ever. - TECHNICAL - Model FG1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50373&o=2 $end $info=cruisin, $bio Arcade Video game published 35 years ago: Cruisin (c) 1985 Jaleco. A little red car does wheelies and jumps between platforms and colours them in as it drives on them. Collect and shoot oil cans at the cops, taxis, ambulances, etc... Watch out for the cat! Neat theme music and background pictures. - TECHNICAL - Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Motorola M6809 (@ 640 Khz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), Yamaha YM2203 (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1664 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1985. Licensed to Kitkorp (Midway later released "Cruis'n USA", which was an unrelated driving game, but had to be spelled differently due to Kitcorps prior release). Also known as "City Connection". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=546&o=2 $end $dragon_cass=cruising, $bio Dragon cass. published 37 years ago: Cruising on Broadway (c) 1983 Sunshine Books, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234490&o=2 $end $apple2_flop_clcracked=crumbetr, $bio Apple II disk. published 37 years ago: Crumb Eater (c) 1983 Davka Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107507&o=2 $end $svi318_cass=crunch, $bio Spectravideo SV 318 cass. published 36 years ago: Crunch (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118498&o=2 $end $amiga_flop=asscnc2,asscnc2a,asscnc2b,asscnc2c, $bio Crunch-N-Copy Utils II (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133394&o=2 $end $bbcb_cass=cruncher, $bio Acorn BBC/Electron cass. published 37 years ago: Cruncher (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51702&o=2 $end $cpc_flop=cruncher, $bio Amstrad CPC 464 disk. published 27 years ago: Cruncher 1.4 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124112&o=2 $end $ibm5150=crusade, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Crusade in Europe (c) 1985 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83599&o=2 $end $apple2_flop_clcracked=creu128k, $bio Apple II disk. published 35 years ago: Crusade in Europe [128K ver.] (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232096&o=2 $end $apple2_flop_clcracked=creu64k, $bio Apple II disk. published 35 years ago: Crusade in Europe [64K ver.] (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232097&o=2 $end $dragon_cass=crusader, $bio Dragon cass. published 37 years ago: Crusader (c) 1983 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234400&o=2 $end $msx1_flop=crusader, $bio MSX disk. published 35 years ago: Crusader (c) 1985 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109025&o=2 $end $msx1_cart=crusaderk, $bio MSX cart. published 33 years ago: Crusader (c) 1987 Clover. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95224&o=2 $end $msx1_cass=crusader,crusadera, $bio MSX cass. published 33 years ago: Crusader (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94563&o=2 $end $ibm5170_cdrom=crusader2d, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Crusader - No Regret (c) 1996 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144617&o=2 $end $ibm5170_cdrom=crusader, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Crusader - No Remorse (c) 1996 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144618&o=2 $end $psx=crusader, $bio Sony PlayStation disc published 24 years ago: Crusader - No Remorse (c) 1996 Origin Systems, Inc. - TECHNICAL - Game ID: SLUS-00268 - TRIVIA - Released on December 20, 1996 in the USA. - STAFF - Executive Producer: Tony Zurovec Associate Producer: Jörg Neumann New Artwork: Joe Rabbitt, Matt Scibilia, Trey Hermann, Allan Zelsman Original Programming: Tony Zurovec, Jason Ely Original Artwork: Amy Adams, Karl Dolgener, Beverly Garland, Darrin LeBlanc, Terry Manderfeld, Dicko Mather, Alan Perez, Matt Sheffield, Johari Templin Original Design: Bruce Adams, Phil Wattenbarger, Eric Willmar, Mark Vittek, Melanie Yenawine Original Music: Straylight Productions, Todd Parsons Audio Post Production: Randy Buck, Jason Cobb, Stan Neuvo Video Producer: Steve Hemphill QA Supervisor: Brian Wachhaus QA Project Leader: Allen Jackson, Dustin Cryer QA Asst Project Leaders: Andy Bruncke, Tom Godsey QA Testers: Eric Anderson, Sam Arnold, Todd Bailey, Kip Coddington, Kenny Hott, Chris Launius, Monte Mathis, Artie Rogers, Anthony Salter, Brandon Paul Salinas, Tony Salvaggio, Brent Schrantz, Carlus Wesley Customer Service Liaison: Scott Loyd Documentation: Chris W. McCubbin, David Ladyman Documentation Design: Catherine Cantieri, Cindy Cannon Package Design: Wendi Dunn Marketing: Patrick Bradshaw Media Relations: David Swofford, Teresa Potts REALTIME ASSOCIATES Producer: Khanh Le Direction: Steven Ettinger Programming: Peter Kolarov, George Katz, Chris Zimmermann, Pete van Caeneghem, Scott Miller, Fraser Thompson, Jim York Art: Les Betterly, Christopher Vuchetich Animation: Les Betterly, Christopher Vuchetich Asset Manager: Elizabeth Walkey Sound & Music Post-Production: Greg Turner, Chad Norris, Eric Nielsen, Wendy Kurko, Kirk Lambert Testing: William R. Sears CAST Gen. Quentin Maxis: Ev Lunning Col. Stephon Ely: Alex Morris Cpl. Troy "Wizard" Reaves: Taylor Gibbler Maj. Jo Anne Vargas: Suzanne Savoy Chrmn. Nathaniel Draygan: Woody Skaggs Sgt. Shannon Brooks: Tony Perensky Dr. Grego Hoffman: Ed Neal Prof. Joseph Wilmar: Rick Perkins Senator Everette Snell: Ron Jackson Cpl. Nick "Yo-Yo" Cardova: Carlos Compean Pvt. Derrick "Tax Man" Andrews: Gabe Folse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97370&o=2 $end $saturn=crusaderf, $bio Sega Saturn game published 22 years ago: Crusader - No Remorse [Model T-5014H-09] (c) 1998 Origin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60267&o=2 $end $saturn=crusader, $bio Sega Saturn game published 22 years ago: Crusader - No Remorse [Model T-5014H-50] (c) 1998 Origin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60268&o=2 $end $saturn=crusaderu, $bio Sega Saturn game published 24 years ago: Crusader - No Remorse [Model T-5014H] (c) 1996 Origin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60010&o=2 $end $megadriv=crusader, $bio Sega Genesis game published 26 years ago: Crusader of Centy (c) 1994 Atlus USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47308&o=2 $end $msx1_cart=crusader,crusaderb,crusadera, $bio MSX cart. published 35 years ago: Crusader (c) 1985 Pony Canyon, Inc. - TECHNICAL - Game ID: R49X5083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76674&o=2 $end $psx=crusmmag, $bio Sony PlayStation disc published 20 years ago: Crusaders of Might and Magic (c) 2000 3DO Co., The - TECHNICAL - GAME ID: SLUS-00799 - TRIVIA - Released on February 29, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Crusaders of Might and Magic [Model SLES-02582]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111227&o=2 $end $apple2_flop_clcracked=crush, $apple2_flop_misc=crush, $bio Apple II disk. published 39 years ago: Crush - Crumble and Chomp! (c) 1981 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107337&o=2 $end $spc1000_cass=crshcirc, $bio Crush Circles (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83495&o=2 $end $info=crush,crush2,crush3,crush4,crushbl,crushbl2,crushbl3,crushrlf,crush5, $bio Arcade Video game published 39 years ago: Crush Roller (c) 1981 Kural Electric, Limited. Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish — one yellow, the other light blue — emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life. The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points. A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Players : 2 Control : 4-way joystick - TRIVIA - Released in October 1981. This game is known in the U.S. as "Make Trax". Another version of this game is known as "Korosuke Roller". 2 bootlegs are known as "Paint Roller" and "Magic Brush". Another bootleg was made by Sidam as "Crush Roller (Sidam [Torino, Italy, EUR])". Giuseppe Fiorido of Italy holds the official record for this game with 2514100 points on June 27, 1984. - UPDATES - "Make Trax" has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing). - SCORING - Painting floor : 10 points per unpainted or footprint/tiretrack/dropping messed segment. Killing Fish : 50, 100, 200, 400, 800, 1600, 3200, 6400 and the maximum 9000. Each level starts with the lowest point scoring fish being increased by one. E.g. Level one starts at 50 points, level two with 100 points, and so on up to 9000 Capturing the creature/object messing up your paintwork : 1000 points. - SERIES - 1. Crush Roller (1981) 2. Crush Roller [Model NEOP00380] (1999, Neo Geo Pocket Color) - PORTS - * CONSOLES: Nintendo Famicon [AS] (1990, "Brush Roller") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=547&o=2 $end $info=crushs, $bio Arcade Video game published 38 years ago: Crush Roller (c) 1982 Sidam. An Italian bootleg of Crush Roller that completely skips the title screen, and has a different sound card. - TECHNICAL - Main CPU: (Zilog Z80 3.072 Mhz) Sound Chips: Namco (@ 96 kHz) General instrument AY-3-8910-A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31725&o=2 $end $ngpc=crushrol, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Crush Roller (c) 1999 SNK. - TECHNICAL - Cartridge ID: NEOP00380 - TRIVIA - Released on April 15, 1999 in Japan. - SERIES - 1. Crush Roller (1981) 2. Crush Roller [Model NEOP00380] (1999, Neo Geo Pocket Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47465&o=2 $end $a800_flop=ccchomp, $bio Atari 800 disk. published 39 years ago: Crush, Crumble and Chomp! (c) 1981 Epyx, Inc. - TECHNICAL - GAME ID: B43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218210&o=2 $end $gba=crushbas, $bio Nintendo GBA cart. published 16 years ago: Crushed Baseball [Model AGB-BCBE-USA] (c) 2004 Summitsoft Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70259&o=2 $end $pc98=crusherj, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Crusher Joe - Kanraku Wakusei no Inbou (c) 1994 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89174&o=2 $end $info=crusherm, $bio Arcade Video game published 21 years ago: Crusher Makochan (c) 1999 Takumi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33668&o=2 $end $pc8801_flop=crux, $bio NEC PC-8801 Series disk. published 33 years ago: Crux (c) 1987 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91578&o=2 $end $megadriv=crueballj,crueball, $bio Sega Mega Drive game published 27 years ago: Crüe Ball (c) 1993 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56419&o=2 $end $orao=crvic, $bio PEL Varazdin Orao cass. published 34 years ago: Crvic (c) 1986 PEL Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237409&o=2 $end $psx=crw, $bio Sony PlayStation disc published 24 years ago: CRW - Counter Revolution War (c) 1996 Acclaim Japan. - TECHNICAL - [Model SLPS-00220] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85005&o=2 $end $pc98=crw2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: CRW 2 (c) 1995 Wiz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89063&o=2 $end $pc98_cd=crw2, $bio NEC PC-9821 CD published 25 years ago: CRW 2 (c) 1995 Wiz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128386&o=2 $end $pc98_cd=crysweep, $bio NEC PC-9821 CD published 24 years ago: Cry Sweeper (c) 1996 DO Corp. - TECHNICAL - GAME ID: DCD-00311 CD x1 - TRIVIA - Released on December 13, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128388&o=2 $end $megadriv=crying, $vgmplay=biohazrb_md, $bio Sega Mega Drive game published 28 years ago: Crying - Aseimei Sensou (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4087 Cartridge ID: 670-2593 Package ID: 670-2594 Barcode: 4 974365 540876 - TRIVIA - Crying - Aseimei Sensou for Mega Drive was released on October 30, 1992 in Japan. It is known outside Japan and Asia as Bio-Hazard Battle. Export releases: [US] "Bio Hazard Battle [Model 1060]" [EU] "Bio Hazard Battle [Model 1060-50]" The subtitle translates from Japanese as 'A Life of War'. - STAFF - Scenario by: Hiroshi Mikatabara Programmed by: TONBE, Shigeharu Isoda (Kazumi Nasu) Sprite Designed by: Matsu G., Co Tani, Shirō Kinemura (Rauly S. Kine), Senoko Scroll designed by: Matsu G., Co Tani, Shirō Kinemura (Rauly S. Kine) Ray tracing by: Matsu G. Meta ball designed by: Senoko Sound directed by: Kenichiro Isoda (K.N.U.) Schedule management: marsh Package designed by: Jordan, Naisho Package CG designed by: Matsu G., Shirō Kinemura (Rauly S. Kine) Manual edited by: MONGOOSE Package and manual directed by: LibidoCHAN, JANJAKAJAN Special thanks to: Lee Ho-Gang (Lee), Junichi Tsuchiya (J. Yatsuchi), Wiwi Jumbo, Tokuhiko Uwabo (BO) Also thanks to: Shigeru Okada (Shige D.O.R.), Usagi, CegawaHD, Kamikawa, Eriko, SUNSET, Atsuhiko Nakamura (Kyamura), monkey, Kazuma Fujii (FUZZY), SiFi TZK, Kazuo Ikeda (Ikepon), Tetsuo Shinyu (Shinyuu), SIM BANCHO, DEVI and PEA, ATSU, DAICHAN, MENME Directed by: Shigeharu Isoda (Kazumi Nasu) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) [Model MAOJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56420&o=2 $end $megadriv=crydragn, $bio Sega Mega Drive game published 29 years ago: Crying Dragon (c) 1991 TRECO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41285&o=2 $end $apple2_flop_misc=crypt, $bio Apple II disk. published 38 years ago: Crypt (c) 1982 Crystalware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107297&o=2 $end $bbcb_cass=cryptcap, $bio Acorn BBC/Electron cass. published 36 years ago: Crypt Capers (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51703&o=2 $end $info=cryptklr, $bio Arcade Video game published 25 years ago: Crypt Killer (c) 1995 Konami. Export version. For more information about the game itself, please see the original Japanese version entry; Henry Explorers [Model GQ420]. - TECHNICAL - Konami GQ System hardware Game ID : GQ420 Main CPU: CXD8530BQ/PSX (@67.7376 Mhz), 68000 (@ 8 Mhz) Sound CPU: 2xK054539 (@ 48 Khz) Players : 3 Control : lightgun Buttons : 2 - TRIVIA - Crypt Killer was released in August 1995. - PORTS - * CONSOLES: [US] Sony PlayStation (feb.28, 1997) [Model SLUS-00335] [EU] Sony PlayStation (may.1997) [Model SLES-00292] [EU] Sega Saturn (1997) [Model T-9509H-50] [US] Sega Saturn (1997) [Model T-9509H] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=548&o=2 $end $psx=cryptklr, $bio Sony PlayStation disc published 23 years ago: Crypt Killer (c) 1997 Konami of America [TM of Konami Corp] - TECHNICAL - GAME ID: SLUS-00335 - TRIVIA - Released on February 28, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111281&o=2 $end $saturn=cryptklr, $bio Sega Saturn game published 23 years ago: Crypt Killer [Model T-9509H-50] (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60269&o=2 $end $saturn=cryptklru,cryptklrp, $bio Sega Saturn game published 23 years ago: Crypt Killer [Model T-9509H] (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60011&o=2 $end $apple2_flop_misc=cryptmda, $bio Apple II disk. published 37 years ago: Crypt of Medea (c) 1983 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107298&o=2 $end $to7_cart=crypto, $bio Thomson TO7 cart. published 38 years ago: Crypto (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108617&o=2 $end $cpc_flop=cryptof1, $bio Amstrad CPC type-in published 33 years ago: Crypto (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119138&o=2 $end $ibm5150=crypto, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Crypto Cube (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83600&o=2 $end $apple2_flop_clcracked=cryptcbe,crycubr2, $bio Apple II disk. published 37 years ago: Crypto Cube (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107453&o=2 $end $apple2_flop_clcracked=crycub84, $bio Apple II disk. published 36 years ago: Crypto Cube 1984 (c) 1984 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231276&o=2 $end $a2600=cryptsch, $bio Atari 2600 cart. published 38 years ago: Crypts of Chaos (c) 1982 20th Century Fox. Your objective is to descend as far into the Crypts as possible, stealing every treasure and killing every Monster you can get your hands on. You must try to keep your Hit Count high enough to escape the Crypts alive. The Crypts of Chaos are a series of complicated mazes. In order not to get discouraged, please read the instruction manual carefully and draw maps of the Crypts as you travel them. - TECHNICAL - Model 11009 - SCORING - Points are added to your score for slaying Monsters and stealing their Treasures. The tougher the Monster is, the more points it is worth and the more Treasure is in its lair. Bonus points are awarded for leaving the Crypts alive (except in the easy practice game). Points are deducted from the Hit Count when Monsters get too close to you. The game ends when all your Hit Counts are used up or when you leave the Crypt. SCORE RATINGS: 0 - 1000 = Serf 1000 - 2000 = Page 2000 - 3000 = Courtier 3000 - 4000 = Knight over 4000 = Noble - TIPS AND TRICKS - HINTS FROM JOHN W. S. MARVIN... Remember to take the Treasure from all eight Lairs on each level to get bonus charges for your Ring and Wand. Avoid combat with wandering Monsters that might waste Hits and weapon Charges. Don't waste time in the Corridors, but seek out the Lairs and take all the treasure you can. Keep the joystick pressed forward if you want to use the Sword, for it will close the distance between you and the Monster. When you're running low on Hits and Charges, try to make it out of the Crypts by ascending the Up Staircases to the surface. Be brave, be quick and trust in your luck. Good Hunting! - STAFF - Programmer: John Marvin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50374&o=2 $end $cpc_flop=crystalu,crystalu01, $bio Amstrad CPC 464 disk. published 27 years ago: Crystal (c) 1993 RBS [ReBelS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124615&o=2 $end $snes=crystalb, $bio Nintendo Super Famicom cart. published 25 years ago: Crystal Beans From Dungeon Explorer [Model SHVC-AC3J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61167&o=2 $end $pc8801_flop=crysblad, $bio Crystal Blade (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91579&o=2 $end $info=ccastles,ccastles1,ccastles2,ccastles3,ccastlesg,ccastlesp,ccastlesf,ccastlesj, $bio Arcade Video game published 37 years ago: Crystal Castles (c) 1983 Atari. Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - TECHNICAL - There were two different Crystal Castles cabinets, an upright and a cocktail. Both of these were highly detailed and covered with decorations. The upright cabinet had a production run of 4,880, and the cocktail cabinet had a production run of 500, for a total production run of 5,380 units. * The Crystal Castles upright was one of the best looking cabinets ever made. It is sort of colored white, and has huge painted sideart of Bentley Bear gathering gems in the castle. The marquee has a futuristic looking logo flanked with two in game scenes on a black background. There is a second mini-marquee over the speaker are that has a large Atari logo. For some reason that logo ends up going missing on many machines, and don't believe sellers when they say it is a cheap or easy part to find, because it isn't. The control panel continues the same graphical scheme as the rest of the machine. It has a standard trackball mounted centrally with fire/start buttons on either side. These trackballs eventually become worn out or damaged, and are mildly expensive to replace. * The cocktail version has no sideart, very few cocktail machines do. But the top glass is nicely decorated and the control panel art matches the upright version. The players sit across from each other on this version, and the on screen image flips over to face whichever player is currently controlling Bentley Bear. Game ID : 136022 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) POKEY (@ 1.25 Mhz) Players : 2 Control : trackball Buttons : 1 (JUMP) - TRIVIA - When it first appeared in arcades in July 1983, Crystal Castles amazed players with its sharp graphics and pseudo 3-D mazes. The game was originally supposed to be a variation on the mega-hit "Asteroids" and the working title was 'Toporoids' (from TOPOgraphics and asteROIDS). It featured a one-legged robot and/or a spaceship placed in 3-D mazes lined with asteroids and the goal was (of course) to shoot them. The mazes were similar to those in Crystal Castles. The character 'Bentley Bear' was originally named 'Braveheart Bear' in the released prototypes. But, Atari ran into trouble over that name from the American Indians and so had to change it. Whenever Bentley is killed, he shrinks, and says something in a cartoon-type balloon above his head. The four possible sayings are: OUCH; OH NO; BYE; and #?!. Originally, FXL designed the game so that Bentley could jump while in a tunnel. But he decided to take that ability away when he saw Bentley's head popping through the roof! The game was programmed in 6502, and Fortran was used as tool for programming. All of the musical themes in the game are from works of classical music. The tune when you first start the game and the bonus life music, are both from The Mephisto Waltz by Liszt. The last gem bonus music is from one of the scenes in Tchaikovsky's Nutcracker Suite. And, the triumphant theme played when you complete Level 10 is of course from The 1812 Overture, again from Tchaikovsky. If you hadn't noticed, the color schemes of the castles change during the game, and from one game to the next. The colors in the first level are always the same. From level 2 thru 6, they appear in a set order, but every 100 paid games, this set order changes. Finally, in levels 7 and up, the color scheme is picked randomly. A most odd arrangement! There are 17 possible maze color schemes, and four different color possibilities on every board: gem, floor, front wall, and side wall colors. But, each one is not randomly picked and mixed with the other; they are pre-determined as a group, and then the whole group is chosen randomly. The possible gem colors are red, blue, white, and yellow. The floor can be white, black, or pea-green. And, there are 12 possibilities for wall colors, including pink, maroon, and peach! On two of the mazes in the game, FXL has built into the structure initials of friends of his. On Hidden Spiral, the DES stands for Desiree McCrorey, who holds a contest record on "Mr. Do!". SSM is Sam Mehta, who came in 2nd in a "Centipede" contest held by Atari. And BBM stands for Brian McGhee, a former Atari game designer. On Berthilda's Palace, the initials are harder to make out, as they are cutouts in the floor. EDG is the initials of Eric Ginner, while MAR stands for Mark Robichek. Both of these were famous video game players at the time Crystal was made and are still known by many. Other initials appear in the game, on the above-mentioned scoreboard. While many are made up, some stand for real people. FXL appears in the top 3 spots on a new, or newly reset, game scoreboard and he also appears at other places in the top 250 initials. MEC appears more than once also. This stands for Mark Cerny, a fellow designer at Atari. He is responsible for "Marble Madness". Note : The formula for calculating the points given for the last gem bonus on a particular level and board number is 1,000 + ((((level x 4) - 1) - (4 - board)) x 100). Frank Seay holds the official record for this game with 910,722 points. A Crystal Castles units appears in the 1984 movie 'Gremlins'. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. - SCORING - Points awarded for collecting gems. Killing Gem Eaters : 500 or 1,000 points. Collecting the honeypot : 1,000 points. Collecting the witch's hat : 2,000 points. Killing Berthilda : bonus points. - TIPS AND TRICKS - * Warps: There's a 'continue option' warp on the first board. It won't take you any higher than Level 8, though. 1) The first warp is behind the palace on the upper-right hand corner of the first board. Go there then jump. It'll take you to Level 3. 2) The second warp : get the hat, run to an elevator, and at the back corner of the hidden ramp, jump before the hat expires. The warp always gives you four lives (not including the one you're on) and takes you to Level 5. 3) The third warp is on the third screen of Level 5, titled 'Crossroads'. It is extremely easy to trigger; just move to the very upper left corner and jump. You will be transported to the first screen of Level 7, again with four lives to spare. There are no other warps. * A Trick: If you jump at least 128 times in the front right corner of any maze, the next maze that is fully drawn from the beginning will have a string of the words ATARI stretched across the middle of the screen. It disappears on the next maze, unless you are playing a two-player game, in which case it can appear on two screens. * Another Trick: On Level 5, Berthilda's Palace grab the hat and enter the large door where Berthilda is. Run over her for 3,000 points, then head to the corner of the room (where Berthilda was) and jump. The initials FXL will appear in the lower-right hand corner of the screen, which stands for Franz Lanziger, one of the designers of Crystal Castles! * This Trick Is Free: When the machine is in its demo mode, wait until the first stage appears. When Bentley gets killed, hold down BOTH jump buttons and the accounting screen, which shows customer play information, will appear. * Secret Message: When you complete level 10, a special screen appears that says, I GIVE UP : YOU WIN YOU MUST BE _______________. What goes in the blank depends on the number of lives you have left. For 1 life, fill in AMAZINGLY GOOD; For 2, RIDICULOUSLY GOOD; For 3, FANTASTICALLY GOOD; For 4, VERY GOOD; For 5, AN EXPERT; and for 6, A VIDEO WIZ. * Time Bonus: For every four seconds of game play, you lose 1,000 points. The amount of time bonus starts at 200,000, so you can figure that a 5 minute game will have a time bonus of 125,000. Also, for every life you lose, you lose at least 1,000 time bonus points, so even though you can make up for your life as far as the life bonus, you still lose in time bonus. - STAFF - Program : Franz Lanzinger (FXL) Hardware : Sam Ly Project leader : Scott Fuller Team leader : John Ray (RAY) Graphics : Barbara Singh (BAS), Dave Ralston Techs : Paul Mancuso, Gardner Crosby - PORTS - * CONSOLES: [US] Atari 2600 (1984) "Crystal Castles [Model CX26110]" Atari 2600 [EU] (1984) "Crystal Castles [Model CX26110P]" Atari 2600 [EU] (1987) [US] Atari 7800 (unreleased prototype) Atari XEGS [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 [EU] (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: BBC Micro [EU] (1983) [US] Apple II (1983) Tandy Color Computer [US] (1984) [US] Commodore C64 [EU] (1984) [EU] Atari ST (1986) [EU] Amstrad CPC (1986) [EU] Sinclair ZX Spectrum (1986) Sinclair QL (1986) (3D Slime) (unofficial port) [US] Atari 800 (1988) [Model RX8102] [US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits Vol. 2" [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=549&o=2 $end $cpc_cass=ccastles, $bio Amstrad CPC cass. published 34 years ago: Crystal Castles (c) 1986 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95811&o=2 $end $cpc_flop=crystalc02,crystalc01,crystalc,crystalc03,crystalc04, $bio Amstrad CPC 464 disk. published 34 years ago: Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120841&o=2 $end $bbcb_flop_orig=ccastles, $bio Acorn BBC Micro B disk. published 34 years ago: Crystal Castles (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125569&o=2 $end $st_flop=ccastles, $bio Atari ST disk. published 34 years ago: Crystal Castles (c) 1986 Atari Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148862&o=2 $end $spectrum_cass=crystalc, $bio Crystal Castles (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219389&o=2 $end $spectrum_cass=crystalc_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Crystal Castles - Diamond Plateaus in Space (c) 1986 US Gold. You play Bentley, a bear with a passion for collecting gems. The gems are scattered on the floors of a series of eighteen 3D structures packed with lifts, ramps, tunnels, and hidden passages. To prevent you completing your task there are various creatures, each with their own characteristics. The MAD MARBLES try to take the shortest route towards you, THE TREE-SPIRITS do the same, but are frozen for a while if you jump over them. The SKELETONS move at random, but tend to block your way. The GEM-EATERS (which look like centipedes on their hind-legs) can be seen swallowing the gems inside them; if you attack one in mid-gulp it will be destroyed. BERTHILDA the witch may only be killed when you are wearing the MAGIC HAT, which makes you invincible fora short time. If you take too long on a screen the BEES will arrive in a swarm to chase you. - TECHNICAL - Keyboard: Q=up A=down P=right O=left M=jump You can redefine control keys if you select keyboard option. Compatible with Interface 2 and Kempston (with joystick). - SCORING - Each gem collected: 10 Collecting the HONEY-POT or MAGIC HAT: 1000 Killing a GEM-EATER or BERTHILDA: 1000 BONUS for collecting the last gem on a screen: 1000 + SCREEN x 100 Lives are displayed at the top of the screen. An extra life is awarded every 10,000 points. - TIPS AND TRICKS - The HONEY-POT is worth bonus points if collected, but it and the hat cannot be negotiated by the nasties, so should be used strategically. There is a bonus of 1000 + SCREEN x 100 awarded for clearing the last gem on the screen, so don't let the baddies get it. Watch as the screens are built up to see where the passageways and tunnels are; remember you can walk around behind some of the structures. Some enemies move predictably, and the good player uses this to their advantage to remove gems in awkward places, or to trap the trees etc. out of the way. The last gem is sometimes hidden under the hat, remember that you can pick the hat up by jumping over it as well as walking over it. There are eighteen different screens in the game; if you can complete these you will start again at fast speed. The disk version uses the disk to store the screen information, the tape version uses three short files, each holding the information for six screens of action. When you have completed the first section on the tape version you will be prompted occasionally to load a new set of screens. You may choose any set here, so you can play or practice in the order you want. The flip side of the tape contains just the data files for the game. - STAFF - Developed by Andromeda Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78432&o=2 $end $a2600=ccastlese, $bio Atari 2600 cart. published 36 years ago: Crystal Castles (c) 1984 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Crystal Castles [Model CX26110]". - TECHNICAL - Model CX26110P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83038&o=2 $end $a2600=ccastles,ccastlesp, $bio Atari 2600 cart. published 36 years ago: Crystal Castles (c) 1984 Atari, Incorporated. The A-maze-ing Adventures of Bentley Bear Once upon a time, Bentley Bear was rambling through the woods, daydreaming about poached salmon. He stopped to take a nap in his favorite hollow tree trunk. But when he awoke, he found himself inside a huge castle glittering with diamonds, emeralds, and pearls. Though Bentley didn't know it at the time, he was trapped in Crystal Castles, home of Berthilda the Witch and her evil cronies. To escape their spell, he must harvest the gems in the castles before Berthilda and her malicious gang send him into permanent hibernation. - TECHNICAL - Model CX26110 - TRIVIA - Export releases: [PAL] "Crystal Castles [Model CX26110P]" - SCORING - Harvest a Gem: 1 point for the first gem, 2 points for the second gem, and so on up to 99 points per gem Harvest the Last Gem in the Castle: 1,000 points for the first castle, increasing 100 points in every castle thereafter. Don the Magic Hat: 500 points Eat the honey: 1,000 points Crush a Gem Eater: 500 points Smash Berthilda the Witch: 3,000 points BONUS LIFE: At every 20,000 points, Bentley wins an extra life. - TIPS AND TRICKS - * If Bentley harvests the last gem in the castles, he wins extra points. * Elevators make perfect escape routes. However, they only operate one at a time. * Bentley is invincible while he's jumping. * Bentley can temporarily stun Nasty Trees and Gem Eaters by jumping over them. But this maneuver won't work if he's wearing the magic hat, or while the Gem Eaters are swallowing gems. * When floating scores appear on the scene, creatures can't move through them; nor can the creatures move through each other. - STAFF - Graphic Designer: Michael Kosaka Programmer: Peter C. Niday Sound: Robert Vieira - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback" (2004) [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50375&o=2 $end $a800=ccastles, $bio Atari 800 cart. published 36 years ago: Crystal Castles (c) 1984 Atari, Inc. - TECHNICAL - GAME ID: RX8055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82811&o=2 $end $xegs=ccastles, $bio Atari XE game published 32 years ago: Crystal Castles [Model RX8102] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51232&o=2 $end $c64_cart=ccastles, $bio Commodore C64 cart. published 36 years ago: Crystal Castles (c) 1984 Atarisoft. - TECHNICAL - GAME ID: RX8557 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53549&o=2 $end $bbcb_cass=ccastles, $bio Acorn BBC/Electron cass. published 37 years ago: Crystal Castles (c) 1983 Atarisoft - TECHNICAL - GAME ID: TBM954x - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51704&o=2 $end $apple2_flop_clcracked=cryscvrn, $bio Apple II disk. published 38 years ago: Crystal Caverns (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231235&o=2 $end $ibm5170=crystalc, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Crystal Caves (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144372&o=2 $end $pc98=cryschas, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: クリスタルチェイサー~天空の魔晶球~ (c) 1991 Telenet Japan. (Crystal Chaser - Tenkuu no Mashoukyuu) - TECHNICAL - BARCODE: 4977766090131 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89175&o=2 $end $info=crystal, $bio Arcade Video game published 22 years ago: Crystal Colours (c) 1998 JCD Srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48284&o=2 $end $amigaocs_flop=crystdrg, $bio Commodore Amiga 500 disk. published 26 years ago: Crystal Dragon (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73795&o=2 $end $pc98=crystdrm, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Crystal Dream (c) 1989 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89176&o=2 $end $pc8801_flop=crystdrm,crystdrma, $bio NEC PC-8801 Series disk. published 31 years ago: Crystal Dream (c) 1989 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91580&o=2 $end $pc8801_flop=crystdr2,crystdr2a, $bio NEC PC-8801 Series disk. published 30 years ago: Crystal Dream II - Maou no Gen'ei (c) 1990 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91581&o=2 $end $pc98=crystdr2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Crystal Dream II - Maou no Genei (c) 1990 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89177&o=2 $end $info=crystal2, $bio Arcade Video game published 34 years ago: Crystal Gal II Mahjong (c) 1986 Nichibutsu. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 - TRIVIA - Crystal Gal II Mahjong was released in June 1986 in Japan. - SERIES - 1. Crystal Gal Mahjong (1986) 2. Crystal Gal II Mahjong (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=550&o=2 $end $info=crystalg, $bio Arcade Video game published 34 years ago: Crystal Gal Mahjong (c) 1986 Nichibutsu. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 - TRIVIA - Crystal Gal Mahjong was released in May 1986 in Japan. - SERIES - 1. Crystal Gal Mahjong (1986) 2. Crystal Gal II Mahjong (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=551&o=2 $end $spectrum_cass=dizzy7,dizzy7a,dizzy7b,dizzy7c,dizzy7d,dizzy7e,dizzy7f, $bio Sinclair ZX Spectrum cass. published 28 years ago: Crystal Kingdom Dizzy (c) 1992 Codemasters Software Co., Ltd., The - STAFF - Programming: Craig Kelsall, Dave Thompson Graphics: Jarrod Bentley Music: Gerard Gourley Project manager: Paul Ranson Production: Steward Regan, Pat Stanley Art Manager: Shan Savage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78435&o=2 $end $cpc_cass=ckdizzy, $bio Amstrad CPC cass. published 28 years ago: Crystal Kingdom Dizzy (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95812&o=2 $end $cpc_flop=crystalk,dizzyvii,dizzycry,dizzy7cr, $bio Amstrad CPC 464 disk. published 28 years ago: Crystal Kingdom Dizzy (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120720&o=2 $end $amigaocs_flop=ckdizzy, $bio Commodore Amiga 500 disk. published 27 years ago: Crystal Kingdom Dizzy (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73796&o=2 $end $cpc_flop=crystalk01, $bio Amstrad CPC 464 disk. published 28 years ago: Crystal Kingdom Dizzy Trained (c) 1992 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122929&o=2 $end $info=m4crmaze,m4crmaze__c,m4crmaze__d,m4crmaze__e,m4crmaze__f,m4crmaze__g,m4crmaze__h,m4crmaze__i,m4crmaze__j,m4crmaze__k,m4crmaze__l,m4crmaze__m, $bio Fruit Machine published 27 years ago: Crystal Maze (c) 1993 Barcrest Games. - TRIVIA - Released in January 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48947&o=2 $end $info=m4crmaze__n,m4crmaze__o,m4crmaze__p,m4crmaze__q,m4crmaze__r,m4crmaze__s, $bio Crystal Maze (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48948&o=2 $end $nes=cmines, $bio Nintendo NES cart. published 31 years ago: Crystal Mines (c) 1989 Color Dreams You will be wonderfully surprised once you take over the controls for this hi-tech robot. Endless levels of cleverly designed worlds stimulate even the most demanding players! Your object is to mine the valuable "Starla" crystals by learning to use the ingenious devices in the mines. You can blast your enemies with energy balls and explosions or crush them by setting off avalanches. But watch out for unexplained chain explosions, for they can easily blow your robot to bits! After meeting the quota of crystals, another whole new world awaits your challenge. Only by discovering new strategies and adapting to the ever-shifting mines can the player overcome this dynamic puzzle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55034&o=2 $end $lynx=cmines2bt, $bio Atari Lynx cart. published 17 years ago: Crystal Mines II - Buried Treasure (c) 2003 Songbird Productions. CM2:BT takes the original Crystal Mines II game engine, including all 181 classic levels, and adds over 100 brand new levels to fry your brain! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121992&o=2 $end $lynx=cmines2, $bio Atari Lynx cart. published 28 years ago: Crystal Mines II (c) 1992 Atari Corp. The Crystal Mines once brought riches and prominence to the surrounding towns. Then the miners went too deep--into the lair of dangerous demons who live deep within the earth. These deadly monsters made mining impossible. Worse yet, they began to leave the mines and terrorize the community. The mines were closed and the community deteriorated. That was years ago. Now, a local scientist has developed a robot capable of destroying the demons once and for all. Shortly before his mysterious disappearance, he showed you how his creation works. Now it is up to you to use his Lynx Robot Controller to lead the robot through the mines, destroying the demons and recovering the precious crystals. For your reward, you can keep everything the robot picks up. Also, you will have saved the community. The object of Crystal Mines II is to move through each level, picking up crystals as you go. To successfully complete a level, the robot must pick up crystals with a value at or above the number shown at the bottom right of the screen. And he must do it within the time limit shown at the upper right. To successfully complete this goal, you must dig through dirt and destroy rocks that block your way. But this robot does not settle for a wimpy little shovel. He blasts everything with powerful energy bursts. If the dirt is hard, the robot must keep blasting until it isblown away. Hard dirt is very dark, while soft dirt is light. Of course, these energy bursts also come in handy when demons lurk about! To fire an energy burst, press A. Scattered throughout some of the mines are packets of TNT. The robot can use TNT to blast certain rocks and demons that are too hard for energy bursts. Press B to drop TNT, then get away fast! The robot can push boulders, crystals, and certain rocks. This is handy for blocking a demon's path. This also comes in handy for destroying certain demons. Push a boulder so it will drop on a demon's head and the demon will be cn~shed before it knows what hit him. Be extra careful around boulders. They can do serious damage to the robot, too. Also, boulders are not always what they seem. Sometimes dormant demons look just like boulders. Push or fire energy at a dormant demon and the demon will wake up very angry! Pay attention to gravity. Crystals, boulders, and heavy rocks will fall if left unsupported. Some mines contain gravity switches which actually change the direction of gravity. Be careful around these switches. (A gravity indicator is in the lower-left corner of the screen.) Yes, the Crystal Mines are dangerous. But they can also be very rewarding. They are packed with precious crystals. These crystals were the life blood of the surrounding communities before the demons moved in. Now the robot must collect the crystals. Different types of crystals have different values. The least valuable are the yellow crystals. The most valuable are the beautiful white crystals. Pay attention to the value of each crystal you pick up. You will quickly learn which crystals to collect first. When you meet your crystal quota in a mine, you will hear a musical cue. When you hear this cue, look for an exit circle. When you find the exit circle, step into it. You will immediately leave the mine and collect your reward. There are special tools hidden in the mines that you may need to complete the current level. Also hidden are bags of precious metals. Pick up as much copper, silver and gold as possible. Metals are worth thousands of points at the end of each level (Screen 8). There are 150 different mine levels, plus 31 bonus levels. You will discover many objects and encounter mind-boggling puzzles and terrifying demons as you go deeper into the mines. The old miners tell stories of other dangers, too. For example, they laid pipes which the demons have learned to use for their own heinous purposes. Items can be pushed into any pipe that is at a right angle to the gravitational force. The objects will slide through the pipe. Some pipes will actually change boulders into crystals (or vice versa). You will have to learn about other hazards as you gain experience. For now, it's time to unseal the mines and let the robot in. The rest is up to you. Remember, the future of the community depends on you! - TECHNICAL - Model PA2105 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 79/100 - TIPS AND TRICKS - * Level Select: Enter KIMI as password but don't press A to start the game. Instead, hold down OPTION 1+OPTION 2 and press B. You will hear a sound like a machine gun and you'll see the first level (Down in the Dirt) appear on the screen. Now you can press A to skip ahead to the next level or press B to move back through the list, and press any direction on the control pad to start the game. * Bonus Level: Enter ZERO as password to access the bonus level 0 (Secret Vault). * Bonus Points: If you complete level 28, you get 1,000,000 points as a bonus. - STAFF - Programmer: Ken Beckett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58809&o=2 $end $cpc_flop=crystalm, $bio Amstrad CPC 464 disk. published 29 years ago: Crystal Mission (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124616&o=2 $end $pc8801_flop=crystalp,crystalpa, $bio NEC PC-8801 Series disk. published 34 years ago: Crystal Prison (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: VE-8616 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91582&o=2 $end $spectrum_cass=crystalq_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Crystal Quest (c) 1985 Pocket Money Software - STAFF - Written by: C. Malin, Scott Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78438&o=2 $end $apple2gs=crstlqst, $bio Apple IIGS disk. published 31 years ago: Crystal Quest (c) 1989 Casady & Greene, Incorporated. - STAFF - Original game by: Patrick Buckland Apple IIgs version by: Bill Heineman Graphics by: Mike Patrick (Jed), Scott Everts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49751&o=2 $end $pc98=crystqst, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Crystal Quest (c) 1992 Pixy Bell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89178&o=2 $end $gameboy=crystalq, $bio Nintendo Game Boy Cart. published 29 years ago: Crystal Quest [Model DMG-CQ-USA] (c) 1991 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65806&o=2 $end $a800=crystalr, $bio Atari 800 cart. published 19 years ago: Crystal Raiders (c) 2001 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236741&o=2 $end $pc98=crystalr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: クリスタルリナール 逢魔の迷宮 (c) 1994 DO. (Crystal Rinal - Ouma no Meikyuu) - TECHNICAL - FD x12 - TRIVIA - Released on July 12, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89179&o=2 $end $pc98_cd=crystalr, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: クリスタルリナール -逢魔の迷宮- (c) 1994 DO Corporation. (Crystal Rinal - Ouma No Meikyuu) - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on August 23, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110283&o=2 $end $info=crysprim,cryspriu,cryspri, $bio Slot Machine published 17 years ago: Crystal Springs (c) 2003 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - Crystal Springs was released in May 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5124&o=2 $end $cpc_cass=crysthef, $bio Amstrad CPC cass. published 36 years ago: Crystal Theft (c) 1984 Wicca Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95813&o=2 $end $cpc_flop=crystalt,crystalt01, $bio Amstrad CPC 464 disk. published 36 years ago: Crystal Theft (c) 1984 Wicca Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123940&o=2 $end $x68k_flop=crystwr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Crystal Tower (c) 1990 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87253&o=2 $end $gamegear=crystalw, $bio Sega Game Gear cart. published 28 years ago: Crystal Warriors (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2502 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 89/100 [FR] July 1992 - Joypad N.10: 85/100 Average note: 87/100 - TIPS AND TRICKS - * Sound test: Turn on the console with 1+2+START held. Then, during the title screen press Up+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64528&o=2 $end $megadriv=crystlpt,crystlptp15,crystlptp14,crystlptp13,crystlptp12,crystlptp11,crystlptp10,crystlptp09,crystlptp08,crystlptp07,crystlptp06,crystlptp05,crystlptp04,crystlptp02,crystlptp03,crystlptp01, $bio Sega Genesis game published 26 years ago: Crystal's Pony Tale (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57176&o=2 $end $gbcolor=crystal, $bio Nintendo Game Boy Color game published 20 years ago: Crystalis [Model CGB-AYJE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67687&o=2 $end $nes=crystal,crystalb,crystala, $bio Nintendo NES cart. published 30 years ago: Crystalis (c) 1990 SNK Corp. of America. North American release. Game developed in Japan. See the original Famicom version for more information: "God Slayer - Haruka Tenkuu no Sonata [Model SFX-G0]". Description from the back cover: When the Great War engulfed the world, bringing civilization as we know it to an end, it ushered in a new era of sorcery and magic. The magicians used their magic to keep order, and peace reigned for a hundred years... Until an evil magician named Draygon, seeking to control and dominate his fellow men, began to use his powers for destruction and conquest. To combat Draygon's evil, the other magicians constructed four powerful swords of wind, fire, water and thunder. Used together, the swords would transform into the mightiest weapon ever created: the sword Crystalis. But Draygon seized the weapons and scattered them far and wide throughout the land. Only one hope remained: A young lad, himself a great magician, who had been imprisoned in a cave and frozen during the Great War. Though they knew it might destroy them, the wise magicians pooled all of their powers in an attempt to revive him. When the boy awoke - his mind a blank, even his name forgotten - they had vanished, leaving him to find his destiny in this strange new world. In CRYSTALIS, you play the role of the young magician, making your way through Draygon's hostile land in an effort to locate the weapons you will need to defeat him. Draygon's monsters and black magic will threaten you at every turn, but you must not falter - only you can deliver the world from his scourge of evil! - TECHNICAL - GAME ID: NES-GO-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55035&o=2 $end $info=crystalc,crystalca, $bio Arcade Video game published 22 years ago: Crystals Colours (c) 1998 JCD Srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72298&o=2 $end $amigaocs_flop=arborea, $bio Commodore Amiga 500 disk. published 30 years ago: Crystals of Arborea [Magic Worlds] (c) 1990 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73797&o=2 $end $specpls3_flop=crystkin, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Crystals of Kings (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147717&o=2 $end $pc98=crystadx, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Crystania - Shinou Densetsu DX (c) 1995 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89180&o=2 $end $to_flop=crystann, $bio Thomson TO disk. published 5 years ago: Crystann cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107685&o=2 $end $mo5_flop=crystann, $bio Thomson MO5 disk. published 5 years ago: Crystann cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235288&o=2 $end $mo5_cass=crystann,crystanna,crystannb,crystannc,crystannd,crystanne, $to7_cass=crystann,crystanna, $bio Thomson MO5/TO7 cass. published 35 years ago: Crystann (c) 1985 Loriciels [France] - TECHNICAL - GAME ID: 095 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108199&o=2 $end $svision=crystbal, $bio Super Vision game published 29 years ago: Crystball (c) 1991 Travellmate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95431&o=2 $end $archimedes=crytond, $bio Acorn Archimedes disk. published 31 years ago: Cryton Demo (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126999&o=2 $end $tvc_flop=csapda, $bio Csapda (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111833&o=2 $end $tvc_flop=csavarga,csavargaa, $bio Videoton TVC disk. published 32 years ago: Csavargás a gombák birodalmában (c) 1988 Green Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112224&o=2 $end $mc10=csavem, $bio CSAVEM (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87616&o=2 $end $alice32=csavem, $bio CSAVEM Sauvegarde Memoire (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233614&o=2 $end $info=csi_240,csi_102,csi_103,csi_104,csi_200,csi_210,csi_230, $bio Pinball published 12 years ago: CSI: Crime Scene Investigation (c) 2008 Stern Pinball. - TRIVIA - Based around the popular television franchise. This pinball is licensed from CBS Consumer Products; and features original speech from characters from the franchise and music from the television show. CSI series creator Anthony E. Zuiker assisted in the design of the machine. - STAFF - Artwork : John Youssi, Margaret Hudson Sound Effects : David D. Thiel Interactive Music Editing : David D. Thiel Custom Speech Direction : David D. Thiel Custom Speech : Robert David Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29078&o=2 $end $tvc_flop=csonak, $bio Csónak a folyón (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112155&o=2 $end $tvc_flop=csovesek, $bio Csövesek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111834&o=2 $end $gba=ctspecf2, $bio Nintendo GBA cart. published 17 years ago: CT Special Forces - Back to Hell [Model AGB-A9CP] (c) 2003 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70091&o=2 $end $gba=ctspecf3, $bio CT Special Forces - Bioterror [Model AGB-BC3P] (c) 200? LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70092&o=2 $end $gba=ctspecf2u, $bio Nintendo GBA cart. published 16 years ago: CT Special Forces 2 - Back in the Trenches [Model AGB-A9CE-USA] (c) 2004 HIP Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70093&o=2 $end $gba=ctspecfu, $bio Nintendo GBA cart. published 18 years ago: CT Special Forces [Model AGB-AC7E-USA] (c) 2002 HIP Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70090&o=2 $end $gba=ctspecf,ctspecfp, $bio Nintendo GBA cart. published 18 years ago: CT Special Forces [Model AGB-AC7P] (c) 2002 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70089&o=2 $end $psx=ctr,ctrp, $bio Sony PlayStation disc published 21 years ago: CTR - Crash Team Racing (c) 1999 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94426 - TRIVIA - Released on October 19, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Crash Bandicoot Racing [Model SCPS-10118]" [EU] "CTR - Crash Team Racing [Model SCES-02105]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110692&o=2 $end $dragon_cass=cuber, $bio Dragon cass. published 36 years ago: Cu*Ber (c) 1984 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117201&o=2 $end $snes_bspack=bscuonpa,bscuonpab,bscuonpaa, $bio Cu-On-Pa SFC (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126126&o=2 $end $snes=cuonpa, $bio Nintendo Super Famicom cart. published 24 years ago: Cu-On-Pa SFC [Model SHVC-AC6J-JPN] (c) 1996 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61168&o=2 $end $psx=cuonpa, $bio Sony PlayStation disc published 23 years ago: Cu-On-Pa (c) 1997 T&E Soft - TECHNICAL - [Model SLPS-01026] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85045&o=2 $end $x68k_flop=cuarto, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cuarto (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87254&o=2 $end $x68k_flop=cuartoa, $bio Cuarto cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234512&o=2 $end $info=4enlinea, $bio Arcade Video game published 29 years ago: Cuatro en Linea (c) 1991 Compumatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87020&o=2 $end $cpc_cass=4ggam2, $bio Cuatro Grandes Juegos Vol. II (c) 19?? System 4 de Espana, S.A. - TECHNICAL - GAME ID: 4STV 128 - TRIVIA - Retail price (Spain): 875 ptas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95814&o=2 $end $cpc_cass=4x1, $bio Amstrad CPC cass. published 32 years ago: Cuatro Por Uno (c) 1988 Dinamic Soft. - TECHNICAL - [Model AMS 880020] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95815&o=2 $end $apple2_flop_orig=cubnftsy, $bio Apple II disk. published 38 years ago: Cuban Fantasy (c) 1982 Yukon Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240962&o=2 $end $saturn=cubeanna,cubeshou,cubeshoua, $bio Sega Saturn game published 23 years ago: Cube Battler - Story of Shou (c) 1997 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58999&o=2 $end $bbc_rom=beebflex, $bio Acorn BBC ROM published 36 years ago: CUBE BeebFlex (c) 1984 Control Universal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231778&o=2 $end $bbcb_cass=cubemast, $bio Acorn BBC Micro B cass. published 38 years ago: Cube Master (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51705&o=2 $end $info=cubeqst,cubeqsta, $bio Arcade Video game published 37 years ago: Cube Quest (c) 1983 Simutrek. In Cube Quest, you must maneuver your space ship through a series of corridors in the Cube. You start off with a radar display of the cube, deciding which of the 54 corridors you want to start in. Each corridor has several enemy fighters that are determined to defeat you. Once you defeat the enemies you zoom back to the radar display of the Cubic World to chose another corridor to travel in. Once you complete all the corridors, you are rewarded with the Treasure of Mytha, Master of the Cube Quest. - TECHNICAL - Main CPU : Motorola 68000 (@ 8MHz), I8748 (@ 6MHz), I8049 (@ 4.41MHz). Rotate CPU : 68000 (@ 5MHz) Line CPU : Motorola 68000 (@ 5MHz) Sound CPU : Motorola 68000 (@ 5MHz) Sound Chips : Laserdisc Analog, DAC. Screen Orientation : Horizontal Video Resoltion : 256 x 240 Screen Refresh : 59.940052Hz Players : 1 Control : Trackball Buttons : 3 - TRIVIA - Released in December 1983. This is the second video arcade game to use 3-D Polygon Graphics and was developed after Atari's I, Robot arcade game. The concept of finding a mysterious cube at the end of the galaxy was borrowed by the new incarnation of the latest Transformers Movie (2008). The laserdisc backgrounds were produced by Robert Abel and Associates. Robert Abel and Associates (RA&A) was a pioneering production company specializing in TV commercials made with computer graphics. Robert Abel's company, RA&A was especially known for their art direction and won many Clio Awards. Abel and his team created some of the most advanced and impressive computer-animated works of their time, including full ray-traced renders and fluid character animation at a time when such things were largely unknown. Default high-score (Cubic History) : LKS 9123 DFL 8254 CMS 6773 LDK 4583 PMM 3674 TKM 3434 RMB 2585 REW 1229 JCC 498 DLG 64 - STAFF - Game Design / Programmer : Paul Allen Newell Assistant Ladder Holder : Duncan Muirhead Hardware Engineer : Joe Corkery Real-Time Audio System : David Kipping Real Time Audio : New Age Sound Labs Cabinet Design : Ainsworth-Bardsley Design Mechanical Design : Stan Hludzinski, Michael Crew Laser Disc Graphics : Robert Abel & Associates, Bill Kovacs Laser Disc Audio : Jerry Kaywell Additional Engineers : Jay Duncanson, Mike Gomez, Rich Kindon, Chris King, Kevin Mobley, Dave Needle, Stan Shepard, Steve Turner - PORTS - * CONSOLES: Vectrex [Prototype] [CGE] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4490&o=2 $end $gamate=cubeup, $bio Gamate cart. published 30 years ago: Cube Up [Model C1001] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105867&o=2 $end $cpc_flop=cubewars, $bio Amstrad CPC type-in published 32 years ago: Cube Wars (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124746&o=2 $end $cpc_flop=cubemele,cubemele01, $bio Amstrad CPC type-in published 34 years ago: Cubemeleon (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119883&o=2 $end $cpc_flop=cubertf1, $bio Amstrad CPC type-in published 34 years ago: Cubert (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120568&o=2 $end $cpc_flop=cubicuk101,cubicuk1, $bio Amstrad CPC 464 disk. published 23 years ago: Cubic (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124617&o=2 $end $saturn=cubicgal, $bio Sega Saturn game published 24 years ago: Cubic Gallery - Edy & Disy (c) 1996 We Net - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59000&o=2 $end $apple2_flop_misc=cubcttt, $bio Apple II disk. published 35 years ago: Cubic Tic Tac Toe (c) 1985 Silver Bullet Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107454&o=2 $end $a2600=cubicolo, $bio Atari 2600 cart. published 38 years ago: Cubicolor (c) 1982 Imagic - TRIVIA - Cubicolor was written by Rob Fulop while he was working Imagic, but the company refused to publish it. Nevertheless, he proceeded to sell it himself in a very limited amount of cartridges. He first sold these in the 80’s for $100 each, and then released the remainder in the mid-90's when there was renewed interest. Most copies have a simple white label and are signed and numbered by Rob Fulop. It is unknown exactly how many copies exist, although it is believed to be less than 100. - STAFF - Programmer: Rob Fulop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50376&o=2 $end $apple2_cass=cubik, $bio Apple II cass. published 42 years ago: Cubik (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135926&o=2 $end $msx1_cass=cubik, $bio MSX cass. published 35 years ago: Cubik - Cubo de Rubik (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94564&o=2 $end $msx1_flop=cubik, $bio Cubik - Cubo de Rubik cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229927&o=2 $end $apple2_flop_orig=cubit, $apple2_flop_clcracked=cubit, $bio Apple II disk. published 37 years ago: Cubit (c) 1983 Micromax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43041&o=2 $end $msx1_cass=cubit,cubita, $bio MSX cass. published 34 years ago: Cubit (c) 1986 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94565&o=2 $end $msx1_flop=cubit,cubita, $bio Cubit cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229928&o=2 $end $cpc_cass=cubit, $bio Amstrad CPC cass. published 35 years ago: Cubit [Model SOFT 166] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95816&o=2 $end $gba=cubix, $bio Nintendo GBA cart. published 18 years ago: Cubix - Robots for Everyone - Clash 'N Bash [Model AGB-ACXE-USA] (c) 2002 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70260&o=2 $end $gbcolor=cubix, $bio Nintendo Game Boy Color game published 19 years ago: Cubix - Robots for Everyone - Race 'n Robots [Model CGB-BCXE-USA] (c) 2001 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67688&o=2 $end $psx=cubixrob, $bio Sony PlayStation disc published 19 years ago: Cubix Robots for Everyone - Race 'n Robots (c) 2001 3DO Co., The - TECHNICAL - GAME ID: SLUS-01422 - TRIVIA - Released on November 08, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111228&o=2 $end $a2600=cubomagi, $bio Cubo Magico (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50377&o=2 $end $mo5_cass=cubomagi,cubomagib,cubomagic,cubomagia, $bio Thomson MO5 cass. published 36 years ago: Cubomagique (c) 1984 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108709&o=2 $end $amigaocs_flop=cubulus, $bio Commodore Amiga 500 disk. published 29 years ago: Cubulus (c) 1991 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73798&o=2 $end $cpc_flop=cubulusu, $bio Amstrad CPC 464 disk. published 14 years ago: Cubulus (c) 2006 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123374&o=2 $end $cdtv=cubulus, $bio Commodore Amiga CDTV published 29 years ago: Cubulus & Magic Serpent (c) 1991 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194422&o=2 $end $cpc_flop=cubuluxf, $bio Amstrad CPC type-in published 29 years ago: Cubulux (c) 1991 Micro News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123608&o=2 $end $cpc_flop=cubuluxi, $bio Amstrad CPC 464 disk. published 27 years ago: Cubulux II (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123375&o=2 $end $info=cubybop, $bio Arcade Video game published 30 years ago: Cuby Bop (c) 1990 Hot-B. A ball and paddle game. - TECHNICAL - Taito L System hardware Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a prototype, was in Location Test, and was never released. - TIPS AND TRICKS - * Skip Stages : Press Start (1 player side) while in the game to skip stages. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=552&o=2 $end $pc8801_flop=cubypan, $bio NEC PC-8801 Series disk. published 35 years ago: キュービーパニック (c) 1985 Game Arts Co., Ltd. (Cuby Panic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91583&o=2 $end $info=cuckoo,cuckoou, $bio Cuckoo (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44924&o=2 $end $pc8801_flop=cucumber, $bio Cucumber (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91584&o=2 $end $spectrum_cass=cuddlesg, $bio Cuddles (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219029&o=2 $end $info=cue, $bio Pinball published 38 years ago: Cue (c) 1982 Stern Electronics. - TRIVIA - 6 units only were produced. - STAFF - Design by : Harry Williams, Brian Poklacki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5641&o=2 $end $info=cueball,cueball2,cueball3, $bio Pinball published 28 years ago: Cue Ball Wizard (c) 1992 Premier Technology Co. - TECHNICAL - Model Number : 734 - TRIVIA - Cue Ball Wizard was released in October 1992. 5,700 units were produced. A weak ramp shot will get the quote, 'What kind of cow pie shot was that?'. - TIPS AND TRICKS - When in Curtain Video mode you can either find a moose/antilope worth 10M or a cow pie worth nothing. You can also find the head of Elvis Presley worth 20M, 'You found the King, darlin'. - STAFF - Designer : Jon Norris Artworks : David Moore, Constantino Mitchell - PORTS - * COMPUTERS: PC [Windows] [CD-ROM] (1998) "Microsoft Pinball Arcade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5278&o=2 $end $spectrum_cass=cueboy, $bio Sinclair ZX Spectrum cass. published 28 years ago: Cue Boy (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226662&o=2 $end $info=cuebrick,cuebrickj, $bio Arcade Video game published 31 years ago: Cue Brick (c) 1989 Konami Industry Company, Limited. A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it. - TECHNICAL - Game ID : GX903 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Cue Brick was released in August 1989. The game contains some Moai and other Easter Island references. - UPDATES - * In the Japanese version, Stop is a counter you can trigger anytime, starting at 200, so basically 20 seconds. * In the World version, you start with 3 stop bonus, and each of them can stop the game 4 seconds. The World version has a practice mode too. - STAFF - Game planners : N. Toshiaki, K. Kunihiko Game programmers : T. Tokusan, T. Koji Sound programmer : K. Satoru Graphic designers : M. Saruchan, Maruyakikun, Y. Oyajin, K. Caro Sound designers : N. Kazuo, O. Masanori - PORTS - * COMPUTERS: Sharp X68000 (feb.24, 1990, "Cube Runner" by SPS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=553&o=2 $end $x68k_flop=cuebrunr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Cueb Runner (c) 1990 SPS. - TECHNICAL - GAME ID: GS-201 BARCODE: 4956358102018 - TRIVIA - Released on February 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87255&o=2 $end $cpc_flop=cuentasc, $bio Amstrad CPC 464 disk. published 35 years ago: Cuentas Comerciales (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125023&o=2 $end $cpc_flop=cuistotf, $bio Amstrad CPC type-in published 33 years ago: Cuistot (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120545&o=2 $end $saturn=culdcept,culdcepta, $bio Sega Saturn game published 23 years ago: Culdcept (c) 1997 Omiya Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59001&o=2 $end $dc=culdcept2, $bio Sega Dreamcast GD published 19 years ago: Culdcept II [Model T-43903M] (c) 2001 Media Factory [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135293&o=2 $end $saturn=culdceptsa, $bio Sega Saturn game published 22 years ago: Culdcept [Satakore] (c) 1998 Omiya Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59002&o=2 $end $cpc_flop=culinair, $bio Amstrad CPC type-in published 33 years ago: Culinaire (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119139&o=2 $end $gameboy=cultjump, $bio Nintendo Game Boy Cart. published 27 years ago: Cult Jump [Model DMG-C7J] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65807&o=2 $end $gameboy=cultmstr, $bio Nintendo Game Boy Cart. published 27 years ago: Cult Master - Ultraman ni Miserarete [Model DMG-C5J] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65808&o=2 $end $cpc_flop=worldcup02, $bio Amstrad CPC 464 disk. published 28 years ago: Cult's World Cup Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126445&o=2 $end $bbcb_flop_orig=cumaform, $bio Cumana - BBC disk formatter issue B Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125355&o=2 $end $electron_cart=cumana100,cumana101,cumana, $bio Acorn Electron cart. published 35 years ago: Cumana Floppy Disc System (c) 1985 Cumana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129654&o=2 $end $bbcb_cass=cumsketc, $bio Cumana Sketchpad (c) 19?? Cumana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51706&o=2 $end $info=cuoreuno, $bio Arcade Video game published 23 years ago: Cuore 1 (c) 1997 C.M.C. A video poker game with a difference. Instead of cards of clubs, spades, hearts or diamonds, you aim to make the best hand with hearts of different numbers and colours. It also has a higher/lower to add to your winnings. - TECHNICAL - Main CPU : M65C02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4554&o=2 $end $info=m4cpfinl,m4cpfinl__a,m4cpfinl__b,m4cpfinl__c,m4cpfinl__d,m4cpfinl__e,m4cpfinl__f,m4cpfinl__g,m4cpfinl__h,m4cpfinl__i,m4cpfinl__j,m4cpfinl__k, $bio Cup Final (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41286&o=2 $end $info=m4cfinln,m4cfinln__a, $bio Cup Final (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42365&o=2 $end $cpc_cass=cupfootb, $bio Amstrad CPC cass. published 30 years ago: Cup Football (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95819&o=2 $end $spectrum_cass=cupfootb, $bio Cup Football (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225828&o=2 $end $apple2_flop_clcracked=cgshopng, $bio Apple II disk. published 31 years ago: Curious George Goes Shopping (c) 1989 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107338&o=2 $end $apple2_flop_clcracked=cgotrspc, $bio Apple II disk. published 31 years ago: Curious George In Outer Space (c) 1989 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107339&o=2 $end $apple2_flop_clcracked=cgvislib, $bio Apple II disk. published 31 years ago: Curious George visits the Library (c) 1989 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231474&o=2 $end $gba=curiousgu, $bio Nintendo GBA cart. published 14 years ago: Curious George [Model AGB-B3JE-USA] (c) 2006 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70262&o=2 $end $gba=curiousg, $bio Nintendo GBA cart. published 14 years ago: Curious George [Model AGB-B3JP] (c) 2006 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70261&o=2 $end $c64_cart=cs64, $bio Commodore C64 cart. published 36 years ago: Currah Speech 64 (c) 1984 Currah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231972&o=2 $end $msx1_cass=currojim, $bio MSX cass. published 31 years ago: Curro Jimenez (c) 1989 Zigurat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94566&o=2 $end $cpc_cass=currojim, $bio Amstrad CPC cass. published 31 years ago: Curro Jimenez (c) 1989 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95820&o=2 $end $cpc_flop=currojim,currojim02,currojim01, $bio Amstrad CPC 464 disk. published 31 years ago: Curro Jimenez (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128177&o=2 $end $specpls3_flop=currojim, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Curro Jimenez (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147946&o=2 $end $cpc_flop=currojim03, $bio Amstrad CPC 464 disk. published 31 years ago: Curro Jimenez Cracked (c) 1989 Joreal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122793&o=2 $end $msx1_flop=currojim,currojima, $bio Curro Jimenez cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229929&o=2 $end $megadriv=cursep, $bio Sega Genesis game published 30 years ago: Curse (c) 1990 INTV Corp. North American prototype. Never released to the public. Game developed in Japan. - TRIVIA - Curse was set to be released in North America by INTV Corporation, which had broken away from Mattel following the North American video game crash, and held the rights to the earlier Intellivision console. The game was one of the first non-Intellivision projects to be undertaken by the company and was announced in 1990, but despite being advertised, dated (for June 1990) and even reviewed, the North American version did not materialise. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40400&o=2 $end $pc98=curse, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Curse (c) 1994 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89181&o=2 $end $spectrum_cass=ccalutha, $bio Sinclair ZX Spectrum cass. published 29 years ago: Curse of Calutha (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78453&o=2 $end $pc98=cursecst, $bio Curse of Castle (c) 19?? Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89182&o=2 $end $amigaocs_flop=enchant, $bio Commodore Amiga 500 disk. published 28 years ago: Curse of Enchantia (c) 1992 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73799&o=2 $end $ibm5170=enchntia, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Curse of Enchantia (c) 1992 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144373&o=2 $end $apple2_flop_misc=cazureb, $bio Apple II disk. published 31 years ago: Curse of the Azure Bonds (c) 1989 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107340&o=2 $end $amigaocs_flop=azurebnd, $bio Commodore Amiga 500 disk. published 30 years ago: Curse of the Azure Bonds (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73800&o=2 $end $pc98=azurebnd,azurebnda, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Curse of the Azure Bonds (c) 1991 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89183&o=2 $end $spectrum_cass=curseoft,curseoft_a, $bio Sinclair ZX Spectrum cass. published 27 years ago: Curse of the Serpent's Eye (c) 1993 Dream World Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226302&o=2 $end $spectrum_cass=curseoft_b,curseoft_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Curse of the Seven Faces (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78456&o=2 $end $megadriv=curse, $bio Sega Mega Drive game published 31 years ago: Curse (c) 1989 Micronet - TECHNICAL - GAME ID: T-22013 Program build date: September 1989 - TRIVIA - Released on December 23, 1989 in Japan. Retail price: 6800 Yen. - STAFF - Program: Shi, Shaka, J Kitayou, Tara Design: Jiela, Oza Music: Shaka Special Thanks: Kitazawa, Takano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56421&o=2 $end $spectrum_cass=cursedbe, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cursed be the City (c) 1986 Incantation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78451&o=2 $end $einstein=cchamber,cchambera, $bio Cursed Chambers + ZRIM (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136099&o=2 $end $vz_snap=curses, $bio Curses (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235057&o=2 $end $cpc_flop=curseurc, $bio Amstrad CPC type-in published 35 years ago: Curseur Clignotant (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119963&o=2 $end $cpc_flop=curseurf, $bio Amstrad CPC type-in published 35 years ago: Curseur Flash (c) 1985 PC Amstrad International [UK] - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119140&o=2 $end $cpc_cass=cursobs1, $bio Amstrad CPC cass. published 36 years ago: Curso Autodidactico de Basic I (c) 1984 Amsoft - TECHNICAL - [Model AML-100] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95821&o=2 $end $msx1_cass=cursobas, $bio MSX cass. published 35 years ago: Curso de BASIC (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94567&o=2 $end $msx1_flop=cursobas, $bio MSX disk. published 35 years ago: Curso de BASIC (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109026&o=2 $end $mc1000_cass=cursobas, $bio Curso de BASIC (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237111&o=2 $end $msx1_flop=cursoing, $bio MSX disk. published 36 years ago: Curso de Ingles (c) 1984 Plus Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109027&o=2 $end $msx1_cass=curshx10, $bio Curso de MSX Basic Toshiba Home computer HX-10 (c) 198? EMSA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94568&o=2 $end $pet_cass=cur1, $bio Commodore PET cass. published 42 years ago: Cursor 1 (c) 1978 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125868&o=2 $end $pet_cass=cur10, $bio Commodore PET cass. published 41 years ago: Cursor 10 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125877&o=2 $end $pet_cass=cur11, $bio Commodore PET cass. published 41 years ago: Cursor 11 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125878&o=2 $end $pet_cass=cur12, $bio Commodore PET cass. published 41 years ago: Cursor 12 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125879&o=2 $end $pet_cass=cur13, $bio Commodore PET cass. published 41 years ago: Cursor 13 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125880&o=2 $end $pet_cass=cur14, $bio Commodore PET cass. published 41 years ago: Cursor 14 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125881&o=2 $end $pet_cass=cur15, $bio Commodore PET cass. published 41 years ago: Cursor 15 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125882&o=2 $end $pet_cass=cur16, $bio Commodore PET cass. published 40 years ago: Cursor 16 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125883&o=2 $end $pet_cass=cur17, $bio Commodore PET cass. published 40 years ago: Cursor 17 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125884&o=2 $end $pet_cass=cur18, $bio Commodore PET cass. published 40 years ago: Cursor 18 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125885&o=2 $end $pet_cass=cur19, $bio Commodore PET cass. published 40 years ago: Cursor 19 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125886&o=2 $end $pet_cass=cur2, $bio Commodore PET cass. published 42 years ago: Cursor 2 (c) 1978 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125869&o=2 $end $pet_cass=cur20, $bio Commodore PET cass. published 40 years ago: Cursor 20 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125887&o=2 $end $pet_cass=cur21, $bio Commodore PET cass. published 40 years ago: Cursor 21 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125888&o=2 $end $pet_cass=cur22, $bio Commodore PET cass. published 40 years ago: Cursor 22 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125889&o=2 $end $pet_cass=cur23, $bio Commodore PET cass. published 40 years ago: Cursor 23 (c) 1980 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125890&o=2 $end $pet_cass=cur24, $bio Commodore PET cass. published 39 years ago: Cursor 24 (c) 1981 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125891&o=2 $end $pet_cass=cur25, $bio Commodore PET cass. published 39 years ago: Cursor 25 (c) 1981 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125892&o=2 $end $pet_cass=cur26, $bio Commodore PET cass. published 39 years ago: Cursor 26 (c) 1981 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125893&o=2 $end $pet_cass=cur27, $bio Commodore PET cass. published 39 years ago: Cursor 27 (c) 1981 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125894&o=2 $end $pet_cass=cur28, $bio Commodore PET cass. published 39 years ago: Cursor 28 (c) 1981 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125895&o=2 $end $pet_cass=cur29, $bio Commodore PET cass. published 38 years ago: Cursor 29 (c) 1982 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125896&o=2 $end $pet_cass=cur3, $bio Commodore PET cass. published 42 years ago: Cursor 3 (c) 1978 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125870&o=2 $end $pet_cass=cur30, $bio Commodore PET cass. published 38 years ago: Cursor 30 (c) 1982 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125897&o=2 $end $pet_cass=cur4, $bio Commodore PET cass. published 42 years ago: Cursor 4 (c) 1978 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125871&o=2 $end $pet_cass=cur5, $bio Commodore PET cass. published 42 years ago: Cursor 5 (c) 1978 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125872&o=2 $end $pet_cass=cur6, $bio Commodore PET cass. published 41 years ago: Cursor 6 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125873&o=2 $end $pet_cass=cur7, $bio Commodore PET cass. published 41 years ago: Cursor 7 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125874&o=2 $end $pet_cass=cur8, $bio Commodore PET cass. published 41 years ago: Cursor 8 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125875&o=2 $end $pet_cass=cur9, $bio Commodore PET cass. published 41 years ago: Cursor 9 (c) 1979 Code Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125876&o=2 $end $cpc_cass=cursomat, $bio Amstrad CPC cass. published 35 years ago: Cursos Educativos - Matematicas (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95822&o=2 $end $a2600=curtiss, $bio Curtiss (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50378&o=2 $end $info=curvebal, $bio Arcade Video game published 36 years ago: Curve Ball (c) 1984 Mylstar Electronics. An early baseball game. - TECHNICAL - Game ID : GV-134 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 2 Buttons : 2 - STAFF - Designed by : Bill Adams Programmed by : Bill Adams, Jim Love Video graphics by : Jeff Lee Music by : Dave Zabriskie Special sound effects by : Judi Clingman, Graig Beierwaltes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=554&o=2 $end $cpc_flop=custardp,custardp01,custardp02, $bio Amstrad CPC 464 disk. published 35 years ago: Custard Pie Factory (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121021&o=2 $end $electron_cass=custardp, $bio Acorn Electron cass. published 36 years ago: Custard Pie Fight (c) 1984 Comsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115523&o=2 $end $a2600=custer,custere, $bio Atari 2600 cart. published 38 years ago: Custer's Revenge (c) 1982 Mystique. The object of the game is to use your joystick control to advance Custer across the TV screen and score as many times as you can with the beautiful maiden, all the time trying to avoid the arrows, and in game numbers 3 and 4 the prickly cactus as well. When the game starts, Custer has three lives. Every time he is hit by an arrow, he goes into his little dance and loses one life. In games 3 and 4, if he runs into a cactus, he'll go into a different dance, but he still loses a life. When all the lives are lost the game is over. Small cactuses on the black stripe at the bottom of the screen show how many lives are remaining in addition to the one then in play. - TECHNICAL - Model 1001 - TIPS AND TRICKS - If the kids catch you and should ask, tell them Custer and the maiden are just dancing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50379&o=2 $end $amigaocs_flop=custodn, $bio Commodore Amiga 500 disk. published 31 years ago: Custodian (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73801&o=2 $end $info=feagv11, $bio Chess board published 18 years ago: Custom Elite Avant Garde (c) 2002 Wilfried Bucke. German modification of the popular US chess game. - TECHNICAL - GAme ID: 6117-11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36235&o=2 $end $pc98=customat, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Custom Mate (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89184&o=2 $end $pc98=customt2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Custom Mate 2 (c) 1994 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89185&o=2 $end $fmtowns_cd=cm2itsuk, $bio Fujitsu FM Towns CD published 25 years ago: Custom Mate 2 & Itsuka dokoka de (c) 1995 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110252&o=2 $end $pc98=customt3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Custom Mate 3 (c) 1995 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89186&o=2 $end $gba=custrobo, $bio Nintendo GBA cart. published 18 years ago: Custom Robo GX [Model AGB-ARJJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70263&o=2 $end $n64=custrob2, $bio Nintendo 64 cart. published 20 years ago: Custom Robo V2 [Model NUS-NCZJ] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57650&o=2 $end $n64=custrobo, $bio Nintendo 64 cart. published 21 years ago: Custom Robo [Model NUS-NCXJ] (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57649&o=2 $end $apple2_flop_clcracked=custalph, $bio Apple II disk. published 39 years ago: Customized Alphabet Drills (c) 1981 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230600&o=2 $end $apple2_flop_clcracked=cutnpste, $bio Apple II disk. published 36 years ago: Cut and Paste (c) 1984 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159836&o=2 $end $bbcb_cass=cutnval, $bio Cut N Val (c) 19?? MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51707&o=2 $end $info=ctcheese, $bio Redemption game published 24 years ago: Cut the Cheese (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Runs on Sega Pinball Hardware. - STAFF - Production Art also by: Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14067&o=2 $end $info=ctchzdlx, $bio Redemption game published 22 years ago: Cut the Cheese Deluxe (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39420&o=2 $end $info=ep_ctc,ep_ctca, $bio Cut Throat Cash (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40826&o=2 $end $info=cutefght, $bio Arcade Video game published 22 years ago: Cute Fighters (c) 1998 SemiCom. - STAFF - Executive Producer: Jeon Jae Yeon Game Designer: Han Seung Hoon Programmer: Kim Hyun Ho, Kim Cheol Soo Graphic Designer: Kim Sung Whan, Lee Won Young, Lee Suk Nam, Park Ji Wone, Joe Ou Hyun, Um Yong Wun, Oh Se Woo, Kim Kyung Hee, Ji Sung Il, Sim Seung Bo Music / Sound: Jeon Seok Gee Hardware: Jee Deok Kyoo, Park Hoon Yong, Kim In Seok, Kim Myung Seok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83474&o=2 $end $bbcb_flop_orig=cutekill, $bio Acorn BBC Micro B disk. published 33 years ago: Cute To Kill - Beyond Infinity Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125356&o=2 $end $pico=cuteyhon, $bio Sega Pico game published 23 years ago: キューティーハニーF (c) 1997 Bandai (Cutey Honey F) - TECHNICAL - GAME ID: T-133230 ROM size: 512 KB - TRIVIA - Cutey Honey F was released in June 1997 in Japan. Based on the 1997's anime series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75638&o=2 $end $dragon_cass=cuthchalic, $bio Dragon cass. published 34 years ago: Cuthbert and the Golden Chalice (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116336&o=2 $end $dragon_cass=cuthdigg, $bio Dragon cass. published 37 years ago: Cuthbert Goes Digging (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116334&o=2 $end $dragon_cass=cuthwalk, $bio Dragon cass. published 37 years ago: Cuthbert Goes Walkabout (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116335&o=2 $end $dragon_flop=cuthwalk, $bio Dragon disk. published 36 years ago: Cuthbert Goes Walkabout (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117069&o=2 $end $dragon_cass=cuthspace, $bio Dragon cass. published 36 years ago: Cuthbert in Space (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116337&o=2 $end $dragon_flop=cuthspace, $bio Dragon disk. published 36 years ago: Cuthbert in Space (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117070&o=2 $end $dragon_cass=cuthcoolr,cuthcoolra, $bio Dragon cass. published 35 years ago: Cuthbert in the Cooler (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116338&o=2 $end $dragon_cass=cuthjungl, $bio Dragon cass. published 37 years ago: Cuthbert in the Jungle (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116339&o=2 $end $dragon_cass=cuthmines, $bio Dragon cass. published 37 years ago: Cuthbert in the Mines (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116340&o=2 $end $pc98=cutiecop, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Cutie Cop Quiz - Nusumareta File no Nazo (c) 1994 Ice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89187&o=2 $end $info=cutieq, $bio Arcade Video game published 41 years ago: Cutie Q (c) 1979 Namco. An old ball and paddle / pinball game with a ghost theme. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : paddle Buttons : 1 - TRIVIA - Cutie Q was released in November 1979 in Japan. Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man". - SCORING - EXTRA rollovers : 100 points. Drop Targets : 10 points. Faces : 50 points. Spinner : 10 points. Side Traps : X amount of points, in 100 point increments. Ghosts in middle roll-through : number of points listed above targets. Adjustments to scoring : Finishing all drop targets in an area brings up a ghost. Hit it, and you get a certain number of points (shown near the ghost) multiplied by a number which changes quickly. If the ghost is hit (or if it makes it to the edge of the area), the drop targets return with an extra row of two drops to work on each time. Make all faces into smiley faces increases bonus multiplier up to 3X Light up 'EXTRA' on either side will give you a shot in one of the side drains for an extra ball. Once gotten, the 'Extra' rollovers will disappear. - SERIES - 1. Gee Bee (1978) 2. Bomb Bee (1979) 3. Cutie Q (1979) - STAFF - Designed by : Toru Iwatani - PORTS - * CONSOLES: [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P-EUR]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" * COMPUTERS: PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=555&o=2 $end $megadriv=cutiesuz, $bio Sega Mega Drive game published 30 years ago: キューティー鈴木のリングサイドエンジェル (c) 1990 Asmik. (Cutie Suzuki no Ringside Angel) - TECHNICAL - GAME ID: T-20033 - TRIVIA - Released on December 12, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56423&o=2 $end $bbcb_cass=cutter, $bio Cutter (c) 19?? Voyager - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51708&o=2 $end $megadriv=cutthr,cutthrp, $bio Sega Mega Drive game published 25 years ago: CutThroat Island (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56422&o=2 $end $gamegear=cutthr,cutthrp, $bio Sega Game Gear cart. published 25 years ago: Cutthroat Island (c) 1995 Acclaim Ent., Incorporated. - TRIVIA - This game is based on the 1995 movie with the same title. - STAFF - Acclaim Entertainment Produced by : The Grey Team Producer : Rob Leingang Associate Producer : Gregg Giles Analysts : Mark Mermelstein, Steffan Levine Software Creations Programming : Chris Shay Main Artist : Gavin Eagleton Project Artist : Phil Bretherton Main Animator : Steve Thomas Animation : Clinton J. Priest, Scott Pleydell Pearce, Alan Moult Music and Sound FX Conversion : Martin Walker Original Music and Sound FX : James Hannigan, Martin Goodall Original Title Music : Chris Jojo Game Testers : Chris Brookes, Craig Dobson, Paul Essue, Adrian Copsey Technical Support : Paul Lee Producer : Lorraine Starr Production Assistant : Annie Lee Art Director : Ste Pickford Creative Director : John Pickford Executive Producers : Richard Kay, Mike Webb Acclaim Quality Assurance Senior Manager : Michael Weiner Supervisors : Carol Caracciolo, Adam Ingerman Esq. Lead Tester : Mike Hong Game Analyst : Damon Tabb Technical Support Supervisor : Harry Reimer Technical Support : John F. Gonzales Testers : Christian Moy, Jeff Zentil, Jackie A. Williams, Russ Tucker Special Thanks : Mark Wilkinson, Rebecca Spikings, The Entire Cutthroat Island Film Crew, Crew of the S.V. Kaskelot, Elmo Grey Extra Special Thanks : Renny Harlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64529&o=2 $end $gameboy=cutthr, $bio Nintendo Game Boy Cart. published 24 years ago: Cutthroat Island [Model DMG-AC8E-USA] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65809&o=2 $end $snes=cutthru, $bio Nintendo Super NES game published 24 years ago: Cutthroat Island (c) 1996 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SNS-AC8E-USA - TIPS AND TRICKS - Advance to level 4 ------------------ Begin game play in two-player mode. Reach level 2 and have player one enter the first wooden door at the same time that the player two enters the dark door that is next to the wooden door. Press Up simultaneously on controllers one and two to advance to level 4. Morgan uncle's tavern --------------------- When you first arrive In the level 3fight off all the pirates on the first street. After you fight them all, go to the right to find Morgan's uncle's tavern. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62881&o=2 $end $snes=cutthr, $bio Nintendo Super NES game published 24 years ago: Cutthroat Island [Model SNSP-AC8P-EUR] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62880&o=2 $end $ibm5150=cutthrot, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Cutthroats (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83601&o=2 $end $apple2_flop_orig=cutthr23, $apple2_flop_clcracked=cutthr23, $apple2_flop_misc=cuthroat, $bio Apple II disk. published 36 years ago: Cutthroats (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107341&o=2 $end $adam_flop=cuthroat, $bio Coleco Adam disk. published 36 years ago: Cutthroats (c) 1984 Infocom. Text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109401&o=2 $end $amigaocs_flop=cutthr, $bio Commodore Amiga 500 disk. published 34 years ago: Cutthroats (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73802&o=2 $end $cpc_flop=cutthroa,cutthroa01,cutthroa03,cutthroa04, $bio Amstrad CPC/PCW disk. published 36 years ago: Cutthroats (c) 1984 Infocom. - TECHNICAL - GAME ID: UQD-IA3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126195&o=2 $end $nes=cvetni, $bio Cvetnie Linii (c) 19?? BBG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55036&o=2 $end $info=cx3000tc, $bio Console published 41 years ago: CX 3000 (c) 1979 Palson. Spanish cartridge-based system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103321&o=2 $end $info=cx5f,cx5f1, $bio Computer published 36 years ago: CX5F (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127478&o=2 $end $info=cx5m, $bio Computer published 36 years ago: CX5M (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127605&o=2 $end $info=cx5m128, $bio Computer published 36 years ago: CX5M-128 (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127479&o=2 $end $info=cx5m2, $bio Computer published 36 years ago: CX5MII (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127606&o=2 $end $info=cx7m, $bio Computer published 34 years ago: CX7M (c) 1986 Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127639&o=2 $end $info=cx7m128, $bio Computer published 34 years ago: CX7M/128 (c) 1986 Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127550&o=2 $end $x68k_flop=cylips, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Cy-Lips (c) 1992 Twinkle Soft. - STAFF - Programmer: SUM CG: Basical Music: Xacs-I Character: TM, YH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87256&o=2 $end $info=cybattlr, $bio Arcade Video game published 27 years ago: Cybattler (c) 1993 Jaleco Company, Limited. Aliens are invading and the only hope is a robot warrior fitted with laser cannons and an ultra cool laser sword. So get ready to blast & slash lots of enemies in this exciting action game! Features excellent graphics & sound and fast gameplay that will put blisters on those trigger fingers! - TECHNICAL - Jaleco Mega System 1-C Hardware Main CPU: Motorola 68000 (@ 12 Mhz) Sound CPU: Motorola 68000 (@ 7 Mhz) Sound Chips: Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen Orientation: Vertical Video Resolution: 256 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 1024 Players: 2 Control: 8-Way Joystick Buttons: 2 => Laser Cannon, Laser Sword - TRIVIA - Cybattler was released in April 1993. - SCORING - Special Bonus: 50,000 points (99,990 if life bar is full) - TIPS AND TRICKS - To get the Special Bonus in Mission 1, destroy the seven green mechs after defeating the boss. To get the Special Bonus in Mission 3, you must defeat the boss without losing the cannon. - STAFF - Director: Team M. Word, Jaleco Character Designers: Nao, Takasan, Jun Matsumura (Jun) Programmers: Kuma, Kikki, King Composers: Pro, Masaaki U., Tsugumi Y. Sound Effects: Pao Sound Programmer: Kikki Special Thanks: Kimiaki Kurashima, Kiyoshi Matunaga, A-1, Kenichirou Takashi, Kouichi Kinjyou, Tugumasa, Hideki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=556&o=2 $end $info=cybar120, $bio Dedicated Console published 7 years ago: Cyber Arcade Center (c) 2013 Lexibook. 120 games in 1. - TECHNICAL - Model JL2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103218&o=2 $end $32x=cyberb, $bio Sega Super 32X game published 26 years ago: Cyber Brawl (c) 1994 SEGA Enterprises, Ltd. Japanese release. - TECHNICAL - Game ID: GM-4004 - TRIVIA - Released on January 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96289&o=2 $end $info=v4cybcas, $bio Cyber Casino (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41664&o=2 $end $pcecd=cyber808, $bio NEC PC-Engine CD published 29 years ago: Cyber City OEDO 808 (c) 1991 NCS - TECHNICAL - BARCODE: 4988616002037 GAME ID: NSCD0003 - TRIVIA - Released on March 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58151&o=2 $end $info=cybrcomm, $bio Arcade Video game published 26 years ago: Cyber Commando (c) 1994 Namco. The player pilots a futuristic tank that glides smoothly over the surface like a 'sled', searching for enemies to destroy. - TECHNICAL - Namco System 22 hardware Game ID : CY Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : stick Buttons : 3 This game was released in 2 different cabinet styles. One used a 29-inch monitor and the seat and controls were connected to the monitor section of the cabinet. The second style used a 50-inch monitor and a separate seating area similar to the large 'Showcase' cabinets made by Atari. - TRIVIA - Released in October 1994 in Japan. - SERIES - 1. Cyber Sled (1993) 2. Cyber Commando (1994) - STAFF - Programmed by: N. Aoshima, K. Watanabe Music composed by: Shinji Hosoe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=557&o=2 $end $pce_tourvision=cybrcore, $bio TOURVision cart. published 29 years ago: Cyber Core (c) 1991 TOURVision. Spanish Coin-Op version. - TECHNICAL - Cart. ID: 13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38964&o=2 $end $pce=cybrcore, $bio NEC PC-Engine HuCARD published 30 years ago: Cyber Core (c) 1990 IGS Corp. Cyber Core is a vertical shooter developed by Alpha System and published by IGS. In the year A.D 2269, the Earth is overrun by unknown and fierce insect-looking invaders. In a last ditch effort, humanity sends an alien ship called the Chimera and its pilot Mellange Kato (aka Rad Ralph) to counter the inevitable invasion. The player takes control of the insectoid combat aircraft and fights waves of odd-looking enemies such as bugs, beetles, slugs, giant flies and other hard to describe creatures. In a way similar to the classic Xevious, the ship combines two kinds of weaponry: air-to-air weapons against air-based enemies and air-to-ground bombs used against ground-based units. Additionally, large flying bugs occasionally appear and release transparent and colored pods when hit - they upgrade the ship's active weapon to Ring Lasers (red), Spread Gun (blue), Wave lasers (green) or Laser Beams (yellow). However, more than upgrading the ship's main weapon, these pods also literally morph the craft into a larger entity with a larger hit-box. Finally, a built-in shield allows the Chimera to take up to three hits before it goes to oblivion (the ship however loses a weapon level each time it absorbs damage). Cyber Core consists of eight long levels, from desolate cities and forests, all the way through to the heart of enemy territory. - TECHNICAL - Game ID: AI-02001 - TRIVIA - Released on March 09, 1990 in Japan for 6700 Yen. Export releases: [US] "Cyber Core [Model TGX030030]" - STAFF - Programmer: Mio. H Co-Programmer: Bokegi! Scenario Writer: Syuichi Kouyama Game Designer: Kiyofumi Kato, Satoru Kubota Illustrator: Masashige Yumoto Graphic Designer: Alexander*MiKawa, Paris>Dakar Miko, Ore, Mak, Ayumi Nishizawa Demonstrasion Player: Bush Composer: Toshio Murai, Masahiro Teramoto (Terra) Music/Sound Effects: Masahiro Teramoto (Terra) Manager: Tomofumi Matsumoto Planning Staff: Satoshi Masunaga, Shozou Tomitaka, Izumi Tomitaka, Shigemi Kondou, Satoru Kubota, Masayasu Sato, Ryousuke Kitamura, Akiko Imai Adviser: Hiroshi Nagatsuka Technical Adviser: Hahi Supervisor: Toshihiko Horiguchi, Tetsuya Sasaki Director: Kenji Hisatomi Assistant Director: Satoshi Suzuki, Masato Umezu Producer: Kotoshi Yokoyama - PORTS - * COMPUTERS: [JP] Sharp X6800 (1991) "Cyber Core [Model GS-203]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58553&o=2 $end $x68k_flop=cybrcore, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cyber Core (c) 1991 SPS. - TECHNICAL - GAME ID: GS-203 BARCODE: 4956358102032 - TRIVIA - Released on October 25, 1991 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87257&o=2 $end $tg16=cybrcore, $bio NEC TurboGrafx-16 cart. published 30 years ago: Cyber Core (c) 1990 NEC Home Electronics, Ltd. North American release. Game developed in Japan. See the original Japanese version for more information; "Cyber Core [Model AI-02001]". - TECHNICAL - GAME ID: TGX030030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84303&o=2 $end $info=cybrcycc, $bio Arcade Video game published 25 years ago: Cyber Cycles (c) 1995 Namco. A motorbike racing game featuring 2 courses; Greenhill : A high-speed track along the coastline and Neo Yokahoma : A futuristic technical course in an urban area at night. - TECHNICAL - Namco Super System 22 hardware Game ID : CB Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : paddle Buttons : 1 - TRIVIA - Released in April 1995 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Cycles : Namco Game Sound Express Vol.23 - VICL-15048) on 21/10/1995. - TIPS AND TRICKS - * Drive The NVR 150 RR SP : Push the 'Change View' button while selecting a circuit (Continue holding the button until the race begins). Meanwhile, at the vehicle selection screen highlight these motorcycles in order, pressing the brake pedal after each : Wild Hog, NVR 150 RR, Anthais, Wild Hog. Now highlight NVR 150 RR, pressing the brake pedal twice. The NVR 150 RR will be upgraded to the NVR 150 RR SP! * Penguin Scooter : Enter one of these codes... If the bike is Black or Green : Hold 'Change View' button. At bike select, go to NK brake once, go to GP brake once, go to SP break x5, go to GP brake Once. If the bike is Red or Yellow : Hold 'Change View' button. At bike select, go to NK brake x3, go to NK = WildHog, GP = NVR, SF = Anthias - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=558&o=2 $end $pce=cyberdod, $bio NEC PC-Engine HuCARD published 28 years ago: サイバードッジ (c) 1992 Tonkin House. (Cyber Dodge) - TRIVIA - Released on January 31, 1992 in Japan. Reviews: April 1992 - Joypad N.7 (Page 128-129) [FR]: 62/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58554&o=2 $end $saturn=cyberdol, $bio Sega Saturn game published 24 years ago: Cyber Doll (c) 1996 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59003&o=2 $end $x68k_flop=cybrfld, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Cyber Field (c) 1993 Saijou Satoshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87258&o=2 $end $jaguar=cybrgolfa,cybrgolfb, $bio Atari Jaguar cart. published 26 years ago: Cyber Golf (c) 1994 Atari Corp. Prototype game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76414&o=2 $end $pc98=cyberill, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Cyber Illusion (c) 1995 Pearl Soft. - TECHNICAL - FD x8 - TRIVIA - Released on September 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89188&o=2 $end $ibm5170_cdrom=cyberjud, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Cyber Judas (c) 1996 Merit Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144619&o=2 $end $snes=cyknigh2, $bio Nintendo Super Famicom cart. published 26 years ago: Cyber Knight II 地球帝国の野望 (c) 1994 Tonkin House (Cyber Knight II - Chikyuu Teikoku no Yabou) Cyber Knight 2 is a futuristic role playing game by Tonkin House, sequel of Cyber Knight released for the Super Famicon and PC-Engine systems. The story takes off where the first episode left it. Four years after the first game, the crew on board the Swordfish spaceship finally reaches the Earth, their final destination. But things have dramatically changed there and the prosperous planet they left is now in ruin. The Earth Federation is in control and they soon capture the crew and the Swordfish. The federation is at war and the general of a powerful military organization plans to take over the galaxy. The game starts on GL4420 and the player's first task is to find Doctor Dennet and retrieve the Swordfish before it gets transferred to another solar system by the Federation. The game closely follows the gameplay from the original game with obvious enhancements in both functionality and appearance. Once again, the player and his crew can travel through the Galaxy at light speed and visit various alien worlds. Each crew member can control a mechanized robot suit which can be upgraded using neo-part collected along the way. The fighting system was also greatly improved with detailed sprites and an auto-combat mode. - TECHNICAL - [Model SHVC-CZ] - TRIVIA - Released on August 26, 1994 in Japan for 9900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61170&o=2 $end $snes=cyknight, $bio Nintendo Super Famicom cart. published 28 years ago: Cyber Knight (c) 1992 Tonkin House SFC conversion of a PC-Engine game; "Cyber Knight [Model TON90003]". - TECHNICAL - Game ID: SHVC-CX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61169&o=2 $end $pce=cyknight, $bio NEC PC-Engine HuCARD published 30 years ago: Cyber Knight (c) 1990 Tonkin House Cyber Knight is a futuristic role playing game by Tonkin House. The story takes place in 2352, as the S.S. Swordfish space ship miraculously escapes a vicious attack by space pirates. The ship sustains enormous damage and is on the blink of destruction. The crew has no choice but to do a panic jump in hyper-space, and this is where the game starts. The ship is lost somewhere in space, most of the crew has perished (including the captain) and most of the equipment on board is destroyed. The goal of the game is to control the surviving crew and to return to Earth, and their first task is to find a replacement for the hyper-space drive. The crew certainly reminds of the one seen in the popular TV series featuring the beloved Captain and his fellow Vulcan friend, but it also comes with a commander, a doctor, a mechanic and several soldiers. Additionally, powerful mechas are available and play an important part in the game, especially during fights and outdoor exploration. The game gets our heroes to visit many alien worlds and to also resolve many sub-quests. Another important component of the game is Mica, the Swordfish's main computer, and it often gives the player helpful (or sometimes useless) information about planets or enemies. The game is vast with numerous systems and planets to explore, but a heavy knowledge of Japanese is needed to enjoy Cyber Knight in full. - TECHNICAL - Game ID: TON90003 - TRIVIA - Released on October 12, 1990 in Japan for 6800 Yen. - PORTS - * CONSOLES: [JP] Super Famicom (1992) "Cyber Knight [Model SHVC-CX]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58555&o=2 $end $pc8801_flop=cybermag, $bio Cyber Magic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91585&o=2 $end $megatech=mt_eswat, $info=mt_eswat, $bio Sega Mega-Tech cart. published 30 years ago: Cyber Police E-SWAT - Enhanced Special Weapons and Tactics (c) 1990 Sega. A powerful crime syndicate is creating chaos in your city. As a rookie cop, you must prove your worth by capturing dangerous criminals in order to get promoted to an E-Swat agent, the meanest crime-fighting machine ever to walk the streets! Many perils await you, but it's all part of a cop's job! Features nice graphics & sound, as well as a nice variety of enemies & challenges to beat! - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-38 - TRIVIA - Released in July 1990. SWAT is an acronym for 'Special Weapons And Tactics'. The police cruiser that appears in the ending of E-SWAT makes a cameo appearance in the 1991 Sega Genesis game "Streets of Rage". The car's main purpose on Streets of Rage was to assist Axel, Blaze and Adam (the heroes in Streets of Rage) by firing either rocket grenades, or napalm at the bad guys whenever it was needed (ironically, some of the people who worked on E-SWAT's such as Tinon, and Dolphin ended up working on Streets of Rage). - TIPS AND TRICKS - * Level select : start a game, the Hero and Mission screen appears. Now hold A+B+C and press Left, Right, Up, Down. You are now able to select the level by pressing Left/Right. * Sound test : to enable the sound test, first beat the game. Then during the ending sequence, press and hold buttons A+B+C+Downleft. Keep holding these and press Start until the sound test screen appears. - STAFF - Game designed by : Tinon Programmed by : Momonga Momo, Little Sun Designers : Nandemo, Macco Chan, Seishi Atsumiya, Mikarin Music by : Dolphin, Middle Village Sound coordinator : Bo Original concept by : Saki - PORTS - * CONSOLES: Sega Megadrive (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2352&o=2 $end $info=eswatj,eswatjd,eswatbl,eswatbl2, $bio Arcade Video game published 31 years ago: Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 Sega. E-Swat: Cyber Police is a side-scrolling platform shoot-em-up in which the player takes on the role of a rookie beat-cop who must take down the powerful crime syndicate that is creating chaos in Liberty City. The rookie must prove his ability as a police officer by defeating and arresting a number of crime bosses, killing as many of their henchmen as possible in the process. The cop carries a standard-issue pistol with only a limited amount of ammunition. In the event of the ammunition running out, players will only be able to kick their enemies. Extra Ammo can be picked up at various points throughout the levels, however. As the player progresses through the game making arrests, their on-screen character is promoted through the ranks; first to Captain, then Assistant Chief, Chief and finally, once three crime bosses have been arrested, to the rank of full E-SWAT Cyber agent. As an E-Swat agent the cop is encased in robotic-style body armour. In armoured mode, the cop has vastly increased firepower, including a limited number of explosives that are ejected from a mechanical device on his back. As the armoured cop is shot, his armour will gradually falls away until he is finally killed. The game consists of five rounds set over fifteen different stages. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0128 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - E-SWAT was released in September 1989 in Japan and in December 1989 in the US. SWAT is an acronym for 'Special Weapons And Tactics'. Export releases: [US] "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0129]" "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0130]" Re-Editions: [JP] "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0131]" - TIPS AND TRICKS - * Second Boss Easy Win : when facing the second boss (the tall, boomerang-throwing thug) simply shoot repeatedly until you run out of bullets, then get in really close and 'kick' him for a one-hit win. - PORTS - * CONSOLES: Sega Mega Drive (1990) Sega Master System (1990) * COMPUTERS: Commodore C64 (1990) Sinclair ZX Spectrum (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=733&o=2 $end $info=eswatu,eswatud, $bio Arcade Video game published 31 years ago: Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]". - TECHNICAL - Game ID: 317-0129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97892&o=2 $end $info=eswat,eswatd, $bio Arcade Video game published 31 years ago: Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd. EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]". - TECHNICAL - Game ID: 317-0130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97893&o=2 $end $info=eswatj1,eswatj1d, $bio Arcade Video game published 31 years ago: Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime (c) 1989 SEGA Enterprises, Ltd. RE-EDITION. See the original release for more information about the game itself: "Cyber Police E-SWAT - The Ultimate Factor in the Battle Against Crime [Model 317-0128]". - TECHNICAL - Game ID: 317-0131 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97894&o=2 $end $cpc_cass=eswats, $bio Amstrad CPC cass. published 30 years ago: Cyber Police ESWAT (c) 1990 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96148&o=2 $end $cpc_cass=eswat, $bio Amstrad CPC cass. published 30 years ago: Cyber Police ESWAT (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96149&o=2 $end $cpc_flop=eswatedi,eswatedi01,eswatcyb02,eswatcyb04, $bio Amstrad CPC 464 disk. published 30 years ago: Cyber Police ESWAT (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123800&o=2 $end $cpc_flop=eswatcyb03,eswatcyb05,eswatcyb06, $bio Amstrad CPC 464 disk. published 30 years ago: Cyber Police ESWAT Trained (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123801&o=2 $end $megadriv=eswatj, $bio Sega Mega Drive game published 30 years ago: Cyber Police ESWAT (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4029 Cartride ID: 670-0705 Cover ID: 670-0706 Barcode: 4 974365 540296 - TRIVIA - ESWAT - Cyber Police for Mega Drive was released on July 14, 1990 in Japan. - STAFF - Game Design: Hiroaki Chino (Tinon) Programmer: Hiroshi Momota (Momonga Momo), Little Sun Designer: andemo, Macco Chan, Atsushi Seimiya (Seishi Atsumiya), Mikarin Music: Yō Takada (Dolphin), Takayuki Nakamura (Middle Village) Sound Coordinator: Tokuhiko Uwabo (Bo) Special Thanks: Matsuhide Mizoguchi (Mizoran), Ore , Sat Man, Tarō Shizuoka (Shizuoka Taro), Mt. Maya, Thunder, Design's Maid, Takashi Yuda (Takashi Thomas Yuda), Keiichi Yamamoto (Yamaichi), Tatsuo Matsuda (Good Luck Matsuda) Original Concept: Hisaki Nimiya (Saki) Cover Illustration by: Yūji Kaida Story Illustration by: Hidefumi Kimura - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.28, 2007) [Model MBLJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56424&o=2 $end $cpc_flop=cyberpow, $bio Amstrad CPC type-in published 28 years ago: Cyber Power (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119429&o=2 $end $x68k_flop=cybrrpg, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Cyber RPG Pemo Pemo Pro-68k (c) 1991 Kashiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87259&o=2 $end $pc98=cybsch98, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Cyber School 98 (c) 1992 Low Tech Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89189&o=2 $end $info=cybsled,cybsleda, $bio Arcade Video game published 27 years ago: Cyber Sled (c) 1993 Namco. Piloting a colorful tank that slides over the surface like a 'Sled' in an arena of the future, the pilots fight for prestige and glory. Ending the game (either by winning or being eliminated) gives the player a rank and a letter grade to show how good you really are. - TECHNICAL - Cyber Sled was only available as a dedicated 2-player sit-down cabinet. The plastic mouldings around the screens and the twin joysticks give the illusion of piloting a futuristic tank. The player-one position is all blue, and the player-two position is all red. Unlike later sit-down style 'driving' cabinets, the seats are not adjustable. Runs on the Namco System 21 hardware. Main CPU: (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz) Sound Chips: C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Control: 2 Sticks per Player Buttons: 5 Buttons per Player. 2 Fire, 2 Rocket, 1 View. - TRIVIA - Cyber Sled was released in September 1993. Victor Entertainment released a limited-edition soundtrack album for this game (Cyber Sled : Namco Game Sound Express Vol.10 - VICL-15024) on 21/01/1994. - SERIES - 1. Cyber Sled (1993) 2. Cyber Commando (1994) - STAFF - Music composed by: Shinji Hosoe - PORTS - * CONSOLES: Sony PlayStation (1995) Sega Saturn [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=559&o=2 $end $saturn=cyberspdu, $bio Sega Saturn game published 25 years ago: Cyber Speedway [Model 81205] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60012&o=2 $end $saturn=cyberspd, $bio Sega Saturn game published 24 years ago: Cyber Speedway [Model MK81205-50] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60270&o=2 $end $snes=cybrspin, $bio Nintendo Super NES game published 28 years ago: Cyber Spin (c) 1992 Takara Company, Limited. - TIPS AND TRICKS - Level Password -------------- Peru MBC27-44111 11111-3P121 Kenya GYP74-MGD11 2121K-4R161 Spain NZR78-MRH11 21211-1K179 America V?X8K-MTH11 21211-2C189 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62882&o=2 $end $nes=basewars, $bio Nintendo NES cart. published 29 years ago: Cyber Stadium Series - Base Wars (c) 1991 Ultra Games $23.4 billion a year for a .250 hitter? Baseball salaries in the 24th Century have rocketed through the O-zone! And team owners are rebelling. They've replaced these greedy players with mighty robots programmed for punishment. The result is Base Wars - a bizarre cross between baseball and gladiatorial combat. It's heroes are an awesome array of mutant machines. Metallic monsters resembling man, half-ton tanks and unidentified fielding objects. But forget about good sportsmanship in the Cyber League. Because in Base Wars, winning isn't everything, it's the only thing. And these mega horsepower sultans of swat are armed to the circuits with enough laser swords, guns and ammunition to spark an interplanetary war. All the elements of baseball are here - pitching, hitting, fielding and base running. Plus a brutal bonus: one-on-one battle royales for base possession. - TECHNICAL - GAME ID: NES-5B-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55037&o=2 $end $info=cybstorm, $bio Arcade Video game published 27 years ago: Cyber Storm (c) 1993 Atari Games Corporation. A futuristic 1-on-1 fighting game. Never release to the public. - TRIVIA - Last build of this prototype known from February 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3713&o=2 $end $apple2_flop_orig=cybrstrk, $bio Apple II disk. published 40 years ago: Cyber Strike (c) 1980 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229186&o=2 $end $info=cybertnk, $bio Arcade Video game published 32 years ago: Cyber Tank (c) 1988 Coreland Technology, Incorporated. The game can be played by 2 players at the same time, and the 2nd player can join the game during playing by the 1st player. The 1st player uses the horizontal control and the 2nd player uses the gun unit to destroy the attacking enemies. - TECHNICAL - Cabinet dimensions: Width: 780 mm. Depth: 1300 mm. Height: 1750 mm. Weight: 158 kg. 2-monitor game. T-8008 T-Type board - TRIVIA - Cyber Tank was never released but had a location test around August 1988, which failed... As of this writing (July 2012), there is only one known cabinet in existance at this time. After this game, Coreland Technology, Inc. had many loans and Bandai accquired them. They changed many things at Coreland including the name to Banpresto, and the managing of toys business. Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Cyber Tank - KHY-1027) in cassette format on 30/03/1988. Also released the soundtrack album in CD format (Original Sound of Cyber Tank - BY12-5029) on 16/12/1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4406&o=2 $end $saturn=vonunl, $bio Sega Saturn game published 22 years ago: Cyber Troopers Virtual On - Netlink Edition [Model 81072] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60014&o=2 $end $info=von2,von254g,vonot,von2a,von2o, $bio Arcade Video game published 22 years ago: Cyber Troopers VIRTUAL ON - Oratorio Tangram (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Cyber Troopers Virtual On Oratorio Tangram was released in March 1998 in Japan. The Version 5.4 was released in May 1999, and 5.6 (released on Naomi) was released in June 2000. - UPDATES - Ver. 5.2 Ver. 5.4 Ver. 5.66 - SERIES - 1. Virtual On - Cyber Troopers (1995, Arcade) 2. Cyber Troopers Virtual On - Oratorio Tangram (1998, Arcade) 3. Virtual On - Oratorio Tangram -M.S.B.S.Ver.5.66- (2000, Arcade) 4. Cyber Troopers Virtual-On 4 'Force' (2001, Arcade) 5. Dennou Senki Virtual-On Marz (2003, PS2) - PORTS - * CONSOLES: Sega Dreamcast [JP] (Dec.1999) Sega Dreamcast [NA] (Jun.2000) Xbox Live Arcade (Apr.2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3759&o=2 $end $dc=vonotj, $bio Sega Dreamcast GD published 21 years ago: Cyber Troopers Virtual On - Oratorio Tangram (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135045&o=2 $end $dc=vonot, $bio Sega Dreamcast GD published 20 years ago: Cyber Troopers Virtual On - Oratorio Tangram [Model T-13004N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135046&o=2 $end $saturn=vonu, $bio Sega Saturn game published 24 years ago: Cyber Troopers Virtual On [Model 81042] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60013&o=2 $end $saturn=von, $bio Sega Saturn game published 24 years ago: Cyber Troopers Virtual On [Model MK81042-50] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60271&o=2 $end $pc98=cybervac, $bio Cyber Vaccine Itekomashi (c) 19?? Nichikon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89190&o=2 $end $psx=cyberwar, $bio Sony PlayStation disc published 25 years ago: Cyber War (c) 1995 Coconuts Japan. - TECHNICAL - CD1 ID: SLPS-00055 CD2 ID: SLPS-00056 CD3 ID: SLPS-00057 - TRIVIA - Released on July 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85047&o=2 $end $amigaocs_flop=cyberwrl, $bio Commodore Amiga 500 disk. published 30 years ago: Cyber World (c) 1990 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73803&o=2 $end $pc98=cyberwri, $bio Cyber Writer DX (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89191&o=2 $end $megadriv=cybercop, $vgmplay=corporat_md, $bio Sega Genesis game published 28 years ago: Cyber-Cop (c) 1992 Virgin Games - TECHNICAL - GAME ID: T-70016 - TRIVIA - Export releases: [EU] "Corporation [Model T-70016-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57177&o=2 $end $neocd=cyberlip, $bio SNK Neo-Geo CD published 25 years ago: Cyber-Lip (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-010] - TRIVIA - Cyber-Lip for Neo-Geo CD was released on April 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47587&o=2 $end $info=cyberlip, $bio SNK Neo-Geo MVS cart. published 30 years ago: Cyber-Lip (c) 1990 SNK [Shin Nihon Kikaku]. Cyber-Lip is a platform shoot-em-up for one or two players that borrows heavily from Konami's "Contra" series. Players must battle through sideways-scrolling levels, to defeat armies of cyborgs and androids and restore order and peace to the world. Cyber-Lip has two shooting modes, one for standard weapon use and one for rocket launchers and grenade throwing. Players can switch between the two modes at any time, but only carry a limited amount of grenades or rockets. Weapon power-ups and additional grenades and rockets can be picked up throughout the levels. At the end of certain levels, the game's heroes will enter an elevator and players can then choose whether to go 'up' or 'down', depending on which route through the game they wish to take. Each level has a large end-of-level boss that must be defeated. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: Model NGM-010 [SNK MVS Neo-Geo Control Picture] 2 players - 4 buttons per player (3 usables) => [Joystick] 8-way, [A] Shoot, [B] Jump, [C] Arms select - TRIVIA - Cyber-Lip was released in November 1990. - STAFF - Producer : Eikichi Kawasaki Directors : Deru-Deru, Ousama Programmer : Shochan Sound : Tate Norio Front Designers : Higashi Pon, Miss.Jra Back Designers : Ok Goo!, Crazy Love Specail Thanks : Hi-Side, Yao- Yao, Oirabero, Poppyusan, Moriyan, Shibayan, Kaneshiro!, Kumasan, Nishidon, Dimajin, John Guso - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "Cyber-Lip [Model NGH-010]") [US] SNK Neo-Geo AES (jul.1, 1991; "Cyber-Lip [Model NGH-010]") [JP] SNK Neo-Geo CD (apr.21, 1995; "Cyber-Lip [Model NGCD-010]") [US] SNK Neo-Geo CD (apr.21, 1995; "Cyber-Lip [Model NGCD-010E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=560&o=2 $end $spectrum_cass=cyberbal, $bio Cyberball (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219472&o=2 $end $megadriv=cyberbal, $bio Sega Mega Drive game published 30 years ago: CyberBall (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56425&o=2 $end $amigaocs_flop=cyberbal, $bio Commodore Amiga 500 disk. published 30 years ago: Cyberball (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73804&o=2 $end $cpc_flop=cyberbal01,cyberbal02,cyberbal03,cyberbal04,cyberbal05, $bio Amstrad CPC 464 disk. published 30 years ago: Cyberball (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121238&o=2 $end $st_flop=cyberbal, $bio Atari ST disk. published 30 years ago: Cyberball (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148423&o=2 $end $cpc_cass=cyberbal, $bio Amstrad CPC cass. published 30 years ago: Cyberball (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233262&o=2 $end $info=cyberbal,cyberbal2,cyberbalp,cyberbal1, $bio Arcade Video game published 32 years ago: Cyberball - Football in the 21st Century (c) 1988 Atari Games. Head to Head... Metal on Metal... It's a Fight to the Finish!! Cyberball is an extremely violent futuristic football game full of colliding metal and exploding shrapnel. Players select from over 100 offensive and defensive plays. - TECHNICAL - Game ID : 136064 Main CPU : (3x) 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) DAC Players : 4 Control : 8-way joystick Buttons : 1 - TRIVIA - Cyberball was released in September 1988. 1250 units were produced in the USA. The selling price was $2995. - SERIES - 1. Cyberball - Football in the 21st Century (1988) 2. Cyberball 2072 (1989) 3. Tournament Cyberball 2072 (1989) - STAFF - Programmer / Designer : John Salwitz Artist / Designer : Davis A. Ralston Physicist / Programmer : Paul kwinn Hardware designer : Doug Snyder Technician : Rob Rowe Animators : Mark West, Will Noble, Deborah Short Audio group : Brad Fuller, Hal Canon, Don Diekneite Product manager : Jerry Momoda Cabinet designer : Dave Coox Cabinet graphics by Atari Visual Communications. - PORTS - * CONSOLES: [US] Sega Genesis (1990) "Cyberball [Model 1109]" Sega Mega Drive [BR] (1990) by Tec Toy [EU] Sega Mega Drive (1990) "Cyberball [Model 1109-50]" Sega Mega Drive [AU] (1990) [JP] Sega Mega Drive (jul.28, 1990) "Cyberball [Model G-4027]" [US] Nintendo NES (1992) "Cyberball [Model NES-4Y]" * COMPUTERS: [EU] Amstrad CPC (1990) [EU] Commodore Amiga (1990) [EU] Atari ST (1990) [EU] Sinclair ZX Spectrum (1990) [US] Commodore C64 [EU] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=561&o=2 $end $c64_cart=cyberbal, $bio Commodore C64 cart. published 30 years ago: Cyberball - Football in the 21st Century (c) 1990 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53550&o=2 $end $info=cyberbal2p,cyberbal2p3,cyberbal2p1,cyberbal2p2, $bio Arcade Video game published 31 years ago: Cyberball 2072 (c) 1989 Atari Games Corporation. Cyberball has a new look this year, including : simplified play for beginners, new special challenge game, improved robot buy feature, new robot, new teams and 150 new plays (for a total of 250). - TECHNICAL - Owners of the original "Cyberball" cabinets could upgrade to Cyberball 2072 via an Atari Games-produced piggyback board which updated the old Cyberball units to 2072 version. Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Cyberball 2072 was released in November 1989. Default highscore contains nicknames in homage for other Atari games including : * PAPERBOY for "Paperboy" * ASTEROID for "Asteroids" * GAUNTLET for "Gauntlet" * GRAVITAR for "Gravitar" * TEMPEST for "Tempest" * CENTIPED for "Centipede" * STARWARS for "Star Wars" * AKKAARRH for "Akka Arrh" * TOOBIN for "Toobin'" * ESCAPE for "Escape From The Planet of the Robot Monsters". - UPDATES - REVISION 1 : * Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 23AUG1989 09 :55 :00 REVISION 2 : * Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 01SEP1989 15 :00 :16 REVISION 3 : * Build date : OP SYS 22AUG1989 17 :15 :27 / MAIN 12SEP1989 20 :31 :11 REVISION 4 : * Build date : OP SYS 13OCT1989 14 :18 :50 / MAIN 13OCT1989 15 :34 :05 - SERIES - 1. Cyberball - Football in the 21st Century (1988) 2. Cyberball 2072 (1989) 3. Tournament Cyberball 2072 (1989) - STAFF - Programmer / Designer : John Salwitz Artist / Designer : Davis A. Ralston Physicist / Programmer : Paul kwinn Hardware designer : Doug Snyder Technician : Rob Rowe Animators : Mark West, Will Noble, Deborah Short Audio group : Brad Fuller, Hal Canon, Don Diekneite Product manager : Jerry Momoda Cabinet designer : Dave Coox Cabinet graphics by Atari Visual Communications. - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures: Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures: Extended Play [Model ULES-00180]" Sony PSP [PSN] [US] (june.28, 2010) "Midway Arcade Treasures: Extended Play" Microsoft XBOX 360 [XBLA] [US] [EU] (sept.5, 2007) [retired in 2010] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=562&o=2 $end $cpc_cass=cyberbals, $bio Amstrad CPC cass. published 30 years ago: Cyberball (c) 1990 Erbe Soft. [Spain] - TECHNICAL - [Model AM 598] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95823&o=2 $end $cpc_flop=cyberbal, $bio Amstrad CPC 464 disk. published 30 years ago: Cyberball [Model AMD 218] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121237&o=2 $end $nes=cyberbal, $bio Nintendo NES cart. published 29 years ago: Cyberball (c) 1991 Jaleco Company, Limited. Cyberball is football of the future, a game played by cyborg robots whose goal is to outmaim, as well as outscore, their opponents. But when the smoke clears, and the battlefield is swept clean of severed limbs, Cyberball demands more talent, strategy and sheer guts than any ordinary video game football title you've ever played. Featuring: * 5 levels of play: play as a rookie, then power your way through 4 advanced levels. * Over 100 offensive plays: keep 12 defensive formations honest. * Choice of 4 teams, each with unique strengths and weaknesses. - TECHNICAL - GAME ID: NES-4Y-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55038&o=2 $end $amigaocs_flop=cyberbala, $bio Commodore Amiga 500 disk. published 29 years ago: Cyberball [Winning Team] (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73805&o=2 $end $msx1_cass=cyberbig, $bio MSX cass. published 31 years ago: Cyberbig (c) 1989 Animagic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94569&o=2 $end $cpc_flop=cyberbig03, $bio Amstrad CPC 464 disk. published 13 years ago: Cyberbig (c) 2007 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121684&o=2 $end $cpc_flop=cyberbig02, $bio Amstrad CPC 464 disk. published 31 years ago: Cyberbig Cracked (c) 1989 Joreal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122794&o=2 $end $msx1_flop=cyberbig,cyberbiga, $bio Cyberbig cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229930&o=2 $end $cpc_cass=cyberbig, $bio Amstrad CPC cass. published 30 years ago: Cyberbig [Model AMC 729] (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95824&o=2 $end $cpc_flop=cyberbig01,cyberbig, $bio Amstrad CPC 464 disk. published 30 years ago: Cyberbig [Model AMF 729] (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126659&o=2 $end $amigaocs_flop=cyberbla, $bio Commodore Amiga 500 disk. published 28 years ago: Cyberblast (c) 1992 Innerprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73806&o=2 $end $pc8801_flop=metalora,metaloraa, $bio NEC PC-8801 Series disk. published 30 years ago: CyberBlock Metal Orange (c) 1990 Cybertech Custom. - TECHNICAL - BARCODE: 4994611850016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92384&o=2 $end $pc98=metalor, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: CyberBlock Metal Orange (c) 1991 Cybertech Custom - TRIVIA - Released on December 27, 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48528&o=2 $end $x68k_flop=cybrbloc, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Cyberblock Metal Orange EX (c) 1993 Cybertech Custom. Breakout clone for adult. - TECHNICAL - BARCODE: 4994611650012 MEDIA: FD x2 - TRIVIA - Cyberblock Metal Orange EX was released in January 1993 in Japan. Retail price: 7800 Yen. Due to Japanese law, it is illegal to display the genitalia in a provocative way; this game is no exception and the female genitals are censored with mosaic. However, all the images that are censored in the game actually exist uncensored in the disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87260&o=2 $end $info=cybots,cybotsu,cybotsud, $bio Capcom CPS-II cart. published 25 years ago: Cyberbots - Fullmetal Madness (c) 1995 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Cyberbots - Fullmetal Madness [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - In the original Japanese version's Vs. screen, a chapter title is displayed as well as the model number of each players' VA. The titles and model numbers are missing from these Export versions. After a 1P vs 2P match in the original Japanese version, the winning character speaks his (or her) victory quote and it is written on screen as well. In the export versions, the victory quote is just written on screen (without the voice sample). There is a POWEREDGEAR HIGHSCORE CAMPAIGN sequence after the staff credits missing on the export versions. Devilotte's servants, Dr. Shutain and Jigoku Daishi, are renamed Xavier and Gary. Gawaine's sword is called 'Magnablade' in the Japanese version. It is not referred to by name in the Export versions. - UPDATES - The USA version has the Winners Don't Use Drugs screen. - PORTS - (Non-Japanese ports only) * CONSOLES: [US] Sony PlayStation (sept.13, 2011, "PSOne Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69632&o=2 $end $info=cybotsj,cybotsjd, $bio Capcom CPS-II cart. published 25 years ago: Cyberbots - Fullmetal Madness (c) 1995 Capcom. A mecha-based fighting game featuring six selectable pilots and twelve selectable mechs with intertwining storylines. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 4 per player. => [1] Attack 1, [2] Attack 2, [3] Weapon, [4] Boost - TRIVIA - Cyberbots was released in April 1995 in Japan. It was known as the 10th CPS-II game. All of the mechs in this game appeared originally in "Armored Warriors". Devilot (on the S-008 Super-8) appear as a secret character in "Super Puzzle Fighter 2 Turbo" and as a striker character in "Marvel vs. Capcom - Clash of Super Heroes". Jin also appears as a selectable fighter in "Marvel vs. Capcom - Clash of Super Heroes", accompanied by the Blodia mech. Sony Music Entertainment released a limited-edition soundtrack album for this game (Cyberbots Arcade Game Track - SRCL-3274, 3275) on August 2, 1995. - TIPS AND TRICKS - * Play As S-008 Super-8 : After you choose your V.A. before the Vs screen do the following quickly Up, Right, Down, Left, Up, Right, Attack 1, Up, Left, Down, Right, Attack 2. * Play As P-10033 gaits : After you choose your V.A. before the Vs screen do the following quickly Attack 1, Attack 2, Boost, Weapon, Attack 1, Boost. * Play As UVA-02 Helion : After you choose your V.A. before the Vs screen do the following quickly Up, Up, Down, Down, Left, Right, Boost, Weapon. * Play As X-0 Warlock : After you choose your V.A. before the Vs screen do the following quickly Left, Attack 1, Up, Attack 2, Right, Boost, Down, Weapon. - SERIES - 1. Armored Warriors [CP-S II No. 07] (1994) 2. Cyberbots - Fullmetal Madness [CP-S II No. 10] (1995) - STAFF - Game Designers : Shochan, Tobanjan, Tequila Saddy, Jun Keiba, Haruo Murata (Mucchi), Tatsuya Nakae (Daichan), 12BW1B Programmers : Kid, Stefano Komorini with T, Shaver, Hiroshi Nakagawa, Dress, Garamon, Mr. Kato Object Designers : Atta Kutta, Eiji, Naoki Fujisawa, Vanira, Yutaka Maruno, Yoshino, K. Tokunaga, You-Tenkozow, Urabe Yakkyoku 8, Naoki Fukuda, H. Shibaki, Hiroshi Shibata, Shisui, Yorio, Takep, Gappa, Eizi Murabayashi, Heno Heno, Yuki Scroll Designers : Fukumoyan, Nissui, Kisabon, Iwai, Go, May, Hiroko N., Kichinosuke, Kazu, Akiko O., Saru, Kuwatch, Sm, Tabu, Mago, Mr. Holland Sound Designers : Tomuyuki Kawakami (T.K NY), Takeshi Kitamura (Moe. T) Sound Composers : Takayuki Iwai (Anarchy Takapon), Akari Kaida (Akari. K -Lemon-), Masato Koda (Kda Mto), Naoaki Iwami (Super 8 Iwami) Producer : Iyono Pon * CAST : Jin Saotome : Furuya Tooru Mary Miyabi : Takano Urara Santana Laurence : Yanada Kiyoyuki Gawaine Murdock : Genda Tesshou Bao : Kappei Yamaguchi Mao : Araki Kae Arieta : Kanai Mika Hagane Tessan : Ginga Banjou Kagura Chiyomaru : Ryo Horikawa Shade : Shozo Iizuka Dr. Shutain (Gary in the US version) : Ginga Banjou Jigoku Daishi (Xavier in the US version) : Yanami Jouji Princess Devilotte Do Deathsatan IX : Kozakura Etsuko Special Thanks : Noritaka Funamizu (Poo) - PORTS - (Japanese ports only) * CONSOLES: [JP] Sega Saturn (mar.28, 1997) "Cyberbots - Fullmetal Madness [Limited Edition] [Model T-1216G]" [JP] Sega Saturn (mar.28, 1997) "Cyberbots - Fullmetal Madness [Model T-1217G]" [JP] Sony PlayStation (dec.25, 1997) "Cyberbots - Fullmetal Madness [Model SLPS-01011]" [JP] Sony PlayStation (feb.9, 2011) "PSOne Classics" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=563&o=2 $end $saturn=cybots, $bio Sega Saturn game published 23 years ago: Cyberbots - Fullmetal Madness (c) 1997 Capcom Company, Limited. - TECHNICAL - [Model T-1217G] - TRIVIA - Cyberbots for Saturn was released on March 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59004&o=2 $end $cpc_flop=cyberboy, $bio Amstrad CPC 464 disk. published 25 years ago: Cyberboy (c) 1995 Beyond Belief Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126660&o=2 $end $cpc_flop=cyberboy01, $bio Amstrad CPC 464 disk. published 25 years ago: Cyberboy Trained (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126661&o=2 $end $cpc_flop=cyberbri, $bio Amstrad CPC 464 disk. published 29 years ago: Cyberbricks (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124618&o=2 $end $ibm5170_cdrom=cyberbvr, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: CyberBykes - Shadow Racer VR (c) 1995 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144620&o=2 $end $apple2_flop_misc=cybrches, $bio Cyberchess (c) 198? Cyber Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107531&o=2 $end $fmtowns_cd=cybrcity, $bio Fujitsu FM Towns CD published 31 years ago: Cybercity (c) 1989 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110334&o=2 $end $amigaocs_flop=cybercn3, $bio Commodore Amiga 500 disk. published 29 years ago: Cybercon III (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73807&o=2 $end $st_flop=cybercn3, $bio Atari ST disk. published 29 years ago: Cybercon III (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148828&o=2 $end $amigaocs_flop=cybercn3a, $bio Commodore Amiga 500 disk. published 29 years ago: Cybercon III [Budget] (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73808&o=2 $end $gba=cybzoids, $bio Nintendo GBA cart. published 17 years ago: Cyberdrive Zoids - Kijuu no Senshi Hyuu [Model AGB-AZ3J-JPN] (c) 2003 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70264&o=2 $end $fmtowns_cd=cyberia, $bio Fujitsu FM Towns CD published 25 years ago: Cyberia (c) 1995 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110123&o=2 $end $saturn=cyberiaj, $bio Sega Saturn game published 24 years ago: Cyberia (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59005&o=2 $end $ibm5170_cdrom=cyberian, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Cyberia - Mission Norway (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144621&o=2 $end $ibm5170_cdrom=cyberia, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Cyberia - Project Description (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144622&o=2 $end $ibm5170_cdrom=cyberia2, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Cyberia 2 - Resurrection (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144623&o=2 $end $psx=cyberia, $bio Sony PlayStation disc published 24 years ago: Cyberia (c) 1996 Interplay. Over 2 years in the making, Cyberia is the story of a future where global terrorists rule and mankind lives on the edge. To make life worse, the ultimate doomsday device has been discovered under the frozen mass of Northern Asia - a device code-named Cyberia. Designed in a long ago era of peace, this weapon could spell the end of civilisation if it reached the wrong hands... - TECHNICAL - Game ID: SLUS-00053 - TRIVIA - Released on February 01, 1996 in the USA. Export releases: [JP] "Cyberia [Model SLPS-00218]" [EU] "Cyberia [Model SLES-00233]" - STAFF - Director: Drew Markham Project Manager: Franck De Girolami Producer: Joan Wood Art Director: Robert Stahl Computer Animation Technical Director: Barry Dempsey Technical Director: Michel Royer Director of Digital Photography: Jason Kaehler Real Time Integration: August Johnston Lead Programmer: Pierre Schiro 3D Modeling: Jason Kaehler, August Johnston Lighting: Barry Dempsey, Jason Kaehler Animation: Barry Dempsey, Jason Kaehler, August Johnston Character Animation: Todd Gantzler, George Karl Map Painting: Robert Stahl, Claire Praderie, August Johnston, Drew Markham 2D Animation: Claire Praderie, Ronnie Joe Blackburn, August Johnston, Mathew Beane, Drew Markham Human Character Articulation Engine: John P. Ornelas Jr. Programmers: Franck De Girolami, Pierre Schiro Writer Additional Elements: James B. Thomas Additional Puzzles and Inspiration: Chris Morrow Production Assistant: Ronnie Joe Blackburn Business Affairs: John Batter Coordinator: Kimberly Weeks Production Secretary: Elizabeth Storz System Administration: Stephen R. Goldburg HEADSPACE Composers: Thomas Dolby, Mike Kapitan Sound Effects: Alberto Garcia Sound Mixer: Clif Brigden Project Manager: Laurence Faso Administration: Mary Coller Voice-Over Supervisor: Laurence Faso Voice Over Talent: Drew Markham, Kathleen Beller, Philip Lewis Clarke, Roberta Farkas, Jocelyn Blue, Greg Berg INTERPLAY Producers: Shanti Bergel, Dennis M. Miller Development Manager: Takeshi Minagawa Technical Writer: Nick Doran Cyberia Book Writer: James B. Thomas Cyberia Manual & Book Designer: Ulises Gerardo Director of Quality Assurance: Jeremy S. Barnes Assistant Director of Quality Assurance: Jim Boone Lead Tester: Derek Bullard QA Leads: Lawrence Smith, Bill Delk, Derek Bullard QA Testers: Quinn Summers, Michael Motoda, Savina Greene BYSE Technical Director: T. Colin Mack Programmers: Kory Hopkins, Shinobu Kamii - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97371&o=2 $end $saturn=cyberia, $bio Sega Saturn game published 24 years ago: Cyberia [Model T-12508H-50] (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60272&o=2 $end $saturn=cyberiau, $bio Sega Saturn game published 25 years ago: Cyberia [Model T-12508H] (c) 1995 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60015&o=2 $end $mo5_cass=cyberlab,cyberlaba,cyberlabb,cyberlabc,cyberlabd, $to7_cass=cyberlab,cyberlaba, $bio Thomson MO5/TO7 cass. published 36 years ago: Cyberlab (c) 1984 TO TEK Editions. - TECHNICAL - GAME ID: CY1 006 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108200&o=2 $end $x68k_flop=cybrmiss, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Cybermission (c) 1989 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87261&o=2 $end $jaguar=cybermorp,cybermor1,cybermor, $bio Atari Jaguar cart. published 27 years ago: Cybermorph (c) 1993 Atari Corp. The Galactic War has begun, and the ultimate weapon has been created: robotic technologies that can rebuild themselves. As the evil Pernitia Empire adds planet after planet to its growing empire, their regenerative technology becomes permanently entrenched. Fortunately, your forces had new weapons designed ... unfortunately, they were seized by the enemy. The weapons, along with supplies and information, were sealed into pods. Some of the key designers were cryogenically suspended and put into the pods as well. You have been assigned to pilot the only prototype fighter craft in existence: the Cybermorph Transmogriffon, or T-Griffon, a morphing attack craft. Although usable only in planetary atmospheres, it can be transported between worlds by intersolar cruisers, and has it's own re-entry and retrieval systems. The T-Griffon can follow terrain extremely close at high speeds. It can also hover and fly backwards by altering its shape. It can withstand extreme damage by regenerating parts, using technology similar to that used by the Pernitia Empire. The T-Griffon also features a holographic intelligence agent named Skylar, who will give you crucial battle information. You must recover the pods so the resistance fighters will have the weapons, equipment and expertise necessary to stop the spread of the Pernitia Empire. Skylar will keep you informed of newly downloaded intelligence about the planet's surface. When you recover the number of pods known to be in the sector, Skylar activates the retrieval code and the beam portal opens which will take you to another sector. - TECHNICAL - Model J9000E - SCORING - ENEMY HIT: 50 points ENEMY DESTROYED: 150 points BUILDING DESTROYED: 200 points VORTEX TOWER HIT: 100 points POD PICKED UP: 200 points 1K COIN: 1000 points 2K COIN: 2000 points EXTRA PODS RECOVERED: 5000 points each, awarded on the debriefing screen. - TIPS AND TRICKS - * An EXTRA SHIP is awarded every 50,000 points, when a level is completed. * HINTS: - Learn your way around the levels. Practice levels that you are having trouble with by entering the sector code and trying the world right away. The order in which you conquer worlds may affect how easy they are to complete. Keep your eyes open for special buildings and items - they may be critical to the liberation of a world! - ENEMIES: Most enemies can be avoided with some fast flying. Some enemies will stay in one area, others rove around. Watch your scanner for hostile enemies. You can kill enemies that are chasing you by flying backwards and firing. If a hostile enemy is not near something you need, it is generally best to avoid them. Keep your eyes open for Pod Carriers that move pods (often near a Vortex Tower), and Cargo Carriers towing powerups. - CRASHING: Don't try to fly over mountains that are too high - go around them or try to find teleporters that will get you past them. Some buildings are quite sturdy. The T-Griffon's terrain-following will not avoid buildings, so be careful about crashing into them - especially whem flying backwards. Watch out for enemies that try to ram into you. - PODS: When picking up pods, try to stay low to the ground. Remember that pods may be hidden inside prisons. Watch your scanner for the location of nearby pods. Remember that if a Vortex Tower destroys too many of your pods you will have to do the planet over again, so quickly collect pods that are in danger. - WEAPONS: If you are having trouble aiming, try turning on the cross-hairs or flying in cockpit mode. Mines are a good way to kill enemies that are chasing you. Cruise bombs are good weapons against ground enemies and buildings. Incinerators will actually go up a slope if they hit it, and are good for killing ground-based enemies. Remember that most weapons need ammo, so use them wisely and watch for weapon powerup coins if you are running low. Some worlds have more of one weapon type than others. Use superweapons wisely - they can be very effective if used in the right way. * Unlimited Ammo (at Control Options): 1+3+5+7+8+9, firebutton. * Play the Demo: press 1, 2, or 3 to use its Super Weapon * Boss Rampage: Enter 1328 in a new game and play sectors 2 through 4. Then enter 1008 and play & finish Sector 1. You'll now fight the sector 1,2,3, and 4 bosses consecutively. * Level Codes: Sector 1 = 1008 Sector 2 = 1328 Sector 3 = 9325 Sector 4 = 9226 Sector 5 = 3444 Unknown = 6009 (found on planet Codex) note: '6009' reads the same upside down, important because designers didn't know which way a player would be flying when he found it. - STAFF - Code: Fred Gill, Brian Pollock Graphics: Chris Gibbs, Ian Harling, BJ west Sound: Andrew Holtom, Dave Lowe, Ted Tahquechi Level Designs/Game Testing: Shimmy Brandes, Tom Gillen, Hans Jacobsen, Andrew Keim, Sean Patten, Joe Sousa, Ted Tahquechi, Faran Thomason Produced by: John Skruch, Sean Patten Documentation: Sean Patten, Hans Jacobsen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76415&o=2 $end $snes=cybernatu,cybernatup, $bio Nintendo Super NES game published 27 years ago: Cybernator (c) 1993 Konami Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Assault Suits Valken [Model SHVC-AV]". - TECHNICAL - Cartridge ID: SNS-AV-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62884&o=2 $end $snes=cybernat, $bio Nintendo Super NES game published 27 years ago: Cybernator (c) 1993 Konami Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Assault Suits Valken [Model SHVC-AV]". - TECHNICAL - Cartridge ID: SNSP-AV-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62883&o=2 $end $info=cybrnaut, $bio Pinball published 35 years ago: Cybernaut (c) 1985 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Cheap Squeak) Model Number : 0B42 Main CPU : M6800 (@ 475 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound Chips : DAC - TRIVIA - 900 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5279&o=2 $end $psx=cyberemp, $bio Sony PlayStation disc published 21 years ago: Cybernetic Empire (c) 1999 Telenet Japan - TECHNICAL - DISC 1 ID: SLPS-01912 DISC 2 ID: SLPS-01913 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85048&o=2 $end $sorcerer_cass=pool, $bio Cybernetic Pool (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232382&o=2 $end $cpc_cass=cybernod, $bio Amstrad CPC cass. published 32 years ago: Cybernoid (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95825&o=2 $end $cpc_flop=cybernoi01,cybernoi,cybernoi06, $bio Amstrad CPC 464 disk. published 32 years ago: Cybernoid (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126662&o=2 $end $spectrum_cass=cybernoie, $bio Cybernoid (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219112&o=2 $end $spectrum_cass=cybernoik, $bio Cybernoid (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219390&o=2 $end $spectrum_cass=cybernoi,cybernoilsh, $bio Sinclair ZX Spectrum cass. published 32 years ago: Cybernoid - The Fighting Machine (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78463&o=2 $end $specpls3_flop=cybernod,cybernoda, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Cybernoid - The Fighting Machine (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118658&o=2 $end $c64_cass=cybernoid, $bio Commodore C64 cass. published 31 years ago: Cybernoid - The Fighting Machine (c) 1989 Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146480&o=2 $end $amigaocs_flop=cybernod, $bio Commodore Amiga 500 disk. published 32 years ago: Cybernoid - The Fighting Machine [Action] (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73809&o=2 $end $nes=cybernod, $bio Nintendo NES cart. published 31 years ago: Cybernoid - The Fighting Machine (c) 1989 Acclaim Entertainment, Incorporated. Grab the controls of Cybernoid - the ultimate fighting machine - and destroy the squadron of space pirates raiding the Earth's top secret storage asteroids. It's up to you to stop the caterpillar death squads and other bizarre, organic life forms from stealing the precious cargo. Blast your way forward - choosing from an incredible array of hi-tech weapons - like the ultra-powerful, mega-explosive tracking bombs, rear-firing blasters and the invincible rotating shield balls. Shoot first and ask questions later. If in doubt, annihilate all in your path! - TECHNICAL - GAME ID: NES-YN-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55039&o=2 $end $cpc_flop=cybernoi13, $bio Amstrad CPC 464 disk. published 16 years ago: Cybernoid 1 (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121685&o=2 $end $spectrum_cass=cyberno2e, $bio Cybernoid 2 (c) 198? Erbe Soft. Spanish released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219111&o=2 $end $cpc_cass=cybernd2, $bio Amstrad CPC cass. published 32 years ago: Cybernoid II (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95827&o=2 $end $spectrum_cass=cyberno2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Cybernoid II - The Revenge (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78464&o=2 $end $specpls3_flop=cyberno2,cyberno2a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Cybernoid II - The Revenge (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118659&o=2 $end $cpc_flop=cybernoi03,cybernoi04,cybernoi07,cybernoi0c,cybernoi12,cybernoi0d,cybernoi0e, $bio Amstrad CPC 464 disk. published 32 years ago: Cybernoid II - The Revenge (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126663&o=2 $end $amigaocs_flop=cybernd2, $bio Commodore Amiga 500 disk. published 31 years ago: Cybernoid II - The Revenge (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73810&o=2 $end $cpc_flop=cybernoi02, $bio Amstrad CPC 464 disk. published 32 years ago: Cybernoid II CPC+ Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126664&o=2 $end $cpc_flop=cybernoi0a,cybernoi0b, $bio Amstrad CPC 464 disk. published 32 years ago: Cybernoid II Trained (c) 1988 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122525&o=2 $end $cpc_flop=cybernoi08,cybernoi09, $bio Amstrad CPC 464 disk. published 32 years ago: Cybernoid Trained (c) 1988 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122524&o=2 $end $x68k_flop=cybrnote, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Cybernote Pro-68K (c) 1989 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87262&o=2 $end $amigaocs_flop=cybpunks, $bio Commodore Amiga 500 disk. published 27 years ago: Cyberpunks (c) 1993 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73811&o=2 $end $psx=cybsled, $bio Sony PlayStation disc published 25 years ago: CyberSled (c) 1995 NAMCO Hometek, Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00008 - TRIVIA - Released on October 18, 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111002&o=2 $end $psx=cybspeed,cybspeeda, $bio Sony PlayStation disc published 25 years ago: CyberSpeed (c) 1995 Mindscape, Inc. A racing game with a difference, Cyberspeed takes the futuristic angle and turns it on its head, and its side. Racing on beautifully rendered courses, the player has to manoeuvre the craft, attached to a wire, around bends. This is the tricky bit, because a bad bend and you'll lose speed - and you have to be especially careful when overtaking - or undertaking, as the case may be. The control method is simple, and the vehicles are armed, but driving carefully is the order of the day - you can't just go flat out and hope for the best, because you'll be left chewing exhaust! - TECHNICAL - Game IS: SLUS-00116 - TRIVIA - Released on December 07, 1995 in USA. Export releases: [JP] "CyberSpeed [Model SLPS-00396]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97207&o=2 $end $ibm5170=cybrstrk, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Cyberstrike (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144374&o=2 $end $cpc_flop=cyberten, $bio Amstrad CPC 464 disk. published 23 years ago: Cybertennis (c) 1997 Wendos PDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124619&o=2 $end $n64=cybertgr,cybertgru, $bio Nintendo 64 cart. published 20 years ago: CyberTiger (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57651&o=2 $end $gbcolor=cybertgr, $bio Nintendo Game Boy Color game published 20 years ago: CyberTiger [Model CGB-BCTE-USA] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67689&o=2 $end $psx=cybtiger, $bio Sony PlayStation disc published 21 years ago: CyberTiger [Model SLUS-01004] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110499&o=2 $end $bbcb_flop_orig=cybermis, $bio Acorn BBC Micro B disk. published 37 years ago: Cybertron Mission (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125606&o=2 $end $bbcb_cass=cybermis, $electron_cass=cybermis, $bio Acorn BBC/Electron cass. published 36 years ago: Cybertron Mission (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51709&o=2 $end $c64_cass=cybermis, $bio Commodore C64 cass. published 36 years ago: Cybertron Mission (c) 1984 Micro Power. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146481&o=2 $end $msx1_cass=cyberun, $bio MSX cass. published 35 years ago: Cyberun (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94570&o=2 $end $msx1_flop=cyberun, $bio Cyberun cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229931&o=2 $end $spectrum_cass=cyberun, $bio Sinclair ZX Spectrum cass. published 34 years ago: Cyberun (c) 1986 Ultimate Play the Game - TECHNICAL - [Model 481015] - TRIVIA - This game is also known by the title 'The Cyberun'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78467&o=2 $end $pc98_cd=cyberwar, $bio NEC PC-9821 CD published 25 years ago: Cyberwar (c) 1995 Tsukamoto Yoshihiko Jimusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259556&o=2 $end $archimedes=cyberzone, $bio Acorn Archimedes disk. published 28 years ago: CyberZone (c) 1992 Bytepool - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127107&o=2 $end $spectrum_cass=cybexsys, $bio Cybex (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219053&o=2 $end $cpc_flop=cyborf1901,cyborf19, $bio Amstrad CPC 464 disk. published 33 years ago: Cybor (c) 1987 SoftHawk [Grenoble, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126666&o=2 $end $cpc_flop=cybor198,cyborfre, $bio Amstrad CPC 464 disk. published 33 years ago: Cybor Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122499&o=2 $end $cpc_flop=cybor19801,cyboruk1, $bio Amstrad CPC 464 disk. published 33 years ago: Cybor Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126667&o=2 $end $cpc_cass=cybor, $bio Amstrad CPC cass. published 33 years ago: Cybor (c) 1987 Zafiro Soft. Division. - TECHNICAL - [Model 60130411] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95829&o=2 $end $apple2_flop_misc=cyborg, $bio Apple II disk. published 39 years ago: Cyborg (c) 1981 Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42893&o=2 $end $ibm5150=cyborg, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Cyborg (c) 1982 Softsmith Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83602&o=2 $end $snes=cyborg9,cyborg9p, $bio Nintendo Super Famicom cart. published 26 years ago: Cyborg 009 (c) 1994 BEC - TECHNICAL - Game ID: SHVC-S9 - TRIVIA - Released in February 1994 in Japan. - STAFF - Based on the Novel: Shotaro Ishinomori Superviser: Akira Kosano, Satoshi Shinohara Graphic Director: Kunio Wada, Satoshi Hatsuya (Hatsu Riot) Programmer: Teruyuki Teshima, Yuichi Ohyama Assistant Graphic: Masahiro Setoguchi, Mari Yoshimura Debugger: Hironatsu Yamada, Kadotsuji Osada Director: Hidemitsu Okinaka, Satoshi Hatsuya (Hatsu Riot) Producer: Dai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61171&o=2 $end $megacdj=cyborg9, $bio Sega Mega-CD published 27 years ago: Cyborg 009 (c) 1993 Telenet Japan. - TECHNICAL - GAME ID: T-49054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60499&o=2 $end $sms=cyborgh, $bio Sega Master System cart. published 32 years ago: Cyborg Hunter (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55980&o=2 $end $megadriv=cyborgj,cyborgjp, $bio Sega Genesis game published 27 years ago: Cyborg Justice (c) 1993 Sega Enterprises, Limited. A side-scrolling beat 'em up game. The plot begins around a spaceship that crashing into a mining colony. The ship's occupant dies shortly after the crash. The space-traveler's brain is saved and it is transplanted into cyborg body. His memory is erased so that he can be put to work. The memory wipe fails and the player, as the unwilling cyborg, must escape. Featuring a customized characters from a combination of these three types of cyborg parts like hand, body, and legs. The first player has a combination of metallic gray and yellow, while the second player has a combination of metallic green and purple. - TECHNICAL - GAME ID: 1024 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 80/100 The yellow cyborg character appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56426&o=2 $end $gbcolor=cyborgku, $bio Nintendo Game Boy Color game published 20 years ago: Cyborg Kuro-chan - Devil Fukkatsu [Model CGB-BSKJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67691&o=2 $end $gbcolor=cyborgk2, $bio Nintendo Game Boy Color game published 20 years ago: Cyborg Kuro-chan 2 - White Woods no Gyakushuu [Model CGB-BSBJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67692&o=2 $end $bbcb_cass=cyborgwa, $bio Acorn BBC/Electron cass. published 29 years ago: Cyborg Warriors (c) 1991 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51710&o=2 $end $sms=cyborgz, $bio Sega Master System cart. published 29 years ago: Cyborg Z (c) 1991 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55981&o=2 $end $msx1_cart=cyborgz, $bio MSX cart. published 29 years ago: Cyborg Z (c) 1991 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76675&o=2 $end $cpc_flop=cyborgsu, $bio Amstrad CPC 464 disk. published 30 years ago: Cyborgs (c) 1990 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124620&o=2 $end $c64_cass=cybotron, $bio Commodore C64 cass. published 36 years ago: Cybotron (c) 1984 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146482&o=2 $end $info=cyclemb, $bio Arcade Video game published 36 years ago: Cycle Mahbou (c) 1984 Taito Corp. It's a rather unique game of skill and different test. You play the role of a guy on a unicycle he advance through the track, and must performed timed jumps to land on various items to collect points, holding the button longer does longer jumps or short jumps. At the same time you need to balance your character using the paddle / spinner control so things can get quite tricky. Each stage gives you a target score and a bonnus stage. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 2-way paddle Buttons : 1 jump - TRIVIA - Cycle Mahbou was released in December 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29878&o=2 $end $nes=cyclerc, $bio Nintendo Famicom cart. published 32 years ago: サイクルレース ロードマン - 激走!! 日本一周4000km (c) 1988 Tokyo Shoseki. (Cycle Race Roadman - Gekisou!! Nihon Isshuu 4000km) - TECHNICAL - Game ID: TKS-G7 - TRIVIA - Released on December 17, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53942&o=2 $end $info=cyclshtg, $bio Arcade Video game published 34 years ago: Cycle Shooting (c) 1986 Taito. - TECHNICAL - Prom Stickers : A97 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Players : 1 Buttons : 1 - TRIVIA - Cycle Shooting was released in July 1986. A bootleg of this game is known as "Bronx". - PORTS - * CONSOLES: NES [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=564&o=2 $end $info=cyclwarr,cyclwarra,cyclwarrb, $bio Arcade Video game published 29 years ago: Cycle Warriors (c) 1991 Tatsumi Electronics Company, Limited. You control a bike rider that must punch enemy bikers, destroy gyrocopters dropping bombs on you and road-blocking end-of-level nasties. While you're riding into the screen you can ride further forward and decelerate back to add an extra dimension of movement. When you pull back you practically get your sprite to fill the whole screen. You can jump over cars backwards and forwards as well as landing on their roofs, as they receive more damage large chunks of bodywork fly off until they finally explode. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Cycle Warriors was released in March 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3598&o=2 $end $ibm5170_cdrom=cycleman, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Cyclemania (c) 1994 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144624&o=2 $end $archimedes=cycloids, $bio Acorn Archimedes disk. published 27 years ago: Cycloids (c) 1993 Software 42 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127108&o=2 $end $vic1001_cart=cyclon, $bio Commodore VIC-20 cart. published 37 years ago: Cyclon [Model 20003] (c) 1983 Boone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83809&o=2 $end $info=cycln_l5,cycln_l4,cycln_l1, $bio Pinball published 32 years ago: Cyclone (c) 1988 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 564 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - 9,400 units were produced. A duck can be seen on the backglass. - SERIES - 1. Comet (1985) 2. Cyclone (1988) 3. Hurricane (1991) - STAFF - Designers : Barry Oursler (BSO), Python Anghelo (PVA) Artwork : Python Anghelo Software : Bill Pfutzenreuter (PFZ) Mechanics : Joe Joos Jr. Music and Sounds : Chris Granner (CPG) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5280&o=2 $end $info=ep_cyc,ep_cyca,ep_cycb,ep_cycc,ep_cycd,ep_cyce, $bio Cyclone (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40828&o=2 $end $info=ep_cycl,ep_cycla,ep_cyclb, $bio Cyclone Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40829&o=2 $end $x68k_flop=cyclone, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Cyclone Express 68K (c) 1989 ANS Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87263&o=2 $end $x68k_flop=cyclonea, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Cyclone Express Alpha (c) 1990 ANS Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87264&o=2 $end $c64_cass=cyclons, $bio Commodore C64 cass. published 37 years ago: Cyclons (c) 1983 Rabbit Soft. - TECHNICAL - GAME ID: RSC 203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146483&o=2 $end $info=cyclopes,cyclopes1, $bio Pinball published 35 years ago: Cyclopes (c) 1985 Game Plan, Incorporated. - TECHNICAL - Model Number : 800 - TRIVIA - Cyclopes was released in November 1985. 400 units were produced. - STAFF - Designer : Roger Sharpe Artwork : Seamus McLaughlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5281&o=2 $end $dragon_cass=cyclops, $bio Dragon cass. published 37 years ago: Cyclops (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116831&o=2 $end $pc8801_cass=cyclwman, $bio NEC PC-8801 Series cass. published 37 years ago: Cyclops Crusher + Waterman (c) 1983 Pony Canyon, Inc. - TECHNICAL - GAME ID: K28C-5044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91207&o=2 $end $mz700_cass=cyfax, $bio Sharp MZ-700 cass. published 38 years ago: Cyfax (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131703&o=2 $end $jupace_cass=cygnus, $bio Jupiter Ace cass. published 36 years ago: Cygnus (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115771&o=2 $end $atom_cass=cylonatt, $bio Acorn Atom cass. published 38 years ago: Cylon Attack (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236088&o=2 $end $bbcb_cass=cylonatt, $bio Acorn BBC/Electron cass. published 35 years ago: Cylon Attack (c) 1985 A&F Software - STAFF - By: Doug Anderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51711&o=2 $end $bbcb_cass=cylnattb, $bio Cylon Attack (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51712&o=2 $end $bbcb_cass=cyloninv, $electron_cass=cyloninv, $bio Cylon Invasion (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51713&o=2 $end $cpc_cass=cylu, $bio Amstrad CPC cass. published 35 years ago: Cylu (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95830&o=2 $end $cpc_flop=cylu1985,cyluuk19,cyluuk1901, $bio Amstrad CPC 464 disk. published 35 years ago: Cylu (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121034&o=2 $end $c64_cass=cylu, $bio Cylu (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146484&o=2 $end $x68k_flop=cynthia, $bio Cynthia (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87265&o=2 $end $gameboy=cyraid, $bio Nintendo Game Boy Cart. published 29 years ago: Cyraid [Model DMG-WR-USA] (c) 1991 Nexoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65811&o=2 $end $tvc_flop=cyrus2,cyrus2en,cyrus2ena, $bio Videoton TVC disk. published 35 years ago: Cyrus 2 (c) 1985 Intelligent Chess Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112225&o=2 $end $dragon_cart=cyrus, $bio Dragon cart. published 38 years ago: Cyrus Chess (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53422&o=2 $end $coco_cart=cyrus1, $bio Tandy Color Computer cart. published 37 years ago: Cyrus Chess (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53423&o=2 $end $to_flop=cyrusech,cyrusecha, $bio Thomson TO disk. published 36 years ago: Cyrus Echecs (c) 1984 Intelligent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107686&o=2 $end $tvc_cass=cyrus2,cyrus2a, $bio Videoton TVC cass. published 35 years ago: Cyrus II (c) 1985 Intelligent Chess Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112513&o=2 $end $msx1_flop=cyrus2ch, $bio MSX disk. published 34 years ago: Cyrus II Chess (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109028&o=2 $end $pcw=cyrus2ch, $bio Amstrad PCW soft. published 34 years ago: Cyrus II Chess (c) 1986 Intelligent Chess Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126260&o=2 $end $cpc_cass=cyrus2ch, $bio Amstrad CPC cass. published 35 years ago: Cyrus II Chess [Model SOFT 06026] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95831&o=2 $end $cpc_flop=cyrus2ch,cyrus2ch2,cyrus2ch3,cyrus2ch4,cyrus2ch1,cyrus2ch_c1, $bio Amstrad CPC 464 disk. published 35 years ago: Cyrus II Chess [Model SOFT 07026] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118931&o=2 $end $cpc_flop=cyrus2chf,cyrus2chf1, $bio Amstrad CPC 464 disk. published 35 years ago: Cyrus II Chess [Model SOFT 47026] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118930&o=2 $end $cpc_cass=cyrus2chg, $bio Amstrad CPC cass. published 35 years ago: Cyrus II Schach [Model SOFT 26026] (c) 1985 Schneider Computer Division. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95834&o=2 $end $cpc_flop=cyrus2chg, $bio Amstrad CPC 464 disk. published 35 years ago: Cyrus II Schach [Model SOFT 27026] (c) 1985 Schneider Computer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118932&o=2 $end $spectrum_cass=cyrusiip, $bio Cyrus II [MK1 48k ver.] (c) 198? Pim Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233974&o=2 $end $spectrum_cass=cyrusiip_a, $bio Cyrus II [MK2 128k ver.] (c) 198? Pim Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233975&o=2 $end $mz800_cass=cyrus, $bio Sharp MZ-800 cass. published 33 years ago: Cyrus is Chess (c) 1987 Intelligent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235724&o=2 $end $amigaocs_flop=cytron, $bio Commodore Amiga 500 disk. published 28 years ago: Cytron (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73812&o=2 $end $msx2_flop=cytron,cytrona, $bio MSX 2 disk. published 26 years ago: Cytron (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101547&o=2 $end $apple2_flop_misc=cytrnmst, $bio Apple II disk. published 38 years ago: Cytron Masters (c) 1982 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107342&o=2 $end $msx1_flop=cyujigam, $bio MSX disk. published 23 years ago: Cyuji Games (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109029&o=2 $end $info=cyvern,cyvernj, $bio Arcade Video game published 22 years ago: Cyvern - The Dragon Weapons (c) 1998 Kaneko Company, Limited. Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. - TECHNICAL - Kaneko Super Nova System Hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Shoot / Banish, [B] Bomb - TRIVIA - This game was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in April 1998 in Japan. There is a 'Plus' upgrade for this game : * You can modify each dragon with special abilities. * There is a gauge during boss fights showing how much energy the boss has left now. * Multiple endings * If you have certain items, some bosses will change into their 'true boss form'. - STAFF - Planners : Atsushi Kaneko, Tony Soft : K. Minegishi, Hiyorinn.S, Sho-Chan, Osapan Designers : U-Zool, Hiroki Narisawa, Endo Chang, Kazuto=Lee, Ryo.Kimura, Ishi-Ryu, Gomez, Maruken! Sound : Katsuya Yoneda Special Thanks : Iwao Horita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=565&o=2 $end $info=cz101, $bio Other published 36 years ago: CZ-101 (c) 1984 Casio Computer Co., Ltd. - TRIVIA - The CZ-101 was the first and best-selling synthesizer in this line. Approximately 68,500 were manufactured. Released in November 1984, it was one of the first (if not the first) fully programmable polyphonic synthesizers that was available for under $500. In order to keep the price low, several compromises were made. The CZ-101 only had 49 keys (4 octaves from C to C) instead of the 61 keys most synthesizers had. Instead of full sized keys, the CZ-101 used miniature keys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127418&o=2 $end $info=black, $bio Czernyj Korabl (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32414&o=2 $end $ibm5150=czorian, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Czorian Siege (c) 1983 Sams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83603&o=2 $end $sms=cso, $bio C_So! (c) 198? Joy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55958&o=2 $end $msx1_cart=csok, $bio C_So! (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95225&o=2 $end $msx1_flop=cso, $bio C_So! Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134172&o=2 $end $sg1000=cso, $bio Sega SG-1000 game published 35 years ago: シーソー (c) 1985 Sega Enterprises, Limited. (C_So!) C_So! is a port of an MSX game from the same year, which was published by Pony Canyon. - TECHNICAL - Model # C-64 - TRIVIA - Officially, this game was released only in Japan. But a South Korean company called Joy Soft produced their own unlicensed port of the MSX version. - STAFF - Developed by: Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49003&o=2 $end $msx1_cart=cso, $bio MSX cart. published 35 years ago: C_So! (c) 1985 Pony Canyon, Inc. - TECHNICAL - Game ID: R48X5082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76623&o=2 $end $pc98=doushu, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: D - Oushuu Shinkirou (c) 1990 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89193&o=2 $end $zx81_cass=dcoder, $bio D Coder (c) 198? Cosma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114858&o=2 $end $cpc_flop=dday1992,ddayf199,ddayf3fa,ddayf4fa, $bio Amstrad CPC 464 disk. published 28 years ago: D Day (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120773&o=2 $end $saturn=dj,djb,dja, $bio Sega Saturn game published 25 years ago: D no Shokutaku (c) 1995 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59006&o=2 $end $dc=d2j,d2j1, $bio Sega Dreamcast GD published 21 years ago: D no Shokutaku 2 [Model T-30003~6M] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135047&o=2 $end $x68k_flop=dofmoria, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: D of Moria Data Shuu (c) 1992 Moria data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87267&o=2 $end $psx=d, $bio Sony PlayStation disc published 24 years ago: D (c) 1996 Acclaim Ent., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00128/00173/00174 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110964&o=2 $end $saturn=d, $bio Sega Saturn game published 25 years ago: D [Model T-8106H-50E] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60275&o=2 $end $saturn=df, $bio Sega Saturn game published 25 years ago: D [Model T-8106H-50F] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60273&o=2 $end $saturn=dg, $bio Sega Saturn game published 25 years ago: D [Model T-8106H-50G] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60274&o=2 $end $saturn=du, $bio Sega Saturn game published 24 years ago: D [Model T-8106H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60016&o=2 $end $ibm5170=dzone, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: D!ZONE (c) 1994 WizardWorks Group, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144375&o=2 $end $ibm5170=dzone150, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: D!ZONE 150 (c) 1995 WizardWorks Group, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144376&o=2 $end $to7_cass=donjeven, $bio D&A - Donjon et Aventure (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108201&o=2 $end $pc8801_flop=ddash, $bio NEC PC-8801 Series disk. published 32 years ago: ディーダッシュ (c) 1988 Tecno Soft [TechnoSoft]. (D') - TECHNICAL - BARCODE: 4907095000112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91586&o=2 $end $info=m4dcrls__d, $bio D' Crazy Reels (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42368&o=2 $end $msx2_flop=ddash,ddashb,ddasha, $bio MSX 2 disk. published 32 years ago: D' (c) 1988 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: MXTJ-12002 BARCODE: 4907095000129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101548&o=2 $end $pc98=dark, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ディー・アーク (c) 1992 Himeya Soft. (D'ark) - TECHNICAL - # of floppy disks: 4 - TRIVIA - Released on December 11, 1992 in Japan. Retail price: 8800 Yen. (Mail order price 4800 Yen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89195&o=2 $end $pc98=darkgai, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ディー・アーク 外伝 (c) 1993 Himeya Soft. (D'ark Gaiden) - TECHNICAL - # of floppy disks: 3 - TRIVIA - Released on July 9, 1993 in Japan. Retail price: 7800 Yen (Mail order price 4300 Yen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89196&o=2 $end $pc98=dbabos, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ディー・バボス (c) 1993 Himeya Soft. (D'BaBOS) Promo-disk for Himeya Soft games: D'ark, Bacta and PHOBOS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89194&o=2 $end $vic1001_cart=dfuse, $bio Commodore VIC-20 cart. published 36 years ago: D'Fuse [Model V2CDF] (c) 1984 Tymac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84406&o=2 $end $dc=dvineluv, $bio Sega Dreamcast GD published 19 years ago: D+Vine (Luv) (c) 2001 Princess Soft - TECHNICAL - GAME ID: T-46501M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135295&o=2 $end $dc=dvineluvsg, $bio Sega Dreamcast GD published 19 years ago: D+Vine (Luv) [Model T-46502M] (c) 2001 Princess Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135296&o=2 $end $info=d10, $bio Musical Instrument published 32 years ago: D-10 Multi Timbral Linear Synthesizer (c) 1988 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261550&o=2 $end $info=d50,d50o, $bio Musical Instrument published 33 years ago: D-50 Linear Synthesizer (c) 1987 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259376&o=2 $end $info=d550, $bio Musical Instrument published 33 years ago: D-550 Linear Synthesizer (c) 1987 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259377&o=2 $end $x68k_flop=dagain, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: D-Again - The 4th Unit 5 (c) 1990 Data West, Inc. - TECHNICAL - BARCODE: 4988708016683 MEDIA: FD x4 - TRIVIA - Released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87268&o=2 $end $pc98=dagain, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: D-Again - The 4th Unit 5 (c) 1990 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89197&o=2 $end $fmtowns_cd=dagain, $bio Fujitsu FM Towns CD published 30 years ago: D-Again - The 4th Unit 5 (c) 1990 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110437&o=2 $end $info=dcat16, $bio Dedicated Console published 4 years ago: D-CAT16 (c) 2016 Firecore. Dedicaded handheld console featuring 12 Build-in games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118221&o=2 $end $info=dcon, $bio Arcade Video game published 28 years ago: D-Con (c) 1992 Success. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=566&o=2 $end $info=dday, $bio Arcade Video game published 38 years ago: D-Day (c) 1982 Olympia. You control a gun that shoots at tanks and other enemies. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz) Players : 2 Control : paddle Buttons : 1 (JUMP) - TRIVIA - Released in April 1982. The technical director of Olympia, Livio Leante, had the biggest arcade in Milan, the 'Astragames'. It was situated in the centre of the city near the Dome. Astragames closed around mid 90s, while Olympia stopped cloning games mid 80s. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=567&o=2 $end $info=ddayc, $bio Arcade Video game published 38 years ago: D-Day (c) 1982 Centuri, Incorporated. - TRIVIA - Released in April 1982. Manufactured by Centuri, Inc. under license from Olympia [Italy]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36476&o=2 $end $info=ddayjlc,ddayjlca, $bio Arcade Video game published 36 years ago: D-Day (c) 1984 Jaleco. A vertical shooter from Jaleco where you control a battleship that moves on the ocean. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Player : 1 Control : 8-way Joystick Buttons : 4 - TRIVIA - Released in January 1984 in Japan. - TIPS AND TRICKS - * Bonus Damage with Pistol : When the game is starting, switch to the shotgun BEFORE the game screen comes up. You will hear the gun-changing sound. However, when the screen loads, you will be armed with the pistol. If you do not change guns for the remainder of the game, you will deal the same damage as a shotgun, but get the higher amount of points since you are 'officially' using a pistol. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3293&o=2 $end $spectrum_cass=dday,ddaya,ddayb, $bio Sinclair ZX Spectrum cass. published 36 years ago: D-Day (c) 1984 Games Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78518&o=2 $end $msx1_cart=ddayk, $bio MSX cart. published 32 years ago: D-Day (c) 1988 San Ho. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77336&o=2 $end $spectrum_cass=ddayc, $bio D-Day (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226303&o=2 $end $amigaocs_flop=dday, $bio Commodore Amiga 500 disk. published 26 years ago: D-Day - The Beginning of the End (c) 1994 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73813&o=2 $end $msx1_flop=dday, $bio D-Day Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134177&o=2 $end $msx1_cart=dday,ddayb,ddayc,ddaya, $bio MSX cart. published 36 years ago: D-Day [Model HX-S117] (c) 1984 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76676&o=2 $end $cpc_flop=dempezaa, $bio Amstrad CPC 464 disk. published 31 years ago: D-Empezaa Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126689&o=2 $end $snes=dforce, $bio Nintendo Super NES game published 29 years ago: D-Force (c) 1991 Asmik North American release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Dimension-Force [Model SHVC-DF]". Teaser text from this American version: High Tech Warfare You've got the fastest bord to be had, but we're not sure you can handle it. If you're quick enough, you'll command the latest Nuclear Apache Helicopter, D-Force, through 7 bone-crushing levels. You'll roam six countries on your seemingly endless search for a powerful oil-rich Mid-Eastern Dictator. If you fail, we'll all be learning a new language soon! Comprende ? We've created the most intense, physically demanding game aroung! With selectable weapons, quick zoom, 16 bit graphics, and a massive 8 MEG game pak, we don't want to hear any whining. D-Force utilizes thousands of colors and special effects, giving you the ultimate test on the Super NES. D-Force is nearly impossible & downright unforgettable! - TECHNICAL - Cartridge ID: SNS-DF-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62885&o=2 $end $bbcb_flop_orig=dlogic, $bio Acorn BBC Micro B disk. published 37 years ago: D-Logic (c) 1983 SciCAL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125651&o=2 $end $bbc_rom=dmaster, $bio Acorn BBC ROM published 34 years ago: D-Master (c) 1986 RSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145377&o=2 $end $x68k_flop=dreturn, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: D-Return (c) 1989 Nihon Computer Club Renmei Kikaku - TECHNICAL - FD x2 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87269&o=2 $end $pc8801_flop=dside, $bio NEC PC-8801 Series disk. published 33 years ago: D-Side - Lagrange L-2 Part II (c) 1987 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91587&o=2 $end $x1_flop=dside, $bio Sharp X1 5.25in.disk. published 34 years ago: D-Side - Lagrange L-2 Part II (c) 1986 Compaq. - TECHNICAL - GAME ID: BH-D101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85953&o=2 $end $ti99_cart=dstatn1, $bio TI-99-4A soft. published 32 years ago: D-Station I (c) 1988 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84545&o=2 $end $ti99_cart=dstatn2, $bio TI-99-4A soft. published 32 years ago: D-Station II - The Conflict Continues! (c) 1988 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84546&o=2 $end $pc98=dtencg5, $bio D-Ten CG Library vol.5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89198&o=2 $end $saturn=dxhird, $bio Sega Saturn game published 23 years ago: D-Xhird (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59007&o=2 $end $dragon_flop=dams, $bio Dragon disk. published 35 years ago: D.A.M.S. (c) 1985 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117045&o=2 $end $cpc_flop=damsf198, $bio Amstrad CPC 464 disk. published 35 years ago: D.A.M.S. (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125024&o=2 $end $cpc_cass=dams, $bio Amstrad CPC cass. published 35 years ago: D.A.M.S. (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233261&o=2 $end $cpc_flop=daof1986, $bio Amstrad CPC type-in published 34 years ago: D.A.O (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120044&o=2 $end $cpc_flop=dcaf1984, $bio Amstrad CPC type-in published 36 years ago: D.C.A. (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122719&o=2 $end $cpc_flop=dcauk199, $bio Amstrad CPC type-in published 29 years ago: D.C.A. (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119430&o=2 $end $info=ddcrew,ddcrew1,ddcrew2,ddcrewu,ddcrewj,ddcrewj2,ddcrew1d,ddcrew2d,ddcrewd,ddcrewj2d,ddcrewjd,ddcrewud,ddcrewbl, $bio Arcade Video game published 29 years ago: D.D. Crew (c) 1991 Sega. D.D. Crew is a horizontally-scrolling beat-em-up for up to four players, taking on the roles of 'Buster', 'King', 'F.F.' and 'Gung Ho'. Enemies attack from all directions, including from out of doorways and other background features. All on-screen enemies must be defeated before players can progress. Players can pick up weapons along the way, including knives and grenades, as well as other items, including extra lives and health points. Players also can pick up and throw enemies either to the ground or at other enemies. One unique feature of D.D. Crew is a counter that informs players of how many enemies they have defeated. Players also have the ability to perform dash attacks by pressing the joystick left or right twice, while pressing the attack button. - TECHNICAL - Game ID : 317-0182 / 317-0183 / 317-0184 / 317-0185 / 317-0186 / 317-0187 / 317-0188 / 317-0189 / 317-0190 Runs on the Sega "System 18" hardware. Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - D.D. Crew was released in June 1991 in Japan. D.D. stands for Dynamite Demolitions. The stage 2 boss is an homage to Bruce Lee. The skyline of New York in the game's ending features a very subtle Spider-Man cameo at the top of the Empire State. - UPDATES - FD1094 317-0182 FD1094 317-0183 FD1094 317-0184 * World version (up to 2 players) FD1094 317-0185 FD1094 317-0186 * US version (up to 4 players) * has the 'Winners Don't Use Drugs' screen FD1094 317-0187 * World version (up to 3 players) FD1094 317-0188 FD1094 317-0189 FD1094 317-0190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=603&o=2 $end $msx1_cart=devilhvn, $bio MSX cart. published 36 years ago: D.H. - Devil's Heaven (c) 1984 General. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76677&o=2 $end $nes=djboy, $bio Nintendo Famicom cart. published 29 years ago: D.J. Boy (c) 1991 Unknown. A pirate hack of "Rollergames" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65158&o=2 $end $pc98=dobchara, $bio ディー・オー ベストキャラクターズ (c) 199? DO. (D.O. Best Characters) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89199&o=2 $end $pc98=dodokid7, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: D.O. Doki Doki Disk Vol. 07 (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89206&o=2 $end $pc98=dodokid9, $bio D.O. Doki Doki Disk Vol. 09 (c) 199? DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89207&o=2 $end $pc98=dodokid1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: D.O. Doki Doki Disk Vol. 1 (c) 1991 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89200&o=2 $end $pc98=dodokid6, $bio NEC PC-9801/Sharp X68000 disk. published 26 years ago: D.O. Doki Doki Disk Vol. 6 (c) 1994 DO. - TRIVIA - Available in February 1994 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89205&o=2 $end $x68k_flop=dodokid1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: D.O. Doki Doki Disk Vol.1 (c) 1991 DO. - TECHNICAL - Fd x1 - TRIVIA - Available in February 1991 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87270&o=2 $end $pc98=dodokid2, $x68k_flop=dodokid2, $bio NEC PC-9801/Sharp X68000 disk. published 29 years ago: D.O. Doki Doki Disk Vol.2 (c) 1991 DO. - TECHNICAL - FD x1 - TRIVIA - Available in September 1991 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87271&o=2 $end $pc98=dodokid3, $x68k_flop=dodokid3, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: D.O. Doki Doki Disk Vol.3 (c) 1992 DO. - TECHNICAL - FD x1 (for PC-98, X68K and FM Towns) - TRIVIA - Available in June 1992 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87272&o=2 $end $pc98=dodokid4, $x68k_flop=dodokid4, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: D.O. Doki Doki Disk Vol.4 (c) 1993 DO. - TECHNICAL - FD x 1 - TRIVIA - Available in July 1993 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87273&o=2 $end $pc98=dodokid5, $x68k_flop=dodokid5, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: D.O. Doki Doki Disk Vol.5 (c) 1993 DO. - TRIVIA - Available in July 1993 in Japan. It was sent by DO to the fan club members. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87274&o=2 $end $pc98=dokaizo, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: D.O.海賊版 (c) 1993 DO. (D.O. Kaizokuban) - TECHNICAL - FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89208&o=2 $end $pc98_cd=dokanshu, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: ディーオー監修プレミアムボックス タッチ マイ ハート (c) 1995 DO. (D.O. Kanshuu Premium Box - Touch My Heart) - TECHNICAL - Media: 1 CD, 1 Floppy Disk. - TRIVIA - Published in March 1995 in Japan for the D.O. 5th anniversary. It was packaged in a magazine-style book. Retail price: 3980 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90908&o=2 $end $x68k_flop=dps, $pc88va=dps, $bio Sharp X68000/NEC PC-88VA disk. published 31 years ago: D.P.S. - Dream Program System (c) 1989 Alicesoft - TECHNICAL - BARCODE: 4988650400127 MEDIA: FD x2 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87275&o=2 $end $pc98=dps,dpsa,dpsb, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: D.P.S. - Dream Program System (c) 1989 Alicesoft. - TECHNICAL - Media: floppydisk x2 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89209&o=2 $end $pc8801_flop=dps,dpsa, $bio NEC PC-8801 Series disk. published 30 years ago: D.P.S. - Dream Program System (c) 1990 Alicesoft. - TECHNICAL - BARCODE: 4988650200178 MEDIA: FD x2 - TRIVIA - Released on March 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91588&o=2 $end $msx2_flop=dps,dpsb,dpsa, $bio MSX 2 disk. published 30 years ago: D.P.S. - Dream Program System (c) 1990 Alicesoft. - TECHNICAL - FD x2 - TRIVIA - Released on April 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101549&o=2 $end $fmtowns_flop=dps, $bio Fujitsu FM Towns disk. published 30 years ago: D.P.S. - Dream Program System (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132293&o=2 $end $x68k_flop=dpssg, $bio Sharp X68000/NEC PC-88VA disk. published 30 years ago: D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft - TECHNICAL - BARCODE: 4988650400165 MEDIA: FD x4 - TRIVIA - Released on October 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87276&o=2 $end $pc98=dpssg,dpssga, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft. - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on August 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89210&o=2 $end $msx2_flop=dpssg,dpssga, $bio MSX 2 disk. published 30 years ago: D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft. - TECHNICAL - FD x4 - TRIVIA - Released on December 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101550&o=2 $end $pc88va=dpssg, $bio NEC PC-88 VA disk. published 30 years ago: D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131582&o=2 $end $fmtowns_flop=dpssg, $bio Fujitsu FM Towns disk. published 30 years ago: D.P.S. SG - Dream Program System SG (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132294&o=2 $end $msx2_flop=dpssg2, $bio MSX 2 disk. published 30 years ago: D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1990 Alicesoft. - TECHNICAL - FD x4 - TRIVIA - Released on May 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101551&o=2 $end $x68k_flop=dpssg2, $bio Sharp X68000/NEC PC-88VA disk. published 29 years ago: D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft - TECHNICAL - BARCODE: 4988650400189 MEDIA: FD x4 - TRIVIA - Released on April 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87277&o=2 $end $pc98=dpssg2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft. - TECHNICAL - BARCODE: 4988650100744 Media: floppydisk x4 - TRIVIA - Released on April 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89211&o=2 $end $pc88va=dpssg2, $bio NEC PC-88 VA disk. published 29 years ago: D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131583&o=2 $end $fmtowns_flop=dpssg2, $bio Fujitsu FM Towns disk. published 29 years ago: D.P.S. SG 2 - Dream Program System SG Set 2 (c) 1991 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132295&o=2 $end $msx2_flop=dpssg3,dpssg3b,dpssg3a, $bio MSX 2 disk. published 30 years ago: D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1990 Alicesoft. - TECHNICAL - FD x4 - TRIVIA - Released on December 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101552&o=2 $end $x68k_flop=dpssg3, $bio Sharp X68000/NEC PC-88VA disk. published 29 years ago: D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft - TECHNICAL - BARCODE: 4988650400202 MEDIA: FD x4 - TRIVIA - Released on December 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87278&o=2 $end $pc98=dpssg3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft. - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on December 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95231&o=2 $end $pc88va=dpssg3, $bio NEC PC-88 VA disk. published 29 years ago: D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131584&o=2 $end $fmtowns_flop=dpssg3, $bio Fujitsu FM Towns disk. published 29 years ago: D.P.S. SG 3 - Dream Program System SG Set 3 (c) 1991 Alicesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132296&o=2 $end $pc98_cd=dpszenbu, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: D.P.S. 全部 (c) 1995 Alicesoft. (D.P.S. Zenbu) Contains all content from D.P.S. and D.P.S. SG 1 to 3. - TECHNICAL - GAME ID: ALS-0014 CD x1 - TRIVIA - Released on November 10, 1995 in Japan. Available as an official freeware on June 05, 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110217&o=2 $end $adam_flop=dvaugg01, $bio D.V.A.U.G. - Basic Games 01 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109402&o=2 $end $adam_flop=dvaugg02, $bio D.V.A.U.G. - Basic Games 02 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109403&o=2 $end $adam_flop=dvaugg03, $bio D.V.A.U.G. - Basic Games 03 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109404&o=2 $end $adam_flop=dvaugp01, $bio D.V.A.U.G. - Basic Programs 01 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109405&o=2 $end $adam_flop=dvaugu01, $bio D.V.A.U.G. - Basic Utilities 01 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109406&o=2 $end $adam_flop=dvaugu02, $bio D.V.A.U.G. - Basic Utilities 02 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109407&o=2 $end $adam_flop=dvaugu03, $bio D.V.A.U.G. - Basic Utilities 03 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109408&o=2 $end $pc98=dwars, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: D.Wars (c) 1989 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89212&o=2 $end $amigaocs_flop=dgen, $bio Commodore Amiga 500 disk. published 28 years ago: D/Generation (c) 1992 Mindscape, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73814&o=2 $end $cd32=dgen, $bio Commodore Amiga CD32 published 27 years ago: D/Generation (c) 1993 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106872&o=2 $end $amigaaga_flop=dgen_a, $bio Commodore Amiga 1200 disk. published 27 years ago: D/Generation (c) 1993 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231621&o=2 $end $dc=d2ost, $bio Sega Dreamcast Mil-CD published 21 years ago: D2 Original Sound Track (c) 1999 First Smile Ent. A Mil-CD album soundtrack of the Sega Dreamcast game D2. - TECHNICAL - CD ID: FSCA-10113 MEDIA: CD x2 - TRIVIA - Released on December 17, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138643&o=2 $end $dc=d2shock, $bio Sega Dreamcast GD published 21 years ago: D2 Shock (c) 1999 Warp. - TECHNICAL - GAME ID: T-30001M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138494&o=2 $end $dc=d2, $bio Sega Dreamcast GD published 20 years ago: D2 [Model 51036] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135048&o=2 $end $info=dbc, $bio Arcade Video game published 25 years ago: Da Ban Cheng (c) 1995 IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14149&o=2 $end $cpc_flop=dabellsf,dabellsu, $bio Amstrad CPC type-in published 35 years ago: DA Bells (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122733&o=2 $end $cpc_flop=daboxon3, $bio Amstrad CPC 464 disk. published 24 years ago: Da Boxon 3 Advert (c) 1996 Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124625&o=2 $end $nes=dafuwen2, $bio ???2 ???? (c) 19?? Waixing. (Da Fu Weng 2 - Shanghai Da Heng) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76514&o=2 $end $nes=dhh7, $bio Da Hang Hai VII (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45129&o=2 $end $nes=dahuash, $bio 大话水浒 (c) 200? Nanjing. (Da Hua Shui Hu) - TECHNICAL - Game ID: NJ100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76515&o=2 $end $nes=dahuaxyu, $bio 大话西游 (c) 19?? Union Bond. (Da Hua Xi You) - TECHNICAL - Game ID: G-004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76517&o=2 $end $nes=dahuaxyn, $bio 大话西游 (c) 200? Nanjing (Da Hua Xi You) - TECHNICAL - Game ID: NJ021 - TRIVIA - The title translates from Chinese as A Chinese Oddysey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76516&o=2 $end $nes=datangf6, $bio Da Tang Feng Yun VI Dai (c) 199? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95501&o=2 $end $adam_flop=davinci,davincia, $bio Coleco Adam disk. published 34 years ago: Da Vinci (c) 1986 Le Club National ADAM. Graphic painting program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110090&o=2 $end $msx2_flop=davinci, $bio MSX 2 disk. published 31 years ago: Da Vinci (c) 1989 Popcom Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101555&o=2 $end $x1_flop=davinci, $bio Da Vinci (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85954&o=2 $end $pc8801_flop=davinci2,davinci1,davinci3, $bio Da Vinci (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91593&o=2 $end $sg1000=dayu, $bio Da Yu (c) 198? Unknown [Taiwan]. Taiwanese version of Chack'n Pop. - TECHNICAL - [Model R-060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49018&o=2 $end $a800=dafuzz, $bio Atari 800 cart. published 37 years ago: Da' Fuzz (c) 1983 Roklan - TRIVIA - Released as a limited release. - STAFF - Created by: Ron Borta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86507&o=2 $end $cpc_cass=daa, $bio Amstrad CPC cass. published 33 years ago: DAA [Dungeons, Amethysts, Alchemists] (c) 1987 Atlantis Soft. - TECHNICAL - [Model AT 4089] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96043&o=2 $end $gbcolor=daadaada, $bio Nintendo Game Boy Color game published 20 years ago: Daa! Daa! Daa! Totsuzen Card de Battle de Uranai de! (c) 2000 Video System Company, Limited. - TECHNICAL - Game ID: CGB-BDOJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67697&o=2 $end $info=dacholer, $bio Arcade Video game published 37 years ago: Dacholer (c) 1983 Nichibutsu. A shooter type maze game, where you play a role of an Ostrich and will have to avoid and destroy all the opponents kicking a turtle shell in a shape of soccer ball for hit them and come to the bonnus stage or next level. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in October 1983 in Japan. Also known as "Kick Boy". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3860&o=2 $end $mo5_cass=dactylog, $to7_cass=dactylog, $bio Thomson MO5/TO7 cass. published 35 years ago: Dactylographie (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: EDA1300 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108203&o=2 $end $spc1000_cass=daebeom, $bio Dae Beom Lam (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83498&o=2 $end $gameboy=daedal, $bio Nintendo Game Boy Cart. published 30 years ago: Daedalian Opus [Model DMG-PU-USA] (c) 1990 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65813&o=2 $end $stv=sanjeon, $info=sanjeon, $bio Sega ST-V cart. published 21 years ago: DaeJeon! SanJeon SuJeon (c) 1999 Deniam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21367&o=2 $end $spectrum_cass=daemongl, $bio Daemon (c) 198? Global Games [Scotland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226185&o=2 $end $lynx=daemongt, $bio Atari Lynx cart. published 29 years ago: Daemonsgate (c) 1991 Atari Corp. - TRIVIA - Unreleased prototype. - STAFF - Developed by Imagitec Design. Coding by: Chris Urquhart Graphics by: Kristi-Louise Herd Designed by: Martin Cowan Produced by: Juli Wade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58810&o=2 $end $msx2_flop=cpc400, $bio MSX 2 disk. published 32 years ago: Daewoo CPC-400/CPC-400S (c) 1988 Daewoo Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101556&o=2 $end $gbcolor=daffyfow, $bio Nintendo Game Boy Color game published 21 years ago: Daffy Duck - Fowl Play [Model DMG-AD7E-USA] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67698&o=2 $end $gbcolor=daffysub, $bio Nintendo Game Boy Color game published 20 years ago: Daffy Duck - Subette Koron de Taikin Mochi [Model DMG-AD7J-JPN] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67700&o=2 $end $gameboy=daffye, $bio Nintendo Game Boy Cart. published 25 years ago: Daffy Duck - The Marvin Missions (c) 1995 Sunsoft European release. Game developed in Japan. - TECHNICAL - GAME ID: DMG-YS-NOE-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65814&o=2 $end $gameboy=daffy, $bio Nintendo Game Boy Cart. published 25 years ago: Daffy Duck - The Marvin Missions (c) 1995 Sunsoft North American release. Game developed in Japan. - TECHNICAL - GAME ID: DMG-YS-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65816&o=2 $end $gameboy=daffyj, $bio Nintendo Game Boy Cart. published 26 years ago: Daffy Duck - The Marvin Missions [Model DMG-YSA] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65815&o=2 $end $snes=daffyu, $bio Nintendo Super NES game published 27 years ago: Daffy Duck - The Marvin Missions (c) 1993 Sunsoft Get ready to duck and cover. Because the fate of the planets rests squarely on Duck Dodgers--alias Daffy Duck--the fearless space crusader from the cartoon adventure series. Marvin Martian, the extra-fiendish extraterrestrial, is poised to obliterate the galaxy! So choose your weapon. Then help Daffy race from planet to planet in hot pursuit of the outrageous alien. Search secret chambers and caverns for mystery bonuses! Help Daffy shield himself from needles fired by crazed cactus! Block an onsalught of enemy space mines! Battle an undersea army of Instant Martia's (just add water). Finally, look down the barrel of Marvin Martian's P-38 Space Modulator--with its destructive sights set on Earth! - TECHNICAL - Game ID: SNS-YF-USA - TRIVIA - Released in October 1993 in the USA. - TIPS AND TRICKS - 50 Lives: Start a new game and then at the 'Where there's duck, there's fire' screen, press Left,Left,Right,Right,Up,Down,Y,A,B,X. - STAFF - DEVELOPED BY ICOM SIMULATIONS INC. Lead Game Designer: Brian Babendererde Additional Game Design: Todd M. Papaleo, Michael Garber, Scott Lawrence, David Marsh, Karl Roelofs, Jeff Troutman Programming: Michael Garber Art Direction and Animation: Todd M. Papaleo Backgrounds: Brian Babendererde Producer: Todd M. Papaleo Executive Producer: David Marsh Guest Artists: Darin Klatt, Jeff Troutman, David Marsh, Katherine Tootelian Music and Sound Effects: Nu Romantic Productions Sound Design: Mark Miller Musical Score: Jim Hedges Voice of Daffy Duck: Greg Burson Technical Consultants: Todd Squires, Roman Scharnberg, Boris Remus, Brian Baker, Mark Maxon Icom Quality Assurance and Play Testing: Scott Lawrence, Mike Lee, Meneleo Avila Additional Testing: John Podlasek, Mike Casso (at The Testing Source) Special Thanks To: Chuck Jones, Carol Balkcom, Dennis Defensor, Kathy Rodger, Mel Blanc, Debie Pigg, Janette Heersche, Dan Smoron, Chip Level Designs, The Fed‑Ex Guy Very Special Thanks To: Luana Chambers, Holly J. Stein (at LCA) PUBLISHED BY SUNSOFT Executive Producer: David Siller Executive Vice President: Rita Zimmerer Associate Producers: René Boutin, Dan MacArthur, Justin Siller Technical Manager: Al Artus Co‑Producers: Rita Zimmerer, Al Artus Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director, Sunsoft Japan: Kiharu Yoshida Marketing Director: Karen Shadley Debuggers: Sam Patel, Mario Zavala, David Luszcz, Steve Rizor, Darin Horgan, René Boutin, Dan MacArthur, Justin Siller, Matthew Ross, Jake Harmon, Laura Luszcz, Ryan Siller Game Play Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service: June Eckert, Kazuko Harman, Julie Williams, Jamie Jorgenson, Erin Berry, Karen Lillie Special Thanks To: Bruce Reilly, Cathy Juby, Martha Hart, Mark Luszcz, Toko Okano, Connie Perez, Steve Gehrke, Kazuaki Gotō, Masato Kawai, Akito Takeuchi, Sherry Ross, Kenji Yoshioka, Tom Juarez, Geoff Gillis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62887&o=2 $end $snes=daffy, $bio Nintendo Super NES game published 27 years ago: Daffy Duck - The Marvin Missions (c) 1993 Sunsoft - TECHNICAL - Cartridge ID: SNSP-YF-NOE - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 81% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62886&o=2 $end $sms=daffy, $bio Sega Master System cart. published 26 years ago: Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55982&o=2 $end $megadriv=daffy,daffyp, $bio Sega Mega Drive game published 26 years ago: Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56428&o=2 $end $gamegear=daffy, $bio Sega Game Gear cart. published 26 years ago: Daffy Duck in Hollywood (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2550] - TIPS AND TRICKS - * Invincibility: At the main menu, enter Left,Right,Right,Left,Right,Left, Left. * Stage Skip: At the main menu, enter Left, Left, Right, Right, Left, Left, Right. At the normal stage select screen, press 2 to move to the next set of levels. * Ending Sequences: At the main menu, enter Left x4, Right, Right to see the sequence corresponding to the Easy / Medium difficulty level. Enter Left, Left, Right x3 to see the sequence corresponding to the bad ending in Hard level (not all statues collected). Finally, enter Left x6, Right to see the sequence corresponding to the good ending in Hard level (all statues collected). * Fergus Head mode: First enable Invincibility and Stage Skip as above (to enter multiple cheats, you can select the difficulty selection or sound test instead of starting a game). Then, at the main menu enter Left, Right, Left x3. The main sprite will become the "Fergus Head". - STAFF - Software Engineer : Balor Knight Senior Director : Tony Beckwith Game Design : Tony Beckwith, Balor Knight Backgrounds And Enemy Animation : Philip Williams Daffy Animation : Emil Sergiev Mapping : Adam ?, Andrew McCarthy, Simon Bland, AJ Audio Engineer : Fatt Murniss QA Manager : Barg QA Technicians : Barg, Simon Bland Data Compression : Chris Pile PA To Software Engineer : Jade Lucas Sega Producers : Mike Brown, Gary Foreman Special Thanx 2 : Carl 4 Crisp2, Haydn Dalton, Clay Knight, Gaz and Linda Dedicated to : Asha Mariah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64530&o=2 $end $n64=duckdodg, $bio Nintendo 64 cart. published 20 years ago: Daffy Duck Starring as Duck Dodgers (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57652&o=2 $end $info=sc1dago, $bio Dagobert's Vault (c) 198? ELAM Group. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21274&o=2 $end $msx2_flop=dahkud,dahkuda, $bio MSX 2 disk. published 15 years ago: Dahku (c) 2005 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101557&o=2 $end $megadriv=dahna, $bio Sega Mega Drive game published 29 years ago: Dahna Megami Tanjou (c) 1991 IGS Corp. - TECHNICAL - Game ID: T-64013 - TRIVIA - Dahna Megami Tanjou was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56430&o=2 $end $megadriv=dahnak, $bio Samsung Super Gam*Boy cart. published 28 years ago: 다아나 (c) 1992 Samsung [Korea] (Dahna) Unlicensed South Korean release of Dahna Megami Tanjou, entirely translated in Korean. - TECHNICAL - GAME ID: GM8031JT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56429&o=2 $end $pc98=dai3tei, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Dai 3 Teikoku (c) 1988 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89219&o=2 $end $x68k_flop=daifugou, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dai Fugou Gakuen (c) 1993 Jushoku Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87281&o=2 $end $pc98=daihinm, $bio Dai Hinmin - Taiketsu Seifuku Musume (c) 199? Udukisya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89220&o=2 $end $pc8801_flop=daihussl, $bio Dai Hustle! SF Harehare Sanjuushi (c) 19?? TKO Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91595&o=2 $end $nes=deburas, $bio Nintendo Famicom cart. published 30 years ago: 大怪獣デブラス (c) 1990 Data East Corp. (Dai Kaijuu DEBURAS) - TECHNICAL - Game ID: DFC-24 - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53943&o=2 $end $info=dai, $bio Computer published 42 years ago: DAI Personal Computer (c) 1978 Data Applications International. - TECHNICAL - CPU: Intel 8080A at 2 MHz Memory: a maximum of 48 kB dynamic RAM, 24 kB ROM and 256 Bytes of static RAM (stack RAM) Keyboard: 56 Keys Video interface: PAL compatible UHF CH 36 color-TV (antenna) output signal with audio - Text mode: 60 characters × 24 lines (66 characters per line supported) - Graphics modes: Low - 88 x 65 pixels; Medium - 176 x 130 pixels; High - 352 x 260 pixels; Very high - 528 x 240 pixels (non-square) - Available colors: 4 or 16 colors (16 color mode was actually 4 color palette) Sound generation: 3 frequency generators + 1 noise generator Game controllers: 2 input interfaces for paddles or joysticks (DIY). Each can control three 0-5V inputs and a switch. Storage: 2 separate audio-cassette interfaces, using a cable for data INPUT/OUTPUT and START/STOP switch, (600 Baud) Alternative main storage systems: - Memocom MDCR-D, Mini Digital Cassette Recorder (which used Philips minicassettes) - Two 5.25 inch floppy disk drives, 2 x 180K (which enabled the use of CP/M). Compatible with optional card rack, the ("DAI Real World Card System"), control system. I/O Connectors: Serial port RS-232, DB-25 female. 2 audio-cassette ports, 2 x 6 pin DIN female. Parallel port DCE-Bus, DAI proprietary 3 x 8 bit parallel port, 36 pin DIL male. 2 Paddle interfaces, 2 x 6 pin DIN female. Stereo audio output, 6 pin DIN female. UHF video and audio output, RCA (cinch) female. AC power input, with voltage selector 220-110 volt, figure 8 shape AC power 2 pins male. System software: a machine code monitor with the following commands: LOOK DISPLAY GO FILL SUBSTITUTE MOVE EXAMINE EXAMINE REGISTERS VECTOR EXAMINE VECTOR EXAMINE BYTES READ WRITE a built in DAI BASIC interpreter. The system was also supported with an 8080-Assembler. Miscellaneous: a true random number generator implemented in hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103276&o=2 $end $info=dairesya, $vgmplay=iron, $bio Arcade Video game published 34 years ago: Dai Ressya Goutou (c) 1986 Kawakusu, Limited. A side-scrolling platform run 'n' gun game set in the Wild West in which the player takes on the role of a train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money bags. The action takes place either inside a moving train or on its rooftop, with ladders allowing players to move between the two. Player and enemy movement is on three planes and players can duck to both avoid enemy fire and shoot crouching enemies. The weapon option the player chooses at the start of the games significantly alters the way it plays, with weapons arranged by ease of use. The three weapons and their qualities are: * The whip has good range and can knock out several enemies at once, making it the ideal beginner's pick. * The pistol fires bullets that have longer reach and is the only weapon that can be used while still running, but each bullet can kill only a single enemy. * Fists have the shortest range but can lay out several enemies in one punch with a domino effect. Double points are awarded for each hit. In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints. - TECHNICAL - Game ID : GX560 Main CPU : Motorola M6809 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz) Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - The title of this game translates from Japanese as 'Great Train Robbery'. Developed by Konami. This game is known outside Japan as "Iron Horse". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=569&o=2 $end $pc8801_flop=daisante, $bio NEC PC-8801 Series disk. published 32 years ago: Dai San Teikoku (c) 1988 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91596&o=2 $end $info=dai3wksi, $bio Arcade Video game published 41 years ago: Dai San Wakusei Meteor (c) 1979 Sun Electronics. - TRIVIA - Released in September 1979 in Japan. The title translates from Japanese as "The Third Planet Meteor". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4260&o=2 $end $info=daisenpu, $bio Arcade Video game published 31 years ago: 大旋風 (c) 1989 Taito. (Dai SenPuu) A vertically scrolling shoot'em up. - TECHNICAL - Taito X System hardware Game ID : B87 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in June 1989 in Japan. Developed by Toaplan. Even if developed by this famous shoot'em up company, Twin Hawk was not good game and it was a flop. The title of this game translate from Japanese 'Great Whirlwind'. This game is known outside Japan as "Twin Hawk". - UPDATES - There are several differences between "Twin Hawk" and Dai Senpuu : * Twin Hawk supports 2 simultaneous players. * Dai Senpuu supports 2 players, but only one at a time. Because of this, it also supports Cocktail cabinets. * In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively. * In Dai Senpuu, the planes are green for both players. * In Twin Hawk, when you die, you continue the game at current position. * In Dai Senpuu, when you die, you continue the game at predefined positions. This makes the game much more difficult to complete. - STAFF - Sound composer : Osamu Oota - PORTS - * CONSOLES: Sega Mega Drive (1990) "Dai Senpuu [Model G-4034]" NEC PC-Engine (1990) "Dai Senpuu [Model NAPH-1014]" NEC PC-Engine CD-ROM² (1991) "Dai Senpuu Custom [Model NAPR-1019]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=570&o=2 $end $pcecd=daisenpu, $bio NEC PC-Engine CD published 29 years ago: 大旋風カスタム (c) 1991 NEC Avenue, Limited. (Dai Senpuu Custom) The players takes control of a World War II plane and fights his way through a vast array of enemy air defenses such as tanks, submarines and battle ships (curiously, there aren't any enemy planes in the game). Our fighter plane can use a classic Vulcan gun and a special, but limited, bomb attack. The latter calls a formation of friendly planes that will shoot at will until they eventually get hit. Pressing the bomb button twice triggers a powerful smart-bomb and wipes out most of the enemies on screen. A standard power-up system upgrades the plane throughout the game - destroying tiny truck usually frees up power-icons. Some, stamped with a large character P on them, upgrade the plane's main gun up to four times. Others give away extra bombs or rare extra lives. - TECHNICAL - Game ID: NAPR-1019 - TRIVIA - Dai Senpuu Custom for PC-Engine CD was released on July 26, 1991 in Japan for 6800 Yen. This game can be described as a remixed version of the HuCard game released in 1989. Dai Senpuu Custom obviously shows some differences when compared to its HuCard counterpart. Background variations can be seen throughout the game. Because of the way the game is divided into stages (rather than a continuous and uninterrupted battlefield), enemies sometimes appear in different order and formations. Only a couple of new bosses and an 'extra' stage are featured in this 'custom' version. Some sprites have also been changed, like the small explosions. Reviews: [FR] September 1991 - Consoles + N.1: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47437&o=2 $end $pce_tourvision=daisenpu, $bio TOURVision cart. published 29 years ago: Dai Senpuu (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101139&o=2 $end $megadriv=twinhawk,twinhawkp, $bio Sega Mega Drive game published 30 years ago: 大旋風 (c) 1990 Sega Enterprises, Limited. (Dai Senpuu) - TECHNICAL - Game ID: G-4034 Cartridge ID: 670-0717 Cover ID: 670-0718 - TRIVIA - Daisenpuu for Mega Drive was released on June 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47435&o=2 $end $pce=daisenpu, $bio NEC PC-Engine HuCARD published 30 years ago: 大旋風 (c) 1990 NEC Avenue, Limited. (Dai Senpuu) Dai Senpuu is a vertical shooter, conversion of Toaplan/Taito's arcade game originally released back in 1989. The player controls a World War II fighter plane and must fly deep into enemy lines and destroy formations of tanks and other warships. Small trucks sometimes appear and release bonuses when shot: P (power ups), H (extra bomb) or flashing planes (extra life). A group of six planes can also be called to fly next to our fighter and shoot anything in sight. Pressing the bomb button twice drop a powerful bomb that cleans up a fair amount of the screen. Finally, Dai Sen Puu offers an unusual feature : levels do not pause between them and uncover instead a continuous flow of undisturbed shooting action. - TECHNICAL - Game ID: NAPH-1014 - TRIVIA - Dai Sen Puu for PC-Engine was released on December 19, 1990 in Japan for 7200 Yen. The original arcade game "Dai Senpuu" came out in Japan in 1989. The original arcade game had a long vertically oriented display and an option for a two-player mode in which both players take turns playing the single-player game. The difficulty level was also way too high and was certainly designed to eat up all your cherished pocket money... - STAFF - Executive Producer: Makoto Sakio (NEC AV) Producer: Toshiaki Ota (TOAPLAN), Toshio Tabeta (NEC AV) Programmer: Makoto Kuniyoshi (CENTER TECH) Designer:Rikio Jinushi (CENTER TECH) Music Driver: Shigeharu Isoda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47436&o=2 $end $msx1_cart=dskeiba, $bio MSX cart. published 36 years ago: 大障害競馬 (c) 1984 Casio Computer Co., Ltd. (Dai Shougai Keiba) - TECHNICAL - GAME ID: GPM-101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76679&o=2 $end $nes=dzl, $bio Dai Zhan Lue (c) 19?? Waixing [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76518&o=2 $end $pc98=smajokko, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Dai-2-Ji Super Majokko Taisen (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89221&o=2 $end $gameboy=srobot2, $bio Nintendo Game Boy Cart. published 25 years ago: Dai-2-ji Super Robot Taisen G [Model DMG-AG2J-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65817&o=2 $end $gba=f_srobo2, $bio Dai-2-ji Super Robot Taisen [Famicom Mini] (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70614&o=2 $end $nes=srobot2, $bio Nintendo Famicom cart. published 29 years ago: 第2次スーパーロボット大戦 (c) 1991 Banpresto. (Dai-2-ji Super Robot Taisen) - TECHNICAL - Game ID: BAP-N9 - TRIVIA - Released on December 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53945&o=2 $end $snes=srobot3,srobot3a,srobot3b, $bio Nintendo Super Famicom cart. published 27 years ago: 第3次スーパーロボット大戦 (c) 1993 Banpresto. (Dai-3-ji Super Robot Taisen) - TECHNICAL - Model SHVC-RT - TRIVIA - Released on July 23, 1993 in Japan. It was never published outside Japan. - PORTS - * CONSOLES: [JP] Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61172&o=2 $end $snes=srobot4,srobot4a, $bio Nintendo Super Famicom cart. published 25 years ago: 第4次スーパーロボット大戦 (c) 1995 Banpresto. (Dai-4-ji Super Robot Taisen) - TECHNICAL - GAME ID: SHVC-AR4J-JPN - TRIVIA - Released on March 17, 1995 in Japan. Reviews: [JP] Famitsu: 31/40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61173&o=2 $end $info=dai2kaku, $bio Arcade Video game published 16 years ago: Dai-Dai-Kakumei (c) 2004 SystemBit. - TRIVIA - Released in June 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15429&o=2 $end $gba=daimahj, $bio Nintendo GBA cart. published 19 years ago: Dai-mahjong. [Model AGB-AHMJ-JPN] (c) 2001 Hori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70267&o=2 $end $pc8801_flop=4thunit, $bio NEC PC-8801 Series disk. published 33 years ago: Dai4 no Unit - The 4th Unit (c) 1987 Data West, Inc. - TRIVIA - Released in December 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93060&o=2 $end $x1_flop=4thunit, $bio Sharp X1 5.25in.disk. published 32 years ago: 第4のユニット ~Dai 4 no Unit~ (c) 1988 Data West, Inc. (Dai4 no Unit - The 4th Unit) - TRIVIA - Released in February 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85955&o=2 $end $x68k_flop=4thunit, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on December 05, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88151&o=2 $end $pc98=4thunit, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89222&o=2 $end $msx2_flop=4thunit, $bio MSX 2 disk. published 32 years ago: Dai4 no Unit - The 4th Unit (c) 1988 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101558&o=2 $end $snes_bspack=bsdaibak,bsdaibaka, $bio Daibakushou Jinsei Gekijou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126127&o=2 $end $snes=daibakjd, $bio Nintendo Super Famicom cart. published 27 years ago: Daibakushou Jinsei Gekijou - Dokidoki Seishun Hen [Model SHVC-G8] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61175&o=2 $end $snes=daibakjo, $bio Nintendo Super Famicom cart. published 26 years ago: Daibakushou Jinsei Gekijou - Ooedo Nikki [Model SHVC-AKKJ-JPN] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61176&o=2 $end $snes=daibakjz,daibakjznp, $bio Nintendo Super Famicom cart. published 25 years ago: Daibakushou Jinsei Gekijou - Zukkoke Salaryman Hen (c) 1995 Taito Corp. - TECHNICAL - GAME ID: SHVC-AZSJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61177&o=2 $end $snes=daibakjg, $bio Nintendo Super Famicom cart. published 28 years ago: Daibakushou Jinsei Gekijou [Model SHVC-GH] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61174&o=2 $end $saturn=daistelm, $bio Sega Saturn game published 24 years ago: Daibouken - Saint Elmos no Kiseki (c) 1996 Pai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59014&o=2 $end $psx=daibokdx, $bio Sony PlayStation disc published 23 years ago: Daibouken Deluxe - Harukanaru Umi (c) 1997 Soft Office - TECHNICAL - GAME ID: SLPS-00813 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85054&o=2 $end $pce=donaturl, $bio NEC PC-Engine HuCARD published 31 years ago: Daichi Kun Crisis - Do Natural (c) 1989 Salio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58556&o=2 $end $fm7_cass=daidasso, $bio Fujitsu FM-7 cass. published 35 years ago: DaiDassou (c) 1985 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93704&o=2 $end $x1_cass=daidasso, $bio Sharp X1 cass. published 35 years ago: DaiDassou (c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86212&o=2 $end $msx1_cass=daidasso, $bio MSX cass. published 35 years ago: DaiDassou c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118135&o=2 $end $pc8801_flop=daidasso,daidassoa, $bio NEC PC-8801 Series disk. published 35 years ago: DaiDassou (c) 1985 Carry Lab.. - TECHNICAL - GAME ID: GA-111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91594&o=2 $end $msx1_cart=daidasso, $bio MSX cart. published 35 years ago: DaiDassou (c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76678&o=2 $end $pc98=daishogi, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Daidou Tsume Shougi (c) 1989 Shoudai Sangyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89223&o=2 $end $pc8801_cass=daifugo, $bio 大富豪 (c) 19?? Unknown. (Daifugo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91208&o=2 $end $pc98=daifugog, $bio Daifugo Gakuen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89224&o=2 $end $pc98=daigekic, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Daigekichin - Nichibei Kaitei no Taiketsu (c) 1991 Quota. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89225&o=2 $end $megacdj=daihoush, $bio Sega Mega-CD published 25 years ago: Daihoushinden [Model T-60024] (c) 1995 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60500&o=2 $end $info=daikaiju, $bio Arcade Video game published 34 years ago: Daikaiju no Gyakushu (c) 1986 Taito. You control a Godzilla like monster and has to destroy planes, tanks, buildings. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : General Instrument AY8910, Yamaha YM2203 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in June 1986. The title of this game translates from Japanese as 'Great Monster Counterattack'. This game was released only in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5804&o=2 $end $gbcolor=miraclz2, $bio Nintendo Game Boy Color game published 21 years ago: Daikaijuu Monogatari - The Miracle of the Zone II [Model DMG-AM6J-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67701&o=2 $end $gameboy=miraclzn, $bio Nintendo Game Boy Cart. published 22 years ago: Daikaijuu Monogatari - The Miracle of the Zone [Model DMG-AMZJ-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65818&o=2 $end $snes=daimono2, $bio Nintendo Super Famicom cart. published 24 years ago: Daikaijuu Monogatari II [Model SHVC-AE6J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61179&o=2 $end $snes=daimonog,daimonoga, $bio Nintendo Super Famicom cart. published 26 years ago: Daikaijuu Monogatari [Model SHVC-ADKJ-JPN] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61178&o=2 $end $pc98=daikaire, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 大海令 大日本帝国海軍の軌跡 (c) 1988 Artdink Corp. (Daikairei - Dai Nihon Teikoku Kaigun no Kiseki) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89226&o=2 $end $x68k_flop=daikaint, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Daikairei - Dai Nihon Teikoku Kaigun no Kiseki (c) 1989 Artdink Corp. - TECHNICAL - BARCODE: 4988640000108 FD x4 - TRIVIA - Released on April 07, 1989 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87282&o=2 $end $x68k_flop=daikains, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Daikairei - Nankai no Shitou (c) 1989 Artdink Corp. - TECHNICAL - BARCODE: 4988640000184 - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87283&o=2 $end $pc98=nankaish,nankaisha, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 大海令 南海の死闘 (c) 1989 Artdink Corp. (Daikairei - Nankai no Shitou) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89227&o=2 $end $pc98=nankaishsc,nankaishsd, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 大海令 南海の死闘 フィリピン沖海戦・ジャワ島決戦 (c) 1990 Artdink Corp. (Daikairei - Nankai no Shitou: Philippines Oki Kaisen + Java Tou Kessen) Scenario C: Philippines Oki Kaisen Scenario D: Java Tou Kessen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89228&o=2 $end $pc98=daisolom, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Daikaisen Solomon 1942-1943 (c) 1995 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95228&o=2 $end $gbcolor=daikatanj, $bio Nintendo Game Boy Color game published 19 years ago: Daikatana GB [Model CGB-A22J-JPN] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67704&o=2 $end $gbcolor=daikatan,daikatanp, $bio Nintendo Game Boy Color game published 20 years ago: Daikatana (c) 2000 Kemco, Limited. - TECHNICAL - [Model CGB-A22X-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67702&o=2 $end $gbcolor=daikatana, $bio Nintendo Game Boy Color game published 20 years ago: Daikatana [Model CGB-A22Y-EUU] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67703&o=2 $end $x68k_flop=daikon, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Daikon Oroshi Pro Uso-68k (c) 1990 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87284&o=2 $end $psx=daikogdn, $bio Sony PlayStation disc published 23 years ago: Daikoukai Jidai Gaiden (c) 1997 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPS-01021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85055&o=2 $end $saturn=daikogdn, $bio Sega Saturn game published 22 years ago: Daikoukai Jidai Gaiden (c) 1998 Koei - TECHNICAL - GAME ID: T-7657G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59015&o=2 $end $pc98=daikok2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Daikoukai Jidai II (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10401010 BARCODE: 4988615004223 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89231&o=2 $end $fmtowns_cd=daikok2, $bio Fujitsu FM Towns CD published 27 years ago: Daikoukai Jidai II (c) 1993 Koei Co., Ltd. Version with Soundware. - TECHNICAL - GAME ID: KN10401030 BARCODE: 4988615004513 - TRIVIA - Released in April 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110254&o=2 $end $snes=daikok2, $bio Nintendo Super Famicom cart. published 26 years ago: Daikoukai Jidai II [Model SHVC-QL] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61180&o=2 $end $psx=daikok2, $bio Sony PlayStation disc published 24 years ago: Daikoukai Jidai II (c) 1996 Koei Co., Ltd. - TECHNICAL - Game ID: SLPS-00656 - TRIVIA - Released on December 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85056&o=2 $end $megadriv=daikok2, $bio Sega Mega Drive game published 26 years ago: 大航海時代II (c) 1994 Koei. (Daikoukai Jidai II) - TECHNICAL - Game ID: T-76163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56433&o=2 $end $saturn=daikok2, $bio Sega Saturn game published 23 years ago: Daikoukai Jidai II (c) 1997 Koei - TECHNICAL - GAME ID: T-7628G - TRIVIA - Released on March 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59016&o=2 $end $pc98=daikokai, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Daikoukai Jidai (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10040020 BARCODE: 4988615001697 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89230&o=2 $end $msx2_flop=daikokai, $bio MSX 2 disk. published 30 years ago: Daikoukai Jidai (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10040040 BARCODE: 4988615001833 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101559&o=2 $end $msx2_cart=daikokai, $bio MSX 2 cart. published 30 years ago: Daikoukai Jidai (c) 1990 Koei - TECHNICAL - GAME ID: KN10040050 BARCODE: 4988615001857 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51276&o=2 $end $x68k_flop=daikokai, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Daikoukai Jidai (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10040060 BARCODE: 4988615002120 FD x2 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87285&o=2 $end $fmtowns_cd=daikokai, $bio Fujitsu FM Towns CD published 30 years ago: Daikoukai Jidai (c) 1990 Koei Co., Ltd. Version with Soundware. - TECHNICAL - GAME ID: KN10071050 BARCODE: 4988615001963 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110253&o=2 $end $nes=daikokai, $bio Nintendo Famicom cart. published 29 years ago: ????? (c) 1991 Koei (Daikoukai Jidai) - TECHNICAL - Game ID: KOE-QK - TRIVIA - Released on March 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53946&o=2 $end $pc8801_flop=daikokai,daikokaia, $bio NEC PC-8801 Series disk. published 30 years ago: Daikoukai Jidai (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN17014 BARCODE: 4988615001529 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91597&o=2 $end $megadriv=daikokai, $bio Sega Mega Drive game published 28 years ago: Daikoukai Jidai (c) 1992 Koei - TECHNICAL - GAME ID: T-76053 BARCODE: 4988615003189 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56432&o=2 $end $info=dkgensan,dkgensanm72,dkgensanm82, $bio Arcade Video game published 30 years ago: Daiku no Gen-san - Beranmee Machi Soudouki (c) 1990 Irem. A platform game where you control a worker with a big hammer who smashes his way through obstacles and a variety of enemies. - TECHNICAL - Irem M-84 system hardware (There is also an earlier version on the M-72). Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Daiku no Gen-san was released in December 1990. The title of this game translates from Japanese as 'Mr. Gen The Carpenter - Bloody Fool Town Riot Chronicle'. This game is known outside Japan as "Hammerin' Harry". - SERIES - 1. Daiku no Gen-san - Beranmee Machi Soudouki (1990, Arcade) 2. Daiku no Gen-san - Ghost Building Company (1992, Game Boy) 3. Ganbare! Daiku no Gen-san [Model SHVC-EZ] (1993, Super Famicom) 4. Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (1992, Famicom) 5. Ganbare! Daiku no Gen-san (1993, Super Famicom) 6. Daiku no Gen-san: Robot Teikoku no Yabou (1994, Game Boy) 7. Daiku no Gen-San: Kachikachi no Tonkachi ga Kachi (2000, Game Boy Color) 8. Ikuze! Gen-San: Yuuyake Daiku Monogatari (2008, PSP) - STAFF - Sound composer : Hiyamuta (Gangy Hiya) - PORTS - * CONSOLES: [JP] Nintendo Famicom (nov.15, 1991) "Daiku no Gen-san [Model IF-24]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=571&o=2 $end $gameboy=daigensn, $bio Nintendo Game Boy Cart. published 28 years ago: Daiku no Gen-san - Ghost Building Company [Model DMG-DIJ] (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65819&o=2 $end $gbcolor=daikugen, $bio Nintendo Game Boy Color game published 20 years ago: Daiku no Gen-san - Kachikachi no Tonkachi ga Kachi [Model DMG-BGNJ-JPN] (c) 2000 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67705&o=2 $end $gameboy=daigens2, $bio Nintendo Game Boy Cart. published 26 years ago: Daiku no Gen-san - Robot Teikoku no Yabou [Model DMG-D9J] (c) 1994 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65820&o=2 $end $nes=daigens2, $bio Nintendo Famicom cart. published 27 years ago: ??????2 ???????? (c) 1993 Irem Corp. (Daiku no Gen-San 2 - Akage no Dan no Gyakushuu) - TECHNICAL - Game ID: IF-29 - TRIVIA - Released on October 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53947&o=2 $end $nes=daigensn, $bio Nintendo Famicom cart. published 29 years ago: 大工の源さん (c) 1991 Irem Corp. (Daiku no Gen-san) - TECHNICAL - Game ID: IF-24 TIX-59 - TRIVIA - Daiku no Gen-san for Famicom was released on November 15, 1991 in Japan. This game was not really a port of the original arcade game; it was an entirely new game released on the Famicom. The first level started off the same, but once you reached the first boss it was an entirely different game. In addition to replacing most of the levels from the 1990 arcade game, this 1991 Famicom game also included mini games between rounds. Known export release : "Hammerin' Harry [Model NES-59-FRA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47453&o=2 $end $amigaocs_flop=dailydhh, $bio Commodore Amiga 500 disk. published 31 years ago: Daily Double Horse Racing (c) 1989 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73815&o=2 $end $famicom_cass=daimajin, $bio Nintendo Famicom BASIC type-in published 36 years ago: ダイマジン アタック (c) 1984 Hudson Soft. (Daimajin Attack) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233458&o=2 $end $x68k_flop=daimakai, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: 大魔界村 (c) 1994 Capcom Co., Ltd. (Daimakaimura) - TECHNICAL - BARCODE: 4976219164030 MEDIA: FD x2 - TRIVIA - Released on March 22, 1994 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76743&o=2 $end $info=daimakai, $bio Arcade Video game published 32 years ago: 大魔界村 (c) 1988 Capcom. (Daimakaimura) Three years have passed since the events of "Makaimura" and Arthur the knight once again finds himself battling against the hideous creatures of Demon World. The demons have now seized the kingdom and Arthur returns home to witness the castle's lone survivor, his beloved Gunievere, murdered by the king of the demons, Lucifer. Arthur once again embarks on a one-man quest to destroy the demonic invaders and save Gunievere's mortal soul. Game-play is of a very similar vein to that of "Makaimura" - the classic run, jump and shoot action remains intact. Daimakaimura is, however, even more difficult than its already demanding predecessor. Arthur now has access to several new power-ups to aid him on his daunting quest, such as 'Golden Armour' which gives Arthur greater protection from the demons. Additionally, unlike "Makaimura", Arthur can now fire his weapons upwards instead of just left or right and, while jumping, can fire beneath him as well. The graphics in Daimakaimura are predictably far superior to those of its 1985 prequel, with highly imaginative level design and superbly-drawn, smoothly animated enemies all adding to the game's superb Gothic feel. - TECHNICAL - Runs on the "CP System" hardware B-Board #: 88622B-2 B-Board PALs: DM22A | LWIO C-Board #: 88622-C-1 (no PALs) CPS-B #: CPS-B-01 DL-0411-10001 Players: 2 (Alternatively) Control: 8-way joystick Buttons: 2 => [1] Fire, [2] Jump - TRIVIA - Daimakaimura was originally released in December 1988 in the Japanese arcades. The game was known as the second video game made for the CPS1 system. It was then released outside Japan as "Ghouls'n Ghosts [B-Board 88620B-2]". The title of this game translates from Japanese as 'Great Demon World village'. A re-edition was released as "Daimakaimura [B-Board 91634B-2]" in Japan only. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989. Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series. - SCORING - Skeleton Murderer : 100 points The Magician : 100 points Vulture : 200 points Skull Flower : 100 points Skull : 100 points Tornado Weasel : 200 points Giant Earthworm : 200 points Pig Ogre : 500 points Shielder (Level 1 boss) : 5,000 points Rock Turtle : 200 points Insect Goblin : 100 points Red Arremer King : 500 points Fire Bat : 100 points Eyeball Plant : 500 points Cerberus (Level 2 boss) : 5,000 points Flying Goblin : 100 points Mud Armor : 500 points Blowfish Ghoul : 100 points Gassuto (Level 3 boss) : 5,000 points Tree Golem : 500 points Armored Worm : 300 points Goblin Hand : 300 points Water Worm : 200 points Hurricane Eye (small) : 500 points Ghoul Snake : 500 points Ohme (Level 4 boss) : 5,000 points Heart of Ohme : 100 points Ohme Larva : 100 points Dragon Skeleton : 200 points Satan : 1,000 points Headless Golem : 1,000 points Beelzebub (Level 5 boss) : 5,000 points Lucifer (Final boss) : 10,000 points Citizen Doll : this item gives you 200 extra points. Knight Doll : this item gives you 500 extra points. - SERIES - 1. Makaimura (1985, Arcade) 2. Daimakaimura [B-Board 88622B-2] (1988, Arcade) 3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom) 4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation) 5. Maximo (2001, PS2) 6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2) 7. Goku Makaimura (2006, PSP) - STAFF - Game designers : Tokuro Fujiwara, S. Yoshimoto, H. Yamamoto Programmers : Hiroshi Koike, Masatsugu Shinoara, Shinichi Ueyama Music by : Tamayo Kawamoto - PORTS - Here is a list of ports release in Japan only. To see ports released in other regions, please see the export version entry; "Ghouls'n Ghosts [B-Board 88620B-2]" * CONSOLES: [JP] Sega Mega Drive (aug.3, 1989) "Daimakaimura [Model G-4013]" NEC SuperGrafx [JP] (jul.27, 1990) "Daimakaimura [Model NAPH-1008]" [JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" * COMPUTERS: [JP] Sharp X68000 (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=572&o=2 $end $info=daimakair, $bio Arcade Video game published 29 years ago: Daimakaimura (c) 1991 Capcom Company, Limited. Re-release of the original classic. For more information about the game itself, please see the original Release entry; "Daimakaimura [B-Board 88622B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 B-Board PALs: DAM63B | BPRG1 | IOB1 C-Board #: 92631C-6 C-Board PALs: C632 | IOC1 CPS-B #: CPS-B-21 DL-0921-10014 - TRIVIA - This re-edition was released in 1991 in the Japanese arcades (even if the title screen still says 1988 as the original version). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69738&o=2 $end $megadriv=daimakai, $bio Sega Mega Drive game published 31 years ago: 大魔界村 (c) 1989 Sega Enterprises, Limited. (Daimakaimura) - TECHNICAL - Game ID: G-4013 Program build date: June 1989. - TRIVIA - Daimakaimura for Mega Drive was released on August 3, 1989 in Japan. Retail price: 6800 Yen. - STAFF - Cover Illustration by: Yūji Kaida - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.31, 2007) [Model MBJE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56431&o=2 $end $sgx=daimakai, $bio NEC Supergraphx HuCARD published 30 years ago: 大魔界村 (c) 1990 NEC Avenue, Ltd. (Daimakaimura) Daimakaimura is a platform game by Capcom and is the SuperGrafx port of the classic arcade game known outside of Japan as Ghouls'n Ghosts. The brave Arthur, infamous for wearing red hearted boxers under his piece of armor, is back. His beloved princess Prin-Prin has been captured by the great demon king Loki and he has now, once again, the daunting task of rescuing her. His journey gets him through six long stages from a creepy cemetery infested with Grim Reapers and Vultures, to a abandoned windmills full of deadly stone turtles. Arthur starts the game equipped with a short joust spear that he can throw at his enemies. Treasure chests appear from time to time (usually triggered by jumping over specific spots of the scenery) and Arthur can crack them open to reveal new weapons, brand new piece of armors or, if already equipped with one, the almighty Golden Armor. But treasure chests can also reveal mean sorcerers who won't hesitate to turn our hero into an elderly man with a walking stick, or a cute but particularly vulnerable duck. Finally, the Golden Armor can be charged up and unleash powerful attacks from the equipped weapon. For instance, the spear can trigger a lighting spell and daggers a mirror-image of Arthur. The game is vast and mean guardians keep the gates leading to Loki's lair. - TECHNICAL - Game ID: NAPH-1008 - TRIVIA - Daimakaimura for Supergraphx was released on July 27, 1990 in Japan for 10800 Yen. Reviews: [FR] Player One (Oct. 1990): 90/100 - STAFF - Design: Yasuhiro Ichizawa (Ichizawa), Genji Kuwabara (Kuwahara), Taiichi Matsuda (Matsuda), Toshio Okada (Okada) Sound: Toshiaki Takimoto (Takimoto), Keita Hoshi (Hoshi) Program: YAV, F.K, HaHi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76741&o=2 $end $saturn=dinoisl,dinoisla, $bio Sega Saturn game published 23 years ago: Daina Airan (c) 1997 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59017&o=2 $end $saturn=dinoislyoko,dinoislyokoa, $bio Sega Saturn game published 24 years ago: Daina Airan - Yokoku-hen (c) 1996 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59018&o=2 $end $info=daioh,daioha,daiohp,daiohc, $bio Arcade Video game published 27 years ago: Daioh (c) 1993 Sammy. An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 => Ion Shot, Laser Shot, Missile Shot, Fire Bomb, Mega Beam, Atomic Bomb - TRIVIA - Developed by Athena, Daioh was released in July 1993. The title of this game translates from Japanese as 'Great King'. In 1997, Daioh's staff established a new company, called 'Warashi', their first game was "Shienryu". The game is remarkably similar, and feature an identical power-up system, and the first level is a remake of the first stage of Daioh. A pseudo-sequel to the game entitled "Daioh Gale" appears as the sample level in Athena's 1994 title, Dezaemon - Kaite Tsukutte Asoberu. A follow up to 'Daioh Gale', 'Daioh Gale ver.2' appears as the sample level in Athena's 1996 title, Dezaemon Plus. A parody of the game entitled 'Daioh-P' appears as a sample level in Athena's 1997 Sega Saturn release, Dezaemon 2. Mark Carmichael holds the official record for this game with 144,900 points on July 15, 2006. - STAFF - Programmer : Tsutomu Tabata Graphic designers : Undead Tama, Kata Chumuri, Numa Composer : Sho Sound driver : K. Zikil-Hide Ishibashi Producer : Noriyuki Takasaki Exective producer : Sakae Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=573&o=2 $end $dragon_cart=dairy, $bio Dragon cart. published 36 years ago: Dairy Prediction (c) 1984 FarmFax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53424&o=2 $end $pc8801_flop=daisekiy, $bio NEC PC-8801 Series disk. published 37 years ago: Daisekiyuo (c) 1983 Brain Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91598&o=2 $end $saturn=daisenss, $bio Sega Saturn game published 23 years ago: Daisenriyaku Strong Style (c) 1997 OZ Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59019&o=2 $end $msx2_flop=daisenr,daisenrb,daisenrc,daisenra, $bio MSX 2 disk. published 33 years ago: Daisenryaku (c) 1987 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608711428 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101560&o=2 $end $pc8801_flop=daisenr, $bio NEC PC-8801 Series disk. published 34 years ago: Daisenryaku 88 (c) 1986 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91599&o=2 $end $snes=daisenx2, $bio Nintendo Super Famicom cart. published 23 years ago: Daisenryaku Expert WWII - War in Europe [Model SHVC-AEVJ-JPN] (c) 1997 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61182&o=2 $end $snes=daisenx, $bio Nintendo Super Famicom cart. published 28 years ago: Daisenryaku Expert [Model SHVC-GS] (c) 1992 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61181&o=2 $end $fm7_disk=daisenr, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Daisenryaku FM (c) 1987 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93609&o=2 $end $gba=daisenr, $bio Nintendo GBA cart. published 19 years ago: Daisenryaku for Game Boy Advance [Model AGB-ADSJ-JPN] (c) 2001 MediaKite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70268&o=2 $end $pc98=daisenr2, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Daisenryaku II (c) 1987 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89232&o=2 $end $pc98=daisenr2ed, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Daisenryaku II - Editor Set (c) 1987 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89233&o=2 $end $x68k_flop=daisn2ue, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Daisenryaku II - Unit Editor (c) 1991 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87287&o=2 $end $pc98=daisn2sp, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Daisenryaku II Special (c) 1988 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89234&o=2 $end $pc98=daisn390,daisn390a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Daisenryaku III '90 (c) 1990 Systemsoft. - TECHNICAL - BARCODE: 4988697090121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89235&o=2 $end $x68k_flop=daisenr3,daisenr3d, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Daisenryaku III '90 (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697580011 MEDIA: FD x3 - TRIVIA - Released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87288&o=2 $end $fmtowns_cd=daisenr3, $bio Fujitsu FM Towns CD published 29 years ago: Daisenryaku III '90 (c) 1991 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110335&o=2 $end $pc98=daisn390ed, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Daisenryaku III '90 - Kakuchou Editor Disk (c) 1991 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89236&o=2 $end $pc98=daisn390m1, $x68k_flop=daisenr3mc1, $bio NEC PC-9801/Sharp X68000 disk. published 30 years ago: Daisenryaku III '90 - Map Collection (c) 1990 System Soft. - TECHNICAL - BARCODE: 4988697110126 MEDIA: FD x1 - TRIVIA - Released on December 13, 1990 in Japan for a retail price of 5000 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87289&o=2 $end $pc98=daisn390m2, $x68k_flop=daisenr3mc2, $bio NEC PC-9801/Sharp X68000 disk. published 29 years ago: Daisenryaku III '90 - Map Collection Vol. 2 (c) 1991 System Soft. - TECHNICAL - BARCODE: 4988697210123 MEDIA: FD x1 - TRIVIA - Released on june 28, 1991 in Japan for a retail price of 5000 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87290&o=2 $end $pc98=daisenr3,daisenr3a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Daisenryaku III - Great Commander (c) 1989 Systemsoft. - TECHNICAL - BARCODE: 4988697160022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89239&o=2 $end $pc98=daisenr3ed, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Daisenryaku III - Kakuchou Editor Disk (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89240&o=2 $end $pc98=daisenr4, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Daisenryaku IV (c) 1992 Systemsoft. - TECHNICAL - BARCODE: 4988697206034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89241&o=2 $end $pc98=daisenr4td, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Daisenryaku IV - Tsuika Data Shuu (c) 1992 Systemsoft. - TECHNICAL - BARCODE: 4988697210062 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89242&o=2 $end $msx2_cart=daisenr, $bio MSX 2 cart. published 34 years ago: Daisenryaku MSX2 (c) 1986 Micro Cabin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51277&o=2 $end $pc98=daisnmed, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Daisenryaku Multi-Editor (c) 1992 Systemsoft. - TECHNICAL - BARCODE: 4988697207031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89243&o=2 $end $x1_flop=daisenr,daisenra, $bio Sharp X1 5.25in.disk. published 33 years ago: 大戦略X1 (c) 1987 System Soft. (Daisenryaku X1) - TRIVIA - Released in February 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85956&o=2 $end $nes=daisenr, $bio Nintendo Famicom cart. published 32 years ago: 大戦略 (c) 1988 Bothtec (Daisenryaku) - TECHNICAL - GAME ID: BTC-DY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53948&o=2 $end $gameboy=daisenr, $bio Nintendo Game Boy Cart. published 29 years ago: Daisenryaku [Model DMG-HDJ] (c) 1991 Hiro Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65821&o=2 $end $info=daiskiss, $bio Arcade Video game published 24 years ago: Daisu-Kiss (c) 1996 Konami Company, Limited. A mini-game collection similar to Ichidant-R and the Bishi Bashi Series. - TECHNICAL - Konami GX hardware Game ID : GX535 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Daisu-Kiss was released in March 1996. The title of this game is a play of word between 'Daisuki' and 'Kisu' and means 'I'm crazy about Kisses' (the object of the game). The Japanese phonetics of Daisu : 'Da i su' means 'Dice' for the random concept of the game. This game is one of the rare Japanese multi-mini games where you can find some questions based on the 'pokeberu quiz'. The 'pokeberu' is a way of speaking only with the pronunciation of the numbers and while playing with the various readings of the Japanese numbers. Example : 5963 reads as 'go kyu roku san' - Gokurousan is an expression employed by the Japanese police officers to appreciate the accomplished labour. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=574&o=2 $end $saturn=daisuki,daisukia, $bio Sega Saturn game published 23 years ago: Daisuki (c) 1997 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59020&o=2 $end $gba=daisuktd, $bio Nintendo GBA cart. published 18 years ago: Daisuki Teddy [Model AGB-ATDJ-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70269&o=2 $end $info=daisyari, $bio Arcade Video game published 31 years ago: Daisyarin (c) 1989 Best System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31433&o=2 $end $tiki100=dgraf, $bio Daisygraf Ver.3 (c) 198? Daisy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237357&o=2 $end $info=daitorid,daitorida, $bio Arcade Video game published 24 years ago: Daitoride (c) 1996 Metro. Solitaire mahjong game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Daitoride was released in January 1996 in Japan. The title of this game translates from Japanese as 'Great Tile Fortress'. - SERIES - 1. Last Fortress - Paitoride (1994) 2. Paitoride II (1994) 3. Paitoride II - Adauchi Gaiden (1994) 4. Daitoride (1996) - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=568&o=2 $end $saturn=daitorid, $bio Sega Saturn game published 24 years ago: Daitoride (c) 1996 Metro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59021&o=2 $end $pc98=goh, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 大東亜黙示録 轟 (c) 1991 Telenet Japan (Daitoua Mokushiroku - Gou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89244&o=2 $end $pc8801_flop=daiva,daivab,daivaa, $bio NEC PC-8801 Series disk. published 34 years ago: Daiva (c) 1986 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91600&o=2 $end $x1_flop=daiva,daivaa, $bio Sharp X1 5.25in.disk. published 33 years ago: Daiva (c) 1987 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85957&o=2 $end $nes=daivah, $bio Nintendo Famicom cart. published 33 years ago: Daiva - Imperial of Nirsartia (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69235&o=2 $end $nes=daiva, $bio Nintendo Famicom cart. published 34 years ago: Daiva - Imperial of Nirsartia (c) 1986 Toemiland - TECHNICAL - GAME ID: FD-2004G (TFS-DV) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53949&o=2 $end $pc8801_flop=daivacal, $bio Daiva Cali-Yuga no Mitsuteru (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91601&o=2 $end $pc8801_flop=daivad, $bio NEC PC-8801 Series disk. published 34 years ago: Daiva Demo (c) 1986 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91602&o=2 $end $fm77av=daiva, $bio Fujitsu FM-77AV disk. published 33 years ago: ディーヴァ ストーリー2 ドゥルガーの記憶 (c) 1987 T&E Soft. (Daiva Story 2 - Durga no Kioku) - TECHNICAL - GAME ID: TEM-74 BARCODE: 4988604090749 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93833&o=2 $end $msx1_flop=daiva4,daiva4a,daiva4b, $bio Daiva Story 4 - Asura no Ketsuryuu Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134173&o=2 $end $msx1_cart=daiva4, $bio MSX cart. published 33 years ago: Daiva Story 4 - Asura no Ketsuryuu (c) 1987 T&E Soft - TECHNICAL - GAME ID: TEX-75 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52698&o=2 $end $pc98=daiva,daivaa, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: ディーヴァ ストーリー7・終章 カリ・ユガの光輝 (c) 1987 T&E Soft. (Daiva Story 7 - Shuushou Kari - Yuga no Kouki) - TECHNICAL - GAME ID: TED-82 BARCODE: 4988604060827 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89245&o=2 $end $msx2_flop=daiva5,daiva5b,daiva5a, $bio MSX 2 disk. published 33 years ago: Daiva Story V - Soma no Hai (c) 1987 T&E Soft. - TECHNICAL - GAME ID: TEM-73 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101562&o=2 $end $pc98=daiyugen, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 大遊言 (c) 1991 Office Koukan. (Daiyuugen) - TECHNICAL - GAME ID: R-5165~66 BARCODE: 4988002222605 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89246&o=2 $end $info=dakar, $bio Pinball published 32 years ago: Dakar (c) 1988 Mr. Game. - TRIVIA - First pinball machine with a video monitor scoring display. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5642&o=2 $end $psx=dakar97j, $bio Sony PlayStation disc published 23 years ago: Dakar '97 [Model SLPS-00634] (c) 1997 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85057&o=2 $end $mo5_cass=dakar4x4,dakar4x4b,dakar4x4a,dakar4x4c,dakar4x4d, $bio Thomson MO5 cass. published 33 years ago: Dakar 4x4 (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108710&o=2 $end $pro128_cass=dakar4x4,dakar4x4b,dakar4x4a, $bio Olivetti PC-128 cass. published 33 years ago: Dakar 4x4 (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118164&o=2 $end $cpc_flop=dakar4x402,dakar4x4,dakar4x401, $bio Amstrad CPC 464 disk. published 33 years ago: Dakar 4x4 (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121587&o=2 $end $mo5_flop=dakar4x4, $bio Thomson MO5 disk. published 5 years ago: Dakar 4x4 cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235270&o=2 $end $mo5_cass=dakarmot,dakarmota, $bio Thomson MO5/TO7 cass. published 33 years ago: Dakar Moto (c) 1987 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40447&o=2 $end $pro128_cass=dakarmot, $bio Olivetti PC-128 cass. published 33 years ago: Dakar Moto (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118165&o=2 $end $cpc_flop=dakarmot02,dakarmot,dakarmot01,dakarmot03, $bio Amstrad CPC 464 disk. published 33 years ago: Dakar Moto (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121588&o=2 $end $info=dakkochn, $bio Arcade Video game published 33 years ago: DakkoChan Jansoh (c) 1987 SEGA. A mahjong game. - TECHNICAL - Runs on the Sega "System 2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in November 1987 in Japan. The title of this game translates from Japanese as 'Dakko-Chan's Mahjong Club'. - STAFF - Developed by Whiteboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=575&o=2 $end $vsmile_cart=mypuppys, $bio Dakota y su mascota (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234020&o=2 $end $info=dalejr, $bio Pinball published 13 years ago: Dale Earnhardt, Jr. Pinball (c) 2007 Stern Pinball, Incorporated. - TRIVIA - Ralph Dale Earnhardt, Jr. (born October 10, 1974), is a professional American race car driver who drives the #88 AMP Energy/National Guard Chevrolet Impala SS in the NASCAR Sprint Cup series for Hendrick Motorsports, and drives in the Nationwide Series part-time for the #5 car for his own team, JR Motorsports. He is the son of the late NASCAR legend Dale Earnhardt, Sr. He is also the grandson of the late NASCAR driver Ralph Earnhardt and Robert Gee, a legend in the NASCAR shops, the half-brother of former driver Kerry Earnhardt, the uncle of driver Jeffrey Earnhardt, and the stepson of DEI team owner Teresa Earnhardt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18847&o=2 $end $spectrum_cass=dalekatt,dalekatt_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Dalek Attack (c) 1992 Admiral - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78480&o=2 $end $amigaocs_flop=dalekat, $bio Commodore Amiga 500 disk. published 27 years ago: Dalek Attack (c) 1993 Admiral - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73816&o=2 $end $amigaocs_flop=dalekat1, $bio Commodore Amiga 500 disk. published 27 years ago: Dalek Attack [The Sci-Fi Collecion] (c) 1993 Admiral - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73817&o=2 $end $cpc_flop=daleksuk,daleksuk01,daleks19, $bio Amstrad CPC 464 disk. published 31 years ago: Daleks (c) 1989 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124626&o=2 $end $spectrum_cass=daleydec,daleydeca,daleydecl,daleydecs, $bio Sinclair ZX Spectrum cass. published 36 years ago: Daley Thompson's Decathlon (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78481&o=2 $end $cpc_cass=daleydec, $bio Amstrad CPC cass. published 36 years ago: Daley Thompson's Decathlon (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95840&o=2 $end $cpc_flop=daleytho04,daleytho,daleytho08, $bio Amstrad CPC 464 disk. published 35 years ago: Daley Thompson's Decathlon (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120374&o=2 $end $c64_cass=daleydec, $bio Commodore C64 cass. published 35 years ago: Daley Thompson's Decathlon (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146485&o=2 $end $c64_cass=daleydech, $bio Commodore C64 cass. published 31 years ago: Daley Thompson's Decathlon (c) 1989 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146486&o=2 $end $spectrum_cass=daleydechs, $bio Daley Thompson's Decathlon (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219473&o=2 $end $spectrum_cass=daleydecz,daleydecza, $bio Daley Thompson's Decathlon (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219665&o=2 $end $amigaocs_flop=daleyoc, $bio Commodore Amiga 500 disk. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73818&o=2 $end $spectrum_cass=daleyoc, $bio Sinclair ZX Spectrum cass. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78482&o=2 $end $cpc_cass=daleyoc,daleyaud, $bio Amstrad CPC cass. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95842&o=2 $end $cpc_cass=daleyocs, $bio Amstrad CPC cass. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95843&o=2 $end $cpc_flop=daleytho05,daleytho02,daleytho01,daleytho09, $bio Amstrad CPC 464 disk. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120375&o=2 $end $specpls3_flop=daleytoc, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Daley Thompson's Olympic Challenge (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148098&o=2 $end $spectrum_cass=daleyochs, $bio Daley Thompson's Olympic Challenge (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219474&o=2 $end $cpc_flop=daleytho0a, $bio Daley Thompson's Olympic Challenge Cracked (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126634&o=2 $end $amigaocs_flop=daleyoca, $bio Commodore Amiga 500 disk. published 32 years ago: Daley Thompson's Olympic Challenge [Budget] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73819&o=2 $end $plus4_cass=dtstar, $bio Commodore C16 Plus/4 cass. published 35 years ago: Daley Thompson's Star Events (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52386&o=2 $end $cpc_cass=daleyst, $bio Amstrad CPC cass. published 35 years ago: Daley Thompson's Super-Test (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95844&o=2 $end $bbcb_flop_orig=daleytst, $bio Acorn BBC Micro B disk. published 35 years ago: Daley Thompson's Super-Test (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125654&o=2 $end $bbcb_cass=daleytst, $bio Acorn BBC/Electron cass. published 35 years ago: Daley Thompson's Supertest (c) 1985 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51714&o=2 $end $spectrum_cass=daleyst,daleysta,daleystb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Daley Thompson's Supertest (c) 1985 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78483&o=2 $end $cpc_flop=daleytho06,daleytho07,daleytho03, $bio Amstrad CPC 464 disk. published 35 years ago: Daley Thompson's Supertest (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120376&o=2 $end $spectrum_cass=daleysths, $bio Daley Thompson's Supertest (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219475&o=2 $end $spectrum_cass=daleysti, $bio Daley Thompson's Supertest (c) 198? Investronica. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219570&o=2 $end $pc98=dalk, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ダルク (c) 1992 Alicesoft. (Dalk) - TECHNICAL - BARCODE: 4988650100881 MEDIA: floppydisk x6 - TRIVIA - Released on December 15, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89247&o=2 $end $x68k_flop=dalk, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dalk (c) 1993 Alicesoft - TECHNICAL - FD x6 - TRIVIA - Released on February 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87291&o=2 $end $fmtowns_cd=dalk, $bio Fujitsu FM Towns CD published 27 years ago: Dalk (c) 1993 Alicesoft. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on April 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110218&o=2 $end $pc98=dalkhint, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dalk Hint Disk (c) 1993 Alicesoft. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89248&o=2 $end $info=mdallas, $bio Handheld game published 39 years ago: Dallas (c) 1981 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228345&o=2 $end $electron_cass=dallas, $bio Acorn Electron cass. published 37 years ago: Dallas (c) 1983 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51715&o=2 $end $spectrum_cass=dallasre,dallasre_a,dallasre_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dallas (c) 1983 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78484&o=2 $end $zx81_cass=dallasf, $bio Sinclair ZX-81 cass. published 37 years ago: Dallas (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116075&o=2 $end $cpc_cass=dallas, $bio Amstrad CPC cass. published 34 years ago: Dallas (c) 1986 Cahiers d'Amstrad Magazine, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95846&o=2 $end $cpc_flop=dallasf1, $bio Amstrad CPC type-in published 34 years ago: Dallas (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120036&o=2 $end $kc_cass=dallas, $bio VEB Mikroelektronik KC cass. published 32 years ago: Dallas (c) 1988 Alro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133871&o=2 $end $sms=dallye, $bio Sega Master System cart. published 25 years ago: Dallyeora Pigu-Wang (c) 1995 Game Line - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55983&o=2 $end $camplynx_cass=dambustr, $bio Camputers Lynx cass. published 37 years ago: Dam Buster (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134032&o=2 $end $bbcb_cass=dambuste, $bio Acorn BBC/Electron cass. published 37 years ago: Dam Busters (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51716&o=2 $end $apple2_flop_orig=dambstrs, $apple2_flop_misc=dambstrs, $bio Apple II disk. published 35 years ago: Dam Busters (c) 1985 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107444&o=2 $end $info=ddboy,ddboya, $bio Medal game published 25 years ago: Dam Dam Boy (c) 1995 Konami Co., Ltd. Medal game from Konami. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120248&o=2 $end $pmd85_cass=dam2, $bio DAM+2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236481&o=2 $end $x68k_flop=dmgfgh2p, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Damage Fight II+ (c) 1991 Kazz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87292&o=2 $end $pc8801_flop=damagesd, $bio NEC PC-8801 Series disk. published 32 years ago: Damages & Dice (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91603&o=2 $end $msx1_cass=damas, $bio MSX cass. published 35 years ago: Damas (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94571&o=2 $end $cpc_cass=damas, $bio Amstrad CPC cass. published 32 years ago: Damas (c) 1988 Idealogic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95847&o=2 $end $msx1_flop=damas, $bio Damas cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229932&o=2 $end $info=dambustr,dambustruk,dambustra, $bio Arcade Video game published 39 years ago: Dambusters (c) 1981 SWR [South West Research]. A great horizontally scrolling shooter game. You are the pilot of a bomber aircraft of the 617 Squadron RAF in a risky mission. Each mission involves flying the bomber over the English Channel, over Germany, dropping the bouncing bomb on the Dam in the Rhur valley, you must increase or decrease speed while avoiding enemy fire and destroy with your weapons a variety of enemies and artillery like aircraft, navy destroyer and barrrage ballons. Keep Go ahead dodging rugged mountain and avoid land crashing to keep the mission and flying back over Germany and the English Channel, and finally landing safely in England. As you approach the target, the enemy planes attack more frequently and accurately. As well as the threat of being shot down, the player could also run out of fuel during the mission, ending the game. The Lights under bomber warn of dam approaching. The dam must be destroyed by a well-timed strike descend until beams touch water. Judge distance to dam before bombing. Climb fast after launch the bouncing bomb to dam for a succes mission. The weather report: Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Samples Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 106 Players : 1 Buttons : 3 - TRIVIA - This game was inspired and based on an actual raid by the heroic No. 617 Squadron of the British royal air force and known as the "Dambusters" the 16th of may of 1943 for its actions during "Operation Chastise" against German dams, during the World War II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3876&o=2 $end $info=ep_dmbus,ep_dmbusa,ep_dmbusb,ep_dmbusc,ep_dmbusd,ep_dmbuse,ep_dmbusf, $bio Dambusters (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40831&o=2 $end $database=draughts, $bio Dame + Draughts + Dames [No. 22] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129549&o=2 $end $cpc_flop=damescan02,damescan01,damescan, $bio Amstrad CPC 464 disk. published 33 years ago: Dame Scanner (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126572&o=2 $end $info=damesc, $bio Tabletop game published 39 years ago: Dame Sensory Challenger (c) 1981 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117215&o=2 $end $vc4000=draughts, $bio VC 4000 cart. published 42 years ago: Dame (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 26] - TRIVIA - Also called Draughts outside Germany, and Dames in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49199&o=2 $end $cpc_flop=damesuk1, $bio Amstrad CPC type-in published 32 years ago: Dames (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124745&o=2 $end $cpc_flop=dames3dc02,dames3dc01,dames3dc, $bio Amstrad CPC 464 disk. published 33 years ago: Dames 3D Champion (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121352&o=2 $end $cpc_flop=damesgra, $bio Amstrad CPC 464 disk. published 32 years ago: Dames Grand Maitre Junior (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121353&o=2 $end $cpc_flop=damessim,damessim01, $bio Amstrad CPC 464 disk. published 30 years ago: Dames Simulator (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121333&o=2 $end $st_flop=damesim, $bio Atari ST disk. published 30 years ago: Dames Simulator (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148564&o=2 $end $amigaocs_flop=mercenr2,mercenr2u, $bio Commodore Amiga 500 disk. published 30 years ago: Damocles - Mercenary II (c) 1990 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73820&o=2 $end $amigaocs_flop=mercenr2md1, $bio Commodore Amiga 500 disk. published 30 years ago: Damocles Mission Disk 1 (c) 1990 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73821&o=2 $end $amigaocs_flop=mercenr2md2, $bio Commodore Amiga 500 disk. published 30 years ago: Damocles Mission Disk 2 (c) 1990 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73822&o=2 $end $zx81_cass=dampglop, $bio Sinclair ZX-81 cass. published 37 years ago: Damper/Glooper (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - Game ID: QZX/A/030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114784&o=2 $end $spectrum_cass=dandarer, $bio Dan Dare (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219748&o=2 $end $c64_cass=dandare, $bio Commodore C64 cass. published 32 years ago: Dan Dare - Pilot of the Future (c) 1988 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188076&o=2 $end $cpc_cass=dandares, $bio Amstrad CPC cass. published 34 years ago: Dan Dare - Pilot Of The Future (c) 1986 Discovery Informatic. - TECHNICAL - [Model AS-105] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95848&o=2 $end $spectrum_cass=dandare,dandarea,dandarelsh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dan Dare - Pilot of the Future (c) 1986 Virgin Games - TECHNICAL - GAME ID: VGE 1030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78488&o=2 $end $cpc_cass=dandare, $bio Amstrad CPC cass. published 34 years ago: Dan Dare - Pilot Of The Future (c) 1986 Virgin Games, Ltd. - TECHNICAL - [Model VGE 9007] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95849&o=2 $end $cpc_flop=dandareu,dandarep,dandarep02,dandarep01,dandarep03, $bio Amstrad CPC 464 disk. published 34 years ago: Dan Dare - Pilot of the Future [Model VGG 9907] (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121289&o=2 $end $specpls3_flop=ddarecol, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dan Dare Collection (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147655&o=2 $end $cpc_cass=dandarec, $bio Amstrad CPC cass. published 32 years ago: Dan Dare Collection (c) 1988 Dro Soft. - TECHNICAL - GAME ID: 3VG006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117233&o=2 $end $cpc_flop=dandarec, $bio Amstrad CPC 464 disk. published 32 years ago: Dan Dare Collection [Model 6 VG 006] (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121293&o=2 $end $cpc_flop=dandarei04,dandarei,dandare2,dandare201, $bio Amstrad CPC 464 disk. published 32 years ago: Dan Dare II - Mekon's Revenge (c) 1988 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121290&o=2 $end $specpls3_flop=dandare2, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dan Dare II - Mekon's Revenge (c) 1988 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148183&o=2 $end $spectrum_cass=dandare2r, $bio Dan Dare II - Mekon's Revenge (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219747&o=2 $end $cpc_cass=dandare2, $bio Amstrad CPC/ZX Spectrum cass. published 33 years ago: Dan Dare II - Mekons Revenge (c) 1987 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95852&o=2 $end $c64_cass=dandare2, $bio Commodore C64 cass. published 33 years ago: Dan Dare II - Mekons Revenge (c) 1987 Ricochet. - TECHNICAL - GAME ID: RC 045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145658&o=2 $end $spectrum_cass=dandare2,dandare2a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dan Dare II - Mekons Revenge (c) 1987 Virgin Games, Ltd. - TECHNICAL - GAME ID! VGE 1040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78489&o=2 $end $amigaocs_flop=dandare3, $bio Commodore Amiga 500 disk. published 30 years ago: Dan Dare III - The Escape (c) 1990 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73823&o=2 $end $spectrum_cass=dandare3, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dan Dare III - The Escape (c) 1990 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78490&o=2 $end $cpc_cass=dandare3, $bio Amstrad CPC cass. published 30 years ago: Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95853&o=2 $end $specpls3_flop=dandare3,dandare3a, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118619&o=2 $end $cpc_flop=dandarei01, $bio Amstrad CPC 464 disk. published 30 years ago: Dan Dare III - The Escape (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121291&o=2 $end $cpc_flop=dandarei07,dandarei03,dandarei02,dandarei05,dandarei06, $bio Amstrad CPC 464 disk. published 30 years ago: Dan Dare III - The Escape (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121292&o=2 $end $einstein=diamond, $bio Dan Diamond Trilogy (c) 198? Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136132&o=2 $end $gba=dandoh, $bio Nintendo GBA cart. published 16 years ago: Dan Doh!! Tobase Shouri no Smile Shot [Model AGB-BDNJ-JPN] (c) 2004 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70270&o=2 $end $gba=dandohxi, $bio Nintendo GBA cart. published 18 years ago: Dan Doh!! Xi [Model AGB-AXHJ-JPN] (c) 2002 NetVillage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70271&o=2 $end $info=dankuga, $bio Taito F3 cart. published 26 years ago: Dan-Ku-Ga (c) 1994 Taito Corporation. A one on one fighting game. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Screen Orientation: Horizontal Players: 2 Control: Dial Buttons: 6 => Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick - TRIVIA - Made on December 13, 1994 but never released to the public. Dan-Ku-Ga is an updated prototype version of "Kaiser Knuckle". Here are the known differences: * Before your game, you choose the difficulty level Normal, Professional, or Training. * At the character selection screen : Kazuya, Lihua and Liza have been redesigned, all others have different costume colors. * Gonzales and Azteca are playable. * The 5th opponent is Gonzales, the 9th opponent is Azteca and the 10th opponent is your Doppelganger. * The CPU AI has been altered somewhat. * You can backdash with all characters. * You can't select the first opponent in 1P vs. CPU mode, except training. * A medic comes out to check on the defeated opponent after the final round. - STAFF - Image Illustrator: Nobuteru Yuki Project Leader: Takeshi Kobori Planners: Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designers: Yuji Sakamoto, Takeshi Kobori Character Designers: Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistants: Peacock, Production IG, Vap Main Programmer: Hiroshi Aoki Programmers: Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer: Yasuhisa Watanabe (Zuntata) Sound Effect Designer: Katsuhisa Ishikawa (Zuntata) Recording Engineer: Munehiro Nakanishi (Zuntata) System Engineers: Katsumi Kaneoka, Hironobu Suzuki Designers: Kumi Mizobe, Takeshi Kobori Mechanic Engineer: Koichi Otsu * CAST: Kazuya: Kazuki Yao Barts: Ryutaro Okiayu Lihua: Saeko Shimazu Liza: Aya Hisakawa Gekkou: Hideo Ishikawa J-McCoy: Kazunari Tanaka Wulong: Yasushi Horibata Marco: Ichiro Otowa Boggy: Andrew Holms Gonzales: Hisao Egawa Azteca: Ryu Kuzu General: Steve Yamashita Narrator: Randy Sexton Special Thanks: Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=576&o=2 $end $sms=danan, $bio Sega Master System cart. published 30 years ago: Danan - The Jungle Fighter (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55984&o=2 $end $pc8801_flop=dance, $bio Dance (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91604&o=2 $end $pc98=dance, $bio Dance (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89249&o=2 $end $nes=dancaero, $bio Nintendo NES cart. published 31 years ago: Dance Aerobics (c) 1989 Nintendo. North American release. Game developed in Japan. See the original Japanese release entry; "Family Trainer 3 - Aerobics Studio", for more information about the game itself. Description from the back cover: It's time to get up and get physical with Nintendo's DANCE AEROBICS. You and all your friends will have a blast working your way through 12 levels of aerobic conditioning and 64 separate aerobic routines. With Dance Aerobics, you'll feel better, you'll look better, and you'll have lots of fun. So don't just stand there, get out your Power Pad and shake, rattle and roll your way into a new you! - TECHNICAL - Game ID: NES-AE-USA - TRIVIA - Dance Aerobics was released in March 1989 in the USA, two years after the original Japanese release (1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55040&o=2 $end $nes=dancekar, $bio Dance and Karaoke (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76519&o=2 $end $psx=ddr2rc2, $bio Sony PlayStation disc published 21 years ago: Dance Dance Revolution - 2nd Remix Append Club Version Vol. 2 (c) 1999 Konami Corp. - TECHNICAL - GAME ID: SLPM-86399 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85058&o=2 $end $psx=ddr5m, $bio Sony PlayStation disc published 19 years ago: Dance Dance Revolution - 5th Mix (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86897] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85059&o=2 $end $psx=ddrbh, $bio Sony PlayStation disc published 20 years ago: Dance Dance Revolution - Best Hits (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86693] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85060&o=2 $end $n64=ddrdisny, $bio Nintendo 64 cart. published 20 years ago: Dance Dance Revolution - Disney Dancing Museum [Model NUS-NDFJ] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57653&o=2 $end $info=ddrdismx, $bio Arcade Video game published 20 years ago: Dance Dance Revolution - Disney Mix (c) 2000 Konami Corp. A special version of the Dance Dance Revolution series with animated Disney characters and electronic dance music remixes of past Disney songs. They also include a few non-Disney songs that were popular at the time of the game's release. Here is the full list: Club Disney - Are You Ready Do The Bus Stop NAOKI - B4U Domino - Chim Chim Cher-ee The Alfee feat. Donald Duck - D.D.D! (Happy 65th Anniversary for Donald Duck) Combined - Fire NM feat. SUNNY - HIGHER AbeatC All Stars - IT'S A SMALL WORLD Tomosuke/U1-Asami - IT'S A SMALL WORLD (Ducking Hardcore MIX) Chubby Checker - Let's Twist Again Stone Bros. - Let the beat hit em! Domino - Macho Duck Domino - Mickey Mouse March (Eurobeat Version) Domino - Mickey Mouse March (SUMMERTIME EXTENDED Version) U1 Jewel Style - Midnite Blaze John Entwistle - Mr. Bassman MITSU-O! with GEILA - MY SUMMER LOVE Niko - Night Of Fire Julie Frost - Share My Love Go Go Girls - Supercalifragilisticexpialidocious Domino - Zip-A-Dee-Doo-Dah - TRIVIA - Released in November 2000. This game is also known as "Dancing Stage Featuring Disney's Rave". - PORTS - * CONSOLES: Nintendo Game Boy (200?) Nintendo 64 (2000, "Disney Dancing Museum") [JP] Sony PlayStation (Nov.2000) [EU] Sony PlayStation (Sep.2001) [AU] Sony PlayStation (Sep.2001) [US] Sony PlayStation (Sep.2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15709&o=2 $end $psx=ddrdmp, $bio Sony PlayStation disc published 19 years ago: Dance Dance Revolution - Disney Mix (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85061&o=2 $end $psx=ddrdm, $bio Sony PlayStation disc published 19 years ago: Dance Dance Revolution - Disney Mix (c) 2001 Konami of America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01281 - TRIVIA - Released on September 18, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111283&o=2 $end $psx=ddrextm, $bio Sony PlayStation disc published 19 years ago: Dance Dance Revolution - Extra Mix (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86831] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85062&o=2 $end $info=ddrstraw, $bio Arcade Video game published 14 years ago: Dance Dance Revolution - Strawberry Shortcake (c) 2006 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145513&o=2 $end $dc=ddr2md, $bio Sega Dreamcast GD published 20 years ago: Dance Dance Revolution 2nd Mix - Dreamcast Edition [Model T-9506M] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135298&o=2 $end $info=ddr2ml,ddr2mla, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution 2ndMix Link Version (c) 1999 Konami Corp. "Dance Dance Revolution 2ndMix Link Version" introduced the ability for players to save high scores and play custom step edits using their PlayStation memory cards. A player would first need to format the memory card with "Link Data" using the home version of 2ndMix, and then insert the card into one of two slots on the front of the arcade cabinet. Link Version includes 5 new songs, in addition to the full 2ndMix song list. - TECHNICAL - GAME ID: GE885 Runs on the Konami Bemani System 573 Analog Hardware. - TRIVIA - Released on April 21, 1999. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64260&o=2 $end $info=ddr2mc,bmiidxc, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution 2ndMix with beatmania IIDX club version (c) 1999 Konami Company, Limited. "DDR 2ndMix with beatmania IIDX club version" has a completely different song list from 2nd Mix, instead featuring all 13 songs from "beatmania IIDX club version". The two arcade machines are designed to be linked to each other, allowing simultaneous play by two to four players (up to two on each machine). One song is selected by the IIDX player(s), and is then played on both machines. For the DDR player(s), only one difficulty is available for each song, although there is a different step set for Doubles mode. If a player on either machine fails the song, play continues as long as at least one player is passing. "club version" also introduced Vivid mode, which changes the color-cycling for arrows based on their placement within each bar of music. This allows players to better time their steps based on visual information, and has been enabled by default in most subsequent DDR games. - TECHNICAL - GAME ID: GN896 Players : 2 Buttons : 6 - TRIVIA - Exact release date : April 21, 1999 - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11624&o=2 $end $info=ddr2mc2,bmiidxca,bmiidxc2, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 (c) 1999 Konami Company, Limited. "Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2" is able to link with "beatmania IIDX substream". Both machines contain 42 songs, including the 13 from DDR club version. "club version 2" allows the DDR player(s) to change the step pattern difficulty before each song, between Basic, Another, and Maniac (or just Basic and Another for Doubles mode). Song selection can be done on either machine, but the game now ends if any one of the players fails the song. "club version 2" also introduces the Catastrophic level of difficulty for 9-foot songs. - TECHNICAL - GAME ID: GE984 Players : 2 Buttons : 6 - TRIVIA - Exact release date : July 27, 1999 - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11625&o=2 $end $info=ddr2m, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution 2ndMix (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GC895 CART ID: GC895 JA CD ID: 895 JA A02 Runs on the Konami Bemani System 573 Analog Hardware. - TRIVIA - Released in January 1999. - SCORING - Grades : SS - S - A - B - C - D - E The formula for calculating the score for a combo is a bit complicated, the point value for any step in a combo depends on two factors : * Perfects are worth 3 times as much as Greats. * The point value for a step increases every time the combo increases by 4. The exact formula for the score of a combo is... let [x] denote the greatest integer function (i.e., where [x] is the greatest integer less than or equal to x). Then, the point value for the nth step in a combo is : S(n) = G(n) if the nth step is a Great, or P(n) if the nth step is a Perfect; G(n) = 100 ([n/4]^2 + 1); P(n) = 3G(n); - TIPS AND TRICKS - * Hidden Mode : To activate Hidden mode, push the joystick UP, DOWN, UP, DOWN, UP, DOWN prior to selecting a skill level (Hidden mode will make half of the arrows disappear). * Another Mode : At the song select screen, press : DOWN, DOWN, DOWN, LEFT, LEFT, RIGHT, RIGHT * Little difficulty : Press LEFT, DOWN, RIGHT, DOWN, LEFT, DOWN, RIGHT, DOWN, UP at the song selection screen (The word 'Little' confirms correct entry). In Little mode, dancing is easier. * Maniac difficulty : Press DOWN, DOWN, DOWN, RIGHT, UP, UP, LEFT or DOWN, DOWN, LEFT, LEFT, LEFT, RIGHT, RIGHT, RIGHT, LEFT, RIGHT prior to selecting a skill level (The word 'Maniac' confirms correct entry). Note : To disable Maniac mode, press UP(x8) at the song selection screen. * Play as Socket Man : Hold left Select and press Start. * Shuffle mode : Press UP, DOWN, LEFT, RIGHT, DOWN, UP, RIGHT, LEFT at the song selection screen (The word 'Shuffle' confirms correct entry). In Shuffle mode, there are new dance steps. * Unlock 2P Modes : To unlock 2-Player modes, push 1P Start button. Then hold 2P's right and left Select buttons while pushing 2P Start (This code unlocks Couple, VS, and Double modes). * Dancers face right : Press Right (x8) at the song selection screen (The word 'Right' confirms correct entry). In Right mode, dancers face right. * Dancers face left : Press Left (x8) at the song selection screen (The word 'Left' confirms correct entry). In Left mode, dancers face left. * All songs : Highlight Hard mode and press Right Select button (x4). - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation (1999) Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4864&o=2 $end $info=ddr3mp, $bio Konami System 573 CD+cart. published 20 years ago: Dance Dance Revolution 3rdMix Plus (c) 2000 Konami Company, Limited. - TECHNICAL - Game ID: GCA22 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in June 2000. - SCORING - Grades : SSS - SS - S - A - B - C - D - E Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. The point value for any step in a combo depends on three factors : * The length of your combo does not matter. * Perfects are worth twice as much as Greats. * The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step. The exact formula for the score of a combo is... Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be : b = [1,000,000/(N(N+1)/2)] Then, the point value for the ith step in a combo is : S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great; P(i) = 10bi; G(i) = 5bi; The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B : B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N) - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4866&o=2 $end $info=ddr3ma,ddr3mj,ddr3mk,ddr3mka, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution 3rdMix (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GE887 Runs on the "Konami Bemani System 573" Digital Hardware. - TRIVIA - Released in October 1999. - SCORING - Grades : SSS - SS - S - A - B - C - D - E Every song has a maximum of score of 10,000,000 which can only be attained by getting all Perfects. The point value for any step in a combo depends on three factors : * The length of your combo does not matter. * Perfects are worth twice as much as Greats. * The last step in every song is a little bit more important in terms of score. Try to get a Perfect on the last step. The exact formula for the score of a combo is... Let N be the number of steps in the song you are playing. Let [x] be the greatest integer function (i.e., [x] = the greatest integer less than or equal to x). Then define b, the point value on which the point value for every step in the song is based, to be : b = [1,000,000/(N(N+1)/2)] Then, the point value for the ith step in a combo is : S(i) = P(i), if the ith step is a Perfect; G(i) if the ith step is a Great; P(i) = 10bi; G(i) = 5bi; The only step that deviates from this formula is the last step, or Nth step, of the song. If you get a Perfect on the Nth step, you get the appropriate points for that Perfect, plus a bonus B : B(N) = 10,000,000 - (summation of P(i) as i goes from 1 to N) - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4865&o=2 $end $info=ddr4mp, $bio Konami System 573 CD+cart. published 20 years ago: Dance Dance Revolution 4thMix Plus (c) 2000 Konami Corp. - TECHNICAL - GAME ID: GCA34 CART ID: GCA34 JA CD ID: A34 JA A02 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - 4thMix Plus was released in December 2000. - SCORING - Grades : AA - A - B - C - D Let n be the number of the step in the combo. Then, the point value for the nth step is : S(n) = G(n) if the step is a Great step, and P(n) is the step is a Perfect step; G(n) = 555 + 333n; P(n) = 777 + 333n; Therefore, the total point value for a combo of n steps is the summation of S(n) from 1 to n. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4868&o=2 $end $info=ddr4m,ddr4mj, $bio Konami System 573 CD+cart. published 20 years ago: Dance Dance Revolution 4thMix (c) 2000 Konami Corp. - TECHNICAL - GAME ID: GCA33 CART ID: GCA33 JA CD ID: A33 JA A02 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Dance Dance Revolution 4thMix was released in August 2000. - SCORING - Grades : AA - A - B - C - D Let n be the number of the step in the combo. Then, the point value for the nth step is : S(n) = G(n) if the step is a Great step, and P(n) is the step is a Perfect step; G(n) = 555 + 333n; P(n) = 777 + 333n; Therefore, the total point value for a combo of n steps is the summation of S(n) from 1 to n. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4867&o=2 $end $info=ddr5m, $bio Arcade Video game published 19 years ago: Dance Dance Revolution 5thMix (c) 2001 Konami Corp. - TECHNICAL - GAME ID: GCA27 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Dance Dance Revolution 5thMix Was presented at the February 2001 AOU (Arcade Operators Union) in Japan. Then, it was released in March 2001. This mix of DDR featured long version songs, which lasted nearly 3 minutes each, double the amount of regular songs. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4869&o=2 $end $info=ddrbocd, $bio Arcade Video game published 21 years ago: Dance Dance Revolution Best of Cool Dancers (c) 1999 Konami Company, Limited. A tournament version of DDR that only has 4 songs. The CD has no audio, you need a DDR/DDR 2nd Mix CD to play it. - TECHNICAL - Konami Bemani System 573 Analog Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14595&o=2 $end $dc=ddrcvd, $bio Sega Dreamcast GD published 20 years ago: Dance Dance Revolution Club Version - Dreamcast Edition [Model T-9508M] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135299&o=2 $end $info=ddrextrm, $bio Konami System 573 CD+cart. published 18 years ago: Dance Dance Revolution Extreme (c) 2002 Konami Corp. - TECHNICAL - GAME ID: GCC36 CART ID: GCC36 JA CD ID: C36 JA A02 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Dance Dance Revolution Extreme was released on December 25, 2002. This game was originally intended to be the last of the DDR franchise. The song 'MAX. (period)' reflects this, as the video is a tribute to the first boss song 'Paranoia', and the final lyrics are 'Thank you for playing.' Several bootleg versions of DDR Extreme were produced, most of which had only cosmetic changes from the original game, but retained the original songlist. These bootlegs include "Dance Dance Revolution MegaMix", which has some minor graphics changes, and "Dance Dance Revolution EXTREME Plus!", which has a poorly implemented speed hack available, allowing players to optionally speed up the songs by 10% or 20%. Some enterprising players have also modified the normal DDR Extreme to add several disabled modifiers to the game, including Brake and Wave. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4872&o=2 $end $info=ddrfammt, $bio Arcade Video game published 19 years ago: Dance Dance Revolution Family Mat (c) 2001 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145581&o=2 $end $gbcolor=ddrdisny, $bio Nintendo Game Boy Color game published 19 years ago: Dance Dance Revolution GB - Disney Mix [Model CGB-BD7J-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67707&o=2 $end $gbcolor=ddr, $bio Nintendo Game Boy Color game published 20 years ago: Dance Dance Revolution GB [Model CGB-BDGJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67706&o=2 $end $gbcolor=ddr2, $bio Nintendo Game Boy Color game published 20 years ago: Dance Dance Revolution GB2 [Model CGB-BD2J-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67708&o=2 $end $gbcolor=ddr3, $bio Nintendo Game Boy Color game published 19 years ago: Dance Dance Revolution GB3 [Model DMG-BD6J-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67709&o=2 $end $info=ddrkids, $bio Arcade Video game published 20 years ago: Dance Dance Revolution Kids (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani System 573 Analog Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in December 2000. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64263&o=2 $end $psx=ddrkonam, $bio Sony PlayStation disc published 18 years ago: Dance Dance Revolution Konamix (c) 2002 Konami of America. - TECHNICAL - GAME ID: SLUS-01446 - TRIVIA - Released on April 25, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111284&o=2 $end $info=ddrs2k,ddrs2kj, $bio Konami System 573 CD+cart. published 21 years ago: Dance Dance Revolution Solo 2000 (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GC905 Runs on the "Konami Bemani System 573" Digital Hardware. - TRIVIA - Released in December 1999 in Japan. The original soundtrack for Dance Dance Revolution Solo 2000 was produced by Toshiba-EMI under the Dancemania music label. It contains 35 songs from the game, including 15 from Solo BASS MIX, and all nine Nonstop Megamixes. - UPDATES - The Asian version of DDR Solo 2000 is mostly identical, but is missing four songs and one Nonstop Megamix. - SERIES - 1. Dance Dance Revolution Solo BASS MIX (1999) 2. Dance Dance Revolution Solo 2000 (1999) 3. Dance Dance Revolution Solo 4thMIX (2000) 4. Dance Dance Revolution Solo 4thMIX PLUS (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4874&o=2 $end $info=ddr4ms,ddr4msj, $bio Arcade Video game published 20 years ago: Dance Dance Revolution Solo 4thMIX (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in August 2000. - SERIES - 1. Dance Dance Revolution Solo BASS MIX (1999) 2. Dance Dance Revolution Solo 2000 (1999) 3. Dance Dance Revolution Solo 4thMIX (2000) 4. Dance Dance Revolution Solo 4thMIX PLUS (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4875&o=2 $end $info=ddr4mps, $bio Arcade Video game published 20 years ago: Dance Dance Revolution Solo 4thMIX PLUS (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in December 2000. - SERIES - 1. Dance Dance Revolution Solo BASS MIX (1999) 2. Dance Dance Revolution Solo 2000 (1999) 3. Dance Dance Revolution Solo 4thMIX (2000) 4. Dance Dance Revolution Solo 4thMIX PLUS (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4876&o=2 $end $info=ddrsbm, $bio Arcade Video game published 21 years ago: Dance Dance Revolution Solo BASS MIX (c) 1999 Konami Company, Limited. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in August 1999. - SERIES - 1. Dance Dance Revolution Solo BASS MIX (1999) 2. Dance Dance Revolution Solo 2000 (1999) 3. Dance Dance Revolution Solo 4thMIX (2000) 4. Dance Dance Revolution Solo 4thMIX PLUS (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4873&o=2 $end $info=ddrusa, $bio Arcade Video game published 20 years ago: Dance Dance Revolution USA (c) 2000 Konami of America. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in October 2000 in the USA. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29077&o=2 $end $info=ddru,ddrj,ddra,ddrja,ddrjb, $bio Konami System 573 CD+cart. published 22 years ago: Dance Dance Revolution (c) 1998 Konami Company, Limited. In Dance Dance Revolution, a player must move his or her feet to a set pattern, stepping in time to the general rhythm or beat of a song. During normal gameplay, arrows scroll upwards from the bottom of the screen and pass over stationary, transparent arrows near the top (referred to as the 'guide arrows' or 'arrow casting'). When the scrolling arrows overlap the stationary ones, the player must step on the corresponding arrows on the dance platform. Successfully hitting the arrows in time with the music fills the 'Dance Gauge', or life bar, while failure to do so drains it. If the Dance Gauge is fully depleted during gameplay, the player fails the song, usually resulting in a game over. Otherwise, the player is taken to the Results Screen, which rates the player's performance with a letter grade and a numerical score, among other statistics. The player may then be given a chance to play again, depending on the settings of the particular machine (the limit is usually 3-5 songs per game). DDR is often criticized as being rigid and bearing little resemblance to actual dancing. Many players, in order to better focus on timing and pattern reading, will minimize any extraneous body movement during gameplay. These players are commonly referred to as 'technical', 'tech' or 'perfect attack' (PA) players. However, there are those who prefer style over accuracy, and may incorporate complex or flashy techniques into their play movements. Some dedicated 'freestyle' players will even develop intricate dance routines to perform during a song. Technical players will often practice the most difficult songs for extended periods of time, while freestyle players will choose songs on lower difficulty levels, as to accommodate their desires for easier movement. - TECHNICAL - GAME ID: GC845 CARt ID: GC845 JA CD ID: 845 JA/UA A01 / 845 JA A02 Runs on the Konami Bemani System 573 Analog Hardware - TRIVIA - Released in September 1998. Many players would tell you that playing at home is an excellent way to practice, and it saves money in the long run compared to playing in the arcade. However, many would also say that a large part of DDR is the experience of dancing in public, and becoming part of a local community. Two players can dance together side-by-side in friendship, the better player offering encouragement to the lesser, or in competition. Crowds may gather while the dance is in progress and become involved. Some players enjoy showing off by looking away from the screen, and dropping to the floor to press arrows with their hands, among other performance techniques. DDR is a phenomenon around which subcultures of fans and enthusiasts have gathered. Tournaments are held worldwide, with participants usually competing for higher scores or number of Perfects (referred to as 'Perfect Attack' tournaments). Less common are 'freestyle' tournaments, where players develop actual dance routines to perform while following the steps in the game. Many news outlets are beginning to report how playing DDR can be good aerobic exercise; some regular players have reported weight loss of 10-50 pounds (5-20 kg). One player reports that including DDR in her day-to-day life resulted in a loss of 95 pounds. It is argued however that the cases of significant weight loss have all been stories where a significantly overweight player loses a few pounds, and then becomes motivated to take action to lose weight, including dieting, and regular gym attendance. Although reports of weight loss have not been scientifically measured, a handful of schools use DDR as a physical education activity, and in Norway, DDR has even been registered as an official sport. The main character the dancing girl 'Yuni Verse' appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. Michael Jackson used to own this game (Serial number: 845202229). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Shuffle mode : Press Up, Down, Left, Right, Down, Up, Right, Left at the song selection screen (The word 'Shuffle' confirms correct entry). In Shuffle mode, there are new dance steps. * Little difficulty : Press Left, Down, Right, Down, Left, Down, Right, Down, Up at the song selection screen (The word 'Little' confirms correct entry). In Little mode, dancing is easier. * Easy mode : Press Down, Left, Down, Right, Down, Left, Down, Right, Down, Up at the song selection screen (The word "Easy" confirms correct entry). Note : Some songs do not have an Easy difficulty. * Expert mode : Push Up, Down, Up, Down, Up, Down at the song selection screen (The word 'Expert' confirms correct entry). At Expert difficulty, half of the dance arrows disappear. * Maniac difficulty : Press Down (x2), Left (x3), Right (x3), Left, Right prior to selecting a skill level (The word 'Maniac' confirms correct entry). Note : To disable Maniac mode, press Up (x8) at the song selection screen. * Dancers face right : Press Right (x8) at the song selection screen (The word 'Right' confirms correct entry). In Right mode, dancers face right. * Dancers face left : Press Left (x8) at the song selection screen (The word 'Left' confirms correct entry). In Left mode, dancers face left. * Mirror mode : Press Left and Right (x8) at the song selection screen (The word 'Mirror' confirms correct entry). Mirror mode will turn dance arrows in opposite directions. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4433&o=2 $end $psx=ddr, $bio Sony PlayStation disc published 19 years ago: Dance Dance Revolution (c) 2001 Konami of America. Dance Dance Revolution brings the dance floor to the home floor. Straight from the arcades, the hottest dancing game lets you step into the spotlight and show your moves on the PlayStation® game console. Heat up the dance floor and put your skills to the test as you move to the groove. Let the pulsating music and colorful graphics excite your senses while you become a star. - TECHNICAL - GAME ID: SLUS-01280 - TRIVIA - Released on May 09, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111282&o=2 $end $coleco=dncfntsy, $bio Colecovision game published 36 years ago: Dance Fantasy (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53264&o=2 $end $c64_cart=dncfntsy, $bio Commodore C64 cart. published 36 years ago: Dance Fantasy (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53551&o=2 $end $a800=dncfntsy, $bio Atari 800 cart. published 36 years ago: Dance Fantasy (c) 1984 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86508&o=2 $end $info=dncfrks, $bio Arcade Video game published 20 years ago: Dance Freaks (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - This game is know in Japan as "Dance Maniax". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11285&o=2 $end $info=dmx2majp, $bio Konami System 573 CD+cart. published 19 years ago: Dance Maniax 2nd Mix Append J-paradise (c) 2001 Konami Corporation. Do you still have the rhythm? Just as in the original, move your arms and legs to break the infrared beams to register in tune to the notes on-screen. - TECHNICAL - Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Dance Maniax 2nd Mix Append J-paradise was released on April 19, 2001. This version features new music. - SERIES - 1. Dance Maniax (2000) 2. Dance Maniax 2nd Mix (2001) 3. Dance Maniax 2nd Mix Append J-paradise (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4879&o=2 $end $info=dmx2m, $bio Konami System 573 CD+cart. published 19 years ago: Dance Maniax 2nd Mix (c) 2001 Konami Corp. Do you still have the rhythm? Just as in the original, move your arms and legs to break the infrared beams to register in tune to the notes on-screen. - TECHNICAL - GAME ID: GCA39 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Released in December 2000 in Japan. - SERIES - 1. Dance Maniax (2000) 2. Dance Maniax 2nd Mix (2001) 3. Dance Maniax 2nd Mix Append J-paradise (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4878&o=2 $end $info=dmx, $bio Konami System 573 CD+cart. published 20 years ago: Dance Maniax (c) 2000 Konami Corp. How well can you dance? Show your stuff in this game by Konami. Move your arms and legs to break the infrared beams to register in tune to the notes on-screen. - TECHNICAL - GAME ID: GE874 Konami Bemani System 573 Digital Hardware - TRIVIA - This game is known outside Japan as "Dance Freaks". - SERIES - 1. Dance Maniax (2000) 2. Dance Maniax 2nd Mix (2001) 3. Dance Maniax 2nd Mix Append J-paradise (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4877&o=2 $end $pico=dancehoc, $bio Sega Pico game published 17 years ago: Dance Pico: Hashitte Odotte Chou Happy! (c) 2003 Sega Toys - TECHNICAL - GAME ID: HPC-6118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75639&o=2 $end $nes=dancex, $bio Dance Xtreme - Prima (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83849&o=2 $end $stv=danchih, $info=danchih, $bio Sega ST-V cart. published 21 years ago: Danchi de Hanafuda - Okusan Komeya Desuyo! (c) 1999 Altron. A Japanese hanafuda card game. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in June 1999. Licensed to Tecmo for distribution. The title of this game translates from Japanese as 'Hanafuda Apartments - At The Wife's Rice Shop!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=577&o=2 $end $stv=danchiq, $info=danchiq, $bio Sega ST-V cart. published 20 years ago: Danchi de Quiz Okusan Yontaku Desuyo! (c) 2000 Altron. - TECHNICAL - Sega Titan Video (ST-V) hardware. Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in November 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32459&o=2 $end $pc98=danchits, $bio NEC PC-9801 Series 5.25in.disk. published 37 years ago: Danchi Tsuma no Yuwaku (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89250&o=2 $end $pc8801_flop=danchits,danchitsa, $bio NEC PC-8801 Series disk. published 37 years ago: Danchi Tsuma no Yuwaku (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91605&o=2 $end $x1_cass=danchi, $bio Sharp X1 cass. published 37 years ago: Danchizuma no Yuuwaku (c) 1983 KOEI Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117300&o=2 $end $vic1001_cart=dncgbear, $bio Commodore VIC-20 cart. published 37 years ago: Dancing Bear (c) 1983 Koala - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84407&o=2 $end $dc=dancblad, $bio Sega Dreamcast GD published 21 years ago: Dancing Blade - Katte ni Momotenshi! Kanzenban (c) 1999 Konami Co., Ltd. - TECHNICAL - GAME ID: T-9504M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135049&o=2 $end $psx=dancblad, $bio Sony PlayStation disc published 22 years ago: Dancing Blade かってに桃天使! (c) 1998 Konami Co., Ltd. (Dancing Blade - Katteni Momotenshi!) - TECHNICAL - CD1 ID: SLPM-86100 CD2 ID: SLPM-86101 CD3 ID: SLPM-86102 - TRIVIA - Released on August 27, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85063&o=2 $end $dc=dancbld2, $bio Sega Dreamcast GD published 21 years ago: Dancing Blade: Katte ni Momotenshi II - Tears of Eden [Model T-9505M] (c) 1999 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135300&o=2 $end $psx=dancbld2, $bio Sony PlayStation disc published 21 years ago: Dancing Blade: Katteni Momotenshi II - Tears of Eden (c) 1999 Konami Corp. - TECHNICAL - DISC 1 ID: SLPM-86210 DISC 2 ID: SLPM-86211 DISC 3 ID: SLPM-86212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85064&o=2 $end $nes=danceblk, $bio Nintendo NES cart. published 30 years ago: Dancing Block (c) 1990 Sachen. - TECHNICAL - Game ID: SA-013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76513&o=2 $end $svision=danceblk, $bio Super Vision game published 28 years ago: Dancing Block [Model SV10030] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95432&o=2 $end $dragon_cass=dancdevil, $bio Dragon cass. published 38 years ago: Dancing Devil (c) 1982 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117202&o=2 $end $info=m4danced,m4danced__a,m4danced__b,m4danced__c,m4danced__d,m4danced__e,m4danced__f,m4danced__g,m4danced__h,m4danced__i,m4danced__j,m4danced__k,m4danced__l,m4danced__m,m4danced__n,m4danced__o, $info=m4danced__p,m4danced__q,m4danced__r,m4danced__s,m4danced__t,m4danced__u,m4danced__v,m4danced__w, $bio Dancing Diamonds (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41299&o=2 $end $x68k_flop=dancexp, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dancing Express (c) 1992 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87293&o=2 $end $info=danceyesj,danceyes, $bio Arcade Video game published 24 years ago: Dancing Eyes (c) 1996 Namco. A typically Japanese flavoured puzzle game in which the idea is to 'colour in' areas of women's clothing in order to strip them to their underwear. Gameplay is a variation on Konami's popular and much-copied 1981 classic, "Amidar". Once a level is completed, the player can watch their on-screen female counterpart 'dance', during which the player can use the joystick to move the in-game camera. - TECHNICAL - Namco System 11 hardware Game ID : DC Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Dancing Eyes was released in August 1996. One of the girls in the game wears a "Soul Edge" t-shirt from Namco's 1995 game. - UPDATES - DC1/VER.A : Japan release, 15:44:41, AUG 27 1996 DC3/Ver.C : US release The collection (or maybe just the order) of 'girls' differs hugely between the US and Japan versions of the Game. - TIPS AND TRICKS - * See Through Mode : at the stage select screen press Up(x2), Down(x2), Left(x2), Right(x2), Up(x2), Down(x2), Left(x2), Right(x2). * Kansai-ben Mode : hold Left and Button1 then press START after inserting a credit. If this code is accepted correctly, a voice is changed. Another View Change : in Show Time, press Player-2's UP or DOWN to enjoy another view. - STAFF - Concept and game designer : Masateru Umeda Game coordinate : Kohji Kenjoh Game programmer : Kyota Tanaka Visual programmer : Kohji Yamaguchi System programmer : Kiyoshi Minami Art directors : Youichiro Komoriya, Satoshi Yamaguchi Stage designers : Miki Maemori, Kanako Doi, Masanori Kimura, Satoshi Mori, Hisaharu Takahashi, Kohji Mitsunaga, Takashi Imaizumi, Mitsuru Fukuoka, Shigeo Sasaki, Junko Sasaki, Taro Okamoto, Akira Nakajima, Yukiko Yokoo, Kaname Takai, Nobuo Takahashi, Kohji Yamaguchi Logo designer : Hideaki Ito Graphic designer : Kiyotaka Tamiya Music and Sound Effects : Masahiro Fukuzawa, Minamo Takahashi, Hiroyuki Kawada, Yoshie Arakawa, Nobuyoshi Sano, Takayuki Ishikawa, Takanori Ootsuka, Hiroto Sasaki, Kazuhiro Nakamura, Akihiko Ishikawa, Keiichi Okabe, Yuri Misumi Voices : Kae Araki, Kumiko Watanabe, Michie Tomizawa, Shiho Niiyama, Rei Sakuma, Emiko Honma, Yayoi Gotoh, Hiroshi Kuwabara Chief director : Hajime Nakatani Producer : Shukuo Ishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=578&o=2 $end $c64_cart=dncfeats, $bio Commodore C64 cart. published 37 years ago: Dancing Feats (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53552&o=2 $end $gbcolor=dancefrb, $bio Nintendo Game Boy Color game published 21 years ago: Dancing Furby [Model DMG-BFBJ-JPN] (c) 1999 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67710&o=2 $end $msx2_flop=dancnmai, $bio MSX 2 disk. published 29 years ago: Dancing Mai (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101563&o=2 $end $a2600=dancingpp,dancingp2, $bio Atari 2600 cart. published 38 years ago: Dancing Plate (c) 1982 Puzzy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50380&o=2 $end $a2600=dancingp, $bio Atari 2600 cart. published 38 years ago: Dancing Plate (c) 1982 Bit Corporation. - TECHNICAL - Model PG205 - TRIVIA - Known in Germany as 'Tanzende Teller'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50381&o=2 $end $info=dncsprt, $bio Slot Machine published 18 years ago: Dancing Spirit (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43640&o=2 $end $info=dsem2, $bio Konami System 573 CD+cart. published 18 years ago: Dancing Stage EuroMIX 2 (c) 2002 Konami Corporation. - TECHNICAL - Konami Bemani System 573 Digital Hardware - TRIVIA - Released in August 2002. - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17742&o=2 $end $info=dsem, $bio Konami System 573 CD+cart. published 21 years ago: Dancing Stage EuroMIX (c) 1999 Konami Company, Limited. A European only version of the Dance Dance Revolution series. It uses the 3rd DDR mix interface and incorporates songs from the 2nd and 3rd plus 8 European-exclusive songs. - TECHNICAL - GAME ID: GE936 Konami Bemani System 573 Digital Hardware - TRIVIA - Released in July 1999. - UPDATES - Konami provided an 'Internet Ranking Version' upgrade that adds an extra option to the song selection wheel which had similar functionality to the built-in nonstop mode, except the player must play a selection of songs which have already been chosen. The selection of songs on an Internet Ranking machine changes depending on the current month. Upon completing an Internet Ranking nonstop course, the machine would display the player's final score along with a code consisting of numbers and letters, which could be submitted to Konami's website as part of a Europe-wide ranking chart. The overall highest ranking players were awarded prizes by Konami for their achievements. 6 additional songs were also added to the upgrade. - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15708&o=2 $end $info=dsfdr, $bio Konami System 573 CD+cart. published 20 years ago: Dancing Stage Featuring Disney's Rave (c) 2000 Konami Corp. - TECHNICAL - GAMe ID: GCA37 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in November 2000. This game is also known as "Dance Dance Revolution Disney Mix". - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31835&o=2 $end $info=dsfdct,dsfdcta, $bio Konami System 573 CD+cart. published 21 years ago: Dancing Stage Featuring Dreams Come True (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GC910 Runs on the "Konami Bemani System 573" Digital Hardware. - TRIVIA - Released in December 1999. - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18768&o=2 $end $psx=dsfdct, $bio Sony PlayStation disc published 20 years ago: Dancing Stage featuring Dreams Come True [Model SLPM-86505] (c) 2000 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85065&o=2 $end $info=dsftkd, $bio Konami System 573 CD+cart. published 21 years ago: Dancing Stage featuring True Kiss Destination (c) 1999 Konami Company, Limited. - TECHNICAL - Runs on the Konami Bemani System 573 Analog Hardware - TRIVIA - Dancing Stage featuring True Kiss Destination was released in July 1999. - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11284&o=2 $end $psx=dsftkd, $bio Sony PlayStation disc published 21 years ago: Dancing Stage featuring True Kiss Destination [Model SLPM-86411] (c) 1999 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85066&o=2 $end $info=dstage,dstagea, $bio Arcade Video game published 21 years ago: Dancing Stage (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GN845 Runs on the Konami Bemani System 573 Analog Hardware. - SERIES - 1. Dancing Stage featuring True Kiss Destination (1999) 2. Dancing Stage featuring Dreams Come True (1999) 3. Dancing Stage EuroMIX (2000) 4. Dancing Stage featuring Disney's Rave (2000) 5. Dancing Stage EuroMIX 2 (2002) 6. Dancing Stage Fusion (2005) 7. Dancing Stage SuperNOVA (2006) 8. Dancing Stage SuperNOVA 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8458&o=2 $end $gba=dancswrd, $bio Nintendo GBA cart. published 17 years ago: Dancing Sword - Senkou [Model AGB-A9SJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70272&o=2 $end $snes_bspack=bsdandng,bsdandnga, $bio Dandan Belt Conveyor - Gyuunyuu no Maki (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61183&o=2 $end $snes_bspack=dandanb1,dandanb1a, $bio Dandan Belt Conveyor - Ukulele no Maki (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61184&o=2 $end $cpc_flop=dandy198,dandyuk1,dandyuk101, $bio Amstrad CPC 464 disk. published 33 years ago: Dandy (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121429&o=2 $end $spectrum_cass=dandyw, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dandy (c) 1987 Winner Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226613&o=2 $end $famicom_flop=dandy, $bio Nintendo Famicom disk. published 32 years ago: Dandy ??????? (c) 1988 Pony Canyon, Incorporated. (Dandy - Zeuon no Fukkatsu) Dandy is an action/adventure game by Activision and Pony Canyon. The legendary beast Zeuon has been forgotten by humanity for centuries and no one is aware of the struggle ahead. Time passes and the evil is about to return and Earth must be saved once again. The player takes control of a courageous warrior armed with a sword and a bow. His journey starts in a small house but it is only when he leaves this heaven that his journey really begins. A top-down view displays the surrounding world and the monsters haunting the area. The warrior can either use his sword for close combat or his bows and arrows (available in limited quantities) to defeat these threats. Some enemies also drop gems and other health potions to help the player in his quest. Soon our hero realizes that the world he is exploring is vast and numerous dungeons, towns and other dark places must be visited to complete the game. - TECHNICAL - Game ID: PNF-DAN - TRIVIA - Dandy was released on October 21, 1988 in Japan for 3000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65275&o=2 $end $cpc_cass=dandy, $bio Amstrad CPC cass. published 34 years ago: Dandy [Model UQK 613] (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95854&o=2 $end $spectrum_cass=dandy, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dandy [Model URK 613] (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78491&o=2 $end $spc1000_cass=danggoo, $bio Dang Goo (c) 198? SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83499&o=2 $end $psx=dangan, $bio Sony PlayStation disc published 20 years ago: Dangan (c) 2000 KSS Media Ent. Co. - TECHNICAL - [Model SLPS-02609] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85067&o=2 $end $info=dangar,dangara,dangarb,dangarj,dangarbt, $bio Arcade Video game published 34 years ago: Dangar - UFO Robo (c) 1986 Nichibutsu. You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 MHz) Sound CPU : Zilog Z80 (@ 4MHz) Soundchips : Yamaha YM3526 (@ 4MHz), 2x DAC Screen orientation : Vertical Video resolution : 256 x 224 Screen refresh : 60 Hz Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Transform - TRIVIA - Released in September 1986. Pronounced 'dang-gar'. The game is inspired by Japanese cartoons 'DANGARD' and 'UFO ROBO GRENDIZER' from which takes also the design of the main character. UFO stands for 'Unidentified Flying Object'. Dangar - Ufo Robo is a sequel to "Terra Cresta" and a prequel to "Terra Force". Notice the same bosses and mini-bosses returning from "Terra Cresta" with minor changes, the formation and ship parts system returns again, the same enemies from "Terra Cresta" return, but now in a more robotic form. Some elements that will dominate in "Terra Force" are also here. Notice the underground warp holes and the mounted lasers that extend their length in the underground area. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988. - UPDATES - REVISION 1 : * Build date : SEP. 26 1986 REVISION 2 : * Build date : DEC. 1 1986 - SERIES - 1. Moon Cresta (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine) - STAFF - Directed by : Shigeki Fujiwara Software by : Vabi Vube Hardware by : Isao Shiki Designed by : K. Nakagawa Music & Sound by : Kenji Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=579&o=2 $end $pc98=dangel, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Dangel (c) 1995 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89251&o=2 $end $fmtowns_cd=dangel, $bio Fujitsu FM Towns CD published 24 years ago: Dangel (c) 1996 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110336&o=2 $end $pc98_cd=dangel, $bio NEC PC-9821 CD published 24 years ago: Dangel (c) 1996 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128389&o=2 $end $to7_cass=danger, $bio Thomson TO7 type-in published 34 years ago: Danger (c) 1986 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 156 and 159. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108204&o=2 $end $cpc_flop=dangerf1, $bio Amstrad CPC type-in published 31 years ago: Danger (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119884&o=2 $end $cpc_cass=dangradv, $bio Amstrad CPC cass. published 29 years ago: Danger Adventurer at Work (c) 1991 WoW Soft. - STAFF - By: Simon AVERY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117262&o=2 $end $cpc_flop=dangerad, $bio Danger Adventurer At Work Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136206&o=2 $end $cpc_cass=dangrad2, $bio Amstrad CPC cass. published 28 years ago: Danger Adventurer at Work Two (c) 1992 WoW Soft. - STAFF - By: Simon AVERY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117263&o=2 $end $cpc_flop=dangerad01, $bio Danger Adventurer At Work Two Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136207&o=2 $end $x68k_flop=dangarea, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Danger Area (c) 1989 Art Spec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87294&o=2 $end $amigaocs_flop=dangerfr, $bio Commodore Amiga 500 disk. published 31 years ago: Danger Freak (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73824&o=2 $end $psx=dangergl, $bio Sony PlayStation disc published 20 years ago: Danger Girl (c) 2000 T-HQ, Inc. 3rd person action-adventure has never been sexier with DANGER GIRL, the only videogame based on on the best-selling comic book series by J. Scott Campbell and Andy Hartnell. Dare to take control of 3 beautiful yet leathal Danger Girls in an espionage-themed thrill-ride deemed to dangerous for any man to handle! - TECHNICAL - GAME ID: SLUS-00881 - TRIVIA - Released on September 06, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111406&o=2 $end $dragon_cass=dangrisl, $bio Dragon cass. published 38 years ago: Danger Island (c) 1982 Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116723&o=2 $end $spectrum_cass=dmousedta, $bio Danger Mouse In Double Trouble (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220230&o=2 $end $c64_cass=dmousedt, $bio Commodore C64 cass. published 33 years ago: Danger Mouse in Double Trouble (c) 1987 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146487&o=2 $end $cpc_cass=dmousedt, $bio Amstrad CPC cass. published 35 years ago: Danger Mouse In Double Trouble (c) 1985 Alternative Soft., Ltd. - TECHNICAL - [Model AS121] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95857&o=2 $end $spectrum_cass=dmousedts, $bio Danger Mouse in Double Trouble (c) 198? Sparklers - TECHNICAL - GAME ID: CSAC 602 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225622&o=2 $end $spectrum_cass=dmousedt, $bio Sinclair ZX Spectrum cass. published 36 years ago: Danger Mouse in Double Trouble (c) 1984 Creative Sparks - TECHNICAL - GAME ID: TNCC221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78494&o=2 $end $cpc_cass=dmousemw, $bio Amstrad CPC cass. published 35 years ago: Danger Mouse In Makin' Whoopee (c) 1985 Alternative Soft., Ltd. - TECHNICAL - [Model AS118] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95859&o=2 $end $spectrum_cass=dmousmws4, $bio Danger Mouse in Making Whoopee (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219054&o=2 $end $spectrum_cass=dmousmwa, $bio Danger Mouse In Making Whoopee (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS114 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220231&o=2 $end $spectrum_cass=dmousmws, $bio Danger Mouse in Making Whoopee (c) 198? Sparklers - TECHNICAL - GAME ID: CSAC 603 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225623&o=2 $end $spectrum_cass=dmousmw, $bio Sinclair ZX Spectrum cass. published 35 years ago: Danger Mouse in Making Whoopee! (c) 1985 Creative Sparks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78495&o=2 $end $msx1_cass=dmouse, $bio MSX cass. published 34 years ago: Danger Mouse in the Black Forest Chateau (c) 1986 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94572&o=2 $end $spectrum_cass=dmousbfa, $bio Danger Mouse In The Black Forest Chateau (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220232&o=2 $end $spectrum_cass=dmousbf, $bio Sinclair ZX Spectrum cass. published 36 years ago: Danger Mouse in the Black Forest Chateau (c) 1984 Creative Sparks - TECHNICAL - GAME ID: TNCC231 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78496&o=2 $end $dragon_cass=dangrangr, $bio Dragon cass. published 37 years ago: Danger Ranger (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116341&o=2 $end $a800=dngrrngr, $bio Atari 800 cart. published 36 years ago: Danger Ranger (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86509&o=2 $end $cpc_cass=dangstrt, $bio Amstrad CPC cass. published 33 years ago: Danger Street (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118035&o=2 $end $cpc_flop=dangerst04, $bio Danger Street Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122607&o=2 $end $info=dngrtrck, $bio Danger Track (c) 197? Recel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21485&o=2 $end $bbcb_cass=dangruxb, $electron_cass=dangruxb, $bio Acorn BBC/Electron cass. published 37 years ago: Danger UXB (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51717&o=2 $end $msx1_cart=dangerx4,dangerx4b,dangerx4a, $bio MSX cart. published 36 years ago: Danger X4 (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76680&o=2 $end $msx1_flop=dangerx4, $bio Danger X4 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134174&o=2 $end $info=dangerz, $bio Arcade Video game published 34 years ago: Danger Zone (c) 1986 Cinematronics. A war combat game that is set in a desert. Helicopters, fighters and bombers enter the area swooping down over the mountains. Watch your radar screen and protect your base. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players: 2 Control: trackball Buttons: 2 - TRIVIA - Danger Zone was released around December of 1986. It won 'Video Game Cabinet Design of the Year' in Replay magazine. Donn Nauert holds the official record for this game with 4,525,800 points on March 5, 1987. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Danger Zone (1986) 2. Viper (1988) - STAFF - Art/Graphics: Jerry Huber, Dana Christianson Programmer: Bob Loney, Steve Hostetler Support programming: Medo Moreno Sound: Dave Cartt Dev.: Ken Hull Hardware: Alex McKay Cabinet design by: Dan Viescas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=580&o=2 $end $info=m4dz, $bio Danger Zone (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40204&o=2 $end $info=dangcurv,dangcurvj, $bio Arcade Video game published 25 years ago: Dangerous Curves (c) 1995 Taito. - TRIVIA - Dangerous Curves was released in July 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4618&o=2 $end $info=ddungeon,ddungeone, $bio Arcade Video game published 28 years ago: Dangerous Dungeons (c) 1992 The Game Room. A digging / maze game. - TECHNICAL - Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz) Sound CPU : HD6309 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.44 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Dangerous Dungeons was originally sold as a conversion kit for "Double Dragon", approximately 1,200 kits were made. Later, the game was licensed to East Coast Coin Co. for manufacturer & distribution in Melbourne. The game sounds & musics in this version are taken directly from Double Dragon. - STAFF - Designed and programmed by : Kyle Hodgetts (K H) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=581&o=2 $end $info=dangseed, $bio Arcade Video game published 31 years ago: Dangerous Seed (c) 1989 Namco. The player assumes control of three separate ships. Each ship has a different firing pattern. When the three ships are combined together, they form the Moon Diver. Their mission is to quell an alien invasion which is spanning all of the Milky Way and destroy the alien headquarters: the Danger-Seed. The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately. If one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower. - TECHNICAL - Namco System 1 hardware Game ID : DR Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Dangerous Seed was released in December 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990. - STAFF - Game designers : S. Shimizu, Y. Shinozaki Character designers : Y. Shinozaki, S. Sasaki, Mitsuru Fukuoka (M. Fukuoka) Graphic designers : Y. Shinozaki, A. Usukura Visual designers : Y. Shinozaki, S. Sasaki, Mitsuru Fukuoka (M. Fukuoka), M. Ishida Programmers : A. Sam, S. Shimizu Music composer : Y. Nagumo Director : H. Shima Assistant director : S. Shimizu - PORTS - * CONSOLES: Sega Mega Drive (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=582&o=2 $end $megadriv=dangseed, $bio Sega Mega Drive game published 30 years ago: Dangerous Seed (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56434&o=2 $end $amigaocs_flop=dangstrt, $bio Commodore Amiga 500 disk. published 27 years ago: Dangerous Streets (c) 1993 Flair Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73825&o=2 $end $cd32=dstreets, $bio Commodore Amiga CD32 published 26 years ago: Dangerous Streets (c) 1994 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106916&o=2 $end $amigaaga_flop=dangst_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Dangerous Streets [AGA Ver.] (c) 1993 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146408&o=2 $end $info=dfeveron, $bio Arcade Video game published 22 years ago: Dangun Feveron (c) 1998 Cave. A vertically scrolling shoot-em-up from the undisputed masters of the genre, 'Cave', Dangun Feveron features the usual Cave trademarks of intuitive, power-up driven gameplay backed-up with superb graphics and sound. Dangun Feveron features a very high level of player customisation. At the start of a new game, players are prompted to select 3 different ship attributes; the speed of ship they wish to pilot (from a choice of four), which of the 3 rapid-fire weapons they prefer, and their preferred choice of sustained-fire weapons (activated by holding down the FIRE button). This allows players to tailor the ship to suit their individual needs and gameplay styles, be it a fast-flying speeder with widespread shots to handle enemy squadrons, or a ship with a lower speed that makes it easier to negotiate the swathes of enemy bullets that often fill the screen. Another of the game's selling points is the capture-and-score system. Initially, every enemy destroyed is worth only one point. However, whenever an enemy is destroyed, coloured spheres appear in its wake, each containing a trapped, human prisoner. The spheres can then be collected by the player to earn additional points. For each prisoner saved, the total points gained from each enemy killed increases by one. For example, saving 56 prisoners means every subsequent defeated enemy is worth fifty-seven points. When the spheres appear, they drift slowly towards the bottom of the screen, before moving back up towards the top where, if they are not collected in time, they drift out of the screen and beyond the player's reach. This resets enemy-destroyed score back to a single point per enemy. If the player loses all of their lives and chooses to 'Continue' the game, the rescue count is reset to zero. Dangun Feveron's final distinction was in its use of music and sound effects, with the game's creators drawing heavily on the disco sound of the 1970s. - TECHNICAL - Game ID : CV01 Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 57.55 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1998. The title of this game translates from Japanese as 'Bullet Gun Feveron'. Licensed to Nihon System for distribution. This game is known outside Japan as "Fever SOS". Dangun Feveron / Cave [Scitron / Gamest - SGCD-0004 - Dec 4, 1998] - TIPS AND TRICKS - * Secret Guest Character (from "Uo Poko") : insert a coin and press quickly Down, Up, Right, Left, Up, Down, Left, Right, Start. 1P cat's name is Uotaro and 2P cat's is Poko (81). Note : At the continue (when you loose), you need to enter this code a second time, just after inserting a new credit, to continue to play with this guest character. * Time Attack Mode : insert a coin, hold A+B and press Start simultaneously. * You can kill enemies offscreen to the left and right, but not the top and bottom. This can be very useful for getting to later patterns. DM will still appear. * If you have your side-guns powered up, a quick change in direction can be used to 'whip' their spread to kill popcorn enemies. Useful for killing offscreen enemies as well. * There are specific triggers, sometimes apart from killing things fast that cause new formations to appear. Many yet to be deciphered. * At ~2200 DM a 1UP will appear at the center of the screen. Usually triggered late in stage 3 or early in stage 4. * Seems it is best to use Ship B with bomb or roll. Bomb appears to be higher scoring (due to chaining explosions) and require more planning, while roll is more frantic but kills many large enemies quickly. * There is a maximum saturation of DM that can be onscreen at one time ~80. After which no DM will spawn, this can be detrimental to score especially in Stage 3. * If the sphere boss at the end of stage 5 is beaten having not died, you will get a level bonus, then face the true boss. You will be invincible unless you use bombs and will get another level bonus when you kill it. * Bonus for clearing the game is 100,000 per bomb and 500,000 per life left. These are doubled if you finish by defeating the true last boss. - STAFF - Music composed by : Ryuichi Yabuki, Nanpei Misawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=583&o=2 $end $pc8801_flop=dankakuj, $bio Dankakuji 3kai seme (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91606&o=2 $end $x68k_flop=elfgraf, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dannosuke Kyouju no Bishoujo Seminar - elf Tokusen Bishoujo Graffiti POPCOM (c) 1990 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87295&o=2 $end $gba=danphnujg, $bio Nintendo GBA cart. published 14 years ago: Danny Phantom - Dschungelstadt (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70273&o=2 $end $gba=danphntm,danphntma, $bio Nintendo GBA cart. published 15 years ago: Danny Phantom - The Ultimate Enemy (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70274&o=2 $end $gba=danphntmu, $bio Nintendo GBA cart. published 15 years ago: Danny Phantom - The Ultimate Enemy [Model AGB-BUEE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70275&o=2 $end $gba=danphnuj, $bio Nintendo GBA cart. published 14 years ago: Danny Phantom - Urban Jungle [Model AGB-BOYE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70276&o=2 $end $info=indyheat, $bio Arcade Video game published 29 years ago: Danny Sullivan's Indy Heat (c) 1991 Leland. A 3-player, Indy style racing game with 5 cars that each race around 15 of Danny Sullivan's favorite tracks. Players can turbo, crash, catch fire, and lose fuel, but they may pit stop for repair. Danny himself always races (yellow car) and players can earn money for more turbo, faster pit crew, acceleration, brakes, and tires. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 3 Control : dial Buttons : 2 - TRIVIA - Danny Sullivan was one of IndyCar Racing's most recognizable personalities. - STAFF - Consultant : Danny Sullivan Concept : John Rowe Team leader : John Morgan Managers : Medo Moreno, Dan Viescas Software & Graphics : John Morgan, Dave Sullivan, Steve High Sounds : Sam Powell, Michelle Simon Diagnostics : Joe Kosic Hardware : Alex McKay, Eric Henderson, George Fiock Additional helps : Earl Stratton, Bruce Moore, Dave Scoot, Ellis Goodson - PORTS - * CONSOLES: Nintendo Famicom (1991) * COMPUTERS: Atari ST (1992, "Indy Heat") Commodore Amiga (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=584&o=2 $end $nes=indyheat,indyheatu, $bio Nintendo NES cart. published 28 years ago: Danny Sullivan's Indy Heat (c) 1992 Tradewest, Incorporated. You've played it in the arcades... Now play it at home! Settle into the cockpit of one of the world's most powerful racing machines. Listen to the engine roar as you accelerate to break-neck speeds in a matter of seconds. An engine, tire or fuel loss may slow you down, but you can count on the split second performance of your expert pit crew to get you back on the track for your winning lap. It won't be easy... After all, you're racing against Danny Sullivan! But use your winnings to hone your car's performance to a razor's edge, and the championship may be within your grasp. You'll work your way up through 8 grueling tracks to the ultimate challenge: the Tradewest Speed Bowl. If you're ready to race with the big boys, Indy car competition doesn't get any hotter than this! - TECHNICAL - GAME ID: NES-HT-USA - TRIVIA - Released in August 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55041&o=2 $end $cdi=dansen, $bio Phillips CD-i published 24 years ago: Dansen! (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52816&o=2 $end $msx2_flop=dante,dantea, $bio MSX 2 disk. published 30 years ago: Dante (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101564&o=2 $end $msx2_flop=dante2,dante2a, $bio MSX 2 disk. published 28 years ago: Dante 2 (c) 1992 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101565&o=2 $end $nes=daoshuai, $bio Dao Shuai (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83850&o=2 $end $nes=ddtank, $bio Nintendo Famicom cart. published 26 years ago: DaoDan TanKe (c) 1994 Yanshan RuanJian [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76520&o=2 $end $pc98=angie, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 堕落の国のアンジー ~狂界の牝奴隷達~ (c) 1996 PIL. (Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi) - TECHNICAL - FD x8 - TRIVIA - Released on April 19, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89252&o=2 $end $pc98=angieomk, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi - Ayashii Omake Disk (c) 1996 PIL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89253&o=2 $end $pc98_cd=angie, $bio NEC PC-9821 CD published 24 years ago: Daraku no Kuni no Angie - Kyoukai no Mesu Dorei-tachi (c) 1996 PIL. - TECHNICAL - GAME ID: PIL-0303 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128371&o=2 $end $psx=ddd3d, $bio Sony PlayStation disc published 24 years ago: Dare Devil Derby 3D (c) 1996 Mindscape, Inc. - TECHNICAL - GAME ID: SLUS-00300 - TRIVIA - Released on October 31, 1996 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Supersonic Racers [Model SLES-00080]" [JP] "Dare Devil Derby 3D [Model SLPS-01025]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111167&o=2 $end $pico=moshimos, $bio Sega Pico game published 23 years ago: だれがでるかな? もしもしピコでテレビとおしゃべり! (c) 1997 Sega Enterprises, Limited. (Dare ga Deru kana? Moshimoshi Pico de TV to Oshaberi!) - TECHNICAL - GAME ID: HPC-6046 - TRIVIA - Retail price: 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75733&o=2 $end $pc98=daremo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dare mo Shiranai... Ushinawareta Kioku no Tobira (c) 1994 XYZ. - TRIVIA - Released on April 18, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89254&o=2 $end $bbcb_cass=dddenis, $bio Acorn BBC/Electron cass. published 36 years ago: Daredevil Denis (c) 1984 Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51718&o=2 $end $gba=daredvilu, $bio Nintendo GBA cart. published 17 years ago: Daredevil [Model AGB-AVLE-USA] (c) 2003 Amaze Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70278&o=2 $end $gba=daredvil,daredvilg, $bio Nintendo GBA cart. published 17 years ago: Daredevil [Model AGB-AVLP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70277&o=2 $end $pc98=darekasp, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dareka... Special (c) 1993 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89255&o=2 $end $spectrum_cass=dargcypt,dargcypta, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dargonscrypt (c) 1987 Venom Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78498&o=2 $end $x68k_flop=dariball, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dariball (c) 1989 Empty. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87296&o=2 $end $info=darius,dariusj,dariuso,dariuse,dariusu, $bio Arcade Video game published 34 years ago: Darius (c) 1986 Taito Corp. A horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it. In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons : Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. During the course of the levels the player must navigate the terrain and battle a variety of fighter craft, ground vehicles, turrets, and other obstacles. At the end of every level, players are greeted with the obligatory end-of-level boss. The bosses in Darius are often in the form of mechanical aquatic animals, such as fish or squid. If the player defeats the boss, the tunnel splits into two and the player must decide whether to take the upper or lower tunnel, both of which lead to a different stage. This allows many different paths to be taken through the game. Power-ups can be obtained by shooting enemies of a certain color, with the power-ups appearing in the form of colored bubbles. Each color corresponds to one of the ship's three weapons : * Red - Missile * Green - Bomb * Blue - Arm If the player powers up a weapon more than seven times, the weapon changes to a new, more powerful version. This then becomes the player's default weapon, and can be powered up further. There are also two other colors of power-up bubble, white and orange; which can be obtained by shooting at certain sections of the terrain; unfortunately, there are no visual clues as to where these may be on any given level. These hidden power-ups offer the following : * White - Gives a score bonus. * Orange - Smart bomb that kills all on-screen enemies. - TECHNICAL - Prom Stickers : A96 Main CPU : (2x) Motorola 68000 (@ 8 Mhz) Sound CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz), (18x) Volume (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1986, Darius was released in February 1987 in Japan. Darius was unique in the fledgling genre for having a game screen three times longer than the usual size, and thus requiring three screens to be arranged side-by-side in order to play. The player flies a small spacecraft called a Silver Hawk, which is also distinctive in being highly detailed in design - indeed, Taito devised mock blueprints for it. The Silver Hawks are a trademark of the series. Another trademark of the series is the unique branching level structure. The levels are arranged in a large binary tree, and at the end of each level, the player must choose one of two paths to follow. This means that there are many different paths that can be taken through the game. The heroes' names in Darius series 'PROCO' and 'TIAT' backwards spell 'TAITO CORP'. The first stage music is a remix of the "Metal Soldier Isaac II" intro music (1985). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius - PCCB-00093) on August 21, 1992. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * Progression of the bubbles : Weapons (red) : Bullets --> Lasers --> Wave Shields (blue) : Green --> Silver --> Gold Bombs (green) : Single --> Dual --> Quad * Miscellaneous bubbles : Points (grey): Points Extra-ship : Bomb certain key spots on the terrain. * Power levels : There are eight power levels (0-7) within each armament category. Your weapons, shields, and bombs improve as you go from 0-7 : Weapons : The shots move faster and therefore recharge more quickly. Bullets increase in number and waves increase in height, thus destroying more enemies at once. Waves, once fired, will go through anything until leaving the screen to the right. Shields : They just recharge, but the better classes of shields absorb more hits. Gold shields will also protect your ship from collisions with objects as well as shots, but on certain screens that have lots of little squeezeways, gold shields can actually kill you by ricocheting your ship back and forth until you die. Bombs : They get 'smarter' in seeking out targets. * How to complete the game : Completing the game is easiest with triple bullets. Explore the different paths this way, and when you're ready for a challenge, try to get wave. Lasers are not weapons so much as a handicap you have to endure while building to wave. * Recommended paths (easiest) : A-C-E-H-M-R-X - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Directed and produced by : Toshio Kohno Game designers : Toshio Konho, Akira Fujita, Kazuya Mikata Programmers : Ken Hasegama, Takashi Kuriyama, Hideaki Tomioka, Tohru Sugawara, Hidenori Sasatani, Hideki Hashimoto Art designers : Tetsuroh Kitagawa, Yoshihiro Wakita, Junji Yarita, Yukio Ishikawa, Kohzoh Igarashi, Genya Kuriki, Taira Sanuki, Masami Kikuchi, Mitsuru Ogama Mechanical engineers : Takeki Nakamura, Eiji Kubota Cabinet designers : Takeo Shiraishi, Hisayoshi Nakane, Natuki Hirosawa Hardware designers : Takashi Ohhada, Syuji Kubota, Seigo Sakamoto Music composers : Yasuhiko Tanaka, Hisayoshi Ogura, Naoto Yagishita, Tsukasa Nakamura, Eikichi Takahashi, Masahiko Takaki - PORTS - * CONSOLES: [JP] NEC PC-Engine (1990) "Darius Alpha" [JP] NEC PC-Engine (sept.21, 1990) "Darius Plus [Model NAPH-1009]" [JP] NEC PC-Engine CD (mar.16, 1990) "Super Darius [Model HACD 0003]" [JP] Sony PS4 [PSN] (aug.26, 2016) "Arcade Archives - Darius [Model CUSA-03707]" * HANDHELDS: Nintendo Game Boy [AS] (1991) "Sagaia [Model DMG-116 CHN]" [JP] Nintendo Game Boy (dec.13, 1991) "Sagaia [DMG-S8A]" [JP] Nintendo GBA (dec.13, 2002) "Darius R [Model AGB-A2DJ-JPN]" * COMPUTERS: [EU] Atari ST (1989) "Darius Plus" [EU] Commodore Amiga (1989) "Darius Plus" [EU] Sinclair ZX Spectrum (1990) "Darius Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=585&o=2 $end $x68k_flop=darius, $bio Darius (c) 19?? Hasamichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87297&o=2 $end $st_flop=dariusp, $bio Atari ST disk. published 31 years ago: Darius + (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149399&o=2 $end $pce=dariusa, $bio NEC PC-Engine HuCARD published 30 years ago: Darius Alpha (c) 1990 NEC Avenue, Limited. Darius Alpha is a bare bone boss rush, and the goal of the game is to face all sixteen bosses from Darius Plus in a row (can be played either in Normal or in a 4 minutes Time Attack mode). - TRIVIA - This Darius game was a promotional release. Owners of both "Darius Plus" (HuCard) and "Super Darius" (CD-Rom) could mail a proof of purchase to Taito, and be entered into a drawing for the chance to receive one of the eight hundred copies of Darius Alpha (two hundred extra copies are believed to have been given away by Japanese magazines at the time). A letter enclosed with the game indicates that NEC received a total of 9762 entries! Darius Alpha is one of the rarest game available for the PC Engine system. - STAFF - Executive Producer: Makoto Sakio Producer: Toshio Tabeta Director: Kōji Matsuda Programmer: Masashi Shimizu, Masatoshi Kanemitsu, Hideki Mesuda (Hacker), Masashi Inde Hi‑speed Mathpack: Junichi Ten Takao Graphic Composer: Toshio Tabeta (Hyper), Kōji Matsuda (Gu-gu-), Yasunori Takahara (Bear) Music Driver: Shigeharu Isoda, Kenichiro Isoda Map Convert: Takashi Ozama, Waruiko Ishibashi Special Thanks to: Naoto Yamamoto, Tsuyoshi Matumoto, Yutaka Kubouchi, Shigenobu Nanbu, Noriaki Ohtsuka, Nobuhiro Takagaki (Meg), Noriyuki Watanabe, Kaoru Murohoshi, Fumiko Suzuki, Kenichi Yamashita, T. Hayashi, Chieko Ochiai (Charmy), Chisato Yanagi, Fumio Kurosawa, Turbo C Compiler, AS.EXE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49104&o=2 $end $x68k_flop=dariusdt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Darius Dokomade Tatakaemasuka (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87298&o=2 $end $x68k_flop=dariuse, $bio Darius Extra Version (c) 198? Fukuiinchou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87299&o=2 $end $snes_bspack=dariusfc,dariusfca, $bio Darius Force (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126128&o=2 $end $snes=dariusfc, $bio Nintendo Super Famicom cart. published 27 years ago: Darius Force (c) 1993 Taito Corp. Darius Force is a side scrolling shooter by Taito, and another episode of the long-running and popular Darius series. This installment is however exclusive to the Super Famicom system (as was 'Darius Twin') and was not ported from an arcade game. Eons have passed since the war against the Belser empire and its sinister army of fish-shaped and crustacean war machines. But history is about to repeat itself, as it often does, and large enemy battleships have started to appear all across the galaxy. The Silver Hawk space fighters are deployed to counter the emerging threat and put an end to this new invasion. Darius Force is the first game in the series to offer a selection of three different ships to choose from, namely the Green Hawk (codename 229X-0001 from Darius), the Purple Hawk (codename FFSA-0019 from Darius II) and the Red Hawk (codename FRSA-6351 and exclusive to Darius Force). Although all ships look fairly similar (albeit a color variant), they however feature different weapons systems which range from average (but balanced) wave shots to powerful (but limited) piercing lasers. In the Darius tradition, each fighter comes equipped with three different weapon systems - a primary gun (wave shot, napalm shot or laser shot), a side weapon (bombs and 6way/round lasers), and a protective shield. Each weapon can be upgraded by collecting colored orbs left behind by certain enemies (or enemy formations) - red for the main and side weapons (red orbs upgrade both weapons at once in this version) and blue for the shield. Interestingly, the side weapon can be switched from bombs to lasers at any time during the game (by pressing the right shoulder button), and, curiously, both primary and side weapons can be fired simultaneously but at the cost of one power level. Additionally, a special red capsule can be collected to unleash a powerful laser beam that swiftly wipes out enemies directly facing the Silver Hawk. Levels also follow another Darius long tradition - each visited zone branches out into two distinct stages. However, Taito dropped the classic pyramidal structure for a flatter layout - put simply, the player can now complete the game by either visiting five, six or seven levels (depending on what path he decides to take). In reality though, the game features no less that fifteen different stages and eleven bosses exclusive to this version - and some levels even include mid-stage branching paths! Darius Force is single player only. - TECHNICAL - [Model SHVC-DH] - TRIVIA - Released on September 24, 1993 in Japan for 8800 Yen. Export releases: [US] "Super Nova [Model SNS-DH-USA]" - TIPS AND TRICKS - * Konami code: The popular Konami code can be used in this game. Pause the game and press up, up, down, down, left-shoulder, right-shoulder, left-shoulder, right-shoulder, B and A, then unpause the game. However, Darius is obviously a Taito franchise, and the Silver Hawk self destructs when the player enters the code. Sneaky. * Zone X - Boss endurance mode: An option exist to access a secret Zone X which consists of a boss rush mode where eight bosses come at the player in a row. When the Taito logo appears (right before the title screen), press Down, X, Up, B, Left-shoulder, Right-shoulder, Left and A on the second controller. This code has to be fully entered before the Taito logo disappears, and a chime sound should signal that it was successfully executed. When you start the game, the message Wow!! You discovered the Boss endurance mode! will appear. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Planning: Nobuaki Kuroki Software: Masaru Mizuno, Hazutaka Itoh, Takashi Mayuzumi Character: Takeshi Narita, Tiger Kato, T. Kawaishi, Shi Saitoh, Mitsuhiro Uehara Sound: Kiyoshi Kusatsu, Yoshio Watanabe, Yukihiko Tanabe Design & Artwork: Yasuo Tanizawa, Tomoaki Okada, H. Okamoto Special thanks: Keishi Itoh, Yuji Koga, CB-1, Yamasan Producer: Shouji Takahashi Executive Producer: Seizoh Matsutaka Director: Nobuaki Kuroki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61185&o=2 $end $info=dariusg,dariusgu,dariusgj,dariusgx, $bio Taito F3 cart. published 26 years ago: Darius Gaiden - Silver Hawk (c) 1994 Taito Corporation. In the game, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield. The graphics and sound are superior to those of the previous Darius games, and the game employs a lot of impressive visual effects; for example, the Silver Hawk warps into a stage dramatically in the fourth-tier stages, and begins to burn on re-entry at the start of the sixth-tier stages. The bosses are huge and far more complex than those of the previous games, each employing several attack patterns and explode with powerful warping and twisting effects upon their defeat. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers: D87 Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 2 => Missile, Bomb - TRIVIA - Darius Gaiden was released on September 19, 1994. The title of this game translates from Japanese as 'Darius Side Story - Silver Hawk'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius Gaiden - PCCB-00166) on November 18, 1994. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. There was an EXTRA version (on March 6, 1995) in this game and it was their official hack with increased rapid fire, and swapped bosses. In this EXTRA version, in a 1-player game, if you press 2P Start, you won't be able to select your path at the end of a level, and you'll have to complete the 28 levels to end the game. The same "trick" is available in a 2-player game if you press 2P Start first, then let Player 1 join in. - TIPS AND TRICKS - * Items list: - Red Shield: Appears when a red enemy is destroyed. Your shots are powered up by one level. - Green Shield: Appears when a green enemy is destroyed. When three have been obtained, your surface bombs are powered up by one level. - Blue Shield: Appears when a blue enemy is destroyed. When five have been obtained, your barrier is upgraded by one level. - Violet Shield: This is hidden in the landscape and appears when it is hit by a bomb. Your Black Hole bomb supply is increased by one. - Silver Shield: This is hidden in the landscape and appears when it is hit by a bomb. Awards a bonus score. - Gold Shield: This is hidden in the landscape and appears when it is hit by a bomb. It will destroy all enemies on the screen. - Extend Medallion: This is hidden in the landscape and appears when it is hit by a bomb. It will award you one extra life. * Shoot the control ball to detach it from the mid-level boss. Then collect the ball to use the mid-level boss as a weapon. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Producer: Hidehiro Fujihara Game Designers: Hisakazu Kato, Akira Kurabayashi, Masami Kikuchi, Yutaka Nagayama, Naoto Omura, Hidetaka Harada, Rintaro Doi, Katsumi Kaneoka, Hisayoshi Ogura, Katsuhisa Ishikawa Thanks: Kentaro Matsumura Art Directors: Kat, Masami Kikuchi, Baw-Baw Programmers: Kurabar, Yutaka Nagayama, Naoto Dmura, Hidetaka Harada Hardware Engineer: Katsumi Kaneoka Decorator: Rintaro Doi Sound (Zuntata): Hisayoshi Ogura (OGR.), Katsuhisa Ishikawa Bit Pattern: Makoto Fujita, Ucky Maeda, Tohru Kawaishi, Yuko Kajihara, Miwa Kamiya, Vap, A-Wave Special Thanks: Hisao Shimizu, Ichiro Fujisue, Rie Amino, Takako Akitsu, Masahiro Tashito, Nakayama Jotohei, Nobuyuki Hayashi, Ryota Komai, Yasunobu Kosokabe, Mitsuru Fukumoto, Saori Hiratsuka, Ryota Sasaki, Naoto Yagishita, Takao Yoshiba, Nobuaki Kuroki, Yuichi Onogi, Makoto Osaka, Yoshihiro Mori, Naomitsu Abe, Masatoshi Tsuneoka, Yosuke Tsuda, Papara Kaito, Yoshinari Mitani, I,G Tatsunoko - PORTS - * CONSOLES: [JP] Sega Saturn (dec.15, 1995) "Darius Gaiden [Model T-1102G]" [EU] Sega Saturn (1996) "Darius Gaiden [Model T-8123H-50]" [US] Sega Saturn (1996) "Darius Gaiden [Model T-8123H]" [JP] Sony PlayStation (dec.13, 1996) "Darius Gaiden [Model SLPS-00574]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1998) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=586&o=2 $end $saturn=dariusgja,dariusgj, $bio Sega Saturn game published 25 years ago: Darius Gaiden (c) 1995 Taito Corp. - TECHNICAL - Game ID: T-1102G - TRIVIA - Darius Gaiden for Saturn was released on December 15, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59022&o=2 $end $saturn=dariusg, $bio Sega Saturn game published 24 years ago: Darius Gaiden (c) 1996 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: T-8123H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60276&o=2 $end $saturn=dariusgu, $bio Sega Saturn game published 24 years ago: Darius Gaiden (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8123H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60017&o=2 $end $info=darius2,darius2d,darius2do, $bio Arcade Video game published 31 years ago: Darius II (c) 1989 Taito. The direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game. The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. Another new feature of Darius II is the appearance of mini-bosses - large enemies that appear at the mid point of a level, possessing similar strength and abilities to those of the game's normal bosses (such as extravagant weapons, or the inability to be damaged without first exposing a vulnerable area). The mini-bosses in Darius II are in fact smaller versions of the bosses from Darius. The game is set in the inner regions of the Solar system, and has the same branching level structure as Darius, allowing players to select their own route through the game. - TECHNICAL - Prom Stickers : C07 Main CPU : (2x) Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610, (4x) Volume Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Darius II was released in September 1989. This game is known in US as "Sagaia" (licensed to Romstar for distribution). Two versions of this game were made : The more common three-screen version (like the original "Darius"), and a harder to find two-screen version (aspect ratio : 8/3) Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 21, 1989. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Directed and produced by : Hidehiro Fujiwara Game designed by : Hidehiro Fujiwara, Senba Takatsuna Programmed by : Akira Ohtsuki, Tatsuo Nakamura, Masashi Tsuzura, Shinji Soyano Art designed by : Masami Kikuchi, Senba Takatsuna, Hisakazu Kato Cabinet designer : Yoshinori Aiura Hardware designed by : Toshiyuki Sanada All music composed and arranged by : Hisayoshi Ogura (Team Zuntata) Sound editors : Yasuhisa Watanabe, Norihiro Furukawa Sound software : Naoto Yagishita - PORTS - * CONSOLES: [JP] Sega Mega Drive (dec.20, 1990) "Darius II [Model T-11083]" [JP] NEC PC-Engine CD (dec.24, 1993) "Super Darius II [Model NAPR-1031]" [JP] Sega Saturn (june.7, 1996) "Darius II [Model T-1104G]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * HANDHELDS: Nintendo Game Boy [AS] (1991) "Sagaia [Model DMG-116 CHN]" [JP] Nintendo Game Boy (dec.13, 1991) "Sagaia [DMG-S8A]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=587&o=2 $end $saturn=darius2, $bio Sega Saturn game published 24 years ago: Darius II (c) 1996 Sega Enterprises, Limited. European release. For more information on the game itself, please see the original Japanese release entry; "Darius II [Model T-1104G]". - TECHNICAL - Game ID: MK81085-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60277&o=2 $end $saturn=darius2j, $bio Sega Saturn game published 24 years ago: Darius II (c) 1996 Taito Corp. - TECHNICAL - Game ID: T-1104G - TRIVIA - Darius II for Saturn was released on June 7, 1996 in Japan. Known export releases: [EU] "Darius II [Model MK81085-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59023&o=2 $end $megadriv=darius2, $bio Sega Mega Drive game published 30 years ago: Darius II (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: T-11083 - TRIVIA - Darius II for Mega Drive was released on December 12, 1990 in Japan. Known export release: [US] "Sagaia [Model TS-0039-40]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56435&o=2 $end $pce=dariusp, $bio NEC PC-Engine HuCARD published 30 years ago: Darius Plus (c) 1990 NEC Avenue, Limited. Darius Plus is a horizontal shooter and is the conversion of the arcade game Darius originally released by Taito in 1986. Massive and aquatic looking mechanical entities are heading towards planet Darius, and they are clear warning signs of an imminent attack. A courageous pilot, Proco Jr., on-board his Silver Hawk space fighter, is given the perilous mission of stopping the upcoming war. The ship is equipped with two attack weapons - a forward facing laser and ground bombs. A third feature is a powerful force field shield that the player can activate to protect a small perimeter around the ship. As aforementioned, although the game only features two weapons and one shield option, they can be incrementally upgraded by collecting orbs left behind by colored enemy ships: - Red orbs upgrade the main weapon (from Missiles to Lasers and Waves) - Green orbs upgrade the bombs (from Simple to Twin and Multi) - Blue Orbs upgrade the shield (Arm, Super and Hyper). Additionally, other orbs are available for the picking - some destroy all enemies on screen whereas others award the player with Extra Lives or Points. But the upgrade system in Darius is unlike any others - although each collected orb gradually enhances a weapon, a total of eight much be stored to finally upgrade it to the next level (and losing a life takes the ship back to the lowest level). Finally, Darius features an unique branching level progression in which the player can choose an alternate path to take at the end of each stage. Although only seven levels can be accessed in one single play, the whole game boasts a total of twenty six different stages. Unlike the original arcade game, Darius Plus is single player only. - TECHNICAL - Game ID: NAPH-1009 Barcode: 4988041700171 - TRIVIA - Darius Plus for PC-Engine was released on September 21, 1990 in Japan for 9800 Yen. The original Darius arcade game was released by Taito in 1986, and used an impressive large display made out of three color monitors aligned left to right, giving the player an unique and incredible panoramic view of the action. It was ported to the PC Engine in 1990 - however, two versions were available; a CD-ROM version called "Super Darius" and a HuCARD version called 'Darius Plus'. This PC Engine Hucard version has a couple of interesting differences with the original arcade game. Obviously, the screen is not as wide as the original display (the PC Engine could only run on a 4:3 standard-definition TV screen after all), so developers had to crop the image and compress the action into a much smaller space - but it actually works pretty well. Additionally, the conversion has lost the two-player option and is single-player only. However, Darius Plus is somehow easier and it resurrects the player on the spot rather than taking him back to the beginning of the stage (unlike the original arcade game). But the game is called 'Darius Plus', and the reason behind this suffix is that it features more bosses than the original arcade game. Darius had a total of eleven different bosses whereas Darius Plus featured sixteen. Additionally, four bosses from Darius were cut from Darius Plus (Fatty Glutton, Iron Hammer, Strong Shell and Great Thing), so the game in reality features nine new bosses - all borrowed from the arcade game Darius II released in 1989 - Big Rajarnn (Zone D), Little Stripes (Zone E), Guard Savage (Zone G & I), Red Crab (Zone H & J), Hard Mollusk (Zone K & N), Tough Spring (Zones L & O), My Home Daddy (Zones P & T), Mystic Power (Zones Q & S) and Fire Star (Zones R & U). As a side note, Darius Plus is the only HuCard ever produced to also be compatible with the SuperGrafx system (hence the PC-SG logo that can be found on the game's cover). Or to put it correctly, the only HuCard game that can take advantage of the Supergrafx system if present, and enhance its sprite engine and cause less flickering on screen (especially during boss battles). A promotional release of Darius game was created in 1990 and called Darius Alpha. Owners of both Darius Plus (HuCard) and Super Darius (CD-Rom) could mail a proof of purchase to Taito, and be entered into a drawing for the chance to receive one of the eight hundred copies of Darius Alpha. - TIPS AND TRICKS - * Select Difficulty Level: On the title screen press SELECT while holding I and II. - STAFF - PROGRAMMED BY BITS LAB. LICENSED BY TAITO CORP. Executive Producer: Makoto Sakio Producer: Toshio Tabeta Directer: Kohji Matsuda Programmer: Masashi Shimizu (Masas), Masatoshi Kanemitsu, Hideki Hacker Mesuda, Max Inde (Max) Hi-Speed Mathpack: Junichi Ten Takao Graphics Composer: Toshio Hyper Tabeta, Kohji Gu-Gu- Matsuda, Yasunori Bear Takahara Recording Supervisor: Yukihiro Free Too, Kimitoshi Hashizume Music Driver: Shigeharu Isoda, Kenichiroh Isoda Map Convert: Takashi Ozama, Waruiko Ishibashi Special Thanks To: Naoto Yamamoto, Tsuyoshi Matumoto, Yutaka Kubouchi, Shigenobu Nanbu, Noriaki Ohtsuka, Nobuhiro Meg Takagaki, Noriuki Watanabe, Kaoru Murohoshi, Fumiko Cuty Suzuki, Metal Yamashita, T. Hayashi, Chieko Charmy Ochiai, Chisato Yanagi, Fumio Kurosawa - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.15, 2008) [Model PC3J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49105&o=2 $end $gba=dariusr, $bio Nintendo GBA cart. published 18 years ago: Darius R (c) 2002 PCCW Japan. - TECHNICAL - Game ID: AGB-A2DJ-JPN Barcode: 4907859114048 - TRIVIA - Darius R for Game Boy Advance was released on December 13, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70279&o=2 $end $snes=dariustwj, $bio Nintendo Super Famicom cart. published 29 years ago: ダライアスツイン (c) 1991 Taito Corp. (Darius Twin) Darius Twin is a side scrolling shooter by Taito, and the first episode in the company's flagship Darius series to be released for the Super Famicom system. This installment is however exclusive to Nintendo's 16-bit console (as was 'Darius Force'), and was not ported from an arcade game. Darius Twin takes place thousands of years after the original battle of Darius. But this long period of peace and stability is about to come to an end - the evil Belser empire and its army of fish-looking and monstrous battleships have suddenly reappeared from their hiding place. Once again, the planet Darius faces a certain irredeemable doom and two elite pilots (descendants of Proco and Tiat), on board their Silver hawk space fighters, are summoned to save the day. In the Darius tradition, each ship comes equipped with a two-weapon system (front laser and side bombs) and a shield. Each weapon can be separately upgraded by collecting colored orbs left behind by small formations of power cubes, the same cubes that hassled the player in the first Darius games if they lingered around a boss for too long. Power ups include Red pods (upgrade the main weapon), green pods (upgrade the side weapon), blue pods (upgrade the shield) as well as Yellow pods (wipes out all enemies on screen) and Orange pods (extra life). A last power item is a red octagonal pod that switches the main weapon from laser-blasts to powerful piercing lasers, and vice versa. Additionally, and just like any other title in the Darius series, although one play consists of seven stages, the game features a grand total of twelve levels (called 'Rounds') and branching routes give the player the ability to pick a path between two choices. However, Darius Twin differs greatly from previous installments in the series and the branching paths are extremely limited - six zones don't branch out at all, and there is only one final level (Zone L). Finally, and as the game's title aptly implies, a two simultaneous player mode is available. - TECHNICAL - Cartridge ID: SHVC-DT - TRIVIA - Darius Twin was released on March 29, 1991 in Japan for 8500 Yen. It was the first title published by Taito on the Super Famicom. Reviews: [FR] 1990 - Consoles + HS N.2: 89/100 Export releases: [US] "Darius Twin [Model SNS-DT-USA]" - TIPS AND TRICKS - * Extra lives: On the title screen, hold the Left-shoulder and Right-shoulder buttons on the second controller. Then hold Select on the first controller and press Start. This will allow you to start the game with 49 lives ! * Safe location: Place your ship above the last three digits of the score in the first level. No enemies will hit the ship until the Boss appears. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61186&o=2 $end $snes=dariustwu, $bio Nintendo Super NES game published 29 years ago: Darius Twin [Model SNS-DT-USA] (c) 1991 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62889&o=2 $end $snes=dariustw, $bio Nintendo Super NES game published 29 years ago: Darius Twin [Model SNSP-DT-EUR] (c) 1991 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62888&o=2 $end $specpls3_flop=dariuspl, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Darius+ (c) 1990 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147956&o=2 $end $info=darkadv, $bio Arcade Video game published 33 years ago: Dark Adventure (c) 1987 Konami. Pre-version of "Majuu no Ohkoku [Model GX687]" For more information about the game itself, please see the original version entry. Dark Adventure has: * Different intro sequences. * More difficult: The energy live decrease faster and each scene has more than one exit (and more than one key). * There are three player characters instead of two (Zorlock has been added). * The rectangle that contains the options (weapons and speed) that you can activate doesn't exist. * The scenes with the dragon don't exist. * The weapons and the process to catch them are different. - TECHNICAL - Dedicated Upright. Game ID : GX687 Players : 3 Control : 8-way joystick Buttons : 4 - TRIVIA - Dark Adventure was released in September 1987. Due to the complexity and difficulty of Dark Adventure, it never faired well in the arcades. The title would have been much better suited for the home game market. So, Konami updated the game on month later as "Majuu no Ohkoku [Model GX687]" Kelly Flewin holds the official record for this game with 123,300 points on June 4, 2006. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=588&o=2 $end $cpc_flop=darkageb, $bio Amstrad CPC 464 disk. published 25 years ago: Dark Age Maxidemo (c) 1995 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124627&o=2 $end $gba=darkaren, $bio Nintendo GBA cart. published 19 years ago: Dark Arena [Model AGB-ADAE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70280&o=2 $end $amigaocs_flop=darkcstl, $bio Commodore Amiga 500 disk. published 32 years ago: Dark Castle (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73826&o=2 $end $apple2gs=darkcstl, $bio Apple IIGS disk. published 31 years ago: Dark Castle (c) 1989 Three Sixty. - TRIVIA - Originally released as a Black and White game on the Macintosh in 1986. For more information about the game itself, please see the original Macintosh version. - STAFF - Programmed by: Lane Roath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49766&o=2 $end $x68k_flop=darkcstl, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dark Castle (c) 1991 Biwahosi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87300&o=2 $end $megadriv=darkcstl, $bio Sega Genesis game published 29 years ago: Dark Castle (c) 1991 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69599&o=2 $end $cdi=darkcstl, $bio Phillips CD-i published 28 years ago: Dark Castle (c) 1992 Philips Interactive Media, Incorporated. Dark Castle looms over the landscape like a plague. It's evil ruler, the Black Knight, must be defeated. And you're the only candidate to do it... First you'll have to make your way through chambers of nasty hazards. The castle guards are hunting you, plague-infested rats and bats attack, the Dragon breathes scorching fire, Torturer wants to get you, and the Wizard may or may not aid you with a spell. Award-winning Dark Castle is a fast-paced action game with full digital sound, amazing rich resolution and well-crafted animation. As the hero, you will bound throughout the castle, surmounting hair-raising obstacles, eluding death and ultimately becoming the victor! - TECHNICAL - Model 813 0005 - STAFF - Designer/Producer: Larry Lowe Engineer/Producer: Robert Patton Art Director: Lisa Bolstad Engineer/Producer: Douglas Corarito Audio: Howard Soroka Engineering Consultant: Alty Van Luijt, Charlie Golvin, Drew Topel, Rod Wood Producer: Carol Rudisil Art Director: Michael Gallelli Producer: Mike Willis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52817&o=2 $end $a2600=darkcave, $bio Atari 2600 cart. published 38 years ago: Dark Cavern (c) 1982 M Network. The object of the game is to avoid the blobs, spiders and robots...and destroy as many of them as you can!!! Your man is trapped in the cavern, there's nowhere to hide. Escape the creatures' bites and keep away from robot fire. Shoot to destroy...rack up points! It's a bitter fight to the end! - TECHNICAL - Model MT5667 - STAFF - Programmer: Hal Finney - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15 ,2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50382&o=2 $end $amigaocs_flop=darkcent, $bio Commodore Amiga 500 disk. published 30 years ago: Dark Century (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73827&o=2 $end $cpc_flop=darkcent01, $bio Dark Century Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122417&o=2 $end $a2600=darkcham,darkchame,darkchamep, $bio Atari 2600 cart. published 32 years ago: Dark Chambers (c) 1988 Atari Corporation. - TECHNICAL - Model CX26151 - SCORING - Slay the ghouls and pick up treasures and potions to score points. Scores appear at the bottom of the screen, next to your strength bar. GHOULS AND CURSES Spawner: slaying: 100 points Grim reaper: slaying: 100 points touching: -5 energy units Wizard: slaying: 50 points touching: -4 energy units Skeleton: slaying: 30 points touching: -3 energy units Wraith: slaying: 20 points touching: -1 energy unit Trap: touching: -6 energy units Poison: touching: -4 energy units TREASURES AND POTIONS Gold chalice: 3000 points Amulet: 1000 points Silver chalice: 500 points Strongbox: 100 points Potion: +3 energy dabs - STAFF - Programmer: John Palevich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50383&o=2 $end $a7800=darkcham,darkchamu, $bio Atari 7800 game published 32 years ago: Dark Chambers (c) 1988 Atari Corp. You're on a dangerous treasure hunt, deep in the underground world of Dark Chambers. Wraiths, wizards, and moldering skeletons surround you. As you move through this meandering maze, you are stalked by the grim reaper. The exits you see only take you deeper into the maze. If you find the strategically placed weapons, you can fend off your enemies while you search for the hidden treasure. The secret potions you find along the way will renew your strength. But watch out for hidden traps and deadly poisons. Your strength will help you outlast the weaker ghouls, but are you a match for the strongest? Enter the underground world of Dark Chambers and find out. - TECHNICAL - Model CX7837 - SCORING - Scores appear at the top of the screen, next to your strength bar. Ghouls and Curses You earn points for each ghoul and ghoul spawner you slay: Grim reaper: 100 points Grim reaper spawner: 100 points Wizard: 60 points Wizard spawner: 60 points Wraith: 40 points Wraith spawner: 40 points Skeleton: 20 points Skeleton spawner: 20 points Zombie: 10 points Zombie spawner: 10 points You lose valuable energy each time a trap, poison, or ghoul touches you. NOTE: You lose only half the number of energy units if you have a shield when you are touched. Glowing trap: -96 energy units Trap: -64 energy units Poison: -32 energy units Grim reaper: -16 energy units Wizard: -8 energy units Wraith: -6 energy units Skeleton: -4 energy units Zombie: -2 energy units You also lose 1 energy unit every 8 seconds as you walk around the maze. Treasures and Potions You earn points for each treasure you collect and gain energy for each potion you drink and food you eat: Gold chalice: 3000 points Amulet: 1000 points Silver chalice: 500 points Strongbox: 100 points Potion: +32 energy units Food: +32 energy units - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50129&o=2 $end $xegs=darkcham, $bio Atari XE game published 32 years ago: Dark Chambers (c) 1988 Atari Corp. - TECHNICAL - GAME ID: RX8101 - STAFF - Programmer: Chuck Peavey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51233&o=2 $end $pc8801_flop=darkcrys, $bio NEC PC-8801 Series disk. published 36 years ago: Dark Crystal (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91607&o=2 $end $fm7_disk=darkcrys, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Dark Crystal (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93610&o=2 $end $pc8801_flop=darkdung, $bio Dark Dungeon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91608&o=2 $end $cpc_flop=darkdung, $bio Amstrad CPC type-in published 31 years ago: Dark Dungeons (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119885&o=2 $end $info=darkedge,darkedgej, $bio Arcade Video game published 27 years ago: Dark Edge (c) 1993 Sega Enterprises, Limited. A futuristic 3-D fighting game. While the game does not use polygons, sprite and environment scaling is used to give the game a depth of 3-D movement, as the characters circle around each other on the playfield. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 5 (WEAK PUNCH, STRONG PUNCH, JUMP, WEAK KICK, STRONG KICK) - TRIVIA - Even if titlescreen says 1992 (development year), Dark Edge was released in January 1993. Sega's first 3-D one-on-one fighting game. - STAFF - Game Design : Tamichi Ohtsu Program : Hiromasa Kaneko, Manabu Ishihara, Kenji Tohma Graphics Design : Masayuki Hasegawa, Shinichi Nakagawa, Kenji Arai, Hiroyuki Izuno Sound Design : Tomoyuki Kawamura Sound Adviser : Koichi Namiki English Text : Hisaki Nimiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=589&o=2 $end $wscolor=darkeyes, $bio Bandai WonderSwan Color game published 19 years ago: Dark Eyes - Battle Gate [Model SWj-BANC08] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86418&o=2 $end $cpc_cass=darkfusn, $bio Amstrad CPC cass. published 32 years ago: Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95860&o=2 $end $specpls3_flop=darkfusn,darkfusna, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118636&o=2 $end $cpc_flop=darkfusi03,darkfusi01,darkfusi,darkfusi02, $bio Amstrad CPC 464 disk. published 32 years ago: Dark Fusion (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121150&o=2 $end $amigaocs_flop=darkfusn, $bio Commodore Amiga 500 disk. published 31 years ago: Dark Fusion (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73828&o=2 $end $spectrum_cass=darkfusier, $bio Dark Fusion (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219113&o=2 $end $amigaocs_flop=tp1, $bio Commodore Amiga 500 disk. published 27 years ago: Dark Fusion + Steel + Turbo Trax [Turbo Pack] (c) 1993 Golden Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73829&o=2 $end $snes=darkhalf, $bio Nintendo Super Famicom cart. published 24 years ago: Dark Half [Model SHVC-AHLJ-JPN] (c) 1996 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61187&o=2 $end $info=darkhors, $bio Arcade Video game published 19 years ago: Dark Horse (c) 2001 Taiwan Arcadegame System. Pirate version of Seta's 1997 game "Jockey Club II". - TECHNICAL - Main CPU : Motorola 68EC020 (@ 12 Mhz) Sound Chips : OKI6295 (@ 4 Khz) Screen orientation : Horizontal Video resolution : 400 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4717&o=2 $end $info=darkhleg, $bio Konami System 573 CD+cart. published 22 years ago: Dark Horse Legend (c) 1998 Konami Company, Limited. - TECHNICAL - Runs on the Konami System 573 Hardware. Players : 2 Buttons : 6 - TRIVIA - Released in March 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4202&o=2 $end $psx=dhuntge, $bio Sony PlayStation disc published 23 years ago: Dark Hunter - Ge Youma No Mori (c) 1997 Koei Co., Ltd. - TECHNICAL - [Model SLPS-00789] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85068&o=2 $end $saturn=dhuntge, $bio Sega Saturn game published 23 years ago: Dark Hunter - Ge Youma no Mori (c) 1997 Koei - TECHNICAL - GAME ID: T-7632G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59024&o=2 $end $saturn=dhuntjou, $bio Sega Saturn game published 23 years ago: Dark Hunter - Jou Ijigen Gakuen (c) 1997 Koei - TECHNICAL - GAME ID: T-7631G - TRIVIA - Released on April 04, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59025&o=2 $end $snes=darkking,darkkingp, $bio Nintendo Super Famicom cart. published 26 years ago: Dark Kingdom [Model SHVC-QA] (c) 1994 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61188&o=2 $end $snes=darklaw, $bio Nintendo Super Famicom cart. published 23 years ago: Dark Law - Meaning of Death [Model SHVC-ADUJ-JPN] (c) 1997 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61189&o=2 $end $saturn=darkleg, $bio Sega Saturn game published 25 years ago: Dark Legend (c) 1995 Data East Corp. China. Sometime in the 11th Century A.D. The Time when warlords lived as kings... Here in the shadow of the Liang Shan Mountains, the 11 strongest outcasts, out of 108, gathered on the marsh to test their battle skills while the Gods of War watched from above. Surely, there is one among the 11 outlaws, led by Song Jiang, who is strong enough to challenge the evil regime in the Forbidden Palace! Let the search for that hero begin here and now! Dark Legend is the U.S. Sega Saturn conversion of Data East's arcade fighting game Suiko Enbu (Outlaws of the Lost Dynasty). The Japanese version gave players a choice between "Arcade" or "Special" modes. Special speeds up gameplay by making moves much easier to perform in addition to adding Desperation Moves to each character and making the final boss a playable character in 2P Battle. The U.S. version defaults to "Special Mode" and cannot be changed to "Arcade Mode". - TECHNICAL - ID: T-1305H - TRIVIA - Dark Legend was released on October 1, 1995. - TIPS AND TRICKS - To change the skin tone of a character, press and hold any Punch or Kick button or Start, then while holding down the button, press and hold in a direction to select the skin color, then release the button to confirm. An extra gold color scheme can be selected for each character in two player matches against the same character. One player selects the character with Weak Kick, then the other player selects the exact same character with the same button. Gong and Chao Gai are the only exceptions to this rule, Gong must be selected with Weak Punch, and Chao Gai with Start. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60018&o=2 $end $apple2_flop_orig=darklord, $bio Apple II disk. published 33 years ago: Dark Lord (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229172&o=2 $end $nes=darklord, $bio Nintendo Famicom cart. published 29 years ago: Dark Lord (c) 1991 Data East Corp. - TECHNICAL - GAME ID: DFC-25 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53950&o=2 $end $spectrum_cass=darklore,darklore_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dark Lore (c) 1983 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78503&o=2 $end $pc98=darkodys, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dark Odyssey - The legend of Wind (c) 1993 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95229&o=2 $end $info=darkplnt, $bio Arcade Video game published 38 years ago: Dark Planet (c) 1982 Stern Electronics. A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases. - TECHNICAL - Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound CPU: Zilog Z80 (@ 1.78975 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.61 Hz Palette colors: 98 Players: 2 Control: dial Buttons: 3 => FIRE, THRUST, LASER The cabinet features richly detailed 50's sci-fi style artwork. - TRIVIA - Dark Planet was shown at the 1982 AMOA show and released in January of 1983 but only in limited numbers. The game was programmed by Jurich (see 'Staff' section for more information) and was one of two video games he ever made. The other was a pool game for the IBM PC Jr. Scott Young holds the official record for this game with 9,954,900 points on March 1, 1983. - SCORING - Points are scored when the starship demolishes the enemy: Rail rovers: 100 points. Fighters: 100 points. Laser trains: 10000 points. Burning one bunker yields: 10000 points. Burning all three at once: 50000 points. - STAFF - Designed by: Erick Erickson, Dan Langlois Software by: Dale Jurich, Bill Jahnke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=590&o=2 $end $cpc_flop=darkpowe, $bio Amstrad CPC type-in published 31 years ago: Dark Power (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120071&o=2 $end $n64=darkrift,darkriftu, $bio Nintendo 64 cart. published 23 years ago: Dark Rift (c) 1997 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57654&o=2 $end $saturn=darksavu, $bio Sega Saturn game published 24 years ago: Dark Savior [Model 81304] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60019&o=2 $end $saturn=darksav, $bio Sega Saturn game published 24 years ago: Dark Savior [Model MK81304-50] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60278&o=2 $end $saturn=darksavj,darksavjb,darksavjc,darksavja, $bio Sega Saturn game published 24 years ago: Dark Savior (c) 1996 Climax - TECHNICAL - GAME ID: T-22101G - TRIVIA - Released on August 30, 1996 in Japan. Export releases: [US] "Dark Savior [Model 81304]" [EU] "Dark Savior [Model MK81304-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59026&o=2 $end $cpc_flop=darkscep01,darkscep,darkscep04,darkscep03,darkscep02, $bio Amstrad CPC 464 disk. published 33 years ago: Dark Sceptre (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121035&o=2 $end $cpc_cass=darkscep, $bio Amstrad CPC cass. published 32 years ago: Dark Sceptre (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95862&o=2 $end $info=darkseal,darksealj,darkseal1, $bio Arcade Video game published 30 years ago: Dark Seal (c) 1990 Data East Corporation. Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - TECHNICAL - Game ID : MAC Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Dark Seal was released in July 1990 in Japan. Export releases: This game is known in US as "Gate of Doom". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dark Seal - PCCB-00048) on December 15, 1990. - SERIES - 1. Dark Seal (1990) 2. Dark Seal II (1992) - STAFF - Game master : Yoshiyuki Urushibara Main programmer : Naomi Susa Main draphic designers : Shinji Noda, Jun Matsuda, Yoshiyuki Ishibiki Programmers : Mentaiko, Tac. H, K. Miyazawa Graphic designers : Masanori Tokoro, Eiko Kurihara, Ooe Marchan, Sonomi Nagao, Kazumi Minagawa, Kazunori Hashimoto, Masayuki Inoshita, H. Fuziwara, Chie Kitahara Music composers : Hiroaki Yoshida (Maro), Tatsuya Kiuchi, Kenji Mori Sound effects : Azusa Hara (Azusa) Hardware : Shingo Mitsui Special Thanks : Kazuyuki Kurata, Koji Akibayashi, Yoshi Honda, Joe Kaminkow, Yasuhiko Nomura, Shinichi Suzuki, M. Ishikawa, Iwabe Hiroyuki Project leader : Mentaiko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=591&o=2 $end $info=darkseal2, $bio Arcade Video game published 28 years ago: Dark Seal II (c) 1992 Data East Corporation. Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up. Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties. - TECHNICAL - Game ID : MAS Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Attack, Magic - TRIVIA - Dark Seal II was released in May 1992 in Japan. Only 100 PCBs were manufactured. Export releases: [US] "Wizard Fire". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dark Seal II : Data East Gamadelic - PCCB-00129) on September 17, 1993. - SERIES - 1. Dark Seal (1990) 2. Dark Seal II (1992) - STAFF - Game master : Yoshiyuki Urushibara Project leader : Naomi Susa Soft leader : Souichi Akiyama Object graphic leader : Yohiyuki Ishibiki Back graphic leader : Masanori Tokoro Music leader : Mr. K Soft : Haruyuki Kobayashi, Shinichi Suzuki Character designer : Tomoki Matoba Object designers : Kazumi Minagawa, Sonomi Kiyota, Chie Kitahara, Hitomi Fujiwara, Asami Kaneko, Yasuko Kurohiji, Hiroshi Koga Back designers : Ryohei Harakata, Kazuhi Imoto Music composers : Tom Sato, Mihoko Ando, Gamadelic Hard : Shingo Mitsui, Masao * CAST : Knight : Greg Sullivan Wizard : Susan Barger Bard : Bill O'Neill Dwarf : William Rooney Elf : Chiwe Gordon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=592&o=2 $end $ibm5170=darkseed, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Dark Seed (c) 1992 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144382&o=2 $end $saturn=darkseed, $bio Sega Saturn game published 25 years ago: Dark Seed (c) 1995 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59027&o=2 $end $saturn=darksed2,darksed2a, $bio Sega Saturn game published 23 years ago: Dark Seed II (c) 1997 B-Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59028&o=2 $end $pc98_cd=darkser, $bio NEC PC-9821 CD published 25 years ago: Dark Seraphim (c) 1995 Kure Soft. Koubou. - TRIVIA - Released on July 15, 1995 in, Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128390&o=2 $end $info=darkshad, $bio Pinball published 34 years ago: Dark Shadow (c) 1986 Nuova Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9622&o=2 $end $pc8801_flop=darkshrn, $bio NEC PC-8801 Series disk. published 30 years ago: Dark Shrine - Troubadour (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91609&o=2 $end $specpls3_flop=darksidesp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dark Side (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148117&o=2 $end $specpls3_flop=darkside, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dark Side (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148270&o=2 $end $amigaocs_flop=darkside, $bio Commodore Amiga 500 disk. published 31 years ago: Dark Side (c) 1989 MicroStatus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73830&o=2 $end $amigaocs_flop=darksideu, $bio Commodore Amiga 500 disk. published 31 years ago: Dark Side (c) 1989 Spotlight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73831&o=2 $end $tvc_flop=darkside, $bio Dark Side (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112099&o=2 $end $cpc_flop=darkside, $bio Amstrad CPC 464 disk. published 32 years ago: Dark Side [Model 5STN-258] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127998&o=2 $end $cpc_cass=darkside, $bio Amstrad CPC cass. published 32 years ago: Dark Side [Model Z35] (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95863&o=2 $end $cpc_flop=darkside01,darkside04,darkside03,darkside02, $bio Amstrad CPC 464 disk. published 32 years ago: Dark Side [Model Z35] (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127997&o=2 $end $info=sscope2, $bio Arcade Video game published 20 years ago: Dark Silhouette - Silent Scope 2 (c) 2000 Konami Company, Limited. When terrorists threaten Europe with a VX gas missile, it's up to Falcon (the hero of Silent Scope) to stop the terrorists at all costs, however he's not alone because Falcon's teamed up with another sniper known as Jackal. will they succeed by working together to foil the terrorist plot? - TECHNICAL - Konami Hornet Hardware CPU : PowerPC 403GA 32-bit RISC @ 64 MHz Sound CPU : Motorola 68000 @ 16 MHz Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer 3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM Interface : Jamma + - TRIVIA - Silent Scope 2 was released in February 2000 in USA. This game is known as "Fatal Judgement - Silent Scope 2" in some parts of Europe and as "Innocent Sweeper - Silent Scope 2" in some parts of Japan. - SERIES - 1. Silent Scope (1999) 2. Dark Silhouette - Silent Scope 2 (2000) 3. Silent Scope EX (2001) 4. Silent Scope 3 (2002, Sony PlayStation 2) 5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX) 6. Silent Scope - Bone Eater (2014) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) Microsoft XBOX (2004, "Silent Scope Complete") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3543&o=2 $end $spectrum_cass=darksky,darkskya, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dark Sky over Paradise (c) 1990 Interactive Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78507&o=2 $end $spectrum_cass=darkstarf,darkstarfa, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dark Star (c) 1984 Firebird. - STAFF - Developed by Design Design Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78508&o=2 $end $dragon_cass=darkstar, $bio Dragon cass. published 35 years ago: Dark Star (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116884&o=2 $end $cpc_flop=darkstar02, $bio Amstrad CPC 464 disk. published 35 years ago: Dark Star (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118817&o=2 $end $spectrum_cass=darkstar,darkstara, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dark Star + Spectacle (c) 1984 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236614&o=2 $end $cpc_cass=darkstar, $bio Amstrad CPC cass. published 36 years ago: Dark Star - A Time Of Changes (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95865&o=2 $end $cpc_cass=darkstr3, $bio Amstrad CPC cass. published 35 years ago: Dark Star 3 - Forbidden Planet (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95868&o=2 $end $c64_cass=darkstar, $bio Commodore C64 cass. published 36 years ago: Dark Star (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146488&o=2 $end $psx=darktale, $bio Dark Tales from the Lost Soul [Model SLPS-02316] (c) 199? Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85069&o=2 $end $info=mbdtower, $bio Handheld game published 39 years ago: Dark Tower (c) 1981 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94368&o=2 $end $vectrex=darktowr, $bio GCE Vectrex published 37 years ago: Dark Tower (c) 1983 GCE [General Consumer Electric] Enter the fantastic world of the Dark Tower -- a world filled with adventure, danger and all the mysteries of ancient times. You control a squadron of warriors as you search an adventure-filled forest for the magical keys that will unlock the entrance to the Dark Tower. Guide your warriors to the enchanted chests scattered throughout the forest -- each will contain a new puzzle, adventure, terror or treasure. Use your warriors wisely and beware the evils of the forest! Dark Tower is a one player game. You can begin Dark Tower at any of four different skill levels. The skill level determines how many keys you are given before starting your journey. Game 1 is the most difficult; Game 4 is the least difficult. The games are as follows: Game 1: NONE Game 2: Silver Game 3: Silver and bronze Game 4: Silver, bronze and brass To select the skill level, press Button 2. (Note: You will not receive and points for the keys initially given in Games 2, 3 or 4.) - TECHNICAL - Controls Joystick: Moves warrior. Button 1: Possessions. Press and hold to view listing of all your possessions, remaining number of warriors and current score. Release to return to game. Button 2: Fire Left/Arrow. Press to select game option. Press to fire left in Brigand Sequence. Press to move arrow in the Riddle of the Keys. Button 3: Fire Straight/Key Select. Press to fire straight in Brigand Sequence. Press to select key type in Riddle of the Keys. Button 4: Fire Right/Test. Press to fire right in Brigand Sequence. Press to open the chests in the forest. Press to test your solution in the Riddle of the Keys. - TRIVIA - Dark Tower was based on the electronic board game of the same name. - SCORING - Points are awarded for each treasure you pick up after the start of the game (ie, you do not receive points for the keys, gold, or warriors you are given at the beginning of the game.) Points are also earned for destroying brigands and for solving the Riddle of the Keys. Gold Key: 1,000 points. Silver Key: 900 points. Bronze Key: 800 points. Brass Key: 700 points. Bag of Gold: 100 points. Warrior: 100 points. Crystal Crown: 1,500 points. Healer: 300 points + a bonus warrior. Scout: 300 points + a bonus warrior. Destroying each Brigand: 125 points. Solving the Riddle of the Keys: 3,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82216&o=2 $end $info=darktowr, $bio Arcade Video game published 28 years ago: Dark Tower (c) 1992 The Game Room. A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details. - TECHNICAL - Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz) Sound CPU : HD6309 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.44 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Some sprite characters are ripped directly from Capcom's 1985 classic, "Ghosts 'n' Goblins" while the mummies are taken from another Capcom game, "Black Tiger". Most of the music and sfx are taken from Tecmo's "Double Dragon". - STAFF - Designed and programmed by : Kyle Hodgetts (K H) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=593&o=2 $end $info=darkwar, $bio Arcade Video game published 39 years ago: Dark Warrior (c) 1981 Century Electronics. An old shoot'em up that features voice simulation. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=594&o=2 $end $megacdj=darkwiz, $bio Sega Mega-CD published 27 years ago: ダーク・ウィザード ~蘇りし闇の魔導士~ (c) 1993 Sega Enterprises, Limited. (Dark Wizard - Yomigaeri Shiyami no Madoushi) - TECHNICAL - Game ID: G-6005 Sega ID: 670-2361 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60501&o=2 $end $segacd=darkwiz, $bio Sega CD published 26 years ago: Dark Wizard [Model 4651] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60715&o=2 $end $pc98=dwraith, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dark Wraith (c) 1989 Artec. - TECHNICAL - BARCODE: 4961531000067 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89256&o=2 $end $ibm5170_cdrom=darker, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Darker (c) 1995 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144625&o=2 $end $apple2_flop_clcracked=darkhorn, $bio Apple II disk. published 35 years ago: Darkhorn (c) 1985 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231461&o=2 $end $psx=dlconfl, $bio Sony PlayStation disc published 23 years ago: Darklight Conflict [Model SLUS-00457] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110500&o=2 $end $saturn=darkligt, $bio Sega Saturn game published 24 years ago: Darklight Conflict [Model T-5022H-50] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60279&o=2 $end $saturn=darkligtu, $bio Sega Saturn game published 23 years ago: Darklight Conflict [Model T-5022H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60020&o=2 $end $spectrum_cass=darkmaner, $bio Darkman (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219114&o=2 $end $spectrum_cass=darkmanhs, $bio Darkman (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219476&o=2 $end $amigaocs_flop=darkman, $bio Commodore Amiga 500 disk. published 29 years ago: Darkman (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73833&o=2 $end $spectrum_cass=darkmans_a,darkmans_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Darkman (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78504&o=2 $end $cpc_cass=darkman, $bio Amstrad CPC cass. published 29 years ago: Darkman (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95869&o=2 $end $cpc_flop=darkman1,darkman101,darkman102, $bio Amstrad CPC 464 disk. published 29 years ago: Darkman (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120377&o=2 $end $cpc_flop=darkmand,darkmanu01,darkmanu04,darkmanu02,darkman2, $bio Amstrad CPC 464 disk. published 29 years ago: Darkman (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121491&o=2 $end $cpc_flop=darkmanu, $bio Amstrad CPC 464 disk. published 29 years ago: Darkman [Model AMD-1167] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121490&o=2 $end $gameboy=darkman, $bio Nintendo Game Boy Cart. published 28 years ago: Darkman [Model DMG-DN-USA] (c) 1992 Ocean Software, Limited. - STAFF - Program: Michael Lamb Graphics: Dawn Drake Music: Jonathan Dunn FX: Jonathan Dunn Additional Graphics: Simon Butler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65822&o=2 $end $nes=darkman,darkmanu, $bio Nintendo NES cart. published 29 years ago: Darkman (c) 1991 Ocean. Once, he had a normal life, a beautiful girlfriend and a brilliant medical career - creating synthetic skin for accident victims. Then he was the victim himself, brutally attacked by sadistic criminals - his face and body burned beyond recognition. Now DARKMAN walks the night, searching for the woman he loves. A man who looks like a monster, he hopes to salvage his scorched flesh... and have revenge on those who destroyed his life! - TECHNICAL - GAME ID: NES-N8-USA - TRIVIA - Released in October 1991 in the USA. - TIPS AND TRICKS - Stage Select: At the title menu, select the HI SCORE option, hold Right and press A or B on first controller. Instead of the RECREATION SYSTEM V1.00 screen, the DARKMAN CONTROL ROOM login screen appears. In this screen, enter DERMA as password. Now you can select any of the sublevels or boss shooting events as well as ending sequence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55042&o=2 $end $amigaocs_flop=darkmere, $bio Commodore Amiga 500 disk. published 26 years ago: Darkmere - The Nightmare's Begun (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73834&o=2 $end $amigaocs_flop=darkseed, $bio Commodore Amiga 500 disk. published 27 years ago: Darkseed (c) 1993 Cyberdreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73835&o=2 $end $cd32=darkseed, $bio Commodore Amiga CD32 published 26 years ago: Darkseed (c) 1994 Cyberdreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106918&o=2 $end $info=dragonsh, $bio Arcade Video game published 24 years ago: DarkSeed (c) 1996 Face Co., Ltd. Unreleased fighting game featuring ten selectable characters. The game was supposed to feature a unique system called the 'alignment system' (Lawful, Neutral, and Chaotic) in which the character's property would change depending on the path that the player would pick after the end of each battle. The game was supposed to change time on each round (morning, noon, evening, night). Lawful would get stronger during the noon and be able to use additional moves, while on the other hand get weaker during the night. Chaotic is just the opposite and get strong during the night and weak during noon. Neutral stays the same at all times. The game was supposed to features two characters per team as a way to expand on the game's system of effecting gameplay depending on time of day. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. - TRIVIA - Somewhere early 1996, game's development was outsourced to a company called Toy Pops which closed its doors 3 months after the beginning of this project. A prototype version, at an alpha stage of production, surfaced in 2016 on the internet. During development, the game was titled 'DarkSeed'. Another name, Dragon's Heaven, was given to the game tentatively since it was difficult to get the trademark for DarkSeed. The game code has some similarities with the "Choujin Gakuen Gowcaizer [Model NGM-094]" one. The game init code routines are identical. - STAFF - Developed by Toy Pops. Creator: Kengo Asai Some Arts by: Takumi Matsumae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103682&o=2 $end $nes=darkseed,darkseeda, $bio Darkseed (c) 19?? Union Bond [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83851&o=2 $end $psx=darksed2, $bio Sony PlayStation disc published 23 years ago: Darkseed II [Model SLPS-00938] (c) 1997 B-Factory Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85070&o=2 $end $amigaocs_flop=darkspyr, $bio Commodore Amiga 500 disk. published 29 years ago: DarkSpyre (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73832&o=2 $end $info=dstlk,dstlku,dstlkur1,dstlku1d, $bio Capcom CPS-II cart. published 26 years ago: Darkstalkers - The Night Warriors (c) 1994 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Darkstalkers - The Night Warriors was released in July 1994 outside Japan. It is known in Japan as "Vampire - The Night Warriors". In these export versions: - Gallon is named Jon Talbain. - Zabel Zarock is named Lord Raptor. - Aulbath is named Rikuo. - Phobos is named Huitzil. Huitzil is the diminutive of 'Huitzilopochtli' (which means 'Blue Hummingbird on the Left'). He was the chief god of the great Aztec city Tenochtitlan and after his death became the Aztec god of the Sun and War. Justin Wong holds the official record for this game with 687800 points on May 30, 2008. A Darkstalkers unit appears in the 1995 movie 'The Net'. Michael Jackson used to own this game (Serial number: 305260). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Blue Board releases : REVISION 1 * Build date: 940705 * US and EUROPE releases. REVISION 2 * Build date: 940818 * US release. - SERIES - 1. Darkstalkers - The Night Warriors [Blue Board] (1994) 2. Night Warriors - Darkstalkers' Revenge [Blue Board] (1995) 3. Vampire Savior - The Lord of Vampire [CP-S II No. 22] (1997) 4. Vampire Savior 2 - The Lord of Vampire [CP-S II No. 26] (1997) 5. Vampire Hunter 2 - Darkstalkers' Revenge [CP-S II No. 27] (1997) 6. Darkstalkers 3 - Vampire Savior (1999, Sony PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, Sony PSP) - PORTS - Here is a list of ports released in North America and Europe. * CONSOLES: Sega 32X [Unreleased Prototype] [US] Sony PlayStation (mar.28, 1996) "Darkstalkers - The Night Warriors [Model SLUS-00036]" [EU] Sony PlayStation (nov.1996) "Darkstalkers - The Night Warriors [Model SLES-00251]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=595&o=2 $end $info=dstlka, $bio Capcom CPS-II cart. published 26 years ago: Darkstalkers - The Night Warriors (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69633&o=2 $end $psx=dstlk, $bio Sony PlayStation disc published 24 years ago: Darkstalkers - The Night Warriors (c) 1996 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Model SLPS-00036]". - TECHNICAL - Game ID: SLUS-00036 - TRIVIA - Darkstalkers - The Night Warriors for PlayStation was released on March 28, 1996 in North America in both the regular box and the long box. - PORTS - * CONSOLES: Sony PlayStation Network [PSOne Classics] [US] (nov.29, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84480&o=2 $end $info=dstlkh, $bio Capcom CPS-II cart. published 26 years ago: Darkstalkers - The Night Warriors (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire - The Night Warriors [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71637&o=2 $end $psx=dstlk3, $bio Sony PlayStation disc published 22 years ago: Darkstalkers 3 (c) 1998 Capcom Company, Limited. North American release. This game is known in Japan as "Vampire Savior EX Edition [Model SLPS-01700]". - TECHNICAL - Game ID: SLUS-00745 - TRIVIA - Darkstalkers 3 for PlayStation was released on November 30, 1998 in North America. - PORTS - * CONSOLES: Sony PlayStation Network [PSOne Classics] [US] (apr.24, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96197&o=2 $end $psx=drkstone, $bio Sony PlayStation disc published 19 years ago: Darkstone (c) 2001 Take-Two Interactive The once peaceful world of Uma is living under the dark shadow of the dragon Draak. Evil is spreading like a virus, and only you can stop it. Look deep inside yourself -- is there a dragon slayer within? - TECHNICAL - GAME ID: SLUS-01182 - TRIVIA - Released on January 28, 2001 in the USA. There is 8 playable characters, 32 environments and more than 200 enemies and interactive characters. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Darkstone - Evil Reigns [Model SLES-00612]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111031&o=2 $end $x1_flop=darkstrm, $bio Sharp X1 5.25in.disk. published 33 years ago: Darkstorm - Demon Crystal III (c) 1987 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3203230 - TRIVIA - Released in October 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85958&o=2 $end $nes=darkwin2,darkwin2a, $bio Darkwing Duck 2 (c) 19?? Unknown. A pirate hack of "Probotector II - Return of the Evil Forces" featuring a Darkwing Duck sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65156&o=2 $end $tg16=darkwing, $bio NEC TurboGrafx-16 cart. published 28 years ago: Darkwing Duck [Model TGX040066] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84304&o=2 $end $archimedes=darkwood, $bio Acorn Archimedes disk. published 25 years ago: Darkwood (c) 1995 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127078&o=2 $end $msx1_cass=darkwood,darkwooda, $bio Darkwood Manor (c) 198? Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94573&o=2 $end $cpc_cass=darkwurl, $bio Amstrad CPC cass. published 34 years ago: Darkwurlde [Model TAT E05] (c) 1986 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95870&o=2 $end $bbcb_cass=dart, $bio Dart (c) 19?? AUCBE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51719&o=2 $end $cpc_flop=dartelec, $bio Amstrad CPC 464 disk. published 34 years ago: Dart Electronics Image Scanner (c) 1986 Dart Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125028&o=2 $end $cpc_cass=dartimag, $bio Amstrad CPC cass. published 34 years ago: Dart Electronics Image Scanner (c) 1986 Semaphore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233284&o=2 $end $info=darthvdr, $bio Darth Vader (c) 198? Unknown. Pirate release of Taito's Space Invaders. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Palette colors : 2 Players : 2 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9899&o=2 $end $cpc_flop=darthvad, $bio Darth Vader Graphics Demo for FutureOS (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124628&o=2 $end $spectrum_cass=darts,dartsa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Darts (c) 1983 Mr. Chip Software. Five games of darts for 1-5 players; 501, Cricket, Killer, Round the Board and Noughts and Crosses. Four levels of play per game. Take on the computer or friends at these games of skill and judgement. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78511&o=2 $end $bbcb_cass=darts, $bio Acorn BBC/Electron cass. published 36 years ago: Darts (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51722&o=2 $end $msx1_flop=darts, $bio MSX disk. published 36 years ago: Darts (c) 1984 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109031&o=2 $end $cpc_flop=dartsuk1,dartsuk103,dartsuk102,dartsuk101,darts198, $bio Amstrad CPC 464 disk. published 35 years ago: Darts (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123677&o=2 $end $cpc_flop=dartsg19, $bio Amstrad CPC type-in published 35 years ago: Darts (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124744&o=2 $end $msx1_cass=darts, $bio MSX cass. published 33 years ago: Darts (c) 1987 Blue Ribbon Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94574&o=2 $end $bbcb_cass=dartsmrm, $bio Darts (c) 19?? MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51721&o=2 $end $dragon_cass=darts, $bio Darts (c) 198? Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116607&o=2 $end $cpc_flop=darts180,darts180b,darts180a,darts180_c1, $bio Amstrad CPC 464 disk. published 34 years ago: Darts 180 (c) 1986 Mastertronic, Limited. - TECHNICAL - [Floppy Disk] launch with RUN"DARTS180 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64087&o=2 $end $cpc_cass=darts180,darts180o, $bio Amstrad CPC cass. published 34 years ago: Darts 180 (c) 1986 Mastertronic, Limited. - TECHNICAL - Cassette MADC 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48713&o=2 $end $msx1_flop=dartsbr, $bio Darts Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133115&o=2 $end $electron_cass=dartsbr, $bio Acorn Electron cass. published 35 years ago: Darts (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2907 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237682&o=2 $end $bbcb_cass=dartsbr, $bio Acorn BBC Micro B cass. published 35 years ago: Darts (c) 1985 Blue Ribbon - TECHNICAL - GAME ID: 5905 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51720&o=2 $end $cpc_cass=darts, $bio Amstrad CPC cass. published 35 years ago: Darts (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 8902 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95871&o=2 $end $info=darwin, $bio Arcade Video game published 34 years ago: Darwin 4078 (c) 1986 Data East Corp. The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world. All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state. The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves. There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 => [A]= Shot, [B]= Bomb - TRIVIA - Darwin 4078 was released in March 1986. The game's designer, graphic designer, and music composer, Tomo Furukawa, would go on to become the vocalist of the band Guniw Tools. Soundtracks: Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) - TIPS AND TRICKS - Evolution system: The biggest characteristic of the game is the evolution of the player's ship. The ship starts out in a form called BEAS, and evolves when the player collects EVOL capsules, which appear when certain enemies are killed. The player's ship grows in size and strength as it evolves, but certain forms may be difficult to use effectively, so the player must pace the evolution properly in order to succeed. There are 19 different evolutionary forms in total. The ship's attacks that target airborne enemies gradually increase in strength as the ship evolves, but the attacks against enemies on the ground cannot be improved in the same way. Hitting the airborne Nyoiarei and Zanz? enemies with a certain amount of shots causes them to get knocked out, and the player's ship can dock into these enemies for a short period of time while they are knocked out. The ship's attacks against enemies on the ground increase in strength during this period. However, some ground enemies cannot be killed during this power-up. No further power-ups exist for attacks against enemies on the ground. The giant version of Zanz? cannot be knocked out, so the player cannot use it to improve their ground attack. Devolution: Players must collect EVOL capsules frequently in order to advance to the strongest evolutionary forms. Failing to collect a capsules during a certain period of time causes the ship to gradually "devolve" one level at a time. However, the devolution timer is stopped while the ship is docked with an enemy character as explained above. The player's ship devolves into the weakest form, PISTER (one rank below BEAS), if it is hit by an enemy attack (this does not apply if the ship is in the BLACK DEAME or SUPPURATE forms). The farther up the ship is on the evolutionary chain when it gets hit, the longer the animation is for the ship to devolve. Though coming into contact with any of the enemies normally results in an instant loss, the ship is invincible while the devolution animation lasts, and the player may kill enemies by ramming into them. The player loses their ship only if they are hit by an enemy attack while they are in the weakest evolutionary form (PISTER), or if they crash into an enemy while the ship is not devolving. Mutation: Several evolutionary forms cannot be achieved just by gathering capsules. Mutation occurs if the player is hit by an enemy attack while in a certain evolutionary stage (or if they devolve over time from a certain evolutionary stage), and the ship's attacks become highly stylized and powerful if used effectively. Reverse evolution Reverse evolution is another special form that occurs if the player is hit by an enemy attack after a specific set of normal evolutions. The reverse evolutionary form, BLACK DEAME, is bat-like, and bears a completely different appearance from any of the other forms. The ship is unaffected by enemy attacks, and packs an extraordinary amount of firepower as it shoots numerous smaller versions of itself as its main attack. However, if the player fails to collect an EVOL capsule during the allotted period of time, the ship immediately devolves into the weakest form, making the transformation a double-edged sword. It is impossible to maintain the BLACK DEAME form throughout the game by docking with enemies, since its attack power is so powerful that enemies die instantly rather than being knocked out. * General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die * Evolution sequence (when you collect a power-up) : PISTER -> BEAS (your starting level) -> BASUM -> SHARRU -> MISEAVE -> TWIPET -> DODOK -> ZUGAU -> KUES -> SHASUEM -> ZUGOGA -> GYASHARRU * Degeneration sequence (at fixed time without collecting power-up) : 1) GYASHARRU -> ZUGOGA -> SHASUEM -> KUES -> ZUGAU -> DODOK -> TWIPET -> MISEAVE -> SHARRU -> BASUM -> BEAS 2) LAYSPER -> BASUM 3) SUPPURATE -> PISTER 4) BLACK DEAME -> PISTER 5) DEAME -> SEAS -> MALTO -> MEASA -> ZUGAU * Mutation sequence : 1) All states -> (hit the orange smoke released by the 'bird' alien that flies from the screen bottom) -> SUPPURATE (bullet invincible) 2) SHARRU -> (degeneration) -> BASUM -> (collect power-up) -> LAYSPER (you front shot is invisible) 3) KUES -> (degeneration) -> ZUGAU -> (collect power-up) -> MEASA -> MALTO -> SEAS -> DEAME * Opposite evolution : DEAME -> (get hit by a bullet) -> BLACK DEAME (bullet invincible) * Bomb upgrade : 1) Shoot horizontal stick aliens the right number of times and they will drift slowly down the screen. Dock with this to get extra firepower. This also works with the aliens that have extendible poles that spring out from their sides : just shoot them until they flash and dock with them. 2) You can also dock with the rectangular aliens (after you have shot them a few times). These appear close to the start of the game. It seems anything you shoot that then drifts slowly down, you can dock with (which increases the bomb power). - SERIES - 1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989) - PORTS - * COMPUTERS: MSX 2 [EU] (1987) "Darwin 4078 [Model PANA-6]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=597&o=2 $end $msx2_flop=drwn4078,drwn4078b,drwn4078a, $bio MSX 2 disk. published 32 years ago: Darwin 4078 (c) 1988 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101566&o=2 $end $msx2_cart=drwn4078,drwn4078b,drwn4078a, $vgmplay=darwin_msx2, $bio MSX 2 cart. published 33 years ago: Darwin 4078 (c) 1987 Hudson Soft [Hudson Group]. - TECHNICAL - [Model PANA-6] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47893&o=2 $end $megadriv=darwin,darwinp, $bio Sega Mega Drive game published 30 years ago: Darwin 4081 (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4033 Cartridge ID: 670-0654 Cover ID: 670-0655 - TRIVIA - Darwin 4081 for Mega Drive was released on April 07, 1990 in Japan. - STAFF - Game Plan: S. Furukawa Game Arrange: M. Watanabe Game Program: Kohji Sasamoto, Yoshinori Sasaki (Y. Sasaki), O. Nakayama Game Sound: Seiichi Hamada, H. Matumoto Game Graphic: R. Maeda, O. Kuroda Special Thanks: Hiromichi Nakamoto (H. Nakamoto), P. Nakamura Game Produce: S. Hawai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47912&o=2 $end $x68k_flop=darwin, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Darwin's Dilemma (c) 1991 Starcraft. - TECHNICAL - FD x1 - TRIVIA - Released on September 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87301&o=2 $end $pc98=darwin, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Darwin's Dilemma - The Solution is Evolution (c) 1991 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89257&o=2 $end $32x=darxide, $bio Sega Mega Drive 32X game published 25 years ago: DarXide (c) 1995 SEGA Enterprises, Ltd. European release. - TECHNICAL - Game ID: 84580-50 - TRIVIA - Released in December 1995 in Europe. - STAFF - Developed by: Frontier Developments Designed by: Peter J. M. Irvin, David Braben Programmed by: Peter J. M. Irvin Assisted by: Chris Mullender Produced by: Duncan Scott Kershaw Music and Sound Effects by: Adam Salkeld 3-D Shapes by: Aggy Finn 2-D Graphics by: Aggy Finn, Chris Mullender, Reece Millidge Additional Thanks to: James Dixon, Jonathan Roach - PORTS - * OTHERS: An updated version of the game was released as Darxide EMP in 2003 for mobile platforms, with the original development team involved. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96291&o=2 $end $leapfrog_leappad_cart=angelg, $bio LeapFrog Leappad cart. published 18 years ago: Das Angel-Abenteuer (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234946&o=2 $end $amigaocs_flop=boot, $bio Commodore Amiga 500 disk. published 29 years ago: Das Boot (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73836&o=2 $end $amigaocs_flop=erbe, $bio Commodore Amiga 500 disk. published 29 years ago: Das Erbe (c) 1991 Comad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73837&o=2 $end $gbcolor=happyhip, $bio Nintendo Game Boy Color game published 20 years ago: Das Geheimnis der Happy Hippo-Insel [Model CGB-BHOD-NOE] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67711&o=2 $end $cpc_flop=floppybu,floppybu01, $bio Das Grosse Floppy Buch (c) 198? Data Becker [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126977&o=2 $end $cpc_flop=dasreich01,dasreich03,dasreich04, $bio Amstrad CPC 464 disk. published 32 years ago: Das Reich (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126484&o=2 $end $cpc_flop=dasreich,dasreich02, $bio Amstrad CPC 464 disk. published 32 years ago: Das Reich Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126485&o=2 $end $amigaocs_flop=schwraug, $bio Commodore Amiga 500 disk. published 28 years ago: Das Schwarze Auge - Die Schicksalsklinge (c) 1992 attic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73838&o=2 $end $c64_cass=spukschls, $bio Commodore C64 cass. published 35 years ago: Das Spukschloss (c) 1985 QuelleSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229564&o=2 $end $c64_cart=superhcm, $bio Commodore C64 cart. published 33 years ago: Das Super Hard-Copy-Modul (c) 1987 Schlumph [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240854&o=2 $end $a800=theramed, $bio Atari 800 cart. published 36 years ago: Das Thera-Med Zahnschutz-Spiel (c) 1984 Henkel Cosmetics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86510&o=2 $end $vsmile_cd=wackyracg, $bio Das verrückte Rennen der Hüpf-Bohnel Insel [Model 80-093124] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147489&o=2 $end $cpc_flop=dashuk19, $bio Amstrad CPC type-in published 34 years ago: Dash (c) 1986 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124743&o=2 $end $special_cass=dash1,dash2, $bio DASH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234192&o=2 $end $nes=dashgalx, $bio Nintendo NES cart. published 30 years ago: Dash Galaxy in the Alien Asylum (c) 1990 Data East USA. You're Dash Galaxy, Inter-planetary super hero. You've fought your way out of tight spots a hundred times, in a dozen solar systems. But you haven't seen tight till you accidentally land in the mental ward of the universe. The Alien Asylum. You must make your way through the mysterious and deadly levels of the Alien Asylum and destroy its Overlords in the Control Complex. Your weapons? Your wits. And a supply of bombs, detonators, and life-support modules. You'll need them all to penetrate deadly force fields. Move "Mind Blocks" into key positions to advance. And greet a gruesome variety of space-age lunatics who want you to stay. Wild graphics. Insane action. Dash Galaxy in the Alien Asylum might just drive you crazy! - TECHNICAL - GAME ID: NES-XY-USA - TRIVIA - Released in February 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55043&o=2 $end $x68k_flop=dashyar, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dash Yarou (c) 1991 Sharp. - TECHNICAL - GAME ID: CZ-269AS BARCODE: 4974019226019 MEDIA: FD x2 - TRIVIA - Released on May 31, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87302&o=2 $end $nes=dashyar, $bio Nintendo Famicom cart. published 30 years ago: ダッシュ野郎 (c) 1990 Visco Corporation. (Dash Yarou) - TECHNICAL - Cartridge ID: VIS-5D Cartridge color: Black - TRIVIA - Dash Yarou was released on June 15, 1990 in Japan. Export releases: [US] "Rally Bike [Model NES-LI-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53951&o=2 $end $megadriv=dashdesp1, $bio Sega Mega Drive game published 27 years ago: Dashin' Desperadoes (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56436&o=2 $end $megadriv=dashdes,dashdesp2, $bio Sega Genesis game published 27 years ago: Dashin' Desperadoes (c) 1993 Data East USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57179&o=2 $end $spc1000_cass=dasmrlct, $bio DASM & RLCT (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83496&o=2 $end $dragon_cart=dasmdemn, $bio Dragon cart. published 37 years ago: DASM/Demon (c) 1983 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53433&o=2 $end $dragon_flop=dasmdemn, $bio Dragon disk. published 36 years ago: DASM/Demon (c) 1984 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117033&o=2 $end $msx2_flop=dass, $bio MSX 2 disk. published 28 years ago: DASS (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101553&o=2 $end $pc8801_flop=dasshuyj, $bio NEC PC-8801 Series disk. published 36 years ago: Dasshutsu Youki no Jukai (c) 1984 CSK Software Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91610&o=2 $end $x68k_flop=dastard, $bio Dastard!! Ankoku no Hakai Kami (c) 19?? M Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87303&o=2 $end $pmd85_cass=datpmd, $bio DAT PMD (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236482&o=2 $end $cpc_cass=datams01, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 01 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116115&o=2 $end $cpc_cass=datams02, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 02 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116116&o=2 $end $cpc_cass=datams03, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 03 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116117&o=2 $end $cpc_cass=datams05, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 05 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116118&o=2 $end $cpc_cass=datams06, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 06 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116119&o=2 $end $cpc_cass=datams07,datams07a, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 07 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116120&o=2 $end $cpc_cass=datams11, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 11 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116121&o=2 $end $cpc_cass=datams12, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 12 (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116122&o=2 $end $cpc_cass=datams13, $bio Amstrad CPC cass. published 33 years ago: Data Amstrad 13 (c) 1987 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116123&o=2 $end $cpc_cass=datams14, $bio Amstrad CPC cass. published 33 years ago: Data Amstrad 14 (c) 1987 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116124&o=2 $end $cpc_cass=datams17, $bio Amstrad CPC cass. published 34 years ago: Data Amstrad 17 - Poker Less (c) 1986 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116125&o=2 $end $cpc_cass=datams18, $bio Amstrad CPC cass. published 33 years ago: Data Amstrad 18 - Gamesed (c) 1987 GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116126&o=2 $end $cpc_cass=db464, $bio Amstrad CPC cass. published 34 years ago: Data Base 464 (c) 1986 VisioData - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233293&o=2 $end $ti99_cart=dbmsys, $bio TI-99-4A soft. published 36 years ago: Data Base Management System (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84547&o=2 $end $adam_flop=datacalc, $bio Data Calc (c) 198? Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109409&o=2 $end $adam_cart=burnddp, $bio Data Drive Burn-In DDP Test (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82690&o=2 $end $specpls3_flop=dearcgal,dearcgala, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Data East's Arcade Alley (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147880&o=2 $end $electron_cass=datafile, $bio Data File (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115552&o=2 $end $dragon_cass=dfilemngr, $bio Dragon cass. published 36 years ago: Data File Manager (c) 1984 Dialog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116953&o=2 $end $dragon_flop=dataload, $bio Dragon disk. published 32 years ago: Data Loader And Print (c) 1988 Dragsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117148&o=2 $end $c128_flop=datamgr, $bio Commodore C128 disk. published 36 years ago: Data Manager 128 (c) 1984 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231911&o=2 $end $dragon_cass=drs, $bio Dragon cass. published 37 years ago: Data Retrieval System (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116615&o=2 $end $dragon_flop=drs, $bio Dragon disk. published 37 years ago: Data Retrieval System (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117149&o=2 $end $bbc_rom=datascrib101,datascrib120,datascrib, $bio Acorn BBC ROM published 36 years ago: Data Scribe Ver. 1 (c) 1984 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145301&o=2 $end $tvc_flop=datakesz, $bio Data sor készítő (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111836&o=2 $end $adam_flop=datacopy, $bio Data-Copy (c) 198? Gabarik [Glenn Gabarik] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109410&o=2 $end $dragon_flop=datadsgn, $bio Dragon disk. published 31 years ago: Data-Designer (c) 1989 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117046&o=2 $end $gbcolor=dnyakyu2, $bio Nintendo Game Boy Color game published 19 years ago: Data-Navi Pro Yakyuu 2 [Model CGB-B8QJ-JPN] (c) 2001 Now Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67713&o=2 $end $gbcolor=dnyakyu, $bio Nintendo Game Boy Color game published 20 years ago: Data-Navi Pro Yakyuu [Model CGB-A89J-JPN] (c) 2000 Now Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67712&o=2 $end $msx1_cass=databa, $bio Databa (c) 198? Philips Corp. - TECHNICAL - CASSETTE ID: 390.1728 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129999&o=2 $end $dragon_cass=database, $bio Dragon cass. published 38 years ago: Database (c) 1982 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116860&o=2 $end $bbcb_flop_orig=database, $bbcb_flop=database, $bio Acorn BBC Micro B disk. published 37 years ago: Database (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125175&o=2 $end $electron_flop=database, $bio Acorn Electron 3.5in.disk. published 36 years ago: Database (c) 1984 Acornsoft Easy-to-use database system which displays records in filing card format. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129822&o=2 $end $cpc_cass=database, $bio Amstrad CPC cass. published 35 years ago: Database (c) 1985 Gemini Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95872&o=2 $end $jupace_cass=database, $bio Jupiter Ace cass. published 35 years ago: Database (c) 1985 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115772&o=2 $end $cpc_flop=database, $bio Database (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125029&o=2 $end $cpc_flop=database01, $bio Amstrad CPC 464 disk. published 36 years ago: Database Amstrad (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124114&o=2 $end $mz700_cass=dbfiler, $bio Sharp MZ-700 cass. published 38 years ago: Database Filer (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131704&o=2 $end $info=database, $bio Console published 41 years ago: Database Games-Computer (c) 1979 Voltmace. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103323&o=2 $end $info=vmdtbase, $bio Console published 40 years ago: Database Games-Computer (c) 1980 Videomaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103366&o=2 $end $bbc_rom=database100,database, $bio Acorn BBC ROM published 36 years ago: Database Ver. 1 (c) 1984 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145303&o=2 $end $bbc_rom=databeeb, $bio Acorn BBC ROM published 35 years ago: DataBeeb (c) 1985 Miracle Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145204&o=2 $end $pc8801_flop=databox, $bio Databox (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91611&o=2 $end $cpc_cass=dbox0186, $bio Amstrad CPC cass. published 34 years ago: Databox 01-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95873&o=2 $end $cpc_flop=databox0, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 01-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119631&o=2 $end $cpc_flop=databox001, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 01-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120195&o=2 $end $cpc_flop=databox002, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 01-88 (c) 1988 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120196&o=2 $end $cpc_flop=databox003, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 01-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119725&o=2 $end $cpc_flop=databox01b,databox004, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 01-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119726&o=2 $end $cpc_cass=dbox0291, $bio Amstrad CPC cass. published 29 years ago: Databox 02-03-91 (c) 1991 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116161&o=2 $end $cpc_flop=databox2,databox201, $bio Amstrad CPC 464 disk. published 28 years ago: Databox 02-03-92 (c) 1992 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123047&o=2 $end $cpc_flop=databox005, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 02-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119632&o=2 $end $cpc_flop=databox006, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 02-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120197&o=2 $end $cpc_flop=databox01c,databox01d,databox007, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 02-88 (c) 1988 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120198&o=2 $end $cpc_flop=databox008, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 02-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119727&o=2 $end $cpc_cass=dbox0290, $bio Amstrad CPC cass. published 30 years ago: Databox 02-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95874&o=2 $end $cpc_flop=databox01e,databox01f,databox009, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 02-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119728&o=2 $end $cpc_cass=dbox0386, $bio Amstrad CPC cass. published 34 years ago: Databox 03-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95875&o=2 $end $cpc_flop=databox00a, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 03-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119633&o=2 $end $cpc_flop=databox00b, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 03-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120199&o=2 $end $cpc_flop=databox00c,databox020, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 03-88 (c) 1988 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120200&o=2 $end $cpc_flop=databox00d,databox021, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 03-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119729&o=2 $end $cpc_cass=dbox0390, $bio Amstrad CPC cass. published 30 years ago: Databox 03-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95876&o=2 $end $cpc_flop=databox00e, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 03-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119730&o=2 $end $cpc_cass=dbox0491, $bio Amstrad CPC cass. published 29 years ago: Databox 04-05-91 (c) 1991 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116162&o=2 $end $cpc_flop=databox4,databox401, $bio Amstrad CPC 464 disk. published 28 years ago: Databox 04-05-92 (c) 1992 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123048&o=2 $end $cpc_cass=dbox0486, $bio Amstrad CPC cass. published 34 years ago: Databox 04-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95877&o=2 $end $cpc_flop=databox00f, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 04-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119634&o=2 $end $cpc_flop=databox010, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 04-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120201&o=2 $end $cpc_flop=databox011, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 04-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126497&o=2 $end $cpc_flop=databox012, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 04-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119731&o=2 $end $cpc_cass=dbox0490, $bio Amstrad CPC cass. published 30 years ago: Databox 04-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95878&o=2 $end $cpc_flop=databox013, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 04-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119732&o=2 $end $cpc_flop=databox014, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 05-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119635&o=2 $end $cpc_flop=databox015, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 05-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120202&o=2 $end $cpc_flop=databox016, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 05-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119733&o=2 $end $cpc_flop=databox017, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 05-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119734&o=2 $end $cpc_cass=dbox0590, $bio Amstrad CPC cass. published 30 years ago: Databox 05-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95879&o=2 $end $cpc_flop=databox018,databox022, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 05-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119735&o=2 $end $cpc_cass=dbox0690, $bio Amstrad CPC cass. published 30 years ago: Databox 06-07-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95880&o=2 $end $cpc_flop=databox019, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 06-07-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119736&o=2 $end $cpc_cass=dbox0691, $bio Amstrad CPC cass. published 29 years ago: Databox 06-07-91 (c) 1991 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116163&o=2 $end $cpc_flop=databox6,databox601, $bio Amstrad CPC 464 disk. published 29 years ago: Databox 06-07-91 (c) 1991 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123049&o=2 $end $cpc_flop=databox602,databox603, $bio Amstrad CPC 464 disk. published 28 years ago: Databox 06-07-92 (c) 1992 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123050&o=2 $end $cpc_cass=dbox0686, $bio Amstrad CPC cass. published 34 years ago: Databox 06-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95881&o=2 $end $cpc_flop=databox01a, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 06-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119636&o=2 $end $cpc_flop=databox001a, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 06-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120203&o=2 $end $cpc_cass=dbox0688, $bio Amstrad CPC cass. published 32 years ago: Databox 06-88 (c) 1988 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95882&o=2 $end $cpc_flop=databox002a, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 06-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119737&o=2 $end $cpc_flop=databox003a, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 06-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119738&o=2 $end $cpc_cass=dbox0786, $bio Amstrad CPC cass. published 34 years ago: Databox 07-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95883&o=2 $end $cpc_flop=databox004a, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 07-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119637&o=2 $end $cpc_flop=databox005a, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 07-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120204&o=2 $end $cpc_cass=dbox0788, $bio Amstrad CPC cass. published 32 years ago: Databox 07-88 (c) 1988 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95884&o=2 $end $cpc_flop=databox006a, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 07-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119739&o=2 $end $cpc_flop=databox007a, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 07-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119740&o=2 $end $cpc_cass=dbox0890, $bio Amstrad CPC cass. published 30 years ago: Databox 08-09-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95885&o=2 $end $cpc_flop=databox008a,databox8,databox801, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 08-09-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119741&o=2 $end $cpc_flop=databox802,databox803, $bio Amstrad CPC 464 disk. published 29 years ago: Databox 08-09-91 (c) 1991 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123051&o=2 $end $cpc_cass=dbox0885, $bio Amstrad CPC cass. published 35 years ago: Databox 08-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95886&o=2 $end $cpc_flop=databox023, $bio Amstrad CPC 464 disk. published 35 years ago: Databox 08-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123041&o=2 $end $cpc_flop=databox009a, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 08-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119638&o=2 $end $cpc_flop=databox00aa,databox024,databox025, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 08-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120205&o=2 $end $cpc_flop=databox00ba, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 08-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119742&o=2 $end $cpc_flop=databox00ca, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 08-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119743&o=2 $end $cpc_cass=dbox0985, $bio Amstrad CPC cass. published 35 years ago: Databox 09-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95887&o=2 $end $cpc_flop=databox00da,databox026, $bio Amstrad CPC 464 disk. published 35 years ago: Databox 09-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119639&o=2 $end $cpc_flop=databox00ea, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 09-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119640&o=2 $end $cpc_flop=databox00fa, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 09-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120206&o=2 $end $cpc_flop=databox010a, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 09-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119744&o=2 $end $cpc_flop=databox011a, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 09-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119745&o=2 $end $cpc_cass=dbox1090, $bio Amstrad CPC cass. published 30 years ago: Databox 10-11-90 (c) 1990 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95888&o=2 $end $cpc_flop=databox1,databox10ea,databox10fa, $bio Amstrad CPC 464 disk. published 30 years ago: Databox 10-11-90 (c) 1990 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119746&o=2 $end $cpc_flop=databox110a,databox111, $bio Amstrad CPC 464 disk. published 29 years ago: Databox 10-11-91 (c) 1991 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123042&o=2 $end $cpc_flop=databox112,databox113, $bio Amstrad CPC 464 disk. published 28 years ago: Databox 10-11-92 (c) 1992 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123043&o=2 $end $cpc_cass=dbox1085, $bio Amstrad CPC cass. published 35 years ago: Databox 10-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95889&o=2 $end $cpc_flop=databox101,databox114, $bio Amstrad CPC 464 disk. published 35 years ago: Databox 10-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119641&o=2 $end $cpc_cass=dbox1086, $bio Amstrad CPC cass. published 34 years ago: Databox 10-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95890&o=2 $end $cpc_flop=databox102,databox115, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 10-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119642&o=2 $end $cpc_flop=databox103, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 10-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120207&o=2 $end $cpc_flop=databox104, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 10-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119747&o=2 $end $cpc_cass=dbox1185, $bio Amstrad CPC cass. published 35 years ago: Databox 11-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95891&o=2 $end $cpc_flop=databox105,3dlaby,databox116, $bio Amstrad CPC 464 disk. published 35 years ago: Databox 11-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119643&o=2 $end $cpc_cass=dbox1186, $bio Amstrad CPC cass. published 34 years ago: Databox 11-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95892&o=2 $end $cpc_flop=databox106, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 11-86 (c) 1986 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120208&o=2 $end $cpc_flop=databox107,databox117,databox118, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 11-87 (c) 1987 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120209&o=2 $end $cpc_cass=dbox1188, $bio Amstrad CPC cass. published 32 years ago: Databox 11-88 (c) 1988 PC Amstrad International [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95893&o=2 $end $cpc_flop=databox108, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 11-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119748&o=2 $end $cpc_flop=databox109, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 11-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119749&o=2 $end $cpc_flop=databox119, $bio Amstrad CPC 464 disk. published 28 years ago: Databox 12-01-91&92 (c) 1992 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123044&o=2 $end $cpc_cass=dbox1285, $bio Amstrad CPC cass. published 35 years ago: Databox 12-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95894&o=2 $end $cpc_flop=databox11a, $bio Amstrad CPC 464 disk. published 35 years ago: Databox 12-85 (c) 1985 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123045&o=2 $end $cpc_cass=dbox1286, $bio Amstrad CPC cass. published 34 years ago: Databox 12-86 (c) 1986 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95895&o=2 $end $cpc_flop=databox10a, $bio Amstrad CPC 464 disk. published 34 years ago: Databox 12-86 (c) 1986 PC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120210&o=2 $end $cpc_flop=databox10e,databox10f, $bio Amstrad CPC 464 disk. published 33 years ago: Databox 12-87 (c) 1987 CPC Schneider International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123046&o=2 $end $cpc_flop=databox10b, $bio Amstrad CPC 464 disk. published 32 years ago: Databox 12-88 (c) 1988 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119750&o=2 $end $cpc_flop=databox10c,databox110, $bio Amstrad CPC 464 disk. published 31 years ago: Databox 12-89 (c) 1989 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119751&o=2 $end $cpc_flop=databox10d, $bio Amstrad CPC 464 disk. published 29 years ago: Databox 12-90 01-91 (c) 1991 PC Amstrad International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119752&o=2 $end $hp_ipc=datacomm, $bio HP Integral PC disk. published 36 years ago: Datacomm r1 (c) 1984 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235942&o=2 $end $info=ghostlop, $bio Arcade Video game published 24 years ago: Dataeast's Ghostlop (c) 1996 Data East Corp. Bruce and McCoy are 2 ghost hunters who have to eradicate all the Great King of Terror's minions to save the world from his threat. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0228 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 usables). [JOYSTICK] 8-way, [A] Release red ball/Change ball color to red, [B] Release blue ball/Change ball color to blue - TRIVIA - This game is known in Japan as "Ghostlop". This is a very rare prototype, never officially released. - TIPS AND TRICKS - Here are the list of all the enemies you will have to fight... 1 : Mc Coy, your associate 2 : Friday, a ghost dog 3A : Under the Bed, a monster. It unlocks the two following missions... -4A : The Eater, a ferocious thrash -4B : Roaming Horses, as the name says 3B : Poltergeist, a spirit. It unlocks the two following missions... -4A : Tin Tank, a toy. -4B : Dancing Doll, a possessed doll. 5 : Lulu, the Exorcist. 6A : Cursed Guitar, the rock'n roll demon. 6B : Depends on what you've done on the fourth level. If you haven't already fight nor the Tin Tank nor The Eater, you will encounter the Roaming Horses. Else, you will fight the one you haven't already fight between the Tin Tank and The Eater. 7 : Pumpkin Head, a Jack'o Lantern. 8 : Great King of Terror, the final boss. Sometimes, a secret level appears when reaching a certain score. In this secret level, you fight Gray, a Roswell's Alien! - STAFF - Producer : Koji Jinbo (Jinbo) Planner : Yuzuru Tsukahara Soft : Sho-chang, Osapan, Sandy Hirokun, K. Minegishi Graphic : Ukkari Tony, Kazuto Lee, Endo Chang, Ryo Kimura, Kenichi Maruyama, Gomes?, Ryuji Ishizaki Sound : Masaaki Iwasaki (Koremasa), Hiroaki Yoshida (Maro) (Gamadelic), Sin Voice : Word E. Sexton, Lynn M. Harris Special Thanks : Mistutoshi Sato, Hiroki Narisawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=598&o=2 $end $info=hoops95, $bio Arcade Video game published 25 years ago: Dataeast's Hoops (c) 1995 Data East. A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats. - TECHNICAL - Main CPU : ARM (@ 7 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Released in September 1995. This game is also known as "Dunk Dream '95". - STAFF - Producer : Jinbo Director : Osapan Game Design : A. Kaneko Soft : K. Minegishi, Mitsutoshi Satoh, Mya Graphic : Yuzuru Tsukahara, Hiroki Narisawa, Kazurin Sugar, Endo Chang, Tony T., Kim, Hashimoto, Eno Hard : Shingo Mitsui, Masao, T. Hasumi Music : Mr*K DJ Voice : Steve Miller Rap : Clay Lawrey (MRG Enterprise Inc.) Sound Driver : Furukawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4016&o=2 $end $info=hoops96, $bio Arcade Video game published 24 years ago: Dataeast's Hoops Ver. '96 (c) 1996 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146861&o=2 $end $info=stadhr96,stadhr96j,stadhr96u,stadhr96j2, $bio Arcade Video game published 24 years ago: Dataeast's Stadium Hero '96 (c) 1996 Data East Corp. A baseball game from Data East. - TECHNICAL - Data East MLC System hardware Main CPU : ARM (@ 7 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Released in August 1996 in Japan. - SERIES - 1. Stadium Hero (1988) 2. Dataeast's Stadium Hero '96 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2606&o=2 $end $dragon_cass=datafall, $bio Dragon cass. published 36 years ago: Datafall (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116638&o=2 $end $cpc_flop=datafile, $bio Datafile Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124115&o=2 $end $tiki100=dataflor, $bio TIKI-100 disk. published 35 years ago: Dataflora (c) 1985 Hannemyr, Gisle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237362&o=2 $end $bbc_rom=datagem, $bio Acorn BBC ROM published 35 years ago: DataGem (c) 1985 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240330&o=2 $end $cpc_flop=dataload, $bio Amstrad CPC type-in published 30 years ago: Dataload (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119488&o=2 $end $cpc_flop=datalogi, $bio Amstrad CPC type-in published 27 years ago: Datalogie (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119489&o=2 $end $info=dataman, $bio Calculator published 43 years ago: DataMan (c) 1977 Texas Instruments. Vintage calculator-shaped game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97863&o=2 $end $cpc_flop=datamatf,datamatg, $bio Amstrad CPC 464 disk. published 35 years ago: Datamat (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123624&o=2 $end $apple2_cass=datmtel, $bio Apple II cass. published 42 years ago: Datamover + Telepong (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135912&o=2 $end $dragon_cass=datapen, $bio Datapen (c) 198? Microtechnology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117012&o=2 $end $dragon_cass=dataplan, $bio Dragon cass. published 37 years ago: Dataplan (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116520&o=2 $end $apple2_flop_clcracked=mcdqsm10, $bio Apple II disk. published 34 years ago: Dataquest Sampler [Model MECC-A173] (c) 1986 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230757&o=2 $end $bbc_rom=datastag, $bio Acorn BBC ROM published 35 years ago: DataStag Ver. 1 (c) 1985 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145302&o=2 $end $camplynx_flop=datastar, $bio Camputers Lynx disk. published 38 years ago: DataStar (c) 1982 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237156&o=2 $end $dmv=datastar, $bio NCR Decision Mate V flop. published 37 years ago: DataStar (c) 1983 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233917&o=2 $end $horizon=datastar, $bio DataStar (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232320&o=2 $end $mbc55x=datastar, $bio Datastar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236967&o=2 $end $dmv=ds_rs, $bio DataStar + ReportStar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233899&o=2 $end $zorba=datastar,datastar14, $bio Telcon Zorba disk. published 38 years ago: DataStar Ver.1 (c) 1982 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236148&o=2 $end $amigaocs_flop=datastrm, $bio Commodore Amiga 500 disk. published 31 years ago: Datastorm (c) 1989 Visionary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73839&o=2 $end $amigaocs_flop=datastrma, $bio Commodore Amiga 500 disk. published 29 years ago: Datastorm [Astra Pack] (c) 1991 Silica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73840&o=2 $end $famicom_flop=datebj, $bio Date de Blackjack (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65276&o=2 $end $snes=vtennis, $bio Nintendo Super Famicom cart. published 26 years ago: Date Kimiko no Virtual Tennis [Model SHVC-VI] (c) 1994 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61190&o=2 $end $info=dquizgo, $bio Arcade Video game published 22 years ago: Date Quiz Go Go (c) 1998 SemiCom. - TECHNICAL - Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, OKI6295 Palette colors : 1024 Players : 2 Buttons : 2 - SERIES - 1. Date Quiz Go Go (1998) 2. Date Quiz Go Go Episode 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10587&o=2 $end $info=dquizgo2, $bio Arcade Video game published 20 years ago: Date Quiz Go Go Episode 2 (c) 2000 SemiCom. - SERIES - 1. Date Quiz Go Go (1998) 2. Date Quiz Go Go Episode 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18767&o=2 $end $mz700_cass=dateiuni, $bio Datei Universal (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131636&o=2 $end $pc8801_flop=kyoko, $bio NEC PC-8801 Series disk. published 32 years ago: Datenshi Kyouko - Part I (c) 1988 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released in December 1988 in Japan. The title translates from Japanese as 'Kyouko, the fallen angel'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91612&o=2 $end $x68k_flop=kyoko, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Datenshi Kyouko - Part I (c) 1989 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on January 20, 1989 in Japan for a retail price of 7800 Yen. The title translates from Japanese as 'Kyouko, the fallen angel'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87304&o=2 $end $spectrum_flop_opus=datoncard, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Daton Software Card Games (c) 1990 Daton Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233195&o=2 $end $info=powj, $vgmplay=pow, $bio Arcade Video game published 32 years ago: Datsugoku - Prisoners of War (c) 1988 SNK. Datsugoku Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously). The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range. Datsugoku Prisoners of War consists of five, enemy-packed stages: 1: POW Camp. 2: Warehouse. 3: Jungle. 4: Enemy base. 5: Extraction point. - TECHNICAL - Game ID : A7008 'DG' Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1988. The title of this game translates from Japanese as 'Escaped Prisoners'. The Boss 2 music theme was certainly inspired by Glenn Frey's "The Heat is On" (1984). Export releases: This game is known outside Japan as "P.O.W. - Prisoners of War". - STAFF - Boss : Eikichi Kawasaki Programmers : Konny, Regulus, Shoot Yamashita, Shochan Designers : F. Kiyoshi, Suka Michi, Motti, Maeda, Tetsu, Wara2, Buri, Madaka Sound : Tarkun, Yoko Osaka, Kenny - PORTS - * CONSOLES: Nintendo Famicom (1989, "Datsugoku - Prisoners of War [Model KAC-P7]") * COMPUTERS: PC [Windows] (Nov 17, 2008, "P.O.W.: Prisoners of War") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=599&o=2 $end $nes=powj, $vgmplay=pow_nes, $bio Nintendo Famicom cart. published 31 years ago: 脱獄 -Prisoners of War- (c) 1989 KAC [K.Amusement Lising Co.]. (Datsugoku - Prisoners of War) - TECHNICAL - Game ID: KAC-P7 Cart color: Blue - TRIVIA - Datsugoku for Famicom was released on June 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47510&o=2 $end $x68k_flop=datsugok, $bio Datsugoku Game (c) 19?? Deshita Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87305&o=2 $end $pc98=datsumj, $bio Datsui Mahjong Margarita (c) 19?? Splush Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89258&o=2 $end $info=280zzzap, $bio Arcade Video game published 44 years ago: Datsun 280 Zzzap (c) 1976 Midway. Thrilling action matches skills against tight bends... fast straights... S-curves & more for real driving excitement! * Realistic Engine, Crash & Accelerator Sound Effects * 3-Dimensional Driving Game with HIgh & Low Gear Shift * Constantly Changing Race Course * High Score of the Day Feature * Adjustable Extended PLay * Adjustable Time Control * Proven Midway Micro Processor Logic Cards - TECHNICAL - Midway Game ID : 610 Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen Orientation: Horizontal Video Resolution: 260 x 224 pixels. Refresh rate: 59.541985Hz. Palette colours: 2 Cabinet Dimensions 26.5" Wide, 31.5" Deep & 64.7/8" High 23" Solid State TV Monitor This game came in an upright format. The cabinet was painted blue with simple striped sideart. The marquee was integrated into the monitor bezel and may bear one of three different titles (with four distinct marquees/bezels). The most common one showed a picture of a yellow Datsun 280Z and said '280 Zzzap', the other three versions had stripes that matched the side of the machine, and were labeled either 'Midnight Racer', '280 Zzzap', or 'Datsun 280 Zzzap'. This game uses a 23'' black and white television as a monitor. Controls: Steering wheel, Gear shift (low & high), Gas pedal - TRIVIA - Datsun 280 Zzzap was released in November 1976. Originally called 'Midnite Racer' when Midway acquired the right from Digital Games to create the game (January 1976). Midway released their final version 10 months after at the AMOA as 'Datsun 280 Zzzap'. Here is the reason for the game's name change : Midway came up with a marketing promotion where winners in various categories would win a Datsun 280Z. Realizing that their driving game would be a perfect tie-in, they renamed it Datsun 280 Zzzap. - TIPS AND TRICKS - You control a car through a night time scene, and the road is represented by simple posts at the edges. The top of the screen will display information about upcoming curves (like the maximum safe speed to take them at), while the bottom of the screen has a speedometer, timer, scoreboard, and may also display a few tips as well. Just drive, and don't crash. Pay attention to your speed on the corners to avoid crashing. - STAFF - Designed and programmed by : Jay Fenton, Dave Nutting - PORTS - * CONSOLES: Bally Astrocade (1977) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=600&o=2 $end $info=datum, $bio Computer published 38 years ago: Datum (c) 1982 Gammatron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114145&o=2 $end $info=dauphin, $bio Computer published 41 years ago: Dauphin (c) 1979 LCD-EPFL Stoppani, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103324&o=2 $end $cdi=davegrus, $bio Phillips CD-i published 27 years ago: Dave Grusin - The Gershwin Connection (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52818&o=2 $end $psx=mirrarmx, $bio Sony PlayStation disc published 19 years ago: Dave Mirra Freestyle BMX - Maximum Remix (c) 2001 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-01347 - TRIVIA - Released on May 21, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Dave Mirra Freestyle BMX - Maximum Remix [Model SLES-03371]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110966&o=2 $end $gba=mirrabm2u, $bio Nintendo GBA cart. published 19 years ago: Dave Mirra Freestyle BMX 2 [Model AGB-AX2E-USA] (c) 2001 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70283&o=2 $end $gba=mirrabm2a,mirrabm2, $bio Nintendo GBA cart. published 19 years ago: Dave Mirra Freestyle BMX 2 [Model AGB-AX2P] (c) 2001 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70282&o=2 $end $gba=mirrabm3, $bio Nintendo GBA cart. published 18 years ago: Dave Mirra Freestyle BMX 3 [Model AGB-AB3E-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70284&o=2 $end $gbcolor=mirrabmx, $bio Nintendo Game Boy Color game published 20 years ago: Dave Mirra Freestyle BMX [Model CGB-BMXE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67714&o=2 $end $psx=mirrabmx, $bio Sony PlayStation disc published 20 years ago: Dave Mirra Freestyle BMX (c) 2000 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-01026 - TRIVIA - Released on September 26, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110965&o=2 $end $dc=mirrabmxe,mirrabmxp1,mirrabmxp2, $bio Sega Dreamcast GD published 20 years ago: Dave Mirra Freestyle BMX [Model T-8120D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135302&o=2 $end $dc=mirrabmx, $bio Sega Dreamcast GD published 20 years ago: Dave Mirra Freestyle BMX [Model T-8120N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135301&o=2 $end $apple2_flop_orig=dwbatrup, $apple2_flop_clcracked=dwbatup, $bio Apple II disk. published 35 years ago: Dave Winfield's Batter Up (c) 1985 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231510&o=2 $end $gba=beckhamu, $bio Nintendo GBA cart. published 19 years ago: David Beckham Soccer [Model AGB-ABQE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70287&o=2 $end $gba=beckham, $bio Nintendo GBA cart. published 19 years ago: David Beckham Soccer [Model AGB-ABQP] (c) 2001 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70286&o=2 $end $gbcolor=beckham, $bio Nintendo Game Boy Color game published 18 years ago: David Beckham Soccer [Model CGB-BJ2P-EUR] (c) 2002 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67716&o=2 $end $psx=beckham, $bio Sony PlayStation disc published 18 years ago: David Beckham Soccer (c) 2002 Majesco Sales, Inc. North American release. Game developed in Europe. See the original for more information. - TECHNICAL - GAME ID: SLUS-01455 - TRIVIA - Released in June 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111558&o=2 $end $nes=boynbloba,boynblob, $bio Nintendo NES cart. published 29 years ago: David Crane's A Boy and His Blob - Trouble on Blobolonia (c) 1991 Nintendo. European release. - TRIVIA - Imagineering developed the entire game in a mere 6 weeks. Blobert's design was influenced by Gloop and Gleep from The Herculoids. Reviews: September 1991 - Consoles + N.1 [FR]: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55044&o=2 $end $nes=boynblobu, $bio Nintendo NES cart. published 30 years ago: David Crane's A Boy and His Blob - Trouble on Blobolonia (c) 1990 Absolute Entertainment, Incorporated. Look! He likes them! Likes them? The boy's Blob loves them! Jellybeans, that is. In every flavor under the subway. Like Vanilla. Apple. Tangerine. Cinnamon. Cola. Coconut. And more. Like many boys in the twenty-first century, the boy has a buddy from outer space. This one's from Blobolonia - a place where an evil emperor makes everyone eat only marshmallows and chocolate. In fact, for the emperor, healthy things like vitamins are poisonous. Blob (his full name is Blobert) came to Earth looking for someone to help him defeat the evil emperor. That's how he met the boy. To defeat the evil emperor they boy and Blob will need a goodly supply of vitamins. And to get the vitamins, they'll need money. To get money, they'll search the underground caverns for hidden treasures and diamond stones. So what's a boy to do? Just whistle! (That'll call Blob.) Then feed him jellybeans. You see, the boy miraculously discovered that not only does Blob love jellybeans - but that different jellybeans turn Blob into different shapes. And that those shapes can be used to get through many otherwise impossible situations! With his repertoire of shapes, Blob can help the boy overcome even the most outrageous obstacles - as long as Blob gets the right flavored bean. In fact, with enough jellybeans in enough flavors, anything is possible. - TECHNICAL - Cartridge ID: NES-B5-USA - TIPS AND TRICKS - * Tempting tips (from the USA manual): - To put a little distance on a tossed jellybean, take a step while tossing it. - Be careful where you carve your holes. It could be a long way down! - Whistling is one way to bring blob closer to you. But if you're trying to position him in a critically precise spot, change him into a blow torch so he can easily be picked up and moved. - Never go too far without letting Blob catch up. If you lose him, you're out of luck. Unless, of course, you can make him ketchup. - To increase the height of a jump on your trampoline, press the Up arrow. To decrease the height, press the Down arrow. To jump off, move to the side at the pinnacle of your jump. - Remember: after you've collected all the treasure, you'll still have to return to the street, get to the health food store and purchase the vitamins. - There's more than one way to stop a candy machine. - Experiment! Experiment! Experiment! - STAFF - Designer: David Crane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55045&o=2 $end $gameboy=prinblob, $bio Nintendo Game Boy Cart. published 29 years ago: David Crane's A Boy and His Blob in: The Rescue of Princess Blobette (c) 1991 Nintendo Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release; "Fushigi na Blobby - Princess Blob o Sukue! [Model DMG-PSJ]". - TECHNICAL - Model DMG-RP-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65824&o=2 $end $gameboy=prinblobu, $bio Nintendo Game Boy Cart. published 29 years ago: David Crane's A Boy and His Blob in: The Rescue of Princess Blobette (c) 1991 Absolute Ent., Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release; "Fushigi na Blobby - Princess Blob o Sukue! [Model DMG-PSJ]". - TECHNICAL - Model DMG-RP-USA - TRIVIA - Released in May 1991 in North America. In this export release, the boy's design was changed to match that of the original NES game. The blob's outline was also made lighter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65825&o=2 $end $info=nss_aten, $bio Nintendo Super System cart. published 28 years ago: David Crane's Amazing Tennis (c) 1992 Absolute Entertainment. Coin-Op Super System version. See the originla SNES game for more information; "David Crane's Amazing Tennis [Model SNS-ZT-USA]". - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1844&o=2 $end $megadriv=amaznten, $bio Sega Genesis game published 28 years ago: David Crane's Amazing Tennis (c) 1992 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57180&o=2 $end $snes=amazntenj, $bio Nintendo Super Famicom cart. published 28 years ago: David Crane's Amazing Tennis [Model SHVC-ZT] (c) 1992 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61191&o=2 $end $snes=amazntenu, $bio Nintendo Super NES game published 28 years ago: David Crane's Amazing Tennis (c) 1992 Absolute Ent., Incorporated. - TECHNICAL - Game ID: SNS-ZT-USA - TRIVIA - David Crane was the founder of Activision in 1979. - TIPS AND TRICKS - Cheat mode ---------- Select a low ranked player as an opponent. Press A or B to move through the list, then enter _CRANE_DUDE_ as your name. Players of all ranks will play less aggressively. Bonus sequence -------------- Hit an official when serving. - STAFF - Design and programming by : David Crane Graphics and animation by : Franck Lam Music and sound effects by : Mark Van Hecke Audio engineering and technical support by : Alex Demeo Audio drivers by : Bitmasters Voice : Frank Hammond - PORTS - * OTHERS: Arcade Super System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62891&o=2 $end $snes=amaznten, $bio Nintendo Super NES game published 28 years ago: David Crane's Amazing Tennis [Model SNSP-ZT-EUR] (c) 1992 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62890&o=2 $end $a5200=pitfall2, $bio Atari 5200 cart. published 37 years ago: David Crane's Pitfall II - Lost Caverns (c) 1983 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50037&o=2 $end $msx1_cart=david2, $bio MSX cart. published 36 years ago: David II (c) 1984 ASCII Corp. - TRIVIA - Original Price: 4800 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76681&o=2 $end $msx1_cart=david2k, $bio David II (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69170&o=2 $end $msx1_flop=david2, $bio David II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134175&o=2 $end $megadriv=drscj, $bio Sega Mega Drive game published 28 years ago: David Robinson Basketball (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56437&o=2 $end $gamegear=drsc,drsch, $bio Sega Game Gear cart. published 29 years ago: David Robinson's Supreme Court (c) 1991 SEGA Enterprises, Ltd. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234621&o=2 $end $megadriv=drsc,drscjp, $bio Sega Mega Drive game published 28 years ago: David Robinson's Supreme Court (c) 1992 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40401&o=2 $end $apple2_flop_orig=midmagic, $bio Apple II disk. published 38 years ago: David's Midnight Magic (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229116&o=2 $end $pc8801_cass=midmagic, $bio NEC PC-8801 Series cass. published 36 years ago: David's Midnight Magic (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91209&o=2 $end $pc8801_flop=midmagic, $bio NEC PC-8801 Series disk. published 36 years ago: David's Midnight Magic (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91613&o=2 $end $apple2_flop_misc=dvmidmgc, $bio Apple II disk. published 39 years ago: David's Midnight Magic (c) 1981 subLOGIC - TECHNICAL - GAME ID: APDSK-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107386&o=2 $end $xegs=midmagic, $bio Atari XE game published 33 years ago: David's Midnight Magic [Model RX8083] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51234&o=2 $end $apple2_flop_misc=davidos, $bio Apple II disk. published 38 years ago: David-DOS (c) 1982 David Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240768&o=2 $end $megadriv=daviscp2a, $bio Davis Cup II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57181&o=2 $end $tg16=daviscup, $bio NEC TurboGrafx-16 cart. published 29 years ago: Davis Cup Tennis [Model TGX040061] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84305&o=2 $end $megadriv=daviscup,daviscupa,daviscupj, $bio Sega Mega Drive game published 27 years ago: Davis Cup World Tour (c) 1993 Tengen, Incorporated. - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71047&o=2 $end $megadriv=daviscp2, $bio Davis Cup World Tour Tennis 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56438&o=2 $end $gba=daviscupu, $bio Nintendo GBA cart. published 18 years ago: Davis Cup [Model AGB-AD6E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70289&o=2 $end $gba=daviscup, $bio Nintendo GBA cart. published 18 years ago: Davis Cup [Model AGB-AD6P] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70288&o=2 $end $cpc_flop=davyjone, $bio Davy Jones Locker (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126196&o=2 $end $msx1_flop=dawnpatr, $bio MSX disk. published 34 years ago: Dawn Patrol (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109032&o=2 $end $msx1_cass=dawnpatr, $bio MSX cass. published 33 years ago: Dawn Patrol (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94575&o=2 $end $vz_snap=dawn_pat, $vz_cass=dawn, $bio Dawn Patrol (c) 198? Dick Smith Electronics. Rescue your men using the helicopter, but don't get shot down on the way. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235058&o=2 $end $amigaocs_flop=dawnpatr,dawnpatrg, $bio Commodore Amiga 500 disk. published 25 years ago: Dawn Patrol (c) 1995 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73841&o=2 $end $pc98_cd=dawnpat, $bio NEC PC-9821 CD published 23 years ago: Dawn Patrol - Yoake no Pilot (c) 1997 KSS Media Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128391&o=2 $end $msx1_cart=dawnpatr, $bio MSX cart. published 34 years ago: Dawn Patrol [Model R49X5403] (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76682&o=2 $end $cpc_cass=dawnsley, $bio Amstrad CPC cass. published 34 years ago: Dawnssley (c) 1986 Top Ten Soft. - TECHNICAL - [Model TATE01] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95896&o=2 $end $pc8801_flop=daydream, $bio NEC PC-8801 Series disk. published 34 years ago: Day Dream (c) 1986 Cross Media Soft. - TECHNICAL - FD x2 - TRIVIA - Released in july 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91614&o=2 $end $nes=daydream, $bio Nintendo NES cart. published 28 years ago: Day Dreamin' Davey (c) 1992 HAL America, Inc. Set off with time-travelling Davey as he follows his wandering imagination on an epic journey through the past. Guide Davey as he picks up spells from Merlin the Magician, takes on Cyclops in ancient Greece, searches for Pandora's Box, and covers all the stops along the way to the final showdown - the Gunfight at the OK Corral! So pay attention and don't lose your hall pass - or this might go on your permanent record! - TECHNICAL - GAME ID: NES-6D-USA - TRIVIA - Released in June 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55046&o=2 $end $amigaocs_flop=dayphara,daypharag, $bio Day of the Pharaoh (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73842&o=2 $end $amigaocs_flop=dayviper, $bio Commodore Amiga 500 disk. published 31 years ago: Day of the Viper (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73843&o=2 $end $st_flop=dayviper, $bio Atari ST disk. published 31 years ago: Day of the Viper (c) 1989 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148743&o=2 $end $cpc_flop=daybaseu, $bio Amstrad CPC 464 disk. published 35 years ago: Daybase (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125030&o=2 $end $info=sc4dayltd,sc4daylte,sc4dayltf,sc4dayltk,sc4dayltl,sc4dayltm, $bio Daylight Robbery (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR4601] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61756&o=2 $end $info=sc4daylt,sc4daylta,sc4dayltb,sc4dayltc,sc4dayltg,sc4daylth,sc4daylti,sc4dayltj, $bio Daylight Robbery (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6801] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42540&o=2 $end $pc98=daysduel,daysduela, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Days in Duel (c) 1994 Swat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89259&o=2 $end $amigaocs_flop=daysthnd, $bio Commodore Amiga 500 disk. published 30 years ago: Days of Thunder (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73844&o=2 $end $gameboy=daysthnd, $bio Nintendo Game Boy Cart. published 28 years ago: Days of Thunder (c) 1992 Mindscape, Incorporated. - TECHNICAL - Game ID: DMG-TH-USA - STAFF - Programming: Steven Dunn Artwork: Steven Dunn Additional Artwork: Tom Ashton Music: David Whittaker SFX: David Whittaker Clink 2+ and Trax: Dylan Cuthbert Playtesting: Darren Drabwell, R. Hupfauwer, Ken George - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65826&o=2 $end $nes=daysthnd,daysthndu, $bio Nintendo NES cart. published 30 years ago: Days of Thunder (c) 1990 Mindscape, Incorporated. "Let me drive. You build me a car and I'll win Daytona next year." Think so, huh? You're raw, untested. You've never driven a stock car before in your life. You're up against the stock car greats. And you just made one very big promise. Now you've got to fulfill it. Put up or shut up. Lay it on the line. You're Cole Trickle, rookie driver, and you're about to experience all the engine-roaring, tire-screeching stock car action of the movie Days of Thunder. Better buckle up. - TECHNICAL - GAME ID: NES-YH-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55047&o=2 $end $cpc_flop=daytonus, $bio Amstrad CPC type-in published 31 years ago: Dayton U.S.A (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119544&o=2 $end $info=j5daytn,j5daytna, $bio Daytona (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41030&o=2 $end $info=m4daytn,m4daytn__a,m4daytn__b,m4daytn__c,m4daytn__d,m4daytn__e,m4daytn__f,m4daytn__g,m4daytn__h,m4daytn__i,m4daytn__j,m4daytn__k,m4daytn__l,m4daytn__m,m4daytn__n, $bio Daytona (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41300&o=2 $end $info=j5daycls,j5dayclsa, $bio Daytona Classic (c) 200? JPM. Daytona Classic is a traditional 3-reel, multi-stake and award card game. All stakes are played on 5 winlines with prizes awarded for three of a kind fruits. The jackpot joker symbols may be wild depending on which stake or game is being played. - TRIVIA - Released in Czech Republic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11734&o=2 $end $info=j6daygld,j6dayglda,j6daygldb,j6daygldc,j6daygldd,j6dayglde, $bio Fruit Machine published 18 years ago: Daytona Gold (c) 2002 JPM. Daytona Gold is a three-reel, multi-stake and award card game, introducing a highly original representation of the stake multiplier. In line with the motor-sport theme, a large central 'rev counter' indicates the multiplier status via the position of the needle. Top reel game wins are shown on the top award card and are multiplied by the value shown on the rev counter. This multiplier increases with the top game stake. Top reel game wins of up to the jackpot value are automatically saved to the multiwin. Top reel game wins of more than the jackpot are saved to the bonus display. - TECHNICAL - The game is housed in an Electra cabinet. - TRIVIA - Released in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11735&o=2 $end $info=j6dayml,j6daymla,j6daymlb, $bio Daytona Millenium (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15848&o=2 $end $info=daytona,daytonas,daytona93,daytonase, $bio Arcade Video game published 27 years ago: Daytona USA (c) 1993 Sega. An excellent checkpoint-style racing game. - TECHNICAL - Runs on the Sega "Model 2" hardware. Players: 2 Control: paddle Buttons: 7 - TRIVIA - Even if titlescreen says 1993, Daytona USA was released in March 1994. The first game to come out on Sega Model 2 hardware, worth mentioning above and beyond anything else due to the fact that it is the number one grossing game of all time. Daytona also caused and still causes a problem in the arcade industry, Sega had come up with such a 'killer app' that no other game from them or any other company since has matched it in terms of profitability, leading to the phrase heard from most site operators, 'It's no Daytona'. This game contains statues of Sonic the Hedgehog and Jeffrey from "Virtua Fighter". Toshiba EMI released a limited-edition soundtrack album for this game (Daytona USA / B-Univ - TYCY-5392) on September 7, 1994. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - * Time Attack Mode : At the Transmission Selection screen, hold the Start button and press the Accelerator. In Time Attack Mode, only the cars controlled by players are shown in action. If you score high enough to rank in this mode, the letters 'T.A.' (For Time Attack) are shown next to your record in the ranking table. * Hidden Musics : If you play well enough to make the high score table. You can enter special initials at the Name Entry Screen to hear music of some of SEGA's classic games. Here is the list (Game name - Initials to enter) : "Hang-On" - H.O "After Burner" - A.B "Virtua Fighter" - V.F "Galaxy Force" - G.F "F1 Exhaust Note" - EXN "Turbo Out Run" - TOR "Fantasy Zone" - F.Z "Quartet" - QTT "Space Harrier" - S.H "Power Drift" - P.D "Super Hang-On" - SHO "Rad Mobile" - R.M "Strike Fighter" - S.F "Out Runners" - ORS "Enduro Racer" - E.R "Sword of Vermillion" - VMO "Out Run" - O.R "V.R. - Virtua Racing" - V.R "Super Monaco GP" - SMG "Stadium Cross" - S.C "G-Loc - Air Battle" - GLC "GP Rider" - GPR "SDI - Strategic Defense Initiative" - SDI "Thunder Blade" - T.B * Special Ending : You must finish in third place or better in every course. * Secret View : To get an overall view of the race condition during gameplay, hold the Start button and simultaneously press view change buttons 2+3+4. * Extra Time : On the beginner track there is a slot machine on the top of the stone arch. To play the slot machine, press Start to stop the movement of the wheels. If you get a 777 you'll get 7 seconds of extra time. If you get three Bars you'll get 5 seconds of time. * Fast Start : In the transmission selection screen hold the 'Start' button down, you will notice that it says 'Real Players Only'. Keep holding the 'Start' button down, until the transmission selection time runs out (You have to choose manual). From my knowledge this only works on the beginner track. Continue holding the start button down through the whole first lap. If you notice you reach 210 mph just before the Jackpot machine. This will give you at least 2 car lengths lead over other racers that don't do the cheat (if you do it right and don't bump any other cars). This will give you time to get away from the rest of the field and keep on truckin'. * Intermediate Course Easter Egg : If you drive onto the elevated path just before the Pit Road, a billboard will appear stating that you just lost your sponsor. * Expert Course Easter Eggs : If you stop on the last corner the seagulls will get closer to your car. If you drive the second lap in reverse the Statue will be standing on it's hands. If you stop completely near the statue you can make it spin by pressing the Start button repeatedly. When the game starts press the start button repeatedly to make the seagulls get larger. - SERIES - 1. Daytona USA (1993) 2. Daytona USA 2 - Battle On The Edge (1998) 3. Daytona USA 2 - Power Edition (1998) 4. SR - Sega Racing Classic (2009) - STAFF - Sound composer : Takenobu Mitsuyoshi Planner : Yokinobu Arikawa, Makaoto Osaki Programmers : Kouki Koiwa, Daichi Katagiri, Hideomi Miyauchi, Masahiko Kobayashi Designers : Yasuo Kawagoshi, Yasuko Suzuki, Takafumi Kagaya, Hiroyuki Nakagomi Chief Programmer : Takuji Masuda Chief Designer : Toshihiro Nagoshi Special thanks to : Yu Suzuki Special thanks to all staffs of Sega R&D Dept. #4 and #2 - PORTS - * CONSOLES: Sega Mega Drive [Unreleased Prototype] Sega Saturn (1995) Sega Saturn (1996) "Daytona USA Championship Circuit Edition" Sega Saturn (1998) "Daytona USA Championship Circuit Netlink Edition" Sega Dreamcast (2001) "Daytona USA 2001" Microsoft Xbox 360 [XBLA] (2011) Sony PlayStation 3 [PSN] (2011) * COMPUTERS: PC (Microsoft Windows 95) [HCJ-0121] (Dec 1996) PC (Microsoft Windows 95) [HCJ-0129] (Nov 1997) "Daytona USA Evolution" PC (Microsoft Windows 95) (Nov 1997) "Daytona USA Deluxe" * OTHERS: Tiger R-Zone (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=601&o=2 $end $saturn=daytonceun, $bio Sega Saturn game published 24 years ago: Daytona USA - Championship Circuit Edition - Netlink Edition [Model 81218] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60023&o=2 $end $saturn=daytonceu, $bio Sega Saturn game published 24 years ago: Daytona USA - Championship Circuit Edition [Model 81213] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60022&o=2 $end $saturn=daytonce, $bio Sega Saturn game published 23 years ago: Daytona USA - Championship Circuit Edition [Model MK81213-50] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60281&o=2 $end $saturn=daytoncej,daytonceja, $bio Sega Saturn game published 23 years ago: Daytona USA - Circuit Edition (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9100 - TRIVIA - Released on January 24, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59030&o=2 $end $saturn=daytonajhib, $bio Sega Saturn game published 25 years ago: Daytona USA - Hibaihin Mihonban (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: SGS-9013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59031&o=2 $end $info=daytonam, $bio Arcade Video game published 19 years ago: Daytona USA - To The Maxx [2001 Edition] (c) 2001 The Game Room. - TECHNICAL - Runs on the Sega "Model 2" hardware. Players: 2 Control: paddle Buttons: 7 - TRIVIA - Daytona USA To The Maxx is an unofficial hack of "Daytona USA" that adds a turbo button and several more playing modes, a ghost car for your fastest lap, a rear view and about 4 more viewing modes, and its surprisingly playable... Adds a bar across the middle at the bottom, this is your turbo fuel, and the red bars at the side are your extra views, also, the digital speedo has been changed. - STAFF - Hacked by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3340&o=2 $end $info=daytona2, $bio Arcade Video game published 22 years ago: Daytona USA 2 - Battle On The Edge (c) 1998 Sega. The wild and hot run is back. 16 people can run together. Not only the body of the machine and the road surface, but also smoke and the flames for the crash scenes are reproduced beautifully. The game also uses the real engines' sounds from the real cars. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : Paddle Buttons : 8 - TRIVIA - Released in May 1998 in Japan. A cameo of this game is seen in the 2000 movie, 'Dude, Where's My Car?'. Two "Daytona USA 2" cabinets running the 'Power Edition' upgrade can be briefly shown in that movie. Soundtrack releases : Daytona USA 2 Battle on the Edge Sound Tracks [Pony Canyon / Marvelous Entertainment inc. - MJCA-00025 - Jul 17, 1998] - TIPS AND TRICKS - * Bumper Camera : To access the awesome bumper cam, press view buttons 1 and 2 during a game. * Helicopter Camera : To access the awesome sky cam, press all view buttons during the game! * Time Lap Mode : During transmission select, hold down START and press the accelerator to pick your transmission. If done correctly, the words 'Time Lap Mode' will appear and you will race the track alone without interference from other drivers. * Mirror Mode : On the circuit select screen, hold down Start and choose a track. Choose car and transmission as normal. You should now have Mirror Mode. - SERIES - 1. Daytona USA (1993) 2. Daytona USA 2 - Battle On The Edge (1998) 3. Daytona USA 2 - Power Edition (1998) 4. SR - Sega Racing Classic (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3678&o=2 $end $info=dayto2pe, $bio Arcade Video game published 22 years ago: Daytona USA 2 - Power Edition (c) 1998 Sega. Daytona USA 2 grades up! Experience the force and the excitement of the stock cars. This time, the player can use the Hornet Classic, the car from "Daytona USA". There are new features such as the Mix Course, the combination of Medium, Expert, and Beginners, and the player can drive the reverse direction. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : Paddle Buttons : 4 - TRIVIA - Released in December 1998 in Japan. The Power Edition includes the courses from the original "Daytona USA". - TIPS AND TRICKS - * Bumper Camera: To access the awesome bumper cam, press view buttons 1 and 2 during a game. * Helicopter Camera: To access the awesome sky cam, press all view buttons during the game. * Time Lap Mode: During transmission select, hold down Start and press the accelerator to pick your transmission. If done correctly, the words 'Time Lap Mode' will appear and you will race the track alone without interference from other drivers. * Mirror Mode: On the circuit select screen, hold down Start and choose a track. Choose car and transmission as normal. You should now have Mirror Mode. * Rocket Start: At the start of the Advanced and Expert courses, hold down the brake and rev constantly to around 7,000 RPM (the yellow area on the speedometer). When "GO!" appears, release the brake and if timed right, your car should lean back and you pick up reasonable speed. This is critical for impressive times. * Reverse Mode: At the car selection screen, hold down the Brake. You should see the word "REVERSE", and choose your car. - SERIES - 1. Daytona USA (1993) 2. Daytona USA 2 - Battle On The Edge (1998) 3. Daytona USA 2 - Power Edition (1998) 4. SR - Sega Racing Classic (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3677&o=2 $end $dc=daytonat, $bio Sega Dreamcast GD published 20 years ago: Daytona USA 2001 Taikenban (c) 2000 SEGA Enterprises, Ltd. Demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138496&o=2 $end $dc=daytonaj, $bio Sega Dreamcast GD published 20 years ago: Daytona USA 2001 [Model HDR-0106] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135305&o=2 $end $dc=daytonae,daytonap2, $bio Sega Dreamcast GD published 19 years ago: Daytona USA 2001 [Model MK-51037-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135304&o=2 $end $info=daytonat,daytonata, $bio Daytona USA Turbo (c) 199? Unknown. - TECHNICAL - Runs on the Sega "Model 2" hardware. Players: 2 Control: paddle - TRIVIA - Daytona USA Turbo is an unofficial hack of "Daytona USA" that's slightly faster than the original and also features optional monster trucks! - STAFF - Hacked by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3339&o=2 $end $info=daytonagtx, $bio Arcade Video game published 17 years ago: Daytona USA [GTX 2004 Edition] (c) 2003 Game Room, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127419&o=2 $end $dc=daytonab, $bio Daytona USA (c) 200? Tec Toy Industria de Brinquedos S.A. Brazilian release. - TECHNICAL - GAME ID: 193026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138495&o=2 $end $saturn=daytonau, $bio Sega Saturn game published 25 years ago: Daytona USA [Model 81200] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60021&o=2 $end $dc=daytona,daytonap1, $bio Sega Dreamcast GD published 19 years ago: Daytona USA [Model 81200] (c) 2001 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135303&o=2 $end $saturn=daytonaj, $bio Sega Saturn game published 25 years ago: Daytona USA (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9013 - TRIVIA - Released on April 1, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59029&o=2 $end $saturn=daytona, $bio Sega Saturn game published 25 years ago: Daytona USA [Model MK81200-50] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60280&o=2 $end $info=sp_daytr,sp_daytra,sp_daytrb,sp_daytrc, $bio Daytripper (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42229&o=2 $end $megadriv=dazexmas,dazexmasp, $bio Sega Mega Drive game published 26 years ago: Daze Before Christmas (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56439&o=2 $end $snes=dazexmas, $bio Nintendo Super NES game published 26 years ago: Daze Before Christmas (c) 1994 Sunsoft - TECHNICAL - GAME ID: SNSP-ADCP-EUR - TRIVIA - Released in November 1994 in the USA. - TIPS AND TRICKS - Level Password -------------- 2 TNFRN 3 SLJFT 4 SNJLB 5 KRLHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62892&o=2 $end $pippin=dazzloid, $bio Bandai Pippin CD published 24 years ago: Dazzeloids [Model BDS-20030] (c) 1996 Voyager [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122073&o=2 $end $apple2_flop_orig=dazldraw, $bio Apple II disk. published 36 years ago: Dazzle Draw (c) 1984 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229117&o=2 $end $info=dazzler, $bio Arcade Video game published 38 years ago: Dazzler (c) 1982 Century Electronics. An early maze game that features voice simulation. The game is pretty much a cross between "Pac-Man" and "Donkey Kong Junior". - TECHNICAL - CVS [Convertable Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1982. Richard Crawford holds the official record for this game with 69,000 points on March 12, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=602&o=2 $end $cpc_flop=dazzlerf, $bio Amstrad CPC type-in published 32 years ago: Dazzler (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120029&o=2 $end $adam_flop=dazzstar, $bio Coleco Adam disk. published 34 years ago: DazzleStar Disassembler (c) 1986 Washington. CP/M-TDOS disassembler for CP/M-80 binary files. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109411&o=2 $end $tvc_flop=dama,damaa,dama1, $bio Dáma (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111842&o=2 $end $tvc_cass=dama, $bio Dáma (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112405&o=2 $end $info=downhill, $bio Arcade Video game published 23 years ago: DB - Downhill Bikers (c) 1997 Namco. A mountain bike simulator. Enjoy a competitive fast downhill racing, in the most varied and challenging mountain courses, pedaling fast into most dangerous curves and jump over different obstacles to do stunt tricks, earn adrenaline and make the opponents bite the dust, to win this extreme race. - TECHNICAL - Namco System 23 hardware Game ID : DH Main CPU : IDT (@ 133.3289 Mhz), H8/3002 (@ 14.7456 Mhz), H8/3334 (@ 14.7456 Mhz) Sound Chips : C352 (@ 24.576 Mhz) - TRIVIA - Downhill Bikers was shown at the 1998 AOU Amusement Expo show, in Japan. It was released the same month, in February 19 1998, in Japan (even if titlescreen says 1997). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4286&o=2 $end $x1_flop=dbbasic, $bio db-BASIC (c) 198? DB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86191&o=2 $end $specpls3_flop=db1plus3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: DB1 Plus 3 Disc Backup Utility (c) 1988 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148279&o=2 $end $camplynx_flop=dbase2, $bio Camputers Lynx disk. published 38 years ago: dBASE II (c) 1982 Ashton-Tate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237160&o=2 $end $osborne1=dbase2, $bio Osborne-1 disk. published 38 years ago: dBase II (c) 1982 Ashton-Tate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237499&o=2 $end $ep64_flop=dbase242hu, $bio Enterprise 64 disk. published 36 years ago: dBase II (c) 1984 Babsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232512&o=2 $end $adam_flop=dbase2, $bio dBASE II (c) 198? Unknown Database filing system configured for ADAM CP/M 2.2 with SmartKEY Menu Labels. Requires scrolling or screen wrap unless user installs 80 column display device - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110089&o=2 $end $ep64_flop=dbase23, $bio dBase II (c) 198? RSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232511&o=2 $end $dmv=dbase238,dbase240, $bio dBASE II (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233916&o=2 $end $dmv=dbase238a, $bio dBASE II + WordStar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233915&o=2 $end $apc=dbaseiic, $bio NEC Advanced PC disk. published 38 years ago: dBASE II for CP/M (c) 1982 Ashton-Tate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236951&o=2 $end $apc=dbaseiid, $bio NEC Advanced PC disk. published 38 years ago: dBASE II for MS-DOS (c) 1982 RSP, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236952&o=2 $end $cpc_flop=dbaseiiv, $bio Amstrad CPC/PCW disk. published 34 years ago: Dbase II Ver. 2.4 (c) 1986 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125031&o=2 $end $zorba=dbase2, $bio Telcon Zorba disk. published 38 years ago: dBase II Ver.2 (c) 1982 Ashton-Tate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236149&o=2 $end $tiki100=dbase2, $bio dbase II Ver.2.x (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237297&o=2 $end $apricot_flop=dbase2, $bio ACT Apricot PC Xi disk. published 36 years ago: dBASE II/86 (c) 1984 Ashton-Tate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236816&o=2 $end $bbc_flop_torch=dbaseii, $bio Acorn BBC w/ Torch Co-Processor disk. published 38 years ago: dBASE-II (c) 1982 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237533&o=2 $end $dragon_flex=dbasic,dbasica,dbasic10, $bio Dragon 64 Flex disk. published 36 years ago: DBASIC (c) 1984 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237470&o=2 $end $mz700_cass=dbp701, $bio Sharp MZ-700 cass. published 38 years ago: DBP701+ Datenbanksystem (c) 1982 Kersten & Partner [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131806&o=2 $end $cpc_flop=dbtscant, $bio Amstrad CPC 464 disk. published 23 years ago: DBT Scan Tool (c) 1997 Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124621&o=2 $end $psx=deadball, $bio Sony PlayStation disc published 22 years ago: DBZ - Dead Ball Zone (c) 1998 GT Interactive North American release. Game developed in Europe. See the original for more information. - TECHNICAL - GAME ID: SLUS-00658 - TRIVIA - Released in August 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110942&o=2 $end $x68k_flop=dccard, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: DC Card (c) 1990 Studio Undo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87279&o=2 $end $info=jak_dchp, $bio DC Super Heroes - The Watchtower Hero Portal (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240403&o=2 $end $dc=dctonic, $bio Sega Dreamcast GD published 19 years ago: DC Tonic (c) 2001 Cryptic Allusion. DC Tonic is a compilation CD of various games, demos, and game demos produced using the KallistiOS toolkit. It was a collaboration between Cryptic Allusion, Moving Target Software Design, GankSoft Entertainment, and AndrewK of Napalm to produce an attractive Dreamcast CD to hand out to the attendees of the 2001 Electronic Entertainment Expo. It contained not only games and demos, but all of their source code under free software licenses! To take this a step even further, Cryptic Allusion included the source code for the current version of the compiler tools used to build the whole thing. A homebrew development kit in a box. - TECHNICAL - Each disc was burned on a red, orange, or violet CD and was covered with a custom-printed label. The disc was bootable on any Dreamcast capable of booting non-GD media. - TRIVIA - All original DC Tonic CD's were given away at the show or kept by individual developers who helped to build it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138619&o=2 $end $to7_cass=dca, $bio DCA (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108202&o=2 $end $mo5_flop=dcsdboot, $bio Thomson MO5 disk. published 8 years ago: DCSDDBoot (c) 2012 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235283&o=2 $end $info=dct11em, $bio Computer published 37 years ago: DCT11-EM (c) 1983 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240506&o=2 $end $to_flop=dctrans,dctransa, $bio Thomson TO disk. published 14 years ago: DCTransferts (c) 2006 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107687&o=2 $end $to8_cass=dctrans,dctransa, $bio Thomson MO6/TO8 cass. published 14 years ago: DCTransferts (c) 2006 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240976&o=2 $end $bbcb_flop_orig=dddcalc, $bio Acorn BBC Micro B disk. published 35 years ago: DDD-calc (c) 1985 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125652&o=2 $end $pico=dorangkr, $bio Sega Pico game published 25 years ago: Ddoddo-rang Koko-rang (c) 1995 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115679&o=2 $end $info=ddrmax, $bio Konami System 573 CD+cart. published 19 years ago: DDRMAX Dance Dance Revolution 6thMix (c) 2001 Konami Corp. - TECHNICAL - GAME ID: GCB19 CART ID: GCB19 JA CD ID: B19 JA A02 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in October 2001. This is the first of the series to feature the 'extra' and 'encore extra' stages. - TIPS AND TRICKS - To unlock the extra stage, you must achieve a rank of 'AA' or higher on the final stage on heavy difficuly. You will have to play with 'reverse' and '1.5x speed' and a full life gauge that will not refill. The song is 'MAX 300'. In it's time, it was the fastest song of all, timing in at 300bpms. If by some magic you get an AA rank on MAX 300, you will unlock 'candy(insert star here)'. To pass this stage you need a full combo, but dont worry, the song is only an 8 foot difficulty. On top of that, there are no modifiers! Good luck. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation 2 (2002, DDR MAX - Dance Dance Revolution) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4870&o=2 $end $info=ddrmax2, $bio Arcade Video game published 18 years ago: DDRMAX2 Dance Dance Revolution 7thMix (c) 2002 Konami Corp. - TECHNICAL - GAME ID: GCB20 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Released in March 2002. - SERIES - 1. Dance Dance Revolution [Model GC845] (1998) 2. Dance Dance Revolution 1.5 (1999) 3. Dance Dance Revolution 2ndMix [Model GC895] (1999) 4. Dance Dance Revolution Best of Cool Dancers (1999) 5. Dance Dance Revolution 2ndMix with beatmania IIDX club version [Model GN896] (1999) 6. Dance Dance Revolution 2ndMix Link Version [Model GE885] (1999) 7. Dance Dance Revolution 2ndMix with beatmania IIDX substream club version 2 [Model GE984] (1999) 8. Dance Dance Revolution 3rdMix [Model GE887] (1999) 9. Dance Dance Revolution Karaoke Mix (1999) 10. Dance Dance Revolution 3rdMix Plus [Model GCA22] (2000) 11. Dance Dance Revolution Karaoke Mix 2nd (2000) 12. Dance Dance Revolution 4thMix [Model GCA33] (2000) 13. Dance Dance Revolution USA (2000) 14. Dance Dance Revolution Kids (2000) 15. Dance Dance Revolution 4thMix Plus [Model GCA34] (2000) 16. Dance Dance Revolution 5thMix [Model GCA27] (2001) 17. DDRMAX Dance Dance Revolution 6thMix (2001) 18. DDRMAX2 Dance Dance Revolution 7thMix (2002) 19. Dance Dance Revolution Extreme (2002) 20. Dance Dance Revolution SuperNOVA (2006) 21. Dance Dance Revolution SuperNOVA 2 (2007) 22. Dance Dance Revolution X (2008) 23. Dance Dance Revolution X2 (2010) 24. Dance Dance Revolution X3 VS 2ndMIX (2011) 25. Dance Dance Revolution (2013) 26. Dance Dance Revolution A (2016) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4871&o=2 $end $bbc_rom=ddt, $bio Acorn BBC ROM published 36 years ago: DDT Ver.7 (c) 1984 DDT Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240331&o=2 $end $cdi=amstrdam, $bio Phillips CD-i published 24 years ago: De Amsterdamse Effectenbeurs Interactief (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52819&o=2 $end $msx1_cass=dedemo, $bio MSX cass. published 35 years ago: De Demo (c) 1985 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130000&o=2 $end $cdi=filmmaan,filmmaana, $bio Phillips CD-i published 25 years ago: De Filmmaand - Highlights-Previews-Filmclips (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52820&o=2 $end $cdi=frenchimd, $bio Phillips CD-i published 29 years ago: De Franse Impressionisten (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52821&o=2 $end $msx2_flop=oberon,oberona, $bio MSX 2 disk. published 34 years ago: De Grotten van Oberon (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101567&o=2 $end $cdi=kinderd,kinderda, $bio Phillips CD-i published 25 years ago: De Kinderdisc met het complete verhaal ijsbeer in de tropen (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52822&o=2 $end $cdi=kunstscd, $bio Phillips CD-i published 27 years ago: De Kunstschatten Van Rusluand - St. Petersburg en de Collectie van de Hermitage (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52823&o=2 $end $dc=dljetsetr,dljetsetrsd, $bio Sega Dreamcast GD published 19 years ago: De La Jet Set Radio (c) 2001 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0128 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135306&o=2 $end $msx1_flop=nachtwac,nachtwaca, $bio MSX disk. published 34 years ago: De Nachtwacht (c) 1986 Radarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109033&o=2 $end $cdi=renflord, $bio Phillips CD-i published 29 years ago: De Renaissance van Florence (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52824&o=2 $end $msx2_flop=sekte,sekteb,sektea, $bio MSX 2 disk. published 34 years ago: De Sekte (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101569&o=2 $end $msx1_flop=sprinter,sprintera,sprinterb, $bio De Sprinter Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133217&o=2 $end $cdi=vliegend, $bio Phillips CD-i published 26 years ago: De Vliegende Hollander (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52825&o=2 $end $pc8801_flop=devotion, $bio De Votion (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91615&o=2 $end $apple2gs=dexmas, $bio Apple IIGS disk. published 27 years ago: DE Xmas (c) 1993 Digital Exodus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240815&o=2 $end $cdi=intdetec, $bio Phillips CD-i published 23 years ago: De Zaak van Sam - Interactieve Detective (c) 1997 NOB-Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52826&o=2 $end $nes=deblock, $bio Nintendo Famicom cart. published 29 years ago: De-Block (c) 1991 Athena Co. Ltd. - TECHNICAL - GAME ID: ATH-9L - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53959&o=2 $end $cpc_cass=dedong, $bio Amstrad CPC cass. published 36 years ago: De-Dong (c) 1984 Prosol. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95897&o=2 $end $x68k_flop=deja, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: De-Ja (c) 1990 Elf. - TECHNICAL - FD x3 - TRIVIA - Released on October 05, 1990 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87424&o=2 $end $pc98=deja, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: De-Ja (c) 1990 Elf. - TECHNICAL - FD x3 - TRIVIA - Released on June 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89291&o=2 $end $pc8801_flop=deja,dejaa, $bio NEC PC-8801 Series disk. published 30 years ago: De-Ja (c) 1990 Elf. - TECHNICAL - FD x9 - TRIVIA - Released in June 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91635&o=2 $end $msx2_flop=deja, $bio MSX 2 disk. published 30 years ago: De-Ja (c) 1990 Elf. - TECHNICAL - FD x6 - TRIVIA - Released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101568&o=2 $end $pc98=deja2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: De-Ja II (c) 1992 Elf. - TECHNICAL - FD x10 - TRIVIA - Released on June 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89292&o=2 $end $fmtowns_cd=deja2, $bio Fujitsu FM Towns CD published 28 years ago: De-Ja II (c) 1992 Elf. - TECHNICAL - BARCODE: 4988720891015 MEDIA: CD x1 - TRIVIA - Released in August 1992 in jJpan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128693&o=2 $end $pcecd=deja, $bio NEC PC-Engine CD published 24 years ago: De-Ja (c) 1996 Nec InterChannel, Limited. - TECHNICAL - BARCODE: 4513244900020 GAME ID: NIPR-1002 - TRIVIA - Released on july 12, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58153&o=2 $end $cpc_flop=deplacer, $bio Amstrad CPC type-in published 30 years ago: DE-Placer (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120070&o=2 $end $pc98=defana, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: De.Fana - Full Animation A.V.G. Series: 2 (c) 1995 Himeya Soft., Inc. Sequel to Zenith. - TECHNICAL - # of floppy disks: 5 - TRIVIA - Released on July 28, 1995 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110255&o=2 $end $pc98_cd=defana, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: De.Fana - Full Animation A.V.G. Series: 2 (c) 1995 Himeya Soft. - TRIVIA - Released in November 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89260&o=2 $end $spectrum_cass=deactivf, $bio Deactivators (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226011&o=2 $end $cpc_flop=deactiva05, $bio Amstrad CPC 464 disk. published 11 years ago: Deactivators (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121686&o=2 $end $cpc_cass=deactivs, $bio Amstrad CPC cass. published 34 years ago: Deactivators (c) 1986 Dro Soft. Spanish release. - TECHNICAL - Model 3AS007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95898&o=2 $end $spectrum_cass=deactiv, $bio Sinclair ZX Spectrum cass. published 34 years ago: Deactivators (c) 1986 Reaktor - TECHNICAL - GAME ID: AS 22054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78519&o=2 $end $cpc_cass=deactiv, $bio Amstrad CPC cass. published 34 years ago: Deactivators (c) 1986 Reaktor - TECHNICAL - [Model AS 32054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95899&o=2 $end $info=deadang, $bio Arcade Video game published 32 years ago: Dead Angle (c) 1988 Seibu Kaihatsu. Export release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Lead Angle". - PORTS - * CONSOLES: Sega Master System (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=604&o=2 $end $sms=deadang, $bio Sega Master System cart. published 31 years ago: Dead Angle (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55985&o=2 $end $spectrum_cass=deaddawn,deaddawna, $bio Sinclair ZX Spectrum cass. published 8 years ago: Dead By Dawn (c) 2012 Monsterbytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236637&o=2 $end $info=deadconx,deadconxj, $bio Arcade Video game published 28 years ago: Dead Connection (c) 1992 Taito Corporation. Mobsters & criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast & furious action with plenty of weapons & stuff to find! - TECHNICAL - Runs on the "Taito F2 System" Hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Board Number: K11E0714A Prom Stickers: D28 Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 2 => Fire Weapon, Dive Roll - TRIVIA - Dead Connection was released in July 1992. This game was unpopular in Japan because the Mafia theme was not proper to Japanese gamers. A very few boards were released in Japan. This game seems to take specific inspiration from the the 1987 mobster film 'The Untouchables'. Two of the main characters bear an uncanny resemblance to Kevin Costner and Andy Garcia who both starred in that film. - TIPS AND TRICKS - * Bonus points: In Stage 1, 5000 points are hidden in the safe. Hit it to get the bonus points. * Emeny's bullets can be stopped by the machine gun and the shotgun. - STAFF - Planners: Papara Kaito, Jiro Tonegawa Programmers: Okazu Taiyaki, Yuichi Kohyama, Junichiro Noguchi Character Designers: Zenchan Ishii, Ukkari Jiro, K A T, Masami Kikuchi, Masahiro Kato, Atsushi Ishikawa, Ryuichi Matsuse, Haruo Tomita, Yukio Ishikawa, A-Wave, V A P, Peacock Project Manager: Masaki Yagi (Ymot) Hardware Engineer: Jun Sawaki Graphic Designers: Rintaro Doi, Kyoko Umezu Sound Soft (Zuntata): Yagisita Sound Composed (Zuntata): Sousukun Special Thanks: Sigenobu Shimizu, Satoyuki Shintaku, Takatsuka Senba (Takatuka Senba), Masahiro Terakoshi, Yosuke Tsuda, Keijiro Tomokawa, Kazunori Takahashi, Naoto Omura, Hayashi Nobuyuki, Masatoshi Tsuneoka, Seiichi Nakakuki, Tatsuya Ushiroda, Naomitsu Abe, Akira Saito, Fumio Shogaki Directors: Masaki Ogata, Ichiro Fujisue, Fujiwaran X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=605&o=2 $end $snes=deaddanc, $bio Nintendo Super Famicom cart. published 27 years ago: Dead Dance (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - Cartridge ID: SHVC-TE - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61192&o=2 $end $spectrum_cass=deadend,deadenda,deadendb,deadendc, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dead End (c) 1990 Interactive Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78520&o=2 $end $spectrum_cass=deadendd, $bio Dead End (c) 199? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219775&o=2 $end $info=deadeye, $bio Arcade Video game published 42 years ago: Dead Eye (c) 1978 Meadows Games. An old and challenging shoot'em up where the player controls a cowboy named 'Dead Eye' to shoots at coins tossed into the air and the birds, you must keep shooting your gun to the flip coin and only hitting the top and both sides of the borders with he coin and without crashing, to earn points. - TECHNICAL - Main CPU : S2650 (@ 625 Khz) Sound CPU : S2650 (@ 625 Khz) Sound Chips : DAC, Samples Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : stick Buttons : 1 - TRIVIA - Dead Eye was released in October 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=606&o=2 $end $info=kdeadeye, $bio Arcade Video game published 24 years ago: Dead Eye (c) 1996 Konami. - TECHNICAL - Konami GV System hardware Game ID : GV054 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA Players : 2 Control : Lightgun Buttons : 1 - TRIVIA - Even if title screen says 1996, Dead Eye was released in February 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3776&o=2 $end $spectrum_cass=dedflesh,dedflesha,dedfleshb,dedfleshc, $bio Sinclair ZX Spectrum cass. published 5 years ago: Dead Flesh Boy (c) 2015 Vanbsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232164&o=2 $end $fmtowns_cd=deadforc, $bio Fujitsu FM Towns CD published 25 years ago: Dead Force (c) 1995 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110256&o=2 $end $gameboy=deadheat, $bio Nintendo Game Boy Cart. published 30 years ago: Dead Heat Scramble [Model DMG-DH-USA] (c) 1990 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65830&o=2 $end $gameboy=deadheatj, $bio Nintendo Game Boy Cart. published 30 years ago: Dead Heat Scramble [Model DMG-DHA] (c) 1990 Copia System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65829&o=2 $end $psx=ditw, $bio Sony PlayStation disc published 21 years ago: Dead in the Water (c) 1999 ASC Games - TECHNICAL - GAME ID: SLUS-00693 - TRIVIA - Released on February 02, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111559&o=2 $end $pce_tourvision=deadmoon, $bio TOURVision cart. published 29 years ago: Dead Moon (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101135&o=2 $end $tg16=deadmoon, $bio NEC TurboGrafx-16 cart. published 28 years ago: Dead Moon [Model TGX040081] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84306&o=2 $end $x68k_flop=deadbrn, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dead of the Brain - Shiryou no Sakebi (c) 1992 Ides. - TECHNICAL - Fd x5 - TRIVIA - Released in July 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87306&o=2 $end $pc98=deadbrn, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dead of the Brain - Shiryou no Sakebi (c) 1992 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released in April 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89261&o=2 $end $msx2_flop=deadbrn,deadbrna, $bio MSX 2 disk. published 28 years ago: Dead of the Brain - Shiryou no Sakebi (c) 1992 IDES. - TECHNICAL - FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101570&o=2 $end $pcecd=dedbrain, $bio NEC PC-Engine CD published 21 years ago: Dead of the Brain 1 & 2 (c) 1999 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323260119 GAME ID: HECD5024 - TRIVIA - Released on June 03, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58154&o=2 $end $pc98=deadbrn2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dead of the Brain 2 (c) 1993 IDES. - TECHNICAL - FD x4 - TRIVIA - Released on November 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89262&o=2 $end $fmtowns_cd=deadbrn, $bio Fujitsu FM Towns CD published 27 years ago: Dead of the Brain (c) 1993 IDES. - TECHNICAL - GAME ID: IDES-004 - TRIVIA - Released in February 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110257&o=2 $end $cpc_flop=deadonti, $bio Amstrad CPC 464 disk. published 10 years ago: Dead On Time (c) 2010 Psytronik Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124629&o=2 $end $bbcb_cass=deadaliv, $bio Acorn BBC/Electron cass. published 32 years ago: Dead or Alive (c) 1988 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51723&o=2 $end $saturn=doab,doa,doaa, $bio Sega Saturn game published 23 years ago: Dead or Alive (c) 1997 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59032&o=2 $end $spectrum_cass=doacr, $bio Sinclair ZX Spectrum cass. published 17 years ago: Dead Or Alive (c) 2003 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225530&o=2 $end $spectrum_cass=deadaliv,deadaliva, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dead Or Alive + A-Maze (c) 1987 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78525&o=2 $end $cpc_flop=deadoral01, $bio Amstrad CPC 464 disk. published 32 years ago: Dead or Alive + Microball [Model AS088] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123594&o=2 $end $info=doapp, $bio Arcade Video game published 22 years ago: Dead or Alive ++ (c) 1998 Tecmo, Limited. An update of the 1996 original, this game run on the ZN-1 architecture, hardware based the Sony Playstation. Upon its initial release, the now-respected series drew attention and notoriety as much for the gravity-defying 'bouncing breasts' of its female protagonists as for its solid, inventive gameplay. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Dead or Alive ++ was released on October 16, 1998. Presented by Team Ninja (see 'Staff' section for more information). This game runs on Sony Playstation-based hardware while the original Dead or Alive runs on the more powerful Sega Model 2 hardware. Consequently, this game uses 3-D arenas surrounded by 2D backdrops while the original Dead or Alive uses a fully 3-D environment rendered in real time. However, this game compensates with smoother, rounder character models and better lighting effects. - TIPS AND TRICKS - * Play as Raidou : complete a game playing as Kasumi in Tournament Mode and defeating Raidou at stage 8, then in the name entry screen input the word 'SIAWASE?'. Raidou appears now in the character select screen. - SERIES - 1. Dead or Alive (1996, Arcade) 2. Dead or Alive ++ (1998, Arcade) 3. Dead or Alive 2 (1999, Arcade) 4. Dead or Alive 2 Millennium (2000, Arcade) 5. Dead or Alive 3 (2001, XBOX) 6. Dead or Alive 4 (2005, XBOX 360) 7. Dead or Alive - Dimensions (2011, 3DS) 8. Dead or Alive 5 (2012, PS3, XBOX 360) 9. Dead or Alive 5 Ultimate Arcade (2013) - STAFF - * Consoles : Sony PlayStation (1998, "Dead or Alive") - PORTS - * CONSOLES: Sony PlayStation (1998, "Dead or Alive") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=607&o=2 $end $info=doa2,doa2a, $bio Sega NAOMI cart. published 21 years ago: Dead or Alive 2 (c) 1999 Tecmo. A brilliant 3-D fighting game from Tecmo. The gameplay is similar to its predecessor, but now has new additions such as multi-tiered arenas and tag-team matches. - TECHNICAL - CARTRIDGE ID: 841-0003C Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in October 1999. Wake Up released a limited-edition soundtrack album for this game (Dead or Alive 2 Original Sound Trax - KWCD-1001) on 12/01/2000. An other soundtrack album was released by Wake Up for the Playstation 2 version of the game (Dead or Alive 2 Original Sound Trax PlayStation 2 Version - KWCD-1004) on 21/05/2000. - TIPS AND TRICKS - * Replay Rewind: Pressing Free+Kick during the 'KO' sequence will allow you to rewind the replay sequence with the Punch button. * High School Uniforms: Insert a coin. Hold down the Punch & Kick buttons. Press Start while holding down Punch & Kick. You can now select the Japanese High School Uniforms for Kasumi and Ayane! * Select Win Pose : Holding Punch+Kick, Free+Punch, or Free+Kick during the replay will allow you to select your win pose. * Controlling camera during win pose: After winning a bout in either Single or Time Attack mode, hold down Punch after the replay finishes. You will then be able to move the camera around using the stick. Keep holding down Punch while moving the stick. Free will zoom into your fighter, while Kick will zoom out. The only limitations to camera movement are that you cannot look directly above or below your fighter. * Operator's Password - Tag Mode: 1) Choose "Password" by 1P then press 1P F button in the test menu 2) Select "Tag Battle Mode" 3) Input "LOVE?" then press 1P F button * Operator's Password - Survival Mode: 1) Choose "Password" by 1P then press 1P F button in the test menu 2) Select "Survival Mode" 3) Input "MIRAI" then press 1P F button - SERIES - 1. Dead or Alive (1996, Arcade) 2. Dead or Alive ++ (1998, Arcade) 3. Dead or Alive 2 (1999, Arcade) 4. Dead or Alive 2 Millennium (2000, Arcade) 5. Dead or Alive 3 (2001, XBOX) 6. Dead or Alive 4 (2005, XBOX 360) 7. Dead or Alive - Dimensions (2011, 3DS) 8. Dead or Alive 5 (2012, PS3, XBOX 360) 9. Dead or Alive 5 Ultimate Arcade (2013) - PORTS - * CONSOLES: Sega Dreamcast (2000) Sega Dreamcast (2000, "Dead Or Alive 2 Limited Edition) Sony PlayStation 2 (2000, "Dead Or Alive 2 Hardcore") Microsoft XBOX (2004, "Dead or Alive Ultimate") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3919&o=2 $end $dc=doa2b, $bio Sega Dreamcast GD published 20 years ago: Dead or Alive 2 (c) 2000 Tec Toy Industria de Brinquedos S.A. Brazilian release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138500&o=2 $end $info=doa2m, $bio Sega NAOMI cart. published 20 years ago: Dead or Alive 2 Millennium (c) 2000 Tecmo. A brilliant 3-D fighting game from Tecmo. The gameplay is similar to its predecessor, but now has new additions such as multi-tiered arenas and tag-team matches. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. CART ID: 841-0003C - TRIVIA - Dead or Alive 2 Millennium was released in January 2000. This game is also known as "Dead or Alive 2 '2000". - SERIES - 1. Dead or Alive (1996, Arcade) 2. Dead or Alive ++ (1998, Arcade) 3. Dead or Alive 2 (1999, Arcade) 4. Dead or Alive 2 Millennium (2000, Arcade) 5. Dead or Alive 3 (2001, XBOX) 6. Dead or Alive 4 (2005, XBOX 360) 7. Dead or Alive - Dimensions (2011, 3DS) 8. Dead or Alive 5 (2012, PS3, XBOX 360) 9. Dead or Alive 5 Ultimate Arcade (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3920&o=2 $end $dc=doa2jsg, $bio Sega Dreamcast GD published 20 years ago: Dead or Alive 2 [Model T-3601M] (c) 2000 Tecmo, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135308&o=2 $end $dc=doa2,doa2d, $bio Sega Dreamcast GD published 20 years ago: Dead or Alive 2 (c) 2000 Tecmo, Ltd. - TECHNICAL - GAME ID: T-3601N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135309&o=2 $end $dc=doa2j,doa2t, $bio Sega Dreamcast GD published 20 years ago: Dead or Alive 2 (c) 2000 Tecmo, Ltd. - TECHNICAL - GAME ID: T-3602M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135307&o=2 $end $dc=doa2e,doa2p,doa2ff, $bio Sega Dreamcast GD published 20 years ago: Dead or Alive 2 [Model T-8116D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135310&o=2 $end $cpc_flop=deadoral,deadoral02, $bio Amstrad CPC 464 disk. published 33 years ago: Dead or Alive Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123592&o=2 $end $cpc_flop=deadoral03, $bio Amstrad CPC 464 disk. published 33 years ago: Dead or Alive Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123593&o=2 $end $info=doaa, $bio Arcade Video game published 24 years ago: Dead or Alive (c) 1996 Tecmo. Arguably one of the best fighting games on the Sega Model 2 hardware, Dead or Alive features a solid 3-D fighting engine with smooth character models and impressive character physics (not to mention the attention to detail given to the female characters). - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in November 1996. The game includes Ryu Hayabusa, from "Ninja Ryukenden". Steve O'Donnell holds the official record for the fastest completion of this game with a time of 1:58.380 on April 19, 1997. Pony Canyon released a limited-edition soundtrack album for this game (Dead Or Alive - PCCB-00228) on 21/11/1996. An other soundtrack album was released by Pony Canyon for the Playstation version of the game (Dead Or Alive for PlayStation - PCCB-00314) on 20/05/1998. - TIPS AND TRICKS - * Replay Rewind : Pressing Hold+Kick during the KO sequence will allow you to rewind the replay sequence with the Punch button.This may only be done once per game. - SERIES - 1. Dead or Alive (1996, Arcade) 2. Dead or Alive ++ (1998, Arcade) 3. Dead or Alive 2 (1999, Arcade) 4. Dead or Alive 2 Millennium (2000, Arcade) 5. Dead or Alive 3 (2001, XBOX) 6. Dead or Alive 4 (2005, XBOX 360) 7. Dead or Alive - Dimensions (2011, 3DS) 8. Dead or Alive 5 (2012, PS3, XBOX 360) 9. Dead or Alive 5 Ultimate Arcade (2013) - STAFF - * Consoles : Sega Saturn (1997) Sony PlayStation (1998) Microsoft XBOX (2004, "Dead or Alive Ultimate") - PORTS - * CONSOLES: Sega Saturn (1997) Sony PlayStation (1998) Microsoft XBOX (2004, "Dead or Alive Ultimate") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3456&o=2 $end $info=doa, $bio Arcade Video game published 24 years ago: Dead or Alive (c) 1996 Tecmo, Ltd. Model 2B re-release. For more information about the game itself, please see the original Model 2A release entry; "Dead or Alive [Model 2A]". - TECHNICAL - Runs on the Sega "Model 2B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48348&o=2 $end $cpc_cass=doa,doaa, $bio Amstrad CPC cass. published 33 years ago: Dead or Alive (c) 1987 Alternative Soft., Ltd. - TECHNICAL - [Model AS046] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95901&o=2 $end $psx=doa, $bio Sony PlayStation disc published 22 years ago: Dead or Alive (c) 1998 Tecmo, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00606 - TRIVIA - Released on March 31, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111564&o=2 $end $msx2_flop=deadlive, $bio MSX 2 disk. published 21 years ago: Dead or Live (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101571&o=2 $end $gba=dead2rgtu, $bio Nintendo GBA cart. published 16 years ago: Dead to Rights [Model AGB-BDEE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70291&o=2 $end $gba=dead2rgt, $bio Nintendo GBA cart. published 16 years ago: Dead to Rights [Model AGB-BDEP] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70290&o=2 $end $famicom_flop=deadzone, $bio Nintendo Famicom disk. published 34 years ago: Dead Zone (c) 1986 Sunsoft Dead Zone is a futuristic digital comic and text adventure game by Sunsoft. In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Kirk, Dead Zone's protagonist, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he works for Sirius' third planet colony. He also got engaged with his beloved girlfriend Marry but had to postpone their wedding because of work obligations. Five months later, Kirk accompanied by his robot Carry , decides to meet Marry at last and to prepare the ceremony. But when he finally gets to the space station, everything is strangely quiet. Suddenly, a beam of light hits him. He wakes up sometimes later inside a sort of underground graveyard, pieces of dismantled robots surrounding him. In a traditional digital comic/text adventure game fashion, the screen shows a large view of the surroundings. and the bottom displays simple action commands such as see, take or push. However all these commands and in-game text are in Japanese. One of the original feature of the game is to use real sampled sounds in places which is very unusual for the time. - TECHNICAL - Game ID: SSD-DZN - TRIVIA - Dead Zone was released on November 20, 1986 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65277&o=2 $end $saturn=deadalus,deadalusa, $bio Sega Saturn game published 25 years ago: Deadalus (c) 1995 Sega Enterprises, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan (as Deadlus). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59033&o=2 $end $spectrum_cass=deadendr,deadendra,deadendrb, $bio Sinclair ZX Spectrum cass. published 31 years ago: Deadenders (c) 1989 Top Ten Software - TECHNICAL - GAME ID: TST E69 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78521&o=2 $end $ibm5150=deadline, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Deadline (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83604&o=2 $end $apple2_flop_orig=deadlr26, $apple2_flop_clcracked=deadlr18,deadlr26, $apple2_flop_misc=deadline, $bio Apple II disk. published 38 years ago: Deadline (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107348&o=2 $end $adam_flop=deadline,deadlinea, $bio Coleco Adam disk. published 38 years ago: Deadline (c) 1982 Infocom. CP/M text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109412&o=2 $end $cpc_flop=deadline,deadline01,deadline02, $pcw=deadline, $bio Amstrad CPC/PCW disk. published 38 years ago: Deadline (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118294&o=2 $end $ep64_flop=deadline, $bio Enterprise 64 disk. published 34 years ago: Deadline (c) 1986 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232503&o=2 $end $n64=deadly, $bio Nintendo 64 cart. published 22 years ago: Deadly Arts (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57655&o=2 $end $a2600=deadlyd, $bio Atari 2600 cart. published 31 years ago: Deadly Discs (c) 1989 Telegames - STAFF - Programmers: Brett Stutz, Jeff Ronne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50384&o=2 $end $vic1001_cart=deadduck, $bio Commodore VIC-20 cart. published 38 years ago: Deadly Duck (c) 1982 Sirius - TRIVIA - This is a 4k game internally, although it requires 8k to run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84408&o=2 $end $a2600=deadlydu, $bio Atari 2600 cart. published 38 years ago: Deadly Duck (c) 1982 20th Century Fox. Deadly Duck's job is to score points by blasting his enemy the Crabs, their Bricks and the Dragonflies. Deadly can keep shooting as long as he avoids getting bonked by a falling Brick or hit by a Dragonfly's Bomb. - TECHNICAL - Model 11004 - TIPS AND TRICKS - HINTS FROM THE DESIGNER... Practice shooting bricks on Level 1 until you can hit them fairly easily. Be careful, since attempting to shoot a brick can be dangerous if you miss. After you've developed some confidence in your ability to shoot bricks, start a new game, but this time go through the first three levels before trying to shoot bricks. Now the bricks are worth 500 points and you should have a few more Ducks in reserve. - STAFF - Developed by Sirius Software. Programmer: Ed Hodapp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50385&o=2 $end $cpc_cass=deadevil, $bio Amstrad CPC cass. published 30 years ago: Deadly Evil (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95902&o=2 $end $cpc_flop=deadlyev01, $bio Amstrad CPC 464 disk. published 30 years ago: Deadly Evil (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121767&o=2 $end $c64_cass=deadevil, $bio Commodore C64 cass. published 30 years ago: Deadly Evil (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146489&o=2 $end $cpc_flop=deadlyev03, $bio Deadly Evil (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121873&o=2 $end $spectrum_cass=deadlymi,deadlymi_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Deadly Mission (c) 1987 John Henry Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78523&o=2 $end $megadriv=deadlymv, $bio Sega Genesis game published 28 years ago: Deadly Moves (c) 1992 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57182&o=2 $end $spectrum_cass=deadlysi,deadlysi_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Deadly Silence (c) 1991 Elven Adventurers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78524&o=2 $end $vic1001_cart=deadskys, $bio Commodore VIC-20 cart. published 37 years ago: Deadly Skies (c) 1983 Tronix - TRIVIA - This is a 4k game internally, although it requires 8k to run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84409&o=2 $end $gba=deadlysk, $bio Nintendo GBA cart. published 18 years ago: Deadly Skies [Model AGB-AAKP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70292&o=2 $end $gbcolor=deadlysk, $bio Nintendo Game Boy Color game published 20 years ago: Deadly Skies [Model CGB-BDLP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67717&o=2 $end $psx=deadlysk, $bio Sony PlayStation disc published 23 years ago: Deadly Skies [Model SLPS-01036] (c) 1997 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85071&o=2 $end $dc=deadlysk, $bio Sega Dreamcast GD published 21 years ago: Deadly Skies [Model T-9501D-50] (c) 1999 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135050&o=2 $end $nes=deadtow, $bio Nintendo NES cart. published 33 years ago: Deadly Towers (c) 1987 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version; "Mashou [Model IF-05]" for more information. Description from back cover: You are young Prince Myer, setting out to defend the ancient kingdom of Willner. Rubas, King of Devils, has built a castle in the north and is preparing to invade your kingdom. Ringing magic bells, he is calling out an army of the most terrifying creatures known (or unknown) to man. To defeat Rubas, you must journey to his palace and burn down his seven bell towers. On your quest, you will collect weapons and armor to defend yourself against rats and crawlers; bats, snakes and slime; demons, dragons and more. You'll need every ounce of help you can get. For you are all that stands between your people and the forces of darkness. - TECHNICAL - GAME ID: NES-DE-USA - TRIVIA - Released in September 1987 in the USA. The list of room names was cleaned up for the American release. (ORIGINAL JAPAN - EXPORT US) COLD KILLERS ROOM - COLD KILLER'S ROOM GRAT BURNS ROOM - GREAT BURN'S ROOM BEAT PLANTS ROOM - BEAT PLANT'S ROOM WHEELERS ROOM - WHEELER'S ROOM CENTIPEDES ROOM - CENTIPEDE'S ROOM GRAT WINGS ROOM - GREAT WINGS ROOM DEATH BEARS ROOM - DEATH BEAR'S ROOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55048&o=2 $end $info=deadweap, $bio Pinball published 30 years ago: Deadly Weapon (c) 1990 Premier Technology Co. - TECHNICAL - Model Number : 724 - TRIVIA - 803 units were produced. This pinball table is heavily influenced by the Lethal Weapon films. In fact, the font in some of the artwork is similar to the font used in the films' titles. Ironically, Data East Pinball would make a Lethal Weapon pinball game based which was based on Lethal Weapon 3 (with some scenarios taken from 1989's Lethal Weapon 2) - STAFF - Designers : John Trudeau, Jon Norris Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5283&o=2 $end $dragon_cass=deadwood, $bio Dragon cass. published 38 years ago: Deadwood (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116949&o=2 $end $snes=deaetono, $bio Nintendo Super Famicom cart. published 25 years ago: Deae Tonosama - Appare Ichiban [Model SHVC-ADTJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61193&o=2 $end $info=v4dealem, $bio Arcade Video game kit published 33 years ago: Deal 'Em (c) 1987 Zenitone, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31284&o=2 $end $apple1=dealnod, $bio Deal or No Deal (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234911&o=2 $end $info=sc5_3518, $bio Fruit Machine published 9 years ago: Deal or no Deal - Bank on It! (c) 2011 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69361&o=2 $end $info=sc5dndbo,sc5dndboa,sc5dndbob,sc5dndboc,sc5dndbod,sc5dndboe,sc5dndbof,sc5dndbog,sc5dndboh,sc5dndboi,sc5dndboj,sc5dndbok,sc5dndbol,sc5dndbom, $bio Fruit Machine published 10 years ago: Deal or No Deal - Banker's Bonus (c) 2010 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Scorpion 5 [Model PR3409] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42561&o=2 $end $info=sc4dndbc,sc4dndbca, $bio Deal or No Deal - Box Clever (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3337] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42560&o=2 $end $info=sc5dndbc,sc5dndbca,sc5dndbcb,sc5dndbcc,sc5dndbcd,sc5dndbce,sc5dndbcf,sc5dndbcg,sc5dndbch,sc5dndbci,sc5dndbcj,sc5dndbck, $bio Deal or No Deal - Box Clever (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43001&o=2 $end $info=sc5dndbb,sc5dndbba,sc5dndbbb,sc5dndbbc,sc5dndbbd,sc5dndbbe,sc5dndbbf,sc5dndbbg, $bio Deal or No Deal - Break The Bank (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR3209] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43090&o=2 $end $info=sc4dndbb,sc4dndbba,sc4dndbbb,sc4dndbbc,sc4dndbbd,sc4dndbbe,sc4dndbbf,sc4dndbbg,sc4dndbbh,sc4dndbbi, $bio Fruit Machine published 12 years ago: Deal or No Deal - Break The Bank (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3229] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30342&o=2 $end $info=sc5dndbq,sc5dndbqa,sc5dndbqb,sc5dndbqc,sc5dndbqd,sc5dndbqe, $bio Deal or No Deal - Can You Beat The Banker (c) 200? QPS Interactive. - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42562&o=2 $end $info=sc5ddbbc,sc5ddbbca,sc5ddbbcb,sc5ddbbcc,sc5ddbbcd,sc5ddbbce,sc5ddbbcf,sc5ddbbcg, $bio Deal or No Deal - Can You Beat The Banker Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43086&o=2 $end $info=sc4dndbe,sc4dndbeb,sc4dndbec,sc4dndbed,sc4dndbee,sc4dndbef,sc4dndbeg,sc4dndbeh,sc4dndbei,sc4dndbej,sc4dndbek,sc4dndbel,sc4dndbem,sc4dndben, $bio Fruit Machine published 14 years ago: Deal or No Deal - Can You Beat The Banker (c) 2006 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1935] [Scorpion 4] - TRIVIA - Released in October 2006 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43003&o=2 $end $info=sc5dndbe,sc5dndbea,sc5dndbeb,sc5dndbec,sc5dndbed,sc5dndbee,sc5dndbef,sc5dndbeg,sc5dndbeh,sc5dndbei,sc5dndbej,sc5dndbek,sc5dndbel,sc5dndbem,sc5dndben, $bio Deal or No Deal - Can You Beat The Banker (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 - TRIVIA - Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. - SERIES - 1. Deal or No Deal (????) 2. Deal or No Deal - Can You Beat The Banker (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11508&o=2 $end $info=sc5dndcr,sc5dndcra,sc5dndcrb,sc5dndcrc,sc5dndcrd,sc5dndcre, $bio Fruit Machine published 9 years ago: Deal or No Deal - Cops and Robbers (c) 2011 Bell-Fruit Games. - TECHNICAL - [Model PR3503] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42563&o=2 $end $info=sc5dndde,sc5dnddea,sc5dnddeb,sc5dnddec,sc5dndded,sc5dnddee,sc5dnddef,sc5dnddeg, $bio Fruit Machine published 9 years ago: Deal or No Deal - Desert Island Deal (c) 2011 Bell-Fruit Games. - TECHNICAL - [Model PR3545] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42565&o=2 $end $info=sc5dnddi,sc5dnddia,sc5dnddib,sc5dnddic, $bio Deal or No Deal - Diamond (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3420] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42564&o=2 $end $info=sc5dnddt,sc5dnddta,sc5dnddtb,sc5dnddtc,sc5dnddtd,sc5dnddte,sc5dnddtf, $bio Fruit Machine published 10 years ago: Deal or No Deal - Double Take (c) 2010 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3313] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34864&o=2 $end $info=sc5dnddo,sc5dnddoa,sc5dnddob,sc5dnddoc, $bio Deal or No Deal - Dream Offer (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3316] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42566&o=2 $end $info=sc5_3517, $bio Fruit Machine published 9 years ago: Deal or no Deal - East & West Wing (c) 2011 Bell-Fruit Games. - TECHNICAL - Platform: Scoprion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69364&o=2 $end $info=sc5_3519, $bio Fruit Machine published 9 years ago: Deal or no Deal - Eliminator (c) 2011 Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69366&o=2 $end $info=sc5dndflb,sc5dndflc,sc5dndfld,sc5dndfle, $bio Deal or No Deal - Feeling Lucky (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3309] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62078&o=2 $end $info=sc5dndfl,sc5dndfla, $bio Deal or No Deal - Feeling Lucky (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3432] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42567&o=2 $end $info=sc5dndgo,sc5dndgoa, $bio Deal or No Deal - Game On (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42568&o=2 $end $info=sc5_3553, $bio Fruit Machine published 9 years ago: Deal or no Deal - Go all the Way (c) 2011 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69360&o=2 $end $info=sc5dndgl,sc5dndgla,sc5dndglb,sc5dndglc,sc5dndgld,sc5dndgle,sc5dndglf,sc5dndglg,sc5dndglh,sc5dndgli,sc5dndglj,sc5dndglk, $bio Fruit Machine published 11 years ago: Deal or No Deal - Gold (c) 2009 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3310] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34866&o=2 $end $info=sc5dndhf,sc5dndhfa,sc5dndhfb,sc5dndhfc,sc5dndhfd,sc5dndhfe,sc5dndhff,sc5dndhfg,sc5dndhfh,sc5dndhfi,sc5dndhfj,sc5dndhfk,sc5dndhfl,sc5dndhfm,sc5dndhfn,sc5dndhfo,sc5dndhfp,sc5dndhfq,sc5dndhfr,sc5dndhfs, $info=sc5dndhft,sc5dndhfu, $bio Fruit Machine published 13 years ago: Deal or No Deal - Hall of Fame (c) 2007 Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR3008] - TRIVIA - Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19923&o=2 $end $info=sc4dndhf,sc4dndhfa,sc4dndhfb,sc4dndhfc,sc4dndhfd,sc4dndhfe,sc4dndhff,sc4dndhfg,sc4dndhfh,sc4dndhfi,sc4dndhfj,sc4dndhfk,sc4dndhfl, $bio Deal or No Deal - The Deal Wheel (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3038] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43010&o=2 $end $info=sc5dndys,sc5dndysa,sc5dndysb,sc5dndysc,sc5dndysd,sc5dndyse,sc5dndysf,sc5dndysg,sc5dndysh, $bio Fruit Machine published 12 years ago: Deal or No Deal - It's Your Show (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Scorpion 5] [Model PR3207] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30343&o=2 $end $info=sc4dndys,sc4dndysa,sc4dndysb,sc4dndysc, $bio Deal or No Deal - It's Your Show (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3227] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43015&o=2 $end $info=sc5_3450, $bio Deal or No Deal - Let's Play (c) 200? Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112556&o=2 $end $info=sc4dndlp,sc4dndlpa,sc4dndlpb,sc4dndlpc,sc4dndlpd,sc4dndlpe, $bio Deal or No Deal - Let's Play Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3212] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43011&o=2 $end $info=sc5dndlp,sc5dndlpa,sc5dndlpb,sc5dndlpc,sc5dndlpd,sc5dndlpe,sc5dndlpf,sc5dndlpg,sc5dndlph,sc5dndlpi,sc5dndlpj,sc5dndlpk,sc5dndlpl,sc5dndlpm,sc5dndlpn,sc5dndlpo,sc5dndlpp,sc5dndlpq,sc5dndlpr,sc5dndlps, $info=sc5dndlpt,sc5dndlpu, $bio Deal or No Deal - Let's Play Deal or No Deal (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 [Model PR3232] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42570&o=2 $end $info=sc5dndld,sc5dndlda,sc5dndldb,sc5dndldc, $bio Fruit Machine published 10 years ago: Deal or No Deal - Live the Dream (c) 2010 Bell-Fruit Games. - TECHNICAL - [Model PR3415] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42569&o=2 $end $info=sc5dndmb,sc5dndmba,sc5dndmbb,sc5dndmbc,sc5dndmbd,sc5dndmbe,sc5dndmbf,sc5dndmbg,sc5dndmbh,sc5dndmbi,sc5dndmbj,sc5dndmbk, $bio Fruit Machine published 10 years ago: Deal or No Deal - Make or Break (c) 2010 Bell-Fruit Games. - TECHNICAL - [Model PR3407] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42571&o=2 $end $info=sc5dndpa,sc5dndpaa,sc5dndpab,sc5dndpac, $bio Fruit Machine published 10 years ago: Deal or No Deal - Play it Again (c) 2010 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3404] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34862&o=2 $end $info=sc5ddptg,sc5ddptga,sc5ddptgb,sc5ddptgc, $bio Deal or no Deal - Play The Game (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3505] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42543&o=2 $end $info=sc5ddply,sc5ddplya,sc5dndpc,sc5dndpca, $bio Deal or no Deal - Player's Choice (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3303] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42542&o=2 $end $info=sc5_3514, $bio Fruit Machine published 9 years ago: Deal or no Deal - Rapid Round (c) 2011 Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69363&o=2 $end $info=sc5dndra,sc5dndraa,sc5dndrab,sc5dndrac,sc5dndrad,sc5dndrae,sc5dndraf,sc5dndrag,sc5dndrah,sc5dndrai,sc5dndraj,sc5dndrak, $bio Deal or No Deal - Red Alert (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - Scorpion 5 [Model PR3201] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43096&o=2 $end $info=sc4dndra,sc4dndraa,sc4dndrab,sc4dndrac,sc4dndrad,sc4dndrae, $bio Fruit Machine published 12 years ago: Deal or No Deal - Red Alert (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3221] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30344&o=2 $end $info=sc5_3510, $bio Deal or no Deal - Red Hot (c) 200? Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112557&o=2 $end $info=sc5_3513, $bio Fruit Machine published 9 years ago: Deal or no Deal - Right Deal Right Time (c) 2011 Bell-Fruit Games. - TECHNICAL - Platform: Scoprion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69367&o=2 $end $info=sc5dndrr,sc5dndrra,sc5dndrrb,sc5dndrrc,sc5dndrrd,sc5dndrre, $bio Deal or No Deal - Road To Riches (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3419] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42575&o=2 $end $info=sc5_3551, $bio Fruit Machine published 8 years ago: Deal or no Deal - Seal the Deal (c) 2012 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scoprion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69358&o=2 $end $info=sc5dndsi,sc5dndsia,sc5dndsib,sc5dndsic,sc5dndsid, $bio Deal or No Deal - Simply Deal or No Deal (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3239] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42576&o=2 $end $info=sc5_3511, $bio Fruit Machine published 9 years ago: Deal or no Deal - Spank the Banker ? (c) 2011 Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69368&o=2 $end $info=sc5dndrt,sc5dndrta,sc5dndrtb,sc5dndrtc,sc5dndrtd,sc5dndrte, $bio Fruit Machine published 10 years ago: Deal or No Deal - The Banker Rings Twice (c) 2010 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3405] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34863&o=2 $end $info=sc5dndbd,sc5dndbda,sc5dndbdb,sc5dndbdc,sc5dndbdd,sc5dndbde,sc5dndbdf,sc5dndbdg,sc5dndbdh,sc5dndbdi, $bio Fruit Machine published 12 years ago: Deal or No Deal - The Big Deal (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Scorpion 5] [Model PR3210] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30339&o=2 $end $info=sc4dndbd,sc4dndbda,sc4dndbdb,sc4dndbdc,sc4dndbdd,sc4dndbde, $bio Deal or No Deal - The Big Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3230] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43002&o=2 $end $info=sc5dndbr,sc5dndbra,sc5dndbrd,sc5dndbrf,sc5dndbrg,sc5dndbrj,sc5dndbrl,sc5dndbrm,sc5dndbrn,sc5dndbro,sc5dndbrp,sc5dndbrq,sc5dndbrr,sc5dndbrs,sc5dndbrt,sc5dndbru,sc5dndbrv,sc5dndbrw, $bio Deal or No Deal - The Big Reds (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3011] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43091&o=2 $end $info=sc5dndbrb,sc5dndbrc,sc5dndbre,sc5dndbrh,sc5dndbri,sc5dndbrk, $bio Deal or no Deal - The Big Reds (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67775&o=2 $end $info=sc4dndbr,sc4dndbra,sc4dndbrb,sc4dndbrc,sc4dndbrd,sc4dndbre,sc4dndbrf,sc4dndbrg, $bio Fruit Machine published 12 years ago: Deal or No Deal - The Big Reds (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3041] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30352&o=2 $end $info=sc5dndca,sc5dndcaa,sc5dndcab,sc5dndcac, $bio Deal or No Deal - The Crazy Chair Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3250] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67776&o=2 $end $info=sc5dndcad,sc5dndcae, $bio Deal or No Deal - The Crazy Chair Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3362] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43093&o=2 $end $info=sc5dndcc,sc5dndcca,sc5dndccb,sc5dndccc,sc5dndccd,sc5dndcce,sc5dndccf,sc5dndccg,sc5dndcch,sc5dndcci,sc5dndccj,sc5dndcck,sc5dndccl,sc5dndccm,sc5dndccn,sc5dndcco,sc5dndccp,sc5dndccq,sc5dndccr, $bio Fruit Machine published 12 years ago: Deal or No Deal - The Crazy Chair (c) 2008 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30347&o=2 $end $info=sc4dndcc,sc4dndcca,sc4dndccb,sc4dndccc,sc4dndccd,sc4dndcce,sc4dndccf, $bio Deal or No Deal - The Crazy Chair (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3047] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43004&o=2 $end $info=sc5dnddw,sc5dnddwa,sc5dnddwb,sc5dnddwc,sc5dnddwd,sc5dnddwe,sc5dnddwf,sc5dnddwg,sc5dnddwh,sc5dnddwi,sc5dnddwj, $bio Fruit Machine published 12 years ago: Deal or No Deal - The Deal Wheel (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Scorpion 5] [Model PR3013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30345&o=2 $end $info=sc4dnddw,sc4dnddwa,sc4dnddwb,sc4dnddwc,sc4dnddwd,sc4dnddwe,sc4dnddwf,sc4dnddwg, $bio Deal or No Deal - The Deal Wheel (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3043] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43009&o=2 $end $info=sc5dnddf,sc5dnddfa,sc5dnddfb,sc5dnddfc,sc5dnddfd,sc5dnddfe,sc5dnddff,sc5dnddfg,sc5dnddfh,sc5dnddfi,sc5dnddfj,sc5dnddfk,sc5dnddfl,sc5dnddfm,sc5dnddfn, $bio Deal or No Deal - The Dream Factory (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3014] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43094&o=2 $end $info=sc4dnddf,sc4dnddfa,sc4dnddfb,sc4dnddfc,sc4dnddfd,sc4dnddfe, $bio Fruit Machine published 12 years ago: Deal or No Deal - The Dream Factory (c) 2008 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3044] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30350&o=2 $end $info=sc5dndpd,sc5dndpda,sc5dndpdb,sc5dndpdc,sc5dndpdd,sc5dndpde, $bio Fruit Machine published 10 years ago: Deal or No Deal - The Perfect Deal (c) 2010 Bell-Fruit Games. - TECHNICAL - [Model PR3412] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42573&o=2 $end $info=sc5dndpl,sc5dndpla,sc5dndplb,sc5dndplc, $bio Deal or No Deal - The Perfect Game Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - Scorpion 5 [Model PR3403] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43095&o=2 $end $info=ad5dndpg,ad5dndpga,ad5dndpgb,ad5dndpgc, $bio Deal or No Deal - The Perfect Game (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42192&o=2 $end $info=sc5dndpg,sc5dndpga,sc5dndpgb,sc5dndpgc,sc5dndpgd,sc5dndpge,sc5dndpgf,sc5dndpgg,sc5dndpgh,sc5dndpgi,sc5dndpgj,sc5dndpgk,sc5dndpgl,sc5dndpgm,sc5dndpgn,sc5dndpgo,sc5dndpgp,sc5dndpgq,sc5dndpgr,sc5dndpgs, $info=sc5dndpgt,sc5dndpgu,sc5dndpgv,sc5dndpgw, $bio Fruit Machine published 11 years ago: Deal or No Deal - The Perfect Game (c) 2009 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3220] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34871&o=2 $end $info=sc4dndpg,sc4dndpga,sc4dndpgb,sc4dndpgc,sc4dndpgd,sc4dndpge, $bio Deal or No Deal - The Perfect Game (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3240] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43012&o=2 $end $info=sc5dndtp,sc5dndtpa,sc5dndtpb,sc5dndtpc,sc5dndtpd,sc5dndtpe,sc5dndtpf,sc5dndtpg,sc5dndtph,sc5dndtpi,sc5dndtpj,sc5dndtpk,sc5dndtpm,sc5dndtpn,sc5dndtpo,sc5dndtpp,sc5dndtpq,sc5dndtpr,sc5dndtps,sc5dndtpt, $info=sc5dndtpu,sc5dndtpv, $bio Fruit Machine published 13 years ago: Deal or No Deal - The Power Five (c) 2007 Bell-Fruit Games. - TECHNICAL - Scorpion 5 [Model PR3003] - TRIVIA - Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by veteran TV personality Noel Edmonds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19927&o=2 $end $info=sc4dndtp,sc4dndtpa,sc4dndtpb,sc4dndtpc,sc4dndtpd,sc4dndtpe,sc4dndtpf,sc4dndtpg,sc4dndtph,sc4dndtpi,sc4dndtpj,sc4dndtpk,sc4dndtpl,sc4dndtpm, $bio Deal or No Deal - The Power Five (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3033] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43013&o=2 $end $info=sc5dndwc,sc5dndwca,sc5dndwcb,sc5dndwcc,sc5dndwcd,sc5dndwce,sc5dndwcf,sc5dndwcg, $bio Deal or no Deal - The Walk of Wealth Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR3026] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43098&o=2 $end $info=sc4dndcw,sc4dndcwa,sc4dndcwb,sc4dndcwc, $bio Deal or no Deal - The Walk of Wealth Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3037] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43007&o=2 $end $info=sc4dndww,sc4dndwwa,sc4dndwwb,sc4dndwwc,sc4dndwwd,sc4dndwwe, $bio Fruit Machine published 13 years ago: Deal or no Deal - The Walk of Wealth (c) 2007 Bell-Fruit Games. - TECHNICAL - [Model PR3006] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19925&o=2 $end $info=sc5dndww,sc5dndwwa,sc5dndwwb,sc5dndwwc,sc5dndwwd,sc5dndwwe,sc5dndwwf,sc5dndwwg,sc5dndwwh,sc5dndwwi,sc5dndwwj,sc5dndwwk,sc5dndwwl,sc5dndwwm,sc5dndwwn,sc5dndwwo,sc5dndwwp,sc5dndwwq,sc5dndwwr,sc5dndwws, $bio Deal or no Deal - The Walk of Wealth (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3036] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43100&o=2 $end $info=sc5dndtb,sc5dndtba, $bio Deal or No Deal - Think Big (c) 200? B.F.G. - TECHNICAL - [Model PR3416] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42577&o=2 $end $info=sc5dndtr,sc5dndtra,sc5dndtrb,sc5dndtrc,sc5dndtrd,sc5dndtre,sc5dndtrf,sc5dndtrg,sc5dndtrh,sc5dndtri,sc5dndtrj,sc5dndtrk, $bio Deal or No Deal - Think Red (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR3304] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43097&o=2 $end $info=sc4dndtr,sc4dndtra, $bio Fruit Machine published 11 years ago: Deal or No Deal - Think Red (c) 2009 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3329] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34869&o=2 $end $info=sc5dndwi,sc5dndwia,sc5dndwib,sc5dndwic,sc5dndwid,sc5dndwie,sc5dndwif,sc5dndwig, $bio Deal or No Deal - What's In Your Box? Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3071] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43099&o=2 $end $info=sc5dndwb,sc5dndwba,sc5dndwbb,sc5dndwbc,sc5dndwbd,sc5dndwbe,sc5dndwbf,sc5dndwbg,sc5dndwbh,sc5dndwbi,sc5dndwbj,sc5dndwbk,sc5dndwbl,sc5dndwbm,sc5dndwbn,sc5dndwbo,sc5dndwbp,sc5dndwbq,sc5dndwbr,sc5dndwbs, $bio Fruit Machine published 13 years ago: Deal or No Deal - What's In Your Box? (c) 2007 Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1962] - TRIVIA - Based on the British version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19928&o=2 $end $info=sc4dndwb,sc4dndwba,sc4dndwbb,sc4dndwbc,sc4dndwbd,sc4dndwbe,sc4dndwbf,sc4dndwbg, $bio Deal or No Deal - What's In Your Box? (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1982] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43014&o=2 $end $info=sc5dndcs,sc5dndcsa,sc5dndcsb,sc5dndcsc,sc5dndcsd,sc5dndcse,sc5dndcsf,sc5dndcsg,sc5dndcsh,sc5dndcsi,sc5dndcsj,sc5dndcsk,sc5dndcsl,sc5dndcsm, $bio Deal or no Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1954] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67773&o=2 $end $info=sc5dndc2,sc5dndc2a,sc5dndc2b,sc5dndc2c,sc5dndc2d,sc5dndc2e,sc5dndc2f,sc5dndc2g,sc5dndc2h,sc5dndc2i,sc5dndc2j,sc5dndc2k,sc5dndc2l,sc5dndc2m,sc5dndc2n,sc5dndc2o,sc5dndc2p,sc5dndc2q,sc5dndc2r,sc5dndc2s, $info=sc5dndc2t,sc5dndc2u,sc5dndc2v,sc5dndc2w, $bio Deal or No Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1964] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43092&o=2 $end $info=sc5dndc3,sc5dndc3a,sc5dndc3b,sc5dndc3c, $bio Deal or nN Deal Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1965] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67774&o=2 $end $info=sc4dndcs,sc4dndcsa,sc4dndcsb,sc4dndcsc,sc4dndcsd,sc4dndcse, $bio Deal or No Deal Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1967] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43006&o=2 $end $info=sc5_3557, $bio Fruit Machine published 9 years ago: Deal or no Deal Live (c) 2011 Bell-Fruit Games, Limited. - TECHNICAL - Platform: Scoprion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69357&o=2 $end $info=ad5dndpl,ad5dndpla,ad5dndplb,ad5dndplc, $bio Deal or No Deal Platinum (c) 200? Bell-Fruit Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42574&o=2 $end $info=ad5dnd,ad5dnda,ad5dndb,ad5dndc,ad5dndd,ad5dnde,ad5dndf,ad5dndg,ad5dndh,ad5dndi,ad5dndj,ad5dndk,ad5dndl,ad5dndm,ad5dndn,ad5dndo,ad5dndp,ad5dndq,ad5dndr,ad5dndu,ad5dndv, $bio Deal or No Deal (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - Platform: Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41989&o=2 $end $gba=dealorno, $bio Nintendo GBA cart. published 13 years ago: Deal or No Deal [Model AGB-BZNE-USA] (c) 2007 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70293&o=2 $end $info=sc5dnd,sc5dnda,sc5dndb,sc5dndc,sc5dndd,sc5dnde,sc5dndf,sc5dndg,sc5dndh,sc5dndi,sc5dndj,sc5dndk,sc5dndl,sc5dndm,sc5dndn,sc5dndo,sc5dndp,sc5dndq,sc5dndr,sc5dnds,sc5dndt, $bio Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1907] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43000&o=2 $end $info=sc4dnd,sc4dnda,sc4dndb,sc4dndc,sc4dndd,sc4dnde,sc4dndf,sc4dndg,sc4dndh,sc4dndi,sc4dndj,sc4dndk,sc4dndl,sc4dndm,sc4dndn,sc4dndo, $bio Deal or No Deal (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1927] - TRIVIA - Based on the UK version of the worldwide smash-hit game show Deal or No Deal hosted by Noel Edmonds. - SERIES - 1. Deal or No Deal (????) 2. Deal or No Deal - Can You Beat The Banker (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11509&o=2 $end $astrocde=dealdemo, $bio Astrocade game published 42 years ago: Dealer Demo (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 6001 - TRIVIA - This cartridge was not sold to the general public and was only produced in limited quantities. The only public sales began in 1983 and came from ABC Hobbycraft (who acquired Astrocade's remaining inventory). The cartridge runs about four minutes (continuous loop) and features the 'built in' software of the Bally console. - STAFF - Written by: Dick Ainsworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86794&o=2 $end $info=mdchoice, $bio Arcade Video game published 37 years ago: Dealer's Choice (c) 1983 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113168&o=2 $end $info=gl_dow,gl_dowp, $bio Deals On Wheels (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42318&o=2 $end $info=gl_dowcl,gl_dowclp, $bio Deals On Wheels Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42319&o=2 $end $snes=dearboys, $bio Nintendo Super Famicom cart. published 26 years ago: Dear Boys [Model SHVC-9Y] (c) 1994 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61194&o=2 $end $gbcolor=deardani, $bio Nintendo Game Boy Color game published 20 years ago: Dear Daniel no Sweet Adventure - Kitty-chan o Sagashite [Model DMG-BSAJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67718&o=2 $end $spectrum_cass=deathbef, $bio Sinclair ZX Spectrum cass. published 33 years ago: Death Before Dishonour (c) 1987 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS184 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78529&o=2 $end $info=deathbrd, $bio Arcade Video game published 29 years ago: Death Brade (c) 1991 Data East. 8 mythical creatures battle each other in this wrestling-style fighting game. - TECHNICAL - Game ID : MAF Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Punch, [B] Kick - TRIVIA - Death Brade was released in July 1991 in Japan. It is known outside Japan as "Mutant Fighter". The voices were recorded at the Orio Sound Studio in San Jose, CA. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Death Brade : Data East Gamadelic - PCCB-00078) on December 15, 1991. - STAFF - Game designer : Wizard Solomon Graphic designers : Noriyuki Morita, Matoba Tomomi, Kitapin Chie, Oguri, H. Fuziwara, Yoshiyuki Ishibiki (Dragon Ishibiki), Sonomi Kiyota, Ooe Marchan, Kazunori Hashimoto Game programmers : Min5 (Project Leader), Wataru Iida, Yasuhiro Matsumoto Sound creators : Hiroaki Yoshida (Maro), Akira Takemoto (Raika) Hard designer : Shingo Mitsui Special thanks : Executive Hon, Makorin, Kazuyuki Kurata - PORTS - * CONSOLES: FM Towns Marty [JP] (1992) [JP] Nintendo Super Famicom (jul.16, 1993) "Death Brade [Model SHVC-DZ]" * COMPUTERS: [JP] Sharp X68000 (oct.30, 1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=609&o=2 $end $x68k_flop=deathbra, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Death Brade (c) 1992 SPS. - TECHNICAL - GAME ID: GS-164 BARCODE: 4956358101646 MEDIA: FD x5 - TRIVIA - Released on October 30, 1992 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87307&o=2 $end $fmtowns_cd=deathbrd, $bio Fujitsu FM Towns CD published 28 years ago: Death Brade (c) 1992 KID [Kindle Imagine Develop] - TECHNICAL - GAME ID: HMD-192 - TRIVIA - Retail price: 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110347&o=2 $end $snes=deathbra, $bio Nintendo Super Famicom cart. published 27 years ago: Death Brade [Model SHVC-DZ] (c) 1993 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61195&o=2 $end $pc98=dbringer, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Death Bringer (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624930100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89263&o=2 $end $amigaocs_flop=dbringsp, $bio Commodore Amiga 500 disk. published 31 years ago: Death Bringer (c) 1989 Spotlight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73845&o=2 $end $x68k_flop=dbringer, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Death Bringer (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624960107 MEDIA: FD x3 - TRIVIA - Released on March 09, 1989 in Japan. A soundtrack CD was included in the package. A serious bug was discovered after the release and a bugfix disk was sent to registered users. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87308&o=2 $end $spectrum_cass=deathbri, $bio Death Bringer (c) 19?? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78530&o=2 $end $megacdj=deathbrn, $bio Sega Mega-CD published 28 years ago: Death Bringer - Himerata Monshou - The Knight of Darkness (c) 1992 Telenet Japan. - TECHNICAL - GAME ID: T-49034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60502&o=2 $end $pcecd=deathbrn, $bio NEC PC-Engine CD published 30 years ago: Death Bringer - The Knight of Darkness (c) 1990 Telenet. - TECHNICAL - BARCODE: 4988624910218 GAME ID: TJCD0007 - TRIVIA - Released on April 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58155&o=2 $end $megadriv=deathcal, $bio Sega Mega Drive game published 18 years ago: Death Caliber (c) 2002 Glorysun. - TECHNICAL - ROM Build date: May 17, 2002. - TRIVIA - This hack was developed using the TomSoft SDK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56440&o=2 $end $spectrum_cass=deathcha, $bio Death Chase (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226215&o=2 $end $spectrum_cass=deathche, $bio Sinclair ZX Spectrum cass. published 36 years ago: Death Chess 5000 (c) 1984 Artic Computing, Ltd. - TECHNICAL - GAME ID: ASC 092 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78532&o=2 $end $saturn=deathcri, $bio Sega Saturn game published 24 years ago: Death Crimson (c) 1996 Ecole Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59034&o=2 $end $dc=deathc2, $bio Sega Dreamcast GD published 21 years ago: Death Crimson 2 - Meranito no Saidan [Model T-23201M] (c) 1999 Ecole Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135311&o=2 $end $info=deathcox,deathcoxo, $bio Sega NAOMI cart. published 20 years ago: Death Crimson Ox (c) 2000 Ecole. A lightgun-shooter, very similar to the "The House of the Dead" series. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Death Crimson Ox was released in October 2000. Ecole was established by CAD Software in 1995. Their first release was 'Death Crimson' in 1998 on Sega Saturn. This game was a flop, many Japanese gamer blamed Ecole. Without taking consideration of this bad reputation, they produced a new game called 'Melty Blood', a video game based on the dojin game and Bijokko game of the same name. - SERIES - 1. Death Crimson (1996, Sega Saturn) 2. Death Crimson 2 (1999, Sega Dreamcast) 3. Death Crimson Ox (2000) - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4056&o=2 $end $dc=deathcoxj, $bio Sega Dreamcast GD published 19 years ago: Death Crimson OX (c) 2001 Ecole Soft. - TECHNICAL - GAME ID: T-23202M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138498&o=2 $end $dc=deathcox, $bio Sega Dreamcast GD published 19 years ago: Death Crimson OX [Model T-2401N] (c) 2001 Sammy Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135312&o=2 $end $dragon_cass=deathcruis, $bio Dragon cass. published 37 years ago: Death Cruise (c) 1983 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116612&o=2 $end $spectrum_cass=deathcru, $bio Sinclair ZX Spectrum cass. published 37 years ago: Death Cruiser (c) 1983 Noble House Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78533&o=2 $end $megadriv=deathdl,deathdlp, $bio Sega Genesis game published 28 years ago: Death Duel (c) 1992 Razorsoft - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57183&o=2 $end $x68k_flop=deathf2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Death Fighter v2 (c) 1992 Battle Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87309&o=2 $end $fm77av=dforce, $bio Fujitsu FM-77AV disk. published 33 years ago: Death Force (c) 1987 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93834&o=2 $end $spectrum_cass=deathinr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Death in Russia 1941 (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78534&o=2 $end $apple2_flop_clcracked=dcaribbn, $bio Apple II disk. published 37 years ago: Death in the Caribbean (c) 1983 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232997&o=2 $end $spectrum_cass=deathint, $bio Sinclair ZX Spectrum cass. published 34 years ago: Death in the Snow 1812 (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78535&o=2 $end $amigaocs_flop=dkkrynn, $bio Commodore Amiga 500 disk. published 29 years ago: Death Knights of Krynn (c) 1991 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73846&o=2 $end $pc98=dkkrynn, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Death Knights of Krynn (c) 1993 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89264&o=2 $end $amigaocs_flop=deathmsk, $bio Commodore Amiga 500 disk. published 25 years ago: Death Mask (c) 1995 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73847&o=2 $end $saturn=deathmsk, $bio Sega Saturn game published 24 years ago: Death Mask (c) 1996 Vantan International - TECHNICAL - Game ID: T-22701G - TRIVIA - Released on February 16, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59035&o=2 $end $dragon_cass=deathmine, $bio Dragon cass. published 37 years ago: Death Mines of Sirus (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116896&o=2 $end $spectrum_cass=deathorg_d, $bio Sinclair ZX Spectrum cass. published 33 years ago: Death or Glory (c) 1987 CRL Group PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78536&o=2 $end $cpc_flop=deathorg02,deathorg03, $bio Amstrad CPC 464 disk. published 33 years ago: Death or Glory (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128211&o=2 $end $spectrum_cass=deathorg,deathorg_a,deathorg_b,deathorg_c, $bio Sinclair ZX Spectrum cass. published 27 years ago: Death or Glory (c) 1993 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78537&o=2 $end $amigaocs_flop=dogem, $bio Commodore Amiga 500 disk. published 26 years ago: Death or Glory - Das Erbe von Morgan (c) 1994 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73849&o=2 $end $amigaocs_flop=dogdk, $bio Commodore Amiga 500 disk. published 26 years ago: Death or Glory - Der dunkle Kaiser (c) 1994 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73850&o=2 $end $cpc_cass=dog, $bio Amstrad CPC cass. published 33 years ago: Death or Glory (c) 1987 Dro Soft. - TECHNICAL - [Model 3Rl003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95903&o=2 $end $cpc_cass=deathpit, $bio Amstrad CPC cass. published 35 years ago: Death Pit (c) 1985 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95904&o=2 $end $cpc_flop=deathpit02, $bio Amstrad CPC 464 disk. published 35 years ago: Death Pit Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126691&o=2 $end $info=deathrac, $bio Arcade Video game published 44 years ago: Death Race (c) 1976 Exidy, Incorporated. Drive a car around the field chasing down as many zombies as possible and run them over, turning them into instant tombstones, before the timer expires. Play with a friend to see who can make more tombstones quicker. After you run someone over, the game designers were nice enough to include a reverse gear to finish the victim off. - TRIVIA - Released in January 1976. In 1975, Exidy created the game "Destruction Derby". Chicago Coin licensed the game and called it "Demolition Derby". Exidy sold the PC boards to Chicago Coin. Chicago Coin had a large distribution network and did not sell as many games as Exidy had anticipated. In addition, Chicago Coin did not pay Exidy as quickly as Exidy desired. In effect, the market was destroyed for Exidy's Destruction Derby. Due to these issues, Exidy decided to come up with another product, and the easiest way to do this was to modify an existing product. Howell Ivy took their existing game, Destruction Derby (1975), and changed the image proms of the drone cars in Destruction Derby to 'simple stick figures'. In addition, he made wiring modifications to give the stick figures animation, as if running. Also, he modified the crashed drone proms to the image s of graveyard crosses. Therefore, by making somewhat minor changes to Destruction Derby's existing logic board system, he created a completely different perception of game play and consequently created a new game called Death Race. The game was not inspired by Death Race 2000. The idea was to make minimum changes to an existing product to get something new into the marketplace. He did not anticipate that these minor changes would generate worldwide controversies. Death Race was one of the first controversial video games. The game was nearly banned for explict content. The controversy over the game's violent theme reached the pages of Midnight and National Enquirer as well as NBC's Weekend, Today, and The Tonight Show. The National Safety Council and Newsweek both referred to the game as 'sick'. The controversy had reportedly started when a AP reporter in Seattle saw children playing the game and thought that the sound effects the pedestrians made when hit sounded like 'shrieking children'. Before the controversy, the game sold only 200 copies - afterwards, Exidy produced about 3,000 (including PCB sales). When the car crashes into an object (wall or grave stone) AND the gas pedal isn't let go, after about 3 to 4 seconds the car will go right through it. This is normal behavior, and probably isn't seen often in gameplay because normally the player would switch into reverse gear after hitting something. - SERIES - 1. Death Race (1976) 2. Super Death Chase (1977) - STAFF - Designer : Howell Ivy Cabinet Art by : Pat Peak (Sleepy) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3386&o=2 $end $cpc_flop=deathrac,deathrac01, $bio Amstrad CPC type-in published 35 years ago: Death Race (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the Uk magazine; Your Computer, in February 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120118&o=2 $end $nes=deathrac, $bio Nintendo NES cart. published 30 years ago: Death Race (c) 1990 AGCI In Death Race, you are driving a heavily armed futuristic vehicle on a cross country race of destruction. Terminate gremlins in the cities along the way and recover the flags to escape in time. Missile silos hound you as their deadly bolts seek your destruction. The technological capabilities of the gremlins increases to nuclear proportions. Launch a volley of your own missiles to create a firestorm eliminating anything in your path. Armored helicopters with devastating firepower stand between you and your ultimate goal. Between each city, you can use the bounty awarded from all this mayhem to upgrade your car and increase your weapons' destructive power. There are a multitude of new weapons from which to choose. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55049&o=2 $end $atom_cass=deathsat, $bio Acorn Atom cass. published 38 years ago: Death Satellite (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236089&o=2 $end $cpc_flop=deathsta07, $bio Death Stalker (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121874&o=2 $end $cpc_flop=deathsta06, $bio Death Stalker (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121687&o=2 $end $cpc_flop=deathsta02, $bio Amstrad CPC 464 disk. published 31 years ago: Death Stalker Trained (c) 1989 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122535&o=2 $end $cpc_cass=deathstk, $bio Amstrad CPC cass. published 32 years ago: Death Stalker (c) 1988 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 2122] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95905&o=2 $end $spectrum_cass=deathstk, $bio Sinclair ZX Spectrum cass. published 31 years ago: Death Stalker (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78540&o=2 $end $bbcb_cass=deathsta, $bio Acorn BBC/Electron cass. published 35 years ago: Death Star (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51725&o=2 $end $bbcb_flop_orig=deathsta, $bio Acorn BBC Micro B disk. published 35 years ago: Death Star (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125533&o=2 $end $spectrum_cass=dstarint,dstarinta, $bio Sinclair ZX Spectrum cass. published 35 years ago: Death Star Interceptor (c) 1985 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78542&o=2 $end $bbcb_cass=deathstabr, $electron_cass=deathstabr, $bio Acorn BBC/Electron cass. published 34 years ago: Death Star (c) 1986 Blue Ribbon - TECHNICAL - GAME ID: 2925 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51724&o=2 $end $spectrum_cass=deathsta_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Death Star [Model RSS 328] (c) 1984 Rabbit Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78541&o=2 $end $apple2_flop_orig=deathswd, $apple2_flop_clcracked=deathswd, $bio Apple II disk. published 32 years ago: Death Sword (c) 1988 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107344&o=2 $end $apfimag_cass=deathtnk, $bio Death Tank (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135769&o=2 $end $saturn=deaththr, $bio Sega Saturn game published 24 years ago: Death Throttle (c) 1996 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59036&o=2 $end $dragon_cass=deathtrap, $bio Dragon cass. published 37 years ago: Death Trap (c) 1983 Soft Sector Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234450&o=2 $end $pc8801_flop=deathtrp, $bio NEC PC-8801 Series disk. published 36 years ago: Death Trap (c) 1984 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91616&o=2 $end $amigaocs_flop=deathtrp, $bio Commodore Amiga 500 disk. published 30 years ago: Death Trap (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73848&o=2 $end $a2600=deathtrp, $bio Atari 2600 cart. published 37 years ago: Death Trap (c) 1983 Avalon Hill. You have just graduated with honors from Cadet training. Your first mission is especially important. You must deliver a TOP SECRET diplomatic message to the Emperor of the Glaxiau Empire - immediately! You proceed to cross the galaxy via the latest Black Hole acceleration techniques when your trips is interrupted by a gigantic space ship which intends on ensuring that the message you carry never reaches the Emperor. You heard of rumors in school of IT being out there - the reason for so many missing ships. Your only hope for survival and success in your mission is to destroy ITs power generators before IT kills you with intelligent plasma fireballs or disintegrates you with high energy defensive shields. - TECHNICAL - Model 50010 - SCORING - You start the game with zero points. Points may be added or subtracted but your score will not be allowed to go negative. Points are added for your condition of readiness, damage you inflict on IT, and bonus points for destroying each of the 3 power stations. Readiness - Every few seconds, up to 6 points are added based on your level of readiness. Readiness points are determined by the number of small ships beneath your score. Damage - Ten times the total number of hits on ITs power stations are added. (First hit = + 10 points, Fifteenth hit = + 150 points). Bonus points - Totally destroying left or right power stations= + 2000 points. Center station= + 5000 points. Penalty - You lose 90 points every time IT is able to lower SHIELD C. - TIPS AND TRICKS - GAME DESIGNER NOTE: The moving block in the defensive shields are generated directly below the left and right red guns. Careful timing will allow you to create new blocks on top of existing blocks. This will reduced the amount of interference between you and the guns, and is especially helpful in destroying the central power station when time is limited. - STAFF - Programmer: Jim Jacob Cover art; Jim Talbot Rules Paste-Up and Graphics: Jean Baer Typesetting: Colonial Composition Prep Dept. Coordinator: Elaine Adkins Printing: Monarch Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50386&o=2 $end $dragon_cass=deathvally, $bio Death Valley (c) 198? Micro Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116982&o=2 $end $msx1_cass=deathval, $bio MSX cass. published 35 years ago: Death Valley Gold Rush (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94576&o=2 $end $spectrum_cass=deathwak, $bio Death Wake [Model BBS 077] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225727&o=2 $end $cpc_cass=deathwak, $bio Amstrad CPC cass. published 35 years ago: Death Wake [Model QSA 115] (c) 1985 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95906&o=2 $end $spectrum_cass=deathwak_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Death Wake [Model QSS 113] (c) 1985 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78543&o=2 $end $psx=deathwng, $bio Sony PlayStation disc published 24 years ago: Death Wing (c) 1996 Cybertech Designs - TECHNICAL - [Model SLPS-00489] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85072&o=2 $end $spectrum_cass=dwish3, $bio Sinclair ZX Spectrum cass. published 33 years ago: Death Wish 3 (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78544&o=2 $end $msx1_cass=deathws3, $bio MSX cass. published 33 years ago: Death Wish 3 (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94577&o=2 $end $cpc_cass=deathws3, $bio Amstrad CPC cass. published 33 years ago: Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95909&o=2 $end $cpc_flop=deathwis01,deathwis02,deathwis,deathwis04, $bio Amstrad CPC 464 disk. published 33 years ago: Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120732&o=2 $end $specpls3_flop=deawish3,deawish3b,deawish3a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Death Wish 3 (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147974&o=2 $end $cpc_flop=deathwis05, $bio Amstrad CPC 464 disk. published 11 years ago: Death Wish 3 (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121688&o=2 $end $msx1_flop=deathws3, $bio Death Wish 3 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229933&o=2 $end $spectrum_cass=dwish3er, $bio Death Wish 3 [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219282&o=2 $end $dragon_cass=deathhole,deathholef, $bio Dragon cass. published 37 years ago: Death's Head Hole (c) 1983 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116741&o=2 $end $cpc_flop=deathsti, $bio Amstrad CPC type-in published 30 years ago: Death's Ticket (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120072&o=2 $end $camplynx_cass=deathball, $bio Camputers Lynx cass. published 37 years ago: Deathball (c) 1983 Bus-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134056&o=2 $end $nes=deathbot1,deathbot, $vgmplay=deathbot_nes, $bio Nintendo NES cart. published 30 years ago: Deathbots (c) 1990 American Video Entertainment Mutech Corporation, the gigantic multinational conglomerate, purchases Alcatraz prison for the site of Gamma Base, the first clean energy Gamma Ray Reactor. Or so they claimed! Alcatraz, famous for preventing anyone from escaping alive, would ironically now prevent anyone from entering its forbidding walls. Who could have guessed that Mutech Corporation was controlled not by humans, but by a malignant digital life form? Who would have believed that these life forms had evolved to a level of intelligence far beyond that of man? Mutech's ultimate plan is a simple one.. enslave all mankind or destroy them! Only you can stop Mutech and save humanity as we know it! Prepare yourself for the challenge of a lifetime... your lifetime! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55050&o=2 $end $amigaocs_flop=dbringer, $bio Commodore Amiga 500 disk. published 29 years ago: Deathbringer (c) 1991 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73851&o=2 $end $cpc_flop=deathcha, $bio Amstrad CPC 464 disk. published 12 years ago: Deathchase (c) 2008 Executioner, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124630&o=2 $end $cpc_cass=deathkck, $bio Amstrad CPC cass. published 36 years ago: Deathkick (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95911&o=2 $end $bbcb_cass=deathhea, $bio Deaths Head Hole (c) 19?? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51727&o=2 $end $cpc_cass=deathscp, $bio Amstrad CPC cass. published 33 years ago: Deathscape (c) 1987 Starlight Soft. - TECHNICAL - [Model AS 54717] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95912&o=2 $end $info=deathsml, $bio Arcade Video game published 13 years ago: Deathsmiles (c) 2007 Cave Company, Limited. Windia, a young girl living in London, mysteriously vanishes after being drawn into a flash of light. Awakening in the Otherworld, Windia arrives in a Western city reminiscent of the early 20th century, and is cared for by Dior, an elderly lord. Discovering there is no way home, Dior reveals to Windia that she is one of the 'lost children', those with magical powers chosen to protect the kingdom... - TECHNICAL - Cave CV1000B Hardware CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Other Chips (Based on Ibara) : Altera Cyclone EP1C12F324C8 FPGA (i think used as Video-DSP and SD-RAM Controller), K9F1G08U0A 128M x 8 Bit NAND Flash Memory, 1x MX29LV160BBTC-90 Flash Memory and, 2x MX29LV320ABTC-90 Flash ICs (space for up to 2 more Flash ICs is not used), 1xMT48LC2M32B2-6 SDRAM, and 2x MT46V16M16. LA4708 Audio amplifier. - TRIVIA - The development name was "Deathlolita" and was unofficialy announced in July 2007. Then, Deathsmiles was official announced at amusement show in September 2007. It was finally released on October 19, 2007. - TIPS AND TRICKS - * Secret Character "Follett": Up(x4), B, B, A, A, Left, Left, Right, Right, C(x3), Down, C * Secret Character, "Roza": Base sequence is the same as "Follett" but 1P code is "CBACBUARCLBDCBAAA". * Secret Stage "Kyoukoku" (canyon): Base sequence is the same as "Follett" but 1P code is "CCCAULRDBCCCDDABCBA". You can select this stage after finished stage 6. - SERIES - 1. Deathsmiles (2007) 2. Deathsmiles Mega Black Label (2008) 3. Deathsmiles II - Makai no Merrychristmas (2009) - STAFF - Producer: Kenichi Takano Director: Junya Inoue Chief Programmer: Takashi Ichimura Programmers: Yuji Inoue, Tsuneki Ikeda Designers: Atsushi Aburano, Toshiyuki Kuroiwa, Akira Wakabayashi, Hiroyuki Tanaka Voicer Actors: *Windia*: Naomi Iida (AS KIKAKU) *Casper*: Miho Hayashi (AS KIKAKU) *Follett*: Rumi Abe (AS KIKAKU) *Rosa*: Natuko Tauchi (AS KIKAKU) *Sakura*: Kaori Nakamura (AS KIKAKU) *Jitterbug*: Junya Inoue Music Composer: Manabu Namiki (Basiscape) Lead Guitar Player: Noriyuki Kamikura (Basiscape) Sound Manager: Miki Ito (Basiscape) Sound Effect: Dota Ando (Reeb), Yasuko Yamada (Reeb) Ending Song: Takayuki Hirose Symphony "Deathsmiles": *Words/Music/Vocal*: Natsuko Naitou *Recording Engineer*: Ryoji Uezu *Sound Director*: Daisuke Matsumoto, Yukihiro Masaki PV Director: Showgo Ookawa Supervisor: Tsuneki Ikeda Special Assistants : Toshiaki Tomizawa, Atsunori Aburatani, Kaori Itamura, Satoshi Kouyama, Takuro Sato, Mao Shimura, Takeo Suzuki, Takatsugu Furuhata, Shingo Hozumi, Hiroyuki Morita, Takato Yamashita, Yui Yoshii, Yui Akamatsu, Reina Fujii, Mitushiro Tachibana, Tetsuya Kusaba, Dandy - PORTS - * CONSOLES: [JP] Microsoft XBOX 360 (Apr.23, 2009; "Deathsmiles [Model AWD-00001]") [JP] Microsoft XBOX 360 (Apr.23, 2009; "Deathsmiles [Gentei Ban] [Model AWD-00002]") [JP] Microsoft XBOX 360 (Apr.08, 2010; "Deathsmiles [Platinum Collection] [Model AWD-00004]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19366&o=2 $end $info=deathsm2, $bio Arcade Video game published 11 years ago: Deathsmiles II - Makai no Merrychristmas (c) 2009 Cave Company, Limited. - TECHNICAL - Cave PC Hardware - TRIVIA - Deathsmiles II was released on May 14, 2009 in Japan. - SERIES - 1. Deathsmiles (2007) 2. Deathsmiles Mega Black Label (2008) 3. Deathsmiles II - Makai no Merrychristmas (2009) - PORTS - * CONSOLES: Microsoft XBOX 360 (may.27, 2010; "Deathsmiles II - Makai no Merrychristmas [Model 2RF-00001]") Microsoft XBOX 360 (may.27, 2010; "Deathsmiles II - Makai no Merrychristmas [Shokai Gentei Ban] [Model 2RF-00002]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30775&o=2 $end $info=dsmbl, $bio Arcade Video game published 12 years ago: Deathsmiles Mega Black label (c) 2008 Cave Company, Limited. - TECHNICAL - Cave CV1000D Hardware CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM) Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D. - TRIVIA - Deathsmiles Mega Black label was released on October 10, 2008 in Japan only. It is a limited (150 copies total) edition of the game. It added Sakura as playable character, as well as the Crystal Shrine stage, and Level 999 difficulty level. - SERIES - 1. Deathsmiles (2007) 2. Deathsmiles Mega Black Label (2008) 3. Deathsmiles II - Makai no Merrychristmas (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38938&o=2 $end $cpc_cass=deathvil, $bio Amstrad CPC cass. published 34 years ago: Deathsville (c) 1986 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95913&o=2 $end $nes=debarb, $bio Debar Bomb (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83852&o=2 $end $cpc_flop=debarque, $bio Amstrad CPC type-in published 35 years ago: Debarquement Immediat (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122686&o=2 $end $sorcerer_cass=debug, $bio Exidy Sorcerer cass. published 41 years ago: Debug (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232357&o=2 $end $bbc_rom=debug, $bio Acorn BBC ROM published 37 years ago: Debug (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145090&o=2 $end $cpc_flop=debugf19, $bio Amstrad CPC type-in published 34 years ago: Debug (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119141&o=2 $end $special_cass=debug,debug2, $bio DEBUG (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234285&o=2 $end $radio86_cass=debug, $bio Debug (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232957&o=2 $end $dragon_flex=various, $bio Debug + DynaFast (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237488&o=2 $end $sol20_cass=debug, $bio PTC SOL-20 cass. published 42 years ago: DEBUG - Advanced 8080 Debugger (c) 1978 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236983&o=2 $end $super80_cass=debug4, $bio Debug [Model 438L4] (c) 198? Dick Smith Electronics - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126922&o=2 $end $tvc_flop=debugger, $bio Debugger (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111837&o=2 $end $super80_cass=debug, $bio Debugger [Model X-3790] (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126923&o=2 $end $fmtowns_cd=debut2, $bio Fujitsu FM Towns CD published 26 years ago: Debut Shimasu... 2 - Nogami Aki (c) 1994 Ilis Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112582&o=2 $end $rainbow=diagn, $bio DEC Rainbow 100 Diagnostics (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236864&o=2 $end $rainbow=diagnb2, $bio DEC Rainbow 100 disk. published 35 years ago: DEC Rainbow B Diagnostic Disk Ver.2 (c) 1985 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236865&o=2 $end $megadriv=decapatt, $bio Sega Mega Drive game published 29 years ago: DecapAttack (c) 1991 Sega Enterprises, Limited. European release. This game is known in Japan as "Magical Hat no Buttobi Tabo! Daibouken [Model G-4041]" - TECHNICAL - Game ID: 1027-50 Cartridge ID: 670-1620-50 Package ID: 670-1621-50 - TRIVIA - Even though the title screen says 1991, DecapAttack for Mega Drive was released in January 1992 in Europe. Reviews: [FR] November 1991 - Consoles + N.3: 92/100 - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70580&o=2 $end $saturn=decathltjsn, $bio Sega Saturn game published 23 years ago: DecAthlete for SegaNet (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-7110 - TRIVIA - Released on July 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59039&o=2 $end $stv=decathlt,decathlto, $info=decathlt,decathlto, $bio Sega ST-V cart. published 25 years ago: Decathlete (c) 1995 Sega. A 3-D sports simulator. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-15 Screen orientation : Horizontal Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Even if titlescreen says 1995, Decathlete was released in April 1996 in Japan. - TIPS AND TRICKS - * Shot-put and Discus Throw : By pushing the START button you can choose the direction of the wind. The wind blows to where the air-balloon is pointing. * 100-Meters Dash : When the players are introduced press Right, Left and the button you use in other sports for selecting the angle. In this way the player will roll and go faster. - PORTS - * CONSOLES: Sega Saturn Sony PlayStation 2 (2004, "Sega Ages 2500 Vol. 15 : Decathlete Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=610&o=2 $end $saturn=decathlt, $bio Sega Saturn game published 24 years ago: Decathlete (c) 1996 Sega Enterprises, Limited. North American release. - TECHNICAL - GAME ID: 81115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60024&o=2 $end $saturn=decathltj,decathltja,decathltjb, $bio Sega Saturn game published 24 years ago: DecAthlete (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9096 - TRIVIA - Released on July 12, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59037&o=2 $end $saturn=decathltjsa, $bio Sega Saturn game published 23 years ago: DecAthlete (c) 1997 Sega Enterprises, Limited. Satakore Edition. - TECHNICAL - GAME ID: GS-9150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59038&o=2 $end $coleco=decathln, $bio Colecovision game published 36 years ago: Decathlon (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53265&o=2 $end $msx1_cass=decathln, $bio MSX cass. published 36 years ago: Decathlon (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94578&o=2 $end $dragon_cass=decathlon, $bio Dragon cass. published 36 years ago: Decathlon (c) 1984 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116530&o=2 $end $to7_cass=decathln, $bio Decathlon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108205&o=2 $end $a2600=decathln2, $bio Decathlon (c) 19?? HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50387&o=2 $end $info=decathln,decathlna, $bio Dedicated Console published 20 years ago: Decathlon (c) 2000 Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259378&o=2 $end $msx1_flop=decathln, $bio Decathlon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229934&o=2 $end $a800=decathln, $bio Atari 800 cart. published 37 years ago: Decathlon (c) 1983 Activision, Inc. - TECHNICAL - GAME ID: CC-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86511&o=2 $end $nes=decathln, $bio Nintendo Famicom cart. published 28 years ago: Decathlon [Model G-3010] (c) 1992 Computer & Ent. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76521&o=2 $end $msx1_cart=decathln, $bio MSX cart. published 36 years ago: Decathlon (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5506 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76683&o=2 $end $psx=decept3, $bio Sony PlayStation disc published 20 years ago: Deception III - Dark Delusion (c) 2000 Tecmo, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01067 - TRIVIA - Released on March 01, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111565&o=2 $end $to7_cass=decibel, $bio Decibel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108206&o=2 $end $ti99_cart=decim2, $bio TI-99-4A soft. published 37 years ago: Decimal Deli 2 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84549&o=2 $end $apple2_flop_clcracked=decdisc, $bio Apple II disk. published 34 years ago: Decimal Discovery (c) 1986 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107345&o=2 $end $apple2_flop_clcracked=decdungn, $bio Apple II disk. published 35 years ago: Decimal Dungeon (c) 1985 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232017&o=2 $end $apple2_flop_clcracked=decimals,decimv12, $bio Apple II disk. published 38 years ago: Decimals (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107346&o=2 $end $apple2_flop_clcracked=dsmltdiv, $bio Apple II disk. published 34 years ago: Decimals - Multiplication and Division (c) 1986 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231669&o=2 $end $apple2_flop_clcracked=deciprac, $bio Apple II disk. published 38 years ago: Decimals Practice (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240660&o=2 $end $tvc_flop=hexa, $bio Decimális - Hexadecimális átváltó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111838&o=2 $end $cpc_flop=decision, $bio Amstrad CPC 464 disk. published 36 years ago: Decision Maker [Model AMD 501] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125032&o=2 $end $cpc_flop=decision01, $bio Amstrad CPC 464 disk. published 36 years ago: Decision Maker [Model SOFT 1918] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125033&o=2 $end $apple2_flop_orig=dbotcwv1, $apple2_flop_misc=amcivw1, $bio Apple II disk. published 33 years ago: Decisive Battles Of The American Civil War, Volume I (c) 1987 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107299&o=2 $end $apple2_flop_orig=dbotcwv2, $apple2_flop_misc=amcivw2, $bio Apple II disk. published 32 years ago: Decisive Battles Of The American Civil War, Volume II (c) 1988 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107300&o=2 $end $apple2_flop_orig=dbotcwv3, $apple2_flop_misc=amcivw3, $bio Apple II disk. published 32 years ago: Decisive Battles Of The American Civil War, Volume III (c) 1988 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107301&o=2 $end $apple2_flop_clcracked=deckhall, $bio Apple II disk. published 36 years ago: Deck the Halls with Random House Software (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230601&o=2 $end $rainbow=decnet, $bio DEC Rainbow 100 disk. published 35 years ago: DECnet for Rainbow DOS (c) 1985 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236869&o=2 $end $cpc_flop=decof19x, $bio Deco (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124631&o=2 $end $info=decocass, $bio Arcade System published 40 years ago: DECO Cassette System (c) 1980 Data East Corp. - TECHNICAL - The arcade owner would insert the cassette and a security dongle (This was an early form of copy protection, to ensure the tapes would not be copied) into the cabinet. When the cabinet was powered up, the program from the tape would be copied into the cabinet's RAMchips. This process took about two minutes. After this, the game could be played. Main CPU: DECO 222 (@ 750 Khz) CPU: I8041 (@ 600 Khz) Audio CPU: MOS Technology M6502 (@ 500 Khz) Sound Chips: (2x) AY-3-8910A (@ 1.5 Mhz) Speaker: mono - TRIVIA - The DECO Cassette System was introduced in 1980 by Data East and was the first standardised arcade system that allowed arcade owners to change games. The arcade owner would buy a cabinet, while the games were stored on standard audio cassettes. It was revolutionary for its time, but arcade owners complained about the poor reliability of the cassettes, which could be demagnetized easily, corrupting the game data, and the poor quality of the games offered, as well as long load times... 47 different games were released on this system from 1980 to 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4078&o=2 $end $mc10=decode, $bio Decode (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87622&o=2 $end $mo5_cass=decode, $bio Decode (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108711&o=2 $end $to_flop=decomp, $bio Decompactage BASIC (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107690&o=2 $end $cpc_flop=deconnec, $bio Amstrad CPC type-in published 34 years ago: Deconnect (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119142&o=2 $end $vg5k=decbas1, $bio Philips VG-5000 cass. published 35 years ago: Decouverte du Basic Vol. 1 (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236382&o=2 $end $vg5k=decbas2, $bio Philips VG-5000 cass. published 35 years ago: Decouverte du Basic Vol. 2 (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236383&o=2 $end $alice32=decouva, $bio Alice 32 cass. published 36 years ago: Decouvrez Alice (c) 1984 Matra Datasysteme [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87575&o=2 $end $vz_snap=decoy,decoy2, $bio Decoy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235059&o=2 $end $info=dpcaxp150, $bio Computer published 27 years ago: DECpc AXP 150 (c) 1993 Digital Equipment Corp. An entry-level workstation. - TECHNICAL - The DECpc AXP 150 systems used a 150 MHz DECchip 21064 microprocessor with an external 512 KB B-cache (L2 cache), which is implemented with 17 nanosecond SRAMs located on the motherboard. The 128-bit memory subsystem supports 16 to 128 MB of memory. Standard 36-bit, 70 nanosecond SIMMs with longword parity protection are used to populate eight SIMM slots, which are organised in two banks of four slots each. The DEC 2000 AXP supports two memory options, a 16 MB (4 × 4 MB SIMMs) and a 64 MB (4 × 16 MB SIMMs) memory kit. - TRIVIA - The DECpc AXP 150 was code-named Jensen. It was released on May 25, 1993. It was the first Alpha-based system to support the Windows NT operating system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146754&o=2 $end $info=ds3100, $bio Computer published 31 years ago: DECstation 3100 (c) 1989 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145514&o=2 $end $info=ds5k133, $bio Computer published 28 years ago: DECstation 5000/133 (c) 1992 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240508&o=2 $end $info=dectalk, $bio Computer published 36 years ago: DECtalk DTC-01 (c) 1984 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240507&o=2 $end $info=la120, $bio Computer published 42 years ago: DECwriter III [LA120-DA] (c) 1978 Digital Equipment Corp. The DECwriter III is a serial, dot-matrix, pedestal-mounted printers that combine bidirectional printing and a 1K character buffer to achieve 180 character-per-second throughput. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103284&o=2 $end $cpc_cass=dedalos, $bio Amstrad CPC cass. published 35 years ago: Dedalos (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233264&o=2 $end $spectrum_cass=deeksdee, $bio Deek's Deeds (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219822&o=2 $end $specpls3_flop=deeksdee, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Deek's Deeds (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147718&o=2 $end $pc98=deep, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Deep (c) 1994 Jast. - TECHNICAL - FD x8 - TRIVIA - Released on December 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89266&o=2 $end $fmtowns_cd=deep, $bio Fujitsu FM Towns CD published 25 years ago: Deep (c) 1995 Jast. - TECHNICAL - CD x1 - TRIVIA - Released on March 15, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110348&o=2 $end $pce=deepblue, $bio NEC PC-Engine HuCARD published 31 years ago: ??????? ???? (c) 1989 Pack-In-Video Company, Limited. (Deep Blue - Kaitei Shinwa) Deep blue Katei Shinwa is an horizontal shooter by Pack In Video. The action takes place deep under the ocean and the player takes control of a fish-shaped robotic submarine. Its mission is to rid the oceans of all the evil fishy monsters that invaded it, and this through four long and perilous levels. Innumerable schools of fish and other sea creatures appear at random and relentlessly attack the robot-fish. Its first line of defense is a cannon that can fire small bursts of energy. More weapons are available for the sub's destructive whim though - blue moon fish are scattered around each stage and drop special items such as extra health, speed boost and new weapons (Light Bullet, Swirl Cutter or Bubble Beam). Each weapon can be upgraded up to three times, but getting hit will lower their power by one level (as well as the speed of the sub). Although the sub comes with only one life, his energy level is always displayed through his glowing eyes - if they glow blue then he is in good health, red and things can soon turn bad. The sub also automatically (and slowly) refills its energy as long as it doesn't fire its weapon. Meaner and larger creatures await for the player at the end of each level, and range from large hungry fish, giant jellyfish and mean nautilus. - TECHNICAL - Game ID: PV1002 - TRIVIA - Deep Blue was released on March 31, 1989 in Japan for 5300 Yen. The subtitle translates from Japanese as 'The myth of the undersea'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58558&o=2 $end $tg16=deepblue, $bio NEC TurboGrafx-16 cart. published 31 years ago: Deep Blue [Model TGX020012] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84307&o=2 $end $cd32=deepcore, $bio Commodore Amiga CD32 published 27 years ago: Deep Core (c) 1993 ICE, Ltd. [International Computer Entertainment] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106873&o=2 $end $spectrum_cass=dcr,dcra,dcrb, $bio Sinclair ZX Spectrum cass. published 4 years ago: Deep Core Raider (c) 2016 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232136&o=2 $end $sms=deepduck, $bio Sega Master System cart. published 27 years ago: Deep Duck Trouble Starring Donald Duck (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55986&o=2 $end $gamegear=deepduck, $bio Sega Game Gear cart. published 26 years ago: Deep Duck Trouble Starring Donald Duck [Model 2514] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64531&o=2 $end $msx1_cart=deepdng, $bio MSX cart. published 32 years ago: Deep Dungeon (c) 1988 ScapTrust - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76684&o=2 $end $famicom_flop=deepdng, $bio Nintendo Famicom disk. published 34 years ago: 魔洞戦記 ディープダンジョン (c) 1986 DOG Soft. (Deep Dungeon - Madou Senki) Deep Dungeon is a role Playing Game by HummingBird Soft. Humanity and forces of evil have been fighting for centuries. One day, a courageous and strong swordsman went to confront, alone, this evil spirit. The devil, nearly defeated, had to run away and hide underground with his army. Time passed, and most people simply forgot about their existence. Then one day, they slowly came out of their hideout and kidnapped the king's daughter. A swordsman is sent by the king to rescue the princess, armed with the legendary sword and shield that defeated evil once.. yet, he hasn't returned. And you are one of the young adventurers who are now going on the journey to the depths of hell and rescue the king's daughter. Mad? Senki is a role playing game featuring a simple first person-view through the hero's eyes. He can equip a sword, a shield and a bracelet. Shops are located near the Dungeon entrance and new weapons, shields and items can be purchased there. - TECHNICAL - Game ID: SSD-DPD - TRIVIA - Deep Dungeon was released on November 19, 1986 in Japan for 3400 Yen. - SERIES - 1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986) 2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987) 3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988) 4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65278&o=2 $end $msx1_cart=deepdng2, $bio MSX cart. published 32 years ago: Deep Dungeon II - Yuushi no Monshou (c) 1988 ScapTrust - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76685&o=2 $end $famicom_flop=deepdng2a,deepdng2, $bio Nintendo Famicom disk. published 33 years ago: ?????????II ????? (c) 1987 Square Company, Limited. (Deep Dungeon II - Yuushi no Monshou) - TECHNICAL - Game ID: SQF-YSM - TRIVIA - Released on May 30, 1987 in Japan. - SERIES - 1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986) 2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987) 3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988) 4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65279&o=2 $end $nes=deepdng3, $bio Nintendo Famicom cart. published 32 years ago: ディープ ダンジョンIII 融資への旅 (c) 1988 Square Company, Limited. (Deep Dungeon III - Yuushi e no Tabi) - TECHNICAL - Game ID: SQF-UT Cart color: White - TRIVIA - Released on May 13, 1988 in Japan. - SERIES - 1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986) 2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987) 3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988) 4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990) - STAFF - Developed by Humming Bird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53960&o=2 $end $nes=deepdng4, $bio Nintendo Famicom cart. published 30 years ago: ?????????IV ????? (c) 1990 Asmik (Deep Dungeon IV - Kuro no Youjutsushi) - TECHNICAL - Game ID: ASM-4D Cart color: Black - TRIVIA - Released on April 6, 1990 in Japan. - SERIES - 1. Deep Dungeon - Madou Senki [Model SSD-DPD] (1986) 2. Deep Dungeon II - Yuushi no Monshou [Model SQF-YSM] (1987) 3. Deep Dungeon III - Yuushi e no Tabi [Model SQF-UT] (1988) 4. Deep Dungeon IV - Kuro no Youjutsushi [Model ASM-4D] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53961&o=2 $end $saturn=deepfearu, $bio Sega Saturn game published 22 years ago: Deep Fear (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60025&o=2 $end $saturn=deepfearj,deepfearja, $bio Sega Saturn game published 22 years ago: Deep Fear (c) 1998 Sega Enterprises, Limited. - TECHNICAL - Model GS-9189 - TRIVIA - Deep Fear was released on July 16, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59040&o=2 $end $saturn=deepfear, $bio Sega Saturn game published 22 years ago: Deep Fear [Model MK81804-50] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60282&o=2 $end $dc=deepfghte,deepfghtf,deepfghtfp,deepfghtg, $bio Sega Dreamcast GD published 20 years ago: Deep Fighter [Model T-17704D-50] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135314&o=2 $end $dc=deepfght, $bio Sega Dreamcast GD published 20 years ago: Deep Fighter [Model T-17705N] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135313&o=2 $end $fm77av=dforest, $bio Fujitsu FM-77AV disk. published 33 years ago: ディープフォレスト (c) 1987 Xain Soft. (Deep Forest) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93835&o=2 $end $msx2_flop=dforest,dforestb,dforestc,dforesta, $bio MSX 2 disk. published 33 years ago: Deep Forest (c) 1987 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101572&o=2 $end $msx2_cart=dforest,dforesta, $bio MSX 2 cart. published 33 years ago: ディープフォレスト (c) 1987 Xain Soft (Deep Forest) - TECHNICAL - GAME ID: MXZS-12003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51278&o=2 $end $info=deepfrz,deepfrzu, $bio Deep Freeze (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44188&o=2 $end $info=sc4deepi,sc4deepia,sc4deepib,sc4deepid, $bio Deep Impact (c) 200? Mazooma Games. - TECHNICAL - [Model PR2099] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42544&o=2 $end $intv=pool, $bio Mattel Intellivision game published 30 years ago: Deep Pockets - Super Pro Pool and Billiards (c) 1990 Mattel Electronics. Deep Pockets is a unique pool and billiards game - it is actually NINE games in one. You can learn many pocket billiard (pool) and carom billiard games in the privacy and comfort of your own home - and brush up on rules and strategy before venturing out to a billiard parlor. Play against a friend, or practice "against yourself" -- in 1 player games, you control both players 1 and 2. Player 1 will see prompts and scores in RED, and player 2 will see BLUE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60876&o=2 $end $x68k_flop=deepscan, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Deep Scan (c) 1989 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87310&o=2 $end $x68k_flop=deepscak, $bio Deep Scan (c) 19?? Kin-Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87311&o=2 $end $crvision=deepsea,deepseaa, $bio Wizzard cart. published 38 years ago: Deep Sea Adventure (c) 1982 Dick Smith Electronics - TECHNICAL - CAT NO. Y-1625 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53776&o=2 $end $tutor=deepsix, $bio Tomy Tutor cart. published 37 years ago: Deep Six [Model 8106] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101367&o=2 $end $spectrum_cass=deepspac, $bio Deep Space (c) 198? Kryptronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226430&o=2 $end $cpc_flop=deepspac, $bio Amstrad CPC 464 disk. published 25 years ago: Deep Space (c) 1995 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121875&o=2 $end $amigaocs_flop=deepspac,deepspacu, $bio Deep Space (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73852&o=2 $end $cpc_cass=deepstrk, $bio Amstrad CPC cass. published 35 years ago: Deep Strike (c) 1985 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95915&o=2 $end $cpc_flop=deepstri,deepstri01,deepstri02, $bio Amstrad CPC 464 disk. published 35 years ago: Deep Strike (c) 1985 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123979&o=2 $end $spectrum_cass=deepstri_a, $bio Deep Strike (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219115&o=2 $end $spectrum_cass=deepstri, $bio Deep Strike (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219634&o=2 $end $cpc_flop=deepstri03, $bio Amstrad CPC 464 disk. published 34 years ago: Deep Strike Trained (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123980&o=2 $end $cpc_flop=deepthou,deepthou01, $bio Amstrad CPC type-in published 35 years ago: Deep Thought (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119026&o=2 $end $cpc_flop=deeplydi, $bio Amstrad CPC type-in published 28 years ago: Deeply Dippy (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120053&o=2 $end $megadriv=deerhunt, $bio Deer Hunter (c) 199? Tomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56441&o=2 $end $gbcolor=deerhunt, $bio Nintendo Game Boy Color game published 21 years ago: Deer Hunter [Model CGB-AXHE-USA] (c) 1999 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67719&o=2 $end $info=deerhunt,deerhunta,deerhuntb,deerhuntc,deerhuntd,deerhunte,deerhuntj, $bio Arcade Video game published 20 years ago: Deer Hunting USA (c) 2000 American Sammy. An interactive shooting game where players stalk deer in the wilderness during hunting season. You are able to select a wilderness where you want to go hunting. Then you will choose your hunting weapon: rifle, shotgun, power bow, or muzzleloader. Next, you will select one of four destinations within the wilderness you selected as your hunting ground. From here, your objective is to shoot and/or kill the male deer (bucks) while trying not to miss or shoot and/or kill female deer (does). Throughout the game, you will attempt to kill up to four male deer in four different areas within the selected wilderness for a total of up to 16 bucks. Each time you successfully kill a male deer, you are rated based on your scoring, timing and accuracy as well as the weight of the kill. You must try to shoot the bucks in the most vulnerable areas in order to wound and/or kill them instantly. After you have hunted through all four areas of the wilderness, the season is over and then you are rated on how well you did throughout the game based on scoring, the number of kills, the total weight and the timing and accuracy of your shooting. Afterwards, the game ends, regardless of the results. - TRIVIA - Released in May 2000. This game featured a unique lightgun controller, which was unique in that it was not a pistol/revolver like most other gun games. The controller is shaped like a shotgun, which you must pump after every shot (regardless of which weapon you select in the game). - UPDATES - * V4.3 * V4.2 * V4.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4415&o=2 $end $archimedes=deeva, $bio Acorn Archimedes disk. published 30 years ago: Deeva (c) 1990 Calderglen Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127109&o=2 $end $amigaocs_flop=defcon5, $bio Commodore Amiga 500 disk. published 32 years ago: Def Con 5 (c) 1988 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73853&o=2 $end $cpc_flop=defcarac, $bio Amstrad CPC type-in published 30 years ago: Defcarac (c) 1990 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120252&o=2 $end $spectrum_cass=defcombu, $bio Defcom (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225728&o=2 $end $msx1_cass=defcom1, $bio MSX cass. published 31 years ago: Defcom 1 (c) 1989 Iber Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94579&o=2 $end $cpc_cass=defcom1, $bio Amstrad CPC cass. published 31 years ago: Defcom 1 (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95920&o=2 $end $cpc_flop=defcom11, $bio Amstrad CPC 464 disk. published 31 years ago: Defcom 1 Cracked (c) 1989 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122799&o=2 $end $msx1_flop=defcom1,defcom1a, $bio Defcom 1 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229935&o=2 $end $cpc_flop=defcom19, $bio Amstrad CPC 464 disk. published 34 years ago: Defcom Cracked (c) 1986 Redpoint - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122796&o=2 $end $cpc_cass=defcom, $bio Amstrad CPC cass. published 34 years ago: Defcom [Model 160061] (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95917&o=2 $end $psx=defcon5, $bio Sony PlayStation disc published 25 years ago: Defcon 5 (c) 1995 Data East USA, Inc. Defcon 5 places an engaging slant on the popular 1st person shoot-em-up, with a strong strategy element to complement the detailed graphics, immersive gameplay and superb 3-D sound. The strategic variable mixes smoothly with the shooting action: allocated tasks to be prioritised in order to defend the base. The aim is to install the defence software burning a hole in your character's pocket and escape. Rarely has a game combined the need for wits, logic and arcade skills to such nail-biting effect. - TECHNICAL - Game ID: SLUS-00009 - TRIVIA - Released on November 24, 1995 in USA. Export releases: [EU] "Defcon 5 [Model SLES-00081]" [JP] "Defcon 5 [Model SLPS-00275]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97223&o=2 $end $saturn=defcon5u, $bio Sega Saturn game published 25 years ago: Defcon 5 (c) 1995 Data East USA, Inc. - TECHNICAL - Game ID: T-1301H - STAFF - Producer: Toby Simpson Design: Chris Elliot, Ian Saunter, Andrew Kennedy, Toby Simpson Programming: Tim Closs, Ashley Thwaites, Peter Marshall, Dean Ashton, Marcus Whitlock, Toby Simpson, Julian Rex Additional Programming: Mark Stamps, Mike Ball, James Busby, Paul Donovan Saturn Programming Completion: Alan McCarthy Art Direction: Andrew Kennedy, Mark Rafter Introduction Modelling: Rob Chapman Image Processing: Steve Loughran Game Graphics: Steve Teague, Dave Mee 3D Design: Andrew Kennedy, Mark Whitrow Additional Game Graphics: Steve Loughran, Alan Brand Background text and Tyron documents: Ben Simpson Text and Script Editor: Jim Hawkins Casting: Chris Homer Casting Agency: Rhubarb Make-up: Natalie Hughes Costumes: Angels & Bermans Cast: Jack Cloake, Gia Milinovich, Martin Muncaster, Michael Harbour, Billy J. Mitchell, Gary Hope, Mike O'Malley, Elizebeth Uter Title Music: Chris Homer In Game Music: Andrew Barnabas Audio and Video Production: Chris Homer, Peter Murphy, Tom Oswald Sound Effects: Graeme King, Andrew Barnabas, Peter Murphy Audio Post Production: Peter Murphy Quality Assurance Manager: Richard Edwards Lead Quality Assurance Tester: Ben Simpson Quality Assurance: Tom Oswald, Stuart Saunders, Jim Archer, Dean Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60026&o=2 $end $saturn=defcon5j, $bio Sega Saturn game published 24 years ago: Defcon 5 (c) 1996 Multisoft. Japanese release. Game developed in USA. See the original USA release entry for more information about the game itself; "Defcon 5 [Model T-1301H]". - TECHNICAL - Game ID: T-24101G - TRIVIA - Defcon 5 was released on June 07, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59041&o=2 $end $saturn=defcon5f, $bio Sega Saturn game published 24 years ago: Defcon 5 [Model T-25401H-09] (c) 1996 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60283&o=2 $end $saturn=defcon5, $bio Sega Saturn game published 24 years ago: Defcon 5 [Model T-25401H-50] (c) 1996 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60284&o=2 $end $dragon_cass=defcon1, $bio Dragon cass. published 6 years ago: Defcon1 (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116701&o=2 $end $psx=deflight, $bio Sony PlayStation disc published 23 years ago: Defeat Lightning [Model SLPS-00853] (c) 1997 D.Cruise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85073&o=2 $end $special_cass=defence, $bio DEFENCE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234193&o=2 $end $info=defence, $bio Arcade Video game published 39 years ago: Defence Command (c) 1981 Outer Limits. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick (vertical) Buttons : 5 - TRIVIA - This game is a bootleg of "Defender". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=612&o=2 $end $vz_snap=defpen, $vz_cass=defpen, $bio VTECH Laser 200 cass. published 38 years ago: Defence Penetrator (c) 1982 Cosmic Soft. Fly your craft through the enemy defences and the cavern, shooting and bombing as you go. - STAFF - Written by: Tom Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235029&o=2 $end $mc10=defend,defendj, $bio TRS-80 MC-10 cass. published 16 years ago: Defend (c) 2004 Charles Perosi. Block the object moving towards the top of the screen. If you miss, the object will stay at the top of the screen. If the top of the screen gets full all the way across your game is over. Also, if you miss 3 objects in a row your game will be over. - TECHNICAL - Controls: Use "1" to move left use "-" to move right - TRIVIA - Released in April 2004. - SCORING - 100 points per object blocked. -100 points per object missed. - STAFF - By: Charles Perosi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87623&o=2 $end $cpc_cass=defordie, $bio Amstrad CPC cass. published 35 years ago: Defend or Die (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95921&o=2 $end $cpc_flop=defendor03, $bio Defend Or Die Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122774&o=2 $end $cpc_flop=defendor02, $bio Amstrad CPC 464 disk. published 35 years ago: Defend or Die Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126692&o=2 $end $info=redufo,redufob,redufob2, $bio Arcade Video game published 39 years ago: Defend the Terra Attack on the Red UFO (c) 1981 Uko. An early shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Red UFO was released in March 1981. Developed and sold by Uko. UFO stands for 'Unidentified Flying Object'. This video game is Uko's last game. Uko went into bankruptcy in March 1979. A bootleg of this game is known as "Exodus". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=613&o=2 $end $spectrum_cass=defendac, $bio Defenda (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226132&o=2 $end $info=defender,defenderg,defndjeu,defenderb,defenderw,defenderj, $bio Arcade Video game published 40 years ago: Defender (c) 1980 Williams. Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors. A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death. If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack. The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy. Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - TECHNICAL - Board Number : D75 (top), D71F (A) Prom Stickers : DF Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 2 Control : 2-way joystick (vertical) Buttons : 5 = > THRUST, FIRE, REVERSE, SMART BOMB, HYPERSPACE - TRIVIA - According to Defender development lead Eugene Jarvis: The game was shown at AMOA Chicago October 31, 1980 and released a week or two later in November 1980. Along with Namco's seminal "Pac-Man", Defender shares the title of 'Highest Grossing Video Game of All Time' and to date has earned more than one billion dollars. It's interesting to note that when the now-legendary shoot-em-up was first shown at a 1981 Chicago arcade machine trade show, it was deemed to be a flop due to its high level of difficulty. Arcade industry insiders confidently predicted that both Defender and "Pac-Man" would be commercial flops and that Namco's "Rally-X" would be the next major arcade success. Defender's attract mode for the game was programmed in just five hours. Defender was noted for both its superb sound and visual effects and, moreover, for its extremely demanding gameplay. This didn't, however, stop players from accumulating millions of points when playing the game. Just minutes after the opening of the AMOA - an arcade industry trade show - Eugene Jarvis and his team - Defender's creators - were burning new ROMs for the game's display due to the fact they plugged the first burn into the board BACKWARDS and fried them. Due to the intimidating controls, hardly anyone at the show played the game and there were even rumours circulating suggesting that both "Pac-Man" and Defender would flop and that Namco's "Rally-X" would be the next big hit. Not only did Defender have the highest number of controls (five buttons, in addition to a two-way joystick) but it was also the first video game to feature an artificial 'world', in that game events occurred OUTSIDE the on-screen viewing area presented to the player. Chris Hoffman holds the official record for this game on 'Marathon' settings with 79,976,975 points on January 1, 1984. Bill Jones holds the official record for this game on 'Tournament' settings with 543,950 points on August 15, 2008. Some bootlegs of this game are known as "Star Trek 1981", "Defence Command", "Defense Command", "Zero" (Jeutel), and "Tornado" (Jeutel). Defender inspired a catchy hit song by Buckner and Garcia called 'Defender' released on the 'Pac-Man Fever' album. A Defender unit appears in the 1983 movie 'Terms of Endearment', in the 1983 movie 'Joysticks' and in the 1983 movie 'Koyaanisqatsi - Life out of Balance'. The official video of the 1982 pop song "Herbergsvater", by Joachim Witt, begins by featuring a Defender unit and contains long scenes of Defender gameplay. A mini Defender unit appears in the 1983 music video 'Almost Over You' by Sheena Easton. MB (Milton Bradley) released a board game based on this video game (same name) in 1983: win the most points by using your Defender ships to protect Humanoids from waves of aliens. A set of chance cards will bring the different aliens (Bombers, Landers and Humanoids) into play. Movement is determined with a spinner. Players can move their defenders and aliens. - UPDATES - Defender ROM sets were distinguished by early and later editions. The early edition supported only upright cabinets. In 1981 Williams released a cocktail cabinet version which necessitated extra code to flip the video display and to support a second set of game controls. The editions had some minor differences in the game's attract mode : The early edition gave an erroneous point value of '100' for alien landers; this was corrected to '150' in the later edition. Also, the high score value for player PGD was '14185' in the early edition and '14285' in the later edition. Early edition ROM sets : * Defender (White Label) * Defender (Green Label) * Defender (Blue Label) Later edition ROM sets : * Defender (Red Label) - SCORING - Lander : 150 points. Mutant : 150 points. Baiter : 200 points. Bomber : 250 points. Pod : 1,000 points. Swarmer : 150 points. Completely destroying a pod with a smart bomb : 1,150, 1,300, 1,450, 1,600, 1,750, 1,900, or 2,050 points. * The chances that a bombed pod will score 1,150, 1,300, or 1,450 points are 1/256 each. Getting hit by an enemy bullet : 25 points. Saving a humanoid from a Lander : 500 points. Depositing a humanoid into the ground : 500 points. Humanoid landing into the ground safely on his own : 250 points. Bonus at the end of each wave : Wave 1 : Humanoids Left X 100. Wave 2 : Humanoids Left X 200. Wave 3 : Humanoids Left X 300. Wave 4 : Humanoids Left X 400. Wave 5 and above : Humanoids Left X 500. - TIPS AND TRICKS - * The enemies that initially appear in each wave are : Wave 1 : 15 Landers Wave 2 : 20 Landers, 3 Bombers, and 1 Pod Wave 3 : 20 Landers, 4 Bombers, and 3 Pods Waves 4 and up : 20 Landers, 5 Bombers, and 4 Pods * Avoid using hyperspace unless you are about to die. Fighting off attacks, regardless of the number of enemies, will make you a better Defender player. * Baiters can usually be overcome by hitting the reverse button twice quickly. They will fly past you and be in range for your fire power. Do NOT try to outrun them as baiters are faster than your ship. * Swarmers are easy to defeat. You can hit reverse as soon as they fly past you and fly behind them. They cannot shoot backwards so you can blast away at will. * Shooting a Pod will release between 1 and 7 Swarmers. The chances that it will try to release 1, 2, or 3 Swarmers is 1/256 for each. Also, the maximum number of Swarmers allowed in the game is 20. So, for example, if there are 18 Swarmers in the game and a Pod is hit, it can only release a maximum of 2 Swarmers. * At higher levels, you will need to play God and even sacrifice some Humanoids (by killing them yourself) to preserve the rest of the planet's population. The planet is too large for you protect and you are sparing the Humanoids from a fate worst than death (mutation). Do not worry, these Humanoids reproduce quickly and overpopulation has always been a constant problem. The planet will be fully populated at the start of every fifth attack wave (configurable). * The International Date Line : there are reverse lines for Swarmers and Mutants (AKA the 'International Date Line'). If this line is between you and the type of enemy in question, they will travel the opposite direction around the planet to get you (i.e. they won't cross this line to get to you). If a Mutant, say, is following you and you cross the Mutant reverse line (to the left of the big mountain) it will suddenly reverse direction and go around the other way. The same is true for the Swarmer reverse line (located approximately where your ship starts each wave). This doesn't affect Swarmers that you are following behind. If you're on one side of the line and a Pod is on the other and you shoot it open, the Swarmers will fly away from you and you can get in behind them immediately. The best use of these lines is where there are lots of Swarmers and/or Mutants that you don't want to hassle with. You stay near the line and go back and forth over it to keep the enemy on the other side of the planet. This is especially useful in space and waves that get really hairy. * Freeze : you can freeze a Defender machine by picking up all ten Humanoids (on any wave, but Wave 1 is your greatest chance at success), stopping all forward motion of your ship, quieting the screen down (i.e. having no enemies moving around on it) and setting all the Humanoids straight down quickly. This seems to work better were the terrain is very close to the bottom of the screen. Everything will freeze, but you can still move your ship up and down. Thrusting will break the spell, so to speak. If you do pick a spot with shallow terrain, some Humanoids will go thru the bottom of the screen and appear suspended in mid-air near the top. This trick is good to use during marathon games when you've reached Wave 256 and need a breather. * Some top players begin each round by shooting all the Humanoids except for one, which they pick up. The planet is too large for you protect and you are sparing the Humanoids from mutation, a fate worse than death. This keeps Mutants from developing, but it also means that the planet explodes if you lose your last Humanoid. The planet is fully repopulated at the start of every fifth attack wave (configurable). This can be considered an advanced trick. * Due to a bug in the algorithm that computes extra lives, every scoring activity from 990,000 to 999,975 will earn one extra ship and one extra Smart Bomb. If the player suicides on something or gets shot, one ship is lost, but one ship and one smart bomb are awarded; the net effect on the number of ships is zero. Dying on hyperspace re-entry awards nothing, because this awards no points. For winning N ships from 990,000 to 999,975, the player will have to achieve N x 10000 points after passing 1,000,000 before the game's accounting balances, and ships are awarded properly at 10,000 point intervals again. For example, if a player earns 45 extra lives during this interval, he will have to score another 450,000 points before being awarded another extra life. The player gets to keep surplus ships and bombs and can have super long turns where he may bomb two to three times per wave to get out of dangerous situations. * The trick is this: If the player wins 100+ ships between 990,000 and 1,000,000, this causes the game to start awarding extra lives right away again after turning the score over to zero. If the player wins 100 ships, the machine will have to wait 1,000,000 points to begin awarding ships again. However, since 1,000,000 is equivalent to zero, it awards them immediately at 1,010,000. * It's possible on a real Defender machine to make the screen color inverted so that all the black space is white while you are playing. It will reset itself when you die and maybe when you use hyperspace. Smart bomb flashes are cool when it's reversed. The trick was to drop a credit in right when you die and the screen flashes white. Somehow the program gets distracted (non-masked interrupt on coin drop?) and the screen stays white. * Defender attack waves 'roll over' at Wave 100, which is displayed, after being completed, as Wave 0. The game keeps track of the actual number of waves, even though they are not shown properly. For example, the next wave will be counted as Wave 101, even though it shows being completed as Wave 1. The game will 'roll over' again at Wave 200, which is displayed, after being completed, as Wave 0 as well. The next 'roll over' occurs at Wave 256. Upon completion of Wave 255, the next wave is a 'blank' wave, in which no enemies appear, and the wave immediately ends after the player’s ship appears on screen. This level is counted and displayed as Wave 0, and the player is awarded a bonus of humanoids left X 0 points (the bonus for this wave is always 0 points). The next is Wave 1, and the game now plays just as if the player had started a new game, except the player gets to keep his score and all of his bonus ships and smart bombs. - SERIES - 1. Defender (1980) 2. Stargate (1981) 3. Strikeforce (1991) 4. Defender 2000 (1996, Atari Jaguar) - STAFF - Staff : Eugene Jarvis (DRJ), Sam Dicker (SAM), Larry DeMar (LED), Paul Dussault (PGD), (CRB), Mike Stroll (MRS), Steve Ritchie (SSR), (TMH) - PORTS - * CONSOLES: [US] Atari 2600 (1981) "Defender [Model CX2609]" [US] Atari 5200 (1982) "Defender [Model CX5218]" [US] Entex Adventure Vision (1982) "Defender [Model 6075]" [EU] Emerson Arcadia (1982) "Space Squadron" Atari XEGS [JP] Atari 2600 (1983) [US] Colecovision (1983) "Defender [Model 70002]" [US] Mattel Intellivision (1983) "Defender [Model 70252]" [US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" [EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]" [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" [EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" [EU] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" [US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" [US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" [US] [EU] Microsoft XBOX 360 [XBLA] (nov.15, 2006) [retired in 2010] [US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" [US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" [EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [EU] Nintendo Game Boy (1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJP-UKV]" [US] Nintendo Game Boy (oct.1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJE-USA]" [US] Nintendo Game Boy Color (mar.1999) "Arcade Hits - Joust & Defender [Model DMG-AADE-USA]" [EU] Nintendo Game Boy Color (apr.1999) "Arcade Hits - Joust & Defender [Model DMG-AADP-EUR]" [US] Nintendo Game Boy Advance (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" [EU] Nintendo Game Boy Advance (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [US] Tandy Color Computer (1982) "Starfire" [US] Tandy Color Computer (1982) "Planet Invasion" [US] Tandy Color Computer (1982) "Offender" [US] Atari 800 (1982) "Defender [Model CXL4025]" [EU] BBC B (1982) by Acornsoft Sinclair Zx-Spectrum (1982) "Orbiter [Model 1]" [US] TI99/4a (1983) "Defender [Model RX8506]" [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Defender [Model RX8508]" [US] PC [Booter] (1983) [US] Apple II (1983) [EU] Oric-1 (1983) "Defence Force" by Tansoft [US] Commodore VIC-20 (1983) [EU] BBC B (1983) "Super Defender" by Acornsoft [EU] Acorn Electron (1984) "Guardian" by Alligata [EU] Acorn Electron "Gauntlet" by Micropower [EU] BBC B (1984) "Guardian" by Alligata [EU] BBC B "Gauntlet" by Micropower [EU] Sinclair ZX-Spectrum (1984) "Starblitz" by Softek Software [EU] Sinclair ZX-Spectrum (1984) "Defenda" by Interstella Software [EU] Commodore C64 (1984) "Guardian" by Alligata [EU] Commodore C64 (1985) "Guardian II" by Hi-tech Software [EU] Amstrad CPC (1985) "Defend or Die" by Alligata [EU] Amstrad CPC (1985) "Gauntlet" by Micropower [EU] Sinclair ZX-Spectrum (1986) "Defenda" by Interstella Software : 128k version improved sound/graphics. [EU] Sinclair ZX-Spectrum (1990) "Guardian II" by Hi-Tech Software Ltd 'UK' [EU] Atari ST (1990) "Defender II" by ARC developments, Atari UK, limited [EU] Commodore Amiga (1990) "Defender II" by ARC developments, Atari UK, limited [EU] Commodore Amiga (1991) "Zeron" by Acid software [EU] Commodore Amiga (1994) "Defender" - Shareware [US] PC [MS Windows 3.1/DOS, CD-ROM] (1995) "Williams Arcade Classics" [US] PC [MS Windows 95/DOS, CD-ROM] (1996) "Williams Arcade Classics" [EU] Sam Coupe (1998) by Persona [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" [EU] Tangerine Microtan 65 * OTHERS: VFD handheld game (1982) by Entex VFD handheld game (19??) by Gakken : the screen is a little smaller than the Entex version. [US] Palm OS "Midway Arcade Classic" [US] Tiger Game.com (1997) "Williams Arcade Classics [Model 71-722]" [US] Mobile Phones (june.13, 2003) by THQ Wireless [US] Apple App Store (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=614&o=2 $end $info=dfndr_l4, $bio Pinball published 38 years ago: Defender (c) 1982 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 517 - TRIVIA - 369 units were produced. - STAFF - Design by : Barry Oursler, Joe Kaminkow Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5284&o=2 $end $bbcb_cass=defender, $bio Acorn BBC Micro B cass. published 38 years ago: Defender (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51728&o=2 $end $sorcerer_cass=dfndr, $bio Exidy Sorcerer cass. published 38 years ago: Defender (c) 1982 System Soft. [Australia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232366&o=2 $end $atom_cass=defender, $bio Acorn Atom cass. published 38 years ago: Defender (c) 1982 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236062&o=2 $end $cpc_flop=defender, $bio Amstrad CPC type-in published 34 years ago: Defender (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119644&o=2 $end $apfimag_cass=defender, $bio Defender (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135754&o=2 $end $apfimag_cass=defendyc,defendyca, $bio Defender (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135770&o=2 $end $a2600=defenderc, $bio Defender (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50389&o=2 $end $a2600=defenderdv, $bio Defender (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50390&o=2 $end $jaguar=defender,defenderp, $bio Atari Jaguar cart. published 24 years ago: Defender 2000 (c) 1996 Atari Corp. - TECHNICAL - Model J9041E - TIPS AND TRICKS - * Enter one of the following high score names to enable the corresponding cheat function. Note: The codes will remain active until the cartridge memory is cleared. Plazma Pong: Enter NOLAN as a high score name. The word Perfect will be spoken to confirm correct code entry. A "Plazma Pong" option can now be selected as a game option. Flossie Defender: Enter OVINE as a high score name. The sound of a sheep will confirm correct code entry. Press any button to select a Defender Plus game, then press A to start. Level skip: Enter BEEST as a high score name. The sound of a sheep will confirm correct code entry. Begin a Defender 2000 game and press 3 during game play to jump to the next level. Press 6 during game play to access the warp screen. - STAFF - Programmer: Jeff Minter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76416&o=2 $end $amigaocs_flop=defendr2, $bio Commodore Amiga 500 disk. published 30 years ago: Defender II (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73854&o=2 $end $apple2_flop_misc=stargate, $bio Defender II - Stargate (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107394&o=2 $end $a2600=defendr2,defendr2e, $bio Atari 2600 cart. published 32 years ago: Defender II (c) 1988 Atari, Corporation. Your objective is to rescue the Humanoids and eliminate all aliens. You begin the game with three ships, three Smartbombs, about six seconds' worth of Inviso, and enough energy to hyperspace temporarily out of danger. The number of ships and Smartbombs and the amount of Inviso you have left are shown at the top of the screen. You have an unlimited amount of regular ammunition. Use the left joystick's handle and fire button to maneuver your ship and fire regular ammunition. Press the right joystick's fire button to drop Smartbombs. Push the right joystick's handle forward to activate Inviso; pull it back to jump into hyperspace. When you run out of Smartbombs, pressing the right joystick's fire button activates Inviso. Once your Inviso is gone, pressing the right joystick's fire button will send you into hyperspace. Defender II has up to 100 attack waves. As soon as you clear the planet of aliens in one wave, the next wave begins. You score points whenever you destron an alien. For ever 10,000 points you score, you earn another ship, another Smartbomb, and more Inviso. - TECHNICAL - Model CX26120 - TRIVIA - This game was originally released as 'Stargate'. The name was changed presumably for copyright reasons. - SCORING - Pods: 1000 points. Firebombers: 250 points. Dynamos: 200 points. Baiters: 200 points. Phreds: 200 points. Yllabian Space Guppies: 200 points. Mutants: 150 points. Landers: 150 points. Swarmers: 150 points. Munchies: 50 points. At the end of waves 1 through 5, you receive 100, 200, 300, 400, and 500 points, respectively, for every Humanoid left on the planet. Beginning with wave 6, you receive 500 points for every Humanoid remaining. In waves 1 through 9, if you pass through the Stellar Gateway while transporting four or more Humanoids on your ship, you'll automatically advance three waves in the game. You'll also receive 1,000 points for every Humanoid left on the planet. - TIPS AND TRICKS - The scanner at the top of your screen shows you areas on the planet where Humanoids are in danger. Keep an eye on your scanner -- it will alert you to any emergencies in another part of the sky. Rush to a Stellar Gateway for immediate transport to that sector. Your planet will be destroyed if all the Humanoids are turned into Mutants -- but you must still defend yourself! If you're a good fighter, your planet will be restored in wave 6, or in every fifth wave after that. In wave 5 and every 10th wave following, you'll encounter the Yllabian Dog Fight. The only aliens that appear on the screen are Yllabian Space Guppies, Pods, and Dynamos. It takes skill and practice to make it through this wave. In every tenth wave, you'll find yourself in the middle of a Firebomber showdown. Firebombers are everywhere. Keep a sharp eye and a nimble firing finger. Along with the powers of your super spaceship, you've been blessed with supersonic hearing. You can hear the Humanoids scream as they're being accosted by Landers. On your side of the planet, this comes as a faint yelp. The sound of explosions means that a Humanoid and Lander have just been transformed into a Mutant - STAFF - Programmers: Bill Aspromonte, Andrew Fuchs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50391&o=2 $end $nes=defendr2, $bio Nintendo NES cart. published 32 years ago: Defender II (c) 1988 HAL Laboratory. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Star Gate [Model HAL-SB]". - TECHNICAL - Model NES-SB-USA - TRIVIA - Defender II for NES was released in July 1988 in North America. - STAFF - DEBUGED BY: TOSHIO SENGOKU (Intelligent Systems) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55051&o=2 $end $spectrum_cass=dlgun, $bio Sinclair ZX Spectrum cass. published 31 years ago: Defender Light Gun (c) 1989 Cheetah Marketing. Features: Bronx Street Cop, Billy The Kid, Jungle Warfare, Advanced Pinball Simulator Lightgun Version, F16 Fighting Falcon, Supercar Trans-AM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226659&o=2 $end $amigaocs_flop=defcrown,defcrownu, $bio Commodore Amiga 500 disk. published 34 years ago: Defender of the Crown (c) 1986 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73855&o=2 $end $c64_flop_orig=dotc, $bio Commodore C64 disk. published 33 years ago: Defender of the Crown (c) 1987 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53554&o=2 $end $ibm5150=defcrown, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Defender of the Crown (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83606&o=2 $end $cpc_flop=defender09,defender0a,defender0b,defender0c,defender0d,defender0e, $bio Amstrad CPC 464 disk. published 33 years ago: Defender of the Crown (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121617&o=2 $end $apple2gs=defcrown, $bio Apple IIGS disk. published 31 years ago: Defender of the Crown (c) 1989 Cinemaware. - STAFF - Written and Directed by: Kellyn Beeck Computography and Mical Game System by: Robert J. Mical Art Direction and Special Effects by: James Sachs Executive Producers: Robert Jacob, Phyllis Jacob Associate Producer: John Cutter Original Music Composed by: Jim Cuomo Orchestration by: Bill Williams Additional Art By: Steve Quinn, Richard La Barre, Sol Masid, Doug Smith, John Cutter, Bob SWIger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49767&o=2 $end $cpc_flop=defender01,defender02,defender03,defender11,defender10,defender13,defender12,defender15,defender14,defender06,defender07, $bio Amstrad CPC 464 disk. published 31 years ago: Defender of the Crown (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122292&o=2 $end $cdi=defcrown, $bio Phillips CD-i published 28 years ago: Defender of the Crown (c) 1992 Philips Interactive Media, Incorporated. It is a dark time in the history of England. Your liege, the King, has been assassinated, and the kingdom is in turmoil. You must defeat the Norman oppressors, as well as rival Saxons, to unite all of England under Saxon rule and be crowned the new King. The quest will take you from mighty battles in the open field, to fierce combat inside enemy castle walls. Experience the rich sound and regal pageantry of a time when average men rose above their peers. With strength, courage, and passion, you too can join in the mighty crusade and become a Defender of the Crown. - TECHNICAL - Model 813 0010 - STAFF - CD-I Programming: Ken Jordan Original Programming: Robert J. Mical Score Composed by: Jim Cuomo Original Artwork: James Sachs Additional Artwork: Bradley Parker, Robin Hart Technical Direction: David Todd Executive Producer: Sarina Simon Producer: Robert Weaver Assistant Producer: David White CD-I Design and Direction: David Riordan Technical Assistant: Greg A. L. Hemsath Original Executive Producers: Robert Jacob, Phyllis Jacob Original Design: Kellyn Beck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52827&o=2 $end $gba=defcrownu, $bio Nintendo GBA cart. published 18 years ago: Defender of the Crown [Model AGB-ADHE-USA] (c) 2002 Metro 3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70297&o=2 $end $gba=defcrown, $bio Nintendo GBA cart. published 16 years ago: Defender of the Crown [Model AGB-ADHP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70296&o=2 $end $nes=defcrown,defcrownf, $bio Nintendo NES cart. published 29 years ago: Defender of the Crown (c) 1991 Palcom European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "Defender of the Crown [Model NES-U3-USA]". Description from the European box: To survive this Knightmare, your mind better be as sharp as your sword! Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder. To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hordes of medieval marauders. Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You'll also need to stash cash for catapults that launch boulders, fire and disease into formidable fortresses. So wise up and rise up to this unique challenge where leadership is as important as swordmanship. For when you've survived this strategic adventure, complete with daring jousts and courageous castle sieges, you won't be sorry - you'll be king! For 1 player. - TECHNICAL - Game ID: NES-U3-EEC - TRIVIA - Defender of the Crown was released on July 25, 1991 in Europe. Reviews: [FR] May 1992 - Joypad N.8 (Page 76-77): 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55052&o=2 $end $nes=defcrownu, $bio Nintendo NES cart. published 31 years ago: Defender of the Crown (c) 1989 Ultra Games Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder. To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hordes of medieval marauders. Read maps, plan raids, even team with Robin Hood, then plunder enemy strongholds, dueling for gold needed to build an army of mercenary vassals. You'll also need to stash cash for catapults that launch boulders, fire and disease into formidable fortresses. So wise up and rise up to this unique challenge where leadership is as important as swordmanship. For when you've survived this strategic adventure, complete with daring jousts and courageous castle sieges, you won't be sorry - you'll be king! - TECHNICAL - Game ID: NES-U3-USA - TRIVIA - Released in July 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55053&o=2 $end $super80_cass=xdefend, $bio Defender [Model 507R2] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126798&o=2 $end $advision=defender, $bio Adventure Vision cart. published 38 years ago: Defender (c) 1982 Entex Industries, Incorporated. - TECHNICAL - [Model 6075] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49226&o=2 $end $coleco=defender, $bio Colecovision game published 37 years ago: Defender (c) 1983 Atarisoft. - TECHNICAL - Cartridge ID: 70002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53266&o=2 $end $intv=defender, $bio Mattel Intellivision game published 37 years ago: Defender (c) 1983 Atarisoft. Based on the Williams arcade game. Landers, Bombers, Baiters, Pods and Swarmers. The alien attack has come and defeat at the hands of crazed invaders threatens the Humanoids. The planet's only hope is your spaceship, Defender. - TECHNICAL - Model 70252 - STAFF - Program: Peter Farson Graphics: Eric Wels Sound: Russ Haft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60877&o=2 $end $gba=defenderu, $bio Nintendo GBA cart. published 18 years ago: Defender [Model AGB-A2FE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70295&o=2 $end $gba=defender, $bio Nintendo GBA cart. published 18 years ago: Defender [Model AGB-A2FP] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70294&o=2 $end $a2600=defender,defendere,defendere1,defenderp, $bio Atari 2600 cart. published 38 years ago: Defender (c) 1982 Atari, Incorporated. As Commander of Universal Space Ship Defender, you have been assigned by Earth Security to rid Planet Earth of the Aliens and rescue Humanoids from the Landers. You score points for each Alien space ship you destroy with your laser bombs and smart bombs and for each Humanoid you save. In one-player games, your object is to top your highest score. In two-player games, the player with the highest score wins the game. A game ends when the Aliens finally destroy Defender and conquer Earth. Take your choice of 20 different DEFENDER games. Games 1 through 10 are for one player; Games 11 through 20 are for two players; and Games 10 and 20 are for young children. - TECHNICAL - Model CX2609 - TRIVIA - ATARI DEFENDER is very similar to the Williams coin-operated DEFENDER game. However, you will find some differences in the game play as well as in the graphic images and game controls. For example, in the coin-operated DEFENDER game, two or more Alien Landers can kidnap Humanoids simultaneously, whereas in the ATARI version, Landers can abduct only one Humanoid at a time. In the coin-operated game, you can accidentally kill a Humanoid with your own missile fire while attempting a rescue, and even lose a life in Hyperspace. Such tragedies cannot happen in ATARI DEFENDER. ATARI Humanoids are invulnerable to missile fire, and Universal Space Ship Defender will always emerge from Hyperspace intact. Scoring is the same in the ATARI and coin-operated DEFENDER games, with one exception: ATARI gives you 500 points instead of 150 points for blasting a cluster of Alien Swarmers with your laser missiles. The game differences are mostly minor and technical. We feel sure that they will not detract from the fun you will have with this exciting and popular ATARI game. - TIPS AND TRICKS - LISTEN TO THE SOUNDS: DEFENDER sounds are important to you and a life-and-death matter to the Humanoids. A high-pitched 'chatter' like an excited chipmunk is a Humanoids's cry for help. When you hear it, immediately go to the rescue. If you let a Humanoid free-fall to earth and hear 'crash' or 'crunch' instead of a short happy tune, you know that you Humanoid crash-landed and you did not score 250 bonus points. You don't even have to look at the score counter. USE THE SCANNER: Practice using the Scanner to find out where Aliens are coming from, which Humanoid is being kidnapped, and which Humanoids remain to be defended. the Scanner is an important strategic element in any game. When you learn to rely on it, it will help you improve your score. See USING THE SCANNER and RESCUING HUMANOIDS in GAME PLAY for help in reading the Scanner. SPEED IS IMPORTANT: Keep Defender moving forward at the highest speed you can manage without losing control. Remember that a moving target is harder to hit. SUDDEN REVERSALS: Reversing direction suddenly is a good ploy. It confuses Aliens and stops them in their tracks. In the instant it takes an Alien to recover, you can get Defender into a strategic position, reverse again, and blast the Alien with your laser missiles. SMART BOMBS: If you don't want to let loose a lot of Swarmers at the start of a wave, use smart bombs instead of laser missiles to destroy Pods. But use the bombs sparingly. You may need one to save a Humanoid in the nick of time, or to blast enough aliens to cross a 10,000 point boundary and win another life and smart bomb. CATCH AND CARRY: If you are in a fast wave, catch and carry a Humanoid. Remember that a Lander can't pick up another Humanoid while Defender is holding one. A good strategy in the later waves is to wait until you've destroyed all but one Alien before you set the Humanoid down. - STAFF - Programmer: Bob Polaro Graphics: Alan Murphy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50388&o=2 $end $a5200=defender, $bio Atari 5200 cart. published 38 years ago: Defender (c) 1982 Atari, Incorporated. As Captain of the Spaceship Defender, your mission is to destroy the alien force and save the Humanoids. Your speed and skill have earned you this heroic mission. When Humanoids are abducted, you'll have to destroy the Lander and catch the falling Humanoid before safely returning him to the city below. - TECHNICAL - Model CX5218 - SCORING - Aliens Destroyed Lander: 150 Mutant: 150 Swarmer: 200 Baiter.: 200 Bomber: 250 Pod: 1000 Humanoid Rescue Mission Points Plus 150 For Lander Humanoid falls but lives: 250 Caught but not brought back to the city: 500 Caught and brought back to the city: 1000 - TIPS AND TRICKS - * One of the most important strategies to remember is to keep moving and firing at the same time. Your continuous fire will build a 'wall of fire' to protect your spaceship. * Fly low. Most good DEFENDER players seldom fly more than two inches above the cities. This helps in protecting the Humanoids. * Destroy the Landers, but don't shoot your Humanoids. * Listen to the game sounds. When you hear a Humanoid's cry for help, immediately go to the rescue. * Learn to use the scanner. Try playing DEFENDER using only the scanner. When you learn to rely on it, it will help you improve your score. * Reversing direction suddenly is good strategy. It confuses and stops aliens. By the time the alien recovers, you can reverse directions again, and blast the alien. - STAFF - Programmer: Steve Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50038&o=2 $end $a800=defender,defendr2, $bio Atari 800 cart. published 38 years ago: Defender (c) 1982 Atari, Inc. - TECHNICAL - GAME ID: CXL4025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86512&o=2 $end $ibm5150=defender, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Defender (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83605&o=2 $end $apple2_flop_clcracked=defender, $bio Apple II disk. published 37 years ago: Defender (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107347&o=2 $end $ti99_cart=defender, $bio TI-99-4A soft. published 37 years ago: Defender (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8506 - TRIVIA - Retail price: $44.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84550&o=2 $end $vic1001_cart=defender, $bio Commodore VIC-20 cart. published 37 years ago: Defender (c) 1983 Atarisoft - TECHNICAL - [Model RX8507] - TRIVIA - HIDDEN MESSAGE: The message 'COPR.HES, 1983 V1.1x' is hidden in the code. Several of Atarisoft’s titles were written by other companies. - STAFF - Developed by: HES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84410&o=2 $end $c64_cart=defender, $bio Commodore C64 cart. published 37 years ago: Defender (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8508 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53553&o=2 $end $nes=defdyna, $bio Nintendo NES cart. published 28 years ago: Defenders of Dynatron City (c) 1992 JVC Musical Industries, Incorporated. Welcome to Dynatron City, where nobody's normal. Dr. Mayhem's atomic experiments produced six really cool superheroes... and an awful lot of enemies. Battle your way through sewers full of Gatomorphs and Loogiehawks, streets crawling with rabid robots, and the malevolent Mega Mall, where you have your showdown with Atom Ed, the floating head. And then you're ready for Dr. Mayhem himself! - TECHNICAL - GAME ID: NES-DY-USA - TRIVIA - Defenders of Dynatron City was released in July 1992 in North America. The game won praise in its preproduction by many video game magazines for the creation of an original superhero team. However, when the game was released it was widely panned by video game critics for, among other things, having a notoriously poor hit detection that required extremely precise aim for attacks to hit enemies. The game was adapted into an animated pilot by DiC Entertainment. It failed to be picked up and was released on VHS. It featured the voice of Whoopi Goldberg, Tim Curry, and almost Christopher Walken. Fox Kids aired this pilot as a special on February 22, 1992. Marvel Comics released six issues of a comic book adaptation, written by Steve Purcell. The first issue was released in February 1992. The character Buzzsaw Girl appears on an calendar in the house of the carpenter in Monkey Island 2 - LeChuck's Revenge. - STAFF - Designed by: Gary Winnick Programmed by: John Vifian, Toshiyasu Morita, Matt Hubbard Tech Support by: Edward Kilham Music by: George Alistair Sanger Sound FX and arrangements by: David Warhol Produced by: Kalani Streicher Art by: Gary Winnick, Harrison Fong, Armand Cabrera, Jon Knoles Animation by: Gary Winnick, Harrison Fong, Armand Cabrera, Jon Knoles Executive producers: Akila Redmer, Howard Phillips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55054&o=2 $end $gamegear=defoasis,defoasisp, $bio Sega Game Gear cart. published 28 years ago: Defenders of Oasis (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model 2503] - TIPS AND TRICKS - * Sound test: During the title screen, press Up+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64533&o=2 $end $spectrum_cass=defender_b,defender_c, $bio Defenders of the Earth (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226364&o=2 $end $amigaocs_flop=defearth, $bio Commodore Amiga 500 disk. published 30 years ago: Defenders of the Earth (c) 1990 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73856&o=2 $end $cpc_cass=defearth, $bio Amstrad CPC cass. published 30 years ago: Defenders of the Earth (c) 1990 Enigma Variations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95923&o=2 $end $cpc_flop=defender0f, $bio Amstrad CPC 464 disk. published 30 years ago: Defenders of the Earth (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121618&o=2 $end $cpc_flop=defender16,defender05,defender04,defender18, $bio Amstrad CPC 464 disk. published 30 years ago: Defenders of the Earth (c) 1990 Enigma Variations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122293&o=2 $end $specpls3_flop=dotearth, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Defenders of the Earth (c) 1990 Enigma Variations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148264&o=2 $end $cpc_flop=defender17, $bio Defenders of the Earth Trained (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122294&o=2 $end $sorcerer_cass=misil, $bio Exidy Sorcerer cass. published 39 years ago: Defense (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232383&o=2 $end $dragon_cass=defense, $bio Dragon cass. published 38 years ago: Defense (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116342&o=2 $end $info=defcmnd, $bio Arcade Video game published 39 years ago: Defense Command (c) 1981 Artic International. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick (vertical) Buttons : 5 - TRIVIA - This bootleg of "Defender" resulted in a far-reaching legal decision in US copyright law. Williams sued the distributor of the game, Artic International, for copyright infringements of 1) the game's ROM code and 2) the 'look-and-feel' of the attract and play modes. Artic never contested that the 'Defense Command' ROM code had been lifted from the Williams "Defender" game; over 85% of the code was identical in both games. However, Artic argued that ROM chips should be considered as 'utilitarian objects', much like common knobs and gears which are beyond the scope of copyright law. Artic had used this argument unsuccessfully in a similar case against Midway Manufacturing. The court reaffirmed the previous legal decision against Artic. Under US copyright law, intellectual property can be protected if it is made permanent in some way (known in legal terms as 'fixation'). Computer code stored in ROM chips met this requirement. Artic lost its case against Williams. The Midway/Williams decisions against Artic set an important legal precedent : compiled computer code was protected under copyright law regardless of the medium of storage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=615&o=2 $end $info=defense, $bio Arcade Video game published 33 years ago: Defense (c) 1987 Sega. Export release. Game developed in Japan. See the original version; "SDI - Strategic Defense Initiative [Model 317-0027]" for more information about the game itself. - TECHNICAL - Runs on the Sega "System 16B" hardware Game ID: 317-0028 Players: 2 Control: 8-way joystick with button, trackball - PORTS - * CONSOLES: Sega Master System (1987) "Global Defense" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3906&o=2 $end $x07_cass=defenser, $bio Canon X-07 type-in published 36 years ago: Defenseur (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138539&o=2 $end $spectrum_cass=deffenda, $bio Deffendar (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225917&o=2 $end $mo5_cass=defi, $bio Thomson MO5 cass. published 36 years ago: Defi (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108712&o=2 $end $to_flop=deftarot,deftarota,deftarotb, $bio Thomson TO disk. published 32 years ago: Defi au Tarot (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107691&o=2 $end $cpc_flop=defiauta,defiauta03,defiauta01,defiauta02, $bio Amstrad CPC 464 disk. published 32 years ago: Defi au Tarot (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120644&o=2 $end $n64=mtetriscf, $bio Nintendo 64 cart. published 21 years ago: Defi au Tetris Magique (c) 1999 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57656&o=2 $end $spectrum_cass=deflektr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Deflektor (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78557&o=2 $end $cpc_cass=deflektr, $bio Amstrad CPC cass. published 33 years ago: Deflektor (c) 1987 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95925&o=2 $end $tvc_flop=deflekt, $bio Videoton TVC disk. published 33 years ago: Deflektor (c) 1987 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112100&o=2 $end $specpls3_flop=deflektr,deflektra, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Deflektor (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118637&o=2 $end $cpc_flop=deflekto02,deflekto03,deflekto04,deflekto01,deflekto,deflekto05,deflekto06,deflekto08, $bio Amstrad CPC 464 disk. published 33 years ago: Deflektor (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121151&o=2 $end $x68k_flop=deflektr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Deflektor (c) 1991 BPS [Bullet-Proof Software]. - TECHNICAL - FD x1 - TRIVIA - Released on August 09, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87312&o=2 $end $pc98=deflektr, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Deflektor (c) 1991 BPS [Bullet-Proof Software]. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89267&o=2 $end $amigaocs_flop=deflektr, $bio Commodore Amiga 500 disk. published 32 years ago: Deflektor [Action] (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73857&o=2 $end $xegs=deflektr, $bio Atari XE game published 31 years ago: Deflektor (c) 1989 Atari Corp. Unreleased prototype. - TECHNICAL - GAME ID: RX8125 - STAFF - Programmer: Bob Armour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51235&o=2 $end $x68k_flop=degon, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Deg-on (c) 1990 Pineapple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87313&o=2 $end $pc8801_flop=deganmas, $bio NEC PC-8801 Series disk. published 32 years ago: ディガンの魔石 (c) 1988 Artec. (Degan no Maseki) - TECHNICAL - BARCODE: 4961531000036 Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91617&o=2 $end $apple2gs=dejavu, $bio Apple IIGS disk. published 32 years ago: Deja Vu (c) 1988 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115101&o=2 $end $nes=dejavu,dejavus, $bio Nintendo NES cart. published 28 years ago: Deja Vu (c) 1992 Kemco European release. - TRIVIA - Released on September 24, 1992 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55055&o=2 $end $amigaocs_flop=dejavu, $bio Commodore Amiga 500 disk. published 34 years ago: Deja Vu - A Nightmare Comes True (c) 1986 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73858&o=2 $end $st_flop=dejavu, $bio Atari ST disk. published 33 years ago: Deja Vu - A Nightmare Comes True (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229818&o=2 $end $pc98=dejavu, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Deja Vu - A Nightmare Comes True (c) 1991 Pack-In-Video Co., Ltd. - TECHNICAL - GAME ID: PS-34 BARCODE: 4988110800344 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89268&o=2 $end $nes=dejavuj, $bio Nintendo Famicom cart. published 32 years ago: ????? ??????????? (c) 1988 Kemco (Deja Vu - Akumu wa Hotouni Yatte Raita) - TECHNICAL - Game ID: KSC-DG Cart color: Blue - TRIVIA - Released on November 22, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53962&o=2 $end $gbcolor=dejavuu, $bio Nintendo Game Boy Color game published 21 years ago: Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTE-USA] (c) 1999 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67723&o=2 $end $gbcolor=dejavuj, $bio Nintendo Game Boy Color game published 21 years ago: Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTJ-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67722&o=2 $end $gbcolor=dejavu, $bio Nintendo Game Boy Color game published 21 years ago: Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTX-EUR] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67720&o=2 $end $gbcolor=dejavua, $bio Nintendo Game Boy Color game published 21 years ago: Deja Vu I & II - The Casebooks of Ace Harding [Model CGB-ADTY-EUU] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67721&o=2 $end $apple2gs=dejavu2, $bio Apple IIGS disk. published 31 years ago: Deja Vu II (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115100&o=2 $end $pc98=dv2994, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Deja Vu~2994. (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89269&o=2 $end $saturn=dejigaqw, $bio Sega Saturn game published 23 years ago: Dejig Aqua World (c) 1997 Masudaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59042&o=2 $end $saturn=dejigmck, $bio Sega Saturn game published 23 years ago: Dejig McKnight - Art Collection (c) 1997 Masudaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59043&o=2 $end $saturn=dejigtin, $bio Sega Saturn game published 23 years ago: Dejig Tin Toy (c) 1997 Masudaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59044&o=2 $end $gbcolor=dejikomj, $bio Nintendo Game Boy Color game published 20 years ago: Dejiko no Mahjong Party [Model CGB-BQSJ-JPN] (c) 2000 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67724&o=2 $end $dc=dejiko, $bio Sega Dreamcast GD published 20 years ago: Dejiko no Maibura [Model T-44601M] (c) 2000 Isao - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135315&o=2 $end $saturn=toughtrk, $bio Sega Saturn game published 23 years ago: Deka Yonku - Tough The Truck (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59045&o=2 $end $snes=dekitate, $bio Nintendo Super Famicom cart. published 25 years ago: Dekitate High School [Model SHVC-ADHJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61196&o=2 $end $pcecd=dekoboko, $bio NEC PC-Engine CD published 30 years ago: ?????? ???????? (c) 1990 Telenet Japan. (Dekoboko Densetsu - Hashire Wagamanma) Dekoboko Densetsu is an overhead racing game published by Renovation. The object of the game is to race through a series of ten vast tracks. The player is up against four opponents (which can be CPU or human driven) and the goal of the game is to cross the winning line. In Dekoboko Densetsu there's no laps, just one long winding stretch of road with sudden sharp curves and deadly hazards. Each tracks is also filled with plenty of obstacles and all kind of monsters that need to be avoided. Consequently, cars have a very unusual feature and can jump in the air at the press of a button. This allows the player to jump over obstacles but also to avoid rockets and other bombs thrown by the other opponents. Winning races award players money used to upgrade their cars with missiles, mines, bombs, nitro-boosts, ghost-shields and so forth. Weapons can usually be fired ahead or behind the car by pressing the appropriate direction button (up or down). Only one kind of powerup can be found on the tracks though and they are in the shape of flying hear icons - they have the ability to restore the player's health bar. Up to five players can play Dekoboko Densetsu at once with the highest point total winning. - TECHNICAL - Game ID: TJCD0013 - TRIVIA - Dekoboko Densetsu was released on November 02, 1990 in Japan for 6780 Yen. There is a fun cameo appearance in the game's introduction sequence. The cute Yuko and her arch enemy Megas from Valis II can be both seen on the car's computer screen. Valis was also published by Telenet Japan at the time which explains the appearance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58157&o=2 $end $info=sc2dels6,sc2dels7,sc2dels3,sc2dels3p,sc2delsd, $bio Fruit Machine published 26 years ago: Del's Millions (c) 1994 Bell-Fruit Mfg. - TECHNICAL - [Model 6304] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21275&o=2 $end $info=sc2dels,sc2dels1,sc2dels1p,sc2dels2,sc2dels2p,sc2dels4,sc2dels4p,sc2dels5,sc2dels8,sc2dels9,sc2delsp, $bio Fruit Machine published 25 years ago: Del's Millions (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6566] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61510&o=2 $end $info=sc2delsm,sc2delsm1,sc2delsm1p,sc2delsm2,sc2delsm2p,sc2delsm3,sc2delsm3p,sc2delsmp, $bio Del's Millions (c) 199? Mazooma Games. - TECHNICAL - [Model P7003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46708&o=2 $end $c64_cart=delas4,delas4a, $bio Dela S/4-Modul (c) 19?? Dela Elektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231957&o=2 $end $pc98_cd=dlunch, $bio NEC PC-9821 CD published 24 years ago: デリシャスらんちぱっく CD版 (c) 1996 Scoop. (Delicious Lunchpack CD Edition) - TRIVIA - Released on June 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128395&o=2 $end $cpc_flop=delirium, $bio Amstrad CPC 464 disk. published 26 years ago: Delirium Tremens (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124632&o=2 $end $kc_cass=deliro, $bio VEB Mikroelektronik KC cass. published 32 years ago: Deliro (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133727&o=2 $end $amigaocs_flop=deliver, $bio Commodore Amiga 500 disk. published 28 years ago: Deliverance (c) 1992 21st Century Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73859&o=2 $end $st_flop=deliver, $bio Atari ST disk. published 28 years ago: Deliverance (c) 1992 21st Century Ent., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230361&o=2 $end $cpc_cass=delivern, $bio Amstrad CPC cass. published 31 years ago: Deliverance - Stormlord II (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95926&o=2 $end $cpc_flop=delivera01,delivera02,delivera03, $bio Amstrad CPC 464 disk. published 31 years ago: Deliverance - Stormlord II (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127899&o=2 $end $cpc_cass=deliverns, $bio Amstrad CPC cass. published 30 years ago: Deliverance - Stormlord II (c) 1990 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95927&o=2 $end $cpc_flop=delivera, $bio Amstrad CPC 464 disk. published 30 years ago: Deliverance - Stormlord II (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127900&o=2 $end $cpc_flop=delivera04, $bio Deliverance 1, 2 and 3 Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126693&o=2 $end $mo5_cass=delosatt, $bio Thomson MO5 cass. published 31 years ago: Delos Attack (c) 1989 Lesur [Christophe Lesur] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108713&o=2 $end $pc98=delphi, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Delphi no Shintaku (c) 1993 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89270&o=2 $end $fm7_cass=delphis, $bio Fujitsu FM-7 cass. published 36 years ago: デルフィス (c) 1984 Compaq. (Delphis) - TECHNICAL - GAME ID: CD-1135 - TRIVIA - Released in April 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93705&o=2 $end $bbcb_cass=delta14, $bio Delta 14 (c) 19?? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51729&o=2 $end $x68k_flop=deltaarm, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Delta Arm (c) 1990 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87314&o=2 $end $msx1_flop=deltabas, $bio MSX disk. published 33 years ago: Delta BASIC (c) 1987 Filosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109034&o=2 $end $info=deltabel, $bio Delta Belle (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33569&o=2 $end $info=ar_dlta, $bio Arcadia Super Select board published 32 years ago: Delta Command (c) 1988 Arcadia Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78732&o=2 $end $apple2gs=deltadmo, $bio Apple IIGS disk. published 29 years ago: Delta Demo (c) 1991 Free Tools Association & Mister Z. - TRIVIA - Released in July 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115256&o=2 $end $apple2_flop_clcracked=deltadrw, $bio Apple II disk. published 38 years ago: Delta Drawing (c) 1982 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107455&o=2 $end $apple2_flop_clcracked=dltdrw333, $bio Apple II disk. published 36 years ago: Delta Drawing - Introduction to Graphics Programming (c) 1984 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159844&o=2 $end $c64_cart=delta323, $bio Commodore C64 cart. published 37 years ago: Delta Drawing (c) 1983 Spinnaker Software Corp. - TECHNICAL - GAME ID: DLD-C6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53555&o=2 $end $a800=dltadraw, $bio Atari 800 cart. published 37 years ago: Delta Drawing: Learning Program (c) 1983 Spinnaker Software Corp. - TECHNICAL - GAME ID: DLD-AT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86513&o=2 $end $psx=dforceuw, $bio Sony PlayStation disc published 18 years ago: Delta Force - Urban Warfare (c) 2002 NovaLogic - TECHNICAL - GAME ID: SLUS-01429 - TRIVIA - Released on July 02, 2002 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111576&o=2 $end $svision=dhero, $bio Super Vision game published 28 years ago: Delta Hero (c) 1992 Watara. - TECHNICAL - [Model SV10040] - STAFF - Developed by Bon Treasure. Desinged by: Yin Yong Qiang Programmer: Yin Yong Qiang Music: Xuhui Hu Picture: Zhang Li, Yong Ban Special Thanks: Ya Ling Ji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95433&o=2 $end $info=deltaqn, $bio Slot Machine published 11 years ago: Delta Queen (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33568&o=2 $end $info=deltrace, $bio Arcade Video game published 39 years ago: Delta Race (c) 1981 Leisure & Allied Industries. - TRIVIA - Leisure and Allied Industries were a large arcade distributor in the 80s, importing many machines and making some of their own in repackaged cabinets, etc. The only known changes are: OMEGA changed to DELTA OMEGAN changed to DELTAN Copyright notice to C P LEISURE ALLIED. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=616&o=2 $end $dragon_cass=dutildsk, $bio Delta Utility - Disk 2 Tape (c) 198? Bussell, J.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234459&o=2 $end $dragon_cass=dutilfile, $bio Delta Utility - File Address (c) 198? Bussell, J.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234460&o=2 $end $ngpc=deltawrp, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Delta Warp [Model NEOP01030] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82520&o=2 $end $camplynx_flop=deltawng, $bio Camputers Lynx disk. published 36 years ago: Delta Wing (c) 1984 Creative Sparks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237140&o=2 $end $spectrum_cass=deltawin, $bio Delta Wing (c) 198? Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225883&o=2 $end $spectrum_cass=deltawin_a,deltawin_c, $bio Delta Wing (c) 198? MAD [Mastertronic Added Dimension]. - TECHNICAL - GAME ID: MADC 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226260&o=2 $end $cpc_flop=deltafor, $bio Amstrad CPC type-in published 31 years ago: Delta-Force (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120006&o=2 $end $bbcb_cass=delticfl, $bio Acorn BBC/Electron cass. published 34 years ago: Deltic Fleet Manager (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51730&o=2 $end $cpc_flop=delticfl, $bio Amstrad CPC 464 disk. published 34 years ago: Deltic Fleet Manager A Railway Simulation (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127901&o=2 $end $dragon_flop=deluxdlp, $bio Delux.D for Trojan Light Pen (c) 198? Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117038&o=2 $end $info=deluxe4u, $bio Arcade Video game published 20 years ago: Deluxe 4 U (c) 2000 ESD [Excellent Soft Design]. - TRIVIA - Released in October 2000 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112678&o=2 $end $info=deluxe5,deluxe5a,deluxe5b, $bio Arcade Video game published 20 years ago: Deluxe 5 (c) 2000 ESD. Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter. - TRIVIA - Deluxe 5 was released in January 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4474&o=2 $end $amigaaga_flop=dxgalaga, $bio Commodore Amiga 1200 disk. published 25 years ago: Deluxe Galaga (c) 1995 Vigdal [Edgar Vigdal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146466&o=2 $end $a800=dxinvadr, $bio Atari 800 cart. published 37 years ago: Deluxe Invaders (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86514&o=2 $end $info=m1dxmono,m1dxmono11,m1dxmono11m,m1dxmono11mb,m1dxmono11o,m1dxmono11p,m1dxmono12,m1dxmono12a,m1dxmono12n,m1dxmono12p,m1dxmono21p,m1dxmono30h,m1dxmono31b,m1dxmono31h,m1dxmono31h2,m1dxmono31p,m1dxmono51, $info=m1dxmono51o,m1dxmono51p,m1dxmonop, $bio Fruit Machine published 28 years ago: Deluxe Monopoly (c) 1992 Maygay. - TRIVIA - Deluxe Monopoly was released in August 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40621&o=2 $end $amigaaga_flop=dxpac, $bio Commodore Amiga 1200 disk. published 23 years ago: Deluxe Pac-Man (c) 1997 Vigdal [Edgar Vigdal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146467&o=2 $end $apple2gs=dpaint2, $bio Apple IIGS disk. published 33 years ago: Deluxe Paint II (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115125&o=2 $end $coco_cart=dlxrs232, $bio Tandy Color Computer cart. published 37 years ago: Deluxe RS-232 Program Pak (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240908&o=2 $end $info=dtrvwz5, $bio Arcade Video game published 33 years ago: Deluxe Trivia Whiz (c) 1987 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37104&o=2 $end $info=sentx6pd, $bio Dedicated Console published 16 years ago: Deluxe TV Poker - Texas Hold'em, Blackjack & Video Poke (c) 2004 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240428&o=2 $end $apple2gs=dwrite, $bio Apple IIGS disk. published 32 years ago: Deluxe Write (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115126&o=2 $end $ibm5150=dlxpnt2fr, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: DeluxePaint II-PC (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132399&o=2 $end $cpc_flop=demainho03,demainho,demainho01,demainho02, $bio Amstrad CPC 464 disk. published 34 years ago: Demain Holocauste (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127902&o=2 $end $mz700_cass=demasaso, $bio Sharp MZ-700 cass. published 35 years ago: Demasaso (c) 1985 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131738&o=2 $end $spectrum_cass=demigodz, $bio Demi-God (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219823&o=2 $end $gba=demikidd, $bio Nintendo GBA cart. published 17 years ago: DemiKids - Dark Version (c) 2003 Atlus USA. North American release. - TECHNICAL - GAME ID: AGB-AC5E-USA - TRIVIA - Released on October 7, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70298&o=2 $end $gba=demikidl, $bio Nintendo GBA cart. published 17 years ago: DemiKids - Light Version (c) 2003 Atlus USA. - TECHNICAL - GAME ID: AGB-AL4E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70299&o=2 $end $mo6_cass=demineur,demineurb,demineura, $bio Thomson MO6 cass. published 28 years ago: Demineur (c) 1992 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108977&o=2 $end $cpc_flop=demineur02, $bio Amstrad CPC 464 disk. published 27 years ago: Demineur (c) 1993 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121876&o=2 $end $apfimag_cass=demo, $bio Demo (c) 197? APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135780&o=2 $end $cpc_flop=demo19xx02, $bio Amstrad CPC 464 disk. published 31 years ago: Demo (c) 1989 TLB [The Little Bear] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126607&o=2 $end $cpc_flop=demo2198, $bio Amstrad CPC 464 disk. published 31 years ago: Demo (c) 1989 Gecco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126612&o=2 $end $spc1000_cass=demo, $bio Demo (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83500&o=2 $end $cpc_flop=demo119x04, $bio Amstrad CPC 464 disk. published 26 years ago: Demo (c) 1994 IFE [In Full Effect] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126609&o=2 $end $microvision=demo, $bio MicroVision game published 7 years ago: Demo (c) 2013 Robson [Paul Robson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110099&o=2 $end $leapster=demo, $bio LeapFrog Leapster cart. published 17 years ago: Demo - Herbst 2004 II (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134485&o=2 $end $cpc_flop=demo119801, $bio Amstrad CPC 464 disk. published 31 years ago: Demo 1 (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121877&o=2 $end $cpc_flop=demo119x08, $bio Demo 1 (c) 198? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122546&o=2 $end $cpc_flop=demo119x07, $bio Demo 1 (c) 198? TMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126615&o=2 $end $cpc_flop=demo1199, $bio Amstrad CPC 464 disk. published 30 years ago: Demo 1 (c) 1990 IBC [Iron Brains Crackers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126613&o=2 $end $cpc_flop=demo19xx,demo19xx01, $bio Demo 1 (c) 19?? TKC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126610&o=2 $end $cpc_flop=demo219x03, $bio Demo 2 (c) 198? TMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126616&o=2 $end $cpc_flop=demo2199, $bio Amstrad CPC 464 disk. published 30 years ago: Demo 2 (c) 1990 IBC [Iron Brains Crackers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126614&o=2 $end $cpc_flop=demo219x02, $bio Demo 2 (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123702&o=2 $end $cpc_flop=demo219x01, $bio Demo 2 (c) 19?? TKC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126611&o=2 $end $cpc_flop=demo3198, $bio Amstrad CPC 464 disk. published 32 years ago: Demo 3 (c) 1988 Katto Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126620&o=2 $end $cpc_flop=demo319x, $bio Demo 3 (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123703&o=2 $end $cpc_flop=demo4198, $bio Amstrad CPC 464 disk. published 32 years ago: Demo 4 (c) 1988 Katto Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126621&o=2 $end $cpc_flop=demo419x, $bio Demo 4 (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123704&o=2 $end $svi318_cass=demo5, $bio Spectravideo SV 318 cass. published 37 years ago: Demo 5 (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118499&o=2 $end $cpc_flop=demo519x, $bio Demo 5 (c) 19?? Gozeur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126622&o=2 $end $cpc_flop=demo6198, $bio Amstrad CPC 464 disk. published 31 years ago: Demo 6 (c) 1989 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122547&o=2 $end $cpc_flop=demo6199, $bio Amstrad CPC 464 disk. published 29 years ago: Demo 6 (c) 1991 DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123705&o=2 $end $cpc_flop=demo719x, $bio Demo 7 (c) 198? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122548&o=2 $end $cpc_flop=demo819x01, $bio Demo 8 (c) 198? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122549&o=2 $end $nes=demoboy2, $bio Demo Boy II (c) 198? Nintendo. The Demo Boy II is a GB demonstration hardware used at many stores for selling GB games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55056&o=2 $end $hp_ipc=demo, $bio HP Integral PC disk. published 34 years ago: Demo Disc (c) 1986 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235953&o=2 $end $orao=demograf, $bio PEL Varazdin Orao cass. published 35 years ago: Demo Grafika (c) 1985 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237420&o=2 $end $tvc_flop=demokaz1, $bio Demo Kazetta 01 - Bevezetés (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112138&o=2 $end $tvc_flop=demokaz2, $bio Demo Kazetta 02 - Tili-Toli (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112139&o=2 $end $tvc_flop=demokaz3, $bio Demo Kazetta 03 - Rajzoló (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112140&o=2 $end $tvc_flop=demokaz4, $bio Demo Kazetta 04 - Zene (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112141&o=2 $end $tvc_flop=demokaz5,demokaz5a, $bio Demo Kazetta 05 - Betűkészítő, Bombázó (c) 198? Videoton. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112142&o=2 $end $cpc_flop=demomake, $bio Amstrad CPC 464 disk. published 33 years ago: Demo Maker (c) 1987 New Way Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124116&o=2 $end $cpc_flop=demomake02, $bio Demo Maker (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124633&o=2 $end $bbc_rom=demomc, $bio Acorn BBC ROM published 35 years ago: Demo Master Compact (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231760&o=2 $end $cpc_flop=demonr11, $bio Demo Nr.1 (c) 199? DCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123533&o=2 $end $cpc_flop=demonr21, $bio Demo Nr.2 (c) 199? DCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123534&o=2 $end $cpc_flop=demophen,demophen01, $bio Amstrad CPC 464 disk. published 28 years ago: Demo Phoenix II (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133886&o=2 $end $cpc_flop=demo119x02, $bio Amstrad CPC 464 disk. published 32 years ago: Demo Sound Track (c) 1988 BCVA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126608&o=2 $end $channelf=democrt1, $bio Channel F game published 43 years ago: Democart 1 (c) 1977 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53207&o=2 $end $channelf=democrt2, $bio Democart 2 (c) 197? Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53208&o=2 $end $bbcb_cass=demolato, $bio Demolator (c) 198? Visions Soft. Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51731&o=2 $end $info=demofist, $bio Arcade Video game published 17 years ago: Demolish Fist (c) 2003 Sammy Corp. Demolish Fist is a side scrolling beat'em up where the player controls one of four characters, Enzo, Leoneer, Vanessa or Undead as you battle your way through various stages. There are many items, which are available to use as a weapons against your enemies. Each player has their own assortment of moves and specials that they can unleash at will. Also all four of these characters have the ability to use the awesome 'Vertigo' technique! Demolish Fist is a well put together fighting game that has many things to offer the beat 'em up world. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Developed by Dimps, Demolish Fist was released in June 2003 by Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4039&o=2 $end $amigaocs_flop=demolitn, $bio Commodore Amiga 500 disk. published 33 years ago: Demolition (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73860&o=2 $end $spectrum_cass=demcrzy, $bio Sinclair ZX Spectrum cass. published 26 years ago: Demolition + Crazy Golf (c) 1994 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227074&o=2 $end $info=dmodrbcc, $bio Arcade Video game published 43 years ago: Demolition Derby (c) 1977 Chicago Coin. - TECHNICAL - Control : Steering wheel, Gear shift level (forward and reverse), Accelerator pedal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4395&o=2 $end $coco_cart=demodrby, $bio Tandy Color Computer cart. published 36 years ago: Demolition Derby (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53425&o=2 $end $dragon_cass=demderby, $bio Dragon cass. published 36 years ago: Demolition Derby (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116343&o=2 $end $info=demoderbc, $bio Arcade Video game published 36 years ago: Demolition Derby (c) 1984 Bally Midway. 4-Player model. See "Demolition Derby [Model 0A59]" for more information about the game itself. - TECHNICAL - 4-Player model No. 0A48 Players : 4 Control : dial Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21195&o=2 $end $info=demoderb, $bio Arcade Video game published 36 years ago: Demolition Derby (c) 1984 Bally Midway. Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses. - TECHNICAL - Bally Midway MCR 3 hardware No. 0A59 2-Player model Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), M6809 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : dial Buttons : 2 - TRIVIA - Also released as "Demolition Derby [4-Player model]". - STAFF - Concept and Programmer: Jeff Nauman Artists / Animators: Sharon Perry, Steve Ulstad, Brian Colin ADDITIONAL SUPPORT: MARTY BROESKE, SUSAN LOHSE Sounds: BOB LIBBE, NEIL FALCONER HARDWARE AND MECHANICAL SUPPORT: JOHN KUBIC, SILVIJA VITRUNGS, JOHN BOYDSTON, VITO CAPOROSSO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=617&o=2 $end $info=sc4derby,sc4derbya,sc4derbyb,sc4derbyc,sc4derbyd,sc4derbye, $bio Demolition Derby (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1006] Scorpion 4 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42545&o=2 $end $apple2_flop_clcracked=demodiv820,demodiv821, $bio Apple II disk. published 38 years ago: Demolition Division (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231476&o=2 $end $apple2_flop_clcracked=demodiv85, $bio Apple II disk. published 35 years ago: Demolition Division (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231475&o=2 $end $ti99_cart=demoldiv, $bio TI-99-4A soft. published 38 years ago: Demolition Division [Model PHM 3116] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84551&o=2 $end $a2600=demohrby,demohrbye,demohrbye1, $bio Atari 2600 cart. published 37 years ago: Demolition Herby (c) 1983 Telesys. Black out all the squares on the demolition course--and score as many points as you can--before you lose your last car. There are three game variations. GAME 1--Children's Race The other demolition racers are fairly slow. The speed stays the same every lap. GAME 2--Beginner's Course Pace stars out slow, but gets progressively faster with each lap. After 7 laps, the other racers get going so fast, they don't even erase your red lines--they don't need to! GAME 3--Dastardly Derby Start out quick, and then try to keep the pace! After just two laps, your opponents don't bother to erase the red lines anymore. They're just after you! - TECHNICAL - Model 1006 - TIPS AND TRICKS - *As often as possible, set yourself up to complete two squares with one line. *After you hit a chase car, get away so you don't get hit when he ricochets. - STAFF - Programmer: Don Ruffcorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50392&o=2 $end $info=dm_lx4,dm_h5,dm_h6,dm_la1,dm_lx3,dm_pa2,dm_px5, $bio Pinball published 26 years ago: Demolition Man (c) 1994 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (DCS) Model Number : 50028 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in April 1994. 7,019 units were produced. This game was part of WMS' SuperPin series. Based on the 1993 movie, starring Sylvester Stallone and Wesley Snipes; Stallone and Snipes provide custom speech for this game. Doug Watson had serious difficulty creating the backglass because the movie production team kept rejecting his designs. He eventually discovered that the rejections were coming from Wesley Snipes, who wanted to ensure he did not look like a crazed character on the backglass because he was concerned about his upcoming career in Hollywood. Because of this, the final backglass is much simpler than early designs, and all 3 characters were given 'mathematically equal' backglass coverage, with 'handsome' features. The 8th AcMag award is an exploding cow. A cow can be seen on the rotating icon panel for the top lock's mystery award. When you enable any multiball there's a DO on the bottom left of the display and a HO on the bottom right. When you shoot the Fortress multiball there's a DOHO in the display (on the right side in the hill). - UPDATES - Version L-1 (Changes from revision P-5) Date : April 19, 1994 - Initial release to production. - Fixed an error in status report that made it show the wrong number of combos to get an extra ball. - Fixed the lamp labels for the M and L rollovers. - Added a few more German translations. - Added code to compensate for the gun triggers getting stuck ON. - Enhanced the Combos a bit. - Changed a bunch of score values - Added a bunch of effects : sound, display, lights. - Fixed the 5-ball multiball audit. It was not chalking. - Added an (adjustable) extra ball on the Retina Scan. If it's adjusted off, an Explode Hurry-up is put in its place. - Fixed the broken claw or diverter awards so a super jackpot is possible during multiball when the claw is broken. - Put a 'minor' car chase award on the left and right ramps. Hitting the car crash lights the lamps solid. Shooting a ramp with the light on solid gives the current car crash value. - The game will now complain at power up if none of the trough optos are working. - Once per game, we will ball save on the left outlane if the ball bounces out after the eject kicks. - Made the ramps which feed the left or right return lanes do the Access Claw and Light Quick Freeze work. This is in case the rollovers are broken, or in case the ball doesn't drop correctly from the ramps. - Added an adjustment for secret features. The default setting is ON. The secret features can be turned off only if tournament mode is ON. - Added Demolition Jackpot. It is lit at the end of the fourth multiball for the rest of the ball. Shooting the cryoprison awards a bunch of points for each jackpot shot in each of the multiballs. Version L-2 Date : May 6, 1994 - Added a bunch of effects : sound, display, lights. - Added a French AIDS message (French jumpers and Language only). - Added the rest of the German and French translations. - Fixed 2 errors in status report. It was showing the incorrect value for jackpot when multiball was ready, and it was showing only the super jackpot value when in multiball. - Changed the stuck handle switch stuff so it checks for bad switches after it puts one back in service. And made the claw work correctly when handle switches are bad. - Changed the default replay boost to 75M. 100M for export games. Also boosted up the default replay values. - Changed the logic on the car crash ball saver to make it immune to players shaking the game to activate it. - Fixed the combo accounting. The graffiti bomb was giving 2 combos for the 'add combo' award. - Fixed the computer award 'collect bonus'. It was not including the 'trigger combo' portion of bonus. Version L-3 Date : May 11, 1994 - Added a US AIDS awareness message to attract mode. - Fixed the Retina Scan maximum value. It would jump from 30M to 48M on the jet bumpers. It now correctly maxxes out at 35M. Made it harder to jiggle the game during the 3rd multiball wave to make the cars move and boost jackpots (And turn on ball saver). - Added an adjustment to turn off the speech in match. - Added an adjustment for the car crash ball saver. CRASH BALL SAVE can be set to EASY (default) to turn on the ball save with the 2nd opto, or to HARD to turn on the ball save with the standup target. - Made the claw smarter about the coin door interlock switch disabling the magnet. When the coin door is closed, the game checks to see if it thinks the magnet is broken, and if so, tries to check it again. Version L-4 Date : May 20, 1994 - Added French translations for the adjustments added in L-2 and L-3. - The phrase 'Enhance your calm' was removed from the L-2 sound ROM. Sound test was still trying to use it. Another phrase has been substituted. - Fixed the auto replay system. It was not adjusting. - TIPS AND TRICKS - When using the trigger buttons as flipper buttons, all Combos made gives an extra million to the bonus. Pressing both thumb buttons on the handles : 1) during Multiball awards the next Jackpot as Secret Jackpot. 2) when getting 'Big Points/1M' at the top lock awards an 'Eat at Joe's' animation and 5M. 3) and triggers when getting 'Big Points/1M' at the top lock awards 'WAG' and 10M. 4) right after Simon has been captured the third time awards a 10M Capture bonus. 5) right after hitting the second Retina Scan awards a gruesome animation and a 10M Smithers bonus. 6) right after getting the U-Look-Gr8-2Day awards a 10M Feel Great bonus. 7) in AcMag mode awards an exploding cow and a free AcMag award. 8) when draining through an outlane during 'Capture Simon' mode before Simon is captured awards a 'Simon Captured'. Getting the ball up the left inlane and into the Retina Scan saucer awards a 10M Huxley bonus. With a ball in the shooting lane, press the launcher button on the left handle 4-5 times. Lenina Huxley will now say 'What I wouldn't give for some action!'. This only works once per game. - STAFF - Designer : Dennis Nordman (DEN) Artwork : Doug Watson (DTW), Linda Deal Software : Ted Estes (TED), Bill Grupp (WAG) Dots/Animation : Scott Slomiany, Eugene Geer Mechanics : Win Schilling (WIN), Armando Zuniga Music and Sounds : Jon Hey (HEY) * VOICES : John Spartan : Sylvester Stallone Simon Phoenix : Wesley Snipes Lenina Huxley : Sandra Bullock - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5285&o=2 $end $megadriv=demoman,demomanp, $bio Sega Genesis game published 25 years ago: Demolition Man (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57184&o=2 $end $snes=demomanu, $bio Nintendo Super NES game published 25 years ago: Demolition Man [Model SNS-AD6E-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62894&o=2 $end $snes=demoman, $bio Nintendo Super NES game published 25 years ago: Demolition Man [Model SNSP-AD6P-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62893&o=2 $end $segacd=demoman, $bio Sega CD published 26 years ago: Demolition Man [Model T-81045] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60716&o=2 $end $dc=demracer,demracerd, $bio Sega Dreamcast GD published 20 years ago: Demolition Racer - No Exit [Model T-15112N] (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135316&o=2 $end $psx=demracer, $bio Sony PlayStation disc published 21 years ago: Demolition Racer (c) 1999 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00969 - TRIVIA - Released on August 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111180&o=2 $end $info=demon, $bio Arcade Video game published 38 years ago: Demon (c) 1982 Rock-ola. An old overhead-view shoot'em up game. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal :) - SCORING - Collecting a crystal : 100 points. Dropping a crystal in the shuttle : 100, 200, 300 etc. up to 1,000 points then back to 100 points. Each second survived : 10 points. Destroying large alien with tail : 1,500 points. Off centre hit on large alien : up to 1,300 points. Destroying a mutated crystal : 400 points. - TIPS AND TRICKS - * At the start of the game, concentrate on loading as many crystals as you can. Don't worry about the enemy ships yet as they are easy to avoid. * The mutated aliens with the tails which appear later in the game are worth the most points. You get 1,500 for a direct hit destroying them, but also points for each near non-fatal hit. Get a few hits off-target if you can, as they can be worth 1,300 points each! * Keep an eye on your shot power remaining and be ready to collect a crystal if necessary to recharge. * If the shuttle appears on screen level with the bottom block, keep collecting crystals and don't drop any off until the shuttle is clear of the block. You can often lose a life if you are carrying a crystal and can't get to the shuttle before it explodes. - STAFF - Designed and programmed by: Joe Ulowetz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=618&o=2 $end $odyssey2=demon, $bio Magnavox Odyssey² game published 37 years ago: Demon Attack (c) 1983 Imagic, Inc. Pulsating creatures scream overhead. They attack in waves. Fend them off with your laser cannon. Survival gets tougher - each barrage hits harder! Some tricky demons divide and keep coming! It's a split-second test of reflexes and instinct. Blink - but only if you must! Don't let these clever creatures catch you off guard. It's either you - or them! - STAFF - Design: Rob Fulop Program: David Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95592&o=2 $end $coco_cart=demonatk, $bio Tandy Color Computer cart. published 36 years ago: Demon Attack (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53426&o=2 $end $a2600=demonatkr, $bio Demon Attack (c) 19?? Robby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50395&o=2 $end $a2600=demonatks, $bio Demon Attack (c) 19?? Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50396&o=2 $end $mc10=demonatt,demonattj, $bio TRS-80 MC-10 cass. published 16 years ago: Demon Attack (c) 2004 Charles Perosi. Shoot the pesky demon and get a high score! - TECHNICAL - Controls: Use "1" to move left use "-" to move right Use "Space Bar" to shoot - TRIVIA - Released in May 2004. - STAFF - By: Charles Perosi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87624&o=2 $end $g7400=demon, $bio Demon Attack + (c) 198? Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95758&o=2 $end $intv=demonatk, $bio Mattel Intellivision game published 38 years ago: Demon Attack (c) 1982 Imagic - TECHNICAL - GAME ID: 720005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60878&o=2 $end $vic1001_cart=demonatk,demonatkp, $bio Commodore VIC-20 cart. published 37 years ago: Demon Attack [Model 720050-1A] (c) 1983 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84411&o=2 $end $a800=demonatk, $bio Atari 800 cart. published 38 years ago: Demon Attack (c) 1982 Imagic, Inc. - TECHNICAL - GAME ID: 720149-1A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86515&o=2 $end $a2600=demonatkc, $bio Atari 2600 cart. published 37 years ago: Demon Attack (c) 1983 CCE. South American release. - TECHNICAL - Model C-823 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50393&o=2 $end $a2600=demonatk,demonatkf,demonatke,demonatke1, $bio Atari 2600 cart. published 38 years ago: Demon Attack (c) 1982 Imagic Destroy demons and accumulate points before you and your LASER CANNON meet with oblivion. Keep RESERVE BUNKERS intact and increase their number by avoiding your foes' fire. When the last bunker disintegrates, the next enemy hit will pulverize you! There are ten game variations: Game 1: Demon Attack (1-P) Game 2: Demon Attack (2-P) Game 3: Tracer Shot Demon Attack (1-P) Game 4: Tracer Shot Demon Attack (2-P) Game 5: Advanced Demon Attack (1-P) Game 6: Advanced Demon Attack (2-P) Game 7: Advanced Tracer Demon Attack (1-P) Game 8: Advanced Tracer Demon Attack (2-P) Game 9: Demon Attack Special Co-Op Version (2-P) Game 10: Advanced Demon Attack Special Co-Op Version (2-P) Games 1,3,5 and 7 pit you against progressively more difficult waves of alien adversaries. Pick up the pace: the higher the game number, the greater the challenge! Games 3 and 7 feature special TRACER SHOTS. Your Laser Cannon powers fire all over the screen. Games 2,4,6 and 8 match your wits against more than waves of winged warriors! Games 4 and 8 feature special TRACER SHOTS. Games 9 and 10 allow 2 players to take turns against the same wave of attack. Game 9 uses standard weaponry. Game 10 uses tracer shots. - TECHNICAL - Model IA3200 - STAFF - Programmer: Rob Fulop - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HELDHANDS: [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50394&o=2 $end $ti99_cart=demonatb, $bio TI-99-4A soft. published 37 years ago: Demon Attack [Model PHM 3219] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84552&o=2 $end $c64_cass=demonblue, $bio Commodore C64 cass. published 28 years ago: Demon Blue (c) 1992 Micro Value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146490&o=2 $end $st_flop=demonblu, $bio Demon Blue (c) 19?? MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229772&o=2 $end $pc98=demoncit, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Demon City (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89271&o=2 $end $bbcb_cass=demondec, $bio Acorn BBC/Electron cass. published 37 years ago: Demon Decorator (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51732&o=2 $end $gba=demondrv,demondrvu, $bio Nintendo GBA cart. published 18 years ago: Demon Driver - Time to Burn Rubber! [Model AGB-A9AP] (c) 2002 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70300&o=2 $end $atom_cass=demondun, $bio Acorn Atom cass. published 40 years ago: Demon Dungeon (c) 1980 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236076&o=2 $end $info=dmnfrnt,dmnfrnta,dmnfrntpcb,dmnfrntb, $bio IGS PGM cart. published 18 years ago: Demon Front (c) 2002 IGS Company, Limited. Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet. Players can choose to take control of one of four characters: * Jake - A human male from earth * Sara - A human female from Earth * Dr. J - A scientist * Maya - A humanoid ape The game consists of six stages and can choose in what order they wish to tackle the first three. Once these are completed, the forth and fifth stages are unlocked. A powerful boss awaits players at the end of each stage. Each player-character has their own unique flying pet hovering by their shoulder and holding down the fire button will unleash a special attack: * Jake's pet is a small dragon that unleashes a barrage of flames. * Sara's pet is a rabbit that creates homing projectiles that freeze enemies. * Dr. J's pet is a one-eyed robot that creates a field of electricity. * Maya's pet is a pterodactyl that creates wind blasts in a spread formation. The C button also turns the pets into a shield, which can protect against various projectiles. However, the pet has its own life bar and if it runs out, the pet disappears until the player loses a life, it respawns at the start of the next life. Health can be regained for the pet by knifing enemies up close. Players are initally armed with a weak unlimited ammo-pistol but powerful extra weapons can be picked up, including a machine gun and a freezing gun. These have limitied ammo, however. - TECHNICAL - Runs on the IGS PGM (PolyGameMaster) System Hardware. CPU : Motorola 68000 @ 20 MHz Sound CPU : Zilog Z80 Sound Chip : ICS2115 32 Channel PCM Protection : ARM asic cpu with internal code (on most later games) Hardware Features : 1 scrolling 8x8 tiles 4bpp scrolling tilemap, 32x32 tiles 5bpp scrolling tilemap with linescroll, arbitrary size 5bpp sprites, zoom and shrink capabilities. Screen Orientation : Horizontal Video Resolution : 448 x 224 Pixels Screen Refresh : 60.00 Hz Palette Colors : 2304 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot, [B] Jump, [C] Shield - TRIVIA - Demon Front was released on June 25, 2002. - STAFF - Executive Producer: Ben Project Leader: 9Day Lead Programmer: Ching Nan Liu Programmers: Chingan Young, H. Michell BG Designers: Jeffery, Alien, Rambo Art Designers: Leichu, L. Michael, Hugo, Adam, Seeder, Samuelc, Ling, Ricky, Hark, Chun Game Designers: Yan, Vee, Robert, Alien Lin, Jeans, Aaron Music Composers: Andrew Parsons, Eddie Morrison Sound Effects: Julian Special Thanks: Indiing, Chiasen, Thechi, Jeff, Magie, Gun, Ben Luo, Max, Nicole - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4040&o=2 $end $info=j6dmnjkr,j6dmnjkra,j6dmnjkrb,j6dmnjkrc, $bio Demon Jokers (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15847&o=2 $end $dragon_cass=demknight, $bio Dragon cass. published 37 years ago: Demon Knight (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116777&o=2 $end $bbcb_cass=demonkni, $bio Demon Knight (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51733&o=2 $end $spectrum_cass=demonkni, $bio Demon Knight (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226203&o=2 $end $super80_cass=xdemon, $bio Demon Monitor [Model 454] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126799&o=2 $end $cpc_flop=demonpdl, $bio Amstrad CPC 464 disk. published 29 years ago: Demon PD Library Catalogue Disc 1.31 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123130&o=2 $end $cpc_flop=demonpdl01, $bio Demon PD Library G021 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123131&o=2 $end $cpc_flop=demonpdl02, $bio Demon PD Library G023 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123132&o=2 $end $cpc_flop=demonpdl03, $bio Demon PD Library G024 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123133&o=2 $end $cpc_flop=demonpdl04, $bio Demon PD Library G025 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123134&o=2 $end $cpc_flop=demonpdl05, $bio Demon PD Library G026 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123135&o=2 $end $cpc_flop=demonpdl06, $bio Demon PD Library G027 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123136&o=2 $end $cpc_flop=demonpdl07, $bio Demon PD Library G028 - Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123137&o=2 $end $cpc_flop=demonpdl08, $bio Demon PD Library Gc001 - Cheat Mania (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123138&o=2 $end $cpc_flop=demonpdl09, $bio Demon PD Library I002 - Text Files (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123139&o=2 $end $cpc_flop=demonpdl0a, $bio Demon PD Library I003 - Pascal Tutorial (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123140&o=2 $end $cpc_flop=demonpdl0b, $bio Demon PD Library I004 - Pascal Tutorial (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123141&o=2 $end $cpc_flop=demonpdl0c, $bio Demon PD Library I010 - Arnold Basic (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123142&o=2 $end $cpc_flop=demonpdl0d, $bio Demon PD Library I011 - Source Codes (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123143&o=2 $end $cpc_flop=demonpdl0e, $bio Demon PD Library I012 - Guide Disc (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123144&o=2 $end $cpc_flop=demonpdl0f, $bio Demon PD Library I013 - Guide Disc (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123145&o=2 $end $cpc_flop=demonpdl10, $bio Amstrad CPC 464 disk. published 30 years ago: Demon PD Library I014 - CPC Information (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123146&o=2 $end $cpc_flop=demonpdl11, $bio Demon PD Library M017 - Music (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123147&o=2 $end $cpc_flop=demonpdl12, $bio Amstrad CPC 464 disk. published 26 years ago: Demon PD Library M023 - Musician (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123148&o=2 $end $cpc_flop=demonpdl13, $bio Amstrad CPC 464 disk. published 29 years ago: Demon PD Library P005 - J.W Brown's Hacking Utilities (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123149&o=2 $end $cpc_flop=demonpdl14, $bio Demon PD Library P033 - C Compiler (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123150&o=2 $end $cpc_flop=demonpdl15, $bio Demon PD Library P036 - BMP Convert (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123151&o=2 $end $cpc_flop=demonpdl16, $bio Amstrad CPC 464 disk. published 29 years ago: Demon PD Library S010 - Fractals (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123152&o=2 $end $cpc_flop=demonpdl17, $bio Demon PD Library U002 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123153&o=2 $end $cpc_flop=demonpdl18, $bio Demon PD Library U003 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123154&o=2 $end $cpc_flop=demonpdl19, $bio Demon PD Library U004 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123155&o=2 $end $cpc_flop=demonpdl1a, $bio Demon PD Library U010 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123156&o=2 $end $cpc_flop=demonpd015, $bio Demon PD Library U015 - CP/M Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123157&o=2 $end $cpc_flop=demonpd017, $bio Demon PD Library U017 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123158&o=2 $end $cpc_flop=demonpd018, $bio Demon PD Library U019 - Utilities (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123159&o=2 $end $mbc55x=demonsd, $bio Sanyo MBC-550 disk. published 36 years ago: Demon Seed (c) 1984 Michtron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236977&o=2 $end $dragon_cass=demseed, $bio Demon Seed (c) 198? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116344&o=2 $end $x68k_flop=demslay, $bio Demon Slayer (c) 19?? T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87315&o=2 $end $x68k_flop=demslay2, $bio Demon Slayer 2 (c) 19?? T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87316&o=2 $end $x68k_flop=demslay3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Demon Slayer 3 (c) 1991 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87317&o=2 $end $bk0010=demsl,demsl1,demsl2,demsl3, $bio Elektronika BK0010 cass. published 29 years ago: Demon Stalker (c) 1991 KV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144274&o=2 $end $info=m5dmnstr,m5dmnstra, $bio Fruit Machine published 14 years ago: Demon Streak (c) 2006 Red Gaming, Limited. - TECHNICAL - New Genesis cabinet - TRIVIA - Released in June 2006 on the Polish market. Distributed by 'Slot'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39926&o=2 $end $nes=demnswrd, $bio Nintendo NES cart. published 30 years ago: Demon Sword - Release the Power (c) 1990 Taito America Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Fudo Myouoden [Model TFC-FM-5900]". Description from the back cover: In a land of impossible evils... all paths lead to the Dark Lord! A beautiful princess cries out in terror, and a world despairs in darkness. Only you, the hero warrior Victar, can traverse chasms of fire and mountains of doom to battle the fiendish gatekeeper and confront the Dark Lord. In your cunning and skillful hands, the Demon Sword grows with a magical power more lethal than all the wretched weapons of the Dark Lord's legions. Gather your courage, grasp your blade and release the power that is yours to control! - TECHNICAL - GAME ID: NES-DO-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55057&o=2 $end $amigaocs_flop=demonwar, $bio Commodore Amiga 500 disk. published 29 years ago: Demon Wars (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73861&o=2 $end $bbc_rom=demon, $bio Acorn BBC ROM published 36 years ago: Demon Zromm Ver.1 (c) 1984 Argonaut Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231784&o=2 $end $snes=demonblz,demonblzp, $bio Nintendo Super Famicom cart. published 26 years ago: Demon's Blazon 魔界村紋章編 (c) 1994 Capcom Company, Limited. (Demon's Blazon - Makaimura Monshou Hen) Demon's Blazon is a platform/adventure game by Capcom. Red-Arremer is a red flying demon and he most certainly looks strangely familiar to anyone acquainted with Capcom's popular Makaimura series. Our demon's mission is to collect six stolen crests (Fire, Water, Wind, Earth, Time and Heaven). Interestingly, Demon's Blazon breaks away from the linear progression laid down by previous games in the Makaimura series. After the first introduction stage, Red-Arremer is able to fly over a pseudo-3D map and is free to travel to new destinations. The levels unlock themselves as the game progresses and a couple seem to always be available for exploration. Red-Arremer's first abilities is to throw fireballs and to fly, or rather to hang in the air. He can also use magic spells and potions that are usually symbolized by scrolls or empty bottles. Each new crest gives our hero new powers and allow him to tranform into new and more powerful demons. These new abilities open up new areas for exploration and some seemingly inaccessible places become easily reachable. They are also the best reason to explore previously visited levels again, the player never knows what he may find in there. Other special items are also scattered throughout the game such as the health orbs which give Red-Arremer a precious extra health slot. Shops and special stores are also located on the world map and can be visited at any time - there, our hero can purchase new spells or magic potions. Finally, the game's progress can be saved using a sixteen character password - it comes as a cost though and all the collected money, potions and spells are lost in the process... - TECHNICAL - Cartridge ID: SHVC-3Z - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. It was then releases on October 21, 1994 in Japan for 9800 Yen. Export releases: [US] "Demon's Crest [Model SNS-3Z-USA]" - TIPS AND TRICKS - Passwords --------- Level 2: GDBF - YLFV - HZJS - ZHCS Level 3: HDDM - NTKB - HQLF - XKLD Level 4: VWNP - XSQX - CGBH - BPJB Level 5: DKHH - UMHH - UMBH - CSWN Level 6: YZHF - MMXK - VJDR - GMWQ Level 7: PBGX - RVNG - KGKX - WRSB All Items, Can Fight Phalanx in Final Form, can Fight Dark Demon: TDGM JRMB DBWB ZWSB Boss Mode: RBNL XHGB VGBB LYLD Dragon Defeated, 1st Crest, and 1st Urn: ZVHW FBBR VKZS TVTS Play as Ultimate Gargoyle: FDQP QRMB FGNH GTKL Ultimate Passcode (New Stage): QFFF KNRR DDLR XGTQ Various Endings --------------- Chaotic Demon Realm(Bad Ending): Defeat Phalanx after defeating Arma twice(get the Ground and Air Crests) Firebrand's Realization(True Ending): Defeat the Dark Demon using the Ultimate Gargoyle Phalanx Defeated!(Good Ending): Defeat Phalanx after getting Time Crest and all Talismans The Demon's Seal(Normal Ending): Defeat Phalanx after obtaining the Time Crest but before getting all Talismans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61197&o=2 $end $snes=demoncrtu, $bio Nintendo Super NES game published 26 years ago: Demon's Crest [Model SNS-3Z-USA] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62896&o=2 $end $snes=demoncrt, $bio Nintendo Super NES game published 26 years ago: Demon's Crest [Model SNSP-3Z-EUR] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62895&o=2 $end $ibm5150=demonfrg, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Demon's Forge (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83607&o=2 $end $cpc_cass=demonrev, $bio Amstrad CPC cass. published 33 years ago: Demon's Revenge (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95928&o=2 $end $cpc_flop=demonsre01,demonsre02, $bio Amstrad CPC 464 disk. published 32 years ago: Demon's Revenge (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121036&o=2 $end $spectrum_cass=demonsre, $bio Demon's Revenge (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219311&o=2 $end $pc8801_flop=demnring,demnringa, $bio NEC PC-8801 Series disk. published 36 years ago: Demon's Ring (c) 1984 Falcom. - TECHNICAL - GAME ID: NENW12010 - TRIVIA - Released in March 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91619&o=2 $end $ibm5150=dmnstomb, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Demon's Tomb - The Awakening (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132400&o=2 $end $amigaocs_flop=demnwint, $bio Commodore Amiga 500 disk. published 31 years ago: Demon's Winter (c) 1989 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73862&o=2 $end $info=demonwld,demonwld1,demonwld2,demonwld3,demonwld4, $bio Arcade Video game published 30 years ago: Demon's World (c) 1990 Toaplan. A side-scrolling shoot'em up / platform game. - TECHNICAL - Game ID : TP-016 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 55.16 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in January 1990. Licensed to Taito for Japanese distribution. Demon's World was originally known as "Hora Story" rather than horror story as listed. For US distribution, it was licensed to World Games who later became Catalina Games for the release of their only inhouse designed game "Cool Pool". - UPDATES - There are 2 versions of this game, which effect the order of the levels. One starts in the Far East and features Asian-style ghosts, while the other starts the game in the spooky Old West with Western-style ghosts. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Sound composer : Toshiaki Tomizawa, Osamu Oota - PORTS - * CONSOLES: NEC PC-Engine Super CD-ROM (1993, "Horror Story") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=619&o=2 $end $info=demoneye, $bio Arcade Video game published 39 years ago: Demoneye-X (c) 1981 Irem Corp. Fearsome Unknown Creatures Close In. Now, A New Terror Spreads Out Across The Universe !! The player moves his spaceship to the right and left with the control lever and fires missiles by pressing the Fire button. When the space demons are attacked they change their shapes and fire missiles. The player must avoid their attacks and retaliate with his own missiles. When all the small demons have been shot down and the super-demon is hit in the heart, the screen is cleared. - TECHNICAL - Irem M-27 hardware (contains 4 boards, the main M-27M-C board, the sound board, a M-27sb sub board and a M-42-S board full of 2114's). Main CPU : MOS Technology M6502 (@ 5.865 Mhz) Sound CPU : M6802 (@ 3.579545 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 3.579545 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1981. - SCORING - Demoneye-Jr : 40 Points Octoplus : 70 Points Neo Octoplus : 100 Points Neo Demoneye-Jr : 100 Points Octobomb : 100 Points Octobomb Formation : 200, 400, 800 Points Demoneye-X : 500 Points Demoneye-King : 1500 Points - TIPS AND TRICKS - * Hint 1 - The Small Demons Change Their Shapes Three Times : The first demon shape (Demoneye-jr : 40 pts) turns into the second (Octoplus : 70 pts) and the second into the third (Octobomb : 100 pts) when they are shot. Care must be taken to prevent Octobomb ramming into the spaceship. * Hint 2 - Bonus Chance for 3-Demon Formation : Sometimes Demoneye-jr and Octoplus change their color. If Octoplus are shot while their color is changing they will turn into a group of three Octobombs. If all these three demons are killed a bonus point is scored. * Hint 3 - Aim At The Heart Of he Super-Demon : When all the small demons have been wiped out, a hole appears beneath the body of the Super-Demon (Demoneye-X : 500 pts). This is the Super-Demon's weak point. If the player can shoot the Super-Demon in the heart he can destroy the creature. * Hint 4 - 3-Eyes Demon King Appears : If the player succeeds in a series of two games, a three-eyed demon king appears (Demoneye-King : 1500 pts). To destroy it, the player must hit its heart 3 times with his missiles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=620&o=2 $end $msx1_flop=demonia,demoniaa, $bio Demonia Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133116&o=2 $end $msx1_cass=demonia, $bio MSX cass. published 33 years ago: Demonia (c) 1987 Proein Soft Line. Spanish release. - TECHNICAL - GAME ID: 23229 - TRIVIA - Released in March 1987 in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130001&o=2 $end $amigaocs_flop=demoniak, $bio Commodore Amiga 500 disk. published 29 years ago: Demoniak (c) 1991 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73863&o=2 $end $st_flop=demoniak, $bio Atari ST disk. published 29 years ago: Demoniak (c) 1991 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149042&o=2 $end $cpc_flop=demoniak01,demoniak,demoniak03,demoniak02, $bio Amstrad CPC 464 disk. published 28 years ago: Demoniak 1 (c) 1992 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120829&o=2 $end $cpc_flop=demoniak12, $bio Demoniak 1 (c) 19?? Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123311&o=2 $end $cpc_flop=demoniak05,demoniak04,demoniak07,demoniak06, $bio Amstrad CPC 464 disk. published 27 years ago: Demoniak 3 (c) 1993 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120830&o=2 $end $cpc_flop=demoniak08,demoniak09, $bio Amstrad CPC 464 disk. published 26 years ago: Demoniak 4 (c) 1994 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120831&o=2 $end $cpc_flop=demoniak0a,demoniak0b, $bio Amstrad CPC 464 disk. published 24 years ago: Demoniak 5 (c) 1996 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120832&o=2 $end $cpc_flop=demoniak0c,demoniak0d,demoniak0e,demoniak0f, $bio Amstrad CPC 464 disk. published 22 years ago: Demoniak 6 (c) 1998 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120833&o=2 $end $cpc_flop=demoniak10,demoniak11, $bio Amstrad CPC 464 disk. published 20 years ago: Demoniak 7 (c) 2000 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120834&o=2 $end $cpc_flop=demoniak13, $bio Demoniak 7 Advert (c) 19?? Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123312&o=2 $end $info=demndrgn, $bio Arcade Video game published 38 years ago: Demons & Dragons (c) 1982 Bally Midway. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.789773 Mhz) Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : trackball - TRIVIA - This game is a prototype. - SCORING - Flyer : 100 points. Vaporous Skull : 200 Points. Kiloflame : 250 Points. Imp : 250 Points. Fire Troll : 500 Points. First key : 1000 Points. Second key : 2500 Points. Third key : 5000 Points. - STAFF - Designed by : Pat Lawlor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3957&o=2 $end $adam_flop=demondrg,demondrga, $bio Coleco Adam disk. published 34 years ago: Demons & Dragons (c) 1986 Fast Ed's Soft. Text role-playing game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109413&o=2 $end $adam_flop=demondr2, $bio Demons & Dragons II (c) 198? Fast Ed's Soft. Text role-playing game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109414&o=2 $end $a2600=demodiamc, $bio Demons to Diamonds (c) 19?? CCE. South American release. See Atari's "Demons to Diamonds [Model CX2615]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50398&o=2 $end $a2600=demodiame, $bio Atari 2600 cart. published 38 years ago: Demons to Diamonds (c) 1982 Atari, Inc. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Demons to Diamonds [Model CX2615]". - TECHNICAL - Model CX2615P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82974&o=2 $end $a2600=demodiam, $bio Atari 2600 cart. published 38 years ago: Demons to Diamonds (c) 1982 Atari, Incorporated. DEMONS TO DIAMONDS contains 6 game variations. Games 1 through 3 are standard versions, while Games 4 through 6 are easier versions suitable for beginners. Here is a breakdown of your game choices: GAME 1: A one-player DEMONS TO DIAMONDS game in which the skulls fire bullets at normal speed, shoot often, and move quickly up and down the screen. GAME 2: A two-player version of Game 1. GAME 3: A two-player version of Game 1, except that you or your opponent lose a life each time you hit the other's laser base. GAME 4: An easy one-player game in which the skulls fire more slowly than in standard games, don't fire as often, and take longer to move up and down the screen. GAME 5: A two-player game exactly like Game 4. GAME 6: A two-player easy game like Game 4, except you and your opponent can lose lives by hitting each other's laser base. - TECHNICAL - Model CX2615 - TRIVIA - Export releases: PAL "Demons to Diamonds [Model CX2615P]" - SCORING - Every time you hit a demon of your own color, you receive 1 to 8 points, depending upon which row the demon occupies. For example, a demon in the row nearest your laser base is worth 1 point, while a demon in the third row from your laser is worth 3 points. Each pulsating diamond is worth 10 to 80 points, or 10 times the value of the row it occupies. - TIPS AND TRICKS - Create skulls as far as possible from your laser base; these are more likely to hit your opponent than you. Aim at demons of your own color that are as far away as possible; they are worth more points than the close ones. But beware of your opponent hitting your bonus diamond. He gets those points, too. Try to hit the diamonds whenever you can. They are worth a lot of points and, if you can hit them consistently, your score will rise quickly. Spontaneous skulls usually appear at the edge of the rows. Don't spend too much time in this vicinity. The safest position is just to the right or left of the center. Take care when firing into the center of the screen. This is where demons first appear, and you can inadvertently hit an opponent while aiming at your own color. The same thing can happen when you try to hit your own color at the edge of the screen. Since demons change color when they bump into the right and left sides, you can usually end up hitting an opponent and making a skull there. - STAFF - Programmer: Nick Turner Graphics: Alan Murphy - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PS4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50397&o=2 $end $vidbrain=demo, $bio VideoBrain Family Computer cass. published 42 years ago: Demonstration (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236925&o=2 $end $compclr2_flop=demo, $bio Demonstration (c) 19?? Unknown A collection of programs showing off what the CCII can do. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232611&o=2 $end $bbcb_flop_orig=ssdemo, $bio Acorn BBC Micro B disk. published 37 years ago: Demonstration Disc (c) 1983 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125506&o=2 $end $apricot_flop=demopics, $bio ACT Apricot PC Xi disk. published 36 years ago: Demonstration Pictures (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236799&o=2 $end $mtx_cass=demotape, $bio Memotech MTX cass. published 37 years ago: Demonstration Tape (c) 1983 Memotech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133305&o=2 $end $ti99_cart=demo,demode, $bio TI-99-4A soft. published 41 years ago: Demonstration [Model PHM 3001] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84553&o=2 $end $compclr2_flop=demos, $bio Demos (c) 19?? Unknown Colelction of Demos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232612&o=2 $end $cpc_flop=demoware,demoware01, $bio Amstrad CPC 464 disk. published 27 years ago: Demoware II (c) 1993 Bitmap Vandals, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124634&o=2 $end $cpc_cass=dempsey, $bio Amstrad CPC cass. published 34 years ago: Dempsey and Makepeace (c) 1986 Britannia Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95930&o=2 $end $cpc_flop=demus198, $bio Amstrad CPC 464 disk. published 31 years ago: Demus (c) 1989 Somxay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122915&o=2 $end $amigaocs_flop=denaris, $bio Commodore Amiga 500 disk. published 31 years ago: Denaris (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73864&o=2 $end $amigaocs_flop=denarisa, $bio Commodore Amiga 500 disk. published 29 years ago: Denaris [5th Anniversary] (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73865&o=2 $end $c64_cass=denarius, $bio Commodore C64 cass. published 33 years ago: Denarius (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146491&o=2 $end $nes=bigbang,bigbangp, $bio Nintendo Famicom cart. published 31 years ago: 電撃ビッグバン! (c) 1989 Vic Tokai (Dengeki - Big Bang!) - TECHNICAL - GAME ID: VIC-B6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53963&o=2 $end $pc98=dengediv, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dengeki Division (c) 1993 Apple Pie. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89272&o=2 $end $pc98=denurse, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dengeki Nurse (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89273&o=2 $end $fmtowns_cd=denurse, $bio Fujitsu FM Towns CD published 28 years ago: Dengeki Nurse (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110258&o=2 $end $pc98=denurse2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dengeki Nurse 2 - More Sexy (c) 1994 Cocktail Soft. - TECHNICAL - BARCODE: 4988715003317 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89274&o=2 $end $info=shangril, $bio Sega NAOMI cart. published 21 years ago: Dengen Tenshi Taisen Janshi - Shangri-la - Cyber Angel Mahjong Battle (c) 1999 Marvelous. A 3-D mahjong game. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in August 1999 in Japan. - PORTS - * CONSOLES: Sega Dreamcast (1999, "Dengen Tenshi Taisen Mahjong - Shangri-La") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4132&o=2 $end $dc=shangrila, $bio Sega Dreamcast GD published 21 years ago: Dengen Tenshi Taisen Mahjong Shangri-La [Model T-40801M] (c) 1999 Marvelous Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135317&o=2 $end $spectrum_cass=denisthr,denisthr_a,denisthr_b,denisthr_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Denis through the Drinking Glass (c) 1983 Applications Software Specialities - TRIVIA - This game is a parody of Denis Thatcher, husband of then-Prime Minister of the United Kingdom Margaret Thatcher. The name is a combined play on 'Alice through the Looking Glass' and Denis' alleged alcoholism. The game was to have a sequel entitled 'The Tebbit'. This was to be a parody of Norman Tebbit, the then-Secretary of State for Trade and Industry, written in the style of 'The Hobbit', but despite being finished it was never released. One rumour states the game was cancelled due to the poor sales of Denis through the Drinking Glass, while another rumour suggests it was considered inappropriate for release due to the Conversative Party Conference bombing on October 12, 1984, in which Tebbit was injured and his wife was left disabled. The second reason is unlikely though, as advertising for the game disappeared months before the bombing took place. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78568&o=2 $end $bbcb_cass=denisdri, $electron_cass=denisdri, $bio Acorn BBC/Electron cass. published 36 years ago: Denis Through the Drinking Glass (c) 1984 Applications Soft. Specialities. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51734&o=2 $end $pico=megarang, $bio Sega Pico game published 23 years ago: Denji Sentai Megaranger (c) 1997 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121966&o=2 $end $info=denjinmk,denjinmka, $bio Arcade Video game published 26 years ago: Denjinmakai (c) 1994 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Attack, Jump - TRIVIA - Developed by Winky Soft, Denjinmakai was released in February 1994 by Banpresto. - SERIES - 1. Denjinmakai (1994) 2. Ghost Chaser Densei (1994, Nintendo Super Famicom) 3. Guardians / Denjinmakai II (1995) - PORTS - * CONSOLES: Nintendo Super Famicon [JP] (sept.23, 1994, "Ghost Chaser Densei [Model SHVC-ET]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=621&o=2 $end $pc8801_flop=denkencg, $bio Denken CG (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91620&o=2 $end $gba=denkiblku, $bio Nintendo GBA cart. published 19 years ago: Denki Blocks! [Model AGB-ADBE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70303&o=2 $end $gba=denkiblkj, $bio Nintendo GBA cart. published 18 years ago: Denki Blocks! [Model AGB-ADBJ-JPN] (c) 2002 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70302&o=2 $end $gba=denkiblk, $bio Nintendo GBA cart. published 19 years ago: Denki Blocks! [Model AGB-ADBP] (c) 2001 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70301&o=2 $end $gbcolor=denkiblk, $bio Nintendo Game Boy Color game published 19 years ago: denki Blocks! [Model CGB-BD9P-EUR] (c) 2001 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67725&o=2 $end $megacdj=dennin, $bio Sega Mega-CD published 28 years ago: 電忍アレスタ (c) 1992 Compile. (Dennin Aleste) - TECHNICAL - Game ID: T-66014 Barcode: 4 988161 200292 - TRIVIA - Dennin Aleste was released on November 20, 1992 in Japan. - STAFF - Producer: Masamitsu Niitani Planning: Takayuki Watanabe (KEROL) Programmers: TAKIN, Kōichi Yamashita, Takayuki Hirono (Jemini Hirono) Character Designers: Hiroshi Ryūōin, Shinichi Ōnishi, Shunsuke Takashima (Great), Takayuki Watanabe (KEROL) Mechanic Designers: Hiroshi Ryūōin, Hiroki Kodama Continuity Writers: Kengo Morita, Zod Hoshijima, Takayuki Watanabe (KEROL) Computer Graphics: Hiroki Kodama, Shinichi Ōnishi, Hiroshi Ryūōin, Kengo Morita, Gennosuke Yumi Sound Effects: Akiyoshi Nagao (Einosuke Nagao) Sampling: Pon Imasue Cooperators: Yasutoshi S. Akiyama, Kasumi Hakuryūhō, Kazunari Bishamonten, Lemontea Cast of Voices: Hikaru Midorikawa, Aya Hisakawa, Akira Kamiya, Megumi Terase, Yukimasa Kishino, Shūichirō Moriyama, Terry Ueyama, Xanthe Smith, Barry Gjerde, Geraldine Twilley, Robert B. Spenser Cooperation: Aoni Production, Yoshie Planning, By Word, Japan Media Programming All music produced and arranged by: Katsumi Tanaka Original music written by: Katsumi Tanaka, Satoshi Shimazaki Original sound recording made by: LMS Recordings All songs published by: LMS Music Full digital process mastered at: Hit Factory Japan Multi Audio at Visual Sequence Produced and engineered by: Katsumi Tanaka Explanatory leaflet Staffs: Kazuhiro Kōnoue, Yōichi Utsumi, Katsuhiko Ikeda, Zod Hoshijima, Hiroshi Ryūōin Supervisor: Takayuki Hirono (Jemini Hirono) Directed by: Takayuki Watanabe (KEROL) Directed by: COMPILE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47765&o=2 $end $amigaocs_flop=dennis, $bio Commodore Amiga 500 disk. published 27 years ago: Dennis (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73866&o=2 $end $snes=dennis, $bio Nintendo Super NES game published 26 years ago: Dennis (c) 1994 Ocean - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 84% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62897&o=2 $end $info=howzat, $bio Pinball published 40 years ago: Dennis Lillee's Howzat! (c) 1980 Hankin. - TRIVIA - Dennis Lillee was a famous cricket player in the 70's. 350 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5455&o=2 $end $snes=dennisu, $bio Nintendo Super NES game published 27 years ago: Dennis the Menace (c) 1993 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62898&o=2 $end $info=tdennis, $bio Handheld game published 27 years ago: Dennis the Menace (c) 1993 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127436&o=2 $end $info=m4denmen,m4denmendnb,m4denmendnc,m4denmendnd,m4denmendnk,m4denmendny,m4denmen_h1,m4denmen_h2,m4denmen_h3, $bio Dennis The Menace [Model DEN] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15079&o=2 $end $info=m4denmend5,m4denmend5ad,m4denmend5b,m4denmend5bd,m4denmend5d,m4denmend5k,m4denmend5kd,m4denmend5y,m4denmend5yd, $bio Dennis The Menace [Model DM5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233346&o=2 $end $info=m4denmend8,m4denmend8c,m4denmend8d,m4denmend8k,m4denmend8y,m4denmend8yd, $bio Dennis The Menace [Model DM8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233347&o=2 $end $gameboy=dennisu, $bio Nintendo Game Boy Cart. published 26 years ago: Dennis the Menace [Model DMG-YD-USA] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65832&o=2 $end $info=m4denmendtad,m4denmendtb,m4denmendtbd,m4denmendtd,m4denmendtk,m4denmendtkd,m4denmendty,m4denmendtyd,m4denmendt, $bio Dennis The Menace [Model DMT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233348&o=2 $end $amigaaga_flop=dennis_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Dennis [AGA Ver.] (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146424&o=2 $end $gameboy=dennis, $bio Nintendo Game Boy Cart. published 26 years ago: Dennis [Model DMG-YD-NOE] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65831&o=2 $end $pc8801_flop=dennoero, $bio Denno E-ro Hon Series Dai2Dan Purupuru (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91621&o=2 $end $pc8801_flop=dennots4,dennots2,dennots3, $bio Denno Tsushin 91-nen 5-gatsu Go (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91622&o=2 $end $pc8801_flop=dennotsu, $bio NEC PC-8801 Series disk. published 30 years ago: Denno Tsushin Vol. 1 (c) 1990 Denno Kagaku Kenkujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91623&o=2 $end $pc8801_flop=dennots1, $bio Denno Tsushin Vol. 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91624&o=2 $end $x68k_flop=dennocbi, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Bessatsu Ichi Gou (c) 1993 Mankai Seisakujo - TECHNICAL - MEDIA: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87318&o=2 $end $x68k_flop=dennoc01, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 01 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87324&o=2 $end $x68k_flop=dennoc02, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 02 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87325&o=2 $end $x68k_flop=dennoc03, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 03 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87326&o=2 $end $x68k_flop=dennoc04, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 04 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87327&o=2 $end $x68k_flop=dennoc05, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 05 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87328&o=2 $end $x68k_flop=dennoc06, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 06 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87329&o=2 $end $x68k_flop=dennoc07, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 07 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87330&o=2 $end $x68k_flop=dennoc08, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Club Vol. 08 (c) 1988 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87331&o=2 $end $x68k_flop=dennoc09, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 09 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87332&o=2 $end $x68k_flop=dennoc10, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 10 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87333&o=2 $end $x68k_flop=dennoc100, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 100 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128629&o=2 $end $x68k_flop=dennoc101, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 101 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128630&o=2 $end $x68k_flop=dennoc102, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 102 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128631&o=2 $end $x68k_flop=dennoc103, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 103 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128632&o=2 $end $x68k_flop=dennoc104, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 104 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128633&o=2 $end $x68k_flop=dennoc105, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 105 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128634&o=2 $end $x68k_flop=dennoc106, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 106 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128635&o=2 $end $x68k_flop=dennoc107, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 107 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128636&o=2 $end $x68k_flop=dennoc108, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 108 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128637&o=2 $end $x68k_flop=dennoc109, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 109 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128638&o=2 $end $x68k_flop=dennoc11, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 11 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87334&o=2 $end $x68k_flop=dennoc110, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 110 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128639&o=2 $end $x68k_flop=dennoc111, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 111 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128640&o=2 $end $x68k_flop=dennoc112, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 112 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128641&o=2 $end $x68k_flop=dennoc113, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 113 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128642&o=2 $end $x68k_flop=dennoc114, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 114 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128643&o=2 $end $x68k_flop=dennoc115, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Dennou Club Vol. 115 (c) 1997 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128644&o=2 $end $x68k_flop=dennoc116, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 116 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128645&o=2 $end $x68k_flop=dennoc117, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 117 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128646&o=2 $end $x68k_flop=dennoc118, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 118 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128647&o=2 $end $x68k_flop=dennoc119, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 119 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128648&o=2 $end $x68k_flop=dennoc12, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 12 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87335&o=2 $end $x68k_flop=dennoc120, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 120 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128649&o=2 $end $x68k_flop=dennoc121, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 121 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128650&o=2 $end $x68k_flop=dennoc122, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 122 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128651&o=2 $end $x68k_flop=dennoc123, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 123 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128652&o=2 $end $x68k_flop=dennoc124, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 124 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128653&o=2 $end $x68k_flop=dennoc125, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 125 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128654&o=2 $end $x68k_flop=dennoc126, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 126 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128655&o=2 $end $x68k_flop=dennoc127, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dennou Club Vol. 127 (c) 1998 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128656&o=2 $end $x68k_flop=dennoc128, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 128 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128657&o=2 $end $x68k_flop=dennoc129, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 129 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128658&o=2 $end $x68k_flop=dennoc13, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 13 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87336&o=2 $end $x68k_flop=dennoc130, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 130 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128659&o=2 $end $x68k_flop=dennoc131, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 131 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128660&o=2 $end $x68k_flop=dennoc132, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 132 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128661&o=2 $end $x68k_flop=dennoc133, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 133 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128662&o=2 $end $x68k_flop=dennoc134, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 134 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128663&o=2 $end $x68k_flop=dennoc135, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 135 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128664&o=2 $end $x68k_flop=dennoc136, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 136 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128665&o=2 $end $x68k_flop=dennoc137, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 137 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128666&o=2 $end $x68k_flop=dennoc138, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 138 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128667&o=2 $end $x68k_flop=dennoc139, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Dennou Club Vol. 139 (c) 1999 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128668&o=2 $end $x68k_flop=dennoc14, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 14 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87337&o=2 $end $x68k_flop=dennoc15, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 15 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87338&o=2 $end $x68k_flop=dennoc16, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 16 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87339&o=2 $end $x68k_flop=dennoc17, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 17 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87340&o=2 $end $x68k_flop=dennoc18, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 18 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87341&o=2 $end $x68k_flop=dennoc19, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 19 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87342&o=2 $end $x68k_flop=dennoc20, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dennou Club Vol. 20 (c) 1989 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87343&o=2 $end $x68k_flop=dennoc21, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 21 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87344&o=2 $end $x68k_flop=dennoc22, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 22 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87345&o=2 $end $x68k_flop=dennoc23, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 23 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87346&o=2 $end $x68k_flop=dennoc24, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 24 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87347&o=2 $end $x68k_flop=dennoc25, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 25 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87348&o=2 $end $x68k_flop=dennoc26, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 26 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87349&o=2 $end $x68k_flop=dennoc27, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 27 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87350&o=2 $end $x68k_flop=dennoc28, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 28 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87351&o=2 $end $x68k_flop=dennoc29, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 29 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87352&o=2 $end $x68k_flop=dennoc30, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 30 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87353&o=2 $end $x68k_flop=dennoc31, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 31 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87354&o=2 $end $x68k_flop=dennoc32, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Club Vol. 32 (c) 1990 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87355&o=2 $end $x68k_flop=dennoc33, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 33 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87356&o=2 $end $x68k_flop=dennoc34, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 34 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87357&o=2 $end $x68k_flop=dennoc35, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 35 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87358&o=2 $end $x68k_flop=dennoc36, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 36 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87359&o=2 $end $x68k_flop=dennoc37,dc37ajn1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 37 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87360&o=2 $end $x68k_flop=dennoc38, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 38 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87361&o=2 $end $x68k_flop=dennoc39, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 39 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87362&o=2 $end $x68k_flop=dennoc40, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 40 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87363&o=2 $end $x68k_flop=dennoc41, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 41 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87364&o=2 $end $x68k_flop=dennoc42, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 42 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87365&o=2 $end $x68k_flop=dennoc43, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 43 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87366&o=2 $end $x68k_flop=dennoc44, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Club Vol. 44 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87367&o=2 $end $x68k_flop=dennoc45, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 45 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87368&o=2 $end $x68k_flop=dennoc46, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 46 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87369&o=2 $end $x68k_flop=dennoc47, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 47 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87370&o=2 $end $x68k_flop=dennoc48, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 48 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87371&o=2 $end $x68k_flop=dennoc49, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 49 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87372&o=2 $end $x68k_flop=dennoc50, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 50 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87373&o=2 $end $x68k_flop=dennoc51, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 51 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87374&o=2 $end $x68k_flop=dennoc52, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 52 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87375&o=2 $end $x68k_flop=dennoc53, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 53 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87376&o=2 $end $x68k_flop=dennoc54, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 54 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87377&o=2 $end $x68k_flop=dennoc55, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 55 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87378&o=2 $end $x68k_flop=dennoc56, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Club Vol. 56 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87379&o=2 $end $x68k_flop=dennoc57, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 57 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87380&o=2 $end $x68k_flop=dennoc58, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 58 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87381&o=2 $end $x68k_flop=dennoc59, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 59 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87382&o=2 $end $x68k_flop=dennoc60, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 60 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87383&o=2 $end $x68k_flop=dennoc61,dc61ajn2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 61 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87384&o=2 $end $x68k_flop=dennoc62, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 62 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87385&o=2 $end $x68k_flop=dennoc63, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 63 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87386&o=2 $end $x68k_flop=dennoc64, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 64 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87387&o=2 $end $x68k_flop=dennoc65, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 65 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87388&o=2 $end $x68k_flop=dennoc66, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 66 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87389&o=2 $end $x68k_flop=dennoc67, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 67 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87390&o=2 $end $x68k_flop=dennoc68, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dennou Club Vol. 68 (c) 1993 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87391&o=2 $end $x68k_flop=dennoc69, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 69 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87392&o=2 $end $x68k_flop=dennoc70, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 70 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87393&o=2 $end $x68k_flop=dennoc71, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 71 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87394&o=2 $end $x68k_flop=dennoc72, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 72 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87395&o=2 $end $x68k_flop=dennoc73, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 73 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87396&o=2 $end $x68k_flop=dennoc74, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 74 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87397&o=2 $end $x68k_flop=dennoc75, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 75 (c) 1994 Mankai Seisakujo - TRIVIA - Released in August 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87398&o=2 $end $x68k_flop=dennoc76, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 76 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87399&o=2 $end $x68k_flop=dennoc77, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 77 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87400&o=2 $end $x68k_flop=dennoc78, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 78 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87401&o=2 $end $x68k_flop=dennoc79, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 79 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87402&o=2 $end $x68k_flop=dennoc80, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dennou Club Vol. 80 (c) 1994 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87403&o=2 $end $x68k_flop=dennoc81, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 81 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87404&o=2 $end $x68k_flop=dennoc82, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 82 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87405&o=2 $end $x68k_flop=dennoc83, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 83 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87406&o=2 $end $x68k_flop=dennoc84, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 84 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87407&o=2 $end $x68k_flop=dennoc85, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 85 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87408&o=2 $end $x68k_flop=dennoc86, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 86 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87409&o=2 $end $x68k_flop=dennoc87, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 87 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87410&o=2 $end $x68k_flop=dennoc88, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 88 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87411&o=2 $end $x68k_flop=dennoc89, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 89 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87412&o=2 $end $x68k_flop=dennoc90, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 90 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87413&o=2 $end $x68k_flop=dennoc90sp, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 90 Tokubetsu Henshuu-ban (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128669&o=2 $end $x68k_flop=dennoc91, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 91 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87414&o=2 $end $x68k_flop=dennoc92, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dennou Club Vol. 92 (c) 1995 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87415&o=2 $end $x68k_flop=dennoc93, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 93 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87416&o=2 $end $x68k_flop=dennoc94, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 94 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128670&o=2 $end $x68k_flop=dennoc95, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 95 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87417&o=2 $end $x68k_flop=dennoc96, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 96 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128671&o=2 $end $x68k_flop=dennoc97, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 97 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128672&o=2 $end $x68k_flop=dennoc98, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 98 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128673&o=2 $end $x68k_flop=dennoc99, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Dennou Club Vol. 99 (c) 1996 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128674&o=2 $end $fmtowns_cd=kyosekai, $bio Fujitsu FM Towns CD published 30 years ago: Dennou Ehon - Kyouryuu no Sekai (c) 1990 Dennou Shoukai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121929&o=2 $end $pc8801_flop=dennogak, $bio NEC PC-8801 Series disk. published 31 years ago: Dennou Gakuen - Cybernetic Hi-School (c) 1989 General Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91625&o=2 $end $x68k_flop=dennogak, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87418&o=2 $end $pc98=dennog20, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax. - TECHNICAL - BARCODE: 4984841980119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89192&o=2 $end $msx2_flop=dennogak,dennogakb,dennogaka, $bio MSX 2 disk. published 30 years ago: Dennou Gakuen - Cybernetic Hi-School (c) 1990 Gainax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101573&o=2 $end $pc8801_flop=dennoga3, $bio NEC PC-8801 Series disk. published 30 years ago: Dennou Gakuen 3 - Top wo Nerae (c) 1990 General Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91627&o=2 $end $msx2_flop=dennoga3,dennoga3a, $bio MSX 2 disk. published 30 years ago: Dennou Gakuen 3 - Top wo Nerae! (c) 1990 Gainax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101575&o=2 $end $pc98=dennoga3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dennou Gakuen 3 - Top wo Nerae! (c) 1990 Gainax. - TECHNICAL - GAME ID: NHGX-14003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89276&o=2 $end $pc98=dennoga4, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dennou Gakuen 4 - Ape Hunter J (c) 1991 Gainax. - TECHNICAL - BARCODE: 4984841980416 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89277&o=2 $end $msx2_flop=dennoga2,dennoga2b,dennoga2a, $bio MSX 2 disk. published 32 years ago: Dennou Gakuen II - Highway Buster (c) 1989 Gainax. - TRIVIA - Released on December 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101574&o=2 $end $pc98=dennoga2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dennou Gakuen II - Highway Buster (c) 1989 Gainax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89275&o=2 $end $pc8801_flop=dennoga2,dennoga2a, $bio NEC PC-8801 Series disk. published 31 years ago: Dennou Gakuen II - Highway Buster (c) 1989 General Products. - TECHNICAL - BARCODE: 4984841880211 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91626&o=2 $end $x68k_flop=dennooc1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Ongaku Classic 1 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87319&o=2 $end $x68k_flop=dennooc2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dennou Ongaku Classic 2 (c) 1991 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87320&o=2 $end $x68k_flop=dennooc3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dennou Ongaku Classic 3 (c) 1992 Mankai Seisakujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87321&o=2 $end $x68k_flop=cybwrites1, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Sakka - Cyber Writer Scenario Shuu 1 (c) 1988 Nihon Computer Club Renmei Kikaku - TECHNICAL - FD x2 - TRIVIA - Released on February 08, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87419&o=2 $end $x68k_flop=cybwrite, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dennou Sakka - Cyber Writer ver 2.0 (c) 1988 Nihon Computer Club Renmei Kikaku - TECHNICAL - FD x2 - TRIVIA - Released on November 01, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87420&o=2 $end $saturn=vonj,vonjb,vonja, $bio Sega Saturn game published 24 years ago: Dennou Senki Virtual-On (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59046&o=2 $end $saturn=vonjsn, $bio Sega Saturn game published 24 years ago: Dennou Senki Virtual-On for SegaNet (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59047&o=2 $end $pc98=vieen3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dennou Sentai La Vie en Three (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89278&o=2 $end $info=pairsten, $bio Arcade Video game published 31 years ago: Dennou Shinkeisuijakui Pairs (c) 1989 System Ten. Match a pair of pictures, clear the level and eventually see some animated cartoon-ish babes playing with various toys. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in August 1989. The title of this game translates from Japanese as "Pairs - Electronic Brain Concentration". Shinkeisuijaku is the Japanese name for the card-matching game popularly known as 'Concentration', 'Memory', 'Pexeso', 'Pelmanism', or simply 'Pairs' as the title screen says. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1923&o=2 $end $pc98=dshogi2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 電脳将棋Ⅱ 永世名人 (c) 1990 Konami Industry Co., Ltd. (Dennou Shougi II - Eisei Meijin) - TECHNICAL - GAME ID: RA604 BARCODE: 4988602558982 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89279&o=2 $end $pc98=dennosui, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Dennou Suikoden (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89280&o=2 $end $pc8801_flop=dennosui, $bio NEC PC-8801 Series disk. published 33 years ago: Dennou Suikoden (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91628&o=2 $end $pc98=dennoten, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dennou Tenshi - Digital Ange (c) 1993 Game Technopolis. - TECHNICAL - FD x6 - TRIVIA - Released on December 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89281&o=2 $end $pcecd=dennoten, $bio NEC PC-Engine CD published 26 years ago: Dennou Tenshi - Digital Ange (c) 1994 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - BARCODE: 4988008006193 GAME ID: TICD-4003 - TRIVIA - Released on November 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58158&o=2 $end $saturn=denpasho, $bio Sega Saturn game published 22 years ago: Denpa Shounen Teki Game (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59048&o=2 $end $dc=nasubi, $bio Sega Dreamcast GD published 21 years ago: Denpa Shounen-teki Kenshou Seikatsu Soft - Nasubi no Heya [Model T-14305M] (c) 1999 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135319&o=2 $end $psx=denpasho, $bio Sony PlayStation disc published 22 years ago: Denpa Shounenteki Game [Model SLPS-01287] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85074&o=2 $end $nes=elrond, $bio Nintendo Famicom cart. published 32 years ago: 伝説の騎士 ELROND (c) 1988 Jaleco Company, Limited. (Densetsu no Kishi ELROND) Japanese release. Game developed in the USA. See the original for more information; "Wizards & Warriors [Model NES-WW-USA]". - TECHNICAL - Game ID: NMK-ER Cart color: White - TRIVIA - Released on July 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53965&o=2 $end $ngpc=ogrebatl, $vgmplay=ogrebatl_ngpc, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (c) 2000 SNK Corp. [Shin Nihon Kikaku] - TECHNICAL - GAME ID: NEOP00850 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82521&o=2 $end $snes=ogrebatlj,ogrebatlnp, $bio Nintendo Super Famicom cart. published 27 years ago: Densetsu no Ogre Battle (c) 1993 Quest - TECHNICAL - Game ID: SHVC-OB - TRIVIA - Released on March 12, 1993 in Japan. Export releases: [US] "Ogre Battle [Model SNS-OB-USA]" - STAFF - Character and Tarot Card Designed By: Akihiko Yoshida Main Graphics Design and Image Effects By: Hiroshi Minagawa Character Animation By: Satoshi Tetsuka Battlefield Designed By: Masanori Hara Graphics Designed By: Akihiko Yoshida, S. Teranishi, Y. Koyanagi, Kazutaka Matsuda Battle Mode Programming By: N. Morioka Main Field Programming By: T. Sato, M. Ogawa Sub Programming By: Tatsuya Azeyagi Music Composed By: Masaharu Iwata, Hitoshi Sakimoto (YmoH.S), Hayato Matsuo Sound Manipulated By: Toshiaki Imai Assistant Planner: Koba Kazu, Kasuyuki Ogura, T. Katoh Radio Actors: Lily Chow, Darren Jhoner Additional Programming: Tomohiko Satou, Tony Mizukami, Junichi Matsumoto, Infinity Co. Ltd Development Supervisor Ogre Battle USA: Robert L. Jerauld Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Robert L. Jerauld Planned By: Yasumi Matsuno Directed By: Yasumi Matsuno Executive Producer: Takayuki Kamikura, Shouichi Iida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61198&o=2 $end $saturn=ogrebatl,ogrebatlb,ogrebatla, $bio Sega Saturn game published 24 years ago: Densetsu no Ogre Battle (c) 1996 Riverhill Software - TECHNICAL - GAME ID: T-5305G - TRIVIA - Released on Novemver 1, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59049&o=2 $end $gba=stafy2, $bio Nintendo GBA cart. published 17 years ago: Densetsu no Stafy 2 [Model AGB-AVFJ-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70305&o=2 $end $gba=stafy3a,stafy3, $bio Nintendo GBA cart. published 16 years ago: 伝説のスタフィー3 (c) 2004 Nintendo Company, Limited. (Densetsu no Stafy 3) - TECHNICAL - GAMe ID: AGB-B3DJ-JPN - TRIVIA - Released on August 05, 2004 in Japan. As previous titles in the series, it was never exported outside Japan. Wario from the Mario series appears in Stage 8, Undersea ruins, helping Starfy and others throughout the stage. - STAFF - Conception: Tatsuhiro Takasago, Naoya Ikeda Main Programming: Satoshi Nakajima, Kouichi Kitano Programming: Shinya Morimoto, Shigemitsu Miura, Kazuya Watanabe, Takashi Miyashita Main Design: Koutarou Shinoki Design: Atsushi Okamoto, Yuri Mitsutake, Mika Nishitsuji Package Edition: Yasuko Takahashi Manual Edition: Yoshinori Oda Music: Morihiro Iwamoto Special Thanks: Kenta Egami, Erika Hara, Yosuke Tomikawa, Akihiro Ikawa, Yoshihiro Kanazawa, Keiko Takeoka, Shuichi Narusawa, Super Mario Club Director: Akio Imai, Azusa Tajima Producer: Yasuhiro Minamimoto, Hitoshi Yamagami General Producer: Shin Kondo Executive Producer: Satoru Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70306&o=2 $end $gba=stafy, $bio Nintendo GBA cart. published 18 years ago: 伝説のスタフィー (c) 2002 Nintendo Company, Limited. (Densetsu no Stafy) Japanese 2-D platform game with puzzle elements. - TECHNICAL - GAME ID: AGB-ASTJ-JPN - TRIVIA - Released on September 06, 2002 in Japan. The first Stafy game went through development on all three of Nintendo's Game Boy systems before eventually being released on the Game Boy Advance. The project started in 1995 for the Game Boy, switched to the Game Boy Color in 1998, and finally, just before the game was finished in 1999, was moved to being developed on the new GBA hardware. Because of these constant platform changes, the game's final release was pushed back all the way to 2002. The game was never ported outside Japan. - STAFF - Conception: Akio Imai Coordinator: Narumitu Nishimori Programming: Hiroshi Okuda, Takahiro Furukawa, Tappei Nakano, Satoshi Nakajima Character Design: Masao Kusakabe Design: Koutarou Shinoki, Eiko Haruki, Daisuke Nomura, Hiromine Ohkura Package Edition: Sachiko Nakamichi, Chiharu Sakiyama Manual Edition: Fujiko Nomura, Kiyomi Itani Music: Yoko Matsutani, Morihiro Iwamoto Special Thanks: Masao Yamamoto, Yoshiharu Ozaki, Gunpei Yokoi, Super Mario Club Adviser: Takahiro Harada Assistant Director: Azusa Tajima Directors: Yasuhiro Minamimoto, Hitoshi Yamagami Producers: Takehiro Izushi, Shin Kondo Executive Producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70304&o=2 $end $pico=dendaish, $bio Sega Pico game published 23 years ago: Densha Daishuugou! [Model T-193020] (c) 1997 Yonezawa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75640&o=2 $end $psx=dendaisu, $bio Sony PlayStation disc published 22 years ago: Densha Daisuki - Play Rail ga Ippai (c) 1998 Tomy - TECHNICAL - [Model SLPS-01753] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85075&o=2 $end $info=dendego, $bio Arcade Video game published 24 years ago: Densha De Go! (c) 1996 Taito. A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit. - TECHNICAL - Taito JC System Type-C Hardware Main CPU : 68040 @ 25Mhz DSP : TMS320C51 @ 50 Mhz MCU (protection) : MC68HC11 Sound CPU : 68EC000 @ 16MHz Sound chip : Ensoniq ES5505 @ 16MHz Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2 Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810 Board Layout : Main board + rom board Hardware Features : Textured Polygons - TRIVIA - Coverage: San'in Main Line (Sagano Line), Keihin-Tohoku Line, Tokaido Line (JR Kyoto Line) and Yamanote Line (portions of each of these). Released on February 1997 in Japan. The title translates from Japanese as 'Let's go by Train!'. Soundtrack releases : Densha de Go! / Side By Side 2 [Zuntata / J.A.M. - Zuntata Records - ZTTL-0018 - Dec 21, 1997] - SERIES - 1. Densha De Go! (1996) 2. Densha De Go! EX (1996) 3. Densha De Go! 2 Kosoku-hen (1997) 4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998) 5. Densha De Go! 3 Tsukin-hen (1999) 6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000) 7. Densha de Go! Ryojo-hen (2000) 8. Card de Renketsu! Densha de Go! (2012) - STAFF - Sound composer : Norihiro Furukawa - PORTS - * CONSOLES: Sony PlayStation (1997) Nintendo Game Boy (1998) Nintendo Game Boy Color (1999) Bandai WonderSwan (1999) * COMPUTERS: PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3303&o=2 $end $dc=dendego2, $bio Sega Dreamcast GD published 20 years ago: Densha de Go! 2 - Kousoku-hen 3000 Bandai [Model T-1102M] (c) 2000 Taito Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135320&o=2 $end $info=dendego2, $bio Arcade Video game published 23 years ago: Densha De Go! 2 Kosoku-hen (c) 1997 Taito. A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit. - TECHNICAL - Taito JC System Type-C Hardware Main CPU : 68040 @ 25Mhz DSP : TMS320C51 @ 50 Mhz MCU (protection) : MC68HC11 Sound CPU : 68EC000 @ 16MHz Sound chip : Ensoniq ES5505 @ 16MHz Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2 Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810 Board Layout : Main board + rom board Hardware Features : Textured Polygons - TRIVIA - Densha De Go! 2 was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in March 1998 in Japan (even if the titlescreen says 1997). The title translates from Japanese as 'Let's go by Train! 2'. Coverage: Akita Shinkansen, Hokuetsu Express Hokuhoku Line, Keihin-Tohoku Line (portions each). Note: Hokuetsu Express Hokuhoku Line has been started in 1940 but was stopped by the World War. the line was restarted in 1968. Finally opened in 1997, Densha de GO 2 was released the same time. - TIPS AND TRICKS - * If you stop the train in correct postion, you get 3 point. * If you horn to engineer or animal, you get 2 or 1 point. * In Keihin-Tohoku Line, when you approach last station, you could use break to get secret points. - SERIES - 1. Densha De Go! (1996) 2. Densha De Go! EX (1996) 3. Densha De Go! 2 Kosoku-hen (1997) 4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998) 5. Densha De Go! 3 Tsukin-hen (1999) 6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000) 7. Densha de Go! Ryojo-hen (2000) 8. Card de Renketsu! Densha de Go! (2012) - PORTS - * CONSOLES: Bandai WonderSwan (1999) SNK Neo Geo Pocket Color (1999) Sony PlayStation (1999) Nintendo 64 "Densha De Go! 64" Nintendo Game Boy Color (2000) Sega Dreamcast (2000) * COMPUTERS: PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3305&o=2 $end $info=dendego23k, $bio Arcade Video game published 22 years ago: Densha De Go! 2 Kosoku-hen 3000-bandai (c) 1998 Taito. A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit. - TECHNICAL - Taito JC System Type-C Hardware Main CPU : 68040 @ 25Mhz DSP : TMS320C51 @ 50 Mhz MCU (protection) : MC68HC11 Sound CPU : 68EC000 @ 16MHz Sound chip : Ensoniq ES5505 @ 16MHz Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2 Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810 Board Layout : Main board + rom board Hardware Features : Textured Polygons - TRIVIA - Coverage: contains the same lines as "Densha De Go! 2 Kosoku-hen", as well as Ou Main Line, Tazawako Line, Tokaido Main Line (JR Kobe Line) and Yamanote Line. Released on July 1998 in Japan. The title translates from Japanese as 'Let's Go By Train! 2 High Speed 3000 Conductor Episode'. - SERIES - 1. Densha De Go! (1996) 2. Densha De Go! EX (1996) 3. Densha De Go! 2 Kosoku-hen (1997) 4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998) 5. Densha De Go! 3 Tsukin-hen (1999) 6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000) 7. Densha de Go! Ryojo-hen (2000) 8. Card de Renketsu! Densha de Go! (2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3306&o=2 $end $ngpc=dendego2,dendego2p, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Densha de Go! 2 on Neo Geo Pocket [Model NEOP00600] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82522&o=2 $end $gbcolor=dendego2, $bio Nintendo Game Boy Color game published 20 years ago: Densha de Go! 2 [Model CGB-B82J-JPN] (c) 2000 CyberFront - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67727&o=2 $end $wswan=dendego2, $bio Bandai WonderSwan game published 21 years ago: Densha de Go! 2 [Model SWJ-CFT001] (c) 1999 CyberFront. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86317&o=2 $end $n64=dendeg64, $bio Nintendo 64 cart. published 21 years ago: Densha de Go! 64 (c) 1999 Taito Corp. - TECHNICAL - Game ID: NUS-ND6J - TRIVIA - Released on July 30, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57657&o=2 $end $info=dendegox, $bio Arcade Video game published 24 years ago: Densha De Go! EX (c) 1996 Taito. A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit. - TECHNICAL - Taito JC System Type-C Hardware Main CPU : 68040 @ 25Mhz DSP : TMS320C51 @ 50 Mhz MCU (protection) : MC68HC11 Sound CPU : 68EC000 @ 16MHz Sound chip : Ensoniq ES5505 @ 16MHz Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2 Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810 Board Layout : Main board + rom board Hardware Features : Textured Polygons - TRIVIA - Coverage: Sagano Line that was skipped in "Densha De Go!" is fully playable. Released on April 1997 in Japan. The title translates from Japanese as 'Let's go by Train! EX'. - SERIES - 1. Densha De Go! (1996) 2. Densha De Go! EX (1996) 3. Densha De Go! 2 Kosoku-hen (1997) 4. Densha De Go! 2 Kosoku-hen 3000-bandai (1998) 5. Densha De Go! 3 Tsukin-hen (1999) 6. Densha de Go! 3 Tsukin-hen Daiya Kaisei (2000) 7. Densha de Go! Ryojo-hen (2000) 8. Card de Renketsu! Densha de Go! (2012) - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3304&o=2 $end $saturn=dendego, $bio Sega Saturn game published 22 years ago: Densha de Go! EX (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59050&o=2 $end $psx=dendgnr, $bio Sony PlayStation disc published 20 years ago: Densha de Go! Nagoya Railroad (c) 2000 Taito Corp. - TECHNICAL - [Model SLPM-86424] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85076&o=2 $end $gbcolor=dendego, $bio Nintendo Game Boy Color game published 21 years ago: Densha de Go! [Model CGB-A72J-JPN] (c) 1999 CyberFront - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67726&o=2 $end $wswan=dendego, $bio Bandai WonderSwan game published 21 years ago: Densha de Go! (c) 1999 Taito Corp. - TECHNICAL - Game ID: SWJ-TAT001 - TRIVIA - Released on March 04, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86316&o=2 $end $pasogo=dgoban, $bio Pasogo cart. published 24 years ago: 電子碁盤 (c) 1996 Koei Co., Ltd. (Denshi Goban) - TECHNICAL - GAME ID: KS-1009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113947&o=2 $end $pc98=denwabel, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Denwa no Bell ga... - Erotic Baka Novel (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89282&o=2 $end $pc98=denza, $bio Denza (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89283&o=2 $end $mo5_cass=depart, $bio Depart (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108714&o=2 $end $cpc_flop=departem,departem01, $bio Amstrad CPC 464 disk. published 34 years ago: Departements Francais (c) 1986 Alpesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123327&o=2 $end $mo5_cass=departge, $bio Thomson MO5 cass. published 34 years ago: Departge (c) 1986 Ecole Jules Ferry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108715&o=2 $end $mo5_cass=deper,depera, $bio Deper (c) 198? Deplombsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108716&o=2 $end $bbcb_cass=dmfinsbu, $electron_cass=dmfinsbu, $bio Acorn BBC/Electron cass. published 30 years ago: Depot Master Finsbury Park (c) 1990 Ashley Greenup - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51735&o=2 $end $bbcb_cass=dmoldoak, $electron_cass=dmoldoak, $bio Acorn BBC/Electron cass. published 30 years ago: Depot Master Old Oak Common (c) 1990 Ashley Greenup - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51736&o=2 $end $electron_cass=dmoldoakd, $bio Depot Master Old Oak Common (c) 199? Dee-Kay Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94759&o=2 $end $cpc_flop=deprotej, $bio Amstrad CPC type-in published 32 years ago: Deprotej (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119587&o=2 $end $apple2_cass=depthcha, $bio Apple II cass. published 42 years ago: Depth Charge (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135873&o=2 $end $a2600=depthchp, $bio Atari 2600 cart. published 37 years ago: Depth Charge (c) 1983 Amiga Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45754&o=2 $end $odyssey2=2dpthmrk, $bio Phillips Videopac game published 40 years ago: Depth Charge + Marksman (c) 1980 Philips Corp. - TECHNICAL - Game ID: 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95593&o=2 $end $apfimag_cass=depthchg, $bio Depth Charge!! (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135755&o=2 $end $info=depthch,depthcho, $bio Arcade Video game published 43 years ago: Depthcharge (c) 1977 Gremlin. Depthcharge is a 2-Dimensional shooter. You control your destroyer on the surface of the water while submarines patrol underneath. Your job is to drop depth charges to eliminate these submarines. The submarines aren't defenseless as they launch mines straight up toward your ship. Depthcharge was one of the early video games. Action was simple. This game also had the ability to retain the highest score (without the initials of course). Although the game is simple in concept, just trying to get enough points was enough to keep you working at it. Good luck on your submarine hunting mission. - TECHNICAL - BOARD # 814-0002 Prom stickers : 50-55 Main CPU: Intel 8080 (@ 1.93356 Mhz) Sound Chips: Discrete circuitry Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 64 Players: 1 Buttons: 4 (LEFT, RIGHT, FIRE LEFT, FIRE RIGHT) - TRIVIA - Depthcharge was released during September 1977. This game is also known as "Sub Hunter" (Taito). Martin Bedard holds the official record for this game with 4,770 points on November 18, 2007. - SCORING - Scoring in this game is pretty simple : * Submarines will have their score posted on their hull. The submarine scores are from 10 to 90 incrementing in 10's. For example, if you see 40 on the submarine, then that submarine is worth 40 points. * Generally speaking, the lower in depth the submarine is, the higher the value for the submarine. * You get 90 seconds on the timer to do as much damage as possible. If you score 500 points or greater, you will get an additional 45 seconds for overtime. * After you are totally done, you get 30 points for each submarine killed. You do not lose points for losing your ship although it takes about 2 seconds to get a new one. - TIPS AND TRICKS - * When you start the game, your destroyer will be in the middle of the water. You will start seeing submarines entering the screen either from the left or right and at varying depths. You have a total of 6 depth charges that can be on the screen at any one time. This means if you fire all 6, then you have to wait until one detonates on a submarine or the bottom of the sea before you get them back. * Try to aim your shots to where the submarine will be at. This is, in a sense, ''leading'' the submarine. This is especially important if you are trying to get those submarines at the bottom of the sea. * Always try to keep at least 2 depth charges in reserve. This is for those submarines that are close to the surface that like to throw mines you cannot avoid. * Try to keep moving around in your destroyer. If you sit in one place, the submarines can put mines on either side of your ship and prevent you from escaping and adding a destroyer to their kills. * Don't fire your depth charges too close together on one side. The reason is if a submarine is killed by one of them and the other one is too close, it will also detonate. If you were aiming at another submarine with the second one, then your shot is wasted. * In addition to the mines themselves being dangerous, your ship can also be sunk by the effects of the mines. Don't sit too close when a mine detonates or you will be at the bottom of the sea. * If you ''walk'' your shots you have a better chance of getting a good spread and taking out multiple submarines. Kind of like leaving a diagonal string of depth charges the submarines must pass through. Plus, you don't lose your other depth charges to the detonation of ones around them. * Try to get the 500 required for extra time, it isn't too hard if you play smartly. - PORTS - * COMPUTERS: Noval 760 (1977) Commodore C64 (1983) Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=622&o=2 $end $cpc_flop=derblaue01,derblaue, $bio Amstrad CPC 464 disk. published 35 years ago: Der Blaue Kristall (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127979&o=2 $end $amigaocs_flop=clueg, $bio Commodore Amiga 500 disk. published 26 years ago: Der CLOU! (c) 1994 Max Design - STAFF - Developed by: NEO Software Produktions Concept: Helmut Gaberschek Coder: Kaweh Kazemi, Helmut Gaberschek Graphics: Markus Hudolin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73867&o=2 $end $amigaaga_flop=clueg_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Der Clou! (c) 1994 Max Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146413&o=2 $end $cpc_flop=diamantv, $bio Amstrad CPC 464 disk. published 35 years ago: Der Diamant vom Rabenfels Cracked (c) 1985 Saturnsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122800&o=2 $end $cdi=domststp, $bio Phillips CD-i published 25 years ago: Der Dom zu St. Stephan in Wien (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52828&o=2 $end $a2600=geheimk, $bio Atari 2600 cart. published 37 years ago: Der Geheimkurier (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50399&o=2 $end $a2600=kleineb, $bio Atari 2600 cart. published 37 years ago: Der kleine Baer (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50401&o=2 $end $vsmile_cart=lionkinggr2, $bio VTECH V.Smile cart. published 16 years ago: Der Koenig der Loewen - Simbas grosses Abenteuer (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234012&o=2 $end $gbcolor=lionkingg, $bio Nintendo Game Boy Color game published 20 years ago: Der König der Löwen - Simbas grosses Abenteuer [Model CGB-BLKD-NOE] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67728&o=2 $end $pcfx=langriss, $bio NEC PC-FX game published 24 years ago: デア ラングリッサーFX (c) 1996 NEC Home Electronics, Ltd. (Der Langrisser FX) - TECHNICAL - Game ID: FXNHE618 - TRIVIA - Der Langrisser FX was released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103663&o=2 $end $snes=langriss,langrissa, $bio Nintendo Super Famicom cart. published 25 years ago: Der Langrisser (c) 1995 Masaya - TECHNICAL - Game ID: SHVC-ALGJ-JPN - TIPS AND TRICKS - Special Shop ------------ Highlight the Buy command, then press Left, Right(x2), Down, Right, Up, A. For another Special Shop, highlight the Buy command, then press Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A, Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61199&o=2 $end $a2600=moderner, $bio Atari 2600 cart. published 37 years ago: Der moderne Ritter - Mr. T (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50402&o=2 $end $amigaocs_flop=patricng, $bio Commodore Amiga 500 disk. published 27 years ago: Der Patrizier (c) 1993 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73868&o=2 $end $amigaecs_flop=produzen, $bio Commodore Amiga 500+ disk. published 24 years ago: Der Produzent - Die Welt des Films (c) 1996 Games 4 Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237074&o=2 $end $c64_cart=addsub23, $bio Commodore C64 cart. published 36 years ago: Der Rechenlöwe - Fit in Addition und Subtraktion - 2./3. Schuljahr (c) 1984 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53556&o=2 $end $c64_cart=addsub34, $bio Commodore C64 cart. published 37 years ago: Der Rechenlöwe - Fit in Addition und Subtraktion - 3./4. Schuljahr (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53557&o=2 $end $c64_cart=geomet34, $bio Commodore C64 cart. published 37 years ago: Der Rechenlöwe - Fit in Geometrie - 3./4. Schuljahr (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53558&o=2 $end $c64_cart=math1, $bio Commodore C64 cart. published 36 years ago: Der Rechenlöwe - Fit in Mathematik - 1. Schuljahr (c) 1984 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53559&o=2 $end $c64_cart=muldiv23, $bio Commodore C64 cart. published 36 years ago: Der Rechenlöwe - Fit in Multiplikation und Division - 2./3. Schuljahr (c) 1984 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53560&o=2 $end $c64_cart=muldiv34, $bio Commodore C64 cart. published 37 years ago: Der Rechenlöwe - Fit in Multiplikation und Division - 3./4. Schuljahr (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53561&o=2 $end $c64_cart=recht34, $bio Commodore C64 cart. published 37 years ago: Der Rechtschreiblöwe: Fit in Rechtschreibung - 3./4. Schuljahr (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53562&o=2 $end $amigaocs_flop=reeder, $bio Commodore Amiga 500 disk. published 25 years ago: Der Reeder (c) 1995 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73869&o=2 $end $cpc_flop=derringd, $bio Amstrad CPC 464 disk. published 23 years ago: Der Ring Des Lichts (c) 1997 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124635&o=2 $end $amigaocs_flop=tacmanitg, $bio Commodore Amiga 500 disk. published 26 years ago: Der Trainer - Italia (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73870&o=2 $end $a2600=vielfras, $bio Atari 2600 cart. published 37 years ago: Der Vielfrass (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50400&o=2 $end $cpc_flop=derwoelf, $bio Amstrad CPC type-in published 33 years ago: Der Woelfe Jagt Schafe (c) 1987 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124742&o=2 $end $cpc_flop=derzeich, $bio Amstrad CPC 464 disk. published 32 years ago: Der Zeichner (c) 1988 Silly Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124636&o=2 $end $saturn=derbyana,derbyanaa, $bio Sega Saturn game published 23 years ago: Derby Analist (c) 1997 Media Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59051&o=2 $end $snes=derbyjoc,derbyjoca, $bio Nintendo Super Famicom cart. published 26 years ago: Derby Jockey - Kishu Ou e no Michi [Model SHVC-JQ] (c) 1994 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61200&o=2 $end $snes=derbyjo2, $bio Nintendo Super Famicom cart. published 25 years ago: Derby Jockey 2 [Model SHVC-A2DJ-JPN] (c) 1995 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61201&o=2 $end $psx=derbyjoc, $bio Sony PlayStation disc published 19 years ago: Derby Jockey 2001 [Model SLPM-86424] (c) 2001 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85077&o=2 $end $info=derbyoc, $bio Arcade Video game published 21 years ago: Derby Owners Club (c) 1999 Sega. This is a thoroughbred horse racing video game that allows players to own, breed, train, and ride their very own race horse. A data-storing card is dispensed with the first play, allowing each player to continuously develop their horse, offspring, and stables through repeat play. The innovative cabinet design allows up to 4 players to race simultaneously. - TECHNICAL - Sega Naomi Satellite Terminal CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 168 MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations. - TRIVIA - Released in October 1999 in Japan. - UPDATES - "Derby Owners Club EX" : The 'EX' software update provides a variety of added features including a new race call from legendary Tampa Downs and Canterbury Park track announcer Richard Grunder, 30 new sires and 30 new dams, tournament software with 3 competition modes, on-screen display of your 6 prior race results, and a new classic Trumpeter Call to Post with several different versions to catch the players' attention as well as patrons in the area. - SERIES - 1. Derby Owners Club (1999) 2. Derby Owners Club 2000 (2000) 3. Derby Owners Club II (2001) 4. Derby Owners Club World Edition (2001) 5. Derby Owners Club 2008: Feel the Rush (2008) 6. Derby Owners Club 2009: Ride for the Live (2009) - PORTS - * CONSOLES: Sega Dreamcast ("Derby Tsuku - Let's Make a Derby Stallion!" [Prototype] * COMPUTERS: PC (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4139&o=2 $end $info=derbyo2k, $bio Arcade Video game published 20 years ago: Derby Owners Club 2000 (c) 2000 Sega Enterprises, Limited. - TECHNICAL - Sega Naomi Satellite Terminal CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 168 MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations. - TRIVIA - Released in May 2000 in Japan. - SERIES - 1. Derby Owners Club (1999) 2. Derby Owners Club 2000 (2000) 3. Derby Owners Club II (2001) 4. Derby Owners Club World Edition (2001) 5. Derby Owners Club 2008: Feel the Rush (2008) 6. Derby Owners Club 2009: Ride for the Live (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37093&o=2 $end $info=derbyoc2, $bio Arcade Video game published 19 years ago: Derby Owners Club II (c) 2001 Sega Enterprises, Limited. - TECHNICAL - Sega Naomi Satellite Terminal CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 168 MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations. - TRIVIA - Released in October 2001 in Japan. - SERIES - 1. Derby Owners Club (1999) 2. Derby Owners Club 2000 (2000) 3. Derby Owners Club II (2001) 4. Derby Owners Club World Edition (2001) 5. Derby Owners Club 2008: Feel the Rush (2008) 6. Derby Owners Club 2009: Ride for the Live (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31764&o=2 $end $info=derbyocw,drbyocwc,drbyocwa,drbyocwb, $bio Arcade Video game published 19 years ago: Derby Owners Club World Edition (c) 2001 Sega Enterprises, Limited. - TECHNICAL - Sega Naomi Satellite Terminal CPU : SH-4 64-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 168 MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Notes : Each 'Game' uses 9 Naomi units, 1 for each of the 8 'Satellite's' and 1 for the main screen. These are all linked together in a network. Player's data saved on HitMaker removable card system. Cards are playable on any other HitMaker system in the same or other locations. - SERIES - 1. Derby Owners Club (1999) 2. Derby Owners Club 2000 (2000) 3. Derby Owners Club II (2001) 4. Derby Owners Club World Edition (2001) 5. Derby Owners Club 2008: Feel the Rush (2008) 6. Derby Owners Club 2009: Ride for the Live (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34170&o=2 $end $info=mdhorse, $bio Arcade Video game published 22 years ago: Derby Quiz My Dream Horse (c) 1998 Namco. A quiz game featuring horses. - TECHNICAL - Namco System 12 hardware Game ID : MDH Main CPU : SPU (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Derby Quiz My Dream Horse was released in November 1998 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=623&o=2 $end $pc98=dstall,dstalla, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Derby Stallion (c) 1993 ASCII Corp. - TECHNICAL - BARCODE: 4988606210336 MEDIA: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89284&o=2 $end $fmtowns_cd=dstall, $bio Fujitsu FM Towns CD published 27 years ago: Derby Stallion (c) 1993 ASCII Corp. - TECHNICAL - BARCODE: 4988606211371 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110288&o=2 $end $saturn=dstall, $bio Sega Saturn game published 21 years ago: Derby Stallion (c) 1999 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59052&o=2 $end $nes=dstallz, $bio Nintendo Famicom cart. published 28 years ago: Derby Stallion - ??? (c) 1992 ASCII Corporation. (Derby Stallion - Zenkokuban) - TECHNICAL - Game ID: HSP-47 - TRIVIA - Released on August 29, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53966&o=2 $end $n64=dstall64,dstall64p, $bio Nintendo 64 cart. published 19 years ago: Derby Stallion 64 [Model NUS-NDAJ] (c) 2001 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57658&o=2 $end $snes=dstall96, $bio Nintendo Super Famicom cart. published 24 years ago: Derby Stallion 96 [Model SHVC-ZDBJ-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61202&o=2 $end $snes=dstall98, $bio Nintendo Super Famicom cart. published 22 years ago: Derby Stallion 98 [Model SHVC-BDBJ-JPN] (c) 1998 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61203&o=2 $end $gba=dstall, $bio Nintendo GBA cart. published 18 years ago: Derby Stallion Advance [Model AGB-A8PJ-JPN] (c) 2002 Enterbrain, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70307&o=2 $end $pc98=dstallex, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Derby Stallion Expert (c) 1994 ASCII Corp. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89285&o=2 $end $snes=dstall2, $bio Nintendo Super Famicom cart. published 26 years ago: Derby Stallion II [Model SHVC-A7] (c) 1994 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61204&o=2 $end $snes=dstall3,dstall3a,dstall3b,dstall3c,dstall3ca, $bio Nintendo Super Famicom cart. published 25 years ago: Derby Stallion III [Model SHVC-AD3J-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61205&o=2 $end $dc=dbytsukut, $bio Sega Dreamcast GD published 20 years ago: Derby Tsuku - Derby Ba wo Tsukurou! Taikenban (c) 2000 SEGA Enterprises, Ltd. Demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138497&o=2 $end $dc=dbytsuku, $bio Sega Dreamcast GD published 20 years ago: Derby Tsuku - Derby Ba wo Tsukurou! [Model HDR-0084] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135322&o=2 $end $dc=dbytsuku2, $bio Sega Dreamcast GD published 19 years ago: Derby Tsuku 2 [Model HDR-0167] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135321&o=2 $end $cpc_cass=dermetro, $bio Amstrad CPC cass. published 35 years ago: Dernier Metro (c) 1985 Micro Programmes 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95931&o=2 $end $info=deroon2, $bio Arcade Video game published 24 years ago: Deroon DeroDero (c) 1996 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145582&o=2 $end $info=deroon, $bio Arcade Video game published 24 years ago: でろ~んでろでろ (c) 1996 Tecmo. (Dero~n Dero Dero) A cute and hilarious puzzle game in the vein of Puyo Puyo. - TECHNICAL - Main CPU: Motorola 68000 (@ 2 Mhz) Sound CPU: Zilog Z80 (@ 8 Mhz) Sound Chips: YMF262 (@ 14.31818 Mhz), OKI6295 (@ 6.991 Khz), YMZ280B (@ 16.9 Mhz) Players: 2 Control: 8-way joystick (per player) Buttons: 2 (per player) - TRIVIA - Dero~n Dero Dero was released in January 1996. - PORTS - * CONSOLES: [JP] Sony PlayStation (1995) "Dero~n Dero Dero [Model SLPS-00180]" [JP] Sega Saturn (1996) "Dero~n Dero Dero [Model T-3601G]" [US] Sony PlayStation (1997) "Tecmo Stackers" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=624&o=2 $end $saturn=deroon, $bio Sega Saturn game published 24 years ago: でろ~んでろでろ (c) 1996 Tecmo, Limited. (Dero~n Dero Dero) - TECHNICAL - GAME ID: T-3601G - TRIVIA - Dero~n Dero Dero for Saturn was released on January 26, 1996 in Japan. It was never released outside Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59053&o=2 $end $pc98=derringr, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Derringer (c) 1988 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in October 1988 in Japan. - STAFF - Developed by Clest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89286&o=2 $end $pc8801_flop=derringr,derringra, $bio NEC PC-8801 Series disk. published 31 years ago: Derringer (c) 1989 Jast. - TECHNICAL - FD x3 - TRIVIA - Released in April 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91629&o=2 $end $cpc_cass=dervish, $bio Amstrad CPC cass. published 32 years ago: Dervish (c) 1988 Power House, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95932&o=2 $end $cpc_flop=dervish1, $bio Amstrad CPC 464 disk. published 31 years ago: Dervish Cracked (c) 1989 Caloundra Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122867&o=2 $end $cpc_flop=desuk19902,desuk199,desuk19901, $bio Amstrad CPC 464 disk. published 26 years ago: DES (c) 1994 Campursoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124622&o=2 $end $cpc_flop=desappli,desuk128, $bio Amstrad CPC 464 disk. published 26 years ago: DES Applications Disc (c) 1994 Campursoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125034&o=2 $end $a800=chiffres,chifresa, $bio Atari 800 cart. published 37 years ago: Des Chiffres et des Lettres (c) 1983 Atari France - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86516&o=2 $end $mo5_cass=chifflet,chiffletb,chiffletc,chiffleta, $to7_cass=chifflet, $bio Thomson MO5/TO7 cass. published 35 years ago: Des Chiffres et des Lettres (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108393&o=2 $end $cpc_cass=chiflett, $bio Amstrad CPC cass. published 33 years ago: Des Chiffres et des Lettres (c) 1987 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95933&o=2 $end $cpc_flop=deschiff, $bio Amstrad CPC type-in published 33 years ago: Des Chiffres et des Lettres (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119886&o=2 $end $to_flop=chifflet, $bio Des Chiffres et des Lettres (c) 198? VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107849&o=2 $end $to7_cart=chiflett, $bio Thomson TO7 cart. published 36 years ago: Des Chiffres et des Lettres (c) 1984 VIFI-Nathan. - TECHNICAL - GAMe ID: 410025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108628&o=2 $end $cpc_flop=chifflet,chiffletb,chiffletc,chiffletd,chiffleta, $bio Amstrad CPC 464 disk. published 33 years ago: Des Chiffres et des Lettres [Model LA 42 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118963&o=2 $end $x68k_flop=des, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: DES Data Encryption Standard (c) 1993 Wakatono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87280&o=2 $end $cpc_flop=desicone, $bio Amstrad CPC type-in published 30 years ago: Des Icones A Gogo (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120030&o=2 $end $mo5_cass=signespa,signespab,signespac,signespaa, $to7_cass=signespa, $bio Thomson MO5/TO7 cass. published 37 years ago: Des Signes dans l'Espace (c) 1983 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 411502 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108207&o=2 $end $odyssey2=desafio, $bio Magnavox Odyssey² game published 40 years ago: Desafio Chinês! (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95594&o=2 $end $specpls3_flop=totrecalsp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Desafio Total (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147533&o=2 $end $bk0010=desant,desan,desandoc, $bio Elektronika BK0010 cass. published 31 years ago: Desantnik (c) 1989 SW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144275&o=2 $end $x07_cass=desasm, $bio Canon X-07 type-in published 34 years ago: DESASS-ASM (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138538&o=2 $end $cpc_flop=desassem, $bio Amstrad CPC type-in published 35 years ago: Desassembleur (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119964&o=2 $end $x07_cass=desass, $bio Canon X-07 type-in published 34 years ago: Desassembleur (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138540&o=2 $end $alice32=desassem,desassema, $bio Desassembleur (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233610&o=2 $end $mo5_cass=desassem,desassemb,desassema, $bio Thomson MO5 cass. published 34 years ago: Desassembleur - Dump et Patch (c) 1986 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108717&o=2 $end $mo5_cart=desass, $bio Thomson MO5 cart. published 34 years ago: Desassembleur - Dump et Patch (c) 1986 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108735&o=2 $end $apogee=descent, $bio Apogee BK-01 cass. published 31 years ago: Descent (c) 1989 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235331&o=2 $end $ibm5170=descent,descsw, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Descent (c) 1995 Interplay - TRIVIA - The game was originally titled Inferno and was to take place in space stations rather than mines. If you used one of the cheat codes, you'd hear a female voice call you 'Cheater' in a mocking tone. - STAFF - Original Concept: Michael Kulas, Matthew Toschlog Programming: Mark Allender, Robert Huebner, Michael Kulas, John Slagel, Matthew Toschlog, Che-Yuan Wang Graphics / 3D Programming: Adam Pletcher Level/Scenario Design: Mark Allender, Mark Dinse, Chris O'Conner, Adam Pletcher, Che-Yuan Wang, Jasen Whiteside Music: Ken Allen, Brian Luzietti, Larry Peacock, Leslie Spitzer, Jim Torres, Tim Wiles Sound: Gregory R. Allen, Eric Brosius, Charles Deenen, Steve Lesh, Greg LoPiccolo, Michael Reagan Executive Producer: Alan Pavlish Producer: Jacob R. Buchert III Writing / Dialogue / Story: Scott Bennie, Josh White Playtesting: Dave Beedy, Bryan Diller, Mike Lake, Tim Skirvin Quality Assurance: Jim Boone, Raphael Hernandez, Darren L. Monahan, Scott McKelvey, Brian McInerny, Matthew J. Norton, Robert Pardo, Lawrence Smith, Kirk Tome, John Werner Series Production: Raphael Hernandez, William Church, Trevor Snowden (uncredited) Special Thanks To: Eric Albers, Brad Ashmore, John Carmack, Don Fowler, Chris Green, Steve Hall, Charlie Kulas, Edward Lerner, Scott Miller, Paul Neurath, Bob Paleczny, Steve Setzler PARALLAX TEAM Intro Sequence Texts: Adam Pletcher Multiplayer Programming: John Slagel, Robert Huebner INTERPLAY TEAM Marketing: Jerry Luttrell, James Veevaert Box Design: Jerry Luttrell, James Veevaert Manual Design and Layout: MHM, Ulises Gerardo Manual Texts: Parallax, Zina Powers, Raphael Hernandez Sound Effects: SoundDelux Audio Technology: Human Machine Interfaces Inc. Voice Directing: Michael McConnohie Voice Editing: Craig Duman, Chris Borders Sound Effects Lead: Charles Deenen, Jacob R. Buchert III Audio Direction: Charles Deenen Additional 3D Graphics: Michael J. Sherak QUALITY ASSURANCE QA Lead: Jeremy S. Barnes Test Lead: Jason G. Suinn Tests: Steve Pendelton, Timothy Mendivil-Knapp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144383&o=2 $end $psx=descntmx, $bio Sony PlayStation disc published 23 years ago: Descent Maximum (c) 1997 Interplay. - TECHNICAL - Game ID: SLUS-00460 - TRIVIA - Released on May 01, 1997 in the USA. Export releases: [EU] "Descent 2 [Model SLES-00558]" - STAFF - Original Design: Michael Kulas, Matthew Toschlog Playstation Programming: Chris Pfeiffer, John Slagel Level Design: Bill Hamilton, Peter Han, Dan Wentz, Jasen Whiteside Robot Design: Douglas Brooks, Mark Dinse, Adam Pletcher, Dan Wentz, Jasen Whiteside 2D Artwork: Douglas Brooks, Mark Dinse, Daniel B. McMillan, Adam Pletcher, Jasen Whiteside Producer: Craig Derrick Programming: Mark Allender, Robert Huebner, Michael Kulas, Jason Leighton, Samir Sinha, Matthew Toschlog, Che-Yuan Wang Cinematic Sequences: Douglas Brooks, Adam Pletcher Sound Effects: Douglas Brooks, Eric Brosius, Dan Wentz Writing : Ryan Garcia Testers: Jeremy Bernal, Rob Wentz Administrative Support: Laurie Ford, Misty Goodman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97733&o=2 $end $psx=descentj, $bio Sony PlayStation disc published 24 years ago: Descent (c) 1996 Soft Bank. - TECHNICAL - Game ID: SLPS-00212 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85078&o=2 $end $psx=descent, $bio Sony PlayStation disc published 24 years ago: Descent (c) 1996 Interplay - TECHNICAL - GAME ID: SLUS-00037 - TRIVIA - Released on March 12, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111492&o=2 $end $mz700_cass=descente, $bio Descente aux Enfers (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131739&o=2 $end $spectrum_cass=desensam, $bio Desensamblador (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219571&o=2 $end $cpc_flop=desensam, $bio Desensamblador (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124117&o=2 $end $info=dassault,dassault4, $bio Arcade Video game published 29 years ago: Desert Assault (c) 1991 Data East Corp. A great shoot'em up game. The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - TECHNICAL - Game ID : MAJ Main CPU : (2x) Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Desert Assault was released in March 1991. This game is known outside US as "Thunder Zone". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Thunder Zone - PCCB-00068) on 21/08/1991. - STAFF - Project leader : Naomi Susa Planner : Yoshiaki Honda Programmers : Souichi Akiyama, Haruyuki Kobayashi, Nod Suzuki Adviser : Kazuyuki Kurata Graphic designers : Masanori Tokoro, Sonomi Kiyota, Noriyuki Morita, Kappa-Kun, Ryohei Hirakata, Mario Watanabe, Atsushi Takahashi, Takahide Koizumi, Chie Kitahara, Makoto Nozu Composers : Hiroaki Yoshida (Maro), Akira Takemoto (Raika) Hardware : Shingo Mitsui Special Thanks : Data East USA Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=625&o=2 $end $info=dstbloom,dstblooma, $bio Slot Machine published 24 years ago: Desert Bloom (c) 1996 Aristocrat. - TECHNICAL - Game has 14 buttons. Bet buttons: 1, 2, 5, 10, 20 credits Line buttons: 1, 3, 5, 7, 9 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1 and 9 line buttons are used for red/black double up. - TRIVIA - This game is a graphics swap of "Sweet Hearts II" but was only released on the MKV Series 1 hardware. The only difference between Desert Bloom and the earlier game, "Sweet Hearts II", is Desert Bloom has a maximum bet of 180 credits. - SERIES - 1. Sweet Hearts II (1994) 2. Desert Bloom (1996) 3. Coral Riches II (1999) 4. Diamonds & Hearts (2000) 5. Sweethearts II [Lucky Devil] (2002) 6. Diamonds & Hearts [Power Pay] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4976&o=2 $end $info=desertbr,desertbrj,desertbrd,desertbrjd, $bio Arcade Video game published 28 years ago: Desert Breaker (c) 1992 Sega. Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels. - TECHNICAL - Game ID : 317-0196 Runs on the Sega "System 18" hardware. Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Desert Breakers is Sega's attempt to cash-in on the success of Capcom's "Mercs". The Sega game looks and indeed plays almost exactly like Capcom's 1990 classic - itself a sequel to the legendary "Commando", released in 1985. This game is hard to find because Sega produced only a few boards because the game was based on the Iraqi war, and particulary focused on Japanese's military interventions. According to the Japanese constitution, the Japan can't build army or do any military intervention. This video game can be considered as a sort of opposition to the Japanese politicians. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3711&o=2 $end $nes=desertcm, $bio Nintendo NES cart. published 31 years ago: Desert Commander (c) 1989 Kemco North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sensha Senryaku - Sabaku no Kitsune [Model KSC-DF]". Description from the back cover: Squint your eyes and imagine a relentless sun searing a hostile desert valley floor. Sniff the oily smoke and burning smell of yesterday's fierce combat drifting darkly through thin parched air... Desert Commander is a unique war simulation game, for one or two players, that creates realistic battlefield situations where your greatest weapons are intelligence and courage. Military hardware, troop strength and deployment options are completely variable at any of five levels of battle complexity and conditions. Yet with your forces evenly matched against those of your enemy, all planning, calculations and actions must be carefully considered to dominate today's contest. Your strategies should be brilliant; your tactics, flawless. Victory can be won only when you outwit your opponent - then conquer his armies or capture his headquarters. The enemy has been sighted. Your challenge has been accepted. The future of the free world now awaits your brave and steady command! - TECHNICAL - GAME ID: NES-DF-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55058&o=2 $end $info=desertdn, $bio Arcade Video game published 38 years ago: Desert Dan (c) 1982 Video Optics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72706&o=2 $end $megadriv=desrtdem,desrtdemp9,desrtdemp8,desrtdemp6,desrtdemp7,desrtdemp5,desrtdemp4,desrtdemp3,desrtdemp2,desrtdemp1, $bio Sega Genesis game published 26 years ago: Desert Demolition (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1062 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Reviews: [FR] March 1995, Consoles + N.41: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56442&o=2 $end $a2600=dsrtflcne,dsrtflcnep, $bio Atari 2600 cart. published 33 years ago: Desert Falcon (c) 1987 Atari Corp. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Desert Falcon [Model CX26140]". - TECHNICAL - Model CX26140P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82975&o=2 $end $a2600=dsrtflcn, $bio Atari 2600 cart. published 33 years ago: Desert Falcon (c) 1987 Atari Corporation. The Pharaoh's lost treasures - enormous gems, big golden eggs, and silver ingots - are scattered among the ancient pyramids and obelisks. Fly towards the treasures, then hover or hop over them to pick them up and earn points. Use your joystick handle to maneuver. The treasures are guarded by flying and crawling beasts. Burrowing Uwes crawl out of the sand to charge at you, and Vultures, Warrior Phleas, Scarabs, Flying Fish, and Phantom Gliders attack from the air. Darts fly at you, spit our by the Howling Sphinx waiting at the end of the trail. All these enemies will destroy you if they hit you. Protect yourself by firing darts. A direct hit destroys enemy creatures and gains you points. You can also maneuver around enemies. At higher levels, watch out for flame-throwing Fire Pots and dart-shooting Mini-Sphinxes. You begin the game with five lives. Each time you're hit or you crash into an object you lose a life, but you will recover as long as you have lives left. The end of each desert trek brings you to the Howling Sphinx. You must shoot this Sphinx in the middle of its face in order to get past it, all the while dodging the darts and nasty creatures it spits at you. - TECHNICAL - Model CX26140 - TRIVIA - Export releases: PAL "Desert Falcon [Model CX26140P]" - TIPS AND TRICKS - * Gauge the altitude of flying beasts by watching their shadows. * Figure out what combination of hieroglyphs awards you which power. For instance, the combination "Bird, Cane, Bowl" gives you Warp (except at Novice level) while the combination "Cane, Bird, Bowl" (the same hieroglyphs in a different order) gives you Air Bomb. Pick up a particular combination when its power will do you the most good. * In the bonus round, go for the treasures that have the highest value multiplier. - STAFF - Programmer: Bob Polaro - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50403&o=2 $end $a7800=dsrtflcn,dsrtflcna,dsrtflcnu, $bio Atari 7800 game published 33 years ago: Desert Falcon (c) 1987 Atari Corp. All around you are long stretches of sand, ancient pyramids baking in the hot, dead air, and constant danger. The legends that brought you here are 30 centuries old. The tales tell of thieves who plundered the Pharoah's tomb, loading bags of gold, silver, and precious gems onto their camels, then making off into the desert. But in the night, horrible desert beasts pursued the robbers, and the priceless treasure was scattered and lost. Not even a camel was ever seen again. Now you search for the lost treasure, daring the beaks and claws of the desert guardians. As you scan the endless sand for the glitter of Jewels, your eye catches sight of gliding shadows. Something’s coming! You could turn back now and be safe. Or you could go on, and dare to steal the Pharoah's Jewels. - TECHNICAL - Model CX7811 Controls: Fire arrows: Press left button. Activate super powers: Press right button. Fly; gain altitude: Pull handle backward. Land, hop, or swim: Push handle forward. Maintain altitude in the air; stop on land: Release handle. Move left: Push handle left. Move right: Push handle right. - TIPS AND TRICKS - Duck behind pyramids and obelisks to save yourself and lure enemies into crashing. Gauge the altitude of flying beasts by watching their shadows. Figure out what combination of hieroglyphs awards you which super power. For instance, the combination "Bird, Cane, Bowl" gives you Warp while the combination "Cane, Bird, Bowl" (the same hieroglyphs in a different order) gives you Air Bomb. Pick up a particular combination when its power will do you the most good. in the bonus round, go for the treasures that have the highest value multiplier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50130&o=2 $end $xegs=dsrtflcn, $bio Atari XE game published 32 years ago: Desert Falcon [Model RX8089] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51236&o=2 $end $snes=desertf,desertfp, $bio Nintendo Super NES game published 26 years ago: Desert Fighter (c) 1994 System 3 Arcade Software. European release. For more information about the game itself, see the original Japanese release entry; "Desert Fighter - Suna no Arashi Sakusen [Model SHVC-OS]". - TRIVIA - Published by System 3 Arcade Software in Europe under license from Seta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62899&o=2 $end $snes=desertfj, $bio Nintendo Super Famicom cart. published 27 years ago: デザートファイター 砂の嵐作戦 (c) 1993 Seta Company, Limited. (Desert Fighter - Suna no Arashi Sakusen) - TECHNICAL - Game ID: SHVC-OS-JPN - TRIVIA - Desert Fighter was released on February 18, 1994 in Japan (even if the title screen says 1993). - TIPS AND TRICKS - * Extra Missles and Fuel: Pause the game with controller 1 and then enter the following code on controller 2: A - B - A - B - Select - A. Then you should get more missiles and fuel. * Powerful A10 Tank Buster: First choose the A-10 as your plane. Wait for the Good Luck message to disappear from the screen, shoot your 30mm cannon one time, then hold down the X button. Keep it held down and the message, ''Super A-10'' will appear on the screen to confirm that the cheat worked. Now your weapon will be much more powerful. - STAFF - Producer: Takayuki Suzuki (T. Suzuki) Game Design: K. Tamura, T. Kishine Director: M. Yoshihara Programming / Shooting: Y. Matsumoto Programming / Simulation: Takayuki Suzuki (T. Suzuki) Sound and Music: Jun Enoki (J. Enoki) Game Producer: Jun Tsuda (J. Tsuda) Art Director: K. Tamura Art Design: K. Komiyama, Y. Nomura, P. Tavata, T. Yoshiba, N. Mishima, R. Tsuda, T. Kishine 3D Models: K. Suzuki Masy/Casy System: M. Yoshihara Engineering Support: Hiroyuki Watanabe (H. Watanabe), Noboru Harada (N. Harada), Tetsuo Mochizuki (T. Mochizuki) Product Manager: Mitsuaki Ohno (M. Ohno), Toshiro Tsuboi (T. Tsuboi), Tom Shizuma (T. Shizuma), S. Fujii Production Assistant: M. Iwatsuka Quality Assurance: Takuji Kiribuchi (T. Kiribuchi) Advertisement: Y. Ishiyama Advertise CG Modeling: Yasuhiko Kikuchi (Y. Kikuchi) Product Testing: Masazumi Chiba (M. Chiba), Yoshio Nakamura (Y. Nakamura), N. Nakamura (N. Nakamura), M. Miura, A. Mizuno Special Thanks to: Daisuke Nakajima (D. Nakajima), Chuck Vowel (Chuck 'Packart' Vowell), Traci McCarty (Traci 'Chipmack' McCarty), Carol Harris (Carol 'Cal Kitty' Harris), Graig Lundskog (Craig 'Stretch McGee' Lundskog), Rolf Hintzke (Rolf 'Scouts Out' Hintzke), Robert Barr (Robert 'Ninja Man' Barr), Jay Zinner, John LaSalvia (John F. LaSalvia), Jay Saka (Jay 'Maple' Saka), Denny Moore (Denny 'La Bear' Moore and Associates), SETA USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61206&o=2 $end $cpc_cass=desertfo, $bio Amstrad CPC cass. published 34 years ago: Desert Fox (c) 1986 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95934&o=2 $end $cpc_cass=desrtfox, $bio Amstrad CPC cass. published 34 years ago: Desert Fox (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95935&o=2 $end $cpc_flop=desertfo01,desertfo,desertfo03,desertfo02, $bio Amstrad CPC 464 disk. published 34 years ago: Desert Fox (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120844&o=2 $end $dragon_cass=desgolf, $bio Desert Golf (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116927&o=2 $end $info=desertgu, $bio Arcade Video game published 43 years ago: Desert Gun (c) 1977 Midway. A first-person shoot'em up. - TECHNICAL - [Game No. 618] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in July 1977. Desert Gun was originally named "Road Runner (Midway Mfg. Co. [USA])". The name was changed when Midway merged with Bally who had a game by the same title. According to Jay Fenton, the real reason for the name change was to avoid legal problems with Warner Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=626&o=2 $end $c64_cass=dsrthawk, $bio Commodore C64 cass. published 34 years ago: Desert Hawk (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146492&o=2 $end $spectrum_cass=desertha, $bio Desert Hawk (c) 198? Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225884&o=2 $end $info=dpatrol,dpatrola, $bio Arcade Video game published 43 years ago: Desert Patrol (c) 1977 Project Support Engineering. One of 3 shooting-type gun games produced by PSE using similar hardware. Desert Patrol is a timer based, single player game. Players shoot at various aircraft targets flying on screen from left to right or right to left with a mounted machine gun on the control panel. The objective is to successfully shoot down various aircraft targets consisting of planes, jets, and a helicopter within an allotted amount of time. The time setting is operator adjustable with a pot for speeding up or slowing down of how fast the time counts down to zero. If an aircraft is successfully hit, a figure then appears on the screen as a parachuting pilot. Players have to avoid hitting the pilot or else points are deducted from point total and also the ability to shoot gun is disabled for a few seconds. This is the penalty for shooting down a parachuting pilot. If player shoots down the parachuting pilot, the parachute disappears and the pilot then immediately plummets to the ground at a fast rate. When that happens, a scream sound effect is played as pilot plummets to the ground. The machine gun is then disabled for a few seconds as a form of a penalty for shooting at the parchuting pilot. - TECHNICAL - The machine gun has a recoil action when pressing the fire button and shakes around when firing. The game is non-cpu, but uses roms and proms to store game data, game screen images and a scream sound effect. The scream sound effect is stored in a ROM chip and is the only audio sound effect for Desert Patrol that is stored in a rom. The audio pcb uses discrete components to generate remaining sound effects and also to control how scream sound effect is played. Desert Patrol uses an amber plexiglass overlay to provide color to images and some status text to give meaning to the on-screen numbers. The overlay is seated inside the cab, near the bottom of cab and just above the monitor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4264&o=2 $end $cpc_cass=desrtrat, $bio Amstrad CPC cass. published 35 years ago: Desert Rats (c) 1985 Cases Computer Simulations, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95936&o=2 $end $cpc_flop=desertra01,desertra,desertra02, $bio Amstrad CPC 464 disk. published 35 years ago: Desert Rats (c) 1985 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127980&o=2 $end $sms=desert, $bio Sega Master System cart. published 27 years ago: Desert Speedtrap Starring Road Runner and Wile E. Coyote (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] Consoles + N.27: 81% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55987&o=2 $end $gamegear=desert,desertu, $bio Sega Game Gear cart. published 26 years ago: Desert Speedtrap Starring Road Runner and Wile E. Coyote [Model 2442] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64534&o=2 $end $nes=dstorm,dstorma, $bio Desert Storm (c) 19?? Waixing [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76522&o=2 $end $sms=dstrike, $bio Sega Master System cart. published 28 years ago: Desert Strike (c) 1992 Domark - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55988&o=2 $end $gamegear=dstrike, $bio Sega Game Gear cart. published 28 years ago: Desert Strike (c) 1992 Domark Group, Limited. - TIPS AND TRICKS - * Level Passwords: At the main menu press 1 (to access the password screen) and enter these passwords to start from the corresponding level Level 2 : CJKEIPD Level 3 : GIIIGFE Level 4 : EJLMKOH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64535&o=2 $end $gamegear=dstrikeu, $bio Sega Game Gear cart. published 28 years ago: Desert Strike - Return to the Gulf (c) 1992 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64536&o=2 $end $amigaocs_flop=dstrike, $bio Commodore Amiga 500 disk. published 27 years ago: Desert Strike - Return to the Gulf (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73871&o=2 $end $megadriv=dstrike, $bio Sega Genesis game published 28 years ago: Desert Strike - Return to the Gulf (c) 1992 Electronic Arts. - TECHNICAL - GAME ID: 7022 - TRIVIA - Released on June 04, 1992 in the USA. Reviews: March 1992 - Joypad N.6 [FR]: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56443&o=2 $end $gameboy=dstrikeu, $bio Nintendo Game Boy Cart. published 25 years ago: Desert Strike - Return to the Gulf (c) 1995 Malibu Games. - TECHNICAL - Model DMG-ADSE-USA - TRIVIA - Released in February 1995 in USA. - TIPS AND TRICKS - Secret password: Enter a secret password BQQBZH, a message HELLO, LITTLE OLD LADY will appear on the screen. Now you have 10 lives at the game start instead of 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65834&o=2 $end $gameboy=dstrike, $bio Nintendo Game Boy Cart. published 25 years ago: Desert Strike - Return to the Gulf [Model DMG-ADSP-UKV] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65833&o=2 $end $megadriv=dstrikej, $bio Sega Mega Drive game published 27 years ago: Desert Strike - Return to the Gulf (c) 1993 Electronic Arts Victor, Inc. Japanese release. - TECHNICAL - GAME ID: EM20010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147459&o=2 $end $lynx=dstrike, $bio Atari Lynx cart. published 27 years ago: Desert Strike - Return to the Gulf (c) 1993 Telegames - TECHNICAL - Model L071 - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level... Level 2 : KKAPMIGLICUG Level 3 : PKAPMIGMIFUP Level 4 : KKAPMIGNGJZC - STAFF - Lynx version by Teque London. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58811&o=2 $end $snes=dstrikeu, $bio Nintendo Super NES game published 28 years ago: Desert Strike - Return to the Gulf (c) 1992 Electronic Arts - TECHNICAL - Game ID: SNS-RG-USA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 86% - TIPS AND TRICKS - Level codes ----------- 2 = 3ZLHZTN 3 = 93LHBRH 4 = W8PP9ZC 5 = W4WSP37 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62901&o=2 $end $snes=dstrike, $bio Nintendo Super NES game published 28 years ago: Desert Strike - Return to the Gulf [Model SNSP-RG-EUR] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62900&o=2 $end $snes=dstrikej, $bio Nintendo Super Famicom cart. published 27 years ago: Desert Strike - Wangan Sakusen [Model SHVC-RG] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61207&o=2 $end $gba=dstrike, $bio Nintendo GBA cart. published 18 years ago: Desert Strike Advance [Model AGB-ADIE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70308&o=2 $end $info=desert, $bio Arcade Video game published 26 years ago: Desert Tank (c) 1994 Sega. A 3-D tank simulator. - TECHNICAL - Runs on the Sega "Model 2" hardware. Control: paddle Buttons: 6 - TRIVIA - Released in July 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3599&o=2 $end $info=desertwr, $bio Arcade Video game published 25 years ago: Desert War (c) 1995 Jaleco. A vertically scrolling shoot'em up game where the mission is to rescue the prisoners of war from enemy battlefields. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Desert War was released in September 1995. Developed by Nihon Maicom Kaihatsu (NMK). Desert War is their last video game development. They went into bankruptcy in August 1999. After developing this game, NMK was supposed to develop a new video game called 'space war'. This game is known in Japan as "Wangan Sensou". - TIPS AND TRICKS - * Fast Move : When prisoners go to heliport, you can tap the 'A' button for speed up. * Get more points : If you use 'B' button on Enemy, you will get more points and enemies (building and Tank/ship) more damages. * Get more points 2 : If you use the 'B' button on stage's specific parts, you will get more points until 10,000 points. * Good Ending : You should destroy the final boss without lose your armor. - STAFF - Sound : Manabu Namiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=627&o=2 $end $bbcb_cass=design, $bio Design (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51737&o=2 $end $cpc_flop=spaceinv02, $bio Amstrad CPC 464 disk. published 35 years ago: Design Design's Space Invaders Cracked (c) 1985 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128193&o=2 $end $rainbow=dmtd, $bio DEC Rainbow 100 disk. published 40 years ago: Design Maturity Test Diagnostics (c) 1980 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236866&o=2 $end $apple2_flop_clcracked=dyohachd, $bio Apple II disk. published 36 years ago: Design Your Own Home - Architectural Design (c) 1984 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107092&o=2 $end $apple2_flop_clcracked=dyohad86, $bio Apple II disk. published 34 years ago: Design Your Own Home - Architectural Design (c) 1986 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159823&o=2 $end $apple2gs=dyoharch, $bio Apple IIGS disk. published 32 years ago: Design Your Own Home - Architecture (c) 1988 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115106&o=2 $end $apple2_flop_clcracked=dyohint, $bio Apple II disk. published 34 years ago: Design Your Own Home - Interior Design (c) 1986 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107093&o=2 $end $apple2_flop_clcracked=dyohint87, $bio Apple II disk. published 33 years ago: Design Your Own Home - Interior Design (c) 1987 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159824&o=2 $end $apple2gs=dyohint, $bio Apple IIGS disk. published 32 years ago: Design Your Own Home - Interiors (c) 1988 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115107&o=2 $end $apple2gs=dyohlscp, $bio Apple IIGS disk. published 32 years ago: Design Your Own Home - Landscape (c) 1988 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115108&o=2 $end $apple2_flop_clcracked=dyohlscd, $bio Apple II disk. published 34 years ago: Design Your Own Home - Landscape Design (c) 1986 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159825&o=2 $end $apple2_flop_clcracked=dyotrain, $bio Apple II disk. published 33 years ago: Design Your Own Train (c) 1987 Abracadata, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231666&o=2 $end $apple2gs=dsgnsrus, $bio Apple IIGS disk. published 32 years ago: Designasaurus (c) 1988 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115164&o=2 $end $apple2_flop_clcracked=desaur21, $bio Apple II disk. published 32 years ago: Designasaurus (c) 1988 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231277&o=2 $end $info=fdes2000,fdes2000d, $bio Chess board published 31 years ago: Designer 2000 (c) 1989 Fidelity Electronics. - TECHNICAL - Model 6102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113818&o=2 $end $info=fdes2100,fdes2100d, $bio Designer 2100 (c) 198? Fidelity Electronics. - TECHNICAL - Model 6103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114450&o=2 $end $info=fdes2265, $bio Chess board published 31 years ago: Designer Mach III Master 2265 (c) 1989 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126216&o=2 $end $info=fdes2325, $bio Chess board published 29 years ago: Designer Mach IV Master 2325 (c) 1991 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126217&o=2 $end $apple2gs=dsgnprnt, $bio Apple IIGS disk. published 31 years ago: Designer Prints (c) 1989 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115271&o=2 $end $apple2gs=dsgnpuzl, $bio Apple IIGS disk. published 30 years ago: Designer Puzzles (c) 1990 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115272&o=2 $end $info=dsgnwrld, $bio Dedicated Console published 15 years ago: Designer's World (c) 2005 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259384&o=2 $end $pc98_cd=desire, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: Desire - Haitoku no Rasen (c) 1994 C's Ware - TECHNICAL - CD x1 - TRIVIA - Released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110349&o=2 $end $saturn=desire,desirea, $bio Sega Saturn game published 23 years ago: Desire (c) 1997 Imadio. - TECHNICAL - GAME ID: T-15031G CD x2 - TRIVIA - Released on September 11, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59054&o=2 $end $bbcb_cass_de=dskdiarg, $bio Acorn BBC Micro B German cass. published 38 years ago: Desk Diary (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234526&o=2 $end $electron_cass=dskdiary,dskdiaryg, $bio Acorn Electron cass. published 36 years ago: Desk Diary (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51738&o=2 $end $ti99_cart=dtpub, $bio TI-99-4A soft. published 32 years ago: Desk Top Publisher (c) 1988 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84554&o=2 $end $dragon_flop=dsktopubl, $bio Dragon disk. published 30 years ago: Desk Top Publisher (c) 1990 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117157&o=2 $end $archimedes=dtstories, $bio Acorn Archimedes disk. published 32 years ago: Desk Top Stories (c) 1988 Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127115&o=2 $end $cpc_flop=deskroya, $bio Amstrad CPC 464 disk. published 24 years ago: Desk-Royal (c) 1996 Crusader Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125035&o=2 $end $cpc_flop=deskroya01, $bio Amstrad CPC 464 disk. published 23 years ago: Desk-Royal 1.2 (c) 1997 Crusader Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124637&o=2 $end $coco_flop=deskmate, $bio Tandy Color Computer flop. published 35 years ago: DeskMate (c) 1985 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233590&o=2 $end $ibm5150=desk3, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: DeskMate (c) 1990 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132401&o=2 $end $ibm5150=desk3_35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: DeskMate (c) 1990 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132571&o=2 $end $coco_flop=dskmate3, $bio Tandy Color Computer flop. published 33 years ago: DeskMate 3 (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233591&o=2 $end $apple2gs=deskpak, $bio Apple IIGS disk. published 32 years ago: DeskPak (c) 1988 Simple Soft. Sys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197461&o=2 $end $amigaaga_flop=dennis_add, $bio Commodore Amiga 1200 disk. published 26 years ago: Desktop Dynamite Pack (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231625&o=2 $end $archimedes=deskhack, $bio Acorn Archimedes disk. published 26 years ago: Desktop Hacker (c) 1994 DoggySoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116027&o=2 $end $apple2gs=deskmgr, $bio Apple IIGS disk. published 33 years ago: Desktop Manager (c) 1987 On Three, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197462&o=2 $end $msx1_cass=desolatr,desolatra, $bio MSX cass. published 34 years ago: Desolator (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94580&o=2 $end $spectrum_cass=desolato,desolato_b, $bio Desolator (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219116&o=2 $end $cpc_flop=desolato01,desolato,desolato04,desolato02,desolato03, $bio Amstrad CPC 464 disk. published 33 years ago: Desolator - Halls of Kairos (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120845&o=2 $end $cpc_cass=desolatr, $bio Amstrad CPC cass. published 32 years ago: Desolator - Halls Of Kyros (c) 1988 Erbe Soft. - TECHNICAL - [Model AM 456] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95938&o=2 $end $msx1_flop=desolatr, $bio Desolator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229936&o=2 $end $bbcb_cass=despride, $electron_cass=despride, $bio Acorn BBC/Electron cass. published 33 years ago: Despatch Rider (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51739&o=2 $end $bbcb_flop_orig=despride, $bio Acorn BBC Micro B disk. published 33 years ago: Despatch Rider (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125460&o=2 $end $spectrum_cass=desperad, $bio Sinclair ZX Spectrum cass. published 33 years ago: Desperado (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78578&o=2 $end $msx1_cass=desprado, $bio MSX cass. published 33 years ago: Desperado (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94581&o=2 $end $cpc_cass=desperad, $bio Amstrad CPC cass. published 33 years ago: Desperado (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95939&o=2 $end $x68k_flop=desperad011,desperad, $bio Desperado (c) 199? Kabosu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87421&o=2 $end $spectrum_cass=despera2,despera2a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Desperado 2 (c) 1991 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78579&o=2 $end $msx1_cass=desprad2,desprad2a, $bio MSX cass. published 29 years ago: Desperado 2 (c) 1991 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94582&o=2 $end $cpc_cass=desperd2, $bio Amstrad CPC cass. published 29 years ago: Desperado 2 (c) 1991 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95940&o=2 $end $cpc_flop=desperad05,desperad06, $bio Amstrad CPC 464 disk. published 31 years ago: Desperado 2 Cracked (c) 1989 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122802&o=2 $end $msx1_flop=desprado,despradoa,despradob, $bio Desperado cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229937&o=2 $end $cpc_flop=desperad0b, $bio Amstrad CPC 464 disk. published 14 years ago: Desperado Cracked (c) 2006 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121689&o=2 $end $dragon_cass=desperado, $bio Dragon cass. published 36 years ago: Desperado Dan (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116543&o=2 $end $spectrum_cass=desprdcs, $bio Sinclair ZX Spectrum cass. published 34 years ago: Desperado [Model CSC 6] (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78577&o=2 $end $bbcb_cass=despdan, $bio Desperate Dan (c) 19?? Thor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51740&o=2 $end $dc=despiriat, $bio Sega Dreamcast GD published 20 years ago: deSPIRIA Taikenban (c) 2000 Atlus Co., Ltd. Demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138499&o=2 $end $dc=despiria, $bio Sega Dreamcast GD published 20 years ago: deSPIRIA [Model T-14402M] (c) 2000 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135717&o=2 $end $cpc_cass=despotik, $bio Amstrad CPC cass. published 33 years ago: Despotik Design (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95941&o=2 $end $cpc_flop=despotik02,despotik01,despotik,despotik03, $bio Amstrad CPC 464 disk. published 33 years ago: Despotik Design (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126632&o=2 $end $cpc_flop=despotik04, $bio Despotik Design Cracked (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126633&o=2 $end $ibm5150=desq, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: DESQ (c) 1984 Quarterdeck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132395&o=2 $end $dmv=desq, $bio DESQ (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233896&o=2 $end $ibm5150=desqviewa,desqview, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: DESQview (c) 1986 Quarterdeck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132396&o=2 $end $bbc_rom=desrom, $bio Acorn BBC ROM published 33 years ago: DesROM (c) 1987 M/B Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145363&o=2 $end $pc98=dessert, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dessert (c) 1989 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89287&o=2 $end $pc8801_flop=dessert, $bio NEC PC-8801 Series disk. published 31 years ago: デザート (c) 1989 Queensoft. (Dessert) - TECHNICAL - GAME ID: NFDK-17005 BARECODE: 4959087100065 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91630&o=2 $end $alice32=dessin, $bio Dessin (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233611&o=2 $end $jupace_cass=m_dessin, $bio Jupiter Ace cass. published 37 years ago: Dessin + Cargen (c) 1983 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115792&o=2 $end $cpc_flop=dessin3d, $bio Amstrad CPC 464 disk. published 33 years ago: Dessin 3D (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125036&o=2 $end $to7_cass=descarac, $bio Dessin du Caractere (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108208&o=2 $end $cpc_flop=dessinge, $bio Amstrad CPC 464 disk. published 34 years ago: Dessin Geometrique dans le Plan (c) 1986 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125037&o=2 $end $alice90=dessine, $bio Alice 90 cass. published 35 years ago: Dessine Moi (c) 1985 Matra Datasysteme. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87563&o=2 $end $alice32=dessine,dessinea, $bio Alice 32 cass. published 35 years ago: Dessine Moi (c) 1985 Matra Datasysteme. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87576&o=2 $end $cpc_flop=destextu, $bio Amstrad CPC 464 disk. published 25 years ago: Destext (c) 1995 Sentinel Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125038&o=2 $end $info=desterth, $bio Arcade Video game published 41 years ago: Destination Earth (c) 1979. - TRIVIA - In this bootleg of Taito's Lunar Rescue, the humans run to the spaceship after it lands, in "Lunar Rescue" the pace is more like a walk... For more information about the game itself, please see the original Taito Upright entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=628&o=2 $end $nes=earthstr, $bio Nintendo NES cart. published 30 years ago: Destination Earthstar (c) 1990 Acclaim Entertainment, Incorporated. Pull out of warp speed and lock on your Neutron torpedoes - now! Your 360 degree radar swipe has detected hostile Kojan fighters! Sight ''em and shoot 'em, one by one. Then hyperwarp toward their deadly Base Station and overtake it... from the inside! Blast alien spaceships with your front-end lasers and heat-seeking rear-firing missiles. Mission complete? Hardly. It's on to the next star system, where more enemies lie waiting. Waiting to keep you from your long awaited return to... Destination Earthstar! - TECHNICAL - GAME ID: NES-VW-USA - TRIVIA - Released in February 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55059&o=2 $end $cdi=dgbcne, $bio Phillips CD-i published 26 years ago: Destination Great Britain - Central and Northern England (c) 1994 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52829&o=2 $end $cdi=dgbewc, $bio Phillips CD-i published 26 years ago: Destination Great Britain - England's West Country (c) 1994 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52830&o=2 $end $cdi=dgblse, $bio Phillips CD-i published 25 years ago: Destination Great Britain - London & Southern England (c) 1995 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52831&o=2 $end $cdi=dgbw, $bio Phillips CD-i published 26 years ago: Destination Great Britain - Wales (c) 1994 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52832&o=2 $end $cpc_flop=destinat, $bio Amstrad CPC 464 disk. published 31 years ago: Destination Maths 6e-5e (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126429&o=2 $end $cpc_cass=demath6e, $bio Amstrad CPC cass. published 31 years ago: Destination Maths 6e-5e (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233265&o=2 $end $cpc_flop=destinat02,destinat01, $bio Amstrad CPC 464 disk. published 31 years ago: Destination Maths Ce1-Ce2 (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126430&o=2 $end $cpc_cass=demathc1, $bio Amstrad CPC cass. published 31 years ago: Destination Maths Ce1-Ce2 (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233266&o=2 $end $cpc_flop=destinat03, $bio Amstrad CPC 464 disk. published 31 years ago: Destination Maths Cm1-Cm2 (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126431&o=2 $end $a800=destiny, $bio Destiny - The Cruiser (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86517&o=2 $end $nes=destempr, $bio Nintendo NES cart. published 30 years ago: Destiny of an Emperor (c) 1990 Capcom USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Tenchi o Kurau [Model CAP-YZ]". Description from the back cover: In the era known as the Later Han, the people of China were plagued by a bandit horde called the Yellow Scarves. They searched for a hero that could amass a force strong enough to conquer these cutthroats and thieves. At that time, three men were separately gaining power by attaining the service of many Warlords. They each planned on ridding their country of the Yellow Scarves, but when that task is finished there will only be room for one Emperor. * Return to a time of sword and honor, where an oath was signed in blood. * Master the strategies in this role-playing game for the NES. - TECHNICAL - GAME ID: NES-YZ-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55060&o=2 $end $info=destiny, $bio Fortune Teller published 37 years ago: Destiny The Fortuneteller (c) 1983 Data East. Insert coin, enter today's date and your birthdate. Then, press Male or Female and press button 1, 2, 3 or 4 to select your desired subject: [1] Love & Romance [2] Health & Beauty [3] Money & Luck [4] Today's Fortune You will see your fortune in the small windows as it is computed than a paper print out will appear. - TECHNICAL - Control panel: 14 buttons in total => [1] [2] [3] [Male] [4] [5] [6] [Female] [7] [8] [9] [0] [Clear] [Enter] - TRIVIA - Unfortunally, the program is not 2000 compliant. The year information has only two digits. - TIPS AND TRICKS - * If you accidently program the wrong information, press the [Clear] button to erase program. Then star from the beginning. * When printing stops, tear off the paper. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21061&o=2 $end $psx=destrega, $bio Sony PlayStation disc published 22 years ago: Destrega (c) 1998 Koei Co., Ltd - TECHNICAL - Model SLUS-00732 - TRIVIA - Released on February 05, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101333&o=2 $end $cpc_flop=destroyf, $bio Amstrad CPC type-in published 32 years ago: Destroy+ (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119588&o=2 $end $info=destroyr,destroyr1, $bio Arcade Video game published 43 years ago: Destroyer (c) 1977 Atari. A sea battle game where the player moves a destroyer back and forth along the surface of the water. The ship drops depth charges to destroy the submarines that are moving back and forth below. - TECHNICAL - Game ID : 030131-030136 Main CPU : M6800 (@ 756 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 1 Buttons : 2 - TRIVIA - Released in October 1977. Atari Destroyer was a unique 1 player experience. With a combination of realistic controls, sound effects and the use of 3D cardboard graphics overlaying the monitor the game gave the player a feel of playing a realistic sea battle game. With sonar and explosion sounds from the left and right speakers the game had a fully immersed experience for 1977. Nik Meeks holds the official record for this game with 4,000 points on June 3, 2007. - STAFF - Designed and programmed by : Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=629&o=2 $end $info=destryer,destryera, $bio Arcade Video game published 40 years ago: Destroyer (c) 1980 Cidelsa. A "Space Invaders" style shoot'em up. - TECHNICAL - Main CPU : CDP1802 Sound Chips : CDP1869 Palette colors : 8 Players : 1 - TRIVIA - All Cidelsa games were released in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7989&o=2 $end $spectrum_cass=destroye,destroye_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Destroyer (c) 1983 Impact Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78581&o=2 $end $msx1_cass=destroyr, $bio MSX cass. published 34 years ago: Destroyer (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94583&o=2 $end $apple2_flop_orig=destroyr, $apple2_flop_clcracked=destroyr, $bio Apple II disk. published 34 years ago: Destroyer (c) 1986 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229231&o=2 $end $apple2gs=destryr, $bio Apple IIGS disk. published 33 years ago: Destroyer (c) 1987 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115080&o=2 $end $amigaocs_flop=destroyr, $bio Commodore Amiga 500 disk. published 32 years ago: Destroyer (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73872&o=2 $end $nes=destroyr, $bio Nintendo NES cart. published 28 years ago: Destroyer (c) 1992 Gluk Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95250&o=2 $end $msx1_flop=destroyr,destroyra, $bio Destroyer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229938&o=2 $end $mo5_cass=destruc, $bio Destruc (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108718&o=2 $end $mz700_cass=destruct, $bio Destructeurs (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131740&o=2 $end $x07_cass=destruct, $bio Canon X-07 type-in published 35 years ago: Destruction (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138541&o=2 $end $psx=dderby2, $bio Sony PlayStation disc published 24 years ago: Destruction Derby 2 (c) 1996 Sony Computer Ent. America - TECHNICAL - Game ID: SCUS-94350 - TRIVIA - Released on October 31, 1996 in the USA. Export releases: [EU] "Destruction Derby 2 [Model SLES-00299]" [JP] "Destruction Derby 2 [Model SIPS-60012]" - STAFF - Producer and Game Concept: Martin Edmondson Head Programmer: Michael Troughton Programmers: Russell Lazzari, William Musson, James Parr, Anthony Roberts 3D Modellers: Matthew Gibson, Shaun Stephenson, Chris Williams Artists: Phil Baxter, Richard Beston, David Taylor, Aidan Wilson Character Artist: Jonathan Steele Track Design: Phillis Boxter Music: 'Jug', Richard Beston, Dean Liddle, Andrew Lewis, 'Tuscan', Shaun Stephenson, Richard Mumford, Mark Fox, Mark McGowen, Alistair Dunn In Game Commentary: Paul Page - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97372&o=2 $end $psx=dderby2j, $bio Sony PlayStation disc published 23 years ago: Destruction Derby 2 (c) 1997 Sony Computer Ent., Inc. Japanese release. - TECHNICAL - Game ID: SIPS-60012 - TRIVIA - Released on February 21, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85079&o=2 $end $n64=dderby,dderbyu, $bio Nintendo 64 cart. published 21 years ago: Destruction Derby 64 (c) 1999 THQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57659&o=2 $end $psx=dderbyrw, $bio Sony PlayStation disc published 20 years ago: Destruction Derby Raw (c) 2000 Midway Home Ent. North American release. Game developed in Europe. See the original for more information. - TECHNICAL - GAME ID: SLUS-00912 - TRIVIA - Released on September 26, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111244&o=2 $end $psx=dderby, $bio Sony PlayStation disc published 25 years ago: Destruction Derby (c) 1995 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94302 - TRIVIA - Released in November 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110905&o=2 $end $saturn=dderby, $bio Sega Saturn game published 24 years ago: Destruction Derby (c) 1996 Psygnosis. - TECHNICAL - Game ID: T-11303H-50 / 670-8318-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60285&o=2 $end $saturn=dderbyj, $bio Sega Saturn game published 24 years ago: Destruction Derby (c) 1996 Soft Bank Japanese release. Game developed in Europe. - TECHNICAL - Game ID: T-18604G - TRIVIA - Released on September 20, 1996 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59055&o=2 $end $snes=destruct, $bio Nintendo Super Famicom cart. published 27 years ago: Destructive [Model SHVC-EA] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61208&o=2 $end $spectrum_cass=drdestru, $bio Sinclair ZX Spectrum cass. published 33 years ago: Destructo (c) 1987 Bulldog Software - TECHNICAL - GAME ID: BS 0189 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78582&o=2 $end $coleco=destruct, $bio Colecovision game published 36 years ago: Destructor (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53267&o=2 $end $pc98=destruct,destructa, $bio Destructor (c) 19?? HoeHoe Club. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89288&o=2 $end $pc8801_flop=desuno, $bio Desuno (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91631&o=2 $end $saturn=tbyahhod,tbyahhoda, $bio Sega Saturn game published 25 years ago: Detana Twinbee Yahoo! Deluxe Pack (c) 1995 Konami Company, Limited. - TECHNICAL - Game ID: T-9505G - TRIVIA - Released on September 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59056&o=2 $end $info=detatwin, $bio Arcade Video game published 29 years ago: ???!! Twin Bee (c) 1991 Konami. (Detana!! Twin Bee) The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge. - TECHNICAL - Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151, K053260 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'It's Here!! Twin Bee'. Export releases: "Bells & Whistles [Model GX060]". King Records released a limited-edition soundtrack album for this game (Detana!! Twin Bee : Konami Kukeiha Club - KICA-7503) on 05/06/1991. - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - STAFF - Director: Masato Ohsawa Programmer: T. Shimomura Designers: R. Shogaki, H. Ashida, K. Ishimoto Animation: Shuzilow.HA Sound designers: H. Maezawa, Michiru Yamane, Masae Nakashima Engineer: H. Matsuura - PORTS - * CONSOLES: [JP] NEC PC-Engine (1992) "Detana!! Twin Bee [Model KM92004]" Sega Saturn Sony PlayStation "Detana Twin Bee Yahhoo! Deluxe Pack" Sony PSP (2007) "Twin Bee Portable" * COMPUTERS: [JP] Sharp X68000 (1991) Detana!! Twin Bee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=630&o=2 $end $pce=twinbee, $bio NEC PC-Engine HuCARD published 28 years ago: Detana!! Twin Bee (c) 1992 Konami Co., Ltd. Here is the PC Engine port of Konami's very colorful and cute vertical shooter Detana!! Twin Bee originally released in the arcades in 1991. In a last-ditch effort, princess Melora, queen of planet Meru, sends a SOS distress signal - the Eva (aka Eve) aliens have attacked her home planet and armies of fearsome monsters have invaded the land and have wreaked chaos. Two elite pilots, the young Light and his cousin Pastel, decide to swoop to her rescue. They operate Twinbee and Winbee, two cute and equally powerful flying war machines capable of shooting everything in sight with their awesome ranged attacks. The aircrafts are also equipped with tiny arms allowing them to drop bombs and hit enemies on the ground. But these arms are not immune to enemy fire and losing them prevents the player to use ground attacks (thankfully, a repair-ship soon appears after both arms have been shot down in order to remediate the situation). Additionally, weapons can be upgraded by shooting at floating clouds - they release colored bells which, if shot again, change color and give up various special powers, such as Speed-ups, Force Fields, Wide Shots, Flying Options and so forth... Additionally, the player can also charge up a powerful fire-blast and inflict serious damage to any enemies unfortunate enough to lie in its path. Finally, Gwinbee, the green TwinBee, can help Light and Pastel on their amazing journey... well, that's as long as they can find him! Detana!! Twinbee consists of seven stages and also features a two simultaneous player mode (where both players can join forces and release special attacks!). - TECHNICAL - Game ID: KM92004 - TRIVIA - Detana!! Twin Bee for the PC-Engine was released on February 28, 1992 in Japan for 6800 Yen. Reviews: [FR] May 1992 - Joypad N.8 (Page 128-129): 86/100 - TIPS AND TRICKS - Note that you will need a 5 players multipad in order to enter the following codes. * Arcade mode: At the title screen, press I, II, Right, Left, Right, Left, Down, Down, Up and Up on the third controller. Then go to the option menu, a new option called HMode should have appeared, switch is to VMode to activate the arcade screen format. * Play all between-level animations: At the title screen, press Up, I, Right, II, Down, I, Left, II, Up and Select on the fifth controller. This should activate the Visual Test screen. - STAFF - Producer: K. Kitaue Director: Y. Yamada Sound: Metal Yuhki, Kiyoshi Mu Special Thanks: M. Kurono, M. Saitou, S. Hayashi Sound Designer: H. Muraoka Producer: A. Nagata - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.18, 2007) [Model PARJ] Nintendo Wii [Virtual Console] [US] (mar.23, 2009) [Model PARE] Nintendo Wii [Virtual Console] [EU] [AU] (jul.24, 2009) [Model PARP] Nintendo Wii U [Virtual Console] [JP] (nov.26, 2014) [Model PNXJ] It was then released on the Sony PlayStation Store on june.16, 2010. PSN release ID: NPJJ-30024 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58559&o=2 $end $x68k_flop=dtwinbee,dtwinbeed, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 出たな!! Twin Bee (c) 1991 Konami Company, Limited. (Detana!! Twin Bee) - TECHNICAL - GAME ID: RA958 BARCODE: 4988602581980 - TRIVIA - Detana!! Twin Bee for X68000 was released on December 6, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48212&o=2 $end $dragon_cass=detective, $bio Dragon cass. published 37 years ago: Detective (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116778&o=2 $end $spectrum_cass=detectiv, $bio Detective (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226204&o=2 $end $psx=barbiemc, $bio Sony PlayStation disc published 20 years ago: Detective Barbie - The Mystery Cruise (c) 2000 Mattel Interactive. - TECHNICAL - GAME ID: SLUS-01221 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111323&o=2 $end $snotec=conan, $bio Bandai Super Note Club cart. published 24 years ago: Detective Conan (c) 1996 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236775&o=2 $end $snotec=conan2, $bio Bandai Super Note Club cart. published 24 years ago: Detective Conan 2 (c) 1996 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236768&o=2 $end $snotec=conan3, $bio Bandai Super Note Club cart. published 21 years ago: Detective Conan 3 (c) 1999 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236772&o=2 $end $ekara_japan_gk=gk1, $bio Takara e-Kara GK series cart. published 16 years ago: Detective Conan [Model GK-1] (c) 2004 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52502&o=2 $end $cpc_flop=detectiv01, $bio Amstrad CPC 464 disk. published 30 years ago: Detective Enquete N.1 - L'Affaire Rostov (c) 1990 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124638&o=2 $end $msx1_flop=orsonwel, $bio Detective Orson Welles Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133188&o=2 $end $cpc_cass=detectiv, $bio Amstrad CPC cass. published 36 years ago: Detective [Model SOFT 902] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95943&o=2 $end $megacdj=detonatr, $bio Sega Mega-CD published 28 years ago: デトネイター・オーガン (c) 1992 Hot-B. (Detonator Orgun) - TECHNICAL - Game ID: T-28014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60504&o=2 $end $cpc_flop=detourne, $bio Amstrad CPC type-in published 31 years ago: Detournement des Vecteurs (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119589&o=2 $end $ibm5170_cdrom=detritus, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Detritus - The Daemon's Quest (c) 1996 Manyk, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144626&o=2 $end $amigaocs_flop=detroit, $bio Commodore Amiga 500 disk. published 26 years ago: Detroit (c) 1994 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73873&o=2 $end $psx=deuce, $bio Sony PlayStation disc published 20 years ago: Deuce [Prototype] (c) 2000 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85080&o=2 $end $info=pepp0127,pepp0127a,pepp0127b, $bio Deuces Joker Wild Poker (c) 199? IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46361&o=2 $end $info=pepp0223, $bio Slot Machine published 33 years ago: Deuces Joker Wild Poker [Model PP0223] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228640&o=2 $end $info=pepp0430, $bio Slot Machine published 33 years ago: Deuces Joker Wild Poker [Model PP0430] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228641&o=2 $end $info=pepp0431, $bio Slot Machine published 33 years ago: Deuces Joker Wild Poker [Model PP0431] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228642&o=2 $end $info=pepp0812, $bio Slot Machine published 33 years ago: Deuces Joker Wild Poker [Model PP0812] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228643&o=2 $end $info=deucesw2, $bio Slot Machine published 23 years ago: Deuces Wild - American Heritage (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39115&o=2 $end $info=pex2026p,pex2027p,pex2028p,pex2029p,pex2419p,pex2420p,pex2421p, $bio Slot Machine published 24 years ago: Deuces Wild Bonus Poker (c) 1996 IGT [International Game Technologies]. - TECHNICAL - B1015X; CLASSIC UPRIGHT CABINET IA15X; IMBEDDED BILL ACCEPTOR CABINET 2915X; SLANT CABINET WITH TOP BOX 3615X; DROP IN BAR CABINET WITH FLAT SCREEN 3715X; DROP IN BAR CABINET WITH SLANT SCREEN GD15X; SLANT CABINET WITH IBA TOP BOX QA15X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR VO15X; 17" MONITOR w/12" TOP BOX WA15X; 13" MONITOR w/EXTERNAL TOP BOX VS15X; 17" MONITOR w/ROUND TOP - TRIVIA - Released in August 1996. - UPDATES - X002025P X002026P X002027P X002028P X002029P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37666&o=2 $end $info=pepk0858, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PK0858] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228609&o=2 $end $info=pepk0873,pepk0873a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PK0873] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228610&o=2 $end $info=pepk0885, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PK0885] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228611&o=2 $end $info=pepk0930,pepk0930a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PK0930] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228612&o=2 $end $info=pepk1004, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PK1004] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228613&o=2 $end $info=pepp0054, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0054] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228614&o=2 $end $info=pepp0055,pepp0055a,pepp0055b,pepp0055c, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0055] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228615&o=2 $end $info=pepp0057,pepp0057a,pepp0057b,pepp0057c,pepp0057d, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0057] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228616&o=2 $end $info=pepp0103,pepp0103a,pepp0103b,pepp0103c, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0103] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228617&o=2 $end $info=pepp0125, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0125] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228618&o=2 $end $info=pepp0126,pepp0126a,pepp0126b, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0126] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228619&o=2 $end $info=pepp0190,pepp0190a,pepp0190b,pepp0190c, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0190] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228620&o=2 $end $info=pepp0224,pepp0224a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0224] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228621&o=2 $end $info=pepp0242, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0242] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228622&o=2 $end $info=pepp0249, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0249] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228623&o=2 $end $info=pepp0290,pepp0290a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0290] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228624&o=2 $end $info=pepp0291,pepp0291a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0291] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228625&o=2 $end $info=pepp0417,pepp0417a, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0417] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228626&o=2 $end $info=pepp0418, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0418] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228627&o=2 $end $info=pepp0472, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0472] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228628&o=2 $end $info=pepp0526, $bio Slot Machine published 33 years ago: Deuces Wild Poker [Model PP0526] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228629&o=2 $end $info=pex0054p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000054P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228630&o=2 $end $info=pex0055p,pex2025p,pex0055pa,pex0055pb,pex0055pc,pex0055pd,pex0055pe,pex0055pf,pex0055pg,pex0055ph,pex0055pi,pex0055pj,pex0055pk,pex0055pl,pex0055pm,pex0055pn,pex0055po,pex0055pp,pex0055pq,pex0055pr, $bio Slot Machine published 25 years ago: Deuces Wild Poker (c) 1995 IGT [International Game Technologies]. - TECHNICAL - GAME ID: X000055P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228631&o=2 $end $info=pex0057p,pex0057pa,pex0057pb,pex0057pc,pex0057pd,pex0057pe,pex0057pf,pex0057pg, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000057P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228632&o=2 $end $info=pex0124p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000124P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228633&o=2 $end $info=pex0190p, $bio Slot Machine published 25 years ago: Deuces Wild Poker (c) 1995 IGT [International Game Technologies]. - TECHNICAL - GAME ID: X000190P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26143&o=2 $end $info=pex0224p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000224P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228634&o=2 $end $info=pex0242p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000242P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228635&o=2 $end $info=pex0291p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000291P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228636&o=2 $end $info=pex0417p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X000417P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228637&o=2 $end $info=pex2440p, $bio Slot Machine published 25 years ago: Deuces Wild Poker [Model X002440P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228638&o=2 $end $spc1000_cass=deungsan, $bio Deungsan Peoleideu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83501&o=2 $end $msx1_cass=deusex, $bio MSX cass. published 35 years ago: Deus Ex Machina (c) 1985 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94584&o=2 $end $msx1_flop=deusex, $bio Deus Ex Machina cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229939&o=2 $end $cpc_flop=deutastg, $bio Amstrad CPC 464 disk. published 35 years ago: Deutast (c) 1985 ESCON GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125039&o=2 $end $cpc_flop=deuteron, $bio Amstrad CPC type-in published 30 years ago: Deuteron (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119753&o=2 $end $amigaocs_flop=deuterosa,deuteros, $bio Commodore Amiga 500 disk. published 29 years ago: Deuteros (c) 1991 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73874&o=2 $end $gba=suprstrg, $bio Nintendo GBA cart. published 17 years ago: Deutschland Sucht den Superstar (c) 2003 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70309&o=2 $end $cpc_cass=deutsch1, $bio Amstrad CPC cass. published 34 years ago: Deutschstunde 1 (c) 1986 Europa Computer Club - TECHNICAL - [Model 750 528.0] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95944&o=2 $end $cpc_cass=deutsch2, $bio Amstrad CPC cass. published 34 years ago: Deutschstunde 2 [Model 750 529.9] (c) 1986 Europa Computer Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95945&o=2 $end $cpc_cass=deutsch3, $bio Amstrad CPC cass. published 34 years ago: Deutschstunde 3 (c) 1986 Europa Computer Club - TECHNICAL - [Model 750 530.2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95946&o=2 $end $mo5_cass=devantde, $bio Devant Derriere (c) 198? Monnet [Francoise Monnet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108719&o=2 $end $megacdj=devastat, $bio Sega Mega-CD published 27 years ago: デバステイター (c) 1993 Wolf Team (Devastator) - TECHNICAL - Game ID: T-32074 - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 35/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60505&o=2 $end $info=devstors,devstors2,devstorsv,devstorsx, $bio Arcade Video game published 32 years ago: Devastators (c) 1988 Konami. Export version. For more information about the game itself, please see the original Japanese version entry; "Garuka [Model GX890]" - TECHNICAL - Game ID : GX890 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Devastators was released in September 1988. It is known in Japan as "Garuka [Model GX890]". - UPDATES - REVISION 1 : * Software version V REVISION 2 : * Software version X REVISION 3 : * Software version Z - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=631&o=2 $end $pcecd=devmag1, $bio NEC PC-Engine CD published 24 years ago: Develo Magazine Volume I (c) 1996 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134100&o=2 $end $pcecd=devstart,devbasic, $bio NEC PC-Engine CD published 24 years ago: Develo Starter Kit (c) 1996 Tokuma Shoten Intermedia, Inc. An official Japanese PC-Engine hobbyist development kit for NEC's console. It includes a C compiler and an assembler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117266&o=2 $end $apple2_flop_clcracked=devbwrt1, $bio Apple II disk. published 34 years ago: Developing Basic Writing Skills Level I (c) 1986 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231340&o=2 $end $apple2_flop_clcracked=devbwrt2, $bio Apple II disk. published 34 years ago: Developing Basic Writing Skills Level II (c) 1986 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231341&o=2 $end $superpet_flop=examples, $bio Commodore SuperPET disk. published 39 years ago: Development Package Examples (c) 1981 University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236779&o=2 $end $pmd85_cass=devutils, $bio Development Utils (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236483&o=2 $end $psx=devicere, $bio Sony PlayStation disc published 21 years ago: Devicereign [Model SLPS-01889] (c) 1999 Media Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85081&o=2 $end $saturn=devicere, $bio Sega Saturn game published 21 years ago: Devicereign (c) 1999 Media Works - TECHNICAL - GAME ID: T-27810G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59057&o=2 $end $dragon_cass=devilass, $bio Dragon cass. published 37 years ago: Devil Assault (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116345&o=2 $end $gamate=dvcastle, $bio Gamate cart. published 29 years ago: Devil Castle [Model C1017] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105868&o=2 $end $x68k_flop=devilch, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Devil Chain (c) 1990 G-Limited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87422&o=2 $end $x68k_flop=devilch2, $bio Devil Chain 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95275&o=2 $end $pc98=devilchn, $bio Devil Chain 98 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89289&o=2 $end $pce=devlcrsh, $bio NEC PC-Engine HuCARD published 30 years ago: Devil Crash - Naxat Pinball (c) 1990 Naxat Soft. Devil Crash is an pinball game by Naxat Soft, and it is the sequel of the critically acclaimed Alien Crush originally released in 1988. Unlike its predecessor, Devil Crash features a theme based on medieval and demonic designs, and consists of stone walls, towers, dragons, ghosts, slimes, sorcerers, knights and so forth. The playfield is split into three connected screens that smoothly scroll up and down as the ball moves around the table. Several bonus stages are hidden throughout the game - most of them can be accessed by fulfilling certain requirements, such as sending the ball to specific locations (usually marked by green arrows), others by cracking open parts of the background. The most mysterious is the dormant woman's face located at the center of the second screen, who slowly turns into a reptilian demon. Interestingly, the ball receives power upgrades throughout the game and changes color (inflicting more damage in the process). A two players option is available and a password system (coupled with the Backup system) allows players to save their current progress and score. - TECHNICAL - Game ID: NX90004 - TRIVIA - Devil Crash - Naxat Pinball for the PC-Engine was released on July 20, 1990 in Japan for 6300 Yen. Export releases: [US] "Devil's Crush [Model TGX030038]" PSN release ID: NPJJ-30003 - TIPS AND TRICKS - Special Passwords: THECRUSHEL - start the game and hit anything on the table to see the end sequence. PPPPPPPPPA - unlimited balls/lives. - SERIES - 1. Alien Crush [Model NX63001] (1988, PC Engine) 2. Devil Crash - Naxat Pinball [Model NX90004] (1990, PC Engine) 3. Jaki Crush (1992, Super NES) 4. Alien Crush Returns (2008, WiiWare) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PB3J] Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PN6J] It was then released on the PlayStation Network as a PC-Engine Classic on jul.15, 2009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58560&o=2 $end $megadriv=devlcrsh, $bio Sega Mega Drive game published 27 years ago: Devil Crash MD (c) 1993 Tecno Soft. - TECHNICAL - Game ID: T-18053 - TRIVIA - Released on October 10, 1991 in Japan. Reviews: [FR] November 1991 - Consoles + N.3: 89/100 (Japanese ver.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56444&o=2 $end $pce_tourvision=devlcrsh, $bio TOURVision cart. published 29 years ago: Devil Crash (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 47 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101134&o=2 $end $psx=devildce, $bio Sony PlayStation disc published 22 years ago: Devil Dice (c) 1998 T-HQ, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00672 - TRIVIA - Released on June 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111407&o=2 $end $info=devilfsh, $bio Arcade Video game published 38 years ago: Devil Fish (c) 1982 Artic Electronics. The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Devil Fish was released in June 1982. A bootleg of this game was released in 1984 by Vision on the Galaxian hardware. - SCORING - Killing a type 1 small octopus : 100 points. Killing a type 1 large octopus : 150 points. Killing a type 2 small octopus : 150 points. Killing a type 2 large octopus : 200 points. Killing a type 3 small octopus : 200 points. Killing a type 3 large octopus : 250 points. Killing a type 4 small octopus : 250 points. Killing a type 4 large octopus : 300 points. - TIPS AND TRICKS - * Try to lure more than one octopus at once into a gate to increase your score. * Don't delay too long on any screen as the next screen will start with faster enemies. * Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck. * Since the octopuses always pursue you, you can use this to get them to follow the path you want. * Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost. * Use the side tunnels to move across the screen, and the enemies don't often pursue you through them. * When being pursued by a fast and small octopus drop two fish in front of it, taking it to its largest size and slowing it down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=632&o=2 $end $info=devilfsg, $bio Arcade Video game published 36 years ago: Devil Fish (c) 1984 Vision. Bootleg of the original Artic Electronics made on the Galaxian hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48973&o=2 $end $msx1_flop=devilhnt, $bio MSX disk. published 30 years ago: Devil Hunter (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109035&o=2 $end $info=dvisland,dvislando, $bio Slot Machine published 14 years ago: Devil Island (c) 2006 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31446&o=2 $end $nes=devilman, $bio Nintendo Famicom cart. published 31 years ago: デビルマン ファミコン (c) 1989 Namco, Limited. (Devil Man) - TECHNICAL - Game ID: NAM-DM-5500 Cart ID: Black - TRIVIA - Released on April 25, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53967&o=2 $end $info=m5devil, $bio Fruit Machine published 17 years ago: Devil of a Deal (c) 2003 Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40615&o=2 $end $info=sc5devil,sc5devila,sc5devilb,sc5devilc, $bio Devil of a Deal (c) 200? Mazooma Games. - TECHNICAL - [Model PR2323] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42546&o=2 $end $info=dvlrider,dvlriderg,dvlrideri,dvlriderf, $bio Pinball published 36 years ago: Devil Riders (c) 1984 Zaccaria. - TECHNICAL - Zaccaria Generation 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5314&o=2 $end $saturn=dsumsoul,dsumsoulb,dsumsoula, $bio Sega Saturn game published 23 years ago: Devil Summoner - Soul Hackers (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59059&o=2 $end $saturn=dsumsould,dsumsoulda, $bio Sega Saturn game published 23 years ago: Devil Summoner - Soul Hackers & Ronde - Otamashi You Sample Ban (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59058&o=2 $end $saturn=dsumshaz, $bio Sega Saturn game published 23 years ago: Devil Summoner - Soul Hackers - Akuma Zensho Daini Syuu (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59060&o=2 $end $nes=devlwrldh, $bio Nintendo Famicom cart. published 33 years ago: Devil World (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69236&o=2 $end $info=devilw, $bio Arcade Video game published 33 years ago: Devil World (c) 1987 Konami. Export version. For more information about the game itself, please see the original Japanese version entry; "Majuu no Oukoku [Model GX687]". - TECHNICAL - Game ID : GX687 - TRIVIA - Devil World was released in October 1987. This game is originally known in Japan as "Majuu no Ohkoku [Model GX687]" (translates from Japanese as 'Kingdom of Demon-beasts'). A pre-version of the game is known as "Dark Adventure [Model GX687]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=633&o=2 $end $nes=devlwrldj,devlwrldj1, $vgmplay=devlwrld_nes, $bio Nintendo Famicom cart. published 36 years ago: デビルワールド (c) 1984 Nintendo. (Devil World) Devil World is a maze game developed and published by Nintendo. The player takes control of a little green dragon called 'Tamagon' who is on a remarkable journey into the Demon World (his name is a pun that could be translated as "Egg-Dragon"). But things are always not so simple and our hero is the target of the Devil himself (who unsurprisingly runs the Devil World) and his demonic cohorts. Interestingly, Tamagon starts each round inside an egg - in this form, he is invulnerable to enemy attacks and he must hatch from it in order to take on his mission. Each round is broken up into three phases. The object of the first one is to collect all the pellets (called Bowa-Bowa dots) scattered around the maze, in a way very similar to Pacman. However, Tamagon must first find a cross in order to collect the pullets, and the cross also allows him to breath fire at his enemies (he however can only shoot one fireball at the time). Enemies hit by Tamagon's fire turns into Fried Eggs that the green dragon can gobble up for points. Once all the pullets have been collected, the game moves to a different phase where the player has to pick up four Bibles and seal them into a special red stone localized at the center of the maze. Bibles give Tamagon the same abilities than the crosses, however, unlike them, their magic powers don't wear out. But Devil World has another unique twist - Tamagon doesn't control where the screen scrolls, instead Devil (symbolized by a blue winged character at the top of the screen) automatically steers the player in one direction or another, thus creating situation where Tamagon can easily become trapped or crushed by the screen's boundaries. Finally, each round is followed by a short bonus stage where Tamagon controls the direction in which the screen scrolls (by stepping on special tiles in the maze) in order to collect as many bonus items as possible within a time limit. A two simultaneous player mode is available and features a second red Tamagon. - TECHNICAL - Cartridge ID: HVC-DD - TRIVIA - Devil World is the only one of Shigeru Miyamoto's games to have missed out on an American release. This is due to Nintendo of America's strict policy against religious imagery. The game was released in Europe but was very rare to find. The main character of the game, Tamagon, appeared as a trophy in the Japanese version of Super Smash Bros. Melee. Export releases: [EU] "Devil World [Model NES-DD]" - STAFF - Design: Shigeru Miyamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53969&o=2 $end $nes=devlwrld, $bio Nintendo NES cart. published 33 years ago: Devil World (c) 1987 Nintendo. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Devil World [Model HVC-DD]". Description from the back cover: Lost in the maze of Devil World, Tamagon the Dragon has to steer clear of the Devil, his nasty Co-Devils, and his treacherous helpers, Madaman the Fried-Eggman and Bon-Bon, and ward off their attacks by breathing fire. After each round, the maze scrolls up, down right or left. The Devil decides the direction and points with his finger. As you guide Tamagon through the maze, you also have to avoid being sandwiched between the walls. - TECHNICAL - Cartridge ID: NES-DD Package ID: NESE-P-DD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55061&o=2 $end $info=devzone,devzone2, $bio Arcade Video game published 40 years ago: Devil Zone (c) 1980 Universal. An early shoot'em up. - TECHNICAL - Game ID : 8022 Main CPU : Zilog Z80 (@ 1.802666 Mhz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 1 - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=634&o=2 $end $x68k_flop=devilinv, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Devil's a Letter of Invitation (c) 1994 Joy Division. - STAFF - Developed by Team K&I. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87423&o=2 $end $cpc_cass=devilcst, $bio Amstrad CPC cass. published 34 years ago: Devil's Castle (c) 1986 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95947&o=2 $end $cpc_flop=devilsca04, $bio Amstrad CPC 464 disk. published 34 years ago: Devil's Castle Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126694&o=2 $end $tg16=devlcrsh, $bio NEC TurboGrafx-16 cart. published 30 years ago: Devil's Crush (c) 1990 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the Japanese release entry; "Devil's Crush - Naxat Pinball [Model NX90004]". - TECHNICAL - Game ID: TGX030038 - TRIVIA - European reviews: [FR] Player One (Oct. 1990): 88/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jul.23, 2007) [Model PB3E] Nintendo Wii [Virtual Console] [EU] (jul.27, 2007) [Model PB3P] Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) [Model PB3P] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84308&o=2 $end $info=dvlsdre,dvlsdre2, $bio Pinball published 38 years ago: Devil's Dare (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80A [Model 670] - TRIVIA - Released in August 1982. First System 80A game. 3,832 units were produced. - SCORING - Kicking Rubbers : 30 points. Ten point switches : 10 points. Pop Bumper (Lit) : 3,000 points (3-ball) or 300 points (5-ball). Pop Bumper (Unlit) : 1,000 points (3-ball) or 100 point (5-ball). Left outlane : 5,000 points. Right outlane : 10,000 points. Return lanes : 3,000 points lit or 500 point unlit. Spinners : 2,000 points lit or 300 points unlit. Left side spot targets : 2,000 points each. Rollunder : 5,000 points. Top spot target bank : 2,000 points when lit or 500 points when unlit or flashing. Right spot target bank : 2,000 points when lit or 500 point when flashing. Drop target banks : 2,000 points lit or 300 points unlit. Capture cave/pit : 5,000 points. In single ball play nothing accumulates on the bonus display. When ball drains after non-multi-ball, the player receives bonus times multiplier. If a player achieves multi-ball, the multi-mode bonus display, starts accumulating points at the rate of 1,000 times the number of balls, on the table, if two or more balls are present. The targets that give these points are the drop targets and the two sets of four sport targets. - STAFF - Design by : Tom Szafransky Art by : David Moore, Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5315&o=2 $end $dragon_cass=devilisl, $bio Dragon cass. published 38 years ago: Devil's Island (c) 1982 Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116297&o=2 $end $dragon_cass=deviltri, $bio Devil's Triangle (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117173&o=2 $end $gamegear=devilishu, $bio Sega Game Gear cart. published 29 years ago: Devilish (c) 1991 Sage's Creation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64540&o=2 $end $megadriv=devilish,devilishp, $bio Sega Genesis game published 28 years ago: Devilish - The Next Possession (c) 1992 Sages Creation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57185&o=2 $end $gamegear=devilish, $bio Sega Game Gear cart. published 28 years ago: Devilish [Model 2321] (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64537&o=2 $end $gamegear=devilishj, $bio Sega Game Gear cart. published 29 years ago: Devilish (c) 1991 Genki - TECHNICAL - Cartridge ID: T-28017 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64539&o=2 $end $mo5_cass=devin, $bio Thomson MO5 cass. published 36 years ago: Devin (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108720&o=2 $end $amigaocs_flop=deviousd, $bio Commodore Amiga 500 disk. published 29 years ago: Devious Designs (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73875&o=2 $end $cpc_flop=devourg1, $bio Amstrad CPC type-in published 31 years ago: Devour (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119754&o=2 $end $spc1000_cass=dex,dexa, $bio DEX (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83497&o=2 $end $gba=dexterccu, $bio Nintendo GBA cart. published 18 years ago: Dexter's Laboratory - Chess Challenge [Model AGB-ADXE-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70311&o=2 $end $gba=dextercc, $bio Nintendo GBA cart. published 18 years ago: Dexter's Laboratory - Chess Challenge [Model AGB-ADXP] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70310&o=2 $end $gba=dexterdsua,dexterdsu, $bio Nintendo GBA cart. published 19 years ago: Dexter's Laboratory - Deesaster Strikes! (c) 2001 BAM! Ent. - TECHNICAL - Model AGB-ADLE-USA - TRIVIA - Released on September 26, 2001 in USA. Export releases: [EU] "Dexter's Laboratory - Deesaster Strikes! [Model AGB-ADLP]" - TIPS AND TRICKS - Level skip: Pressing LLLR RLRR RLRL RRRL while the game is paused will skip the current level. - STAFF - Composer: Manfred Linzner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70313&o=2 $end $gba=dexterds, $bio Nintendo GBA cart. published 19 years ago: Dexter's Laboratory - Deesaster Strikes! (c) 2001 BAM! Ent. European release. Game developed in USA. See "Dexter's Laboratory - Deesaster Strikes! [Model AGB-ADLE-USA]" for more information about the game itself. - TECHNICAL - Model AGB-ADLP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70312&o=2 $end $psx=dextlab, $bio Sony PlayStation disc published 18 years ago: Dexter's Laboratory - Mandark's Lab? (c) 2002 BAM! Ent. - TECHNICAL - GAME ID: SLUS-01421 - TRIVIA - Released in March 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111546&o=2 $end $gbcolor=dexterlb, $bio Nintendo Game Boy Color game published 20 years ago: Dexter's Laboratory - Robot Rampage [Model CGB-BROE-USA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67729&o=2 $end $gameboy=dexter, $bio Nintendo Game Boy Cart. published 30 years ago: Dexterity [Model DMG-FU-USA] (c) 1990 SNK Corp. of America [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65835&o=2 $end $saturn=dezaemn2, $bio Sega Saturn game published 23 years ago: Dezaemon 2 (c) 1997 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59061&o=2 $end $n64=dezaemon, $bio Nintendo 64 cart. published 22 years ago: Dezaemon 3D [Model NUS-CDZJ] (c) 1998 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57660&o=2 $end $snes_bspack=bsdezamn, $bio Dezaemon BSX Version - BS-X Shooting (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61209&o=2 $end $n64dd=dezaemon, $bio Nintendo 64DD game published 22 years ago: Dezaemon DD (c) 1998 Athena Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117275&o=2 $end $psx=dezaekid, $bio Sony PlayStation disc published 22 years ago: Dezaemon Kids! (c) 1998 Athena Co., Ltd. - TECHNICAL - CD1 ID: SLPS-01503 CD2 ID: SLPS-01504 - TRIVIA - Dezaemon Kids was released on October 22, 1998 in Japan. Re-Editions: [JP] "Dezaemon Kids! [Model SLPM-86582]" (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85082&o=2 $end $psx=dezaepls, $bio Sony PlayStation disc published 24 years ago: Dezaemon Plus (c) 1996 Athena Co., Ltd. - TECHNICAL - [Model SLPS-00335] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85083&o=2 $end $nes=dezaemon, $bio Nintendo Famicom cart. published 29 years ago: Dezaemon (c) 1991 Athena Company, Limited. Dezaemon is a vertical shooter editor developed and published by Athena. More than offering a playable shooter (curiously called E.D.I.T), Dezaemon gives players the unique opportunity to create their own vertical shooters. The game's main screen displays a plethora of options that can be edited and saved onto the over sized game cartridge's ROM - player and enemy ship sprites, attack patterns, weaponry, explosions, background elements, bosses, music, title screen and even the staff roll/end credits! A graphical editor allows the player to modify the game's existing sprites or to draw entirely new ones. However, and because of the obvious hardware limitations, Dezaemon only offers sprites made out of 16x16 pixel square tiles (which can be combined to create larger foes), and limited to a four color palette each (although black is reserved for transparency). A couple of other editors also allow the player to build or modify in-game levels (the game features three playable levels) as well as enemy and power-up placements. As previously mentioned, Dezaemon proposes a sample game comprised of three levels, in which the player fights waves of enemy ships, collects special items (Speed or Shields) or upgrades his weaponry (from Vulcan to Lasers or Missiles). All the menus from Dezaemon are in Japanese, so anyone not familiar with the language should expect a bit of trial and errors. - TECHNICAL - Cartridge ID: ATH-87 - TRIVIA - Dezaemon was released on September 13, 1991 in Japan. It was sold 9800 Yen. The game was never released outside Japan. - TIPS AND TRICKS - Sound and graphics debug screens: On the menu screen, move the cursor on option seven, then hold Select and press Start. This will open the Sound Test screen where you can play all the tunes from the game as well as the sound effects (picture on the right). Hold Select and press Start again to access the Block Master 2 graphics debug screen (picture on the far right). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53970&o=2 $end $pc98=dezeni, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Dezeni Land (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89290&o=2 $end $fm7_disk=dezeni, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Dezeni Land (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: FD-1003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93611&o=2 $end $fm7_cass=dezeni, $bio Fujitsu FM-7 cass. published 37 years ago: Dezeni Land (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LA-2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93706&o=2 $end $msx1_cass=dezeni, $bio MSX cass. published 36 years ago: Dezeni Land (c) 1984 Hudson Soft. - TECHNICAL - GAME ID: MX-2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118136&o=2 $end $x1_cass=dezeni, $bio Sharp X1 cass. published 37 years ago: Dezeni Land (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XC-2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86214&o=2 $end $x1_flop=dezeni,dezenia, $bio Sharp X1 5.25in.disk. published 37 years ago: Dezeni Land (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XD-2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85959&o=2 $end $pc8801_flop=dezeni, $bio NEC PC-8801 Series disk. published 37 years ago: Dezeni Land (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91632&o=2 $end $pc8801_flop=dezenisr, $bio Dezeni World SR (c) 198? Hudson Soft. - TECHNICAL - GAME ID: N5-1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91634&o=2 $end $x1_flop=dezeniwl, $bio Sharp X1 5.25in.disk. published 34 years ago: Dezeni World (c) 1986 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: A5-1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85960&o=2 $end $pc8801_flop=dezeniwl, $bio NEC PC-8801 Series disk. published 35 years ago: Dezeni World (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: K5-1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91633&o=2 $end $phc25_cass=demo, $bio Sanyo PHC-25 cass. published 37 years ago: Démonstration (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236906&o=2 $end $phc25_cass=dept, $bio Sanyo PHC-25 cass. published 37 years ago: Département (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236907&o=2 $end $cpc_cass=dfm464, $bio Amstrad CPC cass. published 36 years ago: DFM Database (c) 1984 Dialog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95835&o=2 $end $tvc_flop=demo01, $bio Videoton TVC disk. published 29 years ago: DG Kép 1 (c) 1991 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112226&o=2 $end $tvc_flop=demo02, $bio Videoton TVC disk. published 29 years ago: DG Kép 2 (c) 1991 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112227&o=2 $end $tvc_flop=demo03, $bio Videoton TVC disk. published 27 years ago: DG Kép 3 (c) 1993 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112228&o=2 $end $info=dharma,dharmak,dharmaj,dharmag, $bio Arcade Video game published 26 years ago: Dharma Doujou - Mezase, Tachimaro Ou (c) 1994 Metro. A puzzle game. - TECHNICAL - Main CPU : Motorola 68000, uPD7810 Sound Chips : OKI6295, YM2413 Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Dharma Doujou was released in April 1994 in Japan. It was the 7th arcade video game made by Metro. The title of this game translates from Japanese as 'Dharma Dojo - I'll Be The King!'. - PORTS - * CONSOLES: Nintendo Super Famicom (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=596&o=2 $end $snes=dharma, $bio Nintendo Super Famicom cart. published 25 years ago: だるま道場 (c) 1995 Denz (Dharma Doujou) Dharma Doujou is a puzzle game by Metro and Den'Z, and conversion of an arcade game of the same name. The game stars a little monk and a cute shrine maiden who have both been specially trained by their master to battle Y?kai monsters. As a matter of fact, all kind of Oni demons and other strange apparitions have caused major mayhem and mischief throughout the valley, and the two monks decide to put a decisive stop to all of this. In story mode, the player goes through a series of single-screen puzzles (eight levels each containing three rounds), all made out of stacked up blocks. The goal of the game is a heart pounding race against the clock - in each round, a demon, located on the left of the screen, climbs up a rope and must be stopped before he reaches the ceiling and releases a large temple bell onto the player's blocks. And there is only one way to slow the dreaded foe down - the player must use his or her large mallet to hit blocks and make them fall into a separate compartment located at the bottom of the screen (this aspect of the game certainly reminds of Dharma Otoshi, a traditional Japanese children's game). If three identical blocks (or up to eight later in the game) are aligned correctly inside the compartment, they turn into a good spirit and perform a short strike attack against the demon, thus slowing him down. If not, the blocks are sent back to the main stack, and the player must quickly think of a better way to align or shift more blocks. Interestingly, the gameplay slightly changes depending on which character the player chooses - as the monk, each puzzle must be completed within a time limit, but as the maiden, they have to be completed in a set amount of moves. Dharma Doujou features a couple more play modes such as an unlimited mode (where rows of blocks just keep appearing) and a puzzle mode (where the player must align blocks so they match a pattern within a certain move count or time limit). However, although most of the modes are oriented for single-played sessions, a two-player battle mode is also available and allows two friends to fight head to head. Finally, while levels are apparently randomly generated in the story mode, a clever password system lets player save their progress. - TECHNICAL - Cartridge ID: SHVC-ADRJ-JPN - TRIVIA - Released on February 10, 1995 in Japan for 8880 Yen. Dharma Doujou was originally released in the arcades by Metro3D in 1994. While the original version provides the same gameplay as the Super Famicom version, the game does have some noticeable differences. First of all, it has more enemies and features colorful backgrounds borrowed from traditional Japanese themes and myths. Additionally, the arcade game only contains a story mode and there is no progress map or alternate game modes like in the Super Famicom port. But, most importantly, the gameplay is slightly different - the player has to move the character around the screen in order to hit a block with the mallet. The Super Famicon version, on the contrary, automatically aligns the player with the furthest most block, and this apparently minor difference makes the gameplay of the home conversion more fast-paced and enjoyable than the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61210&o=2 $end $nes=srobot2c,srobot2c2,srobot2c3,srobot2c1, $bio Di 2 Ci - Chaoji Ji Qi Ren Dai Zhan (c) 19?? XianFeng Katong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76523&o=2 $end $nes=di4cijqr, $bio 第四次 机器人大战 (c) 19?? Waixing. (Di 4 Ci - Ji Qi Ren Dai Zhan) - TECHNICAL - Game IS: ES-1012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76524&o=2 $end $nes=didaoz,didaoza, $bio Nintendo Famicom cart. published 24 years ago: ??? (c) 1996 Waixing. (Di Dao Zhan) - TECHNICAL - Game ID: ES-1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76525&o=2 $end $nes=dierciji, $bio Di Er Ci Ji Qi Ren Da Zhan (c) 199? Shenzhen Jincota Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116256&o=2 $end $gba=digichar, $bio Nintendo GBA cart. published 18 years ago: Di Gi Charat - DigiCommunication [Model AGB-A3OJ-JPN] (c) 2002 Broccoli. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70314&o=2 $end $dc=digichrtsg, $bio Sega Dreamcast GD published 19 years ago: Di Gi Charat Fantasy [Model T-46301M] (c) 2001 Broccoli [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135324&o=2 $end $dc=digichrt, $bio Sega Dreamcast GD published 19 years ago: Di Gi Charat Fantasy [Model T-46302M] (c) 2001 Broccoli [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135323&o=2 $end $nes=napolwar, $bio ???? - Napoleon's War (c) 19?? Waixing. (Di Guo Feng Bao - Napoleon's War) - TECHNICAL - [Model ES-1060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76526&o=2 $end $adam_flop=diablo,diablob,diabloa, $bio Coleco Adam disk. published 36 years ago: Diablo (c) 1984 Image Microcorp. DIABLO, which derives its name from a European game of a half century ago known as DIABLOTIN, consists of 232 sections of track, two tracks on each of 116 movable panels. Players try to arrange the convoluted track to keep a moving ball on a continuous course. After a section of track has been traversed, it is removed from the board, thus reducing the available remaining track. The game becomes increasingly more difficult as less and less track is available to support the ever-advancing ball. Excellent graphics and sound support this game which requires substantial strategy, planning and control. Finding so much activity and variety in a program is truly surprising. - TECHNICAL - DIABLO is a machine language game and is AUTO-LOADING (insert data-pack or diskette and pull the RESET button). - TRIVIA - Diablo was one of the first 3rd Party programs released for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82643&o=2 $end $x1_flop=diablo, $bio Sharp X1 5.25in.disk. published 32 years ago: Diablo (c) 1988 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85961&o=2 $end $pc8801_flop=diablo, $bio NEC PC-8801 Series disk. published 32 years ago: Diablo (c) 1988 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91636&o=2 $end $msx2_flop=diablo,diablob,diabloc,diabloa, $bio MSX 2 disk. published 31 years ago: Diablo (c) 1989 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101576&o=2 $end $megadriv=diablo, $bio Sega Mega Drive game published 10 years ago: Diablo (c) 2010 Kudos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56445&o=2 $end $nes=diablo, $bio 暗黑破坏神 DIABLO (c) 200? Nanjing. (An Hei Po Huai Shen Diablo) - TECHNICAL - Game ID: NJ037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76527&o=2 $end $psx=diablop, $bio Sony PlayStation disc published 22 years ago: Diablo (c) 1998 Electronic Arts Victor. - TECHNICAL - Model SLPS-01416 - TRIVIA - Released on July 09, 1998 in Japan. Re-Edition: [JP] "Diablo [Model SLPS-91177]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85084&o=2 $end $psx=diablo, $bio Sony PlayStation disc published 22 years ago: Diablo [Model SLUS-00619] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110501&o=2 $end $gameboy=diablo, $bio Diablo [Prototype] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65837&o=2 $end $spectrum_cass=diablo12,diablo12_c,diablo48,diablo48_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Diablo! (c) 1988 Nebula Designs Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78596&o=2 $end $spectrum_cass=diabloze,diabloze_a,diabloze_b, $bio Diablo! (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219824&o=2 $end $cpc_flop=diabolof, $bio Amstrad CPC type-in published 32 years ago: Diabolo (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120546&o=2 $end $gba=diadroid, $bio Nintendo GBA cart. published 19 years ago: Diadroids World - Evil Teikoku no Yabou [Model AGB-ADDJ-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70315&o=2 $end $plus4_cart=diag264p,diag264n, $bio Commodore C16 Plus/4 cart. published 8 years ago: Diag 264 (c) 2012 Crock - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237560&o=2 $end $c64_cart=diag64, $bio Commodore C64 cart. published 35 years ago: Diagnose64 (c) 1985 MicroDoctor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240882&o=2 $end $plus4_cart=diagtest, $bio Commodore C16 Plus/4 cart. published 32 years ago: Diagnostic Test (c) 1988 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237559&o=2 $end $a2600=diagnosp,diagnos,diagnose, $bio Atari 2600 cart. published 40 years ago: Diagnostic Test Cartridge (c) 1980 Atari, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50404&o=2 $end $pet_flop=diag35, $bio Diagnostic Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235758&o=2 $end $ti99_cart=diag,diagfr, $bio TI-99-4A soft. published 41 years ago: Diagnostic [Model PHM 3000] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84555&o=2 $end $coco_cart=diag1, $bio Tandy Color Computer cart. published 40 years ago: Diagnostics (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240910&o=2 $end $dragon_flex=diag, $bio Diagnostics (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237471&o=2 $end $coco_cart=diag2, $bio Tandy Color Computer cart. published 38 years ago: Diagnostics Ver.2 (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240909&o=2 $end $bbc_rom=diagram, $bio Acorn BBC ROM published 35 years ago: Diagram (c) 1985 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145234&o=2 $end $bbc_rom=diagram2, $bio Acorn BBC ROM published 33 years ago: Diagram II (c) 1987 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231783&o=2 $end $apple2_flop_clcracked=diagramm, $bio Apple II disk. published 36 years ago: Diagramming Grammatical Relationships (c) 1984 Aquarius People Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240665&o=2 $end $hp_ipc=diagpgrm,diagsymb, $bio HP Integral PC disk. published 35 years ago: Diagraph for Integral (c) 1985 Computer Support Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235964&o=2 $end $megadriv=dialq, $bio Sega Mega Drive game published 28 years ago: Dial Q wo Mawase! (c) 1992 Unknown. - TECHNICAL - GAME ID: AMMDR-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148370&o=2 $end $psion2=diallink, $bio Dial-Link (c) 198? Widget Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234078&o=2 $end $gba=dialhex, $bio Nintendo GBA cart. published 14 years ago: Dialhex [bit Generations] [Model AGB-BVBJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76393&o=2 $end $x1_flop=dialide,dialidea, $bio Sharp X1 5.25in.disk. published 31 years ago: Dialide (c) 1989 CATsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85962&o=2 $end $to7_cass=sauterel,sauterelb,sauterela, $bio Thomson TO7 cass. published 37 years ago: Dialogue avec une sauterelle (c) 1983 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 41 1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108209&o=2 $end $mo5_cass=sauterel,sauterela, $bio Thomson MO5/TO7 cass. published 37 years ago: Dialogue avec une Sauterelle (c) 1983 VIFI-Nathan [Vifi International]. - TECHNICAL - GAME ID: 45 1001 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40448&o=2 $end $alice32=dialsaut, $bio Alice 32 cass. published 36 years ago: Dialogue avec une Sauterelle (c) 1984 VIFI International. - TECHNICAL - Game ID: 4M 0005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87577&o=2 $end $to7_cass=diamant, $bio Thomson TO7 cass. published 36 years ago: Diamant (c) 1984 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108210&o=2 $end $mo5_cass=diamfrac, $bio Thomson MO5 cass. published 34 years ago: Diamant & Fractions (c) 1986 Lesur [Christophe Lesur] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108721&o=2 $end $kc_cass=diamant3, $bio VEB Mikroelektronik KC cass. published 30 years ago: Diamant/3 (c) 1990 DM-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133846&o=2 $end $kc_cass=diamant4, $bio VEB Mikroelektronik KC cass. published 30 years ago: Diamant/4 (c) 1990 DM-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133847&o=2 $end $kc_cass=diamantj, $bio Diamantenjagd (c) 198? Cancer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133848&o=2 $end $to7_cass=diamants, $bio Diamants (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108211&o=2 $end $x1_cass=diamond, $bio Diamond (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86215&o=2 $end $lviv=diaman, $bio Lviv PK-01 cass. published 29 years ago: Diamond (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233015&o=2 $end $bk0010=diamond, $bio Diamond (c) 19?? AKT Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144271&o=2 $end $info=dmndrbya, $bio Slot Machine published 34 years ago: Diamond Derby (c) 1986 Electrocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29921&o=2 $end $info=dmndrby, $bio Slot Machine published 26 years ago: Diamond Derby (c) 1994 Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34422&o=2 $end $info=diamdest, $bio Slot Machine published 10 years ago: Diamond Destiny (c) 2010 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46649&o=2 $end $cpc_flop=diamondd, $bio Amstrad CPC type-in published 34 years ago: Diamond Digger (c) 1986 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124741&o=2 $end $info=diamdove, $bio Slot Machine published 23 years ago: Diamond Dove (c) 1997 Aristocrat. - TECHNICAL - Aristocrat MKV hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32526&o=2 $end $x68k_flop=diamexp, $bio Diamond Explorer (c) 19?? Michael Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87425&o=2 $end $x68k_flop=diamexp2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Diamond Explorer II (c) 1991 Michael Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87426&o=2 $end $info=dimeyece, $bio Diamond Eyes (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48980&o=2 $end $info=dimeye, $bio Diamond Eyes 2 (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33570&o=2 $end $info=dmdfever, $bio Slot Machine published 24 years ago: Diamond Fever (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114146&o=2 $end $info=j6dmngz, $bio Diamond Geezer (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15850&o=2 $end $a800=diamond,diamonde,diamond3, $bio Atari 800 cart. published 31 years ago: Diamond Graphic OS (c) 1989 Reeve Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86518&o=2 $end $info=m1dmnhrt, $bio Diamond Hearts (c) 199? Maygay - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41983&o=2 $end $info=diamondp,diamondpf,diamondpg, $bio Pinball published 32 years ago: Diamond Lady (c) 1988 Premier Technology. - TECHNICAL - Model Number : 711 - TRIVIA - 2,700 units were produced. - STAFF - Design by : Jon Norris Art by : Constantino Mitchell Sound by : Steve Zabriski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5347&o=2 $end $msx1_flop=diamond, $bio Diamond Luis I Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133249&o=2 $end $bbcb_cass=diamine, $bio Acorn BBC Micro B cass. published 37 years ago: Diamond Mine (c) 1983 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51741&o=2 $end $c64_cart=diamondm, $bio Commodore C64 cart. published 37 years ago: Diamond Mine (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53563&o=2 $end $a800=diamondm, $bio Atari 800 cart. published 37 years ago: Diamond Mine (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86519&o=2 $end $electron_cass=diamine, $bio Acorn Electron cass. published 37 years ago: Diamond Mine (c) 1983 MRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94792&o=2 $end $apple2_flop_orig=diamine, $bio Apple II disk. published 37 years ago: Diamond Mine (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240968&o=2 $end $bbcb_cass=diaminebr, $bio Acorn BBC Micro B cass. published 35 years ago: Diamond Mine (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51742&o=2 $end $cpc_flop=diamondm01,diamondm, $bio Diamond Mine cracked (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121375&o=2 $end $msx1_flop=diamine2,diamine2a, $bio Diamond Mine II Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133119&o=2 $end $electron_cass=diamine2, $bio Acorn Electron cass. published 35 years ago: Diamond Mine II [Model 2905] (c) 1985 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237681&o=2 $end $bbcb_cass=diamine2, $bio Acorn BBC Micro B cass. published 35 years ago: Diamond Mine II (c) 1985 Blue Ribbon - TECHNICAL - GAME ID: 5915 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51743&o=2 $end $cpc_cass=diamine2, $bio Amstrad CPC cass. published 35 years ago: Diamond Mine II (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 8901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95948&o=2 $end $electron_cass=diaminebr, $bio Acorn Electron cass. published 35 years ago: Diamond Mine [Model 2903] (c) 1985 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237680&o=2 $end $info=sc4dmine,sc4dminea,sc4dmineb,sc4dminec,sc4dmined,sc4dminee, $bio Fruit Machine published 18 years ago: Diamond Mine (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1307] Scorpion 4 - TRIVIA - Diamond Mine was released in July 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11540&o=2 $end $info=sc5dmine,sc5dminea,sc5dmineb,sc5dminec,sc5dmined,sc5dminee,sc5dminef,sc5dmineg,sc5dmineh,sc5dminei,sc5dminej,sc5dminek,sc5dminel, $bio Fruit Machine published 18 years ago: Diamond Mine (c) 2002 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1307] - TRIVIA - Diamond Mine was released in July 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43089&o=2 $end $electron_cass=diampete, $bio Diamond Pete (c) 198? Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115478&o=2 $end $pc98=diamondp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Diamond Players (c) 1992 Wolf Team. - TECHNICAL - BARCODE: 4988624930889 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89293&o=2 $end $spectrum_cass=diamondq, $bio Sinclair ZX Spectrum cass. published 36 years ago: Diamond Quest (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78600&o=2 $end $info=diamond, $bio Arcade Video game published 31 years ago: Diamond Run (c) 1989 KH Video. An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is littered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player. In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave. Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - The game uses two (or probably more) songs of the "Ghost'n Goblins" arcade game. - STAFF - Designed by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=635&o=2 $end $info=dimtouch, $bio Slot Machine published 23 years ago: Diamond Touch (c) 1997 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKV hardware. - TRIVIA - Diamond Touch was released in June 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30779&o=2 $end $spectrum_cass=diamondt,diamondt_a,diamondt_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Diamond Trail (c) 1983 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78601&o=2 $end $cpc_flop=diamondt, $bio Amstrad CPC type-in published 33 years ago: Diamond Trap (c) 1987 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124740&o=2 $end $info=ditrio, $bio Slot Machine published 15 years ago: Diamond Trio (c) 2005 AGI (Austrian Gaming Industries). Become a part of the ultimate mission with DIAMOND TRIO, a 9-line 5-reel video slot. Be captivated by the three daring LADIES as they lead you through this lucrative feature, where each LADY can double your fortune. Experience the thrill of life as a secret agent as you indulge in the riches and radiance of exquisite diamonds. LADY substitutes for all symbols. 3 scattered LADY trigger 12 free games. If only 2 LADY appear on the screen, the reel with the missing LADY is respun and all other reels are held, for a second chance to trigger the feature. Each LADY appearing during the feature doubles the win of that game. Free games can be re-triggered. - TECHNICAL - Cool Fire I - TRIVIA - Release date : October 14, 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11448&o=2 $end $info=sc4druby,sc4drubya,sc4drubyb,sc4drubyc,sc4drubyd, $bio Diamonds & Rubies (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1439] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43016&o=2 $end $info=sc1druby,sc1drubya, $bio Diamonds & Rubys (c) 199? Bell-Fruit Mfg. Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61494&o=2 $end $info=m5dmnf,m5dmnf10, $bio Diamonds Are Forever (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19952&o=2 $end $info=m1dm4ev,m1dm4ev11,m1dm4evp, $bio Diamonds Are Forever Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41982&o=2 $end $info=m5dmnfcl,m5dmnfcl04, $bio Diamonds Are Forever Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41562&o=2 $end $info=di4ever, $bio Diamonds Forever (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46653&o=2 $end $nes=dianmali,dianmalia, $bio Dian Shi Ma Li (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76744&o=2 $end $info=diaelite, $bio Diana Elite (c) 199? Recreativos Presas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240389&o=2 $end $mo5_cass=dianne,dianneb,diannec,diannea, $bio Thomson MO5 cass. published 35 years ago: Dianne (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108722&o=2 $end $cpc_cass=dianne, $bio Amstrad CPC cass. published 35 years ago: Dianne - Mission Rubidiums (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95949&o=2 $end $cpc_flop=dianne19,diannemi, $bio Amstrad CPC 464 disk. published 35 years ago: Dianne - Mission Rubidiums (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120774&o=2 $end $specpls3_flop=diarmid, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Diarmid (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147719&o=2 $end $bbc_rom=diary, $bio Acorn BBC ROM published 35 years ago: Diary + Planner (c) 1985 Intersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145262&o=2 $end $apple2_flop_clcracked=diaread1, $bio Apple II disk. published 36 years ago: Diascriptive Reading I (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240666&o=2 $end $cecflop=compfor, $bio 电脑算命 (c) 19?? Unknown [China] (Diànnǎo Suànmìng) Computer Fortune Telling. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237192&o=2 $end $cecflop=eccad, $bio 电子线路计算机辅助设计 (c) 19?? Unknown [China] (Diànzǐ Xiànlù Jìsuànjī Fǔzhù Shèjì) Electronic Circuit Computer Aided Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237193&o=2 $end $a2600=dicepuzle, $bio Atari 2600 cart. published 37 years ago: Dice Puzzle (c) 1983 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50406&o=2 $end $a2600=dicepuzl, $bio Atari 2600 cart. published 37 years ago: Dice Puzzle (c) 1983 Panda. The dice puzzle has 16 squares of random numbers between 1-6. The object is to change all the numbers to 6 in the shortest amount of time, using the fewest numbers of turns. When the power is turned on, each square will have the number 1. After pushing the reset button, all the dice change to random numbers. (The game is guaranteed to be solvable every time.) There is a small square that moves outside of the left side and over the top by using the joystick. When the fire button is pushed, all the numbers in the row next to the square increase by one. The numbers can also be changed diagonally. Every 5 minutes a warning will sound, up to a maximum time limit of 60 minutes. When all the dice are changed to 6, the game will automatically end displaying time used and number of turns taken. The dice puzzle - sometimes mind boggling, sometimes a cinch, is always loads of fun. Come and match wits with the computer. - TECHNICAL - Model 106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50405&o=2 $end $specpls3_flop=dicev21, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: DICE Ver.2.1 (c) 1988 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148280&o=2 $end $wscolor=dicing, $bio Bandai WonderSwan Color game published 16 years ago: Dicing Knight. (c) 2004 Qute Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86419&o=2 $end $spectrum_cass=dicktrac, $bio Dick Tracy (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219596&o=2 $end $sms=dicktr, $bio Sega Master System cart. published 30 years ago: Dick Tracy (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55989&o=2 $end $amigaocs_flop=dicktr, $bio Commodore Amiga 500 disk. published 30 years ago: Dick Tracy (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73877&o=2 $end $cpc_cass=dicktr, $bio Amstrad CPC cass. published 30 years ago: Dick Tracy (c) 1990 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95950&o=2 $end $cpc_flop=dicktrac03,dicktrac04, $bio Amstrad CPC 464 disk. published 30 years ago: Dick Tracy (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121619&o=2 $end $st_flop=dicktr, $bio Atari ST disk. published 30 years ago: Dick Tracy (c) 1990 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230341&o=2 $end $megadriv=dicktr, $bio Sega Mega Drive game published 29 years ago: Dick Tracy (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56446&o=2 $end $amigaocs_flop=dicktrcs, $bio Commodore Amiga 500 disk. published 29 years ago: Dick Tracy (c) 1991 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73876&o=2 $end $cpc_flop=dicktrac05, $bio Amstrad CPC 464 disk. published 30 years ago: Dick Tracy Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126695&o=2 $end $gameboy=dicktr, $bio Nintendo Game Boy Cart. published 29 years ago: Dick Tracy (c) 1991 Bandai - TECHNICAL - Cartridge ID: DMG-DK-USA - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65838&o=2 $end $nes=dicktr, $bio Nintendo NES cart. published 30 years ago: Dick Tracy (c) 1990 Bandai Ace detective Dick Tracy pored over the crime files and mug shots that littered the desk in his dimly lit office down at police headquarters. "This crime wave has to be the work of Big Boy Caprice," he thought to himself. "I can smell his greasy handiwork behind each of these cases. But, I need to get some hard evidence on him. If only I can nab some of his hoods - Itchy, Flattop and the rest. I'd rearrange their thinking and have them singing like that nightclub temptress, Breathless Mahoney. Then I could put Caprice behind bars for good." Suddenly, Tracy's two-way wrist radio seized the detective's attention... "Calling Dick Tracy, calling Dick Tracy." He sprang to his feet and burst into the squad room shouting "O.K., boys, let's go. This could be our big break!" - TECHNICAL - GAME ID: NES-3Y-USA - TRIVIA - Released in August 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55062&o=2 $end $gx4000=dicktr, $bio Amstrad GX4000 cart. published 30 years ago: Dick Tracy (c) 1990 Titus. - TECHNICAL - GAME ID: TI 119004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118477&o=2 $end $info=m5dick,m5dick10, $bio Dick Turnip (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15199&o=2 $end $megadriv=dickvitl, $bio Sega Genesis game published 26 years ago: Dick Vitale's 'Awesome, Baby!' College Hoops (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57186&o=2 $end $dragon_cass=dickispac, $bio Dragon cass. published 35 years ago: Dickie Spaceman (c) 1985 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116304&o=2 $end $dragon_cass=dickiden, $bio Dragon cass. published 35 years ago: Dickie's Den (c) 1985 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116305&o=2 $end $specpls3_flop=dicksgal, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Dicks Galore (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147720&o=2 $end $to7_cass=dicologo,dicologoa, $bio Thomson TO7 cass. published 35 years ago: Dicologo (c) 1985 Act Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108212&o=2 $end $spectrum_cass=dictator, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dictador (c) 1983 ABC Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226075&o=2 $end $zx81_cass=dictator, $bio Sinclair ZX-81 cass. published 38 years ago: Dictator (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114644&o=2 $end $bbcb_cass=dictator, $bio Dictator (c) 19?? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51744&o=2 $end $to7_cass=dictmus, $bio Dictee Musicale (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108213&o=2 $end $mo5_cass=btscomm,btscommb,btscomma, $bio Thomson MO5 cass. published 33 years ago: Didact-English - BTS Communication (c) 1987 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108723&o=2 $end $mo5_cass=btselect,btselectb,btselecta, $bio Thomson MO5 cass. published 33 years ago: Didact-English - BTS Electronique (c) 1987 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108724&o=2 $end $cpc_cass=didacten, $bio Amstrad CPC cass. published 33 years ago: Didact-English - College (c) 1987 Carraz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95951&o=2 $end $to_flop=didact, $bio Thomson TO disk. published 33 years ago: Didact-English - Orthographe Grammaticale (c) 1987 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107692&o=2 $end $mo5_cass=didact41,didact41b,didact41a, $to7_cass=didact41, $bio Thomson MO5/TO7 cass. published 35 years ago: Didactimath 4eme Vol.1 (c) 1985 EDIL [Edition Informatique Logiciel]. - TECHNICAL - GAME ID: 6016 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108214&o=2 $end $mo5_cass=didact42, $to7_cass=didact42, $bio Thomson MO5/TO7 cass. published 35 years ago: Didactimath 4eme Vol.2 (c) 1985 EDIL [Edition Informatique Logiciel]. - TECHNICAL - GAme ID: 6017 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108215&o=2 $end $mo5_cass=didact5, $to7_cass=didact5, $bio Thomson MO5/TO7 cass. published 35 years ago: Didactimath 5eme (c) 1985 EDIL [Edition Informatique Logiciel]. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108216&o=2 $end $info=didakt90, $bio Computer published 30 years ago: Didaktik 90 (c) 1990 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233738&o=2 $end $info=alfa, $bio Computer published 34 years ago: Didaktik Alfa (c) 1986 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233731&o=2 $end $info=dgama87, $bio Computer published 33 years ago: Didaktik Gama 87 (c) 1987 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233732&o=2 $end $info=dgama88, $bio Computer published 32 years ago: Didaktik Gama 88 (c) 1988 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233733&o=2 $end $info=dgama89, $bio Computer published 31 years ago: Didaktik Gama 89 (c) 1989 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233734&o=2 $end $info=didaktk, $bio Computer published 28 years ago: Didaktik Kompakt (c) 1992 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233739&o=2 $end $info=didakm91, $bio Computer published 29 years ago: Didaktik M 91 (c) 1991 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233735&o=2 $end $info=didakm92, $bio Computer published 28 years ago: Didaktik M 92 (c) 1992 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233736&o=2 $end $info=didakm93, $bio Computer published 27 years ago: Didaktik M 93 (c) 1993 Didaktik Skalica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233737&o=2 $end $gba=dkpilot, $bio Nintendo GBA cart. published 19 years ago: Diddy Kong Pilot (c) 2001 Nintendo Company, Limited. Prototype never finished. A version was shown at Spaceworld 2000/2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70316&o=2 $end $n64=dkracingu1,dkracingu, $bio Nintendo 64 cart. published 23 years ago: Diddy Kong Racing (c) 1997 Nintendo of America, Incorporated. - TECHNICAL - Game ID: NUS-NDYE-USA Box ID: NUS-006(USA) - TRIVIA - Diddy Kong Racing was released on November 14, 1997 in North America. Developed by Rare, Diddy Kong Racing wasn't originally going to star Diddy Kong, and was originally a game called Pro AM 64 (in reference to Rare's NES hit R.C. Pro-AM, an unused logo can be found on the game's code). It wasn't until a demo of the game was presented to Shigeru Miyamoto that he suggested Diddy be the mascot of the game. An unused character selection song suggests that Taj was going to be a playable character in the game. The track is played with sitar strings which are associated with that character. Taj would later become a playable character in "Diddy Kong Racing DS". Diddy Kong Racing won the Console Racing Award at the 1998 Interactive Achievement Awards and also won Best Console Game of the Year 1998 by Scandinavian Game Review. - TIPS AND TRICKS - * Magic Codes are game cheats, always accessible in the options menu. These cheats alter mostly alter only the tracks mode rather than the Adventure mode, while some others do miscellaneous tasks such as allowing players to listen to music in the game. At the end of the game credits, a random magic code is given to players. Here is a complete list of all codes. (MAGIC CODE: Description) ARNOLD: Large players. BLABBERMOUTH: Changes horn sounds into character sounds. BODYARMOR: All balloons are yellow. BOGUSBANANAS: Bananas slow players down. BOMBSAWAY: All balloons are red. BYEBYEBALLOONS: Balloons are disabled. DODGYROMMER: Displays ROM Checksum. DOUBLEVISION: Multiple players can be the same character. EOLAOBFENRLONE: Free balloon. EPC: EPC lockup display. FREEFORALL: Fully powered-up balloons. FREEFRUIT: Players start with ten bananas. JOINTVENTURE: The second player joins Adventure mode. JUKEBOX: Adds Music Test to audio menu. NOYELLOWSTUFF: No bananas in Tracks mode. OFFROAD: Four-wheel drive. OPPOSITESATTRACT: All balloons are rainbows. ROCKETFUEL: All balloons are blue. TEENYWEENIES: Small players. TIMETOLOSE: CPUs are harder. TOXICOFFENDER: All balloons are green. VITAMINB: Unlimited bananas. WHODIDTHIS: Players can view credits. ZAPTHEZIPPERS: Disables zippers. * THE SECOND ADVENTURE: To play the second adventure, get to the space world and beat wiz-pig again. You will now receive the option 'ADVENTURE 2'. In here, you must collect platinum balloons and all of the tracks will be reversed. * GET SECRET CHARACTERS: - Get Drumstick: Get all of the amulets and all of the trophies. Get to the place that you begin and find the frog with feathers. Honk to him and you'll receive Drumstick in return! - Get T.T.: Beat his personal best time on all of the time trial tracks to get T.T. the time clock. * FIND THE FIFTH SECRET WORLD: Get all of the amulets and trophies. Then go in front of the light house and honk at it. It will turn into a rocket and take you to the fifth world! - STAFF - Software Director: Robert Harrison Software Engineers: Paul Mountain, John Pegg, Richard Gale Art Director: Kevin Bayliss 3D Artists: Lee Musgrave, Keith Rabbette, Dean Smith, Johnni Christensen, Brian Smyth, Paul Cunningham Music: David Wise Sound Effects: Graeme Norgate Additional Design: Martin Wakeley Documentation: Leigh Loveday Liaison: Eileen Hochberg Character Voices: Kevin Bayliss (Diddy Kong), Johnni Christensen, Eveline Fischer (Pipsy), Keith Rabbette, Lee Ray, Lee Schuneman (Bumper), Chris Seavor (Conker and Banjo), Dean Smith, Joe Stamper Jr., K. Stamper, Chris Sutherland Rare Quality Assurance: Huw Ward, Gary Richards, Simon Farmer, Jamie Williams, David Wong, Gareth Jones, Martin Penny, Steven Brand, Steve Malpass (voice of Fox in Star Fox Adventures), Andrew Wilson NOA Thanks to: Mike Fukuda, Ken Lobb, Michael Kelbaugh, Armond Williams Jr., Robert Johnson, Melvin Forrest, Phil Sandhop, Henry C. Sterchi, T. Hertzog, D. Bridgham, Greg Richardson, Benjamin Smith, NOA Tree House, NOA Tree Branch NCL Thank You's: Keisuke Terasaki, Masashi Goto, Hriouki Hamada, Mario Club, Julien Kraft, Joel Bardakoff Special Thanks to: Joel Hochberg, Howard Lincoln, Minoru Arakawa Game Director: Lee Schuneman Producer: Chris Stamper Executive Producer: Tim Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53968&o=2 $end $n64=dkracingj, $bio Nintendo 64 cart. published 23 years ago: Diddy Kong Racing (c) 1997 Nintendo. Japanese version. Game developed in USA. Fr more information about the game itself, please see the original North American release entry; "Diddy Kong Racing [Model NUS-NDYE-USA]". - TECHNICAL - Game ID: NUS-NDYJ - TRIVIA - This game was released on November 21, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57662&o=2 $end $n64=dkracing1,dkracing, $bio Nintendo 64 cart. published 23 years ago: Diddy Kong Racing (c) 1997 Nintendo. European release. Game developed in USA. Fr more information about the game itself, please see the original North American release entry; "Diddy Kong Racing [Model NUS-NDYE-USA]". - TECHNICAL - Game ID: NUS-NDYP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57661&o=2 $end $pico=lionkingg, $bio Die Abenteuer des Löwen Königs [Model 49037-18] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75641&o=2 $end $cpc_cass=veracruzg, $bio Amstrad CPC cass. published 35 years ago: Die Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121943&o=2 $end $cpc_flop=diealien01,diealien, $bio Amstrad CPC 464 disk. published 31 years ago: Die Alien Slime (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121542&o=2 $end $cpc_cass=alienslm, $bio Amstrad CPC cass. published 31 years ago: Die Alien Slime (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME ID: PAL AS13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95952&o=2 $end $x68k_flop=diebahn, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Die Banhwelt (c) 1992 Glodia. - TECHNICAL - FD x6 - TRIVIA - Released on october 30, 1992 in Japan for a retail price of 9800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87427&o=2 $end $cdi=berenstg, $bio Phillips CD-i published 27 years ago: Die Berenstain-Baren - Selbst ist der bar - mach mit - ist gar nicht schwer! (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52833&o=2 $end $cpc_flop=dieberli, $bio Amstrad CPC type-in published 32 years ago: Die Berlinerin (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119755&o=2 $end $gba=bienemaj, $bio Nintendo GBA cart. published 14 years ago: Die Biene Maja - Klatschmohnwiese in Gefahr (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70317&o=2 $end $cdi=cdimaus, $bio Phillips CD-i published 25 years ago: Die CD-i mit der Maus - Auf dem Bauernhof (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52834&o=2 $end $sg1000=elevatort, $bio Die Dui Die (c) 198? Unknown [Taiwan]. Taiwanese version of Elevator Action. - TECHNICAL - [Model R-055] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49019&o=2 $end $a2600=entewolf, $bio Atari 2600 cart. published 37 years ago: Die Ente und der Wolf (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50407&o=2 $end $cpc_cass=erbschaf, $bio Amstrad CPC cass. published 34 years ago: Die Erbschaft - Panik In Las Vegas (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95953&o=2 $end $cpc_flop=dieerbsc, $bio Amstrad CPC 464 disk. published 34 years ago: Die Erbschaft - Panik In Las Vegas Cracked (c) 1986 BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123553&o=2 $end $spectrum_cass=diefeuer,thefisto, $bio Die Feuerfaust (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219792&o=2 $end $msxr_flop=diefrag2,diefrag2a, $bio Die Frage II' (c) 199? Studio Sequence [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133261&o=2 $end $fmtowns_cd=diegekir, $bio Fujitsu FM Towns CD published 25 years ago: Die Gekirin (c) 1995 NAC [Nihon Application Co., Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110350&o=2 $end $ibm5150=diehard, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Die Hard (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132402&o=2 $end $ibm5150=diehard35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Die Hard (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132572&o=2 $end $pce=diehard, $bio NEC PC-Engine HuCARD published 30 years ago: Die Hard (c) 1990 Pack-In-Video Company, Limited. Die Hard is a top view action game based, surprisingly enough, on the action-pack American movie with the same name and telling the adventures of the New York cop John McClane (aka Bruce Willis). After a short introduction and pictures from the movie, the player is dropped right into action. However, many areas will need to be cleaned up before the player gets a chance to enter the famous building featured in the movie. John McClane starts with is bare hands and can quickly pick up weapons from his defeated enemies. They include machine guns, rocket launchers and flame throwers. Some building can be investigate and often hide medicine-kits, more powerful weapons or bullet-proof vests. - STAFF - Game Design: Hiroaki Kawamoto Graphic: Yuki Yasuda, Kenzo Kanzaki Sound: Kenji Yoshida Program: Takeo Fujii - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58561&o=2 $end $pce_tourvision=diehard, $bio TOURVision cart. published 29 years ago: Die Hard (c) 1991 TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134098&o=2 $end $amigaocs_flop=diehard2, $bio Commodore Amiga 500 disk. published 28 years ago: Die Hard 2 - Die Harder (c) 1992 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73878&o=2 $end $n64=diehard,dieharda,diehardb, $bio Nintendo 64 cart. published 20 years ago: Die Hard 64 (c) 2000 Fox Interactive. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259484&o=2 $end $stv=diehard, $info=diehard, $bio Sega ST-V cart. published 24 years ago: Die Hard Arcade (c) 1996 Sega. A 3-D, side-scrolling beat them up for 1 or 2 players in which the president's daughter has been kidnapped by a terrorist organisation. Die Hard Arcade is based on the Bruce Willis movie of the same name, although the game's storyline is very different from that of the film's. Players take on the role of two SWAT team members who must fight their way through a terrorist-filled sky scraper to eventually reach and defeat the head of the terrorist organisation and rescue the President's daughter. Players must clear each area of all terrorists before they can progress to the next. The terrorists can be defeated by punching and kicking them until their health bars are depleted. In addition to hand-to-hand combat, players can also utilise various weapons and objects, including handguns, machine guns, missile launchers, anti-tank cannons, knives, sticks, fireaxes, spray cans, pepper shakers, steel pipes, brooms, bottles and, at one point, a grandfather clock. Ammunition magazines can be picked up to replace depleted ammo in hand guns and machine guns, and health units can also be found to heal any damage players have suffered. At various points in the game, a pre-set sequence will start in which players must either press the PUNCH, KICK or JUMP button, or move the joystick in a specific direction in order to successfully negotiate certain enemies or obstacles. If either of the SWAT members fail on any sequences where they are supposed to punch or kick down enemies, they will have to fight them in hand-to-hand combat. Enemies can also be grabbed, allowing players to either punch or arrest them. The latter can only be achieved if the SWAT member is holding a gun, and is achieved by pressing either the PUNCH or KICK button twice. When the SWAT members finally confront the crime boss, they will have to face him twice; first in the office and then on the rooftop. On the rooftop, he will be armed with swords and more difficult to hurt. After the boss is defeated for the second time, The President's daughter is rescued. From here-on the game takes a nod from Technos' legendary 1987 beat-em-up, "Double Dragon". If only one player completes the game, the girl simply says 'Thank You!' and the game ends. But if 2 players complete the game, the girl will announce that she wants one of the SWAT members to become her new bodyguard. The two players will then have to fight each other until one of them is defeated, with the winner becoming the girl's new bodyguard. If the timer expires before either player wins, the fight will be declared a draw and the girl will be undecided about which SWAT member she wants for her new bodyguard. - TECHNICAL - Sega Titan Video hardware (ST-V) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in May 1996. This game is known in Japan as "Dynamite Deka" (translates from Japanese as 'Dynamite Detective'). PATENTS : U.S.A : 4,442,486 - 4,454,594 - 4,462,076 Europe : 80244 Canada : 1,183,276 Honk Kong : 88-4302 Singapore : 88-155 - SERIES - 1. Die Hard Arcade (1996) 2. Dynamite Cop (1998) - STAFF - Chief Programmer : Ando Hiroshi Enemy Programmer : Yamamoto Masanobu Sub Programmer : Abe Teruji Chief Artist : Aoki Kunitake, Kumada Tatsuto Model Artist : Joe Stephenson, Stieg Hedlund, Andrew Mundy, Betty Cunningham Player Model Artist : Makino Taku, Aoki Yoshiaki, Katoh Hideyuki Animation Artist : Dean Ruggles, Tom Tobey, Makoto Uchida, Greg Hancock Background SCR : Alan Ackerman Art Manager : Bob Steele Sound Director : Howard Drossin Producer : Roger Hector, Nakagawa Rikiya, Makoto Uchida Executive Producer : Suzuki Hisashi Game Design & Directed by : Makoto Uchida - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=636&o=2 $end $saturn=diehardu, $bio Sega Saturn game published 23 years ago: Die Hard Arcade [Model 81057] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60027&o=2 $end $saturn=diehard, $bio Sega Saturn game published 23 years ago: Die Hard Arcade [Model MK81057-50] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60286&o=2 $end $saturn=diehardtj, $bio Sega Saturn game published 23 years ago: Die Hard Trilogy (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59062&o=2 $end $psx=diehard2, $bio Sony PlayStation disc published 20 years ago: Die Hard Trilogy 2 - Viva Las Vegas (c) 2000 Fox Interactive - TECHNICAL - GAME ID: SLUS-01015 - TRIVIA - Released on February 29, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111136&o=2 $end $psx=diehardt,diehardta, $bio Sony PlayStation disc published 24 years ago: Die Hard Trilogy (c) 1996 Fox Interactive. Three incredible adventures - Once intense game. Run, shoot and Drive your way through all 3 Die Hard movies in one explosive arcade epic. With 3 different game types, and over 45 high impact levels, all you need to do is Play Hard, Die Hard ! - TECHNICAL - Game ID: SLUS-00119 - TRIVIA - Released on August 31, 1996 in the USA. Export releases: [EU] "Die Hard Trilogy [Model SLES-00445]" [JP] "Die Hard Trilogy [Model SLPS-00585]" - STAFF - Lead Programmer: Simon Pick DH2 Programmer: Simon Pick DH2 Game Design: Simon Pick DH3 Programmer: Simon Pick DH3 Game Design: Simon Pick Lead Artist: Dennis Gustafsson Game Design: Dennis Gustafsson DH1 Game Programming: Greg Modern Artists: Paul Helman, Ben McGrath 3D World Modellers: James Duncan, Simon Harrison, Dave Kite DH2 Mapping, Level Design: Matt Nagy DH2 Original Game Design: Matt Nagy DH3 Mapping, DH1 Level Design: Alec Prenter DH3 Mapping, Level Design: Jon Gibson DH2 Mapping, Texture Mapping: Russell Wark DH1 Mapping: Olly Wood DH3 Game Mapping: Kevin Watts Texture Mapper, PolyJoiner: Andrew Cambridge Texture Mapper, Attributing: Paul Collingwood Texture Mapper: Vicky Cheale Music Team: Stephen Root, Neil Palmer Sound Effects: Stuart McDonald FMV Team: Gary Noden, Jason MacDonald, Frances Castle, Paul Brierly, Charles Jackson MoCap: Richard Hince, Olly Wood, Neil Maguire Voice Actor Coordinator: Lani Minella Producer: Michael Arkin Producer (Probe): Darren Anderson Executive Producer (Probe): Tony R. Porter Special Thanks to: Terry Haynes, Greg Michael, Steve Middleton, Guy Mills, Peter Jones, Scott Marcus, Eric Samulski QA Manager: Clifford Ramsey Quality Control: Craig Kerrison, Michael Patrick, Nick McGee, Tom Geddes, Mark Viccary, Benedict O'Reilly, James Brown Quality Control (FOX): Michael Dunn, Michael Schneider, Seth R. Roth Quality Control Lead: Chris Miller Utils: Bob Armour, John Croudy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97373&o=2 $end $saturn=diehardt, $bio Sega Saturn game published 23 years ago: Die Hard Trilogy [Model T-16103H-50] (c) 1997 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60287&o=2 $end $saturn=diehardtu, $bio Sega Saturn game published 24 years ago: Die Hard Trilogy [Model T-16103H] (c) 1996 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60028&o=2 $end $nes=diehard,diehardu, $bio Nintendo NES cart. published 28 years ago: Die Hard (c) 1992 Activision, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: Dozens of terrorists. A handful of hostages. World class weapons. And a barefoot cop with very little time. You're John McClane, a tough New York cop, alone, tired and barefoot. Terrorists have taken over the building, they've got hostages, including your wife, and the L.A. cops don't know about you or the terrorists... YET. * Intelligent enemies: The terrorists don't stay in one place and they track you from level to level. * Exclusive "RealVision" feature: See only what your character can see. * Use stairs, elevators and air vents to go from floor to floor, evade enemy fire, or launch surprise attacks. * Explosive weapons include Uzis, flash bombs, C4 explosives, a rocket launcher and more. * Multiple endings for unpredictable excitement and replayability! - TECHNICAL - GAME ID: NES-57-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55063&o=2 $end $nes=diehardj, $bio Nintendo Famicom cart. published 29 years ago: ダイ・ハード (c) 1991 Pack-In-Video Company, Limited. (Die Hard) - TECHNICAL - GAME ID: PAC-57 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53971&o=2 $end $cpc_cass=antiriadg, $bio Amstrad CPC cass. published 34 years ago: Die Heilige Rustung des Antiriad (c) 1986 Palace Soft. - TECHNICAL - [Model PAD1034] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95954&o=2 $end $cpc_flop=antiriadg_t1, $bio Die Heilige Rüstung des Antiriad Trained (c) 199? DevilMarkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127934&o=2 $end $cpc_flop=antiriadg, $bio Amstrad CPC 464 disk. published 34 years ago: Die Heilige Rüstung des Antiriad [Model PAE 1040] (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127933&o=2 $end $a2600=hungrfre, $bio Atari 2600 cart. published 37 years ago: Die hungrigen Froesche (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50410&o=2 $end $amigaocs_flop=kathedrl, $bio Commodore Amiga 500 disk. published 29 years ago: Die Kathedrale (c) 1991 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73879&o=2 $end $cdi=kunstscg, $bio Phillips CD-i published 27 years ago: Die Kunstschaetze der Russischen Zaren - St. Petersburg und die sammlungen der eremitage (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52835&o=2 $end $cdi=malstift, $bio Phillips CD-i published 25 years ago: Die Malstiftfabrik (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52836&o=2 $end $cpc_cass=mathest1, $bio Amstrad CPC cass. published 34 years ago: Die Mathestunde 1 [Model 750 534.5] (c) 1986 Europa Computer Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98192&o=2 $end $gbcolor=mausvo, $bio Nintendo Game Boy Color game published 19 years ago: Die Maus - Verrückte Olympiade [Model CGB-BVOD-NOE] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67731&o=2 $end $gbcolor=maus, $bio Nintendo Game Boy Color game published 21 years ago: Die Maus [Model CGB-ADXP-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67730&o=2 $end $gameboy=maus, $bio Nintendo Game Boy Cart. published 23 years ago: Die Maus [Model DMG-ADMP-NOE] (c) 1997 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65839&o=2 $end $gba=monstincg, $bio Nintendo GBA cart. published 18 years ago: Die Monster AG (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70318&o=2 $end $gbcolor=monstincg, $bio Nintendo Game Boy Color game published 19 years ago: Die Monster AG [Model CGB-B4QD-NOE] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67732&o=2 $end $cdi=niederla, $bio Phillips CD-i published 27 years ago: Die Niederlaendischen Meister - Des 17. Jahrhunderts (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52837&o=2 $end $gbcolor=moorhun, $bio Die Original Moorhuhn Jagd [Model CGB-BOMD-NOE] (c) 199? Ravensburger Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67733&o=2 $end $cdi=palmsprgg, $bio Phillips CD-i published 28 years ago: Die Palm Springs Open (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52838&o=2 $end $a2600=rattekar, $bio Atari 2600 cart. published 37 years ago: Die Ratte und die Karotten (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50408&o=2 $end $cdi=renflorg, $bio Phillips CD-i published 28 years ago: Die Renaissance in Florenz (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52839&o=2 $end $cdi=schonste, $bio Phillips CD-i published 28 years ago: Die Schonsten Hotels der Welt - von Burba Holiday (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52840&o=2 $end $cdi=beautyg, $bio Phillips CD-i published 27 years ago: Die Schöne und das Tier (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52841&o=2 $end $amigaocs_flop=siedler, $bio Commodore Amiga 500 disk. published 27 years ago: Die Siedler (c) 1993 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73880&o=2 $end $gba=incredibg, $bio Nintendo GBA cart. published 16 years ago: Die Unglaublichen (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70319&o=2 $end $a2600=unterwas, $bio Atari 2600 cart. published 37 years ago: Die Unterwasser Bestien - Mariana (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50409&o=2 $end $gba=wildfusg, $bio Nintendo GBA cart. published 13 years ago: Die Wilden Fussball-Kerle - Gefahr im Wilde Kerle Land [Model AGB-BXWD-NOE] (c) 2007 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70321&o=2 $end $gba=wildfuse, $bio Nintendo GBA cart. published 14 years ago: Die Wilden Fussball-Kerle [Model AGB-BWUD-NOE] (c) 2006 Kiddinx Studios GmbH [Berlin, Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70320&o=2 $end $pc98=diesirae, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Dies Irae (c) 1996 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95230&o=2 $end $pc98_cd=diesirae, $bio NEC PC-9821 CD published 24 years ago: Dies Irae (c) 1996 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128393&o=2 $end $apple2_flop_clcracked=dietanly, $bio Apple II disk. published 39 years ago: Diet Analysis Program (c) 1981 Tess Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240667&o=2 $end $info=dtfamily, $bio Arcade Video game published 19 years ago: Diet Family (c) 2001 SemiCom. A vertical shoot'em up in which you can choose 5 different incredible characters. It seems the main goal of this game is destroy all food and escape getting fat. - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4010&o=2 $end $info=dietgo,dietgou,dietgoe,dietgoj, $bio Arcade Video game published 28 years ago: Diet Go Go (c) 1992 Data East Corp. Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat. The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in August 1992. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SCORING - Power Up : 1000 points Speed Up : 1000 points Barrier : ??? Bomb : ??? Super Bomb : ??? Slot Coin : 0 points (make the slot roll) Diet Drink : 1000 points 1UP : ??? Rainbow Crystal : 10000 points Ruby : 500 points Big Ruby : 1000 points Diamond : 1000 points Big Diamond : 2000 points Crystal : 200 points Ring : 100 points Big Ring : 300 points - STAFF - Planner : Makoto Kikuchi Programmer : Hidemi Hamada, Yas Nomura, Magical Kei Designer : Masanori Tokoro, Chie Kitahara, Asami Kaneko, Hiroshi Koga, Ryohei Hirakata, Mario, Yasuko Kurohiji Sound : Tomoyoshi Sato ('Tom Sato'), Seira, Tatsuya Kiuchi ('Mr.K') Hardware : T. Kanayama Special thanks : Nice Guy Sano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3455&o=2 $end $to7_cass=dietetiq, $bio Thomson TO7 cass. published 37 years ago: Dietetique (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108217&o=2 $end $cpc_flop=dietetiq, $bio Amstrad CPC type-in published 34 years ago: Dietetique Personnelle (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120045&o=2 $end $pc98=difrealm, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Different Realm (c) 1993 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89294&o=2 $end $dragon_cass=diffuse, $bio Diffuse (c) 198? PSL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234489&o=2 $end $tvc_flop=diffuzio, $bio Diffúzió (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111840&o=2 $end $snes=digspike, $bio Nintendo Super NES game published 27 years ago: Dig & Spike Volleyball (c) 1993 Hudson Soft. - TIPS AND TRICKS - Bonus teams ----------- Select indoor volleyball mode. Highlight the Algerian flag and press Down + L + R + X + A to select the KIN team or highlight the Japanese flag and press the same buttons for the MJP team. Both teams may be used against the CPU or another player, but may not be used in world cup mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62902&o=2 $end $cgenie_cass=digboy, $bio Colour Genie cass. published 37 years ago: Dig Boy (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131436&o=2 $end $info=digdug,digdug1,digsid, $bio Arcade Video game published 38 years ago: Dig Dug (c) 1982 Namco. Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them. There are two kinds of enemies in the game; 'Pookas' (a race of round, red monsters) and 'Fygars' (a race of green, fire-breathing dragons). Monsters are initially trapped in caves and can escape in one of two ways: Dig Dug can dig them out, after which they will immediately start chasing the player, but after the set time monsters can also escape a cave by turning into ghosts. In this form they can't be killed are aren't restricted to using tunnels to move around. They can float through solid dirt and travel diagonally but once a ghost enters a tunnel, it can be killed. The monsters move faster than Dig Dug in vertical tunnels and slower on the surface. They will kill Dig Dug on contact and 'Fygar' can also kill Dig Dug by breathing fire on him. Fygar can only breathe fire horizontally but his flames can penetrate solid dirt. A partially inflated monster will gradually deflate and recover after a few seconds but while deflating, Dig Dug can pass safely through it. The deeper underground an enemy is when it's killed, the more points are awarded. Each screen has four depth levels and these are darker in colour the further underground they are. Additionally, Fygars are worth double points if exploded horizontally rather than vertically (since they can only breathe fire horizontally and therefore present a greater threat). Extra points are awarded for dropping rocks onto enemies rather than inflating them and after the player has dropped two rocks, a bonus item appears at the center of the screen, awarding points if the player collects it before it disappears. The two rocks only have to be dropped, the bonus item will appear irrespective of whether or not the rocks killed an enemy. These bonus items consist of various fruit and vegetables, as well as the flagship from the Namco game Galaxian. The last enemy in a round will try to escape via the top left of the screen and if he succeeds, potential points are lost. The round numbers are represented by flowers at the top-right of the screen. After every fourth round, the colour of the dirt will change. Successive rounds feature an increasing number of monsters that also move at a faster speed. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sub CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 (PUMP) - TRIVIA - Dig Dug was released on April 19, 1982 in Japan. Dig Dug was a shining addition to the golden age of video games. The game's charming world and innovative game play made it an instant classic. The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'. He is believed to be the father of "Mr. Driller". He makes an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios. * A place in video game history : "During the golden age of video games we saw a lot of novel approaches to gaming," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "'Tempest', for instance, required things of its players that we'd never seen in a video game before. You had to learn a whole new set of skills to further the game experience. Dig Dug is another game that provided a novel approach. The types of movement you had to learn, the skills you had to develop, were like none other up until that point. And this game play was combined with a really engaging subject matter, which was this guy, Dig Dug, who digs around underground after subterranean monsters, and who explodes them with a really bizarre weapon, an air pump! There was just this string of interesting, engaging things for the viewer to look at and experience while dealing with this new type of game. It really captured, and still captures, the imagination. The sounds in Dig Dug are also really distinctive. When people hear that music start to play here at the museum, they'll laugh with recognition. It's quite funny watching people play that game." * The great 25-cent escape : Lindsey enjoys seeing visitors to his museum discover a video game that rekindles memories from earlier years. "They'll say, 'Wow, I used to be great at this!' And then they'll adopt their old game-playing position -- which seems to vary almost randomly from person to person, " Lindsey said. "They drop a token in, start rolling, and then they will lose all sense of time and space, becoming completely immersed in the game. Often they'll start laughing. I had a guy yesterday who was so funny. He came in and had obviously played these video games quite a bit in years past, like many of us did. He wandered around the museum, going from game to game, and he just laughed hysterically as he remembered all the little details of each game that he had spent so much time on, so long ago." * Namco notes that after the release of Dig Dug in 1982, Namco engineers went to arcades to watch their new game being played. They noticed that "there were two completely separate groups of people. One group enjoyed blowing the enemy up with the pump. The other group enjoyed beating the enemy by dropping rocks on them". Donald Hayes holds the official record for this game with 5,142,500 points on March 24, 2011. A bootleg of this game is known as "Zig Zag". Another bootleg running on the "Galaxian" hardware was made by LAX as "Zigzag". Alfa Records released a limited-edition soundtrack album for this game (Video Game Music - YLC-20003) on April 25, 1984. Alfa Records released a limited-edition soundtrack album for this game (The Best Of Video Game Music - 32XA-66) on April 25, 1986. - UPDATES - The Sidam version skips the first three layouts and starts with the layout of Round 4. - SCORING - Scoring in this game is relatively complicated due to the dirt layer a monster is at and also how you kill said monster. In addition, you even get points for 'eating' dirt. * Over-inflating (bursting) monsters : Layer 1 : 200 Points Layer 2 : 300 Points Layer 3 : 400 Points Layer 4 : 500 Points NOTE : If you over-inflate a Fygar horizontally, you will get double the listed points. This is due to the fact that you are risking your life dealing with Fygar's flame breath. * Dropping rocks on monsters : 1 Crushed : 1,000 Points 2 Crushed : 2,500 Points 3 Crushed : 4,000 Points 4 Crushed : 6,000 Points 5 Crushed : 8,000 Points 6 Crushed : 10,000 Points 7 Crushed : 12,000 Points 8 Crushed : 15,000 Points * You get points for collecting the prizes : Round 1 - Carrot : 400 Points Round 2 - Rutabaga : 600 Points Round 3 - Mushroom : 800 Points Rounds 4 & 5 - Cucumber : 1,000 Points Rounds 6 & 7 - Eggplant : 2,000 Points Rounds 8 & 9 - Bell Pepper : 3,000 Points Rounds 10 & 11 - Tomato : 4,000 Points Rounds 12 & 13 - Onion : 5,000 Points Rounds 14 & 15 - Watermelon : 6,000 Points Rounds 16 & 17 - Galaxian : 7,000 Points Round 18 onward - Pineapple : 8,000 Points When you are digging a new tunnel, you get 10 points per 5/8 inch (app. 1.6 cm.) dug. - TIPS AND TRICKS - * Hints for Game Play : 1) Get many monsters to follow you. Then dig a long vertical tunnel up to a rock. 2) Drop the rock by digging right or left. 3) Dig Dug may take extra time to turn. It is better to start turning early than to wait until the last second. 4) Destroy monsters at bottom dirt level for more points. 5)Use the Pump button to stun monsters. Then you may escape or walk through them. 6) Don't stop next to Fygar when he is in a cave. His fire can go through a thin layer of dirt and destroy you. 7) A prize appears after two rocks have been dropped. So be sure to drop two rocks in each round. * When you start the game, Dig Dug will dig a downward vertical shaft into a chamber. The floor of this chamber is the top of the third layer. It is your job to dig tunnels and keep the monsters busy. This won't be an easy task since the monsters will attempt to surround Dig Dug and permanently end his mining career. You will have a two second delay before the round starts. It shows Dig Dug digging his vertical tunnel down to his starting area. Take this time to see where all the monsters are and figure out the best course of action to take them out. * Knowing the behavior of the monsters is a crucial element of this game. Pookas travel a bit faster then Dig Dug and tend to run him down. Fygars don't have the speed but they make up for it with their fiery belch. * Dig Dug travels slower when he is busy carving tunnels. * Know the rules of dropping rocks : 1) Rocks will wobble for about a second before they drop. 2) Rocks drop immediately when you cut a horizontal tunnel under them. 3) In vertical tunnels, the rock will stay in place as long as Dig Dug is facing it and moving. 4) When you drop two rocks, the prize will appear. * Don't waste your rocks on only one monster. Try to get as many monsters crushed as possible. The best way to accomplish this is : 1) Try to dig long, vertical tunnels under the rocks. Don't dig all the way to the rock or you will waste it. 2) Try to get the monsters to follow you. Sort of a ''follow the leader'' type thing up that vertical tunnel. This will be especially important in the later rounds. 3) If the monsters are spread out a little, do a couple of pumps on the monster that is close. This will only stun it and allow the others to catch up. 4) Right before they get Dig Dug, dig the rest of the way then head off left or right. The long, vertical shaft will prevent their escape and get you big points. * There are a total of 15 unique layouts in the game. After Round 15, layouts 12-15 repeat over and over in waves of four. There are patterns for these levels. Also, after Round 36, all of the enemies will speed up. The game does not award extra man after 900,000 points; the score will simply flip over at 1,000,000. It is very easy to get a score of 999,990 by eating dirt for ten points per section. Round 256 begins with a Pooka on top of Dig Dug. Since there is no way to escape, the game is basically over, no matter how many lives the player may have left. * Avoid killing the monsters by bursting them. If you don't have a choice, try to do in the lower layers since you get more points that way. * The pump is better utilized as a delay mechanism. Inflating a monster with two pumps will immobilize it for about two seconds. With two monsters, you can pump one up, move back a little and pump the other one up. * Monsters can be released from their pens in one of two ways : 1) You open up their pen by digging it open. 2) They turn into 'ghosts'. While they are ghosts, Pookas appear only as goggles, and Fygars appear as a set of evil eyes and a mouth. They will rematerialize as soon as they get into a tunnel. * Watch out for the fiery breath of Fygar. They not only can let loose down a horizontal tunnel, they also can send their fire through thin layers of dirt. The best defense when caught in a horizontal tunnel with a Fygar is to immediately go up or down to avoid their breath. * The Pookas have a tendency to try to surround Dig Dug. Usually they will try to trap him from the front and behind. Watch the Pooka 'ghosts' to make sure that they are not heading toward an area that you are currently tunnelling in. * It is possible to find patterns for the different levels, but it also is difficult since there isn't a well-defined maze to work with (like in "Pac-Man"). * When there is one monster left, it will attempt to escape rather then continue to pursue Dig Dug. You can chase him to get the points or let him go. Regardless, the game will advance to the next round. * In the later rounds, it is much more profitable to collect the prizes, then try to drop rocks on the monsters since they move so quickly. * 'Eat Dirt' secret : You should try this before round 36 since everything speeds up. 1) Get the game down to two Pookas. If you only leave one, it will escape thus ending the round. 2) This works best in horizontal tunnels under the rocks. 3) Get a Pooka to follow you, inflate as necessary to delay him a little. 4) Right when you are next to the rock, inflate the Pooka once to just delay him. When he moves at your character again, move under the rock. 5) Quickly turn around and start pumping the Pooka up. Using the delay of the rock dropping, you should be able to cause the Pooka to burst at the same time the rock drops on him. 6) If you are successful, then the other Pooka will disappear and you can amuse yourself digging out tunnels all day long in the dirt. To return the game back to normal, drop another rock and you will go into the next round. * Ender's loop: To beat any round of Dig Dug, one must take advantage of the artificial intelligence. One way to do this is to dig out either left or right from the starting position, dig up a short way from your starting position, turn around and continue digging out your initial tunnel, then go up again (this time further away from your start position) until you are higher than the end of your first vertical tunnel. Continue from here in the opposite direction of the direction you went at the beginning of the level, until you have almost reached the vertical tunnel that exists before you start any given level of the game. Create a thin wall between you and the vertical tunnel, and pump the enemies up as they pass by - but watch out, as the Fygars can still burn you. * Late game: Score: As with most of the other early Namco 8-bit arcade games, once you have made it to 999,990 points, your score will roll over to 0. No additional extra lives will be awarded now. Flowers: The flowers that indicate the rounds on the surface of the ground will stop updating at round 69, but the indicator at the bottom of the screen will continue updating until round 99 before rolling over to round 0. At this point there will be no flowers. Once you have made it to round 101, the flowers will update again until you reach round 256 (is the "kill screen"). Slow enemies: In the original arcade versions of the game by Namco, the Pookas and Fygars will slow down once you have made it to round 124, and again once you have made it to round 136. This reduction in speed will continue every twelve rounds, until you reach round 256 (which, as mentioned above, is the "kill screen" - and is described in full detail below). Kill screen: In the original Namco versions of the game, the game has a "kill screen" on round 256, which is registered by the game as round 0. The round starts with a Pooka directly on top of Dig Dug, which will cause the player to lose all of his remaining lives very quickly. The Atari revisions of the game (which changed the logo on the titles) correct this problem. * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : Up(x6), Right(x3), Down(x4), Left(x8). 3) '(c) 1982 NAMCO LTD.' will appear on the screen. - SERIES - 1. Dig Dug (1982, ARC) 2. Dig Dug II (1985, ARC) 3. Dig Dug Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2" 4. Dig Dug Deeper (2001, PC) 5. Dig Dug Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 6. Dig Dug - Digging Strike (2005, DS) - STAFF - Music by : Yuriko Keino - PORTS - NOTE : For ports released in North America, please see the Atari version entry. * CONSOLES: [EU] Atari 2600 (1983) [JP] Casio PV-1000 [JP] Nintendo Famicom (june.4, 1985) "Dig Dug [Model NDD-4500]" [EU] Atari 2600 (1988) [JP] Nintendo Famicom Disk (jul.20, 1990) "Dig Dug [Model NDS-DIG]" [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SLES-00268]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] [JP] Microsoft XBOX 360 [XBLA] (oct.11, 2006) [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" [JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" [EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 [XBLA] (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" [AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials" [JP] Nintendo Wii [Virtual Console Arcade] (oct.20, 2010) [EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Dig Dug" [EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03863]" [JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03669]" * HANDHELDS: [EU] Nintendo Game Boy (1992) "Dig Dug [Model DMG-DY-NOE]" [JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J-JPN]" Game Boy version [JP] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" [EU] Nintendo Game Boy Advance (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" [KO] Sony PSP (may.2, 2005) "Namco Museum [Model UCKS-45005]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" * COMPUTERS: [EU] Commodore C64 (1983) [JP] Fujitsu FM-7 (1984) [JP] MSX (1984) [JP] NEC PC-6001 Mk2 [JP] PC 8801 (1985) [JP] Fujitsu FM-77AV (1986) [JP] Sharp X68000 (feb.24, 1995) "Dig Dig I & II" [JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" [JP] Sord-M5 [JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Dig Dug" * OTHERS: [JP] VFD handheld game (19??) by Gakken. [JP] Arcade (1996) "Namco Classics Collection Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=637&o=2 $end $info=digdugat,digdugat1, $bio Arcade Video game published 38 years ago: Dig Dug (c) 1982 Atari, Incorporated. Export version by Atari for North America. Game developed by Namco in Japan. For more information about the game itself, please see the original Namco version entry. - TECHNICAL - The Atari upright Dig Dug machine came in the same cabinet as several other Atari titles (such as "Kangaroo" and "Centipede"). The machine was decorated mostly with cartoon graphics showing scenes from the game, superimposed over a yellow background. There was also a cocktail version. It had two control panels (one on each end). Each panel had a 'Pump' button on either side of the joystick, so left handed players can play equally well. This model used a 13-inch monitor (as opposed to the standard 19-inch in the upright), and the game image flipped for each players turn. The top glass is decorated with some cutesy pictures of Fygar, Pooka and Dig Dug. - TRIVIA - Dig Dug was released in May 1982 in North America by Atari, under license from Namco. 20,504 upright units were produced by Atari. There were also 1,219 cocktail units and 505 cabaret units produced. Dig Dug was NOT the first game that Atari licensed from Namco, as is common belief. That honor goes to "F-1", the 3-D racing game from 1976 that projected a race track on a screen using a rolling film. Hardly anybody in Atari coin-op liked Dig Dug except for Brian McGhie (who later joined Starpath) and Owen Rubin. It was McGhie who added the finishing touches to Dig Dug. Rubin still owns an upright prototype cabinet of Dig Dug with hand-drawn artwork, and still considers it one of his favorite games of all time. The ROMs in his prototype are the actual production ROMs. The background graphics are slightly different in these Atari versions; the earth is less regular than the Namco versions In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". A Dig Dug unit appears in 1983 movie 'WarGames'. Michael Jackson used to own this game (Namco Upright model). It was sold at the official Michael Jackson Auction on April 24, 2009. The main character, as weel as a Fygar and a Pooka, appear in the 2012 animation movie "Wreck-It Ralph" from Pixar. - PORTS - NOTE : Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco version entry. * CONSOLES: Atari XEGS Atari 2600 (1983) "Dig Dug [Model CX2677]" Atari 5200 (1983) "Dig Dug [Model CX5211]" Mattel Intellivision (1987) "Dig Dug [Model 9005]" Atari 7800 (1987) "Dig Dug [Model CX7803]" Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" Microsoft XBOX (oct.9, 2002) "Namco Museum" Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" Microsoft XBOX 360 [XBLA] (oct.11, 2006) Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Sony PlayStation 3 [PSN] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Dig Dug" Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Dig Dug [Model CUSA-03958]" * HANDHELDS: Nintendo Game Boy (sept.1992) "Dig Dug [Model DMG-DY-USA]" Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" Nintendo Game Boy Advance (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" Nintendo Game Boy Advance (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" * COMPUTERS: Atari 800 (1982) "Dig Dug [Model RX8026]" Commodore C64 (1982) "Dig Dug [Model RX8511]" Commodore VIC-20 (1983) "Dig Dug [Model RX8510]" PC [Booter] (1983) Texas Instruments TI-99/4A (1983) Apple II (1983) PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" PC [MS Windows, Online] (2009) "Namco All Stars - Pac-Man and Dig Dug" PC [MS Windows, Online] (dec.8, 2010) "Namco All-Stars - Dig Dug" * OTHERS: Arcade (1996) "Namco Classics Collection Volume 2" Namco Classics TV Game (2003) by Jakk's Pacific Mobile Phones (feb.8, 2005) Arcade Gold featuring Pac-Man (2007) by Jakks Pacific Retro Arcade featuring Pac-Man (2008) by Jakks Pacific Arcade (2010) "Pac-Man's Arcade Party" Pac-Man Connect and Play (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40627&o=2 $end $apple2_flop_orig=digdug, $apple2_flop_clcracked=digdug, $bio Apple II disk. published 37 years ago: Dig Dug (c) 1983 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107530&o=2 $end $msx1_cass=digdug, $bio MSX cass. published 36 years ago: Dig Dug (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94585&o=2 $end $apple2_flop_clcracked=digdugd, $bio Apple II disk. published 36 years ago: Dig Dug (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230632&o=2 $end $nes=digdugh, $bio Nintendo Famicom cart. published 33 years ago: Dig Dug (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69237&o=2 $end $x68k_flop=digdugd, $bio Dig Dug (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87428&o=2 $end $pc8801_flop=pack1, $bio Dig Dug + Xevious + Nintendo no Golf + Nuts & Milk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91638&o=2 $end $msx1_flop=digdug, $bio Dig Dug cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230211&o=2 $end $x68k_flop=digdug, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dig Dug I & II (c) 1995 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205037 FD x1 - TRIVIA - Dig Dug I & II was released on February 24, 1995 in Japan as the Volume 12 of the Video Game Anthology series. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87429&o=2 $end $info=digdug2,digdug2o, $bio Arcade Video game published 35 years ago: Dig Dug II (c) 1985 Namco. For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons). As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land. The Pookas and Fygers cannot cross any fault lines while in solid monster form but as with the first game, they can take on a ghost form and move wherever they wish. Once three pieces of land have been cut off an island, a bonus vegetable will appear somewhere on the remaining land, this can be eaten for extra points. When only one, two or (on later rounds) three enemies remain on the island, they will eventually head for the edge of the island and jump into the water, killing themselves and costing the player points. - TECHNICAL - Game ID : D2 Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 2 = > [1] Pump, [2] Drill - TRIVIA - Dig Dug II was released in March 1985 in Japan. The main character of Dig Dug has a name in Japan, 'Taizo Hori', a pun based on the phrase 'Horitai zo', or 'I want to dig!'. - TIPS AND TRICKS - * Learn the lay of the land: On your first visit to any island, try to take as much time to study it as possible. Concentrate on eliminating enemies with your pump, and try to leave at least two enemies until you are done studying the island. Look for ground pegs that you can take advantage of, and create landslides with. Once you have played any island at least twice, you should be familiar enough with it to execute your plan to create a landslide as soon as you start. If you miss the opportunity to do it early on, you may have to spend more time luring enemies away from the site and bring them back when you are ready. * Landslides are easier in the beginning: The early rounds are obviously easier than the later ones, and they are designed to maximize landslide opportunities. As you are playing further in the game, you will begin to notice that it will become harder to find an obvious landslide situation and you will have to become more creative. When you are familiar with the early rounds, take advantage of the easy landslide setups to give your score a nice boost. And don't forget, three landslides earns you a bonus vegetable which helps your score out as well. As you progress through the game, switch to relying on your pump for easier kills. * Cracks are your best defense: You should remember that unless Pookas or Fygars become ghosts, they cannot cross over the cracks. Even if you cannot necessarily use a peg to create a landslide, you can still use them to create cracks in the ground and generally make it more difficult for enemies to get around. In some cases, you can use cracks to break up a pack of Pookas that have bunched together. In other cases, you can create a "fence" of cracks, and leave one section alone as a "gate". Then you can lure all of the enemies behind the fence and close the gate by creating the last crack and watch them all drown in the sea as the point value you earned for doing so flies across the screen. Remember, however, that a determined enemy can become a ghost and begin floating over a crack very slowly. Always be on the lookout and never stay in one section for too long. Dig Dug is never totally safe. * Later rounds: It takes more skill than strategy to win in the later rounds. Landslide opportunities are severely limited, and the multitude of enemies start coming at you very quickly. You must use the pegs to create cracks that you can use as a line of defense. The enemies will gather together, and you may need to use the pump stall technique learned in the first Dig Dug (where you had to pump up an enemy to stall them and safely pass through them) in order to get away a lot of the time. When you put some distance between you and the pack of enemies, find a crack to stand behind and pump enemies from behind the line until one becomes a ghost. If you're fast enough, you can kill one enemy, and start pumping the ghost before it reaches you. If not, or if there are too many ghosts coming at you, you should prepare to run away, and find another hiding spot. Thorough knowledge of the island layout can help you set up two safety zones if you need to run back and forth, but you should always be careful not to accidentally run into any enemies. * Easter Egg (works on the new version only, old version doesn't have it) : 1) Enter service mode. 2) Select sound 1B. 3) Press the service switch to display the grid and enter the following sequence : Down(x2), Right, Left(x2), Down(x2), Left(x3), Up(x2). 4)Press the service switch again. Some music will play and 'DIGDUGII (c) 1985 NAMCO LTD.' will be slowly drawn on the screen. * Pause/Resume : When the 'freeze' dip switch is on, at the beginning of the game select starting level with joystick Up/Down, then press the Drill button. During the game, press the Start button to pause/resume. - SERIES - 1. Dig Dug (1982, ARC) 2. Dig Dug II (1985, ARC) 3. Dig Dug Arrangement (1996, ARC): part of "Namco Classics Collection Vol.2" 4. Dig Dug Deeper (2001, PC) 5. Dig Dug Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 6. Dig Dug - Digging Strike (2005, DS) - STAFF - Music by : Junko Ozawa - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.18, 1986) "Dig Dug II [Model NDDII-4500]" [US] Nintendo NES (dec.1989) "Dig Dug II - Trouble in Paradise [Model NES-I2-USA]" Nintendo Famicom Disk [JP] (aug.31, 1990) "Dig Dug II [Model NDS-DD2]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" * COMPUTERS: [JP] Sharp X68000 (feb.24, 1995) "Dig Dug I & II" PC [MS Windows, CD-ROM] [JP] (june.9, 1998) "Namco History Vol.3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=638&o=2 $end $nes=digdug2h, $bio Nintendo Famicom cart. published 33 years ago: Dig Dug II (c) 1987 FMG Pirate hack of Namco's "Dig Dug [Model NDD-4500]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69238&o=2 $end $nes=digdug2, $bio Nintendo NES cart. published 31 years ago: Dig Dug II - Trouble in Paradise (c) 1989 Bandai North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dig Dug II [Model NDDII-4500]". Description from the back cover: Dig Dug has decided to chill out from the pressures of the real world by taking a long over-due vacation on a beautiful Caribbean island. At last, he thinks to himself, sun, sand, surf, and no more hassles from those miserable pests. Pooka and Fygar! Lying in a hammock stung between the graceful palm trees, he drifts off into a blissful dream of beautiful bikini clad native girls catering to his every wish. But just when he thinks he's got it made in the shade, along come his troublesome enemies to turn his peaceful paradise into a tropical nightmare. Help Dig Dug rid the island of these irritating intruders and bring tranquility back to his vacation by the sea. - TECHNICAL - Cartridge ID: NES-I2-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55064&o=2 $end $nes=digdug2j, $vgmplay=digdug2_nes, $bio Nintendo Famicom cart. published 34 years ago: Dig Dug II (c) 1986 Namco, Limited. Dig Dug II is a platform game by Namco, conversion of the arcade game originally released in 1985. It is the sequel to the classic Dig Dug - however, the action doesn't take place in underground tunnels anymore, but rather on small tropical islands out in the middle of the ocean. The goal of the game is still to burst all the enemies (the red Pookas and fire breather Fygars) that wonder around the screen with the help of an air-pump. Four shots from the pump will cause any enemy to explode. But this time, the drill has a totally different use - instead of drilling endless underground tunnels, the tool's main purpose is to create cracks in the ground. Large stakes located on each island can be drilled to create small cracks in the direction Dig Dug is facing. Once a crack goes all the way across a section, the smaller portion of land collapses into the sea and sends any enemy still standing on it to their doom. Dig Dug must use the drill carefully and wisely as he might fall off himself and slip into the sea. Cracks have another function and enemies can't cross over them unless they turn into their (slower) ghostly forms. Finally, special items (such as fruits and vegetables) randomly apprear on the playfield or when Dig Dug cuts off three portions of an island. - TECHNICAL - Game ID: NDDII-4500 - TRIVIA - Dig Dug II was released on June 04, 1985 in Japan at a retail price of 4500 Yen. Export releases: [US] "Dig Dug II - Trouble in Paradise [Model NES-I2-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53973&o=2 $end $famicom_flop=digdug2, $bio Nintendo Famicom disk. published 30 years ago: Dig Dug II (c) 1990 Namco, Limited. - TECHNICAL - Game ID: NDS-DD2 - TRIVIA - Dig Dug II for Famicom Disk System was released on August 31, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65281&o=2 $end $pc8801_flop=digdugsr,digdugsra, $bio NEC PC-8801 Series disk. published 35 years ago: Dig Dug SR (c) 1985 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91639&o=2 $end $gba=f_digdug, $bio Nintendo GBA cart. published 16 years ago: Dig Dug [Famicom Mini] [Model AGB-FDDJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70629&o=2 $end $msx1_cart=digdug,digduga, $bio MSX cart. published 36 years ago: Dig Dug [Model 07] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76687&o=2 $end $coleco=digdug, $bio Colecovision game published 36 years ago: Dig Dug (c) 1984 Atarisoft - TECHNICAL - GAME ID: 70012 - TRIVIA - Info hidden in the ROM at 0x5586: START DATE: 12/09/83 COMPLETION DATE: 00/00/83 As you can see, the dev. leaves the completion date blank. - STAFF - PROGRAMMED BY: Larry CLAGUE GRAPHICS AND ANIMATION BY: Larry CLAGUE SOUND DATA SUPPLIED BY: A. FUCHS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53268&o=2 $end $info=gdigdug, $bio Handheld game published 37 years ago: Dig Dug (c) 1983 Gakken. LSI game based on the famous arcade game. - TECHNICAL - Game ID: 81701 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94357&o=2 $end $intv=digdug, $bio Mattel Intellivision game published 33 years ago: Dig Dug (c) 1987 INTV Corp. Based on the Namco arcade game. At the beginning of the game, Dig Dug burrows his way to the center of the earth. Once he's there, you control him with the hand controller Disc. Dig your own tunnels, or break into existing ones. Stun or explode monsters with your air gun, or drop rocks on them. When no monsters are left on screen, the game continues at the next level, harder than before! - TECHNICAL - Model 9005 - TRIVIA - The Intellivision version of Dig Dug had been programmed at Atari by former Mattel Electronics programmer Mark Kennedy. The game had not been fully debugged, though, when Atari closed up their Intellivision division in 1984. INTV Corp. negotiated the rights three years later to release the cartridge for the first time. The source code no longer existed, but Producer Dave Warhol uploaded the code from a prototype of the game still in Mark's possession. Working with the disassembled code, Mark fixed the game's remaining bugs and removed the Atari title screen. - SCORING - Your score is shown in the upper left corner. Your high score so far (since pressing RESET) is shown at the top center. You earn points in the following ways: * Burrowing: Each chunk of dirt you dig is worth 5 points. * Popping Monsters: How many points you earn for blowing up Pooka and Fygar depends on how deep in the earth you are. On the surface or top layer you earn 200 points. In the middle layer you earn 300 points. In the bottom layer, you earn 500 points. * Popping Fygar from the Side: Since this is much more dangerous (Fygar breathes fire left and right!), you earn DOUBLE the points listed above. * Dropping Rocks: The more monsters you hit with one rock, the more points you get! 1,000 for 1 monster, 2,500 for 2 monsters, 4,000 for 3 monsters, and 2,000 points for each one after that! * Picking up Vegetables: The carrot in Round 1 is worth 400 points, the turnip in Round 2 is worth 600, and the mushroom in Round 3 is worth 800. In higher rounds, you will find zucchinis, tomatoes, and other vegetables. How much are they worth? Gobble 'em and find out! - TIPS AND TRICKS - Easter Egg: While debugging the cross assembler and disassembler he had written to develop the new INTV games, Dave Warhol tested the software on one of his favorite Mattel Electronics game, TRON Deadly Discs. He substituted the men in the game with the hot dogs from the Burger Time cartridge, creating a new game: Deadly Dogs! Later, while preparing Dig Dug for release, Dave found there was enough space on the cartridge to slip in his new game. To play it: Press 47 (four and seven simultaneously) on both hand controllers and press reset. - STAFF - Music: Yuriko Keino Programmer: Mark Kennedy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60879&o=2 $end $a2600=digdug,digduge, $bio Atari 2600 cart. published 37 years ago: Dig Dug (c) 1983 Atari, Incorporated. You are Dig Dug, the underground miner. With your jet-powered shovel, you create intricate, subterranean mazes. Ever on the watch for vegetable prizes, you must also look out for the fierce Fygar and mean Pooka that lurk underground. Their touch kills| Worse, these two meanies can transform into spooky ghosts that will appear out of nowhere and haunt you to death. Dig Dug contains two game variations: EASY play and NORMAL play. EASY: There is only one pattern of tunnels, rocks, and meanies. Each round is identical to the previous round, with only two meanies per round. The meanies never speed up and they never turn into ghosts. The prize is always a carrot worth 400 points. A teddy bear head indicated easy game play and appears in the top score digit throughout the EASY play. NORMAL: The pattern of tunnels, rocks, and meanies varies from round to round. Pooka and Fygar frequently turn into ghosts and the game action periodically speeds up. In higher rounds, as many as seven meanies can be on the screen at once. The prize changes and increases in value with higher rounds. - TECHNICAL - Model CX2677 - SCORING - Your score is displayed at the lower right side of the screen. You can score a total of 999,990 points before the score resets. In EASY play, the top score is 99,990. Digging: 10 points every two chunks. Dropping rocks on meanies: 1 meanie: 1,000 points. 2 meanies at once: 2,500 points. 3 meanies at once: 4,000 points. 4 meanies at once: 6,000 points. 5 meanies at once: 8,000 points. 6 meanies at once: 10,000 points. 7 meanies at once: 12,000 points. Inflating Pooka; Inflating Fygar from above or below: Top soil layer: 200 points. 2nd soil layer: 300 points. 3rd soil layer: 400 points. Bottom soil layer: 500 points. Inflating Fygar from the side Top soil layer: 400 points. 2nd soil layer: 600 points. 3rd soil layer: 800 points. Bottom soil layer: 1000 points. - TIPS AND TRICKS - * At higher rounds your priority should be to get the bonus vegetables because they're worth more points than destroying meanies. * The prize will not appear in a round until two boulders have fallen and there are fewer than seven meanies on the screen. * The last meanie on a screen will always try to escape, thus ending the round. So, if just one meanie remains and the prize hasn't appeared, you may want to stun that meanie long enough to allow the prize to appear. * Since the last meanie will always try to escape at the top left side of the screen, you can strategically position yourself above ground on the left and wait for the meanie to emerge then quickly blow him up. * You can't pump through the soil, so back off if a ghost is approaching through the dirt toward your tunnel. Wait until the ghost gets indise the tunnel then quickly turn and pump it up. * To crush a ghost, tunnel under a rock and wait (as long as you don't move, the rock won't fall). When a ghost covers the rock, quickly move out of the way and the ghost will be crushed. * A good way to trap and squash several creatures at once is to tunnel straight up under a rock and wait for the meanies to follow. When they get close, quickly move out of the way to the right or left. They will be trapped in the path of the falling rock. * If a meanie is pursuing you, try to get to a tunnel. Since you move more quickly in a tunnel than through soil, this gives you a better chance to escape. * Try to group meanies behind you by stunning them and then running. (You can run right through a stunned meanie.) When several are in pursuit, lead them toward a boulder and drop it on them for high points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50411&o=2 $end $a5200=digdug, $bio Atari 5200 cart. published 37 years ago: Dig Dug (c) 1983 Atari, Incorporated. Keep Dig Dug alive on his quest for points and vegetable treasures. You'll score points for digging as well as finding treasure. But beware of Pooka, the renegade balloon, and Fygar, the fire- breathing dragon. They'll stop you in your tracks if they catch you. Earn points in DIG DUG four different ways: by tunneling through the dirt of the underworld, by blowing up Pooka or Fygar with your pump, by dropping rocks on top of Pooka and Fygar, or by eating the vegetables that appear in the middle of the screen. At the start of the game you have three lives. You can also earn bonus lives; the first bonus life is earned at 10,000 points, the second bonus life at 40,000, and each following bonus life at 40,000 point intervals. A round is completed when all monsters are killed or escape from the screen. The round is indicated by the number of flowers on the upper right of the screen. Each small flower represents one round; each large flower represents ten rounds. - TECHNICAL - Model CX5211 - TIPS AND TRICKS - * Drop rocks on monsters by digging a long tunnel beneath a rock. Keep the rock from falling on you by keeping forward pressure on your joystick; when a monster runs close behind, turn away and let the rock fall. * Use your pump to temporarily stun monsters, so you can lure more than one monster behind you. When you have a line of monsters chasing you, head for the nearest rock and drop it on them--fast! * Bonus vegetables only will appear after two rocks have been dislodged, and will remain for only ten seconds. For maximum points, be sure to drop at least two rocks then grab the vegetable before moving to the next round. * You'll score more points by popping a Fygar from the side, so use your pump to stun the dragon while you move to his side. Then finish pumping Fygar until he explodes. * Fygar's deadly fire can reach you through a thin wall of dirt--so stay out of his way when he stops moving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50039&o=2 $end $a7800=digdug,digdugu, $bio Atari 7800 game published 33 years ago: Dig Dug (c) 1987 Atari Corp. Dig Dug starts each game with five lives. After he burrows on his own, use your controller to send him where you want. When he enters a tunnel where Pooka is lurking, the monster begins to chase him. Explode Pooka quickly by pressing and holding the controller button, or by pumping it repeatedly. Pumping the button just once or twice will stun the monster so Dig Dug can slip past.a Touching Pooka when he's not stunned will knock Dig Dug out. Dig Dug can handle Fygar in almost the same way, but dragons breathe fire, so be careful if Dig Dug approaches him while he's looking. It's not enough to be just outside his tunnel when he's looking, either, because his fire is so powerful that it burns a short distance through the earth. Still, attacking him from the side is worth more points than attacking from above or below. Another way to handle the monsters is to drop rocks on them. To do this, make Dig Dug tunnel underneath a rock when one or more monsters are chasing him. If he's tunneling upward, have Dig Dug make a sharp turn just before he reaches the rock so it falls on them! If Dig Dug is tunneling sideways, time him so the rock falls just as the monsters run underneath! After two rocks have fallen in any round, a veggie or fruit appears at the center of the earth for ten seconds. If Dig Dug can gobble it up, he earns extra points. But there's something very strange about Pooka and Fygar. Unless Dig Dug destroys them quickly, they turn into ghosts and move through the ground directly toward him. As soon as they enter a tunnel completely they become solid again, but while they're still ghosts, Dig Dug can only drop rocks on them. The last monster left in any round gets scared of Dig Dug and turns to the surface, turning into a ghost if necessary to make his trip as fast as possible. Once on the surface he scampers to the left of the screen. To catch him, Dig Dug has to race toward the surface himself. - TECHNICAL - Model CX7803 - TRIVIA - Atari 7800 conversion of the 1982 Namco coin-op classic. - SCORING - The flowers at the top of the screen tell the number of the round you are playing on. Each small flower counts as one; each large flower counts as ten. Dig Dug scores points in several ways: Digging Up Dirt Each chunk: 10 points Blowing Up Pooka and Fygar from Above or Below Surface : 200 points Top level of earth: 200 points Second level down: 300 points Third level down: 400 points Bottom level: 500 points Blowing Up Fygar from the Side Surface: 400 points Top level of earth: 400 points Second level down: 600 points Third level down: 800 points Bottom level: 1000 points Dropping Rocks on Monsters (score per rock) One monster: 1000 points Two monsters: 2500 points Three monsters: 4000 points Every extra monster: 2000 points Gobbling Fruits and Veggies Carrot: 400 points Turnip: 600 points Mushroom: 800 points Cucumber: 1000 points Eggplant: 2000 points Bell Pepper: 3000 points Tomato: 4000 points Onion : 5000 points Watermelon: 6000 points Galaxian: 7000 points Pineapple: 8000 points - TIPS AND TRICKS - Bonus Lives: At 20,000 points, 50,000 points, and every 50,000 points following, Dig Dug earns an extra life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50131&o=2 $end $gameboy=digdug, $bio Nintendo Game Boy Cart. published 28 years ago: Dig Dug [Model DMG-DY-NOE] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65840&o=2 $end $gameboy=digdugu, $bio Nintendo Game Boy Cart. published 28 years ago: Dig Dug [Model DMG-DY-USA] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65841&o=2 $end $pc8801_flop=digdug, $bio NEC PC-8801 Series disk. published 37 years ago: Dig Dug (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91637&o=2 $end $x1_cass=digdug, $bio Sharp X1 cass. published 38 years ago: Dig Dug (c) 1982 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3287 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86216&o=2 $end $fm7_cass=digdug, $bio Fujitsu FM-7 cass. published 36 years ago: Dig Dug (c) 1984 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3301143 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93707&o=2 $end $pc8801_cass=digdug, $bio NEC PC-8801 Series cass. published 37 years ago: Dig Dug (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3653 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91210&o=2 $end $ibm5150=digdug, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Dig Dug (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5506 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83608&o=2 $end $apple2_flop_clcracked=digduga, $bio Apple II disk. published 37 years ago: Dig Dug (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5507 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107387&o=2 $end $nes=digdug, $vgmplay=digdug_nes, $bio Nintendo Famicom cart. published 35 years ago: Dig Dug (c) 1985 Namco, Limited. Dig Dug is a platform/action game based on Namco's classic arcade game of the same name released in 1982. The player takes control of a character in a silver suit called Dig Dug (also known as Taizo Hori). The fellow digs tunnels and hunts down two types of alien creatures (Pooka & Fygar) hidden deep underneath the Earth in small underground dwellings. The highlight of Dig Dug is the weaponry used by the main character - no lasers, no bombs but... an air pump. This unlikely tool is used to inflate the poor aliens until they blow up to pieces. The idea sounds really basic at first but things quickly ramp up. The creatures come with their own bags of tricks - they can turn into ghostly and intangible forms and fly through solid dirt and the Fygars can even blow fire. Each screen comes with a handful of creatures to defeat and a time limit encourages the player to hurry up and complete his objective. Another interesting feature of Dig Dug is the way how the music plays as long as the player keeps moving. Dig Dug features countless stages and a two players alternate mode. - TECHNICAL - Game ID: NDD-4500 - TRIVIA - Dig Dug was released on June 4, 1985 in Japan at a retail price of 4500 Yen. The game was never released in its original cartridge format outside Japan. It didn't appear in other regions until decades later when it was released through the Virtual Console service on both the Nintendo Wii and the Nintendo 3DS (see Ports below). - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (june.9, 2008) "Dig Dug [Model FEDE]" Nintendo Wii [Virtual Console] [JP] (jul.1, 2008) "Dig Dug [Model FEDJ]" Nintendo Wii [Virtual Console] [EU] [AU] (aug.29, 2008) "Dig Dug [Model FEDP]" Nintendo 3DS [Virtual Console] [JP] (oct.3, 2012) "Dig Dug [Model TA9J]" Nintendo 3DS [Virtual Console] [US] (feb.14, 2013) "Dig Dug [Model TA9E]" Nintendo 3DS [Virtual Console] [EU] [AU] (apr.18, 2013) "Dig Dug [Model TA9P]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53972&o=2 $end $famicom_flop=digdug, $bio Nintendo Famicom disk. published 30 years ago: Dig Dug [Model NDS-DIG] (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65280&o=2 $end $a800=digdug,digduga, $bio Atari 800 cart. published 38 years ago: Dig Dug (c) 1982 Atari, Incorporated. - TECHNICAL - Game ID: RX8026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82565&o=2 $end $ti99_cart=digdug, $bio TI-99-4A soft. published 37 years ago: Dig Dug (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84556&o=2 $end $vic1001_cart=digdug, $bio Commodore VIC-20 cart. published 37 years ago: Dig Dug (c) 1983 Atarisoft - TECHNICAL - Game ID: RX8510 - TRIVIA - The date '27 OCT 83' can be found in the program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84412&o=2 $end $c64_cart=digdug,digduga, $bio Commodore C64 cart. published 37 years ago: Dig Dug (c) 1983 Atarisoft Conversion of Atari's popular arcade game. - TECHNICAL - Game ID: RX8511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53564&o=2 $end $m5_cart=digdug, $bio Sord M.5 cart. published 38 years ago: Dig Dug [No.1] (c) 1982 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95342&o=2 $end $vz_snap=digout, $bio Dig Out (c) 198? Unknown A Dig Dug clone. Track down and kill the monsters and dragons - but watch out, they can kill you too. Pump them up until the explode using the space key or drop rocks on them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235060&o=2 $end $dragon_cass=diggem, $bio Diggem-Manybody (c) 198? IDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116922&o=2 $end $info=digger, $bio Arcade Video game published 40 years ago: Digger (c) 1980 Gremlin Ind. Digger is a game that requires you to dig strategically placed holes within a maze format so you can capture and fill in over the invading creatures before they can attack and destroy your man. The maze format changes with every round played. The creatures are confined behind a wall. In the first of three rounds of game play, four creatures are let out of the holding area through a gate. You must conquer these four before advancing to the next round, where you face six creatures. Your third round has you battling eight creatures. This process is repeated and the point value increased with each three-round victory. Also, creatures' speed increases each round. Any contact at all with the creatures will be fatal to your man. While you are busy digging holes and entrapping creatures, the rest are behind the retaining wall scurrying back and forth. After about three minutes, the gates at each end will open and all of the remaining creatures will stream into the play area at once. However, a skillful player will conquer all of the creatures of each round and the gate will not be a threat. - TECHNICAL - Game ID : 684-691 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 2 => [A] DIG, [B] FILL - TRIVIA - Digger was released in June 1980. A hidden message can be found in ROM chip 691.u20, starting at 0x19E: WRITTEN BY DAVID L. EVANS, 4535 TAFT AVENUE, LA MESA, CALIF. 92041 AND BEAT OUT ON THE KEYBOARD OF A NOVAL 765! THANK YOU TERRY, BARBARA, CRAIG AND LARRY FOR SOME DEBUGGED SUBROUTINES... JUNE 25, 1980 GREMLIN/SEGA INC. - SCORING - The point value per creature increases with each three-round phase. The first phase awards 300 points per creature, decreasing to 100 points if not filled over promptly. The second phase awards 500 points per creature, decreasing to 300 points. The third phase awards 700 points, decreasing to 500 points. - TIPS AND TRICKS - * A double score bonus is awarded if you capture and fill in over the RED creature before any of the GREEN ones. But, this must be the FIRST creature defeated, or the RED creature becomes GREEN and no bonus is awarded. * A 1000 points bonus is given if you capture four creatures in a row at full point value during any one round. * When a creature is captured, 8 squeaking sounds are heard before the creature escapes from the hole. 5 squeaks are required to cover a creature, so you must hurry to the hole and Fill before the 4th squeak, or the creature will emerge and devour your man. - STAFF - Written by : David L. Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=639&o=2 $end $info=diggerc, $bio Arcade Video game published 38 years ago: Digger (c) 1982 Century Electronics. An early maze / digging game. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Mark Peterson holds the official record for this game with 17,400 points on February 13, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3508&o=2 $end $ibm5150=digger, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Digger (c) 1983 Windwill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83609&o=2 $end $bbcb_cass=digger, $bio Acorn BBC/Electron cass. published 36 years ago: Digger (c) 1984 Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51745&o=2 $end $cpc_flop=diggerf1,diggeruk, $bio Amstrad CPC type-in published 35 years ago: Digger (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122734&o=2 $end $cpc_flop=diggerg1, $bio Amstrad CPC type-in published 34 years ago: Digger (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119645&o=2 $end $msx2_flop=digger,diggerb,diggera, $bio MSX 2 disk. published 33 years ago: Digger (c) 1987 Data Beutner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101577&o=2 $end $partner_cass=digger, $bio Partner-01.01 cass. published 31 years ago: Digger (c) 1989 Timokhovtsev, U.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235925&o=2 $end $bk0010=digger, $bio Elektronika BK0010 cass. published 30 years ago: Digger (c) 1990 SHW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144272&o=2 $end $special_cass=digger, $bio Specialist cass. published 29 years ago: Digger (c) 1991 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234194&o=2 $end $lviv=digger,digger2,digger3, $bio Digger (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233003&o=2 $end $orion_cass=digger, $bio Digger (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235161&o=2 $end $apogee=digger, $bio Digger (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235332&o=2 $end $mikrosha_cass=digger, $bio DIGGER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236522&o=2 $end $nes=digger, $bio Nintendo NES cart. published 30 years ago: Digger - The Legend of the Lost City (c) 1990 Milton Bradley Co. Ready for tunnels of underground fun? Our hero, Digger T. Rock, is mining for a legendary lost city - and he needs you to dig in and help out! Burrow through mysterious caverns, each one a mine-boggling maze of unknown dangers. Battle fierce foes like dinosaurs, ghouls and cranky cavemen with clubs. Collect rocks, dynamite, ladders and jewels, and use them wisely. Dig deep to uncover secrets, like how to open cavern doors - and how to reach them before they slam shut! Dare to dig down to the deepest, most dangerous cavern... and discover what lies beyond! - TECHNICAL - GAME ID: NES-8D-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55066&o=2 $end $cpc_cass=diggbarn, $bio Amstrad CPC cass. published 35 years ago: Digger Barnes (c) 1985 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95955&o=2 $end $camplynx_cass=diggerman, $bio Camputers Lynx cass. published 36 years ago: Digger Man (c) 1984 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134060&o=2 $end $info=diggerma, $bio SNK Neo-Geo MVS cart. published 21 years ago: Digger Man (c) 1999 The Game Room. - TRIVIA - This game steals many sprites & sounds from Face's "Gururin". - STAFF - Designed by: Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6055&o=2 $end $nes=diggertr, $bio Nintendo NES cart. published 29 years ago: Digger T. Rock - The Legend of the Lost City (c) 1991 Milton Bradley Co. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55065&o=2 $end $nes=diggertrr, $bio Digger Tom v Poiskah Drevnego Goroda (c) 199? Unknown. Russian game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40360&o=2 $end $partner_cass=digger1, $bio Partner-01.01 cass. published 30 years ago: Digger-1 (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235867&o=2 $end $kc_cass=digger3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Digger/3 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133728&o=2 $end $kc_cass=digger4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Digger/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133729&o=2 $end $amigaaga_flop=diggers, $bio Commodore Amiga 1200 disk. published 27 years ago: Diggers (c) 1993 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146364&o=2 $end $cd32=diggoscr, $bio Commodore Amiga CD32 published 27 years ago: Diggers + Oscar (c) 1993 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106877&o=2 $end $info=m1digdel,m1digdela, $bio Diggers Delight (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42342&o=2 $end $leapster=digdino, $bio LeapFrog Leapster cart. published 17 years ago: Digging for Dinosaurs (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134486&o=2 $end $info=rad_digi, $bio Dedicated Console published 15 years ago: Digi Makeover (c) 2005 Girl Tech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261608&o=2 $end $cpc_flop=digiblas, $bio Digiblaster Sample for FutureOS (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124640&o=2 $end $psx=digicall, $bio Sony PlayStation disc published 23 years ago: Digical League [Model SLPM-86038] (c) 1997 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85085&o=2 $end $gba=digicomm, $bio Nintendo GBA cart. published 16 years ago: DigiCommunication 2 - Datou! Black Gemagema Dan [Model AGB-BDKJ-JPN] (c) 2004 Broccoli. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70322&o=2 $end $cpc_flop=digidemo, $bio Amstrad CPC 464 disk. published 31 years ago: DigiDemo I (c) 1989 Macabre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126642&o=2 $end $cpc_flop=digidemo01,digidemo03, $bio Amstrad CPC 464 disk. published 31 years ago: DigiDemo II (c) 1989 Macabre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124639&o=2 $end $cpc_flop=digidemo02, $bio Amstrad CPC 464 disk. published 31 years ago: DigiDemo III (c) 1989 Macabre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126643&o=2 $end $gba=digidriv, $bio Nintendo GBA cart. published 14 years ago: Digidrive [bit Generations] [Model AGB-BVHJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76394&o=2 $end $cpc_flop=digiglob, $bio Amstrad CPC type-in published 29 years ago: Digiglobe (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119816&o=2 $end $wscolor=digianca, $bio Digimon - Anode Tamer & Cathode Tamer [Model SWJ-BAN001] (c) 199? Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86420&o=2 $end $gba=digimnb2u, $bio Nintendo GBA cart. published 17 years ago: Digimon - Battle Spirit 2 [Model AGB-BDSE-USA] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70326&o=2 $end $gba=digimnb2, $bio Nintendo GBA cart. published 17 years ago: Digimon - Battle Spirit 2 [Model AGB-BDSP] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70325&o=2 $end $gba=digimnbsu, $bio Nintendo GBA cart. published 17 years ago: Digimon - Battle Spirit (c) 2003 Bandai - TECHNICAL - GAME ID: AGB-A8SE-USA - TRIVIA - Released on January 13, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70324&o=2 $end $gba=digimnbs, $bio Nintendo GBA cart. published 17 years ago: Digimon - Battle Spirit [Model AGB-A8SP] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70323&o=2 $end $wswan=digimon1, $bio Digimon - Ver. WonderSwan [Model SWJ-BAN001] (c) 199? Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86318&o=2 $end $gbcolor=digimn4,digimn4h, $bio Digimon 02 4 (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67734&o=2 $end $gbcolor=digimn5, $bio Digimon 02 5 (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67735&o=2 $end $gbcolor=digimn5c, $bio Digimon 02 5 Crystal (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67736&o=2 $end $gbcolor=digijade, $bio Digimon 02 Jade (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67737&o=2 $end $gbcolor=digimn2,digimn2h, $bio Digimon 2 (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67738&o=2 $end $gbcolor=digimn3c, $bio Digimon 3 Crystal (c) 200? Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67739&o=2 $end $snes=digimon,digimonh, $bio Digimon Adventure (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62903&o=2 $end $wswan=digianod, $bio Bandai WonderSwan game published 21 years ago: Digimon Adventure - Anode Tamer [Model SWJ-BAN01C] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86319&o=2 $end $wswan=digicatd, $bio Bandai WonderSwan game published 20 years ago: Digimon Adventure - Cathode Tamer [Model SWJ-BAN01D] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86320&o=2 $end $wscolor=digi2d1, $bio Bandai WonderSwan Color game published 20 years ago: Digimon Adventure 02 - D1 Tamers [Model SWJ-BANC03] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86421&o=2 $end $wswan=digi2tag, $bio Bandai WonderSwan game published 20 years ago: Digimon Adventure 02 - Tag Tamers [Model SWJ-BAN032] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86321&o=2 $end $gbcolor=digicrs2, $bio Digimon Crystal II (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122039&o=2 $end $psx=digidcb, $bio Sony PlayStation disc published 19 years ago: Digimon Digital Card Battle (c) 2001 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLPS-03101 - TRIVIA - Released on June 28, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111330&o=2 $end $psx=digiprk, $bio Sony PlayStation disc published 19 years ago: Digimon Park [Model SLPS-03248] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85342&o=2 $end $gba=digimnrcu, $bio Nintendo GBA cart. published 16 years ago: Digimon Racing [Model AGB-BDGE-USA] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70329&o=2 $end $gba=digimnrc, $bio Nintendo GBA cart. published 16 years ago: Digimon Racing [Model AGB-BDGP] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70327&o=2 $end $gba=digimnrcj, $bio Nintendo GBA cart. published 16 years ago: Digimon Racing [Model AGB-BDJJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70328&o=2 $end $gba=digimnrb, $bio Nintendo GBA cart. published 17 years ago: Digimon Ruby (c) 2003 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70330&o=2 $end $psx=digirmbl, $bio Sony PlayStation disc published 18 years ago: Digimon Rumble Arena (c) 2002 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01404 - TRIVIA - Released on February 24, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111331&o=2 $end $gba=digimnsp, $bio Digimon Sapphire (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70331&o=2 $end $psx=digitte, $bio Sony PlayStation disc published 19 years ago: Digimon Tamers - Battle Evolution (c) 2001 Bandai Co., Ltd. - TECHNICAL - Model SLPS-03357 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85086&o=2 $end $wscolor=digitbs, $bio Bandai WonderSwan Color game published 18 years ago: Digimon Tamers - Battle Spirit Ver. 1.5 [Model SWJ-BANC30] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86423&o=2 $end $wscolor=digitbs1, $bio Bandai WonderSwan Color game published 19 years ago: Digimon Tamers - Battle Spirit [Model SWJ-BANC1A] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86422&o=2 $end $wscolor=digitbt, $bio Bandai WonderSwan Color game published 19 years ago: Digimon Tamers - Brave Tamer [Model SWJ-BANC1D] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86424&o=2 $end $wscolor=digitmed, $bio Bandai WonderSwan Color game published 19 years ago: Digimon Tamers - Digimon Medley [Model SWJ-BANC14] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86425&o=2 $end $psx=digiwld2, $bio Sony PlayStation disc published 19 years ago: Digimon World 2 (c) 2001 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01193 - TRIVIA - Released on May 19, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111333&o=2 $end $psx=digiwld3, $bio Sony PlayStation disc published 18 years ago: Digimon World 3 (c) 2002 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLUS-01436 - TRIVIA - Released on June 05, 2002 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111334&o=2 $end $psx=digiwldj, $bio Sony PlayStation disc published 21 years ago: Digimon World (c) 1999 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-01797 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85087&o=2 $end $psx=digiwld, $bio Sony PlayStation disc published 21 years ago: Digimon World (c) 1999 Bandai Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01032 - TRIVIA - Released on May 23, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111332&o=2 $end $gbcolor=digiyjad, $bio Digimon Yellow Jade (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122030&o=2 $end $gba=digiadv, $bio DigimonAdventure (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234304&o=2 $end $tvc_flop=digipok,digipoka, $bio Videoton TVC disk. published 33 years ago: Digipók (c) 1987 Bit & Guy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112233&o=2 $end $to_flop=digiprog, $bio Digiprog pour DI 90-011 (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107693&o=2 $end $saturn=digiange,digiangea, $bio Sega Saturn game published 23 years ago: Digital Ange - Dennou Tenshi SS (c) 1997 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59063&o=2 $end $pce=digichmp, $bio NEC PC-Engine HuCARD published 31 years ago: Digital Champ (c) 1989 Naxat Soft. Digital Champ is a first-person view boxing game by Naxat Soft. The great originality of the title (at least back in 1989) was to show the action through the eyes of the fighter in a way somehow similar to Nintendo's Punch Out released for the Famicom system. Game controls are simple and straight forward: the directional pad is used to aim, dodge, guard or block. Each action button controls the corresponding hand. A super punch can also be triggered by holding down either of them for long enough. The game offers a short selection of boxers to defeat, from Marciano (highly inspired by Rocky) to the strong Mick (strangely looking like Mohamed Ali). Each of them has obviously different graphics, but also different attack patterns. Damages can also be seen on your opponent's face in the shape of bruises or injuries. - TECHNICAL - Game ID: NX89003 - TRIVIA - Released on October 13, 1989 in Japan for 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58562&o=2 $end $saturn=digidanca,digidanc,digidancb, $bio Sega Saturn game published 23 years ago: Digital Dance Mix Vol. 1 - Namie Amuro (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59064&o=2 $end $cpc_flop=digitald,digitald01, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 1 (c) 1990 TCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126644&o=2 $end $cpc_flop=digitald04, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 1 (c) 1990 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126645&o=2 $end $cpc_flop=digitald05, $bio Amstrad CPC 464 disk. published 29 years ago: Digital Demo 10 - Paris Tripoli Dakar (c) 1991 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126650&o=2 $end $cpc_flop=digitald02,digitald03,digitald06, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 2 - Charles de Gaulle (c) 1990 Runstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123299&o=2 $end $cpc_flop=digitald07, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 4 (c) 1990 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126646&o=2 $end $cpc_flop=digitald08, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 6 (c) 1990 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126647&o=2 $end $cpc_flop=digitald09, $bio Amstrad CPC 464 disk. published 29 years ago: Digital Demo 8 - Special 1er Age (c) 1991 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126648&o=2 $end $cpc_flop=digitald0a, $bio Amstrad CPC 464 disk. published 30 years ago: Digital Demo 9 - Les Felines (c) 1990 Runstrad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126649&o=2 $end $msx1_cart=megamit,megamita, $bio MSX cart. published 33 years ago: Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet. - TECHNICAL - BARCODE: 4988624920019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52699&o=2 $end $nes=megamit, $bio Nintendo Famicom cart. published 33 years ago: デジタル・デビル物語 女神転生 (c) 1987 Namco, Limited. (Digital Devil Monogatari - Megami Tensei) - TRIVIA - Digital Devil Monogatari - Megami Tensei was released on September 11, 1987 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54361&o=2 $end $x1_flop=megamit,megamitb,megamita, $bio Sharp X1 5.25in.disk. published 33 years ago: デジタル・デビル 物語 女神転生 (c) 1987 Telenet Japan (Digital Devil Monogatari - Megami Tensei) - TECHNICAL - BARCODE: 4988624910010 - TRIVIA - Released in May 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85963&o=2 $end $pc8801_flop=megamit, $bio NEC PC-8801 Series disk. published 33 years ago: Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet Japan - TECHNICAL - BARCODE: 4988624980013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91640&o=2 $end $fm77av=megamit, $bio Fujitsu FM-77AV disk. published 33 years ago: Digital Devil Monogatari - Megami Tensei (c) 1987 Telenet Japan - TECHNICAL - BARCODE: 4988624970014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93836&o=2 $end $msx1_flop=megamit,megamita, $bio Digital Devil Monogatari - Megami Tensei Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134269&o=2 $end $nes=megamit2,megamit2a, $bio Nintendo Famicom cart. published 30 years ago: デジタル・デビル物語 女神転生II (c) 1990 Namco, Limited. (Digital Devil Monogatari - Megami Tensei II) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54362&o=2 $end $bbc_rom=digtldrw, $bio Acorn BBC ROM published 37 years ago: Digital Drawings (c) 1983 Ibbotsons Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145385&o=2 $end $dc=trackman, $bio Sega Dreamcast GD published 21 years ago: Digital Keiba Shinbun - My Trackman [Model T-37001M] (c) 1999 Shouei System Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135325&o=2 $end $snes_bspack=bsdigim1,bsdigim1a, $bio Digital Magazine Busters BS - 4/12 Gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126129&o=2 $end $snes_bspack=bsdigim2,bsdigim2a, $bio Digital Magazine Busters BS - 5/10 Gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126130&o=2 $end $snes_bspack=bsdigim3,bsdigim3a, $bio Digital Magazine Busters BS - 5/24 Gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126131&o=2 $end $snes_bspack=bsdigim4,bsdigim4a, $bio Digital Magazine Busters BS - 8/23 Gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126132&o=2 $end $wscolor=digimdp, $bio Bandai WonderSwan Color game published 18 years ago: Digital Monster - D-Project [Model SWJ-BANC2E] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86426&o=2 $end $wswan=digimon, $bio Bandai WonderSwan game published 21 years ago: Digital Monster - Ver. WonderSwan [Model SWJ-BAN005] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86322&o=2 $end $wscolor=digicard, $bio Bandai WonderSwan Color game published 18 years ago: Digital Monster Card Game - Ver. WonderSwan Color [Model SWJ-BANC22] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86427&o=2 $end $saturn=digimons, $bio Sega Saturn game published 22 years ago: Digital Monster Ver. S - Digimontamers (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59065&o=2 $end $cpc_flop=digitalo01, $bio Amstrad CPC 464 disk. published 26 years ago: Digital Orgasm (c) 1994 Symbiosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123300&o=2 $end $wswan=digipart, $bio Bandai WonderSwan game published 20 years ago: Digital Partner [Model SWJ-BAN02C] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86323&o=2 $end $saturn=digipinj,digipinja, $bio Sega Saturn game published 25 years ago: Digital Pinball - Last Gladiators (c) 1995 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59066&o=2 $end $saturn=digipinjtai, $bio Sega Saturn game published 25 years ago: Digital Pinball - Last Gladiators Taikenban (c) 1995 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59067&o=2 $end $saturn=digipinj97, $bio Sega Saturn game published 23 years ago: Digital Pinball - Last Gladiators Ver. 9.7 (c) 1997 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59068&o=2 $end $saturn=dpnecro, $bio Sega Saturn game published 24 years ago: Digital Pinball - Necronomicon (c) 1996 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59069&o=2 $end $saturn=dpnecrotai, $bio Sega Saturn game published 24 years ago: Digital Pinball - Necronomicon Taikenban (c) 1996 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59070&o=2 $end $saturn=digipin, $bio Sega Saturn game published 23 years ago: Digital Pinball [Model MK81680-50] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60288&o=2 $end $fmtowns_cd=digipin1, $bio Fujitsu FM Towns CD published 27 years ago: Digital Pinup Girls Vol. 1 (c) 1993 Transpegasus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110351&o=2 $end $info=dphh8630, $bio Digital Pocket Hand Held System (c) 200? Unknown [China] - TECHNICAL - GAME ID: 8630 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259382&o=2 $end $cpc_flop=digitalp, $bio Amstrad CPC 464 disk. published 25 years ago: Digital Press Issue 2 (c) 1995 HJT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123243&o=2 $end $cpc_flop=digitalp01,digitalp02,digitalp03,digitalp04, $bio Amstrad CPC 464 disk. published 23 years ago: Digital Press Issue 3 (c) 1997 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123244&o=2 $end $info=rz1, $bio Musical Instrument published 34 years ago: Digital Sampling Rhythm Composer RZ-1 (c) 1986 Casio Computer Co., Ltd. Drum machine from Casio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127433&o=2 $end $to_flop=digsonor, $bio Thomson TO disk. published 19 years ago: Digitalisations Sonores (c) 2001 Riou [Yoann Riou] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107694&o=2 $end $tvc_flop=oszcilo, $bio Videoton TVC disk. published 34 years ago: Digitális Tároló-Oszciloszkóp (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111841&o=2 $end $cpc_flop=digitext, $bio Amstrad CPC type-in published 33 years ago: DigitExtension (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120236&o=2 $end $bbcb_flop=tyb10, $bio Acorn BBC Micro B disk. published 29 years ago: Digitised Artwork (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125362&o=2 $end $bbc_rom=digitisr,digitisra, $bio Acorn BBC ROM published 35 years ago: Digitiser Ver. 1 (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145039&o=2 $end $cpc_flop=digitrac03,digitrac02, $bio Amstrad CPC 464 disk. published 27 years ago: Digitracker (c) 1993 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123319&o=2 $end $cpc_flop=digitrac, $bio Amstrad CPC 464 disk. published 27 years ago: Digitracker (c) 1993 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124118&o=2 $end $psion2=digit110,digit114, $bio Digitron SF10 (c) 198? Silvertree Engineering, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234119&o=2 $end $psion2=digit27, $bio Digitron SF12 (c) 198? Silvertree Engineering, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234120&o=2 $end $galaxy=dijamant,dijamanta, $bio Galaksija cass. published 35 years ago: Dijamantski Rudnik (c) 1985 Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235817&o=2 $end $cpc_flop=dikbrown,dikbrown01, $bio Amstrad CPC 464 disk. published 27 years ago: Dik Brownes Hagar - The Horrible (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123822&o=2 $end $to_flop=diloco, $bio Diloco (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107695&o=2 $end $to_flop=diloco2, $bio Diloco 2 (c) 19?? Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107696&o=2 $end $msx1_cass=dimcalc, $bio MSX cass. published 35 years ago: Dim-Calc (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94586&o=2 $end $info=dimahoo,dimahoou,dimahoud, $bio Capcom CPS-II cart. published 20 years ago: Dimahoo (c) 2000 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Great Mahou Daisakusen [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - SERIES - 1. Sorcer Striker (1993) 2. Kingdom Grandprix (1994) 3. Dimahoo [Blue Board] (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=640&o=2 $end $cpc_flop=dimensio, $bio Amstrad CPC 464 disk. published 30 years ago: Dimension 6 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124119&o=2 $end $spectrum_cass=dimensio, $bio Dimension Destructors (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225555&o=2 $end $to_flop=dimintro, $bio Thomson TO disk. published 29 years ago: Dimension Intro (c) 1991 Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107697&o=2 $end $msx1_cass=dimomega, $bio MSX cass. published 31 years ago: Dimension Omega (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94587&o=2 $end $cpc_cass=dimomega, $bio Amstrad CPC cass. published 31 years ago: Dimension Omega (c) 1989 Positive. - TECHNICAL - [Model ATF 32004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95956&o=2 $end $snes=dimensfc, $bio Nintendo Super Famicom cart. published 29 years ago: Dimension-Force (c) 1991 Asmik Dimension Force is a vertical shooter by Asmik. The game puts the player in control of a military helicopter on a perilous mission into the heart of the enemy territory. Things get quickly out of hand and enemy's tanks and planes soon give place to prehistoric beasts and tentacle mutant monsters. Power-ups hidden inside large planes increase the amount of damage the main weapon can inflict and secondary homing-missiles can be added to the mix. But the meat of the game lies in an unusual zoom option. Stages are divided into two alternating phases.The shooting phases feature a classic vertical shooting gameplay where waves of enemy planes typically fly and come at the player arcade style. The Technical phases, however, feature a zoom option activated with the controller's shoulder buttons. During this mode, enemies are layered at two different altitudes and switching from one to the other is at the heart of the gameplay. Some stages and end of stage bosses can usually only be defeated at a very-low altitude where buildings and other towers become deadly hazards. The game offers several play modes and the shooting and attack phases can be played separately or tied together. - TECHNICAL - Cartridge ID: SHVC-DF - TRIVIA - Released on December 20, 1991 in Japan for 8500 Yen. Export releases: [US] "D-Force [Model SNS-DF-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61211&o=2 $end $amigaocs_flop=dimoqst, $bio Commodore Amiga 500 disk. published 27 years ago: Dimo's Quest (c) 1993 Boeder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73881&o=2 $end $cdi=dimos, $bio Phillips CD-i published 26 years ago: Dimo's Quest (c) 1994 The Vision Factory. So you call yourself a real game freak, do you? Go ahead then, sharpen up those steel nerves, fine-tune your incredible reflexes and get to show just how cool you really are. For in this heroic game you will face countless challenges... Become Dimo and find your way through 51 levels of full action and adventure! - TECHNICAL - Model 810 0166 - TRIVIA - Export releases: [US] "Dimo's Quest [Model 310690063-2]" - UPDATES - * since 1.07 call to _mix_out moved from poll_music to sysproc set aud.mode to SYSMODE while mixing * since 1.06 readtoc moved to loader bumper is centered no white pixel anymore in game button 1 and 2 catcher not included cd-i ready disc cheat mode removed * since 1.05 more free memory. now uses cdi_loader to start applications. the vision factory leader included. mix_muscnt now cleared in mix_start. uses the new sysproc routines. * since 1.04 Catcher 0.51 included. Linked without cio. Using 4 pcls and looping for the sound mixing. mix_vbl is called from the event_handler. mix_out is called in poll_music. - STAFF - Programming by: Arjen Wagenaar Graphics by: Luke Verhulst Game graphics and design by: Infernal Bytes Germany, Eclipse Music by: Joris de Man - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52842&o=2 $end $specpls3_flop=dinamic5,dinamic5a, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Dinamic 5 Aniversario (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147630&o=2 $end $cpc_cass=dinamic5, $bio Amstrad CPC cass. published 31 years ago: Dinamic 5 Aniversario [Model AMS 890030] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95957&o=2 $end $orion_cass=dinamit, $bio Dinamit (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235162&o=2 $end $info=diner_l4,diner_l1,diner_l3,diner_l2,diner_p0, $bio Pinball published 30 years ago: Diner (c) 1990 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11C Model Number : 571 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Approximately 3,552 units were sold. Strompolis' first game (see STAFF for more information). It uses the exact same match effect routine from Midway's 1989 "Mousin' Around!", - STAFF - Design & Concept : Mark Ritchie Graphic Design : Mark Weston Sprenger Software & FX : Jim Strompolis Megamechanicals : Jack Skalon Music : Chris Granner Sounds & Speech : Rich Karstens FX : Brian Eddy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5348&o=2 $end $intv=diner, $bio Mattel Intellivision game published 33 years ago: Diner (c) 1987 INTV He's back! Peter Pepper, that brave chef who will face any ordeal to get the lunch done, has taken on the task of short order cook at Ray's Diner. Unfortunately, there's some Rotten Food in the diner (probably spoiled when it was still Baby Food) -- Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer! The Rotten Food has thrown lunch all over the diner -- Meatballs, Lettuce Heads, Rice, Mashed Potatoes, and Macaroni are everywhere! Peter Pepper has to get lunch back on the plate before the Rotten Food gets HIM! - TECHNICAL - Model 8800 - TIPS AND TRICKS - Credits will roll automatically if you leave the title screen up long enough. - STAFF - Design/Program: Ray Kaestner Graphics: Connie Goldman Sound: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60880&o=2 $end $info=bg_ddb, $bio Ding Dong Bells (c) 199? BGT [B. Gaming Technology]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41874&o=2 $end $info=m4ddb,m4ddba, $bio Ding Dong Bells (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42042&o=2 $end $info=dingo,dingoe, $bio Arcade Video game published 37 years ago: Dingo (c) 1983 A.C.G. [Ashby Computers & Graphics] A maze game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz) Sound Chips : General Instrument AY8910 (@ 1.62 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Manufacturers Ashby Computers and Graphics, Ltd. were better known in the 1980s as 'Ultimate Play The Game', one of the best UK software houses of the time - these days known as 'Rare', a subsidiary of Microsoft. At the time the majority of their work was for the Z80-based Sinclair Spectrum, so it's not surprising to see that Dingo is similarly Z80-based. The font used in Dingo is the same font used in their Spectrum game of the same year, Atic Atac, and the Copyright symbol displayed on screen is copied directly from the standard Spectrum font. - UPDATES - The encrypted version uses a AY8910 @ 1.78975 Mhz instead 1.62 Mhz. - SCORING - Melon: 100 pts. Strawberry: 150 pts. Lemon: 200 pts. Blackberry: 250 pts. Tomato: 300 pts. Rasberry: 350 pts. Black Currant: 400 pts. - STAFF - Staff : Christopher Stamper, John Lathbury, Timothy Stamper, Carole Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=641&o=2 $end $amigaocs_flop=dingsda, $bio Commodore Amiga 500 disk. published 29 years ago: Dingsda (c) 1991 PCSL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73882&o=2 $end $gameking=dinoadv, $bio Dino Adventure Legend (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129977&o=2 $end $gamate=dinoball, $bio Gamate cart. published 29 years ago: Dino Ball [Model C1019] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105869&o=2 $end $gamate=dinobibo, $bio Gamate cart. published 29 years ago: Dino Bibo [Model C1013] (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105870&o=2 $end $gameboy=dinobrd2, $bio Nintendo Game Boy Cart. published 22 years ago: Dino Breeder 2 [Model DMG-A2DJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65843&o=2 $end $gbcolor=dinobrd3, $bio Nintendo Game Boy Color game published 21 years ago: Dino Breeder 3 - Gaia Fukkatsu [Model DMG-A3DJ-JPN] (c) 1999 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67740&o=2 $end $gbcolor=dinobrd4, $bio Nintendo Game Boy Color game published 20 years ago: Dino Breeder 4 [Model DMG-A4DJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67741&o=2 $end $gameboy=dinobreda,dinobred, $bio Nintendo Game Boy Cart. published 23 years ago: Dino Breeder [Model DMG-AWDJ-JPN] (c) 1997 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65842&o=2 $end $snes=dinocityu, $bio Nintendo Super NES game published 28 years ago: Dino City (c) 1992 Irem Corp. - TECHNICAL - Game ID: SNS-DW-USA - TIPS AND TRICKS - Level Password -------------- 2 8SHTKES3HNDM 3 HF4N(NBC41KT 4 5SKXTES9HNZ4 5 XKC5TESWHNN4 6 5CX6DESOHF94 End 8SSZ9[Reversed E]S0H4H4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62905&o=2 $end $snes=dinocity, $bio Nintendo Super NES game published 28 years ago: Dino City [Model SNSP-DW-EUR] (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62904&o=2 $end $psx=dinocrs2, $bio Sony PlayStation disc published 20 years ago: Dino Crisis 2 (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01279 - TRIVIA - Released on September 29, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111460&o=2 $end $psx=dinocrisd, $bio Sony PlayStation disc published 21 years ago: Dino Crisis Demo Disc (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131527&o=2 $end $psx=dinocris,dinocrisa, $bio Sony PlayStation disc published 21 years ago: Dino Crisis (c) 1999 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information; "Dino Crisis [Model SLPS-02180]". - TECHNICAL - GAME ID: SLUS-00922 - TRIVIA - Released on August 31, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45770&o=2 $end $dc=dinocris, $bio Sega Dreamcast GD published 20 years ago: Dino Crisis [Model T-1217N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135327&o=2 $end $dc=dinocrisj, $bio Sega Dreamcast GD published 20 years ago: Dino Crisis [Model T-1220M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135326&o=2 $end $dc=dinocrisi, $bio Sega Dreamcast GD published 20 years ago: Dino Crisis [Model T-7019D-13] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135329&o=2 $end $dc=dinocrise,dinocrisf,dinocrisg,dinocriss, $bio Sega Dreamcast GD published 20 years ago: Dino Crisis (c) 2000 Virgin Interactive Ent., Ltd. European release. - TECHNICAL - GAME ID: T-7019D-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135328&o=2 $end $apple2_flop_clcracked=dinodig, $bio Apple II disk. published 28 years ago: Dino Dig (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107388&o=2 $end $apple2_flop_clcracked=dinodgds, $bio Apple II disk. published 28 years ago: Dino Dig - Dictionary Skills (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230817&o=2 $end $megadriv=dinodini, $bio Sega Mega Drive game published 26 years ago: Dino Dini's Soccer (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56447&o=2 $end $snes=dinodini, $bio Nintendo Super NES game published 26 years ago: Dino Dini's Soccer! (c) 1994 Virgin Interactive - TECHNICAL - Game ID: SNSP-ADSP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62906&o=2 $end $info=dinodino, $bio Dino Dino (c) 200? Astro Corp. 15-reel 9-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11962&o=2 $end $apple2_flop_orig=dinoeggs, $apple2_flop_clcracked=dinoeggs, $bio Apple II disk. published 37 years ago: Dino Eggs (c) 1983 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107389&o=2 $end $nes=dinohcky, $bio Nintendo NES cart. published 30 years ago: Dino Hockey (c) 1990 SUNSOFT. Prototype never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116248&o=2 $end $info=dkbattle, $bio Medal game published 15 years ago: Dino King Battle (c) 2005 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240390&o=2 $end $info=dkkids, $bio Redemption game published 16 years ago: Dino King Kids (c) 2004 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240391&o=2 $end $megadriv=dinoland, $bio Sega Genesis game published 29 years ago: Dino Land (c) 1991 Renovation - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 64/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57187&o=2 $end $x68k_flop=dinoland, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dino Land (c) 1991 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87430&o=2 $end $info=dinorex,dinorexu,dinorexj, $bio Arcade Video game published 28 years ago: Dino Rex (c) 1992 Taito. In this one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters! - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : D39 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1992, Dino Rex was originally planned to be released exclusively to the western market, but in the end the game was released to the Japanese market, too. At the beginning of the game development, the original plan was to design a helicopter shoot'em up, but this changed because of the success of the famous "Street Fighter II: The World Warrior". - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - STAFF - Game designer : Project D-Rex Planners & Directors : Senba Takatsuna, Kimura Chiho Programmers : Nakamura Yasuhito, Iromust TMR, Tarabar, KZN, NOB, Okamoto Masahiro, Takayuki Shinma Special programmer : Ichiro Fujisue Hard Ware : Kawamoto Toshihiko Decorator : Takenami Toshiyuki Sound director : Yasuko Yamada (Zuntata) Sound composers : Hiroshige Tonomura (TONO) (Zuntata), V. Ohashi (Pinch Panchi) Sound effects : V. Ohashi (Pinch Panchi), Yasuko Yamada (Zuntata) Planning support : Tomita Takaaki, Abe Naomitsu, Yusuke Tsuda Software support : Kuroki Naoya, Masaya Kinoshita, Tany, Yagi Chan Bit pattern (Character) : Senba Takatsuna, Kimura Chiho, Abe Naomitsu, Yusuke Tsuda Bit pattern : Masami Kikuchi, Oh!No! Tomohiro, Takayuki Miyazawa, Joney Moriyama, Angel Ushiroda, Vinus Terakoshi Rastan 3 design by : Makoto Fujita Title present by : Ishii Hide Cast : Ho Lee Chan, CP-Suger, Feti Oyabin, Angelliena, Papawa 30 Producers : Masaki Ogata, Ichiro Fujisue, Senba Takatsuna - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=642&o=2 $end $apple2_flop_clcracked=dinospel, $bio Apple II disk. published 28 years ago: Dino Spell (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230818&o=2 $end $coco_cart=dinowar, $bio Tandy Color Computer cart. published 39 years ago: Dino Wars (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53427&o=2 $end $sms=dinobash, $bio Dinobasher Starring Bignose the Caveman (c) 19?? Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55990&o=2 $end $lynx=dinolymp, $bio Atari Lynx cart. published 28 years ago: Dinolympics (c) 1992 Atari Corp. - TECHNICAL - Cartridge ID: PA2089 - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 92/100 - TIPS AND TRICKS - * Level Passwords: Each four levels completed you are awarded with a password. Enter these passwords to start from the corresponding level Level 1 : LYNX Level 5 : KRIS Level 9 : CAVA Level 13 : DBBS Level 17 : TINA Level 21 : KITI - STAFF - Programmer: C.F. Urquhart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58812&o=2 $end $pc8801_flop=dinosaur,dinosaura, $bio NEC PC-8801 Series disk. published 30 years ago: Dinosaur (c) 1990 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91641&o=2 $end $pc98=dinosaur,dinosaura, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dinosaur (c) 1991 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89295&o=2 $end $info=dinosa6, $bio Slot Machine published 17 years ago: Dinosaur (c) 2003 Aristocrat. - STAFF - Artwork by : Jozef Szekeres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28272&o=2 $end $apple2_flop_clcracked=dinodays, $bio Apple II disk. published 32 years ago: Dinosaur Days (c) 1988 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232065&o=2 $end $apple2_flop_orig=dinodayp, $apple2_flop_clcracked=dinodypl, $bio Apple II disk. published 31 years ago: Dinosaur Days Plus! (c) 1989 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232064&o=2 $end $amigaocs_flop=dinodet, $bio Commodore Amiga 500 disk. published 27 years ago: Dinosaur Detective Agency (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73883&o=2 $end $adam_flop=dinodig,dinodiga, $bio Coleco Adam disk. published 31 years ago: Dinosaur Dig (c) 1989 Pitman Soft. [Steve Pitman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109415&o=2 $end $bbcb_flop_orig=dinodisc, $bio Acorn BBC Micro B disk. published 34 years ago: Dinosaur Discovery (c) 1986 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125625&o=2 $end $info=dinoeggs, $bio Pinball published 27 years ago: Dinosaur Eggs (c) 1993 Alvin G. & Co. - TRIVIA - Very rare, approximate 16 units were produced. - STAFF - Music by: Kyle Johnson, Matt Scott Sound by: Matt Scott, Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5349&o=2 $end $info=dinohunt, $bio Arcade Video game published 27 years ago: Dinosaur Hunter (c) 1993 Unknown. Unofficial Chinese version of "Cadillacs and Dinosaurs". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33663&o=2 $end $pc8801_flop=dinosaurma,dinosaurmb, $bio Dinosaur Music Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91642&o=2 $end $gamate=dinopark, $bio Gamate cart. published 27 years ago: Dinosaur Park [Model C1061] (c) 1993 Phinnex Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105871&o=2 $end $gbcolor=dinosauru,dinosaurup, $bio Nintendo Game Boy Color game published 20 years ago: Dinosaur [Model CGB-BDNE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67743&o=2 $end $gbcolor=dinosaur, $bio Nintendo Game Boy Color game published 20 years ago: Dinosaur [Model CGB-BDNP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67742&o=2 $end $fmtowns_flop=dinosaur, $bio Fujitsu FM Towns disk. published 29 years ago: Dinosaur [Model NW10021040] (c) 1991 Falcom [Nihon Falcom Corp.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132304&o=2 $end $nes=dinobale, $bio Dinosaur'Bale (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83853&o=2 $end $gbcolor=dinosrus, $bio Nintendo Game Boy Color game published 19 years ago: Dinosaur'us [Model CGB-BDSP-EUR] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67744&o=2 $end $apple2_flop_clcracked=dinosars, $bio Apple II disk. published 36 years ago: Dinosaurs (c) 1984 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107529&o=2 $end $tvc_flop=dinosaur, $bio Dinosaurus (c) 198? Buddha Softhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111765&o=2 $end $archimedes=dinosaw, $bio Acorn Archimedes disk. published 27 years ago: DinoSaw PD (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127000&o=2 $end $gba=dinotopi, $bio Nintendo GBA cart. published 18 years ago: Dinotopia - The Timestone Pirates [Model AGB-AD3E-USA] (c) 2002 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70332&o=2 $end $snes=dinowars, $bio Nintendo Super Famicom cart. published 28 years ago: Dinowars - Kyouryuu Oukoku e no Daibouken (c) 1992 Irem Corp. - TECHNICAL - Cartridge ID: SHVC-DW - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 66-67): 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61212&o=2 $end $x68k_flop=dion, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dion (c) 1992 Studio Theta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87431&o=2 $end $x1_flop=dione, $bio Sharp X1 5.25in.disk. published 33 years ago: ディオーネ (c) 1987 Hudson Soft. (Dione) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85964&o=2 $end $pc8801_flop=dione,dioned, $bio NEC PC-8801 Series disk. published 33 years ago: Dione (c) 1987 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: N5-1046 BARCODE: 4988607102722 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91643&o=2 $end $pc98=dios, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ディオス (c) 1989 Zain Soft. (Dios) - TECHNICAL - BARCODE: 4988636601449 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89296&o=2 $end $pc8801_flop=dios, $bio NEC PC-8801 Series disk. published 31 years ago: ディオス (c) 1989 Zain Soft. (Dios) - TECHNICAL - BARCODE: 4988636601432 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91644&o=2 $end $msx2_flop=dios,diosb,diosa, $bio MSX 2 disk. published 31 years ago: ディオス (c) 1989 Xain Soft. (Dios) - TECHNICAL - BARCODE: 4988636601470 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101578&o=2 $end $x68k_flop=dios, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ディオス (c) 1990 Zain Soft (Dios) - TECHNICAL - BARCODE: 4988636601562 MEDIA: FD x4 - TRIVIA - Released on January 13, 1990 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87432&o=2 $end $cpc_flop=diosadec02, $bio Amstrad CPC 464 disk. published 16 years ago: Diosa de Cozumel (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121690&o=2 $end $msx1_flop=dipdip, $bio Dip Dip Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134179&o=2 $end $info=sc1dip, $bio Diplomat (c) 199? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21276&o=2 $end $pc8801_cass=dipper, $bio Dipper (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91211&o=2 $end $superpet_flop=newterm, $bio Dir + Directory + Newterm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236789&o=2 $end $cpc_flop=dirdokto, $bio Amstrad CPC 464 disk. published 15 years ago: Dir Doktor 1.1 (c) 2005 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124120&o=2 $end $cpc_flop=dirdokto01, $bio Amstrad CPC 464 disk. published 17 years ago: Dir Doktor v1.0 (c) 2003 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121878&o=2 $end $a800=daccess,daccessa, $bio Atari 800 cart. published 36 years ago: Direct Access (c) 1984 Citibank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86520&o=2 $end $x68k_flop=directx, $bio Direct-X (c) 199? PYX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87433&o=2 $end $pet_cass=medir, $bio Commodore PET cass. published 40 years ago: Direction and Distance (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125748&o=2 $end $pc8801_flop=director, $bio NEC PC-8801 Series disk. published 32 years ago: Director Monogatari (c) 1988 Cross Media Soft. - TECHNICAL - GAME ID: P-5075~78 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91645&o=2 $end $pc98=diremono, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Director Monogatari (c) 1988 Cross Media Soft. PC-9801F version. - TECHNICAL - GAME ID: R-5072~74 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133942&o=2 $end $adam_flop=dirsort, $bio Coleco Adam disk. published 29 years ago: Directory Sorter (c) 1991 AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109416&o=2 $end $partner_cass=debug, $bio Direktivy Otladchika (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235876&o=2 $end $msx2_flop=dires,diresa, $bio MSX 2 disk. published 33 years ago: Dires - Giger Loop (c) 1987 Bothtec, Inc. - TECHNICAL - GAME ID: LD-8719 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102174&o=2 $end $msx2_cart=dires, $bio MSX 2 cart. published 32 years ago: Dires - Giger loop (c) 1988 Bothtec Network Version. - TECHNICAL - GAME ID: NGS-002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51280&o=2 $end $cpc_cass=dirks198, $bio Amstrad CPC cass. published 33 years ago: Dirk (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95958&o=2 $end $cpc_flop=dirks198, $bio Amstrad CPC 464 disk. published 33 years ago: Dirk (c) 1987 Amstrad Video-Play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124641&o=2 $end $info=dirtdash, $bio Arcade Video game published 25 years ago: Dirt Dash (c) 1995 Namco, Limited. You take part in the Forest Valley Challenge, which is by default 1 lap around from the starting point of any 5 sections. These sections are as follows, along with it's difficulty: City - Very Easy Hill - Easy Jungle - Medium Mountain - Hard Snow - Very Hard You select from 3 cars, which varies by level: Desert Arrow - Beginner Blue Dragon - Intermediate Red Lightning - Expert It's you and 6 rivals. Do you have what it takes to survive the 5 sections and take first place? - TECHNICAL - Namco Super System 22 - TRIVIA - Dirt Dash was released in December 1995 in Japan. If you watch Big Time Rush on TeenNick, the Big Time Rush band has a Dirt Dash cabinet in their apartment. The marquee was stripped most of it's graphics. This change was unknown, but it can be assumed to avoid legal issues with Namco. - TIPS AND TRICKS - * T.T. Mode - Time Trials: Hold the brake pedal, accelerator pedal and view button, then insert coin. If the game is set to Free Play, press on the accelerator pedal last. * Car Setting Mode: Enter T.T. Mode using the above instructions, but hold the view button, accelerator and brake pedal in the stage select and car select screens. Wait for the time to finish on your desired course and car, and the settings for the following will show: - Front Spring - Rear Spring - Front Damper - Rear Damper - Front Stabilizer - Rear Stabilizer - Front LSD - Center LSD - Rear LSD The settings for each range from 1 (soft) to 6 (hard) and the time allocated is 10 seconds before the race begins. * Front View: Press the View button 6 times at any time during the race. The HUD is also hidden (time left, section times, map, .etc) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5094&o=2 $end $info=dirtdvls,dirtdvlsa,dirtdvlsj,dirtdvlsg, $bio Arcade Video game published 22 years ago: Dirt Devils (c) 1998 Sega Enterprises, Limited. A racing game from Sega with all terrain vehicles such as a Humvee, a Sand Buggy, and a Beetle Buggy. There are 3 standard stages plus 1 hidden stage inside the big arena dome. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Dirt Devils was released on October 05, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3758&o=2 $end $psx=dirtjock, $bio Sony PlayStation disc published 17 years ago: Dirt Jockey - Heavy Equipment Operator (c) 2003 Mastiff, LLC North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01552 - TRIVIA - Released on July 13, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111577&o=2 $end $snes=dirtrace, $bio Nintendo Super NES game published 25 years ago: Dirt Racer (c) 1995 Elite Systems. - TECHNICAL - Cartridge ID: SNSP-ADIP-EUR - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62907&o=2 $end $snes=dirttraxu, $bio Nintendo Super NES game published 25 years ago: Dirt Trax FX (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SNS-AF9E-USA - TIPS AND TRICKS - Track Password -------------- Motocross BBBB Radical XFBM Nightmare ZDPL Doom NRWG Forbidden HTJV 500cc-Smokin' CLRF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62909&o=2 $end $snes=dirttrax, $bio Nintendo Super NES game published 25 years ago: Dirt Trax FX [Model SNSP-AF9P-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62908&o=2 $end $info=dirtfoxj, $bio Arcade Video game published 31 years ago: Dirtfox (c) 1989 Namco. An overhead-view racing game. - TECHNICAL - Namco System 2 hardware Game ID : DF Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : steering wheel - TRIVIA - Released in June 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dirtfox - PCCB-00013) on 21/11/1989. - STAFF - Music composed by : Shinji Hosoe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=643&o=2 $end $info=j5dirty,j5dirtya,j5dirtyb,j5dirtyc, $bio Dirty Dozen (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41031&o=2 $end $info=dh_lx2,dh_lf2, $bio Pinball published 25 years ago: Dirty Harry (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Model Number : 50030 - TRIVIA - Released in January 1995. 4,248 units were produced. When having the 'Body Armor', drain the ball during 'Meet the mob'. When the ball is launched back all the mobsters will have cowheads. - UPDATES - Version L-1 Date : January 20, 1995 - Initial release to production. Version L-2 Date : January 31, 1995 - Warehouse popper now kicks faster in multiball to prevent 3 balls from getting stuck in it. - Fixed a display problem where the incorrect award value was displayed in the warehouse raid feature. - Added a sound to slam tilt. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. - STAFF - Design by : Barry Oursler Art by : Kevin O'Connor, Pat McMahon Dots/Animation by : Scott Slomiany, Adam Rhine, Brian Morris Mechanics by : Zofia Bil Music & sounds by : Vince Pontarelli Software by : Craig Sylla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5350&o=2 $end $nes=dirtyhar, $bio Nintendo NES cart. published 30 years ago: Dirty Harry (c) 1990 Mindscape, Incorporated. You're detective Harry Callahan. He doesn't break cases. He smashes them! And this time, Dirty Harry is out to smash a burgeoning drug smuggling operation that threatens to bring the San Francisco P.D. to its knees. Follow the trail of the ruthless drug kingpin. Sweep the kingpin's criminal scum from the streets, sewers and dockyards of San Francisco. Crack the case and face the kingpin himself in a blazing showdown on Alcatraz. It's an all-out war of good versus bad. Go ahead. Make your day. - TECHNICAL - GAME ID: NES-2Y-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55067&o=2 $end $lynx=dirtylar, $bio Atari Lynx cart. published 28 years ago: Dirty Larry - Renegade Cop (c) 1992 Atari Corp. Have a Nice Day, Punk! Dirty Larry, the toughest cop in town, is in trouble again. Not only did he just smash up his third police car of the week, but the judge has released one of Steelburg's worst criminals because Larry failed to follow correct procedure when he arrested him. So Larry must get back on the job--this time on foot. Now that Dirty Larry is on the street without the protection of a car, the punks are out in full force. Dirty Larry doesn’t mind. As the gang members attack, he simply blows them away. But how long can he survive the onslaught - TECHNICAL - Model PA2077 - SCORING - Dirty Larry must defeat many gang members. Each gang member he defeats earns the renegade cop a certain number of points, depending on that gang member's difficulty level. The list below shows how many points each bad guy is worth. Arsonist: 200 points. Biker Chick: 300 points. Chopper: 400 points. Gang Dude: 400 points. Drug Dude: 500 points. Bat Dude: 700 points. Rasta Dude: 700 points. Bad Cop: 900 points. Dr. Current: 1800 points. Mr. White: 2500 points. Mr. Big: 3500 points. - TIPS AND TRICKS - Dirty Larry can smell scum from a mile away. Anticipate bad guys. Dirty Larry can sometimes shoot a gang member before the bad guy appears on the screen. Conserve your ammo. If you run out, it’s very difficult to survive. Besides, the lead is better off in a crook than in a brick wall or a fire hydrant. If you defeat an enemy at the edge of the screen, a health or ammo icon may appear at the very edge. These are sometimes hard to see, but you can still jump at them and pick them up. Don’t miss your chance. Watch the street in front of you. Watch the street behind you. Stay out of the way of speeding motorcycles. They don’t call them 'choppers' for nothing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58813&o=2 $end $famicom_flop=dirtpair, $bio Nintendo Famicom disk. published 33 years ago: ?????? ????????? (c) 1987 Bandai (Dirty Pair - Project Eden) Kei and Yuri, two cute space investigators, are the heroines of this side-scrolling action game by Bandai and based on the popular animation series Dirty Pair. A distant planet is suffering civil war and the two girls are sent to investigate the situation. The players starts by taking control of the red-haired Kei. She can jump and fire using her laser-gun and the goal of the fist part of the game is to reach the enemy's lair. Once there, Yuri joins the party on a flying-bike. If Kei can make it quickly enough, she can jump on the bike and fly through the rest of the stage. However, make sure she doesn't hit a wall or any obstacles on the way or she will have to finish it on foot. Once their destination is reached, the game switches to a more static room mode where Kei infiltrates a building and move from room to room, looking for items such as floppy discs and unlock doors. This part definitively brings in a degree of adventure element to the game. A two simultaneous player mode is also available and get Rei and Yuri into battle as the same time. - TECHNICAL - Game ID: BAN-DPR - TRIVIA - Dirty Pair was released on March 28, 1987 in Japan for 3300 Yen. After the game has been paused for around 20 minutes, 23 seconds, a long beep will play and a telephone ring will repeat indefinitely. - STAFF - Programmer: Yujix Terada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65282&o=2 $end $info=dirtypig, $bio Arcade Video game published 16 years ago: Dirty Pigskin Football (c) 2004 Sammy Corp. This is Football with a twist. Rather than regularly suited up football players each with their own set of morals, we have got a completely unique cast of players who don't know the meaning of the word. One of the featured teams is: The prisoners, in their traditional orange jail overalls. Then we have: The Hitman group, a group of assassinsall dressed in black suits and dark glasses, pleasant right? These men are all just urging to get their hands dirty. In total there are 12 teams in this game, various venues to play at, and the game also features a cool 4-player simultaneous play mode. With a play system that is easy to use, Pigskin welcomes all level of player to join in the action. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Players : 4 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4046&o=2 $end $gameboy=dirtyrac, $bio Nintendo Game Boy Cart. published 27 years ago: Dirty Racing [Model DMG-RIJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65844&o=2 $end $leapster=kirikou, $bio LeapFrog Leapster cart. published 12 years ago: Dis Pourquoi Kirikou (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134487&o=2 $end $bbc_rom=disasm, $bio Acorn BBC ROM published 36 years ago: DIS-ASM (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145038&o=2 $end $apple1=disassem, $bio Apple I soft. published 44 years ago: Dis-Assembler (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234897&o=2 $end $cpc_flop=disables, $bio Amstrad CPC type-in published 28 years ago: Disables ROMs (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120054&o=2 $end $compclr2_flop=dasmmlpd, $bio DISASM + MLPD (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232609&o=2 $end $compclr2_flop=dasmsrc, $bio DISASM Source (c) 19?? Unknown Source code for DISASM program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232610&o=2 $end $bbca_cass=disassem, $bio Acorn BBC Micro A cass. published 38 years ago: Disassembler (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51746&o=2 $end $spc1000_cass=disasm, $bio Disassembler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83502&o=2 $end $adam_flop=disasm, $bio Disassembler (c) 198? Image MicroCorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109417&o=2 $end $camplynx_cass=disassmbf, $bio Disassembler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134050&o=2 $end $compclr2_flop=disasm, $bio Disassembler (c) 19?? Unknown Source code for a disassembler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232613&o=2 $end $mikrosha_cass=disasm, $bio Disassembler Mikron (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236523&o=2 $end $vz_snap=disass,disas, $bio Disassembler (c) 198? Dick Smith Electronics - TECHNICAL - TAPE ID: X-7278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235016&o=2 $end $pc98=disaster, $bio Disaster (c) 19?? Studio K2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89297&o=2 $end $atom_rom=disatom, $bio Acorn Atom ROM published 38 years ago: DisAtom Super ROM (c) 1982 Procyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236116&o=2 $end $cpc_flop=disc1990, $bio Amstrad CPC 464 disk. published 30 years ago: Disc (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121768&o=2 $end $amigaocs_flop=disc, $bio Commodore Amiga 500 disk. published 29 years ago: Disc (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73884&o=2 $end $apple2gs=disccmdr, $bio Apple IIGS disk. published 33 years ago: Disc Commander (c) 1987 So What Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115250&o=2 $end $cpc_flop=disccrac, $bio Disc Crack Intro (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121879&o=2 $end $bbcb_flop_orig=discdebg, $bio Acorn BBC Micro B disk. published 37 years ago: Disc Debug and Copy All (c) 1983 Basil Bloom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125655&o=2 $end $cpc_flop=discdemo, $bio Amstrad CPC 464 disk. published 34 years ago: Disc Demon (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125040&o=2 $end $cpc_flop=discdoct, $bio Amstrad CPC 464 disk. published 34 years ago: Disc Doctor (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124121&o=2 $end $bbc_rom=discdoc105,discdoc106,discdoc107,discdoc109,discdoc10a,discdoc, $bio Acorn BBC ROM published 37 years ago: Disc Doctor Ver. 1 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145091&o=2 $end $bbcb_flop_orig=discdup3,discdup3m, $bio Acorn BBC Micro B disk. published 35 years ago: Disc Duplicator 3 (c) 1985 FSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125631&o=2 $end $bbcb_flop_orig=discdup2, $bio Acorn BBC Micro B disk. published 36 years ago: Disc Duplicator II (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125656&o=2 $end $bbcb_flop_orig=discexec, $bio Disc Executor (c) 198? Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125657&o=2 $end $cpc_flop=discfaci, $bio Amstrad CPC 464 disk. published 31 years ago: Disc Facilites (c) 1989 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125041&o=2 $end $cpc_flop=discfull01,discfull02, $bio Amstrad CPC 464 disk. published 26 years ago: Disc Full 10 (c) 1994 Disc Full Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123203&o=2 $end $cpc_flop=discfull03,discfull04, $bio Disc Full 5 (c) 199? Disc Full Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123204&o=2 $end $cpc_flop=discfull05,discfull06, $bio Disc Full 6 (c) 199? Disc Full Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123205&o=2 $end $cpc_flop=discfull08,discfull07,discfull0a,discfull09, $bio Disc Full 7 (c) 199? Disc Full Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123206&o=2 $end $cpc_flop=discfull0b,discfull0c,discfull0d,discfull0e, $bio Amstrad CPC 464 disk. published 27 years ago: Disc Full 9 (c) 1993 Disc Full Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123207&o=2 $end $cpc_flop=discgeni, $bio Amstrad CPC 464 disk. published 33 years ago: Disc Genie (c) 1987 Urbansoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125043&o=2 $end $cpc_flop=discmac3, $bio Amstrad CPC 464 disk. published 26 years ago: Disc Mac 3 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124642&o=2 $end $cpc_flop=discmacc, $bio Amstrad CPC 464 disk. published 24 years ago: Disc Mac Challenge Issue 20 (c) 1996 Hypnom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124643&o=2 $end $cpc_flop=discmacc01, $bio Amstrad CPC 464 disk. published 24 years ago: Disc Mac Challenge Issue 21 (c) 1996 Hypnom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124644&o=2 $end $spectrum_flop_opus=discman, $bio Sinclair ZX Spectrum Opus Discovery disk. published 33 years ago: Disc Manager (c) 1987 Bradway Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233193&o=2 $end $bbc_rom=discmenu100,discmenu, $bio Acorn BBC ROM published 35 years ago: Disc Menu (c) 1985 Microtest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231782&o=2 $end $cpc_flop=discmoni, $bio Amstrad CPC type-in published 34 years ago: Disc Monitor (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119683&o=2 $end $tvc_flop=discmond, $bio Videoton TVC disk. published 30 years ago: Disc Monitor v2.00 Demo (c) 1990 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112229&o=2 $end $cpc_flop=discplus,discplus01, $bio Disc Plus Ultra (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121817&o=2 $end $cpc_flop=discscan, $bio Amstrad CPC 464 disk. published 34 years ago: Disc Scanner (c) 1986 RSE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125042&o=2 $end $bbc_rom=discserv, $bio Acorn BBC ROM published 37 years ago: Disc Servant (c) 1983 Superior Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145205&o=2 $end $msx2_flop=ds02, $bio MSX 2 disk. published 32 years ago: Disc Station - Dai-2-Gou (c) 1988 Compile - TECHNICAL - GAME ID: IA-8804 BARCODE: 4988161800041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101609&o=2 $end $msx2_flop=ds00, $bio MSX 2 disk. published 32 years ago: Disc Station - Soukan Junbi-0-Gou (c) 1988 Compile - TECHNICAL - GAME ID: IA-8802 BARCODE: 4988161800027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101610&o=2 $end $msx2_flop=ds01, $bio MSX 2 disk. published 32 years ago: Disc Station - Soukan-1-Gou (c) 1988 Compile - TECHNICAL - GAME ID: IA-8803 BARCODE: 4988161800034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101611&o=2 $end $msx2_flop=ds10, $bio MSX 2 disk. published 30 years ago: Disc Station 10-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101579&o=2 $end $msx2_flop=ds11, $bio MSX 2 disk. published 30 years ago: Disc Station 11-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101580&o=2 $end $msx2_flop=ds12, $bio MSX 2 disk. published 30 years ago: Disc Station 12-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101581&o=2 $end $msx2_flop=ds13, $bio MSX 2 disk. published 30 years ago: Disc Station 13-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000069 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101582&o=2 $end $msx2_flop=ds14, $bio MSX 2 disk. published 30 years ago: Disc Station 14-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101583&o=2 $end $msx2_flop=ds15, $bio MSX 2 disk. published 30 years ago: ディスクステーション 15号 (c) 1990 Compile (Disc Station 15-gou) - TECHNICAL - BARCODE: 4988161000090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101584&o=2 $end $msx2_flop=ds16, $bio MSX 2 disk. published 30 years ago: ディスクステーション 16号 (c) 1990 Compile (Disc Station 16-gou) - TECHNICAL - BARCODE: 4988161000113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101585&o=2 $end $msx2_flop=ds17, $bio MSX 2 disk. published 30 years ago: ディスクステーション 17号 (c) 1990 Compile (Disc Station 17-gou) - TECHNICAL - BARCODE: 4988161000120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101586&o=2 $end $msx2_flop=ds18, $bio MSX 2 disk. published 30 years ago: ディスクステーション 18号 (c) 1990 Compile (Disc Station 18-gou) - TECHNICAL - BARCODE: 4988161000151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101587&o=2 $end $msx2_flop=ds19, $bio MSX 2 disk. published 30 years ago: ディスクステーション 19号 (c) 1990 Compile (Disc Station 19-gou) - TECHNICAL - BARCODE: 4988161000175 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101588&o=2 $end $msx2_flop=ds20, $bio MSX 2 disk. published 30 years ago: ディスクステーション 20号 (c) 1990 Compile (Disc Station 20-gou) - TECHNICAL - BARCODE: 4988161000182 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101589&o=2 $end $msx2_flop=ds21, $bio MSX 2 disk. published 30 years ago: ディスクステーション 21号 (c) 1990 Compile (Disc Station 21-gou) - TECHNICAL - BARCODE: 4988161000229 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101590&o=2 $end $msx2_flop=ds22, $bio MSX 2 disk. published 29 years ago: ディスクステーション 22号 (c) 1991 Compile (Disc Station 22-gou) - TECHNICAL - BARCODE: 4988161100011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101591&o=2 $end $msx2_flop=ds23, $bio MSX 2 disk. published 29 years ago: ディスクステーション 23号 (c) 1991 Compile (Disc Station 23-gou) - TECHNICAL - BARCODE: 4988161100042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101592&o=2 $end $msx2_flop=ds24, $bio MSX 2 disk. published 29 years ago: ディスクステーション 24号 (c) 1991 Compile (Disc Station 24-gou) - TECHNICAL - BARCODE: 4988161100073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101593&o=2 $end $msx2_flop=ds25, $bio MSX 2 disk. published 29 years ago: ディスクステーション 25号 (c) 1991 Compile (Disc Station 25-gou) - TECHNICAL - BARCODE: 4988161100127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101594&o=2 $end $msx2_flop=ds26, $bio MSX 2 disk. published 29 years ago: ディスクステーション 26号 (c) 1991 Compile (Disc Station 26-gou) - TECHNICAL - BARCODE: 4988161100165 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101595&o=2 $end $msx2_flop=ds27, $bio MSX 2 disk. published 29 years ago: ディスクステーション 27号 (c) 1991 Compile (Disc Station 27-gou) - TECHNICAL - BARCODE: 4988161100196 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101596&o=2 $end $msx2_flop=ds28, $bio MSX 2 disk. published 29 years ago: ディスクステーション 28号 (c) 1991 Compile (Disc Station 28-gou) - TECHNICAL - BARCODE: 4988161100240 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101597&o=2 $end $msx2_flop=ds29, $bio MSX 2 disk. published 29 years ago: ディスクステーション 29号 (c) 1991 Compile (Disc Station 29-gou) - TECHNICAL - BARCODE: 4988161100271 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101598&o=2 $end $msx2_flop=ds03, $bio MSX 2 disk. published 31 years ago: Disc Station 3-gou (c) 1989 Compile - TECHNICAL - ID: IA-8901 BARCODE: 4988161900017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101599&o=2 $end $msx2_flop=ds30, $bio MSX 2 disk. published 29 years ago: Disc Station 30-gou (c) 1991 Compile - TECHNICAL - BARCODE: 4988161100318 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101600&o=2 $end $msx2_flop=ds31, $bio MSX 2 disk. published 29 years ago: Disc Station 31-gou (c) 1991 Compile - TECHNICAL - BARCODE: 4988161100356 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101601&o=2 $end $msx2_flop=ds32, $bio MSX 2 disk. published 28 years ago: Disc Station 32-gou (c) 1992 Compile - TECHNICAL - BARCODE: 4988161100417 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101602&o=2 $end $msx2_flop=ds04, $bio MSX 2 disk. published 31 years ago: Disc Station 4-gou (c) 1989 Compile - TECHNICAL - BARCODE: 4988161900031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101603&o=2 $end $msx2_flop=ds05, $bio MSX 2 disk. published 31 years ago: Disc Station 5-gou (c) 1989 Compile - TECHNICAL - BARCODE: 4988161900055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101604&o=2 $end $msx2_flop=ds06, $bio MSX 2 disk. published 31 years ago: Disc Station 6-gou (c) 1989 Compile - TECHNICAL - BARCODE: 4988161900079 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101605&o=2 $end $msx2_flop=ds07, $bio MSX 2 disk. published 31 years ago: Disc Station 7-gou (c) 1989 Compile - TECHNICAL - BARCODE: 4988161900093 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101606&o=2 $end $msx2_flop=ds08, $bio MSX 2 disk. published 31 years ago: Disc Station 8-gou (c) 1989 Compile - TECHNICAL - BARCODE: 4988161900130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101607&o=2 $end $msx2_flop=ds09, $bio MSX 2 disk. published 30 years ago: Disc Station 9-gou (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101608&o=2 $end $pc98=ds98_00, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: ディスクステーション98 #0 創刊準備号 (c) 1990 Compile (Disc Station 98 #0 - Soukan Junbi-gou) - TECHNICAL - BARCODE: 4988161000144 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89298&o=2 $end $pc98=ds98_01, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Disc Station 98 #01 - Soukan-gou (c) 1990 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89299&o=2 $end $pc98=ds98_02, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #02 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89300&o=2 $end $pc98=ds98_03, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #03 (c) 1991 Compile - TECHNICAL - BARCODE: 4988161100103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89301&o=2 $end $pc98=ds98_04, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #04 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89302&o=2 $end $pc98=ds98_05, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #05 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89303&o=2 $end $pc98=ds98_06, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #06 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89304&o=2 $end $pc98=ds98_07, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #07 (c) 1991 Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89329&o=2 $end $pc98=ds98_08, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 #08 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89305&o=2 $end $pc98=ds98_09, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #09 (c) 1992 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89306&o=2 $end $pc98=ds98_10, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #10 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89307&o=2 $end $pc98=ds98_11,ds98_11a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #11 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200070 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89308&o=2 $end $pc98=ds98_12, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #12 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89310&o=2 $end $pc98=ds98_13, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #13 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89311&o=2 $end $pc98=ds98_14, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #14 (c) 1992 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89312&o=2 $end $pc98=ds98_15, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #15 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200155 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89313&o=2 $end $pc98=ds98_16, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #16 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200179 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89314&o=2 $end $pc98=ds98_17, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #17 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200193 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89315&o=2 $end $pc98=ds98_18, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #18 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200216 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89316&o=2 $end $pc98=ds98_19, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #19 (c) 1992 Compile. - TECHNICAL - BARCODE: 4988161200254 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95232&o=2 $end $pc98=ds98_20, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disc Station 98 #20 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89317&o=2 $end $pc98=ds98_mc, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 Bessatu - Map & Construction (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89318&o=2 $end $pc98=ds98_ex1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 EX #1 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89319&o=2 $end $pc98=ds98_ex2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 EX #2 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89320&o=2 $end $pc98=ds98_ex3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disc Station 98 EX #3 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89321&o=2 $end $msx2_flop=dsdx1, $bio MSX 2 disk. published 30 years ago: Disc Station Deluxe 1 (c) 1990 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101612&o=2 $end $msx2_flop=dsdx2, $bio MSX 2 disk. published 30 years ago: ディスクステーション デラックス2号 魔導師ラルバ総集編 (c) 1990 Compile (Disc Station Deluxe 2-gou - Madoushi Raruba Soushuuhen) - TECHNICAL - BARCODE: 4988161000106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101613&o=2 $end $msx2_flop=dsdx3, $bio MSX 2 disk. published 30 years ago: ディスクステーション デラックス3号 にゃんぴ・サム総集編 (c) 1990 Compile (Disc Station Deluxe 3-gou - Nyanpi Sam Soushuuhen) - TECHNICAL - BARCODE: 4988161000212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101614&o=2 $end $msx2_flop=dssp2, $bio MSX 2 disk. published 32 years ago: Disc Station Special 2 - Shoka Gou (c) 1988 Compile - TECHNICAL - GAME ID: DS#SP2 BARCODE: 4988161900048 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101615&o=2 $end $msx2_flop=dssp5, $bio MSX 2 disk. published 32 years ago: Disc Station Special 5 - Christmas (c) 1988 Compile - TECHNICAL - GAME ID: DS#SP5 BARCODE: 4988161900109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101616&o=2 $end $pc98=dstat_01, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Disc Station Vol. 01 (c) 1993 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89322&o=2 $end $pc98=dstat_02, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Disc Station Vol. 02 (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89323&o=2 $end $pc98=dstat_03, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Disc Station Vol. 03 (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89324&o=2 $end $pc98=dstat_04, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Disc Station Vol. 04 (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89325&o=2 $end $pc98=dstat_05, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Disc Station Vol. 05 (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89326&o=2 $end $pc98=dstat_06, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Disc Station Vol. 06 (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89327&o=2 $end $pc98=dstat_07,dstat_07a, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Disc Station Vol. 07 (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89328&o=2 $end $pc98=dstat_08, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Disc Station Vol. 08 (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89330&o=2 $end $pc98_cd=dstat_09, $bio NEC PC-9821 CD published 25 years ago: Disc Station Vol. 09 (c) 1995 Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138457&o=2 $end $pc98=dstat_10, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Disc Station Vol. 10 (c) 1996 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89331&o=2 $end $pc98_cd=dstat_10, $bio NEC PC-9821 CD published 24 years ago: Disc Station Vol. 10 (c) 1996 Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138458&o=2 $end $pc98_cd=dstat_11, $bio NEC PC-9821 CD published 24 years ago: Disc Station Vol. 11 (c) 1996 Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138459&o=2 $end $cpc_flop=discuk1902, $bio Amstrad CPC 464 disk. published 30 years ago: Disc Trained (c) 1990 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126696&o=2 $end $cpc_flop=discutil01, $bio Amstrad CPC 464 disk. published 29 years ago: Disc Utility 1.3 (c) 1991 JWB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124645&o=2 $end $msx1_cass=discwarr,discwarrb,discwarra, $bio MSX cass. published 36 years ago: ディスクウォーリア (c) 1984 Alligata Software (Disc Warrior) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94588&o=2 $end $msx1_flop=discwarr, $bio Disc Warrior cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229940&o=2 $end $amigaocs_flop=disca, $bio Commodore Amiga 500 disk. published 29 years ago: Disc [Budget] (c) 1991 Action Sixteen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73885&o=2 $end $st_flop=disc, $bio Atari ST disk. published 29 years ago: Disc [Budget] (c) 1991 Action Sixteen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259566&o=2 $end $amigaocs_flop=discb, $bio Commodore Amiga 500 disk. published 29 years ago: Disc [Podium] (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73886&o=2 $end $cpc_flop=discomag, $bio Amstrad CPC 464 disk. published 27 years ago: Disc'O'Magic 4.1 (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124122&o=2 $end $bbc_rom=discaid, $bio Acorn BBC ROM published 35 years ago: Disc-Aid (c) 1985 Owl Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145297&o=2 $end $cpc_flop=discpoke,hackerdi, $bio Amstrad CPC 464 disk. published 33 years ago: Disc-Poker + Hacker-Disc (c) 1987 Amstrad Accion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125044&o=2 $end $cpc_flop=discpoke01,discpoke02, $bio Amstrad CPC 464 disk. published 33 years ago: Disc-Poker Cracked (c) 1987 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126483&o=2 $end $pc8801_flop=discard, $bio NEC PC-8801 Series disk. published 31 years ago: Discard (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91646&o=2 $end $cpc_flop=discbagi, $bio Amstrad CPC 464 disk. published 31 years ago: Discbag III 2.5 (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124123&o=2 $end $cpc_flop=discbase, $bio Amstrad CPC 464 disk. published 32 years ago: Discbase (c) 1988 Greyhound Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125045&o=2 $end $partner_cass=descent, $bio Partner-01.01 cass. published 31 years ago: Discent (c) 1989 Pogodin, D.V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235926&o=2 $end $cpc_flop=discmast,discmast01, $bio Amstrad CPC 464 disk. published 34 years ago: Discmaster Ver. 1.0 (c) 1986 Draysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125046&o=2 $end $info=discmate, $bio Jukebox published 32 years ago: Discmate (c) 1988 Arbiter Leisure. - TECHNICAL - Model A-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127416&o=2 $end $info=discmon, $bio Jukebox published 32 years ago: Discmonitor (c) 1988 Arbiter Leisure. - TECHNICAL - Model A-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127415&o=2 $end $info=disco79, $bio Pinball published 41 years ago: Disco '79 (c) 1979 Allied leisure. - STAFF - Design by : Bob Betor Art by : Mike Tori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6653&o=2 $end $info=discoboy,discoboyp, $bio Arcade Video game published 27 years ago: Disco Boy (c) 1993 Soft Art. Disco Boy is an excessively difficult adult shooter game for one or two players. The player controls a boy shooting and jumping from a platform. The objective is to kill the boss in each stage to progress on through the game. Each player stands on his own platform in the two player cooperate game. The platform tilts to the left and right in the direction that the player is moving and inching up the screen as the player switches directions. The player can press down to push the platform back down. After a while in each stage a boss will appear and at this time many bundles of TNT will fill the background. When the player touches the TNT they explode to reveal the nude image that was previously just the girl's silhouette in the background. Once the player kills the boss the stage is over. Each stage features a different background image. Some enemies drop power-ups, fruit or letters for the player to pick up. Power-ups give thee player better firepower or temporary invincibility. Fruit give the player extra points. If the player picks up all the letters to spell D-I-S-C-O, then he is allowed to skip the current stage and play a bonus stage with no enemies and lots of fruit. Every third stage is a boss battle where the only enemy is a boss and there is no girl in the background. The game is over once the player loses all of his lives. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : MSM5205 Palette colors : 4096 Players : 2 Buttons : 2 - TRIVIA - The Promat Licensed(?) version has different gameplay and graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10592&o=2 $end $spectrum_cass=discodan, $bio Sinclair ZX Spectrum cass. published 36 years ago: Disco Dan (c) 1984 Gem Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78614&o=2 $end $einstein=discodan, $bio Tatung Einstein disk. published 36 years ago: Disco Dan (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136133&o=2 $end $spectrum_cass=discodans, $bio Sinclair ZX Spectrum cass. published 34 years ago: Disco Dan (c) 1986 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236636&o=2 $end $info=discodan, $bio Pinball published 39 years ago: Disco Dancing (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116187&o=2 $end $info=disco_l1, $bio Pinball published 42 years ago: Disco Fever (c) 1978 Williams. - TECHNICAL - Williams System 3 Model Number : 483 Height : 69-1/2 inch. Depth : 52 inch. Width (with backbox): 30-1/2 inch. Weight : 260 lbs. - TRIVIA - Released in June 1978. 6,000 units were produced. This is the 4th Solid-State game produced by Williams and the 2nd to feature electronic sound. The most famous feature of Disco Fever were its 'banana flippers'. Only 2 Williams games were ever produced with these wild flippers, Disco Fever and "Time Warp". Artworks was inspired by Saturday Night Fever the movie. - STAFF - Design by : Tony Kraemer Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5351&o=2 $end $info=sc4disco,sc4discoa,sc4discob,sc4discoc,sc4discod, $bio Disco Inferno (c) 200? Mazooma Games. Make your way around the dance floor for Cash, Features and Bonus Nudges. Get 3 'Disco Inferno' symbols to enter the Super Feature. Hi Lo your way to the top of the charts for the JACKPOT or stay alive and go for Winspins, Reel Blasts, Cash Shots or Cash Repeaters. - TECHNICAL - [Model PR7048] Technology : Scorpion 4 Cabinet : Smiley II front-opening Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - TRIVIA - Disco Inferno was the first UK AWP to feature Mazooma's unique CardMech technology, enabling more options and feature to be offered then ever before. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11914&o=2 $end $info=otatidai, $bio Arcade Video game published 25 years ago: Disco Mahjong - Otachidai no Okite (c) 1995 Sphinx. A mahjong game with a nightclub theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in January 1995. The title of this game translates from Japanese as 'Disco Mahjong - Law of the Stage'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=644&o=2 $end $info=cdiscon1, $bio DECO cass. published 38 years ago: Disco No 1 (c) 1982 Data East. You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-119 - TRIVIA - Disco No 1 was released in March 1982. It was known as the 19th video game (Cassette no. 19) made for the Deco Cassette System. This game is also known as "Sweet Heart [Cassette No.19]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=402&o=2 $end $info=disco,discof, $bio Arcade Video game published 38 years ago: Disco No.1 (c) 1982 Data East. You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more girls and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 750 Khz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. Also released on the DECO Cassette System as "Disco No 1 [Cassette No.19]". - PORTS - * CONSOLES: Intellivision (1986) "Thin Ice [Model 8300]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=645&o=2 $end $cpc_flop=discoobs,indescom, $bio Amstrad CPC 464 disk. published 33 years ago: Disco Obsequio 1 (c) 1987 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123573&o=2 $end $cpc_flop=discoobs01,indescom01,indescom02,packinde03, $bio Amstrad CPC 464 disk. published 33 years ago: Disco Obsequio 2 (c) 1987 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123574&o=2 $end $cpc_flop=discoobs02,indescom03,indescom04,indescom05,indescom06,packinde01,packinde02, $bio Amstrad CPC 464 disk. published 33 years ago: Disco Obsequio 3 (c) 1987 Indescomp [Spain] Face A: Estimator Racer, Futbol, Plaga Galactica, la Pulga, Fred Face B: Amdraw II, Beach Head, Rock Raid, Argo-Navis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123575&o=2 $end $cpc_flop=discoobs05,discoobs03,packinde04, $bio Amstrad CPC 464 disk. published 33 years ago: Disco Obsequio 4 (c) 1987 Indescomp [Spain] features: Pyjamarama, Roland en el Espacio, Campeones, Pintor de Nameros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123576&o=2 $end $cpc_flop=discoobs04, $bio Amstrad CPC 464 disk. published 35 years ago: Disco Obsequio Amstrad 6128 (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123577&o=2 $end $x68k_flop=discoscr, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Disco Scroll (c) 1989 Mugen Kaisha Rana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87434&o=2 $end $pro128s_flop=welcome $bio Olivetti PC-128s disk. published 33 years ago: Disco Welcome (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236027&o=2 $end $cpc_flop=discolog01,discolog02,discolog04,discolog,discolog03,discolog05,discolog06,discolog08,discolog07, $bio Amstrad CPC 464 disk. published 32 years ago: Discology (c) 1988 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120266&o=2 $end $specpls3_flop=discolog, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Discology +3 (c) 1988 New Frontier [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148316&o=2 $end $cpc_flop=discolog13,discolog14,discolog15,discolog16,discolog17,discolog18,discolog19,discolog1a,discolog12a,discolog10,discolog0a,discolog14b,discolog12, $bio Amstrad CPC 464 disk. published 34 years ago: Discology 2.0 (c) 1986 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120696&o=2 $end $cpc_flop=discolog14a,discolog13a,discolog15b, $bio Amstrad CPC 464 disk. published 34 years ago: Discology 2.3 (c) 1986 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120697&o=2 $end $cpc_flop=discolog15a,discolog16a,discolog17a,discolog18a,discolog19a,discolog16b, $bio Amstrad CPC 464 disk. published 33 years ago: Discology 3.0 (c) 1987 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120698&o=2 $end $cpc_flop=discolog17b, $bio Amstrad CPC 464 disk. published 33 years ago: Discology 3.3 (c) 1987 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120699&o=2 $end $cpc_flop=discolog1aa,discolog12b,discolog18b, $bio Amstrad CPC 464 disk. published 32 years ago: Discology 5.0 (c) 1988 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120700&o=2 $end $cpc_flop=discolog0f,discolog0b, $bio Amstrad CPC 464 disk. published 32 years ago: Discology 5.1 (c) 1988 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120701&o=2 $end $cpc_flop=discolog13b,discolog0c,discolog0d, $bio Amstrad CPC 464 disk. published 31 years ago: Discology 6.0 (c) 1989 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120702&o=2 $end $cpc_flop=discolog11,discolog0e, $bio Amstrad CPC 464 disk. published 31 years ago: Discology 7.3 (c) 1989 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120703&o=2 $end $cpc_flop=discolog09, $bio Amstrad CPC 464 disk. published 30 years ago: Discology Plus (c) 1990 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120267&o=2 $end $specpls3_flop=discopac, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Discopack +3 (c) 1989 New Frontier [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148317&o=2 $end $apple2_flop_clcracked=discover, $bio Apple II disk. published 35 years ago: Discover (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230522&o=2 $end $cpc_flop=discover, $bio Amstrad CPC type-in published 32 years ago: Discover (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119965&o=2 $end $cdi=dsfne, $bio Phillips CD-i published 25 years ago: Discover Sports Fishing - Northern Edition (c) 1995 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52843&o=2 $end $msx1_cart=discomp, $bio MSX cart. published 34 years ago: Discover the Computer [Model C045] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76689&o=2 $end $apple2_flop_clcracked=dscimeth, $bio Apple II disk. published 36 years ago: Discovering the Scientific Method - Snigs, Flirks, and Blorgs (c) 1984 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231295&o=2 $end $msx1_cass=discover,discoverb,discovera, $bio MSX cass. published 32 years ago: Discovery (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94589&o=2 $end $spectrum_cass=discover, $bio Discovery (c) 198? CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226173&o=2 $end $amigaocs_flop=discover, $bio Commodore Amiga 500 disk. published 28 years ago: Discovery - In the Steps of Columbus (c) 1992 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73887&o=2 $end $cdi=discplac, $bio Phillips CD-i published 23 years ago: Discovery - Your Place in the World (c) 1997 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52844&o=2 $end $cpc_cass=discover,discovero, $bio Amstrad CPC cass. published 35 years ago: Discovery 1 (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95959&o=2 $end $cpc_flop=discover01,discover02, $bio Amstrad CPC 464 disk. published 35 years ago: Discovery 1 (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125047&o=2 $end $msx1_flop=discover, $bio Discovery cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229941&o=2 $end $cpc_flop=discover03, $bio Amstrad CPC 464 disk. published 34 years ago: Discovery Plus (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125048&o=2 $end $info=sc1disc, $bio Fruit Machine published 28 years ago: Discovery (c) 1992 ELAM. - TECHNICAL - Model 5399 - TRIVIA - Discovery was released in July 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21277&o=2 $end $apple2gs=discqst, $bio Apple IIGS disk. published 27 years ago: DiscQuest (c) 1993 Sequential Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197463&o=2 $end $spectrum_cass=discsofd, $bio Discs Of Death (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226336&o=2 $end $spectrum_cass=discsofd_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Discs of Death (c) 1985 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACS 124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78615&o=2 $end $info=dotrone, $bio Arcade Video game published 37 years ago: Discs of Tron (c) 1983 Bally Midway. As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between. - TECHNICAL - [Environmental model] [No. 383] The Environmental model is huge, weighing in at over 700 pounds. The game was often sawed in 2 to make it easier to move. The cabinet, though it looks like it should come apart, does not (the roof and floor boards span both halves of the cabinet). The environmental is called such because it attempts to replicate the environment that your character on the screen is experiencing. The player stands inside the cabinet on a disc, and lights around the disc flash when your character dies (just like on screen). The surround sound replicates the sounds of discs that whiz by your character. - TRIVIA - Discs of Tron was released in March 1983. Also released as "Discs of Tron [Upright model]". Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right. Discs of Tron is inspired by the short sequence in the movie (Tron, 1982 Disney) where the character Flynn beats another trapped program and eventually 'derezzes' him, and when Tron is introduced, beating four 'computer players' very early in the movie. David Bagenski holds the official record for this game with 418,200 points on June 28, 1986. - UPDATES - This Environmental version has as additional PCB boards including sound, speech and light sequencer boards and relays, and different EPROM data for video & CPU. - SCORING - Smash Sark's disc : 100 points. Smash Sark's energy disc : 200 points. Smash Sark's chaser : 400 points. Smash Sark's super chaser : 800 points. Smash Sark's energy pellet : 600 points. Graze Sark : 200 points. Derez Sark : 1000 points. Derez Sark's Platform : 2000 points. - SERIES - 1. Tron (1982) 2. Discs of Tron (1983) 3. Tron 2.0 (2003, PC/MAC) 4. TRON (2010, iPhone/iPod) - STAFF - Designed and Programmed by : Robert Dinnerman (Bob) Game Art and Animation : Brian Colin Concept art : Earl Vickers Cabinet Design : George Gomez Hardware : Atish Ghosh Group Manager : Bill Adams - PORTS - * CONSOLES: Microsoft XBOX 360 [XBLA] (feb.13, 2008) * HANDHELDS: [US] Nintendo Game Boy Advance (oct.20, 2004) "Tron 2.0 - Killer App [Model AGB-BTNE-USA]" [EU] Nintendo Game Boy Advance (nov.12, 2004) "Tron 2.0 - Killer App [Model AGB-BTNP-EUR]" * COMPUTERS: Commodore C64 (19??) [EU] Amstrad CPC (1990) "Disc" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20044&o=2 $end $info=dotron,dotrona, $bio Arcade Video game published 37 years ago: Discs of Tron (c) 1983 Bally Midway. As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between. - TECHNICAL - [Upright model] [No. 696] The Upright model looses a lot of the bells and whistles of the Environmental model, including speech (see 'Updates' section for more information). Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz), M6802 (@ 895 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick with a trigger, spinner knob, button - TRIVIA - Discs of Tron was released in March 1983. Also released as "Discs of Tron [Environmental model]". Discs of Tron was originally designed to be a part of the original "Tron" coin-op, but was cut out at the end and set aside for refinement and release as a stand-alone coin-op in its own right. Discs of Tron is inspired by the short sequence in the movie (Tron, 1982 Disney) where the character Flynn beats another trapped program and eventually 'derezzes' him, and when Tron is introduced, beating four 'computer players' very early in the movie. David Bagenski holds the official record for this game with 418,200 points on June 28, 1986. A Discs of Tron 'prototype' machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California. - UPDATES - Upright version 1 : * First release. Environmental version : * Additional PCB boards including sound, speech and light sequencer boards and relays. * Different EPROM data for video & CPU. Upright version 2 : * Added points displaying for 'derezing a disc 2000' on the attract mode. * Some changes on sound and input menu in Test mode. - SCORING - Smash Sark's disc : 100 points. Smash Sark's energy disc : 200 points. Smash Sark's chaser : 400 points. Smash Sark's super chaser : 800 points. Smash Sark's energy pellet : 600 points. Graze Sark : 200 points. Derez Sark : 1000 points. Derez Sark's Platform : 2000 points. - SERIES - 1. Tron (1982) 2. Discs of Tron (1983) 3. Tron 2.0 (2003, PC/MAC) 4. TRON (2010, iPhone/iPod) - STAFF - Designed and Programmed by : Robert Dinnerman (Bob) Game Art and Animation : Brian Colin Concept art : Earl Vickers Cabinet Design : George Gomez Hardware : Atish Ghosh Group Manager : Bill Adams - PORTS - * CONSOLES: Microsoft XBOX 360 [XBLA] (feb.13, 2008) * HANDHELDS: [US] Nintendo Game Boy Advance (oct.20, 2004) "Tron 2.0 - Killer App [Model AGB-BTNE-USA]" [EU] Nintendo Game Boy Advance (nov.12, 2004) "Tron 2.0 - Killer App [Model AGB-BTNP-EUR]" * COMPUTERS: Commodore C64 (19??) [EU] Amstrad CPC (1990) "Disc" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=646&o=2 $end $dragon_flop=discup, $bio Dragon disk. published 32 years ago: Discup (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117047&o=2 $end $cpc_flop=discutf1, $bio Amstrad CPC type-in published 27 years ago: Discut (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119490&o=2 $end $cpc_flop=discutil, $bio Amstrad CPC type-in published 32 years ago: Discutilitaire (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119590&o=2 $end $saturn=discwrl2, $bio Sega Saturn game published 24 years ago: Discworld II - Missing Presumed...?! (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60289&o=2 $end $psx=discwrl2, $bio Sony PlayStation disc published 23 years ago: Discworld II - Mortality Bytes! (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110906&o=2 $end $saturn=discwrldj, $bio Sega Saturn game published 24 years ago: Discworld (c) 1996 Media Entertainment Japanese release. Game developed in Europe. - TECHNICAL - Game ID: T-20502G - TRIVIA - Released on December 13, 1996 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59071&o=2 $end $z80ne_cass=disegni,disegnia,disegnib, $bio Disegni (c) 198? Unknown [Italy] Program that allows you to turn on or off pixels on the screen to compose simple drawings. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235237&o=2 $end $spectrum_cass=disenado_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Disenador De Juegos (c) 1987 Microbyte, S.A. Spanish release of Quicksilva's Games Designer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226273&o=2 $end $spectrum_cass=disenado, $bio Disenador de Juegos (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219572&o=2 $end $spectrum_cass=disenado2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Disenador De Juegos II (c) 1987 Microbyte, S.A. Spansih release of Melbourne House's H.U.R.G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226274&o=2 $end $msx1_cass=disenado, $bio MSX cass. published 35 years ago: Diseñador de Graficos (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94590&o=2 $end $a2600=dishastr, $bio Atari 2600 cart. published 37 years ago: Dishaster (c) 1983 Vidco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50412&o=2 $end $compclr2_flop=nswug1, $bio Disk #1 (c) 19?? New South Wales CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232676&o=2 $end $cpc_flop=disk187k, $bio Amstrad CPC type-in published 32 years ago: Disk 187 Ko (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119591&o=2 $end $cpc_flop=disk50,disk50b,disk50c,disk50d,disk50a, $bio Amstrad CPC 464 disk. published 34 years ago: Disk 50 (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119385&o=2 $end $amiga_flop=assdskar, $bio Commodore Amiga 500 disk. published 26 years ago: Disk Archivers (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133395&o=2 $end $pc98=diskbtl, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Disk Battler (c) 1992 ABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89332&o=2 $end $pc98=bishod91, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Disk Bishoujo Daizukan 91 (c) 1991 Santa Fe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89333&o=2 $end $pc8801_flop=motohime, $bio NEC PC-8801 Series disk. published 33 years ago: ディスク文庫1 素子姫アドベンチャー (c) 1987 Tatsumi Electronics Co., Ltd. (Disk Bunko 1: Motoko-hime Adventure) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92424&o=2 $end $pc8801_flop=projecta, $bio NEC PC-8801 Series disk. published 33 years ago: スク文庫2 プロジェクトA子 (c) 1987 Tatsumi Electronics Co., Ltd. (Disk Bunko 2: Project A-ko) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92676&o=2 $end $pc8801_flop=toraware, $bio NEC PC-8801 Series disk. published 32 years ago: ディスク文庫3 とらわれペンギン (c) 1988 Tatsumi Electronics Co., Ltd. (Disk Bunko 3: Toraware Penguin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93140&o=2 $end $pc8801_flop=project1, $bio NEC PC-8801 Series disk. published 32 years ago: ディスク文庫4 プロジェクトA子2 (c) 1988 Tatsumi Electronics Co., Ltd. (Disk Bunko 4: Project A-ko 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92677&o=2 $end $adam_flop=diskcert, $bio Disk Certification & Utility (c) 198? Beck [Carl Beck] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109418&o=2 $end $famicom_flop=diskctrl, $bio Disk Control Program (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65283&o=2 $end $vz_snap=copy, $bio Disk Copier (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235017&o=2 $end $amiga_flop=assdskcp,assdskcpa, $bio Commodore Amiga 500 disk. published 29 years ago: Disk Copiers (c) 1991 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133396&o=2 $end $vz_snap=dcopy2, $bio Disk Copy Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235018&o=2 $end $dragon_flop=diskdoct, $bio Dragon disk. published 35 years ago: Disk Doctor (c) 1985 Domino Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117154&o=2 $end $adam_flop=discdoc, $bio Coleco Adam disk. published 33 years ago: Disk Doctor (c) 1987 AJM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82644&o=2 $end $specpls3_flop=diskdoct, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Disk Doctor (c) 1990 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148248&o=2 $end $vz_snap=edasm_vz300, $bio Disk Editor-Assembler Ver.6 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235019&o=2 $end $coco_flop=dsedtasm, $bio Tandy Color Computer flop. published 37 years ago: Disk EDTASM (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233589&o=2 $end $ti99_cart=diskfx21, $bio TI-99-4A soft. published 36 years ago: Disk Fixer (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84557&o=2 $end $ti99_cart=diskfx20, $bio TI-99-4A soft. published 36 years ago: Disk Fixer v2.0 (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84558&o=2 $end $famicom_flop=diskhacks, $bio Disk Hacker (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65284&o=2 $end $famicom_flop=diskhack2,diskhack1,diskhack, $bio Disk Hacker (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65285&o=2 $end $famicom_flop=diskhac2, $bio Disk Hacker II - Copy Plus 3 (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65286&o=2 $end $amiga_flop=asshl010,asshl010a, $bio Commodore Amiga 500 disk. published 27 years ago: Disk Helper Vol. 01.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133397&o=2 $end $amiga_flop=asshl020,asshl020a,asshl030, $bio Commodore Amiga 500 disk. published 27 years ago: Disk Helper Vol. 02.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133398&o=2 $end $amiga_flop=asshl030a, $bio Commodore Amiga 500 disk. published 26 years ago: Disk Helper Vol. 03.0 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133399&o=2 $end $amiga_flop=asshl040, $bio Disk Helper Vol. 04.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133400&o=2 $end $amiga_flop=asshl050,asshl050a, $bio Disk Helper Vol. 05.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133401&o=2 $end $amiga_flop=asshl060,asshl060a, $bio Disk Helper Vol. 06.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133402&o=2 $end $amiga_flop=asshl070,asshl070a, $bio Disk Helper Vol. 07.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133403&o=2 $end $amiga_flop=asshl080, $bio Disk Helper Vol. 08.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133404&o=2 $end $amiga_flop=asshl090, $bio Disk Helper Vol. 09.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133405&o=2 $end $amiga_flop=asshl100, $bio Disk Helper Vol. 10.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133406&o=2 $end $famicom_flop=diskkeep, $bio Disk Keeper (c) 19?? World. Disk Keeper is a hacked version of Hacker International's release of Disk Hacker version 1.3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65287&o=2 $end $apple2gs=animsss, $bio Apple IIGS disk. published 29 years ago: Disk Magazine Animations (c) 1991 Second Sight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240796&o=2 $end $ti99_cart=diskmn1i, $bio TI-99-4A soft. published 40 years ago: Disk Manager 1 (c) 1980 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42769&o=2 $end $ti99_cart=diskman, $bio TI-99-4A soft. published 38 years ago: Disk Manager 1 [Model PHM 3019] (c) 1982 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84559&o=2 $end $ti99_cart=diskman2, $bio TI-99-4A soft. published 38 years ago: Disk Manager 2 [Model PHM 3089] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84560&o=2 $end $ti99_cart=diskman3, $bio TI-99-4A soft. published 37 years ago: Disk Manager 3 (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84561&o=2 $end $bbcb_cass=diskmast, $bio Disk Master (c) 19?? RSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51747&o=2 $end $cpc_flop=diskmenu, $bio Amstrad CPC type-in published 34 years ago: Disk Menu (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120171&o=2 $end $vz_snap=wp, $bio Disk Menu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235020&o=2 $end $apfimag_cass=diskmod, $bio APF Imagination cass. published 37 years ago: Disk Modification Program (c) 1983 Hex-Mart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135751&o=2 $end $msx2_flop=manilove, $bio MSX 2 disk. published 32 years ago: Disk Mystery #4: The Man I Love (c) 1988 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101617&o=2 $end $pc8801_flop=disknoah,disknoa1, $bio Disk Noah (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91647&o=2 $end $vz_snap=diskops4, $bio Disk Ops 4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235021&o=2 $end $atom_rom=diskrom, $bio Acorn Atom ROM published 35 years ago: Disk ROM (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236099&o=2 $end $vz_snap=doc,docll, $bio Disk Sector Editor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235022&o=2 $end $pc8801_flop=diskstu1, $bio Disk Studio vol. 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91648&o=2 $end $pc8801_flop=diskstu2, $bio Disk Studio vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91649&o=2 $end $pc8801_flop=diskstu3, $bio Disk Studio vol. 3 - Super Mizumashi Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91650&o=2 $end $apfimag_cass=disktest, $bio Disk Test (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135793&o=2 $end $bbcb_flop=du01, $bio Acorn BBC Micro B disk. published 33 years ago: Disk User 01 June/July 1987 (c) 1987 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125375&o=2 $end $bbcb_flop=du02, $bio Acorn BBC Micro B disk. published 33 years ago: Disk User 02 August/September 1987 (c) 1987 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125376&o=2 $end $bbcb_flop=du03, $bio Acorn BBC Micro B disk. published 33 years ago: Disk User 03 October/November 1987 (c) 1987 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125377&o=2 $end $bbcb_flop=du04, $bio Acorn BBC Micro B disk. published 33 years ago: Disk User 04 December/January 1987/88 (c) 1987 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125378&o=2 $end $bbcb_flop=du05, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 05 February/March 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125379&o=2 $end $bbcb_flop=du06, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 06 April 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125380&o=2 $end $bbcb_flop=du07, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 07 May 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125381&o=2 $end $bbcb_flop=du08, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 08 June 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125382&o=2 $end $bbcb_flop=du09, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 09 July 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125383&o=2 $end $bbcb_flop=du10, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 10 August 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125384&o=2 $end $bbcb_flop=du11, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 11 September 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125385&o=2 $end $bbcb_flop=du12, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 12 October 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125386&o=2 $end $bbcb_flop=du13, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 13 November 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125387&o=2 $end $bbcb_flop=du14, $bio Acorn BBC Micro B disk. published 32 years ago: Disk User 14 December 1988 (c) 1988 Argus Specialist Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125388&o=2 $end $ti99_cart=diskutil, $bio Disk Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84562&o=2 $end $pc8801_flop=diskbasi, $bio DISK-BASIC Program Library (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91589&o=2 $end $dragon_flop=diskkit, $bio Dragon disk. published 34 years ago: Disk-Kit (c) 1986 Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117039&o=2 $end $cpc_flop=disknurs, $bio Amstrad CPC type-in published 34 years ago: Disk-Nurse (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119684&o=2 $end $apple2_cass=disktape, $bio Apple II cass. published 40 years ago: Disk-O-Tape (c) 1980 McCreary [Dann McCreary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136055&o=2 $end $z80ne_flop=disk01, $bio disk01 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236215&o=2 $end $z80ne_flop=disk02, $bio disk02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236216&o=2 $end $z80ne_flop=disk03, $bio disk03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236217&o=2 $end $z80ne_flop=disk04, $bio disk04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236218&o=2 $end $z80ne_flop=disk05, $bio disk05 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236219&o=2 $end $z80ne_flop=disk06, $bio disk06 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236220&o=2 $end $z80ne_flop=disk07, $bio disk07 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236221&o=2 $end $z80ne_flop=disk08, $bio disk08 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236222&o=2 $end $z80ne_flop=disk09, $bio disk09 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236223&o=2 $end $z80ne_flop=disk10, $bio disk10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236224&o=2 $end $z80ne_flop=disk11, $bio disk11 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236225&o=2 $end $z80ne_flop=disk12, $bio disk12 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236226&o=2 $end $z80ne_flop=disk13, $bio disk13 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236227&o=2 $end $z80ne_flop=disk14, $bio disk14 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236228&o=2 $end $z80ne_flop=disk15, $bio disk15 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236229&o=2 $end $z80ne_flop=disk16, $bio disk16 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236230&o=2 $end $z80ne_flop=disk17, $bio disk17 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236231&o=2 $end $z80ne_flop=disk18, $bio disk18 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236232&o=2 $end $z80ne_flop=disk19, $bio disk19 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236233&o=2 $end $z80ne_flop=disk20, $bio disk20 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236234&o=2 $end $z80ne_flop=disk21, $bio disk21 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236235&o=2 $end $z80ne_flop=disk22, $bio disk22 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236236&o=2 $end $z80ne_flop=disk28, $bio disk28 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236239&o=2 $end $z80ne_flop=disk29, $bio disk29 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236240&o=2 $end $dragon_flop=diskbase, $bio Dragon disk. published 33 years ago: Diskbase (c) 1987 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117048&o=2 $end $fm7_disk=diskfm1, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: DiskFM Vol.1 (c) 1983 Suzuki Giken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93612&o=2 $end $cpc_flop=diskmatv, $bio Amstrad CPC type-in published 34 years ago: Diskmat V2.0 (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119685&o=2 $end $cpc_flop=diskonuk, $bio Amstrad CPC 464 disk. published 35 years ago: Diskon (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125049&o=2 $end $apple2_flop_clcracked=dwrdbird, $bio Apple II disk. published 37 years ago: Diskovery Word Bird (c) 1983 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231369&o=2 $end $cpc_flop=diskrepa, $bio Amstrad CPC type-in published 31 years ago: Diskrepair (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119817&o=2 $end $vsmile_cart=aladdini, $bio VTECH V.Smile cart. published 14 years ago: Disney Aladdin - Il magico mondo di Aladdin (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233991&o=2 $end $vsmile_cart=cinderlai, $bio VTECH V.Smile cart. published 14 years ago: Disney Cenerentola - I desideri magici di Cenerentola (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234003&o=2 $end $vsmile_cart=arieldk, $bio Disney Den Lille Havfrue - Ariels majestaetiske rejse! (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118388&o=2 $end $leapfrog_leappad_cart=lionkings, $bio LeapFrog Leappad cart. published 17 years ago: Disney El Rey León (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234947&o=2 $end $vsmile_cart=lionkings, $bio VTECH V.Smile cart. published 16 years ago: Disney El Rey León - La Gran Aventura de Simba (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147470&o=2 $end $leapster=fairiess, $bio LeapFrog Leapster cart. published 11 years ago: Disney Fairies (c) 2009 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134488&o=2 $end $info=jak_disf, $bio Dedicated Console published 15 years ago: Disney Friends (c) 2005 Jakks Pacific, Inc. TV Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145594&o=2 $end $info=discpal, $bio Dedicated Console published 14 years ago: Disney Game It! Classic Pals (c) 2006 VG Pocket. - TRIVIA - Licensed by Disney to VG Pocket. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259380&o=2 $end $vsmilem_cart=hmannym, $bio VTech V.Smile Motion cart. published 11 years ago: Disney Handy Manny [Model 80-084360] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236255&o=2 $end $leapfrog_leappad_cart=tiggerbncg, $bio LeapFrog Leappad cart. published 21 years ago: Disney Hüpf, Tigger, hüpf! (c) 1999 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234948&o=2 $end $vsmile_cart=lionkingi, $bio VTECH V.Smile cart. published 15 years ago: Disney Il re leone - La grande avventura di Simba (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234014&o=2 $end $vsmilem_cart=prinfrogmg, $bio VTech V.Smile Motion cart. published 10 years ago: Disney Küss den Frosch [Model 80-084484] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236272&o=2 $end $vsmile_cart=mickeychs, $bio Disney La Casa de Mickey Mouse (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147471&o=2 $end $vsmilem_cart=mickeychms, $bio VTech V.Smile Motion cart. published 11 years ago: Disney La Casa de Mickey Mouse [Model 80-084187] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236268&o=2 $end $vsmile_cart=arielf, $bio VTECH V.Smile cart. published 16 years ago: Disney La Petite Sirene - Ariel devient une princesse (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118389&o=2 $end $vsmile_cart=arieli, $bio VTECH V.Smile cart. published 15 years ago: Disney La sirenetta - Ariel e la crociera magica (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233996&o=2 $end $vsmile_cart=ariels, $bio VTECH V.Smile cart. published 16 years ago: Disney La Sirenita - El Viaje Fantástico de Ariel (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147463&o=2 $end $vsmile_cart=lionkingsw, $bio Disney Lejonkungen - Simbas stora äventyr (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118390&o=2 $end $vsmile_cart=lionkingdk, $bio Disney Løvernes Konge - Simbas store eventyr (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118391&o=2 $end $vsmile_cart=mickymags, $bio VTECH V.Smile cart. published 16 years ago: Disney Mickey - La Aventura Mágica de Mickey (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147472&o=2 $end $vsmilem_cart=mickeychm, $bio VTech V.Smile Motion cart. published 11 years ago: Disney Mickey Mouse Clubhouse [Model 80-084180] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236262&o=2 $end $vsmilem_cart=mickeychmg, $bio VTech V.Smile Motion cart. published 11 years ago: Disney Micky Maus Wunderhaus [Model 80-084184] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236265&o=2 $end $vsmile_cart=poohsw, $bio Disney Nalle Puh - Honungsjakten (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118392&o=2 $end $vsmile_cart=poohdk, $bio Disney Peter Plys - Honningjagten (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118393&o=2 $end $info=potc_600,potc_110af,potc_110ai,potc_110gf,potc_111as,potc_113af,potc_113ai,potc_113as,potc_113gf,potc_115af,potc_115ai,potc_115as,potc_115gf,potc_300af,potc_300ai,potc_300as,potc_300gf,potc_400af, $info=potc_400ai,potc_400as,potc_400gf,potc_600ai,potc_600as,potc_600gf, $bio Pinball published 14 years ago: Disney Pirates of the Caribbean (c) 2006 Stern Pinball. - TECHNICAL - Stern S.A.M. System Main CPU : Atmel AT91 - TRIVIA - Based on the hit movie, starring Johnny Depp. - UPDATES - POTC V4.00 - April 27, 2007 - Replaced changes 3.0 undid from 2.0 - Added small flasher effects for the JACK ramp. SYS 1.25 - fixed the extra ball crash bug. - fixed multiball decvice problem, trough will no longer appear dead or cause endless multiballs. POTC V3.00 - April 13, 2007 SYS 1.24 - changed ticket notch to be active closed. POTC V2.00 - April 11, 2007 SYS 1.23 - Fixed the way the ticket notch switch responds. - Added a Davy Jones Champion. - Added the base bonus value to the end of ball bonus display effect. - Added blow off of bonus with both flippers. - Added new boarder for ball saved screen. - Fixed the broadside speech and in general cleaned it up. - Fixed the 'Cheated speech' and made it easier to hear. - Made the base bonus scores larger and non-linear. - Reduced the scores for Davy Jones. POTC V1.15 - November 15, 2006 SYS 1.17 - Fixed Tortuga lock staying lit post Tortuga Multiball. - Fixed Port Royal compass lamp not lighting from Liars Dice. - Added Door open Ball Save adjustment. - Added Instant Info # of shots to sink next ship - Added Instant Info current PARLAY letters - Added Instant Info current jackpot value - Added Instant Info current Heart super jackpot value - Added Instant Info Heart letters POTC V1.14 - October 11, 2006 SYS 1.16 - Fixed a super skill shot restarting bug. - Beta brite support was added for the tournament system. POTC V1.13 - September 19, 2006 SYS 1.15 - Fixed the flipper EOS coil fire timing - Added a super skill shot and a super duper skill shot - Tournaments will continue to run if the game is turned off. This was introduced in v1.09 POTC V1.12 - August 24, 2006 SYS 1.14 - Fixed some tranlation misspellings. - Fixed Time Lock lamp was staying lit after time lock ended from draing the ball. POTC V1.11 - August 17, 2006 SYS 1.14 - Fix some foreign language misspellings. POTC V1.10 - August 10, 2006 SYS 1.13 - Canada - English/French selection now available. - Fix overlapping text in sound text. POTC V1.09 - August 8, 2006 SYS 1.13 - ADDED - French translations. - ADDED - German translations. - ADDED - Italian translations. - FIX - Coin switch denounce will not give extra credits at power-off. - FIX - Ship will always sink during the game. - FIX - Tortuga, time lock, Port Royal lamps will now be in the correct states all the time. - Lowered the priority of the walk the plan sounds. - Tweaked the "sink ship" boat effect - Tweaked the "sink ship" lamp effect - Made the game over music last longer - Added sound to sinking ship sequence. - Tweaked when the JACK monkey sounds occur. - Added a Davy Jones defeated Lamp effect. - Added more defeated Davy Jones sounds. - Added a timer to Collect Crew BG Display effect. - Added NORTH, SOUTH, EAST, WEST to the Four Winds BG display effect. POTC V1.08 - Thursday July 27, 2006 SYS 1.12 - Fixed some 4 winds score initialized for the nth 4 winds past the first one. - Made Liars Dice be deterministic if in competition mode. - Reset Jackpot values back to 1 million at the start of each ball if needed. - The player will be spotted a plunder lamp if a ball exits with no targets hit. - Tweaked the start of Battle Kraken or Fight Davy Jones speech timing. - Cleaned up the choreography for defeating Davy Jones. - Added Burn-in for the ship and plunder Disk. - Improved dedicated switch scanning. - Added HSTD feature so you don’t have to enter initials twice as a player. - Made Four Winds pick up where you left off on 2nd plus four winds in a game. - Fixed pop-bumper hits are no longer awarded during Four Winds. - Gauntlet now mask out all the lamps. - Removed the bell sound from the start of four winds. POTC V1.07 - Wednesday July 26, 2006 SYS 1.12 - FIX - The Davy Jones Total was not being calculated correctly and now is. - Fixed the appearance of the Gauntlet initials screens. - Added new sounds for jackpot grows. - Increased the pulse on the chest pin to help with edge cases. - Tweaked some Kraken Speech. - Reduced the max plunder target hits per plunder lamp movement. - Reduced how hard Davy Jones is to defeat after you have defeated him. He was getting too hard to defeat. - Made Big points be 500k or Jackpot-value which ever is greater. - Rum Combo scores that were 2X or 3x were not being displayed correctly. - Added a sound to the kick out of the top VUK. - The correct sound plays now when the sails fall from Liars Dice. - Attract mode tournament Messages after an update of code will now look correct. - Added a sound to the top of the Ball Saved display effect.. - Added 'Yo ho yo ho and a bottle...' to the flipper sounds if '15 men...' was first. - Made the Heart MB is lit background lamps blink slower. - Tweaked the timing of some captain speech. - Changed the order of the rum combo ramp speech. - Stopped PARLAY letters during multiball. - Raised the score values and Max for hitting the ship. POTC V1.06 - Tuesday July 25, 2006 SYS 1.12 - FIX : Some game state flags were not getting reset correctly. The singing at the beginning and the liars Dice being 2 examples. POTC V1.05 - Tuesday July 25, 2006 SYS 1.12 - FIX : 4 winds starts correctly. This problem was created in V1.04 - Sounds, Speech, and music were tweaked for some volume level other issues. - Made language selection toggle to English and back. - Canada language selection factory to off. - Lowered the max value for kraken super-pops. - Made Parley easier the first time. Since a post now makes it harder to go in hole. POTC V1.04 - Monday July 24, 2006 SYS 1.12 - FIX : Heart Multiball Super Jackpot now awards during the grace period. - FIX : Four Winds total now displays the correct amount. - FIX : Bonus Multiplier Held now works correctly. - Held off the start of the 'yo ho' music till the kraken super jackpot ends. - Held off the start of the 'Kraken Battle' and 'Fight Davy' music till the kraken super jackpot ends. - Added some translated text. - Increased the maximum Bonus to 30X. - Added lane change to the top lanes. - Changed council scoring to be higher. - The ship will now go to the correct state after diagnostics. - Game over flipper speech will only play after the game over music ends. - Increased the length of time Instant Info last per frame. - Adjusted the order of the game audits. - Only the first captain will delay the ball when the ship is hit. - The HEART lights are now reset at the end of heart multiball. - Held scores up longer at game over if there is more than 1 player. - Balanced the Top Lanes scores some. - Made left orbit awards not happen if ball came from Disk - Lighting Time lock during Tortuga Multiball will no longer stop the disk or pin. - 4 Winds and Gauntlet will now restart themselves if they add-a-ball during grace. - Shooting Four Winds during grace will no longer start the four winds hurry up. - The center and right top lane audits now chalk correctly. POTC V1.03 - Tuesday July 18, 2006 Initial Release, English and Spanish - STAFF - Designers : Dennis Nordman, Dwight Sullivan (XAQ) Playfield : Dennis Nordman Artwork : Kevin O'Connor Software : Dwight Sullivan Dot Art : Mark Galvez Dot Software : Lonnie D. Ropp Mechanics : Ray Tanzer, John Rotharmel, Rob Blakeman, Oleg Korepanov, Mike Redoble Music and Sounds : David D. Thiel Front Man : Marc Schoenberg Operating System : Lyman F. Sheats Jr. Super Wizard Mode : Keith P. Johnson Development Help : Phillis, Sheridan Oursler, Eran Marco Testing : Joe Blackwell, Chas Siddiqi, Pat Powers Owner : Gary Stern Very Special Thanks : Anna Sullivan, David Sullivan, James Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6068&o=2 $end $gba=carschmp,carschmpu, $bio Nintendo GBA cart. published 13 years ago: Disney Pixar Cars - Mater-National Championship [Model AGB-BCPE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70335&o=2 $end $gba=carsj, $bio Nintendo GBA cart. published 14 years ago: Disney Pixar Cars [Model AGB-BCAJ-JPN] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70334&o=2 $end $leapster=princels, $bio LeapFrog Leapster cart. published 14 years ago: Disney Princesa - La Magia De Aprender (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134489&o=2 $end $gba=princesss, $bio Nintendo GBA cart. published 17 years ago: Disney Princesas (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70336&o=2 $end $leapfrog_leappad_cart=princesss, $bio LeapFrog Leappad cart. published 18 years ago: Disney Princesas - Cuentos de las Princesas (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234949&o=2 $end $leapster=princess, $bio LeapFrog Leapster cart. published 17 years ago: Disney Princess (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134490&o=2 $end $info=jak_dprs, $bio Dedicated Console published 15 years ago: Disney Princess (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146763&o=2 $end $clickstart_cart=disneyprincess, $bio LeapFrog ClickStart cart. published 12 years ago: Disney Princess (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145643&o=2 $end $vsmile_cd=princessg, $bio Disney Princess - Das zauberhafte Märchen-Abenteuer [Model 80-093004] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147490&o=2 $end $vsmile_cd=princesss, $bio Disney Princess - El Castillo de las Princesas [Model 80-093007] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147491&o=2 $end $leapfrog_leappad_cart=princess, $bio LeapFrog Leappad cart. published 17 years ago: Disney Princess - Princess Stories (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234950&o=2 $end $gba=princsrau, $bio Nintendo GBA cart. published 14 years ago: Disney Princess - Royal Adventure [Model AGB-BQNE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70340&o=2 $end $gba=princsra, $bio Nintendo GBA cart. published 14 years ago: Disney Princess - Royal Adventure [Model AGB-BQNP] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70339&o=2 $end $vsmile_cd=princess, $bio Disney Princess - The Crystal Ball Adventure [Model 80-093000] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147492&o=2 $end $leapster=princwen, $bio LeapFrog Leapster cart. published 13 years ago: Disney Princess - Worlds of Enchantment (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134491&o=2 $end $pico=ariel, $bio Sega Pico game published 16 years ago: Disney Princess Ariel [Model HPC-6138] (c) 2004 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75642&o=2 $end $vsmile_cart=cinderladk, $bio VTECH V.Smile cart. published 14 years ago: Disney Princess Cinderella - Askepots magiske ønsker (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118394&o=2 $end $vsmile_cart=cinderlasw, $bio VTECH V.Smile cart. published 14 years ago: Disney Princess Cinderella - Askungens magiska önskningar (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118395&o=2 $end $vsmile_cart=cinderla,cinderlaa,cinderlauk, $bio VTECH V.Smile cart. published 15 years ago: Disney Princess Cinderella - Cinderella's Magic Wishes (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118396&o=2 $end $vsmile_cart=cinderlag,cinderlagr204,cinderlagr104, $bio VTECH V.Smile cart. published 15 years ago: Disney Princess Cinderella - Lernen im Märchenland (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118397&o=2 $end $icanpian=dpmagic, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Disney Princess Magical Melodies [Model K4656] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240460&o=2 $end $pico=princehk, $bio Sega Pico game published 16 years ago: Disney Princess Suteki ni Lesson! Hiragana-Katakana (c) 2004 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88791&o=2 $end $gba=princess, $bio Nintendo GBA cart. published 17 years ago: Disney Princess [Model AGB-AQPE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70337&o=2 $end $gba=princessf, $bio Nintendo GBA cart. published 17 years ago: Disney Princesse (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70341&o=2 $end $leapster=princelf, $bio LeapFrog Leapster cart. published 16 years ago: Disney Princesse - La Magie D'Apprendre (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134492&o=2 $end $pico=princess,princessa, $bio Sega Pico game published 17 years ago: Disney Princesses - Princesses ni Naritai! (c) 2003 Sega Toys. - TECHNICAL - Game ID: HPC-6136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75643&o=2 $end $vsmile_cart=cinderlaf, $bio VTECH V.Smile cart. published 15 years ago: Disney Princesses Cendrillon - Le rêve enchanté de Cendrillon (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118398&o=2 $end $gba=princessi, $bio Nintendo GBA cart. published 17 years ago: Disney Principesse (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70342&o=2 $end $leapfrog_leappad_cart=princessg, $bio LeapFrog Leappad cart. published 14 years ago: Disney Prinzessin - Prinzessinnen-Geschichten (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234951&o=2 $end $leapster=princelg, $bio LeapFrog Leapster cart. published 17 years ago: Disney Prinzessinnen - Zauberhaftes Lernen (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134493&o=2 $end $gba=dsfootblj, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - American Football [Model AGB-A3DJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70343&o=2 $end $gba=dsbasketu, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Basketball [Model AGB-A2AE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70346&o=2 $end $gba=dsbasketj, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Basketball [Model AGB-A2AJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70345&o=2 $end $gba=dsbasket, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Basketball [Model AGB-A2AP] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70344&o=2 $end $gba=dsfootbl, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Football [Model AGB-A3DE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70348&o=2 $end $gba=dssoccer, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Football [Model AGB-A6DP] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70347&o=2 $end $gba=dsmotoxu, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Motocross [Model AGB-AOME-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70351&o=2 $end $gba=dsmotoxj, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Motocross [Model AGB-AOMJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70350&o=2 $end $gba=dsmotox, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Motocross [Model AGB-AOMP] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70349&o=2 $end $gba=dsskateu, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Skateboarding [Model AGB-A4DE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70354&o=2 $end $gba=dsskatej, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Skateboarding [Model AGB-A4DJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70353&o=2 $end $gba=dsskate, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Skateboarding [Model AGB-A4DP] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70352&o=2 $end $gba=dssnowu, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Snowboarding [Model AGB-A5DE-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70357&o=2 $end $gba=dssnowj, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Snowboarding [Model AGB-A5DJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70356&o=2 $end $gba=dssnow, $bio Nintendo GBA cart. published 17 years ago: Disney Sports - Snowboarding [Model AGB-A5DP] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70355&o=2 $end $gba=dssocceru, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Soccer [Model AGB-A6DE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70359&o=2 $end $gba=dssoccerj, $bio Nintendo GBA cart. published 18 years ago: Disney Sports - Soccer [Model AGB-A6DJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70358&o=2 $end $gba=lionkingu, $bio Nintendo GBA cart. published 17 years ago: Disney The Lion King 1 1/2 [Model AGB-BLKE-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70361&o=2 $end $gba=lionking, $bio Nintendo GBA cart. published 17 years ago: Disney The Lion King [Model AGB-BLKP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70360&o=2 $end $vsmilem_cart=prinfrogm, $bio VTech V.Smile Motion cart. published 10 years ago: Disney The Princess and the Frog [Model 80-084480] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236269&o=2 $end $vsmile_cart=mickymagi, $bio VTECH V.Smile cart. published 15 years ago: Disney Topolino - Le Magiche Avventure di Topolino (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234019&o=2 $end $vsmile_cart=poohf,poohfr2, $bio VTECH V.Smile cart. published 16 years ago: Disney Winnie l'Ourson - La Chasse au miel de Winnie (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118399&o=2 $end $vsmilem_cart=poohmg, $bio VTech V.Smile Motion cart. published 10 years ago: Disney Winnie Puuh - Die Honigjagd [Model 80-084384] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236277&o=2 $end $vsmile_cart=poohs,poohsr122, $bio VTECH V.Smile cart. published 16 years ago: Disney Winnie the Pooh - En Busca de la Miel (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147475&o=2 $end $vsmilem_cart=poohms, $bio VTech V.Smile Motion cart. published 10 years ago: Disney Winnie the Pooh - En busca de la miel [Model 80-084387] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236280&o=2 $end $psx=101dalm2, $bio Sony PlayStation disc published 17 years ago: Disney's 101 Dalmatians II - Patch's London Adventure (c) 2003 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111113&o=2 $end $gbcolor=102dalma, $bio Nintendo Game Boy Color game published 20 years ago: Disney's 102 Dalmatians - Puppies to the Rescue [Model CGB-B99E-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67747&o=2 $end $psx=102dalm, $bio Sony PlayStation disc published 20 years ago: Disney's 102 Dalmatians - Puppies to the Rescue (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111114&o=2 $end $dc=102dalm, $bio Sega Dreamcast GD published 20 years ago: Disney's 102 Dalmatians - Puppies to the Rescue [Model T-36803N] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135330&o=2 $end $dc=102dalme,102dalme2,102dalmp, $bio Sega Dreamcast GD published 20 years ago: Disney's 102 Dalmatians - Puppies to the Rescue [Model T-36813D-50] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135331&o=2 $end $gbcolor=102dalmag, $bio Nintendo Game Boy Color game published 20 years ago: Disney's 102 Dalmatiner [Model CGB-B99F-NOE] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67749&o=2 $end $nes=magickdmupo,magickdmup,magickdm,magickdmu, $bio Nintendo NES cart. published 28 years ago: Disney's Adventures In The Magic Kingdom (c) 1992 Capcom USA, Inc. This is your ticket to breath-taking Adventures in the Magic Kingdom! Join the exciting adventure as you search through the Magic Kingdom for the six silver keys that will unlock the Enchanted Castle. Use all your skills and resources to achieve your goal. * Answer Disney trivia questions to gain access to the attractions. * Become the engineer of a runaway train in Big Thunder Mountain. * Race Autopia cars through a maze of obstacles. * Don your sea-faring garb as you tangle with the swarthy buccaneers of Pirates of the Caribbean. * Hurl yourself into the Black Holes of Space Mountain. * Grab a silver key from the ghoulish inhabitants of Haunted Mansion. What other adventures await you in the Magic Kingdom? You'll just have to find out for yourself! - TECHNICAL - GAME ID: NES-VD-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55068&o=2 $end $info=aladmdb, $bio Arcade Video game published 27 years ago: Disney's Aladdin (c) 1993 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz) Sound Chips : YM2612 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - Unofficial arcade version of the Japanese Sega Mega Drive version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15425&o=2 $end $megadriv=aladdin,aladdina,aladdinj,aladdinjp, $vgmplay=aladdin_md, $bio Sega Mega Drive game published 27 years ago: Disney's Aladdin (c) 1993 Sega Enterprises, Limited. - TRIVIA - A Japanese prototype cartridge is known to exists. Reviews: [FR] October 1993 - Consoles + N.24: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56448&o=2 $end $megadriv=aladdinu,aladdinup, $bio Sega Genesis game published 27 years ago: Disney's Aladdin (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57188&o=2 $end $nes=aladdin, $bio Nintendo NES cart. published 26 years ago: Disney's Aladdin (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55069&o=2 $end $sms=aladdin, $bio Sega Master System cart. published 26 years ago: Disney's Aladdin (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55991&o=2 $end $ibm5170=aladdin, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Disney's Aladdin (c) 1994 Virgin Interactive Ent., Ltd. - TECHNICAL - MEDIA: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144384&o=2 $end $vsmile_cart=aladding, $bio VTECH V.Smile cart. published 15 years ago: Disney's Aladdin - Aladdins Welt der Wunder (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118415&o=2 $end $vsmile_cart=aladdinnl, $bio VTECH V.Smile cart. published 15 years ago: Disney's Aladdin - De wonderwereld van Aladdin (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233992&o=2 $end $vsmile_cart=aladdins, $bio VTECH V.Smile cart. published 15 years ago: Disney's Aladdin - El Maravilloso Mundo de Aladdin (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121958&o=2 $end $psx=nasirarv, $bio Sony PlayStation disc published 19 years ago: Disney's Aladdin in Nasira's Revenge (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110704&o=2 $end $gamegear=aladdin,aladdinp3,aladdinp2,aladdinp1, $bio Sega Game Gear cart. published 26 years ago: Disney's Aladdin (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Model 2525 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64541&o=2 $end $gba=aladdinj, $bio Nintendo GBA cart. published 17 years ago: Disney's Aladdin [Model AGB-AJ6J-JPN] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70363&o=2 $end $gba=aladdinu, $bio Nintendo GBA cart. published 17 years ago: Disney's Aladdin [Model AGB-BADE-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70364&o=2 $end $gba=aladdin, $bio Nintendo GBA cart. published 17 years ago: Disney's Aladdin [Model AGB-BADP-EUR] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70362&o=2 $end $gbcolor=aladdinu, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Aladdin [Model CGB-BADE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67751&o=2 $end $gbcolor=aladdin, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Aladdin [Model CGB-BADP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67750&o=2 $end $gameboy=aladdinu, $bio Nintendo Game Boy Cart. published 25 years ago: Disney's Aladdin [Model DMG-ALAE-USA] (c) 1995 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65847&o=2 $end $gameboy=aladdin, $bio Nintendo Game Boy Cart. published 26 years ago: Disney's Aladdin [Model DMG-ALAP-EUR-1] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65846&o=2 $end $gamegear=aladdinj, $bio Sega Game Gear cart. published 26 years ago: Disney's Aladdin (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3336] - TRIVIA - This game is based on the 1992 movie with the same title. - TIPS AND TRICKS - * Test Mode : At the title screen, press Up, Right, Down, Left, 1, 2, 1, 2. * Invincibility : Enter AIQY as password. * Level Passwords : Enter the following passwords to start from later levels AJGJ - Level 1-1 LAEA - Level 1-2 ASNF - Level 2-1 DMIA - Level 2-2 DIER - Level 2-3 INSI - Level 3 NEUA - Level 4 AALG - Level 5 BLTO - Level 6 UIAN - Level 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64543&o=2 $end $snes=aladdinu,aladdinua,aladdinup, $bio Nintendo Super NES game published 27 years ago: Disney's Aladdin (c) 1993 Capcom USA, Inc. For years, Jafar, the Sultan's evil advisor has sought a magic treasure - a single lamp that holds the key to the greatest power in the world. With this goal in sight, Jafar learns that only one person in the world can claim the magic lamp from the dreaded Cave of Wonders - one whose rags hide a heart that is pure - a diamond in the rough! Join Aladdin and his pet monkey Abu, as they race through the marketplace toward their date with destiny. Watch as Jafar tricks our hero and his friend into retrieving the lamp from the dangerous Cave of Wonders. But Aladding and Abu outwit Jafar, releading the power of a wacky blue Genie! Aladding will have the chance to spoil Jafar's devious plans and win the hand of the beautiful princess Jasmine. But it will take more than magic to make his wishes come true... - TECHNICAL - GAME ID: SNS-RJ-USA - TRIVIA - Released on November 21, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62911&o=2 $end $snes=aladdin,aladding,aladdins, $bio Nintendo Super NES game published 26 years ago: Disney's Aladdin (c) 1994 Capcom Company, Limited. - TECHNICAL - Game ID: SNSP-RJ-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62910&o=2 $end $snes=aladdinf, $bio Nintendo Super NES game published 26 years ago: Disney's Aladdin (c) 1994 Capcom Co., Ltd. French release. Description from the French back cover: DECOUVREZ UN MONDE D’AVENTURES TOTALEMENT INEDIT ! Depuis des années, Jafar le conseiller diabolique du Sultan, recherche un trésor magique – une petite lampe donnant accès au pouvoir ultime. Tout à son projet, Jaffar apprend qu’une seule personne peut revendiquer la lampe magique dissimulée dans la terrible Caverne aux Merveilles – quelqu'un dont les hardes cachent un coeur pur – un diamant brut ! Joignez -vous à Aladdin et à son compagnon Abu alors qu'ils traversent le marché au pas de course pour leur rendez-vous avec le destin. observez Jafar mystifier vos amis en leur faisant subtiliser la lampe dans la dangereuse Caverne aux Merveilles. Mais Aladdin et Abu sont plus rusés que Jafar et relâchent l’énergie d’un génie bleu farfelu ! Maintenant Aladdin peut contrecarrer les plans retors de Jafar et prétendre à la main de la magnifique Princesse Jasmine. Mais il faudra plus que de la magie pour que ses rêves se réalisent... - TECHNICAL - GAME ID: SNSP-RJ-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261099&o=2 $end $gba=jakelong, $bio Nintendo GBA cart. published 14 years ago: Disney's American Dragon Jake Long - Rise of the Huntsclan! [Model AGB-BAPE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70365&o=2 $end $megadriv=ariel,arielp, $bio Sega Genesis game published 28 years ago: Disney's Ariel the Little Mermaid (c) 1992 SEGA of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40397&o=2 $end $sms=ariel, $bio Sega Master System cart. published 23 years ago: Disney's Ariel The Little Mermaid (c) 1997 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55992&o=2 $end $gamegear=ariel, $bio Sega Game Gear cart. published 29 years ago: Disney's Ariel the Little Mermaid (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2411 - TRIVIA - This game is based on the 1989 movie with the same title. Reviews: [FR] April 1993 - Consoles + No. 19: 45/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64544&o=2 $end $vsmile_cart=arielg,arielgr3, $bio VTECH V.Smile cart. published 16 years ago: Disney's Arielle Die Meerjungfrau - Arielles aufregendes Abenteuer (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118416&o=2 $end $gba=atlantisu, $bio Nintendo GBA cart. published 19 years ago: Disney's Atlantis - The Lost Empire [Model AGB-ATLE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70367&o=2 $end $gba=atlantis, $bio Nintendo GBA cart. published 19 years ago: Disney's Atlantis - The Lost Empire (c) 2001 T-HQ, Incorporated. - TECHNICAL - [Model AGB-ATLP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70368&o=2 $end $gbcolor=atlantisu, $bio Nintendo Game Boy Color game published 19 years ago: Disney's Atlantis - The Lost Empire [Model CGB-BABE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67754&o=2 $end $gbcolor=atlantis, $bio Nintendo Game Boy Color game published 19 years ago: Disney's Atlantis - The Lost Empire [Model CGB-BABX-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67752&o=2 $end $gbcolor=atlantisa, $bio Nintendo Game Boy Color game published 19 years ago: Disney's Atlantis - The Lost Empire [Model CGB-BABY-EUU] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67753&o=2 $end $psx=atlantis, $bio Sony PlayStation disc published 19 years ago: Disney's Atlantis - The Lost Empire (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110705&o=2 $end $megadriv=beauty, $bio Sega Genesis game published 27 years ago: Disney's Beauty and the Beast - Belle's Quest (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57189&o=2 $end $megadriv=beautyrb, $bio Sega Genesis game published 27 years ago: Disney's Beauty and the Beast - Roar of the Beast (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57190&o=2 $end $nes=beauty, $bio Nintendo NES cart. published 26 years ago: Disney's Beauty and the Beast (c) 1994 Hudson Soft. A self-centered prince is transformed into a hideous beast by the magic of an enchantress. What's more, all his servants have been turned into household objects. Before departing, the enchantress leaves a rose in the hands of his Prince, "This rose will bloom until your twenty-first birthday. You have until then to find the one you truly love and to earn that person's love in return. If you don't, you will be doomed to remain a beast forever." - TECHNICAL - Model NES-B3-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54940&o=2 $end $snes=beautyj, $bio Nintendo Super Famicom cart. published 26 years ago: Disney's Beauty and the Beast [Model SHVC-EW] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61213&o=2 $end $snes=bonkersj, $bio Nintendo Super Famicom cart. published 25 years ago: Disney's Bonkers - Hollywood Daisakusen! (c) 1995 Capcom Company, Limited. Japanese release. Game developed in USA. For more information, see the original USA release entry, "Bonkers [Model SNS-ABNE-USA]". - TECHNICAL - Cartridge ID: SHVC-ABNJ-JPN Package ID: SHVC-P-ABNJ(JPN) - TRIVIA - Released on January 03, 1995 for 8500 Yen in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61106&o=2 $end $sms=bonkers, $bio Sega Master System cart. published 26 years ago: Disney's Bonkers Wax Up! (c) 1994 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55993&o=2 $end $gamegear=bonkers,bonkersp07,bonkersp06,bonkersp05,bonkersp04,bonkersp03,bonkersp02,bonkersp01, $bio Sega Game Gear cart. published 25 years ago: Disney's Bonkers Wax Up! (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model 2536] - TRIVIA - This game is based on the cartoon TV series Bonkers, aired in 1993-1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64545&o=2 $end $leapfrog_leappad_cart=tiggerbnca, $bio Disney's Bounce, Tigger, Bounce (c) 200? LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234952&o=2 $end $gba=brobear,brobeara, $bio Nintendo GBA cart. published 17 years ago: Disney's Brother Bear [Model AGB-BBRP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70369&o=2 $end $nes=chipndal, $bio Nintendo NES cart. published 29 years ago: Disney's Chip 'n Dale - Rescue Rangers (c) 1991 Capcom Company, Limited. European release. For more information about the game itself, please see the original version entry; "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]" - TECHNICAL - Cartridge ID: NES-RU-NOE - TRIVIA - Disney's Chip 'n Dale was released on December 12, 1991 in Europe by Nintendo under license from Capcom. Reviews: April 1992 - Joypad N.7 (Page 62-64) [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61741&o=2 $end $nes=chipndalu,chipndalp, $bio Nintendo NES cart. published 30 years ago: Disney's Chip 'n Dale - Rescue Rangers (c) 1990 Capcom USA. North American version. For more information about the game itself, please see the original Japanese version; "Chip to Dale no Daisakusen [Model CAP-JD]". Description from the back cover: Chip and Dale, those pint-sized but courageous Disney detectives, have received another desperate call for help: The evil Fat Cat has kidnapped Gadget... his sinister goal - to take over the city!! Fat Cat's Bad Guys: Can you escape them or do you stand and fight? Deadly Attacking Killer Bees: Can you out run them or do you let them bite? Rabid Robot Rats and Mechanical Dogs: Are you saved from their savage jaws or do you bite them back? Join the Rescue Rangers on their exciting search through the darkest depths of slimy sewers to the electrifying heights of live telephone wires! Play alone or with a friend to locate Fat Cat's headquarters and thwart his diabolical scheme! - TECHNICAL - GAME ID: NES-RU-USA - TRIVIA - Disney's Chip 'n Dale was released in June 1990 in North America by Nintendo under license from Capcom. - PORTS - * OTHERS: Arcade [PlayChoice-10] [US] (1990) "Disney's Chip 'n Dale - Rescue Rangers [Model PCH1-R-RU]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55070&o=2 $end $info=pc_rrngr, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Disney's Chip 'n Dale - Rescue Rangers (c) 1990 Nintendo of America, Incorporated. PlayChoice-10 version of "Disney's Chip 'n Dale - Rescue Rangers [Model NES-RU-USA]". For more information about the game itself, please see the original NES entry. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : RU Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1822&o=2 $end $nes=chipndl2,chipndl2u,chipndl2up, $bio Nintendo NES cart. published 26 years ago: Disney's Chip 'n Dale Rescue Rangers 2 (c) 1994 Capcom Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: Disney's Chip to Dale no Daisakusen 2. Description from the back cover: Chip and Dale, those tiny but daring detectives, have learned of some terrifying news: The notorious criminal cat has escaped from prison and he's stolen the Urn of the Pharaoh. The Rescue Rangers must once again assemble to help crack the case of the missing urn and return the feline felon, Fat Cat, back to the slammer. Join Chip and Dale and the rest of the Rangers in their wacky new adventure. Help them explore the dangerous levels of the downtown restaurant and meet the exploding personality of Water Rabbit. Aid them on their escape through the freezing floors of the giant refrigerator. Search the ghostly walls of the haunted warehouse and find the final clue to unravel the secret headquarters of Fat Cat - TECHNICAL - GAME ID: NES-DV-USA - TRIVIA - Released in January 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55071&o=2 $end $gba=cinderla, $bio Nintendo GBA cart. published 15 years ago: Disney's Cinderella - Magical Dreams [Model AGB-BCDP] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70370&o=2 $end $gameboy=darkwings, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's Darkwing Duck (c) 1993 SUNSOFT. Spanish release. - TECHNICAL - GAME ID: DMG-DC-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236822&o=2 $end $gameboy=darkwingg, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's Darkwing Duck (c) 1993 Sunsoft - TECHNICAL - Cartridge ID: DMG-DC-NOE - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65849&o=2 $end $gameboy=darkwing, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's Darkwing Duck [Model DMG-DC-UKV] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65848&o=2 $end $gameboy=darkwingu, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's Darkwing Duck [Model DMG-DC-USA] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65850&o=2 $end $nes=darkwing,darkwingg,darkwingu,darkwingup, $bio Nintendo NES cart. published 28 years ago: Disney's Darkwing Duck (c) 1992 Capcom USA, Incorporated. The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice! Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress! - TECHNICAL - GAME ID: NES-DZ-USA - TRIVIA - Disney's Darkwing Duck was released in June 1992. The NES version of Darkwing Duck supposedly runs in a similar, albeit slightly altered version of Mega Man 5's engine. The game has been considered an example of the quality Disney games produced by Capcom. It has been noted that the game was intended for children, but became popular with older teens. Author Andy Slaven used it as an example of a game that, while made for children, appealed to teenagers more. Reviews: [FR] September 1993- Consoles + N.23: 88% The boss character, Wolfduck, is the only character that was made just for the game and was not added to the show or comics. Beta version: For the most part the beta version of this game is pretty consistent with the final version. But a few details are different, especially in later levels of the game. At the tower level boss battle, Moliarty lacks a stationary sprite, plus all three flamethrower machines are fully operational when the battle begins. The warehouse wharf level had platforms with spikes under them. At the wharf's boss battle, Megavolt moves much faster and the running spark at the bottom of the screen is not present. The woods level featured owls instead of hawks. In the final boss battle, the pulsating lights over Steelbeak's balcony window are missing. The continue screen features Darkwing standing in center with his arms crossed. He leaps off screen when the player chooses to continue instead of the Thunderquack flying by. When a boss is defeated, Darkwing will leap off screen in tradition to Mega Man teleporting off screen after a battle. In the bonus games, J. Gander states that F.O.W.L. is behind the burglaries. The designs of both bonus games is drastically different. Part one features the entrance to an underground cavern instead of a city rooftop. Part two takes place outside and shows what appears to be a Ferris wheel instead of taking place underground. After the player defeats Steelbeak, Steelbeak doesn't appear on the computer monitor having the last word. The game's final scene in which Darkwing rides into the night is depicted with darker colors. - PORTS - * CONSOLES: Nintendo Game Boy The game was also unofficially ported to the GameKing handheld under the title "Duck Man". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55072&o=2 $end $vsmile_cart=arielsw, $bio Disney's Den Lilla Sjöjungfrun - Ariels majestätiska resa! (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118417&o=2 $end $psx=dinosaur, $bio Sony PlayStation disc published 20 years ago: Disney's Dinosaur (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111343&o=2 $end $dc=dinosaur, $bio Sega Dreamcast GD published 20 years ago: Disney's Dinosaur [Model T-17717N] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135332&o=2 $end $dc=dinosaure, $bio Sega Dreamcast GD published 20 years ago: Disney's Dinosaur [Model T-17718D-50] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135333&o=2 $end $gbcolor=donalddu, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Donald @#Duck?*! [Model CGB-BQAE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67746&o=2 $end $gbcolor=donaldd, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Donald @#Duck?*! [Model CGB-BQAP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67745&o=2 $end $gbcolor=donalddj, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Donald Duck - Daisy o Sukue! [Model CGB-BUDJ-JPN] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67756&o=2 $end $dc=goinquak, $bio Sega Dreamcast GD published 20 years ago: Disney's Donald Duck - Goin' Qu@ckers [Model T-17719N] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135334&o=2 $end $psx=goinquak, $bio Sony PlayStation disc published 20 years ago: Disney's Donald Duck - Goin' Quackers (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111344&o=2 $end $dc=quakatck, $bio Sega Dreamcast GD published 20 years ago: Disney's Donald Duck - Qu@ck Att@ck?*! [Model T-17714D-50] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135335&o=2 $end $gba=donalddj, $bio Nintendo GBA cart. published 19 years ago: Disney's Donald Duck Advance [Model AGB-AADJ-JPN] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70373&o=2 $end $gba=donalddu, $bio Nintendo GBA cart. published 19 years ago: Disney's Donald Duck Advance! [Model AGB-ADKE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70372&o=2 $end $gba=donaldd, $bio Nintendo GBA cart. published 19 years ago: Disney's Donald Duck Advance! [Model AGB-ADKP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70371&o=2 $end $gbcolor=dougf, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Doug - La Grande Aventure [Model CGB-BDUF-FRA] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67757&o=2 $end $gbcolor=dougg, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Doug's Big Game [Model CGB-BDUD-NOE] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67759&o=2 $end $gbcolor=dougu, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Doug's Big Game [Model CGB-BDUE-USA] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67760&o=2 $end $gbcolor=doug, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Doug's Big Game [Model CGB-BDUP-EUR] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67758&o=2 $end $amigaocs_flop=ducktale,ducktalea, $bio Commodore Amiga 500 disk. published 30 years ago: Disney's DuckTales - The Quest for Gold (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73931&o=2 $end $nes=ducktal2f, $bio Nintendo NES cart. published 27 years ago: Disney's DuckTales 2 - la Bande a Picsou (c) 1993 Capcom Company, Limited. French release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]". Description from the French back cover: Oh Là, Là ! Le voilà de retour ! Oncle Picsou est sur la piste de l'aventure la plus fructueuse qu'il n'ait jamais entreprise. Des morceaux de la carte du Trésor Perdu de McDuck ont été éparpillés tout autour du monde et Oncle Picsou doit les retrouver avec Gripsou, ce gredin avide au cœur de pierre. Parions que la compétition sera rude sur la ligne d'arrivée : tous deux veulent retrouver le trésor à tout prix pour devenir le plus riche canard du monde ! Rejoignez l'équipe formée par Oncle Picsou et ses neveux. Explorez avec eux les anciennes pyramides d'Égypte ou combattez les pirates dans le triangle des Bermudes. Aidez-les dans leurs recherches tout au long des couloirs hantés d'un ancestral château écossais et escaladez les rocs qui entourent les chutes vertigineuses du Niagara. Aidez Oncle Picsou dans sa poursuite du secret de l'île de Mu et vous découvrirez le dernier renseignement qui vous permettra de découvrir l'emplacement caché du trésor de McDuck ! - TECHNICAL - Cartridge ID: NES-DL-FRA/FRA Package ID: NES-P-Dl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55074&o=2 $end $nes=ducktal2j, $bio Nintendo Famicom cart. published 27 years ago: Disney's ダックテイルズ 2 (c) 1993 Capcom Company, Limited. (Disney's DuckTales 2) - TECHNICAL - Cartridge ID: CAP-DW - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53974&o=2 $end $gameboy=ducktal2, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's DuckTales 2 (c) 1993 Capcom Company, Limited. German release. For more information about the game itself, see the original Japanese release entry; "Disney's DuckTales 2 [Model DMG-Z2J]" - TECHNICAL - [Model DMG-D7-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65851&o=2 $end $gameboy=ducktal2u, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's DuckTales 2 (c) 1993 Capcom USA, Incorporated. North American release. For more information about the game itself, see the original Japanese release entry; "Disney's DuckTales 2 [Model DMG-Z2J]" (see trivia for more info about this). - TECHNICAL - Cartridge ID: Model DMG-D7-USA Package ID: Model DMG-P-D7 - TRIVIA - The game was originally developed in Japan but was firstly released in USA in November 1993, and then in Japan next month. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65855&o=2 $end $gameboy=ducktal2j, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's DuckTales 2 (c) 1993 Capcom Company, Limited. - TECHNICAL - [Model DMG-Z2J] CGB 10 - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. DuckTales 2 was released on December 03, 1993 in Japan. Even if developed in Japan (see staff section), the game was released one month before, in November, in USA. Anyway, this entry is kept as the original. Known export releases: "Disney's DuckTales 2 [Model DMG-D7-USA]" "Disney's DuckTales 2 [Model DMG-D7-UKV]" "Disney's DuckTales 2 [Model DMG-D7-NOE]" "Disney's DuckTales 2 [Model DMG-D7-FAH]" - TIPS AND TRICKS - Alternative End: If you manage to finish the entire game without collecting any money (which is quite hard to do, but dying resets your money counter to $0 so it's managable), then the ending will show Flintheart Glomgold as the greatest adventurer instead of Scrooge. - STAFF - Music: Yoshihiru Sakaguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65854&o=2 $end $nes=ducktal2g, $bio Nintendo NES cart. published 26 years ago: Disney's DuckTales 2 (c) 1994 Capcom Co., Ltd. German / Swiss release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]". - TECHNICAL - Cartridge ID: NES-DL-NOE/FRG - TRIVIA - Released on June 06, 1994 in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84894&o=2 $end $nes=ducktal2,ducktal2p, $bio Nintendo NES cart. published 27 years ago: Disney's DuckTales 2 (c) 1993 Capcom Company, Limited. Scandinavian release. Game developed in Japan. See the original Japanese release entry for more information; "Disney's DuckTales 2 [Model CAP-DW]". - TECHNICAL - Cartridge ID: NES-DL-SCN - TRIVIA - Released on November 18, 1993 in Scandinavia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55073&o=2 $end $nes=ducktal2u, $bio Nintendo NES cart. published 27 years ago: Disney's DuckTales 2 (c) 1993 Capcom USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck! - TECHNICAL - Cartridge ID: NES-DL-USA - TRIVIA - Released in June 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84895&o=2 $end $gba=lizzie2e, $bio Nintendo GBA cart. published 15 years ago: Disney's Game + TV Episode - Lizzie McGuire 2 - Lizzie Diaries [Model AGB-BL4E-USA] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70375&o=2 $end $psx=goofyfh, $bio Sony PlayStation disc published 19 years ago: Disney's Goofy's Fun House (c) 2001 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111579&o=2 $end $psx=hercules,herculesa, $bio Sony PlayStation disc published 21 years ago: Disney's Hercules Action Game (c) 1999 Disney Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45868&o=2 $end $gameboy=hercules, $bio Nintendo Game Boy Cart. published 23 years ago: Disney's Hercules [Model DMG-AHCE-USA] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65856&o=2 $end $gba=homerangu, $bio Nintendo GBA cart. published 16 years ago: Disney's Home on the Range [Model AGB-BHME-USA] (c) 2004 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70377&o=2 $end $gba=homerang, $bio Nintendo GBA cart. published 16 years ago: Disney's Home on the Range [Model AGB-BHMP] (c) 2004 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70376&o=2 $end $gba=kimposs2u, $bio Nintendo GBA cart. published 16 years ago: Disney's Kim Possible 2 - Drakken's Demise [Model AGB-BKME-USA] (c) 2004 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70382&o=2 $end $gba=kimposs2, $bio Nintendo GBA cart. published 14 years ago: Disney's Kim Possible 2 - Drakken's Demise [Model AGB-BKMP] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70381&o=2 $end $gba=kimposs3, $bio Nintendo GBA cart. published 15 years ago: Disney's Kim Possible III - Team Possible [Model AGB-BQPE-USA] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70383&o=2 $end $gba=kimpossu, $bio Nintendo GBA cart. published 18 years ago: Disney's Kim Possible [Model AGB-AEYE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70380&o=2 $end $gba=kimpossa,kimposs, $bio Nintendo GBA cart. published 17 years ago: Disney's Kim Possible [Model AGB-AEYP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70378&o=2 $end $gba=kimpossj, $bio Nintendo GBA cart. published 15 years ago: Disney's Kim Possible [Model AGB-BKMJ-JPN] (c) 2005 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70379&o=2 $end $vsmile_cart=ltleinstngr3, $bio VTECH V.Smile cart. published 11 years ago: Disney's Kleine Einsteins (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118430&o=2 $end $vsmilem_cart=ltleinstnmg,ltleinstnm2g, $bio VTech V.Smile Motion cart. published 11 years ago: Disney's Kleine Einsteins - Der Glaspantoffel-Ball [Model 80-084164] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236283&o=2 $end $gbcolor=102dalmaf, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Les 102 Dalmatiens à la Rescousse [Model CGB-B99F-FRA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67761&o=2 $end $gba=lilostc2u, $bio Nintendo GBA cart. published 16 years ago: Disney's Lilo & Stitch 2 - Hämsterviel Havoc [Model AGB-BLSE-USA] (c) 2004 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70388&o=2 $end $gba=lilostc2, $bio Nintendo GBA cart. published 16 years ago: Disney's Lilo & Stitch 2 [Model AGB-BLSP] (c) 2004 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70387&o=2 $end $gba=lilostchu, $bio Nintendo GBA cart. published 18 years ago: Disney's Lilo & Stitch [Model AGB-ALTE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70386&o=2 $end $gba=lilostcha,lilostch, $bio Nintendo GBA cart. published 18 years ago: Disney's Lilo & Stitch [Model AGB-ALTP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70384&o=2 $end $gba=lilostchj, $bio Nintendo GBA cart. published 15 years ago: Disney's Lilo & Stitch [Model AGB-BLSJ-JPN] (c) 2005 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70385&o=2 $end $psx=lilostch, $bio Sony PlayStation disc published 18 years ago: Disney's Lilo & Stitch (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110706&o=2 $end $vsmile_cart=ltleinstnr5,ltleinstns, $bio VTECH V.Smile cart. published 11 years ago: Disney's Little Einsteins (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234011&o=2 $end $vsmilem_cart=ltleinstnm,ltleinstnma, $bio VTech V.Smile Motion cart. published 11 years ago: Disney's Little Einsteins - The Glass Slipper Ball [Model 80-084160] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236281&o=2 $end $gba=litleins, $bio Nintendo GBA cart. published 14 years ago: Disney's Little Einsteins [Model AGB-BEIE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70389&o=2 $end $gba=mickymq2u, $bio Nintendo GBA cart. published 17 years ago: Disney's Magical Quest 2 Starring Mickey & Minnie [Model AGB-AQME-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70391&o=2 $end $gba=mickymq2, $bio Nintendo GBA cart. published 17 years ago: Disney's Magical Quest 2 Starring Mickey & Minnie [Model AGB-AQMP-EUR] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70390&o=2 $end $gba=mickymq3u, $bio Nintendo GBA cart. published 15 years ago: Disney's Magical Quest 3 Starring Mickey & Donald [Model AGB-BMQE-USA] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70393&o=2 $end $gba=mickymq3, $bio Nintendo GBA cart. published 16 years ago: Disney's Magical Quest 3 Starring Mickey & Donald [Model AGB-BMQP] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70392&o=2 $end $gba=mickymqu, $bio Nintendo GBA cart. published 18 years ago: Disney's Magical Quest Starring Mickey & Minnie [Model AGB-A3ME-USA] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70395&o=2 $end $gba=mickymq, $bio Nintendo GBA cart. published 18 years ago: Disney's Magical Quest Starring Mickey & Minnie [Model AGB-A3MP] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70394&o=2 $end $gba=robinsonu, $bio Nintendo GBA cart. published 13 years ago: Disney's Meet the Robinsons [Model AGB-BRHE-USA] (c) 2007 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70397&o=2 $end $gba=robinson, $bio Nintendo GBA cart. published 13 years ago: Disney's Meet the Robinsons [Model AGB-BRHP] (c) 2007 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70396&o=2 $end $vsmile_cart=mickymag, $bio Disney's Mickey Mouse - Mickey's Magical Adventure (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118400&o=2 $end $gba=mickymq3j, $bio Nintendo GBA cart. published 17 years ago: Disney's Mickey to Donald no Magical Quest 3 [Model AGB-BM3J-JPN] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70398&o=2 $end $gba=mickymq2j, $bio Nintendo GBA cart. published 17 years ago: Disney's Mickey to Minnie no Magical Quest 2 [Model AGB-A29J-JPN] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70400&o=2 $end $gba=mickymqj, $bio Nintendo GBA cart. published 18 years ago: Disney's Mickey to Minnie no Magical Quest [Model AGB-A3MJ-JPN] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70399&o=2 $end $vsmile_cart=mickymagg, $bio VTECH V.Smile cart. published 16 years ago: Disney's Micky - Mickys magisches Abenteuer (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118418&o=2 $end $gameboy=mulan, $bio Nintendo Game Boy Cart. published 22 years ago: Disney's Mulan [Model DMG-AMLE-USA] (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65858&o=2 $end $vsmile_cart=mickymagsw, $bio Disney's Musse Pigg - Musses magiska äventyr (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118419&o=2 $end $gba=dparty, $bio Nintendo GBA cart. published 17 years ago: Disney's Party [Model AGB-BD8E-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70401&o=2 $end $gba=petpanrnu,petpanrnu1, $bio Nintendo GBA cart. published 18 years ago: Disney's Peter Pan - Return to Neverland (c) 2002 Disney Interactive - TECHNICAL - GAME ID: AGB-APPE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70404&o=2 $end $gba=petpanrn,petpanrna, $bio Nintendo GBA cart. published 18 years ago: Disney's Peter Pan - Return to Neverland [Model AGB-APPP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70403&o=2 $end $gba=piglet, $bio Nintendo GBA cart. published 17 years ago: Disney's Piglet's Big Game [Model AGB-A9NP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70405&o=2 $end $leapfrog_leappad_cart=poohstuck, $bio Disney's Pooh Gets Stuck (c) 200? LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234953&o=2 $end $psx=poohprty, $bio Sony PlayStation disc published 19 years ago: Disney's Pooh's Party Game - In Search of the Treasure [Model SLUS-01437] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110502&o=2 $end $psx=mulan, $bio Sony PlayStation disc published 21 years ago: Disney's Story Studio - Mulan (c) 1999 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111580&o=2 $end $gba=tarzanf, $bio Nintendo GBA cart. published 18 years ago: Disney's Tarzan - L'Appel de la Jungle (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70406&o=2 $end $gba=tarzan, $bio Nintendo GBA cart. published 18 years ago: Disney's Tarzan - Return to the Jungle [Model AGB-AJGE-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70407&o=2 $end $gba=tarzang, $bio Nintendo GBA cart. published 18 years ago: Disney's Tarzan - Rückkehr in den Dschungel (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70409&o=2 $end $gbcolor=tarzang, $bio Nintendo Game Boy Color game published 21 years ago: Disney's Tarzan [Model CGB-ATHD-NOE] (c) 1999 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67765&o=2 $end $gbcolor=tarzan, $bio Nintendo Game Boy Color game published 21 years ago: Disney's Tarzan [Model CGB-ATHE-USA] (c) 1999 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67762&o=2 $end $gbcolor=tarzanf, $bio Nintendo Game Boy Color game published 21 years ago: Disney's Tarzan [Model CGB-ATHF-FRA] (c) 1999 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67764&o=2 $end $gbcolor=tarzanj, $bio Nintendo Game Boy Color game published 20 years ago: Disney's Tarzan [Model CGB-BTHJ-JPN] (c) 2000 Syscom Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67766&o=2 $end $psx=tarzan,tarzana, $bio Sony PlayStation disc published 17 years ago: Disney's Tarzan (c) 2003 Global Star Soft. - TECHNICAL - GAME ID: SLUS-01537CE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126183&o=2 $end $psx=emperor, $bio Sony PlayStation disc published 20 years ago: Disney's The Emperor's New Groove (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110707&o=2 $end $gameboy=hunchbac, $bio Nintendo Game Boy Cart. published 23 years ago: Disney's The Hunchback of Notre Dame - Topsy Turvy Games [Model DMG-ANDE-USA] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65860&o=2 $end $megadriv=jungle, $bio Sega Mega Drive game published 26 years ago: Disney's The Jungle Book (c) 1994 Virgin Interactive - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. Reviews: [FR] August 1994 - Consoles + N.34: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56449&o=2 $end $megadriv=jungleu, $bio Sega Genesis game published 26 years ago: Disney's The Jungle Book (c) 1994 Virgin Interactive. - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57191&o=2 $end $gba=jungle2, $bio Nintendo GBA cart. published 17 years ago: Disney's The Jungle Book 2 [Model AGB-AJFP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70411&o=2 $end $gba=jungle, $bio Nintendo GBA cart. published 18 years ago: Disney's The Jungle Book [Model AGB-AJFE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70410&o=2 $end $gameboy=jungle, $bio Nintendo Game Boy Cart. published 26 years ago: Disney's The Jungle Book [Model DMG-J7-USA] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65862&o=2 $end $nes=jungle,jungleu, $vgmplay=jungle_nes, $bio Nintendo NES cart. published 26 years ago: Disney's The Jungle Book (c) 1994 Virgin Interactive Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy! - TECHNICAL - GAME ID: NES-JJ-USA - TRIVIA - Released in August 1994 in the USA. Reviews: [FR] September 1994, Consoles + N.35: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55075&o=2 $end $nes=lionking, $bio Nintendo NES cart. published 26 years ago: Disney's The Lion King (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55076&o=2 $end $sms=lionking, $bio Sega Master System cart. published 26 years ago: Disney's The Lion King (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55994&o=2 $end $ibm5170=lionking,lionkingd, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Disney's The Lion King (c) 1994 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144385&o=2 $end $vsmile_cart=lionking,lionkinga, $bio Disney's The Lion King - Simba's Big Adventure (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118401&o=2 $end $psx=lionkng2, $bio Sony PlayStation disc published 20 years ago: Disney's The Lion King II - Simba's Mighty Adventure (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111069&o=2 $end $gameboy=lionking, $bio Nintendo Game Boy Cart. published 26 years ago: Disney's The Lion King [Model DMG-ALNP-EUR] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65864&o=2 $end $vsmile_cart=arieluk, $bio VTECH V.Smile cart. published 16 years ago: Disney's The Little Mermaid - Ariel's Majestic Journey (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233995&o=2 $end $gba=mermaid, $bio Nintendo GBA cart. published 14 years ago: Disney's The Little Mermaid - Magic in Two Kingdoms [Model AGB-BN9E-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70412&o=2 $end $gbcolor=mermaid2, $bio Nintendo Game Boy Color game published 20 years ago: Disney's The Little Mermaid II - Pinball Frenzy [Model CGB-BY2P-EUR] (c) 2000 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67767&o=2 $end $gbcolor=mermaid2u, $bio Nintendo Game Boy Color game published 20 years ago: Disney's The Little Mermaid II - Pinball Frenzy [Model CGB-VM2E-USA] (c) 2000 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67768&o=2 $end $psx=mermaid2, $bio Sony PlayStation disc published 20 years ago: Disney's The Little Mermaid II (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111408&o=2 $end $gameboy=mermaid, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's The Little Mermaid [Model DMG-LD-NOE] (c) 1993 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65865&o=2 $end $gameboy=mermaidu, $bio Nintendo Game Boy Cart. published 27 years ago: Disney's The Little Mermaid [Model DMG-LD-USA] (c) 1993 Capcom USA, Incorporated. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65866&o=2 $end $nes=mermaid, $bio Nintendo NES cart. published 29 years ago: Disney's The Little Mermaid (c) 1991 Capcom USA, Inc. Ariel, the little mermaid who became human, and Eric, prince of the land, are head over fins in love. But Ariel's friends are in deep trouble! Ursula, the evil Witch of the Sea, has cast a spell on all watery creatures. If Ursula's not stopped, she'll take over the ocean! To save her friends, Ariel dives into the sea, becoming a mermaid again. But the water is full of jellyfish, lobsters, eels, and blowfish. Ariel quickly snares the fierce fish, while diving and leaping to escape danger. At Ursula's palace, the wicked witch attacks with her most treacherous tricks. Can Ariel defeat her in time to save the sea? It's the catch of the year! Swim to Ariel's favorite music, including the Academy Award-winning Under the Sea. Gasp as Ariel tackles slithery eels, snarling sharks, walruses and the amazing Soldierfish. Find out if Ariel can ever return to Eric. Your whole family will fall hook, line, and sinker for The Little Mermaid! - TECHNICAL - GAME ID: NES-3U-USA - TRIVIA - Release in July 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55077&o=2 $end $megadriv=toystory, $bio Sega Mega Drive game published 24 years ago: Disney's Toy Story (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1193-50 - TRIVIA - Released on April 25, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57006&o=2 $end $gameboy=toystoryua,toystoryu, $bio Nintendo Game Boy Cart. published 24 years ago: Disney's Toy Story [Model DMG-AQHE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65868&o=2 $end $gameboy=toystory, $bio Nintendo Game Boy Cart. published 24 years ago: Disney's Toy Story [Model DMG-AQHP-EUR] (c) 1996 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65867&o=2 $end $megadriv=toystoryu,toystoryp, $bio Sega Genesis game published 24 years ago: Disney's Toy Story (c) 1996 Disney Interactive. - TECHNICAL - GAME ID: T-239046 - TRIVIA - Released on April 26, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57490&o=2 $end $gba=treasplnu, $bio Nintendo GBA cart. published 18 years ago: Disney's Treasure Planet [Model AGB-AZQE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70415&o=2 $end $gba=treasplna,treaspln, $bio Nintendo GBA cart. published 17 years ago: Disney's Treasure Planet [Model AGB-AZQP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70414&o=2 $end $psx=treaspln, $bio Sony PlayStation disc published 18 years ago: Disney's Treasure Planet (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110708&o=2 $end $vsmile_cart=poohnlr123, $bio VTECH V.Smile cart. published 16 years ago: Disney's Winnie de Poeh - De wonderwereld van Poeh (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234048&o=2 $end $vsmile_cart=pooh, $bio VTECH V.Smile cart. published 16 years ago: Disney's Winnie Puuh - Die Honigjagd (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118420&o=2 $end $psx=winniekg, $bio Sony PlayStation disc published 17 years ago: Disney's Winnie the Pooh - Kindergarten (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111547&o=2 $end $psx=winnieps, $bio Sony PlayStation disc published 17 years ago: Disney's Winnie the Pooh - Preschool (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111548&o=2 $end $dc=buzzlghte, $bio Sega Dreamcast GD published 19 years ago: Disney-Pixar Buzz Lightyear of Star Command (Model T-13005D-50] (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135337&o=2 $end $dc=buzzlght, $bio Sega Dreamcast GD published 20 years ago: Disney-Pixar Buzz Lightyear of Star Command [Model T-13007N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135336&o=2 $end $dc=cptnbuzz, $bio Sega Dreamcast GD published 19 years ago: Disney-Pixar Captain Buzz Lightyear - Star Command (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135338&o=2 $end $dc=buzzlecl, $bio Sega Dreamcast GD published 19 years ago: Disney-Pixar Les aventures de Buzz l'Eclair (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135339&o=2 $end $dc=toystor2f, $bio Sega Dreamcast GD published 20 years ago: Disney-Pixar Toy Story 2 - Buzz l'Eclair à la rescousse ! (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135343&o=2 $end $dc=toystor2g, $bio Sega Dreamcast GD published 20 years ago: Disney-Pixar Toy Story 2 - Buzz Lightyear eilt zur Hilfe! (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135340&o=2 $end $dc=toystor2e, $bio Sega Dreamcast GD published 20 years ago: Disney-Pixar Toy Story 2 - Buzz Lightyear to the Rescue! [Model T-13003D-50] (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135341&o=2 $end $dc=toystor2, $bio Sega Dreamcast GD published 20 years ago: Disney-Pixar Toy Story 2 - Buzz Lightyear to the Rescue! [Model T-13003N] (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135342&o=2 $end $psx=bugslife,bugslifea, $bio Sony PlayStation disc published 17 years ago: Disney/Pixar A Bug's Life (c) 2003 Global Star Soft. - TECHNICAL - GAME ID: SLUS-01538CE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126186&o=2 $end $vsmile_cart=findnemop, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar À Procura de Nemo - Nemo À Descoberta do Oceano (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234007&o=2 $end $vsmile_cart=carssw, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Bilar - Kör ikapp i Kylarköping (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118402&o=2 $end $vsmile_cart=carsdk, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Biler - Raes i Kølerkildekøbing (c) 2007 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118403&o=2 $end $vsmile_cart=findnemos, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Buscando a Nemo - Los Descubrimientos de Nemo (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147469&o=2 $end $psx=buzzlght, $bio Sony PlayStation disc published 20 years ago: Disney/Pixar Buzz Lightyear of Star Command (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111070&o=2 $end $vsmile_cart=carss, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar Cars - Acelera el Motor en Radiador Springs (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234002&o=2 $end $vsmilem_cart=carsms, $bio VTech V.Smile Motion cart. published 11 years ago: Disney/Pixar Cars - Acelera el Motor en Radiador Springs [Model 80-084407] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236254&o=2 $end $vsmile_cd=cars,carsr1,carsr3, $bio Disney/Pixar Cars - In the Fast Lane [Model 80-093100] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147493&o=2 $end $vsmile_cart=carsf, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar Cars - Quatre Roues (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118404&o=2 $end $vsmile_cart=cars,carsr201,carsuk, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar Cars - Rev It Up in Radiator Springs (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118405&o=2 $end $vsmile_cart=carsg, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar Cars - Vollgas in Radiator Springs (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118406&o=2 $end $vsmilem_cart=carsmg, $bio VTech V.Smile Motion cart. published 11 years ago: Disney/Pixar Cars - Vollgas in Radiator Springs [Model 80-084404] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236251&o=2 $end $vsmilem_cart=cars2mg, $bio VTech V.Smile Motion cart. published 9 years ago: Disney/Pixar Cars 2 [Model 80-084584] (c) 2011 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236287&o=2 $end $vsmile_cd=incredibg, $bio Disney/Pixar Die Unglaublichen - In unglaublicher Mission [Model 80-093024] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147494&o=2 $end $vsmile_cart=findnemog, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Findet Nemo - Nemos Unterwasserabenteuer (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234006&o=2 $end $vsmile_cart=findnemonl, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Finding Nemo - De Wonderwereld Van Nemo (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118407&o=2 $end $vsmile_cart=findnemo, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Finding Nemo - Nemo's Ocean Discoveries (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118408&o=2 $end $vsmile_cd=incredibs, $bio Disney/Pixar Los Increíbles - Misión Increíble [Model 80-093027] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147495&o=2 $end $psx=monstinc, $bio Sony PlayStation disc published 19 years ago: Disney/Pixar Monsters, Inc. - Scream Team (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110709&o=2 $end $vsmile_cart=upgr004, $bio VTECH V.Smile cart. published 11 years ago: Disney/Pixar Oben (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118409&o=2 $end $vsmile_cart=ratats, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Ratatouille - Las recetas del Remy (c) 2007 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147476&o=2 $end $vsmile_cart=ratati, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Ratatouille - Le nuove ricette di Remy (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234030&o=2 $end $vsmile_cart=ratatnl, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Ratatouille - Remy's Nieuwe Recepten (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234031&o=2 $end $vsmile_cart=ratatg, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Ratatouille - Remys neue Rezepte (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118410&o=2 $end $vsmile_cd=incredib, $bio Disney/Pixar The Incredibles - Mission Incredible [Model 80-093020] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147496&o=2 $end $leapfrog_leappad_cart=toystory2, $bio LeapFrog Leappad cart. published 17 years ago: Disney/Pixar Toy Story 2 (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234954&o=2 $end $vsmile_cart=toystor2s, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Toy Story 2 - El Rescate De Woody (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147481&o=2 $end $vsmile_cart=toystor2sw, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Toy Story 2 - Operation: Rädda Woody! (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118412&o=2 $end $vsmile_cart=toystor2,toystor2a,toystor2uk, $bio VTECH V.Smile cart. published 15 years ago: Disney/Pixar Toy Story 2 - Operation: Rescue Woody! (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118411&o=2 $end $vsmile_cart=toystor2g, $bio VTECH V.Smile cart. published 14 years ago: Disney/Pixar Toy Story 2 - Woodys Spannende Rettung (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118413&o=2 $end $vsmile_cart=toystry2sb, $bio VTECH V.Smile cart. published 13 years ago: Disney/Pixar Toy Story 2 Smartbook (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234055&o=2 $end $vsmilem_cart=toystor3mg, $bio VTech V.Smile Motion cart. published 10 years ago: Disney/Pixar Toy Story 3 [Model 80-084424] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236293&o=2 $end $vsmilem_cart=toystor3ms, $bio VTech V.Smile Motion cart. published 10 years ago: Disney/Pixar Toy Story 3 [Model 80-084427] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236295&o=2 $end $psx=toystrac, $bio Sony PlayStation disc published 19 years ago: Disney/Pixar Toy Story Racer (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111071&o=2 $end $vsmile_cart=upukr3,upsr022, $bio VTECH V.Smile cart. published 11 years ago: Disney/Pixar Up (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234027&o=2 $end $vsmilem_cart=upms, $bio VTech V.Smile Motion cart. published 11 years ago: Disney/Pixar UP [Model 80-084347] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236300&o=2 $end $vsmile_cart=wallesw,walles,walleg, $bio VTECH V.Smile cart. published 12 years ago: Disney/Pixar Wall-E (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118414&o=2 $end $vsmilem_cart=wallem, $bio VTech V.Smile Motion cart. published 12 years ago: Disney/Pixar Wall-E [Model 80-084080] (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236301&o=2 $end $vsmilem_cart=wallemg, $bio VTech V.Smile Motion cart. published 12 years ago: Disney/Pixar Wall-E [Model 80-084084] (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236303&o=2 $end $vsmilem_cart=wallems, $bio VTech V.Smile Motion cart. published 11 years ago: Disney/Pixar Wall-E [Model 80-084087] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236305&o=2 $end $spc1000_cass=disnlnd2, $bio Sega SPC-1000 soft. published 35 years ago: Disneyland II (c) 1985 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83504&o=2 $end $spc1000_cass=disnlnd3, $bio Sega SPC-1000 soft. published 35 years ago: Disneyland III (c) 1985 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83505&o=2 $end $spc1000_cass=disnland, $bio Sega SPC-1000 soft. published 35 years ago: 디즈니랜드 (c) 1985 SMC [Sammi Computer].(Disneyland) - TECHNICAL - Cassette ID: AAG-113T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83503&o=2 $end $vsmilem_cart=cinderlamg,cinderlam2g, $bio VTech V.Smile Motion cart. published 10 years ago: Disneys Cinderella - Lernen im Märchenland [Model 80-084604] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236308&o=2 $end $gba=princessg, $bio Nintendo GBA cart. published 17 years ago: Disneys Prinzessinnen (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70416&o=2 $end $vsmile_cart=poohg, $bio VTECH V.Smile cart. published 16 years ago: Disneys Winnie Puuh - Die Honigjagd (c) 2004 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147474&o=2 $end $spectrum_cass=displayw, $bio Sinclair ZX Spectrum cass. published 37 years ago: Display (c) 1983 Work Force. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226304&o=2 $end $amigaocs_flop=disphero, $bio Commodore Amiga 500 disk. published 27 years ago: Disposable Hero (c) 1993 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73888&o=2 $end $cd32=disphero, $bio Commodore Amiga CD32 published 26 years ago: Disposable Hero (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106920&o=2 $end $cpc_flop=disqueul, $bio Amstrad CPC 464 disk. published 31 years ago: Disque + Ultra (c) 1989 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124124&o=2 $end $cpc_flop=disquecp, $bio Amstrad CPC 464 disk. published 34 years ago: Disque CPC HS 01 (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119887&o=2 $end $cpc_flop=disquecp01, $bio Amstrad CPC 464 disk. published 34 years ago: Disque CPC HS 02 (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119888&o=2 $end $cpc_flop=disquecp02, $bio Amstrad CPC 464 disk. published 34 years ago: Disque CPC HS 03 (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119889&o=2 $end $cpc_flop=disquecp03, $bio Amstrad CPC 464 disk. published 33 years ago: Disque CPC HS 04 (c) 1987 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119890&o=2 $end $cpc_flop=disquecp04, $bio Amstrad CPC 464 disk. published 33 years ago: Disque CPC HS 05 (c) 1987 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119891&o=2 $end $cpc_flop=disquecp05, $bio Amstrad CPC 464 disk. published 33 years ago: Disque CPC HS 06 (c) 1987 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119892&o=2 $end $cpc_flop=disquecp06, $bio Amstrad CPC 464 disk. published 32 years ago: Disque CPC HS 13 (c) 1988 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119893&o=2 $end $cpc_flop=disquecp07, $bio Amstrad CPC 464 disk. published 31 years ago: Disque CPC HS 15 (c) 1989 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119894&o=2 $end $cpc_flop=disquecp08, $bio Amstrad CPC 464 disk. published 35 years ago: Disque CPC No 01 - Programmes des CPC No 01 et 02 (c) 1985 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119895&o=2 $end $cpc_flop=disquecp09, $bio Amstrad CPC 464 disk. published 35 years ago: Disque CPC No 02 - Programmes des CPC No 03 et 04 (c) 1985 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119896&o=2 $end $cpc_flop=programm07, $bio Amstrad CPC 464 disk. published 35 years ago: Disque CPC No 04 - Programmes des CPC No 7 et 8 (c) 1985 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122959&o=2 $end $cpc_flop=programm08, $bio Amstrad CPC 464 disk. published 34 years ago: Disque CPC No 05 - Programmes des CPC No 9 et 10 (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122960&o=2 $end $cpc_flop=programm06, $bio Amstrad CPC 464 disk. published 34 years ago: Disque CPC No 06 - Programmes des CPC No 11 et 12 (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122961&o=2 $end $cpc_flop=programm0a,programm0b, $bio Amstrad CPC 464 disk. published 32 years ago: Disque CPC No 15 - Programmes des CPC no. 29 et 30 (c) 1988 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122962&o=2 $end $cpc_flop=disquett,disquett04, $bio Amstrad CPC 464 disk. published 34 years ago: Disquette Educative 1 (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128200&o=2 $end $cpc_flop=disquett01, $bio Amstrad CPC 464 disk. published 34 years ago: Disquette Educative 2 (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128201&o=2 $end $cpc_flop=disquett03,disquett02, $bio Amstrad CPC 464 disk. published 34 years ago: Disquette Educative 3 (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128202&o=2 $end $psx=disruptr, $bio Sony PlayStation disc published 24 years ago: Disruptor (c) 1996 Universal Interactive Studios, Inc. - TECHNICAL - Game ID: SLUS-00224 - TRIVIA - Released on November 20, 1996 in the USA. Export releases: [JP] "Disruptor [Model SLPS-00804]" - STAFF - INSOMNIAC GAMES Artwork: Ted Price, Craig Stitt, David Ehlers, Travis Price, Martin Bruinsma Design: Ted Price, Craig Stitt Programming: Alexander Hastings, Brian Hastings Game Design: Alexander Hastings, Brian Hastings UNIVERSAL INTERACTIVE STUDIOS Executive Producer: Mark Cerny Producer: Michael John Production Design: Catherine Hardwicke Conceptual Design: Stephen Alesch, Luis Hoyos Music: David Bergeaud Sound Effects (Universal Sound Editing): Ron Horwitz, Kevin Spears, Rich Cusano Ingame Voice: Tami Heide Quality Assurance Manager: Craig Perkins Quality Assurance: Micheal Alfonzo, Joe Labbe II, Steve Rosenthal Additional Programming: John Brooks Additional Artwork: Mark Glaser, Dallas Good, Kieron Lo Additional Character Design: Brandon Humphries, Barry J. S. Pringle, Willis Wong DISRUPTOR MOVIE CREDITS Jack Curtis: Don Jeffcort President Kreiger: Vaughn Armstrong Eve: Christine Champion Blake Curtis: Anthony Palermo Troy Alexander: Trae Thomas MCA Television Entertainment: Barbara Fisher, Randy Levinson, Angela Mancuso Producer: Michael Joyce Director: Adam Weissman Associate Producer: Judy Marlin Screenplay: Peter Hankoff Story Consultation: Carl Cramer, Ken Selden Director of Photography: Kenneth Stipe Production Designer: Curtis Schnell Editor: Terry Stokes CGI Effects: Foundation Imaging Property Master: Brad Breitbarth Gaffer: Bill Marley Key Grip: David Winner Rerecording Mixer: Peter Reale Special Thanks: Rob Biniaz, Kelly Flaherty, Naughty Dog Inc, Nick Ear, Roxanne Lippel, Donna Smith, Don Zepfel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97374&o=2 $end $bbcb_cass=diss, $bio Diss (c) 19?? CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51748&o=2 $end $mc10=dissasm, $bio Dissassembler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87625&o=2 $end $mc10=dissasm2, $bio Dissassembler 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87626&o=2 $end $amigaocs_flop=dstntarm, $bio Distant Armies (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73889&o=2 $end $cdi=ditwas94, $bio Phillips CD-i published 26 years ago: Dit Was 1994 - Wereldnieuws Overzicht (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129642&o=2 $end $cdi=ditwas95, $bio Phillips CD-i published 24 years ago: Dit Was 1995 - Wereldnieuws Overzicht (c) 1996 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145393&o=2 $end $cpc_flop=ditacomp, $bio Amstrad CPC 464 disk. published 33 years ago: DITA Compact Copy (c) 1987 Johnny's Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124113&o=2 $end $info=ditto, $bio Handheld game published 38 years ago: Ditto (c) 1982 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-530 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100463&o=2 $end $gbcolor=divastaru, $bio Nintendo Game Boy Color game published 19 years ago: Diva Starz - Mall Mania [Model CGB-BD8E-USA] (c) 2001 Vivendi Universal Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67772&o=2 $end $gbcolor=divastarg, $bio Nintendo Game Boy Color game published 19 years ago: Diva Starz [Model CGB-BD8D-NOE] (c) 2001 Vivendi Universal Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67771&o=2 $end $gbcolor=divastarf, $bio Nintendo Game Boy Color game published 19 years ago: Diva Starz [Model CGB-BD8F-FRA] (c) 2001 Vivendi Universal Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67770&o=2 $end $gbcolor=divastar, $bio Nintendo Game Boy Color game published 19 years ago: Diva Starz [Model CGB-BD8P-EUR] (c) 2001 Vivendi Universal Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67769&o=2 $end $ngpc=divealrmj,divealrmjp, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Dive Alert - Barn Hen [Model NEOP00360] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82523&o=2 $end $ngpc=divealrb, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Dive Alert - Becky's Version [Model NEOP00890] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82524&o=2 $end $ngpc=divealrm, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Dive Alert - Matt's Version [Model NEOP00880] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82525&o=2 $end $ngpc=divealrbj, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Dive Alert - Rebecca Hen [Model NEOP00370] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82526&o=2 $end $apple2_flop_orig=divebmbr, $bio Apple II disk. published 32 years ago: Dive Bomber (c) 1988 Acme Animation, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107477&o=2 $end $apple2_flop_clcracked=divebmbr, $bio Apple II disk. published 32 years ago: Dive Bomber (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231552&o=2 $end $x68k_flop=diveon,diveond, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dive On (c) 1993 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87435&o=2 $end $x68k_flop=diveon2d, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dive On 2 (c) 1995 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87436&o=2 $end $cpc_flop=divedive01,divedive02,divedive,divedive03, $bio Amstrad CPC 464 disk. published 33 years ago: Dive-Dive-Dive (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121022&o=2 $end $info=diverboy, $bio Arcade Video game published 28 years ago: Diverboy (c) 1992 Electronic Devices. A reversed "Bomb Jack"-type game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 10 Khz) Screen orientation : Horizontal Video resolution : 318 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - All songs of this game are ripped from Data East's "Tumble Pop". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=647&o=2 $end $cpc_flop=diverspr, $bio Divers Programmes (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124646&o=2 $end $bk0010=divers3, $bio Elektronika BK0010 cass. published 32 years ago: Diversant (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144273&o=2 $end $radio86_cass=diverse, $bio Radio-86RK cass. published 31 years ago: DIVERSE (c) 1989 Kharkov - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235446&o=2 $end $apple2_flop_misc=divdos2c,divdos41, $bio Apple II disk. published 38 years ago: Diversi-DOS (c) 1982 Diversified Soft. Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107445&o=2 $end $apple2gs=dvrsitne, $bio Apple IIGS disk. published 32 years ago: Diversi-Tune (c) 1988 Diversified Soft. Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197468&o=2 $end $apple2gs=diversft, $bio Apple IIGS disk. published 30 years ago: DiversiSoft (c) 1990 Diversified Soft. Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197470&o=2 $end $spectrum_cass=divertim, $bio Sinclair ZX Spectrum cass. published 35 years ago: Divertimentos issue 2 (c) 1985 Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145797&o=2 $end $spectrum_cass=divertim_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Divertimentos issue 3 (c) 1985 Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145798&o=2 $end $spectrum_cass=divertim_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Divertimentos issue 4 (c) 1985 Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145799&o=2 $end $spectrum_cass=divertim_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: Divertimentos issue Extra (c) 1985 Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145800&o=2 $end $vg5k=divert, $bio Philips VG-5000 cass. published 36 years ago: Divertissement (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236397&o=2 $end $apple2_flop_clcracked=divfract, $bio Apple II disk. published 36 years ago: Dividing Fractions (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231438&o=2 $end $cpc_flop=divineme01,divineme,divineme02,divineme03,divineme04,divineme05,divineme06, $bio Amstrad CPC 464 disk. published 24 years ago: Divine Megademo (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123238&o=2 $end $megadriv=divine, $bio Sega Mega Drive game published 29 years ago: Divine Sealing (c) 1991 CYX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56450&o=2 $end $mo5_cass=divisibl, $bio Divisibilite (c) 198? CDDP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108725&o=2 $end $ti99_cart=divis1, $bio TI-99-4A soft. published 38 years ago: Division 1 [Model PHM 3049] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84563&o=2 $end $cpc_flop=division01,division,division02,division03, $bio Amstrad CPC 464 disk. published 34 years ago: Division Blindée (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122282&o=2 $end $pc98=twinkstr, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Division Guardian Twinkle-Star (c) 1993 Studio Twinkle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89334&o=2 $end $apple2_flop_clcracked=diveasy, $bio Apple II disk. published 33 years ago: Division Made Easy (c) 1987 Computer Aided Teaching - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240668&o=2 $end $apple2_flop_clcracked=div123b1, $bio Apple II disk. published 35 years ago: Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230963&o=2 $end $bbcb_cass=divone85, $bio Division One 85 (c) 19?? Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51749&o=2 $end $apple2_flop_clcracked=div1dignr, $bio Apple II disk. published 30 years ago: Division One Digit Divisor No Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231559&o=2 $end $apple2_flop_clcracked=div1digr, $bio Apple II disk. published 30 years ago: Division One-Digit Divisor One Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231560&o=2 $end $apple2_flop_clcracked=dvshotgl15, $bio Apple II disk. published 35 years ago: Division Shooting Gallery (c) 1985 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231670&o=2 $end $jupace_cass=divn, $bio Jupiter Ace cass. published 13 years ago: DIVN (c) 2007 Lopes [Ricardo Fernandes Lopes] Division a/b with n decimal places using integer arithmetic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115720&o=2 $end $msx2_flop=dix,dixa,dixd1,dixd2, $bio MSX 2 disk. published 28 years ago: DIX (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101554&o=2 $end $specpls3_flop=dixonspr, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dixons Premier Collection for your +3 (c) 1988 Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230269&o=2 $end $msx2_flop=dizzy, $bio MSX 2 disk. published 28 years ago: Dizzy (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101618&o=2 $end $cpc_flop=dizzyams01, $bio Amstrad CPC type-in published 32 years ago: Dizzy - Amstrad Action Special Edition (c) 1988 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120159&o=2 $end $cpc_flop=dizzydow,dizzydow01,dizzydow02,dizzydow04,dizzydow03, $bio Amstrad CPC 464 disk. published 29 years ago: Dizzy - Down the Rapids (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120712&o=2 $end $c64_cass=dizzyrapd, $bio Commodore C64 cass. published 29 years ago: Dizzy - Down the Rapids (c) 1991 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 1673 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146493&o=2 $end $cpc_flop=dizzyvip01,dizzyvip02,dizzyvip,dizzypri,dizzypri01, $bio Amstrad CPC 464 disk. published 29 years ago: Dizzy - Prince of the Yolkfolk (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120713&o=2 $end $spectrum_cass=dizzy6,dizzy6a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Dizzy - Prince of the YolkFolk (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78621&o=2 $end $cpc_flop=dizzythe01,dizzythe02,dizzythe,dizzythe03,dizzy1th, $bio Amstrad CPC 464 disk. published 33 years ago: Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120714&o=2 $end $spectrum_cass=dizzy,dizzya,dizzyb,dizzyp,dizzyc, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78618&o=2 $end $cpc_cass=dizzy, $bio Amstrad CPC cass. published 33 years ago: Dizzy - The Ultimate Cartoon Adventure (c) 1987 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3048] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95966&o=2 $end $msx1_flop=dizzybal, $bio Dizzy Ball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229942&o=2 $end $msx1_cass=dizzybal, $bio MSX cass. published 35 years ago: Dizzy Balloon (c) 1985 Philips Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94591&o=2 $end $cpc_cass=dizzycol, $bio Amstrad CPC cass. published 30 years ago: Dizzy Collection (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95967&o=2 $end $spectrum_cass=dizzycol, $bio Sinclair ZX Spectrum cass. published 29 years ago: Dizzy Collection (c) 1991 Codemasters Soft. Co., Ltd., The Compilation contains Dizzy, Fast Food, Treasure Island Dizzy, Fantasy World Dizzy, Magicland Dizzy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226661&o=2 $end $cpc_cass=dizzydic, $bio Amstrad CPC cass. published 33 years ago: Dizzy Dice (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95968&o=2 $end $cpc_flop=dizzydic01,dizzydic,dizzydic02,dizzydic03,dizzydic04, $bio Amstrad CPC 464 disk. published 33 years ago: Dizzy Dice (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120717&o=2 $end $msx1_cass=dizzydic, $bio MSX cass. published 32 years ago: Dizzy Dice (c) 1988 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94592&o=2 $end $st_flop=dizzydic, $bio Atari ST disk. published 30 years ago: Dizzy Dice (c) 1990 Smash 16 [Interceptor Group div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230359&o=2 $end $spectrum_cass=dizdicee, $bio Dizzy Dice (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225829&o=2 $end $msx1_flop=dizzydic, $bio Dizzy Dice cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229943&o=2 $end $spectrum_cass=dizzyrap,dizzyrapa, $bio Sinclair ZX Spectrum cass. published 29 years ago: Dizzy Down the Rapids (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2672 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78620&o=2 $end $cpc_cass=dizzyrap, $bio Amstrad CPC cass. published 29 years ago: Dizzy Down The Rapids (c) 1991 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3674] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95969&o=2 $end $cpc_cass=dizzy2, $bio Amstrad CPC cass. published 31 years ago: Dizzy II - Treasure Island Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3132] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95970&o=2 $end $cpc_cass=dizzy3, $bio Amstrad CPC cass. published 31 years ago: Dizzy III - Fantasy World Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3237] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95971&o=2 $end $cpc_cass=dizzy4, $bio Amstrad CPC cass. published 30 years ago: Dizzy IV - Magicland Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3377] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95972&o=2 $end $nes_ade=dizzyadv, $bio Nintendo NES Aladdin cart. published 29 years ago: Dizzy The Adventurer (c) 1991 Camerica. Dizzy is an egg-shaped hero with red boots and gloves, and in this sixth game in the Dizzy series, Dizzy and Daisy were tricked into entering an old castle by the Evil Wizard Zaks, there Daisy pricks her finger and fell into a mysterious sleep, while Dizzy is imprisoned. He must escape and find a way to wake his girlfriend, but along the way he must solve many puzzles by bringing the right item to the right place. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55078&o=2 $end $cpc_cass=dizzy5, $bio Amstrad CPC cass. published 29 years ago: Dizzy V - Spellbound Dizzy (c) 1991 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3726] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95973&o=2 $end $cpc_cass=dizzy6, $bio Amstrad CPC cass. published 29 years ago: Dizzy VI - Prince of the Yolkfolk (c) 1991 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3707] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95974&o=2 $end $cpc_flop=dizzyams, $bio Amstrad CPC type-in published 33 years ago: Dizzy! Amstrad Action Special Edtion (c) 1987 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120158&o=2 $end $amigaocs_flop=dizzysex, $bio Commodore Amiga 500 disk. published 28 years ago: Dizzy's Excellent Adventures (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73890&o=2 $end $cpc_cass=dizzysex, $bio Amstrad CPC cass. published 28 years ago: Dizzy's Excellent Adventures (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95975&o=2 $end $spectrum_cass=dizzyex, $bio Sinclair ZX Spectrum cass. published 28 years ago: Dizzy's Excellent Adventures (c) 1992 Codemasters Soft. Co., Ltd., The Compilation contains: Dizzy Down the Rapids, Spellbound Dizzy, Prince of the Yolk Folk, Dizzy Panic, Kwik Snax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226660&o=2 $end $info=djboy,djboyua,djboyu, $bio Arcade Video game published 31 years ago: DJ Boy (c) 1989 American Sammy Corp. Export release. Game developed in Japan. See the original Japanese release version for more information about the game itself. - TRIVIA - Released by American Sammy in the USA, under lisence from Kaneko. The Japanese version featured Japanese musician Demon Kogure as the voice of the disc jockey. This non-Japanese version features American DJ 'Wolfman Jack' (real name : Robert Weston Smith), who died in 1995, as the voice of the disc jockey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=648&o=2 $end $info=djboyj,djboyja, $vgmplay=djboy, $bio Arcade Video game published 31 years ago: DJ Boy (c) 1989 Sega Enterprises, Limited. DJ Boy, also known as DJ Kid, was designed as a standard side-scrolling beat'em up game partially based on the hip-hop culture of the U.S. cities. What made the game unique at the time was the fact that many of the characters rode around on roller skates rather than walking or running. A player can defend himself using the punch, kick and jump buttons. By using different button combinations, the player can execute more elaborate moves. Repeatedly pressing the same buttons will cause DJ to perform various kinds of punches and kicks. When a player falls, shaking the joystick will allow him to get up more quickly. DJ Boy skates across various stages and utilizes hand-to-hand combat moves in order to defeat opponents, culminating with a battle with a boss at the end of each level. Along the path, the player also encounters prizes, which then can be used later to purchase Power-ups from a store located at the end of each level. A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame", taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition in one adventure. The arcade plot tells a different story. Two rollerskaters named Bob & Tom (the two playable characters) were breakdancing to the beat of their boombox, until it got stolen from rollerskater thieves (possibly the Dark Knights), in which they must find and defeat them in order to retrieve what is rightfully theirs. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz), (2x) OKI6295 (@ 12.121 Khz) Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch, [B] Kick, [C] Jump - TRIVIA - DJ Boy was released in September 1989 by Sega in Japan, under license from Kaneko. In 1992, a sequel, B.Rap Boys was produced and contained similar designs and content. The game features three player simultaneous action using characters that are different from one another (rather than palette swaps), and the optional use of weapons and vehicles as well as a more robust fighting system. The dance that the player character does is from Michael Jackson's live performances of the song 'Billie Jean'. - SERIES - 1. DJ Boy (1989) 2. B.Rap Boys (1992) - STAFF - Composers : S. Aizu, Tatsuya Watanabe (T. Watanabe) Staff : A. Funatsu, A. Yasaki, K. Matsuoka, Y. Mabuchi, M. Yukumoto, H. Nagayoshi, H. Mikami, T. Katou, Y. Itou, K. Niihara - PORTS - * CONSOLES: Sega Megadrive (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21240&o=2 $end $megadriv=djboy,djboyj, $bio Sega Mega Drive game published 30 years ago: DJ Boy (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56427&o=2 $end $megadriv=djboyu, $bio Sega Genesis game published 30 years ago: DJ Boy (c) 1990 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57178&o=2 $end $cpc_flop=djpuff19, $bio Amstrad CPC 464 disk. published 28 years ago: DJ Puff Trained (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126690&o=2 $end $spectrum_cass=djpuff, $bio Sinclair ZX Spectrum cass. published 28 years ago: DJ Puff (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2676 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78622&o=2 $end $cpc_cass=djpuff, $bio Amstrad CPC cass. published 28 years ago: Dj Puff's Volcanic Eruption (c) 1992 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3678] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95976&o=2 $end $saturn=djwars,djwarsa, $bio Sega Saturn game published 23 years ago: DJ Wars (c) 1997 Spike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59008&o=2 $end $saturn=djwarstai, $bio Sega Saturn game published 23 years ago: DJ Wars Taikenban (c) 1997 Spike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59009&o=2 $end $cpc_flop=froggy19, $bio Amstrad CPC 464 disk. published 35 years ago: DJL Soft.'s Froggy Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133902&o=2 $end $gba=dkkswingu,dkkswingud, $bio Nintendo GBA cart. published 15 years ago: DK - King of Swing [Model AGB-BBKE-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70266&o=2 $end $gba=dkkswing, $bio Nintendo GBA cart. published 15 years ago: DK - King of Swing [Model AGB-BBKP] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70265&o=2 $end $spectrum_cass=dkcomp, $bio Sinclair ZX Spectrum cass. published 36 years ago: DK'Tronics Compilation (c) 1984 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237747&o=2 $end $spectrum_cass=centroni_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Dk'Tronics Printer Software (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225615&o=2 $end $cpc_flop=dktronic01, $bio Amstrad CPC 464 disk. published 31 years ago: DKTronics Bank (c) 1989 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125026&o=2 $end $cpc_cass=dkbanksw, $bio Amstrad CPC cass. published 31 years ago: DKTronics Bank Switch (c) 1989 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95838&o=2 $end $cpc_flop=dktronic02,dktronic03, $bio Amstrad CPC 464 disk. published 31 years ago: DKTronics Bank Switch (c) 1989 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125027&o=2 $end $cpc_cass=dklightp, $bio DKTronics Light Pen (c) 198? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95837&o=2 $end $cpc_flop=dktronic, $bio DKTronics Light Pen Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125025&o=2 $end $info=guab, $bio Arcade Video game published 34 years ago: DLT's Radio1 Quiz Give Us A Break (c) 1986 JPM International. - TRIVIA - Released in July 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15864&o=2 $end $cpc_flop=dmvol14m, $bio DM Vol 14 Magazine (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124623&o=2 $end $cpc_flop=dmonuk19, $bio Amstrad CPC 464 disk. published 34 years ago: DMON (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125050&o=2 $end $bbc_rom=dmon108,dmon,dmon103, $bio Acorn BBC ROM published 37 years ago: DMON Ver. A (c) 1983 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145178&o=2 $end $to_flop=dmpqdd, $bio Thomson TO disk. published 16 years ago: DMPQDD (c) 2004 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107688&o=2 $end $dmv=diagdsk, $bio DMV Diagnostic Diskette (c) 198? NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233862&o=2 $end $dmv=diagi488, $bio DMV IEEE-448 Inteface Diagnostic (c) 198? NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233863&o=2 $end $dmv=diag232, $bio DMV RS232 Inteface Diagnostic (c) 198? NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233864&o=2 $end $pc98=dna, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: DNA (c) 1987 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89213&o=2 $end $pc8801_flop=dna, $bio NEC PC-8801 Series disk. published 33 years ago: DNA (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91590&o=2 $end $fm7_disk=dna, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: DNA (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93608&o=2 $end $spectrum_cass=dnawarri_b,dnawarri_c, $bio DNA Warrior (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219312&o=2 $end $apple2_cass=dnieper, $bio Apple II cass. published 38 years ago: Dnieper River Line (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135939&o=2 $end $zx81_cass=dontpsgo, $bio Do Not Pass Go (c) 198? Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114974&o=2 $end $spectrum_cass=donotpas, $bio Do Not Pass Go (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226437&o=2 $end $pico=animalte, $bio Sega Pico game published 26 years ago: Do Re Mi Fa Animals no Tanoshii Ensoukai [Model HPC-6011] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75644&o=2 $end $copera=doremi, $bio Yamaha Copera cart. published 27 years ago: Do Re Mi Fa Densetsu (c) 1993 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236751&o=2 $end $info=j6dyfl,j6dyfla,j6dyflb,j6dyflc,j6dyfld,j6dyfle,j6dyflf,j6dyflg,j6dyflh,j6dyfli,j6dyflj, $bio Fruit Machine published 20 years ago: Do You Feel Lucky? (c) 2000 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15849&o=2 $end $cpc_flop=doyoulov, $bio Do You Love Me - The Contours (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124647&o=2 $end $cdi=doyourem, $bio Phillips CD-i published 24 years ago: Do you Remember the '60's (c) 1996 Philips Interactive Media, Incorporated. Do You Remember the 60's ?, is an interactive quiz based on 1960's popular culture. - TECHNICAL - Model 811 0141 - STAFF - Programmers: David Nolan, David Barker Graphics Artists: Mike Harrison Assistant Producer: Roberto Simi Design: Roberto Simi, Mike Harrison, David Nolan, Sheila Rodgers Producer: Martin Jones Executive Producer: Sheila Rodgers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52845&o=2 $end $info=dorunrun,dorunrun2,dorunrunc,dorunrunca, $bio Arcade Video game published 36 years ago: Do! Run Run (c) 1984 Universal. A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man". As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed. Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly. The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near. As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Do! Run Run was released in March 1984. This game is known in Japan as "Super Pierrot". Because of the video game crash of 1983, Universal decided to release their final Mr. Do! game as a conversion kit only, because the market for dedicated cabinets had all but dried up at this point (but it was a full kit that would fit any cabinet, not just a kit for other Mr. Do! games). This kit is fairly rare, and is almost impossible to find today. The kit contained a new PCB and new graphics for the machine, the graphics were purple themed, and the marquee had a 'DO! Run Run' logo superimposed over a purple geometric landscape with a blue line running randomly about it. Bootleggers ported this title to the very similar "Mr. Do's Castle" hardware, although that version is fairly rare. Adam Mastromarino of Bristol, England holds the official record for this game with 1605100 points on September 16, 1984. - UPDATES - The maze graphics are slightly different than the Japanese version. - SCORING - Eating a dot : 10 points. Eating a cherry : 20 points. Eating a cake : 40 points. Eating a lemon : 80 points. Eating a pineapple : 160 points. Killing a monster/letter with the snowball : 500, 1000, 1500, 2000, 2500 or 3000 points depending on the number of bounces before the snowballs makes contact. Killing a monster with a log : 1000 points. Killing multiple monsters with a log : 1500 points for the second monster and an incremental 500 points for each monster thereafter (2000, 2500 etc.) Killing 5 monsters at once : 10000 points. Collecting the free credit diamond : 8000 points. - TIPS AND TRICKS - * You can kill a baddie with your ball or by log-rolling him. Save the ball for emergencies and use the logs as much as possible. * It takes 16 dots to regain your ball after you throw it. * Each bounce of your ball against a wall increases the points you can get if it hits a baddie, up to 3000 pts max. Somewhere on every board, is hidden a 'letter', that when surrounded by your path, will bring out the 'E-X-T-R-A' guy if you step on it. It changes as time passes so use this to get the letters you need to come out so you can spell extra as fast as possible. * The extra guy will also come out if you kill or log-roll enough baddies. If you use the hidden letter and a log, you should be able to get 2 EXTRA letters per level. This will earn you more free Mr. Do!s as fast as possible because the higher levels will get tough. * Stepping on an EXTRA letter will not only bring out the EXTRA guy and his entourage, but the baddies on the level will slow down to half speed. This makes it easy to avoid them while you lure the EXTRA and his ghosts under a log. * Use the logs as much as possible. They kill the most guys with a single log to get the most points. If you can lure 3 or 4 baddies into the path of a log, they will not move out of the way once the log is pushed and you kill them easily. Walking under a log knocks out the post holding them up so get out of the way if you do that. You do not have to push the log from above to get it moving. * A log will also roll if it is hit by a flaming/flying snake/dragon. Be aware of this so you don't get crushed! * A level ends once you get all the baddies (or get all the dots). Use this to your advantage. If a log is going to run over the last baddie, let it run into you too. If all the baddies are in line with a log, you can start it rolling, let it roll you and then the baddies will freeze in place for the log to roll them too. Your life will be restored at the end of the level if you get all the baddies! * Mr. Do! slows down going up a step and speeds up when going down them. Use this to your advantage if you are being chased. The baddies don't speed up going downhill so you have the advantage. * Don't waste your time gathering dots or surrounding them to get pineapples. There are more points in log-rolling and multi-bounce hits of your ball. Collect dots only to restore your ball or expose the EXTRA letter. You should be able to get about 20000 points per level using the above techniques. * Try to make concentric circle patterns from the outermost edge in, 'eating' the outermost cherries, dots or whatever each time. This will allow you to get a ton of pineapples, which score the most, and will get you a good score in early stages before it gets difficult. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - PORTS - * COMPUTERS: [EU] Commodore Amiga (1990) [EU] Atari ST - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=649&o=2 $end $info=m5doshpk,m5doshpk05, $bio Fruit Machine published 17 years ago: Dosh 'n' Pecks (c) 2003 Barcrest. - TRIVIA - Released in April 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21246&o=2 $end $spectrum_cass=dodop, $bio Do-Do (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225929&o=2 $end $info=dodo, $bio Do-Do (c) 198? GTAC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259373&o=2 $end $snes_bspack=bsdorm2a,bsdorm2aa,bsdorm2b,bsdorm2ba, $bio Do-Re-Mi de Faa 2~! 5-10 Gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61215&o=2 $end $snes_bspack=bsdormf, $bio Do-Re-Mi de Faa! Vol. 6 - 5/4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61217&o=2 $end $snes=doremifa, $bio Nintendo Super Famicom cart. published 24 years ago: Do-Re-Mi Fantasy - Milon no Dokidoki Daibouken [Model SHVC-AM4J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61214&o=2 $end $tvc_flop=dobgep, $bio Dobgép (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112101&o=2 $end $cpc_flop=doblealt, $bio Amstrad CPC 464 disk. published 34 years ago: Doblealt (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120138&o=2 $end $info=dobouchn, $bio Arcade Video game published 24 years ago: Dobou-Chan (c) 1996 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122383&o=2 $end $tvc_flop=dobprg, $bio Videoton TVC disk. published 31 years ago: Dobprogram (c) 1989 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112081&o=2 $end $c64_cart=doc6422, $bio Doc '64 Ver.2 (c) 198? Heusler, N. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240883&o=2 $end $to_flop=docjeux,docjeuxa, $bio Thomson TO disk. published 23 years ago: Doc Jeux (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107698&o=2 $end $psx=docmecha, $bio Sony PlayStation disc published 20 years ago: Docchi Mecha! (c) 2000 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10129] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85088&o=2 $end $info=dockman,dockmanb,dockmanc, $bio Arcade Video game published 38 years ago: Dock Man (c) 1982 Taito. Phase 1- Use catch button to catch bales of cargo as they fall from conveyor belt, after catching the cargo, the player must use the ship's cargo bins. Phase 2 - Players must use the throw button to dislodge cartons from conveyor belt and catch them before the fall to the floor. Players must avoid troublemakers and trolley carts and prevent cartons of explosives from falling to the ground and exploding. Game ends when the player has lost all of his portmen or if the player fails to load the ship before the entire cargo has fallen from the conveyor belt onto the pier. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982 in Japan. This game is also known as "Port Man". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=650&o=2 $end $msx1_flop=docgalax, $bio Docteur Galaxie Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133120&o=2 $end $info=sc4ddosh,sc4ddosha,sc4ddoshb,sc4ddoshc,sc4ddoshd,sc4ddoshe,sc4ddoshf,sc4ddoshg,sc4ddoshh,sc4ddoshi,sc4ddoshj,sc4ddoshk,sc4ddoshl,sc4ddoshm,sc4ddoshn,sc4ddosho, $bio Doctor Dosh (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1309] Scorpion 4 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11537&o=2 $end $info=sc5ddosh,sc5ddosha, $bio Doctor Dosh (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1394] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43087&o=2 $end $nes=xuesidn,xuesidna, $bio Doctor Pc Jr. - Xue Si Dian Nao [Model FCTTOK] (c) 19?? Bung [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76745&o=2 $end $info=dw_l2,dw_l1,dw_p5, $bio Pinball published 28 years ago: Doctor Who - Time Streams (c) 1992 Midway Mfg. Co. - TECHNICAL - Midway WPC (Fliptronics II) Model Number : 20006 CPU : Motorola M6809 @ 2 MHz Sound CPU : Motorola M6809 @ 2 MHz Sound Chips : Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516 - TRIVIA - Doctor Who Time Streams was released in October 1992. 7,752 units were produced. Based on the classic BBC sci-fi series. Sylvester McCoy (The Seventh Doctor) provided custom speech for this game. With the Transmat not fully powered, hit the Transmat target. This will at random show a cow in a doctor-outfit and a 'moo' is sounded. - UPDATES - Version L-1 Date : October 16, 1992 - Initial release to production. Version L-2 Date : November 10, 1992 - Minor preset adjustment changes for France and Germany. - Autocycle burn-in now fires popper 20 times to prevent early fatigue, and the mini-playfield will cycle only if coin door is closed and the playfield glass switch is closed. - STAFF - Designers : Bill Pfutzenreuter (Pfutz), Barry Oursler (BSO) Programmer : Bill Pfutzenreuter Mechanical : Zofia Bil (BIL) Artist : Linda Deal Music : Jon Hey (HEY) Sounds : Jon Hey, Paul Heitsch Dot Custodian : Scott Slomiany (Scott Matrix) Engineering : Manu Jayswal, Mark Coldebella Marketing : Roger Sharpe Model Makers : Jerry Pinsler, Al Cardenas, Art Clafford, Frank Reyes, Mark Johnson Technical Support : Paul Johnson (P.J.), Butch Ortega, Jose Delgado, Bill Thomson, Wally Roeder, Dick Valosek, Kent Pemberton, Howard Lee, Herb Uher Publications : Betty Purcell Special Thanks : Rand Marlis, Ruth Salisbury, Dwight Sullivan, Ted Estes, Pat Lawlor, Brian Eddy, Mark Penacho, John Vogel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5290&o=2 $end $cpc_cass=drwho, $bio Amstrad CPC cass. published 34 years ago: Doctor Who and the Mines of Terror (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96011&o=2 $end $bbcb_flop_orig=drwhomin,drwhominb, $bio Acorn BBC Micro B disk. published 34 years ago: Doctor Who and the Mines of Terror (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125607&o=2 $end $cpc_flop=doctorwh,doctorwh01, $bio Amstrad CPC 464 disk. published 34 years ago: Doctor Who and the Mines of Terror (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127999&o=2 $end $bbcb_cass=drwhowar, $bio Acorn BBC/Electron cass. published 36 years ago: Doctor Who and the Warlords (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51751&o=2 $end $bbcb_cass=drwhoadv, $bio Doctor Who The First Adventure (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51750&o=2 $end $jupace_cass=dodge, $bio Jupiter Ace cass. published 37 years ago: Dodge (c) 1983 Bates [Brian Bates] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115799&o=2 $end $a2600=dodgeeme,dodgeeme1,dodgeeme2, $bio Atari 2600 cart. published 40 years ago: Dodge 'Em (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Dodge 'Em [Model CX2637]". - TECHNICAL - Model CX2637P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82976&o=2 $end $a2600=dodgeem,dodgeemf, $bio Atari 2600 cart. published 40 years ago: Dodge 'Em (c) 1980 Atari, Incorporated. - TECHNICAL - Model CX2637 - TRIVIA - Export releases: PAL "Dodge 'Em [Model CX2637P]" - STAFF - Programmer: Carla Meninsky - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50414&o=2 $end $pce_tourvision=nekdodge, $bio TOURVision cart. published 27 years ago: Dodge Ball (c) 1993 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 194 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101136&o=2 $end $gameboy=dodgeboy, $bio Nintendo Game Boy Cart. published 29 years ago: Dodge Boy [Model DMG-DOJ] (c) 1991 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65869&o=2 $end $info=dodgecty,dodgectya,dodgectyb,dodgectyc, $bio Arcade Video game published 37 years ago: Dodge City (c) 1983 Merit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4337&o=2 $end $psx=dodgebal, $bio Sony PlayStation disc published 22 years ago: Dodge de Ball! [Model SLPS-01362] (c) 1998 Yumedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85089&o=2 $end $info=dodgeman, $bio Arcade Video game published 37 years ago: Dodge Man (c) 1983 Omori Electric Company, Limited. After stepping onto the moon's surface from his spaceship, the astronaut DODGE MAN starts exploration of the Moon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29795&o=2 $end $info=dodgem, $bio Arcade Video game published 41 years ago: Dodgem (c) 1979 Zaccaria. Dodgem is a 2-D maze racing game. You control your boat through the maze to pick up the dots while at the same time avoiding the boat, or boats, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for sailing through Hong Kong Harbor. - TECHNICAL - Main CPU : S2650 (@ 950 Khz) Screen orientation : Horizontal Video resolution : 720 x 768 pixels Screen refresh : 55.00 Hz Palette colors : 2 Players : 2 Control : 4-way joystick Buttons : 1 - SCORING - Dots : 2 points Flag : 50-200 points - TIPS AND TRICKS - * Always be aware of where the Jam Boat(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Boat levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Boat(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Boat or Boats will still be in the maze. * Don't let the speed of the Jam Boat(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. * Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your boat gets destroyed. - PORTS - * CONSOLES: [US] Atari 2600 (1980) "Dodge 'Em [Model CX2637]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version [US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" - Atari 2600 version [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - Atari 2600 version * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=651&o=2 $end $bbcb_cass=dodgem, $bio DodgEm (c) 19?? Microgame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51752&o=2 $end $sorcerer_cass=dodge, $bio Dodgem (c) 198? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232349&o=2 $end $zx81_cass=dodgcon4,dodgcon4b, $bio Dodgems and Connect 4 (c) 198? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114865&o=2 $end $bbcb_cass=dgeezers, $electron_cass=dgeezers, $bio Acorn BBC/Electron cass. published 34 years ago: Dodgy Geezers (c) 1986 Melbourne House [UK] - TECHNICAL - GAME ID: MH 518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51753&o=2 $end $cpc_cass=dodgygez, $bio Amstrad CPC cass. published 34 years ago: Dodgy Geezers [Model MH 743] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95977&o=2 $end $dragon_cass=dodo, $bio Dragon cass. published 36 years ago: Dodo (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116544&o=2 $end $info=ddonpach,ddonpachj, $bio Arcade Video game published 23 years ago: DoDonPachi (c) 1997 Atlus. An excellent vertically scrolling shoot'em up. - TECHNICAL - Game ID : ATC03D2 Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Developed by Cave. Released in February 1997. Angry Chief Hornet (literally), 'DonPachi' is also Japanese onomatopoeia for the firing of guns... A 'Campaign Version' was released. Reportedly only 100 units ever made and given out as prizes to high score contest winners. Scitron / Gamest released a limited-edition soundtrack album for this game (DoDonPachi, ESP Ra.de. Soundtrack - SGCD-00002) on 06/11/1998. Scitron Digital Content released a limited-edition soundtrack album for this game (Dodonpachi II / Dodonpachi Sound Trax - SCDC-00126) on 19/09/2001. - TIPS AND TRICKS - * Bee Medals : There are bee medals hidden in the whole game. If you shoot where a bee medal is hidden, it starts to blink. Then you will need to use your laser to free it, before you can collect the medal. * Hits : There is a combo score system for hits within a specific time range. If it takes too long for your next hit, the chain breaks and counting restarts. * Hidden 1up player : In stage 3 is your one and only chance to pick up a 1up item. It is hidden in the giant red spaceship you will pass later in the stage. To get it, open all 6 side-boxes with your laser, before you destroy the main tower in the center of the ship. You are not allowed to use your smartbomb for these actions. Otherwise the 1up item would not appear in the ruins of the tower afterwards. * Bomb Stock : If you don't use the smartbombs and keep the stock display at 'maximum' bonus multiplier will be 2x. * Flower bloom : There are a few places in the game you will meet flowers growing in ruins. If you fly near them they will bloom. This is more than just a joke of the graphic artist. It can reward you with a nice bonus score : (each) flower blooming : 10 points per 1/60 sec. + your shots hit it : 510 points per bullet + your laser crosses it : 1'100 points per 1/30 sec. * Second loop : To access the second (harder) loop thus being able to fight against Hibachi, the 'true' final boss after level 6 boss, you have to complete the first 6 levels with only one credit and meet at least one of these conditions : - Don't lose more than 2 fighters (lives). - Depending on the fighter, have a maximum hit count of at least : Type A : 270 hits Type B : 300 hits Type C : 330 hits - At least 50 million points by the end of level 6. - Collect all 13 bees in four of the 6 areas using the tactic explained above for 'bee medals'. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Designers : Naoki Ogiwara, Akira Wakabayashi, Hiroyuki Tanaka, Junya Inoue, Riichirou Nitta Programmers : Tsuneki Ikeda, Satoshi Kohyama, Makoto Watanabe, Takashi Ichimura Special Thanks : Toshiaki Tomizawa, Atsunori Aburatani, Ryuichi Yabuki Producer : Kenichi Takano - PORTS - * CONSOLES: [JP] Sega Saturn (sept.18, 1997; "DoDonPachi [Model T-14419G]") [JP] Sony PlayStation (sept.10, 1998; "DoDonPachi [Model SLPS-01364]") [JP] Sega Saturn (sept.17, 1998; "DoDonPachi [Model T-14424G]") [JP] Sony PlayStation (may.26, 2010, "PSOne Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=652&o=2 $end $info=ddpdfk,ddpdfk10, $bio Arcade Video game published 12 years ago: DoDonPachi Dai-Fukkatsu (c) 2008 Cave Company, Limited. - TECHNICAL - Cave CV1000D Hardware CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM) Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D. - TRIVIA - DoDonPachi Dai-Fukkatsu was showed fully playable at AOU 2008, which took place 15-16th February at the Makuhari Messe, Japan. The game was then released on May 22, 2008 in Japan. - TIPS AND TRICKS - There are 2 versions of the second loop, Omote (Open) and Ura (Hidden). If either loop is qualified, player will be asked at the end of first loop whether or not to play the second loop. (Highlighted default option is YES.) If qualified for both, player will be prompted for Ura second loop. Co-op 2 Player games cannot enter the second loop. Both second loops are harder versions of the first loop, with the Ura route being the harder of the two. Requirements to fight Taisabachi : (Boss EX1) (Open first loop criteria) - Credit should be preserved (fails if continue is used). AND - Maximum of 2 bombs used in Areas 1-5 of first loop OR - Collect at least 35 bees through first loop. (If above Taisabachi requirements are met, Taisabachi appears after completing second loop.) Requirements to fight Hibachi : (Boss EX2) (Hidden first loop criteria) - Enter "hidden" Ura path on first loop at Area 1. - Maximum of one death in Areas 1-5 of first loop. - Maximum of 2 bombs used in Areas 1-5 of first loop. - Collect all 45 bees through first loop. (If above Hibachi requirements are met, Hibachi appears after Taisabachi, after completing second loop.) - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - PORTS - * CONSOLES: Microsoft XBOX 360 (Nov.25, 2010; "DoDonPachi Dai-Fukkatsu ver. 1-5 [Model F6G-00001]") Microsoft XBOX 360 (Nov.25, 2010; "DoDonPachi Dai-Fukkatsu ver. 1-5 [Gentei Ban] [Model F6G-00002]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22102&o=2 $end $info=dfkbl, $bio Arcade Video game published 10 years ago: DoDonPachi Dai-Fukkatsu Black Label (c) 2010 Cave Company, Limited. This is an updated version of "DoDonPachi Dai-Fukkatsu" with the following changes: - Ship selection changed: players now select the fighter type, then the style (Bomb, Power, or Strong). The style now corresponds to easy, medium, and hard difficulty respectively. Then, player can select whether to utilize auto-bomb or not. - Ships can now fire both laser and shot simultaneously. - Score counter's number letter sizes increase every 5th digit for easier viewing - Added Red Mode, a small long bar at top right (or top middle when playing with two players) which increases if you shoot both laser and shot simultaneously. When it passes a certain threshold, the bar in the meter turns red, and the game becomes much more difficult while it is in the red. The bar will reset when the player dies, or reduced after hyper ends / player does not shoot both laser and shot. - Hyper meter now increase very slowly unless you turn the "Red Mode" bar red. In addition, Hyper power itself runs out much faster after use. - Hypers can now be "collected" for the Power style. Continue to increase the Hyper meter and it will stock up like a bomb when the meter is filled. - Activating the hyper now shows the current "rank" of the Hyper effectiveness with blocking bullets temporarily. - The bee bonus items in the stages function differently. - Hibachi (true final boss) now can appear in the first loop if certain requirements are met. In addition, the difficulty / durability of both the final boss Taisabachi, now renamed Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster and the true final boss have increased dramatically. - Hit combos are now calculated differently. Namely, the hit combo does not go up as fast unless you turn the "Red Mode" bar red. - All the music has been replaced. - TECHNICAL - Cave CV1000D Hardware CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chip : Yamaha YMZ770C-F Chip U1 : IS42S32400D 128Mb SDRAM @ 166mhz (standard SH3 has MT48LC2M32 64Mb SDRAM) Chip U4 : 32Mbit Spansion S29JL032H (standard SH3 has a 16Mbit Spansion S29AL016D. - TRIVIA - Released in January 2010. - TIPS AND TRICKS - In DoDonPachi Dai-Fukkatsu Black Label Mode, there is only one loop (no second "open" or "hidden" loops as they exist in original DoDonPachi Dai-Fukkatsu). However, style affects the difficulty of Black Label Mode: * Bomb style : First loop of the original game. * Power style : Open second loop of the original game. * Strong style : Hidden second loop of the original game. Requirements to fight Taisabachi : (Boss EX1) - Credit should be preserved (fails if continue is used). AND - Maximum of 2 bombs used in Areas 1-5 OR - At least 2 Area bosses must be killed with full Red Gauge. (If above Taisabachi requirements are met, Taisabachi appears after completing Area 5.) Requirements to fight Hibachi : (Boss EX2) - Maximum of one death in Areas 1-5. - Maximum of 2 bombs used in Areas 1-5. - All 5 Area bosses must be killed with full Red Gauge. (If above Hibachi requirements are met, Hibachi appears after Taisabachi.) Requirements to fight Zatsuza : (Boss EX3) - Strong style game. - Not a single death during Areas 1-5 & Taisabachi fight. - Maximum of 2 bombs used in Areas 1-5. - All 5 Area bosses must be killed with full Red Gauge. (If above Zatsuza requirements are met, Zatsuza appears after Taisabachi, instead of Hibachi.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48718&o=2 $end $info=ddpdoj,ddpdoja,ddpdojb,ddpdojblkbl,ddpdojt, $bio IGS PGM cart. published 18 years ago: DoDonPachi Dai-Ou-Jou (c) 2002 Cave. This is a fight between the human race and the machines. To defeat the machines the humans sent 'Elemental Dolls' piloting ships to aid them in their fight. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - Developed/Produced by Cave and Sales by AMI (Amusement Marketing International). Released in April 2002. The title of this game translates from Japanese as 'Angry Chief Hornet : Peaceful Death'. The game is known outside Japan as "DoDonPachi 3" (Literally :Angry Chief Hornet 3). It is rumored that only 5 players have cleared both loops of the game, 12 months after it's arcade release. Shortly after DoDonPachi Dai-Ou-Jou, Cave released a special fan-edition of the same game. It is called "DoDonPachi Dai-Ou-Jou [Black Label]". Cave released a limited-edition soundtrack album for this game (DoDonPachi Dai-Ou-Jou / Ketsui - Kizuna Jigoku Tachi - Original Sound Track - CVST-0000) on 06/06/2003. - TIPS AND TRICKS - * Hits : When an enemy is killed, if the player kills another one in a short, specified time, the kill count will increase by one. * Hyper item : When collected, it gives your ship an added burst of fire-power which can be used when shooting a beam, and will last as long as your ship does, but it doesn't absorb bullets, meaning you remain vulnerable. Technically, it does let you absorb bullets for a few seconds by holding down the bomb button. This can only be done once during a hyper and allows you to escape from a tight corner if there are too many projectiles coming your way. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Sony PlayStation 2 (apr.10, 2003; "DoDonpachi Dai-Ou-Jou [Model SLPS-25233]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4001&o=2 $end $info=ddpdojblk,ddpdojblka, $bio IGS PGM2 cart. published 18 years ago: DoDonPachi Dai-Ou-Jou [Black Label] (c) 2002 Cave Company, Limited. An easier release of "Dodonpachi Dai-Ou-Jou" released shortly after the original version. - TECHNICAL - IGS PGM2 hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full Auto - TRIVIA - DoDonPachi Dai-Ou-Jou Black Label was released in October 2002 in Japan. It seems this release is due to a small number of complaints from high-level arcade players regarding the difficult level of "Dodonpachi Dai-Ou-Jou". The major complaints were : - "Dodonpachi Dai-Ou-Jou" confiscates any spare lives you had at the end of the first loop making more difficult to reach the end of the second loop. - You cannot continue if you lose your last life on stage 2-5. - On this version you select 1 Loop Mode or 2 Loop Mode at the beginning, after selecting your ship. 2 Loop Mode is the normal arcade play with both loops (and as with "Dodonpachi Dai-Ou-Jou", after clearing the 1-5 boss, you have the option to continue into the second loop, or call it a day). With 1 Loop Mode, after defeating the 1-5 boss, you reach the Hibachi fight, which you can also now credit-feed through. So this makes practicing Hibachi much more feasable than what would be needed in "Dodonpachi Dai-Ou-Jou". - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Takashi Ichimura Chief Designer: Akira Wakabayashi Character Designer: Shohei Satoh Mechanic Designer: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka Background Designer: Hiroyuki Tanaka, Shohei Satoh Music Producer: Shohei Satoh Music Composer: Manabu Namiki (Santaruru) King of Debugger: Satoshi Kouyama Super Adviser: Junya Inoue Special Assist: Toshiaki Tomizawa, Yasushi Imai - PORTS - * CONSOLES: Microsoft XBOX 360 (feb.19, 2009; "Dodonpachi Dai-Ou-Jou Extra [Black Label] [Model YGC-00002]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25381&o=2 $end $info=ddp3, $bio Arcade Video game published 18 years ago: DoDonPachi III (c) 2002 Cave Co., Ltd. Export release. Game developed in Japan. See the original Japanese version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121908&o=2 $end $saturn=ddonpach, $bio Sega Saturn game published 23 years ago: DoDonPachi (c) 1997 Atlus Company, Limited. - TECHNICAL - [Model T-14419G] - TRIVIA - DoDonPachi for Saturn was released on September 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47524&o=2 $end $info=dogfight,dogfightp, $bio Arcade Video game published 37 years ago: Dog Fight (c) 1983 Thunderbolt. An air combat shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Dog Fight was released in October 1983. Antonio Colangelo holds the official record for this game with 1,445,050 points on July 17, 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=654&o=2 $end $vz_snap=dogfight, $bio Dog Fight (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235061&o=2 $end $x68k_flop=dogfight, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dog Fight! (c) 1992 Biwahosi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87437&o=2 $end $msx1_cass=dogfight,dogfightj, $bio MSX cass. published 34 years ago: Dog Fighter (c) 1986 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94593&o=2 $end $msx1_flop=dogfight,dogfighta, $bio Dog Fighter cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229944&o=2 $end $info=dogpatch, $bio Arcade Video game published 42 years ago: Dog Patch (c) 1978 Midway. An old two players shooting game. - TECHNICAL - [Game No. 644] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : stick Buttons : 1 - TRIVIA - Released in September 1978. - PORTS - * CONSOLES: Bally Astrocade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=655&o=2 $end $gba=dogtrnr, $bio Nintendo GBA cart. published 15 years ago: Dog Trainer (c) 2005 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70417&o=2 $end $gba=dogtrnr2, $bio Nintendo GBA cart. published 14 years ago: Dog Trainer 2 (c) 2006 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70418&o=2 $end $info=dogfgtj, $bio Arcade Video game published 36 years ago: Dog-Fight - Batten O'Hara no Sucharaka Kuuchuu-sen (c) 1984 Technos. A very funny shoot'em up game. - TECHNICAL - Game ID : TA-0011 Main CPU : (2x) M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1984, the game was released in January 1985 in Japan. The subtitle of this game translates from Japanese as 'O'Hara's Cross in Irresponsible Distress'. 'Sucharaka' parody from 1965 Japan TV Progeram 'Sucharaka Temple'. Export releases: This game was known outside Japan as "Acrobatic Dog-Fight". - TIPS AND TRICKS - * Hop to New Plane : If your plane becomes damaged, you don't need to waste a parachute to reach the ground for a replacement. You can jump to a new plane by simply flying very close, usually right under or on top of your plane and pressing the jump button. If the other plane is in just the right spot, you'll make it, but otherwise you'll fall. * Destroy UFOs the Easy Way : When you reach the UFO wave of the battle you're in, take your plane down as close to the ground as you can without crashing. Chances are, thanks to the circular pattern of their flight, the UFOs will arc over you and smash themselves into the ground. * Score Big Points : While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way. * Enemy Ran Away!! : After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute! - STAFF - staff : R. Hagiwara, Miyuki. Ohashi, Kaori. Ohta, Naritaka Nishimura, Kyoichi. Hara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=656&o=2 $end $interact=dogfight, $bio Interact Family Computer cass. published 42 years ago: Dogfight (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237127&o=2 $end $apple2_flop_orig=dogfight, $bio Apple II disk. published 40 years ago: Dogfight (c) 1980 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229284&o=2 $end $spectrum_cass=dogfight, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dogfight (c) 1984 Slogger Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78631&o=2 $end $electron_cass=dogfaces, $bio Acorn Electron cass. published 36 years ago: Dogfight (c) 1984 Slogger Soft. - STAFF - By: A. W. Gilbert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129630&o=2 $end $bbcb_cass=dogfight, $bio Dogfight (c) 19?? Opus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51754&o=2 $end $amigaocs_flop=dogfight, $bio Commodore Amiga 500 disk. published 27 years ago: Dogfight (c) 1993 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73891&o=2 $end $compclr2_flop=dogfight, $bio Dogfight (c) 19?? Taylor, Trevor. WWI biplane game and source. A joystick is required to play the game. - STAFF - Written by: Trevor Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232614&o=2 $end $apple2_flop_orig=dogfght2, $bio Apple II disk. published 39 years ago: Dogfight II (c) 1981 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230452&o=2 $end $cpc_cass=dogf2187, $bio Amstrad CPC cass. published 33 years ago: Dogfight: 2187 (c) 1987 Starlight Soft. - TECHNICAL - [Model AS 54752] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95978&o=2 $end $cpc_flop=dogfight02,dogfight03,dogfight04,dogfight01,dogfight, $bio Amstrad CPC 464 disk. published 33 years ago: Dogfight: 2187 [Model AS 74752] (c) 1987 Starlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128002&o=2 $end $info=dogosoke,dogosokb, $vgmplay=victory, $bio Arcade Video game published 34 years ago: Dogosoken (c) 1986 SNK. Dogosoken is the sequel to Ikari. It was developed by SNK, and released in the arcades in 1986, later in the same year that the original game appeared. Like the original, Dogosoken featured an 8-way rotary joystick that could be twisted in place to rotate the onscreen character allowing the player to face in one of eight directions while moving in another. The rotary joystick serves two simultaneous purposes. The joystick can be pushed in any one of eight direction to direct the players to move in that direction. As either player advances to the top of the screen, the screen will automatically scroll down. If the player retreats, the screen will scroll up, but only to a limited extent. The second purpose of the joystick is to control the orientation of the players. The joystick can be rotated clockwise or counter-clockwise. As the joystick is rotated, so too will the players rotate in the same direction. In this manner, a player can move in any direction while continuing to face one particular direction. The objective is to defeat the enemy aliens using grenades and other weapons. The story directly picks up at the ending of Ikari Warriors. Congratuled by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. Expecting a hero's welcome upon arriving home, a mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land. The arcade features sampled voiceovers from the main characters and the game's bosses. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : 8-way Rotary [LS-30] Buttons : 2 - TRIVIA - Released in October 1986 in Japan. The title of this game translates from Japanese as 'Bellowing Atmosphere'. This game is known outside Japan as "Victory Road". The main characters Ralf and Clark appear in one more Ikari game (Ikari III - The Rescue in 1989), and they later enter the fighting tournament known as The King of Fighters. - TIPS AND TRICKS - Gameplay: --------- Weapons no longer have limited ammunition. Player begins with a flamethrower, but when player loses a life, it is changed to machine gun. Weapon powerups are scattered throughout the levels often hidden under rocks destroyable by the bazooka weapon or grenades. There are no vehicles in this game, but it was replaced by armour, which allows player to take limited number of hits without time expiration. Weapons: -------- Flamethrower - Player's beginning weapon. It can destroy walls. Machine gun - Player's weapon after losing a life. Red machine gun - Similar to machine gun, but the bullet has longer range, and shoots through enemies. Boomerang - Weapon shoots through enemies, and flies back to player. Sword - When spinning a sword, player can hit back enemy bullets. When pressing fire button, player fires shot using the last available machine gun type. The sword blade damages enemies upon contact. Grenades: --------- Black - Small explosion. Red - Larger explosion. When it detonates, an 8-way blast appears. - SERIES - 1. Ikari (1986) 2. Dogosoken (1986) 3. Ikari III - The Rescue (1989) - PORTS - * CONSOLES: Nintendo Famicom (1988) "Ikari II - Dogosoken [Model KAC-DS]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=657&o=2 $end $astrocde=dogpatch, $bio Astrocade game published 40 years ago: Dogpatch (c) 1980 Bally Mfg. Co. - TECHNICAL - Game ID: 2010 - TRIVIA - This was the last Bally release. Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86795&o=2 $end $apple2_flop_clcracked=dogspups, $bio Apple II disk. published 36 years ago: Dogs and Puppies (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230819&o=2 $end $amigaocs_flop=dogsowar, $bio Commodore Amiga 500 disk. published 31 years ago: Dogs Of War (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73892&o=2 $end $cpc_flop=dogsbody,dogsbody01, $bio Amstrad CPC 464 disk. published 35 years ago: Dogsbody Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128109&o=2 $end $cpc_cass=dogsbody, $bio Amstrad CPC cass. published 35 years ago: Dogsbody [Model BBA007] (c) 1985 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95979&o=2 $end $dc=dshaou, $bio Sega Dreamcast GD published 20 years ago: Doguu Senki - Haou [Model T-9101M] (c) 2000 Victor Interactive Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135344&o=2 $end $info=dogyuun,dogyuuna,dogyuunt, $bio Arcade Video game published 28 years ago: Dogyuun (c) 1992 Toaplan Company, Limited. A vertically scrolling shoot'em up. - TECHNICAL - Game ID : TP-022 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Dogyuun was released in October 1992. Licensed to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia, to Atari Games for USA and to Taito corp. for Japan. The title of this game translates from Japanese as "Bang!" (an onomatopoeia for gunshot). - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Producer : Toshiaki Oota Programmers : Hiroaki Furukawa, Toshiaki Oota, Tatsuya Uemura, Washimoto Music composer : Tatsuya Uemura Sound effects : Washimoto Designers : Takaestu Iwabuchi, Miho Hayashi, Yuuko Takada, Anpanmanda, Saori Hiratsuka, Junya Inoue, Ikuo Matsumura, Kaneyo Oohira - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=658&o=2 $end $gba=dogzfshnu, $bio Nintendo GBA cart. published 14 years ago: Dogz - Fashion [Model AGB-BFEE-USA] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70422&o=2 $end $gba=dogzfshn, $bio Nintendo GBA cart. published 14 years ago: Dogz - Fashion [Model AGB-BFEP] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70421&o=2 $end $gbcolor=dogzu, $bio Nintendo Game Boy Color game published 21 years ago: Dogz - Your Virtual Petz Palz [Model CGB-AOZE-USA] (c) 1999 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67778&o=2 $end $gbcolor=dogz, $bio Nintendo Game Boy Color game published 20 years ago: Dogz - Your Virtual Petz Palz [Model CGB-AOZP-EUR] (c) 2000 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67777&o=2 $end $gba=dogz2u,dogz2u1, $bio Nintendo GBA cart. published 13 years ago: Dogz 2 (c) 2007 Ubi Soft - TECHNICAL - GAME ID: AGB-BIME-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70424&o=2 $end $gba=dogz2,dogz2a, $bio Nintendo GBA cart. published 13 years ago: Dogz 2 [Model AGB-BIMP] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70423&o=2 $end $gba=dogzu, $bio Nintendo GBA cart. published 15 years ago: Dogz [Model AGB-B82E-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70420&o=2 $end $gba=dogz,dogza,dogzf, $bio Nintendo GBA cart. published 15 years ago: Dogz [Model AGB-B82P] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70419&o=2 $end $amigaocs_flop=dojodan, $bio Commodore Amiga 500 disk. published 28 years ago: Dojo Dan (c) 1992 Europress - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73893&o=2 $end $info=dokaben, $bio Arcade Video game published 31 years ago: Dokaben - Visual Card Game (c) 1989 Capcom. A Japanese baseball game played using a deck of random cards. Interesting design. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1989 in Japan. Based on Mizushima Shinji's baseball manga 'Dokaben'. - SERIES - 1. Dokaben - Visual Card Game (1989) 2. Dokaben 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=659&o=2 $end $snes=dokap321,dokap321a, $bio Nintendo Super Famicom cart. published 26 years ago: Dokapon 3-2-1 - Arashi o Yobu Yuujou (c) 1994 Asmik. - TECHNICAL - GAME ID: SHVC-AIXJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61218&o=2 $end $snes_bspack=bsdokapg,bsdokapga, $bio Dokapon Gaiden - Honoo no Audition (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126133&o=2 $end $snes=dokapong, $bio Nintendo Super Famicom cart. published 25 years ago: Dokapon Gaiden - Honoo no Audition [Model SHVC-AGNJ-JPN] (c) 1995 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61219&o=2 $end $gba=dokaponj, $bio Nintendo GBA cart. published 19 years ago: Dokapon Q - Monster Hunter! [Model AGB-ADQJ] (c) 2001 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70427&o=2 $end $gba=dokaponu, $bio Nintendo GBA cart. published 19 years ago: Dokapon [Model AGB-ADOE-USA] (c) 2001 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70426&o=2 $end $gba=dokapon, $bio Nintendo GBA cart. published 18 years ago: Dokapon [Model AGB-ADQP] (c) 2002 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70425&o=2 $end $gbcolor=dokapon, $bio Nintendo Game Boy Color game published 20 years ago: Dokapon! Millennium Quest (c) 2000 Asmik Ace Ent. - TECHNICAL - Game ID: DMG-BDKJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67779&o=2 $end $cpc_flop=dokedeek, $bio Amstrad CPC type-in published 33 years ago: Doke & Deek (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119143&o=2 $end $x68k_flop=dokiaman, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Doki Doki Amanachan (c) 1990 Toy Pops - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87438&o=2 $end $x68k_flop=dokicard, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Doki Doki Card League (c) 1990 Great. - TECHNICAL - FD x2 - TRIVIA - Released on August 31, 1990 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87439&o=2 $end $pc98=dokicard, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Doki Doki Card League (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89335&o=2 $end $msx2_flop=dokicard,dokicarda, $bio MSX 2 disk. published 30 years ago: Doki Doki Card League (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101619&o=2 $end $pc98_cd=dokidok1, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: Doki Doki Disk CD-ban Dai-1-kan: Club D.O. Jimukyoku (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110289&o=2 $end $pc98_cd=dokidok2, $bio NEC PC-9821 CD published 25 years ago: Doki Doki Disk CD-ban: Club D.O. Vol. 2 (c) 1995 DO Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233951&o=2 $end $pc98_cd=dokidok3, $bio NEC PC-9821 CD published 24 years ago: Doki Doki Disk CD-ban: Club D.O. Vol. 3 (c) 1996 DO Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233952&o=2 $end $pc98_cd=dokido45, $bio NEC PC-9821 CD published 23 years ago: Doki Doki Disk CD-ban: Club D.O. Vol. 4-5 (c) 1997 DO Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233953&o=2 $end $dc=dokiidol, $bio Sega Dreamcast GD published 18 years ago: Doki Doki Idol Star Seeker Remix [Model T-46701M] (c) 2002 G.Rev - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135345&o=2 $end $info=starseek, $bio Sega NAOMI GD-ROM published 19 years ago: どきどきアイドルスターシーカー (c) 2001 G.Rev. (Doki Doki Idol Star Seeker) Idol Star Seeker is a minesweeper-style arcade game played on a field of hexagonal tiles. The objective is to mark all of the mines and remove all of the tiles within the time limit to reveal an image of a scantily clad girl. Every stage features a new background image to reveal, but if the stage is not completed in a timely manner the image changes to that of the sulking fully clothed model but the player still has a chance to complete the stage and continue the game. However if the timer runs completely out, then it is game over. - TECHNICAL - GD ID: GDL-0005 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Doki Doki Idol Star Seeker was released in July 2001. It is the first game created by G.Rev. - PORTS - * CONSOLES: Sega Dreamcast (2002, "Doki Doki Idol Star Seeker Remix") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22959&o=2 $end $nes=dokidoki, $bio Doki Doki Panic (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83854&o=2 $end $info=dokidoki, $bio Arcade Video game published 35 years ago: Doki Doki Penguin Land (c) 1985 Sega. Doki Doki Penguin Land is a platform puzzle game in which the player controls a penguin called Adelie and must safely guide an egg - by digging downwards - from the roof at the top of each stage down to the penguin's living room and waiting wife. The penguin can push the egg left or right and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block away from the penguin's position, making it impossible to dig directly downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. The game focuses on the egg rather than the main character and the screen only scrolls as far as the egg falls. Should the penguin get too far ahead, he reappears at the top of the screen. If the egg falls too far (indicated by a line three stories below it), it breaks. Enemy polar bears patrol the stages with the aim of stopping Adelie and if the penguin leaves his egg too far behind, moles come digging out of the brickwork and try to snatch it. The moles will run away at the penguin's approach but the polar bears will attack and must be taken out by dropping rocks onto them or digging holes for them to fall into. Each time an egg is broken, either by contact with an enemy or by falling too far, a player life is lost. The game ends once all lives have been lost. - TECHNICAL - Main CPU : Zilog Z80 Sound Chips : SN76496 Palette colors : 16 Players : 2 Buttons : 2 - TRIVIA - Even if titlescreen says 1985, Doki Doki Penguin Land was released in January 1986 in Japan. - SERIES - 1. Doki Doki Penguin Land (1985) 2. Doki Doki Penguin Land Uchuu Daibouken (1987, Sega Master System) 3. Ikasuze! Koi no Doki Doki Doki Penguin Land MD (1990, Sega MegaDrive) 4. Doki Doki Penguin Land Arrange (as part of "Sega Ages Vol 23: Sega Memorial Collection") - PORTS - * CONSOLES: Sega SG-1000 (1985) Nintendo GameBoy (1990) [JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]" Sony PlayStation 2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" * COMPUTERS: MSX (1985) * OTHERS: Mobile Phones (2004 as "Penguin Love") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7976&o=2 $end $sms=dokidoki,dokidokip, $bio Sega Mark III cart. published 33 years ago: どきどき ペンギンランド 宇宙大冒険 (c) 1987 Sega Enterprises, Limited. (Doki Doki Penguin Land - Uchuu Daibouken) - TECHNICAL - Game ID: G-1334 - TRIVIA - Released on August 18, 1987 in Japan. - STAFF - Programmer: Yoshihiko Toyoshima (Y. Toyoshima), Tatsuo Matsuda (T. Matsuda), Hiroshi Momota (H. Momota) Sound maker: S. Tateishi, Hiyakashi, Takahiro Hamano (Tak.Ham) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55856&o=2 $end $msx1_flop=dokidoki, $bio Doki Doki Penguin Land Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134181&o=2 $end $sg1000=dokidoki, $bio Sega SG-1000 game published 35 years ago: Doki Doki Penguin Land (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model C-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49020&o=2 $end $msx1_cart=dokidoki,dokidokia, $bio MSX cart. published 35 years ago: どきどきペンギンランド (c) 1985 Pony Canyon, Inc. (Doki Doki Penguin Land) - TECHNICAL - GAME ID: R49x5805 BARCODE: 4988013000896 - TRIVIA - Original price: 4900 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76690&o=2 $end $pc98=throbbin, $bio Doki Doki Shougakusei 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89336&o=2 $end $pc98=dokishut, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Doki Doki Shutter Chance (c) 1989 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89337&o=2 $end $pc98=dokishutt1, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Doki Doki Shutter Chance Tsuika Data 1 - Joshikou Hen (c) 1989 Elf. - TECHNICAL - FD x1 The original game is required to play this expansion. - TRIVIA - Released on February 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89338&o=2 $end $pc98=dokishutt2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Doki Doki Shutter Chance Tsuika Data 2 - Nurse Hen (c) 1989 Elf. - TECHNICAL - FD x1 The original game is required to play this expansion. - TRIVIA - Released on February 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89339&o=2 $end $pc98=dokishutt3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Doki Doki Shutter Chance Tsuika Data 3 - Bus Guide Hen (c) 1989 Elf. - TECHNICAL - FD x1 - TRIVIA - Released on February 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89340&o=2 $end $psx=dokishut, $bio Sony PlayStation disc published 23 years ago: Doki Doki Shutter Chance [Model SLPS-01038] (c) 1997 Nippon Ichi Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85090&o=2 $end $pc8801_flop=dokishut,dokishuta, $bio NEC PC-8801 Series disk. published 31 years ago: Doki Doki Shutter Chance!! (c) 1989 Elf. - TECHNICAL - FD x2 - TRIVIA - Released on December 08, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91651&o=2 $end $pc98=dokivact, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Doki Doki Vacation - Kirameku Kisetsu no Naka de (c) 1995 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89341&o=2 $end $gbcolor=dokixdok, $bio Nintendo Game Boy Color game published 19 years ago: Doki x Doki Sasete!! [Model CGB-BP6J-JPN] (c) 2001 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67780&o=2 $end $nes=dokiyuen, $bio Nintendo Famicom cart. published 29 years ago: ドキドキ遊園地 (c) 1991 VAP Game. (Doki! Doki! Yuuenchi - Crazyland Daisakusen) - TECHNICAL - Game ID: VAP-VO (9510) Cart ID: Yellow - TRIVIA - Released on August 9, 1991 in Japan. - STAFF - PROGRAM BY: N. KAWAMOTO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53975&o=2 $end $pc8801_flop=dokidoub, $bio DokiDoki Card Battle Semi Double (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91652&o=2 $end $pc8801_flop=dokicard,dokicarda, $bio NEC PC-8801 Series disk. published 30 years ago: Dokidoki Card League (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91653&o=2 $end $gba=dokicok1, $bio Nintendo GBA cart. published 18 years ago: Dokidoki Cooking Series 1 - Komugi-chan no Happy Cake [Model AGB-A56J-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70428&o=2 $end $gba=dokicok2, $bio Nintendo GBA cart. published 17 years ago: Dokidoki Cooking Series 2 - Gourmet Kitchen - Suteki na Obentou [Model AGB-A8OJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70429&o=2 $end $gbcolor=dokidoki, $bio Nintendo Game Boy Color game published 20 years ago: Dokidoki Densetsu - Mahoujin Guruguru [Model CGB-B96J-JPN] (c) 2000 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67781&o=2 $end $x1_flop=dokkin, $bio Sharp X1 5.25in.disk. published 32 years ago: ドッキン♥美奈子先生! (c) 1988 Tect House. (Dokkin Minako Sensei) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85965&o=2 $end $pc8801_flop=dokkin, $bio NEC PC-8801 Series disk. published 32 years ago: Dokkin Minako Sensei (c) 1988 Tect House. - TECHNICAL - FD x2 - TRIVIA - Released in August 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91654&o=2 $end $pc98=dokkinm, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Dokkin Minako-sensei (c) 1988 Tect House. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89342&o=2 $end $info=dokodemo, $bio Arcade Video game published 14 years ago: Doko Demo Issho - Toro's Fishing (c) 2006 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145008&o=2 $end $info=bdoramon, $bio Handheld game published 37 years ago: Dokodemo Dorayaki Doraemon (c) 1983 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94339&o=2 $end $wscolor=dokodem3, $bio Bandai WonderSwan Color game published 20 years ago: Dokodemo Hamster 3 - Odekake Saffron [Model SWJ-BECC01] (c) 2000 BEC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86428&o=2 $end $wswan=dokodemo, $bio Bandai WonderSwan game published 20 years ago: Dokodemo Hamster [Model SWJ-BEC003] (c) 2000 BEC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86324&o=2 $end $ngpc=dokodemo, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Dokodemo Mahjong [Model NEOP00330] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82527&o=2 $end $gba=dokodemo,dokodemoa, $bio Nintendo GBA cart. published 19 years ago: Dokodemo Taikyoku - Yakuman Advance (c) 2001 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-AYAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70430&o=2 $end $psx=dokomade, $bio Sony PlayStation disc published 18 years ago: Dokomademo Aoku... [Limited Edition] [Model SLPS-03388] (c) 2002 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85091&o=2 $end $nes=masamune, $bio Nintendo Famicom cart. published 32 years ago: 独眼竜正宗 (c) 1988 Namco, Limited. (Dokuganryuu Masamune) - TECHNICAL - Game ID: NAM-DG-5500 Cart ID: Black - TRIVIA - Released on April 5, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53976&o=2 $end $pc98=libertyd, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dokuritsu Sensou - Liberty or Death (c) 1993 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89343&o=2 $end $snes=libertyj, $bio Nintendo Super Famicom cart. published 26 years ago: Dokuritsu Sensou - Liberty or Death [Model SHVC-QI] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61220&o=2 $end $pc8801_flop=dokuron, $bio NEC PC-8801 Series disk. published 37 years ago: ドクロンの館 (c) 1983 Enix, Ltd. (Dokuron no Yakata) - TECHNICAL - GAME ID: E-G066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91655&o=2 $end $pc98=doll, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Doll - Paragon Sex A Doll (c) 1989 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89344&o=2 $end $pc8801_flop=doll, $bio NEC PC-8801 Series disk. published 31 years ago: Doll - Paragon Sex A Doll (c) 1989 Heart Soft. - TECHNICAL - GAME ID: HDN-85 BARCODE: 4988641005416 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91657&o=2 $end $cpc_flop=dollaret, $bio Amstrad CPC type-in published 34 years ago: Dollar et Snaff (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119897&o=2 $end $spectrum_cass=dolrdust, $bio Sinclair ZX Spectrum cass. published 35 years ago: Dollars in the Dust (c) 1985 Pelagon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78634&o=2 $end $info=dollyptn, $bio Pinball published 41 years ago: Dolly Parton (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -50) Model Number : 1162 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in November 1979. 7,350 units were produced. The development of this game took 14 months (started in October 1978). Dolly Rebecca Parton (born January 19, 1946) is an American country music singer/songwriter, author, actress and philanthropist. To date, she remains one of the most successful country artists, with 26 number-one singles (a record for a female performer) and 42 top-10 country albums (more than anyone else). She is one of the most wealthy female entertainers in the world. - STAFF - Design by : George Christian Art by : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5352&o=2 $end $info=dolmen, $bio Arcade Video game published 25 years ago: Dolmen (c) 1995 Afega. - TRIVIA - Dolmen was released in September 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29250&o=2 $end $a2600=dolphinc, $bio Dolphin (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50416&o=2 $end $info=dolphin, $bio Arcade Video game published 17 years ago: Dolphin Blue (c) 2003 Sammy Corp. You take on the role of either Ann (a royal army soldier who is out to protect the kingdom) or Erio (an arms dealer with a thirst for action). The game is set in the future and it appears a major incident has transformed what used to be a peace-filled nation into a troubled land of waste and ruin. What exactly has happened in this land remains unknown but whatever it was, it has damaged the earth's surface. Now the entire location is immersed in water. Our gallant heroes must now protect the earth's remains from the dastardly evil empire that are planning to take over the world. Dolphin Blue is an action side-scrolling shoot-em up with great graphics, super sound and gripping gameplay that will leave you sitting on the edge of your dolphin! - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Dolphin Blue was released on August 05, 2003. - TIPS AND TRICKS - -Unlock the Endings: After beating the last boss, you'll get a Rank depending on how many medals you collected during the last stage. The ending will vary depending on the Rank achieved. 1) Worst Ending = Seaman Recruit Rank (less than 25 medals) 2) Regular Ending = Ordinary Rate / Lieutenant Rank (between 30-400 medals) 3) Best Ending = Lt. Commander / Captain Rank (between 420-590 medals) 4) Best Ending + Extra Scenes = Rear Admiral Rank and above (over 600 medals) -Alternative Credits and Extra Scenes: If you beat the game without using a continue, the credits will have different images, and character sprites will parade through the screen. There will also be a post-credit scene hinting of a sequel. - STAFF - Executive Producers: Hajime Satomi, Yoshiharu Suzuki, Kenkichi Yoshida Super Advisor: Tadahiro Kawamura, Hiroshi Tsujino Producer: Takushi Hiyamuta Progress Management: Wave Splashed Main Planner: Ken Satoh Planner: Yasuaki Uenoyama, Hiroto Ikuta, Moon 1 Design Director: (@) 3D Graphic Designer: Shingo Sasada, Shinsuke Koshiba, Yukiko Matsuzaki, Kazunori Kitabatake, Mitsuhito Masuo 2D Graphic Designer: Kobayashi, Manabu Fujita, KOZO, Takaaki Ishikawa, Yuuichi "D-Metal" Uchide, Takao Sakurai (July), Tsuyoshi Okiemon, Tomoko Tsurumi 3D Background Designer: Koji Murayama (Golden), Hironao Hasuike, Kumiko Masuda, Chikako Zanami, Zomomi Hayashi Effect Designer: Tomoaki Nakamura Event Designer: Take, Risa Inoue Programming Director: Shin'ichi Hamada System Programmer: Shunsuke Yamauchi Game Programmer: Toshiaki Usui, Takeshi Nishino, Tetsuya Sugiura, Masaki Hirosawa, Nobuyuki Sugano, Hideaki Watanabe, Yasuyuki Nakatsuka, Tetsuya Yokota, Hiroshi Yamada Sound: Akihiro Uchida (Papa), Maiko Iuchi, Toshihiro Yonetani Graphic Design: Masanori Kusumoto, Toshimitsu Shimbo, Yumiko Kawase Technical Support: Hiroaki Murase, Junji Takae, Masaru Obayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4042&o=2 $end $n64=dlpnctrl, $bio Dolphin Controller Test (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237522&o=2 $end $gba=dolphin, $bio Nintendo GBA cart. published 19 years ago: Dolphin Demo (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234306&o=2 $end $c64_cart=dolphin, $bio Dolphin DOS Copy Rom (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229449&o=2 $end $info=dolphntr,dolphntra,dolphntru,dolphntrb,dolphntrql, $bio Slot Machine published 24 years ago: Dolphin Treasure (c) 1996 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. This game was also released with 9 lines. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits per line Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - TRIVIA - Dolphin Treasure was released in December 1996. - SCORING - Dolphin Sunset substitutes for all symbols except scattered Treasure and doubles the prize when substituting. Scattered Treasure pay any. Dolphin Sunset: 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Seahorse: 2 = 2, 3 = 25, 4 = 100, 5 = 750 Turtle: 2 = 2, 3 = 25, 4 = 100, 5 = 750 Starfish: 3 = 15, 4 = 100, 5 = 400 Octopus: 3 = 10, 4 = 100, 5 = 250 Fish : 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 100 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Treasure : 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature : Spin up 3, 4 or 5 Treasure to trigger 15 free games. During the free games all wins are tripled. The free games can be won during the feature. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - PORTS - * OTHERS: Online slot (2012) Dolphin Treasure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4970&o=2 $end $info=dolphntrce,dolphntrcea,dolphntrceb, $bio Slot Machine published 21 years ago: Dolphin Treasure [Cash Express] (c) 1999 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115660&o=2 $end $a2600=dolphin, $bio Atari 2600 cart. published 37 years ago: Dolphin (c) 1983 Activision. Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear... There are eight game variations. Games 1, 3, 5, and 7 are for one player. Games 2, 4, 6, and 8 are for two players. Level of difficulty rises accordingly, with games 1 and 2 being the easiest. At higher levels, the squid will be smarter and quicker. - TECHNICAL - Model AX-024 - TRIVIA - Can you reach a score of 80,000 points? If so, you could be eligible, back in the 80s, to join the ranks of 'Friends of Dolphins' and wear their patch. A certain very high score (the amount is secret, but it is under 500,000) will cause the score to be replaced by a secret word. This was the requirement for initiation into the 'Secret Society of Dolphins'. By sending a photograph of your TV screen to Activision, you received the appropriate patch. - TIPS AND TRICKS - Tips from Matthew Hubbard, designer of Dolphin. Matthew Hubbard is full of surprises. Besides designing top-notch video games, he's a member of a new wave band! Matt also knows a lot about dolphins, and we're pleased to introduce them in his first work on behalf of Activision. "The best tip I can give you is this: 'He who hesitates is lunch.' But, for the record, here are a few more pointers." "At first, don't completely rely on the 'slip'. Instead, become an expert at decoding sonar. Work with one tone at a time until you can easily predict the exact location of each opening. Notice, too, that there is never an opening at the very bottom or very top of the schools." "Another thing to notice is that a bad wave often follows each opening. So, after your Dolphin swims through, be ready to make a quick move." "Dolphins are truly amazing, and I hope my work will inspire you to find out more about these great mammals. If you read any interesting facts, or would like to discuss the game, send me a note. I look forward to hearing from you." - STAFF - Programmer: Matthew Hubbard - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50415&o=2 $end $psx=dolphdrm, $bio Sony PlayStation disc published 22 years ago: Dolphin's Dream (c) 1998 Konami Co., Ltd. - TECHNICAL - Model SLPM-86122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85092&o=2 $end $info=dolphinp, $bio Slot Machine published 19 years ago: Dolphin's Pearl (c) 2001 AGI (Austrian Gaming Industries). Dolphin's Pearl is not just another 'fish in the casino'. It is the kind of fish that's going to earn standing ovations from players and operators worldwide. DOLPHIN substitutes for all symbols except PEARL. Any win with the Dolphin substituting doubles the prizes. 3 or more scattered PEARLS award 15 free games. During the free games all prizes are multiplied by 3. The feature can be won again during the free games, adding even more excitement to this popular 5-reeler game. - TECHNICAL - Cool Fire I - TRIVIA - Release date : April 25, 2001 Updated in 2008 as "Dolphins's Pearl Deluxe" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11449&o=2 $end $vsmile_cart=wwavesg, $bio Dolphis Wasser-abenteuer (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234052&o=2 $end $orion_cass=dolt, $bio Dolt (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235163&o=2 $end $snes=dolaleag, $bio Nintendo Super Famicom cart. published 26 years ago: Dolucky no A.League Soccer [Model SHVC-Z7] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61221&o=2 $end $snes=dolkusay, $bio Nintendo Super Famicom cart. published 27 years ago: Dolucky no Kusayakiu [Model SHVC-IM] (c) 1993 Imagineer Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61222&o=2 $end $pico=dolucky, $bio Sega Pico game published 25 years ago: Dolucky no Oekaki House [Model T-150030] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75645&o=2 $end $snes=dolpuz94, $bio Nintendo Super Famicom cart. published 26 years ago: Dolucky no Puzzle Tour '94 [Model SHVC-AZ8J-JPN] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61223&o=2 $end $to_flop=domcamil,domcamila, $bio Thomson TO disk. published 33 years ago: Dom Camillo (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107699&o=2 $end $pro128_cass=domcamil,domcamilb,domcamilc,domcamila, $bio Olivetti PC-128 cass. published 33 years ago: Dom Camillo (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118166&o=2 $end $cpc_flop=domcamil01, $bio Amstrad CPC 464 disk. published 33 years ago: Dom Camillo (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237672&o=2 $end $cpc_flop=domainwo, $bio Amstrad CPC 464 disk. published 28 years ago: Domain Word (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124125&o=2 $end $x68k_flop=dome, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: ドーム (c) 1988 System Sacom Corp. (Dome) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released in May 1988 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87440&o=2 $end $pc98=dome, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Dome (c) 1988 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89345&o=2 $end $spectrum_cass=dometrp,dometrpa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dome Trooper (c) 1986 Matand Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78635&o=2 $end $spectrum_cass=dometrpb,dometrpc, $bio Dome Trooper (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226351&o=2 $end $mz700_cass=dominat, $bio Sharp MZ-700 cass. published 38 years ago: Domination (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131705&o=2 $end $cpc_flop=dominati, $bio Amstrad CPC type-in published 31 years ago: Domination (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119756&o=2 $end $amigaocs_flop=dominatr, $bio Commodore Amiga 500 disk. published 31 years ago: Dominator (c) 1989 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73894&o=2 $end $spectrum_cass=dominate,dominateb,dominatec, $bio Sinclair ZX Spectrum cass. published 31 years ago: Dominator (c) 1989 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78636&o=2 $end $specpls3_flop=dominatr,dominatra, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Dominator (c) 1989 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118695&o=2 $end $cpc_flop=dominato02,dominato,dominato01, $bio Amstrad CPC 464 disk. published 31 years ago: Dominator (c) 1989 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121430&o=2 $end $specpls3_flop=dominatrsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Dominator (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147929&o=2 $end $spectrum_cass=dominatea, $bio Dominator (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219313&o=2 $end $cpc_cass=dominatr, $bio Amstrad CPC cass. published 31 years ago: Dominator (c) 1989 System 3 Soft. - TECHNICAL - [Model UQK 714] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95980&o=2 $end $cpc_flop=domingog, $bio Amstrad CPC type-in published 31 years ago: Domingo (c) 1989 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119646&o=2 $end $bbcb_flop_orig=dominion, $bio Acorn BBC Micro B disk. published 16 years ago: Dominion (c) 2004 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125389&o=2 $end $amigaocs_flop=dominium, $bio Commodore Amiga 500 disk. published 27 years ago: Dominium (c) 1993 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73895&o=2 $end $msx1_cass=domino,dominoa, $bio MSX cass. published 35 years ago: Domino (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94594&o=2 $end $cpc_cass=domino, $bio Amstrad CPC cass. published 35 years ago: Domino (c) 1985 Idealogic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95982&o=2 $end $megadriv=domino, $bio Domino (c) 199? New Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148382&o=2 $end $lviv=domino, $bio Domino (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233027&o=2 $end $cdi=domino, $bio Phillips CD-i published 23 years ago: Domino - Het Oudste Spel, Het Nieuwste Medium (c) 1997 Haarlems Uitgeef Bedrijf. It takes two to play Domino. You have to place the stones on the board, but only matching values are allowed to touch each other. The first one to get rid of all his stones is the winner! You decide how many games it takes to win an entire match, while the CD-i keeps track of the individual scores. The oldest game ever, now on CD-i! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52846&o=2 $end $info=dominob,dominobv2, $bio Arcade Video game published 24 years ago: Domino Block (c) 1996 Wonwoo Systems. - TRIVIA - All the sounds and songs were ripped from Taito's "Arkanoid". - UPDATES - There is a Version 2 (Ver.2) released in same year. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19615&o=2 $end $cpc_flop=dominos101, $bio Domino Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124648&o=2 $end $msx1_flop=domino,dominoa, $bio Domino cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229945&o=2 $end $info=domino2, $bio Domino II (c) 19?? Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41879&o=2 $end $info=domino, $bio Arcade Video game published 38 years ago: Domino Man (c) 1982 Bally Midway. The player controls Domino Man, a bespectacled, moustachioed artist who must set up a chain of giant dominoes across the screen, to form a chain of dominoes which can then be toppled. The dominoes must be placed on sites marked by black spots, achieved by simply running over each spot. Once all of the spots are covered with a domino, the chain is complete. The player will then have the choice of either knocking them all down to clear the level, or simply wait for a few seconds to continue to the next screen, in hope of completing the chain on THAT level, and so on. In this way, the player can set up several chains and knock them all down in one fell swoop, earning many bonus points in the process. Multiple chains are, of course, very difficult to achieve. Domino Man's progress is hampered by a neighborhood bully who walks onto the screen and tries to knock over the first dominoes he comes across. The player must either try to complete and topple the chain of dominoes before the bully knocks them over, or hit the bully with a domino; causing the bully's trousers to fall down and disabling him for a few seconds. A killer bee also appears, and if it manages to sting the player, a life is lost. A bag lady and a boy pushing a shopping cart wander blindly around the levels, occasionally knocking over some of the dominoes. Domino Man can hit them, however, causing them to change direction. Once a game is over, a poem is displayed on-screen to evaluate the player's performance on the game. For example : Roses are red Or so goes the verse, You set up fifty-two You could have done worse. - TECHNICAL - Project # 316 Upright cabinet The game uses the standard Midway-style cabinet for that era. In addition to pictures of dominoes around the monitor, the lower front portion of the cabinet (around the coin door) sports several large vacu-molded plastic dominoes. Bally Midway MCR 2 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Domino Man was released in December 1982. The main character in the game (as well as the bartender in "Tapper" and one of the lumberjacks in "Timber") is based on a Marvin Glass employee named Mike Ferris who had the same mustache and bald head and wore a red T-shirt all the time. Donald Hayes holds the official record for this game with 1,040,866 points on August 1, 2003. - STAFF - Designed by : Marvin Glass Programmed by : Richard Ditton, Elaine Ditton Graphics by : Scott Morrison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=660&o=2 $end $x68k_flop=albion, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Domino Soldier Albion (c) 1989 Chaos. - TECHNICAL - Fd x2 - TRIVIA - Released on December 7, 1989 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87441&o=2 $end $pc98=albion, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Domino Soldier Albion (c) 1989 Chaos. - TRIVIA - Released on July 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88892&o=2 $end $psx=dominokn, $bio Sony PlayStation disc published 22 years ago: Domino-Kun o Tomenaide (c) 1998 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85093&o=2 $end $spectrum_cass=domimm,domimma, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dominoes (c) 1983 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78638&o=2 $end $dragon_cass=dominoes,dominoesa, $bio Dragon cass. published 37 years ago: Dominoes (c) 1983 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116729&o=2 $end $bbcb_cass=dominoeg, $electron_cass=dominoeg, $bio Acorn BBC/Electron cass. published 36 years ago: Dominoes (c) 1984 Garland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51756&o=2 $end $cpc_flop=dominoes02,dominoes,dominoes01, $bio Amstrad CPC 464 disk. published 33 years ago: Dominoes (c) 1987 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121376&o=2 $end $spectrum_cass=domidjl, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dominoes (c) 1987 DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226115&o=2 $end $dragon_cass=dominoesp, $bio Dominoes (c) 198? Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116571&o=2 $end $spectrum_cass=domicds, $bio Dominoes (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226183&o=2 $end $dragon_cass=dominoesg, $bio Dragon cass. published 6 years ago: Dominoes (Jim Gerrie) (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116702&o=2 $end $cpc_cass=dominoes, $bio Amstrad CPC cass. published 33 years ago: Dominoes (c) 1987 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 920 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95983&o=2 $end $bbcb_cass=dominoes, $electron_cass=dominoes, $bio Acorn BBC/Electron cass. published 29 years ago: Dominoes (c) 1991 Blue Ribbon - TECHNICAL - GAME ID: 946 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51755&o=2 $end $spectrum_cass=domiphip, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dominoes [Model PA 004] (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78639&o=2 $end $zx81_cass=dominoes, $bio Sinclair ZX-81 cass. published 37 years ago: Dominoes (c) 1983 Phipps Associates - TECHNICAL - GAME ID: PA104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114626&o=2 $end $info=dominos4, $bio Arcade Video game published 43 years ago: Dominos (c) 1977 Atari, Incorporated. Cocktail (4-Player) version. Please see the Upright release entry for more information about the game itself; "Dominos [Upright model]". - TECHNICAL - Cocktail Table model Players : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21497&o=2 $end $info=dominos, $bio Arcade Video game published 43 years ago: Dominos [Upright model] (c) 1977 Atari. An old strategy game where players place dominoes in an attempt to cause their competitor to run into their trail. Play begins slowly, but speeds up as time progresses. Players change direction based upon their button presses. - TECHNICAL - Game ID : 007305 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 2 Control : 4-way joystick - TRIVIA - Released in January 1977. Also released as "Dominos [Cocktail Table model]". A Dominos unit appears in the 1978 movie 'Jaws 2'. - STAFF - Designed and programmed by : Dennis Koble Design and programming assistant : Chris Downend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=661&o=2 $end $tvc_flop=domino,dominoa, $bio Dominó (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111787&o=2 $end $tvc_cass=domino, $bio Dominó (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112493&o=2 $end $megadriv=dominus, $bio Dominus (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57192&o=2 $end $nes=domkong, $bio Domkey Kong (c) 19?? Unknown. A pirate hack of "Tiny Toon Adventures" featuring a Monkey sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65159&o=2 $end $info=dommy, $bio Arcade Video game published 37 years ago: Dommy (c) 1983 Technos Japan Corp. A maze game. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Dommy was released in September 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=662&o=2 $end $gba=domokun, $bio Nintendo GBA cart. published 18 years ago: Domo-kun no Fushigi Television [Model AGB-ADOJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70431&o=2 $end $info=dombikec, $bio Domyos Interactive System game published 12 years ago: Domyos Bike Concept (c) 2008 Domyos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145583&o=2 $end $info=domfitad, $bio Domyos Interactive System game published 12 years ago: Domyos Fitness Adventure (c) 2008 Domyos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145584&o=2 $end $info=domfitch, $bio Domyos Interactive System game published 12 years ago: Domyos Fitness Challenge (c) 2008 Domyos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145585&o=2 $end $info=domdance, $bio Domyos Interactive System game published 13 years ago: Domyos Fitness Dance (c) 2007 Domyos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146753&o=2 $end $info=domfitex, $bio Domyos Interactive System game published 12 years ago: Domyos Fitness Exercises (c) 2008 Domyos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145586&o=2 $end $info=domstepc, $bio Dedicated Console published 13 years ago: Domyos Step Concept (c) 2007 Domyos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261552&o=2 $end $info=ddenlovrk,ddenlovrb, $bio Arcade Video game published 25 years ago: Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja (c) 1995 Dynax. Don Den Lover Vol. 1 - Heukbaeg-euro Jeonghaja is an update of "Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo!". - UPDATES - This is a Korean version of Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo!. Here are the changes from Japanese version: No 'clock set' option in the dips switches menu. Haruka Takahashi is known as Ji-Yuon-Park. Megumi Unazuki is known as Dami-Kim. Mika Minazuki is known as Seong-Young-Lee. Izumi Katou is known as A-Young-Ser. Hitomi Ikenohata is known as Da-Hea-Kim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30055&o=2 $end $info=ddenlovj, $bio Arcade Video game published 25 years ago: Don Den Lover Vol. 1 - Shiro Kuro Tsukeyo! (c) 1995 Dynax. Don Den Lover Vol. 1 is an arcade version of the classic board game Othello for one or two players. The one player game features five female opponents that strip after being defeated. Gameplay starts with the player given the choice to play as either white or black (with black going first). A timer is set at 100 seconds and counts down during the player's turn. If the timer counts down before the end of the round then it is game over. Upon continuing the player may continue with another 100 seconds on the clock in the same game or start the current round over. Occasionally the player is asked by his opponent to play in a certain space to add 5 seconds on the timer but this is usually not to the player's advantage. During a match, the player has the option to ask for help. After making a request the player may either ask for the best place to play in this turn, or go back one turn. But your opponent also has the opportunity to go back one turn as well. If a round is played to completion, the pieces are counted and whoever has the most pieces wins. If the player loses then it is game over. If the player continues then the round starts over. If the player wins, then the opponent strips for the player. Strip sequences consist of the girl shown in a still pose, with her clothing disappearing off of her until she is left wearing just a bikini. Each girl has just one strip sequence before the player continues on to the next opponent. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Players : 2 Buttons : 2 - TRIVIA - Don Den Lover Vol. 1 was released in November 1995 in Japan. The title of this game translates from Japanese as 'Don Den Lover Vol. 1 - Let's Decide Black and white!'. - UPDATES - The Korean version has different voices and character names. Here are the changes from Japanese version : Haruka Takahashi is known as Ji-Yuon-Park. Megumi Unazuki is known as Dami-Kim. Mika Minazuki is known as Seong-Young-Lee. Izumi Katou is known as A-Young-Ser. Hitomi Ikenohata is known as Da-Hea-Kim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19456&o=2 $end $info=ddenlovr, $bio Arcade Video game published 24 years ago: Don Den Lover Vol. 1 [Hong Kong Ver.] (c) 1996 Dynax. Hong Kong version. This version has Korean character names and voices. For more information about the game, please see the original Japanese version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=663&o=2 $end $info=dondenmj, $bio Arcade Video game published 34 years ago: Don Den Mahjong (c) 1986 Dyna Electronics Company, Limited. A [BET] style mahjong game where the more you bet, the more the ladies strip. - TECHNICAL - Game ID : 03 Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : mahjong keyboard - TRIVIA - Released in October 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=664&o=2 $end $info=dondokod,dondokodu,dondokodj, $bio Arcade Video game published 31 years ago: Don Doko Don (c) 1989 Taito Corporation. Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Board Number: M4300131A Prom Stickers: B95 Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 2 => Attack with mallet, Jump - TRIVIA - Don Doko Don was released in July 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Don Doko Don - PCCB-00008) on October 21, 1989. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Items list: Power Drink (red): Increase your level by 1 one Maxim Drink: Increase your level to maximum Medicine (blue): Increase speed when holding an enemy Book of Death (black): Eliminate all on-screen enemies Book of Smash (brown): Smash all on-screen enemies Death Hammer (grey): Can defeat an enemy with a single strike Flying Hammer (blue): This hammer can be thrown Fruit: Bonus points Poison Apple: Decrease your level by one Key: Open the door to a bonus or hidden stage * Teddy Bear cheat: in the demo mode during the attract mode (not the tutorial), press 3 times the attack button and a cute picture of a bear will appear in the left bottom of the screen. * Secret Room and Bonus Game: If you hit the bottom of the first level, you will get key to go to Secret Room. In Level 5, hit the bottom of the Right screen and you will get key to go to bonus game. * Stage Select: like other Taito games, Don Doko don has a stage select feature. 1) During the boot, push the 'service button.' 2) 'Service switch error' screen appears, push START three times and then, push the service switch button. * True Ending: If you get all the secret keys, you are able to answer secret stage in first stage. So, it means you will process from after 50 stages. And, finally you have to defect the final stage boss (100th stage), you can see the true ending! - SERIES - 1. Don Doko Don (1989) 2. Don Doko Don 2 (1992, Nintendo NES) - STAFF - Developed by the Taito team: Kumagaya Laboratory Producers: Seiji Kawakami, T. Matumoto, Hiroyuki Sakou (Hiroyuki Sakoh) Software: Kazutomo Ishida, Masaya Kinoshita Characters: Seiji Kawakami, Yukiwo Ishikawa (Y. Abechan), Minori Ishino, Kazuhiro Numata, Kohzoh Igarashi, Tetsuya Shinoda, V.A.P. Sound (Zuntata): Masahiko Takagi, Yasuko Yamada Hardware: K. Fugimoto, Who Manchu Designers: Hiroyasu Nagai, V.A.P Special Thanks: Masaki Ogata, Kumagaya Project - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.9, 1990) "Don Doko Don [Model TFC-DD-5900]" [JP] NEC PC-Engine (may.31, 1990) "Don Doko Don [Model TP02010]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=665&o=2 $end $nes=dondoko2, $bio Nintendo Famicom cart. published 28 years ago: Don Doko Don 2 (c) 1992 Taito Corporation. - TECHNICAL - Game ID: TFC-DDII-5900 Cart color: Black - TRIVIA - Don Doko Don 2 was released on January 31, 1992 in Japan. It was the 41th title made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53978&o=2 $end $nes=dondoko, $vgmplay=dondoko_nes, $bio Nintendo Famicom cart. published 30 years ago: ドンドコドン (c) 1990 Taito Corporation. (Don Doko Don) - TECHNICAL - Game ID: TFC-DD-5900 Cart color: Black - TRIVIA - Don Doko Don was released on March 9, 1990 in Japan. It was the 30th title published by Taito on the Famicom. - STAFF - Producers: Ojamamushi, Seiji Kawakami Directors: Hatabou, Kiyoshi Kusatsu Character Design: Takeshi Narita, Hirotogu Ichisumi Sound: K. Kawamuki, Shiro Imaoka (S. Imaoka) Programmers: Kiyoshi Kusatsu, Masaru Mizuno Thanks To: Yuji Takasu, Kimiya Sasaki, Seiichi Tajima, Ken Narita, Nishiyan, S. Nakada, Yuuichi Kanno (Y. Kanno), Taisuke Ishida (T. Ishida) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53977&o=2 $end $pce=dondoko, $bio NEC PC-Engine HuCARD published 30 years ago: Don Doko Don (c) 1990 Taito Corp. Don Doko Don is a cute platform game by Taito and conversion of the arcade game of the same name originally released in 1989. The kingdom of Marry Land is in sadness and sorrow - the beloved princess has been kidnaped by a mysterious king cow. She is now imprisoned in the dreaded Dragon castle and two courageous dwarves (Bob and Jim) decide to leave their native forest and to embark on a journey to save the young damsel. In a way similar to other classics at the time (such as Bubble Bobble), each level is single-screen in size and is filled with hordes of relentless monsters. The goal of the game is clean and simple - players must defeat all the enemies in sight within a time limit in order to move to the next level. And in Don Doko Don, they use large mallets to smash them flat before sending them bouncing around the screen. Alternately, stunned enemies can also be carried around and thrown against walls or other enemies. But the critters are tougher than they look and regain consciousness after a short period of time, and the dwarves must hurry and finish them off before they get a chance to jolt awake. Defeated enemies drop all kind of valuable items that the player can collect for extra rewards (some items randomly appear during gameplay). Although most of them are fruits that award bonus points, some upgrade the player in various ways, such as speed-ups (blue potion), throwable blue hammers, crushing grey hammers and other items that kill all monsters in one blow, make stars rain from the sky or increase the player's power level (Red Potions or P icons). This is another very important aspect to Don Doko Don - each dwarf comes with a power level (displayed at the bottom of the screen) that represents how many enemies can be disposed at once. When full, the power level flashes and indicates that the player can throw enemies through anything, even walls! This level however decreases each time the player receives a hit from a projectile or collects a rotten (spotted) fruit. Don Doko Don consists of five different themed worlds (made out of ten sub-stages each) and also features a two-simultaneous player mode. - TECHNICAL - Game ID: TP02010 - TRIVIA - Don Doko Don for PCE was released on May 31, 1990 in Japan for 5800 Yen. Don Doko Don was originally released in the arcades in 1989. This port of Don Doko Don is really faithful to the original arcade game, and the differences are minor. Firstly, some visual effects (such as zoom or sprite distortion and rotation) were obviously omitted - for instance some levels appear with basic zoom effects and some bosses (such as the pumpkin boss) use excellent rotation effects. Finally, when players complete the arcade game, the princess mentions that the king is still missing. This part is also present in the PC Engine version, however the way to find him is slightly different. In the arcade game, the player must hit and break an hidden crystal in the first level, collect a key and unlock a magic door to access a Secret Room. There, another crystal releases a second key, and a new hidden door that leads to a Password Room where the player can enter a special code to access the Reverse Rounds (it seems that this code is given away after collecting four crystals throughout the game, all hidden inside different Secret Rooms). In The PC Engine version, the Secret Rooms were apparently omitted and the first magic door leads directly to the Password Room. Finally, the end credits list all the enemies in the arcade game whereas the PC Enigine version only features a staff roll. - TIPS AND TRICKS - * Reverse Rounds: When you complete the game, the princess says that the king is missing and gives you a code. To use it, start the game and, in the first level, jump to the highest platform and swing your hammer while jumping (you have to stand in the middle of the platform). The outline of a spherical crystal should appear - keep hitting it until the crystal breaks into pieces. This action releases a key that opens a magic door. Open the door to access a special hidden room - there, eight jars with four different signs appear and you have fifty seconds to enter the password the princess gave you (namely Spade, Heart, Diamond, Club, Club, Spade, Heart and Diamond). This gives access to fifty new (rearranged and harder) levels called the 'Reverse Rounds'. As a side note, these levels have a new final boss - once the dragon is vanquished, the evil king cow appears and must be defeated! Additionally, this epic final battle unlocks the true ending of the game. - STAFF - Producer: Ojamamushi, S. Kawakami Director: Hatabou Character: Y. Takasu Sound: Waiwai, Y. Watanabe, K. Dekune Programer: K. Sasaki, S. Tajima Thanks: K. Onsen, M. Mizuno, T. Narita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58563&o=2 $end $cpc_flop=donjeane, $bio Amstrad CPC type-in published 33 years ago: Don Jean et Dr Agon (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119898&o=2 $end $x1_flop=donjuan, $bio Sharp X1 5.25in.disk. published 36 years ago: Don Juan (c) 1984 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85966&o=2 $end $pc8801_flop=donjuan,donjuana, $bio NEC PC-8801 Series disk. published 36 years ago: Don Juan (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: N3-G9102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91658&o=2 $end $msx1_cass=quijote, $bio MSX cass. published 33 years ago: Don Quijote (c) 1987 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94595&o=2 $end $cpc_cass=donquijo, $bio Amstrad CPC cass. published 33 years ago: Don Quijote (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95984&o=2 $end $cpc_flop=donquijo04, $bio Amstrad CPC 464 disk. published 16 years ago: Don Quijote (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121691&o=2 $end $msx1_flop=quijote,quijotea, $bio Don Quijote cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229946&o=2 $end $cpc_flop=donquijo03, $bio Amstrad CPC 464 disk. published 33 years ago: Don Quijote [Model 870005] (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118850&o=2 $end $spectrum_cass=dontbuy, $bio Sinclair ZX Spectrum cass. published 35 years ago: Don't Buy This (c) 1985 Firebird Soft. Compilation of Five of the Worst Games Ever: Race Ace, Fido, Weasel Willy, Fido 2 - Puppy Power, Fruit Machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227043&o=2 $end $apple2_cass=dontfall, $bio Apple II cass. published 40 years ago: Don't Fall (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136018&o=2 $end $apple2_cass=mmdofmem, $bio Apple II cass. published 42 years ago: Don't Fall! + Memory Aide (c) 1978 Magnemedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136010&o=2 $end $cpc_cass=dontpani, $bio Amstrad CPC cass. published 35 years ago: Don't Panic (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95985&o=2 $end $cpc_flop=dontpani01,dontpani02,dontpani, $bio Amstrad CPC 464 disk. published 35 years ago: Don't Panic (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121037&o=2 $end $dragon_cass=dontpanic, $bio Don't Panic (c) 198? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116742&o=2 $end $apple2_flop_clcracked=dqmeadjs, $bio Apple II disk. published 34 years ago: Don't Quote Me and Adjective Scramble (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231387&o=2 $end $spectrum_cass=dontsay, $bio Sinclair ZX Spectrum cass. published 32 years ago: Don't Say It, Spray It (c) 1988 Pirate Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234758&o=2 $end $info=barata, $bio Arcade Video game published 18 years ago: Dona Barata (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84450&o=2 $end $cpc_flop=donaldal01,donaldal02,donaldal,donaldsa, $bio Amstrad CPC 464 disk. published 29 years ago: Donald Alphabet Chase Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126327&o=2 $end $n64=goinquak, $bio Nintendo 64 cart. published 20 years ago: Donald Duck - Goin' Quackers (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57663&o=2 $end $n64=quackatk, $bio Nintendo 64 cart. published 20 years ago: Donald Duck - Quack Attack (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57664&o=2 $end $gamegear=donald42, $bio Sega Game Gear cart. published 27 years ago: Donald Duck no 4-Tsu no Hihou [Model G-3332] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64548&o=2 $end $gamegear=donaldld, $bio Sega Game Gear cart. published 29 years ago: Donald Duck no Lucky Dime [Model G-3309] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64549&o=2 $end $snes=donaldd, $bio Nintendo Super Famicom cart. published 25 years ago: Donald Duck no Mahou no Boushi [Model SHVC-ADDJ-JPN] (c) 1995 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61224&o=2 $end $snes=mauimallj, $bio Nintendo Super Famicom cart. published 24 years ago: Donald Duck no Maui Mallard [Model SHVC-AZBJ-JPN] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61225&o=2 $end $nes=donaldd, $bio Nintendo Famicom cart. published 32 years ago: Donald Duck (c) 1988 Kemco - TECHNICAL - Game ID: KSC-WS Cart color: Blue - TRIVIA - Released on September 22, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53979&o=2 $end $ibm5150=donald, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Donald Duck's Playground (c) 1986 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83610&o=2 $end $apple2_flop_clcracked=ddplaygr, $bio Apple II disk. published 34 years ago: Donald Duck's Playground (c) 1986 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230875&o=2 $end $a2600=donalddse,donaldds, $bio Atari 2600 cart. published 37 years ago: Donald Duck's Speedboat (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26108 - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50417&o=2 $end $cpc_flop=donaldet02, $bio Amstrad CPC 464 disk. published 29 years ago: Donald et l'Alphabet Magique [Model 531144] (c) 1991 Disney Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126326&o=2 $end $cpc_flop=donaldet01,donaldet, $bio Amstrad CPC type-in published 35 years ago: Donald et Riri (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120569&o=2 $end $tvc_flop=donald, $bio Videoton TVC disk. published 31 years ago: Donald és Dézi (c) 1989 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112082&o=2 $end $megadriv=mauimall,mauimallb, $bio Sega Mega Drive game published 25 years ago: Donald in Maui Mallard (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56451&o=2 $end $snes=mauimall, $bio Nintendo Super NES game published 24 years ago: Donald in Maui Mallard (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62912&o=2 $end $nes=donaldl, $bio Nintendo Famicom cart. published 32 years ago: ??????? (c) 1988 Data East Corporation. (Donald Land) - TECHNICAL - Game ID: DFC-DX Cart color: Orange - TRIVIA - Released on January 29, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53980&o=2 $end $gamegear=donaldmw, $bio Sega Game Gear cart. published 26 years ago: Donald no Magical World (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3340] - TIPS AND TRICKS - * Test Mode: Press Up x2, Down x5 on the title screen. This code will enable Level Select, Invincibility and Sound Test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64550&o=2 $end $pico=donaldot, $bio Sega Pico game published 27 years ago: ドナルドのおばけたいじ (c) 1993 Sega Enterprises, Limited. (Donald no Obake Taiji) Game based on the Donald Duck franchise. - TECHNICAL - Game ID: HPC-6005 ROM size: 512 KB - TRIVIA - Donald no Obake Taiji was released in Japan only. Retail price: 3980 Yen. Export releases: [DE] "Donalds Gespensterjagd" Re-editions: [JP] "Donald no Obake Taiji [Model HPC-6062]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75646&o=2 $end $pico=donaldts, $bio Sega Pico game published 25 years ago: Donald no Terebi Show [Model HPC-6033-02] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75647&o=2 $end $cpc_cass=donaldam, $bio Amstrad CPC cass. published 29 years ago: Donald y el Alfabeto Magico (c) 1991 Disney Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233294&o=2 $end $amigaocs_flop=donaldac, $bio Commodore Amiga 500 disk. published 32 years ago: Donald's Alphabet Chase (c) 1988 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73896&o=2 $end $pico=donaldgj, $bio Sega Pico game published 27 years ago: Donalds Gespensterjagd (c) 1993 Sega Enterprises, Limited. German version. Never released. Exists only as a prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75648&o=2 $end $gba=donchan, $bio Nintendo GBA cart. published 16 years ago: Donchan Puzzle Hanabi de Dohn Advance [Model AGB-BDAJ-JPN] (c) 2004 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70432&o=2 $end $info=doncdoon, $bio Aleck64 cart. published 17 years ago: Donchan Puzzle Hanabi de Doon! (c) 2003 Aruze. A puzzle game with a fireworks theme. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i @ 93.75 MHz Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Resolution : 256 X 224 - 640 X 480 Colours : 16.8 million colors Players : 2 - TRIVIA - Donchan Puzzle Hanabi de Doon was released in December 2003 in Japan only. - STAFF - Developed by Takumi. - PORTS - * CONSOLES: Nintendo Game Boy Advance (2004) Donchan Puzzle Hanabi de Doon! Advance - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4420&o=2 $end $cpc_flop=carmnwlds,carmnwlds1, $bio Amstrad CPC 464 disk. published 30 years ago: Donde Esta Carmen Sandiego? (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120340&o=2 $end $apple2_flop_clcracked=dondra, $bio Apple II disk. published 33 years ago: Dondra - A New Beginning (c) 1987 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231726&o=2 $end $nes=dongdong, $bio Nintendo Famicom cart. published 31 years ago: Dong Dong Nao 1 (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76746&o=2 $end $nes=dongfang, $bio Dong Fang De Chuan Shuo - The Hyrule Fantasy (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76747&o=2 $end $nes=fengyind, $bio 东方的传说之-封印岛 (c) 200? Nanjing. (Dong Fang De Chuan Shuo Zhi Feng Yin Dao) - TECHNICAL - Game ID: NJ072 - STAFF - Developed by: Nice Code - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76774&o=2 $end $info=drgnwrldv11h, $bio Arcade Video game published 25 years ago: Dong Fang Zhi Zhu (c) 1995 IGS. Dong Fang Zhi Zhu is a variation of Mahjong Solitaire. The objective is to clear the board of all of the tiles by finding matching sets of three before the time limit is up. Tiles are removed from the board into the player's hand, shown in the lower left corner of the screen. The player can hold up to seven tiles in his hand. If he cannot make a match of three tiles in that hand then the game is over. The player also has a number of items to help him clear the board, the question mark will reveal the set of three tiles that can be removed from the board in the least number of moves. The down pointing arrow will back up the game by one move. And the bomb will remove one set of tiles from the board matching a tile in the player's hand whether those tiles may be removed legally or not. In the background there is an image of a girl. Each girl has three stages, after the first stage the girl will wink at the player, after the second she will strip off her top, and after the third she will remove her bottom. After the third stage the player can play a mini-game for bonus points. Upon continuing the player will be given one of each item and the choice of whether to continue with the current board or to start over with a new one. - TECHNICAL - CPU : Motorola 68000 (@ 7.333333 MHz) Sound Chips : OK16295 (@ 1.0476 MHz), YM3812 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1995. The title of this game translates from Chinese as 'Wings Of Oriental'. This game is also known in China as "Zhong Guo Long". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28406&o=2 $end $megadriv=dongguri, $bio Dong Gu Ri Te Chi Jak Jeon (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56452&o=2 $end $nes=dongshen, $bio Dong Sheng English Sound-Word Blaster (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76748&o=2 $end $info=bmcpokr, $bio Arcade Video game published 21 years ago: Dongfang Shenlong (c) 1999 BMC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82396&o=2 $end $info=donghaer, $bio Arcade Video game published 19 years ago: Donggul Donggul Haerong (c) 2001 Danbi System. A Korean arcade "Wonder Boy" clone based on the Korea/Japan Corporate Animation of the same name. - TRIVIA - The title of this game translates from Korean as 'Rounded Boy Haerong'. This arcade game is a port of the Windows PC CD-ROM game by E-Softnet, that was released on 26 December-2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34425&o=2 $end $nes=dongzlgz,dongzlgza, $bio DongZhou Lie GuoZhi [Model ES-1072] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76749&o=2 $end $x07_cass=donjon, $bio Canon X-07 type-in published 36 years ago: Donjon (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138542&o=2 $end $cd32=donk, $bio Commodore Amiga CD32 published 26 years ago: Donk! The Samurai Duck (c) 1994 SuperVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106921&o=2 $end $amigaocs_flop=donk, $bio Commodore Amiga 500 disk. published 27 years ago: Donk! The Samurai Duck! (c) 1993 SuperVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73897&o=2 $end $pc8801_flop=donkey, $bio Donkey (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91659&o=2 $end $info=sp_donky,sp_donkya,sp_donkyb,sp_donkyc,sp_donkyd,sp_donkye,sp_donkyf,sp_donkyg, $bio Donkey Derby (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42230&o=2 $end $pc8801_cass=donkeygo, $bio NEC PC-8801 Series cass. published 37 years ago: ドンキーゴリラ (c) 1983 Tsukumo Denki. (Donkey Gorilla) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91212&o=2 $end $mz700_cass=dgorilla, $bio Donkey Gorilla (c) 198? Tecno Soft. [TechnoSoft] [Japan] - TECHNICAL - GAME ID: TM7-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131810&o=2 $end $info=dking, $bio Arcade Video game published 39 years ago: Donkey King (c) 1981 Hafasonic. A bootleg version of "Donkey Kong". The boards look almost the same but the colors are a little different and the screens are in a different order. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11085&o=2 $end $dragon_cass=donkykng, $bio Dragon cass. published 37 years ago: Donkey King (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116346&o=2 $end $info=dkingjr, $bio Arcade Video game published 38 years ago: Donkey King Jr. (c) 1982 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40797&o=2 $end $info=dkongj,dkongjo,dkongjo1, $bio Arcade Video game published 39 years ago: Donkey Kong (c) 1981 Nintendo. Donkey Kong is a legendary arcade platform game in which the player takes on the role of "Jumpman", who would later be renamed "Mario" and would go on to become Nintendo's mascot and a gaming legend. In this game, he must battle his way to the top of each level to rescue his beloved Pauline; who has been kidnapped by the giant ape, Donkey Kong. Jumpman is controlled with a joystick and a single JUMP button and must avoid the rolling Barrels thrown at him by Donkey Kong, as well as other enemies, including Fireballs, Cement Pies, Springs, and Firefoxes. Screens are negotiated with the use of ladders, ramps, conveyor belts and elevators. For additional points, players can collect umbrellas, hats, purses and other bonus items that Pauline has dropped on her way to the top of the building. Jumpman can also grab a hammer to smash Barrels, Beams, Fireballs, Cement Pies, and Firefoxes to earn additional bonus points. The hammer can only be used for a limited time, however, and Jumpman cannot jump or climb ladders while in possession of the hammer. On the Ramp, Elevator and Conveyor Belt stages, whenever Jumpman reaches Pauline, Donkey Kong will grab her and carry her off to the next level. (Exception: On the Conveyor Belt stage, Jumpman only needs to reach Donkey Kong's platform to clear the stage.) On the Rivet stage, Jumpman must remove eight rivets by running or jumping over them. After all eight rivets are removed, Donkey Kong will fall head first onto a stack of girders, knocking him out, and Jumpman and Pauline will finally be reunited. The game then starts over again with an increased level of difficulty. - CAST OF CHARACTERS - Jumpman (aka Mario) - This is the one and only Mario who will go on to become one of the biggest video game stars of all time. This is the game that started it all for him. His given profession in Donkey Kong is that of a carpenter, instead of a plumber. Pauline - Jumpman's girlfriend and damsel in distress. She is stuck at the top of each screen awaiting rescue from the clutches of Donkey Kong. (When the arcade version of the game was first released, she did not have an official name and was just referred to as "Lady"; she was renamed "Pauline" about the same time Jumpman was renamed "Mario".) Donkey Kong - The most well-known video game ape and only character to retain his original name in future games. Donkey Kong has kidnapped Pauline and carried her up to the top of the construction site that Jumpman is working at. Hammer - Except for the Elevator stage, two hammers can be found on each stage. Jump to grab the hammer and use it to smash nearby dangers for points. It only lasts for a short time and Mario cannot climb ladders while he is holding the hammer. Barrel - Donkey Kong throws these at Jumpman on the Ramp stage. Many of them roll down the ramps and randomly drop down ladders that they pass. Sometimes Kong throws them directly down the building. Beam - These are the blue Barrels that Kong throws. The only difference between them and the Barrels is that Beams will turn into Fireballs when they reach the burning can of oil at the bottom. Fireball - These appear on every stage except the Rivet stage. They move about randomly and can be jumped, but it's dangerous to try because they change directions frequently. Cement Pie - These appear on the Conveyor Belt stage only. They passively travel along the conveyor belt and are harmful to touch. The only danger they pose is when the conveyor belt suddenly changes directions. Spring - These bounce along the roof of the Elevator stage before falling down to the bottom of the screen creating a dangerous but predictable obstacle to avoid. Firefox - The fire enemies that roam around the Rivet stage. They are even harder to jump over and they seem to track Mario a little more closely. Prizes - Except on the Ramp stage, some of Pauline's dropped items (namely her purse, hat and umbrella) litter the construction site and can be retrieved by Jumpman for bonus points. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz) Sound Chips : Discrete circuitry Players: 2 Control: 4-way joystick Buttons: 1 (JUMP) - TRIVIA - Donkey Kong was released in July 1981 in Japan. The game was originally going to be called 'Monkey Kong' but a mistake during the translation process from Japanese to English resulted in the now legendary name. The game's creator, the equally-legendary Shigeru Miyamoto denies this story to this day - claiming that the naming is deliberate as he wanted an animal name that would capture the 'stubborn' nature of the Kong character (as in 'stubborn as a mule'). Few within the industry believe this explanation, however. The Japanese word for 'stupid' or 'foolish' literally means 'donkey-like'. So Donkey Kong can be interpreted as 'Stupid Kong'. However, since the Japanese language has no obscenities, translators usually use the same word when an obscene adjective is needed. So Donkey Kong can also be interpreted as 'F---ing Kong'. Mario was originally called 'Jumpman' when the arcade version of the game was first released. He wasn't officially renamed Mario until "Donkey Kong Jr.", but several home conversions of Donkey Kong, especially the NES/Famicom ports, have given him the Mario name. Likewise, Pauline was originally called "Lady". Her name changed about the same time Mario's name was changed. Nintendo was sued by Universal Studios who said the Donkey Kong character infringed on the King Kong copyright. Nintendo's legal counsel, John Kirby of Latham & Watkins LLP, recalled an old case were the RKO Pictures sued Universal Studio for the same reason. At this time, Universal Studio had argued that King Kong was in the public domain. So, Universal Studio lost and had to pay Nintendo $1.8 million in damages. To thank John Kirby, Nintendo created a personage with the name of Kirby (originally called Popopo). Donkey Kong introduced a number of wholly original game-play ideas to the platform genre. It was the first ever game to feature multiple play-fields, for example. It was also the first game that allowed players to jump over objects. Its creation came about due to the commercial failure of another game called "Radar Scope". A consequence of which was an excess of redundant arcade cabinets. In an attempt to limit their losses, Nintendo commissioned Donkey Kong and history was made. Originally both the US and Japanese versions asked us 'How High Can You Try?'. This was quickly grammatically corrected to ask the familiar 'How High Can You Get?'. The game does end, as it has a 'kill screen'! The timer in L-22 expires so quickly that the 25m stage cannot be completed. There is this text in one of the roms of the Japanese version : CONGRATULATION !IF YOU ANALYSE DIFFICULT THIS PROGRAM, WE WOULD TEACH YOU.*****TEL.TOKYO-JAPAN 044(244)2151 EXTENTION 304 SYSTEM DESIGN IKEGAMI CO. LIM. The logo for Ikegami Tsushinki Co., Ltd. (ITC) can be found on the title graphics, but it's never used. ITC both developed the hardware and wrote the program code for Donkey Kong. The Barrel appears as an item in Super Smash Bros. (Nintendo 64) The Elevator stage is used as an unlockable stage in Super Smash Bros. Brawl for the Nintendo Wii. Robbie Lakeman holds the official record for this game with 1,144,800 points, which he achieved on December 1st, 2014. A 'speed-up' kit was released in Japan disallowing barrels coming down the ladder if you were at the top of it (SEE TIP BELOW). The game was featured as an unlockable extra in "Donkey Kong 64" for the Nintendo 64. - SCORING - Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points * Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage). On the Ramp Stage only : Two items jumped : 300 points Three or more items jumped : 500 points * Due to a bug in the program, jumping three or more items displays onscreen 800 points but actually awards only 500 points. * Sometimes jumping over one or more objects scores no points. Destroying objects with the hammer : Barrels : 300 points Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points Picking up Pauline's purse, hat, or umbrella : L-01 : 300 points L-02 : 500 points L-03 onward : 800 points On the Rivet Stage only : Removing a rivet : 100 points Jumping close to Kong : 100 points When a stage is completed, the player receives the points shown in the bonus box. Starting bonus points : L-01 : 5,000 points L-02 : 6,000 points L-03 : 7,000 points L-04 through L-21 : 8,000 points L-22 (kill screen) : 4,000 points * The timer on L-22 behaves strangely. When the stage first comes onscreen, the timer reads 100. Then it changes to 4,000 when Mario appears. It then counts down to 3,700 and stays there for a few seconds, until Mario dies due to the bug in the game's timer code. - TIPS AND TRICKS - * When you start the game, Jumpman will start at the oil can on the bottom floor of the Ramp Stage. Your job is to navigate him to the top so that he can progress to the next stages. Here are some strategies for each stage... * RAMP STAGE : This is the first stage of each level. 1) On L-01, the Ramp Stage pretty easy. Donkey Kong will start the show by dropping a Beam into the oil can, igniting it. After a couple of seconds, a Fireball will jump out and dance about. Afterwards, every eighth Barrel released by Donkey Kong will be a Beam. In the later levels, Donkey Kong will throw the first Beam diagonally toward the lower right corner. If you are running toward that ladder, you and the Beam may have an unexpected encounter. On the later levels, it's better to hesitate briefly, then start running so you can jump the Beam. 2) Donkey Kong releases a Barrel about every 2 seconds. This does not mean, however, that the Barrels will all come at you at a uniform rate. Some Barrels will fall down the ladders, whether they are broken or not, before reaching the end of a platform. This can cause the Barrels to bunch up in twos, threes, and even fours. Be wary when attempting to jump too many Barrels since you don't have the horizontal range to jump too many. 3) Also remember to have enough overhead clearance when jumping Barrels. If Jumpman's head goes above the platform above, he may hit a Barrel rolling down that platform. This problem is especially true at the ends of the platforms. 4) In the later levels, the Barrels seem to go for Jumpman. To offset this a bit, go just a little past a ladder. The Barrel may drop giving you an opening at a ladder farther down the platform. 5) The Hammer can be either your greatest friend or your worst hindrance. It lasts anywhere from 5-7 seconds. Here are some hammering tips : a) Remember, you cannot jump or climb ladders when you have the Hammer. b) Be wary of trying to hammer Barrels that are close together. You will take out the first Barrel, but the second Barrel will get you when Jumpman is swinging the Hammer up. It's better to do a quick back and forth jog so that you can get the second Barrel. c) If Jumpman stands at the end of a platform so the one above is right above his head, he can destroy Barrels before they drop to his level. Again, watch out for how much hammering time you have or a Barrel may drop on you right when your hammer goes away. 6) If there is a Barrel coming down the platform above and you are about ready to climb a ladder, wait for a moment. If you are on the ladder, the Barrel may decide to take a short cut and land on your head. This becomes more prevalent in the higher levels. NOTE: On the Japanese version, a Barrel cannot drop down a ladder while Jumpman is on it. 7) As you proceed into the higher levels, Donkey Kong does not always play fair. He has a tendency to throw Barrels diagonally or even to drop them to the next platform. Be ready to expect the unexpected at the later levels. 8) Although the Fireballs on this stage are rather sedate, they still can pose a danger. If you take too long on the level, the Fireballs will eventually climb the ladders to higher platforms so it is important to move up quickly and safely. 9) On this and all stages, Jumpman can only survive falls at a distance no greater than his height. * CONVEYOR BELT STAGE : A relatively easy stage. You just have to watch out for Fireballs, Cement Pies, and conveyor belts... 1) The conveyor belts have a tendency to change direction very quickly. So if you are just under a ladder, you may find yourself being moved in the wrong direction. You may want to jump toward the ladder to reduce this chance. 2) Watch out for the Cement Pies. They come up randomly and Mario will lose the battle if a Cement Pie hits him. The same goes for the Fireballs that are born from the oil can. 3) If Jumpman goes off the edge of the screen on a conveyor belt he will lose that battle. 4) Any platforms that have circles on one or both of the ends are conveyor belts. That means the very bottom and third platforms are not conveyor belts. Plan your strategy accordingly. 5) Once you get up to the fourth platform, depending on what side you are on, you must make it to the telescoping ladders. You can hang on the ladder when it is retracted to avoid the Cement Pies. Just make sure there aren't any Fireballs around to harass you. Once the ladder extends to the next platform, climb it. 6) On this stage, you don't have to climb the ladder to the platform Pauline is on. All you have to do is make it to the platform that Donkey Kong is on. * ELEVATOR STAGE : Probably the hardest stage in the game. It's the one that players have the most trouble with. 1) Jumpman will start out on the bottom of the leftmost girder. This level has a few hazards you must negotiate : a) The gaps between the girders. A sure hand and jump at the right place will prevent tragedy. b) If you take the lower route, you will have to cross the path of the Springs twice. Once while travelling on the first set of girders and again when you cross over on the second set of girders. c) The Springs themselves are a hazard. If your timing is off, be prepared to have Jumpman squashed by a wayward Spring. 2) There are two routes you can travel to get to the top : The upper and lower routes. All veteran Donkey Kong players know that the upper route is the best route but it takes a little skill. The reasons for the upper route are : a) You don't have as many jumps to make. b) If you take the lower route, you will have to cross the path of the Springs twice. Once while traveling on the first set of girders and again when you cross over on the second set of girders. c) These factors create a higher risk for Jumpman to not make it. 3) To navigate the top route, do the following : a) Get on the first elevator (it is going up). When you almost get even with the top of the next girder to the right, jump onto it. If a Fireball is in the way, jump back to the top of the girder on the left (and pick up the Umbrella if you haven't done so yet). b) From the top of that girder, get ready to jump on the next elevator (it is going down). When the elevator is slightly higher then the girder Jumpman is standing on, jump onto it. Without breaking stride (in other words, keep running), jump again to the third set of girders. Jumpman will have a pretty good arc since you ran him constantly. You should land on the top or second level of that girder. 4) Climb the ladder onto the girder that Donkey Kong is standing on and don't move. Jumpman will be right on the edge of that girder. The Springs will get very close to Jumpman (basically shaving his nose) but they won't hit him. 5) When a Spring basically scrapes Jumpman's nose, take off running toward the ladder to the platform with Pauline. This trick will require some timing. Run a little past that ladder then immediately turn around and go up the ladder. If this trick is done correctly, Jumpman will follow the Spring that just bounced over him and beat the Spring right behind it. This trick works on the later levels even when the Springs are 'double-jumping'. 6) This stage requires practice to perfect your techniques. Fortunately, in the US version, there is only one Elevator Stage per level after L-03 (100m from L-04 onward). Remember, Jumpman cannot survive long falls. * RIVET STAGE : This is final stage of each level. However, it is probably one of the easiest stages to go through. 1) There is no real pattern to taking out the rivets holding the girders. What you must really be wary of are the Firefoxes. At the later levels, the Firefoxes move quite a bit faster and they become more aggressive. 2) One tactic is to get on one side of the rivet. Just as a Firefox gets right next to Jumpman, jump backward over the rivet. You will gain 100 points and remove the rivet. Firefoxes cannot cross the gap created by the missing rivet. 3) Make sure you don't accidentally jump into Donkey Kong when you are on the upper platform. This will lead to a premature end for Jumpman really quickly. 4) You can jump into the side walls away from the girders and they will bounce you back onto the girder you were on. This move is usually for if you are surrounded by Firefoxes and there is nowhere left to go. - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Junior (1982) 3. Donkey Kong 3 (1983) - STAFF - Developed by: Ikegami Communication Designed by: Shigeru Miyamoto Programmed by: Hirohisa Komanome, Minoru Iinuma, Mitsuhiro Nishida, Yasuhiro Murata Under section chief: Masayo Oka Pattern ROM creation: Shigeru Kudou, Kenzou Sekiguchi Music by: Hirokazu Tanaka Produced by: Gunpei Yokoi - PORTS - NOTE: For ports released in North America, please see the North American upright version entry. * CONSOLES: [EU] Atari 2600 (1982) "Donkey Kong [Model 4L2274]" [EU] Mattel Intellivision (1983) "Donkey Kong [Model 7625-7A]" [JP] Nintendo Famicom (jul.15, 1983) "Donkey Kong [Model HVC-DK]" [EU] Nintendo NES (oct.15, 1983) "Donkey Kong [Model NES-DK-EEC]" [BR] DynaVision "Donkey Kong" [JP] Nintendo Famicom Disk (apr.8, 1988) "Donkey Kong [Model FMC-DKD]" * HANDHELDS: [JP] Nintendo Game Boy (june.14, 1994) "Donkey Kong [Model DMG-QDA]" [EU] Nintendo Game Boy (sept.24, 1994) "Donkey Kong [Model DMG-QD-NOE]" * COMPUTERS: [EU] Commodore C64 (1983) [EU] BBC B (1984) "Killer Gorilla" [EU] Acorn Electron (1984) "Killer Gorilla" [EU] Amstrad PCW (198?) "Climb It" [EU] Anstrad CPC (1986) [FR] Amstrad CPC [Disk] (1986) [FR] Amstrad CPC [Tape] (1986) [DE] Amstrad CPC [Disk] (1986) [DE] Amstrad CPC [Tape] (1986) [SP] Amstrad CPC [Disk] (1986) [SP] Amstrad CPC [Tape] (1987) [EU] Sinclair ZX Spectrum (1983) "Kong" [EU] Sinclair ZX-Spectrum (1986) [JP] MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=666&o=2 $end $info=dkong,dkongo,dkonghrd, $bio Arcade Video game published 39 years ago: Donkey Kong (c) 1981 Nintendo of America, Incorporated. Export version for North America. For more information about the game itself, please see the original Japanese upright version entry. - TECHNICAL - [Blue Upright model] The blue uprights (which are the most common), are a very rectangular affair, with quite a lot of artwork. They have orange-ish sticker style side-art (with Mario and Kong on them), with control panel, marquee, and monitor bezel graphics to match. This game does not use a standard arcade monitor. It requires a 'Nintendo Compatible' monitor (a normal monitor will display the picture like that of a photographic negative). This simple little monitor change basically launched the entire Nintendo Vs. Unisystem later on. Because only Donkey Kong series games and Vs. titles would work on these monitors (forcing operators to buy conversion kits for those games instead of a competitors game). [Red Upright model] The red upright versions are actually "Radar Scope" cabinets that have been factory-converted to Donkey Kong. These are fairly rare and feature slightly different gameplay. - TRIVIA - Donkey Kong was released in July 1981 in the USA. Donkey Kong was to be Nintendo's first big breakthrough into the western - and particularly American - arcade scene. Before Donkey Kong, Nintendo was having difficulty establishing itself in these markets. After the game's massive success Nintendo quickly established their headquarters of Nintendo of America to ensure that the game was being distributed properly. Mario was named after Mario Segale, the landlord of Nintendo of America's first warehouse location in Seattle (though it was debated whether this occurred before or well after the game was released). Mario was originally called 'Jumpman'; only the arcade version of Donkey Kong has ever called the hero Jumpman; most home coversions, particularly the NES version, game him the Mario name. Accounts differ as to how Nintendo of America felt about the game before its release. Many sources claim that they all felt sure it would be an absolute disaster while others say they were more optimistic. Although Mario is a plumber in later games, his career in Donkey Kong is that of a carpenter. Mario's appearance (and consequently his career) was dictated by the primitive graphics hardware of the time - the only way to have his arms appear 'separate' to his torso was to have them as a different color - hence he wears 'dungarees'. The mustache is present merely to indicate where Mario's mouth is, again due to the low graphics resolution imposed by hardware limitations. Mario wears a hat so his head is distinguishable from the game's black backgrounds. About 60,000 units were sold in the US. Oddly, despite it being one of the ten best selling games of the golden age of video games, it never reached #1 on Replay's popularity charts. Instead, it was stuck at #2 behind mega hits "Pac-Man" and "Ms. Pac-Man" - the two best selling games ever. Donkey Kong inspired a catchy hit song by Buckner and Garcia called 'Do The Donkey Kong' released on the 'Pac-Man Fever' album. A Donkey Kong unit appears in the 1983 movie 'WarGames', the 1984 movie 'Gremlins', the 1985 movie 'The Heavenly Kid', and the sitcom 'Two and a Half Men' (Season 5, Episode 2 - People Who Love Peepholes). MB (Milton Bradley) released a board game based on this video game (same name) in 1982. Save the girl and avoid the barrels and fireballs as in the video game. The gameboard is laid out like the video game's Ramp Stage. 'Can You Battle Donkey Kong and Save the Fair Maiden?'. Donkey Kong also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced by Joe Ruby and Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. Mario was voiced by veteran voice actor Peter Cullen, while Donkey Kong's voice was provided by the late actor/comedian Soupy Sales (1926-2009). Michael Jackson used to own this game (Blue Upright model). It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - The original Japanese version had all four stages displayed in their original, logical order 1-2-3-4. For this US version, they changed it to match the 'How High Can You Try/Get?' theme, with the stage order as follows : L-01 : 1-4 L-02 : 1-3-4 L-03 : 1-2-3-4 (as in all levels of the Japanese version) L-04 : 1-2-1-3-4 L-05 : 1-2-1-3-1-4 L-06 through L-21 all remain the same as L-05 L-22 : 1 (Kill screen). - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Junior (1982) 3. Donkey Kong 3 (1983) - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Japanese upright version entry. * CONSOLES: [US] Atari 2600 (1982) "Donkey Kong [Model 2451]" Colecovision [US] (1982) "Donkey Kong [Model 2411]" Mattel Intellivision [US] (1982) "Donkey Kong [Model 2471]" [US] Nintendo NES (june.1986) "Donkey Kong [Model NES-DK-USA]" Atari XEGS [US] Atari 2600 (1988) "Donkey Kong [Model CX26143]" [US] Atari 7800 (1988) "Donkey Kong [Model CX7848]" * HANDHELDS: [US] Nintendo Game Boy (june.1994) "Donkey Kong [Model DMG-QD-USA]" * COMPUTERS: Tandy Color Computer [US] (1982) "Dunkey Munkey" Tandy Color Computer [US] (1982) "Donkey King" Tandy Color Computer [US] (1983) "The King" Tandy Color Computer [US] (1983) "Monkey Kong" PC [Booter] [US] (1983) "Donkey Kong" PC [Booter] [US] (1983) "Gorilla Gorilla" : part of the "FriendlyWare P.C. Arcade" suite [US] Atari 800 (1983) "Donkey Kong [Model RX8031]" TI99/4A [US] (1983) "Donkey Kong [Model RX8512]" Commodore VIC-20 [US] (1983) "Donkey Kong [Model RX8513]" [US] Apple II (1983) [US] Commodore C64 (1983) "Donkey Kong [Model RX8514]" PC [MS-DOS] [US] (1997) "Champ Kong" by CHAMProgramming * OTHERS: VFD handheld game [US] (1982) released by Coleco. LCD handheld game [US] (Game & Watch) released by Nintendo : double screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34723&o=2 $end $svi318_cass=dkong, $bio Spectravideo SV 318 cass. published 38 years ago: Donkey Kong (c) 1982 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118537&o=2 $end $a2600=dkongepb, $bio Atari 2600 cart. published 37 years ago: Donkey Kong (c) 1983 Pet Boat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50418&o=2 $end $adam_cass=dkong, $bio Coleco Adam cass. published 36 years ago: Donkey Kong (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118150&o=2 $end $adam_flop=dkong,dkonga, $bio Coleco Adam disk. published 36 years ago: Donkey Kong (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132391&o=2 $end $spectrum_cass=dkong,dkonglsh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Donkey Kong (c) 1986 Ocean Software, Limited. - TRIVIA - Released in 1986, this game is slightly closer to the original arcade game than Ocean's 1983 offering, "Kong". Probably the second worst conversion of Donkey Kong ever sold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78641&o=2 $end $msx1_cass=dkong,dkonga, $bio MSX cass. published 34 years ago: Donkey Kong (c) 1986 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94596&o=2 $end $msx1_cass=dkongs, $bio MSX cass. published 34 years ago: Donkey Kong (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94597&o=2 $end $cpc_cass=dkong, $bio Amstrad CPC cass. published 34 years ago: Donkey Kong (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95986&o=2 $end $cpc_flop=donkeyko02,donkeyko03,donkeyko,donkeyko01,donkeyko04,donkeyko06, $bio Amstrad CPC 464 disk. published 34 years ago: Donkey Kong (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120378&o=2 $end $c64_cass=dkong, $bio Commodore C64 cass. published 34 years ago: Donkey Kong (c) 1986 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146494&o=2 $end $nes=dkongh, $bio Nintendo Famicom cart. published 33 years ago: Donkey Kong (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69239&o=2 $end $tvc_flop=dkong,dkonga, $bio Donkey Kong (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112235&o=2 $end $spectrum_cass=dkonger, $bio Donkey Kong (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219117&o=2 $end $info=m1dkong,m1dkong11,m1dkong11p,m1dkong21,m1dkong21n,m1dkong21p,m1dkong31,m1dkong31p,m1dkong41,m1dkong41p,m1dkong51,m1dkong51p,m1dkong81,m1dkong81n,m1dkong81na,m1dkong81np,m1dkong81p,m1dkong91, $info=m1dkong91a,m1dkong91h1,m1dkong91h2,m1dkong91n,m1dkong91na,m1dkong91np,m1dkong91p,m1dkonga,m1dkongp, $bio Fruit Machine published 24 years ago: Donkey Kong (c) 1996 Maygay. - TRIVIA - Donkey Kong was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18199&o=2 $end $a2600=dkongs, $bio Donkey Kong (c) 19?? Stargame South American release. See Atari's "Donkey Kong [Model CX26143]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50419&o=2 $end $cpc_flop=donkeyko07, $bio Amstrad CPC 464 disk. published 16 years ago: Donkey Kong (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121692&o=2 $end $coco_flop=dkong, $bio Tandy Color Computer flop. published 13 years ago: Donkey Kong (c) 2007 Sock Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233592&o=2 $end $uzebox=dkong, $bio Belogic Uzebox ROM published 10 years ago: Donkey Kong (c) 2010 Belogic A re-make of the 1981 classic arcade game. - TRIVIA - Released on March 23, 2010. - STAFF - Programed by: Paul McPhee Music & sfx by: Lee Weber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233053&o=2 $end $info=dkmb, $bio Arcade Video game published 16 years ago: Donkey Kong + Donkey Kong Jr. + Mario Bros. (c) 2004 Namco America, Incorporated. 3-in-1 classic video game. - TRIVIA - Released in August 2004. - STAFF - Developed by Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26703&o=2 $end $nes=dkoe, $bio Nintendo NES cart. published 10 years ago: Donkey Kong - Original Edition (c) 2010 Unknown Pirate package ripped from the Wii. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229695&o=2 $end $info=dkongpe, $bio Arcade Video game published 7 years ago: Donkey Kong - Pauline Edition (c) 2013 Unknown. Recent hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98311&o=2 $end $gbcolor=dkong2k1, $bio Nintendo Game Boy Color game published 19 years ago: Donkey Kong 2001 [Model CGB-BDDJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67782&o=2 $end $info=dkong3j, $vgmplay=dkong3, $bio Arcade Video game published 37 years ago: Donkey Kong 3 (c) 1983 Nintendo. The third and final arcade outing for Donkey Kong sees the giant ape once again cast as the enemy. Unlike the first two Donkey Kong games, the legendary character Mario is not featured in this game. Instead, the player takes on the role of Stanley the Bugman, a gardener who is armed with a bug spray with which he must destroy the swarms of insects that attack him and try to steal his plants. Each level has five plants that must be protected. Stanley must also spray Kong to force the ape to the top of the screen and complete the level. - CAST OF CHARACTERS - Stanley - Stanley's job is to defend the greenhouse that Donkey Kong has invaded. He does this with his trusty bug spray. When Stanley pumps his spray can, the spray travels a certain distance before dissipating so it's not useful against targets that are far away. Stanley primarily uses his bug spray to zap bugs or to make Donkey Kong scoot up the vines that he holds onto. In order to complete each stage, Stanley's goal is to either push Donkey Kong all the way up the vine using bug spray, or defeat every insect present in that stage. There are many ways for Stanley to lose a life, including touching an insect, getting shot by any of the bee stingers, running out of time, or allowing Donkey Kong to slip off the bottom of the vine. Donkey Kong - Nintendo's favorite simian seems to have been working out a little bit compared to his previous appearances. Donkey Kong attempts to keep himself above harm's way by hanging onto two vines that descend from the greenhouse ceiling. If left alone, Donkey Kong slips down the vines little by little, hoping to land on Stanley by surprise. Occasionally, he will reach over to one of the two beehives along side him and tap them in order to send more bees after Stanley. In the yellow stages, he even grabs coconuts from time to time and lobs them at Stanley's head. Starting in round 15, he will throw coconuts at you regardless of the stage. Super Spray - One time for every one of Stanley's lives, a more powerful bug spray will be perched on Donkey Kong's right vine. When Stanley pushes Donkey Kong high enough so that his hand is touching the spray, the spray falls to the ground, at which time Stanley can pick it up. The Super Spray lasts for a number of seconds, and continues with Stanley to the next stage until the full time runs out. When this spray is activated, Donkey Kong is forced up the vines much faster, Creepies die when hit, and Queen Bees die in one hit. It will not be replenished after it runs out until Stanley loses a life, so it's not a good idea to plan your strategy around it's use. Beespy & Buzzbee - These bugs are the primary attack force of the hive. Stanley starts the game squaring off against the Beespies as they swoop down and try to steal Stanley's vegetables. Starting in round 12, the hive switches to their faster and more aggressive soldiers, the Buzzbees. Buzzbees strike at Stanley more directly than Beespies. Either bee may or may not be accompanying a Queen Bee, but they are dangerous either way. Queen Bees - Starting in round 3, the Queen Bees of the hive will from time to time enter the fray surrounded by their royal escorts. One shot isn't enough to do them in, it simply changes them from red to blue. Even after you shoot them a second time, the threat isn't over. When killed, they split up in to 4 tiny projectiles that can kill you if they connect. You are only safe directly beneath them when they die. Buttifly & Beetle - Starting in round 6, the Buttiflies escape from the hive. They fly down along the side of the screen until they are even with Stanley, pause for a brief moment, and then charge across the screen in an attempt to collide with him. They disappear after round 16, only to be replaced with Beetles in round 18, who are bigger and a bit harder to dodge. Beetles do not pause as Buttiflies do, and attack immediately. Moth - The Moth is the mercenary of the bee hive, employed from round 24 and on. They move erratically, so it's slightly difficult to predict where they are going to end up. They will occasionally attack Stanley, or they will swoop down for his vegetables. Don't let them distract you from your efforts to force Donkey Kong up the vine, but don't get in their way either, or let them fly away with your plants. Creepy - This worm likes to play interference. In the blue and gray stages, he crawls down to the platforms from the plants along the side of the screen. Once he reaches the platform, he will wiggle back and forth and make a nuisance of himself. He cannot be killed by the normal bug spray, but he is quite allergic to it, and spraying him causes him to stop in his tracks until he finishes coughing. He can be persuaded to climb back up the plant for a while if you blast him with spray before he reaches the platforms. In yellow stages, three or more Creepies will slide along the vines below Donkey Kong and try to get in the way of your bug spray. If you hit one, not only with it absorb the spray, but you'll have to wait for it to finish coughing before he will move on and allow you to shoot Kong. They can be killed by super spray. Beebomb - After an insect successfully steals one of your plants, it turns into a Beebomb. Beebombs circle around a few times near the hive that they came from, and then immediately dive bomb towards Stanley. They are incredibly fast when diving towards you, but due to their direct attack nature, they are easy to defeat as long as you keep your eyes on them and time a blast of bug spray just as they are about to hit you. Vine Eater - These creatures appear when the bonus timer runs out. When the timer reaches zero, two of these appear on either side of the screen. They are oblivious to bug spray. When they reach the vines, they eat the vine from the bottom up to the ceiling. If they eat the section of vine that Donkey Kong is holding on to, Donkey Kong falls down and Stanley loses a life just as if he had allowed Donkey Kong to drop off the vine himself. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 (SPRAY) - TRIVIA - Released in October 1983 in Japan, Donkey Kong 3 was Nintendo's 3rd arcade game to feature the hapless ape. This game came out at the time of the big arcade game collapse. Companies such as Atari, Konami, and Taito saw a drastic reduction in sales for their arcade machines. Smaller arcade companies such as Centuri (producer of "Pleiades" and "Phoenix") simply went out of business. Although some notable games such as "Cloak and Dagger", "Track and Field", and "Elevator Action" were released, none of them had strong sales. Donkey Kong 3 was no exception to what was going on. First of all, Donkey Kong 3 changed the look of their game. Second, instead of Mario, they now used Stanley the bugs exterminator (This is the second game to feature the character of Stanley; the first time was in the Nintendo Game & Watch Multi Screen game, 'Green House' of 1982). Unfortunately, Donkey Kong 3 was not well received at the arcades and did pretty poorly in sales. It did develop a cult of games who remained loyal to the Donkey Kong series, but it never offered any serious competition. Stanley also, appear as a trophy in the game Super Smash Bros. Melee. Dwayne Richard holds the official record for this game with 2,583,000 points on September 21, 2008. A bootleg was made by Kazutome in 1984 on the "Donkey Kong Junior" hardware! - SCORING - Beespy : 100 points Buttifly : 200 points Buzzbee : 300 points Insect with Plant : 400 points Beetle : 700 points Beebomb : 700 points Moth : 700 points NOTE: Killing an insect with a plant will rescue the plant. The Queen Bee's scoring depends on how many Beespies or Buzzbees are escorting her : Queen Bee with no escorts : 400 points Queen Bee with one escort : 700 points Queen Bee with two escorts : 1,000 points Creepy : 300 points (can only be killed with Super Spray) You get 500 points per plant saved. If you save all 5 plants in consecutive levels, you get the following bonus : First two consecutive levels (at this point, plants are not all full size) : 2,000 points. Third consecutive level onward (saving all plants after all 5 have grown to full size) : 5,000 points. If you lose a plant, you will get no plant bonus. Afterwards you'll have to grow a new plant, resetting the plant bonus to 2,000. You also get the remaining bonus points added to your score when you complete a level. The bonus points start off at 8,000. - TIPS AND TRICKS - * When you start the game, Stanley will start at the bottom, middle of the screen. You job is to move him up to push Donkey Kong out of the area and to defend against the various insects that will plague Stanley. Using the joystick, you can easily navigate on the platforms as long as there is a platform above and below Stanley. Use this ability to maneuver to keep out of harms way. * Your big goal is to prevent the insects from getting all of your plants. If you lose all of your plants, you lose the game. If you do happen to lose a plant, it takes two levels to grow another one. * Some players use this to their advantage in order to increase their scores. They let the insect capture the plant, then they shoot the insect to get both the plant and insect bonus. In addition, they collect the bonus for having all five plants at the end of the stage. * When using the regular bug spray, you will have to go to the top of the platform area and jump up to force Donkey Kong higher while defending yourself against the insects. * Keep in mind, that the bug spray you start with is pretty weak; both in terms of range and power. Your immediate goal is to get Donkey Kong far enough up the ropes so that the super-bug spray can gets dropped. This will enable you to hit him from the bottom of the platforms and give you more running room to avoid the insects. Keep in mind, this super-bug spray only last for that stage. * The above will be especially crucial during the yellow stages. The bug spray merely causes the Creepies to choke and cough and it doesn't kill them. Instead, you may end up creating a wall of choking Creepies that block your line of fire from Donkey Kong. Make sure you fire in-between the four rows of Creepies. * You will note that on the gray stages, there is no middle level, per se. Instead, you must work your way around to the right or left to get to the top platform. This delay could prove crucial since you will have to be very wary of the insects that will have had a head start on you. * In the later levels, after 18, for the blue and gray stages, the pattern is a little different regarding the coconut throwing. Donkey Kong will throw a coconut to the right, then the left, then to the center. * As you progress further into the levels, the insects become faster and more aggressive. As a matter of fact, after level 15, their shots are much more accurate when they shoot at Stanley. Also, the insects that don't shoot will home in on Stanley. This will require good joystick control if you are to survive. * Be aware that the Queen Bees explode into shrapnel when killed. Four pieces will radiate downward. Most of the time, if you are centered under them, the shrapnel will go around Stanley. If you are moving, though, be aware that even though you killed the Queen Bee, you will still have to deal with the aftermath. * Blue Stage This is your basic greenhouse stage. There are three platforms stacked in a pyramid, so you can roam anywhere throughout the stage for the best shooting position. Stanley always starts in the center directly beneath Donkey Kong, so it's usually a good idea to start jump up immediately and spray Kong a few times before Stanley has to worry about any bug threats. It will take several consecutive shots to convince Kong to climb up the vines considerably. When he is especially high, Stanley is required to jump up and fire or the spray will not hold together by the time it reaches Kong. Remember that while it is wise to destroy Queen Bees as soon as possible, they still pose a threat when you destroy them, so stay directly beneath them when that second shot connects. Be mindful of the flight patterns of the bugs, and don't try to rescue a captured vegetable if trying to rescue it would result in death, or if you're sure that you can force Donkey Kong off the screen before the bug brings the vegetable back to the hive. Any bug holding a vegetable when Kong flees will drop it back to the ground. At higher rounds, pay attention to the sides and force Creepy back up the sides if he is getting too low. If he does manage to reach the platform, you will have to plan your strategy around the times when Creepy is directly beneath Donkey Kong so that you don't end up jumping on him. The bees have a pattern when they swarm from their hives and come down to attack. Even on the later levels, when extra bees are involved in the attack, they still show patterns. Use this to your advantage. * Yellow Stage For the full three stage cycle, this is the final showdown between Stanley and Donkey Kong. With no where left to go, Kong must choose between reaching the floor, or having his head forced in to the beehive positioned precariously above his head. Any vegetables that were stolen before now are replenished. In this stage, the insect attacks aren't as constant as the other two, but be prepared for a steady flow of vegetable dives. Instead, Stanley must contend with a pack of Creepies who insist on crawling in Stanley's way and blocking his spray from reaching Donkey Kong. If Stanley's spray does happen to hit a Creepy who is in the way, stop firing immediately and give it time to recover and move on. You can be preemptive about it and attack the Creepies while they are still on the sidelines so they are distracted from interfering with you. In Donkey Kong's desperation, he will take to lobbing coconuts. Donkey Kong will alternate between throwing coconuts at one of the beehives, and throwing one at you. When you see one drop from the ceiling and in to his hand, stop firing and move Stanley away from his current position and the coconut will sail harmlessly past you. Force Kong to the top and his head will get stuck in the beehive above. Donkey Kong likes to throw coconuts down on Stanley. There is a pattern to his throwing. He will first throw one to the left, then one to the center, then one to the right. The left and right coconuts that are thrown are aimed at the beehives, which will release a Beespy or Buzzbee. * Gray Stage You won't see it for the first time until round 4 because the first sequence of stages skips this layout. The gray stage is a lot like the blue stage except the middle platform isn't connected all the way across. Worse yet, the place where it's not connected is directly below Donkey Kong. This means you won't be able to charge up the middle right from the start of the level, giving Kong a few precious seconds to slip down the vine. You'll have to move far enough to the left or the right to reach the highest platform before you can return to the center and continue to blast Kong with spray. Other than that, all the strategies of Stage 1 apply to Stage 2. Remember that if you need to drop down from the third platform to the first, it's better to stay alive and make up the time, than to risk Stanley's life if a collision is eminent. The bees have a pattern when they swarm from their hives and come down to attack. Even on the later levels, when extra bees are involved in the attack, they still show patterns. Use this to your advantage. - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Junior (1982) 3. Donkey Kong 3 (1983) - STAFF - Designed and programmed by : Shigeru Miyamoto - PORTS - NOTE: For ports released in North America, please see the North American version entry; "Donkey Kong 3 [Nintendo Pak]". * CONSOLES: [JP] Nintendo Famicom (jul.4, 1984) "Donkey Kong 3 [Model HVC-DT]" [EU] Nintendo NES (sept.15, 1987) "Donkey Kong 3 [Model NES-DT-EEC]" * COMPUTERS: [JP] Sharp X1 (1984) NEC PC-8801 [JP] (oct.1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=667&o=2 $end $info=dkong3b,dkong3abl, $bio Arcade Video game published 36 years ago: Donkey Kong 3 (c) 1984 Kazutome. Bootleg of the famous Nintendo's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33092&o=2 $end $nes=dkong3h, $bio Nintendo Famicom cart. published 33 years ago: Donkey Kong 3 (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69240&o=2 $end $x1_flop=dkong3dg, $bio ドンキーコング3大逆襲 (c) 198? Hudson Soft. (Donkey Kong 3 - Dai Gyakushuu) - TECHNICAL - GAME ID: XT-2011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132921&o=2 $end $nes=dkong3gba, $bio Donkey Kong 3 ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229667&o=2 $end $vgmplay=dkong3_nes, $bio Nintendo Famicom cart. published 36 years ago: ドンキーコング3 (c) 1984 Nintendo. (Donkey Kong 3) Nintendo Famicom's port of the arcade classic. - TECHNICAL - Cartridge ID: HVC-DT - TRIVIA - Donkey Kong 3 for Famicom was released on July 4, 1984 in Japan. Differences from the arcade version : - There are no Beebombs. When a Beespy, Buzzbee, or Moth escapes with one of your vegetables, it simply disappears. - There are no Vine Eaters. When the bonus timer runs out, Donkey Kong simply drops down from the vines and defeats Stanley. - In the yellow stages, instead of Donkey Kong lobbing a coconut at the hive to release the bees, they will escape from the hive on their own. - Buzzbees replace Beespies beginning at round 9 rather than at round 12. - No matter how far you get in the game, Donkey Kong will never lob coconuts at Stanley in the blue and gray stages. - Beetles replace Buttiflies beginning at round 12 rather than at round 18. - Moths make their first appearance at round 15 rather than at round 24, and subsequently appear in place of the Buzzbees in the yellow stages. - Bees will only fire stingers while carrying a plant. - Plants will always be shown as fully grown. The bonus for successfully defending all 5 plants is always 3,000 points. - Other than basic sprite simplifications, the rest of the game is very accurate to the arcade version. Export releases: [US] "Donkey Kong 3 [Model NES-DT-USA]" [EU] "Donkey Kong 3 [Model NES-DT-EEC]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.23, 2008) [Model FEUJ] Nintendo Wii U [Virtual Console] [JP] (nov.6, 2013) [Model FBRJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (mar.27, 2013) [Model TB4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48125&o=2 $end $nes=dkong3, $bio Nintendo NES cart. published 34 years ago: Donkey Kong 3 (c) 1986 Nintendo. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version release entry; "Donkey Kong 3 [Model HVC-DT]". Text from this version: Look out for flying coconuts! Donkey Kong is on the loose! Donkey Kong is at it again! This time he's loose in the greenhouse. And he's got company. A swarm of pesky bees. It's up to you to get Donkey Kong out of the greenhouse and exterminate the bees - without hurting the flowers. But that's easier said than done. Because Donkey Kong has plenty of coconuts to hurl at you. And those bees know just where to sting you so it hurts. But if you keep your wits about you, you'll score lots of points and have lots of laughs in the best Donkey Kong of them all - DONKEY KONG 3. - TECHNICAL - Cartridge ID: NES-DT-USA - TRIVIA - Donkey Kong 3 for NES was released in June 1986 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jul.14, 2008) [Model FEUE] Nintendo Wii U [Virtual Console] [US] (sept.26, 2013) [Model FBRE] * HANDHELDS: [US] Nintendo GBA (apr.21, 2003) "Donkey Kong 3 [e-READER Series] [Model PES-DTA1]" Nintendo 3DS [Virtual Console] [US] (dec.5, 2013) [Model TB4E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55080&o=2 $end $info=dkong3, $bio Arcade Video game kit published 37 years ago: Donkey Kong 3 (c) 1983 Nintendo of America, Incorporated. For more information about the game itself, please see the original Japanese Donkey Kong 3 entry. - TECHNICAL - [Nintendo-Pak] Conversion kit for Donkey Kong Junior, Donkey Kong, or Popeye. - TRIVIA - Donkey Kong 3 was released in October 1983 in North America. - PORTS - NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the original Donkey Kong 3 entry. * CONSOLES: [US] Nintendo NES (june.1986) "Donkey Kong 3 [Model NES-DT-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40365&o=2 $end $gba_ereader=nesd3u11,nesd3u12,nesd3u21,nesd3u22,nesd3u31,nesd3u32,nesd3u41,nesd3u42,nesd3u51,nesd3u52, $bio Donkey Kong 3-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231808&o=2 $end $gbcolor=dkong5, $bio Nintendo Game Boy Color game published 20 years ago: Donkey Kong 5 (c) 2000 Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67783&o=2 $end $gbcolor=dkong5ts, $bio Donkey Kong 5 - The Journey of Over Time and Space (c) 200? Sintax. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67784&o=2 $end $n64=dk64u,dk64ud, $bio Nintendo 64 cart. published 21 years ago: Donkey Kong 64 (c) 1999 Rare, Ltd. - TECHNICAL - Cartridge ID: NUS-NDOE-USA - TRIVIA - Donkey Kong 64 for Nintendo 64 was released on October 31, 1999 in North America. It was then re-released in 2000 as a Players Choice edition. Features the original "Donkey Kong", from 1981, as an unlockable extra. Requires the Nintendo 64 'Expansion Pak' which provides more RAM for enhanced graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83939&o=2 $end $n64=dk64j, $bio Nintendo 64 cart. published 21 years ago: Donkey Kong 64 (c) 1999 Nintendo. - TECHNICAL - Cartridge ID: NUS-NDOJ-JPN - TRIVIA - Donkey Kong 64 for Nintendo 64 was released on December 10, 1999 in Japan. Features the original "Donkey Kong", from 1981, as an unlockable extra. Available both with and without the Nintendo 64 'Expansion Pak' which is required to provide more RAM for enhanced graphics. - STAFF - Developed by Rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57666&o=2 $end $n64=dk64, $bio Nintendo 64 cart. published 21 years ago: Donkey Kong 64 (c) 1999 Nintendo. - TECHNICAL - Cartridge ID: NUS-NDOP-EUR - TRIVIA - Donkey Kong 64 for Nintendo 64 was released on December 6, 1999 in Europe. Features the original "Donkey Kong", from 1981, as an unlockable extra. Includes the Nintendo 64 'Expansion Pak' which provides more RAM for enhanced graphics. - STAFF - Developed by: Rare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57665&o=2 $end $intv=dkongarc, $bio Mattel Intellivision game published 18 years ago: Donkey Kong Arcade (c) 2002 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230279&o=2 $end $info=dkbanans,dkbanana, $bio Medal game published 14 years ago: Donkey Kong Banana Kingdom (c) 2006 Capcom. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Released in November 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17218&o=2 $end $info=gnw_dkcirc, $bio Handheld game published 36 years ago: Donkey Kong Circus (c) 1984 Nintendo Co., Ltd. In the game, Donkey Kong will juggle sticks, though when a torch comes the player are required not to touch it or else Donkey Kong gets burned. - TECHNICAL - Model MK-96 - TRIVIA - Released on September 6, 1984 in Japan. The game is an extremely rare title. An alternate version of the game was made available as Mickey Mouse. Mickey Mouse's model number is DC-95, while Donkey Kong Circus’ is MK-96, when they should be swapped. During the manufacturing of the games, the numbers were accidentally switched. Because Nintendo knew this didn’t pose a problem, they decided not to change it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100975&o=2 $end $nes=dkongcl, $bio Nintendo NES cart. published 32 years ago: Donkey Kong Classics (c) 1988 Nintendo What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles! - TECHNICAL - [Model NES-DJ-USA] - TRIVIA - Donkey Kong Classics was released in October 1988 in USA. Known export releases: "Donkey Kong Classics [Model NES-DJ-EEC]" "Donkey Kong Classics [Model NES-DJ-ESP]" "Donkey Kong Classics [Model NES-DJ-GBR]" "Donkey Kong Classics [Model NES-DJ-NOE]" "Donkey Kong Classics [Model NES-DJ-UKV]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55081&o=2 $end $snes=dkongc2ua,dkongc2u, $bio Nintendo Super NES game published 25 years ago: Donkey Kong Country 2 - Diddy's Kong Quest (c) 1995 Nintendo Company, Limited. - TECHNICAL - Game ID: SNS-ADNE-USA - TIPS AND TRICKS - Cheat mode ---------- When you get to the game select screen highlight two player contest and press down 5 times to get to music test and another 5 times to get to cheat mode. Once in cheat mode, press these buttons to activate the cheats: 50 Lives: Y, A, Select, A, Down, Left, A, Down. Hard Mode (No Barrels): B, A, Right, Right, A, Left, A, X. Extra ending ------------ Defeat K.K.Rool in the secret lost world boss to see an extra ending. Additionally, collect all 40 DK coins for an alterate extra ending. Lost World ---------- To unlock the Lost World, you must pass the first world. In the all the other worlds, you will start to find a 'Klubba's Koisk' in each world. When you visit one, a Kremling named Klubba will ask you to give him 15 Kremcoins to enter The Lost World. If you do give 15 Kremcoins to Klubba in a particular world, you will unlock one particular level of the Lost World. Animal Antics Level = Give Klubba 15 Kremcoins in K. Rool Keep Black Ice Battle Level = Give Klubba 15 Kremcoins in Krem Quay Fiery Furnace Level = Give Klubba 15 Kremcoins in Gloomy Gulch Jungle Jinx Level = Give Klubba 15 Kremcoins in Crocodile Cauldron Klobber Karnage Level = Give Klubba 15 Kremcoins in Krazy Kremland Krocodile Kore Boss = Beat the game and all 5 Lost World levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62919&o=2 $end $snes=dkongc2ga,dkongc2g, $bio Nintendo Super NES game published 25 years ago: Donkey Kong Country 2 - Diddy's Kong Quest [Model SNSP-ADNP-EUR] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62918&o=2 $end $snes=dkongc2, $bio Nintendo Super NES game published 25 years ago: Donkey Kong Country 2 - Diddy's Kong Quest [Model SNSP-ADNP-FAH] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62917&o=2 $end $gba=dkongc2u, $bio Nintendo GBA cart. published 16 years ago: Donkey Kong Country 2 [Model AGB-BD2E-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70436&o=2 $end $gba=dkongc2, $bio Nintendo GBA cart. published 16 years ago: Donkey Kong Country 2 [Model AGB-BD2P] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70435&o=2 $end $snes=dkongc3u, $bio Nintendo Super NES game published 24 years ago: Donkey Kong Country 3 - Dixie Kong's Double Trouble! (c) 1996 Nintendo Company, Limited. - TECHNICAL - Game ID: SNS-A3CE-USA - STAFF - 50 Lives -------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter LIVES Auto Save --------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter ASAVE Christmas bonus games --------------------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter MERRY Color Switch ------------ At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter COLOR Dixie Kong's Music Test ----------------------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter MUSIC Enter first Waterfall (85 Bonus Coins) -------------------------------------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter WATER. - After entering the word you choose any of the items recorded and head swimming towards the waterfall, which is at the far left on the map in the game (the cataract is located on the lake where the game starts to the left of Bazaar's General Store), to get there you'll see that behind the waterfall is a cave similar to the banana birds, playing as always imitating the color scheme, and to do it correctly you will hit the 85 Coins Bonus Game. This trick if it is recorded to save the game. Erase Times ---------- At the Select Game menu, highlight a saved game and press L,R,R,L,R,R,L,R,L,R then enter ERASE Extra Difficulty ---------------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter HARDR Super Difficulty Level (No Continue Barrels) ------------------------------------------- At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R then enter TUFST Unlock Lost World ----------------- To unlock Lost World, using the jet ski or hovercraft, swim several clockwise circles around four rocks (On the first section of the map) for as many times as you can, until Lost World forms. Achieving 105% -------------- Although it appears that the maximum percentage you can get in the game is fully complete 103%, you can make an extra 2% that identifies the true masters of the game. This involves first using a trick. In the way mentioned above we must introduce the trick TUFST (At the Select Game menu, highlight a saved game and press L, R, R, L, R, R, L, R, L, R), but then has to play the game entirely (without the intermediate barrels each level) to achieve the maximum percentage. A real challenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62921&o=2 $end $snes=dkongc3, $bio Nintendo Super NES game published 24 years ago: Donkey Kong Country 3 - Dixie Kong's Double Trouble! [Model SNSP-A3CP-EUR] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62920&o=2 $end $gba=dkongc3u, $bio Nintendo GBA cart. published 15 years ago: Donkey Kong Country 3 [Model AGB-BDQE-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70439&o=2 $end $gba=dkongc3, $bio Nintendo GBA cart. published 15 years ago: Donkey Kong Country 3 [Model AGB-BDQP] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70438&o=2 $end $gba=dkongcu, $bio Nintendo GBA cart. published 17 years ago: Donkey Kong Country [Model AGB-A5NE-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70434&o=2 $end $gba=dkongc, $bio Nintendo GBA cart. published 17 years ago: Donkey Kong Country [Model AGB-A5NP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70433&o=2 $end $gbcolor=dkongc,dkongcs, $bio Nintendo Game Boy Color game published 20 years ago: Donkey Kong Country [Model CGB-BDDE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67785&o=2 $end $snes=dkongcuce, $bio Nintendo Super NES game published 26 years ago: Donkey Kong Country [Model DIS-SNS-8E-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62916&o=2 $end $snes=dkongcu, $bio Nintendo Super NES game published 26 years ago: Donkey Kong Country [Model SNS-8X-USA-1] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62915&o=2 $end $snes=dkongcub,dkongcua, $bio Nintendo Super NES game published 26 years ago: Donkey Kong Country (c) 1994 Nintendo Company, Limited. Donkey Kong Country is an incredible island adventure. This game was the first to feature Diddy Kong, who plays Donkey Kong's sidekick. Challenged by the crazed tribe of reptilian Kremlings, they endeavor to get back their stolen banana hoard! Armed with lightning-quick moves, chest-pounding muscle and awesome aerial acrobatics, the duo is ready to face their cunning adversaries. Donkey Kong's quirky family offers assistance throughout the game. Besides Diddy Kong, you'll meet Funky Kong, Cranky Kong and Candy Kong. You'll also get help from some of DK's animal friends: Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Squawks the parrot, and Winky the frog. All of the animal friends have their own unique abilities. For example, Rambi the rhino is the only animal in the game that can break into hidden caves by just ramming into walls. This game has over 30 levels, plus dozens of hidden caves and secret rooms -- more than 100 areas in all. Breakthrough Advanced Computer Modeling (ACM) provides fully-rendered graphics that were once thought impossible on a 16-bit system. - TECHNICAL - Game ID: SNS-8X-USA - TRIVIA - Released on November 25, 1994 in North America. Donkey Kong Country was the first game to feature the new ACM graphics technique. ACM was a new graphics technique which allowed rendering of sprites, which made the graphics for the 16 bit games that used it (the DKC games, Killer Instinct and more) extremely detailed. When it first was presented most people took it as a game for what was at the time called Project Reality (i.e. Nintendo 64). People were really shocked when it turned out to be a game for the SNES. An animated TV series was based on the characters and world of the Donkey Kong Country game. Running from 1997-2000, the series featured all of the cast from the game plus additional new characters. The series was animated with CGI (mostly with SoftImage for those who care), and was not very successful commercially in North America. Re-releases: [US] "Donkey Kong Country [Model SNS-8X-USA-1]" Special releases: [US] "Donkey Kong Country [Model DIS-SNS-8E-USA]" Export releases: [EU] "Donkey Kong Country [Model SNSP-8X-NOE]" [JP] "Super Donkey Kong [Model SHVC-8X]" [FR] "Donkey Kong Country [Model SNSP-8X-FAH]" - TIPS AND TRICKS - Bad Buddy Code (Free Switching between 2 players): -------------------------------------------------- On game select screen, highlight erase data, press B, A, Down, B, Up, Down, Down, Y and then A. Music Test: ---------- Highlight 'Erase game' and press Down, A,R,B,Y, Down, A,Y, then press Select. Practice the bonus rounds: -------------------------- While the intro is playing, press Down, Y, Down, Down, Y. Start with 50 Lives: -------------------- Go to File Select Screen, select Erase Game (should flash), press B, A, R, R, A, L. Now choose a game. - STAFF - Head Programmer: Chris Sutherland Technical Programmer: Brendan Gunn Additional Programming: Mark Wilson Ancillary Software: Chris Stamper, Chris Tilston, Mark Betteridge, Oliver Norton, M. McLean Characters: Steve Mayles, Kevin Bayliss Objects: Mark Stevenson Additional Backgrounds: Adrian Smith Graphics Manipulation: Chris Peil Backgrounds: C. Gage, John Nash Additional Graphics: Neil Crook Music: David Wise, Eveline Ascher, Robin Beanland Sound Effects: David Wise, Eveline Ascher, Robin Beanland Game Testing: Huw Ward, Gary Richards, Joe Stamper Jr., John Hastie, Henry C. Sterchi, Isaac Marshall, Richard S. Richardson, Armond Williams Jr., Tony Harman Nintendo Product Testing: Scott Hochberg, Eileen Hochberg, S. Austin Manual and Text: Daniel Owsen Scheduling: Simon Farmer Support: Tom Kristensen, Scott Stinson, Hiro Tanaka, Chris Stamper, Louise Stamper Hardware: Pete Cox, Jerry Rogowski Special Thanks: Hiroshi Yamauchi, Minoru Arakawa, Genyo Takeda, Shigeki Yamashiro, Joel Hochberg, A. Harman, Ken Lobb Software Systems: Alias / Nintendo / Rare ACM, Rare Systems Hardware Systems: Silicon Graphics, Rare Systems Original Donkey Kong Creator: Shigeru Miyamoto Game Design: Gregg Mayles Game Director: Tim Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62914&o=2 $end $snes=dkongca, $bio Nintendo Super NES game published 26 years ago: Donkey Kong Country (c) 1994 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-8X-FAH] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64398&o=2 $end $snes=dkongc, $bio Nintendo Super NES game published 26 years ago: Donkey Kong Country (c) 1994 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-8X-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62913&o=2 $end $msx1_flop=dkong, $bio Donkey Kong cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229947&o=2 $end $info=dkongf, $bio Arcade Video game published 16 years ago: Donkey Kong Foundry (c) 2004 Romhack. A "Donkey Kong" hack featuring a new level : The Foundry. Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! - TRIVIA - Donkey Kong Foundry ROMs feature : 1) The INSERT COINS message and Coin(s) per Credit(s) info is removed from the Attract Mode. 2) Shows FREEPLAY in place of CREDITS. 3) Walk up to game and press 1- or 2-Player start, no need for coins. 4) Attract mode runs, game will not freeze on the Press 1 or 2 player screen 5) New Freeplay mode replaces 5 Coins/1 Credit mode. 6) Includes new level : The Foundry - STAFF - Game Hacking by : Jeff Kulczycki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30056&o=2 $end $gbcolor=dkonggb, $bio Nintendo Game Boy Color game published 20 years ago: Donkey Kong GB - Dinky Kong & Dixie Kong [Model CGB-AD3J-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67788&o=2 $end $apfimag_cass=dkong2, $bio Donkey Kong II (c) 198? Rief Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135806&o=2 $end $info=dkongx,dkongx11, $bio Arcade Video game published 14 years ago: Donkey Kong II - Jumpman Returns (c) 2006 Unknown. A hack of "Donkey Kong" which adds four new stages and changes the original four stages slightly. New stages: * Foundry stage: Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! Welcome to the Foundry! * Refinery stage: Oil, gas, and a couple of safety valves? This has DANGER written all over it. Oh yeah, watch out for the fire, too. * Incinerator stage: Multiple conveyors deliver trash (Cement Pies and Springs) to a burning pit. Beware! If Jumpman stops moving, he'll be headed down there, too! * Mixer stage: Conveyors, falling Cement Pies, and the Mixer! Can you make it past? The original four stages from "Donkey Kong" are also included, but have been changed in the following ways: * Ramp stage: On later levels, once the first Beam reaches the oil can, three fireballs shoot out of the can and up the screen, landing on the 2nd, 4th, and 6th girders. * Conveyor Belt stage: Jumpman must now navigate to the upper level where Pauline is, instead of the level where Donkey Kong is. * Elevator stage: There are now three elevator shafts instead of two. * Rivet stage: The player can no longer score points by jumping next to Donkey Kong. Also, the Firefox population slightly increases on later levels. Upon completing the Rivet stage, Donkey Kong initially doesn't fall all the way down, but grabs hold of the top girder. Jumpman then jumps on his hands to make him fall. This is followed by a scene where the screen says CAPTURED ! and CONGRATULATIONS, with an oil can, Kong in a cage, and Jumpman and Pauline looking on. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.606061Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - TRIVIA - When the original "Donkey Kong" was first released in arcades in July 1981, Mario was originally called 'Jumpman', hence this hack's subtitle, "Jumpman Returns". More differences from the original "Donkey Kong" : 1) The score readouts show seven digits, instead of six. 2) If the game is set to free play, the player can switch between Donkey Kong II - Jumpman Returns and the original "Donkey Kong" (US version) by holding down both start buttons for five seconds. 3) The top five high scores and initials are remembered permanently. 4) True free play mode is available. The standard attract mode runs while in free play mode. 5) Sound can be turned on for the attract mode. 6) There are extensive power-up diagnostics. 7) There is an onscreen settings menu which allows easy changing of game settings and erasing of high scores. There are a total of eight stages, presented in the following order : 25m - Foundry stage 50m - Ramp stage 75m - Refinery stage 100m - Conveyor Belt stage 125m - Incinerator stage 150m - Elevator stage 175m - Mixer stage 200m - Rivet stage There are four intermissions which play after the 50m, 100m, and 150m stages : 1) Pauline is walking with her items, then Donkey Kong jumps out and Pauline runs away, dropping her umbrella, purse and hat. 2) Using a Cement Pie as a pillow and a Barrel to prop his feet up, Donkey Kong is sleeping. Jumpman then lights his foot on fire. Donkey Kong wakes up and jumps around. This intermission serves as an homage to Sega's "Congo Bongo". 3) Jumpman is sleeping on a girder, balanced with a cage. Donkey Kong, below, picks up an apple and then grits his teeth. 4) Jumpman chases Pauline across the screen, then they run towards each other and bump together. This bump causes Jumpman to bounce backwards a bit, but he recovers and runs right up next to Pauline. - UPDATES - V1.2 V1.1 - SCORING - Jumping over Barrels, Beams, Fireballs, Cement Pies, or Firefoxes : 100 points * Sometimes scoring can occur when objects are next to or behind the player when jumping (especially the Springs on the Elevator Stage). On the Ramp Stage only : Two items jumped : 300 points Three or more items jumped : 500 points * Due to a bug in the program, jumping three or more items displays onscreen 800 points but actually awards only 500 points. * Sometimes jumping over one or more objects scores no points. Destroying objects with the hammer : Barrels : 300 points Beams, Fireballs, Cement Pies, and Firefoxes : 300, 500 or 800 points Picking up Pauline's purse, hat, or umbrella : L-01 : 300 points L-02 : 500 points L-03 onward : 800 points Removing a rivet : 100 points On the Incinerator Stage only : Picking up a heart : 100 pts. When a stage is completed the player receives the points shown in the bonus box. Starting bonus points : L-01 : 5,000 points L-02 : 6,000 points L-03 : 7,000 points L-04 and up : 8,000 points - TIPS AND TRICKS - There is an easter egg on the new cut scene that plays after completing the Rivet Stage, which can be triggered by pressing UP on the joystick: something pokes its head out of the oil can, but only high enough to see its eyes. Above this is written PAPA ? - STAFF - Coded by: Jeff Kulczycki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35660&o=2 $end $info=gnw_dkong2, $bio Handheld game published 37 years ago: Donkey Kong II (c) 1983 Nintendo Co., Ltd. The game has the player as Donkey Kong Jr. who need to collect the key on the bottom screen by climbing vines and dodging Snapjaws and Sparks. Once collected, the key is passed to the top screen and Junior has to climb the chains while dodging Birds to unlock one of Donkey Kong’s chains. The player must clear the stage four times to free Donkey Kong. - TECHNICAL - Model JR-55 - TRIVIA - Released on March 7, 1983 in Japan. The game is meant to be a successor to the Game & Watch version of Donkey Kong. - STAFF - Game music was composed by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96209&o=2 $end $intv=dkongjr, $bio Mattel Intellivision game published 37 years ago: Donkey Kong Jr (c) 1983 Coleco Industries, Incorporated. Re-release edition. - TECHNICAL - [Model 2671] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60881&o=2 $end $info=dkongjrj,dkongjrm,dkongjrb, $bio Arcade Video game published 38 years ago: Donkey Kong Jr. (c) 1982 Nintendo. Something of a role reversal for this superb sequel to the seminal 1981 platform-based original, with Mario now cast as the villain (the only Mario game in which this occurred) and Donkey Kong cast as the captured victim. Donkey Kong's son, DK Jr., must rescue his captured father from Mario's clutches by climbing and jumping his way over vines, chains and platforms before he can reach his father. Jr. has to race against time while avoiding the horrible Snapjaws, Nitpickers, and Sparks released by Mario. Like the original, Donkey Kong Jr. features four different stages, but in the US version, one or both of the middle stages are omitted in the first three levels. In the Japanese and bootleg versions, all four stages are played in their logical order. Please refer to the "Donkey Kong Junior" (North American version) entry, Updates section, for complete details. - CAST OF CHARACTERS - Donkey Kong Jr. - The baby ape in the white unitard with a big J printed on the front, this is the son of Donkey Kong and he must rescue his father from Mario's cage. Mario - This game is quite possibly the ONLY game in Mario's long history where he is the enemy. Donkey Kong - Poor DK was captured by Mario after the events portrayed in Donkey Kong. Now he must helplessly watch as his son comes to the rescue. Snapjaws - These mechanical mouths must be avoided. Blue Snapjaws will drop down a vine and continue to fall off the screen, while Red Snapjaws will climb back up a vine and pose a more permanent threat. Nitpickers - There are two types of Nitpickers in the game. Small Nitpickers appear on the Springboard Stage and occasionally drop eggs on Jr. as they fly around the top branch. Large Nitpickers appear on the Chains stage and weave back and forth in an attempt to hinder Jr.'s chances at rescuing his father. Sparks - These volts of electricity patrol the Mario's Hideout Stage. The red variety follows the loop that they begin on while the blue version follows the vertical strips from one level to the next as they drop to the bottom of the screen. Fruit - Jr. will find various pieces of fruit scattered throughout each stage that he will pluck when he touches them. The fruit will fall and take out any enemy in its path until it reaches the bottom of the screen. They are one of the best sources for bonus points. Keys - On the first three stages, Jr.'s goal is to reach the key at the top of the stage. Once he jumps onto the vine or chain with the key at the top, he automatically climbs it to the adjacent platform and advances to the next stage. On the Chains Stage, Jr. must push six keys up the chains into the locks positioned at the top of the stage. When all six keys are inserted into the locks, Papa will be set free. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - TRIVIA - Donkey Kong Jr. was released in August 1982 in Japan. The US version, as well as some bootleg versions, have the suffix fully spelled out in the printed title rather than abbreviated ("Donkey Kong Junior"). The music that is played in the intro sequence before gameplay is the opening of Bach's 'Toccata and Fugue in D Minor'. The song that is played during the cut scene before the Mario's Hideout Stage is from the 'Can-Can'. Steve Wiebe holds the official record for this game with 1,139,800 points on March 14, 2009. Bootlegs of the game include "Donkey King Jr." and "Junior King". Another bootleg runs on the "Moon Cresta" hardware. - UPDATES - The 'Extra Lives' dip switch can actually be set to 10,000, 15,000, 20,000, or 25,000; the default is 10,000. - SCORING - Jump over one opponent : 100 points Jump over two or more opponents : 300 points Pick a fruit : 400 points Hit first opponent with fruit : 800 points Hit second opponent with fruit : 1,200 points Hit third and subsequent opponents with fruit : 1,600 points On the Chains Stage only : Push key in lock : 200 points - TIPS AND TRICKS - * When you start the game, Jr. will start at the bottom left corner of the Vines Stage. Your job in the first three stages is to navigate him to the key at the top of the screen so that he can progress to the next stage. Here are some strategies for each stage... * VINES STAGE : This is the first stage of each level. 1) To start out, Jr. must grab the vines above him, and climb up to one of the two ledges to his right. He can jump to the next vine from either ledge, where he must slide down to the tree top below. 2) Carefully jump right from one tree top to the next before grabbing the fourth vine from the right. Climb up above the right ledge and maneuver Jr. over to the far right vines. Climb up and onto the branch above. Jump over any Snapjaws that pose a threat and leap up to the higher section of the branch before leaping for the key and ending the stage. 3) Along the way, the pear and apple fruit prizes should be plucked with ease, and if you have time, it pays in the early levels to eliminate any of the Red Snapjaws since they won't come back. However, from L5 onward, they will regenerate at Mario's feet. The banana is in a precarious position and should only be plucked if time and safety permits. * SPRINGBOARD STAGE : This stage earns its name by hosting a springboard at the bottom of the screen. Its purpose is to provide Jr. with a shortcut. 1) Ordinarily, Jr. must jump on the springboard to reach the treetop on the opposite side. Then he must ride the moving platform to the right and climb up the chains beneath the pulley. He must step onto a ledge which is placed directly beneath the point at which Small Nitpickers like to lay eggs, so watch out. Then he must jump to the left to reach the first hold. When the small platform is beneath him, he must drop down and let it carry him to the next hold which rises and falls. 2) If Jr. uses the springboard as a shortcut, he can move directly from the start to this small ledge by pressing the jump button at precisely the moment when he hits the springboard, and he will launch up to the small platform immediately. 3) Jr. can only jump up and grab the second hold when it is in its lowest position. Once he safely has it, he must reach left and grab the chains that extend below Papa. After pulling himself up, he must navigate through the gauntlet of Small Nitpickers to reach the chains on the right side, where he must climb up a little further to reach the branch. Jumping over the gap in the branch, and timing his jumps to ensure that he doesn't collide with any Small Nitpickers, he can reach the key and end the stage. * MARIO'S HIDEOUT : 1) The layout of this electrically-filled chamber is substantially simpler than the previous stages, but it poses an even greater threat. Not only are Sparks a danger to Jr.'s feet on the ground, they also pose a danger when they pass overhead. A nervous player may anxiously jump over a Spark only to realize too late that another spark was headed Jr.'s way above him. The route is simple. From the start, cross over to the right, climb up, cross back over to the left, climb up, cross once more to the right, climb up again, and finally back to the left in an effort to reach the key. 2) While the Red Sparks remain in their loops, the Blue Sparks move from the top of the screen to the bottom, taking the blue vertical pathways along the way. In the beginning, a Blue Spark will randomly choose one of the four pathways beneath Mario, so cross below Mario with care. 3) The apples are easily plucked on each level, but nailing Sparks with them will take extra timing, and may put you in a bad position if you're not aware of your surroundings. * CHAINS STAGE : This is Jr.'s last chance to save Papa, so it's now or never. 1) Papa's cage is positioned above a set of six locks, and the keys to those locks are located on chains directly below them. All Jr. has to do is push those keys up and insert them into all six locks and grant Papa his freedom. 2) Blocking his way will be stubborn Red Snapjaws and Large Nitpickers that Mario sends after Jr. The Large Nitpickers will fly from one end of the screen to the other before swooping down a level and reversing direction. 3) Obviously it is faster for Jr. to push up keys two at a time when the chance is available, but that exposes Jr. to twice the danger as Red Snapjaws could be located on either chain at any given moment. So proceed with caution, and try to save the apples for the moments when the Red Snapjaws are located beneath them and can be done away with for bonus points. But from L5 onward, beware...as in the Vines Stage, Red Snapjaws will regenerate at Mario's feet. 4) Once Jr. unlocks every lock, Papa will come tumbling down and mighty Jr. will catch him before the game starts all over again from the Vines stage at a more difficult level. - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Jr. (1982) 3. Donkey Kong 3 (1983) - STAFF - Designed & programmed by : Shigeru Miyamoto, Masao Yamamoto, Kenji Nishizawa, Masayoshi.O, H. Hoshino Music by : Hirokazu Tanaka Produced by : Gunpei Yokoi - PORTS - NOTE : For ports released in North America, please see the North American version's entry. * CONSOLES: Atari 2600 [EU] (1982) [JP] Nintendo Famicom (jul.15, 1983) "Donkey Kong Jr. [Model HVC-JR]" [EU] Nintendo NES (june.15, 1987) "Donkey Kong Jr. [Model NES-JR-EEC]" Nintendo Famicom Disk [JP] (jul.19, 1988) "Donkey Kong Jr. [Model FMC-JRD]" * COMPUTERS: BBC Micro [EU] (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=668&o=2 $end $info=dkongjrmc, $bio Arcade Video game published 38 years ago: Donkey Kong Jr. (c) 1982 Centromatic S.A. Spnaish pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121909&o=2 $end $a2600=dkongjrc, $bio Atari 2600 cart. published 37 years ago: Donkey Kong Jr. (c) 1983 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50420&o=2 $end $nes=dkongjrh, $bio Nintendo Famicom cart. published 33 years ago: Donkey Kong Jr. (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69241&o=2 $end $a2600=dkongjrt, $bio Donkey Kong Jr. (c) 19?? Tron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50421&o=2 $end $spectrum_cass=dkjr2016, $bio Sinclair ZX Spectrum cass. published 4 years ago: Donkey Kong Jr. (c) 2016 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236626&o=2 $end $nes=2dkongjr, $bio Nintendo Famicom cart. published 37 years ago: ドンキーコングJR.+JR.算数レッスン (c) 1983 Sharp. (Donkey Kong Jr. + Jr. Sansuu Lesson) - TRIVIA - This game was released with a Sharp C1 TV (with built-in Famicom), and is a very rare find. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53981&o=2 $end $nes=dkongjrm, $bio Nintendo NES cart. published 35 years ago: Donkey Kong Jr. Math (c) 1985 Nintendo. North American release. For more information see the original Japanese release entry; "Donkey Kong Jr. no Sansuu Asobi [Model HVC-CA]". - TECHNICAL - Cartridge ID: NES-CA-USA - TRIVIA - Donkey Kong Jr. Math was released in October 1985 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55083&o=2 $end $nes=dkongjrmgc, $bio Nintendo NES cart. published 18 years ago: Donkey Kong Jr. no Sansuu Asobi ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229680&o=2 $end $nes=dkongjrmj, $bio Nintendo Famicom cart. published 37 years ago: ドンキーコングJR.の算数遊び (c) 1983 Nintendo. (Donkey Kong Jr. no Sansuu Asobi) - TECHNICAL - GAME ID: HVC-CA - TRIVIA - Donkey Kong Jr. no Sansuu Asobi was released on December 12, 1983 in Japan. Known export releases: "Donkey Kong Jr. Math [Model NES-CA-USA]" "Donkey Kong Jr. Math [Model NES-CA-EEC]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53982&o=2 $end $nes=dkongjrgba, $bio Donkey Kong Jr. ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229669&o=2 $end $nes=dkongjrgc, $bio Nintendo NES cart. published 18 years ago: Donkey Kong Jr. ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229687&o=2 $end $info=gnw_dkjrp, $bio Handheld game published 37 years ago: Donkey Kong Jr. (c) 1983 Nintendo Co., Ltd. The story of the game is the same as the Donkey Kong Jr. arcade game. Mario has locked Donkey Kong up in a cage, and playing as his son, the player has to go out and save him. DK Jr. has to dodge Snapjaws by jumping and grabbing the vines as he moves up the stage. Once he reaches the top, the player must time his jump to grab the key swinging on the vine. The level will then restart with part of Donkey Kong's cage removed. After he has collected the key four times, DK is free and a bonus score is received. Game B requires more coordination, technique and timing. - TECHNICAL - Model CJ-93 - TRIVIA - Released on October 7, 1983 in Japan. Three different versions of Donkey Kong Jr. were released for the Game & Watch series; the Wide Screen series, the Table Top series, and the Panorama series. - STAFF - Game music was composed by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100974&o=2 $end $a7800=dkongjr,dkongjru, $bio Atari 7800 game published 32 years ago: Donkey Kong Jr. (c) 1988 Atari Corp. Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa. To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings across vines, while avoiding the terrible Snapjaws. If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snapjaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time. The kid needs help. Don't just stand there! Help poor Junior save his father! - TECHNICAL - Cartridge ID: CX7849 - SCORING - Your score and lives remaining appear at the top of the screen. Push a key into a lock: 200 points Jump over Nitpicker, spark, or globe: 100 points Drop a fruit: 400 points Hit 1st object with fruit: 800 points Hit 2nd object with fruit: 1,200 points Hit 3rd object with fruit: 1,600 points - TIPS AND TRICKS - Extra life at 20,000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50132&o=2 $end $info=gnw_dkjr, $bio Handheld game published 38 years ago: Donkey Kong Jr. (c) 1982 Nintendo Co., Ltd. - TECHNICAL - Model DJ-101 - TRIVIA - Released on October 26, 1982 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100950&o=2 $end $famicom_flop=dkongjr, $bio Nintendo Famicom disk. published 32 years ago: ???????Jr (c) 1988 Nintendo Company, Limited. (Donkey Kong Jr.) - TECHNICAL - Cartridge ID: FMC-JRD - TRIVIA - Donkey Kong Jr. for the Famicom Disk System was released on July 19, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65289&o=2 $end $nes=dkongjrj, $vgmplay=dkongjr_nes, $bio Nintendo Famicom cart. published 37 years ago: ドンキーコングJR. (c) 1983 Nintendo. (Donkey Kong Jr.) Nintendo Famicom's port of the arcade classic. - TECHNICAL - Cartridge ID: HVC-JR Cartridge Size: 25 Kb. - TRIVIA - Donkey Kong Jr. for Famicom was released on July 15, 1983 in Japan. Export releases: [US] "Donkey Kong Jr. [Model NES-JR-USA]" [EU] "Donkey Kong Jr. [Model NES-JR-EEC]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer : Masayuki Uemura Concept Design: Shigeru Miyamoto Program: Toshihiko Nakago Sound: Yukio Kaneoka, Hirokazu Tanaka - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FABJ] Nintendo Wii U [Virtual Console] [JP] (jul.15, 2013) [Model FAWJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (sept.1, 2011) [3DS Ambassador Program] Nintendo 3DS [Virtual Console] [JP] (apr.18, 2012) [Model TAKJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48122&o=2 $end $nes=dkongjr, $bio Nintendo NES cart. published 37 years ago: Donkey Kong Jr. (c) 1983 Nintendo. North American release. Game Developed in Japan. For more information abou the game itself, please see the original Japanese version release entry; "Donkey Kong Jr. [Model HVC-JR]". Text from this version: Can Donkey Kong Jr. save his papa from Mario's prison? Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas! - TECHNICAL - GAME ID: NES-JR-USA - TRIVIA - Donkey Kong Jr. for NES was released in June 1986 in USA. Re-released in October 1988 as part of "Donkey Kong Classics [Model NES-DJ-USA]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.4, 2006) [Model FABE] Nintendo Wii U [Virtual Console] [US] (apr.26, 2013) [Model FAWE] * HANDHELDS: [US] Nintendo GBA (sept.16, 2002) "Donkey Kong Jr. [e-Reader Series] [Model PES-JRA1]" Nintendo 3DS [Virtual Console] [US] (sept.1, 2011) [3DS Ambassador Program] Nintendo 3DS [Virtual Console] [US] (june.14, 2012) [Model TAKE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55082&o=2 $end $a800=dkongjr, $bio Atari 800 cart. published 37 years ago: Donkey Kong Jr. (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86521&o=2 $end $gba_ereader=nesdju11,nesdju12,nesdju21,nesdju22,nesdju31,nesdju32,nesdju41,nesdju42,nesdju51,nesdju52, $bio Nintendo e-Card published 18 years ago: Donkey Kong Jr.-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231809&o=2 $end $adam_cass=dkongjr,dkongjrp14,dkongjrp13, $bio Coleco Adam cass. published 37 years ago: Donkey Kong Junior (c) 1983 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82697&o=2 $end $adam_flop=dkongjr,dkongjra,dkongjrp13,dkongjrp14, $bio Coleco Adam disk. published 36 years ago: Donkey Kong Junior (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132398&o=2 $end $coleco=dkongjr, $bio Colecovision game published 37 years ago: Donkey Kong Junior (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - [Model 2601] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53269&o=2 $end $a2600=dkongjre, $bio Atari 2600 cart. published 37 years ago: Donkey Kong Junior (c) 1983 CBS, Incorporated. Mario has locked up Papa Donkey Kong! Junior must make his way through a treacherous jungle to free him. Racing against time, Junior climbs and swings across vines, while avoiding dangerous creatures, all to reach a flashing key to release his Papa. If Junior succeeds at this mission, he must push keys to the top of chains, once again avoiding clever opponents. If he passes this test, he arrives at Mario's hideout for another trial against time! Can you help Junior save his father? - TECHNICAL - [Model 2653] - SCORING - Placing key in lock (Key Mission): 100 Points. When you complete a mission, the Bonus Timer stops. The number remaining in the Timer is added to your score. Your score always appears at the top center of the screen whenever Junior is eliminated or completes a screen. - STAFF - Programmer: Harley H. Puthuff Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50423&o=2 $end $a2600=dkongjr, $bio Atari 2600 cart. published 33 years ago: Donkey Kong Junior (c) 1987 Atari, Corporation. Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa. To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings from vines, while avoiding the horrible Snap jaws. If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snap jaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass yet another test against time. This kid needs help. Don't just stand there. Help poor Junior save his father. - STAFF - Programmer: Harley H. Puthuff Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50422&o=2 $end $info=dkongjr,dkongjre,dkongjnrj,dkongjrpb,dkongjr2, $bio Arcade Video game published 38 years ago: Donkey Kong Junior (c) 1982 Nintendo of America. Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry. - TECHNICAL - [Model DJR1-UP] - TRIVIA - Donkey Kong Junior was released in August 1982 in North America. The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr."). Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. - UPDATES - In these versions featuring the suffix fully spelled out in the title screen ('Junior.') : 1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve). 2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5). The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows : L1 : 1-4 (Springboard and Mario's Hideout stages both omitted) L2 : 1-2-4 (Mario's Hideout stage omitted) L3 : 1-3-4 (Springboard stage omitted) From L4 onward, all four stages are displayed in order, as in the Japanese version. - SERIES - 1. Donkey Kong (1981) 2. Donkey Kong Junior (1982) 3. Donkey Kong 3 (1983) - PORTS - NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry. * CONSOLES: Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]" Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]" [US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]" Atari XEGS [US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]" [US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]" * COMPUTERS: [US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]" Tandy Color Computer [US] (1983) "Junior's Revenge" Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge" * OTHERS: LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games. LCD tabletop game released by Nintendo (Game&Watch) [US] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=669&o=2 $end $gameboy=dkland2, $bio Nintendo Game Boy Cart. published 24 years ago: Donkey Kong Land 2 [Model DMG-ADDE-USA] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65878&o=2 $end $gameboy=dkland3a,dkland3,dkland3p, $bio Nintendo Game Boy Cart. published 23 years ago: Donkey Kong Land III [Model DMG-AD3E-USA] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65880&o=2 $end $gameboy=dklandj, $bio Nintendo Game Boy Cart. published 24 years ago: Donkey Kong Land [Model DMG-ADDJ-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65877&o=2 $end $gameboy=dkland, $bio Nintendo Game Boy Cart. published 25 years ago: Donkey Kong Land [Model DMG-YT-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65875&o=2 $end $coco_flop=dkremix, $bio Tandy Color Computer flop. published 5 years ago: Donkey Kong Remix (c) 2015 Sock Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233593&o=2 $end $nes=dkonggba, $bio Donkey Kong ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229668&o=2 $end $nes=dkonggc, $bio Nintendo NES cart. published 18 years ago: Donkey Kong ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229679&o=2 $end $a7800=dkongxm,dkongxmu,dkongxmo,dkongxmou,dkongxmps,dkongxmups,dkongxmcc, $bio Atari 7800 game published 8 years ago: Donkey Kong XM (c) 2012 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234163&o=2 $end $spectrum_cass=dkongpl2, $bio Sinclair ZX Spectrum cass. published 34 years ago: Donkey Kong [+2 ver.] (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227989&o=2 $end $gba=n_dkong, $bio Nintendo GBA cart. published 16 years ago: Donkey Kong [Classic NES Series] (c) 2004 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-FDKE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70179&o=2 $end $gba=f_dkong, $bio Nintendo GBA cart. published 16 years ago: Donkey Kong (c) 2004 Nintendo. Identical to Nintendo Famicom's 1983 offering; does not have the Conveyor Belt Stage. - TECHNICAL - [Model AGB-FDKJ-JPN] [Famicom Mini] No. 2 - TRIVIA - Released on February 14, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48082&o=2 $end $info=dkonghs,dkong3hs,dkongjrhs, $bio Arcade Video game kit published 19 years ago: Donkey Kong [High Score Kit] (c) 2001 Braze Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127338&o=2 $end $info=cdkong, $bio Tabletop game published 38 years ago: Donkey Kong (c) 1982 Coleco Industries, Inc. Tabletop VFD game. - TECHNICAL - Model 2391 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94343&o=2 $end $coleco=dkong,dkonga, $bio Colecovision game published 38 years ago: Donkey Kong (c) 1982 Coleco. - TECHNICAL - Cartridge ID: 2411 - TRIVIA - This Colecovision version of the arcade game does not have the original Conveyor Belt Stage, but a rare Super offering does. The Elevator Stage does not have the Springs; it has one or two Fireballs on Donkey Kong's platform instead. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48078&o=2 $end $intv=dkong, $bio Mattel Intellivision game published 38 years ago: Donkey Kong (c) 1982 Coleco. Based on the Nintendo of America arcade game. In this engaging game, Donkey Kong the ape has captured Mario's girlfriend, and has taken her to the top of a steel fortress. You've got to get Mario to the top to save her! But - as he runs across the girders and up the ladders, the ape throws barrels at him to prevent his progress. Mario must jump the barrels to get to the top and rescue his girlfriend! - TECHNICAL - Model 2471 - STAFF - Programmer: Garry Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48085&o=2 $end $a2600=dkonge, $bio Atari 2600 cart. published 37 years ago: Donkey Kong (c) 1983 CBS, Incorporated. This version of Donkey Kong has only the Ramp and Rivet Stages. - TECHNICAL - [Model 4L2274] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48092&o=2 $end $a2600=dkong, $bio Atari 2600 cart. published 32 years ago: Donkey Kong (c) 1988 Atari Corp. Plays, sounds and scores like DONKEY KONG arcade game! Donkey Kong the ape has kidnaped Mario's girlfriend! In this action-packed rescue adventure, you move Mariothrough incredible dangers to save her. Your skill and speed determine your score. - TECHNICAL - Model CX26143 - TRIVIA - This version does not have the original Conveyor Belt Stage. - SCORING - Starting Bonus Value (each Screen): 5000 points. Jumping a barrel or fireball: 100 points. Eliminating a Rivet: 100 points. Smashing a barrel or Fireball: 800 points. - STAFF - Developed by Imaginative Systems Software. Programmed by: Garry Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40364&o=2 $end $a7800=dkong,dkongu, $bio Atari 7800 game published 32 years ago: Donkey Kong (c) 1988 Atari Corp. Poor Mario. Just when things were going so well for him -- new girlfriend, new car, new job -- that beastly ape Donkey Kong kidnaps Mario's girlfriend and drags her off screaming to the top of a steel fortress. To save her, Mario must climb to the top of the fortress, remove dangerous rivets, and fend off life-threatening barrels and fireballs that the ape throws down at him. It's a tough fight, and Mario needs your help. Be a chum. Be a hero. Help Mario save his girlfriend. - TECHNICAL - Model CX7848 - SCORING - Get purse, umbrella: 800 points Jumping a barrel: 100 points Removing a rivet: 100 points Smashing a barrel or fireball with the hammer: 500 points - TIPS AND TRICKS - Extra life at 20,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48075&o=2 $end $info=gnw_dkong, $bio Handheld game published 38 years ago: Donkey Kong (c) 1982 Nintendo Co., Ltd. As in the arcade game, Donkey Kong has kidnapped Pauline and carried her to the top of a construction site. Donkey Kong is throwing barrels. Mario has to dodge the barrels and climb his way to the top, flip the crane switch then use the crane to cut a wire on DK’s girder. Game B requires more coordination, technique and timing. Highest possible score is 999. When the score reaches 300 one more Mario is restored. If there are no misses scores are doubled until the player get a miss. - TECHNICAL - Model DK-52 - TRIVIA - Released on June 3, 1982 in Japan. The Donkey Kong Game&Watch unit was the frst piece of video game hardware to implement the D-pad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100958&o=2 $end $gameboy=dkong, $bio Nintendo Game Boy Cart. published 26 years ago: Donkey Kong (c) 1994 Nintendo Company, Limited. This GB conversion features multiple stage settings, starting with the original four. - TECHNICAL - Model DMG-QD-USA - TRIVIA - Donkey Kong for Game Boy was released in June 1994 in North America. It was then re-released in 1995 as a Players Choice edition. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (june.23, 2011) [Model RAHE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65870&o=2 $end $gameboy=dkonga, $bio Nintendo Game Boy Cart. published 26 years ago: Donkey Kong (c) 1994 Nintendo. This GB conversion features multiple stage settings, starting with the original four. - TECHNICAL - [Model DMG-QDA] - TRIVIA - Donkey Kong for Game Boy was released on June 14, 1994 in Japan. It was re-released as a Nintendo Power edition on March 1, 2000. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (june.15, 2011) [Model RAHJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48081&o=2 $end $ibm5150=dkong, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Donkey Kong (c) 1983 Atarisoft. - TECHNICAL - GAME ID: DX5508 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48088&o=2 $end $apple2_flop_orig=dkong, $apple2_flop_clcracked=dkong, $bio Apple II disk. published 37 years ago: Donkey Kong (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107390&o=2 $end $famicom_flop=dkong, $bio Nintendo Famicom disk. published 32 years ago: ??????? (c) 1988 Nintendo Company, Limited. (Donkey Kong) - TECHNICAL - Cartridge ID: FMC-DKD - TRIVIA - Donkey Kong for the Famicom Disk System was released on April 8, 1988 in Japan. This conversion does not contain the original Conveyor Belt stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65288&o=2 $end $nes=dkongj, $vgmplay=dkong_nes, $bio Nintendo Famicom cart. published 37 years ago: ドンキーコング (c) 1983 Nintendo. (Donkey Kong) Here is the Famicom port of Nintendo's arcade classic Donkey Kong. Do we still need to introduce the universally beloved barrel-throwing gorilla? Donkey Kong, a large and angry ape, has kidnapped Pauline and climbed to the top of a tall and perilous construction site, where he keeps her prisoner. Without hesitation, her boyfriend Mario, a little mustached carpenter with red overalls, a blue shirt and a hat, flies to her rescue. The little man is the gorilla's original caretaker and he is also ready to teach the large ape a good lesson that he will not soon forget... The player must guide Mario through three different stages and eventually rescue Pauline. But the task won't be easy and Kong will do anything to protect and uphold what now belongs to him. In the first screen, Mario must run up a series of metallic girders while avoiding barrels that the ape throws down at him. The first barrel also ignites an oil drum located at the bottom of the screen, which in turn generates fireballs that go chase after Mario. Although the carpenter can only jump, avoid enemies or climb up ladders, he nevertheless has a way to defend himself - hammers are sometimes available and can be used as improvised weapons for a short amount of time, and crush anything that dares cross their path. The second screen features elevators, evil bouncing springs and wandering fireballs, as well as two bonus items - Pauline's umbrella and purse that the player can collect for extra points. Finally, the third screen is made out of four large platforms hold in places by eight yellow rivets. Mario must run or jump over all eight rivets to make them disappear, forcing the large construction to collapse and then trapping the giant gorilla, thus rescuing Pauline from her predicament. - TECHNICAL - Cartridge ID: HVC-DK - TRIVIA - Donkey Kong for Famicom was released on July 15, 1983 in Japan for 4,500 Yen. This port of Donkey Kong has a few differences with the original arcade game. First of all, the short introduction sequence was completely removed - in the original game, Donkey Kong climbs the construction site with Pauline under his arm and heavily stromps his feet as he reaches the top, causing the metallic girders to collapse and form the first screen. The 25-meter scale displayed between screens along with the question 'How High Can You Get?' was also omitted - in the arcade game, each screen represents 25m of the construction site, from 25m to 100m; the music from this scale display remains intact. Most importantly, the 50m stage (the conveyor belt/cement screen also known as the 'Pie Factory' stage) was completely omitted (probably scrapped because of space limitations within the ROM). Surprisingly, the Famicom port features sound effects not found on the original arcade game (such as Mario's footsteps) and a new opening music (credited to Yukio Kaneoka). Export releases: [US] "Donkey Kong [Model NES-DK-USA]" [EU] "Donkey Kong [Model NES-DK-EEC]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Concept Design: Shigeru Miyamoto Program: Toshihiko Nakago Sound: Yukio Kaneoka, Hirokazu Tanaka - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FAAJ] Nintendo Wii [Virtual Console] [KO] (apr.26, 2008) [Model FAAK] Nintendo Wii U [Virtual Console] [JP] (jul.15, 2013) [Model FAFJ] * HANDHELDS: [JP] Nintendo GBA (feb.14, 2004) "Donkey Kong [Famicom Mini] [Model AGB-FDKJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (jul.28, 2012) "Donkey Kong [Limited Time Original Edition]" : Enhanced version. Nintendo 3DS [Virtual Console] [JP] (oct.17, 2012) [Model TBJJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48080&o=2 $end $nes=dkong, $bio Nintendo NES cart. published 37 years ago: Donkey Kong (c) 1983 Nintendo. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version release entry; "Donkey Kong [Model HVC-DK]". Description from the back cover: Can you save Mario's girl from the clutches of Donkey Kong ? Donkey Kong had kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site! It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around. Get the original DONKEY KONG from the Nintendo Arcade Classic Series. - TECHNICAL - Cartridge ID: NES-DK-USA - TRIVIA - Donkey Kong for NES was released in June 1986 in the USA. Re-released in October 1988 as part of "Donkey Kong Classics [Model NES-DJ-USA]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.19, 2006) [Model FAAE] Nintendo Wii U [Virtual Console] [US] (jul.15, 2013) [Model FAFE] * HANDHELDS: [US] Nintendo GBA (nov.12, 2002) "Donkey Kong [e-Reader Series] [Model PES-DKA1]" [US] Nintendo GBA (june.2, 2004) "Donkey Kong [Classic NES Series] [Model AGB-FDKE-USA]" Nintendo 3DS [Virtual Console] [US] (oct.1, 2012) "Donkey Kong (Limited Time Original Edition)" : Enhanced version. Nintendo 3DS [Virtual Console] [US] (aug.15, 2013) [Model TBJE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55079&o=2 $end $a800=dkong, $bio Atari 800 cart. published 37 years ago: Donkey Kong (c) 1983 Atari, Incorporated. Play the arcade game at home on your Atari 8-Bits computer ! - TECHNICAL - [Model RX8031] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48076&o=2 $end $ti99_cart=donkeykg, $bio TI-99-4A soft. published 37 years ago: Donkey Kong (c) 1983 Atari, Incorporated. - TECHNICAL - Model RX8512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48090&o=2 $end $vic1001_cart=dkong, $bio Commodore VIC-20 cart. published 37 years ago: Donkey Kong (c) 1983 Atarisoft. - TECHNICAL - Model RX8513 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48089&o=2 $end $c64_cart=dkong, $bio Commodore C64 cart. published 37 years ago: Donkey Kong (c) 1983 Nintendo. - TECHNICAL - [Model RX8514] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48077&o=2 $end $gba_ereader=nesdku11,nesdku12,nesdku21,nesdku22,nesdku31,nesdku32,nesdku41,nesdku42,nesdku5, $bio Nintendo e-Card published 18 years ago: Donkey Kong-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231810&o=2 $end $apfimag_cass=dkong, $bio Donki-Kong (c) 198? Millivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135815&o=2 $end $apfimag_cass=dkongjr, $bio Donki-Kong Jr. (c) 198? Millivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135816&o=2 $end $info=m5donna,m5donnaa,m5donnad, $bio Donna Kebab (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15196&o=2 $end $info=donpachi,donpachij,donpachikr, $vgmplay=donpachi, $bio Arcade Video game published 25 years ago: DonPachi (c) 1995 Atlus. An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire : by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed. The player can choose one of 3 aircraft at the start of the game, or upon continuing : Type A : A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots Type B : A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C : A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - TECHNICAL - Game ID : ATC01DP Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full-Auto - TRIVIA - Developed by Cave, this is their first game (released in May 1995). DonPachi is one of only two Cave shooters to get released in the USA, the other being Progear no Arashi. Both US versions of these games are extremely rare and sought after since only a small handful were made for the American market. The name of the game is a pun; the kanji for DonPachi literally means 'leader bee', but the word 'don' is also a Japanese onomatopoeia for the sound of a gun firing. There are a number of references to bees in the game : the most obvious is the bee icon that can be picked up for high scores. The transition effect between levels is tiled, made up of red hexagons, which resembles a bee hive. The plot of this game is quite 'cheesy' : you fight your own comrades in order to become the ultimate fighter, the 'DonPachi elite team!'. Kenichi Takano and Tsuneki Ikeda (see Staff section) were ex-Toaplan employers. It seems that Tsuneki Ikeda was one of the programmers behind "Truxton", hence the red/blue/green ships colour (for player1 of course). He should also be the 'Ikeda in Maeba' guy appearing in "Batsugun"'s credits. The default high score table contains a hidden message : read vertically, the initials will read, TOAPLAN.FOREVER. The 'English' text that appears against the 'WARNING' message upon approaching a boss reads : THIS IS NOT SIMILATION. GET READY TO DESTOROY THE ENEMY. TARGET FOR THE WEAK POINTS OF F**KIN' MACHINE. DO YOUR BEST YOU HAVE EVER DONE. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Donpachi - G.S.M. 1500 / PCCB-00184) on 21/06/1995. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SCORING - DonPachi features a scoring system known as Get Point System (GPS). By destroying large groups or chains of enemies in a short period of time, you can build up a number called a combo, similar to the kind found in fighting games. You receive an increasing number of points with every enemy you shoot down; the more enemies you hit in one chain, the more points you receive. You can break the chain by waiting to shoot an enemy; the combo number will turn blue when your chain is broken. This system brings a new challenge after the player has cleared the game; plot out the stages to achieve a high score. After completing an area, player gains following scores based on performance in the completed area : Star : 10000 points per item collected in the area using current live. Bombitem : Player gets additional points for having less than 7 maximum slots. Player initially gets 100,000, 60,000, 30,000, 10,000 points for 3, 4, 5, 6 bomb slots respectively. If player manages to complete successive areas with only current life, the bombitem bonus increases, up to 5,000,000 points. If 2nd loop is completed with 1 credit, player gets 1 million points for each reserved fighter. - TIPS AND TRICKS - * Bee Medals : there are 13 bee medals hidden in each stage. If you cross the location of a hidden bee medal with your bullets or your laser, it starts to blink. Only the head of the laser weapon frees it, so you can capture it after. 1st medal is worth 100 points, 2nd medal 200, 3rd 400, then 800, 1,000, 2,000... If you miss a medal, the chain breaks and counting restarts. In case you manage to collect all bee medals of a stage, the 13th medal increases it's value stage by stage up to 1,000,000 points. * Hits : if you destroy multiple targets within an very short time range (indicated by a green colored bar), a hit counter starts and after 10 hits it will be visible in large letters. Once your hits are too slow, the counter stops and disappears. * At the 2nd loop, all targets destroyed releases bullets towards your ship. - SERIES - 1. DonPachi (1995) 2. DoDonPachi (1997) 3. Bee Storm - DoDonPachi II (2001) 4. DoDonPachi Dai-Ou-Jou (2002) 5. DoDonPachi Dai-Fukkatsu (2008) 6. DoDonPachi Saidaioujou (2012) 7. DoDonPachi Maximum (2012) [Apple App Store] - STAFF - Producer : Kenichi Takano Programmers : Tsuneki Ikeda, Toshiaki Tomizawa, H. Uchida, Ryuichi Yabuki Graphic Designers : Atsunori Aburatani, K. Asaba, J. Fujisaku, Riichirou Nitta, Naoki Ogihara Sound : Ryuichi Yabuki Special Thanks: N. Kaneko, Satoshi Kohyama - PORTS - * CONSOLES: [JP] Sega Saturn (apr.26, 1996; "DonPachi [Model T-14405G]") [JP] Sony PlayStation (oct.18, 1996; "DonPachi [Model SLPS-00548]") [JP] Sony PlayStation (aug.30, 2001; "DonPachi [Model SLPS-86855]") [JP] Sony PlayStation (may.12, 2010, PSOne Classics) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=670&o=2 $end $psx=donpachi, $bio Sony PlayStation disc published 24 years ago: DonPachi (c) 1996 SPS. - TECHNICAL - Model # SLPS-00548 - TRIVIA - Released on October 18, 1996 in Japan. Re-Editions: [JP] "DonPachi [Model SLPM-86855]" (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47522&o=2 $end $saturn=donpachi,donpachia, $bio Sega Saturn game published 24 years ago: DonPachi (c) 1996 Atlus Company, Limited. - TECHNICAL - [Model T-14405G] - TRIVIA - DonPachi for Saturn was released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47521&o=2 $end $coco_cart=donpan, $bio Tandy Color Computer cart. published 36 years ago: Donpan (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53428&o=2 $end $msx1_flop=donpan, $bio DonPan Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133121&o=2 $end $tutor=donpan, $bio Tomy Pyuuta cart. published 38 years ago: DonPan [Model 012E] (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101345&o=2 $end $cpc_flop=donutmag, $bio Amstrad CPC 464 disk. published 25 years ago: Donut Mag Issue 1 (c) 1995 Donut System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123232&o=2 $end $cpc_flop=donutmag01,donutmag02, $bio Amstrad CPC 464 disk. published 24 years ago: Donut Mag Issue 2 (c) 1996 Donut System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123233&o=2 $end $coco_cart=doodlbug,doodlbug2,doodlbug1, $bio Tandy Color Computer cart. published 38 years ago: Doodle Bug (c) 1982 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53429&o=2 $end $dragon_cass=doodlebug, $bio Dragon cass. published 35 years ago: Doodle Bug (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116347&o=2 $end $cpc_cass=doodlebg, $bio Amstrad CPC cass. published 33 years ago: Doodle Bug (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95988&o=2 $end $amigaocs_flop=doodlebg, $bio Commodore Amiga 500 disk. published 28 years ago: Doodle Bug - Bug-Bash 2 (c) 1992 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73898&o=2 $end $cpc_flop=doodlebu01, $bio Amstrad CPC 464 disk. published 33 years ago: Doodle Bug Cracked (c) 1987 Snopsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122973&o=2 $end $dragon_cass=doodldemo, $bio Dragon cass. published 37 years ago: Doodles and Demos (c) 1983 Automata U.K., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116810&o=2 $end $amigaocs_flop=doofus, $bio Commodore Amiga 500 disk. published 27 years ago: Doofus (c) 1993 Prestige - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73899&o=2 $end $spc1000_cass=dooli, $bio Sega SPC-1000 soft. published 33 years ago: Dooli (c) 1987 Softvision [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83506&o=2 $end $nes=doolybld, $bio Nintendo Famicom cart. published 28 years ago: 둘리 브라보랜드 (c) 1992 Daou Infosys. (Dooly Bravo Land) - TRIVIA - Released in February 1992 in South Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89780&o=2 $end $gp32=doolysoc, $bio GamePark GP32 cart. published 18 years ago: Dooly Soccer 2002 (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237377&o=2 $end $pc98=doom, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ドゥーム (c) 1994 Imagineer Co., Ltd. (DOOM) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89346&o=2 $end $pc98_cd=doom, $bio NEC PC-9821 CD published 25 years ago: ドゥーム (c) 1995 Imagineer Co., Ltd. (DOOM) - TRIVIA - Released on February 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144832&o=2 $end $n64=doom64,doom64u1,doom64u, $bio Nintendo 64 cart. published 23 years ago: Doom 64 (c) 1997 GT Interactive Williams and ID Software teamed up to bring the hottest PC action game to the Nintendo 64. Doom incorporates texture-mapped 3-D rooms, multiple weapons, challenging enemies, and surreal sound into one of the most heralded games ever. Players move from area to area, through narrow passageways, vaulted rooms, and dark tunnels on their quest. The concept is basically "good vs. evil" in which you, as a representative of good, must seek out and defeat alien demons. The Nintendo 64 version of Doom contains new levels, enemies, and enhanced graphics not available in any other version. There are 32 levels in all, but many are accessible only through finding all the secret exits in other levels. Parts of each level are straight-forward: if it moves, shoot it. But you'll also have to find keys, hit switches, and keep track of your location. A switch may open one door, but close another. Weapons vary, and you must find the more powerful weapons as you play. The Pistol and Shotgun are o.k., but you'll do much better against some enemies with the Super Shotgun, Chain Gun, Rocket Launcher, Plasma Gun, BIG 9000, or Laser. The Chainsaw works great when you're in close, but don't try to use your bare fists unless you've found a Berserk Patch. The enemies in this game are very dark. You will face Zombiemen, Specters, Pain Elementals, Imps, Hell Knights, and many others on your way to the final confrontation with the Mother Demon. Doom 64 is not for the faint of heart! - TECHNICAL - Game ID: NUS-NDME-USA - TRIVIA - Doom 64 was released on April 04, 1997 in the USA. The developer team, Midway, originally wanted to re-create all of the original enemies from the previous DOOM games, but due to deadlines and the memory constraints of the Nintendo 64 cartridge, they had to leave out Commando, Revenant, Arch-Vile and Spider Mastermind from the game. Export releases: [EU] "Doom 64 [Model NUS-NDMP-NOE]" [JP] "Doom 64 [Model NUS-NDMJ]" - STAFF - id Software Programming: John Carmack, John Romero, Dave Taylor, Michael Abrash, John Cash Art: Adrian Carmack, Kevin Cloud Design: John Romero, Sandy Petersen, American McGee, Shawn C. Green Biz: Jay Wilbur, Mike Wilson Biz Assistant: Donna Jackson Midway Home Entertainment Programming: Aaron Seeler Lead Artist: Sukru Gilman Artists: Francisco Gracia, Andrew E. Wilson Animation: Francisco Gracia, Andrew E. Wilson 3D Models: Sukru Gilman 3D Model Animation: Laurent Bezault, Sukru Gilman Sound System: Scott L. Patterson Music: Aubrey Hodges Sounds: Aubrey Hodges Level Construction: Randy Estrella, Timothy Heydelaar, Danny Lewis Testing: Peter Chang, Sunny T. Chu, Joshua Hutchins, Steve Kramer, Jason Shigenaka, John Stookey, Dan Wagner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57667&o=2 $end $n64=doom64j, $bio Nintendo 64 cart. published 23 years ago: Doom 64 (c) 1997 GameBank. Japanese release. Game developed in the USA. - TECHNICAL - Model NUS-NDMJ - TRIVIA - Releases on August 01, 1997 in Japan. In this Japanese version all blood was coloured green. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57668&o=2 $end $cpc_flop=doomfort, $bio DOOM for the CPC (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124624&o=2 $end $pc98=doom2, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: DOOM II (c) 1995 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857017266 - TRIVIA - Released on September 01, 1995 in Japan. - STAFF - JAPANESE STAFF Executive Producer: Takayuki Kamikura Supervisor: Shouichi Iida, Seiji Tashiro Conversion Programming: Yukio Horimoto Marketing Director: Hidenori Ueno Producer: Ryoji Tsukuba Technical Adviser: Hiroshi Furugori, Hiroki Goto Artworks Design: Shigenari Douzono Translated by: Smartech Manual Director: Nobuhiro Tsuji Special Thanks To: Takaaki Ageishi, Joseph Manel, Yan Qiu, David Nye, Garry Williams (Gary Willams), Yukiya Sato, Tatsuya Suzuki, Keisuke Yamada, Uchū Senshi J (Nīgata Kenhoku Urahara-gun) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135727&o=2 $end $pc98_cd=doom2, $bio NEC PC-9821 CD published 25 years ago: DOOM II (c) 1995 Imagineer Co., Ltd. - TRIVIA - Released on September 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144831&o=2 $end $ibm5170_cdrom=doom2j, $bio IBM 5170 CD-ROM (Windows) published 24 years ago: DOOM II (c) 1996 Imagineer Co., Ltd. Japanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159888&o=2 $end $ibm5170=doom2,doom2a,doom2_1666, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: DOOM II (c) 1994 GT Interactive - TECHNICAL - GAME ID: 04-30415 - TRIVIA - The Map 23 music theme was certainly inspired by Alice in Chains' "Them Bones" (1992). The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Biz: Jay Wilbur Programming: John Carmack, John Romero, Dave Taylor Music / Sound Programming: Paul Radek Level / Scenario Design: Sandy Petersen Graphics / Artwork: Adrian Carmack, Kevin Cloud 3D Modelling: Gregor Punchatz Music: Robert Prince Sound: Robert Prince Support: Shawn C. Green, American McGee Biz Assistant: Donna Jackson Special Thanks To: Tom Klok, GT Interactive Software Cover Illustration: Gerald Brom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144380&o=2 $end $gba=doom2u, $bio Nintendo GBA cart. published 18 years ago: DOOM II [Model AGB-A9DE-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70443&o=2 $end $gba=doom2, $bio Nintendo GBA cart. published 18 years ago: DOOM II [Model AGB-A9DP] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70442&o=2 $end $32x=doomrr,doomrr1,doomrr2, $bio Sega Genesis 32X cart. published 25 years ago: Doom RR (c) 1995 SEGA of America, Inc. - TRIVIA - These RR prototypes are dated after the official Doom release for the 32x. - UPDATES - At leats 3 versions are known to exist. Prototype dated 19950215 Prototype dated 19950221 Prototype dated 19950307 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46600&o=2 $end $snes=doomtrop, $bio Nintendo Super NES game published 25 years ago: Doom Troopers (c) 1995 Playmates Interactive - TIPS AND TRICKS - Level select ------------ Enter ARGONATH as a password. Secret picture -------------- Enter SYMMETRY as a password. Level Passwords --------------- 2 IMPERIAL 3 DOOMLORD 4 CYBERTOX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62924&o=2 $end $megadriv=doomtrop, $bio Sega Genesis game published 25 years ago: Doom Troopers - The Mutant Chronicles (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57193&o=2 $end $ibm5170=doom11,doomsw11, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: DOOM Ver. 1.1 (c) 1993 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144377&o=2 $end $ibm5170=doom,doomsw, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: DOOM Ver. 1.2 (c) 1993 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144378&o=2 $end $32x=doom,doomp1, $bio Sega Mega Drive 32X game published 26 years ago: Doom (c) 1994 SEGA Enterprises, Ltd. European release. - TECHNICAL - Game ID: 84506-50 - UPDATES - 100294 PROTOTYPE This build's console region setting is European. This may mean Sega of America was testing the performance on European consoles. Military Base is no longer accessible if the player selects level 3 from the main menu. It can only be played if the game is played from Level 1 just like the Final. Military Base is now Map 17 like the final and it now has actual music. The sound cancelling out has been fixed. The Chaingun now sounds like it does in the PC version. Monster death sounds also had this issue last build and it is now fixed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96292&o=2 $end $32x=doomju,doomp,doomp2,doomp3,doomp4,doomp5,doomp6,doomp7,doomp8,doomp9, $bio Sega Genesis 32X cart. published 26 years ago: Doom (c) 1994 SEGA Enterprises, Ltd. 32X port of DOOM. This version contains only seventeen maps, taken from the Knee Deep in the Dead and The Shores of Hell episodes. No maps from the third episode, Inferno, have been included. Maps present: E1M1-E1M8 and E2M1-E2M7, as well as the two secret levels E1M9 and E2M9. - TECHNICAL - Game ID: 84506 - TRIVIA - After the end credits, the game concludes by reverting to a fake DOS prompt if the player activated the cheat codes. This screen cannot be exited without shutting off the system. If the game was beaten without cheating, the prompt will not be shown; rather the player will see a montage of enemies encountered in the game, just as in DOOM II. - UPDATES - 100894 PROTOTYPE Pretty close to the final. Last Prototype build available to the public from pre-release currently. 092894 PROTOTYPE "I'm too Young to Die" can freeze the game if selected on the main menu. 092794 PROTOTYPE First build with sound effects. Sound effects tend to cancel eachother out. This is noticable especially in the chaingun and monster death cries. The screwed up music in Military Base is removed and now the level has no music. Military Base is now listed as level 24, indicating a level was removed or that Military Base was moved up one slot in the internal data. The demo that plays on the main menu behaves oddly. the player spins 360 degrees non-stop. 092594 PROTOTYPE Military Base now dumps the player in Level 4 like it is supposed to. 092394 PROTOTYPE Final version music implemented. Sound effects still missing. Fortress of Mystery now correctly displays "Now Entering Level 26" Military Base and Fortress of Mystery don't seem to have any real music. Instead it seems to be a bunch of random sounds. It is possible that this was a music track but got corrupted for some reason. Of course, it may just be garbage sound. Screen border changed to the final version. Game speed issue from last build fixed. Fortress of Mystery is impossible to complete because the game doesn't register the player as having the blue key, even after collecting it. Copyright screen and Logo screen now appear before the main menu like in the final. 092194 PROTOTYPE Military Base map now exists. The fences around the small building in the center of the main intersection have no walls but it has collision still. Beating Military Base warps the player to Fortress of Mystery strangely. However, the words "now entering Level 3" are displayed. This is strange because Military Base is listed as Level 25 internally. This build runs absurdly fast making Doomguy difficult to control at times. Menus finally work and adjusted to the final's. 091694 PROTOTYPE HUD changed to the final version. Doomguy is finally animated. Military Base map still not added, resulting in the "Map 25 Not found" error mentioned previously. Music renabled. 091494 PROTOTYPE Screen size reduced dramatically. Border used for the game's window is different from the final's. Warp to Military Base functioning now but the level file doesn't exist yet resulting in an error to be displayed. The Level is listed internally as Map25. Level geometry and textures simplified greatly. The music from last build is disabled. Engine seems to have been possibly rebuilt. Last build to feature the old HUD. Framerate now at a consistant level. 090994 PROTOTYPE Not many changes from last build. Still fullscreen and menus not functioning. Bug with Chaingun potentially freezing the game if shot at a wall in Level 2. (could be in previous build as well) Menu still not functioning. As with last build, it will pop up if start is pressed. The menu also has a password option added that doesn't work as well. Pausing the game is still impossible. Still no sound A very early (and possibly better) version of "At Doom's Gate" plays through the entire prototype during gameplay. Military Base not accessible and the player is warped to Level 4 instead. This is the last build to feature PC version textures and geometry. Also the last build to be in fullscreen. 090694 PROTOTYPE Earliest Build known to public currently. Contains textures and level geometry from the PC version still. Fullscreen. Level 3's secret exit sends the player to Level 4 instead of the secret Military Base Level. No sound or music. Menu that doesn't work properly. Pausing the game is impossible. More detailed HUD with Ammo listing like in the PC version. Doomguy is not animated. Ammo listing also seems to not be functioning. Inconsistant framerate. Tends to jump around a lot. Menu number pallete is Red instead of Pink like the final's. - STAFF - ID SOFTWARE Biz Guy: Jay Wilbur Biz Assist: Donna Jackson Software Engineers: John Carmack, John Romero, Dave Taylor, Shawn C. Green Artists: Adrian Carmack, Kevin Cloud Designers: Sandy Petersen, American McGee Composer: Robert Prince Doom Logo: Don Punchatz SEGA Producer: Jesse Taylor Assistant Producers: Vincent Nason, Greg Becksted Product Manager: Tim Dunley Product Specialist: Nemer Velasquez Programming: Jonathan Flamm, Robert Hardy, Unni Pillai, Toshi Morita Art: Jenny Martin, Susan Greene Music: Brian Coburn Game Lead: Michael Baldwin Assistant Game Leads: Joel Breton, Christopher Lucich, Matt Underwood Testers: Fernando Valderrama, Aaron Loichinger, Kim Rogers, Ben Cureton, Lloyd Kinoshita, Aaron Hommes Manual: Carol Ann Hanshaw, Jay Wilbur Special Thanks: Haven Dubrul, David Albert, Robert Lindsey, Doria Sanchez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96293&o=2 $end $gba=doom, $bio Nintendo GBA cart. published 19 years ago: Doom [Model AGB-ADME-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70440&o=2 $end $jaguar=doom, $bio Atari Jaguar cart. published 25 years ago: Doom (c) 1995 Atari Corp. Mars, and the gateways between its two moons, Phobos and Deimos, has been the site of inter-dimensional space travel testing. Recently, however, these passageways have become dangerously unstable. Experiments using human guinea pigs have met with tragic results. Something evil has been exiting the gateways. As the only combat-ready assault troops within 50 million miles of Earth, you've been ordered, along with your buddies, to Phobos. You arrive and are assigned to secure the perimeter of the base while the other marines go inside. From outside the base you hear the carnage: guns firing, men screaming, bones cracking... then silence. Suddenly you're the last galactic marine alive, thrust into a bloody, gore-ridden underworld. Packing everything from chain saws to rocket launchers, it's up to you to annihilate Imps, Lost Souls, dead Marines, Barons of Hell... and ultimately avenge the brutal slaughter of your men. - TECHNICAL - Game ID: J9029E Used a 4MB cartridge. Graphics were rendered in 65k CRY color (aka 16-bit shaded color, as opposed to 256/8-bit color of the PC) Is one of the few games in the Jaguar library that supports linked console play. Users must have an appropriate Jaguar linking device (JagLink, Catbox), an RJ-11 phone cable, two Jaguars, and two copies of Doom. - TRIVIA - Mainly coded by John Carmack. He discussed many technical aspects of the game and the Jaguar itself in the June 1994 issue of Edge Magazine. Reviews: [FR] April 1995, Consoles + N.42: 96/100 - TIPS AND TRICKS - * God Mode = Pause, * + Pause * Very Happy Ammo Mode = Pause, '#' + Pause (all keys, weapons, ammo, armor, and health) * Level Select = Pause, [level '#'] + Pause (A button adds 10, B adds 20) * When playing in Network/Linked mode, the game is prone to "Network Errors," which causes a small crash, and kicks players back to the level select. To minimize such errors, try different phone cables (the more shielding and shorter the length, the better); crashes also occur more frequently on larger maps. It is also not recommended to use the Automap, as this slows the game down considerably for both users. - STAFF - ID Software Biz Guy: Jay Wilbur Biz Assistant: Donna Jackson Programmers: John Carmack, John Romero, Dave Taylor, Shawn Green Artists: Adrian Carmack, Kevin Cloud Level Design: Sandy Peterson, American McGee, John Romero Levels Converted For Jaguar: American McGee Testing and Support: Shawn Green, American McGee Special Thanks To: Composer: Robert Prince Atari Production Team Producer: Bill Rehbock Tech Support: Normen Kowalewski Lead Tester: Joe Sousa Play Testing: Joe Sousa, Hank Cappa, Tal Funke-Bilu, Tom Gillen, Scott Hunter, Andrew Keim, Dan McNamee, Martin Mueller, Ted Tahquechi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72356&o=2 $end $snes=doomj, $bio Nintendo Super Famicom cart. published 24 years ago: DOOM (c) 1996 Imagineer Company, Limited. Japanese release. Game developed in USA. See "Doom [Model SNS-AD8E-USA]" for more information about the game itself. - TECHNICAL - Model SHVC-AD8J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61226&o=2 $end $psx=doom, $bio Sony PlayStation disc published 25 years ago: Doom (c) 1995 Williams Ent., Inc. This is it! The gaming addiction that's been played by an estimated 10 million fanatics on the PC. And now it's out in a sweat-soaked, pulse-pounding, adrenaline-wrenching version fot the PlayStation game console. It's DOOM. The Custom PlayStation Edition. Enhanced to take full advantage of the PlayStation's cutting-edge technology. With over 50 levels of madness and mayhem from ULTIMATE DOOM and DOOM II. Plus, unique new levels of destruction that make all hell break loose on your screen! FEATURES * Over 50 hellish levels. * All-new ambient lighting effects. * Super fast speed; up to 30 frames/sec. * All-new 24-channel stereo sound effects. * Includes all original secrets, triggers, switches and areas to explore. * The best monsters, weapons and bosses from ULTIMATE DOOM and DOOM II. * All the classic cheat modes plus a new, powerful cheat mode unique to the Custom PlayStation Edition of DOOM. - TECHNICAL - Game ID: SLUS-00077 - TRIVIA - Doom was released on November 16, 1995 in USA. Export releases: [EU] "Doom [Model SLES-00132]" [JP] "Doom [Model SLPS-00308]" - STAFF - ID SOFTWARE Programming: John Carmack, John Romero, Dave Taylor, Michael Abrash, John Cash Art: Adrian Carmack, Kevin Cloud Design: John Romero, Sandy Petersen, American McGee, Shawn C. Green Support: Shawn C. Green Biz: Jay Wilbur, Mike Wilson Biz Assistant: Donna Jackson WILLIAMS ENTERTAINMENT VP, Director Software & Music: Michael Abbot Programming: Aaron Seeler Tools: Aaron Seeler, Mark Guidarelli Sound System: Scott L. Patterson Music: Aubrey Hodges Sounds: Aubrey Hodges Design: Harry E. Teasley, Randy Estrella, Timothy Heydelaar Add'l Art: Harry E. Teasley Testing: Brian Johnson, Randy Estrella, Timothy Heydelaar, Steve Kramer, Danny Lewis, Will Shen, John Stookey Williams Animated Logo: Greg Newton Print Design and Production: Debra Austin, Steve High, Shawn Murphy, Dave Young Package Design: Louis Hsu Saekow Special Thanks: Angus Guschwan, David Schwartz, Danny Lewis, Dan Burnash Very special thanks to: John Carmack (whose assistance was invaluable.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97228&o=2 $end $snes=doomu, $bio Nintendo Super NES game published 25 years ago: Doom (c) 1995 Williams Ent., Incorporated. Welcome to Doom for SNES, soldier. Now shut up and start fighting because there's no time to waste! We're talking total war against the forces of evil with the only thing standing between civilization and the end of everything as we know it is you -- one angry Marine with a handgun and a bad attitude. This is the full-auto, 16-meg faithful version of the PC original. Which means all the same monsters, levels, weapons and surprises are around for a screaming fast descent into danger with sudden death lurking around every corner. Strap on your ammo and prepare to spit lead. Because now's your chance to be a hero. Or die trying. - TECHNICAL - Model SNS-AD8E-USA - TRIVIA - Doom for SNES was released in September 1995. Hidden programmer message presents at ROM address 0x80810E: Rage/Reality Engine written by Randy Linden. Special thanks to my loving wife, Jodi Harvey. Export release: [EU] "Doom [Model SNSP-AD8P-NOE]" [JP] "Doom [Model SHVC-AD8J-JPN]" - STAFF - Conversion by Sculptured Software,. Artists: Adrian Carmack, Kevin Clou, Michael Hunter, Bryan Jacobs, Virginia Sargent Development Support: Shawn C. Green Level Designers: Shawn C. Green, American McGee, Sandy Petersen, John Romero Programmers: Michael Abrash, John Carmack, Randy Linden, John Romero, David Taylor Sound: Paul Webb - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62923&o=2 $end $snes=doom, $bio Nintendo Super NES game published 24 years ago: Doom (c) 1996 Williams Ent., Incorporated. European release. Game developed in USA. See "Doom [Model SNS-AD8E-USA]" for more information about the game itself. - TECHNICAL - Model SNSP-AD8P-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62922&o=2 $end $saturn=doomj, $bio Sega Saturn game published 23 years ago: Doom (c) 1997 Soft Bank. Japanese release. Game developed in USA. - TECHNICAL - Game ID: T-18610G - TRIVIA - Released on July 11, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59072&o=2 $end $saturn=doomu, $bio Sega Saturn game published 23 years ago: Doom (c) 1997 GT Interactive - TECHNICAL - Game ID: T-25405H - TRIVIA - Released on March 26, 1997 in USA. Export releases: [EU] "Doom [Model T-25406H-50]" [JP] "Doom [Model T-18610G]" - STAFF - Programmers: John Carmack, John Romero, Dave Taylor, John Cash Artists: Adrian Carmack, Kevin Cloud Level Designers: John Romero, Sandy Petersen, American McGee, Shawn C. Green Development Support: Shawn C. Green Biz: Jay Wilbur, Mike Wilson Biz Assistant: Donna Jackson RAGE SOFTWARE Programming: Jim Bagley, Alan Webb Graphics: Simon Street, Ian Rickard Sound: Stephen Lord, Kevin Bruce Producer: John Heap - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60029&o=2 $end $saturn=doom, $bio Sega Saturn game published 23 years ago: Doom (c) 1997 GT Interactive European release. Game developed in USA. - TECHNICAL - Game ID: T-25406H-50 / 670-9336-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60290&o=2 $end $spectrum_cass=doombase, $bio Doombase [Model AS125] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220233&o=2 $end $spectrum_cass=doomdark, $bio Sinclair ZX Spectrum cass. published 36 years ago: Doomdark's Revenge (c) 1984 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78647&o=2 $end $cpc_cass=doomdrev,doomdreva, $bio Amstrad CPC cass. published 35 years ago: Doomdark's Revenge (c) 1985 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95989&o=2 $end $cpc_flop=doomsdar01,doomsdar, $bio Amstrad CPC 464 disk. published 35 years ago: Doomdark's Revenge Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128111&o=2 $end $cpc_flop=doomlord01,doomlord, $bio Amstrad CPC 464 disk. published 32 years ago: Doomlords Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128110&o=2 $end $msx1_flop=doomo, $bio MSX disk. published 8 years ago: DOOMO (c) 2012 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109030&o=2 $end $spectrum_cass=doomsday, $bio Sinclair ZX Spectrum cass. published 29 years ago: Doomsday (c) 1991 Relion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78648&o=2 $end $cpc_flop=doomsday02,doomsday03,doomsday01,doomsday, $bio Amstrad CPC 464 disk. published 35 years ago: Doomsday Blues (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128033&o=2 $end $cpc_cass=doomblue, $bio Amstrad CPC cass. published 34 years ago: Doomsday Blues (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95990&o=2 $end $spectrum_cass=doomcasl, $bio Sinclair ZX Spectrum cass. published 37 years ago: Doomsday Castle (c) 1983 Fantasy Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78649&o=2 $end $spectrum_cass=doomcaslp, $bio Doomsday Castle (c) 198? Paxman Promotions [Geoffs Records div.] - TECHNICAL - GAME ID: PMAN S11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225556&o=2 $end $snes=doomsday, $bio Nintendo Super NES game published 27 years ago: Doomsday Warrior [Model SNS-DM-USA] (c) 1993 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62925&o=2 $end $pc98=doordoor, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Door Door (c) 1984 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48541&o=2 $end $nes=doordoorh, $bio Nintendo Famicom cart. published 33 years ago: Door Door (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69242&o=2 $end $x68k_flop=doordoor, $bio Door Door (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87442&o=2 $end $fm7_cass=doordmk2, $bio Fujitsu FM-7 cass. published 35 years ago: Door Door mkII (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G138 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93708&o=2 $end $pc8801_flop=doordmk2,doordmk2a, $bio NEC PC-8801 Series disk. published 35 years ago: Door Door mkII (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91661&o=2 $end $pc8801_flop=doordoor, $bio NEC PC-8801 Series disk. published 37 years ago: Door Door (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91660&o=2 $end $pc8801_cass=doordoor, $bio NEC PC-8801 Series cass. published 37 years ago: Door Door (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91213&o=2 $end $msx1_cart=doordoor, $bio MSX cart. published 35 years ago: Door Door (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-M004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76691&o=2 $end $nes=doordoor, $bio Nintendo Famicom cart. published 35 years ago: ドアドア (c) 1985 Enix, Limited. (Door Door) - TECHNICAL - Game ID: EFC-DR Cart color: Black - TRIVIA - Released on July 18, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53983&o=2 $end $pc8801_cass=doormaze, $bio NEC PC-8801 Series cass. published 36 years ago: Door Maze (c) 1984 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91214&o=2 $end $msx1_flop=doordoor, $bio DoorDoor Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134182&o=2 $end $cpc_flop=doorsofd02,doorsofd01, $bio Amstrad CPC 464 disk. published 35 years ago: Doors of Doom + [Model SOFT 07047] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128036&o=2 $end $cpc_flop=doorsofd03,doorsofd, $bio Amstrad CPC 464 disk. published 35 years ago: Doors of Doom Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128035&o=2 $end $cpc_flop=doorsofd05, $bio Doors of Doom Trained (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121693&o=2 $end $cpc_cass=doordoom, $bio Amstrad CPC cass. published 35 years ago: Doors of Doom (c) 1985 Amsoft - TECHNICAL - [Model SOFT 06047] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95993&o=2 $end $cpc_cass=dopplega, $bio Amstrad CPC cass. published 35 years ago: Doppleganger (c) 1985 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95995&o=2 $end $cpc_cass=dopplegn, $bio Amstrad CPC cass. published 35 years ago: Doppleganger (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95996&o=2 $end $cpc_flop=dopplega01,dopplega,dopplega02, $bio Amstrad CPC 464 disk. published 35 years ago: Doppleganger Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128112&o=2 $end $pc98=doppyun, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Doppyun Donpisha (c) 1993 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89347&o=2 $end $x68k_flop=dor, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: DOR (c) 1992 DO. - TECHNICAL - FD x4 - TRIVIA - Released on March 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87443&o=2 $end $pc98=dor1, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: DOR (c) 1992 DO. Included scenarios: 1. Kanako no Yuuutsu (Kanako's Depression). 2. Telephone Scandal. 3. Planetarium. - TECHNICAL - FD x4 - TRIVIA - Released on February 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89214&o=2 $end $pc98_cd=dorbestg, $bio NEC PC-98/Fujitsu FM Towns CD published 27 years ago: DOR Best Selection Gekan (c) 1993 DO Corp. Included scenarios: - 5-ji kara 9-ji made - Nakahara-kun no Himitsu - TECHNICAL - CD x2 - TRIVIA - Released on May 21, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128410&o=2 $end $pc98_cd=dorbestj, $bio NEC PC-98/Fujitsu FM Towns CD published 27 years ago: DOR Best Selection Joukan (c) 1993 DO. Included scenarios: From DOR: - Telephone Scandal - Kanako-san no Yuuutsu From DOR Part 2: - Kikou Senshi Gyleban - TECHNICAL - CD x2 - TRIVIA - Released on April 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110285&o=2 $end $x68k_flop=dor2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: DOR Part 2 (c) 1992 DO. - TECHNICAL - BARCODE: 4988703010730 MEDIA: FD x4 - TRIVIA - Released on May 19, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87444&o=2 $end $pc98=dor2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: DOR Part 2 (c) 1992 DO. - TECHNICAL - FD x4 - TRIVIA - Released on May 19, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89215&o=2 $end $x68k_flop=dor3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: DOR Part 3 (c) 1992 DO. - TECHNICAL - BARCODE: 4988703010839 MEDIA: FD x4 - TRIVIA - Released on November 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87445&o=2 $end $pc98=dor3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: DOR Part 3 (c) 1992 DO. - TECHNICAL - FD x4 - TRIVIA - Released on November 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89216&o=2 $end $x68k_flop=dorse93, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: DOR Special Edition '93 (c) 1993 DO. - TECHNICAL - FD x10 - TRIVIA - Released on November 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87446&o=2 $end $pc98=dorse93, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: DOR Special Edition '93 (c) 1993 DO. - TECHNICAL - FD x10 - TRIVIA - Released on November 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89217&o=2 $end $fmtowns_cd=dorse93,dorse93a, $bio Fujitsu FM Towns CD published 27 years ago: DOR Special Edition '93 (c) 1993 DO. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on December 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110286&o=2 $end $x68k_flop=dorsesak, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: DOR Special Edition Sakigake (c) 1993 DO. - TECHNICAL - FD x6 - TRIVIA - Released on May 21, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87447&o=2 $end $pc98=dorses, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: DOR Special Edition Sakigake (c) 1993 DO. - TECHNICAL - FD x6 - TRIVIA - Released on May 21, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89218&o=2 $end $leapster=dora, $bio LeapFrog Leapster cart. published 17 years ago: Dora - Retter der Wildnis (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134494&o=2 $end $pc98=doraemot, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: Dora Dora Emotion Seihaiden (c) 1995 IDES. - TECHNICAL - FD x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128870&o=2 $end $leapster=doraf, $bio LeapFrog Leapster cart. published 14 years ago: Dora L'Exploratrice - Au Secours Des Animaux (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134495&o=2 $end $leapster=dorapont, $bio LeapFrog Leapster cart. published 14 years ago: Dora L'Exploratrice - Le Pont Cassé (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134496&o=2 $end $vsmile_cart=doraf, $bio VTECH V.Smile cart. published 15 years ago: Dora L'Exploratrice - Les aventures de Dora Apprentie Mécano (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118421&o=2 $end $clickstart_cart=dora, $bio LeapFrog ClickStart cart. published 13 years ago: Dora the Explorer (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145644&o=2 $end $psx=doraexp, $bio Sony PlayStation disc published 17 years ago: Dora the Explorer - Barnyard Buddies (c) 2003 Global Star Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111589&o=2 $end $leapster=doraca, $bio LeapFrog Leapster cart. published 13 years ago: Dora the Explorer - Camping Adventure (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134497&o=2 $end $vsmilem_cart=doram, $bio VTech V.Smile Motion cart. published 12 years ago: Dora the Explorer - Dora's Fix It Adventure [Model 80-084020] (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236342&o=2 $end $gba=doraexwa, $bio Nintendo GBA cart. published 14 years ago: Dora the Explorer - Dora's World Adventure! [Model AGB-BXPE-USA] (c) 2006 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70444&o=2 $end $leapster=dorapp, $bio LeapFrog Leapster cart. published 14 years ago: Dora the Explorer - Piñata Party! (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134498&o=2 $end $info=jak_dora,jak_dorr, $bio Dedicated Console published 15 years ago: Dora the Explorer - Race To Play Park (c) 2005 Jakks Pacific, Inc. Built-In Games: Puzzle Bridge Repair Rainbow Balloon Race Dig Dig Dig River Race Adventure Memory Match - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145595&o=2 $end $gba=doraexss, $bio Nintendo GBA cart. published 17 years ago: Dora the Explorer - Super Spies [Model AGB-BERE-USA] (c) 2003 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70445&o=2 $end $gba=doraexsau, $bio Nintendo GBA cart. published 16 years ago: Dora the Explorer - Super Star Adventures! [Model AGB-BDOE-USA] (c) 2004 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70447&o=2 $end $gba=doraexsa, $bio Nintendo GBA cart. published 16 years ago: Dora the Explorer - Super Star Adventures! [Model AGB-BDOP] (c) 2004 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70446&o=2 $end $gba=doraexsp, $bio Nintendo GBA cart. published 18 years ago: Dora the Explorer - The Search for the Pirate Pig's Treasure [Model AGB-AERE-USA] (c) 2002 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70448&o=2 $end $leapster=dorawr, $bio LeapFrog Leapster cart. published 15 years ago: Dora the Explorer - Wildlife Rescue (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134499&o=2 $end $icanpian=dora, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Dora the Explorer Musical Adventure [Model J7523] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240449&o=2 $end $info=dorachan, $bio Arcade Video game published 40 years ago: ドラちゃん (c) 1980 Craul Denshi. (Dorachan) An early maze game. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This video game used the famous anime Character 'Doraemon'. Since Craul Denshi had not licensed the usage all boards had to be withdrawn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=671&o=2 $end $arcadia=doraemon, $bio Arcadia cart. published 37 years ago: Doraemon (c) 1983 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49252&o=2 $end $scv=doraemon, $bio Super Cassette Vision game published 35 years ago: Doraemon (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58784&o=2 $end $nes=doraemonh, $bio Nintendo Famicom cart. published 33 years ago: Doraemon (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69243&o=2 $end $gbcolor=doralaby, $bio Nintendo Game Boy Color game published 21 years ago: Doraemon - Aruke Aruke Labyrinth [Model DMG-ADAJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67789&o=2 $end $pico=doraland, $bio Sega Pico game published 17 years ago: Doraemon - Chiiku Asobi Dora-Land [Model T-226100] (c) 2003 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75649&o=2 $end $gba=doramndw, $bio Nintendo GBA cart. published 18 years ago: Doraemon - Dokodemo Walker [Model AGB-ADPJ-JPN] (c) 2002 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70449&o=2 $end $pico=doraabc, $bio Doraemon - Eigo de Asobou ABC! [Model T-226060] (c) 199? Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75650&o=2 $end $nes=doragigz, $bio Nintendo Famicom cart. published 30 years ago: ドラえもん ギガゾンビの逆襲 (c) 1990 Epoch Company, Limited. (Doraemon - Gigazombie no Gyakushuu) - TECHNICAL - GAME ID: EPO-E5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53985&o=2 $end $gbcolor=dorapetm, $bio Nintendo Game Boy Color game published 19 years ago: Doraemon - Kimi to Pet no Monogatari [Model DMG-BRDJ-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67790&o=2 $end $pce=dorams, $bio NEC PC-Engine HuCARD published 31 years ago: ????? ????? (c) 1989 Hudson Soft. (Doraemon - Meikyuu Daisakusen) Doraemon Meikyuu Daisakusen is an action/puzzle game by Hudson Soft and based on the highly popular anime and manga character Doraemon. The young Nobi and his friends are your usual Japanese school boys. But, thanks to the genius and enigmatic Doraemon, they are also time travelers and spend most of their time exploring time periods, from the dangerous and wild Jurassic period to robotic-cities of the future. But things do not always go according to plans and one day, during a short time-escapade, a mysterious evil entity appears and kidnaps the children. Doraemon's mission is now to travel through time and to rescue them. The goal of the game is to collect all the yummy hamburgers scattered around each level/maze and to find the key that leads to the next stage. A whole legion of enemies, of course, try to stop Doraemon and he has only one weapon against this onslaught - digging holes in the ground. When an enemy falls into one, Doraemon must fill it up as quickly as possible in order to dispose of the bothersome foe. Once defeated, enemies will drop all kind of special icons - these power-ups only work for a short amount of time though, and they range from an invisibility helmet, speed-up rollerskates or weapons such as the Freezing-gun or the incredible Yo-Yo. Doraemon Meiky? Daisakusen apparently consists of sixty mazes and each fifteen level reveals one of the kidnaped children. - TECHNICAL - Game ID: HC89023 - TRIVIA - Released on October 31, 1989 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58564&o=2 $end $gba=doramnmw, $bio Nintendo GBA cart. published 19 years ago: Doraemon - Midori no Wakusei Dokidoki Daikyuushutsu! [Model AGB-ADRJ-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70450&o=2 $end $pce_tourvision=dorandn, $bio Doraemon - Nobita no Dorabian Night (c) 199? TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121990&o=2 $end $pce=dorandn, $bio NEC PC-Engine HuCARD published 29 years ago: Doraemon - Nobita no Dorabian Night (c) 1991 Hudson Soft. Doraemon Nobita No Dorabian Nights is a side scrolling action game by Hudson Soft and is the second Doraemon game released for the PC Engine system. The game is based on a animated movie published in 1991. The game starts when Doraemon's friends decide to visit the various worlds hidden inside their favorite books - Sadly, the poor kids quickly quickly realize it wasn't such a brilliant idea and they all end up being trapped inside those same book. Doraemon must now run to their rescue. The various stages take our friend to the realm of dinosaurs or to creepy haunted houses. Our hero can run, jump or use his stunt gun to freeze his enemies for a few seconds. Special items are also scattered around the game and can be found by exploring caves or by standing on top of bigger enemies or elements of the scenery - The ones worth mentioning are the flying-hat giving the player the ability to fly and therefore skip most of a stage, or a special cream enabling him to walk on water. New weapons can also be collected througout the game, such as the log_gun or homing-bomb-gun. Each 'book world' is divided into several sub-zones all connected by blue doors and Doreamon is free to revisit completed stages at will. - TECHNICAL - Game ID: HC91051 - TRIVIA - Released on December 06, 1991 in Japan for 5800 Yen. This is the 46th title made by Hudson Soft for the PC-Engine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58565&o=2 $end $pico=doranmdt, $bio Sega Pico game published 26 years ago: ドラえもん のびたのまちなか ドキドキ たんけん! (c) 1994 Sega Enterprises, Limited. (Doraemon - Nobita no Machinaka Dokidoki Tanken!) - TECHNICAL - GAME ID: HPC-6009 - TRIVIA - Retail price: 6980 Yen. Re-edtions: [JP] "Doraemon - Nobita no Machinaka Dokidoki Tanken! [Model HPC-6126]" (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75651&o=2 $end $n64=doraemon, $bio Nintendo 64 cart. published 23 years ago: Doraemon - Nobita to 3tsu no Seireiseki (c) 1997 Epoch Company, Limited. - TECHNICAL - Model NUS-NDRJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57669&o=2 $end $saturn=doraemon, $bio Sega Saturn game published 24 years ago: Doraemon - Nobita to Fukkatsu no Hoshi (c) 1996 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59073&o=2 $end $pico=doranmk, $bio Sega Pico game published 27 years ago: ドラえもん のびたとまいごのきょうりゅう (c) 1993 Sega Enterprises, Limited. (Doraemon - Nobita to Maigo no Kyouryuu) - TECHNICAL - GAME ID: HPC-6004 ROM size: 512 KB - TRIVIA - Retail price: 3980 Yen. It is the first Doraemon game to be released for the system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75652&o=2 $end $snes=doraemon,doraemona, $bio Nintendo Super Famicom cart. published 27 years ago: Doraemon - Nobita to Yousei no Kuni (c) 1993 Epoch Company, Limited. - TECHNICAL - GAME ID: SHVC-DR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61227&o=2 $end $psx=doraemon, $bio Sony PlayStation disc published 24 years ago: Doraemon - Nobitaito Fukkatsu no hoshi (c) 1996 Epoch Co., Ltd. - TECHNICAL - [Model SLPS-00233] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85099&o=2 $end $gameboy=doraemon, $bio Nintendo Game Boy Cart. published 29 years ago: Doraemon - Taiketsu Himitsu Dogu!! [Model DMG-DEJ] (c) 1991 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65882&o=2 $end $pico=doratimm, $bio Sega Pico game published 25 years ago: ドラえもん タイムマシンで大冒険! (c) 1995 Shogakukan Production. (Doraemon - Time Machine de Daibouken) - TECHNICAL - GAME ID: T-226010 ROM size: 512 KB - TRIVIA - Released on October 27, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75653&o=2 $end $gamegear=doraemon, $bio Sega Game Gear cart. published 24 years ago: Doraemon - Waku Waku Pocket Paradise (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3383] - TRIVIA - This game is based on the on Fujiko F. Fujio's manga Doraemon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64551&o=2 $end $pico=dorahika, $bio Sega Pico game published 21 years ago: ドラえもん よめたよ・かけたよ ひらがな カタカナ (c) 1999 Shogakukan Production. (Doraemon - Yometayo-Kaketayo Hiragana Katakana) - TECHNICAL - GAME ID: T-226040 ROM size: 2 MB - TRIVIA - Released on August 31, 1999 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75654&o=2 $end $pico=dorayuta, $bio Doraemon - Youchien wa Tanoshii na [Model T-226020] (c) 199? Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75655&o=2 $end $megadriv=doraemon, $bio Sega Mega Drive game published 27 years ago: Doraemon - Yume Dorobou to 7-nin no Gozans (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56453&o=2 $end $gameboy=doraemn2, $bio Nintendo Game Boy Cart. published 28 years ago: Doraemon 2 - Animal Wakusei Densetsu [Model DMG-DMJ] (c) 1992 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65883&o=2 $end $snes=doraemn2, $bio Nintendo Super Famicom cart. published 27 years ago: Doraemon 2 - Nobita no Toys Land Daibouken [Model SHVC-2D] (c) 1993 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61228&o=2 $end $n64=doraemn2, $bio Nintendo 64 cart. published 22 years ago: Doraemon 2 - Nobita to Hikari no Shinden [Model NUS-ND2J] (c) 1998 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57670&o=2 $end $psx=doraemn2, $bio Sony PlayStation disc published 23 years ago: Doraemon 2 - SOS! Otogi no Kuni (c) 1997 Epoch Co., Ltd. - TECHNICAL - [Model SLPS-00628] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85100&o=2 $end $n64=doraemn3, $bio Nintendo 64 cart. published 20 years ago: Doraemon 3 - Nobita no Machi SOS! [Model NUS-ND3J] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57671&o=2 $end $snes=doraemn3, $bio Nintendo Super Famicom cart. published 26 years ago: Doraemon 3 - Nobita to Toki no Hougyoku [Model SHVC-4T] (c) 1994 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61229&o=2 $end $snes=doraemn4, $bio Nintendo Super Famicom cart. published 25 years ago: Doraemon 4 - Nobita to Tsuki no Oukoku [Model SHVC-AD4J-JPN] (c) 1995 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61230&o=2 $end $pico=doraeiu10th, $bio Sega Pico game published 17 years ago: Doraemon Ensoku-Imohori-Undoukai (c) 2003 Shogakukan Production. 10th Anniversary Edition Reprint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121986&o=2 $end $pico=doraeiu, $bio Doraemon Ensoku-Imohori-Undoukai [Model T-226030] (c) 199? Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75656&o=2 $end $gbcolor=dorakrt2, $bio Nintendo Game Boy Color game published 21 years ago: Doraemon Kart 2 [Model DMG-ADOJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67791&o=2 $end $gameboy=dorakart, $bio Nintendo Game Boy Cart. published 22 years ago: Doraemon Kart [Model DMG-ADRJ-JPN] (c) 1998 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65884&o=2 $end $pico=dorakkkt, $bio Doraemon Kazoete-Kanzan Kazu Tokei [Model T-226050] (c) 199? Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75657&o=2 $end $pico=doratimmtw, $bio Sega Pico game published 25 years ago: Doraemon Machinaka (c) 1995 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121985&o=2 $end $pce_tourvision=dorams, $bio TOURVision cart. published 29 years ago: Doraemon Meikyuu Daisakusen (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101137&o=2 $end $gbcolor=doramemo, $bio Nintendo Game Boy Color game published 20 years ago: Doraemon Memories - Nobita no Omoide Daibouken [Model DMG-BDMJ-JPN] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67792&o=2 $end $info=doraemon, $bio Arcade Video game published 27 years ago: Doraemon no Eawase Montage (c) 1993 Sunsoft. A fun kids 3 reels slots game, based on the comical robot cat Doraemon and his friends where you win prizes in plastic bubble containers. - TRIVIA - It's a prototype, a very rare game probably just only one copy exist. Doraemon is a famous Japanese manga series written and illustrated by Fujiko Fujio in 1969, which later became an anime series and an Asian franchise to later become an icon of the Japanese pop culture. The series is about a robotic cat named Doraemon, who travels back in time from the 22nd century to aid a pre-teen boy called Nobita Nobi and his naughty friends. - STAFF - Developed by Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40624&o=2 $end $gameboy=doradx10, $bio Nintendo Game Boy Cart. published 22 years ago: Doraemon no Game Boy de Asobouyo Deluxe 10 [Model DMG-ADPJ-JPN] (c) 1998 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65885&o=2 $end $gbcolor=doraqzb2, $bio Nintendo Game Boy Color game published 18 years ago: Doraemon no Quiz Boy 2 [Model CGB-BQ7J-JPN] (c) 2002 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67794&o=2 $end $gbcolor=doraqzba,doraqzb, $bio Nintendo Game Boy Color game published 20 years ago: Doraemon no Quiz Boy [Model CGB-BQBJ-JPN] (c) 2000 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67793&o=2 $end $gbcolor=dorakang, $bio Nintendo Game Boy Color game published 19 years ago: Doraemon no Study Boy - Gakushuu Kanji Game [Model CGB-BCKJ-JPN] (c) 2001 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67797&o=2 $end $gbcolor=dorakany, $bio Nintendo Game Boy Color game published 17 years ago: Doraemon no Study Boy - Kanji Yomikaki Master [Model CGB-BCYJ-JPN] (c) 2003 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67798&o=2 $end $gbcolor=dorakuku, $bio Nintendo Game Boy Color game published 20 years ago: Doraemon no Study Boy - Kuku Game [Model CGB-BQQJ-JPN] (c) 2000 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67799&o=2 $end $gameboy=dorasb1, $bio Nintendo Game Boy Cart. published 23 years ago: Doraemon no Study Boy 1 - Shou 1 Kokugo Kanji [Model DMG-AIKJ-JPN] (c) 1997 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65886&o=2 $end $gameboy=dorasb2, $bio Nintendo Game Boy Cart. published 23 years ago: Doraemon no Study Boy 2 - Shou 1 Sansuu Keisan [Model DMG-AISJ-JPN] (c) 1997 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65887&o=2 $end $gameboy=dorasb3, $bio Nintendo Game Boy Cart. published 23 years ago: Doraemon no Study Boy 3 - Ku Ku Master [Model DMG-AKKJ-JPN] (c) 1997 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65888&o=2 $end $gameboy=dorasb4, $bio Nintendo Game Boy Cart. published 23 years ago: Doraemon no Study Boy 4 - Shou ni Kokugo Kanji (c) 1997 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65889&o=2 $end $gameboy=dorasb5, $bio Nintendo Game Boy Cart. published 23 years ago: Doraemon no Study Boy 5 - Shou 2 Sansuu Keisan [Model DMG-ANBJ-JPN] (c) 1997 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65890&o=2 $end $gameboy=dorasb6, $bio Nintendo Game Boy Cart. published 22 years ago: Doraemon no Study Boy 6 - Gakushuu Kanji Master 1006 [Model DMG-AKNJ-JPN] (c) 1998 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65891&o=2 $end $pico=dorawwk, $bio Sega Pico game published 21 years ago: Doraemon no Utatte Pico Set with Issho ni Utaou! Doraemon Wakuwaku Karaoke [Model HPC-6072] (c) 1999 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75658&o=2 $end $pcecd=doraemon, $bio NEC PC-Engine CD published 28 years ago: Doraemon Nobita no Dorabian Night (c) 1992 Hudson Soft. Doraemon Nobita No Dorabian Nights is a side scrolling action game by Hudson Soft and is the second Doraemon game released for the PC Engine system. - TECHNICAL - Game ID: HCD2030 - TRIVIA - Doraemon Nobita no Dorabian Night for the Super CD-ROM² System was released on May 29, 1992 in Japan for 4900 Yen. This CD-Rom conversion is virtually identical to the HuCard game released a year earlier - The only noticeable difference is the new animated introduction sequence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58159&o=2 $end $info=epo_dmon, $bio Dedicated Console published 18 years ago: Doraemon Wakuwaku Kuukihou (c) 2002 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145587&o=2 $end $nes=doraemnc, $bio Doraemon [Model ES-1076] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76750&o=2 $end $nes=doraemon,doraemon1, $bio Nintendo Famicom cart. published 34 years ago: ドラエモン (c) 1986 Hudson Soft. (Doraemon) - TECHNICAL - GAME ID: HFC-DO - TRIVIA - Released on December 12, 1986 in Japan. The following hidden text is found in the ROM at 1028D: DORAEMON WORLD3 WRITTEN BY KIKU VER1.9 86/10/31 - STAFF - Programmer: Masaaki Kikuta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53984&o=2 $end $nes=mjrpg, $bio Nintendo Famicom cart. published 29 years ago: ドラドラドラ 幸福を呼ぶゲーム (c) 1991 Natsume. (Dora³ - Koufuku wo Yobu Gemu Dora) - TECHNICAL - GAME ID: NAT-3R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54338&o=2 $end $pico=animaltek, $bio Sega Pico game published 25 years ago: Dorehmipa Dongmooleumakhwoe (c) 1995 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121989&o=2 $end $famicom_flop=doremiko, $bio Nintendo Famicom disk. published 33 years ago: ????? (c) 1987 Konami Industry Company, Limited. (Doremikko) - TECHNICAL - Disk ID: KDS-DRE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65290&o=2 $end $x68k_flop=doridor, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dori Dor Qizu (c) 1993 Daikokuya Dennou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87448&o=2 $end $pc98=doridq7, $bio Dori Dor Qizu 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89348&o=2 $end $pc98=doridq8, $bio Dori Dor Qizu 8 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89349&o=2 $end $dc=celica, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: Celica (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138620&o=2 $end $dc=estima, $bio Sega Dreamcast GD published 20 years ago: Doricatch Series: Estima (c) 2000 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138621&o=2 $end $dc=funcargo, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: FunCargo (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138622&o=2 $end $dc=gaia, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: Gaia (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138623&o=2 $end $dc=hiluxsrf, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: Hilux Surf (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138624&o=2 $end $dc=lndcrusr, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: Land Cruiser 100/Cygnus (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138625&o=2 $end $dc=prado, $bio Sega Dreamcast GD published 21 years ago: Doricatch Series: Land Cruiser Prado (c) 1999 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138626&o=2 $end $dc=rav4l, $bio Sega Dreamcast GD published 20 years ago: Doricatch Series: RAV4 L (c) 2000 CSK Research Institute. Specially made disc for Toyota's car showrooms in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138627&o=2 $end $dc=dorimaga1, $bio Sega Dreamcast GD published 21 years ago: Dorimaga GD Vol. 1 [Model 610-7164] (c) 1999 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135346&o=2 $end $dc=dorimaga10, $bio Sega Dreamcast GD published 19 years ago: Dorimaga GD Vol. 10 [Model 610-7164-11] (c) 2001 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135355&o=2 $end $dc=dorimaga11, $bio Sega Dreamcast GD published 19 years ago: Dorimaga GD Vol. 11 [Model 610-7164-12] (c) 2001 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135356&o=2 $end $dc=dorimaga12, $bio Sega Dreamcast GD published 19 years ago: Dorimaga GD Vol. 12 [Model 610-7164-13] (c) 2001 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135357&o=2 $end $dc=dorimaga2, $bio Sega Dreamcast GD published 21 years ago: Dorimaga GD Vol. 2 [Model 610-7164-02/03] (c) 1999 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135347&o=2 $end $dc=dorimaga3, $bio Sega Dreamcast GD published 21 years ago: Dorimaga GD Vol. 3 [Model 610-7164-04] (c) 1999 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135348&o=2 $end $dc=dorimaga4, $bio Sega Dreamcast GD published 21 years ago: Dorimaga GD Vol. 4 [Model 610-7164-05] (c) 1999 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135349&o=2 $end $dc=dorimaga5, $bio Sega Dreamcast GD published 20 years ago: Dorimaga GD Vol. 5 [Model 610-7164-06] (c) 2000 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135350&o=2 $end $dc=dorimaga6, $bio Sega Dreamcast GD published 20 years ago: Dorimaga GD Vol. 6 [Model 610-7164-07] (c) 2000 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135351&o=2 $end $dc=dorimaga7, $bio Sega Dreamcast GD published 20 years ago: Dorimaga GD Vol. 7 [Model 610-7164-08] (c) 2000 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135352&o=2 $end $dc=dorimaga8, $bio Sega Dreamcast GD published 20 years ago: Dorimaga GD Vol. 8 [Model 610-7164-09] (c) 2000 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135353&o=2 $end $dc=dorimaga9, $bio Sega Dreamcast GD published 20 years ago: Dorimaga GD Vol. 9 [Model 610-7164-10] (c) 2000 Softbank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135354&o=2 $end $x68k_flop=dorix, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Dorix (c) 1998 YoKoMuMu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87449&o=2 $end $info=dorodon,dorodon2, $bio Arcade Video game published 38 years ago: Dorodon (c) 1982 Falcon. A maze game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Many popular musics appear on this game. - PORTS - * COMPUTERS: MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=672&o=2 $end $msx1_flop=dorodon, $bio Dorodon Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134183&o=2 $end $msx1_cart=dorodon, $bio MSX cart. published 36 years ago: Dorodon [Model HBS-G014C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76692&o=2 $end $pc8801_flop=dororo, $bio NEC PC-8801 Series disk. published 32 years ago: どろろ ―地獄絵巻の章― (c) 1988 Quasar Soft. (Dororo - Jigoku Emaki no Shou) - TECHNICAL - GAME ID: NFQS17004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91662&o=2 $end $snes=dorque1,dorque2,dorque3, $bio Dorque & Imp [Prototype] (c) 199? Norse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62926&o=2 $end $apple2_flop_misc=dos3380,dos3380a,dos3383, $bio Apple II disk. published 40 years ago: DOS 3.3 System Master (c) 1980 Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107343&o=2 $end $apple2_flop_misc=dosanat, $bio Apple II disk. published 34 years ago: DOS Anatomy (c) 1986 Windsor Scientific - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240769&o=2 $end $tiki100=dosml, $bio DOS ML (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237299&o=2 $end $dmv=dostools, $bio DOS Tools (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233897&o=2 $end $dmv=dosut, $bio DOS Utilities (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233898&o=2 $end $tiki100=dosgbib, $bio DOS-GBIB (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237298&o=2 $end $to_flop=dos720,dos720a, $bio Thomson TO disk. published 31 years ago: DOS720 (c) 1989 BC 109 Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107689&o=2 $end $bbcb_flop_orig=doscopy, $bbcb_flop=doscopy, $bio Acorn BBC Micro B disk. published 34 years ago: DOSCopy (c) 1986 Baksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125360&o=2 $end $to_flop=dossboer, $bio Thomson TO disk. published 34 years ago: Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107700&o=2 $end $to7_cass=boerhaav, $bio Thomson TO7 cass. published 34 years ago: Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108218&o=2 $end $mo5_cass=boerhaav,boerhaavb,boerhaavc,boerhaava,boerhaave,boerhaavd, $bio Thomson MO5 cass. published 34 years ago: Dossier Boerhaave (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108726&o=2 $end $cpc_flop=dossierg,dossierg01, $bio Amstrad CPC 464 disk. published 35 years ago: Dossier G. - L’affaire du Rainbow Warrior (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121354&o=2 $end $snes=dossungb, $bio Nintendo Super Famicom cart. published 26 years ago: Dossun! Ganseki Battle (c) 1994 I'Max. - TECHNICAL - Game ID: SHVC-ADGJ-JPN - TIPS AND TRICKS - Play as Boss: Select versus mode, then hold L + R and press Down, Up, Down, Down, Up, Up, Left, Right, A at the character selection screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61231&o=2 $end $msx2_flop=dotdclub,dotdclubb,dotdcluba, $bio MSX 2 disk. published 31 years ago: Dot Designer's Club (c) 1989 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101620&o=2 $end $c64_cart=dgobbler,dgobblr2, $bio Commodore C64 cart. published 37 years ago: Dot Gobbler (c) 1983 Mr. Computer. Pac-Man clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53565&o=2 $end $vic1001_cart=dgobbler, $bio Dot Gobbler (c) 198? Machine Language Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84413&o=2 $end $jupace_cass=dotman, $bio Jupiter Ace cass. published 37 years ago: Dot Man (c) 1983 Micro Marketing HOW HIGH CAN YOU SCORE BEFORE THE ENEMY CATCHES UP WITH YOU? DOT MAN IS THE CLASSIC MAZE GAME REQUIRING QUICK THINKING AND NIMBLE FINGERS. TWO LEVELS OF SKILL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115760&o=2 $end $pc8801_flop=dota, $bio Dota (c) 19?? System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91663&o=2 $end $bbc_rom=dotprintp, $bio Acorn BBC ROM published 34 years ago: DotPrint-Plus (c) 1986 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145225&o=2 $end $gba=dotstrm, $bio Nintendo GBA cart. published 14 years ago: Dotstream [bit Generations] [Model AGB-BVCJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76395&o=2 $end $info=dotrikun,dotrikun2, $bio Arcade Video game published 30 years ago: Dottori Kun (c) 1990 Sega. A tiny maze game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - This is a game that Sega used to test the hardware, it was developing during the late 1980s through the early 1990s. It's a very small board (about 10cm x 10cm). It was never fully developed or intended to be released to the public. - UPDATES - There is a new version and an old version. The old version has a white background and all sprites are in black, the new version reverses that. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=673&o=2 $end $info=dotriman, $bio Arcade Video game published 4 years ago: Dottori-Man Jr. (c) 2016 Chris Covell. A pac-man homebrew game using the Dottori-kun hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118063&o=2 $end $info=ddz, $bio Dou Di Zhu (c) 200? Unknown. - TECHNICAL - Main CPU : SE3208 (@ 43 Mhz) Sound Chips : VRender0 (@ 43 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12488&o=2 $end $apple2_flop_clcracked=dblntbl, $bio Apple II disk. published 35 years ago: Double 'N' Trouble (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231170&o=2 $end $info=m4dbl9,m4dbl9a, $bio Double 9's (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41301&o=2 $end $info=pepp0733, $bio Slot Machine published 33 years ago: Double Aces and Faces Bonus Poker (c) 1987 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127462&o=2 $end $spectrum_cass=doubleag, $bio Sinclair ZX Spectrum cass. published 33 years ago: Double Agent (c) 1987 Tartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78654&o=2 $end $info=dblagent, $bio Double Agent (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33567&o=2 $end $info=dblaxle,dblaxleu,dblaxleul, $bio Arcade Video game published 29 years ago: Double Axle (c) 1991 Taito America. Monster Truck racing game. - TECHNICAL - Taito Z System hardware Game ID : C78 Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : Steering wheel Buttons : 6 - TRIVIA - Double Axle was released in September 1991. This game is known in Japan as "Power Wheels". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=674&o=2 $end $coco_cart=dblback, $bio Tandy Color Computer cart. published 38 years ago: Double Back (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53430&o=2 $end $info=peps0628, $bio Slot Machine published 24 years ago: Double Black Jack (c) 1996 IGT. Video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127776&o=2 $end $info=pex2127p, $bio Slot Machine published 25 years ago: Double Bonus Poker featuring Your Property Royals [Model X002127P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228737&o=2 $end $info=pepk1069, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PK1069] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228722&o=2 $end $info=pepp0514,pepp0514a,pepp0514b, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0514] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228723&o=2 $end $info=pepp0515,pepp0515a,pepp0515b,pepp0515c, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0515] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228724&o=2 $end $info=pepp0516,pepp0516a,pepp0516b, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0516] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228725&o=2 $end $info=pepp0538, $bio Double Bonus Poker (c) 199? IGT [International Game Technologies] - TECHNICAL - GAME ID: PP0538 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46364&o=2 $end $info=pepp0540, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0540] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228726&o=2 $end $info=pepp0725,pepp0725a, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0725] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228727&o=2 $end $info=pepp0726, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0726] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228728&o=2 $end $info=pepp0728, $bio Slot Machine published 33 years ago: Double Bonus Poker [Model PP0728] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228729&o=2 $end $info=pex0514p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000514P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228730&o=2 $end $info=pex0515p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000515P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228731&o=2 $end $info=pex0516p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000516P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228732&o=2 $end $info=pex0725p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000725P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228733&o=2 $end $info=pex0726p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000726P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228734&o=2 $end $info=pex0727p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X000727P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228735&o=2 $end $info=pex2024p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X002024P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228736&o=2 $end $info=pex2178p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X002178P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228738&o=2 $end $info=pex2179p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X002179P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228739&o=2 $end $info=pex2180p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X002180P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228740&o=2 $end $info=pex2244p, $bio Slot Machine published 25 years ago: Double Bonus Poker [Model X002244P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228741&o=2 $end $zx80_cass=dbrkout $bio Sinclair ZX-80 cass. published 39 years ago: Double Breakout (c) 1981 Beam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236142&o=2 $end $info=m5dbubl, $bio Double Bubble (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42398&o=2 $end $spectrum_cass=dblbubbl48,dblbubbl48a, $bio Sinclair ZX Spectrum cass. published 4 years ago: Double Bubble (c) 2016 Miguetelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227602&o=2 $end $spectrum_cass=dblbubbl,dblbubbla, $bio Sinclair ZX Spectrum cass. published 4 years ago: Double Bubble [Music ver.] (c) 2016 Miguetelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227603&o=2 $end $info=as_dblcs,as_dblcsa,as_dblcsb,as_dblcsc,as_dblcsd,as_dblcse,as_dblcsf,as_dblcsg,as_dblcsh, $bio Double Cash (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41828&o=2 $end $info=dblchal,dblchalc1,dblchald1,dblchalv1,dblchalo, $bio Slot Machine published 17 years ago: Double Challenge (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31130&o=2 $end $info=m4dblchn, $bio Double Chance (c) 199? DJE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41302&o=2 $end $info=sc1dblch,sc1dblcha,sc1dblchb, $bio Fruit Machine published 30 years ago: Double Chance (c) 1990 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5599 - TRIVIA - Double Chance was released in April 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42132&o=2 $end $info=dcheese, $bio Arcade Video game published 27 years ago: Double Cheese (c) 1993 HAR. - TECHNICAL - Main CPU : Motorola 68000 (@ 14.31818 Mhz), M6809 (@ 1.25 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 65534 Players : 2 Control : trackball Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=675&o=2 $end $info=peps0708, $bio Slot Machine published 24 years ago: Double Cherry Bar (c) 1996 IGT. Video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127775&o=2 $end $specpls3_flop=doublecl, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Double Classic (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147721&o=2 $end $megadriv=doublecl, $bio Sega Mega Drive game published 28 years ago: Double Clutch (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56454&o=2 $end $info=m4dcrls,m4dcrls__a,m4dcrls__b,m4dcrls__c,m4dcrls__e,m4dcrls__f,m4dcrls__g,m4dcrls__h,m4dcrls__i,m4dcrls__j,m4dcrls__k,m4dcrls__l,m4dcrls__m,m4dcrls__n,m4dcrls__o,m4dcrls__p,m4dcrls__q,m4dcrls__r, $bio Double Crazy Reels (c) 199? QPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40000&o=2 $end $info=sc4dcrls,sc4dcrlsa,sc4dcrlsb,sc4dcrlsc,sc4dcrlsd,sc4dcrlse,sc4dcrlsf,sc4dcrlsg,sc4dcrlsh,sc4dcrlsi,sc4dcrlsj,sc4dcrlsk, $bio Double Crazy Reels (c) 200? Mazooma Games. - TECHNICAL - [Model PR2544] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43667&o=2 $end $info=dblcrown, $bio Arcade Video game published 23 years ago: Double Crown (c) 1997 Cadence Technology - TRIVIA - Double Crown was released in July 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49471&o=2 $end $spectrum_cass=doubleda, $bio Sinclair ZX Spectrum cass. published 29 years ago: Double Dare (c) 1991 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 817 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78655&o=2 $end $cpc_cass=ddare, $bio Amstrad CPC cass. published 29 years ago: Double Dare (c) 1991 Alternative Soft., Ltd. - TECHNICAL - [Model AS818] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95997&o=2 $end $c64_cass=dbldare, $bio Commodore C64 cass. published 29 years ago: Double Dare (c) 1991 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS819 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146495&o=2 $end $nes=ddare, $bio Nintendo NES cart. published 30 years ago: Double Dare (c) 1990 GameTek Do you DARE? Can you handle the pressure? Do you know the answer? Should you DARE the other team? Can you beat the odds? Do you DARE to take the Physical Challenge? Double Dare is Double Action! Double Dare is Double Fun! Double Dare is the ultimate contest for the whole family! Think fast - test your mind with questions on every subject from Rock to rocks. Move fast - test your skill as those famous DD stunts stretch your reflexes to the limit. You know how it's done, so get out there and rack up the points! But watch out for those obstacles. If you're not careful, you could end up in a real mess! - TECHNICAL - GAME ID: NES-2D-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55084&o=2 $end $info=ad5dnddd,ad5dnddda, $bio Double Deal or No Deal (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42018&o=2 $end $info=sc5dnddd,sc5dnddda,sc5dndddb,sc5dndddc,sc5dndddd,sc5dnddde,sc5dndddf,sc5dndddg,sc5dndddh,sc5dndddi, $bio Fruit Machine published 10 years ago: Double Deal or No Deal (c) 2010 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3215] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34870&o=2 $end $info=sc4dnddd,sc4dnddda,sc4dndddb,sc4dndddc,sc4dndddd,sc4dnddde,sc4dndddf,sc4dndddg, $bio Double Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3235] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43008&o=2 $end $info=b85dbldl,b85dbldla, $bio Fruit Machine published 32 years ago: Double Dealer (c) 1988 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Double Dealer was released in October 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41868&o=2 $end $info=ddealer, $bio Arcade Video game published 29 years ago: Double Dealer (c) 1991 NMK. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9900&o=2 $end $info=b85dbldlb, $bio Double Dealer (c) 199? Bell-Fruit Games, Limited. [B.F.G.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42421&o=2 $end $info=ac1dbldx, $bio Double Deluxe (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42273&o=2 $end $osborne1=dddist, $bio Osborne-1 disk. published 38 years ago: Double Density Distribution (c) 1982 Osmosis Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237507&o=2 $end $cpc_flop=doublede01, $bio Double Detente Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122608&o=2 $end $info=pepp0452, $bio Double Deuces Deuces Wild! (c) 199? IGT [International Game Technologies] - TECHNICAL - Program number: PP0452 / X000452P B1057X; CLASSIC UPRIGHT CABINET IA57X; IMBEDDED BILL ACCEPTOR CABINET 2957X; SLANT CABINET WITH TOP BOX 3657X; DROP IN BAR CABINET WITH FLAT SCREEN 3757X; DROP IN BAR CABINET WITH SLANT SCREEN GD57X; SLANT CABINET WITH IBA TOP BOX GK57X; SLANT CABINET WITHOUT IBA TOP BOX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46366&o=2 $end $info=peip0041,pex0452p, $bio Double Deuces Wild Poker (c) 199? IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118083&o=2 $end $info=pepp0452a, $bio Slot Machine published 33 years ago: Double Deuces Wild Poker [Model PP0452] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228608&o=2 $end $info=m4dbldm,m4dbldm__a,m4dbldm__b,m4dbldm__c, $bio Double Diamond Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41303&o=2 $end $info=sc2dbl,sc2dblp, $bio Fruit Machine published 24 years ago: Double Diamond (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6322] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61727&o=2 $end $info=sc2dbl1,sc2dbl1p, $bio Fruit Machine published 24 years ago: Double Diamond (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6570] - TRIVIA - Released in January 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42186&o=2 $end $info=sc4dbldm, $bio Fruit Machine published 15 years ago: Double Diamond (c) 2005 QPS Interactive. - TECHNICAL - [Model PR2558] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15591&o=2 $end $info=peps0042,peps0043,peps0298, $bio Slot Machine published 24 years ago: Double Diamond [Player's Edge Plus] (c) 1996 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73322&o=2 $end $adam_flop=ddiskfor,ddiskfora, $bio Coleco Adam disk. published 33 years ago: Double Disk Formatter (c) 1987 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109419&o=2 $end $info=dbldolph,dbldolphq, $bio Slot Machine published 20 years ago: Double Dolphins (c) 2000 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31892&o=2 $end $info=dkongjrc,dkongike,dkongddk, $bio Arcade Video game published 21 years ago: Double Donkey Kong (c) 1999 Braze Technologies. Double Donkey Kong is a modified "Donkey Kong Junior" boardset that plays BOTH "Donkey Kong Junior" and "Donkey Kong" on a single PCB set. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14770&o=2 $end $info=pex2474p, $bio Double Double Bonus Plus (c) 199? IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118085&o=2 $end $info=pex2002p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker (c) 1995 IGT [International Game Technologies]. - TECHNICAL - GAME ID: X002066P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37781&o=2 $end $info=pex2066p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker [Model X002066P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228745&o=2 $end $info=pex2067p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker [Model X002067P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228746&o=2 $end $info=pex2068p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker [Model X002068P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228747&o=2 $end $info=pex2069p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker [Model X002069P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228748&o=2 $end $info=pex2070p, $bio Slot Machine published 25 years ago: Double Double Bonus Poker [Model X002070P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228749&o=2 $end $info=comg172, $bio Arcade Video game published 37 years ago: Double Double Poker (c) 1983 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22976&o=2 $end $info=pepp0757, $bio Double Down Joker Poker (c) 199? IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0757 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38217&o=2 $end $info=pex0489p, $bio Slot Machine published 25 years ago: Double Down Stud Deuces Wild Poker [Model X000489P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228639&o=2 $end $info=pepp0250,pepp0250a, $bio Slot Machine published 28 years ago: Double Down Stud (c) 1992 IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0250 - TRIVIA - Double Down Stud was released in June 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37607&o=2 $end $info=pepp0760, $bio Double Down Stud [Model PP0760] (c) 199? IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228853&o=2 $end $info=ddragonw,ddragonw1,ddragonb,ddragonba,ddragon6809,ddragon6809a,ddragonb2, $bio Arcade Video game published 33 years ago: Double Dragon (c) 1987 Taito Corp. Export version for 'Outside Japan' releases by Taito, under license from Technos Japan. For more information about the game itself, please visit the original Technos Japan entry; "Double Dragon [Model TA-0021]". - PORTS - * CONSOLES: [EU] Nintendo NES (1990) "Double Dragon [Model NES-WD]" [EU] Sega Master System (1988) "Double Dragon [Model 7012]" [BR] Sega Master System (1988) by Tec Toy [EU] Sega Mega Drive (1993) [EU] Microsoft XBOX 360 [XBLA] (may.9, 2007) [BR] Zeebo (may.29, 2009) : Remake with remade graphics. [MX] Zeebo (nov.4, 2009) : Remake with remade graphics. [EU] [AU] Sony PlayStation 4 [PSN] (jul.14, 2015) "Arcade Archives - Double Dragon [Model CUSA-02667]" [AS] Sony PlayStation 4 [PSN] (may.21, 2015) "Arcade Archives - Double Dragon" * HANDHELDS: [EU] Nintendo Game Boy (1990) "Double Dragon [Model DMG-DD-NOE]" [EU] Sega Game Gear (1993) "Double Dragon - The Revenge of Billy Lee [Model T-70038-50]" * COMPUTERS: [EU] Amstrad CPC (1988) [EU] Commodore Amiga (1988) [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) [Virgin Mastertronic - 128 Ko Disk version] [EU] Amstrad CPC (1989) [Animagic - Spanish Version] [EU] Atari ST (1988) [EU] MSX (1989) [AU] Commodore Amiga (1989) "Amiga Champions" [EU] Commodore C64 (1990) "100% Dynamite" [KO] MSX (1990) [EU] Sinclair ZX Spectrum (1990) "100% Dynamite" * OTHERS: [UK] LCD handheld game (1988) Grandstand. [US] LCD handheld game (1989) Tiger Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113455&o=2 $end $info=ddragonu,ddragonua,ddragonub, $bio Arcade Video game published 33 years ago: Double Dragon (c) 1987 Taito America Corp. Export release for North America by Taito America, under license from Technos Japan. For more information about the game itself, please visit the original Technos Japan entry; "Double Dragon [Model TA-0021]". - TECHNICAL - Behind a clear front glass, the dedicated cabinet has a decorative cardboard frame surrounding the monitor that includes instructions for game play. The cardboard frame is usually 2 sided. There is the TAITO design on one side and the Double Dragon design on the other. The marquee and control panel art features a drawing of a dragon and pictures of Billy and Jimmy Lee. The control panel includes their names. Most cabinets used blue buttons for player 1 and red buttons for player 2, but a middle release cabinet used yellow buttons for both players and used thicker bezel glass with white plastic protectors along its outer edges. The side art features the name TAITO at the top with a Y-shaped pattern of lines in red, white, gray, and black. The first cabinets of Double Dragon had a different color combination for the side art. The black part of the side art was orange and the gray part was yellow. The cabinet features a lockable pullout drawer at the bottom that contains the power supply and game-boards. - TRIVIA - Double Dragon was manufactured and released in July 1987 in North America. This Taito version has a different storyline than the one used in the Japanese version. The Japanese storyline is more developed and does not use the Spike and Hammer aliases. - PORTS - NOTE: USA [US] ports only are listed here. * CONSOLES: Atari 2600 (jul.23, 1989) "Double Dragon [Model AK-050]" Atari 7800 (1989) "Double Dragon [Model AM-050]" Nintendo NES (june.1988) "Double Dragon [Model NES-WD-USA]" Sega Genesis (1993) Microsoft XBOX 360 [XBLA] (may.9, 2007) Sony PlayStation 4 [PSN] (may.12, 2015) "Arcade Archives - Double Dragon [Model CUSA-00984]" * HANDHELDS: Nintendo Game Boy (aug.1990) "Double Dragon [Model DMG-DD-USA]" Atari Lynx (1993) "Double Dragon [Model L070]" Sega Game Gear (1993) Nintendo Game Boy Advance (nov.14, 2003) "Double Dragon Advance [Model AGB-BDDE-USA]" * COMPUTERS: Commodore Amiga (1988) Commodore C64 (1988) PC [MS-DOS, 5.25''] (1988) Atari ST (1989) * OTHERS: Mobile Phones (jul.15, 2004) Android (mar.5, 2012) Apple iPhone (dec.5, 2013) "Double Dragon Trilogy [Model 730919094]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38787&o=2 $end $msx1_cass=ddragon, $bio MSX cass. published 32 years ago: Double Dragon (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94598&o=2 $end $cpc_flop=doubledr, $bio Amstrad CPC 464 disk. published 32 years ago: Double Dragon (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120656&o=2 $end $cpc_flop=doubledr1da,doubledr02,doubledr01,doubledr03,doubledr17,doubledr18,doubledr22,doubledr1ba,doubledr1ca,doubledr0a,doubledr0f,doubledr0e,doubledr10, $bio Amstrad CPC 464 disk. published 32 years ago: Double Dragon (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120657&o=2 $end $ibm5150=ddragon,ddragona, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Double Dragon (c) 1988 Arcadia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132403&o=2 $end $ibm5150=ddragon35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Double Dragon (c) 1988 Arcadia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132573&o=2 $end $c64_cart=ddragonm, $bio Commodore C64 cart. published 31 years ago: Double Dragon (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53566&o=2 $end $amigaocs_flop=ddragona,ddragon, $bio Commodore Amiga 500 disk. published 31 years ago: Double Dragon (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73900&o=2 $end $msx1_cart=ddragon, $bio MSX cart. published 31 years ago: 더블 드라곤 (c) 1989 Zemin. (Double Dragon) Korean version of the famous game. - TRIVIA - Released in January 1989 in Korea. The artwork for the box was ripped from Jaleco's Famicom Disk System fighting game Fuun Shaolin Ken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76693&o=2 $end $spectrum_cass=ddragon, $bio Sinclair ZX Spectrum cass. published 31 years ago: Double Dragon (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78657&o=2 $end $cpc_cass=ddragon, $bio Amstrad CPC cass. published 31 years ago: Double Dragon (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95999&o=2 $end $specpls3_flop=ddragonsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Double Dragon (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147656&o=2 $end $specpls3_flop=ddragon, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Double Dragon (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147957&o=2 $end $sms=ddragonk, $bio Double Dragon (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55995&o=2 $end $spectrum_cass=ddragont, $bio Double Dragon (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225503&o=2 $end $spectrum_cass=ddragonm, $bio Double Dragon (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226033&o=2 $end $c64_cart=ddragon, $bio Commodore C64 cart. published 29 years ago: Double Dragon (c) 1991 Ocean - TRIVIA - Ocean's last C64 cartridge. It was available only at a computer show. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53567&o=2 $end $megadriv=ddragon, $bio Sega Genesis game published 27 years ago: Double Dragon (c) 1993 Ballistic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69601&o=2 $end $a2600=ddragonec, $bio Double Dragon (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50425&o=2 $end $spectrum_cass=ddragon2t, $bio Double Dragon 2 - The Revenge (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225504&o=2 $end $megadriv=ddragon3, $bio Sega Genesis game published 28 years ago: Double Dragon 3 - The Arcade Game (c) 1992 Flying Edge. - TECHNICAL - GAME ID: T-81166 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69600&o=2 $end $amigaocs_flop=ddragon3, $bio Commodore Amiga 500 disk. published 29 years ago: Double Dragon 3 - The Rosetta Stone (c) 1991 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73901&o=2 $end $cpc_cass=ddragon3, $bio Amstrad CPC cass. published 29 years ago: Double Dragon 3 - The Rosetta Stone (c) 1991 Sales Curve, Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96003&o=2 $end $info=tddragon3, $bio Handheld game published 29 years ago: Double Dragon 3 - The Rosetta Stone (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100467&o=2 $end $ibm5150=ddragon3, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Double Dragon 3 - The Rosetta Stone (c) 1992 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132404&o=2 $end $info=ddragon3,ddragon3b,ddragon3j,ddragon3p, $vgmplay=ddragon3, $bio Arcade Video game published 30 years ago: Double Dragon 3 - The Rosetta Stone (c) 1990 Technos Japan Corp. A mysterious fortune teller warns Billy & Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'. The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice. The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed. * Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers. - The Urquidez Brothers (Roney, Sunny, Jonny) - Tall European grapplers. They have the most energy of the four character types. Up to three fighters can be have in reserve. - The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks. - The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks. * Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one. * Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons. * Energy - Restores the current character's life to 150%. * Power-Up - Increases the character's agility. There are 5 stages in the game : Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket. Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club. Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life. Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield. Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures. - TECHNICAL - Game ID : TA-0030 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz) Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by East Technology. Double Dragon 3 was released in November 1990 by Technos. The first two Double Dragon games were created by an internal team at Technos, but this game was written by an outside team called East Technology (see Staff section for more information). A graffiti in the first stage reads "Gigandes", which one of the team's previous games. There are 4 character types, the Lee brothers and 3 new character types (who are available via the weapon shops in the American and World versions, and are selectable in the Japanese version). However the original idea for the game was for the player to select between Billy and Jimmy Lee, or one of the 3 new characters introduced in the game. The original characters which were Roney Urquidez (who originally wore orange), Chin Seimei (who originally wore red) and Masao Oyama (who was originally named Masahiko Oyama). Apparently the designers considered the possibility that 2 or 3 players playing the game at the same time might want to control the same character, so they revised this by creating Sonny (the 3rd Lee brother) and 2 siblings for each of the new characters. A separate character portrait was made for Jimmy, which is unused in the released Japanese version. The game's ending depicts the original 5 characters, as does the artwork on the Japanese sales flyer. Soundtrack releases (for limited-editon) : Double Dragon 3 / The Conbatribes - / Pony Canyon / Scitron - PCCB-00065 - June 21, 1991 - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. The Japanese version discards the weapon shops completely from the game. Instead, the game asks the player to select from the 4 character types available when they begin (Lee, Chin, Urquidez or Oyama). The one-armed stand head-butt and the hurricane kick are available as part of the default moveset, but the hurricane kick is made hard to execute. While controlling one of the Lee brothers, a nunchaku or a sword can be found on the floor in certain stages. The first stage is slightly re-arranged, with the starting point moved in front of the Power Records store and the conveyor belt inside the warehouse removed. - SERIES - 1. Double Dragon [Model TA-0021] (1987) 2. Double Dragon II - The Revenge [Model TA-0026] (1988) 3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991) 4. Super Double Dragon (1992, Super Famicom ) 5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar ) 6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation) 7. Double Dragon Advance (2004, GBA) 8. Double Dragon (2009, Zeebo) 9. Double Dragon (2011 iOS / Android) 10. Double Dragon Neon (2012, PS3 / Xbox 360) 11. Double Dragon II: Wander of the Dragons - (2013, Xbox 360) 12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows) - STAFF - Director: Yoshihisa Kishimoto Programmers : N. Takioka, E. Ogura, Y. Katsumata Designers : K. Ichikawa, T. Irisawa, T. Chida, J. Hasepin, H. Nagoshi, U. Hoshino Audio : A. Inoue, T. Nozaki - PORTS - * CONSOLES: Nintendo Famicom (1990, JP title : "Double Dragon III: The Rosetta Stone", NA/EU title : "Double Dragon III: The Sacred Stones") Sega Mega Drive (1992) Nintendo Game Boy (1992) * COMPUTERS: Commodore C64 (1991) PC-Compatible [MS-DOS, 5.25'' / 3.5''] (1991) Atari ST (1991) Commodore Amiga (1991) Amstrad CPC (1991) Sinclair ZX Spectrum (1992) * OTHERS: LCD handheld game (1991) released by Tiger Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=678&o=2 $end $gameboy=ddragon3, $bio Nintendo Game Boy Cart. published 28 years ago: Double Dragon 3 [Model DMG-DX-USA] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65895&o=2 $end $gba=ddragon, $bio Nintendo GBA cart. published 17 years ago: Double Dragon Advance (c) 2003 Atlus USA. - TECHNICAL - Game ID: AGB-BDDE-USA Barcode: 730865850082 - TRIVIA - Double Dragon Advance for Game Boy Advance was released on November 14, 2003 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70452&o=2 $end $gba=ddragonj, $bio Nintendo GBA cart. published 16 years ago: Double Dragon Advance (c) 2004 Atlus Company, Limited. - TECHNICAL - Game ID: AGB-BDDJ-JPN (remains unchanged with re-edition) Barcode: 4984995101064 "Best Price" re-edition barcode: 4984995101187 - TRIVIA - Double Dragon Advance for Game Boy Advance was released on March 5, 2004 in Japan. It was then re-released as a "Best Price" edition on November 26, 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70451&o=2 $end $msx1_flop=ddragon, $bio Double Dragon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229948&o=2 $end $amigaocs_flop=ddragon2a,ddragon2,ddragon2u, $bio Commodore Amiga 500 disk. published 31 years ago: Double Dragon II (c) 1989 Mastertronic, Limited. [UK] - TRIVIA - Soundtrack releases: Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73902&o=2 $end $spectrum_cass=ddragon2,ddragon2a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78658&o=2 $end $cpc_cass=ddragon2, $bio Amstrad CPC cass. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96005&o=2 $end $info=ddragon2u,ddragon2b, $bio Arcade Video game published 31 years ago: Double Dragon II - The Revenge (c) 1989 Romstar, Incorporated. Export version by Romstar for North America. Game developed in Japan by Technos. For more information about the game, please see the original Technos Japan version entry. - TRIVIA - Even though the title screen says 1988, Double Dragon II was released in January 1989 in North America by Romstar, under license from Technos Japan. - PORTS - NOTE: [US] ports only are listed here. * CONSOLES: Nintendo NES (jan.1990) "Double Dragon II - The Revenge [Model NES-W2-USA]" Sony PlayStation 4 [PSN] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03717]" * COMPUTERS: Commodore C64 (1989) Commodore Amiga (1990) * OTHERS: Apple iPhone (dec.5, 2013) "Double Dragon Trilogy [Model 730919094]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113359&o=2 $end $cpc_flop=doubledr06, $bio Amstrad CPC 464 disk. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120658&o=2 $end $cpc_flop=doubledr08,doubledr07,doubledr13,doubledr12,doubledr14,doubledr19,doubledr1a,doubledr1f,doubledr0b, $bio Amstrad CPC 464 disk. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120659&o=2 $end $ibm5150=ddragon2, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132405&o=2 $end $specpls3_flop=ddragon2, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148126&o=2 $end $st_flop=ddragon2, $bio Atari ST disk. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Tradewest, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153516&o=2 $end $ibm5150=ddragon2_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Double Dragon II - The Revenge (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234575&o=2 $end $msx1_cass=ddragon2, $bio MSX cass. published 30 years ago: Double Dragon II - The Revenge (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94599&o=2 $end $c64_cass=ddragon2, $bio Commodore C64 cass. published 29 years ago: Double Dragon II - The Revenge (c) 1991 Tronix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146496&o=2 $end $nes=ddragon2u1,ddragon2u, $bio Nintendo NES cart. published 30 years ago: Double Dragon II - The Revenge (c) 1990 Acclaim Entertainment, Incorporated. Export version for North America. For more information about the game, please see the original Japanese version entry; "Double Dragon II - The Revenge [Model TJC-W2]". Description from the back cover: The Double Dragons - Billy and Jimmy Lee - are back to avenge the loss of Marion! In their quest to defeat the evil Shadow Warriors, the martial arts duo are challenged in 9 incredible missions, facing ruthless street gangs, nunchaku-toting ninja and giant mutant warriors! The non-stop action winds its way through construction sites, alleyways and underwater hideouts complete with secret elevator shafts, spiked ceilings and razor-sharp mechanical claws! And in a bonus mission, never before seen, the duo's worst fear becomes reality as they fight the ultimate battle between good and evil. A battle where not only their lives are at stake, but the fate of the entire world! - TECHNICAL - Game ID: NES-W2-USA Barcode: 020481106029 - TRIVIA - Double Dragon II - The Revenge for NES was released in January 1990 in North America. - PORTS - * Console : Nintendo Wii [Virtual Console] [US] (june.21, 2012) [Model FF5E] Nintendo Wii U [Virtual Console] [US] (aug.14, 2014) [Model FC8E] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (june.12, 2014) [Model TC3E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113358&o=2 $end $nes=ddragon2, $bio Nintendo NES cart. published 30 years ago: Double Dragon II - The Revenge (c) 1990 Acclaim Entertainment, Incorporated. Export version for the PAL territories. For more information about the game, please see the original Japanese version entry; "Double Dragon II - The Revenge [Model TJC-W2]". - TECHNICAL - Game ID: NES-W2 - TRIVIA - Reviews: [FR] November 1990 - Player One N.3 : 95/100 - PORTS - * Console : Nintendo Wii [Virtual Console] [EU] [AU] (jul.19, 2012) [Model FF5P] Nintendo Wii U [Virtual Console] [EU] [AU] (aug.21, 2014) [Model FC8P] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (may.22, 2014) [Model TC3P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55087&o=2 $end $pcecd=ddragon2, $bio NEC PC-Engine CD published 27 years ago: Double Dragon II - The Revenge (c) 1993 Naxat Soft. - TECHNICAL - Game ID: NXCD2010 Barcode: 4988658921105 - TRIVIA - Double Dragon II - The Revenge for PC-Engine CD was released on March 12, 1993 in Japan. This version of the game features the same ending as the Nintendo Famicom version, "Double Dragon II - The Revenge [Model TJC-W2]", except that on the PC-Engine CD, you must complete the game on the hardest setting in order to see it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58160&o=2 $end $megadriv=ddragon2,ddragon2p, $bio Sega Mega Drive game published 29 years ago: Double Dragon II - The Revenge (c) 1991 Palsoft. - TECHNICAL - Game ID: T-74023 Barcode: 4930625002010 - TRIVIA - Double Dragon II - The Revenge for Mega Drive was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56455&o=2 $end $info=ddragon2,ddragon2j, $vgmplay=ddragon2, $bio Arcade Video game published 32 years ago: Double Dragon II - The Revenge (c) 1988 Technos Japan Corp. Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death. The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick. The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area. Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed : * Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player. * Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects. * Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives. * Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks. * Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game. * Jeff - Same as his original self, but now carries grenades. * Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once. * Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player. * Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick. * Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. * The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - TECHNICAL - Game ID : TA-0026 Main CPU : HD6309 (@ 3.579545 Mhz), Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Punch, Kick, Jump - TRIVIA - Double Dragon II was released in December 1988. The yelling sound heard when a coin is inserted comes from an enemy in the game called 'Chin Taimei' (the mission 3 boss that fights using 2 sticks). Billy and Jimmy trade their original blue and red outfits for black and white respectively in the game. They appear in the game's ending wearing their original colors. Marian wears a yellow dress in the game and her character sprite is slightly redrawn from the original game. Unlike the original "Double Dragon", the controller configuration for part two were changed from standard punch and kick buttons to less conventional left attack and right attack buttons. In the same way the original "Double Dragon" paid tribute to the laserdisc game "Road Blaster", Double Dragon II features a similar homage to the laserdisc version of "Cobra Command" ("Thunder Storm" in Japan), which was Yoshihisa Kishimoto's debut game. The helicopter inside the garage at the beginning of the game is the same helicopter from Cobra Command. Double Dragon II originally began development as a chip upgrade of the first game. Originally only the stages were going to be changed, but there was an incentive to add more features to the game, such as new attacks and enemy characters, which required the game to be developed on a new hardware. Isaiah Johnson holds the official record for this game with 47,880 points on May 31, 2008. Meldac / Nippon Crown released a limited-edition soundtrack album for this game (Double Dragon II The Revenge - MECG-28001) on March 3, 1990. - SERIES - 1. Double Dragon [Model TA-0021] (1987) 2. Double Dragon II - The Revenge [Model TA-0026] (1988) 3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991) 4. Super Double Dragon (1992, Super Famicom ) 5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar ) 6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation) 7. Double Dragon Advance (2004, GBA) 8. Double Dragon (2009, Zeebo) 9. Double Dragon (2011 iOS / Android) 10. Double Dragon Neon (2012, PS3 / Xbox 360) 11. Double Dragon II: Wander of the Dragons - (2013, Xbox 360) 12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows) - STAFF - Sound Programmer : Michiya Hirasawa Director : Yoshihisa Kishimoto - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.22, 1989) "Double Dragon II - The Revenge [Model TJC-W2]" [EU] Nintendo NES [AU] (1990) "Double Dragon II - The Revenge [Model NES-W2]" [JP] Sega Mega Drive (dec.20, 1991) "Double Dragon II - The Revenge [Model T-74023]" [JP] NEC PC-Engine CD (mar.12, 1993) "Double Dragon II - The Revenge [Model NXCD2010]" Sony PlayStation 4 [PSN] [EU] [AU] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03938]" [JP] Sony PS4 [PSN] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge [Model CUSA-03573]" Sony PlayStation 4 [PSN] [AS] (feb.26, 2016) "Arcade Archives - Double Dragon II - The Revenge" * COMPUTERS: [EU] Atari ST (1989) [EU] Amstrad CPC (1989) MSX [EU] (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Commodore C64 (1989) PC [MS-DOS, 5.25''] [EU] (1989) [EU] Commodore Amiga (1992) "Action Masters" * OTHERS: LCD handheld game (19??) released by Tiger Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=679&o=2 $end $nes=ddragon2j,ddragon2jp, $bio Nintendo Famicom cart. published 31 years ago: Double Dragon II - The Revenge (c) 1989 Technos Japan Corp. - TECHNICAL - Game ID: TJC-W2 Barcode: 4968947920064 - TRIVIA - Double Dragon II - The Revenge for Famicom was released on December 22, 1989 in Japan. The game's ending was redone in this version. After the player defeats their shadow, they are taken to one final stage where they face a new final boss, referred in the game simply as the 'Mysterious Warrior'. After the player defeats him, the Warrior gives his dying speech and Billy later finds Marian returned to life. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.6, 2012) [Model FF5J] Nintendo Wii U [Virtual Console] [JP] (sept.14, 2016) [Model FC8J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (may.29, 2013) [Model TC3J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53987&o=2 $end $gameboy=ddragon2, $bio Nintendo Game Boy Cart. published 29 years ago: Double Dragon II [Model DMG-D2-USA] (c) 1991 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65897&o=2 $end $spectrum_cass=doubledr_g,doubledr_h, $bio Sinclair ZX Spectrum cass. published 29 years ago: Double Dragon III - The Rosetta Stone (c) 1991 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78659&o=2 $end $cpc_flop=doubledr15,doubledr16,doubledr0c,doubledr0d,doubledr04,doubledr05,doubledr17a,doubledr18a, $bio Amstrad CPC 464 disk. published 29 years ago: Double Dragon III - The Rosetta Stone (c) 1991 Storm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120660&o=2 $end $cpc_flop=doubledr20,doubledr21, $bio Amstrad CPC 464 disk. published 29 years ago: Double Dragon III - The Rosetta Stone (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120661&o=2 $end $nes=ddragon3j, $vgmplay=ddragon3_nes, $bio Nintendo Famicom cart. published 29 years ago: ダブルドラゴンIII - The Rosetta Stone (c) 1991 Technos Japan Corp. (Double Dragon III - The Rosetta Stone) - TECHNICAL - Barcode: T4968947920095 Game ID: TJC-ZW - TRIVIA - Released on February 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53988&o=2 $end $nes=ddragon3,ddragon3u, $bio Nintendo NES cart. published 29 years ago: Double Dragon III - The Sacred Stones (c) 1991 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Double Dragon III - The Rosetta Stone [Model TJC-ZW]". Description from the back cover: Only one man knows the real story behind Marion's disappearance... and he's dead! Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom - the Sacred Stones of Power! You'll fend off vicious street thugs, evil ninja warriors, deadly gladiators, Manchurian barbarians and more! Defeat your most dreaded enemies and out of pure respect they'll join your side - adding their Iron Claws and Shangai Stars to your all-new martial arts maneuvers - like the awesome mid-air somer-sault. Double Dragon III. If you survive the action, you'll rescue Marion, retain your honor and discover the truth behind the Sacred Stones. If you fail... - TECHNICAL - GAME ID: NES-3W-USA - TRIVIA - Released in February 1991 in the USA. Reviews: [FR] June 1992 - Joypad N.9: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55088&o=2 $end $nes=ddragon4, $bio Double Dragon IV (c) 19?? Unknown. A pirate hack of "Target - Renegade" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65157&o=2 $end $megadriv=ddragon5, $bio Sega Genesis game published 26 years ago: Double Dragon V - The Shadow Falls (c) 1994 Tradewest, Incorporated. - TRIVIA - The Metro City Sewer System music theme was certainly inspired by Alice in Chains' "Man in the Box" (1990). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57194&o=2 $end $jaguar=ddragon5, $bio Atari Jaguar cart. published 25 years ago: Double Dragon V - The Shadow Falls (c) 1995 Tradewest, Inc. - TECHNICAL - Model 21941 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76417&o=2 $end $snes=ddragon5u, $bio Nintendo Super NES game published 26 years ago: Double Dragon V - The Shadow Falls (c) 1994 Tradewest, Incorporated. - TECHNICAL - Game ID: SNS-5E-USA - TIPS AND TRICKS - Extra Continues ---------------- On the Mode Select Screen press Left, Right, Left, Right, L, L, R, R, R Play As The Bosses ------------------ At the title screen, press L, R, up, L, L, down, R, R, and start. Stun Disable ------------ At the Main Menu, press Down, Down, Left, Up, Up, R, R, L Throw Disable ------------- At the Main Menu, press R, Right, L, L, Left, Left, R, R Extra Attribute Points ---------------------- Enter these codes at the Mode Select Screen on Controller 1: +2 Points: L,L,L,R,L,R,L,R +4 Points: Up, Right, Down, Left, Down, Right, R, R +6 Points: Right, Down, Down, Left, Up, Right, L,R,L,R,L,R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62928&o=2 $end $snes=ddragon5, $bio Nintendo Super NES game published 26 years ago: Double Dragon V - The Shadow Falls [Model SNSP-5E-EUR] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62927&o=2 $end $cpc_cass=ddragons, $bio Amstrad CPC cass. published 31 years ago: Double Dragon (c) 1989 Dro Soft. Spanish release. - TECHNICAL - Model 3 MH-011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95998&o=2 $end $info=tddragon, $bio Handheld game published 31 years ago: Double Dragon (c) 1989 Tiger Electronic Toys, Inc. You have 3 lives to save Marian in 4 missions of increasing difficulty. - TECHNICAL - Model 7-780 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100464&o=2 $end $a2600=ddragon,ddragone, $bio Atari 2600 cart. published 31 years ago: Double Dragon (c) 1989 Activision NO COINS REQUIRED. The Black Warriors have kidnapped your best girl. That was their first mistake. Challenging you and your twin brother in martial arts combat will be their second. But these thugs don't play by the rules. Knives, whips, bats, boulders, and dynamite are standard issue with these masters of pain. And their uzi-toting boss doesn't believe in happy endings. Either one or two players can battle it out against the Shadow Boss's henchmen. There are three different game variations: * Game 1 - One player against the Black Warriors. * Game 2 - Two players against the Black Warriors. * Game 3 - Player against player in a one-on-one battle (This game is strictly a fight between Billy and Jimmy, and is a good time to practice your fighting skills). - TECHNICAL - Model AK-050 - TRIVIA - Double Dragon for Atari 2600 was released on July 23, 1989 in North America. Double Dragon is Activision's attempt at porting the popular arcade game to the Atari 2600. Naturally, many sacrifices had to be made, most notably with the graphics, which means that the characters look very bizarre in terms of the colors used for them. In addition, the one-button setup required Activision to compress many of the fighting moves by combining button presses with joystick movements. This feels a bit awkward at times, although much of this can be attributed to poor collision detection. - SCORING - The score is based on the kicks and punches you land. Punch: 50 Points. Kick: 100 Points. Jump: Kick 100 Points. Elbow: 180 Points. Bat: 200 Points. Oil Drum: 200 Points. Knife: 500 Points. - TIPS AND TRICKS - * You can't drop your weapon, but it can be taken away from you during the heat of battle. Keep your distance while slugging it out. * Don't squander your lives early on! You'll definitely need all your strength once you're locked in battle with the Shadow Boss. * The corners can be good places to clobber your opponent. Be careful, though - you might get trapped yourself. * Keep an eye on the timer. If your time runs out before you polish off your opponent, you lose a life. If it's your last life, you go back to the beginning of the game. * When you are playing a one-person game (Game 1), avoid getting in between your opponents, their lightning manoeuvres will soon destroy you. - STAFF - Programmer: Dan Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50424&o=2 $end $a7800=ddragon,ddragonu, $bio Atari 7800 game published 31 years ago: Double Dragon (c) 1989 Activision Twin brothers Billy and Jimmy Lee learned to fight the hard way -- for survival in the unforgiving city streets. Their brand of combat -- classic martial arts maneuvers mixed with anything-goes street brawling -- has turned them into walking lethal weapons. Now, the Lees must summon all their fighting abilities and cunning into meeting the greatest challenge of their lives -- rescuing Billy's girlfriend, Marion. She's been kidnapped by the Black Warriors, the savage street gang led by the mysterious Shadow Boss. The twins pursue the Black Warriors through the city streets and its outskirts. Finally they fight their way into the Secret Enemy Base. There, Billy and Jimmy meet the Shadow Boss. It's a battle to the finish, with Marion as the prize! - TECHNICAL - Model AM-050 - SCORING - Punch: 50 Kick: 100 Elbow: 180 Jump Kick: 100 Reverse Jump Kick: 200 points Head Butt: 200 Bat: 200 Whip: 200 Knife: 500 - TIPS AND TRICKS - * You can't drop your weapon, but it can be taken away from you during the heat of battle. Keep your distance while slugging it out. * Don't squander your lives early on! You'll definitely need all your strength once you're locked in battle with the Shadow Boss. * Keep an eye on the timer. If your time runs out before you polish off your opponent, you lose a life. If it's your last life, the game is over. - STAFF - Developed by Imagineering, Inc. Directed by: Alex DeMeo Programmed by: Tommy Han Artwork by: Jesse Kapili Audio by: Alex DeMeo Produced by: Perry Rodgers Product testing by Steve Imes, Garry Barth, Mike Norton Product management by: John Crompton Player's Guide by: Hunter Cone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50133&o=2 $end $gameboy=ddragon, $bio Nintendo Game Boy Cart. published 30 years ago: Double Dragon (c) 1990 Tradewest, Incorporated. - TECHNICAL - Game ID: DMG-DD-USA - TRIVIA - Double Dragon for Game Boy was released in August 1990 in North America. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (oct.20, 2011) [Model RAUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65892&o=2 $end $gameboy=ddragonj, $bio Nintendo Game Boy Cart. published 30 years ago: Double Dragon (c) 1990 Technos Japan Corp. - TECHNICAL - Game ID: DMG-DDA Barcode: 4968947446014 - TRIVIA - Double Dragon for Game Boy was released on July 28, 1989 in Japan. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (june.22, 2011) [Model RAUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65894&o=2 $end $sms=ddragon, $bio Sega Master System cart. published 32 years ago: Double Dragon (c) 1988 Sega Enterprises, Limited. - TECHNICAL - [Model G-1369] - TRIVIA - Double Dragon for Master System was released on October 01, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55996&o=2 $end $lynx=ddragon, $bio Atari Lynx cart. published 27 years ago: Double Dragon (c) 1993 Telegames. - TECHNICAL - Model L70 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58814&o=2 $end $nes=ddragon, $bio Nintendo NES cart. published 28 years ago: Double Dragon (c) 1992 Tradewest, Incorporated. European version. For more information about the game itself, please see the original Japanese version entry; "Double Dragon [Model TJC-WD]". - TECHNICAL - Game ID: Model NES-WD-NOE Barcode: 045496430085 - TRIVIA - Double Dragon for NES was released on March 21, 1992 in Europe by Tradewest under license from Nintendo and Technos. - PORTS - * CONSOLES: [EU] [AU] Nintendo Wii [Virtual Console] (apr.25, 2008) [Model FD2P] [EU] [AU] Nintendo Wii U [Virtual Console] (mar.13, 2014) [Model FB7P] * HANDHELDS: [EU] [AU] Nintendo 3DS [Virtual Console] (dec.5, 2013) [Model TBYP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55085&o=2 $end $nes=ddragonu, $bio Nintendo NES cart. published 32 years ago: Double Dragon (c) 1988 Tradewest, Incorporated. North American version. For more information about the game itself, please see the original Japanese version entry; "Double Dragon [Model TJC-WD]". Description from the back cover: Double Dragon is the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of the city. Their expert knowledge of the martial arts combined with their street smarts, has made them both formidable fighting machines. But now Billy is faced with his greatest challenge. Marian has been kidnapped by the Black Warriors, the savage street gang of the mysterious Shadow Boss! Using whatever weapons come to hand - knives, whips, bats, rocks, oil drums, even dynamite - Billy must pursue the gang through the slums, factories, and wooded outskirts of the city to reach the hideout for his final confrontation with the Shadow Boss... his brother Jimmy! - TECHNICAL - Game ID: NES-WD-USA Barcode: 031719198832 - TRIVIA - Double Dragon for NES was released in June 1988 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (apr.28, 2008) [Model FD2E] Nintendo Wii U [Virtual Console] [US] (dec.12, 2013) [Model FB7E] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (dec.12, 2013) [Model TBYE] * OTHERS: Arcade [PlayChoice-10] [US] "Double Dragon [Model PCH1-R-WD]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55086&o=2 $end $neocd=doubledr, $bio SNK Neo-Geo CD published 25 years ago: Double Dragon (c) 1995 SNK. - TECHNICAL - Game ID: NGCD-082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68136&o=2 $end $info=doubledr, $vgmplay=doubledr, $bio SNK Neo-Geo MVS cart. published 25 years ago: Double Dragon (c) 1995 Technos. A head-to-head fighting game based on the 1994 Double Dragon movie, the game features a roster selectable which consists of "Double Dragon" alumni Billy, Jimmy, Marian, Abobo and Burnov, as well as 5 original characters as they enter a martial arts tournament to take out evil crime lord of Bloody Town, Koga Shuko. Unique features in the game includes destructible environments and a super move meter which fills out based on how much energy the player has left, giving weaker fighters a handicap. After defeating the default 10 fighters, the player faces Shuko's bodyguard, Duke, before fighting Shuko himself. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-082 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light Attack [B] Medium Attack [C] Hard Attack [D] Extra Attack - TRIVIA - Released in February 1995. Double Dragon was Technos' first game for the Neo-Geo hardware. This game was based on the movie 'Double Dragon', which was, in turn, based on the 'Double Dragon series' of games. The game features a combo counter like many fighting games, however this one is not always very accurate since it registers Cheng Fu's Super Dragon Kick technique (Forward Dragon Punch motion + 2 buttons with the charge meter filled) as a single hit! The original Double Dragon logo can be seen in the large white boat on Cheng Fu's stage! Billy, Jimmy, Marian and Abobo are the only characters from the original 1987 "Double Dragon" game who were featured in both : the movie and this game. Billy and Jimmy have the ability to transform into more powerful counterparts like they did in the end of the movie, while Abobo turns into his mutated form for a brief moment when he does his 'Grow 'n Throw' super move. Marian is depicted as a female gang leader, much like her movie counterpart. Burnov was the first stage boss in "Double Dragon II - The Revenge", while Duke was the final boss in the Super NES game "Super Double Dragon", although neither character were in the movie. Koga Shuko, the game's final boss, was an original character from the film. April Simmonds holds the official record for this game with 96,700 points on April 21, 2007. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Double Dragon - G.S.M 1500 - PCCB-00175) on March 17, 1995. - UPDATES - MVS (arcade) vs. Home (neo-geo) differences : - Arcade : If you beat the game without losing a round you'll see a drawing of each character posing while the credits roll. If you beat using a continue you just see the credits rolling on the screen in one of the monitors that fell on the last boss. - Home : Regardless if you use continues or not you will only get the credits that roll on the big monitor screen. - TIPS AND TRICKS - * Play As Duke / As Koga Shuko : Go to the character selection screen and put the cursor on Billy, then Marian, then Chung Fu, then Jimmy for 3 seconds each. If done correctly you will hear the word 'Bingo!'. * Alternate Costume Colors : Press B, C or D when selecting a fighter. - STAFF - * Consoles : [JP] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]") [US] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]") [JP] SNK Neo-Geo CD (june.2, 1995, "Double Dragon [Model NGCD-082]") [US] SNK Neo-Geo CD (??? ??, 1995, "Double Dragon [Model NGCD-082E]") [JP] Sony PlayStation (apr.26, 1996, "Double Dragon [Model SLPS-00191]") [JP] Sony PlayStation (aug.10, 2011, "Double Dragon [PS1 Classics]") - PORTS - * CONSOLES: [JP] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]") [US] SNK Neo-Geo (mar.31, 1995, "Double Dragon [Model NGH-082]") [JP] SNK Neo-Geo CD (june.2, 1995, "Double Dragon [Model NGCD-082]") [US] SNK Neo-Geo CD (??? ??, 1995, "Double Dragon [Model NGCD-082E]") [JP] Sony PlayStation (apr.26, 1996, "Double Dragon [Model SLPS-00191]") [JP] Sony PlayStation (aug.10, 2011, "Double Dragon [PS1 Classics]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=677&o=2 $end $info=pc_ddrgn, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Double Dragon (c) 1988 Technos. PlayChoice-10 version of "Double Dragon [Model NES-WD-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : WD Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1797&o=2 $end $psx=doubledr, $bio Sony PlayStation disc published 24 years ago: Double Dragon (c) 1996 Technos Japan Corp. - TECHNICAL - Game ID: SLPS-00191 - TRIVIA - Released on April 26, 1996 in Japan. - STAFF - Cast (Aoni Production): Hikaru Midorikawa (Billy), Kaneto Shiozawa (Jimmy/Amon), Yuke Koyama (Marian), Daisuke Gouri (Abobo/Burnov), Yukimasa Kishino (Eddie), Keiko Han (Rebecca), Yuusaku Yara (Dulton), Hisao Egawa (Cheng Fu/Duke), Osamu Saka (Shuko), Miyako Endo (Narration) Programmer: H. Abe, M. Takahashi, T. Kondo Assistant Programmer: Takeshi Hosono, H. Tuchida, T. Takenouchi Graphic Designer: T. Maruyama, H. Watanabe Assistant Graphic Designer: Tōru Tsuboya, Tetsuya Wahira, K. Malta Game Designer: T. Kurata, D. Canada, Kemomo Special Thanks: BMG Victor Inc., Imperial Entertainment, F. Sofue, S. Yasuraoka Directed by: Tabo, Kōji Kai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85101&o=2 $end $gamegear=ddragon,ddragonp, $bio Sega Game Gear cart. published 27 years ago: Double Dragon [Model T-70038] (c) 1993 Virgin Interactive - STAFF - Programming : Matthew From Background art : Michael Field Animations : Tom Tanaka Art Assistance : John Weir Producer : Lyle Hall II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64552&o=2 $end $info=ddragon, $bio Arcade Video game published 33 years ago: Double Dragon (c) 1987 Technos Japan Corp. Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: * Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. * Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. * Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). * Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. * Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. * Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. * Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - TECHNICAL - Game ID : TA-0021 Main CPU : HD6309, Hitachi HD63701 Sound CPU : HD6309 Sound Chips : Yamaha YM2151, (2x) MSM5205 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Double Dragon was released in August 1987 in Japan. Double Dragon may not have been the world's first side-scrolling beat-em-up to feature depth-movement (that accolade belongs to its predecessor, "Renegade", released in 1986) but it is the world's first CO-OPERATIVE fighting game and as such completely revolutionized its genre. The varied, multi-colored sprites and hugely detailed backdrops - married to instinctive, one or two-player game-play - was something that had never really been seen in the fighting game before and Double Dragon quickly became a legend in its own right. The game would be the inspiration for an entire genre and classics such as Capcom's "Final Fight" owe a huge debt of gratitude to the Technos legend. The game was such a huge hit, that when the home versions finally came out, the rear side of the package advertised, 'You'll never have to stand in line to play Double Dragon again!'. Double Dragon's hugely innovative game-play and superb graphics proved to be too ambitious for the host Technos hardware and the game was plagued with the now notorious 'slowdown', that occurred whenever a large number of fighters appeared on-screen. The game's director, Yoshihisa Kishimoto, reportedly conceived his initial idea for Double Dragon around the date of July 20th in 1986, the 13th anniversary of Bruce Lee's death. Director Yoshihisa Kishimoto got the idea of picking up an enemy's weapon from his previous game, "Renegade" ("Nekketsu Kouha Kunio-kun" in Japan). During the first stage of Renegade, he noticed that the armed enemy characters were not holding their weapons when they were on the ground. On the first stage of the game, a billboard for "Nekketsu Kouha Kunio-kun" (the Japanese version of "Renegade") can be seen atop a building prior to the first boss battle. The car at Billy and Jimmy's garage resembles the interceptor from the laserdisc game "Road Blaster", which was one of director Yoshihisa Kishimoto's previous games at Data East before he left the company to work for Technos. The three kanji (Chinese characters) on the title screen, which is normally read as "Sou-Setsu-Ryuu", literally means "Twin Interception Dragon". This is an example of 'gikun', in which a kanji is used for their meaning and not their phonetic value. The fictional martial arts practiced by the Lee brothers is called Sousetsuken or 'Twin Interception Fist', which is described as a combination of Shaolin Temple Kung Fu, Karate and Tai Chi Chuan. The name is derived from Bruce Lee's own martial arts style Jeet Kune Do, or Sekkendou in Japanese, which is known as the 'Way of the Intercepting Fist'. The Lee brothers, along with the recurring enemy characters Williams and Rowper, were named after the three main heroes from the 1973 Bruce Lee film, 'Enter the Dragon'. Double Dragon contained a number of bugs, most of which were never fixed despite several revisions of the ROM. The best known is a bug in the way enemies attack the player. Sportingly, enemies will not attack the player from behind, but will instead walk up to them and try to move past so they can attack from the front. Thus, by standing with your back to an enemy, it was possible to wait for them to get close and then elbow them in the face, without fear of being attacked. Another common bug was the 'infinite bouncing' bug. Due to the fixed way in which objects in the game would bounce off walls, trees etc., it was possible to drop an item between two tree stumps on the forest level, and it would bounce back and forth forever. In the first version of the game, this could happen to player characters who fell off either stump, the only way to continue the game being to allow the timer to run down. Another less serious bug was the ability to throw weapons from one level to the next. Usually, weapons were discarded at the end of a level. On some levels however, the transition to the next level was achieved simply by scrolling the screen one whole screen to the right, or down a cliff. By standing at the extreme right of the level and jumping just as it ended, the players character would drop their weapon in mid air, throwing it far enough to be picked up again once the screen had scrolled on. Jason Wilson holds the official record for this game with 171,210 points on July 24, 1999. Apollon Music released a limited-edition soundtrack album for this game (Original Sound of Double Dragon - KHY-1026) in cassette format on 21/02/1988. Also released the soundtrack album in CD format (Original Sound of Double Dragon - BY12-5028) on 16/12/1988. Scitron released a limited-edition soundtrack album for this game (Legend of Game Music 2 ~Platinum Box~ - SCDC-00473~82) on 18/01/2006 A Double Dragon unit appears in the abysmal 1994 movie 'Double Dragon'. A Double Dragon unit can be seen in Drake and Josh episode 'Movie Job', but the marquee reads 'Dragon'. Tiger Electronics released a board-game based on this video game (same name) in 1989: The winner is the first player to successfully fight his or her way around the game board to Jimmy's Hideout to rescue Marian. You will pass through the slum section, the industrial section, the forest section and the hideout section on the rocky road to victory. Comic Book: Six-issue limited series published by Marvel Comics in 1991. (cover dated from July to December). Written by Dwayne McDuffie for the first four issues and by Tom Brevoort and Mike Kanterovich for the final two. In this comic, Billy and Jimmy Lee were the twin inheritors of the 'Dragon Force', a mystical force that granted the Lee brothers their powers, as they fought against the occult crime lord Nightfall. Marian is reimagined as a policewoman (a depiction later featured in the cartoon series) and Stan Lee appears as Billy and Jimmy's long-lost father. Cartoon: TV series produced by DIC Entertainment and Bohbot Entertainment, which lasted two 13-episodes seasons in 1993 and 1994. In the series, Billy and Jimmy are twin brothers who were separated at birth, with Billy being raised by his father's sensei, the Oldest Dragon, while Jimmy was raised by the evil Shadow Master to become his successor, the Shadow Boss. After the second episode, Jimmy realizes the evils of his way and joins his brother, becoming the Double Dragons. Inspired the 1994 home console fighting game "Double Dragon V: The Shadow Falls". Live-Action Movie: Released in 1994 by Imperial Entertainment. Starred Scott Wolf as Billy, Mark Dacascos as Jimmy, Alysa Milano as Marian and Robert Patrick as original villain Koga Shuko. Directed by James Yukich, with a screenplay written by Paul Dini (of Batman: The Animated Series) and Neal Shusterman. In the movie, Billy and Jimmy are young twin brothers who possess one half of a magical medallion, with the other half possessed by crime lord Shuko. It inspired the 1995 Neo-Geo game "Double Dragon". - TIPS AND TRICKS - * Here's How To Get Infinite Points In Double Dragon : Level One, one player grabs the whip when it comes out. The other player relieves the enemy who walks out with a bat of that bat. But he does NOT kill that enemy. Continue moving on until you're at the end of stage one. At this point the player WITHOUT the whip grabs the now bat-less enemy. The other player finishes the stage. Note that when the boss man is dead, the clock stops running down. Then the player tortures the bat-less one with the whip. 200 points per pop, and the enemy will NEVER die. Switch to non-whip attack to kill him, and resume normal play. * To easily get through the whole game, use the following strategy. When an opponent is coming towards you from one direction, face the opposite direction. When the enemy is at arm's length, do an elbow smash. The enemy will go flying forward. While the opponent is still on the ground, face away from him/her and repeat the process. Now, you can defeat enemies without them attacking. This strategy also works for bosses. * Ghost Player : Notice that player one gets all the points for certain weapons. Notably the barrel, which is important because it is reusable. Should player one die, while player two is still alive, player one continues to get points for the barrel. If this gets him over the extra-man mark, he gets a ghost player, which is limited in the kinds of things he can do. * Infinite Knives : When an enemy carrying a knife appears on the screen (NOT an enemy that picks up a knife, but one already carrying the knife when he appears), instead of taking the knife beating the enemy, hit the weapon, causing the enemy to drop it (or let it hit a wall). Doing this you will be able to pick up and use the knife against some other enemies, while the character bearing the knife will take out a new one so you can repeat the trick. You can use this same trick with dynamite. * At the end of some levels you can throw your weapons onto the next stage. Normally you discard them, but you can cheat. This works well on level 1, for instance. When at the end of the level, just after you kill the boss, move to the extreme right of the level, as far as it will scroll. Jump up just as the level ends and scrolls to the next one, if you time it right you will let go of your weapon in mid air and it will fall onto the next stage where you can just about pick it up at the very left of the screen! * Throw Objects Through the Levels : At the end of the second stage, where the elevator appears, move as far down as possible without falling. Now, when you drop weapons, or hit some enemies, these will fall off-screen instead of falling to the ground. If fallen objects like whips or knifes fall into a certain area (near the platform), you will find them when descending into Mission 3. * Throw Enemies Into the Void : At the beginning of Mission 3 you will face two enemies; make them come as near to the left of the screen as possible, and throw them off-screen; they will die immediately as if falling into the 'void'. * At the last level after the walls you will see two guys. Kill the first one and let the second guy on wait. Now you have only one guy in front of the door waiting for you. Just pass him by and when he comes turn fast and give him a punch to turn his head. Now you crash his head. To go back to normal you have to have a second player to catch his back. * At the very end of the last stage you will notice the machine-gun man looking down on you nodding his head. Normally he will walk down when you have killed a few more hench men. Well if you can entice the BIG guy that throws you over his head towards the wall. Elbow him so he is on the ground facing the wall, at this point stand at his feet and he will throw you on the wall next to the machine gun man. You can then beat the crap out of the machine gun man with his gun on the wall still. * How to kill the final boss (Willy) in just one hit (also useful to quickly kill the other enemies in the final part of the last level) : This trick requires a lot of dexterity and skill (and a bit of luck too, as it won't work if the enemies won't lean out enough) to be achieved. In the last level, after you kill the two mohawked giants that show up smashing the wall, exploit the edge near the wall on the left to lean out downwards as much as possible (you'd better do it here and now, as later on it will become almost impossible to lean out so much without falling), then move forward and keep fighting while remaining on this edge. When Willy comes out of the steel door, wait for him to come down to the lower side of the screen; as soon as he leans out downwards enough, hit him and make him fall (be careful in using flying kicks, as you risk to fall on the spikes). If performed with the correct timing, Willy will NOT fall on the ground: he'll fall straight on the spikes, dying at once. Note : if you use this trick on all the other enemies that show up before Willy, sometimes, after the final boss is thrown in the spikes, an enemy will jump out of the spikes, and fall on them straight afterwards. - SERIES - 1. Double Dragon [Model TA-0021] (1987) 2. Double Dragon II - The Revenge [Model TA-0026] (1988) 3. Double Dragon 3 - The Rosetta Stone [Model TA-0030] (1991) 4. Super Double Dragon (1992, Super Famicom ) 5. Double Dragon V - The Shadow Falls (1994, Super NES / Jaguar ) 6. Double Dragon (1995, AES / NEO GEO / NEO GEO CD, 1996, Playstation) 7. Double Dragon Advance (2004, GBA) 8. Double Dragon (2009, Zeebo) 9. Double Dragon (2011 iOS / Android) 10. Double Dragon Neon (2012, PS3 / Xbox 360) 11. Double Dragon II: Wander of the Dragons - (2013, Xbox 360) 12. Double Dragon IV (2017, PS4 / Nintendo Switch / iOS / Android / Windows) - STAFF - Director & Producer : Yoshihisa Kishimoto (Yoshi Kishi) Programmers : Hiroshi Satoh, Tomoyasu Koga, Naritaka Nishimura, Hideshi Kaneda Animator : Koji Ogata Character Designer : Koji Kai BGM : Kazunaka Yamane SFX : Kenichi Mori Art Staff : Kumiko Mukai, Mizuho Yama, Akemi Tasaki, Misae Nakayama, Masao Shiroto Special Thanks : Mutumi Natu, Michiko Ohata, Sawako Notomi, Mayumi Hirai Director & Game Designer : Shinichi Saito - PORTS - NOTE: Japanese [JP] ports only listed here. * CONSOLES: Nintendo Famicom (apr.8, 1988) "Double Dragon [Model TJC-WD]" Sega Master System (1988) "Double Dragon [Model G-1369]" Sony PlayStation 4 [PSN] (nov.27, 2014) "Arcade Archives - Double Dragon [Model CUSA-00391]" * HANDHELDS: Nintendo Game Boy (jul.20, 1989) "Double Dragon [Model DMG-DOA]" Nintendo Game Boy Advance (mar.5, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]" Nintendo Game Boy Advance (nov.26, 2004) "Double Dragon Advance [Model AGB-BDDJ-JPN]": "Best Price" re-edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=676&o=2 $end $nes=ddragonj,ddragonjp, $bio Nintendo Famicom cart. published 32 years ago: 双截龍 (c) 1988 Technos Japan Corp. (Double Dragon) The Famicom port of the arcade classic Double Dragon! - TECHNICAL - Game ID: TJC-WD Barcode: 4968947920026 - TRIVIA - Double Dragon for Famicom was released on April 8, 1988 in Japan. - TIPS AND TRICKS - * Hint, More experience : Begin game play and reach mission 2. Get the baseball bat from the opponent that is on top of the fence. Next, jump off the fence and let the two thugs come after your character. Get the top thug to come to the end of the red pipes at the top of the screen. Once he is at that location, run up the fence and move all the way to the end of it. Then, turn around, jump back off the fence, and go to the end of the pipes. Although no opponents will be in sight, start swinging your bat at the end of the pipes for more experience and faster move learning. * Additional moves : Accumulate 1000 experience points, as noted in the counter the bottom left corner. One additional heart and a new move (in the following order) will be awarded... Level 1: Left/Right Punch, Kick and Head-Butt (starting set) Level 2: Uppercut and Roundhouse kick Level 3: Jump kick Level 4: Hair pull Level 5: Pin attack Level 6: Elbow punch Level 7: Spin kick * Hint, Defeating Chin easily : The level two Boss, Chin, can be defeated by quickly climbing down the ladders after he appears. Keep climbing downward until the end of level music is played. - STAFF - Music by : Kazunaka Yamane - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.24, 2009) [Model FD2J] Nintendo Wii U [Virtual Console] [JP] (jan.22, 2014) [Model FB7J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (feb.6, 2013) [Model TBYJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53986&o=2 $end $info=comg157, $bio Arcade Video game published 37 years ago: Double Draw (c) 1983 Cal Omega. Draw Poker with the exciting Double-Up feature plus the added attraction of a bonus draw. Player can discard up to 5 cards per hand. A pair of Jacks or better is a winning hand. If a lesser hand appears, he is offered a second 'Bonus Draw' of any one card. When a player has a winning hand, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If he selects 'Double', 2 more choices appear, 'Big' or 'Small'. If 'Big' is selected, the next card to appear must be higher than an '8' to win. If 'Small' is selected, the next card to appear must be lower than an '8' to win. Winning doubles the player's skill points. - TECHNICAL - Housed in a 'The Derringer' cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21490&o=2 $end $info=kdribble, $bio Handheld game published 31 years ago: Double Dribble (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83097&o=2 $end $ibm5150=ddribble, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Double Dribble (c) 1990 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132552&o=2 $end $gameboy=ddribble, $bio Nintendo Game Boy Cart. published 29 years ago: Double Dribble - 5 on 5 [Model DMG-DW-USA] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65900&o=2 $end $megadriv=ddribble, $bio Sega Genesis game published 26 years ago: Double Dribble - The Playoff Edition (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57195&o=2 $end $info=ddribble,ddribblep, $vgmplay=ddribble, $bio Arcade Video game published 33 years ago: Double Dribble - The Ultimate Basketball Game (c) 1987 Konami Industry Company, Limited. A basketball game. - TECHNICAL - Game ID : GX690 Main CPU : (3x) M6809 (@ 1.536 Mhz) Sound Chips : YM2203 (@ 3.58 Mhz), Sanyo VLM5030 (@ 3.58 Mhz), (3x) RC (@ 3.58 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Double Dribble was released in January 1987. This game was Konami's second basketball game, the first is "Super Basketball". Double Dribble was the first video game to have the USA national anthem be sung in its entirety. - SERIES - 1. Double Dribble - The Ultimate Basketball Game (1987) 2. Hyper Dunk - The Playoff Edition (1994, Sega Mega Drive) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Nintendo NES (sept.1987) "Double Dribble [Model NES-DW]" [EU] Nintendo NES (dec.13, 1989) "Double Dribble [Model NES-DW]" Nintendo Famicom Disk [JP] (jul.24, 1987) "Exciting Basketball [Model KDS-EKB]" [EU] Nintendo Game Boy (1991) "Hyper Dunk" [US] Nintendo Game Boy (dec.1991) "Double Dribble 5 on 5 [Model DMG-DW]" [JP] Nintendo Game Boy (sept.25, 1992) "Konamic Basket [Model DMG-DWJ]" Nintendo Wii [Virtual Console] [EU] (nov.16, 2007) NES version Nintendo Wii [Virtual Console] [US] (nov.26, 2007) NES version * COMPUTERS: [US] Commodore C64 [EU] (1990) [EU] Commodore Amiga (1990) PC [MS-DOS, 3.5"/5.25"] [US] (1990) * OTHERS: LCD handheld game (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=680&o=2 $end $nes=ddribble,ddribbleu1,ddribbleu, $vgmplay=ddribble_nes, $bio Nintendo NES cart. published 33 years ago: Double Dribble (c) 1987 Konami Industry Company, Limited. Finally, it's here! The basketball game you've dreamed of. The first home game with 5 on 5, full court, board-banging action. A contest with graphics so real, they'll knock your high-tops off. Ready to captain your team to the title, you bolt into the arena with electricity in your fingers and ice in your veins. Intensity builds. The crowd roars. The game is yours to win or lose. But to win you'll need speed in the lane, touch for three-pointers, muscle to power past picks, and the skill to crash the glass. And, if you break free underneath - watch out! Because now you can power home a rim-rockin' slam! So pull up your shorts and take a deep breath. It's crunch time. Time to show your stuff! - TECHNICAL - GAMe ID: NES-DW-USA - TRIVIA - Double Dribble for NES was released in September 1987 in North America. [FR] November 1990 - Player One N.3 : 85/100 - TIPS AND TRICKS - * Hint, Three point percentage : Player one can shoot three point shots at a higher percentage if the shot is taken from behind the line in the lower right part of the screen. * Break the backboard : Select Chicago as your team and begin game play. Get possession of the ball, get to the foul line and press Start to pause game play. Press A, B, A, B, Start(x2). Then, execute a fast dunk or quick shot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55089&o=2 $end $info=pc_dbldr, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Double Dribble (c) 1987 Nintendo of America. PlayChoice-10 version of "Double Dribble [Model NES-DW-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : DW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1798&o=2 $end $pce=ddungw, $bio NEC PC-Engine HuCARD published 31 years ago: Double Dungeons W (c) 1989 NCS. Double Dungeon is a dungeon crawler by NCS. The King has sent his best warriors to find the kingdom's missing treasure. As one of them, the player enters the creepy dungeons and gets ready to fight armies of monsters and other demons - green slimes, giant snakes, gnomes, orc, giant bees etc... Depending the warrior's level, the player can pick a different starting route and each one of these six starting areas are made of several sub-levels. The game uses a first person view and the player smoothly walks along corridors and surprises monsters as he explores their den. All the action is in realtime and fights, despite a round-based structure, also follow this rule. A password system is available and the players progress can be saved at any time during the game by pressing Start. Unlike other crawler of the time, two players can simultaneously explore the dungeon's twenty two floors. - TECHNICAL - Game ID: NCS89006 - TRIVIA - Double Dungeons for the PC-Engine was released on September 29, 1989 in Japan for 5500 Yen. Export release: [US] "Double Dungeons [Model TGX020036]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.6, 2007) [Model PBDJ] Nintendo Wii U [Virtual Console] [JP] (feb.10, 2015) [Model PNSJ] It was then released on the PlayStation Network as a PC-Engine Classic on nov.17, 2010. PSN release ID: NPJJ-30045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58566&o=2 $end $tg16=ddungw, $bio NEC TurboGrafx-16 cart. published 30 years ago: Double Dungeons (c) 1990 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Double Dungeons W [Model NCS89006]". - TECHNICAL - Game ID: TGX020036 - STAFF - * Consoles : Nintendo Wii [Virtual Console] [EU] (March 9, 2007) [Model PBDP] Nintendo Wii [Virtual Console] [US] (March 12, 2007) [Model PBDE] Nintendo Wii [Virtual Console] [AU] (July 13, 2007) [Model PBDP] * Others : Apple iPhone/iPad [US] (December 20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84309&o=2 $end $a2600=ddunke, $bio Atari 2600 cart. published 31 years ago: Double Dunk (c) 1989 Atari, Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Double Dunk [Model CX26159]". - TECHNICAL - Model CX26159P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82977&o=2 $end $a2600=ddunk, $bio Atari 2600 cart. published 31 years ago: Double Dunk (c) 1989 Atari, Corporation. Two teams, with two players (Mr. Inside and Mr. Outside) on each team, compete in this basketball game. You control your players with the controller. If your team has the ball, your controller moves the player who has the ball. If the other team has the ball, your controller moves your player who is guarding the man with the ball (the player with his hands raised). The two players of each team have different playing skills. Mr. Inside (the bigger player) is great at rebounding and blocking shots, can dunk his shots easier, and sets picks for Mr. Outside. Mr. Outside (the smaller player) is adept at stealing the ball and is great at making long shots. One of the most effective plays is the pick play. The purpose of a pick play is to get both defensive players hung up on the offensive Mr. Inside, allowing the offensive Mr. Outside to get an open shot. The defensive team can anticipate a pick play by selecting the lower left or lower right position on the controller during play selection. This allows the defensive Mr. Inside to pick up coverage on the offensive Mr. Outside because the defensive Mr. Outside is hung up on the offensive Mr. Inside. Choose your offensive or defensive play before the ball is put in motion. After a score or a turnover, select your offensive or defensive play. (You don't get to select a play after a defensive foul, rebound, or a steal.) OFF and DEF flash at the bottom of the screen until you choose your offensive or defensive play. To select your play, move the controller into the appropriate position and press the fire button. Once the ball is in play, use the controller to move your players. When your team is on the offense, press the controller fire button once to start the next part of your selected play. If you pull the controller handle back and press the fire button while the ball is in play, the player with the ball will ignore the play and start a jump shot. When the player jumps, press the fire button a second time and the player shoots the ball. If a player is very close to the basket when he shoots, he will dunk the ball. After an opponent misses a shot and you get the rebound, you must clear the ball by moving your player until both feet are behind the 3-point line before you can shoot for a basket. If your team is on defense, you can either attempt to steal the ball or jump to block a shot. To attempt a steal, press the fire button while your defensive player is close to the ball carrier. Make sure the ball carrier is dribbling when the attempt is made. To block a shot, wait until the ball carrier jumps for the shot. Time your own jump to most effectively block the shot. - TECHNICAL - Model CX26159 - TRIVIA - Export releases: PAL "Double Dunk [Model CX26159P]" - SCORING - You score 2 points for each successful shot. If you select the 3-point shot option, you score 3 points for successful shots made from the 3-point shot area. Shots from the foul line after a defensive foul are worth 1 point each. - TIPS AND TRICKS - * Keep your opponent off guard by varying your selection of plays. * If the defense has your play covered, remember that you can make the player with the ball shoot at any time. * Shoot at the basket when your player is jumping up. Don't shoot as your player is coming down from a jump. If you wait to shoot, chances are you won't make the basket. * Be careful to stay inbounds when rebounding. * Time your blocks for successful interceptions. * When rebounding, there's no foul called for goal tending. - STAFF - Programmer: Matthew Hubbard - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50426&o=2 $end $x68k_flop=dbleagle, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Double Eagle (c) 1988 Artdink Corp. - TECHNICAL - GAME ID: 4988640000153 - TRIVIA - Released on October 20, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87450&o=2 $end $pc98=dbleagle, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Double Eagle (c) 1989 Artdink Corp. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89350&o=2 $end $pc8801_flop=doublfac, $bio NEC PC-8801 Series disk. published 33 years ago: Double Face (c) 1987 DTB Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91664&o=2 $end $msx1_cart=2face2a,2face2, $bio MSX cart. published 33 years ago: Double Face 2 [Model F064] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76695&o=2 $end $msx1_cart=2facea,2face, $bio MSX cart. published 33 years ago: Double Face [Model F007] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76694&o=2 $end $info=sc4dblfrd,sc4dblfre, $bio Double Frenzy (c) 200? QPS Interactive. - TECHNICAL - [Model PR2276] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61757&o=2 $end $info=sc4dblfr,sc4dblfra,sc4dblfrb,sc4dblfrc, $bio Double Frenzy (c) 200? QPS Interactive. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15612&o=2 $end $info=m5dblfun, $bio Double Fun (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41560&o=2 $end $gba=2cartnet, $bio Nintendo GBA cart. published 15 years ago: Double Game! Cartoon Network Block Party + Cartoon Network Speedway [Model AGB-BW2P] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70453&o=2 $end $gba=2gamble, $bio Nintendo GBA cart. published 15 years ago: Double Game! Golden Nugget Casino + Texas Hold 'em Poker (c) 2005 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-BWCP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70454&o=2 $end $gba=2quadmtr, $bio Nintendo GBA cart. published 15 years ago: Double Game! Quad Desert Fury + Monster Trucks (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70455&o=2 $end $cpc_cass=dblgold3, $bio Amstrad CPC cass. published 33 years ago: Double Gold: Nova ! + Haunted House [Model A30] (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96006&o=2 $end $cpc_cass=dblgold1, $bio Amstrad CPC cass. published 33 years ago: Double Gold: The Black Fountain + Sharpe's Deeds [Model A26] (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96007&o=2 $end $cpc_cass=dblgold2, $bio Amstrad CPC cass. published 33 years ago: Double Gold: Top Secret + Mountains of Ket [Model A29] (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96008&o=2 $end $sms=doublhwk,doublhwkp, $bio Sega Master System cart. published 30 years ago: Double Hawk (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55997&o=2 $end $megadriv=2psymmac, $bio Sega Mega Drive game published 27 years ago: Double Hits: Psycho Pinball + Micro Machines (c) 1993 Codemasters Software. Two great arcade games on one cartridge. - TECHNICAL - Cartridge ID: T-120176-50 Barcode: 5 024866 140699 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56300&o=2 $end $info=peps0629, $bio Slot Machine published 24 years ago: Double Hot Peppers (c) 1996 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118076&o=2 $end $info=ep_dblim,ep_dblima,ep_dblimb,ep_dblimc,ep_dblimd, $bio Fruit Machine published 21 years ago: Double Impact (c) 1999 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40031&o=2 $end $info=as_djp,as_djpa,as_djpb, $bio Double Jackpot (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41829&o=2 $end $info=peps0308, $bio Slot Machine published 24 years ago: Double Jackpot (c) 1996 IGT [International Game Technologies]. - TECHNICAL - [Player's Edge-Plus] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26146&o=2 $end $msx1_cart=2jaw,2jawa, $bio MSX cart. published 35 years ago: Double Jaw [Model L014] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76696&o=2 $end $info=df_djpkr, $bio Double Joker Poker (c) 199? DellFern, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32536&o=2 $end $info=cgidjp, $bio Double Joker Poker (c) 19?? CGI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226318&o=2 $end $nascom_snap=masterm, $bio Nascom soft. published 41 years ago: Double Mastermind (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235655&o=2 $end $cpc_flop=doublemo, $bio Amstrad CPC type-in published 31 years ago: Double Mode (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119861&o=2 $end $nes=doublemn, $bio Nintendo Famicom cart. published 28 years ago: ダブルムーン伝説 (c) 1992 NCS. (Double Moon Densetsu) - TECHNICAL - Barcode: T4988616007018 Game ID: NCS-1T - TRIVIA - Double Moon Densetsu was released on October 30, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53989&o=2 $end $info=m4dnj,m4dnja,m4dnjb, $bio Double Nudge (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41304&o=2 $end $info=m5dblqts,m5dblqtsa,m5dblqts1b,m5dblqtsb, $bio Double or Quits (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41561&o=2 $end $gba=2sadvchuj, $bio Nintendo GBA cart. published 14 years ago: Double Pack: Sonic Advance + ChuChu Rocket! [Model AGB-BW3J-JPN] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70456&o=2 $end $gba=2sadvbatj, $bio Nintendo GBA cart. published 14 years ago: Double Pack: Sonic Advance + Sonic Battle [Model AGB-BW4J-JPN] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70457&o=2 $end $gba=2sadvpinj, $bio Nintendo GBA cart. published 14 years ago: Double Pack: Sonic Battle + Sonic Pinball Party [Model AGB-BW6J-JPN] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70458&o=2 $end $spectrum_cass=doublepl, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 01 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227079&o=2 $end $spectrum_cass=doublepl_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 02 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227080&o=2 $end $spectrum_cass=doublepl_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 03 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227081&o=2 $end $spectrum_cass=doublepl_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 04 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227082&o=2 $end $spectrum_cass=doublepl_h, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 05 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227083&o=2 $end $spectrum_cass=doublepl_j, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 06 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227084&o=2 $end $spectrum_cass=doublepl_l, $bio Sinclair ZX Spectrum cass. published 35 years ago: Double Play Adventure 07 (c) 1985 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227085&o=2 $end $spectrum_cass=doublepl_n, $bio Sinclair ZX Spectrum cass. published 34 years ago: Double Play Adventure 08 (c) 1986 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227086&o=2 $end $spectrum_cass=doublepl_p, $bio Sinclair ZX Spectrum cass. published 34 years ago: Double Play Adventure 09 (c) 1986 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227087&o=2 $end $spectrum_cass=doublepl_r, $bio Sinclair ZX Spectrum cass. published 34 years ago: Double Play Adventure 10 (c) 1986 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227088&o=2 $end $spectrum_cass=doublepl_t, $bio Sinclair ZX Spectrum cass. published 34 years ago: Double Play Adventure 11 (c) 1986 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227089&o=2 $end $spectrum_cass=doublepl_v, $bio Sinclair ZX Spectrum cass. published 34 years ago: Double Play Adventure 12 (c) 1986 Double Play Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227090&o=2 $end $info=dplay, $bio Arcade Video game published 43 years ago: Double Play (c) 1977 Midway. An old baseball game. - TECHNICAL - [Upright model] Game ID : 619 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1977. This game is also known as "Extra Inning". The song 'Take Me Out To The Ball Game' plays before starting a game. - SERIES - 1. Tornado Baseball (1976) 2. Double Play (1977) 3. Extra Bases (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=682&o=2 $end $info=ablmini, $bio Dedicated Console published 14 years ago: Double Players Mini Joystick 80-in-1 (c) 2006 Advance Bright, Ltd. - TECHNICAL - GAME ID: MJ8500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261543&o=2 $end $info=dblpoint, $bio Arcade Video game published 25 years ago: Double Point (c) 1995 Min Corp. An adult puzzle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3485&o=2 $end $info=dblpointd, $bio Arcade Video game published 25 years ago: Double Point (c) 1995 Dong Bang Electron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34418&o=2 $end $nes=dstrike1,dstrike, $bio Nintendo NES cart. published 30 years ago: Double Strike (c) 1990 American Video Entertainment North American release. Game developed in Asia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55090&o=2 $end $segacd=dblswtch, $bio Sega CD published 27 years ago: Double Switch [Model 4419] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60717&o=2 $end $megacd=dblswtch, $bio Sega Mega-CD published 26 years ago: Double Switch (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4419 Front Cover ID: 670-5445-50 Back Cover ID: 670-5447-50 Manual ID: 672-2006-50 Spine Card ID: 670-5446-50 CD ID: 670-5444-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60600&o=2 $end $megacdj=dblswtch, $bio Sega Mega-CD published 25 years ago: Double Switch (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60506&o=2 $end $saturn=doublesw, $bio Sega Saturn game published 25 years ago: Double Switch [Model T-16207H] (c) 1995 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60030&o=2 $end $spectrum_cass=dbltake,dbltakea, $bio Sinclair ZX Spectrum cass. published 33 years ago: Double Take (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78660&o=2 $end $spectrum_cass=dbltakeer, $bio Double Take (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219118&o=2 $end $info=v4dbltak, $bio Double Take (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42282&o=2 $end $x68k_flop=dbltargt, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Double Target (c) 1990 Proceed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87451&o=2 $end $sms=doubltgt, $bio Sega Mark III cart. published 33 years ago: ダブルターゲット シンシアの眠り (c) 1987 Sega Enterprises, Limited. (Double Target - Cynthia no Nemuri) - TECHNICAL - Game ID: G-1314 - TRIVIA - Released on January 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55857&o=2 $end $info=ep_doubl,ep_doubla,ep_doublb,ep_doublc,ep_doubld, $bio Double Top (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39975&o=2 $end $spectrum_cass=doubletr,doubletr_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Double Trouble (c) 1983 Starlite Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78662&o=2 $end $apple2_flop_clcracked=dbltrbl, $bio Apple II disk. published 37 years ago: Double Trouble (c) 1983 Bez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240669&o=2 $end $info=m4dblup, $bio Double Up (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15078&o=2 $end $info=pr_dblup, $bio Double Up (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42085&o=2 $end $x68k_flop=bshashms, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Double Vision - Bishoujo Shashinkan Special (c) 1988 Hard. - TECHNICAL - FD x1 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87130&o=2 $end $gameboy=dyaku2, $bio Nintendo Game Boy Cart. published 27 years ago: Double Yakuman II [Model DMG-DVJ] (c) 1993 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65902&o=2 $end $gameboy=dyakujr, $bio Nintendo Game Boy Cart. published 27 years ago: Double Yakuman Junior [Model DMG-XVJ] (c) 1993 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65903&o=2 $end $gameboy=dyaku, $bio Nintendo Game Boy Cart. published 27 years ago: Double Yakuman [Model DMG-YVJ] (c) 1993 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65901&o=2 $end $info=sp_dyour, $bio Double Your Money (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14858&o=2 $end $info=jubileep, $bio Double-Up Poker (c) 198? Jubilee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36086&o=2 $end $info=dblewing,dblewinga, $bio Arcade Video game published 27 years ago: Double-Wings (c) 1993 Mitchell Corp. A vertically scrolling shoot'em up game. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz) Players : 1 - TRIVIA - Released in December 1993 in Japan. - STAFF - Sprite Design: Pocop, 96Ken, Kurochin, Tel. O, Oyu & Justice, B.A.T.K, Miyoshissyoh, K. Saito, Kinchan, B-Bolan Program: Nai Nai, Devid Boowy, Yo Sun, Le Quatre Sally, Utata, Mika, R & N & K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3484&o=2 $end $cpc_cass=draydblr, $bio Amstrad CPC cass. published 35 years ago: Doubler + Speedcop (c) 1985 Draysoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96029&o=2 $end $bbc_rom=dblview, $bio Acorn BBC ROM published 32 years ago: DoubleView (c) 1988 Tubelink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145368&o=2 $end $n64=doubutsu, $bio Nintendo 64 cart. published 19 years ago: Doubutsu no Mori (c) 2001 Nintendo. - TECHNICAL - Game ID: NUS-NAFJ - TRIVIA - The title of this game translates from Japanese as Animan Forest. Doubutsu no Mori was the starting point for the Animal Crossing series. The game was the last first-party title to be released for the Nintendo 64 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57672&o=2 $end $pico=hamstlnd, $bio Sega Pico game published 18 years ago: Doubutsu Pico Hamster Land - Shokai Gentei-Hamster Ningyou Fuzoku (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116268&o=2 $end $gba=dobchob2, $bio Nintendo GBA cart. published 16 years ago: Doubutsu-jima no Chobigurumi 2 - Tama-chan Monogatari [Model AGB-BDCJ-JPN] (c) 2004 Rocket Science Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70460&o=2 $end $gba=dobchobi,dobchobia, $bio Nintendo GBA cart. published 17 years ago: Doubutsu-jima no Chobigurumi (c) 2003 Rocket Science Games - TECHNICAL - GAME ID: AGB-A8DJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70459&o=2 $end $info=sc4darw,sc4darwa,sc4darwb,sc4darwc, $bio Dough & Arrow (c) 200? QPS Interactive. - TECHNICAL - [Model PR2026] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15611&o=2 $end $nes=doughboyh, $bio Nintendo Famicom cart. published 33 years ago: Dough Boy (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69244&o=2 $end $nes=doughboy, $bio Nintendo Famicom cart. published 35 years ago: ダウ・ボーイ (c) 1985 Kemco. (Dough Boy) - TECHNICAL - Barcode: T4906571115319 GAME ID: KSC-DB - TRIVIA - Dough Boy for the Famicom was released on December 11, 1985 in Japan. Licensed from Synapse Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53990&o=2 $end $info=sc5dhh,sc5dhha,sc5dhhb,sc5dhhc,sc5dhhd,sc5dhhe,sc5dhhf,sc5dhhg, $bio Dough Ho-Ho (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1716] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43088&o=2 $end $info=sc4dhh,sc4dhha,sc4dhhb,sc4dhhc,sc4dhhd,sc4dhhe, $bio Dough Ho-Ho (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 4 - TRIVIA - [Model PR1736] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11511&o=2 $end $info=sc4dough,sc4dougha, $bio Dough Selecta (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 4 [Model PR1615] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42578&o=2 $end $info=sc5dough,sc5dougha, $bio Dough Selecta (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1615] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43101&o=2 $end $pc8801_flop=doujin, $bio Doujin (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91665&o=2 $end $pc98=doujinst, $bio Doujin Soft Shuusaku Game Collection Tokubetsu-hen (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89351&o=2 $end $pc98=doujins135,doujins1, $bio Doujin Soft Shuusaku Game Collection Vol. 1 (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89352&o=2 $end $pc98=doujins2, $bio Doujin Soft Shuusaku Game Collection Vol. 2 (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89353&o=2 $end $snes=dokyuse2, $bio Nintendo Super Famicom cart. published 23 years ago: Doujyuusei [Model SHVC-A88J-JPN] (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61232&o=2 $end $saturn=doukokus,doukokusa, $bio Sega Saturn game published 22 years ago: Doukoku Soshite... (c) 1998 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59074&o=2 $end $pc8801_flop=dokyo, $bio NEC PC-8801 Series disk. published 36 years ago: Doukyou - Kaisou Densetsu (c) 1984 CSK Software Products. - TECHNICAL - FD x1 - TRIVIA - Released in January 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91656&o=2 $end $x68k_flop=dokyusei, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Doukyuusei (c) 1992 Elf. - TECHNICAL - BARCODE: 4988720891121 MEDIA: FD x9 - TRIVIA - Released on February 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87452&o=2 $end $pc98=dokyusei, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 同級生 (c) 1992 Elf. (Doukyuusei) - TECHNICAL - BARCODE: 4988720891107 MEDIA: FD x9 - TRIVIA - Released on December 17, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89354&o=2 $end $fmtowns_cd=dokyusei, $bio Fujitsu FM Towns CD published 28 years ago: 同級生 (c) 1992 Elf. (Doukyuusei) - TECHNICAL - BARCODE: 4988720891138 MEDIA: CD x1 - TRIVIA - Released on March 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110338&o=2 $end $fmtowns_cd=dokyuse2, $bio Fujitsu FM Towns CD published 25 years ago: Doukyuusei 2 (c) 1995 Elf. - TECHNICAL - CD x1 - TRIVIA - Released in Februay 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110339&o=2 $end $pc98=dokyuse2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Doukyuusei 2 HD Senyou Ban (c) 1995 Elf. - TECHNICAL - BARCODE: 4988720891336 MEDIA: FD x10 - TRIVIA - Released on January 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89355&o=2 $end $pc98=dokyuse2sp, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: Doukyuusei 2 HD Senyou Ban - Special Disk (c) 1995 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89356&o=2 $end $pcfx=doukyuu2, $bio NEC PC-FX game published 24 years ago: 同級生2 (c) 1996 NEC Avenue, Ltd. (Doukyuusei 2) - TECHNICAL - Game ID: FXNAV601 - TRIVIA - Doukyuusei 2 for PC-FX was released on August 08, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103664&o=2 $end $psx=dokyuse2, $bio Sony PlayStation disc published 23 years ago: Doukyuusei 2 (c) 1997 Banpresto. - TECHNICAL - [Model SLPS-00691] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85102&o=2 $end $saturn=dokyuse2,dokyuse2a,dokyuse2b, $bio Sega Saturn game published 23 years ago: Doukyuusei 2 (c) 1997 Nec InterChannel, Limited. - TECHNICAL - GAME ID: T-20104G CD x2 - TRIVIA - Released on July 11, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59075&o=2 $end $saturn=dokyuif,dokyuifa, $bio Sega Saturn game published 24 years ago: Doukyuusei If (c) 1996 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59076&o=2 $end $psx=dokyumj, $bio Sony PlayStation disc published 23 years ago: Doukyuusei Mahjong (c) 1997 Aroma Co., Ltd. - TECHNICAL - [Model SLPS-00673] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85103&o=2 $end $pcecd=dokyusei, $bio NEC PC-Engine CD published 25 years ago: Doukyuusei (c) 1995 NEC Avenue, Limited. - TECHNICAL - BARCODE: 4988041700652 GAME ID: NAPR-1051 - TRIVIA - Released on November 23, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58161&o=2 $end $fmtowns_flop=ayareiks, $bio Doushite Ii ka Wakaranai - Ayanami Rei Kannou Shashin-shuu (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132270&o=2 $end $dc=dskai2, $bio Sega Dreamcast GD published 18 years ago: Dousoukai 2 - Again & Refrain [Model T-20113M] (c) 2002 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135358&o=2 $end $cpc_flop=dowjones, $bio Amstrad CPC type-in published 33 years ago: Dow Jones (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - STAFF - By: Henning ROES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124739&o=2 $end $amigaocs_flop=downtrol, $bio Commodore Amiga 500 disk. published 32 years ago: Down at the Trolls (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73903&o=2 $end $coco_cart=downland1,downland, $bio Tandy Color Computer cart. published 37 years ago: Down Land (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53431&o=2 $end $snes=downwrld,downwrldd, $bio Nintendo Super Famicom cart. published 26 years ago: Down the World - Mervil's Ambition (c) 1994 ASCII Ent. Software, Incorporated. - TECHNICAL - GAME ID: SHVC-W9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61233&o=2 $end $pc8801_flop=downtown, $bio Down Town Shaffle (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91666&o=2 $end $info=sc2downt6,sc2downt7, $bio Fruit Machine published 25 years ago: Down Town (c) 1995 Bell-Fruit Mfg. Co. - TECHNICAL - [Model 6402] - TRIVIA - Released on January 12, 1995 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21278&o=2 $end $info=sc2downt8a,sc2downt8ap,sc2downt1,sc2downt1p,sc2downt5,sc2downt2,sc2downtp,sc2downt,sc2downt2p,sc2downt3a,sc2downt3ap,sc2downt4a,sc2downt4ap, $bio Fruit Machine published 25 years ago: Down Town (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6558] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61511&o=2 $end $info=sc2downt4,sc2downt4p,sc2downt3,sc2downt3p, $bio Fruit Machine published 24 years ago: Down Town (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6782] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61512&o=2 $end $orion_cass=downear, $bio Downear (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235164&o=2 $end $special_cass=downeart, $bio DOWNEART (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234195&o=2 $end $gba=downfrce, $bio Nintendo GBA cart. published 18 years ago: Downforce [Model AGB-ADWE-USA] (c) 2002 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70461&o=2 $end $apple2gs=dhilchl, $bio Apple IIGS disk. published 31 years ago: Downhill Challenge (c) 1989 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49790&o=2 $end $dragon_cass=downland, $bio Dragon cass. published 36 years ago: Downland (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116348&o=2 $end $pcecd=downld2, $bio NEC PC-Engine CD published 29 years ago: Download 2 (c) 1991 NEC Avenue, Limited. Download 2 is an horizontal shooter published by Nec Avenue and sequel of a HuCard game originally released in 1990. Nec Avenue certainly acknowledged that the game's best asset was the unique and innovative ability to jack-in and dive into computerized cyber-space worlds. This sequel follows the same formula but also features probably one of most electrifying storyline ever written for a video game. The brain of Adolf Hitler has been digitized inside a computer mainframe by terrorists and Syd, an elite cyber-diver and protagonist of the game, embarks on a perilous journey to stop and destroy the incoming threat. On board his ship and helped by the cute Deva, Syd flies through nine enemy infested areas and dives into abstract and challenging cyber worlds. Four different weapons are available to him at the press of a button - multiway Vulcan-gun, wide laser-beams, spread homing-lasers and a short-range lightning gun. Each weapon can be powered-up a grand total of three times by collecting 'P' pods that appear on the screen whereas 'S' pods increase the overall speed of the ship. Other special items are available throughout the game such as smart-bombs and protective shields. - TECHNICAL - Game ID: HAPR-1018 - TRIVIA - Download 2 was released on March 29, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58162&o=2 $end $pce_tourvision=download, $bio TOURVision cart. published 29 years ago: Download (c) 1991 TOURVision. Spanish bootleg for the TOURvision coin-op system. - TECHNICAL - Cart. ID: 43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39104&o=2 $end $pce=download,download1, $bio NEC PC-Engine HuCARD published 30 years ago: Download (c) 1990 NEC Avenue, Limited. Download is an horizontal shooter by Nec Avenue. The game takes place in 2099 in the city of Kabukicho (Japan). The story begins when the cyber-diver and special agent Syd gets awaken by a special message from his friend Deva. She explains that something bad is going on with the case they are both investigating. Case which already took the life of their cyber-diver friend Ohala. She is now held prisioner by the Kabukicho police and Syd decides to ride his flying bike and to rush to her rescue. Interestingly, Download offers a complex and unusual gameplay - Syd can "jack-in" and various stages actually happen inside a computer network. Two upgradable main weapons are available - a Beam Vulcan (which can fire in five directions when fully loaded) and a Laser Cannon. Secondary weapons can also be equipped, from the Chaser homing missiles or the Crusher. The game is vast and a password system is available to save the game's progress. - TECHNICAL - Game ID: NAPH1007 - TRIVIA - Released on June 22, 1990 in Japan for 6800 Yen. Reviews: [FR] Player One (Sept. 1990): 84/100 - STAFF - Download staff Program: FZ0993R, Nan Chan, Ton Nos Graphic Design: Tombo Gokuraku, Taku Shimizu, Kintaroh Mikawa, Yasunori Takahara Scenario: Ken Ohmori Director: Cookie Ohta Character Design: Masaomi Kanzaki Novels: Wataru Nakajima Music: Yasumiko Hukuda Sound Engineer: Hatomugu Technical Adviser: Ciao, Hyper Joker, I Love Uyu Very Much Thanks: Sofix, Rim Produce: Toshio Tabeta Executive Producer: Makoto Sakio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58567&o=2 $end $pc8801_cass=downmaze, $bio Downmaze (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91215&o=2 $end $info=downtown,downtownp,downtown2,downtownj, $bio Arcade Video game published 31 years ago: DownTown (c) 1989 Seta Company, Limited. Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers! - TECHNICAL - Game ID : UD-2 Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 8 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - DownTown was released in August 1989. Licensed to Romstar for US distribution. Also licensed to Taito. - STAFF - Produced by : Jun Fujimoto Game designers : Team Tam Chan, Jun Fujimoto, Kazuaki Nakanishi, Kumulin Asako, Kasazy Miyuki Game programmer : Kazuaki Nakanishi Character designers : Asako Kumura, Miyuki Kasajima Help character designer : Tomokazu Sunaga Scroll & Map designer : Asako Kumura Attribute data : Blue Music by Goblin Sound. Featuring : Zero Yotsumoto Sound effects : Natsu System PCM16 music system : Katsuji Nagai, Takayuki Suzuki, Noboru Miyanari Board design : Keiji Ishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=683&o=2 $end $gameboy=downtown, $bio Nintendo Game Boy Cart. published 28 years ago: Downtown - Nekketsu Koushinkyoku - Dokodemo Daiundoukai [Model DMG-DUJ] (c) 1992 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65904&o=2 $end $nes=downtown, $bio Nintendo Famicom cart. published 31 years ago: Downtown - Nekketsu Monogatari (c) 1989 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53991&o=2 $end $snes=downtown, $bio Nintendo Super Famicom cart. published 27 years ago: Downtown Nekketsu Baseball Monogatari - Yakyuu de Shoubu da! Kunio-kun [Model SHVC-NV] (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61234&o=2 $end $nes=downtkos, $bio Nintendo Famicom cart. published 30 years ago: ダウンタウン熱血更新教区 (c) 1990 Technos Japan Corp. (Downtown Nekketsu Koushinkyoku - Soreyuke Daiundoukai) - TECHNICAL - Game ID: TJC-UH - TRIVIA - Released on October 12, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53992&o=2 $end $gba=rcrj, $bio Nintendo GBA cart. published 16 years ago: Downtown Nekketsu Monogatari EX [Model AGB-BDTJ-JPN] (c) 2004 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70462&o=2 $end $x68k_flop=downtown, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Downtown Nekketsu Monogatari (c) 1990 Sharp. - TECHNICAL - GAME ID: CZ-254AS BARCODE: 4974019210018 MEDIA: FD x2 - TRIVIA - Released on Aril 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87453&o=2 $end $pcecd=downtown, $bio NEC PC-Engine CD published 27 years ago: Downtown Nekketsu Monogatari (c) 1993 Naxat Soft. - TECHNICAL - BARCODE: 4988658931197 GAME ID: NXCD3019 - TRIVIA - Released on December 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58163&o=2 $end $nes=downtspc, $bio Nintendo Famicom cart. published 29 years ago: ??????????? ???????????????! (c) 1991 Technos Japan Corp. Downtown Special - Kunio-kun no Jidaigeki Dayo Zenin Shuugou! - TECHNICAL - Game ID: TJC-J6 - TRIVIA - Released on July 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53993&o=2 $end $pc8801_flop=downtow1, $bio Downtown Story (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91667&o=2 $end $ique=dongwu, $bio iQue Player pack. published 14 years ago: 动物森林 (c) 2006 IQue [China] (Dòngwù Sēnlín) Chinese version of Animal Crossing. - TRIVIA - Released on June 01, 2006 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259134&o=2 $end $info=fdpc200, $bio Computer published 37 years ago: DPC-200 (c) 1983 Fenner. Italian MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127485&o=2 $end $info=dpc200e, $bio Computer published 36 years ago: DPC-200E (c) 1984 Daewoo Electronics Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127481&o=2 $end $info=dps1, $bio Computer published 41 years ago: DPS-1 (c) 1979 Ithaca Intersystems. Microcomputer based on the S-100 bus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103325&o=2 $end $spectrum_cass=drdoomsrp, $bio Dr Doom's Revenge! (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219597&o=2 $end $ibm5150=drdos6fr,drdos6fru35, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: DR DOS Ver. 6 (c) 1991 Digital Research - TECHNICAL - MEDIA: FD x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132569&o=2 $end $ibm5170=drdos6, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: DR DOS Ver. 6 (c) 1991 Digital Research. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135209&o=2 $end $ibm5150=drdos6fru, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: DR DOS Ver. 6 Business Update (c) 1992 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132397&o=2 $end $dmv=drdrawc, $bio NCR Decision Mate V flop. published 37 years ago: DR Draw Color (c) 1983 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233881&o=2 $end $dmv=drdrawm, $bio NCR Decision Mate V flop. published 37 years ago: DR Draw Monochrome (c) 1983 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233882&o=2 $end $dmv=drgraph,drgrapha, $bio NCR Decision Mate V flop. published 37 years ago: DR Graph (c) 1983 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233883&o=2 $end $cpc_cass=drjackle, $bio Amstrad CPC cass. published 33 years ago: Dr Jackle & Mr Wide [Model BA 0177] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96009&o=2 $end $cpc_flop=drjekyll01, $bio Amstrad CPC/PCW disk. published 27 years ago: Dr Jekyll and Mr Hyde (c) 1993 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126197&o=2 $end $cpc_flop=drjekyll, $bio Amstrad CPC 464 disk. published 27 years ago: Dr Jekyll and Mr Hyde Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126498&o=2 $end $cpc_flop=drscrime01, $bio Amstrad CPC 464 disk. published 5 years ago: Dr Scrime's Spook School (c) 2015 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121543&o=2 $end $cpc_cass=drscrime, $bio Amstrad CPC cass. published 33 years ago: Dr Scrime's Spook School (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IA 0217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96010&o=2 $end $info=sparkz, $bio Arcade Video game published 28 years ago: Dr Sparkz Lab (c) 1992 Atari Games Corporation. This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz. - TECHNICAL - Board Number : A051420 Main CPU : Motorola 68000 (@ 14.31818 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - It's a very rare prototype, there are only 2 or 3 in existence. The concept was just a little too hard for a mass market. It would make a great game, but Atari never decided to do anything with it. Its earnings in an arcade test just weren't high enough to justify production. - STAFF - Project Leader : Kelly Turner Programmers : Matt Setzer, Kelly Turner, Norm Avellar Graphics : Mark Stephen Pierce Engineer : Brian T. McKee Additional Designers : Kelly Turner, Mark Stephen Pierce Technician : Glen McNamara Audio : Brad Fuller Product Manager : Linda Adam Team Leader : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=684&o=2 $end $cpc_cass=drwatson, $bio Amstrad CPC cass. published 35 years ago: Dr Watson (c) 1985 Micro Application. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126264&o=2 $end $nes=drweb, $bio Nintendo NES cart. published 18 years ago: Dr Web (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55091&o=2 $end $nes=drweb2, $bio Dr Web 2 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55092&o=2 $end $x68k_flop=drasan, $bio Dr. A San Kyoudai Series Tomomichan no Dobon (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87454&o=2 $end $msx1_flop=drarchie, $bio MSX disk. published 31 years ago: Dr. Archie (c) 1989 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109036&o=2 $end $famicom_flop=drchaos, $bio Nintendo Famicom disk. published 33 years ago: Dr. Chaos ???? (c) 1987 Pony Canyon, Incorporated. (Dr. Chaos - Jigoku no Tobira) Dr. Chaos is a side-scrolling action adventure developped by Marionette and published by Pony Canyon. The genius scientist Dr Ginn Chaos has gone missing. Before his disappearance, he was actively working in his large mansion on a device allowing access to alternate dimensions. Armed only with a knife, his brother decides to look for him and ultimately unveil the mystery behind the incident. Something obviously went terribly wrong with Dr. Chaos's experiment, and the goal of the game is to locate all the eleven dimensional warp-zones hidden within the mansion, as well as assembling a powerful laser gun, the only weapon capable of taking down the last boss. The house is deceptively large and filled with rooms and eerie creatures. Although most of the exploration takes place in a side-scrolling fashion, the screen switches to a first-person view as soon as the player enters a room. There, a menu allows the player to open doors, windows, drawers or closets in order to find new weapons (gun, machine gun, grenade, ammo) or life saving items (mainly health potions). Rooms lie at the heart of the gameplay and hide many secrets - for instance, hitting a wall can reveal secret passageways or release special items. The dimensional zones can only be accessed from these rooms, and they all follow a traditional side-scrolling structure, each ending with a boss. Defeating them reward the player with a piece of the laser gun, as well as some special items, such as the Zone Detector (which helps in locating the remaining zones). - TECHNICAL - Game ID: PNF-DRC - TRIVIA - Dr. Chaos was released on June 19, 1986 in Japan for 2900 Yen. The subtitle of this game translates from Japanese as 'The Gate of Hell'. - STAFF - Developped by Marionette Company, Limited. Game designed by S.R.S. Incorporation. Presented by Pony Canyon, Incorporated. Producer: Kunihiko Kagawa Designer: Seishi Yokota Music Composer: Ponii Ichinen Programmer: Yoshiaki Sakaguchi, Takayuki Onodera Assistant: Alex Hikonori, Punk Tadokoro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65291&o=2 $end $nes=drchaos, $bio Nintendo NES cart. published 32 years ago: Dr. Chaos (c) 1988 FCI Michael must rescue his brother, Dr. Chaos, from the weird results of a scientific experiment gone haywire. But the haunted house is filled with bloodthirsty creatures, booby traps, and life force challenges. They try to prevent Michael from finding the special weapons and vials of secret strength he needs to save Dr. Chaos and himself. A dangerous maze of corridors guarded by evil creatures and monsters! Mysterious rooms that conceal both dangers and life-saving weapons! Space warp to another time and place where death and destruction await! Thriller graphics! Graphic score pad to track life force, weapons found, and weapons in use! - TECHNICAL - GAME ID: NES-DC-USA - TRIVIA - Released in November 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55093&o=2 $end $msx1_cart=drcopy, $bio MSX cart. published 33 years ago: Dr. COPY (c) 1987 Emiiru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76697&o=2 $end $cpc_flop=drdoomsr01,drdoomsr,drdoomsr02,drdoomsr04,drdoomsr05,drdoomsr06,drdoomsr0a,drdoomsr0b,drdoomsr08,drdoomsr09,doctordo,doctordo01,doctordo02, $bio Amstrad CPC 464 disk. published 31 years ago: Dr. Doom's Revenge (c) 1989 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126322&o=2 $end $cpc_flop=drdoomsr03, $bio Amstrad CPC 464 disk. published 31 years ago: Dr. Doom's Revenge (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121620&o=2 $end $amigaocs_flop=doomrev, $bio Commodore Amiga 500 disk. published 31 years ago: Dr. Doom's Revenge! (c) 1989 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73904&o=2 $end $amigaocs_flop=doomrevu, $bio Commodore Amiga 500 disk. published 31 years ago: Dr. Doom's Revenge! (c) 1989 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73905&o=2 $end $info=j6drdogh, $bio Dr. Dough (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41085&o=2 $end $cpc_flop=drdraw1d01,drdraw1d,drdraw10,drdraw1001, $bio Amstrad CPC 464 disk. published 36 years ago: Dr. Draw (c) 1984 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126603&o=2 $end $info=dd_l2,dd_p06,dd_p6,dd_p7,dd_lu1, $bio Pinball published 30 years ago: Dr. Dude (c) 1990 Midway Mfg. Co. - TECHNICAL - Midway System 11C Model Number : 2016 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 Prototype versions use the WPC-Alphanumeric system. - TRIVIA - Released in November 1990, 4,000 units were produced. Dennis Nordman stated in an interview on TOPCast (23 May 2007) that this game was originally supposed to be based on 'Teenage Mutant Ninja Turtles', before Data East got the rights. - STAFF - Design & Concept Dude : Dennis Nordman (DEN) Software Dude : Bill Pfutzenreuter (Pfutz) Art, Story, & Concept Dude : Greg Freres Music & Sounds Dude : Chris Granner (CPG) Mechanical Dude : Tony Pugh (TP) - PORTS - * OTHERS: Google Play (2013) The Pinball Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5359&o=2 $end $cpc_flop=drdustbi, $bio Amstrad CPC type-in published 32 years ago: Dr. Dustbin (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120211&o=2 $end $gamegear=drfrankn, $bio Sega Game Gear cart. published 27 years ago: Dr. Franken (c) 1993 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64554&o=2 $end $gameboy=drfrank2, $bio Nintendo Game Boy Cart. published 23 years ago: Dr. Franken II [Model DMG-DJ-USA] (c) 1997 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65915&o=2 $end $gameboy=drfrankn, $bio Nintendo Game Boy Cart. published 28 years ago: Dr. Franken (c) 1992 Elite - TECHNICAL - Cartridge ID: DMG-FN-NOE - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65912&o=2 $end $gameboy=drfranknu, $bio Nintendo Game Boy Cart. published 28 years ago: Dr. Franken [Model DMG-FN-USA] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65914&o=2 $end $gameboy=drfranknj, $bio Nintendo Game Boy Cart. published 28 years ago: Dr. Franken [Model DMG-FNA] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65913&o=2 $end $cpc_flop=drgraphu,drgraph103,drgraph1,drgraph101,drgraph102,drgraph107,drgraph104,drgraph105,drgraph106, $bio Amstrad CPC 464 disk. published 36 years ago: Dr. Graph (c) 1984 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125051&o=2 $end $sms=drhello, $bio Dr. HELLO (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55998&o=2 $end $msx1_cass=drjackle,drjacklea, $bio MSX cass. published 33 years ago: Dr. Jackle and Mr. Wide (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94600&o=2 $end $msx1_flop=drjackle, $bio Dr. Jackle and Mr. Wide cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229949&o=2 $end $specpls3_flop=drjekyll, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dr. Jekyll and Mr. Hyde (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147722&o=2 $end $spectrum_cass=drjekyll,drjekyll_a,drjekyll_b,drjekyll_c, $bio Dr. Jekyll And Mr. Hyde (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219825&o=2 $end $nes=drjekyll, $bio Nintendo NES cart. published 31 years ago: Dr. Jekyll and Mr. Hyde (c) 1989 Bandai North American release. Game developed in Japan. See the original Famicom version for more information: "Jekyll Hakase no Houma ga Toki [Model THF-TK]". Description from the back cover: The classic tale of horror comes to vivid life in this fast-moving video game! Dr. Jekyll succeeds in separating a man's personality into GOOD and EVIL - but he experiments on himself! Now, without warning, the kind Dr. Jekyll transforms into the monstrous Mr. Hyde. Follow Dr. Jekyll as he fights off enemies in hazardous 19th century London, only to be suddenly plunged into Mr. Hyde's World of Demons! Here Mr. Hyde must battle attacking monsters and ghouls with his secret weapon - the deadly PSYCHO-WAVE! But the excitement doesn't end there - as you do battle in each of the two worlds of this game, the worlds themselves are struggling with each other for control! Which will triumph - GOOD or EVIL? DR. JEKYLL or MR. HYDE? - TECHNICAL - GAME ID: NES-JH-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55094&o=2 $end $spectrum_cass=drjetset,drjetset_a, $bio Sinclair ZX Spectrum Microdrive cass. published 34 years ago: Dr. Jet Set Willy (c) 1986 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196837&o=2 $end $apple2_flop_clcracked=mcdrlv10, $bio Dr. Livingstone, I Presume [Model MECC-A314] (c) 19?? MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230758&o=2 $end $tiki100=drlogo, $bio TIKI-100 disk. published 37 years ago: Dr. Logo for Tiki-100 (c) 1983 Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237359&o=2 $end $spectrum_cass=drmaddo,drmaddoa,drmaddoam,drmaddoama, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dr. Maddo (c) 1986 Americana Software. Evil Dr. Maddo. has discovered a way to duplicate almost everything, human or otherwise. He has abducted the attractive Marilyn Monroe, he holds her captive in his castle in Un-Hollywood. You are entrusted to save her by her millionaire movie agent. Dr. Maddo intends to clone her, thousands of Marilyns would destroy her image, and there must only ever be one Marilyn. No one has yet succeeded in saving poor Marilyn from the evil clutches of Dr. Maddo. Only your bravery and determination can destroy him, but the master of cloning and illusion is no easy adversary. There are nine screens. 1. The Castle Hustle (Exterior) ------------------------------- Dr. Maddo's apes throwing down killer nets, bats fly out of the castle, hunting dogs track you closely. Use your laser to punch away the portcullis. You have only three life attempts to remove just half the portcullis, very difficult, keep trying! 2. Cess Pool ------------ Beware of rancid slime monsters, don't stay under water too long. Shoot the valves to clear your exit. 3. Disaster Room ---------------- Time factor, beware of the ceiling, act quickly. 4. Laboratory ------------- Colour codes change, shoot corresponding cubes to exit. 5. Robotised Plant ------------------ Laser-blast all robots, they clone very fast, some robots are invincible, look for the clue. 6. Android Base --------------- Keep firing infra-red laser rockets, only they will show up invisible androids, look out for other traps. 7. Bio-replication Bay ---------------------- Dr. Maddo is cloning Marilyn. Only the real Marilyn is marked twicc, destroy the rest. Avoid Frankensteins. If you've got this far, you are truly a great games-technician and HERO! 8. Code Circuitry Escape Cell ----------------------------- Between each screen 1-6 you will be sent to this cell, it is your only key to the following task. Find the correct code on the three switches. Jump on the conveyor, then out via the lift. Without the code you must guess the correct exit, or transportation to Dr. Maddo's punishment chamber. 9. Punishment Chamber --------------------- Stay in the centre, avoid magnetic field pulling you into the death-zones, lastly beware the lethal laser-hook. - STAFF - Written by Gamesmanship Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78699&o=2 $end $snes_bspack=bsdrmrio,bsdrmriob,bsdrmrioa,bsdrmrioc, $bio Dr. Mario (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126134&o=2 $end $uzebox=drmario,drmarioa, $bio Belogic Uzebox ROM published 12 years ago: Dr. Mario (c) 2008 Belogic A remake of Dr.Mario, a classic falling blocks game published by Nintendo for the NES in 1990. - TRIVIA - Released on December 28, 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233054&o=2 $end $gba=drmariopj, $bio Nintendo GBA cart. published 15 years ago: Dr. Mario & Panel de Pon [Model AGB-BZPJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70463&o=2 $end $n64=drmario, $bio Nintendo 64 cart. published 19 years ago: Dr. Mario 64 (c) 2001 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57673&o=2 $end $nes=drmario2, $bio Nintendo NES cart. published 21 years ago: Dr. Mario II (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40372&o=2 $end $gba=n_drmrio, $bio Nintendo GBA cart. published 16 years ago: Dr. Mario [Classic NES Series][Model AGB-FDME-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70181&o=2 $end $gba=f_drmrio, $bio Nintendo GBA cart. published 16 years ago: Dr. Mario [Famicom Mini] [Model AGB-FDMJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70628&o=2 $end $gameboy=drmarioa,drmario,drmariop, $bio Nintendo Game Boy Cart. published 30 years ago: Dr. Mario [Model DMG-VUA] (c) 1990 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65917&o=2 $end $nes=drmarioju,drmarioju1,drmariop, $vgmplay=drmario_nes, $bio Nintendo Famicom cart. published 30 years ago: Dr. Mario (c) 1990 Nintendo. A playable and addictive Tetris-inspired puzzle in which players must match and rotate coloured pills (thrown in the play - shown as a bottle - by Nintendo's legendary plumber, 'Mario') with the aim of killing all of the germs that litter the play area. Each germ is either yellow, red, or blue in colour and each of the pill capsules Mario throws are made up of one or two of these colours. Players must manipulate the coloured pills to a germ of the same colour and try to form a chain. One or more squares of the same colour will remove both the pills and any adjacent like-coloured germ. Four like-coloured pill sections stacked on the same color germ will rid your bottle of that germ. The number of germs and speed of Mario increases with each level. - TECHNICAL - GAME ID: HVC-VU - TRIVIA - Dr. Mario was released on July 27, 1990 in Japan. It was the first non-action 'Mario game' in which the Mario character was neither controllable nor playable. Today the game is widely remembered by many people for the 'Fever' music. Initially some fans called the game 'Mario 4', as it was the first Mario game to be released after "Super Mario Bros. 3". The resulting debate over 'what counts as a Mario game' may have resulted in the decision to name the next Mario action game simply "Super Mario World". U.S. Patent 5,265,888 covers Dr. Mario, here is the abstract of this Patent : A player initially sets the degree of difficulty of a display type game, and if desired, more than one player may participate with each player selecting an associated level of difficulty. First and second objects having different shapes, e.g. capsules and viruses, and different characteristics, e.g. different colors or shadings, are displayed in a predefined display area. First objects are generated based on random number data stored in a ROM and displayed as 'falling' in a vertical direction across the predefined display area. Coordinate positions of the first objects on the display are changed by a player operating a controller. Second objects are displayed at arbitrary positions in the display area based on random number data. If a prescribed number of at least a portion of first objects and/or second objects having the same type characteristics are detected as being continuously aligned in a vertical or lateral direction, those continuously aligned objects are erased. Remaining portions of first objects (or remaining first objects) previously supported by erased objects are displayed as falling in the vertical direction to the lower region of the prescribed displayed area. When all second objects are erased, the game is successfully completed. The famous Capsule from Dr. Mario appears as an item in Super Smash Bros. Dr. Mario (as in Mario himself, not the game mind you) appears as an unlockable character in the Nintendo GameCube sequel to Super Smash Bros. called Super Smash Bros. Melee. Known export releases: "Dr. Mario [Model NES-VU-USA]" "Dr. Mario [Model NES-VU-NOE]" "Dr. Mario [Model NES-VU-ESP]" "Dr. Mario [Model NES-VU-SCN]" - SCORING - At normal speed: One bug knocked out with pill: 200 points Second bug knocked out with pill: 400 points (600 total) Third bug knocked out with pill: 600 points (1200 total) Fourth bug knocked out with pill: 800 points (2000 total) Fifth bug knocked out with pill: 1000 points (3000 total) and so on... At high speed : One bug knocked out with pill : 300 points Second bug knocked out with pill : 600 points (900 total) Third bug knocked out with pill : 900 points (1800 total) Fourth bug knocked out with pill : 1200 points (3000 total) Fifth bug knocked out with pill : 1500 points (4500 total) and so on... - TIPS AND TRICKS - * Reset: During the game, press Select+Start+A+B to reset the game. * Bonus objects: Play virus levels 5, 10, or 15 at medium or high speeds. Wait at the intermission screen that features three viruses in a tree. A bonus object will appear at the top of the screen. A different object will appear depending on which level and speed is currently being played. - SERIES - 1. Dr. Mario [Model HVC-VU] (1990) 2. Tetris & Dr. Mario (1994, Nintendo SNES) 3. Dr. Mario 64 (2001, Nintendo 64) 4. Nintendo Puzzle Collection (2003, Nintendo Gamecube) 5. Dr. Mario Online RX (2008, Nintendo Wii - WiiWare) 6. Dr. Luigi (2013, Nintendo Wii U - eShop) - STAFF - Created by: Gunpei Yokoi Music by: Hirokazu Tanaka - PORTS - * CONSOLES: Nintendo Super Famicom (1997, "Satellaview (BS-X)"): downloaded via satellite broadcasting station in Japan called St.Giga to a BS-X cassette. Only in Japan. Nintendo Super Famicom (1998) : remake only in Japan . Nintendo Game Boy Advance (2003, "Wario Ware, Inc - Mega Microgame$") : the original Dr Mario game is an unlockable extra. Nintendo GameCube (2003, "GameCube Preview Disc"): uploaded to a Nintendo Game Boy Advance via GBA/GCN Link Cable) Nintendo Game Boy Advance (2004, Famicom Mini Series) Nintendo Game Boy Advance (2005, "Dr. Mario & Panel de Pon") Nintendo Wii [Virtual Console] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53994&o=2 $end $nes=drmario, $bio Nintendo NES cart. published 29 years ago: Dr. Mario (c) 1991 Nintendo. European release. For more informartion about the game itself, please see the original Japanese version entry; "Dr. Mario [Model HVC-VU]". - TECHNICAL - [Model NES-VU-NOE] - TRIVIA - Dr. Mario was released on June 27, 1991 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55095&o=2 $end $info=pc_drmro, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Dr. Mario (c) 1990 Nintendo. PlayChoice-10 version. For more information about the galme itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : VU Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1799&o=2 $end $snes=drmario, $bio Nintendo Super Famicom cart. published 22 years ago: Dr. Mario [Model SHVC-BDMJ-JPN] (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61235&o=2 $end $pc8801_flop=drmasuik, $bio NEC PC-8801 Series disk. published 37 years ago: Dr. Masuikai (c) 1983 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91668&o=2 $end $info=drmicro, $bio Arcade Video game published 37 years ago: Dr. Micro (c) 1983 Sanritsu. An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process. The game consists of 3 single-screen levels : On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies. On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball. The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached. - TECHNICAL - Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: (3x) Texas Instruments SN76496 (@ 4.608 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 32 Players: 2 Control: 4-way joystick Buttons: 1 - TRIVIA - The gradually deprecating platforms in this game (in the form of beach-balls) may be the first occurrence of this mechanism in the platform game genre. Numerous other examples would follow, including such examples as the perishable missiles in Contra 3 (SNES) which the player would cling to mid-level for want of sterner grounding. While much of the content herein resembles the original Donkey Kong series, little else can be detracted from Dr. Micro in terms of originality. The 'Evil Doctor' nemesis may also have established its video gaming roots here- subsequent incarnations are most obvious in the RockMan / MegaMan series. Even the title's font seems to resemble Capcom's fine platform / shooter. It is also fair to say that Dr. Micro pioneers unusually detailed features for it’s time- the lifeboat beneath our hero's feet, for example, follows him meticulously throughout the first screen. The music that plays in the background is the song 'Chitty Chitty Bang Bang', originally from the Metro Goldwyn Mayer musical of the same name. You're pretty much going to sing the song at some point if you play the game. - STAFF - Developed by: Sanritsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=685&o=2 $end $gba=drmuto, $bio Nintendo GBA cart. published 18 years ago: Dr. Muto [Model AGB-A6TP] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70464&o=2 $end $x68k_flop=drorima, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dr. Orima (c) 1990 Halman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87455&o=2 $end $apple2_flop_clcracked=drptalkw, $bio Apple II disk. published 34 years ago: Dr. Peet's Talk-Writer (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231172&o=2 $end $apple2_flop_clcracked=drptabcd, $bio Apple II disk. published 33 years ago: Dr. Peet's Talk-Writer ABC Discovery (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231171&o=2 $end $amigaocs_flop=drplumm, $bio Commodore Amiga 500 disk. published 31 years ago: Dr. Plummet's House of Flux (c) 1989 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73906&o=2 $end $gbcolor=drrin, $bio Nintendo Game Boy Color game published 19 years ago: Dr. Rin ni Kiitemite! Koi no Rin Fuusui (c) 2001 Hudson Soft [Hudson Group]. - TECHNICAL - Game ID: CGB-BDFJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67800&o=2 $end $megadriv=drrobotn, $bio Sega Mega Drive game published 27 years ago: Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited. European/Autralian release. - TECHNICAL - Game ID: 1706-50 Cartridge ID: 670-4329-50 Package ID: 670-4330-50 - TRIVIA - Dr. Robotnik's Mean Bean Machine for Mega Drive was released in 1993 in France and Australia, and in January 1994 in other European countries. Known in France as "Dr. Robotnik And His Mean Bean Machine". Reviews: [FR] January 1994 - Consoles + N.28: 92% - PORTS - * CONSOLES: [EU] Sega Mega Drive (1995) "Sonic Compilation [Model 670-7105-50]" [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MACP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" Sony PlayStation 3 [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [MS Windows, DVD-ROM] [AU] (sept.30, 2009) "Sonic Mega Collection Plus" : part of "Sonic PC Collection". PC [Steam] [EU] (sept.13, 2010) [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56456&o=2 $end $megadriv=drrobotnu,drrobotnup, $bio Sega Genesis game published 27 years ago: Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited. Evil Dr. Robotnik has invented a machine that turns good folks into rotten robots! Village bean folk from the planet Mobius are being rounded up by the Doctor's henchbots and thrown into his dungeons. There they await their turn in his latest evil masterpiece! * An addicting, fun-filled puzzle. Unite four beams of the same color so they can stick together and escape. * Defeat characters from the Adventures of Sonic The Hedgehog TV series, including Dr. Robotnik and his wicked henchbots. * Three ways to play: challenge a friend, go head-to-head with Dr. Robotnik or practice on your own. - TECHNICAL - Game ID: 1706 Cartridge ID: 670-4329 Package ID: 670-4330 Barcode: 0 10086 01706 9 - TRIVIA - Dr. Robotnik's Mean Bean Machine is actually a conversion by Compile of their game Puyo Puyo for the U.S. market. - STAFF - Developed by: COMPILE Producers: Yōji Ishii, Noriyoshi Ōba, Masamitsu Niitani (Moo Niitani) Directors: Tetsuo Shinyu, Takayuki Yanagihori, Masanobu Tsukamoto (M. Tsukamoto) Graphic Designers: Takaya Segawa, Saori Yamaguchi, Hideaki Moriya, Keisuke Saka Programmers: Manabu Ishihara, Tsukasa Aoki Music and FX: Masanori Hikichi (CUBE), Masayuki Nagao Special Thanks to: Shinobu Yokoyama Sega of America staff: Producer: Maxwell Taylor (Max Taylor) Designers: Maxwell Taylor (Max Taylor), Brian Ransom, David Albert (Dave Albert) Sound: David Javelosa - PORTS - * CONSOLES: [US] Sega Genesis (1997) "Sonic Classics" Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" Nintendo Wii [Virtual Console] [US] (dec.11, 2006) [Model MACE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1999) "Sega Puzzle Pack" PC [MS Windows, CD-ROM] [JP] (jul.14, 2000) "Sega Archives from USA Vol. 2" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (sept.13, 2010) "Dr. Robotnik's Mean Bean Machine [Model 34286]" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57196&o=2 $end $gamegear=drrobotn, $bio Sega Game Gear cart. published 27 years ago: Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 670-4127 Package ID: 671-3849 - TRIVIA - Dr. Robotnik's Mean Bean Machine for Game Gear was released in February 1993 in North America. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (june.13, 2013) * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64555&o=2 $end $sms=drrobotn, $bio Sega Master System cart. published 27 years ago: Dr. Robotnik's Mean Bean Machine (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 7123 PACK ID: 670-4792-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55999&o=2 $end $apple2_flop_orig=drruth, $apple2_flop_clcracked=drruth, $bio Apple II disk. published 34 years ago: Dr. Ruth's Computer Game of Good Sex (c) 1986 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229271&o=2 $end $gba=cathatmvu, $bio Nintendo GBA cart. published 17 years ago: Dr. Seuss' The Cat in the Hat [Model AGB-BCTE-USA] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70465&o=2 $end $coleco=drseuss, $bio Colecovision game published 36 years ago: Dr. Seuss's Fix-Up the Mix-Up Puzzler (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53270&o=2 $end $arcadia=drslump, $bio Arcadia cart. published 37 years ago: Dr. Slump (c) 1983 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49253&o=2 $end $psx=drslump, $bio Sony PlayStation disc published 21 years ago: Dr. Slump (c) 1999 Bandai Co., Ltd. - TECHNICAL - Model SLPS-01934 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85104&o=2 $end $msx2_flop=drstop,drstopa, $bio MSX 2 disk. published 30 years ago: Dr. Stop! (c) 1990 Alicesoft. - TECHNICAL - FD x4 - TRIVIA - Released on July 15, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101621&o=2 $end $fmtowns_flop=drstop, $bio Fujitsu FM Towns disk. published 30 years ago: Dr. Stop! (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132297&o=2 $end $x68k_flop=drstop, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dr. Stop! (c) 1992 Alicesoft - TECHNICAL - FD x2 - TRIVIA - Released on May 15, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87456&o=2 $end $pc98=drstop,drstopa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dr. Stop! (c) 1992 Alicesoft. - TECHNICAL - Media: floppydisk x2 - TRIVIA - Released on April 15, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89357&o=2 $end $gba=drsudokuu, $bio Nintendo GBA cart. published 14 years ago: Dr. Sudoku [Model AGB-BUOE-USA] (c) 2006 Mastiff, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70467&o=2 $end $gba=drsudoku, $bio Nintendo GBA cart. published 14 years ago: Dr. Sudoku [Model AGB-BUOP] (c) 2006 Mastiff, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70466&o=2 $end $info=drtomy, $bio Arcade Video game published 27 years ago: Dr. Tomy (c) 1993 Playmark. A "Dr. Mario" rip-off featuring adult content. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.848 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 4-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3969&o=2 $end $info=drtoppel,drtoppelu, $bio Arcade Video game published 33 years ago: Dr. Toppel's Adventure (c) 1987 Taito. A cutesy vertically scrolling shoot'em up where you play as a cute green creature. - TECHNICAL - Prom Sticker : B19 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1987, Dr. Toppel's Adventure was released in March 1988 in US. Developed by Kaneko. This game is known in Japan as "Dr. Toppel's Tankentai". - STAFF - Directed by : K. Sanbe Written by : Sakai Production supervisor : M. Sakaguchi Programmers : H. Satoh, K. Oikawa, F. Komori, T. Katoh, H. Saigusa, S. Igarashi Graphic designers : Hakkai, Nono, Vap, N. Nenko, I. Minori, H. Onijust Graphic editors : H. Saigusa, H. Haruna Supervising sound editor : Hisayoshi Ogura, H. Matsubara, H. Maekawa, S. Aizawa Game designer : H. Onijust - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=686&o=2 $end $info=drtoppelj, $bio Arcade Video game published 33 years ago: Dr. Toppel's Tankentai (c) 1987 Taito. A cutesy vertically scrolling shoot'em up where you play as a cute green creature. - TECHNICAL - Game ID : B19 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1987, Dr. Toppel's Tankentai was released in March 1988 in Japan. Developed by Kaneko. The title of this game translates from Japanese as "Dr. Toppel's Exploration Party". This game is known outside Japan as "Dr. Toppel's Adventure". - STAFF - Directed by : K. Sanbe Written by : Sakai Production supervisor : M. Sakaguchi Programmers : H. Satoh, K. Oikawa, F. Komori, T. Katoh, H. Saigusa, S. Igarashi Graphic designers : Hakkai, Nono, Vap, N. Nenko, I. Minori, H. Onijust Graphic editors : H. Saigusa, H. Haruna Supervising sound editor : Hisayoshi Ogura, H. Matsubara, H. Maekawa, S. Aizawa Game designer : H. Onijust - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=687&o=2 $end $zx81_cass=drfloyd, $bio Dr.Floyd (c) 198? Apropos Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116078&o=2 $end $info=sc2drwhodx,sc2drwhodx1, $bio Fruit Machine published 25 years ago: Dr.Who The Timelord Deluxe (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6419] - TRIVIA - Dr.Who The Timelord Deluxe was released on March, 08, 1995 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42187&o=2 $end $info=sc2drwho,sc2drwhop,sc2drwhou,sc2drwho1,sc2drwho1p,sc2drwho2,sc2drwho2p,sc2drwho3,sc2drwho3p,sc2drwho4,sc2drwho4p,sc2drwho5,sc2drwho5p,sc2drwho6,sc2drwho6p,sc2drwho7,sc2drwho7p, $bio Fruit Machine published 26 years ago: Dr.Who the Timelord (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - GAME ID: 6305 - TRIVIA - Dr.Who the Timelord was released on September 28, 1994 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31139&o=2 $end $info=sc2drwhomz,sc2drwhomzp, $bio Fruit Machine published 23 years ago: Dr.Who the Timelord (c) 1997 Mazooma Games. - TECHNICAL - [Model 6999] - TRIVIA - Released on September 15, 1997 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61500&o=2 $end $info=sc5dracp,sc5dracpa, $bio Drac Pack (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3007] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42579&o=2 $end $nes=dracnigt, $bio Nintendo NES cart. published 29 years ago: Drac's Night Out (c) 1991 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55096&o=2 $end $info=draco, $bio Arcade Video game published 39 years ago: Draco (c) 1981 Cidelsa. A very cute game where you move a man (like "Berzerk") but doing different things. - TECHNICAL - Main CPU : CDP1802, COP420 Sound Chips : CDP1869, AY8910 Palette colors : 8 Players : 1 Control : two 8-way joysticks (one for movement and other to shoot). - TRIVIA - All Cidelsa games were released in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7990&o=2 $end $dragon_cass=draconian, $bio Dragon cass. published 36 years ago: Draconian (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116349&o=2 $end $dc=draconus,draconusp, $bio Sega Dreamcast GD published 20 years ago: Draconus - Cult of the Wyrm [Model T-40203N] (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135359&o=2 $end $spectrum_cass=draconus,draconus_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Draconus [Model S034] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78666&o=2 $end $info=dracula, $bio Pinball published 41 years ago: Dracula (c) 1979 Stern Electronics. - TECHNICAL - Model Number : 109 - TRIVIA - 3,612 units were produced. DOHO can be seen on the display when you shoot a coffin lock. - TIPS AND TRICKS - Hit the START- or LAUNCH button when he crosses his eyes. Press both flipperbuttons when the Renfield animation is shown and he says 'Master...' to award an extra 5M. - STAFF - Designed by : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5360&o=2 $end $spectrum_cass=draculap,draculap_a,draculap_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dracula (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78667&o=2 $end $msx1_cass=dracula, $bio MSX cass. published 34 years ago: Dracula (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94601&o=2 $end $cpc_cass=dracula,draculaa, $bio Amstrad CPC cass. published 34 years ago: Dracula (c) 1986 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96014&o=2 $end $cpc_flop=draculaf,draculaf01, $bio Amstrad CPC type-in published 34 years ago: Dracula (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120570&o=2 $end $info=m4drac,m4draca,m4dracb, $bio Dracula (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41305&o=2 $end $gbcolor=draccrazu, $bio Nintendo Game Boy Color game published 19 years ago: Dracula - Crazy Vampire [Model CGB-BUAE-USA] (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67802&o=2 $end $gbcolor=draccraz, $bio Nintendo Game Boy Color game published 19 years ago: Dracula - Crazy Vampire [Model CGB-BUAP-EUR] (c) 2001 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67801&o=2 $end $psx=dracula2, $bio Sony PlayStation disc published 18 years ago: Dracula - The Last Sanctuary (c) 2002 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111590&o=2 $end $psx=dracula, $bio Sony PlayStation disc published 19 years ago: Dracula - The Resurrection (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111591&o=2 $end $info=m5draclb,m5draclb01,m5draclb07, $bio Dracula Club (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14938&o=2 $end $cpc_flop=dracula1, $bio Amstrad CPC 464 disk. published 34 years ago: Dracula Cracked (c) 1986 Falcon Hacker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122815&o=2 $end $gameboy=dracden2, $bio Nintendo Game Boy Cart. published 29 years ago: Dracula Densetsu II (c) 1991 Konami Company, Limited. - TECHNICAL - Cartridge ID: DMG-CWJ Barcode: 4988602572650 - TRIVIA - Dracula Densetsu II for Game Boy was released on July 12, 1991 in Japan. The game is known outside Japan as "Castlevania II - Belmont's Revenge". Here are some known export releases : "Castlevania II - Belmont's Revenge [Model DMG-CW-USA]" "Castlevania II - Belmont's Revenge [Model DMG-CW-NOE]" - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65923&o=2 $end $gameboy=dracden, $bio Nintendo Game Boy Cart. published 31 years ago: Dracula Densetsu (c) 1989 Konami Industry Co., Ltd. - TECHNICAL - Game ID: DMG-CVJ Barcode: 4988602554014 - TRIVIA - Dracula Densetsu was released on November 27, 1989 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. The game is known outside Japan as "The Castlevania Adventure". Here are some known export releases : [US] "The Castlevania Adventure [Model DMG-CV-USA]" [UK] "The Castlevania Adventure [Model DMG-CV-UKV]" [EU] "The Castlevania Adventure [Model DMG-CV-NOE]" - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (sept.25, 1997) "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (mar.14, 2012) [Model RPBJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65922&o=2 $end $cpc_flop=draculaf02,draculaf03, $bio Amstrad CPC 464 disk. published 28 years ago: Dracula Fanz Issue 1 (c) 1992 Dracula Fanz Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123166&o=2 $end $cpc_flop=draculaf04,draculaf05, $bio Amstrad CPC 464 disk. published 27 years ago: Dracula Fanz Issue 2 (c) 1993 Dracula Fanz Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123167&o=2 $end $cpc_flop=draculaf06,draculaf07, $bio Amstrad CPC 464 disk. published 26 years ago: Dracula Fanz Issue 3 (c) 1994 Dracula Fanz Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123168&o=2 $end $cpc_flop=draculaf08,draculaf09, $bio Amstrad CPC 464 disk. published 26 years ago: Dracula Fanz Issue 4 (c) 1994 Dracula Fanz Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123169&o=2 $end $cpc_flop=draculaf0a,draculaf0b,draculaf0c,draculaf0d, $bio Amstrad CPC 464 disk. published 25 years ago: Dracula Fanz Issue 5 (c) 1995 Dracula Fanz Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123170&o=2 $end $x68k_flop=drachaku, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: ドラキュラ伯爵 (c) 1992 Ides. (Dracula Hakushaku) - TECHNICAL - MEDIA: FD x4 BARCODE: 4988715002396 - TRIVIA - Released on December 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87457&o=2 $end $pc98=dracula, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dracula Hakushaku (c) 1992 IDES. - TECHNICAL - FD x1 - TRIVIA - Released on November 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89358&o=2 $end $nes=drac2fds, $bio Nintendo Famicom cart. published 32 years ago: Dracula II - Noroi no Fuuin (c) 1988 Kaiser. Unlicensed portage of the original Famicom Disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83856&o=2 $end $famicom_flop=dracula2, $vgmplay=cvania2_nes, $bio Nintendo Famicom disk. published 33 years ago: ドラキュラII 呪いの封印 (c) 1987 Konami Industry Company, Limited. (Dracula II - Noroi no Fuuin) Dracula II - Noroi no Fuin is a platform/adventure game by Konami and is the second Akumajou Dracula released for the Famicom system. After vanquishing Dracula in the first game, the vampire slayer Simon Belmont is hoping to take a well-deserved break from his obligations. But things don't always turn out the way they should. Before dying, Dracula placed a curse upon the young man and, seven years later, Simon must retrieve and destroy the remains of the evil vampire to break it. Dracula's five body parts must be brought back the his castle and sealed away forever. This episode is a big departure from the series and unlike other installments, Dracula II includes major RPG elements such as experience points, shops and conversations with villagers and other townspeople. Time and especially day and night cycles are at the dynamic core of the gameplay and greatly affect the various enemies Simon encounters throughout his journey (each second equals four minutes in the game). Simon still uses his vampire killer whip as his primary weapon but he also has a choice of several sub-weapons such as the knives and the Holy Water. However, they are not scattered around each stage anymore and have become unique quest items. Hearts are the game's currency and can be used to purchase new items or to enhance the almighty whip. Finally the game features infinite continues and the only price the player has to pay for consuming all his lives is to lose his accumulated experience points. - TECHNICAL - Game ID: KDS-DRK BARCODE: 4 988602 529388 - TRIVIA - Dracula II Noroi no Fuuin for Famicom Disk System was released on August 28, 1987 in Japan for 2980 Yen. The title translates from Japanese as "Dracula II - The Seal of the Curse". This game is known outside Japan as Castlevania II - Simon's Quest. Here are some known export releases for the western NES : "Castlevania II - Simon's Quest [Model NES-QU-USA]" "Castlevania II - Simon's Quest [Model NES-QU]" - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - STAFF - Programmed With The Following Characteristics... Invincibility: Akamatsu Permanence: Iwasa Philosophy: Togakushi Masterpiece: Kawanishi Sensibility: Hatano Excellence: Terashima Ambivalence: Kuwahara Flourish: Higasa Admiration: Ohyama Warm-Heart: Matsuoka Superiority: Murata Sunchronism: Matsubara Circumstance by Konami. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.28, 2008) [Model FC8J] Nintendo Wii U [Virtual Console] [JP] (mar.5, 2014) [Model FB8J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (mar.27, 2013) [Model TCBJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65292&o=2 $end $bbcb_cass=dracisla, $bio Acorn BBC/Electron cass. published 34 years ago: Dracula Island (c) 1986 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51757&o=2 $end $lynx=dracula, $bio Atari Lynx cart. published 28 years ago: Dracula the Undead (c) 1992 Atari Corp. It's a Tough Way to Make a Living! You are Jonathan Harker, a young English solicitor, sent to Transylvania to see Count Dracula. You have with you the legal documents for Dracula to buy a mansion in London, where he plans to take up residence. The house is Carfax, which meets his strange requests to be centuries old, with its own graveyard and a disused chapel! And so it is that on a dark, rainy night filled with the sounds of howling wolves, you are welcomed to Dracula's dark castle. You immediately realize it is a sinister place, full of lurking danger--and the worst danger is the Count himself. You try to leave, but all the exits are locked. You must explore the castle and learn its secrets, then find a way out so you can destroy Count Dracula. But you must hurry. Dracula's three brides wish to invite you for dinner. The main course: Blood of Harker! - TECHNICAL - Model PA2087 - TIPS AND TRICKS - * Do not neglect the notebook. Use it whenever anything important happens. Miss one note and you may miss your chance to rid the world of Dracula forever. * Keep a map. It may be the only way you will survive some parts of the game. * Some rooms are found by pressing down on the joypad, as if Jonathan were walking out of the screen toward you. * Listen closely to what others tell you. Carefully watch action sequences. You may find important clues. If you think you've found a clue, use the notebook. * Examine everything. If it is important, it will appear as an object. Open everything that can be opened, and look wherever you can--in fact, try it everywhere. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58815&o=2 $end $segacd=dracunl, $bio Sega CD published 27 years ago: Dracula Unleashed [Model 4420] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60718&o=2 $end $megacd=dracunl, $bio Sega Mega-CD published 26 years ago: Dracula Unleashed (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4420 Front Cover ID: 670-4970-50 Back Cover ID: 670-4972-50 Manual ID: 672-1839-50 Spine Card ID: 670-4971-50 CD 1 ID: 670-4969-50 CD 2 ID: 670-4990-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60601&o=2 $end $intv=dracula, $bio Mattel Intellivision game published 38 years ago: Dracula (c) 1982 Imagic You are Count Dracula. Rise from your resting place in the graveyard and fly into the night! Travel in two forms - as a man or a bat. Wolves hound you when you are in human form, and vultures snatch at the bat you can become. You've got to sink your teeth into a victim soon. You're growing paler and slowing down. Constables throw stakes that'll stop you cold! Bite all the victims you can find, then return to your resting place before sunrise, or you'll never hunt again! - TECHNICAL - Model 720018 - STAFF - Design/Program: Alan Smith Graphics Assistance: Wilfredo Aguilar Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60882&o=2 $end $info=edracula, $bio Tabletop game published 39 years ago: Dracula (c) 1981 Epoch Co., Ltd. You are a treasure hunter seeking the treasure hidden in a coffin in Dracula's castle. But watch out — dangers lie ahead! You must escape the Wolfman, break down a wall to enter the Underground Labyrinth and evade a Vampire Bat as you try to collect all the diamonds. In Dracula's Castle, there are four coffins. Chose carefully — only one coffin contains the treasure. If you open the wrong one, you'll find Dracula inside instead of the treasure. - TECHNICAL - Game ID: 8210 - SCORING - The score is displayed continually during game action. Points are scored for the following: a. The Treasure Hunter breaks down the upper and lower section of a wall — 10 points. b. The Treasure Hunter breaks down all three walls during a game cycle — 20 bonus points. c. The Treasure Hunter collects a diamond — 10 points. d. The Treasure Hunter finds the treasure in a coffin — 40 points. If you reach the score of 1000 or more, the Treasure Hunter becomes the first digit of the score. 2000 points is a perfect score and HHO is displayed. - TIPS AND TRICKS - * In the Wolfman's Den a. The Treasure Hunter must move through the Wolfman's Den, escape the Wolfman and try to break down one or more walls at the entrance to the Underground Labyrinth. b. There are three walls - each has an upper section and a lower section. If you press the Hammer Button four times, the upper section is broken (disappears). And, if you press the Hammer Button four more times, the lower section is broken (disappears). Once both sections are broken, the Treasure Hunter may enter the Underground Labyrinth. c. If the Treasure Hunter breaks down all three walls during a game cycle, bonus points are scored (see Scoring). d. If the Wolfman enters the same space as the Treasure Hunter, the Wolfman will raise his hand. If the Treasure Hunter does not move away immediately, he is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues. * In the Underground Labyrinth a. The pattern in the Underground Labyrinth changes randomly. Neither the Treasure Hunter nor the Vampire Bat can move through a solid vertical line. b. The Treasure Hunter must pick up all 16 diamonds in order to enter Dracula's Castle. When all 16 diamonds have been collected (they will disappear as the Treasure Hunter moves into their space), you will hear an electronic sound and the doors to Dracula's Castle will open (disappear). c. If the Vampire Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues. However, if the Vampire Bat enters the same space as the Treasure Hunter and a cross, the Treasure Hunter is protected and cannot be beaten. * In Dracula's Castle a. Once the 16 diamonds have been collected, the Treasure Hunter may enter one of the doors of Dracula's Castle and open a coffin. To open a coffin, press the Hammer Button once. b. If the Guard Bat enters the same space as the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. Play continues. c. If the coffin contains the treasure, you will hear an electronic sound of victory. One game cycle is over and a new game cycle begins. (The location of the treasure changes after each game cycle). d. If Dracula is hidden in the coffin instead of the treasure, you will hear an electronic sound of warning. The Treasure Hunter must escape immediately or Dracula will appear, begin to flicker and chase after the Treasure Hunter. e. If Dracula catches the Treasure Hunter, the Treasure Hunter is beaten and a chance is lost. You will hear an electronic sound and the Treasure Hunter returns automatically to his starting position. f. Dracula will continue to chase and beat Treasure Hunters until a Treasure Hunter beats Dracula with a cross. g. To beat Dracula with a cross, the Treasure Hunter must enter into a space occupied by a cross. The cross will begin to blink and move along with the Treasure Hunter. Now Dracula will begin to run away from the Treasure Hunter. If the Treasure Hunter and the cross catch Dracula, Dracula is beaten and will disappear from the display. Play then continues. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88783&o=2 $end $spectrum_cass=draculas_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dracula's Castle (c) 1984 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78668&o=2 $end $vz_snap=dracula, $bio Dracula's Castle (c) 198? Dick Smith Electronics. An adventure game set in Dracula's Castle. Collect silver stakes and treasure if you can find it but avoid the monsters and especially Dracula - or kill them using the silver stakes. - TECHNICAL - GAME ID: X-7272 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235062&o=2 $end $info=dragrace, $bio Arcade Video game published 43 years ago: Drag Race (c) 1977 Kee Games. Race against a competitor or the computer. Wait until the start tree shows green, hit the accelerator, and get to fourth gear as soon as you can to get the checkered flag. Do not shift too fast, though, or you will blow the engine. - TECHNICAL - Game ID : 008505-008521 Main CPU : M6800 (@ 1.008 Mhz) Sound Chips : Discrete (@ 1.008 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Buttons : 6 - TRIVIA - Released in June 1977. Drag Race was a monochrome game. Colors were introduced through colored overlays on the bezel. After a nearly 50-year run, the mid-1970s video games like Drag Race spelled the end of the electro-mechanical arcade games (such as "Killer Shark" seen in the movie Jaws). Video games would spawn a nation-wide phenomenon which has gone on to this day. Drag Race was one of many mid-1970's Atari games such as "Night Driver", "Starship 1" and "Sprint 2" which were often found at carnivals and bowling alleys. Kids would flock to these establishments just to get an opportunity to play the games rather than the primary source of entertainment they offered. When the 80's arrived, video games could be found everywhere including grocery stores and kids didn't have to go very far to play their favorite game. Todd Rogers holds the official record for this game with 4.1 seconds on May 30, 2007. - STAFF - Designed and programmed by : Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=688&o=2 $end $dragon_cass=dragbug, $bio Dragon cass. published 37 years ago: Dragbug (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116521&o=2 $end $x68k_flop=dragon, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dragon (c) 1989 LOG. - TECHNICAL - FD x1 - TRIVIA - Released on August 09, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87458&o=2 $end $pc8801_flop=dragon, $bio NEC PC-8801 Series disk. published 31 years ago: Dragon (c) 1989 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91669&o=2 $end $to7_cass=dragon, $bio Dragon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108219&o=2 $end $info=m4dragon, $bio Dragon (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41306&o=2 $end $megadriv=dragon, $bio Sega Mega Drive game published 27 years ago: Dragon - The Bruce Lee Story (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56457&o=2 $end $sms=dragon, $bio Sega Master System cart. published 26 years ago: Dragon - The Bruce Lee Story (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56000&o=2 $end $megadriv=dragonu, $bio Sega Genesis game published 26 years ago: Dragon - The Bruce Lee Story (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57197&o=2 $end $jaguar=dragon, $bio Atari Jaguar cart. published 26 years ago: Dragon - The Bruce Lee Story (c) 1994 Atari Corp. The spirit of martial arts Master Bruce Lee lives on in DRAGON: a dangerously life-like combat simulation based on his biographical film. Apply discipline and a devastating array of age-old fighting techniques to subdue opponents more cunning than the real Bruce Lee ever faced. Unite your spiritual and physical strength to confront The Phantom, the mythical samurai which has plagued your thoughts and dreams, in a jeet kune do duel to the death! - TECHNICAL - Model J9036E - TRIVIA - No single teacher, artist or film-star has had more impact on the martial arts than Bruce Lee. His influence still lives on in Hollywood stars such as Stephen Segal and Jean Claude Van Damme, who have followed in his supremely choreographed footsteps. Born in San Francisco on November 27 1940 - the year of the dragon - Lee was christened Li Jun Fan. The name means 'return to San Francisco', since his mother, who was to take the family back to Hong Kong less than a year after his birth, felt a return to that city was part of his destiny. Indeed it was. After a turbulent upbringing, listed as a juvenile delinquent and in regular trouble with the police, Lee's parents paid for martial arts lessons in an attempt to shield their son from further harm. Unfortunately for Bruce, no one could save him from his own personal fears. These were personified by The Phantom or 'mythical samurai' which was to plague his thoughts and dreams throughout his life. Lee learnt a style known as wing chun, named after the woman who developed it. It is a stripped-down form of kung-fu, relying on low kicks and a defensive style known as chi sao or 'sticking hands.' This is a technique which involves responding to your opponents' moves by deflecting their blows with minimal efforts. Lee took this style and refined his own idea, 'no form' or jun fan from it. A blend of many styles including karate, savate, judo and even Muhammad Ali's boxing, it was actually inspired by sword fighting, working on the concept of parry and counter in one movement. It became known as jeet kune do, the 'stop-fast' hitting style. At the age of 18 he returned to San Francisco as his hame had predicted. He earned cash as a waiter at his aunt's restaurant, giving dancing lessons, and demonstrating martial arts. However, it was by giving private lessons to wealthier clients from the film industry such as Steve McQueen, James Coburn and Elvis Presley, that earned him both a living and the contacts he needed in Hollywood to launch his film career. After a difficult start, Lee achieved some fame on both sides of the Pacific. But it was the success of Way Of The Dragon that finally gave Bruce his big break in Hollywood. Enter The Dragon was his first feature there. With its fast-paced sequences and violent combat action it made him a world-wide celebrity. To date, the film has grossed $200 million, making it one of the most commercially successful movies ever made. Bruce Lee was pronounced dead on July 20 1973, aged 32. Newspaper reports concerning an affair, rivalry with business associates and rumours that he had refused to pay protection money to Triads, continue to give credence to the conspiracy theories that suggest he was poisened. Indeed, traces of drugs discovered at his post-mortem continue to shroud his death in mystery. Some say he fought his final battle against The Phantom, and lost. To this day he continues to be front page news in the Far East where his legend remains undimmed. - TIPS AND TRICKS - * The Nunchaku may be limited bit it's the only weapon effective against The Phantom. Learn to use it - and use it well. * Bruce has a higher tolerance to injury when in Mantis Mode he's stunned easier when in Fighter or Nunchaku Mode. * When Bruce and his opponent both leap at each other, delay pressing the Kick Button for as long as possible to win the attack. * The Chop and the Flying Kick are the best attacks to use against an opponent armed with Nunchaku. It takes practice to use those moves correctly, but it's worth it. * Try to use as many different moves as possible. The more you vary your attack, the more unpredictable your opponent will find you. * Learn to use the moves (and especially their ranges) by playing a human opponent - without the human! * When playing a Battle, keep an eye out for the Yin Yang symbols which appear. Be first to collect them for extra Chi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76418&o=2 $end $snes=dragonu, $bio Nintendo Super NES game published 25 years ago: Dragon - The Bruce Lee Story (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SNS-AD5E-USA - TIPS AND TRICKS - Level select ------------ Highlight the Test Music option, then quickly press B, A, R. Unlimited Chi ------------- Enter the options screen, set the sound to Monaural then quickly press Select, A, L, A, R, Y. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62930&o=2 $end $snes=dragon, $bio Nintendo Super NES game published 25 years ago: Dragon - The Bruce Lee Story [Model SNSP-AD5P-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62929&o=2 $end $gamegear=dragon, $bio Sega Game Gear cart. published 26 years ago: Dragon - The Bruce Lee Story [Model T-70148-50] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64556&o=2 $end $gamegear=dragonu, $bio Sega Game Gear cart. published 25 years ago: Dragon - The Bruce Lee Story (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81358] - TRIVIA - This game is based on the 1993 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64557&o=2 $end $adam_flop=dragon,dragona, $bio Coleco Adam disk. published 31 years ago: Dragon - The Chinese Challenge (c) 1989 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109420&o=2 $end $info=dgnbeta, $bio Computer published 36 years ago: Dragon 128 (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234691&o=2 $end $info=dragon32, $bio Computer published 38 years ago: Dragon 32 (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234692&o=2 $end $dragon_cass=d32sndext, $bio Dragon 32 Sound Extension Module Sample Program (c) 198? Microsystems, J.C.B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234488&o=2 $end $info=dragon64,dragon64h, $bio Computer published 37 years ago: Dragon 64 (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234693&o=2 $end $info=d64plus, $bio Computer published 35 years ago: Dragon 64 Plus (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234689&o=2 $end $msx1_flop=drgnatck, $bio Dragon Attack Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134186&o=2 $end $m5_cart=drgnatck, $bio Sord M.5 cart. published 37 years ago: Dragon Attack (c) 1983 Takara Co., Ltd. - TECHNICAL - Model B2/E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95343&o=2 $end $msx1_cart=drgnatck,drgnatcka, $bio MSX cart. published 37 years ago: Dragon Attack [Model HM-003] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76698&o=2 $end $gba=dballk, $bio Nintendo GBA cart. published 15 years ago: Dragon Ball - Advance Adventure (c) 2005 Daiwon C&A Holdings Company, Limited. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70469&o=2 $end $gba=dballj, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball - Advance Adventure [Model AGB-BDVJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70468&o=2 $end $gba=dballu, $bio Nintendo GBA cart. published 14 years ago: Dragon Ball - Advanced Adventure [Model AGB-BDVE-USA] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70471&o=2 $end $gba=dball, $bio Nintendo GBA cart. published 15 years ago: Dragon Ball - Advanced Adventure [Model AGB-BDVP] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70470&o=2 $end $nes=dball2, $bio Nintendo Famicom cart. published 32 years ago: ドラゴンボール大魔王復活 (c) 1988 Bandai. (Dragon Ball - Dai Maou Fukkatsu) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53995&o=2 $end $scv=dball, $bio Super Cassette Vision game published 34 years ago: Dragon Ball - Dragon Dai Hikyou (c) 1986 Epoch Company, Limited. - TECHNICAL - [Model 27 NO.09330] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49073&o=2 $end $nes=dballa,dball, $bio Nintendo NES cart. published 30 years ago: Dragon Ball - Le Secret du Dragon (c) 1990 Bandai French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55097&o=2 $end $nes=dballj, $bio Nintendo Famicom cart. published 34 years ago: Dragon Ball - Shen Long no Nazo (c) 1986 Bandai - TRIVIA - Released on November 27, 1986 in Japan. Export releases: [US] NES-DP-USA [EU] NES-B8-EEC European reviews: [FR] Player One (Sept. 1990): 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53996&o=2 $end $nes=dballh, $bio Nintendo Famicom cart. published 33 years ago: Dragon Ball - Shen Long no Nazo (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69245&o=2 $end $nes=dball3,dball3a, $bio Nintendo Famicom cart. published 31 years ago: Dragon Ball 3 悟空伝 (c) 1989 Bandai (Dragon Ball 3 - Gokuu Den) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53997&o=2 $end $nes=dbparty, $bio Dragon Ball 4 in 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83857&o=2 $end $cpc_flop=dragonba01, $bio Amstrad CPC 464 disk. published 28 years ago: Dragon Ball Demo (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124650&o=2 $end $gbcolor=dbf2005, $bio Nintendo Game Boy Color game published 15 years ago: Dragon Ball Fight 2005 (c) 2005 Fiver Firm. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67829&o=2 $end $megadriv=dbfb, $bio Sega Mega Drive game published 22 years ago: Dragon Ball Final Bout (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233714&o=2 $end $psx=dballgt, $bio Sony PlayStation disc published 23 years ago: Dragon Ball GT - Final Bout (c) 1997 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111335&o=2 $end $gba=dballgt, $bio Nintendo GBA cart. published 15 years ago: Dragon Ball GT - Transformation [Model AGB-BT4E-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70472&o=2 $end $info=dbz, $bio Arcade Video game published 27 years ago: Dragon Ball Z (c) 1993 Banpresto. Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game! - TECHNICAL - Game ID : BP924-1 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 => Punch, Kick, Hard Attack - TRIVIA - Released in November 1993. Team Entertainment released a limited-edition soundtrack album for this game (Dragon Ball Z & Z2 Original Soundtrack - KDSD-00042) on 18/01/2005. - SERIES - 1. Dragon Ball Z (1993) 2. Dragon Ball Z 2 - Super Battle (1994) 3. Super Dragon Ball Z (2005) - STAFF - Character designer : Akira Toriyama Game designer, Director : Takayoshi Nakazato Character designer : Hidetoshi Ohmori, Masaya Suzuki, Makoto Furuta, H. Character digitize : Satoshi Fudaba, Hiroshi Matsuyama, Akemi Nagay Background designer : Tomoyo Tanaka Background digitize : Takayoshi Nakazato Programmer : Hyoji Shinohara Sound programmer : Hitoshi Ohori Music composed by : Yoshiko Yamaguchi Assistants : Togo Narita, Mayumi Fudaba, Michie Narita, Ryo Shimamura, T Debuggers : Yoshimasa Yamada, Jisaku Hamada, Setsuko Inagaki, Noriko Kita Producer : Shinji Hashimoto Assistant producers : Hideki Ikinaga, Toshifumi Kawashima Executive producer : Kisaburo Higashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=689&o=2 $end $msx2_flop=dbz, $bio Dragon Ball Z (c) 199? Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101622&o=2 $end $info=jak_dbz, $bio Dedicated Console published 15 years ago: Dragon Ball Z (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146762&o=2 $end $gba=dbzbuku, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball Z - Bukuu Tougeki [Model AGB-AZJJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70473&o=2 $end $gba=dbzbufry, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball Z - Buu's Fury [Model AGB-BG3E-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70474&o=2 $end $megadriv=dbz, $bio Sega Mega Drive game published 26 years ago: Dragon Ball Z - Buyuu Retsuden (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56458&o=2 $end $nes=dbz5,dbz5a, $bio Dragon Ball Z - Chao Ji Lun Tan 5 (c) 19?? Rex Soft [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76751&o=2 $end $snes=dbzchom, $bio Nintendo Super NES game published 26 years ago: Dragon Ball Z - Chomutujeon (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62931&o=2 $end $gba=dbzcard, $bio Nintendo GBA cart. published 18 years ago: Dragon Ball Z - Collectible Card Game [Model AGB-ADZE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70475&o=2 $end $gbcolor=dbzj, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Densetsu no Chou Senshi-tachi [Model CGB-BBZJ-JPN] (c) 2002 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67803&o=2 $end $nes_datach=dtc_dbz, $bio Nintendo Famicom Datach cart. published 28 years ago: ドラゴンボールZ。 激闘天下一武道会 (c) 1992 Bandai. (Dragon Ball Z - Gekitou Tenkaichi Budou Kai) - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on December 29, 1992 in Japan, along with the initial release of the Datach adapter. The title of this game translates from Japanese as "Dragon Ball Z: Fierce Fighting Best on Earth Martial Arts Assembly". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53954&o=2 $end $gameboy=dbzhisho, $bio Nintendo Game Boy Cart. published 26 years ago: Dragon Ball Z - Goku Hishouden [Model DMG-ADBJ-JPN] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65924&o=2 $end $gameboy=dbzgeki, $bio Nintendo Game Boy Cart. published 25 years ago: Dragon Ball Z - Gokuu Gekitouden [Model DMG-AZ2J-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65925&o=2 $end $gbcolor=dbzs, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Guerreros de Leyenda [Model CGB-BBZS-ESP] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67804&o=2 $end $snes=dbzhypd, $bio Nintendo Super NES game published 24 years ago: Dragon Ball Z - Hyper Dimension (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62932&o=2 $end $snes=dbzhypdj, $bio Nintendo Super Famicom cart. published 24 years ago: Dragon Ball Z - Hyper Dimension [Model SHVC-AZIJ-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61236&o=2 $end $gbcolor=dbzi, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - I Leggendari Super Guerrieri [Model CG-BBZI-ITA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67805&o=2 $end $saturn=dbzidbd, $bio Sega Saturn game published 24 years ago: Dragon Ball Z - Idainaru Dragon Ball Densetsu (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59077&o=2 $end $pcecd=dbz, $bio NEC PC-Engine CD published 26 years ago: Dragon Ball Z - Idainaru Son Gokuu Densetsu (c) 1994 Bandai. Dragon Ball Z is a fighting game based on the first Dragon Ball TV series, itself adapted from the popular comic created by Akira Toriyama. The game follows the adventures of the young and monkey-tailed Son Goku with outstanding full-screen animated cutscenes and gets the player to fight the boy's first enemies of the series, some of whom will later become his friends - Tao Pai Pai, Tienshinhan, Piccolo, Vegeta, Freeza and finally the evil Cell. However, Dragon Ball Z is not your usual fighting game and the player will need some training to get used to the interface and game mechanics. Controls are not what anyone would expect - no punching nor kicking. Instead, each fight uses a sort of 'real time/round based' recipe where most of the game's strategy is about charging up energy (by pressing both buttons at the same time) and avoiding being hit by constantly moving in the opposite direction of the opponent, or by blocking any attacks by pressing the (II) button. Then, at the right time, the player moves in and attack with the (I) button. But things are not that easy and straight forward - the up and down directions allow to switch from four different color coded action modes - Attack (Red), Accumulate Energy (Green), Blocking (Black) or Energy Blast (Blue). Finally, when the opponent has received enough damage, the player is able to unleash a special attack by combining two Kana signs. The game offers a lot more unique features but only time and patience will let non Japanese speaking players fully enjoy the rest of them. - TECHNICAL - Game ID: BNCD4001 - TRIVIA - Dragon Ball Z was released on November 11, 1994 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58164&o=2 $end $nes=dbz, $bio Nintendo Famicom cart. published 30 years ago: ドラゴンボールZ 強襲サイヤ人 (c) 1990 Bandai. (Dragon Ball Z - Kyoushuu! Saiyajin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53998&o=2 $end $megadriv=dbzf, $bio Sega Mega Drive game published 26 years ago: Dragon Ball Z - L'Appel du Destin (c) 1994 Bandai. French release. - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56459&o=2 $end $snes=dbzbuto2, $bio Nintendo Super NES game published 26 years ago: Dragon Ball Z - La Légende Saien (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62933&o=2 $end $gbcolor=dbzu, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Legendary Super Warriors [Model CGB-BBZE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67807&o=2 $end $gbcolor=dbz, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Legendary Super Warriors [Model CGB-BBZP-UKV] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67806&o=2 $end $gbcolor=dbzg, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Legendäre Superkämpfer [Model CGB-BBZD-NOE] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67808&o=2 $end $gbcolor=dbzf, $bio Nintendo Game Boy Color game published 18 years ago: Dragon Ball Z - Les Guerriers Légendaires [Model CGB-BBZF-FRA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67809&o=2 $end $gba=dbzmoog, $bio Nintendo GBA cart. published 15 years ago: Dragon Ball Z - Moogongtoogeuk (c) 2005 Daiwon C&A Holdings Company, Limited. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70476&o=2 $end $saturn=dbzsbuto,dbzsbutoa, $bio Sega Saturn game published 25 years ago: Dragon Ball Z - Shin Butouden (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59078&o=2 $end $snes=dbzbutod, $bio Nintendo Super NES game published 27 years ago: Dragon Ball Z - Super Butouden (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62934&o=2 $end $nes=dbzbuto2, $bio Nintendo Famicom cart. published 26 years ago: Dragon Ball Z - Super Butouden 2 (c) 1994 Jy Co. - TECHNICAL - Game ID: JY-012 - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83858&o=2 $end $snes=dbzbuto2j,dbzbuto2ja,dbzbuto2ja1, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon Ball Z - Super Butouden 2 (c) 1993 Bandai - TECHNICAL - Cartridge ID: SHVC-EF - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 88/100 - TIPS AND TRICKS - Extra Characters: ----------------- At the intro screen, when you see someone flying but you only see his hand, press Up, X, Down, B, L, Y, R, A. Tiny Fighter: ------------- On the screen where the fighters are talking before the fight, press up or down 10 times. Turbo Mode: ----------- At the black screen before the title screen, hold L + R + Start + select on controller 2 until Goku speaks. Retire: ------- Keep; Y + X + B + A, and press; Select. During the game. Fight Against Browly In Story Mode ---------------------------------- Play the story mode in hard difficulty level. Win the first fight with Cell, then lost the second fight, (You'll fight against Cell Jr.), now from here, you will win every confrontation. Browly appear at the end looking for Kakarot (Goku). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61238&o=2 $end $snes=dbzbuto3, $bio Nintendo Super Famicom cart. published 26 years ago: Dragon Ball Z - Super Butouden 3 (c) 1994 Bandai - TECHNICAL - Game ID: SHVC-AZ4J-JPN - TIPS AND TRICKS - Extra Character --------------- At the intro screen, immediately after you hear a voice talking, press Up, X, Down, B, L, Y, R, A. Turbo Mode ---------- Hold A + B + X + Y + L + R on controller two and power on the SNES system. Release the button after Goku's Kamekameha. Power Ups --------- Before a fight, while the characters talk to each other, enter these codes to power-up your character and strengthen your attacks. If done correctly, your character should charge up. Effect Code 1 Up, L, Down, Y 2 Left, R, L, Right 3 Down, X, Up, R 4 L, R, Up, Down, Y, X, Left, Right 5 Up, L, Up, R, Up, Y, Up, X 6 Left, R, Up, X, Right, Y, Down, L - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61239&o=2 $end $snes=dbzbutodj,dbzbutodja,dbzbutodjs, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon Ball Z - Super Butouden (c) 1993 Bandai - TECHNICAL - Model SHVC-Z2 - TIPS AND TRICKS - Extra Characters: ----------------- At the intro screen, when you hear Goku talking, hold the L and R button and rotate the D-pad and and the four buttons [A, B, X, Y] in a circular manner. Repeat this until you hear a chime and Goku's voic again. Watch Mode ---------- While playing on VS Battle mode, pause the game and press A + B + X + Y simultaneously to have a CPU control either player. Good Ending ----------- Play on a difficulty level of 3 or higher, and faces combat in the following order: 1. Goku Vs Piccolo 2. Goku Vs Vegeta 3. Goku Vs Freezer 4. Piccolo vs Android 20 5. Vegeta Vs Android 18 6. Piccolo Vs Cell 7. Goku Vs Android 16 8. Vegeta vs Trunks 9. Goku Vs Gohan 10. Gohan Vs Cell - After defeating Cell in the platform of the tournament, a message count with the image of warriors in the background. Then Fin .., but there is a word that says, Final Battle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61237&o=2 $end $snes=dbzkaku, $bio Nintendo Super Famicom cart. published 25 years ago: Dragon Ball Z - Super Gokuu Den - Kakusei Hen (c) 1995 Bandai - TECHNICAL - Model SHVC-A2ZJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61240&o=2 $end $snes=dbztotsu, $bio Nintendo Super Famicom cart. published 25 years ago: Dragon Ball Z - Super Gokuu Den - Totsugeki Hen [Model SHVC-AZ5J-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61241&o=2 $end $snes=dbzsaiya,dbzsaiya1, $bio Nintendo Super Famicom cart. published 28 years ago: Dragon Ball Z - Super Saiya Densetsu (c) 1992 Bandai - TECHNICAL - Model SHVC-DB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61242&o=2 $end $gba=dbzsswu, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball Z - Supersonic Warriors [Model AGB-AZJE-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70478&o=2 $end $gba=dbzssw, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball Z - Supersonic Warriors [Model AGB-AZJP] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70477&o=2 $end $gba=dbztaiku, $bio Nintendo GBA cart. published 17 years ago: Dragon Ball Z - Taiketsu [Model AGB-BDBE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70480&o=2 $end $gba=dbztaik, $bio Nintendo GBA cart. published 17 years ago: Dragon Ball Z - Taiketsu [Model AGB-BDBP] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70479&o=2 $end $gba=dbzgoku2j, $bio Nintendo GBA cart. published 16 years ago: Dragon Ball Z - The Legacy of Goku II International [Model AGB-ALFJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70485&o=2 $end $gba=dbzgoku2u, $bio Nintendo GBA cart. published 17 years ago: Dragon Ball Z - The Legacy of Goku II [Model AGB-ALFE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70484&o=2 $end $gba=dbzgoku2, $bio Nintendo GBA cart. published 17 years ago: Dragon Ball Z - The Legacy of Goku II [Model AGB-ALFP] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70483&o=2 $end $gba=dbzgokuu, $bio Nintendo GBA cart. published 18 years ago: Dragon Ball Z - The Legacy of Goku [Model AGB-ALGE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70482&o=2 $end $gba=dbzgoku, $bio Nintendo GBA cart. published 18 years ago: Dragon Ball Z - The Legacy of Goku [Model AGB-ALGP] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70481&o=2 $end $saturn=dbzlegs, $bio Sega Saturn game published 24 years ago: Dragon Ball Z - The Legend (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59079&o=2 $end $psx=dbzub22j, $bio Sony PlayStation disc published 25 years ago: Dragon Ball Z - Ultimate Battle 22 (c) 1995 Bandai Co., Ltd. - TECHNICAL - Game ID: SLPS-00073 - TRIVIA - Released on July 28, 1995 in Japan. Re-Editions: [JP] "Dragon Ball Z - Ultimate Battle 22 [Model SLPS-91017]" (1997) Export releases: [FR] "Dragon Ball Z - Ultimate Battle 22 [Model SLES-00291]" [US] "Dragon Ball Z - Ultimate Battle 22 [Model SLUS-01550]" [EU] "Dragon Ball Z - Ultimate Battle 22 [Model SLES-03736]" - STAFF - Production Manager: Eisaku Maniwa Executive Producer: Kazumasa Ogata Producer: Daisuke Uchiyama, Toshihiro Suzuki Chief Director: Ichisuke Hiten Director: Kakeru Tayasu Main Programmer: Shinzo Tokiwa Programmers: Ryoko Moritaka, Xu Rui, Himeko Okamoto, Keizo Minami, Shiro Yonewa Designers: J Designs, Pochitto Art, Aiko Nakatsuka, Haruse Kataoka, Suezô Ichikawa, Naoko Takeuchi, Jiro Inoue, Noriko Mizukake Graphics: Atsushi Fujimoto, Aka Yasuda Music: Kenji Yamamoto Music Editor: Kenji Yamamoto, Mitsushige Goto Toei Animation: Kozo Morishita, Seiichi Hiruta, Hiroshi Takeda, Mitsuo Hashimoto, Naotoshi Shida, Takeo Ide, Naoki Miyahara, Yuji Hakamada, Shinichiro Fukushima, Takashi Manaka, Tetsuya Saeki, Yukio Ebisawa, Masahiro Shimanuki, Kazuya Hisada, Naoki Tate, Akio Katada, Masaki Sato, Tadashi Yamamuro, Naotoshi Shida, Chiori Matsuda, Chikako Uesugi, Fujie Katsuta, Shiho Tamai, Chizuko Kusunoki, Hiromi Shiraga, Kiyomi Ishiwata, Yuki Enatsu, Ai Kikuchi, Kuri Kokubo, Kiyomi Fujihashi, Yoko Ohori, Masayo Ida, Keiko Yoshizawa, Masae Motohashi, Aiko Seguchi, Yasuko Kanno, Hadashi Pro, Studio Om, Peacock, Kunio Tsujita, Kenji Matsumoto, Moriyoshi Ohhara, Sanko Production, Shinichi Fukumitsu, Kenji Ninomiya, Hidenori Arai, Mamiko Ogawa, Keiji Inoue, Munehisa Sakai, Akihiko Yamaguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85105&o=2 $end $psx=dbzub22, $bio Sony PlayStation disc published 17 years ago: Dragon Ball Z - Ultimate Battle 22 (c) 2003 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111181&o=2 $end $snes=dbzmenac, $bio Nintendo Super NES game published 26 years ago: Dragon Ball Z - Ultime Menace (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62935&o=2 $end $info=dbz2, $bio Arcade Video game published 26 years ago: Dragon Ball Z 2 - Super Battle (c) 1994 Banpresto. In this 1-on-1 fighting game, 10 characters from the popular anime/manga series do battle on land and in the sky. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weak punch, [B] Strong punch, [C] Weak kick, [D] Strong kick - TRIVIA - Team Entertainment released a limited-edition soundtrack album for this game (Dragon Ball Z & Z2 Original Soundtrack - KDSD-00042) on 18/01/2005. - SERIES - 1. Dragon Ball Z (1993) 2. Dragon Ball Z 2 - Super Battle (1994) 3. Super Dragon Ball Z (2005) - STAFF - Music Composer : Yoshiko Yamaguchi Sound Composer : Idenori Anai VOICES : Goku, Gohan : Masako Nozawa Vegeta : Ryo Horikawa Trunks : Takeshi Kusao Satan : Daisuke Gouri Piccolo : Toshio Furukawa No. 20 : Koji Yada No. 18 : Miki Ito No. 16 : Hikaru Midorikawa Cell : Norio Wakamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=690&o=2 $end $nes=dbzgaidn, $bio Nintendo Famicom cart. published 27 years ago: Dragon Ball Z?? ???????? (c) 1993 Bandai (Dragon Ball Z Gaiden - Saiyajin Zetsumetsu Keikaku) - TECHNICAL - Game ID: BA-DBZ4 Cart color: Black - TRIVIA - Released on August 6, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53999&o=2 $end $nes=dbzgaidnc, $bio Dragon Ball Z Gaiden - Saiyajin Zetsumetsu Keikaku [Model ES-1096] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76752&o=2 $end $nes=dbz2,dbz2a, $bio Nintendo Famicom cart. published 29 years ago: Dragon Ball Z II 激神フリーザ!! (c) 1991 Bandai (Dragon Ball Z II - Gekishin Freeza!!) - TECHNICAL - Game ID: BA-DBZ2 - TRIVIA - Released on August 10, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54000&o=2 $end $nes=dbz2c, $bio Dragon Ball Z II - Gekishin Freeza!! [Model ES-1094] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76753&o=2 $end $nes=dbz3, $bio Nintendo Famicom cart. published 28 years ago: Dragon Ball Z III 烈戦人造人間 (c) 1992 Bandai. (Dragon Ball Z III - Ressen Jinzou Ningen) - TECHNICAL - Game ID: BA-DBZ3 - TRIVIA - Released on August 7, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54001&o=2 $end $nes=dbz4, $bio Dragon Ball Z IV (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83859&o=2 $end $info=dbzvrvs, $bio Arcade Video game published 26 years ago: Dragon Ball Z V.R.V.S. (c) 1994 Sega. A fighting game. - TECHNICAL - Runs on the Sega "System 32" hardware. Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Released in March 1994 in Japan. Based on the popular anime series of the same name. The game was never released outside of Japan. The characters in this game have incorrectly-translated names (e.g. Vegeta's name as 'Vegita', and Son Goku's name as 'Son Go Kuh'). The deluxe cabinet includes motion sensors which enables the player to fight using his arms and legs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=691&o=2 $end $cpc_flop=dragonba02, $bio Dragon Ball Zeta (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122938&o=2 $end $cpc_flop=dragonba, $bio Dragon Ball Zeta II (c) 199? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122939&o=2 $end $nes=dballc, $bio Dragonball (c) 200? Nanjing. - TECHNICAL - Game ID: NJ095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76756&o=2 $end $wscolor=dball, $bio Bandai WonderSwan Color game published 17 years ago: Dragon Ball [Model SWJ-BANC3C] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86429&o=2 $end $dragon_flex=bargain2, $bio Dragon 64 Flex disk. published 34 years ago: Dragon Bargain Pack 2 (c) 1986 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237472&o=2 $end $info=dragnblz, $bio Arcade Video game published 20 years ago: Dragon Blaze (c) 2000 Psikyo. In a distant land, four brave dragonriders must make use of every trick in the book to survive wave after wave of powerful monsters and hulking bosses in this Psikyo shoot'em up masterpiece. Features some truly beautiful graphics & sound, excellent control that features some interesting gameplay mechanics and tons of challenge. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Shoot, Bomb, Auto-Shot - TRIVIA - Dragon Blaze was released in May 2000. The game forbids the initials : 'SEX', 'DIE', 'FUC', 'FUK', 'PLO', 'PIS', 'PEE', 'KKK', 'IRA', 'HIV', 'AUM', and 'ASS' on the high score table. If you try, it gets changed to three smileys. - TIPS AND TRICKS - * Maintenance Code : 9-2-2-2-0 Maintenance Mode. 9-2-2-1-0 All Data Erased. 1-2-3-4-5 Reset Scores. * Each stage 2nd boss has a weak point which is called 'the core' that is exposed for some few seconds. To get the 'Technical Bonus' when the core is revealed you must use the dragon shoot against it killing the boss in one hit. Try not to damage the 2nd boss for too much though, if it gets too damaged it won't reveal the core. * Dragon Blaze characters: 1) Quaid: - Speed: average. - Shot Attack: average width and power, powerful aimed secondary lances with every button press. NOTE: Extra lances can be fired with faster button inputs. - Shot Special - Button Held: aimed narrow stream of fire. Slow moving fireballs that stay on the screen for a few seconds. Good for deploying on one side of the screen to let them do their work while you take care of something else on screen. - Dragon Attack: average width and call-back speed. - Dragon Special: wide Dragon breath, very little range, must be positioned close for any real effect. - Bomb: good, full screen protection for 2 seconds. 2) Sonia: - Speed: slow. - Shot Attack: wider shot than Quaid but about the same power, but she has a very strong secondary lazers that can take out multiple weaker enemies in one shot. Excellent. - Shot Special - Button Held: very wide spead, powerful. Good. - Dragon Attack: one of the best in the game, if you notice the main dragon has two extra dragons either side of it making it the widest of all the dragon strikes, only down side is the call-back speed is slow. - Dragon Special: poor and pretty useless. Main Dragon fires a weak green spread while the two smaller dragons home onto the closest enemy with an even weaker attack. Pretty much useless. - Bomb: poor, deploys a protective barrier slighly wider than Sonia vertical up the screen, can be hit if outside barrier, useful for sticky situations and not much else. 3) Rob: - Speed: slowest. - Shot Attack: one of the best in the game, Wide powerful spread covering a large span of the screen. His secondary weapon are very powerful slow moving metal balls tavelling at a slight angle to the sides but has limited range. - Shot Special - Button Held: powerful spread of rocks, fast and covers a wide area. - Dragon Attack: about the same range as Quaids but a little stronger, but again as with Sonia the recall speed is slow, not as slow but easily slower than Quaid and Ian. - Dragon Special: powerful hori laser, decent. Very useful for level 6. - Bomb: good, full screen protection for 2 seconds. 4) Ian: - Speed: fastest. - Shot Attack: straight fire, average. Secondary weapons are homing daggers that ermm, home in. Okay if you're going for survival but a pain in the arse if you're going for score because it kills everything before you get a chance to dragon shot them. Poor for Score, good for survival. - Shot Special - Button Held: strong powerful laser, good but, Ian's powerbar takes about 10 years to charge so use it wisely - Dragon Attack: pretty much the same power and width as Quaid, but with the fastest dragon recall in the entire game. Excellent. - Dragon Special: green round circular area, shield? I dunno what it is but it spins around the spins the dragon Confused . Good for taking out stronger enemies in level stages. - Bomb: worst in the game, pretty much useless, it does sod all damage. Poor for panic situation too, no invulnerability. - PORTS - * CONSOLES: [JP] Sony PS2 (Mar. 31, 2005) "Sol Divide & Dragon Blaze [Psikyo Shooting Collection Vol.3] [Model SLPM-62593]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=692&o=2 $end $pc8801_flop=dragonbl, $bio Dragon Blood (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91670&o=2 $end $info=drgnbowl,drgnbowla, $bio Arcade Video game published 27 years ago: Dragon Bowl (c) 1993 Nics. A beat'em up game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3487&o=2 $end $info=dbreed,dbreedm72,dbreedm72j, $bio Arcade Video game kit published 31 years ago: Dragon Breed (c) 1989 Irem Corp. Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time. Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head. Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: * Red orb enables the dragon to breathe a flame. * Gold orb enables Bahamoot's body to fire crescents in all directions. * Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. * Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above. - TECHNICAL - This game was only sold as a conversion kit, although many distributors would pre-install these kits in generic cabinets, and sell them to the public that way. This is a JAMMA compatible title, so any JAMMA cabinet could be a proper Dragon Breed cabinet. The control panel to this title has a single 8-Way joystick, with fire and jump buttons on either side of it (so you can play either left or right handed). The marquee for this title is a highly detailed scene of a knight riding a green dragon, while being attacked by what appears to be a group of carnivorous fish. Although you may encounter this title in a cocktail cabinet (as the circuit board supports the screen flip for the second player), there were no specific graphics made for a cocktail cabinet (So the game will appear either unmarked, or perhaps with a few of the graphics from the upright kit jury rigged into place). Irem M-81 system hardware Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 1 Control : 8-way joystick Buttons: 2 => [A] Shoot, [B] Jump - TRIVIA - Dragon Breed was released in June 1989. The game borrows quite a few game design elements from Irem's "R-type" classic shooter series! Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dragon Breed - PCCB-00006) on October 21, 1989. - TIPS AND TRICKS - * Secret Invincibility : 1) Turn DIP 2-7 ON. 2) Reset the game with holding Player 1-Button 2. 3) You will be able to start a game with invincibility. * Dragon Breed power-ups : Red : the dragon breathes a flame. The flame gets longer if more power-ups are collected. Yellow : the dragon's body starts to fire tiny yellow crescents in all directions. White : the dragon shoots up to four miniature dragons, which home in on enemies. Blue : the dragon fires downward bolts of electricity from its underside. - PORTS - * COMPUTERS: [EU] Atari ST (1990) [EU] Commodore Amiga (1990) [US] [EU] Commodore C64 (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Amstrad CPC (1991) [EU] PC [MS Windows, Online] (dec.9, 2011) "IREM Arcade Hits" by DotEmu [US] Apple MacIntosh [Online] (aug.21, 2011) "Irem Arcade Hits" by DotEmu [US] PC [Desura] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=693&o=2 $end $cpc_cass=drgbreed, $bio Amstrad CPC cass. published 31 years ago: Dragon Breed (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96015&o=2 $end $cpc_flop=dragonbr02,dragonbr01,dragonbr03, $bio Amstrad CPC 464 disk. published 31 years ago: Dragon Breed (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121128&o=2 $end $amigaocs_flop=dbreed, $bio Commodore Amiga 500 disk. published 30 years ago: Dragon Breed (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73907&o=2 $end $spectrum_cass=dbreed, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dragon Breed (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78669&o=2 $end $cpc_flop=dragonbr, $bio Amstrad CPC 464 disk. published 31 years ago: Dragon Breed [Model AMD 1032] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121129&o=2 $end $info=drgnbstr, $bio Arcade Video game published 36 years ago: Dragon Buster (c) 1984 Namco. Dragon Buster is a role-playing game in which you travel through various scenery to rescue the princess from an evil dragon. - TECHNICAL - Game ID : DB Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Even if title screen says 1984, Dragon Buster was released in February 1985 in Japan. Dragon buster is the first game from Namco to include a life-bar system. Massimo Gaspari holds the official record for this game with 1,300,560 points on July 18, 1985. Namco released a board game based on this game (same name) in 1985 (in Japan only) : You roll the dice to move around the board and complete quests. The game includes a variety of event cards, charts for randomizing events and encounters,counters for monsters and items and such. The goal of this game is to kill the dragon and rescue the princess. - SERIES - 1. Dragon Buster (1985) 2. Dragon Buster II - Yami no Fuuin (1989, Nintendo Famicom) - STAFF - Music by : Yuriko Keino - PORTS - * CONSOLES: [JP] Nintendo Famicom (jan.7, 1987) [AU] Sony PlayStation (1996) "Namco Museum Vol.2" [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (sept.15, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: FM-77AV [JP] (1987) [JP] NEC PC 8801 (1987) NEC PC 9801 [JP] (mar.1989) [JP] Sharp X68000 (1993) [JP] Sharp X1 MSX2 [JP] * OTHERS: Let's! TV play classic series - Namco Nostalgia 2 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=694&o=2 $end $msx2_cart=dbuster, $vgmplay=dbuster_msx2, $bio MSX 2 cart. published 33 years ago: Dragon Buster (c) 1987 Namco, Limited. - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51281&o=2 $end $nes=dbuster, $vgmplay=dbuster_nes, $bio Nintendo Famicom cart. published 33 years ago: Dragon Buster (c) 1987 Namco, Limited. Dragon Buster is a fantasy action game by Namco based on the arcade game of the same game released in 1984. The courageous prince Clovis, protagonist of the game, is on a perilous journey to rescue his beloved princess Celia held captive by a fearsome dragon. He must travel through twelve regions, visit the darkest places and defeat all the dragon beasts that frighten the country. Various routes lead to their castle-lairs and it is up to the player to wisely choose which path to take. There are five different level types - Cave, Graveyard, Mountain, Tower and Ruins. Each level comes with its own layout and is divided into rooms defended by vicious guardians - wizards throw fireballs or daggers whereas small dragons simply try to burn him alive. Our hero's primary weapon is a sword but special items, such as magic spells, can be collected along the way and greatly help him in his quest. He also has the ability to double-jump and this technique allows him to reach otherwise unreachable places. Once a region is cleaned from its dragon, Clovis carries on his journey onto another part of the kingdom defended by tougher enemies and even deadlier dragons. - TRIVIA - Dragon Buster for Famicom was released on January 7, 1987 in Japan at a retail price of 4900 Yen. It was never exported outside Japan. This Famicom port is in many ways different than the original arcade game. First of all princess Celia only appears at the end of the 12th region whereas she can be found throughout the arcade game. There are also new items such as the Lightning Rod, the Flame Lantern or the Stone Pendant. The Axe is also an interesting item which allows Clovis to cut through otherwise impenetrable forests, or the key allowing him to open locked gates. Not all enemies are also featured in the Famicom port and new ones are introduced such as the spiders or floating thieves who can steal the super-sword. Finally overworld maps are much larger and can cover several screens. - STAFF - By: Haruhisa Udagawa, Kumi Hanaoka - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (Nov.18, 2008) "Dragon Buster [Model FEWJ]" Famicom version [JP] Nintendo 3DS [Virtual Console] (Sep.19, 2013) "Dragon Buster [Model TCDJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54002&o=2 $end $x1_flop=dbuster, $bio Sharp X1 5.25in.disk. published 33 years ago: Dragon Buster (c) 1987 Dempa Shinbunsha. - TRIVIA - Dragon Buster for X1 was released on June 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85967&o=2 $end $msx2_flop=dbuster,dbustera, $bio MSX 2 disk. published 33 years ago: Dragon Buster (c) 1987 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101623&o=2 $end $pc98=dbuster, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dragon Buster (c) 1989 Dempa Shinbunsha. - TRIVIA - Dragon Buster for PC-98 was released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48540&o=2 $end $nes=dbuster2, $bio Nintendo Famicom cart. published 31 years ago: Dragon Buster II - Yami no Fuuin (c) 1989 Namco, Limited. Dragon Buster II Yami no Fuuin is a Famicon exclusive action/adventure game by Namcot and sequel of Dragon Buster originally released in 1984. Centuries before the events of the first game, Dragons and Demons already roamed the country and brought terror into the lives of all people. However, a local legend states that the Sword of Thruth can restore peace to the land. It turns out that the almighty weapon is kept by the most ferocious dragon who ever lived but this doesn't stop the young Carl from willing to take on the challenge. He is small but the best archer the land has ever seen. Our dragon slayer travels the country in search of the elusive dragon and frees six other provinces along the way. The goal in each region is to reach the Dragon's den and to kill the beast within its walls. However, many dungeons and creepy locations have to be explored first - each province is made of small sub-stages dotted around a map and each sub-stage features a maze with a particular theme (Forest, Cave, Graveyard, Tower and Dragon's Den). They are filled of wandering monsters and one of them carry the precious key needed to unlock the exit door. Carl's main weapon is his trusty bow and his arrows have the incredible ability to bounce off walls. This technique is incredibly handy to hit enemies hiding around corners or obstacles... but it turns out it can also hurt Carl in the process. Arrows come in limited quantities and quivers have to be collected to refill the ammo bag. A couple of other special items are also dropped by some monsters, such as fairies (extra health), shields (temporary invincibility), flame arrows and sometimes even doors! Interestingly, health is not displayed on screen, instead Carl's tunic slowly turns from blue (healthy) to red (dying). Finally, a list of special locations is provided to Carl at the beginning of each province - these contain super items such as the Axe (to cut through forests), the Hammer (to break fences), the rope ladder (to climb small hills) and so forth. A five digits password system allows the player to save the game at the end of each province. - TRIVIA - Dragon Buster II was released on April 27, 1984 in Japan for 5200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54003&o=2 $end $x68k_flop=dbuster, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dragon Buster (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205030 BARCODE: 4961997000670 MEDIA: FD x1 - TRIVIA - Dragon Buster for X68000 was released on December 10, 1993 in Japan as the volume 7 of the Video Game Anthology series. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87459&o=2 $end $fm77av=dbuster,dbustera, $bio Fujitsu FM-77AV disk. published 33 years ago: Dragon Buster [Model DP-3301212] (c) 1987 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93837&o=2 $end $pc8801_flop=dbuster, $bio NEC PC-8801 Series disk. published 33 years ago: Dragon Buster (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G194 BARCODE: 4988601001946 - TRIVIA - Dragon Buster for PC-88 was released on August 28, 1987 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91671&o=2 $end $mc10=dragcast, $bio TRS-80 MC-10 cass. published 16 years ago: Dragon Castles (c) 2004 Charles Perosi. A terrible dragon is terrorizing a small kingdom of eight castles. Your mission is to search the 8 castles for treasure and weapons. Each piece of treasure or weapon you find increases your score. Beware! The dragon is hidden in one of the castles. If your score is not equal to or above the amount specified by the game level you chose, you lose the game and the dragon wins! Also beware of the dragon's friends. If you happen to find one of them in a castle they won’t end your game, but they will take away from your score. If your score is equal to or higher than the amount specified by the game level and you find the dragon, you win the game!! - TRIVIA - Released in April 2004. - TIPS AND TRICKS - After the intro screen you will be asked to pick a game level. The number to the right is how high your score must be to be able to defeat the dragon on that particular level. Level 1 requires a score of 300 or higher to win. After selecting the game level, you are shown the main screen. Here you simply enter the number of the castle you wish to search and press ENTER. Notice on this screen you can see your score and how many turns you have taken. The screen will also indicate if your score is high enough to defeat the dragon should you find him. After selecting the castle you want to search, the screen will show you a close up of the castle and then what was found inside. Your score will then be added to or taken away from depending on what you find!! After this, if you did not win or lose by finding the dragon, you are taken back to the main screen to choose again. Remember, all items are moving at random and you are likely to find different items in different castles at each move. This includes the dragon and his friends! Notes: Rolling an eight-sided die makes choosing a castle fun. These can be found in most mall hobby stores. Seems strange, that the dragon likes to hide in the red and orange castles a lot. - STAFF - By: Charles Perosi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87627&o=2 $end $dragon_cass=drgnchallg, $bio Dragon cass. published 37 years ago: Dragon Challenge (c) 1983 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116931&o=2 $end $dragon_cass=drgnchess, $bio Dragon cass. published 37 years ago: Dragon Chess (c) 1983 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116730&o=2 $end $info=dragchrn, $bio Arcade Video game published 18 years ago: Dragon Chronicle - Legend of the Master Ark (c) 2002 Namco. - TECHNICAL - Namco System 246 hardware DC001 Control: touchpad screen - TRIVIA - Released in December 2002. - SERIES - 1. Dragon Chronicle - Legend of the Master Ark (2002) 2. Dragon Chronicle - Online (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4830&o=2 $end $pc8801_flop=drgcityx, $bio NEC PC-8801 Series disk. published 29 years ago: Dragon City X (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91672&o=2 $end $x68k_flop=drgcityx, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dragon City X Shitei (c) 1991 Ides. - TECHNICAL - FD x3 - TRIVIA - Released on April 13, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87460&o=2 $end $pc98=drgcityx, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dragon City X Shitei (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89359&o=2 $end $msx2_flop=drgcityx,drgcityxa, $bio MSX 2 disk. published 29 years ago: Dragon City X Shitei (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101624&o=2 $end $dragon_cass=drgncompsr, $bio Dragon cass. published 37 years ago: Dragon Composer (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116350&o=2 $end $x68k_flop=dragonx, $bio Dragon Cross (c) 19?? Masqurade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87461&o=2 $end $sms=dcrystal, $bio Sega Master System cart. published 29 years ago: Dragon Crystal (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56001&o=2 $end $gamegear=dcrystalj, $bio Sega Game Gear cart. published 30 years ago: Dragon Crystal - Tsurani no Meikyuu [Model G-3206] (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64559&o=2 $end $gamegear=dcrystal, $bio Sega Game Gear cart. published 30 years ago: Dragon Crystal [Model 2305] (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64558&o=2 $end $info=drgdance, $bio Arcade Video game published 12 years ago: Dragon Dance (c) 2008 Success. - TRIVIA - Released in December 2008 in Japan. - STAFF - Developed by AlwaysNeat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38919&o=2 $end $gbcolor=ddance, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Dance [Model DMG-BDAE-USA] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67810&o=2 $end $dragon_cass=drgndarts, $bio Dragon cass. published 36 years ago: Dragon Darts (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116545&o=2 $end $a2600=dragondf, $bio Dragon Defender (c) 19?? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50427&o=2 $end $a2600=dragondfs, $bio Dragon Defender (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50428&o=2 $end $dragon_cass=drgndble, $bio Dragon cass. published 38 years ago: Dragon Double (c) 1982 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117011&o=2 $end $gba=ddrive, $bio Nintendo GBA cart. published 17 years ago: Dragon Drive - World D Break [Model AGB-A5GJ-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70486&o=2 $end $psx=dragdriv, $bio Sony PlayStation disc published 18 years ago: Dragon Drive (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03470] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85106&o=2 $end $info=m5dragnd,m5dragnda, $bio Dragon Drop (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42874&o=2 $end $pc98=dragnegg, $bio Dragon Egg (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89360&o=2 $end $pce_tourvision=dragnegg, $bio TOURVision cart. published 29 years ago: Dragon Egg! (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 98 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117274&o=2 $end $pce=dragnegg, $bio NEC PC-Engine HuCARD published 29 years ago: Dragon Egg! (c) 1991 Masaya Dragon Egg! is a platform game where you take control of a cute little girl. But she has a secret weapon, a green dragon egg is actually hidden in her backpack. As you collect power-ups, the egg will hatch and turn into a dragon, breathing weak fire at the beginning but firing deadly fireballs later as it gets bigger. The green dragon has four level of growth and the little girl can later get on his back and even fly on short distances, really useful for long jumps. Money can also be collected along the way and spent in shops scattered around each level. You can also carry items, like cure potions (activated by pressing select and the action button) and special items like bombs. The game offers six levels and three difficulty levels - TECHNICAL - Game ID: NCS91003 - TRIVIA - Released on September 27, 1991 in Japan for 6500 Yen. - STAFF - Concept Making: T. Minagawa Main Program: H. Itosu Game Program: S. Satoh, S. Kondoh Opening Program: Y. Higuchi Character Design: Y. Shirasaki Map Design: H. Ishii Opening Concept: A. Matsuda Opening Graphics: Lucky, M. Ichimaru, K. Nagai, S. Endoh, H. Ariga Music Compose Sound Effect: D. Takahashi, M. Masimoto Supervisor: N. Narita, T. Hashitani Manual making: N. Yonesaka, K. Kimura Sales Promoter: K. Mimura, N. Iwamoto, K. Katagiri Business Promoter: Y. Yokoe, Kichiku Game Advice: H. Satoh, K. Matsuda Debug: K. Hatakeyama, M. Ohmura, K. Itosu, Kid Special Thanks: T. Yagi, C. Suzuki, Y. Jingu, T. Tsuchida, K. Iwasaki, Kairou, Vasty Saitoh, S. Hino, M. Sakurai, H. Hayashi, N. Suzuki, M. Takasugi, M. Suzuki, Technicalwave Execute Producer: Y. Shirakura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58568&o=2 $end $x68k_flop=drageyes, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dragon Eyes (c) 1991 Game Technopolis. - TECHNICAL - FD x3 - TRIVIA - Released in May 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87462&o=2 $end $pc98=drageyes, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dragon Eyes (c) 1991 Game Technopolis. - TECHNICAL - FD x3 - TRIVIA - Released on January 23, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89361&o=2 $end $pc8801_flop=drageyes, $bio NEC PC-8801 Series disk. published 29 years ago: Dragon Eyes (c) 1991 Game Technopolis. - TECHNICAL - FD x6 - TRIVIA - Released in February 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91673&o=2 $end $msx2_flop=drageyes, $bio MSX 2 disk. published 29 years ago: Dragon Eyes (c) 1991 Game Technopolis. - TECHNICAL - FD x3 - TRIVIA - Released on March 02, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101625&o=2 $end $amigaocs_flop=drgnfght, $bio Commodore Amiga 500 disk. published 29 years ago: Dragon Fighter (c) 1991 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73908&o=2 $end $nes=dragnfgt, $bio Nintendo Famicom cart. published 21 years ago: Dragon Fighter (c) 1999 Flying Star. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40361&o=2 $end $nes=drgnfght, $bio Nintendo NES cart. published 28 years ago: Dragon Fighter (c) 1992 Sofel Corporation. North american release. Game developed in Japan. See the original "Dragon Fighter [Model TCC-1D]" for more information. Description from the back cover: It is a dark and disastrous time for the good people of the peaceful kingdom of Baljing. Zabbaong, a vicious and jealous warlock, has unleashed his evil hordes upon the land, ransacking and pillaging everything in their path. The country is in ruins and the people despair. However, a brave warrior has been summoned by Baljing's protector, the Dragon Spirit, to battle Zabbaong's evil armies and bring peace once again to the land. Engage the enemy as a valiant gladiator with an onslaught of muscle and steel, or do battle in the air, as you become a fierce and formidable dragon. You'll encounter everything from robots and giant centipedes to monstrous sea serpents, as you guide this courageous warrior and his dragon alter ego through the six stages of Zabbaong's sinister henchmen and make your way to the final encounter with the wicked sorceror himself! All the good people of Baljing are counting on you! - TECHNICAL - GAME ID: NES-1D-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55098&o=2 $end $nes=drgnfghtj, $vgmplay=drgnfght_nes, $bio Nintendo Famicom cart. published 30 years ago: Dragon Fighter (c) 1990 Towa Chiki. - TECHNICAL - GAME ID: TCC-1D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54004&o=2 $end $apple2_flop_clcracked=drgnfire, $bio Apple II disk. published 39 years ago: Dragon Fire (c) 1981 Level-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231608&o=2 $end $coco_cart=drgnfire, $bio Tandy Color Computer cart. published 36 years ago: Dragon Fire (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53432&o=2 $end $dragon_cass=drgnfly, $bio Dragon cass. published 38 years ago: Dragon Fly (c) 1982 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116294&o=2 $end $info=dragnfly, $bio Slot Machine published 19 years ago: Dragon Fly (c) 2001 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12059&o=2 $end $dragon_cass=drgnfly2, $bio Dragon cass. published 37 years ago: Dragon Fly II (c) 1983 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116295&o=2 $end $dragon_cass=drgnfoddr, $bio Dragon Fodder (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116497&o=2 $end $saturn=dragfrc2,dragfrc2a, $bio Sega Saturn game published 22 years ago: Dragon Force II - Kamisarishi Daichi ni (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59082&o=2 $end $saturn=dragnfrcj,dragnfrcja,dragnfrcjb, $bio Sega Saturn game published 24 years ago: Dragon Force (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9028 - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59080&o=2 $end $saturn=dragnfrcjsa, $bio Sega Saturn game published 23 years ago: Dragon Force (c) 1997 Sega Enterprises, Limited. Satakore release. - TECHNICAL - GAME ID: GS-9145 - TRIVIA - Released on April 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59081&o=2 $end $saturn=dragnfrc, $bio Sega Saturn game published 23 years ago: Dragon Force (c) 1997 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK81382-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60292&o=2 $end $saturn=dragnfrcu, $bio Sega Saturn game published 24 years ago: Dragon Force (c) 1996 Working Designs North American release. - TECHNICAL - GAME ID: T-12703H - TRIVIA - Released on November 30, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60031&o=2 $end $dragon_cass=drgnforth, $bio Dragon Forth (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116441&o=2 $end $dragon_cass=drgngame2, $bio Dragon cass. published 38 years ago: Dragon Games 2 (c) 1982 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234401&o=2 $end $dragon_cass=drgngamegr, $bio Dragon Games and Graphics (c) 198? McGraw-Hill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234437&o=2 $end $dragon_cass=golfg, $bio Dragon cass. published 38 years ago: Dragon Golf (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116581&o=2 $end $dragon_flop=stdioplus, $bio Dragon disk. published 31 years ago: Dragon Graphics Studio Plus (c) 1989 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117158&o=2 $end $pc98=draghalf, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dragon Half (c) 1993 Micro Cabin Co.. - TECHNICAL - GAME ID: 36155 BARCODE: 4988608361555 MEDIA: FD x6 - TRIVIA - Released on December 03, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89362&o=2 $end $fmtowns_cd=draghalf, $bio Fujitsu FM Towns CD published 26 years ago: Dragon Half (c) 1994 Micro Cabin Co. - TECHNICAL - GAME ID: 36200 BARCODE: 4988608362002 MEDIA: CD x1 - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110352&o=2 $end $pcecd=draghalf, $bio NEC PC-Engine CD published 26 years ago: Dragon Half (c) 1994 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608363009 GAME ID: MCCD4006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58165&o=2 $end $dragon_cass=drgnhawkm, $bio Dragon cass. published 37 years ago: Dragon Hawk (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116351&o=2 $end $dragon_cass=drgnhawk, $bio Dragon Hawk (c) 198? Pentagon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116954&o=2 $end $pc8801_flop=draghnt2, $bio Dragon Hunt 2 (c) 19?? Lost Saga Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91674&o=2 $end $dragon_cass=drgninvd, $bio Dragon cass. published 38 years ago: Dragon Invaders (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116352&o=2 $end $nes=dknife, $bio Dragon Knife (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76754&o=2 $end $x68k_flop=dknight, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dragon Knight (c) 1989 Elf. - TECHNICAL - FD x2 - TRIVIA - Released on November 01, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87463&o=2 $end $pc98=dknight, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dragon Knight (c) 1989 Elf. - TECHNICAL - BARCODE: 4988720890391 MEDIA: FD x2 - TRIVIA - Released on November 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89363&o=2 $end $pc8801_flop=dknight, $bio NEC PC-8801 Series disk. published 31 years ago: Dragon Knight (c) 1989 Elf. - TECHNICAL - BARCODE: 4988720890384 MEDIA: FD x5 - TRIVIA - Released on November 17, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91675&o=2 $end $msx2_flop=dknight,dknighta, $bio MSX 2 disk. published 30 years ago: Dragon Knight (c) 1990 Elf. - TECHNICAL - FD x4 - TRIVIA - Released on January 19, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101626&o=2 $end $pcecd=dknightg, $bio NEC PC-Engine CD published 25 years ago: Dragon Knight & Grafitti (c) 1995 NEC Avenue, Limited. Dragon Knight and Graffiti is a semi-erotic dungeon crawler by Elf and is an exclusive enhanced remake of the first Dragon Knight originally released in 1989. The game tells the story of Yamato Takeru, a wandering knight, whose adventures lead to the land of Strawberry Fields only ruled by women. Terrible events have unfolded in the nearby town and the Goddess Tower that used to protect the inhabitants of the province has been overtaken by an army of Dragon Knights and their pet dragons. Queen Luna bids Takeru to investigate the situation and to descend into the doomed tower to retrieve the six stolen gems of Adriana. Dragon Knight and Graffiti is played in first-person perspective and fights are turn-based and occur randomly. The player is however free to leave the tower at anytime (as long as he can survive and reach the exit safely) to pay a visit to the local store (to purchase new weapons and armors), talk to the queen at the palace, save the game in progress, visit the church to refill his health and magic or talk to the prophetess Obaba to gather important information or essential items. Although Takeru's main weapon is his sword, he can also use a short selection of magic spells to restore health or damage a group of enemies at once. After each battle experience points and gold are earned in order to evolve Takeru to the next level. Enemies become more and more relentless as time goes by and it takes the player quite a bit of time to catch up and eventually reach a comfortable level. Dragon Knight and Graffiti also includes a special picture gallery (hence the 'graffiti' suffix) directly accessed from the game's main menu. - TECHNICAL - Game ID: NAPR-1046 - TRIVIA - Dragon Knight & Grafitti was released on March 31, 1995 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58166&o=2 $end $x68k_flop=dknight4, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Dragon Knight 4 (c) 1994 Elf. - TECHNICAL - FD x13 - TRIVIA - Released on March 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87464&o=2 $end $pc98=dknight4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dragon Knight 4 (c) 1994 Elf. - TECHNICAL - BARCODE: 4988720891268 MEDIA: FD x12 - TRIVIA - Released on February 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89364&o=2 $end $pc98=dknight4s, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dragon Knight 4 - Special Disk (c) 1994 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89365&o=2 $end $fmtowns_cd=dknight4, $bio Fujitsu FM Towns CD published 26 years ago: Dragon Knight 4 (c) 1994 Elf. - TECHNICAL - GAME ID: 4D14-2 CD x1 - TRIVIA - Released on April, 28 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110340&o=2 $end $pcfx=dknight4, $bio NEC PC-FX game published 23 years ago: Dragon Knight 4 (c) 1997 NEC Avenue, Ltd. - TECHNICAL - GAME ID: FXNAV603 - TRIVIA - Dragon Knight 4 for PC-FX was released on March 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103689&o=2 $end $snes=dknight4, $bio Nintendo Super Famicom cart. published 24 years ago: Dragon Knight 4 [Model SHVC-A87J-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61243&o=2 $end $psx=dknight4, $bio Sony PlayStation disc published 23 years ago: Dragon Knight 4 (c) 1997 Banpresto. - TECHNICAL - Model SLPS-00664 - TRIVIA - Released on February 07, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85107&o=2 $end $pc98=dknight2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dragon Knight II (c) 1989 Elf. - TECHNICAL - FD x4 - TRIVIA - Released on December 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89366&o=2 $end $pc8801_flop=dknight2, $bio NEC PC-8801 Series disk. published 30 years ago: Dragon Knight II (c) 1990 Elf. - TECHNICAL - FD x10 - TRIVIA - Released in December 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91676&o=2 $end $x68k_flop=dknight2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dragon Knight II (c) 1991 Elf. - TECHNICAL - FD x4 - TRIVIA - Released on February 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87465&o=2 $end $msx2_flop=dknight2,dknight2a, $bio MSX 2 disk. published 29 years ago: Dragon Knight II (c) 1991 Elf. - TECHNICAL - FD x9 - TRIVIA - Released on January 31, 19914 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101627&o=2 $end $pcecd=dknight2, $bio NEC PC-Engine CD published 28 years ago: Dragon Knight II (c) 1992 NEC Avenue, Limited. - TECHNICAL - BARCODE: 4988041700386 GAME ID: NAPR-1029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58167&o=2 $end $pc98=dknight3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dragon Knight III (c) 1991 Elf. - TECHNICAL - BARCODE: 4988720890780 MEDIA: FD x6 - TRIVIA - Released on December 14, 19914 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89367&o=2 $end $x68k_flop=dknight3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dragon Knight III (c) 1992 Elf. - TECHNICAL - Fd x6 - TRIVIA - Released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87466&o=2 $end $fmtowns_cd=dknight3, $bio Fujitsu FM Towns CD published 28 years ago: Dragon Knight III (c) 1992 Elf. - TECHNICAL - CD x1 - TRIVIA - Released in February 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110341&o=2 $end $pcecd=dknight3, $bio NEC PC-Engine CD published 26 years ago: Dragon Knight III (c) 1994 NEC Avenue, Limited. - TECHNICAL - BARCODE: 4988041700447 GAME ID: NAPR-1035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58168&o=2 $end $pc8801_flop=dragks3,dragks3a, $bio NEC PC-8801 Series disk. published 28 years ago: Dragon Knights - Spirit 3 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91677&o=2 $end $psx=dknightg, $bio Sony PlayStation disc published 21 years ago: Dragon Knights Glorious (c) 1999 Pandora - TECHNICAL - [Model SLPS-02391] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85108&o=2 $end $info=drgnlord, $bio Slot Machine published 15 years ago: Dragon Lord (c) 2005 Aristocrat. Video slot similar to Red Baron. - TECHNICAL - Aristocrat MKVI hardware. - SCORING - Dragon Lord : 3 = 500, 4 = 1000, 5 = 2500 Dragon : 3 = 200, 4 = 500, 5 = 1250 Girl : 3 = 100, 4 = 250, 5 = 800 Castle : 3 = 50, 4 = 125, 5 = 500 Goblet : 3 = 40, 4 = 100, 5 = 250 Flag : 3 = 25, 4 = 80, 5 = 200 King : 3 = 15, 4 = 50, 5 = 150 Queen : 3 = 12, 4 = 25, 5 = 100 Jack : 3 = 12, 4 = 25, 5 = 100 Ten : 3 = 10, 4 = 20, 5 = 100 Nine : 3 = 10, 4 = 20, 5 = 100 Scatter : 3 = 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12453&o=2 $end $pc98_cd=drgnlore, $bio NEC PC-9821 CD published 24 years ago: Dragon Lore (c) 1996 KSS Media Ent. Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233962&o=2 $end $info=drgnmgic, $bio Dragon Magic (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33571&o=2 $end $info=drgnmst,drgnmst2, $bio Arcade Video game published 26 years ago: Dragon Master (c) 1994 Unico Electronics Company, Limited. A fighting game with 3 bosses and 8 characters to select. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C55 (@ 1 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 7 - TRIVIA - Released in April 1994. About Unico : Unico was established for electronic mechanical export in 1988. Then, they turned into a video game developer company. They are now known as a Konami video game publisher in South Korea. - STAFF - Program Part : No Young Ho, Oh Se Bong Scenario Part : Na Jong Yong, Oh Se Woo Graphic Part : Oh Hyun Sook, Lee Ok Ryea, Kim Eun Sook Hardware Part : Hong Seog Gil, Lee Chang Bum Music & Sound : Suk Youn Joo Director : Nam Nam Ki Special Thanks : Youn Dae Joo, Youn Hang Joo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=695&o=2 $end $saturn=dmsilk, $bio Sega Saturn game published 23 years ago: Dragon Master Silk (c) 1997 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59083&o=2 $end $pc98=silk2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Dragon Master Silk 2 (c) 1995 Gimmick House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89368&o=2 $end $zx81_cass=dragnmze, $bio Sinclair ZX-81 cass. published 39 years ago: Dragon Maze (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114761&o=2 $end $spectrum_cass=dragonma, $bio Sinclair ZX Spectrum cass. published 38 years ago: Dragon Maze (c) 1982 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78672&o=2 $end $apple2_flop_clcracked=drgmix82,drgmixr0, $bio Apple II disk. published 38 years ago: Dragon Mix (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231477&o=2 $end $ti99_cart=dragonmx, $bio TI-99-4A soft. published 38 years ago: Dragon Mix [Model PHM 3117] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84564&o=2 $end $psx=drgmoney, $bio Sony PlayStation disc published 21 years ago: Dragon Money (c) 1999 Micro Cabin Co. - TECHNICAL - [Model SLPS-02037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85109&o=2 $end $dragon_cass=drgnmountn, $bio Dragon cass. published 38 years ago: Dragon Mountain (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116442&o=2 $end $info=dgnmsx, $bio Computer published 35 years ago: Dragon MSX-64 (c) 1985 Eurohard S.A. A computer that was intended for the Spanish market by the Eurohard company, but it has never been officially released. - TRIVIA - About 500 pieces were delivered, but they were never sold because of Eurohard bankruptcy. Employees were given a Dragon MSX as payment instead of wages. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129376&o=2 $end $spectrum_cass=dragonni_a,dragonni_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Dragon Ninja (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78673&o=2 $end $msx1_cass=dninja,dninjaa, $bio MSX cass. published 32 years ago: Dragon Ninja (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94602&o=2 $end $cpc_cass=dninja, $bio Amstrad CPC cass. published 32 years ago: Dragon Ninja (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96019&o=2 $end $cpc_flop=dragonni04,dragonni02,dragonni03,dragonni,dragonni08,dragonni09,dragonni0a,dragonni0b,dragonni0c,dragonni0d, $bio Amstrad CPC 464 disk. published 32 years ago: Dragon Ninja (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123778&o=2 $end $cpc_flop=dragonni01, $bio Amstrad CPC 464 disk. published 32 years ago: Dragon Ninja (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123779&o=2 $end $specpls3_flop=baddudessp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Dragon Ninja (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147534&o=2 $end $nes=dninja,dninja1, $bio Nintendo Famicom cart. published 31 years ago: Dragon Ninja (c) 1989 Namco, Limited. - STAFF - Graphics: T. Watanabe (T. Watanabe), Eiichirō Nakatsu (E. Nakatsu), T. Namiki Programs: M. Honda, N. Kawamoto, K. Asahara, K. Tsuchida, T. Urata, K. Simiada Sounds: Masaaki Iwasaki (M. Iwasaki), Shōgo Sakai (S. Sakai), Takafumi Miura (T. Miura), Yuji Suzuki (Y. Suzuki), Yūsuke Takahama (Y. Takahama), I. Uchida Producers: Yoshi Nakamura (Y. Nakamura), Tokinori Kaneyasu (T. Kaneyasu) Planner: Toshiyuki Ebisawa (T. Ebi) Special Thanks: Kazuya Abematsu (K. Abematsu), Takehiko Ishiro (T. Isiro), Mitsuo Iwao (M. Iwao), Hiromichi Nakamoto (H. Nakamoto), T. Sahara, K. Sato, Makoto Watanabe (M. Watanabe), Hideo Oishi (H. Oishi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54005&o=2 $end $spectrum_cass=dragonni,dragonni_b, $bio Dragon Ninja (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219477&o=2 $end $cpc_flop=microclu05a, $bio Amstrad CPC 464 disk. published 29 years ago: Dragon Ninja + Operation Thunderbolt [Model MCD-012] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120808&o=2 $end $cpc_flop=dragonni06, $bio Amstrad CPC 464 disk. published 32 years ago: Dragon Ninja Cracked (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121769&o=2 $end $msx1_flop=dninja, $bio Dragon Ninja cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229950&o=2 $end $cpc_flop=dragonni07, $bio Amstrad CPC 464 disk. published 32 years ago: Dragon Ninja Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123780&o=2 $end $cpc_cass=dninjas, $bio Amstrad CPC cass. published 32 years ago: Dragon Ninja (c) 1988 Erbe Soft. Spanish release. - TECHNICAL - [Model AM 472] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96017&o=2 $end $spectrum_cass=dragonni_e,dragonni_g, $bio Dragon Ninja (c) 198? Erbe Soft. - TECHNICAL - GAME ID: SE 441 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219119&o=2 $end $spectrum_cass=dragonni_d,dragonni_f, $bio Dragon Ninja [Model SLS 207] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219874&o=2 $end $pc98=dragpink, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dragon Pink - The Hero Castle (c) 1992 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89369&o=2 $end $nes=drgnpowr, $bio Nintendo NES cart. published 32 years ago: Dragon Power (c) 1988 Bandai Export version for North America. Game developed in Japan. For more information on the game, please see the original Japanese release entry; "Dragon Ball - Shenron no Nazo" Description from the back cover: The adventure begins! The quest is on for the dragon's 7 crystal balls. The prize: your greatest wish! Together with Goku and Nora you must face the obstacles that lead to each of the balls. Each obstacle seems greater than the last, but with your skill and the help of Swift Cloud and Magic Pole, anything is possible. It's Dragon Power! - TECHNICAL - GAME ID: NES-DP-USA - TRIVIA - Released in March 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55099&o=2 $end $pc8801_flop=dragonpr,dragonpra, $bio NEC PC-8801 Series disk. published 32 years ago: Dragon Princess - Meikyuu no Madoushi (c) 1988 Pasoket - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91678&o=2 $end $pc98=dprinces, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dragon Princess - Ryuu no Densetsu (c) 1992 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89370&o=2 $end $info=dgnalpha, $bio Computer published 36 years ago: Dragon Professional (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234690&o=2 $end $x68k_flop=drgnprov, $bio Dragon Province (c) 199? Justice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87467&o=2 $end $info=drgpunch, $bio Arcade Video game published 31 years ago: Dragon Punch (c) 1989 Dynax. A puzzle game featuring adult content. - TECHNICAL - Game ID : 24 Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : YM2203 (@ 2.75 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Dragon Punch was released in July 1989. Licensed from LOG. Export releases: Known outside Japan as "Sports Match". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=696&o=2 $end $bbcb_cass=dragques, $bio Acorn BBC/Electron cass. published 38 years ago: Dragon Quest (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51758&o=2 $end $x68k_flop=dquest100,dquest, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dragon Quest (c) 1992 Mitsuru Kamiyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87468&o=2 $end $gbcolor=dquest4, $bio Dragon Quest 4 - Yongzhe Dou E Long 4 (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67811&o=2 $end $gba=torneko2, $bio Nintendo GBA cart. published 19 years ago: Dragon Quest Characters - Torneko no Daibouken 2 Advance - Fushigi no Dungeon [Model AGB-AT2J-JPN] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70487&o=2 $end $gba=torneko3, $bio Nintendo GBA cart. published 16 years ago: Dragon Quest Characters - Torneko no Daibouken 3 Advance - Fushigi no Dungeon [Model AGB-BD3J-JPN] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70488&o=2 $end $msx1_flop=dquest, $bio Dragon Quest Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134185&o=2 $end $gbcolor=dquest12, $bio Nintendo Game Boy Color game published 21 years ago: Dragon Quest I & II [Model DMG-AEDJ-JPN] (c) 1999 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67812&o=2 $end $snes=dquest12, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon Quest I & II (c) 1993 Enix, Limited. - TECHNICAL - Model SHVC-DQ - TRIVIA - Dragon Quest I & II was released on December 18, 1993 in Japan. Hidden message appears at offset 0x04B7DB in the ROM: TAMURA KOUHEI KAWASKI SHI TAMAKU MASUKATA 5-12-14 TEL 044-911-6739 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61244&o=2 $end $msx1_cart=dquest2,dquest2a, $vgmplay=dquest2_msx, $bio MSX cart. published 33 years ago: ドラゴンクエストII 悪霊の神々 (c) 1987 Enix, Limited. (Dragon Quest II - Akuryou no Kamigami) - TECHNICAL - GAME ID: E-G206 BARCODE: 4988601002066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52701&o=2 $end $msx2_cart=dquest2,dquest2a, $bio MSX 2 cart. published 33 years ago: ドラゴンクエストII 悪霊の神々 (c) 1987 Enix, Limited. (Dragon Quest II - Akuryou no Kamigami) - TECHNICAL - GAME ID: E-G207 BARCODE: 4988601002073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51283&o=2 $end $nes=dquest2, $vgmplay=dwarr2_nes, $bio Nintendo Famicom cart. published 33 years ago: ドラゴンクエストII 悪霊の神々 (c) 1987 Enix, Limited. (Dragon Quest II - Akuryou no Kamigami) - TECHNICAL - Game ID: EFC-D2 - TRIVIA - Released on January 26, 1987 in Japan. Reviews: [JP] Famitsu: 38/40 Export releases: [US] "Dragon Warrior II [Model NES-D2-USA]" - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - STAFF - Original staff: Scenario Writer: Yuji Horii Monster Designer: Akira Toriyama Music Composer: Koichi Sugiyama Scenario Assistant: Hiroshi Miyaoka Chief Programmer: Koichi Nakamura Programmers: Yutaka Gyotoku, Togo Narita, Kiyotaka Kono, Masaaki Okano, Koji Yoshida Sound Programmer: Takenori Yamamori CG Designer: Takashi Yasuno Assistants: Rika Suzuki, Hidehiro Yoshida Director: Koichi Nakamura Producer: Yukinobu Chida Famicom staff: Programmers: Manabu Yamana, Kenichi Masuta CG Designer: Satoshi Fudaba Executive Producer: Hiroyuki Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54007&o=2 $end $msx1_flop=dquest2,dquest2a, $bio Dragon Quest II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134184&o=2 $end $nes=dquest3,dquest3a, $vgmplay=dwarr3_nes, $bio Nintendo Famicom cart. published 32 years ago: ドラゴンクエストIII そして伝説へ... (c) 1988 Enix, Limited. (Dragon Quest III - Soshite Densetsu e...) - TECHNICAL - Game ID: EFC-D3 - TRIVIA - Released on February 10, 1988 in Japan. There is 140 monsters, 60 spells and over 40 places to visit. Reviews: [JP] Famitsu: 38/40 Export releases: [US] "Dragon Warrior III [Model NES-D3-USA]" - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - PORTS - * CONSOLES: Super Famicom [JP] (dec.6, 1996) Nintendo Game Boy Color [JP] (dec.8, 2000) Nintendo Game Boy Color [US] (jul.7, 2001) [JP] Nintendo Wii (sept.15, 2011) * OTHERS: Mobile [JP] (nov.19, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54008&o=2 $end $snes=dquest3, $bio Nintendo Super Famicom cart. published 24 years ago: ドラゴンクエストIII そして伝説へ... (c) 1996 Enix, Limited. (Dragon Quest III - Soshite Densetsu e...) - TECHNICAL - Cartridge ID: SHVC-AQ3J-JPN - TRIVIA - Dragon Quest III was released on December 06, 1996 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61245&o=2 $end $gbcolor=dquest3, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Quest III - Soshite Densetsu he... [Model CGB-BD3J-JPN] (c) 2000 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67813&o=2 $end $nes=dquest4,dquest4a, $vgmplay=dwarr4_nes, $bio Nintendo Famicom cart. published 30 years ago: ドラゴンクエストIV 導かれし者たち (c) 1990 Enix, Limited. (Dragon Quest IV - Michibikareshi Mono-tachi) - TECHNICAL - Game ID: EFC-D4 - TRIVIA - Released on February 11, 1990 in Japan. Reviews: [JP] Famitsu: 37/40 - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.22, 2001) [JP] Nintendo DS (nov.22, 2007) [AU] Nintendo DS (sept.11, 2008) [EU] Nintendo DS (sept.12, 2008) [US] Nintendo DS (sept.16, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54009&o=2 $end $gba=dquestch, $bio Nintendo GBA cart. published 17 years ago: Dragon Quest Monsters - Caravan Heart [Model AGB-A9HJ-JPN] (c) 2003 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70489&o=2 $end $gbcolor=dqma,dqm, $bio Nintendo Game Boy Color game published 22 years ago: Dragon Quest Monsters - Terry no Wonderland [Model DMG-ADQJ-JPN] (c) 1998 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67815&o=2 $end $gbcolor=dqm2i, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Iru no Bouken [Model DMG-BQIJ-JPN] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67816&o=2 $end $gbcolor=dqm2r, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Quest Monsters 2 - Maruta no Fushigi na Kagi - Ruka no Tabidachi [Model DMG-BQLJ-JPN] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67817&o=2 $end $gbcolor=dqmg, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Quest Monsters [Model DMG-AWQD-NOE] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67814&o=2 $end $snes=dquest5, $bio Nintendo Super Famicom cart. published 28 years ago: ドラゴンクエストV 天空の花嫁 (c) 1992 Enix, Limited. (Dragon Quest V - Tenkuu no Hanayome) - TECHNICAL - Game ID: SHVC-D5 - TRIVIA - Dragon Quest V was released on September 27, 1992 in Japan. - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - PORTS - * CONSOLES: [JP] Sony PS2 (mar.25, 2004) [JP] Nintendo DS (jul.17, 2008) [US] Nintendo DS (feb.17, 2009) [AU] Nintendo DS (feb.19, 2009) [EU] Nintendo DS (feb.20, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61246&o=2 $end $snes=dquest6,dquest6a, $bio Nintendo Super Famicom cart. published 25 years ago: ドラゴンクエストVI 幻の大地 (c) 1995 Enix, Limited. (Dragon Quest VI - Maboroshi no Daichi) - TECHNICAL - Game ID: SHVC-AQ6J-JPN - TRIVIA - The initial release was delayed over a year because of Enix wanting to further develop their game. The game was eventually shown at Shoshinkai in November 1995. Dragon Quest VI was released a few weeks later on December 9, with the very steep price of 11,400 yen (roughly over 100 U.S. dollars). Despite the very high price, Dragon Quest VI sold 3.2 million copies in Japan, becoming the best selling game of 1995. - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - PORTS - * CONSOLES: [JP] Nintendo DS (jan.28, 2010) [US] Nintendo DS (feb.14, 2011) [EU] Nintendo DS (may.20, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61247&o=2 $end $nes=dquest8, $bio Dragon Quest VIII [Model ES-1077] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76755&o=2 $end $msx2_cart=dquest, $bio MSX 2 cart. published 34 years ago: Dragon Quest (c) 1986 Enix, Limited. - TECHNICAL - GAME ID: E-G184 BARCODE: 4988601001847 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51282&o=2 $end $msx1_cart=dquest, $vgmplay=dquest_msx, $bio MSX cart. published 34 years ago: Dragon Quest (c) 1986 Enix, Limited. - TECHNICAL - Game ID: E-G186 BARCODE: 4988601001861 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52700&o=2 $end $nes=dquest, $vgmplay=dwarr_nes, $bio Nintendo Famicom cart. published 34 years ago: Dragon Quest (c) 1986 Enix, Limited. - TECHNICAL - Game ID: EFC-DQ - TRIVIA - Released on May 27, 1986 in Japan. Export releases: [US] "Dragon Warrior [Model NES-DQ-USA]" - SERIES - 1. Dragon Quest [Model EFC-DQ] (1986, FC) 2. Dragon Quest II - Akuryou no Kamigami [Model EFC-D2] (1987, FC) 3. Dragon Quest III - Soshite Densetsu e... [Model EFC-D3] (1988, FC) 4. Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4] (1990, FC) 5. Dragon Quest V - Tenkuu no Hanayome [Model SHVC-D5] (1992, SFC) 6. Dragon Quest VI - Maboroshi no Daichi [Model SHVC-AQ6J-JPN] (1995, SFC) - STAFF - Scenario Writer: Yuji Horii Character Designer: Akira Toriyama Music Composer: Koichi Sugiyama Programmer: Koichi Nakamura, Koji Yoshida, Takenori Yamamori CG Design: Takashi Yasuno Scenario Assistant: Hiroshi Miyaoka Assisted by: Rika Suzuki, Tadashi Fukuzawa Title designed by: Kazuo Enomoto Manual illustrated by: Takayuki Doi Special Thanks: Kazuhiko Torishima Director: Koichi Nakamura Producer: Yukinobu Chida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54006&o=2 $end $msx2_flop=drgnquiz,drgnquiza, $bio MSX 2 disk. published 29 years ago: ドラゴンクイズ (c) 1991 Compile (Dragon Quiz) - TECHNICAL - BARCODE: 4988161100288 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101628&o=2 $end $dragon_cass=drgnracer, $bio Dragon Racers (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116591&o=2 $end $bbcb_cass=dragonri, $bio Dragon Rider (c) 19?? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51759&o=2 $end $info=dsaber,dsabera, $bio Arcade Video game published 30 years ago: Dragon Saber (c) 1990 Namco, Limited. Export release. Game developed in Japan. See "Dragon Saber - After Story of Dragon Spirit" for more information about the game itself. - TRIVIA - Dragon Saber was released in December 1990. - SERIES - 1. Dragon Spirit (1987) 2. Dragon Saber (1990) - PORTS - There were no ports of this game released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=697&o=2 $end $info=dsaberj, $bio Arcade Video game published 30 years ago: Dragon Saber - After Story of Dragon Spirit (c) 1990 Namco, Limited. A vertically scrolling shoot'em up game. - TECHNICAL - Namco System 2 hardware Game ID : DO Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Dragon Saber was released in December 1990 in Japan. As its aforementioned full title suggests, it's the sequel to Dragon Spirit, which was released 3 years earlier. The game's title was abbreviated by Namco as 'DO' to separate it from Dragon Spirit's abbreviation, 'DS'. This game is known outside Japan as just "Dragon Saber" (without the subtitle). Soundtrack releases : Dragon Saber / Namco Game Sound Express Volume 4 [Victor Entertainment - VICL-40014, 40015 - March 21, 1991] - TIPS AND TRICKS - * Arranged Dragon Spirits BGM : After coin inserted, press Start with pressing A+B button. - SERIES - 1. Dragon Spirit (1987) 2. Dragon Saber - After Story of Dragon Spirit (1990) - STAFF - Producers : Asinaga Bucho, Yoko Boss Game designers : T. Negi, O!Sugi Programmers : "All or not" Nishimaki, "Shiohigaler" Ito Sound : Shinji Hosoe Graphic designers : T. Isikawa, Kim 045, H. Miysima, Sigemaru, Ma.Ha.Ho. Tejima, Nakamura, Wagatuma, Yosinami, Yanagihara - PORTS - * CONSOLES: [JP] NEC PC-Engine (dec.27, 1991) "Dragon Saber [Model NC91005]" [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" Nintendo Wii [Virtual Console Arcade] [JP] (may.15, 2009) [Model E7FJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=698&o=2 $end $pce_tourvision=dsaber, $bio TOURVision cart. published 29 years ago: Dragon Saber - After Story of Dragon Spirit (c) 1991 TOURVision. Unofficial Spanish coin-op version. - TECHNICAL - Cart. ID: 65 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36239&o=2 $end $pce=dsaber,dsaber1, $bio NEC PC-Engine HuCARD published 29 years ago: Dragon Saber - After Story of Dragon Spirit (c) 1991 Namco, Limited. Dragon Saber is a vertical shooter by Namco and conversion of the arcade game of the same name originally released in 1990, itself sequel of "Dragon Spirit". The game takes place far into the future, at a time when humanity's growing egoism and lack of respect for life and nature causes chaos on the Earth, slowly leading to its inevitable destruction. Monsters and evil creatures now roam the planet and in a desperate plea for help, the Sun goddess Aria asks two courageous knights, Huey and Siria, to go on the most perilous mission ever undertaken by mortals. Armed with a magical saber and the power to transform into fire breathing dragons, the warriors embark on a heroic journey to save the world. Dragon Saber follows the precedent established by its predecessor - players are able to hit enemies in the air as well as on the ground, and colored eggs scattered around each level gives them the opportunity to increase their dragon's firepower (blue egg) or base damage (red egg). However, the game offers some new features over its prequel - each player can now charge up powerful blasts of energy (by releasing the fire button for a few seconds) and different kinds of dragon power-ups have made their appearances, such as lightning bolts or Energy Wings, each one with their own super attack! Dragon Saber consists of eight levels and features a two-player simultaneous option. - TECHNICAL - Game ID: NC91005 - TRIVIA - Dragon Saber for PC Engine was released on December 27, 1991 in Japan for 6800 Yen. The arcade game Dragon Saber was originally released in 1990. This PC-Engine port is overall really faithful to the arcade game. Although the screen aspect ratio is (obviously) different, the gameplay remains almost unaffected by it. Unsurprisingly, some of the visual effects have also been omitted - for instance, in the second stage, the ground doesn't split open anymore and just slides sideways, the huge bursts of lava were removed and the impressive canyon dive from stage five is, of course, nowhere to be seen and was replaced by a fast vertical scrolling. Reviews: [FR] March 1992 - Joypad N.6: 80/100 - TIPS AND TRICKS - * Arcade Mode: Hold Select and press Run to reset the game. Do this operation thirty times (you can just hold select and keep pressing Run) to start the game in arcade mode. - STAFF - Produce: Max, haro 7000 Program: Mimi Graphic: Bob, Mark 2, Rairu, Daiya Sound: Nobi Special thanks: M. T, Poritan, Sakusaku Koya, Bacchus hal, Psychic - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.5, 2008) "Dragon Saber - After Story of Dragon Spirit [Model PC5J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58569&o=2 $end $nes=dscroll, $bio Nintendo Famicom cart. published 33 years ago: ドラゴンスクロール蘇り島流 (c) 1987 Konami Industry Company, Limited. (Dragon Scroll - Yomigaerishi Maryuu) Dragon Scroll is an action/adventure game by Konami. Eight magic books have kept the three headed Chrome Dragon sealed away for centuries. These books were locked away in a tower located at the heart of the Zarik desert. But one day, three thieves entered the sacred building and stole the eight magical artifacts. Hence the spell was broken, the Chrome Dragon awoke from its eternal sleep and started to wreak havoc across the world. A hero named Feram is summoned to counter the beast and return peace to the land. Feram starts his journey with a weak magic staff with a high rate of fire but extremely limited range. More staffs become available later in the game - the firestaff throws deadly flames and the Madan staff is the most powerful of all but the slowest. Experience points are awarded after battling and defeating enemies who are predominantly encountered on the overworld map or inside dungeons. These points allow Feram to level up and grow stronger - this also gives him access to the more advanced staffs (as our hero much read level 5 to use the fire staff and to level 8 for the Madan staff!). Magic items are buried and hidden from sight and gives Feram access to powerful spells, such as the Rain Bell capable of unleashing violent storms. Dragon Scroll is non linear adventure game and features a large world to explore. A password system (using Japanese kanas) allows the player to continue an earlier game. - TECHNICAL - Game ID: RC823 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54010&o=2 $end $psx=drgnseed, $bio Sony PlayStation disc published 22 years ago: Dragon Seeds (c) 1998 Jaleco USA, Inc. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dragon Seeds [Model SLPS-01514]". - TECHNICAL - Model SLUS-00734 - TRIVIA - Dragon Seeds was released on August 06, 1998 in the USA. - STAFF - Jaleco USA, Inc. President: Ken Nakata Vice President‑ Consumer: Greg Hasler Product Manager: Jarik R. Sikat Translation: Yukiko Tanaka Special Thanks: Shane Takahashi, Ed Manning, Shirley Vega, Haruo Hori Packaging Design: Murrie Lienhart Rysner & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101374&o=2 $end $dragon_cass=drgnsel1, $bio Dragon cass. published 38 years ago: Dragon Selection 1 (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116443&o=2 $end $dragon_cass=drgnsel1s, $bio Dragon Selection 1 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116666&o=2 $end $dragon_cass=drgnsel2, $bio Dragon cass. published 38 years ago: Dragon Selection 2 (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116444&o=2 $end $dragon_cass=drgnsel2s, $bio Dragon Selection 2 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116667&o=2 $end $dragon_cass=drgnsel4, $bio Dragon Selection 4 (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116445&o=2 $end $dragon_cass=drgnsel4s, $bio Dragon Selection 4 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116668&o=2 $end $dragon_cass=selfrun, $bio Dragon cass. published 35 years ago: Dragon Selfrun (c) 1985 Coleman, K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234485&o=2 $end $fmtowns_cd=drgshock, $bio Fujitsu FM Towns CD published 31 years ago: Dragon Shock (c) 1989 LOG. - TECHNICAL - GAME ID: HMA-232 - TRIVIA - Released in November 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97610&o=2 $end $dragon_cass=drgnslayer, $bio Dragon cass. published 38 years ago: Dragon Slayer (c) 1982 St. George Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234428&o=2 $end $msx1_cass=dslayer, $bio MSX cass. published 35 years ago: Dragon Slayer (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118129&o=2 $end $x1_flop=dslayer, $bio Sharp X1 5.25in.disk. published 34 years ago: Dragon Slayer (c) 1986 ASCII Corp. - TRIVIA - Released in June 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85968&o=2 $end $pc8801_flop=dslayerl,dslayerla, $bio NEC PC-8801 Series disk. published 34 years ago: Dragon Slayer (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91680&o=2 $end $x68k_flop=dslayer, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Dragon Slayer (c) 1995 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87469&o=2 $end $info=dslayrr,dslayrra, $bio Slot Machine published 18 years ago: Dragon Slayer (c) 2002 Astro Corp. A 15-reel 9-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11944&o=2 $end $pc8801_flop=pack2, $bio Dragon Slayer + Burger Time + ExciteBike + Dig Dug + Xevious (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91683&o=2 $end $snes_bspack=bsdslayr,bsdslayra, $bio Dragon Slayer - Eiyuu Densetsu (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126135&o=2 $end $megadriv=dslayed2, $bio Sega Mega Drive game published 25 years ago: Dragon Slayer - Eiyuu Densetsu II (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56461&o=2 $end $pcecd=dslayed2, $bio NEC PC-Engine CD published 28 years ago: Dragon Slayer - Eiyuu Densetsu II (c) 1992 Hudson Soft. - TECHNICAL - BARCODE: 4988607250348 GAME ID: HCD2033 - TRIVIA - Released on December 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58170&o=2 $end $pc8801_flop=dslayed2,dslayed2b,dslayed2a, $bio NEC PC-8801 Series disk. published 28 years ago: Dragon Slayer - Eiyuu Densetsu II (c) 1992 Nihon Falcom. - TECHNICAL - GAME ID: NW10071010 BARCODE: 4956027040726 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91682&o=2 $end $pc98=dslayed2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dragon Slayer - Eiyuu Densetsu II (c) 1992 Nihon Falcom. - TECHNICAL - GAME ID: NW10071020 BARCODE: 4956027060755 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89372&o=2 $end $snes=dslayed2, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon Slayer - Eiyuu Densetsu II [Model SHVC-A2] (c) 1993 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61249&o=2 $end $fmtowns_flop=dsloh, $bio Fujitsu FM Towns disk. published 30 years ago: Dragon Slayer - Eiyuu Densetsu [Model FWNW14001] (c) 1990 Falcom [Nihon Falcom Corp.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132305&o=2 $end $megadriv=dslayed, $bio Sega Mega Drive game published 26 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1994 Sega Enterprises, Limited. - TECHNICAL - BARCODE: 4974365555429 GAME ID: G-5536 - TRIVIA - Released on September 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56460&o=2 $end $x68k_flop=dslayed, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1993 SPS. - TECHNICAL - GAME ID: GS-204 MEDIA: FD x3 BARCODE: 4956358102049 - TRIVIA - Released on January 8, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87470&o=2 $end $pcecd=dslayedj, $bio NEC PC-Engine CD published 29 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1991 Hudson Soft. - TECHNICAL - BARCODE: 4988607250201 GAME ID: HCD1020 - TRIVIA - Released on October 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58169&o=2 $end $pc98=dslayed, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1990 Nihon Falcom. - TECHNICAL - GAME ID: NFNW14010 BARCODE: 4956027060540 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89371&o=2 $end $pc8801_flop=dslayed, $bio NEC PC-8801 Series disk. published 31 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1989 Nihon Falcom. - TECHNICAL - GAME ID: NFNW17015 BARCODE: 4956027040542 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91681&o=2 $end $msx2_flop=dslayed,dslayeda, $bio MSX 2 disk. published 30 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1990 Falcom - TECHNICAL - GAME ID: NW10011020 BARCODE: 4956027090585 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101629&o=2 $end $snes=dslayed,dslayednp, $bio Nintendo Super Famicom cart. published 28 years ago: Dragon Slayer - Eiyuu Densetsu (c) 1992 Epoch Company, Limited. - TECHNICAL - BARCODE: 4905040097101 GAME ID: SHVC-DS - TRIVIA - Released on February 14, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61248&o=2 $end $gameboy=dslayno, $bio Nintendo Game Boy Cart. published 28 years ago: Dragon Slayer - Nemuri no Oukan [Model DMG-DQJ] (c) 1992 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65926&o=2 $end $pcecd=dslaylh, $bio NEC TurboGrafx-CD published 28 years ago: Dragon Slayer - The Legend of Heroes (c) 1992 Turbo Technologies, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58486&o=2 $end $msx1_flop=dslayer, $bio Dragon Slayer cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230212&o=2 $end $gameboy=dslay1, $bio Nintendo Game Boy Cart. published 30 years ago: Dragon Slayer I (c) 1990 Epoch Company, Limited. - TECHNICAL - GAME ID: DMG-DSA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65927&o=2 $end $nes=dslayer4, $vgmplay=legwizrd_nes, $bio Nintendo Famicom cart. published 33 years ago: ドラゴンスレイヤーⅣ Draslefamily (c) 1987 Namco, Limited. (Dragon Slayer IV - Drasle Family) - TRIVIA - Dragon Slayer IV was released on July 17, 1987 in Japan. It was exported in the USA as "Legacy of the Wizard [Model NES-LC-USA]". - STAFF - Scenario: Koichi Hatakeyama (Hatabow), Onyanko, Ganchan, Yoshio Kiya (Dr. Key) Programming: Yoshio Kiya (Dr. Key) Programming assistance: Koichi Hatakeyama (Hatabow), Onyanko Art & Graphic: Ganchan, Kaijin, Nowten Musume Music: Yuuzou Koshiro (Koshiron) Produce: Shachow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54011&o=2 $end $msx2_flop=dslayer4,dslayer4a, $bio MSX 2 disk. published 33 years ago: Dragon Slayer IV - Drasle Family (c) 1987 Falcom - TECHNICAL - GAME ID: MXNW 12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101630&o=2 $end $msx1_cart=dslayer4, $vgmplay=dslayer4_msx, $bio MSX cart. published 33 years ago: Dragon Slayer IV - Drasle Family (c) 1987 Falcom - TECHNICAL - GAME ID: MXNW11002 - TRIVIA - Dragon Slayer IV for MSX was released in October 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52702&o=2 $end $msx2_cart=dslayer4,dslayer4a, $vgmplay=dslayed_msx2o,dslayed_msx2p, $bio MSX 2 cart. published 33 years ago: ドラゴンスレイヤーIV Draslefamily (c) 1987 Falcom (Dragon Slayer IV - Drasle Family) - TECHNICAL - GAME ID: MXNW12001 - TRIVIA - Dragon Slayer IV for MSX2 was released in October 1987 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51284&o=2 $end $pc8801_flop=dslayedm, $bio NEC PC-8801 Series disk. published 30 years ago: Dragon Slayer VI Music Gallery (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91684&o=2 $end $spectrum_cass=dslaymf, $bio Sinclair ZX Spectrum cass. published 28 years ago: Dragon Slayer [128K ver.] (c) 1992 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78678&o=2 $end $spectrum_cass=dslaymf48a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Dragon Slayer [double sided 48k ver.] (c) 1992 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236606&o=2 $end $spectrum_cass=drgslay,drgslaya, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dragon Slayer [Model 1] (c) 1984 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78677&o=2 $end $scv=dslayer, $bio Super Cassette Vision game published 34 years ago: Dragon Slayer (c) 1986 Epoch Company, Limited. - TECHNICAL - BARCODE: 4905040093004 GAME ID: 24 NO.09300 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58785&o=2 $end $msx1_cart=dslayer, $bio MSX cart. published 35 years ago: Dragon Slayer [Model 4] (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76699&o=2 $end $fm7_cass=dslayer, $bio Fujitsu FM-7 cass. published 36 years ago: Dragon Slayer (c) 1984 Falcom. - TECHNICAL - GAME ID: FUNW13018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93709&o=2 $end $pc8801_flop=dslayer,dslayera, $bio NEC PC-8801 Series disk. published 36 years ago: Dragon Slayer (c) 1984 Falcom. - TECHNICAL - GAME ID: NENW12014 - TRIVIA - Released on October 9, 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91679&o=2 $end $spectrum_cass=dslaymf48, $bio Sinclair ZX Spectrum cass. published 28 years ago: Dragon Slayer [single sided 48k ver.] (c) 1992 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236605&o=2 $end $dragon_cass=drgnsoft1, $bio Dragon Software Issue 1 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116955&o=2 $end $dragon_cass=drgnsoft10, $bio Dragon Software Issue 10 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116956&o=2 $end $dragon_cass=drgnsoft11, $bio Dragon Software Issue 11 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116957&o=2 $end $dragon_cass=drgnsoft12, $bio Dragon Software Issue 12 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116958&o=2 $end $dragon_cass=drgnsoft13, $bio Dragon cass. published 34 years ago: Dragon Software Issue 13 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116959&o=2 $end $dragon_cass=drgnsoft15, $bio Dragon Software Issue 15 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116960&o=2 $end $dragon_cass=drgnsoft16, $bio Dragon cass. published 34 years ago: Dragon Software Issue 16 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116961&o=2 $end $dragon_cass=drgnsoft17, $bio Dragon Software Issue 17 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116962&o=2 $end $dragon_cass=drgnsoft18, $bio Dragon cass. published 34 years ago: Dragon Software Issue 18 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116963&o=2 $end $dragon_cass=drgnsoft19, $bio Dragon cass. published 34 years ago: Dragon Software Issue 19 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116964&o=2 $end $dragon_cass=drgnsoft2, $bio Dragon cass. published 35 years ago: Dragon Software Issue 2 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116965&o=2 $end $dragon_cass=drgnsoft20, $bio Dragon Software Issue 20 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116966&o=2 $end $dragon_cass=drgnsoft21, $bio Dragon cass. published 34 years ago: Dragon Software Issue 21 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116967&o=2 $end $dragon_cass=drgnsoft22, $bio Dragon cass. published 34 years ago: Dragon Software Issue 22 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116968&o=2 $end $dragon_cass=drgnsoft23, $bio Dragon Software Issue 23 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116969&o=2 $end $dragon_cass=drgnsoft24, $bio Dragon Software Issue 24 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116970&o=2 $end $dragon_cass=drgnsoft3, $bio Dragon cass. published 35 years ago: Dragon Software Issue 3 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116971&o=2 $end $dragon_cass=drgnsoft4, $bio Dragon cass. published 35 years ago: Dragon Software Issue 4 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116972&o=2 $end $dragon_cass=drgnsoft5, $bio Dragon cass. published 35 years ago: Dragon Software Issue 5 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116973&o=2 $end $dragon_cass=drgnsoft6, $bio Dragon Software Issue 6 (c) 198? GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116974&o=2 $end $dragon_cass=drgnsoft7, $bio Dragon cass. published 34 years ago: Dragon Software Issue 7 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116975&o=2 $end $dragon_cass=drgnsoft8, $bio Dragon cass. published 34 years ago: Dragon Software Issue 8 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116976&o=2 $end $dragon_cass=drgnsoft9, $bio Dragon cass. published 34 years ago: Dragon Software Issue 9 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116977&o=2 $end $pc98=dragsous, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ドラゴン創世記 (c) 1992 Basho House. (Dragon Souseiki) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89374&o=2 $end $info=dragsphr, $bio Dragon Sphere (c) 199? Konami Australia Pty, Limited. - TECHNICAL - Konami Tasman hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23336&o=2 $end $info=dspirit,dspirit1, $bio Arcade Video game published 33 years ago: Dragon Spirit (c) 1987 Namco. Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit! - TECHNICAL - Namco System 1 hardware Game ID : DS Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Dragon Spirit was released in June 1987 in Japan. If you complete the game, the credits appear followed by a list of Namco games up to this point along with their release dates. Dow Luk See holds the official record for this game with 400,630 points on April 30, 1988. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.2 - VDR-5222) on October 21, 1987. - UPDATES - NEW VERSION : * Titlescreen 'Level Select Code' added (See 'Tips And Tricks' section for more info). - TIPS AND TRICKS - * Level Select Code (works on the New version only) : insert a coin, hold Down on the joystick and press Start. You can now choose your start level. - SERIES - 1. Dragon Spirit (1987) 2. Dragon Saber (1990) - STAFF - Character designer : Macchan Monster designer : Tatsuya Graphic designer : Arakawa Da! Music composer : Shinji Hosoe Game programmer : Kyota Technical support : Fresh Yama Take & Har Ware Engineer Staff, Devil Nakamura, Sexy Akina Game designer : Ojisan Trio Plus 1 Director : Yoko Boss Special guest : Takky Takahashi Management : Uncle Ashinaga - PORTS - NOTE: For ports released in North America, please see the Atari version entry. * CONSOLES: [JP] NEC PC-Engine (dec.26, 1988) "Dragon Spirit [Model NC63003]" [JP] Nintendo Famicom (apr.14, 1989) "Dragon Spirit - Aratanaru Densetsu" [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" [AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Sony PlayStation 3 [PSN] [JP] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" Nintendo Wii [Virtual Console Arcade] [JP] (sept.8, 2009) Sony PlayStation 3 [PSN] [EU] [AU] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" * COMPUTERS: [JP] Sharp X68000 (sept.23, 1988) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) [EU] Sinclair ZX Spectrum (1990) by Domark : also released as Budget editions by both Hit Squad and Erbe Software in 1991 [EU] Commodore C64 (1989) [EU] Commodore Amiga (1989) PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=699&o=2 $end $info=dspirit2, $bio Arcade Video game published 33 years ago: Dragon Spirit (c) 1987 Atari Games Corp. Export release by Atari for North America. Game developed in Japan by Namco. For more information on the game itself, please see the Namco version's entry. - TRIVIA - Dragon Spirit was released in August 1987 in North America by Atari, under license from Namco. 600 units were produced by Atari. The selling price was $1,995. - UPDATES - The 'Level Select Code', as described in the original Namco version entry, Tips and Tricks section, also works on this version. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco version entry. * CONSOLES: NEC TurboGrafx-16 [US] (1989) "Dragon Spirit [Model TGX020016]" [US] Nintendo NES (june.1990) "Dragon Spirit - The New Legend [Model NES-P4]" [US] Sony PlayStation (1997) "Namco Museum Vol.5 [Model SLUS-00417]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Sony PlayStation 3 [PSN] [US] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" * COMPUTERS: [US] Commodore C64 (1989) [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70974&o=2 $end $amigaocs_flop=dspirit, $bio Commodore Amiga 500 disk. published 31 years ago: Dragon Spirit (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73909&o=2 $end $spectrum_cass=dspirit, $bio Sinclair ZX Spectrum cass. published 31 years ago: Dragon Spirit (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78680&o=2 $end $cpc_cass=dspirit, $bio Amstrad CPC cass. published 31 years ago: Dragon Spirit (c) 1989 Tengen, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96020&o=2 $end $cpc_flop=dragonsp02,dragonsp03,dragonsp04,dragonsp,dragonsp01,dragonsp05,dragonsp06,dragonsp07, $bio Amstrad CPC 464 disk. published 31 years ago: Dragon Spirit (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121240&o=2 $end $st_flop=dspirit, $bio Atari ST disk. published 31 years ago: Dragon Spirit (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148424&o=2 $end $spectrum_cass=dspiriths, $bio Dragon Spirit (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219478&o=2 $end $pce_tourvision=dspirit, $bio TOURVision cart. published 29 years ago: Dragon Spirit (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101138&o=2 $end $msx2_flop=dspirit, $bio MSX 2 disk. published 7 years ago: Dragon Spirit (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101631&o=2 $end $nes=dspiritj, $vgmplay=dspirit_nes, $bio Nintendo Famicom cart. published 31 years ago: ドラゴンスピリット 新たなる伝説 (c) 1989 Namco, Limited. (Dragon Spirit - Aratanaru Densetsu) Dragon Spirit is a fantasy-themed vertical shooter by Namco and the conversion of their own arcade game originally released in 1987. This port is however not completely faithful to the original game, hence its subtitle Aratanaru Densetsu. The original Dragon Spirit tells the story of the legendary Amul who has the incredible ability to transform into a powerful fire breathing dragon. After rescuing his wife-to-be Alicia (princess of the kingdom of Mitgult) from the clutches of the serpent demon Zawell, Amul settles down to raises a family. From his marriage he has two children, Lace and his sister Iris. Years later, a threat erupts again within the kingdom and a new cruel demon named Galda aspires to conquer the world. The fearless beast has kidnapped Iris and Lace, taking his father's footsteps, sets off to defeat the beast. Like Amul, prince Lace has the ability to change into a fierce dragon and in this form he uses extremely powerful combat abilities. Unlike other games in the series, the player is first dropped into an introductionary stage - however, this short level has an important function and it directly influences in the game's difficulty. The player is given to control the powerful Gold Dragon if he doesn't complete this short stage, and can only play half of the game, whereas the Blue Dragon, awarded by beating the stage, gets the player to play the normal game. Each dragon comes with two types of weapons - it can hit enemies in the air but also bomb lurking foes on the ground. The life of the dragon is shown by a life meter and the beast can sustain several hits before dying. Lace can be upgraded in all kinds of ways - speed ups, shots enhancer, more heads, invincibility, power bombs, small satellite dragons, Earthquakes... He can also change shape and turn into different dragons such as the powerful Green Dragon, the three-ways white dragon and so forth. - TECHNICAL - Barcode: 4907892000551 - TRIVIA - Dragon Spirit - Aratararu Densetsu for Famicom was released on April 14, 1989 in Japan. The subtitle of this game translates from Japanese as 'The New Legend'. Export release : [US] "Dragon Spirit - The New Legend [Model NES-P4]" - STAFF - Produce: Mr. Negi Game Design: Haro 7000 Character Design: Bacchus Haru Sound Design: Rich Kiyosi Program: Yappy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54012&o=2 $end $nes=dspirit, $bio Nintendo NES cart. published 30 years ago: Dragon Spirit - The New Legend (c) 1990 Bandai Export version for North America. Game developed in Japan. For more information on the game, please see the original Japanese release entry; "Dragon Spirit - Aratanaru Densetsu" Description from the back cover: For years now the kingdom of Olympia had enjoyed a wonderful period of peace. Even the fearful tale of King Amru's heroic battle with the demon Zawel had been long forgotten by his happy subjects. And when Amru's marriage to Alicia was blessed with the birth of the royal twins, Lace and Iris, the kingdom took it as a sign that the Fates were looking favorably upon them. But little did they know that far to the east the wicked Galda had been amassing an army of evil the likes of which could not be imagined in the blackest thoughts of mankind. Even the fearsome Zawel had been resurrected from the dead to join the murderous cause. Suddenly, without warning, Galda had struck, kidnapping Princess Iris and her attending maids for a sacrificial offering in the Ceremony of the Dark. As Amru lay helplessly on his death bed he knew there was but one hope for rescuing his beloved daughter and saving the kingdom from total destruction. He must finally reveal the secret of the magical sword of Arlia to his son, Prince Lace. The mighty spirit of the Blue Dragon must rise again! - TECHNICAL - Game ID: NES-P4 - TRIVIA - Dragon Spirit - The New Legend for NES was released in June 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55100&o=2 $end $x68k_flop=dspirit, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Dragon Spirit (c) 1988 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205006 - TRIVIA - Dragon Spirit for X68000 was released on September 23, 1988 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87471&o=2 $end $pce=dspirit, $bio NEC PC-Engine HuCARD published 32 years ago: Dragon Spirit (c) 1988 Namco, Limited. Dragon Spirit is a vertical shooter by namco and conversion of the arcade game of the same name originally released in 1987. Alicia, the princess of the Mitgult kingdom, has been kidnaped by the demonic serpent king Zawel. Learning of her kidnapping, a courageous knight called Amul comes to her rescue. The young warrior begs the heavens to usher him into his quest, and, as he is about to start his journey, he points his sword to the sky and a lightning bolt turns him into a powerful and great fire-breathing blue dragon. Dragon Spirit uses a gameplay formula laid down by other Namco's classics such as "Xevious" - the dragon can fire upon air and ground targets alike, giving the action additional strategy and depth. Additionally, two kinds of colored magic eggs are scattered throughout the game - bombs can crack them open, thus releasing two power-orbs, Increased Power (red) or Additional Head/Increased Firepower (blue). Although the blue upgrades automatically add a head to the dragon (and increase its firepower up to three times total), the red power-orbs need to be collected in groups of three before they do. Additionally, flashing enemies release all kind of special items when killed, from alternate dragon forms, Speed Ups (S), Three Way Shots (W), Multi Way Shots (X), Power-Down (skull) or Extra Lives (three have to be collected though, and they come in the shape of dragon eggs that need to hatch). Dragon spirit consists of eight levels and is single-player only. - TECHNICAL - Game ID: NC63003 - TRIVIA - Dragon Spirit was an arcade game originally released in 1987. This PC Engine version of Dragon Spirit is very faithful to the original arcade game, however it shows some notable differences. Namco must have had some problems fitting the game onto a 2 Mbits HuCard and they had to cut some content from the original arcade game. The most obvious is the omission of the short introduction sequence, where Amul raises his sword to the sky and transforms into a dragon - although it is one of Dragon Spirit's signature feature (and was even included in the Famicom port!), it was completely removed from the PC Engine version. Finally, some of the later levels didn't make the cut - the seventh (underwater ocean) and eight levels (ocean trench) are gone and were replaced by a castle level which ends with a new boss (a three headed golden monster based on the first boss). - TIPS AND TRICKS - * Arcade mode: Hold Select and press Run to reset the game. Do this operation fifty seven times (you can just hold select and keep pressing Run) to start the game in arcade mode. * Sound Test Screen: At the title screen, press Left, Right, Down, Up, Select and Left. This should open the Sound Test screen (picture on the right). * Hundred Continues: At the title screen, quickly press Down, Right, Select, Down, II, Down, I, Left, Select, Up and I. A sound should confirm that the cheat has been activated. - STAFF - Character Design: Macchan, Arakawa Da! Music Composer: Megaten Hosoe, Astron Ishii, Kawagen, Thunder Nogushi Main Programmer: Otenba Kid Guest Programmer: Hal/Uda Sound Programmer: Yoshi Kabasan Producer: Greatist Asayan Special Thanks to: Kyonta, Kazuchan, Yohkun - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (jul. 6, 2007) "Dragon Spirit [Model PBAP]" Nintendo Wii [Virtual Console] [US] (jul.2, 2007) "Dragon Spirit [Model PBAE]" Nintendo Wii [Virtual Console] [AU] (aug.10, 2007) Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) "Dragon Spirit [Model PBAJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58570&o=2 $end $tg16=dspirit, $bio NEC TurboGrafx-16 cart. published 31 years ago: Dragon Spirit [Model TGX020016] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84310&o=2 $end $n64=dsword,dsworda, $bio Nintendo 64 cart. published 22 years ago: Dragon Sword (c) 1998 Blitzgames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57674&o=2 $end $gameboy=dtail, $bio Nintendo Game Boy Cart. published 30 years ago: Dragon Tail [Model DMG-DRA] (c) 1990 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65928&o=2 $end $gba=dtalesda, $bio Nintendo GBA cart. published 16 years ago: Dragon Tales - Dragon Adventures [Model AGB-BD9E-USA] (c) 2004 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70490&o=2 $end $gbcolor=dtalesda, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Tales - Dragon Adventures [Model CGB-BDWE-USA] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67818&o=2 $end $gbcolor=dtalesdwu, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Tales - Dragon Wings [Model CGB-BDZE-USA] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67820&o=2 $end $gbcolor=dtalesdw, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Tales - Dragon Wings [Model CGB-BDZP-EUR] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67819&o=2 $end $psx=dgntales, $bio Sony PlayStation disc published 20 years ago: Dragon Tales - Dragonseek (c) 2000 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111581&o=2 $end $info=dragntr,dragntra, $bio Medal game published 17 years ago: Dragon Treasure (c) 2003 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - SERIES - 1. Dragon Treasure (2003) 2. Dragon Treasure II (2004) 3. Dragon Treasure III (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4698&o=2 $end $info=dragntr2, $bio Medal game published 16 years ago: Dragon Treasure II (c) 2004 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - SERIES - 1. Dragon Treasure (2003) 2. Dragon Treasure II (2004) 3. Dragon Treasure III (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4699&o=2 $end $info=dragntr3, $bio Medal game published 15 years ago: Dragon Treasure III (c) 2005 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - SERIES - 1. Dragon Treasure (2003) 2. Dragon Treasure II (2004) 3. Dragon Treasure III (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4700&o=2 $end $dragon_cass=drgntrek, $bio Dragon cass. published 37 years ago: Dragon Trek (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116616&o=2 $end $dragon_cass=drgntrekw, $bio Dragon cass. published 37 years ago: Dragon Trek (c) 1983 Wintersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116688&o=2 $end $info=drgnunit, $bio Arcade Video game published 31 years ago: Dragon Unit / Castle of Dragon (c) 1989 Athena Company, Limited. A beat'em up game. - TECHNICAL - Main CPU: Motorola 68000 (@ 8 Mhz) Sound Chips: X1-010 (@ 16 Mhz) Screen Orientation: Horizontal Video Resolution: 380 x 240 Pixels Screen Refresh: 60.00 Hz Palette Colors: 512 Players: 2 Control: 8-Way Joystick Buttons: 3 = > Attack, Jump, Crouch - TRIVIA - Dragon Unit / Castle of Dragon was released in June 1989. You can changes the title from Japanese (Dragon Unit) to English (Castle of Dragon) (selectable by a dipswitch). Licensed to Taito for Japan distribution. The game was also licensed to Romstar for the manufacture and distribution of a Conversion Kit in the USA, as "Castle of Dragon [Conversion Kit]". - STAFF - Producer: Sakae Nakamura Game Director: Crazy Tom Game Designer: Minoru Esaki Composer: Shotaro Sasaki Manupilater: Kouichi Ishibashi Map Designer: Yoshie Ishiyama Extra Debugers: Undead Tama (Undead Tamai), Zensack Yamamura Programmer: Tom_boy Animator: Super Esaki Sound Mixer: Enjoy Sasaki Hardware Service: Drunkard Nonaka Special Thanks: Mr. Abe, Mr. Shinohara, Mr. Akiba, Mr. Suzuki, Mr. Fjimoto, Mr. Miyaboo, Stadio Irikaya, T. Yoshikawa, M. Esaki, S. Sasaki - PORTS - * CONSOLES: Nintendo Famicom (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=700&o=2 $end $nes=drgnunit, $vgmplay=castldrg_nes, $bio Nintendo Famicom cart. published 30 years ago: Dragon Unit (c) 1990 Athena Co. Ltd. - TECHNICAL - GAME ID: ATH-ZX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54013&o=2 $end $dragon_cass=drgnutil1, $bio Dragon Utilities 1 (c) 198? Hilton Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116978&o=2 $end $psx=dvalorj, $bio Sony PlayStation disc published 21 years ago: Dragon Valor (c) 1999 Namco, Ltd. - TECHNICAL - [Model SLPS-02190/91] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85110&o=2 $end $psx=dvalor, $bio Sony PlayStation disc published 20 years ago: Dragon Valor (c) 2000 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111003&o=2 $end $snes=dview, $bio Nintendo Super NES game published 26 years ago: Dragon View (c) 1994 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62936&o=2 $end $sg1000=dragwang1,dragwang, $bio Sega SG-1000 game published 35 years ago: Dragon Wang (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model C-46] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49021&o=2 $end $gbcolor=dwarr12, $bio Nintendo Game Boy Color game published 20 years ago: Dragon Warrior I & II [Model DMG-AEDE-USA] (c) 2000 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67821&o=2 $end $nes=dwarr2, $bio Nintendo NES cart. published 30 years ago: Dragon Warrior II (c) 1990 Enix of America. North Aerica release. Game developed in Japan. See the original Japanese entry release for more information; "Dragon Quest II - Akuryou no Kamigami [Model EFC-D2]" Description from the back cover: Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Warrior II. - TECHNICAL - Cartridge ID: NES-D2-USA - TRIVIA - Released in September 1990 in North America. Changes from the original Japanese game: Laurasia renamed Midenhall. Sumaltria renamed Cannock. Swearing and adult material removed. - STAFF - American staff: Project Director: Shigeru Ota American Screen Text: Scott Pelland Assisted by: Dayv Brooks, Brian Miller Translation Assistance: Toshiko Watson Publisher: Yasuhiro Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55102&o=2 $end $gbcolor=dwarr3, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Warrior III [Model CGB-BD3E-USA] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67822&o=2 $end $nes=dwarr3, $bio Nintendo NES cart. published 28 years ago: Dragon Warrior III (c) 1992 Enix of America. North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest III: Soshite Densetsu e... [Model EFC-D3]". Description from the back cover: The Legacy of Erdrick Continues... On your 16th birthday, you wake to the sound of your mother's voice. "This is the day you are to see the King of Aliahan." Your mother has raised you to be a brave lad and you must now carry on your father's legacy. He was a legendary warrior of Aliahan, who suffered death at the hands of a fiendish monster. "If not stopped, the Archfiend Baramos will certainly destroy our world", the King says. Your challenge, your destiny - the Destruction of Baramos. With three allies of your choosing, you are set to embark on your quest to save the world from Baramos...your final enemy? * 8 Classes of characters to select from: Hero, Soldier, Pilgrim, Wizard, Fighter, Merchant, Sage, and Goof-Off. * Change classes of your characters mid-game. * Main story contains dozens of intricate subplots. * Travel day and night. * Gamble on monster battles at the Fight Rings. * Select from an expanded arsenal of weapons, armor and spells. * Visit over 40 castles, towns, villages and shrines. - TECHNICAL - Cartridge ID: NES-D3-USA - TRIVIA - Released in March 1992 in the USA. It was over nine months late! Enix kept pushing the release date back due to translation and graphical improvements. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55103&o=2 $end $nes=dwarr4, $bio Nintendo NES cart. published 28 years ago: Dragon Warrior IV (c) 1992 Enix of America. North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest IV - Michibikareshi Mono-tachi [Model EFC-D4]". Description from the back cover: As the legend of Erdrick slips into the past, it's time to begin anew. Ragnar, the King's General. Alena, the Princess. Taloon, the Merchant. Nara & Mara, the Dancer and the Fortune Teller. A Hero. Fulfill a prophesy. Is this your destiny? Experience this epic, multi-quest RPG! - TECHNICAL - Cartridge ID: NES-D4-USA - TRIVIA - Released in October 1992 in the USA. Two years after the original Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55104&o=2 $end $gbcolor=dwm2c, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Warrior Monsters 2 - Cobi's Journey [Model DMG-BQLE-USA] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67825&o=2 $end $gbcolor=dwm2t, $bio Nintendo Game Boy Color game published 19 years ago: Dragon Warrior Monsters 2 - Tara's Adventure [Model DMG-BQIE-USA] (c) 2001 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67826&o=2 $end $gbcolor=dwm, $bio Nintendo Game Boy Color game published 21 years ago: Dragon Warrior Monsters [Model DMG-AWQE-USA] (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67823&o=2 $end $psx=dwarr7, $bio Sony PlayStation disc published 19 years ago: Dragon Warrior VII (c) 2001 Enix of America. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Dragon Quest VII - Eden no Senshitachi [Model SLPM-86500~1]" - TECHNICAL - CD 1 ID: SLUS-01206 CD 2 ID: SLUS-01346 - TRIVIA - Released on November 01, 2001 in the USA. - STAFF - Enix America, Inc. staff only. Localization Manager: Mitsuru George Torii Product Manager: John Laurence Quality Assurance Lead: Jon Weisnewski Copy Edit: Chris Chymiy, Dustin Brown, Doug Hill, Sean Peters, Mike Tidwell QA Translation: Masanobu Yoshida, Katsuko Bandur, Hisayo Tomiyama, Miki Yasui Marr Play Testers: Zeb Clinton, Shawn Conard, T. J. Cowgill, Bryce Felt, Matthew A. Gillikin, Eric Ho, John Holes, Eric Junge, Ed Price, Jerry Pritchard, David Rieman, Dylan Sharp, Tom Shultz Jr. Sales & Marketing Manager: Andrew Stein Accounting & Credit Manager: Misuzu McMillan A/R Analyst: Yuri Kato Administrative Assistant: Emi Coughlin President : Paul Handelman Translation (Wordbox Inc.): Lucie Ishii, Hiroko Yoda, Jeff Gelbard, Wayne Lammers, Matt Alt, Jeremy Blaustein, Ryan Morris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97502&o=2 $end $nes=dwarra,dwarr, $bio Nintendo NES cart. published 31 years ago: Dragon Warrior (c) 1989 Nintendo of America North American release. Game developed in Japan. See the original Famicom version for more information: "Dragon Quest [Model FFC-DQ]". Description from the back cover: All is darkness. The Dragon-lord has captured the Princess and stolen Erdrick's powerful ball of light. You are Erdrick's heir. To you has fallen the most dangerous task - to rescue the King's daughter and recover the mystic ball of light. Search out the Dragon-lord's lair and face your destiny. In this role-playing adventure you are the Dragon Warrior! - TECHNICAL - Cartridge ID: NES-DQ-USA - TRIVIA - Dragon Warrior was released in August 1989 in the USA. Changes from the original Japanese game: Roto was renamed Erdrick. Graphics are updated. Password feature replaced by a battery for three files. Swearing and adult material removed. Shoreline added on the world map. Radatome was renamed Tantegel and Breconary. Maila was renamed Kol. Mercado was renamed Cantlin. omudora was renamed Haukness. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55101&o=2 $end $amigaocs_flop=dragwars, $bio Commodore Amiga 500 disk. published 30 years ago: Dragon Wars (c) 1990 Interplay - STAFF - Programming: Rebecca Ann Heineman Design: Paul O'Connor, Brian Fargo Artwork: Todd J. Camasta Producer: Brian Fargo Co‑Producer: Bruce Schlickbernd Music: Kurt Heiden Cover Artwork: Boris Vallejo Manual: Paul O'Connor, Bill Dugan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73910&o=2 $end $pc98=dragwars, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dragon Wars (c) 1990 Starcraft. - TRIVIA - Released on December 12, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89375&o=2 $end $apple2gs=drgnwars, $bio Apple IIGS disk. published 30 years ago: Dragon Wars (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115202&o=2 $end $x68k_flop=drgnwars, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Dragon Wars (c) 1991 Starcraft. - TECHNICAL - FD x3 - TRIVIA - Released on May 31, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87472&o=2 $end $nes=drgnwars, $bio Dragon Wars (c) 199? Interplay. Canceled export version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55105&o=2 $end $nes=drgnwarsj, $bio Nintendo Famicom cart. published 29 years ago: Dragon Wars (c) 1991 Kemco - TECHNICAL - GAME ID: KSC-Z9 - TRIVIA - Released on Aug 09, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54014&o=2 $end $bbcb_flop_orig=dragonw,dragonwb, $bio Acorn BBC Micro B disk. published 35 years ago: Dragon World (c) 1985 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125626&o=2 $end $info=drgnwrld,drgnwrldv30,drgnwrldv21,drgnwrldv40k, $bio Arcade Video game published 25 years ago: Dragon World (c) 1995 IGS. Export release. Game developed in Japan. See the original Japanese version known as "Zhong Guo Long". - TRIVIA - Dragon World was released in May 1995. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4718&o=2 $end $info=dw2001, $bio IGS PGM cart. published 19 years ago: Dragon World 2001 (c) 2001 IGS [International Game System]. - TRIVIA - Released in February 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34231&o=2 $end $info=drgw3,drgw3100,drgw3105, $bio IGS PGM cart. published 22 years ago: Dragon World 3 (c) 1998 IGS. A solitaire mahjong game. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in March 1998. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3272&o=2 $end $info=dwex,dwex101cn, $bio IGS PGM cart. published 22 years ago: Dragon World 3 EX (c) 1998 IGS [International Game System]. - TRIVIA - Released on August 16, 2000. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34232&o=2 $end $info=drgw3103, $bio IGS PGM cart. published 20 years ago: Dragon World 3 Special (c) 2000 IGS. - TRIVIA - Released in March 1998 in Japan. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29422&o=2 $end $info=drgw2,dw2v100x,drgw2hk, $bio IGS PGM cart. published 23 years ago: Dragon World II (c) 1997 IGS. A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1997. This game is known in China as "Zhong Guo Long 2" and in Japan as "Chuugoku Ryuu II" (translated from Japanese as 'China Dragon II'). - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - STAFF - Executive producer : Ming-Der Tsai Director : Zhohg-Zen Gao Software : Fred Liao, Ejiro Rii Hardware : Franklin Wu Music & S.E : Eddie Yao Art conductor : Shih-Chlang Wu Art designers : Kun-Sheng Yang, Chang-Shin Chen, Chin-Yuan Lin Animation : Pon-Pon Peng Producers : Ko-Chu Lee, Paul Chiang, A.C Chen, Tsung-Hui Cheng, Jack Wang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=701&o=2 $end $info=dwpc, $bio IGS PGM cart. published 19 years ago: Dragon World Pretty Chance (c) 2001 IGS Company, Limited. - TRIVIA - Released in September 2001. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Dragon World 2001 (2001) 7. Dragon World Pretty Chance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47282&o=2 $end $info=dragon, $bio Pinball published 42 years ago: Dragon [Model 419] (c) 1978 Gottlieb. An up-to-4 players pinball machine. - TECHNICAL - Gottlieb System 1 Model Number : 419 - TRIVIA - 6,550 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5643&o=2 $end $adam_flop=dragncav, $bio Coleco Adam disk. published 35 years ago: Dragon's Cavern (c) 1985 Challenge Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109421&o=2 $end $tg16=dragcrse, $bio NEC TurboGrafx-16 cart. published 30 years ago: Dragon's Curse (c) 1990 NEC Home Electronics, Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: TGX020039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84311&o=2 $end $c64_cart=dragnden, $bio Commodore C64 cart. published 37 years ago: Dragon's Den (c) 1983 Commodore. Similar to Lazarian. - STAFF - By: Andy Finkel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53568&o=2 $end $saturn=dragndrm, $bio Dragon's Dream (c) 199? SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59084&o=2 $end $snes=dearth, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon's Earth [Model SHVC-DG] (c) 1993 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61250&o=2 $end $info=drgneye, $bio Slot Machine published 23 years ago: Dragon's Eye (c) 1997 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5120&o=2 $end $megadriv=shangh3, $bio Sega Mega Drive game published 29 years ago: Dragon's Eye Plus - Shanghai III (c) 1991 Home Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56462&o=2 $end $megadriv=dfury, $bio Sega Genesis game published 28 years ago: Dragon's Fury (c) 1992 Tengen, Inc. - TECHNICAL - GAME ID: 301034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69602&o=2 $end $cpc_flop=dragonsg02,dragonsg, $bio Amstrad CPC 464 disk. published 35 years ago: Dragon's Gold Amsoft Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123467&o=2 $end $cpc_flop=dragonsg03,dragonsg01, $bio Amstrad CPC 464 disk. published 35 years ago: Dragon's Gold Romik Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123468&o=2 $end $cpc_cass=drgngold, $bio Amstrad CPC cass. published 35 years ago: Dragon's Gold [Model SOFT 935] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96022&o=2 $end $apple2_flop_orig=drgkeep, $apple2_flop_clcracked=dragkeep, $bio Apple II disk. published 37 years ago: Dragon's Keep (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229114&o=2 $end $info=dlair,dlairf,dlaire,dlaird,dlairc,dlairb,dlaira,dleuroalt,dlair_1,dlair_2, $bio Arcade Video game published 37 years ago: Dragon's Lair (c) 1983 Cinematronics. Dragon's Lair is THE original laser disc video game, the video and sound sequences for the game are stored on a LASER DISC. This unprecedented game lets a player participate in an animated AND INTERACTIVE motion-picture experience. Dragon's Lair is the first game born to the new generation of video games. This unprecedented game is the first motion-picture type fairy tale you interact with. As Dirk the Daring, a player's goal is to rescue the princess. The adventures along the way are horrible and terrifying, but, a skilled and brave knight, like honor and truth, can prevail. A player has a choice of 5 moves at any given time. A complete game of Dragon's Lair requires more than 200 correct moves. Timing is critical! Dirk can be too hesitant or too eager to make a move. Only experience and a good memory enable Dirk to complete his mission. The game opens with the dark visage of a foreboding castle looming in the distance. The next thing you know, you are Dirk, running across the castle drawbridge. The gate clangs shut behind you, and your quest to kill the dragon and save Princess Daphne has begun! More than 40 possible episodes will be presented to you. Some require many fast repeated moves; others will require fewer, more calculated moves. Dragon's Lair can be a 1-or 2-player game. If 2 play, 2 twin knights engage in mortal combat with the same demons until they both die (use up their lives), or until one rescues the fair princess from the dragon's lair. At the beginning of the game, if the player makes a wrong move and loses a life, a new scene will appear at random. Later in the game, a scene that is not completed properly is repeated until it is mastered. Also, when a player loses a life, the scene stops, the screen turns blue, and PLAYER 1 or PLAYER 2 is displayed on the screen, along with that player's number of remaining lives. As you play the game you may find that sane scenes are repeated, but the image is reversed on the screen (the scene is reversed on the disc, not by the hardware). Princess Daphne appears during the game, in distress and crying for help. She is unattainable until the end. - TECHNICAL - The images for the game are stored on a laser disc, a type of storage device. Dragon's Lair uses a laser-disc player made by Philips (model 22VP 932/00) and a Z80 microprocessor to generate the images and action required for game play. Most of the sounds you hear during game play originate from the disc. The control panel : SWORD BUTTONS : Causes Dirk to draw and use his sword. JOYSTICK : Controls Dirk's movements. Dirk moves in the direction that the joystick is pointed. In some instances, moving Dirk to an object causes him to do something with that object. - TRIVIA - Dragon's Lair was released on June 19, 1983. The attract mode of the game displays various short vignettes of gameplay with the accompanying narration : 'Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!' Dragon's Lair was one of the first games to use the then-new Laserdisc format. It was the first game to have feature-quality animation (exactly 22 minutes of full animation at a cost of 1.3 million dollars). This set it apart from the other arcade games of the day which had very primitive graphics. The animation was done by Don Bluth Studios, which also did feature-length animated movies such as 'The Secret of NIMH' and 'An American Tail'. Don Bluth was a former Disney employee who left to start his own company. To keep the cost as low as possible, they decided not to hire professional voice actors. Instead they all pitched in and did the voices themselves. Sound Engineer, Dan Molina was the voice of Dirk the Daring. Vera Lanpher, head of assistant animators, was the voice of Daphne. The narrator was Michael Rye and the musical score was created by Christopher Stone. Dirk only speaks twice. Once, he mutters 'Uh, oh' when the platform begins to recede during the fire-swinging sequence, and exclaims 'Wow!' when first entering the dragon's lair. Dragon's Lair had a huge impact on the arcade industry in 1983 (grossing more than 32 million dollars in the first eight months in the arcades). It was so big that quite a bit of merchandise was produced. Dragon's Lair books, buttons, trading cards, stickers and toys were just a few of the many different items that could be purchased. Lance Mazmanian was the one of the first ever in the US (or perhaps actually the first in the US) to successfully complete the commercially released Dragon's Lair game. This happened at Zody's Arcade in North Las Vegas, Nevada, 1983, when Mazmanian, then 17 years-old, narrowly beat Rick Gurlach to the prize (Gurlach completed the game a mere day later). When word of the victory spread, two Japanese executives from a competing game company flew to Las Vegas to meet with Mazmanian, who was privately interviewed for an hour in the arcade (which was closed by the operators to accommodate the interview). Mazmanian was asked extensive questions about the interface, the gaming experience, the control cluster, the story progression, the animation, and so on. Marvel Studio produced a Saturday-morning TV-show based on the game. The TV show, produced by Ruby Spears, debuted in the fall of 1984 on ABC and lasted only 1 season. There was also a Dragon's Lair feature film that was planned, storyboarded, and written but never put into production. The film was to be called 'Dragon's Lair - The Legend'. The 'Hover Joust' scene and 'dirk turns into a skeleton' death scene was parodied in an episode of the animated television show Family Guy in 2009 Dragon's Lair has been parodied in a sketch on the television show Robot Chicken. KOTO, an Italian synth group released two Discs in 1988, KOTO 'Dragons Legend' and KOTO 'Dragons Megamix'. The remix music themes include takes of the audio from the attract mode of Dragon's Lairas well as some dialogs of Daphne in game. The themes are Dragons Legend, Dragons Legend (Dub version) and Dragons Megamix. Greg Sakundiak holds the official record for this game with three starting lives with a score 374,954 points on July 20, 1985. Judd Boone holds the official record for this game with five starting lives with a score of 558,724 points on October 31, 1983. - UPDATES - * Rev. A : use the Pioneer PR-7820 only, 5 Chip set. * Rev. B : use the Pioneer PR-7820 only, 5 Chip set. * Rev. C : use the Pioneer PR-7820 only, 5 Chip set. * Rev. D : use the Pioneer PR-7820 only, 5 Chip set. * Rev. E : use the Pioneer LD-V1000 only, 4 Chip set. * Rev. F : use either players, 4 Chip set. * Rev. F2 : use either players, 4 Chip set. - SCORING - Because the monsters and traps to be overcome are so numerous and constantly changing, it is not possible to list the range of scores awarded for each one. - TIPS AND TRICKS - * Hints : 1. React! Often the player will be given a visual cue as to which direction to move. These cues are often presented as a flashing light, flashing tunnel, flashing rope, or flashing door. In general, the player should move toward a flashing object. 2. Remember, even though the player may know the direction to move, the timing of his move is critical. 3. The player must react to fire -- it is his enemy. He should not linger too long near fire, and in general, he should move away from blazing fires. * Unlimited Lives : On some versions of Dragon's Lair the programmers left a secret Easter Egg that allows you to have unlimited lives. To access it, wait for the Attract Mode to begin, then hold the joystick UPLEFT and press the Sword button while inserting your quarters. Release the joystick and then select 1 player. You will now have unlimited lives until you complete the game. - SERIES - 1. Dragon's Lair (1983) 2. Dragon's Lair II - Time Warp (1991) 3. Dragon's Lair 3D - Return To The Lair (2002, PC CD-ROM) 4. Dragon's Lair 3 (2004, PC CD-ROM) - STAFF - Designer: Rick Dyer Animation by: Don Bluth Gameplay designed by: Victor Penman, Marty Foulger, Darlene Waddington Programmed by: Mike Knauer, Vince Lee Auxiliary programming: Earl Stratton Voice acting: Michael Rye, Vera Lanpher, Dan Molina - PORTS - * CONSOLES: Colecovision (1984) Nintendo Famicom (1990) Nintendo Game Boy (1990) Nintendo SNES (1992) Panasonic 3DO [JP] (Mar. 26, 1994) "Dragon's Lair [Model FZ-SJ0153]" Sega Mega-CD (1994) "Dragon's Lair [Model 4436]" Phillips CD-I (1994) "Dragon's Lair [Model 810 0181]" Sega Saturn Atari Jaguar [CD] (1995) Nintendo Game Boy Color (2000) Sony PlayStation 2 (2000) Microsoft XBOX (2001) Nintendo DSi (2010; as a downloadable DSiWare game) Nintendo Wii (2010; as part of Dragon's Lair Trilogy) * COMPUTERS: Commodore C64 (1986, "Dragon's Lair" / 1987, "Dragon's Lair II") Sinclair ZX Spectrum (1986, "Dragon's Lair" / 1987, "Dragon's Lair II") Amstrad CPC (1986, "Dragon's Lair" / 1987, "Dragon's Lair II") Commodore Amiga [3.5''] (1988) Atari ST [3.5''] (1988) Apple Macintosh [3.5''] (1988) PC [MS-DOS, 3.5'' / 5.25''] (1990, "Dragon's Lair") PC [MS-DOS, 3.5'' / 5.25''] (1991, "Dragon's Lair - Escape from Singe's Castle") PC [MS Windows 9x, DVD-ROM] (1997) PC [MS Windows 9x, CD-ROM] (1997, "Dragon's Lair Deluxe Pack") PC [MS Windows, CD-ROM] (2001, "Arcade Authentic Version") * OTHERS: DVD-Video (1998) DVD-Video [PS2 & XBOX Compatible] (2002, "Dragon's Lair 20th Anniversary Special Edition") Google Play (2012 - Digital Leisure) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=702&o=2 $end $info=dleuro, $bio Arcade Video game published 37 years ago: Dragon's Lair (c) 1983 Atari, Incorporated. - TRIVIA - Manufactured under licence from Cinematronics, Inc. For more information about the game itself, please see the original Cinematronics entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36832&o=2 $end $info=dlital, $bio Arcade Video game published 37 years ago: Dragon's Lair (c) 1983 Sidam. - TRIVIA - Italian licensed version. For more information about the game itself, please see the original entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36831&o=2 $end $coleco=dlair, $bio Colecovision game published 36 years ago: Dragon's Lair (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53271&o=2 $end $adam_cass=dlair, $bio Coleco Adam cass. published 36 years ago: Dragon's Lair (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118149&o=2 $end $adam_flop=dlair,dlaira, $bio Coleco Adam disk. published 36 years ago: Dragon's Lair (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132459&o=2 $end $spectrum_cass=dlair,dlairlsh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dragon's Lair (c) 1986 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78675&o=2 $end $cpc_cass=dlair, $bio Amstrad CPC cass. published 34 years ago: Dragon's Lair (c) 1986 Soft. Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96025&o=2 $end $cpc_flop=dragonsl04,dragonsl05,dragonsl06,dragonsl02,dragonsl01,dragonsl09,dragonsl12,dragonsl,dragonsl11,dragonsl13,dragonsl0a,dragonsl0b,dragonsl0c, $bio Amstrad CPC 464 disk. published 34 years ago: Dragon's Lair (c) 1986 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128165&o=2 $end $ibm5150=dlair, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Dragon's Lair (c) 1989 Merit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129589&o=2 $end $amigaocs_flop=dlair, $bio Commodore Amiga 500 disk. published 31 years ago: Dragon's Lair (c) 1989 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73911&o=2 $end $spectrum_cass=dlairen, $bio Dragon's Lair (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219636&o=2 $end $nes=dlairj, $bio Nintendo Famicom cart. published 29 years ago: Dragon's Lair (c) 1991 Epic - Sony Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54015&o=2 $end $nes=dlair, $bio Nintendo NES cart. published 28 years ago: Dragon's Lair (c) 1992 Elite European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55106&o=2 $end $megadriv=dlair, $bio Dragon's Lair (c) 199? Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57198&o=2 $end $spectrum_cass=dlairbb, $bio Dragon's Lair + Buggy Boy (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226464&o=2 $end $amigaocs_flop=dlairsc,dlairsc1, $bio Commodore Amiga 500 disk. published 30 years ago: Dragon's Lair - Escape from Singe's Castle (c) 1990 Visionary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73914&o=2 $end $gameboy=dlair, $bio Nintendo Game Boy Cart. published 29 years ago: Dragon's Lair - The Legend (c) 1991 Elite Systems, Limited. French release. For more information about the game itself, see the original US release; "Dragon's Lair - The Legend [Model DMG-DL-USA]". - TECHNICAL - [Model DMG-DL-FAH] - TRIVIA - Reviews: April 1992 - Consoles + N.8 (Page 120-121) [FR]: 93/100 May 1992 - Joypad N.8 (Page 158) [FR]: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65930&o=2 $end $gameboy=dlairu, $bio Nintendo Game Boy Cart. published 29 years ago: Dragon's Lair - The Legend (c) 1991 Ubi Soft - TECHNICAL - Cartridge ID: Model DMG-DL-USA Package ID: Model DMG-P-DL - TRIVIA - Dragon's Lair The Legend was released in January 1991 in USA. It was developed by MotiveTime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65931&o=2 $end $spectrum_cass=dlair2a, $bio Dragon's Lair 2 (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219635&o=2 $end $spectrum_cass=dlair2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dragon's Lair II - Escape from Singe's Castle (c) 1987 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78676&o=2 $end $cpc_flop=dragonsl03, $bio Amstrad CPC 464 disk. published 33 years ago: Dragon's Lair II - Escape from Singe's Castle (c) 1987 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127903&o=2 $end $info=dlair2,dlair2_200,dlair2_211,dlair2_300,dlair2_312,dlair2_314,dlair2_315,dlair2_315s,dlair2_316e,dlair2_318,dlair2_319e,dlair2_319s,dlair2_317e, $bio Arcade Video game published 29 years ago: Dragon's Lair II - Time Warp (c) 1991 Leland. Daphne has been kidnapped by the evil wizard Mordroc and Dirk the Daring must rescue her! Travel through time and space in seven levels of twitch-action response to flashing on the screen. The laserdisc provides beautifully animated scenery. - TRIVIA - The animation for this game was completed in 1984 but its release was put on hold due to the rapidly declining coin-op market of that era. Grag Sakundiak holds the official record for this game with 1,006 points on February 25, 2007. - UPDATES - * Version 2.11 * Version 3.00 * Version 3.14 * Version 3.15 * Version 3.16 (European) * Version 3.17 * Version 3.18 * Version 3.19 * Version 3.19 (European) * Version 3.19 (Spanish) Note : The European versions differs again (like Dragon's Lair and Space Ace) from the US versions. It has a Philips VP380 arcade LD player which has RGB output, 220V and NTSC. There is no composite-to-RGB splitter board and the driver ROM is different. - TIPS AND TRICKS - In this game you direct Dirk towards the yellow flashes with the joystick and you press the button to have him use his sword whenever it flashes yellow. If you see a flashing treasure on parts of the game, have Dirk get that treasure. You must have him get all the treasures in order to advance to the final level. The game has seven levels that you must guide Dirk The Daring safely through to help him rescue his wife Daphne from Mordroc who will force Daphne to marry him unless her husband Dirk saves her. Descriptions of the levels are as follows : * On the first level, you must help Dirk escape from his outraged mother-in-law, Hilda (who believes him to be responsible for Daphne's abduction), and get to The Dragon's Lair beneath the castle. There he must find The Time Machine while fighting off a giant serpent. Once Dirk has found and activated The Time Machine, he will proceed to the next level. * On the second level, Dirk will be in a prehistoric era where he will make his first attempt to rescue Daphne. * On the third level, Dirk will be in Wonderland through The Looking-Glass, meeting with familiar characters like The Queen of Hearts, The March Hare, The Mad Hatter, The Jabberwocky, The Cheshire Cat, as well as even Tweedledee and Tweedledum (who will dress Dirk like Alice). * On the fourth level, Dirk will be in The Garden of Eden, where Eve will mistake him to be Adam and a couple of serpents will encourage him to have Eve eat the Forbidden Apple. * On the fifth level, Dirk will be in Beethoven's studio where he will be shrunk to the size of a mouse and avoiding a hungry cat. * On the sixth level, Dirk will be in ancient Egypt where he will fight mummies and other ancient evil. * On the seventh and final level, Dirk will finally have his chance to rescue Daphne and defeat Mordroc. If you make it past this level, Dirk and Daphne will return to their own time, reunite with their children and then fly off again in The Time Machine. Afterwards, the game ends. - SERIES - 1. Dragon's Lair (1983) 2. Dragon's Lair II - Time Warp (1991) 3. Dragon's Lair 3D - Return To The Lair (2002, PC CD-ROM) 4. Dragon's Lair 3 (2004, PC CD-ROM) - PORTS - * CONSOLES: Sega 32X [Unreleased Prototype] Sega CD [Unreleased Prototype] CD-I (1994) Sega Saturn [Unreleased Prototype] Sony PlayStation 2 (2000) Nintendo Wii (2010; as part of Dragon's Lair Trilogy) * COMPUTERS: Atari ST (1990) Commodore Amiga (1991) Commodore Amiga (1993, "The Animation Classics Pack") PC (1996) * OTHERS: DVD Player - 2002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4431&o=2 $end $amigaocs_flop=dlair2, $bio Commodore Amiga 500 disk. published 29 years ago: Dragon's Lair II - Time Warp (c) 1991 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73912&o=2 $end $cdi=dlair2,dlair2ua,dlair2u, $bio Phillips CD-i published 26 years ago: Dragon's Lair II - Time Warp (c) 1994 Philips Interactive Media, Incorporated. Having tried to lose Dirk in the Dragon's Lair, the evil wizard Mordroc strikes again, kidnapping Princess Daphne to a wrinkle in time. Join Dirk and his Time Machine in hot and hilarious pursuit. Defeat the Wizard or Daphne will be lost forever. - TECHNICAL - Model 810 0125 - TRIVIA - Export releases: [US] "Dragon's Lair II - Time Warp 310690139-2" - STAFF - CDi version: Produced by: Superclub, Int'l CDI Executive producers: P.M.J.A. Fitters, M. De Coster, W. Wallyn, A. Wennegers, A. Fitzpatrick Legal Advice: M. Noonan Integrated by: International Creative Digital Image (Charleroi) Technical Director: Bruno Rahir Project Leader: Thierry Walrant Software Design Engineer: Thierry Walrant, Joel Dolisy, Benoit Gehenot Additional Graphics Design: Nathalie Aughuet Interactive Design: Alex Wennegers, Alain Hainaut, Joel Dolisy, Thierry Walrant Production follow up: Alex Wennegers Digital Video Engineer: Yves Boreux Telecinema, Video and Audio processing: Studio L'Equipe (Brussels) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52848&o=2 $end $cpc_flop=dragonsl07,dragonsl08, $bio Amstrad CPC 464 disk. published 33 years ago: Dragon's Lair II Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122447&o=2 $end $amigaocs_flop=dlair3, $bio Commodore Amiga 500 disk. published 27 years ago: Dragon's Lair III - The Curse of Mordread (c) 1993 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73913&o=2 $end $megacd=dlair, $bio Sega Mega-CD published 26 years ago: Dragon's Lair (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4436-50 Front Cover ID: 670-5223-50 Back Cover ID: 670-5225-50 Manual ID: 672-1923-50 Spine Card ID: 670-5224-50 CD ID: 670-5222-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60602&o=2 $end $cdi=dlair,dlairu, $bio Phillips CD-i published 26 years ago: Dragon's Lair (c) 1994 Philips Interactive Media, Incorporated. The lovely Princess Daphne has been kidnapped by the evil wizard Mordroc. She's been whisked away to be placed in the charge of a wicked fire breathing Dragon called Singe. You must lead Dirk, our hapless hero, through Mordroc's castle. Help Dirk defeat the monsters lurking in every room. The ultimate challenge lies in the Dragon's Lair. Outmaneuver the Wizard, defeat the Dragon and rescue the princess before it's too late! - TECHNICAL - Model 810 0181 - TRIVIA - Export releases: [US] "Dragon's Lair [Model 310690138-2]" - STAFF - CDi version Produced by: Superclub, Int'l CDI Executive producers: P.M.J.A. Fitters, M. De Coster, W. Wallyn, A. Wennegers, A. Fitzpatrick Legal Advice: M. Noonan Integrated by: International Creative Digital Image (Charleroi) Technical Director: Bruno Rahir Project Leader: Thierry Walrant Software Design Engineer: Thierry Walrant, Joel Dolisy, Benoit Gehenot Additional Graphics Design: Nathalie Aughuet Interactive Design: Alex Wennegers, Alain Hainaut, Joel Dolisy, Thierry Walrant Production follow up: Alex Wennegers Digital Video Engineer: Yves Boreux - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52847&o=2 $end $gbcolor=dlair, $bio Nintendo Game Boy Color game published 19 years ago: Dragon's Lair (c) 2001 Capcom Company, Limited. The Game Boy Color conversion of Dragon's Lair features every scene from the arcade game. However, to fit the entire game into the tiny 4MB ofspace, a few scenes have been shortened and some actions removed. - TECHNICAL - Cartridge ID: Model CGB-BDXE-USA Package ID: Model CGB-P-BDXE - TRIVIA - Dragon's Lair for Game Boy Color was released on January 15, 2001 in USA. - STAFF - Art Director: Boyd Burggrabe Artist: Arvin Bautista, Ronnie Fike, Rima Litonjua, Daniel Schallock Creative Director: Mike Mika Executive Producer: Andrew Ayre, Jeff Vavasour Lead Artist: Dean Lee Production: Bill Baffy, Renee Johnson Programmer: Cathryn Mataga Sound: Robert Baffy Support Programmer: Jeremy Mika Supporting Artist: Andy Chiu, Kevin Jamees, Matt Leunig, Mike Yuki Tilekiller Tool Programmer: Dan Filner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67827&o=2 $end $gameboy=dlairj, $bio Nintendo Game Boy Cart. published 29 years ago: Dragon's Lair (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.] Japanese release. For more information about the game itself, please see the original US release entry; "Dragon's Lair - The Legend [Model DMG-DL-USA]". - TECHNICAL - [Model DMG-DLA] - TRIVIA - Dragon's Lair was released on October 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65929&o=2 $end $megacdj=dlair, $bio Sega Mega-CD published 26 years ago: Dragon's Lair [Model G-6035] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60507&o=2 $end $nes=dlairu, $bio Nintendo NES cart. published 30 years ago: Dragon's Lair (c) 1990 CSG Imagesoft. From deep within Mordroc's castle, a foul stench rose up to mix with the cold, damp midnight air; the telltale sign of the evil wizard's pet fire-breathing dragon, Singe; the reeking breath of the beast that guarded the Princess Daphne in the dark and deadly caves far below the surface. Dirk the Daring walked steadily toward the castle gate. He felt no fear. Fear was for cowards, not the most courageous knight in the land. No other would dare enter this perilous castle where Mordroc had imprisoned the helpless princess. But then, no other could match Dirk's unrelenting love for the beautiful Princess Daphne. There was no other possible course of action. Now was the time for heroes. Now was the time to enter the Dragon's Lair! - TECHNICAL - GAME ID: NES-L9-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55107&o=2 $end $snes=dlairu, $bio Nintendo Super NES game published 27 years ago: Dragon's Lair (c) 1993 Data East Corp. - TECHNICAL - Game ID: SNS-DI-USA - TIPS AND TRICKS - Level codes easy ---------------- 1 = 2a, 4b, 6d, 7c 2 = 3b, 5c, 7d, 8a 3 = 2c, 3d, 6a, 8b 4 = 1c, 2d, 3b, 8a - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62938&o=2 $end $snes=dlair,dlairp, $bio Nintendo Super NES game published 27 years ago: Dragon's Lair [Model SNSP-DI-EUR] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62937&o=2 $end $segacd=dlair,dlairdemo, $bio Sega CD published 27 years ago: Dragon's Lair (c) 1993 ReadySoft, Incorporated. - TECHNICAL - [Model T-121015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60719&o=2 $end $snes=dmagic, $bio Nintendo Super Famicom cart. published 27 years ago: Dragon's Magic [Model SHVC-DI] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61251&o=2 $end $megadriv=dragnrev,dragnrevj, $bio Sega Mega Drive game published 27 years ago: Dragon's Revenge (c) 1993 Tengen - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56463&o=2 $end $gba=dragrock, $bio Nintendo GBA cart. published 15 years ago: Dragon's Rock [Model AGB-BJDP-EUR] (c) 2005 East Ent. Media GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70491&o=2 $end $specpls3_flop=dragnque, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Dragon-Quest (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147723&o=2 $end $spectrum_cass=dragonba, $bio Sinclair ZX Spectrum cass. published 9 years ago: DragonBall - El desafio del Dr Gero (c) 2011 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232159&o=2 $end $coleco=drgnfire, $bio Colecovision game published 36 years ago: DragonFire (c) 1984 Imagic. - STAFF - Game concept: BOB SMITH Adapted and designed for Colecovision by: DAVE ROSS Art work by: MATT SARCONI Mentor: ALAN SMITH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53272&o=2 $end $spectrum_cass=dragonfi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Dragonfire (c) 1984 Cheetahsoft. The Kingdom has been threatened by a coup of militant rebels. By controlling the treasury inside the Royal Castle they have a stranglehold over the people. Young Prince William has vowed to recover the nation's treasures by storming the castle. But to do this he must get past the all-powerful rebel Dragon. Can you help the Prince? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78670&o=2 $end $intv=drgnfire, $bio Mattel Intellivision game published 38 years ago: Dragonfire (c) 1982 Imagic Dreadful dragons control the King's castle! You, the young Prince, want them banished - but first you must reclaim the royal treasures. You have to cross castle bridges, dodging dragonfire as you go. Leap, duck and sprint to reach the other side! Once across, enter a splendid storeroom. Pocket every treasure you touch. But beware of deadly dragonfire! Each dragon is smarter than the last, and some are almost invisible! How many bridges can you cross? How many storerooms can you empty? - TECHNICAL - Model 720010 - STAFF - Program: Alan Smith Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60883&o=2 $end $vic1001_cart=drgnfire, $bio Commodore VIC-20 cart. published 37 years ago: Dragonfire [Model 720052-1A] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84414&o=2 $end $a2600=dragfire,dragfiree,dragfiree1, $bio Atari 2600 cart. published 38 years ago: Dragonfire (c) 1982 Imagic To reach the King's treasures, the Prince runs across the bridge. He must dodge fireballs tossed by Dragon Hatchlings. He nimbly ducks under the high ones and leaps over the low ones. Fortunately, the fireballs can't hurt the Prince if he runs back into the tower at the right end of the bridge. When the Prince reaches the left side of the bridge, he arrives in the storeroom. He's inside a hiding place he can return to any time. The storeroom is filled with beautiful objects--and a fierce dragon whose very breath can cost the Prince one of his seven precious chances! When the Dragon looks the other way, the Prince runs to each object and retrieves it for the King. And when he has bravely cleared out the room of its treasures, a way of escape appears. He runs to it and reappears on the bridge, ready for another daring raid. Help the Prince get as many treasures as possible, before he's hit by fireballs or Dragonfire seven times! - TECHNICAL - Model IA3611 - SCORING - Jug: 10 pts. Lamp: 10 pts. Goblet: 10 pts. Helmet: 60 pts. Candelabra: 60 pts. Chest: 200 pts. Harp: 200 pts. Diamond: 400 pts. Crown: 400 pts. - TIPS AND TRICKS - * Don't spend any more time on the bridge than you have to. Cross it as fast as you can and you'll encounter fewer fireballs. * If you face an impossible combination of fireballs on the bridge, run back to the right tower if you can make it in time...you're safe there. Or make the Prince squeeze through close-trailing fireballs by jumping from a crouch (pull joystick and press button at the same time). * In the treasure room, run fast to the objects. KEEP MOVING! Return to the hiding place if you need a rest, because the Dragon never stops hunting. - STAFF - Programmer: Bob Smith - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50429&o=2 $end $info=dragfist, $bio Pinball published 38 years ago: Dragonfist (c) 1982 Stern Electronics. - TECHNICAL - Model Number : 153 - STAFF - Design by : Joe Joos Jr. Art by : Doug Watson Mechanics by : Joe Joos Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5361&o=2 $end $amigaocs_flop=dflight,dflightf,dflightg,dflightg1, $bio Commodore Amiga 500 disk. published 30 years ago: Dragonflight (c) 1990 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73916&o=2 $end $info=dragngun,dragngunj, $bio Arcade Video game published 27 years ago: Dragongun - Firebrand, Gun of the Ark-Magi (c) 1993 Data East. A first-person view shoot'em up game. - TECHNICAL - Game ID : MAR Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Dragongun was released in December 1992. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dragon Gun : Data East Gamadelic - PCCB-00117) on March 19, 1993. - TIPS AND TRICKS - If you take too long to beat the last boss, you'll get a bad ending. - STAFF - Planning: Lungfish Graphic Design: Shintoku, Gon, Hitomi, Oguri, Gashima Graphic Thanks: Hanaita, Ayumi Hanimaru, Surupi, Yasuyuki Sato Software Design: K*M, Archer-H.Ohnuki, Sin.Shato Software Thanks: Bazow, Yuuichi.Shiono, Nomurin Sound Effects: Maro Sound Music By: Raika Hardware Design: Kazuo.Shinozaki, Nomipoo Hardware Thanks: Yoshida San, Sugahara San, Dr. Yaj Mahal Mechanism: Chousokabe San, Shiba San Project Leader: Horitan Thanks To: Do Gakun, Sano San, Susa San, Kura San, MArketing Section, Takapon, Steve Miller, Ragtime2 Project Time, Data East USA Inc., Na-Co Computer Graphics Division No Minasama, Gun Craftwork, Matsuda Model Co. ,Ltd., Susumu.Kiryu Dragongun: Masako.Nozawa Executive Producer: Jimbo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=703&o=2 $end $saturn=dheart, $bio Sega Saturn game published 23 years ago: DragonHeart - Fire & Steel (c) 1997 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60293&o=2 $end $psx=dheart, $bio Sony PlayStation disc published 24 years ago: DragonHeart - Fire & Steel (c) 1996 Acclaim Ent., Inc - TECHNICAL - Game ID: SLUS-00226 - TRIVIA - Released in November 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97375&o=2 $end $saturn=dheartu, $bio Sega Saturn game published 24 years ago: DragonHeart - Fire & Steel (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8117H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60032&o=2 $end $gameboy=dheart, $bio Nintendo Game Boy Cart. published 24 years ago: DragonHeart [Model DMG-ADHE-USA] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65932&o=2 $end $gameboy=dheartf, $bio Nintendo Game Boy Cart. published 24 years ago: DragonHeart [Model DMG-ADHP-FRA] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65934&o=2 $end $spectrum_cass=dragonia, $bio Sinclair ZX Spectrum cass. published 32 years ago: Dragonia (c) 1988 Astros Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78671&o=2 $end $info=drgninja,drgninjab,drgninjab2, $bio Arcade Video game published 32 years ago: Dragonninja (c) 1988 Data East. Dragonninja is a sideways scrolling platform beat-em-up for one or two players in which the US president, President Ronnie (based on ex-U.S. president, Ronald Reagan), has been abducted by the nefarious DragonNinja clan. Players take on the role of two government agents - 'Blade' and 'Striker' - who must fight their way through 7 enemy-packed levels to defeat the DragonNinja and save the President. Each stage must be completed with a set time limit and initially the agents can only punch, kick and jump, although they can execute powerful spinning kicks and have the ability to charge themselves up with "inner energy" - by holding the punch button - to throw a powerful, long-range flaming punch that hits all opponents in front of the player. Players will also come across weapon power-ups in the form of knives and Nunchuks. Player health can be replenished by picking up the drinks cans (resembling Coco-Cola cans) that also occasionally appear. Clocks can also be picked up to extend the stage's time limit. At the end of each stage, players must defeat powerful end-of-level bosses, the first of which is Karnov, who was the star of his own 1987 video game of the same name. For the game's 7th and final stage, players must re-fight all of the bosses from the previous stages, before finally confronting the Dragon Ninja himself. Defeating the Dragon Ninja frees the U.S. president and the game is over. - TECHNICAL - Main CPU : Motorola 68000 Sound CPU : MOS Technology M6502 Sound Chips : YM2203, YM3812, OKI6295 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Dragonninja was released in April 1988 in Japan. This game is known in US as "Bad Dudes vs. Dragonninja". 'Bad Dudes' acquired something of a cult status, due in no small part to its tongue-in-cheek humour; such as the game's introduction by a Secret Service agent informing the player that 'President Ronnie has been kidnapped by the Ninjas. Are you a bad enough dude to rescue Ronnie?' After saving the President, Reagan appears in the Oval Office and delivers the line : 'Hey Dudes Thanks, for rescuing me, let's go for a burger...'. The game includes a cameo appearance by "Karnov" (a hero in his own Data East game), who oddly enough, appears as an enemy boss rather than the good guy this time around! The trucks on the second stage say 'Kikuchi Co., Ltd'. Kikuchi Co is a real company established on November 1953 in Japan. It manufactures and sells automobile body frame components and it is affiliated to Honda. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988. - STAFF - Planner : Makoto Kikuchi Programmers : Tomotaka Osada, Masaaki Tamura, Nobusuke Sasaki, Naomi Susa, Kenji Takahashi Graphic designers : Dot Man, Mix Man, Monsieur Micky, Torba-RR, OK Youichi, Kansaiman, Milky Kikuchi Sound : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO) - PORTS - Here is a list of ports released in Japan. For non-Japanese ports, please see the non-Japanese version entry; "Bad Dudes vs. Dragonninja [Model 1US34]". * CONSOLES: [JP] Nintendo Famicom (jul.14, 1989) "Dragon Ninja" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=704&o=2 $end $dragon_flex=dplusupdt, $bio Dragon 64 Flex disk. published 35 years ago: DragonPlus Updates (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237473&o=2 $end $dc=drgnrdrse, $bio Sega Dreamcast GD published 18 years ago: DragonRiders - Chronicles of Pern [Model T-17716D-50] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135361&o=2 $end $dc=drgnrdrs, $bio Sega Dreamcast GD published 19 years ago: DragonRiders - Chronicles of Pern [Model T-17720N] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135360&o=2 $end $dc=drgblood, $bio Sega Dreamcast GD published 20 years ago: Dragons Blood (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135362&o=2 $end $amigaocs_flop=drgnbret,drgnbretg,drgnbretga, $bio Dragons Breath (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73917&o=2 $end $amigaocs_flop=drgnbretf, $bio Dragons Breath [Magic Worlds] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73918&o=2 $end $amigaocs_flop=dflame, $bio Commodore Amiga 500 disk. published 31 years ago: Dragons of Flame (c) 1989 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73919&o=2 $end $cpc_flop=dragonso,dragonso01, $bio Amstrad CPC 464 disk. published 31 years ago: Dragons of Flame (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120846&o=2 $end $ibm5150=drgnflam, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Dragons of Flame (c) 1989 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132579&o=2 $end $spectrum_cass=dragonso, $bio Dragons Of Flame (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219391&o=2 $end $spectrum_cass=dragonso_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dragons of Flame (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78679&o=2 $end $cpc_cass=drgflame, $bio Amstrad CPC cass. published 30 years ago: Dragons of Flame (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96026&o=2 $end $fmtowns_cd=drgnflam, $bio Fujitsu FM Towns CD published 28 years ago: Dragons of Flame (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110353&o=2 $end $pc98=dragflam, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Dragons of Flame (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144826&o=2 $end $bbcb_cass=dragonst, $bio Dragons Tooth (c) 19?? Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51760&o=2 $end $spectrum_cass=dragonsb, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dragonsbane [Model QSP 0066] (c) 1983 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78674&o=2 $end $spc1000_cass=dslayer, $bio DragonSlayer (c) 198? SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83507&o=2 $end $a2600_cass=dstomper,dstompere,dstomperpv,dstomperepv, $bio Starpath Supercharger cass. published 38 years ago: Dragonstomper (c) 1982 Starpath Corp. Dragonstomper was a role-playing video game. It follows the adventures of a dragon hunter who is given a quest by the king to defeat a dragon and reclaim a magical amulet that was stolen. The player makes his way over the countryside vanquishing various adversaries and gaining gold and experience. After gaining strength, the player enters a shop in an oppressed village where equipment can be purchased, soldiers hired, and special scrolls obtained to defeat the dragon in its lair. The final leg of the journey traverses into the dragon's lair where he must avoid a series of traps strewn throughout the cave and defeat the dragon. - TECHNICAL - Cassette ID: AR-4400 - TRIVIA - The game was called Excalibur during the development. - TIPS AND TRICKS - * When your strength is down, stay out of fights until you build it up again. Your strength builds gradually with time. A more dramatic increase in strength may be obtained by visiting church and making a suitable contribution. * Think before you fight. Your adversaries will wear you down if you battle them mindlessly. Try USEing an appropriate object during the first exchange of blows. Or just MOVE along if you don't think you need any objects in your adversary's possession. * Watch out for booby traps. Don't get fooled by a seemingly peaceful landscape. The cunning dragon has laid traps by the front entrance to certain castles. Try the back entrance. * Get by the bridge guard, the easy way. He's too tough to fight. So give him lots of gold. Or, even easier, show him your scroll as identification. * The clever Dragonstomper can prove he is smarter than the dragon by outwitting him and stealing the amulet. The dragon can then be rehabilitated instead of killed. * Execute the 'Use Shield' command while the image of the axe is displayed. 'SHL', the initials of programmer Steven H. Landrum, will appear. - STAFF - Programmer: Stephen Landrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50430&o=2 $end $amigaocs_flop=drgstone, $bio Commodore Amiga 500 disk. published 26 years ago: Dragonstone (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73920&o=2 $end $cd32=dstone, $bio Commodore Amiga CD32 published 26 years ago: Dragonstone (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106922&o=2 $end $amigaocs_flop=drgstrik, $bio Commodore Amiga 500 disk. published 30 years ago: DragonStrike (c) 1990 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73915&o=2 $end $x68k_flop=drgstrik, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: DragonStrike (c) 1992 Pony Canyon, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on March 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87473&o=2 $end $pc98=drgstrik, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: DragonStrike (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89376&o=2 $end $spectrum_cass=dragonto, $bio Sinclair ZX Spectrum cass. published 35 years ago: Dragontorc (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78682&o=2 $end $apple2_flop_clcracked=drgnwrld, $bio Apple II disk. published 36 years ago: Dragonworld (c) 1984 Telarium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232987&o=2 $end $pc98=dragnarm, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dragoon Armor for Adult (c) 1989 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on June 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89377&o=2 $end $pc8801_flop=dragnarm, $bio NEC PC-8801 Series disk. published 31 years ago: Dragoon Armor for Adult (c) 1989 Fairytale. - TECHNICAL - FD x3 - TRIVIA - Released in September 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91685&o=2 $end $cpc_flop=dragoond, $bio Dragoon Demo (c) 199? Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124651&o=2 $end $info=dragoona,dragoonj, $bio Arcade Video game published 25 years ago: Dragoon Might (c) 1995 Konami Company, Limited. 12 selectable characters 1 end boss fight each other in a single tournament or a three vs three team battle. This fighting game features weapons zoom and big stage. - TECHNICAL - Konami GX Hardware Game ID : GX417 Main CPU : Motorola 68EC020 (@ 26.4 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : 8-Way Joystick Buttons : 6 => Light Punch, Medium Punch, Heavy Punch, Light Kick, Medium Kick, Heavy Kick - TRIVIA - Dragoon Might was released in August 1995. King Records released a limited-edition soundtrack album for this game (Dragoon Might Original Game Soundtrack - KICA-7691) on January 24, 1996. - UPDATES - In version AAB (Asian version), the default Violent Mode is Bloody Level 1, which makes the game display a bit of green blood. In version JAA (Japanese version), the default Violent Mode is Bloody Level 3, which makes the game display a lot of red blood. - STAFF - Software Designers : Garam, Tomoaki Yoshinobu, N-Man, Aki. T, Takeaki Hasegawa, Oolong-T Character Designers : Asadon, Taro Maru, Kanbanmusume, New Snack Z, Acky 4, MZD-Takepon, MZD-Moocho, 473, T. Matsumoto, Takahiro-Z, Kihatchy, Ikuya Nakamura, MZD-Nick Boss, MZD-Mommy, Wackachan, Michukun Sound Designers : Ary, Kage Hardware Designer : V Kobe Yzz Product Designer : Kazushi Iwashita Special Thanks: T. Tanimoto, Akiyoshi, Kato, Shohei, Maekawa, Matsuoka Directors : Asadon, Tomohiro Ishimoto Producer : Masahiro Inoue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=705&o=2 $end $dragon_cass=dragrunnr, $bio Dragon cass. published 37 years ago: Dragrunner (c) 1983 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116592&o=2 $end $a2600=dragster,dragstere, $bio Atari 2600 cart. published 40 years ago: Dragster (c) 1980 Activision Game 1: Straight-ahead Dragster, one or two players. Game 2: Steerable Dragster, one or two players. - TECHNICAL - Model AG-001 - TRIVIA - Known as 'Dragster Rennen' in Germany. - TIPS AND TRICKS - Tips from David Crane, Designer of Dragster by Activision : "The key to World Class times in Dragster is training your reflexes to clutch and shift quickly, accelerating at maximum power in each gear without blowing your engine. Call it racing shifting, if you like, but it's the only way you'll get your speed down under seven seconds." "There are a couple of tricks that are not so obvious. For example, put the clutch in during the last numbers of the countdown, hold it in, rev up (careful) and pop the clutch by letting go of the Joystick the instant the screen reads 0." "Then you should try to rev your engine to keep the tach in the red as you go through all four gears (without blowing your engine). You've got to keep your revs up for speed." "If you drop out of the red in any gear (and particularly in third or fourth), try tapping the Joystick quickly to the left a few times ("popping the clutch") to get added acceleration." "Do a wheelie? Sure, go ahead. When your front wheels come up off the road, you're getting maximum acceleration. But watch out! Push the gas too hard and you'll blow!" "I had great fun doing Dragster. Hope you enjoy it. Write and let me know how you do. And if you break 6.00 seconds, take a photo of the screen and send it to us. So far the World Record is 5.61 seconds. If you break that, it will make news!" - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50431&o=2 $end $electron_cass=drainman, $bio Acorn Electron cass. published 35 years ago: Drain Mania (c) 1985 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51761&o=2 $end $bbcb_cass=drainman, $bio Acorn BBC Micro B cass. published 35 years ago: Drain Mania (c) 1985 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236044&o=2 $end $msx1_cart=drainer, $bio MSX cart. published 33 years ago: Drainer (c) 1987 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76700&o=2 $end $gba=drakjosh, $bio Drake & Josh [Model AGB-BJYE-USA] (c) 200? T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70492&o=2 $end $spectrum_cass=drakkar, $bio Sinclair ZX Spectrum cass. published 31 years ago: Drakkar (c) 1989 Delta Software. - TRIVIA - A sequel entitled 'Erik the King' was planned but was ultimately never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78683&o=2 $end $specpls3_flop=drakkar, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Drakkar (c) 1989 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148132&o=2 $end $cpc_flop=drakkar101, $bio Amstrad CPC 464 disk. published 31 years ago: Drakkar Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126697&o=2 $end $cpc_flop=drakkar1,drakkars01,drakkars,drakkars02,drakkaru, $bio Amstrad CPC 464 disk. published 31 years ago: Drakkar [Model 5SHU 788] (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128034&o=2 $end $cpc_cass=drakkar, $bio Amstrad CPC cass. published 31 years ago: Drakkar (c) 1989 Delta Soft. - TECHNICAL - [Model AMS 4STU 787] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96028&o=2 $end $st_flop=drakkhen, $bio Atari ST disk. published 31 years ago: Drakkhen (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148565&o=2 $end $amigaocs_flop=drakkhen,drakkhenf,drakkheng, $bio Commodore Amiga 500 disk. published 30 years ago: Drakkhen (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73921&o=2 $end $amigaocs_flop=drakkhenu, $bio Commodore Amiga 500 disk. published 30 years ago: Drakkhen (c) 1990 Draconian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73922&o=2 $end $fmtowns_cd=drakkhen, $bio Fujitsu FM Towns CD published 30 years ago: Drakkhen (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110124&o=2 $end $ibm5150=drakkhena,drakkhen, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Drakkhen (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132406&o=2 $end $x68k_flop=drakkhen, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Drakkhen (c) 1991 Epic/Sony Records [Sony Music Ent., Inc.]. - TECHNICAL - FD x2 - TRIVIA - Released on September 06, 1991 in Japan for a retail price of 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87474&o=2 $end $pc98=drakkhen, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Drakkhen (c) 1991 Epic/Sony Records [Sony Music Ent., Inc.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89378&o=2 $end $snes=drakkhenj, $bio Nintendo Super Famicom cart. published 29 years ago: Drakkhen (c) 1991 Kemco - TECHNICAL - Game ID: SHVC-DK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61252&o=2 $end $snes=drakkhenu, $bio Nintendo Super NES game published 29 years ago: Drakkhen [Model SNS-DK-USA] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62940&o=2 $end $snes=drakkhen,drakkheng, $bio Nintendo Super NES game published 29 years ago: Drakkhen [Model SNSP-DK-EUR] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62939&o=2 $end $spectrum_cass=drakmaze, $bio Sinclair ZX Spectrum cass. published 36 years ago: Drakmaze (c) 1984 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78684&o=2 $end $info=drakor, $bio Pinball published 41 years ago: Drakor (c) 1979 Taito. A solid state electronic pinball similar to Williams "Gorgar". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5362&o=2 $end $info=drakton,drktnjr, $bio Arcade Video game published 35 years ago: Drakton (c) 1985 Epos. A maze / shoot'em up game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=706&o=2 $end $spectrum_cass=dramajot, $bio Sinclair ZX Spectrum cass. published 12 years ago: Drama en el Barrio la Jota (c) 2008 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226471&o=2 $end $info=keithlcy, $bio Arcade Video game published 27 years ago: Dramatic Adventure Quiz Keith & Lucy (c) 1993 Visco. A Japanese quiz game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Buttons : 4 - TRIVIA - Released in June 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=707&o=2 $end $cpc_flop=drapeaun, $bio Drapeau Noir Meeting Demo (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121880&o=2 $end $cpc_flop=drapeaux, $bio Amstrad CPC type-in published 33 years ago: Drapeaux et Capitales (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119899&o=2 $end $bbcb_cass=draughtc, $bio Acorn BBC Micro B cass. published 37 years ago: Draughts (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51762&o=2 $end $bbcb_cass=draughts, $bio Acorn BBC Micro B cass. published 36 years ago: Draughts (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51765&o=2 $end $spectrum_cass=draughts, $bio Sinclair ZX Spectrum cass. published 36 years ago: Draughts (c) 1984 Oasis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78685&o=2 $end $msx1_flop=draughts, $bio MSX disk. published 35 years ago: Draughts (c) 1985 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109037&o=2 $end $bbcb_cass=draughtl, $bio Draughts (c) 19?? Logic Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51763&o=2 $end $bbcb_cass=draughtm, $bio Draughts (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51764&o=2 $end $electron_cass=draughtr, $bio Acorn Electron cass. published 37 years ago: Draughts & Reversi (c) 1983 Acornsoft. - STAFF - By: Nick Pelling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115467&o=2 $end $bbca_cass=dreversi, $bio Acorn BBC Micro A cass. published 37 years ago: Draughts And Reversi (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51411&o=2 $end $spectrum_cass=draughts_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Draughts Genius (c) 1987 Rack-It. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78686&o=2 $end $spectrum_cass=draughts_b,draughts_c, $bio Sinclair ZX Spectrum cass. published 38 years ago: Draughts Master (c) 1982 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78687&o=2 $end $cpc_flop=draughts02, $bio Amstrad CPC 464 disk. published 34 years ago: Draughtsman [Model DUA-04] (c) 1986 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125052&o=2 $end $bbcb_cass=draw, $electron_cass=draw, $bio Draw (c) 198? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51766&o=2 $end $compclr2_flop=draw2,draw2a, $bio Draw 2 (c) 19?? Unknown Draw screen displays using numeric keypad for movement and keys for color and control. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232615&o=2 $end $info=drw80pkr,drw80pk2, $bio Arcade Video game published 38 years ago: Draw 80 Poker (c) 1982 IGT. Video poker for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=16756&o=2 $end $info=draw88pkr, $bio Slot Machine published 32 years ago: Draw 88 Poker (c) 1988 BTE, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114147&o=2 $end $apfimag_cass=drawdraw, $bio Draw Draw (c) 198? Rief Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135807&o=2 $end $dragon_cass=drawezee, $bio Dragon cass. published 35 years ago: Draw Ezee (c) 1985 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117195&o=2 $end $dragon_flop=drawezpl, $bio Draw Ezee Plus (c) 198? NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117081&o=2 $end $archimedes=drawhelp, $bio Draw Help (c) 19?? Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127103&o=2 $end $apple3=drawon3, $bio Apple III disk. published 35 years ago: Draw On III (c) 1985 On Three, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240788&o=2 $end $apple2gs=drawplus, $bio Apple IIGS disk. published 33 years ago: Draw Plus (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115111&o=2 $end $pet_cass=dpoker, $bio Commodore PET cass. published 42 years ago: Draw Poker (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125716&o=2 $end $channelf=drawpkr, $bio Channel F game published 40 years ago: Draw Poker (c) 1980 Zircon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53212&o=2 $end $info=ssjkrpkr, $bio Arcade Video game published 38 years ago: Draw Poker (c) 1982 Southern Systems & Assembly, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29859&o=2 $end $info=gtipoker,gtipokra, $bio Arcade Video game published 37 years ago: Draw Poker (c) 1983 GTI [Game Technology, Inc]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20191&o=2 $end $info=poker41, $bio Arcade Video game published 37 years ago: Draw Poker (c) 1983 GAT [Game-A-Tron]. A poker game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21501&o=2 $end $info=cdrawpkr, $bio Slot Machine published 36 years ago: Draw Poker (c) 1984 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228357&o=2 $end $info=multidrw, $bio Draw Poker (c) 199? Aristocrat. - TECHNICAL - Aristocrat Mark 2.5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7688&o=2 $end $info=mdrawpkr,mdrawpkra, $bio Draw Poker - Joker's Wild (c) 198? Meyco Games. Poker video game for amusement only. - TECHNICAL - Main CPU : 8088 - TRIVIA - Joker's Wild was a game developed originally for Nevada and was on the 8088 CPU. The original Draw Poker was on the 8080. - STAFF - Software by: Darrell H. Smith Hardware by: Darrell H. Smith Produced by: Robert Meyer, Julia Gillmann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14148&o=2 $end $info=dphlunka,dphlunkb, $bio Draw Poker Hi-Lo (c) 198? SMS Mfg. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32537&o=2 $end $info=dpoker, $bio Draw Poker [5000 Plus series] (c) 198? Bally Gaming Division. - TECHNICAL - Bally 5000 Plus Series V5000 P007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45351&o=2 $end $info=fortune1, $bio Slot Machine published 36 years ago: Draw Poker [Fortune I Series] (c) 1984 IGT [International Game Technologies]. Video poker. - TECHNICAL - [Model 701] Has a 13 inches monitor. - TRIVIA - Released in November 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33008&o=2 $end $apple2gs=drawtls, $bio Apple IIGS disk. published 27 years ago: Draw Tools v3.1 (c) 1993 Pegasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115165&o=2 $end $apple2_flop_clcracked=drwowncn, $bio Apple II disk. published 32 years ago: Draw Your Own Conclusions (c) 1988 Frontier Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234876&o=2 $end $dragon_cass=dcastaus, $bio Dragon cass. published 36 years ago: Drawcaster - Australian Pools (c) 1984 AcePak Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117005&o=2 $end $dragon_cass=dcastbrit, $bio Dragon cass. published 36 years ago: Drawcaster - British Pools (c) 1984 AcePak Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117006&o=2 $end $tvc_flop=drawer, $bio Drawer (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111741&o=2 $end $bbcb_cass=drawing, $bio Drawing (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51767&o=2 $end $spectrum_cass=drawmast_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: DrawMaster (c) 1983 Campbell Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226117&o=2 $end $spectrum_cass=drawmast, $bio DrawMaster (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225592&o=2 $end $spectrum_cass=drawmast_a, $bio DrawMaster (c) 198? Kellydata. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226116&o=2 $end $msx1_cass=petrovic, $bio MSX cass. published 31 years ago: Drazen Petrovic Basket (c) 1989 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94603&o=2 $end $specpls3_flop=drazenpb,drazenpba, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Drazen Petrovic Basket (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148149&o=2 $end $msx1_flop=petrovic,petrovica, $bio Drazen Petrovic Basket Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134444&o=2 $end $cpc_cass=petrovic, $bio Amstrad CPC cass. published 31 years ago: Drazen Petrovic Basket [Model AM 544] (c) 1989 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96030&o=2 $end $archimedes=droom, $bio Acorn Archimedes disk. published 31 years ago: Dread Dragon Droom (c) 1989 Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127114&o=2 $end $spectrum_cass=dreadnou, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dreadnoughts (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78690&o=2 $end $amigaocs_flop=dreadnog, $bio Commodore Amiga 500 disk. published 28 years ago: Dreadnoughts (c) 1992 Turcan Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73923&o=2 $end $cpc_flop=dream219, $bio Amstrad CPC 464 disk. published 27 years ago: Dream 2 (c) 1993 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123303&o=2 $end $cpc_flop=dream419, $bio Dream 4 (c) 199? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123304&o=2 $end $info=d6800, $bio Computer published 42 years ago: Dream 6800 (c) 1978 Michael Bauer. The Dream was a simple hobby computer with 2K bytes of memory that played game programs on a TV. - TRIVIA - Designed in 1978, the project was published in Electronics Australia magazine in 1979. - STAFF - Created by: Michael Bauer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103322&o=2 $end $info=d9final, $bio Arcade Video game published 28 years ago: Dream 9 Final (c) 1992 Excellent System. - TRIVIA - Released in November 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32494&o=2 $end $info=dreambal, $bio Arcade Video game published 27 years ago: Dream Ball (c) 1993 NDK. - TRIVIA - Dream Ball was released in April 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70732&o=2 $end $snes=dreambas, $bio Nintendo Super Famicom cart. published 26 years ago: Dream Basketball - Dunk & Hoop [Model SHVC-ADBJ-JPN] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61253&o=2 $end $info=drmcatch, $bio Slot Machine published 18 years ago: Dream Catcher (c) 2002 Aristocrat. A video slot machine with 5 reels and the Reel Power (243 Ways) system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MKVI Xcite cabinet: Game has 15 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Bonus button: Play Super Reel Power - Reels 1-5 (50 Credits)/Start Feature Extra buttons: Gamble (purple) and Take Win (orange) Top buttons: Collect (yellow), Information (white with blue (i) logo) MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons: Collect/Take Win (orange), Information (white with blue (i) logo), "Super Reel Power - Reels 1-5"/Start Feature (white) and Gamble (purple) "Reel 1" button costs 1 credit "Reels 1-2" costs 5 credits "Reels 1-3" costs 10 credits "Reels 1-4" costs 20 credits "Reels 1-5" costs 30 credits "Super Reel Power - Reels 1-5" costs 50 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. Super Reel Power adds an extra row on the top and the bottom of the reels so you have 5 positions on each reel (that's 3,125 different ways of winning!). 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - TRIVIA - "Reel Power" replaces the old name "243 Ways". Possible errors during making or a one-off style issue: The Indian dance and drum noises are reversed on this game. The drums play when the free games start instead of the Indian dance and it yells out when you get a win with the Tepee. Tepee is also spelt Teepee on the artwork. - SCORING - Chief: 3 = 500, 4 = 1000, 5 = 2500 Skull: 3 = 100, 4 = 500, 5 = 2000 Mask: 3 = 100, 4 = 200, 5 = 1000 Drum: 3 = 50, 4 = 100, 5 = 1000 Ace: 3 = 20, 4 = 100, 5 = 200 King: 3 = 15, 4 = 50, 5 = 200 Queen: 3 = 10, 4 = 20, 5 = 100 Jack: 3 = 10, 4 = 20, 5 = 100 Ten: 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine: 2 = 5, 3 = 10, 4 = 20, 5 = 100 Dream Catcher: 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right including scatters. Tepee appears on reels 2 and 4 only and substitutes for all symbols. Feature : Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 25 free games respectively. The feature can also be won during the free games. During the free games Tepee is x3 on reel 2 and x5 on reel 4. If both symbols substitute in a win it is x15. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4969&o=2 $end $info=dcrown,dcrowna, $bio Dream Crown (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37092&o=2 $end $cpc_flop=dreamdem, $bio Dream Demo 4 by Chany (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122785&o=2 $end $msxr_flop=ddrehear, $bio MSX Turbo-R disk. published 9 years ago: Dream Drops - Secret Design of the Hearts (c) 2011 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133262&o=2 $end $nes=dreamfgt,dreamfgtasd, $bio Nintendo Famicom cart. published 27 years ago: Dream Fighter (c) 1993 Asder Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83860&o=2 $end $msxr_flop=drmfight, $bio MSX Turbo-R disk. published 24 years ago: Dream Fighters (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133264&o=2 $end $fmtowns_flop=dreamfgt, $bio Dream Fighters (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132271&o=2 $end $a2600=dreamfli, $bio Atari 2600 cart. published 37 years ago: Dream Flight (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50433&o=2 $end $saturn=dreamgen, $bio Sega Saturn game published 22 years ago: Dream Generation - Koi ka? Shigoto ka!? (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59085&o=2 $end $info=dhunting, $bio Arcade Video game published 18 years ago: Dream Hunting (c) 2002 Game Box. Dream Hunting is the first wireless shooting gun video game, which features a high precision PCB that improves accuracy by more than 50% compared to wired game guns. The gun also introduces recoiling percussion, maximizing the true feeling of shooting a gun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11033&o=2 $end $pc8801_flop=dreamlnd, $bio NEC PC-8801 Series disk. published 37 years ago: Dream Land (c) 1983 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91686&o=2 $end $info=dland, $bio Arcade Video game published 33 years ago: Dream Land - Super Dream Land (c) 1987 Unknown. Bootleg of "Bubble Bobble". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32367&o=2 $end $info=dreamlif, $bio Dedicated Console published 13 years ago: Dream Life (c) 2007 Hasbro Interactive, Inc. Dream Life is a role playing game with its own console targeted at girls ages 8–14. It is a game where players create girls, ranging from hair to clothes. They can also determine how smart, funny, athletic, creative or outgoing the girl is. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146755&o=2 $end $info=dreamlss, $bio Dedicated Console published 13 years ago: Dream Life Superstar (c) 2007 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259383&o=2 $end $dragon_cass=drmachine,drmachined, $bio Dragon cass. published 34 years ago: Dream Machine (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116813&o=2 $end $info=sc1dream, $bio Fruit Machine published 22 years ago: Dream Machine (c) 1998 ELAM - TECHNICAL - Model 6883 - TRIVIA - Dream Machine was released in January 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21280&o=2 $end $info=drmmake, $bio Slot Machine published 18 years ago: Dream Maker (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11411&o=2 $end $nes=dreamstr, $bio Nintendo Famicom cart. published 28 years ago: Dream Master (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54016&o=2 $end $info=drmred, $bio Slot Machine published 12 years ago: Dream of the Red Chamber (c) 2008 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - This Machine is MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44197&o=2 $end $dc=drmpass,drmpass101, $bio Sega Dreamcast GD published 22 years ago: Dream Passport (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135363&o=2 $end $dc=drmpass2a,drmpass2, $bio Sega Dreamcast GD published 21 years ago: Dream Passport 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135364&o=2 $end $dc=drmpass2lan, $bio Sega Dreamcast GD published 21 years ago: Dream Passport 2 for LAN (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135365&o=2 $end $dc=drmpass3,drmpass3b,drmpass3a, $bio Sega Dreamcast GD published 20 years ago: Dream Passport 3 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135366&o=2 $end $dc=drmpass3us, $bio Sega Dreamcast GD published 20 years ago: Dream Passport 3 - Urban Style (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135367&o=2 $end $dc=drmpassp,drmpasspt, $bio Sega Dreamcast GD published 19 years ago: Dream Passport Premier (c) 2001 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135368&o=2 $end $dc=drmprevw1, $bio Dream Preview Vol. 1 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135369&o=2 $end $dc=drmprevw2, $bio Dream Preview Vol. 2 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135370&o=2 $end $dc=drmprevw3, $bio Dream Preview Vol. 3 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135371&o=2 $end $dc=drmprevw4, $bio Dream Preview Vol. 4 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135372&o=2 $end $dc=drmprevw5, $bio Dream Preview Vol. 5 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135373&o=2 $end $dc=drmprevw6, $bio Dream Preview Vol. 6 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135374&o=2 $end $dc=drmprevw7, $bio Dream Preview Vol. 7 (c) 199? SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 610-7027-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135375&o=2 $end $dc=drmprevw8, $bio Sega Dreamcast GD published 21 years ago: Dream Preview Vol. 8 [Model 610-7027-08] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135376&o=2 $end $info=dremshpr, $bio Arcade Video game published 38 years ago: Dream Shopper (c) 1982 Sanritsu. Dream Shopper is an arcade game which was released by Sanritsu in 1982; it runs on Namco's Pac-Man hardware. The player must use a four-way joystick to take control of a shopper. At the start of the game the text YOUR PRESSING GOAL IS 10000 POINTS will appear on the screen. The screen will then cut to a shot of a room whose floor is comprised of 144 tiles as they flash up and give you a brief idea of what they all are; all except the 66th tile (which is the one with the apple) will then go black, and the Dream Shopper will have to walk around the room and use the Reveal Button to reveal the type of tile he is standing on. Yellow tiles are worth 50 points, green ones are worth 100, blue ones are worth 250 and red ones are worth 500 - and if the Dream Shopper should walk over that 66th tile (with the apple), all the remaining tiles will be revealed for a short period of time and he can walk over the strange-looking yellow creatures that are pursuing him for extra points. Once the apple has turned into a bunch of grapes all the remaining tiles will go black again; there's only one apple on each round. Not only must the Dream Shopper normally avoid contact with the yellow creatures, but he must also watch out for "holes" (which are indicated by the black tiles after he has walked over the 66th tile with the apple) - and if he reveals a bomb, he will only have a few seconds to vacate that blast radius (but you will receive extra points if one or more of the yellow creatures perish in that explosion). Also, if the Dream Shopper should reveal a frog, he will start to bounce around the room and you will receive extra points for every tile he reveals based upon his color. Once you have reached 10000 points, the Dream Shopper will have to make his way along a path comprised of copyright symbols towards his girlfriend's castle, while again watching out for yellow creatures and collecting dropped items like shoes, necklaces, handbags and rings as he goes. - TECHNICAL - Main CPU: Zilog Z80 @ 3.072 MHz Sound Chips: General Instrument AY-3-8910A @ 1.78 MHz Players: 2 Control: 4-way joystick Buttons: 1 - PORTS - * COMPUTERS: Sord M-5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=708&o=2 $end $info=dsoccr94j, $bio Arcade Video game published 26 years ago: Dream Soccer '94 (c) 1994 Irem Corp. A soccer game from Irem. - TECHNICAL - Irem M-92G System Hardware Players : 4 Control : 8-Way Joystick Buttons : 2 - TRIVIA - Released in September 1994. Dream Soccer' 94 is Irem's last video game. Irem was dissolved by their parent company, mainly because their game sales were not very good. Soon after, some employees re-established Irem independently on the hope to continue the adventure and the development of sequels for great licenses like R*Type. The game's billboards advertises numerous Irem games. Among them are "R*Type", "Air Duel", "Gallop - Armed Police Unit", "Major Title", "Undercover Cops", "Gun Force" and "Thunder Blaster". - STAFF - Game designer : G.M.C. Nya Graphic designers : M. Kawai, K. Iwasaki, S. Otani, K. Ogawa, Ken Kui, J. Adachi, Nakano! Programmers : M. Niga, S. Hamada, T. Yokota, Y. Nakatsuka Sound : R. Hirashima, K. Okamoto Data East bug : Tori-S, Zou6, Debari Sushi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=709&o=2 $end $info=dsoccr94,dsoccr94k, $bio Arcade Video game published 26 years ago: Dream Soccer '94 (c) 1994 Data East. - TECHNICAL - Irem M-107 system hardware - TRIVIA - Released in September 1994. Manufactured by Data East under license from Irem. For more information about the game itself, please see the original Irem version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4984&o=2 $end $saturn=dreamsq, $bio Sega Saturn game published 23 years ago: Dream Square Hinagata Akiko (c) 1997 Video System Company, Limited. - TECHNICAL - GAME ID: T-3002G - TRIVIA - Released on February 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59086&o=2 $end $pc98=dtheater,dtheatera, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Dream Theater (c) 1994 Wild Life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122172&o=2 $end $bbcmc_flop=dreamtim, $bio Acorn BBC Master compact disk. published 31 years ago: Dream Time (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231852&o=2 $end $bbcb_flop_orig=dreamtim, $bio Acorn BBC Micro B disk. published 31 years ago: Dream Time (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125326&o=2 $end $snes=dreamtv,dreamtvp,dreamtvp1, $bio Nintendo Super NES game published 26 years ago: Dream TV (c) 1994 Triffix - TIPS AND TRICKS - Level Password -------------- 2 SBKW 3 HGDS 4 MMWS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62941&o=2 $end $apple2gs=dreamvsn, $bio Apple IIGS disk. published 29 years ago: Dream Vision (c) 1991 DreamWorld Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115215&o=2 $end $cpc_cass=dreamwar, $bio Amstrad CPC cass. published 32 years ago: Dream Warrior (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96032&o=2 $end $cpc_flop=dreamwar01,dreamwar,dreamwar02,dreamwar03, $bio Amstrad CPC 464 disk. published 32 years ago: Dream Warrior (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120847&o=2 $end $info=dreamwv, $bio Slot Machine published 23 years ago: Dream Weaver (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116188&o=2 $end $svision=dreamwld, $bio Super Vision game published 28 years ago: Dream World (c) 1992 Watara. - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95434&o=2 $end $info=dreamwld, $bio Arcade Video game published 20 years ago: Dream World (c) 2000 SemiCom. A platform game from SemiCom. - TECHNICAL - Main CPU : Motorola 68EC020 Sound Chips : (2x) OKI6295 Screen orientation : Horizontal Video resolution : 304 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Buttons : 3 - STAFF - Director : Jea Yeon Jeon Programming : Cheol Soo Kim, Hyun Ho Kim, Il Bong Chung Character Design : Kyung Hee Kim, Won Young Lee Map Title Design : Sook Nam Lee Boss Design : Sung Hwan Kim, Kyung Hee Kim, Sook Nam Lee, Won Young Lee Sound Effect : Suk Ki Jeon Music : Suk Ki Jeon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4000&o=2 $end $apple2gs=dreamzne, $bio Apple IIGS disk. published 32 years ago: Dream Zone (c) 1988 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115077&o=2 $end $spectrum_cass=dreamare_a,dreamare_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Dreamare (c) 1991 Delta 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78691&o=2 $end $spectrum_cass=dreamare,dreamare_b, $bio Dreamare (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226118&o=2 $end $dc=dcexprsex, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Express Extra (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135409&o=2 $end $dc=dcexprs1, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Express Vol. 1 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135410&o=2 $end $dc=dcexprs2, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Express Vol. 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135411&o=2 $end $dc=dcexprs3, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Express Vol. 3 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135412&o=2 $end $dc=dcexprs4, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Express Vol. 4 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135413&o=2 $end $dc=dcexprs5, $bio Sega Dreamcast GD published 20 years ago: Dreamcast Express Vol. 5 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135414&o=2 $end $dc=dcexprs6, $bio Sega Dreamcast GD published 20 years ago: Dreamcast Express Vol. 6 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135415&o=2 $end $dc=dcexprs7, $bio Sega Dreamcast GD published 20 years ago: Dreamcast Express Vol. 7 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135416&o=2 $end $dc=dcmcddp2, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Middleware Conference Demo Disc Part 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135417&o=2 $end $dc=dcpromo, $bio Sega Dreamcast GD published 21 years ago: Dreamcast Promotion Disk (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135418&o=2 $end $dc=sysdisc2, $bio Sega Dreamcast GD published 21 years ago: Dreamcast System-Disc 2 (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135419&o=2 $end $dc=vmdata, $bio Sega Dreamcast GD published 19 years ago: Dreamcast Visual Memory Data Issue (c) 2001 Enterbrain, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135420&o=2 $end $info=dcjp, $bio Console published 22 years ago: Dreamcast (c) 1998 SEGA Enterprises, Ltd. The first in the sixth generation of video game consoles. - TECHNICAL - OFFICIAL ID: HKT-3000 - TRIVIA - Released on November 27, 1998 in Japan. The Dreamcast was Sega's final home console, marking the end of the company's 18 years in the console market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127815&o=2 $end $cpc_flop=dreamend, $bio Amstrad CPC 464 disk. published 22 years ago: Dreamend Demo (c) 1998 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124652&o=2 $end $dc=dreamfly, $bio Sega Dreamcast GD published 21 years ago: DreamFlyer (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135377&o=2 $end $apple2gs=drmgrafx, $bio Apple IIGS disk. published 28 years ago: DreamGrafix (c) 1992 DreamWorld Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115216&o=2 $end $dc=dreamkey,dreamkey1,dreamkeya,dreamkeyf, $bio Sega Dreamcast GD published 21 years ago: DreamKey (c) 1999 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135378&o=2 $end $dc=dreamkey15,dreamkey15f, $bio Sega Dreamcast GD published 20 years ago: DreamKey Ver. 1.5 (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135380&o=2 $end $dc=dreamkey2,dreamkey2a,dreamkey2p, $bio Sega Dreamcast GD published 20 years ago: DreamKey Ver. 2.0 (c) 2000 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135381&o=2 $end $dc=dreamkey3, $bio Sega Dreamcast GD published 19 years ago: DreamKey Ver. 3.0 (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135379&o=2 $end $dc=dreamkey31p,dreamkey31s, $bio Sega Dreamcast GD published 19 years ago: DreamKey Ver. 3.1 (c) 2001 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138501&o=2 $end $pico=drmtour, $bio Sega Pico game published 23 years ago: Dreamland Tour (c) 1997 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115683&o=2 $end $dc=dreamonc2, $bio Sega Dreamcast GD published 20 years ago: DreamOn Collection 2 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135382&o=2 $end $dc=dreamonc3, $bio Sega Dreamcast GD published 20 years ago: DreamOn Collection 3 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135383&o=2 $end $dc=dreamonc4, $bio Sega Dreamcast GD published 20 years ago: DreamOn Collection 4 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135384&o=2 $end $dc=dreamon1, $bio Sega Dreamcast GD published 21 years ago: DreamOn Volume 1 (c) 1999 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135385&o=2 $end $dc=dreamon10,dreamon10f,dreamon10g, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 10 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135386&o=2 $end $dc=dreamon11, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 11 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135389&o=2 $end $dc=dreamon12, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 12 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135390&o=2 $end $dc=dreamon13, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 13 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135391&o=2 $end $dc=dreamon14, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 14 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135392&o=2 $end $dc=dreamon15, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 15 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135393&o=2 $end $dc=dreamon16, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 16 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135394&o=2 $end $dc=dreamon17, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 17 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135395&o=2 $end $dc=dreamon18, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 18 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135396&o=2 $end $dc=dreamon19, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 19 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135397&o=2 $end $dc=dreamon2, $bio Sega Dreamcast GD published 21 years ago: DreamOn Volume 2 (c) 1999 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135398&o=2 $end $dc=dreamon20, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 20 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135399&o=2 $end $dc=dreamon21, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 21 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135400&o=2 $end $dc=dreamon22, $bio Sega Dreamcast GD published 19 years ago: DreamOn Volume 22 (c) 2001 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135401&o=2 $end $dc=dreamon3, $bio Sega Dreamcast GD published 21 years ago: DreamOn Volume 3 (c) 1999 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135402&o=2 $end $dc=dreamon4, $bio Sega Dreamcast GD published 21 years ago: DreamOn Volume 4 (c) 1999 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135403&o=2 $end $dc=dreamon5, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 5 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135404&o=2 $end $dc=dreamon6, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 6 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135405&o=2 $end $dc=dreamon7, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 7 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135406&o=2 $end $dc=dreamon7n8, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 7 & 8 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138671&o=2 $end $dc=dreamon8, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 8 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135407&o=2 $end $dc=dreamon9, $bio Sega Dreamcast GD published 20 years ago: DreamOn Volume 9 (c) 2000 SEGA Europe Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135408&o=2 $end $dc=drmstdio, $bio Sega Dreamcast GD published 20 years ago: Dreamstud!o - 3D Adventure Construction (Model HDR-0114] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135421&o=2 $end $electron_flop=dreamtim, $bio Acorn Electron 3.5in.disk. published 32 years ago: Dreamtime (c) 1988 Heyley Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129848&o=2 $end $spectrum_cass=dreamwlk,dreamwlk48, $bio Sinclair ZX Spectrum cass. published 6 years ago: DreamWalker - Alter Ego 2 (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232110&o=2 $end $spectrum_betadisc_flop=dwpentag, $bio Sinclair ZX Spectrum Beta disk. published 6 years ago: DreamWalker - Alter Ego 2 (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233127&o=2 $end $amigaocs_flop=dreamweb,dreamwebg, $bio Commodore Amiga 500 disk. published 26 years ago: DreamWeb (c) 1994 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73924&o=2 $end $amigaaga_flop=dreamw_a, $bio Commodore Amiga 1200 disk. published 26 years ago: DreamWeb [AGA Ver.] (c) 1994 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146429&o=2 $end $info=jak_ddhp, $bio DreamWorks Dragons Hero Portal (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259396&o=2 $end $vsmilem_cart=kfpandamg, $bio VTech V.Smile Motion cart. published 12 years ago: DreamWorks Kung Fu Panda - Der Weg des Panda [Model 80-084124] (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236311&o=2 $end $vsmile_cart=monstalng, $bio VTECH V.Smile cart. published 11 years ago: DreamWorks Monsters vs Aliens (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118422&o=2 $end $vsmilem_cart=monvsalienm, $bio VTech V.Smile Motion cart. published 11 years ago: DreamWorks Monsters vs. Aliens [Model 80-084440] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236313&o=2 $end $vsmilem_cart=monvsalienmg, $bio VTech V.Smile Motion cart. published 11 years ago: DreamWorks Monsters vs. Aliens [Model 80-084444] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236316&o=2 $end $vsmile_cart=monstalns, $bio VTECH V.Smile cart. published 11 years ago: DreamWorks Monstruos contra Alienígenas (c) 2009 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147473&o=2 $end $vsmilem_cart=monvsalienms, $bio VTech V.Smile Motion cart. published 11 years ago: DreamWorks Monstruos contra Alienígenas [Model 80-084447] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236318&o=2 $end $vsmile_cart=shrekg, $bio VTECH V.Smile cart. published 14 years ago: DreamWorks Shrek - Die Geschichte des Drachen (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118423&o=2 $end $vsmile_cart=shreks, $bio VTECH V.Smile cart. published 14 years ago: DreamWorks Shrek - El Cuento de la Dragona (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234037&o=2 $end $vsmile_cart=shreknl, $bio VTECH V.Smile cart. published 14 years ago: DreamWorks Shrek - Het Verhaal Van Draakje (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234036&o=2 $end $vsmile_cart=shrekf, $bio VTECH V.Smile cart. published 14 years ago: DreamWorks Shrek - Le rhume de Dragonne (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118424&o=2 $end $vsmile_cart=shrek3g, $bio VTECH V.Smile cart. published 13 years ago: DreamWorks Shrek der Dritte - Ein Spannender Schultag (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234035&o=2 $end $vsmile_cart=shrek3,shrek3a,shrek3uk, $bio VTECH V.Smile cart. published 13 years ago: DreamWorks Shrek the Third - Arthur's School Day Adventure (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118425&o=2 $end $nes=pogie, $bio Dreamworld Pogie (c) 198? Camerica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55108&o=2 $end $info=dw225, $bio Computer published 28 years ago: DreamWriter 225 (c) 1992 NTS Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234668&o=2 $end $info=drwrt450, $bio DreamWriter 450 (c) 199? NTS Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234667&o=2 $end $info=drwrt100, $bio DreamWriter T100 (c) 199? NTS Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234664&o=2 $end $info=drwrt200, $bio DreamWriter T200 (c) 199? NTS Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234665&o=2 $end $info=drwrt400, $bio Computer published 24 years ago: DreamWriter T400 (c) 1996 NTS Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234666&o=2 $end $pc8801_flop=dreamag, $bio NEC PC-8801 Series disk. published 30 years ago: Dreamy Alien Girls (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91687&o=2 $end $pc8801_flop=dreamtm, $bio Dreamy Town Majo (c) 19?? Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91688&o=2 $end $cpc_flop=drehdris, $bio Amstrad CPC type-in published 30 years ago: Drehdriss (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119757&o=2 $end $info=drhla, $bio Arcade Video game published 34 years ago: Drews Revenge (c) 1986 Drew Industries. Poker game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38391&o=2 $end $info=drhl, $bio Arcade Video game published 34 years ago: DRHL Poker (c) 1986 DRHL Poker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32538&o=2 $end $mo5_cass=dribble,dribbleb,dribblea, $to7_cass=dribble, $bio Thomson MO5/TO7 cass. published 35 years ago: Dribble (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: EDR1178 FACE A: TO7 FACe B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108220&o=2 $end $info=dribling,driblingo,driblinga, $bio Arcade Video game published 37 years ago: Dribbling (c) 1983 Model Racing. An early overhead-view soccer game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : Double 8-way joysticks Buttons : 2 - TRIVIA - European Patent Number: EP0071690 Also licensed to Olympia and Zaccaria. - STAFF - Designed by: Lanfranco Chinea - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=710&o=2 $end $info=driblingbr, $bio Arcade Video game published 37 years ago: Dribbling (c) 1983 Videomac. Brazilian pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114179&o=2 $end $snes=shotok94, $bio Nintendo Super Famicom cart. published 26 years ago: Drift King Shutokou Battle '94 - Tsuchiya Keiichi & Bandou Masaaki [Model SHVC-94] (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61254&o=2 $end $saturn=sbatl97,sbatl97a, $bio Sega Saturn game published 23 years ago: Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59087&o=2 $end $saturn=sbatl97mh, $bio Sega Saturn game published 23 years ago: Drift King Shutokou Battle '97 - Tsuchiya Keiichi & Bandou Masaaki Mihonhin (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59088&o=2 $end $snes=shotoku2, $bio Nintendo Super Famicom cart. published 25 years ago: Drift King Shutokou Battle 2 - Tsuchiya Keiichi & Bandou Masaaki [Model SHVC-ASXJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61255&o=2 $end $info=driftout,driftoutj, $bio Arcade Video game published 29 years ago: Drift Out (c) 1991 Visco Corp. An overhead-view racing game. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Players: 2 Control: dial Buttons: 2 - TRIVIA - Drift Out was released in October 1991. A bootleg of this game is known as "Drive Out". - SERIES - 1. Drift Out (1991) 2. Drift Out '94 - The Hard Order (1994) 3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom) 3. Neo Drift Out - New Technology (1996) - STAFF - Producer : Tetsuo Akiyama Director : Don Gabacho Assistant Director : Keisuke Usami Programmers : Nadu. S, Tera.Bat, Koizumi Pharmacy Character Designers : Tel. Yamada, King Takahashi, Sawayaka Tamura, Yanitei Koneko, Banbara Hiroko, Domi Domi Sound : Mr. Fukumori, Space Creative Special Thanks : Ideb76kg, Hokke 450, Yakuruto Nakajima, Nakamura Lab, Philippines No3, Yuji Masuda, Rolling Kenmi, Ume W, Itoi Yasuhisa, Kin Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=711&o=2 $end $info=drifto94, $bio Arcade Video game published 26 years ago: Drift Out '94 - The Hard Order (c) 1994 Visco Corp. A top birds eye view racing game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Drift Out '94 was released in November 1994 in Japan. - SERIES - 1. Drift Out (1991) 2. Drift Out '94 - The Hard Order (1994) 3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom) 3. Neo Drift Out - New Technology (1996) - STAFF - Producer : Tetsuo Akiyama Director : Don Gabacho (Don Gabacyo) Assistance : Yasuhisa Itoi Programmers : Basser Teramachi, N. Matsudaira., Ueshima, Katsumi Kikumasa Cargraphics 3D-CG designer : Hideki Tajima Cargraphics production designer : Yasu.MK2 Background designers : H. Maehara, Inurou, Sailor Nabe, Chido., Nobuo. W Sound music : Opus Corp, J. Enoki Cooperation : Mitsubishi Motors, Ralli Art, Rally XPress, Rover, Subaru, Toyota, Volswagen Audi Nippon KK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=712&o=2 $end $cpc_flop=drigusun, $bio Amstrad CPC 464 disk. published 31 years ago: Drigus Und Drolan (c) 1989 Silly Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124653&o=2 $end $cpc_flop=drigusun03, $bio Amstrad CPC 464 disk. published 26 years ago: Drigus Und Drolan (c) 1994 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124654&o=2 $end $gba=drilldoz, $bio Nintendo GBA cart. published 14 years ago: Drill Dozer [Model AGB-V49E-USA] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70493&o=2 $end $specpls3_flop=driller, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Driller (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148271&o=2 $end $amigaocs_flop=driller, $bio Commodore Amiga 500 disk. published 32 years ago: Driller (c) 1988 MicroStatus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73927&o=2 $end $st_flop=driller, $bio Atari ST disk. published 32 years ago: Driller (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230362&o=2 $end $spectrum_cass=drillert, $bio Driller (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219479&o=2 $end $amigaocs_flop=driltote, $bio Commodore Amiga 500 disk. published 29 years ago: Driller & Total Eclipse [Virtual Worlds] (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73925&o=2 $end $msx1_cass=driltank, $bio Driller Tanks (c) 198? Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94604&o=2 $end $msx1_flop=driltank,driltanka, $bio Driller Tanks Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134417&o=2 $end $spectrum_cass=driltank, $bio Sinclair ZX Spectrum cass. published 37 years ago: Driller Tanks (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G33/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78696&o=2 $end $amigaocs_flop=driller1, $bio Commodore Amiga 500 disk. published 32 years ago: Driller [Budget] (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73926&o=2 $end $cpc_cass=drillers, $bio Amstrad CPC cass. published 32 years ago: Driller (c) 1988 System 4 de Espana, S.A. Spanish release. - TECHNICAL - [Model 4STN 749] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96034&o=2 $end $cpc_flop=driller1,drilleru01,drilleru,drilleru02,drilleru03, $bio Amstrad CPC 464 disk. published 33 years ago: Driller [Model A34] (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122255&o=2 $end $cpc_cass=driller, $bio Amstrad CPC cass. published 32 years ago: Driller [Model A34] (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96035&o=2 $end $spectrum_cass=drillere, $bio Driller [Model M1J024] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219875&o=2 $end $x68k_flop=drnksmok,drnksmod, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Drinky & Smokey (c) 1994 Dream Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87475&o=2 $end $gba=driv3ru, $bio Nintendo GBA cart. published 15 years ago: Driv3r [Model AGB-B3RE-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70495&o=2 $end $gba=driv3r, $bio Nintendo GBA cart. published 15 years ago: Driv3r [Model AGB-B3RP] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70494&o=2 $end $cpc_flop=drivecra, $bio Amstrad CPC 464 disk. published 32 years ago: Drive C Ramdisk (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124126&o=2 $end $osborne1=drivec, $bio Osborne-1 disk. published 37 years ago: Drive C: (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237492&o=2 $end $apple2gs=drvclean, $bio Apple IIGS disk. published 28 years ago: Drive Cleaner (c) 1992 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115229&o=2 $end $info=driveout, $bio Arcade Video game published 29 years ago: Drive Out (c) 1991. This is a pirate version of the European release of "Drift Out" by Visco. - TECHNICAL - Players : 2 Control : dial Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=713&o=2 $end $pico=carcarnt, $bio Sega Pico game published 17 years ago: Drive Pico: Go Go! Car Navi Touring! (c) 2003 Sega Toys. - TECHNICAL - GAME ID: HPC-6121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75659&o=2 $end $gba=drivenu, $bio Nintendo GBA cart. published 19 years ago: Driven [Model AGB-ADVE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70497&o=2 $end $gba=driven, $bio Nintendo GBA cart. published 19 years ago: Driven [Model AGB-ADVP] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70496&o=2 $end $psx=driverd, $bio Sony PlayStation disc published 21 years ago: Driver - You Are the Wheelman Demo Disc (c) 1999 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131494&o=2 $end $psx=driver,drivera, $bio Sony PlayStation disc published 21 years ago: Driver - You are the Wheelman (c) 1999 GT Interactive. - TECHNICAL - GAME ID: SLUS-00842 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45772&o=2 $end $psx=driver2,driver2a, $bio Sony PlayStation disc published 20 years ago: Driver 2 (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45771&o=2 $end $gba=driver2u, $bio Nintendo GBA cart. published 18 years ago: Driver 2 Advance [Model AGB-ADUE-USA] (c) 2002 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70499&o=2 $end $gba=driver2,driver2p, $bio Nintendo GBA cart. published 18 years ago: Driver 2 Advance [Model AGB-ADUP] (c) 2002 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70498&o=2 $end $psx=driver2d, $bio Sony PlayStation disc published 20 years ago: Driver 2 Demo Disc (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131531&o=2 $end $hp_ipc=ipcdwd, $bio HP Integral PC disk. published 33 years ago: Driver Writers Disc (c) 1987 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235950&o=2 $end $gbcolor=driveru, $bio Nintendo Game Boy Color game published 20 years ago: Driver [Model CGB-BDRE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67831&o=2 $end $gbcolor=driver, $bio Nintendo Game Boy Color game published 20 years ago: Driver [Model CGB-BDRP-EUU] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67830&o=2 $end $psx=driverp, $bio Sony PlayStation disc published 21 years ago: Driver (c) 1999 GT Interactive. - TECHNICAL - Game ID: SLES-01816 - TRIVIA - Driver was released on June 25, 1999 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96892&o=2 $end $info=drivedge, $bio Arcade Video game published 26 years ago: Driver's Edge (c) 1994 Strata Group, Incorporated. An F-1 racing game from Strata. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz), (2x) TMS32031 (@ 40 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 3 Control : steering wheel Buttons : 10 - TRIVIA - Developed by Incredible Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=714&o=2 $end $info=driveyes, $bio Arcade Video game published 30 years ago: Driver's Eyes (c) 1990 Namco. Driver's Eyes was a state of the art Formula One Simulator, a follow up to "Winning Run" (1988), one of its most advanced features for 1990 was the 3-D solid polygons and the major system 21 sound clean up (music composed by Hiroyuki Kawada who also composed music for Air Combat,Winning Run etc.) the player would select his/her level of racing, Novice or Grand Prix, then, transmission select, (Easy Drive or Technical Drive). when the selections were made, the game would then show a short animation of the engine going into the engine bay and the body work gliding down (changing view to the cockpit) revealing a sign saying BRAKES ON when the sign lifts the race started (in novice mode Grand Prix was on the starting grid). Also the game featured panoramic view thanks to a 3 monitor setup (controlled by 3 system 21's!) and finally to add the game also had an LCD display in the player's cockpit in sync with the speedo on the screen. - TECHNICAL - Namco System 21 hardware Game ID : DE Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Control : stick Buttons : 4 - TRIVIA - Even if titlescreen says 1990, Driver's Eyes was released in January 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4426&o=2 $end $amigaocs_flop=drivfrce,drivfrcea, $bio Commodore Amiga 500 disk. published 30 years ago: Drivin' Force (c) 1990 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73928&o=2 $end $amigaocs_flop=drivfrceb, $bio Commodore Amiga 500 disk. published 30 years ago: Drivin' Force [Budget] (c) 1990 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73929&o=2 $end $ti99_cart=drvdemon, $bio TI-99-4A soft. published 37 years ago: Driving Demon (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84565&o=2 $end $info=drivfrcp,drivfrcg,drivfrcsg,drivfrcsga, $bio Arcade Video game kit published 36 years ago: Driving Force (c) 1984 Magic Electronics. An early chase-view racing game. - TECHNICAL - * "Pac-Man" conversion kit : Main CPU : S2650 (@ 1.536 Mhz) Sound Chips : SN76496 (@ 3.072 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 1 Control : 2-way joystick Buttons : 2 * "Galaxian" conversion kit : Main CPU : S2650 (@ 3.072 Mhz) Sound Chips : Tone generator, discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 64 Players : 1 Control : 2-way joystick Buttons : 2 - TRIVIA - This game was marketed as an inexpensive substitute for Pole Position II. - STAFF - Developed by Shinkai, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=715&o=2 $end $info=drivfrcb, $bio Arcade Video game published 35 years ago: Driving Force (c) 1985 Elsys Software. Pirate version. Originally released in 1984 by Magic Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31689&o=2 $end $info=sc1driv,sc1driva,sc1drivb,sc1drivc, $bio Driving School (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42134&o=2 $end $bbcb_cass=drogna, $bio Acorn BBC Micro B cass. published 37 years ago: Drogna (c) 1983 Acornsoft - STAFF - By: Patrick Dowling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51768&o=2 $end $bbcb_flop_orig=drogna, $bio Acorn BBC Micro B disk. published 37 years ago: Drogna (c) 1983 Acornsoft - STAFF - By: Patrick Dowling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125176&o=2 $end $vic1001_cart=droids, $bio Commodore VIC-20 cart. published 37 years ago: Droids (c) 1983 TG Software - TIPS AND TRICKS - If you type in 'RFV' you'll start on level 7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84415&o=2 $end $a800=droids, $bio Atari 800 cart. published 37 years ago: Droids (c) 1983 TG Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86522&o=2 $end $dragon_cass=droids, $bio Dragon cass. published 37 years ago: Droids (c) 1983 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234402&o=2 $end $apple2_flop_orig=drol, $apple2_flop_misc=drol, $bio Apple II disk. published 37 years ago: Drol (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107391&o=2 $end $pc8801_flop=drol, $bio NEC PC-8801 Series disk. published 35 years ago: Drol (c) 1985 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91689&o=2 $end $sg1000=drolk, $bio Drol (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65048&o=2 $end $sg1000=drol, $bio Sega SG-1000 game published 35 years ago: Drol (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model C-51] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49022&o=2 $end $sg1000=drolt, $bio Sega SG-1000 game published 35 years ago: Drol [Model R-051] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65049&o=2 $end $cpc_flop=drolesde, $bio Amstrad CPC type-in published 35 years ago: Droles de Caracteres! (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120253&o=2 $end $msx1_cass=drome,dromeb,dromec,dromea, $bio MSX cass. published 33 years ago: Drome (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94605&o=2 $end $msx1_flop=drome, $bio Drome cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229951&o=2 $end $gba=dromraceu, $bio Nintendo GBA cart. published 17 years ago: Drome Racers [Model AGB-AOEE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70501&o=2 $end $gba=dromrace, $bio Nintendo GBA cart. published 17 years ago: Drome Racers [Model AGB-AOEP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70500&o=2 $end $dragon_cass=dronedt, $bio Dragon cass. published 37 years ago: Drone Datatank (c) 1983 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116593&o=2 $end $gba=droopyto,droopytop, $bio Nintendo GBA cart. published 18 years ago: Droopy's Tennis Open [Model AGB-AD7P] (c) 2002 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70502&o=2 $end $tg16=dropoff, $bio NEC TurboGrafx-16 cart. published 30 years ago: Drop Off [Model TGX020042] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84312&o=2 $end $pce_tourvision=droprock, $bio TOURVision cart. published 29 years ago: Drop Rock Hora Hora (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109158&o=2 $end $pce=droprock,droprock1, $bio NEC PC-Engine HuCARD published 30 years ago: Drop Rock Hora Hora (c) 1990 Data East Corp. Izumi has been possessed by an evil spirit and has fallen in a deep sleep. Takashi, his friend decides to help her and gets transporter into her dream and turned into a magic orb. Drop Rock is a traditional breakout type of game, but a vertical scrolling has been added to the mix, so if any of the bricks, (symbolized here as fruits) hit you, you lose a life. Your orb can freely move on screen and, at the beginning of the game, a force field prevents the ball to fall out of the screen. Sometimes special icons also appear giving you extra powers. - TECHNICAL - Game ID: DE90005 - TRIVIA - Released on March 30, 1990 in Japan for 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58571&o=2 $end $archimedes=dropship, $bio Acorn Archimedes disk. published 30 years ago: Drop Ship (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127088&o=2 $end $info=j2droplt, $bio Drop the Lot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40947&o=2 $end $info=j2dropld, $bio Drop the Lot Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40946&o=2 $end $c64_cass=dropzone, $bio Commodore C64 cass. published 36 years ago: Drop Zone (c) 1984 UK Gold British Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146497&o=2 $end $m5_cart=drops, $bio Sord M.5 cart. published 34 years ago: Drops (c) 1986 SPC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95344&o=2 $end $a800=dropzone, $bio Dropzone (c) 200? Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86523&o=2 $end $gameboy=dropzone,dropzonep, $bio Nintendo Game Boy Cart. published 28 years ago: Dropzone [Model DMG-AD4P-EUR] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65935&o=2 $end $gbcolor=dropzone, $bio Nintendo Game Boy Color game published 21 years ago: Dropzone [Model DMG-AD4P-EUR] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67832&o=2 $end $nes=dropzone, $bio Nintendo NES cart. published 28 years ago: Dropzone (c) 1992 Mindscape, Incorporated. - TECHNICAL - GAME ID: NES-D5-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55109&o=2 $end $gamegear=dropzone, $bio Sega Game Gear cart. published 26 years ago: Dropzone [Model T-121007] (c) 1994 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64560&o=2 $end $amigaocs_flop=drolecol, $bio Commodore Amiga 500 disk. published 28 years ago: Drôle d'École - 5-7 Ans (c) 1992 Europress - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73930&o=2 $end $pc8801_flop=druaga, $bio Druaga no To Kanko Tour (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91690&o=2 $end $gameboy=druaga, $bio Nintendo Game Boy Cart. published 30 years ago: Druaga no Tou (c) 1990 Angel Studios - TECHNICAL - Game ID: DMG-ADA - TRIVIA - Druaga no Tou for Game Boy was released on December 31, 1990 in Japan. The game is known outside Japan as "The Tower of Druaga", but no Game Boy port was ever released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65936&o=2 $end $nes=druaga, $vgmplay=druaga_nes, $bio Nintendo Famicom cart. published 35 years ago: Druaga no Tou (c) 1985 Namco, Limited. - TECHNICAL - Cartridge ID : NTD-4900 - TRIVIA - Druaga no Tou for Famicom was released on August 6, 1985 in Japan. The game is known outside Japan as "The Tower of Druaga", but no NES/Famicom port ever appeared outside Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.25, 2007) "Druaga no Tou [Model FBQJ]" Nintendo Wii U [Virtual Console] [JP] (aug.21, 2013) "Druaga no Tou [Model FBKJ]" * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (dec.19, 2012) "Druaga no Tou [Model TBQJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54750&o=2 $end $apple2_flop_orig=drugalrt, $apple2_flop_clcracked=drugalrt,drgalrt0, $bio Apple II disk. published 34 years ago: Drug Alert! (c) 1986 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231146&o=2 $end $cdi=drugwars, $bio Phillips CD-i published 24 years ago: Drug Wars (c) 1996 Philips Interactive Media, Incorporated. If it's war you want, it's war you're going to get! Targeting the Drug King Lopez and his entire drug distribution chain is truly an international war. Drug Wars is a multi-level action thriller that will take you through it all. From small town traffickers to big city cartels. You'll fight international drug runners on the border. And, if your shooting skills are good enough, you'll be assigned to South America to destroy the source and capture Lopez. - TECHNICAL - Model 811 0059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52849&o=2 $end $cpc_cass=druid, $bio Amstrad CPC cass. published 34 years ago: Druid (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96037&o=2 $end $cpc_flop=druiduk101,druiduk1,druiduk102,druiduk103,druiduk104,druidfir,druid198, $bio Amstrad CPC 464 disk. published 34 years ago: Druid (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121038&o=2 $end $msx2_flop=druid, $bio MSX 2 disk. published 33 years ago: Druid (c) 1987 Nippon Dexter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101632&o=2 $end $einstein=druid, $bio Druid (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136066&o=2 $end $famicom_flop=druid, $bio Nintendo Famicom disk. published 32 years ago: ???? ???? (c) 1988 Jaleco Company, Limited. (Druid - Kyoufu no Tobira) - TECHNICAL - [Model JFD-DRD] - TRIVIA - Released on March 03, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65293&o=2 $end $saturn=druid, $bio Sega Saturn game published 22 years ago: Druid - Yami e no Tsuiseki Sha (c) 1998 Koei - TECHNICAL - GAME ID: T-7670G - TRIVIA - Released on July 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59089&o=2 $end $psx=druid, $bio Sony PlayStation disc published 22 years ago: Druid - Yamie no Tsuisekisha (c) 1998 Koei Co., Ltd. - TECHNICAL - Model SLPS-01246 - TRIVIA - Druid was released on February 19, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85112&o=2 $end $msx2_cart=druid,druida, $bio MSX 2 cart. published 32 years ago: Druid (c) 1988 Jaleco Company, Limited. - TECHNICAL - GAME ID: ND-08MR - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51285&o=2 $end $bbcb_cass=drumkit, $bio Drum Kit (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51769&o=2 $end $info=drmn, $bio Arcade Video game published 21 years ago: DrumMania (c) 1999 Konami Company, Limited. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in July 1999 in Japan. The game is also known as "Percussion Freaks". Konami Music Entertainment released a limited-edition soundtrack album for this game (DrumMania Original Soundtracks - KMCA-18) on 06/08/1999. - TIPS AND TRICKS - * Speed mode : hit |High Hat| |Snare| |High Hat| |High Hat| |Snare| |High Hat| |Bass| at the mode selection screen. * Hidden mode : hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| at the mode selection screen. * Mirror mode : hit |Snare| |Snare| |High Tom| |Low Tom| |High Tom| |Bass| at the mode selection screen. * Expert Real difficulty : hit |High Hat| |High Hat| |Snare| |Snare| |High Tom| |Low Tom| |High Tom| |Low Tom| |Bass| |Bass| at the mode selection screen. Press Right at the Real difficulty setting. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3607&o=2 $end $info=drmn10m, $bio Arcade Video game published 16 years ago: DrumMania 10thMix (c) 2004 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in April 2004. DrumMania 10thMix can link with "GuitarFreaks 11thMix". The game is also known as "Percussion Freaks 10thMix". Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 11thMix & DrumMania 10thMix Soundtracks - KOLA-069~70) on 23/06/2004. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3609&o=2 $end $info=drmn2m,drmn2mpu, $bio Konami System 573 CD+cart. published 20 years ago: DrumMania 2ndMix (c) 2000 Konami Company, Limited. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GQ881 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in March 2000. The game is also known as "Percussion Freaks 2ndMix". Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 3rdMix & DrumMania 2ndMix Soundtracks - KMCA-23) on 22/11/2000. - TIPS AND TRICKS - * Options menu : insert your coins(s), then hold Left + Right and press Start. * Hidden and sudden modes : insert your coins(s), then hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| and press Start. Hidden and sudden modes will now be unlocked at the options menu. * Tight mode : insert your coins(s), then hold |Bass| and hit |High Hat| |Snare| |High Tom| |Low Tom|. Release |Bass| then hit |High Hat| |Snare| |High Tom| |Low Tom|, |Bass| + |Snare|. Tight mode will now be unlocked at the options menu. * Small and silent modes : insert your coins(s), then hit |High Tom| + |Low Tom|, |Snare| |Snare|, |High Hat| + |High Tom|, |Snare| |Snare|, |High Hat| + |Low Tom|. Small and silent modes will now be unlocked at the options menu. * Expert Real mode : highlight the Real difficulty setting, then hit |Low Tom| |Low Tom| |Low Tom| |Low Tom| |Low Tom| at the mode selection screen. * Toggle session mode difficulty : select session mode. Then hit |High Hat| |High Hat| at the song selection screen to toggle between normal and extreme session mode. * New song speed : hit |Bass] |Bass] within one second at the song selection screen to increase the song speed. This may be done up to seven times in a row before the speed changes back to normal. Alternately, press Start + Left or Right during game play. This may be done up to seven times in a row before the speed changes back to normal. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3608&o=2 $end $info=drmn3m, $bio Konami System 573 CD+cart. published 20 years ago: DrumMania 3rdMix (c) 2000 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GCA23 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Released in September 2000. DrumMania 3rdMix can link with "GuitarFreaks 4thMix". The game is known in Asian countries as "Percussion Freaks 3rdMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 4thMix & DrumMania 3rdMix Soundtracks - KMCA-111) on 06/06/2001. - TIPS AND TRICKS - * Options menu : insert your coins(s), then hold Left + Right and press Start. * Hidden and sudden modes : insert your coins(s), then hit |High Tom| |Low Tom| |High Tom| |Low Tom| |High Tom| |Bass| and press Start. Hidden and sudden modes will now be unlocked at the options menu. * Tight mode : insert your coins(s), then hold |Bass| and hit |High Hat| |Snare| |High Tom| |Low Tom|. Release |Bass| then hit |High Hat| |Snare| |High Tom| |Low Tom|, |Bass| + |Snare|. Tight mode will now be unlocked at the options menu. * Small and silent modes : insert your coins(s), then hit |High Tom| + |Low Tom|, |Snare| |Snare|, |High Hat| + |High Tom|, |Snare| |Snare|, |High Hat| + |Low Tom|. Small and silent modes will now be unlocked at the options menu. * Expert Real mode : highlight the Real difficulty setting, then hit |Low Tom| |Low Tom| |Low Tom| |Low Tom| |Low Tom| at the mode selection screen. * Toggle session mode difficulty : select session mode. Then hit |High Hat| |High Hat| at the song selection screen to toggle between normal and extreme session mode. * New song speed : hit |Bass] |Bass] within one second at the song selection screen to increase the song speed. This may be done up to seven times in a row before the speed changes back to normal. Alternately, press Start + Left or Right during game play. This may be done up to seven times in a row before the speed changes back to normal. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3616&o=2 $end $info=drmn4m, $bio Konami System 573 CD+cart. published 19 years ago: DrumMania 4thMix (c) 2001 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GEA25 Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Released in March 2001. DrumMania 4thMix can link with "GuitarFreaks 5thMix". The game is also known as "Percussion Freaks 4thMix". Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 5thMix & DrumMania 4thMix Soundtracks - KMCA-121~2) on 29/09/2001. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3615&o=2 $end $info=drmn5m, $bio Arcade Video game published 19 years ago: DrumMania 5thMix (c) 2001 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GCB05 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in September 2001. DrumMania 5thMix can link with "GuitarFreaks 6thMix". The game is also known as "Percussion Freaks 5thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 6thMix & DrumMania 5thMix Soundtracks - KMCA-126) on 07/11/2001. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3614&o=2 $end $info=drmn6m, $bio Arcade Video game published 18 years ago: DrumMania 6thMix (c) 2002 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GCB16 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in February 2002. DrumMania 6thMix can link with "GuitarFreaks 7thMix". The game is also known as "Percussion Freaks 6thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 7thMix & DrumMania 6thMix Soundtracks - KMCA-158) on 01/05/2002. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3613&o=2 $end $info=drmn7m,drmn7ma, $bio Konami System 573 CD+cart. published 18 years ago: DrumMania 7thMix (c) 2002 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GCC07 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in August 2002. DrumMania 7thMix can link with "GuitarFreaks 8thMix". The game is also known as "Percussion Freaks 7thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 8thMix & DrumMania 7thMix Soundtracks - KOLA-002) on 23/10/2002. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3612&o=2 $end $info=drmn8m, $bio Arcade Video game published 17 years ago: DrumMania 8thMix (c) 2003 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAME ID: GCC38 Konami Bemani System 573 Digital Hardware - TRIVIA - Released in April 2003. DrumMania 8thMix can link with "GuitarFreaks 9thMix". The game is also known as "Percussion Freaks 8thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 9thMix & DrumMania 8thMix Soundtracks - KOLA-034) on 04/06/2003. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3611&o=2 $end $info=drmn9m, $bio Arcade Video game published 17 years ago: DrumMania 9thMix (c) 2003 Konami Corp. DrumMania is a game where colored notes travel down the screen which correspond with color coded parts of an electronic drum set. The player must hit the drum parts when the notes reach the bottom of the screen in order to fill in missing drum parts from a song. - TECHNICAL - GAMe ID: GCD09 Runs on the Konami Bemani System 573 Digital Hardware - TRIVIA - Released in October 2003. DrumMania 9thMix can link with "GuitarFreaks 10thMix". The game is also known as "Percussion Freaks 9thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 10thMix & DrumMania 9thMix Soundtracks - KOLA-051) on 17/12/2003. - SERIES - 1. DrumMania (1999) 2. DrumMania 2ndMIX (2000) 3. DrumMania 3rdMIX (2000) 4. DrumMania 4thMIX (2001) 5. DrumMania 5thMIX (2001) 6. DrumMania 6thMIX (2002) 7. DrumMania 7thMIX (2002) 8. DrumMania 8thMIX (2003) 9. DrumMania 9thMIX (2003) 10. DrumMania 10thMIX (2004) 11. DrumMania Kids Planet (2004) 12. DrumMania V (2005) 13. DrumMania V2 (2005) 14. DrumMania V3 (2006) 15. DrumMania V4 Rock×Rock (2007) 16. DrumMania V5 Rock to Infinity (2008) 17. DrumMania V6 Blazing!!!! (2009) 18. DrumMania XG (2010) 19. DrumMania V7 (2010) 20. DrumMania XG2 Groove to Live (2011) 21. DrumMania V8 (2011) 22. DrumMania XG3 (2012) 23. GITADORA [DrumMania] (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3610&o=2 $end $cpc_flop=drumsf19, $bio Amstrad CPC type-in published 28 years ago: Drums (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119431&o=2 $end $info=cdsteljn, $bio DECO cass. published 39 years ago: DS Telejan (c) 1981 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-114 - TRIVIA - Known as the 14th video game (Cassette no. 14) made for the DECO Cassette System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33104&o=2 $end $info=ds8, $bio Musical Instrument published 34 years ago: DS-8 Digital Synthesizer (c) 1986 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261553&o=2 $end $kc_cass=dschungl, $bio VEB Mikroelektronik KC cass. published 33 years ago: Dschungelpfad (c) 1987 Lehni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133880&o=2 $end $fm77av=dsenraku, $bio Dsenryaku (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93838&o=2 $end $cpc_flop=dskcpcuk, $bio Amstrad CPC 464 disk. published 23 years ago: Dsk-Cpc 1.0 (c) 1997 Divine Coding - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124127&o=2 $end $dragon_flop=dream, $bio Dragon disk. published 36 years ago: DskDream (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117153&o=2 $end $info=dss1,dssmsrk, $bio Musical Instrument published 34 years ago: DSS-1 Digital Sampling Synthesizer (c) 1986 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261554&o=2 $end $special_cass=dssm,dssm2, $bio DSSM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234286&o=2 $end $radio86_cass=dssmcpm, $bio DSSM-CPM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235447&o=2 $end $z88_cart=dstar, $bio Cambridge Z88 Cart. published 21 years ago: Dstar (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236180&o=2 $end $gbcolor=dtlords, $bio Nintendo Game Boy Color game published 19 years ago: DT - Lords of Genomes [Model DMG-BBDJ-JPN] (c) 2001 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67694&o=2 $end $a800=dt80, $bio Atari 800 cart. published 36 years ago: DT-80: Eighty Column Dumb Terminal for the ATR-8000 (c) 1984 Amiable Computer Enhancements - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86506&o=2 $end $info=dt386, $bio DT386 (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228893&o=2 $end $info=dt486, $bio DT486 (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228894&o=2 $end $pc8801_flop=dtbsoftw, $bio DTB Software (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91591&o=2 $end $nes=dushen, $bio Du Shen (c) 19?? XianFeng Katong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76757&o=2 $end $megadriv=mhpoker, $bio Sega Mega Drive game published 25 years ago: Du Shen Zhi Meng Huan Puke (c) 1995 Creaton. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116238&o=2 $end $nes=dushena, $bio Du Shen [Model ES-1105] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76758&o=2 $end $pc8801_flop=duad88, $bio Duad88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91691&o=2 $end $pc8801_cass=dualaln, $bio NEC PC-8801 Series cass. published 36 years ago: Dual Alien (c) 1984 Central Kyoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91216&o=2 $end $pc8801_flop=dualaln, $bio NEC PC-8801 Series disk. published 36 years ago: Dual Alien (c) 1984 Central Kyoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91692&o=2 $end $info=dualaslt, $bio Arcade Video game published 36 years ago: Dual Assault (c) 1984 Data East. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : DECO (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1984. This game is known outside US as "Liberation". - STAFF - Staff : I. Fushiki, D. Kohama, Y. Ohba, Kenji Nishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=716&o=2 $end $gba=dualblad, $bio Nintendo GBA cart. published 18 years ago: Dual Blades [Model AGB-AB9E-USA] (c) 2002 Metro 3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70504&o=2 $end $gba=dualbladj, $bio Nintendo GBA cart. published 18 years ago: Dual Blades [Model AGB-AB9J-JPN] (c) 2002 Metro 3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70503&o=2 $end $info=dualgame, $bio Arcade Video game published 25 years ago: Dual Games (c) 1995 Labtronix Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36326&o=2 $end $n64=dualhero,dualherou, $bio Nintendo 64 cart. published 22 years ago: Dual Heroes (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57675&o=2 $end $n64=dualheroj, $bio Nintendo 64 cart. published 23 years ago: Dual Heroes [Model NUS-NDHJ] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57676&o=2 $end $cpc_flop=dualmodu, $bio Amstrad CPC 464 disk. published 14 years ago: Dual Module Player 0.3 (c) 2006 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124128&o=2 $end $snes=dualorbs, $bio Nintendo Super Famicom cart. published 27 years ago: Dual Orb - Seirei Tama Densetsu [Model SHVC-DX] (c) 1993 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61256&o=2 $end $snes=dualorb2, $bio Nintendo Super Famicom cart. published 26 years ago: Dual Orb II [Model SHVC-AD2J-JPN] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61257&o=2 $end $x68k_flop=dualtarg, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc. - TECHNICAL - BARCODE: 4988708010681 MEDIA: FD x3 - TRIVIA - Released on July 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87476&o=2 $end $pc98=dualtarg, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89379&o=2 $end $pc8801_flop=dualtarg, $bio NEC PC-8801 Series disk. published 31 years ago: Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc. - TECHNICAL - BARCODE: 4988708010889 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91693&o=2 $end $msx2_flop=dualtarg, $bio MSX 2 disk. published 31 years ago: Dual Targets - The 4th Unit Act. 3 (c) 1989 Data West, Inc. - TECHNICAL - BARCODE: 4988708010308 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101633&o=2 $end $psx=ducatiw, $bio Sony PlayStation disc published 19 years ago: Ducati World - Racing Challenge (c) 2001 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110967&o=2 $end $dc=ducatiw, $bio Sega Dreamcast GD published 19 years ago: Ducati World - Racing Challenge [Model T-8113N] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135423&o=2 $end $dc=ducatiwe, $bio Sega Dreamcast GD published 19 years ago: Ducati World [Model T-8121D-50] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135422&o=2 $end $nes=duck, $bio Duck (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83861&o=2 $end $megaduck=duckadv, $bio Mega Duck cart. published 27 years ago: Duck Adventures (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115566&o=2 $end $info=jak_duck, $bio Duck Commander (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259397&o=2 $end $n64=duckdodgu,duckdodgub, $bio Nintendo 64 cart. published 20 years ago: Duck Dodgers Starring Daffy Duck (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57677&o=2 $end $nes=duckhunth, $bio Nintendo Famicom cart. published 33 years ago: Duck Hunt (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69246&o=2 $end $nes=duckhunt, $vgmplay=duckhunt_nes, $bio Nintendo Famicom cart. published 36 years ago: Duck Hunt (c) 1984 Nintendo. - TECHNICAL - Game ID: HVC-DH - TRIVIA - Duck Hunt was released on April 21, 1984 in Japan. It was a hugely popular video game title and was a launch title. In Duck Hunt, players had a special gun apparatus, the Nintendo Zapper Gun that they plugged into the console, and attempted to shoot down ducks or clay pigeons in mid-flight. Like many early video games, Duck Hunt is endless. The player is also accompanied by a nameless dog which laughs whenever a duck is missed. The dog has passed into video gaming folklore, alongside 'All your base are belong to us' (from "Zero Wing") and the various vocal messages from "Gauntlet". Additionally, one of the more popular urban legends within the video game community claims that some players have found a way to shoot the dog. This is actually impossible for several game-play reasons and limitations, although it is possible to shoot the dog in the bonus round of the arcade version of the game, "Vs. Duck Hunt" (possibly the origin of the urban legend). Known export releases: [US] "Duck Hunt [Model NES-DH-USA]" [CA] "Duck Hunt [Model NES-DH-CAN]" [SP] "Duck Hunt [Model NES-DH-ESP]" [EU] "Duck Hunt [Model NES-DH-EEC]" - TIPS AND TRICKS - * Freeze targets : Press Start to pause game play, then resume. The targets will remain paused for a brief amount of time, allowing an easy shot. * Duck control : Use a standard controller in port one to control the ducks. Note: This may be done when one or two ducks appear on screen. * Hint, Always hit the duck : Place a magnifying glass between the light gun and your television screen. Hold the Zapper gun approximately two feet back from the television and fire whenever a duck appears. Aiming directly through the center of the magnifying glass and towards the center of the television works the best. Several attempts may be needed to get the gun and magnifying glass positioned correctly. Note : A fairly powerful magnifying glass was used to discover this trick. - STAFF - Music by : Hirokazu Tanaka (HIP) Produced by : Gunpei Yokoi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55110&o=2 $end $info=pc_duckh, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Duck Hunt (c) 1984 Nintendo. PlayChoice-10 version. For more information about the game, please see the original NES game. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : DH Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : lightgun Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1800&o=2 $end $gameking=duckman, $bio Duck Man (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129978&o=2 $end $nes=duckmaze, $bio Nintendo NES cart. published 30 years ago: Duck Maze (c) 1990 HES [Home Entertainment Suppliers]. Jack the duck is no ordinary quacker. He is witty and rather clever, but this is not enough to get his precious egg to safety. He needs your help and ingenuity to get through the 20 mind-boggling mazes. Beware of the hidden dangers: the foxes, the traps. But most of all, let those sleeping bulldogs lie. Start your adventure in level 1 and challenge your way through to level 20, or if you are feeling vigorous, go straight into a higher level. But whatever you do, DON'T CRACK THE EGG! - TRIVIA - Duck Maze was released in 1990 (exact date unknown) in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55111&o=2 $end $msx1_cass=duckout, $bio MSX cass. published 31 years ago: Duck Out (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94606&o=2 $end $specpls3_flop=duckout, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Duck Out (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147657&o=2 $end $c64_cass=ducksht, $bio Commodore C64 cass. published 36 years ago: Duck Shoot (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: 1C 0001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146498&o=2 $end $msx2_flop=ducktale, $bio MSX 2 disk. published 26 years ago: Duck Tales (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101634&o=2 $end $lviv=ducks, $bio Ducks (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233021&o=2 $end $c64_cart=duckahoy, $bio Commodore C64 cart. published 36 years ago: Ducks Ahoy! (c) 1984 Hakansson Associates, Incorporated. [Joyce Hakansson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53569&o=2 $end $a800=duckahoy, $bio Atari 800 cart. published 36 years ago: Ducks Ahoy! (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-9889 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86524&o=2 $end $info=sc4duckq,sc4duckqa, $bio Ducks of Hazzard (c) 200? QPS Interactive. - TECHNICAL - [Model PR2519] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42581&o=2 $end $info=sc4ducks,sc4ducksa,sc4ducksb,sc4ducksc, $bio Ducks of Hazzard (c) 200? Mazooma Games. - TECHNICAL - [Model PR2118] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42582&o=2 $end $info=sc5ducks, $bio Ducks of Hazzard (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2118] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43102&o=2 $end $jupace_cass=ducksht, $bio Jupiter Ace cass. published 37 years ago: Duckshoot (c) 1983 Micro Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115761&o=2 $end $nes=ducktal3,ducktal3r, $bio DuckTales III (c) 199? Unknown [Russia]. Pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84035&o=2 $end $gameboy=ducktale, $bio Nintendo Game Boy Cart. published 30 years ago: DuckTales [Model DMG-DT-NOE] (c) 1990 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65937&o=2 $end $gameboy=ducktaleu, $bio Nintendo Game Boy Cart. published 30 years ago: DuckTales (c) 1990 Capcom Company, Limited. - TECHNICAL - GAME ID: DMG-DT-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65941&o=2 $end $gameboy=ducktalej, $bio Nintendo Game Boy Cart. published 30 years ago: DuckTales (c) 1990 Capcom Company, Limited. - TECHNICAL - GAME ID: DMG-DTJ - TRIVIA - Released on September 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65940&o=2 $end $nes=ducktale, $bio Nintendo NES cart. published 30 years ago: DuckTales (c) 1990 Capcom Co., Ltd. Europa-Version. Game developed in USA. See the original North American release entry for more info; "DuckTales [Model NES-UK-USA]". - TECHNICAL - Cartridge ID: NES-UK-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84892&o=2 $end $nes=ducktaleu,ducktaleup, $vgmplay=ducktale_nes, $bio Nintendo NES cart. published 31 years ago: DuckTales (c) 1989 Capcom USA, Inc. - TECHNICAL - Game ID: NES-UK-USA - TRIVIA - Released in September 1989 in USA. Known export releases: [JP] "Wanpaku Duck Yume Bouken [Model CAP-UK]" [EU] "DuckTales [Model NES-UK-NOE]" [EU] "DuckTales [Model NES-UK-EEC]" [SW] "DuckTales [Model NES-UK-SCN]" [SS] "DuckTales [Model NES-UK-FRG]" [FR] "DuckTales - la Bande a Picsou [Model NES-UK-FRA]" - STAFF - Producer: Tokuro Fujiwara Disney Producer: Darlene Waddington Director and Graphic Design: Keiji Inafune Game Designer: Yoshinori Takenaka Sound Designer: Hiroshige Tonomura Sound Programmer: Yoshihiro Sakaguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84889&o=2 $end $nes=dudesatt1,dudesatt, $bio Nintendo NES cart. published 30 years ago: Dudes with Attitude (c) 1990 American Video Entertainment Head out across the high seas as the legendary Pirate Island, a lush tropical island loaded with buried treasure and buried trouble. You'll explore secret catacombs of unrelenting mind-bending challenge. Discover wealth beyond your wildest dreams. But what is the value of all the riches in the world after you've been snuffed out by the twirling STAR-A-LIZER or the slobbering, bounding JAWS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55113&o=2 $end $ekara_japan=ec0047, $bio Takara e-Kara EC series cart. published 19 years ago: DUE Vol. 1 [Model EC0047-DUE] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146878&o=2 $end $cpc_cass=duel, $bio Amstrad CPC cass. published 34 years ago: Duel (c) 1986 Gasoline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96039&o=2 $end $pc8801_flop=duel,duela, $bio NEC PC-8801 Series disk. published 31 years ago: Duel (c) 1989 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91694&o=2 $end $pc98=duel, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Duel (c) 1990 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89380&o=2 $end $vz_snap=ace_of_aces, $bio Duel - Ace of Aces (c) 198? Dick Smith Electronics Shoot down the other aircraft before you are shot down in this two player battle of the skies. Best enjoyed with joysticks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235013&o=2 $end $vz_snap=gunfight, $bio Duel - Gunfight (c) 198? Dick Smith Electronics. In this two player gunfight, you have 6 shots to hit the other player. If you both run out of shots, or the timer runs out, your gun reloads. It takes 5 hits to kill a player. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235080&o=2 $end $pro128_cass=duel2000, $bio Olivetti PC-128 cass. published 34 years ago: Duel 2000 (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118167&o=2 $end $cpc_flop=duel200002,duel200003,duel200001,duel2000, $bio Amstrad CPC 464 disk. published 34 years ago: Duel 2000 (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121589&o=2 $end $cpc_flop=duel3df1, $bio Amstrad CPC type-in published 34 years ago: Duel 3D (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120256&o=2 $end $to7_cass=tomsonne, $bio Duel a Tom Sonne Valley (c) 198? Cardot [Jean-Louis Cardot] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108221&o=2 $end $to_flop=colorado,coloradoc,coloradob,coloradoa, $bio Thomson TO disk. published 34 years ago: Duel au Colorado (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107701&o=2 $end $mo5_cass=colorado,coloradob,coloradoc,coloradoa, $bio Thomson MO5/TO7 cass. published 34 years ago: Duel au Colorado (c) 1986 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40449&o=2 $end $x68k_flop=duelfght, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Duel Fighter (c) 1996 Take Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87477&o=2 $end $x68k_flop=duelfgh2, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Duel Fighter 2 (c) 1997 Mugen Unagi Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87478&o=2 $end $pc8801_flop=duelkawa, $bio NEC PC-8801 Series disk. published 30 years ago: Duel Kawanakajima (c) 1990 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91695&o=2 $end $gba=duelmstku, $bio Nintendo GBA cart. published 16 years ago: Duel Masters - Kaijudo Showdown [Model AGB-BD6E-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70507&o=2 $end $gba=duelmstk, $bio Nintendo GBA cart. published 15 years ago: Duel Masters - Kaijudo Showdown [Model AGB-BD6P] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70506&o=2 $end $gba=duelmstsu, $bio Nintendo GBA cart. published 16 years ago: Duel Masters - Sempai Legends [Model AGB-AA9E-USA] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70509&o=2 $end $gba=duelmsts, $bio Nintendo GBA cart. published 16 years ago: Duel Masters - Sempai Legends [Model AGB-AA9P] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70508&o=2 $end $gba=duelmsscu, $bio Nintendo GBA cart. published 15 years ago: Duel Masters - Shadow of the Code [Model AGB-BDUE-USA] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70511&o=2 $end $gba=duelmssc, $bio Nintendo GBA cart. published 15 years ago: Duel Masters - Shadow of the Code [Model AGB-BDUP] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70510&o=2 $end $gba=duelms2i, $bio Nintendo GBA cart. published 16 years ago: Duel Masters 2 - Invincible Advance [Model AGB-BD2J-JPN] (c) 2004 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70512&o=2 $end $gba=duelms2k, $bio Nintendo GBA cart. published 16 years ago: Duel Masters 2 - Kirifuda Shoubu Ver. [Model AGB-BD5J-JPN] (c) 2004 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70513&o=2 $end $gba=duelmst3, $bio Nintendo GBA cart. published 16 years ago: Duel Masters 3 [Model AGB-BDUJ-JPN] (c) 2004 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70514&o=2 $end $gba=duelmstr, $bio Nintendo GBA cart. published 17 years ago: Duel Masters [Model AGB-AA9J-JPN] (c) 2003 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70505&o=2 $end $pc98_cd=duelsucp, $pc98=duelsuc, $bio NEC PC-9821 CD published 24 years ago: Duel Succession Plus Kit (c) 1996 KSK [Kure Soft. Koubou] [Japan] - TRIVIA - Released on June 28, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233963&o=2 $end $apple2_flop_orig=dueldigt, $apple2_flop_clcracked=dueldigt, $bio Apple II disk. published 38 years ago: Dueling Digits (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229118&o=2 $end $apple2gs=duelqust, $bio Apple IIGS disk. published 32 years ago: Dueling Questions (c) 1988 Coyote Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115205&o=2 $end $apple2gs=dueltris, $bio Apple IIGS disk. published 28 years ago: DuelTris (c) 1992 DreamWorld Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115217&o=2 $end $cpc_cass=duet, $bio Amstrad CPC cass. published 34 years ago: Duet (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96040&o=2 $end $cpc_flop=duetuk19,duetcomm,duetcomm01, $bio Amstrad CPC 464 disk. published 34 years ago: Duet (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121000&o=2 $end $pc8801_flop=duet, $bio NEC PC-8801 Series disk. published 30 years ago: Duet (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91696&o=2 $end $info=duet16, $bio Computer published 37 years ago: Duet-16 (c) 1983 Panafacom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127339&o=2 $end $amigaocs_flop=dugger, $bio Commodore Amiga 500 disk. published 31 years ago: Dugger (c) 1989 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73932&o=2 $end $psx=dukenklb, $bio Sony PlayStation disc published 20 years ago: Duke Nukem - Land of the Babes (c) 2000 GT Interactive - TECHNICAL - GAME ID: SLUS-01002 - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110943&o=2 $end $psx=dukenktm, $bio Sony PlayStation disc published 23 years ago: Duke Nukem - Total Meltdown (c) 1997 GT Interactive. - TECHNICAL - Game ID: SLUS-00355 - TRIVIA - Released on December 08, 1997 in the USA. Export releases: [EU] "Duke Nukem [Model SLES-00703]" [JP] "Duke Nukem - Total Meltdown [Model SLPS-01557]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97736&o=2 $end $n64=dukenkzh,dukenkzhf,dukenkzhu,dukenkzhup, $bio Nintendo 64 cart. published 21 years ago: Duke Nukem - Zero Hour (c) 1999 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57678&o=2 $end $saturn=dukenk3d, $bio Sega Saturn game published 23 years ago: Duke Nukem 3D (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60294&o=2 $end $gamecom=dukenuke, $bio Tiger game.com cart. published 23 years ago: Duke Nukem 3D (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129935&o=2 $end $megadriv=dukenk3d,dukenk3da, $bio Sega Mega Drive game published 22 years ago: Duke Nukem 3D (c) 1998 Tec Toy - TECHNICAL - Game ID: 052050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56464&o=2 $end $saturn=dukenk3du,dukenk3dp, $bio Sega Saturn game published 23 years ago: Duke Nukem 3D [Model 81071] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60033&o=2 $end $n64=dukenk64,dukenk64f,dukenk64u,dukenk64p, $bio Nintendo 64 cart. published 23 years ago: Duke Nukem 64 (c) 1997 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57679&o=2 $end $gba=dukenukeu, $bio Nintendo GBA cart. published 18 years ago: Duke Nukem Advance [Model AGB-AD9E-USA] (c) 2002 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70516&o=2 $end $gba=dukenuke, $bio Nintendo GBA cart. published 18 years ago: Duke Nukem Advance [Model AGB-AD9P] (c) 2002 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70515&o=2 $end $ibm5170=duke2a,duke2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Duke Nukem II (c) 1993 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144386&o=2 $end $psx=dukenktk,dukenktkp,dukenktkd, $bio Sony PlayStation disc published 22 years ago: Duke Nukem Time to Kill (c) 1998 GT Interactive Got a little time to kill? So does Duke. The greatest action hero in gaming is back in an all-new, revolutionary third-person frag-fest, exclusively for the PlayStation® game console. Rage through the ages as Duke annihilates ancient Rome, conquers the Dark Ages, and tames the Wild West, proving once more that the only good alien is a dead one! With a colossal arsenal of high-tech, all-new weapons and more Nukem attitude and humor than ever before, Duke NukemTM: Time To KillTM gives you more of what you crave. More hard-core action! More exploration! More shooter mayhem! More of the King of Carnage! Features: * Experience the irreverent Nukem attitude up close and personal in dynamic 3rd person perspective for the first time. * Shoot your way through 28 expansive and totally interactive levels set in painstakingly realistic 3D environments. * Master a massive arsenal of weaponry and equipment including the Holy Hand-Grenade, Flamethrower, Jet-Pack and much more! * Battle multitudes of horrific alien-scum as old enemies and totally new ones pour into the fray. * Battle your friends with competitive 2-player split screen mode. - TECHNICAL - Model SLUS-90036 - TRIVIA - Released on October 01, 1998 in the USA. Export releases: [EU] "Duke Nukem Time to Kill [Model SLES-01515/E]" - STAFF - GT Interactive Software, Corp. Senior Producer: Dante Anderson Marketing Director: Tony Kee Product Manager: Martin Currie Senior Test Lead: Thomas Zuccotti Test Lead: Tim Hesse Testers: Scott Donaldson, Randy Jones, Aaron Padilla, Joshua Galloway, Jeff Oviatt, James Dunn, Aaron Harris, Keith Moran, Mara'D Smith, Patrick McNeil, John Dearing, Doug Price, Jennifer Press, Patrick Stuhs Manual Editor: Peter Witcher Associate Producer: David Nottingham Promotional Asst Producer: Atom Ellis Executive Producer: Greg Williams Director, Creative Services: Leslie Mills-DeMarco Creative Director: Vic Merritt Production Coordinator: Liz Fierro Senior Designer: Michael Marrs Graphic Designer: Jill Pomper Director, Product Development Services: Mary Steer n-Space Inc. Lead Programmer: Chris Cammack Team Programmers: Sean Purcell, Chris Otto, John Woznack, Kathleen Wilson Black Arts: John M. Meyers Game Designer: Ted Newman Art Director: Bradley Weckman Team Artists: Andy Paciga, W. Randy King, Jamie Gunter-Boulware, Michael Kappers, Daniel Vasallo Producer: Dan O'Leary Cinematic Artists: Carl Juliao, Scott Cook, Jak Fearon Additional Art: Jason Eastman, Brad Acree, Ed Gavin, Christopher Stone, Meagan Carabetta Additional Programming: Tom McClann Sound Design & Audio Programming: Joe Abbati Cinematic Scoring: Russell Lieblich, Atom Ellis Original Duke Theme: Lee Jackson Voice Talent: Jon St. John, Lani Minella, Pro-Motions Prod. Co. Original Game Soundtrack: Jeff Mac Executive Producer/Concept: Erick S. Dyke Production Consultant: Scott Berfield Huge Thanks For Creating Duke & Tossing Us The Keys: George Broussard, Scott Miller, 3D Realms Another huge thanks: Ron Chaimowitz Special Thanks: J & S Vending, Tony & DJ Billy, Flippers Pizza, Red Bull, Cheers I-Drive, Kisha from Boca, Ryan Martorelli The Rest of n-Space Concept Art By: Mike Wilkan Single Trac's Rogue Trip Demo Movie: Argonaut 3D Graphics, Benjamin Harris, Matthew Harrison, Steve Argyle Extra Special Thanks: Clyde Grossman, Bob J., Chris G., Stew K. Thanks for their patience: Trina, Tina, Cheryl, Lisa, Clay, Michelle Special Thanks Special Thanks: Holly Newman, Jamal Jennings, Richard Davis, Sarah Anderson, Alan Behr, Mary Gerardi, Jason Schreiber, Christopher H. Ziliotto, Maxwell Taylor, Mike Ryder, Heh-Kyu Sincock, Todd Steckbeck, Kathy Butters, George Broussard, Scott Miller, Rick Raymo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85113&o=2 $end $gbcolor=dukenukeu, $bio Nintendo Game Boy Color game published 21 years ago: Duke Nukem [Model CGB-ADIE-USA] (c) 1999 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67834&o=2 $end $gbcolor=dukenuke, $bio Nintendo Game Boy Color game published 21 years ago: Duke Nukem [Model CGB-ADIP-EUR] (c) 1999 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67833&o=2 $end $ibm5170=dukea,duke, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Duke Nukum (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144387&o=2 $end $compclr2_flop=dukedom, $bio Dukedom + Pontoon (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232616&o=2 $end $a2600=hazzard,hazzardp, $bio Atari 2600 cart. published 37 years ago: Dukes of Hazzard (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX2678 - STAFF - Programmer: Mark R. Hahn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50434&o=2 $end $a2600=dumbosflp,dumbosflep,dumbosfl, $bio Atari 2600 cart. published 37 years ago: Dumbo's Flying Circus (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26115 - TRIVIA - This game was never released. - STAFF - Programmer: Peter C. Niday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50435&o=2 $end $cpc_flop=dumpdese, $bio Amstrad CPC type-in published 35 years ago: Dump de Secteurs de Disquette (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119144&o=2 $end $info=dumpmtmt, $bio Arcade Video game published 34 years ago: Dump Matsumoto (c) 1986 Sega. A female wrestling game starring some VERY ugly women! - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0011a Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Dump Matsumoto was released in May 1986 in Japan. This game is known outside Japan as "Body Slam". - PORTS - * CONSOLES: Sega Master System (1986,"Gokuaku Doumei Dump Matsumoto") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=717&o=2 $end $to_flop=dumprom,dumproma, $bio Thomson TO disk. published 12 years ago: Dump ROM UC, controleur, cartouche (c) 2008 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107702&o=2 $end $mo5_flop=dumproma,dumprom, $bio Thomson MO5 disk. published 12 years ago: Dump ROM UC, controleur, cartouche (c) 2008 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235278&o=2 $end $info=dumpump, $bio Dump the Ump (c) 199? Doyle & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97864&o=2 $end $radio86_cass=dumped, $bio DUMPED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235448&o=2 $end $bbc_rom=dmpmastr100, $bio Acorn BBC ROM published 35 years ago: Dumpmaster II Ver. 1 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145185&o=2 $end $bbc_rom=dmpmastr200,dmpmastr, $bio Acorn BBC ROM published 34 years ago: Dumpmaster II Ver. 2 (c) 1986 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145186&o=2 $end $bbc_rom=dumpout05c,dumpout, $bio Acorn BBC ROM published 37 years ago: Dumpout Ver. 0 (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145040&o=2 $end $bbc_rom=dumpout30m,dumpout30p,dumpout32g,dumpout32j,dumpout3, $bio Acorn BBC ROM published 37 years ago: Dumpout Ver. 3 (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145041&o=2 $end $apogee=dumpred, $bio DUMPRED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235333&o=2 $end $cpc_cass=dundarac, $bio Amstrad CPC cass. published 35 years ago: Dun Darach (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96041&o=2 $end $spectrum_cass=dundarac, $bio Dun Darach (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219703&o=2 $end $snes=dunquest, $bio Nintendo Super Famicom cart. published 25 years ago: Dun Quest - Majin Fuuin no Densetsu [Model SHVC-AD9J-JPN] (c) 1995 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61258&o=2 $end $spectrum_cass=dundeese,dundeese_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dundee's European Challenge (c) 1986 Season Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78711&o=2 $end $a2600=dune, $bio Atari 2600 cart. published 36 years ago: Dune (c) 1984 Atari, Incorporated. - TRIVIA - Prototype based on the 1984 movie of the same name. This game was never released. - STAFF - Designed by: Bruce Poehlman, Gary Stark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50436&o=2 $end $amigaocs_flop=dune,dunef,duneg,dunei, $bio Commodore Amiga 500 disk. published 28 years ago: Dune (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73933&o=2 $end $ibm5170=dune, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Dune (c) 1992 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144507&o=2 $end $megadriv=duneu, $bio Sega Genesis game published 27 years ago: Dune - The Battle for Arrakis (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57199&o=2 $end $psx=dune2000, $bio Sony PlayStation disc published 21 years ago: Dune 2000 (c) 1999 Westwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111594&o=2 $end $megadriv=dune2, $bio Sega Mega Drive game published 27 years ago: Dune II - Battle for Arrakis (c) 1993 Virgin Interactive - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. Reviews: [FR] May 1995 - Consoles + N.32: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56466&o=2 $end $megadriv=dune2g, $bio Sega Mega Drive game published 27 years ago: Dune II - Kampf um den Wustenplaneten (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56467&o=2 $end $amigaocs_flop=dune2, $bio Commodore Amiga 500 disk. published 27 years ago: Dune II - The Battle for Arrakis (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73934&o=2 $end $ibm5170=dune2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Dune II - The Battle for Arrakis (c) 1993 Westwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144388&o=2 $end $archimedes=dune2, $bio Acorn Archimedes disk. published 25 years ago: Dune II - The Battle for Arrakis (c) 1995 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127079&o=2 $end $bbcb_flop_orig=duneridr, $bio Acorn BBC Micro B disk. published 36 years ago: Dune Rider (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125608&o=2 $end $bbcb_cass=duneridr, $bio Acorn BBC Micro B cass. published 36 years ago: Dune Rider (c) 1984 Micro Power. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145573&o=2 $end $megacd=dune, $bio Sega Mega-CD published 27 years ago: Dune [Model T-70035-50] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60603&o=2 $end $segacd=dune, $bio Sega CD published 26 years ago: Dune [Model T-70065] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60720&o=2 $end $info=d6809, $bio Computer published 37 years ago: Dunfield 6809 Portable (c) 1983 Dunfield. Homebuilt computer made around the 6809. - TRIVIA - In 1983, Mr. Dunfield designed a little 6809 based computer system, including the hardware and all softwares. The operating system was called CUBIX. This system was designed to give high functionality with minimal hardware. It itself occupies the better part of an 8K ROM, and provides a nice file system, a command line shell (including a good selection of build in commands and script/batch files), and over 100 system calls/services. - STAFF - Designed by: Dave Dunfield - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64072&o=2 $end $apple2_flop_orig=dungbeet, $bio Apple II disk. published 38 years ago: Dung Beetles (c) 1982 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229163&o=2 $end $a2600=dungeon, $bio Atari 2600 cart. published 35 years ago: Dungeon (c) 1985 Atari corporation. Prototype game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50437&o=2 $end $special_cass=dungeon,dungeon2, $bio DUNGEON (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234196&o=2 $end $gp32=dunguard,dunguarde, $bio GamePark GP32 cart. published 19 years ago: Dungeon & Guarder (c) 2001 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237378&o=2 $end $nes=swordele, $bio Nintendo Famicom cart. published 31 years ago: Dungeon & Magic - Swords of Element (c) 1989 Natsume - TECHNICAL - GAME ID: NAT-DM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54017&o=2 $end $nascom_snap=dungeon, $bio Nascom soft. published 38 years ago: Dungeon Adventure (c) 1982 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235631&o=2 $end $bbcb_cass=dungadv, $bio Acorn BBC/Electron cass. published 37 years ago: Dungeon Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51770&o=2 $end $spectrum_cass=dungeona,dungeona_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Dungeon Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78712&o=2 $end $camplynx_cass=dungeon, $bio Camputers Lynx cass. published 37 years ago: Dungeon Adventure (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134071&o=2 $end $cpc_cass=dungnadv, $bio Amstrad CPC cass. published 36 years ago: Dungeon Adventure (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96042&o=2 $end $gmaster=dungeon, $bio Hartung Game Master cart. published 30 years ago: Dungeon Adventure (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240161&o=2 $end $cpc_flop=dungeona02,dungeona04, $bio Amstrad CPC 464 disk. published 30 years ago: Dungeon Adventure Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124655&o=2 $end $pc98=dungbust, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dungeon Buster (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89381&o=2 $end $pc8801_flop=dungeonb, $bio NEC PC-8801 Series disk. published 30 years ago: Dungeon Buster (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91697&o=2 $end $pc98=dbuster2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dungeon Buster 2 Revive (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89382&o=2 $end $pc8801_flop=dungeonbx, $bio Dungeon Buster Explores Extra Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91698&o=2 $end $pc98=dconqest, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dungeon Conquest (c) 1993 ASCII Corp. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89383&o=2 $end $dragon_cass=dungdest, $bio Dragon cass. published 34 years ago: Dungeon Destiny (c) 1986 MicroVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234395&o=2 $end $super80_cass=dungeon4, $bio Dungeon Dilemma [Model 028L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126800&o=2 $end $super80_cass=dungeon, $bio Dungeon Dilemma [Model X-3792] (c) 198? Dick Smith Electronics - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126924&o=2 $end $pce_tourvision=dungexpl, $bio Dungeon Explorer (c) 199? TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45953&o=2 $end $pcecd=dungexp2j, $bio NEC PC-Engine CD published 27 years ago: Dungeon Explorer II (c) 1993 Hudson Soft. - TECHNICAL - BARCODE: 4988607250355 GAME ID: HCD3034 - TRIVIA - Released on March 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58171&o=2 $end $pcecd=dungexp2, $bio NEC TurboGrafx-CD published 27 years ago: Dungeon Explorer II (c) 1993 Turbo Technologies, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58487&o=2 $end $segacd=dungexpl, $bio Sega CD published 25 years ago: Dungeon Explorer [Model 4657] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60721&o=2 $end $pce=dungexpl, $bio NEC PC-Engine HuCARD published 31 years ago: Dungeon Explorer (c) 1989 Hudson Soft. Dungeon Explorer is an overhead action adventure game developed by Atlus and published by Hudson Soft. The adventure takes place in the strange land of Cornelia (aka Oddesia) in the midst of a war between humans and a race of malevolent creatures. Evil monsters rule the country and the player is sent on a perilous mission to retrieve the Ora stone, a powerful magical artifact crafted centuries ago and capable of bringing peace back to the land. But the stone was buried deep beneath the surface, hidden away within fourteen ancient underground caverns and dungeons, all guarded by terrifying creatures. The player must first pick a character from a list of eight races/classes (Fighter, Thief, Warlock, Witch, Bard, Bishop, Elf and Dwarf). Each warrior comes with a projectile weapon and a set of four different attributes that affect his strength, magic powers and ability to move. Magic also plays an important role in the game and players have two kinds of spells at their disposal - white (defensive) and black (offensive). Although Dungeon Explorer features very mild RPG elements, it is essentially linear and split into two main action phases. The overhead world gives players the opportunity to talk to villagers, gather information and fight respawning enemies, whereas dungeons feature meaner foes, deadly traps and players have to eventually defeat a boss in order to collect a power crystal, and increase their characters' stats and maximum health. At the end of each dungeon (or upon death), a password is given to the player to save his progress. Interestingly, Dungeon Explorer features a multi-player option with support for as many as five players at once ! - TECHNICAL - Game ID: HC63015 - TRIVIA - Dungeon Explorer for the PC-Engine was released on March 4, 1989 in Japan for 5800 Yen. Export release: [US] Dungeon Explorer [Model TGX030006] - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PACJ] Nintendo Wii U [Virtual Console] [JP] (jul.22, 2015) [Model PN3J] It was then released on the PlayStation Network as a PC-Engine Classic on oct.21, 2009. PSN release ID: NPJJ-30007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58572&o=2 $end $megacd=dungexpl, $bio Sega Mega-CD published 25 years ago: Dungeon Explorer [Model T-143025-50] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60604&o=2 $end $tg16=dungexpl, $bio NEC TurboGrafx-16 cart. published 31 years ago: Dungeon Explorer (c) 1989 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Dungeon Explorer [Model HC63015]" - TECHNICAL - Game ID: TGX030006 - TRIVIA - Dungeon Explorer for TurboGrafx-16 was released in 1989 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model PACP] Nintendo Wii [Virtual Console] [US] (jan.8, 2007) [Model PACE] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PACP] It was then released on the PlayStation Network as a PC-Engine Classic on june.3, 2011. PSN release ID: NPUF-30011 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84313&o=2 $end $pc98=dgogoz, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Dungeon Go! Go! Z (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89384&o=2 $end $pc98=dungharl, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dungeon Harlem (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89385&o=2 $end $msx1_cart=dngnhntr, $bio MSX cart. published 31 years ago: Dungeon Hunter (c) 1989 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52703&o=2 $end $nes=dungnkid, $bio Nintendo Famicom cart. published 30 years ago: Dungeon Kid (c) 1990 Quest - TECHNICAL - GAME ID: BTC-7D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54018&o=2 $end $gameboy=dungnlnd, $bio Nintendo Game Boy Cart. published 28 years ago: Dungeon Land [Model DMG-DGJ] (c) 1992 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65942&o=2 $end $info=dungeonm,dungeonmu, $bio Taito F3 cart. published 26 years ago: Dungeon Magic (c) 1994 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version; "Lightbringer". - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : D69 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Dungeon Magic was released in February 1994. This game is known in Japan as "Lightbringer". - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=718&o=2 $end $nes=dngmagic, $bio Nintendo NES cart. published 30 years ago: Dungeon Magic - Sword of the Elements (c) 1990 Taito America Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Dungeon & Magic - Swords of Element [Model NAT-DM]". Description from the back cover: A dark storm veils the sun, twisting trees and sowing terror. Deep in the earth the devil Darces emerges to rule over all. Join in the quest for Tores, the only sword with magic enough to smite Darces the Overlord. Search ancient caves, dank dungeons and mysterious mazes for clues to the age-old prophecy. Receive blessings and cast wondrous spells. Every step brings danger, every town holds a secret. If at last you understand, you can call the elements to your ultimate triumph! - TECHNICAL - GAME ID: NES-DM-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55114&o=2 $end $x68k_flop=dungmana, $bio Dungeon Management cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234513&o=2 $end $pc8801_flop=dungeonm, $bio Dungeon Manjiro (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91699&o=2 $end $msx1_cart=dmaster, $bio MSX cart. published 34 years ago: Dungeon Master (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76702&o=2 $end $apple2gs=dngmster, $bio Apple IIGS disk. published 31 years ago: Dungeon Master (c) 1989 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115204&o=2 $end $pc98=dmaster, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Dungeon Master (c) 1990 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89386&o=2 $end $amigaocs_flop=dngmster, $bio Commodore Amiga 500 disk. published 28 years ago: Dungeon Master (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73935&o=2 $end $x68k_flop=chaossb, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dungeon Master - Chaos Strikes Back (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87217&o=2 $end $pcecd=dmaster, $bio NEC TurboGrafx-CD published 27 years ago: Dungeon Master - Theron's Quest (c) 1993 Turbo Technologies, Inc. North American release. Game developed in Japan. Description from the US back cover: Terrifyingly brutal beasts! Monstrous mazes! Treacherous pits of evil! The adventure of a lifetime is here....Theron's Quest!! The Monastery at Ya-Brodin has fallen to the Cult of Deaths and the Brotherhood of Enlightenment, the true keepers of Magic, have been slaughtered. The Seven Great Treasures now lie in the hands of foul beings who will stop at nothing to hold onto their massive powers. But Theron, with a courag beyond belief, has decided to seek out the Cult of Deaths and win back the Treasures. If he succeeds, he will become a High Lord. If not, the land will see eternal darkness. - TECHNICAL - GAME ID: TGXCD1041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58488&o=2 $end $msx1_flop=dmaster, $bio Dungeon Master Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134180&o=2 $end $amigaocs_flop=dngmstr2, $bio Commodore Amiga 500 disk. published 25 years ago: Dungeon Master II (c) 1995 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73936&o=2 $end $fmtowns_cd=dmaster2, $bio Fujitsu FM Towns CD published 26 years ago: Dungeon Master II - Skullkeep (c) 1994 Victor Ent. - TECHNICAL - GAME ID: F-5512 Barcode: 4988002274598 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110219&o=2 $end $pc98=dmaster2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Dungeon Master II - Skullkeep (c) 1993 Victor Ent. - TECHNICAL - GAME ID: R-5196~99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89387&o=2 $end $megacd=dmaster2, $bio Sega Mega-CD published 26 years ago: Dungeon Master II - Skullkeep (c) 1994 JVC - TECHNICAL - GAME ID: T-60085-50 - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60605&o=2 $end $segacd=dmaster2, $bio Sega CD published 26 years ago: Dungeon Master II - Skullkeep (c) 1994 JVC Musical Industries, Incorporated. - TECHNICAL - [Model T-60085] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60722&o=2 $end $megacdj=dmaster2, $bio Sega Mega-CD published 26 years ago: ダンジョン・マスターII ~スカルキープ~ (c) 1994 Victor Ent. (Dungeon Master II - Skullkeep) - TECHNICAL - Game ID: T-60144 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60508&o=2 $end $saturn=dmastnx, $bio Sega Saturn game published 22 years ago: Dungeon Master Nexus (c) 1998 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59090&o=2 $end $snes=dmasterj,dmasterj1, $bio Nintendo Super Famicom cart. published 29 years ago: Dungeon Master (c) 1991 Victor Musical Industries, Incorporated. Dungeon Master is a real time 3-D dungeon crawler originally released for home computers. The immensely popular game tells the story of an apprentice wizard named Theron. His master, Grey Lord, has turned evil in his quest of power, and his demon side, the Dark Lord (or Chaos), now haunts the depths of his treacherous dungeon. Moreover, Theron was separated from his body during a transportation spell accident. In this ghastly form, he must now resurrect up to four deceased heroes from the Hall of Champions, and lead them through the dreadful lair to find the Firestaff, only weapon capable of defeating the Dark Lord. Dungeon Master is viewed through Theron's eyes, and most of the actions are in real time and based on point-and-click interactions. If an item is on the floor, the player can just click on it, pick it up and drop it in one of the character's inventory. Each champion has different sets of skills and abilities described as 'classes' (Warrior, Ninja, Magician and Priest) - Dungeon Master doesn't feature traditional experience points, and training is at the core of the gameplay. Fighting and magic both require practice, and the more an ability is used, the more it improves. The magic system is also one of the features that differs from other games of the time - spells are cast by using runes, and these powerful magic symbols need to be combined into words to trigger the desired incantation, such as fireballs, magic potions or armful gas clouds. Finally, fighting is completely integrated and done, like the rest of the game, in real time. Monsters wander around the dungeon as the player moves about, and only attack the team when in range (or in sight). Enemies can attack from any direction, and the party can run away, as long as the player has planned an escape route. - TECHNICAL - Cartridge ID: SHVC-V2 - TRIVIA - Released on December 20, 1991 in Japan for 9800 Yen. The original Dungeon Master was first released in 1987 for the Atari ST. It was developed and published by FTL (Faster Than Light). The game became instantly popular and started an entire genre on its own. This Super Famicom version slightly differs from the original game in three regards - first, musics and sound effects are now played during the exploration, some monsters also look slightly different and, finally, controls have been redesigned to accommodate the use of a D-Pad controller instead of a mouse. Export releases: [US] "Dungeon Master [Model SNS-V2-USA]" [UK] "Dungeon Master [Model SNSP-V2-UKV]" - STAFF - Executive Producer: Satoshi Honda Producer: Harunobu Komori Director: Toshiyuki Nagai, Hisaki Yokoi Assistant Director: Kazuya Tominaga Chief Programmer: Tenuhito yamaki Programmer: Yoshiaki Iwasawa, Hiroshi Nakajima, Kensuke Kobayashi (NCS) Music: Tsukasa Tawada, Hiroski Hashimoto Sound Effects: Tsukasa Tawada Graphics: Akatsuki Honda Manual: Etsuko Matsuoka Package and manual design: Comix Brand Test Player: Takayuki Ando, Nobuaki Horie, Teruyuki Yoneyama, Kenji Kikuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61259&o=2 $end $snes=dmasteru, $bio Nintendo Super NES game published 27 years ago: Dungeon Master (c) 1993 JVC. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeon Master [Model SHVC-V2]" Teaser text from this American version: Chaos lives in your master's dungeon Are you clever enough to solve an evil wizard's twisted puzzles ? Do you possess the concentration needed to explore a labyrinth of mystery ? Should you resist the tempting treasures, defeat the hideous monsters, and escape the devious traps that are hidden throughout the Grey Lord's dreadful dungeon ? Yes ? Then perhaps you'll be the one to enter the caves of the sacred mountain and retrieve the Firestaff from the evil Lord Chaos. To succeed, you must assemble a band of four champions and lead them in fierce battles against the terrible Dark Lord who now rules you master's dungeon. And if you fail ? At best, you'll meet your ghastly end in the dungeon's wretched catacombs, like hundred of brave adventurers who went before you. Far worse, you might become a captive "trophy" of the evil Lord Chaos, suspended forever in the haunting mirrors of the Hall of Champions. - TECHNICAL - GAME ID: SNS-V2-USA - TRIVIA - Released in June 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62943&o=2 $end $snes=dmaster, $bio Nintendo Super NES game published 28 years ago: Dungeon Master (c) 1992 JVC UK release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeon Master [Model SHVC-V2]" - TECHNICAL - Cartridge ID: SNSP-V2-UKV - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62942&o=2 $end $fmtowns_cd=dmaster, $bio Fujitsu FM Towns CD published 31 years ago: Dungeon Master (c) 1989 Fujitsu, Ltd. - TECHNICAL - GAME ID: TSC020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110125&o=2 $end $x68k_flop=dmaster, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dungeon Master (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5033~34 BARCODE: 4988002196517 MEDIA: FD x2 - TRIVIA - Released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87479&o=2 $end $apple2_flop_clcracked=dmaster, $bio Apple II disk. published 32 years ago: Dungeon Master's Assistant (c) 1988 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230892&o=2 $end $msx1_flop=dungmys2,dungmys2a, $bio MSX disk. published 33 years ago: Dungeon Mystery II (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109038&o=2 $end $ibm5150=pun3sw, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Dungeon of Pun III (c) 1991 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132407&o=2 $end $pc8801_cass=dungeonp, $bio Dungeon Player Tape (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91218&o=2 $end $amigaocs_flop=dungqst, $bio Commodore Amiga 500 disk. published 31 years ago: Dungeon Quest (c) 1989 Gainstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73937&o=2 $end $dragon_cass=dungraid, $bio Dragon cass. published 36 years ago: Dungeon Raid (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116353&o=2 $end $dragon_flop=dngnraid, $bio Dragon disk. published 36 years ago: Dungeon Raid (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117071&o=2 $end $gbcolor=dsavior, $bio Nintendo Game Boy Color game published 20 years ago: Dungeon Savior [Model DMG-ADWJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67835&o=2 $end $x68k_flop=dungseek, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dungeon Seekers (c) 1990 Haraiso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87480&o=2 $end $uzebox=dungeons, $bio Belogic Uzebox ROM published 11 years ago: Dungeon Slash Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233055&o=2 $end $msx2_flop=dungstrk, $bio MSX 2 disk. published 29 years ago: Dungeon Striker (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101635&o=2 $end $apfimag_cass=dungtres, $bio Dungeon Treasure (c) 198? IM-1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135820&o=2 $end $pc8801_cass=dungeon, $bio NEC PC-8801 Series cass. published 37 years ago: Dungeon (c) 1983 Koei Co., Ltd. - TECHNICAL - GAME ID: NEKN11036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91217&o=2 $end $apple2_flop_misc=dungeon, $bio Apple II disk. published 38 years ago: Dungeon! (c) 1982 TSR Hobbies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240777&o=2 $end $saturn=ddtod, $bio Sega Saturn game published 21 years ago: Dungeon's & Dragons - Tower of Doom [Dungeons & Dragons Collection Disc 1] (c) 1999 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59091&o=2 $end $spectrum_cass=dungeons, $bio Dungeons (c) 198? Calisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234770&o=2 $end $info=ep_ddq,ep_ddqa,ep_ddqb,ep_ddqc,ep_ddqd,ep_ddqe,ep_ddqf,ep_ddqg,ep_ddqh,ep_ddqi, $bio Dungeons & Drag Queens (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15363&o=2 $end $to7_cass=dnd, $bio Dungeons & Dragons (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108222&o=2 $end $info=mdndclab, $bio Tabletop game published 40 years ago: Dungeons & Dragons - Computer Labyrinth Game (c) 1980 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100768&o=2 $end $gba=eyebeholu, $bio Nintendo GBA cart. published 18 years ago: Dungeons & Dragons - Eye of the Beholder (c) 2002 Infogrames Interactive, Incorporated. - TECHNICAL - GAME ID: AGB-AD4E-USA - TRIVIA - Released on November 07, 2002 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70518&o=2 $end $gba=eyebehol, $bio Nintendo GBA cart. published 18 years ago: Dungeons & Dragons - Eye of the Beholder (c) 2002 Infogrames Interactive, Incorporated. European release. - TECHNICAL - GAME ID: AGB-AD4P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70517&o=2 $end $tg16=griffon, $bio NEC TurboGrafx-16 cart. published 28 years ago: Dungeons & Dragons - Order of the Griffon [Model TGX040072] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84337&o=2 $end $info=ddsom,ddsomu,ddsomr1,ddsomur1,ddsomr2,ddsomud, $bio Capcom CPS-II cart. published 24 years ago: Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions : REVISION 1 : * Build date: 960208 * EUROPE release REVISION 2 : * Build date: 960209 * US and EUROPE releases REVISION 3 : * Build date: 960223 * EUROPE release REVISION 4 : * Build date: 960619 * US and EUROPE releases - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69634&o=2 $end $saturn=ddsom, $bio Sega Saturn game published 21 years ago: Dungeons & Dragons - Shadow over Mystara [Dungeons & Dragons Collection Disc 2] (c) 1999 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59092&o=2 $end $info=ddsomj,ddsomjr1,ddsomjr2, $bio Capcom CPS-II cart. published 24 years ago: Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited. Based on the famous RPG system Dungeons & Dragons. Six characters straight out of the Dungeons and Dragons Player's Manual take up arms in order to rid the kingdom of the evil sorceress Synn and her droves of annoying little Kobolds. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 4. Control: 8-way joystick per player. Buttons: 4 per player. - TRIVIA - Dungeons & Dragons - Shadow Over Mystara was released in February 1996 in Japan. It was known as the 14th CPS-II game. Known Export releases: "Dungeons & Dragons - Shadow Over Mystara [Blue Board]" "Dungeons & Dragons - Shadow Over Mystara [Grey Board]" "Dungeons & Dragons - Shadow Over Mystara [Orange Board]" "Dungeons & Dragons - Shadow Over Mystara [Pink Board]" The game forbids the initials 'SEX' on the name selection screen. If you try, it gets changed to (depending of the character you choose) : Fighter: 'CRASSUS' Cleric: 'GRELDON' Elf: 'LUCIA' Magic user: 'SYOUS' Victor Entertainment released a limited-edition soundtrack album for this game (Dungeons & Dragons - Shadow Over Mystara - VICL-2169) on May 22, 1996. - UPDATES - Green Board revisions: REVISION 1: * Build date: 960206 REVISION 2: * Build date: 960223 REVISION 3: * Build date: 960619 * Name Bug corrected (see 'Tips And Tricks' section for more info). - TIPS AND TRICKS - * Bug : very beneficial trick in some cases but leads to lockups. Choose a character with a 6-character name (Blue Dwarf and possibly 2 others). Press the name button and then erase it and start pressing buttons to put your own letters in. The timer to enter your name will reset as long as you are pressing buttons to enter letters. What happens is that you can continue to enter more letters than the code expects and you begin to over-write the area of memory that contains character information and inventory. Depending on what letters you enter and how many you enter you can continue the game at the beginning of the next stage and already be hasted, invulnerable, invisible, possessing powerful weapons, etc... The character info on screen is all garbled. Once you make it to the first shop you can drag apparently empty inventory items into the trash for large sums of silver. The game will lock up quite frequently though - especially when you pick up items that hold specific places in memory. Try using about 110 ''M''s for a name. This glitch was removed with the later revision. - SERIES - 1. Dungeons & Dragons - Tower of Doom [Green Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996) - STAFF - Planners : Kenkun Kataoka, Malachie Character Designer : Kinu Nishimura Object Designers : "S" is a Criminal, Hiroaki Minobe, Shinya Miyamoto, Dway Nishimura, Kanako Takami, Miwa Shigenaga, Toshihiro Suzuki, Kako, Masayo Tsujimoto, Tsunenori Shirahama, Ino, R. Sato, Sagata, Masanori Kondo, Shinji Sakashita (Shinz. Sakashita), Satoru Yamashita, Yosinori Yamamoto, Dja, Jon, Iwasaki Inukichi, Jun Matsumura (28) Scroll Designers : Nissui, Saru, Shake, Hisoya, S. Kuwatch, J. Son, Ojiji, Takky, Iwai, Meiko. K Music Composer : Masato Koda Sound Designer : Moe. T Sound Effects : Moe. T, Hachi Bee, Satoshi Ise Sound Producer by Arcade Sound Team. Programmers : O.G.T, Kazuo Yamawaki, Motsu, Tora&Yume&Hide, Ryota Forever, K.A.T.S.U.O, Knishi-MadDogMc Original Script : Alex Jimenez Special Thanks : Lee, Mta (Groovy) Nshi, Shinichi Yasuki, Takuya Shiraiwa (Mr. Shiraiwa) - PORTS - * CONSOLES: [JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection") [Model T-1224G] [JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection [4MRAM Doukori Ban]") [Model T-1245G] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=719&o=2 $end $info=ddsoma,ddsomar1, $bio Capcom CPS-II cart. published 24 years ago: Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - * COMPUTERS: PC [MS Windows, CD-ROM] [KO] (2003 - MCB Interactive) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69635&o=2 $end $info=ddsomh, $bio Capcom CPS-II cart. published 24 years ago: Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71516&o=2 $end $info=ddsomb, $bio Capcom CPS-II cart. published 24 years ago: Dungeons & Dragons - Shadow Over Mystara (c) 1996 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Shadow Over Mystara [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71517&o=2 $end $info=ddtod,ddtodur1,ddtodu,ddtodr1,ddtodd, $bio Capcom CPS-II cart. published 26 years ago: Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions : REVISION 1 * Build date: 940113 * US and EUROPE releases REVISION 2 * Build date: 940125 * US release REVISION 3 * Build date: 940412 * EUROPE release - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69636&o=2 $end $info=ddtodj,ddtodjr1,ddtodjr2, $bio Capcom CPS-II cart. published 26 years ago: Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited. Based on the famous RPG system Dungeons & Dragons. Four warriors set a course for the evil Tower of Doom and battle lots of enemies straight out of the Monstrous Compendium! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 4. Control: 8-Way Joystick per player. Buttons: 4 per player. => Attack, Jump, Use Item, Select Item - TRIVIA - Tower of Doom was released in January 1994 in Japan. It was known as the second game released on the CPS-II hardware. Known export releases: "Dungeons & Dragons - Tower of Doom [Blue Board]" "Dungeons & Dragons - Tower of Doom [Grey Board]" "Dungeons & Dragons - Tower of Doom [Orange Board]" The little sword-swinging flourish the fighter does after defeating a major enemy is taken directly from Capcom's previous side-scrolling sword fighting game, "Knights Of The Round". Jorel Chisolm holds the official record for this game with 238452 experience points on November 10, 2005. - UPDATES - Green Board revisions : REVISION 1 : * Build date: 940113 REVISION 2 : * Build date: 940125 - TIPS AND TRICKS - * Extended Ending : During the last fight with Deimos activate all 4 players, than defeat the boss. If all 4 characters are alive then an extra scene will be played after the ending credits where the party sets off for their next adventure. - SERIES - 1. Dungeons & Dragons - Tower of Doom [Green Board] (1994) 2. Dungeons & Dragons - Shadow Over Mystara [Green Board] (1996) - STAFF - Dungeon Masters : Tomoshi Sadamoto (11255), Magigi Fukunishi, George Kamitani, Alex Jimenez Character Designers : Hitoshi Nishio (T), Shinji Sakashita (Sinz. Sakashita), Jun Matsumura (25), Youjiro, Yukari Ogawa, Minobeyan, Popozu. Boo, Seigo Kawakami, Masako Sato, Tiyuki Sawada, Takemoto Artists : Fukumoyan, Ziggy, Miyao Masako, Hisashi Kisanuki, Junsuke, Angus, Hiropon Programmers : Kazuo Yamawaki, Belphegor Ogachy, Tsutumu Uragou, Teruaki Hirokado, Toshiyuki Furuko Music Composers : Isao Abe (Oyaji), Takayuki Iwai (Anarchy Takapon), Ok Production Sound Designers : Toshio Kajino, Tomuyuki Kawakami (T.K NY) Special Thanks : Kazumasa Yamanouchi, Ikusan Z, Yorio, Rikagon, Prof. Hayashi, Takuya Shiraiwa - PORTS - * CONSOLES: [JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection") [Model T-1224G] [JP] Sega Saturn (mar.4, 1999, "Dungeons & Dragons Collection [4MRAM Doukori Ban]") [Model T-1245G] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=720&o=2 $end $info=ddtoda,ddtodar1, $bio Capcom CPS-II cart. published 26 years ago: Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69637&o=2 $end $info=ddtodh,ddtodhr1,ddtodhr2, $bio Capcom CPS-II cart. published 26 years ago: Dungeons & Dragons - Tower of Doom (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dungeons & Dragons - Tower of Doom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1 * Build date: 940113 REVISION 2 * Build date: 940125 REVISION 3 * Build date: 940412 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71518&o=2 $end $info=dungdrag, $bio Pinball published 33 years ago: Dungeons & Dragons (c) 1987 Bally Midway. - TECHNICAL - [No. 0H06] Bally/Midway 6803 (Sounds Deluxe) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound chip : DAC - TRIVIA - Released in October 1987. 2,000 units were produced. - STAFF - Designer : Ward Pemberton Artwork : Pat McMahon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5327&o=2 $end $megadriv=ddwares, $bio Sega Genesis game published 28 years ago: Dungeons & Dragons: Warriors of the Eternal Sun (c) 1992 Sega Enterprises, Limited. The chill of danger... the sweat of combat... the rush of discovery. It's dynamite D&D on Sega Genesis - alive with sizzling color, graphics and sound. Create your own unique characters from seven classes, including Fighter, Magic User and Elf. Gear up for combat, intrigue, magic - enough for a lifetime! It's the richness of the D&D game, with the power of Sega Genesis. All at once. Your characters have been transported to an inescapable valley. There are mysteries to unravel... risks to face... an evil to be destroyed! Outside, plan the battle tactics from 3-D overhead view. Underground, thrash through hand-to-hand combat in blazing 3-D first-person perspective. Are your characters chased? Lost? Trapped? Find the way out with an auto-mapper that updates their progress. Master the D&D universe. Because now you have the power of Sega Genesis! - TECHNICAL - CART. ID: 670-2166 COVER ID: 670-2167 - TRIVIA - Early development name was 'HollowWorld'. Reviews: [FR] November 1992 - Consoles+ No. 14: 84/100 - STAFF - Designed and Developed by Westwood Associates. Designer: Louis J. Castle Additional Design: Mark Lindstrom, E. Ettore Annunziata Producers: E. Ettore Annunziata, Jerry Markota Programmers: Christopher D. Yates, Leroy Wing, Marco Herrera, Ethan Grimes, Louis J. Castle Artists: Aaron E. Powell, Ren Olsen, Louise Sandoval Musicians: Paul S. Mudra, Frank Klepacki, Dwight Kenichi Okahara Manual and Clue Book: Michael Breault Testers: Mark Lindstrom, Glenn Sperry, Matt Collins, Patrick Offord, Doug Lanford, Jeffrey Kessler, Jef Feltman, Casey Grimm, Joel Limmer, Conan Tigard, Tom Phillips, Tina Esposito Marketing: Scott A. Steinberg, Madeline Canepa Special Thanks To: Brett W. Sperry (for showing us the way), Phillip W. Gorrow (as critical as ever), Paul S. Mudra (the sounding board), Anthony Castle (Lou's inspiration), James M. Ward (keeper of the flame), Bofo - The Great White Northener, Uncle Otto - For just being there Cover artwork by: Clyde Caldwell US Manual Producer: E. Ettore Annunziata Assistant Producer: Jerry Markota Project Manager: Scott A. Steinberg Copywriting: Michael Breault Typography and Layout: Hanshaw Ink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70979&o=2 $end $dragon_cass=dungdragn, $bio Dungeons and Dragon (c) 198? Trefonas, Peter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234462&o=2 $end $amigaocs_flop=avalon, $bio Commodore Amiga 500 disk. published 29 years ago: Dungeons of Avalon (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73938&o=2 $end $amigaocs_flop=avalon2, $bio Commodore Amiga 500 disk. published 28 years ago: Dungeons of Avalon II - The Island of Darkness (c) 1992 Amiga Mania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73939&o=2 $end $coco_cart=dagorath, $bio Tandy Color Computer cart. published 38 years ago: Dungeons of Daggorath (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53434&o=2 $end $dragon_cass=dungdeath, $bio Dragon cass. published 38 years ago: Dungeons of Death (c) 1982 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116932&o=2 $end $zx81_cass=dungdoom, $bio Sinclair ZX-81 cass. published 38 years ago: Dungeons of Doom (c) 1982 Temptation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114641&o=2 $end $ibm5170_cdrom=dungkrem, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Dungeons of Kremlin (c) 1995 NewCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144627&o=2 $end $cpc_flop=dungeons02, $bio Amstrad CPC 464 disk. published 33 years ago: Dungeons, Amethysts, Alchemists (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119001&o=2 $end $amigaocs_flop=dungeons, $bio Commodore Amiga 500 disk. published 29 years ago: Dungeons, Amethysts, Alchemists 'n' Everythin' (c) 1991 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73940&o=2 $end $apple2_cass=dateston, $bio Apple II cass. published 41 years ago: DUNJONQUEST - Datestones of Ryn (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135974&o=2 $end $apple2_flop_orig=dqhfwv1,dqhfwv2,dqhfwv3, $bio Apple II disk. published 40 years ago: Dunjonquest - Hellfire Warrior (c) 1980 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240954&o=2 $end $apple2_cass=morlocst, $bio Apple II cass. published 41 years ago: DUNJONQUEST - Morloc's Tower (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135975&o=2 $end $apple2_flop_orig=tmpapsr1,tmpapsr2,tmpapsr3,tmpapsr4, $apple2_flop_clcracked=toapshai, $bio Apple II disk. published 41 years ago: Dunjonquest - The Temple of Apshai (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240734&o=2 $end $bbcb_cass=dunjunz, $bio Acorn BBC/Electron cass. published 33 years ago: Dunjunz (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51771&o=2 $end $bbcb_flop_orig=dunjunz, $bbcb_flop=dunjunz, $bio Acorn BBC Micro B disk. published 33 years ago: Dunjunz (c) 1987 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125392&o=2 $end $info=ddream95, $bio Arcade Video game published 24 years ago: Dunk Dream '95 (c) 1996 Data East Corporation. - TECHNICAL - Main CPU : ARM (@ 7 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Dunk Dream '95 was released in September 1995. This game is also known as "Dataeast's Hoops". - SERIES - 1. Dunk Dream [Model NGM-079] (1994) 2. Dunk Dream '95 (1996) - STAFF - Producer : Jinbo Director : Osapan Game Design : A. Kaneko Soft : K. Minegishi, Mitsutoshi Satoh, Mya Graphic : Yuzuru Tsukahara, Hiroki Narisawa, Kazurin Sugar, Endo Chang, Tony T., Kim, Hashimoto, Eno Hard : Shingo Mitsui, Masao, T. Hasumi Music : Mr*K DJ Voice : Steve Miller Rap : Clay Lawrey (MRG Enterprise Inc.) Sound Driver : Furukawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4015&o=2 $end $neocd=strhoop, $bio SNK Neo-Geo CD published 25 years ago: Dunk Dream (c) 1995 Data East Corp. - TECHNICAL - [Model DECD-004] - TRIVIA - Dunk Dream for Neo-Geo CD was released on January 20, 1995 in Japan. Reviews: [FR] March 1995, Consoles + N.41: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48005&o=2 $end $info=strhoop, $bio SNK Neo-Geo MVS cart. published 26 years ago: Dunk Dream (c) 1994 Data East Corp. A basketball game from the streets. Choose from one of ten countries and compete in three-on-three slamdunkin' action. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-079 Players: 2 Control: 8-Way Joystick Buttons: 2 => Offense > [A] Shoot/Dunk, [B] Pass => Defense > [A] Block a shot, [B] Steal the ball - TRIVIA - Exact release date: December 8, 1994 This game is known outside Japan as 'Street Hoop' and in the US as 'Street Slam'. Soundtrack releases (for limited edition) : Dunk Dream / Gun Hard - PCCB-00173 - Pony Canyon / Scitron (January 20, 1995) - SERIES - 1. Dunk Dream [Model NGM-079] (1994) 2. Dunk Dream '95 (1996) - STAFF - Producer : Iwao Horita Game Designer : Atsushi Kaneko Soft : Mitsutoshi Sato (Mitsutoshi Bono), K. Minegishi, Mya Graphic Designers : Sinin, Yuzuru Tsukahara, Hiroki Narisawa, Sachiko Moizumi, Kaori, Kazurin Sugar, Endo Chang, Kim, Takayuki Tanaka Music and Sound Effects : Tatsuya Kiuchi (Mr. K Dynamite), Masaaki Iwasaka (Koremasa) Thanks : Tohru Kikuchi, NSX Kato, Osapan - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (dec.09, 1994) "Dunk Dream [Model NGH-079]" [JP] SNK Neo-Geo CD (jan.20, 1995) "Dunk Dream [Model DECD-004]" [US] SNK Neo-Geo CD (jan.20, 1995) "Dunk Dream [Model DECD-004E]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" Nintendo Wii [Virtual Console] [JP] (jul.20, 2010) Neo-Geo version Nintendo Wii [Virtual Console] [EU] [AU] (oct.22, 2010) Neo-Geo version Nintendo Wii [Virtual Console] [US] (nov.1, 2010) Neo-Geo version * OTHERS: [MX] Zeebo (mar.30, 2010) [BR] Zeebo (apr.16, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2675&o=2 $end $gamegear=dunkkids, $bio Sega Game Gear cart. published 26 years ago: Dunk Kids [Model G-3352] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64561&o=2 $end $info=dunkmnia,dunkmniajc, $bio Arcade Video game published 25 years ago: Dunk Mania (c) 1995 Namco. A 2-on-2 basketball game. - TECHNICAL - Namco System 11 hardware Game ID : DM Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1995, Dunk Mania was released in May 1996 in Japan, Europe and USA. The name 'Dankumania' (a Japanese spelling of the English-read title Dunk Mania) is often mistranslated from Japanese back to English as 'Don Bear Near' (dan = Don, kuma = Bear, nia = Near), leading many people to think an unreleased game of that title was around. - UPDATES - * DM1/VER.C : Japan release, MAY 15 1996 * DM2/VER.C : World release, MAY 15 1996 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=721&o=2 $end $msx1_flop=dunkshot, $bio Dunk Shot Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134188&o=2 $end $info=dunkshot,dunkshoto,dunkshota, $bio Arcade Video game published 34 years ago: Dunk Shot (c) 1986 Sega. A basketball game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID : 317-0022 Players: 4 Control: Trackball Buttons: 2 - TRIVIA - Even if titlescreen says 1986, Dunk Shot was released in January 1987 in Japan. Licensed to Atari for US distribution (May 1987). 556 units were produced by Atari in the USA. Soundtrack releases: [JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=722&o=2 $end $msx1_cart=dunkshot,dunkshota, $bio MSX cart. published 34 years ago: Dunk Shot [Model HM-021] (c) 1986 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76703&o=2 $end $ibm5170_cdrom=dunksc12, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Dunkle Schatten 1 & 2 (c) 1996 BMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144628&o=2 $end $ibm5150=dunzhin,dunzhina, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Dunzhin - Warrior of Ras Volume I (c) 1982 Computer Applications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83611&o=2 $end $kc_cass=duo, $bio VEB Mikroelektronik KC cass. published 34 years ago: Duo (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133781&o=2 $end $pc98=duo, $bio Duo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89388&o=2 $end $nes=duobaoxya,duobaoxy, $bio Duo Bao Xiao Ying Hao - Guang Ming Yu An Hei Chuan Shuo [Model ES-1021] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76759&o=2 $end $dragon_cass=duplicas5,duplicasv3,duplicasv5, $bio Dragon cass. published 35 years ago: Duplicas (c) 1985 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116306&o=2 $end $bbcbc=duplict1, $bio Duplicate 1 (c) 198? Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231881&o=2 $end $dragon_cass=duplidsk1,duplidisk2, $bio Duplidisk (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116307&o=2 $end $dragon_flop=dupdisk2, $bio Dragon disk. published 34 years ago: Duplidisk 2 (c) 1986 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117152&o=2 $end $cpc_flop=dupondet, $bio Amstrad CPC type-in published 34 years ago: Dupond et Dupont en Folie (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120257&o=2 $end $orion_cass=durant, $bio Durant (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235165&o=2 $end $cpc_cass=durellb4, $bio Amstrad CPC cass. published 33 years ago: Durell Big 4 (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117244&o=2 $end $cpc_flop=durendal, $bio Durendal (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124656&o=2 $end $special_cass=dushman,dushman2, $bio Dushman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234197&o=2 $end $spectrum_cass=duskover,duskover_a,duskover_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Dusk over Elfinton (c) 1987 Skyslip Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78718&o=2 $end $mz2500=dustbx91, $bio Sharp MZ-2500 disk. published 29 years ago: Dust Box '91 Special (c) 1991 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128541&o=2 $end $mz2500=dustbx01, $bio Sharp MZ-2500 disk. published 30 years ago: Dust Box Vol. 1 (c) 1990 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128542&o=2 $end $mz2500=dustbx10, $bio Dust Box Vol. 10 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128543&o=2 $end $mz2500=dustbx11, $bio Dust Box Vol. 11 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128544&o=2 $end $mz2500=dustbx12, $bio Dust Box Vol. 12 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128545&o=2 $end $mz2500=dustbx13, $bio Dust Box Vol. 13 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128546&o=2 $end $mz2500=dustbx14, $bio Dust Box Vol. 14 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128547&o=2 $end $mz2500=dustbx15, $bio Dust Box Vol. 15 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128548&o=2 $end $mz2500=dustbx16, $bio Dust Box Vol. 16 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128549&o=2 $end $mz2500=dustbx02, $bio Dust Box Vol. 2 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128550&o=2 $end $mz2500=dustbx03, $bio Dust Box Vol. 3 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128551&o=2 $end $mz2500=dustbx04, $bio Dust Box Vol. 4 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128552&o=2 $end $mz2500=dustbx05, $bio Dust Box Vol. 5 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128553&o=2 $end $mz2500=dustbx06, $bio Dust Box Vol. 6 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128554&o=2 $end $mz2500=dustbx07, $bio Dust Box Vol. 7 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128555&o=2 $end $mz2500=dustbx08, $bio Dust Box Vol. 8 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128556&o=2 $end $mz2500=dustbx09, $bio Dust Box Vol. 9 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128557&o=2 $end $cpc_cass=dustin, $bio Amstrad CPC cass. published 34 years ago: Dustin (c) 1986 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96044&o=2 $end $cpc_flop=dustin19, $bio Amstrad CPC 464 disk. published 34 years ago: Dustin (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118851&o=2 $end $msx1_cass=dustin, $bio MSX cass. published 33 years ago: Dustin (c) 1987 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76704&o=2 $end $msx1_flop=dustin,dustina, $bio Dustin Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134418&o=2 $end $cpc_flop=dustins101, $bio Amstrad CPC 464 disk. published 34 years ago: Dustin Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126698&o=2 $end $nes=ddiamond, $bio Nintendo NES cart. published 30 years ago: Dusty Diamond's All-Star Softball (c) 1990 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Softball Tengoku [Model TKS-G9]". Mudville was the sight of the classic poem, Casey at the Bat. But Mudville has another - and some say even greater - claim to fame. Each year, the world's wildest softball players gather in Mudville to battle for the World's All-Star Softball Championship. Can your team - with a little advice from Dusty Diamond, the legendary all-time All-Star - play fiercely enough to win? You'll have to battle your way through five tournament games to challenge last year's champions, the awesome Amazons. Will they triumph again? Choose your team... and play ball! - TECHNICAL - GAME ID: NES-B7-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55115&o=2 $end $spectrum_cass=dustydro, $bio Sinclair ZX Spectrum cass. published 32 years ago: Dusty Droid and the Garbage Gobblers (c) 1988 Pirate Software hack of Rocket Man Mike. - TECHNICAL - GAME ID: PSAC 106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78721&o=2 $end $cdi=dutch17,dutch17u, $bio Phillips CD-i published 28 years ago: Dutch Masters of the Seventeenth Century (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52850&o=2 $end $info=m4dtyfrebwb,m4dtyfrebwb_a, $bio Fruit Machine published 24 years ago: Duty Free [Model DF10] (c) 1996 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233622&o=2 $end $info=m4dtyfrebwb_e,m4dtyfrebwb_f,m4dtyfrebwb_g,m4dtyfre_h1, $bio Fruit Machine published 24 years ago: Duty Free [Model DF4] (c) 1996 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233624&o=2 $end $info=m4dtyfref5,m4dtyfref5ad,m4dtyfref5b,m4dtyfref5bd,m4dtyfref5rd,m4dtyfref5d,m4dtyfref5k,m4dtyfref5kd,m4dtyfref5r,m4dtyfref5y,m4dtyfref5yd, $bio Fruit Machine published 27 years ago: Duty Free [Model DF5] (c) 1993 Barcrest Games. - TRIVIA - Duty Free was released in February 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41307&o=2 $end $info=m4dtyfref8,m4dtyfref8c,m4dtyfref8d,m4dtyfref8k,m4dtyfref8y,m4dtyfref8yd, $bio Fruit Machine published 27 years ago: Duty Free [Model DF8] (c) 1993 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233349&o=2 $end $info=m4dtyfrebwb_b,m4dtyfrebwb_c,m4dtyfrebwb_d, $bio Fruit Machine published 24 years ago: Duty Free [Model DF8] (c) 1996 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233623&o=2 $end $info=m4dtyfrebwb_h, $bio Fruit Machine published 24 years ago: Duty Free [Model DFC] (c) 1996 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233625&o=2 $end $info=m4dtyfreftad,m4dtyfreftb,m4dtyfreftbd,m4dtyfreftd,m4dtyfreftk,m4dtyfreftkd,m4dtyfrefty,m4dtyfreftyd,m4dtyfreft,m4dtyfre_h2, $bio Fruit Machine published 27 years ago: Duty Free [Model DFT] (c) 1993 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233350&o=2 $end $info=m4dtyfre,m4dtyfreutb,m4dtyfreutc, $bio Fruit Machine published 27 years ago: Duty Free [Model DUT] (c) 1993 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233351&o=2 $end $info=m4dtyfrexd_a,m4dtyfrexdad,m4dtyfrexdb,m4dtyfrexdbd,m4dtyfrexdc,m4dtyfrexdd,m4dtyfrexdk,m4dtyfrexdkd,m4dtyfrexdr,m4dtyfrexdrd,m4dtyfrexdy,m4dtyfrexdyd,m4dtyfrexd, $bio Fruit Machine published 27 years ago: Duty Free [Model XD5] (c) 1993 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233352&o=2 $end $info=m4dtyfrexfad,m4dtyfrexfb,m4dtyfrexfbd,m4dtyfrexfc,m4dtyfrexfd,m4dtyfrexfk,m4dtyfrexfkd,m4dtyfrexfr,m4dtyfrexfrd,m4dtyfrexfy,m4dtyfrexfyd,m4dtyfrexf, $bio Fruit Machine published 27 years ago: Duty Free [Model XFT] (c) 1993 Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233353&o=2 $end $dc=dux,duxle, $bio Sega Dreamcast GD published 11 years ago: Dux (c) 2009 Hucast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138502&o=2 $end $info=dw8000, $bio Musical Instrument published 35 years ago: DW-8000 Programmable Digital Waveform Synthesizer (c) 1985 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261555&o=2 $end $info=dw8000ex, $bio Musical Instrument published 35 years ago: DW-8000-EX Programmable Digital Waveform Synthesizer (c) 1985 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261556&o=2 $end $cpc_cass=dwarf, $bio Amstrad CPC cass. published 33 years ago: Dwarf (c) 1987 Zafiro Soft. Division [Spain] - TECHNICAL - [Model 60130409] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96045&o=2 $end $info=dwarfd,dwarfda, $bio Arcade Video game published 39 years ago: Dwarfs Den (c) 1981 Electro Sport. - TECHNICAL - Main CPU : 8085A (@ 3.531666 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 1024 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way Joystick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4708&o=2 $end $spectrum_cass=dwarfsdo, $bio Dwarfs Domain (c) 198? Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226028&o=2 $end $pc8801_flop=dwelling, $bio NEC PC-8801 Series disk. published 33 years ago: Dwelling - Maou no Yakata (c) 1987 Cross Media Soft. - TECHNICAL - GAME ID: P-5030~32 BARCODE: 4988002117833 MEDIA: FD x3 - TRIVIA - Released in February 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91700&o=2 $end $gameboy=dxbakenoa,dxbakeno, $bio Nintendo Game Boy Cart. published 28 years ago: DX Bakenou Z [Model DMG-DZJ] (c) 1992 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65812&o=2 $end $saturn=dxjinseia,dxjinsei, $bio Sega Saturn game published 25 years ago: DX Jinsei Game (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59010&o=2 $end $saturn=dxjinse2, $bio Sega Saturn game published 23 years ago: DX Jinsei Game II (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59012&o=2 $end $psx=dxjinse4, $bio Sony PlayStation disc published 19 years ago: DX Jinsei Game IV - The Game of Life [Model SLPM-86963] (c) 2001 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85049&o=2 $end $psx=dxjinse5, $bio Sony PlayStation disc published 18 years ago: DX Jinsei Game V - The Game of Life [Model SLPM-87187] (c) 2002 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85050&o=2 $end $gbcolor=dxjinsei, $bio Nintendo Game Boy Color game published 19 years ago: DX Jinsei Game [Model CGB-BZGJ-JPN] (c) 2001 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67695&o=2 $end $saturn=dxjinseisa, $bio Sega Saturn game published 23 years ago: DX Jinsei Game [Satakore] (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59011&o=2 $end $pc8801_flop=dxkitdis, $bio DX kit (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91592&o=2 $end $gbcolor=dxmono, $bio Nintendo Game Boy Color game published 20 years ago: DX Monopoly GB [Model DMG-BMPJ-JPN] (c) 2000 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67696&o=2 $end $psx=dxmonopl, $bio Sony PlayStation disc published 20 years ago: DX Monopoly [Model SLPS-02943] (c) 2000 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85051&o=2 $end $saturn=traveljp,traveljpa, $bio Sega Saturn game published 24 years ago: DX Nippon Tokkyuu Ryokou Game - Let's Travel in Japan (c) 1996 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59013&o=2 $end $psx=dxokumn2, $bio Sony PlayStation disc published 22 years ago: DX Okumanchouja Game II - The Money Battle (c) 1998 Takara Co., Ltd. - TECHNICAL - [Model SLPS-01586] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85052&o=2 $end $psx=dxshacho, $bio Sony PlayStation disc published 21 years ago: DX Shachou Game [Model SLPS-02105] (c) 1999 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85053&o=2 $end $info=dx64, $bio Computer published 36 years ago: DX-64 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228895&o=2 $end $info=dyger,dygera, $bio Arcade Video game published 31 years ago: Dyger (c) 1989 Philko. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1989. Licensed to Sharp Image for US distribution. - STAFF - Programmer : No Youngho Graphic designers : Jang Kye Sook, Kwak Wooyong, Nam Hanhee, Choi Kwanghun Scenario : Kim Yangsu Music composers : Lee Jeongkyu, Kim Hyungbum, Cho Kwangho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=723&o=2 $end $gp32=dyhard,dyharde, $bio GamePark GP32 cart. published 19 years ago: Dyhard - Infinity (c) 2001 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237379&o=2 $end $amigaocs_flop=dylandg5, $bio Commodore Amiga 500 disk. published 27 years ago: Dylan Dog - La Mummia (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73941&o=2 $end $amigaocs_flop=dylandg6, $bio Commodore Amiga 500 disk. published 27 years ago: Dylan Dog - Maelstrom (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73942&o=2 $end $amigaocs_flop=dylandg4, $bio Commodore Amiga 500 disk. published 27 years ago: Dylan Dog - Ombre (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73943&o=2 $end $amigaocs_flop=dylandg2, $bio Commodore Amiga 500 disk. published 27 years ago: Dylan Dog - Ritorno al Crepuscolo (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73944&o=2 $end $amigaocs_flop=dylandg3, $bio Commodore Amiga 500 disk. published 27 years ago: Dylan Dog - Storia di Nessuno (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73945&o=2 $end $amigaocs_flop=dynablst, $bio Commodore Amiga 500 disk. published 28 years ago: Dyna Blaster (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73946&o=2 $end $megadriv=dynabr, $bio Sega Mega Drive game published 28 years ago: Dyna Brothers (c) 1992 CRI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56468&o=2 $end $megadriv=dynabr2, $bio Sega Mega Drive game published 27 years ago: Dyna Brothers 2 (c) 1993 CRI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56469&o=2 $end $megadriv=dynabr2sp, $bio Sega Mega Drive game published 29 years ago: Dyna Brothers 2 - Sega Channel Special (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56470&o=2 $end $info=dynagear, $bio Arcade Video game published 27 years ago: Dyna Gear - An Action Adventure On The Era Of Dinosaur (c) 1993 Sammy. Dyna Gear is a scrolling platform run 'n' gun game for one or two players in which two starships from the year 2993 AD fall through a time-hole and end up 65 million years in the past, above a prehistoric Earth-like planet. One ship is piloted by hero and 'time patroller', Roger, while the other is piloted by the evil Gustaf. The two ships shoot each down and crash-land onto the planet below, where Roger discovers that Gustaf has transformed many of the planet's dinosaurs into aggressive 'combat dinosaurs'. Players take control of either the muscular hero, Roger, or of Wolf; a bipedal wolfman who wants to free his prehistoric homeworld from Gustaf's clutches. They must battle through several dinosaur-infested stages in their quest to end Gustaf's plans. Different weapons and health boosts can be found in the destructible wooden chests that litter the stages, enemies also drop coins when killed that can be collected for bonus points. Each of the two heroes also has a 'double-jump' move; players can jump, then jump again while still in the air. This allows them to reach previously inaccessible ledges and platforms as well as occasionally take different routes through a stage. In the single-player game, a wolfman will occasionally join with the player to aid in the fight. A large, powerful 'boss' dinosaur guards the end of each stage and must be defeated to progress. - TECHNICAL - Main CPU : V60 Sound Chips : ES5506 Players : 2 Control : 8-way joystick Buttons : 2 => Throw Weapons, Jump - TRIVIA - Released in March 1994 (even if titlescreen says 1993). The background used for the title screen is the Area 4 background. There are background characters from "Survival Arts" scattered throughout the game : * In the cliff near the end of Stage 3, strike the wall in the cavity until a monk pops up. * Other monks rise up from the lava pits in the final stage. * During the final boss, there is a female monk in the background. - STAFF - Developed by Sekarabe. Game Design : Hideo Akimoto, Mitsuo Yoshioka Program : Mitsuo Yoshioka Character Design : Kaoru Kamigiku Object Character : Kaoru Kamigiku, Hideo Akimoto, Motoki Oashi, Hiroyuki Suwahara, Nobuhiko Ikeuchi, Airi Tateishi Background Character : Hisaya Yamazaki, Noriko Fuzisawa, Motoki Oashi Sound & Effect : Shigeyuki Shinbo Translation : David Kanda Special Thanks : Minoru Tomizawa, Chacky, Toshiya Saito, Takayuki Sasaki, Yoshio Nagashima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3416&o=2 $end $psion2=dynapoll, $bio Dyna/Poll 485 station (c) 198? Dynasys Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234130&o=2 $end $info=dynablst, $bio Arcade Video game published 29 years ago: Dynablaster (c) 1991 Irem Corp. European version. For more information about the game itself, please see the original Japanese version entry; "Bomber Man". - TRIVIA - This game is known in the US as "Atomic Punk", and in Japan as "Bomber Man". - SERIES - 1. Dynablaster (1991) 2. Dynablaster [Model NES-49] (1992, NES) 3. New Dynablaster - Global Quest (1992) 4. Super Bomber Man [Model SNSP-H6] (1993, SNES) 5. Mega Bomber Man [Model 670-5821] (1994, Sega Mega Drive) 6. Super Bomber Man 2 [Model SNSP-M4] (1995, SNES) 9. Super Bomber Man 3 [Model SNSP-AS6P] (1995, SNES) 10. Bomber Man Online World (2008, PC) 11. Bomber Man DS [Model NTR-ABMP] (2005, Nintendo DS) 12. Bomber Man 2 DS [Model NTR-YBAP] (2009, Nintendo DS) 13. Bomber Man [Model ULES-00469] (2007, Sony PSP) - PORTS - * CONSOLES: [EU] Nintendo Game Boy (1991) [Model DMG-HB] * COMPUTERS: PC [MS-DOS] [EU] (1991) [EU] Commodore Amiga (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=724&o=2 $end $info=dynablstb,dynablstb2,dynablstb3, $bio Arcade Video game published 28 years ago: Dynablaster (c) 1992 Seitu. Bootleg of the Hudson Soft's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33093&o=2 $end $gameboy=dynablas, $bio Nintendo Game Boy Cart. published 29 years ago: Dynablaster [Model DMG-HB-UKV] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65943&o=2 $end $nes=dynablas, $bio Nintendo NES cart. published 29 years ago: Dynablaster (c) 1991 Hudson Soft [Hudson Group]. - TECHNICAL - [Model NES-49-FRG] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55116&o=2 $end $dragon_flex=dynacalc, $bio Dragon 64 Flex disk. published 34 years ago: Dynacalc (c) 1986 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237474&o=2 $end $horizon=maillist, $bio DynaComp MailList Ver.2 (c) 198? DynaComp, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232310&o=2 $end $dragon_flop=dynafast124, $bio Dragon disk. published 36 years ago: DynaFast (c) 1984 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117034&o=2 $end $dragon_flex=dynafast, $bio Dragon 64 Flex disk. published 36 years ago: DynaFast (c) 1984 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237475&o=2 $end $a800=dynakill, $bio Atari 800 cart. published 21 years ago: DynaKillers (c) 1999 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86525&o=2 $end $snes=dynamlv, $bio Nintendo Super Famicom cart. published 26 years ago: Dynamaite - The Las Vegas [Model SHVC-VQ] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61260&o=2 $end $snes_bspack=dynamitr,dynamitra, $bio Dynami Tracer (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61261&o=2 $end $info=dcclub,dcclubfd,dcclubj, $bio Sega System 24 disk. published 29 years ago: Dynamic C.C. - Dynamic Country Club (c) 1991 Sega. A polygon-based golf simulation game. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 1 Buttons: 4 - TRIVIA - Released in May 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=725&o=2 $end $megacdj=dynamicc, $bio Sega Mega-CD published 27 years ago: ダイナミック カントリー クラブ (c) 1993 Sega Enterprises, Limited. (Dynamic Country Club) - TECHNICAL - Game ID: G-6017 Barcode: 4 974365 560171 - TRIVIA - Released on July 16, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60509&o=2 $end $cpc_cass=dynamduo,dynamduo1, $bio Amstrad CPC cass. published 32 years ago: Dynamic Duo (c) 1988 Firebird Soft. [British Telecommunications' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233263&o=2 $end $cpc_flop=dynamicd01,dynamicd02,dynamicd03,dynamicd, $bio Amstrad CPC 464 disk. published 31 years ago: Dynamic Duo (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121039&o=2 $end $cpc_cass=dynamduos, $bio Amstrad CPC cass. published 32 years ago: Dynamic Duo [Model AMC-637] (c) 1988 MCM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96046&o=2 $end $x68k_flop=dynamics, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Dynamic Fomesion Soccer (c) 1992 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87481&o=2 $end $info=dygolf, $bio Sega NAOMI GD-ROM published 19 years ago: Dynamic Golf (c) 2001 Sega Enterprises, Limited. A challenging golf video game for up to four players. Compete in several different sessions including stroke play, match play and skins. The game features precise ball control including backspin, topspin and shot shaping. Players can start at any hole. There are Nearest to the Pin and Longest Drive contests within the multiplayer games. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Dynamic Golf was released by Sega in June 2001. - STAFF - Developed by WOW Entertainment, Inc. - PORTS - * CONSOLES: Sega Dreamcast [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4082&o=2 $end $msx2_flop=dynampbl,dynampbla, $bio MSX 2 disk. published 32 years ago: Dynamic Publisher (c) 1988 RB Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101636&o=2 $end $info=dynashot, $bio Arcade Video game published 32 years ago: Dynamic Shooting (c) 1988 Jaleco. Take up the role as a goal-hungry striker. Run through defenders and shoot past the goalie to score goals. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 1 Buttons : 1 - UPDATES - This game use the likeness of a famous player for the 4 selectable characters. Michel Platini - France Roberto Baggio - Italy Ruud Gullit - Netherlands Diego Maradona - Argentina Platini now serves as president of UEFA (Union of European Football Associations) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7983&o=2 $end $info=dynamski, $bio Arcade Video game published 36 years ago: Dynamic Ski (c) 1984 Taiyo System Company, Ltd . A skiing game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Dynamic Ski was released in March 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=726&o=2 $end $snes=dynastad, $bio Nintendo Super Famicom cart. published 27 years ago: Dynamic Stadium [Model SHVC-YD] (c) 1993 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61262&o=2 $end $info=dynadice, $bio Dynamic-Dice (c) 198?. - TECHNICAL - Main CPU : Intel 8080 (@ 2.304 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 200 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3273&o=2 $end $info=dyndesk, $bio Computer published 17 years ago: DynamiDesk (c) 2003 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125297&o=2 $end $gbcolor=dynamike, $bio DynaMike [Prototype] (c) 199? Engine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67836&o=2 $end $dragon_flop=dynamiser, $bio Dragon disk. published 37 years ago: DynaMiser (c) 1983 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117035&o=2 $end $cpc_flop=dynamite, $bio Amstrad CPC 464 disk. published 35 years ago: Dynamite (c) 1985 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123802&o=2 $end $cpc_flop=dynamite0b,dynamite0c,dynamite0d,dynamite0e,dynamite01,dynamite18,adynamite19a,dynamite1aa, $bio Amstrad CPC 464 disk. published 31 years ago: Dynamite (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120379&o=2 $end $info=dynabb, $bio Arcade Video game published 24 years ago: Dynamite Baseball (c) 1996 Sega Enterprises, Limited. A 3-D baseball game. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in August 1996. - STAFF - Composer: Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40352&o=2 $end $info=dynabb97, $bio Arcade Video game published 23 years ago: Dynamite Baseball '97 (c) 1997 Sega. A 3-D baseball game. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in April 1997. This is the sequel to the original "Dynamite Baseball", which was released in 1996. The music is very identical to the songs from the Sega Model 3 game, "Harley-Davidson & L.A. Riders", and an earlier Sega Model 2 game, "Sega Ski Super-G". During attract mode, the popular "Sega!" choir can be heard when the 'SEGA' logo appears. A song from this game was recycled from the 1989 Sega game "OutRun Turbo" called 'A Huge Pile of Parts'. - SERIES - 1. Dynamite Baseball (1996) 2. Dynamite Baseball '97 (1997) 3. Dynamite Baseball NAOMI (1998) 4. Dynamite Baseball '99 (1999) - STAFF - Composer: Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3600&o=2 $end $info=dybb99, $bio Sega NAOMI cart. published 21 years ago: Dynamite Baseball '99 (c) 1999 Sega. A baseball game from Sega. - TECHNICAL - Runs on the Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in January 1999 in Japan. - SERIES - 1. Dynamite Baseball (1996) 2. Dynamite Baseball '97 (1997) 3. Dynamite Baseball NAOMI (1998) 4. Dynamite Baseball '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4138&o=2 $end $info=dybbnao, $bio Sega NAOMI cart. published 22 years ago: Dynamite Baseball NAOMI (c) 1998 Sega Enterprises, Limited. A baseball game from Sega. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Dynamite Baseball NAOMI was released in December 1998. - SERIES - 1. Dynamite Baseball (1996) 2. Dynamite Baseball '97 (1997) 3. Dynamite Baseball NAOMI (1998) 4. Dynamite Baseball '99 (1999) - PORTS - * CONSOLES: Sega Dreamcast [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4137&o=2 $end $nes=dynbatmn, $bio Nintendo Famicom cart. published 29 years ago: Dynamite Batman (c) 1991 Sunsoft - TRIVIA - Released on December 20, 1991 in Japan. - STAFF - Program: H. Suzuki, Hirokatsu Fujii (Scr Hac. Fujii) Design: Yoshiaki Iwata, Ame, S. P. Taka, Tadashi Kojima, Ohba. T Sound Program: Naoki Kodaka, Nobuyuki Hara, Shinichi Seya (About. S.S) Special Thanks: Mageo T. S, Mino, S. Kanamori, Kōichi Kitazumi (Kitachin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54019&o=2 $end $info=dynabomb, $bio Arcade Video game published 20 years ago: Dynamite Bomber (c) 2000 Limenko. The 'Dynamite Bomber' is about our three heroes Mic, Mae and Dan, exploring the world, giving a hard time to native gangsters maneuvering the world of disorder. They shall encounter gangsters in Hong Kong, Nazis in Germany, etc. How to Play? Face them with the 'Bombs'. Player can throw their bombs directly to enemies or their structures. Or you can lay lots of bombs at strategic point and fire them away altogether for a maximum impact. And you can scheme a pattern bombing for which player array bombs in a row along the enemy's path and structures. Fire one of them and all the bombs explode one by one. Each character has it's own specialty : Mic can command a Charge Shot, and Mae can order an untouchable Flash Move, while Dan fly free. - TECHNICAL - Control : 2-way joystick Buttons : 3 - STAFF - Programming : Suk Woo Rhee, Han Woo Kim, Joon Ho Kim, Ky Woong Kim Art Director : Sang Won Lee Artists : Dong Ick Lee, Hyun Il Ham, Jin Sun Park, Sun Woon Kang Sound Design : Kakorachi Music : Dae Yong Gwon Executive Producers : Ju Kyung Kim, Ho Sik Lim Special Thanks to : Jae Wook Ryu, Min Hong Park, Ja Sim Lee, Byung Chan Lee, Young Min Lee, Jung Gil Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4367&o=2 $end $msx2_flop=dynabowl,dynabowlb,dynabowla, $bio Dynamite Bowl Cracked (c) 198? Unknown. Cart. to Disk. copy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101637&o=2 $end $msx2_cart=dynabowl,dynabowla, $bio MSX 2 cart. published 33 years ago: Dynamite Bowl (c) 1987 Toshiba EMI - TECHNICAL - GAME ID: PS-2021G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51286&o=2 $end $msx1_cart=dynabowl, $bio MSX cart. published 32 years ago: Dynamite Bowl (c) 1988 Toshiba EMI. - TECHNICAL - GAME ID: PS-2023G BARCODE: 4988006022621 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76705&o=2 $end $pc8801_flop=dynabowl, $bio NEC PC-8801 Series disk. published 33 years ago: Dynamite Bowl (c) 1987 Toshiba EMI. - TECHNICAL - GAME ID: PS-3007G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91701&o=2 $end $nes=dynabowl,dynabowla, $bio Nintendo Famicom cart. published 33 years ago: Dynamite Bowl (c) 1987 Toemiland. - TECHNICAL - GAME ID: FS-2005G (TFS-DL) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54020&o=2 $end $psx=dboxing, $bio Sony PlayStation disc published 22 years ago: Dynamite Boxing (c) 1998 Victor Interactive Software, Inc. - TECHNICAL - GAMe ID: SLPS-01387 - TRIVIA - Released on May 21, 1998 in Japan. - STAFF - DEVELOPED BY VICTOR INTERACTIVE SOFTWARE INC. Producer: Yasushi Endou (Endo Yasushi) Director: Makoto Taniguchi (Taniguchi Makoto) Assistant Director: Inazou Urano (Urano Inazou) Lead Programmer: Katsutoshi Watanabe (Watanabe Katsutoshi) Menu Programmer: Masateru Kuroki (Kuroki Masateru) Lead Artist: Takanori Wada (Wada Takanori) Additional Artist: Maki Sadaie (Sadaie Maki) Lead Motion Designer: Hideki Kubo (Kubo Hideki) Additional Motion Designer: Shinichi Watanabe (Watanabe Shinichi) Motion Actor: Yoshiki Mazda (Mazda Yoshiki) System Planner: Yoshiki Izumi (Izumi Yoshiki) Music & Sound Effects: Hikoshi Hashimoto (Hashimoto Hikoshi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85114&o=2 $end $info=dynamcop, $bio Arcade Video game published 22 years ago: Dynamite Cop (c) 1998 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Dynamite Deka II - Karibu no Kaizoku Hen". - TECHNICAL - Runs on the Sega "Model 2A" hardware. Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Dynamite Cop was released in June 1998. - SERIES - 1. Die Hard Arcade (1996) 2. Dynamite Cop (1998) - PORTS - * CONSOLES: Sega Dreamcast (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3601&o=2 $end $info=dynamcopb, $bio Arcade Video game published 22 years ago: Dynamite Cop (c) 1998 Sega Enterprises, Ltd. Model 2B re-edition. For more information about the game itself, please see the original Model A release entry; "Dynamite Cop [Model 2A]". - TECHNICAL - Runs on the Sega "Model 2B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48349&o=2 $end $info=dynamcopc, $bio Arcade Video game published 22 years ago: Dynamite Cop (c) 1998 Sega Enterprises, Ltd. Model 2C version. For more information about the game itself, please see the original Model 2A release entry; "Dynamite Cop [Model 2A]" - TECHNICAL - Runs on the Sega "Model 2C" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48354&o=2 $end $dc=dynamcop,dynamcopp, $bio Sega Dreamcast GD published 21 years ago: Dynamite Cop (c) 1999 SEGA of America, Inc. - TECHNICAL - GAME ID: 51013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135051&o=2 $end $dc=dynamcope, $bio Sega Dreamcast GD published 21 years ago: Dynamite Cop [Model MK-51013-50] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135052&o=2 $end $spectrum_cass=dyndan, $bio Sinclair ZX Spectrum cass. published 35 years ago: Dynamite Dan (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78724&o=2 $end $cpc_cass=dynadansc, $bio Amstrad CPC cass. published 35 years ago: Dynamite Dan (c) 1985 Circulo de Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96049&o=2 $end $cpc_cass=dynadan, $bio Amstrad CPC cass. published 35 years ago: Dynamite Dan (c) 1985 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96050&o=2 $end $cpc_flop=dynamite0f,dynamite10,dynamite02,dynamite14, $bio Amstrad CPC 464 disk. published 35 years ago: Dynamite Dan (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120933&o=2 $end $c64_cass=dynadan, $bio Commodore C64 cass. published 35 years ago: Dynamite Dan (c) 1985 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187033&o=2 $end $msx1_cass=dynadan, $bio MSX cass. published 34 years ago: Dynamite Dan (c) 1986 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94608&o=2 $end $spectrum_cass=dyndanm, $bio Dynamite Dan (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219315&o=2 $end $spectrum_cass=dyndans, $bio Dynamite Dan (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225761&o=2 $end $msx1_flop=dynadan, $bio Dynamite Dan cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229952&o=2 $end $spectrum_cass=dyndan2, $bio Sinclair ZX Spectrum cass. published 34 years ago: Dynamite Dan II (c) 1986 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78725&o=2 $end $cpc_cass=dynadan2, $bio Amstrad CPC cass. published 34 years ago: Dynamite Dan II (c) 1986 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96052&o=2 $end $cpc_flop=dynamite15,dynamite08,dynamite04,dynamite03,dynamite11,dynamite12, $bio Amstrad CPC 464 disk. published 34 years ago: Dynamite Dan II (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120934&o=2 $end $cpc_cass=dynadansm, $bio Amstrad CPC cass. published 35 years ago: Dynamite Dan [Model LM-031] (c) 1985 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96048&o=2 $end $saturn=dnmtdeka,dnmtdekaa,dnmtdekab, $bio Sega Saturn game published 23 years ago: Dynamite Deka (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59093&o=2 $end $dc=dyndeka2,dyndeka2t,dyndeka2t1, $bio Sega Dreamcast GD published 21 years ago: Dynamite Deka 2 (c) 1999 Sega Enterprises, Limited. - TECHNICAL - GAME ID: HDR-0020 - TRIVIA - Released on May 27, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47560&o=2 $end $info=dyndeka2, $bio Arcade Video game published 22 years ago: Dynamite Deka II - Karibu no Kaizoku Hen (c) 1998 Sega. A 3-D beat'em up game. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Control per player: 8-way joystick Buttons per player: 4 Another version runs on the Sega Model 2B hardware. - TRIVIA - Released in May 1998 in Japan. The title of this game translates from Japanese as 'Dynamite Detective II - Pirates of the Caribbean Episode'. Export releases: "Dynamite Cop" - SERIES - 1. Dynamite Deka [Model 610-0373-16] (1996) 2. Dynamite Deka II - Karibu no Kaizoku Hen (1998) 3. Dynamite Deka EX (2006) - STAFF - Director : Makoto Uchida - PORTS - * CONSOLES: Sega Dreamcast [JP] (1999) ("Dynamite Deka 2 [Model HDR-0020]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3654&o=2 $end $info=dyndeka2b, $bio Arcade Video game published 22 years ago: Dynamite Deka II - Karibu no Kaizoku Hen (c) 1998 Sega Enterprises, Ltd. Model B re-release. For more information about the game itself, please see the original Model A release entry; "Dynamite Deka II - Karibu no Kaizoku Hen [Model A]" - TECHNICAL - Runs on the Sega Model 2B hardware. - TRIVIA - Released in May 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48350&o=2 $end $stv=dnmtdeka, $info=dnmtdeka, $bio Sega ST-V cart. published 24 years ago: Dynamite Deka (c) 1996 Sega. A 3-D beat'em up. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-16 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Dynamite Deka was released in May 1996. The title of this game translates from Japanese as 'Dynamite Detective'. This game is known outside Japan as "Die Hard Arcade". - SERIES - 1. Dynamite Deka [Model 610-0373-16] (1996) 2. Dynamite Deka II - Karibu no Kaizoku Hen (1998) 3. Dynamite Deka EX (2006) - PORTS - * CONSOLES: Sega Saturn (1997) Sony PlayStation 2 [SLPM 62717] (Apr.2006, "Sega Ages 2500 Series Vol.26") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=727&o=2 $end $info=dynduke,dyndukej,dyndukea,dyndukeja, $vgmplay=dynduke, $bio Arcade Video game published 31 years ago: Dynamite Duke (c) 1989 Seibu Kaihatsu. A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics & an interesting blend of shooter & beat-em up gameplay elements! - TECHNICAL - Main CPU : (2x) V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1989. A two player simultaneous version is known as "The Double Dynamites". This game was released in memory of 'Hironori Watsuo'. - STAFF - Directed by : Hitoshi Hamada Executive producer : Kengo Kondo Assistant director & editor : Kohki Yamate Chief programmer : Tetsuya Kawaguchi Music composed by : Akira Satoh Sound effects : Hitoshi Hamada Art director : Masao Matsuzawa Set decorator : Takahide Wada Special 'Boss' effects created by : Showichi Yano Special 'Zombies' Effects created by : Hirdaki Ohtake Mechanical effects / Car stunt coordinator / Helicopter pilot : Toshinobu Komazawa Designers : Fujio Matsuzawa, Hiroaki Ohtake, Hironori Matsuo, Kohki Yamate, Masao Matsuzawa, Showichi Yano, Takahide Wada, Toshinobu Komazawa, Akagi, Hayashi, Iwagishi, Togashi, Gunji, Ishikawa, Matsumoto, Yamazaki The original story written by : Takahide Wada Best Boy : Sue-San Special animation coordinator : Suichi Mori Special visual effects superviser : Takumi Takano Technical consultant & Hardware designer : Yukinojoe Segawa - PORTS - * CONSOLES: Sega Master System (1989) Sega Mega Drive (1990) * COMPUTERS: Sharp X68000 (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=728&o=2 $end $info=dyndukeu, $bio Arcade Video game published 31 years ago: Dynamite Duke (c) 1989 Fabtek, Inc. North American release. Game developed in Japan by Seibu Kaihatsu. See the original for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127231&o=2 $end $megadriv=dynduke1,dynduke,dyndukep, $bio Sega Mega Drive game published 30 years ago: Dynamite Duke (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56471&o=2 $end $x68k_flop=dynduke, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Dynamite Duke (c) 1990 Hertz - TECHNICAL - FD x3 - TRIVIA - Released on November 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87482&o=2 $end $sms=dynduke, $bio Sega Master System cart. published 29 years ago: Dynamite Duke (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56002&o=2 $end $sms=ddux, $bio Sega Master System cart. published 31 years ago: Dynamite Dux (c) 1989 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56003&o=2 $end $amigaocs_flop=ddux, $bio Commodore Amiga 500 disk. published 31 years ago: Dynamite Dux (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73947&o=2 $end $spectrum_cass=ddux, $bio Sinclair ZX Spectrum cass. published 31 years ago: Dynamite Dux (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78726&o=2 $end $cpc_flop=dynamite05,dynamite06,dynamite07,dynamite16,dynamite17,dynamite13,dynamite19,dynamite1a, $bio Amstrad CPC 464 disk. published 31 years ago: Dynamite Dux (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121131&o=2 $end $specpls3_flop=ddux, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Dynamite Dux (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147959&o=2 $end $spectrum_cass=dduxm, $bio Dynamite Dux (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219314&o=2 $end $cpc_flop=dynamite09,dynamite0a, $bio Amstrad CPC 464 disk. published 31 years ago: Dynamite Dux [Model AMF 701] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121130&o=2 $end $amigaocs_flop=dduxa, $bio Commodore Amiga 500 disk. published 29 years ago: Dynamite Dux [Sega Master Mix] (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73948&o=2 $end $cpc_cass=ddux, $bio Amstrad CPC cass. published 31 years ago: Dynamite Düx (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96053&o=2 $end $info=dduxj,dduxjd, $bio Arcade Video game published 32 years ago: Dynamite Düx (c) 1988 Sega. An abstract and hugely entertaining take on the classic sideways scrooling beat-em-up genre for one or two players; in which two blue and red pet ducks called 'Bin' and 'Pin' take on a variety of bizarre enemies - such as disembodied moose heads and mortar-using wolves - in their quest to rescue their kidnapped owner, Lucy. The ducks have a powerful punch which can be 'charged-up' by holding down the button, in a similar fashion to the beam weapon in Irem's "R*Type". In addition, extra weapons such as rocket launchers and bombs can be picked up along the way. There are also two bonus stages (which appear after levels 2 and 4). In these stages player one fights against player two. The winner is awarded 100,000 points. If the time limit expires before the fight is settled, the player with the most energy is awarded 50,000 points. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0094 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Dynamite Düx was released in December 1988 in Japan. The main character 'Bean' (Bin) appears in the Sega arcade game "Sonic The Fighters" as a playable character. Export releases: "Dynamite Düx [Model 317-0095]" "Dynamite Düx [Model 317-0096]" - STAFF - Music by: Hiroshi Miyauchi - PORTS - * CONSOLES: Sega Master System (1989) * COMPUTERS: Sinclair ZX Spectrum (1989) Commodore C64 (1989) Atari ST (1989) Commodore Amiga (1989) Amstrad CPC (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=729&o=2 $end $info=ddux1, $bio Arcade Video game published 32 years ago: Dynamite Düx (c) 1988 SEGA Enterprises, Ltd. EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dynamite Düx [Model 317-0094]". - TECHNICAL - Game ID: 317-0095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97891&o=2 $end $info=ddux,dduxd, $bio Arcade Video game published 32 years ago: Dynamite Düx (c) 1988 SEGA Enterprises, Ltd. EXPORT release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Dynamite Düx [Model 317-0094]". - TECHNICAL - Game ID: 317-0096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97890&o=2 $end $info=dduxbl, $bio Arcade Video game published 31 years ago: Dynamite Düx (c) 1989 Datsu Electronics. Bootleg of the Sega's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33094&o=2 $end $pc98=dynamite, $bio Dynamite Girl (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89389&o=2 $end $sms=dhead, $bio Sega Master System cart. published 26 years ago: Dynamite Headdy (c) 1994 Tec Toy - TECHNICAL - Game ID: 028.570 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56004&o=2 $end $megadriv=dhead, $bio Sega Mega Drive game published 26 years ago: Dynamite Headdy (c) 1994 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1543-50 Cartridge ID: 670-5373-50 Cover ID: 670-5374-50 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (aug.3, 2007) [Model MBGP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90319&o=2 $end $megadriv=dheadu, $bio Sega Genesis game published 26 years ago: Dynamite Headdy (c) 1994 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1543 Cartridge ID: 670-5373 Cover ID: 670-5374 - TRIVIA - Dynamite Headdy for Genesis was released on August 4, 1994 in North America. - STAFF - American staff Producer: Maxwell Taylor Game Testers: Ben Szymkowiak, Maria Tuzzo, Darin Johnston, Matt McKnight, Rey Alferez, Alex Villagran, Fernando Valderrama, Christine M. Watson, Aaron Hommes, Jeffrey L. Loney, Mark Griffin, Kim Rogers, Atom Ellis, Alex Fairchild, John Jansen, Janine Cook, David Foster, Ben Cureton, Jeff Kessler, David Martin, Gregg Vogt, Mark Paniagua, David Forster Interpreter: Jill Alexander Product Manager: Pamela Kelly Marketing Assistant: Lisa Best - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jul.30, 2007) [Model MBGE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Dynamite Headdy [Model 211201]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90320&o=2 $end $gamegear=dhead, $bio Sega Game Gear cart. published 26 years ago: Dynamite Headdy (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Model 2544 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64562&o=2 $end $gamegear=dheadj,dheadp3,dheadp2,dheadp1, $bio Sega Game Gear cart. published 26 years ago: Dynamite Headdy (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3355 - TRIVIA - Dynamite Headdy for Game Gear was released on August 5, 1994 in Japan. - PORTS - * CONSOLES: [JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64563&o=2 $end $megadriv=dheadj,dheadjp,dheadp3,dheadp2,dheadp2b,dheadp1, $bio Sega Mega Drive game published 26 years ago: Dynamite Headdy (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4117 Cartridge ID: 670-5289 Cover ID: 670-5290 - TRIVIA - Dynamite Headdy for Mega Drive was released on August 5, 1994 in Japan. - STAFF - Producer: Kōichi Kimura (Kafuichi) Lead Programmer: Masato Maegawa Programmers: Keiji Fujita, Fukuryu (SRK), Mitsuru Yaida (Yaiman) Assistant Programmer: Kazuhiko Ishida Character Designers: Kōichi Kimura, Makoto Ogino Background Designers: Kōichi Kimura, Kaname Shindoh Guest Designer: Tenkabito Sound Producer: Katsuhiko Suzuki Sound Effects: Satoshi Murata Music Composers: Katsuhiko Suzuki, Yasuko, Kouji, Aki Hata (Aki), Norio Hanzawa (Non) Public Relations: Hiroyuki, Take Director: Hiroshi Asō Special Thanks: PP, Etsuko Interpreters: Shinobu Shindo, James Spahn - PORTS - * CONSOLES: [JP] Sony PS2 (feb.23, 2006) "Gunstar Heroes Treasure Box [Sega Ages 2500 Vol.25] [Model SLPM-62712]" Nintendo Wii [Virtual Console] [JP] (jul.24, 2007) [Model MBGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56472&o=2 $end $info=dynajack,dynajacku, $bio Dynamite Jack (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33572&o=2 $end $info=dleague,dleaguej, $bio Arcade Video game published 30 years ago: Dynamite League (c) 1990 Taito. A baseball game. - TECHNICAL - Taito H System hardware Prom Stickers : C02 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in June 1990 in Europe, North America, and Japan. - STAFF - Lead designer : Tsukasa Fujita Programmers : Takashi Ishii, E. Satoh, M. Shimazaki, K. Nomura, T. Koike Graphics designers : Hisaya Yabusaki, Kohzoh Igarashi, Hisakazu Katoh, Yukiwo Ishikawa (Yukio Abe), T. Matsumoto, Tetsuya Shinoda, Y. Iwata, Ken' Ichi Imaeda, T. Satoh, M. Fukui, H. Kumagai, Atsuchi Taniguchi, Taira Sanuki Sound (Zuntata Team) : Naoto Yagishita, Shiro Imaoka, Norihiro Furukawa Hardware : Toshiyuki Sanada Additionial design : Hiroyasu Nagai Mechanic : H. Arai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=730&o=2 $end $ngpc=dynaslug, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Dynamite Slugger [Model NEOP00710] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82528&o=2 $end $psx=dsoc2k2, $bio Sony PlayStation disc published 18 years ago: Dynamite Soccer 2002 (c) 2002 I'Max. - TECHNICAL - [Model SLPS-03436] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85115&o=2 $end $psx=dsoc2k4, $bio Sony PlayStation disc published 16 years ago: Dynamite Soccer 2004 Final (c) 2004 I'Max. - TECHNICAL - [Model SLPS-03575] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85116&o=2 $end $info=sc4dyna,sc4dynaa, $bio Dynamite (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1104] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42583&o=2 $end $cpc_cass=dynamix, $bio Amstrad CPC cass. published 31 years ago: Dynamix (c) 1989 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96057&o=2 $end $cpc_flop=dynamixu,dynamix1, $bio Amstrad CPC 464 disk. published 31 years ago: Dynamix (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121544&o=2 $end $cpc_flop=dynamixc, $bio Dynamix Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122775&o=2 $end $pc98=dynamo, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Dynamo (c) 1991 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89390&o=2 $end $psion2=dynape44,dynape43, $bio Dynapen Ver.4 (c) 198? Dynasys Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234127&o=2 $end $psion2=dynaplat, $bio Dynapoll Attend (c) 198? Dynasys Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234126&o=2 $end $gba=dynwarru, $bio Nintendo GBA cart. published 15 years ago: Dynasty Warriors Advance [Model AGB-BE6E-USA] (c) 2005 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70520&o=2 $end $gba=dynwarr, $bio Nintendo GBA cart. published 15 years ago: Dynasty Warriors Advance [Model AGB-BE6P] (c) 2005 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70519&o=2 $end $psx=dynwarr, $bio Sony PlayStation disc published 23 years ago: Dynasty Warriors (c) 1997 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111595&o=2 $end $amigaocs_flop=dynawars, $bio Commodore Amiga 500 disk. published 30 years ago: Dynasty Wars (c) 1990 US Gold - PORTS - * COMPUTERS: [EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73949&o=2 $end $spectrum_cass=dynastyw, $bio Sinclair ZX Spectrum cass. published 30 years ago: Dynasty Wars (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78729&o=2 $end $cpc_cass=dynawars, $bio Amstrad CPC cass. published 30 years ago: Dynasty Wars (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96058&o=2 $end $cpc_flop=dynastyw01,dynastyw02,dynastyw06,dynastyw03,dynastyw04, $bio Amstrad CPC 464 disk. published 30 years ago: Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120849&o=2 $end $specpls3_flop=dynwar, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147881&o=2 $end $st_flop=dynawars, $bio Atari ST disk. published 30 years ago: Dynasty Wars (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148831&o=2 $end $info=dynwar,dynwara, $bio Arcade Video game published 31 years ago: Dynasty Wars (c) 1989 Capcom USA, Incorporated. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau [B-Board 88622B-3]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 88622B-3 - TRIVIA - Dynasty Wars was released in July 1989 outside Japan. It is known in Japan as "Tenchi wo Kurau" (translated from Japanese as 'Heaven and Earth Receiving Blows'). - SERIES - 1. Dynasty Wars [B-Board 88622B-3] (1989) 2. Warriors of Fate [B-Board 91635B-2] (1992) - PORTS - Here is a list of ports released outside Japan. To see the Japanese ports please see the original Japanese entry; "Tenchi wo Kurau [CP-S No. 04]". * COMPUTERS: Sinclair ZX-Spectrum [EU] (1990) [US] Commodore C64 [EU] (1990) [EU] Amstrad CPC (1990) [EU] Amstrad CPC (1990) "Coin-Op Hits II" Commodore Amiga [US] [EU] (1990) [EU] Atari ST (1990) [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=731&o=2 $end $cpc_flop=dynastyw, $bio Amstrad CPC 464 disk. published 30 years ago: Dynasty Wars [Model AMD 244] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120848&o=2 $end $odyssey2=dynasty, $bio Magnavox Odyssey² game published 41 years ago: Dynasty! (c) 1979 Philips Corp. - TECHNICAL - Game ID: AK9421 - STAFF - Programming: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95595&o=2 $end $psion2=barcomm, $bio Dynasys Barcomm 2 Ver.4 (c) 198? Dynasys Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234129&o=2 $end $psion2=relay42, $bio Dynasys Relay-Comm Ver.4 (c) 198? Dynasys Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234128&o=2 $end $amigaocs_flop=dynatech, $bio Commodore Amiga 500 disk. published 27 years ago: Dynatech (c) 1993 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73950&o=2 $end $dragon_flop=dynaxref, $bio Dragon disk. published 37 years ago: DynaXref (c) 1983 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117036&o=2 $end $megadriv=dynoblaz, $bio Dyno Blaze (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56473&o=2 $end $info=dynobop, $bio Arcade Video game published 30 years ago: Dyno Bop (c) 1990 Grand Products. A fun little redemption game involving rolling balls at virtual targets. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 3 - TRIVIA - Software by Incredible Technologies, Inc. The system actually uses an IR tracking device to map the paths of the balls up to the collection trough, and then depicts that path on screen. The same hardware is used in "Slick Shot", and "Super Strike Bowling", with different playfield and balls. - STAFF - Project Manager : David D. Thiel Game Design : David D. Thiel Game Audio : David D. Thiel Programming : Pierre Maloka Art : Stan Fukuoka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=732&o=2 $end $apple2_flop_clcracked=dynoqst, $bio Apple II disk. published 36 years ago: Dyno-Quest (c) 1984 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107414&o=2 $end $nes=dynowarz, $bio Nintendo NES cart. published 30 years ago: Dynowarz - The Destruction of Spondylus (c) 1990 Bandai Something was terribly wrong in the distant man-made Spondylus Solar System. One by one the planets' central life support computers had been infected with a life-threatening virus while the planet surfaces had been overrun with giant computerized dinosaurs known as Robosaurs. Under attack in his laboratory on Alpha Planet, Professor Proteus, the mastermind of the Spondylus System and founder of the Robosaur project suddenly realized that this deadly sabotage could only be the work of his former partner, the deranged Dr. Brainius. Years earlier, the doctor had fled Alpha Planet after Professor Proteus had exposed him for performing forbidden robotic experiments on human subjects. At last, he had returned to seek his revenge using the Professor's own creations! But, little did he realize that Proteus had been hard at work for the past few years perfecting the ultimate robosaur, Cyborasaurus. There was only one hope to save the Spondylus System. Cyborasaurus must be unleashed! The DYNOWARZ must begin! - TECHNICAL - GAME ID: NES-WZ-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55117&o=2 $end $tiki100=dyr, $bio TIKI-100 disk. published 30 years ago: Dyr i skogen (c) 1990 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237335&o=2 $end $amigaocs_flop=dyter07, $bio Commodore Amiga 500 disk. published 30 years ago: Dyter-07 (c) 1990 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73951&o=2 $end $gbcolor=emodao, $bio E Mo Dao Ripped from 8 in 1 multicart (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259496&o=2 $end $pc98=tokyoks, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: E Tokyo Kyonyuu Story (c) 1992 Apple Pie. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89391&o=2 $end $gbcolor=fighthot, $bio E' Fighter HOT (c) 200? Fiver Firm [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67837&o=2 $end $adam_flop=ebasic, $bio E-Basic (c) 198? Heath User's Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109422&o=2 $end $info=ejanhs, $bio Arcade Video game published 24 years ago: E-Jan High School (c) 1996 Seibu Kaihatsu. A mahjong game. - TECHNICAL - Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 54.00 Hz Palette Colors : 6144 Players : 1 - TRIVIA - Released in April 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3292&o=2 $end $info=ejsakura,ejsakura12, $bio Arcade Video game published 21 years ago: E-Jan Sakurasou (c) 1999 Seibu Kaihatsu. - TRIVIA - Released in September 1999 in Japan. The title translates from Japanese as 'E-Jan Sakura House - For Rent'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31434&o=2 $end $info=ekaraa,ekarag,ekaraj,ekaraphs,ekaras, $bio e-kara (c) 200? Takara Co., Ltd. Play karaoke just by connecting it to the TV. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127340&o=2 $end $ekara_pal=ger_strt, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara Germany 5-Songs Starter [Model GER-M001] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237632&o=2 $end $info=ekaramix, $bio e-kara Mix (c) 200? Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146966&o=2 $end $ekara_pal=spainvol1, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara Spain 10-Songs Vol. 1 (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237633&o=2 $end $ekara_pal=spainvol2, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara Spain 10-Songs Vol. 2 (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237634&o=2 $end $ekara_pal=uk_vol1, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara UK/Europe Vol. 1 [Model UK-E001] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237627&o=2 $end $ekara_pal=uk_vol2, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara UK/Europe Vol. 2 [Model UK-E002] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237628&o=2 $end $ekara_pal=uk_vol3, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara UK/Europe Vol. 3 [Model UK-E003] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237629&o=2 $end $ekara_pal=uk_vol6, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara UK/Europe Vol. 6 [Model UK-E006] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237630&o=2 $end $ekara_pal=uk_vol7, $bio Takara e-Kara PAL cart. published 18 years ago: e-kara UK/Europe Vol. 7 [Model UK-E007] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237631&o=2 $end $ekara_us=us_strt, $bio Takara e-Kara US series cart. published 20 years ago: e-kara US 5-Songs Starter [Model US-M001] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237617&o=2 $end $ekara_us=us_vol1, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 1 [Model US-E001] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237618&o=2 $end $ekara_us=us_vol2, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 2 [Model US-E002] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237619&o=2 $end $ekara_us=us_vol3, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 3 [Model US-E003] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237620&o=2 $end $ekara_us=us_vol4, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 4 [Model US-E004] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237621&o=2 $end $ekara_us=us_vol5, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 5 [Model US-E005] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237622&o=2 $end $ekara_us=us_vol6, $bio Takara e-Kara US series cart. published 19 years ago: e-kara US Vol. 6 [Model US-E006] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237623&o=2 $end $ekara_us=us_vol7, $bio Takara e-Kara US series cart. published 18 years ago: e-kara US Vol. 7 [Model US-E007] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237624&o=2 $end $ekara_us=us_vol8, $bio Takara e-Kara US series cart. published 18 years ago: e-kara US Vol. 8 [Model US-E008] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237625&o=2 $end $ekara_us=us_vol9, $bio Takara e-Kara US series cart. published 18 years ago: e-kara US Vol. 9 [Model US-E009] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237626&o=2 $end $ekara_japan_web=ekaraweb12,ekaraweb12a $bio Takara e-Kara WEB cart. published 17 years ago: e-kara Web cartridge 12M (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237616&o=2 $end $ekara_japan_web=ekaraweb28, $bio Takara e-Kara WEB cart. published 17 years ago: e-kara Web cartridge 28M (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237615&o=2 $end $amigaocs_flop=emotion, $bio Commodore Amiga 500 disk. published 30 years ago: E-Motion (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73952&o=2 $end $cpc_cass=emotion, $bio Amstrad CPC cass. published 30 years ago: E-motion (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96067&o=2 $end $cpc_flop=emotionu, $bio Amstrad CPC 464 disk. published 30 years ago: E-Motion (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120850&o=2 $end $cpc_flop=emotionu01,emotionu03,emotionu04,emotion1,emotione,emotionu02,emotionf, $bio Amstrad CPC 464 disk. published 30 years ago: E-Motion (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120851&o=2 $end $specpls3_flop=emotion, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: E-motion (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147535&o=2 $end $cpc_cass=emotions, $bio Amstrad CPC cass. published 30 years ago: E-motion (c) 1990 Erbe Soft. - TECHNICAL - GAME ID: AM 596 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96066&o=2 $end $spectrum_cass=emotions,emotions_a,emotion1,emotion4, $bio E-Motion [Model SE 596] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219876&o=2 $end $info=epitch, $bio Dedicated Console published 17 years ago: E-Pitch (c) 2003 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146756&o=2 $end $gba=ereader, $bio Nintendo GBA cart. published 18 years ago: e-Reader (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234310&o=2 $end $spectrum_cass=eswat, $bio E-SWAT (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219124&o=2 $end $cpc_flop=eswat199,eswat19901, $bio Amstrad CPC 464 disk. published 30 years ago: E-SWAT (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120852&o=2 $end $sms=eswatc,eswatc1, $bio Sega Master System cart. published 30 years ago: E-SWAT - City Under Siege (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56005&o=2 $end $bbcb_cass=etype, $bio Acorn BBC/Electron cass. published 31 years ago: E-Type (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51772&o=2 $end $archimedes=etype,etypetd, $bio Acorn Archimedes disk. published 31 years ago: E-Type (c) 1989 4th Dimension - TECHNICAL - MEDIA: FD x2 Disk 1: Game Disk 2: Track Designer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115949&o=2 $end $bbcb_flop_orig=etype, $bbcb_flop=etype, $bio Acorn BBC Micro B disk. published 30 years ago: E-Type (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125399&o=2 $end $cdi=ezplay, $bio Phillips CD-i published 26 years ago: E-Z Play Today Keyboard - Now Anyone Can Learn To Play Keyboard! (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52851&o=2 $end $info=cmezspin, $bio E-Z Spin (c) 199? Unknown. "Cherry Master I"'s hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36265&o=2 $end $x07_cass=edf, $bio Canon X-07 type-in published 35 years ago: E.D.F. (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138543&o=2 $end $info=edf,edfu,edfbl,edfa,edfp, $bio Arcade Video game published 29 years ago: E.D.F. - Earth Defence Force (c) 1991 Jaleco. A horizontally scrolling shoot'em up. - TECHNICAL - Jaleco Mega System 1-B hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1991. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (E.D.F. - PCCB-00058) on 21/03/1991. - STAFF - Programmers : S A S, Azvear-s Main graphic : Wan Da You, Ca-Sai, Nekomasa Sub-graphics : Crayon Gear, Shimizu Music : Tsukasa Tawada Produced by : Yuki.Arai - PORTS - * CONSOLES: Nintendo Super Famicom (1991, "Super E.D.F. - Earth Defence Force") : It's a 1-player game only, unlike the arcade which was a 2-player game. Graphics are slightly downgraded (smaller sprites), but now it has added transparency effects. Also, one level is different from the arcade. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=734&o=2 $end $zx81_cass=ee1filtr, $bio Sinclair ZX-81 cass. published 38 years ago: E.E.1 - Filter Design (c) 1982 Timex Corp. - TECHNICAL - GAME ID: 03-3008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114662&o=2 $end $sms=exainnov, $bio E.I. - Exa Innova (c) 19?? HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56006&o=2 $end $msx1_flop=exainnov, $bio E.I. - Exa Innova Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134195&o=2 $end $msx1_cart=exainnov,exainnov1, $bio MSX cart. published 37 years ago: E.I. - Exa Innova [Model HBS-G017C] (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76706&o=2 $end $dc=eos, $bio Sega Dreamcast GD published 19 years ago: E.O.S. - Exhibition of Speed [Model T-22903D-50] (c) 2001 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135424&o=2 $end $adam_flop=eosdisk,eosdiska, $bio Coleco Adam disk. published 36 years ago: E.O.S. Disk Manager (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230408&o=2 $end $adam_cass=eosdisk, $bio Coleco Adam cass. published 36 years ago: E.O.S. Disk Manager (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259513&o=2 $end $pc98=esp, $bio NEC PC-9801 Series 3.5in.disk. published 26 years ago: E.S.P (c) 1994 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89392&o=2 $end $adam_flop=espgames,espgamesa, $bio Coleco Adam disk. published 34 years ago: E.S.P. Games (c) 1986 Enhanced Soft. Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109424&o=2 $end $amigaocs_flop=ess, $bio Commodore Amiga 500 disk. published 31 years ago: E.S.S. (c) 1989 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73953&o=2 $end $apfimag_cass=et, $bio E.T. (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135771&o=2 $end $spectrum_cass=etbreadh,etbreadh_a, $bio E.T. (c) 198? Breadhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226314&o=2 $end $vic1001_cart=et,et1, $bio Commodore VIC-20 cart. published 37 years ago: E.T. - The Extra Terrestrial (c) 1983 H. Jans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84416&o=2 $end $a2600=etc, $bio E.T. - The Extra-Terrestrial (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50438&o=2 $end $gba=et, $bio Nintendo GBA cart. published 19 years ago: E.T. - The Extra-Terrestrial (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70521&o=2 $end $gba=etu, $bio Nintendo GBA cart. published 19 years ago: E.T. - The Extra-Terrestrial [Model AGB-AETE-USA] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70522&o=2 $end $a2600=et,ete, $bio Atari 2600 cart. published 38 years ago: E.T. - The Extra-Terrestrial (c) 1982 Atari, Incorporated. Your mission is to help E.T. find the three pieces of his interplanetary telephone, call his ship, and guide him to the landing pad in time to be rescued. Do this before E.T.'s energy runs out, and you'll win the round and score points! E.T. transverses six sites on Planet Earth. - TECHNICAL - Model CX2674 - SCORING - There are four ways to earn special points in the game: by keeping E.T.'s energy count up, by carrying Candy onto the rescue ship, by giving Elliott pieces of Candy, and by collecting more than 31 Candy pieces in a round. Your score is displayed on the screen at the end of the game, or when E.T. boards the rescue ship. After E.T. collects 31 Candy pieces, he loses 700 energy units for each new Candy piece he picks up. The energy units are subtracted from E.T.'s energy count in the NEXT round played. Bonus points are scored as follows: Candy Pieces carried onto Rescue Ship: 490 points each. Candy Pieces given to Elliott: 770 points each. Candy Pieces after the 31st piece: 1000 points each. Remaining energy: 1 point per unit. - TIPS AND TRICKS - * Use the wells as escape zones. Since humans can't go into the wells, E.T. can deliberately fall into one if a threatening human approaches. Remember, floating in and out of wells costs energy. * Since the game is set up so that only one human at a time can be on the screen with E.T., you might occasionally want to let the scientist capture E.T. This way, the FBI agent can't get our hero and take away precious phone pieces. * Give Elliott as many pieces of Candy as possible. The more you give him, the more bonus points you score at the end of the game. * To pause play, allow E.T. to fall into a well. You can leave him there as long as you like without endangering E.T. or subtracting from his energy. When you're ready to play again, levitate E.T. out of the well and resume the game. * Sometimes E.T. will fall back into a well after he has levitated up to the planet surface. To prevent this, move E.T. right or left immediately after the scene changes from the well interior to the planet surface. E.T. will move from the well onto solid ground, in the same direction you move your Joystick. - STAFF - Programmer: Howard Scott Warshaw Graphics: Jerome Domurat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50439&o=2 $end $gbcolor=etcgu, $bio Nintendo Game Boy Color game published 18 years ago: E.T. and the Cosmic Garden [Model CGB-BEOE-USA] (c) 2002 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67842&o=2 $end $gbcolor=etcg, $bio Nintendo Game Boy Color game published 18 years ago: E.T. and the Cosmic Garden [Model CGB-BEOP-EUR] (c) 2002 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67841&o=2 $end $ti99_cart=etatsea, $bio TI-99-4A soft. published 37 years ago: E.T. In His Adventure at Sea (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84567&o=2 $end $spc1000_cass=etmaze, $bio E.T. Maze Game (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83508&o=2 $end $a800=etphone, $bio Atari 800 cart. published 37 years ago: E.T. Phone Home! (c) 1983 Atari, Inc. - TECHNICAL - GAMe ID: RX8030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86526&o=2 $end $gbcolor=etdc, $bio Nintendo Game Boy Color game published 19 years ago: E.T. The Extra Terrestrial - Digital Companion [Model CGB-BETE-USA] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67838&o=2 $end $gbcolor=etu, $bio Nintendo Game Boy Color game published 19 years ago: E.T. The Extra Terrestrial - Escape from Planet Earth [Model CGB-BERE-USA] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67840&o=2 $end $gbcolor=et, $bio Nintendo Game Boy Color game published 19 years ago: E.T. The Extra Terrestrial - Escape from Planet Earth [Model CGB-BERP-EUR] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67839&o=2 $end $psx=etim, $bio Sony PlayStation disc published 19 years ago: E.T. the Extra-Terrestrial - Interplanetary Mission (c) 2001 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111582&o=2 $end $ti99_cart=et, $bio TI-99-4A soft. published 38 years ago: E.T. [Model PHM 3125] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84566&o=2 $end $snes=evo, $bio Nintendo Super NES game published 27 years ago: E.V.O. - Search for Eden (c) 1993 Enix, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "46 Okunen Monogatari - Harukanaru Eden e [Model SHVC-46]". - TECHNICAL - Game ID: SNS-46-USA - STAFF - Here is a list of staff for the USA release only. For the rest of the people that worked on this game, please see the original Japanes release entry; "46 Okunen Monogatari - Harukanaru Eden e [Model SHVC-46]". Enix America Staff: Keiji Honda, Tsuneo Morita, Robert Jerauld Special Thanks: Mariko Iida, Yukihiro Hamada, Youichi Hayakawa, Midori Takahashi, Yurie Yamamoto, Megumi Abe Art Staff Art Director: Masahiro Hirasawa Assistant: Shinicho Kouda Package Illust: Tsuyosi Asami Designer: Kwriter's Club Production Staff Vice-Producer: Hiroki Fujimoto, Keiko Taga Publisher: Yasuhiro Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62944&o=2 $end $cpc_cass=exit, $bio Amstrad CPC cass. published 32 years ago: E.X.I.T (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116147&o=2 $end $electron_rom=e2p, $bio Acorn Electron ROM published 34 years ago: E2P Operating System (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240946&o=2 $end $megadriv=eahockey, $bio Sega Mega Drive game published 29 years ago: EA Hockey (c) 1991 Electronic Arts. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56474&o=2 $end $megadriv=eahockeyj, $bio Sega Mega Drive game published 28 years ago: EA Hockey (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56475&o=2 $end $megadriv=easports, $bio Sega Mega Drive game published 27 years ago: EA Sports Double Header (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56476&o=2 $end $info=rad_madf, $bio Dedicated Console published 17 years ago: EA Sports Madden Football (c) 2003 Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236653&o=2 $end $psx=easbk2k, $bio Sony PlayStation disc published 20 years ago: EA Sports Superbike 2000 [Model SLUS-01052] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110503&o=2 $end $psx=easupx2k, $bio Sony PlayStation disc published 21 years ago: EA Sports Supercross 2000 [Model SLUS-01005] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110505&o=2 $end $psx=easupx, $bio Sony PlayStation disc published 20 years ago: EA Sports Supercross [Model SLUS-01319] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110504&o=2 $end $info=mg_ewg, $bio Each Way Gambler (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42401&o=2 $end $info=m5ewn,m5ewn08, $bio Each Way Nudge (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15077&o=2 $end $info=j2ewn, $bio Each Way Nudger (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40948&o=2 $end $info=j_ewnud,j_ewnda,j_ewnd20, $bio Each Way Nudger (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41954&o=2 $end $info=j6ewn, $bio Each Way Nudger (c) 199? JPM International. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41938&o=2 $end $info=j6ewndg,j6ewndga,j6ewndgb, $bio Each Way Nudger (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41939&o=2 $end $info=m4ewshft,j_ews,j_ews8a, $bio Each Way Shifter (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42044&o=2 $end $info=j2ews, $bio Each Way Shuffle (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40949&o=2 $end $bbcb_cass=eagle, $bio Acorn BBC/Electron cass. published 37 years ago: Eagle (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51773&o=2 $end $cgenie_cass=eagle, $bio Colour Genie cass. published 37 years ago: Eagle (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131437&o=2 $end $orao=eagle, $bio PEL Varazdin Orao cass. published 34 years ago: Eagle (c) 1986 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237421&o=2 $end $info=eagle1600, $bio Computer published 37 years ago: Eagle 1600 (c) 1983 Eagle Computer. - TRIVIA - The Eagle 1600 series of computers ran MS-DOS but were not clones. They were the first PCs to be based on the fully 16-bit Intel 8086 processor, rather than the Intel 8088, which used 16 bits internally, but only had an 8-bit external interface. Eagle attempted to create a niche for itself in the brand-new '16-bit' market by building machines that were as easy to use as their CP/M models, but had an Intel CPU and 640 kB of RAM (which was more memory than almost any other PC at that time had to offer). These computers came with MS-DOS, the PC version of Spellbinder, a PC spreadsheet program, and documentation. They would run many PC programs, but at that time most PC programs were recent ports from CP/M and there was little agreement about standards. The fact that the 1600s were not IBM clones meant that games that expected exactly the same video hardware as an IBM PC, or that called PC hardware or the PC ROM BIOS directly for the sake of speed, would not run or ran very poorly. The 1600 line were also the first computers with MS-DOS to have hard disks. Eagle achieved this by using the same hard-disk subsystem (Xebec hard-disk controller card, Eagle SASI card, and hard disk) as in the CP/M models. Subdirectories were not yet supported in the MS-DOS version that the Eagles used, just as in CP/M. MS-DOS did not offer CP/M's 16 numbered 'user zones' either, which somewhat limited the usefulness of the hard disks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102372&o=2 $end $ibm5150=ecpm8611, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Eagle CP/M-86 (c) 1983 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83612&o=2 $end $msx1_flop=eagle, $bio Eagle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133122&o=2 $end $bbcb_cass=eagleemp, $bio Acorn BBC/Electron cass. published 37 years ago: Eagle Empire (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51774&o=2 $end $c64_cass=eagleemp, $bio Eagle Empire (c) 198? Central Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146499&o=2 $end $msx1_flop=eaglefgt, $bio Eagle Fighter Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134189&o=2 $end $msx1_cart=eaglefgt,eaglefgta, $bio MSX cart. published 35 years ago: Eagle Fighter [Model GPM-113] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76707&o=2 $end $psx=eagle1, $bio Sony PlayStation disc published 21 years ago: Eagle One - Harrier Attack (c) 1999 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111182&o=2 $end $svision=eaglplan, $bio Super Vision game published 28 years ago: Eagle Plan [Model SV10005] (c) 1992 GTC Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95435&o=2 $end $info=eaglshot,eaglshotj, $bio Arcade Video game published 26 years ago: Eagle Shot Golf (c) 1994 Sammy Corp. A golf game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 4 Control : Trackball Buttons : 2 - TRIVIA - Released in October 1994 in Japan. - UPDATES - In some versions, you win a prize if you win first place. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=736&o=2 $end $info=estrike, $bio Eagle Strike (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33573&o=2 $end $cpc_cass=eagle, $bio Amstrad CPC cass. published 33 years ago: Eagle (c) 1987 Dro Soft. - TECHNICAL - [Model 3MT 060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96069&o=2 $end $info=eagle,eagle2,eagle3, $bio Arcade Video game published 40 years ago: Eagle (c) 1980 Centuri. - TECHNICAL - The sides of the Upright cabinet are decorated with huge stickers of a ship breaking into three parts orbiting a dish-shaped planet. The word 'EAGLE' is written in large letters diagonally across most of the side with round alien ships placed around it. The control panel has an overlay sticker containing docking instructions and labels for the left, right, and one/two player start buttons. Pictures of asteroids and a planet also decorate control panel. The marquee has a different, older-looking tri-stage ship with little planets and alien ships scattered around. The word 'EAGLE' is positioned on the right hand side with what looks like wings on each side. Height: 180.34cm (71in.) Width: 64.47cm (25-3/8in.) Depth: 76.20cm (30in.) - TRIVIA - Eagle has slightly altered graphics compared to the original (Moon Cresta). Sam Blackburn holds the official record for this game with 108,640 points. - SERIES - 1. Eagle (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II (1992, NEC PC Engine) - STAFF - Designed and programmed by : Shigeki Fujiwara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=735&o=2 $end $cpc_flop=eaglesri02,eaglesri,eaglesri01,eaglesri05,eaglesri03,eaglesri04, $bio Amstrad CPC 464 disk. published 30 years ago: Eagle's Rider (c) 1990 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121107&o=2 $end $amigaocs_flop=eaglerid, $bio Commodore Amiga 500 disk. published 29 years ago: Eagle's Rider (c) 1991 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73956&o=2 $end $info=eaglrock, $bio Eagle-Rock (c) 199? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44913&o=2 $end $sms=eagles5, $bio Sega Master System cart. published 30 years ago: Eagles 5 (c) 1990 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56007&o=2 $end $msx1_cart=eagle5, $bio MSX cart. published 30 years ago: Eagles 5 (c) 1990 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76708&o=2 $end $bbcb_cass=eaglesw, $bio Eagles Wing (c) 19?? Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51775&o=2 $end $msx1_flop=sbusters, $bio Eaglesoft's Space Busters cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230136&o=2 $end $amigaocs_flop=ewbball, $bio Commodore Amiga 500 disk. published 33 years ago: Earl Weaver Baseball (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73957&o=2 $end $ibm5150=earlweav, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Earl Weaver Baseball (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132557&o=2 $end $apple2_flop_clcracked=mceadd10, $bio Apple II disk. published 37 years ago: Early Addition [Model MECC-A788] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230759&o=2 $end $apple2_flop_clcracked=erlybird, $bio Apple II disk. published 37 years ago: Early Bird (c) 1983 Border Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232220&o=2 $end $apple2_flop_clcracked=erlydsc0985, $bio Apple II disk. published 35 years ago: Early Discoveries - Observation and Classification (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231173&o=2 $end $apple2_flop_clcracked=eelement, $bio Apple II disk. published 39 years ago: Early Elementary (c) 1981 Compu-Tations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240670&o=2 $end $apple2_flop_clcracked=erulneg, $bio Apple II disk. published 30 years ago: Early Emerging Rules - Negation (c) 1990 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230680&o=2 $end $apple2_flop_clcracked=erulplur, $bio Apple II disk. published 30 years ago: Early Emerging Rules - Plurals (c) 1990 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230681&o=2 $end $apple2_flop_clcracked=egmtchmk, $bio Apple II disk. published 37 years ago: Early Games - Matchmaker (c) 1983 Counterpoint Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232193&o=2 $end $apple2_flop_clcracked=egmusic, $bio Apple II disk. published 37 years ago: Early Games - Music (c) 1983 Counterpoint Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232194&o=2 $end $apple2_flop_clcracked=pcofcake, $bio Apple II disk. published 37 years ago: Early Games - Piece of Cake (c) 1983 Counterpoint Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232195&o=2 $end $apple2_flop_clcracked=pccakem, $bio Apple II disk. published 37 years ago: Early Games - Piece of Cake Math (c) 1983 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232171&o=2 $end $apple2_flop_clcracked=egyc, $bio Apple II disk. published 38 years ago: Early Games For Young Children (c) 1982 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107486&o=2 $end $apple2_flop_clcracked=ehbible, $bio Apple II disk. published 36 years ago: Early Heroes of the Bible (c) 1984 Baker Book House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232088&o=2 $end $pc98=ekingdom, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Early Kingdom (c) 1992 C2 World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89398&o=2 $end $ti99_cart=earlylf, $bio TI-99-4A soft. published 38 years ago: Early Learning Fun [Model PHM 3002] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84569&o=2 $end $ti99_cart=earlylog, $bio TI-99-4A soft. published 38 years ago: Early LOGO Learning Fun [Model PHM 3144] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84568&o=2 $end $bbcb_cass=enbettyb, $bio Early Numbers: Betty the Butterfly (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51776&o=2 $end $bbcb_cass=enclarry, $bio Early Numbers: Clarry the Caterpillar (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51777&o=2 $end $bbcb_cass=endippyd, $bio Early Numbers: Dippy the Dinosaur (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51778&o=2 $end $bbcb_cass=enfloppy, $bio Early Numbers: Floppy the Fish (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51779&o=2 $end $bbcb_cass=ensidney, $bio Early Numbers: Sidney the Snake (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51780&o=2 $end $bbcb_cass=enspiros, $bio Early Numbers: Spiro the Snail (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51781&o=2 $end $bbcb_cass=entommyt, $bio Early Numbers: Tommy the Tortoise (c) 19?? MrChips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51782&o=2 $end $ti99_cart=earlyrd, $bio TI-99-4A soft. published 40 years ago: Early Reading [Model PHM 3015] (c) 1980 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84570&o=2 $end $apple2_flop_clcracked=eskl0686, $bio Apple II disk. published 34 years ago: Early Skills (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231174&o=2 $end $atom_cass=earlywar, $bio Acorn Atom cass. published 38 years ago: Early Warning (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236090&o=2 $end $megadriv=earnest,earnestp, $bio Sega Genesis game published 28 years ago: Earnest Evans (c) 1992 Renovation - TRIVIA - The game's name is a pun on Ernest Evans, the real name of singer Chubby Checker (which was itself a pun on the name Fats Domino). - STAFF - Produced by: Masaaki Uno Directed and Programmed by: Yukihiko Tani (Bugtarou) Graphics by: Toshio Yamamoto, Masayuki Kaneda, Kazuhiro Nagata, Jun Hoyano Music Composed by: Motoi Sakuraba Executive Producer: Masahiro Akishino Cooperation by: Ryōta Furuya, Jun Hoyano Thanks To: Chikaaki Tokuhiro, Fumiaki Fukaya, Hiroshi Ogawa, Joe Asanuma Special Thanks To: Kazuyuki Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57204&o=2 $end $megacdj=earnest, $bio Sega Mega-CD published 27 years ago: アーネスト エバンス (c) 1993 Wolf Team (Earnest Evans) - TECHNICAL - CD ID: T-32014 Barcode: 4988624990524 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 35/100 - STAFF - EARNEST EVANS Producer: Masaaki Uno Director and Main Programmer: Yukihiko Tani Mega-Cd Assistant Programmer: Chikaaki Tokuhiro Visual Support Programmer: Jun Hoyano, Osamu Watanabe, Hiroshi Ogawa, Yukihiko Tani Main Graphics and Character Design: Toshio Yamamoto Stage Map Graphics: Toshio Yamamoto, Masayuki Kaneda (M. Kaneda), Kazuhiro Nagata Visual Chief: Jun Hoyano Visual Graphics: Jun Hoyano, Masayuki Matsushima, Kiyoka Tajima, Mari Kimura, Yumiko Nishitani, Takeharu Isogai, Keiichi Fujita, Go Tsukasa, Hidetoshi Nakajima, Yuji Ushijima, Mitsutoshi Yasumori, Masayuki Kaneda, Toshio Yamamoto, Kazuhiro Nagata Music Composer: Motoi Sakuraba, Hiroki Itou Sound Effect: Ryōta Furuya Executive Producer: Masahiro Akishino VISUAL Cast: Kazuki Yao (Earnest), Yuuko Minaguchi (Annet), Ryou Horikawa (Zigfried), Hiromi Tsuru (Charlotte), Hideyuki Tanaka (Al Capone), Masaharu Satō (Ullrich) Production and Picture Continuity: Katsuhisa Yamada Visual Director: Tetsurou Aoki Visual Establishment: Hisaya Takabayashi Animation Works: Mad House CD-Sound Editor: Video Company Mitomo Thanks: Joe Asanuma, Fumiaki Fukaya, Z. Ando, Tadashi Hamada, Kimito Iijima, Junichiro Shibata, Manabu Uchida (Uchida), Nakamura, Hisao Kunimatsu, Black Kamakura Special Thanks: Kazuyuki Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60510&o=2 $end $kc_cass=earth, $bio Earth (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133782&o=2 $end $cdi=earth, $bio Phillips CD-i published 25 years ago: Earth - The Changing Environment (c) 1995 World of Wonders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52852&o=2 $end $a2600=earthatt, $bio Earth Attack (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50440&o=2 $end $msxr_flop=earthatt, $bio Earth Attack (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133265&o=2 $end $cdi=earthcd, $bio Phillips CD-i published 26 years ago: Earth Command - De Toekomst van de Wereld Ligt in Jouw Handen (c) 1994 Philips Interactive Media, Incorporated. Export release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]". - TECHNICAL - Model 814 0040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52853&o=2 $end $cdi=earthcg, $bio Phillips CD-i published 26 years ago: Earth Command - Die Zukunft Unserer welt Liegt in Ihrer Hand (c) 1994 Philips Interactive Media, Incorporated. Export release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]". - TECHNICAL - Model 813 0033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52854&o=2 $end $cdi=earthcf, $bio Phillips CD-i published 26 years ago: Earth Command - L'Avenir de la planète est entre vos mains (c) 1994 Philips Interactive Media, Incorporated. French version. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]". - TECHNICAL - Model 812 0072 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52856&o=2 $end $cdi=earthcu, $bio Phillips CD-i published 26 years ago: Earth Command - The Future of Our World is in Your Hands (c) 1994 Philips Interactive Media, Inc. USA release. For more information about the game itself., see original "Earth Command - The Future of Our World is in Your Hands [Model 810 0072]". - TECHNICAL - Model 310690291-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82278&o=2 $end $cdi=earthc, $bio Phillips CD-i published 26 years ago: Earth Command - The Future of Our World is in Your Hands (c) 1994 Philips Interactive Media, Incorporated. Earth Command gives you complete control of the Earth for the next 30 years. But you're working on borrowed time. As head of a special United Nations command post in space, you must counter emerging world crises and foster sustainable global economic development to save our planet. Can you juggle all the pressures skillfully? Can you keep the pace of progress moving fast enough to bring about the necessary changes to the world order - but not so fast as to plunge the world's economies into recession or cause outright protest from governments and populations? If so, you can become the savor of the world in a matter of hours - and the creator of the first sustainable global society. - TECHNICAL - Model 810 0072 - TRIVIA - Export releases: [US] "Earth Command - The Future of Our World is in Your Hands [Model 310690291-2]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52855&o=2 $end $svision=earthdef, $bio Super Vision game published 28 years ago: Earth Defender (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Planner & Programmer: Louise Music: Xiao Liwei, Xuhui Hu Picture: Yong Ban, Zhang Li Test: Ya Ling Ji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95436&o=2 $end $snes=earthdefu, $bio Nintendo Super NES game published 28 years ago: Earth Defense Force [Model SNS-ED-USA] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62951&o=2 $end $snes=earthdef, $bio Nintendo Super NES game published 28 years ago: Earth Defense Force [Model SNSP-ED-EUR] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62950&o=2 $end $snes=earthlun, $bio Nintendo Super Famicom cart. published 24 years ago: Earth Light - Luna Strike [Model SHVC-AE5J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61264&o=2 $end $snes=earthlgt, $bio Nintendo Super Famicom cart. published 28 years ago: Earth Light [Model SHVC-H3] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61263&o=2 $end $apple2_flop_orig=eostatn, $apple2_flop_clcracked=ethorbst, $bio Apple II disk. published 33 years ago: Earth Orbit Stations (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230996&o=2 $end $interact=earthout, $bio Interact Family Computer cass. published 40 years ago: Earth Outpost I (c) 1980 Micro Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237136&o=2 $end $dragon_cass=earthresc, $bio Earth Rescue (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117174&o=2 $end $spectrum_cass=earthsho,earthsho_a,earthsho_b, $bio Earth Shock (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219030&o=2 $end $info=ewf, $bio Pinball published 39 years ago: Earth Wind & Fire (c) 04/1981 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5363&o=2 $end $nes=earthbnd, $bio Nintendo NES cart. published 29 years ago: Earthbound (c) 1991 Nintendo. Canceled export version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55118&o=2 $end $fm7_cass=earthbnd, $bio Fujitsu FM-7 cass. published 37 years ago: Earthbound (c) 1983 Xtal Soft. - TECHNICAL - GAME ID: FUXA-13004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93710&o=2 $end $snes=earthbnd, $bio Nintendo Super NES game published 25 years ago: EarthBound (c) 1995 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mother 2 - Gyiyg no Gyakushuu [Model SHVC-MB]". Teaser text from this American version: GIYGAS INVASION!!! BIZARRE ALIENS ROAM THE EARTH!!! Intergalactic terror strikes the small town of Onett as a blazing extraterrestrial object crashes in the night! The earth now faces imminent destruction by the universal evil threat known as Giygas! Armed with a cracked baseball bat, a cookie and an ATM card, a courageous boy named Ness vows to save the planet from hideous destruction. He must first find his heroic companions, Paula, Jeff and Poo. Will Ness succeed in his attempts to ambush countless frightening monsters as he travels ? The ultimate test lies in the impending encounter with the all powerful Giygas!! - TECHNICAL - Cartridge ID: SNS-MB-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62952&o=2 $end $spectrum_cass=earthlig_b,earthlig_c, $bio Earthlight (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219316&o=2 $end $ibm5150=earthly, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Earthly Delights (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132409&o=2 $end $apple2_flop_orig=eqsf1906, $apple2_flop_clcracked=equakesf, $bio Apple II disk. published 38 years ago: Earthquake San Francisco 1906 (c) 1982 Adventure International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231269&o=2 $end $info=esha_pr4,esha_la1,esha_la3,esha_lg1,esha_pa1,esha_ma3,esha_lg2,esha_pa4, $bio Pinball published 31 years ago: Earthshaker! (c) 1989 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 568 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - * The following voices are heard during the game (M for male and F for female)... "It's sunny drive time!" [M] : starting a game. "They've locked on with all the hits." [M] : completing the building. "EARTHSHAKER!!!" [M] : locking a ball for Multiball. "Take a scenic fault drive today." [M] : starting Multiball. "Check out the fault today." [M] : enabling the fault for Jackpot. "Head for the shelter!" [M] : during timer for Aftershock. "Ooh, give me shelter!" [F] : during timer for Aftershock. "Ooh, bitchin'!" [F] : receiving or starting an extra ball, or when you receive a match at Game Over. "Ooh, million!" [F] : million shot enabled. "M-M-M-Million!" [F] : million shot awarded. "Ooh, Jackpot!" [F] : jackpot enabled. "J-J-J-Jackpot!" [F] : jackpot awarded. - SCORING - All bumpers (none lit) : 1,000 points. Red bumper (red lit) : 2,000 points. Blue bumper (red and blue lit) : 2,000 points. Yellow bumper (all lit) : 2,000 points. Red bumper (red blinks) : 3,000 points. Blue bumper (red and blue blink) : 3,000 points. All bumpers (all blink) : 5,000 points. Captive Ball : 25K, 50K, 100K, 150K, or 250K Center ramp : 25K, 50K, 60K, 70K, 80K, 90K, 100K, or 200K Drop targets : 50K, 60K, 70K, 80K, 90K, or 100K Fault trip : 50K (normal) or 250K (Multiball) Jackpot : 500K/Special, 1M, 1.25M, 1.5M, 1.5M/Extra Ball, 2M, or 2.5M Loop : 20K (normal) or 100K (Jet Bumpers) Outlane : 50K Return lane : 5000 Skill shot : 10K, 25K, 50K, or 100K Slingshot : 110 Spinner : 1000/revolution (unlit) or 3000/revolution (lit) Stand-up : 25K (unlit) or 40K (lit) 50K Stand-up : 25K (unlit) or 50K (lit) Zone (lit) : 40K - TIPS AND TRICKS - * Master the fault trip. This is by far the most important shot of the game. Use it to accumulate miles, spot the more difficult zones (zone 6 and zone 9), and receive the Million and Jackpot scores. * Pound the miles. This leads to extra balls and basically boosts up your score. This especially true after 99 miles, when each center ramp shot is worth 200K points and the bonus is worth up to 594K points. Work on consecutive center ramp shots to accumulate the miles faster. * After hitting the shelter twice, the Captive Ball will stay lit at 100K. It then takes only two consecutive center ramp shots to light the 250K shot. If you feel like gambling (it's a sucker shot), go for the Captive Ball to enable Quick Multiball. Usually it's worth the gamble, since it can lead to the M-M-M-Million shot. * On Quick Multiball, don't shoot the ball too hard to cause it to cause the ball to "overpass" into the center ramp. This puts the ball on the lower left flipper at just about the same time the second ball gets ejected past the upper left flipper, which ruins your initial chance at the Million shot. * If possible, shoot the ball into the 'overpass' when starting Multiball (except for the Quick Multiball). This gives a good shot at the center ramp to enable the Jackpot before the other balls get in the way. * It's almost always a good idea to shoot for the eject hole (zone 5) from the right flipper. This will eject the ball so that it rolls slowly past the upper left flipper for an attempt at the fault. - STAFF - Concept and Design : Pat Lawlor Art : Timothy J. Elliott Software : Mark Penacho Mechanix by : John Krutsch Sounds : Chris Granner Music : Chris Granner, Jon Hey (JON) Voices : Mark Ritchie, Sonya Netrobyal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5337&o=2 $end $gbcolor=ejim, $bio Nintendo Game Boy Color game published 21 years ago: Earthworm Jim - Menace 2 the Galaxy [Model DMG-AEBE-USA] (c) 1999 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67847&o=2 $end $megacd=ejimse, $bio Sega Mega-CD published 26 years ago: Earthworm Jim - Special Edition (c) 1994 Interplay - TECHNICAL - [Model T-125045-50] - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60607&o=2 $end $segacd=ejimse, $bio Sega CD published 25 years ago: Earthworm Jim - Special Edition [Model T-125045] (c) 1995 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60727&o=2 $end $nes=ejim2,ejim2b,ejim2d,ejim2p,ejim2c, $bio Earthworm Jim 2 (c) 19?? Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83993&o=2 $end $gba=ejim2u, $bio Nintendo GBA cart. published 18 years ago: Earthworm Jim 2 [Model AGB-AJ4E-USA] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70545&o=2 $end $gba=ejim2, $bio Nintendo GBA cart. published 18 years ago: Earthworm Jim 2 [Model AGB-AJ4P] (c) 2002 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70544&o=2 $end $nes=ejim2a, $bio Nintendo Famicom cart. published 24 years ago: Earthworm Jim 2 (c) 1996 Shin-Shin. - TECHNICAL - Game ID: NT849 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83994&o=2 $end $snes=ejim2u,ejim2up, $bio Nintendo Super NES game published 25 years ago: Earthworm Jim 2 (c) 1995 Playmates Interactive - TECHNICAL - Game ID: SNS-A2EE-USA - TIPS AND TRICKS - Button Codes ------------ Pause the game, then press: (Effect Code) 10 Extra Metal Worms A, A, B, A, A, Y, B, Y. 3-Finger Gun X, X, X, X, A, A, X, Select. 81 Meal Worms A, B, A, B, A, B, A, B. Ammo Refill Select, X, X, X, X, X, X, Select. Barn Blaster X, X, X, X, A, B, X, Select. Bomb Teleport X, X, X, X, B, B, B, B. Bright Pause Screen A, A, A, A, A, A, A, A. Bubble Gun X, X, X, X, A, B, A, Select. Debug Mode Select, Left, Right, A, X, X, Left, Right. Energy Refill X, Select, X, B, X, Select, X, A. Energy Refill (One Use) A, B, X, Select, Select, X, B, A. Extra Continue A, Select, A, B, X, Y, X, Y. Extra Life Left, Select, Right, Select, Left, Select, Right, Select. Homing Missiles X, X, X, X, A, A, B, Select. Invincibility A, A, X, A, Left, Right, Right, Left. Invisible Soil (Only in Soil level) A, A, B, A, A, X, B, Select. Map View Mode Select, Select, Select, Select, Select, Select, B. Mega Plasma Gun X, X, X, X, A, A, A, Select. Skip to End of Game Select, Left, Right, L, R, Left, Right, Select. Stage Skip Select, B, X, A, A, X, B, Select. Super Cheat Code Select, Left, Right, A, X, X, Left, Right. Warp to Levels -------------- Press START, enter the following code: (Effect Password) Warp to Inflated Head Up, Down, X, A, B, Y, Left, Right. Warp to ISO 9000 A, B, X, Left, Left, Right, Left, Right. Warp to Level Ate X, X, Down, Down, A, Left, Right, Left. Warp to Lorenzen's Soil A, X, Left, Right, X, Left, Right, Left. Warp to Puppy Love 1 Left, Right, A, B, X, Left, Right, A. Warp to Puppy Love 2 Down, Right, A, B, X, Left, Right, A. Warp to Puppy Love 3 Up, Right, A, B, X, Left, Right, A. Warp to See Jim Run A, B, X, Left, Left, Left, Left, Right. Warp to The Flyin' King A, B, x, Left, Right, Left, A, B. Warp to The Villi People A, B, X, A, B, X, Left, Right. Warp to Udderly Abducted Up, B, X, Left, Right, Down, A, X. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62957&o=2 $end $snes=ejim2, $bio Nintendo Super NES game published 25 years ago: Earthworm Jim 2 [Model SNSP-A2EP-EUR] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62956&o=2 $end $saturn=ejim2j, $bio Sega Saturn game published 24 years ago: Earthworm Jim 2 (c) 1996 Takara Company, Limited. Japanese release. - TECHNICAL - GAME ID: T-10304G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59097&o=2 $end $saturn=ejim2u,ejim2p, $bio Sega Saturn game published 24 years ago: Earthworm Jim 2 [Model T-13203H] (c) 1996 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60034&o=2 $end $saturn=ejim2, $bio Sega Saturn game published 24 years ago: Earthworm Jim 2 (c) 1996 Virgin Interactive - TECHNICAL - GAME ID: T-7019H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60295&o=2 $end $megadriv=ejim2, $bio Sega Mega Drive game published 25 years ago: Earthworm Jim 2 (c) 1995 Virgin Interactive - TECHNICAL - GAME ID: T-70446-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56478&o=2 $end $megadriv=ejim2u, $bio Sega Genesis game published 24 years ago: Earthworm Jim 2 (c) 1996 Playmates Interactive - TECHNICAL - GAME ID: T-70446 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57206&o=2 $end $nes=ejim3,ejim3a, $bio Nintendo Famicom cart. published 23 years ago: Earthworm Jim 3 (c) 1997 NT - TECHNICAL - Game ID: NT-876 - TIPS AND TRICKS - On the title screen, pressing Up, Up, Up, Down, Down, Down, Left, Right will trigger a screen containing the Taiwan Shin-Shin logo and the NT logo. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84192&o=2 $end $n64=ejim3d,ejim3du, $bio Nintendo 64 cart. published 21 years ago: Earthworm Jim 3D (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57681&o=2 $end $snes=ejimus, $bio Nintendo Super NES game published 26 years ago: Earthworm Jim [GamesMaster Special Edition] (c) 1994 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62955&o=2 $end $sms=ejim, $bio Sega Master System cart. published 24 years ago: Earthworm Jim (c) 1996 Tec Toy - TECHNICAL - GAME ID: 028690 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56008&o=2 $end $gba=ejim, $bio Nintendo GBA cart. published 19 years ago: Earthworm Jim (c) 2001 Majesco Sales, Incorporated. - TECHNICAL - Model AGB-AEJE-USA - TRIVIA - Released on June 11, 2001 in USA. - STAFF - Musics: Manfred Linzner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70542&o=2 $end $gameboy=ejimu, $bio Nintendo Game Boy Cart. published 25 years ago: Earthworm Jim [Model DMG-AEJE-USA] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65945&o=2 $end $gameboy=ejim, $bio Nintendo Game Boy Cart. published 25 years ago: Earthworm Jim [Model DMG-AEJP-EUR] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65944&o=2 $end $snes=ejimj, $bio Nintendo Super Famicom cart. published 25 years ago: Earthworm Jim [Model SHVC-AEJJ-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61265&o=2 $end $snes=ejimu, $bio Nintendo Super NES game published 26 years ago: Earthworm Jim (c) 1994 Playmates Interactive - TECHNICAL - Game ID: SNS-AEJE-USA - TIPS AND TRICKS - Cheat Codes ----------- Pause the game before entering these codes: (Effect Code) Ammo Refill A+X, B, A, B, X, X, X, X. Debug Menu A+Left, B, X, A, A, B, X, A. Extra Continue Y + X, B, Y, B, X, B, X, X. Extra Life (infinite use) B+X, B, B, B, A, A, X, A. Extra Life (once per stage) B, B, A, X+Y, B, A, A, A. Infinite Energy Refills A+X, B, A, B, X, X, X, X. Level Skip Select, B, X, A, A, X, B and Select. Level Skip (Alternate) A, B, X, A, A+X, B+X, B+X, X+A. Map View Mode A, X, A, X, A, A, A, A. Nick Jones Code Y, A, B, B, A, Y, A, B. One Time Only Extra Continue A, B, A, B, X, Y, X, Y One-Time (per stage) Energy Refill A, B, X, Y, Y, X, B, A. Plasma Power Up (Infinite Times) A+X, B, B, A, A, X, B, L+R. Plasma Power Up (Once per stage) A, A, B+L, A, A, X, B+L, X. Level Warp Codes ----------------- Press pause and then press: (Effect Code) Andy Asteroids L+A, A, R+A, A, B, B, X, B. Buttville A, X, Left, Left, X+Y, Up, Down, Left. Down The Tubes Up, Down, Left+Down, Left, Down, Down, Up+Left, Down. For Pete's Sake A, B, X, A, B, X, A, B+R. Level 5 A+B, B+X, X+Y, Left, Left, Right, Left, Right. Princess A+Left, X, X, X+B, X, A, X, A+Left. Snot A Problem A, B, X, B, A, B, B, B+L. What the Heck Y, X, Y, X, A, B, A, X. Who Turned out the Light? A, B, Up+Y, Up+Y, Left, Right, Left, Right. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62954&o=2 $end $snes=ejim, $bio Nintendo Super NES game published 26 years ago: Earthworm Jim [Model SNSP-AEJP-EUR] (c) 1994 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62953&o=2 $end $gamegear=ejimu, $bio Sega Game Gear cart. published 25 years ago: Earthworm Jim [Model T-132028] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64565&o=2 $end $megadriv=ejimu, $bio Sega Genesis game published 26 years ago: Earthworm Jim (c) 1994 Playmates Interactive - TECHNICAL - GAME ID: T-132036 - TRIVIA - Released on June 9, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57205&o=2 $end $gamegear=ejim, $bio Sega Game Gear cart. published 25 years ago: Earthworm Jim [Model T-70178-50] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64564&o=2 $end $megadriv=ejim, $bio Sega Mega Drive game published 26 years ago: Earthworm Jim (c) 1994 Virgin Interactive European release. - TECHNICAL - GAME ID: T-70386-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56477&o=2 $end $msx2_flop=ease,ease11,ease11a,ease11i,ease11ia, $bio MSX 2 disk. published 32 years ago: Ease - Philips Desktop (c) 1988 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101638&o=2 $end $dragon_flop=easelplus, $bio Easel Plus (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117140&o=2 $end $cpc_flop=easiamsc, $bio Amstrad CPC 464 disk. published 36 years ago: Easi-Amscalc Ver. 1.5 (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125053&o=2 $end $cpc_flop=easiamsc01, $bio Amstrad CPC 464 disk. published 35 years ago: Easi-Amscode Ver. 1.0 (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125054&o=2 $end $cpc_flop=easiamsw, $bio Amstrad CPC 464 disk. published 36 years ago: Easi-Amsword (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125055&o=2 $end $cpc_cass=easiaw,easiawa,easiaws, $bio Amstrad CPC cass. published 36 years ago: Easi-Amsword (c) 1984 Amsoft - TECHNICAL - ID: SOFT 154 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96070&o=2 $end $cpc_flop=easiartu, $bio Amstrad CPC 464 disk. published 34 years ago: Easiart (c) 1986 Micro-Draw, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125056&o=2 $end $mz700_cass=easidata, $bio Sharp MZ-700 cass. published 37 years ago: Easidata Ver. 1.3 (c) 1983 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131706&o=2 $end $amigaocs_flop=eastwest, $bio Commodore Amiga 500 disk. published 30 years ago: East vs. West Berlin 1948 (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73958&o=2 $end $st_flop=eastwest, $bio Atari ST disk. published 30 years ago: East vs. West Berlin 1948 (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230294&o=2 $end $info=m1eastnd,m1eastnda,m1eastndb,m1eastndc,m1eastndd,m1eastnde,m1eastndf,m1eastndg,m1eastndh,m1eastndi,m1eastndj,m1eastndk,m1eastndl,m1eastndn,m1eastndp,m1eastndq,m1eastndr,m1eastnds,m1eastndt,m1eastndu, $info=m1eastnd0,m1eastnd1,m1eastnd2,m1eastnd3,m1eastnd4,m1eastnd5,m1eastnd6,m1eastnd7,m1eastnd8,m1eastnd9,m1eastndaa,m1eastndab,m1eastndac,m1eastndad,m1eastndae,m1eastndaf,m1eastndv,m1eastndw,m1eastndx, $info=m1eastndy,m1eastndz, $bio EastEnders (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15498&o=2 $end $info=m1eastqv,m1eastqva,m1eastqvb,m1eastqvc,m1eastqvd,m1eastqvf,m1eastqvg,m1eastqvh,m1eastqvi,m1eastqvj,m1eastqvk,m1eastqvm,m1eastqvn,m1eastqvo,m1eastqvp,m1eastqvq,m1eastqvr,m1eastqvs,m1eastqvt,m1eastqvu, $info=m1eastqv0,m1eastqv1,m1eastqv2,m1eastqv3,m1eastqv5,m1eastqv6,m1eastqv7,m1eastqv8,m1eastqvaa,m1eastqvl,m1eastqvv,m1eastqvw,m1eastqvx,m1eastqvy,m1eastqvz, $bio EastEnders - Queen Vic (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41984&o=2 $end $psx=easterbn, $bio Sony PlayStation disc published 17 years ago: Easter Bunny's Big Day (c) 2003 Mastiff, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111578&o=2 $end $info=eastland, $bio Easter Island (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44925&o=2 $end $sorcerer_cass=eatd, $bio Eastern Australian Truck Driving (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232384&o=2 $end $a800=eastfrnt, $bio Atari 800 cart. published 38 years ago: Eastern Front - 1941 (c) 1982 Atari, Inc. - TECHNICAL - GAME ID: RX8039 - STAFF - Programmer: Chris Crawford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86527&o=2 $end $bbcb_cass=eastwood, $bio Eastwood Manor (c) 19?? Polarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51783&o=2 $end $adam_flop=easyabc, $bio Coleco Adam disk. published 32 years ago: Easy as A,B,C & 1,2,3 (c) 1988 Wizard's Lair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109429&o=2 $end $apple2_flop_clcracked=easyabc, $bio Apple II disk. published 36 years ago: Easy as ABC (c) 1984 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107487&o=2 $end $archimedes=easyc, $bio Acorn Archimedes disk. published 27 years ago: Easy C (c) 1993 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127060&o=2 $end $cpc_flop=easycalc, $bio Amstrad CPC 464 disk. published 35 years ago: Easy Calc (c) 1985 POWER Soft. [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125057&o=2 $end $c64_cart=easycalc,easycalca, $bio Commodore C64 cart. published 35 years ago: Easy Calc Result (c) 1985 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53570&o=2 $end $adam_flop=easycome, $bio Coleco Adam disk. published 35 years ago: Easy Come - Easy Go (c) 1985 MMSG Amortization, Loan Payment and Totals, Savings and Loan Calculations. The best all around Financial Calculation and Compare program in fast Machine Language. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109427&o=2 $end $mbc55x=easydraw, $bio Easy Draw (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236968&o=2 $end $x68k_flop=easydraw, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Easy Draw SX-68K (c) 1991 First Class Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87486&o=2 $end $cpc_cass=easyfile, $bio Amstrad CPC cass. published 36 years ago: Easy File (c) 1984 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96075&o=2 $end $cpc_flop=easyfile, $bio Amstrad CPC 464 disk. published 35 years ago: Easy File (c) 1985 POWER Soft. [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125058&o=2 $end $cpc_flop=easygrap, $bio Amstrad CPC 464 disk. published 35 years ago: Easy Graph (c) 1985 POWER Soft. [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125059&o=2 $end $info=j6easy,j6easya,j6easyb,j6easyc, $bio Easy Money (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41937&o=2 $end $info=sc2easy,sc2easyp,sc2easy2,sc2easy2p, $bio Fruit Machine published 24 years ago: Easy Money (c) 1996 Bell-Fruit Mfg. - TECHNICAL - Model 6608 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21281&o=2 $end $info=sc2easy1,sc2easy1p, $bio Fruit Machine published 24 years ago: Easy Money (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6613] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61726&o=2 $end $x68k_flop=easypnt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Easy Paint SX-68K (c) 1991 First Class Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87487&o=2 $end $adam_flop=eprinpat, $bio Coleco Adam disk. published 31 years ago: Easy Printer Patch (c) 1989 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109428&o=2 $end $apple2_flop_clcracked=easyrddm, $bio Apple II disk. published 37 years ago: Easy Reader Demo (c) 1983 American Educational Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107485&o=2 $end $info=sc4eascs,sc4eascsa,sc4eascsb,sc4eascsc,sc4eascsd,sc4eascse,sc4eascsf,sc4eascsg,sc4eascsh,sc4eascsi,sc4eascsj,sc4eascsk, $bio Easy Streak Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1326] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43668&o=2 $end $info=sc4easy,sc4easya,sc4easyb,sc4easyc,sc4easyd,sc4easye,sc4easyf, $bio Fruit Machine published 20 years ago: Easy Streak (c) 2000 Bell-Fruit Games. - TECHNICAL - [Model PR1017] - TRIVIA - Released in April 2000. - TIPS AND TRICKS - Hints: *3 Blue arrows pays the medium streak. *If there's a bonus on the hilo, get it again if you move in a ring... *3 Red arrows pays the highest streak. *Get an extra hilo step if you move in a ring... *Take a feature with 'Extra Life' lit for an enhanced feature. *You dont have to move in a ring...Use this influence to choose the arrow colours - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11554&o=2 $end $apple2_flop_clcracked=easystr, $bio Apple II disk. published 32 years ago: Easy Street (c) 1988 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107395&o=2 $end $bbc_rom=easytalk101, $bio Acorn BBC ROM published 36 years ago: Easy Talk Ver. 1 (c) 1984 Galaxy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145306&o=2 $end $bbc_rom=easytalk, $bio Acorn BBC ROM published 36 years ago: Easy Talk Ver. 2 (c) 1984 Galaxy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145307&o=2 $end $bbcb_flop_orig=easytype, $bio Acorn BBC Micro B disk. published 36 years ago: Easy Type (c) 1984 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125327&o=2 $end $apple2_flop_clcracked=easygrph, $bio Apple II disk. published 36 years ago: EasyGraph (c) 1984 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159869&o=2 $end $apple2_flop_clcracked=easys60c, $bio Apple II disk. published 32 years ago: EasySearch - Sixty Countries Around The World (c) 1988 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231296&o=2 $end $cpc_cass=easywrit, $bio Amstrad CPC cass. published 35 years ago: Easywriter (c) 1985 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96076&o=2 $end $msx1_flop=eatit, $bio Eat It Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133123&o=2 $end $cgenie_cass=eatman, $bio Colour Genie cass. published 37 years ago: Eatman (c) 1983 Molimerx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131483&o=2 $end $einstein=eazidraw, $bio Tatung Einstein disk. published 32 years ago: Eazidraw (c) 1988 Supasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136162&o=2 $end $z88_cart=eazylink, $bio Cambridge Z88 Cart. published 22 years ago: EazyLink Ver.5 (c) 1998 InterLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236197&o=2 $end $saturn=eberouge,eberougea, $bio Sega Saturn game published 23 years ago: Eberouge (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59098&o=2 $end $saturn=eberousp, $bio Sega Saturn game published 22 years ago: Eberouge Special - Koi to Mahou no Gakuen Seikatsu (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59099&o=2 $end $amigaocs_flop=ebonstar, $bio Commodore Amiga 500 disk. published 32 years ago: Ebonstar (c) 1988 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73959&o=2 $end $bbcb_cass=ebonytow, $bio Ebony Tower (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51784&o=2 $end $adam_flop=xbasutil1,xbasutil1a,xbasutil, $bio EBU - Extended BASIC Utilities (c) 198? Extended Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109441&o=2 $end $adam_cass=xbasutil, $bio EBU - Extended BASIC Utilities (c) 198? Extended Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259528&o=2 $end $info=ec7915, $bio EC-7915 (c) 198? Mera-Elzab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235568&o=2 $end $apple2gs=eccdemo, $bio Apple IIGS disk. published 30 years ago: ECC Demo (c) 1990 East Coast Connection - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240802&o=2 $end $pico=ecc1, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 1 - Patty And Her Family - Patty-chan Family [Model HPC-6103] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75660&o=2 $end $pico=ecc2, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 2 - Patty Goes On A Picnic - Patty-chan no Picnic [Model HPC-6104] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75661&o=2 $end $pico=ecc3, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 3 - Happy Birthday, Patty! Patty-chan no o-Tanjoubi (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95305&o=2 $end $pico=ecc4, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 4 - Patty Loves Animals - Doubutsu Daisuki, Patty-chan (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95306&o=2 $end $pico=ecc5, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 5 - Merry Christmas, Patty! Merry Christmas, Patty-chan (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95307&o=2 $end $pico=ecc6, $bio Sega Pico game published 18 years ago: ECC Junior no Hajimete Eigo Vol. 6 - Patty Goes to the Amusement Park - Patty-chan Yuuenchi ni Iku (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95308&o=2 $end $sms=ecco2, $bio Sega Master System cart. published 24 years ago: Ecco - The Tides of Time (c) 1996 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56009&o=2 $end $megadriv=ecco2, $bio Sega Mega Drive game published 26 years ago: Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [EU] Game ID: 1553-50 - TRIVIA - Ecco - The Tides of Time for Mega Drive was released in 1994 (exact date unknown) in Europe and Australia. It was then re-released later that same year in Australia as a Platinum Collection edition. This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] [AU] (jul.6, 2007) [Model MA8P] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56479&o=2 $end $megadriv=ecco2u,ecco2px11,ecco2p,ecco2p2,ecco2p1, $bio Sega Genesis game published 26 years ago: Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1553 - TRIVIA - Ecco - The Tides of Time for Genesis was released on August 25, 1994 in North America. It was then re-released the following year as a Mega Hit Series edition. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jul.2, 2007) [Model MA8E] [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (oct.26, 2010) "Ecco - The Tides of Time [Model 34274]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57207&o=2 $end $megacd=ecco2, $bio Sega Mega-CD published 26 years ago: Ecco - The Tides of Time (c) 1994 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4441-50 Front Cover ID: 670-5963-50 Back Cover ID: 670-5965-50 Manual ID: 672-2198-50 Spine Card ID: 670-5964-50 CD ID: 670-5962-50 - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60608&o=2 $end $segacd=ecco2,ecco2a, $bio Sega CD published 27 years ago: Ecco - The Tides of Time (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model T-4441] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60728&o=2 $end $dc=ecco3d, $bio Sega Dreamcast GD published 21 years ago: Ecco 3D (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135432&o=2 $end $dc=ecco2, $bio Sega Dreamcast GD published 19 years ago: Ecco II - Sentinels of the Universe (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135433&o=2 $end $gamegear=ecco2, $bio Sega Game Gear cart. published 26 years ago: Ecco II - The Tides of Time (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2541] - TIPS AND TRICKS - * Cheat menu: During the game, hold START until you enter the map screen and press Left, 1, 2, 1, 2, Down, 2, Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64566&o=2 $end $pico=eccojrb, $bio Ecco Jr. - No fundo do mar! (c) 199? Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88787&o=2 $end $pico=eccojru, $bio Ecco Jr. and the Great Ocean Treasure Hunt! (c) 199? Sega Enterprises, Limited. - TECHNICAL - [Model 49022-00] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75663&o=2 $end $pico=eccojr, $bio Sega Pico game published 25 years ago: Ecco Jr. and the Great Ocean Treasure Hunt! (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - [Model 49022-05] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82070&o=2 $end $pico=eccojrj, $bio Sega Pico game published 25 years ago: Ecco Jr. and the Great Ocean Treasure Hunt! [Model T-150060] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75662&o=2 $end $pico=eccojrf, $bio Ecco Jr. et la Chasse au Trésor Sous-marine! (c) 199? Sega Enterprises, Limited. French release. - TECHNICAL - [Model 49022-09] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75664&o=2 $end $pico=eccojrg, $bio Ecco Jr. und die große Schatzsuche im Ozean! (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75665&o=2 $end $pico=eccojrs, $bio Ecco Jr. y la Gran Búsqueda del Tesoro en el Oce?ano! [Model 49022-06] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75666&o=2 $end $megadriv=eccojr,eccojr1, $bio Sega Genesis game published 25 years ago: Ecco Jr. (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1554 - TRIVIA - Ecco Jr. for Genesis was released on August 15, 1995 in North America. This game did not appear in Europe (where the console is known as Mega Drive) until the release of the Sega Genesis/Mega Drive Collection for the PS2 and PSP. This game did not appear in Japan (another region where the console is known as Mega Drive) until the Virtual Console release for the Nintendo Wii. See Ports section below for the complete listing. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Nintendo Wii [Virtual Console] [JP] (nov.6, 2007) [Model MBXJ] Nintendo Wii [Virtual Console] [US] (nov.6, 2007) [Model MBXE] Nintendo Wii [Virtual Console] [EU] (aug.7, 2008) [Model MBXP] * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" PC [Steam] [US] (sept.13, 2010) "Ecco Jr. [Model 34287]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57208&o=2 $end $32x=eccodemo, $bio Ecco the Dolphin (c) 199? SEGA Enterprises, Ltd. - TRIVIA - Never published. A CinePak Demo is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236661&o=2 $end $dc=ecco,eccop5, $bio Sega Dreamcast GD published 20 years ago: Ecco the Dolphin - Defender of the Future [Model 51033] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135436&o=2 $end $dc=eccoj, $bio Sega Dreamcast GD published 19 years ago: Ecco the Dolphin - Defender of the Future [Model HDR-0103] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135434&o=2 $end $dc=eccoe,eccop2,eccop1,eccop3,eccop4,eccop, $bio Sega Dreamcast GD published 20 years ago: Ecco the Dolphin - Defender of the Future (c) 2000 SEGA Enterprises, Ltd. European release. - TECHNICAL - GAME ID: MK-51033-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135435&o=2 $end $dc=eccoe3, $bio Sega Dreamcast GD published 21 years ago: Ecco the Dolphin - E3 Demo (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135437&o=2 $end $megacdj=ecco,ecco2, $bio Sega Mega-CD published 25 years ago: エコー ザ ドルフィンCD (c) 1995 Sega Enterprises, Limited. (Ecco the Dolphin CD) - TECHNICAL - Game ID: G-6041 CD1 Sega ID: 670-6262 CD2 Sega ID: 670-6477 - TRIVIA - Ecco the Dolphin CD for Sega Mega-CD was released on February 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60511&o=2 $end $gamegear=ecco2j, $bio Sega Game Gear cart. published 25 years ago: Ecco the Dolphin II [Model G-3362] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64571&o=2 $end $megadriv=ecco2j, $bio Sega Mega Drive game published 26 years ago: Ecco the Dolphin II (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4123 Cartridge ID: 670-5457 Cover ID: 670-5458 - TRIVIA - Ecco the Dolphin II for Mega Drive was released on August 26, 1994 in Japan. It is known outside Japan as "Ecco - The Tides of Time". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.26, 2007) [Model MA8J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56481&o=2 $end $megadriv=ecco, $bio Sega Mega Drive game published 28 years ago: Ecco the Dolphin (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1042-50 Cartridge ID: 670-2200-50 Package ID: 670-2201-50 - TRIVIA - Ecco the Dolphin for Mega Drive was released on July 31, 1992 in Europe. After deciding to create a game based around dolphins, developer Ed Annunziata carried out research on the subject and was particularly inspired by the book Sounding by Hank Searls which explained how the creatures use echolocation. Annunziata worked with the music team on the soundtrack, playing them songs by Pink Floyd to illustrate the feeling he was aiming for. Annunziata said, "I was paranoid about game rentals and kids beating the game over the weekend. So.. I.. uh... made it hard." His favourite level was Welcome to the Machine, which was "way over the top challenging". - TIPS AND TRICKS - There are two spots high above water along the left and right walls of Origin Beach where there were once glyphs (Or some creature) that was removed from the game. However if you use your sonar against those walls you still get messages from them. - STAFF - Producer: E. Ettore Annunziata Design: E. Ettore Annunziata, László Szenttornyai Project Manager: László Szenttornyai Main Programmer: József Molnár Art: Zsolt Balogh, ‑Talent‑ Basic Programmers: Mihály Brudnyák, Fox Additional GFX: András Bakai Music: Spencer N. Nilsen, Brian Coburn, András Magyari Additional Features: Ryōichi Hasegawa Marketing: Al Nilsen, Pamela Kelly Testing: Casey Grimm, David Forster, Mark Lindstrom, Dianna Carroll, Dermot Lyons, Joe Cain Special Thanks: Steven Apour, Clyde Grossman, Stephen J. Friedman, András Császár, Hugh Bowen, Lucinda Delorimier, Imi, Cassandra Eszter Brigitta, Balázs Manual: Carol Ann Hanshaw Cinematic Animator / TD: James D. Polk - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MADP] [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" * HANDHELDS: [EU] Nintendo GBA (aug.1, 2003) "Sega Smash Pack [Model AGB-A3PP-EUR]" [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88793&o=2 $end $gamegear=ecco, $bio Sega Game Gear cart. published 26 years ago: Ecco the Dolphin (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2516] - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 90% - TIPS AND TRICKS - * Cheat menu: During the game, hold START until you enter the map screen and press Right, 1, 2, 1, 2, Down, 2, Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64569&o=2 $end $megacd=ecco,eccoa,eccob, $bio Sega Mega-CD published 27 years ago: Ecco the Dolphin (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4408 Front Cover ID: 670-4099-50 Back Cover ID: 670-4101-50 Manual ID: 672-1497-50 Spine Card ID: 670-4100-50 CD ID: 670-4098-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60609&o=2 $end $segacd=ecco, $bio Sega CD published 24 years ago: Ecco the Dolphin (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4408 - TRIVIA - Ecco the Dolphin for Sega CD was first released in 1993 (exact date unknown) in North America. It was then released as a Pack-in edition the following year. The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60729&o=2 $end $sms=ecco, $bio Sega Master System cart. published 27 years ago: Ecco the Dolphin (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 9029 Cover ID: 670-4431-50 - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56010&o=2 $end $gamegear=eccoj, $bio Sega Game Gear cart. published 26 years ago: Ecco the Dolphin (c) 1994 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: G-3344 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64570&o=2 $end $megadriv=eccoj, $bio Sega Mega Drive game published 27 years ago: Ecco the Dolphin (c) 1993 Sega Enterprises, Limited. Japanese release. Game developed in Europe (Hungary). See the original European release for more information about the game itself. - TECHNICAL - Game ID: G-4106 Cartridge ID: 670-3461 Cover ID: 670-3462 - TRIVIA - Ecco the Dolphin for Mega Drive was released on July 30, 1993 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MADJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56480&o=2 $end $to_flop=echange, $bio ECHANGE (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107703&o=2 $end $cpc_flop=echanged, $bio Amstrad CPC type-in published 33 years ago: Echange de Contenu (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119145&o=2 $end $to7_cass=echecs, $bio Thomson TO7 cass. published 35 years ago: Echecs (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108223&o=2 $end $ibm5150=echecs3d, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Echecs 3D (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132410&o=2 $end $ti99_cart=chessf, $bio TI-99-4A soft. published 41 years ago: Echecs [Model PHM 3008] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84571&o=2 $end $cpc_cass=echelon, $bio Amstrad CPC cass. published 32 years ago: Echelon (c) 1988 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96077&o=2 $end $specpls3_flop=echelon,echelona, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Echelon (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118680&o=2 $end $cpc_flop=echelonu,echelonu01,echelon1, $bio Amstrad CPC 464 disk. published 32 years ago: Echelon (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120853&o=2 $end $pc98=echigoya, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Echigoya - H-GO! Yeah! (c) 1994 Tengu Pro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89399&o=2 $end $apple2_cass=echo, $bio Apple II cass. published 41 years ago: Echo (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135874&o=2 $end $to7_cart=echo, $bio Thomson TO7 cart. published 38 years ago: Echo (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108618&o=2 $end $psx=echonght, $bio Sony PlayStation disc published 21 years ago: Echo Night (c) 1999 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111150&o=2 $end $to_flop=echoflip,echoflipa, $bio Thomson TO disk. published 35 years ago: Echo-Flipper (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107704&o=2 $end $cpc_flop=echosoft, $bio Amstrad CPC 464 disk. published 34 years ago: Echosoft (c) 1986 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125060&o=2 $end $gba=ballist, $bio Nintendo GBA cart. published 18 years ago: Ecks vs Sever II - Ballistic [Model AGB-AEEP] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70548&o=2 $end $gba=eckseveru, $bio Nintendo GBA cart. published 19 years ago: Ecks vs Sever [Model AGB-AESE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70547&o=2 $end $gba=ecksever, $bio Nintendo GBA cart. published 19 years ago: Ecks vs Sever [Model AGB-AESP] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70546&o=2 $end $info=eclipse, $bio Pinball published 38 years ago: Eclipse [Model 671] (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 671 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - Although only 193 complete units were produced, a considerable number of kits (comprising a backglass, playfield and game ROMs) were produced. These kits were usually used to convert "James Bond 007" cabinets. Eclipse uses the same sound PROM as the export version of "Black Hole". - STAFF - Designed by : John Buras, Adolf Seitz Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5376&o=2 $end $amigaocs_flop=eco, $bio Commodore Amiga 500 disk. published 32 years ago: ECO (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73954&o=2 $end $info=ecofghtr,ecofghtru,ecofghtru1,ecofghtrd, $bio Capcom CPS-II cart. published 27 years ago: Eco Fighters (c) 1993 Capcom Company, Limited. North American & World release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Etc.] - UPDATES - Blue Board revisions: REVISION 1 * Build date: 931203 * WORLD and US releases. REVISION 2 * Build date: 940215 * US release. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=737&o=2 $end $info=ecofghtra, $bio Capcom CPS-II cart. published 26 years ago: Eco Fighters (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69638&o=2 $end $info=ecofghtrh, $bio Capcom CPS-II cart. published 27 years ago: Eco Fighters (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ultimate Ecology [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71512&o=2 $end $amigaocs_flop=ecophant, $bio Commodore Amiga 500 disk. published 29 years ago: Eco Phantoms (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73960&o=2 $end $cpc_flop=ecodiscf, $bio Amstrad CPC 464 disk. published 34 years ago: Ecodisc (c) 1986 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125061&o=2 $end $cpc_flop=ecolebui01,ecolebui, $bio Amstrad CPC 464 disk. published 20 years ago: Ecole Buissonniere (c) 2000 Overlanders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124657&o=2 $end $pc98=ecomagic, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ecology Magic (c) 1992 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89400&o=2 $end $apple2_flop_orig=ecosim2, $bio Apple II disk. published 41 years ago: Ecology Simulations II (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240967&o=2 $end $atom_rom=econet, $bio Econet (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236112&o=2 $end $bbcb_flop_orig=l1fsutil, $bio Acorn BBC Micro B disk. published 35 years ago: Econet Level 1 Fileserver Software (c) 1985 Acorn, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125415&o=2 $end $cpc_cass=economat, $bio Amstrad CPC cass. published 35 years ago: Economat (c) 1985 Micro Programmes 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96078&o=2 $end $ibm5170_cdrom=ecoquest, $bio IBM 5170 CD-ROM (DOS) published 28 years ago: EcoQuest 1 - The Search for Cetus (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144629&o=2 $end $to7_cass=ecrito, $bio Thomson TO7 cass. published 37 years ago: Ecrito (c) 1983 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108224&o=2 $end $cpc_flop=ecriture, $bio Amstrad CPC type-in published 29 years ago: Ecriture Arabe (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119491&o=2 $end $cpc_flop=ecriture01, $bio Amstrad CPC type-in published 34 years ago: Ecriture Double Taille (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119966&o=2 $end $cpc_flop=ecriture02, $bio Amstrad CPC type-in published 27 years ago: Ecriture en Cube (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119492&o=2 $end $cpc_flop=ecriture03, $bio Amstrad CPC type-in published 27 years ago: Ecriture en Vague (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119493&o=2 $end $ibm5170=ecstatic, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Ecstatica (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144389&o=2 $end $cpc_cass=ecuacion, $bio Amstrad CPC cass. published 34 years ago: Ecuaciones (c) 1986 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96079&o=2 $end $psx=ecwar, $bio Sony PlayStation disc published 20 years ago: ECW Anarchy Rulz (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110968&o=2 $end $dc=ecwar, $bio Sega Dreamcast GD published 20 years ago: ECW Anarchy Rulz [Model T-8114N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135426&o=2 $end $dc=ecware, $bio Sega Dreamcast GD published 19 years ago: ECW Anarchy Rulz [Model T-8119D-50] (c) 2001 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135425&o=2 $end $n64=ecwhard,ecwhardu,ecwhardg, $bio Nintendo 64 cart. published 20 years ago: ECW Hardcore Revolution (c) 2000 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57680&o=2 $end $gbcolor=ecwhard, $bio Nintendo Game Boy Color game published 20 years ago: ECW Hardcore Revolution [Model CGB-BECE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67843&o=2 $end $psx=ecwhr, $bio Sony PlayStation disc published 20 years ago: ECW Hardcore Revolution (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110969&o=2 $end $dc=ecwhr, $bio Sega Dreamcast GD published 20 years ago: ECW Hardcore Revolution [Model T-8112N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135428&o=2 $end $dc=ecwhre, $bio Sega Dreamcast GD published 20 years ago: ECW Hardcore Revolution [Model T-8116D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135427&o=2 $end $gba=eeejawua,eeejawu, $bio Nintendo GBA cart. published 17 years ago: Ed, Edd n Eddy - Jawbreakers! [Model AGB-AE3E-USA] (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70550&o=2 $end $gba=eeejaw, $bio Nintendo GBA cart. published 17 years ago: Ed, Edd n Eddy - Jawbreakers! [Model AGB-AE3P] (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70549&o=2 $end $gba=eeemisedu, $bio Nintendo GBA cart. published 15 years ago: Ed, Edd n Eddy - The Mis-Edventures [Model AGB-BEDE-USA] (c) 2005 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70552&o=2 $end $gba=eeemised, $bio Nintendo GBA cart. published 15 years ago: Ed, Edd n Eddy - The Mis-Edventures [Model AGB-BEDP-EUR] (c) 2005 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70551&o=2 $end $radio86_cass=eddssm,eddssm2, $bio ED-DSSM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235449&o=2 $end $spectrum_cass=edonaddo, $bio Sinclair ZX Spectrum cass. published 37 years ago: Ed-On (c) 1983 Add On Electronics, Ltd. - TECHNICAL - GAME ID: S012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78745&o=2 $end $radio86_cass=edsort, $bio ED-SORT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235450&o=2 $end $spectrum_cass=eddduckz, $bio Edd The Duck! (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226216&o=2 $end $cpc_cass=edd, $bio Amstrad CPC cass. published 30 years ago: Edd the Duck! (c) 1990 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96080&o=2 $end $cpc_flop=eddthedu01,eddthedu,eddthedu04, $bio Amstrad CPC 464 disk. published 30 years ago: Edd The Duck! (c) 1990 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126465&o=2 $end $specpls3_flop=eddthedu, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Edd the Duck! (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229630&o=2 $end $amigaocs_flop=edd, $bio Commodore Amiga 500 disk. published 29 years ago: Edd the Duck! (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73961&o=2 $end $cpc_flop=eddthedu05, $bio Edd the Duck! Cracked (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121881&o=2 $end $cpc_flop=eddthedu02,eddthedu03, $bio Amstrad CPC 464 disk. published 30 years ago: Edd the Duck! Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126466&o=2 $end $cpc_cass=superski, $bio Amstrad CPC cass. published 32 years ago: Eddie Edwards Super Ski (c) 1988 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96083&o=2 $end $bbcb_cass=eddiekid, $bio Acorn BBC/Electron cass. published 35 years ago: Eddie Kidd Jump Challenge (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51785&o=2 $end $msx1_cass=eddiekid,eddiekida, $bio MSX cass. published 35 years ago: Eddie Kidd Jump Challenge (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94609&o=2 $end $spectrum_cass=eddiekid, $bio Eddie Kidd Jump Challenge (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219749&o=2 $end $msx1_flop=eddiekid,eddiekida, $bio Eddie Kidd Jump Challenge cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229953&o=2 $end $dragon_cass=eddiestead, $bio Dragon cass. published 35 years ago: Eddie Steady Go (c) 1985 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116755&o=2 $end $msx1_cart=eddy2,eddy2a, $bio MSX cart. published 36 years ago: Eddy 2 [Model HM-014] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76709&o=2 $end $msx1_flop=eddy2, $bio Eddy II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134190&o=2 $end $cpc_flop=edenblue01,edenblue,edenblue02,edenblue03,edenblue04,edenblue06, $bio Amstrad CPC 464 disk. published 35 years ago: Eden Blues (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127832&o=2 $end $cpc_cass=edenblue, $bio Amstrad CPC cass. published 34 years ago: Eden Blues [Model AMST 013] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95991&o=2 $end $pc98=edenkaor, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Eden no Kaori (c) 1996 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on August 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89401&o=2 $end $pet_rom=edex44fr, $bio Edex (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235790&o=2 $end $pc98=edge, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Edge (c) 1993 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89402&o=2 $end $c64_cart=edgegrnd, $bio Commodore C64 cart. published 9 years ago: Edge Grinder (c) 2011 RGCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53571&o=2 $end $cpc_cass=edgegrnd, $bio Amstrad CPC cass. published 9 years ago: Edge Grinder (c) 2011 Format War - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96086&o=2 $end $tvc_flop=ediass, $bio EdiAss (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111843&o=2 $end $bbc_rom=edikit, $bio Acorn BBC ROM published 31 years ago: EdiKit Ver.1 (c) 1989 Beebug Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231775&o=2 $end $superpet_flop=edit, $bio Edit (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236788&o=2 $end $cpc_flop=editg128,edituk12, $bio Amstrad CPC 464 disk. published 22 years ago: Edit (c) 1998 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124129&o=2 $end $sol20_cass=edit, $bio PTC SOL-20 cass. published 42 years ago: EDIT - Advanced 8080 Editor (c) 1978 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236984&o=2 $end $cpc_flop=edit2f19, $bio Amstrad CPC type-in published 33 years ago: Edit 2 (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119967&o=2 $end $a800=edit6502, $bio Edit 6502 (c) 198? LJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86528&o=2 $end $dragon_flop=editplus,editplus128, $bio Dragon disk. published 37 years ago: EDIT+ (c) 1983 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117037&o=2 $end $cpc_cass=editmus, $bio Amstrad CPC cass. published 35 years ago: Edit-Music (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116142&o=2 $end $ondra=editasm, $bio Editasm (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236759&o=2 $end $dragon_cass=editext, $bio Dragon cass. published 37 years ago: Editext (c) 1983 Nectarine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116870&o=2 $end $ibm5150=editexte, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: EDITEXTE (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132408&o=2 $end $dragon_flex=editassm, $bio Dragon 64 Flex disk. published 36 years ago: Editor & Assembler (c) 1984 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237476&o=2 $end $dragon_flex=editassmdp, $bio Dragon 64 Flex disk. published 35 years ago: Editor & Assembler [DragonPlus ver.] (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237477&o=2 $end $z80ne_flop=editasm, $bio Editor Assember/Disassembler (c) 198? Nuova Elettronica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236210&o=2 $end $z80ne_flop=editasmg, $bio Editor Assember/Disassembler Ver.G (c) 198? Nuova Elettronica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236211&o=2 $end $dragon_cass=edassem, $bio Dragon cass. published 37 years ago: Editor Assembler (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116446&o=2 $end $ti99_cart=edasseb, $bio TI-99-4A soft. published 33 years ago: Editor Assembler 1987 (c) 1987 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84572&o=2 $end $a800=editasm, $bio Atari 800 cart. published 41 years ago: Editor Assembler Computing Language (c) 1979 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86529&o=2 $end $dragon_cass=edassemon, $bio Editor Assembler Monitor Disassembler (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234403&o=2 $end $super80_cass=edasm, $bio Editor Assembler [Model X-3791] (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126925&o=2 $end $vz_snap=edasm_vz200, $bio Editor-Assembler (c) 198? Dick Smith Electronics - STAFF - Written by: Dubois, McNamara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235031&o=2 $end $vz_snap=edasm, $bio Editor-Assembler (c) 198? Mark Harwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235063&o=2 $end $spectrum_cass=editoras,editoras_a, $bio Editor/Assembler (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225794&o=2 $end $ti99_cart=editass, $bio TI-99-4A soft. published 39 years ago: Editor/Assembler [Model PHM 3055] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84573&o=2 $end $adam_flop=edix, $bio EdiX (c) 199? Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109430&o=2 $end $radio86_cass=edmasm, $bio EDMASM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235451&o=2 $end $snes=edonokib, $bio Nintendo Super Famicom cart. published 27 years ago: Edono Kiba [Model SHVC-EK] (c) 1993 Micro World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61266&o=2 $end $coco_cart=edtasm, $bio Tandy Color Computer cart. published 38 years ago: EDTASM+ (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240900&o=2 $end $interact=edubasic, $bio Edu-Basic (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237123&o=2 $end $apple2_flop_clcracked=educalc, $bio Apple II disk. published 35 years ago: Edu-Calc (c) 1985 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107476&o=2 $end $ti99_cart=edupack, $bio TI-99-4A soft. published 30 years ago: Edu-Pack (c) 1990 Asgard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84574&o=2 $end $cpc_cass=educa1, $bio Amstrad CPC cass. published 35 years ago: Educatif 1 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96087&o=2 $end $to_flop=educatf1, $bio Thomson TO disk. published 35 years ago: Educatif 1 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107705&o=2 $end $cpc_cass=educa2, $bio Amstrad CPC cass. published 35 years ago: Educatif 2 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96088&o=2 $end $to_flop=educat2, $bio Thomson TO disk. published 35 years ago: Educatif 2 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107706&o=2 $end $cpc_cass=educa3, $bio Amstrad CPC cass. published 35 years ago: Educatif 3 (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96089&o=2 $end $mo5_cass=educati4, $to7_cass=educati4, $bio Thomson MO5/TO7 cass. published 35 years ago: Educatif 4 Mathasard (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108225&o=2 $end $mo5_cass=educati5, $to7_cass=educati5, $bio Thomson MO5/TO7 cass. published 35 years ago: Educatif 5 (c) 1985 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108226&o=2 $end $cpc_cass=educa6, $bio Amstrad CPC cass. published 34 years ago: Educatif 6 (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96090&o=2 $end $mo5_cass=educati8, $to7_cass=educati8, $bio Thomson MO5/TO7 cass. published 34 years ago: Educatif 8 Cours'Auto (c) 1986 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108227&o=2 $end $to7_cass=educndp, $bio Thomson TO7 cass. published 36 years ago: Educatifs C.N.D.P. pour TO7 (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108228&o=2 $end $nes=edu2k48, $bio Nintendo Famicom cart. published 21 years ago: Education Computer 2000 48 in 1 (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40373&o=2 $end $nes=edu32gs, $bio Education Computer 32 in 1 (c) 19?? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83995&o=2 $end $nes=edu48gs, $bio Education Computer 48 in 1 (c) 19?? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83996&o=2 $end $nes=edu18,edu18a, $bio Education Games 18 in 1 (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76760&o=2 $end $adam_flop=edupack1,edupack1a, $bio Coleco Adam disk. published 33 years ago: Education Pack I (c) 1987 ADAMagic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109431&o=2 $end $bbcb_cass=educsp1, $bio Educational Special No.1 (c) 19?? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51786&o=2 $end $a800=edusysd, $bio Atari 800 cart. published 37 years ago: Educational System Master Cartridge (c) 1983 Dorsett Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86531&o=2 $end $a800=edusys, $bio Atari 800 cart. published 41 years ago: Educational System Master Cartridge (c) 1979 Atari, Inc. - TECHNICAL - GAME ID: CXL4001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86530&o=2 $end $info=edu64, $bio Computer published 37 years ago: Educator 64 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228896&o=2 $end $spectrum_cass=edwinabr, $bio Edwina Brown's Zenobi Compilation (c) 198? Brown, Edwina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234842&o=2 $end $bbc_rom=edword102,edword, $bio Acorn BBC ROM published 38 years ago: Edword Ver. 1 (c) 1982 Clwyd Technics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145311&o=2 $end $bbc_rom=edword2, $bio Acorn BBC ROM published 38 years ago: Edword Ver. 2 (c) 1982 Clwyd Technics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145312&o=2 $end $info=eeekk, $bio Arcade Video game published 37 years ago: Eeekk! (c) 1983 Epos Corp. - STAFF - Developed by Shinkai, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10883&o=2 $end $info=eeekkp, $bio Arcade Video game kit published 36 years ago: Eeekk! (c) 1984 Epos Corp. Conversion Kit for Pac-Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125299&o=2 $end $snes=eeku, $bio Nintendo Super NES game published 26 years ago: Eek! The Cat [Model SNS-E7-USA] (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62959&o=2 $end $snes=eek, $bio Nintendo Super NES game published 26 years ago: Eek! The Cat [Model SNSP-E7-EUR] (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62958&o=2 $end $x68k_flop=eeledit, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: EEL Edit Elements (c) 1995 CATsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87483&o=2 $end $info=m4eezee, $bio Eezee Fruits (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41309&o=2 $end $pcecd=eferajil, $bio NEC PC-Engine CD published 29 years ago: Efera & Jiliora - The Emblem from Darkness (c) 1991 Brain Gray - TECHNICAL - BARCODE: 4988652610029 GAME ID: BRCD1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58173&o=2 $end $x68k_flop=eff, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: EFF Erotic Fantasy Fable (c) 1994 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87484&o=2 $end $cdi=effacer, $bio Phillips CD-i published 26 years ago: Effacer - Hangman of the 25th Century (c) 1994 Philips Interactive Media, Incorporated. Play the classic word game hangman CD-i style! Effacer welcomes you to the wasteland of Urgrik, where you must strive to spell, decipher word puzzles and master definitions. But beware of the aliens! They mix verb tenses, misplace modifiers, use double negatives, attempt too many puns, engage in poor penmanship and hyphenate recklessly. They're ugly too. Zap the aliens and improve your vocabulary. Choose five levels of difficulty, adjust the timer settings and play against the computer or human opponents. The 40,000 word list will keep your mission alive. Defeat the dark forces of ignorance. Show the aliens the strength of literacy! - TECHNICAL - Model 310690248-2 - TRIVIA - Released in the USA only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52857&o=2 $end $tvc_flop=effekt1, $bio Effekt 1 - Hangeffekt (c) 198? Szeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112195&o=2 $end $tvc_flop=effekt2, $bio Effekt 2 - Raster Effektek (c) 198? Szeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112196&o=2 $end $megacdj=supleag, $bio Sega Mega-CD published 27 years ago: 江川卓のスーパーリーグCD (c) 1993 Sega Enterprises, Limited. (Egawa Suguru no Super League CD) - TECHNICAL - Barcode: 4 974365 560195 Game ID: G-6019 CD ID: 670-3375 - TRIVIA - Egawa Suguru no Super League CD is the fourth and final entry in Sega's 16-bit Super League baseball franchise, featuring the endorsement of baseball commentator Suguru Egawa, star pitcher for the Yomiuri Giants from 1979 until 1987. As usual, the game features an NPB license and includes all 12 Pacific and Central League teams with full 1993 rosters, along with All-Star teams for each league. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60512&o=2 $end $galaxy=egemond, $bio Egemond (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235824&o=2 $end $dc=eggj, $bio Sega Dreamcast GD published 21 years ago: EGG - Elemental Gimmick Gear [Model T-14302M] (c) 1999 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135053&o=2 $end $dc=egg, $bio Sega Dreamcast GD published 21 years ago: EGG - Elemental Gimmick Gear [Model T-41601N] (c) 1999 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135054&o=2 $end $cpc_cass=eggblitz, $bio Amstrad CPC cass. published 35 years ago: Egg Blitz (c) 1985 MicroHobby Amstrad Semanal. - TRIVIA - Published with the Spanish magazine: MicroHobby Amstrad Semanal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126263&o=2 $end $fm7_cass=eggbomb, $bio Fujitsu FM-7 cass. published 37 years ago: Egg Bomb (c) 1983 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93711&o=2 $end $spc1000_cass=eggcatch, $bio Egg Catch v1.1 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83509&o=2 $end $info=egghunt, $bio Arcade Video game published 25 years ago: Egg Hunt (c) 1995 Invi Image. A puzzle game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4580&o=2 $end $gba=eggmaniaj, $bio Nintendo GBA cart. published 18 years ago: Egg Mania - Tsukande! Mawashite! Dossun Puzzle!! [Model AGB-AEMJ-JPN] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70554&o=2 $end $gba=eggmaniau, $bio Nintendo GBA cart. published 18 years ago: Egg Mania [Model AGB-AEME-USA] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70553&o=2 $end $info=eggventr,eggventr7,eggventra,eggventr8,eggventr2, $bio Arcade Video game published 23 years ago: Egg Venture (c) 1997 The Game Room. A 'kid-friendly' animated shoot'em up game. Players use an optical gun to shoot at the 'bad eggs' while avoiding shooting the 'good guy eggs'. Players advance stage by stage to 38 different levels by shooting a certain number of targets. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (3x) OKI6295 (@ 15.151 Khz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Egg Venture was a joint project between arcade parts company 'The Game Room' and 'ICE' (Innovative Creations in Entertainment), each of whom released their own version. The game was programmed by Kyle Hodgetts and does have several minor glitches, mainly down to the nature of the hardware. Problems with the availability of components meant that Kyle was forced to duplicate the sound system three times on the board to achieve polyphony, rather than using a simpler, but more expensive YM/OKI combination. Egg Venture does not have an ending and it's only scoring system is the printing of the Dynamic Play Adjustment skill ranking after every 'day'. The game appears to use (in places) the bass line from 'The Great Egg Race' by Martin Cooke and Richard Denton of BBC Records, although this is apparently a legitimate use, as the music came from a royalty-free library disc. Following the success of Egg Venture, or more likely to fix the bugs present, a 'Deluxe version' was made. The Egg Venture characters were later used in a kids redemption game. - STAFF - Programmed by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=738&o=2 $end $info=eggventrd, $bio Arcade Video game published 23 years ago: Egg Venture Deluxe (c) 1997 The Game Room. - TRIVIA - This deluxe version has an ending, when you complete the tour, but the Dynamic Play Adjustment has a serious bug. The game encodes the number of successful completions and uses this to alter the difficulty. However, the number seems to decrease rather than increase at first, giving a difficulty multiplier of -1 after a few rounds. This makes the following level (Factory Eggs) incredibly difficult until you lose a couple of lives. - STAFF - Programmed by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31487&o=2 $end $info=gnw_egg, $bio Handheld game published 39 years ago: Egg (c) 1981 Nintendo Co., Ltd. The player character is a fox who waits outside a hen house. The fox must catch the eggs that fall out of the side of the hen house, for one point each. Three lives are given. A life is lost for each egg missed, or half of a life if the egg is missed while a hen appears. The game ends when all three lives are lost. - TECHNICAL - Model EG-26 - TRIVIA - Released on October 9, 1981 in Japan. - STAFF - Egg was recreated in Game & Watch Gallery 3 for the Game Boy Color. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100952&o=2 $end $msx2_flop=eggbert,eggberta,eggbertd, $bio MSX 2 disk. published 26 years ago: Eggbert (c) 1994 Fony - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101639&o=2 $end $nes=eggerlnd, $bio Nintendo Famicom cart. published 32 years ago: エッガーランド 迷宮の復活 (c) 1988 Laboratory, Incorporated. (Eggerland - Meikyuu no Fukkatsu) - TECHNICAL - Game ID: HAL-EG Cart color: Black - TRIVIA - Released on August 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54021&o=2 $end $famicom_flop=eggerln2, $bio Nintendo Famicom disk. published 32 years ago: ??????? ??????? (c) 1988 HAL Laboratory, Incorporated. (Eggerland - Souzou e no Tabidachi) - TECHNICAL - Disk ID: HAL-EG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65295&o=2 $end $msx1_flop=eggerlnd, $bio Eggerland Mystery Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134191&o=2 $end $msx1_cart=eggerlnd, $bio MSX cart. published 35 years ago: Eggerland Mystery [Model HM-018] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76710&o=2 $end $famicom_flop=eggerlnd, $bio Nintendo Famicom disk. published 33 years ago: ??????? (c) 1987 HAL Laboratory, Incorporated. (EggerLand) - TECHNICAL - [Model HAL-EGL] - TRIVIA - Released on January 29, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65294&o=2 $end $electron_flop=egghead, $bio Acorn Electron 3.5in.disk. published 16 years ago: Egghead in Space (c) 2004 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129732&o=2 $end $bbcb_flop_orig=egghead, $bio Acorn BBC Micro B disk. published 15 years ago: Egghead in Space (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125390&o=2 $end $atom_flop=egghead, $bio Acorn Atom disk. published 4 years ago: Egghead in Space (c) 2016 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236125&o=2 $end $gba=eggmania,eggmaniap, $bio Nintendo GBA cart. published 18 years ago: Eggo Mania [Model AGB-AEMP] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70555&o=2 $end $a2600=eggomanie, $bio Atari 2600 cart. published 37 years ago: Eggomania (c) 1983 Carrere Video. European release. See "Eggomania [Model VC2003]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50442&o=2 $end $a2600=eggomani, $bio Atari 2600 cart. published 38 years ago: Eggomania (c) 1982 US Games Corp. Eggomania is a one to four player, full color game. A strangely colored, feathered fowl is bent on bombing your bedeviled blue bear with dozens of even stranger colored eggs. Your only defense is catching those falling orbs in your hat before they break and cause a real mess! If you succeed in catching an entire wave, you get the delightful opportunity to get even and fire them back at that turkey ! You'll be dazzled by his reaction. So go after that bird -- if you can BEAR the pressure. Otherwise, the yolks on you !! Game Variations: Game 1: Single player Game 2: Two player Game 3: Three player Game 4: Four player - TECHNICAL - Model VC2003 - TIPS AND TRICKS - Catching: * Move your harried bear back and forth across the screen as little as possible; if eggs are falling close to each other (in a vertical column), position your hat under them and adjust only slightly to either side. * Any excessive or inefficient movement and you'll wind up with egg on your face! (Feet, paws, and body too!) * Try to recognize a pattern of the eggs as they fall. This will help you anticipate where to make your next move -- -- -- -- ooops ! ! Throwing: * Position the bear somewhere near the center of the screen and wait for that turkey to pass by -- don't follow him! * Timing and accuracy on shooting the turkey during the Eggomania waltz is critical. Try to anticipate his next move and lead his direction a little whileshooting only when necessary -- constant firing throws off timing and seems to makethat turkey dance even more. * Once you have accomplished this task, you can sit back and enjoy bonus points and a flustered, embarrassed turkey! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50441&o=2 $end $info=eggor, $bio Arcade Video game published 37 years ago: Eggor (c) 1983 Telko. Eggor is a multi-directional shooter/maze arcade game. It runs on Namco's Pac-Man hardware and appears to be based on Digitrex Techstar's Eyes, which was released the previous year. The player must use a 4-way joystick to take up control of a baby vulture, Eggor through eight different mazes and use a single button to shoot all the eggs while getting pursued by five adult vultures. If Eggor shoots one of them, they will disappear for a few moments before rehatching. If one of the adult vultures shoots Eggor he will lose a life. Shooting an egg is worth 500 points on the first round and increases by 250 for every subsequent round, while shooting an adult vulture is worth 100 points upon the first round and increases by 100 for every subsequent round. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - SCORING - Eggs : 500 points 1st rack, 750 points 2nd rack, 1,000 points 3rd rack, and so on... Birds : 100 points 1st rack, 200 points 2nd rack, 300 points 3rd rack, and so on... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=739&o=2 $end $psx=eggsteel, $bio Sony PlayStation disc published 22 years ago: Eggs of Steel - Charlie's Eggcellent Adventure (c) 1998 Atlus USA, Inc. [Irvine, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111631&o=2 $end $psx=hellochr, $bio Sony PlayStation disc published 22 years ago: Eggs of Steel - Hello Charlie!! (c) 1998 Enix, Ltd. - TECHNICAL - [Model SLPM-86083] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85121&o=2 $end $info=sc2eggs,sc2eggs1,sc2eggs1p,sc2eggsp, $bio Fruit Machine published 24 years ago: Eggs On Legs Tour (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6604] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42188&o=2 $end $info=eggsplc, $bio Arcade Video game published 18 years ago: Eggs Playing Chicken (c) 2002 The Game Room. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4917&o=2 $end $info=eggs, $bio Arcade Video game published 37 years ago: Eggs (c) 1983 Technos Japan Corp. A maze game. - TECHNICAL - Game ID : TA-0002 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Eggs was released in September 1983. Licensed to Universal for US manufacture and distribution. - SCORING - Kicking a solid egg : 20 points. Kicking a cracked egg : 50 points. Kicking a half-open egg : 100 points. Kicking a bird off the screen : Mystery score. Releasing the red bird last : 10,000 points bonus. - TIPS AND TRICKS - * If you locate the red chick, always leave it until last. The 10,000 points outweigh any advantage you may gain by releasing it earlier. * Run around an egg to avoid the Chomper, and then kick an egg at it when it is on the other side. * Kick a row of eggs when the Chomper is above you and then move down into the middle and the Chomper will cut across the screen to intercept you, and hopefully run into the row of five eggs you kicked. * Don't lose your eyes! If you fire your eyes be careful not to hit them with a kicked egg, or you will lose them for the remainder of the screen or until you lose a life. * Don't collect the hen. Let it run around helping you for as long as possible. * Force the chomper to cut across screen towards you when there is space and you are behind an egg for an easy kill. - SERIES - 1. Scrambled Egg [Model TA-0001] (1983) 2. Eggs [Model TA-0002] (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=740&o=2 $end $apple2_flop_orig=eggsit, $apple2_flop_clcracked=eggsit, $bio Apple II disk. published 38 years ago: Eggs-It (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229158&o=2 $end $nes=eggsplod, $bio Nintendo NES cart. published 31 years ago: Eggsplode! & Short Order (c) 1989 Nintendo of America. Eggsplode! is Eggciting! This hen-house will keep you hopping! It's your job to protect the chickens. The sly fox and his giggling friends are planting bombs in the hen house. Quick! Jump on the Power pad to stop the Eggsplosion! But don't mistake an egg for a bomb or the chicken may give you a piece of her mind. Eggstra good times are guaranteed! Short Order Shenanigans! Can you build a bigger burger? Piggy, rabbit and mouse place their orders. Get hopping and see who can last the longest! Keep their orders straight, match their steps and you'll make hamburgers as tall as a house! It's an entertaining romp for kids with an appetite for fun! - TECHNICAL - Game ID: NES-OR-USA - TRIVIA - Released in December 1989 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55541&o=2 $end $cpc_flop=eggstati, $bio Amstrad CPC type-in published 33 years ago: Eggstatic (c) 1987 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124738&o=2 $end $info=eggsrccm, $bio Eggstreme Riches (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33575&o=2 $end $pc8801_cass=eggy, $bio NEC PC-8801 Series cass. published 35 years ago: Eggy (c) 1985 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91219&o=2 $end $msx1_flop=eggy, $bio Eggy Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133124&o=2 $end $x1_flop=eggyd, $bio Sharp X1 5.25in.disk. published 35 years ago: Eggy Demo (c) 1985 Bothtec, Inc. Demo disk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85969&o=2 $end $pc8801_flop=eggy, $bio NEC PC-8801 Series disk. published 35 years ago: Eggy (c) 1985 Bothtec, Inc. - TECHNICAL - GAME ID: VE-7402 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91704&o=2 $end $archimedes=ego,egoc, $bio Acorn Archimedes disk. published 28 years ago: EGO Repton 4 (c) 1992 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127116&o=2 $end $cpc_flop=musicdis1b,musicdis1c, $bio Amstrad CPC 464 disk. published 7 years ago: EgoTrip Player (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128280&o=2 $end $pippin=egwordp, $bio Bandai Pippin CD published 24 years ago: EGWord Pure for Pippin [Model BDE-10021] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122074&o=2 $end $tvc_flop=egybeir1, $bio Videoton TVC disk. published 32 years ago: Egybeirjam? Különírjam? 1 (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112279&o=2 $end $tvc_flop=egybeir2, $bio Videoton TVC disk. published 32 years ago: Egybeirjam? Különírjam? 2 (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112280&o=2 $end $tvc_flop=mav11, $bio Videoton TVC disk. published 37 years ago: Egyenletek megoldása - MAV 11 (c) 1983 Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112246&o=2 $end $nes=egypt, $bio Nintendo Famicom cart. published 29 years ago: Egypt (c) 1991 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54022&o=2 $end $bbcb_flop_orig=egyptadv, $bio Acorn BBC Micro B disk. published 33 years ago: Egyptian Adventure (c) 1987 Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125658&o=2 $end $info=m5eggold, $bio Egyptian Gold (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41563&o=2 $end $pico=eccojrk, $bio Sega Pico game published 25 years ago: Ehko Junieoeui Shinbiroun Badayeohaeng (c) 1995 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121984&o=2 $end $psx=eidoscd3, $bio Sony PlayStation disc published 22 years ago: Eidos Demo CD Volume 3 (c) 1998 Eidos Interactive - TECHNICAL - GAME ID: SLUS-90040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126188&o=2 $end $psx=eidoscd4, $bio Sony PlayStation disc published 21 years ago: Eidos Demo CD Volume 4 (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111116&o=2 $end $psx=eidoscd6, $bio Sony PlayStation disc published 21 years ago: Eidos Demo CD Volume 6 (c) 1999 Eidos Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126189&o=2 $end $psx=eidoscd, $bio Sony PlayStation disc published 22 years ago: Eidos Demo CD (c) 1998 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111115&o=2 $end $snes=filerna, $bio Nintendo Super Famicom cart. published 25 years ago: Eien no Filerna [Model SHVC-AFLJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61267&o=2 $end $bbcb_cass=eiffelto, $bio Eiffel Tower (c) 19?? Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51787&o=2 $end $dragon_cass=eightball, $bio Dragon cass. published 37 years ago: Eight Ball (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116354&o=2 $end $info=8ballact, $bio Arcade Video game kit published 36 years ago: Eight Ball Action (c) 1984 Magic Electronics, Incorporated. DO YOU WANT A WINNER Here it is! 8-BALL ACTION It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games No Wiring or Soldering Don't miss out - Remember Birdie King Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference: Birdie King: $2500 8-Ball Action: Under $400 If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you. AVAILABLE FOR IMMEDIATE DELIVERY Save your old Donkey Kong and Donkey Kong Jr. We will make them earn for you today! PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price! - TECHNICAL - Donkey Kong Conversion Kit Main CPU: S2650 (@1.536MHz.) Sound CPU:MB8884 (@6MHz.) Screen orientation: Vertical. Video Resolution: 256x224 pixels Refresh rate: 60.606061Hz. Palette Colours: 256 - TRIVIA - Developed by Seatongrove, Ltd. for Magic Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=741&o=2 $end $info=8ballact2, $bio Arcade Video game kit published 36 years ago: Eight Ball Action (c) 1984 Magic Electronics, Incorporated. DO YOU WANT A WINNER Here it is! 8-BALL ACTION It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games No Wiring or Soldering Don't miss out - Remember Birdie King Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference: Birdie King: $2500 8-Ball Action: Under $400 If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you. AVAILABLE FOR IMMEDIATE DELIVERY Save your old Donkey Kong and Donkey Kong Jr. We will make them earn for you today! PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price! - TECHNICAL - Donkey Kong Jr. Conversion Kit Main CPU: S2650 (@1.536MHz.) Sound CPU:MB8884 (@6MHz.) Screen orientation: Vertical. Video Resolution: 256x224 pixels Refresh rate: 60.606061Hz. Palette Colours: 256 - TRIVIA - Developed by Seatongrove, Ltd. for Magic Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36822&o=2 $end $info=8bpm, $bio Arcade Video game kit published 35 years ago: Eight Ball Action (c) 1985 Magic Electronics, Incorporated. DO YOU WANT A WINNER Here it is! 8-BALL ACTION It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games. Pac-Man conversions now available! No Wiring or Soldering Don't miss out - Remember Birdie King Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference: Birdie King: $2300 8-Ball Action: Under $550 If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you. AVAILABLE FOR IMMEDIATE DELIVERY Save your old Donkey Kong and Donkey Kong Jr. We will make them earn for you today! PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price! - TECHNICAL - Pac-Man Conversion Kit Main CPU: S2650 (@1.536MHz.) Sound Chips: SN76496 (@3.072MHz.) Screen orientation: Vertical. Video Resolution: 256x224 pixels Refresh rate: 60.606061Hz. Palette Colours: 16 - TRIVIA - Developed by Seatongrove, Ltd. for Magic Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36823&o=2 $end $info=eballchp,eballchps, $bio Pinball published 35 years ago: Eight Ball Champ (c) 1985 Bally Midway. - TECHNICAL - [No. 0B38] Bally/Midway 6803 (Squawk and Talk) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in August 1985 in the US. A copyright message is in the sound ROM at F705: COPYRIGHT 1985 BALLY/MIDWAY MFG. CO. !!!!!!! ALL RIGHTS RESERVED !!!!!!!! EIGHT BALL CHAMP SOUNDS/SPEECH U5,B38-803-4 5/13/84 R.M. LIBBE,PGMR - SERIES - 1. Eight Ball (1977) 2. Eight Ball Deluxe [No. 1220] (1981) 3. Eight Ball Deluxe - Limited Edition (1982) 4. Eight Ball Deluxe [No. 0B87] (1984) 5. Eight Ball Champ [No. 0B38] (1985) - STAFF - Designer : George Christian Artwork : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5370&o=2 $end $info=eballdlx,eballdlxp1,eballdlxp2,eballdlxp3,eballdlxp4,eballd14, $bio Pinball published 39 years ago: Eight Ball Deluxe (c) 1981 Bally Mfg. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) [Model No. 1220] Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in April 1981. The development of this game took 8 months (started in September 1980). 8,250 units were produced. - SERIES - 1. Eight Ball (1977) 2. Eight Ball Deluxe [No. 1220] (1981) 3. Eight Ball Deluxe - Limited Edition (1982) 4. Eight Ball Deluxe [No. 0B87] (1984) 5. Eight Ball Champ [No. 0B38] (1985) - STAFF - Designer : George Christian Artwork : Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5371&o=2 $end $info=eightbll,eightblo, $bio Pinball published 43 years ago: Eight Ball (c) 1977 Bally. - TECHNICAL - [No. 1118] Bally MPU AS-2518-17 (Chime) Main CPU : M6800 (@ 475 KHz) - TRIVIA - Released in September 1977. 20,230 units were produced. The development of this game took 9 months (started in Jan 77). - SERIES - 1. Eight Ball (1977) 2. Eight Ball Deluxe [No. 1220] (1981) 3. Eight Ball Deluxe - Limited Edition (1982) 4. Eight Ball Deluxe [No. 0B87] (1984) 5. Eight Ball Champ [No. 0B38] (1985) - STAFF - Designer : George Christian Artwork : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5369&o=2 $end $astrocde=eightday, $bio Astrocade game published 34 years ago: Eight Days A Week (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86796&o=2 $end $info=eightfrc, $bio Arcade Video game published 26 years ago: Eight Forces (c) 1994 Tecmo, Limited. A vertically scrolling shoot'em up. - TECHNICAL - Runs on the Seta 1st Generation System Hardware. Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen Orientation : Vertical Video Resolution : 384 x 224 Pxels. Screen Refresh : 60.00 Hz Palette Colors : 1536 Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - Eight Forces was released in August 1994. - STAFF - Producer: Mitsugu Programmers: Mitsugu, Morizo Planners: Kibandoo Jun, Masked-K, Duka Graphic: Wataru, Iwakai, Arimoto Sound: Hanaoka, Okuda, Nakanisi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=742&o=2 $end $info=m4eighth,m4eightha,m4eighthb,m4eighthc,m4eighthd,m4eighthe,m4eighthf,m4eighthg, $bio Eighth Wonder (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41310&o=2 $end $neogeo=eightman, $bio SNK Neo-Geo AES cart. published 29 years ago: Eightman (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-025] 46 Mega - TRIVIA - Released on November 10, 1991 in Japan and United States of America. Related Coin-op video game : "Eightman [Model NGM-025]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47636&o=2 $end $info=eightman, $vgmplay=eightman, $bio SNK Neo-Geo MVS cart. published 29 years ago: Eightman (c) 1991 SNK [Shin Nihon Kikaku]. A side-scrolling beat'em up / platform game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-025 [SNK MVS Neo-Geo Controls] 2 Players - 4 buttons Per Player (3 usables). => [Joystick] 8-way, [A] Punch [B] Jump [C] Special Attack - TRIVIA - Developed by Pallas, Eightman was released in September 1991 by SNK. This game is based on a Japanese cartoon series from the 60s. The characters actually do not look exactly like the traditional Eightman. Nineman is Just a palette swapped Eightman. In 2000, Taiyo System released a pachislot based on this video game, called "Eightman (Taiyo System)". - STAFF - Producer : Eikichi Kawasaki Directors : Deru-Deru, Stary Cat Programmers : Nishidon, Shinchan (as 'Shinchan-SSS') Music Composers : Jojoha Kitapy, Yoko, Makiko Designers : Toyota Pretty, Endress Oki, Crash Master, Shibayan, Muramama, Obata F91 - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (nov.10, 1991; "Eightman [Model NGH-025]") [US] SNK Neo-Geo AES (nov.10, 1991; "Eightman [Model NGH-025]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=743&o=2 $end $pcecd=eikankim, $bio NEC PC-Engine CD published 26 years ago: Eikan ha Kimini - Koukou Yakyuu Zenkoku Taikai (c) 1994 Artdink - TECHNICAL - BARCODE: 4988640100037 GAME ID: ADCD4003 - TRIVIA - Released on July 15, 19994 in Japan. - PORTS - * Consoles : Nintendo Wii Virtual Console (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58174&o=2 $end $psx=eikankm4, $bio Sony PlayStation disc published 21 years ago: Eikan ha Kimini 4 (c) 1999 Artdink Corp. - TECHNICAL - [Model SLPS-02173] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85122&o=2 $end $x68k_flop=eikan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Eikan wa Kimi ni - Koukou Yakyuu Zenkoku Taikai (c) 1990 Artdink Corp. - TECHNICAL - BARCODE: 4988640000269 - TRIVIA - Released on December 07, 1990 in Japan. Retail price: 9500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87488&o=2 $end $pc98=eikanwak, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 栄冠は君に 高校野球全国大会 (c) 1990 Artdink Corp. (Eikan wa Kimi ni - Koukou Yakyuu Zenkoku Taikai) - TECHNICAL - BARCODE: 4988640000238 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89403&o=2 $end $pc98=eikanwa2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 栄冠は君に2 高校野球全国大会 (c) 1991 Artdink Corp. (Eikan wa Kimi ni 2 - Koukou Yakyuu Zenkoku Taikai) - TECHNICAL - BARCODE: 4988640000436 Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89404&o=2 $end $pc98=eikanwa3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 栄冠は君に3 高校野球全国大会 (c) 1993 Artdink Corp. (Eikan wa Kimi ni 3 - Koukou Yakyuu Zenkoku Taikai) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89405&o=2 $end $msx1_flop=eikosan, $bio MSX disk. published 7 years ago: Eikosan (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109039&o=2 $end $n64=eikousa, $bio Nintendo 64 cart. published 24 years ago: Eikou no Saint Andrews [Model NUS-NSTJ] (c) 1996 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57682&o=2 $end $pc98=eimmy, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: エイミーと呼ばないでっ (c) 1995 Cs ware (Eimmy to Yobanaide) - TECHNICAL - FD x6 - TRIVIA - Released on May 19, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89406&o=2 $end $pc98_cd=eimmy, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Eimmy to Yobanaide (c) 1995 C's Ware. - TECHNICAL - CD x1 - TRIVIA - Released on August 11, 1995 in Japan. - STAFF - Arranged YM2608 soundtrack by: Umemoto Ryuu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110354&o=2 $end $pico=poohcorng, $bio Ein Jahr in Winnie Puuhs Leben [Model 49021-18] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75667&o=2 $end $cdi=kindenst, $bio Phillips CD-i published 26 years ago: Ein Kind Entsteht (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52858&o=2 $end $msx2_flop=eindelos, $bio MSX 2 disk. published 34 years ago: Eindeloos (c) 1986 Radarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101640&o=2 $end $mo5_cass=einfubas, $to7_cass=einfubas, $bio Thomson MO5/TO7 cass. published 35 years ago: Einfuehrung in Basic (c) 1985 Infogrames Interactive, Inc. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108229&o=2 $end $to_flop=einfb128, $bio Thomson TO disk. published 35 years ago: Einfuhrung in BASIC 128 (c) 1985 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107707&o=2 $end $cpc_flop=eingabeg, $bio Amstrad CPC type-in published 35 years ago: Eingabe (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119647&o=2 $end $psx=einhandr, $bio Sony PlayStation disc published 22 years ago: Einhänder (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110711&o=2 $end $cpc_flop=einsiedl, $bio Amstrad CPC type-in published 32 years ago: Einsiedler Spiel (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119758&o=2 $end $cpc_flop=einstein, $bio Amstrad CPC 464 disk. published 36 years ago: Einstein (c) 1984 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124658&o=2 $end $mo5_cass=einstein,einsteinb,einsteina, $to7_cass=einstein, $bio Thomson MO5/TO7 cass. published 36 years ago: Einstein 1 (c) 1984 Soft & Micro. - TECHNICAL - FACE A: MO5 FACE B: TO7 - STAFF - By: Daniel Mavrakis, Marie-Pierre Olivier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108230&o=2 $end $info=einst256, $bio Computer published 34 years ago: Einstein 256 (c) 1986 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236700&o=2 $end $einstein=eincomp, $bio Einstein Compendium (c) 198? Emsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136154&o=2 $end $einstein=eindisk1, $bio Einstein Disk International 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136146&o=2 $end $einstein=eindisk2, $bio Einstein Disk International 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136147&o=2 $end $einstein=eindisk3, $bio Einstein Disk International 3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136148&o=2 $end $einstein=microplx, $bio Tatung Einstein disk. published 31 years ago: Einstein Micro Plox (c) 1989 Philippe [Henry Philippe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136168&o=2 $end $info=einstein, $bio Computer published 36 years ago: Einstein TC-01 (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236701&o=2 $end $info=ctstein, $bio Handheld game published 41 years ago: Einstein (c) 1979 Castle Toy. MB's Simon clone. - TECHNICAL - Model 312. Requires 2 C batteries + one 9-Volt battery. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95288&o=2 $end $cgenie_cass=eis, $bio Colour Genie cass. published 37 years ago: Eis (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131438&o=2 $end $info=amient2, $bio EISA Enterprise-II (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240465&o=2 $end $info=amient3, $bio EISA Enterprise-III (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240466&o=2 $end $info=amient4, $bio EISA Enterprise-IV (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240467&o=2 $end $saturn=eisei, $bio Sega Saturn game published 25 years ago: Eisei Meijin (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59100&o=2 $end $saturn=eisei2, $bio Sega Saturn game published 24 years ago: Eisei Meijin II (c) 1996 Konami Company, Limited. - TECHNICAL - GAME ID: T-9516G BARCODE: 4988602025484 - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59101&o=2 $end $pc98=eisei3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Eisei Meijin III (c) 1992 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89407&o=2 $end $dc=eisei3, $bio Sega Dreamcast GD published 21 years ago: Eisei Meijin III - Game Creator Yoshimura Nobuhiro no Zunou (c) 1999 Konami Corp. - TECHNICAL - GAME ID: T-9503M BARCODE: 4988602627336 - TRIVIA - Released on July 08, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135438&o=2 $end $psx=eisei, $bio Sony PlayStation disc published 25 years ago: Eisei Meijin (c) 1995 Konami Co., Ltd. - TECHNICAL - Game ID: SLPS-00090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85123&o=2 $end $amigaocs_flop=eishmang, $bio Commodore Amiga 500 disk. published 27 years ago: Eishockey Manager (c) 1993 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73962&o=2 $end $amigaocs_flop=eishmlim, $bio Commodore Amiga 500 disk. published 27 years ago: Eishockey Manager Limited Edition (c) 1993 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73963&o=2 $end $a2600=eishocke, $bio Atari 2600 cart. published 37 years ago: Eishockey-Fieber (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50443&o=2 $end $pc98_cd=loh4, $bio NEC PC-9821 CD published 24 years ago: Eiyuu Densetsu IV - Akai Shizuku (c) 1996 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134975&o=2 $end $pc98=eiyuden, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: 英雄伝説サーガ (c) 1984 Micro Cabin Co. (Eiyuu Densetsu Saga) - TRIVIA - Released in August 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89408&o=2 $end $pc8801_flop=eiyuden,eiyudena, $bio NEC PC-8801 Series disk. published 36 years ago: 英雄伝説サーガ (c) 1984 Micro Cabin Co. (Eiyuu Densetsu Saga) - TECHNICAL - MEDIA: FD x3 - TRIVIA - Released in August 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91705&o=2 $end $mz2500=eiyuden, $bio Sharp MZ-2500 disk. published 36 years ago: 英雄伝説サーガ (c) 1984 Micro Cabin Co. (Eiyuu Densetsu Saga) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released in August 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128579&o=2 $end $pcecd=eiyu3gok, $bio NEC PC-Engine CD published 27 years ago: Eiyuu Sangokushi (c) 1993 Irem Corp. - TECHNICAL - BARCODE: 4962891500112 GAME ID: ICCD3003 - TRIVIA - Released on March 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58175&o=2 $end $pc98=galhero, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Eiyuu Shigan - Gal Act Heroism (c) 1994 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89409&o=2 $end $saturn=gahero,gaheroa, $bio Sega Saturn game published 22 years ago: Eiyuu Shigan - Gal Act Heroism (c) 1998 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59102&o=2 $end $pc8801_flop=eiyuyama, $bio NEC PC-8801 Series disk. published 35 years ago: Eiyuu Yamato Takeru (c) 1985 Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91706&o=2 $end $stv=ejihon, $info=ejihon, $bio Sega ST-V cart. published 25 years ago: エジホン探偵事務所 (c) 1995 Sega. (Ejihon Tantei Jimusyo) A puzzle game. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Screen orientation : Horizontal Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in June 1995 in Japan. The title of this game translates from Japanese as 'Ejihon Detective Office'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=744&o=2 $end $tvc_flop=ejtoerny, $bio Ejtőernyő (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111742&o=2 $end $tvc_cass=ejtoerny,ejtoernya, $bio Ejtőernyő (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112480&o=2 $end $x1_cass=alamein, $bio Sharp X1 cass. published 37 years ago: El Alamein (c) 1983 Pony Canyon, Inc. - TECHNICAL - GAME ID: K40J-5507 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45942&o=2 $end $cpc_flop=amomundo,amomundo_c1a,amomundo_c1, $bio Amstrad CPC 464 disk. published 30 years ago: El Amo del Mundo Cracked (c) 1990 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122820&o=2 $end $vsmile_cd=spidermns, $bio El Asombroso Spider-Man - Persecución en la Ciudad [Model 80-093067] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147497&o=2 $end $info=m5elband, $bio Fruit Machine published 16 years ago: El Bandido Club (c) 2004 Vivid Gaming. - TECHNICAL - Cabinet Dimensions (HxWxD) : 179cm x 68cm x 68cm - TRIVIA - Released in October 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15699&o=2 $end $dragon_cass=elbandito, $bio Dragon cass. published 37 years ago: El Bandito (c) 1983 Mark Data Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234421&o=2 $end $cdi=barriors, $bio Phillips CD-i published 28 years ago: El Barrio Mas Divertido de Richard Scarry (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52859&o=2 $end $msx1_flop=elbingo, $bio El Bingo Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133250&o=2 $end $msx1_cass=caldero, $bio MSX cass. published 34 years ago: El Caldero Magico (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94610&o=2 $end $cpc_cass=caldrmag, $bio Amstrad CPC cass. published 34 years ago: El Caldero Magico (c) 1986 Humanes. - STAFF - By: Angel GARCIA DELGADO (A.G.D.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117261&o=2 $end $cdi=camnsntg, $bio Phillips CD-i published 25 years ago: El Camino de Santiago - La milenaria ruta de las estrellas (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52861&o=2 $end $cdi=camnsntgcc, $bio Phillips CD-i published 25 years ago: El Camino de Santiago - La milenaria ruta de las estrellas [Compilation Cultura] (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52860&o=2 $end $cpc_cass=trueno, $bio Amstrad CPC cass. published 31 years ago: El Capitan Trueno (c) 1989 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96091&o=2 $end $specpls3_flop=cptrueno, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: El Capitan Trueno (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147631&o=2 $end $cpc_flop=captruen_c1, $bio El Capitan Trueno (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121807&o=2 $end $cpc_flop=captruen,captruenb,captruenc,captruend,captruene,captruenf,captruena, $bio Amstrad CPC 464 disk. published 31 years ago: El Capitan Trueno [Model AMD 11890045] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122906&o=2 $end $msx1_flop=castgod, $bio El Castillo de Godless Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133097&o=2 $end $cpc_flop=elcastil, $bio Amstrad CPC 464 disk. published 29 years ago: El Castillo Del Rey Certino (c) 1991 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124659&o=2 $end $spectrum_cass=elciddou,elcidsma, $bio Sinclair ZX Spectrum cass. published 33 years ago: El Cid (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78271&o=2 $end $msx1_cass=cid, $bio MSX cass. published 33 years ago: El Cid (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94611&o=2 $end $cpc_flop=elcids_c1, $bio Amstrad CPC 464 disk. published 33 years ago: El Cid (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122565&o=2 $end $spectrum_cass=elcidmas, $bio El Cid (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234806&o=2 $end $cpc_flop=elcid, $bio Amstrad CPC 464 disk. published 32 years ago: El Cid Cracked (c) 1988 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128001&o=2 $end $msx1_flop=cid,cida, $bio El Cid Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134415&o=2 $end $cpc_flop=elcids,elcidsb,elcidsa, $bio Amstrad CPC 464 disk. published 33 years ago: El Cid Trained (c) 1987 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128000&o=2 $end $cpc_cass=elcid,elcidmas, $bio Amstrad CPC/ZX Spectrum cass. published 32 years ago: El Cid (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: 1SA 0280 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96093&o=2 $end $cpc_cass=elcids, $bio Amstrad CPC cass. published 32 years ago: El Cid (c) 1988 Dro Soft. - TECHNICAL - [Model 3DR-002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96092&o=2 $end $cpc_flop=crimenpe, $bio Amstrad CPC 464 disk. published 33 years ago: El Crimen Perfecto Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123111&o=2 $end $cpc_flop=elsistem03,elsistem, $bio Amstrad CPC 464 disk. published 34 years ago: El Cuerpo Humano - El Sistema Muscular (c) 1986 Dilogic, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126456&o=2 $end $cpc_flop=elsistem04,elsistem01,elsistem06, $bio Amstrad CPC 464 disk. published 34 years ago: El Cuerpo Humano - El Sistema Reproductor (c) 1986 Dilogic, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126458&o=2 $end $cpc_flop=elsistem07, $bio Amstrad CPC 464 disk. published 34 years ago: El Cuerpo Humano - El Sistema Respiratorio (c) 1986 Dilogic, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126457&o=2 $end $cpc_flop=elsistem05,elsistem02, $bio Amstrad CPC 464 disk. published 34 years ago: El Cuerpo Humano - El Sistema Urinario (c) 1986 Dilogic, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126459&o=2 $end $msx1_flop=chu_scir, $bio El Cuerpo Humano - Sistema Circulatorio Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133100&o=2 $end $msx1_flop=chu_sdig, $bio El Cuerpo Humano - Sistema Digestivo Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133101&o=2 $end $msx1_flop=chu_srep, $bio El Cuerpo Humano - Sistema Reproductor Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133102&o=2 $end $msx1_flop=descamer, $bio El Descubrimiento de America Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133117&o=2 $end $dragon_cass=eldiablero, $bio Dragon cass. published 38 years ago: El Diablero (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116447&o=2 $end $pc98=eldomin, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: El Dominion (c) 1994 Nihon Clary Business - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89410&o=2 $end $info=eldoradd, $bio Arcade Video game published 29 years ago: El Dorado (c) 1991 Dyna Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44025&o=2 $end $info=eldorda5, $bio El Dorado (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33576&o=2 $end $info=eldorado, $bio Pinball published 36 years ago: El Dorado City of Gold (c) 1984 Premier Technology. - TECHNICAL - Gottlieb System 80A Model Number : 692 - TRIVIA - Released in September 1984 in USA. 905 units were produced. - TIPS AND TRICKS - The classic gameplay is based on hitting lit targets and clearing banks. You score big points by building up to the maximum bonus. Normally, your bonus progression is reset between balls. By clearing all ten drop-targets up top with one ball, your bonus progression is not reset when you lose a ball. You add to your bonus by hitting the lit target up top, down below, or advance two by rolling over the lit monkey. Each time you hit the targets, the lit targets and the monkey move. - STAFF - Design by : Ed Krynski Art by : Larry Day - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5377&o=2 $end $pc8801_flop=eldrad, $bio NEC PC-8801 Series disk. published 35 years ago: El Dorado Denki (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G118 MEDIA: FD x2 - TRIVIA - Released in January 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91707&o=2 $end $spectrum_cass=eldorado,eldorado_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: El Dorado [Model AT 315] (c) 1985 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78652&o=2 $end $super80_cass=eldraw, $bio El Draw 3.6.3 [Model 402] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126945&o=2 $end $cpc_flop=elenigma,elenigma01,elenigma02,elenigma03,elenigma04,elenigma05,elenigma06,elenigma07, $bio Amstrad CPC 464 disk. published 34 years ago: El Enigma de Aceps [Model AM-20] (c) 1986 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126450&o=2 $end $specpls3_flop=equipoags, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: El Equipo A (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147688&o=2 $end $cpc_cass=ateam, $bio Amstrad CPC cass. published 32 years ago: El Equipo A [Model 60130647] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99583&o=2 $end $cpc_cass=ateamlg, $bio Amstrad CPC cass. published 32 years ago: El Equipo A [Model 60130650] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99584&o=2 $end $cpc_flop=ateam,ateam2,ateam1,ateam_h1,ateam_h2, $bio Amstrad CPC 464 disk. published 32 years ago: El Equipo A [Model 61850648] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122934&o=2 $end $cpc_flop=ateamlg,ateamlg_h1, $bio Amstrad CPC 464 disk. published 32 years ago: El Equipo A [Model 61850651] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122935&o=2 $end $adam_flop=espanol, $bio Coleco Adam disk. published 30 years ago: El Espanol (c) 1990 Weber Soft. [Hal Weber] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109432&o=2 $end $info=portera, $bio Arcade Video game published 38 years ago: El Estivador (c) 1982 Unknown. Spanish pirate version of Port Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259381&o=2 $end $info=efdt, $bio Arcade Video game published 38 years ago: El Fin Del Tiempo (c) 1982 Niemer. - TRIVIA - This game was made in Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4387&o=2 $end $cpc_cass=firmamen, $bio Amstrad CPC cass. published 36 years ago: El Firmamento (c) 1984 GTS, S.a.c. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96094&o=2 $end $cpc_cass=elfoso, $bio Amstrad CPC cass. published 35 years ago: El Foso (c) 1985 Jasap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96095&o=2 $end $msx1_cass=gerente,gerentea, $bio MSX cass. published 36 years ago: El Gerente (c) 1984 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94612&o=2 $end $cpc_cass=elgerent, $bio Amstrad CPC cass. published 35 years ago: El Gerente (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96096&o=2 $end $cpc_flop=elgerent, $bio Amstrad CPC 464 disk. published 35 years ago: El Gerente (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128218&o=2 $end $msx1_flop=gerente, $bio El Gerente cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229980&o=2 $end $spectrum_cass=elgranha, $bio El Gran Halcon (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219120&o=2 $end $specpls3_flop=hudsonhasp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: El Gran Halcon (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147536&o=2 $end $info=elgrande, $bio Arcade Video game published 38 years ago: El Grande - 5 Card Draw (c) 1982 Tuni Electro Service. - STAFF - Developed by Enter-Tech, Ltd. Software written by: Paul Walters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18495&o=2 $end $cpc_flop=juegodel01, $bio Amstrad CPC 464 disk. published 31 years ago: El Juego de la Oca (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121770&o=2 $end $cpc_flop=eljuegod01,eljuegod, $bio Amstrad CPC 464 disk. published 31 years ago: El Juego de la Oca (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128223&o=2 $end $cpc_cass=juegooca, $bio Amstrad CPC cass. published 31 years ago: El Juego de La Oca (c) 1989 Zafiro Soft. Division. - TECHNICAL - [Model 61730723] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96097&o=2 $end $cpc_cass=sultanmzs, $bio Amstrad CPC cass. published 36 years ago: El Laberinto del Sultan [Model AMC-134] (c) 1984 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99432&o=2 $end $cpc_cass=ladronsp,ladronspa, $bio Amstrad CPC cass. published 34 years ago: El Ladron del Sol Purpura (c) 1986 PPP Ediciones. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114956&o=2 $end $cpc_flop=ellibrod,ellibrod01, $bio Amstrad CPC 464 disk. published 31 years ago: El Libro de la Selva (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127994&o=2 $end $msx1_flop=magovola, $bio El Mago Volador Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133175&o=2 $end $cpc_cass=elmeja01,elmeja01a, $bio Amstrad CPC cass. published 34 years ago: El Mejor Amstrad 01 - Perdido en la Selva de los Guanaminos (c) 1986 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233268&o=2 $end $cpc_cass=elmeja03, $bio Amstrad CPC cass. published 33 years ago: El Mejor Amstrad 03 - Axy (c) 1987 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233269&o=2 $end $cpc_cass=mistnilo, $bio Amstrad CPC cass. published 34 years ago: El Misterio del Nilo (c) 1986 Zigurat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96098&o=2 $end $msx1_cass=mistnilo,mistniloa, $bio MSX cass. published 33 years ago: El Misterio del Nilo (c) 1987 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94613&o=2 $end $spectrum_cass=mystnileb, $bio El Misterio Del Nilo (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219121&o=2 $end $cpc_flop=elmister,misterio, $bio Amstrad CPC 464 disk. published 33 years ago: El Misterio Del Nilo Cracked (c) 1987 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128124&o=2 $end $msx1_flop=mistnilo,mistniloa, $bio El Misterio del Nilo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230057&o=2 $end $msx1_cass=sideral, $bio MSX cass. published 34 years ago: El Motorista Sideral (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94614&o=2 $end $msx1_flop=sideral,siderala, $bio El Motorista Sideral Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134453&o=2 $end $msx1_cass=mundoper, $bio MSX cass. published 32 years ago: El Mundo Perdido (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94615&o=2 $end $spectrum_cass=elmundop,elmundopa, $bio Sinclair ZX Spectrum cass. published 32 years ago: El Mundo Perdido (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236639&o=2 $end $msx1_flop=mundoper,mundopera, $bio El Mundo Perdido Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134440&o=2 $end $cpc_cass=eloasis, $bio Amstrad CPC cass. published 34 years ago: El Oasis (c) 1986 Alea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122056&o=2 $end $cpc_flop=eloasiss, $bio Amstrad CPC 464 disk. published 34 years ago: El Oasis Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128219&o=2 $end $spectrum_cass=elosobob, $bio El Oso Bobo (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219573&o=2 $end $cpc_flop=elpacien,paciente,paciente01, $bio Amstrad CPC 464 disk. published 13 years ago: El Paciente 106 (c) 2007 ESP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124660&o=2 $end $cpc_flop=elpaquet, $bio Amstrad CPC 464 disk. published 31 years ago: El Paquetazo (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128220&o=2 $end $msx1_cass=payaso1, $bio MSX cass. published 34 years ago: El Payaso Explorador 1 (c) 1986 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94616&o=2 $end $msx1_cass=payaso2, $bio MSX cass. published 34 years ago: El Payaso Explorador 2 (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94617&o=2 $end $msx1_cass=pescador, $bio MSX cass. published 34 years ago: El Pescador Espacial (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94618&o=2 $end $spectrum_cass=elpintor, $bio Sinclair ZX Spectrum cass. published 33 years ago: El Pintor (c) 1987 Microbyte, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226275&o=2 $end $cpc_flop=elpodero01,elpodero,poderosc01, $bio Amstrad CPC 464 disk. published 32 years ago: El Poder Oscuro (c) 1988 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128221&o=2 $end $cpc_flop=poderosc, $bio Amstrad CPC 464 disk. published 32 years ago: El Poder Oscuro Cracked (c) 1988 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122816&o=2 $end $msx1_flop=poderosc,poderosca, $bio El Poder Oscuro Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134446&o=2 $end $cpc_cass=elpodero, $bio Amstrad CPC cass. published 32 years ago: El Poder Oscuro [Model PO-002-AMS] (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96101&o=2 $end $msx1_cass=poderosc, $bio MSX cass. published 32 years ago: El Poder Oscuro (c) 1988 Zigurat Soft. - TECHNICAL - GAME ID: PO-002-MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94619&o=2 $end $spectrum_cass=elpodero,elpoderoa, $bio Sinclair ZX Spectrum cass. published 32 years ago: El Poder Oscuro (c) 1988 Zigurat. - TECHNICAL - GAME ID: PO-002-SPE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80259&o=2 $end $msx1_cass=principe, $bio MSX cass. published 35 years ago: El Principe y el Dragon (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94620&o=2 $end $cpc_cass=prisoners, $bio Amstrad CPC cass. published 7 years ago: El Prisionero (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121944&o=2 $end $pico=profpicos, $bio Sega Pico game published 25 years ago: El Profesor Pico en el Mundo de los Colores [Model 49041-06] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75668&o=2 $end $cdi=renflors, $bio Phillips CD-i published 28 years ago: El Renacimiento de Florencia (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52863&o=2 $end $cdi=renflorscc, $bio Phillips CD-i published 28 years ago: El Renacimiento de Florencia [Compilation Cultura] (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52862&o=2 $end $msx1_cass=secreto, $bio El Secreto de la Piramide (c) 198? Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94621&o=2 $end $cpc_flop=elsecret, $bio Amstrad CPC 464 disk. published 33 years ago: El Secreto de la Tumba Cracked (c) 1987 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128222&o=2 $end $cpc_cass=sectumba, $bio Amstrad CPC cass. published 33 years ago: El Secreto de La Tumba (c) 1987 Proein Soft Line. Spanish release. - TECHNICAL - GAME ID: 22242 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96102&o=2 $end $cpc_flop=elsolita, $bio Amstrad CPC 464 disk. published 31 years ago: El Solitario (c) 1989 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124661&o=2 $end $cpc_cass=teclamst, $bio El Teclado del Amstrad (c) 198? GTS, S.a.c. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96104&o=2 $end $cpc_flop=elteclad, $bio El Teclado Del Amstrad (c) 19?? Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125062&o=2 $end $info=ad5etdls, $bio Fruit Machine published 12 years ago: El Trebol de la Suerte (c) 2008 Bell-Fruit Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30372&o=2 $end $cpc_cass=trains, $bio Amstrad CPC cass. published 32 years ago: El Tren [Model 3EA-027] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99780&o=2 $end $msx1_cass=tuneltmp, $bio MSX cass. published 34 years ago: El Tunel del Tiempo (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94622&o=2 $end $megadriv=elvientoj, $bio Sega Mega Drive game published 29 years ago: El Viento (c) 1991 Wolf Team - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56482&o=2 $end $megadriv=elviento, $bio Sega Genesis game published 29 years ago: El Viento (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57209&o=2 $end $dragon_flop=elpea2, $bio Dragon disk. published 32 years ago: El-Pea 2 (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117049&o=2 $end $dragon_flop=elpea3, $bio Dragon disk. published 32 years ago: El-Pea 3 (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117050&o=2 $end $electron_cass=elbugint, $bio Acorn Electron cass. published 37 years ago: Elbug Introductory Cassette (c) 1983 Elbug. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129631&o=2 $end $psx=eldrgate, $bio Sony PlayStation disc published 20 years ago: Elder Gate (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86494] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85124&o=2 $end $info=eldoralg, $bio Eldorado (c) 19?? CD Express. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240392&o=2 $end $dc=egate1, $bio Sega Dreamcast GD published 20 years ago: Eldorado Gate Dai-1-kan [Model T-1223M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135439&o=2 $end $dc=egate2, $bio Sega Dreamcast GD published 20 years ago: Eldorado Gate Dai-2-kan [Model T-1224M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135440&o=2 $end $dc=egate3, $bio Sega Dreamcast GD published 19 years ago: Eldorado Gate Dai-3-kan [Model T-1225M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135441&o=2 $end $dc=egate4, $bio Sega Dreamcast GD published 19 years ago: Eldorado Gate Dai-4-kan [Model T-1226M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135442&o=2 $end $dc=egate5, $bio Sega Dreamcast GD published 19 years ago: Eldorado Gate Dai-5-kan [Model T-1227M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135443&o=2 $end $dc=egate6, $bio Sega Dreamcast GD published 19 years ago: Eldorado Gate Dai-6-kan [Model T-1228M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135444&o=2 $end $dc=egate7, $bio Sega Dreamcast GD published 19 years ago: Eldorado Gate Dai-7-kan [Model T-1229M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135445&o=2 $end $nascom_snap=gold, $bio Nascom soft. published 39 years ago: Eldorado Gold (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235643&o=2 $end $bbcb_cass=eldogold, $bio Acorn BBC/Electron cass. published 38 years ago: Eldorado Gold (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51788&o=2 $end $pc98=ele, $bio Ele (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89411&o=2 $end $pc98=elecom, $bio Ele Command (c) 19?? Elecom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89412&o=2 $end $pc98=elecom35, $bio Ele Command (c) 19?? Elecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131613&o=2 $end $spectrum_cass=election_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Election [Model IS 0027] (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78750&o=2 $end $spectrum_cass=election, $bio Sinclair ZX Spectrum cass. published 33 years ago: Election [Model VGE 1034] (c) 1987 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78751&o=2 $end $cpc_cass=election, $bio Amstrad CPC cass. published 33 years ago: Election [Model VGE 9010] (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96105&o=2 $end $cpc_flop=electra2, $bio Amstrad CPC 464 disk. published 32 years ago: Electra 2000 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124130&o=2 $end $bbcb_cass=electric, $bio Electric (c) 19?? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51789&o=2 $end $apple2_flop_clcracked=elecbill, $bio Apple II disk. published 37 years ago: Electric Bill (c) 1983 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231593&o=2 $end $apple2_flop_clcracked=elecchlk, $bio Apple II disk. published 34 years ago: Electric Chalkboard (c) 1986 Heartsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234851&o=2 $end $intv=mathfun, $bio Mattel Intellivision game published 42 years ago: Electric Company - Math Fun (c) 1978 Mattel Electronics. The game can be played in two ways: 1. Two players can compete against each other. This is fun and exciting. If the two players are different ages, they can each choose a different skill level (the game offers 18 levels of difficulty). The computer will also automatically adjust to compensate in case one player gets too far ahead of the other. 2. One child can play alone, developing speed and accuracy at his own pace. As his competency increases he can move to the higher levels of difficulty. The computer will also automatically adjust the level of difficulty according to how the player is progressing. OBJECT OF THE GAME: To correctly answer as many of your problems as possible in the shortest possible time. The game can be played by one player alone trying to improve his speed and accuracy, or two players can compete against each other in an exciting contest! Each player chooses the number of problems he wants to encounter, as well as the level of difficulty of those problems. The computer will also automatically adjust the level of difficulty according to how well each player is progressing. - TECHNICAL - Model 2613 MATH FUN CONTROLS NUMBER KEYS Use these keys (1 thru 9 + 0) to give your answers to the problems. You also use these keys to select the number of problems you want to encounter, as well as their level of difficulty. ENTER KEY You must press ENTER at the following times: * After choosing your Number of Problems. * After choosing your Level of Difficulty. * After giving your Answer. * After a wrong answer, you must press ENTER again to continue play. ERASE KEY (CLEAR) If you change your mind about your answer (or number of problems and level of difficulty), press ERASE (CLEAR) before pressing ENTER. Your first answer will disappear and you can then answer again. Once you have pressed ENTER you cannot change your answer. - STAFF - Program: Kimo Yap - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60884&o=2 $end $intv=wordfun, $bio Mattel Intellivision game published 40 years ago: Electric Company - Word Fu (c) 1980 Mattel Electronics. Two players can compete against each other at the same time OR one child can play alone, developing speed and accuracy at his own pace. - TECHNICAL - Model 1122 THE CONTROLS KEYPAD 1 THROUGH 7: Move letters HORIZ (KEYPAD 8): Spell word left to right VERT (KEYPAD 9): Spell word top to bottom CLEAR WORD (KEYPAD CLEAR): Clear word CLEAR LETTER (KEYPAD 0): Clear letter KEYPAD ENTER: Enter word ANY SIDE ACTION BUTTON: Give up a turn DISC: Move cursor (white square) - STAFF - Program: Kevin Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60885&o=2 $end $zx81_cass=elcostan, $bio Sinclair ZX-81 cass. published 37 years ago: Electric Cost Analyzer [Model 03-2019] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114663&o=2 $end $apple2gs=elecrayn, $bio Apple IIGS disk. published 21 years ago: Electric Crayon (c) 1999 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115280&o=2 $end $apple2_flop_clcracked=ecryfarm, $bio Apple II disk. published 34 years ago: Electric Crayon - Fun On The Farm (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107518&o=2 $end $pc98=marian, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Electric Device Marian - Kikai Jikake no Marian (c) 1994 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89413&o=2 $end $cpc_flop=electric, $bio Amstrad CPC type-in published 35 years ago: Electric Fencing (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119027&o=2 $end $cpc_flop=electric01, $bio Amstrad CPC 464 disk. published 34 years ago: Electric Lantern Show (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125063&o=2 $end $tvc_flop=electman, $bio Videoton TVC disk. published 33 years ago: Electric Man (c) 1987 Béla Szalontai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112251&o=2 $end $sol20_cass=pencil, $bio PTC SOL-20 cass. published 43 years ago: Electric Pencil Word Processor (c) 1977 Shrayer, Michael - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236995&o=2 $end $cpc_flop=electric02, $bio Amstrad CPC type-in published 35 years ago: Electric Runner (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120571&o=2 $end $cpc_flop=electric06,electric07,electric0b, $bio Amstrad CPC type-in published 35 years ago: Electric Runner (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127974&o=2 $end $vz_snap=racer, $bio Electric Tunnel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235064&o=2 $end $cpc_flop=electric03, $bio Amstrad CPC 464 disk. published 34 years ago: Electric Wonderland (c) 1986 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128134&o=2 $end $cpc_flop=electric04,electric0a,electric08, $bio Amstrad CPC 464 disk. published 34 years ago: Electric Wonderland Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128135&o=2 $end $cpc_cass=elecwlnd, $bio Amstrad CPC cass. published 34 years ago: Electric Wonderland (c) 1986 Zafiro Soft. Division [Spain] - TECHNICAL - [Model 60130430] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96106&o=2 $end $cpc_cass=elecwlndg, $bio Amstrad CPC cass. published 34 years ago: Electric Wonderland [Model GASO 007] (c) 1986 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96107&o=2 $end $tvc_cass=electric, $bio Videoton TVC cass. published 33 years ago: Electric-Man (c) 1987 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112510&o=2 $end $famicom_flop=electric, $bio Nintendo Famicom disk. published 34 years ago: ???????? (c) 1986 Kemco (Electrician) - TECHNICAL - [Model KSC-ELC] - TRIVIA - Released on December 26, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65296&o=2 $end $mo5_cass=electric, $bio Thomson MO5 cass. published 36 years ago: Electricite (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108751&o=2 $end $cpc_flop=electric05, $bio Amstrad CPC 464 disk. published 35 years ago: Electricite en Classe de 4eme (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124662&o=2 $end $msx1_cart=electric, $bio MSX cart. published 32 years ago: Electricity (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76711&o=2 $end $cpc_flop=electrof,electrof02,electrof03,electrof01, $bio Amstrad CPC 464 disk. published 36 years ago: Electro Freddy [Model SOFT 1144] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128136&o=2 $end $cpc_cass=elecfred, $bio Amstrad CPC cass. published 36 years ago: Electro Freddy (c) 1984 Amsoft - TECHNICAL - [Model SOFT 144] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96108&o=2 $end $lynx=electroc, $bio Atari Lynx cart. published 31 years ago: Electrocop (c) 1989 Atari Corp. Word just arrived that the notorious Criminal Brain had kidnapped the President's daughter. The Criminal Brain's ransom demand is completely unacceptable--give him total control of the entire world or the First Daughter dies. The President's voice shook with emotion as he called you personally. You, the Electrocop, are the only one capable of rescuing the President's daughter before time runs out. If you fall, the Criminal Brain will assassinate her without pity or remorse. It's up to you to penetrate the Criminal Brain's technoid stronghold, the Stell Complex. Inside you will encounter explosive traps, electrified floors, and hordes of criminal driods. With a little luck, you may also find powerful weapons to help you defeat the enemy. You will find computer terminals throughout the complex. The computer will help you open doors, relieve stress with video games, or understand the dastardly ways of the evil mastermind. But the computer will not give you the quick reactions and good judgement you will need to survive. For that you must rely on your own abilities. Do you have what it takes to rescue the President's daughter and serve justice to the world's most evil criminal? Or are you destined to be just another victim of the Criminal Brain's frightful plan? The world is relying on you. Perform your sworn duty as an officer of the law. But remember, this rescue mission is not as straight-forward as it sounds. - TECHNICAL - Model PA2021 - SCORING - You score by destroying evil guardians, exiting a level, and opening doors. You receive 1,000 points for each door you open with a code. You receive bonus points when you exit a level. The following table lists the number of points received for each evil robot guardian. Walker: 125 points Python: 250 points Mine: 375 points Wall Cannon: 500 points Virus: 625 points Stringray: 750 points - TIPS AND TRICKS - * Use the computer often. It will save your life. * Look for exit signs, but beware. Some exit signs transport you to the next level, but others will take you where you don't want to go. Keep track of exits you may want to avoid in the future. * Learn to recognize and use the different kinds of weapons. Also, remember where to find the weapons. If you lose your weapon, you will need to find another as quickly as possible. * Don't waste valuable time waiting while the computer searches for the correct door codes. If you continue working in the halls, then return to the door later, the computer remembers and acknowledges the code. * Level Select: Turn off sound at title screen (press PAUSE, then OPTION 1), then hold Up and Left and press A+B until the message LEVEL 1 gets displayed (instead of the usual NOW TELEPORING TO LEVEL 1). Now you can choose the starting level. - STAFF - Programmer: Greg Omi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58816&o=2 $end $msx1_cart=electrom,electroma, $bio MSX cart. published 35 years ago: Electromatic [Model S020] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76712&o=2 $end $dragon_cass=electron, $bio Dragon cass. published 36 years ago: Electron (c) 1984 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117203&o=2 $end $cpc_flop=electron, $bio Amstrad CPC type-in published 31 years ago: Electron (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119968&o=2 $end $electron_rom=bedemo, $bio Acorn Electron ROM published 33 years ago: Electron BasicEd DEMO (c) 1987 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129690&o=2 $end $electron_cass=elcomp1, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 1 (c) 1983 Argus Press Soft., Ltd. Features: 1. Balances 2. Dots And Boxes 3. Intro 4. Money Matters 5. News 6. North Sea Oil 7. Reviews 8. Shape Designer 9. Space Chase Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129596&o=2 $end $electron_cass=elcomp2, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 2 (c) 1983 Argus Press Soft., Ltd. Features: 1. Batzplatz 2. Beat The Odds! 3. Crossword 4. Intro 5. Meter 6. News 7. Reviews 8. Sound Shaper 9. Tables Chaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129597&o=2 $end $electron_cass=elcomp3, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 3 (c) 1983 Argus Press Soft., Ltd. Features: 1. Beat The Tune 2. Diamond Trial 3. Intro 4. Lenses & Mirrors 5. Mystery Word 6. News 7. Programming Utility 8. Reviews 9. Simon Numbers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129598&o=2 $end $electron_cass=elcomp4, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 4 (c) 1983 Argus Press Soft., Ltd. Features: 1. Blockslider 2. Competition Part 1 3. Current Electricity 4. Graphs Utility 5. Intro 6. Speedway - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129599&o=2 $end $electron_cass=elcomp5, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 5 (c) 1983 Argus Press Soft., Ltd. Features: 1. Competition Part 2 2. Explosion 3. Golf 4. Intro 5. Junior Maths 6. Marble Pyramid 7. News 8. S.C.O.T.T. 9. Squark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129600&o=2 $end $electron_cass=elcomp6, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 6 (c) 1983 Argus Press Soft., Ltd. Features: 1. Cribbage & Sprint 2. Double Your Money 3. Horseman 4. Intro 5. Laser Cycles 6. Reviews 7. Runemal 8. Voltzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129601&o=2 $end $electron_cass=elcomp7, $bio Acorn Electron cass. published 37 years ago: Electron Computing Issue 7 (c) 1983 Argus Press Soft., Ltd. Features: 1. Solitaire 2. Intro 3. Landlord Adventure 4. Memzap 5. Planets 6. Records 7. Snaker Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129602&o=2 $end $electron_cart=demo, $bio Electron Demonstration Cartridge (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129655&o=2 $end $electron_cass=einvader, $bio Acorn Electron cass. published 36 years ago: Electron Invaders (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115362&o=2 $end $electron_rom=ramtest, $bio Acorn Electron ROM published 33 years ago: Electron RAM Test (c) 1987 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129691&o=2 $end $electron_flop=eug00, $bio Acorn Electron 3.5in.disk. published 29 years ago: Electron User Group #00 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129733&o=2 $end $electron_flop=eug00d, $bio Acorn Electron 5.25in.disk. published 29 years ago: Electron User Group #00 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129857&o=2 $end $electron_flop=eug01, $bio Acorn Electron 3.5in.disk. published 29 years ago: Electron User Group #01 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129734&o=2 $end $electron_flop=eug01d, $bio Acorn Electron 5.25in.disk. published 29 years ago: Electron User Group #01 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129858&o=2 $end $electron_flop=eug02, $bio Acorn Electron 3.5in.disk. published 29 years ago: Electron User Group #02 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129735&o=2 $end $electron_flop=eug02d, $bio Acorn Electron 5.25in.disk. published 29 years ago: Electron User Group #02 (c) 1991 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129859&o=2 $end $electron_flop=eug03, $bio Acorn Electron 3.5in.disk. published 28 years ago: Electron User Group #03 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129736&o=2 $end $electron_flop=eug03d, $bio Acorn Electron 5.25in.disk. published 28 years ago: Electron User Group #03 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129860&o=2 $end $electron_flop=eug04, $bio Acorn Electron 3.5in.disk. published 28 years ago: Electron User Group #04 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129737&o=2 $end $electron_flop=eug04d, $bio Acorn Electron 5.25in.disk. published 28 years ago: Electron User Group #04 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129861&o=2 $end $electron_flop=eug05, $bio Acorn Electron 3.5in.disk. published 28 years ago: Electron User Group #05 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129738&o=2 $end $electron_flop=eug05d, $bio Acorn Electron 5.25in.disk. published 28 years ago: Electron User Group #05 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129862&o=2 $end $electron_flop=eug06, $bio Acorn Electron 3.5in.disk. published 28 years ago: Electron User Group #06 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129739&o=2 $end $electron_flop=eug06d, $bio Acorn Electron 5.25in.disk. published 28 years ago: Electron User Group #06 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129863&o=2 $end $electron_flop=eug07, $bio Acorn Electron 3.5in.disk. published 28 years ago: Electron User Group #07 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129740&o=2 $end $electron_flop=eug07d, $bio Acorn Electron 5.25in.disk. published 28 years ago: Electron User Group #07 (c) 1992 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129864&o=2 $end $electron_flop=eug08, $bio Acorn Electron 3.5in.disk. published 27 years ago: Electron User Group #08 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129741&o=2 $end $electron_flop=eug08d, $bio Acorn Electron 5.25in.disk. published 27 years ago: Electron User Group #08 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129865&o=2 $end $electron_flop=eug09, $bio Acorn Electron 3.5in.disk. published 27 years ago: Electron User Group #09 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129742&o=2 $end $electron_flop=eug09d, $bio Acorn Electron 5.25in.disk. published 27 years ago: Electron User Group #09 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129866&o=2 $end $electron_flop=eug10, $bio Acorn Electron 3.5in.disk. published 27 years ago: Electron User Group #10 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129743&o=2 $end $electron_flop=eug10d, $bio Acorn Electron 5.25in.disk. published 27 years ago: Electron User Group #10 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129867&o=2 $end $electron_flop=eug11, $bio Acorn Electron 3.5in.disk. published 27 years ago: Electron User Group #11 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129744&o=2 $end $electron_flop=eug11d, $bio Acorn Electron 5.25in.disk. published 27 years ago: Electron User Group #11 (c) 1993 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129868&o=2 $end $electron_flop=eug12, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #12 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129745&o=2 $end $electron_flop=eug12d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #12 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129869&o=2 $end $electron_flop=eug13, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #13 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129746&o=2 $end $electron_flop=eug13d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #13 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129870&o=2 $end $electron_flop=eug14, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #14 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129747&o=2 $end $electron_flop=eug14d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #14 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129871&o=2 $end $electron_flop=eug15, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #15 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129748&o=2 $end $electron_flop=eug15d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #15 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129872&o=2 $end $electron_flop=eug16, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #16 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129749&o=2 $end $electron_flop=eug16d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #16 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129873&o=2 $end $electron_flop=eug17, $bio Acorn Electron 3.5in.disk. published 26 years ago: Electron User Group #17 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129750&o=2 $end $electron_flop=eug17d, $bio Acorn Electron 5.25in.disk. published 26 years ago: Electron User Group #17 (c) 1994 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129874&o=2 $end $electron_flop=eug18, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #18 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129751&o=2 $end $electron_flop=eug18d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #18 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129875&o=2 $end $electron_flop=eug19, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #19 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129752&o=2 $end $electron_flop=eug19d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #19 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129876&o=2 $end $electron_flop=eug20, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #20 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129753&o=2 $end $electron_flop=eug20d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #20 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129877&o=2 $end $electron_flop=eug21, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #21 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129754&o=2 $end $electron_flop=eug21d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #21 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129878&o=2 $end $electron_flop=eug22, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #22 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129755&o=2 $end $electron_flop=eug22d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #22 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129879&o=2 $end $electron_flop=eug23, $bio Acorn Electron 3.5in.disk. published 25 years ago: Electron User Group #23 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129756&o=2 $end $electron_flop=eug23d, $bio Acorn Electron 5.25in.disk. published 25 years ago: Electron User Group #23 (c) 1995 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129880&o=2 $end $electron_flop=eug24, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #24 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129757&o=2 $end $electron_flop=eug24d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #24 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129881&o=2 $end $electron_flop=eug25, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #25 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129758&o=2 $end $electron_flop=eug25d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #25 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129882&o=2 $end $electron_flop=eug26, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #26 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129759&o=2 $end $electron_flop=eug26d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #26 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129883&o=2 $end $electron_flop=eug27, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #27 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129760&o=2 $end $electron_flop=eug27d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #27 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129884&o=2 $end $electron_flop=eug28, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #28 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129761&o=2 $end $electron_flop=eug28d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #28 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129885&o=2 $end $electron_flop=eug29, $bio Acorn Electron 3.5in.disk. published 24 years ago: Electron User Group #29 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129762&o=2 $end $electron_flop=eug29d, $bio Acorn Electron 5.25in.disk. published 24 years ago: Electron User Group #29 (c) 1996 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129886&o=2 $end $electron_flop=eug30, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #30 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129763&o=2 $end $electron_flop=eug30d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #30 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129887&o=2 $end $electron_flop=eug31, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #31 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129764&o=2 $end $electron_flop=eug31d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #31 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129888&o=2 $end $electron_flop=eug32, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #32 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129765&o=2 $end $electron_flop=eug32d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #32 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129889&o=2 $end $electron_flop=eug33, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #33 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129766&o=2 $end $electron_flop=eug33d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #33 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129890&o=2 $end $electron_flop=eug34, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #34 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129767&o=2 $end $electron_flop=eug34d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #34 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129891&o=2 $end $electron_flop=eug35, $bio Acorn Electron 3.5in.disk. published 23 years ago: Electron User Group #35 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129768&o=2 $end $electron_flop=eug35d, $bio Acorn Electron 5.25in.disk. published 23 years ago: Electron User Group #35 (c) 1997 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129892&o=2 $end $electron_flop=eug36, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #36 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129769&o=2 $end $electron_flop=eug36d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #36 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129893&o=2 $end $electron_flop=eug37, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #37 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129770&o=2 $end $electron_flop=eug37d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #37 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129894&o=2 $end $electron_flop=eug38, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #38 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129771&o=2 $end $electron_flop=eug38d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #38 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129895&o=2 $end $electron_flop=eug39, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #39 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129772&o=2 $end $electron_flop=eug39d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #39 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129896&o=2 $end $electron_flop=eug40, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #40 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129773&o=2 $end $electron_flop=eug40d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #40 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129897&o=2 $end $electron_flop=eug41, $bio Acorn Electron 3.5in.disk. published 22 years ago: Electron User Group #41 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129774&o=2 $end $electron_flop=eug41d, $bio Acorn Electron 5.25in.disk. published 22 years ago: Electron User Group #41 (c) 1998 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129898&o=2 $end $electron_flop=eug42, $bio Acorn Electron 3.5in.disk. published 21 years ago: Electron User Group #42 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129775&o=2 $end $electron_flop=eug42d, $bio Acorn Electron 5.25in.disk. published 21 years ago: Electron User Group #42 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129899&o=2 $end $electron_flop=eug43_44, $bio Acorn Electron 3.5in.disk. published 21 years ago: Electron User Group #43/#44 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129776&o=2 $end $electron_flop=eug43_44d, $bio Acorn Electron 5.25in.disk. published 21 years ago: Electron User Group #43/#44 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129900&o=2 $end $electron_flop=eug45, $bio Acorn Electron 3.5in.disk. published 21 years ago: Electron User Group #45 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129777&o=2 $end $electron_flop=eug45d, $bio Acorn Electron 5.25in.disk. published 21 years ago: Electron User Group #45 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129901&o=2 $end $electron_flop=eug46, $bio Acorn Electron 3.5in.disk. published 21 years ago: Electron User Group #46 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129778&o=2 $end $electron_flop=eug46d, $bio Acorn Electron 5.25in.disk. published 21 years ago: Electron User Group #46 (c) 1999 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129902&o=2 $end $electron_flop=eug47, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #47 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129779&o=2 $end $electron_flop=eug47d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #47 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129903&o=2 $end $electron_flop=eug48, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #48 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129780&o=2 $end $electron_flop=eug48d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #48 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129904&o=2 $end $electron_flop=eug49, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #49 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129781&o=2 $end $electron_flop=eug49d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #49 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129905&o=2 $end $electron_flop=eug50, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #50 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129782&o=2 $end $electron_flop=eug50d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #50 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129906&o=2 $end $electron_flop=eug51, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #51 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129783&o=2 $end $electron_flop=eug51d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #51 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129907&o=2 $end $electron_flop=eug52, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #52 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129784&o=2 $end $electron_flop=eug52d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #52 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129908&o=2 $end $electron_flop=eug53, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #53 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129785&o=2 $end $electron_flop=eug53d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #53 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129909&o=2 $end $electron_flop=eug54, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #54 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129786&o=2 $end $electron_flop=eug54d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #54 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129910&o=2 $end $electron_flop=eug55, $bio Acorn Electron 3.5in.disk. published 20 years ago: Electron User Group #55 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129787&o=2 $end $electron_flop=eug55d, $bio Acorn Electron 5.25in.disk. published 20 years ago: Electron User Group #55 (c) 2000 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129911&o=2 $end $electron_flop=eug56, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #56 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129788&o=2 $end $electron_flop=eug56d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #56 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129912&o=2 $end $electron_flop=eug57, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #57 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129789&o=2 $end $electron_flop=eug57d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #57 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129913&o=2 $end $electron_flop=eug58, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #58 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129790&o=2 $end $electron_flop=eug58d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #58 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129914&o=2 $end $electron_flop=eug59, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #59 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129791&o=2 $end $electron_flop=eug59d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #59 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129915&o=2 $end $electron_flop=eug60, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #60 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129792&o=2 $end $electron_flop=eug60d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #60 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129916&o=2 $end $electron_flop=eug61, $bio Acorn Electron 3.5in.disk. published 19 years ago: Electron User Group #61 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129793&o=2 $end $electron_flop=eug61d, $bio Acorn Electron 5.25in.disk. published 19 years ago: Electron User Group #61 (c) 2001 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129917&o=2 $end $electron_flop=eug62, $bio Acorn Electron 3.5in.disk. published 18 years ago: Electron User Group #62 (c) 2002 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129794&o=2 $end $electron_flop=eug62d, $bio Acorn Electron 5.25in.disk. published 18 years ago: Electron User Group #62 (c) 2002 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129918&o=2 $end $electron_flop=eug63, $bio Acorn Electron 3.5in.disk. published 17 years ago: Electron User Group #63 (c) 2003 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129795&o=2 $end $electron_flop=eug63d, $bio Acorn Electron 5.25in.disk. published 17 years ago: Electron User Group #63 (c) 2003 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129919&o=2 $end $electron_flop=eug64, $bio Acorn Electron 3.5in.disk. published 17 years ago: Electron User Group #64 (c) 2003 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129796&o=2 $end $electron_flop=eug64d, $bio Acorn Electron 5.25in.disk. published 17 years ago: Electron User Group #64 (c) 2003 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129920&o=2 $end $electron_flop=eug65, $bio Acorn Electron 3.5in.disk. published 16 years ago: Electron User Group #65 (c) 2004 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129797&o=2 $end $electron_flop=eug65d, $bio Acorn Electron 5.25in.disk. published 16 years ago: Electron User Group #65 (c) 2004 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129921&o=2 $end $electron_flop=eug66, $bio Acorn Electron 3.5in.disk. published 14 years ago: Electron User Group #66 (c) 2006 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129798&o=2 $end $electron_flop=eug66d, $bio Acorn Electron 5.25in.disk. published 14 years ago: Electron User Group #66 (c) 2006 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129922&o=2 $end $electron_flop=eug67d, $bio Acorn Electron 5.25in.disk. published 13 years ago: Electron User Group #67 (c) 2007 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129923&o=2 $end $electron_flop=eug68d, $bio Acorn Electron 5.25in.disk. published 12 years ago: Electron User Group #68 (c) 2008 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129924&o=2 $end $electron_flop=eug69d, $bio Acorn Electron 5.25in.disk. published 11 years ago: Electron User Group #69 (c) 2009 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129925&o=2 $end $electron_flop=eug70d, $bio Acorn Electron 5.25in.disk. published 10 years ago: Electron User Group #70 (c) 2010 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129926&o=2 $end $electron_flop=eug71d, $bio Acorn Electron 5.25in.disk. published 10 years ago: Electron User Group #71 (c) 2010 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129927&o=2 $end $electron_flop=eug72d, $bio Acorn Electron 5.25in.disk. published 10 years ago: Electron User Group #72 (c) 2010 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129928&o=2 $end $electron_flop=eug73d, $bio Acorn Electron 5.25in.disk. published 10 years ago: Electron User Group #73 (c) 2010 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129929&o=2 $end $electron_flop=eug74d, $bio Acorn Electron 5.25in.disk. published 8 years ago: Electron User Group #74 (c) 2012 EUG [Electron User Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129930&o=2 $end $electron_cass=euser101, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.1-4 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115369&o=2 $end $electron_cass=euser110, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.10: Golf (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115375&o=2 $end $electron_cass=euser111, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.11: Castles of Sand (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115376&o=2 $end $electron_cass=euser112, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.12: Haunted House (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115377&o=2 $end $electron_cass=euser105, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.5: Lunar Lander (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115370&o=2 $end $electron_cass=euser106, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.6: Chicken! (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115371&o=2 $end $electron_cass=euser107, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.7: Space Hike (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115372&o=2 $end $electron_cass=euser108, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.8: Rally Driver (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115373&o=2 $end $electron_cass=euser109, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.1, No.9: Money Maze (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115374&o=2 $end $electron_cass=euser210, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.10: Manic Mole! (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115387&o=2 $end $electron_cass=euser211, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.11 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115388&o=2 $end $electron_cass=euser212, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.12 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115389&o=2 $end $electron_cass=euser201, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.2, No.1: Break Free! (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115378&o=2 $end $electron_cass=euser202, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.2, No.2 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115379&o=2 $end $electron_cass=euser203, $bio Acorn Electron cass. published 36 years ago: Electron User Vol.2, No.3: Christmas Box (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115380&o=2 $end $electron_cass=euser204, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.4 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115381&o=2 $end $electron_cass=euser205, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.5: The Kingdom of Craal (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115382&o=2 $end $electron_cass=euser206, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.6 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115383&o=2 $end $electron_cass=euser207, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.7 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115384&o=2 $end $electron_cass=euser208, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.8: Skramble (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115385&o=2 $end $electron_cass=euser209, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.2, No.9 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115386&o=2 $end $electron_cass=euser301, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.3, No.1 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115390&o=2 $end $electron_cass=euser310, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.10 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115399&o=2 $end $electron_cass=euser311, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.11 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115400&o=2 $end $electron_cass=euser312, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.12 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115401&o=2 $end $electron_cass=euser302, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.3, No.2 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115391&o=2 $end $electron_cass=euser303, $bio Acorn Electron cass. published 35 years ago: Electron User Vol.3, No.3 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115392&o=2 $end $electron_cass=euser304, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.4 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115393&o=2 $end $electron_cass=euser305, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.5 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115394&o=2 $end $electron_cass=euser306, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.6 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115395&o=2 $end $electron_cass=euser307, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.7 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115396&o=2 $end $electron_cass=euser308, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.8 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115397&o=2 $end $electron_cass=euser309, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.3, No.9 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115398&o=2 $end $electron_flop=euser401, $bio Acorn Electron 3.5in.disk. published 34 years ago: Electron User Vol.4 No.1 October 1986 (c) 1986 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129806&o=2 $end $electron_flop=euser411, $bio Acorn Electron 3.5in.disk. published 33 years ago: Electron User Vol.4 No.11 August 1987 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129807&o=2 $end $electron_flop=euser402, $bio Acorn Electron 3.5in.disk. published 34 years ago: Electron User Vol.4 No.2 November 1986 (c) 1986 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129808&o=2 $end $electron_flop=euser408, $bio Acorn Electron 3.5in.disk. published 33 years ago: Electron User Vol.4 No.8 May 1987 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129809&o=2 $end $electron_cass=euser401, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.4, No.1 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115402&o=2 $end $electron_cass=euser410, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.10 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115411&o=2 $end $electron_cass=euser411, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.11 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115412&o=2 $end $electron_cass=euser412, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.12 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115413&o=2 $end $electron_cass=euser402, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.4, No.2 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115403&o=2 $end $electron_cass=euser403, $bio Acorn Electron cass. published 34 years ago: Electron User Vol.4, No.3 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115404&o=2 $end $electron_cass=euser404, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.4 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115405&o=2 $end $electron_cass=euser405, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.5 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115406&o=2 $end $electron_cass=euser406, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.6 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115407&o=2 $end $electron_cass=euser407, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.7 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115408&o=2 $end $electron_cass=euser408, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.8 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115409&o=2 $end $electron_cass=euser409, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.4, No.9 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115410&o=2 $end $electron_flop=euser501, $bio Acorn Electron 3.5in.disk. published 33 years ago: Electron User Vol.5 No.1 October 1987 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129810&o=2 $end $electron_flop=euser512, $bio Acorn Electron 3.5in.disk. published 32 years ago: Electron User Vol.5 No.12 September 1988 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129811&o=2 $end $electron_flop=euser503, $bio Acorn Electron 3.5in.disk. published 33 years ago: Electron User Vol.5 No.3 December 1987 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129812&o=2 $end $electron_flop=euser506, $bio Acorn Electron 3.5in.disk. published 32 years ago: Electron User Vol.5 No.6 March 1988 (c) 1988 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129813&o=2 $end $electron_cass=euser501, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.5, No.1 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115414&o=2 $end $electron_cass=euser510, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.10 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115423&o=2 $end $electron_cass=euser511, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.11 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115424&o=2 $end $electron_cass=euser512, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.12 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115425&o=2 $end $electron_cass=euser502, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.5, No.2 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115415&o=2 $end $electron_cass=euser503, $bio Acorn Electron cass. published 33 years ago: Electron User Vol.5, No.3 (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115416&o=2 $end $electron_cass=euser504, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.4 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115417&o=2 $end $electron_cass=euser505, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.5 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115418&o=2 $end $electron_cass=euser506, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.6 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115419&o=2 $end $electron_cass=euser507, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.7 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115420&o=2 $end $electron_cass=euser508, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.8 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115421&o=2 $end $electron_cass=euser509, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.5, No.9 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115422&o=2 $end $electron_flop=euser609, $bio Acorn Electron 3.5in.disk. published 31 years ago: Electron User Vol.6 No.9 June 1989 (c) 1989 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129814&o=2 $end $electron_cass=euser601, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.6, No.1 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115426&o=2 $end $electron_cass=euser610, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.10 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115435&o=2 $end $electron_cass=euser611, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.11 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115436&o=2 $end $electron_cass=euser612, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.12 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115437&o=2 $end $electron_cass=euser602, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.6, No.2 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115427&o=2 $end $electron_cass=euser603, $bio Acorn Electron cass. published 32 years ago: Electron User Vol.6, No.3 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115428&o=2 $end $electron_cass=euser604, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.4 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115429&o=2 $end $electron_cass=euser605, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.5 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115430&o=2 $end $electron_cass=euser606, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.6 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115431&o=2 $end $electron_cass=euser607, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.7 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115432&o=2 $end $electron_cass=euser608, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.8 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115433&o=2 $end $electron_cass=euser609, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.6, No.9 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115434&o=2 $end $electron_cass=euser701, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.7, No.1 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115438&o=2 $end $electron_cass=euser710, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.10 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115447&o=2 $end $electron_cass=euser702, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.7, No.2 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115439&o=2 $end $electron_cass=euser703, $bio Acorn Electron cass. published 31 years ago: Electron User Vol.7, No.3 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115440&o=2 $end $electron_cass=euser704, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.4 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115441&o=2 $end $electron_cass=euser705, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.5 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115442&o=2 $end $electron_cass=euser706, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.6 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115443&o=2 $end $electron_cass=euser707, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.7 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115444&o=2 $end $electron_cass=euser708, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.8 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115445&o=2 $end $electron_cass=euser709, $bio Acorn Electron cass. published 30 years ago: Electron User Vol.7, No.9 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115446&o=2 $end $info=arcmania, $bio Handheld game published 37 years ago: Electronic Arcade Mania (c) 1983 Milton Bradley Co. Board game featuring a handlheld electronic device. - TECHNICAL - Model 4360 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101009&o=2 $end $dragon_cass=elecauthr, $bio Dragon cass. published 35 years ago: Electronic Author (c) 1985 Smithson Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116892&o=2 $end $info=ebball, $bio Handheld game published 41 years ago: Electronic Baseball (c) 1979 Entex Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94347&o=2 $end $info=ebball2, $bio Handheld game published 41 years ago: Electronic Baseball 2 (c) 1979 Entex Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94348&o=2 $end $info=ebball3, $bio Handheld game published 40 years ago: Electronic Baseball 3 (c) 1980 Entex Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94349&o=2 $end $info=cnbaskb, $bio Handheld game published 41 years ago: Electronic Basketball (c) 1979 Conic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102516&o=2 $end $info=ebaskb2, $bio Handheld game published 40 years ago: Electronic Basketball 2 (c) 1980 Entex Industries, Inc. - TECHNICAL - Model 6010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100220&o=2 $end $info=tbaskb, $bio Electronic Basketball (c) 198? Tandy Corp. - TECHNICAL - Model 60-2146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100639&o=2 $end $info=bship,bshipb, $bio Handheld game published 43 years ago: Electronic Battleship (c) 1977 MB [Milton Bradley Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39190&o=2 $end $info=bship82, $bio Tabletop game published 38 years ago: Electronic Battleship (c) 1982 MB [Milton Bradley Co.]. 1982 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117337&o=2 $end $apfimag_cass=billbord, $bio APF Imagination cass. published 41 years ago: Electronic Billboard (c) 1979 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135781&o=2 $end $g7400=billiard, $bio Phillips Videopac game published 39 years ago: Electronic Billiards (c) 1981 Philips Corp. - TECHNICAL - Game ID: 35 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95597&o=2 $end $vz_snap=blckjack, $bio Electronic Blackjack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235065&o=2 $end $info=elecbowl, $bio Handheld game published 42 years ago: Electronic Bowling (c) 1978 Marx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94353&o=2 $end $info=elecdet, $bio Tabletop game published 41 years ago: Electronic Detective (c) 1979 Ideal Toy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103326&o=2 $end $adam_flop=flashcrd,flashcrda, $bio Coleco Adam disk. published 36 years ago: Electronic Flashcard Maker (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230380&o=2 $end $adam_flop=fla_alg1, $bio Electronic Flashcard Maker - Algebra I (c) 198? Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109433&o=2 $end $adam_cass=fla_alg, $bio Electronic Flashcard Maker - Algebra I (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259544&o=2 $end $adam_cass=fla_his1, $bio Electronic Flashcard Maker - American History I (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259545&o=2 $end $adam_cass=fla_his2, $bio Electronic Flashcard Maker - American History II (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259546&o=2 $end $info=efball, $bio Handheld game published 40 years ago: Electronic Football (c) 1980 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94350&o=2 $end $info=cnfball2, $bio Handheld game published 41 years ago: Electronic Football II (c) 1979 Conic. - TECHNICAL - Model 03024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102519&o=2 $end $info=cnfball, $bio Electronic Football (c) 197? Conic. - TECHNICAL - Model 03023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102518&o=2 $end $adam_flop=elecgame,elecgamea, $bio Coleco Adam disk. published 35 years ago: Electronic Game Pack I (c) 1985 Ape Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109434&o=2 $end $adam_cass=egp2, $bio Coleco Adam cass. published 34 years ago: Electronic Game Pack II (c) 1986 Ape Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259519&o=2 $end $cpc_flop=electron01, $bio Electronic Home Budget (c) 19?? Gameworx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125064&o=2 $end $cpc_flop=electron02, $bio Amstrad CPC 464 disk. published 36 years ago: Electronic Home Expense Manager (c) 1984 Gameworx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125065&o=2 $end $info=eleciq, $bio Handheld game published 41 years ago: Electronic I.Q. (c) 1979 Conic. - TECHNICAL - Model 03051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102520&o=2 $end $apple2_cass=electicf, $bio Apple II cass. published 42 years ago: Electronic Index-Card File (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135955&o=2 $end $c64_cart=email64, $bio Commodore C64 cart. published 36 years ago: Electronic Mailbox-64 (c) 1984 Eastern House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231966&o=2 $end $info=milton, $bio Handheld game published 40 years ago: Electronic Milton (c) 1980 MB [Milton Bradley Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127425&o=2 $end $info=cmsport, $bio Handheld game published 41 years ago: Electronic Multisport (c) 1979 Conic - TECHNICAL - Model 03081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102779&o=2 $end $info=nummunch, $bio Tabletop game published 31 years ago: Electronic Number Muncher (c) 1989 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127172&o=2 $end $ibm5170_cdrom=elecpop, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Electronic Popple (c) 1997 Nativesoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144630&o=2 $end $info=cqback, $bio Handheld game published 42 years ago: Electronic Quarterback (c) 1978 Coleco Industries, Inc. Handheld LED game. - STAFF - Invented by: Eric Bromley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103275&o=2 $end $info=esoccer, $bio Handheld game published 41 years ago: Electronic Soccer (c) 1979 Entex Industries, Inc - TECHNICAL - Model 6003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102394&o=2 $end $odyssey2=soccer, $bio Magnavox Odyssey² game published 40 years ago: Electronic Table Soccer (c) 1980 The Magnavox Co. - TECHNICAL - Game ID: AA9423 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95600&o=2 $end $zx81_cass=elctrnic, $bio Electronics (c) 198? Spectre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114908&o=2 $end $tvc_flop=eleccube, $bio Videoton TVC disk. published 32 years ago: Electronics Cube (c) 1988 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112255&o=2 $end $tvc_cass=eleccube, $bio Videoton TVC cass. published 32 years ago: Electronics Cube (c) 1988 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112495&o=2 $end $bbcb_flop=elecactn, $bio Acorn BBC Micro B disk. published 35 years ago: Electronics in Action (c) 1985 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125420&o=2 $end $info=feleg, $bio Chess board published 35 years ago: Elegance Chess Challanger (c) 1985 Fidelity Electronics. Electronic chess game. - TECHNICAL - Model AS12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114455&o=2 $end $info=elektor, $bio Computer published 41 years ago: Elektor TV Games Computer (c) 1979 Elektor. The TVGC was a programmable computer system sold in kit form. It is possible to add cartridge slots to the TVGC to enable it to play console games, and the Hobby Module of the Acetronic console effectively transforms it into a basic TVGC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103328&o=2 $end $cpc_cass=elekglid, $bio Amstrad CPC cass. published 35 years ago: Elektra Glide (c) 1985 English Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96111&o=2 $end $cpc_flop=elektrag02,elektrag01,elektrag,elektrag03, $bio Amstrad CPC 464 disk. published 34 years ago: Elektra Glide (c) 1986 English Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128151&o=2 $end $c64_flop_orig=elktrgld, $bio Commodore C64 disk. published 34 years ago: Elektra Glide (c) 1986 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235980&o=2 $end $a800_flop=elktrgld, $bio Elektra Glide (c) 198? Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217402&o=2 $end $info=elektra, $bio Pinball published 39 years ago: Elektra (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) Model Number : 1248 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in December 1981, Elektra was the first three-level play-field pinball. 2,950 units were produced. The development of this game taked 9 months. - STAFF - Design by : Claude Fernandez Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5378&o=2 $end $spectrum_cass=elektros, $bio Elektro Storm (c) 198? Kryptronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226431&o=2 $end $st_flop=elementl, $bio Atari ST disk. published 32 years ago: Elemental (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148645&o=2 $end $psx=elemgear, $bio Sony PlayStation disc published 22 years ago: Elemental Gearbolt (c) 1998 Working Designs North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00654 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111210&o=2 $end $gba=elemgerd, $bio Nintendo GBA cart. published 15 years ago: Elemental Gerad - Tozasareshi Uta [Model AGB-BEJJ-JPN] (c) 2005 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70556&o=2 $end $megadriv=elemast, $bio Sega Genesis game published 27 years ago: Elemental Master (c) 1993 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57210&o=2 $end $megadriv=elemastj, $bio Sega Mega Drive game published 30 years ago: Elemental Master (c) 1990 Tecno Soft. - TECHNICAL - Game ID: T-18043 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56483&o=2 $end $pc98=elementl, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: えれめんたる王 (c) 1994 Apple Pie. (Elemental Ou) - TECHNICAL - Media: floppydisk x10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89414&o=2 $end $gbcolor=jackdaib, $bio Nintendo Game Boy Color game published 20 years ago: Elemental Tale - Jack no Daibouken - Daimaou no Gyakushuu [Model DMG-AQJJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67849&o=2 $end $apple2_flop_clcracked=elemath, $bio Apple II disk. published 40 years ago: Elementary Math (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231541&o=2 $end $astrocde=spedmath, $bio Astrocade game published 42 years ago: Elementary Math + Bingo Math (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 4001 - TRIVIA - Listed as Speed Math / Bingo Math in their catalog, but released with this name. Dick Ainsworth designed this program. He says, "I've forgotten which programmer I worked with in implementing my design for this cartridge." Released as part of the "Educational Series". - STAFF - Designed by: Dick Ainsworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86839&o=2 $end $apple2_flop_clcracked=mcelm135, $bio Apple II disk. published 40 years ago: Elementary Vol. 1 [Model MECC-A702] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230760&o=2 $end $apple2_flop_clcracked=mcelm232, $bio Apple II disk. published 37 years ago: Elementary Vol. 2 [Model MECC-A703] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230761&o=2 $end $apple2_flop_clcracked=mcelm345,mcelm347,mcelm348, $bio Apple II disk. published 40 years ago: Elementary Vol. 3 [Model MECC-A704] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230762&o=2 $end $apple2_flop_clcracked=mcelm613, $bio Apple II disk. published 40 years ago: Elementary Vol. 6 [Model MECC-A725] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230763&o=2 $end $apple2_flop_clcracked=mcev8g10, $bio Apple II disk. published 39 years ago: Elementary Vol. 8 Geometry [Model MECC A732] (c) 1981 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230764&o=2 $end $apple2_flop_clcracked=elemusic, $bio Apple II disk. published 39 years ago: Elements of Music (c) 1981 Electronic Courseware Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232995&o=2 $end $apple2_flop_clcracked=elmusksd, $bio Apple II disk. published 39 years ago: Elements of Music - Key-Signatures Drill (c) 1981 Electronic Courseware Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240671&o=2 $end $gba=elemix, $bio Nintendo GBA cart. published 18 years ago: Elemix! [Model AGB-AEKJ-JPN] (c) 2002 SIMS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70557&o=2 $end $info=elephfam,elephfmb, $bio Arcade Video game published 24 years ago: Elephant Family (c) 1996 C.M.C. - TECHNICAL - Main CPU : M65C02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 384 x 232 pixels Screen refresh : 50.00 Hz Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4555&o=2 $end $info=elevator,elevatorb,elevator4, $bio Arcade Video game published 37 years ago: Elevator Action (c) 1983 Taito. Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies. - TECHNICAL - Elevator Action was available in 2 different arcade formats, a cocktail table and an upright dedicated cabinet. Both versions used the same internal hardware though. * The upright version came in the standard 'Taito Classic' cabinet, which was the same one used for Jungle Hunt, Zoo Keeper, Alpine Ski, and many others. These cabinets normally did not have side art that advertised the name of the game, instead they had a painted design of lines and shapes, along with a Taito logo. Different titles had different designs and color schemes, although they have been known to ship games in the wrong cabinets. But lets get back on track here. Elevator Action should come in a brown cabinet with a Taito logo up near the top. The marquee shows a scene of Agent 17 waiting for an elevator while an enemy agent shoots at him. While the monitor bezel shows agents on either side, has game instructions at the bottom, and shows an elevator floor display at the top. This bezel artwork is silk screened on glass, and is prone to peeling, be very careful if you have to handle one of these. The control panel has a single 4-Way ball-top joystick mounted centrally, with jump and fire buttons located to either side. Internally the machine uses a 19 inches open frame monitor mounted horizontally, and a set of game boards that conform to the 'Taito Classic' wiring standard. Many other early Taito games (such as "Jungle Hunt" and "Bubble Bobble") will plug directly into this cabinet without modification. * The cocktail version came in a table similar in design to the one used for Space Invaders and Carnival. It was not decorated except for a pair of instruction cards underneath the glass. Most Japanese game makers purchased their tables from the same few manufacturers, and were quite likely to change the exact model of cocktail that they shipped in mid production. So assume any Elevator Action cocktail is original unless it is obviously converted from another title. Runs on the "Taito SJ System" hardware. Prom Stickers : BA3 / EA Players: 2 Control: 4-way joystick Buttons: 2 (FIRE, JUMP) - TRIVIA - Elevator Action was released in July 1983. G. Ben Carter, Jr. holds official the record for this game with 143,450 points. - SCORING - Shooting an enemy agent : 100 points Jumping on an enemy agent : 150 points Dropping a light on an enemy agent : 300 points Getting a secret document : 500 points The bonus is 1,000 points x the level you are on. After 10th level, you will get 10,000 points per level completed. - TIPS AND TRICKS - * When you start the game, a quick animation will show a hook with a line connecting to the top of the elevator. Then your character will slide down the line to the roof. Then he will enter the building, in the elevator, at the 30th floor. It is now up to you to get all the secrets and make it to your car. The first thing you must know, obviously, is how to eliminate the enemy agents that are after you. There are a few ways you can do this : 1) Just shoot them. Of course, especially in the later levels, enemy agents make themselves an impossible target by lying down. You can only take them out by riding an elevator down. 2) Jumping on them will take care of them. In addition, you may avoid some of their fire. 3) On the non-dark floors, shoot the light down on top of an enemy agent. You must do this from the elevator. This also has the added effect of causing temporary darkness in the building, making enemy agents harder to see. 4) Crush an enemy agent using the elevator. This is hard to do since they move around. You may get lucky, however, and get one under or on top of the elevator you are on. 5) This way is pretty hard. You might be able to get an enemy agent to follow you and fall down the hole created by the missing elevator. * You must know how to use the escalators and open the red doors : 1) To use the escalators, just stand on the little rectangle. Then push the joystick UP or DOWN depending on which direction you need the escalator to take you. 2) To open the red doors, stand on the little rectangle. Face the doorknob and press RIGHT on the joystick. * You have full control over any elevator you enter. This means you can move UP and DOWN on a dime to keep your character safe. This works until the alarm goes off. * Speaking of elevators, your character cannot duck while in an elevator. Also, while riding the escalators, your character cannot duck, jump, or fire his weapon. * Also on elevators, you do not have control when you are riding on top of them. This means you are at the mercy of the elevator or the enemy agent controlling it. Be very careful if you ride on top of the elevator. You also cannot go past the bar on the top of the elevator. * Enemy agents usually come out of the doors on the current floor or the floor above and below. A lot of times it is good to lay a wall of fire down a hallway. This way, you can pick off any enemy agents that happen to come out of one of the doors. * When you enter through one of the red doors, the enemy agents will lose track of your character but will have a general idea of where your character is. When you exit the room, crouch and lay down fire both left and right to clear off the floor. * As the levels progress, the enemy agents get better at their tactics. They start to crouch more to mess up your fire. They also may lay down which makes it impossible to hit them unless you are on an elevator and can shoot along the floor. * As you move up in levels, there will be red doors in odd areas. Areas such as on the lower five floors where only elevators can take you across. Of course, if you get good with the jump button, you can jump those gaps to get to either side quicker. The downside is that enemy agents will usually flood the area and lay down a lot of fire. * If you happen to get to the B1 floor and you have forgotten to get a red door, the game will automatically put your agent at the door you missed. If it is multiple doors, then you will be placed at the highest floor first. * There is an internal time limit on how long you can take to get everything out of the building. If you take too much time, an alarm sounds and the following things occur : a) Although you still have control over the elevators, it is much harder to get them to respond to your commands. If you are in a tight situation that requires a little bit of time, don't wait till the last minute or you may be an ex-agent. b) The enemy agents move much quicker and their shots move faster. Plus, additional enemy agents will start appearing to really make your life miserable. c) If your character happens to die, the next man will still be facing the same alarm situation. The only way to resolve the situation is to get all of the secrets and make it out of the building. * Watch out for the double elevator. If you are in the top car, it will stop two floors short of the bottom since there is a one floor gap, and the bottom car. Try to always get into the bottom car of a double elevator so that you can make a hasty exit and not be trapped with enemy agents firing on you. - SERIES - 1. Elevator Action (1983) 2. Elevator Action Returns (1995) 3. Elevator Action EX (2000, Nintendo Game Boy Color) 4. Elevator Action - Death Parade (2009) 5. Elevator Action Deluxe (2011, PSN) - STAFF - Music by : Yoshino Imamura - PORTS - * CONSOLES: [US] Atari 2600 : planned, but never released [US] Atari 7800 : unreleased prototype [JP] Nintendo Famicom (june.28, 1985) "Elevator Action [Model 04 TF-4900]" [JP] Sega SG-1000 (1985) "Elevator Action [Model C-55]" Sega SG-1000 [TW] (198?) "Die Dui Die" [US] Nintendo NES (aug.1987) "Elevator Action [Model NES-EA-USA]" Sega Saturn (Feb 14, 1997) "as hidden/unlockable game in Elevator Action Returns" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: [EU] Nintendo Game Boy (1991) "Elevator Action [Model DMG-EA-NOE]" [JP] Nintendo Game Boy (aug.9, 1991) "Elevator Action [Model DMG-EAA]" [US] Nintendo Game Boy (dec.1991) "Elevator Action [Model DMG-EA-USA]" [JP] Nintendo GBA (dec.20, 2002) "Elevator Action - Old & New [Model AGB-ANWJ-JPN]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1987) "Elevator Action [Model QSS 142]" [US] Commodore C64 [EU] (1987) [EU] Amstrad CPC (1987) [JP] MSX (1985) "Elevator Action [Model MSX-7]" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" * OTHERS: Mobile Phones [US] (nov.20, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=747&o=2 $end $a2600=elevator, $bio Atari 2600 cart. published 37 years ago: Elevator Action (c) 1983 Atari, Incorporated. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50444&o=2 $end $nes=elevatorh, $bio Nintendo Famicom cart. published 33 years ago: Elevator Action (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69247&o=2 $end $cpc_flop=elevator01,elevator02,elevator,elevator03, $bio Amstrad CPC 464 disk. published 33 years ago: Elevator Action (c) 1987 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123788&o=2 $end $cpc_cass=elevators, $bio Amstrad CPC cass. published 33 years ago: Elevator Action (c) 1987 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233267&o=2 $end $spectrum_cass=elevator, $bio Elevator Action (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225729&o=2 $end $gba=elevator, $bio Nintendo GBA cart. published 18 years ago: Elevator Action - Old & New (c) 2002 MediaKite. - TECHNICAL - Game ID: AGB-ANWJ-JPN - TRIVIA - Elevator Action - Old & New for Game Boy Advance was released on December 20, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70558&o=2 $end $msx1_flop=elevator, $bio Elevator Action Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134192&o=2 $end $gbcolor=elevatorj, $bio Nintendo Game Boy Color game published 20 years ago: Elevator Action EX [Model CGB-BEXJ-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67851&o=2 $end $gbcolor=elevator, $bio Nintendo Game Boy Color game published 20 years ago: Elevator Action EX [Model CGB-BEXP-EUR] (c) 2000 TDK Recording Media Europe S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67850&o=2 $end $info=elvact2u, $bio Taito F3 cart. published 25 years ago: Elevator Action II (c) 1995 Taito America Corp. North American version. For more information about the game, please see the non-US version entry; "Elevator Action Returns". - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID: E02 Players: 4 Control: 8-way joystick Buttons: 4 - TRIVIA - Elevator Action II was released in February 1995 in North America. It was known outside US as "Elevator Action Returns". - SERIES - 1. Elevator Action (1983) 2. Elevator Action II (1995) 3. Elevator Action EX (2000, Nintendo Game Boy Color) 4. Elevator Action - Death Parade (2009) 5. Elevator Action Deluxe (2011, PSN) - PORTS - NOTE: These are US ports only. For ports released outside the US, please see the non-US version entry, "Elevator Action Returns". * CONSOLES: [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=748&o=2 $end $info=elvactr,elvactrj, $bio Taito F3 cart. published 25 years ago: Elevator Action Returns (c) 1995 Taito. Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points. The player's default weapon is a semi-automatic handgun with unlimited ammunition but more powerful weapons - either a missile launcher or machine gun - can be found. These have limited ammunition, however and if the ammo for either weapon runs out, players will revert to their default weapon. Extra ammunition for these weapons can occasionally be found, however. It's possible to conserve ammo by attacking an enemy at close range, triggering a melee attack rather than firing a weapon. When an enemy is defeated with a close-range attack, the amount of points awarded is doubled. Players can also attack the enemy with a jumping attack or can throw an explosive (which serves as the character's sub-weapon). Explosives are thrown by pressing the SHOOT and JUMP buttons simultaneously while standing or crouching and the type of explosive used depends on which character the player is using. Objects within the environment can also be used to fight enemies. Elevators can be used to crush enemies standing above or below one. There are also oil drums that can be exploded with gunfire, they will then leave a trail of fire that will burn any enemies that come into contact with it. During the latter half of the game, players will also have to deal with electric barriers that will harm both players and enemies alike. Each player character has a health gauge that shows the amount of damage they have sustained and when the gauge reaches zero, the player will lose a life. Players can choose to play as one of three different characters: * Kart Bradfield - The fastest and most agile of the group. His default gun is a Glock 18, which he can upgrade to either an AK-47 assault rifle or an MM-1 grenade launcher. His sub-weapons are hand grenades that explode and clear the whole floor. He is the slowest shooter of the three when using his default weapon. * Edie Burret - The fastest shooter of the three. Her default gun is a Beretta M92F, which can she can upgrade to either an MP5K sub-machine gun or an ARWEN 37 launcher. Her sub-weapons are incendiary grenades that produce a pool of flame, this lasts a short while and kills almost all enemies that come into contact with it. She has the lowest health of all characters but fires her default gun faster than the others. * Jad the Taff - The strongest and most durable of the three. His default gun is a Desert Eagle, which he can upgrade to either an M60 machine gun or an 80mm recoil-less rifle. His sub-weapons are sensor bombs that explode in fragments whenever an enemy comes within range. He has the most health of all the characters but is the slowest walker. Elevator Action Returns consists of six stages: a skyscraper, an airport, an underground arcade, a sewer, an underwater oil plant and a missile base. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID: E02 Players: 4 Control: 8-way joystick Buttons: 4 - TRIVIA - Elevator Action Returns was released in February 1995. This game is known in US as "Elevator Action II". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Elevator Action Returns - PCCB-00186) on July 21, 1995. - TIPS AND TRICKS - * Instruction: Move an elevator by moving up and down when you are standing inside it. Press up to enter red and blue doors, and down to exit from them. Press down to collect items when standing next to them. Tap left or right twice to run. Press up and Fire to shoot diagonally upwards. While you are ducking, your secondary weapon will travel a shorter distance. You can jump over elevator shafts. You must enter all the red doors in order to escape from the building. Enter a blue door to find a random item. * Characters list: Kart Bradfield : 24 years old, male. Not a fast gunner. Great agility. Secondary weapon: Hand Grenade - damages a wider area. Edie Burret: 22 years old, female. Less defensive power. Fast gunner. Secondary weapon: Fire Bomb - produces fire in small area. Jad the Taff: 32 years old, male. Slow moving. Great stamina. Secondary weapon: Sensor bomb - detonates when an enemy is nearby. * Items list: Power: Special weapon (with limited ammunition) Life: Restore health Bomb: Extra secondary weapons Point: Bonus points - SERIES - 1. Elevator Action (1983) 2. Elevator Action Returns (1995) 3. Elevator Action EX (2000, Nintendo Game Boy Color) 4. Elevator Action - Death Parade (2009) 5. Elevator Action Deluxe (2011, PSN) - STAFF - Game designers : Yusuke Tsuda, K. Terada Programmers : Tkhc.03, Iromust, Nob, Y. Mori Programming support : Komochi Yagi, A. Kurabayashi Character designers : Masami Kikuchi, Makoto Fujita, T. Yoshiba, Tohru Kawaishi, Baw Baw, Y. Kajihara, M. Kamiya, Trd, Tsd, Yukiwo Ishikawa, Y.A.P BGM composer : Yasuhisa Watanabe (Zuntata) Sound effect (Zuntata) : Ishikawa Babio (BABI), Munehiro Nakanishi, Kamaty Designer : Toshiyuki Takenami Hardware : Katsumi Kaneoka Location test : M. Fukumoto, N. Omura, R. Matsuse, Piratsuka, T. Koike, Pasona, Alpha Star Exective producer : Koichi Nakamura - PORTS - NOTE: These are ports released outside the USA. For US ports, please see the US version entry, "Elevator Action II". * CONSOLES: [JP] Sega Saturn (feb.14, 1997) "Elevator Action Returns [Model T-19903G]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=749&o=2 $end $saturn=elevact2, $bio Sega Saturn game published 23 years ago: Elevator Action² Returns (c) 1997 Ving. - TECHNICAL - Game ID: T-19903G - TRIVIA - Elevator Action Returns for Saturn was released on February 14, 1997 in Japan. - TIPS AND TRICKS - * Start the game with 7 continues instead of 3 : With "Game Start" highlighted, enter this code : hold L,R, C, Z and press Start. * Hidden Options : At the title screen, enter this code : Left, Right, Left, Right, A, B, C, B. You'll hear a woman's voice if you enter the code correctly. Adjustable bombs and lives count will be added to the options screen. * Play the original Elevator Action : At the title screen, enter this code : Left, Right, Left, Right, A, B, C, A. You'll hear a woman's voice if you enter the code correctly. "OLD" will be added to the title screen. Select to play the original "Elevator Action" arcade game from 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59103&o=2 $end $sg1000=elevator, $bio Sega SG-1000 game published 35 years ago: エレベーター アクション (c) 1985 Sega Enterprises, Limited. (Elevator Action) - TECHNICAL - [Model C-55] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49023&o=2 $end $gameboy=elevator, $bio Nintendo Game Boy Cart. published 29 years ago: Elevator Action (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-EA-USA - TRIVIA - Elevator Action for Game Boy was released in December 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65946&o=2 $end $gameboy=elevatorj, $bio Nintendo Game Boy Cart. published 29 years ago: Elevator Action (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-EAA - TRIVIA - Elevator Action for Game Boy was released on August 9, 1991 in Japan. It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65948&o=2 $end $msx1_cart=elevator, $bio MSX cart. published 35 years ago: エレベーターアクション (c) 1985 Nidecom. (Elevator Action) - TECHNICAL - Game ID: MSX-7 - TRIVIA - Original price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76713&o=2 $end $nes=elevator, $bio Nintendo NES cart. published 33 years ago: Elevator Action (c) 1987 Taito Corp. - TECHNICAL - Cartridge ID: NES-EA-USA - TRIVIA - Elevator Action for NES was released in August 1987 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (mar.5, 2007) [Model FAWE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55120&o=2 $end $pc8801_flop=elevator, $bio NEC PC-8801 Series disk. published 34 years ago: Elevator Action (c) 1986 Nidecom. - TECHNICAL - GAME ID: NHS-63 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91708&o=2 $end $cpc_cass=elevator, $bio Amstrad CPC cass. published 34 years ago: Elevator Action [Model QSA 144] (c) 1986 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96112&o=2 $end $nes=elevatorj,elevatorj1, $vgmplay=elevator_nes, $bio Nintendo Famicom cart. published 35 years ago: Elevator Action (c) 1985 Taito Corp. - TECHNICAL - Cartridge ID: TF-4900 - TRIVIA - Elevator Action for Famicom was released on June 28, 1985 in Japan. It was the 4th title published by Taito on the Famicom. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.3, 2007) [Model FAWJ] Nintendo Wii U [Virtual Console] [JP] (feb.19, 2014) [Model FB9J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (mar.12, 2014) [Model TDSJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54023&o=2 $end $scv=elevfght, $bio Super Cassette Vision game published 36 years ago: Elevator Fight (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 7 NO.09110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49078&o=2 $end $info=11beat, $bio Aleck64 cart. published 22 years ago: Eleven Beat - World Tournament (c) 1998 Hudson Soft. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i @ 93.75 MHz Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors: 16.8 million (max. 32.000 on screen) Players : 1 Control : stick Buttons : 9 - TRIVIA - Eleven Beat was released in September 1998. - PORTS - * CONSOLES: Nintendo 64 (1997) "J-League Eleven Beat 1997" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3859&o=2 $end $amigaocs_flop=elfmv, $bio Commodore Amiga 500 disk. published 32 years ago: Elf (c) 1988 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73964&o=2 $end $st_flop=elfmv, $bio Atari ST disk. published 32 years ago: Elf (c) 1988 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229773&o=2 $end $amigaocs_flop=elfoc, $bio Commodore Amiga 500 disk. published 29 years ago: Elf (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73965&o=2 $end $gba=elfu, $bio Nintendo GBA cart. published 16 years ago: Elf - The Movie [Model AGB-BELE-USA] (c) 2004 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70560&o=2 $end $gba=elf, $bio Nintendo GBA cart. published 16 years ago: Elf - The Movie [Model AGB-BELP] (c) 2004 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70559&o=2 $end $a2600=elfadven, $bio Atari 2600 cart. published 37 years ago: Elf Adventure (c) 1983 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45755&o=2 $end $gba=elfbowl, $bio Nintendo GBA cart. published 15 years ago: Elf Bowling 1 & 2 [Model AGB-BEBE-USA] (c) 2005 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70561&o=2 $end $info=elf2, $bio Computer published 42 years ago: Elf II (c) 1978 Netronics. An early Hobbyist computer kit featuring the RCA 1802 microprocessor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103277&o=2 $end $x68k_flop=elfcg, $bio Elf no Shoujou CG Puzzle (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87489&o=2 $end $saturn=elf, $bio Sega Saturn game published 23 years ago: Elf wo Karu Monotachi (c) 1997 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59104&o=2 $end $saturn=elfhana, $bio Sega Saturn game published 23 years ago: Elf wo Karu Monotachi - Hanafuda Hen (c) 1997 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59105&o=2 $end $saturn=elf2, $bio Sega Saturn game published 22 years ago: Elf wo Karu Monotachi II (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59106&o=2 $end $psx=elf2, $bio Sony PlayStation disc published 22 years ago: Elf wo Karu Monotachi II (c) 1998 Altron Corp. - TECHNICAL - [Model SLPS-01456] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85125&o=2 $end $snes=elfaria, $bio Nintendo Super Famicom cart. published 27 years ago: Elfaria - The Isle of the Blest [Model SHVC-H5] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61268&o=2 $end $snes=elfaria2, $bio Nintendo Super Famicom cart. published 25 years ago: Elfaria II - The Quest of the Meld [Model SHVC-AEFJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61269&o=2 $end $info=elfin, $bio Arcade Video game published 21 years ago: Elfin (c) 1999 dgPIX Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29351&o=2 $end $specpls3_flop=elfindor, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Elfindor (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147724&o=2 $end $fmtowns_cd=elfish, $bio Fujitsu FM Towns CD published 26 years ago: Elfish (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110126&o=2 $end $fmtowns_cd=elfishlt, $bio Fujitsu FM Towns CD published 27 years ago: Elfish Lite (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110127&o=2 $end $amigaocs_flop=elfmania, $bio Commodore Amiga 500 disk. published 26 years ago: Elfmania (c) 1994 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73966&o=2 $end $a2600=eliladdr, $bio Atari 2600 cart. published 38 years ago: Eli's Ladder (c) 1982 Simage Eli's Ladder is a counting, addition, and subtraction 'drill and practice' set of games. - TRIVIA - This game is extremly rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50445&o=2 $end $msx1_flop=elidon, $bio MSX disk. published 35 years ago: Elidon (c) 1985 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109040&o=2 $end $msx1_cass=elidon,elidonb,elidona, $bio MSX cass. published 34 years ago: Elidon (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94623&o=2 $end $cpc_cass=elidon, $bio Amstrad CPC cass. published 34 years ago: Elidon (c) 1986 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96113&o=2 $end $gbcolor=atelelie, $bio Nintendo Game Boy Color game published 20 years ago: Elie no Atelier GB (c) 2000 Imagineer Company, Limited. - TECHNICAL - GAME ID: DMG-A8EJ-JPN - TRIVIA - Released on January 08, 2000 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67852&o=2 $end $megadriv=elimdown, $bio Sega Mega Drive game published 27 years ago: Eliminate Down (c) 1993 Soft Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56484&o=2 $end $apple2_flop_misc=elimintr, $bio Apple II disk. published 39 years ago: Eliminator (c) 1981 Anderson, John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240778&o=2 $end $to_flop=eliminat, $bio Thomson TO disk. published 36 years ago: Eliminator (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107708&o=2 $end $mo5_cass=eliminat,eliminata,eliminatb,eliminatc,eliminatd,eliminate, $to7_cass=eliminat,eliminata, $bio Thomson MO5/TO7 cass. published 36 years ago: Eliminator (c) 1984 Loriciels. - TECHNICAL - FACE A: TO7 FACE B: MO5 - STAFF - By: Pascal Pellier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108231&o=2 $end $cgenie_cass=eliminat, $bio Colour Genie cass. published 36 years ago: Eliminator (c) 1984 TCC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131481&o=2 $end $amigaocs_flop=eliminat, $bio Commodore Amiga 500 disk. published 32 years ago: Eliminator (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73967&o=2 $end $spectrum_cass=eliminat, $bio Sinclair ZX Spectrum cass. published 32 years ago: Eliminator (c) 1988 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78757&o=2 $end $cpc_cass=eliminat, $bio Amstrad CPC cass. published 32 years ago: Eliminator (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96114&o=2 $end $cpc_flop=eliminat01, $bio Amstrad CPC 464 disk. published 32 years ago: Eliminator (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121621&o=2 $end $specpls3_flop=eliminat, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Eliminator (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147537&o=2 $end $spectrum_cass=eliminat_a, $bio Eliminator (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226527&o=2 $end $info=m5elim,m5elim03,m5elim04, $bio Eliminator (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18259&o=2 $end $nes=eliminat,eliminatu, $bio Nintendo NES cart. published 29 years ago: Eliminator Boat Duel (c) 1991 Electro Brain Get ready, get psyched, get turboed for the thrill of your aquatic life as you make a splash into the racing scene. Your dream is to dethrone the Emperor of foul play, the King of sore losers, the legendary Power Boating League World Champion - Disaster Don. He's as cunning as he is rotten and he'll stoop to anything to stop you from getting the glory. You've waited for this all your life. You've dreamed of the leanest, meanest, radical raspberry red Eliminator, the likes and sounds of which the world has never, ever seen before - a boat with such a thunderous roar the competitors quake but the beach babes swoon - this boat could make you King of the Ocean! - TECHNICAL - GAME ID: NES-6R-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55121&o=2 $end $cpc_flop=eliminat02, $bio Amstrad CPC 464 disk. published 32 years ago: Eliminator Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126699&o=2 $end $info=elim4,elim4p, $bio Arcade Video game published 39 years ago: Eliminator [4-Player model] (c) 1981 Gremlin. A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting. - TECHNICAL - Sega G80 Vector hardware - TRIVIA - Released in December 1981. Also released as : "Eliminator [Upright 2-Player model]" "Eliminator [Cocktail 2-Player model]" During the attract mode for Eliminator 4-player, it mentions 'Two-players game'. This implies that the 2-player upright model came first, and they forgot to change the attract mode between games. This was the only '4-players' vector game ever made. - STAFF - Designed & programmed by : Larry Clague, Mike Hendricks - PORTS - * CONSOLES: Sony PSP (2006, "Sega Genesis Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21196&o=2 $end $info=elim2c, $bio Arcade Video game published 39 years ago: Eliminator (c) 1981 Gremlin. A large spheroid known as the Eliminator floats randomly about the screen destroying everything it touches. Pilot a space ship around and avoid being hit by it, other players, or drones while fighting. - TECHNICAL - [Cocktail 2-Player model] Sega G80 Vector hardware. - TRIVIA - Released in December 1981. Also released as : "Eliminator [Upright 2-Player model]" "Eliminator [4-Player model]". - UPDATES - There are two '2-player' revision of this game : * Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. Texts on screen are purple. * Set 1 : The latest versions is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. Texts on screen are green. - STAFF - Designed and programmed by : Larry Clague, Mike Hendricks - PORTS - * CONSOLES: Sony PSP (2006, "Sega Genesis Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21197&o=2 $end $spectrum_cass=eliminat_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Eliminator [Model AS 201] (c) 1988 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78756&o=2 $end $psx=eliminat, $bio Sony PlayStation disc published 21 years ago: Eliminator (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110907&o=2 $end $info=elim2,elim2a, $bio Arcade Video game published 39 years ago: Eliminator (c) 1981 Gremlin. Eliminator is the title of Gremlin Industries' last arcade game, released in 1981 and licensed to Sega for Japanese manufacture and distribution, It was also the only vector game Gremlin ever made, and ran on their distributing company's G80 Vector hardware which they had previously released their own Space Fury on. Additionally, Eliminator is also the only four-player vector game ever made. It is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. There is only one way to destroy the Eliminator, fire a cannon blast down the trench into its center. This can be done directly or via a ricochet. Failure to destroy the Eliminator after a preset time causes the center to activate a drone that flies out of the Eliminator to shoot down the player with a destructive energy blast. The playfield becomes enclosed in an invisible barrier that bounces shots and ships off it, thus increasing the chances of death. Once the Eliminator is destroyed, the game restarts with a tougher set of enemies. The four player version allowed four players to simultaneously make attack runs on the Eliminator while trying to evade or destroy various other opponents. In four player mode, players must also dodge other player's ships. - TECHNICAL - [Upright 2-Player model] Sega G80 Vector hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 40.00 Hz Palette colors : 256 Players : 2 Control : 4 buttons - TRIVIA - Eliminator was released in Japan in December 1981 and in North America in April 1982. Also released as : "Eliminator [Cocktail 2-Player model]" "Eliminator [4-Player model]". - UPDATES - There are two '2-player' revisions of this game: * Set 2 : The oldest version of eliminator had small, fast and accurate firing drones. There was a 'counter' for each player that counted down from 30. The screen text is green. purple. * Set 1 : The latest version is the most commonly found version. In this version, the drones are more colorful, larger and dumb. There are no counters, just a score for each player. The screen text is green. - STAFF - Designed and programmed by : Larry Clague, Mike Hendricks - PORTS - * HANDHELDS: [US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=750&o=2 $end $electron_cass=elite, $bio Acorn Electron cass. published 36 years ago: Elite (c) 1984 Acornsoft - STAFF - By: David Braben, Ian Bell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51790&o=2 $end $bbcb_flop=elite, $bio Acorn BBC Micro B disk. published 36 years ago: Elite (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240574&o=2 $end $apple2_flop_orig=elite, $apple2_flop_clcracked=elite, $apple2_flop_misc=elite, $bio Apple II disk. published 35 years ago: Elite (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107515&o=2 $end $bbcmc_flop=elited,elite, $bio Acorn BBC Master compact disk. published 34 years ago: Elite (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231862&o=2 $end $cpc_cass=elite,eliteg, $bio Amstrad CPC cass. published 34 years ago: Elite (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96116&o=2 $end $cpc_flop=eliteedi,eliteedi01,elite19802,elite198,elite19801,elitef19,eliteg19,elitesid,elitesid01,eliteuk102,eliteuk2,eliteuk1,eliteuk101,eliteukg, $bio Amstrad CPC 464 disk. published 34 years ago: Elite (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121040&o=2 $end $bbcb_cass=elitesrr, $bio Acorn BBC/Electron cass. published 33 years ago: Elite (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51791&o=2 $end $msx1_cass=elite, $bio MSX cass. published 33 years ago: Elite (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94624&o=2 $end $msx1_flop=elite,elitea, $bio MSX disk. published 33 years ago: Elite (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109041&o=2 $end $st_flop=elite, $bio Atari ST disk. published 32 years ago: Elite (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149059&o=2 $end $amigaocs_flop=eliteb, $bio Commodore Amiga 500 disk. published 31 years ago: Elite (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73968&o=2 $end $amigaocs_flop=elite, $bio Commodore Amiga 500 disk. published 31 years ago: Elite (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73969&o=2 $end $tvc_flop=elite,elitea, $bio Elite (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111844&o=2 $end $einstein=elite, $bio Elite (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136166&o=2 $end $archimedes=elite,elitea, $bio Acorn Archimedes disk. published 29 years ago: Elite (c) 1991 Hybrid Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116063&o=2 $end $info=m4elite, $bio Elite (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41311&o=2 $end $bbcm_flop=elitexec, $bio Acorn BBC Master disk. published 34 years ago: Elite - Executive Edition (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231829&o=2 $end $bbcb_flop_orig=elitexec, $bio Acorn BBC Micro B disk. published 34 years ago: Elite - The Executive Edition (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125423&o=2 $end $info=feasbu,feasgla, $bio Chess board published 37 years ago: Elite A/S Challenger (c) 1983 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45722&o=2 $end $info=feag2100,feag2100a, $bio Chess board published 34 years ago: Elite Avant Garde 2100 (c) 1986 Fidelity Electronics. - TECHNICAL - Model 6088 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113819&o=2 $end $info=feag, $bio Chess board published 34 years ago: Elite Avant Garde (c) 1986 Fidelity Electronics. - TECHNICAL - GAME ID: 6081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146759&o=2 $end $info=feagv2,feagv3,feagv5, $bio Chess board published 31 years ago: Elite Avant Garde (c) 1989 Fidelity Electronics. - TECHNICAL - GAME ID: 6114 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146760&o=2 $end $info=feagv7,feagv10,feagv9,feagv7a, $bio Chess board published 31 years ago: Elite Avant Garde (c) 1989 Fidelity Electronics. Chess computer. - TECHNICAL - GAME ID: 6117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103442&o=2 $end $dragon_cass=elitecalc, $bio Dragon cass. published 36 years ago: Elite Calc (c) 1984 Microcare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116852&o=2 $end $info=csce, $bio Chess board published 39 years ago: Elite Champion Challenger (c) 1981 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146965&o=2 $end $info=m4elitc,m4elitca, $bio Elite Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42043&o=2 $end $bbcb_flop_orig=elite, $bio Acorn BBC Micro B disk. published 36 years ago: Elite Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125155&o=2 $end $bbcb_flop_orig=elitedem, $bio Acorn BBC Micro B disk. published 36 years ago: Elite Demo (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125177&o=2 $end $info=fepriv, $bio Chess board published 36 years ago: Elite Private Line (c) 1984 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146761&o=2 $end $gameboy=elitesoc, $bio Nintendo Game Boy Cart. published 26 years ago: Elite Soccer (c) 1994 GameTek - TECHNICAL - GAME ID: DMG-YK-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65949&o=2 $end $snes=elitesoc, $bio Nintendo Super NES game published 26 years ago: Elite Soccer [Model SNS-L7-USA] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62960&o=2 $end $nes=elite,eliteu, $bio Nintendo NES cart. published 28 years ago: Elite (c) 1992 Imagineering Command your Cobra spaceship in a fantastic voyage of discovery and adventure, a supreme test of your combat , navigational and entrepreneurial skills. Trade between countless planets, using the proceeds to equip your ship with heat-seeking missiles, beam lasers and other weapons - corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates. Black market trading can be lucrative but could result in skirmishes with local police and a price on your head! However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite! - TECHNICAL - GAME ID: NES-EL-UKV - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55122&o=2 $end $amigaocs_flop=elitea, $bio Commodore Amiga 500 disk. published 31 years ago: Elite [Space Legends] (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73970&o=2 $end $bbcb_flop_orig=elitea, $bio Acorn BBC Micro B disk. published 23 years ago: Elite-A (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125287&o=2 $end $megadriv=elit95, $bio Sega Mega Drive game published 26 years ago: Elitserien 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56485&o=2 $end $megadriv=elit96, $bio Sega Mega Drive game published 25 years ago: Elitserien 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56486&o=2 $end $bbcb_cass=elixir, $bio Acorn BBC/Electron cass. published 33 years ago: Elixir (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51792&o=2 $end $electron_flop=elixir, $bio Acorn Electron 3.5in.disk. published 33 years ago: Elixir (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129840&o=2 $end $mc10=eliza, $bio Eliza (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87628&o=2 $end $nascom_snap=eliza, $bio Eliza (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235670&o=2 $end $sorcerer_cass=eliza, $bio Eliza (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232385&o=2 $end $apple1=eliza, $bio ELIZA (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234912&o=2 $end $a2600=elkattac, $bio Atari 2600 cart. published 33 years ago: Elk Attack (c) 1987 Atari Corporation. Based on the Taito coin-op Electric Yo-Yo. - TRIVIA - This game was never released. - STAFF - Programmer: Mark R. Hahn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50446&o=2 $end $electron_rom=elkman14,elkman, $bio Acorn Electron ROM published 35 years ago: ElkMan (c) 1985 Slogger Soft. ElkMan is a ROM manager. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129692&o=2 $end $x68k_flop=elle, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Elle (c) 1991 Elf. - TECHNICAL - BARCODE: 4988720890728 MEDIA: FD x4 - TRIVIA - Released on July 17, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87490&o=2 $end $pc98=elle, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Elle (c) 1991 Elf. - TECHNICAL - BARCODE: 4988720890704 MEDIA: Fd x4 - TRIVIA - Released on June 23, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89415&o=2 $end $msx2_flop=elle,ellea, $bio MSX 2 disk. published 28 years ago: Elle (c) 1992 Elf. - TECHNICAL - BARCODE: 4988720890735 MEDIA: FD x4 - TRIVIA - Released on February 17, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101641&o=2 $end $tvc_flop=ellopo, $bio Ellopó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111845&o=2 $end $pc98_cd=elmknigt, $bio NEC PC-9821 CD published 27 years ago: Elm Knight - A Living Body Armor (c) 1993 Micro Cabin Co. - TECHNICAL - GAME ID: 22100 BARCODE: 4988608221002 - TIPS AND TRICKS - There's a small message that is hidden in NAGAI.DOC, which can be found in the ELM folder inside the CD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128599&o=2 $end $pc98=elmknigt, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Elm Knight - A Living Body Armor (c) 1992 Micro Cabin Co.. - TECHNICAL - GAME ID: 22155 BARCODE: 4988608221552 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89416&o=2 $end $fmtowns_cd=elmknigt, $bio Fujitsu FM Towns CD published 28 years ago: Elm Knight - A Living Body Armor (c) 1992 Micro Cabin Co. - TECHNICAL - GAME ID: 22200 / MTC-1027 BARCODE: 4988608222009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110355&o=2 $end $to7_cass=elmo0, $bio Thomson TO7 cass. published 36 years ago: Elmo 0 (c) 1984 AFL [Association Francaise pour la Lecture] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108232&o=2 $end $gbcolor=elmo123u, $bio Nintendo Game Boy Color game published 21 years ago: Elmo's 123s [Model DMG-AE3E-USA] (c) 1999 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67854&o=2 $end $gbcolor=elmo123, $bio Nintendo Game Boy Color game published 21 years ago: Elmo's 123s [Model DMG-AE3P-EUR] (c) 1999 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67853&o=2 $end $gbcolor=elmoabc,elmoabcu, $bio Nintendo Game Boy Color game published 21 years ago: Elmo's ABCs (c) 1999 NewKidCo International, Incorporated. - TECHNICAL - [Model DMG-AEAE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67855&o=2 $end $n64=elmolett, $bio Nintendo 64 cart. published 21 years ago: Elmo's Letter Adventure (c) 1999 NewKidCo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57683&o=2 $end $n64=elmonumb, $bio Nintendo 64 cart. published 21 years ago: Elmo's Number Journey (c) 1999 NewKidCo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57684&o=2 $end $vsmile_cart=elmo, $bio VTECH V.Smile cart. published 15 years ago: Elmos großes Abenteuer (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118426&o=2 $end $snes=elnard, $bio Nintendo Super Famicom cart. published 27 years ago: Elnard [Model SHVC-EL] (c) 1993 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61270&o=2 $end $info=elppa, $bio Elppa II Plus (c) 198? Victor do Brasil Eletronica, Ltda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96203&o=2 $end $x68k_flop=elrinda1, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Elrin Da! Magazine Vol. 1 - Uchuu Tai Sakusen (c) 1993 Elrin Da! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87491&o=2 $end $x68k_flop=elrinda2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Elrin Da! Magazine vol. 2 Quiz Uchuu Tai Sakusen (c) 1993 Elrin Da! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87492&o=2 $end $n64=eltale, $bio Nintendo 64 cart. published 21 years ago: Eltale Monsters [Model NUS-NETJ] (c) 1999 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57685&o=2 $end $msx2_flop=elthlead,elthleada, $bio Elthlead (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122046&o=2 $end $msx2_cart=elthlead,elthleada, $bio MSX 2 cart. published 32 years ago: Elthlead (c) 1988 NCS - TECHNICAL - GAME ID: MXNC22001 BARCODE: 4988616000156 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51287&o=2 $end $pc8801_flop=elthlead, $bio NEC PC-8801 Series disk. published 33 years ago: Elthlead (c) 1987 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: NFNC27002 BARCODE: 4988616000088 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91709&o=2 $end $x1_flop=elthlead, $bio Sharp X1 5.25in.disk. published 33 years ago: Elthlead (c) 1987 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: SINC26005 BARCODE: 4988616000095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85970&o=2 $end $cpc_cass=elvenwar, $bio Amstrad CPC cass. published 31 years ago: Elven Warrior (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96117&o=2 $end $spectrum_cass=elvenwar, $bio Elven Warrior (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226606&o=2 $end $cpc_flop=elvenwar01,elvenwar02, $bio Amstrad CPC 464 disk. published 31 years ago: Elven Warrior Trained (c) 1989 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122540&o=2 $end $pc98=elves, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Elves (c) 1992 You-en-tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89417&o=2 $end $amigaocs_flop=elvira,elviraf,elvirag, $bio Commodore Amiga 500 disk. published 30 years ago: Elvira - Mistress of the Dark (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73971&o=2 $end $pc98=elvira, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Elvira - Mistress of the Dark (c) 1992 Acclaim Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89418&o=2 $end $info=eatpm_l4,eatpm_4g,eatpm_4u,eatpm_l1,eatpm_l2,eatpm_p7,eatpm_f1, $bio Pinball published 31 years ago: Elvira and the Party Monsters (c) 1989 Midway. - TECHNICAL - Midway System 11B Model Number : 2011 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - First known celebrity voice (Cassandra Peterson - Elvira) especially recorded for the machine. Approximately 4,000 units were produced. Elvira is known to be a little risque. As a precautionary measure, Elivra games were shipped with a small, black lingerie 'decal', to be placed over ELVIRA's plunging cleavage on the backglass. The software included a similar option to tone down the quotes. This was the 'Rated-G' option, intended to 'Protect the eyes and ears of the little Party Monsters'. The slingshot/outlane plastics are bordered by long bones. The 'broken' bones on these plastics are an 'inside joke' about Dennis Nordman's motorcycle accident, which occurred during the development of Elvira. In fact, Dennis Nordman broke many, many bones in the accident and basically designed Elvira from a hospital bed! The graphic on the right side of the game near the pizza passage with the monster carrying a shitload of pizza boxes. One of the pizza boxes is named 'Pinball Pete's', and this is the name of the Arcade that Tim Arnold used to own (and subsequently sold to his brother) in Michigan. Guess someone working on the game wanted to point out Tim and his efforts in pinball. - SERIES - 1. Elvira and the Party Monsters (1989) 2. Scared Stiff (1996) - STAFF - Designers : Dennis Nordman, Jim Patla, Steve Ritchie Artwork : Greg Freres Software: Mark Penacho Mechanics : Tony Pugh Music & Sounds : Chris Granner - PORTS - * CONSOLES: Atari Lynx (1992; As part of Pinball Jam) * OTHERS: Android (may.31, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5373&o=2 $end $amigaocs_flop=elvira2,elvira2f,elvira2g, $bio Commodore Amiga 500 disk. published 28 years ago: Elvira II - The Jaws of Cerberus (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73972&o=2 $end $info=elvisp,elvisf,elvisg,elvisi,elvisl,elvisf302,elvisf303,elvisf4,elvisg302,elvisg303,elvisg4,elvisi302,elvisi303,elvisi4,elvisl302,elvisl303,elvisl4,elvisp302,elvisp303,elvisp4, $bio Pinball published 16 years ago: Elvis (c) 2004 Stern Pinball. - TECHNICAL - Stern Whitestar II Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Atmel AT91 (@ 40 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : DMA-driven DAC - TRIVIA - Produced by Steve Ritchie Productions for Stern Pinball. - STAFF - Designer : Steve Ritchie (SSR) Artwork : Jerry Vanderstelt Software : Keith P. Johnson, Lonnie D. Ropp, Dwight Sullivan Dots/Animation : Mark Galvez (MG) Mechanics : John Rotharmel (JMR) Music : Elvis Presley, Chris Granner Sounds : Chris Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5319&o=2 $end $info=m5evgrhr,m5evgrhra, $bio Elvis Gold Red Hot Roll (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41566&o=2 $end $info=m5egr,m5egra, $bio Elvis Gold Rush (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41564&o=2 $end $info=m5egss,m5egssa, $bio Elvis Gold Super Streak (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41565&o=2 $end $to_flop=elvisliv,elvisliva,elvislivb,elvislivd,elvislivc, $bio Thomson TO disk. published 7 years ago: Elvis Lives! (c) 2013 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107709&o=2 $end $info=elwro800, $bio Computer published 34 years ago: Elwro 800-3 Junior (c) 1986 Elwro. - TRIVIA - The Elwro 800 Junior was designed by a team of scientists from the "Instytutu Automatyki Politechniki Pozna?skiej" (Institute of Automation and Technology Poznan University). It was first presented at the Poznan International Fair in 1986 in Poland. The 800-3 version had built-in controller FDD + socket for the SPECTRUM Network. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64074&o=2 $end $pc98=elysion, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Elysion (c) 1986 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89419&o=2 $end $nes=elysion, $bio Nintendo Famicom cart. published 32 years ago: Elysion (c) 1988 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54024&o=2 $end $dc=elysion, $bio Sega Dreamcast GD published 18 years ago: Elysion - Eien no Sanctuary [Model T-20116M] (c) 2002 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135446&o=2 $end $info=emate, $bio Computer published 23 years ago: eMate 300 (c) 1997 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228469&o=2 $end $info=embargo, $bio Arcade Video game published 43 years ago: Embargo (c) 1977 Cinematronics. Embargo is a one to four player blocking genre game. Each player must deposit a coin. There is a stylized map of Cuba (with a canal through the center) in the middle of the screen. There are four boats, one in each corner of the screen. If there were less than four players then the computer played the remainder. As the boats sail out they leave a continuous trail of mines behind. The players can control the direction and, with a single button, stop two mines from being laid in every twelve. Each time a boat hits another boat, a mine, the screen edge or Cuba, it explodes and the surviving boats each get one point. This continues until zero or one boat is left. (If two boats collide they both blow up.) I believe there were four rounds per game. The strategy was to block off as much open water as you could while leaving a hole in your line of mines so you could double back and duck through it. - TECHNICAL - The display was a standard NTSC raster black-and-white monitor. The main logic board used a Signetics 2650 8-bit microprocessor chip. The video timing was generated using TTL SSI synchronous counters and standard logic gates. The sound board was separate from the main logic board. The explosion sound was based on a pseudo-random number generator which used a resistor ladder to generate something approximating white noise (although many thought it sounded like someone coughing). There was a single tone generator as well as gating logic, all controlled by the main logic board. The four directional control knobs were encoded using standard 12 position make-before-break wafer switches that had the detent ball removed. Each had a matrix of diodes attached which generated a 4-bit Gray code. Main CPU : S2650 (@ 625 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 4 Control : dial Buttons : 4 (1 for each player) - TRIVIA - This was Cinematronics third game and first original game design. It took about 9 months from concept to production. The game was not a hit and only sold well in Florida. Space Wars was the next game and launched a golden age for the company. - STAFF - Game Concept: Jim Pearce Hardware & Software Design: Robert Shaver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=751&o=2 $end $a800=embargo, $bio Atari 800 cart. published 38 years ago: Embargo (c) 1982 Gebelli Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86532&o=2 $end $to7_cass=embarque, $bio Embarquez-vous pour l'Aventure Spatiale! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108233&o=2 $end $spectrum_cass=embassya, $bio Sinclair ZX Spectrum cass. published 38 years ago: Embassy Assault [Model G20/S] (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78761&o=2 $end $amigaocs_flop=embryo, $bio Commodore Amiga 500 disk. published 27 years ago: Embryo (c) 1993 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73973&o=2 $end $info=embryon, $bio Pinball published 39 years ago: Embryon (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) Model Number : 1222 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in June 1981, Embryon was the first Bally game to feature artwork by Tony Ramunni, and the first (and last) game from this company to use the trademarked 'Flipsave' ball saving feature - a small flipper inside the right out-lane used by players to flip lost balls back into the return lane. 2,250 units were produced. The development of this game took 10 months. - STAFF - Design by : George Christian Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5379&o=2 $end $x68k_flop=emerald, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Emerald Densetsu (c) 1990 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released on July 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87493&o=2 $end $pc98=emerald, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: エメラルド伝説 (c) 1990 System House Oh! (Emerald Densetsu) - TECHNICAL - Floppy disks: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89420&o=2 $end $pc8801_flop=emerald, $bio NEC PC-8801 Series disk. published 30 years ago: Emerald Densetsu (c) 1990 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91710&o=2 $end $pc98=emeraldd, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Emerald Dragon (c) 1989 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89421&o=2 $end $pc8801_flop=emeraldd,emeraldda,emeralddd, $bio NEC PC-8801 Series disk. published 31 years ago: Emerald Dragon (c) 1989 Basho House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91711&o=2 $end $x68k_flop=emeraldd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Emerald Dragon (c) 1990 Glodia. - TECHNICAL - BARCODE: 4994117689004 MEDIA: FD x6 - TRIVIA - Released on December 06, 1990 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87494&o=2 $end $msx2_flop=emeraldd,emeraldda, $bio MSX 2 disk. published 30 years ago: Emerald Dragon (c) 1990 Glodia. - TECHNICAL - GAME ID: 4994117029008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101643&o=2 $end $fmtowns_cd=emeraldd, $bio Fujitsu FM Towns CD published 28 years ago: Emerald Dragon (c) 1992 Glodia. - TECHNICAL - BARCODE: 4994117059203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110290&o=2 $end $pc8801_flop=emeralddmd,emeralddmda, $bio NEC PC-8801 Series disk. published 31 years ago: Emerald Dragon Music Disk (c) 1989 Basho House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91712&o=2 $end $pcecd=emeralddt, $bio NEC PC-Engine CD published 26 years ago: Emerald Dragon Taikenban (c) 1994 NEC Home Electronics, Limited. Taikenban edition includes Dengeki CD-ROM & BOOK Vol.1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58177&o=2 $end $pc8801_flop=emeralddvu, $bio Emerald Dragon Visual User Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91713&o=2 $end $pcecd=emeraldd, $bio NEC PC-Engine CD published 26 years ago: Emerald Dragon (c) 1994 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323920587 GAME ID: HECD3005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58176&o=2 $end $snes=emeraldd, $bio Nintendo Super Famicom cart. published 25 years ago: Emerald Dragon [Model SHVC-AMWJ-JPN] (c) 1995 Media Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61271&o=2 $end $bbcb_cass=emeraldi, $bio Acorn BBC/Electron cass. published 35 years ago: Emerald Isle (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51794&o=2 $end $cpc_cass=emerisle, $bio Amstrad CPC cass. published 35 years ago: Emerald Isle (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96118&o=2 $end $msx1_flop=emerisle, $bio Emerald Isle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133125&o=2 $end $amigaocs_flop=emine, $bio Commodore Amiga 500 disk. published 33 years ago: Emerald Mine (c) 1987 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73974&o=2 $end $amigaocs_flop=emine3p, $bio Commodore Amiga 500 disk. published 30 years ago: Emerald Mine 3 Professional (c) 1990 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73975&o=2 $end $amigaocs_flop=emine2, $bio Commodore Amiga 500 disk. published 32 years ago: Emerald Mine II (c) 1988 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73976&o=2 $end $cd32=emerald, $bio Commodore Amiga CD32 published 26 years ago: Emerald Mines (c) 1994 Almathera Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106923&o=2 $end $info=emeralda,emeraldaj,emeraldaja, $bio Arcade Video game published 27 years ago: Emeraldia (c) 1993 Namco. A puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear. - TECHNICAL - Namco System NA-1 hardware Game ID: EM Main CPU: Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips: C140 (@ 42.667 Khz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Emeraldia was released in July 1993 in Japan. Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40098 - Dec 16, 1993] - STAFF - Composed by: Yoshie Arakawa - PORTS - * CONSOLES: Nintendo Wii (2009) "Virtual Console Arcade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=752&o=2 $end $info=eca,ecau,ecap,ecaj, $bio Arcade Video game published 21 years ago: Emergency Call Ambulance (c) 1999 Sega. Become an emergency medical technician in Emergency Call Ambulance. Day or night, you're on the call! Race to the scene of a serious traffic accident, spectacular fire or senseless act of big city violence. You're mission : get the injured to the hospital emergency room as quickly and safely as possible! Players are kept aware of their patient's condition by monitoring their 'health point' indicator. Reckless driving or hitting other vehicles will dramatically reduce your patient's 'health point' indicator. Follow the on-screen directions or choose your own route. The game ends if the 'health point' indicator reaches zero before you deliver the patient to the hospital. Make it in time, and you're off to the next emergency call! - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : paddle Buttons : 3 - TRIVIA - Emergency Call Ambulance was released in July 1999. This game is known in Japan as 'Kyuukyuusha' (translates from Japanese as 'Ambulance'). Emergency Call Ambulance is a part of Sega's 'Real Life Career Series', others are "Airline Pilots", "Brave Firefighters", "Jambo! Safari", "18 Wheeler - American Pro Trucker" and "Crazy Taxi". This was the last game made on the Sega Model 3 hardware. - PORTS - * CONSOLES: Sega Dreamcast - (A collection including "Brave Firefighters", "Jambo! Safari", and "Emergency Call Ambulance" was planned but not released.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3408&o=2 $end $famicom_flop=emichan, $bio Nintendo Famicom disk. published 33 years ago: Emi-chan no Moero Yakyuuken! (c) 1987 Super PIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65297&o=2 $end $spectrum_cass=emiliobu_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Emilio Butragueno Futbol (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78763&o=2 $end $msx1_cass=ebutrag, $bio MSX cass. published 32 years ago: Emilio Butragueno Futbol (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94625&o=2 $end $cpc_flop=emiliobu01,emiliobu0c, $bio Amstrad CPC 464 disk. published 32 years ago: Emilio Butragueno Futbol (c) 1988 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120380&o=2 $end $specpls3_flop=emilbutr,emilbutra, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Emilio Butragueno Futbol (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148150&o=2 $end $msx1_flop=ebutrag, $bio Emilio Butragueno Futbol cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229954&o=2 $end $msx1_flop=ebutrag2, $bio Emilio Butragueno Futbol II cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229955&o=2 $end $cpc_flop=emiliobu02,emiliobu,emiliobu08,emiliobu09,emiliobu0a,emiliobu0b, $bio Amstrad CPC 464 disk. published 31 years ago: Emilio Butragueno II (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: AM 543 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120381&o=2 $end $spectrum_cass=emiliobu_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Emilio Butragueno II (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: SE543 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226460&o=2 $end $specpls3_flop=emilbut2, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Emilio Butragueno II (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: SK063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148315&o=2 $end $cpc_cass=ebutrag2, $bio Amstrad CPC cass. published 31 years ago: Emilio Butragueno II (c) 1989 Erbe Soft. - TECHNICAL - GAME ID: SLA 220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96119&o=2 $end $spectrum_cass=emiliobu, $bio Sinclair ZX Spectrum cass. published 31 years ago: Emilio Butragueno II (c) 1989 Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SLS 220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226459&o=2 $end $msx1_cass=ebutrag2, $bio MSX cass. published 31 years ago: Emilio Butragueño II (c) 1989 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94626&o=2 $end $msx1_cass=esanchez, $bio MSX cass. published 31 years ago: Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94627&o=2 $end $cpc_flop=emiliosn,emiliosn01,emiliosa01,emiliosa,emiliosa04,emiliosa02,emiliosa03, $bio Amstrad CPC 464 disk. published 31 years ago: Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122578&o=2 $end $specpls3_flop=esanchvi,esanchvib,esanchvia, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Emilio Sanchez Vicario Grand Slam (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147947&o=2 $end $msx1_flop=esanchez, $bio Emilio Sanchez Vicario Grand Slam cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229956&o=2 $end $cpc_cass=esanchez, $bio Amstrad CPC cass. published 31 years ago: Emilio Sanchez Vicario Grand Slam (c) 1989 Zigurat Soft. - TECHNICAL - [Model ES-011-AMS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96120&o=2 $end $pc98_cd=emit1, $bio NEC PC-9821 CD published 26 years ago: EMIT Vol. 1 - Toki no Maigo (c) 1994 KOEI Co., Ltd. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on September 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128496&o=2 $end $fmtowns_cd=emit1, $bio Fujitsu FM Towns CD published 26 years ago: EMIT Vol. 1 - Toki no Maigo (c) 1994 KOEI Co., Ltd. - TECHNICAL - GAME ID: HMF-115 CD x1 FD x1 - TRIVIA - Released on March 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128503&o=2 $end $snes=emit1, $bio Nintendo Super Famicom cart. published 25 years ago: EMIT Vol. 1 - Toki no Maigo (c) 1995 Koei - TECHNICAL - GAME ID: SHVC-AEMJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61272&o=2 $end $saturn=emit1, $bio Sega Saturn game published 25 years ago: EMIT Vol. 1 - Toki no Maigo (c) 1995 Koei - TECHNICAL - Game ID: T-7602G - TRIVIA - Released on March 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59107&o=2 $end $pc98_cd=emit2, $bio NEC PC-9821 CD published 25 years ago: EMIT Vol. 2 - Inochigake no Tabi (c) 1995 KOEI Co., Ltd. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on January 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128497&o=2 $end $fmtowns_cd=emit2, $bio Fujitsu FM Towns CD published 26 years ago: EMIT Vol. 2 - Inochigake no Tabi (c) 1994 KOEI Co., Ltd. - TECHNICAL - GAME ID: HMF-157 CD x1 FD x1 - TRIVIA - Released on July 01, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128504&o=2 $end $snes=emit2, $bio Nintendo Super Famicom cart. published 25 years ago: EMIT Vol. 2 - Inochigake no Tabi (c) 1995 Koei - TECHNICAL - GAME ID: SHVC-AEIJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61273&o=2 $end $saturn=emit2,emit2a, $bio Sega Saturn game published 25 years ago: EMIT Vol. 2 - Inochigake no Tabi (c) 1995 Koei - TECHNICAL - GAME ID: T-7603G - TRIVIA - Released on April 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59108&o=2 $end $saturn=emit3, $bio Sega Saturn game published 25 years ago: EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59109&o=2 $end $pc98_cd=emit3, $bio NEC PC-9821 CD published 25 years ago: EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 KOEI Co., Ltd. - TECHNICAL - GAME ID: KN10741020 BARCODE: 4988615006418 MEDIA: CD x1, FD x1 - TRIVIA - Released on March 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128498&o=2 $end $snes=emit3, $bio Nintendo Super Famicom cart. published 25 years ago: EMIT Vol. 3 - Watashi ni Sayonara o (c) 1995 Koei - TECHNICAL - GAME ID: SHVC-AETJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61274&o=2 $end $spectrum_cass=emlynhug, $bio Sinclair ZX Spectrum cass. published 30 years ago: Emlyn Hughes Arcade Quiz (c) 1990 Audiogenic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78765&o=2 $end $bbcb_flop_orig=emlynqz, $bio Acorn BBC Micro B disk. published 29 years ago: Emlyn Hughes Arcade Quiz (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125461&o=2 $end $cpc_flop=emlynhug06,emlynhug03,emlynhug, $bio Amstrad CPC 464 disk. published 29 years ago: Emlyn Hughes Arcade Quiz [Model ASL56AMd] (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121227&o=2 $end $spectrum_cass=emlynhug_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Emlyn Hughes International Soccer (c) 1989 Audiogenic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78766&o=2 $end $specpls3_flop=emlynhug, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Emlyn Hughes International Soccer (c) 1989 Audiogenic Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147961&o=2 $end $spectrum_cass=emlynhug_c, $bio Emlyn Hughes International Soccer (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219598&o=2 $end $amigaocs_flop=hughesis, $bio Commodore Amiga 500 disk. published 30 years ago: Emlyn Hughes International Soccer (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73977&o=2 $end $spectrum_cass=emlynhug_b, $bio Emlyn Hughes International Soccer (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225830&o=2 $end $spectrum_cass=emlynhug_d, $bio Emlyn Hughes International Soccer (c) 199? Touch Down! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237755&o=2 $end $cpc_flop=emlynhug04,emlynhug02,emlynhug01,emlynhug05,emlynhug07,emlynhug08, $bio Amstrad CPC 464 disk. published 32 years ago: Emlyn Hughes International Soccer [Model ASL 52AM] (c) 1988 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121228&o=2 $end $cpc_cass=hughesis, $bio Amstrad CPC cass. published 32 years ago: Emlyn Hughes International Soccer (c) 1988 Audiogenic - TECHNICAL - GAME ID: ASL52AM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96121&o=2 $end $info=enmadaio, $bio Arcade Video game published 27 years ago: Emma Daio (c) 1993 Toaplan Company, Limited. - TRIVIA - The game title, 'Emma Daio' means 'Great King Yama'. According to Hinduism and buddhism legend, Yama counts the people's sins. If these people has sin, yama send them to hell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29908&o=2 $end $to_flop=emanpack, $bio Emmanuel Boulanger Pack (c) 19?? Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107710&o=2 $end $amigaocs_flop=emmanuel, $bio Commodore Amiga 500 disk. published 31 years ago: Emmanuelle (c) 1989 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73978&o=2 $end $amigaocs_flop=emmanuelg, $bio Commodore Amiga 500 disk. published 31 years ago: Emmanuelle (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73979&o=2 $end $info=sp_emmrd,sp_emmrda,sp_emmrdb,sp_emmrdc,sp_emmrdd,sp_emmrde,sp_emmrdf,sp_emmrdg,sp_emmrdh,sp_emmrdi,sp_emmrdj,sp_emmrdk,sp_emmrdn,sp_emmrdo, $bio Fruit Machine published 25 years ago: Emmerdale (c) 1995 Ace Coin Equipment, Limited. - TRIVIA - Emmerdale was released in June 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42231&o=2 $end $info=sc4emmer,sc4emmera,sc4emmerb,sc4emmerc, $bio Emmerdale (c) 200? Mazooma Games. - TECHNICAL - [Model PR2313] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43017&o=2 $end $info=sc5emmer,sc5emmera, $bio Emmerdale (c) 200? Mazooma Games. - TECHNICAL - [Model PR2313] [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42584&o=2 $end $snes=emmittsf, $bio Nintendo Super NES game published 25 years ago: Emmitt Smith Football (c) 1995 JVC. - TECHNICAL - GAME ID: SNS-AESE-USA - TRIVIA - Released in November 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62961&o=2 $end $pc8801_flop=emmy,emmya, $bio NEC PC-8801 Series disk. published 36 years ago: Emmy (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91714&o=2 $end $pc8801_flop=emmy2,emmy2a, $bio NEC PC-8801 Series disk. published 36 years ago: エミーII (c) 1984 ASCII Corp. (Emmy II) - TECHNICAL - GAME ID: 2009511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91715&o=2 $end $psx=emmyrea, $bio Sony PlayStation disc published 19 years ago: Emmyrea (c) 2001 KID [Kindle Imagine Develop] - TECHNICAL - [Model SLPS-03216] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85126&o=2 $end $gbcolor=emochen2, $bio Emo Cheng 2 - Fengyun Pian (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122028&o=2 $end $gbcolor=emochndx, $bio Emo Cheng DX (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95186&o=2 $end $nes=10baiyak, $bio Nintendo Famicom cart. published 31 years ago: エモやんの10倍プロ野球セリーグ編 (c) 1989 Hect (Emo Yan no 10 Bai Pro Yakyuu) - TECHNICAL - Game ID: HCT-IB/005 Cart color: light grey - TRIVIA - Released on December 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54025&o=2 $end $c64_cart=emon23, $bio Commodore C64 cart. published 32 years ago: Emon Ver.2 (c) 1988 CIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240879&o=2 $end $bbcb_cass=emperor, $bio Emperor (c) 19?? Molimerx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51795&o=2 $end $dragon_cass=empire, $bio Dragon cass. published 37 years ago: Empire (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116794&o=2 $end $dragon_cass=empired, $bio Dragon cass. published 36 years ago: Empire (c) 1984 Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116498&o=2 $end $bbcb_cass=empire, $bio Acorn BBC/Electron cass. published 35 years ago: Empire (c) 1985 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51796&o=2 $end $cpc_cass=empirel, $bio Amstrad CPC cass. published 35 years ago: Empire (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96123&o=2 $end $cpc_flop=empiref101,empiref1, $bio Amstrad CPC 464 disk. published 35 years ago: Empire (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120775&o=2 $end $ibm5150=empire, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Empire - Wargame of the Century (c) 1988 Interstel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234600&o=2 $end $cpc_flop=empirean, $bio Empire and Mandragore Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126700&o=2 $end $info=empcity,empcityj,empcityu,empcityi,empcityfr, $bio Arcade Video game published 34 years ago: Empire City 1931 (c) 1986 Seibu Kaihatsu. Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Empire City 1931 was released in December 1986. Licensed to Taito for Japan manufacture and distribution. Licensed to Eurobed for Italian manufacture and distribution. Licensed to Norad for French manufacture and distribution. Empire City 1931 is known in Germany as "Street Fight". - SERIES - 1. Empire City 1931 (1986) 2. Lead Angle (1988) - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.15, 1987, "Magnum Kiki Ippatsu - Empire City : 1931") * COMPUTERS: Thomson TO8 [EU] (1987, "Prohibition") [EU] Commodore C64 (1987, "Prohibition") [EU] Sinclair ZX Spectrum (1987, "Prohibition") [EU] Amstrad CPC (1987, "Prohibition") [64 ko Cassette version] [EU] Amstrad CPC (1987, "Prohibition") [128 ko Disk version] : has better graphics. [EU] Atari ST (1987, "Prohibition") [EU] Atari ST (1990, "Prohibition (Smash 16)") PC [MS-DOS, 5.25"] (19??, "Prohibition") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=753&o=2 $end $apple2_flop_clcracked=emp2is12, $bio Apple II disk. published 38 years ago: Empire II - Interstellar Sharks (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231012&o=2 $end $apple2_flop_orig=emp3arma, $apple2_flop_clcracked=emp3arma, $bio Apple II disk. published 37 years ago: Empire III - Armageddon (c) 1983 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233500&o=2 $end $megadriv=empsteel, $bio Sega Mega Drive game published 28 years ago: Empire of Steel (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56487&o=2 $end $amigaocs_flop=empireso, $bio Commodore Amiga 500 disk. published 26 years ago: Empire Soccer 94 (c) 1994 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73980&o=2 $end $archimedes=empsoccr94, $bio Acorn Archimedes disk. published 25 years ago: Empire Soccer 94 (c) 1995 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127119&o=2 $end $mo5_cass=empire,empireb,empirea, $to7_cass=empire, $bio Thomson MO5/TO7 cass. published 35 years ago: Empire (c) 1985 Loriciels. - TECHNICAL - GAME ID: 056 FACE A: TO7 FACE B: MO5 - STAFF - By: Philippe Darmagnac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108234&o=2 $end $to_flop=empire, $bio Thomson TO disk. published 35 years ago: Empire (c) 1985 Loriciels. - TECHNICAL - GAME ID: 121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107711&o=2 $end $cpc_cass=empire, $bio Amstrad CPC cass. published 34 years ago: Empire! (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96122&o=2 $end $to7_cass=subjonct,subjoncta, $bio Emploi du Subjonctif (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108235&o=2 $end $mo5_cass=empsubjo, $bio Emploi du Subjonctif (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108752&o=2 $end $to_flop=emptydsk,emptydska, $bio Empty Disk (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107712&o=2 $end $cpc_flop=emptytum01, $bio Amstrad CPC 464 disk. published 33 years ago: Empty Tummy Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126701&o=2 $end $cpc_flop=emuelect, $bio Amstrad CPC 464 disk. published 34 years ago: Emu - Electronic Music Utility (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125066&o=2 $end $info=emu2, $bio Musical Instrument published 36 years ago: Emulator II (c) 1984 E-mu Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261558&o=2 $end $info=emu3, $bio Musical Instrument published 33 years ago: Emulator Three Digital Sound Production System (c) 1987 E-mu Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261559&o=2 $end $uzebox=emuze,emuzea, $bio Belogic Uzebox ROM published 10 years ago: Emuze EEPROM Viewer (c) 2010 Belogic An Eeprom Management tool for the Uzebox. - TRIVIA - Released on March 3, 2010. - STAFF - By: Paul McPhee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233057&o=2 $end $fm7_disk=emx80cpm, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: EMX80 System for FM-7/8 (c) 1984 Eiji Katsura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93613&o=2 $end $mo5_cass=cycliste, $bio Thomson MO5 cass. published 35 years ago: En Allant a l'Ecole Cycliste (c) 1985 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108753&o=2 $end $cpc_flop=enbuscad, $bio Amstrad CPC 464 disk. published 14 years ago: En Busca de la Joya Encantada (c) 2006 RML Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124663&o=2 $end $cpc_cass=arcalian, $bio Amstrad CPC cass. published 34 years ago: En Busca del Arca de La Alianza (c) 1986 Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96124&o=2 $end $msx1_cass=enruta, $bio MSX cass. published 35 years ago: En Ruta (c) 1985 Microgesa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94628&o=2 $end $ekara_japan_p=pc0003, $bio Takara e-Kara PC series cart. published 19 years ago: ENB Vol. 1 [Model PC0003-ENB] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237599&o=2 $end $to7_cass=encadre, $bio Thomson TO7 cass. published 37 years ago: Encadrement (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108236&o=2 $end $msx1_cass=enchant, $bio MSX cass. published 31 years ago: Enchanted (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94629&o=2 $end $gba=enchantd, $bio Nintendo GBA cart. published 13 years ago: Enchanted - Once Upon Andalasia [Model AGB-BZRE-USA] (c) 2007 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70562&o=2 $end $gamate=encbrick, $bio Gamate cart. published 30 years ago: Enchanted Bricks [Model C1005] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105872&o=2 $end $cpc_flop=enchante03, $bio Amstrad CPC 464 disk. published 31 years ago: Enchanted Cracked (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122465&o=2 $end $msx1_flop=enchant, $bio Enchanted cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229957&o=2 $end $info=efce, $bio Enchanted Fores [Cash Express] (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33574&o=2 $end $info=eforsta5,eforsta5u,eforest,eforesta,eforestb,eforsta5ua, $bio Slot Machine published 25 years ago: Enchanted Forest (c) 1995 Aristocrat. A 5-reel video slot machine with a fantasy theme. - TECHNICAL - Aristocrat MKIV hardware. MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win Also released on the MKV Series 1 hardware (1995). - TRIVIA - Enchanted Forest was released in June 1995. Other 'Enchanted' style games are : "Mystic Garden", "Enchantress" and "Mystic Forest". - UPDATES - When you get a win with the Tree Eyes it displays ***ENCHANTED PAY*** on the screen. The asterisks are removed on the later versions. - SCORING - All pays are left to right, except scattered Mushrooms which pay any. Tree Eyes appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Mushrooms. - TIPS AND TRICKS - If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Tree Eyes symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute. Double Up Feature : When a win comes up, you are given the chance to bet on the credits you've just won. If you select the right colour (Red or Black), your win is doubled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5014&o=2 $end $info=eforsta5ce,eforsta5cea, $bio Slot Machine published 20 years ago: Enchanted Forest [Cash Express] (c) 2000 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118064&o=2 $end $apple2_cass=enchante, $bio Apple II cass. published 40 years ago: Enchanted Island (c) 1980 Mad Hatter Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136036&o=2 $end $info=enchlamp, $bio Slot Machine published 14 years ago: Enchanted Lamp (c) 2006 Konami Gaming, Incorporated. - TRIVIA - Released in November 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12061&o=2 $end $amigaocs_flop=enchantd, $bio Commodore Amiga 500 disk. published 30 years ago: Enchanted Land (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73981&o=2 $end $info=encspell, $bio Enchanted Spell (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44200&o=2 $end $cpc_cass=enchantd, $bio Amstrad CPC cass. published 31 years ago: Enchanted (c) 1989 Positive. - TECHNICAL - [Model 32001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96125&o=2 $end $ibm5150=enchantr, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Enchanter (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83613&o=2 $end $apple2_flop_orig=enchtr15, $apple2_flop_clcracked=enchnr10,enchnr16, $apple2_flop_misc=enchantr, $bio Apple II disk. published 37 years ago: Enchanter (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107396&o=2 $end $adam_flop=enchantr, $bio Coleco Adam disk. published 37 years ago: Enchanter (c) 1983 Infocom. CP/M text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109435&o=2 $end $cpc_flop=enchant,enchante02, $pcw=enchant, $bio Amstrad CPC/PCW disk. published 37 years ago: Enchanter (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118295&o=2 $end $pc98=enchantr, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Enchanter - Wakaki Madoushi no Shiren (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89422&o=2 $end $cpc_flop=enchante01, $bio Amstrad CPC 464 disk. published 36 years ago: Enchanter Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126499&o=2 $end $info=enchantr, $bio Slot Machine published 21 years ago: Enchantress (c) 1999 Aristocrat. A video slot machine with 6 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club, and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. Re-released on the MKVI hardware in 2001. - TRIVIA - One of only two known 6 reel games by Aristocrat. The other game is "Big Hearted". - SCORING - Tree Eyes appears on reel 2, 3, 4 and 5 and substitutes for all symbols in all positions of that reel and in one position for scattered Mushrooms. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4979&o=2 $end $spectrum_cass=enciclop, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Arte (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234828&o=2 $end $spectrum_cass=enciclop_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Diritto-Economia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234829&o=2 $end $spectrum_cass=enciclop_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Filosofia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234830&o=2 $end $spectrum_cass=enciclop_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Geografia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234831&o=2 $end $spectrum_cass=enciclop_h, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Letteratura I (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234832&o=2 $end $spectrum_cass=enciclop_j, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Letteratura II (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234833&o=2 $end $spectrum_cass=enciclop_l, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Medicina (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234834&o=2 $end $spectrum_cass=enciclop_n, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Musica (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234835&o=2 $end $spectrum_cass=enciclop_p, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Religione (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234836&o=2 $end $spectrum_cass=enciclop_r, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Scienze Naturali (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234837&o=2 $end $spectrum_cass=enciclop_t, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Scienze Pure (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234838&o=2 $end $spectrum_cass=enciclop_v, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Sintesi Cronologia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234839&o=2 $end $spectrum_cass=enciclop_x, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enciclopedia Bompiani: Storia (c) 1984 Gruppo Editoriale Fabbri Bompiani Sonzogno ETAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234840&o=2 $end $zx81_cass=encounter, $bio Sinclair ZX-81 cass. published 38 years ago: Encounter (c) 1982 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114785&o=2 $end $a2600=encountre, $bio Atari 2600 cart. published 37 years ago: Encounter at L-5 (c) 1983 Gameworld European release. See "Encounter at L-5 [Model DA1001]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50448&o=2 $end $a2600=encountr, $bio Atari 2600 cart. published 38 years ago: Encounter at L-5 (c) 1982 Data Age, Incorporated. Beyond the orbit of the moon, a defenseless space colony is under heavy attack from the ruthless Megalytes. You are their only hope. Armed with packets of antimatter, you take control of an Antimatter Launcher. Suddenly the sky is ablaze with Megalyte war ships. You must destroy them before their formidable particle beams destroy you and the peace-loving colonists of L-5. It will take every ounce of skill and cunning at your disposal to blast the evil ones out of orbit. - TECHNICAL - Model DA1001 - SCORING - You will score points for every Warrior Ship you hit--the farther away the ship, the more points you receive. You'll also score 10 points for each death ship you destroy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50447&o=2 $end $cdi=encyclop, $bio Phillips CD-i published 26 years ago: Encyclopaedia Hachette (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52864&o=2 $end $to_flop=etpapp1, $bio Thomson TO disk. published 24 years ago: Encyclopaedia Thomsonis - Les Papillons Vol.1 (c) 1996 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107713&o=2 $end $to_flop=etpapp2, $bio Thomson TO disk. published 24 years ago: Encyclopaedia Thomsonis - Les Papillons Vol.2 (c) 1996 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107714&o=2 $end $to_flop=etpapp31, $bio Thomson TO disk. published 21 years ago: Encyclopaedia Thomsonis - Les Papillons Vol.3 - Heteroceres 1 (c) 1999 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107715&o=2 $end $to_flop=etpapp32, $bio Thomson TO disk. published 21 years ago: Encyclopaedia Thomsonis - Les Papillons Vol.3 - Heteroceres 2 (c) 1999 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107716&o=2 $end $to_flop=etmamm2,etmamm2a, $bio Thomson TO disk. published 21 years ago: Encyclopaedia Thomsonis - Mammiferes Vol.2 - Canides 1 (c) 1999 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107718&o=2 $end $to_flop=etmamm3,etmamm3a, $bio Thomson TO disk. published 20 years ago: Encyclopaedia Thomsonis - Mammiferes Vol.3 - Special Loup (c) 2000 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107719&o=2 $end $to_flop=etmamm31, $bio Thomson TO disk. published 22 years ago: Encyclopaedia Thomsonis - Mammiferes Vol.3-1 (c) 1998 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107717&o=2 $end $to_flop=insectes, $bio Thomson TO disk. published 17 years ago: Encyclopaedia Thomsonis Vol.2.1 - Les Insectes (c) 2003 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107720&o=2 $end $spectrum_cass=encygal, $bio Sinclair ZX Spectrum cass. published 8 years ago: Encyclopedia Galactica (c) 2012 Retro Fusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227609&o=2 $end $spectrum_cass=encygalr, $bio Sinclair ZX Spectrum cass. published 8 years ago: Encyclopedia Galactica Remixed (c) 2012 Retro Fusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227610&o=2 $end $amigaocs_flop=ancbattl, $bio Commodore Amiga 500 disk. published 30 years ago: Encyclopedia of War - Ancient Battles (c) 1990 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73982&o=2 $end $cpc_cass=ancbattl, $bio Amstrad CPC cass. published 22 years ago: Encyclopedia of War - Ancient Battles (c) 1998 CCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116107&o=2 $end $apple2_flop_clcracked=enctriv, $bio Apple II disk. published 34 years ago: Encyclopedia Trivia (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231388&o=2 $end $apple2_flop_clcracked=endpunct, $bio Apple II disk. published 31 years ago: End Punctuation (c) 1989 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231671&o=2 $end $psx=endsectr, $bio Sony PlayStation disc published 22 years ago: End Sector (c) 1998 ASCII Corp. - TECHNICAL - [Model SLPS-01584] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85127&o=2 $end $cpc_flop=endzones,endzone,endzone1,endzone101, $bio Amstrad CPC type-in published 34 years ago: End Zone (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120119&o=2 $end $pc98=endanrek, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Endan Rekishi Emaki - Nukata no Ookimi (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89423&o=2 $end $pc98=gorakuin, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Endan Tokugawa Kouryuuki - Gorakuin (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89424&o=2 $end $info=endrichs, $bio Endless Riches (c) 199? EN Tiger. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45335&o=2 $end $msx2_flop=endlos,endlosa, $bio MSX 2 disk. published 34 years ago: Endlos (c) 1986 Radarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101644&o=2 $end $cpc_cass=enduranc, $bio Amstrad CPC cass. published 34 years ago: Endurance (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96127&o=2 $end $a2600=endurodi, $bio Atari 2600 cart. published 37 years ago: Enduro (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50451&o=2 $end $a2600=endurody, $bio Atari 2600 cart. published 37 years ago: Enduro (c) 1983 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50453&o=2 $end $a2600=enduros, $bio Atari 2600 cart. published 36 years ago: Enduro (c) 1984 Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50455&o=2 $end $spectrum_cass=endurof, $bio Enduro (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226706&o=2 $end $a2600=endurodv, $bio Enduro (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50452&o=2 $end $a2600=enduror, $bio Enduro (c) 19?? Robby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50454&o=2 $end $a2600=endurot, $bio Enduro (c) 19?? Tron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50456&o=2 $end $info=endurobl, $bio Arcade Video game published 33 years ago: Enduro Racer (c) 1987 Herb. Bootleg of the Sega's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33095&o=2 $end $mo5_cass=enduro,endurob,enduroc,enduroa, $bio Thomson MO5 cass. published 32 years ago: Enduro Racer (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108754&o=2 $end $c64_cass=enduro, $bio Commodore C64 cass. published 31 years ago: Enduro Racer (c) 1989 Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146501&o=2 $end $spectrum_cass=endurorp, $bio Enduro Racer (c) 198? Proein Soft Lin. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219599&o=2 $end $spectrum_cass=endurorhq, $bio Enduro Racer (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226450&o=2 $end $cpc_flop=endurora02, $bio Amstrad CPC 464 disk. published 32 years ago: Enduro Racer + Super Sprint (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121132&o=2 $end $cpc_cass=enduroi, $bio Amstrad CPC cass. published 33 years ago: Enduro Racer (c) 1987 Proein Soft Line - TECHNICAL - GAME ID: 222225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96129&o=2 $end $sms=enduro, $bio Sega Master System cart. published 33 years ago: Enduro Racer (c) 1987 Sega Enterprises, Limited. - TECHNICAL - [Model 5077] - TRIVIA - European version released in 1987 by Sega Enterprises. North American version released in 1988 by Sega America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.15, 2008) Nintendo Wii [Virtual Console] [EU] (jan.9, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56011&o=2 $end $to_flop=enduro,enduroa, $bio Thomson TO disk. published 32 years ago: Enduro Racer (c) 1988 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: DU 9179 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107721&o=2 $end $sms=enduroj, $bio Sega Mark III cart. published 33 years ago: エンデューロレーサー (c) 1987 Sega Enterprises, Limited. (Enduro Racer) - TECHNICAL - Game ID: G-1322 - TRIVIA - Enduro Racer for Mark III was released on May 18, 1987 in Japan. Known export versions : [US] [EU] "Enduro Racer [Model 5077]" [BR] "Super Cross" by Tec Toy - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.21, 2008) Sega Master System [KO] (apr.1995) "Aladdin II Special - Racing 3 IN 1 [Model GB95002JG]" by Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55858&o=2 $end $cpc_flop=endurora03,endurora04,endurora01,endurora,endurora05,endurora06, $bio Amstrad CPC 464 disk. published 33 years ago: Enduro Racer (c) 1987 Activision, Inc. - TECHNICAL - GAME ID: UQD 572 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121133&o=2 $end $cpc_cass=enduro, $bio Amstrad CPC cass. published 33 years ago: Enduro Racer [Model UQK 572] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96128&o=2 $end $spectrum_cass=enduror, $bio Sinclair ZX Spectrum cass. published 33 years ago: Enduro Racer [Model URK 572] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78777&o=2 $end $info=enduror,endurob2,enduror1,enduror1d,endurord,endurora,endurorb, $bio Arcade Video game published 34 years ago: Enduro Racer (c) 1986 Sega. Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided. Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash. Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - TECHNICAL - [Wheelie model] Dimensions (cm) :W66 x D176 x H170 Weight : 220 Kg. Main CPU : (2x) Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 304 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 6144 Players : 1 - TRIVIA - Released in September 1986. Also released as : "Enduro Racer [Sit-Down model]". "Enduro Racer [Upright model]". Jack Gale holds the official record for this game with 40,973,617 points. Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987. - STAFF - Music composed by : Hiroshi Miyauchi (Hiro) - PORTS - * CONSOLES: Sega Master System (1987) : Isometric view. * COMPUTERS: Sinclair ZX Spectrum (1987) Commodore C64 (1987) Atari ST (1987) Amstrad CPC (1987) Thomson TO7 (1988) Thomson M05 Amstrad CPC (1989, "12 Top Amstrad Hits") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=756&o=2 $end $a2600=enduro,enduroe1,enduro1,enduroe, $bio Atari 2600 cart. published 37 years ago: Enduro (c) 1983 Activision. Strap on your goggles. Sink into your seat. And leave all your fears in the pit. You're about to enter the race of your life. You'll be required to pass lots of cars each day. Through sun and snow and fog and ice, sunrise to sunset - as fast as you can. Welcome to the National Enduro! - TECHNICAL - Model AX-026 - TRIVIA - Known as 'Transamerika-Rennen' in Germany. Back in the 80s, if you got an on-screen racing trophy. You could join the 'Roadbusters' by sending a photo of your TV screen showing your winning race results to Activision. They send in return an official 'High Performance' emblem. - TIPS AND TRICKS - Tips from Larry Miller, designer of Enduro : Larry Miller is a powerhouse game designer with a PhD in physics. When he isn't designing games, he may be sailing, skiing or playing the piano. "The best way to outlast other drivers is to pace yourself. You won't survive long if you stay at maximum speed because you'll keep hitting the other cars. Go only as fast as it takes to pass the required number of cars each day." "If you can choose between steering into the side of the road or hitting another car, always steer into the roadside. It's just a minor setback, and you won't lose as much time." "Also, it's always better to go around diagonally paired cars than to squeeze between them. But, if you must squeeze between them, keep your speed just above theirs and be careful!" "Here's another tip; If you approach a group of cars that are really blocking the road - slow down. Let them disappear back into the distance ahead of you. Then, accelerate. When you meet up with these cars again, they will have probably changed their positions." "I hope you enjoy the National Enduro as much as I enjoyed designing it. Drop me a card from your next pit stop - I'd love to hear from you. And please, remember to fasten your seatbelts." - STAFF - Programmer: Larry Miller - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50449&o=2 $end $a2600=enduroc, $bio Atari 2600 cart. published 37 years ago: Enduro (c) 1983 CCE South American release. See Activision's "Enduro [Model AX-026]" for more information about the game. - TECHNICAL - Model C-810 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50450&o=2 $end $spectrum_cass=enduro, $bio Sinclair ZX Spectrum cass. published 36 years ago: Enduro [Model URK 010] (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78776&o=2 $end $spectrum_cass=endzone4, $bio Sinclair ZX Spectrum cass. published 29 years ago: Endzone (c) 1991 Sport-Sim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78779&o=2 $end $spectrum_cass=endzonee, $bio Endzone (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225831&o=2 $end $spectrum_cass=endzone8, $bio Sinclair ZX Spectrum cass. published 33 years ago: Endzone - 87f Rosters (c) 1987 Sport-Sim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226306&o=2 $end $spectrum_cass=endzone8_b,endzone8_c,endzone8_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Endzone - 88e Rosters + Program (c) 1988 Sport-Sim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226307&o=2 $end $spectrum_cass=endzone8_f, $bio Sinclair ZX Spectrum cass. published 32 years ago: Endzone - 88f Rosters (c) 1988 Sport-Sim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226310&o=2 $end $spectrum_cass=endzone8_h, $bio Sinclair ZX Spectrum cass. published 31 years ago: Endzone - 89e Rosters (c) 1989 Sport-Sim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226308&o=2 $end $spectrum_cass=endzone9,endzone9_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: Endzone - 90f Rosters + Program (c) 1990 Sport-Sim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226309&o=2 $end $cpc_cass=endzone, $bio Amstrad CPC cass. published 32 years ago: Endzone (c) 1988 Alternative Soft., Ltd. - TECHNICAL - [Model AS179] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96130&o=2 $end $ibm5170_cdrom=enemystr, $bio IBM 5170 CD-ROM (DOS) published 21 years ago: Enemy Star (c) 1999 Midas Int. Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144631&o=2 $end $saturn=enemy0j,enemy0jb,enemy0ja, $bio Sega Saturn game published 24 years ago: Enemy Zero (c) 1996 Warp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59110&o=2 $end $saturn=enemy0, $bio Sega Saturn game published 23 years ago: Enemy Zero (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60296&o=2 $end $saturn=enemy0u, $bio Sega Saturn game published 23 years ago: Enemy Zero [Model 81076] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60035&o=2 $end $mo5_cass=energic,energicb,energicc,energicd,energica, $bio Thomson MO5 cass. published 35 years ago: Energic (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108755&o=2 $end $cpc_flop=energicf, $bio Amstrad CPC type-in published 34 years ago: Energic (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119146&o=2 $end $amigaocs_flop=energie, $bio Commodore Amiga 500 disk. published 27 years ago: Energie-Manager (c) 1993 Rauser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73983&o=2 $end $info=sc1energ, $bio Energy (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42136&o=2 $end $snes=energybr, $bio Nintendo Super Famicom cart. published 24 years ago: Energy Breaker [Model SHVC-AZLJ-JPN] (c) 1996 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61275&o=2 $end $apple2_flop_clcracked=engyconv, $bio Apple II disk. published 37 years ago: Energy Conversions (c) 1983 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231594&o=2 $end $cpc_flop=energywa01,energywa, $bio Amstrad CPC 464 disk. published 33 years ago: Energy Warrior (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121545&o=2 $end $spectrum_cass=energywa_d, $bio Energy Warrior + Molecule Man (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226376&o=2 $end $cpc_cass=energywr, $bio Amstrad CPC cass. published 32 years ago: Energy Warrior + Molecule Man (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IA 0236 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96131&o=2 $end $pce=energy, $bio NEC PC-Engine HuCARD published 31 years ago: Energy (c) 1989 NCS Energy is a platform game by NCS. You play a boy who must rescue his friends captured by mutant monsters. He can fire balls of energy using his ESP powers. You can talk to other characters to get clues about the game. You can collect extra items hidden in chesses, as extra life and Esp potions. - TECHNICAL - Game ID: NCS89005 - TRIVIA - Released on April 19, 1989 in Japan for 5200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58573&o=2 $end $info=enforce,enforcej,enforceja, $bio Arcade Video game published 32 years ago: Enforce (c) 1988 Taito. A 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus". - TECHNICAL - Taito Z System hardware Game ID : B58 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1988, Enforce was released in April 1989 in Japan. Licensed from U.S. Navy under U.S. Patent 4,021,846. - STAFF - Producer : Junji Yarita Software : Hidenori Sasatani, Eiichi Sato, Kenzo Nomura, Tohru Sugawara Character designers : Junji Yarita, Akira Saito, Space Creative, Animation 20 Hardware designers : Yasuhiro Shibuya, Seigo Sakamoto Electric : Fumio Takeda, Satoru Shimomura, Masatoki Sasaki Mechanic : Akira Takahashi, Mituyoshi Ishida, Tohru Hirata, Masaharu Hori Designers : Shinobu Sekiguchi, Shin Tamagoshi Sound produced by Zuntata : Hisayoshi Ogura (OGR.), Yasuhisa Watanabe (Yack.) Music composed by : Takami Asano Data programmed by : Shizuo Aizawa (Splatter A) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=757&o=2 $end $wswan=engacho, $bio Bandai WonderSwan game published 21 years ago: Engacho! for WonderSwan [Model SWJ-NAP001] (c) 1999 NAC [Nihon Application Co., Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86325&o=2 $end $psx=engacho, $bio Sony PlayStation disc published 21 years ago: Engacho! (c) 1999 Nihon Application Co., Ltd. - TECHNICAL - [Model SLPS-02263] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85128&o=2 $end $pc98=engerrnd, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Engage Errands (c) 1993 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89425&o=2 $end $pc98=engerrn2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Engage Errands II - Hikari o Ninau Mono (c) 1995 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89426&o=2 $end $cpc_flop=engelber, $bio Amstrad CPC type-in published 34 years ago: Engelbert (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119648&o=2 $end $tiki100=engheis, $bio Engelsk-heis (c) 198? Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237325&o=2 $end $tiki100=engsvoop, $bio Engelsk-svoop (c) 198? Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237326&o=2 $end $vectrex=enginean, $bio GCE Vectrex published 37 years ago: Engine Analyzer (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82217&o=2 $end $c64_cass=enghumpty, $bio Commodore C64 cass. published 36 years ago: Engineer Humpty (c) 1984 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACC 113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146502&o=2 $end $apple2_cass=engmath1, $bio Apple II cass. published 41 years ago: Engineering Mathematics 1 (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136005&o=2 $end $amigaocs_flop=engchamp, $bio Commodore Amiga 500 disk. published 29 years ago: England Championship Special (c) 1991 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73984&o=2 $end $cpc_flop=engleber,engleber01, $bio Amstrad CPC type-in published 35 years ago: Englebert (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the British magazine; Your Computer , in June 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120120&o=2 $end $leapfrog_leappad_cart=letsgo1g, $bio LeapFrog Leappad cart. published 16 years ago: Englisch Kurs - Let's go 1 (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234955&o=2 $end $leapfrog_leappad_cart=letsgo2g, $bio LeapFrog Leappad cart. published 16 years ago: Englisch Kurs - Let's go 2 (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234956&o=2 $end $leapfrog_leappad_cart=letsgo3g, $bio LeapFrog Leappad cart. published 15 years ago: Englisch Kurs - Let's go 3 (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234957&o=2 $end $leapfrog_leappad_cart=letsgo4g, $bio LeapFrog Leappad cart. published 15 years ago: Englisch Kurs - Let's go 4 (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234958&o=2 $end $msx1_cart=english, $bio MSX cart. published 32 years ago: English (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76714&o=2 $end $apogee=engl, $bio English (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235334&o=2 $end $apple2_flop_clcracked=engachv1, $bio Apple II disk. published 38 years ago: English Achievement I (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231439&o=2 $end $apple2_flop_clcracked=engachv2, $bio Apple II disk. published 38 years ago: English Achievement II (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231440&o=2 $end $apple2_flop_clcracked=engachv3, $bio Apple II disk. published 38 years ago: English Achievement III (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231441&o=2 $end $apple2_flop_clcracked=engachv4, $bio Apple II disk. published 38 years ago: English Achievement IV (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231442&o=2 $end $apple2_flop_clcracked=engachv5, $bio Apple II disk. published 38 years ago: English Achievement V (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231443&o=2 $end $apple2_flop_clcracked=engchlng, $bio Apple II disk. published 36 years ago: English Challenge (c) 1984 Learning Seed Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234845&o=2 $end $msx2_flop=engholid,engholida, $bio MSX 2 disk. published 34 years ago: English Holidays (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101645&o=2 $end $zx81_cass=englit1, $bio Sinclair ZX-81 cass. published 38 years ago: English Literature 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114576&o=2 $end $zx81_cass=englit1w, $bio Sinclair ZX-81 cass. published 38 years ago: English Literature 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114995&o=2 $end $zx81_cass=englit2, $bio Sinclair ZX-81 cass. published 38 years ago: English Literature 2 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114577&o=2 $end $zx81_cass=englit2w, $bio Sinclair ZX-81 cass. published 38 years ago: English Literature 2 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114996&o=2 $end $info=arac6000, $bio Dart game published 33 years ago: English Mark Darts [Super 6 Plus II] (c) 1987 Arachnid, Incorporated. - TECHNICAL - [6300 Series] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33973&o=2 $end $tvc_flop=english1, $bio Videoton TVC disk. published 34 years ago: English Test no.1 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112256&o=2 $end $tvc_flop=english2, $bio Videoton TVC disk. published 34 years ago: English Test no.2 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112257&o=2 $end $tvc_flop=english3, $bio Videoton TVC disk. published 34 years ago: English Test no.3 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112258&o=2 $end $tvc_flop=english4, $bio Videoton TVC disk. published 34 years ago: English Test no.4 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112259&o=2 $end $tvc_flop=english5, $bio Videoton TVC disk. published 34 years ago: English Test no.5 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112260&o=2 $end $apple2_flop_clcracked=mceng112, $bio Apple II disk. published 39 years ago: English Vol. 1 [Model MECC-A746] (c) 1981 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230765&o=2 $end $dragon_cass=encharint, $bio Dragon cass. published 23 years ago: Enhanced Character Interpreter (c) 1997 Matthias, J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234475&o=2 $end $hp9845b_rom=enhgfx,enhgfxb, $bio Enhanced Graphics (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236833&o=2 $end $c128_flop=enhsidpl, $bio Enhanced SidPlayer (c) 198? Compute! Publications, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231902&o=2 $end $bbcb_cass=enigma, $bio Enigma (c) 19?? Brainbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51797&o=2 $end $cpc_flop=enigmaf1, $bio Amstrad CPC type-in published 30 years ago: Enigma (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120073&o=2 $end $archimedes=enigma,enigmaa, $bio Acorn Archimedes disk. published 27 years ago: Enigma (c) 1993 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115916&o=2 $end $to_flop=enigma,enigmaa, $bio Thomson TO disk. published 25 years ago: Enigma (c) 1995 Pukall [Alexandre Pukall] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107722&o=2 $end $bbc_rom=enigma004, $bio Acorn BBC ROM published 36 years ago: Enigma Disc Imager Ver. 0 (c) 1984 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145165&o=2 $end $bbc_rom=enigma105,enigma106,enigma107,enigma, $bio Acorn BBC ROM published 35 years ago: Enigma Disc Imager Ver. 1 (c) 1985 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145166&o=2 $end $info=enigma2, $bio Arcade Video game published 39 years ago: Enigma II (c) 1981 GamePlan. An old shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 2 - STAFF - By: John Lathbury, Chris Stamper, Norman Parker, Dave Swift, Len Parks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=758&o=2 $end $info=enigma2a, $bio Arcade Video game published 36 years ago: Enigma II (c) 1984 Zilec Electronics. - TRIVIA - The game was designed on Space Invaders hardware by Zilec Electronics in Great Britain, a company that once employed young software genius Chris Stamper (Rare, Ltd.). The game was licensed to Game Plan in the US 3 years before (in 1981) using a color hardware! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34423&o=2 $end $psx=enigma, $bio Sony PlayStation disc published 22 years ago: Enigma (c) 1998 Koei Co., Ltd. - TECHNICAL - [Model SLPS-01351/52] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85129&o=2 $end $to7_cart=enigmati, $bio Thomson TO7 cart. published 36 years ago: Enigmatika (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108619&o=2 $end $to7_cass=enigmati, $bio Thomson TO7 cass. published 36 years ago: Enigmatika - 1er Série (c) 1984 Answare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40455&o=2 $end $mo5_cass=enigmati, $bio Thomson MO5 cass. published 36 years ago: Enigmatika - 1er Série (c) 1984 Answare. - TECHNICAL - GAME ID: EG 5540 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40454&o=2 $end $mo5_cass=enigmatia, $to7_cass=enigmatia, $bio Thomson MO5/TO7 cass. published 36 years ago: Enigmatika - 2ème Série (c) 1984 Answare. - TECHNICAL - GAME ID: EG 1242 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40453&o=2 $end $mo5_cart=enigmati, $bio Thomson MO5 cart. published 36 years ago: Enigmatika [Model EG 5040] (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108736&o=2 $end $to_flop=enigmeox, $bio Thomson TO disk. published 34 years ago: Enigme a Oxford (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107723&o=2 $end $to7_cass=enigmeox, $bio Thomson TO7 cass. published 34 years ago: Enigme a Oxford (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108238&o=2 $end $mo5_flop=enigmeox, $bio Thomson MO5 disk. published 34 years ago: Enigme a Oxford (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235298&o=2 $end $cpc_flop=enigmeao01,enigmeao,enigmeao02, $bio Amstrad CPC 464 disk. published 33 years ago: Enigme a Oxford (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128009&o=2 $end $cpc_cass=enigmoxf,enigmaud, $bio Amstrad CPC cass. published 33 years ago: Enigme à Oxford (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96132&o=2 $end $bbcm_flop=enjoy, $bio Acorn BBC Master disk. published 30 years ago: Enjoy The Silence (c) 1990 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231834&o=2 $end $ekara_japan=ec0006, $bio Takara e-Kara EC series cart. published 20 years ago: ENK Vol. 1 [Model EC0006-ENK] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146879&o=2 $end $ekara_japan=ec0016, $bio Takara e-Kara EC series cart. published 20 years ago: ENK Vol. 2 [Model EC0016-ENK] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237573&o=2 $end $ekara_japan=ec0030, $bio Takara e-Kara EC series cart. published 20 years ago: ENK Vol. 3 [Model EC0030-ENK] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146880&o=2 $end $ekara_japan=ec0037, $bio Takara e-Kara EC series cart. published 19 years ago: ENK Vol. 4 [Model EC0037-ENK] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146881&o=2 $end $ekara_japan=ec0043, $bio Takara e-Kara EC series cart. published 19 years ago: ENK Vol. 5 [Model EC0043-ENK] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237574&o=2 $end $ekara_japan=ec0048, $bio Takara e-Kara EC series cart. published 19 years ago: ENK Vol. 6 [Model EC0048-ENK] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146882&o=2 $end $ekara_japan=ec0052, $bio Takara e-Kara EC series cart. published 19 years ago: ENK Vol. 7 [Model EC0052-ENK] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146883&o=2 $end $fmtowns_cd=enkaio2, $bio Fujitsu FM Towns CD published 29 years ago: Enkaiou no Gyakushuu (c) 1991 Dennou Shoukai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112575&o=2 $end $cdi=enkhuize, $bio Phillips CD-i published 24 years ago: Enkhuizer Almanak 1997 - 402 Jaargang (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52865&o=2 $end $amigaocs_flop=enlighte, $bio Commodore Amiga 500 disk. published 32 years ago: Enlightenment (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73985&o=2 $end $cpc_flop=enlighte01,enlighte,enlightm, $bio Amstrad CPC 464 disk. published 32 years ago: Enlightenment - Druid II (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121041&o=2 $end $spectrum_cass=enlighte, $bio Enlightenment - Druid II (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219704&o=2 $end $cpc_cass=enlightm, $bio Amstrad CPC cass. published 32 years ago: Enlightment Druid II (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96133&o=2 $end $dragon_cass=eno, $bio Dragon cass. published 38 years ago: Eno (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116448&o=2 $end $spectrum_cass=ensambla, $bio Ensamblador (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219574&o=2 $end $to7_cass=ensemble, $bio Ensemble Z (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108239&o=2 $end $mo5_cass=ensemblz, $bio Ensemble Z (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108756&o=2 $end $pc8801_flop=ensor, $bio Ensor (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91716&o=2 $end $pc98=entax, $bio Entax (c) 199? ABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89427&o=2 $end $vsmile_cart=redhoodg, $bio Entdecke die Welt von Rotkäppchen (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118427&o=2 $end $cpc_flop=enteg199, $bio Amstrad CPC type-in published 30 years ago: Ente (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119759&o=2 $end $kc_cass=enten, $bio VEB Mikroelektronik KC cass. published 33 years ago: Entenjagd (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133730&o=2 $end $spectrum_cass=enteraty,enteraty_a,enteraty_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Enter at Your Own Risk (c) 1988 Teenware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78785&o=2 $end $spectrum_cass=enterspe, $bio Sinclair ZX Spectrum cass. published 34 years ago: Enter Spectrum issue 13 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145826&o=2 $end $spectrum_cass=enterspe_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Enter Spectrum issue 14 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145827&o=2 $end $fm7_cass=enterprs, $bio Fujitsu FM-7 cass. published 37 years ago: Enterprise (c) 1983 MIA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93712&o=2 $end $cpc_cass=enterprs, $bio Amstrad CPC cass. published 33 years ago: Enterprise (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96134&o=2 $end $cpc_flop=enterpri02, $bio Amstrad CPC 464 disk. published 33 years ago: Enterprise (c) 1987 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121771&o=2 $end $st_flop=enterpr, $bio Atari ST disk. published 31 years ago: Enterprise (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230349&o=2 $end $pc8801_cass=enterpr, $bio Enterprise (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91220&o=2 $end $kc_cass=enterpri, $bio Enterprise (c) 198? Boe-Mie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133881&o=2 $end $spectrum_cass=enterpri, $bio Enterprise (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226225&o=2 $end $x68k_flop=entfuhr, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Entführer (c) 1989 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released in April 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87495&o=2 $end $pc98=entfuhr, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Entführer - Yousei Yuukai Jiken (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89428&o=2 $end $bbcb_flop_orig=enthar7, $bio Acorn BBC Micro B disk. published 35 years ago: Enthar Seven (c) 1985 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125515&o=2 $end $electron_flop=enthar7, $bio Acorn Electron 3.5in.disk. published 34 years ago: Enthar Seven (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129799&o=2 $end $archimedes=enthar7, $bio Acorn Archimedes disk. published 32 years ago: Enthar Seven (c) 1988 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116070&o=2 $end $amigaocs_flop=entity, $bio Commodore Amiga 500 disk. published 27 years ago: Entity (c) 1993 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73986&o=2 $end $a2600=entombed, $bio Atari 2600 cart. published 38 years ago: Entombed (c) 1982 US Games Corp. You and your team of archeologists have fallen into the catacombs of the zombies. There's no time to look around; these guys are after you, and they mean business! Your only salvation is that you have discovered the secret to the make-break. Grab them, and you can break through walls when you get stuck, or create a wall behind you -- if you are being chased. The longer you survive, the faster you have to move. Game Variations: GAME 1: Single player version. GAME 2: Two player version. - TECHNICAL - Model VC2007 - SCORING - In single player game, your score is based on how many sections of maze you have successfully traveled through. This is the number showing at the lower right of screen. There are five sections to each maze, after which you float into the next one. In the two player game, there is no scoring, just hot and furious competition. The survivor wins. You may choose to play cooperatively and help each other through and see how far you can both get. This would be established by the color of the last maze you are in. - TIPS AND TRICKS - * You only have one make-break to start out. Use it wisely! Since the early mazes scroll slowly, you don't have to rush to the bottom of the screen; it is better to hold back near the top of the screen so you can determine the positions of both make-break and zombie. When the make-break appears, be sure you can get to it by using only one (or, hopefully, none) make-break. * If you are low on make-breaks, keep aware of how close you are to a maze change (right-hand number indicates maze increment -- five in each colored maze), you may be able to get to the next maze without using a make-break. * When the zombie warning sound starts, quickly check the screen for his position and color. The color indicates his method of moving through the maze. If he is blue and remains so, he can only move through the channels of the maze. If he appears blue and then suddenly changes to orange, he can move through the walls to get you! The secret to avoiding his clammy, deadly grip is to move below him as soon as possible. Better to be a surviving coward than a brave idiot! * When you have advanced to the faster scrolling mazes, you must be ready between maze changes, or after losing a player. Hold the joystick down, or back, to get a jump on the quickly moving maze; otherwise, before you know it, you'll be entombed! * The two-player strategy can be either competitive or cooperative. The cooperative method is for nice guys. Here you help each other out of tight spots by opening a passageway for your partner when he has no make-breaks, or luring the zombie away from him. (Foolish -- maybe, but you're a nice guy -- remember?) * The competitive method is, of course, for the deceiving, nasty, or otherwise typical game player who wants to win. Playing nasty is the name of the game and entails taking advantage of your opponent's breaks, trapping him in the maze by blocking his path when he has no make-breaks left, and just being downright mean by beating him to all the make-breaks. * Whichever game variation you like to play, your cleverness, adeptness at control, and foresight will MAKE OR BREAK you! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50458&o=2 $end $mo5_cass=entrcalc, $bio Entrainement au Calcul (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108757&o=2 $end $to_flop=entropie,entropiea, $bio Thomson TO disk. published 33 years ago: Entropie (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107724&o=2 $end $pro128_cass=entropie,entropieb,entropiec,entropiea, $bio Olivetti PC-128 cass. published 33 years ago: Entropie (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118168&o=2 $end $bbc_rom=envelope, $bio Acorn BBC ROM published 36 years ago: Envelopes ROM (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145043&o=2 $end $pc98=eosys30,eosys30a, $bio EO System 3.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89393&o=2 $end $psx=eos, $bio Sony PlayStation disc published 23 years ago: EOS - Edge of Skyhigh (c) 1997 Micronet. - TECHNICAL - [Model SLPS-00820] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85119&o=2 $end $z88_cart=epcopy, $bio Cambridge Z88 Cart. published 30 years ago: EP-Copy (c) 1990 Ranger Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236194&o=2 $end $mo5_cass=eparempr, $to7_cass=eparempr, $bio Thomson MO5/TO7 cass. published 36 years ago: Epargne - Emprunt (c) 1984 Answare - TECHNICAL - GAME ID: EE 5010 FACE A: TO7 ver. FACe B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108240&o=2 $end $ep64_cart=epdos, $bio EPDOS (c) 198? Haluska, Laszlo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237648&o=2 $end $amigaocs_flop=epic, $bio Commodore Amiga 500 disk. published 28 years ago: Epic (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73987&o=2 $end $pc98=epic, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Epic (c) 1992 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89429&o=2 $end $cpc_flop=epicuk19, $bio Amstrad CPC 464 disk. published 28 years ago: Epic (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124131&o=2 $end $amigaecs_flop=epic, $bio Commodore Amiga 600HD disk. published 28 years ago: Epic (c) 1992 Ocean Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237082&o=2 $end $ibm5170=epicpin1a,epicpin1,epicpin2a,epicpin2,epicpin3a,epicpin3, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Epic Pinball (c) 1994 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144390&o=2 $end $ibm5170=epdeepsea, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Epic Pinball - Deep Sea (c) 1994 B&N Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144391&o=2 $end $ibm5170=epicpina, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Epic Pinball - Special ACER Edition (c) 1994 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144392&o=2 $end $psx=epicastl, $bio Sony PlayStation disc published 22 years ago: Epica Stella (c) 1998 Human Ent. - TECHNICAL - [Model SLPS-01465] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85130&o=2 $end $apple2_flop_clcracked=epidemic, $bio Apple II disk. published 37 years ago: Epidemic (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230893&o=2 $end $psx=epidemic, $bio Sony PlayStation disc published 24 years ago: Epidemic (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110712&o=2 $end $apple2_flop_orig=epoch, $apple2_flop_clcracked=epoch, $bio Apple II disk. published 39 years ago: Epoch (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229187&o=2 $end $cpc_flop=popesvol,popesvol01,popesvol02,popesvol03,popesvol04,popesvol05, $bio Amstrad CPC 464 disk. published 29 years ago: Epopees Vol.3: Infernal House + Mokowe + Saga (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124011&o=2 $end $cpc_flop=epopeesv, $bio Amstrad CPC 464 disk. published 29 years ago: Epopées Vol.1 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123580&o=2 $end $cpc_flop=epopeesv01, $bio Amstrad CPC 464 disk. published 29 years ago: Epopées Vol.2 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123581&o=2 $end $cpc_flop=epopeesv02, $bio Amstrad CPC 464 disk. published 29 years ago: Epopées Vol.3 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123582&o=2 $end $cpc_flop=epopeesv03, $bio Amstrad CPC 464 disk. published 29 years ago: Epopées Vol.4 (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123583&o=2 $end $c64_cart=rexep256, $bio Eprom Bank (c) 198? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229411&o=2 $end $electron_rom=epromprg, $bio Acorn Electron ROM published 33 years ago: EPROM Programmer (c) 1987 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129689&o=2 $end $compclr2_flop=eprom, $bio EPROM Programmer (c) 19?? Unknown Code to drive an EPROM programmer; plus an 8080 disassembler in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232617&o=2 $end $bbc_rom=epromp103,epromp, $bio Acorn BBC ROM published 34 years ago: Eprom Programmer Ver.1 (c) 1986 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231737&o=2 $end $bbc_rom=epromp201,epromp202,epromp2, $bio Acorn BBC ROM published 33 years ago: Eprom Programmer Ver.2 (c) 1987 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231738&o=2 $end $super80_cass=epromp, $bio Eprom Programmer [Model 078L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126801&o=2 $end $super80_cass=epromr, $bio Eprom Reader [Model 069] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126802&o=2 $end $bbc_rom=eprom104,eprom, $bio Acorn BBC ROM published 36 years ago: EPROM Ver. 1 (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145042&o=2 $end $hp_ipc=ipcromtl, $bio HP Integral PC disk. published 34 years ago: EPROM/ROM Tools r5 (c) 1986 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235948&o=2 $end $bbc_rom=epromer2, $bio Acorn BBC ROM published 35 years ago: Epromer II (c) 1985 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145226&o=2 $end $pc8801_flop=epsilon3, $bio NEC PC-8801 Series disk. published 35 years ago: Epsilon 3 (c) 1985 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91717&o=2 $end $info=ecm6032, $bio Computer published 31 years ago: Epson CM6032 (c) 1989 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228970&o=2 $end $info=ecm6127, $bio Computer published 27 years ago: Epson CM6127 (c) 1993 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228971&o=2 $end $bbc_rom=epsondmp, $bio Acorn BBC ROM published 36 years ago: Epson Dump ROM (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145044&o=2 $end $info=ehx20,ehx20e, $bio Computer published 37 years ago: Epson HX-20 (c) 1983 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228972&o=2 $end $pc98=epwin30, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: EPSON Microsoft Windows 3.0 (c) 1991 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89395&o=2 $end $pc98=emsdos50,emsdos50a, $bio EPSON MS-DOS 5.0 (c) 19?? Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89394&o=2 $end $pc98=epsonb2h, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: EPSON Nihongo Disk BASIC Ver.5 (c) 1990 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89396&o=2 $end $bbc_rom=epsonnlq, $bio Acorn BBC ROM published 37 years ago: Epson NLQ (c) 1983 Watford Electronics - TRIVIA - Released in November 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145045&o=2 $end $cpc_flop=epsonpac, $bio Amstrad CPC type-in published 34 years ago: Epson Pac (c) 1986 PC Amstrad International [UK] - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119147&o=2 $end $specpls3_flop=epyx21, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Epyx 21 (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147882&o=2 $end $cpc_cass=epyxactn, $bio Amstrad CPC cass. published 31 years ago: Epyx Action (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96136&o=2 $end $cpc_flop=epyxacti,epyxacti01,epyxacti02,epyxacti03, $bio Amstrad CPC 464 disk. published 31 years ago: Epyx Action (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123436&o=2 $end $to_flop=equali, $bio Thomson TO disk. published 32 years ago: Equali (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107725&o=2 $end $cpc_flop=equation, $bio Amstrad CPC type-in published 32 years ago: Equation (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119592&o=2 $end $cpc_flop=equation01, $bio Amstrad CPC type-in published 27 years ago: Equation 2 (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119494&o=2 $end $mo5_cass=equation, $bio Equations (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108758&o=2 $end $mo5_cass=equdroit, $bio Thomson MO5 cass. published 34 years ago: Equations de Droites (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108759&o=2 $end $cpc_flop=equation04, $bio Amstrad CPC 464 disk. published 34 years ago: Equations du 1er Degre (c) 1986 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124664&o=2 $end $msx1_cart=equation, $bio MSX cart. published 35 years ago: Equations [Model M029] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76715&o=2 $end $mo5_cass=equatin, $to7_cass=equatin, $bio Thomson MO5/TO7 cass. published 35 years ago: Equations/Inequations (c) 1985 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 451805 FACE A: TO7 ver. FACe B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108241&o=2 $end $psx=eqshowc, $bio Sony PlayStation disc published 17 years ago: Equestrian Showcase (c) 2003 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111103&o=2 $end $mo5_cass=equichim, $bio Equichim (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108760&o=2 $end $cpc_cass=equinox, $bio Amstrad CPC cass. published 34 years ago: Equinox (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96137&o=2 $end $cpc_flop=equinox1,equinox101,equinoxu01,equinoxu,equinoxu02, $bio Amstrad CPC 464 disk. published 34 years ago: Equinox (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120964&o=2 $end $spectrum_cass=equinoxe, $bio Equinox (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219122&o=2 $end $snes=equinoxu,equinoxup, $bio Nintendo Super NES game published 26 years ago: Equinox (c) 1994 Sony Imagesoft North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Solstice II [Model SHVC-EX(ESPG48)]". Teaser text from the American version: As Glendaal, you wake to a horrifying scene. Evil forces have reduced the town of Galedonia to rubble and turned the villagers into mutant zombies and demons. Your father, the wizard Shadax, must be found, for only he has the magical powers to challenge the evil Sonia. The search for Shadax takes you through overworld and underworld battle zones, from strategic attack positions high in the clouds to eight mysterious dungeons below - loaded with ghosts, wind demons and traps galore. Moving from dungeon to dungeon, you'll search for the hidden mystical tokens which must be found to complete a game so real that it's hard to believe it's really a game! Equinox, new from Some Imagesoft. - TECHNICAL - Cartridge ID: SNS-EX-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62963&o=2 $end $snes=equinox, $bio Nintendo Super NES game published 26 years ago: Equinox (c) 1994 Sony Imagesoft French/German release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Solstice II [Model SHVC-EX(ESPG48)]". - TECHNICAL - Cartridge ID: SNSP-EX-FRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62962&o=2 $end $cpc_flop=equinoxe02,equinoxe03, $bio Amstrad CPC 464 disk. published 29 years ago: Equinoxe (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120965&o=2 $end $cpc_flop=equinoxe01,equinoxe, $bio Amstrad CPC 464 disk. published 29 years ago: Equinoxe (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125067&o=2 $end $cpc_flop=equinoxe04, $bio Equinoxe (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120966&o=2 $end $info=equites,equitess, $bio Arcade Video game published 36 years ago: Equites (c) 1984 Alpha Denshi Company, Limited. An early vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Equites was released in September 1984. Also licensed to Sega. Gennaro D'Angelo holds the official record for this game with 9,999,999 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=759&o=2 $end $compclr2_flop=equity, $bio Compucolor II disk. published 42 years ago: Equity (c) 1978 Compucolor Corp. Compute depreciation, depletion, and capitalized cost. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232618&o=2 $end $nes=erzhanzj, $bio Er Zhan Zhi Jing Dian Zhan Yi (c) 199? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95502&o=2 $end $cpc_cass=erbert, $bio Amstrad CPC cass. published 36 years ago: Er*Bert (c) 1984 Microbyte Soft. [Cornwall, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96138&o=2 $end $electron_cass=erbert, $bio Acorn Electron cass. published 36 years ago: Er*Bert (c) 1984 Microbyte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115521&o=2 $end $archimedes=virusscn, $bio Acorn Archimedes disk. published 25 years ago: Eradicate (c) 1995 Applied Soft. Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127155&o=2 $end $gba=eragonu, $bio Nintendo GBA cart. published 14 years ago: Eragon [Model AGB-BENE-USA] (c) 2006 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70564&o=2 $end $gba=eragon, $bio Nintendo GBA cart. published 14 years ago: Eragon [Model AGB-BENP] (c) 2006 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70563&o=2 $end $specpls3_flop=erbe88,erbe88b,erbe88a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Erbe 88 (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147538&o=2 $end $amigaaga_flop=erbnerde, $bio Commodore Amiga 1200 disk. published 25 years ago: Erben der Erde - Die grosse Suche (c) 1995 Softgold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146365&o=2 $end $dc=erde, $bio Sega Dreamcast GD published 17 years ago: Erde - Nezu no Ki no Shita de [Model T-19720M] (c) 2003 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135447&o=2 $end $cpc_flop=manager1,managerf, $bio Amstrad CPC 464 disk. published 35 years ago: Ere's Manager Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136221&o=2 $end $to_flop=erebus, $bio Thomson TO disk. published 34 years ago: Erebus (c) 1986 Shubert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107726&o=2 $end $to7_qd=erebus, $bio Thomson TO7 Quick Disk published 34 years ago: Erebus (c) 1986 EH Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108650&o=2 $end $mo5_qd=erebus, $bio Thomson MO5 QDD disk. published 34 years ago: Erebus (c) 1986 EH Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236894&o=2 $end $mo5_cass=erebus,erebusb,erebusa, $bio Erebus (c) 198? EH Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108761&o=2 $end $c64_cass=erebus, $bio Erebus (c) 198? Ricochet. - TECHNICAL - GAME ID: RC 042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146503&o=2 $end $msx1_cart=ericflo, $bio MSX cart. published 35 years ago: Eric and the Floaters (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76716&o=2 $end $msx1_flop=ericflo, $bio Eric and the Floaters Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134194&o=2 $end $spectrum_cass=ericflot, $bio Sinclair ZX Spectrum cass. published 36 years ago: Eric and the Floaters [Model G34/S] (c) 1984 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78790&o=2 $end $snes=cantona, $bio Nintendo Super NES game published 27 years ago: Eric Cantona Football Challenge (c) 1993 Elite Systems - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 94% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62964&o=2 $end $cdi=clapton, $bio Phillips CD-i published 26 years ago: Eric Clapton - The Cream Of Eric Clapton (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52866&o=2 $end $ibm5170_cdrom=ericurdy, $bio IBM 5170 CD-ROM (DOS) published 27 years ago: Eric the Unready (c) 1993 Legend Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144632&o=2 $end $st_flop=erik, $bio Atari ST disk. published 28 years ago: Erik (c) 1992 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230363&o=2 $end $spectrum_cass=erikthep_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Erik - The Phantom of the Opera (c) 1987 Crysys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78791&o=2 $end $specpls3_flop=erik,erika, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Erik - The Phantom of the Opera (c) 1987 Crysys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118696&o=2 $end $spectrum_cass=erikthep_a, $bio Erik - The Phantom Of The Opera (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219055&o=2 $end $bbcb_cass=erik, $bio Acorn BBC/Electron cass. published 35 years ago: Erik the Viking (c) 1985 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51798&o=2 $end $pc8801_flop=erika, $bio NEC PC-8801 Series disk. published 34 years ago: Erika (c) 1986 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in July 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91718&o=2 $end $nes=erika, $bio Nintendo Famicom cart. published 32 years ago: ???????? ??? (c) 1988 Namco, Limited. Erika to Satoru no Yume Bouken - TECHNICAL - Game ID: NAM-YB-4900 - TRIVIA - Released on September 27, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54026&o=2 $end $msx1_cart=erika, $bio MSX cart. published 33 years ago: Erika [Model MXJA02R] (c) 1987 Jast - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76717&o=2 $end $x68k_flop=erionqst, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Erion Quest (c) 1991 Ankoku Baitai Software House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87496&o=2 $end $gamegear=ernieeg, $bio Sega Game Gear cart. published 26 years ago: Ernie Els Golf (c) 1994 Codemasters Software - TECHNICAL - [Model T-120098-50] - STAFF - Designed and written by : Andrew Perkins Graphics : Mark Neesam Music SFX : Tim Bartlett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64572&o=2 $end $c64_cart=mgcshaps, $bio Commodore C64 cart. published 36 years ago: Ernie's Magic Shapes (c) 1984 CBS Software Educational game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53572&o=2 $end $a800=mgcshaps, $bio Atari 800 cart. published 36 years ago: Ernie's Magic Shapes (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-0108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86533&o=2 $end $apple2_flop_orig=ernieqz, $apple2_flop_clcracked=erniesqz, $bio Apple II disk. published 39 years ago: Ernie's Quiz (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229152&o=2 $end $vsmile_cart=erniebrt, $bio VTECH V.Smile cart. published 14 years ago: Ernies & Berts Fantastisches Abenteuer (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118428&o=2 $end $cdi=vangoghg, $bio Phillips CD-i published 28 years ago: Ernte der Sonne - Vincent Van Gogh (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52867&o=2 $end $info=erosone, $bio Pinball published 41 years ago: Eros One (c) 1979 Fascination Int. An up-to-2 players cocktail table pinball machine. - TECHNICAL - The game has chimes for sound, LED modules for scoring. The cabinet is 8 sided, all veneer, approximately 30'' wide, 40'' long, and can vary in height from about 30'' to about 50''. The top lifts completely off for servicing. The play-field is on a center pivot and has a holder to keep it upright for service. Uses an Allied Leisure MPU. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5962&o=2 $end $pc8801_flop=erotrip, $bio NEC PC-8801 Series disk. published 32 years ago: Erotic Magical Trip (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91719&o=2 $end $pc8801_flop=erotrip3, $bio NEC PC-8801 Series disk. published 31 years ago: Erotic Magical Trip 3 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91720&o=2 $end $adam_flop=erotic01, $bio Erotic Pics Vol. 01 (c) 198? Gerlach Family Soft. Erotic clipart for use with PowerPAINT, SmartPAINT, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109436&o=2 $end $info=ertictac,ertictaca,ertictacb, $bio Arcade Video game published 30 years ago: Erotictac (c) 1990 Sisteme. A falling-blocks puzzle game where you can drop the rocks and change them. When three rocks of the same colour touch, they disappear. An erotic picture is displayed after each level. - TECHNICAL - Main CPU : ARM (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is also known as "Tactic". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3854&o=2 $end $tvc_flop=erod, $bio Erőd (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111846&o=2 $end $tvc_cass=erod, $bio Erőd (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112406&o=2 $end $nes=erunaaku, $bio Nintendo Famicom cart. published 33 years ago: エルナークの財宝 (c) 1987 Towa Chiki(Erunaaku no Zaihou) - TECHNICAL - Game ID: TCC-EL - TRIVIA - Released on August 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54027&o=2 $end $info=evosocc, $bio Arcade Video game published 19 years ago: ES Evolution Soccer (c) 2001 Evoga Entertainment. A soccer game from Evoga Entertainment. - TECHNICAL - Zealer Board Hardware Main CPU : SE3208 (@ 43 Mhz) Sound Chips : Vrender0 (@ 43 Mhz) Players : 4 Control : 8-Way Joystick Buttons : 4 => Low Pass/Shoot/Sliding, High Pass/Tackle, Turbo, Special Techniques - TRIVIA - Developed by BreezaSoft, ES Evolution Soccer was released on August 31, 2001. This game runs on Zealer Board (so-called 'Crystal System'). There are various games on this system, this one and "Office YeoInCheonHa", "Mahl Dalrijah", "EuhRahtChaCha Mooh Daeri", "Cutey Fatty", "Dong-geul Dong-geul Haerong-yi", "Bohmool-Seom", and so on. - UPDATES - This game has 2 regions, Mexico and the rest of the world. With Mexico region, you can play Mexican teams with the others, no surprise, international teams. - TIPS AND TRICKS - * Play against all star team : Win all matches and the message ''New Challenger'' must appears. - STAFF - Executive Producer : Yosh Jinno Director : Radel Planner : Edu Programmers : YuritaRo, Hara Graphics : Yama-o, Nori-Y, Moyetor, Quincho, Ziul, A. Kanji, Cormon, Isgago, Yama, Hashimoto, Sio 3D-Works : Yama-o, Chinchilla, Techonz Researchers : Zhila, CasDom V, Panda Voices: Zhila, Furank Sounds Creator : Yasuo Yamate Adviser : Lucertola Special Thanks : Muking, Okax, Nori Nori, Erisan, H-Sama-B, Ryuji-PS, Chinchuilin, Lix, Nakasan, U_Ske, Jun@, Boss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3837&o=2 $end $pc98=es, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Esの方程式 (c) 1996 Abogado Powers (Es no Houteishiki) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89430&o=2 $end $dc=es, $bio Sega Dreamcast GD published 19 years ago: Es [Model T-45501M] (c) 2001 TV Asahi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135448&o=2 $end $to7_cass=esca7, $bio Esca7 (c) 198? Villat [J. Villat] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108242&o=2 $end $pc98=escala95, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Escalation '95 - Oneesama tte Yonde Ii Desu ka? (c) 1995 Fairy Dust. - TECHNICAL - FD x7 - TRIVIA - Released on March 04, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89431&o=2 $end $mo5_cass=escinfin, $bio Escalier pour l'Infini (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108762&o=2 $end $cpc_flop=escamf19, $bio Amstrad CPC type-in published 35 years ago: Escam (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120572&o=2 $end $dragon_cass=escape10, $bio Dragon cass. published 38 years ago: Escape (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116355&o=2 $end $ti99_cart=escape, $bio TI-99-4A soft. published 36 years ago: Escape (c) 1984 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84575&o=2 $end $apple2_flop_orig=bescape, $bio Apple II disk. published 35 years ago: Escape (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230431&o=2 $end $info=escape, $bio Pinball published 33 years ago: Escape (c) 1987 Van Ham [Jac Van Ham]. - TRIVIA - Released in October 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33506&o=2 $end $cpc_cass=escape, $bio Amstrad CPC cass. published 33 years ago: Escape (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96140&o=2 $end $x1_cass=escape, $bio Escape (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86217&o=2 $end $spectrum_cass=escaperi, $bio Escape (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226438&o=2 $end $spectrum_cass=escapeta, $bio Escape (c) 198? Tartan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228342&o=2 $end $apfimag_cass=lg3in1, $bio Escape + 21 + Escape 2 (Bad?) (c) 198? Lacroix Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135842&o=2 $end $dc=esc2042, $bio Sega Dreamcast GD published 3 years ago: Escape 2042 - The Truth Defenders (c) 2017 OrionSoft. Discover a futuristic fast-paced platformer game in pixel art, including 2 mini-games and a SpeedRun mode! The game takes place in three different environments (prison, desert, forest) and is interspersed with 2 mini-games, including a reversed “Shoot’em Up” and an original rappelling game! Avoid the security cameras, collect grenades to get rid of your enemies, exercise your working memory by hacking the computers of the prison to unlock the doors or to disactivate the safety systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135388&o=2 $end $apple2_flop_clcracked=escarctr, $bio Apple II disk. published 39 years ago: Escape from Arcturus (c) 1981 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231596&o=2 $end $amigaocs_flop=colditz, $bio Commodore Amiga 500 disk. published 30 years ago: Escape from Colditz (c) 1990 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73988&o=2 $end $cdi=cybrcity, $bio Phillips CD-i published 28 years ago: Escape from CyberCity (c) 1992 Philips Interactive Media, Incorporated. The Earth is under attack. The evil Guardian's Forces are in control. Only a few continue to resist and only a you can help. Your mission is to survive the dangers of CyberCity. Fight you war to the train and destroy the Guardian's planet. Beware: Things are not what they seem... This beautifully animated production features a dynamic, high impact soundtrack and complete interactive play. - TECHNICAL - Model 310690071-2 - TRIVIA - Based upon the films 'Galaxy Express 999' and 'Adieu Galaxy Express' produced by Toei Animation. ESCAPE FROM CYBERCITY is the first CD-Interactive action adventure to utilize full cel-animation, giving the player the feel of starring in a fast action motion picture. Export releases: [EU] "Escape from CyberCity [Model 812 0043]" - STAFF - Technical Designer, Lead Software Engineer: Colin Andrews Software Engineer, Animation/Sound Adaptation: Ben Jacobs Technical Director: Kelly Jones Producer: Garry Hare Title/Credit Sequence Design & Graphics: Mark Van Langeveld --CyberCity Theme-- Composer/Producer: Ben Jacobs Electric & Acustic Guitar: Joe Diehl Engineer: Nicolas Peck Recorded at Perceptive Productions Mill Valley (California). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52868&o=2 $end $ibm5170_cdrom=escdlrum, $bio IBM 5170 CD-ROM (DOS) published 23 years ago: Escape from Delirium (c) 1997 Magicom Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144633&o=2 $end $spectrum_cass=escapefr_c,escapefr_d,escapefr_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Escape from Devil's Island (c) 1986 Central Solutions, Ltd. - TECHNICAL - GAME ID: CSC 11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78795&o=2 $end $ibm5170=eschell, $bio IBM 5170 5.25in.disk. (DOS) published 30 years ago: Escape From Hell (c) 1990 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144508&o=2 $end $spectrum_cass=escapefr_e, $bio Escape from Khoshima (c) 198? Atlantis Soft. - TRIVIA - Originally planned for publication by Atlantis Software, this game was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226313&o=2 $end $cpc_cass=esckhosh, $bio Amstrad CPC cass. published 34 years ago: Escape from Khoshima [Model AT 404] (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96141&o=2 $end $cpc_flop=escapefr07, $bio Amstrad CPC 464 disk. published 34 years ago: Escape from Koshima (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119002&o=2 $end $spectrum_cass=escapefr_f, $bio Sinclair ZX Spectrum cass. published 32 years ago: Escape from Magic (c) 1988 Stewart, Eric. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226312&o=2 $end $spectrum_cass=escapefr_h,escapefr_g, $bio Escape from Malagar (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226311&o=2 $end $zx81_cass=esmanhat, $bio Sinclair ZX-81 cass. published 37 years ago: Escape From Manhattan (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114837&o=2 $end $info=escmars, $bio Arcade Video game published 40 years ago: Escape from Mars (c) 1980 Unknown. bootleg of Lunar Rescue. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113167&o=2 $end $megadriv=tazmars,tazmarsp11,tazmarsp10,tazmarsp09,tazmarsp08,tazmarsp07,tazmarsp06,tazmarsp05,tazmarsp04,tazmarsp03,tazmarsp02,tazmarsp01, $bio Sega Mega Drive game published 26 years ago: Escape from Mars Starring Taz (c) 1994 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56488&o=2 $end $einstein=merlin8, $bio Escape from Merlin 8 (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136067&o=2 $end $bbcb_cass=embalpha, $electron_cass=embalpha, $bio Acorn BBC/Electron cass. published 38 years ago: Escape from Moonbase Alpha (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51799&o=2 $end $spectrum_cass=escapefr_i, $bio Sinclair ZX Spectrum cass. published 36 years ago: Escape from Omicron (c) 1984 Video Showcase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78797&o=2 $end $spectrum_cass=escapefr_l,escapefr_m,escapefr_j, $bio Sinclair ZX Spectrum cass. published 26 years ago: Escape from Prison Planet (c) 1994 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219776&o=2 $end $specpls3_flop=escapefr, $bio Escape from Prison Planet + Hounds of Hell (c) 19?? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148222&o=2 $end $cpc_flop=escapefr01, $bio Escape From Prison Planet Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126500&o=2 $end $spectrum_cass=escapefr_p, $bio Escape From Pulsar 7 (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226337&o=2 $end $apple2_flop_orig=esrngstn, $apple2_flop_clcracked=esrngstn, $bio Apple II disk. published 38 years ago: Escape from Rungistan (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229188&o=2 $end $pc8801_flop=escrungi, $bio NEC PC-8801 Series disk. published 34 years ago: Escape from Rungistan (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91722&o=2 $end $zx81_cass=esshazzar, $bio Sinclair ZX-81 cass. published 37 years ago: Escape From Shazzar (c) 1983 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115013&o=2 $end $cpc_cass=dlairsc, $bio Amstrad CPC cass. published 33 years ago: Escape From Singe's Castle - Dragon's Lair 2 (c) 1987 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96142&o=2 $end $cpc_cass=dlairscen, $bio Escape From Singe's Castle - Dragon's Lair 2 (c) 198? Encore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48345&o=2 $end $spectrum_cass=escapefr_t,escapefr_u, $bio Sinclair ZX Spectrum cass. published 36 years ago: Escape from Sylon 6 (c) 1984 King Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78799&o=2 $end $pet_cass=escape, $bio Commodore PET cass. published 41 years ago: Escape from the Death Planet (c) 1979 Fantasy Games Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125898&o=2 $end $pet_flop=escaped, $bio Commodore PET disk. published 41 years ago: Escape from the Death Planet (c) 1979 Fantasy Games Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235743&o=2 $end $info=esclwrld,esclwrldg, $bio Pinball published 32 years ago: Escape From the Lost World (c) 1988 Bally Midway Mfg. Co. - TECHNICAL - [No. 0H05] Bally/Midway 6803 (Sounds Deluxe) Model Number : 0H05 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound Chip : DAC - TRIVIA - Escape From the Lost World was released in January 1988. 1,500 units were produced. - STAFF - Game Designer : Dan Langlois Illustrator : Greg Freres (G F) Programmers : Sue Lohse (SLL), Tom DiDomenico (TGD) Sounds : Michael Bartlow (M B) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5330&o=2 $end $coleco=mindmstr, $bio Colecovision game published 37 years ago: Escape from the Mindmaster (c) 1983 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53273&o=2 $end $a2600_cass=mindmstr,mindmstre,mindmstrpv,mindmstrepv, $bio Starpath Supercharger cass. published 38 years ago: Escape from the Mindmaster (c) 1982 Starpath Corp. - TECHNICAL - Cassette ID: AR-4200 - TRIVIA - The game was called Labyrinth during the development. - STAFF - Programmer: Dennis Caswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50459&o=2 $end $cpc_flop=escapefr03,escapefr0a, $bio Amstrad CPC 464 disk. published 30 years ago: Escape From The Planet of Doom (UK) (c) 1990 Amstrad Adventure PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121224&o=2 $end $info=eprom,eprom2, $bio Arcade Video game published 31 years ago: Escape From The Planet of the Robot Monsters (c) 1989 Atari Games Corp. Escape From The Planet Of The Robot Monsters is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective where players control their avatars using Hall effect joysticks. The Hall effect is the production of a voltage difference (the Hall voltage) across an electrical conductor, transverse to an electric current in the conductor and a magnetic field perpendicular to the current. It was discovered by Edwin Hall in 1879. The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the escalators which allow access to new areas. Gems can be collected to increase the power of the player's ray gun, and food lockers may be broken into for a health boost. At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level. - TECHNICAL - Game ID : 136069 Main CPU : (2x) Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), Texas Instruments TMS5220 (@ 650.727 Khz) Players : 2 Control : stick Buttons : 3 - TRIVIA - Escape From The Planet of the Robot Monsters was released in July 1989. 371 dedicated units were produced in the USA only. The selling price was $2245. 1000 conversion kits were produced in the USA only. The selling price was $1015. The game code shares a hidden message : HI LISA, ROBIN, MOM & DAD. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including ESCAPE (in reference for Escape From The Planet of the Robot Monsters). - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) PC (1991) Sam Coupe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=760&o=2 $end $cpc_cass=eprom, $bio Amstrad CPC cass. published 31 years ago: Escape from the Planet of the Robot Monsters (c) 1989 Tengen, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96144&o=2 $end $spectrum_cass=escapefr_w, $bio Escape from the Planet of the Robot Monsters (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219123&o=2 $end $spectrum_cass=escapefr_v, $bio Escape from the Planet of the Robot Monsters (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219480&o=2 $end $amigaocs_flop=eprom, $bio Commodore Amiga 500 disk. published 30 years ago: Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73989&o=2 $end $specpls3_flop=eprom, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118651&o=2 $end $cpc_flop=escapefr04,escapefr05,escapefr08,escapefr09,escapefr11,escapefr10, $bio Amstrad CPC 464 disk. published 30 years ago: Escape from the Planet of the Robot Monsters (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121241&o=2 $end $specpls3_flop=epromsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Escape from the Planet of the Robot Monsters (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147539&o=2 $end $spectrum_cass=escapefr_y, $bio Sinclair ZX Spectrum cass. published 32 years ago: Escape from the Shire (c) 1988 D.N.D. Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78801&o=2 $end $cpc_flop=escapefr0b,escapefr06, $bio Amstrad CPC 464 disk. published 31 years ago: Escape from Wacci (c) 1989 Potplant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123298&o=2 $end $spectrum_cass=escapein, $bio Sinclair ZX Spectrum cass. published 33 years ago: Escape into Space (c) 1987 Kelsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78802&o=2 $end $info=esckids,esckidsj, $bio Arcade Video game published 29 years ago: Escape Kids (c) 1991 Konami Industry Company, Limited. An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of 'Super Jumps'; these allow the player to leap over both rival runners and obstacles. Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds. Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player's on-screen counterpart rides a bike and the player must collect as much money as possible. - TECHNICAL - Main CPU : KONAMI (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Escape Kids was released in January 1991. Some of the sounds in Escape Kids were recycled for other Konami titles : * The 'oh yeah' (when you insert a coin in Escape Kids) was used as part of the name entry music in "X-Men". * When you do a super jump during game-play one of two familiar noises happen : 1) The sound that is used in "The Simpsons" whenever you hit someone. or 2) The 'yippee' which was later used for "Sunset Riders"'s coin noise. Soundtrack releases : Konami Game Music Collection Vol.3 [King Records - KICA-7502 - May 5, 1991] - STAFF - Character Graphics: Hiroshi Iuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=761&o=2 $end $pc8801_flop=escapepr, $bio Escape Princess (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91721&o=2 $end $arcadia=escape, $bio Arcadia 2001 cart. published 38 years ago: Escape (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 3] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49254&o=2 $end $apple2_cass=escape, $bio Apple II cass. published 42 years ago: Escape! (c) 1978 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136038&o=2 $end $apple2_flop_orig=escape, $bio Apple II disk. published 39 years ago: Escape! (c) 1981 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229315&o=2 $end $pc98=escape,escapea, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Escape! (c) 1996 May-Be Soft. - TECHNICAL - FD x3 - TRIVIA - Released on February 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89432&o=2 $end $apfimag_cass=escape, $bio Escape!!! (c) 198? Beckett [E. Beckett] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135809&o=2 $end $cpc_flop=escobas1, $bio Escoba (c) 19?? Marcsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124666&o=2 $end $dragon_cass=escpilotos, $bio Escuela de Pilotos F1 (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116901&o=2 $end $uzebox=esdattac, $bio Belogic Uzebox ROM published 12 years ago: ESD Attack (c) 2008 Belogic - TRIVIA - Released on December 28, 2008. - STAFF - By: Clay Cowgill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233056&o=2 $end $info=esh,esha,eshb, $bio Arcade Video game published 36 years ago: Esh's Aurunmilla (c) 1984 Funai. You are the hero Don Davis. Emperor Esh, who is trying to take over the Universe Orion, has kidnapped princess Sindy. It is your job to rescue Princess Sindy from the evil Emperor Esh. Armed with only a sword, you must fight your way through the obstacles to rescue the princess and save the universe! - TECHNICAL - This game uses a laser disc. - PORTS - * COMPUTERS: Pioneer Palcom PX-7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=762&o=2 $end $amigaocs_flop=eskgames, $bio Commodore Amiga 500 disk. published 31 years ago: Eskimo Games (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73990&o=2 $end $m5_cart=eskimon, $bio Sord M.5 cart. published 36 years ago: Eskimon [No.22] (c) 1984 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95345&o=2 $end $info=esprade, $bio Arcade Video game published 22 years ago: ESP Ra.de. - A.D. 2018 Tokyo (c) 1998 Atlus. Export release (international). Game developed in Japan. See the original Japanese version for more information about the game itself; "ESP Ra.de. [Master ver.]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=764&o=2 $end $info=espradej,espradejo, $bio Arcade Video game published 22 years ago: ESP Ra.de. (c) 1998 Atlus. A vertically scrolling shoot'em up game. - TECHNICAL - Game ID : ATC04 Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 57.55 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Secondary shoot, [C] Psychic bomb - TRIVIA - ESP Ra.de. was released in April 1998 in Japan. Pronounced 'espraid', this game is known outside Japan as "ESP Ra.de. [International ver.]". ESP means 'ExtraSensory Perception'. Soundtrack releases : Dodonpachi/esprade Soundtrack [Scitron / Gamest - SGCD-000002 - Nov 6, 1998] Guwange/ ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007] - TIPS AND TRICKS - * Counter Display : Insert a coin, hold B button and press Start. * Stage Edit : Select your character with a specific button to choose the order of the 3 first stages : YUSUKE : Press A button : Houoh High School, Random, Random. Press B button : Houoh High School, Shopping Mall At Night, Bay Area. Press C button : Houoh High School, Bay Area, Shopping Mall At Night. JB-5TH : Press A button : Shopping Mall At Night, Random, Random. Press B button : Shopping Mall At Night, Bay Area, Houoh High School. Press C button : Shopping Mall At Night, Houoh High School, Bay Area. IRORI : Press A button : Bay Area, Random, Random. Press B button : Bay Area, Houoh High School, Shopping Mall At Night. Press C button : Bay Area, Shopping Mall At Night, Houoh High School. * ESP Ra.de. weapons : 1) Shot : your main shot is fired with the A button, and is the basic fire. If you just tap, the character will move at maximum speed: if you hold down the button, the character will slow down, about 20% slower. When you use the normal shot and have a chain going, destroying enemies while the timer is still active will grant you the multiplied score, i.e. if you have a x15 multiplier active and you destroy enemies, they all will be worth their value x15.You need to take four big "P" power-ups to be fully powered, or 4/8/12/16 (in this order) small "P" power-ups. 2) Secondary Shoot : actually the most important of the two basic weapons: Beside making a lot of damage, it triggers multipliers for your basic points. It works in this way: if you shoot a blast of the secondary shot and hit an enemy, you can land on it from 1 to 15 energy bars (the bar is located at the bottom of the screen, on the player's side of course). If you destroy the hit enemy with the main shot, you will also trigger a timer for your multiplier: depending on enemy's size, you can get from 0.5 to 2 seconds to continue the chain and keep having the said multiplier on score. Now, the only way to replenish said timer is to collect the bonus cubes. These cubes are released by larger (i.e. that take more hits to explode) enemies and by engulfing bullets into explosions: if this happens, every bullet will be turned into a bonus cube. Now, when you land a secondary attack on an enemy and then destroy it with the main weapon, you will trigger the multiplier bonus: said multiplier is based on the level of energy that lands on the enemy. For instance, if you land a full level 15 secondary attack on an enemy and then destroy it, you will trigger a x16 multiplier : the basic formula is Energy Bar+1=Multiplier Value, or EB+1=MV The amount of energy in stock depends on your power level : you start at 7/15, then increase by +2 per full power-up. Now, one final note on the bonus cubes: every cube gives you back 0.1 seconds on your multiplier timer. The maximum timer, however, can never be higher than 2 seconds. Bonus cubes are also (obviously) worth points, hence the name: every bonus cube is worth 100 points x the MV, so big showers of cubes are worth a lot of points and will maintain the multiplier going. 3) Psychic bomb : is your limited weapon to get rid of enemies once you don't know what to do. It basically works in this way: you have a big energy bar on the right of the EB, which tells you how much energy you have to use on the bomb. Once you push the C button, you will release a quick blast of energy which will damage hit enemies: unlike the typical smart bomb, it won't clear the screen of all dangers. However, if you hold down the C button, you will create an aura of invincibility, and accumulate more power: this is useful to release more powerful blasts. Once you hold down the button, all bullets going against your barrier turn into bonus cubes, so you can also get back some of them. You can use up to half of the bar for one huge blast (holding down the button will consume your energy). Now, the bonus cubes we've spoken about are also meant to make you replenish your bomb. How? Once you reach 200 cubes (counter is below the score), the game will be a bit harder and the bonus counter will flash. This also means that you will get more bullets to be cancelled into cubes with explosions, and thus a better change to keep a multiplier going. Since we've spoken of replenishing the bomb energy, let's see how it works. Once you reach the 200 cubes value, if you don't have a full bomb bar, the bonus cubes will turn into energy bonuses. These will replenish your bomb bar, but the counter will turn quickly back to 0: once it's reset, you won't get any energy bonuses. Also, next time you will get energy bonuses will be at 300 cubes, then 400, then 500. Finally, if you die, your counter will be reduced at 75% of the stock, then 66%, then 50%, etc... - SERIES - 1. ESP Ra.de. (1998) 2. Espgaluda (2003) 3. Espgaluda II (2005) 4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360) - STAFF - Developed by CAVE. Producer : Kenichi Takano Super visor : Hiroyuki Tanaka (Atlus) Chief programmer : Tsuneki Ikeda Programmers : Satoshi Kohyama, Ryuichi Yabuki Chief designer : Junya Inoue Designers : Akira Wakabayashi, Yuko Nakamura CG designers : Riichirou Nitta, Atushi Aburano Sound producer : Junya Inoue Sound director : Hiroshi Horiguchi (Two Five) Music composer : Masahiro Kusunoki (Two Five) Sound effects : Ryuichi Yabuki Character voices : Mikio Yamaguchi, Yasuyuki Hirota, Yuko Nakamura, Junya Inoue, Noriko Nishimura, Kazushi Takamura Special assist : Toshiaki Tomizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=763&o=2 $end $mo5_cass=espagnol,espagnola,espagnolc,espagnolb, $bio Espagnol (c) 198? Nathan Logiciels - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108763&o=2 $end $cpc_cass=espcoma1, $bio Amstrad CPC cass. published 34 years ago: Espana - Comunidades Autonomas 1 (c) 1986 Tasoft S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96145&o=2 $end $cpc_flop=espanase02,espanase03, $bio Espana Secreta Cracked (c) 19?? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121622&o=2 $end $amigaocs_flop=espana92, $bio Commodore Amiga 500 disk. published 28 years ago: España - The Games '92 (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73991&o=2 $end $snes=esparks, $bio Nintendo Super Famicom cart. published 25 years ago: Esparks - Ijikuu Kara no Raihousha [Model SHVC-EP] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61276&o=2 $end $nes=esperbt, $bio Nintendo Famicom cart. published 33 years ago: Esper Boukentai (c) 1987 Jaleco Company, Limited. - TECHNICAL - Game ID: JF-15 - TRIVIA - Esper Boukentai was released on October 13, 1987 in Japan. Retail price: 5300 Yen. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54028&o=2 $end $nes=esperdr2, $bio Nintendo Famicom cart. published 28 years ago: エスパードリーム2 新たなる戦い (c) 1992 Konami Co., Ltd. (Esper Dream 2 - Aratanaru Tatakai) - TECHNICAL - Game ID: RC861 Cart color: black - TRIVIA - Released on June 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54029&o=2 $end $famicom_flop=esperdrma,esperdrm, $bio Nintendo Famicom disk. published 33 years ago: ???????? (c) 1987 Konami Industry Company, Limited. (Esper Dream) Esper Dream is a colorful adventure action game by Konami. The mayor's daughter has been kidnapped by the evil baddy of the game and the villagers decide to talk to the elder for some advice. They all decide to contact a young boy from the human world and this by using a magic book. The boy seems to have some sort of super-natural powers and can travel to other worlds. As soon as they witness the boy's gift, they think it will be the only one capable to rescuing the poor girl. The game starts in the village and our hero can walk around, talk to people or enter houses. Five sort of bunkers give access to the different parts of the world: Giant Room, Crystal Land, Forest, Chess Land and the Stone Country. There, things get a bit more animated and group of monsters (symbolized by walking foot prints) wander around the scenery. If our hero touches any of them then the view zooms-in and a fight begins. Actually, not really. He can either defeat all the monsters and gain money, experience and so forth but also find the way out and run away. The fighting area is surrounded by walls and our hero can find and destroy the weak block which leads to freedom. Some groups of monsters block important passage ways and those can't be avoided. - TECHNICAL - Game ID: KDS-ESP - TRIVIA - Esper Dream was released on February 20, 1987 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65298&o=2 $end $info=espgal,espgalbl, $bio Arcade Video game published 17 years ago: エスプガルーダ (c) 2003 Cave Company, Limited. (Espgaluda) A great vertically scrolling manic shooter. In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player. - TECHNICAL - Runs on the IGS PGM (PolyGameMaster) System Hardware. Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 32 Channel PCM (@ 8.468 Mhz) Screen Orientation : Vertical Video Resolution : 448 x 224 pixels Screen Refresh : 59.17 Hz Palette Colors : 2304 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot, [B] Change Sex, [C] Psychic Bomb - TRIVIA - Espgaluda was released on October 15, 2003. Developed by Cave and distributed by AMI (Amusement Marketing International). The title of this game literally means 'Butterfly with Extras Sensory Powers'. Cave released a limited-edition soundtrack album for this game (Espgaluda Original Soundtrack / CVST-0001) on March 15, 2004. - TIPS AND TRICKS - * Kakusei mode (Awakening mode) : During the so-called 'kakusei mode' move, bullets slow down and enemy bullets are capable of being transformed formed into massive amounts of gold. However, in order to access the gender-change move, you must collect green jewels in your normal form. - SERIES - 1. ESP Ra.de. (1998) 2. Espgaluda (2003) 3. Espgaluda II (2005) 4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360) - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda World & Character Designer: Kado Tsukasa Programmers: Tsuneki Ikeda, Takashi Ichimura Designers: Akira Wakabayashi, Hiroyuki Tanaka, Hideki Nomura, Kengo Arai Voice Actors (As Kikaku): *Ageha Male*: Yutaka Koizumi *Ageha Female*: Iho Matusukubo *Tateha Female*: Sakuri Nagayama *Tateha Male*: Yuko Gibu *Seseri*: Yoshima Ninomiya *Jakou*: Hiroshi Yamasaki *System*: Ai Aiwasa Music Producer: Toshiaki Tomizawa Sound Creators: Neptune, Reeb, T-Force Special Assists: Satoshi Kouyama, Yasushi Imai - PORTS - * CONSOLES: [JP] Sony PS2 (june.17, 2004; "Espgaluda [Model SLPS-25352]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3265&o=2 $end $info=espgal2, $bio Arcade Video game published 15 years ago: Espgaluda II (c) 2005 Cave. - TECHNICAL - Cave 3rd Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-way joystick Buttons : 4 => [A] Shoot, [B] Change Sex, [C] Psychic Bomb, [D] Autofire - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). - SERIES - 1. ESP Ra.de. (1998) 2. Espgaluda (2003) 3. Espgaluda II (2005) 4. Espgaluda II [Black Label] [Model K2F-00001] (2010, XBOX360) - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmers: Tsuneki Ikeda, Takashi Ichimura, Yuji Inoue Character Designer: Masaki Hirooka Chief Designer: Hideki Nomura World & Mechanic Designer: Hideki Nomura Character & Motion Designer: Toshiyuki Kuroiwa Designers: Hiroyuki Tanaka, Takeharu Isogai, Takashi Suzuki Music Composers: Manabu Namiki (Basiscape), Mitsuhiro Kaneda (Basiscape) Sound Creator: Reeb PV Director: Showgo Ookawa Test Player: Yasushi Imai Supervisor: Sanae Ikeda Special Assistants: Toshiaki Tomizawa, Takatsugu Furuhata, Kaori Itamura, Yui Yoshii, Daisuke Matsumoto, Michihiro Yamasaki, Takeshi Satoh, Ichiroh Nishitani, Taketsugu Yamamoto, Takato Yamashita, Junko Ueki, Shinsuke Fuyutou, Ayumi Fujisaki, Toshihiro Nenui, Katsunori Nakamura, Kumiko Ishihara, Maiko Mori, Makiko Terasaki, Akira Wakabayashi, Ikumi Fujiwara, Mao Yanagi, Remi Tachibana Voice Actors: Asagi Female: Ikumi Fujiwara Asagi Male: Yuki Fujii (AS KIKAKU) Ageha Male: Shuya Kishimoto (AS KIKAKU) Ageha Female: Aiko Igarashi (AS KIKAKU) Tateha Female: Emi Kawauchi (AS KIKAKU) Tateha Male: Kyo Sakai (AS KIKAKU) Tsubame: Kaori Sekine (AS KIKAKU) Janome: Megumi Satou (AS KIKAKU) Madara: Takeyasu Nankumo (AS KIKAKU) Seseri: Yuka Haneda (AS KIKAKU) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4862&o=2 $end $info=espial,espialu, $bio Arcade Video game published 37 years ago: Espial (c) 1983 Thunderbolt A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1983. Developed by Orca and licensed to Thunderbolt. The European version of Espial was distributed by NOVA Apparate GMBH Hamburg. Riccardo Padolecchia holds the official record for this game with 3,760,000 points. - STAFF - Staff: Takano-san - PORTS - * CONSOLES: Atari 2600 (1984) * COMPUTERS: Atari 800 (1984) Commodore C64 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=765&o=2 $end $ti99_cart=espial, $bio TI-99-4A soft. published 37 years ago: Espial (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84576&o=2 $end $c64_cart=espial, $bio Commodore C64 cart. published 36 years ago: Espial (c) 1984 Tigervision [Tiger Electronic Toys, Incorporated.] Terra Cresta clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53573&o=2 $end $a800=espial, $bio Atari 800 cart. published 36 years ago: Espial (c) 1984 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86534&o=2 $end $a2600=espial,espiale, $bio Atari 2600 cart. published 36 years ago: Espial (c) 1984 Tigervision. You are a space attack pilot flying at.death range over the gigantic star ship. Your mission while defending yourself against the never ending oncoming defense squadrons is to destroy the star ship with your cursor scope missiles. Watch out for the star ship's atomic cannons aimed at you. - TECHNICAL - Model 7-012 - SCORING - Object Destroyed Score Drawing Flying objects: 20 - 80 Points. Fortress, cannon, cells: 200 Points. Diamond: 90 Points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50460&o=2 $end $dc=espionage,espionagetdm, $bio Sega Dreamcast GD published 21 years ago: Espion-Age-Nts (c) 1999 NEC Home Electronics, Ltd. - TECHNICAL - GAME ID: T-38804M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135055&o=2 $end $amigaocs_flop=espionag, $bio Commodore Amiga 500 disk. published 32 years ago: Espionage (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73992&o=2 $end $spectrum_cass=espionag, $bio Sinclair ZX Spectrum cass. published 32 years ago: Espionage (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78807&o=2 $end $cpc_cass=espionag, $bio Amstrad CPC cass. published 32 years ago: Espionage (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96146&o=2 $end $specpls3_flop=espionag,espionaga, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Espionage (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118697&o=2 $end $cpc_flop=espionag02,espionag,espionag03, $bio Amstrad CPC 464 disk. published 32 years ago: Espionage (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121472&o=2 $end $bbcb_cass=espionag, $bio Espionage (c) 19?? Modular Resources - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51800&o=2 $end $zx81_cass=espisland, $bio Sinclair ZX-81 cass. published 38 years ago: Espionage Island (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114578&o=2 $end $spectrum_cass=espislnd, $bio Sinclair ZX Spectrum cass. published 38 years ago: Espionage Island (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232150&o=2 $end $cpc_cass=espionis, $bio Amstrad CPC cass. published 35 years ago: Espionage Island (c) 1985 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96147&o=2 $end $zx81_cass=espislanda, $bio Espionage Island (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114811&o=2 $end $spectrum_cass=espislndb, $bio Espionage Island (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225795&o=2 $end $cpc_flop=espislan,espislan2,espislan3,espislan1, $bio Amstrad CPC 464 disk. published 35 years ago: Espionage Island - Adventure D (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119275&o=2 $end $megadriv=espnbb, $bio Sega Genesis game published 25 years ago: ESPN Baseball Tonight (c) 1995 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57200&o=2 $end $snes=espnbbu,espnbbup, $bio Nintendo Super NES game published 26 years ago: ESPN Baseball Tonight [Model SNS-EV-USA] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62946&o=2 $end $snes=espnbb, $bio Nintendo Super NES game published 26 years ago: ESPN Baseball Tonight [Model SNSP-EV-EUR] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62945&o=2 $end $megacd=espnbb, $bio Sega Mega-CD published 26 years ago: ESPN Baseball Tonight [Model T-93115-50] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60606&o=2 $end $segacd=espnbb, $bio Sega CD published 27 years ago: ESPN Baseball Tonight (c) 1993 Sony Imagesoft - TECHNICAL - GAME ID: T-93115 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60723&o=2 $end $psx=espnxtrm, $bio Sony PlayStation disc published 25 years ago: ESPN Extreme Games (c) 1995 Sony Computer Ent. America. Extreme Games, with its tough, uncompromising race/combat action has already earned itself legion of fans. Players can take to the streets and either compete in a single race or play a whole 'season' which sees them battling it out in 6 locations around the globe. The most radical human-powered equipment is on offer, and the smart choice is governed by the terrain. There's a street luge, a set of roller blades, a skateboard and a mountain bike to pick from. Obstacles litter the course, from straightforward traffic to bales of hay and even chickens! The opposition try to hamper at every turn, and fierce fighting skills are a must in the quest for street-sport glory. Get out on the street and compete! - TECHNICAL - Game ID: SCUS-94503 - TRIVIA - Released on September 09, 1995 in USA. Export releases: [EU] "ESPN Extreme Games [Model SCES-00063]" [JP] "ESPN Street Games [Model SIPS-60004]" - STAFF - Lead Programmer: Mark Lyons Programmers: Bob Gordon, David Brickhill Lead Artist: Joe Brisbois Artists: Emmanuel Valdez, Alesia Howard, Bert Huntsinger, Scott Atkins, Quinn Kaneko, Warren Atkins, Katie Roe Sound: Rex Baca Video: Joe Hight Music: Wintermoon Music Executive Producer: Christopher Whaley Assistant Producer: Dennis Quinn Tools Programming: Bill Long, Phillip Weeks Marketing: Kelly Ryan, Craig Osrander, Peter Dille Manual: T. S. Flanagan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97230&o=2 $end $gba=espngolfu, $bio Nintendo GBA cart. published 19 years ago: ESPN Final Round Golf 2002 [Model AGB-AGRE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70524&o=2 $end $gba=espngolf, $bio Nintendo GBA cart. published 19 years ago: ESPN Final Round Golf [Model AGB-AGRP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70523&o=2 $end $gba=espnbassu, $bio Nintendo GBA cart. published 19 years ago: ESPN Great Outdoor Games - Bass 2002 [Model AGB-AMGE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70525&o=2 $end $gba=espnbass, $bio Nintendo GBA cart. published 19 years ago: ESPN Great Outdoor Games - Bass Tournament [Model AGB-AMGP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70526&o=2 $end $gbcolor=espnitf, $bio Nintendo Game Boy Color game published 20 years ago: ESPN International Track & Field [Model CGB-B3HE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67845&o=2 $end $dc=itfe, $bio Sega Dreamcast GD published 20 years ago: ESPN International Track & Field [Model T-9504D-76] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135429&o=2 $end $dc=itf, $bio Sega Dreamcast GD published 20 years ago: ESPN International Track & Field [Model T-9509N] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135430&o=2 $end $gba=espnwintu, $bio Nintendo GBA cart. published 18 years ago: ESPN International Winter Sports 2002 [Model AGB-AWIE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70528&o=2 $end $gba=espnwint, $bio Nintendo GBA cart. published 18 years ago: ESPN International Winter Sports [Model AGB-AWIP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70527&o=2 $end $psx=espnmls, $bio Sony PlayStation disc published 20 years ago: ESPN MLS Gamenight (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111285&o=2 $end $megadriv=espnhn,espnhnp, $bio Sega Genesis game published 26 years ago: ESPN National Hockey Night (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57201&o=2 $end $snes=espnhn, $bio Nintendo Super NES game published 26 years ago: ESPN National Hockey Night (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62947&o=2 $end $gbcolor=espnhn, $bio Nintendo Game Boy Color game published 19 years ago: ESPN National Hockey Night [Model CGB-BT4E-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67846&o=2 $end $segacd=espnhn, $bio Sega CD published 26 years ago: ESPN National Hockey Night [Model T-93215] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60725&o=2 $end $dc=nba2night, $bio Sega Dreamcast GD published 20 years ago: ESPN NBA 2Night [Model T-9503N] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135431&o=2 $end $segacd=espnnba, $bio Sega CD published 26 years ago: ESPN NBA Hang Time '95 [Model T-93245] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60724&o=2 $end $megadriv=espnsped,espnspedp, $bio Sega Genesis game published 26 years ago: ESPN Speedworld (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57202&o=2 $end $snes=espnsped,espnspedp, $bio Nintendo Super NES game published 26 years ago: ESPN Speedworld (c) 1994 Sony Imagesoft. - TECHNICAL - Game ID: Model SNS-ASWE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62948&o=2 $end $megadriv=espnnfl,espnnflp, $bio Sega Genesis game published 26 years ago: ESPN Sunday Night NFL (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57203&o=2 $end $snes=espnnfl, $bio Nintendo Super NES game published 26 years ago: ESPN Sunday Night NFL (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62949&o=2 $end $segacd=espnnfl, $bio Sega CD published 27 years ago: ESPN Sunday Night NFL [Model T-93105] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60726&o=2 $end $gba=espnsnw2, $bio Nintendo GBA cart. published 18 years ago: ESPN Winter X-Games Snowboarding 2 [Model AGB-AWXP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70529&o=2 $end $gba=espnsnw2u, $bio Nintendo GBA cart. published 18 years ago: ESPN Winter X-Games Snowboarding 2002 [Model AGB-AWXE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70531&o=2 $end $gba=espnsnw2j, $bio Nintendo GBA cart. published 19 years ago: ESPN Winter X-Games Snowboarding 2002 [Model AGB-AWXJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70530&o=2 $end $gba=espnskatu, $bio Nintendo GBA cart. published 19 years ago: ESPN X-Games Skateboarding (c) 2001 Konami of America. - TECHNICAL - Cartridge ID: AGB-AXSE-USA - TRIVIA - ESPN X-Games Skateboarding was released on September 12, 2001 in USA. Export releases: [JP] "ESPN X-Games Skateboarding [Model AGB-AXSJ-JPN]" [EU] "ESPN X-Games Skateboarding [Model AGB-AXSP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70534&o=2 $end $gba=espnskatj, $bio Nintendo GBA cart. published 19 years ago: ESPN X-Games Skateboarding (c) 2001 Konami Corp. Japanese release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "ESPN X-Games Skateboarding [Model AGB-AXSE-USA]". - TECHNICAL - Cartridge ID: AGB-AXSJ-JPN - TRIVIA - Released on October 25, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70533&o=2 $end $gba=espnskat, $bio Nintendo GBA cart. published 19 years ago: ESPN X-Games Skateboarding (c) 2001 Konami Corp. European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "ESPN X-Games Skateboarding [Model AGB-AXSE-USA]". - TECHNICAL - Cartridge ID: AGB-AXSP - TRIVIA - Released on November 16, 2001 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70532&o=2 $end $info=esprit, $bio Computer published 39 years ago: Esprit (c) 1981 Hazeltine Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240523&o=2 $end $info=esprit3, $bio Computer published 39 years ago: Esprit III (c) 1981 Hazeltine Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240524&o=2 $end $info=e100, $bio Computer published 38 years ago: Esselte 100 (c) 1982 Didact AB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113404&o=2 $end $apple2_flop_clcracked=esslgrmr, $bio Apple II disk. published 31 years ago: Essential Grammar (c) 1989 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231672&o=2 $end $apple2_flop_clcracked=esspunct, $bio Apple II disk. published 30 years ago: Essential Punctuation (c) 1990 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231673&o=2 $end $cdi=essentia, $bio Phillips CD-i published 26 years ago: Essentials - The New Shape of Home Shopping by Freemans (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52869&o=2 $end $apple2_flop_orig=essex, $bio Apple II disk. published 35 years ago: Essex (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229119&o=2 $end $spectrum_cass=estadist,estadist_a, $bio Estadistica (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219575&o=2 $end $msx2_flop=estland,estlanda, $bio MSX 2 disk. published 29 years ago: Estland Monogatari - Estland Campaing (c) 1991 Medo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101646&o=2 $end $pc98=estoria, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Estoria (c) 1993 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89433&o=2 $end $gbcolor=estpolis, $bio Nintendo Game Boy Color game published 19 years ago: Estpolis Denki - Yomigaeru Densetsu [Model CGB-BLCJ-JPN] (c) 2001 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67856&o=2 $end $snes=estpoli2, $bio Nintendo Super Famicom cart. published 25 years ago: Estpolis Denki II (c) 1995 Taito Corp. - TECHNICAL - GAME ID: SHVC-ANIJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61278&o=2 $end $snes=estpolis,estpolisa, $bio Nintendo Super Famicom cart. published 27 years ago: Estpolis Denki [Model SHVC-ES] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61277&o=2 $end $bbcb_cass=estra, $bio Estra (c) 19?? Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51801&o=2 $end $z80ne_cass=estrazio,estrazioa,estraziob, $bio Estrazione Ambi (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235238&o=2 $end $clickstart_cart=aniarts, $bio LeapFrog ClickStart cart. published 13 years ago: Estudio de Arte Animal (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145645&o=2 $end $megadriv=eswatu, $bio Sega Genesis game published 30 years ago: ESWAT - City Under Siege (c) 1990 Sega of America, Incorporated. North American version. It is known in Japan as "Cyber Police ESWAT [Model G-4029]". - TRIVIA - ESWAT - City Under Siege for Genesis was released on July 13, 1990 in North America. - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [Steam] [US] (oct.26, 2010) "ESWAT - City Under Siege [Model 71110]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91189&o=2 $end $megadriv=eswat, $bio Sega Mega Drive game published 30 years ago: ESWAT - City Under Siege (c) 1990 Sega Enterprises, Limited. European version. - PORTS - * CONSOLES: [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91190&o=2 $end $amigaocs_flop=eswat, $bio Commodore Amiga 500 disk. published 29 years ago: ESWAT [Super Sega] (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73955&o=2 $end $tvc_flop=etforth, $bio Videoton TVC disk. published 33 years ago: ET-Forth (c) 1987 Geza Kos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112245&o=2 $end $cpc_flop=etatsuni, $bio Amstrad CPC type-in published 33 years ago: Etats Unis d'Amerique (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119900&o=2 $end $cpc_flop=etchaske, $bio Amstrad CPC type-in published 34 years ago: Etch-A-Sketch (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120172&o=2 $end $pc98=etemible, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Etemible - Tenjou Mukyuu (c) 1995 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89434&o=2 $end $pc98=eteris, $bio Eteris (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89435&o=2 $end $megacd=eternalc, $bio Sega Mega-CD published 25 years ago: Eternal Champions - Challenge From the Dark Side (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4427-50 Front Cover ID: 670-6572-50 Back Cover ID: 670-6537-50 Manual ID: 672-2433-50 Spine Card ID: 670-6571-50 CD ID: 670-6570-50 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60610&o=2 $end $segacd=eternalc,eternalca, $bio Sega CD published 26 years ago: Eternal Champions - Challenge from the Dark Side (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4427 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60730&o=2 $end $megadriv=eternalc,eternalcp, $bio Sega Mega Drive game published 27 years ago: Eternal Champions (c) 1993 Sega Enterprises, Limited. European/Australian release. - TECHNICAL - [EU] Game ID: 1145-50 [EU] Package ID (original release): 670-2867-50 [EU] Cartridge ID (Special Collector's Edition re-print): 670-3227-50 [EU] Package ID (Special Collector's Edition re-print): 670-3228-50 - TRIVIA - Eternal Champions for Mega Drive was released in 1993 (exact date unknown) in Europe and Australia. Re-prints : [EU] Special Collectors Edition (1993) [EU] Special Collectors Edition Classic (1995) [AU] Platinum Edition (1995) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (feb.15, 2008) [Model MBZP] * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93505&o=2 $end $megadriv=eternalcu, $bio Sega Genesis game published 26 years ago: Eternal Champions (c) 1994 Sega of America. - TECHNICAL - Game ID: 1145 Cartridge ID: 670-2866 Package ID: 670-2867 - TRIVIA - Eternal Champions for Genesis was released on August 14, 1993 in North America. It was then re-released in 1997 as a Mega-Hit Series edition. In 1995, Puffin Books published two combat-based gamebook adaptations of this video game, The Cyber Warriors and Citadel of Chaos, both written by Jamie Thompson. Export releases: [JP] "Eternal Champions [Model G-4114]" [EU] "Eternal Champions [Model 1145-50]" [BR] "Eternal Champions [Model 047010]" [KO] "Eternal Champions [Model GM93041JG]" In 1993, Italian firm Panini (most famous for its football collectible stickers) published a SEGA official Eternal Champions sticker album. - STAFF - Developed By: Sega Interactive Development Division Lead Artist & Animator: Albert Co Lead Programmer: John Kuwaye Programmers: Steven Lashower, Jack Loh, Michael Terlecki, Pravin Wagh, Christopher Warner, Ala D. Diaz Artists: David C. Russ, William Kier, Maureen Kringen, Art Wong, Kevin Lee, Rachel Wong Coleman, Steve Knotts, Larry Flores Designer: Michael Latham Executive Producer: Michael Latham Producer: Mark Nausha Technical Director: Christopher Warner Music Composers: DMP Entertainment, Joe Delia, John Hart, Jeff Marsh, Adrian Van Velssen, Andy Armor, and the Night Crew - DMP Sound Effects: David Delia, Paul Gadbois Voice Actors: DMP Entertainment Marketing: Jaime Wojick Game Balancing: Erik Wahlberg, Harry Chavez Manual: Carol Ann Hanshaw, Michael Latham, Jaime Wojick On‑Site Testers: Bill Person, Siegfried Stangenberg, Chris Cutliff, Janine Cook, Joe Cain Lead Tester: Ben Szymkowiak Game Lieutenants: Dermot Lyons, Mark Paniagua Testers: Renato Alferez, John Amirkhan, Dante Anderson, Michael Baldwin, Greg Becksted, Dusty Bedford, Michael Bench, Stephen Bourdet, Blair Bullock, Joe Cain, Daniel Caraballo, Dianna Carroll, Harry Chavez, Janine Cook, Chris Cutliff, Brian Dawson, Marc Dawson, Daniel P. Dunn, Jennifer Brozek, Atom Ellis, Jason Epps, Eric Fong, David Forster, Darin Johnston, Richard Gangwish, Lawrence Gibson, Roman Greco, Rick Greer, Casey Grimm, Keith Higashihara, Chris Hudak, Jason Kuo, Tony Hursh, Lawrence Jeung, Vasily Lewis, Tracy Johnson, Tyrone Johnson, Dan Jung, Jeff Junio, Mark Kessler, Max Austin Loeb, Jeffrey L. Loney, Simon Lu, Tony Lynch, Dermot Lyons, Michael Madden, Julio Martinez, Jim McCarthy, Ryan McLaughlin, Vincent Nason, Lancelot Nelson, Mark Paniagua, Joanna Pataki, Chris Pepper, Bill Person, Andrew Podesta, Loran Pudinski, Eric Rawlins, Kim Rogers, Matthew Brian Rosaaen, Sam Saliba, Timothy Spengler, Siegfried Stangenberg, Terry Thomas, Conan Tigard, Kurt Tindle, Jeff Todd, Maria Tuzzo, Matt Underwood, Gregg Vogt, Erik Wahlberg, Paul Walker, Ari Warner, Christine Watson, Stan Weaver, Richard Wong, David Wood Special Thanks To: David Albert, Laila Atassi, Scott Berfield, Lisa Best, Kevin Burley, Marilyn Churchill, Ernie Chan, John Couch, Clint Dyer, Greg Fleming, Diane A. Fornasier, Claude Foucault, Clyde Grossman, Steve Hendricks, Frank Hsu, Terry Kirch, Broderick Macaraeg, Willie Mancero, Joe Miller, Hooell Monleon, Denny Moore, Robert Morgan, Nancy Nakamoto, Rodney Nakamoto, Stephen Patterson, Eric Rawlins, Scott Rohde, Scott A. Steinberg, Alex Suzdaltsev, Mike Tyau, Ed Volkwein, Omega Group, OUI Multimedia, Waterman Designs Cover art: Julie Bell - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.3, 2007) [Model MBZE] * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Eternal Champions [Model 34288]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57212&o=2 $end $megadriv=eternalcj,eternalcjp, $bio Sega Mega Drive game published 26 years ago: Eternal Champions (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4114 Cartridge ID: 670-4725 Cover ID: 670-4726 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.20, 2007) [Model MBZJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56489&o=2 $end $psx=eterneye, $bio Sony PlayStation disc published 20 years ago: Eternal Eyes (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111375&o=2 $end $gamegear=eternleg, $bio Sega Game Gear cart. published 29 years ago: Eternal Legend - Eien no Densetsu (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3402] - TRIVIA - The subtitle Eien no Densetsu is only used in marketing material and it is never mentioned in the game itself. - TIPS AND TRICKS - * Sound test: During the story, press START. Then quickly hold 1+2+START before the title screen appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64573&o=2 $end $saturn=etmelodya,etmelody, $bio Sega Saturn game published 24 years ago: Eternal Melody (c) 1996 Media Works - TECHNICAL - GAME ID: T-27802G - TRIVIA - Released on October 04, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59111&o=2 $end $info=tesa6240, $bio Computer published 36 years ago: Etikettendrucker 6240 (c) 1984 Tesa Etikett. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95543&o=2 $end $cpc_flop=etiquett, $bio Amstrad CPC type-in published 27 years ago: Etiquette (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119495&o=2 $end $cpc_flop=etoilese, $bio Amstrad CPC type-in published 31 years ago: Etoiles et Constellations (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119846&o=2 $end $timex_dock=etoolkit, $bio eToolkit (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237058&o=2 $end $cpc_flop=etrangec, $bio Amstrad CPC 464 disk. published 30 years ago: Etrange Castel (c) 1990 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124667&o=2 $end $pc98=etsuraku, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 悦楽の学園 (c) 1994 Cs ware. (Etsuraku no Gakuen) - TECHNICAL - FD x3 - TRIVIA - Released on February 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89436&o=2 $end $pc98_cd=etsuraku, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: Etsuraku no Gakuen (c) 1994 C's Ware - TECHNICAL - CD x1 - TRIVIA - Released on August 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110356&o=2 $end $pico=poohcornsw, $bio Sega Pico game published 25 years ago: Ett Ar med Nalle Puh (c) 1995 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121975&o=2 $end $mo5_cass=etudevit, $bio Thomson MO5 cass. published 36 years ago: Etude de la Vitesse Instantanee (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108764&o=2 $end $saturn=etudepro, $bio Sega Saturn game published 22 years ago: Etude Prologue - Yureugoku Kokoro no Katachi (c) 1998 Takuyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59961&o=2 $end $ekara_japan=ec0079, $bio Takara e-Kara EC series cart. published 18 years ago: ETZ 2 [Model EC0079-ETZ] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146885&o=2 $end $ekara_japan=ec0069, $bio Takara e-Kara EC series cart. published 19 years ago: ETZ [Model EC0069-ETZ] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146884&o=2 $end $archimedes=euclid,euclid206, $bio Acorn Archimedes disk. published 31 years ago: Euclid (c) 1989 Ace Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127121&o=2 $end $x07_cass=eudipe, $bio Canon X-07 type-in published 35 years ago: Eudipe (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138544&o=2 $end $gp32=mil, $bio GamePark GP32 cart. published 17 years ago: Eunhaengnamu Sonyeo Mil (c) 2003 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237385&o=2 $end $info=j6euphor,j6euphora,j6euphorb,j6euphorc,j6euphord,j6euphore,j6euphorf, $bio Fruit Machine published 18 years ago: Euphoria (c) 2002 Ace Coin Equipment. - TECHNICAL - Impact - TRIVIA - Euphoria was released in March 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14857&o=2 $end $x1_flop=euphory, $bio Sharp X1 5.25in.disk. published 32 years ago: ユーフォリー (c) 1988 System Sacom Corp. (Euphory) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85971&o=2 $end $info=m4eureka,m4eurekaa,m4eurekab, $bio Eureka (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15325&o=2 $end $apple2_flop_clcracked=folwdirb, $bio Apple II disk. published 28 years ago: Eureka - Following Directions Level B (c) 1992 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231674&o=2 $end $ibm5170=beureka, $bio IBM 5170 5.25in.disk. (DOS) published 33 years ago: Eureka - The Solver (c) 1987 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144509&o=2 $end $archimedes=eureka2, $bio Acorn Archimedes disk. published 27 years ago: Eureka 2 (c) 1993 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127122&o=2 $end $spectrum_cass=eureka,eureka_a,eureka_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Eureka! (c) 1984 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78812&o=2 $end $snes=eurit, $bio Nintendo Super NES game published 25 years ago: Eurit [Prototype] (c) 1995 Radical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62965&o=2 $end $cpc_cass=euroboss, $bio Amstrad CPC cass. published 29 years ago: Euro Boss (c) 1991 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96150&o=2 $end $info=euroch92, $bio Arcade Video game published 28 years ago: Euro Champ '92 (c) 1992 Taito. European version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Hattrick Hero". - TRIVIA - This game is known in Japan as "Hattrick Hero" and outside Europe as "Football Champ". In this version, the conditions (timer and score required) for the SUPER SHOOT are differents, see TIPS & TRICKS for more information. - TIPS AND TRICKS - How to perform a SUPER SHOOT (Euro Champ '92 version): * Timer should be between 10 and 36 seconds. * Score must be a tie (0-0, 1-1, 2-2, ...). * Only Player's selected Captain can perform a Super Shoot and only ONCE in a whole game (After GAME OVER, Super Shot becomes enabled again). * Player's Captain should receive the ball in a certain area of the gamefield with High Pass (Button B long press) and must not be moving at all, while receiving the ball. -- #8: Between center point and 1/4 of the upper field. -- #9: Between 1/4 and 1/2 of the upper field. --#10: Between 1/2 and 3/4 of the upper field. --#11: Same as #10 and also in a defensive position as #9. - SERIES - 1. Euro Champ '92 (1992) 2. Taito Cup Finals (1993) 3. International Cup '94 (1994) 4. Taito Power Goal (1994) - PORTS - * CONSOLES: [EU] Nintendo SNES (1992) "Euro Football Champ [Model SNSP-HT]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" * COMPUTERS: [EU] Atari ST (1992) "European Football Champ" by Domark Software [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=766&o=2 $end $info=eurodsr, $bio Euro Double Star Record (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33578&o=2 $end $snes=eurofoot, $bio Nintendo Super NES game published 28 years ago: Euro Football Champ (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: SNSP-HT - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62966&o=2 $end $info=ejollyx5, $bio Euro Jolly X5 (c) 200? Solar Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26139&o=2 $end $info=ejollyx9, $bio Euro Jolly X9 (c) 200? Solar Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48285&o=2 $end $info=twcup90b,twcup90b1,twcup90ba, $bio Arcade Video game published 31 years ago: Euro League (c) 1989. This game is a bootleg of "Tecmo World Cup '90". - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 2.51 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.255 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game uses the initials of 8 famous European soccer teams, they are : FCB - FC Barcelona (Spain) ATM - Atletico de Madrid (Spain) RM - Real Madrid (Spain) MIL - AC Milan (Italy) PSV - PSV Eindhoven (Netherlands) INT- Inter Milan (Italy) NAP - Napoli (Italy) BM - FC Bayern Munich (Germany) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=767&o=2 $end $info=eurogael, $bio Euro League (c) 199? Gaelco. Special Spanish release of "Tecmo World Cup '90" on the Modular System. See the original Tecmo release for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131384&o=2 $end $info=europass, $bio Euro Pass (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34255&o=2 $end $amigaocs_flop=eurosocc, $bio Commodore Amiga 500 disk. published 28 years ago: Euro Soccer (c) 1992 Flair Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73994&o=2 $end $amigaocs_flop=euro88, $bio Commodore Amiga 500 disk. published 32 years ago: Euro Soccer '88 (c) 1988 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73993&o=2 $end $bbc_rom=eurobeeb1, $bio Acorn BBC ROM published 36 years ago: EURO-Beeb Terminal Ver.1 (c) 1984 Control Universal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231779&o=2 $end $bbc_rom=eurobeeb, $bio Acorn BBC ROM published 34 years ago: EURO-Beeb Terminal Ver.4 (c) 1986 Control Universal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231780&o=2 $end $tiki100=eurogeo, $bio TIKI-100 disk. published 35 years ago: Euro-geo (c) 1985 Benestad, L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237373&o=2 $end $cpc_flop=eurowacc02,eurowacc03,eurowacc0a,eurowacc0b, $bio Amstrad CPC 464 disk. published 23 years ago: Euro-WACCI Issue 1 (c) 1997 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123196&o=2 $end $cpc_flop=eurowacc08,eurowacc09,eurowacc0c,eurowacc0d, $bio Amstrad CPC 464 disk. published 22 years ago: Euro-WACCI Issue 2 (c) 1998 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123199&o=2 $end $cpc_flop=eurowacc06,eurowacc07,eurowacc0e,eurowacc0f, $bio Amstrad CPC 464 disk. published 22 years ago: Euro-WACCI Issue 3 (c) 1998 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123198&o=2 $end $cpc_flop=eurowacc,eurowacc01,eurowacc10,eurowacc11, $bio Amstrad CPC 464 disk. published 21 years ago: Euro-WACCI Issue 5 (c) 1999 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123195&o=2 $end $cpc_flop=eurowacc04,eurowacc05,eurowacc12,eurowacc13, $bio Amstrad CPC 464 disk. published 21 years ago: Euro-WACCI Issue 6 (c) 1999 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123197&o=2 $end $cpc_flop=europaf1, $bio Amstrad CPC type-in published 34 years ago: Europa (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124737&o=2 $end $tiki100=europa, $bio TIKI-100 disk. published 30 years ago: Europa (c) 1990 Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237327&o=2 $end $cpc_cass=europawz, $bio Amstrad CPC cass. published 34 years ago: Europa - Teatro de Operaciones & War Zone (c) 1986 Juegos & Estrategia. - TECHNICAL - [Model 3] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96151&o=2 $end $info=euro2k2,euro2k2a, $bio Arcade Video game published 19 years ago: Europa 2002 (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26064&o=2 $end $info=euro2k2s, $bio Arcade Video game published 18 years ago: Europa 2002 Space (c) 2002 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29143&o=2 $end $fmtowns_cd=eurosens, $bio Fujitsu FM Towns CD published 28 years ago: Europa Sensen (c) 1992 KOEI Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121926&o=2 $end $nes=eurosens, $bio Nintendo Famicom cart. published 24 years ago: Europa Sensen (c) 1996 Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76761&o=2 $end $pc8801_flop=eurosens,eurosensa, $bio NEC PC-8801 Series disk. published 29 years ago: Europa Sensen (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10221010 BARCODE: 4988615002793 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91723&o=2 $end $pc98=eurosens, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ヨーロッパ戦線 (c) 1992 Koei Co., Ltd. (Europa Sensen) - TECHNICAL - GAME ID: KN10221020 BARCODE: 4988615003257 MEDIA: floppy disk x 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89437&o=2 $end $msx2_flop=eurosens,eurosensa, $bio MSX 2 disk. published 28 years ago: ヨーロッパ戦線 (c) 1992 Koei Co., Ltd. (Europa Sensen) - TECHNICAL - GAME ID: KN10221040 BARCODE: 4988615003295 - TRIVIA - Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101647&o=2 $end $msx2_cart=eurosens, $bio MSX 2 cart. published 28 years ago: Europa Sensen (c) 1992 Koei - TECHNICAL - GAME ID: KN10221050 BARCODE: 4988615003318 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51288&o=2 $end $x68k_flop=eurosens, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Europa Sensen (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10221060 BARCODE: 4988615003660 MEDIA: FD x3 - TRIVIA - Released on July 11, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87497&o=2 $end $snes=eurosens, $bio Nintendo Super Famicom cart. published 27 years ago: Europa Sensen [Model SHVC-YP] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61279&o=2 $end $megadriv=eurosens, $bio Sega Mega Drive game published 27 years ago: Europa Sensen (c) 1993 Koei - TECHNICAL - GAME ID: T-76113 - TRIVIA - Released on January 16, 1993 in Japan. Export releases: [US] Operation Europe (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56490&o=2 $end $cpc_flop=europef1, $bio Amstrad CPC 464 disk. published 34 years ago: Europe (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124668&o=2 $end $to_flop=europe, $bio Thomson TO disk. published 33 years ago: Europe (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107727&o=2 $end $apple2_flop_orig=eurablaz, $bio Apple II disk. published 35 years ago: Europe Ablaze (c) 1985 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230416&o=2 $end $spectrum_cass=european, $bio Sinclair ZX Spectrum cass. published 32 years ago: European 5-a-Side (c) 1988 Silverbird Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78814&o=2 $end $c64_cass=eu5aside, $bio Commodore C64 cass. published 32 years ago: European 5-a-Side (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146504&o=2 $end $cpc_cass=eurochmp, $bio Amstrad CPC cass. published 31 years ago: European Champions (c) 1989 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96152&o=2 $end $amigaocs_flop=eurochmp, $bio Commodore Amiga 500 disk. published 27 years ago: European Champions (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73995&o=2 $end $spectrum_cass=european_a, $bio European Champions (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225832&o=2 $end $cpc_flop=european0a,european, $bio Amstrad CPC 464 disk. published 30 years ago: European Champions Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133932&o=2 $end $spectrum_cass=european_b,european_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: European Champions [Model 9004] (c) 1988 E&J Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78815&o=2 $end $amigaocs_flop=euroch92, $bio Commodore Amiga 500 disk. published 28 years ago: European Championship 1992 (c) 1992 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73996&o=2 $end $megadriv=euroclub,euroclubp, $bio Sega Mega Drive game published 28 years ago: European Club Soccer (c) 1992 Virgin Games - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: ??/100 [FR] August 1992 - Joypad N.11: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56491&o=2 $end $spectrum_cass=european_e, $bio European Five-A-Side (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219317&o=2 $end $amigaocs_flop=eurofbc, $bio Commodore Amiga 500 disk. published 28 years ago: European Football Champ (c) 1992 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73997&o=2 $end $msx1_cass=eurogame,eurogamea,eurogameb, $bio MSX cass. published 33 years ago: European Games (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94630&o=2 $end $msx1_flop=eurogame, $bio European Games cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229958&o=2 $end $spectrum_cass=european_f,european_g,european_h,european_i, $bio Sinclair ZX Spectrum cass. published 34 years ago: European II (c) 1986 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78816&o=2 $end $cpc_cass=europen2, $bio Amstrad CPC cass. published 31 years ago: European II (c) 1989 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96153&o=2 $end $cpc_flop=european01,european0d, $bio Amstrad CPC 464 disk. published 31 years ago: European II Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133933&o=2 $end $bbcb_cass=eurknowl, $electron_cass=eurknowl, $bio European Knowledge (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51802&o=2 $end $apple2_flop_clcracked=euronat, $bio Apple II disk. published 35 years ago: European Nations and Locations (c) 1985 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107446&o=2 $end $cdi=europrty, $bio Phillips CD-i published 26 years ago: European Party (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52870&o=2 $end $amigaocs_flop=euroschl, $bio Commodore Amiga 500 disk. published 30 years ago: European Soccer Challenge (c) 1990 Smash 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73998&o=2 $end $spectrum_cass=european_j, $bio Sinclair ZX Spectrum cass. published 30 years ago: European Soccer Challenge (c) 1990 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78817&o=2 $end $cpc_cass=europesc,europesc64, $bio Amstrad CPC cass. published 30 years ago: European Soccer Challenge (c) 1990 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96154&o=2 $end $cpc_flop=european02, $bio Amstrad CPC 464 disk. published 31 years ago: European Soccer Challenge [Model 683] (c) 1989 Fun Factory Promotions, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133934&o=2 $end $lynx=eurosocc, $bio Atari Lynx cart. published 27 years ago: European Soccer Challenge [Model LX106] (c) 1993 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58817&o=2 $end $gbcolor=euroleag, $bio Nintendo Game Boy Color game published 19 years ago: European Super League (c) 2001 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67857&o=2 $end $gba=euroleag, $bio Nintendo GBA cart. published 19 years ago: European Super League [Model AGB-AELP-EUR] (c) 2001 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70565&o=2 $end $dc=euroleag, $bio Sega Dreamcast GD published 19 years ago: European Super League [Model T-7015D-50] (c) 2001 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135449&o=2 $end $spectrum_cass=european_l, $bio European Superleague (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219600&o=2 $end $amigaocs_flop=eurosupl, $bio Commodore Amiga 500 disk. published 30 years ago: European Superleague (c) 1990 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73999&o=2 $end $cpc_flop=european06,european05, $bio Amstrad CPC 464 disk. published 29 years ago: European Superleague (c) 1991 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127862&o=2 $end $specpls3_flop=euspleag, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: European Superleague (c) 1991 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148308&o=2 $end $spectrum_cass=european_n,european_o, $bio Sinclair ZX Spectrum cass. published 35 years ago: European Trophy (c) 1985 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78819&o=2 $end $cpc_flop=evastrip, $bio Amstrad CPC type-in published 32 years ago: Eva Strip Word (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120007&o=2 $end $info=eva24, $bio Other published 36 years ago: EVA [Electronic Voice Alert] (c) 1984 Chrysler. The EVA was an option available on many Chrysler K-car-based vehicles in the mid-1980s. Using technology from Texas Instruments similar to what was used in the Speak & Spell, the EVA would automatically lower the radio volume and deliver eleven different spoken warning messages (24 on this model) to drivers using a speech synthesizer. - TRIVIA - The EVA was available on the Chrysler LeBaron (and the optional Mark Cross Edition), Chrysler Town and Country Wagon, Chrysler Fifth Avenue, Chrysler New Yorker, Chrysler Laser, Dodge Daytona, and Dodge 600 between 1983 and 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118223&o=2 $end $gamegear=evander, $bio Sega Game Gear cart. published 28 years ago: Evander Holyfield Boxing [Model 2419] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64575&o=2 $end $megadriv=evander, $bio Sega Genesis game published 28 years ago: Evander Holyfield's 'Real Deal' Boxing (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56492&o=2 $end $cpc_flop=evasionf, $bio Amstrad CPC 464 disk. published 33 years ago: Evasion (c) 1987 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124669&o=2 $end $pc98=eveburst, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: EVE - Burst Error (c) 1995 Cs ware - TECHNICAL - GAME ID: OR-9772 - TRIVIA - Released on November 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89397&o=2 $end $saturn=eveburst, $bio Sega Saturn game published 23 years ago: EVE - Burst Error (c) 1997 C's Ware. - TECHNICAL - GAME ID: T-15011G BARCODE: 4965857030227 MEDIA: CD x4 - TRIVIA - Released on January 24, 1997 in Japan. Limited releases: [JP] "EVE - Burst Error [Model T-15022G]" Re-releases: [JP] "EVE - Burst Error [Model T-15032G]" (1998) [JP] "EVE - Burst Error + Desire Variety Pack [Model T-15037G]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59096&o=2 $end $psx=evetfa, $bio Sony PlayStation disc published 19 years ago: EVE - The Fatal Attraction (c) 2001 Gamevillage - TECHNICAL - DISC 1 ID: SLPM-86826 DISC 2 ID: SLPM-86827 DISC 3 ID: SLPM-86828 - TRIVIA - Released on September 27, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85120&o=2 $end $saturn=evelosttai, $bio Sega Saturn game published 22 years ago: EVE - The Lost One Taikenban (c) 1998 Imadio. Demo/prologue version. - TECHNICAL - Game ID: 610-6837 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59095&o=2 $end $saturn=evelost, $bio Sega Saturn game published 22 years ago: EVE - The Lost One (c) 1998 Imadio. - TECHNICAL - GAME ID: T-15035G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59094&o=2 $end $adam_flop=evecpm, $bio EVE CP/M Utilities (c) 198? Eve Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109425&o=2 $end $adam_flop=eveppu, $bio Coleco Adam disk. published 35 years ago: Eve E.O.S. Parallel Printer Utilities (c) 1985 Eve Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109437&o=2 $end $cpc_flop=eveofsha,eveofsha02,eveofsha03, $bio Amstrad CPC 464 disk. published 29 years ago: Eve of Shadows Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124670&o=2 $end $adam_flop=evesp1cd, $bio Eve SP-1 Custom Printer Drivers (c) 198? Eve Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109438&o=2 $end $adam_flop=evesp1b,evesp1a,evesp1, $bio Coleco Adam disk. published 35 years ago: Eve SP-1 Serial-Parallel Drivers (c) 1985 Eve Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109439&o=2 $end $adam_flop=evesscc,evesscca, $bio Eve SS-CC Drivers & Utilities (c) 198? Eve Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109440&o=2 $end $dc=eve0, $bio Sega Dreamcast GD published 19 years ago: Eve Zero - Ark of the Matter [Model T-39802M] (c) 2001 NetVillage [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135450&o=2 $end $psx=eve0, $bio Sony PlayStation disc published 20 years ago: Eve Zero (c) 2000 NetVillage. - TECHNICAL - DISC 1 ID: SLPM-86478 DISC 2 ID: SLPM-86479 DISC 3 ID: SLPM-86480 - TRIVIA - Released on March 30, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85131&o=2 $end $info=evelknie, $bio Pinball published 43 years ago: Evel Knievel (c) 1977 Bally. An up-to-4 players pinball machine. - TECHNICAL - Bally MPU AS-2518-17 (Chime) Model Number : 1094-E Main CPU : M6800 (@ 475 KHz) - TRIVIA - Released in June 1977. 14,000 units were produced. The development of this game took 1 year (started in July 76). Robert Craig 'Evel' Knievel (October 17, 1938 – November 30, 2007) was an American motorcycle daredevil, an entertainer famous in the United States and elsewhere between the late 1960s and early 1980s. Knievel's nationally televised motorcycle jumps, including his 1974 attempt to jump Snake River Canyon at Twin Falls, Idaho, represent four of the twenty most-watched ABC's Wide World of Sports events to date. His achievements and failures, including his record 433 broken bones, earned him several entries in the Guinness Book of World Records. His son Robbie Knievel is also an accomplished motorcycle daredevil. - STAFF - Design by : Gary Gayton Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5381&o=2 $end $gbcolor=evelkniu, $bio Nintendo Game Boy Color game published 21 years ago: Evel Knievel [Model DMG-AEVE-USA] (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67859&o=2 $end $gbcolor=evelkni, $bio Nintendo Game Boy Color game published 21 years ago: Evel Knievel [Model DMG-AEVP-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67858&o=2 $end $specpls3_flop=evenyeta, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Even Yet Another Big Disk (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147725&o=2 $end $cpc_cass=evenstar, $bio Amstrad CPC cass. published 33 years ago: Evening Star (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96155&o=2 $end $bbcb_flop_orig=evenstar, $bio Acorn BBC Micro B disk. published 33 years ago: Evening Star (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125660&o=2 $end $cpc_flop=evenings03,evenings01,evenings,evenings02,evenings04, $bio Amstrad CPC 464 disk. published 33 years ago: Evening Star (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126537&o=2 $end $bbcb_cass=evenstar, $electron_cass=evenstar, $bio Evening Star (c) 19?? Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51803&o=2 $end $z88_cart=eventcs, $bio Cambridge Z88 Cart. published 31 years ago: Event Control System (c) 1989 Front Line Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236203&o=2 $end $dc=ever17, $bio Sega Dreamcast GD published 18 years ago: Ever 17 - The Out of Infinity [Model T-19716M] (c) 2002 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135451&o=2 $end $gba=evergirl, $bio Nintendo GBA cart. published 15 years ago: Ever Girl [Model AGB-BEVE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70566&o=2 $end $pc8801_flop=evrgreen, $bio NEC PC-8801 Series disk. published 27 years ago: Ever Green (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91724&o=2 $end $dragon_cass=everest, $bio Dragon cass. published 37 years ago: Everest (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116617&o=2 $end $bbc_rom=everest, $bio Acorn BBC ROM published 34 years ago: Everest (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145170&o=2 $end $psx=evergren, $bio Sony PlayStation disc published 19 years ago: Evergreen Avenue (c) 2001 Datam Polystar - TECHNICAL - [Model SLPS-03278] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85132&o=2 $end $nes=everqst, $bio Everquest (c) 199? Waixing. A pirate hack of "Satomi Hakkenden", translated to Chinese. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65160&o=2 $end $psx=eccs1, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 1 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990191 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61216&o=2 $end $psx=eccs2, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 2 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990192 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126167&o=2 $end $psx=eccs3, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 3 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990193 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126168&o=2 $end $psx=eccs4, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 4 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990194 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126169&o=2 $end $psx=eccs5, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 4 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990195 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126170&o=2 $end $psx=eccs7, $bio Sony PlayStation disc published 24 years ago: Every Child Can Succeed 7 (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-990197 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126172&o=2 $end $cpc_cass=everysec, $bio Amstrad CPC cass. published 32 years ago: Every Second Counts (c) 1988 TV Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96156&o=2 $end $info=escounts, $bio Arcade Video game published 30 years ago: Every Second Counts (c) 1990 B.F.M. [Bell-Fruit Mfg. Company, Limited.]. In this quiz game, players earn seconds for correct answers, then with the time gained, they have to answer as many questions as possible to complete a line on the triangle grid to win a prize. - TRIVIA - The game is based on the BBC quiz show 'Every Second Counts'. The show was hosted by famed magician Paul Daniels and ran between 1986 and 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21242&o=2 $end $spectrum_cass=everyone_e,everyone_f,everyone_g,everyone_h, $bio Sinclair ZX Spectrum cass. published 35 years ago: Everyone's a Wally (c) 1985 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78824&o=2 $end $spectrum_cass=everyone_d, $bio Everyone's A Wally (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219056&o=2 $end $spectrum_cass=everyone_c, $bio Everyone's A Wally (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225624&o=2 $end $spectrum_cass=everyone_b, $bio Everyone's A Wally (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225833&o=2 $end $cpc_cass=everywalmg, $bio Amstrad CPC cass. published 35 years ago: Everyone's A Wally - Meet The Gang (c) 1985 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96159&o=2 $end $cpc_cass=everywal, $bio Amstrad CPC cass. published 33 years ago: Everyone's A Wally - Meet The Gang (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96158&o=2 $end $cpc_cass=everywals, $bio Amstrad CPC cass. published 32 years ago: Everyone's A Wally - Meet The Gang (c) 1988 System 4 de Espana, S.A. - TECHNICAL - GAME ID: 4SEA186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96157&o=2 $end $cpc_flop=everyone02, $bio Amstrad CPC 464 disk. published 35 years ago: Everyone's a Wally Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126702&o=2 $end $spectrum_cass=everyone_a, $bio Everyone's A Wally [Model AS126] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220234&o=2 $end $info=m4eaw__a,m4eaw__b,m4eaw__c,m4eaw__d,m4eaw__e,m4eaw__f,m4eaw__g,m4eaw__h,m4eaw__i,m4eaw__j,m4eaw__k, $bio Everyone's A Winner [Model CET/ER4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233354&o=2 $end $info=m4eaw__u,m4eaw__l,m4eaw__m,m4eaw__n,m4eaw__o,m4eaw__s,m4eaw__p,m4eaw__t,m4eaw__q,m4eaw__v,m4eaw__r, $bio Everyone's A Winner [Model CEU/ER4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233355&o=2 $end $info=m4eaw__w,m4eaw__x,m4eaw__y,m4eaw__z,m4eaw__0,m4eaw__1,m4eaw__2,m4eaw__3,m4eaw__4,m4eaw__5,m4eaw__6,m4eaw__7, $bio Everyone's A Winner [Model ENN/ER4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233356&o=2 $end $info=m4eaw__8,m4eaw__9,m4eaw__ai,m4eaw__aa,m4eaw__ab,m4eaw__ac,m4eaw__ag,m4eaw__ad,m4eaw__ah,m4eaw__ae,m4eaw__aj,m4eaw__af, $bio Everyone's A Winner [Model EON/ER4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233357&o=2 $end $info=m4eaw__ak,m4eaw__al,m4eaw__am,m4eaw__an,m4eaw__ar,m4eaw__ao,m4eaw__as,m4eaw__ap,m4eaw__au,m4eaw__aq,m4eaw__at, $bio Everyone's A Winner [Model ER2] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233358&o=2 $end $info=m4eaw,m4eaw__av,m4eaw__aw,m4eaw__ax,m4eaw__ay,m4eaw__a1,m4eaw__az,m4eaw__a2,m4eaw__a0, $bio Everyone's A Winner [Model ER4] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41308&o=2 $end $info=m4eaw__a3,m4eaw__a4,m4eaw__a5,m4eaw__a8,m4eaw__a6,m4eaw__ba,m4eaw__a7,m4eaw__a9, $bio Everyone's A Winner [Model ER8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233359&o=2 $end $info=m4eaw__bb,m4eaw__bc,m4eaw__bd,m4eaw__be,m4eaw__bi,m4eaw__bf,m4eaw__bj,m4eaw__bg,m4eaw__bl,m4eaw__bh,m4eaw__bk, $bio Everyone's A Winner [Model ERT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233360&o=2 $end $info=m4eaw__bw,m4eaw__bm,m4eaw__bn,m4eaw__bo,m4eaw__bp,m4eaw__bq,m4eaw__bu,m4eaw__br,m4eaw__bv,m4eaw__bs,m4eaw__bx,m4eaw__bt,m4eaw__bz, $bio Everyone's A Winner [Model EUN/ER4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233361&o=2 $end $pmd85_cass=evidence, $bio Evidence (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236484&o=2 $end $bbcb_cass=evildead, $bio Evil Dead (c) 198? Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51804&o=2 $end $psx=evildead, $bio Sony PlayStation disc published 20 years ago: Evil Dead - Hail to the King (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111409&o=2 $end $dc=evildead, $bio Sega Dreamcast GD published 20 years ago: Evil Dead - Hail to the King [Model T-10003N] (c) 2000 T-HQ, Inc. [Toy HeadQuarters] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135452&o=2 $end $dc=evildeadf,evildeade, $bio Sega Dreamcast GD published 19 years ago: Evil Dead - Hail to the King [Model T-10005D-80] (c) 2001 T-HQ, Inc. [Toy HeadQuarters] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135453&o=2 $end $cpc_flop=evildonj01, $bio Amstrad CPC 464 disk. published 31 years ago: Evil Donjon (c) 1989 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122809&o=2 $end $info=evlfight, $bio Pinball published 40 years ago: Evil Fight (c) 1980 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5644&o=2 $end $amigaocs_flop=evilgard, $bio Commodore Amiga 500 disk. published 31 years ago: Evil Garden (c) 1989 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74000&o=2 $end $info=evilngt,evilngte, $bio Arcade Video game published 22 years ago: Evil Night (c) 1998 Konami Company, Limited. A light-gun game in which 3 cops enter a haunted house to rescue a kidnapped girl. There are also secrets which add to the storyline. - TECHNICAL - Konami M2 Hardware Main CPU : (2x) PPC602 (@ 33 Mhz) - TRIVIA - Released in September 1998 in Japan. This game is also known as "Hell Night". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4176&o=2 $end $x68k_flop=evilstn, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Evil Stone (c) 1989 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released in August 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87498&o=2 $end $info=evilston, $bio Arcade Video game published 30 years ago: Evil Stone (c) 1990 Spacy Industrial. A vertically scrolling beat'em up / platform game. - TECHNICAL - Taito L-System hardware Game ID : C67 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=768&o=2 $end $x68k_flop=evilstnk, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Evil Stone Kai (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87499&o=2 $end $info=ep_evil,ep_evila,ep_evilb, $bio Evil Streak (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15497&o=2 $end $dc=eviltwin, $bio Sega Dreamcast GD published 18 years ago: Evil Twin - Cyprien's Chronicles [Model T-46605D-80] (c) 2002 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135454&o=2 $end $psx=evilzone, $bio Sony PlayStation disc published 21 years ago: Evil Zone (c) 1999 Titus. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00855 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111599&o=2 $end $galaxy=evolucia, $bio Galaksija cass. published 36 years ago: Evolucija (c) 1984 Ristanovic, Dejan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235847&o=2 $end $coleco=evolutio,evolutioa,evolutioc, $bio Colecovision game published 37 years ago: Evolution (c) 1983 Sydney - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53274&o=2 $end $adam_flop=evolutio, $bio Coleco Adam disk. published 37 years ago: Evolution (c) 1983 Sydney Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82649&o=2 $end $adam_cass=evolutio, $bio Coleco Adam cass. published 37 years ago: Evolution (c) 1983 Sydney Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82698&o=2 $end $fmtowns_cd=evolutn, $bio Fujitsu FM Towns CD published 31 years ago: Evolution (c) 1989 System Sacom Corp. - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110128&o=2 $end $jaguar=dinodude, $bio Atari Jaguar cart. published 26 years ago: Evolution - Dino Dudes (c) 1994 Atari Corp. Congratulation on joining the species! Unfortunately, you're a little late, so you have to begin at the bottom of the evolutionary ladder. But you won't be there for long - if you can manage to muscle your way to the top. Otherwise, your species won't survive long enough to come up with all those great inventions like rock'n roll video games and double cheeseburgers. Fortunately, you're not alone - you've got a tribe of fellow-morons to help, or hinder you. Good luck, Dude! The future of mankind rests on you and your hairy teammates. - TECHNICAL - Model J9006 - TIPS AND TRICKS - * HINTS: - There is often more than one way to solve a level; often when it seems necessary to sacrifice an additional Dino Dude, there is a way to avoid it. - The dinosaurs are very distracted when they are eating a tasty tidbit, like a Dino Dude. While they are eating, a Dino Dude might not be noticed even while walking right next to a dinosaur. - Some dinosaurs take a lot of hits to kill ... - Sometimes an object hides in the scenery. For instance, if you need a rope or spear and do not have a witchdoctor, check all of the ledges you have access to one more time; a rope or spear might be lurking at the bottom of a ladder or in the bushes. - Your pet dinosaur occasionally gets lost and you have to go find him. When this happens, you must pat him on the head and reassure him that everything's okay. You may have to follow him around for a short while before he calms down enough for this to be possible. - On some upper levels, it is necessary to accomplish more than one goal. For instance, it might be necessary to kill a dinosaur and then walk on the Goal-Block, in that order. * Infinite Time (at password screen): 'TIME STANDS' 'STILL FOREVER' * Infinite Dudes (at password screen): 'ONCE DEAD' 'TWICE BORN' - STAFF - Designed and Developed by Imagitec Design Inc. Producers: John Skruch, Sean Patten Associate Producer: Juli Wade Programmer: Andrew Seed Support Programmers: Trevor Raynsford, Martin Randall Graphics: Tony Gascon, Pete Goldsmith, Shaun McClure, Ed Pearson, Dave Severn, Slick, Andy Walker Music: Ian Howe Sound Effects: Ted Tahquechi Lead Tester: Hans Jacobsen Also Tested by: Hank Cappa, Jeffrey Gatrall, Tom Gillen, Mark Hooley, Andrew Keim, Sean Patten, Andrew Seed, Joe Sousa, Ted Tahquechi, Faran Thomason, BJ West Documentation: Hans Jacobsen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76419&o=2 $end $ngpc=evolutn, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Evolution - Eternal Dungeons [Model NEOP00990] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82529&o=2 $end $dc=evltion2e, $bio Sega Dreamcast GD published 20 years ago: Evolution - The World of Sacred Device [Model T-17705SD-50] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135057&o=2 $end $dc=evltion2, $bio Sega Dreamcast GD published 21 years ago: Evolution - The World of Sacred Device [Model T-17706N] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135056&o=2 $end $dc=evltion, $bio Sega Dreamcast GD published 20 years ago: Evolution 2 - Far Off Promise [Model T-17711N] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135058&o=2 $end $dc=evltione, $bio Sega Dreamcast GD published 19 years ago: Evolution 2 - Far Off Promise [Model T-45005D-50] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135059&o=2 $end $info=sc4evol,sc4evola,sc4evolb,sc4evolc,sc4evold,sc4evole,sc4evolf,sc4evolg, $bio Evolution (c) 200? QPS. - TECHNICAL - [Model PR2135] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43018&o=2 $end $x68k_flop=ewword, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: EW X68000 Word Processor v1.20 (c) 1988 East Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87485&o=2 $end $bbcb_cass=ewgeebez, $bio Acorn BBC/Electron cass. published 36 years ago: Ewgeebez (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51805&o=2 $end $gba=exmonply,exmonply1, $bio Nintendo GBA cart. published 19 years ago: EX Monopoly (c) 2001 Takara Company, Limited. - TECHNICAL - GAME ID: AGB-AMOJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70535&o=2 $end $info=ex8000, $bio Musical Instrument published 35 years ago: EX-8000 Programmable Polyphonic Synthe Module (c) 1985 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261557&o=2 $end $ep64_cart=exdos, $bio EX-DOS EPROM (c) 198? Enterprise Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237642&o=2 $end $pc98=exlander, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Ex-Lander - Aoki Monshou no Kishidan (c) 1993 Micro Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89438&o=2 $end $megadriv=exmutant, $bio Sega Genesis game published 28 years ago: Ex-Mutants (c) 1992 SEGA of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71504&o=2 $end $megadriv=exranza,exranzap, $bio Sega Mega Drive game published 27 years ago: Ex-Ranza (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56493&o=2 $end $msx1_cart=exinfo1,exinfo1a, $bio MSX cart. published 35 years ago: Examine Your Information 1 [Model E035] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76718&o=2 $end $msx1_cart=exinfo2a,exinfo2, $bio MSX cart. published 34 years ago: Examine Your Information 2 [Model E077] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76719&o=2 $end $msx1_cart=exinfo3a,exinfo3, $bio MSX cart. published 32 years ago: Examine Your Information 3 [Model E086] (c) 1988 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76720&o=2 $end $z88_cart=examples, $bio Cambridge Z88 Cart. published 32 years ago: Examples (c) 1988 Cambridge Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236201&o=2 $end $dragon_cass=exmanual, $bio Dragon cass. published 38 years ago: Examples from the Manual (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116449&o=2 $end $vic1001_cart=exbasic, $bio Commodore VIC-20 cart. published 38 years ago: ExBasic Level II (c) 1982 Dipke & Krause [Andreas Dipke & Michael Krause] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84417&o=2 $end $c64_cart=exbasl2, $bio Commodore C64 cart. published 32 years ago: ExBASIC Level II v64.1 (c) 1988 Markt & Technik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231953&o=2 $end $c64_cass=excaliba, $bio Commodore C64 cass. published 35 years ago: Excaliba (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186647&o=2 $end $a2600_cass=xcalibur,xcalibura,xcalibur36,xcalibur39, $bio Starpath Supercharger cass. published 38 years ago: Excalibur (c) 1982 Arcadia Corp. Prototype version of Dragonstomper. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50461&o=2 $end $amigaocs_flop=excalibr, $bio Commodore Amiga 500 disk. published 32 years ago: Excalibur (c) 1988 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74001&o=2 $end $info=m4excam,m4excamd, $bio Excalibur (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15580&o=2 $end $info=m4excal,m4excal__a,m4excal__b,m4excal__c,m4excal__d,m4excal__e,m4excal__f,m4excal__g,m4excal__h,m4excal__i,m4excal__j, $bio Excalibur (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41312&o=2 $end $info=m4excaln,m4excaln__a, $bio Excalibur (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42369&o=2 $end $psx=exc2555, $bio Sony PlayStation disc published 23 years ago: Excalibur 2555 A.D. (c) 1997 Telstar Electronic Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111604&o=2 $end $info=excali64, $bio Computer published 36 years ago: Excalibur 64 (c) 1984 BGR Computers. - TECHNICAL - 12K ROM 32K RAM ON BOARD FULL SIZE 60-KEY KEYBOARD 8 COLOURS 2 OCTAVE AUDIO OUTPUT - TRIVIA - It was advertised as the first colour "DIY KIT" computer in Australia. The CP/M Excalibur 64 was created in the very early Eighties by BGR Computers P/L as a home built DIY Z80A CPU Computer KIT of parts and PCB with a comprehensive Construction Manual. Ground breaking as first with 64Kb RAM and MSDOS OS replacing initial first gen C/PM OS. MSDOS source bought from B. Gates and found faulty but debugged by Australian engineers and all customers supplied with updated ROM after initial delays. This did cause some angst with staff and customers but unfortunately was unavoidable and eventually resolved. It was sold across Australia from Electronics Magazine advertisements and offered with a Return IF Too Hard to build and BGR would build it for an extra $99 and post back to you. The product itself like most high tech items has an interesting story in its conception and marketing as well as the technical details of this ground breaking innovation at the time before the IBM PC was released a few years later. The Blue Excalibur was the cover of the Construction Manual for building the Excalibur 64. The artwork was done by Stephen at GASP a St. Kilda Graphics Art house. The manual was over 50 double side A4 Pages and included all information on the construction and schematic diagrams explaining the operation. The BLOCK Image is a part of the original pre-production Excalibur 64 Construction Manual. If there is serious interest I may add the complete pages later on. BGR sold less than a thousand of these kits across Australia so probably not many survived the IBM PC onslaught of the mid Eighties although the enthusiastic Excalibur 64 User Group did survive for many years after the IBM PC appearance. BGR did go on to manufacture a fully redesigned and built system in a factory in Melbourne northern suburbs for business use. Shortly after commencing construction, a break in by thieves who cleaned out the entire stock of electronic components for the next year brought on the complete collapse of the company. Unfortunately there was no insurance to cover that eventuality. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84467&o=2 $end $info=excalibr,excalibrf,excalibrg, $bio Pinball published 32 years ago: Excalibur (c) 1988 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 715 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : (2x) M6502 (@ 1 MHz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) - TRIVIA - 1,710 units were produced. - STAFF - Designers : John Trudeau, Jon Norris Artworks : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5382&o=2 $end $apfimag_cass=emt, $bio Excape Mommies Tumb (c) 198? Handy Dandy Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135786&o=2 $end $info=fex68km2a, $bio Chess board published 32 years ago: Excel 68000 Mach II (c) 1988 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228359&o=2 $end $info=fex68km4, $bio Chess board published 31 years ago: Excel 68000 Mach IV 68020 Master 2325 (c) 1989 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240397&o=2 $end $info=fex68k,fex68km2,fex68km3,fex68ka,fex68kb, $bio Chess board published 33 years ago: Excel 68000 (c) 1987 Fidelity Electronics. - TECHNICAL - Model 6094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114148&o=2 $end $info=fexceld, $bio Tabletop game published 33 years ago: Excel Display (c) 1987 Fidelity Electronics. Electronic chess game. - TECHNICAL - Model 6092 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113820&o=2 $end $ibm5170=excel21, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: Excel Ver.2.10 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232893&o=2 $end $ibm5170=excel3, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Excel Ver.3.0 (c) 1991 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232894&o=2 $end $info=fexcelv, $bio Chess board published 33 years ago: Excellence Voice (c) 1987 Fidelity Electronics. Electronic chess game featuring voices. - TECHNICAL - Model 6093 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114458&o=2 $end $info=fexcel,fexcela, $bio Tabletop game published 33 years ago: Excellence (c) 1987 Fidelity Electronics. - TECHNICAL - Model 6080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103443&o=2 $end $fmtowns_cd=excel10, $bio Fujitsu FM Towns CD published 30 years ago: Excellent 10 (c) 1990 Amorphous. - TECHNICAL - GAME ID: HMB-201 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110357&o=2 $end $amigaocs_flop=excgames, $bio Commodore Amiga 500 disk. published 27 years ago: Excellent Card Games (c) 1993 Tower - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74002&o=2 $end $info=excelsr,excelsra, $bio Arcade Video game published 25 years ago: Excelsior (c) 1995 Playmark. Excelsior is an adult-themed shooter game with puzzle elements featuring photographic images of nude women. The objective of each stage is to destroy the blocks to reveal the naked woman hidden behind them. At the start of the game the player selects one of three player characters, and then selects one of five girls (and one guy) as the person hidden in the bonus stage. In each regular stage the player uses a powertool to drill away at the blocks obstructing the view of the nude girl underneath. Various enemies appear at regular intervals and must be avoided or destroyed with gunfire or bombs. Occasionally various power-ups appear that the player may collect for more fire-power or drilling power. Once 65% of the obstructing blocks have been destroyed, the background image goes from a dark, shaded image to a bright, full color image. And the level is cleared after 81% of the blocks are cleared. After each stage the player returns to the same bonus stage. Here the player clears a wall of bricks with no enemies to hamper him. Various items and point bonuses are hidden in the wall and can be collected by the player. Again, once 65% of the blocks are cleared the image is brightened and the level is cleared after 81% of the bricks are destroyed. Once a player clears the bonus stage, he returns to the selection screen to select a different girl (or man) of their choice. The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy. Once a player loses all of his lives the game is over. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game was sponsored by an Italian porn magazine with the same name. - TIPS AND TRICKS - If a player chooses the dude at the select screen then all of the hidden adult images will feature men. Collect all the letters to spell "Excelsior" in the bonus stage to earn an extra life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3913&o=2 $end $a800=excelsor, $bio Atari 800 cart. published 34 years ago: Excelsor (c) 1986 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86535&o=2 $end $dmv=exccpm, $bio NCR Decision Mate V flop. published 37 years ago: EXCHANGE CP/M (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233865&o=2 $end $dmv=excdos, $bio NCR Decision Mate V flop. published 37 years ago: EXCHANGE DOS (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233866&o=2 $end $msx1_flop=exchangr, $bio Exchanger Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134196&o=2 $end $msx1_cart=exchangr,exchangra, $bio MSX cart. published 36 years ago: Exchanger [Model 00160] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76721&o=2 $end $info=m3xchngg, $bio Exchanges Galore (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41220&o=2 $end $info=m3xchngu,m3xchngua, $bio Exchanges Unlimited (c) 198? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15076&o=2 $end $info=m5xchn, $bio Exchanges Unlimited (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41654&o=2 $end $msx1_cass=excitemj, $bio MSX cass. published 36 years ago: エキサイト四人麻雀 (c) 1984 Tecno Soft. (Excite 4-ri Mahjong) - TECHNICAL - GAME ID: TMS-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118137&o=2 $end $info=epo_ebox, $bio Dedicated Console published 18 years ago: Excite Boxing (c) 2002 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146757&o=2 $end $info=epo_efdx, $bio Dedicated Console published 17 years ago: Excite Fishing DX (c) 2003 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127420&o=2 $end $info=exctleag,exctleagd, $bio Arcade Video game published 32 years ago: Excite League (c) 1988 Sega. A baseball game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0079 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in September 1988 in Japan. - SERIES - 1. Major League (1985) 2. Super League [Model 317-0045] (1987) 3. Excite League [Model 317-0079] (1988) 4. Super Major League (1995) 5. Super Major League '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=769&o=2 $end $info=epo_epp, $bio Dedicated Console published 20 years ago: Excite Ping Pong (c) 2000 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145588&o=2 $end $info=epo_tfit, $bio Dedicated Console published 16 years ago: Excite Sports Tennis x Fitness (c) 2004 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259385&o=2 $end $info=epo_esdx, $bio Dedicated Console published 18 years ago: Excite Stadium DX (c) 2002 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240395&o=2 $end $x1_cass=excitbik, $bio Sharp X1 cass. published 35 years ago: ExciteBike (c) 1985 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86218&o=2 $end $mz2500=excitbik, $bio Sharp MZ-2500 disk. published 35 years ago: ExciteBike (c) 1985 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128582&o=2 $end $nes=excitbikh, $bio Nintendo Famicom cart. published 33 years ago: Excitebike (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69248&o=2 $end $x68k_flop=excitbik, $bio Excitebike (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87500&o=2 $end $snes_bspack=bsexbik1,bsexbik1a,bsexbik1ah,bsexbik1b, $bio Excitebike - Bunbun Mario Battle - Stadium 1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61280&o=2 $end $snes_bspack=bsexbik2,bsexbik2a, $bio Excitebike - Bunbun Mario Battle - Stadium 2 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61281&o=2 $end $snes_bspack=bsexbik3a,bsexbik3c,bsexbik3,bsexbik3b, $bio Excitebike - Bunbun Mario Battle - Stadium 3 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61282&o=2 $end $snes_bspack=bsexbik4,bsexbik4a, $bio Excitebike - Bunbun Mario Battle - Stadium 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61283&o=2 $end $n64=excitbik,excitbiku,excitbiku1,excitbikud, $bio Nintendo 64 cart. published 20 years ago: Excitebike 64 (c) 2000 Nintendo. - TECHNICAL - Game ID: NUS-NMXE-USA - TRIVIA - Excitebike 64 was released on May 02, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57686&o=2 $end $n64=excitbikj, $bio Nintendo 64 cart. published 20 years ago: Excitebike 64 [Model NUS-NMXJ] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57687&o=2 $end $nes=excitbikgba, $bio Excitebike ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229670&o=2 $end $nes=excitbikgc, $bio Nintendo NES cart. published 18 years ago: Excitebike ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229688&o=2 $end $gba=n_exbike, $bio Nintendo GBA cart. published 16 years ago: Excitebike [Classic NES Series] [Model AGB-FEBE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70183&o=2 $end $gba=f_exbike, $bio Nintendo GBA cart. published 16 years ago: Excitebike [Famicom Mini] [Model AGB-FEBJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70618&o=2 $end $nes=excitbikj1,excitbikju, $bio Nintendo Famicom cart. published 36 years ago: Excitebike (c) 1984 Nintendo. Excitebike is a dirt bike game. You're the red color rider in this frantic motocross race, elusive your opponents in the track, accelerated as much as possible and care the not overheat the motor, and jumping over hills, obstacles like jumps, hay bails and mud sections to reach the goal, and qualify for the next race to championship supremacy ! - TECHNICAL - Game ID: HVC-EB - TRIVIA - Excitebike was released on November 30, 1984 in Japan at a retail price of 5500 Yen. Export releases: [US] "Excitebike [Model NES-EB-USA]" Nintendo ran out of Excitebike boards when marketing to the U.S. market in the mid-1980s. So they opened up their Famicom boards, stuck them into U.S. cartridges, attached a NES-Joint-1 and marketed them to the U.S. The main character of Excitebike (as well as his pallet-swapped rivals) appear as assist trophy characters in Super Smash Bros. Brawl for the Nintendo Wii. Excitebike's gameplay was parodied in a sketch on the television show 'Robot Chicken'. An Excitebike visualizer was included in the Nintendo DSi and 3DS that is used while playing music from your SD card on Nintendo DSi Sound or Nintendo 3DS Sound. - TIPS AND TRICKS - * Faster remount : rapidly tap A+B to get back on the bike faster. - SERIES - 1. Excitebike [Model HVC-EB] (1984, NES) 2. Excitebike 64 (2000, Nintendo 64) 3. Excite Truck (2006, Wii) 4. Excitebots - Trick Racing (2009, Wii) 5. Excitebike - World Rally (2009, WiiWare) - STAFF - Designer : Shigeru Miyamoto - PORTS - * CONSOLES: Nintendo Famicom Disk (1988) Nintendo Super Famicom (1997, Excitebike: Bun Bun Mario Battle Stadium 'Satellaview (BS-X)'): downloaded via satellite broadcasting station in Japan called St.Giga to a BS-X cartridge. Only in Japan. Nintendo 64 (2000, "Excitebike 64" as an unlockable extra) Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game) Nintendo Game Boy Advance (2002, "E- Readers" Series) Nintendo Game Boy Advance (2004, "Famicom Mini" Series) Nintendo Wii (2007, "Virtual Console") Nintendo 3DS (2011, eShop "3D Classics") A magnific re-mastered version, featuring 3D effects! * COMPUTERS: NEC PC-8801 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54030&o=2 $end $pc8801_flop=excitbik, $bio NEC PC-8801 Series disk. published 35 years ago: ExciteBike (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: K5-1021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91725&o=2 $end $nes=excitbik, $bio Nintendo NES cart. published 34 years ago: Excitebike (c) 1986 Nintendo. European release. - TECHNICAL - GAME ID: NES-EB-EEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55124&o=2 $end $info=pc_ebike, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Excitebike (c) 1984 Nintendo. PlayChoice-10 version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : EB Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1801&o=2 $end $gba_ereader=nesebu11,nesebu12,nesebu21,nesebu22,nesebu31,nesebu32,nesebu41,nesebu42,nesebu51,nesebu52, $bio Excitebike-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231811&o=2 $end $info=animaljrj, $bio Arcade Video game published 27 years ago: Exciting Animal Land (c) 1993 Taito Corp. - TRIVIA - Exciting Animal Land was released in September 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21056&o=2 $end $famicom_flop=excitbb, $bio Nintendo Famicom disk. published 33 years ago: エキサイティング ベースボール (c) 1987 Konami Industry Company, Limited. (Exciting Baseball) - TECHNICAL - GAME ID: KDS-EBS - TRIVIA - Released on December 8, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65299&o=2 $end $nes=exbasket, $bio Exciting Basket (c) 199? Unknown. Cartridge conversion from the Famicom Disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40374&o=2 $end $famicom_flop=excitbsk, $bio Nintendo Famicom disk. published 33 years ago: Exciting Basket [Model KDS-EKB] (c) 1987 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65300&o=2 $end $psx=excitbs2, $bio Sony PlayStation disc published 21 years ago: Exciting Bass 2 (c) 1999 Konami Corp. - TECHNICAL - [Model SLPM-86295] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85134&o=2 $end $gba=excitbas, $bio Nintendo GBA cart. published 19 years ago: Exciting Bass [Model AGB-AMGJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70567&o=2 $end $psx=excitbas, $bio Sony PlayStation disc published 22 years ago: Exciting Bass (c) 1998 Konami Co., Ltd. - TECHNICAL - Model SLPM-86124 - TRIVIA - Exciting Bass was released on September 23, 1998 in Japan. Export releases: [US] "Fisherman's Bait - A Bass Challenge [Model SLUS-00802]" [EU] "Fisherman's Bait - A Bass Challenge [Model SLES-02085]" - STAFF - Executive Producer: Kuniaki Kinoshita Producer: Katsuya Nagae Director: Shirou Murata Programmer: Shirou Murata, Kentarou Nagayama, Mitomu Shimizu Designer: Takemasa Miyoshi Design Direction: Kazuhiro Namba (Kazuhiro Nanba), Tatsuya Ishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85133&o=2 $end $famicom_flop=excitbil, $bio Nintendo Famicom disk. published 33 years ago: Exciting Billiard [Model KDS-EKS] (c) 1987 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65301&o=2 $end $info=excitbj, $bio Slot Machine published 31 years ago: Exciting Black Jack (c) 1989 Sega Enterprises, Limited. - TRIVIA - Released in June 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29831&o=2 $end $nes=exboxing, $bio Nintendo Famicom cart. published 33 years ago: Exciting Boxing (c) 1987 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54031&o=2 $end $fmtowns_cd=excitcd, $bio Fujitsu FM Towns CD published 26 years ago: Exciting CD (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110129&o=2 $end $fmtowns_cd=excd94s, $bio Fujitsu FM Towns CD published 26 years ago: Exciting CD '94 Summer (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110130&o=2 $end $x68k_flop=excthour, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: エキサイティングアワー/出世大相撲 (c) 1994 Dempa Shinbunsha. (Exciting Hour + Syusse Oozumou) - TECHNICAL - GAME ID: DP-3205032 BARCODE: 4961997000687 MEDIA: FD x1 - TRIVIA - Released on February 25, 1994 in Japan as the 8th opus of the Video Game Anthology series. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87501&o=2 $end $info=excthour, $bio Arcade Video game published 35 years ago: Exciting Hour - The Prowrestling Network (c) 1985 Taito Corp. A match of wits and skill with classic ring techniques used in today's popular professional wrestling arenas. The ringside announcer to signal the start of the match introduces the events. The player battles each of his 5 awesome opponents in quest of the championship. Timely use of joystick and buttons maneuvers the player into position and activates all the standard as well as spectacular moves including : Pile Driver, Sunset Flip, Rolling Sole Butt, Lariat, Plunger, Flying Body Press, everything to weaken the enemy for a pin-fall win for the count of 3, or keeping the challenger out of the ring for a twenty count. After each win, the player takes on the next opponent for another three-minute period. If he defeats all of the opponents, he earns the right to the Championship Belt and goes on to the next four in defense of his title. Colorful, fast-paced action plus realistic sound effects of hits, moves, count-down and crowd cheers adds to the atmosphere and excitement associated with the current rage of professional wrestling. - TECHNICAL - Game ID : TA-0015 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 1.2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 => [1] Punch, [2] Kick - TRIVIA - Exciting Hour was released in October 1985 by Taito under license from Technos. This game is known outside Japan as "Mat Mania - The Prowrestling Network". A 2-Player version of this game is known as "Mania Challenge". In the game, if you look closely at the audience in the background, you will see a variety of recognizable characters including a boy in a Union Jack t-shirt, Darth Vader, Superman, the Stay Puft Marshmallow Man (look to the far left when outside the ring) and ZZ Top is very prominently present in the middle of the crowd. In the game : * TWA stands for Technos Wrestling Association. * Insane Warrior's name is misspelled as 'Insane Worrier'. * Coco Savage's name is misspelled as 'Coco Savege' at the top of the intro screen, but is spelled correctly in the announcer's scrolling message. * The Piranha's name is misspelled both at the top of the intro screen and in the announcer's scrolling message as 'The Pirania'. Blues Bloody, the champion in this game, is very obviously a copy of Hulk Hogan. Other wrestlers are copied from superstars of the early 80s: The Insane Warrior is a copy of Road Warrior Animal, Coco Savage is probably Kamala The Cannibal and The Piranha is probably Mil Mascaras. The main wrestler ('You') bears a striking resemblance to Kerry Von Erich. These are guesses, but all the mentioned wrestlers were very popular about the time this game was released. - TIPS AND TRICKS - * Moves list : First, basic moves : Joystick - Move Around Button 1 - Punch (P) Button 2 - Kick (K) Both Buttons - Run While Opponent is Standing : P+K - Dash at opponent. P (while running) - Shoulder Block K (while running) - Flying Press To grab the opponent, run towards him. While holding on to opponent : P - Irish Whip (Throw opponent) K - Pile Driver P+UP - Body Slam K+UP - Suplex After Opponent has been thrown : P+Opponent's direction - Elbow Smash P - Back Body Drop K+Opponent's direction - Clothesline K - Reverse Mule Kick While Opponent is on the ground : P - Pick up opponent K - Pin Opponent While on the Turnbuckle : P - Knee Drop K - Sunset Flip You can do three moves (two in later matches [late 30s on]) to your opponent before needing to ram him with the old 'faceblock' maneuver. However, the moves appear to be broken into categories : Big moves - Piledriver and Brainbuster (Suplex) Medium moves - Clothesline, Elbow, Backdrop Small moves - Body Slam, Spinning Kick Doesn't seem to count - Shoulder Block, Flying Body Press, Rope Moves The 'count' works as follows. Usually you get one of each class of move in order from big to small. You can always substitute a lower move for a higher one. At certain times you will get only medium and small, especially the first series when facing Karate Fighter or The Piranha after match 5. Sometimes you won't be able to do three. You can tell because your opponent puts up a small, ineffective resistance to your second move. Once per match, you CAN do two big moves in a row. You are guaranteed to be able to do a third move afterwards. In the first five matches, the triple is generally between 2:30 and 2:15. * Miscellaneous notes : 1) You can only climb on the turnbuckles in the top-left and top-right corners. 2) Running towards the ropes and pressing the K button will cause you to jump out of the ring (should only be done while an opponent is out there). 3) The maximum number of jumps off the rope you can do is three - any more and the opponent will get up regardless of the amount of damage inflicted. 4) Fight as little as possible outside the ring; you run the chance of being thrown to the other end and facing a ring out loss (especially with Coco Savage and the Piranha - they are dirty fighters!). 5) When an opponent throws you, you have the choice of pressing P to do a shoulder block or K to do a flying press. The move you select should depend on the opponent's reaction - if they throw you and run, press K repeatedly to beat them with the flying press. If the opponent is standing there, it is almost a sure sign that you will be receiving one of their 'stopping moves' (i.e.: Coco's Haymaker or Piranha's choke hold). For this, press K repeatedly. If the opponent has not prepared their signature stop, this usually means they are just going to punch or kick you. Pressing P will give them a shoulder block and knock them down. Try to decide on which move you plan on doing once you see their reaction. 6) If you start to get the 'upper hand' on your opponent (which isn't that hard to do), throw him into the ropes and when he bounces back, let him collide into you (you should be the first one to get up), pick him up and do a pile driver, pick him up, throw him into the ropes and let him collide into you, pick him up and pile drive him again. You can do this for as long as you like but make sure to pin him before the time runs out. For a sure pin, just climb the top rope and land on him three times then pin. 7) A change in the music in the game indicates you are in danger of losing the match! * List of opponents : 1) Insane Warrior Signature Move : Body Press Difficulty : Very Easy Comments : Comic relief for the game. A very easy opponent to beat up and a good learning partner. 2) Karate Fighter Signature Move : Rabbit Punch Difficulty : Easy Comments : Another opponent to use as a practice partner. 3) Coco Savage Signature Move : Slingshot (grabs you by the ankles and throws you across / out of the ring). Difficulty : Very Difficult Comments : A dirty fighter. Will knock you down by giving you a shoulder block or knocking you on the head. Will cheat by getting you near the ropes and giving you plenty of shoulder blocks! 4) The Piranha Signature Move : Elbow Drop Difficulty : Moderate Comments : The dirtiest fighter in the game. A very difficult opponent to fight with outside the ring. 5) Blues Bloody Signature Move : Leg Drop Difficulty : Moderate Comments : The champ. Likes to body slam and throw opponents out of the ring. - SERIES - 1. The Big Pro Wrestling! [Model TA-0007] (1983) 2. Exciting Hour - The Prowrestling Network (1985) - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (june.12, 2014) "Arcade Archives - Exciting Hour [Model CUSA-00782]" Sony PlayStation 4 [PSN] [AS] (may.21, 2015) "Arcade Archives - Mat Mania Exciting Hour" Sony PlayStation 4 [PSN] [KO] (nov.20, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-00782]" * COMPUTERS: [JP] Sharp X68000 (feb.25, 1994) "Shusse Oozumou" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=770&o=2 $end $nes=exrally, $bio Nintendo Famicom cart. published 28 years ago: Exciting Rally - World Rally Championship (c) 1992 Kakenhi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54032&o=2 $end $info=exctsccr,exctsccra,exctsccrb,exctsccrj,exctsccru,exctsccrjo, $bio Arcade Video game published 37 years ago: Exciting Soccer (c) 1983 Alpha Denshi. Exciting Soccer is an association football game which includes penalty shootout if the game ends in a tie. If you win the game you move on to the next level, each time the opponent gets harder to beat. When you start playing you can choose one of 6 teams: Italy, England, Brazil, West Germany, Austria, or France. The sequel Exciting Soccer II was released in 1984 with Japan replacing Austria and new music, but identical gameplay. The game allows for one or two players to play and has a control scheme where they can tackle, shoot, short pass, and long pass. Exciting Soccer had realistic touches for the time: corner kicks, throw-ins, penalty shots, and cheerleaders, as well as digitized voices and an influential overhead view. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 4.123456 Mhz), ALPHA-8301 (@ 500 Khz) Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exciting Soccer was released in October 1983 in Japan. A Japanese bootleg of this game was released in 1984. Exciting Soccer music is a copy of an instrumental rock and roll ('Tequila', as played by The Champs). Terenzio Carraro holds the official record for this game with 503,610 points. - UPDATES - In the Japanese bootleg : * The Italian team is replaced by the Japanese Team. * The music are different. * The title screen says : 'planned by Shinzi' and 'programmed by Kazutomi'. - SERIES - 1. Exciting Soccer (1983) 2. Exciting Soccer II (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=771&o=2 $end $famicom_flop=excitsoc, $bio Nintendo Famicom disk. published 32 years ago: Exciting Soccer - Konami Cup [Model KDS-ESC] (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65302&o=2 $end $info=exctscc2, $bio Arcade Video game published 35 years ago: Exciting Soccer II (c) 1985 Alpha Denshi. A soccer game from Alpha Denshi. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 4.123456 Mhz), ALPHA-8301 (@ 500 Khz) Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz), (2x) DAC (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1984 (developement year), Exciting Soccer II was released in February 1985. Apart from one new team (Japan replacing Austria) and some different music this game is identical to its predecessor "Exciting Soccer". - SERIES - 1. Exciting Soccer (1983) 2. Exciting Soccer II (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=772&o=2 $end $pc98=wildflow,wildflowa, $bio Exciting Wild Flowers (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89439&o=2 $end $pico=hatanori, $bio Exciting! Hataraku Norimono-tachi (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75669&o=2 $end $ep64_cart=exdosbf, $bio EXDos BASIC + FORTH (c) 198? Enterprise Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237643&o=2 $end $zx81_cass=execsoft, $bio Execu-Soft (c) 198? Orbyte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114923&o=2 $end $compclr2_flop=execgrap, $bio Execugraph Trend-Spotter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232619&o=2 $end $dragon_cass=executnd, $bio Dragon cass. published 36 years ago: Execution (c) 1984 Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116499&o=2 $end $dragon_cass=executn, $bio Execution (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234386&o=2 $end $cpc_cass=executn, $bio Amstrad CPC cass. published 35 years ago: Execution ! (c) 1985 Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96161&o=2 $end $pc98=executnr, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Executioners (c) 1993 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89440&o=2 $end $info=j2exec, $bio Executive Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40950&o=2 $end $pc98=executiv, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: エグゼクティブへの道 (c) 1987 Champion Soft. (Executive e no Michi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89441&o=2 $end $pc8801_flop=executiv, $bio NEC PC-8801 Series disk. published 33 years ago: エグゼクティブへの道 (c) 1987 Champion Soft. (Executive e no Michi) - TECHNICAL - GAME ID: NECP-12074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91726&o=2 $end $ibm5150=execst, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Executive Suite (c) 1982 Armonk Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132411&o=2 $end $info=exedexes, $bio Arcade Video game published 35 years ago: Exed Exes (c) 1985 Capcom Company, Limited. Exed Exes is an arcade vertical shooter developed by Capcom. It was licensed to Memetron and released outside of Japan in the arcades as Savage Bees Memetron (licensor to the game). It uses similar hardware to Capcom's 1942, but it is more of a spiritual successor to Capcom's earlier shooter Vulgus. It takes place in a science fiction alien hive where you must pilot your ship through many stages protected by insects, some as large as your craft, and some even larger. What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exed Exes was released in February 1985. This game is also known as "Savage Bees". Roberto Picelli holds the official record for this game with 1,320,800 points. - TIPS AND TRICKS - The Basics: Even if you are good at dodging bullets, that skill alone will not keep you alive. The trick is to clear the screen as quickly as possible, reducing the number of agents that fire upon you. Being able to identify potential threats on the ground like cannons helps tremendously. You will most likely not have any trouble until one of two things begin to appear: large insects, or dragonflies that appear from the bottom of the screen. As a general rule, it's never a good idea to remain in contact with the bottom of the screen since you can't always predict when the dragonflies are going to arrive. As for large insects, the strategy that you employ to defeat them will depend on how many appear at one time. When only one appears, you can concentrate your attack on the single large insect, but be sure not to let it lure you to a dangerous section of the screen where you might collide with another bug or a bullet. When two appear, they usually occupy mirror image sides of the screen. Concentrate on only one, as you will rarely have time to destroy both. Steer clear of the second one's path after you defeat the first. When four appear, they usually fly through the screen in a kind of chain. They will generally not get in your way until you've damaged them to the point where they are purple, at which point they will attack and dive bomb towards you. If you have time to attack any remaining insect in the squad, do so, but again, make sure that you are not being lured into a dangerous portion of the screen while following the larger insects around. Powering up: Keep in mind that collecting upgrades in this game is not an iterative process. That is, you do not have to be at upgrade level 2 to collect the third level upgrade, for example. You can collect it at any time. Likewise, picking up a lower upgrade than the one you most recently collected will reduce your power. However, this isn't so terrible since the primary benefit of the upgrades is a small expansion of your weapons range (and to a lesser extent, its efficiency since the beams are bigger than the particles.) In fact, collecting the woP downgrade is usually worth it just for the 10,000 points that it provides. Those point will bring you that much closer to your next Sakachi Mega-Crush resupply, which can be considerably more useful than a primary weapon upgrade. Hi-Point Areas: Mid-way through several stages, you will encounter a bonus area called the Hi-Point Area. This is similar to "Challenging Stage" in Galaga or "% and Point Up" stage in 1942. The lowest level of the background turns black and the music changes. No enemies will fire at you in this area. One particular enemy will appear repeatedly, and not in a terribly aggressive fashion. As you fly through the enemies, a flashing Pow symbol will float down from the top. When you pick it up, all of the enemies on the screen at that time (including any ground objects and large insects) will turn into fruit. Air and ground objects will become one specific fruit that you can collect for a large amount of bonus points, and large insects will always transform into a giant strawberry, worth 10,000 points. Hi-Point areas in early stages may offer more than one Pow during the area. You will know that the Hi-Point area is about to end when the bottom layer begins to flash between black and the regular view. The Pow symbol will function this way no matter when you encounter it, but you can count on at least one appearing after the Hi-Point area starts. Stage Bosses: You cannot advance to the next stage until you defeat a stage boss. Some stages require that you defeat more than one boss. Stage 4 and every stage after the seventh have two stage bosses, except for stage 16, which requires that you defeat all 9 different bosses, including the final stage boss, EXED EXES. If you completely destroy every element on a stage boss, including the radars, you are awarded a substantial bonus (as well as a congratulatory catch phrase that is unique to each boss arrangement. For example, the Hepkon always says "NICE FIGHT!!") If you destroy all of the skulls and guns, but not the radars, the boss will begin to drop below the bottom of the screen, allowing it to escape and denying you the destruction bonus, so make sure the radars are destroyed before the final gun. Since the bosses contain a large number of guns which typically fire at you at roughly the same time, it is a good idea to save your Mega-Crush bombs for the boss encounters if you can help it. If the boss armaments weren't enough to deal with, it's not unusual to have to deal with a few different types of enemies, depending on how long it takes you to defeat the boss. You may encounter either squadrons of Flies, Yashichis, Dragonflies, or Stingrays while you battle the boss. Do your best to take them out quickly so that they don't get in the way of your shots and you can destroy the boss as quickly as possible. 10,000,000 points: There is no true end to the game. After you defeat the real EXED EXES boss at the very end of Stage 16, you will get a substantial bonus, but the game will continue from Stage 17 and continue to cycle. The game does come to an end, however, as soon as one player achieves a score of 10,000,000 points. At that point, no matter where you are in the game, the game will congratulate you and announce that the game is over. If you can accomplish this amazing task, consider yourself a master of the game. You can only achieve this score on one credit since continuing resets your score to 0. - STAFF - Music by : Tamayo Kawamoto - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.21, 1985) "Exed Exes [Model GTS-EE]" [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" [JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Nintendo Wii [Virtual Console Arcade] [JP] (sept.21, 2010) Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.7, 2011) Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011) Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (apr.2, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Microsoft XBOX 360 [XBLA] [US] (apr.3, 2013) "Capcom Arcade Cabinet: Game Pack 4 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=773&o=2 $end $nes=exedexesh, $bio Nintendo Famicom cart. published 33 years ago: Exed Exes (c) 1987 EMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69249&o=2 $end $nes=exedexes, $vgmplay=exedexes_nes, $bio Nintendo Famicom cart. published 35 years ago: Exed Exes (c) 1985 Tokuma Shoten Intermedia, Incorporated. Exed Exes is a vertical shooter by Tokuma Shoten and conversion of an arcade game originally released by Capcom in 1985. The game takes place in the midst of a raging war - insect like creatures called the Exes have invaded Neg-Nin, a far distant planet in a remote galaxy, thousands of light years away from Earth. Scientists on Neg-Nin started to build a warship in reaction to the sudden bug invasion. The fighter comes equipped with a particle cannon which can be upgraded to double or triple laser beams by collecting special Pow icons dotted around each level. Unlike most other shooters of its kind, upgrades in Exed Exes are not cumulative, and specific Pow icons power-up the craft to the lowest, middle or highest power level (some, called woP even downgrade the main weapon). The ship comes with a limited amount of Mega Crush bombs that clear all enemy bullets from the screen. Levels follow a traditional structure, with waves of all kind of multicolored insects (bees, beetles, flies, dragonflies), large bugs and ground cannons that relentlessly bombard the player. Also, through several levels, the player automatically enters bonus phases called Hi-Point Areas. The background turns black and different types of enemies (usually skulls) slowly move down the screen. They can easily be destroyed, but collecting special Pow icons instantly turns them into fruits for extra points. Each level ends with a boss battle, and each one of them is made out of different components (skulls, guns and flashing cores) that need to be destroyed in order to proceed to the next stage. Exed Exes features a two-player simultaneous option. - TECHNICAL - Game ID: GTS-EE - TRIVIA - Exed Exes was released on December 21, 1985 in japan for 5200 Yen. Apparently, Tokuma Shoten organized a contest to commemorate the release of Exed Exes in Japan. Four special words appear throughtout the game, all triggered by a certain hi-score - BABYBOY (between 500,000 and 2,000,000), TOUCHME (between 2,000,000 and 5,000,000), KICKPOP (between 5,000,000 and 9,000,000) and RAPYTUA (over 9,000,000). This is rather tricky to achieve, although the game gives the player unlimited continues, the score counter resets to zero after a game over. The game's manual reveals some information about the contest. It seems that prizes were awarded through Tokuma Shoten's Family Computer Magazine to players who could send such passwords. Prizes came in the shape of member stickers that players would put on their original Famicom game cartridge of Exed Exes. The prize stickers were Silver (2000 winners), Gold (500 winners), Platinum (100 winners) and Royal (10 winners). - TIPS AND TRICKS - Infinite continues: Press A and B when the continue message appears at the bottom of the screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54033&o=2 $end $info=exeltel, $bio Computer published 34 years ago: Exeltel (c) 1986 Exelvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236678&o=2 $end $to_flop=exscroll,exscrolla, $bio Exemples pour Scrolls (c) 198? Piloux - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107728&o=2 $end $alice32=exercalc, $bio Alice 32 cass. published 36 years ago: Exercices de Calcul (c) 1984 Ediciel Matra & Hachette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87585&o=2 $end $to7_cass=discrimi, $bio Exercices de Discrimination Visuelle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108243&o=2 $end $info=exerion,exerionb,exeriont, $bio Arcade Video game published 37 years ago: Exerion (c) 1983 Jaleco Company, Ltd [Japan Leisure]. Exerion is a vertical shooter that is operated with an 8 direction joystick and two fire buttons. The game's biggest features are the parallax scrolling which occurs in the background, and the sensation of inertia that is applied to the motion of the ship. The ship is equipped with two kinds of weapons. You can fire the dual shot gun which can only release one pair of shots on the screen at a time, but has an unlimited supply, by tapping the first fire button. The single shot gun can fire a rapid stream of shots on the screen at one time by holding the second fire button down, but it is limited in ammo according to the number of charges indicated on the bottom. Each weapon is best used in different situations, in order to defeat the enemies which come flying down from the top part of the screen. Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.333333 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exerion was released in November 1983. Licensed to Taito for US distribution. A part of this game was later used in the fifth stage of "The Game Paradise". The stage is called '23bit CPU captured by 8bit CPU'. Giorgio Bonetti holds the official record for this game with 3,679,100 points. - TIPS AND TRICKS - * Hint : To get a high score, if you do not miss any shots your bonus score will keep on doubling to 10,000 then reset to 000. When at 10,000 miss a shot then bonus score will revert to 5,000. * Hint : When fire from the double shot (slower) weapon hits an enemy, it re-charges the faster single shot weapon. To keep the single shot re-charged it is possible to fire both weapons at once by tapping both fire buttons, maintaining charge, giving a higher rate of fire and more chance of hitting enemies. * Bug : In the challenge stage, if you shoot all 40 aliens you normally get a bonus charge of 60. Sometimes a red hydra comes out during this stage. If you shoot it and all 40 aliens, you get a total of 41. The game seems to fail the test of 'hits=40' and only gives you a bonus charge of 41. - PORTS - * CONSOLES: [JP] Sega SG-1000 (1983) "Exerion [Model G-1028]" [JP] Nintendo Famicom (feb.11, 1985) "Exerion [Model JF-01]" [JP] Sony PS4 [PSN] (oct.23, 2014) "Arcade Archives - Exerion [Model CUSA-01255]" Sony PlayStation 4 [PSN] [US] (jul.7, 2015) "Arcade Archives - Exerion [Model CUSA-00986]" Sony PlayStation 4 [PSN] [EU] [AU] (jul.22, 2015) "Arcade Archives - Exerion [Model CUSA-02659]" * COMPUTERS: [JP] MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=774&o=2 $end $nes=exerionh, $bio Nintendo Famicom cart. published 33 years ago: Exerion (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69250&o=2 $end $msx1_cass=exerion, $bio MSX cass. published 33 years ago: Exerion (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94631&o=2 $end $nes=exerionp, $bio Exerion (c) 198? Unknown Canceled export version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55125&o=2 $end $sg1000=exerionk, $bio Exerion (c) 198? Samsung. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65050&o=2 $end $msx1_cart=exerionk, $bio Exerion (c) 198? Zemina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77601&o=2 $end $msx1_flop=exerion, $bio Exerion cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229959&o=2 $end $msx1_cass=exerion2, $bio MSX cass. published 33 years ago: Exerion II - Zorni (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94632&o=2 $end $msx1_flop=exerion2, $bio Exerion II - Zorni cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229960&o=2 $end $msx1_cart=exerion2,exerion2a, $bio MSX cart. published 35 years ago: Exerion II - Zorni (c) 1985 Toshiba EMI. - TECHNICAL - GAME ID: HX-S118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76723&o=2 $end $msx1_cart=exerion,exerionb,exeriona, $bio MSX cart. published 36 years ago: Exerion (c) 1984 Jaleco Co., Ltd. - TECHNICAL - Game ID: DP-3912010 - TRIVIA - Original price: 4500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76722&o=2 $end $sg1000=exerion, $bio Sega SG-1000 game published 37 years ago: Exerion (c) 1983 Sega Enterprises, Limited. - TECHNICAL - [Model G-1028] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49024&o=2 $end $nes=exerion, $vgmplay=exerion_nes, $bio Nintendo Famicom cart. published 35 years ago: Exerion (c) 1985 Jaleco Company, Limited. Exerion is a top-down vertical shooter by Jaleco and conversion of an arcade game originally released in 1982. In the year 2991, the Zorni forces launched a surprise attack on planet Exerion and the Fighter EX is sent to counter the threat. Hordes of attacking ships appear from the top of the screen, periodically shooting or diving down towards the player's ship. The space fighter comes equipped with two weapons - a standard twin-shot and a rapid fire. Although the slow twin-shot comes in unlimited supply, the powerful rapid fire is limited to a certain amount of ammo (the remaining rapid shots are called 'charges' and are displayed at the bottom of the screen). As the player kills enemies, the amount of rapid fire shots slowly increases, and the core of the gameplay is to find the perfect balance between the slow but wide twin-shot, and the fast but limited rapid fire. Although the game borrows many elements from popular top-down shooters available the time (such as Galaxian or Phoenix), it separates itself from its peers for a number of reasons. First of all, the background features a pseudo perspective and a 3D/Parallax scrolling that smoothly transitions from one area to the next. Then the ship has considerable inertia, allowing the player to execute complex evasive maneuvers with some practice, or to plunge to his doom. Although Exerion indefinitively loops, it includes four types of levels (mountains, Clouds, City and Pyramids), each consisting of several enemy waves. Every fifth stage is a bonus area where the player takes down as many alien ships as possible in order to no only boost his score, but also to increase his rapid shot charge. - TECHNICAL - Game ID: JF-01 Barcode: 4988107202717 - TRIVIA - Exerion for Famicom was released on February 11, 1985 in Japan for 4500 Yen. - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.23, 2003) "Jaleco Collection Vol.1 [Model SLPS-03562]" Nintendo Wii [Virtual Console] [JP] (may.1, 1987) [Model FA2J] Nintendo Wii U [Virtual Console] [JP] (sept.16, 2015) [Model FERJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54034&o=2 $end $sg1000=exeriont, $bio Sega SG-1000 game published 37 years ago: Exerion [Model W-028] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65051&o=2 $end $info=exerizer,exerizerb, $bio Arcade Video game published 33 years ago: Exerizer (c) 1987 Jaleco Company, Limited. The gameplay of Exerizer is that of a vertical shooter in the style of Galaxian, but with eight-way movement across the screen and parallax scrolling for the stars backgrounds. The game can be played by up to two players in alternating turns. At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled and the ship itself upgraded by collecting the power ups that appear after destroying certain enemies. Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 1.748 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.748 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exerizer was released in April 1987 in Japan. This game is known outside Japan as "Sky Fox". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=775&o=2 $end $snes=mbrallsr,mbrallsru, $bio Nintendo Super NES game published 26 years ago: Exertainment Mountain Bike Rally & Speed Racer [Model SNS-ALFE-USA] (c) 1994 Life Fitness - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62967&o=2 $end $snes=mbrally, $bio Nintendo Super NES game published 26 years ago: Exertainment Mountain Bike Rally [Model SNS-9X-USA] (c) 1994 Life Fitness - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62968&o=2 $end $fmtowns_flop=exgmaze, $bio Exgmaze (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132272&o=2 $end $snes=exhaust2, $bio Nintendo Super Famicom cart. published 27 years ago: Exhaust Heat II - F1 Driver e no Kiseki [Model SHVC-E2] (c) 1993 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61285&o=2 $end $snes=exhaustj, $bio Nintendo Super Famicom cart. published 28 years ago: Exhaust Heat [Model SHVC-EH] (c) 1992 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61284&o=2 $end $snes=exhaust, $bio Nintendo Super NES game published 28 years ago: Exhaust Heat (c) 1992 Seta Company, Limited. - TECHNICAL - Game ID: SNSP-EH - TRIVIA - Reviews: April 1992 - Consoles + N.8 (Page 82-83) [FR]: 80/100 April 1992 - Joypad N.7 (Page 124-125) [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62969&o=2 $end $saturn=exhumed, $bio Sega Saturn game published 24 years ago: Exhumed (c) 1997 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK81084-50 - TRIVIA - Released in April 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60297&o=2 $end $super80_cass=xexsbas, $bio Exidy Standard Basic [Model 523] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126803&o=2 $end $bbcmc_flop=exile, $bio Acorn BBC Master compact disk. published 32 years ago: Exile (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231863&o=2 $end $bbcm_cass=exile, $bio Acorn BBC Master cass. published 32 years ago: Exile (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231819&o=2 $end $bbcb_cass=exile, $bio Acorn BBC/Electron cass. published 32 years ago: Exile (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51806&o=2 $end $bbcb_flop_orig=exilerc,exilev1,exilev2,exilev3, $bio Acorn BBC Micro B disk. published 32 years ago: Exile (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125534&o=2 $end $megadriv=exile,exilep, $bio Sega Genesis game published 29 years ago: Exile (c) 1991 Renovation - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57213&o=2 $end $amigaocs_flop=exile, $bio Commodore Amiga 500 disk. published 29 years ago: Exile (c) 1991 Audiogenic - TRIVIA - In the center of the map is a copyright tag. (C) PJMI, 1991. PJMI are the initials for the coder, Peter J.M. Irvin. - STAFF - By: Peter Irvin, Jeremy Smith, William Reeve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74003&o=2 $end $pcecd=exilej, $bio NEC PC-Engine CD published 29 years ago: ????? ????? (c) 1991 Telenet. (Exile - Toki no Hasama he) Exile is a RPG/Action game by Renovation. The game, despite being a fantasy, takes place in the time of the Crudades (11th Century) and tells the story of a fearless warrior called Sadora (aka Sadler). Exile starts in the small town of Assassin lost in the Syrian desert. The cute and red-haired R?m?, friend of Sadler, tells him that spies have been spotted in the nearby desert. They both decide to join Kindi, a strong militia leader and Fak?ru (aka Fakhyle), a mage, to investigate the situation. Quickly, they realize that their enemy, the Knight Templar Y?gu Do Pein (Hugues de Payens), is looking for them and needs help. They obviously do not trust him at first but decide to go to Jerusalem and meet him in person. Exile alternates traditional RPG and action phases - a top-down view is usually used when Sadler and his friends visit towns - there they can talk to people, gather information, buy weapons and items. Once they get to an important location, the game switches to a side-scrolling action phase where Sadler can attack with his sword and other weapons or cast magic spells. - TECHNICAL - Game ID: TJCD1014 - TRIVIA - Exile was released on March 29, 1991 in Japan for 6780 Yen. - PORTS - * CONSOLES: Sega Mega Drive (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58178&o=2 $end $megadriv=exilej, $bio Sega Mega Drive game published 29 years ago: Exile - Toki no Hazama he (c) 1991 Riot. - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 56-57): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56494&o=2 $end $pcecd=exile2, $bio NEC TurboGrafx-CD published 27 years ago: Exile - Wicked Phenomenon (c) 1993 Working Designs. North American release. - TECHNICAL - GAME ID: TJCD-2028 - STAFF - USA Producer: Victor Ireland USA Translation: Ryoji Mori, Victor Ireland USA Team: Victor Ireland, Don Shirley, Ryoji Mori, Bill Staeck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58490&o=2 $end $amigaaga_flop=exiledd, $bio Commodore Amiga 1200 disk. published 24 years ago: Exile Discovery Disk (c) 1996 Audiogenic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146366&o=2 $end $pcecd=exile2j, $bio NEC PC-Engine CD published 28 years ago: ?????II ????? (c) 1992 Telenet. (Exile II - Janen no Jishou) Exile 2 is an action/RPG published by Telenet and is the sequel to Exile released in 1991. The world of Chaltar is at stake and Sador? (aka Sadler) returns as the main protagonist and titular character of the series. Nearly, as his first task is to look for his friends in the nearby towns. Unlike the previous episodes of the series, Sadler is here one of several possible playable characters - the cute but lethal R?m? (aka Rumi), the strong Kindi and the mystic Fak?ru (aka Fakhyle) follow our hero in his quest and can be controlled. Exile 2 follows the same formula laid out by its predecessors and the game alternates between fighting and exploring. The first part gets Sador? to walk around towns, talk to villagers or purchase new equipment. The fighting phases are classic hack-and-slash action scenes set in countless hostile locations - there the player fight enemies, bosses and earn precious experience points and gold coins. - TECHNICAL - Game ID: TJCD2028 - TRIVIA - Exile II was released on September 22, 1992 in Japan for 8800 Yen. Reviews: [FR] December 1992 - Consoles + N.15: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58179&o=2 $end $amigaaga_flop=exile_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Exile [AGA Ver.] (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146421&o=2 $end $pcecd=exile, $bio NEC TurboGrafx-CD published 28 years ago: Exile (c) 1992 Working Designs. North American release. Game developed in Japan. See the original for more information about the game itself; "Exile - Toki no Hazama e". - TECHNICAL - GAME ID: WTG990101 - STAFF - USA Team: Victor Ireland, Don Shirley, Bill Staeck, LeRoy Shirley USA Producer: Victor Ireland Cast: Dean Williams (Yuug D'Payne; Mani's Ghost), Keith Lack (Narrator; Kukai's Ghost; Fakhyle), Blake Dorsey (Sadler), Rhonda Gibson (Rumi) USA Translation: Victor Ireland, Ryoji Mori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58489&o=2 $end $cpc_flop=exitf198,exitf19801,exit1988, $bio Amstrad CPC 464 disk. published 32 years ago: Exit (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120967&o=2 $end $pc8801_flop=exizmd1,exizmd1a, $bio NEC PC-8801 Series disk. published 29 years ago: EXIZ Music Disk vol. 1 - Prelude (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91702&o=2 $end $pc8801_flop=exizmd2, $bio NEC PC-8801 Series disk. published 29 years ago: EXIZ Music Disk vol. 2 - Power Live (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91703&o=2 $end $info=exl100, $bio Computer published 36 years ago: EXL 100 (c) 1984 Exelvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236679&o=2 $end $bbcb_cass=exmon, $bio Acorn BBC Micro B cass. published 36 years ago: EXMON (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51807&o=2 $end $bbc_rom=exmon2100,exmon2103, $bio Acorn BBC ROM published 36 years ago: EXMON II Ver. 1 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145188&o=2 $end $bbc_rom=exmon2201,exmon2, $bio Acorn BBC ROM published 33 years ago: EXMON II Ver. 2 (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145189&o=2 $end $bbc_rom=exmon10,exmon, $bio Acorn BBC ROM published 37 years ago: EXMON Ver. 1 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145187&o=2 $end $super80_cass=xexmon, $bio Exmon [Model 455L2] (c) 198? Unknown - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126804&o=2 $end $super80_cass=xexmon3, $bio Exmon [Model 455L3] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126805&o=2 $end $megadriv=exosquadu,exosquadup, $bio Sega Genesis game published 25 years ago: Exo Squad (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57214&o=2 $end $megadriv=exosquad, $bio Sega Mega Drive game published 25 years ago: Exo Squad (c) 1995 Virgin Interactive - TECHNICAL - GAME ID: T-70426-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56495&o=2 $end $x1_flop=exoa2, $bio Sharp X1 5.25in.disk. published 35 years ago: Exoa II - Warroid (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85972&o=2 $end $a2600=exocete, $bio Atari 2600 cart. published 38 years ago: Exocet (c) 1982 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50463&o=2 $end $cpc_flop=exocetf1, $bio Amstrad CPC type-in published 36 years ago: Exocet (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122720&o=2 $end $a2600=exocet, $bio Atari 2600 cart. published 37 years ago: Exocet (c) 1983 Panda - TECHNICAL - Model 109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50462&o=2 $end $info=exodus, $bio Arcade Video game published 41 years ago: Exodus (c) 1979 Subelectro. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Defend the Terra Attack On The Red UFO", and has slightly improved graphics compared to the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=776&o=2 $end $nes=exodus1,exodus, $bio Nintendo NES cart. published 29 years ago: Exodus - Journey to the Promised Land (c) 1991 Wisdom Tree Experience the spectacular events surrounding the journey to the Promised Land. Witness the sovereign hand of God, his chosen leader Moses and the mighty exploits that brought the Israelites out of slavery and established the written law. Help Moses solve the puzzle with 100 fascinating levels featuring mazes and other obstacles to faith. With your staff and the spoken word of God, you will defend against enemies including magicians, Pharaoh's soldiers, weaknesses of man, hardened hearts, and other devices that challenged the character of God. Along the way, Moses can gather Holy oil, the armor of God, greater faith and much more. Illustrated with 50 colorful reward screens, this learning tool also includes 250 questions spanning the entire book of Exodus. Are you ready to defend the faith? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55126&o=2 $end $gameboy=exodus, $bio Nintendo Game Boy Cart. published 28 years ago: Exodus - Journey to the Promised Land (c) 1992 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65950&o=2 $end $megadriv=exodus, $bio Sega Genesis game published 27 years ago: Exodus - Journey to the Promised Land (c) 1993 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57215&o=2 $end $apple2_flop_orig=ultima3, $apple2_flop_misc=ultima3, $bio Apple II disk. published 37 years ago: Exodus - Ultima III (c) 1983 Origin Systems, Inc. - TRIVIA - Released on August 23, 1983 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107392&o=2 $end $amigaocs_flop=ultima3, $bio Commodore Amiga 500 disk. published 34 years ago: Exodus - Ultima III (c) 1986 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75460&o=2 $end $pc98=ultima3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Exodus - Ultima III (c) 1989 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90957&o=2 $end $pc8801_flop=ultima3,ultima3a,ultima3b, $bio NEC PC-8801 Series disk. published 31 years ago: Exodus - Ultima III (c) 1989 Pony Canyon, Inc. - TECHNICAL - GAME ID: M88R-5555 BARCODE: 4988013018990 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93177&o=2 $end $amigaocs_flop=exodus, $bio Commodore Amiga 500 disk. published 27 years ago: Exodus 3010 (c) 1993 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74004&o=2 $end $dc=exodusgn, $bio Sega Dreamcast GD published 19 years ago: Exodus Guilty Neos [Model T-44404M] (c) 2001 Abel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135455&o=2 $end $msx1_cart=exoidez5k, $bio Exoide-Z Area 5 (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77606&o=2 $end $msx1_cart=exoidez5, $bio MSX cart. published 34 years ago: エクゾイドZ エリア5 (c) 1986 Casio Computer Co., Ltd. (Exoide-Z Area 5) - TECHNICAL - Game ID: GPM-129 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76725&o=2 $end $msx1_flop=exoidez, $bio Exoide-Z Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134197&o=2 $end $msx1_cart=exoidez,exoidezb,exoideza, $bio MSX cart. published 34 years ago: Exoide-Z [Model GPM-120] (c) 1986 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76724&o=2 $end $odyssey2=exojet, $g7400=exojet, $bio Brandt Jopac game published 37 years ago: Exojet + (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: JXT C05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95720&o=2 $end $spectrum_cass=exolon,exolonnd, $bio Sinclair ZX Spectrum cass. published 33 years ago: Exolon (c) 1987 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78833&o=2 $end $cpc_cass=exolons, $bio Amstrad CPC cass. published 33 years ago: Exolon (c) 1987 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96162&o=2 $end $cpc_cass=exolon, $bio Amstrad CPC cass. published 33 years ago: Exolon (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96163&o=2 $end $cpc_flop=exoloned,exolonha,exolonuk,exolonuk01,exolonad, $bio Amstrad CPC 464 disk. published 33 years ago: Exolon (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126531&o=2 $end $st_flop=exolon, $bio Atari ST disk. published 33 years ago: Exolon (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149123&o=2 $end $amigaocs_flop=exolon, $bio Commodore Amiga 500 disk. published 31 years ago: Exolon (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74005&o=2 $end $cpc_flop=exolon19,exolon1901, $bio Amstrad CPC 464 disk. published 33 years ago: Exolon Trained (c) 1987 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122526&o=2 $end $amigaocs_flop=exolona, $bio Commodore Amiga 500 disk. published 31 years ago: Exolon [Budget] (c) 1989 Black Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74006&o=2 $end $x68k_flop=exon, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: eXOn (c) 1991 Softec. - TECHNICAL - FD x2 - TRIVIA - Released on September 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88248&o=2 $end $c64_cart=exos, $bio ExOS Ver.3 (c) 198? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229417&o=2 $end $c64_cart=exosv4, $bio ExOS Ver.4 (c) 198? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229418&o=2 $end $info=m4exotic,m4exotic__a,m4exotic__b,m4exotic__c,m4exotic__d,m4exotic__e, $bio Fruit Machine published 22 years ago: Exotic Fruits (c) 1998 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15166&o=2 $end $a800=expando1, $bio Atari 800 cart. published 37 years ago: Expando-Vision 1 - Weight Control and Exercise (c) 1983 Stimultech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86536&o=2 $end $a800=expando2, $bio Atari 800 cart. published 37 years ago: Expando-Vision 2 - Control Smoking and Calm Nerves (c) 1983 Stimultech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86537&o=2 $end $a800=expando3, $bio Atari 800 cart. published 37 years ago: Expando-Vision 3 - Stress Control and Positive Thinking (c) 1983 Stimultech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86538&o=2 $end $a800=expando4, $bio Atari 800 cart. published 37 years ago: Expando-Vision 4 - Control Drinking and Responsibility (c) 1983 Stimultech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86539&o=2 $end $x68k_flop=expansfdo,expansfd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Expansion Floppy Disk Driver (c) 1991 Sano Kouji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87502&o=2 $end $apricot_flop=exptest, $bio ACT Apricot PC Xi disk. published 36 years ago: Expansion RAM Test (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236800&o=2 $end $apple2_flop_clcracked=examazon, $bio Apple II disk. published 37 years ago: Expedition Amazon (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232074&o=2 $end $gba=expedit, $bio Nintendo GBA cart. published 19 years ago: Expedition der Stachelbeeren - Zoff im Zoo (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70568&o=2 $end $tvc_flop=expedici,expedicia, $bio Videoton TVC disk. published 31 years ago: Expedíció (c) 1989 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111771&o=2 $end $psx=expendbl, $bio Sony PlayStation disc published 20 years ago: Expendable (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111183&o=2 $end $dc=expendbl, $bio Sega Dreamcast GD published 21 years ago: Expendable [Model T-15104N] (c) 1999 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135060&o=2 $end $cpc_flop=expertf1, $bio Amstrad CPC type-in published 33 years ago: Expert (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119148&o=2 $end $info=expert10, $bio Computer published 37 years ago: Expert 1.0 (c) 1983 Gradiente. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127609&o=2 $end $info=expert11, $bio Computer published 36 years ago: Expert 1.1 (c) 1984 Gradiente. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127610&o=2 $end $info=expert13, $bio Computer published 36 years ago: Expert 1.3 (c) 1984 Gradiente. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127482&o=2 $end $info=expert20, $bio Computer published 34 years ago: Expert 2.0 (c) 1986 Gradiente. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127551&o=2 $end $info=expert3t, $bio Computer published 24 years ago: Expert 3 Turbo (c) 1996 Ciel. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127684&o=2 $end $info=expertac, $bio Expert AC88+ (c) 199? Gradiente. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127685&o=2 $end $info=expertdp, $bio Computer published 35 years ago: Expert DDPlus (c) 1985 Gradiente. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127483&o=2 $end $info=expertdx, $bio Expert DDX+ (c) 199? Gradiente. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127686&o=2 $end $info=expertpl, $bio Computer published 36 years ago: Expert Plus (c) 1984 Gradiente. Brazilian MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127484&o=2 $end $x1_flop=expertx1, $bio Expert X-1 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85973&o=2 $end $x1_flop=dskanlzr, $bio Expert X-1 Disk Analyzer (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85974&o=2 $end $psx=expert, $bio Sony PlayStation disc published 24 years ago: Expert (c) 1996 Nichibutsu. - TECHNICAL - [Model SLPS-00342] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85135&o=2 $end $fm7_disk=expfm, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Expert-FM v3.1 (c) 1985 Softpal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93614&o=2 $end $pc8801_flop=expert88,expert81,expert82, $bio NEC PC-8801 Series disk. published 34 years ago: Expert88 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91727&o=2 $end $adam_flop=expertyp,expertypa, $bio Coleco Adam disk. published 36 years ago: ExperType (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230381&o=2 $end $adam_cass=expertyp, $bio Coleco Adam cass. published 36 years ago: ExperType (c) 1984 Coleco Industries, Inc. - TECHNICAL - GAME ID: 7602 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82699&o=2 $end $pc8801_flop=exploded, $bio Explode (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91728&o=2 $end $msx1_cass=expatoms,expatomsa,expatomsb, $bio MSX cass. published 35 years ago: Exploding Atoms (c) 1985 Sanyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118128&o=2 $end $mz700_cass=explatom, $bio Exploding Atoms (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131789&o=2 $end $nes=explfist,explfist1, $bio Nintendo NES cart. published 30 years ago: Exploding Fist (c) 1990 Tradewest, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55127&o=2 $end $spectrum_cass=efistpls,efistplsa, $bio Exploding Fist+ (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219318&o=2 $end $spectrum_cass=expldwala, $bio Sinclair ZX Spectrum cass. published 31 years ago: Exploding Wall (c) 1989 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78835&o=2 $end $cpc_cass=explodwl, $bio Amstrad CPC cass. published 30 years ago: Exploding Wall (c) 1990 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96164&o=2 $end $cpc_cass=exploitz, $bio Amstrad CPC cass. published 35 years ago: Exploitez votre Amstrad (c) 1985 Vismo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117245&o=2 $end $cpc_flop=explorf1, $bio Amstrad CPC type-in published 30 years ago: Explor (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120074&o=2 $end $amigaocs_flop=explora2, $bio Commodore Amiga 500 disk. published 31 years ago: Explora II (c) 1989 16 32 Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74007&o=2 $end $amigaocs_flop=explora3, $bio Commodore Amiga 500 disk. published 30 years ago: Explora III - Sous le signe du Serpent (c) 1990 16 32 Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74008&o=2 $end $cpc_flop=explorat, $bio Amstrad CPC 464 disk. published 34 years ago: Explorateur III (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125068&o=2 $end $cdi=explwrld, $bio Phillips CD-i published 23 years ago: Exploration - The World Around You (c) 1997 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52871&o=2 $end $apple2_flop_clcracked=explsci, $bio Apple II disk. published 35 years ago: Explorations in Science (c) 1985 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231691&o=2 $end $cdi=explspac, $bio Phillips CD-i published 26 years ago: Explorations of Space (c) 1994 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52872&o=2 $end $info=explorer, $bio Arcade Video game published 39 years ago: Explorer (c) 1981 Sidam. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a bootleg of "Scramble". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=777&o=2 $end $a800=explorer, $bio Atari 800 cart. published 36 years ago: Explorer (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86540&o=2 $end $cpc_flop=explorer04,explorer03,explorer02,explorer01, $bio Amstrad CPC 464 disk. published 33 years ago: Explorer (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121431&o=2 $end $cpc_flop=explorer, $bio Amstrad CPC type-in published 29 years ago: Explorer (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119496&o=2 $end $info=exp85, $bio Computer published 41 years ago: Explorer 85 (c) 1979 Netronics. An Intel 8085 based computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103329&o=2 $end $info=m1expclb,m1expclba, $bio Explorer Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41985&o=2 $end $bbcb_flop_orig=explorer, $bio Acorn BBC Micro B disk. published 29 years ago: Explorer Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125424&o=2 $end $info=cexplore, $bio DECO cass. published 38 years ago: Explorer (c) 1982 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID: Model DT-118 - TRIVIA - Explorer was released in November 1982. It was known as the 18th video game (cassette no. 18) made for the DECO Cassette System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=403&o=2 $end $fm7_cass=explorer, $bio Fujitsu FM-7 cass. published 37 years ago: Explorer (c) 1983 Hard. - TECHNICAL - GAME ID: SF077209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93713&o=2 $end $cpc_cass=explorer, $bio Amstrad CPC cass. published 33 years ago: Explorer [Model UQK 615] (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96165&o=2 $end $info=exospace, $bio Handheld game published 31 years ago: Explorers of Space (c) 1989 Elektronika. - TECHNICAL - Model 13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102696&o=2 $end $cpc_cass=expladv, $bio Amstrad CPC cass. published 36 years ago: Exploring Adventures on the Amstrad (c) 1984 Duckworth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96167&o=2 $end $dragon_cass=expladv, $bio Dragon cass. published 36 years ago: Exploring Adventures on the Dragon (c) 1984 Duckworth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116951&o=2 $end $electron_cass=expladv, $bio Acorn Electron cass. published 36 years ago: Exploring Adventures On The Electron (c) 1984 Duckworth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129605&o=2 $end $spectrum_cass=explorin, $bio Sinclair ZX Spectrum cass. published 36 years ago: Exploring Adventures On The Spectrum 48k (c) 1984 Duckworth Home Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233967&o=2 $end $apple2_flop_clcracked=mcexch10, $bio Apple II disk. published 28 years ago: Exploring Chaos [Model MECC-A316] (c) 1992 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230766&o=2 $end $apple2_flop_clcracked=expsctmp, $bio Apple II disk. published 32 years ago: Exploring Science - Temperature (c) 1988 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107397&o=2 $end $info=explbrkr,explbrkrk, $vgmplay=explbrkr, $bio Arcade Video game published 28 years ago: Explosive Breaker (c) 1992 Kaneko Company, Limited. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 15.151 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Explosive Breaker was released in October 1992. This game is known in Japan as "Bakuretsu Breaker" (translates from Japanese as 'Exploding Breaker'). - STAFF - Program : Y. Shintani, S. Igarashi Graphics : K. Matsuoka, A. Funatsu, T. Takei, Y. Kubo, T. Yoshikawa, Y. Nakamura, T. Inoue Sounds : Tatsuya Watanabe, Y. Wada, Y. Sakakura Hardware : H. Morinaga Tools : F. Komori, Y. Higashino Technical advice : M. Kanaoka Debugging : A. Takahashi, Yukihiro Yamazaki, Y. Ozaki, N. Tada Management : N. Tanaka Producer : Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3665&o=2 $end $mo6_cass=export, $bio Thomson MO6 cass. published 18 years ago: Export (c) 2002 Alessandrini [Michele Alessandrini] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108978&o=2 $end $apple2gs=express, $bio Apple IIGS disk. published 27 years ago: Express (c) 1993 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115230&o=2 $end $info=m4exprs, $bio Express (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41315&o=2 $end $info=expcard, $bio Arcade Video game published 22 years ago: Express Card + Top Card (c) 1998 American Alpha, Incorporated. 2 video poker in one for amusement only. - STAFF - Developed by Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38619&o=2 $end $info=exprraid,exprraidi,exprraidu, $bio Arcade Video game published 34 years ago: Express Raider (c) 1986 Data East Corp. The wild west-themed Express Raider is separated into two different game types; a sideways scrolling fighting sequence and a shooting sequence. The player controls a train robber, or 'Express Raider', and must try to steal the bags of money from the moving locomotives. During the fighting sequence, the Raider must fight the bank teller, hit the coyotes and then jump onto the train before it speeds away. Once on the train, he must fight his way past other enemies and avoid various projectiles, such as bottles, bullets and shovels full of coal. Players must be careful to duck under the low signs that come along as the train is travelling. Also, once a train carriage is clear of enemies, a bomb will appear between the current carriage and the next; players must quickly jump over to the next carriage before the bomb goes off, otherwise the Raider will fall from the train and a life is lost. If the Express Raider manages to reach the train engine, the loot will be captured and the game will then move on to the shooting sequence. In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 4 Mhz), M6809 (@ 2 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3.6 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Express Raider was released in January 1986. This game is known outside US as "Western Express". Gary Hatt holds the official record for this game with 197200 points. - PORTS - * CONSOLES: [US] Nintendo Wii (feb.19, 2010; "Data East Arcade Classics [Model RVL-P-R26E]") [US] Sony PSP (june.15, 2010, PlayStation minis series) * COMPUTERS: [EU] Amstrad CPC (1986) [US] Commodore C64 [EU] (1987) [EU] Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=778&o=2 $end $cpc_cass=expraidr, $bio Amstrad CPC cass. published 33 years ago: Express Raider (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96168&o=2 $end $cpc_flop=expressr03,expressr02,expressr01,expressr07,expressr08,expressr04, $bio Amstrad CPC 464 disk. published 33 years ago: Express Raider (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120735&o=2 $end $cpc_flop=expressr, $bio Amstrad CPC 464 disk. published 33 years ago: Express Raider (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120736&o=2 $end $spectrum_cass=expressr, $bio Express Raider (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219125&o=2 $end $msx1_cart=express,expressa, $bio MSX cart. published 35 years ago: Express [Model F036] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76726&o=2 $end $a800=express, $bio Atari 800 cart. published 31 years ago: Express! (c) 1989 Orion Micro Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86541&o=2 $end $bbc_rom=exrom,exrom317, $bio Acorn BBC ROM published 33 years ago: EXROM - The Extension ROM (c) 1987 Tubelink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145369&o=2 $end $amigaocs_flop=extase, $bio Commodore Amiga 500 disk. published 30 years ago: Extase (c) 1990 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74009&o=2 $end $psion2=ecp2, $bio Extech Comms Printer II Ver.4 (c) 198? Extech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234155&o=2 $end $cpc_flop=extended, $bio Amstrad CPC 464 disk. published 36 years ago: Extended Basic (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125069&o=2 $end $mc10=exbasic, $bio TRS-80 MC-10 cass. published 34 years ago: Extended Basic (c) 1986 Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87629&o=2 $end $dragon_flex=extbasic, $bio Extended Basic (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237478&o=2 $end $ti99_cart=exbaspl, $bio Extended Basic Plus (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84578&o=2 $end $ti99_cart=exbasic1, $bio TI-99-4A soft. published 38 years ago: Extended Basic v100 [Model PHM 3026] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84579&o=2 $end $ti99_cart=exbasic,exbas25, $bio TI-99-4A soft. published 39 years ago: Extended Basic [Model PHM 3026] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84577&o=2 $end $sol20_cass=extbasic, $bio PTC SOL-20 cass. published 43 years ago: Extended Cassette BASIC (c) 1977 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236985&o=2 $end $vz_snap=dos, $bio VTECH Laser 200 cass. published 32 years ago: Extended DOS (c) 1988 D. Mitchell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235066&o=2 $end $apple1=extmon, $bio Apple I soft. published 43 years ago: Extended Monitor (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234898&o=2 $end $osborne1=xutils, $bio Extended Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237503&o=2 $end $vz_snap=eb, $bio Extended VZ Basic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235067&o=2 $end $nascom_snap=l9extbas, $bio Nascom soft. published 39 years ago: Extension Basic (c) 1981 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235632&o=2 $end $mo5_cass=xbasmo5,xbasmo5a, $bio Thomson MO5 cass. published 34 years ago: Extension Basic MO5 (c) 1986 Vevy [D.G. Vevy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108766&o=2 $end $mo5_cass=extbas, $bio Thomson MO5 cass. published 34 years ago: Extension Basic [Hebdogiciel no. 118] (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108765&o=2 $end $cpc_flop=extensio, $bio Amstrad CPC type-in published 34 years ago: Extensions Basic CPC 464 (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119149&o=2 $end $x68k_flop=exterlin, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Exterlien (c) 1990 DO. - TECHNICAL - FD x3 - TRIVIA - Released on December 07, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87503&o=2 $end $pc98=exterlin, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Exterlien (c) 1990 DO. - TECHNICAL - FD x2 - TRIVIA - Released on July 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89442&o=2 $end $pc8801_flop=exterlin, $bio NEC PC-8801 Series disk. published 30 years ago: Exterlien (c) 1990 DO. - TECHNICAL - FD x4 - TRIVIA - Released on July 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91729&o=2 $end $msx2_flop=exterlin,exterlinb,exterlinc,exterlina, $bio MSX 2 disk. published 30 years ago: Exterlien (c) 1990 DO. - TECHNICAL - FD x3 - TRIVIA - Released on November 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101648&o=2 $end $info=extrmatn,extrmatnj,extrmatnu,extrmatnur, $bio Arcade Video game published 33 years ago: Extermination (c) 1987 Taito. A shoot'em up game. - TECHNICAL - This game runs on "The New Zealand Story" hardware. Board Number : M6100305A Prom Stickers : B06 Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1987 in Japan. Licensed to World Games for US manufacture and distribution. - TIPS AND TRICKS - * Select stage: If you find all gates of underground rooms, you will be able to select the next stage. - STAFF - Director : Masaki Ogata Game designer : Hiroyuki Sakou Game programmers : YLW, Busuwa Kiraida, Kazutomo Ishida Software support : Masaki Ogata, Satoshi Kuranaga Character designers : Yukio Ishikawa, Kohzoh Igarashi, Tetsurou Kitagawa, Yoshihiko Wakita Character coding : Hiroyuki Sakou Original story : YLW Sound programmers : Hisayoshi Ogura, Naoto Yagishita Hardware analysis : Noboru Yasukawa Art designer : Hisayasu Nakane Tools : HP 64000 System, Mentor, Taito Animator - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=779&o=2 $end $msx1_cass=extermin, $bio MSX cass. published 33 years ago: Exterminator (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94633&o=2 $end $msx1_flop=extermin, $bio MSX disk. published 33 years ago: Exterminator (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109042&o=2 $end $spectrum_cass=extermin_a, $bio Exterminator (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219057&o=2 $end $spectrum_cass=extermin, $bio Exterminator (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225930&o=2 $end $amigaocs_flop=extermin, $bio Commodore Amiga 500 disk. published 30 years ago: Exterminator (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74010&o=2 $end $cpc_flop=extermin,extermin01, $bio Amstrad CPC 464 disk. published 29 years ago: Exterminator (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121229&o=2 $end $cpc_cass=exterm, $bio Amstrad CPC cass. published 29 years ago: Exterminator (c) 1991 Audiogenic - TECHNICAL - [Model ASL60AM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96170&o=2 $end $info=exterm, $bio Arcade Video game published 31 years ago: Exterminator (c) 1989 Gottlieb. A wholly abstract approach to the shoot-em-up genre in which one or two players take control of a disembodied, digitized human hand and must kill the swarms of insects that have infested a street of houses. Exterminator is set in a street of houses and players must move from room to room in each property, clearing each one of the infestation, before moving onto the next house. Each player can initially only grab or 'thump' enemies (the latter for ground-based, crawling insects), but a number of power-ups, such as bug spray and somewhat bizarrely, a laser firing finger can be collected to make progress a little easier. - TECHNICAL - Game ID : V-101 Main CPU : (2x) TMS34010 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 2 Mhz) Sound Chips : DAC, YM2151 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in February 1989. This was the first game to use digitized graphics for every element of the game. It was also the first and only video game produced by Premier Technology and the last to carry the 'Gottlieb' badge. Production numbers are estimated at only 250 units worldwide; the machines proved to be very unreliable in the field and the abstract gameplay was not a huge hit with players. The dedicated and slightly odd cabinet design made it less appealing to operators, since many other games that were being released during that time were conversion kits. Exterminator remains one of the boldest, if least successful moves to bring something genuinely original to an increasingly staid arcade industry. - TIPS AND TRICKS - * On the first level inside the kitchens of houses one and 3, the freezer door swings open only once, releasing some floor-based enemies. If you get the hand in laser mode and shoot while the door is open, you will warp to the other house. - STAFF - Designed and programmed by : Warren Davis Graphics by : Jeff Lee - PORTS - * COMPUTERS: Atari ST (1991) Amstrad CPC (1991) Sinclair ZX Spectrum (1991) Commodore C64 (1991) Commodore Amiga (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=780&o=2 $end $pc8801_flop=extra,extrab,extraa, $bio NEC PC-8801 Series disk. published 32 years ago: Extra (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91730&o=2 $end $pc8801_flop=extrapro, $bio Extra - Prophecy of Flame (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91731&o=2 $end $info=ebases, $bio Arcade Video game published 40 years ago: Extra Bases [Upright model] (c) 1980 Midway. An old baseball game. - TECHNICAL - Bally Midway Astrocade hardware. [Game No. 761] Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : Astrocade (@ 1.789773 Mhz) Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in April 1980. Also released as "Extra Bases [Cocktail Table model]". - SERIES - 1. Tornado Baseball (1976) 2. Extra Inning (1978) 3. Extra Bases (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=781&o=2 $end $gameboy=xtrabase, $bio Nintendo Game Boy Cart. published 29 years ago: Extra Bases! [Model DMG-FS-USA] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65951&o=2 $end $psx=xbright, $bio Sony PlayStation disc published 24 years ago: Extra Bright (c) 1996 ASCII Corp. - TECHNICAL - GAME ID: SLPS-00625 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85136&o=2 $end $dc=cawaii, $bio Sega Dreamcast GD published 20 years ago: Extra Cawaii! (c) 2000 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138649&o=2 $end $pc8801_flop=extrad1, $bio NEC PC-8801 Series disk. published 29 years ago: Extra Disk vol. 1 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91732&o=2 $end $pc8801_flop=extrad2, $bio NEC PC-8801 Series disk. published 28 years ago: Extra Disk vol. 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91733&o=2 $end $pc8801_flop=extrad3, $bio NEC PC-8801 Series disk. published 27 years ago: Extra Disk vol. 3 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91734&o=2 $end $pc8801_flop=extrad4, $bio NEC PC-8801 Series disk. published 26 years ago: Extra Disk vol. 4 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91735&o=2 $end $apple2_flop_clcracked=xtra2mb, $bio Apple II disk. published 36 years ago: Extra Extra (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231054&o=2 $end $apple2_flop_clcracked=xtraxtra, $bio Apple II disk. published 35 years ago: Extra Extra (c) 1985 Media Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232254&o=2 $end $info=m4exgam, $bio Extra Game (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41313&o=2 $end $x1_flop=extrahyp,extrahypa, $bio Extra Hyper (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85975&o=2 $end $info=einning, $bio Arcade Video game published 42 years ago: Extra Inning (c) 1978 Midway. An old baseball game. - TECHNICAL - [Game No. 642] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1978. This game is also known as "Double Play". - SERIES - 1. Tornado Baseball (1976) 2. Extra Inning (1978) 3. Extra Bases (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=782&o=2 $end $snes=extrainn, $bio Nintendo Super NES game published 28 years ago: Extra Innings (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62970&o=2 $end $info=m4exlin,m4exlina, $bio Extra Lines (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41314&o=2 $end $x1_cass=xpinball, $bio Sharp X1 cass. published 36 years ago: Extra Pinball (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 2010901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86219&o=2 $end $cpc_flop=extrapow, $bio Amstrad CPC type-in published 35 years ago: Extra Power (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the British magazine; Your Computer, in October 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120139&o=2 $end $cpc_flop=extrasim, $bio Amstrad CPC type-in published 34 years ago: Extra Simon (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119150&o=2 $end $bbcb_flop=amxextra, $bio Acorn BBC Micro B disk. published 33 years ago: Extra! Extra! AMX Pagemaker Utilities (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125228&o=2 $end $bbc_rom=extras, $bio Acorn BBC ROM published 37 years ago: Extras (c) 1983 DA Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145353&o=2 $end $cpc_cass=extreme, $bio Amstrad CPC cass. published 29 years ago: Extreme (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96172&o=2 $end $cpc_flop=extremeu01,extremeu,extremeh, $bio Amstrad CPC 464 disk. published 29 years ago: Extreme (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126306&o=2 $end $specpls3_flop=extreme, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Extreme (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148257&o=2 $end $cpc_flop=extreme101, $bio Extreme (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121853&o=2 $end $info=m5extrm, $bio Extreme (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41567&o=2 $end $info=extdwnhl, $bio Arcade Video game published 25 years ago: Extreme Downhill (c) 1995 Sammy Corp. A downhill skiing game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Extreme Downhill was released in March 1995. The game forbids the initials 'SEX' or 'AAA' on the high score table. If you try, they get changed to 'GYO'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=783&o=2 $end $gba=exghostbu, $bio Nintendo GBA cart. published 18 years ago: Extreme Ghostbusters - Code Ecto-1 [Model AGB-AEGE-USA] (c) 2002 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70570&o=2 $end $gba=exghostb, $bio Nintendo GBA cart. published 18 years ago: Extreme Ghostbusters - Code Ecto-1 [Model AGB-AEGP] (c) 2002 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70569&o=2 $end $gbcolor=exghostb, $bio Nintendo Game Boy Color game published 19 years ago: Extreme Ghostbusters [Model CGB-BEBP-EUR] (c) 2001 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67860&o=2 $end $psx=exgokart, $bio Sony PlayStation disc published 17 years ago: Extreme Go-Kart Racing (c) 2003 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111603&o=2 $end $info=xtrmhunt, $bio Arcade Video game published 16 years ago: Extreme Hunting (c) 2004 Sammy Corp. You can hunt a total of 6 animals, each with its own uniqueness and life-like animation. The individual animal hunting stages feature a variety of hunting regions, all with magnificent background imagery. Weather conditions will also come into play depending on the region. Once you complete the entire animal stage you will be able to hunt in that stage's unique bonus spot. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Extreme Hunting was released in September 2004. - TIPS AND TRICKS - Initially you can choose from a 'Rifle', 'Shotgun', or a 'Bow'. As you clear stages you will uncover up to 3 additional weapons, giving you a total of 6 weapons to choose from. Each weapon has a different power level and a different amount of ammo. Each animal has a weakness to certain weapons that make them more susceptible to damage. If you find the right combination you could rack up some serious points! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4351&o=2 $end $info=xtrmhnt2, $bio Arcade Video game published 14 years ago: Extreme Hunting 2 - Tournament Edition (c) 2006 Sega Amusements, Incorporated. - TECHNICAL - [Upright model] - TRIVIA - Extreme Hunting 2 was released in February 2006. Also released as "Extreme Hunting 2 - Tournament Edition [Deluxe model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26710&o=2 $end $info=m5extrmm,m5extrmm04a,m5extrmm04b,m5extrmm10, $bio Extreme Madness (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15298&o=2 $end $psx=extpinb, $bio Sony PlayStation disc published 24 years ago: Extreme Pinball (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SLUS-00200 - TRIVIA - Released on March 28, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97377&o=2 $end $gba=extskate,extskateu, $bio Nintendo GBA cart. published 17 years ago: Extreme Skate Adventure (c) 2003 Activision, Incorporated. - TECHNICAL - GAME ID: AGB-BESE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70571&o=2 $end $gba=extskatea, $bio Nintendo GBA cart. published 17 years ago: Extreme Skate Adventure [Model AGB-BESP] (c) 2003 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70572&o=2 $end $gbcolor=extsport, $bio Nintendo Game Boy Color game published 20 years ago: Extreme Sports with the Berenstain Bears [Model CGB-BESE-USA] (c) 2000 Sound Source Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67861&o=2 $end $cpc_flop=extreme1, $bio Amstrad CPC 464 disk. published 29 years ago: Extreme Trained (c) 1991 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122585&o=2 $end $cpc_flop=extremeu02, $bio Extreme Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126307&o=2 $end $n64=extremeg,extremegu, $bio Nintendo 64 cart. published 23 years ago: Extreme-G (c) 1997 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57688&o=2 $end $n64=extremg2,extremg2u, $bio Nintendo 64 cart. published 22 years ago: Extreme-G XG2 (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57690&o=2 $end $n64=extremg2j, $bio Nintendo 64 cart. published 21 years ago: Extreme-G XG2 [Model NUS-NG2J] (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57691&o=2 $end $n64=extremegj, $bio Nintendo 64 cart. published 22 years ago: Extreme-G [Model NUS-NEGJ] (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57689&o=2 $end $info=exvaniaj,exvania, $bio Arcade Video game published 28 years ago: Exvania (c) 1992 Namco. The queen of darkness, Erinyes, has kidnapped Princess Electra. The four heroes: Ward, Emilio, Charles, and Karl embark on a quest to save the princess. They compete with each other to reach the Castle of Darkness and defeat Erinyes, so one of them might be able to marry the rescued Electra and rule the land Exvania. The players must take up control of four medieval lords who are fighting for control of the land. They have to battle through eight different castles, and try to gain control of each one. When one of the lords wins a battle, he shall receive a medal - and once he has won three medals, he will gain control of the current castle (which means that they can be up to six rooms long) and the game will proceed to the next castle. The gameplay is similar to that of Hudson Soft's Bomberman series, the initial title of which was adapted by Irem for the arcade in 1991. The lords start out in the four corners of the screen and can only be killed by bombs, but a strike from the whips will temporarily stun them. The objective is to trap the other lords with bombs and kill them or otherwise force them to walk into the path of an exploding bomb. Treasure chests are numerous in each room, and can be broken with the whip. Each treasure chest contains a powerup such as speed shoes, boomerangs, extra bombs, larger bombs, and more. Every third room is a dragon room, in which an enormous dragon is seen walking around freely. They come in three different colors (red, green and black), and become stronger as the lords progress through each castle, In later castles the dragons begin to breathe fire (which is just as lethal as a bomb) and attack the players in other ways. If a dragon is successfully killed, powerups will appear all around him - and other enemies, like blobs of slime and possessed skeletons, appear as the castles progress. They cannot kill the players, but can significantly stun them in various ways and become more numerous with each level. When the time is down to 40 seconds the text DANGER will appear on the screen and Death appears, flying towards the lords and killing them on impact. When the time runs out, an evil witch will electrify the room to kill all the surviving lords. The final room pits the winning player (the player who has won the most matches and who controls the most castles) against the final boss, the witch, who attacks with lightning spells. - TECHNICAL - Namco System NA-1 hardware Game ID : EX Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Exvania was released in December 1992. Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993] - STAFF - Composed by : Yoshie Arakawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=784&o=2 $end $info=exzisus, $vgmplay=exzisus, $bio Arcade Video game published 33 years ago: Exzisus (c) 1987 Taito. The player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them. There are also several different powerups that he can collect to aid him in his mission: L (Laser Light Blaster) D (Disruption or Destruction depending upon the palette) M (Missile) F (Full Automatic) A (Aerodynamic Power) O (Option) and, in some versions of the title, B (Barrier). When hit, Exzisus returns back to his regular humanoid form. - TECHNICAL - Game ID : B23 Main CPU : (4x) Z80 Sound Chips : Yamaha YM2151 Control : 8-way joystick Buttons : 2 It was also released as a conversion kit; "Exzisus [Conversion Kit]". - TRIVIA - Exzisus was released in August 1987 in Japan. Export release: "Exzisus [Export]" (Licensed to Tad) The design of the player spaceship is from Taito's famous shoot-em up, "Darius". - STAFF - PROGRAMMER: T.YOSHIKAWA, T.MURATA - PORTS - * CONSOLES: [EU] Microsoft XBOX (Oct. 14, 2005) "Taito Legends" [EU] Sony PS2 (Oct. 14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (Oct. 25, 2005) "Taito Legends" [US] Sony PS2 (Oct. 25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PlayStation 2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (Jan. 25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (Oct. 14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (Nov. 10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=785&o=2 $end $info=exzisust, $bio Arcade Video game published 33 years ago: Exzisus (c) 1987 TAD Corp. Licensed from Taito to TAD for the overseas market. For more information about the game itself, see the original Japanese Taito version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112598&o=2 $end $info=exzisusa, $bio Arcade Video game kit published 33 years ago: Exzisus (c) 1987 Taito Corp. Conversion Kit version. For more information about the game itself, please see the original dedicated version. - TRIVIA - There is a LOT of differences between each other, possibly due to the various disparities between having full dedicated hardware and a simple software conversion kit running off of older and possibly weaker hardware: - A barrier upgrade exists in the dedicated version that does not appear at all in the conversion kit version. This allows the player to take several hits from enemies without dying. - Many enemies in the dedicated version emerge from the background and move into the foreground. In the conversion kit version, they just simply appear from the edges of the screen. - Almost ALL of the enemy patterns in each version are different. The dedicated board's enemy varation is a tad more scarce, enemies frequently appear from the right, while the conversion kit's enemies are a bit more varied in placement and design. - The conversion kit introduces a pickup canister that can be shot to obtain powerups. These do not appear in the dedicated version. In the dedicated version, shooting a row of enemies à la Gradius will net you an upgrade instead. - To coincide with the removal of the background objects in the conversion kit, the missile upgrade no longer fires into the background, and instead will trail onto the ground horizontally, making it more useful for taking out the laser turrets. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112599&o=2 $end $info=mag_exzi, $bio Magnet System disk. published 33 years ago: Exzisus (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113826&o=2 $end $cpc_flop=eyeuk19801,eyeuk198,eyeuk19802, $bio Amstrad CPC 464 disk. published 33 years ago: Eye (c) 1987 Endurance Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128179&o=2 $end $specpls3_flop=eye, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Eye (c) 1987 Endurance Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229639&o=2 $end $cpc_cass=eye, $bio Amstrad CPC cass. published 32 years ago: Eye (c) 1988 Endurance Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96173&o=2 $end $cpc_flop=eye1987e, $bio Amstrad CPC 464 disk. published 33 years ago: Eye Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122500&o=2 $end $msx1_flop=eye,eyea, $bio Eye Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133127&o=2 $end $amigaocs_flop=eyehorus, $bio Commodore Amiga 500 disk. published 31 years ago: Eye of Horus (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74011&o=2 $end $st_flop=eyehorus, $bio Atari ST disk. published 31 years ago: Eye of Horus (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229776&o=2 $end $amigaocs_flop=eyehorusa, $bio Commodore Amiga 500 disk. published 31 years ago: Eye of Horus [Budget] (c) 1989 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74012&o=2 $end $lynx=eyebehol, $bio Eye of the Beholder (c) 199? NuFX - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58818&o=2 $end $info=eott, $bio Eye of the Tiger (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33577&o=2 $end $spectrum_cass=eyeofvar,eyeofvar_a,eyeofvar_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Eye of Vartan (c) 1985 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78845&o=2 $end $bbcb_cass=eyezolto, $bio Eye of Zolton (c) 19?? Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51808&o=2 $end $cpc_cass=eyespy, $bio Amstrad CPC cass. published 35 years ago: Eye Spy (c) 1985 English Soft. - STAFF - By: Nick VINCENT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117264&o=2 $end $dragon_cass=eyespy, $bio Dragon cass. published 19 years ago: Eye-Spy (c) 2001 Crandall, David - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234477&o=2 $end $info=eyeszac,eyeszacb,eyesb, $bio Arcade Video game published 38 years ago: Eyes (c) 1982 Zaccaria. - TRIVIA - A decrypted (bootleg) version of Rock-Ola's "Eyes". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31726&o=2 $end $bbcb_flop_orig=eyes, $bio Acorn BBC Micro B disk. published 36 years ago: Eyes (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125425&o=2 $end $info=v4eyedwn,v4eyedwnd, $bio Eyes Down (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34043&o=2 $end $info=ad5eyes,ad5eyesa,ad5eyesb,ad5eyesc,ad5eyesd,ad5eyese,ad5eyesf,ad5eyesg, $bio Eyes Down (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42586&o=2 $end $info=eyes,eyes2, $bio Arcade Video game published 38 years ago: Eyes (c) 1982 Rock-Ola Mfg. Corp. The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal. As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster. - TECHNICAL - Model G-206 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in July 1982. Roogie Elliott holds the official record for this game with 23,222,320 points. A bootleg of this game was made by Zaccaria (Italian Market). Telko released a very similar game in 1983, called Eggor. - STAFF - Developed by Digitrex Techstar. Designed by : Luis Sanchez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=786&o=2 $end $gba=eyeshiel, $bio Nintendo GBA cart. published 14 years ago: Eyeshield 21 Devilbats Devildays [Model AGB-BE4J-JPN] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70573&o=2 $end $adam_flop=ezmatch, $bio Coleco Adam disk. published 31 years ago: EZ Match (c) 1989 Softworks Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109426&o=2 $end $info=eztouch, $bio Arcade Video game published 18 years ago: Ez Touch (c) 2002 IGS Company, Limited. [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45945&o=2 $end $gba=eztalk1, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 1 [Model AGB-A22J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70536&o=2 $end $gba=eztalk2, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 2 [Model AGB-A23J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70537&o=2 $end $gba=eztalk3, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 3 [Model AGB-A24J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70538&o=2 $end $gba=eztalk4, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 4 [Model AGB-A25J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70539&o=2 $end $gba=eztalk5, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 5 [Model AGB-A26J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70540&o=2 $end $gba=eztalk6, $bio Nintendo GBA cart. published 19 years ago: EZ-Talk - Shokyuu Hen 6 [Model AGB-A27J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70541&o=2 $end $info=ez2d2m, $bio Arcade Video game published 19 years ago: Ez2dancer 2nd Move (c) 2001 Amuseworld. Ez2dancer is a Korean dance simulation game by Amuseworld. The game features 4 hand sensors and 3 foot sensors per player side, and can have up to two players. - TRIVIA - Here is the song list : Analyze Boys And Girls Anytime Appeal Arcturus Back For More Be Back Candle Closer (Gakkai) Combination Cross Dancing Queen (S#arp) Dieoxin Envy Mask Exist Everybody Dance Future Funky-5 Funky Love Get It Up Give Me Hey You I've Fallen Jam Livin La Vida Loca Look Out Make Love Mambo No 5 Mint Love Minus 1 Muving On Now Pierrot Precious Love Red Hot Rule Of The Game Say That U Showdown Southwest Cadillac Special K Sieze The Day Sexy Guy Sorry Stay Summer Of Love The Rhythm Theme Of EZ2DJ To My Boyfriend Touch Me Valentine Vision We Luv Music You Ztar warZ - SERIES - 1. Ez2dancer 1st Move (2000) 2. Ez2dancer 2nd Move (2001) 3. Ez2dancer UK Move (2002) 4. Ez2dancer UK Move Special Edition (2003) 5. Ez2dancer SuperChina (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3646&o=2 $end $info=ehrgeiz,ehrgeizja,ehrgeizua, $bio Arcade Video game published 23 years ago: EZ: Ehrgeiz - God Bless the Ring (c) 1997 Namco. A 3-D fighting game reminiscent of "Power Stone" by Capcom. The world's most brutal tournament has as its trophy the legendary weapon 'EHRGEIZ'. Fighters from around the world assemble to claim this prize and its mysterious power. Featuring interactive backgrounds. - TECHNICAL - Namco System 12 hardware Game ID : EG Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game was shown for very first time at the 1998 AOU Amusement Expo show (February 1998), in Japan. It was the released in March 1998 in Japan, Europe and USA (even if the titlescreen says 1997). Developed by SquareSoft & Dream factory. The title of this game translates from German as 'Ambition'. The character Dasher Inoba is based on legendary Japanese wrestler Antonio Inoki. Ehrgeiz features characters (in the vs. CPU mode) from the hugely popular Sony PlayStation game "Final Fantasy VII" also developed by SquareSoft. - UPDATES - * Software version: EG2/VER.A (World) * Software version: EG3/VER.A (US) - TIPS AND TRICKS - * Extra Costume : Get 20 wins in VS mode when you choose Dasher Inoba * Time Release Characters : You can select boss characters if satisfy the following conditions Cloud : PCB works over 30 days Tifa : PCB works over 60 days Django : PCB works over 90 days In the single mode, you can fight with Cloud or Tifa when defeat 8 CPU characters within 6min40. * Ehrgeiz : In the final battle (VS True Django), Kill him by a sword (it's only item to damage but hidden in invisible box) to Ehrgeiz - STAFF - Producer : Hirohide Sugiura Main programmer : Toru Ikebuchi Motion manager : Katsunori Itai Effect programmer : Shigeru Yagisawa System programmer : Hiroshi Tsuboi Character designers : Tomohiro Ishii, Masashi Horiuchi Stage designers : Masaya Ishizuka, Yoshiko Higohashi, Hiroko Ohnishi, Yuri Suzuki Motion designers : Satoru Uchida, Yasuhide Hino, Tadashi Soeda, Kazuhiko Takahashi, Takashi Aoyagi, Takeshi Sadohara, Toshimitu Shimafuji Music & Sound effect : Takayuki Nakamura, Motoko Hieda System administrator : Kuma san Production manager : Kiyoko Ishimaru Director & Game designer : Seiichi Ishii Exective producers : Masaya Nakamura (Namco), Tomoyuki Takechi (Square) Supervisors : Hironobu Sakaguchi, Shinji Hashimoto Character supervisor : Tetsuya Nomura Sound supervisor : Nobuo Uematsu FF VII staff : Toshinori Kitase, Tomohiro Kayano, Shintarou Takai, Kenji Takemoto, Solid all staff Monitor : Yuji Saitoh, Hiromi Masuda Promotion : Kouichirou Sakamoto Promotion assistant : Masanobu Hasegawa Production manager assistant : Rieko Kikuchi Cast : Ayako Kawasumi, Joji Nakata, Motoko Kumai, Ryuzo Ishino, Kazuya Nakai, Hideyuki Umezu, Fumihiko Tatiki, Tomokazu Seki, Yoko Asada, Kenyu Horiuchi - PORTS - * CONSOLES: [JP] Sony PlayStation (1998) "EZ: Ehrgeiz - God Bless the Ring [Model SLPS-01750]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=787&o=2 $end $psx=ehrgeiz, $bio Sony PlayStation disc published 21 years ago: EZ: Ehrgeiz - God Bless the Ring (c) 1999 Square Co., Ltd. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "EZ: Ehrgeiz - God Bless the Ring [Model SLPS-01750]". - TECHNICAL - Model SLUS-00809 - TRIVIA - Ehrgeiz was released on May 04, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101377&o=2 $end $dragon_flop=ezeeadv, $bio Dragon disk. published 30 years ago: Ezee Adventure Writer (c) 1990 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117082&o=2 $end $dragon_flop=mlangtut, $bio Dragon disk. published 30 years ago: Ezee Machine Code Tutorial (c) 1990 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117083&o=2 $end $x68k_flop=ezoris, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Ezoris (c) 1989 KWP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87504&o=2 $end $sorcerer_cass=ezy, $bio Exidy Sorcerer cass. published 39 years ago: Ezyfile (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232386&o=2 $end $radio86_cass=estakan, $bio E_STAKAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235452&o=2 $end $pc8801_flop=ecrin, $bio NEC PC-8801 Series disk. published 33 years ago: Écrin (c) 1987 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93360&o=2 $end $psx=elanplus, $bio Sony PlayStation disc published 20 years ago: Élan Plus [Model SLPS-02759] (c) 2000 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85900&o=2 $end $psx=elan, $bio Sony PlayStation disc published 21 years ago: Élan [Model SLPS-01925] (c) 1999 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85899&o=2 $end $tvc_flop=eletkoro, $bio Életkorod (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112073&o=2 $end $x68k_flop=etoile, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Étoile Princesse (c) 1993 Exact. - TECHNICAL - BARCODE: 4992442211273 MEDIA: FD x3 - TRIVIA - Released on March 26, 1993 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88249&o=2 $end $bbcb_cass=ffreddie, $bio F for Freddie (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51809&o=2 $end $specpls3_flop=f1, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: F-1 (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147948&o=2 $end $pc98=f1datad, $bio F-1 Databox (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89446&o=2 $end $info=f1dream,f1dreamb,f1dreamba, $bio Arcade Video game published 32 years ago: F-1 Dream (c) 1988 Capcom Company, Limited. An overhead-view F-1 racing game. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - F-1 Dream was released in April 1988. Licensed to Romstar for US manufacture and distribution. - TIPS AND TRICKS - F-1 Dream used a rather unusual control method for a driving game. To reach top speed, first hold down Button 1 - then, as the car picks up speed, release it and hold Button 2 to change to 2nd gear. When driving the turbo car, activate the turbo boost by holding both buttons while at top speed. There are two ways to decelerate, either by releasing Button 1 while at top speed (or in turbo mode) or by releasing both buttons simultaneously. When in the pit, tap the buttons to make the repairs go faster. - PORTS - * CONSOLES: [JP] NEC PC-Engine (aug.25, 1989) [Model H54G-1005] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=788&o=2 $end $pce=f1dream, $bio NEC PC-Engine HuCARD published 31 years ago: F-1 Dream (c) 1989 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58574&o=2 $end $x68k_flop=fastlap, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: F-1 Fastest Lap (c) 1991 Michael Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87505&o=2 $end $info=f1gp, $vgmplay=f1gp, $bio Arcade Video game published 29 years ago: F-1 Grand Prix (c) 1991 Video System Company, Limited. An overhead-view F-1 racing game. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - F-1 Grand Prix was released in December 1991. A bootleg of this game was made by Playmark, under the same name. - SERIES - 1. F-1 Grand Prix (1991) 2. F-1 Grand Prix Part. II (1992) - STAFF - Producer: S. Nozaki Design: Yoshihiro Funada (Y. Funada), T. Nishigaki, M. Yamato, Akira, T. Akamatsu, Y. Kinumoto, Hiki, Hidehiko, K. Yamamotoya, Terue Program: You-Chan, K Ogi, W.R. Edogawa, Zorac, Fujy Sound Effect: N. Itamura, M. Arikawa, N. Itamura, Masato Arikawa (M. Arikawa) Special Thanks: Nonyayan, S. Nakamura, Yori - PORTS - * CONSOLES: Nintendo Super Famicom (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=789&o=2 $end $info=f1gpb, $bio Arcade Video game published 29 years ago: Super Formula II (c) 1991 Playmark. Bootleg of Video System's "F-1 Grand Prix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19616&o=2 $end $snes=f1gp2, $bio Nintendo Super Famicom cart. published 27 years ago: F-1 Grand Prix - Part II (c) 1993 Video System Company, Limited. - TECHNICAL - Cartridge ID: SHVC-FV - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61287&o=2 $end $snes=f1gp3, $bio Nintendo Super Famicom cart. published 26 years ago: F-1 Grand Prix - Part III [Model SHVC-VF] (c) 1994 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61288&o=2 $end $info=f1gp2, $bio Arcade Video game published 28 years ago: F-1 Grand Prix Part. II (c) 1992 Video System Company, Limited. An overhead-view F-1 racing game. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - F-1 Grand Prix Part. II was released in November 1992. - SERIES - 1. F-1 Grand Prix (1991) 2. F-1 Grand Prix Part. II (1992) - STAFF - Sound Composer : Soushi Hosoi - PORTS - * CONSOLES: Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=790&o=2 $end $snes=f1gp, $bio Nintendo Super Famicom cart. published 28 years ago: F-1 Grand Prix (c) 1992 Video System Company, Limited. - TECHNICAL - Cartridge ID: SHVC-FG - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 78/100 [FR] July 1992 - Joypad N.10: 83/100 Average note: 80.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61286&o=2 $end $saturn=f1live, $bio Sega Saturn game published 25 years ago: F-1 Live Information (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59112&o=2 $end $pce=f1pilot, $bio NEC PC-Engine HuCARD published 31 years ago: F-1 Pilot - You're King of Kings (c) 1989 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58575&o=2 $end $nes=f1raceh, $bio Nintendo Famicom cart. published 33 years ago: F-1 Race (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69251&o=2 $end $nes=f1racer, $bio F-1 Race (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55128&o=2 $end $gameboy=f1racea,f1race, $bio Nintendo Game Boy Cart. published 30 years ago: F-1 Race [Model DMG-F1A] (c) 1990 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65952&o=2 $end $nes=f1race, $vgmplay=f1race_nes, $bio Nintendo Famicom cart. published 36 years ago: F-1 Race (c) 1984 Nintendo. - TECHNICAL - Game ID: HVC-FR-JPN - TRIVIA - F1 Race was released on November 02, 1984 in Japan at a retail price of 4500 Yen. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Program: Yasunari Soejima, Satoru Iwata Music Composer: Hideki Kanazashi Music Programmer: Hiroaki Suga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54037&o=2 $end $nes=f1senstnj, $bio Nintendo Famicom cart. published 27 years ago: F-1 Sensation (c) 1993 Konami Company, Limited. - TECHNICAL - [Model KDS-FE] - TRIVIA - F-1 Sensation was released on January 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54035&o=2 $end $msx1_flop=f1spirit, $bio F-1 Spirit - The Way to Formula 1 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134199&o=2 $end $sms=f1spirit, $bio Sega Master System cart. published 33 years ago: F-1 Spirit - The way to Formula-1 (c) 1987 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56012&o=2 $end $msx1_cart=f1spiritk, $bio MSX cart. published 33 years ago: F-1 Spirit - The Way to Formula-1 (c) 1987 Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76728&o=2 $end $msx1_cart=f1spirit,f1spirita, $vgmplay=f1spirit_msx, $bio MSX cart. published 33 years ago: F-1 Spirit - The Way to Formula-1 (c) 1987 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC752 BARCODE: 4988602528749 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76727&o=2 $end $msx2p_flop=f1spirit,f1spirita,f1spiritb, $vgmplay=f1spirit3d_msxm,f1spirit3d_psg, $bio MSX 2+ disk. published 32 years ago: F-1 Spirit 3D Special (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA005 Contains two disks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103628&o=2 $end $gameboy=f1spirit, $bio Nintendo Game Boy Cart. published 29 years ago: F-1 Spirit (c) 1991 Konami Company, Limited. - TECHNICAL - Game ID: DMG-FZJ Barcode: 4988602564518 - TRIVIA - F-1 Spirit for Game Boy was released on February 28, 1991 in Japan. Export releases: [US] "World Circuit Series [Model DMG-FZ-USA]" [EU] "The Spirit of F-1 [Model DMG-FZ-NOE]" - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (sept.25, 1997) as 'Konami Racing' in "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65955&o=2 $end $n64=f1wgp2, $bio Nintendo 64 cart. published 21 years ago: F-1 World Grand Prix II (c) 1999 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57694&o=2 $end $gbcolor=f1wgp, $bio Nintendo Game Boy Color game published 20 years ago: F-1 World Grand Prix [Model CGB-AFIP-EUR] (c) 2000 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67884&o=2 $end $n64=f1wgp,f1wgpp,f1wgpf,f1wgpg, $bio Nintendo 64 cart. published 21 years ago: F-1 World Grand Prix (c) 1999 Video System Co., Ltd. European release. Game developed in the USA. See the original USA release for more information about the game itself; "F-1 World Grand Prix [Model NUS-NFWE-USA]". - TECHNICAL - Model NUS-NFWD-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103466&o=2 $end $n64=f1wgpu, $bio Nintendo 64 cart. published 22 years ago: F-1 World Grand Prix (c) 1998 Video System Company, Limited. - TECHNICAL - Game ID: NUS-NFWE-USA - TRIVIA - F-1 World Grand Prix was released on July 31, 1998 in the USA. Export releases: [JP] "F-1 World Grand Prix [Model NUS-NFWJ-JPN]" [EU] "F-1 World Grand Prix [Model NUS-NFWD-NOE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57692&o=2 $end $n64=f1wgpj, $bio Nintendo 64 cart. published 22 years ago: F-1 World Grand Prix (c) 1998 Video System Company, Limited. Japanese release. Game developed in the USA. See the original USA release for more information about the game itself; "F-1 World Grand Prix [Model NUS-NFWE-USA]". - TECHNICAL - Model NUS-NFWJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57693&o=2 $end $cpc_cass=f1, $bio Amstrad CPC cass. published 29 years ago: F-1 (c) 1991 Zigurat Soft. - TECHNICAL - [Model AM-1230] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96222&o=2 $end $megadriv=f117, $bio Sega Genesis game published 27 years ago: F-117 Night Storm (c) 1993 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121467&o=2 $end $megadriv=f117j, $bio Sega Mega Drive game published 26 years ago: F-117 Stealth - Operation Night Storm (c) 1994 Electronic Arts. Japanese release. Game developed in the USA. See the original for more information; "F-117 Night Storm". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56496&o=2 $end $pc98=f117a, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: F-117A Nighthawk - Stealth Fighter 2.0 (c) 1995 Spectrum HoloByte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95233&o=2 $end $pc98_cd=f117a, $bio NEC PC-9821 CD published 25 years ago: F-117A Nighthawk - Stealth Fighter 2.0 (c) 1995 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233961&o=2 $end $nes=f117asf, $bio Nintendo NES cart. published 28 years ago: F-117a Stealth Fighter (c) 1992 MicroProse Games, Incorporated. Strap yourself into the cockpit of the world's most elite fighting weapon! It's the F-117A Stealth Fighter. And once you fly it, you'll see why no other flight simulator compares! Incredible 3-D graphics will keep you glued to your screen as you experience the same intense pressures that gripped America's Gulf War pilots. Penetrate enemy airspace without being seen! Tangle with the enemy in treacherous dogfights! Launch awesome firepower against fierce opponents! Your wait is over. The ultimate weapon has arrived. Now it's your turn to pilot the real Stealth Fighter! - TECHNICAL - GAME ID: NES-FA-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55129&o=2 $end $pc98=f14fd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: F-14 Fleet Defender (c) 1995 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89447&o=2 $end $info=f14_l1,f14_p3,f14_p4,f14_p5, $bio Pinball published 33 years ago: F-14 Tomcat (c) 1987 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11A Model Number : 554 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 This game has two 7-digit alphanumeric score displays and two 7-digit numeric-only score displays. - TRIVIA - F-14 had a first-ever kickback device that fired the ball straight back at the flippers at very high speed, called the Jagov Kicker. F-14 was the first game with 'Autosave', which meant the player could have the ball back if it drained prematurely (at the start of a ball), was shot down between the flippers by the Jagov Kicker, or drained during the onset of multiball, etc... 14,502 units were produced. There were 10 prototype games made. The cabinet art design was deemed too plain and was changed for production. The clear flash lamp domes along the back wall of the playfield were too blinding during play, and all were changed to a red color. The beacons on top of the backbox also were too bright and so their domes were changed. - TIPS AND TRICKS - Before you plunge the ball into play, hit a flipper button several times. This makes some of the flashers flash and explosions are heard (This can be done at the start of each ball). - STAFF - Design & Concept : Steve Ritchie Software : Eugene Jarvis Graphic Design : Doug Watson Sounds : Bill Parod, Chris Granner, Steve Ritchie Effects : Ed Boon (EJB) Mechanics : Craig Fitpold (CLF) Voices : Steve Ritchie, Mark Ritchie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5343&o=2 $end $a2600=f14, $bio Atari 2600 cart. published 32 years ago: F-14 Tomcat (c) 1988 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50464&o=2 $end $gba=f14t, $bio Nintendo GBA cart. published 19 years ago: F-14 Tomcat [Model AGB-AFTE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70592&o=2 $end $nes=f15cw1,f15cw, $bio Nintendo NES cart. published 30 years ago: F-15 City War (c) 1990 American Video Entertainment Your city is under siege. Protect it or die. Jets. Tanks. Gun Boats. Giant Robots. Choppers. They're all out to destroy you. But you've got the power and speed of an F-15 behind you and all the ammo you need to decimate the enemy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55130&o=2 $end $nes=f15cws, $bio Nintendo NES cart. published 30 years ago: F-15 City War (c) 1990 Gluk Video. - TECHNICAL - GAME ID: MGC-006 - STAFF - Developed by Idea-Tek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40375&o=2 $end $ibm5150=f15sec, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: F-15 Strike Eagle (c) 1985 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83614&o=2 $end $apple2_flop_misc=f15se, $bio Apple II disk. published 35 years ago: F-15 Strike Eagle (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107398&o=2 $end $ibm5150=f15se, $bio IBM 5150 3.5in.disk. (DOS) published 35 years ago: F-15 Strike Eagle (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132582&o=2 $end $cpc_flop=f15strik,f15strik01,f15strik02,f15strik03,f15strik04,f15strik05,f15strik06, $bio Amstrad CPC 464 disk. published 34 years ago: F-15 Strike Eagle (c) 1986 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120450&o=2 $end $msx2_cart=f15se, $bio MSX 2 cart. published 33 years ago: F-15 Strike Eagle (c) 1987 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51289&o=2 $end $cpc_cass=f15se, $bio Amstrad CPC cass. published 33 years ago: F-15 Strike Eagle (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96224&o=2 $end $to_flop=f15eagle,f15eaglea,f15eagleb, $bio Thomson TO disk. published 33 years ago: F-15 Strike Eagle (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107729&o=2 $end $mo5_cass=f15strik,f15strikb,f15strikc,f15strika, $to7_cass=f15eagle, $bio Thomson MO5/TO7 cass. published 33 years ago: F-15 Strike Eagle (c) 1987 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108245&o=2 $end $msx1_flop=f15se, $bio MSX disk. published 33 years ago: F-15 Strike Eagle (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109043&o=2 $end $pc8801_flop=f15se, $bio NEC PC-8801 Series disk. published 32 years ago: F-15 ストライクイーグル (c) 1988 System Soft. (F-15 Strike Eagle) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91736&o=2 $end $info=f15se,f15se21, $bio Arcade Video game published 30 years ago: F-15 Strike Eagle (c) 1990 Microprose. A 3-D flight combat simulator game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC Players : 1 Buttons : 4 - TRIVIA - Released in February 1991. This was the first coin-op game from Microprose. F-15 SE is the world's first real 3-D flight combat simulator game. - PORTS - * CONSOLES: Atari 7800 (unreleased prototype) * COMPUTERS: Sharp X68000 (1991) Nintendo Game Boy (1992) Nintendo NES (1992) Sega Game Gear (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=791&o=2 $end $cpc_cass=f15ses, $bio Amstrad CPC cass. published 30 years ago: F-15 Strike Eagle (c) 1990 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96225&o=2 $end $specpls3_flop=f15strik, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: F-15 Strike Eagle (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147540&o=2 $end $pc98=f15se2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: F-15 Strike Eagle II (c) 1990 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89448&o=2 $end $amigaocs_flop=f15se2, $bio Commodore Amiga 500 disk. published 29 years ago: F-15 Strike Eagle II (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74016&o=2 $end $x68k_flop=f15se2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: F-15 Strike Eagle II (c) 1991 MicroProse Japan K.K. - TECHNICAL - FD x2 - TRIVIA - Released on September 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87506&o=2 $end $megadriv=f15se2, $bio Sega Mega Drive game published 27 years ago: F-15 Strike Eagle II (c) 1993 MicroProse Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56497&o=2 $end $megadriv=f15se2u,f15se2up,f15se2upa, $bio Sega Genesis game published 27 years ago: F-15 Strike Eagle II (c) 1993 MicroProse Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57216&o=2 $end $pc98=f15se256, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: F-15 Strike Eagle II 256 (c) 1993 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89449&o=2 $end $gameboy=f15se,f15sep, $bio Nintendo Game Boy Cart. published 27 years ago: F-15 Strike Eagle [Model DMG-EG-USA] (c) 1993 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65956&o=2 $end $nes=f15se,f15sef,f15seg,f15sei,f15sesw,f15seu, $bio Nintendo NES cart. published 28 years ago: F-15 Strike Eagle (c) 1992 MicroProse Games, Incorporated. Strap yourself into the cockpit of America's hottest jet - the F-15 Strike Eagle! With awesome maneuverability and firepower, the F-15 can take on any challenge, anywhere, against anyone! F-15 Strike Eagle is your chance to pilot the powerful jet on dangerous missions in the Persian Gulf. Try to destroy chemical warfare plants and lead an assault against the enemy. Lots of thrilling 3-D graphic adventures make the game constantly challenging, always new! - TECHNICAL - GAME ID: NES-8F-USA - TRIVIA - Released in February 1992 in the USA. Reviews: March 1992 - Consoles + N.8 (Page 130-131) [FR]: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55131&o=2 $end $gamegear=f15se, $bio Sega Game Gear cart. published 27 years ago: F-15 Strike Eagle (c) 1993 Microprose Software, Incorporated. - TECHNICAL - [Model T-104018] - STAFF - Publisher : Paul Hibbard Producer : Stuart Whyte Original Design : Lawrence Schick, Doug Kaufman Game Dsigner : Richard Lemarchand Game Programming, Graphics & Sound : NMS Software Ltd Manual : David Etheredge, Joe Morel Manual Illustrations : Mark Glidden Packaging : John Emory, Cesar Novoa Quality Assurance : Brian Wilson, Bob Abe, Matt Showalter, Jim Tricario, Jason Sampson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64577&o=2 $end $snes=f15strik, $bio Nintendo Super Famicom cart. published 27 years ago: F-15 Super Strike Eagle (c) 1993 Asmik Japanese release. Game developed in USA. For more information aout the game itself please see the original USA release entry; "Super Strike Eagle [Model SNS-EG-USA]". - TECHNICAL - [Model SHVC-EG] - TRIVIA - Released on November 26, 1993 in Japan for 9600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61289&o=2 $end $spectrum_cass=f16fight,f16fight_a, $bio F-16 - Fighting Falcon (c) 198? Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226226&o=2 $end $spectrum_cass=f16ff, $bio F-16 - Fighting Falcon (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225834&o=2 $end $amigaocs_flop=f16comb, $bio Commodore Amiga 500 disk. published 31 years ago: F-16 Combat Pilot (c) 1989 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74017&o=2 $end $cpc_cass=f16cp, $bio Amstrad CPC cass. published 29 years ago: F-16 Combat Pilot (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96226&o=2 $end $specpls3_flop=f16comb,f16comba, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: F-16 Combat Pilot (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118701&o=2 $end $cpc_flop=f16comba,f16comba01,f16comba03,f16comba04,f16comba05, $bio Amstrad CPC 464 disk. published 29 years ago: F-16 Combat Pilot (c) 1991 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126630&o=2 $end $cpc_flop=f16comba06, $bio Amstrad CPC 464 disk. published 29 years ago: F-16 Combat Pilot (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126631&o=2 $end $spectrum_cass=f16combp, $bio F-16 Combat Pilot (c) 199? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227987&o=2 $end $cpc_flop=f16comba02, $bio Amstrad CPC 464 disk. published 29 years ago: F-16 Combat Pilot Cracked (c) 1991 XOR Pirate version: password protection removed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121623&o=2 $end $sms=f16fightc, $bio Sega Master System card. published 34 years ago: F-16 Fighter (c) 1986 SEGA.. Sega Card version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113972&o=2 $end $sms=f16fight, $bio Sega Master System cart. published 34 years ago: F-16 Fighter (c) 1986 Sega Enterprises, Limited. - TECHNICAL - GAME ID: MK-4581-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56013&o=2 $end $sms=f16falc,f16falcc, $bio Sega Master System card. published 35 years ago: F-16 Fighting Falcon (c) 1985 Sega of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56015&o=2 $end $cpc_cass=f16falc, $bio Amstrad CPC cass. published 31 years ago: F-16 Fighting Falcon (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96227&o=2 $end $cpc_flop=f16fight03,f16fight02,f16fight01,f16fight04, $bio Amstrad CPC 464 disk. published 31 years ago: F-16 Fighting Falcon (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121546&o=2 $end $cpc_cass=f16falcp, $bio Amstrad CPC cass. published 30 years ago: F-16 Fighting Falcon (c) 1990 Players Premier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117243&o=2 $end $pc98=f16falc2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: F-16 Fighting Falcon 2 (c) 1988 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89450&o=2 $end $sms=f16falcjc, $bio Sega Mark III card. published 35 years ago: F-16 ファイティングファルコン (c) 1985 Sega Enterprises, Limited. (F-16 Fighting Falcon) - TECHNICAL - Game ID: C-508 - TRIVIA - Released on December 22, 1985 in Japan. - STAFF - Programmer: Yuji Naka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55859&o=2 $end $sms=f16falctw, $bio Sega Mark III cart. published 35 years ago: F-16 Fighting Falcon (c) 1985 Aaronix. - TECHNICAL - Game ID: K313 Cart color: Yellow/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56014&o=2 $end $a7800=f18,f18u, $bio Atari 7800 game published 32 years ago: F-18 Hornet (c) 1988 Absolute Entertainment, Incorporated. F-18 Hornet is a one-player fighter simulator in which the player pilots a Navy F- 18/A Jet through a series of simulated combat situations including carrier take-offs and landings, bombings, strafings and air combat. In each of four missions, you are confronted with a variety of opponents and must perform a series of combat objectives in order from the Naval Aviator rank. Prior to take-off, you are given flight orders from the appropriate Command HQ (depending on where in the world the mission is flown). After receiving your orders, you must successfully take-off, fly the complete mission including execution of your primary objective (bombing enemy HO, dropping supplies, etc.) and finally land your F-18/A at the designated primary landing site. After completing the mission (or crashing, if unsuccessful), you are ranked according to your performance in flying the aircraft, defeating enemy aggressors and completing the primary mission objective. - TECHNICAL - Model AP-044 Controls F-18 Hornet uses both console and joystick control. It assumes your joystick is plugged into the left controller input of your Atari 7800. Note: you must use an Atari 7800 joystick incorporating both left and right fire buttons. Console: Reset - Starts game. Select - Landing gear up/down. Pause - Pause game. Right difficulty - Eject. Left difficulty - Drop payload. Joystick: An easy way to remember how the joystick works is to think of if as a throttle when the left button is pressed and as a control yoke when the left button is not pressed. Left button on: Forward - Starts engine and increases throttle whether flying or on the ground. Back - Decreases throttle when flying and reverses thrust if jet is on the ground (used for landing). Left button off: Left - Moves jet left. Right - Moves jet right. Forward - Moves forward if taxiing. Dives if flying. Back - Turns jet around if it is on the ground. Climbs if flying. Right Button - Fires missile. - STAFF - Programmer: John Van Ryzin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50134&o=2 $end $gbcolor=f18thund, $bio Nintendo Game Boy Color game published 20 years ago: F-18 Thunder Strike [Model CGB-B18E-USA] (c) 2000 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67885&o=2 $end $ibm5150=f19, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: F-19 Stealth Fighter (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132583&o=2 $end $st_flop=f19sf, $bio Atari ST disk. published 32 years ago: F-19 Stealth Fighter (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148600&o=2 $end $amigaocs_flop=f19sf,f19sfu, $bio Commodore Amiga 500 disk. published 30 years ago: F-19 Stealth Fighter (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74018&o=2 $end $pc98=f19sf, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: F-19 Stealth Fighter (c) 1992 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89451&o=2 $end $amigaocs_flop=f19sfa, $bio F-19 Stealth Fighter [Combat Classics 2] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74019&o=2 $end $megadriv=f22,f22j,f22p2,f22a,f22p, $bio Sega Mega Drive game published 27 years ago: F-22 Interceptor (c) 1993 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56498&o=2 $end $amigaocs_flop=f29ret, $bio Commodore Amiga 500 disk. published 30 years ago: F-29 Retaliator (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74020&o=2 $end $ibm5170_cdrom=f29ret, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: F-29 Retaliator (c) 1995 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144634&o=2 $end $fm77av=fb_33l10,fb_33l11,fb_34l21, $bio Fujitsu FM-77AV disk. published 35 years ago: F-BASIC (c) 1985 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93839&o=2 $end $fm7_disk=fbasic, $bio Fujitsu FM-7 5.25in.disk. published 39 years ago: F-BASIC 3.0 (c) 1981 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93615&o=2 $end $fmtowns_cd=fbas1120,fbas2110, $bio Fujitsu FM Towns CD published 31 years ago: F-BASIC386 (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110131&o=2 $end $x68k_flop=fcalc, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: F-Calc (c) 1994 Crest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87507&o=2 $end $x68k_flop=fcardgt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: F-Card GT (c) 1991 Crest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87508&o=2 $end $msxr_flop=fnano2, $bio MSX Turbo-R disk. published 26 years ago: F-Nano 2 - 3D Car Action (c) 1994 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133266&o=2 $end $msxr_flop=fnano2d, $bio MSX Turbo-R disk. published 23 years ago: F-Nano 2' - 3D Car Action (c) 1997 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133267&o=2 $end $info=fx, $bio Arcade Video game published 34 years ago: F-X (c) 1986. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a bootleg of "S.R.D. Mission". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=792&o=2 $end $info=nss_fzer, $bio Nintendo Super System cart. published 29 years ago: F-Zero (c) 1991 Nintendo. Arcade Super System version. For more information about the game itself, please see the original Super Famicom version entry; "F-Zero [Model SHVC-FZ]". - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 Sound CPU : SPC700 Sound Chips : Custom Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1845&o=2 $end $snes_bspack=fzero,fzeroa, $bio F-Zero (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126136&o=2 $end $gba=fzerocmx, $bio Nintendo GBA cart. published 16 years ago: F-Zero - Climax (c) 2004 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-BFTJ-JPN - TRIVIA - F-Zero Climax was released on October 21, 2004 in Japan. - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] (2015) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70593&o=2 $end $gba=fzerogpj, $bio Nintendo GBA cart. published 17 years ago: F-Zero - Falcon Densetsu (c) 2003 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-BFZJ-JPN - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70594&o=2 $end $gba=fzerogpu, $bio Nintendo GBA cart. published 16 years ago: F-Zero - GP Legend [Model AGB-BFZE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70596&o=2 $end $gba=fzerogp, $bio Nintendo GBA cart. published 16 years ago: F-Zero - GP Legend [Model AGB-BFZP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70595&o=2 $end $gba=fzero, $bio Nintendo GBA cart. published 19 years ago: F-Zero - Maximum Velocity [Model AGB-AFZE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70597&o=2 $end $info=fzeroax,fzeroaxc,fzeroaxd, $bio Arcade Video game published 17 years ago: F-Zero AX (c) 2003 Nintendo. F-Zero AX is to be considered the arcade counterpart to F-Zero GX on the Nintendo GameCube. F-Zero AX takes place in distant future where racing machines have advanced technologically, able to reach speeds of over 2000 km/h. Drivers now race in hovercars that hug above the track. Tracks can include loops, jumps, and various hazards. The racing formula still stays the same as the player must outdrive twenty-nine other racers. Players can obtain a 'F-Zero License Card' where they can save custom machine data, race points, and obtain a password used for Internet rankings. Players can also plug in Nintendo GameCube memory cards that contain data from F-Zero GX. Data such as track records and vehicle customizations can be exchanged between the two games. Exchanging data also unlocks a new cup and addition vehicles/parts for the GameCube version. - TECHNICAL - AX comes in 3 cabinets : * The basic racing cabinet * Deluxe is shaped like Captain Falcon's race machine, with a tilting seat that simulates the machine's cockpit * Monster Ride utilizes a machine named "Cycraft", featuring a rocker arm that pivots and rolls the cabinet, giving the best racing simulation Runs on the Sega's "Triforce" hardware. - TRIVIA - The development name of this game was 'F-Zero AC' (AC for ArCade). F-Zero AX was shown for very first time at the 2003 AOU Amusement Expo show, in Japan. It was then released in June 2003. On the first Port Town stage, giant robots can be seen unloading cargo in the background. But they're not just any robots - they're based on ROB the Robot, the NES peripheral. It is the colour of the Japanese Famicom version. One of the drivers, Mr. EAD, is named after Shigeru Miyamoto's development studio at Nintendo (Entertainment Analysis & Development). The character bears an intentional resemblance to Mario, with a bushy moustache and a Starman on his belt. Another driver, James McCloud, is inspired by the Star Fox series. Despite being human, he wears full Star Fox uniform, shares a name with Fox McCloud's father, and his racer - Little Wyvern - is based on the Arwing fighter craft. His pilot bio says he is leader of the 'Galaxy Dogs'. The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii). Scitron Digital Content released a limited-edition soundtrack album for this game (F-Zero GX/AX Original Soundtracks - SCDC-00358~359) on 22/07/2004. - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4026&o=2 $end $info=fzeroaxm, $bio Arcade Video game published 16 years ago: F-Zero AX Monster Ride (c) 2004 Nintendo. - TECHNICAL - Runs on the Sega's "Triforce" hardware. Monster Ride utilizes an excellent machine named 'Cycraft', a deluxe arcade cabinet featuring a rocker arm that pivots and rolls the cabinet, giving the best racing simulation! - TRIVIA - The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii). - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4027&o=2 $end $gba=fzeroj, $bio Nintendo GBA cart. published 19 years ago: F-Zero for Game Boy Advance (c) 2001 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-AFZJ-JPN - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70599&o=2 $end $ique=fzerox,fzeroxm2,fzeroxm4,fzeroxt, $bio iQue Player pack. published 16 years ago: F-Zero X - 未来赛车 (c) 2004 iQue. (F-Zero X - Wèilái Sàichē) Chinese version of F-Zero X. - TRIVIA - Released on February 24, 2004 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259127&o=2 $end $n64dd=fzerox, $bio Nintendo 64DD game published 20 years ago: F-Zero X Expansion Kit (c) 2000 Nintendo Co., Ltd. - TECHNICAL - GAME ID: NUD-DFZJ-JPN - TRIVIA - Released on April 21, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117276&o=2 $end $n64=fzeroxu, $bio Nintendo 64 cart. published 22 years ago: F-Zero X (c) 1998 Nintendo of America. North American release. game developed in Japan. See the original Japanese release for more information; "F-Zero X [Model NUS-CFZJ-JPN]". - TECHNICAL - GAME ID: NUS-CFZE-USA - TRIVIA - Released on October 26, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57695&o=2 $end $n64=fzeroxj, $bio Nintendo 64 cart. published 22 years ago: F-Zero X (c) 1998 Nintendo. A worthy successor to the 16-bit classic, F-Zero X is one of the fastest racers ever. If you were one of the weenies who got queasy from playing the original F-Zero, wait until you play F-Zero X! Part of the reason F-Zero X screams so loud is the game's constant 60 frames per second frame rate. Even with 30 hover cars on the screen, there was nary a sign of slow-down. Four player split screen was perhaps the most playable multi-player race ever, again with no sign of frame rate droppage (but, there are no drone cars in the four player race). Suspended high above an abstract representation of a planet's surface, the tracks twist, turn and roll into infinity with no fogging effects necessary to obscure pop-up. Like in the original F-Zero, the edges of the tracks are rigged to damage your vehicle if you run into them, encouraging you to run as clean a race as possible. Speed boosters are situated at strategic locations around the track. You'll also be able to get a speed boost by pressing the B Button once you've completed a lap, but at the cost of some of your shield energy. The R and Z Buttons cause your car to corner more sharply and drift through turns. Overall, the play control feels natural and gives you very precise control over your car, which is good when one mis-steer could send you off the edge of the track into oblivion. Players can choose from 30 different hover car racers, including updated representations of the Blue Falcon and other vehicles from the original F-Zero. Each car does have significantly different handling characteristics. Some feel lightweight and agile, others are heavy and ponderous, but it's possible to win with any of them. While it might seem that a faster car would always be best, the heavier cars are armored and better able to withstand the damage inducing side rails of the courses. On some of the more treacherous and twisting courses, it's possible to win simply by being the last hover car floating. F-Zero X allows you to adjust the camera view in small increments, and in real-time, during the race. You can swivel the camera around to see behind your car, or raise it up to get an aerial view of the race. It's also possible to zoom in on your car, where you'll notice that it is composed of mainly flat shaded polygons -- simple but effective. Some may comment on the lack of detail in F-Zero X's vehicles and backgrounds, but when things are going by at 1,000 km/h, you don't have a chance to notice a few pixels of detail anyway. Besides the new vehicles, tracks and characters, F-Zero X also provides a strong incentive to replay the game. To earn the right to drive all 30 vehicles and view all of the tracks, you need to prove yourself by performing well in each of the various circuit modes. You won't find weapons to attack other cars, or power-ups beyond the speed boosting arrows on the track. What you will find is one of the fastest racing games ever. - TECHNICAL - GAME ID: NUS-CFZJ - TRIVIA - Released on July 14, 1998 in Japan. Export releases: [US] "F-Zero X [Model NUS-CFZE-USA]" [EU] "F-Zero X [Model NUS-NFZP-EUR]" - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto Director: Tadashi Sugiyama Assistant Director: Yasuyuki Oyagi Chief Programmer: Keizo Ohta Main Program: Tsutomu Kaneshige, Masahiro Kawano, Daisuke Tsujimura DD Expansion Set Program: Hiroki Sotoike, Shiro Mouri Sound Composition: Tarou Bandou, Hajimi Wakai Sound Effects: Tarou Bandou Art Director: Takaya Imamura Graphic Design: Katsuhiko Kanno 3D Modeling: Tadashi Sugiyama Course ‑ Level Design: Tadashi Sugiyama, Takaya Imamura, Yasuyuki Oyagi, Keizo Ohta Graphic Support: Masanao Arimoto Technical Support: Hironobu Kakui, Shin Hasegawa Progress Management: Keizou Katou, Kimiyoshi Fukui Advisor: Hideki Konno Product Debug & Testing Unit: Super Mario Club Manual Editor: Yasuhiro Sakai Special Thanks: Atsushi Tejima, Naruhisa Kawano, Masanori Sato, Yoshitaka Yasumoto, Takayuki Hashida, Sou Kimura, Kayomi McDonald, Jim Wornell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57696&o=2 $end $n64=fzerox, $bio Nintendo 64 cart. published 22 years ago: F-Zero X (c) 1998 Nintendo Co., Ltd. European release. Game developed in Japan. See the original Japanese release for more information; "F-Zero X [Model NUS-CFZJ-JPN]". - TECHNICAL - GAME ID: NUS-NFZP-EUR - TRIVIA - Released on November 06, 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112567&o=2 $end $snes=fzeroj, $bio Nintendo Super Famicom cart. published 30 years ago: F-Zero (c) 1990 Nintendo Company, Limited. F-Zero is a fast and futuristic hover-craft racing game by Nintendo and was one of the launch title for the American Super Nintendo system. The game takes place in the 26th century, humans and aliens now share the universe and seek for new kind of entertainments. High-speed races called F-Zero were created for that matter and became increasingly popular. Four pilots and their respective hover-craft are available from the start, each one of them balancing out Power, Speed and acceleration .The game counts not less than fifteen tracks all spreaded around nine areas such as Myûto Shiti (Mute City), Biggu Burû (Big Blue), Sando Ôshan (Sand Ocean), Desu Uindo (Death Wind), Sairensu (Silence), Howato Rando (White Land) and Pôto Taun (Port Town), Tracks are also group into three leagues (Knight, Queen and King) with various difficulty levels. More than racing their vehicles in an effort to cross the finish line, players also have to take care of land mines scattered around the tracks, holes or powerful magnets that dramatically affect their driving. Thankfully, turbo-boosts are available and can be used to avoid some of those hazards. A power shield bar is constantly displayed on the screen and will decrease as the vehicle gets hit or goes out of the track. The only way to refill it is to drive over special pit-stop areas on the track which will slowly regenerate the precious magnetic field. The game counts many surprises, such at the strong wind blowing on Death Wind, split ways or the super-start trick to get a special boost at the start of every race. - TECHNICAL - Cartridge ID: SHVC-FZ - TRIVIA - Released on November 21, 1990 in Japan for 7000 Yen. F-Zero was one of the first game to use the excellent Mode 7, native hardware feature included with the Super Famicom and allowing incredible real-time sprite deformation effects. When originally released in 1990, F-Zero's graphics were light years ahead of most of the competition. The game introduced Captain Falcon, it appears later as a playable character in Super Smash Bros (Nintendo 64, 1999), Super Smash Bros. Melee (Nintendo GameCube, 2002), and Super Smash Bros. Brawl (Nintendo Wii, 2008). The Blue Falcon appears as an unlockable kart in Mario Kart Wii (2008, Nintendo Wii). Samurai Goroh appears as an assist trophy character in Super Smash Bros. Brawl for the Nintendo Wii (2008). Reviews: [FR] 1990 - Consoles + HS N.2: 91/100 The Super Famicom game even comes with a eight pages comic book story included at the end of the game's documentation. The style of the drawing is really unusual for a Japanese game and looks more like an American comic book. Tokuma Japan Communications released a limited-edition soundtrack album for this game (F-Zero - TKCA-30516) on 25/03/1992. Export releases: [US] "F-Zero [Model SNS-FZ-USA]" [FR] "F-Zero [Model SNSP-FZ-FAH]" - TIPS AND TRICKS - Master Class ------------ Beat the game on Expert Class, placing 1st in all 5 courses (any league). - SERIES - 1. F-Zero [Model SHVC-FZ] (1991, SFC) 2. BS F-Zero 2 - Grand Prix (1997, SFC) 3. F-Zero X [Model NUS-CFZJ-JPN] (1998, N64) 4. F-Zero for Game Boy Advance [Model AGB-AFZJ-JPN] (2001, GBA) 5. F-Zero AX (2003, ARC) 6. F-Zero - Falcon Densetsu [Model AGB-BFZJ-JPN] (2003, GBA) 7. F-Zero AX Monster Ride (2004, ARC) 8. F-Zero - Climax [Model AGB-BFTJ-JPN] (2004, GBA) - STAFF - Executive Producer : Hiroshi Yamauchi Producer : Shigeru Miyamoto Staff : Isshin Shimizu, Yukio Kaneoka, Yumiko Kanki, Yasunari Nishida, Naoto ishida, Masato Kimura, Shigeki Yamashiro, Takaya Imamura - PORTS - * CONSOLES: Nintendo Wii [Vitual Console] (2006) * OTHERS: Arcade "F-Zero [Super System]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61290&o=2 $end $snes=fzerou, $bio Nintendo Super NES game published 29 years ago: F-Zero (c) 1991 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "F-Zero [Model SHVC-FZ]". Description from the USA box: Welcome to the year 2560 -- Welcome to Mode 7 The future of racing is here! F-ZERO, an intergalaxtic Grand Prix, uses machines that weigh more than a ton, reach dash speeds of over 500km/h and hover a mere twelve inches off the ground! Choose from the heroic Captain Falcon, or the suave, Dr. Stuart. Need more choices? Then try the sly alien, Pico or the not-so-honest Samurai Goroh, and race for intergalactic fame and fabulous fortune in the F-ZERO Grand Prix. * Select from four individual F-Zero racers. * Three difficulty levels, each with five courses. * Grand prix and Practice modes. * Battery-backed memory saves your records. - TECHNICAL - Game ID: SNS-FZ-USA - TRIVIA - F-Zero was released in Agust 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62972&o=2 $end $snes=fzero, $bio Nintendo Super NES game published 29 years ago: F-Zero (c) 1991 Nintendo Company, Limited. French/Dutch release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "F-Zero [Model SHVC-FZ]". - TECHNICAL - Game ID: SNSP-FZ-FAH - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62971&o=2 $end $msx2_flop=fzeruexd, $bio MSX 2 disk. published 29 years ago: F-Zeru Kai (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101649&o=2 $end $cpc_cass=facup87, $bio Amstrad CPC cass. published 33 years ago: F.A. Cup '87 (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121947&o=2 $end $cpc_cass=facup,facupa, $bio Amstrad CPC cass. published 34 years ago: F.A. Cup Football (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121948&o=2 $end $mo5_cass=fbi,fbia,fbib,fbic,fbid, $to7_cass=fbi,fbia,fbib,fbic, $bio Thomson MO5/TO7 cass. published 36 years ago: F.B.I. (c) 1984 Infogrames Interactive, Inc. - TECHNICAL - FACE 1: MO5 FACE 2: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108246&o=2 $end $mo6_cass=fbi,fbib,fbic,fbia, $bio Thomson MO6 cass. published 33 years ago: F.B.I. (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108979&o=2 $end $mo5_flop=fbi, $bio Thomson MO5 disk. published 5 years ago: F.B.I. cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235269&o=2 $end $adam_flop=fcaug2, $bio F.C.A.U.G. - Library 02 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109442&o=2 $end $adam_flop=fcaug3, $bio F.C.A.U.G. - Library 03 (c) 198? ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109443&o=2 $end $cpc_flop=demo119x01, $bio Amstrad CPC 464 disk. published 31 years ago: F.C.C. Demo 1 (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126606&o=2 $end $info=fa, $bio Arcade Video game published 28 years ago: F/A (c) 1992 Namco. A vertically scrolling shoot'em up game. - TECHNICAL - Namco System NA-1 hardware Game ID : FA Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1992. This game is known outside Japan as "Fighter & Attacker". F/A is an abbreviation for 'Fighter/Attacker', which is a class of military aircraft. Soundtrack releases : Namco Game Sound Express Vol.7 (F/A) - Victor Entertainment - VICL-15011 - Oct 21, 1992 - STAFF - Sound Composer : Shinji Hosoe (Megaten), Takayuki Aihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=793&o=2 $end $sms=f1, $bio Sega Master System cart. published 27 years ago: F1 (c) 1993 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56016&o=2 $end $megadriv=f1, $bio Sega Mega Drive game published 27 years ago: F1 (c) 1993 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56499&o=2 $end $amigaocs_flop=f1, $bio Commodore Amiga 500 disk. published 27 years ago: F1 (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74021&o=2 $end $psx=f1_2k, $bio Sony PlayStation disc published 20 years ago: F1 2000 [Model SLUS-01120] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110506&o=2 $end $gba=f12k2u, $bio Nintendo GBA cart. published 18 years ago: F1 2002 [Model AGB-AF8E-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70601&o=2 $end $gba=f12k2, $bio Nintendo GBA cart. published 18 years ago: F1 2002 [Model AGB-AF8P] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70600&o=2 $end $gameboy=f1boy, $bio Nintendo Game Boy Cart. published 30 years ago: F1 Boy [Model DMG-FBJ] (c) 1990 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65958&o=2 $end $saturn=f1chal, $bio Sega Saturn game published 23 years ago: F1 Challenge (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60298&o=2 $end $saturn=f1chalu, $bio Sega Saturn game published 24 years ago: F1 Challenge [Model MK81206] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60036&o=2 $end $gbcolor=f1chmp2k, $bio Nintendo Game Boy Color game published 20 years ago: F1 Championship Season 2000 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67887&o=2 $end $psx=f1cs2k, $bio Sony PlayStation disc published 20 years ago: F1 Championship Season 2000 [Model SLUS-01290] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110507&o=2 $end $pce=f1circ91, $bio NEC PC-Engine HuCARD published 29 years ago: F1 Circus '91 - World Championship (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: NB91004 - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 90/100 - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - PORTS - * CONSOLES: [JP] Sega Mega Drive (1991) "F1 Circus MD [Model T-71013]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58577&o=2 $end $pce=f1circ92, $bio NEC PC-Engine HuCARD published 28 years ago: F1 Circus '92 - The Speed of Sound (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: NB92007 - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58578&o=2 $end $megacdj=f1circus, $bio Sega Mega-CD published 26 years ago: F1 Circus CD (c) 1994 Nichibutsu. - TECHNICAL - Game ID: T-71014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60514&o=2 $end $megadriv=f1circusp, $bio Sega Genesis game published 29 years ago: F1 Circus MD (c) 1991 Nichibutsu USA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40402&o=2 $end $megadriv=f1circus, $bio Sega Mega Drive game published 29 years ago: F1 Circus MD (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: T-71013 - TRIVIA - F1 Circus MD was released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56501&o=2 $end $pcecd=f1circus, $bio NEC PC-Engine CD published 28 years ago: F1 Circus Special - Pole to Win (c) 1992 Nichibutsu. F1 Circus Special is the third episode of the series of popular top-down racing games by Nihon Bussan (the first two games are available on HuCards). As the F1 Ciscus tradition wants it, the race is displayed using a fast and smooth top-down persperctive. This version also comes with a lot of options, tracks and customizable cars. - TECHNICAL - Game ID: NBCD2002 - TRIVIA - F1 Circus Special was released on June 26, 1992 in Japan. - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58180&o=2 $end $pce=f1circus,f1circus1, $bio NEC PC-Engine HuCARD published 30 years ago: F1 Circus (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: NB90002 - TRIVIA - F1 Circus was released on September 14, 1990 in Japan only. The word Circus in the title was meant to be a mistranslation of the word Circuit because the pageantry of Formula One racing slightly resembles a circus. - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58576&o=2 $end $nes=f1circus, $bio Nintendo Famicom cart. published 28 years ago: F1 Circus (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: NBF-7F - TRIVIA - F1 Circus for Famicom was released on February 07, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54036&o=2 $end $msx2_flop=f1douch, $bio MSX 2 disk. published 30 years ago: F1 Douchuuki (c) 1990 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101650&o=2 $end $info=f1en,f1enu,f1enj, $bio Arcade Video game published 29 years ago: F1 Exhaust Note (c) 1991 Sega Enterprises, Limited. An F-1 racing game. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 1 Control: paddle Buttons: 2 - TRIVIA - F1 Exhaust Note was released in November 1991. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - The US version is slightly different. * 'Winners Don't Use Drugs' screen added. - SERIES - 1. F1 Exhaust Note (1991) 2. F1 Super Lap (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=794&o=2 $end $pc98=f1grandp, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: F1 GP Championship (c) 1995 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89452&o=2 $end $amigaocs_flop=f1gpcirc, $bio Commodore Amiga 500 disk. published 29 years ago: F1 GP Circuits (c) 1991 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74022&o=2 $end $info=f1gpp, $bio Pinball published 33 years ago: F1 Grand Prix (c) 1987 Nuova Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5645&o=2 $end $info=f1gpstar,f1gpstar2,f1gpstar3, $bio Arcade Video game published 29 years ago: F1 Grand Prix Star (c) 1991 Jaleco Company, Limited. A Formula 1 racing game. - TECHNICAL - Main CPU : (3x) 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz) Players : 1 Control : paddle Buttons : 4 - TRIVIA - F1 Grand Prix Star was released in December 1991. - SERIES - 1. F1 Grand Prix Star (1991) 2. F1 Grand Prix Star II (1993) 3. F1 Grand Prix Star Jr. (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=795&o=2 $end $info=f1gpstr2, $bio Arcade Video game published 27 years ago: F1 Grand Prix Star II (c) 1993 Jaleco. A F1 motor-racing game. - TECHNICAL - Main CPU : (3x) 68000 (@ 12 Mhz), 68000 (@ 10 Mhz) Sound CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz) Players : 1 Control : paddle Buttons : 4 - TRIVIA - F1 Grand Prix Star II was released in March 1993 in Japan. - SERIES - 1. F1 Grand Prix Star (1991) 2. F1 Grand Prix Star II (1993) 3. F1 Grand Prix Star Jr. (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=796&o=2 $end $snes=f1polep2, $bio Nintendo Super NES game published 27 years ago: F1 Pole Position 2 (c) 1993 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62975&o=2 $end $n64=f1polepo,f1polepou, $bio Nintendo 64 cart. published 23 years ago: F1 Pole Position 64 (c) 1997 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57697&o=2 $end $gameboy=f1polepo, $bio Nintendo Game Boy Cart. published 27 years ago: F1 Pole Position (c) 1993 Ubi Soft. US release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F-1 Hero GB '92 - The Graded Driver [Model DMG-F5J]". - TECHNICAL - GAME ID: DMG-F5-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65959&o=2 $end $snes=f1polepou,f1polepoup, $bio Nintendo Super NES game published 27 years ago: F1 Pole Position [Model SNS-6P-USA] (c) 1993 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62974&o=2 $end $snes=f1polepo, $bio Nintendo Super NES game published 27 years ago: F1 Pole Position (c) 1993 Ubi Soft - TECHNICAL - Cartridge ID: SNSP-6P-EUR - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62973&o=2 $end $n64=f1racingb,f1racing, $bio Nintendo 64 cart. published 20 years ago: F1 Racing Championship (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57698&o=2 $end $gbcolor=f1racing,f1racingp, $bio Nintendo Game Boy Color game published 20 years ago: F1 Racing Championship [Model CGB-AEQP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67888&o=2 $end $psx=f1rc, $bio Sony PlayStation disc published 20 years ago: F1 Racing Championship (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111345&o=2 $end $dc=f1rc, $bio Sega Dreamcast GD published 19 years ago: F1 Racing Championship [Model T-17706D-50] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135456&o=2 $end $snes=f1roc, $bio Nintendo Super NES game published 28 years ago: F1 ROC - Race of Champions (c) 1992 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62976&o=2 $end $snes=f1roc2, $bio Nintendo Super NES game published 26 years ago: F1 ROC II - Race of Champions (c) 1994 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62977&o=2 $end $info=f1superb, $bio Arcade Video game published 26 years ago: F1 Super Battle (c) 1994 Jaleco Company, Limited. An F-1 racing game. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 4 Control : stick Buttons : 5 - TRIVIA - F1 Super Battle was released in February 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=797&o=2 $end $info=f1lap,f1lapj,f1lapt, $bio Arcade Video game published 27 years ago: F1 Super Lap (c) 1993 Sega Enterprises, Limited. Exciting F-1 simulation game with realistic state-of-the-art graphics that use the real names of Formula 1 teams, cars, drivers and sponsors. - TECHNICAL - Runs on the Sega "System 32" Hardware. Screen Orientation: Horizontal Players: 1 Control: Paddle - TRIVIA - F1 Super Lap was released in August 1993, even if the titlescreen says 1992 (development year). - SERIES - 1. F1 Exhaust Note (1991) 2. F1 Super Lap (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=798&o=2 $end $pcecd=f1team, $bio NEC PC-Engine CD published 28 years ago: F1 Team Simulation Project F (c) 1992 Telenet. - TECHNICAL - GAME ID: TJCD2026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58181&o=2 $end $cpc_cass=f1ts, $bio Amstrad CPC cass. published 29 years ago: F1 Tornado Simulator (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96223&o=2 $end $cpc_flop=f1tornad01,f1tornad,f1tornad02,f1tornad03,f1tornad04, $bio Amstrad CPC 464 disk. published 29 years ago: F1 Tornado Simulator (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121208&o=2 $end $pce=f1tb, $bio NEC PC-Engine HuCARD published 31 years ago: F1 Triple Battle (c) 1989 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58579&o=2 $end $pce_tourvision=f1tb, $bio F1 Triple Battle (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229739&o=2 $end $megadriv=f1wc,f1wcp, $bio Sega Mega Drive game published 27 years ago: F1 World Championship Edition (c) 1993 Domark. - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56500&o=2 $end $megadriv=f1wcup, $bio Sega Genesis game published 26 years ago: F1 World Championship Edition (c) 1994 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40403&o=2 $end $snes=f1wce, $bio Nintendo Super NES game published 25 years ago: F1 World Championship Edition (c) 1995 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62978&o=2 $end $gamegear=f1wce, $bio Sega Game Gear cart. published 25 years ago: F1 World Championship Edition (c) 1995 Domark Group, Limited. - STAFF - Developed by Peakstar Software Artists : Davina Lee, Mark Richards Programmer : Bill Caunt Producer : Darren Anderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64581&o=2 $end $amigaecs_flop=f1wce, $bio Commodore Amiga 500+ disk. published 25 years ago: F1 World Championship Edition (c) 1995 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237067&o=2 $end $psx=f1wgp99, $bio Sony PlayStation disc published 20 years ago: F1 World Grand Prix - 1999 Season (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111118&o=2 $end $gbcolor=f1wgp2u, $bio Nintendo Game Boy Color game published 20 years ago: F1 World Grand Prix II for Game Boy Color [Model CGB-BF2E-USA] (c) 2000 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67891&o=2 $end $gbcolor=f1wgp2j, $bio Nintendo Game Boy Color game published 20 years ago: F1 World Grand Prix II for Game Boy Color [Model CGB-BF2J-JPN] (c) 2000 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67890&o=2 $end $gbcolor=f1wgp2, $bio Nintendo Game Boy Color game published 20 years ago: F1 World Grand Prix II for Game Boy Color [Model CGB-BF2P-EUR] (c) 2000 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67889&o=2 $end $dc=f1wgp2t, $bio Sega Dreamcast GD published 20 years ago: F1 World Grand Prix II Taikenban (c) 2000 Video System Co., Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138684&o=2 $end $dc=f1wgp2,f1wgp2p, $bio Sega Dreamcast GD published 20 years ago: F1 World Grand Prix II [Model T-3002D-50] (c) 2000 Video System Co., Ltd. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135458&o=2 $end $dc=f1wgp2j, $bio Sega Dreamcast GD published 20 years ago: F1 World Grand Prix II [Model T-3002M] (c) 2000 Video System Co., Ltd. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135457&o=2 $end $dc=f1wgp, $bio Sega Dreamcast GD published 20 years ago: F1 World Grand Prix [Model 51030] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135062&o=2 $end $psx=f1wgp, $bio Sony PlayStation disc published 19 years ago: F1 World Grand Prix (c) 2001 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111117&o=2 $end $dc=f1wgpj, $bio Sega Dreamcast GD published 21 years ago: F1 World Grand Prix [Model T-3001D-50] (c) 1999 Video System Co., Ltd. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135063&o=2 $end $dc=f1wgpe,f1wgpp, $bio Sega Dreamcast GD published 21 years ago: F1 World Grand Prix [Model T-3001M] (c) 1999 Video System Co., Ltd. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135061&o=2 $end $gamegear=f1, $bio Sega Game Gear cart. published 27 years ago: F1 [Model T-88058] (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64579&o=2 $end $gameking=f1_2k4, $bio F1-2004 Racing (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129979&o=2 $end $to7_cass=f14, $bio Thomson TO7 type-in published 34 years ago: F14 Super Tomcat (c) 1986 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 134 & 135. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108247&o=2 $end $atom_flop=f14, $bio Acorn Atom disk. published 5 years ago: F14 Tomcat (c) 2015 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236126&o=2 $end $spectrum_cass=f15strik, $bio F15 Strike Eagle (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219392&o=2 $end $mo5_flop=f15strik, $bio Thomson MO5 disk. published 5 years ago: F15 Strike Eagle cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235262&o=2 $end $msx1_cart=f16ff, $bio MSX cart. published 35 years ago: F16 Fighting Falcon (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76729&o=2 $end $msx1_flop=f16ff, $bio F16 Fighting Falcon Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134198&o=2 $end $amigaocs_flop=f17chal, $bio Commodore Amiga 500 disk. published 27 years ago: F17 Challenge (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74023&o=2 $end $x1_cass=f2, $bio Sharp X1 cass. published 36 years ago: F2 Grand Prix (c) 1984 Carry Soft. - TECHNICAL - GAME ID: GA-083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86220&o=2 $end $fm7_cass=f2gp, $bio Fujitsu FM-7 cass. published 35 years ago: F2 Grand Prix (c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-084 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93714&o=2 $end $pc8801_flop=f2gp,f2gppsg, $bio NEC PC-8801 Series disk. published 35 years ago: F2 Grand Prix (c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-091 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91737&o=2 $end $gba=f24s, $bio Nintendo GBA cart. published 14 years ago: F24 Stealth Fighter [Model AGB-BYAE-USA] (c) 2006 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70602&o=2 $end $pc98=f29ret, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: F29 Retaliator (c) 1992 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89453&o=2 $end $fmtowns_cd=f29ret, $bio Fujitsu FM Towns CD published 27 years ago: F29 Retaliator (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110359&o=2 $end $info=f355,f355dlx,f355p, $bio Sega NAOMI cart. published 21 years ago: F355 Challenge (c) 1999 Sega. - TECHNICAL - Sega Naomi hardware - TRIVIA - Released in July 1999. Due to the game focuses only on one car, the F355, Ferrari Inc. granted a license for the very first time. The single player cabinet uses 3 screens for the display and 4 Naomi boards (1 board for each screen, 1 to tie it all up). - SERIES - 1. F355 Challenge (1999) 2. F355 Challenge 2 - International Course Edition (2001) - PORTS - * CONSOLES: Sega Dreamcast (2000) Sony PlayStation 2 [SLPM 65178] (Sep 2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3679&o=2 $end $dc=f355e, $bio Sega Dreamcast GD published 20 years ago: F355 Challenge - Passione Rossa [Model T-8118D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135460&o=2 $end $dc=f355,f355a,f355p1,f355p2, $bio Sega Dreamcast GD published 20 years ago: F355 Challenge - Passione Rossa [Model T-8119N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135461&o=2 $end $info=f355twn2, $bio Sega NAOMI cart. published 19 years ago: F355 Challenge 2 - International Course Edition (c) 2001 Sega. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - F355 Challenge 2 was released in January 2001. - SERIES - 1. F355 Challenge (1999) 2. F355 Challenge 2 - International Course Edition (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3680&o=2 $end $dc=f355t, $bio Sega Dreamcast GD published 20 years ago: F355 Challenge Taikenban (c) 2000 SEGA Enterprises, Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138682&o=2 $end $dc=f355j, $bio Sega Dreamcast GD published 20 years ago: F355 Challenge [Model HDR-0100] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135459&o=2 $end $info=f355twin,f355twinp, $bio Sega NAOMI cart. published 21 years ago: F355 Challenge (c) 1999 Sega Enterprises, Limited. - TECHNICAL - [Twin model] Runs on the Sega "NAOMI" hardware. This model runs on one board and has only one screen per player. Up to 8 games can be linked together. - TRIVIA - Released in July 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40067&o=2 $end $spectrum_cass=facupfoo, $bio FA Cup Football (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219750&o=2 $end $nes=falaowcs, $bio Fa Lao Wang Chuan Shuo (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116254&o=2 $end $sms=fatetris, $bio Sega Master System cart. published 31 years ago: FA Tetris (c) 1989 FA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56017&o=2 $end $msx1_cart=fatetris,fatetrisa,fatetrisb, $bio MSX cart. published 31 years ago: FA Tetris (c) 1989 FA Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76730&o=2 $end $x68k_flop=famass, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Fa-Mass (c) 1990 VHS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87511&o=2 $end $amigaocs_flop=fa18, $bio FA18 Interceptor (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74024&o=2 $end $pc8801_flop=faara, $bio NEC PC-8801 Series disk. published 30 years ago: Faara no Toki Kekkai (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91748&o=2 $end $pc98=faara, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Faara no Toki Kekkai (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89455&o=2 $end $bbcb_flop_orig=fabfour1, $bio Acorn BBC Micro B disk. published 31 years ago: Fab Four Vol.1 (c) 1989 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125462&o=2 $end $ibm5170=hofde, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Fables & Fiends - The Hand of Fate (c) 1993 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144393&o=2 $end $ibm5170=kyrandia,kyrandiafr, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Fables & Fiends - The Legend of Kyrandia Book One (c) 1992 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144394&o=2 $end $dragon_cass=fabrica, $bio Fabrica de Chicles (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116669&o=2 $end $ti99_cart=facechs, $bio TI-99-4A soft. published 36 years ago: Face Chase (c) 1984 Video Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84580&o=2 $end $cpc_flop=facehugg, $bio Amstrad CPC 464 disk. published 28 years ago: Face Hugger's Ultimate Megademo (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124671&o=2 $end $cdi=facekitc, $bio Phillips CD-i published 28 years ago: Face Kitchen (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52873&o=2 $end $vic1001_cart=facemakr, $bio Commodore VIC-20 cart. published 37 years ago: Face Maker [Model C324] (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84418&o=2 $end $info=faceoff, $bio Arcade Video game published 32 years ago: Face Off (c) 1988 Namco. A 4-player overhead-view hockey game, featuring 8 countries : 1. U.S.S.R. 2. CANADA 3. SWEDEN 4. CZEKOSLOVAKIA 5. U.S.A. 6. FINLAND 7. FRANCE 8. JAPAN - TECHNICAL - Namco System 1 hardware Game ID : FO Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : Double 8-way joysticks Buttons : 2 - TRIVIA - Released in December 1988. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on 04/10/1989. - STAFF - Programmed by: Takashi Fukawa Music composed by : Yoshinori Kawamoto, Kazuo Noguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=799&o=2 $end $st_flop=faceoffa, $bio Atari ST disk. published 32 years ago: Face Off (c) 1988 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149211&o=2 $end $amigaocs_flop=faceoffa, $bio Commodore Amiga 500 disk. published 31 years ago: Face Off [Budget] (c) 1989 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74027&o=2 $end $info=faceoffh, $bio Coin-op Misc. game published 37 years ago: Face-Off (c) 1983 SoftLogic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74029&o=2 $end $amigaocs_flop=faceoff,faceoff1, $bio Commodore Amiga 500 disk. published 29 years ago: Face-Off (c) 1991 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74028&o=2 $end $st_flop=faceoff, $bio Atari ST disk. published 29 years ago: Face-Off (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230308&o=2 $end $snes=faceball, $bio Nintendo Super NES game published 28 years ago: Faceball 2000 (c) 1992 BPS [Bullet-Proof Software] - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 53% - TIPS AND TRICKS - Play Cyberscape or Cyberzone ---------------------------- Hold L + R and press Start to select the number of players at the title screen. Continue to hold L + R until the screen turns black. Release the buttons to display at the interface screen. Cyberscape will now appear beneath Cyperzone. Select Cyberzone. Configuration screen -------------------- Pass the title screen, then hold L + R and press Start at the Cyberzone starting level screen. Enter the options menu to adjust lives, speed, armor, level, and reload time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62986&o=2 $end $gameboy=faceball, $bio Nintendo Game Boy Cart. published 29 years ago: Faceball 2000 (c) 1991 BPS [Bullet-Proof Software] - TECHNICAL - Game ID: DMG-FA-USA - STAFF - Game Design: James Yee System Programming: Robert Champagne Enemy Logic: George Miller Level Editor: Bob Rutherford Music/Sound: David Whittaker Assistant Producer: Jon Knoles Producer:David Nolte Executive Producer: Henk B. Rogers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65968&o=2 $end $gamegear=faceball, $bio Sega Game Gear cart. published 27 years ago: Faceball 2000 [Model T-53037] (c) 1993 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64587&o=2 $end $pcecd=faceballt, $bio NEC PC-Engine CD published 27 years ago: Faceball Taikenban (c) 1993 Riverhill Software - TECHNICAL - GAME ID: RH3001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58183&o=2 $end $pcecd=faceball, $bio NEC PC-Engine CD published 27 years ago: Faceball (c) 1993 Riverhill Software - TECHNICAL - BARCODE: 4967652101072 GAME ID: RHCD3007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58182&o=2 $end $ibm5150=facemakr, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Facemaker (c) 1982 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83615&o=2 $end $apple2_flop_clcracked=facemkr, $bio Apple II disk. published 38 years ago: Facemaker (c) 1982 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107456&o=2 $end $coleco=facemakr, $bio Colecovision game published 37 years ago: Facemaker (c) 1983 Spinnaker Software Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53275&o=2 $end $c64_cart=facemakr, $bio Commodore C64 cart. published 37 years ago: FaceMaker (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53574&o=2 $end $a800=facemakr, $bio Atari 800 cart. published 37 years ago: FaceMaker (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86542&o=2 $end $coco_cart=facemakr, $bio Tandy Color Computer cart. published 36 years ago: Facemaker (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53435&o=2 $end $dragon_cass=facemaker, $bio Dragon cass. published 36 years ago: Facemaker (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116450&o=2 $end $bbcb_flop_orig=facemake, $bio Acorn BBC Micro B disk. published 36 years ago: Facemaker (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125635&o=2 $end $bbcb_cass=facemake, $bio Facemaker (c) 19?? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51814&o=2 $end $apple2_flop_clcracked=facemkge, $bio Apple II disk. published 34 years ago: Facemaker Golden Edition (c) 1986 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231120&o=2 $end $ti99_cart=facemake, $bio TI-99-4A soft. published 37 years ago: Facemaker [Model PHM 3177] (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84581&o=2 $end $info=pex2134p, $bio Slot Machine published 25 years ago: Faces n Deuces Double Bonus Poker [Model X002134P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228744&o=2 $end $nes=faces, $bio Faces [Model FC7003] (c) 19?? Bung [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76769&o=2 $end $msx1_cart=faces, $bio MSX cart. published 33 years ago: Faces [Model P096] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76732&o=2 $end $apple2_flop_clcracked=factopin, $bio Apple II disk. published 35 years ago: Fact or Opinion (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231175&o=2 $end $jupace_cass=factoria, $bio Jupiter Ace cass. published 12 years ago: Factorials (c) 2008 Lopes [Ricardo Fernandes Lopes] - TRIVIA - Released in January 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115721&o=2 $end $apple2_flop_clcracked=fctalgex, $bio Apple II disk. published 36 years ago: Factoring Algebraic Expressions (c) 1984 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107383&o=2 $end $apple2_flop_clcracked=factors, $bio Apple II disk. published 30 years ago: Factors (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231561&o=2 $end $vz_snap=factory, $bio Factory (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235068&o=2 $end $cbm2_flop=burnin, $bio Commodore CBM-II disk. published 37 years ago: Factory Burn In Diagnostics for B Series (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232855&o=2 $end $gamegear=factoryp, $bio Sega Game Gear cart. published 29 years ago: Factory Panic (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model 2308] - TIPS AND TRICKS - * Extra Lives: If you wait until the time reaches 100 you will gain one extra live. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64588&o=2 $end $cpc_cass=factura, $bio Amstrad CPC cass. published 35 years ago: Facturacion (c) 1985 RPA Systems, Inc. - TECHNICAL - [Model C-10] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96228&o=2 $end $cpc_flop=facture9, $bio Amstrad CPC type-in published 33 years ago: Facture 9 (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119151&o=2 $end $pc8801_flop=fadein, $bio NEC PC-8801 Series disk. published 30 years ago: Fade In (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91749&o=2 $end $psx=fadeblck, $bio Sony PlayStation disc published 24 years ago: Fade to Black [Model SLUS-00236] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110515&o=2 $end $spectrum_cass=faeriegi, $bio Faerie (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219031&o=2 $end $pcecd=elfeen, $bio NEC PC-Engine CD published 30 years ago: Faerie Dust Story - Meikyuu no Elfeene (c) 1990 Telenet. - TECHNICAL - GAME ID: TJCD0008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58184&o=2 $end $info=faeton, $bio Pinball published 35 years ago: Faeton (c) 1985 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9895&o=2 $end $orion_cass=faeton, $bio Faeton (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235166&o=2 $end $spectrum_cass=fahrenhe, $bio Fahrenheit 3000 (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226012&o=2 $end $apple2_flop_clcracked=f451,f451r2, $bio Apple II disk. published 36 years ago: Fahrenheit 451 (c) 1984 Trillium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232094&o=2 $end $msx2_flop=fahrn451, $bio MSX 2 disk. published 34 years ago: Fahrenheit 451 (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101651&o=2 $end $megacd=fahrenhef, $bio Sega Mega-CD published 25 years ago: Fahrenheit (c) 1995 Sega Enterprises, Limited. French release. Description from the French back cover: Ceci n'est pas un exercice! Il y a effectivement des gens à sauver! Mener votre équipe des combattants du feu au sein bu brasier pour trouver les victimes prises au piège et réussir à les sortir vivantes! Trois scénarios intégralement réalisés en images vidéo vous attendent: Une maison envahie par les flammes, un hôtel avec plus des 112 chambres transformé en brasier et enfin, une vaste université piégée par un physicien fou, spécialisé dans le nucléaire. Mais dépêchez-vous! L'air devient irrespirable avec une fumée de plus en plus dense et une température qui avoisine les 1000 degrés. La pression monte et de nombreux dangers vous attendent dans chaque recoin. Vous devrez découper des portes à la tronçonneuse pour dégager les victimes, explorer des passages secrets et surtout prendre des décisions rapidement. Le tout bien évidemment avant que vous ne manquiez d'oxygène. Mais attention! Si vous ouvrez la mauvaise porte, vous sautez! A vous de faire tout ce qui sera humainement possible pour sauver des vies! - TECHNICAL - Game ID: 4438-09 Front Cover ID: 670-6062-09 Back Cover ID: 670-6064-09 Manual ID: 672-2239-50 Spine Card ID: 670-6063-09 CD ID: 670-6061-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60614&o=2 $end $megacd=fahrenhe, $bio Sega Mega-CD published 25 years ago: Fahrenheit (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4438-50 Front Cover ID: 670-6062-50 Back Cover ID: 670-6064-50 Manual ID: 672-2239-50 Spine Card ID: 670-5225-50 CD ID: 670-6061-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60613&o=2 $end $segacd=fahrenhe, $bio Sega CD published 25 years ago: Fahrenheit [Model 4438] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60733&o=2 $end $megacdj=fahrenhe, $bio Sega Mega-CD published 25 years ago: Fahrenheit (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60515&o=2 $end $sg1000=faguiqib,faguiqiba, $bio Fai Gui Qibing (c) 198? Unknown [Taiwan]. Taiwanese version of Pitfall II. - TECHNICAL - [Model R-049] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49025&o=2 $end $info=m4fairg, $bio Fair Ground (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40211&o=2 $end $psx=fairelng, $bio Sony PlayStation disc published 23 years ago: Faire Games - Language Arts [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110608&o=2 $end $psx=fairemth, $bio Sony PlayStation disc published 23 years ago: Faire Games - Mathematics [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110609&o=2 $end $mo5_cass=fairepnta,fairepnt, $bio Thomson MO5 cass. published 35 years ago: Faire le Point Bac Maths (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108767&o=2 $end $to7_cass=fairpnt1, $bio Thomson TO7 cass. published 35 years ago: Faire le Point Bac Maths 1 (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108248&o=2 $end $to7_cass=fairpnt2, $bio Thomson TO7 cass. published 35 years ago: Faire le Point Bac Maths 2 (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108249&o=2 $end $alice32=maths1, $bio Alice 32 cass. published 36 years ago: Faire le Point-BAC Maths 1 (c) 1984 Ediciel. - TECHNICAL - Game ID: 71.0086.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87578&o=2 $end $alice32=maths2, $bio Alice 32 cass. published 36 years ago: Faire le Point-BAC Maths 2 (c) 1984 Ediciel - TECHNICAL - Game ID: 71.0087.8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87579&o=2 $end $bbcb_cass=fairgrou, $bio Acorn BBC/Electron cass. published 37 years ago: Fairground (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51818&o=2 $end $info=j5fair,j5faira,j5fairb,j5fairc,j5faird,j5faire,j5fairf,j5fairg,j5fairh,j5fairi,j5fairj,j5fairk,j5fairl,j5fairm,j5fairn,j5fairo,j5fairp,j5fairq, $bio Fairground (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42331&o=2 $end $info=m5fair, $bio Fruit Machine published 16 years ago: Fairground Attraction (c) 2004 Vivid Gaming. - TECHNICAL - Cabinet Dimensions (HxWxD) : 203cm x 74cm x 61cm - TRIVIA - Released the 5th July 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15706&o=2 $end $info=j5fairgd,j5fairgda,j5fairgdb,j5fairgdc,j5fairgdd,j5fairgde, $bio Fairground Attraction Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41032&o=2 $end $dragon_cass=fairgfant, $bio Dragon cass. published 36 years ago: Fairground Fantasy (c) 1984 Abrasco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116912&o=2 $end $pc8801_flop=faires, $bio NEC PC-8801 Series disk. published 35 years ago: フェアリーズ・レジデンスe (c) 1985 Champion Soft. (Fairie's Residence) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91750&o=2 $end $fm7_disk=faires, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Fairie's Residence (c) 1985 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93617&o=2 $end $x1_flop=fairires, $bio Sharp X1 5.25in.disk. published 34 years ago: Fairie's Residence (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85977&o=2 $end $pc8801_flop=fairescl, $bio NEC PC-8801 Series disk. published 34 years ago: Fairie's Residence Special - Club-Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91751&o=2 $end $pc8801_flop=fairesgk, $bio NEC PC-8801 Series disk. published 34 years ago: Fairie's Residence Special - Gakuen-Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91752&o=2 $end $pc8801_flop=fairessf,fairessfa, $bio NEC PC-8801 Series disk. published 34 years ago: Fairie's Residence Special - SF-Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91753&o=2 $end $pc8801_flop=fairesge, $bio NEC PC-8801 Series disk. published 34 years ago: Fairie's Residence Special 4 - Geinou-kai Hen - Super Mariko Sister (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91754&o=2 $end $spectrum_cass=fairlighm, $bio Fairlight (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226002&o=2 $end $pcw=fairlig, $bio Amstrad PCW soft. published 34 years ago: Fairlight - A Prelude (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126258&o=2 $end $cpc_cass=flprelud, $bio Amstrad CPC cass. published 34 years ago: Fairlight - A Prelude [Model EDG5AM] (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96229&o=2 $end $pcw=fairlig2, $bio Amstrad PCW soft. published 34 years ago: Fairlight - A Trail of Darkness (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126259&o=2 $end $cpc_cass=fllegend, $bio Amstrad CPC cass. published 32 years ago: Fairlight - The Legend (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96231&o=2 $end $cpc_flop=fairligh02,fairligh09,fairligh08,fairligh04, $bio Amstrad CPC 464 disk. published 34 years ago: Fairlight 2 - A Trail of Darkness (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121196&o=2 $end $cpc_cass=fltraild, $bio Amstrad CPC cass. published 34 years ago: Fairlight 2 - Trail of Darkness [Model EDG 20AM] (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96230&o=2 $end $spectrum_cass=fairlgt2e, $bio Fairlight II (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219126&o=2 $end $spectrum_cass=fairlgt2m, $bio Fairlight II (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226003&o=2 $end $spectrum_cass=fairlgt2,fairlgt2a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Fairlight II (c) 1986 Edge, The - TECHNICAL - GAME ID: EDG 10SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78855&o=2 $end $cpc_flop=fairligh03,fairligh01,fairligh,fairligh05,fairligh06,fairligh07, $bio Amstrad CPC 464 disk. published 34 years ago: Fairlight [Model EDG 5AM] (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121195&o=2 $end $spectrum_cass=fairligh,fairligha,fairlighb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Fairlight [Model EDG 5SC] (c) 1985 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78854&o=2 $end $spectrum_cass=fairlydi_a,fairlydi_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Fairly Difficult Mission (c) 1988 Zodiac Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78856&o=2 $end $spectrum_cass=fairlydi, $bio Fairly Difficult Mission (c) 198? Fantasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226619&o=2 $end $msx1_cart=fairy, $bio MSX cart. published 35 years ago: Fairy (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76733&o=2 $end $pc98=fairyan, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Fairy Angel (c) 1995 Software Circle Courreges. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89456&o=2 $end $msx1_flop=fairy, $bio Fairy Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134200&o=2 $end $gbcolor=fairykita,fairykit, $bio Nintendo Game Boy Color game published 22 years ago: Fairy Kitty no Kaiun Jiten - Yousei no Kuni no Uranai Shugyou [Model DMG-AFUJ-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67894&o=2 $end $info=fairyl2,fairyl2a,fairyl2b,fairyl2bl, $bio Slot Machine published 16 years ago: Fairy Land 2 (c) 2005 Belatra. 5-reel 15-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12088&o=2 $end $famicom_flop=fairypin, $bio Fairy Pinball - Yousei Tachi no Pinball (c) 199? Hacker International. - TRIVIA - Retail price: 4900 Yen. - STAFF - Graphic & Package Design: Aska-Jin Computer Design: Takayuki-H, Tetsuro-K Music: Saki-K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65304&o=2 $end $bbcb_cass=fairytale, $bio Acorn BBC/Electron cass. published 37 years ago: Fairy Tales (c) 1983 Molimerx. This is the first in the Trilogy and is aimed at family participation. Its theme is fairy stories and nursery rhymes that all interconnect to provide 'souvenir' treasures from the stores. These stories have a captivating effect on young children, whilst the parents will probably be required to provide vocabulary and perhaps 'adventure experience' in solving some of the problems. The game has thirty-six locations and over thirty moveable objects. The player will have to travel through secret passages, grottos, waterfalls, caves, candy houses and many other interesting locations. - PORTS - * Computers : Ported to the Archimedes by Deanesfield Primary School. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145574&o=2 $end $pc98=fairytal, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Fairytale (c) 1987 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released in May 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89457&o=2 $end $pc8801_flop=fairytal, $bio NEC PC-8801 Series disk. published 33 years ago: Fairytale (c) 1987 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released in May 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91755&o=2 $end $x68k_flop=fairytk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Fairytale Kaizokuban (c) 1991 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on April 25, 1991 on Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87512&o=2 $end $pc98=fairytk, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fairytale Kaizokuban (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89458&o=2 $end $pc8801_flop=fairytk, $bio NEC PC-8801 Series disk. published 29 years ago: Fairytale Kaizokuban (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91756&o=2 $end $famicom_flop=fairytal, $bio Nintendo Famicom disk. published 31 years ago: Fairytale [Model SFC-FYT] (c) 1989 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65305&o=2 $end $cpc_flop=faktorg1, $bio Amstrad CPC type-in published 34 years ago: Faktor (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119649&o=2 $end $pc98=faladia, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Faladia (c) 1994 Kinpukurin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89459&o=2 $end $m5_cart=falc, $bio FALC (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95346&o=2 $end $info=falco5220e,falco5220s, $bio Computer published 33 years ago: Falco 5220 (c) 1987 Falco Data Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143997&o=2 $end $pc98=falcomcg,falcomcga, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Falcom Character CG (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89460&o=2 $end $saturn=falcom2, $bio Sega Saturn game published 22 years ago: Falcom Classics II (c) 1998 Victor Co. - TECHNICAL - GAME ID: T-31505G - TRIVIA - Released on October 29, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59117&o=2 $end $saturn=falcom1, $bio Sega Saturn game published 23 years ago: Falcom Classics (c) 1997 Victor Co. - TECHNICAL - GAME ID: T-31502G - TRIVIA - Released on November 6, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59116&o=2 $end $info=falcon,falconz, $bio Arcade Video game published 40 years ago: Falcon (c) 1980 BGV. Bootleg of Amstar's "Phoenix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=801&o=2 $end $amigaocs_flop=falcon1,falcon, $bio Commodore Amiga 500 disk. published 31 years ago: Falcon (c) 1989 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74030&o=2 $end $amigaocs_flop=falconu1,falconu, $bio Commodore Amiga 500 disk. published 31 years ago: Falcon (c) 1989 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74031&o=2 $end $amigaocs_flop=falconmd1, $bio Commodore Amiga 500 disk. published 31 years ago: Falcon - Operation: Counterstrike - Mission Disk (c) 1989 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74032&o=2 $end $amigaocs_flop=falconmd1u, $bio Commodore Amiga 500 disk. published 31 years ago: Falcon - Operation: Counterstrike - Mission Disk (c) 1989 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74033&o=2 $end $amigaocs_flop=falconmd2, $bio Commodore Amiga 500 disk. published 31 years ago: Falcon - Operation: Firefight - Mission Disk II (c) 1989 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74034&o=2 $end $spectrum_cass=fpatrol2aa, $bio Falcon Patrol 2 (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225593&o=2 $end $spectrum_cass=fpatrol2bb, $bio Falcon Patrol 2 (c) 198? Bug-Byte [Grandslam div.]. - TECHNICAL - GAME ID: BBS 083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225730&o=2 $end $c64_cass=falconp2, $bio Commodore C64 cass. published 36 years ago: Falcon Patrol 2 (c) 1984 Virgin Games, Ltd. - TECHNICAL - GAME ID: VGA 6005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146506&o=2 $end $spectrum_cass=fpatrol2,fpatrol2a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Falcon Patrol 2 [Model VGC 1021] (c) 1985 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78858&o=2 $end $c64_cass=falconp, $bio Commodore C64 cass. published 37 years ago: Falcon Patrol (c) 1983 Virgin Games, Ltd. - TECHNICAL - GAME ID: VGB 6001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146505&o=2 $end $tg16=falcon, $bio NEC TurboGrafx-16 cart. published 28 years ago: Falcon [Model TGX040067] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84314&o=2 $end $snes=falcon, $bio Nintendo Super NES game published 27 years ago: Falcon [Prototype] (c) 1993 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62987&o=2 $end $info=falcon30, $bio Computer published 28 years ago: Falcon030 (c) 1992 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228775&o=2 $end $info=falcon40, $bio Computer published 28 years ago: Falcon040 (c) 1992 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228776&o=2 $end $c64_cart=flcninvd, $bio Commodore C64 cart. published 37 years ago: Falconian Invaders (c) 1983 Turbo Software. Similar to Buck Rogers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53575&o=2 $end $apple2_flop_orig=falcons, $apple2_flop_clcracked=falcons, $bio Apple II disk. published 39 years ago: Falcons (c) 1981 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107448&o=2 $end $info=falcnwld, $bio Arcade Video game published 29 years ago: Falcons Wild - Wild Card (c) 1991 TVG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36327&o=2 $end $info=falcnwldb,falcnwldc, $bio Arcade Video game published 37 years ago: Falcons Wild - World Wide Poker (c) 1983 Falcon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36328&o=2 $end $info=falcnwlda, $bio Arcade Video game published 30 years ago: Falcons Wild - World Wide Poker (c) 1990 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36329&o=2 $end $pc98=fall, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fall (c) 1991 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89461&o=2 $end $coleco=fallguy, $bio Colecovision game published 37 years ago: Fall Guy (c) 1983 Fox Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53276&o=2 $end $c64_cass=fallguy, $bio Commodore C64 cass. published 36 years ago: Fall Guy (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146507&o=2 $end $spectrum_cass=fallguyz, $bio Fall Guy (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219666&o=2 $end $bbcb_cass=fallofro, $bio Fall of Rome (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51819&o=2 $end $msx1_cass=fallout, $bio MSX cass. published 36 years ago: Fall Out (c) 1984 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118127&o=2 $end $spectrum_cass=fallenan,fallenan_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Fallen Angel (c) 1990 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196811&o=2 $end $gmaster=fallbloc, $bio Hartung Game Master cart. published 30 years ago: Falling Block! (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240162&o=2 $end $cpc_flop=fallout1, $bio Amstrad CPC type-in published 33 years ago: Fallout (c) 1987 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120160&o=2 $end $cpc_flop=falloutu, $bio Fallout (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124672&o=2 $end $nes=falsnfds, $bio Falsion (c) 19?? Whirlwind Manu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83999&o=2 $end $famicom_flop=falsion, $bio Nintendo Famicom disk. published 33 years ago: Falsion (c) 1987 Konami Industry Company, Limited. Falsion is an intense 3D shooter by Konami. In 21XX, humanity has colonized space. But during its quest to find more habitable planets, humans have faced an aggressive alien race who wants nothing but destruction. Their fleet has now entered our solar system and hurls towards Earth. Only the new Falsion spacecraft and its courageous pilot stand a chance to save humanity from destruction. It will be a long journey through six varied stages, from asteroid fields to narrow and deep canyons. The craft can use a simple Vulcan laser gun or secondary, and in limited supplies, homing missiles. Power-ups, in the shape of floating orbs stamped with the letter P, sometimes appear from defeated enemies. Blue ones speed-up the ship and red ones increase the depleting stock of homing missiles. The greatest feature of this unusual title is certainly the 3D option, which can be activated from the option menu or by pressing select at anytime during the game (Nintendo's official 3D glasses must be used though). - TECHNICAL - Game ID: KDS-FAL - TRIVIA - Falsion was released on October 21, 1987 in Japan for 2980 Yen. - STAFF - Programmed by: H. Hori (Hori), H. Yanagisawa (Yanagisawa) Charactor Design: Yoichi Yoshimoto (Yoshimoto), Junko Maruo (Maruo), C. Ozawa (Ozawa) Sound by: Shinya Sakamoto (Sakamoto), Shigehiro Takenouchi (Takenouchi), Atsushi Fujio (Fujio) Visual Design by: Kenji Shimoide (Shimoide), Naoki Satou (Satoh), Mari Kinoshita (Kinoshita) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65306&o=2 $end $tvc_flop=faltjate, $bio Faltörő játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111847&o=2 $end $msx2_cart=famiparo, $bio MSX 2 cart. published 32 years ago: ファミクルパロディック (c) 1988 Bit2 (Famicle Parodic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51290&o=2 $end $msx2_flop=famiparo, $bio Famicle Parodic (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101652&o=2 $end $msx2_flop=famipar2, $bio MSX 2 disk. published 30 years ago: Famicle Parodic 2 (c) 1990 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101653&o=2 $end $x68k_flop=smba, $bio Sharp X68000 Series 5.25in.disk. published 35 years ago: Famicom - Super Mario Bros. (c) 1985 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87513&o=2 $end $snes=famibunk, $bio Nintendo Super Famicom cart. published 21 years ago: Famicom Bunko - Hajimari no Mori [Model SHVC-BTAJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61292&o=2 $end $nes=famidobu, $bio Nintendo Famicom cart. published 31 years ago: Famicom Doubutsu Seitai Zukan! Katte Ni Shirokuma - Mori O Sukue no Maki! (c) 1989 CBS [Sony Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54039&o=2 $end $famicom_flop=f1race,f1race1, $bio Nintendo Famicom disk. published 33 years ago: Famicom Grand Prix - F1 Race (c) 1987 Nintendo Company, Limited. F-1 Race is a top-down Formula-1 racing game by Nintendo. Several play modes are available and the competition mode is certainly the most entertaining. The player starts with 50 credits of money and must first purchase a Formula 1 car. The players then needs to pick a level (from one to four) and compete in his first race. The car's controls are simple - one button gets the player to drive in Low-speed and the second in Hi-Speed. Because cars are never fast enough, a Turbo can be triggered at hi-speed by pressing the Up direction on the control pad. However, it should be used sensibly and three gauges at the bottom of the screen indicate how many are still available. The Body, Tire and Gas indicators also slowly decrease and are linked to the player's actions. If dangerously low, these will dramatically reduce the car's control and behavior effectiveness. The only way to refill them is to stop at the pit located right before the finish line. Once the race is over, the first finishers are awarded with money and get ready for another, more difficult, race. The game offers other modes such as training or time attack. The title screen also gives access to the Service Data, which was a way to access Nintendo's official Tournament (see the info section for more information). - TECHNICAL - Game ID: FSC-FRGE - TRIVIA - F1 Race was released on October 30, 1987 in Japan for 3500 Yen. Famicom Grand Prix: F-1 Race was part of a large contest organized by Nintendo in Japan. The winning prize of the F-1 Grand Prix Tournament was a yellow version of the Super Mario Game & Watch (picture on the left) and the game's documentation mentions that only 10,000 copies are supposed to exist. It also says that the contest was opened from October 30th,1987 to December 15th,1987. The winning prize came in a special box with instructions and a letter addressed to the lucky winner. The game itself came in a yellow plastic case in the shape of Diskun, the official Nintendo's DiskCard mascot at the time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65307&o=2 $end $famicom_flop=famigp2, $bio Nintendo Famicom disk. published 32 years ago: Famicom Grand Prix II - 3D Hot Rally (c) 1988 Nintendo Company, Limited. 3D Hot Rally is the sequel to Famicom Grand Prix II - R1 Race but they share little in common. The top-down view was replaced here by a more traditional 3D view enhanced by Nintendo's official 3D goggles support (although they are not required to play the game). Mario and Luigi are two rally racers and the challenge is to push their driving skills to the limit and get them to cross the finish line. But it is way harder that it seems - tracks are really long and most of the time branch out passed each check points in a way similar to Sega's Out Run. Before jumping in the race, our two heroes need to pick a car from a list of three. Each one has of course different strengths and weaknesses, with a fine balance between speed and handling efficiency. They then have to chose a location for a Repair Area along the track - this is probably one of the most important aspect of the race. The car has a Damage bar and collisions slowly eat it up. So strategically positioning the Repair Area is essential. Like with Famicom Grand Prix II - R1 Race, this sequel was part of a contest organized by Nintendo. - TECHNICAL - Game ID: FSC-TDRE - TRIVIA - 3D Hot Rally was released on April 14, 1988 in Japan for 3500 Yen. 3D Hot Rally was part of a large contest organized by Nintendo in 1988. The game's instruction manual mentions that the contest was opened from April 14th, 1988 to March 31st, 1988. The tournament winning prize was a limited edition (only 10,000 copies) of a stationary box in the shape of Diskun (The official Famicom disk mascot). The kit included a pair of scissors, a pencil, a folding ruler and 2 magnets all stamped with Nintendo's name and logo. Soundtrack releases: [JP] Tape "3D HOT RALLY [Model 28BCP-2049]" (July 25, 1988) [JP] CD "3D HOT RALLY [Model 32BTC-203]" (July 25, 1988) - STAFF - Music composed by: Soyo Oka, Hiroaki Suga, Hideki Kanazashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65308&o=2 $end $nes=fcigo, $bio Nintendo Famicom cart. published 29 years ago: Famicom Igo Nyuumon (c) 1991 I'Max - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54040&o=2 $end $nes=famijmp,famijmpa, $bio Nintendo Famicom cart. published 31 years ago: Famicom Jump - Hero Retsuden (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54041&o=2 $end $nes=famijmp2, $bio Nintendo Famicom cart. published 29 years ago: Famicom Jump II - Saikyou no 7 Nin (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54042&o=2 $end $nes=famimeij,famimeij1, $bio Nintendo Famicom cart. published 32 years ago: Famicom Meijin Sen (c) 1988 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54043&o=2 $end $famicom_flop=shoniga,shoniga2,shoniga1, $bio Nintendo Famicom disk. published 33 years ago: Famicom Mukashi Banashi - Shin Onigashima (c) 1987 Nintendo Company, Limited. - TECHNICAL - Disk ID 1: FMC-ON1 Disk ID 2: FMC-ON2 - TRIVIA - Disk 1 was released on September 04 and Disk 2 on September 30, 1987. - STAFF - Executive Producer: Hiroshi Yamauchi Scenario: Tatsuya Hishida Progress Management: Keizo Kato Design: Kazunobu Shimizu, Kuniko Sakurai, Yoshitaka Nishikawa Program: Tomoshige Hashishita, Masayuki Kameyama, Kenji Umeda Technology: Takao Shimizu Music: Koji Kondo, Taro Bando Director: Tatsuya Hishida Supervision: Shigeru Miyamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65309&o=2 $end $famicom_flop=yuyuki, $bio Nintendo Famicom disk. published 31 years ago: Famicom Mukashi Banashi - Yuu Yuu Ki kou Hen (c) 1989 Nintendo Company, Limited. - TECHNICAL - Disk 1 ID: FMC-UU1 Disk 2 ID: FMC-UU2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65311&o=2 $end $gba=f_mukshi, $bio Nintendo GBA cart. published 16 years ago: Famicom Mukashibanashi - Shin Onigashima - Zen, Kouhen [Famicom Mini] [Model AGB-FFMJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70638&o=2 $end $nes=fcshogip,fcshogi, $bio Nintendo Famicom cart. published 29 years ago: Famicom Shougi - Ryuuousen (c) 1991 I'Max - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54044&o=2 $end $gba=f_tantei, $bio Nintendo GBA cart. published 16 years ago: Famicom Tantei Club - Kieta Koukeisha - Zen, Kouhen [Famicom Mini] [Model AGB-FTKJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70639&o=2 $end $famicom_flop=fctantcl,fctantcla, $bio Nintendo Famicom disk. published 32 years ago: Famicom Tantei Club - Kieta Koukeisha (c) 1988 Nintendo Company, Limited. - TECHNICAL - Disk 1 ID: FMC-TC1 Disk 2 ID: FMC-TC2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65313&o=2 $end $gba=f_tante2, $bio Nintendo GBA cart. published 16 years ago: Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo - Zen, Kouhen [Famicom Mini] [Model AGB-FTUJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70640&o=2 $end $famicom_flop=fctantc2,fctantc2a, $bio Nintendo Famicom disk. published 31 years ago: ?????????? PART II ???????? (c) 1989 Nintendo Company, Limited. (Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo) - TECHNICAL - Disk 1 ID: FMC-TC3 Disk 2 ID: FMC-TC4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65315&o=2 $end $snes=famitc2,famitc2a, $bio Nintendo Super Famicom cart. published 26 years ago: Famicom Tantei Club Part II - Ushiro ni Tatsu Shoujo [Model SHVC-BTCJ-JPN] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61293&o=2 $end $nes=topmanag, $bio Nintendo Famicom cart. published 30 years ago: Famicom Top Management (c) 1990 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54045&o=2 $end $info=famitwin, $bio Console published 34 years ago: FAMICOM Twin (c) 1986 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228454&o=2 $end $nes=famiwars, $bio Nintendo Famicom cart. published 32 years ago: Famicom Wars (c) 1988 Nintendo. - TRIVIA - Released on August 12, 1988 in Japan. - SERIES - 1. Famicom Wars [Model HVC-FW] (1988) 2. Super Famicom Wars [Model SHVC-BFWJ-JPN] (1998) 3. Famicom Wars DS (2005) - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi (G. Yokoi) Directer: Satoru Okada (S. Okada), Ken-chan Title: Makoto Kanoh (Makochin) Design: Hiroji Kiyotake (Kehiroji), Hirofumi Matsuoka (Matsu Chan) Sound: Hirokazu Tanaka (Hip Tanaka), Kenji Yamamoto (Metal Kenji) M. Programer: Touru Narihiro (T. Narihiro) S. Programer: Yase Sobajima (Y. Sobajima), Hiroyuki Yukami (H. Yukami), Mitsunari Tani (M. Tani), M. Hosokawa Special Thanks: Masafumi Sakashita (M. Sakashita), Masao Yamamoto, Takahiro Harada (T. Harada) Postman: Kohta Fukui (K. Fukui) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54046&o=2 $end $nes=fcyakyu, $bio Nintendo Famicom cart. published 31 years ago: Famicom Yakyuu Ban (c) 1989 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54047&o=2 $end $nes=mc_fcy54, $bio Famicom Yarou 54-in-1 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259248&o=2 $end $nes=mc_fcya1, $bio Famicom Yarou Vol.1 7-in-1 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259249&o=2 $end $nes=mc_fcya5, $bio Famicom Yarou Vol.5 7-in-1 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259253&o=2 $end $info=famibox, $vgmplay=famibox, $bio Console published 34 years ago: Famicombox (c) 1986 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127816&o=2 $end $nes=famikan, $bio Famikan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54048&o=2 $end $tvc_flop=family1, $bio Family 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111848&o=2 $end $tvc_flop=family2,family2b,family2a, $bio Family 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111849&o=2 $end $tvc_flop=family4, $bio Family 4 - Lesson 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111850&o=2 $end $tvc_flop=family5, $bio Family 5 - Test (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111851&o=2 $end $msx1_cart=falc, $bio MSX cart. published 36 years ago: Family Automation Language Community [Model HBS-S002C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76734&o=2 $end $nes=famibas,famibasa, $bio Nintendo Famicom cart. published 36 years ago: Family BASIC (c) 1984 Nintendo. The consumer product for programming Nintendo's FAMICOM. Providing a dialect of the BASIC programming language, the application cartridge was originally bundled with a computer style keyboard and instructional textbook, and requires a cassette tape recorder to save user-generated BASIC programs. - TRIVIA - Family BASIC was released on June 21, 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54049&o=2 $end $nes=famibs30, $bio Nintendo Famicom cart. published 35 years ago: Family BASIC V3 (c) 1985 Nintendo. Updated Family BASIC with greater memory and new features. - TRIVIA - Family BASIC V3 was released on February 21, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54050&o=2 $end $msx2_flop=famibill,famibillb,famibilla, $bio Family Billiards (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101654&o=2 $end $msx2_cart=famibill, $bio MSX 2 cart. published 33 years ago: ファミリービリヤード (c) 1987 Pack-In-Video Company, Limited. (Family Billiards) - TECHNICAL - Game ID: MS-14 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51291&o=2 $end $nes=famiblck, $bio Nintendo Famicom cart. published 29 years ago: Family Block (c) 1991 Athena Co. Ltd. - TECHNICAL - Game ID: ATH-4T - TRIVIA - Family Block was released on April 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54051&o=2 $end $msx2_flop=famiboxi,famiboxib,famiboxia, $bio Family Boxing (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101655&o=2 $end $msx2_cart=famiboxi, $bio MSX 2 cart. published 32 years ago: Family Boxing (c) 1988 Sony Corp. - TECHNICAL - [Model HBS-G066C] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51292&o=2 $end $nes=famboxin, $bio Nintendo Famicom cart. published 33 years ago: Family Boxing (c) 1987 Namco, Limited. - TECHNICAL - [Model NAM-FB-4900] - TRIVIA - Family Boxing was released on June 19, 1987 in Japan. It was later released in North America as "Ring King [Model NES-RK-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54052&o=2 $end $psx=famcardg, $bio Sony PlayStation disc published 18 years ago: Family Card Games Fun Pack (c) 2002 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111104&o=2 $end $nes=famcirc, $bio Nintendo Famicom cart. published 32 years ago: Family Circuit (c) 1988 Namco, Limited. - TRIVIA - Family Circuit was released on January 6, 1988 in Japan. It was never exported outside Japan. - STAFF - Developed by Game Studio, Inc. Game and Characters design: Masanobu Endoh (END) Private car traveling program: Masanobu Endoh Game Program: Hazure Morohoshi (HAZ) Music & Sound: Nobuyuki Onogi Produced by: Kazuo Imanari Management: Takashi Nakazato, Koji Ishimura Test driver: Satoshi Naito - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54054&o=2 $end $nes=famcir91, $bio Nintendo Famicom cart. published 29 years ago: Family Circuit '91 (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54053&o=2 $end $famicom_flop=famcompo, $bio Nintendo Famicom disk. published 33 years ago: Family Composer [Model TKS-FCO] (c) 1987 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65317&o=2 $end $info=fds, $bio Console published 34 years ago: Family Computer Disk System (c) 1986 Nintendo Co., Ltd. A peripheral for the FAMICOM console. - TECHNICAL - Model HVC-022 - TRIVIA - Released on February 21, 1986 in Japan. In 1986, the disks' 112 KB of storage space was quite appealing due to the high cost of cartridge-based solid state storage chips. The rewritable aspect of the disks also opened up new possibilities; games such as The Legend of Zelda, Metroid, and Kid Icarus were released to the FDS with a save feature. Many of these titles were subsequently ported to cartridge format and released for the Famicom a year or two later, with saving implemented via password resume or battery-backed memory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103395&o=2 $end $famicom_flop=fcgolf, $bio Nintendo Famicom disk. published 33 years ago: ゴルフJAPANコース (c) 1987 Nintendo Company, Limited. (Family Computer Golf Japan Course) Golf Japan Course is a golf game released by Nintendo and featuring everyone's favorites plumber Mario. The game shares some similarities with Golf, another Nintendo game released for the Famicom system in 1984. The screen is divided into two vertical sections - On the left, Mario stands in his traditional, and to the last detail, red and blue outfit, ready to play. Data about the course are displayed right above him. The list includes hole technical information, current club, wind direction and how many times the player has played so far. The screen on the right shows a detailed overhead view of the course and the ball's current position. This view scrolls around and zooms-in when the player gets close enough to the hole. Controls are straight forward - the player just holds down the action button and moves left and right to change the swing's speed and strength (from a 1 to 3 scale), and up and down to pick a different club (from a list of 13). The game counts eighteen courses designed from real Japanese gold courses. The title screen also gives access to the Service Data, which was a way to access Nintendo's official Tournament. - TECHNICAL - Barcode: 4 902370 500516 Disk ID: FSG-GFJE - TRIVIA - Golf Japan Course was released on February 21, 1987 in Japan for 3500 Yen. Golf Japan Course was part of a special contest in Japan organized by Nintendo. The extra options on the game menu allowed the player to save not only his best score, but also his name and address. Golf Japan Course is one of the blue disk game that could be loaded onto a Disk Fax. The Disk Fax machines, installed in stores and special locations in Japan, were directly connected to Nintendo's head offices and would fax the information contained on the disks. Consequently, players could send their best scores and personal info to Nintendo and be part of the contest. The deadline for Golf Course Japan was, it seems, April 30th, 1987. The prize was a Golden Disk version of Golf Japan Course featuring an extra unreleased course and offered in a diskun plastic case. Obviously, these disks are extremely rare today (only around 5,000 of these disks are supposed to exist) and are sought after by Famicom collectors all around the world. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Director: Kenji Miki Designer: Tatsuya Hishida, Kazunobu Shimizu Sound Composer: Akito Nakatsuka, Yumiko Kanki Course Designer: Kenji Miki Programmer: Akio Hanyu, Satoru Iwata, Makoto Kanai Technique: Yuzo Tsuji, Shizuo Yamabe, Masahiro Ohtake, Satoshi Yamato, Shuhei Kato, Masaki Ohashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65318&o=2 $end $famicom_flop=fcgolfsp, $bio Family Computer Golf Special Course (c) 198? Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65319&o=2 $end $famicom_flop=fcgolfuj, $bio Family Computer Golf Tournament - Japan Course (c) 198? Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65320&o=2 $end $famicom_flop=fcgolfu, $bio Nintendo Famicom disk. published 33 years ago: ゴルフUSコース (c) 1987 Nintendo Company, Limited. (Family Computer Golf U.S. Course) - TECHNICAL - Barcode: 4 902370 500547 Disk ID: FSC-GFUE - TRIVIA - Released on June 14, 1987 in Japan only. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Director: Kenji Miki Designer: Kazunobu Shimizu Sound Composer: Akito Nakatsuka, Yumiko Kanki Course Designer: Kenji Miki Programer: Akio Hanyu, Satoru Iwata, Makoto Kanai Technique: Yuzo Tsuji, Shizuo Yamabe, Masahiro Otake, Shuhei Kato, Satoshi Yamato, Masaki Ohashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65321&o=2 $end $famicom_flop=othello, $bio Nintendo Famicom disk. published 34 years ago: Family Computer Othello [Model KWD-OTH] (c) 1986 Kawada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65322&o=2 $end $info=famicom, $bio Console published 37 years ago: Family Computer [FAMICOM] (c) 1983 Nintendo Co., Ltd. Japanese 8-Bit video game console by Nintendo. - TECHNICAL - The FAMICOM was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot and grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use. The FAMICOM featured a top-loading cartridge slot, a 15-pin expansion port located on the unit's front panel for accessories (as the controllers were hard-wired to the back of the console) and a red and white color scheme. Included parts: Family Computer [FAMICOM] [Model HVC-001] AC/DC Power Adapter [Model HVC-002] RF Switch [Model HVC-003] - TRIVIA - Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Family Computer. Original plans called for an advanced 16-bit system which would function as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president rejected this and instead decided to go for a cheaper, more conventional cartridge-based game console as he felt that features such as keyboards and disks were intimidating to non-technophiles. A test model was constructed in October 1982 to verify the functionality of the hardware, after which work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan up to that time, no cross-development software was available and it had to be produced from scratch. Early FAMICOM games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time. The code name for the project was 'GameCom', but Masayuki Uemura's wife proposed the name FAMICOM, arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home or personal computer. Perhaps we could say it is a family computer." Meanwhile, Nintendo président decided that the console should use a red and white theme after seeing a billboard for DX Antenna which used those colors. Original plans called for the FAMICOM's cartridges to be the size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors since loose and faulty connections often plagued arcade machines. As it necessitated taking 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors in-house rather than use ones from an outside supplier. The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the FAMICOM design team originally wanted to use arcade-style joysticks, even taking apart ones from American game consoles to see how they worked. However, it was eventually decided that children might step on joysticks left on the floor and their durability was also questioned. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and had no discomfort. Ultimately though, they did install a 15-pin expansion port on the front of the console so that an arcade-style joystick could be used optionally. The controllers were hard-wired to the console with no connectors for cost reasons. The FAMICOM was released on July 15, 1983 in Japan for 14800 yen alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. Official Accessories: [JP] Light Gun [Model HVC-005] [JP] Family Basic Keyboard [Model HVC-007] [JP] Data Recorder [Model HVC-008] [JP] R.O.B. the Robot [Model HVC-012] [JP] Famicom 3D System [Model HVC-031] [JP] Network System [Model HVC-050] [JP] Controller (Redesigned) [Model HVC-102] Add-On releases: [JP] "Family Computer Disk System [Model HVC-022]" Export releases: [US] [EU] "Nintendo Entertainment System [NES] [Model NES-001]" - SERIES - 1. Family Computer [FAMICOM] [Model HVC-001] (1983) 2. Super Famicom [Model SHVC-001] (1990) 3. Nintendo 64 (1996) 4. Nintendo GameCube (2001) 5. Nintendo Wii (2006) 6. Nintendo Wii U (2012) - STAFF - System designed by: Masayuki Uemura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82113&o=2 $end $psx=famconn, $bio Sony PlayStation disc published 25 years ago: Family Connection - A Guide to Lightspan [Model LSP-?????] (c) 1995 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110610&o=2 $end $psx=famidiam, $bio Sony PlayStation disc published 18 years ago: Family Diamond (c) 2002 Magnolia - TECHNICAL - [Model SLPS-03348] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85137&o=2 $end $snes=famildogu, $bio Nintendo Super NES game published 27 years ago: Family Dog [Model SNS-D8-USA] (c) 1993 Malibu Games [THQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62989&o=2 $end $snes=famildog, $bio Nintendo Super NES game published 27 years ago: Family Dog [Model SNSP-D8-EUR] (c) 1993 Malibu Games [THQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62988&o=2 $end $adam_cass=famfeud, $bio Coleco Adam cass. published 36 years ago: Family Feud (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118148&o=2 $end $adam_flop=famfeud,famfeuda, $bio Coleco Adam disk. published 36 years ago: Family Feud (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132464&o=2 $end $adam_flop=famfeudqp1,famfeudqp3,famfeudqp2, $bio Coleco Adam disk. published 34 years ago: Family Feud - Questions Pack (c) 1986 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82650&o=2 $end $adam_flop=famfwrit,famfwrita, $bio Coleco Adam disk. published 34 years ago: Family Feud Writer (c) 1986 Walters Software Co. Software that allows you to construct your own question packs for Family Feud. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82651&o=2 $end $gba=famfeud, $bio Nintendo GBA cart. published 14 years ago: Family Feud [Model AGB-B2FE-USA] (c) 2006 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70643&o=2 $end $psx=famfeud, $bio Sony PlayStation disc published 20 years ago: Family Feud (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111047&o=2 $end $snes=famfeuda,famfeud, $bio Nintendo Super NES game published 27 years ago: Family Feud [Model SNS-FN-USA] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62990&o=2 $end $megadriv=famfeud, $bio Sega Genesis game published 27 years ago: Family Feud (c) 1993 GameTek - TECHNICAL - Game ID: T-83076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57217&o=2 $end $info=famlyfun, $bio Pinball published 41 years ago: Family Fun! [Model 120] (c) 1979 Game Plan. - TECHNICAL - Model Number : 120 - TRIVIA - Released in April 1979. - STAFF - Design by : Ed Cebula, Wendell McAdams Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5383&o=2 $end $psx=famgampk, $bio Sony PlayStation disc published 20 years ago: Family Game Pack (c) 2000 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111229&o=2 $end $bbca_cass=famgames, $bio Family Games (c) 198? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51412&o=2 $end $bbcb_flop_orig=famgames, $bio Acorn BBC Micro B disk. published 38 years ago: Family Games Cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125426&o=2 $end $cdi=familyg1, $bio Phillips CD-i published 25 years ago: Family Games I (c) 1995 Philips Interactive Media, Incorporated. Here's a game collection for the whole family. It'll keep everyone glued to the screen for hours! Take your pick - Action and adventure, brain teaser or straightforward entertainment. There are ten great games: Full Attack: Shoot them up. Jokisen: Quest. Where's That Sound: Sound memory game. Skidkart: Small cars in a maze. Captain Alphabet: Hangman. Draw, Stamp and Color: Make drawings. Superslide: Slide puzzle. Morphon Invasion: Shoot 'm up, space invaders type. Wizard: Pong. Hot Rocks: 3-D Shoot them up, asteroids type. - TECHNICAL - Model 810 0215 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52874&o=2 $end $cdi=familyg2, $bio Phillips CD-i published 25 years ago: Family Games II - Junk Food Jive (c) 1995 Philips Interactive Media, Incorporated. If you like to flit around like a fly along dirty food residues, have to fight over the bill with your partner if you want to invent your own clever pizza topping, have had greater ambitions than smaller people or have painted (yes) your masterpiece on thick placemats, then you will feel quite at home here! Contains 5 games: Buzz-off: Shoot thdem up Roomservice: Quest Draw, Snack and Color: Make drawings Going dutch: Pong Exploding pizzas: A game of wit - TECHNICAL - Model 810 0269 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52875&o=2 $end $sms=family, $bio Sega Mark III cart. published 33 years ago: Family Games (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1342 - TRIVIA - Released on December 27, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55860&o=2 $end $info=fg_110af,fg_110ag,fg_110ai,fg_110al,fg_120af,fg_120ag,fg_120ai,fg_120al,fg_300ai,fg_400a,fg_400ag,fg_700af,fg_700al,fg_800al,fg_1000af,fg_1000ag,fg_1000ai,fg_1000al, $bio Pinball published 13 years ago: Family Guy (c) 2007 Stern Pinball, Incorporated. - TECHNICAL - Stern S.A.M. System Main CPU : Atmel AT91 - TRIVIA - Family Guy was released in January 2007. Produced by Pat Lawlor Design for Stern Pinball. Based on the FOX Network's hit TV series. - UPDATES - V0.07FG - Jan-2007 - Pre-production Release - English and Spanish V 1.00 - 1-Feb-2007 - Initial Release V 1.01 - 2-Feb-2007 Family Guy Changes : - added speech to fart multiball - added a function to play sound later (due to negative delta problem with followup sound calls - added raise death during multiball adjustment - fixed how stewie end timer music is started - uturn follow up speech is faster - new game intro sounds - Fixed Stewie pinball bugs by using just one state variable instead of many - fixed Stewie multiball background staying up when it shouldn't've been - added endball total calls to all the multiballs - Stewie Multiball miniplayfield shots now score and make sounds when not giving jackpots - Stewie Multiball miniplayfield flippers die when ball is drained. - fixed German text size issues - fixed French translations. V 2.00 - 5-Feb-2007 Family Guy Changes : - added tv static, right orbit, return lane, super griffin sounds - fixed french text - removed 'mini spot' lamp names - added added, "start button no credit" sounds - added added shoot again sounds - added new shoot again sound f/x - new 'TV is lit' sound - added TV static speech - added Fart Multiball lightshow V 3.00 - 6-Feb-2007 Family Guy Changes : - added Italian speech V 4.00 - 13-Feb-2007 Family Guy Changes : - added fart multiball intro/total sounds for family mode - fixed/added missing foreign text - fixed german text that was off screen on sexy party intro screen - fixed german text for lois during end of ball bonus - Fixed an error in the switch table that caused the bottom pop switch not to dispatch. - added french, spanish, and german coil text - Added and fixed some french adjustment text - Changed when the lard bozo audit is chaulked - Changed the number of beer cans needed when lard bozo is qualified (now set to 1) - added crazy chris, chicken fight, super griffins awards, etc... - added crazy chris speech - fixed german speech errors - added german speech - added left ramp extra ball adjustment - added more speech - added adult setting to fart multiball intro - added adult setting to stewie pinball startup speech - stewie pinball total is now displayed on 3 lines - added auto percentaging to left ramp extra ball lit rule - added adult speech settings to "pops at max" - added family settings to Fart Multiball - added lard multiball intro sound - added tilt warning, tilt speech - added family setting to fart sounds for all switches during Fart Multiball - added new crazy chris animation, new crazy chris award sounds - added adult speech setting to beer can speech - made german text fit better on end-of-ball bonus screen - removed farts from drop targets for family mode - added catostrophic miniplayfield timeout - added some tech alerts for the miniplayfield - miniplayfield tries to recover from error once after test mode is exited (before it would only try once after powerup). - added missing italian speech - added missing german 12k speech - new german happy hour speech - new german verison of "Shoot the left ramp" - Miniplayfield should be pretty well bulletproofed at this point - added accessibility and alarm counts to all switches - added disable mini playfield adjustment - broken switch compensation added for mini playfield targets - gave consolation award for broken mini playfields - added new fart/lard intro sounds, beer can sounds - added mystery competion mode that works from a list of awards - added audit for bozo lard multiball - added audit for new game after recent bad game - added stewie target sounds - Chicken fight is no longer a video mode, it is a frenzy mode - added background speech and punch sound effects to chicken fight - disabled chicken fight adjustment (hasn't been removed yet). - Added Lard bozo detection - commented out unused speech phrases (needed memory for Italian) - stewie spot light is now on during pre/post stewie pinball - stopped newton jackpot lamps from lighting during regular game play - stopped clam kickout sounds in diagnostics System Changes : - compression technique has changed from "any" to "*" - Lowered the switch debounce times for the trough jam switch. - Cleaned up the switch alert reporting. Dedicated switches are now reported as D-N, where N is the dedicated switch number. - Added alphabet characters to the 9x12 font. - Removed 10x15 font, added 9X12 font. - Finished implementing 'player competition mode'. V 5.00 - 19-Feb-2007 Family Guy Changes : - added new meg hit sound f/x - added/fixed italian/german text - added hidden skill shot - added meg speech to super griffins - added a brian speech line that had been commented out - implemented shot counter for all modes; fixed a non-fatal in Ipecac Contest. System Changes : - The switch debounce close and open times for the trough jam switch have been changed from 2 to 1. V 6.00 - 23-Feb-2007 Family Guy Changes : - added french speech - added french/spanish text - fixed bonus hold text during Drunken Clam (now it's Hold Bonus X) - added drop target, drops completed sounds for family mode - removed "head for the TV" speech when "PINBALL" was qualified but not available (i.e. when a multiball event is running? - changed evil monkey award animation - Added TV Final mode - removed some bog from the spinner. V 7.00 - 26-Feb-2007 Family Guy Changes : - new beers collected sound f/x - fart mb switch scores are now scored and shown on the fart mb bg screen - new collect beers display/sound f/x - spanish speech added - Lengthened TV Wizard Mode total page display and added sound to it - Added sounds to TV Wizard mode. - left return lane is now more responsive during fart mb System Changes : - Audits and adjustments now only make '-' and '+' button sounds if the audit and adjustment numbers and/or values actually change. V 8.00 - 1-Mar-2007 Family Guy Changes : - fixed spanish speech - added default setting for extra easy thru extra hard rule installs - added tournament info to attract mode System Changes : - changed asterisk from 7 to 5 pixels wide in the 5X10 font - Tournament 'enter initials' display effect now displays asterisk characters for the PIN. V 9.00 - 6-Mar-2007 Family Guy Changes : - added dubai settings, added mode total transition sound, added new/bigger ramp sound - added penis car speech phrases to family mode - removed fart sounds from spinner during Fart Multiball when "family mode" is set - added drunken clam speech phrases to family mode - added sexy party settings for dubia - added fart multiball total speech phrases to family mode - added lard multiball speech phrases to family mode - added happy hour speech phrases to family mode - added crazy chris speech phrases to family mode V 10.00 - 22-Mar-2007 Family Guy Changes : - Updated sperm attack (final mode) graphics. - Added graphics to first 2 phases of Sperm Attack. - Final Mode qualifying implemented. - final mode lamp effects added. - added Game Intro speech phrases. - added flag art. - added more funny speech phrases. - added final mode music. - Final mode added. System Changes : - Made tilt debounce longer to avoid quick danger/danger/tilt scenarios that occur when nudging the game 1 time. - Increased the heap size. - Added sound effects for USB update complete and USB update error. - Added new 'download compete' sound. - Fixed a bug in 'sys_lamp_matrix_free()'. - Added copyright tool. - Added translations for the 'lost ball recovery' adjustment. V 11.0 - 27-Jun-2007 Family Guy Changes : - added stewie motor test. - Changed scoring for beer can collect. - Fixed some issues with mini-playfield inactivity detection, added an adjustment to turn off auto-disabling if it's still a problem; mode shot counts now reset each time the mode is played so that tv wizard scoring doesn't get obnoxiously high. - added a delay after completing the 4 bank drop targets to reduce balls from being launched into the glass - Stewie Multiball starts are now audited - new graphics, speech added System Changes : - Ball save is now expedited via an outlane switch. - Fixed a bug in the USB write file code that could appear when spanning FAT clusters. Optimized several USB file operations so that they are more efficient and run faster. - Removed the 12v lockup code. This is no longer useful. - Got rid of extra 0 at the end of a minor version. - Added instant info modules. - Factory default USA pricing is now USA10 (1/$0.75, 2/$1.50, 3/$2.00). Tournament prize pool bump upped to $0.50 (from $0.25). - Fixed several USB bugs. - Fixed a problem with the 'total plays' audit. - Fixed a bug with audit dump. - Fixed the extra ball crash bug. This would happen when the maximum number of extra balls was exceeded and the game programmer had specified extra ball points. - STAFF - Designer : Pat Lawlor Artwork : John Youssi, Margaret Hudson Music : David D. Thiel Sound Effects : David D. Thiel Custom Speech Direction : David D. Thiel Custom Speech : Seth MacFarlane (six characters) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10478&o=2 $end $info=sc5fgbh,sc5fgbha,sc5fgbhb,sc5fgbhc, $bio Family Guy - Booze Hound (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3306] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42594&o=2 $end $info=sc5fggp,sc5fggpa,sc5fggpb,sc5fggpc,sc5fggpd,sc5fggpe,sc5fggpf,sc5fggpg, $bio Family Guy - Griffin Plumbing (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3301] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42595&o=2 $end $info=sc5_3555, $bio Fruit Machine published 4 years ago: Family Guy - The Drunken Clam (c) 2016 Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112559&o=2 $end $info=sc5fguy,sc5fguya,sc5fguyb,sc5fguyc,sc5fguyd,sc5fguye,sc5fguyf,sc5fguyg, $bio Family Guy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3213] [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42596&o=2 $end $info=sc4fguy,sc4fguya,sc4fguyb,sc4fguyc,sc4fguyd,sc4fguye, $bio Family Guy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3233] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43021&o=2 $end $gameboy=famjock2, $bio Nintendo Game Boy Cart. published 27 years ago: Family Jockey 2 - Meiba no Kettou [Model DMG-FVJ] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65970&o=2 $end $gameboy=famjocky, $bio Nintendo Game Boy Cart. published 29 years ago: Family Jockey [Model DMG-FJJ] (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65969&o=2 $end $nes=famjocky, $bio Nintendo Famicom cart. published 33 years ago: ?????????? (c) 1987 Namco, Limited. (Family Jockey) - TECHNICAL - Model NAM-FJ-3900 - TRIVIA - Released on April 24, 1987 in Japan. - STAFF - PROGRAMED BY: T. FUKUMOTO, HARUHISA UDAGAWA, KUMI HANAOKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54055&o=2 $end $nes=famimj,famimj1, $bio Nintendo Famicom cart. published 33 years ago: Family Mahjong (c) 1987 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54056&o=2 $end $nes=famimj2, $bio Nintendo Famicom cart. published 32 years ago: Family Mahjong II - Shanghai e no Michi (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54057&o=2 $end $nes=famipinb, $bio Nintendo Famicom cart. published 31 years ago: Family Pinball (c) 1989 Namco, Limited. - TRIVIA - Family Pinball was released on March 24, 1989 in Japan. Export releases: [US] "Rock'n Ball [Model NES-R4-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54058&o=2 $end $info=fapocket, $bio Dedicated Console published 3 years ago: Family Pocket 508 in 1 (c) 2017 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127341&o=2 $end $dragon_cass=famprogs, $bio Dragon cass. published 37 years ago: Family Programs (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116795&o=2 $end $zx81_cass=famquiz, $bio Sinclair ZX-81 cass. published 39 years ago: Family Quiz (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114579&o=2 $end $nes=famiquiz, $bio Nintendo Famicom cart. published 32 years ago: Family Quiz - 4-nin wa Rival (c) 1988 Athena Co. Ltd. - TRIVIA - Released on November 16, 1988 in Japan. - STAFF - Produce: S.N Picture: M.E Music: S.S Quiz: Y.I, S.O Program: K.I, T.O, Z.Y - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54059&o=2 $end $nes=famischl, $bio Family School (c) 19?? Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54060&o=2 $end $info=zon32bit, $bio Dedicated Console published 12 years ago: Family Sport 41-in-1 (c) 2008 Ultimate Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240441&o=2 $end $pc88va=famista,famist89a, $bio Family Stadium (c) 198? Game Arts Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131587&o=2 $end $nes=famitenn, $bio Nintendo Famicom cart. published 33 years ago: Family Tennis (c) 1987 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54061&o=2 $end $gba=famitenn, $bio Nintendo GBA cart. published 18 years ago: Family Tennis Advance [Model AGB-AATJ-JPN] (c) 2002 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70644&o=2 $end $nes=train1aw,train1aw1, $bio Nintendo Famicom cart. published 34 years ago: Family Trainer 1 - Athletic World (c) 1986 Bandai - TRIVIA - Released on November 12, 1986 in Japan. Export releases: [US] "Athletic World [Model NES-AW-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54062&o=2 $end $nes=trai10rk,trai10rkp, $bio Nintendo Famicom cart. published 31 years ago: Family Trainer 10 - Rairai Kyonsees (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54064&o=2 $end $nes=train2rs, $bio Nintendo Famicom cart. published 34 years ago: Family Trainer 2 - Running Stadium (c) 1986 Bandai. - TRIVIA - Released on December 23, 1986 in Japan. Export releases: [US] "Stadium Events [Model NES-SD-USA]" [EU] "Family Fun Fitness 2 - Stadium Events [Model NES-SD-EEC]" [US] "World Class Track Meet [Model NES-WT-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54066&o=2 $end $nes=train3as, $bio Nintendo Famicom cart. published 33 years ago: Family Trainer 3 - Aerobics Studio (c) 1987 Bandai - TRIVIA - Released on February 26, 1987 in Japan. Exported in the USA as "Dance Aerobics [Model NES-AE-USA]" two years later (1989). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54067&o=2 $end $nes=train4jr, $bio Nintendo Famicom cart. published 33 years ago: ファミリートレーナーシリーズ4 ジョギングレース (c) 1987 Bandai (Family Trainer 4 - Jogging Race) - TRIVIA - Released on May 28, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54068&o=2 $end $nes=train5md, $bio Nintendo Famicom cart. published 33 years ago: Family Trainer 5 - Meiro Daisakusen (c) 1987 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54069&o=2 $end $nes=train6mp, $bio Nintendo Famicom cart. published 33 years ago: Family Trainer 6 - Manhattan Police (c) 1987 Bandai - TRIVIA - Released on August 31, 1987 in Japan. Exported in the USA as "Street Cop [Model NES-EC-USA]" two years later (1989). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54070&o=2 $end $nes=train7d, $bio Nintendo Famicom cart. published 33 years ago: ファミリートレーナーシリーズ7 大運動会 (c) 1987 Bandai. (Family Trainer 7 - Daiundoukai) - TRIVIA - Released on November 27, 1987 in Japan. Exported in the USA as "Super Team Games [Model NES-UN-USA]" one year later (1988). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54071&o=2 $end $nes=train8ft, $bio Nintendo Famicom cart. published 33 years ago: Family Trainer 8 - Totsugeki! Fuuun Takeshi-Jou (c) 1987 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54072&o=2 $end $nes=train9f2, $bio Nintendo Famicom cart. published 32 years ago: Family Trainer 9 - Totsugeki! Fuun Takeshi-Jou 2 (c) 1988 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54073&o=2 $end $famicom_flop=famimag1, $bio Nintendo Famicom disk. published 30 years ago: Famimaga Disk Vol. 1 ?? (c) 1990 Tokuma Shoten Intermedia, Incorporated. (Famimaga Disk Vol. 1 - Hong Kong) - TECHNICAL - Disk ID: GTS-HKD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65323&o=2 $end $famicom_flop=famimag2, $bio Nintendo Famicom disk. published 30 years ago: Famimaga Disk Vol. 2 - Panic Space [Model GTS-PSD] (c) 1990 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65324&o=2 $end $famicom_flop=famimag3,famimag3a, $bio Nintendo Famicom disk. published 29 years ago: Famimaga Disk Vol. 3 - All 1 [Model GTS-ALD] (c) 1991 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65325&o=2 $end $famicom_flop=famimag4, $bio Nintendo Famicom disk. published 29 years ago: Famimaga Disk Vol. 4 - Clox [Model GTS-CKD] (c) 1991 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65326&o=2 $end $famicom_flop=famimag6, $bio Nintendo Famicom disk. published 28 years ago: Famimaga Disk Vol. 6 - Janken Disk Shiro [Model GTS-JKD] (c) 1992 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65328&o=2 $end $nes=famist89, $bio Nintendo Famicom cart. published 31 years ago: Famista '89 - Kaimaku Ban!! (c) 1989 Namco, Limited. - TECHNICAL - Model NAM-FS89-4900 - TRIVIA - Released on July 28, 1989 in Japan. - TIPS AND TRICKS - Secret message: At the title screen, hold A + B, then press Start. A staff screen will appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54074&o=2 $end $nes=famist90, $vgmplay=famist90_nes, $bio Nintendo Famicom cart. published 31 years ago: ファミスタ'90 (c) 1989 Namco, Limited. (Famista '90) - TRIVIA - Famista '90 was released on December 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54075&o=2 $end $nes=famist91, $vgmplay=famist91_nes, $bio Nintendo Famicom cart. published 30 years ago: Famista '91 (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54076&o=2 $end $nes=famist92, $bio Nintendo Famicom cart. published 29 years ago: Famista '92 (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54077&o=2 $end $nes=famist93, $vgmplay=famist93_nes, $bio Nintendo Famicom cart. published 28 years ago: Famista '93 (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54078&o=2 $end $nes=famist94, $bio Nintendo Famicom cart. published 27 years ago: Famista '94 (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54079&o=2 $end $gameboy=famista2, $bio Nintendo Game Boy Cart. published 28 years ago: Famista 2 [Model DMG-FDJ] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65972&o=2 $end $gameboy=famista3, $bio Nintendo Game Boy Cart. published 27 years ago: Famista 3 [Model DMG-N3J] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65973&o=2 $end $n64=famista, $bio Nintendo 64 cart. published 23 years ago: Famista 64 (c) 1997 Namco, Limited. - TECHNICAL - Model NUS-NFSJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57703&o=2 $end $gba=famista, $bio Nintendo GBA cart. published 18 years ago: Famista Advance [Model AGB-AN7J-JPN] (c) 2002 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70645&o=2 $end $gameboy=famista, $bio Nintendo Game Boy Cart. published 30 years ago: Famista [Model DMG-FSJ] (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65971&o=2 $end $gamate=famous7, $bio Gamate cart. published 27 years ago: Famous 7 [Model C1052] (c) 1993 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105873&o=2 $end $pc8801_cass=fanfun,fanfuna, $bio NEC PC-8801 Series cass. published 37 years ago: Fan Fun (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91221&o=2 $end $pc8801_flop=fanfun, $bio NEC PC-8801 Series disk. published 37 years ago: Fan Fun (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91757&o=2 $end $nes=fankfb, $bio Fan Kong Feng Bao (c) 199? Shenzhen Jincota Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116252&o=2 $end $nes=fankong, $bio Fan Kong Jing Ying (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76770&o=2 $end $cpc_flop=fanatici09, $bio Amstrad CPC 464 disk. published 31 years ago: Fanatic Issue 1 (c) 1989 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120315&o=2 $end $cpc_flop=fanatici,fanatici01, $bio Amstrad CPC 464 disk. published 31 years ago: Fanatic Issue 2 (c) 1989 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120316&o=2 $end $cpc_flop=fanatici02, $bio Amstrad CPC 464 disk. published 30 years ago: Fanatic Issue 3 (c) 1990 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120317&o=2 $end $cpc_flop=fanatici03,fanatici04, $bio Amstrad CPC 464 disk. published 30 years ago: Fanatic Issue 5 (c) 1990 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120318&o=2 $end $cpc_flop=fanatici05,fanatici06,fanatici07,fanatici08, $bio Amstrad CPC 464 disk. published 30 years ago: Fanatic Issue 7 (c) 1990 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120319&o=2 $end $nes=fancybro, $bio Fancy Bros. (c) 19?? Unknown. A pirate hack of "Super Mario Bros.". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65161&o=2 $end $gba=fancypoc, $bio Nintendo GBA cart. published 18 years ago: Fancy Pocket [Model AGB-AJEJ-JPN] (c) 2002 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70646&o=2 $end $pc8801_flop=fancypro, $bio NEC PC-8801 Series disk. published 33 years ago: Fancy Promenade (c) 1987 Soft Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91758&o=2 $end $x68k_flop=fancyqix, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Fancy Qix (c) 1990 AHS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87514&o=2 $end $info=fncywld, $bio Arcade Video game published 24 years ago: Fancy World - Earth of Crisis (c) 1996 Unico Electronics. A cutesy platform game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is more like a bootleg or hack than an original game; some game code is taken directly from Data East's "Tumble Pop". - STAFF - Program part : Oh Se Bong Scenario part : Na Jong Yong Graphic part : Kim Uk Hyun, Nam Ki Sung Hardware part : Hong Seog Gil Music & Sound : Suk Youn Joo Director : Nam Nam Ki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=803&o=2 $end $bbc_rom=fanfare, $bio Acorn BBC ROM published 34 years ago: Fanfare Ver. 1 (c) 1986 University of Lancaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145330&o=2 $end $kc_cass=eierfan3, $bio Fang die Eier!/3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133783&o=2 $end $kc_cass=eierfan4, $bio Fang die Eier!/4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133784&o=2 $end $dragon_cass=fangman, $bio Dragon cass. published 36 years ago: Fangman (c) 1984 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117204&o=2 $end $pc8801_flop=fangs, $bio NEC PC-8801 Series disk. published 29 years ago: Fangs (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G265 BARCODE: 4988601002653 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91759&o=2 $end $msx1_cass=fankpunk,fankpunka, $bio MSX cass. published 33 years ago: Fanky Punky (c) 1987 PJ Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94634&o=2 $end $msx1_flop=fankpunk, $bio Fanky Punky cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229961&o=2 $end $info=fantasia,fantasiaa,fantasiab,fantasian, $bio Arcade Video game published 26 years ago: Fantasia (c) 1994 Comad Industry Company, Limited. Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies. To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : OKI6295 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Fantasia was released on March 07, 1994 The celebrity portraits : Arnold Schwarzenegger (The Terminator) Bruce Willis (Hudson Hawk) Michael Jackson Peter Weller (RoboCop) Sylvester Stallone Harrison Ford (Indiana Jones) - SERIES - 1. Fantasia (1994) 2. Super Model (1994) 3. New Fantasia (1995) 4. Fantasia II (1997) 5. WOW Fantasia (2001) 6. WOW New Fantasia (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=804&o=2 $end $bbcb_cass=fantdiam, $electron_cass=fantdiam, $bio Acorn BBC/Electron cass. published 36 years ago: Fantasia Diamond (c) 1984 Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51820&o=2 $end $spectrum_cass=fantasia_a,fantasia_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Fantasia Diamond (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78866&o=2 $end $cpc_cass=fantdiam, $bio Amstrad CPC cass. published 36 years ago: Fantasia Diamond (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96232&o=2 $end $cpc_flop=fantasia,fantasia01,fantasia02, $bio Amstrad CPC 464 disk. published 35 years ago: Fantasia Diamond Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128255&o=2 $end $info=fantsia2,fantsia2a,fantsia2n, $bio Arcade Video game published 23 years ago: Fantasia II (c) 1997 Comad. An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitised picture of a naked woman in an erotic pose. Like "Qix" and its sequels, Fantasia's levels are populated with a number of enemies who must be avoided or destroyed. As well as the enemies, players are also fighting against a tight time limit. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 8-way joystick Buttons : 1 - SERIES - 1. Fantasia (1994) 2. Super Model (1994) 3. New Fantasia (1995) 4. Fantasia II (1997) 5. WOW Fantasia (2001) 6. WOW New Fantasia (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=805&o=2 $end $megadriv=fantasia1,fantasia, $bio Sega Mega Drive game published 29 years ago: Fantasia (c) 1991 Sega Enterprises, Ltd. - TECHNICAL - Game ID: 1021-50 Cartridge ID: 670-1600-50 Cover ID: 670-1601-50 - TRIVIA - Released on November 23, 1991 in Europe. Reviews: September 1991 - Consoles + N.1 [FR]: 71/100 October 1991 - Joypad N.1 [FR]: 76/100 Export releases: [US] "Fantasia [Model 1021]" [JP] "Fantasia [Model G-4061]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93904&o=2 $end $pc98=fantsian, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Fantasian (c) 1985 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89462&o=2 $end $x1_flop=fantsian, $bio Sharp X1 5.25in.disk. published 35 years ago: Fantasian X1 (c) 1985 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85978&o=2 $end $pc8801_flop=fantsian, $bio NEC PC-8801 Series disk. published 35 years ago: Fantasian (c) 1985 Xtal Soft. - TECHNICAL - GAME ID: NEXA-12011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91760&o=2 $end $x1_cass=fantsian, $bio Sharp X1 cass. published 35 years ago: Fantasian (c) 1985 Xtal Soft. - TECHNICAL - GAME ID: SIXA-16004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46310&o=2 $end $gbcolor=shaolin, $bio Fantasic ShaoLin Kungfu (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122011&o=2 $end $saturn=fantstep, $bio Sega Saturn game published 23 years ago: Fantastep (c) 1997 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59118&o=2 $end $info=fantastc, $bio Fantastic (c) 198? Taito do Brazil. This seems to be a bootleg version of Galaga, but it runs on Galaxian's hardware. The game is pretty slow and the movement isn't as realistic. - TECHNICAL - Main CPU: Zilog Z80 (3.072 Mhz) Sound Chips: 2x General Instrument AY-3-8910-A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11934&o=2 $end $gba=fant4fonu, $bio Nintendo GBA cart. published 15 years ago: Fantastic 4 - Flame On [Model AGB-BBH4E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70649&o=2 $end $gba=fant4fon, $bio Nintendo GBA cart. published 15 years ago: Fantastic 4 - Flame On [Model AGB-BH4P] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70648&o=2 $end $gba=fant4u,fant4,fant4a,fant4i, $bio Nintendo GBA cart. published 15 years ago: Fantastic 4 [Model AGB-BF4E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70647&o=2 $end $cpc_flop=fantasti, $bio Amstrad CPC type-in published 31 years ago: Fantastic Adventure (c) 1989 Amstrad User - TRIVIA - Listed as a type-in program in the Australian magazine: The Amstrad User. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124736&o=2 $end $gba=fantchld, $bio Nintendo GBA cart. published 15 years ago: Fantastic Children [Model AGB-BFCJ-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70650&o=2 $end $pc8801_flop=20x12, $bio NEC PC-8801 Series disk. published 37 years ago: Fantastic Cubic Part IV - Twenty by Twelve (c) 1983 OAK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91761&o=2 $end $sms=fantdizz, $bio Sega Master System cart. published 27 years ago: Fantastic Dizzy (c) 1993 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56019&o=2 $end $gamegear=fantdizz, $bio Sega Game Gear cart. published 27 years ago: Fantastic Dizzy (c) 1993 Codemasters Software - TIPS AND TRICKS - * Extra Life: Pause the game, then press 2, Leftx4, 2. Unpause and you have an extra life. This code can only be used once! - STAFF - Game Design by : The Oliver Twins, Peter Williamson Program : Paul Griffiths, Lyndon Sharp Graphics : Leigh Christian Music : Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64589&o=2 $end $megadriv=fantdizz,fantdizz1, $bio Sega Mega Drive game published 27 years ago: Fantastic Dizzy (c) 1993 The Codemasters Software Company, Limited. - TRIVIA - Reviews: [FR] October 1993 - Consoles + N.24: 78% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71158&o=2 $end $amigaocs_flop=fantdizz, $bio Commodore Amiga 500 disk. published 27 years ago: Fantastic Dizzy (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74035&o=2 $end $pc8801_flop=fanteatr,fanteatra, $bio Fantastic Eaters (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91762&o=2 $end $cpc_cass=fanta4, $bio Amstrad CPC cass. published 32 years ago: Fantastic Four (c) 1988 Mastertronic, Ltd. Compilation featuring four games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117246&o=2 $end $info=jak_fan4, $bio Dedicated Console published 15 years ago: Fantastic Four (c) 2005 Jakks Pacific, Inc. Plug-and-Play TV game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145596&o=2 $end $psx=fant4, $bio Sony PlayStation disc published 23 years ago: Fantastic Four (c) 1997 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110970&o=2 $end $mz700_cass=fantgrov, $bio Sharp MZ-700 cass. published 36 years ago: Fantastic Grove (c) 1984 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131637&o=2 $end $info=fantjour,fantjoura, $bio Arcade Video game published 26 years ago: Fantastic Journey (c) 1994 Konami. Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=806&o=2 $end $gba=fantmarc, $bio Nintendo GBA cart. published 18 years ago: Fantastic Märchen - Cake-ya-san Monogatari + Doubutsu Chara Navi Uranai Kosei Shinri Gaku [Model AGB-AAXJ-JPN] (c) 2002 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70651&o=2 $end $ngpc=cottonj, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Fantastic Night Dreams Cotton [Model NEOP00800] (c) 2000 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82531&o=2 $end $ngpc=cotton, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Fantastic Night Dreams Cotton [Model NEOP01050] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82530&o=2 $end $a800=fvoyage, $bio Atari 800 cart. published 38 years ago: Fantastic Voyage (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86543&o=2 $end $spectrum_cass=fantasti_b, $bio Fantastic Voyage (c) 198? Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234797&o=2 $end $a2600=fvoyage, $bio Atari 2600 cart. published 38 years ago: Fantastic Voyage (c) 1982 20th Century Fox. You and your submarine are to be injected into the bloodstream of a critically ill patient. Your mission is to blast your way through several phases of artery obstacles and destroy a life threatening Blood Clot. - TECHNICAL - Model 11008 - TIPS AND TRICKS - HINTS FROM THE DESIGNER... * Avoid the walls. Not only are the Antibodies dangerous, they also cut down the chance that an Enzyme will appear. * Get close to the Bacteria and the Blood Clot. This allows your laser to shoot faster. Try to hit each Bacterium at least once, but don't waste too much time on them. Time is your biggest enemy. * Be ready for each new phase, since each requires a different strategy. * Watch the Heart Monitor. If it begins to go flat, you'll want to speed ahead instead of shooting for more points. - STAFF - Developed by Sirius Software. Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50465&o=2 $end $cpc_cass=fntvoyag, $bio Amstrad CPC cass. published 35 years ago: Fantastic Voyage [Model SOFT 984] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99632&o=2 $end $info=fantasyg,fantasyj,fantasyg2, $bio Arcade Video game published 39 years ago: Fantasy (c) 1981 SNK. You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 930 Khz) Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61 Hz Palette colors : 64 Players : 2 Control : 8-way joystick - TRIVIA - According to the book Gamers: Writers, Artists, and Programmers on the Pleasures of Pixels, this was the first arcade game to have a continue feature. Released in October 1981 by SNK. Later licensed to Rock-Ola for manufacture and distribution in the USA (February 1982) (as "Fantasy [Model G-202]") Rob Howes holds the official record for this game with 269,220 points. - PORTS - * COMPUTERS: TI99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=807&o=2 $end $ti99_cart=fantasy, $bio TI-99-4A soft. published 37 years ago: Fantasy (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84582&o=2 $end $info=fantsy95, $bio Arcade Video game published 25 years ago: Fantasy '95 (c) 1995 Hi-max Technology. Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. Looks like a hack of the "Fantasia" series made to include some beefcake, for the ladies. - TECHNICAL - Game ID : COMAD-0953 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The player can choice a famous Korean comedian, Hyung-rae Shim, who also directed some movies such as 'Yonggary' (aka 'Reptilian' in US) and 'D-war'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=808&o=2 $end $dragon_cass=fantfight, $bio Dragon cass. published 36 years ago: Fantasy Fight (c) 1984 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116594&o=2 $end $info=m1fantfb,m1fantfba,m1fantfbb,m1fantfbc,m1fantfbd,m1fantfbf,m1fantfbg,m1fantfbh,m1fantfbj,m1fantfbk,m1fantfbl, $bio Fantasy Football (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40210&o=2 $end $info=ffortune, $bio Slot Machine published 22 years ago: Fantasy Fortune (c) 1998 Aristocrat. A 5-reel 9-line video slot machine. - TECHNICAL - Aristocrat MKIV hardware. Video resolution : 304x216 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18163&o=2 $end $adam_flop=fantasy,fantasya, $bio Coleco Adam disk. published 34 years ago: Fantasy Gamer (c) 1986 Martin Consulting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109444&o=2 $end $zx81_cass=fangamesp, $bio Sinclair ZX-81 cass. published 39 years ago: Fantasy Games (c) 1981 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114799&o=2 $end $zx81_cass=fangames, $bio Sinclair ZX-81 cass. published 39 years ago: Fantasy Games (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114580&o=2 $end $pc98=fknight, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ファンタジーナイト (c) 1988 Systemsoft. (Fantasy Knight) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89463&o=2 $end $info=fantland,fantlanda, $bio Fantasy Land (c) 199? Electronic Devices. A side scrolling platform game. - TECHNICAL - Main CPU : I8086 (@ 8 Mhz) Sound CPU : I8086 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), DAC (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 352 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=809&o=2 $end $amigaocs_flop=fantmang, $bio Commodore Amiga 500 disk. published 26 years ago: Fantasy Manager - The Computer Game (c) 1994 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74036&o=2 $end $pc8801_flop=fantrop,fantropa, $bio NEC PC-8801 Series disk. published 32 years ago: ファンタジー・ロップ (c) 1988 Panther Soft. (Fantasy Rop) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91763&o=2 $end $x68k_flop=fantsht, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Fantasy Shooting (c) 1989 Michael Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87515&o=2 $end $pcecd=fssoldr, $bio Fantasy Star Soldier (c) 199? Inter State - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58491&o=2 $end $info=fantstry,fantstrya, $bio Arcade Video game published 18 years ago: Fantasy Story (c) 2002 ZSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46022&o=2 $end $gamate=fanttrav, $bio Gamate cart. published 27 years ago: Fantasy Travel [Model C1057] (c) 1993 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105874&o=2 $end $cpc_flop=dizzyiii01,dizzyiii02,dizzyiii, $bio Amstrad CPC 464 disk. published 31 years ago: Fantasy World Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120718&o=2 $end $amigaocs_flop=fwdizzy, $bio Commodore Amiga 500 disk. published 29 years ago: Fantasy World Dizzy (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74037&o=2 $end $spectrum_cass=dizzy3,dizzy3a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fantasy World Dizzy (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - [Model 2236] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78871&o=2 $end $msx1_cart=fantzonek, $bio MSX cart. published 33 years ago: Fantasy Zone (c) 1987 Zemina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76735&o=2 $end $nes=fantzone, $vgmplay=fantzone_nest, $bio Nintendo NES cart. published 31 years ago: Fantasy Zone (c) 1989 Tengen Imagine the wildest, wackiest place in the Universe and you've got Fantasy Zone. As Opo-Opo, a living spaceship, you'll marvel at the incredible landscapes filled with the strangest creatures. Watch out. They may look cute and innocent, but they're Menons, nasty aliens that have overrun the eight planets that make up Fantasy Zone. Your job is to clear each world of Menons. Every time you zap one, it runs into a coin. Collect enough coins and you can buy power-up items like deadlier weapons and mightier engines. At the end of every planet lurks a super-powerful boss. Find a way to blast past these monsters in order to continue your exciting journey in the Fantasy Zone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55132&o=2 $end $info=fanzonem, $bio Medal game published 21 years ago: Fantasy Zone (c) 1999 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43868&o=2 $end $sms=fantzonm, $bio Sega Master System cart. published 33 years ago: Fantasy Zone - The Maze (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56021&o=2 $end $msx1_flop=fantzone,fantzonea, $bio Fantasy Zone Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134201&o=2 $end $gamegear=fantzone, $bio Sega Game Gear cart. published 29 years ago: Fantasy Zone Gear - OpaOpa Jr. no Bouke (c) 1991 Sanritsu. - TECHNICAL - [Model T-44017] - TRIVIA - Fantasy Zone Gear was released on July 19, 1991 in Japan. Reviews: September 1991 - Consoles + N.1 [FR]: 64/100 - TIPS AND TRICKS - * Config mode: During the opening screen, when the title has completely appeared, press Up, Right, Down, Left, 1, 2, 1, 2, START. * Invincibility: In the Config menu, select Mode option and press Left+1+2 to access the "Undead" option. - SERIES - 1. Fantasy Zone (1986, ARC) 2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III) 3. Opa Opa [Model G-1343] (1987, Mark III) 4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear) 5. Space Fantasy Zone (1991, PC-Engine CD) 6. Super Fantasy Zone (1993, Mega Drive) 7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2) - STAFF - Main Planner : Masakazu Sato Planner : May, Yama Programmer : Dirty, Teiou Main Graphic : Yama Graphic : Masakazu Sato, Nao, Nobuo Matsushima Sound : Youko (Nasu) Wada - PORTS - * CONSOLES: Sega Game Gear (JP] (jul.23, 1993) "Fantasy Zone Gear - OpaOpa Jr. no Bouken [Meisaku Collection] [Model G-3225]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48400&o=2 $end $gamegear=fantzoneu, $bio Sega Game Gear cart. published 29 years ago: Fantasy Zone Gear (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2319 - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 66/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64590&o=2 $end $sms=fantzon2j, $bio Sega Mark III cart. published 33 years ago: ファンタジーゾーンII オパオパの涙 (c) 1987 Sega Enterprises, Limited. (Fantasy Zone II - Opa Opa no Namida) - TECHNICAL - Game ID: G-1329 - TRIVIA - Released on October 17, 1987 in Japan. - SERIES - 1. Fantasy Zone (1986, ARC) 2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III) 3. Opa Opa [Model G-1343] (1987, Mark III) 4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear) 5. Space Fantasy Zone (1991, PC-Engine CD) 6. Super Fantasy Zone (1993, Mega Drive) 7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2) - PORTS - * OTHERS: Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55861&o=2 $end $nes=opaopa, $vgmplay=opaopa_nes, $bio Nintendo Famicom cart. published 32 years ago: Fantasy Zone II - Opa-Opa no Namida (c) 1988 Sunsoft. - TECHNICAL - Game ID: SS12-5500 Barcode: 4 907940 100226 - TRIVIA - Fantasy Zone II was released on December 20, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54080&o=2 $end $sms=fantzon2, $bio Sega Master System cart. published 33 years ago: Fantasy Zone II - The Tears of Opa-Opa (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56022&o=2 $end $info=fantzn2, $bio Arcade Video game published 32 years ago: Fantasy Zone II - The Tears of Opa-Opa (c) 1988 Sega. Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row. - TECHNICAL - Runs on the Sega "System E" hardware. Main CPU: Zilog Z80 Sound Chips: (2x) Texas Instruments SN76496 - TRIVIA - This is an enhanced adaptation of the Sega Master System game. It was released in 1988, a year after its console counterpart, and adapted for the arcade by Sunsoft, who also handled the Famicom ports of the Fantasy Zone games in Japan. This version is very similar to the Sega Master System version on which it is based. The graphics and sound are seemingly identical, but a few changes have been made. There is a timer that forces the player to progress quickly through the stages, and counters that show which targets have been destroyed, like those in the first game. There are also new end-of-level scoring bonuses. - SERIES - 1. Fantasy Zone (1986, ARC) 2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III) 3. Opa Opa [Model G-1343] (1987, Mark III) 4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear) 5. Space Fantasy Zone (1991, PC-Engine CD) 6. Super Fantasy Zone (1993, Mega Drive) 7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=811&o=2 $end $msx2_flop=fantzon2,fantzon2a, $bio Fantasy Zone II - The Tears of Opa-Opa (c) 198? Unknown Pirate disk from the cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101656&o=2 $end $info=fantzn2x,fantzn2xp, $bio Arcade Video game published 12 years ago: Fantasy Zone II - The Tears of Opa-Opa (c) 2008 Sega Enterprises, Limited. - TECHNICAL - System 16C - TRIVIA - This version was released in September 2008. - TIPS AND TRICKS - There are 3 possible endings: Bad Ending: Finish the game going through all the Bright Side zones. You will turn into dark Opa-Opa, defeat the good Opa-Opa and you'll get the bad ending. Good Ending: Finish the game going through all the Dark Side zones. Your ship will be the good Opa Opa, defeat the dark Opa-Opa and you'll get the good ending. Best Ending: Same condition as the good ending, but make sure you buy the Drop Tear. After defeating the dark Opa-Opa, while he's flashing, hold button 2 & 3 to use the Drop Tear on him. If you destroy him with the Tear, you'll get the best ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48550&o=2 $end $msx2_cart=fantzon2,fantzon2a, $bio MSX 2 cart. published 33 years ago: Fantasy Zone II - The Tears of Opa-Opa (c) 1987 Pony Canyon, Incorporated. - TECHNICAL - Game ID: R68Y5815 - TRIVIA - Original price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51293&o=2 $end $megatech=mt_fz, $info=mt_fz, $bio Sega Mega-Tech cart. published 33 years ago: Fantasy Zone (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-09 - TRIVIA - Fantasy Zone for Mega-Tech was known as the 9th video game made for this System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38478&o=2 $end $info=fantzone,fantzone1,fantzonep,fantzonepr,fantzoneta,fantzonee, $bio Arcade Video game published 34 years ago: Fantasy Zone (c) 1986 Sega Enterprises, Limited. The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. Each level has a number of large, enemy generating ships, that produce a constant stream of enemies to attack the player. While the enemies the generators produce can either be shot or avoided, the generators themselves MUST be destroyed. Once the generators are gone, an end-of-level ship will appear that must be beaten to complete the level. Fantasy Zone is rendered with the surreal, brightly coloured graphics that typify many Japanese videogames; with an equally abstract approach to in-game weapons: with that cartoon comedy staple, the 'anvil', making an appearance. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-5000 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Fantasy Zone was released in March 1986. The game's main character Opa-opa makes a cameo in 'Zillion' a science fiction anime T.V. series from the 80's, and in the Sega Dreamcast games Shenmue (1999) and Shenmue 2 (2001) as a collectable figurine. The Stage 1 music was recycled in the Sega Mega Drive role-playing-game "Phantasy Star 4". The shop music in Fantasy Zone, is recycled in several other Sega games such as 1988's Hot Rod, 1989's Out Run Turbo, and the Sega Genesis/Mega Drive port of Super Hang-On (the tune plays in the shop which is in the console exclusive career mode). Soundtrack releases : [JP] Feb 25, 1987 - Sega Game Music Vol.2 [28XA-108] [JP] Oct 18, 2000 - Sega Game Music Vol.2 [Legend Series] [SCDC-00052] [JP] Sep 11, 2008 - Fantasy Zone Ultra Super Big Maximum Great Strong Complete Album [WM-0604~7] - UPDATES - The music is incomplete in early Japanese version and completed in the US version. - SERIES - 1. Fantasy Zone (1986, ARC) 2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III) 3. Opa Opa [Model G-1343] (1987, Mark III) 4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear) 5. Space Fantasy Zone (1991, PC-Engine CD) 6. Super Fantasy Zone (1993, Mega Drive) 7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2) - STAFF - Director/Main Planner: Yoji Ishii Main Programmer: Shuichi Katagi Music : Hiroshi Miyauchi - PORTS - * CONSOLES: Sega Mark III [JP] (june.15, 1986) "Fantasy Zone [Model G-1301]" [JP] Nintendo Famicom (jul.17, 1987) "Fantasy Zone [Model SS8-5300]" [JP] NEC PC-Engine (oct.14, 1988) "Fantasy Zone [Model H49G-1001]" [JP] Sega Saturn (feb.21, 1997) "Fantasy Zone [Sega Ages] [Model GS-9136]" [JP] Sony PS2 (aug.28, 2003) "Fantasy Zone [Sega Ages 2500 Vol.3] [Model SLPM-62366]" [JP] Sony PS2 (sept.28, 2008) "Fantasy Zone Complete Collection [Sega Ages 2500 Vol.33] [Model SLPM-62780]" Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" * COMPUTERS: [JP] MSX (1986) "Fantasy Zone [Model R55X5812]" [JP] Sharp X68000 (aug.4, 1989) "Fantasy Zone [Model DP-3205012]" Microsoft Windows 98 [JP] (1998) "Memorial Selection [Model HCJ-0147]" * OTHERS: Mobiles phones (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=810&o=2 $end $x68k_flop=fantzone, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Fantasy Zone (c) 1989 Micomsoft. - TECHNICAL - GAME ID: DP-3205012 Fd x1 - TRIVIA - Fantasy Zone for X68000 was released on August 04, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48395&o=2 $end $sms=fantzone,fantzonej,fantzone1, $bio Sega Mark III cart. published 34 years ago: ファンタジーゾーン (c) 1986 Sega Enterprises, Limited. (Fantasy Zone) - TECHNICAL - Game ID: G-1301 - TRIVIA - Fantasy Zone for Mark III was released on June 15, 1986 in Japan. It was the very first 'Gold Cartridge' for the Mark III. - STAFF - Programmer: Dunk Asi 12, Sexy Bomb, Asco3458 Design: Matilda Yoko, Mayu, Takako Kawaguchi (Choko), Aya Music: Tokuhiko Uwabo (Noah Toku) Director: Mutsuhiro Fujii (Warlock Mut 241) Special Thanks: Yoji Ishii (Ici), Shuichi Katagi (Ktg), Ken, Hiroshi Kawaguchi (Hiro) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48391&o=2 $end $sms=fantzonetw, $bio Sega Mark III cart. published 34 years ago: Fantasy Zone (c) 1986 Aaronix - TECHNICAL - Game ID: GB1301 Cart color: White/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56020&o=2 $end $pce=fantzone, $bio NEC PC-Engine HuCARD published 32 years ago: Fantasy Zone (c) 1988 NEC Avenue, Limited. Fantasy zone is a side scrolling shooter by NEC Avenue, conversion of Sega's arcade game originally released in 1986. The player takes control of a cute little flying ship called Opa-Opa and his mission is to restore peace to Fantasy Zone and to find out who is behind the invasion. Fantasy Zone actually borrows some core gameplay mechanics from Atari's Defender and Opa must destroy a given number of bases in each stage in order to proceed to the boss. Opa can use to different weapons - the first one is a standard vulcan-twin-gun that fires quickly and decimates enemies, the second one is a powerful bomb that can only be dropped downwards. Defeated foes drop coins that the player can collect to purchase upgrades in various shops hidden inside red floating balloons. There, Opa can purchase goods such as speed boosts (big wings, jet engine, turbo engine...), extra lives, upgrade his main weapons (wide beams, laser beams, 7 ways shots...) or his bombs (twin bombs, smart bombs...). New weapons, however, have a time limit and need to be purchased again at a higher cost. - TECHNICAL - [Model H49G-1001] - TRIVIA - Fantasy Zone for PC-Engine was released on October 14, 1988 in Japan for 4900 Yen. Fantasy Zone is an arcade game originally released by Sega in 1986. - TIPS AND TRICKS - * Invincibility: During the game, pause (by pressing Run) and press I once, II twince, up 3 times, down 4 times, right 5 times and left 6 times. Unpause the game and you are now invincible. You must repeat this tip for every new stage though. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48394&o=2 $end $msx1_cart=fantzone, $bio MSX cart. published 34 years ago: Fantasy Zone (c) 1986 Pony Canyon, Incorporated. - TECHNICAL - Game ID: R55X5812 BARCODE: 4988013008694 - TRIVIA - Original price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48392&o=2 $end $nes=fantzonej, $vgmplay=fantzonej_nes, $bio Nintendo Famicom cart. published 33 years ago: Fantasy Zone (c) 1987 Sunsoft. - TECHNICAL - Model SS8-5300 - TRIVIA - Fantasy Zone for Famicom was released on July 17, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48393&o=2 $end $tg16=fantzone, $bio NEC TurboGrafx-16 cart. published 31 years ago: Fantasy Zone [Model TGX020017] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84315&o=2 $end $saturn=fantzone,fantzoneb,fantzonea, $bio Sega Saturn game published 23 years ago: Fantasy Zone (c) 1997 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9136] [Sega Ages] - TRIVIA - Fantasy Zone for Saturn was released on February 21, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48396&o=2 $end $info=fantasyu, $bio Arcade Video game published 38 years ago: Fantasy [Model G-202] (c) 1982 Rock-Ola Mfg. Corp. You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 930 Khz) Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick - TRIVIA - Released in February 1982 by Rock-Ola in the USA market. This game was originally released by SNK in October 1981 in Japan. Rob Howes holds the official record for this game with 269,220 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36003&o=2 $end $apple2_flop_orig=fantvisn, $bio Apple II disk. published 35 years ago: Fantavision (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229120&o=2 $end $apple2gs=fantavsn, $bio Apple IIGS disk. published 33 years ago: Fantavision (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115086&o=2 $end $info=fantazia, $bio Arcade Video game published 40 years ago: Fantazia (c) 1980 Subelectro. Unauthorized bootleg of Moon Cresta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=812&o=2 $end $info=j7fantaz, $bio Fantaztec (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18211&o=2 $end $cpc_flop=fantomas, $bio Amstrad CPC type-in published 34 years ago: Fantomas (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120573&o=2 $end $cpc_flop=fantomef, $bio Amstrad CPC type-in published 22 years ago: Fantome (c) 1998 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119545&o=2 $end $cpc_cass=fantcity, $bio Amstrad CPC cass. published 34 years ago: Fantome City (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96233&o=2 $end $cpc_flop=fantomec01,fantomec, $bio Amstrad CPC 464 disk. published 34 years ago: Fantome City (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121590&o=2 $end $cpc_flop=fantomes, $bio Amstrad CPC type-in published 33 years ago: Fantomes (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119152&o=2 $end $cpc_flop=fanzyiii,fanzyiii01, $bio Amstrad CPC 464 disk. published 27 years ago: Fanz'Y III (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123321&o=2 $end $cpc_flop=fanzines,fanzines01, $bio Amstrad CPC 464 disk. published 29 years ago: Fanzines (c) 1991 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124589&o=2 $end $pc98=fsmoon, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ファーサイドムーン 地球防衛軍II (c) 1989 Artdink Corp. (Far Side Moon - Chikyuu Bouei-gun II) - TECHNICAL - BARCODE: 4988640000160 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89121&o=2 $end $x68k_flop=farside, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ファーサイドムーン 地球防衛軍II (c) 1990 Artdink Corp. (Far Side Moon - Chikyuu Bouei-gun II) - TECHNICAL - BARCODE: 4988640000207 - TRIVIA - Released on April 13, 1990 in Japan. Retail price: 9500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87516&o=2 $end $apple2_flop_clcracked=farstar, $bio Apple II disk. published 36 years ago: Far Star (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230602&o=2 $end $info=farwest, $bio Far West (c) 198?. Pirate version of "Iron Horse". - TECHNICAL - Main CPU: Motorola M6809 (@ 3.072 Mhz) Sound CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: YM2203 (@ 3.072 Mhz), (3x) RC (@ 3.072 Mhz) Screen orientation: Horizontal Video resolution: 240 x 224 pixels Screen refresh: 30.00 Hz Palette colors: 256 Players: 2 Control: 4-way joystick Buttons: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=814&o=2 $end $pmd85_cass=faraonov, $bio Tesla PMD-85 cass. published 32 years ago: Faraonova Hbroka (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236485&o=2 $end $x68k_flop=farewell, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Farewell Disk (c) 1994 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87517&o=2 $end $info=farfalla,farfallag,farfallai, $bio Pinball published 37 years ago: Farfalla (c) 1983 Zaccaria. - TECHNICAL - The backglass artwork on Farfalla is a two piece design incorporating a molded plastic insert containing most of the artwork in 3-D bass relief, and a glass with plants painted around the borders. - TRIVIA - The title of this game translates from Italian as 'Butterfly'. - UPDATES - There are two different plastic inserts. The original one was apparently too risque for the US importer, so it was modified to be less revealing. Distinguishing the original from the US version is easy; in the US version, the woman in the artwork has a blue "scarf" hiding her chest and a blue belt around her waist. In the original artwork, shown on the manual cover, and the side cabinet art, the woman's chest is nearly bare. - SCORING - Playfield layout described from the flippers, and going around the playfield clockwise. * Flippers: There are two. Normal configuration, normal placement. * Left Slingshot: Normal slingshot, normal placement. Scores 10 points and toggles the lit Inlane between right and left. * Left Inlane: A normal inlane. Feeds the ball to the left flipper. Scores 5000 points when lit, 500 when not lit. When lit, spots one letter in L-O-V-E. * Left Outlane: An outlane. Lose the ball. Can be lit by collecting one set of drop targets (See Operator Adjustments). Scores 10,000 points. * Left Outlane Flipper: If the Outlane is lit, the flipper can be used once to try to save the ball. * Left Move Ramp Target: A standup target that, if the Special Bonus is not lit, will lower the Ramp to the Upper Playfield. Scores 10,000 points. * Special Bonus Lane (Under the Ramp): Collects Special Bonus (21,000 points multiplied by the Bonus Multiplier) and spots one set of drop targets toward lighting Multi Special when lit. Scores 10,000 points when not lit. When spotting drop targets, the player will be given whichever colour (Blue, Yellow, Red) they have the least of. If two of the colours are equal, then it will spot in the order Yellow, Red, Blue (i.e.: if the player has one Blue, two Red and two Yellow, Special Bonus will spot the next Yellow). * Ramp: Leads to the Upper Playfield. Begins the game raised. Lowered by either of the two Move Ramp targets. Raised by lighting the Special Bonus or by sending the ball up the Ramp. * Multi Special Target: A standup target. When lit, can be hit to collect the Multi Special (See Operator Adjustments). When not lit, scores 5,000 points. Lit by collecting Blue, Yellow, and Red drop targets. There are three sets of lights on the playfield showing the player's progress toward the Multi Special. * Red Drop Targets: Four drop targets. Each one scores the lit value; 800 (not lit), 1000, 3000, 5000, or 8000 points. Collecting all four drop targets scores one Red Special toward the Multi-Special. Each target advances the Special Bonus one position. * Pop Bumper Switch: Two of the four Pop Bumpers are lit at any given time. This switch alternates the two that are lit. Scores 100 points. * L-O-V-E Lanes: Collecting each of the four letters spells LOVE and relights all four letters. The L, O, and V are standard rollover lanes. The E is a small horseshoe turn with a rollunder that leads to the Top Arch. Each scores 10,000 points when lit, 5000 when not lit. * Top Arch: A small Top Arch. The plunger habitrail starts the ball here and the ball can be returned here via the E lane. The only exits are via the L, O, and V rollover lanes. * Pop Bumpers: Four standard Pop Bumpers, arranged in an L shape. Hitting a lit Pop Bumper five times advances the Special Bonus one position. Scores 1000 points when lit, 100 when not lit. * Orange Drop Targets: Three drop targets that score the lit value, 800 (not lit), 1000, 3000, or 5000 points, and advance the Orange Special. Each target advances the Special Bonus one position. Collecting the Orange Special scores the operator set value, and unlights the Orange lights. * Blue Drop Targets: Four drop targets in the center of the playfield, angled slightly so that shots to these targets do not go straight down the middle. Like the Red Targets, each one scores the lit value; 800 (not lit), 1000, 3000, 5000, or 8000 points. Collecting all four drop targets scores one Blue Special toward the Multi-Special. Each target advances the Special Bonus one position. * Move Ramp Target: Behind the two middle Blue Targets is a Move Ramp target. Like the Left Move Ramp target, this will lower the Ramp if the Special Bonus is not lit, and scores 10,000 points. * Right Outlane Flipper: If the Outlane is lit, the flipper can be used once to try to save the ball. * Right Outlane: An outlane. Lose the ball. Can be lit by collecting one set of drop targets (See Operator Adjustments). Scores 10,000 points. * Right Inlane: A normal inlane. Feeds the ball to the right flipper. Scores 5000 points when lit, 500 when not lit. When lit, spots one letter in L-O-V-E. * Right Slingshot: Normal slingshot, normal placement. Scores 10 points and toggles the lit Inlane between right and left. * Manual Plunger: This is a normal plunger, except that the plunger lane is a habitrail to make more room on the playfield for the outlane flippers (React Feature). Its habitrail leads to the top arch. * Upper Playfield: This is a clear plastic playfield covering the top left corner of the main playfield. Sending the ball up the Ramp leads to the Upper Playfield. There are two flippers here that are only active when the ball is on the playfield. There is a drain hole between the flippers leading back to the lower playfield. * Yellow Drop Targets: On the Upper Playfield are six drop targets. Each target scores 30,000 points. Collecting all six targets without losing the ball back to the lower playfield, lights the Upper Special. * Upper Special: A standup target in a very short lane at an angle, at the upper left corner of the Upper Playfield. When lit, can be hit to collect the Upper Special. When not lit, scores 10,000 points. * Bonus Multiplier: Spelling L-O-V-E, either via the top rollovers or by hitting the lit inlanes, advances the Bonus Multiplier. Possible values are 2X, 5X, and 10X. After 10X Bonus Multiplier has been lit, spelling L-O-V-E does nothing. The Bonus Multiplier is used in conjunction with the Special Bonus. During game play, lighting Special Bonus is done by hitting drop targets (Red, Blue, Yellow and Orange) and Pop Bumpers. Once Special Bonus is lit, hitting the lane under the ramp scores 21,000 points (1000 for each drop target) multiplied by the Bonus Multiplier. The Bonus Multiplier is then reset to 1X and the Special Bonus returns to 0 (no lights lit). * End-of-Ball Bonus: The bonus scored at the end of the ball is similar to collecting the Special Bonus during gameplay. The player receives 1000 points for each drop target collected toward Special Bonus, multiplied by the current Bonus Multiplier. The Bonus Multiplier is then reset to 1X for the next ball, but the collected drop targets remain collected. - TIPS AND TRICKS - * This is a fairly simple game. Hit targets, score points, advance toward a jackpot payoff (Multi Special), and start again. The key to a high score is keeping the ball in play, and collecting Extra Balls. Keep the Outlanes lit for "React" at all times, as the ball goes in there a lot, and it is quite possible to shoot from one Outlane directly into the other. The Yellow targets are lucrative, but after 21 drop targets have been hit, the Special Bonus is lit and must be collected before the Ramp can be lowered again. * Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus. Tilting during the timed-play last ball (see Operator Settings) results in the ball being returned to the player after it drains. The clock keeps running during the time it takes for the ball to make its way to the drain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5384&o=2 $end $tiki100=farge, $bio TIKI-100 disk. published 30 years ago: Farge (c) 1990 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237336&o=2 $end $nes=fariaj, $bio Nintendo Famicom cart. published 31 years ago: Faria - Fuuin no Tsurugi (c) 1989 High Score Media Work - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54081&o=2 $end $nes=faria, $bio Nintendo NES cart. published 29 years ago: Faria (c) 1991 Nexoft North American release. Game developed in Japan. Description from the back cover: If you're ready for mind-blowing action... If you're prepared to test yourself against the most fearsome forces of evil... Then it's time to enter the world of FARIA! Slash your way through a relentless onslaught of bloodthirsty monsters! Challenge a cruel and cunning Wizard with your magic and your wits! The King's daughter has been kidnapped by a fiendishly powerful Wizard for his bride. The soldiers and magicians of the King are all powerless to rescue her. And now you have come from a distant land to answer the king's desperate pleas for help! FARIA is action-adventuring fun for the entire family! - TECHNICAL - GAME ID: NES-N6-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55133&o=2 $end $pcecd=metlfant, $bio NEC PC-Engine CD published 28 years ago: Farjius no Jakoutei - Neo Metal Fantasy (c) 1992 Human Entertainment - TECHNICAL - GAME ID: HMCD2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58185&o=2 $end $saturn=farsaga, $bio Sega Saturn game published 22 years ago: Farland Saga (c) 1998 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59119&o=2 $end $saturn=farsagat, $bio Sega Saturn game published 22 years ago: Farland Saga - Toki no Michishirube (c) 1998 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59120&o=2 $end $psx=farsagat, $bio Sony PlayStation disc published 21 years ago: Farland Saga - Toki no Michishirube (c) 1999 TGL [Technical Group Laboratory]. - TECHNICAL - [Model SLPS-01903] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85138&o=2 $end $pc98=farland2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ファーランドストーリー アーク王の遠征 (c) 1994 TGL [Technical Group Laboratory]. (Farland Story - Arc Ou no Ensei) - TECHNICAL - BARCODE: 4935066105085 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89468&o=2 $end $pc98=farland5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ファーランドストーリー 大地の絆 (c) 1994 TGL [Technical Group Laboratory]. (Farland Story - Daichi no Kizuna) - TECHNICAL - BARCODE: 4935066105177 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89464&o=2 $end $saturn=farland,farlanda, $bio Sega Saturn game published 23 years ago: Farland Story - Habou no Mai (c) 1997 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59121&o=2 $end $pc98=farland4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ファーランドストーリー 白銀の翼 (c) 1994 TGL [Technical Group Laboratory]. (Farland Story - Hakugin no Tsubasa) - TECHNICAL - BARCODE: 4935066105139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89465&o=2 $end $pc98=farland3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ファーランドストーリー 天使の涙 (c) 1994 TGL [Technical Group Laboratory]. (Farland Story - Tenshi no Namida) - TECHNICAL - BARCODE: 4935066105122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89466&o=2 $end $pc98=farland, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Farland Story - Tooi Kuni no Monogatari (c) 1993 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89467&o=2 $end $psx=farland, $bio Sony PlayStation disc published 23 years ago: Farland Story - Yottsu no Fuuin (c) 1997 TGL [Technical Group Laboratory]. - TECHNICAL - [Model SLPS-00797] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85139&o=2 $end $snes=farland2, $bio Nintendo Super Famicom cart. published 25 years ago: Farland Story 2 [Model SHVC-A2FJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61295&o=2 $end $pcfx=farland, $bio NEC PC-FX game published 24 years ago: Farland Story FX (c) 1996 NEC Home Electronics, Ltd. - TECHNICAL - Game ID: FXNHE628 - TRIVIA - Farland Story FX was released on November 08, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103665&o=2 $end $snes=farland, $bio Nintendo Super Famicom cart. published 25 years ago: Farland Story [Model SHVC-AFSJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61294&o=2 $end $pc8801_flop=farm, $bio Farm (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91764&o=2 $end $msx1_cart=farmkit, $bio MSX cart. published 34 years ago: Farm Kit [Model HBS-H019C] (c) 1986 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76736&o=2 $end $bbcb_flop_orig=farmman, $bio Acorn BBC Micro B disk. published 34 years ago: Farm Management Package (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125179&o=2 $end $spectrum_cass=fjack2, $bio Sinclair ZX Spectrum cass. published 12 years ago: Farmer Jack and the Hedge Monkeys! (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226555&o=2 $end $spectrum_cass=fjack1,fjack1d, $bio Sinclair ZX Spectrum cass. published 14 years ago: Farmer Jack In Harvest Havoc! (c) 2006 Cronosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225531&o=2 $end $spectrum_cass=fjacktri, $bio Sinclair ZX Spectrum cass. published 11 years ago: Farmer Jack Trilogy (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226556&o=2 $end $info=farmer, $bio Arcade Video game published 35 years ago: Farmers Rebellion (c) 1985 Sun Electronics. Export release. Game developed in Japan. See the original for more information about the game itself; "Ikki". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3655&o=2 $end $a2600=farmyard,farmyarde, $bio Farmyard Fun (c) 19?? Ariola. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50466&o=2 $end $to7_cass=faroux, $bio Faroux (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108250&o=2 $end $amigaocs_flop=fascinat, $bio Commodore Amiga 500 disk. published 28 years ago: Fascination [Kings of Adventures 1] (c) 1992 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74038&o=2 $end $spectrum_cass=fasebonu, $bio Sinclair ZX Spectrum cass. published 3 years ago: Fase Bonus the Game (c) 2017 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226472&o=2 $end $ngpc=faseleij, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Faselei! [Model NEOP00510] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82533&o=2 $end $ngpc=faselei, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Faselei! [Model NEOP00900] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82532&o=2 $end $info=fashion, $bio Slot Machine published 20 years ago: Fashion (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29139&o=2 $end $info=fashiong,fashiong2, $bio Arcade Video game published 23 years ago: Fashion Gambler (c) 1997 ADP. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10341&o=2 $end $info=sc4fastf,sc4fastfa,sc4fastfb,sc4fastfc, $bio Fast 'N' Furious (c) 200? Mazooma Games. Fast 'N' Furious is a fiery multi-stake game with a multiple Hi-Lo feature. Fill the 1-8 trail or obtain a reel win to enter the feature. Gamble Hi-Lo on 3 reels to fill the Super KOs, Nudges and Winspins pots. Gamble to a lit 'Feature Exchange' point to be offered a feature. If you reject this offer, the feature will be turned red for next time around, when you might get some big wins! Collecting Super KOs awards knockouts above the current cash ladder level. - TECHNICAL - [Model PR2071] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 10/20/30p multi-stake play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11896&o=2 $end $cpc_flop=fastbasi,fastbasi01, $bio Amstrad CPC 464 disk. published 32 years ago: FAst BAsic COMpiler (c) 1988 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125070&o=2 $end $apple2gs=fastbrk, $bio Apple IIGS disk. published 31 years ago: Fast Break (c) 1989 Accolade, Incorporated. - STAFF - Designed by: Steve Cartwright Apple IIGS version by: Greg Hospelhorn, George Wong Producer: Pam Levins Artist: Roseann Mitchell Manual by: Jenna Hoff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49791&o=2 $end $amigaocs_flop=fastbrk, $bio Commodore Amiga 500 disk. published 31 years ago: Fast Break (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74039&o=2 $end $info=sc5fast, $bio Fast Cash (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42587&o=2 $end $info=fastdrwp, $bio Arcade Video game published 37 years ago: Fast Draw (c) 1983 Stern Electronics. A video poker game. - TRIVIA - Very few were produced. The game was marketed to gambling establishments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4804&o=2 $end $info=fastdraw,fastdraw_130, $bio Arcade Video game published 26 years ago: Fast Draw Showdown (c) 1994 American Laser Games, Incorporated. You would come face to face with some of the quickest gun slinger in the area. You work your way through town till you meet up with Wes Flowers... One of the fastest 'quick-drawers' in the world. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 2 Buttons : 2 This games uses a laser disc. - TRIVIA - While Wes Flowers is featured in Fast Draw Showdown, he is actually a real person who has worked on several films such as Beverly Hills Cop III as a gun handler. - PORTS - * CONSOLES: Nintendo Wii (2010; As a WiiWare release) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4491&o=2 $end $vic1001_cart=fasteddy, $bio Commodore VIC-20 cart. published 38 years ago: Fast Eddie (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84419&o=2 $end $a800=fasteddy, $bio Atari 800 cart. published 38 years ago: Fast Eddie (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86544&o=2 $end $a2600=fasteddi, $bio Atari 2600 cart. published 38 years ago: Fast Eddie (c) 1982 20th Century Fox. Your objective is to help Eddie capture as many floating prizes as he can jump up and grab. You must keep Eddie hoppong over the pesky little Sneakers while quiding him up, down and around the screen. - TECHNICAL - Model 11003 - TIPS AND TRICKS - HINTS FROM THE DESIGNER... Learn to jump while running toward an oncomming Sneaker. This gives you the longest leap, and is the best way to play the game successfully. Another strategy is to jump when you're right against the edge of the screen. The Sneakers will run under you and either pass by or bounce back before you come down. Eddie is always safe while on a Ladder, but you must be extra careful when Eddie is on Ladders that align. A heavey hand on the joystick will have Eddie climbing up and down Ladders out of control. - STAFF - Developed by Sirius Software. Programmer: Mark Turmell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50467&o=2 $end $a2600=fasteddic, $bio Atari 2600 cart. published 37 years ago: Fast Eddie (c) 1983 CCE - TECHNICAL - Model C-834 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50468&o=2 $end $amigaocs_flop=fastfood, $bio Commodore Amiga 500 disk. published 29 years ago: Fast Food (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74040&o=2 $end $a2600=fastfoodz, $bio Fast Food (c) 19?? Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50470&o=2 $end $cpc_flop=fastfood03, $bio Amstrad CPC 464 disk. published 31 years ago: Fast Food Dizzy Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122448&o=2 $end $cpc_flop=fastfood02, $bio Amstrad CPC 464 disk. published 31 years ago: Fast Food Dizzy Trained (c) 1989 Shadocks, Les [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122591&o=2 $end $cpc_cass=fastfood, $bio Amstrad CPC cass. published 31 years ago: Fast Food Dizzy [Model 3168] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96234&o=2 $end $cpc_flop=fastfood01,fastfood, $bio Amstrad CPC 464 disk. published 31 years ago: Fast Food Dizzy [Model 92] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127989&o=2 $end $a2600=fastfood,fastfoode,fastfoode1, $bio Atari 2600 cart. published 38 years ago: Fast Food (c) 1982 Telesys. Get Fatter! Consume as many calories as you can before you get your fill of purple pickles and the snack bar closes. - TECHNICAL - Model 1003 - TIPS AND TRICKS - The food flies totally at random each game. There are no patterns and no safe spots on the screen. Remember there's no penalty for missing food, but it'll slow down your scoring. To get the best scores go after the higher-valued items. - STAFF - Programmer: Don Ruffcorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50469&o=2 $end $c64_cass=fastfood, $bio Commodore C64 cass. published 31 years ago: Fast Food (c) 1989 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 1250 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146508&o=2 $end $spectrum_cass=dizzyff,dizzyffa,dizzyffb,dizzyffc, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fast Food! (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2167 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78873&o=2 $end $cpc_flop=fastform, $bio Amstrad CPC 464 disk. published 35 years ago: Fast Format (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125071&o=2 $end $info=fastfort, $bio Slot Machine published 22 years ago: Fast Fortune (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116189&o=2 $end $info=m4fastfw,m4fastfw__a,m4fastfw__b,m4fastfw__c,m4fastfw__d,m4fastfw__e,m4fastfw__f, $bio Fast Forward (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15075&o=2 $end $kc_cass=fft, $bio Fast Fourier Transformation (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133731&o=2 $end $info=fastfred, $bio Arcade Video game published 38 years ago: Fast Freddie (c) 1982 Atari. Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1982 by Atari, under license from Kaneko. This game is also known as "Fly-Boy" (by Kaneko). Bert Zelton holds the official record for this game with 22,296,540 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=815&o=2 $end $info=j6fastfr,j6fastfra, $bio Fast Fruits Club (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41086&o=2 $end $info=sc4ffru,sc4ffrua,sc4ffrub,sc4ffruc,sc4ffrud,sc4ffrue, $bio Fast Fruits (c) 200? QPS Interactive. - TECHNICAL - [Model PR7070] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42593&o=2 $end $nes=fastgunm, $bio Fast Gunman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84000&o=2 $end $c128_flop=fasthack, $bio Commodore C128 disk. published 32 years ago: Fast Hack'em 128 (c) 1988 Basement Boys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231903&o=2 $end $info=fi6845,fi8275, $bio Arcade Video game published 41 years ago: Fast Invaders (c) 1979 Fiberglass. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100767&o=2 $end $info=fastlane, $bio Arcade Video game published 33 years ago: Fast Lane (c) 1987 Konami. In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle. These power-ups are as follows : JUMP - Allows you to either jump over the other vehicle or jump on top of it. SHOOT - Allows you to fire a bullet at the other vehicle. ATTACK - Allows you to charge into the other vehicle. ? - Can either be Option which fires forwards or Line which shoots vertically. Both also help you complete the maze. FLASH - Allows you to stun the other vehicle from any distance. - TECHNICAL - Game ID : GX752 Main CPU : HD6309 (@ 3 Mhz) Sound Chips : (2x) K007232 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 280 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=816&o=2 $end $c64_cart=epyxfast1, $bio Commodore C64 cart. published 36 years ago: Fast Load Cartridge Ver.1 (c) 1984 Epyx, Inc. The Epyx Fast Load is a floppy disk fast loader cartridge. It allows programs to load from the Commodore 1541 disk drive at 2500 bytes per second, approximately five times faster than the normal speed. In addition to disk acceleration, the cartridge also provides a built-in version of the Commodore DOS Wedge. This dramatically reduces the number of keystrokes needed to load or save files or perform disk operations, and makes the cartridge even more convenient. - TRIVIA - Since it is stored on a cartridge, and thus provides instant access without requiring any hardware modification of the C64 or disk drive, the Fast Load quickly became a very popular peripheral among C64 users. While the original 1984 version of the Fast Load will not work with the SD2IEC floppy drive emulation system, newer variants of the cartridge do support it; "Fast Load Cartridge Ver.2". - STAFF - Programmed by: Scott Nelson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231952&o=2 $end $c64_cart=epyxfast, $bio Commodore C64 cart. published 36 years ago: Fast Load Cartridge Ver.2 (c) 1984 Epyx, Inc. This newer version adds support for the SD2IEC floppy drive emulation system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231951&o=2 $end $dc=fststrkr, $bio Sega Dreamcast GD published 10 years ago: Fast Striker (c) 2010 NG:Dev.Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138605&o=2 $end $info=j2fasttk, $bio Fast Trak (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40951&o=2 $end $info=j6fasttk,j6fasttka,j6fasttkb,j6fasttkc, $bio Fast Trak (c) 199? JPM. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41087&o=2 $end $adam_flop=fpatch,fpatch1,fpatch2,fpatch2a, $bio Coleco Adam disk. published 33 years ago: Orphanware Fast-Patch (c) 1987 Orphanware. Patches your ADAM for use with a parallel printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82660&o=2 $end $vz_snap=fd,fdv11,fd2_demo,fdv12, $bio Fastdisk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235023&o=2 $end $info=ftspeed, $bio Arcade Video game published 17 years ago: Faster Than Speed (c) 2003 Sammy Corporation. Enter the exciting street-racing world of FASTER THAN SPEED where the winner rules and the loser walks! Hit the street with the most addictive driving experience of your life! Pick from 8 customized rides. FASTER THAN SPEED will take your players into the exotic, dim-lit, back streets of over 6 tracks challenging the quickest, the fastest, the baddest, and the most stocked racer conquers the asphalt! To take down your challenger, you need to burn the street with a variety of high-speed tricks. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 64-bit RISC CPU Graphic Engine : PowerVR 2 Sound Engine : ARM7 Yamaha AICA (@ 45 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4352&o=2 $end $info=sqbert, $bio Arcade Video game published 37 years ago: Faster, Harder, More Challenging Q*bert (c) 1983 Mylstar Electronics. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC, Votrax SC-01 Screen orientation : Vertical Video resolution : 256 x 240 pixels Screen refresh : 61.419025 Hz Palette colors : 16 Players : 2 Control : 4-way joystick (diagonal) - TRIVIA - This game is an unreleased prototype, never went into production, and no dedicated cabinets are known to exist. A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game. - UPDATES - Differences between FHMC Q*bert and Q*bert : * As the name implies, it is faster. * Platforms shift position. * There are bonus rounds after levels two and five. * New enemy Q*bertha (acts the same as Coily). - STAFF - Programming by : Warren Davis Video graphics by : Jeff Lee Sound by : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=817&o=2 $end $megadriv=fastest1, $bio Sega Mega Drive game published 29 years ago: Fastest 1 (c) 1991 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56508&o=2 $end $gameboy=fastlap, $bio Nintendo Game Boy Cart. published 29 years ago: Fastest Lap (c) 1991 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65974&o=2 $end $apple2_cass=fastgamm, $bio Apple II cass. published 41 years ago: Fastgammon (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135949&o=2 $end $sorcerer_cass=fgam, $bio Exidy Sorcerer cass. published 41 years ago: Fastgammon (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232358&o=2 $end $super80_cass=xfgam, $bio Fastgammon [Model 502R2] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126806&o=2 $end $zx81_cass=fastload, $bio Sinclair ZX-81 cass. published 38 years ago: Fastload (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115014&o=2 $end $zx81_cass=fastloada, $bio Fastload (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114812&o=2 $end $apple2_flop_clcracked=fstrquiz, $bio Apple II disk. published 37 years ago: FasTrack Quizzer (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231278&o=2 $end $lynx=fatbobby, $bio Fat Bobby (c) 199? Telegames. - STAFF - Programmer: Steve Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58819&o=2 $end $info=sc5fbspn,sc5fbspna, $bio Fat Boy Spin (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1701] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11520&o=2 $end $info=sc4fbspn,sc4fbspna,sc4fbspnb,sc4fbspnc, $bio Fat Boy Spin (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1721] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43019&o=2 $end $info=m5fatcat, $bio Fat Cat (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41568&o=2 $end $apple2_flop_clcracked=fatcity, $bio Apple II disk. published 37 years ago: Fat City (c) 1983 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231028&o=2 $end $bbcb_cass=fatmnsam, $bio Acorn BBC/Electron cass. published 35 years ago: Fat Man Sam (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51821&o=2 $end $svision=fatcraft, $bio Super Vision game published 28 years ago: Fatal Craft (c) 1992 Watara. - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95437&o=2 $end $megadriv=fatfury, $bio Sega Mega Drive game published 27 years ago: Fatal Fury (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56509&o=2 $end $dc=fatfury, $bio Sega Dreamcast GD published 19 years ago: Fatal Fury - Mark of the Wolves [Model T-44306N] (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135462&o=2 $end $info=fatfurwa, $bio Arcade Video game published 21 years ago: Fatal Fury - Wild Ambition (c) 1999 SNK. A 3-D fighting game. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 06 Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Punch, [B] Kick, [C] Power Attack, [D] Move Between Planes - TRIVIA - Even if copyright year is 1998, this game was released in January 1999. This game is known in Japan as "Garou Densetsu Wild Ambition" (translates from Japanese as 'Legend of Hungry Wolf Wild Ambition'). Soundtracks: [JP] Mar. 17, 1999; Garou Densetsu Wild Ambition [PCCB-00364] - Pony Canyon [JP] Apr. 21, 1999; Garou Densetsu Wild Ambition [Arrange Sound Trax] [PCCB-00371] - Pony Canyon - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - * Voice Actors : Terry Bogard, Kim Kaphwan : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Mai Shiranui : Akoya Sogi Raiden : John Hulaton Tsugumi Sendo : Kayo Deguchi Touji Sakata : Masashi Sugahara Li Xiangfei : Mami Kingetsu Ryuji Yamazaki : Koji Ishii Billy Kane : Atsushi Yamanishi Mr. Karate : Masaki Usui Duck King, Geese Howard : Kong Kuwata - PORTS - [JP] Sony PlayStation (june.24, 1999; "Garou Densetsu Wild Ambition [Model SLPM-86236]") [US] Sony PlayStation (nov.30, 1999; "Fatal Fury Wild Ambition [Model SLUS-01001]") [JP] Sony PlayStation (jul.20, 2000; "Garou Densetsu Wild Ambition [SNK Best Collection] [Model SLPM-86576]") [JP] Sony PlayStation (apr.26, 2007; "PS1 Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3550&o=2 $end $psx=fatfurwa, $bio Sony PlayStation disc published 21 years ago: Fatal Fury - Wild Ambition (c) 1999 SNK Corp. of America [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111606&o=2 $end $nes=fatfury2, $bio Nintendo Famicom cart. published 27 years ago: Fatal Fury 2 (c) 1993 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84001&o=2 $end $megadriv=fatfury2, $bio Sega Genesis game published 26 years ago: Fatal Fury 2 (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57219&o=2 $end $snes=fatfury2u, $bio Nintendo Super NES game published 26 years ago: Fatal Fury 2 [Model SNS-DJ-USA] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62994&o=2 $end $snes=fatfury2, $bio Nintendo Super NES game published 26 years ago: Fatal Fury 2 [Model SNSP-DJ-EUR] (c) 1994 Takara Company, Limited. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62993&o=2 $end $nes=fatfury2a, $bio Nintendo Famicom cart. published 27 years ago: Fatal Fury 2' (c) 1993 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84002&o=2 $end $neocd=fatfury3a, $bio SNK Neo-Geo CD published 25 years ago: Fatal Fury 3 - Road to the Final Victory [Model NGCD-069E] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68138&o=2 $end $gamegear=fatfursp, $bio Sega Game Gear cart. published 26 years ago: Fatal Fury Special [Model 2582-50] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64591&o=2 $end $snes=fatfurspu, $bio Nintendo Super NES game published 25 years ago: Fatal Fury Special [Model SNS-3R-USA] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62996&o=2 $end $snes=fatfursp,fatfurspp, $bio Nintendo Super NES game published 25 years ago: Fatal Fury Special [Model SNSP-3R-EUR] (c) 1995 Takara Company, Limited. - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62995&o=2 $end $gamegear=fatfurspu, $bio Sega Game Gear cart. published 26 years ago: Fatal Fury Special [Model T-103028] (c) 1994 Takara USA Corp. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64592&o=2 $end $megacd=fatfursp,fatfurspd, $bio Sega Mega-CD published 25 years ago: Fatal Fury Special (c) 1995 JVC. - TECHNICAL - GAME ID: T-60165-50 - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60615&o=2 $end $segacd=fatfursp,fatfurspp, $bio Sega CD published 25 years ago: Fatal Fury Special [Model T-60165] (c) 1995 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60734&o=2 $end $snes=fatfuryu, $bio Nintendo Super NES game published 27 years ago: Fatal Fury [Model SNS-GN-USA] (c) 1993 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62992&o=2 $end $snes=fatfury, $bio Nintendo Super NES game published 27 years ago: Fatal Fury [Model SNSP-GN-EUR] (c) 1993 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62991&o=2 $end $megadriv=fatfuryu, $bio Sega Genesis game published 27 years ago: Fatal Fury (c) 1993 Takara USA. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: T-103016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57218&o=2 $end $amigaocs_flop=fatalher, $bio Commodore Amiga 500 disk. published 30 years ago: Fatal Heritage (c) 1990 Delta Konzept - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74041&o=2 $end $megadriv=fatallabu, $bio Sega Genesis game published 29 years ago: Fatal Labyrinth (c) 1991 Sega of America, Incorporated. North American release. This game is known in Japan as "Shi no Meikyuu". - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Fatal Labyrinth [Model 34289]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91191&o=2 $end $megadriv=fatallab, $bio Sega Mega Drive game published 29 years ago: Fatal Labyrinth (c) 1991 Sega Enterprises, Incorporated. European release. This game is known in Japan as "Shi no Meikyuu". - PORTS - * CONSOLES: [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91192&o=2 $end $megadriv=fatalrewa, $bio Sega Mega Drive game published 29 years ago: Fatal Rewind (c) 1991 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115669&o=2 $end $megadriv=fatalrew, $bio Sega Genesis game published 29 years ago: Fatal Rewind (c) 1991 Electronic Arts. - TECHNICAL - GAME ID: 7092 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73249&o=2 $end $a2600=fatalrun,fatalrunp, $bio Atari 2600 cart. published 31 years ago: Fatal Run (c) 1989 Atari Corporation. - TECHNICAL - Model CX26162 - TRIVIA - Export releases : PAL "Fatal Run [Model CX26162P]" - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50471&o=2 $end $a7800=fatalrun,fatalrunu, $bio Atari 7800 game published 30 years ago: Fatal Run (c) 1990 Atari Corp. The year is 2089. A collision with a comet has left the earth reeling from radiation poisoning. There's little hope for humanity's survival. It's up to you to help the few people remaining. You must leave the protective fortress Albagon and deliver the newly developed radiation vaccine to the few survivors. Your journey will not be an easy one. Nefarious henchmen are waiting to knock you off and steal the vaccine to ensure that they will survive to rule the planet. Every driver on the road is out to get you. Your only hope is to get them first. You must find the rocket poised to launch a satellite that can nullify the effects of this cosmic accident that turned the world upside down. If you're sharp enough to learn and remember the secret code words and tough enough to live to use them, you can launch the rocket and save the world! Good luck! Humanity is in your hands. - TECHNICAL - Model CX7854 - STAFF - Developed by SCULPTURED SOFTWARE. PROGRAMMED AND DESIGNED BY: ADAM CLAYTON, STEVE AGUIRRE ARTWORK BY: DAVID CLAYTON MUSIC BY: PAUL WEBB A SPECIAL THANKS TO: SHERENE CLAYTON, CINDY AGUIRRE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50135&o=2 $end $amigaocs_flop=fate,fateg1,fateg, $bio Fate - Gates of Dawn (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74042&o=2 $end $info=fateulc,fateulcb, $bio Arcade Video game published 12 years ago: Fate/unlimited codes (c) 2008 Capcom Company, Limited. - TECHNICAL - Namco System 246 hardware. - TRIVIA - Fate/unlimited Codes was released on June 11, 2008. - TIPS AND TRICKS - * Hidden characters Enter Test Mode and select the Password option. Enter the code corresponding to the unlockable character: Kirei: PBRCOUAJ Sakura: SNPYMISD Luviagelita: GXLFKBEI - PORTS - * CONSOLES: Sony PlayStation 2 (Dec.2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21351&o=2 $end $saturn=fatherxm, $bio Sega Saturn game published 25 years ago: Father Christmas (c) 1995 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59122&o=2 $end $spectrum_cass=fatherof,fatherof_a,fatherof_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Father of Darkness [Model CSC 2] (c) 1984 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78874&o=2 $end $coleco=fathom, $bio Colecovision game published 37 years ago: Fathom (c) 1983 Imagic Colecovision port of Intellivision's "Fathom [Model 720026]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53277&o=2 $end $a2600=fathom,fathome, $bio Atari 2600 cart. published 37 years ago: Fathom (c) 1983 Imagic. Locate the three missing pieces of Neptune's Trident and free Neptune's daughter 7 times from her prison at the bottom of the sea. * Switch forms from dolphin to seagull to search the sea and the sky for the three pieces of the Trident. * Learn to make magical stars appear in the sky and the starfish appear in the sea. They are your key to finding the Trident pieces! * Once you have the Trident, swing to the bottom of the sea and free the mermaid! Hurry! Time is ticking down! - TECHNICAL - Model 03205 - SCORING - * If you free Neptina, you automatically advance to the next level (2, 3 etc.). Your score for the new Level returns to 50. * When you free Neptina, the points you earn on the Level are added to the point bank with the total number of points earned on all previous Levels. * The points you earn are multiplied by the Level number you are on. Example: Earn 50 points on Level 2 and 100 points are stored in the point bank (50 x 2 = 100). - TIPS AND TRICKS - Here's how to fin and fly through Level 1. After that you're on your own! As the dolphin swims down, octopuses and two sea horses appear. Touch both sea horses. Then touch the starfish that appears. A piece of the Trident now shows at the bottom of the screen. Note: You must reach both sea horses and the starfish without leaving that section of the sea. If you don't, return to the surface and try again. Next dive through lines of seaweed. More sea horses appear. Touch one and a bird symbol shows at the bottom of your screen. Return to the surface now, or try to reach other sea horses for additional points. Jump out of the water when you reach the surface. Fly to the left or right. Land appears. Flap your wings hard and fly up. Touch two pink clouds in that section of the sky and a star appears. Touch it. You'll have another piece of the Trident. Return to the dolphin. Fly until you reach land on the other side. Repeat the game of tag with pink clouds. Touch one pink cloud and acquire a fish symbol; touch the other and a star appears. Touch the star and the third piece of the Trident is yours. Return to the dolphin, change forms and dive for the bottom. when you arrive, the mermaid's prison will dissolve. - STAFF - Programmer: Rob Fulop Graphics assisted by: Michael Becker, Wilfredo Aguilar - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50472&o=2 $end $info=fathom, $bio Pinball published 39 years ago: Fathom (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) Model Number : 1233 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in August 1981. 3,500 units were produced. The development of this game took 8 months (started in December 1980). - STAFF - Designer : Ward Pemberton Artwork : Greg Freres, Kevin O'Connor Dots/Animation by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5357&o=2 $end $intv=fathom, $bio Mattel Intellivision game published 37 years ago: Fathom (c) 1983 Imagic. Discover Neptune's Trident! But how? As a magical seagull, flap your wings and fly for shore. Grab speeding clouds but beware! Blackbirds and erupting volcanos thwart your every move. Find the Trident then head for the sea. Careful, danger lurks in the briny deep! Take the plunge and swing your fin as an enchanted dolphin. Snarls of seaweed and sinister octopuses keep you from touching precious seahorses. Keep diving - magic awaits in the ocean depths. At the bottom, a mermaid appears, trapped in a mystical cage. Free her with the magical Trident. - TECHNICAL - Model 720026 - STAFF - Program/Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60886&o=2 $end $ti99_cart=fathom,fathomb, $bio TI-99-4A soft. published 37 years ago: Fathom [Model PHM 3222] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84583&o=2 $end $einstein=fathom, $bio Fathom's Deep (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136068&o=2 $end $pc8801_flop=fatima, $bio Fatima (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91765&o=2 $end $megadriv=fatman, $bio Sega Mega Drive game published 30 years ago: Fatman (c) 1990 Sanritsu Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56510&o=2 $end $amigaecs_flop=fatman, $bio Commodore Amiga 500+ disk. published 26 years ago: Fatman - The Caped Consumer (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237068&o=2 $end $amigaaga_flop=fatman_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Fatman - The Caped Consumer [AGA Ver.] (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146430&o=2 $end $info=hustlerb2, $bio Arcade Video game published 39 years ago: Fatsy Gambler (c) 1981 Unknown. - TRIVIA - Bootleg/hack of "Video Hustler". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32541&o=2 $end $pcecd=faussete, $bio NEC PC-Engine CD published 27 years ago: Fausseté Amour (c) 1993 Naxat Soft. Fausseté Amour is a cute platform/action game by Naxat Soft. The game tells the adventures of Koruku Ransu, a young blue-haired warrior girl. The evil lord Goat Bone has kidnaped her beloved sister and also controls the minds of most of her best friends. Koruku wears a strong pink armor - like lady warriors always do - and her main weapon is a double ended-spear that can extend into a long chain and function as a hook, handy feature allowing her to swing and reach high platforms. Koruku can also cast three kinds of magic spells : Green for magic-waves, Red for forward-stars and Blue for vertical-arrows. Fairies are also scattered around each level, they often hide themselves in the background and will stay hidden until Kokuru finds them. They drop power-ups when hit, like magic spells or spare armors. An amusing detail, obviously borrowed from Capcom's Ghost'n Goblins, is the spectacle depicted when Kokuru gets hit by an enemy - she loses her armor and walks around in white underwear. If she gets hit once more, she then loses her thin protection and the game is over. The game features seven long stages and one of Kokuru's friend awaits at the end of each one of them - however, she will have to defeat their dark side first and free their controlled minds. - TECHNICAL - Game ID: NXCD-2017 - TRIVIA - Fausseté Amour was released on March 26, 1993 in Japan for 7600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58186&o=2 $end $psx=favodenk, $bio Sony PlayStation disc published 19 years ago: Favorite Dear - Enkan no Monogatari [Model SLPS-03286] (c) 2001 Nec InterChannel, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85140&o=2 $end $psx=favodjun, $bio Sony PlayStation disc published 20 years ago: Favorite Dear - Junpaku no Yogenmono (c) 2000 Nec InterChannel, Ltd. - TECHNICAL - [Model SLPS-02754] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85141&o=2 $end $astrocde=fawn,fawna, $bio Astrocade game published 39 years ago: Fawn Dungeon (c) 1981 McCleave [Barry McCleave] - TRIVIA - Two unfinished versions of this game were found in Bob Fabris' collection, along with correspondence from the author, Barry McCleave. The player in this D&D-type game can wander around a randomly created maze, but there are no monsters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86797&o=2 $end $info=fax,fax2, $bio Arcade Video game published 37 years ago: Fax (c) 1983 Exidy. Who? When? What? Where? Why? Fax is a trivia game that asks questions about : general knowledge, sports, history and entertainment. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz) Players : 2 Buttons : 4 (A, B, C, and D) - TRIVIA - Released in June 1983. Fax came in what was essentially a jukebox cabinet (with a black and woodgrain finish). This was probably because Exidy had hoped to sell this machine to a different market than its normal arcade games. It has a 9in. monitor mounted in the center (with a 'Fax' logo on the monitor bezel), and a row of buttons on each side of the screen. Sales of this title were limited a bit by its $2495 price tag (USD), which was a good $500 over the average arcade game price at the time. This game used an advanced (proprietary), compression algorithm to hold nearly 3700 questions in a tiny amount of EPROM space (roughly 128K, which was still a huge amount of storage in 1983, which was why this game was so expensive). Exidy also sold several EPROM replacement kits that provided new questions, but they sold very poorly, and are nearly impossible to find today. - SERIES - 1. Fax (1983) 2. Fax II - STAFF - Written by : Vic Tolomei, Larry Hutcherson Art by : Mike Craven - PORTS - * COMPUTERS: Apple II PC Commodore C64 Atari 800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=822&o=2 $end $nes=faxanaduj, $vgmplay=faxanadu_nes, $bio Nintendo Famicom cart. published 33 years ago: Faxanadu (c) 1987 Hudson Soft. An A-RPG (action role-playing game). - TECHNICAL - Game ID: HFC-FX PCB: HVC-SGROM-02 - TRIVIA - Released on November 16, 1987 in Japan. The title Faxanadu (pronounced as Fah San Ah Doo) is a 'portmanteau' of Famicom and Xanadu. This is because it is an unrelated side-quest story to Falcom's Xanadu RPG series. Faxanadu employs a color palette that relies upon browns, greens, reds, and blues, creating an earthy atmosphere to complement the underlying, real-world legends of Elves, Dwarves, and the world tree itself. This was somewhat atypical compared to other games from its era, as many showcased bright, cartoonish graphics and outlined sprites rather than the more flushed, slightly Gothic style of Faxanadu. Similarly, the game's music is designed to convey a rich, sometimes haunting tone during play. From the pedestrian beat of Eolis and the majestic melody in the Elven King's throne room to the driving theme of The Evil One's fortress, the compositions are intended to set the mood for each area, assisted by an array of organic sound effects. Many aspects of the game's setting, especially the different shapes and forms of enemies, are largely inspired by a mixture of Norse mythology and Japanese mythology with some derivatives of Eastern religion, with several reminiscent of the works of H. R. Giger. Christian icons found in the Japanese version are removed in the international releases. In the Japanese version, Gurus can be seen holding a Holy Cross and images of Jesus' crucifixion are displayed inside the churches. Also, you can't rename your character in the export releases. Known export releases: "Faxanadu [Model NES-FX-USA]" "Faxanadu [Model NES-FX-CAN]" "Faxanadu [Model NES-FX-UKV]" "Faxanadu [Model NES-FX-EEC]" "Faxanadu [Model NES-FX-NOE]" "Faxanadu [Model NES-FX-FRA]" "Faxanadu [Model NES-FX-ESP]" - STAFF - Programming: Toshiaki Takimoto Composition & Arrangement: Jun Chikuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54082&o=2 $end $nes=faxanaduu1, $bio Nintendo NES cart. published 31 years ago: Faxanadu (c) 1989 Nintendo Co., Ltd. Canadian release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]". - TECHNICAL - Game ID: NES-FX-CAN PCB: NES-SGROM-02 - TRIVIA - Released on July 4, 1989 in Canada. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84885&o=2 $end $nes=faxanadu, $bio Nintendo NES cart. published 31 years ago: Faxanadu (c) 1989 Nintendo. European version. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]". - TECHNICAL - Cartridge ID: NES-FX-EEC PCB: NES-SGROM-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55134&o=2 $end $nes=faxanaduu, $bio Nintendo NES cart. published 31 years ago: Faxanadu (c) 1989 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Faxanadu [Model HFC-FX]". Description from the USA back cover: You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil. You are searching for the water source and for an antidote to the poison that makes the water undrinkable. To find them you’ll need gold and food and magic, speed with a sword … and luck. Every town holds a new mystery, every fortress a new danger. Merchants will sell you magic and valuable tools, but it’s up to you to figure out what you need. Long, secret mantras help you slip through the mists, but will you survive the next challenge? This is Faxanadu, the legend, the adventure – the incredible journey on the World Tree. - TECHNICAL - Game ID: NES-FX-USA PCB: NES-SGROM-04 - TRIVIA - Released in August 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84884&o=2 $end $apple2gs=faxinatn, $bio Apple IIGS disk. published 25 years ago: Faxination (c) 1995 Vitesse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115279&o=2 $end $apple2_flop_clcracked=fywrdrly, $bio Apple II disk. published 33 years ago: Fay's Word Rally (c) 1987 Didatech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234849&o=2 $end $tvc_flop=filem, $bio Fájlmásoló (c) 198? Csongrád & SCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112300&o=2 $end $tvc_flop=farao, $bio Videoton TVC disk. published 32 years ago: Fáraó (c) 1988 Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112302&o=2 $end $info=fb01, $bio Musical Instrument published 34 years ago: FB-01 (c) 1986 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229086&o=2 $end $nes=fcgenjin, $bio Nintendo Famicom cart. published 27 years ago: FC Genjin - Freakthoropus Computerus (c) 1993 Hudson Soft. FC Genjin is an action game by Hudson Soft, and conversion of PC Genjin, first episode from the wacky prehistoric series that brought what was probably the first major caveman action video game protagonist. The moon princess has been kidnapped, yet again, by King Tama III (aka King Drool), and the little caveman, armed with his signature stone head, goes on a long journey through Dinosaur Land to save her. Our hero can walk, jump and head-butt his enemies. He can also trigger mid-air spins and land head first on his foes for devastating results. Other than that, the caveman has a plethora of unique techniques - he can swim up waterfalls, climb trees and bite walls. He can also get super charged - hunks of meat give him significant power boosts, allowing him to send pile-diver earthquake shocks across the screen, or to become invincible for a short amount of time. Sleeping Bani-Bana flowers are scattered all across Dinosaur Land and provide a large array of special items - fruits (more life), small and big hearts or meat. Other items, such as earth containers and extra lives are also located throughout the game. Finally, special and rare small flowers transport the player to special bonus zones, or to secret passages filled with all kind of items. FC Genjin consists of five large areas made up of several sub-stages each. - TECHNICAL - Cartridge ID: HFC-F3 - TRIVIA - FC Genjin was released on July 30 1993 in Japan for 5800 Yen. Export releases: [US] "Bonk's Adventure [Model NES-K8-USA]" (January 1994) - TIPS AND TRICKS - * Stage select and sound test menu: As the title screen scrolls up, hold A, B, Select, Start, Down and Left. A special menu should appear right after the 'Push Start Button' message appears (picture on the right). There, press Left or Right to cycle through several areas from the game (levels, bonus stages, ending and so forth...), and press Up to start. Press Select to access the sound menu - press A or B to pick a different sound, and Start to play it. Press Select again to return to the stage select menu. - STAFF - Planning: Jin Gotanda Program: Hiroyuki Arai, Junko Aihara Graphics: Gotsuo Shikabanen Music: T's Music, Kunio Komatsu, Bang Heads Original Character Design: Kobuta Aoki Original Game Design: Keisuke Abe Special Thanks: Kappa Yuzawa, Tomonori Matsunaga, Mitsuhiro Kadowaki, Norihito Miyamoto, Kazutoshi Ueda, Ryoma Kaneko, People of Hudson & Red & T's Music Coordinator: Soichi Yoshikawa Director: Hitoshi Akabane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54038&o=2 $end $info=gsfc200, $bio Computer published 37 years ago: FC-200 (c) 1983 GoldStar. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127493&o=2 $end $info=gsfc80u, $bio Computer published 36 years ago: FC-80U (c) 1984 GoldStar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127494&o=2 $end $nes=mc_lc14g, $bio FC-LCD Shouzhang Ji - 14 in 1 Game (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83997&o=2 $end $nes=mc_lc14s, $bio FC-LCD Shouzhang Ji - 14 in 1 Study (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83998&o=2 $end $pc8801_flop=fcsoftmd, $bio NEC PC-8801 Series disk. published 26 years ago: FC-Software SB1 Music Disk (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91738&o=2 $end $pc8801_flop=fcsoftod, $bio FC-Software Sound Board 1 Ongaku Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91739&o=2 $end $compclr2_flop=fcsmods, $bio FCS MOD (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232620&o=2 $end $msx1_flop=feyvida8, $bio Fe y Vida - 8 E.G.B. Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133130&o=2 $end $psx=fearfx2,fearfx2a, $bio Sony PlayStation disc published 19 years ago: Fear Effect 2 - Retro Helix (c) 2001 Eidos Interactive. - TECHNICAL - CD 1 ID: SLUS-01266 CD 2 ID: SLUS-01275 CD 3 ID: SLUS-01277 - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45776&o=2 $end $psx=fearfx, $bio Sony PlayStation disc published 20 years ago: Fear Effect (c) 2000 Eidos Interactive - TECHNICAL - CD 1 ID: SLUS-00920 CD 2 ID: SLUS-01056 CD 3 ID: SLUS-01058 - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111119&o=2 $end $gba=fearfact, $bio Nintendo GBA cart. published 16 years ago: Fear Factor Unleashed [Model AGB-BFUE-USA] (c) 2004 HIP Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70652&o=2 $end $dragon_cass=fearfredd, $bio Dragon cass. published 36 years ago: Fearless Freddy (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116639&o=2 $end $info=fearless, $bio Arcade Video game published 14 years ago: Fearless Pinocchio (c) 2006 IGS Company, Limited. [International Game System]. Pinocchio's father was kidnapped by evil Captain Hook. In order to save his father, Pinocchio has to fight fearlessly and bravely against the evil pirate. No doubt that it is going to be a journey full of hardships, yet it is what players are expected to overcome with. Players get tickets for every opponent they defeat. The more opponents they defeat, the more tickets they get. - TECHNICAL - Players : 1 Control : 8-Way Joystick Buttons : 1 => [1] Attack - TRIVIA - Fearless Pinocchio was released in December 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11041&o=2 $end $amigaaga_flop=fears, $bio Commodore Amiga 1200 disk. published 25 years ago: Fears (c) 1995 Manyk, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146368&o=2 $end $electron_cass=feasexpt, $bio Feasibility Experiment (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115493&o=2 $end $spectrum_cass=feasibil, $bio Feasibility Experiment (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226341&o=2 $end $pc98=fechi, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Fechi (c) 1994 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89469&o=2 $end $snes=feda,fedap, $bio Nintendo Super Famicom cart. published 26 years ago: Feda - The Emblem of Justice [Model SHVC-63] (c) 1994 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61296&o=2 $end $psx=feda2, $bio Sony PlayStation disc published 23 years ago: Feda 2 - White Surge - the Platoon [Model SLPS-00723] (c) 1997 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85142&o=2 $end $saturn=fedarm, $bio Sega Saturn game published 24 years ago: FEDA Remake! The Emblem of Justice (c) 1996 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59113&o=2 $end $cpc_cass=federatn, $bio Amstrad CPC cass. published 32 years ago: Federation (c) 1988 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96235&o=2 $end $specpls3_flop=federatn,federatna, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Federation (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118668&o=2 $end $amigaocs_flop=federatn, $bio Commodore Amiga 500 disk. published 31 years ago: Federation (c) 1989 Spotlight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74043&o=2 $end $amigaocs_flop=fedqst1, $bio Commodore Amiga 500 disk. published 30 years ago: Federation Quest 1 - B.S.S. Jane Seymour (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74044&o=2 $end $pc98=feedgyak, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Feed no Gyakushuu - Backlash of Feed (c) 1993 Kamejima Sangyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89470&o=2 $end $apple2_flop_clcracked=feedfrog, $bio Apple II disk. published 37 years ago: Feed The Frog (c) 1983 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234859&o=2 $end $vgmplay=feedback_msx2o,feedback_msx2p, $bio MSX 2 cart. published 32 years ago: Feedback (c) 1988 Tecno-Soft. - TRIVIA - Present at 0x8C000 and 0x9C000 are two photos of the development staff. - STAFF - GAME-DESIGN & PROGRAM: Y. TOYAMA GRAPHICS: O. TSUJIKAWA, MONKEY-SARU ZOU MUSIC & SOUND: N. ARAI THANX TO: HEALTHY MELSY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82203&o=2 $end $msx2_flop=feedback,feedbackb,feedbacka, $bio MSX 2 disk. published 32 years ago: Feedback (c) 1988 Tecno Soft [TechnoSoft]. - TECHNICAL - BARCODE: 4907095000242 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101657&o=2 $end $dc=feetfury, $bio Sega Dreamcast Mil-CD published 17 years ago: Feet of Fury (c) 2003 GOAT Store Publishing. - TECHNICAL - This is a CD-ROM based product and might not be compatible with some Dreamcast consoles manufactured after October 2000. - TRIVIA - Released on June 7, 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138687&o=2 $end $bbcb_cass_de=missigns, $bio Acorn BBC Micro B German cass. published 37 years ago: Fehlende Zeichen (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234529&o=2 $end $sg1000=feilang,feilanga, $bio Fei Lang (c) 198? Unknown [Taiwan]. Taiwanese version of Choplifter. - TECHNICAL - [Model R-048] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49026&o=2 $end $gameking=feichun7, $bio TimeTop Game King cart. published 16 years ago: Feichuan VII (c) 2004 TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129980&o=2 $end $cecflop=flyingaxe, $bio CEC-I disk. published 36 years ago: 飞斧神童 (c) 1984 Unknown [China] (Fēifǔ Shéntóng) Flying Axe Child Prodigy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237203&o=2 $end $tiki100=feilfinn, $bio Feilfinn (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237301&o=2 $end $tvc_flop=feketeso, $bio Fekete Sólyom (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111743&o=2 $end $tvc_cass=feketeso,feketesoa, $bio Fekete sólyom (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112481&o=2 $end $tvc_flop=felderit, $bio Felderítő (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111744&o=2 $end $electron_cass=farmgirl, $bio Acorn Electron cass. published 36 years ago: Felicity Farm Girl (c) 1984 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115536&o=2 $end $sms=felipe, $bio Felipe em Acao (c) 19?? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56023&o=2 $end $tvc_flop=felirato, $bio Videoton TVC disk. published 33 years ago: Feliratozó (c) 1987 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112102&o=2 $end $bbcb_cass=felixmon, $electron_cass=felixmon, $bio Acorn BBC/Electron cass. published 37 years ago: Felix and the Fruit Monsters (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51823&o=2 $end $bbcb_cass=felixfac, $electron_cass=felixfac, $bio Acorn BBC/Electron cass. published 38 years ago: Felix in the Factory (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51824&o=2 $end $bbcb_flop_orig=felixfac, $bio Acorn BBC Micro B disk. published 38 years ago: Felix in the Factory (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125610&o=2 $end $bbcb_cass=felixwee, $electron_cass=felixwee, $bio Acorn BBC/Electron cass. published 36 years ago: Felix Meets the Evil Weevils (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51822&o=2 $end $bbcb_flop_orig=felixwee, $bio Acorn BBC Micro B disk. published 36 years ago: Felix Meets the Evil Weevils (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125609&o=2 $end $a2600=felixret, $bio Atari 2600 cart. published 37 years ago: Felix Return (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50473&o=2 $end $nes=felixh, $bio Nintendo Famicom cart. published 22 years ago: Felix the Cat (c) 1998 Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84003&o=2 $end $megadriv=felix, $bio Sega Mega Drive game published 8 years ago: Felix the Cat (c) 2012 KDS. Unauthorized port of the NES game of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115668&o=2 $end $gameboy=felix, $bio Nintendo Game Boy Cart. published 27 years ago: Felix the Cat [Model DMG-C6-USA] (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65975&o=2 $end $nes=felix,felixu, $vgmplay=felix_nes, $bio Nintendo NES cart. published 28 years ago: Felix the Cat (c) 1992 Hudson Soft [Hudson Group]. The World's Most Famous Cat is off on his greatest adventure yet! Felix must rescue his girlfriend Kitty from his oldest adversary - The Professor. You see, The Professor has kidnapped her and demands Felix's Magic Bag of Tricks as ransom. Now it's up to Felix to save the day! Join Felix on his worldwide search - fly a monoplane across mountains, delve into the ocean depths in a submarine and race across bizarre landscapes in a wild and wacky one-wheeled car! All of these provided by the Magic Bag of Tricks! But beware! The Professor has his crew out to stop Felix. Rock Bottom, Poindexter and Master Cylinder can't wait to try their luck at capturing our courageous hero. So get set for incredible action in a world where imagination is all a hero needs! - TECHNICAL - GAME ID: NES-FC-USA - TRIVIA - Released in October 1992 in the USA. Reviews: [FR] April 1993 - Consoles + No. 19: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55135&o=2 $end $nes=felixjer, $bio Felix vs Jerry (c) 19?? Unknown. A pirate hack of "Tiny Toon Adventures" featuring a Felix the Cat and a Jerry the Mouse sprite (the latter from Tom & Jerry cartoons) as main characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65162&o=2 $end $cpc_cass=feliznav, $bio Amstrad CPC cass. published 33 years ago: Feliz Navidad (c) 1987 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96236&o=2 $end $cpc_flop=feliznav, $bio Amstrad CPC 464 disk. published 33 years ago: Feliz Navidad (c) 1987 Amstrad Video-Play - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124591&o=2 $end $mo5_cass=felonies,feloniesb,feloniesc,feloniesa, $bio Thomson MO5 cass. published 34 years ago: Felonies (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108768&o=2 $end $apple2_flop_clcracked=felonyth, $bio Apple II disk. published 36 years ago: Felony (c) 1984 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231514&o=2 $end $psx=fel1179, $bio Sony PlayStation disc published 23 years ago: Felony 11-79 (c) 1997 ASCII Ent. Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110953&o=2 $end $tiki100=femten, $bio TIKI-100 disk. published 34 years ago: Femten-Spill (c) 1986 Datalauget - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237350&o=2 $end $snes_bspack=fenek,feneka, $bio Fenek - 6 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61297&o=2 $end $cpc_flop=fenetrad, $bio Amstrad CPC type-in published 32 years ago: Fenetrad (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119593&o=2 $end $cpc_flop=fenetres, $bio Amstrad CPC type-in published 33 years ago: Fenetres Deroulantes (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119153&o=2 $end $gbcolor=fkdfw, $bio Feng Kuang Da Fu Weng Ripped from multicart (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259495&o=2 $end $nes=fengkuan, $bio Feng Kuang Ji Dan Zi - Flighty Chicken (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84004&o=2 $end $megadriv=fengkuan,fengkuan1, $bio Feng Kuang Tao Hua Yuan (c) 199? Creaton. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81999&o=2 $end $nes=fengshx, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Feng Se Huan Xiang) - TECHNICAL - [Model ES-1138] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76771&o=2 $end $nes=fengshnb, $bio Feng Shen Bang (c) 199? Shenzhen Jincota Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116253&o=2 $end $nes=fengshen,fengshenb,fengshena, $bio Nintendo Famicom cart. published 25 years ago: Feng Shen Bang - Zhu Lu Zhi Zhan [Model G-0151] (c) 1995 Computer & Ent. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76772&o=2 $end $nes=fengsged, $bio ??? ??? (c) 19?? Waixing Computer & Technology Co., Ltd. (Feng Shen Bang Gedou Ban) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76773&o=2 $end $megadriv=fengshen,fengshena, $bio Sega Mega Drive game published 24 years ago: Feng Shen Ying Jie Chuan (c) 1996 Chuanpu Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56511&o=2 $end $gbcolor=fengzg2, $bio Feng Zhi Gou II (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122027&o=2 $end $nes=mc_dance, $bio FengLi Dance 12 in 1 & 24 in 1 (c) 199? FengLi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76775&o=2 $end $nes=fengyun,fengyun1,fengyun2, $bio ?? - Traitor Legend (c) 199? Waixing Computer & Technology Co., Ltd. (FengYun - Traitor Legend) - TECHNICAL - [Model ES-1046] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76776&o=2 $end $info=fenix, $bio Arcade Video game published 40 years ago: Fenix (c) 1980 Unknown. Fenix is a Italian Bootleg of Phoenix and is identical to Griffon and Condor. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.75 Mhz) Sound Chips : TMS36XX (@ 0.372 Khz), Custom (@ 0.372 Khz), Discrete Palette colors : 256 Players : 2 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8455&o=2 $end $info=fenixn, $bio Fenix (c) 198? Niemer. Pirate version of Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144002&o=2 $end $mz2500=fenix, $bio Fenix Shell (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128558&o=2 $end $cpc_flop=feretfla,feretfla01,feretfla02,feretfla03,ferflamm,ferflamm02,ferflamm03,ferflamm04,ferflamm05, $bio Amstrad CPC 464 disk. published 34 years ago: Fer et Flamme (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120968&o=2 $end $cpc_flop=ferforge, $bio Amstrad CPC type-in published 33 years ago: Fer Forge (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119901&o=2 $end $pc8801_flop=ferill,ferilla, $bio NEC PC-8801 Series disk. published 31 years ago: Ferill (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91766&o=2 $end $pc8801_flop=ferillda, $bio Ferill Data Shu Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91767&o=2 $end $spectrum_cass=fernande_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Fernandez Must Die (c) 1988 Image Works. The dictator Fernandez has set up eight bases to secure the area that he has captured. It is your mission to seek out and destroy all of these bases in order to topple the dictatorship and free the land. Throughout this occupied territory there are many caches of stolen gold and prisons housing miserable POW's. You receive medals, and bonus points, for destroying buildings, recovering gold and freeing prisoners. Needless to say, there are many hostile soldiers patrolling the land who will object strongly to your intrusion, and do their utmost to exterminate you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78880&o=2 $end $cpc_cass=fernandz, $bio Amstrad CPC cass. published 32 years ago: Fernandez Must Die (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96238&o=2 $end $cpc_flop=fernande01,fernande,fernande05,fernande06,fernande02,fernande03,fernande04, $bio Amstrad CPC 464 disk. published 32 years ago: Fernandez Must Die (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121498&o=2 $end $specpls3_flop=fernmdie, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Fernandez Must Die (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147904&o=2 $end $amigaocs_flop=fernandz, $bio Commodore Amiga 500 disk. published 31 years ago: Fernandez Must Die (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74045&o=2 $end $cpc_cass=fernandzs, $bio Amstrad CPC cass. published 32 years ago: Fernandez Must Die (c) 1988 MCM Soft. - TECHNICAL - GAME ID: AMC-623 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96237&o=2 $end $spectrum_cass=fernande, $bio Sinclair ZX Spectrum cass. published 32 years ago: Fernandez Must Die (c) 1988 MCM Soft. Spanish release. - TECHNICAL - GAME ID: SEC-529 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121148&o=2 $end $cpc_cass=martinbms, $bio Amstrad CPC cass. published 33 years ago: Fernando Martin Basket Master (c) 1987 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65224&o=2 $end $cpc_cass=basketms, $bio Amstrad CPC cass. published 33 years ago: Fernando Martin Basket Master (c) 1987 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65225&o=2 $end $msx1_cass=basketms,basketmx, $bio MSX cass. published 33 years ago: Fernando Martin Basket Master (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94635&o=2 $end $cpc_flop=fernando,fernando01,fernando03,fernando04,fernando15,fernando16,fernando0a,fernando12,fernando06,fernando13,fernando07, $bio Amstrad CPC 464 disk. published 33 years ago: Fernando Martin Basket Master (c) 1987 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118852&o=2 $end $cpc_flop=fernando02,fernando05, $bio Amstrad CPC 464 disk. published 33 years ago: Fernando Martin Basket Master (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123969&o=2 $end $specpls3_flop=fmbasket, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Fernando Martin Basket Master (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147632&o=2 $end $msx1_cass=basketmxs,basketmxsa, $bio MSX cass. published 33 years ago: Fernando Martin Basket Master - Executive Version (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94636&o=2 $end $msx1_flop=basketmx,basketmxa, $bio Fernando Martin Basket Master - Executive Version Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133129&o=2 $end $msx1_flop=basketms,basketmsa, $bio Fernando Martin Basket Master Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134414&o=2 $end $spectrum_cass=basketma, $bio Sinclair ZX Spectrum cass. published 33 years ago: Fernando Martin Basket Master (c) 1987 Dinamic Software - TECHNICAL - GAME ID: SPE 870002 - TRIVIA - The game was initially programmed by Gonzalo Martin Erro with his brother Julio being the graphic artist. Dinamic felt the initial game would not be finished within the deadline and hired Paco Martin as the new programmer. The game was entirely reprogrammed while the original graphics were retained, hence Julio’s name is credited while Gonzalo, despite being the original programmer, is not credited at all. Gonzalo's original version was recovered years later and released on the internet. - STAFF - Coding: Paco Martin Analysis and development of algorithms: Victor Ruiz, Florentino Pertejo, Paco Martin Graphics: Julio Martin Erro Music: Manuel Cubedo Cover Illustration: Angel Luis Gonzalez Instructions: Maria Fernandez Executive Producer: Victor Ruiz Produced by: Pablo Ruiz Thanks to: Fernando Martin, Gigantes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78881&o=2 $end $amigaocs_flop=ferrari, $bio Commodore Amiga 500 disk. published 32 years ago: Ferrari Formula One (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74046&o=2 $end $ibm5150=ferrarf1, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Ferrari Formula One (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132412&o=2 $end $st_flop=ferrari, $bio Atari ST disk. published 31 years ago: Ferrari Formula One (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148918&o=2 $end $megadriv=ferrari,ferrarip, $bio Sega Mega Drive game published 28 years ago: Ferrari Grand Prix Challenge (c) 1992 Flying Edge. European release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F1 Hero MD [Model T-72023]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56512&o=2 $end $gameboy=ferrari, $bio Nintendo Game Boy Cart. published 28 years ago: Ferrari Grand Prix Challenge [Model DMG-XP-USA] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65977&o=2 $end $nes=ferrari,ferrariu, $bio Nintendo NES cart. published 28 years ago: Ferrari Grand Prix Challenge (c) 1992 Acclaim Entertainment, Incorporated. Drive for the world's most famous auto racing team in the ultimate F1 competition... FERRARI GRAND PRIX CHALLENGE. From the qualifying laps to earn starting position, to multi-G cornering, to "every-second-counts" pit stops... get closer to real life Grand Prix racing than any game has taken you before. Challenge 25 Formula One drivers for the ultimate reward in auto racing... THE GRAND PRIX WORLD CHAMPIONSHIP! - TECHNICAL - GAME ID: NES-FG-USA - TRIVIA - Released in June 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55136&o=2 $end $megadriv=ferrariu, $bio Sega Genesis game published 28 years ago: Ferrari Grand Prix Challenge (c) 1992 Flying Edge. North American release. Game developed in Japan. See the original for more information; "Nakajima Satoru Kanshuu F1 Hero MD [Model T-72023]". - TECHNICAL - GAME ID: T-81016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57220&o=2 $end $nes=ferrarij, $bio Nintendo Famicom cart. published 28 years ago: Ferrari (c) 1992 Coconuts Japan - TECHNICAL - Game ID: CDS-FS - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54083&o=2 $end $gameboy=ferrarij, $bio Nintendo Game Boy Cart. published 28 years ago: Ferrari [Model DMG-XPA] (c) 1992 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65976&o=2 $end $psion2=ferreth, $bio Ferret Helper Ver.5 (c) 198? Ferret Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234151&o=2 $end $gbcolor=ferret, $bio Nintendo Game Boy Color game published 20 years ago: Ferret Monogatari [Model CGB-BBIJ-JPN] (c) 2000 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67895&o=2 $end $cpc_cass=ferrycap, $bio Amstrad CPC cass. published 34 years ago: Ferry Captain (c) 1986 Fernleaf Educational. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121942&o=2 $end $pc98=fnereid, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Fervent Nereid - She's So Unusual (c) 1995 NY Spirits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89471&o=2 $end $archimedes=fervour, $bio Acorn Archimedes disk. published 28 years ago: Fervour (c) 1992 Clares Micro Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127067&o=2 $end $apfimag_cass=ferzerx, $bio APF Imagination cass. published 37 years ago: Ferzerx (c) 1983 Jones [G. R. Jones] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135830&o=2 $end $a2600=festival, $bio Atari 2600 cart. published 37 years ago: Festival (c) 1983 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50474&o=2 $end $info=sp_festi, $bio Festival (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42232&o=2 $end $tvc_flop=festojat, $bio Festő játék (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112236&o=2 $end $tvc_cass=festojat, $bio Festő játék (c) 198? Novotrade Rt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112462&o=2 $end $mo5_cass=feuvert, $to7_cass=feuvert, $bio Thomson MO5/TO7 cass. published 35 years ago: Feu Vert (c) 1985 VIFI-Nathan [Vifi International]. - TECHNICAL - GAME ID: 4TF012 FACE A: TO7 ver. FACE B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108251&o=2 $end $amigaocs_flop=feud, $bio Commodore Amiga 500 disk. published 33 years ago: Feud (c) 1987 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74047&o=2 $end $msx1_cass=feud, $bio MSX cass. published 33 years ago: Feud (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94637&o=2 $end $c64_cass=feud, $bio Commodore C64 cass. published 33 years ago: Feud (c) 1987 Bulldog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187965&o=2 $end $msx1_flop=feud, $bio Feud cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229962&o=2 $end $cpc_cass=feud, $bio Amstrad CPC cass. published 33 years ago: Feud (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: BA0157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96239&o=2 $end $spectrum_cass=feud,feuda, $bio Sinclair ZX Spectrum cass. published 33 years ago: Feud [Model BS 0157] (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78882&o=2 $end $a2600=feuerweh, $bio Atari 2600 cart. published 37 years ago: Feuerwehr im Einsatz (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50475&o=2 $end $wswan=feversan, $bio Bandai WonderSwan game published 21 years ago: Fever - Sankyo Koushiki Pachinko Simulation for WonderSwan [Model SWJ-BEC002] (c) 1999 BEC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86326&o=2 $end $info=sc4fevnx,sc4fevnxa, $bio Fever - The Next (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1216] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42592&o=2 $end $info=feverch, $bio Slot Machine published 34 years ago: Fever Chance (c) 1986 Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112689&o=2 $end $megadriv=feverpit, $bio Sega Mega Drive game published 25 years ago: Fever Pitch Soccer (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56513&o=2 $end $snes=feverpit,feverpitp, $bio Nintendo Super NES game published 25 years ago: Fever Pitch Soccer (c) 1995 US Gold - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62997&o=2 $end $jaguar=feverpit, $bio Atari Jaguar cart. published 25 years ago: Fever Pitch Soccer (c) 1995 Atari Corp. - TECHNICAL - Model J9106E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76420&o=2 $end $info=sc4fpitc,sc4fpitca,sc4fpitcb,sc4fpitcc,sc4fpitcd,sc4fpitce,sc4fpitcf,sc4fpitcg,sc4fpitch,sc4fpitci,sc4fpitcj,sc4fpitck, $bio Fever Pitch (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7119] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42602&o=2 $end $info=feversoc, $bio Arcade Video game published 16 years ago: Fever Soccer (c) 2004 Seibu Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31135&o=2 $end $info=feversos, $bio Arcade Video game published 22 years ago: Fever SOS (c) 1998 Cave Company, Limited. Export release. Game developed in Japan. See the original for more information about the game, "Dangun Feveron". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=823&o=2 $end $info=sc4fever,sc4fevera,sc4feverb,sc4feverc,sc4feverd,sc4fevere,sc4feverf,sc4feverg,sc4feverh,sc4feverk, $bio Fruit Machine published 20 years ago: Fever (c) 2000 Bell-Fruit Games. A seven-stage trail with bonus at position 4 overruns into the Hilo win plan. Once completed, the Hilo feature starts. A bonus hilo number may beawarded. The player guesses hi/lo on the 4th reel. A successful guess moves the player up the win plan. After one successful guess, the player may exchange for the feature game. - TECHNICAL - [Model PR1007] - TRIVIA - Fever was released in August 2000 in the UK. - TIPS AND TRICKS - Hints: *Look for wins above and below the winline... *Check out the super features! *Never collect cash - always use the fruit shots - you may get a better win *There's a hint to the mystery win value... *Use the Cancel button, sometimes it can help you. *Guess th wrong way on a guaranteed win, sometimes it can help you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11559&o=2 $end $info=sc4fevdt,sc4fevdta,sc4fevdtb, $bio Fever (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - Model PR1202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62053&o=2 $end $tvc_flop=felkaru, $bio Videoton TVC disk. published 34 years ago: Félkarú Rabló (c) 1986 Balogh [Gabor Balogh] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112307&o=2 $end $megadriv=ferias, $bio Sega Mega Drive game published 25 years ago: Férias Frustradas do Pica-Pau (c) 1995 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56530&o=2 $end $sms=ferias, $bio Sega Master System cart. published 24 years ago: Férias Frustradas do Pica-Pau (c) 1996 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56028&o=2 $end $x68k_flop=fevrie, $bio Févrie (c) 199? Jeudi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87518&o=2 $end $pc8801_flop=fhsyst, $bio FH System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91740&o=2 $end $msx1_cass=fharanx, $bio MSX cass. published 35 years ago: Fharanx (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-M003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118126&o=2 $end $cpc_cass=fichebib, $bio Amstrad CPC cass. published 35 years ago: Fichero Bibliografico (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96240&o=2 $end $cpc_flop=ficherob, $bio Amstrad CPC 464 disk. published 35 years ago: Fichero Bibliografico (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125072&o=2 $end $cpc_flop=ficherod, $bio Amstrad CPC 464 disk. published 34 years ago: Fichero de Clientes 6128 (c) 1986 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125076&o=2 $end $cpc_cass=fichedsc, $bio Amstrad CPC cass. published 35 years ago: Fichero Discografico (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96241&o=2 $end $cpc_flop=ficherod01, $bio Amstrad CPC 464 disk. published 35 years ago: Fichero Discografico (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125073&o=2 $end $cpc_cass=ficheemp, $bio Amstrad CPC cass. published 35 years ago: Fichero Empresarial (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96242&o=2 $end $cpc_flop=ficherop, $bio Amstrad CPC 464 disk. published 34 years ago: Fichero Proveedores 6128 (c) 1986 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125074&o=2 $end $cpc_flop=ficheros, $bio Amstrad CPC 464 disk. published 35 years ago: Fichero Secreto (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125075&o=2 $end $vg5k=fichier, $bio Philips VG-5000 cass. published 36 years ago: Fichier (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236398&o=2 $end $to7_cass=animaux, $bio Fichier des Animaux (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108252&o=2 $end $mo5_cass=fichanim, $bio Fichier des Animaux (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108769&o=2 $end $info=fidlstix, $bio Redemption game published 25 years ago: Fiddle Stix (c) 1995 Quick Silver Dev. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97865&o=2 $end $cpc_flop=fidouk19, $bio Amstrad CPC 464 disk. published 34 years ago: Fido (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125077&o=2 $end $megadriv=fidodido, $bio Sega Genesis game published 26 years ago: Fido Dido (c) 1994 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57221&o=2 $end $info=fcombat, $bio Arcade Video game published 35 years ago: Field Combat (c) 1985 Jaleco Company, Ltd [Japan Leisure]. Field Combat is a 1985 arcade video game by Jaleco Company in which the player fights as a single commanding officer in a futuristic battlefield. The object of the game is to make it all the way to the end of the battlefield using the Genesis: a warship that can fire off missiles. While the player controls the blue forces, the player must defeat the Red forces without dying in the process by either avoiding or shooting helicopters, infantrymen, and tanks. An interesting characteristic of the game is that it is possible to ask for reinforcements from an army which the player possesses by pressing both the A and B buttons at the same time. Whenever the player runs out of units to aid him in battle, he can use his special weapon to "absorb" the enemies and add them to his army. The game used Richard Wagner's Ride of the Valkyries as its background music. There is also an enemy UFO like spaceship that, when in battlefield, attempts to grab and escape with a player friendly unit. It will also engage into air-to-air battle with a friendly helicopter. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.333333 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Field Combat was released in May 1985. The game plays Wagner's 'Flight of the Valkyries' throughout the various stages. - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.9, 1985) [Model JF-04] [JP] Sony PlayStation (oct.23, 2003; "Jaleco Collection Vol.1 [Model SLPS-03562]") Famicom version Nintendo Wii [Virtual Console] [JP] (june.12, 2007) Famicom version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=824&o=2 $end $nes=fieldcom, $bio Nintendo Famicom cart. published 35 years ago: Field Combat (c) 1985 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54084&o=2 $end $nes=fieldcomh, $bio Nintendo Famicom cart. published 33 years ago: Field Combat (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69252&o=2 $end $info=fieldday, $bio Arcade Video game published 36 years ago: Field Day (c) 1984 Taito. Export release. Game developed in Japan. See "The Undoukai - Dokoka no Gyoshiryoo no Undoukai" for more information about the game itself. - TECHNICAL - Game ID : A23 - TRIVIA - Field Day was released in May 1984. A few of the fans in the stands of the background are holding Japanese flags in the original japanese release. The flags were removed in this export release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=825&o=2 $end $info=fgoal,fgoala, $bio Arcade Video game published 41 years ago: Field Goal (c) 1979 Taito. A ball and paddle game with a football theme. - TECHNICAL - Prom Stickers : TF01-TF04 Main CPU : M6800 (Number : AF017765) Players : 2 Control : paddle - TRIVIA - Field Goal was released in July 1979. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Field Goal". - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3532&o=2 $end $apple2_flop_clcracked=fldofire, $bio Apple II disk. published 36 years ago: Field of Fire (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230894&o=2 $end $gba=field9, $bio Nintendo GBA cart. published 19 years ago: Field of Nine - Digital Edition 2001 [Model AGB-AF9J-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70653&o=2 $end $fm7_cass=fieldwar, $bio Fujitsu FM-7 cass. published 37 years ago: Field Wars (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93721&o=2 $end $amigaocs_flop=fieldglr, $bio Commodore Amiga 500 disk. published 26 years ago: Fields of Glory (c) 1994 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74048&o=2 $end $info=ep_fog,ep_foga, $bio Fields of Gold (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40097&o=2 $end $pcecd=fiendhun, $bio NEC PC-Engine CD published 27 years ago: Fiend Hunter (c) 1993 Right Stuff Fiend Hunter is a side-scrolling action RPG by Right Stuff. The game sees the player cast as Feed Sluster, a bounty 'fiend' hunter, and his little companion Exy, a cute fire elemental. The game is divided into three major parts - The RPG section gets our heroes to wonder around towns, talk to people and gather information to move the story along. They then head off to explore the nearby areas. This section follows a traditional side-scrolling formula that certainly reminds other games such as Prince Of Persia - the challenge of these sections is to climb platforms, unlock doors, crawl through dark tunnels and avoid falling into bottomless pits. Exy is also there to help the player access visibly unreachable areas or use its natural powers to light the darkness. However, during these phases, Feed won't encounter a single foe. In Fiend Hunter, each stage features instead battle-points where the scrolling stops and a demon-like creature attack our heroes. During these duel-like fights, the player uses his sword to slash at his enemies - Exy can be called to the rescue to either protect Feed or attack the current opponent. Defeated demons drop various items such as power-up gems - these crystals can be used to increase one of Feed's attributes (such as vitality etc...) or upgrade Exy. Other items such as potions, power rings can also be collected and, most importantly, keys which are required to unlock gates and progress in the game. - TECHNICAL - Game ID: RSCD-3002 - TRIVIA - Fiend Hunter was released on April 16, 1993 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58187&o=2 $end $amigaocs_flop=fiendfrd, $bio Commodore Amiga 500 disk. published 31 years ago: Fiendish Freddy's Big Top o' Fun (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74049&o=2 $end $cpc_flop=fiendish01,fiendish,fiendish03,fiendish04,fiendish05, $bio Amstrad CPC 464 disk. published 31 years ago: Fiendish Freddy's Big Top O' Fun (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126670&o=2 $end $cpc_cass=fiendish, $bio Amstrad CPC cass. published 30 years ago: Fiendish Freddy's Big Top O'Fun (c) 1990 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96243&o=2 $end $specpls3_flop=fiendish, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Fiendish Freddy's Big Top o'Fun (c) 1990 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148189&o=2 $end $cpc_flop=fiendish02, $bio Amstrad CPC 464 disk. published 29 years ago: Fiendish Freddy's Big Top of Fun (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121624&o=2 $end $leapfrog_leappad_cart=fiestahses, $bio LeapFrog Leappad cart. published 17 years ago: Fiesta in the House! Party en la Casa! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234962&o=2 $end $snes=fifa98b, $bio Nintendo Super NES game published 23 years ago: FIFA - A Caminho Da Copa 98 (c) 1997 Gradiente. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117305&o=2 $end $psx=fifa98, $bio Sony PlayStation disc published 23 years ago: FIFA - Road to World Cup 98 [Model SLUS-00520] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110508&o=2 $end $gba=fifa2k6, $bio Nintendo GBA cart. published 15 years ago: FIFA 06 [Model AGB-BF6E-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70605&o=2 $end $gba=fifa2k7, $bio Nintendo GBA cart. published 14 years ago: FIFA 07 [Model AGB-B7FE-USA] (c) 2006 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70607&o=2 $end $psx=fifa2k, $bio Sony PlayStation disc published 21 years ago: FIFA 2000 - Major League Soccer [Model SLUS-00994] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110509&o=2 $end $gbcolor=fifa2k, $bio Nintendo Game Boy Color game published 21 years ago: FIFA 2000 [Model DMG-AFOE-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67892&o=2 $end $psx=fifa2k1, $bio Sony PlayStation disc published 20 years ago: FIFA 2001 [Model SLUS-01262] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110510&o=2 $end $megadriv=fifa2k3, $bio FIFA 2003 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56502&o=2 $end $gba=fifa2k4, $bio Nintendo GBA cart. published 17 years ago: FIFA 2004 [Model AGB-BFIE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70609&o=2 $end $megadriv=fifa2k5, $bio FIFA 2005 (c) 200? Glorysun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117292&o=2 $end $gba=fifa2k5, $bio Nintendo GBA cart. published 16 years ago: FIFA 2005 [Model AGB-BF5E-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70611&o=2 $end $saturn=fifa97,fifa97f,fifa97g, $bio Sega Saturn game published 23 years ago: FIFA 97 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60299&o=2 $end $megadriv=fifa97, $bio Sega Genesis game published 24 years ago: FIFA 97 - Gold Edition (c) 1996 Electronic Arts. - TECHNICAL - GAME ID: 7748 ROM BUild date: September 1996. - STAFF - Programmers (XYZ): Umrao Mayer, John Jacecko Artists (XYZ): George Simmons Animator: David DeMorest Animation Rendering: John Rix, Craig Hui Art Direction: David Adams Audio Lead: Chris Taylor Music: Michael J. Sokyrka, Joel Simmons, Omar Al-Khafaji Sound Effects: Michael J. Sokyrka, Joel Simmons, Omar Al-Khafaji Executive Producer: Bruce E. McMillan Line Producers: Marc Aubanel, Robert Leingang Associate Producer: Heidi Newell Development Director: Dylan Miklashek Assistant Producer: Nicholas Wlodyka Technical Director: Kevin P. Pickell Product Manager: Paula Burt, Margaret Murray Q.A. Coordinator: Steve Livaja Q.A. Lead Tester: Josh Holmes Q.A. Backup Lead: Trevor Kerslake Testers: Darcy Pajak, Phong Lam, Evan Stanfield, Avinash Narayan, Michael Samilski, Stephen C. Wong, Desmond Jim, Martin Katzenmeier, Zech Prinz, Jason Dong, Alvin Marte Language Testing: Michael Gievers, Sylvain Caburrosso, Markus Hoc Mastering: Bob Purewal, Peter Petkov, Cary Chao Special Thanks: Brian Plank, Shawn Taras, David Hards, Erik T. Kiss, Ted Sylka, Robert Bailey, Jackie Marie Ritchie, Penny Lee, Tony Lam, Masahiko Yoshizawa, James Johnson, Tamara Pearl, Louise Read, Roslynn Drewitt, Paul Smith, Warren Wall, Kevin Lob, Mike S. Smith, Dave Hewson, Doug Casey, Alistair Sutherland, Wyatt Cheng, John Santamaria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82615&o=2 $end $snes=fifa97, $bio Nintendo Super NES game published 24 years ago: FIFA 97 - Gold Edition (c) 1996 Electronic Arts. - TECHNICAL - [Model SNSP-A7IP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62979&o=2 $end $nes=fifa97, $bio Nintendo NES cart. published 23 years ago: FIFA 97 International Soccer (c) 1997 Unknown. A pirate hack of "Tecmo World Cup Soccer" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65164&o=2 $end $saturn=fifa98g, $bio Sega Saturn game published 22 years ago: FIFA 98 - Die WM-Qualifikation (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60300&o=2 $end $saturn=fifa98f, $bio Sega Saturn game published 22 years ago: FIFA 98 - En Route Pour la Coupe du Monde (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60301&o=2 $end $megadriv=fifa98, $bio Sega Mega Drive game published 23 years ago: FIFA 98 - Road to World Cup (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56503&o=2 $end $saturn=fifa98i,fifa98, $bio Sega Saturn game published 22 years ago: FIFA 98 - Road to World Cup (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60302&o=2 $end $n64=fifa98,fifa98u, $bio Nintendo 64 cart. published 23 years ago: FIFA 98 - Road to World Cup (c) 1997 Electronic Arts. FIFA '98 from EA Sports is much more than just a simple roster and team upgrade for FIFA 64, it's almost an entirely new game. Nearly every aspect of the game has been improved; enough to make this one of the best sports games yet for the Nintendo 64. You'll notice graphical improvment the moment the players take the field. Players have even more animations than in the previous FIFA game, and they are smoother and more realistic. Their heads turn to look at the ball as it comes to them, then towards the goal once they have control. Diving headers, bicycle kicks and Cruyff turn fakes are just a few of the flashy field moves in the game. Goalies can actually punch the ball to save a goal. (You'll only notice some of these details if you watch instant replays.) The lighting in the game has been tweaked too, so the pitch looks brighter when it's sunny out, and gloomy only when it's raining or snowing (unlike all the time in FIFA 64). On sunny days, you'll also see a sun-generated, stark single shadow on your player, but in night games, the players will have multiple shadows from the stadium lighting. It's attention to graphical detail like this that make FIFA '98 seem like a more polished game than the original. But the detail isn't all in the graphics. FIFA '98 sports teams, players and options galore. All the real international World Cup Confederations (CONMEBOL, OFC, AFC, UEFA, CONCACAF, CAF) are in the game as well as the most famous national leagues from around the world (leagues from England, Italy, Brazil, France, Spain, Netherlands, Malaysia, Germany, Scotland and Sweden all mirror reality, while the US national league is fictional). Not only are all the teams in each league present and accounted for, but most teams also have accurate rosters of real players. If you don't like the player ratings (there are 13 different skill ratings), you can also go in and redistribute a player's attribute points, change his face, hair style and color, and uniform number. In addition, you can change the team's colors for both their home and away jersey. Player transfers are also possible, and each team has a budget that won't allow you to make uneven trades. A standard Controller Pak can save more changes than you'll probably care to make, and can also save two seasons in progress. FIFA '98's new gameplay feels slightly more arcade-like than its predecessor, but retains a lot of realism. Passing is crisp and accurate, and seems to be the ability most affected by a player's rating. If you time it right, you can pass or shoot right between the opposing player's legs. Not surprisingly, shooting accurately is the toughest thing to master, but once you've got the hang of it, spectacular banana kicks, chips over the keeper and powerful strikes to the corners of the net will become second nature. In addition to the good on-field control, you can manage the playing style of your team on a more strategic level by customizing the team's formation or turning up each individual player's aggression levels. Despite all the improvements, though, FIFA '98 does have a few flaws that make it just a step below perfect. The first one is minor -- the game has the standard convoluted EA Sports game menu system, which with all the possible choices, makes setting up the game's detailed options a little frustrating at first. The second and more important flaw, though, is the game's artificial intelligence. The computer opponent is not very creative, and doesn't seem particularly aggressive. When the lowly Maldives Island national team can play the international soccer juggernaut of Germany to a scoreless tie, there's something wrong with the balance. Of course, in a multi-player game, this is not a factor, and like most sports games this is where FIFA '98 excels. Overall, FIFA '98 is a surprisingly impressive upgrade to EA's soccer franchise. Rather than just adding new rosters and teams, EA has significantly improved the game in many areas. Although Konami's International Superstar Soccer used to be unquestionably the best N64 soccer game, FIFA '98 now makes ISS's postition atop the soccer heap up for debate. In fact, with all its options and detail, FIFA '98 is probably the better choice for a player who likes sim-like detail in their sports games. ISS still probably holds a slight advantage as a pure arcade-style soccer game. - TECHNICAL - Game ID: NUS-N8IE-USA - TRIVIA - Released on December 20, 1997 in the USA. Export releases: [JP] "FIFA 98 - World Cup e no Michi [Model NUS-N8IJ]" - STAFF - Executive Producer: Bruce E. McMillan Director, Product Development: Warren Wall Producer: Marc Aubanel Associate Producer: Nick Malaperiman Assistant Producer: Kerry Whalen Programming Architect: Penny Lee Lead Programmer: Yossarian King N64 Team Programmers: Anatoli Guiria, David Hards, Yuji Nakashima, Jack McKee N64 Lead Artist: Wayne Laybourn N64 Team Artists: Ladislav Konopa, Jayeson Lyonns, Norie Miura Franchise Development Director: Gaivan Chang Art Director: David Adams Franchise Art Lead: Jackie Marie Ritchie Core Production: Andy Abramovici, Brent Disbrow, Robert Kaill, David McCarthy, Heidi Newell, James Johnson, Nicholas Wlodyka Core Team Lead Programmers: Desmond Fernando, Brian Plank, Andrew Routledge, Ted Sylka Core Team Programmers: Juan Jorge Consuegra, Michael Gordon, Chris Khoo, John Lawrie, Kevin P. Pickell, Jason Rupert Core Team Artists: Terry Chui, Brian Keane, Margaret Livesey, Laura Luris Additional Programming: Robert Bailey, Wyatt Cheng Animation Lead: Joe MacDonald Animator: Cory Slavin Additional Animation: David DeMorest Audio Specialists: Omar Al-Khafaji, Neil Biggin, Chris Taylor Production Assistants: Iris Benbassat, Jennifer Campbell, Catherine Williamson Manager, Motion Capture: Evan Marc Hirsch Motion Capture Shoot Supervisor: David Coleman Motion Capture: Daven Coburn, Andrea Donnelly, J. J. Gonzales, Demian Gordon, Moses Kaplinsky, Vincent Ng, Peter Saumur, Susannah Skerl Localization Producer: Louise Read European Localization Manager: Dominique Goy Language Testing Co-ordinator: Matt Eyre Translation Coordinators: Bianca Normann, Sandra Picaper, Julio Valladares, Maria Ziino English Voice Talent: Andy Gray, Desmond Lynam, John Motson German Voice Talent: Werner Hansch, Wolf-Dieter Poschmann, Martin Siebel Localization Testing and Translation: Andrea Bernardoni, Sylvain Caburrosso, Álvaro Corral, Alexander Golubowitsch, Achim Haaz, Antonio López, Michael Lothmann, Sascha Mairesse, Oscar del Moral, Michele Pinardi, Luis Pinés, Julio Valladares QA Coordinator: John Santamaria QA Lead: Darcy Pajak QA Assistant Leads: Trevor Kerslake, Mike Little QA Testers: Ken Boutilier, David Brown, Cindy Currie, Patrick Fergusson, Jeremy Ferguson, Shamus Frigon, Brandon Jackson, Derek LeClair, Mike McCartney, Ian McGregor, Avinash Narayan, Shane Neville, Tony Roy, Jason Schoen, Sean Walsh, Nathan Warwick, Lorne Wilson Mastering: Cary Chao, Jeff Hutchinson, Peter Petkov QA Database: Bob Purewal, Randy Parmar Technical Advisors: Sam Iacobellis, Mike Mosher Product Marketing: Duncan Magee, Margaret Murray Public Relations: Kathy Frazier Package Design: Mary Mitchell Package Photography: Brian Bahr (ALLSPORT/USA) Documentation: Andrea Engstrom Document Layout: Marco Garcia EASM Quality Assurance: Andrew Young Special Thanks: Caroline Ancessi, Duncan Backus, Frank Barchard, Hans-Jörg Brand, Andrew Brownsword, Hong Chin, Min Choi, Florian Cinetivu, Bill Craft, Marina Crean, Michael de Plater, Taller de Sonido, Paulette Doudell, Rick Friesen, Ian Gilliland, Sean Halliday, Frank Henigman, Kiyomi Hisatsugu, Bettina Klos, Kelly Kooner, Tony Lam, Roy Lassiter, Mark Lawson, Renton Leversedge, Paul Lewis, La Marque Rose, Salvatore Melluso, David Mercier, Andreas Möller, Niclas Nordlander, Curtis Patzer, Wayne Paugh, SD Post, Patrick Ratto, Ian Roy, Bernhard Schmittenbecher, Gerry Shaw, Paula Singleton, Susan Su, Scott Swan, Sissel Tangen, Shawn Taras, Voss TV, Chung Tze Yang, Nancy Waisanen, Petrina Wallace, Brian Ward, Todd Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57699&o=2 $end $snes=fifa98, $bio Nintendo Super NES game published 23 years ago: FIFA 98 - Road to World Cup [Model SNSP-A8FP-EUR] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62980&o=2 $end $saturn=fifa98u, $bio Sega Saturn game published 23 years ago: FIFA 98 - Road to World Cup [Model T-5025H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60037&o=2 $end $saturn=fifa98s, $bio Sega Saturn game published 22 years ago: FIFA 98 - Rumbo al Mundial (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60303&o=2 $end $n64=fifa98j, $bio Nintendo 64 cart. published 22 years ago: FIFA 98 - World Cup e no Michi (c) 1998 Electronic Arts. Japanese release. Game developed in the USA. - TECHNICAL - Model NUS-N8IJ - TRIVIA - Released on April 24, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57700&o=2 $end $nes=fifa99, $bio Nintendo NES cart. published 21 years ago: FIFA 99 (c) 1999 Unknown. A pirate hack of "Power Soccer" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65165&o=2 $end $n64=fifa99,fifa99u, $bio Nintendo 64 cart. published 21 years ago: FIFA 99 (c) 1999 Electronic Arts. A lengthy evolution bears gorgeous results in FIFA 99, a meaty sim that ranks right up there with the best sports games, period. This is the fourth FIFA game that EA Sports Canada has developed for the N64, dating back to FIFA 64 in early '97. While that Pak's bright colors and gimmicky picture-in-picture option were clearly designed to appeal to younger players, the developers soon jettisoned the Crayola approach. The third entry in the series, World Cup 98, sported a subtle palette and, under the hood, a mind-boggling array of Team Management options that pegged it as a sim to be reckoned with. The trend toward sophistication gains steam in FIFA 99. Players now have different heights, which can make a big difference when going for a header. Increased shading makes the players more life-like. In-Game Management feature lets you set up three different formation/strategy combinations, then call them up in the heat of a match. With FIFA 99's IGM, you can configure individual lines in a flat, diamond or sweeper formation; reposition each player; call for an attacking, defensive or neutral approach; and designate who makes left corner kicks, right corner kicks, free kicks, spot kicks and penalty kicks. The full FIFA license has always been a big selling point for this series. In all, FIFA 99 comes packed with a staggering 250-plus clubs from Europe and South America, plus 42 international teams. While this is easily the biggest lineup of any FIFA game yet, fans of football exotica might be disappointed by the disappearance of the Malaysian club league and the dozens of minor international teams that populated FIFA 98: Road to the World Cup. While a salary cap prevents weak teams from loading up on superstars, the Team Edit mode makes it easy to move perennial powerhouse Real Madrid to bucolic Sinking Spring, Ohio. Fortunately, all the major teams are here, complete with their latest home and away uniforms. For contractual reasons EA Sports is not making a big deal about the available players, but rest assured, superstars like Roberto Baggio and Zinedine Zidane appear on both their national and club teams. Although Brazilian superstar Ronaldo doesn't appear in the game, ace striker Gabriel Batistuta stars for both Nintendo-sponsored Fiorentina of the Italian Serie-A and his native Argentine team. Instead of arcade or simulation modes, you have a choice of four aptly named game speeds: Normal, Fast, Faster and Fastest. You can also select from three difficulty levels, eight camera angles and half lengths ranging from 4 to 45 minutes. Interestingly, the clock always shows 45-minute halves, but runs much more quickly if you've picked a shorter period. International fans will appreciate screen text in six languages: English, French, German, Italian, Spanish, Swedish, Dutch and Brazilian Portuguese. Commentary from John Motson, Chris Waddle and Mark Lawrenson is extremely well timed. The music by Fat Boy Slim includes the new single Rockafeller Skank. You can set up seasons by mixing and matching any of the club teams. A Custom Cup options allows you to replay the World Cup. There are two exhibition modes: Friendly, which matches any two teams, and Golden Goal, in which two teams race to see which can be the first to score a preset number of goals. If all these options prove overwhelming, selecting the Quick Start option tosses you head-first into a match between England's Manchester United and Arsenal clubs. All those options would mean nothing if EA Sports hadn't backed them up with first-rate play control. Responsiveness, a concern in earlier FIFA games, is lightening-quick. New moves have been added, including chest trapping, fakes, jukes and in-air moves. Enhanced goalie AI gives you better control over your defense. The ball physics are generally realistic, although some of the caroms off headers seem mighty high. With a little bit of resourcefulness you'll get used to the menu system, which looks stunning but comes laden with the sorts of bizarre symbols more at home on a European train schedule. British lingo like "fixtures" and "kit clashing" are likely to leave Yanks scratching their collective heads. Given the total lack of Controller tips, navigating the menu requires an astrolabe and compass or at least an instruction manual. In short, EA Sports' FIFA series has come a long way from the spotty responsiveness of FIFA 64 and now stands toe-to-toe with Konami's International Superstar Soccer '98. While ISS '98's brightly colored menus and intuitive play control are ideal for players of all ages, FIFA 99's authentic players and clubs and high-end Team Management features peg it as a Pak aimed at mature players. One thing's for sure if you pick either Pak: You'll be a winner. - TECHNICAL - Game ID: NUS-N9FE-USA - TRIVIA - Released on December 08, 1998 in the USA. - STAFF - Electronic Arts Canada Team Executive Producer: Bruce E. McMillan Director, Product Development: Warren Wall Producer: Marc Aubanel Franchise Development Director: Gaivan Chang Franchise Associate Producer: Andy Abramovici Associate Producer: Nick Malaperiman Assistant Producer: Nicholas Wlodyka Development Director: Dylan Miklashek Franchise Programming Architect: Matthew M. Brown Franchise Art Lead: Jackie Marie Ritchie Franchise In-Game Art Lead: David Bollesen Senior Art Advisor: David Adams Core Team Production: Brent Disbrow, Robert Kaill, Mike Larsen, Kerry Whalen Core Team Development Directors: Mark Lutz, Giancarlo A. Mori Core Team Programmers: Peter Andrew, Ben Cho, Juan Jorge Consuegra, Oleg Dopertchouk, Jorge Freitas, Michael Gordon, Darren Gyles, David Hards, Chris Khoo, Ken Koch, Michael Lankerovich, John Lawrie, Greg McBride, Yuji Nakashima, Brian Plank, Andrew Routledge, Jason Rupert, Anne Sullivan, Chor Guan Teo Core Team Artists: Cesar Banares, Joseph Flumerfelt, Brian Keane, Tony Lee, Darcy Muenchrath Animation Lead: Joe MacDonald Animators: Craig Koehn, Norie Miura, Cory Slavin Animation Assistant: Alan Chuck Sound Artist Supervisor: Robert Bailey Sound Artists: Omar Al-Khafaji, Chris Taylor, Neil Biggin CG Supervisor: John Rix Video Post Production: Ken Marshall, Taylor Moore, Steve Royea Production Coordinators: Iris Benbassat, Jennifer Campbell, Catherine Williamson Additional Programming: Wyatt Cheng, Penny Lee Additional Art: Min Choi Director, Digital Production: Jeremy Schwartz Manager, Motion Capture: Evan Marc Hirsch Motion Capture Senior Specialists: David Coleman, Stefan Van Niekerk Motion Capture Shoot Supervisor: Daven Coburn Motion Capture Team: Colin DeJose, Andrea Donnelly, Daniel Eayres, Eli Masi, Vincent Ng, Michael Paul Manager, Libraries: Rick Friesen Libraries: Ted Sylka, Yvo Zoer Voice Talent: John Motson Localization Producer: Heidi Newell Localization Testing Coordinator: Dan Rodgers Translation Coordinator: Sandra Picaper Localization Testing: Andrea Bernardoni, Sylvain Caburrosso, Roberto Gandolfi, Laurent Gilbert, Oscar Jiménez, Ralph Jung, Bernd Niemietz, Sami Valkama, Paulo Vitor Carnelos Translators: Dagmar Geller, Alexa Kortch, CBG Konsult, Sandra Picaper, Luis Pinés, Gryphon Game Translations, Paola Stegani (CTO), Paulo Vitor Carnelos QA Coordinators: Jonathan Dowdeswell, John Johnson QA Leads: Peter Dodson, Martin Katzenmeier QA Assistant Leads: Joel Frigon, Mark Lawson QA Testers: Malcolm Andrieshyn, Freya Berg, Braydon Burgess, Alistair Dejonge, Adam Gandy, Ryan Greenlow, Cristian Isac, Michael Lee, Matt Maddalozzo, Avinash Narayan, Bill Person, Jeff Piva, Kevin Rawlinson, Paul Rogers, Christie Rossignol, David Tong, David Weller QA Common Team Lead: Eric Haugen QA Common Team Assistant Leads: Jamey Brewster, Aaron Grant, Kristen Olafson QA Common Team Testers: Chuck Boyle, Paul Inouye, Octavio Izaurralde, Brandon Jackson, Mike Kelly, Steve McLeod, Winston Sun, Kevin Towler Mastering: Cary Chao, Jeff Hutchinson, Peter Petkov QA Database: Randy Parmar, Bob Purewal QA Tech Supervisor: John Santamaria Hardware Compatibility Leads: Jason Feser, D'Arcy Gog Hardware Compatibility Support: Paul Breland, Colin Cox, Mark McIntyre, Zech Prinz, Chris Wallace Product Marketing: Clive Downie, Matt Eyre, Gary Knight, Sean Ratcliffe Public Relations: Simi Belo, Simon Callaghan, Oscar del Moral, Karine Dognin, Kathy Frazier, Nick Grange, Trudy Muller, Marc Trennheuser, Anne Vaganay Package Design: James Hanley, Linda Hunnicut, Jennie Maruyama, Tim Milner Documentation: James Lenoël EASM Quality Assurance: Gabriel Gils Carbó, Benjamin Crick, Jamil Dawsari, Daniel Hiatt, Bobby Joe, Anatol Somerville Special Thanks: Aquarium Studios, Wendy Auckel, Stephen G. Bene, Lesley Burke, Simon Davison, Sue Garfield, Dominique Goy, Siobhan Grady, Achim Haaz, Iain Hancock, Beverly Koeckeritz, Cle Kooiman, Janny Lee, Inger Marshall, Mike Mosher, Patrick J. O'Brien, Rene Parra, Mark Rizzardo, Sheri Sarkis, Brian Ward, Pamela Ansman-Wolfe, Diadora, Fujifilm, Hummel, JVC, Lotto, Mastercard, McDonald's Corporation, Puma, Umbro International Intro Video Composition: Bob Buckley Productions Inc. Music Consultants: Tuff Break Sports & Entertainment (a forster bros. company) Software Creations Team Chairman: Michael Webb Managing Director: Paul Hibbard-Teall Senior Project Manager: Marc Wilding Producer: David McLachlan Lead Programmers: Stephen Ruddy, Mike Halsall Programmers: Carleton Handley, Allan Findlay, Andrew Cross, David J. Broadhurst, Paul Gill Lead Artists: Lyndon Brooke, Martin Walker Artists: Gavin Eagleton, Matt Whiteley, Francis O'Brien, Craig Allen, Chris Collins, Anthony Anderson, Justin Eagleton QA Manager: Paul Lee QA Testers: Ajay Dadlani, Simon Hundleby, Tony McColgan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57701&o=2 $end $psx=fifa99, $bio Sony PlayStation disc published 22 years ago: FIFA 99 (c) 1998 Electronic Arts. All the clubs, all the leagues, all the cups. The most successful football series of all time is back once again, with an incredible array of options at your disposal. With the new Full Season Play mode you can choose from 220 Club Teams from 12 domestic leagues: Belgium, Brazil, England, France, Germany, Italy, Netherlands, Portugal, Scotland, Spain, Sweden and USA. The European Dream League mode allows you to play as Europe's top 20 teams, along with all the real stadia. Take on the big boys in the European cup competitions: The Champions League, The Cup Winners Cup and the UEFA Trophy. Would you like to change history by beating France to the 1998 World Cup? Or perhaps you'd love to see Zidane get a hat-trick in the final? 42 International teams are included for you when you decide to move on from club football in your attempt to dominate the world stage. Of course, no FIFA game is complete without the option to change every facet of the game including: players, kits and tactics, as well as the ability to create your own league and cup competitions. But don't start thinking that it's all over yet... there is also a game struggling to get out from under the weight of all those options... FIFA 99. It's a beautiful game. When you're winning. - TECHNICAL - Model SLUS-00782 - TRIVIA - FIFA 99 was released on November 18, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101403&o=2 $end $nes=fifa96, $bio Nintendo Famicom cart. published 24 years ago: FIFA International 2' 96 (c) 1996 Unknown. A pirate hack of "Goal! 2" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65163&o=2 $end $sms=fifa, $bio Sega Master System cart. published 26 years ago: FIFA International Soccer (c) 1994 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56018&o=2 $end $amigaocs_flop=fifa, $bio Commodore Amiga 500 disk. published 26 years ago: FIFA International Soccer (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74025&o=2 $end $megacd=fifa,fifad,fifada, $bio Sega Mega-CD published 26 years ago: FIFA International Soccer - Championship Edition (c) 1994 Electronic Arts. European PAL release. - TECHNICAL - Game ID: T-50055-50 Front Cover ID: E262SCXI(1) Back Cover ID: E262SCYI(2) Manual ID: E262SCXM Spine Card ID: E262SCXA CD ID: E262SCXD - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60612&o=2 $end $megadriv=fifa, $bio Sega Genesis game published 27 years ago: FIFA International Soccer (c) 1993 Electronic Arts. - TECHNICAL - GAME ID: 7255 ROM Build date: September 1993 - TRIVIA - Released in December 1993 in the USA. - STAFF - Lead Programmer: Jan G. Tian Programmers: Brian Plank, Kevin P. Pickell Lead Artist: George Ashcroft Artists: Dianna Davies, David Adams, Suzan Germic, Mike S. Smith Music & Sound: Jeff van Dyck Sound Technology: Kevin P. Pickell Producer: Bruce E. McMillan Development Director: Joe Della-Savia Associate Producer: Kevin Buckner, Matthew Webster Game Design: Jan G. Tian, Matthew Webster, Brian Plank, George Ashcroft, Kevin P. Pickell, Bruce E. McMillan, Joe Della-Savia Lead Testers: Lee Patterson, Bryan C. Beckstrand, Nick Goldsworthy Product Manager: Neil Thewarapperuma, Chip Lange Technical Director: Colin McLaughlan Executive Producers: Donald A. Mattrick, Joss Ellis Special Thanks: Jules Burt (for initial design concepts), Jon Law (for initial design concepts), Tony Waiters, Claudio Maurizio, Christopher Thompson, David Wilson, Stanley Chow, Ivana Petrak, Adrienne Travica, Steve Livaja, Ivan Allan, Marc Aubanel, Wayne Radford, Richard Mul, John Vilandre, Gordon Bellamy, Keith Cooper Package Design: E.J. Sarraille Design Group Documentation: Neil Cook Documentation Design: Peter Larsen Documentation Design (US): Jennie Maruyama Testers: Lee Patterson (for EAC), Jon Bruce (for EAC), James Fairweather (for EAC), Paul Smith (for EAC), Mike Bruce (for EAC), John Santamaria (for EAC), David Bowry (for EAUK), Graham Harbour (for EAUK), Ian Gray (for EAUK), Jamie Bradshaw (for EAUK), Darren King (for EAUK), Jon Law (for EAUK), Colin McLaughlan (for EAUK), Diarmid Clarke (for EAUK), Hugh David (for EAUK), Bryan C. Beckstrand (for EASM), John Vilandre (for EASM), Gordon Bellamy (for EASM) Quality Assurance: Peter Murphy (for EAUK), Alex Camilleri (for EAUK), H. Erik Whiteford (for EASM), Ted Fitzgerald (for EASM) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82618&o=2 $end $gameboy=fifa, $bio Nintendo Game Boy Cart. published 25 years ago: FIFA International Soccer [Model DMG-AFSE-USA] (c) 1995 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65961&o=2 $end $snes=fifaj, $bio Nintendo Super Famicom cart. published 26 years ago: FIFA International Soccer [Model SHVC-84] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61291&o=2 $end $snes=fifau, $bio Nintendo Super NES game published 26 years ago: FIFA International Soccer [Model SNS-84-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62982&o=2 $end $snes=fifa, $bio Nintendo Super NES game published 26 years ago: FIFA International Soccer [Model SNSP-84-EUR] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62981&o=2 $end $gamegear=fifaj, $bio Sega Game Gear cart. published 25 years ago: FIFA International Soccer [Model T-106017] (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64584&o=2 $end $gamegear=fifa, $bio Sega Game Gear cart. published 26 years ago: FIFA International Soccer (c) 1994 Electronic Arts. - TECHNICAL - [Model T-50018] - TIPS AND TRICKS - * Special Passwords: Enter these passwords to unlock the specified cheats CR*ZY - Crazy ball 1NV1S - Invisible walls around pitch MY0P1C - No penalties (myopic referee) - STAFF - Developed by TIERTEX Produced by : Extended Play Productions Production : Bruce McMillan, Marc Aubanel, Adrienne Travica Lead Tester : Jon Bruce Product Managers : Chip Lange, Neil Thewarapperuma Technical Director : Erik Kiss Special Thanks : EAC Technical Services, Artie Flufkin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64582&o=2 $end $segacd=fifa, $bio Sega CD published 26 years ago: FIFA International Soccer [Model T-50055] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60732&o=2 $end $gameboy=fifa98a,fifa98, $bio Nintendo Game Boy Cart. published 23 years ago: FIFA Road to the World Cup '98 [Model DMG-A8SP-EUU] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65963&o=2 $end $gameboy=fifa96, $bio Nintendo Game Boy Cart. published 24 years ago: FIFA Soccer '96 [Model DMG-A6SE-USA] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65964&o=2 $end $gameboy=fifa97, $bio Nintendo Game Boy Cart. published 23 years ago: FIFA Soccer '97 [Model DMG-A7SE-USA] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65966&o=2 $end $megadriv=fifa2k, $bio FIFA Soccer 2000 Gold Edition (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233660&o=2 $end $psx=fifa2k2, $bio Sony PlayStation disc published 19 years ago: FIFA Soccer 2002 [Model SLUS-01408] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110511&o=2 $end $psx=fifa2k3, $bio Sony PlayStation disc published 18 years ago: FIFA Soccer 2003 [Model SLUS-01504] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110512&o=2 $end $psx=fifa2k4, $bio Sony PlayStation disc published 17 years ago: FIFA Soccer 2004 [Model SLUS-01578] (c) 2003 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110513&o=2 $end $psx=fifa2k5, $bio Sony PlayStation disc published 16 years ago: FIFA Soccer 2005 (c) 2004 Electronic Arts. - TECHNICAL - Game ID: SLUS-01585 - TRIVIA - Released on October 12, 2004 in the USA. Export releases: [EU] "FIFA Football 2005 [Model SLES-04165]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97576&o=2 $end $n64=fifa,fifau, $bio Nintendo 64 cart. published 23 years ago: FIFA Soccer 64 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57702&o=2 $end $megadriv=fifa95k, $bio Sega Mega Drive game published 26 years ago: FIFA Soccer 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56504&o=2 $end $megadriv=fifa95, $bio Sega Genesis game published 26 years ago: FIFA Soccer 95 (c) 1994 Electronic Arts. - TECHNICAL - GAME ID: 7384 ROM Build date: October 1994 - TRIVIA - Released in October 1994 in the USA. This game was dedicated to the memory of Joe Della-Savia (1960-1994). - STAFF - Produced & Developed by Extended Play Productions. Programmers: Jan G. Tian, Brian Plank, David Hards Artists: David Adams, Dianna Davies, Suzan Germic Sound and Music: Jeff van Dyck Technical Directors: Mike Kiernan, Allan Johanson Producer: Bruce E. McMillan Development Directors: Joe Della-Savia, Anne L Coulombe Assistant Producers: Steve Livaja, Adrienne Travica Product Managers: Chip Lange, Neil Thewarapperuma Package Design: E.J. Sarraille Design Group Package Art Direction: Nancy Waisanen Documentation: Bill Scheppler, Neil Cook Documentation Layout: Michael Lippert Product Testers: John Santamaria, James Fairweather, Matthew Stuart, Jeremy Wedel, Aaron Grant, Tony Lam, Evan Stanfield, James Friesen Quality Assurance: Walter Ianneo Additional Artists: Donna Brockopp, John Rix, George Ashcroft Additional Programming: Kevin P. Pickell Special Thanks: Mike Kiernan, Allan Johanson, Todd Wilson, Bobby Lenarduzzi, Claudio Maurizio, Rick Smith, David M. Dempsey, Mary Snow, Karen Schulman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82000&o=2 $end $megadriv=fifa96, $bio Sega Genesis game published 25 years ago: FIFA Soccer 96 (c) 1995 Electronic Arts. - TECHNICAL - GAME ID: 7579 ROM Build date: August 1995 - STAFF - Produced and Developed by Extended Play Productions. Lead Programmer: Brian J. Plank Programmers: David Hards, Shawn Taras Artists: Suzan Germic, Laura Luris Animators: Joe MacDonald, David DeMorest Animation Rendering: John Rix, Craig Hui Art Director: David Adams Music & SFX: Robert Bailey Producer: Bruce E. McMillan Designer: Bruce E. McMillan Development Director: Ted Sylka Assistant Producer: Adrienne Travica Product Managers: Chip Lange, Neil Thewarapperuma Additional Programming: Calvin Haas, Kevin P. Pickell Documentation: Andrea Engstrom, Bill Scheppler Documentation Layout (US): Corinne Mah Documentation Layout (EU): Tracey Innes Package Design: E.J. Sarraille Design Group Package Art Direction: Nancy Waisanen Lead Testers: Scott Blackwood, Bob Purewal Testers: Doug Hollinrake, Darren Yung, Darren Sleno, Randy Parmar, Marcin Karasinski, Sean Marcoux, Robert Kaill, Michael Samilski, Geoff Ball, Phong Lam Quality Assurance: Paul Niehaus, Chris Baena, Mike Gong Euro Software and Documentation QA: Matt Eyre Special Thanks: Mike Kiernan, Margaret Ortega, Marc Aubanel, Nicholas Wlodyka, Carl Valentine, Jeff van Dyck, Kerry Whalen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82001&o=2 $end $psx=fifa96, $bio Sony PlayStation disc published 25 years ago: FIFA Soccer 96 (c) 1995 Electronic Arts. A PlayStation optimised version of possibly the most successful soccer series of all time. All the expected options are here, from Cup and League creation games to one-off friendlies. Every league and national team operates under FIFA's considerable governing body - that's over 300 teams, all rated accurately according to ability. The game engine has been completely overhauled to make maximum use of PlayStation technology and it shows - from the impressive Virtual Stadium, to the 7 viewing angles, to John Motson's commentary. The sprites are all motion captured and animated over, so spectacular moves are exaggerated to great effect. - TECHNICAL - Game ID: SLUS-00038 - TRIVIA - Released in November 1995 in USA. Export releases: [EU] "FIFA Soccer 96 [Model SLES-00116]" - STAFF - Extended Play Productions Producer: Bruce E. McMillan Associate Producer: Marc Aubanel Assistant Producer: Masahiko Yoshizawa Director, Product Development: Warren Wall Development Director: Ted Sylka Lead Programmer: Kevin P. Pickell Programmer: Ken Lam, Mark Gipson, Chris Johnson, Jan G. Tian, Hiroshi Ueda Lead Artists: Jackie Marie Ritchie, Dianna Davies Artists: Terry Chui, Lee Steg, Suzan Germic, Laura Luris Animators: David DeMorest, Joe MacDonald SGI Artists: John Rix, Craig Hui Additional Art: Caroline Ancessi, Richard Dean Johnson, Margaret Livesey Art Director: David Adams Audio Lead: Robert Bailey Play by Play Speech: John Motson Musical Arrangement: Graeme Coleman Audio & Video Editing: Chris E. Taylor Video Compression: Kerry Whalen Sound Editing: Craig Waddell (Gotham City Recording) Data Entry: Nicholas Wlodyka Quality Assurance Lead: Jonathan Dowdeswell Quality Assurance Back-up Lead: D'Arcy Gog Quality Assurance Testers: Geoff Ball, Jason Bone, Jeff Hutchinson, Robert Kaill, Adam MacKay-Smith, Peter Saumur, Darren Sleno, Gordon Thornton, Greg Williams, Timothy Lewinson, Paul Breland, Paul Adamson Language Testers: Martin Peterken, Sebastion Douce, Christofer Sundberg, Juan Garfias Tools & Libraries: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen Audio Libraries: Iain Macanulty Soccer Consultant: Carl Valentine Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson Product Marketing: Neil Thewarapperuma, Chip Lange, Clive Downie Film and Video Director: Taylor Moore Producer: Taylor Moore Director of Photography: David Frazee 2nd Unit Camera: Glenn Taylor Focus Puller: Steven Maier 2nd Camera Assistant: Terry Lee Assistant Director: Mathew Buck Film Talent Trainer: Jock McDonald Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd Special Thanks: Brian Plank, Shawn Taras, Jeff van Dyck Certain photographs furnished by: AllSport Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill Product Manager: Neil Thewarapperuma, Clive Downie Documentation: Jason Armatta, Neil Cook Documentation Layout: Fiona Curren, Tracey Innes Quality Assurance: Brian Studwell, Chris Baena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97232&o=2 $end $snes=fifa96u, $bio Nintendo Super NES game published 25 years ago: FIFA Soccer 96 (c) 1995 Electronic Arts. - TECHNICAL - Game ID: SNS-A6SE-USA - STAFF - EA Crew Executive Producer: Bruce E. McMillan Producer: Steven Rechtschaffner Assistant Producer: Kevin Loh Technical Director: Erik T. Kiss Art Director: David Adams Music: Robert Bailey Development Coordinator: Ted Sylka QA: Ernie Stewart, Stephen Cheung, Kenneth Wong, Aaron Grant, Jacky Chan, Aaron Watmough, Evan Stanfield, Rhett Shoemaker, Nathan Warbruck Probe Crew Produced By Extended Play Productions. Developed By Probe Entertainment Ltd. Creative Director: Joe Bonar Programmers: Graeme Webb, Mr. Fish, Bob Taylor, Carl Muller, James Bowman, John Croudy Assistant Producers: Terry Haynes, James Stewart Art Manager: Anthony Rosbottom Artists: Little Kev, Mathew Cooling SNES Music: Andrew Brock, Andrew Barnabas SNES SFX: Andrew Brock, Andrew Barnabas QA: Clifford Ramsey, James Brown, Rob Lewtus, Nick McGee, Michael Movel, Gary Patino Documentation: Jason Armatta Special Thanks QA Coordinator: Jon Bruce FIFA AI: Brian Plank Front End Art: Suzan Germic Production Assistant: Louise Read Front End Programming: David Hards Animation: David DeMorest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62984&o=2 $end $snes=fifa96, $bio Nintendo Super NES game published 25 years ago: FIFA Soccer 96 [Model SNSP-A6SP-EUR] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62983&o=2 $end $gamegear=fifa96, $bio Sega Game Gear cart. published 25 years ago: FIFA Soccer 96 [Model T-100108] (c) 1995 Black Pearl - STAFF - Programmer : James C Bowman Artists : Anna Knight, Andy Cambridge Produced by : Joe Bonar, James Stewart Probe Q.A. : Clifford Ramsey, Mark Viccary, James Brown, Nick McGee, Mike Movel, Robert Lewtas Programmers : Jan Tian, Brian Plank, Kevin Pickell EA Artists : G. Ashcroft, Dianna Davies, David Adams Game Design : Matt Webster, Bruce McMillan T.HQ Vice President : Larry Siegel Director of Product Development : Steve Ryno Senior Producer : Donn Nauert Producer : Greg Gibson Associate Producer : Jon Osborn Testing Dept. : Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, E Fernandez, Bill Villegas, C Lloyd, Jason Lewis Hair by : Matt and thanks to : Kate and Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64585&o=2 $end $saturn=fifa96j, $bio Sega Saturn game published 24 years ago: FIFA Soccer 96 (c) 1996 Electronic Arts Victor. Japanese release. Game developed in USA. - TECHNICAL - Game ID: T-10606G - TRIVIA - Released on March 15, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59114&o=2 $end $32x=fifa96, $bio Sega Mega Drive 32X game published 25 years ago: FIFA Soccer 96 (c) 1995 Electronic Arts. European release. - TECHNICAL - Game ID: T-5002B-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96294&o=2 $end $saturn=fifa96, $bio Sega Saturn game published 24 years ago: FIFA Soccer 96 (c) 1996 Electronic Arts. European release. Game developed in USA. - TECHNICAL - Game ID: T-5003H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60304&o=2 $end $saturn=fifa96u, $bio Sega Saturn game published 24 years ago: FIFA Soccer 96 (c) 1996 Electronic Arts. - TECHNICAL - Game ID: T-5003H - TRIVIA - Export releases: [EU] "FIFA Soccer 96 [Model T-5003H-50]" - STAFF - Development Produced By: Extended Play Productions, Electronic Arts Canada. Developed By Probe Entertainment Ltd. Development Producer: Joe Bonar Development Associate Producer: James Stewart Lead Programmer: Keith Burkhill Support programmers: Mark Fisher, David J. Broadhurst Graphics: Kevin McMahon Sound Programmer: Simon P. Golding Sound conversion: Stuart McDonald Original Coding and Art Work by: FIFA 96 Sony Team Producer: Bruce E. McMillan Associate Producer: Marc Aubanel Assistant Producer: Masahiko Yoshizawa Director, Product Development: Warren Wall Technical Director: Kevin P. Pickell Art Director: David Adams Audio Lead: Robert Bailey Play by Play Speech: John Motson Musical Arrangement: Graeme Coleman Audio & Video Editing: Chris Taylor Video Compression: Kerry Whalen Sound Editing: Gotham City Recording: Craig Waddell Tools & Libraries: Yossarian King Soccer Consultant: Carl Valentine Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson Product Marketing: Neil Thewarapperuma Film and Video Director/Producer: Taylor Moore Director of Photography: David Frazee 2nd Unit Camera: Glenn Taylor Focus Puller: Steven Maier 2nd Camera Assistant: Terry Lee Assistant Director: Matthew Buck Film Talent Trainer: Jock McDonald Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd Quality Assurance Lead: Craig Welburn Quality Assurance Backup Lead: Geoff Ball QA Testers: Todd Wilson, Darcy Pajak, Paul Breland, Timothy Lewinson, Eric Bertram, Kenneth Wong, Gordon Thornton, Greg Williams, Ando Calrissian, Kurt Melnychuk, Robert Kaill, Peter Saumur Special Thanks: Brian Plank, Shawn Taras, Kevin Loh, Gary Liddon, David Collins Certain photographs provided by: AllSports Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill San Mateo TEAM Product Manager: Chip Lange Documentation: Andrea Engstrom, Jason Armatta Europan Documentation QA: Matt Eyre, Giuseppe D'Amaro European Documentation: Matthew Miles Griffiths Documentation Layout: Tracey Innes Quality Assurance: Jeff Juco, Michael Gong, Michael Edison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60038&o=2 $end $snes=fifa97u, $bio Nintendo Super NES game published 24 years ago: FIFA Soccer 97 - Gold Edition (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62985&o=2 $end $psx=fifa97, $bio Sony PlayStation disc published 24 years ago: FIFA Soccer 97 [Model SLUS-00269] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110514&o=2 $end $saturn=fifa97u, $bio Sega Saturn game published 23 years ago: FIFA Soccer 97 [Model T-5017H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60039&o=2 $end $megadriv=fifa99, $bio FIFA Soccer 99 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233661&o=2 $end $megadriv=fifa2k6, $bio FIFA World Cup - Germany 2006 (c) 200? Glorysun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117293&o=2 $end $gba=fifag2k6, $bio Nintendo GBA cart. published 14 years ago: FIFA World Cup - Germany 2006 (c) 2006 EA Games. - TECHNICAL - GAME ID: AGB-B6WE-USA BARCODE: 014633152029 - TRIVIA - Released on April 24, 2006 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69499&o=2 $end $megadriv=fifa2k10, $bio FIFA World Cup - South Africa 2010 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56505&o=2 $end $megadriv=fifa2k2, $bio FIFA World Cup 2002 (c) 200? Glorysun Pirate version of "World Championship Soccer II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56506&o=2 $end $cpc_flop=fifaworl, $bio Amstrad CPC 464 disk. published 14 years ago: Fifa World Cup 2006 (c) 2006 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128173&o=2 $end $gba=fifa, $bio Nintendo GBA cart. published 18 years ago: FIFA [Model AGB-AFJE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70603&o=2 $end $x07_cass=fifine, $bio Canon X-07 type-in published 36 years ago: Fifine la Tortue (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138546&o=2 $end $uzebox=15puzzle, $bio Belogic Uzebox ROM published 7 years ago: Fifteen Puzzle (c) 2013 Belogic Fifteen Puzzle consists of a frame of numbered squared tiles in random order with one tile missing. The rules are simple: place the number in ascending order in the least amount of moves. - TRIVIA - Released on July 6, 2013. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233058&o=2 $end $x68k_flop=fifteen1, $bio Fifteens' 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234496&o=2 $end $x68k_flop=fifteen2, $bio Fifteens' 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234497&o=2 $end $x68k_flop=fifteen3, $bio Fifteens' 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234498&o=2 $end $x68k_flop=fifteen4, $bio Fifteens' 4 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234499&o=2 $end $x68k_flop=fifteen5, $bio Fifteens' 5 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234500&o=2 $end $x68k_flop=fifteen6, $bio Fifteens' 6 - Bishoujo-Senshi Gou (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234501&o=2 $end $x68k_flop=fifteen7, $bio Fifteens' 7 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234502&o=2 $end $pc98=5element, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Fifth Element - Tamashii no Genso (c) 1992 You-en-tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89472&o=2 $end $pc98=5elemen2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Fifth Element II - Hikari to Yami no Ouji (c) 1993 You-en-tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89473&o=2 $end $info=m55050, $bio Fifty Fifty (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41532&o=2 $end $apple2_flop_clcracked=50mcrs11,50mcrs12, $bio Apple II disk. published 36 years ago: Fifty Mission Crush (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230895&o=2 $end $ti99_cart=figforth, $bio TI-99-4A soft. published 34 years ago: fig FORTH (c) 1986 Weiand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84792&o=2 $end $camplynx_flop=forth, $bio Camputers Lynx disk. published 37 years ago: fig-FORTH (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237148&o=2 $end $cpc_cass=figforth, $bio Amstrad CPC cass. published 35 years ago: Fig-Forth (c) 1985 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96244&o=2 $end $info=fightfev,fightfeva, $bio SNK Neo-Geo MVS cart. published 26 years ago: Fight Fever (c) 1994 Viccom. 8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0060 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Light punch [B] Light kick [C] Heavy punch [D] Heavy kick - TRIVIA - Fight Fever was released in July 1994. This game is also known in Korea as "Wang Joong Wang" (translated from Korean as 'King of the Kings'). Fight Fever is Viccom's only game developed and released for the SNK Neo-Geo MVS hardware (but was not released on the Neo-Geo AES home console). - UPDATES - The Korean titlescreen has a Korean flag in the background instead of flames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=826&o=2 $end $jaguar=fforlife,fforlife1,fforlifep1,fforlifep, $bio Atari Jaguar cart. published 24 years ago: Fight for Life (c) 1996 Atari Corp. - TECHNICAL - Model J9037E - TRIVIA - This game is Atari's answer to Virtua Fighter. - TIPS AND TRICKS - * Cheats (enter passwords in tournament mode on character select screen after pressing Option.): JAGUARTIME or 1+5+9 (Demo mode) IWANTPOWER or 1+3+5+9 (All special & signature moves) GIVEMETIME (Kara) GIVEMEMOVE (Kara) GIVEMEPOWR (Mr. G) GIVEMEXXXX (Pog) IWANTDRUGS (Lun) IWANTPINKY (Pog) cWANTREFER (Jenny) all moves except signature moves VWANTSPEED (Mr. G) all moves except signature move. GIVEMEPOWn (To choose Junior as a character. Note small 'n') LOVEJUNIOR or 1+3+5+7+9 (Play Junior vs Junior) * Morph as Junior: C + (U, L, D) * Shorter Junior Battle: Defeat Junior the second time with a ring-out. When the next fight begins, pause and rewind to before the electrocution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76421&o=2 $end $apple2_flop_orig=fnight, $bio Apple II disk. published 35 years ago: Fight Night (c) 1985 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229222&o=2 $end $info=m1fight,m1fighta,m1fightb,m1fightc,m1fightd,m1fighte,m1fightg,m1fighth,m1fighti,m1fightj,m1fightk,m1fightl,m1fightm,m1fightn,m1fighto,m1fightp,m1fightq,m1fightr,m1fights,m1fightt,m1fightu,m1fightv, $info=m1fightw,m1fightx, $bio Fight Night (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18200&o=2 $end $info=sc5fnclb,sc5fnclba,sc5fnclbb,sc5fnclbc,sc5fnclbd,sc5fnclbe, $bio Fight Night Club (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR3061] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19962&o=2 $end $a7800=fightn,fightnu, $bio Atari 7800 game published 32 years ago: Fight Night (c) 1988 Accolade, Incorporated. Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments. As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night! - TECHNICAL - Model CX7851 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50136&o=2 $end $xegs=fightn, $bio Atari XE game published 33 years ago: Fight Night [Model RX8085] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51237&o=2 $end $nes=fs6,fs6a, $bio Nintendo Famicom cart. published 27 years ago: Fight Street VI (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84006&o=2 $end $gba=fightbox, $bio Nintendo GBA cart. published 17 years ago: FightBox [Model AGB-BOXP-EUR] (c) 2003 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70654&o=2 $end $info=fghtatck, $bio Arcade Video game published 28 years ago: Fighter & Attacker (c) 1992 Namco. A vertically scrolling shoot'em up game. - TECHNICAL - Namco System NA-1 hardware Game ID : FA Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1992. This game is known in Japan as "F/A". Soundtrack releases : Namco Game Sound Express Vol.7 (F/A) - Victor Entertainment - VICL-15011 - Oct 21, 1992 - STAFF - Sound Composer : Shinji Hosoe (Megaten), Takayuki Aihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=827&o=2 $end $spc1000_cass=fight201, $bio Sega SPC-1000 soft. published 35 years ago: Fighter 201 (c) 1985 Index [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83510&o=2 $end $spectrum_cass=fbomberm, $bio Fighter Bomber (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219319&o=2 $end $amigaocs_flop=fightbmb, $bio Commodore Amiga 500 disk. published 30 years ago: Fighter Bomber (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74050&o=2 $end $spectrum_cass=fbomber, $bio Sinclair ZX Spectrum cass. published 30 years ago: Fighter Bomber (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78886&o=2 $end $cpc_flop=fighterb01,fighterb03, $bio Amstrad CPC 464 disk. published 30 years ago: Fighter Bomber (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121134&o=2 $end $cpc_flop=fighterb02,fighterb05,fighterb06,fighterb07,fighterb,fighterb04,fighterb08,fighterb09,fighterb0a,fighterb0b,fighterb0c,fighterb0d, $bio Amstrad CPC 464 disk. published 30 years ago: Fighter Bomber (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121135&o=2 $end $cpc_cass=fightbmb, $bio Amstrad CPC cass. published 31 years ago: Fighter Bomber [Model AMC 709] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96245&o=2 $end $amigaocs_flop=fightbmba, $bio Commodore Amiga 500 disk. published 30 years ago: Fighter Bomber [Power Hits] (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74051&o=2 $end $mz700_cass=fightcom, $bio Sharp MZ-700 cass. published 38 years ago: Fighter Command (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131707&o=2 $end $apple2_flop_clcracked=fcommand, $bio Apple II disk. published 37 years ago: Fighter Command (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230896&o=2 $end $n64=fightds2, $bio Nintendo 64 cart. published 20 years ago: Fighter Destiny 2 (c) 2000 South Peak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57704&o=2 $end $amigaocs_flop=fduelpro, $bio Commodore Amiga 500 disk. published 28 years ago: Fighter Duel Pro (c) 1992 Jaeger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74052&o=2 $end $psx=fightmkr, $bio Sony PlayStation disc published 21 years ago: Fighter Maker (c) 1999 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111151&o=2 $end $spectrum_cass=fpilot,fpilota,fpilotb,fpilotc, $bio Sinclair ZX Spectrum cass. published 37 years ago: Fighter Pilot (c) 1983 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78887&o=2 $end $bbcb_cass=fighterp, $bio Acorn BBC/Electron cass. published 36 years ago: Fighter Pilot (c) 1984 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51825&o=2 $end $cpc_cass=fightpil, $bio Amstrad CPC cass. published 36 years ago: Fighter Pilot (c) 1984 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96246&o=2 $end $c64_cass=fightpil, $bio Commodore C64 cass. published 36 years ago: Fighter Pilot (c) 1984 Digital Integration. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146509&o=2 $end $cpc_cass=fightpila, $bio Amstrad CPC cass. published 35 years ago: Fighter Pilot (c) 1985 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96247&o=2 $end $cpc_flop=fighterp,fighterp05,fighterp06,fighterp02,fighterp04,fighterp03,fighterp0b, $bio Amstrad CPC 464 disk. published 35 years ago: Fighter Pilot (c) 1985 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123890&o=2 $end $spectrum_cass=fpilotm, $bio Fighter Pilot (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219320&o=2 $end $spectrum_cass=fpilots, $bio Fighter Pilot (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225762&o=2 $end $spectrum_cass=fpilotbb, $bio Fighter Pilot (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225770&o=2 $end $cpc_flop=fighterp01, $bio Amstrad CPC 464 disk. published 34 years ago: Fighter Pilot [Model 61851098] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123891&o=2 $end $cpc_cass=fightpils, $bio Amstrad CPC cass. published 34 years ago: Fighter Pilot (c) 1986 Zafiro Soft. Division - TECHNICAL - [Model ZS-AM-061] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96248&o=2 $end $nes=sf6a,sf6, $bio Nintendo Famicom cart. published 24 years ago: Fighter Street VI 12 Peoples (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84007&o=2 $end $info=fghthist,fghthistua,fghthistu,fghthistj,fghthistja,fghthistjb,fghthistub,fghthista,fghthistuc,fghthistb, $bio Arcade Video game published 27 years ago: Fighter's History (c) 1993 Data East Corporation. Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the players like another SFII clone, and in this way remained ignored and obscured to the mass audience. Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve. Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - TECHNICAL - Runs on the Data East ARM6 (32-Bit) System Hardware. Game ID : MBF Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels. Screen Refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-Way Joystick Buttons : 6 => Light Punch, Medium Punch, Strong Punch, Light Kick, Medium Kick, Strong Kick - TRIVIA - Fighter's History was released in March 1993. At the time of Fighter's History's release, Capcom U.S.A. sued Data East Corp. over Fighter's History due to what Capcom U.S.A. felt were infrigements on their Street Fighter II property. Capcom U.S.A. lost the case on grounds that the copied elements were scenes a faire and thus excluded from copyright. Data East Corp.'s largest objection in court was that their 1984 arcade game Karate Champ was the true originator of the competitive fighting game genre, which predated the original Street Fighter by three years. This is one of the rare Japanese-made fighting games where the characters yell out the names of their moves in their native language. Most Japanese-made fighting games, including "Street Fighter II - The World Warrior", have the Asian characters (usually comprised of East Asians) speak Japanese while all the other characters speak English or Japanese, regardless of their nationality. Also, every character has several winning quotes displayed in the win/lose screen : these changes depending the defeated opponent. Another particular feature of the Fighter's History saga is the presence of characters of other Data East games in the cast of the game: in fact, the final boss of Fighter's History and Fighter's History Dynamite is actually Karnov, the hero of the homonimous platform game of Data East released in 1987. While in Fighter's History - Mizoguchi Kiki Ippatsu!! (released only for Super Famicom in Japan) the final boss is even Chelnov, the hero of Chelnov - Atomic Runner (1988) still released by Data East. About Ryoko : This character seems somehow inspired by Ryoko Tamura, famous female judo champion that started her judo career at the age of 16 (the same age of Ryoko on the game) on the Barcelona Olympics on 1992, and winner of several medals and prizes in every judo contests all over the world. Other inspiration for Ryoko could be from the heroine of the manga "Yawara", based on the story of a young female judoka. There is also another curious thing to know about Ryoko: in the same year (1993), ADK released World Heroes 2, sequel of the previous World Heroes released in 1992, and inside his innovative character rooster appeared a new female fighter named Ryoko, that is very similar to the one of Fighter's History, especially in the physical appearance (the only difference is the colour of her Kimono: white for Ryoko of Fighter's History, light blue for Ryoko of World Heroes 2; also, Ryoko of Fighter's History has a red headband, while Ryoko of World Heroes 2 does not), but however the moves of the two characters are totally different, even if the fighting style is judo for both of them. At least the two "Ryokos" are admittedly inspired by the real Ryoko Tamura as well. Both Ryoko and Jean's endings mention the 1996 Olympic Games in Atlanta. Different to Street Fighter II, some stages of Fighter's History show locations actually existing in the world : * The stage of Ray (USA) takes place in front the gates of the White House, that is clearly visible in the middle of the screen. * The stage of Marstorius (Italy) takes place in front the 'Fontana di Trevi' of Rome, one of the most famous fountains of the world. The fountain is not only celebrated for its excellent water but for the legend that whoever drinks it or throws a coin in the fountain, will assure his return to Rome. Mizoguchi makes a cameo in Joe & Mac Returns (1994) as an enemy character. He was a secret character in the Sega Saturn and Playstation versions of Outlaws of the Lost Dynasty, and was joined by Yungmie for the Saturn exclusive update to that game, Fuunsaiki. Also Mizoguchi later appeared as a selectable character in the Sony PlayStation 2 game "KOF - Maximum Impact Regulation A" to promote the Japanese-exclusive cell phone game Garou Densetsu vs. Fighter's History Dynamite, and as a hidden character in Kenka Bancho: Badass Rumble. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History - G.S.M. 1500 Series - PCCB 00123) on June 18, 1993. A bootleg of this game, titled 'The History of Martial Arts' (199?) was made by an unknown producer. A Fighter's History unit appears in the 1998 movie 'The Replacement Killers'. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - Weak Points : one of the features of the Fighter's History gameplay is the introduction of the weak points for all the characters of the game : these weak points consists basically in a single part of the suit of every character, that begin to flash while taking some strong hits : after the last strong hit making fly away the weak point, the character will get dizzy. In this way every character can get dizzy once time for round, and pop off the weak point of the opponent will become an essential strategy during the fight. In the next round, weak points are restored for both players. These are the weak points for every character of the game : Ray : lightning bolt (on the shirt) Feilin : breastplate Ryoko : headband Matlok : headgear Samchay : armband Lee : knees (some parts of the pants near the knees) Mizoguchi : headband Jean : leg band Marstorius : leg warmers Clown : mask Karnov : hat - SERIES - 1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom) - STAFF - Music Composers: Hiroaki Yoshida (Maro) (Gamadelic), Seilah (Gamadelic) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (may.27, 1994) "Fighter's History [Model SHVC-YH]" [US] Nintendo SNES (aug.1994) "Fighter's History [Model SNS-YH]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=828&o=2 $end $snes=fighthmk, $bio Nintendo Super Famicom cart. published 25 years ago: Fighter's History - Mizoguchi Kikiippatsu!! (c) 1995 Data East Corp. The game was originally planned as a port of Fighter's History Dynamite for the Super Famicom. There is a new game mode exclusive to this game called 'Mizoguchi', an story mode where Mizoguchi is the protagonist. The story of the single player 'CPU Battle' takes place after the events of Fighter's History Dynamite. In addition to the 'Versus' mode, there is also an 'Extra' mode with the 'Survival' mode of the first SNES release (five-on-five elimination matches), as well as the new 'Tag', and 'Practice' mode. Practice mode features both Free training and Exercise missions. Only 8 of the 13 fighters from Fighter's History Dynamite return, due to cartridge size restrictions. Ray, Matlok, Samchay, Jean, and Marstorius have been cut from the roster, but still make appearances during the cutscenes of the Mizoguchi mode. Most of the eight fighters have been given new special attacks and slight changes to their outfits. Chelnov is the game's final boss and is playable via a code. - TECHNICAL - [Model SHVC-AF3J-JPN] [Super Famicom Controls] 2 Players - 6 Buttons Per Player. =>[Joystick] 8-Way, [Y] Light Punch [X] Heavy Punch [B] Light Kick [A] Heavy Kick [R] All Four Buttons - TRIVIA - Released exclusively in Japan for the Super Famicom in February 17, 1995. The only game in the series released exclusive for the home market. The title of the game translates to "Fighter's History - Mizoguchi's Moment of Crisis". The final boss of the game is Chelnov, who joins Karnov as another character from his own game to appear in the Fighter's History series. Chelnov is the protagonist of Data East's arcade game Atomic Runner Chelnov. Ray, the main character of the first two games, makes an appearance at the beginning of the Mizoguchi mode, confronting Chelnov. Matlok, the fighting rocker, appears after the second fight of Mizoguchi mode on difficulty level 3. Samchay, the muay thai kickboxer, appears after the second fight of Mizoguchi mode on difficulty level 4. Marstorius, the professional wrestler, appears along with his wife after the second fight of Mizoguchi mode on difficulty level 5. Jean, the gymnast, appears after the fifth fight of Mizoguchi mode to lend Mizoguchi his private plane. Ox, the bull from Karate Champ, is seen dragging Mizoguchi at the end of the Mizoguchi mode. Pony Canyon / Scitron released a limited edition soundtrack album for this game (Fighter's History Dynamite NEO-GEO CD & Mizoguchi Kiki Ippatsu!! - PCCB-00182) on May 19, 1995. - TIPS AND TRICKS - Wait for the opening cinematic to finish and the title screen to appear, then enter Down, Down, Up, Up, Right, Left, L, R on controller 1. Mizoguchi's voice is heard, and now Chelnov can be played as in all modes except "Mizoguchi" mode. Chelnov doesn't have any exercise missions. Hold Start after character selection for Type Edit screen. Hold Start after the match-up screen for Button Config screen. Each character has 10 costume colors, selected with the Y, X, B, A, and Start buttons. Holding L or R, and pressing either of the five buttons listed above can access more colors. Tactical Weak Point System returns from the previous game. Knock your opponent's weak spot to dizzy him or her. Here is a list of all weak spot positions for each character: Mizoguchi : headband Yungmie : waistband Lee : knees Zazie : headband Feilin : breastplate Ryoko : headband Clown : mask Karnov : necklace Chelnov : visor - SERIES - 1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61298&o=2 $end $neocd=karnovr, $bio SNK Neo-Geo CD published 26 years ago: Fighter's History Dynamite (c) 1994 Data East Corp. Get ready for the fight of your life! One-on-one action in a fight you'll never forget. Muscles of steel and quick reflexes will be your only allies in this NEO-GEO CD game from DATA EAST! 13 fighters to choose from! Don't be fooled by appearances, each fighter has a terrifying array of maneuvers including Zazie's "Hellfire" attack, Yungmie's "Neri Chagi" attack, Matlok's "Overhead Kick", Jean's "Needle Shower", and Karnov's "Balloon Attack"! - TECHNICAL - ID: DECD-003 - TRIVIA - Fighter's History Dynamite for Neo-Geo CD was released on December 22, 1994 in Japan and United States of America. All music was remixed but one difference from the MVS and AES versions is that the music continues playing throughout the entire fight without stopping during KO's between rounds. In the MVS and AES versions, the fast paced version of the stage theme played when a round was nearing its end, in the CD versions these themes do not exist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48001&o=2 $end $saturn=fhdyna, $bio Sega Saturn game published 23 years ago: Fighter's History Dynamite (c) 1997 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9107] - TRIVIA - Fighter's History Dynamite for Saturn was released on July 04, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48002&o=2 $end $snes=fghthistj, $bio Nintendo Super Famicom cart. published 26 years ago: Fighter's History (c) 1994 Data East Corp. You're invited as one of the master champions to engage in FIGHTER'S HISTORY! The world awaits for a legend to arrive, an ultimate honor for someone who is willing to risk it all in this contest. By mysterious invitation you are to join the greatest martial arts masters of the world. Only one person can walk away the ultimate champion by challenging 9 competitors and 2 bosses. Good Luck! You're going to need it. Features the "Do or Die" Survival Mode tournament (five-on-five elimination), 1-7 handicaps for more competitive matches, a unique feature of fighting games with each opponent having a vulnerable weak spot that flashes when hit and multiple fighting speeds on 20 megs of RAW fighting action! - TECHNICAL - [Model SHVC-YH] - TRIVIA - Fighter's History for Super Famicom was released on May 27, 1994 in Japan. This version of the game features 'one-two attack' chain combos and all punches and kicks are cancelable into special moves. In addition to the single player and two player versus mode, there's a team battle mode called 'Survival'. There are two selectable speed options and four costume colors for each fighter. The two bosses, Clown and Karnov, are playable via a code (see Tips and Tricks). - TIPS AND TRICKS - Play as Clown and Karnov : At the title screen, Press Right, Right, Up, Up, L, R. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47923&o=2 $end $snes=fghthistp,fghthist, $bio Nintendo Super NES game published 26 years ago: Fighter's History (c) 1994 Data East Corp. SNES Port of the arcade game Fighter's History. New features include a "Survival" five-on-five team elimination match mode, two new colors, and selectable game speeds. The two bosses, Clown and Karnov, are playable via a code. - TECHNICAL - [Model SNS-YH-USA] [Super Nintendo Controls] 2 Players - 6 Buttons Per Player. =>[Joystick] 8-Way, [Y] Light Punch [X] Medium Punch [L] Heavy Punch [B] Light Kick [A] Medium Kick [R] Heavy Kick - TRIVIA - Ported to the Super Famicom in Japan on May 27, 1994. Ported to the SNES in August 1994. Project EGG released the soundtrack of the SNES version of this game on July 19, 2011, and can be downloaded on the official Project EGG website. - TIPS AND TRICKS - Wait for the title screen introduction to finish and, when the music starts playing, press Right, Right, Up, Up, L, R on controller 1. A sound will be heard, and you can now play as Clown and Karnov in any game mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62998&o=2 $end $msx2_flop=fightrag, $bio MSX 2 disk. published 22 years ago: Fighter's Ragnarok (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101658&o=2 $end $n64=fightdst,fightdstf,fightdstg,fightdstu, $bio Nintendo 64 cart. published 22 years ago: Fighters Destiny (c) 1998 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57705&o=2 $end $saturn=fightmix, $bio Sega Saturn game published 24 years ago: Fighters Megamix (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60305&o=2 $end $gamecom=fightmix, $bio Tiger game.com cart. published 22 years ago: Fighters Megamix (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129936&o=2 $end $saturn=fightmixu,fightmixua,fightmixp, $bio Sega Saturn game published 23 years ago: Fighters Megamix [Model 81073] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60040&o=2 $end $saturn=fightmixj,fightmixjb,fightmixja, $bio Sega Saturn game published 24 years ago: Fighters Megamix (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9126] - TRIVIA - Fighters Megamix was released on December 21, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48189&o=2 $end $info=fswords, $bio Arcade Video game published 25 years ago: Fighters Swords (c) 1995 SNK. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This is the Korean release of "Samurai Shodown III". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5108&o=2 $end $info=ftimpact,ftimpactj,ftimpactu, $bio Arcade Video game published 24 years ago: Fighters' Impact (c) 1996 Taito. A 3-D fighting game from Taito. - TRIVIA - Released in August 1996. - TIPS AND TRICKS - * Clothes Change : 1) In character selection screen, move cursor to Silene then press H and K Button at the same time. 2) Keep holding H and K then press P Button to select clothes. * Secret Characters : You can select boss characters if satisfy the following conditions Hoi Hoi : Play VS (Human vs Human) mode over 1500 times Raonl : Play VS mode over 2500 times and get 8-hit over combo 200 times Faraha : Play VS mode over 3000 times Barazock : Play VS mode over 2500 times and get 10-wins 25 times - SERIES - 1. Fighters' Impact (1996) 2. Fighters' Impact A (1997) - STAFF - Director : Nobuaki Kuroki Game Design : Nobuaki Kuroki, Hisakazu Kato, Naoto Omura, Masami Kikuchi Program : Naoto Omura, TMR, Kurabar, Agatha Koike, Shizuo Iisawa, Yoshikazu Fujita Model/Motion Design : Kat, Masami Kikuchi, T. Kawaishi, Kentarou Miyazaki, Masakatsu, Yamaguchi, Kouhei Magome, Tomoya Tomabechi, Takashi Nagao, Hiroshi Hasegawa Music Compose : Yasuhisa Watanabe Sound Effect : Babi (Zuntata) Recording Engineer : Munehiro Nakanishi Hardware : Katsumi Kaneoka Product Design : Toshiyuki Takenami Character Design : Tetsuyarou Shinkaida Motion Act : Japan ITF, Joint Action Club, Masayuki Ishikawa, Akira K., Sakura Munakata - PORTS - * CONSOLES: Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18578&o=2 $end $info=ftimpcta, $bio Arcade Video game published 23 years ago: Fighters' Impact A (c) 1997 Taito. A 3-D one-on-one fighting game from Taito. - TECHNICAL - Taito FX-1B hardware Prom Stickers : E25 Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in January 1997. 'A' stands for 'Arcade'. Yukiwo, from Taito's unpopular shooting game "Master of Weapon", appears in this game as a playable character. - SERIES - 1. Fighters' Impact (1996) 2. Fighters' Impact A (1997) - STAFF - Director : Nobuaki Kuroki Game Design : Nobuaki Kuroki, Hisakazu Kato, Naoto Omura, Masami Kikuchi Program : Naoto Omura, TMR, Kurabar, Agatha Koike, Shizuo Iisawa, Yoshikazu Fujita Model/Motion Design : Kat, Masami Kikuchi, T. Kawaishi, Kentarou Miyazaki, Masakatsu, Yamaguchi, Kouhei Magome, Tomoya Tomabechi, Takashi Nagao, Hiroshi Hasegawa Music Compose : Yasuhisa Watanabe Sound Effect : Babi (Zuntata) Recording Engineer : Munehiro Nakanishi Hardware : Katsumi Kaneoka Product Design : Toshiyuki Takenami Character Design : Tetsuyarou Shinkaida Motion Act : Japan ITF, Joint Action Club, Masayuki Ishikawa, Akira K., Sakura Munakata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=829&o=2 $end $psx=ftimpact, $bio Sony PlayStation disc published 23 years ago: Fighters' Impact [Model SLPS-00822] (c) 1997 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85143&o=2 $end $snes=fightbb, $bio Nintendo Super Famicom cart. published 25 years ago: Fighting Baseball [Model SHVC-XH] (c) 1995 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61299&o=2 $end $info=fghtbskt, $bio Arcade Video game published 36 years ago: Fighting Basketball (c) 1984 Paradise. A basketball game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : I8039 (@ 200 Khz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3572&o=2 $end $info=bujutsu, $bio Arcade Video game published 23 years ago: Fighting Bujutsu (c) 1997 Konami Company, Limited. A 3-D fighting game from Konami. - TECHNICAL - Konami Cobra System Hardware Main CPU : Power PC603e 100MHz Sub CPU : Power PC604 100MHz & Power PC403GA 33MHz Sound CPU : 68EC000 @16 MHz Sound Chip : Ricoh RF5C400 PCM 32 Channel, 44.1 kHz Stereo Output, 3D Effect Spatializer Video Boards : 3DFX Chips X 2 (1 for PixelFX and 1 for TexelFX) 3-D Mathmatics Chip : Analog Devices "Sharc" Chip Control Chip? : AMD Mach 111 Microcontroller N676A1 Video resoution : 640 x 400 Pixels + Mini LCD Screen Capability Colours : 16 bit Color x 2 Raster System : 144 bits/pixel Frame Buffer including 16 bit Color x 2, 8 bit Alpha, 32bit Depth (Floating Point Z-buffers), 12 bit Stencil, 256 Level alpha Blending, Polygon & Wire Frame Rasterization Rendering : 1-5 Million Polygons/sec, 50-250 Million Pixels/sec - TRIVIA - Also known as Fighting Wu-Shu, Fighting Bujutsu was released in August 1997. It was the first (and only) game to run on Konami's powerful Cobra hardware. Konami's fighting game was in direct competition with Sega's "Virtua Fighter 3". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4187&o=2 $end $n64=fightcup, $bio Nintendo 64 cart. published 22 years ago: Fighting Cup [Model NUS-NKAJ] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57706&o=2 $end $info=ffantasy,ffantasybl,ffantasyj,ffantasyb,ffantasya, $bio Arcade Video game published 31 years ago: Fighting Fantasy (c) 1989 Data East. The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades. The game has 9 different selectable colosseums, each with a different opponent to face: Pandemonium: Cawnus the Lamia Noble Gehenna: Gran the Gargoyle Tarterus: Norfolk the Lizard Man Gadsheim: Sharon the Armor Dragon Archeron: Daldnoa the Scorpion Man Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Slash, Jump - TRIVIA - Released in March 1989, this game is known outside Japan as "Hippodrome". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on 21/06/1989. - STAFF - Game Designers : Marcy Eiko, Dotman Hardware : Darkness K.K Programmers : Susan, Vince Y., Tac. H Sounds : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Hitomi Komatsu, Hiroyuki Voices : Torba RR, Yuzi. S, Joe Kaminkow, Steve Walton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=830&o=2 $end $info=ffantasym, $bio Fighting Fantasy (c) 199? Gaelco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240401&o=2 $end $psx=fforce2, $bio Sony PlayStation disc published 21 years ago: Fighting Force 2 (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111120&o=2 $end $dc=fforce2,fforce2b,fforce2a, $bio Sega Dreamcast GD published 21 years ago: Fighting Force 2 [Model T-35801N] (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135064&o=2 $end $dc=fforce2e,fforce2p,fforce2g, $bio Sega Dreamcast GD published 21 years ago: Fighting Force 2 [Model T-36802D-05] (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135065&o=2 $end $n64=fightfrc,fightfrcu, $bio Nintendo 64 cart. published 21 years ago: Fighting Force 64 (c) 1999 Crave Entertainment. We recommend against destroying police cars with rocket launchers. Eidos and Crave, however, think it's a good way to begin their button mashing battle royal, Fighting Force 64. There aren't any puzzles to solve or mazes to navigate in Fighting Force 64, just lots (and we mean lots!) of enemy roughnecks to beat into submission. Reminiscent of old school games like Double Dragon and Streets of Rage, this title takes the classic side scrolling brawler and hurls it into the third dimension. You get to choose one of four different fighters, each with a unique head-bashing style and stash of special moves. Eidos and Core, who are known for creating strong female characters, have included two women as street fighting warriors. Mace and Alana may not look like bar room brawlers, but they can be even tougher than their male counterparts, Hawk and Smasher. All four participants are united in the common cause of defeating Dr. Dex Zeng, who is planning to release biological weapons to destroy the world. We get the feeling that he wasn't loved as a child. Most people would prefer to live rather than be destroyed by man-eating microbes, but Dr. Zeng somehow managed to gather an army of thugs, punks, and shady characters to stand in your way. These folks are obviously not the brightest bulbs on the block, so they keep coming at you even when they've seen hundreds of their buddies go down. If you want to get to the diabolical Dr. Zeng, you'll have to take down more hooligans than Charles Bronson. 3D environments give a new level of depth to the stage fighting genre, and the battle areas found in Fighting Force 64 are varied and interesting. You'll be kicking tail in elevators, subway cars, office buildings, and that's before you get to the high tech military installations of Dr. Zeng's headquarters. You have complete freedom of movement within these settings, which allows for more strategic planning than in side-scrolling battles. To succeed in Fighting Force 64, you'll have to fight dirty. Honor is just fine and dandy, but you're not going to stop Dr. Zeng lying face-down in the street. By punching and kicking different things in the environments, you'll find an abundance of weapons, cash, and energy. For example, you can knock a tire off of a car by repeatedly kicking it, and then use it to take out a few enemies. Experimentation is the key to finding these makeshift weapons, so try to destroy everything. If you spot an enemy carrying a knife or a gun, attack that thug before any other enemies on the screen. The thug will normally drop the weapon, which gives you the opportunity to snatch it up and beat 'em at their own game. There are two multipath junctions found in the game, and the number of available routes depends on your score. You can rack up points by pounding on the bad guys, but you can earn even more points by smashing objects and collecting the cash that falls to the floor. You can make your way through the game fairly quickly, but to see all of the areas you'll have to play through more than once. How could you live with yourself knowing that you've let some of Dr. Zeng's slackers slip through your fingers? If you can't handle the swarming mass of enemies on your own, don't give up. You and a friend can take on the low-lives together in the 2 player cooperative mode. Even with the addition of a second player, you're still waaaaay outnumbered. You'll have to fight just as hard to be sure that you're not overwhelmed, but two players can usually cover enough ground to quickly destroy every breakable object on the screen. With 25 3-D levels, 5 boss stages, and multiple paths, Fighting Force 64 gives players much more than the classic face-smashing fighting games of the past. If you approach Fighting Force expecting cerebral challenges and an original plot, you'll most likely be disappointed. If you approach the game expecting to deliver a few knuckle sandwiches, then you'll find what you're looking for. - TECHNICAL - Game ID: NUS-NFFE-USA - TRIVIA - Released on April 30, 1999 in the USA - STAFF - Nintendo 64 Programmer: Alex Davis Original Programmers: Mark Avory, Neil Topham Audio Programmer: Sean Dunlevy Artists: Roberto Cirillo, Jeremy Oldreive, Gary Tonge, Andrew Sandham, Darren Wakeman, Brian J. Flanagan Audio: Martin Iveson Testing: David Ward, Paul Field, Hayos Fatunmbi, Tiziano Cirillo, Darren Price, Steve Wakeman Producer: Ken Lockley Executive Producer: Jeremy Heath-Smith Special Thanks: Adrian Smith, Mike Schmitt, Marc Silvestri, and Top Cow Productions for additional character design and story Eidos Interactive Producer: Mike Schmitt Director of Development Operations: James Poole QA Manager: Michael McHale QA: John Arvay, Timothy Moore (as Tim Moore), Corey Fong, Rudy Ellis, Clayton Palma, Greg Coleman Vice President of Marketing: Paul Baldwin Product Manager: Gary Keith Brubaker (as Gary Keith) Marketing Support: Sutton Trout, Kelly Zavislak, Susan Boshkoff, Tricia Gray, Michelle Bravo, Lee Wilkinson Special Thanks: Marc Silvestri, and Top Cow Productions for their work on the Fighting Force characters and storyline., Matthew Miller (as Matt Miller), Tom Marx, Frank Hom, Mike Kawahara, Michael H. Gilmartin (as Michael Gilmartin), Eric W. Adams (as Eric Adams), Mike McGarvey, David Cox (as Dave Cox), Keith Boesky, John Kavanagh, Jo Kathryn Reavis, and everyone else at Eidos Interactive. Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith (as Jeremy Smith), Ken Lockley, Troy Horton, Andrew Thompson, Jane Gilbertson, Kate Thornton, Candice Uyloan, Ryan Villiers-Furze, Jay Boor, Michael Arkin (as Mike Arkin), Susie Hamilton, and everyone else At CORE DESIGN, LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57707&o=2 $end $psx=fforce,fforcea,fforceb, $bio Sony PlayStation disc published 23 years ago: Fighting Force (c) 1997 Eidos Interactive. Select your own destiny but be prepared to face the violent consequences of this raging beat-em-up. Standard gameplay allows either one or two players to follow the exploits of Hawk, Mace, Smasher and Alana as they obliterate multiple enemies that just don't give up. Discover new moves in order to progress through an incredible diversity of interior and exterior environments, that allows the player to use and abuse surrounding objects at will. Arena gameplay will find players battling it out head-to-head, using either special moves or surrounding objects against one another. - TECHNICAL - Game ID: SLUS-00433 - TRIVIA - Fighting Force was released on October 31, 1997 in the USA. Export releases: [EU] "Fighting Force [Model SLES-00731]" [JP] "Metal Fist [Model SLPS-01164]" - STAFF - Core Design, LTD. Lead Programmer: Mark Avory Lead Graphic Artist: Roberto Cirillo Programmers: David Long, Neil Topham Graphic Artists: Brian J. Flanagan, Jeremy Oldreive, Andrew Sandham, Gary Tonge, Darren Wakeman Music & SFX: Martin Iveson Additional Music: Anthony Wheeldon Producer: Ken Lockley Executive Producer: Jeremy Heath-Smith Eidos Interactive Producer: Mike Schmitt Director of Development Operations: James Poole Lead Tester: Michael McHale Testing: Timothy Moore, Corey Fong, Jeremy Hunter, Phillip Baker, Eric W. Adams, John Arvay Product Manager: Susan Boshkoff Marketing Support: Gary Keith Brubaker, Paul Baldwin, Sutton Trout, Kelly Zavislak, Tricia Gray Special Thanks: Marc Silvestri, Top Cow Productions Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Ken Lockley, Troy Horton, Andrew Thompson, Susie Hamilton, Mike McGarvey, Keith Boesky - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97747&o=2 $end $nes=fightglf, $bio Nintendo Famicom cart. published 32 years ago: Fighting Golf (c) 1988 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model SFX-FI] - TRIVIA - Fighting Golf for Famicom was released on March 24, 1988 in Japan. European reviews: [FR] Player One (Sept. 1990): 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47509&o=2 $end $info=fhawk,fhawkj, $bio Arcade Video game published 32 years ago: Fighting Hawk (c) 1988 Taito. The player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'. - TECHNICAL - Taito L System hardware Prom Sticker : B70 Main CPU : (2x) Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : YM2203 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1988, Fighting Hawk was released in March 1989 in Japan. Many Japanese gamers expected this game was in the line of Toaplan's "Flying Shark". But the game played very differently from Toaplan's usual style. So, the game was a flop. Fighting hawk's BGM and graphic engine were re-used in "Master of Weapon". Originally, Master of Weapon (at an early stage of development) was planned to be a sequel of Fighting Hawk. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. - TIPS AND TRICKS - * Stage selection screen : like many others games in the Taito library, this game has a hidden stage selection screen, here is the process : 1) During the boot of the machine, press the 'service' button. 2) "Service switch error" should appears, new press 1P START (x3) and the service button (x1). 3) Stage Selection screen should appears. - SERIES - 1. Flying Shark [TP-027] (1987) 2. Fighting Hawk (1988) 3. Fire Shark! [TP-017] (1989) - STAFF - Sound composer: V. Ohashi (Pinch Panchi) - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=831&o=2 $end $nes=fighther, $bio Nintendo Famicom cart. published 29 years ago: Fighting Hero (c) 1991 Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84008&o=2 $end $nes=fighthr3, $bio Nintendo Famicom cart. published 27 years ago: Fighting Hero III (c) 1993 NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84009&o=2 $end $info=cfghtice, $bio DECO cass. published 36 years ago: Fighting Ice Hockey (c) 1984 Data East Corp. An ice hockey game. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-140 - TRIVIA - Fighting Ice Hockey was released in April 1984. It was known as the 40th video game made for this system (Cassette no. 40). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=404&o=2 $end $psx=k1gp98, $bio Sony PlayStation disc published 22 years ago: Fighting Illusion - K-1 Grand Prix '98 (c) 1998 Xing Ent. - TECHNICAL - [Model SLPS-01696] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85144&o=2 $end $info=fgtlayer, $bio Arcade Video game published 22 years ago: Fighting Layer (c) 1998 Namco., Limited. A one-on-one 3-D fighting game. - TECHNICAL - Namco System 12 hardware Game ID : FTL Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Fighting Layer was released in December 1998 in Japan only. Developed by Arika, a Japanese video game developer, formed in 1996 by former Capcom employees. The game features Allen Snider and Blair Dame who also appear in one of Arika's other fighting games, "Street Fighter EX Plus". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=832&o=2 $end $info=fghtmn,fghtmna,fghtmnk,fghtmnu, $bio Arcade Video game published 20 years ago: Fighting Mania (c) 2000 Konami Company, Limited. - TECHNICAL - Konami System 573 Hardware [Model QG918] Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) - TRIVIA - Fighting Mania was released in March 2000. This game is also known as "Punch Mania - Hokuto No Ken" in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34171&o=2 $end $megadriv=fightmasj, $bio Sega Mega Drive game published 29 years ago: Fighting Masters (c) 1991 Treco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56514&o=2 $end $megadriv=fightmas, $bio Sega Genesis game published 28 years ago: Fighting Masters (c) 1992 Treco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57222&o=2 $end $msx1_flop=fightrid, $bio Fighting Rider Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133251&o=2 $end $nes=fightrd, $bio Nintendo Famicom cart. published 32 years ago: ファイティングロード (c) 1988 Toei Animation (Fighting Road) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54085&o=2 $end $info=fightrol, $bio Arcade Video game published 37 years ago: Fighting Roller (c) 1983 Taito Corp. You compete in an obstacle race on roller skates. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.386333 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Kaneko Co., Ltd. Fighting Roller was released in October 1983 by Taito. This game is known outside Japan as "Roller Aces". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=833&o=2 $end $pce_tourvision=fightrun, $bio TOURVision cart. published 27 years ago: Fighting Run (c) 1993 TOURVision. - TECHNICAL - GAMe ID: 195 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109159&o=2 $end $pce=fightrun, $bio NEC PC-Engine HuCARD published 29 years ago: Fighting Run (c) 1991 Nichibutsu. Fighting Run is an unusual mix of fighting and racing game by Nihon Bussan. The player takes control of a biped-robot engaged in a deadly race against another opponent. In single player mode, the player needs first to pick a stage and an opponent. Then points need to be allocated to one of the robot's attributes : Speed, Power and Armor. Then the race is go! Both racers can move around the track, hit each other or use special attacks (lightenings, grenade etc...) collected along the way. Each robot also has a life bar and the race is over as soon as the precious energy gauge gets to zero. Fighting Run also offers a versus mode where two players (or even two AI controlled opponents) can race against each other, and a tournament mode where eight robots and their pilots race, two at the time, for a golden trophy. - TECHNICAL - Game ID: NB91005 - TRIVIA - Released on November 29, 1991 in Japan for 6900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58580&o=2 $end $gameboy=fightsim, $bio Nintendo Game Boy Cart. published 28 years ago: Fighting Simulator 2 in 1 Flying Warriors [Model DMG-HR-USA] (c) 1992 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65980&o=2 $end $info=fsoccer,fsoccerj,fsoccerb,fsoccerba, $bio Arcade Video game published 32 years ago: Fighting Soccer (c) 1988 SNK. An overhead soccer game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Y8950 (@ 4 Mhz) Players : 4 Control : dial Buttons : 2 - TRIVIA - Fighting Soccer was released in May 1988 in Japan. - STAFF - Directer & Designer : Buri Program designer : Tomohide Sound director : Kenny! Sound creators : Aran Lee, Tarkun, Oh-Chan! Soccer mania : Konny (as 'Konny!') Art designers : Tsunesan, Riikuni Hardware : Nishide, Ebara Advisers : Daimajin Bucho, Kitasan, Tama Producer : Eikichi Kawasaki - PORTS - * COMPUTERS: Commodore Amiga (1989) Atari ST (1989) Commodore C64 (1989) Sinclair ZX Spectrum (1989) Amstrad CPC (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=834&o=2 $end $amigaocs_flop=fsoccer, $bio Commodore Amiga 500 disk. published 31 years ago: Fighting Soccer (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74053&o=2 $end $spectrum_cass=fgtsocr, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fighting Soccer (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78888&o=2 $end $cpc_flop=fighting01,fighting04,fighting05,fighting09,fighting02, $bio Amstrad CPC 464 disk. published 31 years ago: Fighting Soccer (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121136&o=2 $end $cpc_cass=fightsoc, $bio Amstrad CPC cass. published 31 years ago: Fighting Soccer [Model AMC-713] (c) 1989 MCM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96250&o=2 $end $cpc_flop=fighting, $bio Amstrad CPC 464 disk. published 31 years ago: Fighting Soccer [Model AMF 713] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121137&o=2 $end $pcecd=fstreetj, $bio NEC PC-Engine CD published 32 years ago: Fighting Street (c) 1988 Hudson Soft [Hudson Group]. Deep inside you there lurks a warrior. Let him loose! And test him against the martial arts champions of 5 nations. Grit your teeth, pump up and take after Retsu and Geki from Japan. Most worthy opponents! But watch out for the baddest - Adon and Sagat, a couple of Thai's. Mike and Joe (USA), Birdie and Eagle (UK), Lee and Gen (China) all have their own special "tricks". Be quick and strong. Or be gone! - TECHNICAL - Model HCD8002 - TRIVIA - Fighting Street was released on December 4, 1988 in Japan. The arcade version of this game is known as "Street Fighter". Hudson's 1988 PC Engine CD-ROM² System conversion, one of two launch titles for the add-on, features include a remixed score, the ability to earn extra continues by clearing Bonus Stages, and high score saving. - TIPS AND TRICKS - * Get a high score. For your initials enter .SD (look out for the '.' dot). When the title screen appears, hold Left, Button I, and Button II, then press Select. You get 7 credits and can choose to start at any match you want, including selecting the very ending of the game. Special Moves are also much easier to execute, press Right + Select for Hadoken, Down/Right + Select for Shoryuken, and Left + Select for Tatsumaki Senpukyaku. * Fighting Street features a bonus ending sequence were Ryu (or Ken) are seen leaving on a plane that wasn't seen in the arcade original (Street Fighter). If you clear the game four times in a row, you will see Ryu (or Ken) arrive at their destination instead of leaving for it before the staff roll sequence (you can also see this ending by viewing the ending four times in a row from the Stage Select menu). - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.6, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49126&o=2 $end $pcecd=fstreet, $bio NEC TurboGrafx-CD published 31 years ago: Fighting Street (c) 1989 NEC Home Electronics, Ltd. North American release. For more information about the game, please see the Japanese version's entry; "Fighting Street [Model HCD8002]". - TECHNICAL - Model TGXCD1001 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.2, 2009) Nintendo Wii [Virtual Console] [EU] [AU] (nov.6, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49127&o=2 $end $info=fvipers,fvipersb, $bio Arcade Video game published 25 years ago: Fighting Vipers (c) 1995 Sega Enterprises, Limited. A 3-D fighting game. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Fighting Vipers was released in November 1995. Bahn is an homage of Jotaro Kujo from the manga Jojo's Bizarre Adventure. Polygram released a limited-edition soundtrack album for this game (Fighting Vipers Original Sound Track - POCX-1030) on 25/03/1996. - TIPS AND TRICKS - * Secret Surprise : Play the game as Candy (a.k.a. Honey) in two player mode until the 'win' counter above your energy bar reads 100 or more. Once candy has 100 wins or more, have your opponent knock off candy's lower body armor; instead of just losing her leg armor her skirt will disappear too. Note : If both players are playing candy then they can both lose their skirts in this fashion. * Play As B. Mahler : This trick will only work on fighting vipers that have 15,000 matches played on them; the only way to determine if your machine meets these requirements is to access the bookkeeping menu screen during test mode. At the character select screen, wait for the clock to count down to the 9-second mark, then quickly press and hold the Start button and Up on the joystick. While continuing to hold Start and Up, nudge the joystick to the upper Left or upper Right to move the cursor to the opposite side of the screen, one character at a time (on the player 1 side, start with grace and move to the right; if you are player 2 start with Rickey and move left). Remember to always hold the Start button and keep the joystick Up between while moving the cursor. When you pass the last character on the opposite center, the cursor should go off the screen and the character portrait should be that of the boss B. Mahler. - SERIES - 1. Fighting Vipers (1995) 2. FV2 - Fighting Vipers 2 (1998) - STAFF - Directed by : Hiroshi Kataoka Music composed by : David Leytze - PORTS - * CONSOLES: Sega Saturn (1996) Sony PlayStation 2 (2005, "Sega Ages 2500 Series Vol. 19 Fighting Vipers") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=835&o=2 $end $saturn=fvipersjc,fvipersj,fvipersja,fvipersjd, $bio Sega Saturn game published 24 years ago: Fighting Vipers (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59123&o=2 $end $saturn=fvipersk, $bio Sega Saturn game published 24 years ago: Fighting Vipers (c) 1996 Samsung. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117309&o=2 $end $saturn=fvipers, $bio Fighting Vipers (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60306&o=2 $end $dc=fvipers2j, $bio Sega Dreamcast GD published 19 years ago: Fighting Vipers 2 [Model HDR-0133] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135463&o=2 $end $dc=fvipers2,fvipers2p, $bio Sega Dreamcast GD published 19 years ago: Fighting Vipers 2 [Model MK-51154-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135465&o=2 $end $saturn=fvipersjtai, $bio Sega Saturn game published 24 years ago: Fighting Vipers Taikenban (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59124&o=2 $end $saturn=fvipersu,fvipersp, $bio Sega Saturn game published 24 years ago: Fighting Vipers [Model 81041] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60041&o=2 $end $cpc_flop=fighting06,fighting07,fighting03,fighting08, $bio Amstrad CPC 464 disk. published 35 years ago: Fighting Warrior (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120345&o=2 $end $spectrum_cass=fighting_c, $bio Fighting Warrior (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226034&o=2 $end $cpc_cass=fightwar, $bio Amstrad CPC cass. published 35 years ago: Fighting Warrior (c) 1985 Melbourne House. - TECHNICAL - [Model MH718] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96251&o=2 $end $orao=figchess, $bio PEL Varazdin Orao cass. published 34 years ago: Figure Chess (c) 1986 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237427&o=2 $end $gba=filadeca,filadecap, $bio Nintendo GBA cart. published 18 years ago: FILA Decathlon [Model AGB-AFLP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70613&o=2 $end $pc98=file, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: FILE国防総省 情報局 情報漏洩対策部女性尋問員 (c) 1994 May-Be Soft. (FILE - Kokubou Soushou Jouhoukyoku Jouhou Rouei Taisakubu Josei Jinmonin) - TECHNICAL - FD x3 - TRIVIA - Released on November 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89454&o=2 $end $cpc_flop=filecopi, $bio File Copier Ver. 3.0 Cracked (c) 200? Kukulcan. Originally published in the compilation: Your Computer No. 5. Then, extrated as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120140&o=2 $end $archimedes=filehand, $bio Acorn Archimedes disk. published 29 years ago: File Handling for All (c) 1991 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127061&o=2 $end $adam_flop=filidxss,filidxssa, $bio Coleco Adam disk. published 35 years ago: File Index (c) 1985 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109446&o=2 $end $adam_flop=filidxaj, $bio Coleco Adam disk. published 33 years ago: File Index (c) 1987 AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109445&o=2 $end $compclr2_flop=fms3650, $bio File Maintenance System 3650 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232626&o=2 $end $cpc_cass=filemang, $bio Amstrad CPC cass. published 36 years ago: File Manager (c) 1984 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117247&o=2 $end $adam_flop=filemngr20,filemngr21,filemngr22,filemngr,filemngra,filemngr302, $bio Coleco Adam disk. published 32 years ago: File Manager (c) 1988 AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109447&o=2 $end $adam_flop=fmgrtran, $bio Coleco Adam disk. published 35 years ago: File Manager Transfer (c) 1985 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109448&o=2 $end $tvc_flop=fcopyd2t, $bio File Másolás - Floppy to Magnó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111852&o=2 $end $tvc_flop=tapecopy, $bio File Másolás - Magnó to Floppy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111853&o=2 $end $tvc_flop=fcopyt2t, $bio Videoton TVC disk. published 30 years ago: File Másoló - Szalag to Szalag (c) 1990 Tóth [László Tóth] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112268&o=2 $end $tvc_flop=tapedos, $bio Videoton TVC disk. published 30 years ago: File Másoló - VTDOS to Floppy (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111854&o=2 $end $adam_flop=fileorg, $bio Coleco Adam disk. published 35 years ago: File Organizer (c) 1985 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109449&o=2 $end $x68k_flop=fileprof, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: File Professor (c) 1989 Logos System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87519&o=2 $end $cpc_flop=filerett, $bio Amstrad CPC type-in published 35 years ago: File Retter (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119686&o=2 $end $cpc_flop=filescan, $bio Amstrad CPC 464 disk. published 30 years ago: File Scanner (c) 1990 Dragonbreed Wetware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124132&o=2 $end $bbc_rom=fileplus, $bio Acorn BBC ROM published 36 years ago: File-Plus (c) 1984 Data Tap - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145373&o=2 $end $pc98=file0, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: File:0 - Ghost Killer Kamimura Rei (c) 1996 Colossus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89474&o=2 $end $psion2=fmalt, $bio Psion Organiser II pack. published 32 years ago: FileMaster (c) 1988 Widget Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234077&o=2 $end $psion2=fm375,fm376,fm3762, $bio Psion Organiser II pack. published 32 years ago: FileMaster Ver.3 (c) 1988 Widget Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234076&o=2 $end $psion2=filepak, $bio FilePak Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234161&o=2 $end $adam_flop=fileprn, $bio Coleco Adam disk. published 33 years ago: FilePrinter (c) 1987 ADAM's House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109450&o=2 $end $bbca_cass=filer, $bio Acorn BBC Micro A cass. published 38 years ago: Filer (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51826&o=2 $end $vz_snap=filesrch,filesr20, $bio VTECH Laser 200 cass. published 33 years ago: Filesearch Ver.2 (c) 1987 Vsoftwarez. - STAFF - Written by: L. Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235024&o=2 $end $bbcm_flop=fsdd, $bio Acorn BBC Master disk. published 34 years ago: FileStore Dealer Test Disc (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231831&o=2 $end $info=filetto, $bio Arcade Video game published 30 years ago: Filetto (c) 1990 Novarmatic. - TECHNICAL - Main CPU : I8088 (@ 8 Mhz) - TRIVIA - Filetto was released in October 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4257&o=2 $end $cpc_flop=fill464f, $bio Amstrad CPC type-in published 32 years ago: Fill 464 (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119594&o=2 $end $cpc_flop=fills198, $bio Amstrad CPC 464 disk. published 34 years ago: Fill Cracked (c) 1986 Kukulcan [CPC-Power]. Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120141&o=2 $end $cpc_flop=fillofma, $bio Amstrad CPC type-in published 35 years ago: Fill of Machine Code (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119028&o=2 $end $dragon_cass=fillup, $bio Dragon cass. published 16 years ago: Fillup (c) 2004 Be-hind Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234454&o=2 $end $info=ad4film,ad4filma, $bio Film Premiere (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42597&o=2 $end $dragon_cass=filmastr, $bio Dragon cass. published 36 years ago: Filmastr (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116356&o=2 $end $dragon_flop=filmastr, $bio Dragon disk. published 36 years ago: Filmastr (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117072&o=2 $end $pc98=filsnown, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Filsnown - Hikari to Toki (c) 1995 Leaf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89475&o=2 $end $info=filthyr,filthyrr, $bio Slot Machine published 23 years ago: Filthy Rich (c) 1997 WMS Gaming. - TRIVIA - Released in November 1997. WMS Gaming released merchandise based on the Filthy Rich design like T-Shirts, Stress Pigs and Burlap Bags. - SERIES - 1. Filthy Rich (1997) 2. Filthy Rich 2 - Shakin' Bacon (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7832&o=2 $end $info=j5filth,j5filtha,j5filthb,j5filthc,j5filthd,j5filthe,j5filthf,j5filthg,j5filthh,j5filthi,j5filthj, $bio Filthy Rich (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41033&o=2 $end $info=j6filth,j6filtha,j6filthb,j6filthc, $bio Filthy Rich Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41089&o=2 $end $msx1_cass=finpack,finpacka, $bio MSX cass. published 34 years ago: Fin Pack (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94638&o=2 $end $x68k_flop=final, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Final (c) 1988 ASP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87521&o=2 $end $cpc_flop=finalacc, $bio Amstrad CPC 464 disk. published 35 years ago: Final Accounts (c) 1985 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125078&o=2 $end $a2600=finalapp, $bio Atari 2600 cart. published 38 years ago: Final Approach (c) 1982 Apollo. You are an Air Traffic Controller at a busy international airport. Literally thousands of lives are in your hands every day as you guide giant airliners and small private aircraft taking off and landing. You try to stay relaxed under the intense pressure of your job, but you must always be ready for emergencies. - TECHNICAL - Model AP2009 - SCORING - You receive 25 points for each successful landing. For every emergency landing you receive 50 points if you are able to land the aircraft with an emergency before any other aircraft. You will lose 5 points every time you allow an aircraft to wander off the screen. As the score increases, the speed of the aircraft on the screen increases. You are allowed four control errors, such as allowing a near-miss or not immediately landing an aircraft in distress. You will be allowed an additional control error every 500 points you earn. The number of control errors (lives) remaining is indicated by the green lights at the top of the screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50476&o=2 $end $stv=finlarch, $info=finlarch, $bio Sega ST-V cart. published 25 years ago: Final Arch (c) 1995 Sega. Arcade baseball game by Sega. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-05 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Final Arch was released in July 1995 in Japan. Export releases: "Super Major League" - SERIES - 1. Major League (1985) 2. Super League (1988) 3. Excite League (1989) 4. Final Arch [Model 610-0373-05] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=836&o=2 $end $apple2gs=finalass, $bio Apple IIGS disk. published 31 years ago: Final Assault (c) 1989 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115081&o=2 $end $pce_tourvision=finlblst, $bio TOURVision cart. published 29 years ago: Final Blaster (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 29 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101141&o=2 $end $pce=finlblst, $bio NEC PC-Engine HuCARD published 30 years ago: Final Blaster (c) 1990 Namco, Limited. Final Blaster is a vertical-scrolling shooter by Namco. The player is on a mission to save the Earth against a swam of alien invaders - on board the Blaster Mark-II Phoenix, a powerful winged space fighter, he must battle through seven stages, from the surface of the moon and progressing later to space and to planet Bosconian, the alien's main stronghold. The ship comes equipped with a standard Vulcan blaster gun and red power-pods can be collected along to way to increase its fire power. It also has secondary weapon-pods at its disposal - blue pods can be picked up and give additional upgrades to the ship, such as laser rings or laser beams. But the space fighter has a powerful secret weapon - holding down the fire button for a short amount of time slowly builds up energy around the ship, and eventually focuses it into a raging firebird, melting down everything that lays on its path. This accumulated power can also be unleashed in a destructive flash of energy, causing damage to all enemies on the screen. But there is a catch, and this particular maneuver also melts down the secondary options collected by the ship. Another unique feature of Final Blaster is the 'dynamic scrolling' - the playfield is larger than the screen, so moving up and down actually slows down or speeds up the scrolling. Finally, the game adjusts the difficulty level according to the player's progress - at the end of each stage, a difficulty meter shows how difficult the next stage is (from a scale of 1 to 4). The better the player's performance, the more difficult Final Blaster becomes. - TECHNICAL - Game ID: NC90007 - TRIVIA - Released on September 28, 1990 in Japan for 6800 Yen. - TIPS AND TRICKS - Sound test: At the title screen, hold Down + Select + I + II and press Run. - STAFF - Game Design: Take Program: Daikoku Hisaya Graphic Design: Koji 78 Music Compose: Noririn Music Program: Kaeru.T Special Thanks: Arg, S. Kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58581&o=2 $end $info=finalb,finalbj,finalbu, $bio Arcade Video game published 32 years ago: Final Blow (c) 1988 Taito. The game features a single season boxing championship run. You can select from a group of fictional fighters. The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : B82 Players: 2 Control: 8-way joystick Buttons: Buttons: 3 [Weak/Medium/Duck] - TRIVIA - Final Blow was released in April 1988. The game has five boxers, each with a nickname : Detroit Kid - The Invincible Black Panther Dynamite Joe - The Miracle Fighter Fernando Gomez - The South American Eagle Kim Nang - The Korean Comet King Jason - The Black King - STAFF - Software : Ichiro Fujisue, Masaya Kinoshita, Yuichi Ohnogi, Takayuki Ishiwata Character designers : Yukiwo Ishikawa, Kazuhiro Numata Hardware : Katujiro Fujimoto, Minoru Yoshimura Cabinet : Hisayuki Yamaguchi, Yoshihiro Akiyama Art designer : Akio Nomura Sound : Zuntata Sound Team Game designers : Yukiwo Ishikawa, Kazuhiro Numata - PORTS - * CONSOLES: [JP] Sega Mega Drive (mar.3, 1990) "Final Blow [Model T-11033]" [US] Sega Genesis (june.1, 1990) "James 'Buster' Douglas Knockout Boxing" [EU] Sega Mega Drive (1991) "James 'Buster' Douglas Knockout Boxing" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713 (TCPS-10183)]" [JP] Sony PS2 (june.26, 2008) "Taito Memories II Gekan [Eternal Hits] [Model SLPM-55018]" * COMPUTERS: [JP] FM Towns PC (1990) [US] Commodore C64 (1991) [EU] Commodore C64 (1991) [EU] Atari ST (1991) [EU] Commodore Amiga (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=837&o=2 $end $megadriv=finalbu, $bio Sega Genesis game published 30 years ago: Final Blow (c) 1990 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40404&o=2 $end $fmtowns_cd=finalb, $bio Fujitsu FM Towns CD published 30 years ago: Final Blow (c) 1990 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110291&o=2 $end $amigaocs_flop=finalb, $bio Commodore Amiga 500 disk. published 29 years ago: Final Blow (c) 1991 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74054&o=2 $end $megadriv=finalb, $bio Sega Mega Drive game published 30 years ago: Final Blow (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: T-11033 - TRIVIA - Final Blow for Mega Drive was released on March 3, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56515&o=2 $end $msx2_flop=fbout, $bio MSX 2 disk. published 20 years ago: Final Bout (c) 2000 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101659&o=2 $end $pc98=finalbrk, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Final Breaker (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89476&o=2 $end $sms=finalbb, $bio Sega Mark III cart. published 32 years ago: Final Bubble Bobble (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1362 - TRIVIA - Released on July 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55862&o=2 $end $c64_cart=finalplsv1,finalplsv1a, $bio Commodore C64 cart. published 34 years ago: Final Cartridge Plus Ver.1 (c) 1986 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229393&o=2 $end $c64_cart=finalpls, $bio Commodore C64 cart. published 34 years ago: Final Cartridge Plus Ver.2 (c) 1986 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229392&o=2 $end $svision=fcombat, $bio Final Combat (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95439&o=2 $end $nes=fcombata, $bio Nintendo NES cart. published 28 years ago: Final Combat (c) 1992 Sachen Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival - TECHNICAL - Game ID: SA-020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76763&o=2 $end $nes=fcombat, $bio Nintendo Famicom cart. published 28 years ago: Final Combat [Model SA-020] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76777&o=2 $end $svision=fcombata, $bio Super Vision game published 28 years ago: Final Combat [Model SV10031] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95438&o=2 $end $amigaocs_flop=finalcom,finalcomf, $bio Commodore Amiga 500 disk. published 31 years ago: Final Command (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74055&o=2 $end $famicom_flop=finalcom, $bio Nintendo Famicom disk. published 32 years ago: ????????? ???? (c) 1988 Konami Industry Company, Limited. (Final Commando - Akai Yousai) - TECHNICAL - Cartridge ID: KDS-AKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65329&o=2 $end $msx1_cass=fincount, $bio MSX cass. published 32 years ago: Final Countdown (c) 1988 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94639&o=2 $end $msx2_flop=finalcnt,finalcnta, $bio MSX 2 disk. published 32 years ago: Final Countdown (c) 1988 Methodic Solutions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101660&o=2 $end $dragon_cass=fincdowns, $bio Final Countdown (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116670&o=2 $end $info=fcrash,ffightbla, $bio Arcade Video game published 30 years ago: Final Crash (c) 1990 Playmark. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Final Crash is a bootleg of Capcom's "Final Fight" made by Playmark (usual eproms stickers and pcb layout as their original games). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4570&o=2 $end $pc8801_flop=finalcri,finalcria, $bio NEC PC-8801 Series disk. published 29 years ago: Final Crisis (c) 1991 TechnoGrad. - TECHNICAL - BARCODE: 4930627000038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91768&o=2 $end $cpc_flop=finaldem, $bio Amstrad CPC/PCW disk. published 27 years ago: Final Demand (c) 1993 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126198&o=2 $end $psx=findoomj, $bio Sony PlayStation disc published 23 years ago: Final Doom (c) 1997 Soft Bank - TECHNICAL - GAME ID: SLPS-00727 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85145&o=2 $end $psx=findoom, $bio Sony PlayStation disc published 24 years ago: Final Doom (c) 1996 Williams Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111608&o=2 $end $vic1001_cart=fe3, $bio Commodore VIC-20 cart. published 9 years ago: Final Expansion 3 [Model VIC-2011] (c) 2011 Denial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84420&o=2 $end $snes=ffantmqa,ffantmq, $bio Nintendo Super NES game published 28 years ago: Final Fantasy - Mystic Quest (c) 1992 Square Company, Limited. - TECHNICAL - Cartridge ID: SNS-MQ-USA - TRIVIA - Released in October 1992 in the USA. - TIPS AND TRICKS - Game information ---------------- Press Start to display the menu, then hold Start + Select. Defeating the Dark King ----------------------- Keep using cures on the final Boss to hurt him. Use it on him approximately twenty times and he will vanish into thin air. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62999&o=2 $end $gameboy=ffant4, $bio Final Fantasy 4 (c) 199? Unknown. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65982&o=2 $end $gameboy=ffantadv, $bio Nintendo Game Boy Cart. published 29 years ago: Final Fantasy Adventure [Model DMG-FF-USA] (c) 1991 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65983&o=2 $end $psx=ffant5,ffant6,ffant5a,ffant6a, $bio Sony PlayStation disc published 19 years ago: Final Fantasy Anthology (c) 2001 Square Electronic Arts L.L.C. - TECHNICAL - CD 1 ID: SLUS-00879 CD 2 ID: SLUS-00900 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45777&o=2 $end $psx=ctrigger,ffant4,ctriggera,ffant4a, $bio Sony PlayStation disc published 19 years ago: Final Fantasy Chronicles: Final Fantasy IV + Chrono Trigger (c) 2001 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45768&o=2 $end $psx=ffantxc, $bio Final Fantasy Extra Collection (c) 199? Square Co., Ltd. - TECHNICAL - GAME ID: SLPM-80073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85147&o=2 $end $gba=ffant12u, $bio Nintendo GBA cart. published 16 years ago: Final Fantasy I & II - Dawn of Souls [Model AGB-BFFE-USA] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70656&o=2 $end $gba=ffant12, $bio Nintendo GBA cart. published 16 years ago: Final Fantasy I & II - Dawn of Souls [Model AGB-BFFP] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70655&o=2 $end $nes=ffant12, $bio Nintendo Famicom cart. published 26 years ago: Final Fantasy I - Final Fantasy II (c) 1994 Square Company, Limited. - TECHNICAL - [Model SQF-FO] - TRIVIA - Released on February 27, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54088&o=2 $end $gba=ffant12j, $bio Nintendo GBA cart. published 16 years ago: Final Fantasy I - II Advance [Model AGB -BFFJ-JPN] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70657&o=2 $end $psx=ffant2, $bio Sony PlayStation disc published 18 years ago: Final Fantasy II (c) 2002 Square Co., Ltd. - TECHNICAL - GAME ID: SLPS-03502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85148&o=2 $end $snes=ffant2a,ffant2, $bio Nintendo Super NES game published 29 years ago: Final Fantasy II (c) 1991 Square Company, Limited. Export release. For more information about the game itself, see the original Japanese release entry known as "Final Fantasy IV [Model SHVC-F4]". - TECHNICAL - GAME ID: SNS-F4-USA - TRIVIA - Final Fantasy II was released in November 1991 in North America. Reviews: [FR] June 1992 - Joypad N.9: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63000&o=2 $end $nes=ffant2j, $bio Nintendo Famicom cart. published 32 years ago: Final Fantasy II (c) 1988 Square Company, Limited. - TECHNICAL - [Model SQF-FY] - TRIVIA - Final Fantasy II was released on December 17, 1988 in Japan. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54089&o=2 $end $wscolor=ffant2, $bio Bandai WonderSwan Color game published 19 years ago: Final Fantasy II [Model SWJ-SQRC02] (c) 2001 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86431&o=2 $end $nes=ffant2, $bio Nintendo NES cart. published 29 years ago: Final Fantasy II (c) 1991 Square Company, Limited. Canceled export version. For more information about the game itself, see the original Japanese release entry; "Final Fantasy II [Model SQF-FY]". - TRIVIA - This export version was never released and exists only as a prototype version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55139&o=2 $end $snes=ffant3a,ffant3p,ffant3, $bio Nintendo Super NES game published 26 years ago: Final Fantasy III (c) 1994 Square Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fantasy VI [Model SHVC-F6]". You can found on this page information about the Export version only. - TECHNICAL - GAME ID: SNS-F6-USA - TRIVIA - Final Fantasy III was released on October 20, 1994 in North America. There where a BIG names change between the US and the original Japanese release. Here are the list: US (original Japanese version) * Principal characters: Terra (Tina), Locke (Lock), Sabin (Mash), Cyan (Cayenne), Strago (Stragus), Gestahl (Ghastra), Kefka (Cefca), Vicks (Biggs), Banon (Bannon). * Other Characters: Elayne (Mina), Owain (Son), Arvis (Jun), Madonna (Madaline), Gerad (Geoff), Duane (Dean), Katarin (Katrina). * The Moglis (Moogles): Kupek (Moglin), Kupop (Mogpu), Kumama (Mogchi), Kuku (Morl), Kutan (Mogtan), Kupan (Mogul), Kushu (Mogshin), Kurin (Mogpon), Kuru (Mugmug), Kamog (Zumomog). * Character Classes: In the original version, there were class names; Tina (Magic Warrior), Lock (Adventurer), Edgar (Machinery), Mash (Monk), Shadow (Assassin), Cayenne (Samurai), Gau (Wild Boy), Celes (Rune Knight), Mog (Moglie), Setzer (Gambler), Stragus (Blue Mage), Relm (Pictomancer), Gogo (Mimic), Umaro (Snow Man), Banon (Priest), Leo (Great General), Biggs (Imperial Soldier), Wedge (Imperial Soldier). * Bosses: TunnelArmr (Dig Armor), AtmaWeapon (Ultima/Altema Weapon), Atma (Ultima/Altema Pastor), Larry (Suuno), Moe (Seeno), Doom Gaze (Death Gaze), Chupon (Tupon), Umaro (Snow Man), Hidon (Hidun), Hidonite (Eleboth), DirtDragon (Earth Dragon), Ice Dragon (Freeze Dragon), Red Dragon (Flame Dragon), White Drgn (Holy Dragon), GoldDragon (Illu Dragon), Whelk (Yumir). * Espers (Genju): Stray (Cait Sith), Shoat (Catoblepas), ZoneSeek (Zone Seeker), Palador (Keeshiheri), Starlet (Rakushumi), Tritoch (Varingarmandar), Terrato (Midgar Zolom), Crusader (Jihaad). * Attack Magic: Ice (Blizzard), Bolt (Thunder), Fire 2 (Fira), Ice 2 (Blizzara), Bolt 2 (Thundara), Fire 3 (Figa), Ice 3 (Blizzaga), Bolt 3 (Thundaga), Doom (Death), Pearl (Holy), Demi (Gravity), Quartr (Graviga), X-Zone (Degeon), Meteor (Meteo), W.Wind (Tornado). * Healing Magic: Cure (Keal), Cure 2 (Kealra), Cure 3 (Kealga), Life (Raise), Life 2 (Araise), Antdot (Poisona), Remedy (Esuna), Life 3 (Reraise). * Effect Magic: Scan (Libra), Rasp (Raspil), Mute (Silence), Safe (Protes), Sleep (Sleeper), Muddle (Confu[se]), Bserk (Berserk), Float (Levitate), Imp (Kappa), Rflect (Reflec[t]), Haste 2 (Hasga), Slow 2 (Sloga), Osmose (Aspil), Warp (Telepo[rt]). * Special skills and attacks: - Lore (Memorized Technique): AquaRake (Aqua Breath), Revenge (Revenge Blast) - Blitz (Special Technique>): AuraBolt (Aura Cannon), Suplex (Meteodrive), Fire Dance (Phoenix Dance), Air Blade (Vacuum Blade), Bum Rush (Battle Dance) - SwdTech (Special Sword Technique): Dispatch (Fang / Tusk), Retort (Sky), Slash (Tiger), Quadra Slam (Dance / Circle / Wheel), Empowerer (Dragon), Stunner (Moon), Quadra Slice (Violent / Furious), Cleave (Chop / Sever / Cut) - Tools (Machines): AutoCrossbow (Auto Bow-Gun), Bio Blaster (Bio Blast), Flash (Sun Beam), Debilitator (Weak Maker), NoiseBlaster (Voice Blast) - MagiTek (Magic-based): Bio Blast (Bio Blaster), TekMissile (Magic Missile), Ice Beam (Blizzard Beam), Bolt Beam (Thunder Beam), X-fer (Degenerator) - Morph (Trans[form]) * Graphic changes: - The Bar signs in the original version say PUB, they are a Wine Glass and a bottle in the US one, and they says CAFE. - A few monsters had some slight graphic changes; (US names) Critic, 2nd tier of last boss, Goddess, and the Esper, Starlet were modified a little (they were partially in the nude). Another enemy graphic was slightly changed, the Barb-e (and palette swaps look-alikes) had smoke coming out of their pipes. * Misc. changes: - Item names were limited to 8 characters in the original. In the US, they has been expanded to a limit of 12. - Cayenne in the US had Machinery books. In the Japanese, he had a Machinery book and a porn mag! - Ted Woolsey isn't in the Magic Armor mode7 credits screen. - Money is Gil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63001&o=2 $end $nes=ffant3, $bio Nintendo Famicom cart. published 30 years ago: Final Fantasy III (c) 1990 Square Company, Limited. - TECHNICAL - [Model SQF-FC] - TRIVIA - Final Fantasy III was released on April 27, 1990 in Japan. - TIPS AND TRICKS - Developer message: Hold Up + Left + Start + Select, press Reset, then release Select to display the message BY: NASIR (Nasir Gebelli, the game's programmer). - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Programmer: Nasir Gebelli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54090&o=2 $end $snes=ffant4je, $bio Nintendo Super Famicom cart. published 29 years ago: Final Fantasy IV - Easy Type (c) 1991 Square Company, Limited. - TECHNICAL - GAME ID: SHVC-FE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61301&o=2 $end $nes=zzhx4, $bio Final Fantasy IV 光与暗 水晶纷争 (c) 200? Nanjing. (Final Fantasy IV - Guang Yu An Shui Jing Fen Zheng) - TECHNICAL - Game ID: NJ098 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77070&o=2 $end $gba=ffant4u, $bio Nintendo GBA cart. published 15 years ago: Final Fantasy IV Advance [Model AGB-BZ4E-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70660&o=2 $end $gba=ffant4ja,ffant4j, $bio Nintendo GBA cart. published 15 years ago: Final Fantasy IV Advance [Model AGB-BZ4J-JPN] (c) 2005 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70659&o=2 $end $gba=ffant4, $bio Nintendo GBA cart. published 14 years ago: Final Fantasy IV Advance [Model AGB-BZ4P-EUR] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70658&o=2 $end $snes=ffant4j,ffant4ja, $bio Nintendo Super Famicom cart. published 29 years ago: Final Fantasy IV (c) 1991 Square Company, Limited. - TECHNICAL - GAME ID: SHVC-F4 - TRIVIA - Final Fantasy IV was released on July 19, 1991 in Japan] - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61300&o=2 $end $wscolor=ffant4, $bio Bandai WonderSwan Color game published 18 years ago: Final Fantasy IV [Model SWJ-SQRC09] (c) 2002 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86432&o=2 $end $psx=ffant9,ffant9a, $bio Sony PlayStation disc published 20 years ago: Final Fantasy IX (c) 2000 Square Electronic Arts L.L.C. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01251/01295~7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45778&o=2 $end $gameboy=ffantlg2, $bio Nintendo Game Boy Cart. published 29 years ago: Final Fantasy Legend II (c) 1991 Square Company, Limited. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: DMG-S2-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65984&o=2 $end $gameboy=ffantlg3, $bio Nintendo Game Boy Cart. published 27 years ago: Final Fantasy Legend III [Model DMG-OS-USA] (c) 1993 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65985&o=2 $end $psx=fforig,fforiga, $bio Sony PlayStation disc published 17 years ago: Final Fantasy Origins (c) 2003 Square Enix Co., Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01541 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45780&o=2 $end $gba=ffantactu, $bio Nintendo GBA cart. published 17 years ago: Final Fantasy Tactics Advance [Model AGB-AFXE-USA] (c) 2003 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70663&o=2 $end $gba=ffantactj, $bio Nintendo GBA cart. published 17 years ago: Final Fantasy Tactics Advance [Model AGB-AFXJ-JPN] (c) 2003 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70662&o=2 $end $gba=ffantact, $bio Nintendo GBA cart. published 17 years ago: Final Fantasy Tactics Advance [Model AGB-AFXP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70661&o=2 $end $psx=ffantact, $bio Sony PlayStation disc published 22 years ago: Final Fantasy Tactics (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110713&o=2 $end $snes=ffantmqj, $bio Nintendo Super Famicom cart. published 27 years ago: Final Fantasy USA - Mystic Quest (c) 1993 Square Company, Limited. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: SHVC-MQ - TRIVIA - Released on September 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61302&o=2 $end $nes=ffant5, $bio Final Fantasy V (c) 19?? Union Bond [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84010&o=2 $end $gba=ffant5u, $bio Nintendo GBA cart. published 14 years ago: Final Fantasy V Advance [Model AGB-BZ5E-USA] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70666&o=2 $end $gba=ffant5j, $bio Nintendo GBA cart. published 14 years ago: Final Fantasy V Advance [Model AGB-BZ5J-JPN] (c) 2006 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70665&o=2 $end $gba=ffant5, $bio Nintendo GBA cart. published 13 years ago: Final Fantasy V Advance [Model AGB-BZ5P-EUR] (c) 2007 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70664&o=2 $end $snes=ffant5j,ffant5ja, $bio Nintendo Super Famicom cart. published 28 years ago: Final Fantasy V (c) 1992 Square Company, Limited. - TECHNICAL - GAME ID: SHVC-F5 - TRIVIA - Final Fantasy V was released on December 06, 1992 in Japan. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61303&o=2 $end $gba=ffant6u, $bio Nintendo GBA cart. published 13 years ago: Final Fantasy VI Advance [Model AGB-BZ6E-USA] (c) 2007 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70669&o=2 $end $gba=ffant6j, $bio Nintendo GBA cart. published 14 years ago: Final Fantasy VI Advance [Model AGB-BZ6J-JPN] (c) 2006 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70668&o=2 $end $gba=ffant6, $bio Nintendo GBA cart. published 13 years ago: Final Fantasy VI Advance [Model AGB-BZ6P-EUR] (c) 2007 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70667&o=2 $end $snes=ffant6j,ffant6ja, $bio Nintendo Super Famicom cart. published 26 years ago: Final Fantasy VI (c) 1994 Square Company, Limited. A role-playing video game set in a fantasy world with a technology level equivalent to that of the second industrial revolution. The game story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features 14 permanent playable characters, the most of any game in the main series. - TECHNICAL - Game ID: SHVC-F6 - TRIVIA - Final Fantasy VI (or FF6 for short) was released on April 02, 1994 in Japan. It was considered by many as the best in the series. Reviews: [FR] May 1995 - Consoles + N.32: 93% It was exported in North America as "Final Fantasy III [Model SNS-F6-USA]". Hironobu Sakaguchi was originally the director of the game but could not put all his time and effort into it due to him becoming very busy at the time after becoming vice-president of the company and having a lot of other projects going on. The story was also by Sakaguchi. The event scenes and script of Final Fantasy VI were done by a group of four or five people, among them Yoshinori Kitase, and Sakaguchi was the director and story writer and had control over these aspects as well. Similar to the development of Final Fantasy V, Kitase worked on the event scenes while Sakaguchi directed them. However, Kitase went on to have more control over the event scenes in Final Fantasy VI after Sakaguchi stepped down as director around 70% into the project. Hiroyuki Ito was the game designer and responsible for all the gameplay aspects such as the battle system and character growth system. He was also responsible for the pacing and flow of the entire game and tried to strike a balance between the gameplay and event scenes so the game did not feel too story-driven. He would again take on this role while directing Final Fantasy IX. Hiroyuki Ito also wrote the back story and character arc of Locke Cole and Celes Chere. FF6 had 4 graphic directors. Tetsuya Takahashi, the first of the game's four graphic directors, designed the imperial Magitek Armors as they appear in the intro credits. He was also the map director and designed the world map for both the World of Balance and World of Ruin. He also drew the background art for the various battle screens. Hideo Minaba, the second of the game's four graphic directors, was the art director of the game. He designed the architecture and interior design of all the buildings in the various towns, which he based on Victorian architecture. He also designed all the other locations in the game such as Narshe, the Opera House, the Phantom Train and Vector. Kazuko Shibuya, the third of the game's four graphic directors, was the character sprite designer. She designed the sprites for all the playable characters and also all the NPCs. Although not immediately obvious, she made the battle sprites slightly more detailed than the map sprites. This was done because the battle sprites needed to do more animations due to the various attacks, spells and abilities possible in the game. Kazuko Shibuya also wrote the back story and character arc of Gau. Tetsuya Nomura, the fourth of the game's four graphic directors, was the monster designer. He designed the battle sprites for the over 300 monsters you can encounter in the game. His most notable work is his elaborate sprites for the boss monsters, particularly the final bosses. Tetsuya Nomura also wrote the back story and character arc of Setzer Gabbiani and Shadow. - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Producer: Hironobu Sakaguchi Director: Yoshinori Kitase, Hiroyuki Itou Main Programmer: Ken Narita, Kiyoshi Yoshii Graphic Director: Tetsuya Takahashi, Kazuko Shibuya (as Kazuko Shibuya), Hideo Minaba, Tetsuya Nomura Music: Nobuo Uematsu Image Designer: Yoshitaka Amano Battle Planner: Yasuyuki Hasebe, Akiyoshi Oota Field Planner: Yoshihiko Maekawa, Keita Etoh, Satoru Tsuji, Hidetoshi Kezuka Event Planner: Tsukasa Fujita, Keisuke Matsuhara Effect Programmer: Hiroshi Harata, Satoshi Ogata Battle Programmer: Akihiro Yamaguchi Sound Programmer: Minoru Akao Effect Graphic Designer: Hirokatsu Sasaki Field Graphic Designer: Takaharu Matsuo, Yusuke Naora, Nobuyuki Ikeda, Tomoe Inazawa, Kaori Tanaka, Takamichi Shibuya, Shinichiro Hamasaka (as Shinichirou Hamasaka), Akiyoshi Masuda, Hidetoshi Kezuka Monster Graphic Designer: Hitoshi Sasaki Object Graphic Designer: Kazuhiro Ookawa Sound Effect: Kazumi Mitome, Yoshitaka Hirota, Yasumasa Okamoto, Shun Ohkubo Sound Engineer: Eiji Nakamura Remake Planner: Weimin Li, Aiko Ito Translator: Ted Woolsey System Engineer: Masahiro Nakajima, Mitsuo Ogura, Yasunori Orikasa, Yutaka Ohdaira Executive Producer: Tetsuo Mizuno, Hitoshi Takemura Special Thanks to: Masafumi Miyamoto, K. Torishima, H. Hashimoto, Keitarou Adachi, Yoshinori Uenishi, Y. Ohkawa, Yasuo Kuwahara, Yusuke Hirata, T. Nomura, Kiyotaka Sousui, Tetsuhisa Tsuruzono, Y. Ishida, Michio Okamiya, Kei Hirata, Noriyuki Watanabe, K. Maeda - PORTS - * CONSOLES: Sony PlayStation (2002) "Final Fantasy VI [Model SCES-03828]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61304&o=2 $end $psx=ffant7s, $bio Sony PlayStation disc published 24 years ago: Final Fantasy VII Interactive Sampler CD (c) 1996 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94961 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110715&o=2 $end $psx=ffant7, $bio Sony PlayStation disc published 23 years ago: Final Fantasy VII (c) 1997 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110714&o=2 $end $psx=ffant8, $bio Sony PlayStation disc published 21 years ago: Final Fantasy VIII (c) 1999 Square Electronic Arts L.L.C. North American release. - TECHNICAL - GAME ID: SLUS-00892/00908~10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111519&o=2 $end $gbcolor=ffantx, $bio Final Fantasy X - Fantasy War (c) 200? SKOB [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67896&o=2 $end $msx2_flop=ffant,ffantb,ffantc,ffanta, $bio MSX 2 disk. published 31 years ago: ファイナルファンタジー (c) 1989 Micro Cabin Co. (Final Fantasy) - TECHNICAL - GAME ID: 93144 BARCODE: 4988608931444 - TRIVIA - Retail price: 7800 Yen. - TIPS AND TRICKS - The music sounds better if you have a FM-PAC cartridge installed. To get the map press [SELECT] + [RETURN]. To get in the Sound Test you need to finish the game. When the words 'THE END' appears in the screen, you need to press [F5]+[CLS/HOME]+[SELECT] to get the next song, and [SHIFT]+[SPACE]+[CODE]+[S]+[Z]+[X] for the previous song. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101661&o=2 $end $nes=ffant, $bio Nintendo NES cart. published 30 years ago: Final Fantasy (c) 1990 Nintendo. Export release. For more information about the game itself, see the original Japanese release entry; "Final Fantasy [Model SQF-FF]". Description from the back cover: An evil shroud covers the world in darkness. You must restore the powers of earth, wind, fire and water to the Four Orbs. Create your own band of 4 Light Warriors from fighters, thieves, martial artists, and magicians. You'll need all their skills to triumph in this massive role-playing adventure. Your treaterous journey takes you to all parts of a strange new world. Explore dangerous castles and dark caverns where dadly perils and great rewards, await at every turn. Hundreds of ferocious monsters block your path. With patience, skill, and cunning, you can defeat them. - TECHNICAL - GAME ID: NES-FF-USA - TRIVIA - Final Fantasy was released in May 1990 in North America. Published by Nintendo under lisence from Square, the original developer of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55138&o=2 $end $psx=ffant, $bio Sony PlayStation disc published 18 years ago: Final Fantasy (c) 2002 Square Co., Ltd. - TECHNICAL - [Model SLPS-03430] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85146&o=2 $end $nes=ffantj,ffantja, $vgmplay=ffant_nes, $bio Nintendo Famicom cart. published 33 years ago: Final Fantasy (c) 1987 Square Company, Limited. - TECHNICAL - GAME ID: SQF-FF - TRIVIA - Final Fantasy was released in December 18, 1987 in Japan. The first FF game was called Final Fantasy because Square was going to go bankrupt and the designers believed that it would be the company's swan song. Known export releases: "Final Fantasy [Model NES-FF-USA]" "Final Fantasy [Model NES-FF-CAN]" - SERIES - 1. Final Fantasy [Model SQF-FF] (1987, FC) 2. Final Fantasy II [Model SQF-FY] (1988, FC) 3. Final Fantasy III [Model SQF-FC] (1990, FC) 4. Final Fantasy IV [Model SHVC-F4] (1991, SFC) 5. Final Fantasy V [Model SHVC-F5] (1992, SFC) 6. Final Fantasy VI [Model SHVC-F6] (1994, SFC) 7. Final Fantasy VII [Model SLPS-00700~2] (1997, PSX) 8. Final Fantasy VIII [Model SLPS-01880~3] (1999, PSX) 9. Final Fantasy IX [Model SLPS-02000~3] (2000, PSX) 10. Final Fantasy X [Model SLPS-25050] (2001, PS2) 11. Final Fantasy XI [Model SLPS-25200] (2002, PS2) 12. Final Fantasy XII [Model SLPM-66320] (2006, PS2) 13. Final Fantasy XIII [Model BLJM-67005] (2009, PS3) 14. Final Fantasy XIII-2 (2011, PS3) 15. Lightning Returns - Final Fantasy XIII (2013, PS3) 16. Final Fantasy XV [Model PLJM-84059] (2016, PS4) - STAFF - Developed by the A-Team. Character Design: Yoshitaka Amano Music Composer: Nobuo Uematsu Original Concept: Hironobu Sakaguchi Programmer: Nasir Gebelli Scenario: Kenji Terada - PORTS - * COMPUTERS: MSX2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54086&o=2 $end $wscolor=ffant, $bio Bandai WonderSwan Color game published 20 years ago: Final Fantasy [Model SWJ-SQRC01] (c) 2000 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86430&o=2 $end $spectrum_cass=ffightk, $bio Final Fight (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226389&o=2 $end $cpc_cass=ffight, $bio Amstrad CPC/ZX Spectrum cass. published 29 years ago: Final Fight (c) 1991 US Gold. - TECHNICAL - SIDE A: SPECTRUM SIDE B: CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78891&o=2 $end $cpc_flop=finalfig01,finalfig,finalfig03,finalfig04,finalfig05,finalfig06,finalfig07,finalfig02,finalfig09,finalfig08, $bio Amstrad CPC/ZX Spectrum disk. published 29 years ago: Final Fight (c) 1991 US Gold, Ltd. - TECHNICAL - SIDE 1: SPECTRUM 3+ SIDE 2: CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111206&o=2 $end $specpls3_flop=ffight, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Final Fight (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147883&o=2 $end $spectrum_cass=ffight, $bio Sinclair ZX Spectrum cass. published 29 years ago: Final Fight (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234782&o=2 $end $x68k_flop=ffight, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Final Fight (c) 1992 Capcom Co., Ltd. - TECHNICAL - BARCODE: 4976219064590 MEDIA: FD x2 - TRIVIA - Released on July 17, 1992 in Japan for a retail price of 9800 Yen. packaged with a soundtrack CD. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87520&o=2 $end $info=ffight2b, $bio Arcade Video game published 24 years ago: Final Fight 2 (c) 1996 Fight Company, Limited. - STAFF - Original staff: Game design: Tatsuya Minami Producer: Tokuro Fujiwara Composers: Yasuaki Fujita, Mari Yamaguchi, Yuki Iwai, Setsuo Yamamoto, Yuko Takehara, Tatsuya Nishimura - PORTS - * CONSOLES: Super Famicom [JP] (May.1993) Super Nintendo [NA] (Aug.1993) Super Nintendo [EU] (Dec.1993) Nintendo Wii [Virtual Console] (Oct.2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27399&o=2 $end $snes=ffight2j, $bio Nintendo Super Famicom cart. published 27 years ago: Final Fight 2 (c) 1993 Capcom Company, Limited. After the infamous Final Fight and Final Fight Guys ports for the Super Famicom , Capcom released an exclusive sequel for Nintendo's 16bit system. The game takes place where the first opus left off - Metro City is now crime-free and the Mad Gear gang is no more. Or this is what mayor Mike Haggar seems to think. The criminal gang has already regrouped and Maki, a young girl, calls the mayor to the rescue - her sister and father have been kidnapped and she disparately needs help. Final Fight 2 features the strong Mike Haggar himself and two new fighters to the series - the swordsman Carlos and the cute Maki. The game's story starts in Hong Kong but quickly moves to Paris and other European cities. Final Fight 2 follows the same control scheme that made the series popular - one button triggers punches and combo attacks and another gets the fighter to jump. Press both buttons and he will unleash a special move that can hit several enemies at once. Unlike the first port of the series, Final Fight 2 features a two simultaneous player mode. - TECHNICAL - Cartridge ID: SHVC-F2 - TRIVIA - Released on May 22, 1993 in Japan for 9000 Yen. Final Fight 2 is one of Capcom's biggest selling titles with over 1,030 million units sold worldwide. The game was exported in USA as "Final Fight 2 [Model SNS-F2-USA]". Final Fight 2 shows a series of interesting cameos. Chun-Li from Street Fighter II can be seen eating noodles in the background of the Hong Kong stage. A sign saying 'Ryu' can also be seen in the same stage. In the Paris stage, a standing character strangely looking like Guile can also be seen cheering in the background. Carlos makes a cameo appearance in Capcom Fighting Jam during Alex's ending sequence. Maki is the only character from Final Fight 2 to make a return appearance, making her second videogame appearance in the 2001 fighting game Capcom Vs. SNK 2. She uses many of the same techniques from this game as part of her moveset and is armed with a tonfa, her preferred weapon in Final Fight 2. A doll of Guy provides players with an extra life. A doll of Master Genryusai provides players with temporary invincibility. - TIPS AND TRICKS - Same Player Code ----------------- When the title screen appears with 'Game Start' and 'Option Mode', press on controller 1 Down, Down, Up, Up, Right, Left, Right, Left, L, R. The screen will turn blue, and now two players can select the same fighter. The second player's character will have a new costume color to avoid confusion. The code will have to be entered again if you exit the option menu after finishing the code. Expert Difficulty ------------------ The game must be completed in the Expert difficulty in order to see a complete ending. - SERIES - 1. Final Fight [B-Board 88622B-3] (1989, Arcade) 2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 3. Mighty Final Fight (1993, Famicom) 4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 5. Final Fight Revenge (1999, Arcade) 6. Final Fight - Streetwise (2006, PS2/XBOX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61306&o=2 $end $snes=ffight2u, $bio Nintendo Super NES game published 27 years ago: Final Fight 2 (c) 1993 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight 2 [Model SHVC-F2]". - TECHNICAL - Cartridge ID: SNS-F2-USA - TRIVIA - In the original Japanese version, there are female enemies named Mary and Eliza which are replaced in theses American versions by enemies Robert and Leon. The boss of the first level, Won Won, wields a meat cleaver in the original version, but uses his bare hands in this American version. The american cover art for Final Fight 2 bears similarity to the cover art from the very first Streets of Rage game which was Sega's rival equivalent to Final Fight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63005&o=2 $end $snes=ffight2, $bio Nintendo Super NES game published 27 years ago: Final Fight 2 [Model SNSP-F2-EUR] (c) 1993 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63004&o=2 $end $nes=ffight3,ffight3a, $bio Nintendo Famicom cart. published 22 years ago: Final Fight 3 (c) 1998 JY Co. Unlicensed game. - TECHNICAL - Game ID: JY-116 - TIPS AND TRICKS - The JY Company logo can be accessed by pressing Down, Down, Left, Up, Right, Left, Up and Down on the title screen. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84011&o=2 $end $snes=ffight3u,ffight3up, $bio Nintendo Super NES game published 24 years ago: Final Fight 3 (c) 1996 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight Tough [Model SHVC-AFZJ-JPN]". - TECHNICAL - [Model SNS-AFZE-USA] - PORTS - * CONSOLES: Released to the Virtual Console in jan.4, 2010 in America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63007&o=2 $end $snes=ffight3, $bio Nintendo Super NES game published 25 years ago: Final Fight 3 [Model SNSP-AFZP-EUR] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63006&o=2 $end $megacd=ffightcd, $bio Sega Mega-CD published 27 years ago: Final Fight CD (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4410 Front Cover ID: 670-3097-50 Back Cover ID: 670-3099-50 Manual ID: 672-1211-50 Spine Card ID: 670-3098-50 CD ID: 670-3096-50 - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60616&o=2 $end $segacd=ffightcd, $bio Sega CD published 27 years ago: Final Fight CD (c) 1993 Sega Enterprises, Limited. Description from the USA back cover: Final Fight punches its way onto Sega CD. When the Mad Gear Gang is around, you know laws are being broken. Enter the good guys, Haggar, Cody and Guy, with killer roundhouse kicks, back fists, uppercuts and body slams. All raging to the coolest CD quality tunes. When the going gets tough, grab a pipe, knife or sword, and take a slice out of crime! * 6 brutal levels of street fighting head trauma and shattered rib cages! * Choose from 3 characters for 1 or 2 player bone-busting action! * Arcade-quality music and sound effects. - TECHNICAL - Game ID: 4410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60735&o=2 $end $megacdj=ffightcd, $bio Sega Mega-CD published 27 years ago: Final Fight CD (c) 1993 Sega Enterprises, Limited. Final Fight punches its way onto Sega CD. When the Mad Gear Gang is around, you know laws are being broken. Enter the good guys, Haggar, Cody and Guy, with killer roundhouse kicks, back fists, uppercuts and body slams. All raging to the coolest CD quality tunes. When the going gets tough, grab a pipe, knife or sword, and take a slice out of crime in 6 brutal levels of street fighting head trauma and shattered rib cages! Choose from 3 characters for 1 or 2 player bone-busting action with arcade-quality music and sound effects. - TECHNICAL - [Model G-6013] - TRIVIA - Released on April 02, 1993 in Japan, this Mega-CD version was ported and published by Sega under license from Capcom. This version retains nearly all the features of the arcade game adding voice acting to the game's opening and ending sequence, an arranged version of the original soundtrack, and an exclusive time attack mode. - TIPS AND TRICKS - At the Options screen, highlight Exit and hold Right, Button A and Button B simultaneously. Press Start to exit. You enable the Rapid Punch feature, allowing you to fire up your attacks by simply holding your Attack button. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29411&o=2 $end $snes=ffightgj, $bio Nintendo Super Famicom cart. published 28 years ago: Final Fight Guy (c) 1992 Capcom Company, Limited. Final Fight Guy is a side-scrolling beat'em up by Capcom and based around their arcade game Final Fight. The action takes place in Metro City - Jessica, Haggar's daughter, has been kidnaped by the Mad Gear gang and our two heroes run to save her. The game is in all points identical to the first version except for the different opening and ending sequences. Two new power-ups are also available, a Jessica Doll giving our fighters a temporary invulnerability and special icons giving them an extra life. - TECHNICAL - [Model SHVC-FY] - TRIVIA - The Super Famicom version of Final Fight was re-issued, replacing Cody with Guy, and titled 'Final Fight Guy', released in Japan in 1992 (March 20, 1992 in Japan for 8500 Yen). The opening cinematic explains Cody's absence. The 12 difficulty settings from the original game were replaced by four: Easy, Normal, Hard, and Expert. There are also two new items such as temporary invincibility and extra men. The Industrial Area and the cooperative multi-player are still absent. Reviews: May 1992 - Joypad N.8 (Page 136-138) [FR]: 91/100 - TIPS AND TRICKS - Hidden Options: --------------- In the title screen, when asked to 'Press Start', hold button L. Press start. You will access the options menu. Press X to change settings. The game must be completed on Expert difficulty in order to see a complete ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61307&o=2 $end $snes=ffightg, $bio Nintendo Super NES game published 26 years ago: Final Fight Guy (c) 1994 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight Guy [Model SHVC-FY]". - TECHNICAL - Cartridge ID: SNS-FY-USA - TRIVIA - Released in North America as a rental-only title exclusive to Blockbuster stores with the same changes as the SNES version, such as the changed boss names and Poison and Roxy replaced by Billy and Sid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63008&o=2 $end $gba=ffight1u, $bio Nintendo GBA cart. published 19 years ago: Final Fight One (c) 2001 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Final Fight One [Model AGB-AFFJ-JPN]". Description from the USA back cover: CLASSIC ARCADE ACTION ON THE RUN! Classic arcade action is unleashed on the Game Boy Advance system in Final Fight One. There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. The mayor, an ex-street fighter himself, calls in the big guns to help, enlisting the iron fist team of Cody and Guy. Now it's a race against time to scour the city, defeat an army of the Mad Gear Gang's minions, and rescue Jessica before it's too late! * The classic arcade blockbuster now for the Game Boy Advance system. * Team up with a friend, using the link cable to connect two Game Boy Advance systems. * New added scenes . - TECHNICAL - Cartridge ID: AGB-AFFE-USA - TRIVIA - Final Fight One for Game Boy Advance was released on September 26, 2001 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70672&o=2 $end $gba=ffight1j, $bio Nintendo GBA cart. published 19 years ago: Final Fight One (c) 2001 Capcom Company, Limited. CLASSIC ARCADE ACTION ON THE RUN! There's trouble in Metro City. The members of the Mad Gear Gang have kidnapped the mayor's daughter Jessica and the clock is ticking. The mayor, an ex-street fighter himself, calls in the big guns to help, enlisting the iron fist team of Cody and Guy. Now, it's a race against time to scour the city, defeat an army of the Mad Gear Gang's minions, and rescue Jessica before it's too late! Classic arcade action is unleashed on the Game Boy Advance. Team up with a friend using the link cable to connect two Game Boy Advance systems. - TECHNICAL - Cartridge ID: AGB-AFFJ-JPN - TRIVIA - Final Fight One for Game Boy Advance was released on May 25, 2001 in Japan. Features Haggar, Cody, and Guy and the Industrial Area (as well as Rolento) that was missing in the Super Famicom version. With a link cable, the game can also be played cooperatively with 2 players and unlimited continues instead of just 4 credits in 1 player mode. Prior to each boss battle, there are dialogue scenes now, and the Street Fighter Zero versions of Guy and Cody are unlockable characters. Players can select the same character, and there are other unlockable features such as extra costume color palettes. The items of Final Fight Guy, such as extra lives and invincibility are also featured. Enemy placement is also the same as Final Fight Guy, but more than three enemies can be seen on the screen at the same time. Transition sequences were also restored, but some were still not present while others were slightly altered. - TIPS AND TRICKS - When you exit the Options Mode and return to the Mode Select Screen, the Battle Point Screen is displayed. Your Battle Points are calculated by the cumulative number of enemies you have defeated. When you defeat a certain number of enemies, a hidden secret will be unlocked, as listed below: Z-Guy: Defeat 50 enemies. Player: Defeat 200 enemies. You can now choose up to 9 lives in reserve. Z-Cody: Defeat 500 enemies. Stage Select: Defeat 800 enemies. Color Change: Defeat 1,300 enemies. You can now select one of four costume colors for each character. Rapid Punch: Defeat 2,000 enemies. When turned ON, holding the Attack button allows you to punch rapidly without having to hit the button repeatedly. Z-Guy and Z-Cody appear on the character select screen if you press Left while highlighting Guy or Right while highlighting Haggar. A new screen will be displayed featuring the Street Fighter Zero characters for the player to choose. Once you reach 2,000 points, you have unlocked everything. The maximum number the screen can display is 9,999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70671&o=2 $end $gba=ffight1, $bio Nintendo GBA cart. published 19 years ago: Final Fight One (c) 2001 Ubi Soft European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Final Fight One [Model AGB-AFFJ-JPN]". - TECHNICAL - Cartridge ID: AGB-AFFP-EUR - TRIVIA - Final Fight One for Game Boy Advance was released on September 28, 2001 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70670&o=2 $end $stv=ffreveng, $info=ffreveng,ffrevng10, $bio Sega ST-V cart. published 21 years ago: Final Fight Revenge (c) 1999 Capcom Company, Limited. A 1-on-1 fighting game based on the "Final Fight" series. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Final Fight Revenge was released on July 14, 1999. This game was created by Capcom USA, not the main Japanese branch. This game was a disappointment to many fans of the original "Final Fight", the original was a 2-D side-scrolling beat-em' up, 'Revenge' is a 3-D versus fighting game, like "Street Fighter EX", only not as good. If you are using Cody and defeat your opponent with the 'Punch-out' super move, you get a special 'You're already dead' victory pose that is a direct rip-off of 'Hokuto no Ken' (aka 'Fist of the North Star'). - SERIES - 1. Final Fight [B-Board 88622B-3] (1989, Arcade) 2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 3. Mighty Final Fight (1993, Famicom) 4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 5. Final Fight Revenge (1999, Arcade) 6. Final Fight - Streetwise (2006, PS2/XBOX) - PORTS - * CONSOLES: [JP] Sega Saturn (mar.30, 2000; "Final Fight Revenge [4MRAM Doukori Ban] [Model T-1248G]") [JP] Sega Saturn (mar.30, 2000) [Model T-1249G] A Sega Dreamcast version of this game was in development but was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=839&o=2 $end $saturn=ffreveng, $bio Sega Saturn game published 20 years ago: ファイナルファイト リベンジ (c) 2000 Capcom Company, Limited. (Final Fight Revenge) - TECHNICAL - Game ID: T-1249G - TRIVIA - Released on March 30, 2000 in Japan only. This was the last Capcom game officially released for the Sega Saturn. The game can be played in English if the console's internal language is set to English. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59125&o=2 $end $snes=ffightt, $bio Nintendo Super Famicom cart. published 25 years ago: Final Fight Tough (c) 1995 Capcom Company, Limited. You can teach a new skull old tricks! 9 huge levels of action, make decisions on directions to travel to make your fight different every time! Pull off special attacks to power up the "SUPER" meter to unleash multiple-hit punch and kick barrage moves! Enjoy the 2-player simultaneous game or try the new "AUTO 2P PLAY" mode where your teammate is controlled by the computer for one credit! At 24-megs, this is the biggest Final Fight ever! - TECHNICAL - [Model SHVC-AFZJ-JPN] - TRIVIA - Known export releases: "Final Fight 3 [Model SNS-AFZE-USA]" The music used for both the title screen and the first stage was used in the secret game of the Street Fighter Zero: Fighter's Generation compilation, Hyper Street Fighter Zero. It can be found in the sound test, and can be heard in game by playing as ZERO3 Guy with Classic Mode. The continue screen in Final Fight Tough, which features the selected main character tied to a table while a panel with spikes descends on him/her is an homage to the arcade version of Ninja Gaiden (which ironically enough, inspired the intimidating continue screens in both Final Fight 1 and 2), and even the ending notes of the continue theme pay homage to Ninja Gaiden's infamous music sting upon the end of the continue countdown. - TIPS AND TRICKS - Debug Menu: ----------- Select + Start (on Capcom screen) Inside the factory: ------------------ Knock an enemy into a door and proceed into it. Defeat all the enemies and your character may proceed to a room with four computers present. Knock enemies into all four computers and when all opponents have been defeated, you will clear the round without facing the boss of the level. - SERIES - 1. Final Fight [B-Board 88622B-3] (1989, Arcade) 2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 3. Mighty Final Fight (1993, Famicom) 4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 5. Final Fight Revenge (1999, Arcade) 6. Final Fight - Streetwise (2006, PS2/XBOX) - PORTS - * CONSOLES: Released to the Virtual Console in dec.8, 2009 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61308&o=2 $end $info=ffightj,ffightj1, $bio Arcade Video game published 31 years ago: Final Fight (c) 1989 Capcom Company, Limited. Final Fight is a horizontally-scrolling beat-em-up for one or two players in which Jessica - the daughter of ex-wrestler and newly-elected Mayor of Metro City, Mike Haggar - has been kidnapped by the evil 'Mad Gear' gang. Haggar rounds up two of his closest friends, Guy and Cody, and sets out to battle Mad Gear's gang members and ultimately rescue his daughter. Players must battle through numerous run-down gang-infested stages to rescue her. Each of the game's three playable characters have different strengths and weaknesses. Hagger is very strong but quite slow, Guy is fast but not as strong and Cody is a mix of the two. As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost. Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a 'grab attack' by pressing the attack button or can perform throw the enemy by moving the joystick left or right. If the thrown enemy hits another enemy, both will take damage. Health levels can be replenished by finding food that lies hidden in breakable crates and barrels. Some of the Mad Gear gang members carry weapons that can be knocked from their hands, these weapons can then be picked up and used by the players. Crates and barrels may also contain weapons and random bonus items. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often, weapons are also discarded when players move to a new area. Final Fight consists of six stages, as well as two bonus rounds. At the end of each stage, players will face a powerful boss character unique to that stage. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 88622B-3 Players: Up to 2 simultaneously. Control per player: 8-way joystick. Buttons per player: 3. => [1] Attack, [2] Jump, [3] Release (when grabbed by enemies). - TRIVIA - Final Fight was released in December 1989 in the Japanese arcades. It was known there as the 8th video game made for the CP System. This game was originally billed as the sequel to "Street Fighter" and was to be called "Street Fighter '89". While the game had become a major hit in its own right, Capcom decided to change the name to "Final Fight" and save the "Street Fighter" name for another game, 2 years later. Guy's name is written with the kanji meaning 'victory song'. The character of Guy has been allegedly inspired by the lead singer of the post hardcore group Fugazi, Guy Picciotto. The enemy character, Andore, and all of his relatives (Andore Jr., Uncle Andore, Father Andore and Grandfather Andore) are Capcom's homage to the now late WWF Champion, Andre Rene Roussimoff, better known as 'Andre the Giant'. Two other Mad Gear characters, Axl and Slash, are parodies of the lead singer and guitarist respectively from American rock band, 'Guns N' Roses'. Poison is taken from the glam rock group of the '80s, in which the singer used to wear a similar hat to the female character in the game. The character Poison is actually a male transvestite and so is Roxy (although a translation error in the Capcom Classics Collection character profiles refers to Roxy as a female). Abigail is a King Diamond album, whose singer (King Diamond) resembles the character in the game. Sodom is a famous German thrash metal band founded in the eighties. The enemy character 'Two P' appears in "Forgotten Worlds" as the second player ('Two P' for 2P, 'Player 2'). The game shares a similar plot with the 1984 movie 'Streets of Fire' directed by Walter Hill. Starring : Michael Paré, Diane Lane, Rick Moranis and Willem Dafoe. Here's a list of the things the movie and the game have in common (Warning! Contains movie spoilers) : 1) The main character played by Michael Paré is named 'Tom Cody' and resembles the game character. Wears jeans and a white shirt at some points during the movie. 2) The city is plagued by gangs and a motorcycle gang kidnaps Cody's Ex girlfriend. 3) The cop that arranges a meeting between Cody and the Gang's boss is nothing other than a corrupted cop by the name of 'Ed Price', the only Cop in the game is called 'Eddie'. 4) The city has an old and trashed look similar to the game. 5) At the end of the movie, Cody leaves the girl just like in the game. Only this time there is no 'Guy' to stop him from leaving (see Final Fight ending sequence) Known re-release: "Final Fight [B-Board 89625B-1]" Known Export release: "Final Fight [B-Board 89624B-3]" A bootleg of this game is known as "Final Crash". Before the release of "Final Fight", Capcom released a vertically scrolling driving/shoot-em-up called "Mad Gear". Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990. - UPDATES - First revision: * No Build Date screen. Second revision: * Build Date screen added. * Build date: 900112 Third revision: * Build date: 900305 Fourth revision: * Build date: 900613 - TIPS AND TRICKS - * At the front of the train of Level 2, stand on the barrel and let the clock get to about 45. You will skip the section without defeating the Mad Gear guys. * Special Endings : Finish the game without having to continue to see an additional credit sequence (meet the staff). * Hidden Stuff : Gaining extra points : To gain jewels and other high points items from breakable stuff like barrels, dustbins. Execute the jump+down attack move. (Cody - headbutt, Guy - Elbow). When doing the move, rapidly jag controller left to right. Usually, jewels will appear instead of other cheap things. Crewing Gum : When fighting Eddie B. (Cop), you will notice that he spit out a wad of gum. That thing will give you about half a life if you pick it up. Last Boss : Cody is able to punch away the bolts that the last boss fires. No other character can do it. Off the wall attack : Besides doing the normal off the wall flying kick, you can change it into a flying elbow drop by doing down+attack. Hidden Gems : On the way to the last boss, there is a stage when there are some pillars. Located at the bottom of each pillar are gems. Make sure you get them. * Super Combo : This super combo can be easily executed with Cody or Guy, but it's a bit tougher with Haggar. To begin, initiate a punching combo (press attack, attack, attack for Cody or Guy) or (attack, attack for Haggar.) While you're pressing these buttons, hold the D-pad AWAY from your enemy. Before you do your final ending combo blow, you will throw the enemy, delivering massive damage! Note : You can also start this combo with a jumping knee (jump and hold down, press attack) to deal even more damage! (This will not work for Haggar). There's an easier way to do this: simply pull the joystick down while punching and the combo will finish throwing the enemy. * Cody is the only character who can attack with a knife without throwing it. Press Attack while standing next to an enemy to stab them. - SERIES - 1. Final Fight [B-Board 88622B-3] (1989, Arcade) 2. Final Fight 2 [Model SHVC-F2] (1993, Super Famicom) 3. Mighty Final Fight (1993, Famicom) 4. Final Fight Tough [Model SHVC-AFZJ-JPN] (1995, Super Famicom) 5. Final Fight Revenge (1999, Arcade) 6. Final Fight - Streetwise (2006, PS2/XBOX) - STAFF - Planner : Pon G, Akira Nishitani (Nin), Akira Yasuda (Akiman) Programmers : Kiyomi Kaneko (Kanekon), Shin., Tomiyan, Yokoyan Character designers : S.Y., Tissue, Prince Backgrounds designers : Mikman, Okachan, Fukumary, Nissui Music : Yoshihiro Sakaguchi (Youki Chan's papa) Special thanks : CBX, Noritaka Funamizu (Poo), Chin, Yamachan - PORTS - Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Final Fight [B-Board 89624B-3]". * CONSOLES: [JP] Nintendo Super Famicom (dec.21, 1990) "Final Fight [Model SHVC-FT]" [JP] Nintendo Super Famicom (mar.20, 1992) "Final Fight Guy [Model SHVC-FY]" [JP] Sega Mega CD (apr.2, 1993) "Final Fight CD [Model G-6013]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" * HANDHELDS: [JP] Nintendo GBA (may.25, 2001) "Final Fight One [Model AGB-AFFJ-JPN]" * COMPUTERS: [JP] Sharp X68000 (jul.17, 1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=838&o=2 $end $info=ffight,ffightua,ffightub,ffightu1,ffightu,ffighta,ffightbl,ffightuc, $bio Arcade Video game published 30 years ago: Final Fight (c) 1990 Capcom USA, Incorporated. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Final Fight [B-Board 88622B-3]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - TRIVIA - The original Japanese version had a scene that shows Jessica in underwear on the TV in the abstract mode. This scene was removed in all Export versions. The game can be unlocked after one of the cutscenes in "Final Fight - Streetwise" for the Sony PlayStation 2 and the Microsoft XBOX. - UPDATES - First revision: * No Build Date screen. Second revision: * Buid date screen added. * Build date: 900112 Third revision: * Build date: 900424 Fourth revision: * Build date: 900613 - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry, "Final Fight [B-Board 88622B-3]". * CONSOLES: [US] Nintendo SNES (sept.1991) "Final Fight [Model SNS-FT-USA]" [AU] Nintendo SNES (1992) "Final Fight [Model SNSP-FT-AUS]" [EU] Nintendo SNES (mar.20, 1992) "Final Fight Guy [Model SHVC-FY]" [EU] Nintendo SNES (dec.10, 1992) "Final Fight [Model SNSP-FT-EUR]" [EU] Sega Mega CD (1993) "Final Fight CD [Model 4410]" [US] Sega CD (1993) "Final Fight CD [Model 4410]" [US] Nintendo SNES (june.1994) "Final Fight Guy [Model SNS-FY-USA]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Microsoft XBOX 360 [XBLA] [EU] [KO] [US] [AU] (apr.14, 2010) "Final Fight - Double Impact" Sony PlayStation 3 [PSN] [EU] [US] (apr.15, 2010) "Final Fight - Double Impact" Microsoft XBOX 360 [US] (mar.27, 2012) "Capcom Digital Collection" - XBLA version [AU] Microsoft XBOX 360 (mar.29, 2012) "Capcom Digital Collection" - XBLA version [EU] Microsoft XBOX 360 (mar.30, 2012) "Capcom Digital Collection" - XBLA version * HANDHELDS: [US] Nintendo GBA (sept.26, 2001) "Final Fight One [Model AGB-AFFE-USA]" [EU] Nintendo GBA (sept.28, 2001) "Final Fight One [Model AGB-AFFP-EUR]" [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [US] Commodore C64 [EU] (1991) [EU] Amstrad CPC (1991) [EU] Commodore Amiga (1991) [EU] Atari ST (1991) [EU] Sinclair ZX Spectrum (1991) * OTHERS: Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" Apple iPhone/iPod [US] (sept.15, 2011) "Final Fight [Model 459663198]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69746&o=2 $end $info=ffightj2,ffightj3,ffightj4, $bio Arcade Video game published 30 years ago: Final Fight (c) 1990 Capcom Company, Limited. Re-release of "Final Fight [B-Board 88622B-3]". See this entry for more information about the game itself. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89625B-1 - TRIVIA - This re-release runs on a slighty updated hardware. The Build Date is 900305. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69745&o=2 $end $info=ffightjh, $bio Final Fight (c) 199? Unknown [China] A Chinese hack of Final Fight where you can select and play enemies! - TECHNICAL - Runs on the "CP System" hardware. - TRIVIA - This pirate hack uses an official Japanese B-Board 91634B-2. The EPROMS have been modified. The Board uses a GAL instead of the classic PAL. There is no ROM check at the start and no logo Capcom, instead there is a chinese text. The game intro is in English. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32539&o=2 $end $snes=ffightj, $bio Nintendo Super Famicom cart. published 30 years ago: Final Fight (c) 1990 Capcom Company, Limited. Final Fight is a side scrolling beat'm up and is the conversion by Capcom of their own arcade game originally released in 1989. The game features two playable characters - the heavy built but slow former champion wrestler Mike Haggar and the more agile and fast martial art expert Joe Cody. Here is the first difference that would strike players used to the arcade game - the third character from the original game, Guy, is nowhere to be seen. The Mad Gears gang has taken over Metro city and has kidnapped the daughter of the newly elected mayor, Mike Haggar. Jessica also happens to be Cody's girlfriend and our two heroes must fight their way through the city, beat-up dozens and dozens of vile gang members and finally take down the evil Belger, their murderous leader. Levels are built around locked-in sections, in which all opponents must be defeated to continue. The game also includes several bonus stages such as a fun car-breaking exercise with an iron pipe. Each fighter can use simple fighting moves such as punches, jumps and pressing punch rapidly triggers powerful combos. They can also grab and throw, or hold on and hit their enemies. Finally, each fighter comes with a special attack when punch and jump are pressed simultaneously - this move drains some of their health energy but allows them to safely escape desperate situations. This Super Famicom port is a cut-down version of the original arcade game, the two players mode is gone as well as the fourth factory/Industrial stage. - TECHNICAL - [Model SHVC-FT] - TRIVIA - Capcom's very first release on the Super Famicom, released on an 8-MegaBit cartridge as a launch title for the console in Japan on December 21, 1990 for 8500 Yen. Also released as a Nintendo Power edition on December 1, 1997. Export releases: [US] "Final Fight [Model SNS-FT-USA]" Final Fight, released in the arcades in 1989, is a milestone of side-scrolling beat'em up history and inspired countless other fighting games. The arcade game's two player cooperative feature was removed and the game became a single player only game. The Industrial Area round, including its boss Rolento, were removed; and Guy, one of the three main characters, was omitted, leaving only Cody and Haggar as the only playable characters. The first stage opening introduction, along with all transition scenes in the levels, such as characters breaking doors or moving into an elevator, were taken out. The game can only display up to two or three enemies at a time, unlike in the arcade version, due to hardware limitations. This version of Final Fight is one of Capcom's biggest selling titles with 1,480 million units sold worldwide. - TIPS AND TRICKS - Options Menu ------------ When the title screen asking you to 'Press Start' appears, hold button L and press Start to access the Options screen. Use button X to change option settings. Extra Stage ----------- At the start menu hold L and R and press Up, Up, Down, Down, Left, Left, Right, Right - STAFF - Planner: Mickey Music Sound: Bull Programmer: Kanekon, IMO, Yoshilim, Leo, IMG Object Design: Lexus.M, Fish Man, Maguro, Lamson, Shoji.K Background Design: Manashi, Ucchan, Nonnon, Miki Vai, Kakkun Special Thanks: T. Arthur, Makichan - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.17, 2007) [Model JA8J] Nintendo Wii U [Virtual Console] [JP] (aug.6, 2014) [Model JA8J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61305&o=2 $end $snes=ffightu, $bio Nintendo Super NES game published 29 years ago: Final Fight (c) 1991 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight [Model SHVC-FT]". Teaser text from this American version: Mayor Mike Haggar vows to snatch the streets of Metro City back from the crooks with his bare knuckles! But the Mad Gear gang snatches his daughter Jessica. Now there's gonna be some bone-crunching dues to pay ! Jessica's boyfriend Cody hits the street hard with Haggar, denting heads downtown and slugging it out in the slums. He's a one man army! His weapon are anything he can find - swords, knives, or pipes. Now you're Haggar or Cody, each with his own fighting style. Demolish gangland henchmen, samurai swordsmen and musclebound crime bosses in a fist-to-nose frenzy ! - TECHNICAL - Cartridge ID: SNS-FT-USA - TRIVIA - Final Fight for Super NES was released in September 1991 in North America. The North American versions of the game were censored for its content, featuring the following changes: - The first two bosses, Damnd and Sodom, were renamed Thrasher and Katana, respectively. - Belger's wheelchair was redrawn to resemble an office chair. - Poison and Roxy, the transvestite enemy characters, were replaced with two male enemies named Billy and Sid. - All alcoholic references were removed, replacing two healing items. - After the first bonus round, an enemy appears and says "Oh! My God", this was changed to 'Oh! My Car'. - Blood, which appears when characters are stabbed, was removed and replaced by the generic explosion effect of hits. - Dark skinned enemies, Dug and Simons, were given lighter skin tones. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (may.7, 2007) [JA8E] Nintendo Wii U [Virtual Console] [US] (oct.3, 2013) [JA8E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63003&o=2 $end $snes=ffight, $bio Nintendo Super NES game published 28 years ago: Final Fight (c) 1992 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Final Fight [Model SHVC-FT]". - TECHNICAL - Cartridge ID: SNSP-FT-EUR - TRIVIA - Final Fight for Super NES was released on December 10, 1992 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (apr.27, 2007) [Model JA8P] Nintendo Wii U [Virtual Console] [EU] (oct.3, 2013) [Model JA8P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63002&o=2 $end $amigaocs_flop=ffight, $bio Commodore Amiga 500 disk. published 29 years ago: Final Fight [Super Fighter] (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74056&o=2 $end $gba=fireprw2j, $bio Nintendo GBA cart. published 18 years ago: Final Fire Pro Wrestling - Yume no Dantai Unei! (c) 2002 Spike. - TECHNICAL - Game ID: AGB-AFWJ-JPN - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70673&o=2 $end $info=m4front, $bio Final Frontier (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15585&o=2 $end $info=sp_front, $bio Final Frontier (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42871&o=2 $end $pc8801_flop=ffuntasy, $bio Final Funtasy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91769&o=2 $end $info=finfurl, $bio Arcade Video game published 23 years ago: Final Furlong (c) 1997 Namco. A horse racing simulation video game. - TRIVIA - Final Furlong was released in May 1997. - SERIES - 1. Final Furlong (1997) 2. Final Furlong 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5091&o=2 $end $info=finfurl2,finfurl2j, $bio Arcade Video game published 22 years ago: Final Furlong 2 (c) 1998 Namco. A horse racing video game. - TECHNICAL - Game ID : FFS Main CPU : IDT (@ 166 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) - TRIVIA - Even if titlescreen says 1998, Final Furlong 2 was released in March 1999 in Japan. - SERIES - 1. Final Furlong (1997) 2. Final Furlong 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5092&o=2 $end $info=finalgdr, $bio Arcade Video game published 19 years ago: Final Godori (c) 2001 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17490&o=2 $end $msx2_flop=finalgfx, $bio MSX 2 disk. published 31 years ago: Final Graphics (c) 1989 HSH Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101662&o=2 $end $c64_cart=final1, $bio Final I (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229458&o=2 $end $msx1_flop=fjustice, $bio Final Justice Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134202&o=2 $end $msx1_cart=fjustice,fjusticeb,fjusticea, $bio MSX cart. published 35 years ago: Final Justice [Model R48X5084] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76738&o=2 $end $snes=finalko, $bio Nintendo Super Famicom cart. published 27 years ago: Final Knockout [Model SHVC-LL] (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61309&o=2 $end $info=finallap,finallapd,finallapc,finallapjc,finallapjb, $vgmplay=finallap, $bio Arcade Video game published 33 years ago: Final Lap (c) 1987 Namco, Limited. A Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - TECHNICAL - Derivative Namco System 2 hardware. Game ID : FL Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Controls : Steering wheel, gear shifter (High/Low) Pedals : Accelerator and brake - TRIVIA - Final Lap was released in December 1987. Licensed to Atari Games for US distribution (May 1988). 650 standard & 500 Upright units were produced by Atari. In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco because this game featured a Marlboro billboard, which was found on the real-life Suzuka and Monaco tracks. Philip Morris was under investigation at the time for his role in the increase in pre-teen smoking and the appearance of one of his brands in games aimed towards children and teens did not help the company's already tarnished image. Namco was forced to pay a settlement. Final Lap is the first multi-player, multi-cabinet networked arcade racing game. Multiple cabinets can be connected to allow up to 8 players to join in the same race. The upright game only has one pedal; releasing it readily decelerates the vehicle. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989. - TIPS AND TRICKS - * A Trick To Get A Better Times : Play a multi-player game! In a multi-player game, the computer cars are less frequent and allow better lap times. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - STAFF - Music composed by : Shinji Hosoe - PORTS - * CONSOLES: Nintendo Famicom (1988) * OTHERS: LCD handheld game (1987) released by Namco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=840&o=2 $end $nes=finallap, $bio Nintendo Famicom cart. published 32 years ago: Final Lap (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54091&o=2 $end $info=finalap2,finalap2j, $vgmplay=finalap2, $bio Arcade Video game published 30 years ago: Final Lap 2 (c) 1990 Namco. Ride with the winners! - TECHNICAL - Derivative Namco System 2 hardware Game ID : FLS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Controls : Steering wheel, gear shifter (High/Low) Pedals : Accelerator and brake - TRIVIA - Released in August 1990. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - STAFF - Music composed by : Shinji Hosoe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=841&o=2 $end $wswan=flap2000, $bio Bandai WonderSwan game published 20 years ago: Final Lap 2000 [Model SWJ-BAN026] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86327&o=2 $end $info=finalap3,finalap3j,finalap3a,finalap3jc,finalap3bl, $vgmplay=finalap3, $bio Arcade Video game published 28 years ago: Final Lap 3 (c) 1992 Namco. The 3rd game in the series - TECHNICAL - Derivative Namco System 2 hardware Game ID : FLT Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Controls : Steering wheel, gear shifter (High/Low) Pedals : Accelerator and brake - TRIVIA - Final Lap 3 was released in September 1992. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.8 - VICL-8074) on 21/04/1993. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - STAFF - Music composed by : Masahiro Fukuzawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=842&o=2 $end $info=finalapr,finalapro,finalaprj, $bio Arcade Video game published 27 years ago: Final Lap R (c) 1993 Namco. The last game in Namco's seminal F1 series, which began eleven years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks : 1. Germany 2. Brazil 3. Hungary 4. Belgium - TECHNICAL - Namco System FL hardware Game ID : FLR Main CPU : i960KB (@ 20 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Controls : Steering wheel, gear shifter (High/Low) Pedals : Accelerator and brake - TRIVIA - Even if titlescreen says 1993, Final Lap R was released in February 1994 in Japan. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3361&o=2 $end $wscolor=flapspec, $bio Bandai WonderSwan Color game published 19 years ago: Final Lap Special - GT & Formula Machine [Model SWJ-BANC23] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86433&o=2 $end $pce_tourvision=finallap, $bio TOURVision cart. published 29 years ago: Final Lap Twin (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 79 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84985&o=2 $end $pce=finallap, $bio NEC PC-Engine HuCARD published 31 years ago: Final Lap Twin (c) 1989 Namco, Limited. Adaptation from Namco's coin op. Choose from a Formula One and a Formula 3000 and race through 20 tracks. Other options will let you test a track, a 2 player contest and even a role playing game where you fight other characters with radio controlled cars ! - TECHNICAL - Game ID: NC89003 - TRIVIA - Released on July 07, 1989 in Japan for 6200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58582&o=2 $end $tg16=finallap, $bio NEC TurboGrafx-16 cart. published 30 years ago: Final Lap Twin [Model TGX030020] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84316&o=2 $end $a5200=flegacy, $bio Atari 5200 cart. published 36 years ago: Final Legacy (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5256 - TRIVIA - Unreleased prototype. Originally called 'The Legacy'. - STAFF - Game design: Chris Horseman Programmer: Dan Oliver Audio: Brad Fuller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50040&o=2 $end $a800=flegacym,flegacy, $bio Atari 800 cart. published 33 years ago: Final Legacy (c) 1987 Atari Corporation. - TECHNICAL - GAME ID: RX8067 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86545&o=2 $end $pc98=flolita, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Final Lolita (c) 1985 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89477&o=2 $end $fm7_disk=flolita,flolitaa, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Final Lolita (c) 1985 PSK. - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93618&o=2 $end $pc8801_flop=flolita,flolitaa, $bio NEC PC-8801 Series disk. published 34 years ago: Final Lolita (c) 1986 PSK. - TECHNICAL - GAME ID: PT-042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91770&o=2 $end $msx1_cart=finalmj, $bio MSX cart. published 37 years ago: Final Mahjong [Model MM-4] (c) 1983 MIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76739&o=2 $end $pce=finalmt, $bio NEC PC-Engine HuCARD published 29 years ago: Final Match Tennis (c) 1991 Human Entertainment. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58583&o=2 $end $pce_tourvision=finalmt, $bio TOURVision cart. published 29 years ago: Final Match Tennis (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 62 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101142&o=2 $end $amigaocs_flop=fmisscry, $bio Commodore Amiga 500 disk. published 29 years ago: Final Mission & Crystal Hammer [Amiga Star Collection] (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74057&o=2 $end $nes=finalmis, $vgmplay=scat_nes, $bio Nintendo Famicom cart. published 30 years ago: Final Mission (c) 1990 Natsume. Final Mission is a horizontal shooter by Natsume. In the year AD 2XXX, Earth is under a massive attack from outer space and, without provocation or warning, beams of energy fall from the sky and obliterate all major cities around the globe. No one could ignore the signs of this global alien invasion and soon, the unknown invaders start building tall towers, passageways between their impregnable orbital fortress and our planet. Two elite soldiers equipped with jet-packs, Sergei and Frederick, are given the desperate mission to infiltrate the alien fortress floating in orbit around Earth and to counter the invasion. Each fighter comes equipped with a main Vulcan gun and two additional drone guns. These drones have two mode of operations - they can be locked at an angle or fire in the opposite direction the player is facing. The Vulcan gun can of course be upgraded by cracking open containers scattered throughout the levels, and the game does feature three additional weapons - a piercing laser (L), a wave-gun (W) and a bomb-gun (B). Two other special items are also available for the taking and give the player an extra speed boost (S) or replenish a portion of his life bar (R). Final Mission consists of five huge levels and includes a two simultaneous player mode. - TECHNICAL - GAME ID: NAT-FV - TRIVIA - Final Mission was released on June 22, 1990 in Japan. Retail price: 5800 Yen. Export releases: [US] "S.C.A.T. - Special Cybernetic Attack Team [Model NES-FV-USA]" [EU] "Action In New York [Model NES-FV-NOE]" [UK] "Action In New York [Model NES-FV-UKV]" - TIPS AND TRICKS - 10 Lives (This version only): At title screen press and hold on the 2nd controller the A and B buttons, and then on the 1st controller hold Select and press Start. If done right, you should get 10 lives. - STAFF - Composer: Kyouhei Sada Graphic Designer: Mikihiko Funada, Shunji Ohminami, Hirosi Takai Producer/Programmer: Satosi Yosikawa Programmer: Kenji Furuya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54092&o=2 $end $a800=finalorb, $bio Atari 800 cart. published 37 years ago: Final Orbit (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86546&o=2 $end $vic1001_cart=finalorb, $bio Commodore VIC-20 cart. published 37 years ago: Final Orbit + Bumper Bash (c) 1983 Sirius - TRIVIA - Both games are 4K and both are on a single 8K chip, although only Bumper Bash contains any copy-protection code. This may imply the games were once intended to be on separate cartridges but were later combined. To flip between games use the Commodore key in the lower-left corner. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84421&o=2 $end $msx2_flop=finalpot, $bio MSX 2 disk. published 30 years ago: Final Potential (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101664&o=2 $end $gameboy=finalrev, $bio Nintendo Game Boy Cart. published 29 years ago: Final Reverse [Model DMG-FIJ] (c) 1991 Toei Animation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65986&o=2 $end $psx=fround, $bio Sony PlayStation disc published 22 years ago: Final Round [Model SLPS-01266] (c) 1998 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85149&o=2 $end $info=gdfs, $bio Arcade Video game published 25 years ago: Final Shooting - Mobile Suit Gundam (c) 1995 Banpresto. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : Lightgun Buttons : 3 - TRIVIA - Released in November 1995. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4305&o=2 $end $pce_tourvision=finalsol, $bio Final Soldier (c) 199? TOURVision. - TECHNICAL - GAME ID: 45 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125097&o=2 $end $pce=finalsol, $bio NEC PC-Engine HuCARD published 29 years ago: Final Soldier (c) 1991 Hudson Soft. Final Soldier is a vertical shooter by Hudson Soft and is the second installment of the Star Soldier saga to be released for the PC Engine system. The Earth is under attack from hostile inter-dimensional aliens and it is the player's responsibility to stop the impending invasion. Unlike other games in the Star Soldier series, the player is given the opportunity to customize his weaponry before springing into action. The different weapons settings can be changed by visiting the setup menu at the beginning of the game. Four main weapons are available throughout the game - a Vulcan Gun (V), Laser (L), Flame-Thrower (F) and E-Beam (E). The player can switch from one to the other by collecting colored pods and picking up the same color again increases the strength and range of the active weapon. Secondary missiles are also available. But the core of the gameplay is built around special flying pods that follow the ship around and add to its firepower - these pods can be released in desperate situations to unleash devastating explosions. The game features seven long stages with mid-level and end-level bosses. Because of the nature of the game, Final Soldier also features a two and five minutes score attack modes. - TECHNICAL - Game ID: MC91045 - TRIVIA - Released on July 05, 1991 in Japan for 6500 Yen. Reviews: [FR] September 1991 - Consoles + N.1: 68/100 [FR] October 1991 - Joypad N.1: 90/100 - TIPS AND TRICKS - * Stage Select : Reset the game and press Start to go to the title screen. There, press Left, Left, I, Right, Right, II, Up, Down, Up and Down. A pink number should now be visible on the title screen allowing you to pick a level to start from. - SERIES - 1. Star Soldier (1986, Famicom) 2. Super Star Soldier [Model HE-1097] (1990, PC-Engine) 3. Final Soldier [Model MC91045] (1991, PC-Engine) 4. Soldier Blade [Model HC92056] (1992, PC-Engine) 5. Star Soldier - Vanishing Earth (1998, Arcade) 6. Star Soldier R (2008, Wii) - STAFF - Program Design: Papa Tomohide!! Character Design: Hiropon Ojaki Assistant Character Design: Crazy Pandora Ishi Background Design: King Music Composition: T S Kiyoshi Voice: Pretty Woman Direction: Dionysus Hal Producer: Urade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58584&o=2 $end $pce=finalsols, $bio NEC PC-Engine HuCARD published 29 years ago: Final Soldier [Special Version] (c) 1991 Hudson Soft. - TRIVIA - Final Soldier was part of the Caravan Festival organized by Hudson Soft in 1991 and this limited edition of the game exists . This 'Special Version' comes as a single HuCard and offers short Time Attack modes in the Caravan Festival tradition. The card is extremely hard to find and can fetch high prices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58585&o=2 $end $info=fstarfrc,fstarfrcj,fstarfrcw, $vgmplay=fstarfrc, $bio Arcade Video game published 28 years ago: Final Star Force (c) 1992 Tecmo. A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows : * A-Pulsator : Fire : Thunder + Homing Bomb : S-Bomb * B-Pulsator : Fire : Wide Shot + Missile Bomb : M-Bomb * C-Pulsator : Fire : Spraygun + Synch-Fire Bomb : T-Bomb - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1992. - UPDATES - The US versions have the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens. - TIPS AND TRICKS - Pulsator capsules and fire power will automatically be increased after a period of time, So do not hesitate use the smart bomb if you are in a dangerous situation. Always choose the Thunder Cannon as this is the most powerful of the three primary weapons available. Try to position your ship to the right of the screen as enemy craft tend to appear on this side. - SERIES - 1. Star Force (1984, Arcade) 2. Super Star Force [Model TCF-ST] (1986, Famicom) 3. Final Star Force (1992, Arcade) - STAFF - Programmers : Mae-Yan, Laplace, Jun Mechanical designers : Kazu Tomita, Bon, Hamali Tel, Sato Dou!, Kotoe Murasaki Background designers : Nawa Lin, Satoru, A. Haruno, Bon, Hamali Tel, Sato Dou!, Kazu Tomita, B. F. R BGM composers : Wakasugi Matsuri, Yamasan, Kaorin, Rikarin BZ, Rio Sound effects : Wakasugi Matsuri Artwork Designer : Maru-Kata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=844&o=2 $end $snes=finalstr, $bio Nintendo Super Famicom cart. published 27 years ago: Final Stretch [Model SHVC-OP] (c) 1993 LOZC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61310&o=2 $end $coleco=finaltst, $bio Colecovision game published 38 years ago: Final Test Cartridge (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53278&o=2 $end $info=finalttr, $bio Arcade Video game published 27 years ago: Final Tetris (c) 1993 Jeil Computer System. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 3.578545 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in August 1993. - STAFF - Producer : Jeon Jae Yun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4434&o=2 $end $info=sc1final, $bio Final Touch (c) 198? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42137&o=2 $end $msx1_flop=finalwar,finalwara, $bio Final War Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133131&o=2 $end $pc8801_flop=finalwea, $bio Final Weapon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91772&o=2 $end $msx1_cart=fzone, $bio MSX cart. published 34 years ago: Final Zone (c) 1986 Telenet. - TRIVIA - Original price: 6800 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52704&o=2 $end $x1_flop=fzone,fzonea, $bio Sharp X1 5.25in.disk. published 34 years ago: Final Zone (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85980&o=2 $end $pc8801_flop=fzone,fzoned, $bio NEC PC-8801 Series disk. published 34 years ago: Final Zone (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91773&o=2 $end $msx1_cart=fzonek, $bio Final Zone (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77071&o=2 $end $megadriv=fzone, $bio Sega Genesis game published 30 years ago: Final Zone (c) 1990 Renovation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57223&o=2 $end $msx1_flop=fzone,fzonea, $bio Final Zone Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134212&o=2 $end $pcecd=fzone2, $bio NEC TurboGrafx-CD published 30 years ago: Final Zone II (c) 1990 Telenet Japan. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58492&o=2 $end $pcecd=fzone2j, $bio NEC PC-Engine CD published 30 years ago: Final Zone II (c) 1990 Telenet Japan. Final Zone 2 is a multi-scrolling shooter by Telenet. The hero of the game and his friends are part of special army forces and the story starts onboard a space station orbiting somewhere around Earth, or at least a planet looking like Earth. Suddenly, things go horribly wrong and the ship gets under attack. The team get sucked out in space and land back on the planet and to make things worse, they all land in different locations. Final Zone 2 is an 'Ikari Warrior' kind of game where the player takes control of a heavily armed character with unlimited ammo and hardcore weaponry. As the game progresses, different members of the team can be activated and played - as long as the player retrieves them from where they landed after the explosion. The game features seven stages and short animated cutscenes unfold the story as the game progresses. - TECHNICAL - Game ID: TJCD00006 - TRIVIA - Final Zone 2 was released on March 23, 1990 in Japan for 5780 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58188&o=2 $end $st_flop=overlanda, $bio Atari ST disk. published 30 years ago: Finale (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230338&o=2 $end $info=finalizr,finalizrb,finalizra, $bio Arcade Video game published 35 years ago: Finalizer - Super Transformation (c) 1985 Konami Industry Company, Limited. You control a jet shooter and fly through several different states in America shooting different enemies. - TECHNICAL - Main CPU : Motorola M6809 (@ 3.072 Mhz) Sound CPU : I8039 (@ 614.4 Khz) Sound Chips : SN76496 (@ 1.536 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Finalizer was released on December 14, 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=845&o=2 $end $snes=finalset, $bio Nintendo Super Famicom cart. published 27 years ago: Finalset [Model SHVC-OF] (c) 1993 Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61311&o=2 $end $apple2_flop_clcracked=finmngr, $bio Apple II disk. published 36 years ago: Finance Manager (c) 1984 HES [Human Engineered Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240672&o=2 $end $psion2=finance, $bio Finance Pack (c) 198? Aware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234131&o=2 $end $psion2=finance2, $bio Finance Pack II (c) 198? Aware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234132&o=2 $end $x07_cass=finances, $bio Canon X-07 type-in published 36 years ago: Finances (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138547&o=2 $end $plus4_cart=finadvis, $bio Commodore C16 Plus/4 cart. published 36 years ago: Financial Advisor (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237555&o=2 $end $apple2_flop_clcracked=fincookb, $bio Apple II disk. published 36 years ago: Financial Cookbook (c) 1984 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159837&o=2 $end $apple2_flop_clcracked=finfacts, $bio Apple II disk. published 39 years ago: Financial Facts (c) 1981 Advanced Operating Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240609&o=2 $end $apple2_cass=finance2, $bio Apple II cass. published 42 years ago: Financial Wizard 2 (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135927&o=2 $end $apple2_cass=finance3, $bio Apple II cass. published 42 years ago: Financial Wizard 3 (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135928&o=2 $end $apple2_cass=finance4, $bio Apple II cass. published 42 years ago: Financial Wizard 4 (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135929&o=2 $end $vidbrain=financie, $bio VideoBrain Family Computer cass. published 42 years ago: Financier (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236926&o=2 $end $saturn=flove2ra, $bio Sega Saturn game published 22 years ago: Find Love 2 - Rhapsody (c) 1998 Daiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59126&o=2 $end $saturn=flove2pr,flove2pra, $bio Sega Saturn game published 22 years ago: Find Love 2 - The Prologue (c) 1998 Daiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59127&o=2 $end $info=findout, $bio Arcade Video game published 33 years ago: Find Out (c) 1987 Elettronolo. Italian game with the same concept as "Wheel Of Fortune". - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 416 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=847&o=2 $end $info=m4ftladn, $bio Find the Lady (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42371&o=2 $end $info=j2fqueen, $bio Find the Queen (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40953&o=2 $end $super80_cass=findword, $bio Find the Word [Model 017L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126807&o=2 $end $spectrum_cass=findkeep, $bio Sinclair ZX Spectrum cass. published 35 years ago: Finder Keepers [Model IS 0059] (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78895&o=2 $end $cpc_flop=findersk01,findersk02,findersk, $bio Amstrad CPC 464 disk. published 35 years ago: Finders Keepers (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121547&o=2 $end $msx1_cass=findkeep,findkeepa, $bio MSX cass. published 34 years ago: Finders Keepers (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94640&o=2 $end $msx1_flop=findkeep, $bio Finders Keepers cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229963&o=2 $end $cpc_cass=findkeep, $bio Amstrad CPC cass. published 35 years ago: Finders Keepers (c) 1985 Mastertronic, Ltd. - TECHNICAL - [Model IA 0059] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96256&o=2 $end $c64_cass=findkeep, $bio Commodore C64 cass. published 35 years ago: Finders Keepers (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146510&o=2 $end $gba=nemog,nemogp, $bio Nintendo GBA cart. published 17 years ago: Findet Nemo (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70674&o=2 $end $leapster=findnemog, $bio LeapFrog Leapster cart. published 17 years ago: Findet Nemo (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134500&o=2 $end $megadriv=nemo, $bio Finding Nemo (c) 199? Glorysun Pirate hack of James Pond. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56516&o=2 $end $leapster=findnemo, $bio LeapFrog Leapster cart. published 15 years ago: Finding Nemo (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134501&o=2 $end $clickstart_cart=nemo, $bio LeapFrog ClickStart cart. published 13 years ago: Finding Nemo (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145646&o=2 $end $gba=nemo2j, $bio Nintendo GBA cart. published 16 years ago: Finding Nemo - Aratanaru Bouken [Model AGB-BZIJ-JPN] (c) 2004 Yuke's. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70678&o=2 $end $gba=nemo2,nemo2a,nemo2b, $bio Nintendo GBA cart. published 16 years ago: Finding Nemo - The Continuing Adventures [Model AGB-BZIE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70679&o=2 $end $gba=nemo, $bio Nintendo GBA cart. published 17 years ago: Finding Nemo [Model AGB-AZIE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70676&o=2 $end $gba=nemob,nemoa, $bio Nintendo GBA cart. published 17 years ago: Finding Nemo [Model AGB-AZIP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70675&o=2 $end $gba=nemoj, $bio Nintendo GBA cart. published 17 years ago: Finding Nemo [Model AGB-BFNJ-JPN] (c) 2003 Yuke's. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70677&o=2 $end $kc_cass=fya, $bio VEB Mikroelektronik KC cass. published 32 years ago: Fine Young Animals (c) 1988 RB Soft. [RetroBörsen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133844&o=2 $end $electron_cass=finestfa, $bio Acorn Electron cass. published 36 years ago: Finest Favourites (c) 1984 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51827&o=2 $end $info=finehour, $bio Arcade Video game published 31 years ago: Finest Hour (c) 1989 Namco. Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment! - TECHNICAL - Namco System 2 hardware Game ID : FH Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1989. Finest Hour is the first game from Namco where the hero is a robot. Many of the stages' names seem to be named after songs by the rock band Rush - for example, 'Distant Early Warning' and 'Subdivisions'. Victor Entertainment released a limited-edition soundtrack album for this game (Finest Hour : Namco Game Sound Express Vol.3 - VICL-15004) on 21/09/1990. - STAFF - Produced by : S. Yokoyama Development directed by : S. Okamoto General agent : K. Matsuoka Management by : S. Sakurai Marketing investigated by : Toshio Natsui Superviser of test play : Y. Seto Directed & programmed by : K. Nikaido Character designers : Y. Teshima, T. Kinoshita, K. Yanagihara, S. Sasaki Graphic designers : N. Yanagisawa, H. Fukuda, Mitsuru Fukuoka (M. Fukuoka), Masato Nagashima Development supported by : M. Kato Music composed by : Katsurou Tajima Logotype designed by : N. Abe Lyrics translated by : R. Okamoto Publicity poster arranged by : H. Kuwahara Presidental advisor : E. Sato Graphic utility distribution : A. Nagamatsu Coordinate supported by : E. Saita, Y. Honda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=848&o=2 $end $psion2=finger13,finger14,finge14i,finge15d, $bio Finger Organiser (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234103&o=2 $end $dragon_cass=fingers, $bio Dragon cass. published 35 years ago: Fingers (c) 1985 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116546&o=2 $end $pc98_cd=fh2tag, $bio NEC PC-9821 CD published 24 years ago: Finish Hold 2 - Tag (c) 1996 SystemSoft Corp. - TECHNICAL - BARCODE: 4988697602058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134972&o=2 $end $info=pr_fire, $bio Fircecracker (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42086&o=2 $end $to7_cass=fire, $bio Fire (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108253&o=2 $end $cpc_flop=fire1990,fire199001, $bio Amstrad CPC 464 disk. published 30 years ago: Fire (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121625&o=2 $end $x68k_flop=fire, $bio Fire (c) 19?? Takahashi Tokiyuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87522&o=2 $end $galaxy=fire, $bio Galaksija cass. published 13 years ago: Fire (c) 2007 Solc, Tomaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235809&o=2 $end $cpc_cass=fireforg, $bio Amstrad CPC cass. published 32 years ago: Fire & Forget (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96257&o=2 $end $cpc_flop=fireforg01,fireforg,fireandf04, $bio Amstrad CPC 464 disk. published 32 years ago: Fire & Forget (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122888&o=2 $end $cpc_flop=fireandf05, $bio Amstrad CPC 464 disk. published 30 years ago: Fire & Forget 2 Trained (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122946&o=2 $end $cpc_flop=fireforg02,fireandf06, $bio Amstrad CPC 464 disk. published 30 years ago: Fire & Forget II (c) 1990 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122889&o=2 $end $sms=fireforg, $bio Sega Master System cart. published 30 years ago: Fire & Forget II (c) 1990 Titus. With FIRE & FORGET 2, prepare to experience the most extraordinary arcade game ever designed for a console! You will have to pilot the THUNDER MASTER II, capable of 850 horsepower on the road and able to convert itself into a genuine airborne attacker, both equipped with ionic phasers and missile launcher. - TECHNICAL - Cartridge ID: 27009-50 - TRIVIA - Reviews: [FR] November 1990 - Player One N.3 : 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56024&o=2 $end $gx4000=firefor2, $bio Amstrad GX4000 cart. published 30 years ago: Fire & Forget II (c) 1990 Titus. - TECHNICAL - GAME ID: TI 089003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118478&o=2 $end $cpc_flop=fireandf03, $bio Amstrad CPC 464 disk. published 32 years ago: Fire & Forget Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122945&o=2 $end $sms=fireice, $bio Sega Master System cart. published 27 years ago: Fire & Ice (c) 1993 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56025&o=2 $end $cd32=fireice, $bio Commodore Amiga CD32 published 26 years ago: Fire & Ice (c) 1994 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106925&o=2 $end $archimedes=fireice, $bio Acorn Archimedes disk. published 25 years ago: Fire & Ice (c) 1995 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115925&o=2 $end $info=m4firice,m4firice__a,m4firice__b,m4firice__c,m4firice__d,m4firice__e,m4firice__f,m4firice__g,m4firice__h,m4firice__i,m4firice__j, $bio Fire & Ice (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40241&o=2 $end $info=sc5fdice,sc5fdicea, $bio Fire 'n' Dice (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1939] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42591&o=2 $end $info=fireact, $bio Pinball published 40 years ago: Fire Action (c) 1980 Taito. - SERIES - 1. Fire Action (1980) 2. Fire Action De Luxe (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=965&o=2 $end $info=fireactd, $bio Pinball published 37 years ago: Fire Action De Luxe (c) 1983 Taito. - SERIES - 1. Fire Action (1980) 2. Fire Action De Luxe (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1699&o=2 $end $amigaocs_flop=firebrim, $bio Commodore Amiga 500 disk. published 30 years ago: Fire and Brimstone (c) 1990 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74059&o=2 $end $amigaocs_flop=fireforg, $bio Commodore Amiga 500 disk. published 32 years ago: Fire and Forget (c) 1988 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74060&o=2 $end $cpc_flop=fireandf, $bio Amstrad CPC 464 disk. published 32 years ago: Fire and Forget (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121626&o=2 $end $spectrum_cass=fireandf, $bio Fire And Forget (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219601&o=2 $end $amigaocs_flop=firefor2, $bio Commodore Amiga 500 disk. published 30 years ago: Fire and Forget II - The Death Convoy (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74061&o=2 $end $st_flop=firefor2, $bio Atari ST disk. published 30 years ago: Fire and Forget II - The Death Convoy (c) 1990 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230342&o=2 $end $cpc_flop=fireandf02, $bio Amstrad CPC 464 disk. published 30 years ago: Fire and Forget II Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122466&o=2 $end $amigaocs_flop=firenice, $bio Commodore Amiga 500 disk. published 28 years ago: Fire and Ice (c) 1992 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74062&o=2 $end $ibm5170=firenice, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Fire and Ice (c) 1993 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144395&o=2 $end $cpc_cass=fireant, $bio Amstrad CPC cass. published 36 years ago: Fire Ant (c) 1984 Mogul Communications - TECHNICAL - [Model MOG 7015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96259&o=2 $end $pc98=firearms, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Fire Arms (c) 1992 ABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89480&o=2 $end $info=gnw_fireatk, $bio Handheld game published 39 years ago: Fire Attack (c) 1981 Nintendo Co., Ltd. The main character uses a tomahawk-type weapon to protect a fort from burning. The top row of enemies are Indian chiefs who throw firesticks, and the bottom row of enemies are traditional Game & Watch characters who try to set fire to the fort with a match. Two points are earned for each fire blocked. Three misses are allowed, which occur each time the fort catches fire. All misses are erased at 200 points and again at 500; if there aren't any misses at these times, 5 points are awarded per hit for a period of time. In Game B, attackers come from 4, rather than 3 directions and attacking speed is faster. - TECHNICAL - Model ID-29 - TRIVIA - Released on March 26, 1982 in Japan. In the Super Smash Bros. series, Mr. Game & Watch's side-Smash attack makes him attack with a torch from Fire Attack. - PORTS - * CONSOLES: GBA "Game & Watch Gallery 4" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100944&o=2 $end $pc8801_flop=fireball, $bio Fire Ball (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91774&o=2 $end $info=fball, $bio Arcade Video game published 28 years ago: Fire Ball (c) 1992 FM Work. - TRIVIA - Fire Ball was released in February 1992 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103572&o=2 $end $famicom_flop=firebam, $bio Nintendo Famicom disk. published 32 years ago: Fire Bam (c) 1988 HAL Laboratory, Incorporated. Fire Bam is a side scrolling action game by HAL. The game tells the story of Bam, a fifteen years old courageous boy. Like every boy of its age, Bam must pass the village's test and bring back an insect's shell from the forest. But as he returns, and to his surprise, most of the village has been destroyed and his parents turned into demons. Bam's quest to become a man is about to begin. Armed with his sword, Bam sets forth in search of what happened to the village and his parents. His first steps lead him to the forest where he has to defeat all sorts of monsters. Fire elements can be collected along the way and used as currency when trading inside shops scattered around the game. Special items and new weapons can be purchased this way too. Soon, Bam will stand in front of dark and tall towers, each one of them need to be visited and the bosses hiding within defeated. - TECHNICAL - Game ID: HAL-FBM - TRIVIA - Fire Bam was released on February 01, 1988 in Japan for 3300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65330&o=2 $end $info=firebarr, $bio Arcade Video game published 27 years ago: Fire Barrel (c) 1993 Irem. An airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy. - TECHNICAL - Irem M-107 system hardware Main CPU : V33 (@ 14 Mhz) Sound CPU : V30 (@ 7.159 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1994 in Japan. After the success of this Raiden, many Raiden-like game were released and Fire Barrel was one of them. - STAFF - Game designer : Shaka Programmers : Denchan, R&R Aya Designers : Maccoy, Yamachin, Core_1 Sound B.G.M : Rikei Sound effects : Hiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=849&o=2 $end $info=firebatl, $bio Arcade Video game published 36 years ago: Fire Battle (c) 1984 Taito. A vertically scrolling shooter. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : Custom (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1984 in Japan. Developed by Woodplace for Taito. This game represents Taito's answer to Namco's "Xevious". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=850&o=2 $end $info=spacefbb, $bio Arcade Video game published 40 years ago: Fire Bird (c) 1980 Pierre [René Pierre] [Chalon-sur-Saône, France, EUR]. - TRIVIA - Cabinet title : FIRE BIRD Titlescreen title : SPACE FIRE BIRD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26889&o=2 $end $a2600=firebird, $bio Fire Bird (c) 19?? Video Game Program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50477&o=2 $end $a2600=firebrds, $bio Atari 2600 cart. published 37 years ago: Fire Birds (c) 1983 ITT Family Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50478&o=2 $end $dragon_cass=firecoptr, $bio Dragon cass. published 38 years ago: Fire Copter (c) 1982 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116507&o=2 $end $info=firednc, $bio Slot Machine published 16 years ago: Fire Dancer (c) 2004 Aristocrat. A 5-reel video slot machine with a Native American theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 - TRIVIA - Another 'Super Reel Power' game, like "Dream Catcher" and "The Game With No Name!". The Indian chant sound effect is exactly the same as in "Dream Catcher", it is cut off half way unlike you'd hear on "Indian Dreaming". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26893&o=2 $end $nes=firedrgn, $bio Fire Dragon (c) 199? Gamtec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76779&o=2 $end $gameboy=firedrag, $bio Fire Dragon [Model GS-06] (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65987&o=2 $end $gba=fireater, $bio Nintendo GBA cart. published 19 years ago: Fire Eaters - Zero Bandits [Demo version] (c) 2001 Formula - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70680&o=2 $end $nes=firemb, $bio Nintendo Famicom cart. published 30 years ago: Fire Emblem - Ankokuryuu to Hikari no Ken (c) 1990 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54093&o=2 $end $gba=firembft, $bio Nintendo GBA cart. published 18 years ago: Fire Emblem - Fuuin no Tsurugi [Model AGB-AFEJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70682&o=2 $end $snes=firembmn,firembmn1, $bio Nintendo Super Famicom cart. published 26 years ago: Fire Emblem - Monshou no Nazo [Model SHVC-EM] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61312&o=2 $end $gba=firembj,firembjp2,firembjp1, $bio Nintendo GBA cart. published 17 years ago: Fire Emblem - Rekka no Ken [Model AGB-AE7J-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70683&o=2 $end $gba=firembssj,firembssjp, $bio Nintendo GBA cart. published 16 years ago: Fire Emblem - Seima no Kouseki (c) 2004 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-BE8J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70684&o=2 $end $snes=firembsk, $bio Nintendo Super Famicom cart. published 24 years ago: Fire Emblem - Seisen no Keifu [Model SHVC-A32J-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61313&o=2 $end $gba=firembssu, $bio Nintendo GBA cart. published 15 years ago: Fire Emblem - The Sacred Stones [Model AGB-BE8E-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70686&o=2 $end $gba=firembss, $bio Nintendo GBA cart. published 15 years ago: Fire Emblem - The Sacred Stones [Model AGB-BE8P] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70685&o=2 $end $snes=firembth,firembtha,firembthnp, $bio Nintendo Super Famicom cart. published 20 years ago: Fire Emblem - Thracia 776 [Model SHVC-BFRJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61314&o=2 $end $nes=firembg, $bio Nintendo Famicom cart. published 28 years ago: ファイアーエムブレム外伝 (c) 1992 Nintendo. (Fire Emblem Gaiden) - TECHNICAL - Game ID: HVC-YM - TRIVIA - Released on March 14, 1992 in Japan. - STAFF - Director & Game Design: Shouzou Kaga Programmers: Masayuki Imanishi, Tsuneyasu Tajima, Koji Yoshida, Kei Fukura, Masahiro Shimizu Graphic Designers: Satoshi Machida, Toshitaka Muramatsu, Naotaka Ohnishi Music: Yuka Tsujiyoko Supervisor: Satoru Okada, Hirokazu Tanaka, Keisuke Terasaki Special Thanks: Ryouichi Kitanishi, Dr. Ohta, Mr. Mori, Toru Narihiro (Papa Narihiro), Toshiyuki Nakamura (Ribbon Nakamura), Will Nakajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54094&o=2 $end $gba=firembu,firemb,firemba, $bio Nintendo GBA cart. published 17 years ago: Fire Emblem [Model AGB-AE7E-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70681&o=2 $end $gameboy=firefght, $bio Nintendo Game Boy Cart. published 28 years ago: Fire Fighter (c) 1992 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: DMG-F8-NOE - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65988&o=2 $end $a2600=ffighter,ffightere, $bio Atari 2600 cart. published 38 years ago: Fire Fighter (c) 1982 Imagic. Save him! Rescue the panicked man from the burning warehouse. As the fire spreads higher, he climbs a floor at a time to escape the blaze. He reaches treacherous heights. Only by reaching him with the ladder can he be saved. Put out the flames with your hose. Race back to the engine, jump on and scramble up the ladder. Snatch him from his fiery peril! Get moving! Game variations: You confront each of Fire Fighter's challenges alone! Rescue the man and win the game. Game 1: 10-story building. Position the ladder carefully. It's tricky! Game 2: 9-story building. Game 3: 8-story building. Game 4: 7-story building. Game 5: 6-story building. Game 6: 5-story building. Game 7: 4-story building. Game 8: 3-story building. Move quickly - seconds count! Game 9: Begins with a 3-story building. After each rescue, another floor is automatically added to the warehouse, to a maximum of 10 floors. How fast can you move through them all? Use water sparingly; your supply must last for all the different levels. - TECHNICAL - Model IA3400 - TRIVIA - After programming Breakout (1978) and Asteroids (1981) for Atari, Brad Stewart created Fire Fighter for Imagic. - SCORING - The fastest rescue wins! Keep track of your best times in each of the Fire Fighter games. The timer at the bottom of the screen lets you know how you're doing. - TIPS AND TRICKS - * The trapped man stays ahead of the fire by climbing a floor at a time. Learn to estimate how fast the fire is moving and how quickly he's moving through the warehouse. Place the ladder and have the fire fighter climb so he'll reach the man's floor and rescue him before he moves higher in the warehouse. * The man in the blazing building checks to see if the entire floor below him is still on fire. If it isn't, he'll move down. * When the fire fighter is on the engine, the man in the warehouse moves to a window on the right side of the building so the ladder can reach him. He may be scared, but he isn't stupid! * Listen for the crackle of the fire. Even if the fire appears to be out, it may still be burning. When the fire goes out completely, the crackling stops. - STAFF - Programmer: Brad Stewart - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50479&o=2 $end $snes=firefght, $bio Nintendo Super Famicom cart. published 26 years ago: Fire Fighting [Model SHVC-AIFJ-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61315&o=2 $end $a2600=firefly, $bio Atari 2600 cart. published 37 years ago: Fire Fly (c) 1983 Mythicon FIREFLY by Mythiiicon offers tremendous variety in the types of enemies you, as Firefly, will encounter. By continually moving from one screen to the next you are actually playing several games in one. Each enemy moves differently and requires different skills of the game player. The first challenge is to rescue the pixy. While appearing easy, be cautius of the enemy bee. He is very good at determining where you are and his sting is deadly. Should you survive and rescue the pixy, you are faced with the flaming pumpkin. He is so hot that merely touching him will be fatal. He also has an unlimited supply of deadly pumpkin seeds to fire at you. The next screen brings you to the true meanness of the demons. Their touch and cannon shots are to be avoided at all cost. The bats will be waiting should the unlikely occur and you survive. The bad bugs aren't worried, however, since ythey have a sun full of shooting balls of fire ready to ruin your day. If that isn't enough, you can try your luck against the coiled serpents. For the truly talented players who make it through this series of Bad-Bug tricks don't worry, they will all be there again for your next journey through the land of the Bad-Bugs. - TECHNICAL - Model MA 1002 - SCORING - SCORING is done by hitting the enemies with a missile, picking up treasures, and rescuing the pixy. Points are awarded on the following basis: Shoot enemy: 10 points. Shoot pumpkin: 20 points. Rescue pixy: 30 points. Recover treasure: 99 points. - STAFF - Programmer: Bruce de Graaf Sound: Bill Bryner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50480&o=2 $end $dragon_cass=fireforc,fireforcc, $bio Dragon cass. published 34 years ago: Fire Force (c) 1986 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116308&o=2 $end $dragon_flop=fireforce, $bio Fire Force (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117141&o=2 $end $amigaocs_flop=firefrce, $bio Commodore Amiga 500 disk. published 28 years ago: Fire Force (c) 1992 ICE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74058&o=2 $end $cd32=fireforc, $bio Commodore Amiga CD32 published 26 years ago: Fire Force (c) 1994 ICE, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106926&o=2 $end $cpc_cass=firefox, $bio Amstrad CPC cass. published 35 years ago: Fire Fox (c) 1985 Amsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121950&o=2 $end $msx1_cass=firefox, $bio Fire Fox (c) 198? Onaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94641&o=2 $end $nes=firehawk, $bio Nintendo NES cart. published 28 years ago: Fire Hawk (c) 1992 Camerica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55140&o=2 $end $info=firehawk,firehawkv, $bio Arcade Video game published 19 years ago: Fire Hawk (c) 2001 ESD [Excellent Soft Design]. A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Fire Hawk was released in February 2001. The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos". - TIPS AND TRICKS - To enter test mode, hold on Button1 at boot up. - STAFF - Director : James Park R&D Manager : Cho Nam Jun Main Program : Oh Kyung Hun Sub Program : Lee Hyun Chul Main Graphic : Seo Min Gun Sub Graphic : Kim Sun Yung, Lee Won Hee, Lee Youl DB Setting : Han Ji Ho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3432&o=2 $end $pc8801_flop=firehawk,firehawkb,firehawka, $bio NEC PC-8801 Series disk. published 31 years ago: Fire Hawk - Thexder The Second Contact (c) 1989 Game Arts Co., Ltd. - TECHNICAL - BARCODE: 4988649920117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91775&o=2 $end $msx2_flop=firehawk,firehawkb,firehawkc,firehawkd,firehawka, $vgmplay=firehawk_msx2o,firehawk_msx2p, $bio MSX 2 disk. published 31 years ago: Fire Hawk - Thexder The Second Contact (c) 1989 Game Arts Co., Ltd. - TECHNICAL - BARCODE: 4988649902113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101665&o=2 $end $bbcb_cass=fireisla, $bio Acorn BBC/Electron cass. published 36 years ago: Fire Island (c) 1984 Hollsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51828&o=2 $end $cpc_flop=fireland, $bio Amstrad CPC type-in published 29 years ago: Fire Land (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119432&o=2 $end $cpc_flop=fireland01, $bio Amstrad CPC 464 disk. published 29 years ago: Fire Land Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126703&o=2 $end $info=firemntn, $bio Pinball published 40 years ago: Fire Mountain (c) 1980 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1700&o=2 $end $megadriv=firemust, $bio Sega Mega Drive game published 29 years ago: Fire Mustang (c) 1991 Taito Corp. - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56517&o=2 $end $spectrum_cass=lonewolf_b,lonewolf_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Fire on the Water (c) 1984 Arrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78904&o=2 $end $info=fireone, $bio Arcade Video game published 41 years ago: Fire One! (c) 1979 Exidy. Fire One! was a player-versus-player or player-versus-computer submarine showdown. The primary objective of the game is to find and destroy the enemy's submarine, while avoiding the enemy's torpedoes. Through your virtual periscope you are free to launch one of your 8 torpedoes to take out any of the enemy's various ships for extra points. It takes some time to reload each torpedo tube, so you must be judicious in how you plan your attacks. In addition to being able to control the left/right rotation of your periscope, the game also features a submerge button which you can use to temporarily hide from the enemy. Holding this button down keeps you hidden but also keeps you out of the action, allowing the enemy free reign over the seas. - TECHNICAL - The cabinet was split into two halves, with each player controlling their first-person submarine perspective on their half of the screen. Main CPU : Zilog Z80 (@ 2.5 Mhz) Players : 2 Control : paddle Buttons : 2 - TRIVIA - Fire One was released in November 1979 in USA. Licensed to Sega for Japan market. Hidden messages can be found in ROM chip f0-1c10.4b: HI DAVE I HOPE YOU ARE WELL HI TED THE FORCE IS WITH US! HI SUSAN HAVE A NICE DAY HI SUBODH WASH YOUR MOUTH! - STAFF - Produced by Technical Music. Directed by: Ted Michon Written by: David Rolfe Animation by: Susan Ogg Music by: J.J. Mallory - PORTS - * COMPUTERS: [US] Commodore C64 [EU] (1983) Atari 800 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=851&o=2 $end $saturn=blaztorn,blaztorna, $bio Sega Saturn game published 25 years ago: Fire Pro Gaiden Blazing Tornado (c) 1995 Human Entertainment. Blazing Tornado comes to the Sega Saturn as another Fire Pro story. Go on a quest for the Neo Heroic Championship in Circuit Mode or try team single elimination matches in the Elimination Mode. Power Battle Mode is an endurance where one of the wrestlers faces all the others. Two can play simultaneously. - TECHNICAL - Game ID: T-4302G Barcode: 4959143850019 Players: 2 Control: 8-Way Joystick Buttons: 4 => [A] Weak strike/grapple, [B] Strong strike/grapple, [C] Run, [X] Performance - TRIVIA - Released in August 25, 1995 in Japan. The title translates to Fire Pro Another Story: Blazing Tornado. As the first pro wrestling game on the system, the home release of Blazing Tornado does away with the 4 player tornado tag team match although it enables the player to enable the boss of the game as a playable character via a code. The gameplay is also much closer to the Fire Pro games, relying on timing based grappling as opposed to button mashing. All of the wrestlers in this game as well as referee Leon Sanders appear in the games Super Fire Pro Wrestling X and Super Fire Pro Wrestling X Premium. - TIPS AND TRICKS - To get infinite continues for Circuit Mode, select Option Mode, highlight Continue and hold buttons X, Y and Z. Press Right until you see the infinite symbol appear. Start a Circuit Mode match and pause the game. Using controller 1 input Up, B, A, C, A, Down, B, A, C, A, Up, B, A, C, A, Down, B, A, C, A. This will end the current match and skip directly to the ending of your chosen wrestler. To play as the boss character, head to the character select screen, move the cursor to Ho Yin-Long and press Left + L, R and B buttons simultaneously. Hayate's portrait will change to a shadow and you'll now be playing as the final boss: Hizelshustat Von Ludwig. This code is given to you when you clear the Power Battle Mode. Ludwig can't use any of the foreign objects outside the ring. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59128&o=2 $end $snes=fireproj, $bio Nintendo Super Famicom cart. published 26 years ago: Fire Pro Joshi - All Star Dream Slam (c) 1994 Human Ent. Zen-Nippon Joshi Pro Wrestling Kounin: Fire Pro Joshi All-Star Dream Slam features 24 wrestlers including female performers from All Japan Women's Pro Wrestling taking each other on in a One Night Match, Open League, One Night Tournament, Elimination Match and Battle Royal, with up to four players being able to play simultaneously. - TECHNICAL - Cartridge ID: SHVC-J4 Barcode: 4959143600140 Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run - TRIVIA - This is the first game in the Fire Pro series to be officially licensed by a professional wrestling promotion: All Japan Women's Pro Wrestling. The following wrestlers appear with their real name and likeness in the game: Bull Nakano Aja Kong Akira Hokuto Kyoku Inoue Yumiko Hotta Takako Inoue Toshiyo Yamada Manami Toyota Suzuka Minami Bat Yoshinaga Sakie Hasegawa Debbie Malenko Mariko Yoshida Kaoru Ito Etsuko Mita Mima Shimoda Infernal KAORU Chaparrita ASARI The following were given pretty generic names as they aren't from All Japan Women's Pro Wrestling, but their likeness are completely accurate and based on the following: Red Woman = Mayumi Ozaki White Woman = Jaguar Yokota Black Woman = Devil Masami Green Woman = Dynamite Kansai Yellow Woman = Shinobu Kandori Pink Woman = Megumi Kudo - TIPS AND TRICKS - The Options menu (far right option of main menu) has a password system (second to last option). Press Right and press Up or Down to change the symbols. Known passwords include: OOOOOO = Female referee XXXXXX = Cheerleader referee - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61316&o=2 $end $pce=fireprow, $bio NEC PC-Engine HuCARD published 31 years ago: ファイヤープロレスリング コンビネーションタッグ (c) 1989 Human Entertainment. (Fire Pro Wrestling - Combination Tag) Fire Pro Wrestling: Combination Tag pits 16 wrestlers from all over the globe singles, tag team or 5 Vs 5 elimination to simulate the ultimate professional wrestling dream matches and can be played by up to four players simultaneously. - TECHNICAL - Game ID: HM89001 Barcode: 4 959143 100015 Players: 4 Control: 8-Way Joystick Buttons: 3 => [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple - TRIVIA - Released on June 22, 1989 in Japan. The first game in the Fire Pro Wrestling series, it is the first 4-player pro-wrestling video game. Designed to cater to the "hardcore" pro wrestling fanatics, Fire Pro Wrestling includes wrestlers from many promotions facing off in inter-promotional "dream matches" as created by the player, something not normally possible due to the political nature of professional wrestling at the time. The wrestlers use the exact likeness as their real life counterparts, including their real moves and attributes, but were given fake aliases due to a lack of a wrestling license. The teams featured in the game will be listed below with their Fire Pro name on the left, and their real name to the right: KING FIGHTERS Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Akira Saeha = Akira Maeda (Universal Wrestling Federation) EXPLODING DEPTH CHARGE Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Thunder Ryu = Genichiro Tenryu (All Japan Pro Wrestling) MIDNIGHT REVOLUTION Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Zombie Masa = Masa Saito (New Japan Pro Wrestling) DEVIL PIRATES Pirate Number 1 = Billy Gasper (New Japan Pro Wrestling) Pirate Number 2 = Barry Gasper (New Japan Pro Wrestling) VIOLENCE MONSTERS Star Bison = Stan Hansen (All Japan Pro Wrestling) Big the Great Bull = Bruiser Brody (All Japan Pro Wrestling) DIMENSION EXPRESS Mascara Condor = Mil Mascaras (All Japan Pro Wrestling) Mascara Eagle = Dos Caras (All Japan Pro Wrestling) CRAZY BARBARIANS Bloody Allen = Bad News Brown (New Japan Pro Wrestling) Mad Tiger = Tiger Jeet Singh (All Japan Pro Wrestling) URBAN BLASTERS Knight Blaster = Road Warrior Hawk (All Japan Pro Wrestling) Iron Blaster = Road Warrior Animal (All Japan Pro Wrestling) - TIPS AND TRICKS - To use the sound test, you require a multi tap. Use the fifth controller at the title screen and enter Up/Right and Button I then press Select to cycle through the game music. You can have two computer controlled players go at it. Select either Single or Tag match. Then pick the 1P Vs 2P option and choose the wrestlers. Hold Up and Button II at the match-up screen, then press Button I. The computer will now control the wrestlers during the match. At the title screen, hold Button I, press Right, Left, Left, Left, Left, Left, Down, Down, Up. The title screen will change color. Play through the Single or Tag Championship and when you defeat all opponents, you will face the following in special Lumberjack matches: R.J. Phase = Lou Thesz Carlos Krauser = Karl Gotch In the Tag mode, they team up as the Legend Heroes for your final opponents. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - STAFF - Game Design: Masato Masuda, Hideaki Sasazawa Program: Masato Masuda, Touru Hayashi Wrestler Design: Hideaki Sasazawa Infomation Graphics: Yuuichi Kobayashi, Ryouichi Nakashima Musical Composition: Masaki Hashimoto (Chappy Hashimoto) Sound Effects: Seitarou Iyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58586&o=2 $end $gba=fireprw2, $bio Nintendo GBA cart. published 18 years ago: Fire Pro Wrestling 2 [Model AGB-AFYE-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70688&o=2 $end $pce=fireprw2, $bio NEC PC-Engine HuCARD published 29 years ago: Fire Pro Wrestling 2nd Bout (c) 1991 Human Entertainment. Get in ring with 16 wrestlers in the singles or tag Excite Series. Or dare the World Champion Series to qualify for the championship belt. Super Tournament pits up to 16 wrestlers in single elimination tournament matches and the Elimination Match is a 5-on-5 where two teams fight for supremacy and dominance. Now, sound the gong of battle once more. - TECHNICAL - Game ID: HM91005 Barcode: 4 959143 100053 Players: 4 Control: 8-Way Joystick Buttons: 3 => [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple - TRIVIA - Released on Aug 30, 1991 in Japan. The 16 wrestlers featured in the game are based on real life wrestlers only they are under a fake alias due to a lack of a professional wrestling promotion license. The wrestlers are listed below with their in-game name to the left, and their real name to the right: Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Akira Saeha = Akira Maeda (Universal Wrestling Federation) Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Thunder Ryu = Genichiro Tenryu (Super World of Sports) Mister K = Koji Kitao (Super World of Sports) Blade Musha = The Great Muta (New Japan Pro Wrestling) Crusher Shinya = Shinya Hashimoto (New Japan Pro Wrestling) Knack Masakatsu = Masakatsu Funaki (Universal Wrestling Federation) Black Kajiwara = Yoshiaki Fujiwara (Universal Wrestling Federation) Super Kaiser = Jushin Liger (New Japan Pro Wrestling) Masked Unicorn = Pegasus Kid (New Japan Pro Wrestling) Atomic Blaster = The Ultimate Warrior (World Wrestling Federation) Axe Mogan = Hulk Hogan (World Wrestling Federation) Star Bison = Stan Hansen (All Japan Pro Wrestling) Hitman Saber = Big Van Vader (New Japan Pro Wrestling) Reviews: November 1991 - Consoles + N.3 [FR]: 31/100 - TIPS AND TRICKS - Press Select to pause the game. Pressing Button I will play the game in slow motion while pressing Button II will disable the music. Hold Down/Right on the title screen and press Select. You can now press Select to cycle between the music featured in the game. To have two computer controlled wrestlers take on each other, play Excite Series and select the 1Player Vs 2Players mode. Select the wrestlers and in the match-up screen, hold Right, Button II and Select. Press Button I and the wrestlers will be controlled by the CPU. To choose the same wrestler in Excite Series, hold Select and press Button I. For Elimination Match, hold Button II and press Button I. When the Game Over screen of the World Championship appears, hold Button 2 and press Down, Left, Left, Left, Up, Up, Up, Up, Up, Right, Right, Right, Right. It will give you three more continues to try again. There are four hidden wrestlers in the game. They are: R.J. Phase = Lou Thesz (Japan Wrestling Association) Carlos Krasuer = Karl Gotch (Japan Wrestling Association) Rikiouzan = Rikidozan (Japan Wrestling Association) Great Panther = Super Tiger (Universal Wrestling Federation) To play as them in the Excite Series, go to the wrestler select screen and: Hold Up + Select and press Button I = R.J. Phase Hold Down + Select and press Button I = Carlos Krauser Hold Right + Select and press Button I = Rikiouzan Hold Left + Select and press Button I = Super Tiger To use them in the Elimination Match, hold Button II and the desired direction instead of Select, and press Button I. To have these four hidden wrestlers participate in the Super Tournament, head to the screen where you decide the number of players. Hold Button II and press Up, Up, Up, Up, Up, Right, Right, Right, Right, Right, Right, Right, Down, Down, Down, Left, Left, Left, Left, Left, Left. At the title screen, hold Button I and press Right, Right, Left, Down, Down, Down, Down, Down, Up. The logo changes from red to blue. You're now playing in Pro Mode. When you win against all of the initially available wrestlers, you will face the hidden bosses in special Lumberjack matches. Complete these matches, and wait for the end credits to finish. There's one "Special Bout" waiting for you. When you see the title screen, hold Buttons I and II. Press Left, Up, Up, Up, Right, Down, Down, Down, Down, Down, Down. It will play the ending sequence! If you input the Pro Mode code above and then put this code in, it will display that ending for you as well! - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - STAFF - Game Design: Hideaki Sasazawa, Daisuke Ichise Original Game Design: Masato Masuda, Hideaki Sasazawa Main Program: Fumiki Yanagida Program: Masatoshi Kanai, Teruyuki Teshima Original Program: Masato Masuda, Tōru Hayashi Graphic: Kazunori Kosugi Information Wrestler: Kenichi Abe Sound: Hiroya Niwayama, Hiroaki Tanaka, Tetsuji Ōtani, Masamichi Yamazaki Special Thanks: Takeshi Onozaki, Tadaaki Kitamura, Ryōya Yano, Shinichi Fuyushiba, Kazunori Iida, Ryōji Amano, Akira Kitsuno, Norihiro Murakami, Tatsunori Morohoshi, Yōsuke Ichise, Kenji Kijima, Kazushige Hamano Direction: Daisuke Ichise, Chachamaru - PORTS - * CONSOLES: Nintendo Wii (2008) Fire Pro Wrestling 2nd Bout (Virtual Console) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58587&o=2 $end $pce=fireprw3, $bio NEC PC-Engine HuCARD published 28 years ago: Fire Pro Wrestling 3 - Legend Bout (c) 1992 Human Entertainment. Fire Pro Wrestling 3: Legend Bout. It provides players with 28 wrestlers and the first ever Edit mode to allow players to create their own original wrestlers. - TECHNICAL - Game ID: HM92006 Barcode: 4 959143 100060 Players: 4 Control: 8-Way Joystick Buttons: 3 => [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Run/Strong strike/grapple - TRIVIA - Released on Nov 13, 1992 in Japan. Fire Pro Wrestling 3: Legend Bout features characters based on real life wrestlers. They are given fake names as HUMAN didn't secure any wrestling license. The following is a list of the available wrestlers with Fire Pro name shown left, and their real name listed right: Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Fighter Yamato = Tatsumi Fujinami (New Japan Pro Wrestling) Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Shinya Hatamoto = Shinya Hashimoto (New Japan Pro Wrestling) Masahiro Kono = Masahiro Chono (New Japan Pro Wrestling) Hiro Date = Hiroshi Hase (New Japan Pro Wrestling) Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Hogara Tashin = Akira Taue (All Japan Pro Wrestling) Mitsuhide Hikawa = Mitsuharu Misawa (All Japan Pro Wrestling) Toshiie Kazama = Toshiaki Kawada (All Japan Pro Wrestling) Teddy Gordy = Terry Gordy (All Japan Pro Wrestling) Steel James = Steve Williams (All Japan Pro Wrestling) Akira Saeha = Akira Maeda (Fighting Network RINGS) Great Panther = Super Tiger (Universal Wrestling Federation) Nobuhisa Sanada = Nobuhiko Takada (Union of Wrestling Forces International) Kazuki Yamamoto = Kazuo Yamazaki (Union of Wrestling Forces International) Masakatsu Higaki = Masakatsu Funaki (Pro Wrestling Fujiwara-Gumi) Takashi Kajiwara = Yoshiaki Fujiwara (Pro Wrestling Fujiwara-Gumi) Star Bison = Stan Hansen (All Japan Pro Wrestling) B.G. Bull = Bruiser Brody (All Japan Pro Wrestling) Axe Mogan = Hulk Hogan (World Wrestling Federation) Thunder Ryu = Genichiro Tenryu (Super World of Sports) Hitman Saber = Big Van Vader (New Japan Pro Wrestling) Super Kaiser = Jushin Liger (New Japan Pro Wrestling) Dynamic Billy = Dynamite Kid (All Japan Pro Wrestling) Blade Musha = The Great Muta (New Japan Pro Wrestling) Mad Tiger = Tiger Jeet Singh (Frontier Martial-Arts Wrestling) Takeshi Niouden = Atsushi Onita (Frontier Martial-Arts Wrestling) - TIPS AND TRICKS - To enable the hidden wrestlers for Edit Mode, go into Edit Mode (fifth option on the main menu) and then enter the first option twice. You will be asked to input a name. Enter these Japanese characters (shown in this format: Row #, Column #): 4,4 - 3,10 - 1,14 - 1,18 - 2,5 - 7,7 (Space) - 3,4 - 1,13 - 3,1 - 5,8. Select end to go to the character select screen. Hold Select while cycling through the wrestlers to have the 4 hidden characters appear. To enable the Password screen, choose the last option of the main menu, then the first option that appears twice, then enter any of the following: FPRO3SENSEI = 4 hidden wrestlers, these are: Rikiouzan = Rikidozan (Japan Wrestling Association) The Eliminator = The Destroyer (All Japan Pro Wrestling) Carlos Krauser = Karl Gotch (New Japan Pro Wrestling) R.J. Phase = Lou Thesz (New Japan Pro Wrestling) FPRO3WOMAN = Female referee AAAAA = See the normal ending upon winning a match LEGENDROAD = Enable Hard Mode to face the hidden wrestlers at the end HUMANSAIKO = See the Hard Mode ending when you win a match - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - STAFF - Game Design: Daisuke Asako Information Program: Masaaki Oiyama Edit & Password Program: Kunihiro Yamada Battle Program: Fumiki Yanagida Ending Program: Nobuya Takahashi Wrestler Design: Hiroshi Kikuchi Information Wrestler: Toshiaki Tamura Information & BG Design: Kiyoshi Suyama Title Design: Takeshi Onozaki Music Compose: HELP Original Game Design: Masato Masuda, Hideaki Sasazawa Special Thanks: Tōru Hayashi, Tadaaki Kitamura, Kenji Takaoka, Hajime Watanabe, Kazunori Iida, Ryōji Amano, Shinichi Fuyushiba, Kenichi Abe, Kazuyuki Kumagai, Teruyuki Yoneyama, Hiroaki Togawa, Ryōya Yano, Tatsunori Morohoshi, Jyunichi Yanagimachi - PORTS - * CONSOLES: Nintendo Wii (2008) Fire Pro Wrestling 3 - Legend Bout (Virtual Console) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58588&o=2 $end $gba=fireprowj, $bio Nintendo GBA cart. published 19 years ago: Fire Pro Wrestling A [Model AGB-AFPJ-JPN] (c) 2001 Spike. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70689&o=2 $end $dc=fireprod, $bio Sega Dreamcast GD published 19 years ago: Fire Pro Wrestling D [Model T-18805M] (c) 2001 Spike [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135466&o=2 $end $wswan=fireprow, $bio Bandai WonderSwan game published 20 years ago: Fire Pro Wrestling for WonderSwan [Model SWJ-KGT007] (c) 2000 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86328&o=2 $end $psx=fireprog, $bio Sony PlayStation disc published 21 years ago: Fire Pro Wrestling G (c) 1999 Human Ent. Fire Pro Wrestling G includes 169 wrestlers and a plethora of game modes including the One Night Match, One Night Tournament, Open League, Elimination Match, Battle Royal, Death Match and Gruesome Fighting. The Fighting Road mode is a story mode were you take the role of Yuji Yamashita, the Hope of a New Star. Depending on the various choices you make during the game, your character will be drafted into a different promotion where he can meet and face various wrestlers in hopes of becoming the champion. The Edit mode received major improvements. On top of being able to create your own original wrestler, you can now create up to 5 wrestling promotions, including editing their logos. You can also move wrestlers from one promotion to another, including ones you've created. One final game mode addition is Edit Ranking. In this computer versus computer only mode, your mission is to assemble an effective CPU Logic for your wrestler in order to defeat your opponents. Four players can play simultaneously and there are 77 edit slots plus the ability to import up to 77 other wrestlers from a second memory card for a total of 154 edits. - TECHNICAL - Game ID: SLPS-02065 Players: 4 Control: Standard Controller/Analog Controller (Dual Shock Controller compatible) Buttons: 8 => [Square] Weak strike/grapple, [X] Medium strike/grapple, [Circle] Strong strike/grapple, [Triangle] Run, [L1] Performance 1, [R1] Drag downed opponent/facelock [L2] Performance 2, [R2] Breath/tag partner - TRIVIA - Released in Japan in June 24, 1999 and developed by S-Neo. Released to celebrate the 10th anniversary of the Fire Pro Wrestling series. This was HUMAN's final Fire Pro Wrestling game. The next games in the series would be developed by Spike, which featured most of the same staff. Fire Pro Wrestling G and some HUMAN developed games would later be re-issued under the Spike Library label. The wrestlers in Fire Pro Wrestling G are based on real life wrestlers, but are given fake names because HUMAN didn't secure any license. In the following section, the wrestlers will be listed with Fire Pro Wrestling name to the left and their real life name to the right: View Japan Pro-Wrestling is based on New Japan Pro Wrestling and features the following characters: Fighter Yamato = Tatsumi Fujinami Crusher Hatamoto = Shinya Hashimoto Violence Kono = Masahiro Chono Ken Shundoh = Keiji Mutoh Samurai Jiro = Shiro Koshinaka Storm Keisuke = Kensuke Sasaki Kazuki Yamamoto = Kazuo Yamazaki Isami Mito = Osamu Kido Buffalo Amamoto = Hiroyoshi Tenzan Satoshi Kijima = Satoshi Kojima Mamoru Takahashi = Manabu Nakanishi Yujiro Sakata = Yuji Nagata Inazuma Kengo = Kengo Kimura Junichi Hirota = Junji Hirata Toshi Goto = Tatsutoshi Goto Takayuki Kizuka = Takayuki Iizuka Michinori Nohara = Michiyoshi Ohara Osamu Hashimura = Osamu Nishimaru Takao Hasuda = Tadao Yasuda Raging Hiro = Hiro Saito Toshiaki Igarashi = Kuniaki Kobayashi Asuka Mogami = Akira Nogami Akiyoshi Naito = Akitoshi Saito Big Dynamo = Big Titan Hyper Emperor Super Kaiser = Jushin "Thunder" Liger E Kamikaze = El Samurai Eiji Kamamoto = Koji Kanemoto Shinichiro Ohkari = Shinjiro Ohtani Bushido Yashin = Kendo Kashin Iwahito Takaryu = Tatsuhito Takaiwa Olive Japan Pro-Wrestling is based on All Japan Pro Wrestling, featuring these characters: Mitsuhide Hikawa = Mitsuharu Misawa Keiji Togashi = Kenta Kobashi Toshiie Kazama = Toshiaki Kawada Akira Sagami = Akira Taue Hiro Date = Hiroshi Hase Shun Akisawa = Jun Akiyama Yoshihiro Kabuyama = Yoshihiro Takayama Katao Obayashi = Takao Omori Rakon Honma = Tamon Honda Takehiko Makihara = Masahito Kakihara Gyuukaku Izumiya = Jun Izumida Star Bison = Stan Hansen Star Saber = Vader G.O. Bright = Gary Albright John Peace = Johnny Ace Death Hazard A = Headhunter A Death Hazard B = Headhunter B Naumakua Morden = Maunakea Mossman Jackal Ballfeed = Wolf Hawkfield Tommy Louis = Johnny Smith Masanori Kobuchizawa = Masanobu Fuchi Yoshinao Nogawa = Yoshinari Ogawa Kiyoshi Akechi = Tsuyoshi Kikuchi Independent World includes characters based on garbage, hardcore wrestlers from promotions including Frontier Martial-Arts Wrestling, Big Japan Pro Wrestling and Extreme Championship Wrestling as well as free agents: Katsushi Okita = Atsushi Onita Saxon Haruki = Hiromichi Fuyuki Ranmaru = Hayabusa Pioneer Go = Ryuma Go Hunter Gojo = Tarzan Goto Bohemian Inuji = Shunji Takano Master Togo = Mister Pogo Hisakatsu Tohya = Hisakatsu Ohya Danger Matsubara = Mistuhiro Matsunaga Mr. Ashiya = Mr. Gannosuke Masahiko Hatanaka = Masato Tanaka Mado = Jado Soji Harazawa = Koji Nakagawa Winning Kanemura = W*ING Kanemura Tetsuhiko Murota = Tetsuhiro Kuroda Dreamer Sakamaki = Shoji Nakamaki Abdul The Danger = Abdullah The Butcher Kerry Texan = Terry Funk The Genocide = The Gladiator Tattoo = Sabu Log Random = Rob Van Dam Kido = Gedo Rocky Tsuji = Ricky Fuji Masao Orikura = Masao Orihara RYU is based on Wrestle Association R and only features these two characters: Thunder Ryu = Genichiro Tenryu Nobuharu Awaya = Nobutaka Araya Yukiguni Pro-Wrestling is based on Michinoku Pro Wrestling. It includes these characters based on the following: Jinsui Kanzaki = Jinsei Shinzaki Gran Mariposa = Gran Hamada Blade Hayate = SASUKE WAKA Yukiguni = TAKA Michinoku Kerry Boy = Men's Teioh Doran Otowa = Gran Naniwa Mask De Panther IV = Tiger Mask IV Starting in this game, WWC Pro-Wrestling now only features characters based on World Championship Wrestling wrestlers, including the new World order. These are the characters: Axe Duggan = Hollywood Hogan Will Goldback = Goldberg Flash Barton = Scott Norton The Spike = Sting Big Steiner = Rick Steiner Small Steiner = Scott Steiner Macho Saber = Randy Savage Blood Beat = Bret Hart Raven Gash = Kevin Nash D. Glass Edge = Diamond Dallas Page The Greatest Musha = The Great Muta Smasher G.G. Gigas = Bam Bam Bigelow Mighty Boy Smith = The British Bulldog Conan The Brutal = Konnan fWo Spike = nWo Sting Azteca Dragon = The Ultimo Dragon Kiryu = Kaz Hayashi Wild Phantom = Chris Benoit Black Kaiser = Black Tiger II Sisucos = Psychosis Rey Mysterious Jr. = Rey Mysterio Jr. This is the first Fire Pro Wrestling game that gave the WWF (today WWE) its own promotion, the WFW Pro-Wrestling, which features these characters based on these superstars from the Attitude Era: Steam Odin = Steve Austin Knight Blaster = Hawk Iron Blaster = Animal Steel James = Steve Williams Kerry Bogey = Terry Gordy The Underground = The Undertaker Sure Miles = Shawn Michaels Cole Bite = Paul Wight Rack Lepia = The Rock Donhound = Mankind Kain Harlock = Ken Shamrock Mine = Kane Dan Dadarn = Dan Severn Beat Bun = Bart Gunn Silver Gust = Goldust Pentagon = The Patriot Darryl Firmas = Doug Furnas Eiichi Funakoshi = Shoichi Funaki Ritz Jake = Chris Jericho Bony Crowbar = Phil LaFon Gongs includes characters based on the following shootfighters from Fighting Network RINGS: Takashi Minemura = Kiyoshi Tamura Nobuhiro Kawamoto = Yoshihisa Yamamoto Hiroshi Hozaka = Tsuyoshi Kosaka Ricardo Gabriel = Bitsadze Tariel Wolf Burn = Volk Han Ricky Gray = Dick Vrij Lance Highman = Hans Nyman S-1 sees the return of characters based on the following fighters from K-1 Grand Prix: Masashi Sasatake = Masaaki Satake Cheater Curl = Peter Aerts Hornet Ghost = Ernesto Hoost Bake Gerardo = Andy Hug Andre Fag = Mike Bernardo Battration includes these characters based on shootfighters from Grappling Detective Team Battlarts: Fuyutake Ishihara = Yuki Ishikawa Daisaku Hiketa = Daisuke Ikeda Hercules Otsuki = Alexander Otsuka Takeshi Onozaki = Takeshi Ono High Class has these characters based on shootfighters from Pancrase: Masakatsu Higaki = Masakatsu Funaki Mitsuro Midzuki = Minoru Suzuki Mamoru Hanagi = Manabu Yamada Boss Dokken = Bas Rutten Three A features the following based on these Lucha Libre AAA performers: E. Santos = El Hijo del Santo Neglect Chaos = Negro Casas D. Silver Jr. = Dr. Wagner Jr. Gruesome Fighting features characters based on mixed martial artists mostly from PRIDE and Universal Fighting-Arts Organization: Koya Nogawa = Naoya Ogawa Sennen Kinoshita = Enson Inoue Satoya Kato = Rumina Saito Hercules Allevin = Alexander Karelin Nixon Stacey = Rickson Gracie General Bordeaux = Gerard Gordeaux Thomas Schmidt = Maurice Smith Bone Cry = Don Frye Free contains characters based on some PRIDE, Osaka Pro and other freelancers listed below: Nakahisa Sanada = Nobuhiko Takada Takashi Kajiwara = Yoshiaki Fujiwara Shoji Anzoh = Yoji Anjoh Katsuya Akai = Mitsuya Nagai Naoki Yano = Naoki Sano Keiichi Yamato = Kenichi Yamamoto S. Dolphin = Super Delfin Nato = Dick Togo Naohiro Mashizawa = Naohiro Hoshikawa Masato Kagurazaka = Masato Yakushiji Finally, there's the Legends promotion featuring Great Panther, based on Super Tiger. If that wasn't enough, the Edit mode features the following characters you can find and create based on the following: 195 - Spectre = Damian 666 196 - Oyashi Motomura = Rusher Kimura 197 - Zombie Masa = Masa Saito 198 - Ryunosuke Umeda = Umanosuke Ueda 199 - Dick Road = Rick Rude 200 - Million Dollar Davis = Ted DiBiase 201 - Fashama = Yokozuna 202 - Christopher Allman = Chris Dolman 203 - Justin Roses = Dusty Rhodes 204 - Gokado Takasaki = Kendo Nagasaki 205 - Pirate Number 1 = Jason the Terrible 206 - Red Bull Nakano = Tatsuo Nakano 207 - (FiPro name unknown) = Haruka Eigen 208 - Jimmy Hawk = Tony Halme 209 - Dave Latenko = Dean Malenko 210 - Mather Fill = Leather Face 211 - Voice Stacie = Royce Gracie 212 - Astro Blaster = Ultimate Warrior 214 - (FiPro name unknown) = Kouki Kitahara 215 - (FiPro name unknown) = The Great Nita 217 - Giant Unala = Giant Kimala 218 - Destruction Dolphin = Spel Delfin 221 - Nile = Freddy Kreuger 222 - The Wise = Wazma 224 - Laser Amon = Scott Hall 225 - Dick Maverick = Dick Murdoch 259 - (FiPro name unknown) = Tommy Dreamer 260 - Kazuki Kashiwada = Kazushi Sakuraba 261 - (FiPro name unknown) = Yone Genjin 262 - Harley Louis = Harley Race 263 - The Eliminator = The Destroyer 266 - (FiPro name unknown) = Yuji Yasuraoka 267 - (FiPro name unknown) = The Sandman 268 - Bloody Allen = Bad News Brown 271 - (FiPro name unknown) = Yoshiaki Yatsu 272 - (FiPro name unknown) = Bob Backlund 275 - (FiPro name unknown) = Minoru Tanaka 276 - (FiPro name unknown) = The Great Kojika 284 - Bear Marder Will = Willie Williams - TIPS AND TRICKS - To change the outfit color of the referee, hold any direction on the Directional buttons during the match-up screen. The four referees only have one alternate outfit color regardless of the direction you choose to hold. When the game is paused, you can remove the "PAUSE" text displayed below by holding L1 and R1 and pressing the Select button. Pressing Select again will remove the match time display at the bottom right of the screen. Clear Fighting Road to unlock the Title Match mode and the following hidden wrestlers: View Japan Pro-Wrestling Victory Musashi = Antonio Inoki Hurricane Rikimaru = Riki Choshu Shout Mizoguchi = Animal Hamaguchi Ittetsu Wakamoto = Kotetsu Yamamoto Mask De Panther = Tiger Mask Dynamic Kid = Dynamite Kid Raging Nonaka = Norio Honaga Black Panther = Black Tiger Olive Japan Pro-Wrestling Great Shiba = Giant Baba Tommy Bomber = Jumbo Tsuruta Harry Texan Jr. = Dory Funk Jr. Big The G. Bull = Bruiser Brody Mask De Panther II = Tiger Mask II Independent World The Mysterious Kagura = The Great Kabuki Mister K = Koji Kitao Mad Tiger = Tiger Jeet Singh WWC Pro-Wrestling Dick Slender = Ric Flair WFW Pro-Wrestling Giant Rousimoff = Andre The Giant Gongs Akira Saeha = Akira Maeda Three A Mascara Condor = Mil Mascaras Mascara Eagle = Dos Caras Gruesome Fighting Neverland Rush = Roland Bock Legends Carlos Krauser = Karl Gotch R.J. Phase = Lou Thesz Rikiozan = Rikidozan The end credits will also unlock in the Options menu. As you play in the Fighting Road, Yuji Yamashita will meet wrestlers and other characters with their own portraits. These are added to the options menu with a total of 104 to collect. Winning or losing matches, as well as decisions made will lead to many different scenarios as well. If you can win many of your Fighting Road matches, you can increase your Edit points from 160 to the maximum 280 points. As your wrestler completes matches in Edit Ranking, you unlock items for Edit mode, including parts to create bears, tanookis, kappas and even Joshi (female) wrestlers including those with the likeness of Kyoko Inoue and Manami Toyota. You also unlock new moves for edited wrestlers including the Muscle Buster and even the Phoenix Kick desperation move used by Kim Kaphwan of Fatal Fury fame. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - PORTS - * CONSOLES: Sony Playstation (2000) "Fire Pro Wrestling G (Spike Library #001)" [SLPS-02817] Sony Playstation 3 (2009) "Fire Pro Wrestling G (PSOne Classics)" [NPJJ-00250] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93979&o=2 $end $saturn=fpw6mena,fpw6men, $bio Sega Saturn game published 24 years ago: Fire Pro Wrestling S - 6Men Scramble (c) 1996 Human Entertainment. Fire Pro Wrestling S - 6Men Scramble. The first ever real-time 6Man Tag Team battle and the first ever Electrified Barbed Wire Exploding Cage Death Match play mode featured in any pro-wrestling videogame. Includes 136 wrestlers, One Night Match, One Night Tournament, Open League, Elimination Match and 6Man Battle Royal, as well as Gruesome Fighting. Wrestler Edit mode allows you to create up to 16 original wrestlers and a Rename option enables you to rename wrestlers and organizations even in English. Fire Pro Wrestling S - 6Men Scramble supports up to six players in the action simultaneously. - TECHNICAL - Game ID: T-4308G Players: 6 Control: 8Way Joystick Buttons: 8 => [A] Weak strike/grapple, [B] Medium strike/grapple, [C] Strong strike/grapple, [X] Run, [L] Performance 1, [Z] Drag downed opponent/facelock [R] Performance 2, [Y] Breath/tag partner - TRIVIA - Released in Japan in December 27, 1996. Characters in Fire Pro Wrestling S - 6Men Scramble are based on real life wrestlers. They are given fake names because HUMAN didn't license any of them, however. The following lists the wrestlers with Fire Pro Wrestling name on the left, and the real name to the right: View Japan Pro-Wrestling is based on New Japan Pro Wrestling and features these characters based on the following: Fighter Yamato = Tatsumi Fujinami Hurricane Rikimaru = Riki Choshu Ken Shundoh = Keiji Mutoh Crusher Hatamoto = Shinya Hashimoto Violence Kono = Masahiro Chono Hiro Date = Hiroshi Hase Storm Keisuke = Kensuke Sasaki Takayuki Kizuka = Takayuki Iizuka Raging Hiro = Hiro Saito Junichi Hirota = Junji Hirata Isami Mito = Osamu Kido Buffalo Amamoto = Hiroyoshi Tenzan Osamu Hashimura = Osamu Nishimaru Satoshi Kijima = Satoshi Kojima Yujiro Sakata = Yuji Nagata Yoshimitsu Takizawa = Tokimitsu Ishizawa Kazuki Yamamoto = Kazuo Yamazaki Hyper Emperor Super Kaiser = Jushin "Thunder" Liger E Kamikaze = El Samurai Raging Nonaka = Norio Honaga Eiji Kamamoto = Koji Kanemoto Shinichiro Ohkari = Shinjiro Ohtani Wild Phantom = Wild Pegasus Black Kaiser = Black Tiger II Shinsei Tobaku Gun is based on the New Japan Pro Wrestling stable Heisei Ishingun and features the following characters based on the following: Samurai Jiro = Shiro Koshinaka Inazuma Kengo = Kengo Kimura Toshi Goto = Tatsutoshi Goto Michinori Nohara = Michiyoshi Ohara Toshiaki Igarashi = Kuniaki Kobayashi Akiyoshi Naito = Akitoshi Saito Asuka Mogami = Akira Nogami Olive Japan Pro-Wrestling is based on All Japan Pro Wrestling. It features the following characters based on these wrestlers: Mitsuhide Hikawa = Mitsuharu Misawa Toshiie Kazama = Toshiaki Kawada Akira Sagami = Akira Taue Keiji Togashi = Kenta Kobashi Shun Akisawa = Jun Akiyama Gyuukaku Izumiya = Jun Izumida Katao Obayashi = Takao Omori Rakon Honma = Tamon Honda Star Bison = Stan Hansen Steel James = Steve Williams John Peace = Johnny Ace Pentagon = The Patriot G.O. Bright = Gary Albright Darryl Firmas = Doug Furnas Yoshinao Nogawa = Yoshinari Ogawa Masanori Kobuchizawa = Masanobu Fuchi Kiyoshi Akechi = Tsuyoshi Kikuchi Bony Crowbar = Dan Kroffat Log Random = Rob Van Dam New Independent World contains characters based on garbage and hardcore wrestlers from promotions such as Frontier Martial-Arts Wrestling, International Wrestling Association of Japan and Big Japan Pro Wrestling, as follows: Ranmaru = Hayabusa Hisakatsu Tohya = Hisakatsu Ohya Danger Matsubara = Mistuhiro Matsunaga Dreamer Sakamaki = Shoji Nakamaki Hunter Gojo = Tarzan Goto Mr. Ashiya = Mr. Gannosuke The Mysterious Kagura = The Great Kabuki Pioneer Go = Ryuma Go Bohemian Inuji = Shunji Takano Master Togo = Mister Pogo Kerry Bogey = Terry Gordy The Genocide = The Gladiator Custom Mask = Cactus Jack Death Hazard A = Headhunter A Death Hazard B = Headhunter B Rocky Tsuji = Ricky Fuji Tattoo = Sabu REKKOH = GEKKOH RYU is based on W.A.R. (Wrestle and Romance) and includes characters based on these wrestlers: Thunder Ryu = Genichiro Tenryu Saxon Haruki = Hiromichi Fuyuki Shout Mizoguchi = Animal Hamaguchi Nobuharu Awaya = Nobutaka Araya Mister K = Koji Kitao Big Dynamo = Big Titan Azteca Dragon = Ultimo Dragon Mado = Jado Kido = Gedo Orion Beat = Lionheart Neglect Chaos = Negro Casas Yukiguni Puroresu features the following characters based on wrestlers from Michinoku Pro Wrestling: Blade Hayate = The Great Sasuke S. Dolphin = Super Delfin Nato = Dick Togo Jinsui Kanzaki = Jinsei Shinzaki WAKA Yukiguni = TAKA Michinoku Doran Otowa = Gran Naniwa Kiryu = Shiryu Kerry Boy = Men's Teioh Eiichi Funakoshi = Shoichi Funaki Mask De Panther IV = Tiger Mask IV The World Wrestling Circus features characters based on the following American wrestling superstars: Axe Duggan = Hulk Hogan Macho Saber = Randy Savage The Underground = The Undertaker Star Saber = Vader Smasher G.G. Gigas = Bam Bam Bigelow The Spike = Sting The Greatest Musha = The Great Muta Big Steiner = Rick Steiner Small Steiner = Scott Steiner Knight Blaster = Hawk Warrior Iron Blaster = Animal Warrior Flash Barton = Scott Norton Blood Beat = Bret Hart Laurel = Diesel Mifune = Kurasawa Sure Miles = Shawn Michaels Silver Gust = Goldust UWH Intagration is based on Union of Wrestling Forces International, featuring characters based on these wrestlers: Nakahisa Sanada = Nobuhiko Takada Shoji Anzoh = Yoji Anjoh Takehiko Makihara = Masahito Kakihara Naoki Yano = Naoki Sano Yoshihiro Kabuyama = Yoshihiro Takayama Keiichi Yamato = Kenichi Yamamoto Gongs is based on Fighting Network RINGS and has these characters based on the following shootfighters: Akira Saeha = Akira Maeda Nobuhiro Kawamoto = Yoshihisa Yamamoto Katsuya Akai = Mitsuya Nagai Hiroshi Hozaka = Tsuyoshi Kosaka Takashi Minemura = Kiyoshi Tamura Ricky Gray = Dick Vrij Wolf Burn = Volk Han Jimmy Hawk = Tony Halme Ricardo Gabriel = Bitsadze Tariel Lance Highman = Hans Nyman Perfect Wrestlers Kajiwara-Gumi is based on Pro Wrestling Fujiwara-Gumi and only features Takashi Kajiwara, who himself is based on Yoshiaki Fujiwara. High Class is based on Pancrase, it features the following characters that are based on these shootfighters: Masakatsu Higaki = Masakatsu Funaki Mitsuro Midzuki = Minoru Suzuki Mamoru Hanagi = Manabu Yamada Win Harlock = Wayne Shamrock Boss Dokken = Bas Rutten Three A features luchadores based on the following: E. Santos = El Hijo del Santo Sisucos = Psychosis Rey Mysterious Jr. = Rey Mysterio Jr. Conan The Brutal = Konnan El Barbaro Gruesome Fighters has four characters based on mixed martial artists listed below: Nixon Stacey = Rickson Gracie General Bordeaux = Gerard Gordeaux Thomas Schmidt = Maurice Smith Dan Dadarn = Dan Severn The following characters can only become playable if they are created by the player in Edit mode: 160 - Harley Louis = Harley Race 161 - The Eliminator = The Destroyer 164 - Bear Marder Will = Willie Williams 166 - Spectre = Damian 167 - Oyashi Motomura = Rusher Kimura 168 - Zombie Masa = Masa Saito 169 - Ryunosuke Umeda = Umanosuke Ueda 170 - Dick Road = Rick Rude 171 - Million Dollar Davis = Ted DiBiase 172 - Fashama = Yokozuna 173 - Christopher Allman = Chris Dolman 174 - Justin Roses = Dusty Rhodes 175 - Gokado Takasaki = Kendo Nagasaki 176 - Pirate Number 1 = Jason the Terrible 177 - Red Bull Nakano = Tatsuo Nakano 178 - Fuyutake Ishihara = Yuki Ishikawa 179 - (FiPro name unknown) = Haruka Eigen 180 - Iwashin Tooru = Ryuichi Takaiwa 181 - Andre Fag = Andy Hug 182 - Dave Latenko = Dean Malenko 183 - Mather Fill = Leather Face 184 - Voice Stacie = Royce Gracie 185 - Astro Blaster = Ultimate Warrior 187 - (FiPro name unknown) = Kouki Kitahara 188 - (FiPro name unknown) = The Great Nita 190 - Giant Unala = Giant Kimala 194 - Nile = Freddy Kreuger 195 - The Wise = Wazma 197 - Laser Hamon = Scott Hall 198 - Dick Maverick = Dick Murdoch 200 - Masahiko Hatanaka = Masato Tanaka 201 - Winning Kanemura = W*ING Kanemura - TIPS AND TRICKS - You can change the color of the chosen referee's costume by holding any button during the match-up screen, but they only have one alternate color regardless of the button you choose to hold down. Get a clean pause screen by pressing Start to pause the game and then pressing X, Y and Z simultaneously to remove the "PAUSE" text from the screen. To unlock hidden wrestlers, you must defeat them in Victory Road. When going for the Human Wrestling Association Heavyweight Unified Singles Championship you can unlock: Victory Musashi (Antonio Inoki) by defeating all View Japan Pro-Wrestling opponents. Harry Texan Jr. (Dory Funk Jr.) Abdul the Danger (Abdullah the Butcher) Big the G. Bull (Bruiser Brody) Tommy Bomber (Jumbo Tsuruta) Great Shiba (Giant Baba) By defeating all Olive Japan Pro-Wrestling opponents. Mad Tiger (Tiger Jeet Singh) Kerry Texan (Terry Funk) Katsushi Okita (Atsushi Onita) By defeating all New Independent World opponents. Giant Rousimoff (Andre the Giant) Dick Slender (Ric Flair) By defeating all World Wrestling Circus opponents. Neverland Rush (Roland Bock) by defeating all Gruesome Fighters. When going for the HWA Jr. Heavyweight Unified Singles Championship you can unlock: Mighty Boy Smith (Davey Boy Smith) Black Panther (Black Tiger) Dynamic Kid (Dynamite Kid) Mask De Panther (Tiger Mask) By defeating all View Japan Pro-Wrestling opponents. Mask De Panther II (Tiger Mask II) by defeating all Olive Japan Pro-Wrestling opponents. Gran Mariposa (Gran Hamada) by defeating all Yukiguni Puroresu opponents. Mascara Eagle (Dos Caras) Mascara Condor (Mil Mascaras) By defeating all Three A opponents. When you've beaten all opponents from each of the promotions in the game, the HIDE wrestling promotion will become accessible. Your opponents here are: Great Panther = Super Tiger R.J. Phase = Lou Thesz Rikiozan = Rikidozan Carlos Krauser = Karl Gotch You can also find most of these when going for the HWA Heavyweight/Jr. Heavyweight Unified Tag Championship. To obtain more Wrestler Edit points, you need to win the HWA Heavyweight Unified Singles Championship and the HWA Jr. Heavyweight Unified Singles Championship. Your points will go up from 180 to 200. To get the maximum 255 points, you must win the other championships, including the HWA Unified 6Man Tag Championship. When you win one of the championships, you'll also unlock the Title Match mode, where you can defend the titles. If you choose to surrender (delete) your earned championship, you've to go through the entire of that championship's Victory Road to get it back. When you've won all championships in Victory Road and decide to surrender them all, you can start again using a computer-controlled wrestler. By creating an effective CPU logic for a created wrestler, it's possible to complete the Victory Road without even playing yourself. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - PORTS - * CONSOLES: Sega Saturn (1997) "Fire Pro Wrestling S - 6Men Scramble Saturn Collection [T-4316G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59129&o=2 $end $saturn=fpw6mensa, $bio Sega Saturn game published 23 years ago: Fire Pro Wrestling S - 6Men Scramble [Satakore] (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59130&o=2 $end $gba=fireprow, $bio Nintendo GBA cart. published 19 years ago: Fire Pro Wrestling [Model AGB-*AFPE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70687&o=2 $end $msx1_cass=fireresc,fireresca, $bio MSX cass. published 36 years ago: Fire Rescue (c) 1984 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94642&o=2 $end $msx1_flop=fireresc, $bio Fire Rescue cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230213&o=2 $end $msx1_cart=fireresc,fireresca, $bio MSX cart. published 36 years ago: Fire Rescue [Model MX-1008] (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77072&o=2 $end $famicom_flop=firerock, $bio Nintendo Famicom disk. published 32 years ago: Fire Rock [Model USE-FRC] (c) 1988 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65331&o=2 $end $megadriv=fireshrku,fireshrku1, $bio Sega Genesis game published 30 years ago: Fire Shark (c) 1990 Dreamworks Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57224&o=2 $end $megadriv=fireshrk, $bio Sega Mega Drive game published 29 years ago: Fire Shark (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56518&o=2 $end $megatech=mt_fshrk, $info=mt_fshrk, $bio Sega Mega-Tech cart. published 31 years ago: Fire Shark (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-53 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2353&o=2 $end $info=fireshrk,fireshrkd,fireshrkdh,fireshrka, $bio Arcade Video game published 31 years ago: Fire Shark! (c) 1989 Toaplan Company, Limited. Export version. For more information about the game itself, please see the original Japanese version entry; "Same! Same! Same! [TP-017]". - TECHNICAL - Game ID : TP-017 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Fire Shark was released in November 1989. Licensed to Romstar for USA distribution. This game is known in Japan as "Same! Same! Same!" (translated from Japanese as 'Shark! Shark! Shark!') and has some differences : * You can only play one player at a time. * When you get hit you start over a bit behind where you left off. - SERIES - 1. Flying Shark [TP-027] (1987) 2. Fighting Hawk (1988) 3. Fire Shark! [TP-017] (1989) - PORTS - * CONSOLES: [US] Sega Genesis (1990) [Model 34016] [EU] Sega Mega Drive (1991) [Model 670-1875] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=852&o=2 $end $msx1_flop=firestar, $bio Fire Star Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133132&o=2 $end $snes=fstriker,fstrikerp, $bio Nintendo Super NES game published 26 years ago: Fire Striker (c) 1994 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63009&o=2 $end $neocd=3countb, $bio SNK Neo-Geo CD published 25 years ago: Fire Suplex (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo CD release, please click the original MVS release here for more information about this game. - TECHNICAL - [Model NGCD-043] - TRIVIA - Fire Suplex for Neo-Geo CD was released on April 21, 1995 in Japan (2 years after the original MVS release). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47686&o=2 $end $neogeo=3countb, $bio SNK Neo-Geo AES cart. published 27 years ago: Fire Suplex (c) 1993 SNK [Shin Nihon Kikaku]. AES version. For more information about the game itself, please see the original MVS version entry; "3 Count Bout [Model NGM-043]". - TECHNICAL - Game ID: NGH-043 Game Size: 106 Mega - TRIVIA - Fire Suplex was released on April 23, 1993 in Japan. In this AES version, the player can choose the difficulty level from Easy to MVS, and the play time from 3 to 15min. Export released: [US] 3 Count Bout - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47685&o=2 $end $info=3countb, $vgmplay=3countb, $bio SNK Neo-Geo MVS cart. published 27 years ago: Fire Suplex (c) 1993 SNK [Shin Nihon Kikaku]. CAN YOU SURVIVE THE ULTIMATE BATTLE? The long-awaited, 100-Mega Shock charged Pro-Wrestling Game from NEO-GEO! 10 wrestlers, each equipped with Power Attacks and Malevolent Moves rage in the ring, biting, kicking and punching their way to the top spot in the Wrestling World. Competitive Play and Tage Match battles! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-043 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. Player One : [Joystick] 8-Way, [A] Punch, [B] Kick, [C] Jump, [D] Fall Player Two : [Joystick] 8-Way, [A] Punch, [B] Kick, [C] Jump, [D] Fall - TRIVIA - Fire Suplex was released on March 25, 1993 in Japan. It was developed by UPL and this is the last game developed by this manufacturer. This game is known outside Japan as 3 Count Bout. Fire Suplex is the only 'true' wrestling game for the SNK MVS Neo-Geo hardware but not the first. This honor goes to "King of The Monsters" (with giant monsters anyway!) :) Blues Hablam and Blubber Man are actually the same guy with the same ring attire, only Hablam sports a mask. The same occurs for Gochack Bigbomb and Big Bomberdir with Bigbomb wearing the mask. The character Master Barnes enters the ring wearing Shoulder Spikes similar to the ones worn by legendary wrestling tag-team The Road Warriors. Soundtrack album releases: [JP] Fire Suplex (PCCB-00134) (17/09/93) [Pony Canyon/Scitron] Reviews: [FR] June 1993 - Consoles + N.21: 94/100 - TIPS AND TRICKS - HOW TO PLAY: [Joystick] Moves Wrestler (to dash: push joystick twice quickly then the A or B button). [A & B] Attack - Punch & Kick (Used in close battles). [C] Jump [D] Fall (Tag-in: Tag match). USING SPECIAL MOVES: * Move in on your opponent and press A+B buttons: POWER ATTACK. * Move joystick left/right and press A repeatedly: MALEVOLENT MOVE. * C+A or C+B button: JUMP * Press B or C when your opponent hits the canvas: PIN POWER GAUGE: When the gauge appears on the screen, push A continually to raise Power. When the attack signal is displayed, drop your opponent. Use the combinations to drop your opponent. * A-button + Joystick: Rope Throw. * B-button + Joystick: Body Slam & Super Moves. * A+B button: Power Attack. CHARACTERS: * Blubber Man - The Deutsch Dracula Power Attack: German Suplex Malevolent Move: Bloody Slash * Gochack Bigbomb - The Raging Bull Power Attack: Megaton Crusher Malevolent Move: Blitzkrieg Bite * Master Barnes - The Passionless Cyborg Power Attack: Hyper-Drive Bomb Malevolent Move: Thousand-Kick Thrust * Leo Bradley - The Wild-Matted Maniac Power Attack: Hanging Throw Malevolent Move: Hundred-Punch Smash * Roy Wilson - Bear-Busting Barbarian Power Attack: Thunderbolt Buster Malevolent Move: Bear Bite * Terry Rogers - The Gladiator Power Attack: Fire Suplex Malevolent Move: The Thousand Blows * Blues Hablam - The Mysterious Shadow Warrior Power Attack: German Suplex Malevolent Move: Bloody Slash * The Red Dragon - The Scarlet Ninja Power Attack: Super Back Clutch Malevolent Move: Poison Mist * Big Bombardier - The Human B-52 Power Attack: Megaton Crush Malevolent Move: The Chomper * The Ghandarra - The Buddhist Boss Power Attack: Indian Arch Malevolent Move: Furious Flames - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Apr. 23, 1993) "Fire Suplex [Model NGH-043]" [JP] SNK Neo-Geo CD (Apr. 21, 1995) "Fire Suplex [Model NGCD-043]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14&o=2 $end $bbcb_cass=firetrak, $bio Acorn BBC/Electron cass. published 33 years ago: Fire Track (c) 1987 Aardvark Software. - STAFF - Produced by Software Studios. Presented by Electric Dreams Software. Programmed by: Orlando Progressed by: Marjacq Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51829&o=2 $end $bbcb_flop_orig=firetrak, $bio Acorn BBC Micro B disk. published 33 years ago: Fire Track (c) 1987 Aardvark Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125662&o=2 $end $info=firetrapbl,firetrapj, $bio Arcade Video game published 34 years ago: Fire Trap (c) 1986 Woodplace, Incorporated. An abstract arcade game in which a single player takes on the role of a firefighter, who must climb a burning building rescuing the people and animals who are trapped inside. As well as the fires, the firefighter must also avoid or deflect (the latter with his extinguisher) a number of falling objects and debris, including cars, couches, hammers, chairs, lamps, stoves and refrigerators. Fire Trap is very similar, gameplay-wise, to Nichibutsu's 1980 classic, ''Crazy Climber''. As the firefighter climbs the building, he must use his fire extinguisher to put out the fires which include burning papers, flame-gushing windows and moving fireballs. The fire extinguisher contains only a limited amount of water, so must be used it wisely. Certain extinguished fires, however, reveal cannisters of extinguisher fuel to be collected. Other extinguished fires reveal bonuses and, very occasionally, springboards; which shoot the player higher up the skyscraper. The firefighter's ultimate aim is to reach the roof of the skyscraper and rescue a young woman who is trapped there. As the firefighter reaches the roof, a giant fireball appears and circles the tower; this must be either avoided or extinguished. After the firefighter has rescued the woman, he must fly down the building with his jet pack and extinguish any fires remaining on the building; before finally landing safely on the ground. The firefighter will then move on to another burning building to make another rescue attempt. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : MOS Technology M6502 (@ 1.536 Mhz) Sound Chips : Yamaha YM3526 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : doublejoy 4-way Buttons : 1 - TRIVIA - Fire Trap was released in October 1986 in Japan. The stylized looking flame to the left of the word 'Fire Trap' on the title screen is actually the kanji character 'honoo', which means 'flame'. The game has a bug in test mode: when lives are set to 2, it displays 1. Gary Hatt holds the official record for this game with 417,740 points. - UPDATES - * Japanese version: Intials: 5 letters * US Version: Licensed to Data East MCU missing and simulated No Warning Screen Intials: 3 letters * Bootleg version: Based on the Japanese version. Most MCU writes are patched while reads are handled differently. Additional ROM with code to simulate the MCU initialisation routine. No warning screen. - PORTS - * COMPUTERS: Amstrad CPC (1986) Commodore C64 (1987) Sinclair ZX Spectrum (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=853&o=2 $end $info=firetrap,firetrapa, $bio Arcade Video game published 34 years ago: Fire Trap (c) 1986 Data East USA, Incorporated. - TECHNICAL - [Model 1US24K] Conversion Kit - TRIVIA - Released in November 1986 in the USA by Data East USA under license from Wood Place, Inc. For more information about the game, please see the original Wood Place version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40363&o=2 $end $info=firetrk, $bio Arcade Video game published 42 years ago: Fire Truck (c) 1978 Atari. Fire Truck is a simple two-dimensional driving game. Your perspective is from overhead as you navigate through the city streets. The object is to score points by getting as much distance as possible in the least amount of time. Those who are good enough can get bonus time for a specific amount of points. Beware, though, it will not be as easy as it seems. - TECHNICAL - Game ID : 030926 Main CPU : M6800 (@ 1.008 Mhz) Sound Chips : Discrete (@ 1.008 Mhz) Players : 2 Control : Steering wheel (for both players front and rear), Gas pedal (at the bottom of the cabinet) Buttons : 2 (HORN (front player), BELL (rear player)) - TRIVIA - Released in June 1978 in Japan and USA. This game is also known as "Smokey Joe". Fire Truck was one of the first games to feature a cooperative feature. One player could either drive the fire engine or the hook and ladder while the computer drove the opposite part. Two players could play where one drove the fire engine while sitting up front while the other player stood in back and controlled the hook and ladder. This game also featured the front player having a horn while the back player had a bell. Neither of these buttons, though, effected game play. This game never really gained a large popular following mostly due to the fact that "Space Invaders" was released the same year. Nonetheless, it still proved to be somewhat popular just due to the fact it was different. - SCORING - Scoring in this game is really simple. Your score is tied to distance traveled so obviously you want to cover the most amount of distance in the shortest period of time. Your score goes up in 10 point increments. Depending on what the fuel setting on the machine is set to determines what your score needs to be for extended time. Below are these settings : FUEL SETTING || REQUIRED SCORE | Fuel Setting : 60 - Required Score : 120 Fuel Setting : 90 - Required Score : 160 Fuel Setting : 120 - Required Score : 220 Fuel Setting : 150 - Required Score : 270 An extended time of 39 fuel is awarded when you are equal to or greater then the required score. After you get done playing the game, you will get a rating based on your final score. Below are the ratings : Score Range : 0-50 - Rating : SORRY Score Range : 60-100 - Rating : SO-SO Score Range : 110-140 - Rating : GOOG Score Range : 150-Over - Rating : ACE - TIPS AND TRICKS - * When you start the game, your fire truck will be in the middle of the road. It will be your job to navigate the truck through the city streets and avoid all the hazards. Try to stay in the middle of the road as much as possible. Especially around curves since it is very easy to run into hazards on the road. * Learn how to use the steering effectively. The steering is relatively sensitive so don't spin the wheel or you will quickly find out that your fire truck either isn't going anywhere, or it is hitting hazards which drastically effects distance traveled. Small movements on the steering wheel (front or back) should be enough to keep the fire truck from going out of control. * In addition to steering, learn how to use the gas pedal effectively to slow down around corners. This is easier then speeding through them and running into hazards which consumes a lot more fuel then just going slowly. If you are driving the hook and ladder, just make sure you keep the hook and ladder in line with the fire truck. * Don't panic if you do hit a hazard. Just patiently turn the fire truck or hook and ladder so you clear the hazard and can continue on your way. * Make sure you follow the directional arrows on the road or you may end up going backwards down the road and head for unpleasant surprises. * Your goal is to get the points necessary to get bonus time. After playing this game for a while, you will notice that the roads tend to repeat themselves making it easier to anticipate when the next curve or hazard is coming up. - STAFF - Designed and programmed by : Howard Delman (Howie) Hardware Engineer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=854&o=2 $end $msx1_flop=firewarr, $bio Fire Warrior Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133133&o=2 $end $pcfx=firewomn, $bio NEC PC-FX game published 24 years ago: Fire Woman - Matoi-gumi (c) 1996 NEC Home Electronics, Ltd. - TECHNICAL - Game ID: FXNHE634 - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103666&o=2 $end $psx=firewomn, $bio Sony PlayStation disc published 22 years ago: Fire Woman Matoigumi [Model SLPS-01315] (c) 1998 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85150&o=2 $end $info=gnw_fire, $bio Handheld game published 39 years ago: Fire (c) 1981 Nintendo Co., Ltd. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 3 points for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground. Speed increases with score. With each 100 points, speed returns to normal before it start to get faster again. As score increases the evacuees come down in greater numbers. A maximum of 9 evacuees can be on the screen at any one time. - TECHNICAL - Model FR-27 - TRIVIA - Released on December 4, 1981 in Japan. Fire is one of several Game & Watch titles to appear in Super Smash Bros. Brawl in the Flat Zone 2 stage, where players can jump on the trampoline held out by the fremen. - PORTS - Fire was recreated in Game & Watch Gallery for the Game Boy, Game & Watch Gallery 3 for the Game Boy Color and Game & Watch Gallery 4 for the Game Boy Advance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100938&o=2 $end $info=gnw_fires, $bio Handheld game published 40 years ago: Fire (c) 1980 Nintendo Co., Ltd. The player controls two firemen who carry a trampoline and must catch people who fall from a burning building and bounce them into a waiting ambulance. The player is awarded 1 point for each person who reaches the ambulance, and loses one of their three lives for each person who hits the ground. - TECHNICAL - Model RC-04 - TRIVIA - Released on July 31, 1980 in Japan. The game is one of the best selling in the Game & Watch series selling an estimated 1,000,000 copies worldwide. Fire was initially supposed to have the building on the right side and the ambulance on the left, though a problem occurred while manufacturing the game and everything was mirrored. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100930&o=2 $end $info=fire_l3,fire_l2, $bio Pinball published 33 years ago: Fire! (c) 1987 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11A Model Number : 556 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Based on the Great Chicago Fire which took place on 8 October 1871. Score display fire effects where later used on Midway's 1989 "Transporter the Rescue" and Midway's 1991 "Bugs Bunny's Birthday Ball". Approx. 7,700 units were produced. This game was also available in a 'Champagne Edition' cabinet (273 units produced). In the barn there's a cow moo'ing. A 'moo' is also heard on coin-drop and when pressing START. - STAFF - Game Concept : Mark Sprenger (MWS), Barry Oursler (BSO) Game Design : Barry Oursler Graphic Design : Mark Sprenger Additional Artwork: Pam Erickson Software : Dan Lee (DAN) (LEE) Mechanical Design : Mark Kim Music & Sounds : Chris Granner, Rich Karstens, Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5353&o=2 $end $apfimag_cass=fire, $bio Fire! (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135756&o=2 $end $mz700_cass=fire, $bio Sharp MZ-700 cass. published 38 years ago: Fire!!! (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131708&o=2 $end $nes=firenice, $bio Nintendo NES cart. published 27 years ago: Fire'n Ice (c) 1993 Tecmo, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: Solomon no Kagi 2 - Coolmintou Kyuushutsu Sakusen. Description from the back cover: If you like puzzles and logic, you're going to love Fire 'n Ice! Fire monsters are loose on Coolmint Island. You must use your wits and skill to clear each level and defeat the wicked wizard. Beware! You might find yourself extremely hooked on this wildly addictive puzzle game! - TECHNICAL - GAME ID: NES-K2-USA - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55141&o=2 $end $amigaocs_flop=firebrig, $bio Commodore Amiga 500 disk. published 31 years ago: Fire-Brigade (c) 1989 Panther Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74063&o=2 $end $snes=firearm, $bio Nintendo Super NES game published 27 years ago: Firearm [Prototype] (c) 1993 Malibu Games [THQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63013&o=2 $end $info=fireball, $bio Arcade Video game published 31 years ago: Fireball (c) 1989 Valco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51000&o=2 $end $dragon_cass=fireball, $bio Fireball (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117175&o=2 $end $info=j5firebl,j5firebla,j5fireblb, $bio Fireball (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29956&o=2 $end $info=m4firebl,m4firebla,m4fireblb,m4fireblc,m4firebld, $bio Fireball (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41316&o=2 $end $info=j6firbl,j6firbla,j6firblb,j6firblc,j6firbld, $bio Fireball (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41090&o=2 $end $info=m5firebl, $bio Fruit Machine published 2020 years ago: Fireball (c) ???? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21206&o=2 $end $amigaocs_flop=fireball, $bio Fireball & Balls & Space Bomber 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74065&o=2 $end $info=fbclass, $bio Pinball published 35 years ago: Fireball Classic (c) 1985 Bally Midway A solid-state re-make of the Bally's 1972 "Fireball" with new (similar) art, no zipper flippers, and some other rule changes. - TECHNICAL - [No. 0A40] Bally/Midway MPU AS-2518-35 (Cheap Squeak) Main CPU : M6800 (@ 475 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound chips : DAC - TRIVIA - Released in February 1985. 2,000 units were produced. Also produced in Germany by Bally Wulff, in 1986, under license from Bally Midway. - SERIES - 1. Fireball [No. 926] (1972) 2. Fireball II [No. 1219] (1980) 3. Fireball Classic [No. 0A40] (1985) - STAFF - Design by : George Christian Art by : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2069&o=2 $end $archimedes=firebal2,firebal2e, $bio Acorn Archimedes disk. published 30 years ago: Fireball II (c) 1990 CIS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116031&o=2 $end $info=fball_ii, $bio Pinball published 39 years ago: Fireball II (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) [No. 1219] Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in June 1981. 2,300 units were produced. The development of this game took 10 months (Started in September 1980). - SERIES - 1. Fireball [No. 926] (1972) 2. Fireball II [No. 1219] (1980) 3. Fireball Classic [No. 0A40] (1985) - STAFF - Designer : Gary Gayton Artwork : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3470&o=2 $end $fm77av=fireball, $bio Fujitsu FM-77AV disk. published 33 years ago: ファイアボール (c) 1987 HummingBird. (Fireball) - TECHNICAL - GAME ID: 12130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93844&o=2 $end $msx2_cart=fireball, $bio MSX 2 cart. published 33 years ago: ファイアボール (c) 1987 HummingBird. (Fireball) - TECHNICAL - GAME ID: 12421 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51295&o=2 $end $a2600_cass=fireball,fireballpv,fireballp,fireballe,fireballepv, $bio Starpath Supercharger cass. published 38 years ago: Fireball (c) 1982 Arcadia Corp. Imagine this: You're a juggler. You've practiced long and hard to become a very good juggler. You can juggle rubber balls, fragile plates, even razor-sharp daggers. Now you're ready for the ultimate test — the Fireball Competition. The situation: You've done well in the early matches of the International Tournament of Jugglers. Most of the competitors have been eliminated. You've survived. Now it's down to the final event: the Fireball. Your objective: Catch the blazing Fireball and hurl it back at the wall of blocks. Rack up points by smashing blocks and clearing the screen. And prove your skill as a juggler by keeping a number of Fireballs in the air. First one, then two, three, four... You have five tries, just in case the Fireball becomes a little too hot to handle. - TECHNICAL - Model AR-4300 - SCORING - You earn points for each block smashed. You earn points for each set of blocks eliminated. The closer to the top of the screen, the more the block is worth. The more Fireballs in play, the more each block is worth. - TIPS AND TRICKS - * Try to anticipate where the tumbling Fireballs will land. Then get there ahead of them and wait. * If you're juggling more than two Fireballs, you may find it easier to not catch them. Keep the controller button pressed down, and the Fireballs will simply bounce off you. * Stay alert for the arrival of mystery Fireballs. - STAFF - Programmer: Scott Nelson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50481&o=2 $end $info=firebeas, $bio Arcade Video game published 37 years ago: Firebeast (c) 1983 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound Chips : (2x) POKEY (@ 1.25 Mhz) Colors palette : 64 Players : 1 Buttons : 2 - TRIVIA - This game is a prototype that never made it out of production. It's original name was Dragon Rider, and the original concept was based on the Chronicles of Pern. Due to licensing issues, the name was changed to Firebeast, but the game didn't test well and was cancelled. - STAFF - Designed and programmed by: Ed Rotberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6054&o=2 $end $a800=firebird, $bio Atari 800 cart. published 39 years ago: Firebird (c) 1981 Gebelli Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86547&o=2 $end $jupace_cass=firebird, $bio Jupiter Ace cass. published 37 years ago: Firebird (c) 1983 Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115805&o=2 $end $cgenie_cass=firebird, $bio Colour Genie cass. published 37 years ago: Firebird (c) 1983 Hübben Soft. [Heinz Hübben] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131471&o=2 $end $amigaocs_flop=fireblst, $bio Commodore Amiga 500 disk. published 34 years ago: Fireblaster (c) 1986 Paradox Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74066&o=2 $end $tvc_flop=firebow,firebowt, $bio Videoton TVC disk. published 29 years ago: Firebow - The Planet of Death (c) 1991 Szigeti [Zsolt Szigeti] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112269&o=2 $end $tvc_flop=firebowl, $bio Videoton TVC disk. published 28 years ago: Firebow Leírás (c) 1992 Dunder [Krisztan Dunder] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112274&o=2 $end $apple2_flop_orig=firebug, $bio Apple II disk. published 38 years ago: Firebug (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229265&o=2 $end $electron_cass=firebug, $bio Acorn Electron cass. published 36 years ago: Firebug (c) 1984 Acornsoft - STAFF - By: Wal Mansell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51830&o=2 $end $bbcb_flop_orig=firebug, $bio Acorn BBC Micro B disk. published 36 years ago: Firebug (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125180&o=2 $end $a2600=firebug, $bio Firebug (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50483&o=2 $end $psx=firebugs, $bio Sony PlayStation disc published 18 years ago: Firebugs [Model SCES-03884] (c) 2002 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85151&o=2 $end $info=j6fireck,j6firecka,j6fireckb,j6fireckc,j6fireckd,j6firecke, $bio Firecracker (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41091&o=2 $end $info=sc4fcc,sc4fcca,sc4fccb,sc4fccc, $bio FireCracker Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 4] [Model PR6835] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43020&o=2 $end $pc8801_flop=fc88v01, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 1 - We Are Konamic Freaks (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91776&o=2 $end $pc8801_flop=fc88v10, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 10 - Super Star Soldier Special (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91777&o=2 $end $pc8801_flop=fc88v11, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 11 - Gofer Episode2 Issue (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91778&o=2 $end $pc8801_flop=fc88v12, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 12 - Minor Game Music Special (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91779&o=2 $end $pc8801_flop=fc88v13d, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 13 - Out of Game Music (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91780&o=2 $end $pc8801_flop=fc88v14, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 14 - Return of Botsu Music (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91781&o=2 $end $pc8801_flop=fc88v15, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 15 - First Anniversary!! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91782&o=2 $end $pc8801_flop=fc88v16, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 16 - Original Music Special (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91783&o=2 $end $pc8801_flop=fc88v17, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 17 - Show Your Good Sounds! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91784&o=2 $end $pc8801_flop=fc88v18, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 18 - Ardor for Game Music (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91785&o=2 $end $pc8801_flop=fc88v19, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 19 - Increase Activity! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91786&o=2 $end $pc8801_flop=fc88v02, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 2 - Video Game Century (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91787&o=2 $end $pc8801_flop=fc88v20, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 20 - Vampire Killer!! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91788&o=2 $end $pc8801_flop=fc88v21, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 21 - T-Square Special (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91789&o=2 $end $pc8801_flop=fc88v22, $bio NEC PC-8801 Series disk. published 29 years ago: FireCracker Music Collection vol. 22 - Iron Gear Issue (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91790&o=2 $end $pc8801_flop=fc88v23, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 23 - Super Sonic Special (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91791&o=2 $end $pc8801_flop=fc88v24, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 24 - 2nd Anniversary! (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91792&o=2 $end $pc8801_flop=fc88v25, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 25 - Original Music Special 3 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91793&o=2 $end $pc8801_flop=fc88v26, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 26 - Metal Black & Phalanx (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91794&o=2 $end $pc8801_flop=fc88v27, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 27 - Tenshindou Special (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91795&o=2 $end $pc8801_flop=fc88v28, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. 28 - Dedicated to Manabu Saito (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91796&o=2 $end $pc8801_flop=fc88v29, $bio NEC PC-8801 Series disk. published 27 years ago: FireCracker Music Collection vol. 29 - Battle Game Issue (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91797&o=2 $end $pc8801_flop=fc88v03, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 3 - Dedicated to 88Games (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91798&o=2 $end $pc8801_flop=fc88v30, $bio NEC PC-8801 Series disk. published 27 years ago: FireCracker Music Collection vol. 30 - Original Special 4 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91799&o=2 $end $pc8801_flop=fc88v31, $bio NEC PC-8801 Series disk. published 26 years ago: FireCracker Music Collection vol. 31 - Steam Hearts Special (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91800&o=2 $end $pc8801_flop=fc88v32, $bio NEC PC-8801 Series disk. published 25 years ago: FireCracker Music Collection vol. 32 - V.G.2 Complete Special (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91801&o=2 $end $pc8801_flop=fc88v33, $bio NEC PC-8801 Series disk. published 24 years ago: FireCracker Music Collection vol. 33 - Briganty Sound Tracks (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91802&o=2 $end $pc8801_flop=fc88v34, $bio NEC PC-8801 Series disk. published 24 years ago: FireCracker Music Collection vol. 34 - Harlem Blade Recollection (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91803&o=2 $end $pc8801_flop=fc88v35, $bio NEC PC-8801 Series disk. published 14 years ago: FireCracker Music Collection vol. 35 - Magical Revival (c) 2006 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91804&o=2 $end $pc8801_flop=fc88v36, $bio NEC PC-8801 Series disk. published 14 years ago: FireCracker Music Collection vol. 36 - Calling My Brother (c) 2006 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91805&o=2 $end $pc8801_flop=fc88v37, $bio NEC PC-8801 Series disk. published 13 years ago: FireCracker Music Collection vol. 37 - Electrospective Harmony (c) 2007 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91806&o=2 $end $pc8801_flop=fc88v38, $bio NEC PC-8801 Series disk. published 11 years ago: FireCracker Music Collection vol. 38 - Rainbow x Answer (c) 2009 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91807&o=2 $end $pc8801_flop=fc88v04, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 4 - First Contact with SB2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91808&o=2 $end $pc8801_flop=fc88v05, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 5 - SB2 BASIC Excellents (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91809&o=2 $end $pc8801_flop=fc88v06, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 6 - The Golden Age of Namco (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91810&o=2 $end $pc8801_flop=fc88v07, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 7 - SB2 Full Power!! in PMD (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91811&o=2 $end $pc8801_flop=fc88v08, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 8 - Konami SCC Masterpieces (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91812&o=2 $end $pc8801_flop=fc88v09, $bio NEC PC-8801 Series disk. published 30 years ago: FireCracker Music Collection vol. 9 - Arrange Version Issue (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91813&o=2 $end $pc8801_flop=fc88va, $bio NEC PC-8801 Series disk. published 28 years ago: FireCracker Music Collection vol. A - Comike 42 Special (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91814&o=2 $end $pc8801_flop=fc88va2, $bio NEC PC-8801 Series disk. published 14 years ago: FireCracker Music Collection vol. A2 - Advanced V.G.2 Special Edition (c) 2006 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91815&o=2 $end $specpls3_flop=firefly,fireflya, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Firefly (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118626&o=2 $end $spectrum_cass=fireflye, $bio Firefly (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219127&o=2 $end $spectrum_cass=fireflyt, $bio Firefly (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219481&o=2 $end $info=firefox,firefoxa, $bio Arcade Video game published 37 years ago: FireFox (c) 1983 Atari. You pilot the fastest, most sophisticated plane on the face of the earth that has just been stolen from Russia. You fly through different areas shooting enemy MIGS and other FireFox prototypes. You must avoid Russian infra-red radar tracking and find the refueling points to make it further into the game. High altitude flying would use less fuel but would make FireFox more vulnerable to detection. Flying at a low altitude would use more fuel but would give you better cover from the MIGS. - TECHNICAL - This game uses a laser disc. - TRIVIA - FireFox was released in January 1984. 1615 deluxe units were produced. In February 1984, standard models were released. 500 units were produced. FireFox is based on the Warner Brothers 1982 movie of the same name and used a few scenes from it. The game casts the player in the roll of Clint Eastwood's character, Major Gant, whose mission is to steal a top secret Russian war plane, and pilot it out of the U.S.S.R. to America. ATEI 1984, Atari presented a huge simulation model of the FireFox's cockpit with the video display on a screen situated some 8 feet from the cockpit's nose. Unfortunately, this simulation model was never been available in the arcades. - STAFF - Project Leader : Mike Hally Game Design/Storyboards : Dave Ralston Program : Greg Rivera, Norm Avellar Voice Digitalization : Earl Vickers Score Composer/Conductor : Jeff Gusman Hardware Design : Peter Franusic Technician : Mihn Nguyen System Design : Jed Margolin Control Panel Design : Mike Jang Senior Video Editor : Moe Shore Video Edit/Sound/Lab Design : Bill Crooks Video Technical/Lab Design : Chris Crummett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4492&o=2 $end $cpc_flop=firefox2,firefox202,firefox201, $bio Amstrad CPC 464 disk. published 33 years ago: Firefox 2 (c) 1987 Yie Ar Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123004&o=2 $end $msx1_cass=firehawk,firehawka, $bio MSX cass. published 33 years ago: Firehawk (c) 1987 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94643&o=2 $end $amigaocs_flop=firehawk, $bio Commodore Amiga 500 disk. published 27 years ago: Firehawk (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74067&o=2 $end $bbcb_cass=firehawk, $bio Firehawks (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51831&o=2 $end $cpc_flop=fireland03,fireland02, $bio Amstrad CPC type-in published 29 years ago: Fireland (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122669&o=2 $end $spectrum_cass=firelord,firelorda, $bio Sinclair ZX Spectrum cass. published 34 years ago: Firelord (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78901&o=2 $end $cpc_cass=firelord, $bio Amstrad CPC cass. published 34 years ago: Firelord (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96260&o=2 $end $cpc_flop=firelord01,firelord02,firelord03, $bio Amstrad CPC 464 disk. published 34 years ago: Firelord (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122400&o=2 $end $cpc_flop=firelord, $bio Amstrad CPC 464 disk. published 34 years ago: Firelord (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122401&o=2 $end $spectrum_cass=firelordpp, $bio Firelord (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226679&o=2 $end $c64_cass=firelord, $bio Commodore C64 cass. published 30 years ago: Firelord (c) 1990 Players Premier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146511&o=2 $end $spectrum_cass=firelorder, $bio Firelord [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219283&o=2 $end $spectrum_cass=firemanf, $bio Fireman Fred (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226159&o=2 $end $uzebox=firemanr, $bio Belogic Uzebox ROM published 7 years ago: Fireman Rescue (c) 2013 Belogic. You are part of a firemen team and you must save people jumping out of windows and extinguish all fires! - TRIVIA - Released on June 7, 2013. - STAFF - By: Arlof - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233059&o=2 $end $cpc_flop=firemans01, $bio Amstrad CPC 464 disk. published 28 years ago: Fireman Sam Cracked (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122467&o=2 $end $cpc_cass=firesam, $bio Amstrad CPC cass. published 29 years ago: Fireman Sam (c) 1991 Alternative Soft., Ltd. You help Fireman Sam, everyone's favourite fireman, as he stars in this highly entertaining game, featuring a host of delightful characters from Pontypandy, a small town somewhere in the hills and valleys of Wales. Join the crew on Jupiter the fire engine, and drive around Pontypandy answering distress calls. You will have a limited time to complete each task and to return to the fire station, or Fire Officer Steele will give you a warning. Three warnings and it's game over for you and Fireman Sam, and you will have to start again. - TECHNICAL - GAME ID: AS821 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117248&o=2 $end $c64_cass=fmansam, $bio Commodore C64 cass. published 29 years ago: Fireman Sam (c) 1991 Alternative Soft., Ltd. You help Fireman Sam, everyone's favourite fireman, as he stars in this highly entertaining game, featuring a host of delightful characters from Pontypandy, a small town somewhere in the hills and valleys of Wales. Join the crew on Jupiter the fire engine, and drive around Pontypandy answering distress calls. You will have a limited time to complete each task and to return to the fire station, or Fire Officer Steele will give you a warning. Three warnings and it's game over for you and Fireman Sam, and you will have to start again. - TECHNICAL - GAME ID: AS822 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146512&o=2 $end $info=frpwr_l6,frpwr_l2,frpwr_t6, $bio Pinball published 40 years ago: Firepower (c) 1980 Williams. - TECHNICAL - Williams System 6 Main CPU : M6808 (@ 895 KHz) Sound CPU : M6808 (@ 894.750 KHz) Sound chips : DAC, HC55516 - TRIVIA - Released in March 1980. This game was the first electronic multiball game, as well as the first game to feature 'Lane Change'. 17,410 units were produced. - SERIES - 1. Firepower (1980) 2. Firepower II (1983) - STAFF - Designer : Steve Ritchie Artwork : Constantino Mitchell Software & Sounds : Eugene Jarvis Mechanics : John Jung - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) * OTHERS: Google Play (2013) The Pinball Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5310&o=2 $end $amigaocs_flop=firepowr, $bio Commodore Amiga 500 disk. published 32 years ago: Firepower (c) 1988 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74068&o=2 $end $snes=firepowr, $bio Nintendo Super NES game published 28 years ago: Firepower 2000 (c) 1992 Sunsoft Firepower 2000 is a vertical shooter developed by Sales Curve (aka SCI Games). A secret organization has stolen military weapons and machines across the globe, and they have now regrouped and are ready to strike. The player is sent to infiltrate the enemy's base to destroy it from the inside, and annihilate their power core. Two vehicles can be controlled (or paired in the two simultaneous player mode) to eliminate the threat and possibly save the world. The Jeep can fire in any directions but can become obstructed by ground obstacles. The vehicle can however jump over objects and gaps giving it a chance to maneuver its way though storms of bullets and hazards. The Helicopter is a lot more straight forward and can only fire ahead, but it features a contemptuous air superiority. Four weapons are available throughout the game and can be selected at any time as long as they were previously picked up - they are usually hidden inside large metallic crates and spread out in the air when cracked open. They range from fast missiles, flamethrower, laser beam and spread gun. Other items such as the protective force-field can also be collected along the way. - TECHNICAL - Game ID: SNS-FW-USA - TRIVIA - Firepower 2000 was released in November 1992 in USA. The original game, simply called S.W.I.V, was originally released for the Amiga in 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63014&o=2 $end $info=fpwr2_l2, $bio Pinball published 37 years ago: Firepower II (c) 1983 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Main CPU : M6808 (@ 895 KHz) Sound CPU : M6808 (@ 894.750 KHz) Sound chips : DAC, HC55516 - SERIES - 1. Firepower (1980) 2. Firepower II (1983) - STAFF - Designer : Mark Ritchie Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3471&o=2 $end $info=sc4fire,sc4firea, $bio Firepower (c) 200? Mazooma Games. - TECHNICAL - [Model PR2082] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42598&o=2 $end $cpc_flop=firescap01,firescap,firescap02, $bio Amstrad CPC 464 disk. published 33 years ago: Firescape (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120776&o=2 $end $info=sc5fires,sc5firesa,sc5firesb,sc5firesc, $bio Firestarter (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1602] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42599&o=2 $end $spectrum_cass=firestor, $bio Firestorm (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220235&o=2 $end $saturn=thawk2, $bio Sega Saturn game published 24 years ago: Firestorm - Thunderhawk 2 (c) 1996 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60307&o=2 $end $snes=fireteama,fireteam, $bio Nintendo Super NES game published 25 years ago: Fireteam Rogue [Prototype] (c) 1995 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63015&o=2 $end $cpc_flop=firetrap03,firetrap04,firetrap05,firetrap06,firetrap01,firetrap,firetrap07, $bio Amstrad CPC 464 disk. published 33 years ago: Firetrap (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121432&o=2 $end $spectrum_cass=firetrap, $bio Firetrap (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219602&o=2 $end $cpc_flop=firetrap02, $bio Amstrad CPC 464 disk. published 32 years ago: Firetrap + Predator (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121433&o=2 $end $cpc_cass=firetrap, $bio Amstrad CPC cass. published 34 years ago: Firetrap [Model UQK 623] (c) 1986 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96261&o=2 $end $cpc_cass=firezone,firezonef, $bio Amstrad CPC cass. published 33 years ago: Firezone (c) 1987 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96263&o=2 $end $amigaocs_flop=firezone, $bio Commodore Amiga 500 disk. published 31 years ago: FireZone (c) 1989 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74064&o=2 $end $x68k_flop=firia, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Firia (c) 1991 Scuderia Phantom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87523&o=2 $end $bbcb_cass=firienwo, $bio Acorn BBC/Electron cass. published 38 years ago: Firien Wood (c) 1982 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51832&o=2 $end $cpc_flop=firmware, $bio Firmware Guide (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125079&o=2 $end $bbc_rom=firstaid, $bio Acorn BBC ROM published 36 years ago: First Aid Ver. 1 (c) 1984 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145167&o=2 $end $x68k_flop=1stblow, $bio First Blow (c) 199? Project G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87524&o=2 $end $bbcb_cass=microrhy, $bio First Book of Micro Rhymes (c) 19?? Peter Gordon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51833&o=2 $end $info=m4class,m4classa, $bio First Class (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41274&o=2 $end $info=firstcl, $bio Slot Machine published 15 years ago: First Class Traveller (c) 2005 AGI (Austrian Gaming Industries). As a First Class Traveller the world is your oyster. Sydney, Moscow, London, Paris or New York – pack your bags and fly away with this 9-line 5-reel video slot. This is the first trip on which you can even multiply your travel budget and all you need to do is have fun. TRAVELLER substitutes for all symbols except scattered PLANE. 1, 2, 3 or 4 substituting TRAVELLER multiply your win 2, 4, 8 or 16 times. 3 or more scattered PLANE trigger 25 free games. Free games are played at trigger bet and lines. The feature can be re-triggered. - TECHNICAL - Cool Fire I - TRIVIA - Release date : October 05, 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11451&o=2 $end $amigaocs_flop=firstcon, $bio Commodore Amiga 500 disk. published 30 years ago: First Contact (c) 1990 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74069&o=2 $end $x68k_flop=fcrisis, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: First Crisis ma Jin no Toubou (c) 1992 Minkey Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87525&o=2 $end $apple2_flop_clcracked=1stdegle, $bio Apple II disk. published 36 years ago: First Degree Linear Equations (c) 1984 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107384&o=2 $end $cpc_flop=firstdem, $bio Amstrad CPC 464 disk. published 32 years ago: First Demo (c) 1988 Headhunter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126968&o=2 $end $cpc_flop=firstdem01, $bio Amstrad CPC 464 disk. published 31 years ago: First Demo (c) 1989 Goblin Destroyer, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126970&o=2 $end $cpc_flop=firstdem07, $bio Amstrad CPC 464 disk. published 27 years ago: First Demo (c) 1993 Co:On - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126969&o=2 $end $pc98=firstfa5, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: First Fantazy 5 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89481&o=2 $end $bbcb_flop=firstfilr, $bio Acorn BBC Micro B disk. published 34 years ago: First Filer (c) 1986 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125307&o=2 $end $dc=frstkiss2tb, $bio Sega Dreamcast GD published 18 years ago: First Kiss Monogatari II - Anata ga Iru kara [Model T-46304M] (c) 2002 Broccoli [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135469&o=2 $end $dc=frstkiss2, $bio Sega Dreamcast GD published 18 years ago: First Kiss Monogatari II - Anata ga Iru kara [Model T-46305M] (c) 2002 Broccoli [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135468&o=2 $end $psx=1stkiss, $bio Sony PlayStation disc published 22 years ago: First Kiss Monogatari (c) 1998 HuneX - TECHNICAL - GAME ID: SLPS-01708-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85152&o=2 $end $apple2gs=1stltrwd, $bio Apple IIGS disk. published 33 years ago: First Letters & Words (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115069&o=2 $end $x68k_flop=fmaindsh, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: First Main Dish Pasta (c) 1993 Toukyou Kogei Daigaku Programming Kenkyuukai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87526&o=2 $end $apple2_flop_clcracked=fmawordp, $bio Apple II disk. published 28 years ago: First Math Adventures - Understanding Word Problems (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230820&o=2 $end $x68k_flop=fmission, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: First Mission (c) 1989 YOH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87527&o=2 $end $x68k_flop=fmissio2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: First Mission II - Final Mission (c) 1990 YOH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87528&o=2 $end $bbcb_cass=fmchess, $bio Acorn BBC/Electron cass. published 35 years ago: First Moves Chess (c) 1985 Longman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51834&o=2 $end $cpc_flop=firstone, $bio First One-Screen Demo (c) 19?? Cool, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126973&o=2 $end $cpc_cass=firstpst, $bio Amstrad CPC cass. published 29 years ago: First Past the Post (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96264&o=2 $end $cpc_flop=firstpas01, $bio Amstrad CPC/PCW disk. published 29 years ago: First Past The Post (c) 1991 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126199&o=2 $end $cpc_flop=firstpas, $bio First Past The Post Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126501&o=2 $end $spectrum_cass=firstpas, $bio Sinclair ZX Spectrum cass. published 32 years ago: First Past the Post [Model FP] (c) 1988 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78907&o=2 $end $amigaocs_flop=1ppinb, $bio Commodore Amiga 500 disk. published 31 years ago: First Person Pinball (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74070&o=2 $end $snes=fqueen, $bio Nintendo Super Famicom cart. published 26 years ago: First Queen - Ornic Senki (c) 1994 Culture Brain - TECHNICAL - GAME ID: SHVC-OQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61317&o=2 $end $x68k_flop=fqueen2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: First Queen II (c) 1992 KSK [Kure Software Koubou]. - TECHNICAL - BARCODE: 4988711680024 MEDIA: FD x3 - TRIVIA - Released on February 01, 1992 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87529&o=2 $end $pc98=fqueen2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: First Queen II - Sabaku no Joou (c) 1990 KSK [Kure Software Koubou]. - TECHNICAL - BARCODE: 4988711980124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89482&o=2 $end $pc98=fqueen4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: First Queen IV (c) 1994 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89483&o=2 $end $psx=fqueen4, $bio Sony PlayStation disc published 24 years ago: First Queen IV - Varcia Senki (c) 1996 KSK [Kure Software Koubou]. - TECHNICAL - Game ID: SLPS-00604 - TRIVIA - Released on December 06, 1996 in Japan. - STAFF - Game Design: Eiji Kure Program: Tadashi Umehara, Yoshihiro Tozaki Graphic Design: Takahito Amada, Daigorō, Kazuteru Sugaya, Noriyuki Kuraba, Yūsuke Kamiyamane Music: Nekomimi Opening CG: SOFT OFFICE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85153&o=2 $end $amigaocs_flop=firstsam, $bio Commodore Amiga 500 disk. published 29 years ago: First Samurai (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74071&o=2 $end $snes=firstsamj, $bio Nintendo Super Famicom cart. published 27 years ago: First Samurai [Model SHVC-FK] (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61318&o=2 $end $snes=firstsamu, $bio Nintendo Super NES game published 27 years ago: First Samurai [Model SNS-FK-USA] (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63017&o=2 $end $snes=firstsam,firstsamp, $bio Nintendo Super NES game published 27 years ago: First Samurai [Model SNSP-FK-UKV] (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63016&o=2 $end $apple2gs=1stshape, $bio Apple IIGS disk. published 33 years ago: First Shapes (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115070&o=2 $end $cpc_flop=soundsam01, $bio First Sound Sampler (c) 19?? Gho-Team, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123394&o=2 $end $apple2_flop_clcracked=fstartwr, $bio Apple II disk. published 26 years ago: First Start Writing Program (c) 1994 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230821&o=2 $end $svi318_cass=firstep, $bio Spectravideo SV 318 cass. published 37 years ago: First Steps (c) 1983 Softy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118584&o=2 $end $apple2_flop_clcracked=fstrphn1, $bio Apple II disk. published 35 years ago: First Steps to Reading - Phonics One (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231648&o=2 $end $apple2_flop_clcracked=fstrphn2, $bio Apple II disk. published 35 years ago: First Steps to Reading - Phonics Two (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231649&o=2 $end $msx1_cass=mrmen, $bio MSX cass. published 35 years ago: First Steps with the Mr. Men (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94644&o=2 $end $cpc_cass=1stmrmen, $bio Amstrad CPC cass. published 35 years ago: First Steps with the Mr. Men (c) 1985 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96265&o=2 $end $msx1_flop=mrmen, $bio First Steps with the Mr. Men cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229964&o=2 $end $electron_cass=mrmenfir, $bio Acorn Electron cass. published 37 years ago: First Steps with the Mr.Men (c) 1983 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115527&o=2 $end $c64_cass=fstrike, $bio Commodore C64 cass. published 31 years ago: First Strike (c) 1989 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146513&o=2 $end $apple2_flop_clcracked=firsverb, $bio Apple II disk. published 34 years ago: First Verbs (c) 1986 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230682&o=2 $end $apple2_flop_clcracked=firsword, $bio Apple II disk. published 34 years ago: First Words (c) 1986 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230683&o=2 $end $specpls3_flop=fwproble, $bio Sinclair ZX Spectrum+3 disk. published 6 years ago: First World Problems (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229657&o=2 $end $info=fisco400, $bio Arcade Video game published 43 years ago: Fisco 400 (c) 1977 Taito. - TRIVIA - Fisco 400 was released in April 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19491&o=2 $end $to7_cass=fish, $bio Thomson TO7 cass. published 36 years ago: Fish (c) 1984 Becbac, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108254&o=2 $end $specpls3_flop=fishv103, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Fish (c) 1989 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148207&o=2 $end $jupace_cass=m_fish, $bio Jupiter Ace cass. published 37 years ago: Fish + Flutterer (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115738&o=2 $end $gameboy=fishdude, $bio Nintendo Game Boy Cart. published 29 years ago: Fish Dude (c) 1991 Sofel North American release. Game developed in Japan. See the original for more information; "Uoozu [Model DMG-USJ]". Description from the back cover: You gotta be fast to rule the Ocean! The more you explore, the weirder it gets! Navigate through the ocean depths with the raddest fish around; Fish Dude. The object of the game is to eat as many little fish as possible so Fish Dude can grow to fight off his hungry enemies. Big fish, seagulls and a floating feline are all after Fish Dude. Luckily Fish Dude has some cool pals like Octo Dude to help him out of tricky situations.So come on in, get your feet wet and explore the high seas with Fish Dude! - TECHNICAL - Model DMG-US-USA - TRIVIA - Released in April 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65989&o=2 $end $psx=fisheye2, $bio Sony PlayStation disc published 20 years ago: Fish Eyes II (c) 2000 Victor Interactive Software, Inc. - TECHNICAL - Game ID: SLPS-02383 - TRIVIA - Fish Eyes II was released on January 27, 2000 in Japan. Re-Editions: [JP] "Fish Eyes II [Model SLPS-03417]" (2002) [JP] "Fish Eyes II [Model SLPS-91526]" (2004) Export releases: [US] "Reel Fishing II [Model SLUS-00843]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85154&o=2 $end $nes=fishfall, $bio Fish Fall (c) 19?? Color Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55142&o=2 $end $info=m5fishdl,m5fishdl10, $bio Fish Full of Dollars (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41571&o=2 $end $info=m5fishcl, $bio Fish Full of Dollars Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41570&o=2 $end $info=dcfish, $bio Coin-op Misc. game published 20 years ago: Fish Life Amazon Playful Edition (c) 2000 Sega. A decorative game displaying an interactive aquarium with fish featuring a touch screen. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3921&o=2 $end $apple2_flop_clcracked=fishscal, $bio Apple II disk. published 36 years ago: Fish Scales (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231478&o=2 $end $info=ft_l5,ft_l3,ft_l4,ft_p4,ft_p2, $bio Pinball published 28 years ago: Fish Tales (c) 1992 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Fliptronics II) Model Number : 50005 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Stuff on the backglass : The fishermen are artist Pat McMahon and designer Mark Ritchie. The man being thrown out of the boat has 'DUCK' on his right shoe. The man being thrown out of the boat has 'SKALON' (mechanical man Jack Skalon) on his left shoe. There's a beercan just above and to the right of the second boat with CG (Chris Granner) on it. There's a bag in the boat with the initials MP (Mark Penacho) on it. The cap of the fisherman has 'MAX' (Pat McMahon) on it. The worm has a human face. Stuff on the playfield : The plastic lightshield near the right fish-targets shows a bug with a parachute. On this parachute 'BUZZ' is written and a '3'. There's a '3' on a plastic lightshield near the left outlane, it shows a fake fish with hooks attached to it. These hooks are double hooks, forming a '3'. - TIPS AND TRICKS - Press START 3 times when the 'skeleton fish' is crossing the display. This gives you a Fishbone bonus worth 10 points. - STAFF - Playfield Design : Mark Ritchie (MDR) Concept : Python Anghelo (PVA), Pat McMahon (MAX), Mark Ritchie Art : Pat McMahon Mechanix : Jack Skalon (JWS) Software : Mark Penacho Music & Sounds : Chris Granner (CG) Displays : Scott Slomiany (Scott Matrix) Voices : Jim Gentile, Chris Granner, George N. Petro, Mark Ritchie, Steve Ritchie Special Thanks To : Joanne Smith (Gage's Lake Camping Inc.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5354&o=2 $end $cdi=fishtv, $bio Phillips CD-i published 23 years ago: Fish TV - Living Screens (c) 1997 Daedalus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52876&o=2 $end $amigaocs_flop=fish, $bio Commodore Amiga 500 disk. published 32 years ago: Fish! (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74072&o=2 $end $specpls3_flop=fish,fisha, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Fish! (c) 1989 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118676&o=2 $end $archimedes=fish, $bio Acorn Archimedes disk. published 30 years ago: Fish! (c) 1990 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127098&o=2 $end $orion_cass=fisher, $bio Fisher (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235167&o=2 $end $a2600=fishpric, $bio Atari 2600 cart. published 37 years ago: Fisher Price (c) 1983 CCE - TECHNICAL - Model C-863 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50484&o=2 $end $psx=fishroad, $bio Sony PlayStation disc published 21 years ago: Fisher's Road [Model SLPS-01943] (c) 1999 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85155&o=2 $end $nes=firehres, $bio Nintendo NES cart. published 28 years ago: Fisher-Price - Firehouse Rescue (c) 1992 GameTek It's Fisher-Price Firehouse Rescue! Have you ever wanted to drive your very own fire truck? Now you can, with the exciting NES version of every child's favorite Fisher-Price toy. Guide your brightly colored fire truck through the street mazes. When you get to the flashing house, bring the Little People (and even their cat) down the fire truck ladder. Whether you're 3 years old or 8 years old or anywhere in between, this game is made just for you. There are four graduating skill levels, with multiple mazes at each level so there's lots of fun and challenges for everyone. Can you work your way up from Firefighter to Fire Chief? Sure you can! - TECHNICAL - GAME ID: NES-QF-USA - TRIVIA - Released in March 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55143&o=2 $end $nes=icanrem, $bio Nintendo NES cart. published 30 years ago: Fisher-Price - I Can Remember (c) 1990 GameTek To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it? Choose a number and look at the picture that's revealed underneath. Then choose another number and look at that picture. Do they match? If they do, they'll stay turned up. If they don't, they'll turn down again and your opponent gets to pick two more. Keep picking pairs until all the pictures are matched and the entire game board is uncovered. Play alone, play against a friend or even the computer. As you get better, the boards get harder, with more numbers and more pictures to remember. You can do it! - TECHNICAL - GAME ID: NES-F5-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55144&o=2 $end $nes=prfctfit, $bio Nintendo NES cart. published 30 years ago: Fisher-Price - Perfect Fit (c) 1990 GameTek Dropping down the Perfect Fit game chute are familiar, everyday objects such as letters, numbers, figures, and lots of familiar Fisher-Price toys. Inside the game board are outlines of these same objects, just waiting for you to move the pictures into their correct outlines. Play at your own level, from simple matches to matches requiring up-down or side-to-side flips. Play alone and better your time, or play against a friend or even the computer to see who's quicker. Whichever way you do it, it's great fun! - TECHNICAL - GAME IS: NES-F7-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55145&o=2 $end $mz700_cass=fishfred, $bio Sharp MZ-700 cass. published 38 years ago: Fisherman Fred (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131709&o=2 $end $info=fbaitbc, $bio Konami System 573 CD+cart. published 22 years ago: Fisherman's Bait - A Bass Challenge (c) 1998 Konami Company, Limited. - TECHNICAL - GAME ID: GE765 Players : 2 Buttons : 7 - TRIVIA - Released in March 1998. This game is also known as "Bass Angler". - SERIES - 1. Fisherman's Bait - A Bass Challenge (1998) 2. Fisherman's Bait 2 - A Bass Challenge (1998) 3. Fisherman's Bait - Marlin Challenge (1999) - STAFF - Credits : V. Mailer, K. Iino, Golden Gill, You.Takamin, SDR Yumi, T. Hayashino, M. Kondo, Pin, Kubota, M. Kami, Eiji Yokoi, Basser Muraki, Poper Nishimura, Papa Minoda, Suthe Sugimoto, F. Tanaka, Kogou. Hide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4723&o=2 $end $psx=fbait, $bio Sony PlayStation disc published 21 years ago: Fisherman's Bait - A Bass Challenge (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111286&o=2 $end $info=fbaitmc,fbaitmcu,fbaitmcj,fbaitmca, $bio Konami System 573 CD+cart. published 21 years ago: Fisherman's Bait - Marlin Challenge (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GX889 Palette colors : 65536 Players : 2 Buttons : 7 - TRIVIA - Released in December 1999 in Japan. A Fisherman's Bait Marlin Challenge unit appears in the 2000 sitcom 'Malcolm in the Middle'; Season 1, Episode 14 (The Bots and the Bees). - SERIES - 1. Fisherman's Bait - A Bass Challenge (1998) 2. Fisherman's Bait 2 - A Bass Challenge (1998) 3. Fisherman's Bait - Marlin Challenge (1999) - STAFF - Director : Takeshi Uchi Programmer : Makino Koji, Shinsuke Nakajima, Hidekazu Shimizu Designer : T. Hayashino, M. KON, Kazumi Tsuda, Matsuoka Hiroyuki, Misugi Inagaki Sound : YOU.TAKAMIN Hard : Hitoshi Konishi, Yuji Tamura, Manabu Akita, EIJI, Tadashi Kadohori Product Design : sgmt@ Producer : Hiroyasu Machiguchi, Tsukasa Tokuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4123&o=2 $end $info=fbait2bc, $bio Arcade Video game published 22 years ago: Fisherman's Bait 2 - A Bass Challenge (c) 1998 Konami Company, Limited. - TECHNICAL - GAME ID: GC865 Players : 2 Buttons : 7 - TRIVIA - Released in July 1998. This game is also known as "Bass Angler 2". - SERIES - 1. Fisherman's Bait - A Bass Challenge (1998) 2. Fisherman's Bait 2 - A Bass Challenge (1998) 3. Fisherman's Bait - Marlin Challenge (1999) - STAFF - Credits : K. Iino, Elick_Satopa, Yassan, Cutie Namy, T. Hayashino, M. Kon, Kazu, Eiji, sgmt@, Toyofumi Kitano, F. Tanaka, T. Uchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4124&o=2 $end $psx=fbait2, $bio Sony PlayStation disc published 21 years ago: Fisherman's Bait 2 - Big Ol' Bass (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111287&o=2 $end $info=fishfren, $bio Arcade Video game published 25 years ago: Fishin' Frenzy (c) 1995 Time Warner Interactive. You goal is basically to catch as many fish as you can without getting caught by one of the enemy creatures. - TECHNICAL - Main CPU : R3000 (@ 33 Mhz), (2x) Jaguar (@ 26 Mhz) Sound Chips : (2x) DAC Screen Orientation : Horizontal Video Resolution : 360 x 240 Pixels Screen Refresh : 59.00 Hz Palette Colors : Unknown Players : 2 Buttons : 3 - TRIVIA - This game is an unreleased prototype running on the Cojag hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=855&o=2 $end $a2600=fishdrbyc, $bio Fishing Derby (c) 19?? CCE South American release. See Activision's "Fishing Derby [Model AG-004]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50486&o=2 $end $a2600=fishdrby,fishdrbye, $bio Atari 2600 cart. published 40 years ago: Fishing Derby (c) 1980 Activision Drop the very end of your line (that's where the bait is) down to the level you want to fish. Then move the bait to touch the mouth of the fish you want to catch. The difficulty settings determine how close the bait has to be before he bites. GOT ONE HOOKED? If you don't do anything after hooking a fish, he will swim slowly up toward the surface (and the shark might gobble him up). If you want to reel him in fast, push the red button. Be quick, though. When both players have hooked a fish, only one can reel up at a time (the first one hooked). The other fish will swim up slowly until the first fish has either been caught or eaten by the shark. - TECHNICAL - Model AG-004 - TIPS AND TRICKS - Tips from David Crane, designer of Fishing Derby : "The most important thing I can tell you is to WATCH OUT FOR THE SHARK! I've made him quick and wily and unpredictable. If your fish touches the chark anywhere, he'll turn in a flash and snap it up. So try to keep your fish away from him while you're reeling in." "Once you've hooked your fish, you'll want to play him back and forth until the shark moves out of the way, then push the red button and land him quickly. You can reel in more or less slowly by pressing or releasing the red button and you can move your line back and forth with your Joystick." "Since the big fish are in the fifth and sixth rows, go deep. Start with the fifth row if you're the player on the left. You will have a little advantage there, because you can reach the fifth row first. The player on the right should go to the sixth row to catch his big ones." "Also, watch to see which fish start from your opponent's side and which start from your side. As fish are caught, they are replaced on the side they started from. It's better for you to catch fish that start uner your pier, because you can usually go right back for another one." "FISHING DERBY is a game designed to be fun for everyone in the family. Now you won't have to get rained on or sunburned when you go fishing. I'd like to hear how you like it." - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50485&o=2 $end $wswan=fishingf, $bio Bandai WonderSwan game published 20 years ago: Fishing Freaks - Bass Rise for WonderSwan [Model SWJ-BEC004] (c) 2000 BEC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86329&o=2 $end $psx=bassrisej, $bio Sony PlayStation disc published 21 years ago: Fishing Freaks - BassRise (c) 1999 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-01931 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85156&o=2 $end $saturn=fishk,fishka, $bio Sega Saturn game published 24 years ago: Fishing Koushien (c) 1996 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59131&o=2 $end $saturn=fishk2, $bio Sega Saturn game published 23 years ago: Fishing Koushien II (c) 1997 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59132&o=2 $end $snes=fishkosn, $bio Nintendo Super Famicom cart. published 24 years ago: Fishing Koushien [Model SHVC-AQJJ] (c) 1996 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61319&o=2 $end $info=fmaniac3, $bio Arcade Video game published 18 years ago: Fishing Maniac 3 (c) 2002 Saero. A fishing game. - TECHNICAL - Main CPU : E1-32XT (@ 20 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5569&o=2 $end $info=fishingm, $bio Arcade Video game published 23 years ago: Fishing Master (c) 1997 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125314&o=2 $end $pico=fishpico, $bio Sega Pico game published 20 years ago: フィッシングピコ ドナルドのアドベンチャーフィッシング (c) 2000 Sega Toys (Fishing Pico: Donald no Adventure) - TECHNICAL - GAME ID: HPC-6082 - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75670&o=2 $end $info=cfishing, $bio DECO cass. published 38 years ago: Fishing (c) 1982 Data East Corp. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-125 - TRIVIA - Fishing was released in October 1982 in the Japanese arcades. It was known as the 25th release on this system. This game was know outside Japan as "Angler Dangler [Model DT-125]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48548&o=2 $end $dragon_cass=fishybus, $bio Dragon cass. published 37 years ago: Fishy Business (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116618&o=2 $end $msx1_cass=fisica1, $bio MSX cass. published 34 years ago: Fisica I - Magnitudes (c) 1986 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94645&o=2 $end $msx1_cass=fisica2, $bio MSX cass. published 34 years ago: Fisica II - Movimientos (c) 1986 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94646&o=2 $end $saturn=fist, $bio Sega Saturn game published 24 years ago: FIST (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59115&o=2 $end $spectrum_cass=fist2mas, $bio Fist 2 (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226035&o=2 $end $spectrum_cass=fistiime,fistiime_a, $bio Fist II (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219128&o=2 $end $c64_cass=fist2, $bio Commodore C64 cass. published 34 years ago: Fist II - La Leyenda Continua (c) 1986 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146514&o=2 $end $pc8801_flop=fistnoho, $bio Fist no Hohoemi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91816&o=2 $end $info=fotns, $bio Arcade Video game published 15 years ago: Fist of the North Star (c) 2005 Sega Enterprises, Limited. The game is based on the eponymous manga and features 10 fighters : Kenshiro, Raoh, Toki, Jagi, Souther, Rei, Shin, Yuda, Mamiya and Heart. - TECHNICAL - Sammy Atomiswave hardware Buttons : 5 - TRIVIA - Fist of the North Star was released in December 2005. This game is known in Japan as "Hokuto No Ken". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4988&o=2 $end $gameboy=fotns, $bio Nintendo Game Boy Cart. published 30 years ago: Fist of the North Star [Model DMG-HK-USA] (c) 1990 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65990&o=2 $end $nes=fotns, $bio Nintendo NES cart. published 31 years ago: Fist of the North Star (c) 1989 Taxan North American release. Game developed in Japan. See the original Famicom version for more information: "Hokuto no Ken II - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]". Description from the back cover: Danger lurks at every turn and hits when least expected. Since Laou's death, the Central Imperial Capital, a city ruled by the Emperor Heaven, has been in great confusion. KEN returns to rescue its people from the tyranny of their evil ruler. But many powerful enemies confront KEN and try to thwart his rescue efforts. Will he succeed or will he perish? Only you can answer these questions! - TECHNICAL - GAME ID: NES-HO-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55146&o=2 $end $gamate=fistofth, $bio Gamate cart. published 29 years ago: Fist of Thunder [Model C1033] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105875&o=2 $end $psx=fist, $bio Sony PlayStation disc published 24 years ago: Fist [Model SLPS-00538] (c) 1996 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85157&o=2 $end $bbcb_cass=fistfulf, $bio Fistful of Fun (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51835&o=2 $end $info=fitfight, $bio Fit of Fighting (c) 199? NIX. A reconstructed sprite-ripped bootleg of Art of Fighting with all eight characters selectable in any mode. It has: * FM music. * No damage in the fighters faces. * No zooms. * Poor AI. * Poor gameplay (you have to execute the special attacks very slowly to get them running!). * Ripped graphics but reprogrammed from scratch. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Screen orientation : Horizontal Video resolution : 296 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=856&o=2 $end $bbc_rom=fit, $bio Acorn BBC ROM published 38 years ago: FIT Test Station (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231762&o=2 $end $info=mgtfit, $bio Fitness Konsole (c) 200? MGT. - TECHNICAL - GAME ID: NC1470 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259411&o=2 $end $info=fitter,fitterbl, $bio Arcade Video game published 39 years ago: Fitter (c) 1981 Taito. The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - TECHNICAL - [Upright model] Height : 69inch. (1755mm) Width : 24.25inch. (615mm) Depth : 26.5inch. (745mm) Weight : 214 lbs (97Kg) Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=857&o=2 $end $bbcb_cass=fiveside, $bio Five a Side Socca (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51838&o=2 $end $info=fiveside, $bio Arcade Video game published 25 years ago: Five a Side Soccer (c) 1995 Konami. - TECHNICAL - Main CPU : PPC403 (@ 25 Mhz), 68000 (@ 8 Mhz) Sound Chips : K054539 (@ 48 Khz) Palette colors : 8192 Players : 2 Buttons : 1 - UPDATES - Five a Side Soccer was released in October 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7981&o=2 $end $info=j2fiveal, $bio Fruit Machine published 21 years ago: Five Alive (c) 1999 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15842&o=2 $end $info=j6fivalv,j6fivalva,j6fivalvb, $bio Five Alive Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41092&o=2 $end $info=5clown,5clowna, $bio Arcade Video game published 27 years ago: Five Clown (c) 1993 IGS [International Game System]. - TECHNICAL - Main CPU: 2x M6502 (@1.25MHz). Sound Chips: General Instrument AY-3-8910A (@1.25MHz), OKI6295 (@833.333KHz). Screen Orientation: Horizontal Screen Resolution: 256 x 256 pixels. Refresh Rate: 60Hz. Palette colours: 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33662&o=2 $end $info=5clownsp, $bio Five Clown (c) 199? Unknown [Spain]. Spanish pirate hack release. Game developed in Japan by IGS. For more information about the game itself, please see the original Japanese release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72611&o=2 $end $pc98=5galscon, $bio Five Gals Connection (c) 19?? Aisel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89484&o=2 $end $apple2_flop_clcracked=5rowaddsub, $bio Apple II disk. published 28 years ago: Five in a Row - Addition and Subtraction (c) 1992 Critical Thinking Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232216&o=2 $end $apple2_flop_clcracked=5rowdiv, $bio Apple II disk. published 30 years ago: Five in a Row - Division (c) 1990 Critical Thinking Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232217&o=2 $end $info=j2fiveln, $bio Five Liner (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40227&o=2 $end $info=j6fiveln,j6fivelna,j6fivelnb,j6fivelnc, $bio Five Liner (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41093&o=2 $end $info=j2fivepn, $bio Five Penny Nudger (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40952&o=2 $end $bbcb_cass=fivesphe, $bio Five Spheres of Goliath (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51836&o=2 $end $info=m1fivest, $bio Five Star (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41986&o=2 $end $specpls3_flop=fivestg3, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Five Star Games 3 (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147971&o=2 $end $cpc_flop=fivestar, $bio Amstrad CPC 464 disk. published 34 years ago: Five Star Games Volume 1 (c) 1986 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123659&o=2 $end $cpc_flop=fivestar01, $bio Amstrad CPC 464 disk. published 33 years ago: Five Star Games Volume 2 (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123660&o=2 $end $cpc_flop=fivestar02,fivestar03, $bio Amstrad CPC 464 disk. published 33 years ago: Five Star Games Volume 3 (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123661&o=2 $end $bbcb_cass=fivestr3, $bio Acorn BBC Micro B cass. published 33 years ago: Five Star Games Vol. 3 (c) 1987 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145575&o=2 $end $bbcb_cass=fiveston, $electron_cass=fiveston, $bio Acorn BBC/Electron cass. published 37 years ago: Five Stones of Anadon (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51837&o=2 $end $pc8801_flop=fiveswet, $bio NEC PC-8801 Series disk. published 34 years ago: Five Sweet Dream (c) 1986 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91817&o=2 $end $x1_flop=5sdream, $bio Five Sweet Dream. (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85982&o=2 $end $info=j2fws,j2fwsa, $bio Five Way Shuffle (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40957&o=2 $end $info=sc4fwpcs,sc4fwpcsa,sc4fwpcsb, $bio Five Ways Pays Casino (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42609&o=2 $end $info=sc4fwp,sc4fwpa,sc4fwpb,sc4fwpc, $bio Five Ways Pays (c) 200? Mazooma Games. - TECHNICAL - [Model PR2016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42608&o=2 $end $ibm5150=5soccer, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Five-a-Side Indoor Soccer (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83616&o=2 $end $cpc_flop=fiveasid05,fiveasid02,fiveasid03, $bio Amstrad CPC 464 disk. published 34 years ago: Five-a-Side Soccer (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121548&o=2 $end $info=sp_five,sp_fivea, $bio Fiver Fever (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42870&o=2 $end $gbcolor=fixfoxi, $bio Nintendo Game Boy Color game published 20 years ago: Fix & Foxi Episode 1 - Lupo [Model CGB-BFFP-EUR] (c) 2000 Ravensburger Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67897&o=2 $end $tiki100=fls, $bio Fix lix smx (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237303&o=2 $end $info=fixeightut, $bio Arcade Video game published 28 years ago: FixEight (c) 1992 Taito America Corp. - TRIVIA - Released in July 1992. Licensed from Toaplan. For more information about the game itself, please see the original Toaplan entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39533&o=2 $end $info=fixeighttwt,fixeightat,fixeightkt,fixeightht,fixeightt,fixeightbl, $bio Arcade Video game published 28 years ago: FixEight (c) 1992 Taito Corp. - TRIVIA - Released in July 1992. Licensed from Toaplan, for more information about the game please see the original Toaplan entry. - UPDATES - The bootleg version doesn't use the OKI6295. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39534&o=2 $end $info=fixeightj,fixeightjt, $bio Arcade Video game published 28 years ago: フィグゼイト ~地獄の英雄伝説~ (c) 1992 Toaplan Company, Limited. (FixEight - Jigoku no Eiyuu Densetsu) - TECHNICAL - [TP-026] - TRIVIA - FixEight was released in July 1992 in Japan. The subtitle translates from Japanese as 'Legend of Hell's Hero'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44340&o=2 $end $info=fixeight,fixeighta,fixeighth,fixeightk,fixeighttw,fixeightu, $bio Arcade Video game published 28 years ago: FixEight (c) 1992 Toaplan Company, Limited. A vertically scrolling shoot'em up from Toaplan. - TECHNICAL - Board Number : TP-026 Main CPU : Motorola 68000 Sound Chips : Yamaha YM2151, OKI6295 Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - FixEight was released in July 1992. This game is known in Japan as "FixEight - Jigoku no Eiyuu Densetsu" (translates from Japanese as 'Legend of Hell's Hero'). - SERIES - 1. Out Zone [TP-018] (1990) 2. Fixeight [TP-026] (1992) - STAFF - Music composed by : Toshiaki Tomizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=858&o=2 $end $x68k_flop=fixer100,fixer, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Fixer 68K Version 4 (c) 1989 City Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87530&o=2 $end $apple2_flop_clcracked=fixit, $bio Apple II disk. published 35 years ago: FixIt (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230603&o=2 $end $tvc_flop=fiv92, $bio Fizika - Mágneses mező - FIV92 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111855&o=2 $end $tvc_flop=fiv03, $bio Fizika - Soros RC kör - FIV03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111856&o=2 $end $tvc_flop=fizikaio, $bio Videoton TVC disk. published 33 years ago: Fizikai összefüggések (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112291&o=2 $end $info=fjholden, $bio Pinball published 42 years ago: FJ (c) 1978 Hankin. - TRIVIA - 'FJ' refers to the Australian automobile model FJ, made in the 50's by Holden. - STAFF - Art by : Mike Eggleston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3664&o=2 $end $info=bcclimbr, $bio Handheld game published 38 years ago: FL Crazy Climber (c) 1981 Bandai Co., Ltd. Export release. Game developed in Japan as "FL Crazy Climbing [Model 16198]". See the original Japanese entry for more information about the game itself. - TECHNICAL - Model # 8203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83319&o=2 $end $info=zackman, $bio Tabletop game published 37 years ago: FL Exploration of Space ZACKMAN (c) 1983 Bandai Co., Ltd. - TECHNICAL - Model 16296 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94386&o=2 $end $info=packmon, $bio Handheld game published 39 years ago: FL Packri Monster (c) 1981 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94373&o=2 $end $dragon_cass=flag, $bio Dragon cass. published 38 years ago: Flag (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116451&o=2 $end $dragon_cass=flagm, $bio Flag (c) 198? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116357&o=2 $end $dragon_cass=flags, $bio Flag (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116671&o=2 $end $cpc_flop=flag19xx, $bio Flag (c) 199? New Way Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126677&o=2 $end $a2600=flagcap, $bio Atari 2600 cart. published 42 years ago: Flag Capture (c) 1978 Atari, Incorporated. Each player controls an explorer. Your object is to find the flag using your explorer. The left controller player's explorer starts in the upper left corner square; the right controller player's explorer starts in the lower right corner square. Explorers can move from square to square. During your turn, you can move your explorer to any square position. To move the explorer up or down the maze, move the Joystick up or down. To move the explorer to the right or left, move the Joystick to the right or left. Move the explorer to diagonal squares by moving the Joystick in one of the four diagonal directions you want. - TECHNICAL - Model CX2644 - TRIVIA - Export releases: PAL "Flag Capture [Model CX2644P]" - STAFF - Programmer: Jim Huether - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50488&o=2 $end $dc=flgtoflg, $bio Sega Dreamcast GD published 21 years ago: Flag to Flag [Model 51007] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135470&o=2 $end $to7_cass=flagdrap, $bio Flagdrap ou 119 Drapeaux (c) 198? Audourenc [Bernard Audourenc] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108255&o=2 $end $info=gnw_flagman, $bio Handheld game published 40 years ago: Flagman (c) 1980 Nintendo Co., Ltd. The object of this game is to repeat the pattern of numbers on the flags held up by the on-screen character Mr. Game & Watch. A life is lost each time the player pushes the wrong button or hits the correct number too late. The game ends when three lives are lost. Game B requires the character to push the right number as quickly as possible, before time runs out. - TECHNICAL - Model FL-02 - TRIVIA - Flagman was released on June 05, 1980 in Japan. A version of Flagman becomes available In Wario Land II once the player has achieved 100% completion of the game. - TIPS AND TRICKS - If one hold in Game A or Game B key the highest previous score will be displayed. If the unit is left as it is after game is over, time display will appear in about five minutes. - PORTS - * CONSOLES: Game Boy Color "Game & Watch Gallery 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100932&o=2 $end $dragon_flop=flagnbrd, $bio Dragon disk. published 6 years ago: Flagon Bird (c) 2014 Bosco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117151&o=2 $end $dragon_cass=flagon10,flagon11, $bio Dragon cass. published 6 years ago: Flagon Bird (c) 2014 Bosco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117199&o=2 $end $bbcb_cass=flags, $bio Flags (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51839&o=2 $end $cpc_flop=flagssli01,flagssli02, $bio Amstrad CPC 464 disk. published 23 years ago: Flags Slideshow (c) 1997 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123270&o=2 $end $cpc_flop=flagssli04,flagssli03, $bio Amstrad CPC 464 disk. published 22 years ago: Flags Slideshow (c) 1998 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123271&o=2 $end $cpc_flop=flagssli, $bio Amstrad CPC 464 disk. published 18 years ago: Flags Slideshow (c) 2002 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123272&o=2 $end $c64_cass=flak, $bio Commodore C64 cass. published 36 years ago: Flak (c) 1984 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146515&o=2 $end $info=flkatck,flkatcka, $bio Arcade Video game published 33 years ago: Flak Attack (c) 1987 Konami. A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups. - TECHNICAL - Game ID : GX669 Main CPU : HD6309 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 280 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Flak Attack was released in August 1987 in Japan. This game is known outside Japan as "MX5000". - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (mar.25, 2016) "Arcade Archives - Flak Attack [Model CUSA-04277]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=859&o=2 $end $info=flamegun,flamegunj, $bio Arcade Video game published 21 years ago: Flame Gunner (c) 1999 GAPS, Incorporated. Flame Gunner is a third-person shooter game with three selectables characters and amazing pre-rendered backgrounds effects. The players controls one of the three soldiers and must stop the terrorist menace, on the way through the enemy base on the facility of the "Cordelia Space Center", where he is developing weapons of mass destruction, hurry up eliminate all the enemies and the maniacs bosses for neutralize the threat and avoid an impending nuclear attack to keep peace and save the world. - TECHNICAL - Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Flame Gunner was released in January 1999. - STAFF - Planner: Hiroki Nishigaki Main Programmer: Kazumi Yamabe Sequence Programmer: Hitoshi Motoda Designers: Tetsuya Kitaoka, Yukiya Matsuura, Kazuko Kouda, Kousei Nakai, Makiko Yoshida, Shigeo Endo Sound Composers: Atsuyoshi Isemura, Takako Hongan Special Thanks: Shigeru Yoshida, Sachiko Doi Director: Takanori Yamazaki Producer: Toshiyuki Konishi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4731&o=2 $end $info=foathens, $bio Pinball published 42 years ago: Flame of Athens (c) 1978 Allied Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6655&o=2 $end $info=flamolce, $bio Slot Machine published 21 years ago: Flame of Olympus (c) 1999 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31888&o=2 $end $info=flamoljc, $bio Flame of Olympus 2 (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33579&o=2 $end $x68k_flop=flmwing, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Flame Wing (c) 1994 Itasenpara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87531&o=2 $end $specpls3_flop=flameout, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Flameout (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147726&o=2 $end $info=fl7_3121,fl7_50,fl7_2000,fl7_2k16,fl7_500,fl7_tw, $bio Flaming 7 (c) 199? Cyberdyne Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39643&o=2 $end $x68k_flop=flmdart, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Flaming Dart (c) 1992 Kei-H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87532&o=2 $end $cpc_flop=flammabl, $bio Amstrad CPC type-in published 33 years ago: Flammable Nim (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120212&o=2 $end $a800=flapper, $bio Atari 800 cart. published 37 years ago: Flapper (c) 1983 Romox - TECHNICAL - GAME ID: 11023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86548&o=2 $end $nes=flappyh, $bio Nintendo Famicom cart. published 33 years ago: Flappy (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69253&o=2 $end $pmd85_cass=flappy, $bio Tesla PMD-85 cass. published 33 years ago: Flappy (c) 1987 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236463&o=2 $end $msx1_flop=flappy85,flappy85a, $bio Flappy - Limited 85 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134203&o=2 $end $x68k_flop=flappy2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Flappy 2 - Blue Star Fukkatsu no Hi (c) 1989 dB-SOFT. - TECHNICAL - GAME ID: S14-G1124 BARCODE: 4988605000341 MEDIA: FD x1 - TRIVIA - Released on November 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87533&o=2 $end $msx1_flop=flappy, $bio Flappy Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134204&o=2 $end $pc98=flappyp, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Flappy Plus (c) 1990 dB-SOFT. - TECHNICAL - GAME ID: N04-G2126-L1-1-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89485&o=2 $end $gameboy=flappysp, $bio Nintendo Game Boy Cart. published 30 years ago: Flappy Special [Model DMG-V2A] (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65991&o=2 $end $nes=flappy, $bio Nintendo Famicom cart. published 35 years ago: Flappy (c) 1985 db-Soft - TECHNICAL - GAME ID: dBF-FL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54095&o=2 $end $fm7_cass=flappy, $bio Fujitsu FM-7 cass. published 36 years ago: Flappy (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: F2-G0101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93722&o=2 $end $msx1_cart=flappy,flappya, $bio MSX cart. published 35 years ago: Flappy (c) 1985 db-Soft - TECHNICAL - GAME ID: MS1-G2101-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77073&o=2 $end $msx1_cart=flappy85, $bio MSX cart. published 35 years ago: Flappy (c) 1985 db-Soft - TECHNICAL - GAME ID: MS1-G2108-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77074&o=2 $end $pc8801_cass=flappy, $bio NEC PC-8801 Series cass. published 37 years ago: Flappy (c) 1983 dB-SOFT. - TECHNICAL - GAME ID: N3-G0101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91222&o=2 $end $pc8801_flop=flappy,flappya, $bio NEC PC-8801 Series disk. published 37 years ago: Flappy (c) 1983 dB-SOFT. - TECHNICAL - GAME ID: N3-G9101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91818&o=2 $end $x1_cass=flappy,flappya, $bio Sharp X1 cass. published 37 years ago: Flappy (c) 1983 dB-SOFT. - TECHNICAL - GAME ID: S6-G0101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86221&o=2 $end $cpc_cass=flash, $bio Amstrad CPC cass. published 33 years ago: Flash (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96269&o=2 $end $info=pgm3in1, $bio Arcade Video game published 16 years ago: Flash 3-in-1 (c) 2004 IGS Company, Limited. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Flash 3-in-1 was released in May 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62051&o=2 $end $c64_cart=flash8, $bio Commodore C64 cart. published 28 years ago: Flash 8 (c) 1992 Elektronik-Technik-Peters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240887&o=2 $end $info=flsbeats, $bio Coin-op Misc. game published 21 years ago: Flash Beats (c) 1999 Sega Enterprises, Limited. - TRIVIA - Released in January 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30737&o=2 $end $spectrum_cass=fbeertr, $bio Sinclair ZX Spectrum cass. published 17 years ago: Flash Beer Trilogy (c) 2003 Weird Science - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237711&o=2 $end $info=cfboy0a1, $bio DECO cass. published 39 years ago: Flash Boy (c) 1981 Data East Corp. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-112 - TRIVIA - Flash Boy was known as the 12th video game made for this system (Cassette No. 12). An export release is known to exists as "The Deco Kid [Model DT-112]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69728&o=2 $end $info=m4flash, $bio Flash Cash (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15074&o=2 $end $info=sc2flaca,sc2flaca1,sc2flaca1p,sc2flaca2,sc2flaca2p,sc2flacap, $bio Fruit Machine published 24 years ago: Flash Cash (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6713] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42189&o=2 $end $pc98=flashch, $bio Flash Chase (c) 199? Digital Artplan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89486&o=2 $end $info=fldragon,fldragona, $bio Pinball published 34 years ago: Flash Dragon (c) 1986 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10015&o=2 $end $adam_flop=fffback, $bio Coleco Adam disk. published 36 years ago: Flash Facts - Flashbacks (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230382&o=2 $end $adam_cass=fffback,fffbacka, $bio Coleco Adam cass. published 36 years ago: Flash Facts - Flashbacks (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259514&o=2 $end $adam_flop=ffmusic,ffmusica, $bio Flash Facts - Music Theory (c) 198? MusicAwareness - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109451&o=2 $end $adam_cass=fftrivia, $bio Coleco Adam cass. published 36 years ago: Flash Facts - Trivia (c) 1984 Coleco Industries, Inc. 23 Flashcard Decks include KID Literature (2), Geography (2), Sports (2), Olympics (2), ShowBiz (2), Beasties (3), Bible (2), Big ideas (2), Yesterday (3), Rock-On (2), and Music. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82700&o=2 $end $adam_flop=fftrivia, $bio Coleco Adam disk. published 36 years ago: Flash Facts - Trivia (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230383&o=2 $end $adam_cass=ffvocab, $bio Coleco Adam cass. published 36 years ago: Flash Facts - Vocabulator (c) 1984 Coleco Industries, Inc. 25 Flash Card Decks cover places that originate words, Meanings of First Names, Foreign terms, Overseas words frequently used, Toughies, Everyday expressions, Scrambled (match mixed up word and definitions), Roots (2), Echoes (7) - Homonyms, HeadStart, Pick-It, Synonyms (4), and Opposites. Multiple-choice questions and Usage in sentences. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82701&o=2 $end $adam_flop=ffvocab, $bio Coleco Adam disk. published 36 years ago: Flash Facts - Vocabulator (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230384&o=2 $end $info=flashgal,flashgala,flashgalk, $bio Arcade Video game published 35 years ago: Flashgal (c) 1985 Sega Enterprises, Limited. Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1985 in Japan. Developed by Kyugo. Flash Gal was their first video game. Licensed to Romstar for US distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=860&o=2 $end $msx1_cass=flashgor, $bio MSX cass. published 33 years ago: Flash Gordon (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94647&o=2 $end $cpc_flop=flashgor01,flashgor02, $bio Amstrad CPC 464 disk. published 32 years ago: Flash Gordon (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121549&o=2 $end $msx1_flop=flashgor, $bio Flash Gordon (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229965&o=2 $end $a2600=flashg, $bio Atari 2600 cart. published 38 years ago: Flash Gordon (c) 1982 Fox Video Games. Many dedicated Spacemen have entered Spider City but none has ever been heard from again. It is up to you, Flash Gordon, to rescue any surviving Spacemen and to conquer this hideous city of tunnels. Spider City is conquered when all of its Hatching Pods are eliminated. It doesn't hurt to blast a few Generators or enemy Patrol Ships while you're there. - TECHNICAL - Model 11015 - SCORING - 10 points = Debris 25 points = Patrol Ship 70 points = Rescued Spaceman 100 points = Disrupter Generator 100 points = First Spider Warrior shot from any hatching. You receive 200 points for the second, 300 points for the third, and so on. -1000 points = Penalty for shooting a Spaceman Each time a City is conquered an extra ship is awarded. Up to nine bonus Ships can be shown on the screen at a time although you may have even more than nine in reserve. Bonus points are also awarded after conquering a City. You will receive 10 points for each Spaceman rescued by the current Ship, multiplied by the number of Cities you have conquered. If a Ship is destroyed before the end of any level, any bonus it has accumulated is lost. - TIPS AND TRICKS - HINTS FROM DAVID LUBAR... The key is to try and maintain shields at all times. Once you have shields, go to another Hatching Pod right away. You can use the shielded Ship to quickly destroy the Spider Warriors. When the Disrupters speed up at the higher levels, it is almost essential to shoot a Generator in order to escape. Learn to use both displays. The City Map is your only clue to where you are and to where the Pods are. - STAFF - Developed by Sirius Software. Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50489&o=2 $end $info=flashgdn,flashgdnf,flashgdnp1,flashgdnp2,flashgdnv,flashgdnfv, $bio Pinball published 39 years ago: Flash Gordon (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) Model Number : 1215 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in February 1981. 10,000 units were produced. The development of the game took 12 months (started in May 1980). First split-level game from this manufacturer. First game to use the 'Squawk and Talk' board, and the second production Bally game with speech (Bally's 1979 "Kiss" prototype was the first, but the game itself did not contain speech. Bally's 1980 "Xenon" was the first production Bally game with speech). Flash Gordon started as a 1930's comic strip hero and was a very successful Hollywood motion picture serial in 1936, prompting two more serials in 1938 and 1940. A movie in 1980 coincided with the production of this game. - UPDATES - Early prototype games use the Sounds Plus and Vocalizer sound boards, instead of the Squawk and Talk board. - STAFF - Designer : Claude Fernandez Artwork : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5358&o=2 $end $cpc_cass=flashg, $bio Amstrad CPC cass. published 32 years ago: Flash Gordon (c) 1988 Mastertronic, Ltd. - TECHNICAL - [Model IA0141] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96270&o=2 $end $spectrum_cass=flashgor, $bio Sinclair ZX Spectrum cass. published 33 years ago: Flash Gordon [Model IS 0141] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78916&o=2 $end $pcecd=flashhidt, $bio NEC PC-Engine CD published 27 years ago: Flash Hiders Taikenban (c) 1993 Right Stuff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58190&o=2 $end $pcecd=flashhid, $bio NEC PC-Engine CD published 27 years ago: Flash Hiders (c) 1993 Right Stuff - TECHNICAL - BARCODE: 4994615393120 GAME ID: RSCD3004 - TRIVIA - Released on December 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58189&o=2 $end $wscolor=flashkk, $bio Bandai WonderSwan Color game published 20 years ago: Flash Koibito-kun [Model SWJ-KBSC01] (c) 2000 Kobunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86434&o=2 $end $cpc_flop=flashmag, $bio Flash Mag 1 (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124592&o=2 $end $mo5_cass=flashpnt,flashpntb,flashpnta, $bio Thomson MO5 cass. published 33 years ago: Flash Point (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108770&o=2 $end $pc98=flashp, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Flash Point (c) 1991 Dott Plan. - TRIVIA - Released in September 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89487&o=2 $end $megadriv=flashp, $bio Flash Point (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56519&o=2 $end $pc98=flashp2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Flash Point 2 (c) 1991 Dott Plan. - TRIVIA - Released in October 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89488&o=2 $end $pc98=flashp3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Flash Point 3 (c) 1991 Dott Plan. - TRIVIA - Released in December 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89489&o=2 $end $pc98=flashp4, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Flash Point 4 (c) 1992 Dott Plan. - TRIVIA - Released on February 11, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89490&o=2 $end $info=fpoint,fpoint1,fpoint1d,fpointd, $bio Arcade Video game published 31 years ago: Flash Point (c) 1989 Sega. A "tetris"-like game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0127 Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - A bootleg of this game was released by Datsu the same year under the same name. Flicky makes a cameo appearance as he introduces each round to you! - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Sega Ages 2500 Series Vol.28 : Tetris Collection") * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=861&o=2 $end $info=fpointbl,fpointbj,fpointbla, $bio Arcade Video game published 31 years ago: Flash Point (c) 1989 Datsu Electronics. This is the bootleg version of the Sega original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34396&o=2 $end $saturn=flshssoh,flshssoha, $bio Sega Saturn game published 24 years ago: Flash Sega Saturn - Ochikadzuki-hen (c) 1996 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59133&o=2 $end $saturn=flshss10, $bio Sega Saturn game published 24 years ago: Flash Sega Saturn Vol. 10 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59134&o=2 $end $saturn=flshss28, $bio Sega Saturn game published 22 years ago: Flash Sega Saturn Vol. 28 (c) 1998 Sega Enterprises, Limited. This demo CD contains: Playable demos (1): - Super Tempo Non playable demos (9): - Sorvice - Shining Force III Scenario 2 ~Nerawareta Miko~ - Shoujo Kakumei Utena ~Itsuka Kakumei Sareru Monogatari~ - Wachenröder - MeltyLancer Re-inforce - Shadows of the Tusk - Princess Maker ~Yumemiru Yousei~ - Super Adventure Rockman - Elf wo Karu Mono-tachi II - TECHNICAL - CD ID: 610-6166-28 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59135&o=2 $end $saturn=flshss31, $bio Sega Saturn game published 22 years ago: Flash Sega Saturn Vol. 31 (c) 1998 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-31 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59136&o=2 $end $saturn=flshss4, $bio Sega Saturn game published 24 years ago: Flash Sega Saturn Vol. 4 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59137&o=2 $end $saturn=flshss7, $bio Sega Saturn game published 24 years ago: Flash Sega Saturn Vol. 7 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59138&o=2 $end $saturn=flshss8, $bio Sega Saturn game published 24 years ago: Flash Sega Saturn Vol. 8 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - CD ID: 610-6166-08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59139&o=2 $end $apple2_flop_clcracked=flshsphc, $bio Apple II disk. published 37 years ago: Flash Spell Helicopter (c) 1983 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240610&o=2 $end $pet_cass=eaflasn, $bio Commodore PET cass. published 40 years ago: Flash Spelling (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125815&o=2 $end $msx1_flop=fsplash, $bio Flash Splash Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134211&o=2 $end $msx1_cart=fsplash, $bio MSX cart. published 36 years ago: Flash Splash [Model PS-2004G] (c) 1984 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77075&o=2 $end $info=pr_flshc, $bio Flash the Cash (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42087&o=2 $end $info=sc5ftcas,sc5ftcasa, $bio Flash the Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR2418] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42605&o=2 $end $info=flash_l1,flash_t1,flash_l2, $bio Pinball published 41 years ago: Flash (c) 1979 Williams. - TECHNICAL - Williams System 4 Model Number : 486 Main CPU : M6800 (@ 895 KHz) Sound CPU : M6808 (@ 894.75 KHz) Sound Chip : DAC - TRIVIA - First game from any manufacturer to use 'Flash Lamps'. Flash was also the first machine to have a dynamic background sound during gameplay. 19,505 units were produced. A subsequent game called 'Super Flash' was contemplated in 1986 as a 'sequel' but never made it as far as the drawing board. - STAFF - Designer : Steve Ritchie Artwork : Constantino Mitchell Software: Randy Pfeiffer Mechanics : John Jung Sounds : Randy Pfeiffer, Steve Ritchie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5392&o=2 $end $info=sc1flash, $bio Fruit Machine published 24 years ago: Flash (c) 1996 ELAM. - TECHNICAL - Model 5956 - TRIVIA - Flash was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21282&o=2 $end $cpc_flop=flashfds,flash198,flashuk101,flashuk1,flashuk102,flashuk103, $bio Amstrad CPC 464 disk. published 33 years ago: Flash [Model LA 39 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120777&o=2 $end $amigaocs_flop=flashb,flashbf,flashbg, $bio Commodore Amiga 500 disk. published 27 years ago: Flashback (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74081&o=2 $end $ibm5150=flashb, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: Flashback (c) 1993 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260705&o=2 $end $pc98=flashb, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Flashback (c) 1994 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89491&o=2 $end $fmtowns_cd=flashb, $bio Fujitsu FM Towns CD published 26 years ago: Flashback (c) 1994 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110220&o=2 $end $archimedes=flashbk,flashbkc, $bio Acorn Archimedes disk. published 26 years ago: Flashback (c) 1994 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127125&o=2 $end $info=ep_flash,ep_flasha,ep_flashb,ep_flashc,ep_flashd,ep_flashe,ep_flashf, $bio Fruit Machine published 21 years ago: FlashBack (c) 1999 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40026&o=2 $end $dc=flashb, $bio Sega Dreamcast GD published 3 years ago: Flashback (c) 2017 JoshProd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138606&o=2 $end $jaguar=flashb, $bio Atari Jaguar cart. published 25 years ago: Flashback - The Quest for Identity (c) 1995 US Gold. You play the part of Conrad Hart, controlling his every move through 7 levels. During your quest, you will come across friends and foes who you wish to help or vanquish using your gun. You must complete many challenges in order to restore your lost memory. Each level features its own unique graphics and hazards, linked by cinematic animation sequences. - TIPS AND TRICKS - * How do I get to the second platform in the beginning of New Washington ? Get onto the first platform on the right and turn left once you hit the wall. Now hold down the Action button and tap left on the control pad once. Remember not to let go of the Action button. Conrad will automatically jump up to the second platform. * How do I get out of the room with all of the orbs in restricted area 2 ? The electronic orbs have a key you will need. Destroy them and open the doors for the VIP. In order to destroy the orbs, Conrad must shoot them while standing. * Where do I insert the Terminal Card in Mission 4 of New Washington ? Once inside the computer room, stand in front of the third computer terminal from the left, which is the center of the screen and just to the right of the computer tower. Make sure you have selected the computer card from your inventory and put it into the computer with the Use button. * How do I get into Club Paradise ? Save you game after getting dropped off by the taxi. Climb up to the top ledge, run right and jump across to the roof of Club Paradise. Jumping between platforms is tricky. For the first jump you'll have to make a leap of faith to the right. Just make a second jump to get to the roof of the club. Shoot out the glass door and enter the club. * Where is the key in Club Paradise ? After defeating the first replicant, climb onto the blue light fixture and shoot the glass wall to the left. The key is just behind the broken glass. * How do I defeat the Auxillary Brain ? Alternate between shooting at the right and left sides of the brain. Return to the bottom of the screen, shoot the morphs and repeat this procedure. The right door will open after the brain is beaten. * Where do I drop the Atomic Charge ? After defeating the brain, continue to the right as far as possible. Drop the atomic charge when you are told. Flick the switch to have the charge dropped to the main brain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76422&o=2 $end $segacd=flashb, $bio Sega CD published 26 years ago: Flashback - The Quest for Identity [Model 4448] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60736&o=2 $end $snes=flashbu, $bio Nintendo Super NES game published 26 years ago: Flashback - The Quest for Identity [Model SNS-5F-USA] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63019&o=2 $end $megadriv=flashbu,flashbu1, $bio Sega Genesis game published 27 years ago: Flashback - The Quest for Identity (c) 1993 US Gold. - TECHNICAL - Model T-79066-50 - TRIVIA - Released on November 07, 1993 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57225&o=2 $end $megacd=flashbd, $bio Sega Mega-CD published 26 years ago: Flashback - The Quest for Identity [Sega Pro CD - Issue 42] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60617&o=2 $end $archimedes=flashbd, $bio Acorn Archimedes disk. published 28 years ago: Flashback Demo (c) 1992 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127124&o=2 $end $gba=flashb, $bio Flashback Legends [Prototype] (c) 200? Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70690&o=2 $end $megadriv=flashb, $bio Sega Mega Drive game published 27 years ago: Flashback (c) 1993 US Gold - TECHNICAL - Model 79066 - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56520&o=2 $end $cdi=flashb, $bio Phillips CD-i published 25 years ago: Flashback (c) 1995 Philips Interactive Media, Incorporated. 2142 AD and Special Agent Conrad Hart is in trouble. Having discovered Earth is being invaded by Aliens, he is captured and his memory erased. Left for dead on a distant planet, as Conrad you must survive and make it back to Earth to stop the invading forces. - TECHNICAL - Model 810 0202 - TRIVIA - Originally released on the Amiga computers in 1992. - STAFF - Programmers: Dave Healey, Allan Findlay, Benoist Aron, Philippe Chastel, Paul Cuisset Graphic Artists: Patrick Daher, Thierry Levastre, Denis Mercier, Thierry Perreau, Christian Robert, Fabrice Visserot Hardware Engineer: Thierry Gaerthner Story: Paul Cuisset Level Design: Paul Cuisset, Patrick Daher, Denis Mercier, Frederic Savoir, Fabrice Visserot Music: Jean Baudlot, Fabrice Visserot Sound fx: Benoist Aron, Philippe Chastel, Paul Cuisset, Fabrice Visserot Actors: Benoist Aron, Patrick Daher, Thierry Levastre, Denis Mercier, Thierry Perreau, Christian Robert, Fabrice Visserot Video directors: Patrick Daher, Thierry Perreau, Fabrice Visserot Video Co-directors: Thierry Levastre, Denis Mercier, Christian Robert Video sfx: Paul Cuisset, Thierry Perreau, Fabrice Visserot Many thanks to: Lori Christensen, Patricia Cuisset, Anne-Marie Joassim, Jean-Pierre Luck, Marc Minier, Dympna Forkin Special Credits to: Tiertex Limited Directed by: Paul Cuisset Produced by: Delphine Software, US GOLD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52877&o=2 $end $snes=flashbj, $bio Nintendo Super Famicom cart. published 27 years ago: Flashback [Model SHVC-LQ] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61320&o=2 $end $snes=flashb1,flashb, $bio Nintendo Super NES game published 26 years ago: Flashback [Model SNSP-5F-NOE] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63018&o=2 $end $megadriv=flashbj, $bio Sega Mega Drive game published 27 years ago: Flashback (c) 1993 Sunsoft - TECHNICAL - Model T-15083 - TRIVIA - Released on December 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56521&o=2 $end $amigaocs_flop=flashb1, $bio Commodore Amiga 500 disk. published 25 years ago: Flashback [The Delphine Collection] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74080&o=2 $end $apple2_flop_clcracked=flshcrds, $bio Apple II disk. published 37 years ago: Flashcards (c) 1983 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240630&o=2 $end $info=m4flshlt,m4flshlta,m4flshltb,m4flshltc,m4flshltd,m4flshlte,m4flshltf,m4flshltg, $bio Flashlite (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41317&o=2 $end $info=flashman, $bio Pinball published 36 years ago: Flashman (c) 1984 Sport Matic, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240398&o=2 $end $cpc_flop=flashman, $bio Amstrad CPC type-in published 35 years ago: Flashman (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119029&o=2 $end $psion2=fpakdriv, $bio FlashPak Driver (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234090&o=2 $end $to_flop=flashpnt, $bio Thomson TO disk. published 32 years ago: Flashpoint (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107731&o=2 $end $msx1_cart=fpoint,fpointa, $bio MSX cart. published 29 years ago: Flashpoint (c) 1991 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77076&o=2 $end $sms=fpoint, $bio Flashpoint (c) 199? Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56026&o=2 $end $odyssey2=flashp, $g7400=flashp, $bio Phillips Videopac game published 16 years ago: Flashpoint (c) 2004 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95759&o=2 $end $z88_cart=flashstor, $bio Cambridge Z88 Cart. published 21 years ago: FlashStore Ver.1 (c) 1999 InterLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236198&o=2 $end $kc_cass=flatter, $bio Flatter (c) 198? EJ Soft [Eckehard Jagdmann] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133851&o=2 $end $cpc_flop=flecheuk, $bio Amstrad CPC type-in published 31 years ago: Fleche (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120075&o=2 $end $dragon_cass=flee, $bio Dragon cass. published 35 years ago: Flee! (c) 1985 Dragon User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116942&o=2 $end $nes=fleetcom, $bio Nintendo Famicom cart. published 32 years ago: Fleet Commander (c) 1988 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54096&o=2 $end $msx2_flop=fleetco2,fleetco2a,fleetco2b,fleetco2c, $bio Fleet Commander II (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122047&o=2 $end $msx2_cart=fleetco2,fleetco2a,fleetco2b,fleetco2c, $bio MSX 2 cart. published 30 years ago: Fleet Commander II - Tasogare no Kaiiki (c) 1990 ASCII. - TECHNICAL - BARCODE: 4988606207121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51296&o=2 $end $gameboy=fleetcom, $bio Nintendo Game Boy Cart. published 29 years ago: Fleet Commander VS. [Model DMG-FCJ] (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65992&o=2 $end $bbcb_flop=fse, $bio Acorn BBC Micro B disk. published 34 years ago: Fleet Street Editor (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125427&o=2 $end $cpc_flop=fleetstr, $bio Amstrad CPC 464 disk. published 32 years ago: Fleet Street Editor (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125080&o=2 $end $bbcb_flop=fseadminx, $bio Acorn BBC Micro B disk. published 34 years ago: Fleet Street Editor - Admin Xtra (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125428&o=2 $end $bbcb_flop=fsefonts, $bio Acorn BBC Micro B disk. published 34 years ago: Fleet Street Editor - Fonts 'n' Graphics (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125429&o=2 $end $bbcb_flop=fsedisney, $bio Acorn BBC Micro B disk. published 34 years ago: Fleet Street Editor - Walt Disney Graphics Library (c) 1986 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125430&o=2 $end $ibm5150=fleetswp, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Fleet Sweep (c) 1983 Mirror Image Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83617&o=2 $end $info=flicker, $bio Pinball published 45 years ago: Flicker (c) 1975 Bally. - TECHNICAL - Model Number : 1014 - TRIVIA - Released in January 1975. 1,585 units were produced. A 4-player version of this game is known as Bally's 1974 "Boomerang" but with different artwork. - STAFF - Design by : Jim Patla Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3781&o=2 $end $info=flicky,flickys2,flickyo,flickys1,flickya,flickyup, $bio Arcade Video game published 36 years ago: Flicky (c) 1984 Sega Enterprises, Limited. Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. The game consists of numerous rounds and the player must collect and guide all chirps to the exit to clear each round. The first two rounds have six Chirps with every round thereafter having eight. Bonuses are available for bringing multiple Chirps back at the same time. There are also bonus rounds in which Flicky will need to catch as many falling Chirps as possible in a net. Catching all the Chirps will result in a "Perfect" bonus score. There are two enemy types in the standard rounds; house cats called 'Tiger' and green iguanas called 'Iggy'. These enemies can be avoided by running and jumping away but can also be killed with throwable items (which are available only on certain levels). These include telephones, flower pots, cups, hammers and bottles. Flicky can pick up an item by walking into it and throws it by jumping. Occasionally diamonds may appear, these cannot be thrown but award bonus points. - TECHNICAL - Runs on the Sega "System 1" hardware. Players: 2 Control: 2-way joystick Buttons: 1 - TRIVIA - Flicky was released in September 1984. The game changed name two times during its development: it was originally called 'Busty', then 'Flipp' and finally 'Flicky'. The Flicky character also appears in the game, "Bloxeed". A Sega coin-op version of this game is also known to exist for the Sega System 16 hardware. The birds that are rescued by Sonic in his many Sega Magadrive platform outings are 'Flickies', and are identical in appearance to the original Flicky. Also, Flicky tags along with Sonic in the Sega Mega Drive/Saturn game, "Sonic 3D Flicky's Island"; more widely known as "Sonic 3D Blast". Flicky made cameo appearances in many Sega games in the late 80's, including "TeddyBoy Blues", "SDI", "Flash Point", and "Super Monaco GP". Jonathan Long holds the official record for this game with 4,548,540 points. - UPDATES - Newer sets: Build Date: November 26, 1984 Older sets: Build Date: May 24, 1984 - STAFF - Programmed by : Hideki Ishikawa (H.I), Shuichi Katagi (KTG) Designed by : Yoji Ishii (ICI) Character Design : Yoshiki Kawasaki (Y.K) Security by : Shuichi Katagi (KTG) (M.T) ? - PORTS - * CONSOLES: Sega SG-1000 [EU] (1984) [JP] Sega SG-1000 (1984) "Flicky [Model G-1036]" [US] Sega Genesis (1991) [JP] Sega Mega Drive (1991) [EU] Sega Mega Drive (1991) Sega Mega Drive [BR] (1991) by Tec Toy [JP] Sega Saturn (feb.28, 1997) "Sega Memorial Selection Vol. 1 [Model GS-9135]" Nintendo GameCube [US] (nov.10, 2002) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOE-USA]" Nintendo GameCube [JP] (dec.19, 2002) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [EU] Nintendo GameCube (mar.7, 2003) as an unlockable extra in "Sonic Mega Collection [Model DOL-GSOP-EUR]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" * COMPUTERS: [JP] Sharp X1 FM7 [JP] PC88 [JP] [JP] MSX (1986) PC [MS Windows 98, CD-ROM] [US] (1998) "Memorial Selection [Model HCJ-0147]" * OTHERS: Mobiles phones [US] (aug.21, 2003) Apple iPhone/iPod [US] (aug.25, 2011) [Model 445597555] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=862&o=2 $end $pc8801_flop=flicky,flickya, $bio NEC PC-8801 Series disk. published 35 years ago: Flicky (c) 1985 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91819&o=2 $end $fm7_disk=flicky, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Flicky (c) 1986 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93619&o=2 $end $megadriv=flickyj, $bio Sega Meganet game published 29 years ago: Flicky (c) 1991 Sega Enterprises Limited. Sega Mega Drive's port of the Sega arcade title. - TRIVIA - Flicky for Mega Drive was released in 1991 in Japan for the Sega Meganet online service. There was no stand-alone cartridge release of this game in Japan. - PORTS - * CONSOLES: [JP] Sega Mega-CD (Mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" [KO] Sony PlayStation 3 (Feb.10, 2009) "Sonic's Ultimate Genesis Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91821&o=2 $end $megadriv=flickyu, $bio Sega Genesis game published 29 years ago: Flicky (c) 1991 Sega of America, Incorporated. North American release. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" [US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (oct.26, 2010) "Flicky [Model 71111]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91822&o=2 $end $msx1_flop=flicky, $bio Flicky Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134205&o=2 $end $megadriv=flicky, $bio Sega Mega Drive game published 29 years ago: Flicky (c) 1991 Sega Enterprises, Limited. European/Australian release. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91823&o=2 $end $sg1000=flickyt, $bio Sega SG-1000 game published 36 years ago: Flicky [Model B-036] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65052&o=2 $end $sg1000=flickya,flicky, $bio Sega SG-1000 game published 36 years ago: Flicky (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1036] - STAFF - Designer : Yoji Ishii - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49027&o=2 $end $msx1_cart=flicky, $bio MSX cart. published 34 years ago: Flicky [Model MR-400005] (c) 1986 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77077&o=2 $end $bk0010=flier, $bio Flier (c) 19?? SW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144278&o=2 $end $dragon_cass=flight, $bio Dragon cass. published 37 years ago: Flight (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116452&o=2 $end $tvc_flop=flight, $bio Videoton TVC disk. published 33 years ago: Flight (c) 1987 BirdSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112295&o=2 $end $to7_cass=flight, $bio Flight (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108256&o=2 $end $dragon_cass=flights, $bio Flight (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116672&o=2 $end $info=flight2k, $bio Pinball published 40 years ago: Flight 2000 (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 128 - TRIVIA - Stern's first talking pinball game, using the VS-100 speech board. 6,301 units were produced. - STAFF - Design by : Harry Williams Art by : Gerry Simkus, Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3803&o=2 $end $cpc_cass=flightac, $bio Amstrad CPC cass. published 32 years ago: Flight Ace (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96271&o=2 $end $msx1_flop=flightdk, $bio MSX disk. published 36 years ago: Flight Deck (c) 1984 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109044&o=2 $end $msx1_cart=flideck,flidecka, $bio MSX cart. published 34 years ago: Flight Deck (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77078&o=2 $end $msx1_cass=fdeck2, $bio MSX cass. published 34 years ago: Flight Deck II (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94648&o=2 $end $msx1_flop=fdeck2, $bio Flight Deck II cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229967&o=2 $end $pc98=flhawaii, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Flight in Hawaii (c) 1986 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89492&o=2 $end $uzebox=foad,foaddemo, $bio Belogic Uzebox ROM published 3 years ago: Flight of a Dragon (c) 2017 Belogic Flight of a Dragon is a runner-platformer game featuring a flightless dragon as protagonist who must escape from his prison in an empire which wanted to break and train him to use him as a war machine in their conquests. As such he is a powerful fire-breather who can easily storm through opposition, however the empire has a large and well equipped military all around who can grind him down if he wasn't careful. It is also important to be fast, to flee before forces could be mustered to thwart his attempt. He doesn't want bloodshed, to be remembered as a monster, so he should be cautious to not cause more losses than necessary, and he may also help people (prisoners) on his way, supporting a probable uprising against the power. - TRIVIA - Released on November 25, 2017. The demo version was released for UCC2016 and won the 1st place. - TIPS AND TRICKS - Pay attention to your energy bar (third bar on the upper left). If it is depleted, you run slower and can't jump high. You can't catch some ledges without sufficient energy. Initially the dragon doesn't have his full potential. Collect power-ups, without those it might be impossible to finish the game. Always keep moving. Usually enemies are the least effective when you are running, but be vary of pikemen who charge at you. - STAFF - By: Sandor Zsuga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233060&o=2 $end $amigaocs_flop=flamazon, $bio Commodore Amiga 500 disk. published 25 years ago: Flight of the Amazon Queen (c) 1995 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74086&o=2 $end $amigaocs_flop=flintrdr, $bio Commodore Amiga 500 disk. published 29 years ago: Flight of the Intruder (c) 1991 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74087&o=2 $end $nes=flintrdr, $bio Nintendo NES cart. published 29 years ago: Flight of the Intruder (c) 1991 Mindscape, Incorporated. It's 1972. The Gulf of Tonkin, Vietnam. You're Navy airman Jake 'Cool Hand' Cribbon - ready to take on the best the Hanoi war machine has to offer. And this time, it looks like you're in for it! Experience top-flight realism with Flight of the Intruder! In this incredible air combat simulator, you'll fight for your life, flying either an A-6 Intruder bomber or an F-4 Phantom fighter in 12 different missions and over 50 combat rounds. Select from an arsenal of high-tech weaponry, including machine guns and heat-seeking missiles, and send them screaming toward your enemy with the help of a Heads-Up display and full cockpit instrumentation. Feel the heat as your weapons detonate in brilliant explosions! Then return to your carrier for some well-deserved R&R! - TECHNICAL - GAME ID: NES-4F-USA - TRIVIA - Released in May 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55147&o=2 $end $cpc_cass=fp737, $bio Amstrad CPC cass. published 36 years ago: Flight Path 737 (c) 1984 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96272&o=2 $end $electron_cass=fpath737, $bio Acorn Electron cass. published 36 years ago: Flight Path 737 (c) 1984 Midas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129608&o=2 $end $msx1_cass=fpath737, $bio MSX cass. published 35 years ago: Flight Path 737 (c) 1985 Anirog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94649&o=2 $end $amigaocs_flop=fp737, $bio Commodore Amiga 500 disk. published 33 years ago: Flight Path 737 (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74082&o=2 $end $spectrum_cass=flightpa, $bio Flight Path 737 (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226004&o=2 $end $cpc_flop=flightpa01,flightpa02,flightpa, $bio Amstrad CPC 464 disk. published 36 years ago: Flight Path 737 Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126420&o=2 $end $msx1_flop=fpath737, $bio Flight Path 737 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229968&o=2 $end $amigaocs_flop=fp737a, $bio Commodore Amiga 500 disk. published 33 years ago: Flight Path 737 [Budget] (c) 1987 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74083&o=2 $end $archimedes=flsimtkit, $bio Acorn Archimedes disk. published 29 years ago: Flight Sim Toolkit (c) 1991 Simis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127126&o=2 $end $zx81_cass=flsimul, $bio Sinclair ZX-81 cass. published 38 years ago: Flight Simulation (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114581&o=2 $end $cpc_cass=flghtsim,flghtsimsl, $bio Amstrad CPC cass. published 36 years ago: Flight Simulation (c) 1984 Myrddin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121946&o=2 $end $einstein=fsim, $bio Tatung Einstein disk. published 35 years ago: Flight Simulation (c) 1985 ScreenSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136094&o=2 $end $spectrum_cass=fltsimulb, $bio Flight Simulation (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225520&o=2 $end $cpc_flop=flightsi02,flightsi,myradinf,myrddinf, $bio Amstrad CPC 464 disk. published 36 years ago: Flight Simulation Cracked (c) 1984 Unknown Tape-to-disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126421&o=2 $end $cpc_cass=flghtsimas, $bio Amstrad CPC cass. published 36 years ago: Flight Simulation (c) 1984 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96276&o=2 $end $spectrum_cass=fltsimul,fltsimula, $bio Sinclair ZX Spectrum cass. published 37 years ago: Flight Simulation [Model G11/S] (c) 1983 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78921&o=2 $end $spectrum_cass=fsimulatr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Flight Simulator (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78922&o=2 $end $fm7_cass=fsim, $bio Fujitsu FM-7 cass. published 37 years ago: Flight Simulator (c) 1983 Carry Lab. - TECHNICAL - for start program need use commands loadm"",r + exec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93723&o=2 $end $dragon_cass=flightsimp, $bio Dragon cass. published 37 years ago: Flight Simulator (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116522&o=2 $end $timex_dock=fsim, $bio Timex Sinclair 2068 cart. published 37 years ago: Flight Simulator (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237037&o=2 $end $cpc_flop=flightsi01, $bio Amstrad CPC type-in published 33 years ago: Flight Simulator (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119154&o=2 $end $dragon_cass=flightsim, $bio Flight Simulator (c) 198? Quark Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116786&o=2 $end $sorcerer_cass=flite, $bio Flight Simulator (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232387&o=2 $end $xegs=fsim2,fsim2d, $bio Atari XE game published 33 years ago: Flight Simulator 2 (c) 1987 Atari Corp. - TECHNICAL - [Model RX8091] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51238&o=2 $end $msx1_flop=fsim, $bio Flight Simulator Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134210&o=2 $end $apple2_flop_orig=fs2v20, $bio Apple II disk. published 35 years ago: Flight Simulator II (c) 1985 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229223&o=2 $end $amigaocs_flop=fsim2a,fsim2,fsim2u,fsim2sc11,fsim2sc07, $bio Commodore Amiga 500 disk. published 33 years ago: Flight Simulator II (c) 1987 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74084&o=2 $end $amigaocs_flop=fsim2wet, $bio Commodore Amiga 500 disk. published 32 years ago: Flight Simulator II - Western European Tour (c) 1988 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74085&o=2 $end $msx1_cart=fsim, $bio MSX cart. published 32 years ago: Flight Simulator with Gyorai Kougeki (c) 1988 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52705&o=2 $end $pc8801_flop=fsim, $bio NEC PC-8801 Series disk. published 32 years ago: フライトシミュレータ with 魚雷攻撃 (c) 1988 subLOGIC (Flight Simulator with Gyorai Kougeki) - TECHNICAL - BARCODE: 4957727000096 GAME ID: N88-FS - TRIVIA - The title translates from Japanese as Flight Simulator with Torpedo Attack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91827&o=2 $end $psion2=flightma,flightmb, $bio Psion Organiser II pack. published 27 years ago: Flightmaster Ver.2 (c) 1993 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234139&o=2 $end $apple2_flop_clcracked=fltficcs, $bio Apple II disk. published 34 years ago: Flights Into Fiction - Classic Stories (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231297&o=2 $end $apple2_flop_clcracked=flficftl, $bio Apple II disk. published 34 years ago: Flights Into Fiction - Fairy Tales (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231298&o=2 $end $apple2_flop_clcracked=fifmodst, $bio Apple II disk. published 34 years ago: Flights Into Fiction - Modern Stories (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231299&o=2 $end $amigaocs_flop=flimboqs, $bio Commodore Amiga 500 disk. published 30 years ago: Flimbo's Quest (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74088&o=2 $end $cpc_cass=flimbosq, $bio Amstrad CPC cass. published 30 years ago: Flimbo's Quest (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96277&o=2 $end $cpc_cass=flimbo, $bio Amstrad CPC cass. published 30 years ago: Flimbo's Quest (c) 1990 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96278&o=2 $end $cpc_flop=flimbosq03,flimbosq,flimbosq01,flimbosq02,flimbosq04, $bio Amstrad CPC 464 disk. published 30 years ago: Flimbo's Quest (c) 1990 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120730&o=2 $end $st_flop=flimboqs, $bio Atari ST disk. published 30 years ago: Flimbo's Quest (c) 1990 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148899&o=2 $end $megadriv=flink, $bio Sega Mega Drive game published 26 years ago: Flink (c) 1994 Sony Imagesoft - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56522&o=2 $end $cd32=flink, $bio Commodore Amiga CD32 published 25 years ago: Flink (c) 1995 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106993&o=2 $end $megacd=flink, $bio Sega Mega-CD published 26 years ago: Flink [Model T-113055-50] (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60618&o=2 $end $segacd=flink, $bio Sega CD published 26 years ago: Flink [Model T-23055] (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60737&o=2 $end $bbcb_cass=flintsgo, $bio Flints Gold (c) 19?? Micrograf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51840&o=2 $end $cdi=flintjet,flintjetu, $bio Phillips CD-i published 26 years ago: Flintstones & Jetsons - Timewarp (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52878&o=2 $end $info=mf_flip, $bio Arcade Video game published 37 years ago: Flip and Flop (c) 1983 Exidy / First Star Software. Flip & Flop is a kind of Pac-Man in isometric graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who hangs along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life. The goal is to pass all marked fields. Every five levels there is a short sequence with a small circus presentation. In Level 13, the maximum playing field size is reached, later fields must be uncovered twice, and even later there aren't any more sticky fields in the level. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.78979 Mhz), Motorola M68705 (@ 3.579545 Mhz) Sound Chips : POKEY (@ 1.78979 Mhz), Speaker Screen orientation : Horizontal Video resolution : 336 x 225 pixels Screen refresh : 59.92 Hz Palette colors : 256 Players : 4 Control : 8-way joystick Buttons : 2 - STAFF - Designed by: Jim Nangano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3747&o=2 $end $a800=flipflop, $bio Atari 800 cart. published 37 years ago: Flip and Flop (c) 1983 First Star Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86549&o=2 $end $x68k_flop=flipflop, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Flip Flop (c) 1990 Maitake - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87534&o=2 $end $cpc_flop=flipiif1, $bio Amstrad CPC type-in published 34 years ago: Flip II (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120574&o=2 $end $info=flipmaze, $bio Taito G-Net card. published 21 years ago: Flip Maze (c) 1999 Taito Corp. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in September 1999. Developed by Moss, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3798&o=2 $end $apple2_flop_orig=flipout, $apple2_flop_clcracked=flipout, $bio Apple II disk. published 38 years ago: Flip Out (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229189&o=2 $end $jaguar=flipout, $bio Atari Jaguar cart. published 25 years ago: Flip Out! (c) 1995 Atari Corp. I, Feneshal XVII, First Scribe to King Fluffy of the Cheese Planet (the Planet Phrohmaj in out native language), have been allowed to write this book for you. In this book I describe our planet, our customs, our vacations, and our eating habits. I do this for you because you have been invited to join the Great Tile Flipping Festival. This is the greatest of our contest, and it influences the lives of everyone on Phrohmaj. - TECHNICAL - Model J9040E - TIPS AND TRICKS - * Cheats: - Win Current Match (enter before play starts): 779889# - All Levels Activated (enter at Map screen): 7798899 * Easter Eggs: - Programmers' Heads (enter before play starts): 14283722 (at any level with the three 'cheerleader' aliens) Note: these may take several attempts till you get a confirmation. - STAFF - Executive Producers: Andy Rifkin, Jonathan Browne Producer: John Skruch Original Concept By: Conrad Barski Art Director: Mike Taylor Programmers: Conrad Barski, Shawn Potts, Brian J. Geiger, Jeffrey Fullerton, Warren Browne Artists and Animators: James Ford, Daniel Ritchie, Mike Taylor, Nick Ingeneri, Conrad Barski Music: Mike Beaumont, Mike Taylor, J.S. Bach, Wolfgang Amadeus Mozart Individual Alien Voices: Shawn Potts, Brian J. Geiger Special Thanks To: Johnny Hopkins Play Testers: Lance J. Lewis, Tal Funke-Bilu, Dan McNamee, Hank Cappa, Chris Charles, Phil B.Gelber, Eric Riley Package and Manual Design by Beeline Group Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76423&o=2 $end $bbcb_cass=flip, $bio Acorn BBC/Electron cass. published 35 years ago: Flip! (c) 1985 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51841&o=2 $end $amigaocs_flop=flipmag, $bio Commodore Amiga 500 disk. published 30 years ago: Flip-it & Magnose - Water Carriers from Mars (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74089&o=2 $end $pc8801_flop=flippal, $bio Flippal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91828&o=2 $end $dragon_cass=flipper, $bio Dragon cass. published 37 years ago: Flipper (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116358&o=2 $end $mo5_cass=flipper,flipperb,flipperc,flippera,flipperd, $bio Thomson MO5 cass. published 36 years ago: Flipper (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108771&o=2 $end $tvc_flop=flipper,flipperb,flippera, $bio Videoton TVC disk. published 33 years ago: Flipper (c) 1987 Andromeda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112297&o=2 $end $cpc_flop=flipperf, $bio Amstrad CPC type-in published 33 years ago: Flipper (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119155&o=2 $end $cpc_flop=flipperf01, $bio Amstrad CPC type-in published 33 years ago: Flipper (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119902&o=2 $end $bbcb_cass=flipper, $bio Flipper (c) 19?? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51842&o=2 $end $vic1001_cart=flipper, $bio Flipper (c) 198? Micro Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84422&o=2 $end $gbcolor=flipperl, $bio Nintendo Game Boy Color game published 19 years ago: Flipper & Lopaka [Model CGB-BFLP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67898&o=2 $end $database=pinball, $bio Flipper + Pinball [No. 20] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129550&o=2 $end $odyssey2=flipper,flippera, $bio Brandt Jopac game published 37 years ago: Flipper + (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: JFA D01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95722&o=2 $end $mo5_flop=flipper, $bio Thomson MO5 disk. published 5 years ago: Flipper cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235289&o=2 $end $info=ffv104,ffv101, $bio Pinball published 24 years ago: Flipper Football (c) 1996 Capcom Coin-Op, Incorporated. - TECHNICAL - Capcom A0015405 Main CPU : 68306 (@ 24 MHz) Sound CPU : I8752 (@ 12 MHz) Sound Chip : (2x) TMS320AV120 - TRIVIA - 750 units were produced. Speech includes an 'adult' mode containing profanity and bodily noises. - STAFF - Design by : Python Anghelo, Bryan Hansen Art by : Hugh Van Zanten, Paul Mazur Software : Manny De La Torriente Dots/Animation : Denise Wallner (Always Right) (DMW), Jim Karm (JIM) Mechanics : Dan Molter, Mike Zhang, Rick Morgan, Horace Rodriguez, Chuck Johnson, Mike Wheeler, Joe Cherne, Jim Kleinschmidt, Steve Coldebella Music and Sounds : Jeff Powell (JRP) Special Thanks : Bill Pfutzenreuter (Pfutz) (PFZ), Steve Blattspeiler, Sheryl Witt, Mark Coldebella, Takashi Kubozono, Kazushi Hirao, Peggy Zunwalt, Chris Granner (The Great Granzo), Laree, John Boydston, Keith Janus, Karen Dalley, Mitch Heldt, Sharon Doyle, Roy Russell, Frank Lowney Best Boys : Ed Schmidt, Dave Rose Key Grips : Bill Ziegler, Wally Welch, Wally Pilat Best Girls : Allison Stroll, Elizabeth Stroll Thanks Also to : Steve Wysocki, Rita Rokos, Matt Willenbrink, Fabulous Geoff, Tim Mickow, Tony Calabrese, Steve Ritschdorf, Ron, Maya, Cindy, Jenifer, The Capcom Parking Lot Chorus Spell checker : Greg Kmiec The Ref : Jerry Brennan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3807&o=2 $end $g7400=flipper, $bio Phillips Videopac game published 41 years ago: Flipper Game (c) 1979 Philips Corp. - TECHNICAL - Game ID: 24 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95606&o=2 $end $info=flipjack, $bio Arcade Video game published 37 years ago: Flipper Jack (c) 1983 Jackson Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47937&o=2 $end $coleco=flipslip,flipslipa,flipslipb, $bio Colecovision game published 37 years ago: Flipper Slipper (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53279&o=2 $end $msx1_flop=flipper, $bio Flipper Slipper Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134206&o=2 $end $msx1_cart=flipper,flippera, $bio MSX cart. published 37 years ago: Flipper Slipper (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 20096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77079&o=2 $end $vc4000=pinball, $bio VC 4000 cart. published 42 years ago: Flipper (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 23] - TRIVIA - Also called Pinball outside Germany and France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49200&o=2 $end $sg1000=segaflipt, $bio Flipper (c) 198? Aaronix. Taiwanese version of Sega Flipper. - TECHNICAL - [Model W-018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49028&o=2 $end $g7400=flippera, $bio Phillips Videopac game published 40 years ago: Flipper+ (c) 1980 TO TEK Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95604&o=2 $end $a2600=flippern, $bio Atari 2600 cart. published 37 years ago: Flippern (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50490&o=2 $end $info=m5flipcr, $bio Flippin Crazy (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41572&o=2 $end $cpc_flop=flippyuk, $bio Amstrad CPC type-in published 28 years ago: Flippy (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120055&o=2 $end $uzebox=fliptris, $bio Belogic Uzebox ROM published 11 years ago: Fliptris (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233061&o=2 $end $info=flipull, $bio Arcade Video game published 31 years ago: Flipull (c) 1989 Taito. Flipull is an action-based puzzle game for one or two players where the aim is to remove a formation of symbol-bearing blocks from the play area. Players fire one block at a time at matching-symboled blocks in the formation to remove them. The fired block will remove all blocks with the same symbol it hits until it meets an unmatched block. The unmatched block then bounces back into the player's control and replaces it in the formation. Players must then find a matching target for the new block and repeat the process. As well as firing blocks directly at the formation, blocks can also be bounced off angled walls at the top of the play area, allowing players to target previously inaccessible blocks from above. Levels must be completed within a set time limit and if the player drops the throwing block or targets a block with a different symbol, the throwing block bounces back to the player and valuable seconds are lost. There are four different standard blocks to remove. The game also features special blocks (bearing a lightning symbol) which will destroy any target blocks that they hit. The game is over if either the time limit expires before the minimum number of blocks is removed, or if players find themselves in a position in which no matching formation blocks can be targeted. - TECHNICAL - Taito L System hardware - TRIVIA - Flipull was released in July 1989 in Japan. This game is known outside Japan as "Plotting". - TIPS AND TRICKS - * The longer the remaining time when a level is cleared the more points you get. * The fewer the remaining blocks when a level is cleared the more points you get. * You can destroy more than one block at a time if they are positioned next to each other. You score more points for this. - PORTS - NOTE: These are Japanese ports. For ports released outside Japan, please see the non-Japanese version entry, "Plotting". * CONSOLES: [JP] Nintendo Famicom (mar.16, 1990) "Flipull - An Exciting Cube Game [Model DMG-FPA]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" * HANDHELDS: [JP] Nintendo Game Boy (dec.15, 1989) "Flipull - An Exciting Cube Game [Model TFC-FP]" * COMPUTERS: [JP] Sharp X68000 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11623&o=2 $end $x68k_flop=flipull, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Flipull (c) 1993 MRO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87535&o=2 $end $dragon_cass=flipull, $bio Dragon cass. published 6 years ago: Flipull (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116703&o=2 $end $gameboy=flipullj, $bio Nintendo Game Boy Cart. published 30 years ago: Flipull - An Exciting Cube Game (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: DMG-FPA - TRIVIA - Flipull - An Exciting Cube Game for Game Boy was released on March 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65993&o=2 $end $nes=flipull,flipull1, $bio Nintendo Famicom cart. published 31 years ago: Flipull - An Exciting Cube Game (c) 1989 Taito Corp. - TECHNICAL - Cartridge ID: TFC-FP-3900 - TRIVIA - Flipull - An Exciting Cube Game for Famicom was released on December 15, 1989 in Japan. It was the 29th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54097&o=2 $end $gameboy=flipull, $bio Nintendo Game Boy Cart. published 30 years ago: Flipull (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: DMG-FP-USA - TRIVIA - Flipull for Game Boy was released in April 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65994&o=2 $end $gamate=flipuzle, $bio Gamate cart. published 29 years ago: Flipuzzle [Model C1026] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105876&o=2 $end $vsmile_cart=wkwheelg, $bio Flitzers Schlaue Städtetour (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234051&o=2 $end $pc98=flixx, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Flixx - Mogler 2 (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89493&o=2 $end $psx=floatrun, $bio Sony PlayStation disc published 24 years ago: Floating Runner - Quest for the 7 Crystals (c) 1996 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111410&o=2 $end $dc=floigan1, $bio Sega Dreamcast GD published 19 years ago: Floigan Bros. - Episode 1 [Model 51114] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135471&o=2 $end $dc=floigan1e, $bio Sega Dreamcast GD published 19 years ago: Floigan Bros. - Episode 1 [Model MK-51114-50] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135472&o=2 $end $amigaocs_flop=flood, $bio Commodore Amiga 500 disk. published 30 years ago: Flood (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74090&o=2 $end $cpc_flop=spectref,captaina, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 01 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136174&o=2 $end $cpc_flop=midnight, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 02 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136175&o=2 $end $cpc_flop=solitair03, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 03 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136176&o=2 $end $cpc_flop=devilhig,cubemele02, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 04 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136177&o=2 $end $cpc_flop=chal2014, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 05 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136178&o=2 $end $cpc_flop=barmelo3,barmelo301, $bio Amstrad CPC 464 disk. published 33 years ago: Floopy 08 (c) 1987 Infomedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136181&o=2 $end $msx1_flop=flopchop, $bio Flop Chop Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133135&o=2 $end $tvc_flop=flopp, $bio Flopp (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112166&o=2 $end $x68k_flop=abart1, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 10: All Bishoujo Art Graphics Vol. 1 (c) 1992 Arkham Products - TECHNICAL - Compatible: PC9801 / X68000 / FM-Towns - TRIVIA - Released on October 26, 1992 in Japan. Retail price: 2400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87044&o=2 $end $pc98=flopbn11, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 11 - Listeners Club 0990 Vol. 2 (c) 1992 Arkham Products - TRIVIA - Released on October 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89498&o=2 $end $x68k_flop=bgfxd5, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 13: Bishoujo Graphic Data Shuu Vol. 5 (c) 1992 Effat - TRIVIA - Released on October 26, 1992 in Japan. Retail price: 2200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87120&o=2 $end $x68k_flop=bgfxd6, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 15: Bishoujo Graphic Data Shuu Vol. 6 (c) 1992 Effat - TRIVIA - Released in November 26, 1992 in Japan. Retail price: 2200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87121&o=2 $end $x68k_flop=abart2, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: Floppy Bunko 17: All Bishoujo Art Graphics Vol. 2 (c) 1993 Arkham Products - TRIVIA - Released on March 26, 1993 in Japan. Retail price: 2400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87045&o=2 $end $x68k_flop=abart3, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: Floppy Bunko 20: All Bishoujo Art Graphics Vol. 3 (c) 1993 Arkham Products - TECHNICAL - FD x1 - TRIVIA - Released on June 26, 1993 in Japan. Retail price: 2400 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87046&o=2 $end $x68k_flop=abart4, $bio NEC PC-9801/Sharp X68000 disk. published 27 years ago: Floppy Bunko 21: All Bishoujo Art Graphics Vol. 4 (c) 1993 Arkham Products - TECHNICAL - FD x1 - TRIVIA - Released on August 26, 1993 in Japan. Retail price: 2400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87047&o=2 $end $pc98=flopbnk3, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 3: Bishoujo Graphic Data Shuu Vol. 1 (c) 1992 EFAT. - TRIVIA - Released on July 26, 1992 in Japan. Retail price: 2200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89494&o=2 $end $pc98=flopbnk4, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 4: Bishoujo Graphic Data Shuu Vol. 2 (c) 1992 EFAT. - TRIVIA - Released on July 26, 1992 in Japan. Retail price: 2200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89495&o=2 $end $pc98=flopbnk5, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Floppy Bunko 5 - Manga-ka SLG (c) 1992 Arkham Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89496&o=2 $end $pc98=flopbnk6, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 6: Bishoujo Graphic Data Shuu Vol. 3 (c) 1992 EFAT. - TRIVIA - Released on August 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89497&o=2 $end $x68k_flop=bgfxd4, $bio NEC PC-9801/Sharp X68000 disk. published 28 years ago: Floppy Bunko 9: Bishoujo Graphic Data Shuu Vol. 4 (c) 1992 Effat CG Collection - TRIVIA - Released on October 26, 1992 in Japan. Retail price: 2200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87119&o=2 $end $bbc_rom=flopcopy, $bio Floppy Copy Ver. 1 (c) 198? Magnum Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145328&o=2 $end $bbc_rom=flopwisem, $bio Acorn BBC ROM published 34 years ago: Floppy-Wise MASTER (c) 1986 Software Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145256&o=2 $end $bbc_rom=flopwisep17,flopwisep18,flopwisep19,flopwisep1c,flopwisep, $bio Acorn BBC ROM published 35 years ago: Floppy-Wise PLUS Ver. 1 (c) 1985 Software Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145257&o=2 $end $bbc_rom=flopwise21,flopwise, $bio Acorn BBC ROM published 35 years ago: Floppy-Wise Ver. 2 (c) 1985 Software Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145255&o=2 $end $info=spcdraga, $bio Floritas (c) 198? Unknown. "Moon Cresta"'s hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32462&o=2 $end $info=flower,flowerj, $bio Arcade Video game published 34 years ago: Flower (c) 1986 Komax, Incorporated. A vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items. - TECHNICAL - Main CPU : (3x) Z80 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 272 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Missile, [C] Cutter - TRIVIA - Released in May 1986 in Japan. - TIPS AND TRICKS - * The power up item appears if you destroy one of daisies or shoot at the comet. * Flower power up items : 1. Orange : speed-up. 30 seconds. 2. Purple : missile. 15 shots. 3. Green : laser. 30 shots. 4. Red : cutter. It must be caught after launching. 5. Blue : support. Maximum 3 supports. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=863&o=2 $end $cpc_flop=flowersu, $bio Amstrad CPC type-in published 34 years ago: Flowers (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124735&o=2 $end $bbcb_flop_orig=flowercr, $bio Flowers of Crystal (c) 198? 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125627&o=2 $end $camplynx_cass=floydbank, $bio Camputers Lynx cass. published 37 years ago: Floyds Bank (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134072&o=2 $end $tvc_flop=flsgraph, $bio Videoton TVC disk. published 33 years ago: FLS Graphics Editor (c) 1987 Flighter Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112266&o=2 $end $cpc_flop=fluchtvo,fluchtvo01, $bio Amstrad CPC 464 disk. published 29 years ago: Flucht vor dem Imperium (c) 1991 Bantha Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126978&o=2 $end $cpc_flop=fluff199,fluffuk101,fluffuk102,fluffuk1, $bio Amstrad CPC 464 disk. published 26 years ago: Fluff (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126559&o=2 $end $zx81_cass=flugsim, $bio Sinclair ZX-81 cass. published 38 years ago: Flug-Simulation (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114582&o=2 $end $cpc_cass=fluglehr, $bio Amstrad CPC cass. published 36 years ago: Fluglehrer (c) 1984 microLAND - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96281&o=2 $end $mz700_cass=flugsim, $bio Sharp MZ-700 cass. published 36 years ago: Flugsimulator (c) 1984 Hobra Soft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131799&o=2 $end $cpc_cass=flunky, $bio Amstrad CPC cass. published 33 years ago: Flunky (c) 1987 Piranha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96282&o=2 $end $cpc_flop=flunky19, $bio Amstrad CPC 464 disk. published 33 years ago: Flunky (c) 1987 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121772&o=2 $end $cpc_flop=flunkyuk01,flunkyuk, $bio Amstrad CPC 464 disk. published 33 years ago: Flunky (c) 1987 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126979&o=2 $end $gba=flushedu, $bio Nintendo GBA cart. published 14 years ago: Flushed Away [Model AGB-BLHE-USA] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70692&o=2 $end $gba=flushed, $bio Nintendo GBA cart. published 14 years ago: Flushed Away [Model AGB-BLHP] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70691&o=2 $end $info=sc2flutr, $bio Flutter (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42981&o=2 $end $info=ec_fltr, $bio Flutter (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42940&o=2 $end $megadriv=flux, $bio Flux (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56523&o=2 $end $x68k_flop=fly, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Fly (c) 1990 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87536&o=2 $end $amigaocs_flop=flyfight, $bio Commodore Amiga 500 disk. published 31 years ago: Fly Fighter (c) 1989 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74091&o=2 $end $cd32=flyhard, $bio Commodore Amiga CD32 published 26 years ago: Fly Harder (c) 1994 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106927&o=2 $end $x68k_flop=flyshoot, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Fly Shooters (c) 1991 Pineapple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87537&o=2 $end $cpc_flop=flyspy19,flyspyuk,flyspyuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Fly Spy Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126980&o=2 $end $cpc_cass=flyspy, $bio Amstrad CPC cass. published 34 years ago: Fly Spy (c) 1986 Mastertronic, Ltd. - TECHNICAL - [Model IA0154] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96284&o=2 $end $msx1_flop=flyboat, $bio Fly-Boat Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133136&o=2 $end $info=flyboy,flyboyb, $bio Arcade Video game published 38 years ago: Fly-Boy (c) 1982 Kaneko Company, Limited. Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Fly-Boy was released in October 1982. Licensed to Atari under the name of "Fast Freddie". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=864&o=2 $end $info=flyball,flyball1, $bio Arcade Video game published 44 years ago: Flyball (c) 1976 Atari. This game is a very basic implementation of the game of baseball. The graphics are in black and white monochrome, and each side only has a single player (well the pitching team only has the pitcher, but several men can get on base at once). The game uses analog controls to simulate both pitching and hitting, so a smooth motion of the joystick will produce the best results. The pitcher is the only person on the field besides the base runners, so it is often best to make for one base further than the one you would have thrown the ball to (the pitcher has to run after the batter). The game only lasts for 1 or 2 innings (depending on how it is set), so each at bat really counts. - TECHNICAL - Fly Ball came in an upright cabinet that was neon green and white, with sideart of baseball players in action. The marquee matched the cabinets sideart almost exactly, and used the same color scheme. The game used an unadorned white monitor bezel, which was rather unusual as most games either have black ones, or decorated ones. The control panel featured two smallish analog joysticks, and a single action button for each player. This game uses a 23'' black and white television as a monitor. Game ID : 005629 Main CPU : MOS Technology M6502 (@ 756 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 2 Control : stick Buttons : 1 - TRIVIA - Released in July 1976. From Dave Shepperd : Neither Rich nor I knew anything about baseball when we were assigned to do this game. I remember Rich and I looking at each other quizzically each wondering if what was going on on the screen was right and hoping the other would speak up if not. Ahhh.. the old days. The blind leading the blind.. There is a serious bug in this game. I didn't realize this was not the rule in baseball at the time, but in this game all base runners will advance on a walk even if there are empty bases between them. I heard second hand from marketing a number of years after production of this game ended that some location (most likely a bar) was extensively damaged as a result of a fight breaking out over this game. I never got additional details, but it's fun to speculate that there was some wagering involved and, due to this bug, a runner at third was incorrectly walked home.. - STAFF - Designed and programmed by : Dave Shepperd Design and programming assistant : Rich Patak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=865&o=2 $end $cpc_flop=flyballf,flyballd,flyballd01, $bio Amstrad CPC type-in published 29 years ago: Flyball (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119433&o=2 $end $spc1000_cass=flyboat, $bio Flyboat (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83512&o=2 $end $info=fnshark, $bio Arcade Video game published 33 years ago: Flyin' Shark (c) 1987 Unknown. bootleg of Hishou Zame. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72850&o=2 $end $astrocde=flymonk, $bio Astrocade game published 34 years ago: Flying Ace + Monkey Jump + Gong The Kong (c) 1986 WaveMakers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86798&o=2 $end $pc8801_cass=flyingac, $bio NEC PC-8801 Series cass. published 36 years ago: Flying Ace (c) 1984 CSK Software Products. - TECHNICAL - GAME ID: NEKY-12009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91223&o=2 $end $info=cflyball, $bio DECO cass. published 36 years ago: Flying Ball (c) 1984 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-135 - TRIVIA - An export version called "Bumpoline [Model DT-135]" was planned but cancelled soon after. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3869&o=2 $end $apple2_flop_clcracked=flycolor, $bio Apple II disk. published 37 years ago: Flying Colors (c) 1983 Computer Colorworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107509&o=2 $end $cpc_flop=flyingde, $bio Flying Demo of Terzel (c) 198? Softfox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126981&o=2 $end $n64=flyindrg,flyindrgu, $bio Nintendo 64 cart. published 22 years ago: Flying Dragon (c) 1998 Natsume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57708&o=2 $end $nes=flyindrg, $bio Nintendo NES cart. published 31 years ago: Flying Dragon - The Secret Scroll (c) 1989 Culture Brain. North American release. Game developed in Japan. See "Hiryuu no Ken - Ougi no Sho [Model NFC-HR]" for more information about the game itself. Description from the back cover: Suddenly, from an evil world, a mysterious super corp, The Tusk Soldiers appear, carrying a letter of challenge to Shorinji! What's the secret of the Hiryu no Ken Scrolls? Ryuhi begins his journey to The World Tournament, where the secret of the scrolls will be revealed to him. - TECHNICAL - Game ID: NES-HR-USA - TRIVIA - Released in August 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55148&o=2 $end $c64_cass=flyfther, $bio Commodore C64 cass. published 36 years ago: Flying Feathers (c) 1984 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146516&o=2 $end $gamate=flgoblin, $bio Gamate cart. published 29 years ago: Flying Goblin [Model C1042] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105877&o=2 $end $snes=flyhero, $bio Nintendo Super Famicom cart. published 28 years ago: Flying Hero ぶぎゅる~の大冒険 (c) 1992 Sofel (Flying Hero - Bugyuru no Daibouken) Flying Hero is a cute, and sadly rare, vertical shooter by Sofel. The player takes control of an egg shaped and winged character. He can fly in the air and fires various projectiles at his enemies. The princess of the kingdom has been kidnaped and our hero seems to be the only one capable of bringing her back and free all the visited regions along his harrowing journey. Power-ups are often hidden inside balloons and the most important items of all are certainly the delicious floating cherry shortcakes. Three cakes upgrade our friend's active weapon and large-cakes can even boost-up his firepower to the maximum. Various weapons are of course available, including a simple rapid-fire, power-beams or small clouds. Interestingly, the fire direction can be controlled instantly with the controller's shoulder buttons, and pressing both simultaneously fires right behind the character. Also, tiny (and rather ugly) bug-like flying creatures can be collected and used as options that flies close to our friend and attack anything in sight. Finally our hero can also use a limited amount of bombs, flashing like giant sparkly fireworks. Stages are long and varied and often hide several bosses. - TECHNICAL - Cartridge ID: SHVC-B9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61321&o=2 $end $nes=flyhero, $vgmplay=flyhero_nes, $bio Nintendo Famicom cart. published 31 years ago: Flying Hero (c) 1989 Epic - Sony Records Flying Hero is a fire-fighting action game developed by Aicom and published by Epic/Sony Records. The plot of the game is simple - a group of courageous firemen have the unenviable task of extinguishing building fires and rescuing people in distress. The player takes control of two firefighters and a large trampoline. A third firefighter bounces off the trampoline and goes hurtling towards people in order to rescue them - as long as his friends can catch him before he painfully crashes into the ground. Each building is chock full of windows that come in two main flavors. Some feature people waiting to be rescued and the fireman can grab them, one at the time, and bring them down to safety. Some windows sometimes turn red and people will start jumping off the building to save their lives - as long as the firemen can catch them. Other windows are simply burning and hitting them reduce the blaze but also release special items which range from Power-Up (changes the color of the fireman and increase his resistance to fire), larger trampoline (cancelled out by the hammer item) and lives. However, there are a lot more items to collect, or avoid. Each burning window that the player hits drops a small flame that sets the trampoline on fire, and doing it twice brings a 'game over' unless he can collect a fire extinguisher. Other items complete the level - the trumpet calls a rain cloud that will extinguish the blaze, a curious looking staff takes the player inside the building where he has to pick up a key to unlock the exit door and, finally, the radio calls for a helicopter that complete the stage and brings the player to a bonus stage in the clouds (as long as the he can hold onto it before it exits the screen). Adding another degree of strategy, flying creatures (such as birds) move around the screen and bounce the fireman around. Although most levels each occupy a single screen, some scroll vertically as well to reveal much taller buildings. - TECHNICAL - Game ID: ESF-FZ/55-6R-3 - TRIVIA - Flying Hero was released on February 17, 1989 in Japan for 5500 yen. The game was never released outside Japan even if it was slated for an American release by ASCII. This version, renamed 'Blazebusters', was ultimately canceled. Interestingly, Flying Hero also appeared at the time in American video game magazines under the name 'Super Rescue'. - STAFF - Developed by Aicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54098&o=2 $end $neocd=wjammers, $bio SNK Neo-Geo CD published 25 years ago: Flying Power Disc (c) 1995 Data East Corp. - TECHNICAL - [Model DECD-002] - TRIVIA - Flying Power Disc for Neo-Geo CD was released on January 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47999&o=2 $end $info=wjammers, $vgmplay=wjammers, $bio SNK Neo-Geo MVS cart. published 26 years ago: Flying Power Disc (c) 1994 Data East Corp. A flying disk game from Data East. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-065 Players: 2 Control: 8-Way Joystick Buttons: 2 => [A] Slide and receive/Throw, [B] Lob - TRIVIA - Flying Power Disc was released on February 17, 1994 in Japan. This game is known outside Japan as Windjammers. Each characters in game has his own native language (i.e. Costa says 'Perfecto'). Flying Power Disc contains 2 mini-games. After the second match, Dog Distance consists in catching the disc as far as possible with your dog. After the fourth match, Flying Disc Bowling allows us to make strikes and spares with the flying disc. Flying Power Disc is based on the real world flying disc sport called '10-S'. But the inventor of the 10-S has never give permission or signed any agreement to allow Neo Geo or Data East to use 10-S as a model for Windjammers. It have never been compensated for the illegal use of 10-S rules and method of play. 10-S was created in 1977 and copyrighted in 1980. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighters History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994. - UPDATES - Curiously, B. Yoo of Korea is replaced with S. Miller of Britain only on the USA Territory dip switch setting. The sprites remain exactly the same, but the voice is changed to that of an Englishman. - STAFF - Project Leader : Takaaki Inoue Planner : Adachi Pentax Programmers : Takaaki Inoue, Wataru Iida Graphic Designers : Nozu Makoto, Galactus Mina, Yoshiyuki Urushibara, El Santo Inopita, Masateru Inagaki (Flex Inagaki), Hiroshi Tamawashi, Tomoyuki Arakawa Bug-Dashi's : Takatoshi Katahata, Kagenobu Murata Sound Creators : Atomic & Tom & Koremasa Special Thanks : Steve Miller, E. Kariya - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (apr.8, 1994) "Flying Power Disc [Model NGH-065]" [US] SNK Neo-Geo AES (1994) "Windjammers - Flying Disk Game [Model NGH-065]" [JP] SNK Neo-Geo CD (jan.20, 1995) "Flying Power Disc [Model DECD-002]" [US] SNK Neo-Geo CD (1995) "Windjammers - Flying Disk Game [Model DECD-002E]" Nintendo Wii [Virtual Console] [JP] (june.22, 2010) Neo Geo version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3169&o=2 $end $bbcb_cass=flyingsc, $bio Acorn BBC/Electron cass. published 36 years ago: Flying Scotsman (c) 1984 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51843&o=2 $end $spectrum_cass=flyingsc,flyingsc_b, $bio Flying Scotsman (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237762&o=2 $end $spectrum_cass=flyingsh, $bio Sinclair ZX Spectrum cass. published 33 years ago: Flying Shark (c) 1987 Firebird The fight is coming to an end and it doesn't look good for our side. High command have recalled you, the great combat ace, to fly a lone mission against overwhelming odds, to win this desperate battle, and ultimately, save mankind. We're all depending on you, so best of luck. - SCORING - If the 1 up symbol flashes, shoot the entire enemy formation to gain a bonus symbol. Pick up the floating symbols for extra fire-power or smart bombs. Extra planes are awarded at 50,000 points, 150,000 points and every 150,000 after (a maximum of 9 planes are available). - STAFF - Converted by Graftgold Ltd for British Telecom Programmed by: Dominic Robinson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78932&o=2 $end $cpc_cass=fshark, $bio Amstrad CPC cass. published 33 years ago: Flying Shark (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96334&o=2 $end $cpc_flop=flyingsh02,flyingsh03,flyingsh01,flyingsh,flyingsh04,flyingsh05,flyingsh09,flyingsh0a,flyingsh06, $bio Amstrad CPC 464 disk. published 33 years ago: Flying Shark (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121042&o=2 $end $cpc_flop=microclu06a, $bio Amstrad CPC 464 disk. published 29 years ago: Flying Shark + Galaxy Force [Model MCD-001] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120807&o=2 $end $info=fshark,fsharkbt, $bio Arcade Video game published 33 years ago: Flying Shark (c) 1987 Taito Corp. Export version. For more information about the game itself, please see the original Japanese versino entry; "Hi Sho Zame [TP-007]". - TECHNICAL - Game ID : TP-027 Prom Stickers : B02 / FS - TRIVIA - Flying Shark was released in March 1987. - SERIES - 1. Flying Shark [TP-027] (1987) 2. Fighting Hawk (1988) 3. Fire Shark! [TP-017] (1989) - PORTS - * COMPUTERS: [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1988) [EU] Atari ST (1988) [EU] Commodore Amiga (1988) [EU] Amstrad CPC (1988, "Taito Coin-Op Hits") [EU] Amstrad CPC (1988, "Les Défis de Taito") [EU] Amstrad CPC (199?, "Les Monuments D'Arcade") [EU] Commodore C64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=866&o=2 $end $info=flytiger,flytigera, $bio Arcade Video game published 28 years ago: Flying Tiger (c) 1992 Dooyong. A vertically scrolling shoot-em-up. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Flying Tiger is a very rare South Korean video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3992&o=2 $end $nes=flywarr,flywarrp, $vgmplay=flywarr_nes, $bio Nintendo NES cart. published 29 years ago: Flying Warriors (c) 1991 Culture Brain New Heroes were born, their names, the Flying Warriors! The great adventures of five young heroes from the Light Dimension now begin!! The Super Action System and Artificial Intelligence enables players to enjoy the speedy and realistic versus action. It also includes an independent mode that lets a maximum of eight people participate in fights against each other! When the evil red star appears in the sky and the great monster Demonyx revives, the five Flying Warriors sent by the Dragon Lord are ready to fight! - TECHNICAL - GAME ID: NES-6F-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55149&o=2 $end $spectrum_cass=flynnbom,flynnboma,flynnbomb, $bio Sinclair ZX Spectrum cass. published 9 years ago: Flynn's Adventure In Bombland (c) 2011 Dalby, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236595&o=2 $end $tiki100=flytte, $bio TIKI-100 disk. published 32 years ago: Flytte-Tegne (c) 1988 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237337&o=2 $end $x1_flop=fmdata, $bio FM data (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85976&o=2 $end $fm77av=fmgeii, $bio Fujitsu FM-77AV disk. published 34 years ago: FM Graphic Editor II (c) 1986 Fujitsu, Ltd. - TECHNICAL - GAME ID: B273D080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93840&o=2 $end $fm7_cass=fmdemo, $bio FM Ongen Demo (c) 198? Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93715&o=2 $end $msx1_cart=fmpac, $vgmplay=fmpac_msx, $bio FMパナアミューズメントカートリッジ (c) 198? Panasoft (FM Pana Amusement Cartridge) - TECHNICAL - GAME ID: SW-M004 BARCODE: 4902704840035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76731&o=2 $end $fm77av=fmse, $bio Fujitsu FM-77AV disk. published 35 years ago: FM Sound Editor [Model B273D030] (c) 1985 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93841&o=2 $end $fmtowns_cd=fmthcdd1, $bio Fujitsu FM Towns CD published 31 years ago: FM Towns Hyper CD Demo Futoppara No. 1 (c) 1989 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110376&o=2 $end $info=fmtmarty, $bio Console published 27 years ago: FM Towns Marty (c) 1993 Fujitsu, Ltd. A fifth-generation home video game console. It was based on the earlier FM Towns computer system Fujitsu had released in 1989. The Marty was backward-compatible with older FM Towns games. - TRIVIA - The FM Towns Marty was the first 32-bit home video game system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103313&o=2 $end $fmtowns_cd=fmtstdem, $bio Fujitsu FM Towns CD published 27 years ago: FM Towns Super Technology Demo 1993 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110132&o=2 $end $info=fm11, $bio Computer published 38 years ago: FM-11 EX (c) 1982 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229070&o=2 $end $info=fm16beta, $bio Computer published 38 years ago: FM-16 (c) 1982 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229071&o=2 $end $info=fm7, $bio Computer published 38 years ago: FM-7 (c) 1982 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229072&o=2 $end $fm7_cass=fm7demo, $bio FM-7 Demo (c) 198? Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93716&o=2 $end $fm7_disk=relocdos, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: FM-7/8 Relocatable DOS v1.0 (c) 1984 Kuwata [Y. Kuwata]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93616&o=2 $end $info=fm77av, $bio Computer published 35 years ago: FM-77AV (c) 1985 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229074&o=2 $end $fm77av=avdemo,avdemoa, $bio FM-77AV Demo (c) 19?? Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93842&o=2 $end $fm77av=nyumond, $bio Fujitsu FM-77AV disk. published 32 years ago: FM-77AV/40SX Nyumon Disk (c) 1988 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93843&o=2 $end $info=fm7740sx, $bio Computer published 35 years ago: FM-77AV40SX (c) 1985 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229073&o=2 $end $info=fm8, $bio Computer published 39 years ago: FM-8 (c) 1981 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229075&o=2 $end $fm7_cass=fm8pl3, $bio FM-8 Program Library No. 3 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93717&o=2 $end $fm7_cass=fm8pl4, $bio FM-8 Program Library No. 4 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93718&o=2 $end $info=fmnew7, $bio Computer published 36 years ago: FM-NEW7 (c) 1984 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229076&o=2 $end $fm7_cass=new7demo, $bio FM-NEW7 Demo (c) 198? Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93719&o=2 $end $info=fmtowns, $bio Computer published 31 years ago: FM-Towns (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229077&o=2 $end $info=carmarty, $bio Console published 26 years ago: FM-Towns Car Marty (c) 1994 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229085&o=2 $end $info=fmtownsftv, $bio Computer published 26 years ago: FM-Towns II FreshTV (c) 1994 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229078&o=2 $end $info=fmtownshr, $bio Computer published 28 years ago: FM-Towns II HR (c) 1992 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229079&o=2 $end $info=fmtownsmx, $bio Computer published 27 years ago: FM-Towns II MX (c) 1993 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229080&o=2 $end $info=fmtownssj, $bio FM-Towns II SJ (c) 19?? Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229081&o=2 $end $info=fmtownsux, $bio Computer published 29 years ago: FM-Towns II UX (c) 1991 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229082&o=2 $end $info=fmtmarty2, $bio Console published 27 years ago: FM-Towns Marty 2 (c) 1993 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229084&o=2 $end $info=fmx, $bio Computer published 37 years ago: FM-X (c) 1983 Fujitsu, Ltd. MSX clone. - TRIVIA - Retail price: 49.800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127486&o=2 $end $fm7_cass=demofm8, $bio FM8 Demonstration (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93720&o=2 $end $famicom_flop=fmcdiskc, $bio FMC Disk Card Checker (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65303&o=2 $end $psion2=fnkey31, $bio Psion Organiser II pack. published 31 years ago: FnKey Ver.3 (c) 1989 Cubsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234115&o=2 $end $psion2=fnkey40, $bio Psion Organiser II pack. published 31 years ago: FnKey Ver.4 (c) 1989 Cubsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234116&o=2 $end $tvc_flop=foci, $bio Foci (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111857&o=2 $end $cpc_flop=focusiss, $bio Amstrad CPC 464 disk. published 22 years ago: Focus Issue 2 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124593&o=2 $end $apple2_flop_clcracked=fopsrc11, $bio Apple II disk. published 33 years ago: Focus on Physical Science: Chapter Review (c) 1987 Merrill Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240673&o=2 $end $info=sc2focus, $bio Fruit Machine published 25 years ago: Focus (c) 1995 ELAM Group. - TECHNICAL - SCORPION 3 [Model 6346] - TRIVIA - Focus was released in January 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31140&o=2 $end $amigaocs_flop=foft, $bio Commodore Amiga 500 disk. published 31 years ago: FOFT - Federation of Free Traders (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74026&o=2 $end $tvc_flop=fogmosos, $bio Fogmosós Játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111858&o=2 $end $tvc_cass=fogmosos, $bio Fogmosós játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112407&o=2 $end $cpc_flop=folduk19, $bio Fold (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124594&o=2 $end $dragon_cass=followme, $bio Dragon cass. published 7 years ago: Follow Me (c) 2013 Linville, John W. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234469&o=2 $end $info=followst, $bio Follow The Stars (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MkVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45069&o=2 $end $apple2_flop_clcracked=ds12lcdir, $bio Apple II disk. published 34 years ago: Following Directions One and Two Level Commands - Directional Terms (c) 1986 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230684&o=2 $end $apple2_flop_clcracked=ds12lcspat, $bio Apple II disk. published 34 years ago: Following Directions One and Two Level Commands - Spatial Relations (c) 1986 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230685&o=2 $end $pc8801_flop=fon2, $bio Fon II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91829&o=2 $end $cpc_flop=fonction, $bio Amstrad CPC type-in published 35 years ago: Fonction Circle (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119969&o=2 $end $cpc_flop=fonction01, $bio Amstrad CPC type-in published 35 years ago: Fonction PAINT (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119970&o=2 $end $cpc_flop=fondf198, $bio Amstrad CPC type-in published 31 years ago: Fond (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119595&o=2 $end $cpc_cass=font464, $bio Amstrad CPC cass. published 36 years ago: Font 464 (c) 1984 HiSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121941&o=2 $end $archimedes=fontdir, $bio Acorn Archimedes disk. published 26 years ago: Font Directory (c) 1994 Look Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127113&o=2 $end $archimedes=fontdir2, $bio Acorn Archimedes disk. published 24 years ago: Font Directory 2 (c) 1996 Look Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127112&o=2 $end $apple2gs=fntfac13,fntfac20, $bio Apple IIGS disk. published 29 years ago: Font Factory (c) 1991 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115231&o=2 $end $pro128_cass=fontmngr,fontmngrb,fontmngra, $bio Font Manager (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118210&o=2 $end $adam_flop=fontpwr,fontpwra, $bio Coleco Adam disk. published 33 years ago: Font POWER (c) 1987 Digital Express. Easy to use program that lets you create your own Font Set. Includes eight sets of popular fonts, too. Use the fonts in PowerPAINT to provide variety and originality. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109452&o=2 $end $bbc_rom=fontaid101,fontaid, $bio FontAid Ver. 1 (c) 198? CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145382&o=2 $end $adam_flop=fontas1a,fontas1aa, $bio Coleco Adam disk. published 28 years ago: Fontasy! Vol. 1A (c) 1992 Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109453&o=2 $end $adam_flop=fontas1b,fontas1ba, $bio Coleco Adam disk. published 28 years ago: Fontasy! Vol. 1B (c) 1992 Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109454&o=2 $end $adam_flop=fontas2a, $bio Coleco Adam disk. published 28 years ago: Fontasy! Vol. 2A (c) 1992 Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109455&o=2 $end $adam_flop=fontas2b, $bio Coleco Adam disk. published 28 years ago: Fontasy! Vol. 2B (c) 1992 Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109456&o=2 $end $jupace_cass=fonted1,fonted, $bio Jupiter Ace cass. published 13 years ago: FontEd (c) 2007 Lopes [Ricardo Fernandes Lopes] Font designer. - TRIVIA - Released in February 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115722&o=2 $end $x07_cass=fontix, $bio Canon X-07 type-in published 35 years ago: FONTIX+ (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138545&o=2 $end $bbcb_flop_orig=fwfonted, $bio Fontwise Font Editor (c) 198? Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125581&o=2 $end $bbcb_flop_orig=fwplus, $bio Fontwise Plus (c) 198? Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125582&o=2 $end $info=fw600, $bio Computer published 26 years ago: FontWriter FW-600 (c) 1994 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228440&o=2 $end $info=fw700ger, $bio Computer published 26 years ago: FontWriter FW-700 (c) 1994 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228441&o=2 $end $info=fonz, $bio Arcade Video game published 44 years ago: Fonz (c) 1976 SEGA. Discrete logic motorcycle racing game. The point of the game is to drive a motorcycle as fast as possible on the track without hitting other bikes or skidding off the road. Passing 1000 kilometers activates extended play. The game is controlled with a motorcycle handlebar interface; players twist to throttle the engine and crashes causes force feedback on the handlebars. - TECHNICAL - BOARD #: 94789 Height: 65.5 in. Width: 27.5 in. Length: 39 in. Sound in the game is controlled by a tape deck. - TRIVIA - The game use the character of Arthur Herbert Fonzarelli (Fonzie) from the American sitcom Happy Days (1974–1984). - SCORING - 10 points per second at the lower speed. 10 points every half-second at top speed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4255&o=2 $end $apple2_flop_misc=fooblzky, $bio Apple II disk. published 35 years ago: Fooblitzky (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107400&o=2 $end $apple2_flop_clcracked=mcfdft10,mcfdft12,mcfdft11, $bio Apple II disk. published 38 years ago: Food Facts [Model MECC-A756] (c) 1982 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230767&o=2 $end $info=foodf,foodf2,foodfc,foodf1, $bio Arcade Video game published 38 years ago: Food Fight (c) 1982 Atari. The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they're all out to stop Charley Chuck if he isn't fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs. - TECHNICAL - Game ID : 136020 Main CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : (3x) POKEY (@ 600 Khz) Players : 2 Control : stick Buttons : 1 (THROW) - TRIVIA - Even if the title screen says 1982, Food Fight was released in March 1983. It was designed for Atari by General Computing as part of a lawsuit settlement for an illegal speedup kit for "Missile Command", in which they affixed their copyright. This was one of two games; "Quantum" was the other. Inspired by the food fight scene in National Lampoon's Animal House. This game has 125 recognized levels. On level 125 on the selection screen, it gives you the requisite free man with a ? above his head. While there are levels after 125, the game counter will not go that high. It should be noted that the gameplay on this high a level is very reflex/twitch oriented. Only those with ice coursing through their veins can decipher the action on the screen. The game code shares a hidden message : HI JON. 2,051 units were produced (1951 uprights and only 100 cocktails). Ken Okumura holds the official record for this game on 'regular' settings with 103,103,100 points. Jon Dworkin holds the official record for this game on 'Tournament' settings with 1,234,100 points on June 3, 2001. A Food Fight unit appears in the 1985 movie 'Real Genius'. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - SCORING - Hit chefs with food : 100 to 1,000 points. Chef falls into hole : 200 points. Eat the ice cream cone (levels 1-49) : Level x 500 points . Eat the ice cream cone (levels 50 and above) : 25,000 points. Unused food at end of level : 100 points each. - TIPS AND TRICKS - Free men are awarded at 25,000 and at 100,000 thereafter. The best way to get the ice cream in the later levels (level 85 or above) is to use the diagonal method. If you are placed close to a corner, run diagonally toward the lower wall and then diagonally upward toward the cone. Hopefully there will be some food placed between you and the chefs. In later levels, it is NOT advised to try and target the chefs coming toward you. The only chef you need to concentrate on is the one running toward the ice cream in front of you. - STAFF - From High Score table: Creator: Jonathan Hurd (JAH) Others: (TW), (RBJ), (BGB), (LRD), (PRG), (ROY), (DEL), (DOG), (AYN), (EDV), (MOE) - PORTS - * CONSOLES: [US] Atari 7800 (1984) "Food Fight [Model CX7804]" Atari XEGS * COMPUTERS: Tandy Color Computer [US] (1983) "Foodwar" [US] Atari 800 (1987) * OTHERS: Atari Flashback Classic Game Console [US] (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=867&o=2 $end $a7800=foodf,foodfu, $bio Atari 7800 game published 33 years ago: Food Fight (c) 1987 Atari Corporation. Once there was a fellow named Charley Chuck. More than anything, Charley loved to eat. So when he went to the carnival one hot summer day, he headed straight for the Food Fight contest. - TECHNICAL - Model CX7804 - TIPS AND TRICKS - Watch out for open manholes or Charley will fall in and lose a life! Keep an eye on the colors of the chefs. When the chefs are blue or yellow, they can't hurt Charley. In the higher levels, have Charley race to the cone immediately for the high cone points. You win an extra 500 points each time Charley scrambles to a higher level. Use leftovers as ammunition whenever possible. Remember: if Charley's carrying food when he reaches the cone, he takes it with him to the next level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50137&o=2 $end $xegs=foodf, $bio Atari XE game published 33 years ago: Food Fight [Model RX8079] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51239&o=2 $end $apple2_flop_clcracked=fdgrpuzl, $bio Apple II disk. published 35 years ago: Food Group Puzzles (c) 1985 Marshfilm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240674&o=2 $end $apfimag_cass=foosebal, $bio FooseBall (c) 198? Beckett [E. Beckett] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135810&o=2 $end $st_flop=fbmang2, $bio Atari ST disk. published 29 years ago: Foot Manager 2 (c) 1991 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149352&o=2 $end $msx1_cass=footvoll, $bio MSX cass. published 34 years ago: Foot Volley (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135007&o=2 $end $msx1_flop=footvoll, $bio Foot Volley Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133137&o=2 $end $cpc_cass=tresfoot, $bio Amstrad CPC cass. published 35 years ago: FOOT [Model 096] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98160&o=2 $end $cpc_flop=footbalf, $bio Amstrad CPC type-in published 28 years ago: Footbal Forecaster (c) 1992 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124734&o=2 $end $coco_cart=football, $bio Tandy Color Computer cart. published 40 years ago: Football (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53436&o=2 $end $channelf=football, $bio Channel F game published 39 years ago: Football (c) 1981 Zircon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53213&o=2 $end $info=us2pfball, $bio Handheld game published 39 years ago: Football (c) 1981 US Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102332&o=2 $end $vg5k=football, $bio Philips VG-5000 cass. published 36 years ago: Football (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236399&o=2 $end $mo5_cass=football,footballb,footballa, $bio Thomson MO5/TO7 cass. published 33 years ago: Football (c) 1987 Nice Ideas. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40456&o=2 $end $zx81_cass=football, $bio Football (c) 198? Tyrant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114941&o=2 $end $tvc_flop=football, $bio Football (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111859&o=2 $end $special_cass=football, $bio FOOTBALL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234198&o=2 $end $apple1=football, $bio Football (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234913&o=2 $end $apogee=football, $bio Football (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235335&o=2 $end $cdi=football, $bio Phillips CD-i published 26 years ago: Football - L'histoire, les regles, les vedettes, le jeu de penalties (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52961&o=2 $end $info=footchmp,footchmpbl, $bio Arcade Video game published 29 years ago: Football Champ (c) 1991 Taito. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry: "Hattrick Hero". - TRIVIA - Football Champ was released in March 1991. In this export version, USA and JAPAN are replaced by SPAIN and FRANCE. - SERIES - 1. Football Champ (1991) 2. Taito Cup Finals (1993) 3. Hattrick Hero '94 (1994) 4. Taito Power Goal (1994) - PORTS - * CONSOLES: [US] Nintendo SNES (june.1992) "Super Soccer Champ [Model SNS-HT]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=868&o=2 $end $spectrum_cass=fbchmpns, $bio Sinclair ZX Spectrum cass. published 30 years ago: Football Champions (c) 1990 Cult. Football Champions is a football management game. It revolves around a full league programme over a period of 38 weeks. The ultimate aim of the game is to win both the League Trophy and the FA Cup, thus achieving what very few clubs have ever done - the Double. By no means is it going to be easy, for there are 59 other managers all with the same goal in mind. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78935&o=2 $end $cpc_cass=fbchamp, $bio Amstrad CPC cass. published 30 years ago: Football Champions (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96336&o=2 $end $info=bmcfball, $bio Tabletop game published 38 years ago: Football Classic (c) 1982 Bambino. Tabletop VFD football game. - TECHNICAL - Model # ET-0351 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83171&o=2 $end $info=sc2foot,sc2foot1,sc2foot1p,sc2foot2,sc2foot2p,sc2footp, $bio Fruit Machine published 24 years ago: Football Club (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6707] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42190&o=2 $end $info=fbcrazy, $bio Arcade Video game published 23 years ago: Football Crazy (c) 1997 Bell-Fruit Mfg. Company, Limited. Video quiz from BFM. - TRIVIA - Released in March 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64466&o=2 $end $info=j6fbcrz, $bio Football Crazy (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42332&o=2 $end $st_flop=pmanger, $bio Atari ST disk. published 30 years ago: Football Crazy Challenge (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230316&o=2 $end $info=sc4fbcrz,sc4fbcrza,sc4fbcrzb,sc4fbcrzc,sc4fbcrzd,sc4fbcrze,sc4fbcrzf,sc4fbcrzg,sc4fbcrzh,sc4fbcrzi, $bio Football Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6814] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42588&o=2 $end $bbcb_cass=footbdir, $bio Acorn BBC Micro B cass. published 32 years ago: Football Director (c) 1988 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145576&o=2 $end $cpc_cass=fbdirect, $bio Amstrad CPC cass. published 31 years ago: Football Director (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96337&o=2 $end $spectrum_cass=footdirc, $bio Football Director (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226696&o=2 $end $spectrum_cass=ftdirsl,ftdirsla,ftdirslr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Football Director - 2 Player Super League (c) 1986 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78937&o=2 $end $spectrum_cass=ftdirslc, $bio Football Director - 2 Player Super League (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226683&o=2 $end $specpls3_flop=footdir2,footdir2a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Football Director II (c) 1987 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118702&o=2 $end $amigaocs_flop=footdir2, $bio Commodore Amiga 500 disk. published 29 years ago: Football Director II (c) 1991 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74093&o=2 $end $spectrum_cass=ftdir2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Football Director II [Model FD2] (c) 1987 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78938&o=2 $end $spectrum_cass=footdir, $bio Sinclair ZX Spectrum cass. published 34 years ago: Football Director [Model FD] (c) 1986 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78936&o=2 $end $odyssey2=2fblhcky, $bio Phillips Videopac game published 39 years ago: Football Electronique + Hockey Electronique (c) 1981 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95607&o=2 $end $spectrum_cass=footfevr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Football Fever (c) 1986 Tanglewood Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78942&o=2 $end $info=j6footy,j6footya,j6footyb, $bio Fruit Machine published 21 years ago: Football Fever (c) 1999 Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15307&o=2 $end $cpc_cass=footfoll, $bio Amstrad CPC cass. published 34 years ago: Football Follower (c) 1986 Selec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121940&o=2 $end $cpc_flop=football01, $bio Amstrad CPC type-in published 28 years ago: Football Forecaster (c) 1992 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120173&o=2 $end $spectrum_cass=footfrnza, $bio Football Frenzy (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225835&o=2 $end $spectrum_cass=footfrnz, $bio Sinclair ZX Spectrum cass. published 33 years ago: Football Frenzy [Model AS 073] (c) 1987 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78943&o=2 $end $cpc_cass=fbfrenzy, $bio Amstrad CPC cass. published 33 years ago: Football Frenzy (c) 1987 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS075 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96338&o=2 $end $neocd=fbfrenzy, $bio SNK Neo-Geo CD published 26 years ago: Football Frenzy (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-034] - TRIVIA - Football Frenzy for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47646&o=2 $end $neogeo=fbfrenzy, $bio SNK Neo-Geo AES cart. published 28 years ago: Football Frenzy (c) 1992 SNK [Shin Nihon Kikaku]. - TECHNICAL - Cartridge ID: NGH-034 Cartridge Size: 48 Mega - TRIVIA - Released on February 21, 1992 in Japan and in the US (1 month before MVS release). Related the coin-op MVS video game of: "Football Frenzy [Model NGM-034]". Reviews: April 1992 - Consoles + N.8 (Page 54) [FR]: 92/100 April 1992 - Joypad N.7 (Page 120-121) [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47645&o=2 $end $info=fbfrenzy, $bio SNK Neo-Geo MVS cart. published 28 years ago: Football Frenzy (c) 1992 SNK [Shin Nihon Kikaku]. A football game where 8 teams (10 in all) take part in a single-elimination tournament to decide who is the best. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-034 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. - TRIVIA - Football Frenzy was released on January 31, 1992. - STAFF - Producer : Eikichi Kawasaki Chief Designer : Tomomi (Tomomi. M) Designers : Mina Kawai, Toshiaki Joe, Tick, Nishi Futatsu (Futatsu!!!), Tami Sugiura Main Programmer : Makoto Programmers : Data Tada, Masami Tanaka Sound : Tina Terko, Tate Norio, Jojoha Kitapy - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (feb.21, 1992; "Football Frenzy [Model NGH-034]") [US] SNK Neo-Geo AES (feb.21, 1992; "Football Frenzy [Model NGH-034]") [JP] SNK Neo-Geo CD (sept.9, 1994; "Football Frenzy [Model NGCD-034]") [US] SNK Neo-Geo CD (sept.9, 1994; "Football Frenzy [Model NGCD-034E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=869&o=2 $end $snes=footfury, $bio Nintendo Super NES game published 27 years ago: Football Fury (c) 1993 American Sammy Corp. [Torrance, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63020&o=2 $end $amigaaga_flop=fbglory, $bio Commodore Amiga 1200 disk. published 26 years ago: Football Glory (c) 1994 Black Legend. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146367&o=2 $end $spectrum_cass=fbglorycr, $bio Sinclair ZX Spectrum cass. published 16 years ago: Football Glory (c) 2004 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225532&o=2 $end $gameboy=football, $bio Nintendo Game Boy Cart. published 29 years ago: Football International (c) 1991 Bandai - TECHNICAL - Cartridge ID: DMG-GS-UKV - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65995&o=2 $end $zx81_cass=fballman, $bio Sinclair ZX-81 cass. published 39 years ago: Football Manager (c) 1981 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114834&o=2 $end $spectrum_cass=fbmngr,fbmngrf, $bio Sinclair ZX Spectrum cass. published 38 years ago: Football Manager (c) 1982 Addictive Games. Soccer management simulation. - TRIVIA - Football Manager was the first soccer management simulation. Toms developed the first game on a Video Genie, a clone of the Tandy TRS-80. This was a text only game. It was converted to the Sinclair ZX80 and ZX81 and Toms created the software label Addictive Games to launch the game in 1982. It was then ported to the ZX Spectrum with added animated graphics showing match highlights. The game was a huge success and was ported to a wide range of systems between 1984 and 1987 - STAFF - Designed by: Kevin Toms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78945&o=2 $end $specpls3_flop=fbmanagr, $bio Sinclair ZX Spectrum+3 disk. published 38 years ago: Football Manager (c) 1982 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148179&o=2 $end $dragon_cass=fballmngr, $bio Dragon cass. published 36 years ago: Football Manager (c) 1984 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234419&o=2 $end $bbcb_cass=footbman, $bio Football Manager (c) 19?? Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51844&o=2 $end $spectrum_cass=fbmngra, $bio Football Manager (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225932&o=2 $end $amigaocs_flop=fbmang, $bio Commodore Amiga 500 disk. published 30 years ago: Football Manager (c) 1990 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74094&o=2 $end $amigaocs_flop=fbmangwc,fbmangwcg, $bio Commodore Amiga 500 disk. published 30 years ago: Football Manager - World Cup Edition (c) 1990 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74095&o=2 $end $spectrum_cass=fbmngrwc,fbmngrwca, $bio Sinclair ZX Spectrum cass. published 30 years ago: Football Manager - World Cup Edition (c) 1990 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78946&o=2 $end $msx1_cass=fbmangwc, $bio MSX cass. published 30 years ago: Football Manager - World Cup Edition (c) 1990 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94650&o=2 $end $cpc_cass=fbmangwc, $bio Amstrad CPC cass. published 30 years ago: Football Manager - World Cup Edition (c) 1990 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116166&o=2 $end $cpc_cass=fbmangwcs, $bio Amstrad CPC cass. published 30 years ago: Football Manager - World Cup Edition (c) 1990 System 4 de Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121949&o=2 $end $cpc_flop=football1a,football0f,football0e,football17,football0d,football18,football19,football0b,football13,football1c,football0c, $bio Amstrad CPC 464 disk. published 30 years ago: Football Manager - World Cup Edition (c) 1990 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126470&o=2 $end $msx1_flop=fbmangwc, $bio Football Manager - World Cup Edition cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229969&o=2 $end $amigaocs_flop=fbmang2, $bio Commodore Amiga 500 disk. published 32 years ago: Football Manager 2 (c) 1988 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74097&o=2 $end $spectrum_cass=fbmngr2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Football Manager 2 (c) 1988 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78947&o=2 $end $cpc_cass=fbmangr2, $bio Amstrad CPC cass. published 32 years ago: Football Manager 2 (c) 1988 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96341&o=2 $end $cpc_flop=football07,football06,football04,football05, $bio Amstrad CPC 464 disk. published 32 years ago: Football Manager 2 (c) 1988 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126471&o=2 $end $spectrum_cass=fbmngr2b, $bio Football Manager 2 (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225933&o=2 $end $spectrum_cass=fbmngr2a, $bio Football Manager 2 (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225836&o=2 $end $spectrum_cass=fbmngr2e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Football Manager 2 & FM2 Expansion Kit (c) 1989 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234795&o=2 $end $amigaocs_flop=fm2wce, $bio Commodore Amiga 500 disk. published 26 years ago: Football Manager 2 & Football Manager - World Cup Edition (c) 1994 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74096&o=2 $end $cpc_flop=football14,football08, $bio Amstrad CPC 464 disk. published 32 years ago: Football Manager 2 - Expansion Kit (c) 1988 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126472&o=2 $end $cpc_cass=fbmangr2s, $bio Amstrad CPC cass. published 31 years ago: Football Manager 2 (c) 1989 System 4 de Espana, S.A. - TECHNICAL - GAME ID: 4 SHC-698 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96340&o=2 $end $spectrum_cass=fbmngr3, $bio Sinclair ZX Spectrum cass. published 29 years ago: Football Manager 3 (c) 1991 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78948&o=2 $end $specpls3_flop=fbmanag3, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Football Manager 3 (c) 1991 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148180&o=2 $end $cpc_cass=fbmangr3, $bio Amstrad CPC cass. published 28 years ago: Football Manager 3 (c) 1992 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96342&o=2 $end $cpc_flop=football0a,football1b,football1f,football09, $bio Amstrad CPC 464 disk. published 28 years ago: Football Manager 3 (c) 1992 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126473&o=2 $end $spectrum_cass=fbmngr3a, $bio Football Manager 3 (c) 199? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225931&o=2 $end $cpc_flop=football16,football03, $bio Amstrad CPC 464 disk. published 36 years ago: Football Manager Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126469&o=2 $end $msx1_flop=fbmanger, $bio Football Manager Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133128&o=2 $end $spectrum_cass=football_ae, $bio Football Manager World Cup Edition (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225943&o=2 $end $cpc_cass=fbmanger, $bio Amstrad CPC cass. published 36 years ago: Football Manager [Model AO4] (c) 1984 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96339&o=2 $end $zx81_cass=fballpool, $bio Football Pools Program (c) 198? Hartland Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114893&o=2 $end $info=footbpow, $bio Arcade Video game published 21 years ago: Football Power (c) 1999 Gaelco. A soccer game where you actually kick a real ball in order to kick the ball in-game but for everything else there's buttons and a joystick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4860&o=2 $end $apple2_cass=football, $bio Apple II cass. published 41 years ago: Football Predictions (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135875&o=2 $end $info=ttfball,ttfballa, $bio Handheld game published 41 years ago: Football (c) 1979 Toytronic. - TECHNICAL - [Model 2352] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100317&o=2 $end $astrocde=football, $bio Astrocade game published 42 years ago: Football (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 3002 - TRIVIA - Released as part of the "Sport Series". - STAFF - Written by: Bob Ogden, Rickey Spiece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86799&o=2 $end $a2600=footballe, $bio Atari 2600 cart. published 41 years ago: Football (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Football [Model CX2625]". - TECHNICAL - Model CX2625P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82979&o=2 $end $a2600=football, $bio Atari 2600 cart. published 41 years ago: Football (c) 1979 Atari, Incorporated. GAME 1 After programming your play, use the Joystick to control your players. The offensive player controls only the ball carrier and the flight of the pass or punt. The defensive player controls his lineman or, by holding the red controller button down, the defensive back. The players will randomly follow the play as programmed when not controlled by your Joystick. GAME 2 In this game, when your players are not controlled by the Joystick, they will follow the play exactly as programmed. Use more strategy and try to outguess your opponent's plays. GAME 3 Program in your offensive and defensive plays and watch the computer run them out. Neither player can control the players movements, but the offense can pass or punt the ball by pushing the red controller button. - TECHNICAL - Model CX2625 - TRIVIA - Export releases: PAL "Football [Model CX2625P]" - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50491&o=2 $end $ti99_cart=football, $bio TI-99-4A soft. published 41 years ago: Football [Model PHM 3009] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84584&o=2 $end $odyssey2=football, $bio Magnavox Odyssey² game published 42 years ago: Football! (c) 1978 Magnavox Co., The - TECHNICAL - Game ID: AJ9402 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95553&o=2 $end $zx81_cass=fballeag, $bio Sinclair ZX-81 cass. published 39 years ago: Football-League (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114910&o=2 $end $spectrum_cass=fboty, $bio Sinclair ZX Spectrum cass. published 34 years ago: Footballer of the Year (c) 1986 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78939&o=2 $end $cpc_cass=foty, $bio Amstrad CPC cass. published 34 years ago: Footballer of the Year (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96343&o=2 $end $cpc_flop=football15a,football11,football10,football21, $bio Amstrad CPC 464 disk. published 34 years ago: Footballer of the Year (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121152&o=2 $end $msx1_cass=foty, $bio MSX cass. published 33 years ago: Footballer of the Year (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94651&o=2 $end $c64_cass=foty, $bio Commodore C64 cass. published 33 years ago: Footballer of the Year (c) 1987 Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146517&o=2 $end $bbcb_cass=footbyea, $electron_cass=footbyea,footbyeak, $bio Footballer of the Year (c) 198? Gremlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51845&o=2 $end $spectrum_cass=fbotya, $bio Footballer of the Year (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219393&o=2 $end $amigaocs_flop=foty2, $bio Commodore Amiga 500 disk. published 31 years ago: Footballer of the Year 2 (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74099&o=2 $end $spectrum_cass=fboty2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Footballer of the Year 2 (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78940&o=2 $end $cpc_cass=foty2,foty2a, $bio Amstrad CPC cass. published 31 years ago: Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96345&o=2 $end $specpls3_flop=foty2,foty2a, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118638&o=2 $end $cpc_flop=football16a,football12, $bio Amstrad CPC 464 disk. published 31 years ago: Footballer of the Year 2 (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121153&o=2 $end $spectrum_cass=fboty2a, $bio Footballer Of The Year 2 (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225537&o=2 $end $msx1_flop=foty, $bio Footballer of the Year cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229970&o=2 $end $bbcb_cass=footer, $bio Footer (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51846&o=2 $end $amigaocs_flop=footman, $bio Commodore Amiga 500 disk. published 32 years ago: FootMan (c) 1988 TopDown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74092&o=2 $end $cpc_flop=forgoldo01,forgoldo,forgoldo02,forgoldo03, $bio Amstrad CPC 464 disk. published 32 years ago: For Gold or Glory (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122954&o=2 $end $specpls3_flop=forpetes, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: For Pete's Sake (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147727&o=2 $end $dc=symphony, $bio Sega Dreamcast GD published 17 years ago: For Symphony - With All One's Heart [Model T-37908M] (c) 2003 Takuyo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135473&o=2 $end $msx2_flop=forday2,forday2a, $bio MSX 2 disk. published 30 years ago: For the Day II (c) 1990 Mirinae Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101667&o=2 $end $apple2_flop_clcracked=fornext, $bio Apple II disk. published 35 years ago: FOR Your NEXT Adventure - FOR-NEXT Loops (c) 1985 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107283&o=2 $end $msx1_flop=forajido, $bio Forajidos Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133138&o=2 $end $apple2_flop_clcracked=forbcstl, $bio Apple II disk. published 35 years ago: Forbidden Castle (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230646&o=2 $end $msx1_cass=ffruit, $bio MSX cass. published 35 years ago: Forbidden Fruit (c) 1985 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94652&o=2 $end $msx1_flop=ffruit, $bio Forbidden Fruit cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229971&o=2 $end $spectrum_cass=forbidde_a,forbidde_b,forbiddemast, $bio Sinclair ZX Spectrum cass. published 34 years ago: Forbidden Planet (c) 1986 Design Design Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78950&o=2 $end $cpc_flop=forbidde,forbidde01,forbidde02, $bio Amstrad CPC 464 disk. published 34 years ago: Forbidden Planet (c) 1986 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118818&o=2 $end $spectrum_cass=forbidde, $bio Forbidden Planet (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226217&o=2 $end $cpc_cass=forbidde, $bio Amstrad CPC cass. published 35 years ago: Forbidden Planet + Space Invaders + Halls of the Things (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96346&o=2 $end $info=force, $bio Pinball published 39 years ago: Force (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116192&o=2 $end $cpc_flop=forceuk1, $bio Amstrad CPC type-in published 33 years ago: Force (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120213&o=2 $end $info=j6frc10,j6frc10a,j6frc10b,j6frc10c,j6frc10d, $bio Force 10 (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40230&o=2 $end $info=fforce2, $bio Console published 41 years ago: Force 2 (c) 1979 Fountain Video Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127777&o=2 $end $gbcolor=force21, $bio Nintendo Game Boy Color game published 20 years ago: Force 21 [Model CGB-BFCE-USA] (c) 2000 Red Storm Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67899&o=2 $end $apple2_flop_orig=frce7woz, $bio Apple II disk. published 33 years ago: Force 7 (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229164&o=2 $end $x07_cass=force8, $bio Canon X-07 type-in published 36 years ago: Force 8 (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138548&o=2 $end $apple2_flop_clcracked=forcemtn, $bio Apple II disk. published 30 years ago: Force And Motion (c) 1990 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107401&o=2 $end $info=forcebrk, $bio Arcade Video game published 34 years ago: Force Break (c) 1986 Data East. A horizontally scrolling shoot'em up where you pilot a military vehicle, equipped with super jump capability, through enemy territory. You must traverse dangerous mountain passes, bomb-torn bridges, harsh jungle and fortified cities to rescue your PK430 aircraft. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Motorola M6809 (@ 1.25 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Kyohkoh-Toppa" and is known outside Japan as "Break Thru". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3693&o=2 $end $msx2_flop=deltafrc, $bio MSX 2 disk. published 30 years ago: Force Delta (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101668&o=2 $end $spectrum_cass=forcefig, $bio Force Fighter [Model SFSP002] (c) 198? Softstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226339&o=2 $end $info=forceii, $bio Pinball published 39 years ago: Force II [Model 661] (c) 1981 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 661 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 2,000 units were produced. - STAFF - Design by : John Osborne Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3812&o=2 $end $c64_cass=forceone, $bio Commodore C64 cass. published 33 years ago: Force One (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146518&o=2 $end $pc98=forcepls, $bio Force Plus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89499&o=2 $end $cpc_flop=forcequa02, $bio Force Quatre (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124595&o=2 $end $segacd=frcestrk, $bio Sega CD published 14 years ago: Force Striker (c) 2006 Good Deal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60738&o=2 $end $cpc_flop=forcefie, $bio Forcefield (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124596&o=2 $end $info=fordrace, $bio Dedicated Console published 14 years ago: Ford Racing (c) 2006 Excalibur Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261560&o=2 $end $gba=fordrac3u, $bio Nintendo GBA cart. published 15 years ago: Ford Racing 3 [Model AGB-BF3E-USA] (c) 2005 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70694&o=2 $end $gba=fordrac3, $bio Nintendo GBA cart. published 14 years ago: Ford Racing 3 [Model AGB-BF3P] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70693&o=2 $end $psx=fordrac, $bio Sony PlayStation disc published 20 years ago: Ford Racing (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111032&o=2 $end $psx=fordtrkm, $bio Sony PlayStation disc published 17 years ago: Ford Truck Mania (c) 2003 Gotham Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111268&o=2 $end $tvc_flop=fordits, $bio Fordíts (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111860&o=2 $end $tvc_cass=fordits,forditsb,forditsa, $bio Fordíts (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112408&o=2 $end $apple2_flop_orig=epyxfore, $bio Apple II disk. published 38 years ago: Fore (c) 1982 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229249&o=2 $end $apple2_flop_clcracked=fore, $bio Apple II disk. published 38 years ago: Fore (c) 1982 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231659&o=2 $end $bbcb_cass=forecast, $bio Forecast (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51847&o=2 $end $pc98=foreign, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Foreigner (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89500&o=2 $end $megadriv=foreman, $bio Sega Mega Drive game published 25 years ago: Foreman for Real (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56524&o=2 $end $gameboy=foreman, $bio Nintendo Game Boy Cart. published 25 years ago: Foreman for Real [Model DMG-AFEE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65996&o=2 $end $gameboy=foremanj, $bio Nintendo Game Boy Cart. published 25 years ago: Foreman for Real (c) 1995 Acclaim Japan - TECHNICAL - Game ID: DMG-AFEJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65998&o=2 $end $snes=foremanj, $bio Nintendo Super Famicom cart. published 25 years ago: Foreman for Real [Model SHVC-AFEJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61322&o=2 $end $snes=foremanu, $bio Nintendo Super NES game published 25 years ago: Foreman For Real [Model SNS-AFEE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63022&o=2 $end $snes=foreman, $bio Nintendo Super NES game published 25 years ago: Foreman For Real [Model SNSP-AFEP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63021&o=2 $end $gamegear=foreman, $bio Sega Game Gear cart. published 25 years ago: Foreman for Real (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81197] - TIPS AND TRICKS - * Cheat Mode: At the title screen, enter Up, Down, Left, Right, 1, Up, Down, Left, Right, 2. A notification will scroll past to confirm the code has been entered successfully. * Secret Mode: At the title screen, enter Up, Up, Down, Down, Left, Left, Right, Right. The secret passwords 0C78000B1, C183400C1, 137D500D1, 8D4560042 and some messages from the developers will scroll past. * Final Level: Enter 000010450 as password to fight against George Foreman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64594&o=2 $end $adam_flop=foreplay,foreplaya, $bio Coleco Adam disk. published 32 years ago: Foreplay (c) 1988 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109457&o=2 $end $a2600=forest, $bio Atari 2600 cart. published 37 years ago: Forest (c) 1983 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50493&o=2 $end $nes=forestg, $bio Forest Guard (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84012&o=2 $end $spectrum_cass=forestra, $bio Sinclair ZX Spectrum cass. published 10 years ago: Forest Raider Cherry (c) 2010 Timmy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236594&o=2 $end $cpc_flop=foretf19, $bio Amstrad CPC type-in published 27 years ago: Foret (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119434&o=2 $end $pc8801_flop=forget, $bio Forget (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91830&o=2 $end $to7_cass=forgetmn, $bio Thomson TO7 cass. published 35 years ago: Forget Me Not (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108257&o=2 $end $mo5_cass=forgetmn, $bio Thomson MO5 cass. published 35 years ago: Forget Me Not (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108772&o=2 $end $psx=fgtmenot, $bio Sony PlayStation disc published 19 years ago: Forget me not - Palette [Model SLPS-03191] (c) 2001 Enterbrain, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85158&o=2 $end $spectrum_cass=fgtcity,fgtcitya, $bio Sinclair ZX Spectrum cass. published 33 years ago: Forgotten City (c) 1987 H.A.W.K. Adventuring - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78957&o=2 $end $spectrum_cass=fgtislnd,fgtislnda, $bio Sinclair ZX Spectrum cass. published 31 years ago: Forgotten Island (c) 1989 Fantasy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78958&o=2 $end $amigaocs_flop=forgottn, $bio Commodore Amiga 500 disk. published 31 years ago: Forgotten Worlds (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74100&o=2 $end $spectrum_cass=forgottn,forgottna, $bio Sinclair ZX Spectrum cass. published 31 years ago: Forgotten Worlds (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78959&o=2 $end $cpc_cass=forgottn, $bio Amstrad CPC cass. published 31 years ago: Forgotten Worlds (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96347&o=2 $end $cpc_flop=forgotte01,forgotte,forgotte03,forgotte04,forgotte05,forgotte06,forgotte07,forgotte08, $bio Amstrad CPC 464 disk. published 31 years ago: Forgotten Worlds (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119413&o=2 $end $specpls3_flop=forgottn,forgottna, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Forgotten Worlds (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147884&o=2 $end $spectrum_cass=forgottnk, $bio Forgotten Worlds (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226390&o=2 $end $info=forgottnua,forgottnuaa,forgottnue,forgottnuc, $bio Arcade Video game published 32 years ago: Forgotten Worlds (c) 1988 Capcom USA, Incorporated. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Lost Worlds [B-Board 88618B-2]". - TECHNICAL - Runs on the "CP System" hardware B-Board #: 88618B-2 B-Board PALs: LWCHR CPS-B #: CPS-B-01 DL-0411-10001 - TRIVIA - This game is known in Japan as "Lost Worlds". An updated version was released as "Forgotten Worlds [B-Board 88621B-2]". - PORTS - Here is a list of all ports except Japanese ones. To see Japanese ports, please see the original Japanese version entry, "Lost World [B-Board 88618B-2]" * CONSOLES: [US] Sega Genesis (nov.17, 1989) Sega Mega Drive [BR] (1990) by Tec Toy [EU] Sega Mega Drive (1990) [EU] Sega Master System (1991) "Forgotten Worlds [Model 7056]" Sega Master System [BR] (1991) by Tec Toy NEC TurboGrafx-CD [US] (1992) "Forgotten Worlds [Model TGXCD1030]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: PC [MS-DOS, 3.5"] [US] (1988) Commodore Amiga [US] (1989) [US] Commodore C64 [EU] (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1990) "Les Aventuriers" [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69730&o=2 $end $info=forgottn,forgottnu,forgottna, $bio Arcade Video game published 32 years ago: Forgotten Worlds (c) 1988 Capcom USA, Incorporated. Updated version/Re-release of "Forgotten Worlds [B-Board 88618B-2]". For more information about the game itself, see the original Japanese release entry; "Lost Worlds [B-Board 88618B-2]". - TECHNICAL - Runs on the "CP System" hardware B-Board #: 88621B-2 B-Board PALs: LW621 CPS-B #: CPS-B-01 DL-0411-10001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=870&o=2 $end $megatech=mt_fwrld, $info=mt_fwrld, $bio Sega Mega-Tech cart. published 31 years ago: Forgotten Worlds (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-26 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7978&o=2 $end $sms=forgottn, $bio Sega Master System cart. published 29 years ago: Forgotten Worlds (c) 1991 Sega Enterprises, Limited. In the distant future, Earth has been occupied by the god of war named Bios. In turn, what was once a vibrant planet has become the Dust World. As the Unknown Soldier, your goal is to confront the armies who are led by Bios. - TECHNICAL - Cartridge ID: 7056 - TRIVIA - This port of Forgotten Worlds includes some new stages (including an underwater section), which are exclusive to the Sega Master System. Reviews: September 1991 - Consoles + N.1 [FR]: 62/100 October 1991 - Joypad N.1 [FR]: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56027&o=2 $end $megadriv=forgottn1,forgottn, $bio Sega Mega Drive game published 31 years ago: Forgotten Worlds (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: G-4016 - TRIVIA - Forgotten Worlds for Mega Drive was released on November 18, 1989 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.24, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56525&o=2 $end $pcecd=forgottnj, $bio NEC PC-Engine CD published 28 years ago: Forgotten Worlds (c) 1992 NEC Avenue, Limited. Forgotten Worlds is a multi-scrolling shooter by NEC Avenue and conversion of Capcom's arcade hit. The mysterious and powerful Bios has created powerful war gods and their waging battle is now raging and spilling over into the world. Two jet-packed warriors go on a desperate quest to defeat them and their armies, flying deep within the realms of the gods' underworlds and taking them out one at the time. The player takes control of a flying commando-marine helped by a floating satellite. The unlikely machine constitutes the primary weapon system in the game - it can smoothly rotate around the player and consequently fire in any direction. Two buttons on the controller rotate the satellite and one fires it (the Avenue Pad 3 controller was actually created to play this game (see the Info section), but a standard controller may be used with some success). Various enemies drop blue crystals when killed - these Zennies (as they are called) can be later used in shops scattered throughout the game (usually located half-way through each level). There, the player can purchase satellite upgrades (such as Missiles, Multi-Ways, Laser Beams, Bound, V-Cannon, Balkan Cannon and so forth...), health potions, armors or continues. The game's structure becomes a lot more complex in later stages and some levels split into two and feature multiple routes. Finally, the two simultaneous players option was omitted from this conversion (only a second player 'satellite only' option is available in debug mode). - TECHNICAL - Game ID: NAPR-1025 - TRIVIA - Forgotten Worlds for the Super CD-Rom² System was released on March 27, 1992 in Japan for 7980 Yen. Reviews: [FR] June 1992 - Joypad N.9: 79/100 The original arcade game was called Lost Worlds in Japan and was released by Capcom in 1988. It had an analogue rotary dial to control the satellite. The PC Engine version came packaged with the Avenue Pad 3 in Japan, supposed to help simulating the rotary dial controller from the arcade. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58191&o=2 $end $pcecd=forgottn, $bio NEC TurboGrafx-CD published 28 years ago: Forgotten Worlds (c) 1992 NEC Avenue, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Forgotten Worlds [Model NAPR-1025]". - TECHNICAL - Model TGXCD1030 - TRIVIA - Forgotten Worlds for TurboGrafx-CD was released in 1992 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58493&o=2 $end $psion2=formmast, $bio Form Master (c) 198? Cascade Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234134&o=2 $end $tvc_cass=forma1, $bio Forma-1 Hungaroring (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112463&o=2 $end $tvc_flop=format, $bio Format (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111861&o=2 $end $cpc_flop=format20, $bio Amstrad CPC type-in published 32 years ago: Format 208K (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119156&o=2 $end $cpc_flop=formatii, $bio Amstrad CPC type-in published 30 years ago: Format II (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119862&o=2 $end $c64_cart=formatm, $bio Format und Hardcopymodul (c) 19?? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229419&o=2 $end $cpc_flop=formatf1, $bio Amstrad CPC type-in published 29 years ago: Format+ (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119497&o=2 $end $cpc_flop=formatag, $bio Amstrad CPC type-in published 29 years ago: Formatage Special en Lecteur A & B (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119498&o=2 $end $pcecd=fsoccr95, $bio NEC PC-Engine CD published 25 years ago: Formation Soccer '95 - Della Serie A (c) 1995 Human Entertainment - TECHNICAL - BARCODE: 4959143200098 GAME ID: HMCD5009 - TRIVIA - Released on April 7, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58192&o=2 $end $pce_tourvision=fsoccr90, $bio TOURVision cart. published 29 years ago: Formation Soccer - Human Cup '90 (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84984&o=2 $end $pce=fsoccr90, $bio NEC PC-Engine HuCARD published 30 years ago: Formation Soccer - Human Cup '90 (c) 1990 Human Entertainment - TECHNICAL - Cartridge ID: HM90003 - TRIVIA - Released on April 27, 1990. Reviews: [FR] November 1990 - Player One N.3 : 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58589&o=2 $end $gba=fsocr2k2, $bio Nintendo GBA cart. published 18 years ago: Formation Soccer 2002 [Model AGB-AFMJ-JPN] (c) 2002 Spike. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70695&o=2 $end $pce=fsoccer, $bio NEC PC-Engine HuCARD published 26 years ago: Formation Soccer on J. League (c) 1994 Human Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58590&o=2 $end $info=formatz, $bio Arcade Video game published 36 years ago: Formation Z (c) 1984 Jaleco. Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Motorola M6809 (@ 640 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Formation Z was released in September 1984. This game is known outside Japan as "Aeroboto" (Licensed to Williams). - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.4, 1985) [Model JF-02] [JP] Sony PlayStation (oct.23, 2003; "Jaleco Collection Vol.1 [Model SLPS-03562]") Famicom version Nintendo Wii [Virtual Console] [JP] (feb.2, 2009) Famicom version * COMPUTERS: [JP] MSX (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=871&o=2 $end $nes=formatz,formatz1, $vgmplay=formatz_nes, $bio Nintendo Famicom cart. published 35 years ago: Formation Z (c) 1985 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54099&o=2 $end $pc8801_flop=formatz, $bio NEC PC-8801 Series disk. published 34 years ago: Formation Z (c) 1986 Nihon Dexter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91831&o=2 $end $nes=formatzh, $bio Nintendo Famicom cart. published 33 years ago: Formation Z (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69254&o=2 $end $msx1_cass=formatz, $bio MSX cass. published 33 years ago: Formation Z (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94653&o=2 $end $msx1_flop=formatz, $bio Formation Z cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230214&o=2 $end $msx1_cart=formatz,formatza, $bio MSX cart. published 35 years ago: Formation Z [Model ND-02MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77080&o=2 $end $cpc_flop=formatte, $bio Amstrad CPC type-in published 28 years ago: Formatter (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120056&o=2 $end $compclr2_flop=format, $bio Formatter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232627&o=2 $end $to7_cass=formes, $bio Formes (c) 198? FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108258&o=2 $end $partner_cass=formula, $bio Partner-01.01 cass. published 29 years ago: Formula (c) 1991 Mikrosha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235929&o=2 $end $info=formula1, $bio Pinball published 32 years ago: Formula 1 (c) 1988 Van Ham [Jac Van Ham]. - TRIVIA - Only 3 prototypes were made. - STAFF - Design: A. Bartoszek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33507&o=2 $end $pcw=f1, $bio Formula 1 (c) 198? OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118343&o=2 $end $psx=f1,f1a, $bio Sony PlayStation disc published 24 years ago: Formula 1 (c) 1996 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45775&o=2 $end $galaxy=f1, $bio Formula 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235825&o=2 $end $psx=f1_98, $bio Sony PlayStation disc published 22 years ago: Formula 1 98 (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110908&o=2 $end $psx=f1ce, $bio Sony PlayStation disc published 23 years ago: Formula 1 Championship Edition (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110909&o=2 $end $apple2_flop_orig=f1racer, $apple2_flop_clcracked=form1rcr, $bio Apple II disk. published 37 years ago: Formula 1 Racer (c) 1983 Gentry Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229342&o=2 $end $nes=f1senstn, $bio Nintendo NES cart. published 27 years ago: Formula 1 Sensation (c) 1993 Palcom European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55150&o=2 $end $msx1_flop=f1sim, $bio Formula 1 Simulator cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229972&o=2 $end $spectrum_cass=f1simula, $bio Sinclair ZX Spectrum cass. published 33 years ago: Formula 1 Simulator (c) 1987 Dro Soft. - TECHNICAL - GAME ID: 2MT 003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146522&o=2 $end $cpc_cass=f1sim, $bio Amstrad CPC cass. published 35 years ago: Formula 1 Simulator (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IA 0058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96350&o=2 $end $c64_cass=f1sim, $bio Commodore C64 cass. published 35 years ago: Formula 1 Simulator (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146519&o=2 $end $spectrum_cass=f1simul, $bio Sinclair ZX Spectrum cass. published 35 years ago: Formula 1 Simulator (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146523&o=2 $end $msx1_cass=f1sim,f1sima, $bio MSX cass. published 35 years ago: Formula 1 Simulator (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IX 0058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94654&o=2 $end $x68k_flop=formul68, $bio Formula 68K v2.60 (c) 199? Angel Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87538&o=2 $end $pc8801_flop=formulac, $bio NEC PC-8801 Series disk. published 30 years ago: Formula C.M.S. (c) 1990 Enix, Ltd. - TECHNICAL - GAME ID: E-G251 BARCODE: 4988601002516 - TRIVIA - C.M.S. stands for Computer Music System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91832&o=2 $end $psx=fcircus, $bio Sony PlayStation disc published 23 years ago: Formula Circus [Model SLPS-00358] (c) 1997 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85159&o=2 $end $spectrum_cass=formgp, $bio Formula Grand Prix (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220236&o=2 $end $spectrum_cass=formgpa, $bio Formula Grand Prix (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225837&o=2 $end $psx=fgpunei2, $bio Sony PlayStation disc published 23 years ago: Formula Grand Prix 1997 - Team Unei Simulation 2 (c) 1997 Coconuts Japan - TECHNICAL - GAME ID: SLPS-01154 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85160&o=2 $end $saturn=fgpunei, $bio Sega Saturn game published 23 years ago: Formula Grand Prix Team Unei Simulation (c) 1997 Coconuts Japan - TECHNICAL - GAME ID: T-7309G - TRIVIA - Released on November 13, 1997 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59140&o=2 $end $saturn=formulak, $bio Sega Saturn game published 23 years ago: Formula Karts - Special Edition (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60308&o=2 $end $psx=fn99, $bio Sony PlayStation disc published 21 years ago: Formula Nippon '99 [Model SLPS-02259] (c) 1999 TYO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85161&o=2 $end $vz_snap=formula1,formula1_2, $bio VTECH Laser 200 cass. published 36 years ago: Formula One (c) 1984 Stephen Clarke. - STAFF - Written by: Stephen Clarke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235069&o=2 $end $spectrum_cass=form1crl, $bio Sinclair ZX Spectrum cass. published 35 years ago: Formula One (c) 1985 CRL Group PLC. 1 to 6 players each controlling a 1 or 2 car Formula One team compete in this full simulation of a Grand Prix racing season. Before each of the 16 races, you must invest you sponsors' money in improving your drivers, cars and pit crew. Your object is to win the Drivers Championship or the Constructors Championship... or both! A full record of each track's history is displayed before the race, along with a weather forecast helping you to choose your tyres. While each race is being run on the screen, information is displayed by a constant commentary and full scoreboard. Unforeseen circumstances, such as crashes and changes in weather will mean cars must be called into the pits. Each player has to control his own crew during these pit stops by using the keys or joystick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78962&o=2 $end $cpc_cass=formula1, $bio Amstrad CPC cass. published 35 years ago: Formula One (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96351&o=2 $end $dragon_cass=formula1, $bio Dragon cass. published 33 years ago: Formula One (c) 1987 Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116855&o=2 $end $dragon_flop=formula1, $bio Dragon disk. published 33 years ago: Formula One (c) 1987 Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117040&o=2 $end $megadriv=formula1, $bio Sega Genesis game published 27 years ago: Formula One (c) 1993 Domark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57226&o=2 $end $nes=f1btw, $bio Nintendo NES cart. published 30 years ago: Formula One - Built to Win (c) 1990 Seta USA, Inc. Win prize money or go gambling in Las Vegas to build up your account... Use the money in your account to make improvements on your car and enter exciting races all over the world! - TECHNICAL - GAME ID: NES-W5-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55151&o=2 $end $gbcolor=fone2k, $bio Nintendo Game Boy Color game published 20 years ago: Formula One 2000 [Model CGB-BFME-USA] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67900&o=2 $end $psx=fone2k, $bio Sony PlayStation disc published 20 years ago: Formula One 2000 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110716&o=2 $end $psx=fone99, $bio Sony PlayStation disc published 21 years ago: Formula One 99 (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110910&o=2 $end $ibm5170_cdrom=f1gp, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Formula One Grand Prix (c) 1996 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144635&o=2 $end $megacd=f1btl, $bio Sega Mega-CD published 26 years ago: Formula One World Championship - Beyond the Limit (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4608 Front Cover ID: 670-5645-50 Back Cover ID: 670-5647-50 Manual ID: 672-2083-50 Spine Card ID: 670-5646-50 CD ID: 670-5644-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60619&o=2 $end $segacd=f1btl, $bio Sega CD published 26 years ago: Formula One World Championship - Beyond the Limit [Model 4608] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60739&o=2 $end $vz_snap=f1, $bio Formula Uno (c) 199? Bonaldo, Stefano. - STAFF - Written by: Stefano Bonaldo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235070&o=2 $end $x68k_flop=formulax,formulaxa, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Formula X (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87539&o=2 $end $x68k_flop=formxt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Formula X Tokubetsu Ban (c) 1991 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87540&o=2 $end $x68k_flop=formxy, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Formula X Yosen Ban (c) 1991 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87541&o=2 $end $apple2gs=formulte, $bio Apple IIGS disk. published 29 years ago: Formulate (c) 1991 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115232&o=2 $end $psion2=xformtop,xforma, $bio Formulator Top (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234138&o=2 $end $psion2=formul11, $bio Formulator Ver.1 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234083&o=2 $end $psion2=formul21, $bio Formulator Ver.2 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234084&o=2 $end $x07_cass=f1, $bio Canon X-07 type-in published 34 years ago: Formule 1 (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138549&o=2 $end $to_flop=formule1, $bio Thomson TO disk. published 33 years ago: Formule 1 (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107732&o=2 $end $mo5_cass=formule1,formule1a,formule1b,formule1c, $to7_cass=formule1, $bio Thomson MO5/TO7 cass. published 33 years ago: Formule 1 (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - FACE A: TO7 ver. FACe B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108259&o=2 $end $cpc_flop=formule1, $bio Amstrad CPC 464 disk. published 15 years ago: Formule 1 (c) 2005 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124597&o=2 $end $mo5_flop=formule1, $bio Thomson MO5 disk. published 5 years ago: Formule 1 cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235263&o=2 $end $n64=forsaken,forsakeng,forsakenu, $bio Nintendo 64 cart. published 22 years ago: Forsaken 64 (c) 1998 Acclaim Entertainment, Incorporated. A terrific multiplayer mode, smooth control and dazzling explosions highlight Acclaim's apocalyptic action Pak. Forsaken 64 is set in the far future, when Earth has been ripped apart by an uncontrollable fusion reaction. Although the planet's fragmented remains have been forsaken by all intelligent beings, a treasure trove of loot in the form of energy sources and weaponry lures all manner of bottom-feeding intergalactic scum seeking a piece of the action. Oblivious to the swarms of mutant creatures and automated defense-systems that guard the remains, these scavengers seek wealth and power at great hazard. The fun begins when you mount gravity-defying bike-like vehicles called pioncycles and become one of these interalactic rogues searching for hi-tech booty scattered throughout underground complexes of twisting tunnels that link cavernous chambers. Overall, the feeling and atmosphere of the game are quite similar to the PC game Descent. However, the environment seemed less disorienting because the thoughtful developers at Iguana UK have added some gravity-like effects that will gently orient your bike to the floor if you turn upside-down. Forsaken 64's atmospheric surroundings swarm with enemy vehicles. You have access to a wide variety of weapons and power-ups. Your first person view on the action includes a heads-up-display that gives you data on your energy and weapons status. The game comes with an arsenal of 14 weapons, including sundry mines, missile launchers and energy weapons. No mere eye candy, the advanced graphics are tightly integrated with game play. For example, the real-time light-sourcing for energy weapons projectiles allows you to actually detect enemies hiding around corners by looking for their shadows as an energy bolt passes them. Forsaken 64 feature 22 forbidding single-player missions and eight multiplayer arenas. Some of the single-player missions will require solving puzzles and accomplishing complex tasks. Advanced AI will allow your foes to use the different terrain features to their best advantage in eliminating you. The multiplayer arenas are twisting labyrinths of giant chambers and tunnels that will offer hours of friend fragging fun. - TECHNICAL - Game ID: NUS-NFOP-UKV - STAFF - Iguana Entertainment UK Managing Director: Darren Falcus Director of Product Development: Jason Falcus Creative Director: Guy Miller Technical Director: Richard Frankish Art Director: Michael Muskett Project Manager: Robert McCracken Game Designer: Robert McCracken Lead Artist: Robert Whitaker Programmers: David DePauw, Stuart McKenna, Mark Wilkinson Artists: Neil Hislop, Colin Mulhern, James O'Brien Additional Design: Andrew Roberts, Nick Bagley, Andrew Wright Addition Art: Jason Gee, Robert Gray, Reeson Ivatts Sound Effects Design: Andrew Brock Music: The Swarm Additional Music: Simon Robertson, Stephen Root Intro / Commentary Voice Talent: Jon St. John (for Pro Motions Productions) Casting: Lani Minella, Andrew Brock Director: Lani Minella, Andrew Brock Bike Computer Voice Talent: Brenda O' Farrell Voice Processing: Andrew Brock Strategy Guide: Andrew Roberts, Steve Abrahart Special Thanks: Sam Hill, Robert A. Allen, Martin, Caroline, Steven, Richard, Jay Richardson, Pete and Leane, Angela Doidge, Andrew Doidge, Richard Doidge, Jan Wilkinson, Benn, Adam, Katharine, Paula, Jasper the Cat Technical Support: Craig Galley, Brian Watson Special Thanks to: My Magic Jig Pipe Extra Special Thanks: S N Systems, Frank Tindle Acclaim Product Development Producer: Shawn David Rosen Lead Analysts: James Craddock, Michael Patterson Project Leads: Christine Jean, Raymond Yeomans QA Testers: Daniel Badilla, Dan Kuby, Joe Maiello, Russell Ballenger, Anthony Scaduto, Andy Basile, Sue Elliot, Omar Sanabria, G. Westwater Weekend Forsaken Supervisor: James Daly Marketing Product Manager: Donald Jackson Assistant Product Manager: Ed Fortune UK Marketing: Frank Sagnier, Theresa Noonan, Ned Browning, Vincent Mercier, Rainer Zipp Creative Services: Scott Jenkins, Lenny O'Donnell, Bethany Pawluk Manager Internet Services: Ben Fischbach Webmaster: Bobby Saha Forsaken Manuals: Bill Dickson Forsaken Strategy Guides: Jeff Gomez, Joe Caponsacco, Alana Zdinak, Dan Garcia, Matthew Canonico, Jeremy Pope, Alex Glass Forsaken Public Relations: Kathryn Morris, Michael Meyers UK Public Relations: Simon Smith-Wright, Reza Memari, Sigfrido Buttner-Garcia, Alex Ward, Stefan Luludes, Stéphanie Bolla Translations: Reza Memari, Vincent Mercier, Phil Brannelly, Sigfrido Buttner-Garcia European Product Coordination: Harvey Elliott Technical Support Ground: Harry Reimer, Howard Perlman, Kevin Denehy, Robert Coffey, Andrew Fullaytor, Greg McGovern, Ulises Batalla, David Pollick, Leigh Busch, Andy Scalka Special Thanks: Col Stone, Brett Gow, Paul Eibler, Roger Booth, Carol Caracciolo, Dale Taylor, Travis Calabrese, Zachary Calabrese, Robin Rosen, Jeff Rosa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57709&o=2 $end $psx=forsaken, $bio Sony PlayStation disc published 22 years ago: Forsaken (c) 1998 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110971&o=2 $end $megadriv=fastfur5, $bio Forsazh 5 Bystraya (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56526&o=2 $end $pc8801_cass=forsice, $bio NEC PC-8801 Series cass. published 37 years ago: Forsice (c) 1983 Brain Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91224&o=2 $end $a800=fortapoc, $bio Atari 800 cart. published 38 years ago: Fort Apoalypse (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86550&o=2 $end $c64_cart=fortapoc, $bio Commodore C64 cart. published 38 years ago: Fort Apocalypse (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53576&o=2 $end $info=m5fortby,m5fortby01, $bio Fort Boyard (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15073&o=2 $end $gbcolor=fortboya, $bio Nintendo Game Boy Color game published 19 years ago: Fort Boyard [Model CGB-BYDP-EUR] (c) 2001 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67901&o=2 $end $partner_cass=lsforth, $bio Partner-01.01 cass. published 32 years ago: Fort-Sistema LS-1 (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235934&o=2 $end $apple2_cass=forte, $bio Apple II cass. published 41 years ago: Forte + Forte Music (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135956&o=2 $end $info=fortecar,fortecrd, $bio Arcade Video game published 26 years ago: Forte Card (c) 1994 Fortex, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4541&o=2 $end $cpc_flop=forteres,forteres01,forteres02,forteres03,forteres04,forteres05, $bio Amstrad CPC 464 disk. published 33 years ago: Forteresse [Model LA 48 D] (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124032&o=2 $end $bbcb_flop_orig=forth, $bio Acorn BBC Micro B disk. published 38 years ago: FORTH (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125178&o=2 $end $spectrum_cass=forth, $bio Sinclair ZX Spectrum cass. published 38 years ago: Forth (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232156&o=2 $end $electron_cass=forth,forthg, $bio Acorn Electron cass. published 36 years ago: FORTH (c) 1984 Acornsoft - STAFF - By: Richard De Grandis-Harrison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115468&o=2 $end $mo5_cass=forth,fortha,forthc,forthd,forthb, $bio Thomson MO5 cass. published 35 years ago: Forth (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108773&o=2 $end $radio86_cass=forth, $bio Radio-86RK cass. published 34 years ago: FORTH (c) 1986 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235453&o=2 $end $spectrum_cass=forthb, $bio Forth (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219576&o=2 $end $spectrum_cass=fortha, $bio Forth (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225594&o=2 $end $ep64_cart=forth, $bio Forth (c) 198? Enterprise Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237644&o=2 $end $special_cass=forth, $bio FORTH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234287&o=2 $end $bbc_rom=forth79, $bio Acorn BBC ROM published 34 years ago: Forth 79 (c) 1986 Jonkman, M.F. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240332&o=2 $end $tvc_flop=forthlei, $bio Forth Leírás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111862&o=2 $end $dragon_flop=forthosp, $bio Dragon disk. published 35 years ago: Forth OS Plus (c) 1985 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117084&o=2 $end $bbc_rom=forth, $bio Acorn BBC ROM published 37 years ago: FORTH Ver. 1 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145127&o=2 $end $hp_ipc=ipcforth, $bio HP Integral PC disk. published 33 years ago: FORTH Ver.1 for Integral (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235968&o=2 $end $cpc_cass=forth, $bio Amstrad CPC cass. published 36 years ago: Forth [Model AMC-705] (c) 1984 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96352&o=2 $end $zx81_cass=forth, $bio Sinclair ZX-81 cass. published 37 years ago: Forth (c) 1983 Sinclair Research, Ltd. - TECHNICAL - PROG ID: L1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114583&o=2 $end $to7_cart=forthto7, $bio Thomson TO7 cart. published 37 years ago: FORTH-TO7 (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108620&o=2 $end $to_flop=forthdsk, $bio Thomson TO disk. published 36 years ago: FORTH-TO7 Disk (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107730&o=2 $end $gameboy=fortzone, $bio Nintendo Game Boy Cart. published 29 years ago: Fortified Zone [Model DMG-IY-USA] (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65999&o=2 $end $compclr2_flop=fortran, $bio Compucolor II disk. published 42 years ago: FORTRAN (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232625&o=2 $end $compclr2_flop=fortran2, $bio FORTRAN 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232621&o=2 $end $hp_ipc=ipcforut,ipcforcp, $bio HP Integral PC disk. published 35 years ago: FORTRAN r5 (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235945&o=2 $end $compclr2_flop=fortrek, $bio FORTRAN Star Trek Source (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232622&o=2 $end $compclr2_flop=fortstr,fortstra, $bio FORTRAN Strings Source (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232623&o=2 $end $compclr2_flop=forutil, $bio FORTRAN Utilities Source (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232624&o=2 $end $dmv=fortran, $bio FORTRAN Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233900&o=2 $end $camplynx_flop=fortran, $bio Camputers Lynx disk. published 40 years ago: FORTRAN-80 (c) 1980 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237154&o=2 $end $horizon=f80,f80_331, $bio North Star Horizon disk. published 40 years ago: Fortran-80 Ver.3 (c) 1980 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232321&o=2 $end $bbcb_flop_orig=fortress, $bio Acorn BBC Micro B disk. published 36 years ago: Fortress (c) 1984 Pace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125663&o=2 $end $bbcb_cass=fortress, $bio Fortress (c) 19?? Pace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51849&o=2 $end $info=fort2b,fort2ba, $bio Arcade Video game published 19 years ago: Fortress 2 Blue Arcade (c) 2001 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Original game (fortress2 blue) was developed by CCR/GV. The arcade version was developed by eolith. 'Fortress 1'(August 1997) was sold by SK. Based on the online game which name is 'Fortress 2 blue' - SERIES - 1) Fortress (August 1997, PC-Online) 2) Fortress 2 (October 1999, PC-Online) 3) Fortress 2 + (January 2000, PC-Online) 4) Fortress 2 Blue (January 2001, PC-Online) 5) Fortress 2 Blue Arcade (September 2001, Arcade) 6) Fortress 2 Blue V.500 (December 2001, PC-Online) 7) Fortress 2 Blue V.600 (June 2002, PC-Online) 8) Fortress 3 Paewangjeon (February 2003, PC-Online) 9) Fortress 2 Blue Forever (January 2004, PC-Online) 10) New Fortress (July 2005, PC-Online) - STAFF - Director : Choi Hyun Jung Programmer : Chun Sejin Graphics : Kim Jinhyuk Sound : Kim Taeseok Marketing : Seo Chongwoo Hardware : Lee Donghwan AI : Shin Bongkeun Department Manager : Lee Sunho Department Director : Lee Sanghyun C.E.O. : Jeon Juyoung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4727&o=2 $end $gamate=fortress, $bio Gamate cart. published 29 years ago: Fortress of Fierceness (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234540&o=2 $end $c64_cart=fortnarz, $bio Commodore C64 cart. published 9 years ago: Fortress of Narzod (c) 2011 RGCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53577&o=2 $end $vectrex=fnarzod, $bio GCE Vectrex published 38 years ago: Fortress of Narzod (c) 1982 GCE [General Consumer Electric] A long time ago, before our history began, wizards -- both good and evil -- battled for supremacy of the earth. It was a time of magic and adventure when all men possessed special powers. The most evil wizard, Narzod, gained the power to enslave all mankind. You are the only remaining honorable wizard with the knowledge to harness all the forces of good to defeat Narzod and destroy his sinister fortress. But Narzod has prepared for your approach and guards his realm with deadly creatures of darkness, including the Mystic Hurler. Beware, and approach the Fortress of Narzod with great caution! Your goal in the Fortress of Narzod is to successfully travel a series of three roadways leading to the Fortress then destroy the powerful Mystic Hurler who acts as guardian to Narzod himself. Once the Mystic Hurler is destroyed, the Fortress of Narzod and all the evil it contains will disintegrate before your eyes. - TECHNICAL - Model 3304 Controls Joystick: Moves your hovercraft. Button 1: Select number of players. Button 2: Select skill level (1 is easiest). Button 3: Unused. Button 4: Fire. - SCORING - DoomGrabbers: 10 Tarantulas: 10 Ghouls: 10 Warbirds: 100 Mystic Hurler: 10 (And a bonus hovercraft) Standard Spiker: 50 Split Spiker: 100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82218&o=2 $end $zx81_cass=fortzorl, $bio Sinclair ZX-81 cass. published 38 years ago: Fortress of Zorlac [Model 03-4013] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114665&o=2 $end $gba=fortress, $bio Nintendo GBA cart. published 19 years ago: Fortress [Model AGB-AFOE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70696&o=2 $end $pc8801_flop=fortress, $bio NEC PC-8801 Series disk. published 31 years ago: Fortress (c) 1989 Cross Media Soft. - TECHNICAL - GAME ID: P-5098 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91833&o=2 $end $pippin=fortulia, $bio Bandai Pippin CD published 24 years ago: Fortullia [Model BDE-10003] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122075&o=2 $end $nes=fortuna, $bio Nintendo NES cart. published 24 years ago: Fortuna (c) 1996 Kvazar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55152&o=2 $end $gamate=ftnnluck, $bio Gamate cart. published 28 years ago: Fortune 'n Luck (c) 1992 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234539&o=2 $end $info=ep_fortg,ep_fortga,ep_fortgb, $bio Fortune 'n' Glory (c) 200? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39986&o=2 $end $info=fs3216, $bio Computer published 38 years ago: Fortune 32:16 (c) 1982 Fortune Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145517&o=2 $end $coleco=fortune, $bio Colecovision game published 36 years ago: Fortune Builder (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53280&o=2 $end $info=m4fortcb,m4fortcba,m4fortcbb, $bio Fortune Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40103&o=2 $end $cpc_flop=fortunee,fortunee01, $bio Amstrad CPC 464 disk. published 35 years ago: Fortune en Mer du Nord (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120780&o=2 $end $info=fortfvr, $bio Slot Machine published 19 years ago: Fortune Fever (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118065&o=2 $end $adam_flop=fortfind,fortfinda, $bio Fortune Finder from the Future (c) 198? Hickman Soft. [Chris Hickman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109458&o=2 $end $a800=forthntr, $bio Atari 800 cart. published 38 years ago: Fortune Hunter (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86551&o=2 $end $info=fhunter,fhuntera, $bio Slot Machine published 26 years ago: Fortune Hunter (c) 1994 Aristocrat. - TECHNICAL - Mark IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7693&o=2 $end $info=m3fortun,m3fortuna,m3fortund, $bio Fortune Numbers (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41179&o=2 $end $info=fortath, $bio Slot Machine published 13 years ago: Fortune of Athena (c) 2007 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=16278&o=2 $end $info=castfpt, $bio Fortune Pot (c) 199? Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42313&o=2 $end $snes=fortuneq, $bio Nintendo Super Famicom cart. published 26 years ago: Fortune Quest - Dice o Korogase [Model SHVC-FQ] (c) 1994 Zamuse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61323&o=2 $end $info=fortellr, $bio Fortune Teller (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33580&o=2 $end $info=as_fortn, $bio Fortune Teller (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41830&o=2 $end $info=j80fortr, $bio Fruit Machine published 35 years ago: Fortune Trail (c) 1985 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41952&o=2 $end $info=pr_ftwhl, $bio Fortune Wheel (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40202&o=2 $end $zx81_cass=fortynin, $bio Forty Niner (c) 198? Software Farm, The - TECHNICAL - GAME ID: SFMZX 02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114878&o=2 $end $x68k_flop=fortyone, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Forty-One (c) 1993 Shin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87543&o=2 $end $leapster=imagfrnd, $bio LeapFrog Leapster cart. published 17 years ago: Foster's Home for Imaginary Friends (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134502&o=2 $end $gba=fostrhif, $bio Nintendo GBA cart. published 14 years ago: Foster's Home for Imaginary Friends (c) 2006 505 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70698&o=2 $end $gba=fostrhifu, $bio Nintendo GBA cart. published 14 years ago: Foster's Home for Imaginary Friends [Model AGB-BFYE-USA] (c) 2006 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70699&o=2 $end $specpls3_flop=fyabdisk, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Found Yet Another Big Disk (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147728&o=2 $end $apple2gs=fndation, $bio Apple IIGS disk. published 28 years ago: Foundation (c) 1992 Lunar Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197471&o=2 $end $st_flop=foundwst, $bio Atari ST disk. published 32 years ago: Foundation's Waste (c) 1988 KlassiX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230334&o=2 $end $st_flop=foundwstc, $bio Atari ST disk. published 30 years ago: Foundation's Waste (c) 1990 EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230377&o=2 $end $amigaocs_flop=foundwst,foundwstc, $bio Commodore Amiga 500 disk. published 32 years ago: Foundation's Waste [Budget] (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74101&o=2 $end $galaxy=four, $bio Galaksija cass. published 34 years ago: Four (c) 1986 Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235851&o=2 $end $specpls3_flop=fourggv3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Four Great Games Volume 3 (c) 1988 Micro Value - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148200&o=2 $end $super80_cass=x4inarow, $bio Four in a Row [Model 106] (c) 198? Unknown Program for BASIC (80 columns). - STAFF - Developed by: V.J.R. Morin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126808&o=2 $end $database=4inarow, $bio Four in a Row [No. 14] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129551&o=2 $end $spectrum_cass=4minglry, $bio Sinclair ZX Spectrum cass. published 27 years ago: Four Minutes From Glory (c) 1993 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234750&o=2 $end $spectrum_cass=4minmidnd, $bio Four Minutes to Midnight (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219032&o=2 $end $spectrum_cass=4minmidn,4minmidna,4minmidnb,4minmidnc, $bio Sinclair ZX Spectrum cass. published 35 years ago: Four Minutes to Midnight [Model 1] (c) 1985 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78965&o=2 $end $info=m4fourmr, $bio Four More (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41318&o=2 $end $info=fourplay, $bio Arcade Video game published 18 years ago: Four Play (c) 2002 Macro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145516&o=2 $end $nes=4ptennis, $bio Nintendo NES cart. published 28 years ago: Four Players' Tennis (c) 1992 Nintendo. European release. - TRIVIA - Released in July 1992 in Europe. Reviews: [FR] July/August 1992 - Consoles + N.11: 79/100 [FR] August 1992 - Joypad N.11: 77/100 Average note: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55153&o=2 $end $info=4roses,4rosesa,rugby, $bio Arcade Video game published 21 years ago: Four Roses (c) 1999 CMC - TECHNICAL - Main CPU: M65C02 (@2MHz). Audio Chips: General Instrument AY-3-8910A (@2MHz). Screen Orientation: Horizontal. Screen Resolution: 384 x 232 pixels. Refresh Rate: 60Hz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29137&o=2 $end $cpc_cass=foursmas, $bio Amstrad CPC cass. published 33 years ago: Four Smash Hits (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96353&o=2 $end $cpc_flop=foursmas, $bio Amstrad CPC 464 disk. published 33 years ago: Four Smash Hits (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126335&o=2 $end $specpls3_flop=hewson4, $bio Four Smash Hits From Hewson (c) 198? Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118703&o=2 $end $cpc_flop=11assoc, $bio Four Soccer Simulators - 11-A-Side Soccer cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237666&o=2 $end $info=fourtrax,fourtraxa,fourtraxj, $bio Arcade Video game published 31 years ago: Four Trax (c) 1989 Namco, Limited. The player must take control for four quad bikes (red for Player 1, white for Player 2, yellow for Player 3, and green for Player 4), which are competing in an "off-road" race - and they all have a preset amount of time in which to complete a full lap of the track. For each lap of the track that is successfully completed, the players' time is extended. However, if one of the players cannot manage to successfully complete his current lap of the track before the time runs out, his or her game will instantly be over and the race will continue without them. The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four). - TECHNICAL - Namco System 2 hardware Game ID : FX Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : steering wheel Buttons : 1 - TRIVIA - Four Trax was released in November 1989 in Japan. Licensed to Atari for US distribution (December 1989). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Final Lap 2 : G.S.M. Namco 3 - PCCB-00040) on 21/09/1990. - STAFF - Music composed by : Junko Ozawa, Yoshie Takayanagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=872&o=2 $end $x68k_flop=fourfall,fourfallu, $bio Four'll Fall (c) 19?? Magical Knights Connection - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87544&o=2 $end $kc_cass=fourpu, $bio Fourieranalyse bis zu 40 Punkten (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133732&o=2 $end $kc_cass=fourfu, $bio Fourieranalyse bis zu 5 Funktionen (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133733&o=2 $end $kc_cass=fourko, $bio Fourierkoeffizienten bis zu 5 Funktionen (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133734&o=2 $end $cpc_cass=4mostadv, $bio Amstrad CPC cass. published 34 years ago: Fourmost Adventures (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96354&o=2 $end $cpc_flop=fourtron, $bio Amstrad CPC 464 disk. published 34 years ago: Fourtron (c) 1986 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124598&o=2 $end $apple2_flop_clcracked=4wordlft, $bio Apple II disk. published 36 years ago: FourWord + WordLift (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230701&o=2 $end $to_flop=fox,foxa, $bio Thomson TO disk. published 35 years ago: Fox (c) 1985 Shift Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107733&o=2 $end $mo5_cass=fox,foxa,foxb,foxc, $bio Thomson MO5/TO7 cass. published 35 years ago: Fox (c) 1985 Shift Editions - TECHNICAL - FACE 1: TO7 ver. FACE 2: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108260&o=2 $end $cpc_flop=foxf1985, $bio Amstrad CPC type-in published 35 years ago: Fox (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120575&o=2 $end $cpc_flop=foxdsk,fox1985b, $bio Amstrad CPC type-in published 35 years ago: Fox (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127966&o=2 $end $to7_cass=fox1, $bio Thomson TO7 cass. published 23 years ago: Fox (c) 1997 Pukall [Alexandre Pukall] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108261&o=2 $end $a2600=foxgoat, $bio Atari 2600 cart. published 37 years ago: Fox & Goat (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50494&o=2 $end $mo5_flop=fox, $bio Thomson MO5 disk. published 5 years ago: Fox cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235305&o=2 $end $psx=foxhunt, $bio Sony PlayStation disc published 24 years ago: Fox Hunt (c) 1996 Capcom Ent. - TECHNICAL - CD1 ID: SLUS-00101 CD2 ID: SLUS-00175 CD3 ID: SLUS-00176 - TRIVIA - Released on September 30, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Starring: Andrew Bowens, George Lazenby, Timothy Bottoms, Robia LaMorte, Lewis Arquette, Don Morrow With a special appearance by: Rob Lowe Editor: David Bertman Director of Photography: John Tarver Co-Producer: Roee Sharon Software Developed by: Philip Weiss, Limor Schafman, Peter Marx, Michael Abato Written by: Michael Berns, Matt Pyken Produced by: Adam Berns, Matt Pyken Directed and Designed by: Michael Berns - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97406&o=2 $end $info=o286foxii, $bio Fox II (c) 198? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240488&o=2 $end $psx=foxjunct, $bio Sony PlayStation disc published 23 years ago: Fox Junction [Model SLPS-01355] (c) 1997 Trips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85162&o=2 $end $info=foxsport, $bio Fox Sports 7 in 1 Sports Games (c) 200? Excalibur Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261561&o=2 $end $n64=collegeh, $bio Nintendo 64 cart. published 22 years ago: Fox Sports College Hoops '99 (c) 1998 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57710&o=2 $end $psx=foxglf99, $bio Sony PlayStation disc published 22 years ago: FOX Sports Golf '99 (c) 1998 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111137&o=2 $end $psx=foxsoc99, $bio Sony PlayStation disc published 22 years ago: FOX Sports Soccer '99 (c) 1998 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111138&o=2 $end $mo5_cass=foxhebdo, $bio Thomson MO5 cass. published 34 years ago: Fox [Hebdogiciel no. 146] (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108774&o=2 $end $nes=peterpan, $bio Nintendo NES cart. published 29 years ago: Fox's Peter Pan & The Pirates - The Revenge of Captain Hook (c) 1991 T-HQ Neverland. That magical island where dreams come true and children never get old. Home to mythical tree fairies and beautiful mermaids. The most wonderful place in the whole world. "Wonderful, indeed," thought Captain Hook, the wickedest pirate on the seven seas, "but not for long! When my crew of cutthroats is done ravaging the island, Neverland will be mine at last. Then, I'll have my revenge on that litttle pest Peter Pan!He'll walk the gangplank before I'm through!" Now you can help Peter Pan rid Neverland of the evil pirates and destroy Captain Hook once and for all! But hurry! There's no time to lose! - TECHNICAL - GAME ID: NES-5P-USA - TRIVIA - Released in January 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55154&o=2 $end $apogee=foxhunt, $bio FoxHunt (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235336&o=2 $end $psx=microman, $bio Sony PlayStation disc published 20 years ago: FoxKids.com - Micro Maniacs Racing (c) 2000 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111609&o=2 $end $spectrum_cass=foxxfb, $bio Sinclair ZX Spectrum cass. published 32 years ago: Foxx Fights Back (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78968&o=2 $end $specpls3_flop=foxxfigb, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Foxx Fights Back (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147905&o=2 $end $spectrum_cass=foxxfbm, $bio Foxx Fights Back (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219321&o=2 $end $pc98=foxy, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Foxy (c) 1990 Elf. - TECHNICAL - BARCODE: 4988720890438 MEDIA: FD x2 - TRIVIA - Released on February 06, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89501&o=2 $end $pc8801_flop=foxy, $bio NEC PC-8801 Series disk. published 30 years ago: Foxy (c) 1990 Elf. - TECHNICAL - BARCODE: 4988720890421 MEDIA: FD x5 - TRIVIA - Released in March 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91834&o=2 $end $x68k_flop=foxy2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Foxy 2 (c) 1991 Elf. - TECHNICAL - FD x4 - TRIVIA - Released on April 25, 1991 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87545&o=2 $end $pc98=foxy2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Foxy 2 (c) 1991 Elf. - TECHNICAL - BARCODE: 4988720890667 MEDIA: FD x4 - TRIVIA - Released on April 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89502&o=2 $end $cpc_flop=foxyuk19, $bio Foxy Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124599&o=2 $end $info=foxylady, $bio Pinball published 42 years ago: Foxy Lady (c) 1978 Game Plan. - TRIVIA - Foxy Lady resulted from an excess inventory of Game Plan's 1978 "Black Velvet" caused by its licenser killing the deal on that game. - STAFF - Design by : Ed Cebula, Wendell McAdams Art by : Paul Loreli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3851&o=2 $end $tvc_flop=fov02, $bio Földrajz - Magyarországi városok - FOV02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111865&o=2 $end $tvc_flop=fov03, $bio Földrajz - Szovjetúnió városai - FOV03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111866&o=2 $end $tvc_flop=fov04, $bio Földrajz - USA városai - FOV04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111867&o=2 $end $info=fp1100, $bio Computer published 37 years ago: FP-1100 (c) 1983 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230495&o=2 $end $info=fp200, $bio Computer published 38 years ago: FP-200 (c) 1982 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230496&o=2 $end $info=fp6000, $bio Computer published 35 years ago: FP-6000 (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230497&o=2 $end $info=fpc500, $bio Computer published 36 years ago: FPC-500 (c) 1984 Fenner. Italian MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127487&o=2 $end $info=fpc900, $bio FPC-900 (c) 198? Fenner. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127552&o=2 $end $fmtowns_cd=fractal, $bio Fujitsu FM Towns CD published 29 years ago: Fractal Engine Demo (c) 1991 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110133&o=2 $end $apple2gs=fractlex, $bio Apple IIGS disk. published 32 years ago: Fractal Explorer (c) 1988 Micro Eclat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115320&o=2 $end $cpc_flop=fractale, $bio Fractale SlideShow (c) 199? Nephilim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126574&o=2 $end $to7_cass=fractals, $bio Fractals (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108262&o=2 $end $cpc_flop=fractals, $bio Fractals Show II (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123486&o=2 $end $msx1_cart=fract,fracta, $bio MSX cart. published 33 years ago: Fraction (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77081&o=2 $end $to_flop=fraction, $bio Thomson TO disk. published 32 years ago: Fraction (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107734&o=2 $end $apple2_flop_clcracked=fracactn, $bio Apple II disk. published 36 years ago: Fraction Action (c) 1984 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232018&o=2 $end $apple2_flop_clcracked=mcfrcn11, $bio Apple II disk. published 33 years ago: Fraction Concepts, Inc. [Model MECC-A202] (c) 1987 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230768&o=2 $end $apple2_flop_clcracked=fracequivshad, $bio Apple II disk. published 30 years ago: Fraction Equivalence Partially Shaded Regions (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231562&o=2 $end $apple2_flop_clcracked=fracfctry, $bio Apple II disk. published 37 years ago: Fraction Factory (c) 1983 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232170&o=2 $end $coleco=fracfevr, $bio Colecovision game published 37 years ago: Fraction Fever (c) 1983 Spinnaker Software Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53281&o=2 $end $c64_cart=fracfevr, $bio Commodore C64 cart. published 37 years ago: Fraction Fever (c) 1983 Spinnaker Software Corp. Educational game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53578&o=2 $end $a800=fracfevr, $bio Atari 800 cart. published 37 years ago: Fraction Fever (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86552&o=2 $end $apple2_flop_clcracked=ffeverr0, $bio Apple II disk. published 37 years ago: Fraction Fever (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231121&o=2 $end $coco_cart=fracfevr, $bio Tandy Color Computer cart. published 36 years ago: Fraction Fever (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53437&o=2 $end $apple2_flop_clcracked=mcfrpu12, $bio Apple II disk. published 33 years ago: Fraction Practice Unlimited [Model MECC-A203] (c) 1987 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230769&o=2 $end $apple2_flop_clcracked=frctntut, $bio Fraction Tutorial (c) 19?? Opportunities For Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240611&o=2 $end $apple2_flop_clcracked=frctnoid, $bio Apple II disk. published 31 years ago: Fraction-oids (c) 1989 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107475&o=2 $end $apple2_flop_clcracked=fractrgn, $bio Apple II disk. published 30 years ago: Fractional Parts of a Region (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231563&o=2 $end $pet_cass=miefr, $bio Commodore PET cass. published 40 years ago: Fractions (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125739&o=2 $end $apple2_flop_clcracked=fractv31, $bio Apple II disk. published 37 years ago: Fractions (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231013&o=2 $end $apple2_flop_clcracked=fracrevw, $bio Apple II disk. published 36 years ago: Fractions - A Review Course (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230604&o=2 $end $apple2_flop_clcracked=frcaddit, $bio Apple II disk. published 32 years ago: Fractions - Addition (c) 1988 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240675&o=2 $end $apple2_flop_clcracked=fractaddsub, $bio Apple II disk. published 35 years ago: Fractions - Addition and Subtraction (c) 1985 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231675&o=2 $end $apple2_flop_clcracked=frcbaskl, $bio Apple II disk. published 32 years ago: Fractions - Basic Skills (c) 1988 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231396&o=2 $end $apple2_flop_clcracked=fractmultdiv, $bio Apple II disk. published 35 years ago: Fractions - Multiplication and Division (c) 1985 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231676&o=2 $end $apple2_flop_clcracked=frcsubtr, $bio Apple II disk. published 32 years ago: Fractions - Subtraction (c) 1988 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231397&o=2 $end $ti99_cart=fract1, $bio TI-99-4A soft. published 37 years ago: Fractions 1 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84585&o=2 $end $msx1_cart=fract1, $bio MSX cart. published 33 years ago: Fractions 1 [Model M028] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77082&o=2 $end $ti99_cart=fract2, $bio TI-99-4A soft. published 37 years ago: Fractions 2 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84586&o=2 $end $msx1_cart=fract2a,fract2, $bio MSX cart. published 33 years ago: Fractions 2 [Model M043] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77083&o=2 $end $apple2_flop_clcracked=frctns2, $bio Apple II disk. published 33 years ago: Fractions II - Addition, Subtraction, Multiplication and Division (c) 1987 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232041&o=2 $end $apple2_flop_clcracked=fractpract, $bio Apple II disk. published 38 years ago: Fractions Practice (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240661&o=2 $end $cpc_flop=fragglea, $bio Amstrad CPC 464 disk. published 28 years ago: Fraggle and Duck Demo 7 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124600&o=2 $end $dc=fragtale, $bio Sega Dreamcast GD published 19 years ago: Fragrance Tale [Model T-37904M] (c) 2001 Takuyo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135474&o=2 $end $electron_cass=frak, $bio Acorn Electron cass. published 36 years ago: Frak! (c) 1984 Aardvark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51851&o=2 $end $bbcb_cass=frak, $bio Acorn BBC Micro B cass. published 36 years ago: Frak! (c) 1984 Aardvark Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52311&o=2 $end $cpc_flop=fraktalg,fraktalg01, $bio Amstrad CPC 464 disk. published 32 years ago: Fraktal Generator 3D (c) 1988 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125081&o=2 $end $cpc_flop=fraktalg02, $bio Fraktal Graphics Demo for FutureOS (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124601&o=2 $end $info=j6framft, $bio Frame & Fortune (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41094&o=2 $end $info=j6ffc,j6ffca,j6ffcb,j6ffcc,j6ffcd,j6ffce, $bio Frame & Fortune Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41940&o=2 $end $dc=framgridtod, $bio Sega Dreamcast GD published 21 years ago: Frame Gride - Test Operation Disc (c) 1999 From Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135476&o=2 $end $dc=framgrid, $bio Sega Dreamcast GD published 21 years ago: Frame Gride [Model T-34201M] (c) 1999 From Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135475&o=2 $end $to_flop=afpafran,afpafrana, $bio Francais - AFPA Auvergne (c) 198? CFPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107735&o=2 $end $cpc_flop=francais,francais02, $bio Francais au Lycee (c) 198? Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126577&o=2 $end $to7_cass=cegram1, $bio Thomson TO7 cass. published 35 years ago: Francais CE - Grammaire et Orthographe (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108263&o=2 $end $mo5_cass=ceaccpar,ceaccpara,ceaccparb,cemotcrs,cemotcrsb,cemotcrsa,cemotcrsc, $to7_cass=ceaccord,cemotscr, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CE - Grammaire et Orthographe 1 (c) 1985 VIFI-Nathan [Vifi International] Features: ACCORD PARFAIT MOT CROISES-IMAGES - TECHNICAL - GAMe ID: 4N 4014 CASSETTE No. 1 FACE A: TO7 FACE B: MO5 CASSETTE No. 2 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108264&o=2 $end $mo5_cass=cecnjclc,cecnjclca,cecnjclcb,cegraphx,cegraphxa,cegraphxb, $bio Thomson MO5 cass. published 35 years ago: Francais CE - Grammaire et Orthographe 3 (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108775&o=2 $end $mo5_cass=ceaccord,ceaccorda,ceaccordb,cebourse,ceboursea,cebourseb, $bio Thomson MO5 cass. published 35 years ago: Francais CE - Grammaire et Orthographe 4 (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108776&o=2 $end $mo5_cass=francecm, $bio Thomson MO5 cass. published 35 years ago: Francais CE/CM - Aide a l'orthographe (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108777&o=2 $end $mo5_cass=cecmatel,cecmatela,cecmatelb,cecminva,cecminvaa,cecminvab, $to7_cass=cecmatel,cecmatela, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CE/CM - Aide a l'Orthographe 1 (c) 1985 VIFI-Nathan. Features : ATELIER DES PHRASES INVASION DES FAUTES - TECHNICAL - GAME ID: 4N 4018 CASSETTE 1 FACE A: TO7 ver. FACe B: MO5 ver. CASSETTE 2 FACE A: TO7 ver. FACe B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108266&o=2 $end $mo5_cass=cecmponc,cecmponca,cecmponcb,cecmdevi,cecmdevib,cecmdevia,cecmdevic, $to7_cass=cecmponc,cecmponca, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CE/CM - Aide a l'Orthographe 2 (c) 1985 VIFI-Nathan. - TECHNICAL - GAME ID: 4N 4019 CASSETTE 1 FACE A: TO7 ver. FACe B: MO5 ver. CASSETTE 2 FACE A: TO7 ver. FACe B: MO5 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108267&o=2 $end $mo5_cass=ce1conju,ce1conjua,ce1conjub,ce1devin,ce1devina,ce1devinb, $to7_cass=ce1conju, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CE1 - Grammaire et Orthographe 2 (c) 1985 VIFI-Nathan Features: CONJUGAISON DEVINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108268&o=2 $end $mo5_cass=cmchenil,cmchenila,cmchenilb,cmconsti,cmconstia,cmconstib, $to7_cass=cmchenil, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CM - Grammaire et Vocabulaire 1 (c) 1985 VIFI-Nathan. Features: CHENILLE SAVANTE LA PHRASE ET SES CONSTITUANTS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108269&o=2 $end $mo5_cass=cmclasse,cmclassea,cmclasseb,cmpronom,cmpronoma,cmpronomb, $to7_cass=cmclass, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CM - Grammaire et Vocabulaire 2 (c) 1985 VIFI-Nathan [Vifi International] Features: PRONOMS CLASSEMENT ALPHABETIQUE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108270&o=2 $end $mo5_cass=cmdemimo,cmdemimob,cmdemimoa,cmapi,cmapia, $to7_cass=cmapi, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CM - Vocabulaire et Orthographe 1 (c) 1985 VIFI-Nathan [Vifi International] Features: A DEMI MOT A.P.I. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108271&o=2 $end $mo5_cass=cm26memo,cm26memoa,cm26syno,cm26synoa, $to7_cass=cm26emem,cm26esyn, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CM2/6eme - Vocabulaire et Orthographe 2 (c) 1985 VIFI-Nathan. Features: Memotex Synonimes - TECHNICAL - GAME ID: 4023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108272&o=2 $end $mo5_cass=cpfamile,cpfamilea,cpfamileb,cpfamilec,cplectur,cplectura,cplecturb, $to7_cass=cpfamile,cptrain, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CP - Aide a la Lecture 3 (c) 1985 VIFI-Nathan. Features: FAMILLE LECTEUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108275&o=2 $end $mo5_cass=cploto,cplotoa,cplotob,cpmemoje,cpmemojea,cpmemojeb, $to7_cass=cploto,cpmemoje, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CP - Aide a la lecture 4 (c) 1985 VIFI-Nathan. Features: LOTO MEMO-JEU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108277&o=2 $end $mo5_cass=cpcealer,cpcealera,cpcealerb,cpcememo,cpcememoa,cpcememob, $to7_cass=cpcealer, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CP/CE - Aide a la Lecture 1 (c) 1985 VIFI-Nathan [Vifi International] Features: ALERTE MEMOT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108278&o=2 $end $mo5_cass=cpcepelm,cpcepelma,cpcepelmb,cpcerada,cpceradaa,cpceradab, $to7_cass=cpcepele,cpcerada, $bio Thomson MO5/TO7 cass. published 35 years ago: Francais CP/CE - Aide a la Lecture 2 (c) 1985 VIFI-Nathan. Features: PELMEL RADAR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108279&o=2 $end $adam_flop=francais, $bio Coleco Adam disk. published 31 years ago: Francais Pour Les Chic (c) 1989 Weber Soft. [Hal Weber] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109459&o=2 $end $cpc_flop=francais01, $bio Amstrad CPC 464 disk. published 32 years ago: Francais Reussite 4e [Model 553523] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126576&o=2 $end $to7_cass=france, $bio Thomson TO7 type-in published 37 years ago: France (c) 1983 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108281&o=2 $end $phc25_cass=france, $bio Sanyo PHC-25 cass. published 37 years ago: France (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236908&o=2 $end $x07_cass=france, $bio Canon X-07 type-in published 36 years ago: France (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138550&o=2 $end $nes=france98, $bio Nintendo NES cart. published 22 years ago: France 98 (c) 1998 Unknown. A pirate hack of "J.League Winning Goal" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65166&o=2 $end $cpc_flop=francef1, $bio Amstrad CPC 464 disk. published 35 years ago: France Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126578&o=2 $end $cpc_cass=franceg, $bio Amstrad CPC cass. published 34 years ago: France Geo (c) 1986 Micro Futur. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96355&o=2 $end $amigaocs_flop=baresiko, $bio Commodore Amiga 500 disk. published 30 years ago: Franco Baresi World Cup Kick Off (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74102&o=2 $end $cpc_flop=frankf2f,frankf19,frankf1901, $bio Amstrad CPC 464 disk. published 33 years ago: Frank (c) 1987 Intrigue Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126579&o=2 $end $info=m4frkstn,m4frkstna,m4frkstnb,m4frkstnc,m4frkstnd,m4frkstne,m4frkstnf,m4frkstng,m4frkstnh, $bio Frank 'n' Stein (c) 199? Crystal Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40625&o=2 $end $cpc_cass=franknst, $bio Amstrad CPC cass. published 35 years ago: Frank 'N' Stein [Model AMC-156] (c) 1985 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96356&o=2 $end $specpls3_flop=frankbbb, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Frank Bruno's Big Box (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147908&o=2 $end $cpc_cass=frankbru, $bio Amstrad CPC cass. published 32 years ago: Frank Bruno's Big Box [Model AMC 635] (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96359&o=2 $end $spectrum_cass=fbboxing, $bio Sinclair ZX Spectrum cass. published 35 years ago: Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78969&o=2 $end $cpc_cass=fbruno, $bio Amstrad CPC cass. published 35 years ago: Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96360&o=2 $end $cpc_flop=frankbru03,frankbru04,frankbru05,frankbru02,frankbru,frankbru07,frankbru01,frankbru08,frankbru09, $bio Amstrad CPC 464 disk. published 35 years ago: Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120996&o=2 $end $c64_cass=fbruno, $bio Commodore C64 cass. published 35 years ago: Frank Bruno's Boxing (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146524&o=2 $end $c64_cass=fbrunoe, $bio Commodore C64 cass. published 32 years ago: Frank Bruno's Boxing (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146525&o=2 $end $pcw=brunobox, $bio Frank Bruno's Boxing (c) 198? Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118321&o=2 $end $spectrum_cass=fbboxinga,fbboxingb, $bio Frank Bruno's Boxing (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219637&o=2 $end $cpc_cass=fbrunoen, $bio Amstrad CPC cass. published 32 years ago: Frank Bruno's World Championship Boxing (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96362&o=2 $end $c64_cass=fbrunow, $bio Commodore C64 cass. published 32 years ago: Frank Bruno's World Championship Boxing (c) 1988 Encore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85392&o=2 $end $gba=dune, $bio Frank Herbert's Dune - Ornithopter Assault (c) 200? Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95271&o=2 $end $cpc_flop=franknst,franknst01, $bio Amstrad CPC 464 disk. published 35 years ago: Frank N Stein Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126580&o=2 $end $spectrum_cass=franknr, $bio Sinclair ZX Spectrum cass. published 9 years ago: Frank N Stein Re-booted (c) 2011 Stewart, Colin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236592&o=2 $end $spectrum_cass=frankn,franknp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Frank N Stein [Model 039] (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78974&o=2 $end $spectrum_cass=frnkflea, $bio Sinclair ZX Spectrum cass. published 34 years ago: Frank the Flea (c) 1986 Megasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78975&o=2 $end $megadriv=bighurt, $bio Sega Genesis game published 25 years ago: Frank Thomas Big Hurt Baseball (c) 1995 Acclaim Ent., Inc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69589&o=2 $end $saturn=bighurtj, $bio Sega Saturn game published 24 years ago: Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59141&o=2 $end $saturn=bighurt, $bio Sega Saturn game published 24 years ago: Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60309&o=2 $end $gameboy=bighurt, $bio Nintendo Game Boy Cart. published 25 years ago: Frank Thomas Big Hurt Baseball [Model DMG-AFKE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66002&o=2 $end $snes=bighurtj, $bio Nintendo Super Famicom cart. published 25 years ago: Frank Thomas Big Hurt Baseball [Model SHVC-AFKJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61324&o=2 $end $psx=bighurt, $bio Sony PlayStation disc published 24 years ago: Frank Thomas Big Hurt Baseball (c) 1996 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110972&o=2 $end $snes=bighurtu, $bio Nintendo Super NES game published 25 years ago: Frank Thomas Big Hurt Baseball [Model SNS-AFKE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63024&o=2 $end $snes=bighurt, $bio Nintendo Super NES game published 25 years ago: Frank Thomas Big Hurt Baseball [Model SNSP-AFKP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63023&o=2 $end $gamegear=bighurt, $bio Sega Game Gear cart. published 25 years ago: Frank Thomas Big Hurt Baseball [Model T-81328] (c) 1995 Acclaim Ent., Incorporated. - STAFF - Programming : Jeremy Corley (Corpse), Peter Kolarov (PKZIPYA) Additional Programming : Tom Powers (TommyGun), Stephen Nguyen (My Bear), Douglas Schilling (Aardvark) Animation : Laura Raines Smith, Beth Scholz, Jean Bergesen Background Art : Phil Knowles, Jean Bergesen Music Arrangements and Sound Effects : Greg Turner, Eric Swanson Producer for Realtime Associates, Seattle Division : Steve Ettinger Producer : Dan Feinstein (Weasel) Associate Producer : Brett Gow (Brutah) Acclaim White team : Elisabeth Burgess (Lizard), Asif Chaudhri (Parts N Service), Nat Gunter (Melee), Shawn Rosen (The Big Sequoia), Seth Rosenfeld (12 Gauge Tongue), Mark Thienvanich (Boo Boo), Peter Wanat (Pistol Pete) Game Design : Brett Gow Acclaim QA : Carol Caracciolo, , Steve Bremer, Chad Chamberlain, Tom Falzone, Rob Guevara, Brian Krieger, Chris McGovern, Greg McGovern, Brian Regan, Dave Sanchez, Pete Sanfilippo, Anthony Scaduto, Michael Simmons, Jerry Tjan, Hal Turkiewicz Special Thanks : Joe Salfi, Howe Sportsdata, Eric Samulski (Air Dog) Very Special Thanks To : Bryana Mumm, Tinka ?pinka, Kari Powers, Jessica Etfinger, Kyle Etfinger, Russell Etfinger, Linda Etfinger, Lorrie Jean Gow, Logan Gowv (LT), Evan Stein, Ed Fortune, Pat Coleman, Elisabeth Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64595&o=2 $end $saturn=bighurtu, $bio Sega Saturn game published 24 years ago: Frank Thomas Big Hurt Baseball [Model T-8138H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60042&o=2 $end $info=bighurt, $bio Pinball published 25 years ago: Frank Thomas' Big Hurt (c) 1995 Premier Technology. - TECHNICAL - Model Number : 745 - TRIVIA - 1,985 units were produced. - STAFF - Design by : Bill Parker Art by : Scott Melchionda, Susan O'Reilly, Constantino Mitchell Dots/Animation by : Rand Paulin, Alycen Hareas, Vecennia Jordan, Scott Melchionda Mechanics by : Marion Czyz, Wesley Chang Sound by : Craig Beierwaltes, Duane Decker Software by : Allen Edwall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5218&o=2 $end $spectrum_cass=frankens, $bio Sinclair ZX Spectrum cass. published 33 years ago: Frankenstein (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78970&o=2 $end $cpc_cass=franken, $bio Amstrad CPC cass. published 33 years ago: Frankenstein (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96363&o=2 $end $cpc_flop=frankens03,frankens01,frankens05, $bio Amstrad CPC 464 disk. published 33 years ago: Frankenstein (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126581&o=2 $end $amigaocs_flop=frankens, $bio Commodore Amiga 500 disk. published 28 years ago: Frankenstein (c) 1992 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74103&o=2 $end $ibm5170_cdrom=franklod, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Frankenstein - Life or Death (c) 1995 Merit Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144636&o=2 $end $nes=franknst, $bio Nintendo NES cart. published 29 years ago: Frankenstein - The Monster Returns (c) 1991 Bandai For years the monster lay in the grave, and the villagers went peacefully about their business trying to forget the horrible nightmare days when HE had spread terror throughout the countryside. For years the sun seemed to shine brighter and the crops grew taller than anyone could ever remember. Surely, their troubles were far behind them, and life was one blissful long walk through paradise. But, their wonderful world would be shattered in one mighty flash from the heavens. For lightning had struck the old tombstone that lay battered and overgrown with weeds in a dark corner of the ancient cemetary. And just as fiendish life had once been given to the dead, it would be given again. First a twitch of a finger, a flutter of a heartbeat, then a powerful surge of energy to the twisted criminal brain that so long ago had terrorized the land in the powerful body of the hideous monster. The horror was about to begin again... Frankenstein had risen from the dead! - TECHNICAL - GAME ID: NES-2F-USA - TRIVIA - Released in July 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55155&o=2 $end $saturn=franken, $bio Sega Saturn game published 23 years ago: Frankenstein - Through the Eyes of the Monster (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60310&o=2 $end $spectrum_cass=frnk2000, $bio Sinclair ZX Spectrum cass. published 35 years ago: Frankenstein 2000 (c) 1985 Icon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78971&o=2 $end $bbcb_cass=frnk2000atrr, $electron_cass=frnk2000atrr, $bio Frankenstein 2000 (c) 19?? Atlantis - TECHNICAL - GAME ID: AT 608 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51852&o=2 $end $bbcb_cass=frnk2000, $bio Acorn BBC Micro B cass. published 35 years ago: Frankenstein 2000 (c) 1985 ASL [Audiogenic Soft., Ltd.] - TECHNICAL - GAME ID: ICN5BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51853&o=2 $end $electron_cass=frnk2000,frnk2000au, $bio Acorn BBC/Electron cass. published 35 years ago: Frankenstein 2000 (c) 1985 ASL [Audiogenic Soft., Ltd.] Re-released with the Electron version included. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236042&o=2 $end $cpc_flop=frankens04,frankens02, $bio Amstrad CPC 464 disk. published 30 years ago: Frankenstein Jnr. Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126583&o=2 $end $spectrum_cass=frankjr, $bio Sinclair ZX Spectrum cass. published 30 years ago: Frankenstein Jnr. (c) 1990 Cartoon Time - TECHNICAL - GAME ID: 2224 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78972&o=2 $end $c64_cass=frankenjr, $bio Commodore C64 cass. published 33 years ago: Frankenstein Jr. (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186360&o=2 $end $cpc_cass=frankenjr, $bio Amstrad CPC cass. published 33 years ago: Frankenstein Junior (c) 1987 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 3211 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96365&o=2 $end $cpc_flop=frankens, $bio Amstrad CPC 464 disk. published 33 years ago: Frankenstein [Model 60251573] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126582&o=2 $end $a2600=frankenme, $bio Atari 2600 cart. published 37 years ago: Frankenstein's Monster (c) 1983 Gameworld European release. See Data Age's "Frankenstein's Monster [Model 116008]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50496&o=2 $end $a2600=frankenm, $bio Atari 2600 cart. published 37 years ago: Frankenstein's Monster (c) 1983 Data Age, Incorporated. In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation. Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around FRANKENSTEIN'S MONSTER before he has accumulated enough energy to come alive. To succeed you will have to move fast, avoiding poisonous spiders, vampire bats and terrifying ghosts. Complete the job and the village will be safe forever. You must build a barrier around FRANKENSTEIN'S MONSTER before he is completely energized. Player - Player must collect stones from the dungeons of Dr. Frankenstein's castle and bring them to the tower where he must construct the barrier around FRANKENSTEIN'S MONSTER. Frankenstein's Monster - A grotesque creature that is slowly being energized. Once completely energized, he will come alive and direct his fury on the helpless villagers. Power Probe - This device absorbs the energy released by an electrical storm and distributes it to FRANKENSTEIN'S MONSTER Ghost - Whether real or mere illusion, these characters are equally terrifying. Contact one of them and you'll become mesmerized for a short time. Giant Tarantula - These creatures crawl freely throughout the castle. Avoid them or their venom will temporarily immobilize you. Spider - The dungeons of the castle are infested with these crafty pests. Without warning they'll drop upon you from the cracks in the stone ceiling. They seem determined to drive you into the deadly pool of acid. Bat - Lurking in the dark corners are scores of bloodthirsty vampire bats who will swarm you as you make your final assault on FRANKENSTEIN'S MOSNTER. - TECHNICAL - Model 116008 - SCORING - In this game you will start with 500 points. Each time you run into a ghost or a spider you will lose 20 points. Each time you contact a bat you will lose 10 points. Falling through a trapdoor will cost you 100 points. If you are unfortunate enought to fall into the pool of acid, you will lose 200 points and one of your three lives. For each stone you place around the Monster, you will gain a bonus of 500 points. Finally, if you finish the job before your time runs out, you will gain a bonus of 100 points for each unit of time saved. NOTE: It takes 30 units of time to energize the Monster. - TIPS AND TRICKS - The primary objective in this game is to beat the timer and enclose the Monster. A secondary objective is to complete the primary objective with the highest possible score. If you are beginning to run out of time, you can take short cuts by jumping throught the trap doors to the platform floating in the acid. This will cost you 100 points, but it will save time. When jumping over the pool of acid, watch closely for the spiders. They will give you about a one-second warning before they drop into your path. It is best to make your jump immediately after the spider has completed its descent. Remember! This game gets more difficult with each stone you collect. Move as quickly as possible to save the time you will need later when you face additional trapdoors, even larger tarantulae, and movable platforms floating on the pool of acid. Be prepared for even more surprises as you get closer to completing the barrier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50495&o=2 $end $dragon_cass=frankie, $bio Frankie (c) 198? Smithson Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116893&o=2 $end $info=sc4fd7th,sc4fd7tha,sc4fd7thb,sc4fd7thc,sc4fd7thd,sc4fd7the,sc4fd7thf,sc4fd7thg,sc4fd7thh,sc4fd7thi, $bio Frankie Dettori's 7th Heaven (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6804] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42590&o=2 $end $spectrum_cass=frankie,frankiea, $bio Sinclair ZX Spectrum cass. published 35 years ago: Frankie Goes to Hollywood (c) 1985 Ocean Software, Limited. - TECHNICAL - Loading time: 3 min. 31 sec. - STAFF - Programming by: John Gibson, Roy Gibson Graphics by: Karen Davies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78973&o=2 $end $cpc_cass=frankie, $bio Amstrad CPC cass. published 34 years ago: Frankie goes to Hollywood (c) 1986 Ocean Soft., Ltd. - TECHNICAL - Loading time: 4 min. 19 sec. - STAFF - Amstrad CPC version written by: John Gibson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96369&o=2 $end $cpc_flop=frankieg, $bio Amstrad CPC 464 disk. published 34 years ago: Frankie Goes to Hollywood (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120382&o=2 $end $dragon_cass=frankwond, $bio Franklin in Wonderland (c) 198? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116619&o=2 $end $gba=franklinu, $bio Nintendo GBA cart. published 15 years ago: Franklin the Turtle [Model AGB-BFKE-USA] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70701&o=2 $end $gba=franklin,franklina,franklinb, $bio Nintendo GBA cart. published 14 years ago: Franklin the Turtle (c) 2006 Game Factory, The - TECHNICAL - GAME ID: AGB-BFKP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70700&o=2 $end $gba=frankadvu, $bio Nintendo GBA cart. published 14 years ago: Franklin's Great Adventures [Model AGB-BFLE-USA] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70703&o=2 $end $gba=frankadv, $bio Nintendo GBA cart. published 14 years ago: Franklin's Great Adventures [Model AGB-BFLP] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70702&o=2 $end $dragon_cass=franktomb, $bio Dragon cass. published 37 years ago: Franklin's Tomb (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116620&o=2 $end $bbcb_cass=franklin, $bio Franklins Tomb (c) 19?? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51854&o=2 $end $gameboy=fjdtiles, $bio Nintendo Game Boy Cart. published 27 years ago: Franky, Joe & Dirk... On the Tiles [Model DMG-E5-NOE] (c) 1993 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66004&o=2 $end $msx2_flop=frantic,frantica, $bio MSX 2 disk. published 28 years ago: Frantic (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101669&o=2 $end $info=ep_fran,ep_frana, $bio Frantic (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40834&o=2 $end $a2600=frantic, $bio Atari 2600 cart. published 6 years ago: Frantic (c) 2014 SpiceWare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115067&o=2 $end $bbcb_cass=franticf, $bio Frantic Fingers (c) 19?? Powersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51855&o=2 $end $snes=franticu, $bio Nintendo Super NES game published 24 years ago: Frantic Flea [Model SNS-AF8E-USA] (c) 1996 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63026&o=2 $end $snes=frantic,franticp, $bio Nintendo Super NES game published 24 years ago: Frantic Flea [Model SNSP-AF8P-EUR] (c) 1996 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63025&o=2 $end $info=franticf, $bio Arcade Video game published 24 years ago: Frantic Fred (c) 1996 The Game Room. Help a hilarious bear named 'Frantic Fred' to eat all the apples that falling from the tree and avoiding them hit the ground, while dodging anvils that throw the naughty squirrels to win many tickets!. If you catch all apples, will go to the bonus round, where you can win up to 500 tickets. - TRIVIA - This game unit appears in Rockstar's famous game Grand Theft Auto San Andreas. - STAFF - Designed by: Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28036&o=2 $end $coleco=ffreddy, $bio Colecovision game published 37 years ago: Frantic Freddy (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53282&o=2 $end $svi318_cass=ffreddy,ffreddya, $bio Spectravideo SV 318 cass. published 36 years ago: Frantic Freddy (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118500&o=2 $end $cpc_flop=franticf,franticf01, $bio Amstrad CPC type-in published 35 years ago: Frantic Freddy (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119030&o=2 $end $info=ffruits, $bio Redemption game published 19 years ago: Frantic Fruits (c) 2001 Cromptons Leisure Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18905&o=2 $end $cpc_flop=frappeau, $bio Amstrad CPC type-in published 35 years ago: Frappe au Clavier (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119903&o=2 $end $x68k_flop=frapull, $bio Frapull (c) 19?? Wing K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87546&o=2 $end $x68k_flop=frayd, $bio Fray (c) 199? Gold Cats Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87547&o=2 $end $pc88va=fray, $bio NEC PC-88 VA disk. published 29 years ago: Fray - In Magical Adventure (c) 1991 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131601&o=2 $end $pc98=fray,fraya, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fray - In Magical Adventure (c) 1991 Micro Cabin Co.. - TECHNICAL - GAME ID: 15455 BARCODE: 4988608154553 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89503&o=2 $end $msx2_flop=fray,frayb,fraya,frayd, $vgmplay=fray_msx2, $bio MSX 2 disk. published 30 years ago: Fray - In Magical Adventure (c) 1990 Micro Cabin Co.. - TECHNICAL - GAME ID: 2244 BARCODE: 4988608022449 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101670&o=2 $end $msxr_flop=fray,frayb,fraya, $bio MSX Turbo-R disk. published 30 years ago: Fray - In Magical Adventure (c) 1990 Micro Cabin Co. - TECHNICAL - GAME ID: 2344 BARCODE: 4988608023446 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133263&o=2 $end $gamegear=fray, $bio Sega Game Gear cart. published 29 years ago: Fray - Shugyou Hen (c) 1991 Micro Cabin Co. - TECHNICAL - Cartridge ID: T-52037 - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64596&o=2 $end $pcecd=fraycd, $bio NEC PC-Engine CD published 26 years ago: Fray CD - Xak Gaiden (c) 1994 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608155000 GAME ID: MCCD4005 - TRIVIA - Released on March 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58193&o=2 $end $pmd85_cass=fred, $bio Tesla PMD-85 cass. published 32 years ago: Fred (c) 1988 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236464&o=2 $end $amigaocs_flop=fred, $bio Commodore Amiga 500 disk. published 31 years ago: Fred (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74104&o=2 $end $spectrum_cass=freda, $bio Fred (c) 198? Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226360&o=2 $end $gamegear=fredcoup, $bio Sega Game Gear cart. published 26 years ago: Fred Couples' Golf (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 2529 - STAFF - Programmer : S.Kawa, Yamax Designers : Kinkin, Tommy, Enjyoh, Kan, Jerry Markota, Wallace Poulter Music Composer : Nasu-B Lead Test : Tim Spengler, Lehto, Matsu-Tokujoh Assistant Lead Test : Mark Subotnick Testing : Terry Thomas, Aaron Hommes, Steve Fallas, Ben Syzmokiwak, Blair Bullock, Kif Davis, Aron Looichinger, Daniel Wong, David Dodge, Kevin Johnson, Conan Tigard, Michael Wu, Randy Kreidt, Devan Hammack, Jay Mijares, Mike Callahan, Dan Cohen Marketing : Doug Robert, Craig Ostrander Manual : Mark Sherrod Sega Sports : Mike Meicheid, Chris Smith, Scott Rohde, Chris Cutliff, Rosie Freeman Special Thanks To : Joe Meischeid, Mike Latham, Steve Patterson, Deanna BAlistreri, Willie-Mancero, Henry Giesen, James Spahn, Murakami, Moomiso, Yen, Wat, Dermot Lyons, Mike Lindstrom, Mike Weiner, Darin Johnston, Shin Hamanaka, Lynn Roach Jr., Jill Kendrick, Ann Nimmer Planner : Tommy Director : Hide Producer : Wallace Poulter, Gerry DeYoung Executive Producer : Wayne Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64598&o=2 $end $gamegear=fredcoupj, $bio Sega Game Gear cart. published 26 years ago: Fred Couples' Golf (c) 1994 Sega Enterprises, Limited. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: G-3358 - TRIVIA - Released on December 23, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64597&o=2 $end $info=fredmem,fredmemc,fredmemj,fredmesp,fredmemuk,fredmemus, $bio Arcade Video game published 26 years ago: Fred Flintstone's Memory Match (c) 1994 Coastal Amusements, Incorporated. A fun memory game starring Fred Flintstone. Match together as many Flintstones characters as you can within the time limit. - TECHNICAL - Main CPU : Motorola 68000, M6809 Sound Chips : BSMT2000 Players : 1 Buttons : 9 - TRIVIA - Fred Flintstone's Memory Match was released in March 1995. Frederick F. Flintstone also known as 'Fred Flintstone' is a fictional character who originated in the popular television animated series 'The Flintstones'. - STAFF - Programmer : Vito Caporusso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4371&o=2 $end $cpc_cass=fred, $bio Amstrad CPC cass. published 36 years ago: Fred (c) 1984 Indescomp - TECHNICAL - GAME ID: S-118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96370&o=2 $end $spectrum_cass=fred, $bio Sinclair ZX Spectrum cass. published 36 years ago: Fred [Model SP 132] (c) 1984 Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78977&o=2 $end $tvc_flop=freddie, $bio Freddie (c) 198? Black Star Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112298&o=2 $end $info=freddy,freddy4, $bio Pinball published 26 years ago: Freddy - A Nightmare on Elm Street (c) 1994 Gottlieb. - TECHNICAL - Gottlieb System 3 Model Number : 744 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Released in October 1994. 2,800 units were produced. Freddy's sayings during the game : Where ya been hiding? I've lost my bearings. I'll break ya fingers next time. Rock'n roll! Ah hahahahaha! How about a little nappy? Were playing by my rules now! Get the lead out! Pleasent dreams. Problem with ya brain ? How sweet fresh meat. No sleepin on the job! What are ya waitin for? Sweet dreams! Party on dude! Ah hohoho. Now were playin with power! Coffee, tea or me! Rock-a-bye baby. Now you're playin with claw power! Come to papa! Shoot the ball! Come on piggy! Too much iron in my diet. Need a cup of Joe to win? Oooahhh! {Burp} Get this show on the road! Looser! What's wrong, no Balls? Come on! Care to come inside? Boring! You light up my life! Now we kick butt (?) I'll see you in your dreams. It hurts to be beautiful. Gotcha! It aint over yet! What's for dinner? Jackpot! I've got a need for speed! Other voices during the game : Freddy's home Help! Ahahhhggghhaaaaaa You're dead Krueger 1, 2, Freddy's comin for you 3, 4, better lock your door 5, 6, grab your crucifix 7, 8, gonna stay up late 9, 10, never sleep again - STAFF - Design by : Bill Parker, Ray Tanzer Art by : Constantino Mitchell Sound by : Duane Decker, Craig Beierwaltes, Robert Englund Software by : Allen Edwall, Alycen Hareas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3996&o=2 $end $ibm5150=fredfish, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Freddy Fish (c) 1983 Mirror Image Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83618&o=2 $end $msx1_cass=fredhard,fredhardb,fredharda, $bio MSX cass. published 33 years ago: Freddy Hardest (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94655&o=2 $end $cpc_cass=fredhard, $bio Amstrad CPC cass. published 33 years ago: Freddy Hardest (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96376&o=2 $end $cpc_flop=freddyha03,freddyha02, $bio Amstrad CPC 464 disk. published 33 years ago: Freddy Hardest (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118854&o=2 $end $ibm5150=fredhard, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Freddy Hardest (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83619&o=2 $end $msx1_flop=fredhard,fredharda, $bio Freddy Hardest cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229973&o=2 $end $specpls3_flop=fredhams, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147633&o=2 $end $cpc_flop=freddyha05,freddyha06,freddyha09,freddyha0a, $bio Amstrad CPC 464 disk. published 31 years ago: Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Soft. - TECHNICAL - [Model AMD 11890041] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118855&o=2 $end $cpc_cass=fhardman, $bio Amstrad CPC cass. published 31 years ago: Freddy Hardest En Manhattan Sur (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: AMS 2890042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96378&o=2 $end $spectrum_cass=freddy2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Freddy Hardest en Manhattan Sur (c) 1989 Dinamic Software. - TECHNICAL - GAME ID: SPE 1890043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78979&o=2 $end $msx1_cass=fhardman, $bio MSX cass. published 31 years ago: Freddy Hardest in South Manhattan (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94656&o=2 $end $msx1_flop=fhardman, $bio Freddy Hardest in South Manhattan cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229974&o=2 $end $cpc_cass=fredhards, $bio Amstrad CPC cass. published 33 years ago: Freddy Hardest (c) 1987 Dinamic Soft. - TECHNICAL - GAME ID: AMS 870006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96375&o=2 $end $spectrum_cass=freddya, $bio Freddy Hardest (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS709 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220237&o=2 $end $cpc_flop=freddyha01,freddyha,freddyha0b,freddyha0c,freddyha07,freddyha08,freddyha12, $bio Amstrad CPC 464 disk. published 33 years ago: Freddy Hardest [Model DSK 870008] (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118853&o=2 $end $spectrum_cass=freddy, $bio Sinclair ZX Spectrum cass. published 33 years ago: Freddy Hardest (c) 1987 Dinamic Software [Madrid, Spain] - TECHNICAL - GAME ID: SPE 870004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78978&o=2 $end $ibm5170=pharkas, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Freddy Pharkas - Frontier Pharmacist (c) 1993 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144396&o=2 $end $archimedes=fredfolly, $bio Freddy's Folly (c) 19?? Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116012&o=2 $end $apple2_flop_clcracked=fredpzad, $bio Apple II disk. published 36 years ago: Freddy's Puzzling Adventures (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107457&o=2 $end $ibm5150=4thprot, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Frederick Forsyth's The Fourth Protocol (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132413&o=2 $end $vsmile_cart=fred, $bio Freds Zahlen Rallye (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118429&o=2 $end $apple2_flop_orig=freefall, $bio Apple II disk. published 38 years ago: Free Fall (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229190&o=2 $end $electron_cass=freefall, $bio Acorn Electron cass. published 37 years ago: Free Fall (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51856&o=2 $end $bbcb_flop_orig=freefall, $bio Acorn BBC Micro B disk. published 37 years ago: Free Fall (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125181&o=2 $end $nes=freefall, $bio Nintendo NES cart. published 28 years ago: Free Fall (c) 1992 Color Dreams, Inc. Prototype NES game. - STAFF - By: Roger Deforest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55156&o=2 $end $info=freekick,freekickb1,freekickb2,freekicka,freekickb3, $bio Arcade Video game published 33 years ago: Free Kick (c) 1987 Nihon System. A ball and paddle game with a soccer theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Free Kick was released in May 1987. Licensed to Sega. Licensed to Merit Industries for distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=873&o=2 $end $dragon_cass=freepark, $bio Dragon cass. published 37 years ago: Free Parking (c) 1983 B&H Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117184&o=2 $end $dragon_cass=freepara, $bio Free Parking (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234387&o=2 $end $pc98=fsl_cg1, $bio Free Soft Library - CG Collection 1 (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89504&o=2 $end $pc98=fsl_cg2, $bio Free Soft Library - CG Collection 2 (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89505&o=2 $end $pc98=fsl_fwin, $bio Free Soft Library - Fantastic Windows (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89506&o=2 $end $pc98=fsl_keib, $bio Free Soft Library - Keiba Collection (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89507&o=2 $end $fmtowns_cd=fsc10, $bio Fujitsu FM Towns CD published 25 years ago: Free Software Collection 10 (c) 1995 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110134&o=2 $end $fmtowns_cd=fsc11, $bio Fujitsu FM Towns CD published 25 years ago: Free Software Collection 11 (c) 1995 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110135&o=2 $end $fmtowns_cd=fsc4, $bio Fujitsu FM Towns CD published 29 years ago: Free Software Collection 4 (c) 1991 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110136&o=2 $end $fmtowns_cd=fsc5, $bio Fujitsu FM Towns CD published 28 years ago: Free Software Collection 5 (c) 1992 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110137&o=2 $end $fmtowns_cd=fsc6, $bio Fujitsu FM Towns CD published 27 years ago: Free Software Collection 6 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110138&o=2 $end $fmtowns_cd=fsc7, $bio Fujitsu FM Towns CD published 27 years ago: Free Software Collection 7 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110139&o=2 $end $fmtowns_cd=fsc8, $bio Fujitsu FM Towns CD published 26 years ago: Free Software Collection 8 (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110140&o=2 $end $fmtowns_cd=fsc9, $bio Fujitsu FM Towns CD published 26 years ago: Free Software Collection 9 (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110141&o=2 $end $psx=freetalk, $bio Sony PlayStation disc published 20 years ago: Free Talk Studio - Mari no Kimama na Oshaberi [Best of the Best] [Model SLPS-02655] (c) 2000 Media Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85163&o=2 $end $saturn=freetalk,freetalka, $bio Sega Saturn game published 23 years ago: Free Talk Studio - Mari no Kimamanao Shaberi (c) 1997 Media Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59142&o=2 $end $pc98=freewill, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Free Will - Knight of Argent (c) 1992 Kinpukurin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89508&o=2 $end $fmtowns_cd=freewill, $bio Fujitsu FM Towns CD published 28 years ago: Free Will: Knight of Argent (c) 1992 Sofcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110292&o=2 $end $cpc_flop=freedeli01, $bio Amstrad CPC 464 disk. published 25 years ago: Freedelire Meeting Demo 1995 (c) 1995 Mortel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124602&o=2 $end $cpc_flop=freedom1,freedom101,freedomf01,freedomf, $bio Amstrad CPC 464 disk. published 32 years ago: Freedom (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121591&o=2 $end $amigaocs_flop=freedom, $bio Commodore Amiga 500 disk. published 32 years ago: Freedom - Les Guerriers de l'Ombre [Les Enfants du Silence] (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74105&o=2 $end $cpc_cass=freedomf, $bio Amstrad CPC cass. published 34 years ago: Freedom Fighter [Model A-019] (c) 1986 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96380&o=2 $end $g7400=freedom, $bio Phillips Videopac game published 38 years ago: Freedom Fighters (c) 1982 Philips Corp. - TECHNICAL - Game ID: 39 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95609&o=2 $end $odyssey2=freedom, $bio Magnavox Odyssey² game published 38 years ago: Freedom Fighters! (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9436 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95608&o=2 $end $nes=freefrce, $vgmplay=freefrce_nes, $bio Nintendo NES cart. published 32 years ago: Freedom Force (c) 1988 SUNSOFT. Mission: Neutralize Extremist Element! The fate of the airport is in your hands. Standing in your way are two deadly units of extremist guerillas. Four stunningly lifelike - and deadly - airport scenarios, and a climatic one-on-one duel with the most feared anarchist in the world today. Your assignment is to terminate the enemy element with extreme prejudice. You, and you alone, are freedom's last hope! - TECHNICAL - Game ID: NES-FE-USA - TRIVIA - Released in April 1988 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55157&o=2 $end $info=freedom, $bio Pinball published 44 years ago: Freedom (c) 1976 Bally. - TECHNICAL - Bally MPU AS-2518-17 (Chime) Model Number : 1066 Main CPU : M6800 (@ 475 KHz) - TRIVIA - Released in December 1976. 1,500 units were produced. - STAFF - Design by : Claude Fernandez Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4050&o=2 $end $apple2_flop_orig=mcfreedm, $apple2_flop_clcracked=mcfreedm, $bio Apple II disk. published 28 years ago: Freedom! (c) 1992 MECC - TECHNICAL - GAME ID: MECC-A315 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229291&o=2 $end $info=freefall, $bio Pinball published 39 years ago: Freefall (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 134 - TRIVIA - 1,300 units were produced. - STAFF - Designed by : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4155&o=2 $end $gba=freekstyu, $bio Nintendo GBA cart. published 17 years ago: Freekstyle [Model AGB-BFSE-USA] (c) 2003 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70705&o=2 $end $gba=freeksty, $bio Nintendo GBA cart. published 17 years ago: Freekstyle [Model AGB-BFSP] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70704&o=2 $end $cpc_flop=freeocpu, $bio Amstrad CPC 464 disk. published 13 years ago: FreeOCP (c) 2007 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125082&o=2 $end $cpc_flop=freebmx,freebmxb,freebmxc,freebmxa, $bio Amstrad CPC 464 disk. published 31 years ago: Freestyle BMX Simulator (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118993&o=2 $end $psx=freebd99, $bio Sony PlayStation disc published 21 years ago: Freestyle Boardin' '99 (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111461&o=2 $end $psx=freemx, $bio Sony PlayStation disc published 20 years ago: Freestyle Motocross - McGrath vs. Pastrana (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110973&o=2 $end $gba=freestyl, $bio Nintendo GBA cart. published 19 years ago: Freestyle Scooter [Model AGB-ARFP] (c) 2001 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70706&o=2 $end $gbcolor=freestyl, $bio Nintendo Game Boy Color game published 19 years ago: Freestyle Scooter (c) 2001 Crave Ent. - TECHNICAL - [Model CGB-BRZP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67902&o=2 $end $fmtowns_cd=fwc1, $bio Fujitsu FM Towns CD published 31 years ago: Freeware Collection 1 (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110142&o=2 $end $fmtowns_cd=fwc2, $bio Fujitsu FM Towns CD published 30 years ago: Freeware Collection 2 (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110143&o=2 $end $fmtowns_cd=fwc3, $bio Fujitsu FM Towns CD published 29 years ago: Freeware Collection 3 (c) 1991 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110144&o=2 $end $a2600=freewayc, $bio Freeway (c) 19?? CCE South American release. See Activision's "Freeway [Model AG-009]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50498&o=2 $end $a2600=freewaym, $bio Freeway (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50499&o=2 $end $a2600=freewayz, $bio Freeway (c) 19?? Zellers Canadian release. See Activision's "Freeway [Model AG-009]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50500&o=2 $end $a2600=freeway,freewaye, $bio Atari 2600 cart. published 39 years ago: Freeway (c) 1981 Activision, Inc. If you think driving on a busy freeway is intense... wait 'till you try to cross it on foot! In Freeway by Activision, your challenge is to guide a chicken across ten lanes of the most perilous freeway traffic imaginable. Be careful, because those speeding cars and trucks don't brake for animals! So, before you start the chicken across the road, take a minute to read these instructions. You'll find out how to score points by leading your fearless fowl to safety without getting his feathers ruffled by a 'semi'. Features eight game variations: Game 1: Lake Shore Drive, Chicago, 3 A.M. Game 2: Interstate 5, Seattle, 6 A.M. Game 3: Santa Monica Freeway, Los Angeles, 10 A.M. Game 4: Bayshore Freeway, San Francisco, Midnight Game 5: John Lodge Expressway, Detroit, 9 P.M. Game 6: The Beltway, Washington D.C., 6 P.M. Game 7: LBJ Freeway, Dallas, 5 P.M. Game 8: Long Island Expressway, New York City, 3 A.M. - TECHNICAL - Model AG-009 - TRIVIA - Back in the 80s, Activision wanted to recognize your traffic dodging achievements. So, if you were successful in guiding your chicken through traffic at least 20 times in either Game 3 or Game 7, you would become an official member of the Activision 'Save the Chicken Foundation' by sending a picture of your TV screen showing your accomplishment; they would send you a special membership emblem. - SCORING - Each time you guide your chicken successfully across the freeway, you are awarded 1 point. - TIPS AND TRICKS - Each game offers a different challenge. The type, speed and frequency of traffic may vary, depending on the game. GAME 1: LAKE SHORE DRIVE, CHICAGO, 3 A.M. Automobiles only. Traffic is thin. Speeds are relatively slow. Autos move slowest in lanes closest to curbs, then faster with each lane closer to center of highway. GAME 2: INTERSTATE 5, SEATTLE, 6 A.M. Upper lane closest to center of freeway has trucks; all others have autos. Traffic is thicker and moves faster than in Game 1. Speeds of autos increase in the same order as they did in Game 1. GAME 3: SANTA MONICA FREEWAY, LOS ANGELES, 10 A.M. Trucks are now in both center lanes. These trucks are the fastest-moving vehicles, and they move faster than the fastest moving vehicles in Games 1 and 2. Traffic is thicker in the two lanes closest to the curbs. GAME 4: BAYSHORE FREEWAY, SAN FRANCISCO, MIDNIGHT There are trucks in all lanes. The trucks in the lanes closest to center, as well as those closest to the curbs, move at the same speed as the trucks in Game 3. The trucks in lanes 2 and 4 move at half the speed of those in lanes 1 and 5. The trucks in lane 3 are the slowest, and move at half the speed of those in lanes 2 and 4. (Lane at bottom of screen is lane 1; lane at top is lane 10.) GAMES 5-8 Similar to Games 1-4 in the amount of traffic for each game. But, take care, because the speeds of the vehicles are increased and decreased at random throughout each of these games - without regard to lane. You'll really have to be on your toes, because you can never tell when the speed of any particular traffic will change. Tips from David Crane, designer of Freeway : "As unusual as Freeway is, you still will have to employ some tried and true gaming skills to do well at it. For instance, you must become familiar with the different traffic patterns in order to anticipate and make the right moves. This is especially difficult in Games 5-8, where traffic speeds can change instantly." "You'll notice that clusters of vehicles in each lane travel at generally the same distance apart, at the same speed. If a cluster happens to be in a fast lane, you'll have to plan in advance how you're going to get through without being hit." "Succeeding at Freeway will depend on your ability to develop quick reflexes to avoid the traffic and "hit the hole" at just the right time. Have fun and watch the traffic!" "Drop me a line. I'd like to hear about your exploits." - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50497&o=2 $end $spectrum_cass=freezbee, $bio Sinclair ZX Spectrum cass. published 36 years ago: Freez'Bees (c) 1984 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78984&o=2 $end $spectrum_cass=freezbeea, $bio Freez'Bees (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225934&o=2 $end $info=freeze, $bio Arcade Video game published 36 years ago: Freeze (c) 1984 Cinematronics. A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players: 1 Control: 2-way joystick Buttons: 2 - TRIVIA - Freeze was released in October 1984. The game featured a character named Manfred (because designer Skinner's favorite song was 'Blinded By the Light' by Manfred Mann's Earth Band). - STAFF - Designed and programmed by: Bob Skinner, David Dentt Graphics by: Dan Viescas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=874&o=2 $end $info=freezeat,freezeat2,freezeatjp,freezeat3,freezeat4,freezeat5,freezeat6, $bio Arcade Video game published 24 years ago: Freeze (c) 1996 Atari Games Corporation. Freeze is a highly addictive, head-to-head, 3-D action-puzzle game where players join a wild cast of characters on an underwater fish sorting adventure. Players sort combos out of cute little fishies that swim, smile and wink. Challenge and strategy build as players learn different characters each possessing a unique special weapon. An exciting quiz game offers players an opportunity to race against time solving a multitude of colorful fishie puzzles. Combining these playful characters with the simple addictive gameplay will have players sorting fish in their sleep. The true challenge of any puzzle game. - TECHNICAL - Main CPU : R3000 (@ 33 Mhz), (2x) Jaguar (@ 26 Mhz) Sound Chips : (2x) DAC (@ 26 Mhz) Palette colors : 65534 Players : 2 Buttons : 3 - TRIVIA - This game is an unreleased prototype running on the Cojag hardware (but don't use a hard disk). Two Freeze machines was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California. - STAFF - Sr. Engineering Tech. : Patrick Hubbell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=875&o=2 $end $c64_cart=frzframe, $bio Commodore C64 cart. published 34 years ago: Freeze Frame MK1 (c) 1986 Evesham Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229423&o=2 $end $c64_cart=frzframev2, $bio Commodore C64 cart. published 34 years ago: Freeze Frame MK1 Ver.2 (c) 1986 Evesham Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229424&o=2 $end $c64_cart=frzframe4, $bio Commodore C64 cart. published 33 years ago: Freeze Frame MK4 (c) 1987 Evesham Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229425&o=2 $end $c64_cart=frzmach,frzmachu, $bio Commodore C64 cart. published 33 years ago: Freeze Machine (c) 1987 Evesham Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229426&o=2 $end $c64_cart=frzmachu2, $bio Commodore C64 cart. published 33 years ago: Freeze Machine Ver.2 (c) 1987 Evesham Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229427&o=2 $end $electron_cass=freefallg, $bio Acorn Electron cass. published 37 years ago: Freier Fall (c) 1983 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129639&o=2 $end $msx1_cass=frenchfn, $bio MSX cass. published 36 years ago: French is Fun (c) 1984 CDS Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94657&o=2 $end $bbcb_cass=frenchru, $electron_cass=frenchru, $bio Acorn BBC/Electron cass. published 35 years ago: French On The Run (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51857&o=2 $end $electron_cass=frenchrus, $bio Acorn Electron cass. published 33 years ago: French on the Run (c) 1987 Swift Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129640&o=2 $end $cpc_flop=frenchte,frenchte01,frenchte02, $bio Amstrad CPC 464 disk. published 30 years ago: French Test (c) 1990 GMF Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128123&o=2 $end $dragon_cass=frenchverbs, $bio Dragon cass. published 38 years ago: French Verbs (c) 1982 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116933&o=2 $end $apple2_flop_clcracked=frenchvb, $bio Apple II disk. published 38 years ago: French Vocabulary Builder (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107474&o=2 $end $adam_flop=frbasic, $bio FrenchBASIC+ Compilation (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109460&o=2 $end $amigaocs_flop=frenetic, $bio Commodore Amiga 500 disk. published 29 years ago: Frenetic (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74106&o=2 $end $info=frenzy, $bio Arcade Video game published 38 years ago: Frenzy (c) 1982 Stern. A sequel to the 1980 game, "Berzerk", "Frenzy" once again has the player battling through a maze of rooms populated by deadly, armed robots. The robots now come in two forms, 'Skeletons' and 'Eyeballs', and the object of the game is to destroy as many robots as possible before escaping the room through one of the open doorways. If the player lingers too long in a room, a bouncing smiley face known as 'Evil Otto' appears and relentlessly chases the player. Otto will destroy any robots in his way and can pass through walls. Unlike the first game, Otto can now be killed. Shooting him once changes him from a smiley to a neutral face, another shot converts him to a frowning face and a third shot kills him. However, When he returns Otto will move faster than before he was killed. Another difference from "Berzerk" is that walls are no longer electrified and deadly to the touch. Some walls are composed of dots that can be shot, this opens up strategies such as blasting a hole in the side of a room through which to escape when in trouble. Solid white walls are indestructible and now reflect shots. As such, players can trick robots into killing themselves by standing on the opposite side of a reflective wall and letting them shoot themselves. However, players can also be killed by their own shots. Each forth room features interactive, decorative elements that drastically effect how the room is played. The elements and order in which they appear are: * BIG OTTO ROOM If the player kills Evil Otto, not only does he immediately re-spawn as usual, but the Big Otto sends four additional Ottos into play, all moving at top speed. * POWER PLANT ROOM Shooting the power plant once will disable it and all robots in the room will stop moving. * CENTRAL COMPUTER ROOM Shooting the computer will cause all the robots to start moving and firing erratically. While in this state, contact walls destroys them. * THE ROBOT FACTORY The factory constantly creates additional robots, taunting players as it does so. Shooting the factory has no effect. - TECHNICAL - The Frenzy cabinet had a patented pull out drawer that allowed access to the games circuit boards from the front of the cabinet. Frenzy machines are bright orange, and are not as cool looking as "Berzerk" machines were. The graphics are mostly done in blue, yellow, and orange, and are just simple designs for the most part. This is technically a monochrome game. It uses a special 'colour overlay' circuit board to add colour to the games graphics before they go to the monitor. A side effect of this is that walking very close to a wall, robot, laser blast, etc, will cause part of that object to change to your colour. Main CPU: Z80 (@ 2.5 MHz) Sound Chips: Custom tone generator, custom LPC speech synthesis chip Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Frenzy was released in May 1982. As with the first game, "Frenzy" features synthesized speech (The voices were actually created using LPC encoding, which cost $1000 per word back in 1980). These phrases were also translated into several European languages (Spanish, French, and German) for release in Europe. Unlike the constant chatter of "Berzerk", the robots in "Frenzy" only speak in a few specific situations: * 'Robot, attack.' when Crazy Otto appears. * 'Charge...attack...shoot...kill...destroy.' when you kill Crazy Otto and he re-spawns. * 'The Humanoid must not destroy the robot.' when entering the Big Otto room. * 'Where is the Humanoid?' when shooting the Central Computer. * Alternates between 'A robot must get the humanoid' and 'A robot is not a chicken' when the Robot Factory dispenses a new robot. Mark Smith holds the official record for this game with 4804540 points. - SCORING - Robots Killed (by you, another robot, or Crazy Otto) : 50 points. Wall Dots Shot (by you or a robot) : 1 point. Crazy Otto : 20 points per hit. Bonus For Killing All Robots : 10 points per robot killed. - SERIES - 1. Berzerk (1980) 2. Frenzy (1982) - STAFF - Designed & programmed by : Alan McNeil - PORTS - * CONSOLES: Colecovision [US] (1982) "Frenzy [Model 2613]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=876&o=2 $end $bbcb_cass=frenzy, $electron_cass=frenzy, $bio Acorn BBC/Electron cass. published 37 years ago: Frenzy (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51858&o=2 $end $coleco=frenzy,frenzya,frenzya2, $bio Colecovision game published 37 years ago: Frenzy (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53283&o=2 $end $spectrum_cass=frenzy, $bio Sinclair ZX Spectrum cass. published 37 years ago: Frenzy (c) 1983 Spectrum Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78987&o=2 $end $bbcb_flop_orig=frenzy, $bio Acorn BBC Micro B disk. published 37 years ago: Frenzy (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125611&o=2 $end $spectrum_cass=frenzyaa, $bio Frenzy (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225595&o=2 $end $spectrum_cass=frenzyce, $bio Frenzy (c) 198? Century Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226456&o=2 $end $info=m5frnzy,m5frnzya, $bio Fruit Machine published 21 years ago: Frenzy (c) 1999 Barcrest. - TRIVIA - Released in April 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18260&o=2 $end $apple2_flop_clcracked=frnzyflipflop, $bio Apple II disk. published 39 years ago: Frenzy +Flip Flop (c) 1981 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230702&o=2 $end $spectrum_cass=frenzyqs, $bio Sinclair ZX Spectrum cass. published 38 years ago: Frenzy (c) 1982 Quicksilva - TECHNICAL - GAME ID: QSP 003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78986&o=2 $end $cpc_flop=fresatta02,fresatta01,fresatta03, $bio Amstrad CPC 464 disk. published 29 years ago: Fres Attack (c) 1991 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123536&o=2 $end $cpc_flop=fresatta, $bio Amstrad CPC 464 disk. published 29 years ago: Fres Attack (c) 1991 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124603&o=2 $end $cpc_flop=fresfigh,fresfigh01,fresfigh06,fresfigh02,fresfigh03, $bio Amstrad CPC 464 disk. published 21 years ago: Fres Fighter II Turbo (c) 1999 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123355&o=2 $end $cpc_flop=fresmang, $bio Amstrad CPC 464 disk. published 30 years ago: Fres Man (c) 1990 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124604&o=2 $end $cpc_flop=frestris, $bio Amstrad CPC 464 disk. published 25 years ago: Frestris (c) 1995 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124605&o=2 $end $cpc_flop=frestris02, $bio Amstrad CPC 464 disk. published 25 years ago: Frestris Cracked (c) 1995 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122468&o=2 $end $snes_bspack=bsfreud1,bsfreud1a, $bio Freud no Chousenjou - Dai-1-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61325&o=2 $end $snes_bspack=bsfreud2,bsfreud2a, $bio Freud no Chousenjou - Dai-2-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61326&o=2 $end $snes_bspack=bsfreud3,bsfreud3a, $bio Freud no Chousenjou - Dai-3-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61327&o=2 $end $snes_bspack=bsfreud4,bsfreud4a, $bio Freud no Chousenjou - Dai-4-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61328&o=2 $end $snes_bspack=bsfreud5,bsfreud5a, $bio Freud no Chousenjou - Dai-5-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61329&o=2 $end $snes_bspack=bsfreud6,bsfreud6a, $bio Freud no Chousenjou - Dai-6-gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61330&o=2 $end $spectrum_cass=friday13, $bio Sinclair ZX Spectrum cass. published 34 years ago: Friday the 13th (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78988&o=2 $end $cpc_cass=friday13, $bio Amstrad CPC cass. published 34 years ago: Friday The 13th (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96383&o=2 $end $cpc_flop=fridayth01,fridayth,fridayth03,fridayth02, $bio Amstrad CPC 464 disk. published 34 years ago: Friday the 13th (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121242&o=2 $end $spectrum_cass=friday13bb, $bio Friday the 13th (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225731&o=2 $end $nes=friday13, $vgmplay=friday13_nes, $bio Nintendo NES cart. published 31 years ago: Friday the 13th (c) 1989 LJN It all takes place out at Crystal Lake. That pleasant little camp where happy children of all ages go to spend a fun-filled summer... but this summer will be different. The fun will have to wait. Jason has decided to come to camp and terror is the only game they'll be playing. Only you can stop this terror. You and your six camp counselors can prevent Jason from running wild. It's not an easy task. You must first fight your way through forests filled with man-eating wolves, caves covered with blood-sucking bats, and hordes of mindless zombies at every turn. If a friend is in danger it's up to you to help... or else you can just kiss them goodbye. Jason doesn't play favorites. He'll take anyone. Don't think that hiding in a cabin or staying adrift in a canoe will keep you safe. The only way to survive this summer is to challenge Jason, face to face, and destroy him. Don't worry that it hasn't been done before... there is always a first time (well, not always). - TECHNICAL - GAME ID: NES-F3-USA - TRIVIA - Released in February 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55158&o=2 $end $apple2_flop_clcracked=frndfilr, $bio Apple II disk. published 36 years ago: Friendly Filer (c) 1984 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159870&o=2 $end $ibm5150=fpcarcad, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: FriendlyWare P.C. Arcade (c) 1983 FriendlySoft Inc. A set of ten ASCII arcade games. Most games are replicas of popular arcade games from the early 80s. They are: A) Brick Breaker (replica of "Breakout") B) Eagle Lander (replica of "Lunar Lander") C) Bug Blaster (replica of "Centipede") D) Gorilla Gorilla (replica of "Donkey Kong") E) Starfighter F) Shooter G) ASCII Man (replica of "Pac-Man") H) Hopper (replica of "Frogger") I) Robot War (replica of "Berzerk") J) PC Derby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48091&o=2 $end $saturn=friends,friendsa, $bio Sega Saturn game published 21 years ago: Friends - Seishun no Kagayaki (c) 1999 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59143&o=2 $end $info=m4fright,m4frighta,m4frightb,m4frightc,m4frightd,m4frighte,m4frightf, $bio Fright Night (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15323&o=2 $end $specpls3_flop=frightma, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Frightmare (c) 1988 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148251&o=2 $end $c64_cass=frightmare, $bio Commodore C64 cass. published 31 years ago: Frightmare (c) 1989 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85757&o=2 $end $spectrum_cass=frgtmare,frgtmarea,frgtmareabf, $bio Frightmare (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196812&o=2 $end $alice90=fringale, $bio Alice 90 cass. published 35 years ago: Fringale (c) 1985 EH Services. - TECHNICAL - Game ID: 0000372 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87564&o=2 $end $a2600=frisco, $bio Frisco (c) 19?? HomeVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50502&o=2 $end $a5200=friskyt, $bio Atari 5200 cart. published 37 years ago: Frisky Tom (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50041&o=2 $end $x68k_flop=friskytm, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Frisky Tom (c) 1995 XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87548&o=2 $end $info=bfriskyt, $bio Handheld game published 38 years ago: Frisky Tom (c) 1982 Bandai Co., Ltd. - TECHNICAL - Model 16289 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94340&o=2 $end $gameboy=friskyto, $bio Nintendo Game Boy Cart. published 25 years ago: Frisky Tom [Model DMG-AFTJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66005&o=2 $end $info=friskyt,friskyta,friskytb, $bio Arcade Video game published 39 years ago: Frisky Tom (c) 1981 Nichibutsu [Nihon Bussan Company, Limited.]. You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels. - TECHNICAL - Upright model # FTA1001 CRT: 20 inch. Width: 600 mm. Depth: 690 mm. Height: 1625 mm. Power source: 100V~240V/110W Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Players : 2 Control : 4-way joystick - TRIVIA - Frisky Tom was released in October 1981. Nichibutsu never released the old version in the U.S. for unknown reasons, although one could guess one of them. Perhaps it was the naked woman in the bath tub in which as you advanced in the game, bubbles would be washed away revealing her breasts?? Probably didn't go over too well with the U.S. arcade owners in the early 80's. When the game was released, the service manual that came with the original cabinet described the old version (set 2) of game play. That didn't help arcade owners much because it didn't match the system they received. The game wasn't very popular so there were few complaints. The flyer reads 'Nichibutsu original custom C.P.U. was used for the first time in video games'. Cast of Characters : FRISKY TOM BOMB - When the bomb explodes, you lose a life. MOLAR Mouse (Orange) - 50 points awarded if bumped by Tom. PYRO Mouse (Pink) - Lights the bomb fuse. MEAN Mouse (Blue) - If Tom runs into this mouse he will fall...so stay away!. MEGATON Mouse (Violet) - Mouse who plants the bomb. KLEPTO Mouse (Green) - Mouse who takes or carries away pieces of pipe. - UPDATES - Two Different Frisky Tom Games ? The new version (set 1) differs from the old version (set 2) and has a tremendous impact on game play and strategy. In addition to the differences listed in the Cast of Characters, the following are also noted : * Frisky Toms are tracked as 'lives' in the new version while in the old version they are water tanks. * In the new version, the bottom tank starts with 4000 points and will gradually slip to 0 if no water gets to it. A life is lost at this point (Frisky Tom). In the old version, water must be filled to maximum to not lose a life (a tank). A song will be played when the bottom tank is filled completely. * The bomb fuse can be put out by either dropping on it from the left or all the way to the end of the screen on the right (reappear on the left side) in the new version. In the old version you can only put out the fuse on the left side. You fall just short if you move off to the right side of the screen. * MOLAR Mouse is worth 200 points in the new version. * MOLAR mouse can be knocked down in any position on the pipes in the new version. MOLAR mouse can only be knocked off in the old version when he is transiting up and down on a pipe. * In the new version MEAN Mouse is red. * In the new version MEAN Mouse will kill Tom if he touches or falls on it. MEAN mouse doesn't fall in the old version. * KLEPTO Mouse is not in the new version * The new version has classes of difficulty 'A', 'B' & 'C'. In the old version there are no difficulty classes. * In the new version the lady will appear between levels every time the bottom tank has more than 1900 points. Also she wears a bikini. In the old version the lady will appear every 3 levels or so and she is naked! * Game config is backed up by 4.5v battery in old version. * Old version uses larger board. - STAFF - Frisky Tom was developed by game developer company Jorudan. - PORTS - * CONSOLES: Atari 5200 (1982, prototype was programmed but was never released) Nintendo Super Famicom (1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]" Nintendo Game Boy (1995) "Frisky Tom [Model DMG-AFTJ-JPN]" Sony PlayStation (1995) "Nichibutsu Arcade Classics [Model SLPS-00184]" Sony PlayStation (2002) "Arcade Hits - Frisky Tom [Major Wave Serie] [Model SLPM-87118]" * COMPUTERS: X68000 (1995) * OTHERS: LCD Handheld Game (1982) by Bandai. LCD Handheld Game (1982) Pipe Line. French release by Bandai. VFD Handheld Game (1982) by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=877&o=2 $end $info=frogg,froggers, $bio Arcade Video game published 39 years ago: Frog (c) 1981. Bootleg of Konami's Frogger. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=878&o=2 $end $info=frogf, $bio Arcade Video game published 38 years ago: Frog (c) 1982 Falcon. A bootleg of Konami's "Frogger [GX392]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17489&o=2 $end $msx1_cass=frog, $bio MSX cass. published 35 years ago: Frog (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94658&o=2 $end $vz_snap=vz_frog, $bio Frog (c) 198? Alley, Andrew. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235071&o=2 $end $x68k_flop=frog, $bio Frog (c) 19?? Takahashi Tokiyuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87549&o=2 $end $info=fspiderb, $bio Arcade Video game published 39 years ago: Frog & Spiders (c) 1981 Taito. - TRIVIA - Released in October 1981. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Frog & Spiders". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4605&o=2 $end $intv=frogbog, $bio Mattel Intellivision game published 38 years ago: Frog Bog (c) 1982 Mattel Electronics Go for high score by making a frog jump off a lily pad and catch insects with his flashing tongue! Flying critters float across, high or low, anywhere on your TV screen. They even reverse direction! Jump your frog too late and you'll miss. Jump him too far and he lands in the pond. You'll have to wait for him to swim back to the pad before trying again. Day or night action. May the best 'croaker' win! - TECHNICAL - Model 5301 CONTROLS: 1: DAY 3: NIGHT Clear: FIXED ARC (easy) 0: DIR (DIRection -- harder) Enter: DIR & TONGUE (hardest) Disc: JUMP Side action button used with DIR & TONGUE mode only. - SCORING - There are 4 different kinds of bugs. Each has a different point value: 5, 10, 15 and 35 points. - TIPS AND TRICKS - * DON'T GO IN THE WATER. Your frog will be out of action (can't score) if he falls in the pond. Before you can try again, you MUST WAIT until he swims back to the pad. * AUTOMATIC TONGUE works best when frog ISN'T on the way up or down. In other words, time your jump to get close to the bug at the highest or lowest part of the jump. * MAKE UP YOUR MIND. High-scoring bug or low-scoring bug? Watch your running score totals. If you need some sure points to get back in the game, low-scoring bugs are EASIER to catch. * WATCH YOUR TIME. Day or night, game time (scoring) time is 3 minutes. Watch for the changing sky -- from daylight to sunset and darkness -- from full moon at night to fading moonlight. Changes in the sky mean you're running out of time. - STAFF - Program: Peter Kaminski, Tom Soulanille - PORTS - * CONSOLES: Atari 2600 (1982) "Frogs and Flies [Model MT5664]" Atari 2600 (1989) "Frogs and Flies" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60887&o=2 $end $msx1_flop=frog, $bio Frog cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229824&o=2 $end $a2600=frogdemo, $bio Atari 2600 cart. published 37 years ago: Frog Demo (c) 1983 CommaVid. A one-screen demo featuring a frog and some stationary moths. When the fire button is pressed, the frog will shoot out its tongue (looks suspiciously like the laser beam). - TRIVIA - This prototype was found in 2002 in a box of EPROMs given to the Digital Press by Dr. John Bronstein, one of the co-founders of CommaVid. This EPROM was simply labeled FROG. According to Joseph Biel, this demo was used to test some graphical theories that he later used in his game Stronghold. - STAFF - Programmer: Joseph Biel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50503&o=2 $end $cdi=frogfeas, $bio Phillips CD-i published 20 years ago: Frog Feast (c) 2000 Rastersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52962&o=2 $end $dc=frog, $bio Sega Dreamcast GD published 15 years ago: Frog Feast (c) 2005 OlderGames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138648&o=2 $end $segacd=frog,frogdemo, $bio Sega CD published 13 years ago: Frog Feast (c) 2007 Rastersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117252&o=2 $end $fmtowns_cd=frogfstd, $bio Fujitsu FM Towns CD published 15 years ago: Frog Feast Demo (c) 2005 Rastersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110377&o=2 $end $cd32=frogfd, $bio Commodore Amiga CD32 published 13 years ago: Frog Feast demo (c) 2007 Rastersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229619&o=2 $end $info=j80frogh, $bio Fruit Machine published 37 years ago: Frog Hop (c) 1983 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41158&o=2 $end $spectrum_cass=froghopp, $bio Frog Hopper (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226160&o=2 $end $ti99_cart=frogjump, $bio TI-99-4A soft. published 37 years ago: Frog Jump (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84587&o=2 $end $apple2_flop_clcracked=frogjon, $bio Apple II disk. published 35 years ago: Frog Jump Ordering Numbers (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231641&o=2 $end $c64_cart=frogmstr, $bio Commodore C64 cart. published 37 years ago: Frog Master (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53579&o=2 $end $a2600=frogpond,frogpond1, $bio Atari 2600 cart. published 38 years ago: Frog Pond (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX2665 - STAFF - Programmer: Nick Turner - PORTS - * OTHERS: [US] Atari Flashback 2 (2005) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50504&o=2 $end $ti99_cart=frogstk, $bio TI-99-4A soft. published 38 years ago: Frog Stickers (c) 1982 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84588&o=2 $end $info=frogwld, $bio Frog Wild (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33948&o=2 $end $info=froggrs, $bio Arcade Video game published 39 years ago: Frogger (c) 1981 Coin Music. Bootleg of the Konami classic, made on the Scramble hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61478&o=2 $end $info=cfrogger, $bio Tabletop game published 39 years ago: Frogger (c) 1981 Coleco Industries, Inc. Tabletop VFD game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95286&o=2 $end $apple2_flop_orig=frogger, $apple2_flop_clcracked=frogger, $bio Apple II disk. published 39 years ago: Frogger (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107449&o=2 $end $bbcb_cass=froggera, $bio Acorn BBC/Electron cass. published 38 years ago: Frogger (c) 1982 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51859&o=2 $end $spectrum_cass=frograf, $bio Sinclair ZX Spectrum cass. published 37 years ago: Frogger (c) 1983 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78991&o=2 $end $ibm5150=frogger, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Frogger (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83620&o=2 $end $odyssey2=frogger,froggerb, $bio Magnavox Odyssey² game published 37 years ago: Frogger (c) 1983 Parker Bros. - STAFF - Programmer: Peter Inser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95610&o=2 $end $dragon_cass=frogger, $bio Dragon cass. published 37 years ago: Frogger (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116359&o=2 $end $ti99_cart=frogger, $bio TI-99-4A soft. published 36 years ago: Frogger (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84589&o=2 $end $jupace_cass=frogger, $bio Jupiter Ace cass. published 36 years ago: Frogger (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115773&o=2 $end $jupace_cass=frogger1, $bio Jupiter Ace cass. published 36 years ago: Frogger (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115778&o=2 $end $cpc_flop=froggeru, $bio Amstrad CPC type-in published 33 years ago: Frogger (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123610&o=2 $end $zx81_cass=frogger, $bio Frogger (c) 198? DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114756&o=2 $end $bbcb_cass=froggers, $bio Frogger (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51860&o=2 $end $mc10=frogger, $bio Frogger (c) 198? Krah [Jason Krah] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87630&o=2 $end $info=froggerv, $bio Frogger (c) 198? Videotron. Pirate version by Videotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93956&o=2 $end $apfimag_cass=frogger, $bio Frogger (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135772&o=2 $end $info=froggervd, $bio Frogger (c) 198? Video Dens. Pirate version made on the Scramble hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138439&o=2 $end $x68k_flop=froggero, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Frogger (c) 1991 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87551&o=2 $end $x68k_flop=frogger, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Frogger (c) 1995 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87550&o=2 $end $gamecom=frogger, $bio Tiger game.com cart. published 21 years ago: Frogger (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129937&o=2 $end $gamegear=frogger, $bio Frogger (c) 199? Unknown - TIPS AND TRICKS - * Stage Select and Invincibility: At the title screen, enter Left, 2, Up, Right, Left, 2, 1, 1, Down, Down, Up, 2, Right, Down, Right, Up, START. Now, during the map screen, press 1 or 2 to select the stage. During the game, press 2 to turn invincible. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64599&o=2 $end $cpc_flop=froggeru01, $bio Amstrad CPC 464 disk. published 13 years ago: Frogger (c) 2007 Executioner, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123383&o=2 $end $spectrum_cass=frogrds, $bio Sinclair ZX Spectrum cass. published 11 years ago: Frogger (c) 2009 Deanysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237719&o=2 $end $uzebox=frogger, $bio Belogic Uzebox ROM published 10 years ago: Frogger (c) 2010 Belogic A relatively close re-make of the C64 version of the classic arcade game. - TRIVIA - Released on July 14, 2010. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233062&o=2 $end $bbcb_flop=froggerr, $bio Acorn BBC Micro B disk. published 4 years ago: Frogger (c) 2016 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125303&o=2 $end $gba=frogjrnyj, $bio Nintendo GBA cart. published 16 years ago: Frogger - Kodaibunmei no Nazo [Model AGB-BFJJ-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70707&o=2 $end $gba=frograd2j, $bio Nintendo GBA cart. published 17 years ago: Frogger - Mahou no Kuni no Daibouken [Model AGB-AFBJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70708&o=2 $end $n64=frogger2,frogger2a, $bio Nintendo 64 cart. published 23 years ago: Frogger 2 (c) 1997 Hasbro Interactive, Inc. Cancelled prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57711&o=2 $end $psx=frogger2, $bio Sony PlayStation disc published 20 years ago: Frogger 2 - Swampy's Revenge (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111048&o=2 $end $dc=frogger2, $bio Sega Dreamcast GD published 20 years ago: Frogger 2 - Swampy's Revenge [Model T-40604N] (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135477&o=2 $end $ibm5150=frogger2, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Frogger 2 - Three Deep (c) 1984 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83621&o=2 $end $gbcolor=frogger2, $bio Nintendo Game Boy Color game published 20 years ago: Frogger 2 [Model CGB-BH2E-USA] (c) 2000 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67907&o=2 $end $gba=froggeru, $bio Nintendo GBA cart. published 18 years ago: Frogger Advance - The Great Quest [Model AGB-AFQE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70710&o=2 $end $gba=frogger, $bio Nintendo GBA cart. published 18 years ago: Frogger Advance - The Great Quest [Model AGB-AFQP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70709&o=2 $end $msx1_flop=frogger, $bio Frogger Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134208&o=2 $end $apple2_flop_orig=frogger2, $apple2_flop_clcracked=frogger2, $bio Apple II disk. published 36 years ago: Frogger II - Threedeep (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107423&o=2 $end $coleco=frogger2, $bio Colecovision game published 36 years ago: Frogger II - Threedeep! (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53285&o=2 $end $c64_cart=frogger2, $bio Commodore C64 cart. published 36 years ago: Frogger II - Threedeep! (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53581&o=2 $end $a800=frogger2, $bio Atari 800 cart. published 36 years ago: Frogger II - Threedeep! (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86554&o=2 $end $a5200=frogger2, $bio Atari 5200 cart. published 37 years ago: Frogger II - Threeedeep! (c) 1983 Parker Bros. The objective of the game is to get Frogger safely into the required number of home berths. Home berths are dispersed among the three different screens: underwater, on the water's surface, and in the air. In Level 1, for instance, there are five home berths; three in the underwater screen, and one each in the surface and air screens. Frogger need not reach any of the home berths in one screen before he goes to the next. As you'll see, Frogger may travel from one screen to another without loss of life. To advance to a higher difficulty, however, Frogger must fill all open berths in each of the three screens. There are bonus points to be had in each screen, too. But you'll collect them only if you take Frogger to an open berth on that same sreen! - TECHNICAL - Model 9090 - SCORING - Reaching a home berth: 1000 points Advancing a row: 15 points Time remaining: 32 points/sec Bonus points: Jumping off a lily pad: 25 points Eating an air bubble.: 100 points Eating a butterfly: 100 points - STAFF - Programmer: Larry Gelberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50043&o=2 $end $a2600=frogger2,frogger2e, $bio Atari 2600 cart. published 36 years ago: Frogger II - Threeedeep! (c) 1984 Parker Bros. Look who's resurfaced in an all new adventure. It's Frogger! Three distinctly different screens take our fearless frog on another homeward bound journey, but this time it's underwater, over water, and through the air! Frogger must swim against strong currents. Whisk over whales and hippos, sidestep submarines, spring from cloud trampolines to high-flying birds and so much more. So, Frogger lovers, kiss your lily pads good-bye and get set some fast and frantic fun! To get Frogger safely into the required number of home berths. Home berths are dispersed among the three different screens: underwater, on the water's surface, and in the air. In Level 1, for instance, there are five home berths; three in the underwater screen, and one each in the surface and air screens. Frogger need not reach any of the home berths in one screen before he goes to the next screen. As you'll see, Frogger may travel from one screen to another without loss of life. To advance to a higher difficulty level, however, Frogger must fill all open berths in each of the three screens. - TECHNICAL - Model PB5590 - TIPS AND TRICKS - Reaching a home berth: 99 points Advancing a row (underwater and surface screens only): 1 point Time remaining: 1 point per tick Bonus points: Eating an air bubble: 50 points Jumping off a lily pad: 50 points Eating a butterfly: 50 points Note: Bonus points are collected only when Frogger reaches a home berth on that same screen. Bonus frog: 1 every 2,000 points - STAFF - Programmer: Mark Lesser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50506&o=2 $end $tutor=frogger, $bio Tomy Pyuuta cart. published 37 years ago: Frogger [Model 005E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101346&o=2 $end $zx81_cass=froggers, $bio Sinclair ZX-81 cass. published 39 years ago: Frogger [Model 03-4012] (c) 1981 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114666&o=2 $end $a800=frogger, $bio Atari 800 cart. published 37 years ago: Frogger (c) 1983 Parker Bros. - TECHNICAL - Model 1110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86553&o=2 $end $megadriv=frogger, $bio Sega Genesis game published 22 years ago: Frogger (c) 1998 Majesco Entertainment Co. - TECHNICAL - Model 1139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57227&o=2 $end $info=froggers1,froggers2,froggers3,froggermc, $bio Arcade Video game published 39 years ago: Frogger (c) 1981 Sega Enterprises, Limited. For more information about the game itself, please see the original Konami version entry. - TECHNICAL - BOARD # 834-0068 PROM STICKERS: from 606 to 610. Sega's Frogger came in a rather plain looking Sega cabinet known as the 'Convert-a-Cab'. The cabinets had wood grain sides, and the monitor was laid back at a 45 degree angle (just like the monitor in a "Ms. Pac-Man"). The control panel, monitor bezel, and marquee all have a single tire tread graphic that continues on all of them. Most machines have a large sticker for sideart. This game uses the Konami Classic wiring harness, but it doesn't have any buttons, which limits plug and play conversion quite a bit. - TRIVIA - Frogger was released in October 1981 in the USA by Sega/Gremlin, under license from Konami, and was the first major hit for Sega (In 1982, "Zaxxon" became their number one game.) - UPDATES - In Sega set 2, the attract mode has been extended to feature gameplay instructions. In Sega set 3, scoring is slightly different: Each forward hop is worth 50 points instead of 10, meaning the maximum points per home is 500, and each frog safely put in a home is worth 100 points instead of 50. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Frogger [Model PB5300]" Atari XEGS [US] Colecovision (1982) "Frogger [Model 9830]" [US] Atari 5200 (1983) "Frogger [Model 9530]" [US] Mattel Intellivision (1983) "Frogger [Model PB6300]" [US] Sega Genesis (1998) "Frogger [Model 1139]" [US] Nintendo SNES (1998) "Frogger [Model SNS-AF7E-USA]" [US] Microsoft XBOX 360 [XBLA] (jul.12, 2006) [US] Microsoft XBOX 360 (dec.15, 2009) "Konami Classics Vol.1 [Model 30085]" XBLA version * HANDHELDS: [US] Nintendo Game Boy (aug.1998) "Frogger [Model DMG-AFGE-USA]" [US] Nintendo Game Boy Color (dec.31, 1998) "Frogger [Model DMG-AFRE-USA]" [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" * COMPUTERS: [US] Atari 800 (1982) "Frogger [Model 1110]" [US] PC [Booter] (1983) [US] PC [Booter] (1983) "Hopper", a part of "Friendlyware PC Arcade" suite [US] Tandy Color Computer (1983) [US] Apple II (1983) [US] Commodore C64 (1983) "Frogger [Model PB1570]" [US] PC [MS-DOS] (1983) [US] Commodore VIC-20 "Menagerie" * OTHERS: [US] VFD handheld game (1981) by Coleco [US] Radio Shack LCD handheld (1996) "Frog Crossing" [US] Tiger Game.Com (1999) [Model 75-756] [US] Mobile Phones (nov.20, 2003) [US] Frogger Plug 'n Play TV Game (2004) by Majesco [US] Konami Arcade Advanced Plug 'n Play TV Game (2004) by Majesco [US] Windows Mobile (oct.30, 2006) [US] Apple iPhone/iPad (aug.1, 2008) "Frogger [Model 286115722]" [US] BlackBerry (aug.12, 2009) "Frogger [Model 996]" : Re-released oct.21, 2009 [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40307&o=2 $end $a5200=frogger, $bio Atari 5200 cart. published 37 years ago: Frogger (c) 1983 Parker Bros The object of the game is to hope as many frogs to safety as you can -- and to score the most points along the way! - TECHNICAL - Model 9530 - SCORING - In a one-player game, your score is displayed throughout the game in white numerals at the bottom of the screen. Points accumulate as follows: Successfully jumping frog forward: 10 points. Successfully jumping a frog into a home bed: 50 points. Successfully jumping five frogs home: 1000 points. Rescuing a pink lady frog: 200 points. Eating a bonus fly: 200 points. Taking a frog home before its time is up: 10 points per remaining second. - STAFF - Programmer: Steve Kranish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50042&o=2 $end $coleco=frogger, $bio Colecovision game published 37 years ago: Frogger (c) 1983 Parker Bros. - TECHNICAL - Model 9830 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53284&o=2 $end $gameboy=frogger, $bio Nintendo Game Boy Cart. published 22 years ago: Frogger (c) 1998 Majesco Ent. Co. - TECHNICAL - Game ID: DMG-AFGE-USA Barcode: 096427011576 - TRIVIA - Frogger for Game Boy was released in August 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66006&o=2 $end $gbcolor=froggerua, $bio Nintendo Game Boy Color game published 22 years ago: Frogger [Model DMG-AFRE-USA-2] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67905&o=2 $end $gbcolor=froggeru, $bio Nintendo Game Boy Color game published 22 years ago: Frogger [Model DMG-AFRE-USA-3] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67906&o=2 $end $gbcolor=froggerub, $bio Nintendo Game Boy Color game published 22 years ago: Frogger [Model DMG-AFRE-USA] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67904&o=2 $end $gbcolor=frogger, $bio Nintendo Game Boy Color game published 22 years ago: Frogger [Model DMG-AFRP-EUR] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67903&o=2 $end $info=frogger,froggeram, $bio Arcade Video game published 39 years ago: Frogger (c) 1981 Konami Industry Company, Limited. Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen. The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen. On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present. A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - TECHNICAL - Game ID : GX392 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 4-Way Joystick - TRIVIA - Frogger was released by Konami in June 1981 in Japan; it became a runaway hit. 1981 was a big year in video games. A lot of companies were putting some pretty popular games on the market and it created a very competitive atmosphere as to what company was putting out the most popular ones. In addition, 1981 continued on the trend of the 'cute' type games such as "Ms. Pac-Man", "Qix", and a host of Pac-Man clones. Konami was already becoming a force to be reckoned with in the video gaming world. With such hits as "Space War", "Scramble", and "Super Cobra", Konami was making its mark. The sound that can be heard when a coin is inserted into the machine was sampled by producer Richard X for the Sugababes' song, 'Freak Like Me' (and is the very first sound on the track). Frogger has numerous bugs, although many of these are not immediately apparent to the average player : 1. Sections of the music will occasionally cut out, although the main melody will continue to play. 2. On occasion, Frogger displays a somewhat haphazard approach to collision detection. One side effect of this is that the player can sometimes make a perfectly legal and safe jump and still lose a life. Another side effect of this is that the player can jump up onto the first row of turtles, and then immediately jump back. This will place the player 'off the grid', and it is now possible to jump right off the side of the screen, leading to a loss of life. 3. There are several other odd jumps that can be made as well. Firstly, the player can 'hang off' the left side of a turtle, but attempting to do the same on the right side results in death. If the player jumps onto a home base with an alligator (and the 'gator vanishes after you jump, but before the player lands), Frogger will be killed, but he will ALSO make it home. Finally, left and right jumps on the top row of logs are sometimes much slower than usual - this is more likely to occur after previously eating a fly. 4. Another in-game bug is that the lady frog will sometimes be invisible, but will flash red when the player jumps onto the spot where she is. Mark Robichek holds the official record for this game with 442,330 points. A Frogger unit appears in the 1999 movie 'Magnolia' and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). Frogger inspired a catchy hit song by Buckner and Garcia called 'Froggy's Lament' released on the 'Pac-Man Fever' album. The TV show, Seinfeld, has an episode named 'The Frogger'. George and Jerry are in Mario's Pizza which is closing down, and they find a Frogger game still there. They realize that the high score of 860,630 points has George's initials GLC [George Louis Costanza]. They reminisce about the night it happened : "I was unstoppable!... Just the right amount of grease on the joystick". George decides to buy the Frogger machine to immortalize his high score, but Jerry informs him that unplugging the game will erase all of the scores. Later, George tries in vain to call an electrician to help : "I need a guy that can rig a Frogger machine so that I can move it without losing power, 'cause I have the high score. H-hello?". Kramer suggests an electrician who can help. George says, "Kramer, listen to me. I'm never gonna have a child. If I lose this Frogger high score, that's it for me". George assembles a team and hatches a plan to salvage the game. But when he arrives, he finds the team playing the game, which has only three minutes of battery life left. They can't get it back in the closed pizzeria, but there is an open pharmacy across the street where it could be plugged in. George decides to push the machine across the highway, and an overhead shot of this feat looks much like the Frogger game itself, and the music from the game is played. At the end, George is unable to push the game onto the sidewalk and it gets destroyed by an oncoming truck. MB (Milton Bradley) released a board game based on this video game (same name) the same year, 'One Wrong Leap Will Get You Squished And Splattered' : in this version of the game, 2 players face off, each with their own army of frogs, logs, and automobiles. Each turn, a player spends his movement points either moving his frogs toward their goal (the other side of the board), or moving logs and cars in an attempt to block or squash the other player's frogs. Complete with 'bonus points' for landing on flies, this is actually a pretty faithful interpretation of the video-game, but far too simple to have any long-lasting interest. More of a curiosity for video game enthusiasts than anything. Frogger also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - SCORING - Forward Hop : 10 points (max points per home is 100) Frog Safely Put in Home : 50 points Completing a Level : 1,000 points Bringing a Lady Frog to Your Home : 200 points Eating a Fly : 200 points You also get a time bonus of 10 x the remaining seconds added to your score. - TIPS AND TRICKS - * When you start the game, your frog will start at the bottom of the screen. You will have 60 seconds to move your frog up 10 spaces and successfully put it in one of the homes. If you are successful, then you will try to put another frog in another home and so on until you fill up all five homes with frogs. When you do this, you progress to the next level. * Note the traffic flow of the two parts. The cars travel on the roadway while the logs, turtles, crocodiles, etc. travel on the water lanes in the following direction : a) Lanes #1, #3, and #5 go from right to left. b) Lanes #2 and #4 go from left to right. * First, you must cross the highway. You will become roadkill if a vehicle hits you or you hit a vehicle. Try to find 'lanes' in between the vehicles. You must plan for gaps to form in the first three lanes so you don't become trapped. The vehicles in the first three lanes move slowly enough that you can jump side to side with reasonable safety. * Lane #4 is the dangerous lane. Depending on how much time you are taking, the cars may pick up speed even though it shows slow on the chart. Keep this in mind when you are moving your frog. * At level 3, a snake will either be in the median or on the log in water lane #3. The snake is deadly to your frog and you cannot hop over it. * The turtles are pretty easy to navigate over in water lanes #1 and #4. Be wary of the diving turtles and only use them as a quick bypass to a more solid footing. If your frog is on a diving turtle when it dives, your frog will drown. * Again, time your jumps to coincide with the logs and turtles to ensure you will always have a solid footing to jump to. As the levels progress, you will have less things you can jump to. * You can jump on the backs of the crocodiles and otters. Just don't get near their mouths or they are apt to turn your frog into a meal. * You may see a purple lady frog hopping around on a log in water lane #2. Just cross over her to give her a piggyback ride to your home and get an extra 200 points. * Watch out for the snakes, they sometimes like to ride on the logs. If you see a snake on a log, jump back to solid footing. * Your frog cannot 'wrap-around' the screen so make sure you bail off before that footing disappears off the edge of the screen or your frog will come out the other side in a squished condition. * By that same token, if you have the time and necessary footing, you can hold out until the fly appears in your home before you settle your frog in. That's another 200 points. * Try to fill in the two end homes before going for the middle. The hardest home to get into is the left-hand one (home #1) since everything in water lane #5 goes from right to left. This means you may have to bounce back to water lane #4 so you can get a good shot at your home. * Speaking of getting your frogs into their homes, you must hit exact center or your frog will die. Also, keep in mind that crocodiles like to randomly appear in your home. Make sure that your home is clear before trying to settle your frog down into it. * Again, if you waste too much time, the things on the river will move quicker so you will have to adjust your strategy accordingly. * When the game is playing in attract mode, you can control the frog. When the frog reaches water lane #4, you can control the frog's movements until you move either up or down. * If you jump into your home at the same time the crocodile is leaving your home, you will be credited with making to your home but you will still lose a frog in the process. * You can dangle your frog from the left side of the turtles but not the right side. * Your side-to-side movements in water lane #5 may be slow and sluggish. * The lady frog will sometimes be invisible. In this case, the only time you know she's there is when you jump on her. She will then ride on your back to your home. - SERIES - 1. Frogger (1981) 2. Frogger II - Three Deep (1984, Colecovision) 3. Frogger [Unreleased Prototype] (1991, Sega Game Gear) 4. Frogger [3D remake] (1997, Sony PlayStation, PC CD-ROM) 5. Frogger 2 - Swampy's Revenge (2000, PC CD-ROM, Sony PlayStation, Sega Dreamcast) 6. Frogger's Adventures Temple of the Frog (2001, Nintendo Game Boy Advance) 7. Frogger's Adventures 2 - The Lost Wand (2002, Nintendo Game Boy Advance) 8. Frogger - The Great Quest (2002, PC CD-ROM, Sony PS2) 9. Frogger Beyond (2003, PC CD-ROM, Microsoft XBOX, Nintendo GameCube) 10. Frogger's Adventures: The Rescue (2003, PC CD-ROM, Nintendo GameCube, Sony PS2) 11. Frogger - Ancient Shadow (2005, Microsoft XBOX, Sony PlayStation 2, Nintendo GameCube) 12. Frogger Helmet Chaos (2005, Nintendo DS, Nintendo GameCube, Sony PS2) 13. My Frogger Toy Trials (2007, Nintendo DS) 14. Frogger - Hyper Arcade Edition (2012, PSN) - PORTS - * CONSOLES: [EU] Magnavox Odyssey 2 (1982) [BR] Magnavox Odyssey 2 (1984) [AU] Atari 2600 (1990) "2 Pak Special: Star Warrior & Frogger" [EU] [JP] Microsoft XBOX 360 [XBLA] (jul.12, 2006) * HANDHELDS: [EU] Nintendo Game Boy Color (1997) "Frogger [Model DMG-AFRP-EUR]" [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" * COMPUTERS: [EU] Sinclair ZX 81 (1981) by Sega [EU] BBC Micro (1982) by A&F Software [EU] BBC Micro (1983) "Froggy" by Superior Software [EU] Commodore C64 (1983) [EU] Sinclair ZX Spectrum (1983) by Rabbit Software [EU] Sinclair ZX Spectrum (1983) "Froggy" by DJL Software [JP] Tomy Tutor (1983) [JP] MSX (dec.1983) "Frogger [Model RC704]" [EU] Acorn Electron (1984) "Hopper" [EU] Amstrad CPC (1985) "Froggy" by R&B Software [EU] Oric I (1983) "Hopper" by PSS (Personal Software Services) [JP] Sharp X68000 (1991) * OTHERS: VFD handheld game (19??) by GCL (Computer Games Limited) [JP] VFD handheld game by Gakken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=879&o=2 $end $vic1001_cart=frogger, $bio Commodore VIC-20 cart. published 37 years ago: Frogger (c) 1983 Parker Bros. - TECHNICAL - [Model PB1410] - TRIVIA - Approximately 3K of the 8K chip are not used! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84423&o=2 $end $c64_cart=frogger, $bio Commodore C64 cart. published 37 years ago: Frogger (c) 1983 Parker Bros. Commodore 64 conversion of the arcade classic. - TECHNICAL - Model PB1570 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53580&o=2 $end $a2600=frogger,froggere, $bio Atari 2600 cart. published 38 years ago: Frogger (c) 1982 Parker Bros. The object of the game is to hop as many frogs to safety as you can and to score the most points along the way! Frogger for Atari 2600 has 6 game variations. Games 1, 3, and 5 are one-player games; 2, 4, and 6 are two-player games. Two-Player Games: Games 2, 4, and 6 are two-player games. The left player goes first; players then alternate turns. Your turn ends when you lose a frog; you begin your turn again with your remaining frogs. Each player's score is displayed throughout his or her turn at the topof the screen. The game ends once both players have lost all their frogs. - TECHNICAL - Model PB5300 - TRIVIA - Licences from Sega Enterprises. - SCORING - Successfully jumping Frogger forward: 1 point Successfully jumping Frogger home: 5 points Successfully jumping 5 frogs home: 100 points Taking a lady frog home: 20 points Eating a fly: 20 points Extra points for time left: 2 points per remaining second Every time you score 1,000 points and have fewer than 4 frogs left, you'll get another Frogger! When this happens, you'll see another white square on the lower left-hand corner of the screen. - STAFF - Programmer: Ed English Sound: David Lamkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50505&o=2 $end $intv=frogger, $bio Mattel Intellivision game published 37 years ago: Frogger (c) 1983 Parker Bros. Based on the popular Arcade Game from Sega. Life isn't all lazy days and lily pads for a frog - it abounds with dangers. Guide your frantic frog home to safety in a madcap dash across a busy highway and a treacherous river. Fast and furious action is guaranteed to keep things hopping. 1 or 2 players. - TECHNICAL - Model PB6300 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60888&o=2 $end $msx1_cart=frogger,froggera, $bio MSX cart. published 37 years ago: Frogger (c) 1983 Konami. - TECHNICAL - Game ID: RC704 - TRIVIA - Frogger for MSX was released in December 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48141&o=2 $end $spectrum_cass=frogrrab, $bio Sinclair ZX Spectrum cass. published 37 years ago: Frogger [Model RSS 318] (c) 1983 Rabbit Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78992&o=2 $end $psx=frogger, $bio Sony PlayStation disc published 23 years ago: Frogger (c) 1997 Hasbro Interactive, Inc. - TECHNICAL - Game ID: SLUS-00506 - TRIVIA - Frogger for PlayStation was released on November 03, 1997 in the USA. Export releases: [EU] "Frogger [Model SLES-00704]" [JP] "Frogger [Model SLPS-01399]" - STAFF - Visionary: Thomas Dusenberry Development Team Project Leader: Kevin Mullard Lead Artist: Marcus Broome Lead Programmer: Tim Closs Programmers: William Bell, Martin Hamilton Kift, Gary Richards Artists: Leavon Archer, Jason Evans, Barry Scott Level Design: Jonathan Double, Chris Down, Dave Holloway, Ian Saunter Mapping: Jonathan Double, Dave Holloway, Andrew Ostler Additional Design: David Walls Development Assistant: Lindsay Pollard Executive Producers: Michael S. Glosecki, Ian Saunter Producers: Chris Down, Andrei Nadin Management Team: Kevin Buckner, Barry Jafrato, Tony Parks Creative Directors: Clive Robert, John Sutyak Audio/Visual Manager: Peter Murphy Music: Paul Arnold, Andrew Barnabas, Peter Murphy Sound Effects: Paul Arnold Video Post Production: Tom Oswald Quality Assurance Management: Roger Carpenter, Michael Craighead Quality Assurance Supervisor: Sarah Lloyd Lead Testers: Richard Alexander, Alex Sulman Testers: Thomas Allen, Nathan Bliss, Paul Brodie, James Butt, Neall Campbell, Yaw Diabah, Christine Fisher, Stuart Harvey, Jeff Kingston, Simon Miller, Nick Oswald, Jo Pearce, Jon Quarrie, Darryl Shaw, Dan Smith, Stuart Thody Technologies Group Manager: Mike Ball Technologies Developers: Dean Ashton, Tim Closs, Ian Elsley, Matt Johnson, Andrew Ostler, Julian Rex, Mark Stamps IT Department: Steve Loughran, Dean Miller US Product Coordinator: Jeff Buccellato Worldwide Marketing: Gary Carlin, Jean-Michel Coletti, Thomas Jaepel, Mary Miller, Liz Morgan, Torsten Oppermann, Olivier Salomon, Debbie Shlens, Gail L. Steiner Marketing Coordination: Richard Lever Creative Services: Jennifer Brackett, Steve Webster Localization: Samantha Parker Website Support: James Sheahan Public Relations: Dana Henry Intro Animation: Medialab Special Thanks To: Michael Constantas, Colin Galloway, Kevin Gillespie, Whitney Grimm, Kimberly Hannaway, Gillian Henderson, Tracy Kureta, John Lamond, Katie Lea, Lee McLaughlin, Louise McTighe, Tony Moreira, Janet Oakes, Ron Parkinson, Alka Patel, Kellie Rice, Bob Sadacca, Craig Sullivan, Colin Swinbourne, Millennium Interactive, Sales Team HIW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97767&o=2 $end $snes=frogger, $bio Nintendo Super NES game published 22 years ago: Frogger (c) 1998 Majesco Ent. Co. - TECHNICAL - Game ID: SNS-AF7E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63027&o=2 $end $gba=frogradvu, $bio Nintendo GBA cart. published 19 years ago: Frogger's Adventures - Temple of the Frog [Model AGB-AFRE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70712&o=2 $end $gba=frogradv, $bio Nintendo GBA cart. published 19 years ago: Frogger's Adventures - Temple of the Frog [Model AGB-AFRP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70711&o=2 $end $gba=frograd2u, $bio Nintendo GBA cart. published 18 years ago: Frogger's Adventures 2 - The Lost Wand [Model AGB-AFBE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70714&o=2 $end $gba=frograd2, $bio Nintendo GBA cart. published 17 years ago: Frogger's Adventures 2 - The Lost Wand [Model AGB-AFBP] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70713&o=2 $end $gba=frogjrny, $bio Nintendo GBA cart. published 17 years ago: Frogger's Journey - The Forgotten Relic [Model AGB-BFJE-USA] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70715&o=2 $end $partner_cass=froggi15, $bio Partner-01.01 cass. published 31 years ago: Froggi 15 (c) 1989 STF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235927&o=2 $end $apogee=froggi15, $bio FROGGI15 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235337&o=2 $end $cpc_flop=froggieb, $bio Amstrad CPC 464 disk. published 35 years ago: Froggie (c) 1985 Megamicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124606&o=2 $end $cpc_flop=froggitu, $bio Amstrad CPC type-in published 33 years ago: Froggit (c) 1987 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124732&o=2 $end $zx81_cass=froggy, $bio Sinclair ZX-81 cass. published 38 years ago: Froggy (c) 1982 DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114757&o=2 $end $bbcb_flop_orig=froggys, $bio Acorn BBC Micro B disk. published 38 years ago: Froggy (c) 1982 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125535&o=2 $end $spectrum_cass=froggy,froggya, $bio Sinclair ZX Spectrum cass. published 37 years ago: Froggy (c) 1983 DJL Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78993&o=2 $end $cpc_cass=froggy, $bio Amstrad CPC cass. published 35 years ago: Froggy (c) 1985 R&B Marketing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96386&o=2 $end $bbcb_cass=froggy, $bio Froggy (c) 19?? JSD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51861&o=2 $end $apfimag_cass=froggy, $bio Froggy (c) 198? Beckett [E. Beckett] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135811&o=2 $end $to7_cass=froggy, $bio Thomson TO7 cass. published 36 years ago: Froggy - La Grenouille (c) 1984 Dejeunes [Rodolphe Dejeunes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108282&o=2 $end $bbcb_cass=froglet, $bio Acorn BBC/Electron cass. published 37 years ago: Froglet (c) 1983 ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51862&o=2 $end $dragon_cass=froglet, $bio Dragon cass. published 37 years ago: Froglet (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116646&o=2 $end $vic1001_cart=frogman, $bio Frogman (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84424&o=2 $end $bbcb_flop_orig=frogman, $bio Acorn BBC Micro B disk. published 27 years ago: Frogman Demo (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125288&o=2 $end $zx81_cass=frogs, $bio Frogs (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114722&o=2 $end $pro128_cass=frogs,frogsb,frogsa, $bio Frogs (c) 198? Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118211&o=2 $end $a2600=frogsflie, $bio Atari 2600 cart. published 31 years ago: Frogs and Flies (c) 1989 Telegames Telegames re-release. See original "Frogs and Flies [Model MT5664]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50507&o=2 $end $a2600=frogsfli, $bio Atari 2600 cart. published 38 years ago: Frogs and Flies (c) 1982 M Network Atari 2600 version of Intellivision's "Frog Bog [Model 5301]". The object of the game is to make frogs catch flies. Points are won by manipulating a frog so that he jumps off a lily pad and scoops up flying insects with a flashing tongue. Jump him too late and you'll miss. Jump him too far and he'll land in the pond. you'll have to wait for him to swim back before trying again. Day & night action. Catch more flies than an opponent. Or beat your own top score! - TECHNICAL - Model MT5664 - TIPS AND TRICKS - Don't fall in the pond! Your frog will be out of business. You'll have to wait until he swims back to the pad before you can try for another score. In the B EASY GAME, the automatic tongue is most effective when frog isn't on the way up or down. Time your jumps so that frog gets closest to fly at the highest or lowest point in his jump. Watch the time. Game time is three minutes. Watch for the changing sky - from daylight to sunset and darkness. Change to black of night means scoring time is running out! REMEMBER: an inactive frog won't stay inactive! In the one player game, the computer could beat you by working the other frog automatically. And whenever any frog is not moved for 15 seconds, computer will take over. - STAFF - Programmer: Dave Rolfe - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50508&o=2 $end $info=frogs, $bio Arcade Video game published 42 years ago: Frogs (c) 1978 Gremlin. You're a frog on a lily pad and there's flies and insects flying around you. Jump and stick out your tongue to catch these critters. A dragonfly comes out towards the end of your game, if you catch the Dragonfly you get a free game. - TECHNICAL - BOARD # 821-0001 PROM STICKERS : 112-119 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Frogs was released in October 1978. - SCORING - Butterfly : 100 points Housefly : 500 points Dragonfly : Free Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=880&o=2 $end $apple2_flop_clcracked=frogdog,frogdog2, $bio Apple II disk. published 32 years ago: Frogs, Dogs, Kittens and Kids 1 (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107482&o=2 $end $apple2_flop_clcracked=abc2xyz, $bio Apple II disk. published 33 years ago: From ABC to XYZ (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231176&o=2 $end $spectrum_cass=fromouto,fromouto_a,fromouto_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: From Out of a Dark Night Sky (c) 1989 Zenobi Software. - STAFF - Developed by The Balrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78997&o=2 $end $gamegear=slamdunk, $bio Sega Game Gear cart. published 26 years ago: From TV Animation - Slam Dunk - Shouri e no Starting 5 (c) 1994 Bandai - TECHNICAL - [Model T-133037] - TRIVIA - This game is based on the Anime "Slam Dunk", aired in 1993-1996, in turn based on Takehiko Inoue's manga with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64600&o=2 $end $wscolor=onepchop, $bio Bandai WonderSwan Color game published 17 years ago: From TV Animation One Piece - Chopper no Daibouken [Model SWJ-BANC3B] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86435&o=2 $end $wscolor=onepbatl, $bio Bandai WonderSwan Color game published 18 years ago: From TV Animation One Piece - Grand Battle Swan Colosseum [Model SWJ-BANC29] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86436&o=2 $end $gbcolor=onepglin, $bio Nintendo Game Boy Color game published 18 years ago: From TV Animation One Piece - Maboroshi no Grand Line Boukenki! [Model DMG-BZOJ-JPN] (c) 2002 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67908&o=2 $end $wswan=onepmeza, $bio Bandai WonderSwan game published 20 years ago: From TV Animation One Piece - Mezase Kaizoku Ou! [Model SWJ-BAN02B] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86330&o=2 $end $gba=onepmeza, $bio Nintendo GBA cart. published 17 years ago: From TV Animation One Piece - Mezase! King of Berry [Model AGB-AUSJ-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70716&o=2 $end $gba=onepnana, $bio Nintendo GBA cart. published 18 years ago: From TV Animation One Piece - Nanatsu-jima no Daihihou [Model AGB-AO7J-JPN] (c) 2002 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70717&o=2 $end $wscolor=onepniji, $bio Bandai WonderSwan Color game published 19 years ago: From TV Animation One Piece - Niji no Shima Densetsu [Model SWJ-BANC19] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86437&o=2 $end $wscolor=oneptwr2, $bio Bandai WonderSwan Color game published 18 years ago: From TV Animation One Piece - Treasure Wars 2 - Buggy Land e Youkoso [Model SWJ-BANC33] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86439&o=2 $end $wscolor=oneptwar, $bio Bandai WonderSwan Color game published 18 years ago: From TV Animation One Piece - Treasure Wars [Model SWJ-BANC1E] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86438&o=2 $end $gbcolor=onepyumea,onepyume, $bio Nintendo Game Boy Color game published 19 years ago: From TV Animation One Piece - Yume no Luffy Kaizokudan Tanjou! [Model DMG-BLUJ-JPN] (c) 2001 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67909&o=2 $end $snes=slamdksl, $bio Nintendo Super Famicom cart. published 26 years ago: From TV Animation Slam Dunk - Dream Team - Shuueisha Limited (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61331&o=2 $end $gameboy=slamdunk, $bio Nintendo Game Boy Cart. published 26 years ago: From TV Animation Slam Dunk - Gakeppuchi no Kesshou League [Model DMG-HXJ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66007&o=2 $end $saturn=slamdunk, $bio Sega Saturn game published 25 years ago: From TV Animation Slam Dunk - I Love Basketball (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59144&o=2 $end $megadriv=slamdunk, $bio Sega Mega Drive game published 25 years ago: From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56527&o=2 $end $snes=slamdksd, $bio Nintendo Super Famicom cart. published 25 years ago: From TV Animation Slam Dunk - SD Heat Up!! [Model SHVC-AIHJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61332&o=2 $end $snes=slamdunk, $bio Nintendo Super Famicom cart. published 26 years ago: From TV Animation Slam Dunk - Yonkyou Gekitotsu!! [Model SHVC-UX] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61333&o=2 $end $snes=slamdnk2, $bio Nintendo Super Famicom cart. published 25 years ago: From TV Animation Slam Dunk 2 - IH Yosen Kanzen Ban!! [Model SHVC-ASLJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61334&o=2 $end $gameboy=slamdnk2, $bio Nintendo Game Boy Cart. published 25 years ago: From TV Animation Slam Dunk 2 - Zenkoku e no Tip Off [Model DMG-AS2J-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66008&o=2 $end $info=frontlin, $bio Arcade Video game published 38 years ago: Front Line (c) 1982 Taito. Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end : capture the enemy fort and win total victory. The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines. If the player successfully makes it through this deadly obstacle course, he meets an even greater challenge... the enemy is attacking with tanks! His gun now useless, the player can stand and fight with grenades or leap into his own tank (special Tank button) and counter attack. The battle rages on all fronts as the player fights for his life, racing for cover behind brick walls while outrunning grenades thrown by soldiers in fox holes. It's all-out war when the player jumps from his tank into a larger one with greater firepower. Now comes the final test of victory as the enemy's fort looms in sight. The player must leap from the tank and run through a hail of bullets to throw one final grenade. The white flag heralds total victory! - TECHNICAL - Runs on the "Taito SJ System" hardware. Prom Stickers: AA1-01..12 / FL Players: 2 Control: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) Buttons: 1 (grenade/tank) - TRIVIA - Front Line was released in November 1982. John Dunlea holds the official record for this game with 727500 points. A Front Line unit appears in the 1983 movie 'Joysticks'. - SCORING - Enemy soldiers : 100 points. Enemy tanks (small and large) : 100 points if killed with tank fire, 200 points if killed with a grenade. Final tank : 200 points. End of level bonus : 1000 points. For levels 2 through 9 : all scores are multiplied by the level number. For levels 10 and higher : all scores are multiplied by 10. - TIPS AND TRICKS - INSCTRUCTIONS: - Control Sarge and defeat the enemies. Advance to the enemy fort and destroy it with a hand grenade. - Touching an enemy soldier, bullet, grenade, land mine or falling rock will cause you to lose a life. - Get in and out of blue vehicles by walking up to them and pressing the Grenade button. - Rocks can only be destroyed by grenades. - Falling into a hole will stun you for a short while. - Enemy tanks can't be destroyed by shooting them with your machine-gun. - Moving on grass will slow you down. In the desert, changing direction or stopping will cause you to slide. - If your tank takes critical damage, climb out of it immediately or you will lose a life. - PORTS - * CONSOLES: [US] ColecoVision (1982) "Front Line [Model 2650]" [US] Atari 2600 (1984) "Front Line [Model 2665]" [JP] Nintendo Famicom (aug.1, 1985) "Front Line [Model 03 TFC-FL4500]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092 (TCPS-10124)]" [AU] Sony PlayStation 2 (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [JP] NEC PC-6001 Mk2 [JP] NEC PC-8801 (1983) [JP] NEC PC-9801 [JP] Sharp X1 (1983) [US] [EU] Commodore C64 (1984) [JP] MSX (1984) [JP] FM-7 (1985) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=881&o=2 $end $coleco=frontlin,frontlina, $bio Colecovision game published 37 years ago: Front Line (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53286&o=2 $end $x1_flop=frontlin, $bio Sharp X1 5.25in.disk. published 37 years ago: Front Line (c) 1983 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85983&o=2 $end $gbcolor=frontlin, $bio Nintendo Game Boy Color game published 19 years ago: Front Line - The Next Mission (c) 2001 Taito Corp. - TECHNICAL - Model CGB-BFRJ-JPN - TRIVIA - Released on February 23, 2001 in Japan. - TIPS AND TRICKS - Level Select: Press Up, Down, Left, Right, Right, Left, Down, Up, Select at the title screen. The level number will then appear above the title. Press Left or Right to toggle it and Start to play. - STAFF - PROGRAM: T. SAKAI ADVICER: JAMI CONVERTER: K. TAKAHASHI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67910&o=2 $end $msx1_flop=frontlin, $bio Front Line Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134209&o=2 $end $adam_flop=frontlin,frontlina, $bio Coleco Adam disk. published 36 years ago: Front Line Demo (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230389&o=2 $end $a2600=frontlin, $bio Atari 2600 cart. published 36 years ago: Front Line (c) 1984 Coleco Industries, Incorporated. It's dangerous. It's mean. It's WAR! And now, you are there! Your mission? Invade enemy territory and knock out the fortress. To do it, you'll have to travel over tricky terrain and fight against overwhelming odds at every step. Evade attacks, search and destroy lumbering tanks! Storm the river bridge to face your most difficult challenge: the enemy fort! You must demolish it or die. And if you succeed? A new assignment is yours on another front, against a more experienced army. There's no rest, no relaxation, no letting down your guard. You're in the Army now! - TECHNICAL - Model 2665 - TRIVIA - Licensed from Taito America Corp. - SCORING - You earn 100 points for every enemy eliminated. When you complete a round (by destroying the fort), you receive an additional 1,000 points times the number of the skill level just completed. - STAFF - Programmer: Ed Temple - PORTS - * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" [US] (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50509&o=2 $end $msx1_cart=frontlin,frontlinb,frontlina, $bio MSX cart. published 36 years ago: Front Line (c) 1984 Nidecom. - TECHNICAL - GAME ID: NH-MSX01 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77084&o=2 $end $x1_cass=frontlin, $bio Sharp X1 cass. published 37 years ago: Front Line (c) 1983 Nidecom. - TECHNICAL - GAME ID: NH-S21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86222&o=2 $end $fm7_cass=frontlin, $bio Fujitsu FM-7 cass. published 37 years ago: フロントライン (c) 1983 Nidecom. (Front Line) - TECHNICAL - GAME ID: NH-S31 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93724&o=2 $end $nes=frontlin, $bio Nintendo Famicom cart. published 35 years ago: Front Line (c) 1985 Taito Corp. - TECHNICAL - Cartridge ID: TFC-FL4500 - TRIVIA - Front Line for Famicom was released on August 1, 1995 in Japan. It was the 3rd title published by Taito on the Famicom. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.5, 2007) [Model FB6J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (jan.15, 2014) [Model TDUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54100&o=2 $end $psx=frontmis, $bio Sony PlayStation disc published 17 years ago: Front Mission 1St [Model SLPM-87317] (c) 2003 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85164&o=2 $end $psx=frontms3, $bio Sony PlayStation disc published 20 years ago: Front Mission 3 (c) 2000 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111520&o=2 $end $snes=gunhazrd,gunhazrd1, $bio Nintendo Super Famicom cart. published 24 years ago: Front Mission Series - Gun Hazard (c) 1996 Square Company, Limited. - TECHNICAL - Model SHVC-AZGJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61336&o=2 $end $snes=frontmis,frontmisa, $bio Nintendo Super Famicom cart. published 25 years ago: Front Mission [Model SHVC-AGCJ-JPN] (c) 1995 Square Company, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 93/100 - TIPS AND TRICKS - Character select ---------------- Hold L + R + Down at the status window. Press Start until the desired character is displayed. Hold L + R + Down. Hold X + Y while these buttons are held. Finally press B while all buttons remain held. Roid will be replaced by the new character. Note: The new character's mech will not be available for use. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61335&o=2 $end $wscolor=frontmis, $bio Bandai WonderSwan Color game published 18 years ago: Front Mission [Model SWJ-SQRC10] (c) 2002 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86440&o=2 $end $ibm5170_cdrom=fpbbal94, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Front Page Sports - Baseball '94 (c) 1994 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144637&o=2 $end $gbcolor=frontrow, $bio Nintendo Game Boy Color game published 21 years ago: Front Row [Model CGB-AZDJ-JPN] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67911&o=2 $end $mo5_cass=frontier, $bio Frontier (c) 198? CDDP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108778&o=2 $end $amigaocs_flop=frontierb,frontier,frontiera,frontierf,frontierg, $bio Commodore Amiga 500 disk. published 27 years ago: Frontier (c) 1993 GameTek, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74107&o=2 $end $cd32=frontier, $bio Commodore Amiga CD32 published 27 years ago: Frontier - Elite II (c) 1993 GameTek, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106878&o=2 $end $gba=frontier, $bio Nintendo GBA cart. published 15 years ago: Frontier Stories [Model AGB-BCMJ-JPN] (c) 2005 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70718&o=2 $end $pc98=frontier, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Frontier Universe (c) 1993 BPS [Bullet-Proof Software]. - TECHNICAL - BARCODE: 4988627101019 MEDIA: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89509&o=2 $end $info=frontier, $bio Pinball published 40 years ago: Frontier (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1217 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in November 1980. 1,850 units were produced. The development took 6 months (started in May 1980). - STAFF - Design by : George Christian Art by : Greg Freres, Margaret Hudson, Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4451&o=2 $end $cpc_flop=frontier01,frontier,frontier03,frontier02, $bio Amstrad CPC 464 disk. published 32 years ago: Frontiers (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128154&o=2 $end $specpls3_flop=frntiers, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Frontiers (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147689&o=2 $end $cpc_cass=frontier, $bio Amstrad CPC cass. published 32 years ago: Frontiers [Model 60130456] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96387&o=2 $end $apple2_flop_orig=frntline, $bio Apple II disk. published 38 years ago: Frontline (c) 1982 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229311&o=2 $end $cpc_flop=frontlin,frontlin01,frontlin02,frontlin03, $bio Amstrad CPC 464 disk. published 32 years ago: Frontline (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121206&o=2 $end $cpc_cass=frontlin, $bio Amstrad CPC cass. published 32 years ago: Frontline [Model A027] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96388&o=2 $end $electron_cass=frootrai, $bio Acorn Electron cass. published 33 years ago: Froot Raid (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115531&o=2 $end $info=sc4frboo,sc4frbooa,sc4frboob,sc4frbooc, $bio Frooty Booty (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6916] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42603&o=2 $end $kc_cass=frosch, $bio VEB Mikroelektronik KC cass. published 34 years ago: Frosch (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133735&o=2 $end $cpc_cass=frostbyt, $bio Amstrad CPC cass. published 34 years ago: Frost Byte (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96389&o=2 $end $cpc_flop=frostbyt,frostbyt01,frostbyt02,frostbyt03, $bio Amstrad CPC 464 disk. published 34 years ago: Frost Byte (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127921&o=2 $end $amigaocs_flop=frostbyt, $bio Commodore Amiga 500 disk. published 32 years ago: Frost Byte (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74109&o=2 $end $spectrum_cass=frostbyt, $bio Frost Byte (c) 198? Erbe Soft. Spanish release - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219129&o=2 $end $spectrum_cass=frostbyt_a, $bio Frost Byte (c) 198? Micro Value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226599&o=2 $end $spectrum_cass=frostbyt_b, $bio Frost Byte (c) 198? Pim Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233976&o=2 $end $a2600=frostbitd, $bio Atari 2600 cart. published 37 years ago: Frostbite (c) 1983 Digitel South American release. See Activision's "Frostbite [Model AX-031]" for more information about the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50512&o=2 $end $a2600=frostbitvm, $bio Atari 2600 cart. published 37 years ago: Frostbite (c) 1983 Video Mania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50514&o=2 $end $a2600=frostbitc, $bio Frostbite (c) 19?? CCE South American release. See Activision's "Frostbite [Model AX-031]" for more information about the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50511&o=2 $end $a2600=frostbitdv, $bio Frostbite (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50513&o=2 $end $a2600=frostbit,frostbite1,frostbite, $bio Atari 2600 cart. published 37 years ago: Frostbite (c) 1983 Activision. The object of the game is to help Frostbite Bailey build igloos by jumping on floating blocks of ice. Be careful to avoid these deadly hazards: clams, snowgeese, Alaskan king crab, grizzly polar bears, and the rapidly dropping temperature. Game 1 - Regular Game 2 - Regular, Two Players Game 3 - Advanced Game 4 - Advanced, Two Players - TECHNICAL - Model AX-031 - TRIVIA - Released on August 14, 1983. - TIPS AND TRICKS - Tips from Steve Cartwright, designer of Frostbite. Steve Cartwright is an Activision senior designer. His prolific talents have already brought you Barnstorming, Megamania, Seaquest, and Plaque Attack. Aside from video games, Steve enjoys motorcycle touring and photography. "Here are my favorite tips for high scoring:" "Learn to use the red button sparingly. The best time to use it is to 'fake out' the bear by drawing him to the middle of the screen and quickly changing direction." "Don't be greedy with the fish. Get them if they come by. However, going out of your way often uses too much time." "Another thing: You can move Frostbite Bailey in mid-air and, at the higher levels, you can really hook him around. Check out just how far he'll go." "Notice that hazards only get you when both feet are planted. Therefore, it's possible to jump 'around' hazards since they can't hurt you in mid-air." "Now here's a secret tip I've decided to share: If you jump up onto the extreme left of the shore, the bear can't get you. It's Frostbite's emergency hide-out." "Now that you know the inside scoop, I'm expecting some really high scores. But don't stay on the ice too long: You can't write when your hands are cold. And, at the very least, I'm expecting a postcard." - STAFF - Programmer: Steve Cartwright - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50510&o=2 $end $info=ep_fnclb,ep_fnclba, $bio Fruit & Nudge (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40809&o=2 $end $info=m4frnudg,m4frnudg__a,m4frnudg__b,m4frnudg__c, $bio Fruit & Nudge (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42960&o=2 $end $spectrum_cass=frt2000, $bio Sinclair ZX Spectrum cass. published 35 years ago: Fruit 2000 (c) 1985 Rossware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79002&o=2 $end $spectrum_cass=frt2010, $bio Sinclair ZX Spectrum cass. published 34 years ago: Fruit 2010 (c) 1986 Rossware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79003&o=2 $end $cpc_flop=fruitban,fruitban01,fruitban02, $bio Amstrad CPC 464 disk. published 31 years ago: Fruit Bank Supernudge 2000 (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120731&o=2 $end $cpc_cass=fruitban, $bio Amstrad CPC cass. published 31 years ago: Fruit Bank Supernudge 2000 [Model PAL AS10] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96391&o=2 $end $info=fb6d2,fb6s1,fb6s2,fb6v,fb6v2,fb6d1,fb6v1,fb6s3, $bio Slot Machine published 14 years ago: Fruit Bonus '06 - 10th Anniversary (c) 2006 Amcoe, Incorporated. - UPDATES - * Version 1.7E * Version 1.7LT * Version 1.7R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31448&o=2 $end $info=ch2000,ch2000b1,ch2000b2,ch2000c2,ch2000d2,ch2000v1,ch2000v2,ch2000o2,ch2000o3,ch2000o,ch2000d1,ch2000c1, $bio Slot Machine published 20 years ago: Fruit Bonus 2000 - New Cherry 2000 (c) 2000 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31126&o=2 $end $info=fb4,fb4o2,fb4b2,fb4c1,fb4c2,fb4d1,fb4d2,fb4v1,fb4v2,fb4exp,fb4o, $bio Slot Machine published 16 years ago: Fruit Bonus 2004 (c) 2000 Amcoe. - UPDATES - * Version 1.2 * Version 1.3XT * Version 1.5E * Version 1.5LT * Version 1.5R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31133&o=2 $end $info=fb5,fb5c,fb5d,fb5v, $bio Slot Machine published 15 years ago: Fruit Bonus 2005 (c) 2000 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31447&o=2 $end $info=fb6se,fb6sed2,fb6sev,fb6sev2,fb6sed1, $bio Slot Machine published 14 years ago: Fruit Bonus 2006 - Special Edition (c) 2006 Amcoe, Incorporated. - UPDATES - * Version 1.4E * Version 1.4LT * Version 1.4R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31449&o=2 $end $info=fb2010, $bio Slot Machine published 11 years ago: Fruit Bonus 2010 (c) 2009 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43419&o=2 $end $info=fb2nd,fb2ndc2,fb2ndd1,fb2ndd2,fb2ndv1,fb2ndv2,fb2ndo, $bio Slot Machine published 16 years ago: Fruit Bonus 2nd Edition (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31132&o=2 $end $info=fb2gen,fb2geno2,fb2genc1,fb2genc2,fb2gend1,fb2gend2,fb2genv1,fb2genv2,fb2geno, $bio Slot Machine published 16 years ago: Fruit Bonus 2nd Generation (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31131&o=2 $end $info=fb3g, $bio Slot Machine published 10 years ago: Fruit Bonus 3G (c) 2010 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36257&o=2 $end $info=fbdeluxe,fbdeluxeo, $bio Slot Machine published 11 years ago: Fruit Bonus Deluxe (c) 2009 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36258&o=2 $end $info=fcnudge,fcnudgeo,fcnudgeo2,fcnudgeo3, $bio Slot Machine published 17 years ago: Fruit Carnival Nudge (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31134&o=2 $end $bbcb_cass=fruitcat, $bio Fruit Catcher (c) 19?? Live Wire - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51863&o=2 $end $info=fcockt_5,fcockt_6,fcockt_6a,fcockt_6b,fcockt_7,fcockt_7a,fcockt_8,fcockt_10,fcockt_11,fcockt_12,fcockt_6c,fcockt_6d,fcockt_7b,fcockt_7c,fcockt_7d,fcockt_7e,fcockt_7f,fcockt_7g,fcockt_7h,fcockt_8a, $bio Slot Machine published 17 years ago: Fruit Cocktail (c) 2003 Igrosoft. Fruit Cocktail is a 5-reel video slot machine game with the bonus game, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Fruit Cocktail was released in June 2003 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12046&o=2 $end $info=fcockt2,fcockt2a,fcockt2_3,fcockt2_4,fcockt2_4a,fcockt2_4b,fcockt2_4c,fcockt2_4d,fcockt2_4e,fcockt2_4f,fcockt2_5,fcockt2_6,fcockt2_7, $bio Slot Machine published 12 years ago: Fruit Cocktail 2 (c) 2008 Igrosoft. - TRIVIA - Fruit Cocktail 2 was released in July 2008 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40789&o=2 $end $info=j2frucnx, $bio Fruit Connexion (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40955&o=2 $end $info=m4frcrak, $bio Fruit Cracker (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42045&o=2 $end $info=sc5frcrz,sc5frcrza, $bio Fruit Crazy (c) 200? Mazooma Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43737&o=2 $end $info=sc5czfr, $bio Fruit Crazy Triple (c) 200? QPS Interactive. - TECHNICAL - [Model PR2387] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43736&o=2 $end $info=hg_frd, $bio Fruit Deuce (c) 198? Hazel Grove Music, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42329&o=2 $end $info=dfruit, $bio Arcade Video game published 27 years ago: Fruit Dream (c) 1993 Nippon Data Kiki. - TRIVIA - Released in July 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39155&o=2 $end $info=m4frdrop, $bio Fruit Drop (c) 199? Union Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15645&o=2 $end $info=m1frexpl,m1frexpla,m1frexplc,m1frexpld,m1frexple,m1frexplg,m1frexplh,m1frexpli,m1frexplj,m1frexplk,m1frexpll,m1frexplm,m1frexpln,m1frexplo,m1frexplp,m1frexplq,m1frexplr,m1frexpls,m1frexplt,m1frexplu, $info=m1frexplv, $bio Fruit Explosion (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18201&o=2 $end $info=v4frfact, $bio Fruit Factory (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41665&o=2 $end $info=sc4frenz,sc4frenza,sc4frenzb,sc4frenzc,sc4frenzd,sc4frenze, $bio Fruit Machine published 19 years ago: Fruit Frenzy (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1101] - TRIVIA - Released in June 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11552&o=2 $end $info=fresh, $bio Arcade Video game published 24 years ago: Fruit Fresh (c) 1996 Chain Leisure. - TRIVIA - Fruit Fresh was released in January 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69627&o=2 $end $info=m4frtfl,m4frtfla, $bio Fruit Full (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41319&o=2 $end $info=m4frtflc, $bio Fruit Full Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41320&o=2 $end $info=m4frtgm, $bio Fruit Game (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41321&o=2 $end $info=fruitpc, $bio Arcade Video game published 14 years ago: Fruit land (c) 2006 Unknown. Hack of an open source game by MesSoft with coin handling added. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71604&o=2 $end $info=sc1fruit,sc1frtln, $bio Fruit Machine published 28 years ago: Fruit Lines (c) 1992 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 5391] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21284&o=2 $end $info=m4frtlnk,m4frtlnka, $bio Fruit Link Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41322&o=2 $end $info=sc5floop,sc5floopa, $bio Fruit Loops (c) 200? Mazooma Games. - TECHNICAL - [Model PR2319] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42600&o=2 $end $nascom_snap=fruitm, $bio Nascom soft. published 39 years ago: Fruit Machine (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235644&o=2 $end $bbca_cass=fruitmc, $bio Acorn BBC Micro A cass. published 38 years ago: Fruit Machine (c) 1982 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51413&o=2 $end $electron_cass=fruitms, $bio Acorn Electron cass. published 38 years ago: Fruit Machine (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51866&o=2 $end $spectrum_cass=fmachsms, $bio Sinclair ZX Spectrum cass. published 38 years ago: Fruit Machine (c) 1982 Simon Micro-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234739&o=2 $end $spectrum_cass=fmachss, $bio Sinclair ZX Spectrum cass. published 38 years ago: Fruit Machine (c) 1982 Soft Sell Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234740&o=2 $end $electron_cass=fruitmd, $bio Acorn Electron cass. published 36 years ago: Fruit Machine (c) 1984 Doctorsoft - STAFF - By: Stuart Mullen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115547&o=2 $end $spectrum_cass=fmachnch, $bio Sinclair ZX Spectrum cass. published 36 years ago: Fruit Machine (c) 1984 NCH Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234738&o=2 $end $msx1_cass=fruitmac, $bio MSX cass. published 35 years ago: Fruit Machine (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94659&o=2 $end $bbcb_cass=fruitmac, $bio Fruit Machine (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51864&o=2 $end $bbcb_cass=fruitmb,honestjo, $bio Fruit Machine (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51865&o=2 $end $cpc_flop=fruitmac,fruitmac04,fruitmac05,fruitmac07,fruitmac06, $bio Amstrad CPC 464 disk. published 36 years ago: Fruit Machine Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122940&o=2 $end $msx1_flop=fruitmac, $bio Fruit Machine cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229975&o=2 $end $nascom_snap=fruitmg, $bio Nascom soft. published 41 years ago: Fruit Machine Game (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235656&o=2 $end $c64_cass=fruitms, $bio Commodore C64 cass. published 33 years ago: Fruit Machine Simulator (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186361&o=2 $end $c64_cass=fruitms2, $bio Commodore C64 cass. published 31 years ago: Fruit Machine Simulator 2 (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186362&o=2 $end $cpc_cass=fruitms2, $bio Amstrad CPC cass. published 30 years ago: Fruit Machine Simulator 2 (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96395&o=2 $end $cpc_flop=fruitmac03,fruitmac02,fruitmac0a,fruitmac0b,fruitmac0c, $bio Amstrad CPC 464 disk. published 30 years ago: Fruit Machine Simulator 2 Cracked (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122942&o=2 $end $spectrum_cass=fms2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Fruit Machine Simulator 2 (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2215 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79006&o=2 $end $cpc_flop=fruitmac01,fruitmac08,fruitmac09, $bio Amstrad CPC 464 disk. published 32 years ago: Fruit Machine Simulator Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122941&o=2 $end $spectrum_cass=fms, $bio Sinclair ZX Spectrum cass. published 33 years ago: Fruit Machine Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79005&o=2 $end $cpc_cass=fruitms, $bio Amstrad CPC cass. published 32 years ago: Fruit Machine Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3066] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96394&o=2 $end $bbcb_cass=fruitsim, $bio Fruit Machine Simulator (c) 19?? Codemasters Software - TECHNICAL - GAME ID: 31186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51867&o=2 $end $cpc_cass=fruitmac, $bio Amstrad CPC cass. published 36 years ago: Fruit Machine [Model SOFT 919] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96392&o=2 $end $info=j5frmag, $bio Fruit Magic (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41034&o=2 $end $info=m4frmani,m4frmania,m4frmanib,m4frmanic, $bio Fruit Mania (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42046&o=2 $end $info=j2frmtch, $bio Fruit Match (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40954&o=2 $end $info=m4frmtx,m4frmtx__a,m4frmtx__b,m4frmtx__c,m4frmtx__d,m4frmtx__e,m4frmtx__f, $bio Fruit Matrix (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42959&o=2 $end $info=ep_fgods,ep_fgodsa,ep_fgodsb,ep_fgodsc,ep_fgodsd,ep_fgodse,ep_fgodsf,ep_fgodsg, $bio Fruit Machine published 19 years ago: Fruit of the Gods (c) 2001 Maygay. - TRIVIA - Fruit of the Gods was released in May 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15512&o=2 $end $msx1_cart=fpanic, $bio MSX cart. published 36 years ago: Fruit Panic (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77085&o=2 $end $pc8801_flop=fruitpan, $bio NEC PC-8801 Series disk. published 36 years ago: Fruit Panic (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91835&o=2 $end $msx1_cass=fruitpan,fruitpana, $bio Fruit Panic (c) 198? Philips Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94660&o=2 $end $msx1_flop=fpanic, $bio Fruit Panic Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135001&o=2 $end $info=fruitpar, $bio Fruit Paradise (c) 200? IGS [International Game System]. A slot machine for amusement only (video game) by IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44030&o=2 $end $info=m4frtprs,m4frtprsa, $bio Fruit Preserve (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41323&o=2 $end $info=sc1frpus,sc1frpusa, $bio Fruit Machine published 23 years ago: Fruit Pursuit (c) 1997 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6842 - TRIVIA - Fruit Pursuit was released in December 1997 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42138&o=2 $end $m5_cart=fruitsrc, $bio Sord M.5 cart. published 37 years ago: Fruit Search (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95347&o=2 $end $msx1_flop=fruitsrc, $bio Fruit Search Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135000&o=2 $end $msx1_cart=fruitsrc,fruitsrca, $bio MSX cart. published 37 years ago: Fruit Search [Model HM-002] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77086&o=2 $end $info=j80fruit, $bio Fruit Machine published 37 years ago: Fruit Snappa (c) 1983 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41159&o=2 $end $info=fruitstr, $bio Arcade Video game published 28 years ago: Fruit Star (c) 1992 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71060&o=2 $end $info=fruitstb, $bio Slot Machine published 23 years ago: Fruit Star Bonus (c) 1997 Webak Elektronik. The game Fruit Star Bonus has got a random number generator, which controls gambling and represents it as a 4-cylinder game on the colour screen. Different combinations of the symbols on the cylinders lead to winnings according to the amounts of the winning plan. - TIPS AND TRICKS - FRUIT BONUS The fruit bonus will be increased with a pear, on the winning line of the second cylinder from the left, for the amount of the actual stake. The fruit bonus will be lightened up with a winning of three or four symbols. After a successful run through the circle of stars the corresponding bonus field will shine up. In case of the complete illumination of the bonus field, the reported fruit bonus will be dispatched as winnings. STAR BONUS The star bonus will be increased with a star, on last position of the first cylinder from the left, for the amount of the actual stake. The star bonus will be lightened up with a winning of three or four symbols. After a successful run through the circle of stars, the positions of the cylinders will be transferred to the bonus field. In case of the complete illumination of the bonus field, the reported star bonus will be dispatched as winnings. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49641&o=2 $end $cpc_flop=fruities, $bio Amstrad CPC type-in published 35 years ago: Fruitie (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the British magazine; Your Computer, in August 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120121&o=2 $end $info=sc4ftopi,sc4ftopia,sc4ftopib,sc4ftopic,sc4ftopid,sc4ftopie,sc4ftopif,sc4ftopig,sc4ftopih,sc4ftopii, $bio Fruitopia (c) 200? QPS Interactive. - TECHNICAL - [Model PR2027] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42606&o=2 $end $info=j6frtpot,j6frtpota,j6frtpotb,j6frtpotc, $bio Fruitpots (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41095&o=2 $end $info=fruitbun, $bio Arcade Video game published 36 years ago: Fruits & Bunny (c) 1984 Nichibutsu [Nihon Bussan Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29763&o=2 $end $pc8801_flop=fruitsc, $bio NEC PC-8801 Series disk. published 31 years ago: Fruits Cocktail (c) 1989 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91836&o=2 $end $pc8801_flop=fruitfld,fruitflda, $bio NEC PC-8801 Series disk. published 33 years ago: Fruits Fields (c) 1987 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91837&o=2 $end $x68k_flop=fruitfld, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: フルーツ・フィールド (c) 1989 Compac. (Fruits Fields) - TECHNICAL - BARCODE: 4988701001457 MEDIA: FD x1 - TRIVIA - Released in March 1989 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87552&o=2 $end $famicom_flop=fruitmj1, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 1 Disk #1 - Dai H Taikai (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65332&o=2 $end $famicom_flop=fruitmj2, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 2 Disk #2 - Tokimeki Gals (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65333&o=2 $end $famicom_flop=fruitmj3, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 2 Disk #3 - Yonin to Dai H Taikai (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65334&o=2 $end $famicom_flop=fruitmj4, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 3 Disk #4 - Yonin no Tenshi Tachi (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65335&o=2 $end $famicom_flop=fruitmj5, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 3 Disk #5 - Tottemo H na Gogo (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65336&o=2 $end $famicom_flop=fruitmj6, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 4 Disk #6 - Bishoujo Connection (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65337&o=2 $end $famicom_flop=fruitmj7, $bio Nintendo Famicom disk. published 31 years ago: Fruits Mahjong 4 Disk #7 - Daitan H na Hirusagari (c) 1989 Mimi Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65338&o=2 $end $gba=fruitsmda,fruitsmd, $bio Nintendo GBA cart. published 16 years ago: Fruits Mura no Doubutsu-tachi [Model AGB-BFDJ-JPN] (c) 2004 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70719&o=2 $end $info=m5fusir,m5fusir11,m5fusir12, $bio Fruits U Sir (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41574&o=2 $end $dragon_cass=fruitye, $bio Dragon cass. published 36 years ago: Fruity (c) 1984 Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116673&o=2 $end $dragon_cass=fruity, $bio Dragon cass. published 36 years ago: Fruity (c) 1984 Impsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116887&o=2 $end $cpc_flop=fruityf1,fruityf101, $bio Amstrad CPC type-in published 32 years ago: Fruity (c) 1988 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119847&o=2 $end $cpc_cass=fruitfrn, $bio Amstrad CPC cass. published 36 years ago: Fruity Frank (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96410&o=2 $end $cpc_flop=fruityfr04,fruityfr03,fruityfr,fruityfr02,fruityfr01,fruityfr05,fruityfr06,fruityfr0a, $bio Amstrad CPC 464 disk. published 36 years ago: Fruity Frank (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122919&o=2 $end $msx1_flop=fruityfr, $bio Fruity Frank Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133139&o=2 $end $bbcb_cass=frfreddy, $bio Acorn BBC/Electron cass. published 37 years ago: Fruity Freddy (c) 1983 Softspot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51868&o=2 $end $pc8801_flop=fruitygi, $bio Fruity Girls (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91838&o=2 $end $archimedes=fruitz, $bio Acorn Archimedes disk. published 23 years ago: Fruitz (c) 1997 Digital Fantasy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127127&o=2 $end $cpc_flop=frutties,frutties01, $bio Amstrad CPC type-in published 35 years ago: Frutties (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122735&o=2 $end $info=fs1300, $bio Computer published 35 years ago: FS-1300 (c) 1985 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127488&o=2 $end $info=fs4000,fs4000a, $bio Computer published 35 years ago: FS-4000 (c) 1985 National. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127489&o=2 $end $info=fs4500, $bio Computer published 34 years ago: FS-4500 (c) 1986 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127553&o=2 $end $info=fs4600, $bio Computer published 34 years ago: FS-4600 (c) 1986 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127554&o=2 $end $info=fs4700, $bio Computer published 34 years ago: FS-4700 (c) 1986 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127555&o=2 $end $info=fs5000, $bio Computer published 34 years ago: FS-5000F2 (c) 1986 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127556&o=2 $end $info=fs5500f1, $bio Computer published 35 years ago: FS-5500F1 (c) 1985 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127640&o=2 $end $info=fs5500f2, $bio Computer published 35 years ago: FS-5500F2 (c) 1985 National. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127557&o=2 $end $info=fsa1, $bio Computer published 34 years ago: FS-A1 (c) 1986 Panasonic. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127641&o=2 $end $info=fsa1a, $bio Computer published 34 years ago: FS-A1 [2nd ver.] (c) 1986 Panasonic. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127558&o=2 $end $info=fsa1f, $bio Computer published 33 years ago: FS-A1F (c) 1987 Panasonic. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127559&o=2 $end $info=fsa1fm, $bio Computer published 33 years ago: FS-A1FM (c) 1987 Panasonic. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127560&o=2 $end $info=fsa1fx, $bio Computer published 32 years ago: FS-A1FX (c) 1988 Panasonic. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127687&o=2 $end $info=fsa1gt, $bio FS-A1GT (c) 198? Panasonic. MSX Turbo-R clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127732&o=2 $end $info=fsa1mk2, $bio Computer published 33 years ago: FS-A1MK2 (c) 1987 Panasonic. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127561&o=2 $end $info=fsa1st, $bio FS-A1ST (c) 198? Panasonic. MSX Turbo-R clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127733&o=2 $end $info=fsa1wsx, $bio Computer published 31 years ago: FS-A1WSX (c) 1989 Panasonic. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127688&o=2 $end $info=fsa1wxa, $bio Computer published 32 years ago: FS-A1WX [2nd ver.] (c) 1988 Panasonic. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127689&o=2 $end $info=fstm1, $bio Computer published 35 years ago: FS-TM1 (c) 1985 Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127562&o=2 $end $apple2_flop_misc=fs1, $bio Apple II disk. published 41 years ago: FS1 Flight Simulator (c) 1979 SubLOGIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237679&o=2 $end $pc8801_flop=fsdsamp1, $bio NEC PC-8801 Series disk. published 28 years ago: FSD Sample Ongaku-shuu vol. 1 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91741&o=2 $end $pc8801_flop=fsdsamp2, $bio NEC PC-8801 Series disk. published 28 years ago: FSD Sample Ongaku-shuu vol. 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91742&o=2 $end $pc8801_flop=fsdsamp3, $bio NEC PC-8801 Series disk. published 28 years ago: FSD Sample Ongaku-shuu vol. 3 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91743&o=2 $end $pc8801_flop=fsdsamp4, $bio NEC PC-8801 Series disk. published 28 years ago: FSD Sample Ongaku-shuu vol. 4 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91744&o=2 $end $pc8801_flop=fsdsamp5, $bio NEC PC-8801 Series disk. published 27 years ago: FSD Sample Ongaku-shuu vol. 5 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91745&o=2 $end $pc8801_flop=fsdsamp6, $bio NEC PC-8801 Series disk. published 27 years ago: FSD Sample Ongaku-shuu vol. 6 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91746&o=2 $end $pc8801_flop=fsdsamp7, $bio NEC PC-8801 Series disk. published 26 years ago: FSD Sample Ongaku-shuu vol. 7 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91747&o=2 $end $x68k_flop=fss, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: FSS Fantasy Saga System (c) 1990 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on September 09, 1990 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87509&o=2 $end $bbcb_cass=fssliber, $bio FSS Liberator (c) 19?? Nebulae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51810&o=2 $end $bbcb_cass=fss1, $bio Acorn BBC/Electron cass. published 37 years ago: FSS1 - Super Spy Flint (c) 1983 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51811&o=2 $end $bbcb_cass=fss2, $bio Acorn BBC/Electron cass. published 37 years ago: FSS2 - Return of Flint (c) 1983 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51812&o=2 $end $bbcb_cass=fss3, $bio Acorn BBC/Electron cass. published 37 years ago: FSS3 - Flint Strikes Back (c) 1983 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51813&o=2 $end $cpc_flop=ftlmodul, $bio Amstrad CPC 464 disk. published 32 years ago: FTL Modula-2 (c) 1988 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125083&o=2 $end $cpc_flop=ftlmodul01, $bio Amstrad CPC 464 disk. published 32 years ago: FTL Modula-2 Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125084&o=2 $end $archimedes=ftt, $bio Acorn Archimedes disk. published 26 years ago: FTT (c) 1994 TBA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127074&o=2 $end $nes=fjsanguo, $bio Fu Jia San Guo (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116255&o=2 $end $pc8801_flop=funokoko, $bio Fu no Kokoro (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91839&o=2 $end $neogeo=kizuna, $bio SNK Neo-Geo AES cart. published 24 years ago: Fu'un - Super Tag Battle (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-216] 242 Mega - TRIVIA - This AES version was released on November 08, 1996 in Japan (2 months after the MVS release). For more information about this game, please go to the original MVS release : "Kizuna Encounter - Super Tag Battle [Model NGM-216]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47856&o=2 $end $info=kizuna, $vgmplay=kizuna, $bio SNK Neo-Geo MVS cart. published 24 years ago: ?? - Super Tag Battle (c) 1996 SNK. (Fu'un - Super Tag Battle) 2-on-2 tag team battle with 10 selectable characters with huge sprites to challenge King Leo and the powerful shaman Jyazu. Very fast-paced and fun! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-216 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player => [Joystick] 8-way, [A] Punch, [B] Kick, [C] Attack with weapon, [D] Switch fighter - TRIVIA - Kizuna Encounter was released on September 20, 1996 in Japan. This title od this game translates from Japanese as 'Wind and Cloud - Super Tag Battle'). The game was known outside Japan as 'Kizuna Encounter - Super Tag Battle'. - UPDATES - In the Japanese version : * King Lion is named 'Kage Shishioh'. * Kim Young-Mok is named 'Kim Sue Il'. * King Leo is named 'Shin Shishioh'. - TIPS AND TRICKS - * Gozu, Mezu, Raged Chung and Jyazu are the only characters who can make double jumps. * Boss Code (Play as either King Leo or Jyazu) : At the character selection screen highlight Mezu, then highlight the following characters in this order : Mezu, Kim, Rosa, Gozu, Rosa, Kim, Mezu, Gordon, Joker, Eagle, Hayate, Chung, King Lion & Gozu. Now press D. You should listen Jyazu's laugh to confirm the code, now select Gozu and press Up to reveal Jyazu or select King Lion and press Up to reveal King Leo. Note : Endings are disabled for either Jyazu or King Leo and they fight alone. * Hidden Matches : Beat Jyazu with the following teams to access an extra match : Gordon & Rosa, Hayate & Eagle, King Lion & Gozu, King Lion & Mezu. This extra match consist in a fight between your two characters (one of them is controlled by the CPU). - SERIES - 1. Fu'un Mokushiroku - Kakutou Sousei [Model NGM-059] (1995) 2. Fu'un - Super Tag Battle [Model NGM-216] (1996) - STAFF - Object Designers : Rolly (R), Ponta, Pinkey, G. Ishidaman, Kattsun, Tashiboo, Sasa, Futatsu, Odachan, Akairo Megane, Yorumo O. K. Yo, Tohru, Takehiro Isaji, Kaoruru Back Designers : Muramama, Eiko, Daisuke, Hidenao JF9, Shimiji Programmers : Jaron, 0014 Take4, Bashi Music Composers : Jojoha Kitapy, Tate Norio, Mitsuo Producers : Takashi Nishiyama, Hiroshi Matsumoto, Akira Directors : Mitsuzo, Kanbei Hama, Wakama2, Suery from OBC * Voice Actors : Rosa : Hiroko Tsuji Gozu : Konichi Hayashi King Lion : Masaru Naka Chung Paifu : Humio Niwa Syo Hayate : Konichi Hayashi Kim Young-Mok : Yoshiaki Fujita Mezu : Konichi Hayashi Gordon Bowman : Hisanori Higashi Joker : Takeshi Kokubo Max Eagle : Kunihiko Tatsumi King Leo : John Hulaton Jyazu : Enma Ito Special Thanks : Shigeti (Shigeti Extra), Wa. Da. Mo, Gabbadon, Terarin, Hori Pu, Sumida Hisashi, Nana, Taka. Gin, Tani Tani, Tako Tako, Rei Rei, M. Yasuda (Challenger), Darci Kubo (Neo Geo do Brazil), H. Miyagami, T. Seko, Anne, NKSAYNOMKKI YHKI, Melon Special, M. Sawa, GPZ - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (nov.8, 1996; "Fu'un - Super Tag Battle [Model NGH-216]") [US] SNK Neo-Geo AES (nov.8, 1996; "Kizuna Encounter - Super Tag Battle [Model NGH-216]") SNK Neo-Geo [EU] (nov.8, 1996; "Kizuna Encounter - Super Tag Battle [Model NGH-216]") [JP] Sony PS2 (june.21, 2007; "Fu'un Super Combo [NeoGeo Online Collection Vol.8] [Model SLPS-25781]") [JP] Sony PS2 (may.29, 2008; "Fu'un Super Combo [NeoGeo Online Collection The Best] [Model SLPS-25866]") Nintendo Wii [Virtual Console] [JP] (june.28, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1299&o=2 $end $info=kizuna4p, $bio Arcade Video game published 24 years ago: ?? - Super Tag Battle [Special Version] (c) 1996 SNK [Shin Nihon Kikaku]. (Fu'un - Super Tag Battle [Special Version]) - TRIVIA - This special 4-player version supports the Link-Up feature for 4 player play but it was a limited release. It was known outside Japan as Kizuna Encounter - Super Tag Battle [4-Way Battle Version]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76983&o=2 $end $neocd=savagere, $bio SNK Neo-Geo CD published 25 years ago: Fu'un Mokushiroku - Kakutou Sousei (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-059] - TRIVIA - Fu'un Mokushiroku Kakutou Sousei for Neo-Geo CD was released on July 16, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47790&o=2 $end $info=savagere, $vgmplay=savagere, $bio SNK Neo-Geo MVS cart. published 25 years ago: 風雲黙示録 格闘創世 (c) 1995 SNK [Shin Nihon Kikaku]. (Fu'un Mokushiroku - Kakutou Sousei) 10 fighters, each brandishing a weapon, fight to have a crack at the Real King Leo. There are 2 planes of action to switch from and in some cases the player can use elements of the background as weapons. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-059 Players: 2 Control: 8-Way Joystick Buttons: 4 => [A] Light Punch/Strong Punch, [B] Light Kick/Strong Kick, [C] Attack with weapon/Throw, [D] Change Line - TRIVIA - Fu'un Mokushiroku was released on April 25, 1995 in Japan. The game was known outside Japan as Savage Reign (released one month later, on May 25, 1995). The title of this game translates from Japanese as 'Wind and Cloud Apocalypse - Hand-to-Hand Fighting Genesis'). 'Mokushiroku' is Japanese for the Christian book of Revelation, also known as the Apocalypse. 'Sousei' is Japanese for 'creation of the world', or 'genesis'. 'Sousei' and 'Mokushiroku' are diametrically opposed, just like 'Genesis' and 'Apocalypse' - and used here as a metaphor for the conflict between Syo Hayate and Shishi-Oh (King Lion). 'Fu'un' in the series actually refers to the fighting style of the main character, Syo Hayate. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fu'un Mokushiroku - Kakutou Sousei - PCCB-00181) on June 21, 1995. - UPDATES - In the Japanese version : * King Lion is named Kage Shishioh. * King Leo is named Shin Shishioh. - SERIES - 1. Fu'un Mokushiroku - Kakutou Sousei [Model NGM-059] (1995) 2. Fu'un - Super Tag Battle [Model NGM-216] (1996) - STAFF - Executive Producer : Eikichi Kawasaki Producers : Takashi Nishiyama, R. Field Front Designers : Sezamimi, Health Abe, Sugar Baby. R, Kanitaro, Masa. LC 630, Mina Kawai (Osu!), Futatsu!!!, Exe. Ponda, K -Oda- Kirigiri, Fuku. Fuku, Shio Shio Shio, Okiemon, Toshiaki Joe, Morimori, Mikarin, Toooooooooohru, Mr. 6?Adachi, Marche-Kaji, 460. Ito, Aho Kamen, Nobuhiro. J Back Designers : Mic Senbey, Manoru, J. Mikami, Hipopo. Nao, Econo Daisuke, Ten Chan (260), Wadamomo Kagu, Miyoshi Yome, S Tami Programmers : Magi2 Papa, Jaron, M.O.R. Jax Y. O Sound : Jojoha Kitapy, Mariko, Yassun Planners : Hamachi Papa, Mitsuzo, Uenoyama. Sys * Voice Actors : Syo Hayate : Konichi Hayashi Gozu : Konichi Hayashi Carol Stanzack : Kana Ohshima Mezu : Konichi Hayashi Max Eagle : Kunihiko Tatsumi Nicola Zaza : Kana Ohshima Chung Paifu : Humio Niwa King Lion (Shishioh in Japanese version) : Masaru Naka Gordon Bowman : Hisanori Higashi Joker : Takeshi Kokubo King Leo (Shin Shishioh in Japanese version) : John Hulaton Special Thanks : Jerry G Hideki, Secret A., Y. Gushiken, Kengo Asai, Masahiko. Sawa, Nakomani Ono, K. Ohshima, Hayashi, Hurukubo, Niwa, Higashi, Nakatsuka, Tatsumi, John. F, Kanpee, SNK Design Selection All Staff - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.26, 1995; "Fu'un Mokushiroku - Kakutou Sousei [Model NGH-059]") [US] SNK Neo-Geo AES (may.26, 1995; "Savage Reign [Model NGH-059]") [JP] SNK Neo-Geo CD (june.16, 1995; "Fu'un Mokushiroku - Kakutou Sousei [Model NGCD-059]") [US] SNK Neo-Geo CD (june.16, 1995; "Savage Reign [Model NGCD-059E]") [JP] Sony PS2 (june.21, 2007; "Fu'un Super Combo [NeoGeo Online Collection Vol.8] [Model SLPS-25781]") [JP] Sony PS2 (may.29, 2008; "Fu'un Super Combo [NeoGeo Online Collection The Best] [Model SLPS-25866]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2324&o=2 $end $einstein=fukung, $bio Tatung Einstein disk. published 35 years ago: Fu-Kung in Las Vegas (c) 1985 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136134&o=2 $end $cpc_cass=fukung, $bio Amstrad CPC cass. published 35 years ago: Fu-Kung In Las Vegas (c) 1985 Amsoft - TECHNICAL - [Model SOFT 979] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96412&o=2 $end $info=fu340, $bio Motherboard published 29 years ago: FU340 (c) 1991 Abit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235614&o=2 $end $a2600=fuchssch, $bio Atari 2600 cart. published 37 years ago: Fuchs & Schweinchen Schlau (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50516&o=2 $end $cpc_flop=fuckidem, $bio Amstrad CPC type-in published 30 years ago: Fucki Demo (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119435&o=2 $end $cpc_flop=fuckinge, $bio Amstrad CPC 464 disk. published 18 years ago: Fucking Exams 2 (c) 2002 Plissken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123747&o=2 $end $cpc_flop=zweisten, $bio Amstrad CPC 464 disk. published 28 years ago: Fucking Flohmarkt (c) 1992 Zweisten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124176&o=2 $end $spectrum_cass=fuddoand,fuddoand_a,fuddoand_b,fuddoand_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Fuddo & Slam (c) 1988 Zenobi Software. - STAFF - Developed by The Balrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79009&o=2 $end $pc8801_flop=fudosano, $bio Fudosan-o (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91840&o=2 $end $nes=fudomyod, $bio Nintendo Famicom cart. published 32 years ago: Fudou Myouou Den (c) 1988 Taito Corp. - TECHNICAL - Game ID: TFC-FM-5900 - TRIVIA - Released on March 29, 1988 in Japan. It was the 17th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54101&o=2 $end $tvc_flop=fuel, $bio Videoton TVC disk. published 32 years ago: Fuel (c) 1988 Barabas [Attila Barabas] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112299&o=2 $end $tvc_cass=fuel,fuela, $bio Videoton TVC cass. published 32 years ago: Fuel (c) 1988 Barabas [Attila Barabas] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112522&o=2 $end $pc98=fugasel1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fuga Selection 1: Calcutta & Maze Quest (c) 1991 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89510&o=2 $end $cpc_flop=fugitiff01,fugitiff,fugitifa,fugitifc,fugitifd,fugitifh, $bio Amstrad CPC 464 disk. published 29 years ago: Fugitif (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128148&o=2 $end $msx2_flop=warausm1, $bio MSX 2 disk. published 29 years ago: Fujiko Fujio A no Warau Salesman (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101671&o=2 $end $pc98=warausm1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fujiko Fujio no Warau Salesman (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89511&o=2 $end $pc98=warausm2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Fujiko Fujio no Warau Salesman 2 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89512&o=2 $end $pc98=warausm3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Fujiko Fujio no Warau Salesman 3 (c) 1992 Compile - TECHNICAL - BARCODE: 4988161200056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89513&o=2 $end $info=fjbuster, $bio Arcade Video game published 28 years ago: Fujiyama Buster (c) 1992 Kaneko. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Fujiyama Buster was released in February 1992 in Japan. This game is known outside Japan as "Shogun Warriors". - SERIES - 1. Fujiyama Buster (1992) 2. Oo-edo Fight (1994) - STAFF - Programmer : Naoki Hoshizaki Background Designer : Tomoko Nakayama Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita, Fumihide Aoki, Yukikazu Shimazaki Sound Creator : Tatsuya Watanabe Special Thanks To : Nobuyuki Tanaka, Masako Takei, Mitsuhiro Kanaoka Executive Producer : Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=882&o=2 $end $pc98=fukevx, $bio Fukeisan VX (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89514&o=2 $end $pc98=astikaya, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Fukkatsusai - Astikaya no Majo (c) 1992 Grocer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89515&o=2 $end $pc98_cd=fukushuu, $bio NEC PC-9821 CD published 23 years ago: Fukushuu (c) 1997 Crowd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128407&o=2 $end $amigaocs_flop=fullcont, $bio Commodore Amiga 500 disk. published 29 years ago: Full Contact (c) 1991 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74110&o=2 $end $saturn=fullcowl, $bio Sega Saturn game published 23 years ago: Full Cowled Mini Yonku Super Factory (c) 1997 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59145&o=2 $end $saturn=fullcowltai, $bio Sega Saturn game published 23 years ago: Full Cowled Mini Yonku Super Factory Taikenban (c) 1997 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59146&o=2 $end $pc8801_flop=fullfire, $bio Full Fire & Other Old Games (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91841&o=2 $end $info=pex2016p,pex2017p, $bio Slot Machine published 25 years ago: Full House Bonus Poker (c) 1995 IGT [International Game Technologies] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93959&o=2 $end $info=j2fullhs, $bio Full House Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40956&o=2 $end $info=sc4fmj,sc4fmja,sc4fmjb,sc4fmjc, $bio Full Metal Jackpot (c) 200? Mazooma Games. - TECHNICAL - [Model PR2328] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42601&o=2 $end $info=sc5fmj,sc5fmja, $bio Full Metal Jackpot (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2328] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43103&o=2 $end $amigaocs_flop=fullmp,fullmpa, $bio Commodore Amiga 500 disk. published 31 years ago: Full Metal Planete (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74111&o=2 $end $st_flop=fullmp, $bio Atari ST disk. published 31 years ago: Full Metal Planete (c) 1989 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153535&o=2 $end $apple2gs=fmplanet, $bio Apple IIGS disk. published 27 years ago: Full Metal Planete (c) 1993 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115148&o=2 $end $info=ep_fmf,ep_fmfa, $bio Full Moon Fever (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40833&o=2 $end $info=ep_fullm,ep_fullma,ep_fullmb,ep_fullmc,ep_fullmd,ep_fullme,ep_fullmf, $bio Full Moon Fever (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40835&o=2 $end $info=m5beans,m5beansa, $bio Fruit Machine published 20 years ago: Full of Beans (c) 2000 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41541&o=2 $end $snes=fullpowr, $bio Nintendo Super Famicom cart. published 26 years ago: Full Power [Model SHVC-AFTJ-JPN] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61337&o=2 $end $mz700_cass=fulspeed, $bio Full Speed (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131638&o=2 $end $info=fullthrl, $bio Arcade Video game published 33 years ago: Full Throttle (c) 1987 Taito. Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage. The car is equipped with a limited number of nitro boosts that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take. - TECHNICAL - Board Number : K1100273A Prom Sticker : B14 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : Steering wheel Buttons : 8 - TRIVIA - Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed". This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games). The car featured is a red Mazda RX-7. Default high-score table (Best Drivers) : 1ST 450000 4 3'44''78 TAK 2ND 350000 3 2'55''45 ESH 3RD 260000 2 1'47''21 I.I 4TH 240000 2 1'50''14 RGV 5TH 220000 2 1'54''19 VFR 6TH 200000 2 1'55''21 YZF 7TH 180000 2 1'59''99 CBR Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - STAFF - Project leader / Game designer : Hiroyuki Sakou Game programmers : Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi Music composer : Masahiko Takagi Sound effects : Eikichi Takahashi Sound adviser : Hisayoshi Ogura Hardware designer : Masahiro Yamaguchi Custom I.C. designers : Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada Graphic designers : Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu Mechanical designer : Tomio Suzuki Mechanical engineers : Nobuyuki Iwasaki, Akira Takahashi Cabinet designer : Takeo Shiraishi Art designer : Hiroyasu Nagai - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=883&o=2 $end $spectrum_cass=fullthroa, $bio Full Throttle (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225521&o=2 $end $spectrum_cass=fullthroz, $bio Full Throttle (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226218&o=2 $end $snes=fullthrtu,fullthrtup, $bio Nintendo Super NES game published 25 years ago: Full Throttle - All-American Racing [Model SNS-AFTE-USA] (c) 1995 CyberSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63029&o=2 $end $snes=fullthrt, $bio Nintendo Super NES game published 25 years ago: Full Throttle - All-American Racing [Model SNSP-AFTP-EUR] (c) 1995 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63028&o=2 $end $spectrum_cass=fullthr2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Full Throttle 2 (c) 1990 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79011&o=2 $end $x68k_flop=fullthrt, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Full Throttle (c) 1988 Sharp. - TECHNICAL - GAME ID: CZ-231AS BARCODE: 4974019194271 MEDIA: FD x2 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87553&o=2 $end $info=sc4fullt,sc4fullta,sc4fulltb,sc4fulltc,sc4fulltd,sc4fullte,sc4fulltf,sc4fulltg,sc4fullth,sc4fullti, $bio Full Throttle (c) 200? QPS Interactive. - TECHNICAL - [Model PR2537] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43023&o=2 $end $spectrum_cass=fullthro,fullthromast, $bio Sinclair ZX Spectrum cass. published 36 years ago: Full Throttle [Model QTC 726] (c) 1984 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79010&o=2 $end $pc8801_flop=fulltime, $bio Full Time 'N' (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91842&o=2 $end $gbcolor=fulltime, $bio Nintendo Game Boy Color game published 20 years ago: Full Time Soccer (c) 2000 Rocket Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67913&o=2 $end $gbcolor=fullhang, $bio Full Time Soccer & Hang Time Basketball (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67912&o=2 $end $radio86_cass=fulledit, $bio FULLEDIT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235454&o=2 $end $cpc_flop=fullscre, $bio Amstrad CPC 464 disk. published 32 years ago: Fullscreen (c) 1988 TMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123741&o=2 $end $snes=funngameu, $bio Nintendo Super NES game published 26 years ago: Fun 'n Games [Model SNS-7N-USA] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63031&o=2 $end $snes=funngame, $bio Nintendo Super NES game published 26 years ago: Fun 'n Games [Model SNSP-7N-EUR] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63030&o=2 $end $megadriv=funngameu, $bio Sega Genesis game published 27 years ago: Fun 'N' Games (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57228&o=2 $end $info=smartfp,smartfps, $bio Dedicated Console published 11 years ago: Fun 2 Learn Smart Fit Park (c) 2009 Fisher-Price. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146981&o=2 $end $dragon_cass=fungames, $bio Dragon cass. published 37 years ago: Fun and Games (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116797&o=2 $end $nes=funblast, $bio Nintendo NES cart. published 28 years ago: Fun Blaster Pak (c) 1992 HES [Home Ent. Suppliers]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55159&o=2 $end $megadriv=funcar, $bio Sega Genesis game published 28 years ago: Fun Car Rally (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57229&o=2 $end $info=funcsino, $bio Arcade Video game published 37 years ago: Fun Casino (c) 1983 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31765&o=2 $end $info=funcube, $bio Medal game published 20 years ago: Fun Cube (c) 2000 Namco. - TRIVIA - Released in December 2000. - SERIES - 1. Fun Cube (2000) 2. Fun Cube 2 (2001) 3. Fun Cube 3 (2001) 4. Fun Cube 4 (2002) 5. Fun Cube 5 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29513&o=2 $end $info=funcube2, $bio Medal game published 19 years ago: Fun Cube 2 (c) 2001 Namco. - TRIVIA - Released in May 2001. - SERIES - 1. Fun Cube (2000) 2. Fun Cube 2 (2001) 3. Fun Cube 3 (2001) 4. Fun Cube 4 (2002) 5. Fun Cube 5 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30572&o=2 $end $info=funcube3, $bio Medal game published 19 years ago: Fun Cube 3 (c) 2001 Namco. - TRIVIA - Released in October 2001. - SERIES - 1. Fun Cube (2000) 2. Fun Cube 2 (2001) 3. Fun Cube 3 (2001) 4. Fun Cube 4 (2002) 5. Fun Cube 5 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29512&o=2 $end $info=funcube4, $bio Medal game published 19 years ago: Fun Cube 4 (c) 2001 Namco, Limited. - TRIVIA - Released in March 2002. - SERIES - 1. Fun Cube (2000) 2. Fun Cube 2 (2001) 3. Fun Cube 3 (2001) 4. Fun Cube 4 (2002) 5. Fun Cube 5 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30573&o=2 $end $info=funcube5, $bio Medal game published 18 years ago: Fun Cube 5 (c) 2002 Namco. - TRIVIA - Fun Cube 5 was released in June 2002. - SERIES - 1. Fun Cube (2000) 2. Fun Cube 2 (2001) 3. Fun Cube 3 (2001) 4. Fun Cube 4 (2002) 5. Fun Cube 5 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29511&o=2 $end $zx81_cass=funfaira, $bio Sinclair ZX-81 cass. published 37 years ago: Fun Fair Adventure (c) 1983 Fawkes Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114889&o=2 $end $info=fun4,fun4a, $bio Arcade Video game published 44 years ago: Fun Four (c) 1976 Bailey International Inc. A one- to four-player black & white ball- and paddle game with four different selectable games : Targets, Soccer, Hockey and Tennis. - TECHNICAL - Model 761 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3793&o=2 $end $bbcb_cass=fungames, $bio Fun Games (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51869&o=2 $end $bbcb_flop_orig=funhous, $bio Acorn BBC Micro B disk. published 36 years ago: Fun House (c) 1984 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125583&o=2 $end $info=sc1funh,sc1funha,sc1funhp, $bio Fruit Machine published 29 years ago: Fun House Club (c) 1991 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5944 - TRIVIA - Fun House Club was released in October 1991 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42139&o=2 $end $pc8801_flop=funhouse, $bio NEC PC-8801 Series disk. published 35 years ago: Fun House Mystery (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91843&o=2 $end $nes=funhouse, $bio Nintendo NES cart. published 29 years ago: Fun House (c) 1991 Hi Tech Expressions Now you can bring this wacky, wild, goopy, gloppy TV game show home. Rollerblade your way through 80 zany rooms tossing tomatoes at targets in the most outrageous Fun House ever built. This unpredictable mansion is not a place you'd want to call home. Fun House is a race against the clock where only the skilled can survive. Clock's running low? Find a lightning bolt to gain speed or pick up an alarm clock for some extra time. Better yet, find the hidden warp zones and short cut to the next maze. But watch out for the banana launchers and glob guns which will take away some of your precious time. Can you avoid the obstacles? Can you rollerblade on icy floors or up slime covered ramps? Can you collect enough coins to earn another pair of skates? The mission's yours. Remember... only those who think fast and move quickly will survive this sticky mess. Will you? - TECHNICAL - GAME ID: NES-FS-USA - TRIVIA - Released in January 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55160&o=2 $end $info=m5funsun,m5funsun03, $bio Fun in the Sun (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41573&o=2 $end $apple2gs=ssinsts, $bio Apple IIGS disk. published 31 years ago: FUN Instruments Vols. 1-5 (c) 1989 Aalbars, Huibert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240817&o=2 $end $info=pr_funrn, $bio Fun on the Run (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42088&o=2 $end $spectrum_cass=funpark, $bio Sinclair ZX Spectrum cass. published 16 years ago: Fun Park (c) 2004 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226557&o=2 $end $c64_cart=funplay, $bio Commodore C64 cart. published 30 years ago: Fun Play 3-in-1 (c) 1990 Disc Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53582&o=2 $end $info=funriver,funriverv,funriverd1, $bio Slot Machine published 15 years ago: Fun River (c) 2005 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31450&o=2 $end $cpc_cass=fsc_un12, $bio Amstrad CPC cass. published 34 years ago: Fun School - For Under 12s (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96414&o=2 $end $cpc_flop=funschoo01,funschoo, $bio Amstrad CPC 464 disk. published 34 years ago: Fun School - For Under 12s [Model 6083] (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123329&o=2 $end $cpc_cass=fsc_un5, $bio Amstrad CPC cass. published 34 years ago: Fun School - For Under 5s (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96415&o=2 $end $cpc_flop=funschoo02, $bio Amstrad CPC 464 disk. published 34 years ago: Fun School - For Under 5s Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123331&o=2 $end $cpc_flop=funschoo04,funschoo03, $bio Amstrad CPC 464 disk. published 34 years ago: Fun School - For Under 5s [Model 6078] (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123330&o=2 $end $cpc_cass=fsc_un8, $bio Amstrad CPC cass. published 34 years ago: Fun School - For Under 8s (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96416&o=2 $end $cpc_flop=funschoo06,funschoo05, $bio Amstrad CPC 464 disk. published 34 years ago: Fun School - For Under 8s [Model 6080] (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123332&o=2 $end $cpc_cass=fs2_6to8, $bio Amstrad CPC cass. published 31 years ago: Fun School 2 - For 6 To 8's (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96417&o=2 $end $cpc_flop=funschoo07,funschoo16, $bio Amstrad CPC 464 disk. published 31 years ago: Fun School 2 - For 6 to 8's (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123333&o=2 $end $electron_cass=fs2_68, $bio Acorn Electron cass. published 31 years ago: Fun School 2 - For 6-8 year olds (c) 1989 Database Educational Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115484&o=2 $end $bbcb_flop_orig=fs2_68, $bio Acorn BBC Micro B disk. published 31 years ago: Fun School 2 - For 6-8 year olds (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125664&o=2 $end $spectrum_cass=fs2_68, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fun School 2 - For 6-8 Year Olds (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233981&o=2 $end $bbcb_cass=fs2_68, $bio Acorn BBC/Electron cass. published 30 years ago: Fun School 2 - For 6-8 Years (c) 1990 Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51870&o=2 $end $cpc_cass=fs2_ov8, $bio Amstrad CPC cass. published 31 years ago: Fun School 2 - For Over 8's (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96419&o=2 $end $cpc_flop=funschoo09,funschoo08,funschoo18, $bio Amstrad CPC 464 disk. published 31 years ago: Fun School 2 - For Over 8's (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123334&o=2 $end $bbcb_cass=fs2_ov8, $bio Acorn BBC/Electron cass. published 30 years ago: Fun School 2 - For Over 8's (c) 1990 Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51871&o=2 $end $electron_cass=fs2_ov8, $bio Acorn Electron cass. published 31 years ago: Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115485&o=2 $end $bbcb_flop_orig=fs2_ov8, $bio Acorn BBC Micro B disk. published 31 years ago: Fun School 2 - For the Over-8s (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125665&o=2 $end $spectrum_cass=fs2_o8, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fun School 2 - For The Over-8s (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233982&o=2 $end $spectrum_cass=fs2_o8hs, $bio Fun School 2 - For The Over-8s (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219483&o=2 $end $amigaocs_flop=funs2o8, $bio Commodore Amiga 500 disk. published 29 years ago: Fun School 2 - For the Over-8s (c) 1991 Database Educational Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74112&o=2 $end $spectrum_cass=fs2_u6, $bio Sinclair ZX Spectrum cass. published 31 years ago: Fun School 2 - For The Under-6s (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233983&o=2 $end $spectrum_cass=fs2_u6hs, $bio Fun School 2 - For The Under-6s (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219484&o=2 $end $amigaocs_flop=funs2u6, $bio Commodore Amiga 500 disk. published 29 years ago: Fun School 2 - For the Under-6s (c) 1991 Database Educational Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74113&o=2 $end $cpc_cass=fs2_un6, $bio Amstrad CPC cass. published 31 years ago: Fun School 2 - For Under 6's (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115346&o=2 $end $bbcb_cass=fs2_un6, $bio Acorn BBC/Electron cass. published 30 years ago: Fun School 2 - For Under 6's (c) 1990 Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51872&o=2 $end $electron_cass=fs2_un6, $bio Acorn Electron cass. published 31 years ago: Fun School 2 - For Under 6s (c) 1989 Database Educational Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115486&o=2 $end $cpc_flop=funschoo0a, $bio Amstrad CPC 464 disk. published 31 years ago: Fun School 2 - For Under 6s (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123335&o=2 $end $specpls3_flop=funsc268,funsc268b,funsc268c,funsc268a, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Fun School 2 for 6-8 Year Olds (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148001&o=2 $end $spectrum_cass=fs2_68hs, $bio Fun School 2 For 6-8 Year Olds (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219482&o=2 $end $c64_cass=fs2_6to8, $bio Commodore C64 cass. published 28 years ago: Fun School 2 for 6-8 Year Olds (c) 1992 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229473&o=2 $end $specpls3_flop=funsc28, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Fun School 2 for the Over-8s (c) 1989 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148002&o=2 $end $cpc_flop=funschoo0b, $bio Amstrad CPC 464 disk. published 30 years ago: Fun School 3 - 5 to 7s (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123336&o=2 $end $spectrum_cass=fs3_57, $bio Sinclair ZX Spectrum cass. published 30 years ago: Fun School 3 - For 5 to 7 Year Olds (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233984&o=2 $end $spectrum_cass=fs3_o7, $bio Fun School 3 - For The Over-7s (c) 199? Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233985&o=2 $end $spectrum_cass=fs3_u5, $bio Fun School 3 - For The Under-5s (c) 199? Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233986&o=2 $end $cpc_cass=fs3_ov7, $bio Amstrad CPC cass. published 30 years ago: Fun School 3 - Over 7s (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96420&o=2 $end $cpc_flop=funschoo0d,funschoo0c,funschoo1a,funschoo19, $bio Amstrad CPC 464 disk. published 30 years ago: Fun School 3 - Over 7s (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123337&o=2 $end $cpc_cass=fs3_un5, $bio Amstrad CPC cass. published 30 years ago: Fun School 3 - Under 5s (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96421&o=2 $end $cpc_flop=funschoo0e, $bio Amstrad CPC 464 disk. published 30 years ago: Fun School 3 - Under 5s (c) 1990 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123338&o=2 $end $specpls3_flop=funsc357, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Fun School 3 for 5-7 Year Olds (c) 1991 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148003&o=2 $end $specpls3_flop=funsc37, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Fun School 3 for the Over-7s (c) 1991 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148004&o=2 $end $specpls3_flop=funsc35, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Fun School 3 for the Under-5s (c) 1991 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148005&o=2 $end $cpc_flop=funschoo10,funschoo0f,funschoo16a,funschoo17a, $bio Amstrad CPC 464 disk. published 28 years ago: Fun School 4 - 5 to 7's (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123339&o=2 $end $spectrum_cass=fs4_57, $bio Sinclair ZX Spectrum cass. published 28 years ago: Fun School 4 - For 5 to 7 Year Olds (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233987&o=2 $end $spectrum_cass=fs4_711, $bio Sinclair ZX Spectrum cass. published 28 years ago: Fun School 4 - For 7 to 11 Year Olds (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233988&o=2 $end $cpc_flop=funschoo14,funschoo15,funschoo13, $bio Amstrad CPC 464 disk. published 28 years ago: Fun School 4 - For the Under 5s (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123340&o=2 $end $spectrum_cass=fs4_u5, $bio Fun School 4 - For The Under-5s (c) 199? Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233989&o=2 $end $cpc_cass=fs4_ov7, $bio Amstrad CPC cass. published 28 years ago: Fun School 4 - Over 7's (c) 1992 Europress. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96422&o=2 $end $cpc_flop=funschoo12,funschoo11,funschoo18a,funschoo19a, $bio Amstrad CPC 464 disk. published 28 years ago: Fun School 4 - Over 7's (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123341&o=2 $end $specpls3_flop=funsc457, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Fun School 4 for 5-7 Year Olds (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148205&o=2 $end $specpls3_flop=funsc4711, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Fun School 4 for 7-11 Year Olds (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148206&o=2 $end $specpls3_flop=funsc45, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Fun School 4 For The Under-5s (c) 1992 Europress Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230251&o=2 $end $info=pr_fspot,pr_fspota,pr_fspotb,pr_fspotc,pr_fspotd,pr_fspote,pr_fspotf,pr_fspotg, $bio Fun Spot (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42412&o=2 $end $info=m4fsx,m4fsxa,m4fsxb, $bio Fun Spot X (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42370&o=2 $end $info=fstation, $bio Arcade Video game published 20 years ago: Fun Station Spielekoffer 9 Spiele (c) 2000 ADP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32635&o=2 $end $dragon_cass=funlearn, $bio Fun To Learn (c) 198? Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116796&o=2 $end $spectrum_cass=funtolea, $bio Fun To Learn (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226133&o=2 $end $spectrum_cass=music1, $bio Sinclair ZX Spectrum cass. published 38 years ago: Fun to Learn Series: Music 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234785&o=2 $end $a800=funart, $bio Atari 800 cart. published 37 years ago: Fun with Art (c) 1983 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86555&o=2 $end $apple2_flop_clcracked=fundirec, $bio Apple II disk. published 34 years ago: Fun with Directions (c) 1986 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234865&o=2 $end $vic1001_cart=funmusic, $bio Commodore VIC-20 cart. published 37 years ago: Fun with Music (c) 1983 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84425&o=2 $end $bbcb_cass=funumber, $bio Acorn BBC/Electron cass. published 36 years ago: Fun With Numbers (c) 1984 Golem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51873&o=2 $end $a2600=funnumbe, $bio Atari 2600 cart. published 40 years ago: Fun with Numbers (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Fun with Numbers [Model CX2661]". - TECHNICAL - Model CX2661P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82980&o=2 $end $a2600=funnumb, $bio Atari 2600 cart. published 40 years ago: Fun with Numbers (c) 1980 Atari, Incorporated. GAME 1 - Addition Select the top number you want to work with, then start adding. GAME 2 - Subtraction Select the top number you want to work with, then start subtracting. GAME 3 - Multiplication Select the top number you want to work with, then start multiplying. GAME 4 - Division Select the top number you want to work with, then start dividing. Follow the same rules and procedures to tackle Random Problems as you did to solve Table Problems. Random Problems feature addition, subtraction, multiplication and division. The only difference between these games and Games 1 through 4 is the absence of a top number selection. You have no control over the numbers in these problems. For example, after you select a subtraction game, the game presents subtraction problems at random. You begin your answer immediately. GAME 5 - Addition The game automatically presents addition problems at random. GAME 6 - Subtraction Get ready for surprise subtraction problems. GAME 7 - Multiplication Practice your times tables with this game of multiplication. GAME 8 - Division Division problems are selected at random for you to solve. - TECHNICAL - Model CX2661 - TRIVIA - This game is also known as "Basic Math". Export releases: PAL "Fun with Numbers [Model CX2661P]" - STAFF - Programmer: Gary Palmer - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50517&o=2 $end $astrocde=ziggyjx,ziggymo, $bio Astrocade game published 35 years ago: Fun With Vectors - Ziggy (c) 1985 Degler [Richard Degler] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86800&o=2 $end $msx1_flop=funwords,funwordsa, $bio Fun Words Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133140&o=2 $end $info=funquiz,funquiza,funquizb, $bio Arcade Video game published 30 years ago: Fun World Quiz (c) 1990 Fun World. Insertion of ATS 5 (Austrian Schilling coin) yields 5 credits. For 1 credit a player receives 500 points. At each question a player can bet 100, 500 or all points. If a question is answered correctly, the bet is added to the points. If a player reaches more than 2500 points after 5 questions, he gets bonus questions. The game is over after an incorrect answer. - TRIVIA - Released in December 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33671&o=2 $end $psx=funpingu, $bio Sony PlayStation disc published 21 years ago: Fun! Fun! Pingu [Limited Edition] (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - [Model SLPS-02306] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85165&o=2 $end $megadriv=funngame, $bio Sega Mega Drive game published 27 years ago: Fun'n Games (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56528&o=2 $end $leapfrog_leappad_cart=4gmath, $bio LeapFrog Leappad cart. published 17 years ago: FUN-damentals Series - 4th Grade Math (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234959&o=2 $end $leapfrog_leappad_cart=smartguid3, $bio LeapFrog Leappad cart. published 18 years ago: FUN-damentals Series - Smart Guide to 3rd Grade (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234960&o=2 $end $leapfrog_leappad_cart=smartguid5, $bio LeapFrog Leappad cart. published 18 years ago: FUN-damentals Series - Smart Guide to 5th Grade (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234961&o=2 $end $snes=hybwrest, $bio Nintendo Super Famicom cart. published 26 years ago: Funaki Masakatsu Hybrid Wrestler - Tougi Denshou [Model SHVC-ZR] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61338&o=2 $end $cpc_flop=funbounc, $bio Amstrad CPC type-in published 33 years ago: Funbouncer (c) 1987 Magazin Gamebox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124731&o=2 $end $cpc_cass=chu_fvit, $bio Amstrad CPC cass. published 34 years ago: Funciones Vitales Del Cuerpo Humano (c) 1986 Tasoft S.A. - TECHNICAL - [Model BIO1/A] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96423&o=2 $end $apple2_flop_clcracked=fnctpict, $bio Apple II disk. published 37 years ago: Function Pictures (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231705&o=2 $end $apple2_flop_clcracked=fndspll2, $bio Apple II disk. published 38 years ago: Fundamental Spelling in Context Level 2 (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230605&o=2 $end $apple2_flop_clcracked=fndspll4, $bio Apple II disk. published 38 years ago: Fundamental Spelling in Context Level 4 (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230606&o=2 $end $zx81_cass=fundmath, $bio Sinclair ZX-81 cass. published 37 years ago: FUNdamentals of Math [Model 03-3018] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114664&o=2 $end $pc98=fundatn,fundatna, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: ファンデーション 新宿ストーリー (c) 1990 Dott Plan. (Fundation - Shinjuku Story) - TECHNICAL - BARCODE: 4959087200079 - TRIVIA - Released in February 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89516&o=2 $end $snes=funetaro, $bio Nintendo Super Famicom cart. published 23 years ago: Fune Tarou [Model SHVC-A7EJ-JPN] (c) 1997 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61339&o=2 $end $bbcb_cass=funfair, $bio Acorn BBC/Electron cass. published 37 years ago: Funfair (c) 1983 Softspot - STAFF - Author: Stuart Law - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51874&o=2 $end $info=m5fnfair,m5fnfaird, $bio Funfair (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42875&o=2 $end $jupace_cass=fungle, $bio Jupiter Ace cass. published 37 years ago: Fungle Monster (c) 1983 Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115806&o=2 $end $c64_cass=fungus, $bio Commodore C64 cass. published 34 years ago: Fungus - Funghetto (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187557&o=2 $end $info=fh_l9,fh_l3,fh_l4,fh_l5,fh_l9b,fh_905h, $bio Pinball published 30 years ago: FunHouse (c) 1990 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Alphanumeric) Model Number : 50003 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 Note : Prototype versions use Williams' System 11 audio board (D-11581). - TRIVIA - Released in November 1990. Approximately 10,750 units were produced. The High Score initials are sometimes replaced with 'RUDY'. The red button is held by Rudy on the backglass. On the backglass, the man with the boy on his shoulders is artist John Youssi. The boy is his son, who also modeled for the inspiration of Rudy. - STAFF - Concept, Playfield, & Design : Pat Lawlor (PML) Software & Design : Larry DeMar (LED) Mechanix by : John Krutsch (J K) Music : Chris Granner Sounds : Jon Hey (HEY) FX : Brian Eddy Art : John Youssi Speech Processing : Chris Granner, Rich Karstens Art Support : Kevin O'Connor, Margaret Hudson Voice of Rudy : Ed Boon - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PS2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PSP (2008, Pinball Hall of Fame: The Williams Collection) Xbox Live (Apr. 04 2012, "The Pinball Arcade") Sony PSN (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5295&o=2 $end $tiki100=fgraf, $bio Funksjonsgraf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237302&o=2 $end $info=funkball, $bio Arcade Video game published 22 years ago: Funky Ball (c) 1998 dgPIX Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29350&o=2 $end $info=funkybee,funkybeeb, $bio Arcade Video game published 38 years ago: Funky Bee (c) 1982 Orca. In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Funky Bee was released in July 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=884&o=2 $end $saturn=funkyfan, $bio Sega Saturn game published 24 years ago: Funky Fantasy (c) 1996 Yoshimoto Kogyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59147&o=2 $end $info=fnkyfish, $bio Arcade Video game published 39 years ago: Funky Fish (c) 1981 Sun Electronics. Our 'fishy' protagonist must attack groups of small fish that are defending a monster. Shoot bubbles at the fish until they change to fruit. If you don't eat the fruit it will fall to the seabed and awaken a sleeping seashell that releases a sea horse to attack you. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 24 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1981. - PORTS - * CONSOLES: Emerson Arcadia (1982) Atari 2600 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=885&o=2 $end $a2600=funkyfis, $bio Atari 2600 cart. published 37 years ago: Funky Fish (c) 1983 UA, Limited. - TRIVIA - Funky Fish is a port of the 1981 arcade game by Sun Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50518&o=2 $end $arcadia=funkyfsh, $bio Arcadia 2001 cart. published 37 years ago: Funky Fish (c) 1983 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 23] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49255&o=2 $end $specpls3_flop=funkyfun,funkyfuna, $bio Sinclair ZX Spectrum+3 disk. published 7 years ago: Funky Fungus (c) 2013 Grussu [Alessandro Grussu] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148337&o=2 $end $spectrum_cass=funkyfun,funkyfun_a,funkyfun_b,funkyfun_c,funkyfun_d,funkyfun_e,funkyfun_f,funkyfun_g,funkyfun_h,funkyfun_i,funkyfun_j, $bio Sinclair ZX Spectrum cass. published 7 years ago: Funky Fungus (c) 2013 Grussu, Alessandro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237757&o=2 $end $pippin=ffaliens, $bio Bandai Pippin CD published 24 years ago: Funky Funny Aliens [Model BDS-20014] (c) 1996 Amuse [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122076&o=2 $end $saturn=fhbox, $bio Sega Saturn game published 23 years ago: Funky Head Boxers (c) 1997 Yoshimoto Kogyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59148&o=2 $end $saturn=fhboxhib, $bio Sega Saturn game published 23 years ago: Funky Head Boxers Hibaihin (c) 1997 Yoshimoto Kogyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59149&o=2 $end $saturn=fhboxpls, $bio Sega Saturn game published 23 years ago: Funky Head Boxers Plus (c) 1997 Yoshimoto Kogyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59150&o=2 $end $stv=fhboxers, $info=fhboxers, $bio Sega ST-V cart. published 25 years ago: Funky Head Boxers (c) 1995 Sega. A comical and utterly bizarre 3-D boxing game from Sega featuring boxers with, what else, FUNKY HEADS! - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-08 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Funky Head Boxers was released in December 1995. - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=886&o=2 $end $info=funkyjet,funkyjetj,funkyjeta,funkyjetb, $bio Arcade Video game published 28 years ago: Funky Jet (c) 1992 Data East Corporation. In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys. - TECHNICAL - Game ID: MAT Main CPU: Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz) Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.575 Khz) Screen Orientation: Horizontal Video Resolution: 320 x 240 Pixels Screen Refresh: 58.00 Hz Palette Colors: 1024 Players: 2 Control: 8-Way Joystick Buttons: 2 => Punch, Spin - TRIVIA - Funky Jet was released in July 1992. Licensed to Mitchell for export. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=887&o=2 $end $pc8801_flop=funkymon, $bio NEC PC-8801 Series disk. published 36 years ago: Funky Monkey (c) 1984 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91844&o=2 $end $msx1_flop=funmouse, $bio Funky Mouse Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134999&o=2 $end $msx1_cart=funmouse, $bio MSX cart. published 36 years ago: ファンキー・マウス (c) 1984 ASCII Corp. (Funky Mouse) - TECHNICAL - GAME ID: Z-00203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77087&o=2 $end $pc98=funny, $bio Funny (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89517&o=2 $end $info=funybubl,funybublc, $bio Arcade Video game published 21 years ago: Funny Bubble (c) 1999 In Chang Electronic Co. Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls. Level Mode is a no frills, continuous play mode with one background. Stage Mode features different stages with different ball paths and backgrounds. After completing five stages, the player is shown an image of a girl completely nude as his completion bonus is tallied. Vs. Mode is a two player mode where players compete in a best, two out of three, split screen match. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Funny Bubble was released in January 1999 by In Chang. It was later licensed to Comad. - TIPS AND TRICKS - Providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line. - STAFF - Director : J. K. Y. Project by : Lee Sung Sool Program by : Kim Byung Kyu, Lee Chang Yong, Park Young Hwan Graphic by : Lim Su Jin, Sung Myung Sock, Kim Du Su, Kim Doc Soo, Chang Eun Jung, Lee Youn Kyung Surport : Lee Sung Hee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=888&o=2 $end $info=funnyfm,funnyfma,funnyfmb, $bio Slot Machine published 16 years ago: Funny Farm (c) 2004 Kupidon. - TRIVIA - Funny Farm was released in March 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43641&o=2 $end $gameboy=funnyfld, $bio Nintendo Game Boy Cart. published 30 years ago: Funny Field [Model DMG-FUA] (c) 1990 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66009&o=2 $end $info=cjffruit, $bio Slot Machine published 22 years ago: Funny Fruit (c) 1998 Cadillac Jack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37091&o=2 $end $info=funlddlx, $bio Arcade Video game published 21 years ago: Funny Land de Luxe (c) 1999 Stella. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28027&o=2 $end $info=ep_funny,ep_funnya,ep_funnyb,ep_funnyc,ep_funnyd,ep_funnye,ep_funnyf,ep_funnyg, $bio Funny Money (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40836&o=2 $end $info=funnymou, $bio Arcade Video game published 38 years ago: Funny Mouse (c) 1982 Chuo. In this platform game, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill of cats and cobras, if you use them right. - TECHNICAL - Game ID: DM-05 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Even if titlescreen says 1982, Funny Mouse was released in January 1983 in Japan. This game is also known as "Super Mouse". - UPDATES - The Bonus round is a bit different on the machines. In Funny Mouse you hit the button to stop the wheels, in "Super Mouse" you hit the button to start the wheels spinning. - SCORING - Picking up food : 200 points Dropping off food in hiding place : 500 points Killing a Cat : 400 points Killing a Cobra : 800 points (also see tips and tricks below) Bonus for collecting all food : Killing all surviving Cats and Cobras Bonus Round : 200-1500 points (if you hit it) - TIPS AND TRICKS - If you drown a Cobra in one of the pools, you also kill off the cats on the maze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=889&o=2 $end $m5_cart=funnym, $bio Sord M.5 cart. published 37 years ago: Funny Mouse (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95348&o=2 $end $gp32=funnysoc, $bio GamePark GP32 cart. published 18 years ago: Funny Soccer 2002 (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237397&o=2 $end $info=funystrp, $bio Funny Strip (c) 199? MagicGames. Funny Strip is an adult "Pac-Man"-like game for one or two players. The two player game features cooperative play with both players working to clear the same maze of pellets. It features Mr. and Ms. Fun as player characters and eight ghosts as enemies. Each ghost turns into a different letter in the phrase 'strip tease'. If the player eats each of the ghosts he will be rewarded with a strip tease between levels. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3666&o=2 $end $apple2_cass=funpaki, $bio Apple II cass. published 42 years ago: Funpak I (c) 1978 System Design Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135977&o=2 $end $info=fnvision, $bio Console published 38 years ago: Funvision (c) 1982 VTECH [Video Technology, Ltd.] - TECHNICAL - Model Y-2600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49659&o=2 $end $dc=furfight, $bio Sega Dreamcast GD published 20 years ago: Fur Fighters [Model T-8107N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135478&o=2 $end $dc=furfighte,furfightp1,furfightp2,furfightd, $bio Sega Dreamcast GD published 20 years ago: Fur Fighters [Model T-8113D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135479&o=2 $end $info=sp_beau2,sp_beau2a,sp_beau2b,sp_beau2c,sp_beau2d,sp_beau2e,sp_beau2f, $bio Further Adventures of Beau Peep (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42221&o=2 $end $gamate=hannibal, $bio Gamate cart. published 27 years ago: Further Adventures of Hannibal The Cat [Model C1060] (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105878&o=2 $end $snes=furutats, $bio Nintendo Super Famicom cart. published 24 years ago: Furuta Atsuya no Simulation Pro Yakyuu 2 [Model SHVC-AY9J-JPN] (c) 1996 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61340&o=2 $end $dragon_cass=fury, $bio Dragon cass. published 36 years ago: Fury (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116360&o=2 $end $amigaocs_flop=ffurries, $bio Commodore Amiga 500 disk. published 27 years ago: Fury of the Furries (c) 1993 Kalisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74114&o=2 $end $cpc_flop=fuseelun, $bio Amstrad CPC type-in published 35 years ago: Fusee Lunaire (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122687&o=2 $end $x68k_flop=fushigid, $bio Fushigi Densetsu (c) 199? Proceed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87554&o=2 $end $psx=fushikei, $bio Sony PlayStation disc published 20 years ago: Fushigi Keiji (c) 2000 Capcom Co., Ltd. - TECHNICAL - [Model SLPM-86642] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85166&o=2 $end $nes=boynblobj, $bio Nintendo Famicom cart. published 30 years ago: Fushigi Na Blobby - Blobania no Kiki (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54102&o=2 $end $gameboy=prinblobj, $bio Nintendo Game Boy Cart. published 30 years ago: Fushigi na Blobby - Princess Blob o Sukue! [Model DMG-PSJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66010&o=2 $end $n64=furaish2, $bio Nintendo 64 cart. published 20 years ago: 不思議のダンジョン 風来のシレン2 鬼襲来!シレン城! (c) 2000 Nintendo. (Fushigi no Dungeon - Fuurai no Shiren 2 - Oni Shuurai! Shiren Jou!) - TECHNICAL - GAME ID: NUS-NSIJ-JPN - TRIVIA - Released on September 27, 2000 in Japan. It was initially planned to be a 64DD game, but was later announced as being developed as a cartridge-based Nintendo 64 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57712&o=2 $end $gameboy=furaishi, $bio Nintendo Game Boy Cart. published 24 years ago: Fushigi no Dungeon - Fuurai no Shiren GB - Tsukikage Mura no Kaibutsu (c) 1996 Chun Soft - TECHNICAL - Cartridge ID: DMG-AFDJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66011&o=2 $end $gbcolor=furaish2, $bio Nintendo Game Boy Color game published 19 years ago: Fushigi no Dungeon - Fuurai no Shiren GB2 - Sabaku no Majou [Model CGB-AFMJ-JPN] (c) 2001 Chun Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67914&o=2 $end $snes=fushidn2,fushidn2a, $bio Nintendo Super Famicom cart. published 25 years ago: Fushigi no Dungeon 2 - Fuurai no Shiren (c) 1995 Chun Soft - TECHNICAL - Cartridge ID: SHVC-AAXJ-JPN - TRIVIA - Released on December 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61341&o=2 $end $dc=onnaaska, $bio Sega Dreamcast GD published 18 years ago: Fushigi no Dungeon: Fuurai no Shiren Gaiden - Onnakenshi Asuka Kenzan! [Model HDR-0187] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135480&o=2 $end $x68k_flop=fushikab, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Fushigi no Kabe (c) 1988 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released in September 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87555&o=2 $end $pc8801_flop=fushikab, $bio NEC PC-8801 Series disk. published 32 years ago: Fushigi no Kabe (c) 1988 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91845&o=2 $end $x1_cass=alice, $bio Sharp X1 cass. published 36 years ago: 不思議の国のアリス (c) 1984 Micro Cabin Co. (Fushigi no Kuni no Alice) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117302&o=2 $end $gba=fushalic, $bio Nintendo GBA cart. published 17 years ago: Fushigi no Kuni no Alice - Alice's Adventures in Wonderland [Model AGB-AF4J-JPN] (c) 2003 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70720&o=2 $end $picno=alice, $bio Konami Picno cart. published 28 years ago: Fushigi no Kuni no Alice [Model RX112] (c) 1992 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240174&o=2 $end $saturn=fushangl,fushangla, $bio Sega Saturn game published 23 years ago: ふしぎの国のアンジェリーク (c) 1997 Koei (Fushigi no Kuni no Angelique) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59151&o=2 $end $gba=fushangl, $bio Nintendo GBA cart. published 18 years ago: ふしぎの国のアンジェリーク (c) 2002 Koei (Fushigi no Kuni no Angelique) - TECHNICAL - Game ID: AGB-AFAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70721&o=2 $end $pcfx=angeliq, $bio NEC PC-FX game published 24 years ago: Fushigi no Kuni no Angelique (c) 1996 NEC Home Electronics, Ltd. - TECHNICAL - Game ID: FXNHE632 - TRIVIA - Fushigi no Kuni no Angelique was released on October 11, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103667&o=2 $end $sms=pitpot,pitpot1, $bio Sega Mark III card. published 35 years ago: 不思議のお城ピットポット (c) 1985 Sega Enterprises, Limited. (Fushigi no Oshiro Pit Pot) - TECHNICAL - Game ID: C-507 - TRIVIA - Released on December 14, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55863&o=2 $end $x68k_flop=nadia,nadiamfd, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Fushigi no Umi no Nadia (c) 1992 Gainax. - TECHNICAL - BARCODE: 4984841681313 - TRIVIA - Released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87556&o=2 $end $pc98=nadiamw, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Fushigi no Umi no Nadia (c) 1992 Gainax. - TECHNICAL - BARCODE: 4984841981321 - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89518&o=2 $end $pc98=nadia,nadiaopt, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Fushigi no Umi no Nadia (c) 1992 Gainax. - TECHNICAL - BARCODE: 4984841981314 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133368&o=2 $end $fmtowns_cd=nadia, $bio Fujitsu FM Towns CD published 27 years ago: Fushigi no Umi no Nadia (c) 1993 Gainax. - TECHNICAL - BARCODE: 4984841381336 - TRIVIA - Released in February 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110378&o=2 $end $pcecd=nadia, $bio NEC PC-Engine CD published 27 years ago: Fushigi no Umi no Nadia (c) 1993 Hudson Soft. Fushigi no Umi no Nadia is a digital comic featuring Nadia and Jean, two kids and hero characters of a famous japanese animation series. The story of the game follows the anime series, however it seems to be happening right in the middle of it. Most of the game happen on Lincoln island after the Nautilus, a powerful submarine, is destroyed by Argon, the baddy of the story. Like any digital comic, the player only pick choices (all in japanese) from a menu and the story unfolds depending what option was selected. The game also offers a short quiz game where you can either play with the good or bad guys of the story. - TECHNICAL - Game ID: HCD3036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58194&o=2 $end $megadriv=nadia, $bio Sega Mega Drive game published 29 years ago: Fushigi no Umi no Nadia (c) 1991 Namco, Limited. - TECHNICAL - GAME ID: T-14083 - TRIVIA - Released on March 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56529&o=2 $end $nes=nadia, $bio Nintendo Famicom cart. published 29 years ago: ふしぎの海のナディア (c) 1991 Toho Cinephile-Soft (Fushigi no Umi no Nadia) - TECHNICAL - GAME ID: THF-FD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54103&o=2 $end $pce=alice, $bio NEC PC-Engine HuCARD published 30 years ago: ????????? (c) 1990 Face Company, Limited. (Fushigi no Yume no Alice) Fushigi no Yune no Alice is a cute platform game developed and published by Face. The action takes place in a strange imaginary world heavily based on Lewis Caroll's classic novel Alice's Adventures in Wonderland. The game stars Alice in person and tells her amazing story, as she continuously challenges strange creatures and characters from the other side of the mirror, from hostile flowers to the popular Queen of Heart's personal guards. Interestingly, Face took some liberties and also borrowed their inspiration from other classic children novels and fairy tales, such as the gingerbread house from Hansel and Gretel where an evil wooden Pinocchio-like evil puppet awaits for Alice. Face took other liberties as well, and the game also features odd balls such as evil clowns or a large dog playing the tuba. Interestingly, Alice is not really equipped with any weapons to defend herself... instead, she can jump over her opponents' heads or charge up a rather unusual, and yet powerful, sneeze attack. This attack comes with a draw back though, and if Alice charges it for too long, she then turns dizzy and becomes vulnerable for a short amount of time. But Alice has another trick up her sleeves and she can cast spells from a magic book she carries around (however, they can't be used during boss battles). Only one spell is available to her at the beginning of her journey (she can reveal hidden treasures and bonus items with it), but more become available later in the game. Fushigi no Yune no Alice consists of four large areas made out of several sub-stages each, all punctuated by a boss battle. - TECHNICAL - Game ID: FA02-007 - STAFF - Programmer: Funk Nagachyan Program Assist: Kawasaki Yasushi Planner: Yasushi.O, Jyaian Joe Designer: Jyaian Joe, Chihiro Music Composer: Maddaira Ako Sound Effect: Saitou Nobita Propaganda: Sax Oono, Kariage Toma Debugger: Maruyaman, Face Scramble, Club no Minasan Special Thanks: 2CV Kumakura, Takabi - Igarashi, Ka Zu Ko, Face no Minasan Produce: Sankindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58591&o=2 $end $pc8801_flop=fushigin, $bio Fushigino Kuni Gekijo Ihojin no Maki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91846&o=2 $end $amigaocs_flop=fusion, $bio Commodore Amiga 500 disk. published 32 years ago: Fusion (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74115&o=2 $end $cpc_flop=fusion21,fusionii01,fusionii, $bio Amstrad CPC 464 disk. published 32 years ago: Fusion 2 (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120781&o=2 $end $cpc_cass=fusion2, $bio Amstrad CPC cass. published 32 years ago: Fusion II (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96424&o=2 $end $a2600=fussball, $bio Fussball (c) 19?? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50519&o=2 $end $vsmilem_cart=soccerchmg, $bio Fussball Meisterschaft [Model 80-084304] (c) 20?? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236321&o=2 $end $vc4000=soccer, $bio VC 4000 cart. published 42 years ago: Fussball (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 24] - TRIVIA - Also called Soccer outside Germany, and Football in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49201&o=2 $end $kc_cass=manager, $bio Fußball Manager (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133785&o=2 $end $amigaocs_flop=fussbtot, $bio Commodore Amiga 500 disk. published 26 years ago: Fußball Total (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74126&o=2 $end $tvc_flop=futakep, $bio Fut A Kép - Keretlebontás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111863&o=2 $end $gba=futaripc, $bio Nintendo GBA cart. published 16 years ago: Futari wa Pretty Cure - Arienaai! Yume no Sono wa Daimeikyuu [Model AGB-BFPJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70722&o=2 $end $gba=futarimh, $bio Nintendo GBA cart. published 15 years ago: Futari wa Pretty Cure Max Heart - Maji? Maji?! Fight de IN Janai [Model AGB-BFMJ-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70723&o=2 $end $pico=futaripc, $bio Sega Pico game published 16 years ago: Futari wa Pretty Cure [Model T-133480] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75671&o=2 $end $msx1_cart=futbol, $bio MSX cart. published 35 years ago: Futbol (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77088&o=2 $end $snes=futarg, $bio Futbol Argentino '96 (c) 199? Unknown [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63032&o=2 $end $megadriv=futbol, $bio Futbol Argentino 98 - Pasion de Multitudes (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233662&o=2 $end $msx1_flop=futbol, $bio Futbol Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134998&o=2 $end $spectrum_cass=futbolma,futbolmaa, $bio Sinclair ZX Spectrum cass. published 33 years ago: Futbol Manager (c) 1987 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98517&o=2 $end $nes=futebol, $bio Futebol (c) 199? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55161&o=2 $end $snes=futbras, $bio Futebol Brasileiro '96 (c) 199? Unknown [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63033&o=2 $end $fmtowns_flop=futoph02, $bio Futoppara FD Heisei #02 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132309&o=2 $end $fmtowns_flop=futoph03, $bio Futoppara FD Heisei #03 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132310&o=2 $end $fmtowns_flop=futoph04, $bio Futoppara FD Heisei #04 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132311&o=2 $end $fmtowns_flop=futoph05, $bio Futoppara FD Heisei #05 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132312&o=2 $end $fmtowns_flop=futoph06, $bio Futoppara FD Heisei #06 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132313&o=2 $end $fmtowns_flop=futoph07, $bio Futoppara FD Heisei #07 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132314&o=2 $end $fmtowns_flop=futoph08, $bio Futoppara FD Heisei #08 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132315&o=2 $end $fmtowns_flop=futoph09, $bio Futoppara FD Heisei #09 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132316&o=2 $end $fmtowns_flop=futoph10, $bio Futoppara FD Heisei #10 (c) 199? Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132317&o=2 $end $tvc_flop=futovad, $bio Futóvad (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111864&o=2 $end $neocd=pgoal, $bio SNK Neo-Geo CD published 24 years ago: Futsal - 5 on 5 Mini Soccer [Model NGCD-219] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68139&o=2 $end $cpc_flop=futurrac, $bio Amstrad CPC type-in published 31 years ago: Futur Racer (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119848&o=2 $end $amigaocs_flop=futbaskt, $bio Commodore Amiga 500 disk. published 30 years ago: Future Basketball (c) 1990 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74116&o=2 $end $st_flop=futbaskt, $bio Atari ST disk. published 30 years ago: Future Basketball (c) 1990 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149124&o=2 $end $amigaocs_flop=futbike, $bio Commodore Amiga 500 disk. published 30 years ago: Future Bike Simulator (c) 1990 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74117&o=2 $end $spectrum_cass=futurebi, $bio Future Bike Simulator (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225838&o=2 $end $cpc_flop=futurebi01,futurebi,futurebi03,futurebi04, $bio Amstrad CPC 464 disk. published 30 years ago: Future Bike Simulator Cracked (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122541&o=2 $end $cpc_flop=futurebi02, $bio Amstrad CPC 464 disk. published 30 years ago: Future Bike Simulator Trained (c) 1990 TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126323&o=2 $end $cpc_cass=futurebk, $bio Amstrad CPC cass. published 30 years ago: Future Bike Simulator (c) 1990 Hi-Tec Soft. - TECHNICAL - [Model HT025] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96425&o=2 $end $c64_cart=futurbox, $bio Commodore C64 cart. published 28 years ago: Future Box I (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229459&o=2 $end $amigaocs_flop=futclass, $bio Commodore Amiga 500 disk. published 30 years ago: Future Classics Collection (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74118&o=2 $end $psx=futurcopd, $bio Sony PlayStation disc published 22 years ago: Future Cop - L.A.P.D. Demo Disc (c) 1998 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131532&o=2 $end $psx=futurcop, $bio Sony PlayStation disc published 22 years ago: Future Cop L.A.P.D. (c) 1998 Electronic Arts. - TRIVIA - Future Cop L.A.P.D. was released on September 1998 in the USA. Export releases: [EU] "Future Cop L.A.P.D. [Model SLES-01449]" [JP] "Soukou Kidoutai LAPD [Model SLPS-02091]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103563&o=2 $end $info=futflash, $bio Future Flash (c) 198? HOEI. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 - TRIVIA - This game is also known as "Laser Base". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3888&o=2 $end $msx1_cass=fknight, $bio MSX cass. published 34 years ago: Future Knight (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94661&o=2 $end $msx1_cass=fknights, $bio MSX cass. published 34 years ago: Future Knight (c) 1986 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94662&o=2 $end $cpc_cass=fknight, $bio Amstrad CPC cass. published 34 years ago: Future Knight (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96426&o=2 $end $cpc_flop=futurekn02,futurekn03,futurekn01,futurekn,futurekn04,futurekn05, $bio Amstrad CPC 464 disk. published 34 years ago: Future Knight (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121154&o=2 $end $msx1_flop=fknight,fknighta, $bio Future Knight Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134419&o=2 $end $spectrum_cass=futurekn, $bio Future Knight [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219284&o=2 $end $spectrum_cass=futrloot,futrloota,futrlootd, $bio Sinclair ZX Spectrum cass. published 9 years ago: Future Looter (c) 2011 Timmy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236593&o=2 $end $info=futrquen, $bio Pinball published 33 years ago: Future Queen (c) 1987 Nuova Bell Games. - STAFF - Art by : Adriano Nardi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9623&o=2 $end $bbcb_cass=futuresh, $electron_cass=futuresh, $bio Acorn BBC/Electron cass. published 34 years ago: Future Shock (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51875&o=2 $end $bbcb_flop_orig=futuresh, $bio Acorn BBC Micro B disk. published 34 years ago: Future Shock (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125593&o=2 $end $pro128s_flop=futuresh, $bio Olivetti PC-128s disk. published 33 years ago: Future Shock (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118253&o=2 $end $cpc_flop=futuresh01,futuresh02,futuresh, $bio Amstrad CPC 464 disk. published 33 years ago: Future Shock (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121023&o=2 $end $amigaocs_flop=futshock, $bio Commodore Amiga 500 disk. published 29 years ago: Future Shock (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74119&o=2 $end $apple2gs=fshock3d, $bio Apple IIGS disk. published 31 years ago: Future Shock 3D (c) 1989 Neeka Electronics. - STAFF - Programmed by: Jeff E. Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49769&o=2 $end $info=futurspa, $bio Pinball published 41 years ago: Future Spa (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1173 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in March 1979. Future Spa was the first Bally game to use continuous background sound. 6,400 units were produced. - STAFF - Design by : George Christian Art by : Paul Faris, Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4460&o=2 $end $amigaocs_flop=futspace, $bio Commodore Amiga 500 disk. published 25 years ago: Future Space (c) 1995 media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74120&o=2 $end $info=futspy, $bio Arcade Video game published 36 years ago: Future Spy (c) 1984 Sega. You fly an F-15 around various obstacles including missiles, airplanes, helicopters, cities, destroyers, carriers, submarines, tanks, etc. while shooting or firing missiles at them. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.04125 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 59.999408 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1984. This is a rare game. It existed only as a conversion kit for "Zaxxon". Brian Hill holds the official record for this game with 856,170 points. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=890&o=2 $end $ibm5150=futurwar, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Future Wars - Adventures in Time (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132414&o=2 $end $ibm5150=futurwar35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Future Wars - Adventures in Time (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132548&o=2 $end $amigaocs_flop=futwars,futwarsg,futwarss, $bio Commodore Amiga 500 disk. published 31 years ago: Future Wars - Time Travellers (c) 1989 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74121&o=2 $end $amigaocs_flop=futwarsu, $bio Commodore Amiga 500 disk. published 31 years ago: Future Wars - Time Travellers (c) 1989 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74124&o=2 $end $st_flop=futwars, $bio Atari ST disk. published 31 years ago: Future Wars - Time Travellers (c) 1989 Delphine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148634&o=2 $end $amigaocs_flop=futwarsa, $bio Commodore Amiga 500 disk. published 25 years ago: Future Wars - Time Travellers [The Delphine Collection] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74122&o=2 $end $x68k_flop=futwars, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Future Wars - Toki no Boukensha (c) 1991 Starcraft. - TECHNICAL - FD x1 - TRIVIA - Released on August 09, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87558&o=2 $end $pc98=futwars, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Future Wars - Toki no Boukensha (c) 1991 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89520&o=2 $end $info=futurwld, $bio Pinball published 42 years ago: Future World (c) 1978 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4461&o=2 $end $cpc_cass=futworld, $bio Amstrad CPC cass. published 35 years ago: Future World (c) 1985 Data Media GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121939&o=2 $end $cpc_flop=futureos, $bio FutureOS Utilities Deutsch (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124607&o=2 $end $cpc_flop=futureos01, $bio FutureOS Utilities English (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124608&o=2 $end $cpc_flop=futuresh03, $bio FutureShock (c) 19?? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121818&o=2 $end $info=fuudol, $bio Arcade Video game published 20 years ago: Fuudol (c) 2000 Nichibutsu [Nihon Bussan Company, Limited.]. - TRIVIA - Released in May 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40062&o=2 $end $psx=eretzvaj, $bio Sony PlayStation disc published 21 years ago: Fuujin Ryouiki Eretzvaju (c) 1999 Yuke's. - TECHNICAL - GAME ID: SLPS-01790 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85167&o=2 $end $psx=fuuraiki, $bio Sony PlayStation disc published 19 years ago: Fuuraiki [Model SLPS-03094] (c) 2001 FOG [Full On Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85168&o=2 $end $info=fuusenpn, $bio Medal game published 27 years ago: Fuusen Pentai (c) 1993 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196775&o=2 $end $saturn=fengshui,fengshuia, $bio Sega Saturn game published 24 years ago: Fuusui Sensei - Feng-Shui Master (c) 1996 Hakuhodo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59152&o=2 $end $psx=gokunind, $bio Sony PlayStation disc published 24 years ago: Fuuun Gokuu Ninjin [Model SLPS-00441] (c) 1996 Aicom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85169&o=2 $end $msx1_flop=fsengokk, $bio Fuuun Sengoku Kokorozashi (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109045&o=2 $end $nes=fuunsfds, $bio Fuuun Shaolin Kyo (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84013&o=2 $end $famicom_flop=fuunsham, $bio Nintendo Famicom disk. published 32 years ago: 風雲少林拳 暗黒の魔王 (c) 1988 Jaleco Company, Limited. (Fuuun Shaolin Kyo - Ankoku no Maou) - TECHNICAL - Disk ID: JFD-SAM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65340&o=2 $end $famicom_flop=fuunsha, $bio Nintendo Famicom disk. published 33 years ago: 風雲少林拳 (c) 1987 Jaleco Company, Limited. (Fuuun Shaolin Kyo) - TECHNICAL - Disk ID: JFD-FSH - TRIVIA - Second Jaleco game made on the FDS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65339&o=2 $end $pc8801_flop=fuyudego, $bio Fuyu de Gozaru (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91847&o=2 $end $amigaocs_flop=fuzzball, $bio Commodore Amiga 500 disk. published 29 years ago: Fuzzball (c) 1991 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74125&o=2 $end $msx1_flop=fuzzball,fuzzballa,fuzzballb, $bio Fuzzball Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133141&o=2 $end $nes=fuzzical, $bio Nintendo Famicom cart. published 29 years ago: Fuzzical Fighter (c) 1991 Sigma Enterprises, Incorporated. Fuzzical Fighter is a side scrolling shooter with mild RPG elements by Sigma. The magical planet of Funny is in danger - the Dimensional Stone, an ancient and mysterious artifact that maintains the balance of the world, has been stolen. In a last ditch effort, the king decides to send his best pilot to thwart the attack. Mark, the brilliant pilot of the Fuzzical Fighter, accepts the challenge and is eager to recover the stolen property. However, Fuzzical Fighter is not your typical side-scrolling shooter. The game is broken into two main phases that can be roughly described as a 'building phase' (where the player customizes the ship) and an 'attack phase' (which features traditional side-scrolling shooting action). Mark starts his adventure in a small town where he can purchase all kind of new engine parts, shield components and weapons (called 'Shots') for the ship, as well as sell old gears. Special items are also available and come in different shapes and forms (such as health, extra maximum health, extra magic and so forth). But towns have a lot more to offer and each kingdom has its own king and simple subplot (but they don't really affect the action phases). Mark can meet the king and gather information about his mission, talk to his adviser to attain the current level's password or stay at the Inn to fully restore his health. Once the player is ready for action, he can visit the Inn to enter the next action phase (or buy his way to any level in the game). Action phases are fairly straight forward with countless waves of enemy ships and vile bosses to do battle with for money. Interestingly, the player can access a menu screen and change the ship's configuration at anytime, like the ability to switch weapons, use items or activate the ships's autopilot. The FAPS, as it is called, is an option to place the ship in autopilot mode (called 'Fuzzy' mode) and let it fly by itself (it comes with two pre-defined commands called Attack and Defense). Finally, the ship can also use magic spells - although powerful, they consume the player's Magic Powers and must be used with great care. Fuzzical Fighter consists of eight levels and uses a simple four digit password system to save the player's progress. - TECHNICAL - Game ID: SEI-1E - TRIVIA - The game was released on May 17, 1991 in Japan for 6200 Yen. - STAFF - Director: Hiroaki Kawamoto Planner: Masura Oka Designer: Takeo Kakazu, Jun Uchijima Sound Creator: Sachiko Oita Programmer: Tatsuya Miyata, Hiromu Yamamoto Special Thanks: Mutsumi Murakami, Hisaki Katoh Adviser: Kyoko Nakagawa, Yuichi Watanabe, Masashige Nii, Akihiro Akamatsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54104&o=2 $end $pc8801_flop=fuzzy0, $bio Fuzzy Vol.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91848&o=2 $end $pc8801_flop=fuzzy1, $bio Fuzzy Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91849&o=2 $end $pc8801_flop=fuzzy2, $bio Fuzzy Vol.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91850&o=2 $end $pc8801_flop=fuzzy3, $bio Fuzzy Vol.3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91851&o=2 $end $ibm5170_cdrom=fwmigolf, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Fuzzy's World of Miniature Space Golf (c) 1995 Manaccom Pty., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259486&o=2 $end $cecflop=sherlock, $bio CEC-I disk. published 35 years ago: 福尔摩斯 (c) 1985 Unknown [China] (Fú'ěrmósī) Sherlock Holmes (clean crack of Bantam Software game). - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237201&o=2 $end $tvc_flop=fgabr,fuggvabr, $bio Függvény ábrázolás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111868&o=2 $end $tvc_flop=mav13, $bio Videoton TVC disk. published 37 years ago: Függvényábrázolás és transzformáció - MAV 13 (c) 1983 Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112247&o=2 $end $vsmilem_cart=shrekfamg, $bio VTech V.Smile Motion cart. published 10 years ago: Für immer Shrek [Model 80-084504] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236328&o=2 $end $info=fvipers2,fvipers2o, $bio Arcade Video game published 22 years ago: FV2 - Fighting Vipers 2 (c) 1998 Sega. A 3-D fighting game. - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. Player : 1 Control : 8-way Joystick Buttons : 4 - TRIVIA - FV2 was released in March 1998 in Japan. Character design is the work of Imai Toons, whose talent has produced a series of popular Japanese advertising characters. - SERIES - 1. Fighting Vipers (1995) 2. FV2 - Fighting Vipers 2 (1998) - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3411&o=2 $end $info=fxmcr165, $bio Computer published 37 years ago: FX-Micom R-165 (c) 1983 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103573&o=2 $end $x68k_flop=fzsenki, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: FZ Senki Axis (c) 1990 Wolf Team. - TECHNICAL - FD x3 - TRIVIA - Released on octobr 10, 1990 in Japan for a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87510&o=2 $end $info=j6gforce,j6gforcea,j6gforceb,j6gforcec,j6gforced, $bio G Force (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15840&o=2 $end $pc98=gsenr, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: G Senryaku (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89521&o=2 $end $pc8801_flop=gsenryak, $bio NEC PC-8801 Series disk. published 29 years ago: G Senryaku (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91852&o=2 $end $gamegear=sonicbls,sonicblsp6,sonicblsp5,sonicblsp4,sonicblsp3,sonicblsp2,sonicblsp1, $bio Sega Game Gear cart. published 24 years ago: G Sonic (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3385 Cartridge ID: 670-9587 Package ID: 671-8436 - TRIVIA - G Sonic for Game Gear was released on December 13, 1996 in Japan. This game is known outside Japan as "Sonic Blast". Here are some known export releases : [US] "Sonic Blast [Model 2573]" [EU] "Sonic Blast [Model 2573-50]" - PORTS - * CONSOLES: [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (apr.18, 2012) [Model GAGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64841&o=2 $end $saturn=gvector, $bio Sega Saturn game published 23 years ago: G Vector (c) 1997 Soft Office - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59153&o=2 $end $info=gdarius,gdariusb, $bio Arcade Video game published 23 years ago: G-Darius (c) 1997 Taito Corp. G-Darius literally added a new dimension to the highly regarded 'Darius' series, with the introduction of fully 3D rendered backgrounds and enemies. Namco had already done the same with their Xevious series for "Xevious 3D/G", released two years' earlier, but G-Darius is generally regarded as the most accomplished of the two titles. G-Darius' game-play was also enhanced, with the 'Capture Ball' system; this allowed the player to capture almost any enemy craft and use it against the game's other enemies. Captured enemies can either be detonated like a ''bomb'', damaging all enemies nearby; or used to fire a special 'Alpha Beam', which cuts through everything but gold-colored objects and enemy bosses. Each boss is capable of firing its own version of this beam at the player; when both beams meet, they will interrupt each other's path. Depending on how rapidly the player presses the Fire button, one beam will grow and eventually overpower the others. The Capture ball was actually introduced in "Darius Gaiden" but was only used to a minimal extent. - TECHNICAL - Taito FX-1B hardware Prom Stickers : E39 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - G-Darius was released in September 1995. The title of this game translates from Japanese as 'Reverse Scale Bullet' and is an example of 'ateji' - fitting the kanji phonetics to the name of the game to give the name double (sometimes even triple) meaning. The game was originally named 'Fire Breaker' at early stage of development. Lee Ota (from the Truxton series staff) produced this game. It's why the first and the last stage (and bomb/power-up) are similar to "Truxton". But the gameplay is really different to Toaplan's games. So, responses from Toaplan games fans were not very favourable. The name of the twin characters, Orsa and Mayoru, is a play-on-words of the third largest constellation of our solar system, Ursa Major, which means Great Bear. All stages in this game share the same music theme but remixed each time! The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1995. - TIPS AND TRICKS - * Zone Select : 1. Hold Service Switch button during boot count. 2. Wait until machine displays 'Service Switch Error' on screen. 3. Push buttons in the following sequence 'Start(x3), Service Switch, Start'. 4. Insert credit then go to Zone Select screen. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Producer : Naomitsu Abe Director : Naomitsu Abe, Makoto Ohsaka, Akira Ohtsuki, Makoto Fujita Character graphics : Makoto Fujita, Tohru Kawaishi, Kenichi Morita, Hiroshi Hasegawa, Toshihiro Fukui, Ryosuke Hayase, Atsushi Horimizu, Yatta Ushiroda, Baw Baw Program : Akira Ohtsuki, Nobuyuki Hayashi, Katsuyuki Fujita, Takafumi Fujimoto, Hirohisa Matsumura, Hiroyuki Maruyama, Hikaru Taniguchi, Yasutaka Hayashi, Shunsuke Ono, Masakazu Takeda, Harumi.K, Hirotaka Fukakawa, Koji Kato, Hitoshi Kozuka Music : Hisayoshi Ogura (Zuntata) Sound effects : Yukiharu Urita (Zuntata) Hardware : Katsumi Kaneoka Design works : Naoto Hashizume Quality warranty : Nobuhiro Koyama, Eiji Kawabata, Makoto Obonai - PORTS - * CONSOLES: [US] Sony PlayStation (mar.31, 1998) "G.Darius [Model SLUS-00690]" [JP] Sony PlayStation (apr.9, 1998) "G-Darius [Model SLPS-01348]" [EU] Sony PlayStation (1998) "G.Darius [Model SLES-01314]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] by CyberFront. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=891&o=2 $end $info=gdarius2, $bio Arcade Video game published 23 years ago: G-Darius ver.2 (c) 1997 Taito. This version contains 3 buttons instead of 2 because one was entered for rapid fire, and the selection menu is added for difficulty once a coin is inserted. - TECHNICAL - Taito FX-1B hardware Prom Stickers : E39 Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1997. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - TIPS AND TRICKS - * Zone Select : 1. Hold Service Switch button during boot count. 2. Wait until machine displays 'Service Switch Error' on screen. 3. Push buttons in the following sequence 'Start(x3), Service Switch, Start'. 4. Insert credit then go to Zone select screen. - SERIES - 1. Darius (1987, Arcade) 2. Darius II (1989, Arcade) 3. Darius Twin [Model SHVC-DT] (1991, Super Famicom) 4. Darius Force [Model SHVC-DH] (1993, Super Famicom) 5. Darius Gaiden - Silver Hawk (1994, Arcade) 6. G-Darius (1997, Arcade) 7. G-Darius ver.2 (1997, Arcade) 8. Darius Burst (2009, Sony PSP) 9. Darius Burst - Another Chronicle (2010, Arcade) 10. Darius Burst - Another Chronicle EX (2011, Arcade) - STAFF - Producer : Naomitsu Abe Director : Naomitsu Abe, Makoto Ohsaka, Akira Ohtsuki, Makoto Fujita Character graphics : Makoto Fujita, Tohru Kawaishi, Kenichi Morita, Hiroshi Hasegawa, Toshihiro Fukui, Ryosuke Hayase, Atsushi Horimizu, Yatta Ushiroda, Baw Baw Program : Akira Ohtsuki, Nobuyuki Hayashi, Katsuyuki Fujita, Takafumi Fujimoto, Hirohisa Matsumura, Hiroyuki Maruyama, Hikaru Taniguchi, Yasutaka Hayashi, Shunsuke Ono, Masakazu Takeda, Harumi.K, Hirotaka Fukakawa, Koji Kato, Hitoshi Kozuka Music : Hisayoshi Ogura (Zuntata) Sound effects : Yukiharu Urita (Zuntata) Hardware : Katsumi Kaneoka Design works : Naoto Hashizume Quality warranty : Nobuhiro Koyama, Eiji Kawabata, Makoto Obonai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=892&o=2 $end $uzebox=gforce, $bio Belogic Uzebox ROM published 10 years ago: G-Force (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233063&o=2 $end $spectrum_cass=gloc, $bio Sinclair ZX Spectrum cass. published 28 years ago: G-LOC (c) 1992 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79110&o=2 $end $spectrum_cass=glocoutr, $bio Sinclair ZX Spectrum cass. published 28 years ago: G-Loc + Out Run Europa (c) 1992 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237242&o=2 $end $info=gloc,glocu, $bio Arcade Video game published 30 years ago: G-Loc - Air Battle (c) 1990 Sega. A direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner". The bulk of G-Loc's action is viewed from a first-person, in-cockpit view, but, at certain points of the game, the viewpoint switches to the familiar third-person perspective of "After Burner", as the player's jet fighter is tailed by an enemy fighter. The player must roll and turn to shake off the pursuer, once this is achieved the game switches back to first-person perspective. The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending. - TECHNICAL - Sega Y Board hardware Main CPU : (3x) 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : stick Buttons : 3 - TRIVIA - G-Loc - Air Battle was released in April 1990 in Japan. 'G-Loc' means 'G-induced Loss Of Consciousness'; the subtitle on the arcade flyer is 'Loss of Consciousness by G-force'. An enhanced version of 'G-Loc - Air Battle', known as "R360 - G-Loc Air Battle" can be seen on Sega's R-360 flight simulator. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Designed by : Yu Suzuki (YU.) Music and Sounds : Hiroshi Miyauchi (HIR) Staff : (YAS), (IWA), (KEN), (PAP), (SAD), (GAK), (NAG), (MKA), (KYO), (MAC), (SUN), (SIM), (KOB) - PORTS - * CONSOLES: Sega Master System (1990) Sega Mega Drive (1991) Sega Game Gear (1993) * COMPUTERS: Amstrad CPC (1991, "G-Loc R360") Atari ST (1992) Commodore Amiga (1992) Commodore C64 (1992,"G-Loc R360") Sinclair ZX Spectrum (1992, "G-Loc R360") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3687&o=2 $end $sms=gloc, $bio Sega Master System cart. published 29 years ago: G-LOC Air Battle (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56029&o=2 $end $gamegear=gloc, $bio Sega Game Gear cart. published 29 years ago: G-LOC Air Battle (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2301 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 77/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64601&o=2 $end $gamegear=glocj1,glocj, $bio Sega Game Gear cart. published 30 years ago: G-LOC Air Battle (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model G-3204] - TIPS AND TRICKS - * See the Ending: At the title screen, enter Right, Left, 1 x3, 2, 1 x3, START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64603&o=2 $end $megadriv=gloc,glocp, $bio Sega Mega Drive game published 27 years ago: G-LOC Air Battle (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4079 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56531&o=2 $end $cpc_cass=gloc, $bio Amstrad CPC cass. published 29 years ago: G-Loc R360 (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96428&o=2 $end $cpc_flop=glocr360,glogr360,glocr36002,glocr36003,glocr36001, $bio Amstrad CPC 464 disk. published 29 years ago: G-Loc R360 (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120854&o=2 $end $amigaocs_flop=gloc, $bio Commodore Amiga 500 disk. published 28 years ago: G-Loc R360 (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74127&o=2 $end $specpls3_flop=glocr360sp, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: G-LOC R360 (c) 1992 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147541&o=2 $end $specpls3_flop=glocr360, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: G-LOC R360 (c) 1992 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147885&o=2 $end $psx=gpolwoj, $bio Sony PlayStation disc published 21 years ago: G-Police - Weapons of Justice (c) 1999 Psygnosis, Ltd. - TECHNICAL - GAME ID: SLUS-00798 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110912&o=2 $end $psx=gpolicej, $bio Sony PlayStation disc published 22 years ago: G-Police (c) 1998 Psygnosis, Ltd. Japanese release. Game developed in Europe. - TECHNICAL - CD 1 ID: SCPS-10065 CD 2 ID: SCPS-10066 - TRIVIA - Released on November 19, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85183&o=2 $end $psx=gpolice, $bio Sony PlayStation disc published 23 years ago: G-Police (c) 1997 Psygnosis, Ltd. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD 1 ID: SLUS-00544 CD 2 ID: SLUS-00556 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110911&o=2 $end $info=gstream, $bio Arcade Video game published 18 years ago: G-Stream G 2020 (c) 2002 Oriental Soft Japan. Shooter from Oriental soft, heavy influence from "XII Stag" as well as "Trizeal". Three weapons may be carried and their power controlled by picking up capsules of a specific colour. Three capsule types: Red - Vulcan Green - Missiles Blue - Laser Points are awarded by picking up medals which are released from shot down enemies. The medal value and appearance is increased as long as you don't miss any. When enough medals have been picked up a 'void' bomb becomes available which when released (hold down main shot) will create a circular void. Enemy bullets which hit this void are transformed into medals. If you place your ship inside this void it becomes invulnerable. - TECHNICAL - CPU: Hyperstone E1-32XT Sound: OKI 6295 x2 (rebaged as AD-65) OSC: 54 MHz, 27 MHz, 16 MHz & 1 MHz Other: Sigma Xilinx XC95255 x2 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - G-Stream G 2020 was released in March 2002. The game was sold by a Korean company, Oriental Soft. But was developed by the Japanese division, who are principaly formers from Psikyo and Seibu staffs. This was the last game made by them because after the developement, the development staff didn't got they money because Oriental Soft in Korea suddenly disappeared. So, they established their own company, 'Triangle Service'. - PORTS - * CONSOLES: Microsoft XBOX 360 (2013, "Shooting Love 10th Anniversary XIIZeal & Deltazeal") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4017&o=2 $end $n64=gasp, $bio Nintendo 64 cart. published 22 years ago: G.A.S.P!! Fighters' NEXTream (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57713&o=2 $end $n64=gaspj, $bio Nintendo 64 cart. published 22 years ago: G.A.S.P!! Fighters' NEXTream [Model NUS-NGAJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57714&o=2 $end $zx81_cass=frenchrv, $bio Sinclair ZX-81 cass. published 38 years ago: G.C.E. O Level French Revision (c) 1982 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114847&o=2 $end $zx81_cass=olvlmath, $bio Sinclair ZX-81 cass. published 39 years ago: G.C.E. O Level Maths (13-16 Years) (c) 1981 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114848&o=2 $end $psx=gdarius, $bio Sony PlayStation disc published 22 years ago: G.Darius (c) 1998 T-HQ, Incorporated. - TECHNICAL - Game ID: SLUS-00690 - TRIVIA - G.Darius for PlayStation was released on March 31, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85172&o=2 $end $info=j6gidogh, $bio G.I. Dough (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41096&o=2 $end $cpc_flop=gihero19, $bio Amstrad CPC 464 disk. published 32 years ago: G.I. Hero (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121043&o=2 $end $apple2_flop_orig=gijoe, $apple2_flop_clcracked=gijoe, $apple2_flop_misc=gijoe, $bio Apple II disk. published 35 years ago: G.I. Joe (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107404&o=2 $end $info=gijoe,gijoeu,gijoea,gijoeea, $bio Arcade Video game kit published 28 years ago: G.I. Joe - A Real American Hero (c) 1992 Konami Co., Ltd. Export conversion kit. Game developed in Japan. See the original for more information; "G.I. Joe - A Real American Hero [Model GX069]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127375&o=2 $end $info=gijoej, $bio Arcade Video game published 28 years ago: G.I. Joe - A Real American Hero (c) 1992 Konami. Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - TECHNICAL - Game ID: GX069 Main CPU: Motorola 68000 (@ 16 Mhz) Sound CPU: Zilog Z80 (@ 8 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz) Players: Up to 4 simultaneously. Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - G.I. Joe was released in May 1992 in Japan. This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'. Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander. Soundtrack Releases: Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992) - STAFF - Director: Formula Jun Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima Graphic designers: Sakura 28, M. Yamada, M. Yamashita Sound designers: Tsutomu Ogura, Kenichiro Fukui Hardware: Hashima, Y. Wajiki Product designer: T. Nishimura Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=893&o=2 $end $a2600=gijoe, $bio Atari 2600 cart. published 37 years ago: G.I. Joe - Cobra Strike (c) 1983 Parker Bros. The object of the game depends on whose side you're on -- the G.I. Joe Special Mission Forces or Cobra. If you're playing as G.I. Joe, the object is to destroy the Cobra while protecting the G.I. Joes. If you're playing as the Cobra, the object is to capture four G.I. Joes before G.I. Joe destroys you. - TECHNICAL - Model PB5920 - SCORING - Each recruit reaching safety: 10 points Hitting the Cobra's eyes: 100 points Destroying the Cobra: 1000 points Making the Bonus Shot: 10,000 points Note: For every 10,000 points scored, you'll receive one additional recruit. In all the games, the Cobra does NOT score points. - STAFF - Programmer: John Emerson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50520&o=2 $end $nes=gijoeaf,gijoeafp, $bio Nintendo NES cart. published 28 years ago: G.I. Joe - The Atlantis Factor (c) 1992 Capcom USA, Inc. G.I. Joe's squad of mean, lean combat experts moves into action! Cobra Commander has raised the ancient island of Atlantis from the ocean depths, and is using it as a base. With a nearly indestructible army, and powerful space weapons, the power-crazed Cobra is about to take over the world! Advance through the lethal mazes of Cobra's weapons complex, battling soldiers, gunships, laser orbs, and skin-shredding birds of prey. Infiltrate secret storerooms where Cobra Commander carries out his deadly schemes. At each level, find an ally of even greater strength and skill to join your combat team. At last, face Cobra Commander himself in a treacherous duel for world dominance! This is a fight only G.I. JOE can win! - TECHNICAL - Game ID: NES-6I-USA - TRIVIA - The Atlantis Factor was released in March 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55163&o=2 $end $nes=gijoe, $bio Nintendo NES cart. published 29 years ago: G.I. Joe (c) 1991 Taxan - TECHNICAL - Game ID: NES-X4-USA - TRIVIA - Released in January 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55162&o=2 $end $to_flop=glem1,glem2, $bio Thomson TO disk. published 35 years ago: G.L.E.M. (c) 1985 GLEM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107736&o=2 $end $amigaocs_flop=gnius, $bio Commodore Amiga 500 disk. published 32 years ago: G.nius (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74128&o=2 $end $snes=god, $bio Nintendo Super Famicom cart. published 24 years ago: G.O.D - Mezame yo to Yobu Koe ga Kikoe (c) 1996 Imagineer Company, Limited. GOD (aka Growth or Devolution) is a role playing game by Imagineer. The game starts in 1999 and tells the story of Gen, a young boy who goes biking to the nearby mountains. After being bullied by a group of boys, he finally reaches the top of the mountain. There he discovers a cave and a strange device - but soon weird flying saucers fill up the sky and annihilate the city in front of his very eyes. A tremendous flash of light cuts across the sky and Gen collapses, unconscious. He then wakes up ten years later, in 2009, in a military base near his destroyed hometown. The outside world has dramatically changed and Gen will travel throughout the world and uncover the secret of the alien invasion. New friends will help him on the journey, the first one is the old swordmaster Bajile who is soon followed by Bajile, Mina and Ai. GOD follows a traditional role-playing recipe based around exploration and turn-based combat. Enemy encounters are menu-driven and feature a 'behind-the-character' view of the action. Our heroes can use their main weapons, activate items, cast magic spells and, later in the game, even use special psychic abilities. - TECHNICAL - Cartridge ID: SHVC-AGDJ-JPN - TRIVIA - Released on December 20, 1996 in Japan for 7980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61342&o=2 $end $cpc_flop=gpademos,gpademos01, $bio G.P.A Demos (c) 200? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121900&o=2 $end $x68k_flop=gr, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: G.R. Gravity Response (c) 1993 Tenshindo - TECHNICAL - FD x3 - TRIVIA - Released on February 01, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87559&o=2 $end $x68k_flop=easygfxt, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: G68K Easy Graphic Tool (c) 1988 Oh! Business - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87560&o=2 $end $bbc_rom=gforth095, $bio Acorn BBC ROM published 36 years ago: G:Forth Ver. 0 (c) 1984 Grandex Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145176&o=2 $end $bbc_rom=gforth, $bio Acorn BBC ROM published 36 years ago: G:Forth Ver. 2 (c) 1984 Grandex Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145177&o=2 $end $x68k_flop=gawar, $bio Ga-War Games (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87561&o=2 $end $nes=ghgc, $bio Gaau Hok Gwong Cheung (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76781&o=2 $end $cpc_flop=gabriell01,gabriell,gabriell02,gabriell03, $bio Amstrad CPC 464 disk. published 33 years ago: Gabrielle (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120969&o=2 $end $pico=gabucho, $bio Sega Pico game published 22 years ago: Gabucho Tsuri Gakkou Yatta ne! Boku Hatsuri Meijn [Model T-193050] (c) 1998 Yonezawa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75672&o=2 $end $info=gchgchmp, $bio Konami System 573 CD+cart. published 21 years ago: Gachaga Champ (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: GQ877 Runs on the Konami System 573 Hardware Players : 2 Control : Double 8-way joysticks - TRIVIA - Gachaga Champ was released in January 1999 in Japan. - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4195&o=2 $end $gba=gachaddb, $bio Nintendo GBA cart. published 18 years ago: Gachasute! Dino Device - Blue [Model AGB-ABIJ-JPN] (c) 2002 Smilesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70744&o=2 $end $gba=gachaddr, $bio Nintendo GBA cart. published 18 years ago: Gachasute! Dino Device - Red [Model AGB-AAIJ-JPN] (c) 2002 Smilesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70745&o=2 $end $gba=gachad2d, $bio Nintendo GBA cart. published 17 years ago: Gachasute! Dino Device 2 - Dragon [Model AGB-A4XJ-JPN] (c) 2003 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70746&o=2 $end $gba=gachad2p, $bio Nintendo GBA cart. published 17 years ago: Gachasute! Dino Device 2 - Phoenix [Model AGB-A4WJ-JPN] (c) 2003 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70747&o=2 $end $info=gcslottv, $bio Dedicated Console published 18 years ago: Gachinko Contest! Slot Machine TV (c) 2002 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240399&o=2 $end $gba=gachinko, $bio Nintendo GBA cart. published 18 years ago: Gachinko Pro Yakyuu [Model AGB-ANYJ-JPN] (c) 2002 Now Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70748&o=2 $end $gba=gadgetrc, $bio Nintendo GBA cart. published 17 years ago: Gadget Racers [Model AGB-AQ2P-EUR] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70749&o=2 $end $gba=gadgetrcu, $bio Nintendo GBA cart. published 19 years ago: Gadget Racers [Model AGB-AQAE-USA] (c) 2001 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70750&o=2 $end $pippin=gadget, $bio Bandai Pippin CD published 24 years ago: Gadget [Model BDS-20033] (c) 1996 Synergy Ikunangaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122077&o=2 $end $sms=gaegujan, $bio Gaegujangi Ggachi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56031&o=2 $end $info=tuningrc, $bio Arcade Video game published 15 years ago: Gaelco Championship Tuning Race (c) 2005 Gaelco. Gaelco Championship Tuning Race puts you behind the wheel of a Sport Prototype Car, in an amazingly realistic racing simulation. There are two Game modes available : Arcade Mode where there is a strong head to head competition against other players or CPUs. And Tournament Mode, where the game play is Time Attack, racing against the shadow car and beating the best time lap, becoming in that case, the 'shadow car'. You can choose between four different cars and make them your own, by tuning them aesthetically in the Arcade Mode or technically in the Tournament Mode. During the race, in the Arcade Mode, you will accumulate points depending on your driving skills on overtaking, speeding, skidding, time record and if you finish from 1st to 3rd position in the race. These points will be available for you to exchange in the 'Car tuning' for accessories, at the end of each race, but only, if you have finished in the first three positions. However, in the Tournament –Time Attack Mode, the engine will be adjusted and you will have a limited time to do a recognition lap and technically fine-tune your car changing the suspension, the wheels or the aerodynamics of the car. The race will take place in 4 racing circuits in Las Vegas city and the suburbs. All the circuits have got a different layout, that will increase the difficulty of the game, additionally, the weather condition Dry, Dump or Wet, will also contribute to the level of difficulty. This combination offers you a total of 12 different circuit’s conditions for racing. In both modes, the competition is limited to a number of laps. Capturing the exact experience of competition, 'Gaelco Championship Tuning Race', straps you in the driver's seat. All the power, speed and glory of racing are now at your fingertips with unprecedented details and realism!!! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4353&o=2 $end $info=gfootbal, $bio Arcade Video game published 18 years ago: gaelco FOOTBALL (c) 2002 Gaelco. Fully redesigned software and advanced technology hardware for the most realistic action seen in a football game to date! 4 different competition modes! Easy, medium, expert & 2-player, plus enhanced game play features, make it enjoyable for everybody for, from occasional player to the heavy user. New compact cabinet design! Colorful and attractive with reduced dimensions that fit any location. - STAFF - Game designers : Zigurat Software Program : Carlos Granados, Fernando Rada, Angel Alda, Santiago Orgaz, Armando V?lez, Alejandro L?pez, Manuel Montoto Modeling & Grafics : Jorge Granados, Pablo a. S?nchez, Daniel Ribes Animation Analysis : Jorge Granados, Hern?n Sanahuja Sound : Fernando Rada Motion Capture : CAR (centre d'alt rendiment esportiu), STT (sports training technologies) Hardware Design & Production : gaelco s.a. Industrial design : Invenio Graphic design : David Sueiro Football players : Isaac Colominas, Jordi Nobau, Josep Dur?n, Urko Merino Music : Jorgemagaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4244&o=2 $end $pc98=gage, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gage (c) 1992 MNM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89522&o=2 $end $specpls3_flop=gaggeorg, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Gaggles of George (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147729&o=2 $end $atom_rom=gags21,gags22,gags23,gags24, $bio GAGS Ver.2.x (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236100&o=2 $end $pce=gaiflame, $bio NEC PC-Engine HuCARD published 30 years ago: Gai Flame (c) 1990 NCS - TECHNICAL - GAME ID: NCS90001 - TRIVIA - Released on January 26, 1990 in Japan. - STAFF - Developed by Masaya. Executive Produce: Yasumasa Shirakura (Y. Shirakura) Game Design: C. Suzuki Program: Hiroki Fujishiro (Fujishiro) Graphics Design: Ayumu Kakita (A. Kakita), E. Suda Character Design: Satoshi Nakai (S. Nakai), Kouichirou Kobayashi (K. Kobayasi), Eiji Koyama (E. Koyama), Tomoharu Saitou (T. Saito) Music & Effects: Hiro Nakayama (H. Nakayama), Hiroshi Taguchi (Taguchi), Takayuki Suzuki (T. Suzuki), Goblin Sounds Special Thanks: Shinichirou Yoshikawa (S. Yoshikawa), System Bit, Natsu System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58592&o=2 $end $pc98=gaiflame, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Gai Flame (c) 1987 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: NFNC24002 - TRIVIA - Gai Flame for PC-98 was released on December 16, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89523&o=2 $end $pc8801_flop=gaiflame, $bio NEC PC-8801 Series disk. published 33 years ago: Gai Flame (c) 1987 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: NFNC27004 BARCODE: 4988616000163 - TRIVIA - Released in December 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91864&o=2 $end $x1_flop=gaiflame, $bio Sharp X1 5.25in.disk. published 32 years ago: Gai Flame (c) 1988 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: SINC26007 BARCODE: 4988616000170 - TRIVIA - Gai Flame for Sharp X1 was released in January 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85986&o=2 $end $info=gaialast, $bio Arcade Video game published 21 years ago: Gaia - The Last Choice of Earth (c) 1999 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31681&o=2 $end $saturn=gaiabred,gaiabreda, $bio Sega Saturn game published 23 years ago: Gaia Breeder (c) 1997 Aspect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59155&o=2 $end $info=gaia, $vgmplay=gaia, $bio Arcade Video game published 21 years ago: Gaia Crusaders (c) 1999 Noise Factory. Gaia Crusaders is a one or two-player side-scrolling beat-em-up in which players must battle Satan and his army of demons that have captured and taken over the world. Players select a character from a choice of five combatants known as 'Elemental Warriors'. Each of the characters possesses either Wind strength, Fire strength, or a mix of the two. The game has the standard punch and kick attack moves as well as magical special moves. Combos can be strung together by switching quickly between kicking and punching. Players can also perform a 'super attack' by pressing the jump, punch and kick buttons simultaneously, this hits many enemies at once but costs the player character some health. It's also possible to raise a shield by pressing jump and kick simultaneously. At regular intervals coloured spheres appear, players can pick these up to gain a magical attack. The effects of the magic attack differs depending on the player character. If the magic matches the character's elemental attribute (fire, wind or both), they will gain a special, screen-clearing attack. Otherwise, they earn a powerful special attack. In addition to the elemental spheres, there are two types of bombs that also appear, both of which detonate immediately once picked up. The first is an earthquake that hits all on-screen enemies and inflicts a large amount of damage. The second is a random bomb that sends out pillars of fire, hurting any enemies they come into contact with. There are also explosive boxes that can be kicked at enemies to keep them at bay. One last notable item is the sword, which functions much like weapons that can be found on the ground in many other beat 'em ups. A boss battle awaits players at the end of each stage. Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, Final Fight and also, to a lesser degree, by Sega's Golden Axe (the latter being the use of the Magical Attack acting as a smart bomb). The game's five selectable characters and their attributes are as follows: ** Fred Sathal - Magical Attribute: Fire and Wind ** Fred Sathal is one of the faster characters and has some very acrobatic combo moves. ** Jimi Isaak - Magical Attribute: Wind ** Isaak is the all-around fighter with average speed, defense and power. ** Kohen - Magical Attribute: Fire ** Kohen is a priestess who always carries a piece of paper inscribed with a magical rune. If the final strike of her combo attack is a punch, she throws the rune and the enemy is engulfed in flame. Kohen is fast and strong but has weak defenses and takes extra damage as a result. ** Koufu - Magic Attribute: Wind ** Koufu is a wizard specialising in magical spells, including fireballs and force-fields. Koufu has good defenses and power, at the expense of speed. ** M-985 - Magic Attribute: Wind and Fire ** M985 is a robot that utilises its robotic limbs to attack, including fast-spinning arms and energy cannons that extrude from its back. M-985 is very fast and has strong armour but its attacks inflict less damage than other characters. its special move is also weak; a small explosion appears around its legs that only hits enemies directly on top of it. - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Control per player: 8-way joystick Buttons per player: 4 [PUNCH, KICK, JUMP, MAGIC BOMB] - TRIVIA - Released in July 1999. This is the first Noise Factory game. This game might be a code rip-off of the game "Pretty Soldier - Sailor Moon". Gaia Crusaders was never released in Japan even if it was supposed to be distributed by Manjyudo in Japan... The fifth boss is a rip-off of 'The Incredible Hulk'. At the end of Stage 5, he buffs up and turns green. - UPDATES - When the DIP switch is set to English, the Japanese subtitle written in kanji underneath the title reads 'Seisensha'. This could be translated (rather clumsily) to 'Journeying Soldier' or (to the better sounding) 'Crusader' for this particular instance, since there is a religious overtone in the prologue of the game, even though the Japanese word 'Seisensha' is as secular as the word 'chair' and doesn't contain a underlying religious meaning such as with the case of the word 'Crusader'. When the DIP switch is set to Japanese, the Japanese subtitle is just the title of the game written in katakana, which is read as 'Gaia Kuruseidaazu'. - STAFF - Producer : Ijyu Keiko Planner : Yamamoto Jun Main programmer : Kazuaki Ezato Enemy programmer : Hidenari Mamoto Character designers : Maeda Masahiro, Nana Isiguro, Yosikazu Nisikawa, Morita Haruhiko Background designers : Ijyu Keiko, Nakai Yuka Voices : Toshikazu Tanaka, Maeda Masahiro, Yosikazu Nisikawa, Kazuaki Ezato, Morita Haruhiko, Hidenari Mamoto Sound producer : Toshikazu Tanaka Special thanks : Watanabe Hidekazu, Aizawa Masato, Takashiro Hikaru, Nakagawa Hiroko, Murata Range - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=894&o=2 $end $x68k_flop=gaiafght, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Gaia Fighter (c) 1991 Hong Kong Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88250&o=2 $end $snes=gaiagens, $bio Nintendo Super Famicom cart. published 27 years ago: ?????? (c) 1993 Enix, Limited. (Gaia Gensouki) Gaia Gensouki is an action/Role Playing Game developed by Quintet and published by Enix. The game tells the story of a young boy called Tim (aka Will) and his adventures that follow after he goes on a journey with his father to the Tower Of Babel. There, things don't really go according to plans and the boy wakes up later, in his house, with seemingly no memories of the events and no trace of his father. Tim decides to embark on the journey that will take him all around the world of Gaia and make new friends such as the cute Karen (aka Kara) and her pet pig and a mysterious dandelion girl called Lilly. Tim will learn about many mysteries, about the ominous approaching comet that may destroy the world, about his own psychic powers and how they in fact relate to Gaia. He will also learn about Freedan and Shadow, two of his alter-ego forms, and how to control and use their powers. Gaia Gens?ki is an action/RPG and the gameplay is closer to Zelda than other traditional RPGs such as Final Fantasy, thus the action doesn't stop when the player encounters an opponent. Will levels up if he manages to defeat all the monsters and other creatures found in each area and this task is made easier with the monster finder radar he carries around. Interestingly, most of the areas in the game actually exist on Earth and Tim visits locations such as the Great Wall of China, Inca ruins or the popular Nazca lines. - TECHNICAL - Cartridge ID: SHVC-JG - TRIVIA - Released on November 27, 1993 in Japan for 9800 Yen. Export releases: [US] "Illusion of Gaia [Model SNS-JG-USA]" [EU] "Illusion of Gaia [Model SNSP-JG-XXX]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61347&o=2 $end $pc8801_flop=gaianoki, $bio Gaia no Kiba (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91865&o=2 $end $msx2_flop=gaiamons, $bio MSX 2 disk. published 32 years ago: Gaia no Monshou (c) 1988 NCS Corp. [Nippon Computer Systems]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101672&o=2 $end $pce=gaiamons, $bio NEC PC-Engine HuCARD published 32 years ago: Gaia no Monshou (c) 1988 NCS Gaia No Monshou is a simple round based strategy game by NCS. The light and dark forces are at war and at the beginning of the game, players have to choose between the side of the light, supposedly good, and the dark side, supposedly bad. Each units of troops are distributed around a battlefield and following round-based maneuvers, players move one unit at the time and attack nearby enemies. An Auto Battle mode is also available and give players the possibility to let the PC Engine figure out their next move. The game offers a first scenario mode where players battle predefined battles, with 'ready to go' armies and battlefields. A second construction mode allows them to buy units (using unit points) and build their own armies. The last option is a Campaign mode where players also build their own army from scratch but battle following the game's story and starts in the siege town of Dirl where King Jikuharuto (Sieghart) from the light fights King Bozeru from the dark side. Unlike other modes, the player's progression can be saved using a password system. The game offers a rich variation of fantasy creatures to choose from such as knights, griffins, sea monsters but also all sort of catapults and modern vehicles like helicopters or tanks. - TECHNICAL - Game ID: NCS63001 - TRIVIA - Released on September 23, 1988 in Japan for 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58593&o=2 $end $pc8801_flop=gaiamons,gaiamonsa, $bio NEC PC-8801 Series disk. published 33 years ago: Gaia no Monshou (c) 1987 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: NFNC27003 BARCODE: 4988616000101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91866&o=2 $end $x1_flop=gaiamons, $bio Sharp X1 5.25in.disk. published 33 years ago: ガイアの紋章 (c) 1987 NCS Corp. [Nippon Computer Systems]. (Gaia no Monshou) - TECHNICAL - GAME ID: SINC26006 BARCODE: 4988616000118 - TRIVIA - Released in August 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85987&o=2 $end $snes=gaiasavr, $bio Nintendo Super Famicom cart. published 26 years ago: Gaia Saver - Hero Saidai no Sakusen [Model SHVC-G9] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61348&o=2 $end $psx=gaiaseed, $bio Sony PlayStation disc published 24 years ago: Gaia Seed - Project Seed Trap [Model SLPS-00624] (c) 1996 Techno Soleil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85185&o=2 $end $dc=gaiamstr, $bio Sega Dreamcast GD published 19 years ago: GaiaMaster - Kessen! Seiki-ou Densetsu [Model T-1212M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135485&o=2 $end $gbcolor=gaiamast, $bio Nintendo Game Boy Color game published 19 years ago: Gaiamaster Duel - Card Attackers [Model CGB-BGIJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67917&o=2 $end $info=gaiapols,gaiapolsj,gaiapolsu, $bio Arcade Video game published 27 years ago: Gaiapolis - Koganedaka no Ken (c) 1993 Konami. A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy & a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character & enemy artwork designs, a superb soundtrack and addicting hack & slash action with some RPG characteristics (characters & weapons level up, plenty of magic spells & summons). If you enjoyed Taito's Cadash, this game is for you! This game features a password system that allows players to continue the game where they left it. - TECHNICAL - Game ID : GX123 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1993. The subtitle of this game translates from Japanese as 'Sword of the Golden Hawk'. This game is also known as "Entapous". King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Summer - KICA-7616, 7617) on 21/08/1993. - STAFF - Directed by: A.C.D. Plot and Story by: Tadasuke Programmers: Tadasuke, Tom, Hides Obj. Designers: Shuzilow.HA (Shuzilow. Ha!), Idaten. Yasuhiro, Kanaboh. N, Akihito. N Art Directers: Idaten. Yasuhiro Sound Produced by: Technouchi Music Produced by: Prophet Fukami Hardware: Pin, Tmi, Sanpei. I Visual Designers: Ricky. S, Poper. N Special Thanks: Masahiro Inoue (Masa 32), Ishimomo, Lee, Akihiro Yamada - PORTS - * CONSOLES: Nintendo Famicom (1994) : Unofficial port by Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=895&o=2 $end $nes=gaiapol, $bio Nintendo Famicom cart. published 26 years ago: Gaiapolis [Model TC-029] (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76782&o=2 $end $megadriv=gaiares, $bio Sega Genesis game published 30 years ago: Gaiares (c) 1990 Renovation Products. North American release. Game developed in Japan. - TECHNICAL - GAME ID: 49066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82623&o=2 $end $x68k_flop=gaiarm, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Gaiarm (c) 1991 Violet Heart Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88251&o=2 $end $pc98=gaialord, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gaias Lord (c) 1993 Orange House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89524&o=2 $end $info=gground,ggroundj, $bio Sega System 24 disk. published 32 years ago: Gain Ground (c) 1988 Sega. A one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 3 Control: 8-way joystick Buttons: 2 - TRIVIA - Gain Ground was released in November 1988 in Japan. Cyber, one of the playable characters, was obviously influenced by the 1987 film RoboCop. In addition, the final boss for the final round bears a resemblance to ED-209 from RoboCop as well. - PORTS - * CONSOLES: [EU] Sega Master System (1990) "Gain Ground [Model 7045]" [EU] Sega Mega Drive (1991) [US] Sega Genesis (jan.2, 1991) [JP] Sega Mega Drive (jan.3, 1991) "Gain Ground [Model G-4036]" NEC PC-Engine Super CD [JP] (dec.25, 1992) "Gain Ground SX [Model NAPR-1032]" [JP] Sony PS2 (feb.26, 2004) "Gain Ground [Sega Ages 2500 Vol.9] [Model SLPM-62445]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=896&o=2 $end $megadriv=ggroundu,gground1p, $bio Sega Genesis game published 29 years ago: Gain Ground (c) 1991 Renovation Products North American release. For more information about the game, please see the Japanese version's entry; "Gain Ground [Model G-4036]". - TRIVIA - Gain Ground for Genesis was released on January 2, 1991 in North America by Renovation Products, under license from Sega. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (feb.5, 2007) Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (june.1, 2010) "Gain Ground [Model 34275]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91824&o=2 $end $megadriv=gground,gground1,ggroundp, $bio Sega Mega Drive game published 29 years ago: Gain Ground (c) 1991 Sega Enterprises, Limited. European release. For more information about the game, please see the Japanese version's entry; "Gain Ground [Model G-4036]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (feb.2, 2007) [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91825&o=2 $end $pcecd=gground, $bio NEC PC-Engine CD published 28 years ago: Gain Ground SX (c) 1992 NEC Avenue, Limited. - TECHNICAL - Model NAPR-1032 - TRIVIA - Gain Ground SX for PC-Engine CD was released on December 25, 1992 in Japan. - STAFF - Developed by : Bits Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58196&o=2 $end $sms=gground,ggroundp, $bio Sega Master System cart. published 30 years ago: Gain Ground (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Model 7045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56032&o=2 $end $megadriv=gground1a, $bio Sega Mega Drive game published 29 years ago: Gain Ground (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4036 Cartridge ID: 670-0816 Package ID: 670-0817 - TRIVIA - Gain Ground for Mega Drive was released on January 3, 1991 in Japan. The Mega Drive port of Gain Ground features an exclusive 4th Stage which takes place in the current era, and in Round 3, it takes place in an arcade which features several Sega cabinets such as G-LOC, After Burner, Racing Hero, and several generic Aero City cabinets. - STAFF - Programmer: Naoki Okabe Planner: T. Katoh Designer: Kan Chan Sound: Szk - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56533&o=2 $end $pico=anpanchi, $bio Sega Pico game published 18 years ago: Gakken Anpanman to Chinou Up! [Model HPC-6115] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75673&o=2 $end $pico=gakkemoj, $bio Sega Pico game published 19 years ago: ??????? ?????? (c) 2001 Gakken. (Gakken Hajimete no Moji-Kotoba) - TECHNICAL - Cartridge ID: T-169080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82071&o=2 $end $pico=gakkeabc, $bio Gakken no Obenkyou Soft - Eigo ABC [Model T-169060] (c) 199? Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75676&o=2 $end $pico=gakkehir, $bio Gakken no Obenkyou Soft - Hiragana [Model T-169020-01] (c) 199? Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75677&o=2 $end $pico=gakkekak, $bio Gakken no Obenkyou Soft - Kakezan Kuku [Model T-169040] (c) 199? Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75678&o=2 $end $pico=gakkekan, $bio Gakken no Obenkyou Soft - Kanji [Model T-169010] (c) 199? Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75679&o=2 $end $pico=gakkekaz, $bio Sega Pico game published 25 years ago: 学研のおべんきょうソフト かず・すうじ (c) 1995 Gakken. (Gakken no Obenkyou Soft - Kazu-Suuji) - TECHNICAL - GAME ID: T-169050 ROM size: 2 MB - TRIVIA - Released in December 1995 in Japan. Retail price: 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75680&o=2 $end $pico=gakkohik, $bio Sega Pico game published 25 years ago: 学研のおべんきょうソフト たしざん ひきざん (c) 1995 Gakken. (Gakken no Obenkyou Soft Tasizan Hikizan) - TECHNICAL - GAME ID: T-169030 - TRIVIA - Retail price: 4980 Yen. Export releases: [JP] "Gakken no Obenkyou Soft Tasizan Hikizan [Model T-169070]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75681&o=2 $end $pico=picogak1, $bio Sega Pico game published 18 years ago: Gakken Pico de Gakushuu 1-nensei [Model T-169100] (c) 2002 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75674&o=2 $end $pico=picokag1, $bio Gakken Pico de Kagaku 1 - Hakken Mushi no Himitsu [Model T-169090] (c) 199? Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75675&o=2 $end $pippin=gakkoku, $bio Bandai Pippin CD published 24 years ago: Gakko no Kowai Uwasa - Hanako-san ga Kita!! [Model BDS-20012] (c) 1996 Amuse [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122078&o=2 $end $psx=gakkoats, $bio Sony PlayStation disc published 24 years ago: Gakkou de Atta Kowai Hanashi S (c) 1996 Banpresto - TECHNICAL - [Model SLPS-00404] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85186&o=2 $end $snes=gakkoatt, $bio Nintendo Super Famicom cart. published 25 years ago: Gakkou de Atta Kowai Hanashi [Model SHVC-AHXJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61349&o=2 $end $saturn=gakkokai,gakkokaia, $bio Sega Saturn game published 25 years ago: Gakkou no Kaidan (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59156&o=2 $end $gba=gakkokdn, $bio Nintendo GBA cart. published 16 years ago: Gakkou no Kaidan - Hyakuyoubako no Fuuin [Model AGB-BGHJ-JPN] (c) 2004 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70751&o=2 $end $psx=gakkokow, $bio Sony PlayStation disc published 25 years ago: Gakkou no Kowai Uwasa - Hanako Sangakita!! (c) 1995 Capcom Co., Ltd. - TECHNICAL - [Model SLPS-00078] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85187&o=2 $end $saturn=gakkokow,gakkokowa, $bio Sega Saturn game published 25 years ago: Gakkou no Kowai Uwasa - Hanako-san ga Kita!! (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59157&o=2 $end $gba=gakkotsk, $bio Nintendo GBA cart. published 19 years ago: Gakkou o Tsukurou!! Advance [Model AGB-AYSJ-JPN] (c) 2001 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70752&o=2 $end $psx=gakkots2, $bio Sony PlayStation disc published 22 years ago: Gakkou wo Tsukurou!! 2 (c) 1998 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-01660] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85189&o=2 $end $psx=gakkotsk, $bio Sony PlayStation disc published 20 years ago: Gakkou wo Tsukurou!! Koushou Sensei Monogatari (c) 2000 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-02998] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85188&o=2 $end $gbcolor=gakkyama, $bio Nintendo Game Boy Color game published 21 years ago: Gakkyuu Ou Yamazaki [Model DMG-AYMJ-JPN] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67918&o=2 $end $dc=yamazaki, $bio Sega Dreamcast GD published 21 years ago: Gakkyuu-ou Yamazaki - Yamazaki Oukoku Daifunsou! [Model HDR-0050] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135487&o=2 $end $gba=gakuenala,gakuenal, $bio Nintendo GBA cart. published 16 years ago: Gakuen Alice - Dokidoki Fushigi Taiken [Model AGB-BASJ-JPN] (c) 2004 KSG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70753&o=2 $end $pc98=gakubaku, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 学園爆裂転校生! (c) 1995 ZyX. (Gakuen Bakuretsu Tenkousei!) - TECHNICAL - FD x3 - TRIVIA - Released on October 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89525&o=2 $end $x68k_flop=gakubomb, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Gakuen Bomber (c) 1994 Active Software. - TECHNICAL - FD x3 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87719&o=2 $end $pc98=gbomber, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 学園ボンバー (c) 1994 Active Software. (Gakuen Bomber) - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89526&o=2 $end $pc98_cd=gakuking, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: 学園KING -日出彦 学校をつくる- (c) 1996 Alicesoft. (Gakuen King - Hidehiko Gakkou wo Tsukuru) - TECHNICAL - GAME ID: ALS-0021 CD x1 - TRIVIA - Released on June 07, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110221&o=2 $end $pc8801_flop=gakumono, $bio NEC PC-8801 Series disk. published 33 years ago: Gakuen Monogatari (c) 1987 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91867&o=2 $end $pc98=gakum93, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gakuen Monogatari '93 - The Instinct (c) 1993 Foresight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89527&o=2 $end $msx2_cart=gakumono, $bio MSX 2 cart. published 32 years ago: Gakuen Monogatari - High School Story (c) 1988 Great - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51297&o=2 $end $msx2_flop=gakumono, $bio MSX 2 disk. published 32 years ago: Gakuen Monogatari - High School Story (c) 1988 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101673&o=2 $end $msx2_flop=gakusenk, $bio MSX 2 disk. published 32 years ago: 学園戦記 (c) 1988 Champion Soft. (Gakuen Senki) - TECHNICAL - BARCODE: 4988650300083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101674&o=2 $end $pc98=gakusenk,gakusenka, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gakuen Senki - Kyoufu no Puppet Keikaku (c) 1994 Foresight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89528&o=2 $end $gba=gakuense, $bio Nintendo GBA cart. published 17 years ago: Gakuen Senki Muryou [Model AGB-BGSJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70754&o=2 $end $pc98=gakusail, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gakuen Senshi Sailor Fighter (c) 1994 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89529&o=2 $end $psx=solblast, $bio Sony PlayStation disc published 21 years ago: Gakuen Sentai Solblast (c) 1999 Creative Heads - TECHNICAL - [Model SLPS-01852] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85190&o=2 $end $pc98=gakusod, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Gakuen Sodom - Kyoushitsu no Mesu Dorei-tachi SP Disk - Ikenai Omake Disk (c) 1995 PIL. Bonus content for Gakuen Sodom, available by mail order. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89530&o=2 $end $x68k_flop=gakutosh, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Gakuen Toshi Z (c) 1991 Brother Kougyou. - TECHNICAL - FD x3 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Availale on June 1, 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88252&o=2 $end $pc98=gakutosz, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Gakuen Toshi Z (c) 1991 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89531&o=2 $end $pc98=gakutri, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Gakuen Triangle (c) 1996 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89532&o=2 $end $snes_bspack=bsgalb5, $bio Gal Kan Bazooka Dai-5-Kan (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61350&o=2 $end $x68k_flop=galmind2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Gal Mind 2 (c) 1992 CoTo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88253&o=2 $end $pc8801_flop=galwars,galwarsa, $bio NEC PC-8801 Series disk. published 32 years ago: ぎゃるうぉーず きゃぴきゃぴるん (c) 1988 Technopolis Soft (Gal Wars - Kiyapi Kiyapi Run) - TECHNICAL - GAME ID: 68TIS-5 BARCODE: 4988008000696 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91868&o=2 $end $pc98=galsweep, $bio Gal's Sweeper (c) 19?? Kanzaki Syncetic Laboratories. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89533&o=2 $end $pc8801_flop=galmind, $bio Gal-Mind (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91869&o=2 $end $cpc_cass=galachip, $bio Amstrad CPC cass. published 35 years ago: Galachip (c) 1985 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97405&o=2 $end $cpc_flop=galachip01,galachip02,galachip, $bio Amstrad CPC 464 disk. published 35 years ago: Galachip Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133891&o=2 $end $spectrum_cass=galactia, $bio Galactians (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225945&o=2 $end $a2600=galactic, $bio Atari 2600 cart. published 37 years ago: Galactic (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50521&o=2 $end $to7_cass=galactic, $bio Thomson TO7 type-in published 37 years ago: Galactic (c) 1983 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108283&o=2 $end $a2600=galactics, $bio Galactic (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50522&o=2 $end $spectrum_cass=galabdct, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galactic Abductors (c) 1983 Anirog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79034&o=2 $end $spectrum_cass=galabdcta, $bio Galactic Abductors (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225596&o=2 $end $apple2_flop_clcracked=galacadv, $bio Apple II disk. published 37 years ago: Galactic Adventures (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230897&o=2 $end $dragon_cass=galacamb, $bio Dragon cass. published 37 years ago: Galactic Ambush (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116361&o=2 $end $apple2_flop_orig=galattk, $bio Apple II disk. published 40 years ago: Galactic Attack (c) 1980 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240961&o=2 $end $coco_cart=galactic, $bio Tandy Color Computer cart. published 38 years ago: Galactic Attack (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53439&o=2 $end $saturn=galactic, $bio Sega Saturn game published 25 years ago: Galactic Attack (c) 1995 Acclaim Entertainment, Incorporated. European release. - TECHNICAL - Game ID: T-8116H-50 - TRIVIA - Known in Japan as "Layer Section [Model T-1101G]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60311&o=2 $end $saturn=galacticu, $bio Sega Saturn game published 25 years ago: Galactic Attack (c) 1995 Acclaim Entertainment, Incorporated. North American release. - TECHNICAL - Game ID: T-8116H - TRIVIA - Known in Japan as "Layer Section [Model T-1101G]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60043&o=2 $end $bbcb_cass=galcmder, $electron_cass=galcmder, $bio Acorn BBC/Electron cass. published 38 years ago: Galactic Commander (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51876&o=2 $end $cpc_cass=galaconq, $bio Amstrad CPC cass. published 32 years ago: Galactic Conqueror (c) 1988 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96433&o=2 $end $cpc_flop=galactic02,galactic01,galactic0a,galactic05,galactic06,galactic0b,galactic0c, $bio Amstrad CPC 464 disk. published 32 years ago: Galactic Conqueror [Model 567] (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122253&o=2 $end $nes=galcrus, $bio Nintendo NES cart. published 30 years ago: Galactic Crusader (c) 1990 Bunch Games Your starship is alive - a metamorphic creature that can transform from a huge flying insect into a metallic destroyer! Penetrate squadron after squadron of bizarre alien fortifications. March onward to a final confrontation against an all-powerful enemy! - TECHNICAL - GAME ID: BNH-G-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55164&o=2 $end $svision=galcrus, $bio Galactic Crusader [Model SV10029] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95440&o=2 $end $nes=galcrusa, $bio Nintendo NES cart. published 30 years ago: Galactic Crusader (c) 1990 Sachen. - TECHNICAL - Game ID: TC-009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76783&o=2 $end $archimedes=galacdan, $bio Acorn Archimedes disk. published 28 years ago: Galactic Dan (c) 1992 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127090&o=2 $end $bbcb_cass=galacemp, $bio Galactic Empire (c) 19?? Gem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51877&o=2 $end $amigaocs_flop=galactic,galactica, $bio Commodore Amiga 500 disk. published 30 years ago: Galactic Empire (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74131&o=2 $end $bbcb_cass=galfireb, $bio Acorn BBC/Electron cass. published 37 years ago: Galactic Firebird (c) 1983 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51878&o=2 $end $spectrum_cass=galgambl, $bio Sinclair ZX Spectrum cass. published 35 years ago: Galactic Gambler (c) 1985 Omega Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79035&o=2 $end $c64_cass=galgames, $bio Commodore C64 cass. published 30 years ago: Galactic Games (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229528&o=2 $end $spectrum_cass=galgames, $bio Sinclair ZX Spectrum cass. published 32 years ago: Galactic Games [Model 579] (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79036&o=2 $end $cpc_cass=galgames, $bio Amstrad CPC cass. published 30 years ago: Galactic Games (c) 1990 Alternative Soft., Ltd. - TECHNICAL - [Model AS779] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96435&o=2 $end $cpc_flop=galactic07,galactic08,galactic04,galactic03, $bio Amstrad CPC 464 disk. published 33 years ago: Galactic Games [Model UQD 579] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121138&o=2 $end $zx81_cass=galgunnr, $bio Sinclair ZX-81 cass. published 37 years ago: Galactic Gunner [Model 03-4020] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114667&o=2 $end $dragon_cass=galacgus, $bio Galactic Gus (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116309&o=2 $end $bbcb_cass=galintru, $bio Acorn BBC Micro B cass. published 37 years ago: Galactic Intruder (c) 1983 Cosma. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145577&o=2 $end $nascom_snap=galinv, $bio Galactic Invaders (c) 198? South East London Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235663&o=2 $end $vz_snap=galactic, $bio VTECH Laser 200 cass. published 37 years ago: Galactic Invasion (c) 1983 Abbex Electronics - STAFF - Written by: Graham Pointer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235030&o=2 $end $amigaocs_flop=galinvsn, $bio Commodore Amiga 500 disk. published 33 years ago: Galactic Invasion (c) 1987 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74132&o=2 $end $astrocde=galactic, $bio Astrocade game published 39 years ago: Galactic Invasion (c) 1981 Astrovision, Inc. - TECHNICAL - Game ID: 2011 - TRIVIA - First cart released by Astrovision. Also known as Galaxian. Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86801&o=2 $end $spectrum_cass=galjail, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galactic Jail Break (c) 1983 Apocalypse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79037&o=2 $end $spectrum_cass=galjails, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galactic Jail Break + Snake (c) 1983 Apocalypse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237240&o=2 $end $spectrum_cass=galmech, $bio Sinclair ZX Spectrum cass. published 34 years ago: Galactic Mechanic (c) 1986 K'Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79038&o=2 $end $msx1_flop=galamerc,galamercb,galamerca, $bio MSX disk. published 35 years ago: Galactic Mercenaries (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109046&o=2 $end $zx81_cass=galpatrl, $bio Sinclair ZX-81 cass. published 37 years ago: Galactic Patrol (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114838&o=2 $end $spectrum_cass=galpatrol, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galactic Patrol (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79039&o=2 $end $zx81_cass=galpatrlo, $bio Sinclair ZX-81 cass. published 36 years ago: Galactic Patrol (c) 1984 Omega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114922&o=2 $end $bbcb_cass=galpatro, $bio Acorn BBC/Electron cass. published 36 years ago: Galactic Patrol (c) 1984 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51879&o=2 $end $spectrum_cass=galpatrola, $bio Galactic Patrol (c) 198? Omega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226262&o=2 $end $vboy=galactic, $bio Nintendo Virtual Boy game published 25 years ago: Galactic Pinball (c) 1995 Nintendo Co., Ltd. Prepare to enter the vast expanse of the Milky Way. Put your pinball skills to an interstellar test with four incredible space tables. Blast your pinball at rotating planets and turn them into dust in the Cosmic world. Send your puck flying through galactic formations in the deep-space Colony. Defeat an evil skeleton and hit the ultimate UFO jackpot! Knock down multiple rings and destroy wicked assailants in an Alien place. Defy arduous obstacles and save the world from impending devastation! - TECHNICAL - Model VUE-VGPJ-JPN - TRIVIA - Released on July 21, 1995. Galactic Pinball is one of the launch titles and ranks among the first-ever announced games for the Virtual Boy (the working title was "Space Pinball", a prototype is known to exists). - STAFF - General Manager: Gunpei Yokoi Director: Kenji Yamamoto Main Programmer: Isamu Kubota Programmer: Kenji Imai Sound Composer: Kenji Yamamoto, Masaru Tajima Sound Assistant: Minako Hamano Graphic Designer: Naotaka Ohnishi, Miki Uraki Assistant Designer: Masaki Fujita, Ryota Kawade Assistant: Ryuji Kuwaki Art Work: Masafumi Sakashita, Yusuke Nakano Special Thanks To: Dan Owsen, Jim Wornell, Kayomi McDonald, Robin Krouse, Yoshio Sakamoto, Katsuya Yamano, Masani Ueda, Takehiro Izushi, Masao Yamamoto, Takahiro Harada, Keisuke Terasaki, Hiroya Kuriyama, Hiroki Nishizawa, Kaoru Kita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82362&o=2 $end $sms=galactpr, $bio Sega Mark III cart. published 32 years ago: ギャラクティックプロテクター (c) 1988 Sega Enterprises, Limited. (Galactic Protector) - TECHNICAL - Game ID: G-1348 - TRIVIA - Released on February 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55864&o=2 $end $spectrum_cass=galraidr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galactic Raiders (c) 1983 Titan Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79040&o=2 $end $dragon_cass=galraidrs, $bio Dragon cass. published 37 years ago: Galactic Raiders (c) 1983 Algray Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116909&o=2 $end $vz_snap=gal_raid, $bio Galactic Raiders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235072&o=2 $end $channelf=galacticp, $bio Channel F game published 40 years ago: Galactic Space Wars (c) 1980 Zircon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53214&o=2 $end $info=galastrm, $bio Arcade Video game published 28 years ago: Galactic Storm (c) 1992 Taito Corporation. Galactic Storm is a 3-D shoot-em-up set in Earth's Solar System in the near future. Our system is being invaded by an enemy battle fleet and players must fight through waves of enemy spacecraft, avoiding incoming enemy fire and navigating through huge structures to penetrate the enemy colony and eventually the enemy base. The player's ship is armed with a front-firing Pulse Cannon as well as the 'D Weapon'; a limited use special weapon capable of destroying several enemies at once. Players have only two of these special attacks per stage. The ship is protected by a shield that depletes every time the player takes a hit or collides with enemies or scenery. Once the shield is fully depleted, a further hit will destory the ship and the game ends. The shield is fully replenished at the start of every stage, however. Each stage ends with a battle against a huge, powerful enemy craft. - TECHNICAL - This game runs on a IDYA (Interactive Dynamic Accelerator) cabinet. Other games that also run on this cabinet are "Cave Speeder", "Cyber Sterra", and "Vertexer". - TRIVIA - Galactic Storm was released in March 1992 in Japan, even if the titlescreen says 1991 (development year). It had good graphics and sound for its time. But Street Fighter 2 was released the same year and crushed everything. So, the game was a flop. Some graphics (player design, final stage, and some others) were taken from "Master of Weapon". Pony Canyon / Scitron released a very rare soundtrack album for this game (nouvelle vague - G.S.M TATIO 7 -). Zuntata Record released a limited-edition soundtrack album for this game (Galactic storm ~ Memory of eyes) on 02/02/1999. Zuntata Record released a limited-edition soundtrack album for this game (Retro game collection - shooting cluster 1) on 29/06/2011. - TIPS AND TRICKS - When a stage is cleared, you recover your shield. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4616&o=2 $end $vz_snap=trade, $bio Galactic Trade (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235073&o=2 $end $zx81_cass=galtrper, $bio Sinclair ZX-81 cass. published 37 years ago: Galactic Trooper (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114855&o=2 $end $spectrum_cass=galtroop, $bio Sinclair ZX Spectrum cass. published 36 years ago: Galactic Trooper (c) 1984 Romik Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79041&o=2 $end $amigaocs_flop=galrats, $bio Commodore Amiga 500 disk. published 28 years ago: Galactic Warrior Rats [The Sci-Fi Collecion] (c) 1992 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74133&o=2 $end $info=gwarrior, $bio Arcade Video game published 35 years ago: Galactic Warriors (c) 1985 Konami. An early fighter where 3 selectable robots do battle against various space enemies. - TECHNICAL - Main CPU : Motorola 68000 (@ 9.216 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Galactic Warriors was released on November 15, 1985. It is the first fighting game with multiple playable characters with different move sets, as well as the first mecha-based fighting game. Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=897&o=2 $end $apple2_flop_orig=galwars, $bio Apple II disk. published 40 years ago: Galactic Wars (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230427&o=2 $end $bbcb_cass=galwipeo, $bio Galactic Wipeout (c) 19?? RH Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51880&o=2 $end $info=galactic, $bio Galactica - Batalha Espacial (c) 197? Taito do Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39522&o=2 $end $dragon_cass=galactcans, $bio Dragon cass. published 37 years ago: Galacticans (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116287&o=2 $end $bbcb_cass=galadrie, $bio Acorn BBC/Electron cass. published 36 years ago: Galadriel in Distress (c) 1984 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51881&o=2 $end $bbcb_cass=galaforc, $bio Acorn BBC/Electron cass. published 34 years ago: Galaforce (c) 1986 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51882&o=2 $end $bbcb_flop_orig=galaforc, $bio Acorn BBC Micro B disk. published 34 years ago: Galaforce (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125536&o=2 $end $atom_cass=gala, $bio Acorn Atom cass. published 8 years ago: Galaforce (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236081&o=2 $end $atom_flop=gala, $bio Acorn Atom disk. published 8 years ago: Galaforce (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236127&o=2 $end $bbcb_cass=galafor2, $bio Acorn BBC/Electron cass. published 32 years ago: Galaforce 2 (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51883&o=2 $end $spc1000_cass=galagwar, $bio Galag Wars (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83513&o=2 $end $msx1_cass=galaga, $bio MSX cass. published 36 years ago: Galaga (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94663&o=2 $end $fm7_cass=galaga, $bio Fujitsu FM-7 cass. published 35 years ago: Galaga (c) 1985 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93725&o=2 $end $nes=galagah, $bio Nintendo Famicom cart. published 33 years ago: Galaga (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69255&o=2 $end $x1_flop=galaga, $bio Galaga (c) 198? Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85988&o=2 $end $msx1_cart=galagak, $bio Galaga (c) 198? San Ho. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95190&o=2 $end $spc1500_cass=galaga, $bio Galaga (c) 198? Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232946&o=2 $end $x68k_flop=galagad, $bio Galaga (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88254&o=2 $end $gameboy=galagag, $bio Nintendo Game Boy Cart. published 25 years ago: Galaga & Galaxian (c) 1995 Namco, Limited. Galaga: The Galaga Military Front has Launched a Full Attack! Accompanied by an escort of evil Zakos and Goei guards, the Boss Galagas attempt to lock you into their tractor beams. Beat the relentless aliens at their own cruel game by uncovering the secret of the Dual Fighter and unleashing your powered-up wrath on the swooping creatures. Test your aim and build up your ship reserves in the Challenging Stages, too! Galaxian: Pilot the Galaxip and Conquer the Alien Forces! You are a lone Galaxian warrior chosen for a mission to repel the evil Aliens. Your only defense is your trusty Galaxip. But it's only armed with a single laser cannon! It's going to be tough to turn back the horde of colorful zig-zagging Alien attackers. They'll be coming at you from all angles, but your aim is deadly and you're obviously ready to accept the challenge! - TECHNICAL - Game ID: DMG-AGCJ-JPN - TRIVIA - Galaga & Galaxian was released on July 14, 1995 in Japan. Export releases: [US] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]" [EU] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]" [UK] "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66019&o=2 $end $info=galaga88j, $bio Arcade Video game published 33 years ago: Galaga '88 (c) 1987 Namco. Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. Unique Features : * More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. * Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. * Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. * Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. * Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. * Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. * High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game. - TECHNICAL - This title was usually sold as a conversion kit (most games were back in 1988). It used the standard JAMMA harness. The marquee showed a gold 'Galaga '88' logo on a field of red teardrops. The side-art had the same picture as the marquee, but without the background. The control panel featured a single 2-way joystick and a 'FIRE' button on either side (along with Start buttons and game instructions). Many of these machines will have 8-way joysticks instead of the original 2-way ones, they are interchangeable as far as this game is concerned. Namco System 1 hardware Game ID : G8 Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Galaga '88 was released in December 1987 in Japan. An homage to "Bosconian" is paid in stages 15-17 (Dimension 4) with the green hexagonal space stations in the background, as well as the mines which are used as scenery objects. Challenging Stage 2 from Dimension 1 is used as a loading game in "Ridge Racer Revolution" for the original Sony PlayStation. Stephen Krogman holds the official record for this game with 1,575,490 points. - TIPS AND TRICKS - * Perfect Bonus : Shoot all 40 enemies in the 'That's Galactic Dancin' bonus stages to receive a 'Perfect' bonus just like in the Challenging Stages in the original "Galaga". Initially this bonus is 10,000 points but it increases on later 'That's Galactic Dancin' stages. * Secret Bonus : during the 'That's Galactic Dancin' bonus stages, don't touch anything : don't shoot and don't move (simply don't touch the joystick); at the end of the dance and after getting ZERO hits and ZERO points, you'll receive a 10,000 points 'Secret Bonus'. * Pick up two blue items to get a bonus and go to the next harder dimension after completing a 'That's Galactic Dancin' stage. This bonus is also initially 10,000 points but increases each time you achieve it. * Pick up a purple item which appears on later stages to immediately get a triple-firepower ship. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known in the USA as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 11. Galaga Legions (2008, XBLA) 12. Galaga Legions DX (2010, PSN, XBLA) 13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - STAFF - Sound composed by : Hiroyuki Kawada - PORTS - NOTE: For ports released in North America, please see the Atari version entry. * CONSOLES: [JP] NEC PC-Engine (jul.15, 1988) "Galaga '88 [Model NC63002]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Handhelds : [EU] Sega Game Gear (1991) "Galaga 2" [JP] Sega Game Gear (oct.25, 1991) "Galaga '91 [Model T-14057]" * COMPUTERS: [JP] Sharp X68000 (june.30, 1990, Dempa Shinbunsha) [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=899&o=2 $end $info=galaga88,galaga88a, $bio Arcade Video game published 32 years ago: Galaga '88 (c) 1988 Atari Games Corp. Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco version entry. - TRIVIA - Galaga '88 was released in April 1988 in North America by Atari under license from Namco, although an earlier revision was released on February 3 of the same year. 136 dedicated units were produced by Atari. The selling price was $1,995. 850 conversion kits were produced by Atari. The selling price was $495. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco version entry. * CONSOLES: NEC TurboGrafx-16 [US] (1989) "Galaga '90 [Model TCX002218]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Arcade [US] (2010) "Pac-Man's Arcade Party" Apple iPad/iPhone [US] (june.9, 2011) "Galaga 30th Collection [Model 413616338]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39720&o=2 $end $x68k_flop=galaga88, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Galaga '88 (c) 1990 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205016 FD x2 - TRIVIA - Released on June 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87720&o=2 $end $pce=galaga88, $bio NEC PC-Engine HuCARD published 32 years ago: Galaga '88 (c) 1988 Namco, Limited. Galaga '88 is a vertical shooter and conversion of Namco's arcade game of the same name originally released in 1987. Shoot the descending aliens! The game closely follows the gameplay mechanics introduced by Galaga and Galaxian, although it adds its own twists to the classic formula. It introduces a myriad of new and wacky enemies - some comically inflate as they get hit, some combine into larger foes whereas others explode and release swarms of all kind of tiny creatures. Every few levels, the player enters a bonus stage where formations of dancing aliens must be destroyed for points, and some levels even switch to vertical scrolling phases interspersed with a few boss battles. Although the game only features seven large areas (all divided into 25 sub-stages), the player can travel through different dimensions and technically access new and unique levels (two blue warp-pods must be collected in each area in order to jump to a higher dimension, giving the game a total of 22 areas). Finally, as in the original Galaga, some enemies can capture the player's ship with their tractor beams, and successfully freeing the captured ship doubles the player's firepower - the operation can be performed twice for the ultimate and powerful triple-ship! Interestingly, Galaga'88 allows the player to directly start the game with a double-ship (at the cost of one life). - TECHNICAL - Game ID: NC63002 - TRIVIA - Galaga '88 for PC-Engine was released on August 15, 1988 in Japan for 4,900 Yen. It was then re-released on March 17, 2011 as a PC-Engine Classics edition. This game is known in outside Japan as "Galaga '90". Galaga '88 was an arcade game originally released in 1987 by Namco. Galaga '88 for the PC-Engine is a fairly accurate conversion. The first obvious difference is the screen aspect ratio - the arcade game runs on a vertically oriented monitor which gives the player a better field of view. Then each area in the arcade game greets the player with a quick animation featuring a creature mumbling some random alien words, feature curiously removed from the PC-Engine port (probably due to cartridge space limitations). Finally, the arcade game is overall a bit more difficult, and the alien ships are a lot more aggressive. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.20, 2007) "Galaga '88 [Model PAWJ]" Nintendo Wii [Virtual Console] [US] (aug.6, 2007) "Galaga '90 [Model PAWE]" Nintendo Wii [Virtual Console] [EU] (aug.10, 2007) "Galaga '90 [Model PAWP]" Nintendo Wii [Virtual Console] [AU] (aug.17, 2007) "Galaga '90" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58594&o=2 $end $tg16=galaga90, $bio NEC TurboGrafx-16 cart. published 31 years ago: Galaga '90 [Model TGX002218] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84317&o=2 $end $gamegear=galaga91, $bio Sega Game Gear cart. published 29 years ago: Galaga '91 [Model T-14057] (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64609&o=2 $end $nes=galagau, $bio Nintendo NES cart. published 32 years ago: Galaga - Demons of Death (c) 1988 Bandai. North American release. Game developed in Japan. For more information on the game, please see the Japanese release entry; "Galaga [Model NGG-4500]". - TECHNICAL - Game ID: NES-AG-USA - TRIVIA - Galaga - Demons of Death for NES was released in September 1988 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (apr.11, 2007) "Galaga [Model FBRE]" Nintendo Wii U [Virtual Console] [US] (aug.15, 2013) "Galaga [Model FA6E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55165&o=2 $end $gbcolor=galaga, $bio Nintendo Game Boy Color game published 20 years ago: Galaga - Destination Earth [Model CGB-BGGE-USA] (c) 2000 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67919&o=2 $end $psx=galagade, $bio Sony PlayStation disc published 20 years ago: Galaga - Destination Earth (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111049&o=2 $end $gamegear=galaga2, $bio Sega Game Gear cart. published 29 years ago: Galaga 2 (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: 2322 - TRIVIA - This game is known in Japan as "Galaga '91" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64610&o=2 $end $info=galaga3,galaga3a,galaga3b,galaga3m,galaga3c, $bio Arcade Video game published 36 years ago: Galaga 3 (c) 1984 Namco. The general gameplay formula is the same as it was for both "Galaxian" and "Galaga", with the player controlling a spaceship that moves along the bottom of the screen and fires up at the enemy formations at the top of the screen. Movement is not confined to left and right, however, as players can also move anywhere in the bottom half of the screen. The insectoid enemies fire down upon the player's ship, and both individual and groups of enemies will break away from the armada to make attack runs on the player. Most of the Galagans can be killed with a single shot, and shooting specific enemies will earn the player a tractor beam. This gives them the ability to capture one or more enemy ships; these prisoner ships will then sit alongside the player's ship and add to its firepower. Every few levels, players will enter a 'Challenging Stage', where formations of enemy ships will fly in and out of the screen. Players must shoot them as many times as possible to try and spell out a word. - TECHNICAL - Game ID : GP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG, discrete circuits (for the ship explosion sound) Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Galaga 3 was released in October 1984 in the USA as a conversion kit that changed the game's title, possibly to increase recognition among American fans of the Galaxian/Galaga series. The game initially appeared in the USA in July 1984 under its original title, "Gaplus". James Struckle holds the official record for this game with 137,000 points. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Legions (2008, XBLA) 10. Galaga Legions DX (2010, PSN, XBLA) 11. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=900&o=2 $end $msx1_flop=galaga, $bio Galaga cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230215&o=2 $end $msx1_cart=galaga,galagab,galagac,galagaa, $vgmplay=galaga_msx, $bio MSX cart. published 36 years ago: Galaga [Model 08] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77090&o=2 $end $info=galagamw,galagamk,galagamf, $bio Arcade Video game published 39 years ago: Galaga (c) 1981 Midway Mfg. Co. Export release by Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Upright model entry. - TECHNICAL - [Upright model] [No. 508] - TRIVIA - Galaga was released in December 1981 in North America by Midway, under license from Namco. - PORTS - NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco Upright model entry. * CONSOLES: Atari 7800 (1987) "Galaga [Model CX7805]" Nintendo NES (sept.1988) "Galaga - Demons of Death [Model NES-AG-USA]" Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" Microsoft XBOX (oct.9, 2002) "Namco Museum" Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" Microsoft XBOX 360 [XBLA] (jul.26, 2006) Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Sony PlayStation 3 [PSN] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" Nintendo Wii [Virtual Console Arcade] (aug.15, 2013) Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Galaga" Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03956]" * HANDHELDS: Nintendo Game Boy (sept.1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]" Nintendo Game Boy Advance (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" Nintendo Game Boy Advance (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" Nintendo 3DS (jul.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" * COMPUTERS: Commodore C64 (1982) Unlicensed Tandy Color Computer (1984) "Galagon" PC [MS-DOS] (1997) "Champ Galagon" by CHAMProgramming PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" Steam (apr.19, 2016) "Arcade Game Series - Galaga [Model 403430]" * OTHERS: Arcade (1995) "Namco Classics Collection Vol.1" Arcade (2000) "Ms. Pac-Man/Galaga 20th Anniversary Class of 1981 Reunion" Mobile Phones (sept.20, 2004) Ms. Pac-Man TV Game (2004) by Jakks Pacific Arcade (2005) "Pac-Man - 25th Anniversary Edition" Ms. Pac-Man TV Game Wireless Version (2005) by Jakks Pacific Retro Arcade featuring Pac-Man (2008) by Jakks Pacific Apple iPhone/iPod (mar.31, 2009) "Galaga Remix [Model 310662030]" Arcade (2010) "Pac-Man's Arcade Party" Windows Mobile (apr.1, 2010) "Galaga by Namco" Apple iPhone/iPod (june.9, 2011) "Galaga 30th Collection [Model 413616338]" Apple iPhone/iPod (apr.20, 2012) "Namco Arcade [Model 465606050]" Pac-Man Connect and Play (2012) Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31736&o=2 $end $a7800=galaga,galagau, $bio Atari 7800 game published 33 years ago: Galaga (c) 1987 Atari Corporation. You're under attack! The Galagans are reclaiming planets they lost during a centuries-old interstellar war -- and now they want yours! And you're ready to fight to the bitter end to protect it! So you join the Intergalactic Warrior Fleet. Without training, you're assigned to your first combat mission -- and on-the-job is the only way to learn. Shaking in your boots, you accept the assignment and board your Intergalactic Command Ship. - TECHNICAL - Model CX7805 - SCORING - Flagships: first hit in line: 0 points. second and more hit in line: 150 points. Hornets: lined up: 80 points. attacking: 160 points. Drones: lined up: 50 points. attacking: 100 points. Destroying a flagship in flight earns bonus points: Flagship with two Escorts: 1600 points. Flagship with one Escort: 800 points. Flagship with no Escorts: 400 points. Challenging Stages earn bonus points: Bonus for destroying groups of eight ships: 1000-3000 points. Bonus for destroying all 40 ships: 10,000 points. Bonus for destroying less than 40 ships: 100 points per ship. - TIPS AND TRICKS - Try a few games at the Novice level first while you're learning to play Galaga. This will help you develop skill and strategy. When Galagan Flagships deploy blue macro-beams that can capture your Command Ship. To rescue the hostage, hit the Flagship only while it's attacking, or you will destroy your own ship as well. Once you regain your ship, you will have two ships, moving and firing in sync, to attack with. When a Galagan Flagship is destroyed in flight, the rest of the fleet stops firing for a few seconds of mourning. Move in quickly to blast the Escorts before they can retaliate. After two waves of attack, then after every third wave, you face a Challenging Stage. Five groups of eight ships fly in various attack patterns. Shoot as many ships as you can before the ships leave. Hit all 40 ships for 10,000 bonus points. Always have a strategical escape planned to avoid patterns of enemy missile attacks. Scan the screen and think fast to outsmart the Galagan fleet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50139&o=2 $end $pc98=galaga, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Galaga (c) 1985 Dempa. - TECHNICAL - GAME ID: DP-3100022 - TRIVIA - Galaga for PC-9801 was released in April 1985 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48491&o=2 $end $famicom_flop=galaga, $bio Nintendo Famicom disk. published 30 years ago: Galaga [Model NDS-GAG] (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65341&o=2 $end $nes=galaga, $bio Nintendo NES cart. published 32 years ago: Galaga (c) 1988 Bandai European release. Game developed in Japan. For more information on the game, please see the Japanese release entry; "Galaga [Model NGG-4500]". - TECHNICAL - Game ID: NES-AG-EEC - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (mar.8, 2007) "Galaga [Model FBRP] Nintendo Wii U [Virtual Console] [EU] [AU] (aug.8, 2013) Galaga [Model FA6P]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65461&o=2 $end $nes=galagaj, $vgmplay=galaga_nes, $bio Nintendo Famicom cart. published 35 years ago: Galaga (c) 1985 Namco, Limited. Nintendo Famicom's port. - TECHNICAL - Game ID: NGG-4500 - TRIVIA - Galaga for Famicom was released on February 15, 1985 in Japan Known export releases: "Galaga - Demons of Death [Model NES-AG-USA]" "Galaga [Model NES-AG-EEC]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.5, 2007) "Galaga [Model FBRJ]" Nintendo Wii [Virtual Console] [KO] (jul.15, 2008) "Galaga [Model FBRK]" Nintendo 3DS [Virtual Console] [JP] (may.22, 2010) "Galaga [Model TCUJ]" Nintendo Wii U [Virtual Console] [JP] (jul.24, 2013) "Galaga [Model FA6J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54105&o=2 $end $sg1000=galaga, $bio Galaga (c) 198? Aaronix. Taiwanese version of Sega Galaga. - TECHNICAL - [Model W-022] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49030&o=2 $end $info=galaga,galagao, $bio Arcade Video game published 39 years ago: Galaga (c) 1981 Namco. Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. The Boss Galaga has a tractor beam that can capture the player's Fighter. A captured Fighter changes color from white to red and stays with that particular Boss until it is destroyed. The Fighter can be retrieved by destroying the Boss that captured it, but players must be careful not to destroy the captured Fighter itself, or that Fighter is lost. A rescued Fighter changes color back to white and links up with the player's current Fighter, doubling its fire power. As players progress through each screen, the speed and number of alien attacks increases. Alien formations also become more complex, making the aliens harder to shoot. Bonus Fighters are awarded periodically throughout the game, as players reach specific point values, as dictated by the 'Bonus Life' dip switch setting. Each enemy ship also has an assigned point value (see Scoring below). The alien troop lines that form at the top of the screen are, from top to bottom: Boss Galaga (in one row of four), Butterflies (red/white bug ships, in two rows of eight, directly below the Boss Galaga), and Bees (blue/yellow bug ships, in two rows of ten, directly below the Butterflies). In Stage 1, the enemies do not drop bombs as they fly onto the screen. However, they do so in most of the later stages. From Stage 4 onwards, a squadron of special bonus enemies called "transforms" start appearing. They're called transforms because Bees will begin pulsating and move out of formation to change into these bonus enemies. They appear in the form of yellow scorpions in Stages 4, 5, and 6, green 'Spy Ships' from "Bosconian" in Stages 8, 9, and 10, and Galaxian Flagships in Stages 12, 13, and 14. After that, the three different transforms are repeated in the same order. Transforms are always worthwhile targets because they are not very aggressive and are worth more than the other enemies. If all three transforms are destroyed, extra bonus points will be awarded. Galaga also features CHALLENGING STAGES, these consist of 40 Galagans that fly onto the screen in formations but do not drop any bombs. The object is to shoot as many of them as possible before they leave the play area. When an entire formation of eight Galagans is destroyed, bonus points are added to the player's score. If all 40 aliens are destroyed, players are awarded a special bonus of 10,000 points. Two new gameplay features Galaga introduced are : 1) Players are given the chance to double their fire power. 2) The game has a rapid fire (automatic firing) option, whereby the player simply holds the FIRE button down and the space fighter continues to fire at the Galagan army in bursts of two missiles each. - TECHNICAL - [Upright model] Game ID : GG Main CPU : Zilog Z80 (x3), MB88xx Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound) Palette colors : 32 (16 colors for tiles + 16 colors for sprites) Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Galaga was released in September 1981 in Japan. Although Galaga was a superior game, it didn't sell the large numbers that "Galaxian" did. One of the first games with a bonus stage. The game 'rolls over' at 999,990 points. The 1P score counter is six digits, but the 2P counter is seven digits. Therefore, most good players start a 2-player game and play exclusively on the 2P side so their score won't 'roll over' at 999,990. After the 1,000,000 mark, new Fighters are no longer awarded. What happens after finishing Stage 255 depends upon the skill level set in the DIP switches: * On the easy skill, the game resets. * On the medium skill, the game flips to "Stage 0" which plays as a strange cross between the 2nd Challenging Stage and a regular level where the enemies shoot. The game will advance to Stage 1 after completion, and the game will get easy again. * On the hard skill setting, the words "Stage 0" stay on the screen forever. No more enemies ever appear. The player can continue to move the ship and fire, but there is no way to advance to the next level, or to die. To play again, the machine must be reset. * On the hardest skill, the game flips to "Stage 0" which plays like Stage 1 (no extra enemies when flying onto the screen), but it is still as difficult as Stage 255. The game will advance to Stage 1 after completion, and the game will get easy again. If you have more than seven extra Fighters, the marker for the screen will only show 7 1/2 (!) Fighters remaining. Additional extra Fighters will still be credited, even though they won't show on the screen. In Japan, the Bees are referred to as 'Zako' and the Butterflies are referred to as 'Goei'. Stephen Krogman holds the official record for this game with 15,999,990 points. A Galaga unit appears in the 1983 movie 'WarGames', the 1983 movie 'Spring Break' (being played by one of the main characters), the 1984 movie 'The Karate Kid,' the 1987 movie 'Planes, Trains and Automobiles', and the sitcom 'Two and a Half Men', Season 5, Episode 2 (People Who Love Peepholes), and was shown in 2012 movie 'The Avengers' (a agent soldier was surprised playing in the Helicarrier computer). - SCORING - Bee : 50 points in formation or 100 points in flight. Butterfly : 80 points in formation or 160 points in flight. Boss Galaga : 150 points in formation or 400 points in flight. Boss Galaga : 800 points in flight with 1 wingman. Boss Galaga : 1,600 points in flight with 2 wingmen. Scorpions : 160 points each, 1,000 points for destroying all 3. Bosconian Spy Ships : 160 points each, 2,000 points for destroying all 3. Galaxian Flagships : 160 points each, 3,000 points for destroying all 3. Captured fighter : 500 points in formation or 1000 points in flight. Challenging Stage : 100 points per ship destroyed if less than 40. Challenging Stage : 10,000 points for destroying all 40 ships (Perfect). Challenging Stage : 1,000 points on the first two Challenging Stages, 1,500 points on the 3rd and 4th, 2,000 points on the 5th and 6th, and 3,000 points from the 7th onward for destroying a complete formation of 8 ships. - TIPS AND TRICKS - * Enemy Stop Shooting : on the first stage, kill everything but the two Bees in the bottom left corner. Then just wait, dodging the enemies' shots, until the enemy no longer drops any shots towards you. After the enemies stop firing, let them pass for two more trips and then kill them. For the rest of the game, the enemies will not drop shots. It will take approximately 15 minutes for the enemies to quit shooting at you, so this trick requires a lot of patience. Note : in a 2-player game, only one person has to do the cheat for both players to benefit. But as soon as one of the player's game is over the enemies begin shooting again. * (BUG) Take The Control Of The Fighter For Free : during the Galaga demo, the Boss Galaga comes down and tries to tractor-beam the Fighter. As soon as that tractor-beam starts, the player can take control of the ship in the demo. The player has two choices here and this will effect how the game handles this bug : If the player allows himself to be captured, the demo will continue as normal and he has the option of controlling the player Fighter or not. The player can choose whether to save the captured Fighter, try to complete the level, etc. The demo mode will complete after 30 seconds and the high-score screen will appear. If the player takes control of the Fighter and destroys the Boss Galaga with the tractor beam, some of the characters on the screen will freeze while others are still moving and doing what they are suppose to be doing. This will last 15-20 seconds, then the game will go to the high score screen. * Challenging stages are easier if the high score numbers are used to refine your aim. These tips assume a 6-digit high score : 1) On the first two challenging stages, aim your ships so that your left set of bullets falls between the second and third numbers in the high score list. 2) On subsequent challenging stages, aim one set of your bullets between the first and second numbers in the high score list (if the units come from the left) or between the last and next-to-last numbers (if the units come from the right). This will allow you to hit descending enemies at the highest possible point. * Here is a neat (and useless) Galaga trick : It is possible to end the game with a 200% ratio. The 200% hit-miss ratio trick can only be done with your first shot of the game. When the game starts, don't move, and fire only one shot. If you time it correctly, two enemies will be killed at once. Let your remaining Fighters be destroyed, and presto : a better-than-perfect result. * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : Right(x5), Left(x6), Right(x3), Left(x7). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known in the USA as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 11. Galaga Legions (2008, XBLA) 12. Galaga Legions DX (2010, PSN, XBLA) 13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - STAFF - Music by : Nobuyuki Ohnogi - PORTS - NOTE : For ports released in North America, please see the Midway Upright Model entry. * CONSOLES: [JP] Sega SG-1000 (1983) "Sega-Galaga [Model G-1022]" [TW] Sega SG-1000 (198?) "Galaga [Model W-022]" [JP] Nintendo Famicom (feb.15, 1985) "Galaga [Model NGG-4500]" [EU] Nintendo NES (1988) "Galaga [Model NES-AG-EEC]" [JP] Nintendo Famicom Disk (june.22, 1990) "Galaga [Model NDS-GAG]" [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [EU] Philips CD-i (1996) "Arcade Classics [Model 810 0329]" [AU]Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] [JP] Microsoft XBOX 360 [XBLA] (jul.26, 2006) [JP] Sony PlayStation 3 [PSN] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" [EU] Microsoft XBOX 360 [XBLA] (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 [XBLA] (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [JP] Nintendo Wii [Virtual Console Arcade] (nov.24, 2009) [EU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" [AU] Sony PlayStation 3 [PSN] (apr.1, 2010) "Namco Museum Essentials" [EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Galaga" [EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03865]" [JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Galaga [Model CUSA-03668]" * HANDHELDS: Nintendo Game Boy [UK] (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]" [EU] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]" [JP] Nintendo Game Boy (1995) "Galaga & Galaxian [Model DMG-AGCJ-JPN]" [JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ-JPN]" [JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" [EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" Sony PSP [KO] (may.2, 2005) "Namco Museum [Model UCKS-45005]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" Nintendo 3DS [JP] (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]" Nintendo 3DS [AU] (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]" Nintendo 3DS [EU] (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]" * COMPUTERS: [EU] Commodore C64 (1982) Unlicensed [JP] Casio PV-2000 [EU] BBC B (1983) "Zalaga" by Aardvark [EU] Acorn Electron (1984) "Zalaga" by Aardvark [JP] MSX (1984) [JP] NEC PC-9801 (apr.1985) [JP] Fujitsu FM-7 (1985) [JP] Fujitsu FM-77 (1985) [EU] Sharp MZ-700 "Galao" [EU] Sharp MZ-1500 [JP] Sharp X1 [EU] Sharp MZ2500 [JP] PC [MS Windows] (dec.24, 1998) "Namco History Vol.4" [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" * OTHERS: [JP] Arcade (1995) "Namco Classics Collection Vol.1" [JP] PC [MS Windows, Online] (apr.20, 2016) "Arcade Game Series - Galaga" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=898&o=2 $end $dragon_cass=galagon, $bio Galagon (c) 198? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116362&o=2 $end $megadriv=galahad, $bio Sega Genesis game published 28 years ago: Galahad (c) 1992 Electronic Arts. - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70976&o=2 $end $a800_flop=galahad, $bio Atari 800 disk. published 38 years ago: Galahad and the Holy Grail (c) 1982 APX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217882&o=2 $end $galaxy=galakrat, $bio Galaksija cass. published 35 years ago: Galakticki Rat (c) 1985 Voja, Antonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235854&o=2 $end $info=starfght, $bio Arcade Video game published 41 years ago: Galaktron (c) 1979 Jeutel. - TRIVIA - The titlescreen title says 'Je suis le Galaktron', this translates from French as 'I'm the Galaktron'. Fore more information about the game itself, please see the original Galaxian entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5172&o=2 $end $info=galaktron, $bio Arcade Video game published 41 years ago: Galaktron (c) 1979 PETACO [Proyectos Electromecanicos de Tanteo y Color]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259386&o=2 $end $spectrum_cass=galakzio,galakzio_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galakzions (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79042&o=2 $end $cpc_flop=galatici, $bio Amstrad CPC 464 disk. published 34 years ago: Galatic Invaders (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124609&o=2 $end $m5_cart=galax, $bio Sord M.5 cart. published 39 years ago: Galax (c) 1981 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95349&o=2 $end $dragon_cass=galxattx, $bio Galax Attax (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116453&o=2 $end $dragon_cass=galxattxs, $bio Galax Attax (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116674&o=2 $end $info=galaxi, $bio Arcade Video game published 20 years ago: Galaxi (c) 2000 B.R.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27325&o=2 $end $info=galaxia,galaxiaa,galaxiab,galaxiac, $bio Arcade Video game published 41 years ago: Galaxia (c) 1979 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4946&o=2 $end $cpc_cass=galaxia, $bio Amstrad CPC cass. published 36 years ago: Galaxia (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96437&o=2 $end $cpc_flop=galaxia1,galaxia101,galaxiau,galaxiau01,galaxiau02,galaxiau03, $bio Amstrad CPC 464 disk. published 36 years ago: Galaxia (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120674&o=2 $end $pmd85_cass=galaxia, $bio Tesla PMD-85 cass. published 32 years ago: Galaxia (c) 1988 Ceres Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236469&o=2 $end $msx1_flop=galaxia, $bio Galaxia Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133142&o=2 $end $info=galaxian,galaxiana,galaxbsf,galaxianbl,galaxbsf2,galaxianbl2,galaxianbl3, $bio Arcade Video game published 41 years ago: Galaxian (c) 1979 Namco. Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - CAST OF CHARACTERS - Galaxip : This is the name of the ship which you control at the bottom of the screen. Galaxian : These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. Flagship : At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage. - TECHNICAL - This was the first title to use the now familiar 'Namco Cabinet', which was used for Galaxian, "Galaga", "Pac-Man", "Ms. Pac-Man". Several other titles used nearly identical cabinets as well. These machines are white, with painted sideart of a green dragonfly alien (done up in blue, green. and black). The marquee is rather large and displays a blue and green 'Galaxian' logo (which is painted on a sheet of glass, they don't make them like that anymore). The control panel and monitor bezel are not highly decorated, but do feature some game instructions. Finally this machine uses neon green t-molding (edge trim), it is difficult to find replacement trim in that same exact shade. The earliest Galaxian machines used a 25-inch G02 monitor, but later machines shipped with the standard 19-inch Electrohome G07 monitor. Any normal standard resolution arcade monitor should work as a replacement. "Pac-Man" PCBs will work in Galaxian machines, but require a 4-way joystick, instead of the 2-way model that Galaxian normally has. The sound pinout is also different, so one would need to rewire the connector to hear any Pac-Man sounds. You can also plug a Galaxian PCB into a Pac-Man. Again, the sound would need to be wired up at the connector and you'd have to push UP on the joystick to fire. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Players : 2 Control : 2-way Joystick Buttons : 1 (FIRE) Alternate Japanese cabinet versions): Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - Galaxian was released in October 1979 in Japan. Galaxian was the first video game to be released with 100 percent of its graphics displayed in true R.G.B. color. Space battles of all kinds played a major role during the golden age of video games. With the introduction of Galaxian, players were transported to the most colorful and challenging space battle yet. * A place in video game history : "Galaxian captivated the minds of quite a few arcade enthusiasts," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It was a relatively early entry in the golden age of video games, and it capitalized on the enthusiasm created by the earlier video game classic, "Space Invaders", while providing a more colorful, enjoyable, and demanding gaming experience. Galaxian had smarter bad guys than "Space Invaders", and it demanded that the player really pay attention to what was going on. And there were no shields, like many games have today. You really had to stay on the ball. Galaxian also had great sound and used elements that have since become standard -- such as flags and other symbols to mark the player's progression through different levels of game play.". * The great 25-cent escape : "Galaxian definitely gets an enthusiastic response," Lindsey said. "In fact, I deliberately position the game near the entrance of the museum. Often it's the first game people go to." Lindsey often sees parents trying to convey to their child the excitement of these great games. "It is funny for me when I see a father trying to explain a game to his kid. Junior really just wants to get on the game and figure it out, and Dad wants to do a demo. Dad starts instructing Junior while Junior is sort of looking around, wondering how he can get away. But Dad continues, busily explaining the nuances of the game, which he knows Junior can't get on the first play. This all shows the enthusiasm that a certain generation still has for these terrific games." With or without a parent's help, Lindsey sees a younger generation embracing the classic arcade games. "Kids by themselves will actually do quite well on these games," Lindsey said. "I'm somewhat surprised when I see how good kids are at picking up games. I sort of think that because I'm older, I should be able to play better, and that's not always the case with video games. That's a lesson an entire generation has had to learn.". * Namco notes : Galaxian was one of Namco's first video games, and engineers throughout the company were gathered into a special team. As the game neared completion, the engineers suspected they had created a good game because other Namco employees were extremely "excited and crazy about the game." Once Galaxian was released, they knew they had a winner because, as one Namco engineer reported, "People [at the arcades] piled their coins onto the game cabinets to keep playing, and those who were waiting were very irritated because their turn never came. There were huge lines of people around each machine.". The Galaxian Flagship became a trademark of Namco as it makes cameo appearances in other Namco classics : * "Pac-Man" (1980) and "Pac-Man Plus" (1982) : The flagship makes an appearance as the bonus fruit in rounds 9 and 10, and is worth 2,000 points if Pac-Man eats it. * "Galaga" (1981) : The flagship makes an appearance as one of the "transform" ships. It splits into 2, then 3 clones of itself. They are worth 160 points each, and killing all 3 scores a bonus of 3,000 points. * "Dig Dug" (1982) : The flagship makes an appearance as the bonus vegetable in rounds 16 and 17, and is worth 7,000 points if Dig Dug picks it up. * "Super Pac-Man" (1982) : All regular edible items on rounds 15, 31, 47, and 63 are flagships, and they are worth 150 points each. Starting from their second appearance, Round 31, they are 160 points instead. * "Pac & Pal" (1983) : The flagship makes an appearance as one of the "special items" that make Pac-Man turn blue when eaten, and allows him to stun the ghosts for a short while by shooting a Galaga-style tractor beam. It is worth 1,000 points if Pac-Man eats it or intercepts it from Miru. * "Pac-Land" (1984) : The ghosts in airplanes sometimes drop flagships and they are worth 7,650 points (765 being Namco's goroawase number in Japanese) if eaten. * "Super Xevious" (1984) : The flagship makes an appearance in a silver form and as an enemy, and sometimes several of them attack at once. They are worth 300 points each. * "Quester" (1987) : In Round 5, the bricks form a Galaxian Flagship. * "Pac-Mania" (1987) : The flagship makes a 3-D appearance as a special item and in two forms as well, the other one being the silver form from "Super Xevious". The regular one and the silver one are worth 7,650 points if eaten. * "Pistol Daimyo no Bouken" (1990) : The flagship makes an appearance as an enemy along with the other Galaxian characters, and they attempt to hit Pistol Daimyo with their fire. * "Tinkle Pit" (1993) : The flagship also makes an appearance with the other Galaxian characters, but this time they appear as bonus items. It is worth 800 points if collected. * "Tekken" (1994 - Arcade, 1995 - PlayStation) and "Tekken 2" (1995 - Arcade, 1996 - PlayStation) : Winning at least seven rounds in Arcade Vs. mode will reveal the Galaxian flagship on the lower left (or right) hand corner of the screen. In order for this to work, "Number of Wins Shown By" must be set to Fruit. * "Namco Classic Collection Vol.1" (1995) : The flagship makes an appearance in "Galaga Arrangement" as a Challenging Stage enemy in Space-Plant Zone (Stage 20) and normally in Space-Flower Zone (Stage 26). If killed normally, they are worth 150 points. If killed in Challenging Stage, they are worth 300 points. * "Namco Classic Collection Vol.2" (1996) : The flagship appears in both "Pac-Man Arrangement" and "Dig Dug Arrangement". In "Pac-Man Arrangement", it makes its appearance in World 4-1 and 4-2 and is worth 5,000 points if Pac-Man eats it. In "Dig Dug Arrangement", it appears in Stages 17 and 18 and is worth 7,000 points if Dig Dug picks it up. * "Pac-Man World" (1999) : The flagship appears again in a Pac-Man game. This time, the item must be collected in order to access the mazes. * "Pac-Man World 2" (2002) and "Pac-Man World 3 (2005) : The flagship teleports Pac-Man to mazes. The point value will be the same as the points earned in the maze (if completed), plus 2000. * "Namco Museum Battle Collection" (2005) : The arrangement versions of "Pac-Man" and "Dig Dug", later called "Pac-Man Remix" and "Dig Dug Remix" in the iOS version, feature the flagship. "Pac-Man Remix" features both the flagship, worth 3,200 points, and the red drone, worth 2,800 points, as fruit items, while on "Dig Dug Remix", the flagship is a vegetable item and is worth 7,000 points. "Dig Dug - Digging Strike" (2005) : Just like the first "Dig Dug", the flagship appears as a vegetable on stage 13, except it's worth 6,000 points. "Pac-Man Championship Edition" (2007) and "Pac-Man Championship Edition DX" (2010) : The flagship reappears, but is this time joined by the Galaga Boss, Queen Gaplus, and two drones, one each from "Galaga" and Galaxian. Gary Whelan holds the official record for this game with 1,114,550 points, achieved August 24, 2006 at Dukinfield in the UK. The game can be played while the main game loads in the Sony PlayStation's port of "Ridge Racer". - UPDATES - The only code difference between the original Namco version and the licensed Midway version is that the 'Bonus Galaxip' text is printed on a different line. In Namco Set 2 : * Lives dip switch can be set to 3 or 5 lives. The default is 3 lives. * Extra life dip switch can be set to 4,000 (meaning a bonus Galaxip at 4,000 points), 5,000 points, 7,000 points, or None (meaning no bonus Galaxip at any time). The default is 4,000. In Midway Set 2 : * Extra life dip switch can be set to None, 3,000, 4,000, or 5,000. The default is None. In the bootleg version : * Extra life dip switch can be set to None, 20,000, 40,000, or 80,000. The default is None. - SCORING - Blue Galaxian: 30 points in formation, 60 points in flight Purple Galaxian: 40 points in formation, 80 points in flight Red Galaxian: 50 points in formation, 100 points in flight Flagship: 60 points in formation, 150 points in flight Flagship: 200 points in flight with one escort Flagship: 300 points in flight with two escorts, Flagship killed before both escorts Flagship: 800 points in flight with two escorts, Flagship killed after both escorts * The maximum possible score shown is 999,990. Scores higher than this roll back to zero, but the high score will show the last score achieved before the rollover, which can vary from 999,990 to 999,200. - TIPS AND TRICKS - * The action starts immediately as soon as you start your game. The Galaxians will be set up in formation and your Galaxip will be placed in the middle of the bottom of the screen. The action starts immediately. You can only have one shot in the air at any time so plan your shots accordingly. The game starts off slowly with only 2 or 3 Galaxians attacking your Galaxip at one time. They will drop 3 to 4 laser shots. As the waves progress, more Galaxians will come after your Galaxip until you will usually have 10-15 at any one time swooping down on it. Each wave starts out with the Galaxians in formation, in the following quantities (in order from top to bottom) : Flagships : 2 (plus any that have escaped from battle in the previous wave, up to a maximum of 4 altogether) Red Galaxians (Escorts) : 6 (in 1 row, directly below the flagships) Purple Galaxians : 8 (in 1 row, directly below the red Galaxians) Blue Galaxians : 30 (in 3 rows of 10, directly below the purple Galaxians) Flagships and red Galaxians are special enemies : they create convoys. Flagships have other special properties (see below). Purple and blue Galaxians are regular enemies. * The Galaxip can fire only shot on the screen at a time. It is possible to kill 2 enemies with one shot if they are flying extremely close to each other. * Missiles shot at the formation which miss by going between columns or near an outer edge of a column, will cause the formation to pause its left-right movement for a very short moment. This will usually, but not always, prevent missed shots near the columns from hitting the enemies in the upper rows of the formation which might otherwise be hit by moving into the shot as it flies by. * Enemies peel away from the formation and attack the Galaxip. Enemies fire at the Galaxip during their attack, but they can’t fire after they pass an invisible horizontal line just above the Galaxip. * Enemies always begin attack runs from the edges of the formation, never from the middle. This also applies to Flagships but it is not readily observable unless there are 3 or 4 Flagships present. * A 'swarm' is triggered by either of 2 criterion : 1. The total number of enemies in formation is 3 or less. 2. The total number of blue and purple Galaxians in formation is zero. This can occur when there are many Flagships and red Galaxians still present in formation. * When the 'swarm' starts, enemies that begin an attack do not return to formation : they keep attacking. Once started, a 'swarm' can only be ended by killing all of the enemies and/or letting them escape, or by the Galaxip getting hit. * Before the 'swarm' starts, enemies that attack, which are not killed, return to the formation. Since these enemies were on the edge of the formation and able to attack once, they are very likely to attack again soon. * When not in 'swarm', a maximum of 4 regular enemies can attack at any one time. * Flagships and convoys can attack at any time as long as another convoy attack is not already commencing; only one convoy attack can happen at a time. * A Flagship will always create a convoy with the maximum number of red escorts available to it, unless the 'swarm' has started. * The Flagships 'capture' up to 3 red escorts while they are in formation : Whenever there is a Flagship in formation directly above an escort or above it to one side, that escort is captured and cannot attack on its own. This capture effect ends when a 'swarm' begins. * The Flagships can escape from the battle only if all three red escorts under their place in the formation have been killed. Flagships that escape will appear on the next attack wave, up to a maximum of 4 Flagships at the start of any wave. * When an attacking Flagship is killed, all enemies stop firing for a short period of time. If this kill occurs before the 'swarm', there will also be no new attacks from the formation during this period. These benefits never occur for killing a Flagship that is in formation. * The flags which count the rounds show a maximum of round 48; rounds 48 and up are shown as round 48. However if round 256 is achieved, the flags start to roll over, but with some graphical glitches; the flags that were showing round 48 begin to get overwritten, one at a time. This results in the big 10-flags being cut in half by the regular flags which start to appear, until all 4 of the 10-flags are replaced by small ones. 16 single flags show during rounds 256+8 and 256+9 (rounds 264 and 265). The glitch ends at round 256+10 (266), which shows a single 10 flag. * After wave 1, it is possible to kill any one enemy, even a Flagship, in a brand new formation by shooting at just the right time and place before the formation teleports in at the start of a new round. * The Galaxians that come down in a smooth pattern are the easiest to kill plus their shots are easy to avoid. The hard ones to kill (usually the purple Galaxians) are the ones where the Galaxian 'bounces' from side-to-side dropping shots since those shots cover a very large area. * The corners can be a death trap. When the Galaxians come down firing, their shots do not come straight down but they angle toward the direction that the Galaxian is traveling. In addition, the Galaxians have a tendency to 'charge' into the corners. You get the points if a Galaxian rams your Galaxip but you also lose your Galaxip in the process. * The Flagships are the big points in the game. Try to avoid shooting the red Galaxians since they act as escorts for the Flagship. Wait until a Flagship comes down with two escorts. If you can't get aligned to take all three out quickly, let them pass. If you do get a good angle on them, you will have to fire quickly to pick off the two escorts first, then the Flagship. If you hit the Flagship first, you get significantly less points. * Do not stop moving. If you do, you will be caught in a crossfire. The Galaxians tend to leave small areas of safety open between their shots. Also, make sure you are constantly hitting their formation to reduce their numbers (again, don't kill off the red ones). * As you progress into the higher waves, the Galaxians tend to move quicker, fly more erratic patterns, and 'gang up' on your Galaxip. Plan accordingly for this. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known in the USA as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 11. Galaga Legions (2008, XBLA) 12. Galaga Legions DX (2010, PSN, XBLA) 13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - PORTS - NOTE: For ports released in North America, please see the Midway Upright model entry. * CONSOLES: [JP] Epoch Cassette Vision (aug.10, 1981) [JP] Atari 2600 (1983) [JP] Nintendo Famicom (sept.7, 1984) "Galaxian [Model NGX-4500]" [JP] Nintendo Famicom Disk (jul.20, 1990) "Galaxian [Model NDS-GXN]" [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Nintendo Wii [Virtual Console Arcade] (sept.29, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [UK] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-UKV]" [EU] Nintendo Game Boy (1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCP-NOE]" [JP] Nintendo Game Boy (1995) "Galaga & Galaxian [Model DMG-AGCJ-JPN]" [JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J-JPN]" [JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" [EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" [KO] Sony PSP (may.2, 2005) as 'Old Galaga' in "Namco Museum [Model UCKS-45005]" : Marks the only ever official connection between the Galaxian and Galaga series [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" * COMPUTERS: [EU] Exidy Sorcerer [JP] Apple II (1980) Star Craft Tokyo [JP] Apple II (1981) "Alien Typhoon" by Star Craft [EU] BBC B (1982) "Arcadians" by Acornsoft [EU] Acorn Electron (1982) "Arcadians" by Acornsoft [EU] Sinclair ZX81 (1982) "ZX Galaxians" by Artic [EU] Sinclair ZX Spectrum (1982) by Artic [EU] Commodore C64 (1983) "Galaxions" by Solar Software [EU] Commodore C64 (1983) [EU] Sinclair ZX Spectrum (1983) by Atarisoft [UK] Sinclair ZX Spectrum (1983) "Galactians" by DK'Tronics [JP] MSX (1984) [EU] MSX (1984) by Bug-Byte [JP] Fujitsu FM-7 (1985) [JP] Sharp X1 by Dempa [JP] NEC PC-88 [EU] Atari ST (1993) "Galaxian" - PD / Shareware by Sinister Developments [EU] PC [MS-DOS] (1996) "Galaxi" - PD / Shareware by Kurt W. Dekker [EU] Commodore Amiga (1998, "Galaxians v1.3" by PD / Shareware - Kev Gallagher [JP] PC [MS Windows, CD-ROM] (dec.24, 1998) "Namco History Volume 4" [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" * OTHERS: VFD tabletop game (1980) by Bandai VFD tabletop game (19??) "Moon Alien", alt. name, by Bandai VFD tabletop game [JP] (19??) "Beam Galaxian" by Bandai VFD handheld game (1981) "Galaxian 2" by Entex (or Futuretronics) : called Galaxian 2 because it can be a two-player game. [JP] VFD handheld game (1981) "Astro Galaxy" by Entex. VFD handheld game (1981) "Astro Invader", Hales release by Entex LCD Keychains handheld game (1997) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=901&o=2 $end $info=galaxiani, $bio Arcade Video game published 41 years ago: Galaxian (c) 1979 Irem Corp. License from Irem Corp. For more info about the game itself, please see the Galaxian entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48286&o=2 $end $info=galaxiant, $bio Arcade Video game published 41 years ago: Galaxian (c) 1979 Taito Corp. - TRIVIA - Licensed from Namco to Taito for manufacture and distribution. For more information about the game, please see the original Namco entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39117&o=2 $end $info=galaxrf,galaxrfgg, $bio Arcade Video game published 40 years ago: Galaxian (c) 1980 R. Franco [Recreativos Franco]. Spanish bootleg made by Recreativos Franco, which roughly translates to Recreational Franco, which implies entertainment while playing games. The only main differences between this version and the original are that it's entirely in Spanish, all Namco copyrights have been replace with 'R. Franco', and the ships shoots lasers at a slightly higher speed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72299&o=2 $end $info=galaxianrp, $bio Arcade Video game published 40 years ago: Galaxian (c) 1980 René Pierre. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261562&o=2 $end $atom_cass=galaxian, $bio Acorn Atom cass. published 39 years ago: Galaxian (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236068&o=2 $end $info=cgalaxn, $bio Tabletop game published 38 years ago: Galaxian (c) 1982 Coleco Industries, Inc. Tabletop VFD game based on the famous arcade video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94344&o=2 $end $ibm5150=galaxant, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Galaxian (c) 1983 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83623&o=2 $end $apple2_flop_clcracked=galaxian, $bio Apple II disk. published 37 years ago: Galaxian (c) 1983 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107483&o=2 $end $x1_cass=galaxian, $bio Sharp X1 cass. published 36 years ago: Galaxian (c) 1984 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86223&o=2 $end $msx1_cass=galaxian, $bio MSX cass. published 36 years ago: Galaxian (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94664&o=2 $end $x68k_flop=galaxian, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Galaxian (c) 1996 XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88255&o=2 $end $sms=galaxian, $bio Galaxian (c) 199? HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56033&o=2 $end $a2600=galaxianc, $bio Galaxian (c) 19?? CCE South American release. See Atari's "Galaxian [Model CX2684]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50524&o=2 $end $a2600=galaxiandv, $bio Galaxian (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50525&o=2 $end $apple2_cass=galaxian, $bio Galaxian (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135867&o=2 $end $compclr2_flop=galaxian,galaxiana, $bio Galaxian (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232628&o=2 $end $x68k_flop=galaxia2, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Galaxian 2 (c) 1996 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88256&o=2 $end $info=egalaxn2, $bio Handheld game published 39 years ago: Galaxian 2 (c) 1981 Entex Industries, Inc. - TECHNICAL - Model 6023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94351&o=2 $end $info=gal3, $bio Arcade Video game published 27 years ago: Galaxian 3 - Project Dragoon (c) 1993 Namco. All players man gun pods on the Starship Dragoon. Their objective to to shoot down enemies to protect the ship and their shared life meter. - TECHNICAL - [Theater 6] Namco System 21 Feature Laser Disc Players : 6 Players Video : 2 x 110inch RGB Projectors - 18 Foot Wide Screen Sound : 4 channel BOSE sound system Dimensions : 5 metres wide, 4.9 metres Long, 2.4 metres High Controls : Gun yoke type controller - TRIVIA - Released in December 1992 in Japan. The version was largely based on a Japanese theme park attractions (Model GH-28 and GM-16) which debuted in 1990. - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known in the USA as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 11. Galaga Legions (2008, XBLA) 12. Galaga Legions DX (2010, PSN, XBLA) 13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - PORTS - * CONSOLES: Sony PlayStation (Apr.1996) [4-Player] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29144&o=2 $end $nascom_snap=galaxian, $bio Galaxian Attack (c) 198? Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235645&o=2 $end $msx1_flop=galaxian, $bio Galaxian cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230216&o=2 $end $info=galaxrcgg, $bio Arcade Video game published 40 years ago: Galaxian Nave Creciente (c) 1980 Recreativos Covadonga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126218&o=2 $end $info=galap4, $bio Arcade Video game published 41 years ago: Galaxian Part 4 (c) 1979 G.G.I. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - The graphics have been altered and the game has been made more difficult. - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two escorts, Flagship killed before both escorts Flagship : 800 points in flight with two escorts, Flagship killed after both escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=902&o=2 $end $info=galapx, $bio Arcade Video game published 41 years ago: Galaxian Part X (c) 1979. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Considered as a hack of "Galaxian", this game seems more like a hack of "Moon Alien" by Nichibutsu, but with the graphics changed to look more like "Galaxian". This explains why the shots move with the ship and why the fuel gauge is there. Galaxian also didn't use a 'title screen' formed with graphics, it went straight through to 'We are the Galaxians'. Also, the rate of fire is much faster and the alien's movements are more random. - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two escorts, Flagship killed before both escorts Flagship : 800 points in flight with two escorts, Flagship killed after both escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=903&o=2 $end $info=galturbo, $bio Arcade Video game published 40 years ago: Galaxian Turbo (c) 1980. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This hack is much faster and the aliens move in a different pattern. - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two or more escorts, Flagship killed before two escorts Flagship : 800 points in flight with two or more escorts, Flagship killed after at least two escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=904&o=2 $end $x1_flop=galaxian, $bio Galaxian X-1 (c) 198? Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85989&o=2 $end $x68k_flop=galax68k, $bio Galaxian X68K (c) 19?? Gyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88257&o=2 $end $msx1_cart=galaxian,galaxianb,galaxiana, $bio MSX cart. published 36 years ago: Galaxian [Model 03] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77091&o=2 $end $astrocde=galaxian, $bio Astrocade game published 39 years ago: Galaxian (c) 1981 Astrovision, Inc. - TECHNICAL - Game ID: 2011 - TRIVIA - This is the original name of "Galactic Invasion". Besides the name change on the label (and menu), there seem to be some differences between these ROMs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86802&o=2 $end $coleco=galaxian,galaxiana, $bio Colecovision game published 37 years ago: Galaxian (c) 1983 Atarisoft. - TECHNICAL - Game ID: 70006 - TRIVIA - A programmer's note is hidden in the ROM at 0x0302: GRAPHICS AND PROGRAM BY JAMES D. EISENSTEIN08/11/83 DEDICATED TO THE ONE I LOVE The identity of 'the one' is at 0x4645: I LOVE YOU, JENEANE - STAFF - GRAPHICS AND PROGRAM BY: JAMES D. EISENSTEIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53287&o=2 $end $info=galaxianm,galaxianmo, $bio Arcade Video game published 41 years ago: Galaxian (c) 1979 Midway Mfg. Co. Export release by Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Upright model entry. - TECHNICAL - [Upright model] [No. 866] - TRIVIA - Galaxian was released in December 1979 in the USA by Midway, under license from Namco. A Galaxian unit appears in the 1983 movie 'Joysticks' and the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). It is also heard (but not seen) in the 1987 James Bond movie 'The Living Daylights'. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco Upright model entry. * CONSOLES: [US] Bally Astrocade (1977) "Galactic Invasion [Model 2011]" by Activision Atari XEGS [US] Atari 5200 (1982) "Galaxian [Model CX5206]" [US] Emerson Arcadia 2001 (1982) "Galactica" clone, as "Space Attack [Model 1013]" [US] Atari 2600 (1983) "Galaxian [Model CX2684]" [US] Colecovision (1983) "Galaxian [Model 70006]" [US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" [US] Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" [US] Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" [US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" [US] Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" [US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Nintendo Game Boy (sept.1995) "Arcade Classic No. 3 - Galaga & Galaxian [Model DMG-AGCE-USA]" [US] Nintendo GBA (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" * COMPUTERS: [US] Commodore Vic 20 (1981) "Star Battle" by Hal Laboratory [US] Atari 800 (1982) "Galaxian [Model CXL4024]" [US] Tandy Color Computer (1982) "Galax Attax" [US] Tandy Color Computer (1982) "Space Ambush" [US] Commodore C64 (1983) "Galaxions" by Solar Software [US] Commodore C64 (1983) "Galaxian [Model RX8542]" [US] Commodore VIC-20 (1983) by Atarisoft [US] PC [Booter] (1983) by Thunder Mountain [US] PC [Booter] (1983) by Atarisoft [US] Apple II (1983) by Atarisoft [US] PC [MS-DOS] (1997) "ChampGalaxia" by CHAMProgramming [US] PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" [US] PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: [US] VFD tabletop game (1981) by Coleco. [US] Namco Classics TV Game (2003) by Jakk's Pacific [US] Mobile Phones (june.13, 2003) "Galaxian Mini" [US] Arcade Gold featuring Pac-Man (2007) by Jakks Pacific [US] Retro Arcade featuring Pac-Man (2008) by Jakks Pacific [US] Apple iPhone/iPod (may.16, 2009) "Galaxians [Model 316869163]" by Istvan David [US] Arcade (2010) "Pac-Man's Arcade Party" [US] Apple iPhone/iPod (june.9, 2011) "Galaga 30th Collection [Model 413616338]" [US] Apple iPhone/iPod (mar.23, 2012) "Galaxian [Model 511322882]" by Iconosys, Inc. [US] Pac-Man Connect and Play (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31741&o=2 $end $a2600=galaxian,galaxiane,galaxianp1,galaxianp2, $bio Atari 2600 cart. published 37 years ago: Galaxian (c) 1983 Atari, Incorporated. The object of the game is to destroy the Galaxian fleet before they blast your laser base to stardust. The fleet lines up in ranking order before plunging down to bombard your laser base. If a Galaxian survives a bombing run, he returns to his original position. You begin the game with three laser bases, and score points for each Galaxian destroyed with your laser missiles. You earn extra points for destroying a Galaxian in flight, and at 7000 points, you receive a bonus laser base. The Galaxian fleet attacks in waves. Each time you manage to destroy an entire wave, another fiercer wave is launched. - TECHNICAL - Model CX2684 - TIPS AND TRICKS - WARNING: Sometimes exploding particles from a destroyed red escort are deadly. Shoot escorts (red members of the Galaxian fleet) only when they are escorting a Flagship; shoot the Flagship only in flight. Doing this will help you score higher points. Study the Galaxian attack patterns; that way you'll know what to expect from each member of the Galaxian fleet. If you need a rest while fighting waves 1 and 2 of the Galaxian attacks, go to the extreme right or extreme left of the screen for a few seconds. During the higher level waves, stay away from the corners to avoid being trapped by a Galaxian. - PORTS - * OTHERS: [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50523&o=2 $end $a5200=galaxian, $bio Atari 5200 cart. published 38 years ago: Galaxian (c) 1982 Atari, Incorporated. Your game objective is to destroy the Galaxian fleet before it destroys you. In doing so, you score points--the player with the most points wins. Galaxian battle strategy is to attack in a succession of accelerating waves; each wave fiercer than the last. Waves are depicted with flags at the top, right corner of the screen (see Figure 1 for flags). One flag appears during the first wave, two flags during the second wave, and so on. There is a total of 32 waves in the GALAXIAN game; if you survive beyond wave 16, you're a real pro. You start the game with three intergalactic command ships--one at the line of battle and two reserves at the top, center of the screen as shown in Figure 1. Slide your command ship right and left to dodge Galaxian fire. At the same time, fire intergalactic missiles to protect your command ship. You lose a command ship each time it is hit by either a Galaxian missile or a collision with a Galaxian. When all three command ships have been destroyed, the game is over. The Galaxian fleet lines up in ranking order before individually plunging down, bombarding your ship, and then flying back to the lineup. That is, if you don't shoot them first! These creatures are cagey, they'll tease you, diving down, firing, and then dodging your intergalactic fire. The excitement builds as the battle gets tougher. This game requires some quick evasive action and lots of planned strategy. The longer you survive, the more surprises you're in for. You never know what the Galaxian fleet has up their sleeves. Be on the lookout for just about anything. The GALAXIAN game includes 10 skill levels, 0 through 9, and one easy version for beginners. The easy version allows you to destroy the Galaxian fleet without them firing back at you. The only way you can lose a turn in this version is by head-on collision with a Galaxian. Games 0 through 9 offer varying degrees of challenge; Game 0 is relatively easy and Game 9 is very difficult. The Galaxian fleet fires at you throughout these games. In the harder games they fire faster with more missiles. In some games they fire in a noticeable pattern, while in others they fire randomly. All GALAXIAN games may be played by one or two players, each taking turns until their command ship is destroyed. In the case of a two-player game using two 5200 controllers, the player using jack 1 is player 1. In two-player games with one 5200 controller or a TRAK-BALL, simply pass the controller between turns. - TECHNICAL - Model CX5206 - SCORING - Flagships: 60 Points. Hornets: 50 Points. Emissaries: 40 Points. Drones: 30 Points. Destroying a Flagship in flight earns you bonus points as follows: Flagship with no Escorts: 150 Points. Flagship with one Escort: 200 Points. Flagship with two Escorts: 300 Points. Destroy Both Escorts then the Flagship: 800 Points. - TIPS AND TRICKS - * In Games 0 through 9, when a Flagship is destroyed in flight, the rest of the fleet stops firing for a few seconds of mourning. This is your big chance to get the escorts and any other warriors that you can. This may be the only time that they aren't firing at you. * It's a good idea to play a few games at the easy level when you're just learning to play GALAXIAN. This will help you develop skill and strategy. * Always have a strategical escape planned to avoid patterns of missile attacks. Think fast and scan the screen for methods of outsmarting the Galaxian fleet. * Some members of the Galaxian fleet are incredibly difficult to destroy, but with practice you'll even outsmart them! - STAFF - Programmer: Joseph Tung Graphics: Alan Murphy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50044&o=2 $end $a800=galaxian, $bio Atari 800 cart. published 38 years ago: Galaxian (c) 1981 Atari, Inc. - TECHNICAL - Game ID: CXL4024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82566&o=2 $end $pc8801_cass=galaxian,galaxiana, $bio NEC PC-8801 Series cass. published 37 years ago: Galaxian (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91225&o=2 $end $pc8801_flop=galaxian, $bio NEC PC-8801 Series disk. published 37 years ago: Galaxian (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91870&o=2 $end $apple2_flop_clcracked=galaxat, $bio Apple II disk. published 37 years ago: Galaxian (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5524 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107405&o=2 $end $ibm5150=galaxian, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Galaxian (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5525 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83622&o=2 $end $famicom_flop=galaxian, $bio Nintendo Famicom disk. published 30 years ago: Galaxian (c) 1990 Namco, Limited. - TECHNICAL - Game ID: NDS-GXN - TRIVIA - Galaxian for Famicom Disk System was released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65342&o=2 $end $nes=galaxian,galaxiana, $vgmplay=galaxian_nes, $bio Nintendo Famicom cart. published 36 years ago: Galaxian (c) 1984 Namco, Limited. - TECHNICAL - Cartridge ID: NGX-4500 - TRIVIA - Galaxian for Famicom was released on September 7, 1984 in Japan. - STAFF - By: Haruhisa Udagawa - PORTS - * CONSOLES: Philips CD-I [EU] (1996) "Arcade Classics" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54106&o=2 $end $vic1001_cart=galaxian, $bio Commodore VIC-20 cart. published 36 years ago: Galaxian (c) 1984 Atarisoft - TECHNICAL - [Model RX8541] - TRIVIA - HIDDEN MESSAGE: ''1984 DESIGNERSOFTWAREBILL BOGENREIF 6'' can be found in the compiled code listing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84426&o=2 $end $c64_cart=galaxian, $bio Commodore C64 cart. published 37 years ago: Galaxian (c) 1983 Atarisoft. Conversion of the Arcade classic. - TECHNICAL - Game ID: RX8542 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53583&o=2 $end $spectrum_cass=galaxian, $bio Sinclair ZX Spectrum cass. published 36 years ago: Galaxian [Model TSM 9531] (c) 1984 Atarisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79043&o=2 $end $cpc_flop=galaxian,galaxian01,galaxian02,galaxian03, $bio Amstrad CPC type-in published 34 years ago: Galaxian's Revenge (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119031&o=2 $end $spectrum_cass=galxns,galxnsa,galxnsc, $bio Sinclair ZX Spectrum cass. published 38 years ago: Galaxians (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79044&o=2 $end $atom_flop=galxians, $bio Acorn Atom disk. published 38 years ago: Galaxians (c) 1982 Aardvark Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236138&o=2 $end $bbcb_cass=galaxian, $bio Acorn BBC/Electron cass. published 36 years ago: Galaxians (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51884&o=2 $end $zx81_cass=galaxian, $bio Galaxians (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114813&o=2 $end $spectrum_cass=galxnsd, $bio Galaxians (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225796&o=2 $end $spectrum_cass=galxnsb, $bio Galaxians (c) 198? Al Rushaid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232157&o=2 $end $sorcerer_cass=galx,galax, $bio Galaxians (c) 198? System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42843&o=2 $end $ondra=galaxian, $bio Galaxians (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236760&o=2 $end $zx81_cass=galgloop, $bio Sinclair ZX-81 cass. published 37 years ago: Galaxians & Gloops (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/A/010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114786&o=2 $end $zx81_cass=galsword, $bio Galaxians + Sword of Peace (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114814&o=2 $end $super80_cass=xgalaxj, $bio Galaxians [Model 510V1J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126809&o=2 $end $super80_cass=xgalax2j, $bio Galaxians [Model 510V2J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126810&o=2 $end $spectrum_cass=galaxias, $bio Sinclair ZX Spectrum cass. published 34 years ago: Galaxias (c) 1986 Delta 4 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79045&o=2 $end $cpc_flop=galaxias01,galaxias, $bio Amstrad CPC 464 disk. published 34 years ago: Galaxias Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126454&o=2 $end $kc_cass=galaxie, $bio VEB Mikroelektronik KC cass. published 33 years ago: Galaxie (c) 1987 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133771&o=2 $end $cpc_flop=galaxie6, $bio Amstrad CPC type-in published 34 years ago: Galaxie 6 (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120258&o=2 $end $mo5_cass=galaxper, $bio Thomson MO5/TO7 cass. published 35 years ago: Galaxie Perdue (c) 1985 Sprites. - TECHNICAL - FACE A: MO5 version. FACE B: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108284&o=2 $end $alice32=galaxion, $bio Alice 32 cass. published 36 years ago: Galaxion (c) 1984 Loriciels. - TRIVIA - Galaxion was released in September 1984 in France. - STAFF - Programmed by: Vincent Baillet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49724&o=2 $end $c64_cart=galaxman, $bio Commodore C64 cart. published 37 years ago: Galaxions + Munch Man (c) 1983 Solar Software Galaxian & Pac-Man clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53584&o=2 $end $vz_snap=galaxon, $vz_cass=galaxon, $bio Galaxon (c) 198? Dick Smith Electronics Space Invaders clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235074&o=2 $end $info=galaxypi, $bio Pinball published 40 years ago: Galaxy (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 114 - TRIVIA - 5,150 units were produced. - STAFF - Design by : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4462&o=2 $end $apple2_cass=galaxy, $bio Apple II cass. published 38 years ago: Galaxy (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135940&o=2 $end $tvc_flop=galaxy,galaxyb,galaxya, $bio Videoton TVC disk. published 29 years ago: Galaxy (c) 1991 Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112214&o=2 $end $nes=galaxy5k,galaxy5ku, $bio Nintendo NES cart. published 29 years ago: Galaxy 5000 - Racing in the 51st Century (c) 1991 Activision, Incorporated. The future of Grand Prix racing is in outer space. And you're one of the hottest turbo-racers in the solar system. But are you tough enough to win the ultimate racing challenge, the GALAXY 5000? Dozens of track objects, including land mines, gun turrets, speed zappers, warp doors and deadly solar spikes! Awesome digitized sound effects. Hear the driver scream as he falls off the track. Use your winnings to repair damage, or upgrade to a more powerful turbo-craft! - TECHNICAL - GAME ID: NES-Y5-USA - TRIVIA - Released in February 1991 in USA. Reviews: November 1991 - Consoles + N.3 (Page 134-135) [FR]: 91/100 - TIPS AND TRICKS - Debug mode: On the title screen, press B, Left, Up, Right, B when the first alien pops up to enable a debug mode when a 1-player game is started. It's called, rather appropriately, DR DAVES CHEAT SCREEN. - STAFF - By: David J. Ross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55166&o=2 $end $spectrum_cass=galaxyad, $bio Sinclair ZX Spectrum cass. published 36 years ago: Galaxy Adventure (c) 1984 Alpha Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79046&o=2 $end $gba=galaxyan, $bio Nintendo GBA cart. published 18 years ago: Galaxy Angel Game Boy Advance - Moridakusan Tenshi no Full-Course - Okawari Jiyuu [Model AGB-AGZJ-JPN] (c) 2002 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70755&o=2 $end $nascom_snap=galaxy, $bio Nascom soft. published 39 years ago: Galaxy Attack (c) 1981 South East London Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235664&o=2 $end $spectrum_cass=galaxyat, $bio Sinclair ZX Spectrum cass. published 37 years ago: Galaxy Attack (c) 1983 Sunshine Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79047&o=2 $end $amigaocs_flop=galablst, $bio Commodore Amiga 500 disk. published 28 years ago: Galaxy Blast (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74134&o=2 $end $pcecd=galaxyde, $bio NEC PC-Engine CD published 27 years ago: Galaxy?? Gayvan (c) 1993 Intec, Incorporated. (Galaxy Deka Gayvan) Galaxy Deka Gayvan (Galaxy Detective Gayvan) is a side scrolling beat'em up published by Intec and developed by Fill in Cafe. The evil criminal Ballas and his army of alien henchmen have taken over the city and are poised to conquer the entire planet. Two members of the Galaxy police detective group are dispatched to counter the threat - the young Hiro Aoyama (aka Gayvan) and the police-girl Michiki Akasaka (aka Mittchi). The game follows a standard beat'em up formula - a walk from left to right, punching out enemies until the screen unlocks and all this within a time limit. Both heroes come with standard fighting moves - they can punch, kick, jump or grab and throw their opponents in the air. However, Galaxy Deka Gayvan introduces a new element into the genre. The two fighters accumulate Cored? energy as they fight their way across the levels, and they can use this energy to summon special power-suits at any time during the game (activated by pressing Select). The power-suits allow them to deal a lot more damage and also grant then new fighting abilities, such as the super-speed dash or the lightning-bolt punch. Defeated enemies drop all kind of items such as traditional health containers, but also Cor capsules, time extensions or score items such as gold, money bags and so forth. Galaxy Deka Gayvan features seven levels, as well as a two simultaneous player mode and a special Omake Versus mode where two players can fight one another in a more traditional, one-on-one fashion. - TECHNICAL - Game ID: IGCD3005 - TRIVIA - Galaxy Deka Gayvan was released on October 29, 1993 in Japan for 7800 Yen. - TIPS AND TRICKS - Debug option screen: On the game menu screen, enter the option mode and press Down, Up, I, Left, II, Right, Run, Select, Run, Select, II, Right, I, Left and Run. If done correctly, a new debug option screen should appear where you can listen to the game's musics, sound effects, pick a level or see all the game's cutscenes. - STAFF - Developed by Fill in Café. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58197&o=2 $end $info=galemp, $bio Arcade Video game published 40 years ago: Galaxy Empire (c) 1980 Taito do Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46709&o=2 $end $saturn=galaxyfg, $bio Sega Saturn game published 24 years ago: Galaxy Fight (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60312&o=2 $end $info=galaxyfg, $bio SNK Neo-Geo MVS cart. published 25 years ago: Galaxy Fight - Universal Warriors (c) 1995 Sunsoft. Fighting game with 8 selectable characters. Each stage is infinite in length and therefore allows lots of running attacks. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0078 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. => [Joystick] 8-way, [A] Subdued attack [B] Medium attack [C] Strong attack [D] Taunt opponent - TRIVIA - Released in January 1995. Galaxy Fight is Sunsoft's first game for the Neo-Geo MVS. The bonus round character 'Bonus-Kun' is a homage to "Street Fighter"'s Ryu character. He also appears as the bonus character in Sunsoft's other Neo Geo fighting game, "Waku Waku 7". Reviews: [FR] April 1995, Consoles + N.42: 81/100 (Neo-Geo version) - TIPS AND TRICKS - Beat the game without losing a round (you can lose continues, but not rounds) to fight a hidden boss and get the staff roll after your character's ending. If you beat this hidden boss, you'll get a group shot of all your characters. - STAFF - Galaxy Programmers : Yuichi Ueda, Shigetaka Inaba Graphic Designers : Toshihiko Narita, Murakiti, Atsuki Matsui, Kouki Kita, Masashi Kazikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda Tool Programmer : Hirokatsu Fujii Sound Programmers : Kazuo Nii, Noriaki Urata Music Composers : Masato Araikawa, Takayuki Sasaki Musicians : Jun Kojime, Masato Araikawa Music Coordinators : Atsushi Mihiro, Shoji Yogo Voice Actors : Kazunori Hotta, Takakazu Tukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson Director : Yuichi Ueda Special Thanks : Akihiro Asada, Kazuyuki Watanabe, Kazuyo Uemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko - PORTS - * CONSOLES: [JP] Sega Saturn (nov.22, 1995) [Model T-1510G] [US] Sega Saturn (jul.3, 1996) [Model T-1504H] [EU] Sega Saturn (1995) [Model T-1504H-50] SNK Neo Geo [JP] (feb.25, 1995) [Model SUH-078] SNK Neo Geo [US] (feb.25, 1995) [Model SUH-078] [JP] SNK Neo-Geo CD (apr.21, 1995) [Model NGCD-078] [US] SNK Neo-Geo CD (apr.21, 1995) [Model NGCD-078E] [JP] Sony PlayStation (may.3, 1996) [Model SLPS-00138] [EU] Sony PlayStation (apr.1996) [Model SLES-00197] [JP] Sony PlayStation (mar.29, 2007; "PS1 Classics") [US] Sony PlayStation (dec.14, 2010; "PS1 Classics") [EU] Sony PlayStation (jan.11, 2012; "PS1 Classics") [JP] Sony PS2 (june.26, 2008; "Sunsoft Collection [Model SLPS-25849]") [JP] Sony PS2 (june.18, 2009; "Sunsoft Collection [NeoGeo Online Collection The Best] [Model SLPS-25936]") [JP] Nintendo Wii (mar.23, 2010, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=905&o=2 $end $saturn=galaxyfgj, $bio Sega Saturn game published 25 years ago: Galaxy Fight - Universal Warriors (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59158&o=2 $end $neocd=galaxyfg, $bio SNK Neo-Geo CD published 25 years ago: Galaxy Fight - Universal Warriors [Model NGCD-078] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68140&o=2 $end $psx=galaxyfg, $bio Sony PlayStation disc published 24 years ago: Galaxy Fight - Universal Warriors (c) 1996 Sunsoft. - TECHNICAL - Game ID: SLPS-00138 - TRIVIA - Released on May 03, 1996 in Japan. - STAFF - Galaxy Programmer: Yuichi Ueda, Shigetaka Inaba Graphic Designer: Toshihiko Narita, Murakiti, Atsuki Matsui, Koki Kita, Masashi Kajikawa, Yasuhide Maeda, Nobuhide Suzuki, Kazuhiro Watabe, Eiji Koyama, Ryuichi Kunisue, Takeshi Goya, Daisuke Fukuda Tool Programmer: Hirokatsu Fujii Sound Programmer: Kazuo Nii, Noriaki Urata Music Composer: Masato Araikawa, Takayuki Sasaki Musicians: Jun Kojime, Masato Araikawa Music Coordinator: Atsushi Mihiro, Shoji Yogo Voice Actor: Kazunori Hotta, Takakazu Tsukamoto, Shinsuke Aoki, Naoto Sugisaka, Chiaki Kato, Tajuro, John Gibson Special Thanks: Akihiro Asada, Kazuyuki Watanabe, Kazuyo Umemura, Naomi Sakaguchi, Hiroshi Ito, Megumi Masuko PlayStation Programmer: Takashi Nakata, Hiroyuki Suzuki Director: Yuichi Ueda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85191&o=2 $end $saturn=galaxyfgu, $bio Sega Saturn game published 24 years ago: Galaxy Fight [Model T-8116H] (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60044&o=2 $end $svision=galaxy, $bio Super Vision game published 28 years ago: Galaxy Fighter (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95441&o=2 $end $spectrum_cass=galaxyfi, $bio Sinclair ZX Spectrum cass. published 16 years ago: Galaxy Fighter (c) 2004 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237241&o=2 $end $fm7_cass=galaxy, $bio Fujitsu FM-7 cass. published 37 years ago: Galaxy Fly (c) 1983 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93726&o=2 $end $sms=gforce, $bio Sega Master System cart. published 31 years ago: Galaxy Force (c) 1989 Sega Enterprises, Limited. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56034&o=2 $end $sms=gforceu, $bio Sega Master System cart. published 31 years ago: Galaxy Force (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56035&o=2 $end $spectrum_cass=gforce, $bio Sinclair ZX Spectrum cass. published 31 years ago: Galaxy Force (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79048&o=2 $end $cpc_cass=gforce, $bio Amstrad CPC cass. published 31 years ago: Galaxy Force (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96438&o=2 $end $cpc_flop=galaxyfo01,galaxyfo07,galaxyfo08,galaxyfo03,galaxyfo04,galaxyfo05,galaxyfo06,galaxyfo02, $bio Amstrad CPC 464 disk. published 31 years ago: Galaxy Force (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121124&o=2 $end $spectrum_cass=gforcem, $bio Galaxy Force (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219322&o=2 $end $amigaocs_flop=gforce2, $bio Commodore Amiga 500 disk. published 30 years ago: Galaxy Force II (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74135&o=2 $end $st_flop=gforce2, $bio Atari ST disk. published 30 years ago: Galaxy Force II (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229779&o=2 $end $info=gforce2,gforce2j,gforce2ja, $bio Arcade Video game published 32 years ago: Galaxy Force II (c) 1988 Sega Enterprises, Limited. A superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level. Galaxy Force II took the space-based shooting action of 1985's "Space Harrier" and, to a lesser degree, "After Burner" and improved upon both in every conceivable way. The game's pace is much slower paced than either "Space Harrier" or "After Burner", making game progression more a result of actual skill than the blind luck often associated with those earlier titles. Elements of Galaxy Force II were also influenced by several NON-shooting Sega games; in particular the branching roads of 1986's "Out Run". At the end of each of Galaxy Force II's stages, after the player has fought through the end-of-level 'enemy fortress'; are tunnel sections offering a choice of left or right. Again, the choice made dictates which level the player tackles next. Galaxy Force II also demonstrated just how far Sega could push its then legendary sprite scaling technonolgy, with the visual rendition of some levels - such as when the player is flying above the surface of a volcanic planet, complete with solar flares and volcanic eruptions - being nothing short of spectacular. - TECHNICAL - [Deluxe model] Sega Y Board hardware - TRIVIA - Released in July 1988 in Japan. Also released a Galaxy Force II [Super Deluxe model] Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on 07/07/1988. A Galaxy Force II unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed. - SERIES - 1. Galaxy Force (1988) 2. Galaxy Force II [Deluxe model] (1988) 2. Galaxy Force II [Super Deluxe model] (1988) - STAFF - Designer : Kondo Masaki Main programmer : Katsumi Sachiko Support programmers : Eishi Kawatake, Maki Yokata Music composers : Koichi Namiki (Micky/Pritty K.N.), Katsuhiro Hayashi (Funky K.H.) - PORTS - * CONSOLES: Sega Master System (1989) [JP] Sega Mega Drive (Sep. 13, 1991) "Galaxy Force II [Model T-68013]" [JP] Sega Saturn (jul.02, 1998) "Galaxy Force II [Sega Ages] [Model GS-9197]" [JP] Sony PS2 (Jul. 26, 2007) "Galaxy Force II Special Extended Edition [Sega Ages 2500 Vol.30] [SLPM 62766]" Nintendo 3DS [eShop] (2013) "3D Galaxy Force II" * HANDHELDS: Nintendo 3DS [eShop] [JP] (jul.24, 2013) "3D Galaxy Force [Model CTR-JGFJ-JPN]" Nintendo 3DS [eShop] [US] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFE-USA]" Nintendo 3DS [eShop] [EU] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFP-EUR]" Nintendo 3DS [eShop] [AU] (dec.12, 2013) "3D Galaxy Force [Model CTR-JGFP-AUS]" * COMPUTERS: [US] Commodore C64 (1989) [EU] Commodore Amiga (1990) [EU] Atari ST (jan.1990) [EU] Amstrad CPC (jan.1990) [EU] Commodore C64 (jan.1990) [EU] Sinclair ZX Spectrum (jan.1990) FM Towns PC (mar.1991) "Galaxy Force II [Model HMB-168]" by CSK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19586&o=2 $end $megadriv=gforce2,gforce2a, $bio Sega Mega Drive game published 29 years ago: Galaxy Force II (c) 1992 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1133-50 Cartridge ID: 670-2068-50 Package ID: 670-2069-50 - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 37/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (may.1, 2009) [Model MCWP] * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93511&o=2 $end $megadriv=gforce2u, $bio Sega Genesis game published 29 years ago: Galaxy Force II (c) 1991 Sega of America, Incorporated. North American release. - TECHNICAL - Game ID: 1133 Cartridge ID: 670-2068 Package ID: 670-2069 - TRIVIA - Galaxy Force II for Genesis was released on August 12, 1991 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (may.11, 2009) [Model MCWE] * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Galaxy Force II [Model 34310]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93512&o=2 $end $fmtowns_cd=gforce2, $bio Fujitsu FM Towns CD published 30 years ago: Galaxy Force II (c) 1990 CRI. - TECHNICAL - GAME ID: HMB-168 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48407&o=2 $end $megadriv=gforce2j, $bio Sega Mega Drive game published 29 years ago: Galaxy Force II (c) 1991 CRI. - TECHNICAL - [Model T-68013] - TRIVIA - Galaxy Force II for Mega Drive was released on September 13, 1991 in Japan. - PORTS - * CONSOLES: [JP] Sony PS2 (jul.26, 2007) "Galaxy Force II - Special Extended Edition [Sega Ages 2500 Vol.30] [Model SLPM-62766]" Nintendo Wii [Virtual Console] [JP] (feb.3, 2009) [Model MCWJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48408&o=2 $end $saturn=gforce2, $bio Sega Saturn game published 22 years ago: Galaxy Force II (c) 1998 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9197] [Sega Ages] - TRIVIA - Galaxy Force II for Saturn was released on July 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48409&o=2 $end $info=gforce2sd, $bio Arcade Video game published 32 years ago: Galaxy Force II (c) 1988 Sega. See The Deluxe Model entry for more information about the game itself; "Galaxy Force II [Deluxe model]". - TECHNICAL - This Super deluxe model is a large simulator, with the player seated in front of the large monitor. Both cabinet and monitor tilt 45 degrees to the left or the right depending upon the player's chosen fight path. Dimensions (cm) : W284 x D284 x H186 - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=906&o=2 $end $cpc_flop=galaxyfo, $bio Amstrad CPC 464 disk. published 31 years ago: Galaxy Force [Model AMF 727] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121123&o=2 $end $pet_cass=galxyg, $bio Commodore PET cass. published 42 years ago: Galaxy Games (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125717&o=2 $end $info=galgame2,galgame3,galgame4, $bio Coin-op Misc. game published 22 years ago: Galaxy Games - Multi-Game Video System (c) 1998 CES (Creative Electronics and Software). Galaxy Games features a convenient multi-cartridge system for fast, simple addition of up to 4 game cartridges (Starpak). Here is a full list of game available for this system : PRE-INSTALLED GAMES : * Big Bang Bowling * Battle Bricks * Flash 2000 * Global Domination * Galactic Mini Golf * Astro Hockey * 3D Tic Tac Toe STARPAK 1 * Seek the Peaks * 21 Thunder * Solar Solitaire * Prism Poker * Pharaoh's Tomb * Black Jack * Twenty One Thunder Plus * Power Pairs * Prism Poker Plus * Have A Cow STARPAK 2 * Pac-Man * Ms. Pac-Man * Power Pairs * Solar Solitaire * Pharaoh's Tomb * Have A Cow * Seek the Peaks STARPAK 3 * Centipede * Astro Blast * Ker Chunk * Diamond Derby * Word Sleuth * Great Wall * Sweeper * Pull! STARPAK 4 * Berzerk * Neon Nightmare * Battle Checkers * Orbit * Deep Sea Shadow * Scarab * Star Tiger * Orbit Freefall - TECHNICAL - Galaxy Games comes with a pedestal that allows you to adjust the height of your game. Install the pedestal and the game is now 42in. high to accommodate bar stools or standing players. Leave the pedestal off and the game is 29in. high, perfect for normal chairs. - TRIVIA - According to CES, Galaxy Games is the industry's first multi-game cocktail system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14116&o=2 $end $apple2_flop_clcracked=glxygate, $bio Apple II disk. published 39 years ago: Galaxy Gates (c) 1981 Magna Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240676&o=2 $end $info=galaxygn,galaxygnh, $bio Arcade Video game published 31 years ago: Galaxy Gunners (c) 1989 Electronic Devices. - TECHNICAL - Main CPU : I8086 (@ 8 Mhz) Sound CPU : I8086 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 256 x 352 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a rip-off of "Exerion" from Jaleco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=907&o=2 $end $info=galaxy2,galaxy2b, $bio Tabletop game published 39 years ago: Galaxy II (c) 1981 Epoch Co., Ltd. - TECHNICAL - Model 8100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94355&o=2 $end $zx81_cass=galinvad, $bio Sinclair ZX-81 cass. published 39 years ago: Galaxy Invaders (c) 1981 Bridge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114843&o=2 $end $zx81_cass=galinvdi, $bio Sinclair ZX-81 cass. published 38 years ago: Galaxy Invaders (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115015&o=2 $end $gamate=galaxinv, $bio Gamate cart. published 30 years ago: Galaxy Invaders [Model C1007] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105880&o=2 $end $zx81_cass=galjailb, $bio Sinclair ZX-81 cass. published 37 years ago: Galaxy Jailbreak (c) 1983 Romik Soft., Ltd. - TECHNICAL - GAME ID: G2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114856&o=2 $end $apple2_flop_clcracked=glxymath, $bio Apple II disk. published 38 years ago: Galaxy Math (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230609&o=2 $end $apple2_flop_clcracked=glxydec, $bio Apple II disk. published 35 years ago: Galaxy Math - Decimals (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230607&o=2 $end $apple2_flop_clcracked=glxyfrac, $bio Apple II disk. published 35 years ago: Galaxy Math - Fractions (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230608&o=2 $end $info=galmonst, $bio Arcade Video game published 42 years ago: Galaxy Monsters (c) 1978 Laguna S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83475&o=2 $end $info=glxplay, $bio Pinball published 34 years ago: Galaxy Play (c) 1986 CIC Play. - SERIES - 1. Galaxy Play (1986) 2. Galaxy Play 2 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9731&o=2 $end $info=glxplay2, $bio Pinball published 33 years ago: Galaxy Play 2 (c) 1987 CIC Play. - SERIES - 1. Galaxy Play (1986) 2. Galaxy Play 2 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9732&o=2 $end $bbcb_cass=galraide, $bio Galaxy Raiders (c) 198? Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51885&o=2 $end $info=galaxyr,galaxyrp, $bio Arcade Video game published 36 years ago: Galaxy Ranger (c) 1984 Bally Midway. Fly through the universe battling alien ships to make your way to fight the main Alien Battle Cruiser. Along the way, you fly across alien deserts, through tunnels, over alien cities, and get involved in a few "astro-dogfights" with enemy space fighters. - TECHNICAL - Game No. 0A36 - TRIVIA - Released in December 1983 in US. Developed by Sega. The game is known in Japan as "Star Blazer". Some of the video came from a 1979 Toei SciFi space film. The rest was made specially for the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=908&o=2 $end $info=grescue, $bio Arcade Video game published 40 years ago: Galaxy Rescue (c) 1980 Universal Company, Limited. - TRIVIA - Licensed from Taito Corp of Japan. For more information about the game itself, please see the original Taito Upright entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=909&o=2 $end $snes=galxyrob, $bio Nintendo Super Famicom cart. published 26 years ago: Galaxy Robo [Model SHVC-XY] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61351&o=2 $end $pc98=galaxysp, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Galaxy Spirit (c) 1989 Point Getter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89534&o=2 $end $apple2_cass=galaxytr, $bio Apple II cass. published 40 years ago: Galaxy Travel (c) 1980 Tsukumo Original Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136051&o=2 $end $zx81_cass=galwarr, $bio Galaxy Warrior + Star Trek (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114815&o=2 $end $info=galxwars,galxwars2, $bio Arcade Video game published 41 years ago: Galaxy Wars (c) 1979 Universal. Galaxy Wars is a 2-D shooter where you are given three missiles to shoot at two rows of alien ships at the top. Miniature rock-like satellites move around the screen, ready to obliterate your missile at any moment, and the ships themselves shoot at you. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Screen orientation : Vertical Video resolution : 224 x 260 pixels Screen refresh : 59.54 Hz Palette color: 2 (overlays) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Galaxy Wars was released in August 1979. Export releases: "T.T Galaxy Wars" (Taito) Bootleg/Hacks releases : Star Wars (Yamashita] - SCORING - 1st rack : 50 (side hit), 100 (bottom, towards the side) or 150 (near middle of bottom) points for each ship. 2nd rack : 100 (side hit), 200 (bottom, towards the side) or 250 (near middle of bottom) points for each ship. 3rd rack : 150 (side hit), 300 (bottom, towards the side) or 350 (near middle of bottom) points for each ship. You can probably figure the scores for higher racks from the patterns here. - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jan.13, 1995) [Model SHVC-AGWJ] * COMPUTERS: BBC Micro [EU] (1982) X68000 (1987) * Other : Apple iPhone/iPod [US] (sept.9, 2009) [Model 331413595] : Online version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=910&o=2 $end $bbcb_cass=galwars, $bio Acorn BBC/Electron cass. published 38 years ago: Galaxy Wars (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51886&o=2 $end $x68k_flop=galwars, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Galaxy Wars (c) 1987 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88258&o=2 $end $info=galwars2, $bio Arcade Video game published 39 years ago: Galaxy Wars II (c) 1981 Sonic, S.A. Spanish pirate version of Defender. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129582&o=2 $end $snes=galwars, $bio Nintendo Super Famicom cart. published 25 years ago: Galaxy Wars (c) 1995 Imagineer Company, Limited. Galaxy Wars is the Super Famicom conversion of an early arcade game released by Universal in 1979. Alien flying saucers are invading again and their fleet is menacing the Earth. The player controls a launching pad and a missile. The goal of the game is to destroy every single enemy ship. However, those aliens are cleverly hidden behind an unpredictable and moving asteroid field. If your missile either gets hit one of them or by an alien laser beam, it will be simply destroyed and you will lose one of your three precious lives, or launching pad in this case. The game also offers some interesting twists, like the ability to push meteors towards enemy lines if bumped at the right angle. This Super Famicom version proposes the original Black and White and Colored versions, this last option simulating the colored bars from the plastic film that was usually glued in front of the original arcade game's screen. More interestingly, a Neo Mode has been included and uses better graphics and planets in the background. - TECHNICAL - Cartridge ID: SHVC-AGWJ-JPN - TRIVIA - Released on January 13, 1995 in Japan for 5980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61352&o=2 $end $pet_flop=galaxyd, $bio Commodore PET disk. published 39 years ago: Galaxy! (c) 1981 Microcomputer Games [Avalon Hill div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235744&o=2 $end $pet_cass=galaxy, $bio Commodore PET cass. published 38 years ago: GALAXY! (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125728&o=2 $end $bbcb_flop_orig=galedge, $bio Acorn BBC Micro B disk. published 36 years ago: Galaxy's Edge Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125434&o=2 $end $info=galgame, $bio Arcade Video game published 49 years ago: Galaxy-Game [First Version] (c) 1971 Computer Recreations, Incorporated. Galaxy Game is one of the earliest known coin-operated computer/video games. It was installed at the Tresidder Union at Stanford University in September, 1971, two months before the official release of Computer Space, the first mass-produced video game. Only one unit was built initially; beginning in 1972 there was "Galaxy-Game [Second Version]" that could include up to 4 displays. The original version used 4 keyboard keys to control each of the two spaceships: spin one way, spin the other, thrust and fire. Solar gravity will cause the ships to destruct if no action is taken. The Stanford University version added three types of space: no gravity, anti-gravity, and uncharted space. - TRIVIA - The game was programmed by Bill Pitts and Hugh Tuck. A single PDP-11 minicomputer is used to drive two separate game screens with two players each. Galaxy is a reprogrammed version of SpaceWar!, which was conceived in 1961 by Martin Graetz, Stephen Russell, and Wayne Witanen and first realized on the PDP-1 at MIT in 1962 by Stephen Russell, Peter Samson, Dan Edwards, and Martin Graetz, together with Alan Kotok, Steve Piner, and Robert A. Saunders using PDP-1 assembly language. Like Computer Space, it was a version of the existing Spacewar!, which had been created in the early 1960s on the PDP-1 and had since been ported to a variety of platforms. The coin-operated game console incorporated a DEC PDP-11/20 with vector displays. The hardware cost around US$20,000 ($116,466.72 today). In June 1972 the hardware was improved to allow the processor to power four to eight consoles. A game cost 10 cents or three games for 25 cents. It remained popular on campus, with wait times for players as long as an hour, until it was removed in May 1979 due to the display processor becoming unreliable. Alledgely, the following information was posted on the cabinet or on a sign near it: "Welcome to Galaxy-Game. If you wish to play, simply rotate the power dial on the power timer behind the couch to the on position. It will turn itself off. Rules for playing are on the games themselves. Enjoy playing the first coin-operated video games created." The unit was restored in 1997 and is now in the collection of the Computer History Museum in Mountain View, California. In August 2010, the museum loaned the console to Google for display and gameplay at the Googleplex, their headquarters campus. - STAFF - Re-programmed by : Bill Pitts, Hugh Tuck Original concept by : Martin Graetz, Stephen Russell, Wayne Wiitanen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26984&o=2 $end $amigaocs_flop=galdregn, $bio Commodore Amiga 500 disk. published 31 years ago: Galdregon's Domain (c) 1989 Pandora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74136&o=2 $end $saturn=galerace,galeracea, $bio Sega Saturn game published 26 years ago: Gale Racer (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9003 CD P/N: 670-5841 Insert P/N: 670-5842 Cover P/N: 670-5843 - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on December 02, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59160&o=2 $end $psx=galeoz, $bio Sony PlayStation disc published 24 years ago: Galeoz [Model SLPS-00621] (c) 1996 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85192&o=2 $end $psx=galerian, $bio Sony PlayStation disc published 20 years ago: Galerians (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111376&o=2 $end $gba=galidor, $bio Nintendo GBA cart. published 18 years ago: Galidor - Defenders of the Outer Dimension [Model AGB-AG8E-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70756&o=2 $end $spectrum_cass=gallilee, $bio Sinclair ZX Spectrum cass. published 36 years ago: Galilee (c) 1984 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79050&o=2 $end $bbcb_cass=galilee, $bio Acorn BBC/Electron cass. published 35 years ago: Galilee (c) 1985 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51887&o=2 $end $msx1_cart=knightm2, $vgmplay=knightm2_msx, $bio MSX cart. published 33 years ago: ガリウスの迷宮 魔城伝説II (c) 1987 Konami Industry Co., Ltd. (Galious no Meikyuu - Majou Densetsu II) - TECHNICAL - GAME ID: RC749 BARCODE: 4988602526226 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77190&o=2 $end $cpc_cass=galivan, $bio Amstrad CPC cass. published 34 years ago: Galivan (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96440&o=2 $end $cpc_flop=galivan1,galivan101, $bio Amstrad CPC 464 disk. published 34 years ago: Galivan (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120383&o=2 $end $info=galivan,galivan2,galivan3, $bio Arcade Video game published 35 years ago: Galivan - Cosmo Police (c) 1985 Nichibutsu. Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships. The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun. Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens. The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human. Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up. The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Galivan Cosmo Police was released in December 1985. The game is inspired by the Japanese telefilm 'SPACE SHERIFF GAVAN'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988. - UPDATES - REVISION 1 : * Build date : DEC 11 1986 REVISION 2 : * Build date : DEC 16 1986 - SERIES - 1. Galivan - Cosmo Police (1985, Arcade) 2. Cosmo Police Galivan II - Arrow of Justice [Model SHVC-GI] (1993, Super Famicom) - STAFF - Directed by : Shigeki Fujiwara Software by : T. Tsuchie Hardware by : Isao Shiki Designer by : K. Nakagawa Music & Sound by : Kenji Yoshida - PORTS - * CONSOLES: [US] [EU] Nintendo NES (1986) [JP] Sony PS4 [PSN] (apr.9, 2015) "Arcade Archives - Cosmo Police Galivan [Model CUSA-01876]" Sony PlayStation 4 [PSN] [AS] (aug.6, 2015) "Arcade Archives - Cosmo Police Galivan" Sony PlayStation 4 [PSN] [US] (oct.20, 2015) "Arcade Archives - Cosmo Police Galivan [Model CUSA-03373]" Sony PlayStation 4 [PSN] [EU] [AU] (feb.9, 2016) "Arcade Archives - Cosmo Police Galivan [Model CUSA-03383]" * COMPUTERS: [EU] Amstrad CPC (1986) [US] Commodore C64 [EU] (1986) ZX Spectrum [EU] (1986) Note: For the home computer releases, this game was persistently incorrectly named 'Galvan' on the inlay spine, instructions and magazine reviews. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=911&o=2 $end $spectrum_cass=galivan,galivana, $bio Sinclair ZX Spectrum cass. published 34 years ago: Galivan - Cosmo Police (c) 1986 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79051&o=2 $end $alice90=galixian, $bio Alice 90 cass. published 35 years ago: Galixian (c) 1985 Sprites. - TECHNICAL - Cassette No. AE 001 - STAFF - Programmed by: François-Régis Chaumartin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49727&o=2 $end $pc8801_flop=galkkoca, $bio Galkko Card (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91872&o=2 $end $tvc_flop=gallaste, $bio Gall Asterix (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111870&o=2 $end $tvc_cass=asterix, $bio Gall Asterix (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112409&o=2 $end $msx1_flop=galforce,galforcea,galforceb, $bio Gall Force - Defense of Chaos Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134406&o=2 $end $msx1_cart=galforce,galforceb,galforcea, $vgmplay=galforce_msx, $bio MSX cart. published 34 years ago: Gall Force - Defense of Chaos (c) 1986 Sony. - TECHNICAL - GAME ID: HBS-G053C BARCODE: 4901780056651 - TRIVIA - Also called Gall Force: Chaos no Koubou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52706&o=2 $end $x1_flop=galforce, $bio Sharp X1 5.25in.disk. published 33 years ago: Gall Force - Eternal Story (c) 1987 Scap Trust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85990&o=2 $end $pc98=galforce, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Gall Force - Eternal Story (c) 1987 ScapTrust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89536&o=2 $end $pc8801_flop=galforce, $bio NEC PC-8801 Series disk. published 33 years ago: Gall Force - Eternal Story (c) 1987 Scap Trust. - TECHNICAL - GAME ID: AA-3701 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91873&o=2 $end $famicom_flop=galforce, $bio Nintendo Famicom disk. published 34 years ago: Gall Force - Eternal Story (c) 1986 HAL Laboratory, Incorporated. Gall Force is a vertical shooter based on a classic Japanese science fiction anime aired in the 80s. Gall Force Eternal Story tells the story of a crew of seven female space-warriors. In the future, the galaxy is at war and two races, the bug-mechanical-looking Paranoids and all women Solenoids, have been fighting each other for hundreds of years. The player first takes the role of Rabby, the central protagonist of the series, and pilots the Star Leaf, a fast and powerful spaceship. Her mission is to find her six other colleagues, each one of them kept against their will in a different part of the galaxy. The game offers an interesting structure where Rabby always starts from the same stage and from the same planet. There, she has to quickly maneuver her ship and damage enemy facilities and ships. She soon reaches the end of the area and flies by five different launching pads. Each one of these leads to a particular space level where one of her friend is kept prisoner. Once the guardian is encountered and destroyed, her friend joins the team and upgrades this way the Star Leaf. Each new colleague adds a fighting-mode (such as Side guns or laser beams) to the ship which can be activated at any time during the game. - TECHNICAL - Game ID: HAL-GAL - TRIVIA - Gall Force was released on December 10, 1986 in Japan at a retail price of 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65343&o=2 $end $msx2_flop=galforce,galforcea, $bio MSX 2 disk. published 33 years ago: Gall Force - Eternal Story (c) 1987 Sony Corp. - TECHNICAL - GAME ID: HBS-G065D - TRIVIA - Also called Gall Force: Sousei no Jokyoku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101676&o=2 $end $info=gallag, $bio Arcade Video game published 38 years ago: Gallag (c) 1982. - TECHNICAL - Main CPU : (4x) Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG, discrete circuitry (for the ship explosion sound) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 96 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This bootleg looks and plays exactly like the original Galaga except that it says GALLAG on the title screen and 1982 where the Namco copyright would normally be. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=912&o=2 $end $info=gallag50, $bio Gallag Video Game / Petalouda (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51039&o=2 $end $info=gallgall,gallgall_21, $bio Arcade Video game published 28 years ago: Gallagher's Gallery (c) 1992 American Laser Games, Incorporated. You must shoot at things that Gallagher tells you to shoot at. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Players : 2 Buttons : 2 This game uses a laser disc. - TRIVIA - Released in May 1992. Gallagher is an American standup comedian who is known best for his outlandish physicalstyle comedy. His trademark is smashing watermelons with a SledgeOMatic an oversized mallet, spraying the contents into the nearby audience. During any number of his performances, he has mentioned that being in his own video game was one of his ambitions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4488&o=2 $end $dragon_cass=galleons, $bio Galleons (c) 198? Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116531&o=2 $end $spectrum_cass=galletrod, $bio Galletron (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219705&o=2 $end $cpc_cass=galletrn, $bio Amstrad CPC cass. published 33 years ago: Galletron (c) 1987 Bulldog Soft. - TECHNICAL - [Model BA 0183] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96442&o=2 $end $info=glpracr,glpracrj, $bio Arcade Video game published 24 years ago: Gallop Racer - One and only road to victory (c) 1996 Tecmo. A 3-D horse racing game from Tecmo in which the player must move the game controller rhythmically back and forth to reach and maintain a good gallop speed. The game also includes a 'whip' button, that allows the player to 'encourage' the horse to go faster. - TECHNICAL - Sony ZN-1 hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1996. - SERIES - 1. Gallop Racer - One and only road to victory (1996) 2. Gallop Racer 2 (1997) 3. Gallop Racer 3 (1999) 4. Gallop Racer 2001 (2001, Sony PlayStation 2) 5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2) 6. Gallop Racer 2004 (2004, Sony PlayStation 2) - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=914&o=2 $end $info=glpracr2,glpracr2j,glpracr2l, $bio Arcade Video game published 23 years ago: Gallop Racer 2 (c) 1997 Tecmo. A 3-D horse racing game from Tecmo. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1997. - SERIES - 1. Gallop Racer - One and only road to victory (1996) 2. Gallop Racer 2 (1997) 3. Gallop Racer 3 (1999) 4. Gallop Racer 2001 (2001, Sony PlayStation 2) 5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2) 6. Gallop Racer 2004 (2004, Sony PlayStation 2) - PORTS - * CONSOLES: Sony PlayStation (1997) Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=915&o=2 $end $psx=glprac2k, $bio Sony PlayStation disc published 20 years ago: Gallop Racer 2000 (c) 2000 Tecmo, Ltd. - TECHNICAL - [Model SLPS-02623] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85193&o=2 $end $info=glpracr3,glpracr3j, $bio Arcade Video game published 21 years ago: Gallop Racer 3 (c) 1999 Tecmo. The 3rd game in the 3-D horse racing series from Tecmo. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in April 1999. - SERIES - 1. Gallop Racer - One and only road to victory (1996) 2. Gallop Racer 2 (1997) 3. Gallop Racer 3 (1999) 4. Gallop Racer 2001 (2001, Sony PlayStation 2) 5. Gallop Racer 2003 - A New Breed (2003, Sony PlayStation 2) 6. Gallop Racer 2004 (2004, Sony PlayStation 2) - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3671&o=2 $end $psx=glpracr, $bio Sony PlayStation disc published 21 years ago: Gallop Racer (c) 1999 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111566&o=2 $end $info=galmedes, $vgmplay=galmedes, $bio Arcade Video game published 28 years ago: Galmedes (c) 1992 Visco. Galmedes is a vertical scrolling shooter arcade game released only in Japan.. The ship has two types of attack: the standard firing weapon and a charge attack. Once the player collects all three weapons, the player can select any of those weapons during combat. On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gildy started a plan to take over his home solar system, but upon doing so, he decided to spread his influence. After conquering his home galaxy, the next galaxy that Gildy planned on invading was the Galmedes Galaxy. In response, the unified forces of the planets of the Galmedes Galaxy have created a powerful space fighter known as the LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). Two pilots, Foo and Bar, are selected to launch the LEPTON fighters against the invading Gastonian Forces. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if title screen says 1992, Galmedes was released in January 1993 in Japan. The two pilots are named Foo and Bar. This is a play on the acronym FUBAR, which means "Fouled Up Beyond All Recognition". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=916&o=2 $end $msx2_flop=galmoon,galmoona, $bio MSX 2 disk. published 30 years ago: Galmoon (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101677&o=2 $end $pc98_cd=galpani, $bio NEC PC-9821 CD published 25 years ago: GalPani (c) 1995 Creo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134978&o=2 $end $pc98_cd=galpani2, $bio NEC PC-9821 CD published 24 years ago: GalPani II (c) 1996 Mainichi Communications. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134977&o=2 $end $pc8801_flop=gyaruclb,gyaruclba, $bio NEC PC-8801 Series disk. published 34 years ago: Galppo Club (c) 1986 Micro Cabin Co.. - TECHNICAL - FD x2 - TRIVIA - Released in June 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91961&o=2 $end $info=galds, $bio Arcade Video game published 35 years ago: Gals Ds - Three Dealers Casino House (c) 1985 Nihon System. Bootleg release by Nihon System. Game developed in Japan as "Three Ds - Three Dealer Casino House" by Nichibutsu. For more information, please see the original Japanese entry. - TRIVIA - Bootleg has voice effect for the male dealer not present in parent, you can activate it by going to his table by pressing the A key. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37103&o=2 $end $info=galhustl, $bio Arcade Video game published 23 years ago: Gals Hustler (c) 1997 Ace International. A "Pocket Gal" rip-off. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The girl select screen music is ripped from Capcom's "Magic Sword - Heroic Fantasy". The in-game music is ripped from the second level of "Bishoujo Senshi Sailor Moon" for Nintendo Super Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=917&o=2 $end $info=galpani3,galpani3j,galpani3k,galpani3hk, $bio Arcade Video game published 25 years ago: Gals Panic 3 (c) 1995 Kaneko. Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage. Between stages there are mini-games where the player can win the chance to see an image of another girl. - TECHNICAL - Main CPU: Motorola 68000 (@ 16 Mhz) Sound Chips: Yamaha YMZ280B (@ 14.3182 Mhz) Control: 8-way joystick Buttons: 1 - TRIVIA - Released in October 1995. Gals Panic 3 introduced the scroll feature to the series. In the previous two games the image was surrounded by a border, but starting with Gals Panic 3 the image continues beyond the view port. Once a set percentage of the image is revealed the view port will scroll along with the player's cursor. This is a feature that will continue throughout the rest of the series. Unlike all other games in the series, Gals Panic 3 only features photographed models. This game was refused classification in Australia on August 9th 1996, after being submitted by the Victorian Police. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - STAFF - Director : Masahiro Kawakami Planner : Terukazu Kanematsu Main Programmer : Yukihiro Yamazaki Assistant Programmer : Junichi Ohno, Yuji Noda Art Director : Masahiro Kawakami Design : Keisuke Matsuoka, Minoru Narukawa, Yoshiyuki Ozaki Sound : Tatsuya Watanabe, Kaoru Yasuda, Katsuya Yoneda Hard : Noboru Kouno, Jun Hasimoto, Tetsuya Yonemura, Masahiro Moriya, Yukio Ishii - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3488&o=2 $end $info=galpani4,galpani4k,galpani4j, $bio Arcade Video game published 24 years ago: Gals Panic 4 Yuu (c) 1996 Kaneko. Gals Panic 4 is a variant of the classic puzzle game qix where the player works to uncover the highlighted area of the play space to reveal a girl. Players select one of seven girls at the start of the game. Each girl has three stages with each stage featuring a different background image to uncover. Players are given bombs to attack the enemies with and are rewarded with more bombs if they reveal a large section at one time. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. When a player reveals 100% of the girl in a stage, he is rewarded with a 'Showtime' interlude. Unlike in later games, 'Showtime' sequences involve no nudity, they just show the girl in a bikini. The 'Showtime' image is the same for each level featuring the girl. There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in September 1996 in Japan. This is the first game in the series to feature 'Showtime' sequences, and the only game in the series with no mini-games between stages. - TIPS AND TRICKS - Bombing the enemy in rapid succession adds bonus status defects to the attack. After the third bomb the enemy is slowed down and after the fourth bomb the enemy is stopped in place. After rapidly bombing an enemy, use the opportunity to quickly clear the stage. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - STAFF - Planners : Terukazu Kanematsu, Manabu Saito Programmers : Masahiro Honma (Fists of Fire), Terumichi Gunji (Aroha Man) Designers : Takamitsu Nemoto, Fusayuki Watariguchi, Hideo Osawa, Norihiro Terashi (Bear-Joe Terashi), Yuzuru Suzuki Hardware : Noboru Kouno, Masahiko Moriya Music & Sound by : Sayoko Ueda * CAST : Rei Takahida : Akira Ono Saori Shiina : Hiroko Negishi Ajann Nakura : Keiko Onuki Rito Tajima : Etsuko Akiyama Konomi Iruma : Makoto Okutani Saki Kojo : Jun Kikuchi Shou Hazuki : Tomoko Kojima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=919&o=2 $end $info=galpanidx, $bio Arcade Video game published 19 years ago: Gals Panic DX (c) 2001 Kaneko Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117217&o=2 $end $info=galpani2,galpani2t,galpani2g,galpani2j,galpani2i,galpani2e,galpani2e2,galpani2gs, $bio Arcade Video game published 27 years ago: Gals Panic II (c) 1993 Kaneko. Gals Panic II is a "Qix"-style adult puzzle game. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies. There is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. If a round is completed while the monster's image is shown then the round must be repeated. But unlike in the original, the bar is unaffected by revealing the silhouetted and un-silhouetted parts of the image. After completing three rounds, there is a break-out styled mini-game where the player may gain an extra life if he clears the blocks before the time limit. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1993. Unlike the first game in the series, 'Gals Panic!' the player can no longer connect to the outside border of the image. This is a feature that will continue throughout the rest of the series. Do You Know ? : Kaneko's scouts are travelling to every corner of the globe in search of the world's sexiest, most beautiful girls. They will surely live up to your wildest fantasies and satisfy your desires. ;-) This game was refused classification in Australia on August 9th 1996, after being submitted by the Victorian Police. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - STAFF - Program : M. Kanaoka, Yukihiro Yamazaki Program support : Y. Shintani, Masahiro Honma, Y. Sakakura, A. Takahashi, S. Igaeashi Graphics design : Y. Ishii, K. Matsuoka, Y. Nakamura, T. Kuwahara, K. Fukai, M. Narukawa, Y. Ozaki, T. Yoshikawa, Y. Kubo Sound design : Tatsuya Watanabe, Y. Wada Hardware design : H. Morinaga Develop management : K. Murakami Develop support : F. Mitsuti, N. Tada, K. Nobori Planning & direction : Hiroshi Kaneko - PORTS - * CONSOLES: Nintendo Super NES [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=918&o=2 $end $info=gp2quiz, $bio Arcade Video game published 27 years ago: Gals Panic II - Quiz Version (c) 1993 Kaneko. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 49664 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3463&o=2 $end $info=gp2se, $bio Arcade Video game published 26 years ago: Gals Panic II' - Special Edition (c) 1994 Kaneko. - TECHNICAL - Main CPU : (2x) Motorola 68000 Sound Chips : (2x) OKI6295 Players : 2 Buttons : 3 - TRIVIA - Released in June 1994. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10588&o=2 $end $info=galpanis,galpanisk,galpanisj,galpanise,galpanisa, $bio Arcade Video game published 23 years ago: Gals Panic S - Extra Edition (c) 1997 Kaneko. Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Control per player: 8-way Joystick Buttons per player: 2 - TRIVIA - Released in April 1997 in Japan. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=920&o=2 $end $info=galpans2,galpans2a,galpans2j, $bio Arcade Video game published 21 years ago: Gals Panic S2 (c) 1999 Kaneko. Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell 'EXTRA CHANGE' and work on a different, more risqué picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...? - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Released in February 1999 in Japan. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - STAFF - Game designers : Endo Chang, A. Kaneko Programmers : Umitsu. T, S?o?c?a? Graphic designers : Ryo Kimura, Tanron, Rds-M Sound : S. Maruyama Character designers : Akahirakirin, Captain Kiesel, Gabri-L, Kimuraya Izumi, Komirin, O. Ri, Pichiku, Sengoku Murasaki, Yanagawa Rio, Yusura Voice actress : Aya Sugawara, Miwa Matsumoto, Rena Yukie, Ryoko Tanaka, Shizuka Aoki, Umi Tenjin, Yuki Kaida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=921&o=2 $end $info=galpans3, $bio Arcade Video game published 18 years ago: Gals Panic S3 (c) 2002 Kaneko. The game begins with a stage select screen. The girls in series fly to the middle of the screen from the four corners until one is selected. Once a stage is selected the object is to cover the colored area of the girl, while avoiding the monsters and their weapons. The stage is completed once 80% of the girl is revealed. At 90% uncovered, the player is treated to the SHOWTIME image of the girl posed in her panties and bra. At 100% revealed, the player is rewarded with the SHOWTIME DX image revealing her in a different pose without her bra. Unlike in previous games in the Gals Panic S series, SHOWTIME DX is a static image and NOT a video clip. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Released in July 2002. Gals Panic S3 was Kaneko's last video game. After producing this game, Kaneko went bankrupt (because Kaneko was sued by Hitachi, so all future video game projects were cancelled). - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4550&o=2 $end $saturn=gpanicss,gpanicssa, $bio Sega Saturn game published 24 years ago: Gals Panic SS (c) 1996 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59161&o=2 $end $info=galpansu, $bio Arcade Video game published 21 years ago: Gals Panic SU (c) 1999 Kaneko. Produced for the Asian market, this is an altered version of Gals Panic S2 featuring English language voice-work and directions. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25885&o=2 $end $info=galpanic,galpanica,galsnew,galsnewa,galsnewj,galsnewk,galpanicb, $bio Arcade Video game published 30 years ago: Gals Panic! (c) 1990 Kaneko. Gals Panic! is a "Qix"-style adult puzzle game. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies. To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated. After every round there is a roulette game where the player can earn rewards or penalties that will take effect in the following round. After winning three rounds against a girl, the graphic becomes a photographic image of that girl. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in November 1990. An EXPRO-02 version was distributed by Taito Corp. in Japan and Inter Trading in Korea. - UPDATES - The EXPRO-02 Version supports Zoom IN/OUT scroll effects, has a new Push Start & 100% Clear screens. In the Korean EXPRO-02 version, naked girls are replaced by objects or animals. - SERIES - 1. Gals Panic! (1990) 2. Gals Panic II (1993) 3. Gals Panic II' - Special Edition (1994) 4. Gals Panic 3 (1995) 5. Gals Panic 4 Yuu (1996) 6. Gals Panic SS (1996, Sega Saturn) 7. Gals Panic S - Extra Edition (1997) 8. Gals Panic S2 (1999) 8. Gals Panic SU (1999) 9. Gals Panic S3 (2002) - STAFF - Cast : Marina Matsumoto, Ayami Kida, Nami Ozawa, Yuki Miho, Emi Nagahara, Shiori Asano - PORTS - * CONSOLES: Sega Mega-CD ("Super Gal's Panic") [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=922&o=2 $end $info=galspnbl, $bio Arcade Video game published 24 years ago: Gals Pinball (c) 1996 Comad. A video-pinball game with girls... lots of girls. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Vertical Video resolution : 224 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 1 Buttons : 3 - SERIES - 1. Hot Pinball (1995) 2. Gals Pinball (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=923&o=2 $end $msx2_flop=galsqstb, $bio MSX 2 disk. published 19 years ago: Gals Quest Bangai-hen - The Princess's Pursuit (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101678&o=2 $end $pc98=hypbingo, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gals Talk Hyper Bingo (c) 1992 ABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89537&o=2 $end $x68k_flop=galseed, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Galseed (c) 1991 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87721&o=2 $end $x68k_flop=galseed2, $bio Galseed II cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234514&o=2 $end $tvc_flop=mav24, $bio Videoton TVC disk. published 37 years ago: Galton Deszka - MAV24 (c) 1983 Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112308&o=2 $end $info=sms1kr,sms1krfm, $bio Console published 31 years ago: Gam*Boy (c) 1989 Samsung. Korean version of the Sega Master System. - TRIVIA - 130.000 units were sold in Korea in 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259569&o=2 $end $info=smskr, $bio Console published 29 years ago: Gam*Boy II (c) 1991 Samsung. Korean version of the Sega Master System II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259570&o=2 $end $spectrum_cass=gamao, $bio Gamao (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237243&o=2 $end $info=gamatron, $bio Pinball published 35 years ago: Gamatron (c) 1985 Pinstar. - TRIVIA - Gamatron was a conversion kit produced by Pinstar, a company started and owned by Gary Stern between the collapse of the 'original' Stern and the formation of Data East Pinball. Many have called Gamatron the poor man's version of Stern "Flight 2000". - STAFF - Design by : Steve Kirk Art by : Seamus McLaughlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4463&o=2 $end $info=gamatros, $bio Pinball published 34 years ago: Gamatron (c) 1986 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10146&o=2 $end $info=m4gambal,m4gambal__a,m4gambal__b,m4gambal__c, $bio Gamball (c) 198? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15071&o=2 $end $gamegear=gamble, $bio Sega Game Gear cart. published 25 years ago: Gamble Panic (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3364] - TIPS AND TRICKS - * Super Password: Enter 6666666 as password to start the game with more then $900000. * Sound test: On the title screen, select Training Mode (2nd option) by pressing 2 or START. Before the screen fades to black, hold 1+2. When the training mode screen appears, release the buttons. There will be no game name in the middle of the screen. Without pressing the D-pad, press 2 to enter the Sound Test. - STAFF - Programer : Y.Numata, M.Shiozumi Artist : H.Takano Sound Composer : E.Nanbu Game Designer : H.Kubota Producer : M.Hokoyama Special Thanks to : M.Shimamura, N.Katoh, S.Kobayashi, M.Kidooka Debugger : A.Morino, Y.Inou, K.Akiyama, S.Kashima, Y.Wada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64611&o=2 $end $pc98=gamblerc, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Gamble Racer (c) 1995 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89538&o=2 $end $pc98=queencup, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gambler - Queen's Cup (c) 1994 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89539&o=2 $end $gbcolor=gamblert, $bio Nintendo Game Boy Color game published 19 years ago: Gambler Densetsu Tetsuya - Shinjuku Tenun Hen [Model GB-BGYJ-JPN] (c) 2001 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67920&o=2 $end $gba=gamblert, $bio Nintendo GBA cart. published 18 years ago: Gambler Densetsu Tetsuya - Yomigaeru Densetsu [Model AGB-ATYJ-JPN] (c) 2002 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70757&o=2 $end $msx1_cart=gambler, $bio MSX cart. published 32 years ago: ぎゅわんぶらあ自己中心派 (c) 1988 Game Arts Company, Limited. (Gambler Jikochuushinha) - TECHNICAL - BARCODE: 4988649812016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52707&o=2 $end $nes=gambler, $bio Nintendo Famicom cart. published 32 years ago: Gambler Jikochuushinha (c) 1988 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54107&o=2 $end $fm7_disk=gambler, $bio Fujitsu FM-7 5.25in.disk. published 31 years ago: Gambler Jikochuushinha (c) 1989 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93620&o=2 $end $pcecd=gambler, $bio NEC PC-Engine CD published 31 years ago: Gambler Jikochuushinha - Gekitou 36 Janshi (c) 1989 Hudson Soft. - TECHNICAL - BARCODE: 4988607250089 GAME ID: HCD9008 - TRIVIA - Released on November 24, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58198&o=2 $end $megadriv=gambler, $bio Sega Mega Drive game published 30 years ago: Gambler Jikochuushinha - Katayama Masayuki no Mahjong Doujou (c) 1990 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56534&o=2 $end $snes=gambler, $bio Nintendo Super Famicom cart. published 28 years ago: Gambler Jikochuushinha - Mahjong Kouisen [Model SHVC-GJ] (c) 1992 Palsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61353&o=2 $end $pc8801_flop=gamblerp,gamblerpd, $bio NEC PC-8801 Series disk. published 31 years ago: Gambler Jikochuushinha - Mahjong Puzzle Collection (c) 1989 Game Arts Co., Ltd. - TECHNICAL - BARCODE: 4988649920094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91877&o=2 $end $pcecd=gamblrpz, $bio NEC PC-Engine CD published 28 years ago: Gambler Jikochuushinha - Mahjong Puzzle Collection (c) 1992 Taito Corp. - TECHNICAL - BARCODE: 4988611910283 GAME ID: TPCD1003 - TRIVIA - Released on February 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58199&o=2 $end $saturn=gambler, $bio Sega Saturn game published 24 years ago: Gambler Jikochuushinha - Tokyo Mahjongland (c) 1996 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59162&o=2 $end $saturn=gamblersa, $bio Sega Saturn game published 22 years ago: Gambler Jikochuushinha - Tokyo Mahjongland [Satakore] (c) 1998 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59163&o=2 $end $nes=gambler2, $bio Nintendo Famicom cart. published 30 years ago: Gambler Jikochuushinha 2 (c) 1990 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54108&o=2 $end $snes_bspack=bsgamb19,bsgamb20, $bio Gambler Jikochuushinha 2 - Dorapon Quest (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126137&o=2 $end $snes=gambler2, $bio Nintendo Super Famicom cart. published 26 years ago: Gambler Jikochuushinha 2 - Dorapon Quest [Model SHVC-8G] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61354&o=2 $end $megacdj=gambler2, $bio Sega Mega-CD published 28 years ago: Gambler Jikochuushinha 2 - Gekitou! Tokyo Mahjongland Hen (c) 1992 Game Arts Company, Limited. - TECHNICAL - GAME ID: T-45044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60516&o=2 $end $msx2_cart=gambler2, $bio MSX 2 cart. published 32 years ago: Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1988 Game Arts Company, Limited. - TECHNICAL - BARCODE: 4988649922029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51298&o=2 $end $pc98=gambler2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1988 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89541&o=2 $end $pc8801_flop=gambler2,gambler2a, $bio NEC PC-8801 Series disk. published 33 years ago: Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1987 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA7KN1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91875&o=2 $end $x1_flop=gambler2, $bio Sharp X1 5.25in.disk. published 33 years ago: Gambler Jikochuushinha 2 - Jishou! Kyougou Janshi-hen (c) 1987 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA8BS1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85992&o=2 $end $pc8801_flop=gambler3a,gambler3, $bio NEC PC-8801 Series disk. published 32 years ago: ぎゅわんぶらあ自己中心派3 望郷さすらい雀士編 (c) 1988 Game Arts Co., Ltd. (Gambler Jikochuushinha 3 - Boukyou Sasurai Janshi-hen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91876&o=2 $end $psx=gambler, $bio Sony PlayStation disc published 20 years ago: Gambler Jikochuushinha Ippatsu Shoubu! (c) 2000 Game Arts Co., Ltd. - TECHNICAL - GAME ID: SLPS-02509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85194&o=2 $end $gamegear=gambler, $bio Sega Game Gear cart. published 28 years ago: Gambler Jikochuushinha [Model G-3339] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64612&o=2 $end $pc98=gambler, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Gambler Jikochuushinha (c) 1988 Game Arts Co., Ltd. PC-9801F Version. - TECHNICAL - GAME ID: GA7LN5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89540&o=2 $end $pc8801_flop=gambler, $bio NEC PC-8801 Series disk. published 33 years ago: ぎゅわんぶらあ自己中心派 (c) 1987 Game Arts Co., Ltd. (Gambler Jikochuushinha) - TECHNICAL - GAME ID: GA870404 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91874&o=2 $end $x1_flop=gambler, $bio Sharp X1 5.25in.disk. published 33 years ago: ぎゅわんぶらあ自己中心派 (c) 1987 Game Arts Co., Ltd. (Gambler Jikochuushinha) - TECHNICAL - GAME ID: GA870705 - TRIVIA - Released in September 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85991&o=2 $end $info=gambjack, $bio Gamblin' Jack (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46557&o=2 $end $pc98=gamblave, $bio Gambling Avenue (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89542&o=2 $end $snes=gambling, $bio Nintendo Super Famicom cart. published 24 years ago: Gambling Hourouki [Model SHVC-A7BJ-JPN] (c) 1996 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61355&o=2 $end $gbcolor=gwatch2, $bio Nintendo Game Boy Color game published 22 years ago: Game & Watch Gallery 2 [Model DMG-AGLE-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67921&o=2 $end $gbcolor=gwatch3, $bio Nintendo Game Boy Color game published 21 years ago: Game & Watch Gallery 3 [Model DMG-ACQE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67923&o=2 $end $gba=gwatch4u, $bio Nintendo GBA cart. published 18 years ago: Game & Watch Gallery 4 [Model AGB-AQWE-USA] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70758&o=2 $end $gba=gwatch4, $bio Nintendo GBA cart. published 18 years ago: Game & Watch Gallery Advance [Model AGB-AQWP] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70759&o=2 $end $gameboy=gwatchua,gwatchu, $bio Nintendo Game Boy Cart. published 23 years ago: Game & Watch Gallery [Model DMG-AGAE-USA] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66021&o=2 $end $gameboy=gwatch, $bio Nintendo Game Boy Cart. published 23 years ago: Game & Watch Gallery [Model DMG-AGAP-EUR] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66020&o=2 $end $fm7_disk=game011,game011a, $bio Game 011 (c) 19?? Unknown Includes: Sonic Boom, Dragon Slayer, Nine Gate, 4-nin Mahjong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237287&o=2 $end $fm7_disk=game012,game012a, $bio Game 012 (c) 19?? Unknown Includes: Dig Dug, Tartarus, Wall & Wall, Rally-X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237288&o=2 $end $fm7_disk=game013,game013a, $bio Game 013 (c) 19?? Unknown Includes: Hidryde, Plazma Line, Chack'n Pop, Yakyukyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237289&o=2 $end $fm7_disk=game014, $bio Game 014 (c) 19?? Unknown Includes: Nobo, Mach 7, Safari Cross Circuit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237290&o=2 $end $fm7_disk=game02g, $bio Game 02G (c) 19?? Unknown Includes: Eggy, Galaga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237284&o=2 $end $fm7_disk=game03g,game03ga, $bio Game 03G (c) 19?? Unknown Includes: Gutchan Bank, Blue Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237285&o=2 $end $fm7_disk=game04g, $bio Game 04G (c) 19?? Unknown Includes: Grand Hexagon, Lode Runner, MTool-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237286&o=2 $end $pc8801_flop=gamearts, $bio Game Arts Basic-Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91878&o=2 $end $saturn=gamebas,gamebasa, $bio Sega Saturn game published 22 years ago: Game Basic for SegaSaturn (c) 1998 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59164&o=2 $end $msx1_cart=gamebox, $bio MSX cart. published 33 years ago: Game Box (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77092&o=2 $end $sms=gamebox, $bio Sega Master System cart. published 26 years ago: Game Box Serie Esportes Radicais (c) 1994 Tec Toy Bundle of two sports games for the Sega Master System : "Surf" (a surfing simulator) "BMX" (similar to Nintendo's "Excitebike") - TECHNICAL - [Model 023480] - TRIVIA - Released in Brazil only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56036&o=2 $end $info=gameboy, $bio Console published 30 years ago: Game Boy (c) 1990 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228455&o=2 $end $info=gba, $bio Console published 19 years ago: Game Boy Advance (c) 2001 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228456&o=2 $end $gba=v_grown, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - All Grown Up! Volume 1 (c) 2004 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-MGUE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70789&o=2 $end $gba=v_cnplatf, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Cartoon Network Collection - Edition Platinum (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70790&o=2 $end $gba=v_cnpremf, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Cartoon Network Collection - Edition Premium (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70791&o=2 $end $gba=v_cnspecf, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Cartoon Network Collection - Edition Speciale (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70792&o=2 $end $gba=v_cnlmtd, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Cartoon Network Collection - Limited Edition (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70793&o=2 $end $gba=v_cnplat, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Cartoon Network Collection - Platinum Edition [Model AGB-MCNE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70794&o=2 $end $gba=v_cnprem, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Cartoon Network Collection - Premium Edition [Model AGB-MCPE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70795&o=2 $end $gba=v_cnspec, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Cartoon Network Collection - Special Edition [Model AGB-MCME-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70796&o=2 $end $gba=v_cncol1, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Cartoon Network Collection - Volume 1 [Model AGB-MCTE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70797&o=2 $end $gba=v_cncol2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Cartoon Network Collection - Volume 2 [Model AGB-MC2E-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70798&o=2 $end $gba=v_knd, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Codename - Kids Next Door - Volume 1 [Model AGB-MKDE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70799&o=2 $end $gba=v_dccol, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Disney Channel Collection - Volume 1 [Model AGB-MDCE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70800&o=2 $end $gba=v_dccol2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Disney Channel Collection - Vol. 2 (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240443&o=2 $end $gba=v_doraex, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Dora the Explorer - Volume 1 [Model AGB-MDRE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70801&o=2 $end $gba=v_dbgt, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Dragon Ball GT - Volume 1 [Model AGB-MDBE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70802&o=2 $end $gba=v_nick1, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Nicktoon's Collection - Volume 1 [Model AGB-MCNE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70803&o=2 $end $gba=v_nick2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Nicktoon's Collection - Volume 2 [Model AGB-MN2E-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70804&o=2 $end $gba=v_nick3, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Nicktoons - Volume 3 [Model AGB-MN3E-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70805&o=2 $end $gba=v_poke4, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Pokémon: Beach Blank-out Blastoise + Go West Young Meowth [Model AGB-MPDE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70806&o=2 $end $gba=v_poke1, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Pokémon: For Ho-Oh the Bells Toll! + A Hot Water Battle [Model AGB-MPAE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70807&o=2 $end $gba=v_poke2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Pokémon: Johto Photo Finish + Playing with Fire! [Model AGB-MPBE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70808&o=2 $end $gba=v_poke3, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Pokémon: Pokémon - I Choose You + Here Comes the Squirtle Squad [Model AGB-MPCE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70809&o=2 $end $gba=v_sharkt,v_sharkta, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Shark Tale (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240444&o=2 $end $gba=v_shrek,v_shrek1, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Shrek (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240445&o=2 $end $gba=v_2shrst, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Shrek + Shark Tale (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240447&o=2 $end $gba=v_shrek2,v_shrek2a, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Shrek 2 (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240446&o=2 $end $gba=v_sonicx, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Sonic X - Volume 1 [Model AGB-MSHE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70810&o=2 $end $gba=v_sponb1, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - SpongeBob SquarePants - Volume 1 [Model AGB-MSSE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70811&o=2 $end $gba=v_sponb2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - SpongeBob SquarePants - Volume 2 [Model AGB-MS2E-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70812&o=2 $end $gba=v_sponb3, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - SpongeBob SquarePants - Volume 3 [Model AGB-MS3E-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70813&o=2 $end $gba=v_straws, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Strawberry Shortcake - Volume 1 [Model AGB-MSBE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70814&o=2 $end $gba=v_srmt, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - Super Robot Monkey Team - Hyper Force Go! Volume 1 (c) 2005 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-MSRE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70815&o=2 $end $gba=v_tmntf, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Teenage Mutant Ninja Turtles - Le Demenagement (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70816&o=2 $end $gba=v_tmnt, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Teenage Mutant Ninja Turtles - Things Change [Model AGB-MTME-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70817&o=2 $end $gba=v_jneutr, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - The Adventures of Jimmy Neutron Boy Genius - Volume 1 [Model AGB-MJME-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70818&o=2 $end $gba=v_fop1, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - The Fairly OddParents! Volume 1 (c) 2004 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-MFOE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70819&o=2 $end $gba=v_fop2, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - The Fairly OddParents! Volume 2 (c) 2004 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-MF2E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70820&o=2 $end $gba=v_proudf, $bio Nintendo GBA cart. published 15 years ago: Game Boy Advance Video - The Proud Family - Volume 1 [Model AGB-MFPE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70821&o=2 $end $gba=v_yugioh,v_yugiohf, $bio Nintendo GBA cart. published 16 years ago: Game Boy Advance Video - Yu-Gi-Oh! Yugi vs. Joey (c) 2004 Majesco Sales, Incorporated. - TECHNICAL - Game ID: AGB-MYGE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70822&o=2 $end $gameboy=gboycamg, $bio Game Boy Camera Gold (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66024&o=2 $end $gameboy=gboycam, $bio Nintendo Game Boy Cart. published 22 years ago: Game Boy Camera [Model GBD-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66022&o=2 $end $info=gbcolor, $bio Console published 22 years ago: Game Boy Color (c) 1998 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228457&o=2 $end $gbcolor=gbpromo, $bio Game Boy Color Promotional Demo (c) 199? Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67925&o=2 $end $gameboy=gboyctrl, $bio Game Boy Controller Kensa Cartridge (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66025&o=2 $end $gameboy=gbgallj, $bio Nintendo Game Boy Cart. published 23 years ago: Game Boy Gallery (c) 1997 Nintendo Company, Limited. Japanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66027&o=2 $end $gameboy=gbgall2a, $bio Nintendo Game Boy Cart. published 23 years ago: Game Boy Gallery 2 [Model DMG-AGAU-AUS] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66028&o=2 $end $gameboy=gbgall2, $bio Nintendo Game Boy Cart. published 23 years ago: Game Boy Gallery 2 [Model DMG-AGIJ-JPN] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66029&o=2 $end $gbcolor=gbgall3, $bio Nintendo Game Boy Color game published 22 years ago: Game Boy Gallery 3 [Model DMG-AGLU-AUS] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67926&o=2 $end $gbcolor=gbgall3j, $bio Nintendo Game Boy Color game published 21 years ago: Game Boy Gallery 3 [Model DMG-AGQJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67927&o=2 $end $gbcolor=gbgall4, $bio Nintendo Game Boy Color game published 20 years ago: Game Boy Gallery 4 [Model DMG-ACQU-AUS] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67928&o=2 $end $gameboy=gbgall, $bio Nintendo Game Boy Cart. published 25 years ago: Game Boy Gallery (c) 1995 Nintendo Company, Limited. - TECHNICAL - Game ID: DMG-AGGA-UKV - TRIVIA - Released on April 27, 1995 in Europe. Reviews: [FR] April 1995, Consoles + N.42: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66026&o=2 $end $info=gbpocket, $bio Console published 24 years ago: Game Boy Pocket (c) 1996 Nintendo Company, Limited. A smaller, lighter Game Boy unit that requires fewer batteries. - TECHNICAL - [Model MGB-001] The Pocket has space for two AAA batteries, which provides approximately 10 hours of game play. It has a smaller link port, which requires an adapter to link with the older Game Boy. The port design is used on all subsequent Game Boy models, excluding the Game Boy Micro. The screen was changed to a true black-and-white display, rather than the 'pea soup' monochromatic display of the original Game Boy. Also Game Boy Pocket (GBP) has a larger screen than the Game Boy Color (GBC) that later superseded it, the GBP's screen is 65mm (2.56") diagonal, width 48.5mm (1.91"), height 43.5mm (1.71") compared to a 59mm (2.32") diagonal for the GBC. Although like its predecessor the Game Boy Pocket has no backlight to allow play in a darkened area, it did notably improve visibility and pixel response-time (virtually eliminating video ghosting). - TRIVIA - The first version did not have a LED to show battery levels. This was soon added due to public demand, along with new Game Boy Pocket units of different colors, some of them new to the Game Boy line. There were several limited-edition Game Boy Pockets including a metallic Ice Blue unit and a pink model exclusive to Japan. The Game Boy Pocket was not a new software platform and played the same software as the original Game Boy model. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67693&o=2 $end $gameboy=gbtest, $bio Nintendo Game Boy Cart. published 30 years ago: Game Boy Test Cartridge (c) 1990 Nintendo of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107175&o=2 $end $gbcolor=gbwars2, $bio Nintendo Game Boy Color game published 22 years ago: ゲームボーイウォーズ2 (c) 1998 Hudson Soft. (Game Boy Wars 2) - TECHNICAL - Game ID: DMG-AWOJ-JPN - TRIVIA - Released on November 20, 1998 in Japan. - SERIES - 1. Game Boy Wars [Model DMG-GWJ] (1991) 2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997) 3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998) 4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67929&o=2 $end $gbcolor=gbwars3, $bio Nintendo Game Boy Color game published 19 years ago: ゲームボーイウォーズ3 (c) 2001 Hudson Soft. (Game Boy Wars 3) - TECHNICAL - Game ID: CGB-BWWJ-JPN - TRIVIA - Released on August 30, 2001 in Japan. - SERIES - 1. Game Boy Wars [Model DMG-GWJ] (1991) 2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997) 3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998) 4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67930&o=2 $end $gba=gbwars12, $bio Nintendo GBA cart. published 16 years ago: Game Boy Wars Advance 1+2 (c) 2004 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-BGWJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70760&o=2 $end $gameboy=gbwarstf, $bio Nintendo Game Boy Cart. published 23 years ago: Game Boy Wars Turbo - Famitsu Version (c) 1997 Hudson Soft. An alternate version of "Game Boy Wars Turbo [Model DMG-AGWJ-JPN]" released as a promotional giveaway by Weekly Famitsu featuring a set of maps submitted by readers of the magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66032&o=2 $end $gameboy=gbwarst, $bio Nintendo Game Boy Cart. published 23 years ago: Game Boy Wars Turbo (c) 1997 Hudson Soft. An enhanced version of the original Game Boy Wars. The main new feature in Game Boy Wars Turbo is that the CPU now has a better decision-making algorithm during its turns, allowing battles to proceed swifter than in the original. Turbo also features 50 new maps, as well as Super Game Boy support. - TECHNICAL - Game ID: DMG-AGWJ-JPN - TRIVIA - Released on June 27, 1997 in Japan. - SERIES - 1. Game Boy Wars [Model DMG-GWJ] (1991) 2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997) 3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998) 4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66031&o=2 $end $gameboy=gbwars, $bio Nintendo Game Boy Cart. published 29 years ago: ゲームボーイウォーズ (c) 1991 Nintendo Company, Limited. (Game Boy Wars) A turn-based war simulator. - TECHNICAL - Game ID: DMG-GWJ - TRIVIA - Released on May 21, 1991 in Japan only. Game Boy Wars is a portable follow-up to the 1988 war simulator "Famicom Wars", making it the second game in Nintendo's Wars series. - SERIES - 1. Game Boy Wars [Model DMG-GWJ] (1991) 2. Game Boy Wars Turbo [Model DMG-AGWJ-JPN] (1997) 3. Game Boy Wars 2 [Model DMG-AWOJ-JPN] (1998) 4. Game Boy Wars 3 [Model CGB-BWWJ-JPN] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66030&o=2 $end $pc98_cd=gamega, $bio NEC PC-9821 CD published 26 years ago: Game CD GA-ME-GA (c) 1994 SystemSoft Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233950&o=2 $end $pc98=gc30, $bio Game Collection 30 (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89543&o=2 $end $pc98=gc3035, $bio Game Collection 30 (c) 19?? Shuwa System Trading. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131614&o=2 $end $pc98=gc30ag, $bio Game Collection 30 Again (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89544&o=2 $end $pc98=gcbangai, $bio Game Collection Bangai-hen (c) 19?? Shuwa System Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89545&o=2 $end $gbcolor=gameconv, $bio Nintendo Game Boy Color game published 20 years ago: Game Conveni 21 [Model DMG-BG2J-JPN] (c) 2000 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67931&o=2 $end $gameboy=tamaosu, $bio Nintendo Game Boy Cart. published 22 years ago: Game de Hakken!! Tamagotchi - Osutchi to Mesutchi [Model DMG-AOMJ-JPN] (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66034&o=2 $end $gameboy=tama2, $bio Nintendo Game Boy Cart. published 23 years ago: Game de Hakken!! Tamagotchi 2 [Model DMG-AT3J-JPN] (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66035&o=2 $end $gameboy=tamaj, $bio Nintendo Game Boy Cart. published 23 years ago: Game de Hakken!! Tamagotchi [Model DMG-ATAJ-JPN] (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66033&o=2 $end $saturn=gameseis, $bio Sega Saturn game published 22 years ago: Game de Seishun (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59167&o=2 $end $apple2_flop_clcracked=gamefrm1, $bio Apple II disk. published 34 years ago: Game Frame One (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231389&o=2 $end $apple2_flop_clcracked=gamefrm2, $bio Apple II disk. published 34 years ago: Game Frame Two (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231390&o=2 $end $snes=ggenie1,ggenie2, $bio Game Genie (c) 199? Galoob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234649&o=2 $end $megadriv=ggenie,ggenie1, $bio Game Genie (c) 199? Galoob. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93534&o=2 $end $snes=ggenie, $bio Game Genie Ver.2 (c) 199? Galoob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234650&o=2 $end $vz_snap=gameinst, $bio Game Instructions (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235075&o=2 $end $x68k_flop=gamejang, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 芸夢じゃん (c) 1993 GAM. (Game Jang) - TECHNICAL - FD x2 - TRIVIA - Released on July 15, 1993 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87722&o=2 $end $c64_cart=gamekill, $bio Commodore C64 cart. published 34 years ago: Game Killer (c) 1986 Robtek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53585&o=2 $end $info=gkigt4,gkigt43,gkigt43n,gkigt4ms,gkigt5p,gkigtez,gkkey,gkigtezms, $bio Slot Machine published 18 years ago: Game King 4.0 Multi-Game (c) 2002 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101117&o=2 $end $msx1_cart=gameland, $bio MSX cart. published 36 years ago: Game Land [Model GPM-501] (c) 1984 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77093&o=2 $end $info=gammagic, $bio Slot Machine published 21 years ago: Game Magic (c) 1999 Bally Gaming, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49344&o=2 $end $msx1_cart=gmaster,gmastera, $bio MSX cart. published 34 years ago: Game Master (c) 1986 Konami Industry Co., Ltd. Export release. Game developed in Japan. See the original for more information; "Konami no Game wo 10-bai Tanoshimu Cartridge [Model RC735]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77094&o=2 $end $msx1_flop=gmaster, $bio Game Master Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134215&o=2 $end $pc8801_flop=gamemus1, $bio Game Music Collection Vol. 1 - Sega & Draque II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91879&o=2 $end $pc8801_flop=gamemus2, $bio Game Music Collection Vol. 2 - Final Fantasy Original Music + Alpha (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91880&o=2 $end $pc8801_flop=gamemusl, $bio Game Music Library (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91881&o=2 $end $saturn=gameniho, $bio Sega Saturn game published 23 years ago: Game Nihonshi - Kakumeiji Oda Nobunaga (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59165&o=2 $end $megadriv=gamenko, $bio Sega Mega Drive game published 25 years ago: ゲームのかんづめ お徳用 (c) 1995 Sega. (Game no Kanzume Otokuyou) Games compilation: 16t Flicky Putter Golf Hyper Marbles Shi no Meikyuu Medal City Paddle Fighter Ikazuse! Koi no Doki Doki Penguin Land MD Pyramid Magic Robot Battler Teddy Boy Blues Aworg - TRIVIA - Released in March 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56536&o=2 $end $megacdj=gamenk1, $bio Sega Mega-CD published 26 years ago: ゲームのかんづめ VOL.1 (c) 1994 Sega Enterprises, Limited. (Game no Kanzume Vol. 1) Compilation of Sega Mega Drive titles : "Flicky" "Hyper Marbles" "Paddle Fighter" "Phantasy Star II Text Adventure - Amia no Bouken" "Phantasy Star II Text Adventure - Eusis no Bouken" "Phantasy Star II Text Adventure - Huey no Bouken" "Phantasy Star II Text Adventure - Shilka no Bouken" "Pyramid Magic" All of these titles were originally released for the Sega Mega Drive exclusively through the Sega Meganet online service. - TECHNICAL - Game ID: G-6032 - TRIVIA - Game no Kanzume Vol. 1 for Mega-CD was released on March 18, 1994 in Japan only. All games include newly-arranged CD music, and Pyramid Magic also includes a new stage construction mode not present in the original Meganet versions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93485&o=2 $end $megacdj=gamenk2, $bio Sega Mega-CD published 26 years ago: ゲームのかんづめ VOl.2 (c) 1994 Sega Enterprises, Limited. (Game no Kanzume Vol. 2) Compilation of Sega Mega Drive titles : "16t" "Aworg - Hero in the Sky" "Shi no Meikyuu" (Fatal Labyrinth) "Medal City" "Phantasy Star II Text Adventure - Anne no Bouken" "Phantasy Star II Text Adventure - Kinds no Bouken" "Phantasy Star II Text Adventure - Nei no Bouken" "Phantasy Star II Text Adventure - Rudger no Bouken" "Putter Golf" "Robot Battler "Teddy Boy Blues - Yoko Ishino" All of these titles were originally released for the Sega Mega Drive exclusively through the Sega Meganet online service. - TECHNICAL - Game ID: G-6033 - TRIVIA - Game no Kanzume Vol. 2 for Mega-CD was released on March 18, 1994 in Japan only. As with the first volume, all games include newly arranged CD music, but are otherwise identical to the original Meganet releases. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93486&o=2 $end $saturn=gametat, $bio Sega Saturn game published 25 years ago: Game no Tatsujin (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59168&o=2 $end $famicom_flop=moneywar, $bio Game no Tatsujin - Money Wars (c) 19?? Unknown. - TRIVIA - Retail price: 4900 Yen. - STAFF - Produced by Indies Soft. Package Design: Jun Suzuki Graphic Design: Hiro Tashiro Computer Design: Ken Sawamura Music: K. Yuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65344&o=2 $end $saturn=gametats, $bio Sega Saturn game published 25 years ago: Game no Tatsujin - The Shanghai (c) 1995 Sunsoft - TECHNICAL - Game ID: T-1506G Barcode: 4907940701201 - TRIVIA - Game no Tatsujin - The Shanghai for Sega Saturn was released on October 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59169&o=2 $end $saturn=gametat2, $bio Sega Saturn game published 24 years ago: Game no Tatsujin 2 (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59170&o=2 $end $snes=gametats, $bio Nintendo Super Famicom cart. published 25 years ago: Game no Tatsujin [Model SHVC-AGEJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61358&o=2 $end $snes=shanghai, $bio Nintendo Super Famicom cart. published 25 years ago: Game no Tetsujin - The Shanghai [Model SHVC-A2GJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61359&o=2 $end $info=as_gof, $bio Slot Machine published 13 years ago: Game of Fortune (c) 2007 Astra Games. - TECHNICAL - Available in Casino and I-CAB versions. Dimensions : Casino : 1835mm High x 583mm Deep x 670mm Wide I-CAB : 1654mm High x 511mm Deep x 481mm Wide - TRIVIA - Released in Italy and Netherland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11333&o=2 $end $cpc_cass=gameover,gameovers, $bio Amstrad CPC cass. published 34 years ago: Game Over (c) 1986 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96444&o=2 $end $cpc_flop=gameover01,gameover,gameover0c,gameover0b,gameover07,gameover08,gameover09, $bio Amstrad CPC 464 disk. published 34 years ago: Game Over (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118856&o=2 $end $cpc_flop=gameover02,gameover03,gameover06, $bio Amstrad CPC 464 disk. published 34 years ago: Game Over (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118857&o=2 $end $cpc_cass=gameovero, $bio Amstrad CPC cass. published 33 years ago: Game Over (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96445&o=2 $end $to_flop=gameover, $bio Thomson TO disk. published 33 years ago: Game Over (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107737&o=2 $end $mo5_cass=gameover,gameoverb,gameovera, $bio Thomson MO5/TO7 cass. published 33 years ago: Game Over (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - FACE A: TO7 version. FACE B: MO5 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108285&o=2 $end $msx1_cass=gameover,gameovers, $bio MSX cass. published 32 years ago: Game Over (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94665&o=2 $end $spectrum_cass=gameover, $bio Game Over (c) 198? Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196854&o=2 $end $specpls3_flop=gameover, $bio Game Over + Game Over 2 (c) 19?? Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147987&o=2 $end $ibm5150=gameover, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Game Over + Phantis Spanish (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83624&o=2 $end $msx1_flop=gameover,gameovera, $bio Game Over Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134420&o=2 $end $mo5_flop=gameover, $bio Thomson MO5 disk. published 5 years ago: Game Over cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235264&o=2 $end $msx1_cass=gameovr2, $bio MSX cass. published 32 years ago: Game Over II (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94666&o=2 $end $cpc_flop=gameover0a,gameover04,gameover0d,gameover0e,gameover0f, $bio Amstrad CPC 464 disk. published 32 years ago: Game Over II (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118858&o=2 $end $st_flop=gameovr2, $bio Atari ST disk. published 32 years ago: Game Over II (c) 1988 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149394&o=2 $end $ibm5150=gameovr2,gameovr2a, $bio Game Over II (c) 198? Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83625&o=2 $end $cpc_cass=gameov12, $bio Amstrad CPC cass. published 32 years ago: Game Over II + Game Over (c) 1988 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96447&o=2 $end $cpc_cass=gameovr2, $bio Amstrad CPC cass. published 32 years ago: Game Over II (c) 1988 Dinamic Soft. - TECHNICAL - [Model IB-A-028] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96448&o=2 $end $spectrum_cass=gamover2s, $bio Sinclair ZX Spectrum cass. published 32 years ago: Game Over II (c) 1988 Summit Soft. - TECHNICAL - GAME ID: SUM965 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196813&o=2 $end $spectrum_cass=gameovera,gameoverb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Game Over (c) 1987 Dinamic Software. - TECHNICAL - GAME ID: SPE 870001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79055&o=2 $end $cpc_cass=gameoversm, $bio Amstrad CPC cass. published 34 years ago: Game Over (c) 1986 Summit Soft. - TECHNICAL - GAME ID: SUM998 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96446&o=2 $end $spectrum_cass=gameovers, $bio Game Over (c) 198? Summit Soft. - TECHNICAL - GAME ID: SUM999 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196814&o=2 $end $zx81_cass=gamepac, $bio Sinclair ZX-81 cass. published 38 years ago: Game Pac (c) 1982 Tyrant - TECHNICAL - GAME ID: G.6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114942&o=2 $end $fm7_disk=pack01,pack02,pack03,pack04, $bio Game Pack (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237291&o=2 $end $adam_flop=gamepak1,gamepak1a, $bio Coleco Adam disk. published 33 years ago: Game Pack 1 (c) 1987 ADAMagic Soft. Ten games for the ADAM written in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109461&o=2 $end $pc8801_flop=gamepack, $bio Game Pack 13 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91882&o=2 $end $pc8801_flop=gamepac1, $bio Game Pack 14 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91883&o=2 $end $pc8801_flop=gamepac2, $bio Game Pack 15 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91884&o=2 $end $pc8801_flop=gamepac3, $bio Game Pack 16 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91885&o=2 $end $pc8801_flop=gamepac4, $bio Game Pack 17 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91886&o=2 $end $pc8801_flop=gamepac5, $bio Game Pack 18 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91887&o=2 $end $pc8801_flop=gamepac6, $bio Game Pack 19 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91888&o=2 $end $adam_flop=gamepak2,gamepak2a, $bio Coleco Adam disk. published 33 years ago: Game Pack 2 (c) 1987 ADAMagic Soft. Ten games for the ADAM written in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109462&o=2 $end $pc8801_flop=gamepac7, $bio Game Pack 20 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91889&o=2 $end $pc8801_flop=gamepac8, $bio Game Pack 200 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91890&o=2 $end $pc8801_flop=gamepac9, $bio Game Pack 21 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91891&o=2 $end $pc8801_flop=gamepa10, $bio Game Pack 22 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91892&o=2 $end $pc8801_flop=gamepa11, $bio Game Pack 26 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91893&o=2 $end $pc8801_flop=gamepa12, $bio Game Pack 27 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91894&o=2 $end $pc8801_flop=gamepa13, $bio Game Pack 28 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91895&o=2 $end $pc8801_flop=gamepa14, $bio Game Pack 29 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91896&o=2 $end $adam_flop=gamepak3,gamepak3a, $bio Coleco Adam disk. published 33 years ago: Game Pack 3 (c) 1987 ADAMagic Soft. Ten games for the ADAM written in BASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109463&o=2 $end $pc8801_flop=gamepa15, $bio Game Pack 30 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91897&o=2 $end $pc8801_flop=gamepa16, $bio Game Pack 31 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91898&o=2 $end $pc8801_flop=gamepa17, $bio Game Pack 32 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91899&o=2 $end $pc8801_flop=gamepa18, $bio Game Pack 33 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91900&o=2 $end $pc8801_flop=gamepa19, $bio Game Pack 34 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91901&o=2 $end $pc8801_flop=gamepa20, $bio Game Pack 35 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91902&o=2 $end $adam_flop=gamepakv,gamepakva, $bio Coleco Adam disk. published 35 years ago: Game Pack I (c) 1985 Victory Soft. Collection of three SmartBasic games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109464&o=2 $end $horizon=gamepak2, $bio Game Pak 2 (c) 198? DynaComp, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232308&o=2 $end $nes=gameprty, $bio Nintendo Famicom cart. published 30 years ago: Game Party (c) 1990 Coconuts Japan - TECHNICAL - GAME ID: KDS-P8 - TRIVIA - Released on August 03, 1990 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54109&o=2 $end $info=gprnrs1, $bio Game Prince RS-1 (c) 200? Unknown [China]. Dedicated handhled console featuring 152 built-in games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118225&o=2 $end $info=gprnrs16, $bio Game Prince RS-16 (c) 200? Unknown [China]. Dedicated handheld console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118226&o=2 $end $info=grobot9, $bio Handheld game published 40 years ago: Game Robot 9 (c) 1980 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113824&o=2 $end $c64_flop_orig=gameset, $bio Commodore C64 disk. published 33 years ago: Game Set and Match (c) 1987 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53586&o=2 $end $cpc_flop=gameseta,gameseta01,gameseta02,gameseta03,gameseta04,gameseta05,gameseta06,gameseta07,gameseta08,gameseta09, $bio Amstrad CPC 464 disk. published 31 years ago: Game Set and Match (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123736&o=2 $end $pc8801_flop=gameshu, $bio Game Shu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91903&o=2 $end $fmtowns_cd=gametec1, $bio Fujitsu FM Towns CD published 28 years ago: Game Technopolis Super Collection 1 (c) 1992 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110380&o=2 $end $fmtowns_cd=gametec2, $bio Fujitsu FM Towns CD published 27 years ago: Game Technopolis Super Collection 2 (c) 1993 Tokuma Shoten Intermedia, Inc. - TECHNICAL - CD x1 - TRIVIA - Released in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110381&o=2 $end $info=gametngk, $bio Arcade Video game published 25 years ago: Game Tengoku - The Game Paradise (c) 1995 Jaleco. Game Tengoku - The Game Paradise is a vertically-scrolling shoot-em-up set in a video arcade. Players take on the role of one of five different characters/ships, with each offering different weapons. The game is an affectionate parody of video games and features many characters from various Jaleco titles (both arcade and home formats) blasting their way through themed stages, All of the game's enemies are also from previous Jaleco games. The five characters players can use are: * Exerion * Plus Alpha * Butasan * Formation Z * Momoko 120% Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes and features the usual array of weapon power-ups, smart bombs and bonus items. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1995. This game is known outside Japan as "The Game Paradise Master of Shooting!". - SERIES - 1. Game Tengoku - The Game Paradise (1995, ARC) 2. Gunbare! Game Tengoku - The Game Paradise 2 [Model SLPS-01322] (1998, PSX) - STAFF - Program leaders : Akiyama->417, Nozomu->Love Programmers : Z-Donguri, Benriya Kenchan Graphic leaders : Mr. Kamikaze & Mr. Hasegawa, ....Ya....., .....Ei.... Graphic designers : Watanabe Teruhiko, Takarod, RF4K Music : Sawa Kazuo Sound Manipuler : Nis Voices : Kanai Mika, Shiina Hekiru, Nishihara Kumiko, Chiba Shigeru, Seki Tomokazu Cast management : Ishihara Ryuuta Recording : Hoshino Toshiaki, Yano Satoshi Publicity : Morita Kachisato Illustration : Souma Tatsuya Second direction : Kazaana Takanori Production and direction : Arai Masahiro - PORTS - * CONSOLES: Sega Saturn (1997) Features four extra stages exclusive to the Saturn version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=924&o=2 $end $saturn=gametngk, $bio Sega Saturn game published 23 years ago: Game Tengoku - The Game Paradise! (c) 1997 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59166&o=2 $end $snes_bspack=bstora1,bstora1a, $bio Game Tora no Taikoban - 5-17 Gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61356&o=2 $end $snes_bspack=bstora2,bstora2a, $bio Game Tora no Taikoban - 5-31 Gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61357&o=2 $end $megadriv=gameto, $bio Sega Mega Drive game published 30 years ago: Game Toshokan (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56535&o=2 $end $info=gametree, $bio Arcade Video game published 42 years ago: Game Tree (c) 1978 Project Support Engineering. Turkeys trot, Rabbits hop... Squirrels jump from tree to tree. Be sure to miss the Hound Dog! Animals appear randomly in a realistic outdoor woods setting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4263&o=2 $end $spectrum_cass=gamewith_a,gamewith_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Game Without a Name (c) 1987 Dented Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79059&o=2 $end $specpls3_flop=gwoaname, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Game Without a Name (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147730&o=2 $end $spectrum_cass=gamewith, $bio Game without a Name (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219826&o=2 $end $pico=gsoy, $bio Sega Pico game published 23 years ago: Game wo Shinagara Oboe You! Kantan Wakuwaku Keyboard [Model HPC-6042] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75682&o=2 $end $msx1_cart=gw126,gw126a, $bio Game World - 126 Games (c) 19?? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77095&o=2 $end $msx1_cart=gw30, $bio Game World - 30 Games (c) 19?? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77096&o=2 $end $msx1_cart=gw64, $bio Game World - 64 Games (c) 19?? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77097&o=2 $end $msx1_cart=gw80,gw80a, $bio Game World - 80 Games (c) 19?? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77098&o=2 $end $msx1_cart=gw90,gw90a, $bio Game World - 90 Games (c) 19?? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77099&o=2 $end $specpls3_flop=gsandmat, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Game, Set and Match (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148099&o=2 $end $saturn=gware,gwarea, $bio Sega Saturn game published 24 years ago: Game-Ware (c) 1996 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59171&o=2 $end $saturn=gware2,gware2a, $bio Sega Saturn game published 24 years ago: Game-Ware 2 (c) 1996 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59172&o=2 $end $saturn=gware4, $bio Sega Saturn game published 23 years ago: Game-Ware 4 (c) 1997 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59173&o=2 $end $saturn=gware5,gware5a, $bio Sega Saturn game published 23 years ago: Game-Ware 5 (c) 1997 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59174&o=2 $end $saturn=gware3, $bio Sega Saturn game published 24 years ago: Game-Ware Vol. 3 (c) 1996 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59175&o=2 $end $gamecom=internet, $bio Tiger game.com cart. published 23 years ago: Game.com Internet (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129938&o=2 $end $x68k_flop=gamex, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Game.X (c) 1990 Kugenuma Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88259&o=2 $end $fm7_disk=gambnk01, $bio GameBank 01 (c) 19?? Unknown Includes: Galaga, Flappy, Mario Bros. Special, The Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237272&o=2 $end $fm7_disk=gambnk02, $bio GameBank 02 (c) 19?? Unknown Includes: Delphis Rally-X Tartaros Dig Dug Sonic Boom Wall and Wall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237274&o=2 $end $fm7_disk=gambnk03, $bio GameBank 03 (c) 19?? Unknown Includes: Lunar City SOS Mappy Nobo Mach-7 Flight Simulator - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237273&o=2 $end $fm7_disk=gambnk04, $bio GameBank 04 (c) 19?? Unknown Includes: Battle City Plazma Line Eggy Knither Chack'n Pop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237275&o=2 $end $fm7_disk=gambnk05, $bio GameBank 05 (c) 19?? Unknown Includes: Victory Nine Tank Battle The Emergency Blue Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237276&o=2 $end $fm7_disk=gambnk06, $bio GameBank 06 (c) 19?? Unknown Include: Bokosuka Wars - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237277&o=2 $end $fm7_disk=gambnk07, $bio GameBank 07 (c) 19?? Unknown Includes: Newtron Star Dash F-15 Eagle Push Pull Hover Attack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237278&o=2 $end $fm7_disk=gmbnk020, $bio GameBank 20 (c) 19?? Unknown Includes: Golgo 13 Delphis Dragon Slayer Volguard Volguard Cheats Super File Copy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237279&o=2 $end $n64=gboost,gboostu, $bio GameBooster 64 (c) 199? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237516&o=2 $end $info=gamecstl,gamecst2, $bio Arcade Video game published 18 years ago: GameCristal (c) 2002 Cristaltec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20528&o=2 $end $info=gcjp,gcbr,gceu,gcus, $bio Console published 19 years ago: GameCube (c) 2001 Nintendo Co., Ltd. The Nintendo GameCube is a sixth-generation console home video game console and the successor to the Nintendo 64. - TRIVIA - Released in Japan on September 14, 2001. The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121911&o=2 $end $info=gamekin3, $bio Console published 17 years ago: GameKing 3 (c) 2003 TimeTop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45723&o=2 $end $a2600=gameline, $bio Atari 2600 cart. published 37 years ago: GameLine Master Module (c) 1983 CVC [Control Video Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234165&o=2 $end $sol20_cass=gamepac1, $bio PTC SOL-20 cass. published 43 years ago: GAMEPAC 1 (c) 1977 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236987&o=2 $end $sol20_cass=gamepac2, $bio PTC SOL-20 cass. published 42 years ago: GAMEPAC 2 (c) 1978 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236988&o=2 $end $pc8801_flop=gamepa21, $bio GamePack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91905&o=2 $end $pc8801_flop=gamepa22, $bio GamePACK 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91904&o=2 $end $x1_flop=gamepk1, $bio GAMEPK1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85984&o=2 $end $x1_flop=gamepk2, $bio GAMEPK2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85985&o=2 $end $ibm5150=gedgsamp, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Gamer's Edge Sampler: Catacomb and Dangerous Dave (c) 1991 Softdisk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132567&o=2 $end $gameboy=gamera, $bio Nintendo Game Boy Cart. published 25 years ago: Gamera - Daikaijuu Kuuchuu Kessen [Model DMG-AGMJ-JPN] (c) 1995 Angel Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66036&o=2 $end $snes=gamera, $bio Nintendo Super Famicom cart. published 25 years ago: Gamera - Gyaos Gekimetsu Sakusen [Model SHVC-AGIJ-JPN] (c) 1995 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61360&o=2 $end $psx=gamera2k, $bio Sony PlayStation disc published 23 years ago: Gamera 2000 [Model SLPS-00833] (c) 1997 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85195&o=2 $end $pmd85_cass=gamesvbg, $bio Games (c) 198? VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236465&o=2 $end $pmd85_cass=gameslib, $bio Games (c) 198? Libor Lasota - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236474&o=2 $end $info=usgames,usg185,usg182,usg187c, $bio Arcade Video game published 29 years ago: Games (c) 1991 U.S. Games. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=925&o=2 $end $zx81_cass=games1, $bio Sinclair ZX-81 cass. published 39 years ago: Games 1 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114584&o=2 $end $pmd85_cass=games1, $bio Games 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236490&o=2 $end $pmd85_cass=games2, $bio Games 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236491&o=2 $end $pmd85_cass=games3, $bio Games 3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236492&o=2 $end $zx81_cass=games4, $bio Sinclair ZX-81 cass. published 39 years ago: Games 4 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114585&o=2 $end $info=g4u2, $bio Games 4 U 2 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43642&o=2 $end $info=g4u3,g4u3a, $bio Games 4 U 3 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43643&o=2 $end $info=g4u4, $bio Games 4 U 4 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43644&o=2 $end $info=g4u5, $bio Games 4 U 5 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43645&o=2 $end $info=g4u6, $bio Games 4 U 6 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43646&o=2 $end $info=g4u7, $bio Games 4 U 7 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43647&o=2 $end $pc8801_flop=gamesad8, $bio Games A (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91906&o=2 $end $info=m4gb006,m4gb006__a,m4gb006__b,m4gb006__c, $bio Games Bond 006 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41324&o=2 $end $pmd85_cass=game4004, $bio Games by 4004/482 (c) 198? ZO Svazarmu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236471&o=2 $end $pmd85_cass=gamesrm, $bio Games by RM-TEAM (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236493&o=2 $end $specpls3_flop=javher1, $bio Games Collection 01 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148318&o=2 $end $specpls3_flop=javher2, $bio Games Collection 02 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148319&o=2 $end $specpls3_flop=javher3, $bio Games Collection 03 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148320&o=2 $end $specpls3_flop=javher4, $bio Games Collection 04 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148321&o=2 $end $specpls3_flop=javher5, $bio Games Collection 05 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148322&o=2 $end $specpls3_flop=javher6, $bio Games Collection 06 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148323&o=2 $end $specpls3_flop=javher9, $bio Games Collection 09 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148324&o=2 $end $specpls3_flop=javher10, $bio Games Collection 10 (c) 19?? Herrera [Javier Herrera] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148325&o=2 $end $bbcb_cass=gamcomb1,gamcomb3, $bio Acorn BBC/Electron cass. published 37 years ago: Games Compendium (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51888&o=2 $end $electron_cass=augamesc, $bio Acorn Electron cass. published 36 years ago: Games Compendium (c) 1984 Acorn User. Compilation of BASIC games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115360&o=2 $end $einstein=gamecomp, $bio Games Compendium (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136080&o=2 $end $ep64_flop=games01,games01a, $bio Games Compilation Disk 01 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232427&o=2 $end $ep64_flop=games02,games02a, $bio Games Compilation Disk 02 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232428&o=2 $end $ep64_flop=games03,games03a, $bio Games Compilation Disk 03 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232429&o=2 $end $ep64_flop=games04,games04a, $bio Games Compilation Disk 04 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232430&o=2 $end $ep64_flop=games05,games05a, $bio Games Compilation Disk 05 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232431&o=2 $end $ep64_flop=games06,games06a, $bio Games Compilation Disk 06 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232432&o=2 $end $ep64_flop=games07,games07a, $bio Games Compilation Disk 07 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232433&o=2 $end $ep64_flop=games08,games08a, $bio Games Compilation Disk 08 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232434&o=2 $end $ep64_flop=games09,games09a, $bio Games Compilation Disk 09 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232435&o=2 $end $ep64_flop=games10,games10a, $bio Games Compilation Disk 10 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232436&o=2 $end $ep64_flop=games11,games11a, $bio Games Compilation Disk 11 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232437&o=2 $end $ep64_flop=games12,games12a, $bio Games Compilation Disk 12 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232438&o=2 $end $ep64_flop=games13,games13a, $bio Games Compilation Disk 13 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232439&o=2 $end $ep64_flop=games14,games14a, $bio Games Compilation Disk 14 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232440&o=2 $end $ep64_flop=games15,games15a, $bio Games Compilation Disk 15 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232441&o=2 $end $ep64_flop=games16,games16a, $bio Games Compilation Disk 16 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232442&o=2 $end $ep64_flop=games17,games17a, $bio Games Compilation Disk 17 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232443&o=2 $end $ep64_flop=games18,games18a, $bio Games Compilation Disk 18 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232444&o=2 $end $ep64_flop=games19,games19a, $bio Games Compilation Disk 19 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232445&o=2 $end $ep64_flop=games20,games20a, $bio Games Compilation Disk 20 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232446&o=2 $end $ep64_flop=games21,games21a, $bio Games Compilation Disk 21 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232447&o=2 $end $ep64_flop=games22,games22a, $bio Games Compilation Disk 22 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232448&o=2 $end $ep64_flop=games23,games23a, $bio Games Compilation Disk 23 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232449&o=2 $end $ep64_flop=games24,games24a, $bio Games Compilation Disk 24 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232450&o=2 $end $ep64_flop=games25,games25a, $bio Games Compilation Disk 25 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232451&o=2 $end $ep64_flop=games26,games26a, $bio Games Compilation Disk 26 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232452&o=2 $end $ep64_flop=games27,games27a, $bio Games Compilation Disk 27 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232453&o=2 $end $ep64_flop=games28,games28a, $bio Games Compilation Disk 28 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232454&o=2 $end $ep64_flop=games29,games29a, $bio Games Compilation Disk 29 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232455&o=2 $end $ep64_flop=games30,games30a, $bio Games Compilation Disk 30 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232456&o=2 $end $ep64_flop=games31,games31a, $bio Games Compilation Disk 31 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232457&o=2 $end $ep64_flop=games32,games32a, $bio Games Compilation Disk 32 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232458&o=2 $end $ep64_flop=games33,games33a, $bio Games Compilation Disk 33 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232459&o=2 $end $ep64_flop=games34,games34a, $bio Games Compilation Disk 34 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232460&o=2 $end $ep64_flop=games35,games35a, $bio Games Compilation Disk 35 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232461&o=2 $end $ep64_flop=games36,games36a, $bio Games Compilation Disk 36 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232462&o=2 $end $ep64_flop=games37,games37a, $bio Games Compilation Disk 37 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232463&o=2 $end $ep64_flop=games38,games38a, $bio Games Compilation Disk 38 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232464&o=2 $end $ep64_flop=games39,games39a, $bio Games Compilation Disk 39 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232465&o=2 $end $ep64_flop=games40,games40a, $bio Games Compilation Disk 40 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232466&o=2 $end $ep64_flop=games41,games41a, $bio Games Compilation Disk 41 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232467&o=2 $end $ep64_flop=games42,games42a, $bio Games Compilation Disk 42 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232468&o=2 $end $ep64_flop=games43,games43a, $bio Games Compilation Disk 43 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232469&o=2 $end $ep64_flop=games44,games44a, $bio Games Compilation Disk 44 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232470&o=2 $end $ep64_flop=games45,games45a, $bio Games Compilation Disk 45 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232471&o=2 $end $ep64_flop=games46,games46a, $bio Games Compilation Disk 46 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232472&o=2 $end $ep64_flop=games47,games47a, $bio Games Compilation Disk 47 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232473&o=2 $end $ep64_flop=games48,games48a, $bio Games Compilation Disk 48 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232474&o=2 $end $ep64_flop=games49,games49a, $bio Games Compilation Disk 49 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232475&o=2 $end $ep64_flop=games50,games50a, $bio Games Compilation Disk 50 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232476&o=2 $end $ep64_flop=games51,games51a, $bio Games Compilation Disk 51 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232477&o=2 $end $ep64_flop=games52,games52a, $bio Games Compilation Disk 52 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232478&o=2 $end $ep64_flop=games53,games53a, $bio Games Compilation Disk 53 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232479&o=2 $end $ep64_flop=games54,games54a, $bio Games Compilation Disk 54 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232480&o=2 $end $ep64_flop=games55,games55a, $bio Games Compilation Disk 55 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232481&o=2 $end $ep64_flop=games56,games56a, $bio Games Compilation Disk 56 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232482&o=2 $end $ep64_flop=games57,games57a, $bio Games Compilation Disk 57 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232483&o=2 $end $ep64_flop=games58,games58a, $bio Games Compilation Disk 58 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232484&o=2 $end $ep64_flop=games59,games59a, $bio Games Compilation Disk 59 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232485&o=2 $end $ep64_flop=games60,games60a, $bio Games Compilation Disk 60 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232486&o=2 $end $ep64_flop=games61,games61a, $bio Games Compilation Disk 61 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232487&o=2 $end $ep64_flop=games62,games62a, $bio Games Compilation Disk 62 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232488&o=2 $end $ep64_flop=games63,games63a, $bio Games Compilation Disk 63 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232489&o=2 $end $ep64_flop=games64,games64a, $bio Games Compilation Disk 64 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232490&o=2 $end $ep64_flop=games65,games65a, $bio Games Compilation Disk 65 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232491&o=2 $end $ep64_flop=games66,games66a, $bio Games Compilation Disk 66 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232492&o=2 $end $ep64_flop=games67,games67a, $bio Games Compilation Disk 67 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232493&o=2 $end $ep64_flop=games68,games68a, $bio Games Compilation Disk 68 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232494&o=2 $end $ep64_flop=games69,games69a, $bio Games Compilation Disk 69 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232495&o=2 $end $ep64_flop=games70,games70a, $bio Games Compilation Disk 70 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232496&o=2 $end $ep64_flop=games71,games71a, $bio Games Compilation Disk 71 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232497&o=2 $end $ep64_flop=games72,games72a, $bio Games Compilation Disk 72 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232498&o=2 $end $ep64_flop=games73,games73a, $bio Games Compilation Disk 73 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232499&o=2 $end $ep64_flop=games74,games74a, $bio Games Compilation Disk 74 (c) 198? EP Forever Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232500&o=2 $end $spectrum_cass=gamesdes, $bio Sinclair ZX Spectrum cass. published 37 years ago: Games Designer (c) 1983 Quicksilva. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219624&o=2 $end $msx1_flop=gamesdes, $bio Games Designer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229976&o=2 $end $msx1_cass=gamesdes, $bio MSX cass. published 35 years ago: Games Designer (c) 1985 Quicksilva - TECHNICAL - GAME ID: QSX 097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94667&o=2 $end $gba=gamexpln, $bio Nintendo GBA cart. published 14 years ago: Games Explosion! [Model AGB-BG7E-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70761&o=2 $end $pce=gecd, $bio Games Express CD Card (c) 19?? Games Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240971&o=2 $end $gbcolor=gamefrnz, $bio Nintendo Game Boy Color game published 20 years ago: Games Frenzy [Model CGB-BFGP-EUR] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67932&o=2 $end $zx81_cass=gamesii, $bio Sinclair ZX-81 cass. published 38 years ago: Games II (c) 1982 JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114750&o=2 $end $bbcb_cass=gamstrat, $bio Acorn BBC/Electron cass. published 38 years ago: Games of Strategy (c) 1982 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51889&o=2 $end $bbcb_flop_orig=ssgames, $bio Acorn BBC Micro B disk. published 37 years ago: Games on Disc (c) 1983 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125507&o=2 $end $psion2=gpack, $bio Games Pack (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234135&o=2 $end $psion2=gpackma, $bio Games Pack (c) 198? Andon, Mick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234145&o=2 $end $atom_cass=gamepk1, $bio Acorn Atom cass. published 39 years ago: Games Pack 1 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236054&o=2 $end $zx81_cass=gamepk1j, $bio Sinclair ZX-81 cass. published 38 years ago: Games Pack 1 (c) 1982 JPS [John Prince Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114894&o=2 $end $zx81_cass=gamepk1, $bio Games Pack 1 (c) 198? Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114860&o=2 $end $dragon_cass=gamespk1, $bio Games Pack 1 (c) 198? Sceptre Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117022&o=2 $end $atom_cass=gamepk10, $bio Acorn Atom cass. published 39 years ago: Games Pack 10 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236059&o=2 $end $zx81_cass=gamepk2, $bio Games Pack 2 (c) 198? Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114861&o=2 $end $dragon_cass=gamespk2, $bio Games Pack 2 (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117176&o=2 $end $atom_cass=gamepk3, $bio Acorn Atom cass. published 39 years ago: Games Pack 3 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236055&o=2 $end $atom_cass=gamepk4, $bio Acorn Atom cass. published 39 years ago: Games Pack 4 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236056&o=2 $end $atom_cass=gamepk8, $bio Acorn Atom cass. published 39 years ago: Games Pack 8 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236057&o=2 $end $atom_cass=gamepk9, $bio Acorn Atom cass. published 39 years ago: Games Pack 9 (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236058&o=2 $end $dragon_cass=gamepack1, $bio Dragon cass. published 38 years ago: Games Pack I (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116582&o=2 $end $dragon_cass=gamepack2, $bio Dragon cass. published 38 years ago: Games Pack II (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116583&o=2 $end $camplynx_cass=gamepak3, $bio Camputers Lynx cass. published 37 years ago: Games Pack III (c) 1983 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134061&o=2 $end $dragon_cass=gamepack3, $bio Games Pack III (c) 198? Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116584&o=2 $end $dragon_cass=gamepack4, $bio Dragon cass. published 37 years ago: Games Pack IV (c) 1983 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116585&o=2 $end $camplynx_cass=gamepak4, $bio Camputers Lynx cass. published 37 years ago: Games Pack IV (c) 1983 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134062&o=2 $end $zx81_cass=gamepk, $bio Sinclair ZX-81 cass. published 38 years ago: Games Pack (c) 1982 JRS Soft. - TECHNICAL - GAME ID: SNC257 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114751&o=2 $end $zx81_cass=gamesamp, $bio Sinclair ZX-81 cass. published 38 years ago: Games Sampler (c) 1982 2-Bit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115048&o=2 $end $mo6_flop=gameshow,gameshowa, $bio Thomson MO6/TO8 disk. published 6 years ago: Games Show (c) 2014 6502man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40556&o=2 $end $dragon_cass=gamestap1, $bio Dragon cass. published 38 years ago: Games Tape 1 (c) 1982 Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234388&o=2 $end $spectrum_cass=gamestap, $bio Sinclair ZX Spectrum cass. published 38 years ago: Games Tape 1 (c) 1982 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226688&o=2 $end $spectrum_cass=gamestap_b, $bio Games Tape 1 (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226439&o=2 $end $spectrum_cass=gamestap_d, $bio Sinclair ZX Spectrum cass. published 38 years ago: Games Tape 2 (c) 1982 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226687&o=2 $end $spectrum_cass=gamestap_g,gamestap_i, $bio Sinclair ZX Spectrum cass. published 37 years ago: Games Tape 3 (c) 1983 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226686&o=2 $end $spectrum_cass=gamestap_k, $bio Games Tape I (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226440&o=2 $end $spectrum_cass=gamestap_l, $bio Games Tape II (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226441&o=2 $end $jupace_cass=gametap1, $bio Jupiter Ace cass. published 37 years ago: Games Tape One (c) 1983 Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115807&o=2 $end $jupace_cass=gametap3, $bio Jupiter Ace cass. published 37 years ago: Games Tape Three (c) 1983 Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115808&o=2 $end $pc8801_flop=gamesad1, $bio GamesA (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91907&o=2 $end $pc8801_flop=gamesbd8, $bio GamesB (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91908&o=2 $end $psx=gshark2, $bio Sony PlayStation disc published 19 years ago: GameShark 2 Version 2 Code Archive Disc Version 1 (c) 2001 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111533&o=2 $end $psx=gshark33, $bio Sony PlayStation disc published 21 years ago: GameShark CDX Version 3.3 (c) 1999 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111534&o=2 $end $psx=gshark34, $bio Sony PlayStation disc published 20 years ago: GameShark CDX Version 3.4 (c) 2000 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111535&o=2 $end $gba=gshark,gsharka, $bio GameShark GBA (c) 19?? InterAct Accessories, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234294&o=2 $end $psx=gsharklt, $bio Sony PlayStation disc published 20 years ago: GameShark Lite (c) 2000 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111536&o=2 $end $n64=gsharka, $bio GameShark Pro Ver.2 (c) 199? InterAct Accessories, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237517&o=2 $end $n64=gshark, $bio GameShark Pro Ver.3 (c) 199? InterAct Accessories, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237518&o=2 $end $psx=gshark4, $bio Sony PlayStation disc published 19 years ago: GameShark Version 4.0 (c) 2001 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111537&o=2 $end $psx=gametsuk, $bio Sony PlayStation disc published 21 years ago: Gamesoft wo Tsukurou - Let's Be a Super Game Creator (c) 1999 Imagineer Co., Ltd. [Japan] - TECHNICAL - [Model SLPS-01607] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85196&o=2 $end $zx81_cass=gametap3, $bio Sinclair ZX-81 cass. published 36 years ago: Gamestape #3 (c) 1984 ICT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114972&o=2 $end $zx81_cass=gametap1, $bio Sinclair ZX-81 cass. published 37 years ago: Gamestape 1 (c) 1983 Fawkes Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114890&o=2 $end $spectrum_cass=gamex, $bio Sinclair ZX Spectrum cass. published 14 years ago: Gamex - The Games Exchange (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226558&o=2 $end $pc8801_flop=game1, $bio GAME_1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91853&o=2 $end $pc8801_flop=game2, $bio GAME_2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91854&o=2 $end $pc8801_flop=game3, $bio GAME_3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91855&o=2 $end $pc8801_flop=game4, $bio GAME_4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91856&o=2 $end $info=comg175,comg239,comg240, $bio Arcade Video game published 36 years ago: Gaming Draw Poker (c) 1984 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22977&o=2 $end $info=comg074, $bio Arcade Video game published 39 years ago: Gaming Poker (c) 1981 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8713&o=2 $end $x1_flop=gamma5, $bio Sharp X1 5.25in.disk. published 34 years ago: Gamma 5 (c) 1986 Dempa Shinbunsha. - TRIVIA - Released in May 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85993&o=2 $end $apple2_flop_clcracked=gmmaforc, $bio Apple II disk. published 32 years ago: Gamma Force (c) 1988 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232049&o=2 $end $ibm5150=gammafrc, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Gamma Force in Pit of a Thousand Screams (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83626&o=2 $end $apple2_flop_orig=gamgblin, $bio Apple II disk. published 39 years ago: Gamma Goblins (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229191&o=2 $end $x68k_flop=gammapl, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: ガンマ・プラネット (c) 1989 Compac. (Gamma Planet) - TECHNICAL - BARCODE: 4988701001464 MEDIA: FD x1 - TRIVIA - Released on December 15, 1989 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87723&o=2 $end $a2600=gammaatt, $bio Atari 2600 cart. published 37 years ago: Gamma-Attack (c) 1983 Gammation - TECHNICAL - Model GA1003 - STAFF - Programmer: Robert L. Esken Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50526&o=2 $end $pc8801_flop=gamma5, $bio NEC PC-8801 Series disk. published 34 years ago: Gamma5 (c) 1986 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91909&o=2 $end $apple2_cass=gammonga, $bio Apple II cass. published 41 years ago: Gammon Gambler (c) 1979 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136028&o=2 $end $apple2_flop_orig=gamgmblr, $bio Apple II disk. published 41 years ago: Gammon Gambler (c) 1979 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233491&o=2 $end $info=gamshara,gamsharaj, $bio Arcade Video game published 18 years ago: Gamshara (c) 2002 Mitchell. An action shooting game with identical mechanics to TAD's "Cabal". - TECHNICAL - Namco System 10 hardware. Game ID : 1002 Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in August 2002 in Japan. The title of this game translates from Japanese as 'Daredevil'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4417&o=2 $end $info=chinsan, $bio Arcade Video game published 33 years ago: Ganbare Chinsan! Ooshoubu (c) 1987 Sanritsu. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 Palette colors : 256 - TRIVIA - The title translates from Japanese as 'Hang In There, Mr. Chin! Big Game'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10590&o=2 $end $info=ginkun, $bio Arcade Video game published 25 years ago: Ganbare Ginkun - Action Minigame Shuu (c) 1995 Tecmo. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Good Luck, Ginkun - Action Minigame Meet'. The bike minigame (where you must stop your bike) has the Boss music from "Final Star Force" (1992, Tecmo). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ganbare Ginkun - PCCB-00202) on 16/12/1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=926&o=2 $end $n64=ggoemddd, $bio Nintendo 64 cart. published 22 years ago: Ganbare Goemon - Dero Dero Douchuu Obake Tenkomori [Model NUS-NG6J] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57716&o=2 $end $gbcolor=ggoemdyn, $bio Nintendo Game Boy Color game published 20 years ago: Ganbare Goemon - Hoshizorashi Dynamites Arawaru!! [Model CGB-BEKJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67933&o=2 $end $gameboy=ggoemkur, $bio Nintendo Game Boy Cart. published 23 years ago: Ganbare Goemon - Kurofunetou no Nazo [Model DMG-AGDJ-JPN] (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66037&o=2 $end $gbcolor=ggoemnab, $bio Nintendo Game Boy Color game published 21 years ago: Ganbare Goemon - Mononoke Douchuu Tobisuise Nabebugyou! [Model DMG-AEFJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67934&o=2 $end $n64=ggoemneo, $bio Nintendo 64 cart. published 23 years ago: Ganbare Goemon - Neo Momoyama Bakufu no Odori (c) 1997 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NG5J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57717&o=2 $end $psx=ggoemoed, $bio Sony PlayStation disc published 19 years ago: Ganbare Goemon - Ooedo Daikaiten (c) 2001 Konami Corp. - TECHNICAL - GAME ID: SLPM-86774 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85197&o=2 $end $gameboy=ggoemsar, $bio Nintendo Game Boy Cart. published 29 years ago: Ganbare Goemon - Sarawareta Ebisumaru (c) 1991 Konami Company, Limited. - TECHNICAL - Game ID: DMG-GCJ Barcode: 4988602575200 - TRIVIA - Ganbare Goemon - Sarawareta Ebisumaru for Game Boy was released on December 25, 1991 in Japan. - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (dec.11, 1997) "Konami GB Collection Vol. 2 [Model DMG-AJJJ-JPN]" Nintendo Game Boy Color [EU] (may.2000) as 'Mystical Ninja Starring Goemon' in "Konami GB Collection Vol. 3 [Model DMG-AF7P-EUR]" Nintendo 3DS [Virtual Console] [JP] (june.27, 2012) [Model RB4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66038&o=2 $end $gbcolor=ggoemtng, $bio Nintendo Game Boy Color game published 21 years ago: Ganbare Goemon - Tengutou no Gyakushuu [Model DMG-AGUJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67935&o=2 $end $psx=ggoemuka, $bio Sony PlayStation disc published 24 years ago: Ganbare Goemon - Uchuu Kaizoku Akogingu (c) 1996 Konami Co., Lld. - TECHNICAL - Game ID: SLPS-00217 - TRIVIA - Released on March 22, 1996 in Japan. Re-Editions: [JP] "Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPM-86030]" (1997) [JP] "Ganbare Goemon - Uchuu Kaizoku Akogingu [Model SLPM-87327]" (2003) - STAFF - Director: Haruki Kyuda Program: Haruki Kyuda, Akari Ueda, Nobuyuki Abe, Endo, Yasumi Takase (Ponpon Takase), Hidon, Jiro Hakodate, Kazumasa Ogiso Design: Sunoshi Takaya, Time Traveller, Atsushi Ono, White Wata, Yukiko Nozaki, Masayuki Saruta, Keisuke Hattori (Keisuke), Yoko Aoki Movies: Visual Design Room, Masaya Shiraishi, Reiko Hagiwara, Takashi Mizutani, Yukito Komori Animation: Visual Design Room, Muneharu Samejima Sound Producer: Hiroshi Kobayashi Sound Program: Osamu Kasai Music Composition: Akira Yamaoka, Michiru Yamane, Punk Takabo, Motoaki Furukawa, Tappy Iwase (Tappi), Kosuke Soeda (Latino), Hiroshi Tamawari (Tama-chan-gu), Shoichiro Hirata (Shoichiro) Sound Mastering: Kazuhito Imai Packaging: Satoshi Imaeda Producers: Masaki Yoneoka, Yutaka Haruki, Kazumi Kitaue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85198&o=2 $end $snes=ggoemon,ggoemona, $bio Nintendo Super Famicom cart. published 29 years ago: Ganbare Goemon - Yuki Hime Kyuushutsu Emaki (c) 1991 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-GG - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 80/100 October 1991 - Joypad N.1 [FR]: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61361&o=2 $end $nes=ggoemon2, $bio Nintendo Famicom cart. published 31 years ago: Ganbare Goemon 2 (c) 1989 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54110&o=2 $end $snes=ggoemon2, $bio Nintendo Super Famicom cart. published 27 years ago: Ganbare Goemon 2 - Kiteretsu Shougun Magginesu (c) 1993 Konami Company, Limited. - TECHNICAL - [Model SHVC-KL] - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61362&o=2 $end $snes=ggoemon3,ggoemon3a,ggoemon3p, $bio Nintendo Super Famicom cart. published 26 years ago: Ganbare Goemon 3 - Shishi Juurokubee no Karakuri Manjigatame (c) 1994 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-2U - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61363&o=2 $end $nes=ggoemg, $bio Nintendo Famicom cart. published 30 years ago: Ganbare Goemon Gaiden - Keita Ougon Kiseru (c) 1990 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54111&o=2 $end $nes=ggoemg2, $bio Nintendo Famicom cart. published 28 years ago: Ganbare Goemon Gaiden 2 - Tenka no Zaihou (c) 1992 Konami Co., Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54112&o=2 $end $snes=ggoemkir,ggoemkira,ggoemkirb, $bio Nintendo Super Famicom cart. published 25 years ago: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (c) 1995 Konami Company, Limited. - TECHNICAL - Model SHVC-A4GJ-JPN - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61364&o=2 $end $msx2_flop=ggoemon,ggoemonb,ggoemona, $bio Ganbare Goemon! Karakuri Douchuu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101679&o=2 $end $gba=f_goemon, $bio Nintendo GBA cart. published 16 years ago: Ganbare Goemon! Karakuri Douchuu [Famicom Mini] (c) 2004 Nintendo Company, Limited. - TECHNICAL - Game ID: AGB-FGGJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70632&o=2 $end $msx2_cart=ggoemon, $vgmplay=ggoemon_msx2, $bio MSX 2 cart. published 33 years ago: Ganbare Goemon! Karakuri Douchuu (c) 1987 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC748 BARCODE: 4988602524604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51299&o=2 $end $nes=ggoemon, $bio Nintendo Famicom cart. published 34 years ago: がんばれゴエモン! からくり道中 (c) 1986 Konami Industry Company, Limited. (Ganbare Goemon! Karakuri Douchuu) - TECHNICAL - Model RC815 - TRIVIA - Released on July 30, 1986 in Japan at a retail price of 5300 Yen. - STAFF - Designer: Kazuhisa Hashimoto Programmers: Shigeharu Umezaki, Kazuhiro Aoyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54113&o=2 $end $gamegear=ggorby, $bio Sega Game Gear cart. published 29 years ago: Ganbare Gorby! [Model G-3210] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64613&o=2 $end $info=ganjaja, $bio Arcade Video game published 30 years ago: Ganbare Jajamaru Saisho wa Goo (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49156&o=2 $end $info=ganbare, $bio Arcade Video game published 20 years ago: Ganbare Marin-kun (c) 2000 Capcom Company, Limited. - TECHNICAL - Runs on the CP System hardware. B-Board #: 91634B-2 - TRIVIA - Ganbare Marin-kun was released in April 2000 in the Japanese arcades. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34778&o=2 $end $ngpc=ganbaren, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Ganbare Neo Poke-kun [Model NEOP00970] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82534&o=2 $end $nes=pennant, $bio Nintendo Famicom cart. published 31 years ago: Ganbare Pennant Race! (c) 1989 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54114&o=2 $end $x1_cass=pentan, $bio Ganbare Pentan (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86224&o=2 $end $msx1_cart=payload,payloada, $bio MSX cart. published 35 years ago: 頑張れトラックボーイ ペイロード (c) 1985 Sony Corp. (Ganbare Truck Boy - Pay Load) - TECHNICAL - GAME ID: HBS-G042C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77341&o=2 $end $pc8801_flop=ganbarea, $bio NEC PC-8801 Series disk. published 31 years ago: Ganbare! Adol-kun! (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91910&o=2 $end $pico=comphero, $bio Sega Pico game published 24 years ago: がんばれ!ぼくらのコンパチヒーローズ (c) 1996 Banpresto. (Ganbare! Bokura no Compati Heroes) - TECHNICAL - GAME ID: T-206010 ROM size: 512 KB - TRIVIA - Released in April 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75683&o=2 $end $snes=daigensn, $bio Nintendo Super Famicom cart. published 27 years ago: ????! ?????? (c) 1993 Irem Corp. (Ganbare! Daiku no Gen-san) Ganbare Daiku No Gensan is a wacky side-scrolling action game by Irem and featuring a carpenter boy with a large hammer. The game is the unlikely sequel to Daiku No Gensan (aka Hammerin' Harry in the west), an arcade game also released by Irem in 1990. As early mentioned, the hero's main weapon is a wooden mallet that he uses when battling the various enemies found in every stage. The default hammer is rather weak and can thankfully be upgraded over time - the heavy metal hammer being the best of all. Our friend can also trigger special attacks or throw his mallet at his enemies. He can also throw his hammer angrily onto the ground and unleash shock waves, or throw it above his head and fire deadly stars in all directions (these special attacks come in limited quantities though and can be refilled by using 'power icons' usually hidden inside crates). Enemies in Ganbare Daiku No Gensan are often really unusual - such as weird looking cats or old ladies sweeping the floor. Some of them also pop out from nowhere or from behind objects from the scenery. Levels have also an interesting non-linear structure and different paths (usually simple though) can lead to the end of stage's mean boss - but be warned, our hero can't move backwards to get an item he ran by. Special racing sections are also added to the mix and give players some extra diversion. - TECHNICAL - Cartridge ID: SHVC-EZ - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on December 22, 1993 for 8900 Yen. - SERIES - 1. Daiku no Gen-san - Beranmee Machi Soudouki (1990, Arcade) 2. Daiku no Gen-san - Ghost Building Company (1992, Game Boy) 3. Ganbare! Daiku no Gen-san [Model SHVC-EZ] (1993, Super Famicom) 4. Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (1992, Famicom) 5. Ganbare! Daiku no Gen-san (1993, Super Famicom) 6. Daiku no Gen-san: Robot Teikoku no Yabou (1994, Game Boy) 7. Daiku no Gen-San: Kachikachi no Tonkachi ga Kachi (2000, Game Boy Color) 8. Ikuze! Gen-San: Yuuyake Daiku Monogatari (2008, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61365&o=2 $end $gba=dodgefgt, $bio Nintendo GBA cart. published 15 years ago: Ganbare! Dodge Fighters [Model AGB-BG8J-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70762&o=2 $end $pce=ganbgolf, $bio NEC PC-Engine HuCARD published 31 years ago: Ganbare! Golf Boys (c) 1989 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58595&o=2 $end $pce_tourvision=ganbgolf, $bio Ganbare! Golf Boys (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229740&o=2 $end $info=gangonta, $bio Arcade Video game published 25 years ago: Ganbare! Gonta!! 2 (c) 1995 Mitchell. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in May 1995. This game is known outside Japan as "Party Time - Gonta The Diver II". - SERIES - 1. Moeyo Gonta!! (1993) 2. Ganbare! Gonta!! 2 (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3489&o=2 $end $x1_flop=mikichan, $bio Sharp X1 5.25in.disk. published 34 years ago: Ganbare! Miki-chan (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85994&o=2 $end $pc8801_flop=mikichan, $bio NEC PC-8801 Series disk. published 34 years ago: がんばれ美樹ちゃん (c) 1986 Champion Soft. (Ganbare! Miki-chan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91911&o=2 $end $gbcolor=olymp2k, $bio Nintendo Game Boy Color game published 20 years ago: がんばれ!ニッポン! オリンピック2000 (c) 2000 Konami Company, Limited. (Ganbare! Nippon! Olympic 2000) - TECHNICAL - Game ID: CGB-B3HJ-JPN (RK208-j1) - TRIVIA - Released on July 13, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67936&o=2 $end $n64=olymp2k, $bio Nintendo 64 cart. published 20 years ago: Ganbare! Nippon! Olympics 2000 [Model NUS-N3HJ] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57718&o=2 $end $dc=gnippon, $bio Sega Dreamcast GD published 20 years ago: Ganbare! Nippon! Olympics 2000 [Model T-9511M] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135488&o=2 $end $x68k_flop=ganpaich, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Ganbare! Paichan (c) 1994 Daba. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88260&o=2 $end $pc8801_flop=gandhara, $bio NEC PC-8801 Series disk. published 33 years ago: Gandhara - Buddha no Seisen (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G193 BARCODE: 4988601001939 - TRIVIA - Released in May 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91912&o=2 $end $x1_flop=gandhara, $bio Sharp X1 5.25in.disk. published 33 years ago: Gandhara - Buddha no Seisen (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G200 BARCODE: 4988601002004 - TRIVIA - Released in December 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85995&o=2 $end $msx2_flop=gandhara,gandharab,gandharaa, $bio MSX 2 disk. published 32 years ago: Gandhara - Buddha no Seisen (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G214 BARCODE: 4988601002141 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101680&o=2 $end $pc98=gandhara, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Gandhara - Buddha no Seisen (c) 1988 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: R-5077 BARCODE: 4988002165919 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89546&o=2 $end $info=gbusters,gbustersa, $bio Arcade Video game published 32 years ago: Gang Busters (c) 1988 Konami. An overhead shoot'em up where you play as a green-haired dude. - TECHNICAL - Game ID : GX878 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in Japan as "Crazy Cop". King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989. - STAFF - Written and directed by : S. Okamoto Assistant director : Y. Satoh, Macha* Charactor designer : Dr. Hide Graphic designer : N. Ishii Production sound mixer : K. Matsubara Music editors : Shinji Tasaka, Motoaki Furukawa, S. Fukami, Shigemasa Matsuo Electoronics designers : T. Matsuura, M. Hiraoka Publicity supervisor : F. Shibuya Translator : Yuichi Kobayashi General manager : Koji Hiroshita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=927&o=2 $end $gbcolor=gangdanw, $bio Gang Dan Wu Yu II (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122026&o=2 $end $info=ghunter,ghunters, $bio Arcade Video game published 32 years ago: Gang Hunter (c) 1988 Seibu Kaihatsu. Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without putting up a fight in this challenging shoot'em up. - TECHNICAL - Main CPU : (2x) V20 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), (2x) Custom (@ 8 Khz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in July 1988. Licensed to Segasa/Sonic for manufacture and distribution in Spain. This game is known outside Spain as "Dead Angle". - SERIES - 1. Empire City : 1931 (1986) 2. Gang Hunter (1988) - STAFF - Producer : Hitoshi Hamada Director : T.Wada Hardware : ??? Programmers : T. Takano, Kengo Kondo, Shuichi Mori (S. Mori), H. Tomita Music : ??? Art : M. Matsuzawa, S. Nagasaki, T. Komazawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=928&o=2 $end $msx1_cass=gangman, $bio MSX cass. published 32 years ago: Gang Man (c) 1988 Armati Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94668&o=2 $end $msx1_cass=gangmanj,gangmanja, $bio MSX cass. published 37 years ago: Gang Man (c) 1983 Hudson Soft. - TECHNICAL - GAME ID: MXHI11012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118139&o=2 $end $msx1_cart=gangmstr, $bio MSX cart. published 37 years ago: Gang Master [Model 000D0] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77100&o=2 $end $info=gangwars,gangwarsu,gangwarsb,gangwarsj, $bio Arcade Video game published 31 years ago: Gang Wars (c) 1989 Alpha Denshi Company, Limited. 2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gang Wars was released in July 1989. - UPDATES - The US cocktail version is different. * 'Winners Don't Use Drugs' screen added. The bootleg version have some different sounds. - STAFF - Producer & Director & Game designer : Tsutomu Maruyama Graphic designers : Tsutomu Maruyama, Hatsue Honbe, Mitsunari Ishida, Kazushige Hakamata Music composers & Sound effects : Yuka Watanabe, Hiroaki Shimizu Main programmers : Eiji Fukamatsu, Hideo Kamoda, Yuuji Noguchi,Osamu Iijima Hardware : Eiji Fukatsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=929&o=2 $end $snes=gangan, $bio Nintendo Super Famicom cart. published 25 years ago: ガンガンガンチャン (c) 1995 Magifact (Gangan Gan-chan) Gan Gan Ganchan is a colorful maze/action game by Magifact that borrows numerous elements and gameplay mechanics from the arcade classic Pac Man with a few notable exceptions. The player takes control of a cute little star called Ganchan, and his mission is to collect four colored creatures (shaped like spheres or cones) of each color (red, yellow, blue and green) and to bring them to an exit door located somewhere in each level. Once these creatures have been collected, four colored keys appear and must be picked up to finally unlock the exit door. But things are not as easy as they seem - Gachan, in a way similar to Pac Man, always moves forward until he meets a wall, or until the player decides to steer him left or right. Ganchan's stamina is also an important part of the gameplay (the bar is located at the upper/left corner of the screen) - our hero constantly consumes energy and the only way for him to regain his lost stamina is to guide more creatures to the exit door. Enemies are also dotted around each level and relentlessly hunt down Gachan - some are slow whereas others, later in the game, can fire projectiles or move at incredible speeds. However, players have three tricks up their sleeves. In desperate situations, they can use some of their stamina and outrun any foes that challenge them. Another trick is to quickly turn into a stone-live creature that temporarily knocks out enemies, or to throw previously collected creatures (who follow Ganchan in a long line) and use them as projectiles. Finally, all kind of power-ups are released when Ganchan guide enough creatures to the exit door - they range from super bombs to protective shields. Gan Gan Ganchan features four different worlds, a password system and a two player versus mode. - TECHNICAL - Cartridge ID: SHVC-ACQJ-JPN - TRIVIA - Released on October 27, 1995 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61366&o=2 $end $msx1_flop=gangman, $bio Gangman cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229977&o=2 $end $c64_cass=gangster, $bio Commodore C64 cass. published 31 years ago: Gangster (c) 1989 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187214&o=2 $end $a2600=gangster, $bio Gangster (c) 19?? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50527&o=2 $end $a2600=gangstal, $bio Atari 2600 cart. published 38 years ago: Gangster Alley (c) 1982 Spectravideo Game 1 - one player Game 2 - two players Childrens games (slower pace) Game 3 - one player Game 4 - two players - TECHNICAL - Model SA-201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50528&o=2 $end $a2600=gangstale, $bio Atari 2600 cart. published 38 years ago: Gangster Ruine (c) 1982 Spectravideo European release. See USA version's "Gangster Alley [Model SA-201]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50529&o=2 $end $sms=gangster, $bio Sega Master System cart. published 33 years ago: Gangster Town (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56037&o=2 $end $info=gangrose, $bio Slot Machine published 16 years ago: Gangster's Roses (c) 2004 Kupidon. - TRIVIA - Gangster's Roses was released in September 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43649&o=2 $end $spectrum_cass=gangster, $bio Gangsters (c) 198? CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225580&o=2 $end $monon_color=ironmnhs, $bio M&D Monon Color cart. published 6 years ago: 英雄反击 (c) 2014 M&D (Gangtie xia-yingxiong fanji zhan) - TECHNICAL - GAME ID: 106 - TRIVIA - The title translates from Chinese as 'Hero Counterattack'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233470&o=2 $end $psx=gangwaym, $bio Sony PlayStation disc published 22 years ago: Gangway Monsters (c) 1998 Sony Computer Ent., Inc. - TECHNICAL - [Model SLPS-01468] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85199&o=2 $end $snes=ganpuru,ganpurup, $bio Nintendo Super Famicom cart. published 23 years ago: Ganpuru - Gunman's Proof (c) 1997 ASCII Ent. Software, Incorporated. - TECHNICAL - GAME ID: SHVC-AXAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61367&o=2 $end $dc=ganryu, $bio Sega Dreamcast GD published 3 years ago: Ganryu (c) 2017 JoshProd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138609&o=2 $end $pc8801_flop=gansekib, $bio Ganseki Bakusai Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91913&o=2 $end $wswan=gjajamar, $bio Bandai WonderSwan game published 21 years ago: Ganso Jajamaru-kun [Model SWJ-JLC001] (c) 1999 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86331&o=2 $end $snes=gansopsl, $bio Nintendo Super Famicom cart. published 26 years ago: Ganso Pachi-Slot Nippon Ichi (c) 1994 Coconuts Japan. - TECHNICAL - [Model SHVC-O4] - TRIVIA - Ganso Pachi-Slot Nippon Ichi was released on November 24, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47603&o=2 $end $snes=gansopac, $bio Nintendo Super Famicom cart. published 26 years ago: Ganso Pachinko Ou (c) 1994 Coconuts Japan - TECHNICAL - Game & Package ID: Model SHVC-OY - TRIVIA - Ganso Pachinko Ou was released on December 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61368&o=2 $end $nes=gsayukih, $bio Nintendo Famicom cart. published 33 years ago: Ganso Saiyuuki Super Monkey Daibouken (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69256&o=2 $end $nes=gsayuki, $bio Nintendo Famicom cart. published 34 years ago: Ganso Saiyuuki Super Monkey Daibouken (c) 1986 VAP Game. - TECHNICAL - Game ID: VAP-GS - TRIVIA - Original price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54115&o=2 $end $gameboy=yanchamr, $bio Nintendo Game Boy Cart. published 29 years ago: Ganso!! Yancha Maru [Model DMG-YMJ] (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66039&o=2 $end $spectrum_cass=ganyemed, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ganyemede II (c) 1984 EMS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237244&o=2 $end $pc98=gaogao1, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gao Gao! 1st - Radical Sequence (c) 1994 Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89547&o=2 $end $pc98=gaogao2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gao Gao! 2nd - Pandora Wood (c) 1994 Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89548&o=2 $end $pc98=gaogaoom, $bio Gao Gao! Omake Disk (c) 19?? Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89549&o=2 $end $pc98=gaogaoop, $bio Gao Gao! Optional Disk (c) 19?? Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89550&o=2 $end $pc8801_flop=gaodiusi, $bio Gaodius III (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91914&o=2 $end $info=gaplus,gaplusa,gaplust, $bio Arcade Video game published 36 years ago: Gaplus (c) 1984 Namco. The third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. Another enhancement over its prequel is in the addition of a player-acquired 'Tractor Beam'. In "Galaga", only the enemies had access to the beam; enabling them to capture one of the player's 'Fighter' ships (the player then had to shoot the captor to release the Fighter). For the sequel, however, the player can now acquire the Tractor Beam. This is achieved by shooting one of the alien formation's 'generals' - a visibly more colourful alien than its comrades. The Tractor Beam will then activate for a limited time and any aliens the players captures (up to a maximum of six) will dock alongside the player's ship for enhanced firepower. One final yet important addition is in the movement of the player's ship. In previous installments, the ship could only move left and right along the bottom of the screen; in Gaplus, however, the ship can now move UP the screen - although only to the halfway point. This is important as the alien's aggressive attack patterns will often see enemy craft swirling around the bottom of the play area. As with "Galaga", Gaplus features regular 'Challenging Stages', with benign aliens swooping across the screen for the player to shoot as many times as possible, in order to try and spell out a word and earn extra bonus points. - TECHNICAL - Gaplus machines came in an upright dedicated cabinet that was similar in appearance to the cabinet used on the original "Galaga". These machines were black and were decorated with multi-color stripes, and sticker sideart with a realistically drawn scene from the game. There were several different marquees made. The American Gaplus marquee had a blue 'Gaplus' logo surrounded by a scary looking bee. The 'World' version had a green 'Gaplus' logo. Finally, many machines in the USA will be labeled "Galaga 3" on the marquee, but will have 'Gaplus' sideart and ROM chips (lots of lazy operators who didn't bother to install the whole name change kit, made these common). All machines are decorated with red T molding. The control panel has a single 8-way joystick mounted in the center, with 'Fire' buttons on either side. This panel was not decorated at all, it was simply black. The monitor bezel had a few game instructions on it, but was not overly decorated either. The game itself was displayed on a 19" Electrohome open frame monitor that was mounted vertically. This title uses the same wiring harness as "Galaga", and the two titles can be interchanged very easily. Many other games (such as "Dig Dug") use this same harness as well. Game ID : GP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG, discrete circuits (for the ship explosion sound) Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Gaplus was released in April 1984 in Japan. This game is also known in the USA as "Galaga 3" (October 1984). Dennis Gori holds the official record for this game with 1,393,200 points. - TIPS AND TRICKS - * These tips are all variations on the same theme : 1) On Parsec 1, allow all of the enemies to appear and fly into formation without shooting any of them. After the boss alien appears (the one that carries the tractor beam attachment), you'll see a pulsar similar to the ones the aliens appear from fly from just above the boss alien to the middle-right of the screen. Once it's gone by, shoot only the second alien from the left in the bottom row of the formation. A 'Special' flag will appear just below where it was; pick it up and you'll get a bonus ship. 2) In Parsec 1, go up to the very front and wait for all the bugs to come out. Then kill the 2nd bug from the left in the bottom row to make the special flag appear. Now, when the boss is coming down, move your ship and kill yourself by touching it. Don't touch the blaster head, just the boss. Your ship is turned into the blue one, and go get the special flag. * Another Approach To The Same Situation : At the start of the Parsec 1, push straight up until you stop. DON'T shoot! Just sit there and let all the bugs form. Right after the last row of bugs get into formation, a star will shoot from the top left side of the screen to the bottom right. If you time this right you can get up to five shots on it. After about ten hits on the star (it will come out at random times during the game) it will transform your ship into a new ship that can shoot three shots on the screen (three shots vertically in a row) instead of just two. * Easter Egg : 1) Enter service mode. 2) Keep Start and Button 1 pressed, move joystick Left until sound reaches 19. '(c) 1984 NAMCO' will appear on the screen. * Secret message: In the high score entry of Gaplus, you have to enter a name, age, and blood type. There are two codes which can be entered here, but cannot be entered in the international versions of the game. Name: JNIWAR Age: 28 Blood: OO This makes a hidden message appear onscreen that will not disappear until the game is power-cycled. Here is the translation from Japanese: "You have beaten Gaplus. In commemoration, we send you this message. Send a letter to Kojima at Namco, and he'll give something to the first 10 respondents. Sorry, but turn off the power now." - SERIES - 1. Galaxian (1979) 2. Galaga (1981) 3. Gaplus (1984) : also known in the USA as "Galaga 3" 4. Galaga '88 (1987) 5. Galaxian 3 Theatre 6 - Project Dragoon (1990) 6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994) 7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1" 8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation) 9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection" 10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix" 11. Galaga Legions (2008, XBLA) 12. Galaga Legions DX (2010, PSN, XBLA) 13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions" - STAFF - Music by : Junko Ozawa - PORTS - NOTE : For ports released in the USA, please see the Midway "Gaplus" entry. * CONSOLES: [AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii [Virtual Console Arcade] [JP] [AU] [EU] (mar.26, 2009) * COMPUTERS: [JP] NEC PC-9801 (dec.1985) "Gaplus" by Carry Lab [EU] Commodore C64 (1989) PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4" * OTHERS: Let's! TV play classic series - Namco Nostalgia 2 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=930&o=2 $end $c64_cass=gaplus, $bio Commodore C64 cass. published 32 years ago: Gaplus (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186652&o=2 $end $info=gaplusd, $bio Arcade Video game published 36 years ago: Gaplus (c) 1984 Bally Midway Mfg. Co. Export release by Bally/Midway. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco Gaplus entry. - TECHNICAL - [No. 0A87] - TRIVIA - Gaplus was released in July 1984 in the USA by Midway, under license from Namco, even though the in-game title screen makes no mention of Midway and lists Namco as the manufacturer, probably because the game was released after Namco and Midway parted company. However, the Bally/Midway name does show up on both the marquee and the promotional flyer. A conversion kit was released in the USA about three months later, changing the game's title to "Galaga 3". The game is known outside the USA exclusively as Gaplus. - PORTS - NOTES : Only ports released in the USA are listed here. For a list of ports released in other regions, please see the original Namco Gaplus entry. * CONSOLES: [US] Sony PlayStation (sept.30, 1996) "Namcom Museum Vol.2 [Model SLUS-00216]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" Nintendo Wii [Virtual Console Arcade] [US] (mar.25, 2009) [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * COMPUTERS: [US] Commodore C64 (1989) * OTHERS: Apple iPhone/iPod [US] (june.9, 2011) "Galaga 30th Collection [Model 413616338]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41675&o=2 $end $pc98=gaplus,gaplusa, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Gaplus (c) 1985 Carry Lab. - TECHNICAL - GAME ID: GA-411 - TRIVIA - Gaplus for PC-9801 was released in December 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48490&o=2 $end $info=garage_4,garage_4a,garage_5,garage_5a,garage_4b,garage_4c,garage_5b,garage_5c,garage_5d,garage_5e,garage_6,garage_7,garage_9, $bio Slot Machine published 16 years ago: Garage (c) 2004 Igrosoft. Garage is a 5-reel video slot machine game with two bonus games, super prize and with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Garage was released in February 2004 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12048&o=2 $end $msx2_cart=garakuta, $bio MSX 2 cart. published 32 years ago: Garakuta (c) 1988 Wachi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51300&o=2 $end $mikrosha_cass=garden, $bio GARDEN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236524&o=2 $end $to_flop=garden, $bio Thomson TO disk. published 33 years ago: Garden Party (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107738&o=2 $end $cpc_flop=gardenpa02, $bio Garden Party Cracked (c) 198? Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122567&o=2 $end $vic1001_cart=gardnwar, $bio Commodore VIC-20 cart. published 38 years ago: Garden Wars [Model VIC-1932] (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84427&o=2 $end $cdi=gardenin, $bio Phillips CD-i published 28 years ago: Gardening by Choice - Flowers & Foliage (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52963&o=2 $end $info=gardia,gardiab,gardiaj, $bio Arcade Video game published 34 years ago: Gardia (c) 1986 Sega. A vertically scrolling shoot 'em up. - TECHNICAL - Game ID : 834-6119 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in August 1986 in Japan. - TIPS AND TRICKS - * Parts Bonus : Collecting 5 parts, you will get 100000 pts. * Secret Characters : Shoot particular object with antisurface shot (Button 2). Secret character (Darth Vader, R2D2 or Jason) will appear. - STAFF - Developed by Coreland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=931&o=2 $end $x68k_flop=gardislg,gardisli202,gardisli202a, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Gardis Light (c) 1994 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88261&o=2 $end $nes=gardman, $bio Gardman (c) 200? Nanjing. Chinese pirate game. - TECHNICAL - Game ID: NJ053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95251&o=2 $end $info=kgarfld, $bio Handheld game published 29 years ago: Garfield (c) 1991 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83099&o=2 $end $nes=garfield,garfields, $bio Nintendo Famicom cart. published 31 years ago: Garfield - A Week of Garfield (c) 1989 Towa Chiki. - TRIVIA - Released on April 7, 1989 in Japan. The game's ROM contains some unused graphics. - STAFF - Developed by MARS Corporation. Written by: Masashi Itoi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54116&o=2 $end $cpc_flop=garfield01,garfield,garfield07,garfield08,garfield04, $bio Amstrad CPC 464 disk. published 32 years ago: Garfield - Big Fat Hairy Deal (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121197&o=2 $end $cpc_cass=garfield, $bio Amstrad CPC cass. published 32 years ago: Garfield - Big Fat Hairy Deal [Model EDG16AM] (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96451&o=2 $end $spectrum_cass=garfield,garfield_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Garfield - Big, Fat, Hairy Deal [Model EDG 16SC] (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79062&o=2 $end $amigaocs_flop=garfield, $bio Commodore Amiga 500 disk. published 32 years ago: Garfield - Big, Fat, Hairy Deal. (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74137&o=2 $end $specpls3_flop=garfield,garfielda, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Garfield - Big, Fat, Hairy Deal. (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118704&o=2 $end $megadriv=garfield, $bio Sega Genesis game published 25 years ago: Garfield - Caught in the Act (c) 1995 SEGA of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82624&o=2 $end $gamegear=garfield, $bio Sega Game Gear cart. published 25 years ago: Garfield - Caught in the Act (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model 2560] - TIPS AND TRICKS - * Debug Mode: Pause the game and enter 1, 1, 2, 2, 1, 2. You can select a level, play sounds, and edit game parameters (level select, sound test, infinite lives, etc). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64614&o=2 $end $gba=garfldspu, $bio Nintendo GBA cart. published 15 years ago: Garfield - The Search for Pooky [Model AGB-BGOE-USA] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70764&o=2 $end $gba=garfldsp,garfldspa,garfldspb, $bio Nintendo GBA cart. published 16 years ago: Garfield - The Search for Pooky (c) 2004 Game Factory, The - TECHNICAL - GAME ID: AGB-BGOP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70763&o=2 $end $cpc_flop=garfield05,garfield06,garfield03,garfield02,garfield09, $bio Amstrad CPC 464 disk. published 30 years ago: Garfield - Winter's Tail (c) 1990 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121198&o=2 $end $spectrum_cass=garfield_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Garfield - Winter's Tail [Model EDG 26SP] (c) 1990 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79063&o=2 $end $cpc_cass=garfeld2, $bio Amstrad CPC cass. published 30 years ago: Garfield 2 - Winter's Tail [Model EDG??AM] (c) 1990 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96452&o=2 $end $gba=garfld9lu, $bio Nintendo GBA cart. published 14 years ago: Garfield and his Nine Lives (c) 2006 Game Factory, The - TECHNICAL - Model AGB-BG9E-USA - TRIVIA - Released on May 10, 2006 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70766&o=2 $end $gba=garfld9l, $bio Nintendo GBA cart. published 14 years ago: Garfield and his Nine Lives [Model AGB-BG9P] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70765&o=2 $end $apple2_flop_clcracked=garfdbld, $bio Apple II disk. published 35 years ago: Garfield Double Dares (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230610&o=2 $end $apple2_flop_clcracked=garfleyw, $bio Apple II disk. published 35 years ago: Garfield Eat Your Words (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107415&o=2 $end $gameboy=garfield, $bio Nintendo Game Boy Cart. published 28 years ago: Garfield Labyrinth (c) 1992 Kemco, Limited. - TECHNICAL - Cartridge ID: DMG-L4-UKV] - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66040&o=2 $end $apple2_flop_clcracked=garftriv, $bio Apple II disk. published 31 years ago: Garfield Trivia Game (c) 1989 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231480&o=2 $end $a2600=garfield, $bio Atari 2600 cart. published 36 years ago: Garfield (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX26132 - TRIVIA - Exists only as a prototype. - STAFF - Programmer: Steve Woita Graphics: Mimi Doggett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50530&o=2 $end $cpc_flop=garfunke, $bio Amstrad CPC 464 disk. published 35 years ago: Garfunkel (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119158&o=2 $end $gameboy=gargoyle, $bio Nintendo Game Boy Cart. published 30 years ago: Gargoyle's Quest - Ghosts'n Goblins [Model DMG-RA-USA] (c) 1990 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66041&o=2 $end $nes=gargoyl2,gargoyl2u, $bio Nintendo NES cart. published 28 years ago: Gargoyle's Quest II (c) 1992 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Red Arremar II [Model CAP-1L]". Description from the back cover: Before Man ruled the world there were the monsters of Etruria. One such beast - Firebrand the Gargoyle, must act to restore the magic that quickly fades from the Ghoul Realm. Join him on his perilous journey as he looks for the origin of a mysterious dark beam of light. Breathe fire at hideous creatures that hunger for your essence. Dodge magical assaults, deadly traps and cunning opponents that will stop at nothing to protect their ghastly secret! See if you have what it takes to solve riddles while battling for your very life! - TECHNICAL - Game ID: NES-G2-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55167&o=2 $end $megadriv=gargoyle, $bio Sega Genesis game published 25 years ago: Gargoyles (c) 1995 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57232&o=2 $end $pc8801_flop=garland2, $bio Garland 2 Plus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91915&o=2 $end $info=garogun, $bio Arcade Video game published 20 years ago: Garogun Seroyang (c) 01/2000 Yun Sung. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Background graphics are rip from the famous Japan 'Bishoujo' PC games ("White Album" (c) Leaf/Aquaplus, "Pia Carrot e Yokoso 2" (c) F&C). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4843&o=2 $end $gbcolor=garou, $bio Garou - Mark of the Wolves (c) 200? Fiver Firm [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67937&o=2 $end $neogeo=garouha, $info=garouha, $bio SNK Neo-Geo AES cart. published 20 years ago: Garou - Mark of the Wolves (c) 2000 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-253] 688 Mega - TRIVIA - Released on February 25, 2000 in Japan and United States of America. Related MVS version: "Garou - Mark of the Wolves [Model NGM-253]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47949&o=2 $end $info=garou,garoup,garouh,garoubl, $vgmplay=garou, $bio SNK Neo-Geo MVS cart. published 21 years ago: Garou - Mark of the Wolves (c) 1999 SNK. Garou: Mark of the Wolves is a one-on-one fighting game and is the 9th title in SNK's Fatal Fury series. Ten years after crime-lord Geese Howard's death, the city of Southtown is now a peaceful place, leading it to be known as the Second Southtown. A new fighting tournament called King of Fighters: Maximum Mayhem is created, with several characters related to fighters from the previous "King of Fighters" tournaments participating. The game features 12 characters and foregoes the plane-switching style of its predecessors in favour of standard, single-plane battles. Garou introduced the "Tactical Offense Position" (T.O.P.), a special area on the fighter's life gauge. When the gauge reaches this area, the character enters the T.O.P. mode, granting them the ability to use T.O.P. attack, gradual life recovery, and increased attack damage. The game also introduced the Just Defend system, which rewards players who successfully block an attack at the last moment, granting them a small amount of health recovery and the ability to immediately counter-attack out of block stun. If players win all rounds with a ranking of AAA, they will face the boss 'Kain R. Heinlein', defeating him unlocks a special ending. If the AAA requirements are not met, Grant will be the final boss and there will be no special ending. Additionally, before facing Grant players will face a mid-boss, who, depending on which character the player is using, can be any character from the game's cast. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-253 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Swift punch [B] Swift kick [C] Pummeler punch [D] Colossal kick - TRIVIA - Released in November 1999. 'Garou' translates from Japanese as 'Hungry Wolf'. 'Mark of the Wolves' is a reference to the legacy left behind by Terry to a new generation of fighters - specifically, Rock Howard. This can also refer to the legacy left by other characters from the previous Fatal Fury & Art of Fighting games. Kim Dong Hwan & Kim Jae Hoon are sons of Tae-Kwon Do fighter Kim Kaphwan. Khushmood Butt is a master of Kyokugenryu Karate, the same martial used by Ryo Sakazaki from Art of Fighting. Hokutomaru uses Shiranui-style Ninjitsu as his fighting style, this is the same ninja arts that Mai Shiranui uses, however Hokutomaru was trained by Andy Bogard. Garou pushes the capabilities of the Neo-Geo MVS hardware to its limit, giving some of the best-looking graphics to date. Some critics saying that there is life after all in the Neo-Geo hardware, which was past its prime when the game was released. Hokutomaru's stage has quite a few references to the rest of the "Fatal Fury" series. To the extreme left of the stage is a billboard with a picture of the old style Terry Bogard. A portrait of Geese Howard and his lieutenants can be seen on another billboard (this is the same picture that is seen in the flyer for Real Bout Fatal Fury). There is also a picture of Andy Bogard and Mai Shiranui holding hands posing as a bank advertisement right above another picture of Alfred. The sign that Khushnood Butt shows off in his victory pose is a Kyokugen Karate dojo sign. The Rock Howard music stage contains a part of Robert Miles' seminal trance tune "Children" (1996). Rock Howard is the son of the notorious crime-lord Geese Howard, the boss of previous Fatal Fury games. Rock was trained to fight by Terry Bogard and has incorporated moves from Terry and Geese's styles into his own fighting style. Rock is also related to Garou's main boss of the game: Kain R. Heinlein. Geese Howard married Marie Heinlein, whom is the sister of Kain. So, we can assume that Kain is Rock's uncle. The word 'Tizoc' (The Griffon Mask's Japanese name) means 'sick leg', or 'lame leg'. It was the name of an ancient Mexican tlatoani, or leader, who ruled from 1481 until 1486, when he was poisoned by Aztec aristocrats. If a double KO occurs, a round is won by each fighter, which can end a battle on this quite unsatisfying note. Moreover in this case, the player has no fighting level, neither displayed on the screen nor counted for the points. Soundtracks release: [JP] Jan. 21, 2000; Garou - Mark of the Wolves [SCDC-00006] Scitron - UPDATES - The prototype version has a white background at the title screen instead a blue background on the final version. It has also a graphic bug on the Terry Bogard stage during the second round at the extreme right. - TIPS AND TRICKS - * Random Fighter : Hold Start and press a Punch or Kick button at the character selection screen. * Play as Grant : At the character select screen, highlight Dong Hwan, hold Start and press Up(x2) Down(x2), Up, Down. * Play as Kain R. Heinlein : At the character select screen, highlight Jae Hoon, hold Start and press Down(x2), Up(x2), Down, Up. * Play against Kain R. Heinlein : To reach Kain, you must finish the first 7 matches with an average fighting level of AAA. Your best bet would be to avoid losing any rounds throughout the preliminary 7 stages, especially Grant. If you meet this condition after defeating Grant, you'll get a cutscene featuring Kain R. Heinlein. Beat Kain to reveal your characters' true ending. * Alternate Costume Colors : Each character has 4 colors, corresponding to each button. * Secret Taunts : After defeating your opponent, hold Left or Right and tap Start to use an hidden taunt. Every character has two secret taunts (these can ONLY be used after defeating an opponent and before your character goes into his/her winning pose). Some of them, such as Hotaru's and Hokutomaru's are really cool! :) Taunts in the game can affect the background stages in many ways. For example, by using a taunt during a fight in Hotaru's stage (Philanthropy Belfry) you can make the bells in the background move. Most stages have hidden animations that can only be seen by this trick so try it! :) * Survival Mode : Insert a coin, hold A+B+C+D and press Start. You will then play a Survival Mode (quite hard one too). * Rock's Win-pose : Rock will have a special win-pose when he finishes the opponent with a Shine Knuckle and a different one when he finishes the opponent with either a Raging Storm or the Deadly Rave Neo. - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Exective producer : H. Matsumoto Producers : S. Itoh, T. Tsukamoto Planners : Kim-Ken, Y. Oda, Goory, I. Higemura, Yucky Foreground designers : Soe Soe (SoeSoe.F), Heitarou, Rolly.R, N. Kuroki, Futatsu.N, G. Ishidamanf, Terarin, Itokatsu, S. Sasada, Eimotsu, Yuko, D-Mtl'Uchide, K. Naoe, Gi Pinoko, Yuko.K, T. Ishikawa Background designers : M. Hirano, D. Takagi, E. Tsutsui, Tomo, Sakura-E, R. Nariai, Shimidi, Kumiko.M, C. Zanami Special effects : Tashiboo, Masami Tanaka Event art designers : Kaoruru, M. Hirano, C. Zanami, A. Yamada New staff : Kohji, Z. Kadoma, Manbu, Zacky Programmers : Bo-Fukunaga, Dan-Abe, Rotten Air Sound : Ackey, Yassun, Hori-Hori, Okan, Q-Jirou Title designer : Nao-Q Illustrator : Tonko, Arita/Ymt * Voice Actors : Terry Bogard : Satoshi Hashimoto Rock Howard : Eiji Takemoto Kim Dong Hwan : Jun Hashimoto Kim Jae Hoon : Hiroki Asakawa Hotaru Futaba : Yuki Horie Gato : Koji Ishii B. Jenet : Rei Saito Khushmood Butt (Marco Rodriguez in Japanese version) : Hikaru Hanada Hokutomaru : Junko Takeuchi Freeman : Eiji Yano Tizoc (The Griffon in the Japanese version) : Hikaru Hanada Kevin Rian : You Kitazawa Grant : You Kitazawa Kain R. Heinlein : Jun Hashimoto Marky : Junko Takeuchi Narration : Paul G.R. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Feb. 25, 2000; "Garou - Mark of the Wolves [Model NGH-253]") Sega Dreamcast [JP] (Sep. 27, 2001; "Garou - Mark of the Wolves [Model T-3108M]") Sega Dreamcast [JP] (may.23, 2002; "Garou - Mark of the Wolves [SNK Best Buy] [Model T-47302M]") [JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection Vol.1] [Model SLPS-25504]") [JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection Vol.1] [Model SLPS-25509]") [JP] Sony PS2 (june.30, 2005; "Garou - Mark of the Wolves [NeoGeo Online Collection The Best] [Model SLPS-25793]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=932&o=2 $end $dc=garou, $bio Sega Dreamcast GD published 19 years ago: Garou - Mark of the Wolves (c) 2001 SNK [Shin Nihon Kikaku]. - TECHNICAL - GAME ID: T-3108M - TRIVIA - Released on September 27, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47950&o=2 $end $gbcolor=garou2k3, $bio Nintendo Game Boy Color game published 17 years ago: Garou 2003 - Mark of the Wolfs (c) 2003 Fiver Firm [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67938&o=2 $end $megadriv=garou, $bio Sega Mega Drive game published 27 years ago: Garou Densetsu - Shukumei no Tatakai (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4100 Cartridge ID: 670-3187 Cover ID: 670-3188 - TRIVIA - Garou Densetsu for Mega Drive was released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47640&o=2 $end $x68k_flop=garou, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Garou Densetsu - Shukumei no Tatakai (c) 1993 Magical Co. - TECHNICAL - GAME ID: HDX-5001 BARCODE: 4990951934010 - TRIVIA - Garou Densetsu for X68000 was released on July 23, 1993 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47641&o=2 $end $neocd=fatfury1, $bio SNK Neo-Geo CD published 26 years ago: Garou Densetsu - Shukumei no Tatakai (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-033] - TRIVIA - Released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47642&o=2 $end $neogeo=fatfury1, $bio SNK Neo-Geo AES cart. published 29 years ago: Garou Densetsu - Shukumei no Tatakai (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-033] 55 Mega - TRIVIA - This AES version was released one month after the original MVS version, on December 20, 1991 in Japan. Related the original MVS version of : "Fatal Fury - King of Fighters [Model NGM-033]". Reviews: March 1992 - Joypad N.6 [FR]:86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47638&o=2 $end $info=fatfury1, $bio SNK Neo-Geo MVS cart. published 29 years ago: 餓狼伝説 宿命の闘い (c) 1991 SNK Corporation. (Garou Densetsu - Shukumei no Tatakai) Terry Bogard & Andy Bogard enter in a tournament called the King of Fighters where they must face dangerous fighters in order to find their father's murderer, none other than the tournament's sponsor & supreme champion : Geese Howard. Joe Higashi also enters the tournament in search of the championship title. Who will come out victorious? The main features in this story-driven fighter are backgrounds that feature two battle planes for pseudo 3-D action, & excellent music! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-033 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (3 usables) [JOYSTICK] 8-way [A] Punch [B] Kick [C] Skill - TRIVIA - Garou Densetsu was released in November 1991 in Japan. The title of this game translates from Japanese as 'Legend of Hungry Wolf - Battle of Destiny'. This game is known outside Japan as 'Fatal Fury - King of Fighters'. Originally called 'Real Bout', SNK opted to change the title to 'Fatal Fury'. You can see the game's original title on the banner of a store in the background of Hwa Jai's stage ('Real Bout Shop'). According to the USA flyer, the name of the game is 'Fatal Fury - The Battle of Fury'. On the ingame titlescreen, however, it's called 'Fatal Fury - King of Fighters'. The official name of the tournament is 'The King of Fighters'. This can be verified if you look closely the promo poster seen in the name rankings. Later SNK would use this name for a popular game series of its own. The music in a 2-player battle is taken from the first stage of "Street Smart". This is the very first game that featured one of SNK's most famous fighters : Terry Bogard! Over the years, Terry Bogard has appeared in many games, usually in his familiar jacket with a star on his back and a cap on his head. However, what is on his cap is different (probably because he tosses so many of them, but that's a different story). Some games have him wear a blank cap, some have his cap say 'Running Wild', some have the Neo-Geo logo on them, but the commonly accepted cap is the one that says 'Fatal Fury' on it. Terry Bogard appears in "Quiz King of Fighters" as selectable character. This game was such a hit in Japan that an animated movie was released featuring character designs by Masami Ohbari. This movie's plot is fairly true to the game's main plot and all the characters in the game are featured. The movie was released on the USA by courtesy of Viz Video, a division of Viz Comics. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992. - UPDATES - The Japanese version features quite different move list sets for the three main characters (In the Fatal Fury sequels as well as the King of Fighters, Terry, Andy & Joe's move list sets are clearly based on the Japanese release of this particular game). All other versions feature very simplified joystick commands for each move. - TIPS AND TRICKS - As the game sometimes says on the continuation screen, you can tell some opponents' weak points by watching their moves carefully, which can help you figure out how to beat them. Here are a few examples : -- If you've knocked down an opponent, you can damage them some more by charging at them with a 'dash attack' just as they're getting up, until they've been fully beaten. This may work best when playing with Andy Bogard. -- When Tung Fu Rue changes into a hefty beast Incredible Hulk-style, he'll be briefly intangible as he beats his chest. Wait until the right moment and then dash at him (or, if you're playing with Joe Higashi, you can use his rapid punch). He won't actually fall on the ground in this form, but he'll be easier to beat until he turns back to normal as long as you can keep dash-attacking him. -- When you're facing Hwa Jai, he'll be thrown a bottle of some kind of drink by an agent of Geese standing within the crowd of spectators, and after drinking it (during which time he'll be briefly intangible too), that's when he really lets loose with damaging attacks. If you feel Hwa Jai's too hard to deal with this way, you can try to cause him damage by a small amount, and if your lifebar is still higher than his, you can then step back on defense. He'll try hitting you with standard punches and kicks, but will not throw you, and this way, you can keep on the defensive until the timer runs out, winning simply by having more life energy left than he does. -- When facing Billy Kane, if his pole falls away (he can either throw it at you or it can fall when he's thrown to the ground), he'll go on the defensive until another agent of Geese's tosses him another pole from within the crowd on the bridge. When he jumps up to grab hold of it, that's when you can move in and try to grab and throw him to the ground, or ram him with a dash attack. Finally, when facing Geese Howard in the showdown match, you can move towards him as the round begins and then grab and throw him to the ground, then, by timing your attacks correctly, you can grab him in a body slam again when he gets up, eventually beating him by body-slamming him repeatedly. It's a tricky strategy, but it can work! - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Producer : Eikichi Kawasaki Planners : Tsukamichi, Deru-Deru Character designers : Ponsuke, Tsuzakingyo, Deru Deru, Moriyan, Somatoreeno, Lucky Okkiy, Boko Pyon, Soe Soe Chr. back up! : Sakita Kakaree, Kama Kama, Kimuryaer, Madarian, Batayan, Tabui Chang, Ochiai Shunin, Takepy, Simachang Programmers : Yamatan, Kura Prg. back up! : Konchang, Nakamuura Sound : Konny, Yokochang, Muraisan, Tarkun, Tate&Bunnyboys, Finish Hiroshi, Michael Beard, Goodam kararee Game assistants : Miyagami T.Ioo, S.Akutagama, Tome, Popyu Natchu 3, Tarou, Mukai * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Michael Max : ??? Hwa Jai : ??? Tung Fu Rue : Shigehumi Nakai Cheng Sinzan : Nakai Shigehumi Duck King : Kong Kuwata Richard Myer : Kong Kuwata Raiden : ??? Billy Kane : Atsushi Yamanishi Geese Howard : Kong Kuwata - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 20, 1991) "Garou Densetsu - Shukumei no Tatakai [Model NGH-033]" [JP] Nintendo Super Famicom (Nov. 27, 1992) "Garou Densetsu - Shukumei no Tatakai [Model SHVC-GN]" [JP] Sega Mega Drive (Apr. 23, 1993) "Garou Densetsu - Shukumei no Tatakai [Model G-4100]" [JP] SNK Neo-Geo CD (Sep. 9, 1994) "Garou Densetsu - Shukumei no Tatakai [Model NGCD-033]" [JP] Sony PS2 (jul.20, 2006) "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]" Sony PlayStation 2 [US & EU] (2006) "Fatal Fury Collection" Nintendo Wii (2007) "Virtual Console" [JP] Sony PS2 (may.29, 2008) "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]") [US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010) * COMPUTERS: [JP] Sharp X68000 (may.21, 1993) "Garou Densetsu - Shukumei no Tatakai [Model HDX-5001]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=818&o=2 $end $snes=garou,garoua, $bio Nintendo Super Famicom cart. published 28 years ago: Garou Densetsu - Shukumei no Tatakai (c) 1992 Takara. The King of Fighters tournament is not for the weak. Choose among 3 strong and powerful fighters - defeat all comers and take home the championship. As Joe Higashi, Terry or Andy Bogard, it's your mission to defeat the evil and sinister Geese Howard - who holds all of Southtown City in his grasp. Use your special skills and lightning fast reflexes to advance through the many stages of City Streets. Featuring hard-hitting graphics, animation, and sound effects, dozens of special moves to use against your opponents, 8 locations to battle including time of day changes, Champion Battle (for 1 player) and Street Fight (for 2 players). Along with mighty skills and magical powers, you have a true heart and the power of good at your side. Strike hard until all have been defeated. For only through fierce combat can you be crowned the King of Fighters. - TECHNICAL - [Model SHVC-GN] - TRIVIA - Garou Densetsu for SFC was released one year after the original on November 27, 1992 in Japan. This version discards the two-lane system and uses only one plane for battle. The two-on-one battles are gone in this version. The arm wrestling bonus stage was also replaced by a new game where players punch or kick falling tires on the beach. The Street Fight mode allowed players to select the same character (Terry Vs. Terry, Andy Vs. Andy, Joe Vs. Joe). Player 2's character always has an alternate color scheme for their character even if they are not fighting the same character. The second player could also select any of the enemy characters, including the final boss Geese Howard. - TIPS AND TRICKS - In Street Fight (1P VS 2P), press Down on controller 2 when player 2 is going to select a character. A new screen that lists each of the enemy characters will appear to be chosen for play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47639&o=2 $end $nes=garou2, $bio Nintendo Famicom cart. published 27 years ago: Garou Densetsu 2 (c) 1993 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84015&o=2 $end $pcecd=garou2,garou2s, $bio NEC PC-Engine Arcade CD published 26 years ago: Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Hudson Soft. Garou Densetsu 2 is the conversion of SNK's popular fighting game originally released for the Neo Geo system in 1992. This title was also the first of SNK's glorious series of conversions to use the Arcade Card. Sequel to Fatal Fury, the game offers five new playable fighters to choose from (Kim Kap Hwan, Big Bear, Jubei Yamada, Cheng Sinzan and mai Shiranui). Consequently, this sequel improves on the original recipe (the first opus only featured three playable characters, namely Terry Bogard, Andy Bogard and Joe Higashi). The game also uses four attack buttons (punch and kick) and the 6-button pad is needed to appreciate the game in its full glory (standard PC-Engine controllers work fine too, but Select and Run end up being used instead of the two action buttons). Fighters also compete on two planes and players can get their characters to freely jump from one to the other. Pieces of furniture and other obstacles are sometimes added to the fighting areas, some of them are even breakable (such as the huge decorative panels separating the two fighting levels in Jubei Yamada's fighting area in Japan). It is advised to get rid of them quickly as they often hide the action. Finally, the game doesn't include any Story Mode, but bonus stages are scattered around the single player mode. - TECHNICAL - Game ID: HCD4060 - TRIVIA - Garou Densetsu 2 for PC-Engine CD was released on March 12, 1994 in Japan for 6900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47677&o=2 $end $neocd=fatfury2, $bio SNK Neo-Geo CD published 26 years ago: Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 SNK [Shin Nihon Kikaku] - TECHNICAL - [Model NGCD-047] - TRIVIA - Released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47680&o=2 $end $neogeo=fatfury2, $bio SNK Neo-Geo AES cart. published 27 years ago: Garou Densetsu 2 - Arata-Naru Tatakai (c) 1993 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-047] 106 Mega - TRIVIA - Released on March 5, 1993 in Japan. For more information about this game itself, please go to the original MVS entry : "Fatal Fury 2 [Model NGM-047]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47674&o=2 $end $info=fatfury2, $bio SNK Neo-Geo MVS cart. published 28 years ago: 餓狼伝説2 新たなる闘い (c) 1992 SNK Corp. (Garou Densetsu 2 - Arata-Naru Tatakai) The lone wolves are back once again and they will battle the world's strongest fighters. However a mysterious & powerful new enemy is looking for them, the ones who defeated Geese Howard. Can the lone wolves face this new threat and come out victorious? Features backgrounds with 2 different background planes, improved control & some very nice music! :) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-047 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [Joystick] 8-way, => [A] Quick Punch [B] Quick Kick [C] Strong Punch [D] Strong Kick - TRIVIA - Garou Densetsu 2 was released in December 1992 in Japan. The title of the translates from Japanese as 'Legend of Hungry Wolf 2 - The New Battle'. This game is known outside Japan as 'Fatal Fury 2'. According to the USA flyer, the name of the game is 'Fatal Fury 2 - The Sultan of Slugs Battle Royale'. Things that changed in this sequel : * This game allows you to switch between the background & foreground planes at will (in the first game, you could only switch planes if the CPU was on a different battle plane!). * The game ditches the previous game's 3 button setup (punch, kick & throw) in favor of a new 4 button setup (light & heavy punches & kicks). This is apparently one of the very first Neo-Geo fighters to use this now common button setup. * This game introduces the use of Desperation Moves (highly damaging techniques that can only be used when the life-bar is flashing red). This game as well as "Art of Fighting" were the first fighting games to introduce these moves. * Newcomers in the game are : Mai Shiranui, Cheng Sinzan, Kim Kaphwan, Jubei Yamada, Big Bear (aka Raiden), Axel Hawk, Lawrence Blood & Wolfgang Krauser. Richard Meyer, Michael Max, Tung Fu Rue, Duck King, Hwa Jai & Geese Howard were left out! (although some of them make some cameos during some of the game's cut-scenes!). Just as the first game introduced the famed Terry Bogard, this game features SNK's most popular fighter lady : Mai Shiranui! :). Mai appears in "Quiz King of Fighters" as selectable character. The Hungry Wolf is a reference to Terry Bogard, the main character in Fatal Fury. Terry, Andy and Joe (and to a lesser extent, Mai and Mary) are referred to as the Lone Wolves. Keeping the tradition of the first game, an animated movie based on this game was released in Japan featuring character designs by Masami Ohbari. The movie was also released in the USA by Viz Video, a division of Viz Comics. After the second Fatal Fury movie was released, a third movie followed (which predated "Fatal Fury 3 - Road to the Final Victory"). It follows the adventures of the Lonely Wolves (Terry, Andy, Joe and Mai) as they attempt to prevent a power-hungry man from claiming all the parts of the legendary Armor of Mars. When a player wins a match in a single player game, the post match screen shows people watching the tournament inside the Pao Pao Cafe from the first game, "Fatal Fury - King of Fighters". Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu 2 - PCCB-00111) on 19/02/1993. Reviews: [FR] March 1993 - Consoles + No. 18: 97/100 (AES version) - TIPS AND TRICKS - * You can only see any character's ending if you beat the game with a single credit used (no continues or 2-Player matches are allowed) * Just like the first game, it's possible to use the strategy of dashing at your opponents just as they're getting up in order to damage them repeatedly. * Billy Kane, Axel Hawk and Lawrence Blood all have stages that use a single plane, with the 'second' plane having objects on it that can injure players if they're knocked against them (all three of these bosses have ways of throwing their opponents into the background). You can knock the bosses into the background too by standing close to them while they're dazed and then hitting them with a good hard kick or punch. - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Producer : Eikichi Kawasaki Planners : Deru-Deru, Tsukamichi-2, Chinta Object Designers : Higashi Pon (Higashipon Mark3), Tony Oki, Tsuzakingyo (Tsuzakingyo 2), Lionheart, U.G, Ryouji-Sei, Soe Soe (Super Soe Soe), Heitarou, Terarin, Horipu (Horigen. Pu-Ta) Back Scroll Designers : Moriyan, Somatreeno, Oba Obata, Shibatarian, Uri Midopon, A-Chang Character Back Up : Manuke, Teizo Muta 92, Kama Kama, Takeshi Kimura, Man, Take. P, Albinome, Pinkey. TBC440 Programmers : Yamatan (Yamatan-2' Turbo), Speaker. R Sound : Toshio Shimizm (Shimizm), Yoko, Jojoha Kitapy, YLF. Communicate, Paciorek, Masahiko Hataya (Papaya) * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Jun Hashimoto Joe Higashi : Katsuhisa Namase Mai Shiranui : Akoya Sogi Big Bear : Dango Takeda Cheng Sinzan : Jun Hashimoto Laurence Blood : Katsuhisa Namase Axel Hawk : Michael Beard Billy Kane : Katsuhisa Namase Wolfgang Krauser : Michael Beard Special Thanks : Kazuya Hirata, Prince Deguchi, Kura, Shinchan, Data Tada, Oh!Butch (Oh! Buchii), Carry, Kenchan, Miyagami, Satochan, Sanpo, Iwata Kun, Hiroshi Matsumoto (Finish Hiroshi), Akiko Tsuruta, Mie Kurita, Megumi Moriyama, 1st Operation Staff - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Mar.5, 1993; "Garou Densetsu 2 - Arata-Naru Tatakai [Model NGH-047]") [JP] Nintendo Super Famicom (Nov.26, 1993; "Garou Densetsu 2 - Arata-Naru Tatakai [Model SHVC-DJ]") [JP] NEC PC-Engine CD (Mar.12, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model HCD4060]") Nintendo Super NES [US] (Apr. 1994; "Fatal Fury 2 [Model SNS-DJ]") Nintendo Super NES [EU] (1994; "Fatal Fury 2 [Model SNSP-DJ]") [JP] Sega Mega Drive (june.24, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model T-146023]") [US] Sega Genesis (1994; "Fatal Fury 2") [JP] Nintendo Game Boy (jul.29, 1994; "Nettou Garou Densetsu 2 - Arata-Naru Tatakai [Model DMG-X3J]") [JP] SNK Neo-Geo CD (Sep.9, 1994; "Garou Densetsu 2 - Arata-Naru Tatakai [Model NGCD-047]") [JP] Sony PS2 (jul.20, 2006; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]") [US] Sony PS2 (Aug.2007, "Fatal Fury Battle Archives Volume 1") [EU] Sony PS2 (jul.2008, "Fatal Fury Battle Archives Volume 1") [JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]") * COMPUTERS: [JP] Sharp X68000 (Dec. 23, 1993, "Garou Densetsu 2 [Model MGX-5002]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=819&o=2 $end $snes=garou2,garou2a, $bio Nintendo Super Famicom cart. published 27 years ago: Garou Densetsu 2 - Arata-Naru Tatakai (c) 1993 Takara Company, Limited. Are you ready for the toughest challenge of your life? Rejoin the brothers Andy and Terry Bogard, with their friend Joe Higashi as they face the meanest, most dangerous fighters ever assembled! Choose from among 8 fierce fighters including Big Bear and Mai Shiranui and battle through many locations of the world. Unique 3D movements enable you to move and fight in both foreground and background in ways NO other street fighting game can. Garou Densetsu 2 rocks with huge, blazing arcade style graphics and faster animation than ever before! Featuring huge characters with incredibly fast animation, powerful new moves to learn and master, Champion Battle (1P VS COM), Street Fight (1P VS 2P) and Battle Royal fighting modes on 20 megs of non-stop action with another super-hot arcade game for your Super Famicom. - TECHNICAL - Game ID: SHVC-DJ - TRIVIA - Garou Densetsu 2 for SFC was released on November 26, 1993 in Japan. - TIPS AND TRICKS - This version allows the player to control the four boss characters. When the TAKARA screen appears, wait for the music to start playing, then press B, A, X, Y, Up, Left, Down, Right, L, R. Terry will say "OK!" to confirm the code. This code also unlocks difficulty level 8. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47675&o=2 $end $megadriv=garou2, $bio Sega Mega Drive game published 26 years ago: Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Takara Company, Limited. - TECHNICAL - [Model T-146023] - TRIVIA - Garou Densetsu 2 for Mega Drive was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on June 24, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47678&o=2 $end $x68k_flop=garou2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Garou Densetsu 2 (c) 1993 Magical Co. - TECHNICAL - GAME ID: MGX-5002 BARCODE: 4990951934041 MEDIA: FD x6 - TRIVIA - Garou Densetsu 2 for X68000 was released on December 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47676&o=2 $end $neocd=fatfury3, $bio SNK Neo-Geo CD published 25 years ago: Garou Densetsu 3 - Harukanaru Tatakai (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-069] - TRIVIA - Garou Densetsu 3 for Neo-Geo CD was released on April 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47787&o=2 $end $info=fatfury3, $vgmplay=fatfury3, $bio SNK Neo-Geo MVS cart. published 25 years ago: 餓狼伝説3 遥かなる闘い (c) 1995 SNK [Shin Nihon Kikaku]. (Garou Densetsu 3 - Harukanaru Tatakai) During a trip to Southtown to attend the inauguration of a new branch of Pao Pao Cafe by former street fighter Richard Meyer, the lone wolves (Terry Bogard, Andy Bogard, Joe Higashi & Mai Shiranui) are unwillingly caught in the middle of a desperate search for the Shiranui Scrolls and the mysterious fighters that are after them! The game features a new graphic style, 2 different background planes to fight, a grade system that shows how well you perform in battle, lots of hidden moves & combos, as well as multiple endings based on your performance. The answers shall only be uncovered by a long & fierce battle, are you up to it? - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-069 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons Per Player. [Joystick] 8-way [A] Quick Punch [B] Quick Kick [C] Power Punch [D] Power Kick - TRIVIA - Garou Densetsu 3 was released in March 1995 in Japan. The title of this game translates from Japanese as 'Legend of Hungry Wolf 3 - The Distant Battle'. Garou Densetsu 3 overtly refers to itself by its overseas name of 'Fatal Fury 3' throughout the game. This game is known outside Japan as 'Fatal Fury 3 - Road to the Final Victory'. Things that changed in this particular game: * The game introduces a deeper plane change system which proved to be somewhat clunky & difficult to use due to the tricky commands used to move between planes. * Chain combos are introduced to add even more depth to each character's fighting style. * Throws are harder to use since these are slow and throw-miss animations were added. * Newcomers in the game are Bob Wilson, Blue Mary, Franco Bash, Hon Fu, Sokaku Mochizuki, Ryuji Yamazaki, Jin Chonshu & Jin Chonrei. Hon Fu's goofy martial artist routine & easygoing personality make him SNK's hilarious homage to Jackie Chan. Definitely not a Bruce Lee clone! :) Kyo Kusanagi & Sie Kensou make a cameo in Pao Pao Cafe! Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu 3 - PCCB-00179) on April 21, 1995. - TIPS AND TRICKS - Reach and beat Jin Chonshu with a fighting grade above "A" and you'll fight a hidden last boss, her brother, Jin Chonrei. One of the coolest things of this game is the fact that you can alter some backgrounds objects by slamming opponents against them. For example, you can knock away the training dummy in Joe's stage if you send an opponent flying towards it. Experiment on various stages to find more surprises! Note : If the game is set on the USA, ASIA or EUROPE bios, the game will reset after defeating Jin Chonrei and you won't get to see the ending, however if the game is set on the JAPAN bios it will work just fine! - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Mai Shiranui : Akoya Sogi Geese Howard : Kong Kuwata Sokaku Mochizuki, Ryuji Yamazaki : Koji Ishii Bob Wilson, Hon-Fu : Toshiyuki Morikawa Blue Mary : Harumi Ikoma Franco Bash : B. J. Love Jin Chonshu, Jin Chonrei : Kappei Yamaguchi - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES(Apr. 21, 1995; "Garou Densetsu 3 - Harukanaru Tatakai [Model NGH-069]") [JP] SNK Neo-Geo CD (Apr. 28, 1995; "Garou Densetsu 3 - Harukanaru Tatakai [Model NGCD-069]") [JP] Sega Saturn (june.28, 1996; "Garou Densetsu 3 - Harukanaru Tatakai [Model T-3102G]") [JP] Sony PS2 (jul.20, 2006; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]") [US] Sony PS2 & [EU] (2006; "Fatal Fury Collection") [JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]") * COMPUTERS: PC [MS Windows 9x] [JP] (Sep. 19, 1996; Garou Densetsu 3 - Harukanaru Tatakai) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=820&o=2 $end $saturn=fatfury3,fatfury3a, $bio Sega Saturn game published 24 years ago: Garou Densetsu 3 - Harukanaru Tatakai (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3102G] - TRIVIA - Garou Densetsu 3 for Saturn was released on June 28, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47788&o=2 $end $ngpc=fatfury,fatfuryd, $vgmplay=fatfury_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Garou Densetsu First Contact (c) 1999 SNK. - TECHNICAL - [Model NEOP00110] - TRIVIA - Released on May 27, 1999 in Japan. Export releases: Known as "Fatal Fury First Contact [Model NEOP00111]" in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47896&o=2 $end $nes=garousp2,garousp1,garousp, $bio Nintendo Famicom cart. published 26 years ago: 饿狼伝说 Special (c) 1994 Ge De Industry Co. (Garou Densetsu Special) Pirate demake of the Super Famicom version. The graphics are taken from the original game and were downgraded. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84016&o=2 $end $pcecd=garousp, $bio NEC PC-Engine Arcade CD published 26 years ago: Garou Densetsu Special (c) 1994 Hudson Soft. The Mid-90s saw the explosion of fighting games and ultra popular titles such as Capcom's all time classic Street Fighter and SNK's popular Art of Fighting. Fatal Fury is one of those titles and was available for the ultimate console back then - the slick Neo-Geo. But yet, Hudson Soft converted a few of those SNK titles for the PC Engine and Arcade card system. Garou Densetsu Special offers some of the same features than its big brother, including the two fighting levels where the player can freely fight in the foreground or the background of the scene, adding a palpable amount of strategy to the game. Garou Densetsu Special offers an impressive list of fifteen fighters to choose from : Terry Bogard, Andy Bogard, Joe Higashi, Jubei Yamada, Big bear, Cheng Sinzan, Axel Hawk, Billy Kane, Laurence Blood, Tung Fu Rue, Duck King, Geese Howard, Wolfgang Krause, Ryo Sakazaki (from Art Of Fighting) Mai Shiranui and Kim Kap Hwan. - TECHNICAL - Game ID: HCD4067 - TRIVIA - Garou Densetsu Special for PC-Engine was released in December 02, 1994 in Japan for 6900 Yen. The last page of the game's documentation shows a special series of Japanese phone cards edited by Hudson Soft to commemorate the release of Garou Densetsu Special. The series counts fifteen cards - each one of them featuring a fighter from the game (serial numbers G-1 to G-15). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47726&o=2 $end $x68k_flop=garousp, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Garou Densetsu Special (c) 1994 Magical Co. - TECHNICAL - GAME ID: MGX-5004 BARCODE: 4990951944033 MEDIA: FD x9 - TRIVIA - Garou Densetsu Special for X6800 was released on July 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47722&o=2 $end $neocd=fatfursp, $bio SNK Neo-Geo CD published 26 years ago: Garou Densetsu Special (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-058] - TRIVIA - Garou Densetsu Special for Neo-Geo CD was released on September 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47724&o=2 $end $info=fatfursp,fatfurspa, $vgmplay=fatfurysp, $bio SNK Neo-Geo MVS cart. published 27 years ago: ???? Special (c) 1993 SNK. (Garou Densetsu Special) Just as the name implies, this is a special edition of "Fatal Fury 2" filled with plenty of fun stuff. Features a few old familiar faces from the first game as newcomers; background with 2 battle planes; improved control and lots of secrets. Without a doubt, one of the better chapters in the series! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-058 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way [A] Quick punch [B] Quick kick [C] Strong punch [D] Strong kick - TRIVIA - Garou Densetsu Special was released in September 1993 in Japan. The title of this game translates from Japanese as 'Legend of Hungry Wolf Special'. This game is known outside Japan as 'Fatal Fury Special'. Things that changed in this particular game : * The combo system has been improved, hit damage has been lessened & the game speed has been increased. * Newcomers in the game are Duck King, Tung Fu Rue, Geese Howard & Ryo Sakazaki. Is Kim Kaphwan trying to replace Superman? You'll see for yourself when you spot him flying in Big Bear's & Terry Bogard's stages! Pony Canyon released a limited-edition soundtrack album for this game (Garou Densetsu Special - PCCB-00138) on 21/10/1993. - UPDATES - MVS (arcade) vs. Home (neo-geo) differences : - Home : After the credits you will see all the characters grouped together and it will say to try a harder difficulty. If you beat it in the hardest difficulty it will say 'Perfect! It's a knockout, Superman!'. - Home : If playing on the hardest difficulty and you fought Ryo Sakazaki, you will see all the characters moving around him in a circle while he, for some reason, is crying. - TIPS AND TRICKS - * Fight against Ryo Sakazaki : Beat the game without losing a single round (you can lose continues, but not rounds). You'll face against "Art of Fighting"'s main character Ryo Sakazaki as a powerful extra end boss! * Beat the game without using a single continue and after the credits you will see every character performing a special move, their portraits and giving a quote. - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Producer : Eikichi Kawasaki Main Planner : Tsukamichi-2 Planners : Chinta, Deru-Deru Main Object designer : Tsuzakingyo Object designers : Higashi Pon (as Higashipon Mega), Tony J Oki, Lionhert 31, Heitarou Demo sketch : Tsuka Main Scroll & Demo : Somatoreeno Scroll & Demo : Moriyan No. 16th Main programmer : Yamatan (as Yamatan GT-X) Programmers : Narutaki, EP82Boy., Speaker.R Sound creators : Toshio Shimizm (as Shimizm), Yamapy-1, Jojoha Kitapy * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Jun Hashimoto Joe Higashi : Katsuhisa Namase Mai Shiranui : Akoya Sogi Big Bear : Dango Takeda Cheng Sinzan : Jun Hashimoto Laurence Blood : Katsuhisa Namase Axel Hawk : Michael Beard Billy Kane : Katsuhisa Namase Wolfgang Krauser : Michael Beard - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 22, 1993; "Garou Densetsu Special [Model NGH-058]") [US] SNK Neo-Geo AES (Dec. 22, 1993; "Fatal Fury Special [Model NGH-058]") [JP] Nintendo Super Famicom (jul.29, 1994; "Garou Densetsu Special [Model SHVC-3R]") [JP] SNK Neo-Geo CD (Sep. 09, 1994; "Garou Densetsu Special [Model NGCD-058]") [US] SNK Neo-Geo CD (Sep. 09, 1994; "Fatal Fury Special [Model NGCD-058E]") [JP] Sega Game Gear (Nov. 25, 1994; "Garou Densetsu Special [Model T-103017]") Sega Game Gear [US] & [EU] (1994; Fatal Fury Special) NEC PC-Engine Super CD [JP] (Dec. 02, 1994; "Garou Densetsu Special [Model HCD4067]") [JP] Sega Mega CD (Mar. 31, 1995; "Garou Densetsu Special [Model T-60214]") [US] Sega CD (1995; "Fatal Fury Special [Model T-60165]") Super NES [US] (Apr. ??, 1995, "Fatal Fury Special [Model SNS-3R]") Super NES [EU] (1995, "Fatal Fury Special [Model SNS-P-3R]") [JP] Sony PS2 (jul.20, 2006, "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection Vol.5] [Model SLPS-25664]") [US] Sony PS2 & [EU] ("Fatal Fury Collection") Microsoft XBOX 360 [Xbox Live Arcade] [JP] (Sep. 05, 2007, Garou Densetsu Special) Microsoft XBOX 360 [Xbox Live Arcade] [US] & [EU] (Sep. 05, 2007, Fatal Fury Special) [JP] Sony PS2 (may.29, 2008, "Garou Densetsu Battle Archives 1 [NeoGeo Online Collection The Best] [Model SLPS-25863]") Nintendo Wii [Virtual Console] [JP] (Nov. 04, 2009; Garou Densetsu Special) Nintendo Wii [Virtual Console] [US] (Mar. 01, 2010; Fatal Fury Special) Nintendo Wii [Virtual Console] [EU] (Mar. 26, 2010; Fatal Fury Special) * COMPUTERS: [JP] Sharp X68000 (jul.28, 1994; "Garou Densetsu Special [Model MGX-5004]") FM Towns [JP] (Sep. 13, 1996) PC (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=821&o=2 $end $snes=garousp, $bio Nintendo Super Famicom cart. published 26 years ago: Garou Densetsu Special (c) 1994 Takara Company, Limited. They're back... and burning for revenge! Hit the Streets fighting with an all-star lineup including Geese Howard, Tung Fu Rue and Duck King, more 3D attack moves than ever before, new special attacks for non-stop thrills and action, "Super Attacks" for inflicting maximum damage on opponents when your life gauge reaches critical and mind-blowing Dolby surround sound and stunning graphics. 32 megs of simultaneous two player action! - TECHNICAL - [Model SHVC-3R] - TRIVIA - Garou Densetsu Special for SFC was presented at the 1994 Tokyo Omocha Show in Japan. It was then released on July 29, 1994 in Japan. - TIPS AND TRICKS - Special guest appearance by Ryo Sakazaki - clear the game without a single loss to come face-to-face with the "Fighting Dragon" for the ultimate battle! To fight as Ryo Sakazaki in any game mode, wait for the TAKARA screen to appear, then enter in one continuous motion Down, Down-Right, Right, Down-Right, Down, Down-Left, Left and X button. The logo at the title screen changes to blue to confirm correct code entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47723&o=2 $end $gamegear=garousp, $bio Sega Game Gear cart. published 26 years ago: Garou Densetsu Special (c) 1994 Takara Company, Limited. - TECHNICAL - [Model T-103017] - TRIVIA - Garou Densetsu Special for Game Gear was released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47725&o=2 $end $megacdj=garousp, $bio Sega Mega-CD published 25 years ago: 餓狼伝説スペシャル (c) 1995 JVC Musical Industries, Incorporated. (Garou Densetsu Special) - TECHNICAL - Barcode: 4 988002 305971 Game ID: T-60214 - TRIVIA - Garou Densetsu Special for MEGA-CD was released on March 31, 1995 in Japan. - STAFF - Funcom Main Programmer: Anders Dybdahl Tools and Realtime Animation Decruncher: Eivind Eklund, Eivind Hagen, Johan Köhler, Morten B Ofstad Other Programming: Roar Flølo, Morten B Ofstad, Carl-Henrik Skårstedt Graphic Artists: Joachim Barrum, Torkell Bernsen, Colin McMahon, Tommy Svensson Music: Kim M. Jensen Sound: Kim M. Jensen Animation Editing: Vebjørn Strømmen Producer: Trond W Larsen JVC Musical Industries Executive Producer: Makoto Orii Producer: Yoji Takenaka Game Testers: Akihiro Akaike, Julio C. Arreygue JVC Victor Entertainment Executive Producer: Harunobu Komori Producer: Toshiyuki Nagai Director: Kazuya Tominaga Co‑Director: Gaku Sato Assistant: Ryo Misawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47727&o=2 $end $amigaocs_flop=garrison, $bio Commodore Amiga 500 disk. published 33 years ago: Garrison (c) 1987 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74138&o=2 $end $amigaocs_flop=garrisn2, $bio Commodore Amiga 500 disk. published 32 years ago: Garrison II (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74139&o=2 $end $apple2_flop_clcracked=gamemakr, $apple2_flop_misc=gamemaker, $bio Apple II disk. published 35 years ago: Garry Kitchen's GameMaker (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159841&o=2 $end $megadriv=sbtank, $bio Sega Genesis game published 28 years ago: Garry Kitchen's Super Battletank - War in the Gulf (c) 1992 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57233&o=2 $end $snes=sbtankua,sbtanku, $bio Nintendo Super NES game published 28 years ago: Garry Kitchen's Super Battletank - War in the Gulf [Model SNS-SB-USA] (c) 1992 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63038&o=2 $end $snes=sbtank, $bio Nintendo Super NES game published 28 years ago: Garry Kitchen's Super Battletank [Model SNSP-SB-EUR] (c) 1992 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63037&o=2 $end $info=garuka, $bio Arcade Video game published 32 years ago: Garuka (c) 1988 Konami. A shoot'em up / action game. - TECHNICAL - Game ID : GX890 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Garuka was released in September 1988 in Japan. It is is known outside Japan as "Devastators". The kanji reads 'Ga Ru Ka' which means 'Starve current calamity'. The portrait of the hero in the titlescreen proves that he is clearly a parody of Sylvester Stallone in 'Rambo'. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=933&o=2 $end $spectrum_cass=garylhota, $bio Gary Lineker's Hot Shot! (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219396&o=2 $end $spectrum_cass=garylhot, $bio Sinclair ZX Spectrum cass. published 32 years ago: Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79064&o=2 $end $cpc_cass=lineker, $bio Amstrad CPC cass. published 32 years ago: Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96453&o=2 $end $specpls3_flop=lineker, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118639&o=2 $end $cpc_flop=garyline06,garyline01,garyline,garyline07,garyline0a,garyline0d,garyline0e, $bio Amstrad CPC 464 disk. published 32 years ago: Gary Lineker's Hot-Shot! (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121155&o=2 $end $amigaocs_flop=lineker, $bio Commodore Amiga 500 disk. published 30 years ago: Gary Lineker's Hot-Shot! (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74140&o=2 $end $c64_cass=glhotshot, $bio Gary Lineker's Hot-Shot! (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229542&o=2 $end $specpls3_flop=linekskl,linekskla, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Gary Lineker's Super Skills (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118640&o=2 $end $cpc_flop=garyline08,garyline03,garyline02, $bio Amstrad CPC 464 disk. published 32 years ago: Gary Lineker's Super Skills (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121156&o=2 $end $cpc_flop=garyline0c,garyline0b,garyline04, $bio Amstrad CPC 464 disk. published 33 years ago: Gary Lineker's Super Star Football (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121157&o=2 $end $cpc_flop=garyline09,garyline05, $bio Amstrad CPC 464 disk. published 33 years ago: Gary Lineker's Super Star Soccer (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121158&o=2 $end $specpls3_flop=lineksss,lineksssb,lineksssa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Gary Lineker's Super Star Soccer (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118641&o=2 $end $spectrum_cass=garylstra, $bio Gary Lineker's Super Star Soccer (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219394&o=2 $end $spectrum_cass=garylskl, $bio Sinclair ZX Spectrum cass. published 32 years ago: Gary Lineker's Superskills (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79065&o=2 $end $cpc_cass=linekskl, $bio Amstrad CPC cass. published 32 years ago: Gary Lineker's Superskills (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96455&o=2 $end $spectrum_cass=garylskla, $bio Gary Lineker's Superskills (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219395&o=2 $end $cpc_cass=linekssf, $bio Amstrad CPC cass. published 33 years ago: Gary Lineker's Superstar Football (c) 1987 Gremlin Graphics Soft., Ltd. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96456&o=2 $end $spectrum_cass=garylstr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gary Lineker's Superstar Soccer (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79066&o=2 $end $cpc_cass=lineksss, $bio Amstrad CPC cass. published 33 years ago: Gary Lineker's Superstar Soccer (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96457&o=2 $end $info=garyoret, $bio Arcade Video game published 33 years ago: Garyo Retsuden (c) 1987 Data East. Choose one of 3 characters and shoot at all advancing enemies. Collect items to increase your speed and firepower. - TECHNICAL - Main CPU : HD6309 (@ 3 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1987. The title of this game translates from Japanese as 'Garyo's Biography'. "Karnov", Data East's great hero, appears as your enemy for the first time in this game. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=934&o=2 $end $pc98=garyoudn, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Garyouden - Sangoku Seiha no Kei (c) 1994 Hokusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89551&o=2 $end $pc98=garyuohh,garyuohha, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Garyuoh Hidensho (c) 1994 Softec. - TRIVIA - Released on January 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48509&o=2 $end $msx2_flop=garyuou,garyuoua, $bio Garyuu Ou (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101681&o=2 $end $msx2_cart=garyuou,garyuoua, $bio MSX 2 cart. published 33 years ago: 牙龍王 (c) 1987 Xain Soft (Garyuu Ou) - TECHNICAL - GAME ID: MXZS-12004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51301&o=2 $end $a2600=gashog,gashogf,gashoge, $bio Atari 2600 cart. published 37 years ago: Gas Hog (c) 1983 Spectravideo. - STAFF - Developed by Sirius Software. Programmer: Mark Turmell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50531&o=2 $end $to_flop=gasp, $bio Gasp (c) 19?? JMLJML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107739&o=2 $end $to7_cass=gasp8x8, $bio Gasp 8x8 (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108286&o=2 $end $pc98=gsekigah, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Gassen Sekigahara (c) 1995 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89552&o=2 $end $cpc_flop=gastonya, $bio Amstrad CPC type-in published 33 years ago: Gaston Y'A L'Telefon Qui Son (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119904&o=2 $end $apple2gs=thegate, $bio Apple IIGS disk. published 29 years ago: Gate (c) 1991 Association Toolbox. - STAFF - By: Henrik Gudat, Joerg Kienzle, Yann Le Tensorer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49770&o=2 $end $mz700_cass=gcajj, $bio Gate Crasher and Jungle Jinks (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131790&o=2 $end $psx=gatekeep, $bio Sony PlayStation disc published 22 years ago: Gate Keepers (c) 1998 Kadokawa Shoten - TECHNICAL - [Model SLPS-02246/47] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85200&o=2 $end $info=gatedoom,gatedoom1, $bio Arcade Video game published 30 years ago: Gate of Doom (c) 1990 Data East Corporation. North American release. Game developed in Japan. See the original for more information; "Dark Seal". - TRIVIA - Gate of Doom was released in July 1990. - SERIES - 1. Gate of Doom (1990) 2. Wizard Fire (1992) - PORTS - * CONSOLES: [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=935&o=2 $end $x1_flop=gatlabyr, $bio Sharp X1 5.25in.disk. published 33 years ago: Gate of Labyrinth (c) 1987 Dempa Shinbunsha. - TRIVIA - Retail price: 5200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85996&o=2 $end $msx1_cart=gatelab, $bio MSX cart. published 33 years ago: Gate of Labyrinth (c) 1987 Dempa. - TECHNICAL - GAME ID: DP-3912036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77101&o=2 $end $pcecd=gatethun, $bio NEC PC-Engine CD published 28 years ago: ??? ?? ???? (c) 1992 Hudson Soft. (Gate of Thunder) Gate of Thunder is an intense horizontal shooter by Red and published by Hudson Soft. The player takes the role of Hawk, a member of the police force and pilots the Hunting Dog, an advanced interceptor fighter. His perilous missions will take him through seven long and intense stages. The ship uses three main ungradable weapons that can be switched at anytime during the game as necessary. The Wild Cat, a secondary ship, appears from time to time during mission and drops off precious new weaponry such as secondary flying pods particularly handy to clean up the fighter's tail. Gate of Thunder features an intense metal soundtrack which certainly contributes to the game's popularity among fans of the genre. - TECHNICAL - Game ID: HCD2025 - TRIVIA - Gate of Thunder was released on February 21, 1992 in Japan for 6800 Yen. Reviews: April 1992 - Consoles + N.8 (Page 60-61) [FR]: 95/100 April 1992 - Joypad N.7 (Page 132-134) [FR]: 96/100 - STAFF - Developed by Red Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58200&o=2 $end $info=wwjgtin, $bio Arcade Video game published 36 years ago: Gate-In! Wai Wai Jockey (c) 1984 Jaleco. An early Horse Racing game. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 600 Khz) Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Gate-In! Wai Wai Jockey was released in November 1984. 'Wai-Wai' is Japanese onomatopoeia for a cheering crowd. - STAFF - Developed by Casio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=936&o=2 $end $cpc_flop=gatecras02,gatecras,gatecras01, $bio Amstrad CPC 464 disk. published 34 years ago: Gatecrasher (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128013&o=2 $end $kc_cass=gatecr, $bio VEB Mikroelektronik KC cass. published 32 years ago: Gatecrasher (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133736&o=2 $end $bbcb_cass=gatecras, $bio Gatecrasher (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51890&o=2 $end $cpc_cass=gatecrsh, $bio Amstrad CPC cass. published 34 years ago: Gatecrasher [Model SOFT 958] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96458&o=2 $end $lynx=gatezend, $bio Atari Lynx cart. published 31 years ago: Gates of Zendocon (c) 1989 Atari Corp. The droids of your old nemesis, the evil spider Zendocon, captured you. Zendocon itself sentenced you to wander its web of deadly universes. Zendocon's universes are connected by a web of transporter gates and alien bases. Zendocon orders its droids to transport you to an alien base on the first of the 51 interconnected universes and to give you a starship. You must survive dangerous universes inhabited by hostile aliens while searching for transporter gates. When you find a transporter gate, fly through the gate into another universe. You will find allies in Zendocon's universes. Aliens held as slaves by Zendocon's minions will help you if you can free them. They will follow your ship, aiding you with strange weapons unlike you have ever encountered! Will you survive Zendocon's challenge? You must survive! Your reward for success is the chance for sweet revenge - a duel to the death with the evil spider itself! - TECHNICAL - Model PA2023 - SCORING - You earn 1 to 495 points when you destroy aliens, depending on the type of alien. You receive 100 points when you reach a new alien base in the easy levels or 10,000 points when you reach a new alien base in the hard levels. - TIPS AND TRICKS - * On the first level, the first transporter gate leads to easy levels, the second transporter leads to more difficult levels. * Shortest Route: At BASE, take the second gate. At RAZE, take the first. At TRYX, STYX, and YARB you have no choice. At BREX, you can equally go to ZEST, STAB or SEBB, so choose what you like best (if you choose ZEST, then take second gate at ZORT; if you choose STAB, then take second gate at BOXX). In all cases, you will end to BROT; from BROT to SNAX you have no choice; at SNAX take the first gate. * Secret Bonus Level: At the beginning of level TRYX, turn on your shields and fly through the bottom of the floor. On the dividing portion with the tanks, there are sections that flicker red. Between the first square one and the next oval one is the spot you search for: fly about one ship's height above the bottom through the posts and under the stalactites. You can now enter the portal to the secret level! - STAFF - Programmer: Peter Engelbrite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58820&o=2 $end $cpc_flop=gatestoh, $bio Amstrad CPC 464 disk. published 15 years ago: Gates to Hell (c) 2005 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124554&o=2 $end $cdi=gateshea, $bio Phillips CD-i published 25 years ago: Gateshead 1900 - A Guide to Tyneside 100 Years Ago (c) 1995 Xdra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52964&o=2 $end $c64_cart=apshai, $bio Commodore C64 cart. published 37 years ago: Gateway to Aphsai (c) 1983 Epyx, Inc. - STAFF - Developed by: The Connelley Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53587&o=2 $end $coleco=apshai, $bio Colecovision game published 36 years ago: Gateway to Apshai (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53288&o=2 $end $a800=apshai, $bio Atari 800 cart. published 37 years ago: Gateway To Apshai (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 614R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86556&o=2 $end $spectrum_cass=gatewayt, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gateway to Hell (c) 1987 Summit Software - TECHNICAL - GAME ID: SS 197 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79068&o=2 $end $bbcb_cass=gatkaros, $bio Acorn BBC Micro B cass. published 37 years ago: Gateway to Karos (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51891&o=2 $end $amigaocs_flop=gatewayt, $bio Commodore Amiga 500 disk. published 28 years ago: Gateway to the Savage Frontier (c) 1992 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74141&o=2 $end $apple2_flop_orig=gato, $bio Apple II disk. published 35 years ago: GATO (c) 1985 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229267&o=2 $end $xegs=gato, $bio Atari XE game published 33 years ago: GATO Submarine Simulation [Model RX8090] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51240&o=2 $end $a7800=gatop1,gatop2,gatop3,gatop4,gatop5,gatop6,gatop7,gatop8, $bio Atari 7800 game published 33 years ago: GATO (c) 1987 Atari Corp. - TECHNICAL - Model CX7827 - TRIVIA - 1987 unreleased prototype found in 2001. - STAFF - Programmer: Jack Sandberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50138&o=2 $end $info=gatsbee, $bio Arcade Video game published 36 years ago: GATsBEe (c) 1984 Uchida. - TECHNICAL - Main CPU : (4x) Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG, discrete circuitry Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 96 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=937&o=2 $end $bbcb_cass=gatwexp, $bio Acorn BBC/Electron cass. published 34 years ago: Gatwick Express (c) 1986 Dee-Kay Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145578&o=2 $end $x68k_flop=gaudi, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Gaudi - Barcelona no Kaze (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160680088 - TRIVIA - Released on August 10, 1989 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87724&o=2 $end $pc8801_flop=gaudi,gaudia, $bio NEC PC-8801 Series disk. published 31 years ago: Gaudi - Barcelona no Kaze (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160880082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91916&o=2 $end $msx2_flop=gaudi,gaudib,gaudia, $vgmplay=gaudi_msx2, $bio MSX 2 disk. published 28 years ago: Gaudi - Barcelona no Kaze (c) 1992 Wolf Team. - TECHNICAL - BARCODE: 4988160920085 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101682&o=2 $end $info=gauntlet,gauntletr1,gauntletr2,gauntletr4,gauntletr5,gauntletr7,gauntletr9,gauntlets,gauntletg,gauntletgr3,gauntletgr6,gauntletgr8,gauntlet2p,gauntlet2pr3,gauntlet2pg,gauntlet2pg1, $vgmplay=gauntlet, $bio Arcade Video game published 35 years ago: Gauntlet (c) 1985 Atari Games. Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - TECHNICAL - Game ID : 136037 Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz) Control per player (4): 8-way joystick Buttons per player (4): 2 - TRIVIA - Gauntlet was released in October 1985. Gauntlet was originally going to be called 'Dungeons' and was inspired not only by TSR's tabletop RPG, 'Dungeons & Dragons', but also by another Atari game called 'Dandy'. Dandy's creator, Jack Palevich, tried fruitlessly to get his name added to the list of credits in Gauntlet. In lieu of public recognition, Atari Games Corp gave Pelvich a Gauntlet cabinet, and he in turn agreed not to sue Atari. Two character names were changed before release. The Valkyrie was originally named 'Amazon' and the Warrior was 'Hulk'" The first character art was produced on January 1, 1984. Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it. In the early '80s, arcades were struggling. Manufacturers created more elaborate games that operators could charge more money for ($.50!), but players were resistant to the increase. The question at Atari was: How do we get extra earnings? The idea with Gauntlet was that with four players you earn four times as much with every play. It was a drop-in/drop-out design so if someone died they could immediately rejoin or someone new could step in -- there was no down time, so the quarters just kept coming. Another choice made specifically to increase the coin drop: there was no end to the game. Gauntlet would recycle levels by flipping them horizontally and vertically once the players had run through all of them. Gauntlet was a big success in 1985. But the marketing team at Atari was actually worried about the four-player cabinet. They weren't sure four strangers would want to play a game together and they also had concerns about the four separate coin shoots (which were known to break easily). Confident in his game, Ed Logg convinced the marketing team to just go with it. Another Gauntlet milestone was in the game's use of sound effects. Synthesized human voices had been used sporadically in games in the early eighties and while it had proved, on most occasions, to be moderately successful, was still considered something of a novelty. Gauntlet, however, revolutionized the concept of in-game speech and added immeasurably to the game's superb atmosphere. The deep timbre of Gauntlet's very own 'Dungeon Master' would guide players through the levels, informing them that 'Elf needs food, badly', or that 'Wizard is about to die' and the always-good advice that is 'Remember, don't shoot food.' Note: The game contains exactly 212 sounds (including digitized voices, effects and musics). It was common practice to test a new arcade game at select locations before wide release. The operator was given the cabinet for free, but in exchange they couldn't promote it (as a precaution against competition) and they would share the coin drop numbers of it and all the other machines at the location so that Atari could evaluate the new game's success against current games. But when Ed Logg came by to check on Gauntlet during its field test, he found developers from SEGA snapping photos of the cabinet. Atari pulled it from that location and didn't work with the operator henceforth. A year after Gauntlet's release in 1985, SEGA released a four-player arcade game called "Quartet" (although it was side-scrolling). 7,848 units were sold in the U.S. A few thousand more were sold in Japan and Europe. Even though Atari considered Gauntlet a success, earlier games like "Space Invaders" and "Ms. Pac-Man" sold hundreds of thousands of cabinets. One of Gauntlet's contemporaries from Atari, the excellent Temple of Doom game, sold just 2,800 copies. Note : There were 20 officially released versions (see Updates section for detailed info), including 6 '2-player' versions and various Spanish, German and Japanese versions. Counting 4-player English variants alone, there were 7 releases with various bug-fixes. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GAUNTLET. Charles Nagle holds the official record for this game with 4,401,169 points on March 28, 2003. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991. - UPDATES - Revision 1 (4-players) * First world release. Revision 2 (4-players) * Added an option called 'Disable Speech?' in the operator menu. * Fixed some texts in attract mode. Revision 3 (4-players) * German release only. Revision 4 (4-players) * World release. Revision 5 (4-players) * World release. Revision 6 (4-players) * German release only. * Added 'All walls turn into exits' trick (see 'Tips And Tricks' section). * Added ability to stop the attract mode with the fire button. Revision 7 (4-players) * World release. Revision 8 (4-players) * German release only. * Added an option called 'Reduce Text?' in the operator menu. Revision 9 (4-players) * World release. Revision 10 (4-players) * German release only. Revision 12 (4-players) * Japanese release only. Revision 13 (4-players) * Japanese release only. Revision 14 (4-players) * World release. * Sequence of boards may be different : After Level 8, either every other level may be skipped (Level 9 = Level 10, Level 10 = Level 12, etc.), or every two levels may be skipped (Level 9 = Level 11, Level 10 = Level 14, etc.), or boards may be played in their normal order. (It may depend on the route taken to Level 8.) Revision 15 (4-players) * Spanish release only. Revision 1 (2-players) * German release only. * Based on the latest 4-players revision. Revision 2 (2-players) * Japanese release only. Revision 3 (2-players) * World release. Revision 4 (2-players) * German release only. Revision 5 (2-players) * Japanese release only. Revision 6 (2-players) * World release. - TIPS AND TRICKS - * Hints for Game Play : The following hints will help you use your health more effectively and score more points per coin : 1) Play cooperatively. 2) Allow the player with the best ability to use magic (usually Merlin the Wizard, unless one of the other players has acquired the magic potion for extra magic) to pick up the magic potions. 3) Save keys and potions and use them conservatively. 4) Pay attention to your marching order. Allow the players with the best fighting ability and armor (usually Thyra the Valkyrie and Thor the Warrior) to lead the way and fend off attacks. 5) Avoid contact with the ghosts : they take away your health very quickly and you cannot fight them hand-to-hand. * If you remain motionless (or basically aimless) and stall off about 30 health, all of the doors will open. Everybody knows this, and the game even tells you about it. The game doesn't tell you that if you stall off about 200 health, all the walls will turn into exits! (work on Revision 6 and +) The game designers had to include this because there are some levels which require you to pick up a key before you exit. If you are already filled up with keys, and the doors are all gone, then it would be IMPOSSIBLE for you to exit, and you would starve to death. What they didn't anticipate, is that certain levels of the game which are really difficult, which would require you to take massive health losses to finish, become very simple if all the walls are exits. Or they can be effectively skipped altogether. Because the game has Monty-Hall levels with lots of food on them, you can use this cheat to only play levels which are a wash or increase your health dramatically, and cut your losses to 200 on all the really hard levels. * The best character to play, in the LONG run, is Questor. His magic is just as good as Merlin's and his fight ability as good as Thor's. His ability to shoot through cracks in addition to all this (when he has the power potions) makes him the best. Thyra is the worst, although some people regard this as a challenge... * To manipulate the point value of Death, shoot him. Death's point value takes the following progression : 1000-2000-1000-4000-1000-6000-1000-8000, and then back to start. His value keeps from the previous game. * You can kill Death painlessly by teleporting on top of him. * If a previous game ended beyond Level 8, Level 8 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score. - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - STAFF - Designer / Programmer : Ed Logg (ED ) Game programmer : Bob Flanagan (BF ) Video graphics : Video graphics : Sam Comstock (SWC), Susan G. McBride (SGM), Alan Murphy, Will Noble, Dave Pettigrew (D F) Engineer : Pat McCarthy (PMC) Technician : Sae Oh (SMO), Cris Drobny (CAD) Sound designers : Hal Canon (HAL), Earl Vickers (EAR) Cabinet designer : Ken Hata (KEN) - PORTS - * CONSOLES: [EU] Sega Master System (1990) "Gauntlet [Model 25006]" [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" [US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [XBLA] [US] (nov.22, 2005) [Retired in 2010] Microsoft XBOX 360 [XBLA] [EU] (dec.2, 2005) [Retired in 2010] Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69P-EUR]" [US] Nintendo GBA (nov.3, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69E-USA]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" [US] [EU] [AU] Nintendo DS (Unreleased) * COMPUTERS: BBC Micro [EU] (1984) Atari XL/XE [Cassette] [EU] (1985) Atari XL/XE [Disk] [US] (1985) Commodore C64 [Disc] [US] (1986) Commodore C64 [Tape] [EU] (1986) Tandy Color Computer [US] (1986) "Gantelet" [JP] MSX (1986) Atari ST [US] [EU] (1985) [EU] Amstrad CPC (1987) Apple IIGS [US] (1987) Amstrad CPC [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" Amstrad CPC [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" Commodore C64 [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" Commodore C64 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" Sinclair ZX Spectrum [Tape] [EU] (1987) "Les Tresors d'U.S.GOLD" Sinclair ZX Spectrum +3 [Disc] [EU] (1987) "Les Tresors d'U.S.GOLD" Amstrad CPC [Tape] [EU] (1988) "Arcade Force Four" Amstrad CPC [Disc] [EU] (1988), "Arcade Force Four" Commodore C64 [Tape] [EU] (1988) "Arcade Force Four" Commodore C64 [Disc] [EU] (1988) "Arcade Force Four" Sinclair ZX Spectrum [Tape] [EU] (1988) "Arcade Force Four" [EU] Atari ST (1988) "Arcade Force Four" [EU] Amstrad CPC (198?) "El Lingote" [EU] Amstrad CPC (198?) "Gauntlet And Gauntlet II [Limited Edition]" [EU] Amstrad CPC (1988) "History In The Making" [EU] Sinclair ZX Spectrum (1988) "History In The Making" [EU] Commodore C64 (1988) "History In The Making" [EU] Amstrad CPC (1988) "Les Geants De L'Arcade" PC [MS-DOS] [US] (1988) [EU] Amstrad CPC (1990) "Micro Club No.02" [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: LCD handheld game [US] (1988) by Tiger Electronics : contains 9 stages in your quest to find the long-lost Sacred Orb. There are 5 different worlds for your search through and battle evil demons : The Castle, The Dark Forest, The Lost Caverns, The Unseen, and Volcana. Mobile Phones [US] (sept.8, 2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=938&o=2 $end $info=gauntletj,gauntlet2pj,gauntlet2pj2,gauntletj12, $bio Arcade Video game published 35 years ago: Gauntlet (c) 1985 NAMCO, Ltd. Japanese release. game developed in the USA. See the original Atari version for more information. - PORTS - * Consoles : [JP] Microsoft XBOX 360 [XBLA] (dec.10, 2005) [Retired in 2010] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127451&o=2 $end $cpc_cass=gauntletmp, $bio Amstrad CPC cass. published 35 years ago: Gauntlet (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96463&o=2 $end $cpc_flop=gauntlet0b,gauntlet02, $bio Amstrad CPC 464 disk. published 35 years ago: Gauntlet (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120512&o=2 $end $msx1_cass=gauntlet,gauntleta, $bio MSX cass. published 34 years ago: Gauntlet (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94669&o=2 $end $apple2_flop_orig=gauntlet, $apple2_flop_misc=gauntlet, $bio Apple II disk. published 34 years ago: Gauntlet (c) 1986 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107495&o=2 $end $cpc_flop=gauntlet0c,gauntlet0d,gauntlet0e,gauntlet1f,gauntlet,gauntlet17,gauntlet16,gauntlet01,gauntlet07,gauntlet1b,gauntlet1c,gauntlet1d,gauntlet1e, $bio Amstrad CPC 464 disk. published 34 years ago: Gauntlet (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120513&o=2 $end $c64_cass=gauntlet, $bio Commodore C64 cass. published 34 years ago: Gauntlet (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229500&o=2 $end $spectrum_cass=gauntlet, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gauntlet (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79070&o=2 $end $specpls3_flop=gauntlet,gauntletb,gauntleta, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Gauntlet (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118681&o=2 $end $apple2gs=gauntlet, $bio Apple IIGS disk. published 32 years ago: Gauntlet (c) 1988 Mindscape, Incorporated. Originally released as an Arcade video game in 1985 by Atari Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49771&o=2 $end $cpc_cass=gauntlet, $bio Gauntlet (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96460&o=2 $end $electron_cass=gauntlet, $bio Gauntlet (c) 198? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115363&o=2 $end $spectrum_cass=gauntletk, $bio Gauntlet (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219398&o=2 $end $spectrum_cass=gauntlete, $bio Gauntlet (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196804&o=2 $end $c64_cass=gauntletk, $bio Gauntlet (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229543&o=2 $end $spectrum_cass=gauntdd, $bio Gauntlet + The Deeper Dungeons (c) 198? US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196805&o=2 $end $gba=gauntldl, $bio Nintendo GBA cart. published 18 years ago: Gauntlet - Dark Legacy [Model AGB-AYGE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70767&o=2 $end $cpc_cass=gauntldd,gauntldd1, $bio Amstrad CPC cass. published 33 years ago: Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96464&o=2 $end $cpc_flop=gauntlet03, $bio Amstrad CPC 464 disk. published 33 years ago: Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120511&o=2 $end $c64_cass=gauntldd, $bio Commodore C64 cass. published 33 years ago: Gauntlet - The Deeper Dungeons (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186556&o=2 $end $lynx=gauntlet, $bio Atari Lynx cart. published 30 years ago: Gauntlet - The Third Encounter (c) 1990 Atari Corp. Gauntlet is a 40 level fantasy quest game for one to four players. The Power of Magic! The old storyteller in the market square peers at you through rheumy eyes. You have spent days here at the fair, mesmerized by his tales of the haunted castle on a nearby mountain. The castle looms over your valley, ghostly spires rising through the mist. Tales of frightening beasts and enchanted potions, ghosts, ghouls and secret passageways have held you spellbound. But what fascinates you most of all is the story of the enchanted gem which fell from the stars one night to the base of the castle. This happened many generations ago. Even at that time the castle was deserted. The Star Gem landed in an explosion of fire that illuminated the countryside for miles. And in the eerie light, loathsome creatures crept forth from the castle and transported the bright treasure into the foul depths of the towered fortress. All attempts to seek out the gem failed. The seekers were destroyed. Your eyes closed, you shiver as you listen. Suddenly you jump, and your eyes open wide. A bony hand grasps your shoulder. You stare into the eyes of the old storyteller. 'You have courage', he rasps. "All the others edge away when I tell of the Star Gem, but not you. Do you have the courage to hear the reminder of the tale?" You nod silently. "The creatures in the castle gain magical strength from the Star Gem. Unless the gem is removed from the castle, the evil ones within will soon have the strength to venture forth and destroy our world." The old storyteller releases your shoulder, picks up his rucksack, and turns away. He pauses on the edge of the market square and turns to face you. In his ancient eyes you see a challenge... and a plea. You must now take up the quest to rescue the Star Gem... and your world! - TECHNICAL - Model PA2024 - SCORING - The following table list the number of points you receive for accomplishing tasks and destroying certain dungeon denizens. Slimes: 0 Spider: 1 Ladybug: 4 Ghost: 10 Cactus: 15 Frog: 15 Monk: 15 Scorpion: 20 Land Shark: 40 Opening a Door: 100 Boulder: 255 - TIPS AND TRICKS - * Level Skip: Begin a new game, but do not move your character from the starting position. Press OPTION 1 to skip to level 5 and repeat the trick to go to levels 10, 15 and 20. - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - STAFF - Programmer: Jon Leupp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58821&o=2 $end $msx1_flop=gauntlet, $bio Gauntlet cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229978&o=2 $end $info=gauntdl,gauntdl24, $bio Arcade Video game published 20 years ago: Gauntlet Dark Legacy (c) 2000 Midway Games, Incorporated. Step into the world of of Gauntlet Dark Legacy and prepare for an adventure. Built on the strength of "Gauntlet Legends", Dark Legacy takes the action to a new dimension with new characters, new realms, new combos and improved graphics. Four new characters join forces with the original four Legends characters to explore and battle their way through eight realms of gameplay. The Mountain, Desert, Forest and Castle Realms have been updated to match the depth and complexity of the four new realms... Ice, Town, Sky and Dream. There is also a bonus Battlefield Realm. Multi-player gameplay has been enhanced by allowing two players to work together to activate special moves with new combos. In addition, Dark Legacy is full of secret codes and passwords that give special access to alternate characters and many other surprises (see 'Tips And Tricks' section for more information). - TECHNICAL - Midway Vegas hardware Main CPU : R5000 (@ 200 Mhz) Sound CPU : ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 8-way Joystick Buttons : 3 - TRIVIA - Gauntlet Dark Legacy was released in March 2000 in USA and in June 2000 in Japan, even if the title screen says 1999 (development year). - TIPS AND TRICKS - * Play as Pojo The Chicken (From "Mace - The Dark Age") : enter EGG as initials and 911 as password. * Play as Stick Jester : enter EGG as initials and 911 as password (this code can only be put in if you are playing the Blue side. You get a stick figure of a Jester). * Play as Armored Warrior : enter RAT as initials and 333 as password (this code can only be put in if you are playing the Red side. You get an armored warrior with a rat's head). * Play as Ice Dwarf : enter ICE as initials and 600 as password (this code can only be put in if you are playing the Red side. You get a big dwarf). * Play as Big Headed Jester : enter PNK as initials and 666 as password (this code can only be put in if you are playing the Yellow side. You get a Jester with a HUGE head). * Play as Cool Looking Knight : enter TAK as initials and 118 as password (this code can only be put in if you are playing the Red side. You get a REALLY cool looking Knight). * Play as Scythe Wielding Valkyrie : enter TWN as initials and 300 as password (this code can only be put in if you are playing the Green side. You get a valkyrie with a scythe). * Play as Interesting Looking Warrior : enter CAS as initials and 400 as password (this code can only be put in if you are playing the Blue side. You get an interesting looking warrior). * Play as Evil Looking Wizard : enter GAM as initials and 666 as password (this code can only be put in if you are playing the Yellow side. You get a wizard who doesn't look happy). * Play as Cool Looking Wizard : enter SKY as initials and 100 as password (this code can only be put in if you are playing the Green side. You get a wizard who looks pretty cool). - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - STAFF - Lead Programmer : Steven Bennetts Art Director : Steve Caterson Producer : Mike Hally Lead 3D Artist : Don Livingston 3D Artist : Stig Asmussen, Rhizaldi Bugawan, Chris Sutton, Paul Haskins Character Animation : Takeshi Hasegawa, Gustavo Rasche Programmer : Nathan Pooley, Johnathan Hudgins, Lennard Fedderson, Tyler Voltier Game Design : Mike Hally, KJ Holm Music & Sound Design : Joe Lyford Audio Programmer : Sean Gugler Executive Producer : Dan Van Elderen Producer : Kevin Potter Associate Producer : Sean Wilson Assistant Producer : Matthew Vella, Nico Bihary Voice Actor : Douglas Lawrence, Lani Minella, Wally Fields, Tox Gunn, Patrice Crawford - PORTS - * CONSOLES: Sony PlayStation 2 (2001) Microsoft XBOX (2002) Nintendo Game Boy Advance (2002) Nintendo GameCube (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3337&o=2 $end $info=gaunt2,gaunt22pg,gaunt22p1,gaunt22p,gaunt2g, $bio Arcade Video game published 34 years ago: Gauntlet II (c) 1986 Atari Games. Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release. As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon. Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions. Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure. Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'. New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - TECHNICAL - Game ID : 136043 Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - The original "Gauntlet" was released in October 1985, with the Gauntlet II conversion kits coming out nearly a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way. Only 209 dedicated units were produced. The selling price was $2,295. 3,250 '4-Player kits' were produced. Selling price: $595 Only 61 '2-Player kits' were produced. Selling price: $395 Competition : Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name. A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986. Note : the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991. - SCORING - Key : 100 points. Treasure : 100 - 500 points. Each type of monster has a set score value. Each generator is worth twice as many points as its associated monster. Death : up to 6,000 points. - TIPS AND TRICKS - * Secret Rooms : to get to a secret room, perform a secret trick on a level. Some of the secret tricks are : 1) Teleporting into the exit. 2) Pushing a movable wall into the exit 3) Keeping all the super shots 4) Not using invulnerability (this is almost always a good idea anyway) 5) Not touching a fake exit 6) Teleporting on top of Death and/or acid blobs 7) Not taking ANYTHING (the tick trick comes in handy here) * The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so. * You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter...if there's a teleporter handy, that is). * The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health. * Couple of strategy notes : 1) Reflective shots make the dragon easier 2) Invulnerability makes him very easy 3) Remember that when generators aren't on the screen, they don't generate monsters. 4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example : you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away. * If a previous game ended beyond Level 6, Level 6 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score. - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - STAFF - Designer / Programmer : Ed Logg Game programmer : Bob Flanagan Video graphics : Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble Engineer : Pat McCarthy Technician : Cris Drobny Sound designers : Hal Canon, Brad Fuller, Earl Vickers Cabinet designers : Ken Hata - PORTS - * CONSOLES: [US] Nintendo NES (sept.1990) "Gauntlet II [Model NES-2U-USA]" [EU] Nintendo NES (apr.25, 1991) "Gauntlet II [Model NES-2U]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (may.3, 2007) Sony PlayStation 3 [PSN] [EU] (june.29, 2007) Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [EU] Nintendo Game Boy (1991) "Gauntlet II [Model DMG-G2-NOE]" [US] Nintendo Game Boy (sept.1991) "Gauntlet II [Model DMG-G2-USA]" * COMPUTERS: Tandy Color Computer [US] (1986) "Gantelet II" [EU] Amstrad CPC (1987) [US] Commodore C64 [EU] (1987) PC [MS-DOS] [US] (1987) [EU] Sinclair ZX Spectrum (1988) Atari ST [US] (1989) Commodore Amiga [US] (1989) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=939&o=2 $end $cpc_cass=gauntlt2, $bio Amstrad CPC cass. published 34 years ago: Gauntlet II (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96465&o=2 $end $cpc_flop=gauntlet04,gauntlet0f,gauntlet08,gauntlet18,gauntlet10,gauntlet11, $bio Amstrad CPC 464 disk. published 34 years ago: Gauntlet II (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120510&o=2 $end $spectrum_cass=gauntl2,gauntl2c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Gauntlet II (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79071&o=2 $end $specpls3_flop=gauntlt2,gauntlt2a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Gauntlet II (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118682&o=2 $end $amigaocs_flop=gauntlt2, $bio Commodore Amiga 500 disk. published 31 years ago: Gauntlet II (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74142&o=2 $end $spectrum_cass=gauntl2a, $bio Gauntlet II (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219130&o=2 $end $spectrum_cass=gauntl2b, $bio Gauntlet II (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219397&o=2 $end $gameboy=gauntlt2, $bio Nintendo Game Boy Cart. published 29 years ago: Gauntlet II (c) 1991 Mindscape, Incorporated. - TECHNICAL - Model DMG-G2-USA - TRIVIA - Gauntlet II for Game Boy was released in September 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66043&o=2 $end $nes=gauntlt2u, $bio Nintendo NES cart. published 30 years ago: Gauntlet II (c) 1990 Tengen. The arcade megahit comes to the NES! Experience all the genuine arcade action, including the original digitized sound and spellbinding graphics. And experience every one of the over 100 arcade mazes complete with all the sorcerous secret rooms, traps, monster generators, transporters, force fields, and villains - it's all straight from the arcades, and it's all here. - TECHNICAL - GAME ID: NES-2U-USA - TRIVIA - Gauntlet II was released in September 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57555&o=2 $end $nes=gauntlt2, $bio Nintendo NES cart. published 30 years ago: Gauntlet II (c) 1990 Tengen. - TECHNICAL - [Model NES-2U] - TRIVIA - Even if the title screen says 1990, Gauntlet II was released on April 25, 1991 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55169&o=2 $end $spectrum_cass=gauntl3a, $bio Gauntlet III (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219131&o=2 $end $spectrum_cass=gauntl3, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gauntlet III - The Final Quest (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79072&o=2 $end $amigaocs_flop=gauntlt3, $bio Commodore Amiga 500 disk. published 29 years ago: Gauntlet III - The Final Quest (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74143&o=2 $end $cpc_cass=gauntlt3, $bio Amstrad CPC cass. published 29 years ago: Gauntlet III - The Final Quest (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96467&o=2 $end $cpc_flop=gauntlet12,gauntlet13,gauntlet14,gauntlet15,gauntlet09,gauntlet0a,gauntlet20,gauntlet21,gauntlet06,gauntlet05,gauntlet19,gauntlet1a, $bio Amstrad CPC 464 disk. published 29 years ago: Gauntlet III - The Final Quest (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120509&o=2 $end $specpls3_flop=gaunt3, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Gauntlet III - The Final Quest (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147542&o=2 $end $cpc_flop=gauntlet22,gauntlet23,gauntlet24, $bio Amstrad CPC 464 disk. published 29 years ago: Gauntlet III (c) 1991 Erbe Soft. - TECHNICAL - GAME ID: AMD 1144 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120508&o=2 $end $megadriv=gauntlt4,gauntlt4a, $bio Sega Genesis game published 27 years ago: Gauntlet IV (c) 1993 Tengen, Incorporated. - TRIVIA - Known in Japan as "Gauntlet [Model T-48123]". - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57556&o=2 $end $info=gauntleg,gauntleg12, $bio Arcade Video game published 22 years ago: Gauntlet Legends (c) 1998 Atari Games Corp. Gauntlet Legends is a fantasy-themed scrolling, maze-based shoot-em-up for up to four players and is the sequel to 1985's "Gauntlet" and 1986's "Gauntlet II". In ages past, a corrupt mage named Garm used a set of thirteen Runestones to summon a powerful demon called Skorne. However, Skorne crushed Garm and imprisoned his soul in the Underworld. Skorne, fearing the power of the Runestones, scattered them throughout the four realms, so that they could never be used against him. Players must fight their way through four realms and defeat the powerful guardian that awaits at the end of each. Defeated gaurdians release a key, with all four needed to access the desecrated temple and banish Skorne to the Underworld. While travelling through each realm, the heroes must also collect the Thirteen scattered Runestones. Only with all thirteen stones can the heroes pursue Skorne to the Underworld in order to finally destroy him. Gauntlet Legends introduced the ability to level-up the player-characters to the "Gauntlet" series. Slaying enemies and acquiring treasure, similar to the character progression methods used in many role-playing video games, earns valuable character upgrades. The four primary attributes are: * Strength - Determines damage dealt by physical attacks. * Speed - Determines character movement and attack rates. * Armour - Determines amount of damage character takes from enemy attacks. * Magic - Determines the range and effectiveness of magic potion attacks Attributes increase with each level attained. Increases can also be purchased from the Items menu using gold acquired during gameplay. The stock fantasy characters from the original "Gauntlet" return for the sequel and as before, each posesses a primary skill: * Warrior/Minotaur - Strength * Wizard/Jackal/Sumner - Magic * Archer/Tigress - Speed * Valkyrie/Falconess - Armor Character progression is saved via a password system; a player can progress all four characters to a maximum level of 99, and each of their attributes to a maximum of 999. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 4 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in October 1998. Jeff Shears worked as a Senior Artist on this game for over 9 months. Like a number of people who worked on the game, Jeff was left off the final in-game credits. A Gauntlet Legends unit appears in the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). - TIPS AND TRICKS - * Alternate characters : Get a character to level 10. Then, hold Turbo while selecting your character to gain a more powerful version ('Jackal' instead of Wizard, 'Minotaur' instead of Warrior, 'Falconess' instead of Valkyrie, 'Tigress' instead of Archer). * Passwords : Play as a level 55 Wizard - Enter LBE as initials and 222 as password. Play as a level 99 Valkyrie - Enter COP as initials and 012 as password. Play as a Level 99 Warrior - Enter JOE as initials and 123 as password. Play as a Level 99 Wizard - Enter MO_ as initials and 000 as password. Play as Pojo the Chicken (from "Mace - The Dark Age") - Enter EGG as initials and 911 as password Nude Valkyrie - Have player two enter NUD as initials and 069 as password (ONLY works on the Blue Valkyrie). * Level Benefits : In Gauntlet, there are various rewards for gaining levels. Here they are, in order... Level 10 : Gain access to secret character (Hold turbo while selecting), get better weapon Level 25 : Gain Familiar (Little pet at your shoulder) Level 50 : Gain best possible weapon Level 75 : Gain Auto-Aiming Familiar Level 99 : Permanent Growth (Character can not be knocked down by a Golem's attack) * Get a Bird/Dragon Familiar : To get a Bird/Dragon Familiar,(it varies on which of the 8 characters you are using) get up to level 25 and you will get a bird/dragon companion. When you attack, your bird/dragon also attacks. * Another Familiar : To get a more powerful, permanent familiar after you reach level 25, get your character to level 75. Your familiar will be replaced by another familiar, the most powerful one you can get for your character. Your familiar attacks by shooting a small, but strong ball of energy when you attack. * Punch Through Walls : If there are Golems on the other side of a wall, walk up to it and hit FIGHT and you can kill the Golem without getting hurt. * Drain Death : When you get an Anti-Death item, use it to gain health points by draining death. All you have to do once you have the item is to find death and run into him. * Drain Multiple Deaths : Once you get an Anti-Death power-up, you can take 100 life away from a Death. the trick is to take as much away from one Death without taking 100. You will still have the power-up, and you can get life this way until it wears off. * Extended Invulnerability : In any level where there is a silver invulnerability you can use this cheat. Buy a Gold invulnerability before starting the level. It's recommended to buy 2 because it will last longer but it can be done with one. Go through the level and grab the silver invulnerability while you still have the gold one. Now quickly exit the level. In the shop buy another gold invulnerability. When you enter the next level you will have the gold, but when it wears off you will have the silver from the last level! WARNING! This code WILL NOT WORK if the silver invulnerability is wearing off before you exit the level. * Rune Stone Locations : Each stage has 3 Rune Stones which are to be found, so that the game can be completed properly. Below are the locations of the 3 Rune Stones for each realm. MOUNTAIN REALM. Difficulty : Easy 1st Rune Stone can be found on the peak, after climbing a few hills. You will come to a part where there are 2 generators, and in between them is a statue. Destroy the statue to uncover the Rune. The 2nd stone can be found in the cliffs. Ignore the first EXIT that you come across. Instead continue along the path above the EXIT, breaking the wall, fighting the Golem, continuing along the path until you come across 2 bridges, and take the top bridge. Once across, hit the wall at the end of the bridge to uncover the Rune. The 3rd is in the cavern. Ignore the first EXIT once again. When you're getting near the second EXIT, you will be at a T - Junction. Going right leads to the second EXIT and 2 Golems. Going left, fighting all the enemies, and then going to the wall at the far left and hitting it will uncover the final Rune for this realm. CASTLE REALM. Difficulty : Medium The 1st Rune Stone is in the dungeon. You should notice the Rune as soon as you start the level in a cage, but you have to get it down, somehow. Down the stairs, go south, cross the log bridge, and onto a kind of island place, fight the Golem. Press the trap release switch, located to the east. If you walk around and step on the FAR LEFT of the big leaf, that will lower the runestone enabling it to be grabbed. The 2nd will be found in the armory. From the start, go right, down the stairs, pass the blades (notice red barrel and rat mound after blades), then go down and press the switch - you will notice walls come down and a Golem come to life, defeat the Golem and go to the wall under stairs, hit it to uncover the Rune. The 3rd final rune stone for this level is in the treasury. Get to the room with a throne in it. From there go down the stairs and to the right(towards top of screen), keep walking until you come a room that has a box type thing in it. Destroy the box type thing to uncover the Rune. FOREST REALM. Difficulty : Medium The 1st rune is in roots. After the elevator, proceed up and to the left, you will come across a Golem, destroy it. You will come across a big tree stump in the middle of the screen, hit the tree stump a few times to break the outer wall, and it will reveal the Rune. The 2nd is in the tree (2 PLAYERS NEEDED!) After coming across Death inside a barrel, proceed right,you will come across a switch that reveals a bridge, as soon as you try cross it, it disappears, that is why 2 players are needed. Based on the fact you had 2 players, you will come across a tree that has a circular cut. Inside the cut-out area will be another switch, activate it, then walk to the right, across the BIG green leaf, across the path. You will notice a branch that rises to the right. It will have a platform on it, which has the Rune on it. The 3rd rune is in branches. After getting to the stump path (The path made of cut trees), you will continue onwards, until you come across a stump by itself, continue up to the right, until you come across a wall guarded by two archers, destroy them, the destroy the wall behind them to uncover the Rune. DESERT REALM. Difficulty : Hard The 1st Rune stone is in the ruins. Proceed down the stairs from the first EXIT, and you will now be in water. Go to the left and down until you come across a door, open it, and walk to the jutted edge of the walkway, and the Rune will come up, grab it. The 2nd Rune Stone is in the temple. Proceed to the screen that has a statue in the middle that is lit by light beams from four corners. The light comes from four places around the edge of the screen. To stop the light step on the 4 large blue switches located around the screen, once this is done, the statue will be replaced by the Rune, grab it. The last rune in the pyramid is a tricky one. Proceed to the first fighting screen after coming down the first platform. Go to the upper left corner of the screen. There is a slanted slope with sand on the bottom of it, walk up it and open both doors. Then you will see a switch and a yellow potion on a brick. Hit the switch and the potion will move up. Now come down and WALK ALL THE WAY AROUND the catwalk, walk down the slope when the catwalk ends, and then down the slope after that. You should now see a fence with a treasure chest, an archer and a switch behind it. Walk down towards the bottom of the screen, you will see a switch and enemy generators. Hit the switch and go back to where you saw the fence, it should have dropped. Go hit the switch. Walk down the left side, you should walk through a gate under a passageway. Continue down the left side. Kill enemies, but careful Death is in the middle of the room. When you reach the bottom left of the screen, there should be spikes from the ground, then a key, a slope, a yellow potion, a slope and then a platform with enemies to fight. The Rune will be located behind a wall near spikes on the far left of this platform. * Defeating the Chimera : In the castle level, before you go to the boss, Chimera, buy 'reflective shield' in the shop. When level starts, run up the stairs and wake up the Chimera, and stand far enough back so that it can't breathe fire on you. Keep firing at it and it kills itself. - SERIES - 1. Gauntlet (1985, Arcade) 2. Gauntlet II (1986, Arcade) 3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers) 4. Gauntlet [Model NES-GL-USA] (1988, NES) 5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx) 6. Gauntlet III - The Final Quest (1991, Atari ST) 7. Gauntlet 4 (1993, Mega Drive) 8. Gauntlet Legends (1998, Arcade) 9. Gauntlet Dark Legacy (1999, Arcade) 10. Gauntlet Seven Sorrows (2006, PS2/XBOX) - STAFF - Lead programmer : Steven Bennetts Programmers : Jun Amanai, Nathan Pooley (Acorn) Art director : Steve Caterson (Scat) Lead 3D artist : Don Livingston 3D artists : Terry Lloyd, Chris Sutton, Rhizaldi Bugawan, Kenneth Tan 3D animation : Takeshi Hasegawa 2D graphics : Rhizaldi Bugawan, Chris Sutton Producer : Mike Hally Executive producer : Mark Stephen Pierce Music & sound design : John Paul Technician : Dennis Nale Additional programming : Bruce Rogers, Dave Shepperd, Mike Albaugh, Jack Miller Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman, Richard Peltier Sales staff : Mike Taylor, Elaine Shirley, Tom Keil, Masao Ohata, Alex Donnelly, Hiroko Koike Hardware design : Steve Correll, Andrew Dyer, Ross Shaffer, Mike Place Hardware support : Pete Mokris, Steve Norris, Gregg Piotrowski, Ray Gay, Betty Purcell, Jeff Peters Cabinet design : Dave Cook Harness design : Stevie Landaverde Regulator testing : Rick Meyette Prototype assembly : Mark Hoendervoogt, Tram Vu, Patrick Hubbell Documentation control : Evelyn Perez Motion capture technician : Greg Allen Additional cleanup : Chris Thornton Motion capture models : Loren Bryant, Rhizaldi Bugawan, Steve Caterson, Pele Gaoteote, Randall Ng, Nathan Pooley (Acorn), Karin Roettgering, Felix Robinos, Stephanie Serna, Chris Sutton, Kenneth Tan Coin face model : Mark Stephen Pierce High res. models : Viewpoint Data Labs Full Motion Video : Mondo Media Additional music : Michael Henry Voice talent : Douglas Lawrence, Laura Amat, Ron Seawright, Patrice Crawford, Tox Gunn, Joe Lyford Troubadours : Joe Lyford, Mickael Henry, Don Diekneite - PORTS - * CONSOLES: Nintendo 64 (1999) Sega Dreamcast (2000) Sony PlayStation (2000) Nintendo Game Boy Color (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3336&o=2 $end $n64=gauntleg,gauntlegu, $bio Nintendo 64 cart. published 21 years ago: Gauntlet Legends (c) 1999 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57719&o=2 $end $n64=gauntlegj, $bio Nintendo 64 cart. published 20 years ago: Gauntlet Legends [Model NUS-NGDJ] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57720&o=2 $end $psx=gauntleg, $bio Sony PlayStation disc published 20 years ago: Gauntlet Legends (c) 2000 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00624 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111245&o=2 $end $dc=gauntlege, $bio Sega Dreamcast GD published 20 years ago: Gauntlet Legends [Model T-9707D-51] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135489&o=2 $end $dc=gauntleg, $bio Sega Dreamcast GD published 20 years ago: Gauntlet Legends [Model T-9710N] (c) 2000 Midway Games, Inc. [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135490&o=2 $end $sms=gauntlet, $bio Sega Master System cart. published 30 years ago: Gauntlet (c) 1990 US Gold - TECHNICAL - [Model 25006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56038&o=2 $end $info=tgaunt, $bio Handheld game published 32 years ago: Gauntlet (c) 1988 Tiger Electronic Toys, Inc. Based on the famous arcade video game. - TECHNICAL - Model 7-788 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100479&o=2 $end $a2600=gauntlet, $bio Atari 2600 cart. published 37 years ago: Gauntlet (c) 1983 ASC. - TECHNICAL - Model ASC1002 - TRIVIA - Despite the title, this game has nothing to do with Atari's Gauntlet arcade game. This game was never sold with a box, just a flimsy foam casing. It was only available via mail order direct from the company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50533&o=2 $end $nes=gauntlet,gauntunl, $bio Nintendo NES cart. published 32 years ago: Gauntlet (c) 1988 Tengen, Incorporated. - TECHNICAL - GAME ID: NES-GL-USA - TIPS AND TRICKS - * Passwords list : to enter a password, hold the A button and press the Start button on the screen where you select the number of players. Warrior : PHO-PHM-MP9 : Level 5, 1060 HP, 1 Key, 1 Bomb, 76 Points. PPH-OMH-MMM : Level 9, 1140 HP, 5 Keys, 3 Bombs, 144 Points. POY-EHH-MM4 : Level 14, Shot powerup, 1220 HP, 10 Keys, 10 Bombs, 245 Points. POZ-PSP-ZPM : Level 20, Armor-Magic-Shot powerups, 1220 HP, 8 Keys, 10 Bombs, 337 Points. POY-H6Z-W4M : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 435 Points. PEZ-ESZ-z94 : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 10 Bombs, 510 Points. PO6-OY9-4C4 : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 580 Points. PE9-Z9Y-494 : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 685 Points. PEY-ZZY-4WM : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 762 Points. PO9-6C6-WCM : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1380 HP, 10 Keys, 10 Bombs, 833 Points. POY-YZ6-4WC : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1651 Points. PE9-46S-4HC : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 9 Keys, 10 Bombs, 1672 Points. PE6-Z6Y-4WW : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1710 Points. PE9-6YY-4CC : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1460 HP, 10 Keys, 10 Bombs, 1737 Points. Valkyrie : FFR-FNA-A1F : Level 5, 1000 HP, 1 Key, 1 Bomb, 82 Points. FFF-RAN-ADA : Level 9, 1100 HP, 5 Keys, 3 Bombs, 160 Points. FR1-GFF-KUT : Level 14, Shot powerup, 1200 HP, 10 Keys, 10 Bombs, 270 Points. FG7-K8A-21A : Level 20, Armor-Magic-Shot powerups, 1200 HP, 9 Keys, 10 Bombs, 370 Points. FG1-N87-2DT : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 485 Points. FGX-G5X-X8T : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 10 Bombs, 582 Points. FG8-G17-T5T : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 663 Points. FRX-XX1-25T : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 782 Points. FG1-771-2LT : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 869 Points. FG7-8X8-2LT : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 949 Points. FR8-871-TLK : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1657 Points. FGX-T15-T82 : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 9 Keys, 10 Bombs, 1671 Points. FG1-718-TLK : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1697 Points. FG7-818-T5K : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1500 HP, 10 Keys, 10 Bombs, 1714 Points. Wizard : 81X-815-5R7 : Level 5, 900 HP, 1 Key, 1 Bomb, 90 Points. 818-X51-552 : Level 9, 1000 HP, 5 Keys, 3 Bombs, 169 Points. 8XF-788-UL2 : Level 14, Shot powerup, 1100 HP, 10 Keys, 10 Bombs, 283 Points. 87R-5NU-D82 : Level 20, Armor-Magic-Shot powerup, 1100 HP, 9 Keys, 10 Bombs, 384 Points. 9XN-1FG-DLX : Level 25, Armor-Fight-Magic-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 494 Points. 87R-7AR-R12 : Level 30, Armor-Fight-Magic-Shot powerups, 1200 HP, 8 Keys, 10 Bombs, 577 Points. 87F-7NG-LU2 : Level 37, Armor-Fight-Magic-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 657 Points. 8XR-RRN-DU2 : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1200 HP, 10 Keys, 10 Bombs, 776 Points. 87F-GGN-DUK : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 885 Points. 87R-KGA-DGK : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1300 HP, 9 Keys, 10 Bombs, 967 Points. 8XN-NRF-LUT : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1672 Points. 87R-DNA-LGA : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 9 Keys, 10 Bombs, 1702 Points. 8XN-RFF-LUT : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1736 Points. 8XR-NFF-LDA : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1400 HP, 10 Keys, 10 Bombs, 1742 Points. Elf : SSW-33Y-YCW : Level 5, 942 HP, 1 Key, 1 Bomb, 99 Points. S33-4Y3-YHH : Level 9, 1060 HP, 5 Keys, 3 Bombs, 191 Points. S4M-4SS-6ZH : Level 14, Shot powerup, 1180 HP, 10 Keys, 10 Bombs, 317 Points. SWI-6C6-OCZ : Level 20, Armor-Magic-Shot powerups, 1300 HP, 9 Keys, 10 Bombs, 434 Points. SWM-3CB-E9Z : Level 25, Armor-Fight-Magic-Shot powerups, 1300 HP, 10 Keys, 10 Bombs, 560 Points. SWI-WCO-EMC : Level 30, Armor-Fight-Magic-Shot powerups, 1300 HP, 6 Keys, 10 Bombs, 662 Points. S4M-ZMI-B4H : Level 37, Armor-Fight-Magic-Shot powerups, 1300 HP, 8 Keys, 8 Bombs, 732 Points. SWB-IIC-O9H : Level 42, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 869 Points. S4M-IBM-OPZ : Level 50, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 955 Points. SWI-CBC-EZP : Level 56, Armor-Fight-Magic-Speed-Shot powerups, 1420 HP, 10 Keys, 10 Bombs, 1044 Points. SWC-CBM-E9P : Level 63, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1669 Points. SWB-OCP-E49 : Level 68, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 9 Keys, 10 Bombs, 1696 Points. SWC-BMM-E9P : Level 72, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1732 Points. S4B-CMM-EP9 : Level 79, Armor-Fight-Magic-Speed-Shot powerups, 1540 HP, 10 Keys, 10 Bombs, 1738 Points. * In-game reset : Press Select+Start+A+B. * Double supplies : Begin a game in two player mode and intentionally allow player two to die. Move player one over the icon that represents player two's supplies to collect them. * Escape stun square : Press Start to pause the game. Resume game play and jump off the square to avoid damage. * Continue game play : Begin game play in two-player mode. Quickly press Start when losing a life, while the other player still is playing to rejoin the game with another character. * Hint, Clue rooms : Clues can be found in rooms 16, 26, 46, 54, 66, 70, 81, and 90. To pass Merlin, collect all of them. - STAFF - Music by: Hal Canon, Earl Vickers - PORTS - * OTHERS: Arcade [PlayChoice-10] "Gauntlet [Model PCH1-R-GL]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55168&o=2 $end $info=pc_gntlt, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Gauntlet (c) 1988 Atari Games. PlayChoice-10 version. For more information about the game, please see the original NES version entry; "Gauntlet [Model NES-GL-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : GL Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1802&o=2 $end $megadriv=gauntlt4j, $bio Sega Mega Drive game published 27 years ago: Gauntlet (c) 1993 Tengen. - TECHNICAL - [Model T-48123] - TRIVIA - Gauntlet for Mega Drive was released on September 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56537&o=2 $end $pc98=junisill, $bio Gazou Data - Juunishi Illustration Shuu (c) 19?? MPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89553&o=2 $end $spectrum_cass=gazza2pr, $bio Gazza 2 (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219603&o=2 $end $cpc_cass=gazza2, $bio Amstrad CPC cass. published 30 years ago: Gazza II (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96469&o=2 $end $specpls3_flop=gazza2,gazza2a, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Gazza II (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118706&o=2 $end $cpc_flop=gazzaiiu01,gazzaiiu, $bio Amstrad CPC 464 disk. published 30 years ago: Gazza II (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124030&o=2 $end $cpc_flop=gazzaii1, $bio Amstrad CPC 464 disk. published 29 years ago: Gazza II Cracked (c) 1991 Unix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124031&o=2 $end $amigaocs_flop=gazza, $bio Commodore Amiga 500 disk. published 31 years ago: Gazza's Super Soccer (c) 1989 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74144&o=2 $end $cpc_cass=gazza, $bio Amstrad CPC cass. published 31 years ago: Gazza's Super Soccer (c) 1989 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96471&o=2 $end $st_flop=gazza, $bio Atari ST disk. published 31 years ago: Gazza's Super Soccer (c) 1989 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230364&o=2 $end $spectrum_cass=gazzassu, $bio Gazza's Super Soccer (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219604&o=2 $end $specpls3_flop=gazza, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Gazza's Super Soccer (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118707&o=2 $end $cpc_flop=gazzassu06,gazzassu04,gazzassu05,gazzassu07,gazzassu01,gazzassu,gazzassu09,gazzassu03,gazzassu08, $bio Amstrad CPC 464 disk. published 30 years ago: Gazza's Super Soccer (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120458&o=2 $end $cpc_flop=gazzassu02,gazzassu0a, $bio Amstrad CPC 464 disk. published 30 years ago: Gazza's Super Soccer (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120459&o=2 $end $specpls3_flop=gazzasp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Gazza's Super Soccer (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147915&o=2 $end $cpc_cass=gazzas, $bio Amstrad CPC cass. published 31 years ago: Gazza's Super Soccer (c) 1989 Proein Soft Line. - TECHNICAL - GAME ID: 22610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96470&o=2 $end $gameboy=gbbasket, $bio Nintendo Game Boy Cart. published 27 years ago: GB Basketball [Model DMG-OFJ] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66012&o=2 $end $gameboy=gbgenjn2, $bio Nintendo Game Boy Cart. published 26 years ago: GB Genjin 2 [Model DMG-RJJ] (c) 1994 Hudson Soft. - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66014&o=2 $end $gameboy=gbgenjnl, $bio Nintendo Game Boy Cart. published 26 years ago: GB Genjin Land - Viva! Chikkun Oukoku [Model DMG-R9J] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66015&o=2 $end $gameboy=gbgenjin, $bio Nintendo Game Boy Cart. published 28 years ago: GB Genjin (c) 1992 Hudson Soft. - TECHNICAL - Game ID: DMG-GKJ - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66013&o=2 $end $gbcolor=harobots, $bio Nintendo Game Boy Color game published 20 years ago: GB Harobots [Model CGB-BHRJ-JPN] (c) 2000 Sunrise Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67915&o=2 $end $gbcolor=gbmemory, $bio Nintendo Game Boy Color game published 20 years ago: GB Memory Multi Menu (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67916&o=2 $end $gameboy=gbpachis, $bio Nintendo Game Boy Cart. published 26 years ago: GB Pachi-Slot Hisshouhou! Jr [Model DMG-IPJ] (c) 1994 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66016&o=2 $end $apple2_flop_clcracked=gbabaskt, $bio Apple II disk. published 34 years ago: GBA Championship Basketball (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230951&o=2 $end $spectrum_cass=gbacbb, $bio Sinclair ZX Spectrum cass. published 33 years ago: GBA Championship Basketball (c) 1987 Gamestar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79075&o=2 $end $spectrum_cass=gbacbbw, $bio Sinclair ZX Spectrum cass. published 32 years ago: GBA Championship Basketball (c) 1988 Winner Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226707&o=2 $end $cpc_flop=gbachamp,gbachamp02,gbachamp01, $bio Amstrad CPC 464 disk. published 33 years ago: GBA Championship Basketball - 2 On 2 (c) 1987 Gamestar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127986&o=2 $end $cpc_cass=gbabsktbs, $bio Amstrad CPC cass. published 34 years ago: GBA Championship Basketball - 2 On 2 (c) 1986 Proein Soft Line. - TECHNICAL - GAME ID: 22173 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96429&o=2 $end $cpc_cass=gbabsktb, $bio Amstrad CPC cass. published 33 years ago: GBA Championship Basketball - 2 On 2 [Model UQK 509] (c) 1987 Gamestar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96430&o=2 $end $amigaocs_flop=gbachamp, $bio Commodore Amiga 500 disk. published 34 years ago: GBA Championship Basketball - Two-on-Two (c) 1986 Gamestar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74129&o=2 $end $apple2gs=gbabsktb, $bio Apple IIGS disk. published 33 years ago: GBA Championship Basketball - Two-on-Two (c) 1987 Gamestar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49792&o=2 $end $gba=gbapo, $bio GBA Personal Organizer (c) 200? Innovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234311&o=2 $end $gameboy=gbkiss, $bio GBKiss Mini Games [Model DMG-AKAJ-JPN] (c) 19?? Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66017&o=2 $end $pc8801_flop=gcclust1, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 1+ (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91857&o=2 $end $pc8801_flop=gcclust2, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 2 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91858&o=2 $end $pc8801_flop=gcclust3, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91859&o=2 $end $pc8801_flop=gcclust4, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 4 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91860&o=2 $end $pc8801_flop=gcclust5,gcclust5a, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 5 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91861&o=2 $end $pc8801_flop=gcclust6,gcclust6a, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 6 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91862&o=2 $end $pc8801_flop=gcclust7, $bio NEC PC-8801 Series disk. published 29 years ago: GC-Clusterz Music Disk vol. 7 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91863&o=2 $end $pc98=gdleen, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Gdleen - Digan no Maseki (c) 1988 Artec. - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89554&o=2 $end $msx2_flop=gdleen,gdleena, $bio MSX 2 disk. published 31 years ago: Gdleen - Digan no Maseki (c) 1989 Artec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101683&o=2 $end $snes=gdleen,gdleena, $bio Nintendo Super Famicom cart. published 29 years ago: Gdleen [Model SHVC-GD] (c) 1991 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61369&o=2 $end $gbcolor=kof2003, $bio Nintendo Game Boy Color game published 17 years ago: Ge Dou Zhi Zun 2003 (c) 2003 SKOB [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67939&o=2 $end $pc98=geten, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ge-Ten - Sengoku Nobunagaden Geten (c) 1991 Hokusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89555&o=2 $end $pc98=geten2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Ge-Ten 2 - Taikai Nobunagaden Geten (c) 1993 Hokusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89556&o=2 $end $info=victor5,victor5a, $bio Arcade Video game published 29 years ago: GEA (c) 1991 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26133&o=2 $end $psion2=geac, $bio GEAC Program Pack (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234091&o=2 $end $psx=dendoh, $bio Sony PlayStation disc published 19 years ago: Gear Fighter Dendoh (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03189] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85201&o=2 $end $gamegear=gearstah, $bio Sega Game Gear cart. published 25 years ago: Gear Stadium Heiseiban (c) 1995 Namco, Limited. - TECHNICAL - [Model T-14077] - TIPS AND TRICKS - * Sound test: At the "Namcot for Sega Game Gear" screen, enter Up+Left+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64617&o=2 $end $gamegear=gearstad, $bio Sega Game Gear cart. published 29 years ago: Gear Stadium (c) 1991 Namco, Limited. - TECHNICAL - [Model T-14037] - TRIVIA - Reviews: November 1991 - Consoles + N.3 (Page 133) [FR]: 61/100 - TIPS AND TRICKS - * Sound test: During the "Namco(t)" screen, press Up+Left+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64616&o=2 $end $amigaocs_flop=gearwork, $bio Commodore Amiga 500 disk. published 27 years ago: Gear Works (c) 1993 Hollyware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74145&o=2 $end $gameboy=gearwork, $bio Nintendo Game Boy Cart. published 27 years ago: Gear Works [Model DMG-G8-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66046&o=2 $end $gamegear=gearwork, $bio Sega Game Gear cart. published 26 years ago: Gear Works (c) 1994 Sony Imagesoft - TECHNICAL - [Model T-93058] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level 0000 : Level 1 (Pisa-Italy) 3518 : Level 2 (Gisa-Egypt) 6382 : Level 3 (Tikal-Mexico) 8427 : Level 4 (New York-U.S.A) 2385 : Level 5 (Verona-Italy) 5924 : Level 6 (Sydney-Australia) 1267 : Level 7 (London-U.K.) 7208 : Level 8 (Paris-France) 6532 : Level 9 (Moscow-Russia) 5012 : Level 10 (Mosel-Germany) 6511 : Level 11 (Pechino-China) 8562 : Level 12 (Verona-Italy) * Infinite Items, Lives and Time: Enter 1203 as password and the game will start on round 1. Lose all your lives (e.g. you can press 2+1 to lose a life immediately) and then enter 1967 as password. This time you will have infinite items, lives and time. - STAFF - Sony Imagesoft Producer : Nathan Rose Tester : Jose Cruz Sony Electronic Publishing Company : Olaf Olaffson, Lester Greenman, Peter Dille, Jeff Benjamin Teque Programming : Barry Costas, Colin Hughes Graphics : Mark Anthony Music : Peter Hennig Producer : Tony Love - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64618&o=2 $end $apple2_flop_orig=sbgears, $bio Apple II disk. published 35 years ago: Gears (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240957&o=2 $end $mz700_cass=geboorte, $bio Geboortedatum (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131664&o=2 $end $cpc_flop=gecagega, $bio Amstrad CPC type-in published 34 years ago: Geca, Gega et Decamob (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119159&o=2 $end $pet_flop=geckos, $bio Commodore PET disk. published 21 years ago: GeckOS/A65 Ver.2 (c) 1999 Fachat, André - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235767&o=2 $end $c64_flop_misc=geckos, $bio Commodore C64 disk. published 21 years ago: GeckOS/A65 Ver.2 (c) 1999 Fachat, André - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236020&o=2 $end $x68k_flop=gedou,gedouret, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Gedou Densetsu (c) 1993 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88262&o=2 $end $pc98_cd=gedou, $bio NEC PC-9821 CD published 23 years ago: Gedou Kyoushi - Ryoujoku Shuukan (c) 1997 Misty [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233949&o=2 $end $info=geebee,geebeea,geebeeb, $bio Arcade Video game published 42 years ago: Gee Bee (c) 1978 Namco. A Pinball-flavored ball-and-paddle game. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : paddle Buttons : 1 - TRIVIA - Gee Bee was released in October 1978. It was the very first video game released by Namco. About Namco : Founded in 1955 in Tokyo, Namco means 'Nakamura Manufacturing Co.'. Before video games, Namco was originally a 'rocking-horse rides' manufacturer. Joining Namco, Toru wanted to design pinball games. Gee Bee, "Cutie Q" and "Bomb Bee" were his arcade game hybrids. Toru would achieve later, greater fame by designing "Pac-Man". - SCORING - Pop Bumpers : 10 or 100 points. Spinner : 10 or 100 points. 1st row of drops : 20 points. 2nd row of drops : 50 points. 3rd row of drops : 100 points. NAMCO lights : 50 points. Adjustments to scoring : Finishing the side drop target banks puts in a barrier to the side drain and increases the pop bumper points on the side cleared. Finishing the top drop targets increases the spinner award. Lighting all NAMCO lights increases bonus multiplier to 2X. - SERIES - 1. Gee Bee (1978) 2. Bomb Bee (1979) 3. Cutie Q (1979) - STAFF - Designed by : Toru Iwatani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=940&o=2 $end $info=geebeeg, $bio Arcade Video game published 42 years ago: Gee Bee (c) 1978 Gremlin. - TRIVIA - Gee Bee was released in October 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31734&o=2 $end $cpc_flop=geebeeai,geebeeai01,geebeeai03,geebeeai04,geebeeai02, $bio Amstrad CPC 464 disk. published 33 years ago: Gee Bee Air Rally [Model UQD 159] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123665&o=2 $end $cpc_cass=gbarally, $bio Amstrad CPC cass. published 33 years ago: Gee Bee Air Rally [Model UQK 159] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96472&o=2 $end $spectrum_cass=gbairp, $bio Sinclair ZX Spectrum cass. published 32 years ago: Gee-Bee Air Rally (c) 1988 Proein Soft Lin. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219605&o=2 $end $spectrum_cass=gbairw, $bio Sinclair ZX Spectrum cass. published 31 years ago: Gee-Bee Air Rally (c) 1989 Winner Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226708&o=2 $end $spectrum_cass=gbair, $bio Sinclair ZX Spectrum cass. published 32 years ago: Gee-Bee Air Rally [Model URK 159] (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79076&o=2 $end $a2600=gefecht, $bio Atari 2600 cart. published 37 years ago: Gefecht im All (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50534&o=2 $end $info=gegege, $bio Slot Machine published 23 years ago: Gegege no Kitaro - Youkai Slot (c) 1997 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34256&o=2 $end $info=gegemdb, $bio Medal game published 13 years ago: Gegege no Kitaro Youkai Yokochou Matsuride Batoru Ja! (c) 2007 Banpresto - TRIVIA - Released in March 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38961&o=2 $end $pico=gegege, $bio ??????? (c) 199? Bandai. (Gegege no Kitaro) - TECHNICAL - Game ID: T-133180 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82072&o=2 $end $x1_cass=gegege, $bio Sharp X1 cass. published 35 years ago: GeGeGe no Kitarou (c) 1985 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86225&o=2 $end $pc8801_flop=gegege, $bio NEC PC-8801 Series disk. published 35 years ago: GeGeGe no Kitarou (c) 1985 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91917&o=2 $end $snes=gegege, $bio Nintendo Super Famicom cart. published 27 years ago: GeGeGe no Kitarou - Fukkatsu! Tenma Daioh (c) 1993 Bandai - TECHNICAL - GAME ID: SHVC-G4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61370&o=2 $end $saturn=gegege, $bio Sega Saturn game published 24 years ago: GeGeGe no Kitarou - Gentou Kaikitan (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59176&o=2 $end $psx=gegegeyd, $bio Sony PlayStation disc published 17 years ago: Gegege no Kitarou - Gyakushuu! Youkai Daikessen (c) 2003 Konami Corp. - TECHNICAL - [Model SLPM-87286] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85202&o=2 $end $gba=gegege, $bio Nintendo GBA cart. published 17 years ago: GeGeGe no Kitarou - Kikiippatsu! Youkai Rettou [Model AGB-BGKJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70768&o=2 $end $psx=gegege, $bio Sony PlayStation disc published 23 years ago: Gegege no Kitarou - Nonoi no Nikuto Katachi Tachi (c) 1997 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-00644] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85203&o=2 $end $nes=gegege,gegegep, $bio Nintendo Famicom cart. published 34 years ago: ゲゲゲの鬼太郎 妖怪大魔境 (c) 1986 Bandai (GeGeGe no Kitarou - Youkai Dai Makyou) - TRIVIA - GeGeGe no Kitarou was released on April 17, 1986 in Japan. It was the eighth best selling Famicom game of 1986, selling 1,250,000 copies. The game was based on the manga series of the same name. Export releases: [US] "Ninja Kid [Model NES-NK-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54117&o=2 $end $nes=gegegeh, $bio Nintendo Famicom cart. published 33 years ago: GeGeGe no Kitarou - Youkai Daimakyou (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69257&o=2 $end $snes_strom=gegege, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: GeGeGe no Kitarou - Youkai Donjara (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61371&o=2 $end $gameboy=gegege, $bio Nintendo Game Boy Cart. published 24 years ago: GeGeGe no Kitarou - Youkai Souzoushu Arawaru! [Model DMG-AKTJ-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66045&o=2 $end $nes=gegege2, $bio Nintendo Famicom cart. published 33 years ago: GeGeGe no Kitarou 2 - Youkai Gundan no Chousen (c) 1987 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54118&o=2 $end $pc98=gegera, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gegera no Joshikou indo Ka Keikaku Tsu! Part.1 (c) 1993 Studio Sold Out. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89557&o=2 $end $info=geimulti, $bio Arcade Video game published 28 years ago: GEI Multi Game (c) 1992 GEI [Grayhound Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32495&o=2 $end $info=tak_geig, $bio Dedicated Console published 18 years ago: Geigeki Go Go Shooting (c) 2002 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146982&o=2 $end $nes=geimosh, $bio Nintendo Famicom cart. published 33 years ago: Geimos (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69258&o=2 $end $nes=geimos, $bio Nintendo Famicom cart. published 35 years ago: Geimos (c) 1985 ASCII Geimos is a 3D shooter by Ascii. In the year 2315, the Masutodon (aka Mastodons) from the 'Centaurus A' galaxy are treatening peace in our solar system. From their base, they launch devastating attacks and head towards planet Earth. The Solar System Defence Forces decide to send a space-fighter to counter the impending invasion, and battle the Mastodons on six planets from our solar system - Earth, Mars, Jupiter, Saturn, Neptune and Pluto. The space fighter comes equipped with a front Pulsar laser gun (to destroy flying enemies) and Quasar bombs (to destroy ground installations). At the end of each level, a large Fobosu enemy fortress drops out of warp and ambushes the player. Each fortress has the same weak point located at the center of the ship, and failing to destroy it within a time limit forces the player to start the level again from the beginning. Geimos offers two play modes - one where the ship freely moves around the playfield (mode A), and the other where it has a fixed position at the center of the screen (mode B). - TECHNICAL - Game ID: HSP-02 - TRIVIA - Geimos was released on August 28, 1985 in Japan for 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54119&o=2 $end $x68k_flop=prodmang, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 芸能プロ・経営シミュレーション プロダクション・マネージャー (c) 1989 Compac. (Geinou Pro Keiei Simulation - Production Manager) - TECHNICAL - BARCODE: 4988701001440 MEDIA: FD x2 - TRIVIA - Released in February 1989 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88011&o=2 $end $pc98=prodmang, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 芸能プロ・経営シミュレーション プロダクション・マネージャー (c) 1988 Compaq. (Geinou Pro Keiei Simulation - Production Manager) - TECHNICAL - GAME ID: AN-D142 BARCODE: 4988701001426 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90419&o=2 $end $info=geisha,geishaa6, $bio Slot Machine published 19 years ago: Geisha (c) 2001 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MKVI Xcite cabinet: Game has 16 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Gamble (purple), Take Win (orange), Start Feature (red) and Spin (yellow) Top buttons: Collect (yellow), Service (green) MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits per line Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple) and Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - TRIVIA - Geisha was released in March 2001. - SCORING - Geisha substitutes for all symbols except scattered Gateway and doubles the prize when substituting. Scattered Gateway pay any. Geisha: 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Dragon: 2 = 2, 3 = 25, 4 = 100, 5 = 750 Flower: 2 = 2, 3 = 25, 4 = 100, 5 = 750 Fan: 3 = 15, 4 = 100, 5 = 400 Mountain: 3 = 10, 4 = 100, 5 = 250 Bird: 3 = 10, 4 = 50, 5 = 250 Ace: 3 = 10, 4 = 50, 5 = 125 King: 3 = 5, 4 = 50, 5 = 100 Queen: 3 = 5, 4 = 25, 5 = 100 Jack: 3 = 5, 4 = 25, 5 = 100 Ten: 3 = 5, 4 = 25, 5 = 100 Nine: 2 = 2, 3 = 5, 4 = 25, 5 = 100 Gateway: 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature: Spin up 3, 4 or 5 Gateway to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. If a win is more than 500 credits during the free games you can hit Take Win to play on. If you get a win that is 25x your bet or more coins will appear on the screen along with special music. You can hit Take Win when the credit meter stops in this case. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4974&o=2 $end $info=geishajc, $bio Slot Machine published 19 years ago: Geisha [Jackpot Carnival] (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118067&o=2 $end $dc=geistf, $bio Sega Dreamcast GD published 21 years ago: Geist Force (c) 1999 SEGA Enterprises, Ltd. Unreleased game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138650&o=2 $end $kc_cass=geisterf, $bio Geisterfahrer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133786&o=2 $end $psx=gekiohj, $bio Sony PlayStation disc published 21 years ago: Geki-Oh ShienRyu (c) 1999 Warashi, Inc. - TECHNICAL - [Model SLPS-02056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85204&o=2 $end $info=gekitsui, $bio Arcade Video game published 35 years ago: Geki-Tsui-Oh (c) 1985 Data East. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 5 - TRIVIA - Released in September 1985 in Japan. Export releases: "Zero Target" (outside Japan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3284&o=2 $end $psx=gekido, $bio Sony PlayStation disc published 20 years ago: Gekido - Urban Fighters (c) 2000 Interplay - TECHNICAL - GAME ID: SLUS-00970 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111506&o=2 $end $gba=gekidou, $bio Nintendo GBA cart. published 18 years ago: Gekido Advance - Kintaro's Revenge [Model AGB-AGEE-USA] (c) 2002 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70770&o=2 $end $gba=gekido, $bio Nintendo GBA cart. published 18 years ago: Gekido Advance - Kintaro's Revenge [Model AGB-AGEP] (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70769&o=2 $end $nes=gekikame, $bio Nintendo Famicom cart. published 31 years ago: Gekikame Ninja Den (c) 1989 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54120&o=2 $end $msxr_flop=gekikara, $bio MSX Turbo-R disk. published 25 years ago: Gekikara Roudousha (c) 1995 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133268&o=2 $end $psx=gekioh, $bio Sony PlayStation disc published 18 years ago: Gekioh - Shooting King (c) 2002 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111393&o=2 $end $saturn=gepachin, $bio Sega Saturn game published 24 years ago: Gekiretsu Pachinkers (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59177&o=2 $end $fmtowns_cd=gekirin, $bio Fujitsu FM Towns CD published 26 years ago: Gekirin - Ushinawareshi Houken (c) 1994 NAC [Nihon Application Co., Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110360&o=2 $end $info=gekiridn,gekiridnj, $bio Taito F3 cart. published 25 years ago: Gekirindan (c) 1995 Taito Corp. Blast your way through different time periods in this vertical scrolling shoot'em up. In 3195 AD, scientists have developed a time-leap engine - but a mysterious entity known only as the Huge Boss has stolen it and used it to travel back in time and destroy 3000 years of mankind's history. Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E11 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Gekirindan was released in September 1995. The title of this game translates from Japanese as 'Reverse Scale Bullet' and is an example of 'ateji' - fitting the kanji phonetics to the name of the game to give the name double (sometimes even triple) meaning. The game was originally named 'Fire Breaker' at early stage of development. Lee Ota (from the Truxton series staff) produced this game. It's why the first and the last stage (and bomb/power-up) are similar to "Truxton". But the gameplay is really different to Toaplan's games. So, responses from Toaplan games fans were not very favourable. The name of the twin characters, Orsa and Mayoru, is a play-on-words of the third largest constellation of our solar system, Ursa Major, which means Great Bear. All stages in this game share the same music theme but remixed each time! The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Welcome to the Karu Land - PCCB-00196) on November 17, 1995. - TIPS AND TRICKS - * Instructions: Choose from one of three aircraft: the biplane, the helicopter and the space fighter. Press the Fire button for a normal attack. Press the Bomb button for a special attack (limited number). Destroy the yellow cargo ships to collect special items. * Items list: (H): Homing Laser (M): Missile (N): Napalm (B): Bomb (C): Change shot type (P): Upgrade shot power (Eagle): Bonus points (Bonus): Bonus points (1UP): Extra life awarded - STAFF - Producer : Lee Ota Programmers : Mr. Lee, Toten, Takahito Naoi, Riki System engineers : Masaki Yagi (Ymot), Nob Character designers : Yasunobu Kousokabe, Saori Hiratsuka, Ryota Sasaki, Sakotan, Miyabi Tashiro, Debi., Kao Designer : Hidetomo Ogino CG designer : K. Kinoshita Sound (Zuntata) : Kazuko Umino (Karu), Koji Sakurai Special Thanks : Takao Yoshiba, Tokimemori, Zabog Osaka, Eiji Kawabata - PORTS - * CONSOLES: [JP] Sega Saturn (apr.18, 1997) "Gekirindan - Time Travel Shooting [Model T-7008G]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=941&o=2 $end $saturn=gekiridn, $bio Sega Saturn game published 23 years ago: Gekirindan - Time Travel Shooting (c) 1997 Virgin Interactive. - TECHNICAL - Game ID: T-7008G - TRIVIA - Gekirindan - Time Travel Shooting for Saturn was released on April 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59178&o=2 $end $pc8801_flop=gekisenm, $bio NEC PC-8801 Series disk. published 37 years ago: 激戦!南太平洋 (c) 1983 Enix, Ltd. (Gekisen! Minami Taiheiyou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91918&o=2 $end $pce=gekisboy, $bio NEC PC-Engine HuCARD published 28 years ago: ????? (c) 1992 Irem Corp. (Gekisha Boy) Gekisha Boy (aka Photograph Boy, or Gekibo for short) is a rather unique action game developed by Tomcat System and published by Irem, which stars a young student named David Goldman who recently enrolled at the prestigious Los Angeles photography school. David has always been a photographer at heart and he knows it would be his career path - but as he begins his course of study, fate has a different plan for him and both his parents abruptly die in a dreadful plane accident... Devastated, he decides to give up his studies, but the school's dean offers him a surprising deal - if he succeeds in passing a special photography test, then he will graduate! In this unusual action game, the player takes control of David and helps him in his quest to become a professional photographer. However, more than guiding him, the player also controls the lens of his camera on the screen. And in Gekisha Boy, this cross-hair reticle is at the core of the gameplay. The aspiring photographer has a limited amount of rolls of film (which double as his health), and he must capture the most bizarre and unusual pictures in order to increase his score and eventually complete each level (the goal of each stage is to fulfil a given point quota). Each area features all kind of extraordinary and wacky events that can appear and disappear in the blink of an eye - from flying saucers, aliens to other strange occurrences such as the Terminator, Marilyn Monroe, Michael Jackson, King Kong or the modified DeLorean from Back to the Future! Some events automatically happen whereas others need to be triggered by the player (such as shooting at closed windows). When captured on film, these events also release all kind of special items for the player to collect, such as extra film or upgrades that can increase the reticle's speed and size on screen. Additionally, the game puts a large series of hazards in David's path, such as bouncing balls, skateboards or falling flower pots. Although he can simply avoid them, they also don't resist the blinding flash of his camera. Gekisha Boy consists of eight levels (called 'takes') and is single player only. - TECHNICAL - Game ID: IC04007 - TRIVIA - Released on October 02, 1992 in Japan for 7000 Yen. - TIPS AND TRICKS - * Stage select: On the title screen, hold I, II and Select. Then press Run. Keep holding the buttons and when the dean starts talking, press Run again. A take option should now be available on the top/right corner of the screen. - STAFF - Game Designers: ?kubo Ry?ichi, Nagashima Masato, Sakai Kazuhiro Programers: ?kubo Ry?ichi, Sakai Kazuhiro Graphics: Nagashima Masato, Yoshiba Takao, Tsujimoto Fumiko, Kasahara Ken Musics: ?kubo Takane Advisers: Yoshioka Motoyuki, Sait? Takahiro, Nodera Masari, Takahashi Yukio Producers: Yoshioka Motoyuki, Sakai Kazuhiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58596&o=2 $end $info=gekisou, $bio Arcade Video game published 35 years ago: 激走 (c) 1985 Eastern Corporation. (Gekisou) An excellent and exciting, high-speed scrolling racing game. The players control a futuristic armored car at full speed to escape of attack from a variety of enemies vehicles on the city, for this you have powerful weapons at your disposal, you must bump the enemy's car to destroy them and jump to evade obstacles in road or crush the enemies, while reaches the garage to go the next level. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz), 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Screen orientation : Vertical Video resolution : 208 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Export releases: "Violent Run" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4844&o=2 $end $gbcolor=dangunrc, $bio Nintendo Game Boy Color game published 19 years ago: Gekisou Dangun Racer - Onsoku Buster Dangun Dan [Model CGB-BDJJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67940&o=2 $end $msx2_flop=gnyancle,gnyancleb,gnyanclea, $bio MSX 2 disk. published 32 years ago: Gekisou Nyancle - Nyancle Racing (c) 1988 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101684&o=2 $end $snes_strom=carrangr, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: Gekisou Sentai Carranger - Zenkai! Racer Senshi (c) 1996 Bandai - TECHNICAL - Model SFT-0109 - TRIVIA - Released on August 23, 1996 in Japan. - STAFF - Programmer: Hiromichi Komuro Designer: Kunio Suzuki Sound by: Hiroyuki Iwatsuki, Haruo Ohashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61372&o=2 $end $pico=carrangr, $bio Gekisou Sentai CarRanger [Model T-133160] (c) 199? Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75684&o=2 $end $psx=tomarun, $bio Sony PlayStation disc published 21 years ago: Gekisou Tomarunner (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10087] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85205&o=2 $end $info=gjspace, $bio Arcade Video game published 19 years ago: Gekitoride-Jong Space (c) 2001 Namco. - TECHNICAL - Namco System 10 Hardware Game ID : 1001 Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in December 2001 in Japan. Developed by Metro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5101&o=2 $end $msx2_flop=geki7nar,geki7narb,geki7narc,geki7nara, $bio MSX 2 disk. published 30 years ago: Gekitotsu 7 Narabe (c) 1990 Satico. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101685&o=2 $end $snes=batlmobl, $bio Nintendo Super Famicom cart. published 27 years ago: 激突弾丸自動車決戦 バトルモービル (c) 1993 System Sacom Corp. (Gekitotsu Dangan Jidousha Kessen - Battle Mobile) Battle Mobile is a vertical shooter/racing game by System Sacom. In a 'Mad Max' like post-apocalyptic wasteland marauders and gangs on board supercharged vehicles roam the country and terrorize the population. The protagonist of the game sees his new wed-wife killed in a horrific car accident caused by one of those motorized gang and decides to plan revenge on his own. Onboard his modified and armed car, he is now engaged in a battle against the bandits who murdered his beloved wife. When driving the car, the directional button controls the vehicle and helps avoiding incoming cars, bikes, trucks and road hazards. Despite being armed, the car can't actually shoot at incoming wheeled vehicles - ground air missiles can be fired but only to hit flying objects. The meat of the game lies in a build-in speed booster feature that allows the player to smash his car against other vehicles, forcing them to crash into the surrounding scenery. A force-field, only available in limited quantities, also comes in handy in desperate situations. The player needs to always keep an eye on the gas gauge as it constantly depletes itself - blue icons often appear on screen and help to fill up the car before it dies out. The game counts five long stages with the obligatory boss battles. - TECHNICAL - Cartridge ID: SHVC-KV - TRIVIA - Released on June 25, 1993 in Japan for 8800 Yen. - TIPS AND TRICKS - Move through objects: Defeat a Boss and once Stage Clear appears, move right to the side. If done correctly, you should be floating or going through buildings. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61373&o=2 $end $saturn=gekikoshtai, $bio Sega Saturn game published 23 years ago: Gekitotsu Koushien Taikenban ROM (c) 1997 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59179&o=2 $end $msx2_cart=gekipen2, $bio MSX 2 cart. published 31 years ago: Gekitotsu Pennant Race 2 (c) 1989 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC766 BARCODE: 4988602553673 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51303&o=2 $end $psx=tomalarc, $bio Sony PlayStation disc published 20 years ago: Gekitotsu Toma L'Arc - L'Arc-en-Ciel vs. Tomarunner (c) 2000 Sony Computer Ent., Inc. - TECHNICAL - GAME ID: SCPS-10134 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85206&o=2 $end $nes=yonkubat, $bio Nintendo Famicom cart. published 31 years ago: Gekitotsu Yonku Battle (c) 1989 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54121&o=2 $end $msx2_cart=gekipenn,gekipennb,gekipennc,gekipenna, $bio MSX 2 cart. published 32 years ago: Gekitotsu! Pennant Race - The Pro Yakyuu (c) 1988 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC757 BARCODE: 4988602532401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51302&o=2 $end $saturn=gekikosh, $bio Sega Saturn game published 23 years ago: Gekitotu Koshien (c) 1997 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59180&o=2 $end $snes=gekitopw, $bio Nintendo Super Famicom cart. published 25 years ago: Gekitou Burning Pro Wrestling [Model SHVC-AWNJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61374&o=2 $end $gba=gekinoah, $bio Nintendo GBA cart. published 17 years ago: Gekitou Densetsu Noah - Dream Management [Model AGB-ANNJ-JPN] (c) 2003 NetVillage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70771&o=2 $end $pc98=gekichi, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gekitou no Chi (c) 1992 Mars. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89558&o=2 $end $gameboy=gekipowm, $bio Nintendo Game Boy Cart. published 22 years ago: Gekitou Power Modeller [Model DMG-APZJ-JPN] (c) 1998 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66049&o=2 $end $nes=gekprow, $bio Nintendo Famicom cart. published 31 years ago: Gekitou Pro Wres!! Toukon Densetsu (c) 1989 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54122&o=2 $end $info=gekpurya,gekpuryb, $bio Arcade Video game published 17 years ago: Gekitou Pro Yakyuu - Mizushima Shinji All Stars vs. Pro Yakyuu (c) 2003 Sega. - TECHNICAL - Model No : GDT-0008C Runs on the Sega's "Triforce" hardware. - TRIVIA - Gekitou Pro Yakyuu was released in October 2003 in Japan. - STAFF - Developed by: Wow Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4189&o=2 $end $nes=gekstad, $bio Nintendo Famicom cart. published 31 years ago: Gekitou Stadium!! (c) 1989 Tecmo, Limited. - TECHNICAL - Cartridge ID: TCF-EF - TRIVIA - Released on December 15, 1989 in Japan. Known export releases: [US] "Bad News Baseball [Model NES-3B-USA]" - STAFF - Program Work: Faw, Kenny Duck, Hajimesan, Takechiyo Art Work: Parco, D. H. Max, Naga, Nama Sound Composed by: Keiji Yamagishi, Mayuko Okamura (Mayu), Sugito Miyashiro (Miya) Voice: Daniel Kahl Special Thanks to: Niwakamaru, Yachiyo, Ran, Bug Check Team Directed by: Naga, Minato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54123&o=2 $end $gba=carbatlr, $bio Nintendo GBA cart. published 19 years ago: Gekitou! Car Battler Go!! [Model AGB-ACBJ-JPN] (c) 2001 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70772&o=2 $end $wscolor=crshgear, $bio Bandai WonderSwan Color game published 18 years ago: Gekitou! Crash Gear Turbo - Gear Champion League [Model SWJ-WIZC01] (c) 2002 Wiz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86441&o=2 $end $pc98=solomon, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gekitou! Solomon Kaisenshi (c) 1993 General Support. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89559&o=2 $end $saturn=toricoj, $bio Sega Saturn game published 24 years ago: Gekka Mugentan Torico (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59181&o=2 $end $saturn=gekkakis, $bio Sega Saturn game published 24 years ago: Gekka no Kishi - Ouryuusen (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59182&o=2 $end $x68k_flop=gekkan5, $bio Gekkan 5 Gou (c) 199? 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88263&o=2 $end $snes_bspack=bsgekkct,bsgekkcta, $bio Gekkan Coin Toss - Deck 1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61375&o=2 $end $pc98=gekpc01, $bio Gekkan Pasokon+ Disk Magazine 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89560&o=2 $end $pc98=gekpc04, $bio Gekkan Pasokon+ Disk Magazine 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89561&o=2 $end $pc98=gekpc09, $bio Gekkan Pasokon+ Disk Magazine 9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89562&o=2 $end $pc98=ppdsk10, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gekkan PP Disk No. 10 (c) 1994 Mediax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90309&o=2 $end $pc98=ppdsk02, $bio Gekkan PP Disk No. 2 (c) 199? Mediax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90306&o=2 $end $pc98=ppdsk04, $bio Gekkan PP Disk No. 4 (c) 199? Mediax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90307&o=2 $end $pc98=ppdsk06, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gekkan PP Disk No. 6 (c) 1994 Mediax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90308&o=2 $end $apple2_flop_clcracked=gelflingadventur, $bio Apple II disk. published 36 years ago: Gelfling Adventure (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230876&o=2 $end $ibm5170=gem11, $bio IBM 5170 5.25in.disk. (DOS) published 35 years ago: GEM Desktop Ver. 1.1 (c) 1985 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144510&o=2 $end $ibm5170=gem12, $bio GEM Desktop Ver. 1.2 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144511&o=2 $end $ibm5170=gem13, $bio GEM Desktop Ver. 1.3 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144512&o=2 $end $ibm5170=gem14, $bio GEM Desktop Ver. 1.4 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144513&o=2 $end $ibm5170=gem15, $bio GEM Desktop Ver. 1.5 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144514&o=2 $end $ibm5170=gem16, $bio GEM Desktop Ver. 1.6 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144515&o=2 $end $ibm5170=gem21, $bio GEM Desktop Ver. 2.1 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144516&o=2 $end $ibm5170=gem30,gem301d, $bio GEM Desktop Ver. 3.0 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144517&o=2 $end $gbcolor=gemgem, $bio Nintendo Game Boy Color game published 21 years ago: Gem Gem Monster [Model DMG-AJYJ-JPN] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67941&o=2 $end $gameboy=gemgem, $bio Nintendo Game Boy Cart. published 29 years ago: Gem Gem [Model DMG-CEJ] (c) 1991 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66050&o=2 $end $ibm5170=gempaint, $bio GEM Paint (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144518&o=2 $end $gba=gemsmash, $bio Nintendo GBA cart. published 17 years ago: Gem Smashers [Model AGB-AZSE-USA] (c) 2003 Metro 3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70773&o=2 $end $amigaocs_flop=gemx, $bio Commodore Amiga 500 disk. published 29 years ago: Gem'X (c) 1991 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74146&o=2 $end $spectrum_cass=basededa, $bio Sinclair ZX Spectrum cass. published 38 years ago: GEM01 - Base de Datos (c) 1982 ABC Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226076&o=2 $end $info=gemcrush, $bio Arcade Video game published 24 years ago: Gemcrush (c) 1996 StarFish. - TRIVIA - Released in February 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196764&o=2 $end $x68k_flop=gemdrop, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Gemdrop (c) 1990 SSL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88264&o=2 $end $snes=gemfire, $bio Nintendo Super NES game published 28 years ago: Gemfire (c) 1992 KOEI Corporation. - TRIVIA - Released in December 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63039&o=2 $end $nes=gemfire, $bio Nintendo NES cart. published 28 years ago: Gemfire (c) 1992 Koei North American release. Game developed in Japan. See the original Famicom version for more information: "Royal Blood [Model KOE-IU]". Description from back cover: Long, long ago, four wizards and two sorceresses were sealed in the gems of the crown Gemfire. The crown held magical powers to help the people of Ishmeria, but King Eselred used it to destroy the land! Princess Robyn released the gems from the crown in a brave attempt to stop the destruction. But the king locked her away in a tower. Save Ishmeria before it's too late! Reunite the gems with the crown and set Princess Robyn free! - TECHNICAL - GAME ID: NES-GE-USA - TRIVIA - Released in March 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55170&o=2 $end $megadriv=gemfire, $bio Sega Genesis game published 28 years ago: Gemfire (c) 1992 KOEI Corporation. - TECHNICAL - GAME ID: T-76036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57234&o=2 $end $to7_cart=gemini, $bio Thomson TO7 cart. published 38 years ago: Gemini (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108621&o=2 $end $info=gemini2k,gemini2k1, $bio Pinball published 38 years ago: Gemini 2000 (c) 1982 Taito. An up-to-4 players Solid State Electronic pinball machine. - TRIVIA - The game concept is similar to Stern's 1980 "Flight 2000", and the playfield layout is similar to Bally's 1981 "Centaur". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5405&o=2 $end $pc98=geminis, $bio NEC PC-9801 Series 3.5in.disk. published 30 years ago: Gemini Snake (c) 1990 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89563&o=2 $end $info=gemini,geminib,geminij, $bio Arcade Video game published 33 years ago: Gemini Wing (c) 1987 Tecmo. A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1987 in Japan. - STAFF - Screenplay : S. Sakurazaki Background designer : K. Niwakamaru Logo & Base designer : Noise Holic Monster designers : Willy Ichiro, Strong Shima, Soccer Kozou Music / Sound Effects : Mikio Saito (Metal Yuhki) Test play : Sugar Beet, Faw Programmed by : Clark Gent Directed by : S. Sakurazaki - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1989) Commodore C64 (1989) Amstrad CPC (1989) Commodore Amiga (1989) Atari ST (1989) Sharp X68000 (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=942&o=2 $end $amigaocs_flop=gemiwing, $bio Commodore Amiga 500 disk. published 31 years ago: Gemini Wing (c) 1989 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74147&o=2 $end $msx1_cass=geminiw, $bio MSX cass. published 31 years ago: Gemini Wing (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94670&o=2 $end $cpc_cass=gemini, $bio Amstrad CPC cass. published 31 years ago: Gemini Wing (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96474&o=2 $end $specpls3_flop=gemiwing, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Gemini Wing (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148127&o=2 $end $spectrum_cass=geminiwi_b,geminiwi_c, $bio Gemini Wing (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225505&o=2 $end $spectrum_cass=geminiwi,geminiwi_a, $bio Gemini Wing (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226036&o=2 $end $x68k_flop=gemini, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ジェミニウイング (c) 1990 System Sacom Corp. (Gemini Wing) - TECHNICAL - BARCODE: 4956375417164 MEDIA: FD x 2 - TRIVIA - Released on October 31, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87725&o=2 $end $cpc_flop=geminiwi,geminiwi01, $bio Amstrad CPC 464 disk. published 30 years ago: Gemini Wing (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123986&o=2 $end $cpc_flop=geminiwi05, $bio Gemini Wing (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121854&o=2 $end $cpc_flop=geminiwi03,geminiwi04, $bio Amstrad CPC 464 disk. published 31 years ago: Gemini Wing Cracked (c) 1989 Ozzard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122813&o=2 $end $cpc_flop=geminiwi08, $bio Amstrad CPC 464 disk. published 30 years ago: Gemini Wing Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123988&o=2 $end $cpc_flop=geminiwi02, $bio Amstrad CPC 464 disk. published 30 years ago: Gemini Wing [Model 6VG-209] (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123987&o=2 $end $st_flop=gemiwing, $bio Atari ST disk. published 31 years ago: Gemini Wings (c) 1989 Tecmo, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149425&o=2 $end $mo5_cart=gemini,geminia, $bio Thomson MO5 cart. published 38 years ago: Gemini [Model 45.0005] (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108737&o=2 $end $cpc_cass=gemstradk, $bio Amstrad CPC cass. published 35 years ago: Gems of Stradus (c) 1985 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96478&o=2 $end $cpc_flop=gemsofst02,gemsofst,gemsofst01,gemsofst03, $bio Amstrad CPC 464 disk. published 35 years ago: Gems of Stradus Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123985&o=2 $end $cpc_cass=gemstrad, $bio Amstrad CPC cass. published 35 years ago: Gems of Stradus [Model SOFT 121] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96477&o=2 $end $megadriv=gems, $bio GEMS v2.8 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56532&o=2 $end $apple2_flop_clcracked=gemswarr, $bio Apple II disk. published 36 years ago: Gemstone Warrior (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230898&o=2 $end $pc8801_flop=gemstone, $bio NEC PC-8801 Series disk. published 34 years ago: Gemstone Warrior (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91919&o=2 $end $cecflop=learn6502, $bio CEC-I disk. published 33 years ago: 跟我学6502汇编 (c) 1987 Unknown [China] (Gēn Wǒ Xué 6502 Huìbiān) Learn 6502 Assembly With Me - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237195&o=2 $end $cpc_flop=gencharf, $bio Amstrad CPC 464 disk. published 34 years ago: Genchar (c) 1986 Software Center [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125085&o=2 $end $pc98=daisenex, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gendai Daisenryaku EX (c) 1993 Systemsoft. In Japanese but quite playable for those experienced in Daisenryaku VII and DS VII Exceed. You will battle on land, sea and air using then state of the art military technology. The game features multiple scenarios and a map editor. The scenario defaults can be edited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89564&o=2 $end $fmtowns_cd=daisenex, $bio Fujitsu FM Towns CD published 26 years ago: Gendai Daisenryaku EX Special (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110293&o=2 $end $apple2_flop_clcracked=genemach, $bio Apple II disk. published 37 years ago: Gene Machine (c) 1983 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107511&o=2 $end $cpc_flop=genealog, $bio Amstrad CPC type-in published 34 years ago: Genealogie (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120046&o=2 $end $spectrum_cass=genehtik,genehtika, $bio Sinclair ZX Spectrum cass. published 6 years ago: Genehtik (c) 2014 Pixelsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232107&o=2 $end $x68k_flop=illcity, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Genei Toshi - Illusion City (c) 1992 Brother Kougyou. - TECHNICAL - FD x7 - TRIVIA - Released in May 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87779&o=2 $end $pc88va=illcity, $bio NEC PC-88 VA disk. published 28 years ago: Genei Toshi - Illusion City (c) 1992 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131602&o=2 $end $fmtowns_flop=illcity, $bio Fujitsu FM Towns disk. published 27 years ago: Genei Toshi - Illusion City (c) 1993 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132330&o=2 $end $pc98=illcity, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 幻影都市 ~イリュージョンシティ~ (c) 1992 Micro Cabin Co. (Genei Toshi - Illusion City) - TECHNICAL - GAME ID: 12155 BARCODE: 4988608121555 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89752&o=2 $end $msxr_flop=illcity, $vgmplay=illcity_msxr, $bio MSX Turbo-R disk. published 29 years ago: 幻影都市 ~イリュージョンシティ~ (c) 1991 Micro Cabin Co. (Genei Toshi - Illusion City) - TECHNICAL - GAME ID: 12244 BARCODE: 4988608122446 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133284&o=2 $end $megacdj=illcity, $bio Sega Mega-CD published 27 years ago: Genei Toshi - Illusion City (c) 1993 Micro Cabin Co. - TECHNICAL - Game ID: T-51014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60503&o=2 $end $psx=geneitou, $bio Sony PlayStation disc published 24 years ago: Genei Tougi - Shadow Struggle (c) 1996 Banpresto. - TECHNICAL - [Model SLPS-00491] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85207&o=2 $end $nascom_snap=gener80, $bio Nascom soft. published 37 years ago: GENER-80 (c) 1983 Seven Stars Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235683&o=2 $end $megadriv=genchaos, $bio Sega Genesis game published 26 years ago: General Chaos (c) 1994 Electronic Arts. - TRIVIA - Released on January 13, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82625&o=2 $end $megadriv=genchaosj, $bio Sega Mega Drive game published 26 years ago: General Chaos Daikonsen (c) 1994 Electronic Arts - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56538&o=2 $end $quizwiz=genknow, $bio Coleco Quiz Wiz cart. published 39 years ago: General Knowledge (c) 1981 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234572&o=2 $end $a2600=generalr, $bio Atari 2600 cart. published 38 years ago: General Re-Treat (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50535&o=2 $end $zx81_cass=genstats, $bio Sinclair ZX-81 cass. published 38 years ago: General Statistics (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114997&o=2 $end $pc8801_flop=generals, $bio General Super Quiz (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91920&o=2 $end $bbc_rom=genutils322,genutils, $bio Acorn BBC ROM published 36 years ago: General Utilities Ver.3.xx (c) 1984 Creative Junior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240333&o=2 $end $to_flop=montages, $bio Generateur de montages (c) 198? Devulder [Samuel Devulder] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107740&o=2 $end $cpc_flop=generate, $bio Amstrad CPC type-in published 34 years ago: Generateur Q-R (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119160&o=2 $end $cpc_flop=generati,generati01, $bio Generation CPC Issue 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123128&o=2 $end $cpc_flop=generati02,generati03, $bio Generation CPC Issue 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123129&o=2 $end $info=rbitgen, $bio Dedicated Console published 4 years ago: Generations (c) 2016 Retro-Bit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240420&o=2 $end $megadriv=genelost, $bio Sega Genesis game published 26 years ago: Generations Lost (c) 1994 Time Warner Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82627&o=2 $end $dc=genertr1,genertr1b,genertr1c,genertr1d,genertr1a, $bio Sega Dreamcast GD published 21 years ago: Generator Vol. 1 (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135491&o=2 $end $dc=genertr2,genertr2b,genertr2a, $bio Sega Dreamcast GD published 20 years ago: Generator Vol. 2 (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135492&o=2 $end $tvc_flop=generato, $bio Generátor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111871&o=2 $end $mc10=genacct, $bio Generic Accounting Program (c) 198? Allen [Larry Allen] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87631&o=2 $end $amigaocs_flop=genesia, $bio Commodore Amiga 500 disk. published 27 years ago: Genesia (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74148&o=2 $end $apple2_flop_clcracked=genesis, $bio Apple II disk. published 37 years ago: Genesis (c) 1983 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230633&o=2 $end $pc98=genesis, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Genesis (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89565&o=2 $end $cpc_flop=genesisu, $bio Genesis (c) 19?? Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122812&o=2 $end $pc8801_flop=genesis,genesisb,genesisc,genesisa, $bio NEC PC-8801 Series disk. published 32 years ago: Genesis - Beyond the Revelation (c) 1988 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91921&o=2 $end $specpls3_flop=genedown, $bio Sinclair ZX Spectrum+3 disk. published 10 years ago: Genesis - Dawn of a New Day (c) 2010 RetroWorks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229641&o=2 $end $cpc_cass=genesis, $bio Amstrad CPC cass. published 35 years ago: Genesis - The Complete Adventure Creation System (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96479&o=2 $end $archimedes=genespls, $bio Acorn Archimedes disk. published 29 years ago: Genesis Plus (c) 1991 Oak Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127128&o=2 $end $archimedes=genespro,genesproa, $bio Acorn Archimedes disk. published 26 years ago: Genesis Professional (c) 1994 Oak Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127129&o=2 $end $bbcb_cass=genesisp, $bio Genesis Project (c) 19?? Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51892&o=2 $end $info=genesisp,genesispf,genesispg, $bio Pinball published 34 years ago: Genesis (c) 1986 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 705 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : (2x) M6502 (@ 1 MHz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) - TRIVIA - 3,500 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5406&o=2 $end $info=boomranga, $bio DECO cass. published 37 years ago: Genesis (c) 1983 Data East USA. North American release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Boomer Rang'r [Model DT-136]". - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-136 - TRIVIA - Even if titlescreen says 1983, the game was released in April 1984 in North America. Genesis was also released as a PCB only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29341&o=2 $end $apple2gs=gensy124,gensys12,gensys13, $bio Apple IIGS disk. published 31 years ago: Genesys (c) 1989 Simple Soft. Sys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197472&o=2 $end $apple2_flop_orig=gendrift, $bio Apple II disk. published 39 years ago: Genetic Drift (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229121&o=2 $end $info=geneve,genmod, $bio Computer published 33 years ago: Geneve 9640 (c) 1987 Myarc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236705&o=2 $end $msx1_cass=genghis, $bio MSX cass. published 29 years ago: Genghis Khan (c) 1991 Positive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94671&o=2 $end $specpls3_flop=genghisk, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Genghis Khan (c) 1991 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148288&o=2 $end $cpc_flop=genghisk,genghisk01, $bio Amstrad CPC 464 disk. published 29 years ago: Genghis Khan Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126325&o=2 $end $msx1_flop=genghis,genghisa,genghisb, $bio Genghis Khan cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229979&o=2 $end $snes=genghis2, $bio Nintendo Super NES game published 27 years ago: Genghis Khan II - Clan of the Gray Wolf (c) 1993 KOEI Corporation. - TECHNICAL - GAME ID: SNS-6G-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63040&o=2 $end $megadriv=genghis2, $bio Sega Genesis game published 27 years ago: Genghis Khan II - Clan of the Gray Wolf (c) 1993 KOEI Corporation. North American release. - TECHNICAL - Game ID: T-76066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57235&o=2 $end $cpc_cass=genghis, $bio Amstrad CPC cass. published 29 years ago: Genghis Khan [Model ATD 32.010] (c) 1991 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96480&o=2 $end $nes=genghis, $bio Nintendo NES cart. published 30 years ago: Genghis Khan (c) 1990 KOEI Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Aoki Ookami to Shiroki Mejika - Genghis Khan [Model KOE-GX]". Description from back cover: Become Genghis Khan and lead the most fearsome army in the known world. Use your Land of Mongols to build an empire on the bodies of your enemies and the rubble of their conquered cities. With skill, cunning, diplomacy and luck, all of Europe and Asia could be yours. Failure means shame in the eyes of your princess, or even death! Victory on the battlefield requires bold strategy and clever planning. Outmaneuver your opponent with cavalry, lay siege to his castle with archers or even challenge him to a duel. But success also requires brilliant political tactics and a sharp eye for business during times of peace. Genghis Khan is based on actual history and offers a blend of strategy and role playing elements. Make history as you play the great Khan himself or his rivals, Richard the Lionhearted, Emperor Alexious III, or Shogun Minamoto of Japan. - TECHNICAL - GAME ID: NES-GX-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55171&o=2 $end $info=genie,geniea, $bio Genie (c) 198? Video Fun Games, Limited. Video poker for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35661&o=2 $end $info=genmagi, $bio Slot Machine published 21 years ago: Genie Magic (c) 1999 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - This Machine is mk4 or mk5 - TRIVIA - Released in February 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44929&o=2 $end $info=geniep, $bio Pinball published 41 years ago: Genie (c) 1979 Gottlieb. This addictive table was designed with well thought-out objectives and features 5 flippers. Two flippers in the upper left corner create a mini playfield. - TECHNICAL - Gottlieb System 1 Model Number : 435 - TRIVIA - Released in November 1979. Considered by many to be the best wide-body table of its era and possibly of all-time, and a true Gottlieb classic. 6,800 units were produced. - TIPS AND TRICKS - Genie is all about building up and scoring a huge bonus. Firs, you need to concentrate on getting the bonus up to 20,000. Completing the red drop-targets lights the Special target, resets the red and white drop targets, scores 10,000 points, and lights the white drop targets for increased scoring. Not only does this mean you'll be getting a nice size bonus, but you'll also activate the ball trap. When the ball trap is active, you can receive the full bonus before you lose a ball. There are many areas that add to your bonus. Such as the rollovers, as well as the targets and even the spinner - all add to your bonus when lit. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5646&o=2 $end $msx1_cass=genius, $bio MSX cass. published 33 years ago: Genius (c) 1987 Popcom Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118125&o=2 $end $info=genius6, $bio Arcade Video game published 22 years ago: Genius 6 (c) 1998 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128343&o=2 $end $info=gbs5505x, $bio Computer published 19 years ago: Genius BrainStation 5505X (c) 2001 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127802&o=2 $end $info=iq128,iq128_fr, $bio Computer published 23 years ago: Genius IQ 128 (c) 1997 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233766&o=2 $end $info=iqtv512, $bio Computer published 22 years ago: Genius IQ TV 512 (c) 1998 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233767&o=2 $end $info=gj4000, $bio Computer published 24 years ago: Genius Junior 4000 (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127790&o=2 $end $info=gj5000, $bio Computer published 22 years ago: Genius Junior 5000 (c) 1998 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127791&o=2 $end $info=gjmovie, $bio Computer published 27 years ago: Genius Junior Movie (c) 1993 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127792&o=2 $end $info=gjrprofi, $bio Computer published 25 years ago: Genius Junior Profi (c) 1995 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131392&o=2 $end $info=gjrstar, $bio Computer published 24 years ago: Genius Junior Redstar (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127793&o=2 $end $info=gjrstar2, $bio Computer published 24 years ago: Genius Junior Redstar 2 (c) 1996 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233783&o=2 $end $info=gjrstar3, $bio Computer published 22 years ago: Genius Junior Redstar 3 (c) 1998 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127794&o=2 $end $info=gkidabc, $bio Computer published 24 years ago: Genius KID ABC Fan (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127795&o=2 $end $info=gl2000, $bio Computer published 27 years ago: Genius Leader 2000 (c) 1993 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127780&o=2 $end $info=gl2000c, $bio Computer published 26 years ago: Genius Leader 2000 Compact (c) 1994 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233764&o=2 $end $info=gl2000p, $bio Computer published 25 years ago: Genius Leader 2000 Plus (c) 1995 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233765&o=2 $end $info=gl3000s, $bio Computer published 24 years ago: Genius Leader 3000S (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127781&o=2 $end $info=gl4000, $bio Computer published 26 years ago: Genius Leader 4000 Quadro (c) 1994 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127782&o=2 $end $info=gl4004, $bio Computer published 24 years ago: Genius Leader 4004 Quadro L (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127783&o=2 $end $info=gl5000, $bio Computer published 23 years ago: Genius Leader 5000 (c) 1997 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127784&o=2 $end $info=gl5005x, $bio Computer published 23 years ago: Genius Leader 5005X (c) 1997 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127785&o=2 $end $info=gl6000sl, $bio Computer published 23 years ago: Genius Leader 6000SL (c) 1997 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127786&o=2 $end $info=gl6600cx, $bio Computer published 21 years ago: Genius Leader 6600CX (c) 1999 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127787&o=2 $end $info=gl7007sl, $bio Computer published 22 years ago: Genius Leader 7007SL (c) 1998 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127788&o=2 $end $info=gl8008cx, $bio Computer published 21 years ago: Genius Leader 8008 CX (c) 1999 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127789&o=2 $end $info=glcolor, $bio Computer published 26 years ago: Genius Leader Color (c) 1994 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127796&o=2 $end $info=glmcolor, $bio Computer published 24 years ago: Genius Leader Magic Color (c) 1996 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127797&o=2 $end $info=gln, $bio Computer published 27 years ago: Genius Leader Notebook (c) 1993 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127799&o=2 $end $info=glpn, $bio Computer published 23 years ago: Genius Leader Power Notebook (c) 1997 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127800&o=2 $end $info=gls, $bio Console published 25 years ago: Genius Leader Select (c) 1995 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228360&o=2 $end $info=glscolor, $bio Computer published 26 years ago: Genius Leader Super Color (c) 1994 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233784&o=2 $end $info=gmmc, $bio Genius Master Mega Color (c) 199? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127798&o=2 $end $info=gmtt, $bio Computer published 22 years ago: Genius Master Table Top (c) 1998 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127801&o=2 $end $nes=geniusm, $bio Genius Merio Bros. (c) 19?? JMH MTV Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76784&o=2 $end $info=gtbmcx, $bio Computer published 20 years ago: Genius Tabletop Black Magic CX (c) 2000 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131393&o=2 $end $info=gwnf, $bio Computer published 21 years ago: Genius Winner Notebook Fun (c) 1999 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233785&o=2 $end $info=genix, $bio Arcade Video game published 26 years ago: Genix Family (c) 1994 NIX. A rip-off of Mitchell's "Pang" set in the Far-West. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1994. - STAFF - Software : Argi Salvador, Carlos Barahona Hardware : Fernando Yago, Manuel Baena, Arthy Graphics : Jordi Zudaire, Yolanda Plaza, Lourdes Marcs, M. Jose Galvez Art designer : Tomas Bases Sound by : Xavier Tobella - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=943&o=2 $end $pc8801_flop=genji, $bio NEC PC-8801 Series disk. published 32 years ago: Genji (c) 1988 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91922&o=2 $end $pc98=genji,genjia, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Genji - Time Suspense Adventure (c) 1988 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89566&o=2 $end $pce=genjitsu, $bio NEC PC-Engine HuCARD published 29 years ago: ゲンジ通信 あげだま (c) 1991 NEC Home Electronics, Limited. (Genji Tsuushin Agedama) Genji Tsuushin Agedama is a side scrolling game by Nec home Electronics which features an interesting blend of shooting and platforming action. It is based on a really funny Japanese animation series featuring a young boy and his rabbit-like flying robot. The boy can walk and jump (this is the platform side of the game) but the screen never stop scrolling throughout the game (this is the shooter side of the game). As a simplistic way to look at it, let's say it is a shooter with a pinch of gravity. Features do not stop here though, and pressing up and jump at the same time triggers double jumps! Our character has also access to magic powers: fire, wind, genie, thunder and so forth. To use them, the player first needs to collect the correct power-up icon. Then, by holding the fire button, he can charge-up and fire a powerful attack that wipes out most of the enemies on screen. All in all, the game counts fifteen different special attacks! Other power-ups can also be collected, like the yellow (invincibility) or blue (flying goblin) droplets. Waparu, the rabbit-robot, appears from time to time and help our hero by replenishing his health. - TECHNICAL - Game ID: HE91001 - TRIVIA - Released on December 13, 1991 in Japan for 5800 Yen. Reviews: March 1992 - Joypad N.6 [FR]: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58597&o=2 $end $gameboy=genjincl, $bio Nintendo Game Boy Cart. published 24 years ago: Genjin Collection [Model DMG-AG3J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66051&o=2 $end $gameboy=genjinct, $bio Nintendo Game Boy Cart. published 25 years ago: Genjin Cottsu [Model DMG-AGKJ-JPN] (c) 1995 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66052&o=2 $end $snes=genjryod, $bio Nintendo Super Famicom cart. published 22 years ago: Genjuu Ryodan [Model SHVC-BGJJ-JPN] (c) 1998 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61376&o=2 $end $x68k_flop=genjuki, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 幻獣鬼 Undeadline (c) 1990 T&E Soft. (Genjuuki - Undeadline) - TECHNICAL - GAME ID: TED-109 BARCODE: 4988604061091 MEDIA: FD x3 - TRIVIA - Released on September 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87726&o=2 $end $gameboy=genkibak, $bio Nintendo Game Boy Cart. published 28 years ago: Genki Bakuhatsu Gambaruger (c) 1992 Tomy - TECHNICAL - Cartridge ID: DMG-G4J - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 112) [FR]: 70/100 (as Starlion) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66053&o=2 $end $pc98=gtaisen, $bio Genma Taisen (c) 198? Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89567&o=2 $end $pc8801_flop=genmunos, $bio 幻夢の城 (c) 198? Champion Soft. (Genmu no Shiro) - TECHNICAL - GAME ID: NECP-12062 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91923&o=2 $end $cpc_flop=genouk19, $bio Amstrad CPC 464 disk. published 33 years ago: Geno (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124555&o=2 $end $x68k_flop=genocide, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Genocide (c) 1989 Zoom - TECHNICAL - FD x4 - TRIVIA - Released on July 23, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87727&o=2 $end $x68k_flop=genocid2,genocid2d,genocid2da, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Genocide 2 (c) 1991 Zoom - TECHNICAL - 4x 5''2 HD: - SYSTEM - DATA A - DATA B - DATA C - TRIVIA - Released on December 07, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87728&o=2 $end $snes=genocid2,genocid2p, $bio Nintendo Super Famicom cart. published 26 years ago: Genocide 2 (c) 1994 Kemco Genocide 2 (or G2) is a side scrolling beat'em up by Bits/Zoom. It is also the sequel of Genocide, released for the PC-Engine, FM Towns and Sharp X68000 Japanese computers in 1989. The game takes place in 2280 and features the rogue unit Tracer Type 184 (codenamed Goliath), a highly sophisticated fighter mecha. The CONEX corporation is developing an unknown weapon and the bionic soldier Jeff Hazard, on board of his powerful robot-warrior, is sent to investigate the situation. Stages are vast and divided into short sub-areas. Those entire areas have to be cleaned up to move on. Understand here that every single enemy has to be defeated, in a traditional beat'em up way, to unlock the next area. Our robot's main weapon is a short plasma-saber which can be used to deadly strike his enemies. But the most interesting weapon is certainly Betty, a floating robot-sphere which follows our hero character everywhere he goes and fires at will at anything fool enough to get in its way. Sadly, Betty, like any secondary weapon in the game, needs energy. And she will eventually run out and need to recharge. As mentioned other secondary weapons are also available, including shields and laser guns. - TECHNICAL - Cartridge ID: SHVC-2I - TRIVIA - Released on August 05, 1994 in Japan for 9800 Yen. Genocide 2 was originally released for the Sharp X68000 and FM Towns computers. The game runs at a much higher resolution than the Super Famicom version and also has neat and detailed enemies. Animation is also really smooth with an amazing frame rate, and the stage's layout is different. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61377&o=2 $end $pcecd=genocide, $bio NEC PC-Engine CD published 28 years ago: Genocide (c) 1992 Brain Gray Company, Limited. Genocide is an side action game by Brain Grey, convertion of Zoom's game originally released for Japanese computers. The player takes control of the elite pilot Randy and his Humanoid-Mecha. Their first mission is to infiltrate an enemy fortress on a desert planet as Maria, the chief of operations, quickly briefs them on their objectives. The Mecha's only weapon is a short range plasma-sword, and a flying orb later joins the party and can damage enemies when fully charged. Each sub-stage ends with a large door which only open when the area is cleared and all enemy mechas defeated. The mecha can also do long-jumps by holding the up direction while in the air. This move is priceless, especially in early stages where enemies quickly appear from many directions. Finally, flying pods can drop cells of energy when defeated, but these need to be hit with the plasma-sword to activate their content and refill the mecha's energy bar. - TECHNICAL - Game ID: BRCD2003 - TRIVIA - Genocide was released on June 26, 1992 in Japan for 6800 Yen. Genocide was originally released in 1989 for the FM-Town and Sharp X68000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58201&o=2 $end $fmtowns_cd=genocsq, $bio Fujitsu FM Towns CD published 27 years ago: Genocide² (c) 1993 Zoom. - TECHNICAL - DISC ID: MTC-1040 - TRIVIA - Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110382&o=2 $end $pc98=genpeiga, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Genpei Gassen (c) 1994 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89568&o=2 $end $info=genpeitd, $bio Arcade Video game published 34 years ago: Genpei Toumaden (c) 1986 Namco. Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan. The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo. This game has three types of stages: Small Mode (standard), Big Mode (with large characters, and usually boss fights), and Overhead Mode (like Small Mode, but as the name suggests, viewed from an overhead perspective). Most stages have torii (a gate) at the end of them, which are used to transport the player to a different stage. Most of the Small Mode and Overhead Mode stages have multiple torii at the end of them, which lead to different places on the map of the Imperial Regalia. Big Mode stages, however, only have one torii at the end of them. If Kagekiyo is unlucky enough to fall into a pit in any of the Small Mode stages, he will end up in a non-standard Overhead Mode stage known as the "Pit Stage" (from which there are only two ways to escape - and one of these two does not always work). The game also features the Sanzu River, the place believed in Japanese Buddhism to separate "the current life" and "the afterlife", resembling the concept of the Underworld or Hell. Therefore, mythological characters such as Emma-O, God of the Underworld, and Sun Goddess Amaterasu, appear in this game (the former in the aforementioned "Pit Stage" and the latter in a non-standard Small Mode stage called the "Bonus Stage"). - TECHNICAL - Namco System 86 hardware Game ID : GT Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Genpei Toumaden was released in October 1986 in Japan. The title of this game translates from Japanese as 'Genji and Heike Clans Defeat Demon Story'. Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987. - TIPS AND TRICKS - Kagekiyo will be travelling through ancient Japan consisted by three types of stages: Small Mode stages: Kagekiyo will need to pass through obstacles without falling into the pit. Big Mode stages: Kagekiyo will encounter strong enemies. As a result, he is able to use more moves during these stages. Over Mode stages: There are only a few of these top view stages, but most of them are very important. In this mode Kagekiyo cannot jump over enemies, but he can jump over certain obstacles or reach some enemies. Game interface: Numbers: The numbers used in game's score display, along with sword and Zeni counters, are in Kanji numerals instead of Arabic ones, which were later reused in Mirai Ninja for the protagonist's life meter. Sword power "Ken": This value shows Kagekiyo's attack power and sword durability. Kagekiyo starts with seven points, and can increase by collecting purple orbs or buyable swords, up to a value of 99. However, if he cuts anything too hard, his sword point may decrease, unless he has the Kusanagi Sword. If his sword power drops to zero, his attack power will decrease, and his sword will be shown as broken in Big Mode. Money "Zeni": Kagekiyo will need to buy some items, or escape from the pit via blood pool, with Zeni. Collect this from enemies, up to 99. Life candles "Inochi": Kagekiyo's life bar is shown as candles, each representing up to 10 life points depending on length. If Kagekiyo loses all life points, it is game over. Kagekiyo starts with 50 life points (can be changed between 40 to 70 in arcade version), can recover with blue orbs and tawara, and can extend life capacity with candle or brown orbs pickup, up to 100. When Kagekiyo enters a torii, he will recover to 40 life points if lower than the value. However, if Kagekiyo falls into the Pit, he will lose all life extends and start the stage with less than 20 life points. During a boss fight, the lifebar of the boss will be shown as purple candles. Sacred items: Kagekiyo must collect all three items in order to defeat Yoritomo. Items collected will be shown on screen. General Tips: You cannot jump from a falling platform. Do not waste your sword points. Only attack hard enemies when necessary or with a scroll. Always collect some money in order to buy swords and health recovery, or even an escape from the Pit. UNopened boxes and enemy generators can be used as jumping platforms. In the bonus stage, aim for sword points first. - SERIES - 1. Genpei Toumaden (1986, Arcade) 2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine) - STAFF - Music composed by : Norio Nakagata - PORTS - * CONSOLES: [JP] Nintendo Famicom (oct.21, 1988) "Genpei Toumaden - Computer Boardgame [Model NAM-GT-4900]" [JP] NEC PC-Engine (mar.16, 1990) "Genpei Toumaden [Model NC90001]" [JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" [AU] Sony PlayStation (1997) "Namco Museum Vol.4 [Model SCES-00701]" [US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" [EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" Nintendo Wii [Virtual Console Arcade] [JP] (mar.31, 2009) * COMPUTERS: [JP] Sharp X68000 (apr.1988) by Dempa Shinbunsha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=944&o=2 $end $nes=genpei, $vgmplay=genpeitd_nes, $bio Nintendo Famicom cart. published 32 years ago: Genpei Toumaden - Computer Boardgame (c) 1988 Namco, Limited. - TECHNICAL - Game ID: NAM-GT-4900 - TRIVIA - Genpei Toumaden was released on October 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54124&o=2 $end $pce=genpemak, $bio NEC PC-Engine HuCARD published 28 years ago: Genpei Toumaden ni no Maki (c) 1992 Namco, Limited. Genpei Touma Den Kan no Ni is the sequel to Genpei Touma Den, an arcade game originally released in 1986 (this second episode is however exclusive to the PC Engine system!). The evil Minamoto no Yoritomo and his ruthless henchmen were defeated once before by Taira no Kagekiyo, the undead samurai. But the victory was to be short lived and they are now hiding in a different realm called the 'Dark Side', waiting for the day of their resurrection. Kagekiyo is ready to fight them again, and he is determined to put down his arch-enemy once and for all. Unlike its predecessor, Genpei Touma Den Kan no Ni features only one mode of play (the small and top-down views have been omitted) and a total of seven stages. As expected, there are a few power-ups and upgrades along the way, such as health extensions, sword upgrades and so forth. - TECHNICAL - Game ID: NC92002 - TRIVIA - Released on April 07, 1992 in Japan for 6800 Yen. - SERIES - 1. Genpei Toumaden (1986, Arcade) 2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58599&o=2 $end $x68k_flop=genpei, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 源平討魔伝 (c) 1988 Dempa Shinbunsha. (Genpei Toumaden) - TECHNICAL - GAME ID: 3205004 - TRIVIA - Released in April 1988 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87729&o=2 $end $pce=genpei, $bio NEC PC-Engine HuCARD published 30 years ago: Genpei Toumaden (c) 1990 Namco, Limited. Genpei Toumaden is a side scrolling action game by Namco and conversion of the arcade game of the same name originally released in 1986. The game tells the story of the legendary samurai warrior Taira no Kagekiyo, who has been resurrected to complete his greatest mission - ascend to the mystical underworld, defeat his deadliest enemies and retrieve three sacred treasures (necessary to defeat his arch-enemy Minamoto no Yoritomo). Unlike other action games of its time, Genpei Toumaden combines three different gameplay mechanics - the Yoko mode (side-scrolling 'mini' stages), the Big mode (side-scrolling 'large' stages) and the Heimen mode (top-down 'plane' stages). In a nutshell, the Yoko stages use really small sprites and fast paced action, with multiple enemies on screen, platforms, traps and pitfalls (which lead to special penalty levels), whereas the Big stages mainly feature boss and large enemy battles. Finally, the plane stages are similar to the Yoko mode, but utilize a top-down view and feature chests as maze-like stages. Each level has at least one red Torii gate (traditional Japanese gate) that leads to the end of the stage (or in some occasions, to a completely different location). Finally, the player comes equipped with a lethal sword which can be upgraded by collecting purple orbs left behind by defeated enemies - however, the sword can also lose power if Kagekiyo happens to hit indestructible objects (such as large floating stones). Other orbs are also available in the game, such as the green orbs (they act as money), blue orbs (health), as well as special items, such as the magic scrolls (temporary special attack) or the sword (increases power in exchange of money). Genpei Toumaden is a vast game and many levels feature forked paths. - TECHNICAL - Game ID: NC90001 - TRIVIA - Genpei Toumaden for PC-Engine was released on March 16, 1990 in Japan for 6800 Yen. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.2, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58598&o=2 $end $pc8801_flop=genpeiur, $bio NEC PC-8801 Series disk. published 30 years ago: Genpei Ura Maden (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91924&o=2 $end $pc98=genkitan, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 幻世喜譚 ディスクサーガ3 (c) 1995 Compile (Gensei Kitan - Disc Saga 3) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89569&o=2 $end $gba=genseish, $bio Nintendo GBA cart. published 16 years ago: Genseishin Justirisers - Souchaku! Chikyuu no Senshi-tachi [Model AGB-BGJJ-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70774&o=2 $end $info=gensitou, $vgmplay=prehisle, $bio Arcade Video game published 31 years ago: Genshi-Tou 1930's (c) 1989 SNK. You are investigating the suspicious pre-historic islands, to find out why so many people who visited this place, have gone missing. You take control of a plane. While flying above the mysterious island you face many pre-historic animals as enemies. There are many Wild humans below on the ground as well, who try to catch onto your plane if you fly too low. Dinosaurs still exist!! - TECHNICAL - Game ID : A8003 'GT' Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Pod - TRIVIA - Released in June 1989. The title of this game translates from Japanese as 'Prehistoric Island 1930's'. This game is known outside Japan as "Prehistoric Isle in 1930". - SERIES - 1. Genshi-Tou 1930's (1989) 2. Prehistoric Isle 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=945&o=2 $end $gba=gmsayuki, $bio Nintendo GBA cart. published 17 years ago: Gensou Maden Saiyuuki - Hangyaku no Toushin-taishi [Model AGB-BGMJ-JPN] (c) 2003 Digital Kids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70775&o=2 $end $psx=gmsayuki, $bio Sony PlayStation disc published 18 years ago: Gensou Maden Saiyuuki - Harukanaru Nishi eHe (c) 2002 J-Wing - TECHNICAL - [Model SLPM-86986] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85208&o=2 $end $gbcolor=gmsayuki, $bio Nintendo Game Boy Color game published 19 years ago: Gensou Maden Saiyuuki - Sabaku no Shikami [Model CGB-BGSJ-JPN] (c) 2001 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67942&o=2 $end $wscolor=gmsayuki, $bio Bandai WonderSwan Color game published 19 years ago: Gensou Maden Saiyuuki Retribution - Hi no Ataru Basho de [Model SWj-SESC01] (c) 2001 Soeishinsha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86442&o=2 $end $psx=altemis, $bio Sony PlayStation disc published 20 years ago: Gensou no Altemis - Actress School Mystery Adventure (c) 2000 Shoeisha Co., Ltd. - TECHNICAL - [Model SLPS-02563] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85209&o=2 $end $gba=suikoden, $bio Nintendo GBA cart. published 19 years ago: Gensou Suikoden - Card Stories [Model AGB-AGKJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70776&o=2 $end $saturn=gensousu,gensousua, $bio Sega Saturn game published 22 years ago: 幻想水滸伝 (c) 1998 Konami Company, Limited. (Gensou Suikoden) - TECHNICAL - SEGA GAME ID: T-9525G KONAMI GAME ID: VS005-J1 - TRIVIA - Released on September 17, 1998 in Japan. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59183&o=2 $end $pcecd=auleria, $bio NEC PC-Engine CD published 27 years ago: Gensou Tairiku Auleria (c) 1993 Taito Corp. - TECHNICAL - GAME ID: TPCD1002 - TRIVIA - Released on February 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58202&o=2 $end $x07_cass=gcambri, $bio Canon X-07 type-in published 35 years ago: Gentleman Cambrioleur (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138551&o=2 $end $cpc_cass=geo, $bio Amstrad CPC cass. published 34 years ago: Geo (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96481&o=2 $end $tvc_flop=geo,geob,geoa, $bio Videoton TVC disk. published 33 years ago: Geo (c) 1987 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112143&o=2 $end $tvc_cass=geo,geob,geoa, $bio Videoton TVC cass. published 33 years ago: GEO (c) 1987 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112498&o=2 $end $msx1_cass=geo, $bio Geo - Figuras planas y volumenes (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94672&o=2 $end $pc98=geoconfl, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Geo Conflict (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89570&o=2 $end $pc98=geoconf2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Geo Conflict 2 - The New Demonbusters (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89571&o=2 $end $cpc_flop=geodefra, $bio Amstrad CPC type-in published 34 years ago: Geo de France (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119161&o=2 $end $apple2gs=geopzusa, $bio Apple IIGS disk. published 30 years ago: Geo Puzzle USA (c) 1990 PC Globe, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115335&o=2 $end $apple2gs=geoquiz, $bio Apple IIGS disk. published 30 years ago: Geo Quiz (c) 1990 PC Globe, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115336&o=2 $end $pc98=geoslave, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Geo Slave - Aidotachi no Shouzou (c) 1996 Sorciére. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89572&o=2 $end $info=geostorm, $bio Arcade Video game published 26 years ago: Geo Storm (c) 1994 Irem Corp. Geo Storm is a scrolling run 'n' gun platform shoot-em-up for one or two players who must battle their way through numerous enemy-packed stages, each ending with a tough boss battle. Each player-character weilds two machine guns simultaneously and can fire in all directions. At certain points during a stage, players may find armoured vehicles that can be entered and driven, offering increased fire-power and protection from enemy weapons, but if a vehicle takes too many hits, players must quickly exit it before it explodes. Enemy troops also have vehicles at their disposal. Each stage is littered with sexy female hostages waiting to be rescued and medals can be collected for extra bonus points. - TECHNICAL - Irem M-92G system hardware Main CPU: V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Geo Storm was released in September 1994 in Japan. The game was originally an order from the USA, Gun Force had a nice success in the US, so a sequel would be a great idea. It's why it is known in US as "Gun Force II". The development was chaotic since Irem closes its doors (March 1994) before the release of the game. During development, this game was code named 'A2'. The name Geo Storm came from the name of the game designer's sport car of these days; the Isuzu's Geo Storm. Some musics in this game are directly recycled (and remixed) from "Air Duel", another Irem game from 1990. The Stage 1 music is a remixed version of the Stage 4 music of "Air Duel". The Stage 2 part 1 music is a remixed version of the Stage 1 music of "Air Duel". The Stage 2 part 2 music is a remixed version of the Stage 3 music of "Air Duel". The voices of the female prisoneers were done by the sound designer itself, Hiya!, then re-worked on the computer. - SERIES - 1. Gun Force - Battle Fire Engulfed Terror Island (1991) 2. Geo Storm (1994) - STAFF - Game designer: Meeher Graphist: T. Okui Sound designer: Hiyamuta (Hiya!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=946&o=2 $end $info=turtshipk,turtshipkn,turtshipko, $bio Arcade Video game published 32 years ago: ??? - Turtle Ship (c) 1988 Philko. (Geobukseon - Turtle Ship) - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 => [1] GUN, [2] MISSILE, [3] THUNDER - TRIVIA - This Korean game is a hack of Capcom's "Side Arms - Hyper Dyne", the Side Arms logo resides somewhere in the code. The font used in this game is also the standard Capcom font that appears in Side Arms, 1942, Commando, etc... The game name was the Korean ship in Chosun dynasty 1392-1910. It's the first iron covered ship all over the world. General Soonsin Lee expected the invasion of Japan. So, he ordered developing the ship. When Japan invaded in Chosun in 1592 and general Lee and the Chosun naval forces fought with the Japanese, the ship killed a lot of Japanese soldiers. At last, in 1598, Chosun defeated the Japanese and fended off the invasion. Geobukseon, also known as The Turtle ship, was a type of large Korean warship that was used intermittently by the Royal Korean Navy during the Joseon Dynasty from the early 15th century up until the 19th century. A trademark called TURTLE SHIP was filed by Philko on December 05, 1988 (US Serial Number: 73767175). - STAFF - Director : Han Sang Ho Programmer : No Young Ho Graphic designers : Nam Han Hee, Jang Kye Sook, Kwak Woo Jong, Song Hae Jung Scenario & Music : Lee Jae Kun, Lee Jung Kyu Technical supporters : Park Hee Jang, Ryoo Sook Ja Board designers : Hong Jong Rim, Choi Seung Li - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2996&o=2 $end $mo5_cass=geodysee,geodyseeb,geodyseec,geodyseea, $bio Thomson MO5 cass. published 35 years ago: Geodyssee (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108779&o=2 $end $cpc_cass=geoffcap, $bio Amstrad CPC cass. published 35 years ago: Geoff Capes Strong Man (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96482&o=2 $end $spectrum_cass=geoffcap, $bio Geoff Capes Strong Man (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219751&o=2 $end $cpc_flop=geoffcap,geoffcap01,geoffcap02, $bio Amstrad CPC 464 disk. published 35 years ago: Geoff Capes Strong Man Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133893&o=2 $end $cpc_flop=geografi,geografi02,geografi03,geografi04,geografi05,geografa04,geografa, $bio Amstrad CPC 464 disk. published 35 years ago: Geografia de Espana (c) 1985 Tasoft S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123975&o=2 $end $msx1_cass=geoespan, $bio MSX cass. published 35 years ago: Geografia de España (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94673&o=2 $end $cpc_flop=geografi01,geografa07, $bio Amstrad CPC 464 disk. published 34 years ago: Geografia Universal (c) 1986 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133894&o=2 $end $x68k_flop=geoseal,geoseald, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Geograph Seal (c) 1994 Exact. - TECHNICAL - BARCODE: 4992442403128 MEDIA: FD x2 - TRIVIA - Released in March 1994 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87730&o=2 $end $apple2gs=geojigsw, $bio Apple IIGS disk. published 30 years ago: Geographic Jigsaw (c) 1990 Eclat Micro Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240833&o=2 $end $zx81_cass=geoguk, $bio Geographics UK (c) 198? Novus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114919&o=2 $end $alice32=geofra, $bio Alice 32 cass. published 36 years ago: Geographie Francaise (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87580&o=2 $end $alice32=geomond, $bio Alice 32 cass. published 36 years ago: Geographie Mondiale (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107034&o=2 $end $dragon_cass=geography, $bio Geography (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116595&o=2 $end $zx81_cass=geog1, $bio Sinclair ZX-81 cass. published 38 years ago: Geography 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114586&o=2 $end $zx81_cass=geog1w, $bio Sinclair ZX-81 cass. published 38 years ago: Geography 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114998&o=2 $end $apple2_flop_clcracked=geoadvus, $bio Apple II disk. published 37 years ago: Geography Adventure USA (c) 1983 Watkins, Marley W. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240677&o=2 $end $psx=geomcube, $bio Sony PlayStation disc published 25 years ago: Geom Cube (c) 1995 American Technos - TECHNICAL - GAME ID: SLUS-00024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111615&o=2 $end $cpc_flop=geometri, $bio Amstrad CPC type-in published 34 years ago: Geometri (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119162&o=2 $end $cpc_flop=geometri02,geometri01,geometra,geometri05,geografa05, $bio Amstrad CPC 464 disk. published 34 years ago: Geometria del Espacio (c) 1986 Tasoft S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123976&o=2 $end $cpc_cass=geomspc, $bio Amstrad CPC cass. published 34 years ago: Geometria del Espacio [Model MAT2/A] (c) 1986 Tasoft S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96485&o=2 $end $cpc_flop=geometri03,geometra02,geometra01, $bio Amstrad CPC 464 disk. published 34 years ago: Geometria del Plano (c) 1986 Tasoft S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123977&o=2 $end $cpc_cass=geomplan, $bio Amstrad CPC cass. published 34 years ago: Geometria del Plano [Model MAT1/A] (c) 1986 Tasoft S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96486&o=2 $end $tvc_flop=geomtran,geomtrana, $bio Videoton TVC disk. published 32 years ago: Geometriai Transzformációk (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112292&o=2 $end $apple2_flop_clcracked=geofangl, $bio Apple II disk. published 30 years ago: Geometric Figures - Angles and Right Angles (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231564&o=2 $end $apple2_flop_clcracked=geofcirc, $bio Apple II disk. published 30 years ago: Geometric Figures - Circles, Radius, Diameter (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231565&o=2 $end $pet_cass=mpgeo, $bio Commodore PET cass. published 41 years ago: Geometrical Areas (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125840&o=2 $end $cpc_flop=geometri04, $bio Amstrad CPC type-in published 33 years ago: Geometrie (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119905&o=2 $end $msx1_cart=geometry, $bio MSX cart. published 32 years ago: Geometry (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77102&o=2 $end $apple2gs=geometry, $bio Apple IIGS disk. published 32 years ago: Geometry (c) 1988 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115087&o=2 $end $apple2_flop_clcracked=geocurv, $bio Apple II disk. published 35 years ago: Geometry - Simple Closed Curves (c) 1985 Courses by Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240624&o=2 $end $zx81_cass=geometr1, $bio Sinclair ZX-81 cass. published 38 years ago: Geometry 1 [Model 02-3002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114668&o=2 $end $apple2_flop_clcracked=geoalvtri, $bio Apple II disk. published 36 years ago: Geometry Alive - Areas of Triangles and Quadrilaterials (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231342&o=2 $end $apple2_flop_clcracked=geoalvcir, $bio Apple II disk. published 36 years ago: Geometry Alive - Circles (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231343&o=2 $end $apple2_flop_clcracked=geoalvgeo, $bio Apple II disk. published 36 years ago: Geometry Alive - Fundamentals of Geometry (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231344&o=2 $end $apple2_flop_clcracked=geomeas1, $bio Apple II disk. published 40 years ago: Geometry and Measurement Vol. 1 (c) 1980 Lund, Charles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232981&o=2 $end $apple2_flop_clcracked=geomeas2, $bio Apple II disk. published 40 years ago: Geometry and Measurement Vol. 2 (c) 1980 Lund, Charles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232982&o=2 $end $apple2_flop_clcracked=geopol90, $bio Apple II disk. published 37 years ago: Geopolitique 1990 (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230899&o=2 $end $sms=georgeko, $bio Sega Master System cart. published 28 years ago: George Foreman's KO Boxing (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56039&o=2 $end $megadriv=georgeko, $bio Sega Mega Drive game published 28 years ago: George Foreman's KO Boxing (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56539&o=2 $end $megadriv=georgekou, $bio Sega Genesis game published 28 years ago: George Foreman's KO Boxing (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57236&o=2 $end $gameboy=georgeko, $bio Nintendo Game Boy Cart. published 28 years ago: George Foreman's KO Boxing (c) 1992 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: DMG-JK-USA - STAFF - System Design and Program: Graeme Scott Programming: Cameron Sheppard Animation Design: Steve French Graphics: Grant Arthur, Joe Rimmer Design: Arthur Kakouris Music and Sound: Marshall Parker Producers: Sue Anderson, Adam Lancman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66054&o=2 $end $nes=georgeko,georgekou, $bio Nintendo NES cart. published 28 years ago: George Foreman's KO Boxing (c) 1992 Acclaim Entertainment, Incorporated. You're Big George Foreman - the people's champion - and you've got an appetite for big action that only KO boxing can satisfy. It's a full menu of hard-hitting, real-ring action! Take on a roster of heavyweight contenders as you go for the World Championship. Rock your opponents with stinging left-right combos and pound your way to the title with a spectacular Big George Super Punch, while the computer tracks the action. George Foreman's KO Boxing puts the power of the greatest knockout artist in your hands! - TECHNICAL - GAME ID: NES-KB-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55172&o=2 $end $snes=georgekou1,georgekous,georgekou, $bio Nintendo Super NES game published 28 years ago: George Foreman's KO Boxing [Model SNS-GK-USA] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63042&o=2 $end $snes=georgeko, $bio Nintendo Super NES game published 28 years ago: George Foreman's KO Boxing [Model SNSP-GK-EUR] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63041&o=2 $end $gamegear=georgeko, $bio Sega Game Gear cart. published 28 years ago: George Foreman's KO Boxing [Model T-81038] (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64619&o=2 $end $apple2_flop_misc=geos, $bio Apple II disk. published 32 years ago: GEOS (c) 1988 Berkeley Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107525&o=2 $end $c128_flop=geos20, $bio Commodore C128 disk. published 32 years ago: GEOS 128 (c) 1988 Berkeley Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231899&o=2 $end $c128_rom=geos1581,geos1581de,geos128, $bio Commodore C128 ROM published 21 years ago: GEOS 128 (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231935&o=2 $end $apple2_flop_clcracked=geowhiz, $bio Apple II disk. published 30 years ago: GeoWhiz (c) 1990 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232042&o=2 $end $sms=gerald, $bio Sega Master System cart. published 26 years ago: Geraldinho (c) 1994 Tec Toy - TECHNICAL - GAME ID: 021080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56040&o=2 $end $to7_cart=gerezfic,gerezfica, $bio Thomson TO7 cart. published 36 years ago: Gerez vos Fiches (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108622&o=2 $end $to7_cart=gerezbib, $bio Thomson TO7 cart. published 37 years ago: Gerez votre Bibliotheque-Discotheque-Videotheque (c) 1983 Answare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108623&o=2 $end $amigaocs_flop=germcraz, $bio Commodore Amiga 500 disk. published 29 years ago: Germ Crazy (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74149&o=2 $end $ti99_cart=germpat, $bio TI-99-4A soft. published 37 years ago: Germ Patrol (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84591&o=2 $end $cpc_flop=germaine, $bio Amstrad CPC 464 disk. published 34 years ago: Germaine (c) 1986 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124556&o=2 $end $apple2_flop_clcracked=germnvoc, $bio Apple II disk. published 36 years ago: German Vocabulary Games (c) 1984 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232186&o=2 $end $info=ep_geron,ep_gerona,ep_geronb,ep_geronc,ep_gerond,ep_gerone, $bio Geronimo (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40838&o=2 $end $amigaocs_flop=tbirds, $bio Commodore Amiga 500 disk. published 31 years ago: Gerry Anderson's Thunderbirds (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74150&o=2 $end $gameboy=tbirds, $bio Nintendo Game Boy Cart. published 27 years ago: Gerry Anderson's Thunderbirds [Model DMG-T9J] (c) 1993 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66056&o=2 $end $spectrum_cass=gerrythe, $bio Gerry The Germ (c) 198? Pim Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233977&o=2 $end $apple2_flop_clcracked=gertrudepuz10,gertrudepuz, $bio Apple II disk. published 38 years ago: Gertrude's Puzzles (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230936&o=2 $end $apple2_flop_clcracked=gertrude,gertrudesec10, $bio Apple II disk. published 38 years ago: Gertrude's Secrets (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107406&o=2 $end $apple2_flop_clcracked=gertrudesec13, $bio Apple II disk. published 38 years ago: Gertrude's Secrets (c) 1982 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231065&o=2 $end $cpc_flop=gesrevue, $bio Amstrad CPC type-in published 34 years ago: Gesrevue (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119163&o=2 $end $cpc_flop=gestdisc, $bio Amstrad CPC type-in published 34 years ago: Gest Disc (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119164&o=2 $end $cpc_flop=gestionb, $bio Amstrad CPC 464 disk. published 35 years ago: Gestion Bancaire (c) 1985 Micro Bureautique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125086&o=2 $end $alice32=comptchq, $bio Alice 32 cass. published 15 years ago: Gestion de Compte-Cheques (c) 2005 Lapierre, Patrice - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233603&o=2 $end $cpc_flop=gestiond, $bio Amstrad CPC type-in published 34 years ago: Gestion de Fenetres (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119165&o=2 $end $cpc_flop=gestiond02,gestiond03,gestiond01, $bio Amstrad CPC 464 disk. published 33 years ago: Gestion de Fiches (c) 1987 Logys [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123382&o=2 $end $cpc_flop=gestiond04, $bio Gestion de Fichier CPC 464 Cracked (c) 198? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125090&o=2 $end $cpc_cass=gestf464, $bio Amstrad CPC cass. published 36 years ago: Gestion de Fichier (c) 1984 Sprites. - TECHNICAL - GAME ID: CP 004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96487&o=2 $end $cpc_cass=gestfich, $bio Amstrad CPC cass. published 36 years ago: Gestion de Fichiers (c) 1984 Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96488&o=2 $end $cpc_flop=gestiond05, $bio Amstrad CPC type-in published 35 years ago: Gestion de Fichiers (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine; Amstrad Magazine, in October 1985. - STAFF - By: Eric CHARTON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119166&o=2 $end $alice32=gestfich, $bio Alice 32 cass. published 35 years ago: Gestion de Fichiers (c) 1985 Matra Datasysteme. - TECHNICAL - Game ID: 0000190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87581&o=2 $end $cpc_flop=gestiond06, $bio Amstrad CPC type-in published 32 years ago: Gestion de Souris (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119596&o=2 $end $cpc_flop=gestiond07,gestiond08, $bio Amstrad CPC 464 disk. published 33 years ago: Gestion Domestique (c) 1987 Logys [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125087&o=2 $end $cpc_flop=gestione, $bio Amstrad CPC 464 disk. published 36 years ago: Gestion Entreprise (c) 1984 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125088&o=2 $end $cpc_flop=gestionf01,gestionf, $bio Amstrad CPC 464 disk. published 35 years ago: Gestion Familiale (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125089&o=2 $end $msx1_cass=gestfami, $bio MSX cass. published 34 years ago: Gestion Familiar (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94674&o=2 $end $to_flop=gestion,gestiona, $bio Thomson TO disk. published 34 years ago: Gestion FIL (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107741&o=2 $end $ti99_cart=gestprv, $bio TI-99-4A soft. published 37 years ago: Gestion Privee (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84592&o=2 $end $to7_cart=gestpriv, $bio Thomson TO7 cart. published 36 years ago: Gestion Privee (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108624&o=2 $end $spectrum_cass=clbrecrda, $bio Sinclair ZX Spectrum cass. published 38 years ago: Gestione Club (c) 1982 Rebit Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234789&o=2 $end $z80ne_cass=gestione,gestionea,gestioneb, $bio Gestione Magazzino (c) 198? Unknown [Italy] Simple program that allows you to store a series of codes, stocks, purchase and sale prices. Contains an assembler routine for saving data to tape. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235239&o=2 $end $info=bass,getbass, $bio Arcade Video game published 23 years ago: Get Bass - Sega Bass Fishing (c) 1997 Sega. A fishing game from Sega. - TECHNICAL - Runs on the Sega "Model 3" hardware. Players : 1 Control : paddle Buttons : 2 - TRIVIA - Get Bass was released in December 1997 in Japan. This game is also known as "Get Bass" in Japan, but can be called "Get Bass - Sega Bass Fishing". The announcer's voice in this game did also the voice of the announcer in the previously released Model 2 games, "Sega Water Ski", and "Manx TT SuperBike". This was the last game released for the Model 3 Step 1.0 hardware, after "Virtua Fighter 3tb". - SERIES - 1. Get Bass - Sega Bass Fishing (1997) 2. Sega Marine Fishing (2000) 3. Get Bass 2 (2001) - STAFF - Music : Sachio Ogawa Voice Actor : Hisaki Nimiya - PORTS - * CONSOLES: Sega Dreamcast (1999) Microsoft Xbox 360 (2011; as part of the Dreamcast Collection compilation) * COMPUTERS: PC (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3751&o=2 $end $gbcolor=getchuu, $bio Nintendo Game Boy Color game published 21 years ago: Get Chuu Club - Minna no Konchuu Daizukan [Model DMG-VRKJ-JPN] (c) 1999 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67943&o=2 $end $st_flop=getdextr, $bio Atari ST disk. published 33 years ago: Get Dexter (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230288&o=2 $end $cpc_cass=getdext2, $bio Amstrad CPC cass. published 32 years ago: Get Dexter 2 (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96491&o=2 $end $cpc_flop=getdext2,getdext2c,getdext2b,getdext2a, $bio Amstrad CPC 464 disk. published 32 years ago: Get Dexter 2 (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119090&o=2 $end $cpc_flop=getdext2s, $bio Amstrad CPC 464 disk. published 32 years ago: Get Dexter 2 [Model 60130383] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237676&o=2 $end $cpc_cass=getdextr, $bio Amstrad CPC cass. published 34 years ago: Get Dexter! (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95790&o=2 $end $snes=gethole, $bio Nintendo Super Famicom cart. published 25 years ago: Get in the Hole (c) 1995 Good House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61378&o=2 $end $einstein=lostfix, $bio Tatung Einstein disk. published 36 years ago: Get Lost + Mr Fixit (c) 1984 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136081&o=2 $end $cpc_flop=getmetot, $bio Get Me to the Church On Time! Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126502&o=2 $end $amigaocs_flop=getout, $bio Commodore Amiga 500 disk. published 22 years ago: Get Out (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74151&o=2 $end $info=m5gpclub, $bio Get Plastered Club (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41578&o=2 $end $leapster=getpuzld, $bio LeapFrog Leapster cart. published 17 years ago: Get Puzzled! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134503&o=2 $end $x68k_flop=getready, $bio Get Ready (c) 19?? Santasan Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88265&o=2 $end $c64_flop_misc=getrdynu, $bio Commodore C64 disk. published 36 years ago: Get Ready for Number with BJ Bear (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235989&o=2 $end $c64_cass=getrdyrd, $bio Commodore C64 cass. published 36 years ago: Get Ready to Read with BJ Bear (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231943&o=2 $end $info=getrich, $bio Slot Machine published 10 years ago: Get Rich (c) 2010 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36256&o=2 $end $info=sc5grq,sc5grqa,sc5grqb,sc5grqc, $bio Get Rich Quick (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1404] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42634&o=2 $end $gba=getride, $bio Nintendo GBA cart. published 16 years ago: Get Ride! Amdriver - Senkou no Hero Tanjou! [Model AGB-BGIJ-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70777&o=2 $end $gba=getridbp, $bio Nintendo GBA cart. published 16 years ago: Get Ride! Amdriver Shuggeki! Battle Party [Model AGB-BGPJ-JPN] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70778&o=2 $end $info=getstarj,getstarb1,getstarb2, $bio Arcade Video game published 34 years ago: Get Star (c) 1986 Taito. A side-scrolling beat 'em up where you fight your way through various planets, each with a different theme. - TECHNICAL - Board Number : K1100151B Prom Stickers : A68 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1986 in Japan. This game is known outside Japan as "Guardian". - STAFF - Developed by Toaplan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=947&o=2 $end $apple2_flop_clcracked=gt2point, $bio Apple II disk. published 35 years ago: Get to the Point (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230523&o=2 $end $pc98=get, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Get! (c) 1996 Black Package. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89573&o=2 $end $gba=get, $bio Nintendo GBA cart. published 17 years ago: Get! Boku no Mushi Tsukamaete (c) 2003 Kemco, Limited. - TECHNICAL - Game ID: AGB-BGBJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70779&o=2 $end $dc=getcolon, $bio Sega Dreamcast GD published 20 years ago: Get!! Colonies [Model HDR-0071] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135493&o=2 $end $gba=getbckjf, $bio Nintendo GBA cart. published 17 years ago: GetBackers Dakkanya - Jagan Fuuin! [Model AGB-BGFJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70780&o=2 $end $gba=getbckjs, $bio Nintendo GBA cart. published 19 years ago: GetBackers Dakkanya - Jigoku no Scaramouche [Model AGB-AGBJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70781&o=2 $end $gba=getbckmd, $bio Nintendo GBA cart. published 17 years ago: GetBackers Dakkanya - Metropolis Dakkan Sakusen! [Model AGB-A8GJ-JPN] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70782&o=2 $end $psx=getbackr, $bio Sony PlayStation disc published 19 years ago: GetBackers Dakkanya (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86848] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85210&o=2 $end $to_flop=getmenu, $bio Thomson TO disk. published 19 years ago: GetMenu (c) 2001 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107742&o=2 $end $nes=getsumad, $bio Nintendo Famicom cart. published 33 years ago: 月風魔伝 (c) 1987 Konami Industry Company, Limited. (Getsu Fuuma Den) Getsu Fuuma Den is an action/adventure game by Konami heavily based on classic Japanese mythology. The game takes place in Feudal Japan and follows the story of Getsu F?ma, a demon-fighting samurai who journeys through hell to save the world. The mythical abode of the dead is in turmoil and a terrible enemy threatens the tenuous balance between the underworld and the world of men - a fierce hell demon called Ry?kotsuki (the 'bone dragon') has been resurrected by his minions and it now leads a war against humans. The two older F?ma brothers, armed with their legendary Wave Swords (the 'Had?kens'), decide to travel to the underworld in an attempt to stop the undead monster - but their efforts are in vain and they both fall to their doom... Getsu F?ma, the third and youngest brother (and hero of the game), vows to avenge them and to retrieve the missing blades (and combine them into the ultimate Had?ken). From a gameplay perspective, Getsu F?ma Den doesn't follow the usual standards and is divided into three main phases - world-map exploration, straight-forward action and first-person perspective dungeon crawling. The player first guides Getsu F?ma through the underworld, and the exploration of hell is done via an overhead map-like maze that features torii gates (traditional Japanese shrine gates), stores, houses (information and clues) and rare wandering enemies. In a nutshell, the world-map is the connecting cord between all the elements in the game, and torii gates lead to the game's various side-scrolling action stages (they interestingly act as 'bridges' and must be passed again in order to reach other areas on the map). There, the player can collect money, find items (such as lives, healing flames or special weapons and items) or boost his power. Interestingly, the sword becomes more powerful as Getsu F?ma defeats more enemies (the sword's power is symbolized by a 'Ken' meter located right above the player's life). The samurai can also equip all kind of items and weapons (such as projectile weapons or new swords) and although some can be directly purchased in stores scattered around the world map, others are deviously hidden inside the action levels. Getsu Fuuma Den is a very vast game and a password system (in Japanese) allows players to save their progress. - TECHNICAL - Game ID: RC819 - TRIVIA - Getsu Fuuma Den was released on July 07, 1987 in Japan. Retail price: 4900 yen. Getsu Fuuma Den has a strong resemblance with Genpei Touma Den, an arcade game created by Namco and originally released in 1986. The premise of both games is very similar and they both feature three different gameplay modes. The two main character designs do really look alike (red hair, samurai theme), and are both based on real life samurais - in Genpei Touma Den, the demon warrior is apparently based on Tairano Kagekiyo, a real samurai who lived in the 12th century whereas Getsu Fuuma is based on F?ma Kotar? who lived in the 16th century. However, Getsu Fuuma Den features traditional RPG elements not found in Genpei Touma Den. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54125&o=2 $end $x68k_flop=getsumen, $bio Getsumen Nanchakuriku Game (c) 19?? Kurimoto Kenya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88266&o=2 $end $snes=getsumen, $bio Nintendo Super Famicom cart. published 25 years ago: Getsumen no Anubis [Model SHVC-ALEJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61379&o=2 $end $n64=gettlove, $bio Nintendo 64 cart. published 22 years ago: Getter Love!! Cho Renai Party Game [Model NUS-NGLJ] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57721&o=2 $end $info=sc4ziggy,sc4ziggya,sc4ziggyb,sc4ziggyc,sc4ziggyd,sc4ziggye,sc4ziggyf,sc4ziggyg, $bio Gettin ZIGGY Withit! (c) 200? Mazooma Games. - TECHNICAL - [Model PR2162] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40048&o=2 $end $cdi=gettinga, $bio Phillips CD-i published 26 years ago: Getting Ahead - Making Time (c) 1994 Xdra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52965&o=2 $end $apple3=getorg, $bio Apple III disk. published 39 years ago: Getting Organized (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240789&o=2 $end $apple2_flop_clcracked=rdyreadadd, $bio Apple II disk. published 36 years ago: Getting Ready to Read and Add (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230524&o=2 $end $apple2_flop_clcracked=gtysburg, $bio Apple II disk. published 34 years ago: Gettysburg - The Turning Point (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230900&o=2 $end $amigaocs_flop=gettysbg, $bio Commodore Amiga 500 disk. published 30 years ago: Gettysburg [Turning Points] (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74152&o=2 $end $pico=jackjillk, $bio Sega Pico game published 24 years ago: Geuljanara Yeohaeng! (c) 1996 Samsung. - TECHNICAL - Game ID: T-10281-08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96311&o=2 $end $pico=geumdokk, $bio Sega Pico game published 25 years ago: Geumdokki Eundokki (c) 1995 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115684&o=2 $end $gp32=herknite, $bio GamePark GP32 cart. published 18 years ago: Geunyeoui Gisadan Ganghaengdolpa (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237382&o=2 $end $gbcolor=gex2, $bio Nintendo Game Boy Color game published 22 years ago: Gex - Enter the Gecko (c) 1998 Crave Ent. - TECHNICAL - Game ID: DMG-AEXE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67944&o=2 $end $psx=gex2, $bio Sony PlayStation disc published 22 years ago: Gex - Enter the Gecko (c) 1998 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110896&o=2 $end $n64=gex3,gex3a,gex3u, $bio Nintendo 64 cart. published 22 years ago: Gex 3 - Deep Cover Gecko (c) 1998 Crave Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57722&o=2 $end $gbcolor=gex3, $bio Nintendo Game Boy Color game published 21 years ago: Gex 3 - Deep Cover Gecko [Model CGB-AXGP-EUR] (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67946&o=2 $end $psx=gex3, $bio Sony PlayStation disc published 21 years ago: Gex 3 - Deep Cover Gecko (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111121&o=2 $end $gbcolor=gex3u, $bio Nintendo Game Boy Color game published 21 years ago: Gex 3 - Deep Pocket Gecko [Model CGB-AXGE-USA] (c) 1999 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67947&o=2 $end $n64=gex64,gex64u, $bio Nintendo 64 cart. published 22 years ago: Gex 64 - Enter the Gecko (c) 1998 Midway Home Entertainment. Combine a fashion-conscious, trash talkin' gecko with angry ninjas, knife-wielding lunatics, and Chinese take-out boxes. Add a dash of action and a pinch of puzzles, and you have a tasty dish called Gex 64: Enter the Gecko from Midway. Gex is a busy lizard throughout the course of this game, but he must have spent his early days parked on the couch watching T.V. Gex 64 pokes fun at pop culture, with Gex making sarcastic references to everything from Hollywood movies to Boy George. Comedian Dana Gould provides a large variety of humorous voice samples, but the enemy characters don't seem to find them too funny. Gex 64 contains 18 different levels, and 4 bonus areas. The overworld is divided into six areas separated by locked gates or open space. To access these areas, you must first earn a certain number of Red Remotes. There are two or three of these Remotes hidden in each level, which can be found by completing different missions. Before moving on to more advanced levels, though, Gex must prove himself by defeating bizarre bosses like the mutant half cow-half pig which oversees the "Moo Shoo Pork" level. Gex enters these strange worlds by warping through television screens. Each world has a specific theme, and Gex usually dons a new costume to fit in to the new surroundings. Gex is a master of disguise, and he can be seen sporting a James Bond tuxedo, Storm Trooper armor, and even a Gilligan outfit. In addition to a constantly changing wardrobe, the items which Gex collects are also level-specific. Instead of coins, each level contains three different weird items for the gecko to hoard. For example, in Smellraiser (the haunted house world), Gex must collect skulls. Once Gex finds 30 skulls, a free life is awarded and then Gex must find tombstones. After tombstones, he has to collect Jason masks. Gex is rewarded with a special Reward Remote if he collects all of these weird items. Gex uses his lightning-quick tail to thrash enemies, break televisions, and destroy walls. He uses his tongue to slurp power-ups and free lives. A large portion of the game play focuses on hand-eye coordination, with Gex jumping from platforms and navigating narrow ledges. You will also have to use your brain, because some of the objectives contain puzzle elements. It is wise to thrash as many walls as possible, because there are many hidden areas only a tail swipe away. Each world contains a hidden Remote, which is usually nestled in a secluded portion of the area. The comedic elements of this game give it a burst of originality, but the most innovative aspect of the game play is the gecko's natural ability to stick to walls. There are special sections of walls and ceilings throughout the game which Gex is able to walk on. Gex gets down on all fours to walk across these areas, and the ability to defy gravity in this manner adds a completely new dimension to the game. During these moments the camera follows the lizard closely, which produces a striking visual effect. Due to some awkward camera angles, the play control in Gex 64 might take some practice to get used to. Once you learn to anticipate these changes, you shouldn't have any problem side-swiping scorpions and "licking your way to the top." The variety in game play areas and mission objectives will satisfy action fans, and the dry sense of humor throughout the game is refreshing. Whether you're ready or not, a sarcastic gecko with a sharp tongue and sticky feet has stepped on the scene. - TECHNICAL - Game ID: NUS-NX2E-USA - TRIVIA - Released on August 29, 1998 in the USA. - STAFF - Nintendo 64 Gex Team Lead Programmer: Chip Burwell Programmers: Xheryl G. Durham, Andy Hsiung Lead Artist: Alan Flores Animator: Samati Boonchitsitsak Artists: Connie Goldman, Lance Powell Audio Director: Greg Turner Producers: David Brooks, Chris Archer Executive Producer: David Albert Special Thanks to: Shippy Ohka, Charles Amsellem, Jacob Watt, Scott Smith, Tom Grevera, David Warhol Midway Team Midway Producer: Brian Lowe Midway Assistant Producer: Will Shen Midway Tech. Director: Scott Maxwell Testing Manager: Robert Sablan Lead Tester: Eric Narvaez Assistant Lead Tester: Chris Herndon Testers: Peter Chang, Tyler Everett, Donny Hamilton, Steve Montano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57723&o=2 $end $psx=gex, $bio Sony PlayStation disc published 25 years ago: Gex (c) 1995 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00042 - TRIVIA - Released in December 01, 1995 in USA. Export releases: [EU] "Gex [Model SLES-00133]" [JP] "Gex [Model SLPS-00244]" - STAFF - BEAM SOFTWARE Executive Producer: Adam Lancman Technical Director: Andrew Lacey Lead Programmer: Jason Bell Programmers: Andrew Lacey, Christian Schladetsch, Peter Litwiniuk, Shane Lontis Additional Artwork: John Tsiglev Testing: Shane Collier, Aaron Smith, Gary Ireland CRYSTAL DYNAMICS Producer: David Sze Assistant Producer: Rosaura Sandoval Product Manager: Chip Blundell Test Manager: Conan Tigard Lead Tester: Lawrence Monji Assistant Lead Testers: Anthony Borba, Abraham Navarro, Jeff Sanders Testers: Edward Chennault, Caroline Esmurdoc, Jacob Espinoza, Scott Hill, John Lencioni, Billy Mitchell, Christopher Pappalardo, Raphael Pepi, Kam Ralston, Rodney Rapp, Kenny Reeves, Sheatiel Sarao, Mari N. Schaal, Ben Schulz, Kevin Seiter, Eric Simonich, Randy Smaha, William Sudderth, Jeff Todd, Chris Walker, Matthew Young, Serguei Savtchenko, Ilya Reeves Manual: Carol Ann Hanshaw Special Thanks: E. Daniel Arey, Susan Bowman, Jennifer Bulka, Jean Burrell, Madeline Canepa, Daniel Chan, Alan Chaplan, Don Dacanay, Dan Dorosin, Robert K. Dyer, J. Epps, Chris Espinosa, Chang F. Fadel, Ted Fitzgerald, Steve Groll, Jon Horsley, David Kirk, Randy Komisar, Adrian Longland, Alex Ness, Olga Rosenbrook, Michelle Smith, Scott A. Steinberg, Evan Wells, Lloyd Pique GEX TEAM Concept: Lyle J. Hall Core Team: G‑Man, Justin Norr, Mira F. Ross, Lyle J. Hall Lead Programmer: G‑Man Programmer (Bosses & A.I. System): Daniel Chan Programmer (BLT, Maps & Glue Screen): Mei-yu Li Programmer (Stunt Coding): Troy D. Gillette Lead Artist: Mira F. Ross Artists: Steve Kongsle, Steve M. Suhy, Shawn McLean, Silicon Knights, Kirk Henderson Lead Game Designer: Justin Norr Game Design: Justin Norr, Evan Wells, Richard Lemarchand A.I Scripting: Susan Michele, Jeremy Bredow, Adrianne M. Canfil Intro & Outro 3-D Animation: Windlight Studios, Mira F. Ross, Steve Kongsle, Lyle J. Hall, Scott A. Steinberg Producer: Lyle J. Hall Writer: Robert Cohen, Dana Gould GEX Voice: Dana Gould Vice President Marketing: Scott A. Steinberg Additional Design: Noah Hughes Additional Art: Jean Z. Xiong IGOT Tool Support: Sean Vikoren CYGS Tool Support: Jeff Kesselman Video Compression: Dan Brazelton WEBTONE PRODUCTIONS Sound FX: Greg Weber, Steven S. Henifin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97233&o=2 $end $saturn=gexj, $bio Sega Saturn game published 24 years ago: Gex (c) 1996 BMG Victor Japanese release. Game developed in USA. - TECHNICAL - Game ID: T-15904G - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59184&o=2 $end $saturn=gex, $bio Sega Saturn game published 24 years ago: Gex (c) 1996 Crystal Dynamics European release. Game developed in USA. - TECHNICAL - Game ID: T-15904H-50 / 670-7311-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60313&o=2 $end $saturn=gexu, $bio Sega Saturn game published 25 years ago: Gex (c) 1995 Crystal Dynamics - TECHNICAL - Game ID: T-15904H - TRIVIA - Released on December 01, 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60045&o=2 $end $camplynx_cass=genbasic, $bio Camputers Lynx cass. published 36 years ago: Générateur Basic (c) 1984 Oeil de Lynx, L' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134075&o=2 $end $camplynx_cass=gencarac, $bio Camputers Lynx cass. published 36 years ago: Générateur de Caracteres (c) 1984 Oeil de Lynx, L' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134076&o=2 $end $x07_cass=genmusic, $bio Canon X-07 type-in published 36 years ago: Générateur Musical (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138553&o=2 $end $tvc_flop=gepzene, $bio Gépzene (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111884&o=2 $end $info=gfc1080, $bio GFC-1080 (c) 198? GoldStar. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127491&o=2 $end $info=gfc1080a, $bio GFC-1080A (c) 198? GoldStar. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127492&o=2 $end $coco_cart=gfl2, $bio Tandy Color Computer cart. published 32 years ago: GFL Champion Football II (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53438&o=2 $end $amigaocs_flop=gflchafb, $bio Commodore Amiga 500 disk. published 33 years ago: GFL Championship Football (c) 1987 GameStar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74130&o=2 $end $st_flop=gflchafb, $bio Atari ST disk. published 33 years ago: GFL Championship Football (c) 1987 Gamestar [Activision's TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230321&o=2 $end $apple2_flop_clcracked=gflfootb, $bio Apple II disk. published 33 years ago: GFL Championship Football (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230952&o=2 $end $spectrum_cass=gflfootp, $bio GFL Championship Football (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219606&o=2 $end $cpc_cass=gflchamp, $bio Amstrad CPC cass. published 33 years ago: GFL Championship Football [Model 22369] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96431&o=2 $end $spectrum_cass=gflfoot, $bio Sinclair ZX Spectrum cass. published 33 years ago: GFL Championship Football [Model URK 511] (c) 1987 Gamestar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79088&o=2 $end $gamegear=pstrike2, $bio Sega Game Gear cart. published 27 years ago: GG Aleste II (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3330] - TRIVIA - GG Aleste II was released on October 01, 1993 in Japan. Reviews: [FR] May 1995 - Consoles + N.32: 65% - SERIES - 1. GG Aleste [Model T-66017] (1991) 2. GG Aleste II [Model G-3330] (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47767&o=2 $end $gamegear=ggaleste, $bio Sega Game Gear cart. published 29 years ago: GG Aleste (c) 1991 Compile. - TECHNICAL - [Model T-66017] - TRIVIA - GG Aleste was released on December 29, 1991 in Japan. 'GG' stands for 'Galvanic Gunner' (but also for 'Game Gear'). - TIPS AND TRICKS - To access the SOUND TEST: During the title screen Hold both buttons 1 + 2 and press START - SERIES - 1. GG Aleste [Model T-66017] (1991) 2. GG Aleste II [Model G-3330] (1993) - STAFF - Planning : Akabai Yukinori T, Hiroki Kodama Program : Akabai Yukinori T Graphic Design : Hiroki Kodama Sound : KG Takeuchi, MR Sakoda Sound Effect : MATS Supervisor : Jemini Hirono Concept Adviser : Kazuyuki Nakasima Produce : Moo Niitani Special Thanks to : Noribay Tsukiji, Shinopy, Taka, Janus Teramoto, Yuichi Toyama, Kerol, Fubon, Fukusaburoh, Yonemitsu, Kenichi Yokoo, Ai Ai, Sonchoh Sawa, Decomatz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47762&o=2 $end $gamegear=ggdora, $bio Sega Game Gear cart. published 27 years ago: GG Doraemon - Noranosuke no Yabou (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3326] - TRIVIA - This game is based on the on Fujiko F. Fujio's manga Doraemon. - TIPS AND TRICKS - * Stage Select: At the Title Screen press Up, Down, Left, Right, 1, 2, Up, Down. During the game, press START to access the stage select menu (change the first number to change level and then press 1 to skip to the selected level). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64604&o=2 $end $gamegear=ggport, $bio Sega Game Gear cart. published 24 years ago: GG Portrait - Pai Chen (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3387] - TIPS AND TRICKS - * Scene select: Turn on the console with 1+2+START held. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64605&o=2 $end $gamegear=ggport1, $bio Sega Game Gear cart. published 24 years ago: GG Portrait - Yuuki Akira (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3386] - TIPS AND TRICKS - * Scene select: Turn on the console with 1+2+START held. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64606&o=2 $end $adam_cass=ghaaug04, $bio gHAAUG #04: SmartBASIC - Game Arc #4 (c) 19?? gHAAUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259551&o=2 $end $saturn=ghenwarj,ghenwarja, $bio Sega Saturn game published 24 years ago: Ghen War (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59185&o=2 $end $saturn=ghenwar, $bio Sega Saturn game published 24 years ago: Ghen War (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60314&o=2 $end $saturn=ghenwaru, $bio Sega Saturn game published 25 years ago: Ghen War (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60046&o=2 $end $cpc_flop=ghengisk, $bio Amstrad CPC 464 disk. published 29 years ago: Ghengis Kahn (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120384&o=2 $end $cpc_flop=ghostf19, $bio Amstrad CPC type-in published 33 years ago: Ghost (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119906&o=2 $end $msx1_cass=ghost, $bio MSX cass. published 31 years ago: Ghost (c) 1989 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94675&o=2 $end $kc_cass=ghost, $bio Ghost (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133787&o=2 $end $spectrum_cass=gng,gnga, $bio Sinclair ZX Spectrum cass. published 34 years ago: Ghost 'n Goblins (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79094&o=2 $end $dragon_cart=ghost, $bio Dragon cart. published 38 years ago: Ghost Attack (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53440&o=2 $end $dragon_cass=ghostattk, $bio Dragon cass. published 35 years ago: Ghost Attack (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116363&o=2 $end $dc=ghstblad, $bio Sega Dreamcast GD published 5 years ago: Ghost Blade (c) 2015 Hucast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138610&o=2 $end $vz_snap=blasters, $bio Ghost Blasters (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235076&o=2 $end $info=m4gbust,m4gbust__a,m4gbust__b,m4gbust__c,m4gbust__d,m4gbust__e,m4gbust__f,m4gbust__g,m4gbust__h,m4gbust__i,m4gbust__j,m4gbust__k,m4gbust__l,m4gbust__m,m4gbust__n,m4gbust__o,m4gbust__p,m4gbust__q, $info=m4gbust__r,m4gbust__s,m4gbust__t,m4gbust__u,m4gbust__v,m4gbust__w, $bio Ghost Buster (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41325&o=2 $end $spectrum_cass=gcgc2se, $bio Sinclair ZX Spectrum cass. published 9 years ago: Ghost Castle + Ghost Castle 2 SE (c) 2011 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226559&o=2 $end $spectrum_cass=ghcastls, $bio Sinclair ZX Spectrum cass. published 15 years ago: Ghost Castles (c) 2005 Weird Science - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237712&o=2 $end $info=denseib,denseib2, $bio Arcade Video game published 24 years ago: Ghost Chaser Densei (c) 1996 Unknown. Coin-op pirate version of the Super Famicom game for the arcade. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33585&o=2 $end $snes=ghostcha, $bio Nintendo Super Famicom cart. published 26 years ago: Ghost Chaser Densei [Model SHVC-ET] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61380&o=2 $end $compclr2_flop=ghostcr, $bio Ghost Crunchers (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232629&o=2 $end $dragon_cass=ghostgobbl, $bio Dragon cass. published 38 years ago: Ghost Gobbler (c) 1982 Spectral Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117209&o=2 $end $sms=ghosthk, $bio Ghost House (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56042&o=2 $end $sms=ghosthc,ghosthcp, $bio Sega Master System card. published 34 years ago: Ghost House (c) 1986 SEGA Enterprises, Ltd. Sega Card version. - TECHNICAL - GAME ID: 4002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113973&o=2 $end $sms=ghosthj,ghosthj1, $bio Sega Mark III card. published 34 years ago: ゴーストハウス (c) 1986 Sega Enterprises, Limited. (Ghost House) - TECHNICAL - Game ID: C-512 - TRIVIA - Released on April 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55865&o=2 $end $sms=ghosth, $bio Sega Master System cart. published 34 years ago: Ghost House (c) 1986 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK-4502-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56041&o=2 $end $zx81_cass=ghosth, $bio Sinclair ZX-81 cass. published 38 years ago: Ghost Hunt (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114735&o=2 $end $spectrum_cass=ghuntk, $bio Ghost Hunt (c) 198? Kryptronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226432&o=2 $end $info=ghoshunt, $bio Arcade Video game published 24 years ago: Ghost Hunter (c) 1996 HanaHo Games. Shooter similar to "Tickee Tickats". - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 69.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 1 - STAFF - By : Tony Hana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3904&o=2 $end $vz_snap=ghost,ghost2,ghost_in, $vz_cass=ghost, $bio Ghost Hunter (c) 19?? Unknown Pac-Man clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235025&o=2 $end $vz_snap=gh_mod, $bio VTECH Laser 200 cass. published 29 years ago: Ghost Hunter hacked (c) 1991 Hobson, Ben - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235026&o=2 $end $spectrum_cass=ghosthun, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ghost Hunters (c) 1987 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79092&o=2 $end $cpc_cass=ghosthnt, $bio Amstrad CPC cass. published 34 years ago: Ghost Hunters [Model 3027] (c) 1986 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96492&o=2 $end $psx=gits, $bio Sony PlayStation disc published 23 years ago: Ghost in the Shell (c) 1997 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111411&o=2 $end $vic1001_cart=ghostman, $bio Commodore VIC-20 cart. published 37 years ago: Ghost Manor [Model 6215-A] (c) 1983 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84428&o=2 $end $a2600=ghostman,ghostmane, $bio Atari 2600 cart. published 37 years ago: Ghost Manor (c) 1983 Xonox You (either a girl or boy, your choice) stand in a lonely graveyard outside Ghost Manor. A friend is trapped inside. You must find a way to enter the Manor and rescue the prisoner through 5 game screens. But beware! Unfriendly ghosts lurk behind tombstones; witches and goblins haunt the entryway; and demons and ghastly spirits may attack at any moment. It's very dark. Only brief flashes of lightning aid your search for the magical coffin. Remember... finding your friend is only half the game. You must then find a safe way out. Good luck! - TECHNICAL - Model 99002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50536&o=2 $end $tg16=ghostman, $bio NEC TurboGrafx-16 cart. published 28 years ago: Ghost Manor [Model TGX040076] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84318&o=2 $end $info=ghostmun, $bio Arcade Video game published 39 years ago: Ghost Muncher (c) 1981 Leisure & Allied Industries. Prototype of Pac-Man Galaxian Hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61492&o=2 $end $neocd=gpilots, $bio SNK Neo-Geo CD published 25 years ago: Ghost Pilots (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-020] - TRIVIA - Ghost Pilots for Neo-Geo CD was released on March 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47593&o=2 $end $neogeo=gpilots,gpilotsh, $info=gpilotsh, $bio SNK Neo-Geo AES cart. published 29 years ago: Ghost Pilots (c) 1991 SNK [Shin Nihon Kikaku]. For more information about the game itself, please see the original MVS version entry: "Ghost Pilots [Model NGM-020]". - TECHNICAL - [Model NGH-020] 55 Mega - TRIVIA - This AES version was released on July 1, 1991 in Japan and in the United States of America (6 months after the original MVS release). Reviews: September 1991 - Consoles + N.1 [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47592&o=2 $end $info=gpilots,gpilotsp, $vgmplay=gpilots, $bio SNK Neo-Geo MVS cart. published 29 years ago: Ghost Pilots (c) 1991 SNK. Ghost Pilots is a vertically-scrolling shoot-em-up for one or two players set in World War II. An ambitious Nazi general has sent his forces against the Allies andwo freelance ace pilots called Tom Phillips and Charlie Stingley, nicknamed 'Ghost Pilots', set off in their seaplanes to combat the Axis forces head on. Before starting a stage, the player must choose one of two bomb types. In one of the two stages after the first, the player also has the option to choose a third unique bomb type (napalm bomb in the land strike stage and air mines in the air strike stage). At the start of the game a player starts with three bombs and can collect up to a maximum of nine bombs. In a two-player game, both players cannot choose the same bomb type. Enemies consist of tanks, gunboats, jets and a number of other military units. Shooting a row of red planes grants collectible power-ups giving either stronger and more widespread firepower, or additional bombs and extra lives. Certain medium-sized enemies destroyed grant collectible bonus stars for additional score. The player loses a life if the seaplane is hit by enemy projectiles orcollides with enemy craft. An end-of-level boss fight awaits players at the end of every stage. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-020 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 usables). => [Joystick] 8-way, [A] Shoot, [B] Bomb - TRIVIA - Released on January 25, 1991. - SERIES - 1. Sky Adventure (1989) 2. Ghost Pilots [Model NGM-020] (1991) - STAFF - Producer : Eikichi Kawasaki Executive Directors : Takashi Nishiyama, Tama Planner : Y.O Sub Planner : Ishimotti Programmers : Mr. SNK26, 001 Sound : Masahiko Hataya (Papaya) Designers : Mioshi, Mr. Poo, 1610, R. Miyazaki, SK, N. Mori, T. Yumoto, Meshitaki, Capsule Kodama, 20 Gall Maeda, Child Higashi, 2DK Yamaguchi Special Thanks : Helper 1, Canpai Shimizu - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "Ghost Pilots [Model NGH-020]") [US] SNK Neo-Geo AES (jul.1, 1991; "Ghost Pilots [Model NGH-020]") [JP] SNK Neo-Geo CD (mar.17, 1995; "Ghost Pilots [Model NGCD-020]") [US] SNK Neo-Geo CD (mar.17, 1995; "Ghost Pilots [Model NGCD-020E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=948&o=2 $end $gba=ghostrdr, $bio Nintendo GBA cart. published 14 years ago: Ghost Rider [Model AGB-BR8E-USA] (c) 2006 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70783&o=2 $end $info=ghostsqu,ghostsqo, $bio Arcade Video game published 16 years ago: ゴースト・スカッド (c) 2004 Sega Enterprises, Limited. (Ghost Squad) You are a member of the elite Special Forces team Ghost Squad. The Ghost Squad is only assigned the hardest, most dangerous missions. You're about to find out if all your years of training were enough. Features: - Realistic sub-machine gun with shot select, action button and recoil - Multiple stages with multiple routes - Disarm bombs, free hostages and snipe enemies - Use night vision goggles, gun mounted flash lights and hand to hand combat - TECHNICAL - Runs on the Sega "Chihiro" Hardware. Players: Up to 2 simultaneously. Control: 2 Lightguns (1 per player). - TRIVIA - Ghost Squad was released on November 19, 2004. - UPDATES - Sega released an upgrade in 2005 under the name "Ghost Squad - Version A". Here is the list of the changes compared to the normal game : * The password can be composed of 27 letters. * Game revision to correct the issue that players can't get items when playing with to people. * New feature : the 'Special Attack Combination'. * Memory cards are backwards compatible. * When inserted into the version A software, automatic input onto the memory card for the items that weren't acquired. - SERIES - 1. Ghost Squad (2004) 2. Ghost Squad Evolution (2007) 3. Operation G.H.O.S.T. (2012) - PORTS - * CONSOLES: Nintendo Wii (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4100&o=2 $end $info=ghostsev, $bio Arcade Video game published 13 years ago: Ghost Squad Evolution (c) 2007 Sega Enterprises, Limited. Billed as the most exciting, innovative and revolutionary gun game of the century, Ghost Squad is back with all new features. Now you can choose any mission you want to tackle and kit your squad member out with the gear and weapons you want! Players must work together as one of a Special Forces team and choose from challenging missions that see them rescuing government officials, saving the president on Air Force One and infiltrating an enemy jungle base. The realistic gun builds on the previous success of Sega's gun games, as well as adding new action sequences were players must defuse bombs, crack codes and perform circuit breaking. Features: - 3 Missions, 16 Levels - 19 Weapons - 14 Character choices - Realistic gun - Tactical Stages: players skills are tested to the max - Special equipment: night vision, thermal vision and sniper scope - TECHNICAL - Runs on the Sega "Lindbergh Red" Hardware. Screen Orientation: Horizontal Players: Up to 2 Simultaneously. Control: Lightguns (1 per player) - TRIVIA - Ghost Squad Evolution was released in January 2007. This is an updated version of Ghost Squad which was released the same month. * New additions: - Every weapon and costume which would normally be earned with experience points through Ghost Squad's card system is now unlocked. * Omissions: - The card system in which players could track their experience and arsenal is non-existent - The calibration screen has also been removed in Ghost Squad Evolution - SERIES - 1. Ghost Squad (2004) 2. Ghost Squad Evolution (2007) 3. Operation G.H.O.S.T. (2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29699&o=2 $end $tvc_flop=gt2, $bio Ghost Tower 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111872&o=2 $end $sorcerer_cass=adv9, $bio Exidy Sorcerer cass. published 41 years ago: Ghost Town (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232388&o=2 $end $electron_cass=ghostown, $bio Ghost Town (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115495&o=2 $end $dragon_cass=ghosttwn, $bio Ghost Town (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116508&o=2 $end $info=m4gtrain,m4gtraina,m4gtrainb,m4gtrainc, $bio Ghost Train (c) 199? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40207&o=2 $end $gba=ghostrap, $bio Nintendo GBA cart. published 18 years ago: Ghost Trap [Model AGB-AGVJ-JPN] (c) 2002 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70785&o=2 $end $info=sp_ghost,sp_ghosta,sp_ghostb,sp_ghostc,sp_ghostd,sp_ghoste,sp_ghostf,sp_ghostg,sp_ghosth,sp_ghosti,sp_ghostj,sp_ghostk,sp_ghostl,sp_ghostm,sp_ghosto,sp_ghostp,sp_ghostq,sp_ghostr,sp_ghosts, $bio Ghost Trapper (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42233&o=2 $end $cpc_flop=ghostwri, $bio Amstrad CPC 464 disk. published 30 years ago: Ghost Writer (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124133&o=2 $end $adam_flop=ghostzap,ghostzapa, $bio Coleco Adam disk. published 32 years ago: Ghost Zapper (c) 1988 Pitman Soft. [Steve Pitman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109465&o=2 $end $info=j2ghostb, $bio Ghostbuster (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40958&o=2 $end $cpc_flop=ghostbus, $bio Amstrad CPC type-in published 29 years ago: Ghostbuster III (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119436&o=2 $end $c64_cart=ghostbst, $bio Commodore C64 cart. published 36 years ago: Ghostbusters (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53588&o=2 $end $apple2_flop_orig=gbusters, $apple2_flop_clcracked=gbust, $bio Apple II disk. published 36 years ago: Ghostbusters (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107407&o=2 $end $msx1_cass=ghostbst, $bio MSX cass. published 35 years ago: Ghostbusters (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94676&o=2 $end $ibm5150=ghostbst, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Ghostbusters (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83627&o=2 $end $sms=ghostbst, $bio Sega Master System cart. published 31 years ago: Ghostbusters (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56043&o=2 $end $mo5_cass=ghostbus, $bio Thomson MO5 cass. published 31 years ago: Ghostbusters (c) 1989 Lesur [Christophe Lesur] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108780&o=2 $end $megadriv=ghostbst1,ghostbst,ghostbstp, $bio Sega Mega Drive game published 30 years ago: Ghostbusters (c) 1990 Sega Enterprises, Limited. Following the events of the first Ghostbusters (which included the confrontation with Gozer the Gozerian), things have been slow for the ghostbusters, until one day, an earthquake occurs which is followed by spikes in paranormal activity in New York, and with that it's up to Peter Venkman, Egon Spengler, and Raymond Stantz to bring order to not just the city, but the world as well. - TRIVIA - This game was released on June 29, 1990. Some early Sega Genesis posters featured some beta screenshots of Ghostbusters under the name Ghostbusters II (which implicated that the game was loosely based on the 1989 film), however, the game kept the title as Ghostbusters, despite the game's storyline not having any connections to the movies (as it adopts an original story). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56540&o=2 $end $tvc_flop=ghostbus, $bio Videoton TVC disk. published 29 years ago: Ghostbusters (c) 1991 Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111788&o=2 $end $c64_cass=ghostbst, $bio Ghostbusters (c) 19?? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229514&o=2 $end $msx1_flop=ghostbst, $bio Ghostbusters cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229981&o=2 $end $spectrum_cass=ghobust2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ghostbusters II (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79090&o=2 $end $msx1_cass=ghostbs2, $bio MSX cass. published 31 years ago: Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94677&o=2 $end $cpc_cass=ghostbs2, $bio Amstrad CPC cass. published 31 years ago: Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96496&o=2 $end $cpc_flop=ghostbus0f,ghostbus08,ghostbus09,ghostbus0a,ghostbus0b,ghostbus04,ghostbus03, $bio Amstrad CPC 464 disk. published 31 years ago: Ghostbusters II (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121140&o=2 $end $cpc_flop=ghostbus06, $bio Amstrad CPC 464 disk. published 31 years ago: Ghostbusters II (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121141&o=2 $end $amigaocs_flop=ghostbs2,ghostbs2u, $bio Commodore Amiga 500 disk. published 30 years ago: Ghostbusters II (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74153&o=2 $end $a2600=ghostbs2,ghostbs2a, $bio Atari 2600 cart. published 28 years ago: Ghostbusters II (c) 1992 Salu, Limited. ONCE UPON A TIME, FIVE YEARS AGO Manhattan was infested with spook and ghouls of every description. Slime oozed and squirted from each nook and cranny of the city. The very atmosphere throbbed with paranormal activity. Gozer, the destroyer of subcreatures, and his two terror dogs transformed a skyscraper into the Temple of Zuul. They wanted to take over the world. So who did New Yorkers call...? The Ghostbusters! Armed with proton packs, they zapped and toasted every ghost in town. They even brought a giant marshmallow man to life that helped them quell Gozer, and rescue New York and the rest of the world from impending doom and destruction ! Five years later, the Ghostbusters have discovered a huge tunnel of slime running through the old Van Home pneumatic transit line underneath the city. This time, it's mood slime feeding off the bad vibes, meanness, rudeness, and general ill-will that permeates the city. So, who ya gonna call this time ? The Ghostbusters! Join them in a precarious, paranormal-filled dangle above the Van Horne tunnel on a slimescooping mission. March with the Statue of Liberty down Broadway. - STAFF - Programmer: Michael Buetepage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50538&o=2 $end $msx1_flop=ghostbs2, $bio Ghostbusters II cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229982&o=2 $end $gameboy=ghostbs2, $bio Nintendo Game Boy Cart. published 30 years ago: Ghostbusters II [Model DMG-GB-USA] (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66057&o=2 $end $gameboy=ghostbs2j, $bio Nintendo Game Boy Cart. published 30 years ago: Ghostbusters II [Model DMG-GBA] (c) 1990 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66060&o=2 $end $spectrum_cass=ghobust2h, $bio Sinclair ZX Spectrum cass. published 29 years ago: Ghostbusters II (c) 1991 Hit Squad, The [UK] - TECHNICAL - GAME ID: MC20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226451&o=2 $end $nes=ghostbs2,ghostbs2u, $bio Nintendo NES cart. published 30 years ago: Ghostbusters II (c) 1990 Activision, Incorporated. The slime is rising fast... Who ya gonna call? Get your bustin' business back in high gear! Hit the streets in your ectomobile. Clear the courtroom of goblins. Hitch a ride with the Statue of Liberty. And defeat Vigo at the Museum of Art before he rings in a nasty new year! - TECHNICAL - GAME ID: NES-VV-USA - TRIVIA - Released in April 1990 in the USA. Reviews: 1990 - Consoles + HS N.2 [FR]: 57/100 May 1992 - Joypad N.8 (Page 74-75) [FR]: 67/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55174&o=2 $end $a2600=ghostbst,ghostbste, $bio Atari 2600 cart. published 35 years ago: Ghostbusters (c) 1985 Activision - TECHNICAL - Model AZ-108 - STAFF - Programmer: Dan Kitchen Designer: David Crane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50537&o=2 $end $nes=ghostbstj,ghostbstjp, $vgmplay=ghostbst_nes, $bio Nintendo Famicom cart. published 34 years ago: Ghostbusters (c) 1986 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - GAME ID: GTS-GB - TRIVIA - Released on September 22, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54126&o=2 $end $spectrum_cass=ghobust48,ghobust48a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ghostbusters (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: MRK108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79089&o=2 $end $spectrum_cass=ghobustp,ghobustpa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Ghostbusters (c) 1985 Proein Soft Line. Spanish release. - TECHNICAL - GAME ID: MRK108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219607&o=2 $end $nes=ghostbst, $bio Nintendo NES cart. published 32 years ago: Ghostbusters (c) 1988 Activision, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information. - TECHNICAL - GAME ID: NES-GB-USA - TRIVIA - Released in October 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55173&o=2 $end $msx1_cart=ghostbst, $bio MSX cart. published 36 years ago: Ghostbusters (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R55X5509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77103&o=2 $end $spectrum_cass=ghobustr, $bio Sinclair ZX Spectrum cass. published 35 years ago: Ghostbusters (c) 1985 Ricochet. - TECHNICAL - GAME ID: RS021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226709&o=2 $end $spectrum_cass=ghobust,ghobusta,ghobusts, $bio Sinclair ZX Spectrum cass. published 34 years ago: Ghostbusters (c) 1986 Activision, Inc. - TECHNICAL - GAME ID: UJK108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226710&o=2 $end $cpc_flop=ghostbus07,ghostbus02,ghostbus01,ghostbus0ca, $bio Amstrad CPC 464 disk. published 34 years ago: Ghostbusters [Model UQD 108] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121139&o=2 $end $cpc_cass=ghostbsta,ghostbst, $bio Amstrad CPC cass. published 35 years ago: Ghostbusters [Model UQK-108] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96493&o=2 $end $spectrum_cass=ggrang, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ghostly Grange (c) 1987 Sparklers - TECHNICAL - GAME ID: CSAC 623 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79093&o=2 $end $info=gmgalax, $bio Arcade Video game published 39 years ago: Ghostmuncher / Galaxian (c) 1981 Leisure and Allied. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 130 Players : 2 Control : 4-way joystick Buttons : 1 (FIRE) - used in Galaxian only - TRIVIA - This game is a dual bootleg of "Pac-Man" and "Galaxian". You can change the game in the Dip Switch menu. In this bootleg, the colors, sounds and names of the ghosts have been changed. The "Galaxian" bootleg is also sped up significantly. - SCORING - * Ghostmuncher : Dot : 10 points Power pill (energizer) : 50 points Ghosts : 200, 400, 800, 1600 points Cherry : 100 points. Strawberry : 300 points. Peach : 500 points. Apple : 700 points. Pineapple : 1000 points. Galaxian : 2000 points. Bell : 3000 points. Key : 5000 points. * Galaxian (Part X): Yellow Ship in formation : 30 Yellow Ship attacking: 60 Blue Ship in formation : 40 Blue Ship attacking : 80 Purple Ship in formation : 50 Purple Ship attacking : 100 Flagship in formation : 60 points Flagship attacking with no escorts : 150 points Flagship attacking with one escort, flagship killed before escort : 150 points Flagship attacking with one escort, flagship killed after escort : 200 points Flagship attacking with two escorts, flagship killed before BOTH escorts : 300 points Flagship attacking with two escorts, flagship killed AFTER both escorts : 800 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=949&o=2 $end $svi318_cass=ghostrap, $bio Spectravideo SV 318 cass. published 37 years ago: Ghostrap (c) 1983 Yoga Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118568&o=2 $end $cpc_flop=ghosts19,ghostsuk,ghostsuk01, $bio Amstrad CPC 464 disk. published 35 years ago: Ghosts (c) 1985 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121005&o=2 $end $st_flop=gng, $bio Atari ST disk. published 30 years ago: Ghosts 'n' Goblins (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149052&o=2 $end $info=gng,gnga,gngblita,gngc,gngbl,gngprot, $bio Arcade Video game published 35 years ago: Ghosts'n Goblins (c) 1985 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura". - TRIVIA - Ghosts'n Goblins was released in September 1985 outside Japan. These non-Japanese versions use a shield instead of a cross. - UPDATES - A rare prototype version of the game exists with no title logo. It seems to be harder than the final version. - SERIES - 1. Ghosts'n Goblins (1985, Arcade) 2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade) 3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES) 4. Maximo - Ghosts to Glory (2002, PS2) 5. Maximo vs. Army of Zin (2004, PS2) 6. Ultimate Ghosts'n Goblins (2006, PSP) - PORTS - Here is a list of all ports release outside Japan and North America. To see Japanese ports, please see the original Japanese version entry; "Makaimura". To see North American ports, please see the Taito America version entry. * CONSOLES: [EU] Nintendo NES (mar.23, 1989) "Ghosts'n Goblins [Model NES-GG-EUR]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Nintendo Wii [Virtual Console Arcade] [EU] (jan.7, 2011) Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" * HANDHELDS: Nintendo Game Boy Color [EU] (aug.24, 2001) "Ghosts'n Goblins [Model DMG-AG9P-EUR]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: Commodore C16 [EU] (1986) [EU] Commodore C64 (1986) [EU] Sinclair ZX Spectrum (1986) [EU] Amstrad CPC (1986) [EU] Commodore Amiga (1988) [EU] Amstrad CPC (1989) "12 Top Amstrad Hits" PC [MS-DOS] [EU] (1990) [EU] Atari ST (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=950&o=2 $end $info=gngt, $bio Arcade Video game published 35 years ago: Ghosts'n Goblins (c) 1985 Taito America Corp. North American release. Game Developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Makaimura". - PORTS - Here is a list of ports released in North America only. * CONSOLES: [US] Nintendo NES (nov.1986) "Ghosts'n Goblins [Model NES-GG-USA]" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" Nintendo Wii [Virtual Console Arcade] [US] (jan.10, 2011) Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: Nintendo Game Boy Color [US] (jan.2000) "Ghosts'n Goblins [Model DMG-AG9E-USA]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" * COMPUTERS: [US] Commodore C64 (1986) PC [MS-DOS] [US] (1987) * OTHERS: Mobile Phone [US] (apr.9, 2005) Apple iPhone/iPod [US] (nov.11, 2009) "Ghosts'n Goblins: Gold Knights [Model 335708419]" Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39722&o=2 $end $cpc_cass=gng, $bio Amstrad CPC cass. published 34 years ago: Ghosts'n Goblins (c) 1986 Elite Systems, Ltd. - STAFF - Program: Nigel Alderton Assistant: Dan Hartley Graphics: Ste Pickford Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96498&o=2 $end $cpc_flop=ghostngo,ghostngo01,ghostsng01,ghostsng,ghostsng07,ghostsng05,ghostsng08,ghostsng03, $bio Amstrad CPC 464 disk. published 34 years ago: Ghosts'n Goblins (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121002&o=2 $end $spectrum_cass=gnge, $bio Ghosts'n Goblins (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226402&o=2 $end $amigaocs_flop=gng, $bio Commodore Amiga 500 disk. published 30 years ago: Ghosts'n Goblins (c) 1990 Elite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74154&o=2 $end $cpc_flop=ghostsng02, $bio Amstrad CPC 464 disk. published 34 years ago: Ghosts'n Goblins [Model 61851141] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121001&o=2 $end $gbcolor=gng, $bio Nintendo Game Boy Color game published 21 years ago: Ghosts'n Goblins (c) 1999 Capcom Ent. - TECHNICAL - [Model DMG-AG9E-USA] - TRIVIA - Ghosts'n Goblins for GBC was released in January 2000 in USA (even if title screen says 1999). This conversion was developed by Digital Eclipse (see staff section). - STAFF - Additional: Alex Amsel Art: Richard Whittall Music: Allister Brimble Producer: Troy Sheets Programming: Mark Fitt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67948&o=2 $end $nes=gng, $bio Nintendo NES cart. published 31 years ago: Ghosts'n Goblins (c) 1986 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Makaimura [Model CAP-MK]". - TECHNICAL - Cartridge ID: NES-GG-EUR - TRIVIA - Ghosts'n Goblins for NES was released on March 23, 1989 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.31, 2008) [Model FDGP] Nintendo Wii U [Virtual Console] [EU] [AU] (may.30, 2013) [Model FBHP] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (jan.3, 2013) [Model TA4P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83992&o=2 $end $nes=gngu, $bio Nintendo NES cart. published 34 years ago: Ghosts'n Goblins (c) 1986 Capcom Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information; "Makaimura [Model CAP-MK]". Description from back cover: The beautiful princess is kidnapped. Her lover, the Knight in shining armor, armed with five different weapons to fight the enemy, sets out to rescue the beautiful princess. The Knight, aided by your skill, must pass through seven different guarded gates, fighting and destroying demons, dragons, giants and zombies. There are hidden characters, too! Some friends, some foes. Ghosts 'N Goblins is exciting... challenging you and the Knight to rescue the princess, amid great danger, escaping Hades, land of the enemies! - TECHNICAL - Cartridge ID: NES-GG-USA - TRIVIA - Ghosts'n Goblins for NES was released in November 1986 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.10, 2007) [Model FDGE] Nintendo Wii U [Virtual Console] [US] (may.30, 2013) [Model FBHE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (oct.25, 2012) [Model TA4E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55175&o=2 $end $uzebox=gghost, $bio Belogic Uzebox ROM published 5 years ago: Ghosty Ghost (c) 2015 Belogic - TRIVIA - Released on May 1, 2015. - STAFF - By: James Elliott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233064&o=2 $end $spectrum_cass=ghoulman, $bio Ghoul Manor (c) 198? Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226689&o=2 $end $info=ghlpanic, $bio Arcade Video game published 21 years ago: Ghoul Panic (c) 1999 Eighting / Raizing. A first-person shooter similar to the "Point Blank" series. - TECHNICAL - Namco System 12 hardware Game ID : OB Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in July 1999. Also released as "Oh! Bakyuuun". - PORTS - * CONSOLES: Sony PlayStation (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4738&o=2 $end $snes=ghoulptrj, $bio Nintendo Super Famicom cart. published 25 years ago: Ghoul Patrol [Model SHVC-AGJJ-JPN] (c) 1995 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61381&o=2 $end $snes=ghoulptru, $bio Nintendo Super NES game published 26 years ago: Ghoul Patrol (c) 1994 JVC - TECHNICAL - GAMe ID: SNS-AGJE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63044&o=2 $end $snes=ghoulptr, $bio Nintendo Super NES game published 26 years ago: Ghoul Patrol (c) 1994 JVC - TECHNICAL - GAME ID: SNSP-AGJP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63043&o=2 $end $nes=ghoulsch, $bio Nintendo NES cart. published 28 years ago: Ghoul School (c) 1992 Electro Brain One day Spike O'Hara, a senior from the academic institution of Cool School High found a glowing skull in the local cemetery, a finding that would prove to be a disaster. Spike brought the skull to his teacher and it is from here that our ghostly tale unfolds...The skull ended up being a beacon, a homing device for all the spirits and monsters from the realm of the dead. These ghouls from a land downunder have sort of captured your dream girl Samantha Pompom, the beautiful head cheerleader of the school. She's being held somewhere in the school and you've got to find her. (Everyone before you has failed -- but don't let that discourage you.) - TECHNICAL - GAME ID: NES-Y3-USA - TRIVIA - Released in March 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55176&o=2 $end $cpc_flop=ghoulsfa, $bio Amstrad CPC 464 disk. published 25 years ago: Ghoul's Fanz 1 (c) 1995 Scorpion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123171&o=2 $end $cpc_flop=ghoulsfa01, $bio Amstrad CPC 464 disk. published 25 years ago: Ghoul's Fanz 2 (c) 1995 Scorpion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123172&o=2 $end $cpc_flop=ghoulsfa02, $bio Amstrad CPC 464 disk. published 25 years ago: Ghoul's Fanz 3 (c) 1995 Scorpion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123173&o=2 $end $cpc_flop=ghoulsfa03, $bio Amstrad CPC 464 disk. published 24 years ago: Ghoul's Fanz 4 (c) 1996 Condense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123174&o=2 $end $cpc_flop=ghoulswr, $bio Amstrad CPC 464 disk. published 26 years ago: Ghoul's Writer v1.0 by Tom and Jerry of GPA (c) 1994 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121901&o=2 $end $bbcb_cass=ghouls, $electron_cass=ghouls, $bio Acorn BBC/Electron cass. published 36 years ago: Ghouls (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51893&o=2 $end $cpc_cass=ghouls, $bio Amstrad CPC cass. published 36 years ago: Ghouls (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96503&o=2 $end $bbcb_flop_orig=ghouls, $bio Acorn BBC Micro B disk. published 36 years ago: Ghouls (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125612&o=2 $end $c64_cass=ghouls, $bio Commodore C64 cass. published 36 years ago: Ghouls (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188004&o=2 $end $st_flop=ghouls, $bio Atari ST disk. published 32 years ago: Ghouls 'n' Ghosts (c) 1988 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148835&o=2 $end $amigaocs_flop=ghouls, $bio Commodore Amiga 500 disk. published 31 years ago: Ghouls 'n' Ghosts (c) 1989 US Gold. - PORTS - * COMPUTERS: [EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74156&o=2 $end $spectrum_cass=ghouls, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ghouls 'n' Ghosts (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79099&o=2 $end $specpls3_flop=ghouls,ghoulsa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Ghouls 'n' Ghosts (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118683&o=2 $end $specpls3_flop=ghoulssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Ghouls 'n' Ghosts (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147543&o=2 $end $spectrum_cass=ghoulsk, $bio Ghouls 'n' Ghosts (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226391&o=2 $end $amigaocs_flop=ghoulsvf, $bio Commodore Amiga 500 disk. published 29 years ago: Ghouls 'n' Ghosts & Venus the Flytrap [Chart Attack] (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74155&o=2 $end $amigaocs_flop=ghoulsa, $bio Commodore Amiga 500 disk. published 30 years ago: Ghouls 'n' Ghosts [Platinum] (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74157&o=2 $end $cpc_cass=ghoulsn, $bio Amstrad CPC cass. published 31 years ago: Ghouls'n Ghosts (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96500&o=2 $end $cpc_flop=ghoulsng,ghoulsng01,ghoulsng06,ghoulsng02,ghoulsng03,ghoulsng04,ghoulsng0b,ghoulsng07,ghoulsng08,ghoulsng09,ghoulsng0a, $bio Amstrad CPC 464 disk. published 31 years ago: Ghouls'n Ghosts (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120855&o=2 $end $megadriv=ghoulsp, $bio Sega Genesis game published 30 years ago: Ghouls'n Ghosts (c) 1990 Sega of America. North American release. - TRIVIA - Ghouls'n Ghosts for Mega Drive was released in 1990 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (aug.27, 2007) [Model MBJJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83984&o=2 $end $megadriv=ghouls,ghouls1, $bio Sega Mega Drive game published 30 years ago: Ghouls'n Ghosts (c) 1989 Sega Enterprises, Limited. European release. - TRIVIA - Ghouls'n Ghosts for Mega Drive was released on November 30, 1990 in Europe. Reviews: [FR] Player One (Oct. 1990): 90/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (sept.7, 2007) [Model MBJP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83985&o=2 $end $info=ghouls,ghoulsu, $bio Arcade Video game published 32 years ago: Ghouls'n Ghosts (c) 1988 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Daimakaimura [B-Board 88622B-2]". - TECHNICAL - Runs on the "CP System" hardware B-Board ID 88620B-2 B-Board PALs: DM620 CPS-B #: CPS-B-01 DL-0411-10001 There is no C-Board on these Export versions, contrary to the original Japanese release. - TRIVIA - Ghouls'n Ghosts was released in December 1988 in arcades outside of Japan. It is known in Japan as "Daimakaimura". - TIPS AND TRICKS - Debug features (US VERSION ONLY, it doesn't work on the original Japanese version) : How to activate the debug features. 1) Set "Game Mode" Dip Switch to "Game". 2) Set both "Coin A" and "Coin B" Dip Switches to 1C_1C. 3) Reset the game. 4) Insert a coin. 5) Set "Game Mode" Dip Switch to "Test". 6) Set the debug Dip Switches to what you want. 7) Start a 1 player game. Some debug features : - "Armor on New Life" is effective at the begining of a new life. Note that even when you start without armor, you need to be hit twice. - "Starting Weapon" is effective only when you start a new game or when you continue play. - "Starting Level" is effective only when you start a new game (you must NOT continue play !). - "Slow Motion" and "Invulnerability" can be changed at any time. - SERIES - 1. Ghosts'n Goblins (1985, Arcade) 2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade) 3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES) 4. Maximo - Ghosts to Glory (2002, PS2) 5. Maximo vs. Army of Zin (2004, PS2) 6. Ultimate Ghosts'n Goblins (2006, PSP) - PORTS - Here is a list of all ports excluding Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Daimakaimura [B-Board 88622B-2]". * CONSOLES: [US] Sega Genesis (1989) Sega Mega Drive [BR] (1990) by Tec Toy Sega Mega Drive [KO] (1990) "Daemagyecheon [Model GM-5008-JM]" Sega Master System [US] [EU] (1990) "Ghouls'n Ghosts [Model 7055]" Sega Master System [BR] (1990) by Tec Toy [EU] Sega Mega Drive (nov.30, 1990) [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1989) Commodore Amiga [US] (1989) "Ghouls 'n' Ghosts" Commodore Amiga [US] (1991) "Ghouls 'n' Ghosts & Venus the Flytrap [Chart Attack]" Commodore Amiga [US] (199?) "Ghouls 'n' Ghosts [Platinum]" [EU] Amstrad CPC (1990) "Coin-Op Hits II" [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" * OTHERS: Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004) by Radica Games : Genesis version included as a bonus. Apple iPhone/iPod [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=951&o=2 $end $megatech=mt_gng, $info=mt_gng, $bio Sega Mega-Tech cart. published 31 years ago: Ghouls'n Ghosts (c) 1989 Capcom / Sega. So much has happened since Arthur rescued Gunievere from the Goblin King and then left home to battle far away from home. Demons have now seized the kingdom and Arthur returns home only to watch the castle's lone survivor, his beloved Gunievere slain before his eyes by Lucifer himself! Now Arthur embarks once again in a one-man battle against the demonic dwellers of the night in order to save Gunievere's soul in this arcade classic. Features excellent gothic-style graphics & sound, improved control & a devilish challenge that will put pros to the test. Love never dies... - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-23 - TRIVIA - Released in August 1989. Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on 28/12/2005 containing music from the original arcade and Sega Mega Drive/Genesis series. - TIPS AND TRICKS - * Invincibility : At the title screen, press A(x4), Up(x2), Down(x2), Left, Right, Left, Right, B and Start. * Japanese Mode : Enter the Options menu. Choose '26' for the music and '56' for sound selections, then hold Downleft+A+B+C+Start. * Slow-Mo Cheat : At the title screen press Up, A, Down, A, Left, A, Right, A. Begin the game, press Start to pause and hold B and unpause to resume gameplay in Slow-Motion. * Stage Select : Press Up, Down, Left, Right repeatedly at the title screen. You'll hear a harp if you did it right and the words 'Push Start Button' are flashing. To choose your stage, you must hold specific buttons down when you press START at this menu as follows : Stage 1-2 - Hold A and press Start. Stage 2-1 - Hold Up+B and press Start. Stage 2-2 - Hold Up+A and press Start. Stage 3-1 - Hold Down+B and press Start. Stage 3-2 - Hold Down+A and press Start. Stage 4-1 - Hold Left+B and press Start. Stage 4-2 - Hold Left+A and press Start. Stage 5-1 - Hold Right+B and press Start. Stage 5-2 - Hold Right+A and press Start. Final boss - Hold Downright+A and press Start. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2354&o=2 $end $sms=ghouls,ghoulsd, $bio Sega Master System cart. published 30 years ago: Ghouls'n Ghosts (c) 1990 Sega of America. - TECHNICAL - Cartridge ID: 7055 Bar Code: 0 10086 07055 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56044&o=2 $end $info=ghox,ghoxj,ghoxjo, $bio Arcade Video game published 29 years ago: Ghox (c) 1991 Toaplan Company, Limited. Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world. Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula. These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action. - TECHNICAL - Game ID : TP-021 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Ghox was released in November 1991. Licensed to Romstar for USA, to Nova Apparate GMBH & Co. for Europe, to JP Leisure Limited for UK, to Star Electronica SRL for Italy, to APM Electronics S.A. for Spain & Portugal and to Honest Trading Co. for Hong Kong. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. * Power up items : 1. Purple : your own machine will grow 2. Red : a through ball 3. Blue : ball slows down 4. Green : all the balls are going to disintegrate 5. Bomb : additional bombs will be supplied 6. Heart : one up 7. Money * Beat the last boss using the Ultimate Paddle to achieve the elusive and often sought-after good ending of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=952&o=2 $end $cpc_cass=gihero, $bio Amstrad CPC cass. published 31 years ago: GI Hero [Model AMC-629] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96432&o=2 $end $psx=gijock2k, $bio Sony PlayStation disc published 20 years ago: GI Jockey 2000 (c) 2000 Koei Co., Ltd. - TECHNICAL - [Model SLPM-86413] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85184&o=2 $end $gameboy=giking, $bio Nintendo Game Boy Cart. published 27 years ago: GI King! Sanbiki no Yosouya (c) 1993 Vic Tokai. - TECHNICAL - Game ID: DMG-GIJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66018&o=2 $end $info=giclasex,giclassvr, $bio Slot Machine published 22 years ago: GI-Classic EX (c) 1998 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117218&o=2 $end $info=m4giant, $bio Giant (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41327&o=2 $end $info=m5ggems,m5ggems20, $bio Giant Gems (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15673&o=2 $end $dc=ggram2, $bio Sega Dreamcast GD published 21 years ago: Giant Gram - Zen Nihon Pro Wres 2 in Nihon Budoukan [Model HDR-0005] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135495&o=2 $end $info=ggram2, $bio Sega NAOMI cart. published 21 years ago: Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (c) 1999 Sega Enterprises, Limited. A Japanese wrestling game. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Giant Gram 2 was released in April 1999 in Japan. - SERIES - 1. All Japan Pro Wrestling - Featuring Virtua (1997) 2. Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (1999) 3. Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men Of Glory (2000) - PORTS - * CONSOLES: Sega Dreamcast (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4058&o=2 $end $info=gram2000, $bio Sega NAOMI cart. published 20 years ago: Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men of Glory (c) 2000 Sega Enterprises, Limited. A Japanese wrestling game. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Giant Gram 2000 was released in August 2000. - SERIES - 1. All Japan Pro Wrestling - Featuring Virtua (1997) 2. Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (1999) 3. Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men Of Glory (2000) - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4060&o=2 $end $dc=gram2000t, $bio Sega Dreamcast GD published 20 years ago: Giant Gram 2000 - Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi Taikenban (c) 2000 SEGA Enterprises, Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138680&o=2 $end $dc=gram2000,gram2000a, $bio Sega Dreamcast GD published 20 years ago: Giant Gram 2000 - Zen Nihon Pro Wres 3 Eikou no Yuusha-tachi [Model HDR-0101] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135494&o=2 $end $bbcb_flop_orig=gkiller, $bbcb_flop=gkiller, $bio Acorn BBC Micro B disk. published 33 years ago: Giant Killer (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125237&o=2 $end $specpls3_flop=giantkil, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Giant Killer (c) 1988 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148168&o=2 $end $cpc_flop=giantrat, $bio Amstrad CPC type-in published 36 years ago: Giant Rats (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123620&o=2 $end $bbc_rom=gianttxt, $bio Acorn BBC ROM published 34 years ago: Giant Text ROM (c) 1986 Flight 19 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145379&o=2 $end $dragon_cass=giantcastl, $bio Dragon cass. published 37 years ago: Giant's Castle (c) 1983 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116839&o=2 $end $tvc_flop=gianti, $bio Giantigascutus (c) 198? Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112083&o=2 $end $specpls3_flop=giantsug, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Giants (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147886&o=2 $end $bbcb_cass=gideonga, $bio Acorn BBC/Electron cass. published 37 years ago: Gideons Gamble (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51894&o=2 $end $pc98=gidyy, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Gidyy (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89574&o=2 $end $pc98=gidyy2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gidyy2 (c) 1992 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89575&o=2 $end $spectrum_cass=giftgods,giftgodsa,giftgodslsh,giftgodslsha, $bio Sinclair ZX Spectrum cass. published 36 years ago: Gift from the Gods (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79101&o=2 $end $gbcolor=gift,gifts,gifty, $bio Nintendo Game Boy Color game published 19 years ago: Gift [Model CGB-BGFP-EUR] (c) 2001 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67950&o=2 $end $x68k_flop=gigafght, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Giga Fight 68k (c) 1992 Gainen Shuppon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88267&o=2 $end $info=gigaman2, $bio Arcade Video game published 16 years ago: Giga Man 2 - The Power Fighters (c) 2004 J-Tech Company, Limited. - TRIVIA - Giga Man 2 has sampled music replacing the original Q-Sound, and an MCU driving the sound. It's a genuine bootleg which was made using the 'xor tables' running on a standalone board with both hardware and software changes. Very interesting bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29153&o=2 $end $fmtowns_cd=gigamort, $bio Fujitsu FM Towns CD published 25 years ago: Giga Mortion (c) 1995 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110383&o=2 $end $pc98=gigamot, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Giga Motion (c) 1994 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89576&o=2 $end $info=gwing2, $bio Sega NAOMI cart. published 20 years ago: Giga Wing 2 (c) 2000 Capcom Company, Limited. An excellent sequel to 'Giga Wing' featuring 3 types of reflects and amazing 3-D graphics. The rebellion's savage forces have returned in an all-out campaign for universal domination. Only you can defeat them! Pick your aircraft and prepare for hi-tech dogfights, relentless enemy fire, fantastic power-ups and devastating weapons like the Reflect Laser and Reflect Force. Use the Score Multiplier to rack up astronomical high scores. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Giga Wing 2 was released in January 2000 by Capcom. Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on 11/01/2001. - SERIES - 1. Giga Wing [CP-S II No. 30] (1999) 2. Giga Wing 2 (2000) 3. Giga Wing Generations (2005) - STAFF - Developed by Takumi. Planner: Makoto Maeda, Project Gigawing2 Programmer: Yoshitaka Kobayashi, Naoaki Hashimoto, Yuichirou Satou, Kazuo Ikeda, Ryo Hasegawa Graphic / Game Part: Kenichi Morioka, Yoriko Itou, Seiji Satou, Fumihiro Watabe, Masanori Oose, Ken Taketoshi, Tadahiro Mukaide, Tatsuhiro Suzuki, Yuji Ootou, Kazumi Yogi, Akemi Ootaka, Asami Deguchi, Hiroki Akiyama Graphic Labo Danburi: Isamu Kondou Graphic / Character: Digital Animation Studio D-VOLT Graphic / Special Thanks: Polygon Magic Sound Composer: Yasushi Kaminishi Director: Makoto Maeda Character Designer: Kei Toume Producer: Yukikazu Ozaki Executive Producer: Tomoaki Fujimoto Producer: Tatsuya Minami Support: Capcom, R&D Dept. #3, Tomoshi Sadamoto Special Thanks To All Capcom Staff & All Takumi Staff - PORTS - * CONSOLES: Sega Dreamcast [JP] (jan.18, 2001) [Model T-1239M] [US] Sega Dreamcast (may.16, 2001) [Model T-1222N] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=957&o=2 $end $info=gwinggen, $bio Arcade Video game published 16 years ago: Giga Wing Generations (c) 2004 Taito Corporation. A great 3-D vertically scrolling manic shooter. Giga Wing Generations is the 3rd installment of the Giga Wing series. The players control one of four futuristic aircraft to choose and each aircraft varies in ability more drastically than they do in previous games, including flight speed and shot type. The players has now the option of selects which stage (out of two) to tackle first. It's also the first game in the series that use a vertically aligned monitor unlike the earlier titles and featuring a enhanced 3d graphics and great effects and sounds. There is a considerable step up in enemy bullet counts and speed. Shooting enemies now causes "shot medals" to flake off of them. These don't raise the hidden counter like reflect medals or kill medals, but they still add to your multiplier. Now reflecting bullets and grabbing medals also give you points. Reflect force ends with a "flash-out" which can kick back a few more bullets. Certain large enemies will have their bullets turned into shot medals when you kill them. An enemy's kill value is decided by your distance from it at the time of shootdown. You get the max- 10,000,000 pts.- if you are at point-blank range. It can even be as low as 10 pts. if you're too far back. - TECHNICAL - Runs on the "Taito Type X" hardware. - TRIVIA - Giga Wing Generations was released on October 23, 2004 in Japanese arcades and published by Taito Corporation. - SERIES - 1. Giga Wing [CP-S II No. 30] (1999) 2. Giga Wing 2 (2000) 3. Giga Wing Generations (2005) - STAFF - Developed by Takumi. Planner: Tadaishi Programmer: T. Nishi, Itou, Kaju Ishii Graphic: Ose, Takeuchi, Kobayashi, Toida, Otake Design: Takeuchi, Kobayashi Sound: Kaminishi Director: Kageyama, Tadaishi Producer: YSP, Komachi Executive Producer: Fujimoto Special Thanks to All Taito Staff & All Takumi Staff - PORTS - * CONSOLES: Sony PlayStation 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3966&o=2 $end $info=gigawing,gigawingd, $bio Capcom CPS-II cart. published 21 years ago: Giga Wing (c) 1999 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] - PORTS - * CONSOLES: [US] Sega Dreamcast (jul.19, 2000) [Model T-1209N] Sega Dreamcast [EU] (oct.20, 2000) [Model T-7008D-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69639&o=2 $end $info=gigawingj,gigawingjd, $bio Capcom CPS-II cart. published 21 years ago: Giga Wing (c) 1999 Capcom Company, Limited. 'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same : to destroy the Medallion of Wisdom! Fight to save the humanity! Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 2 per player. - TRIVIA - Giga Wing was released in February 1999 in Japan. It was known as the 30th video game released for the CPS-II hardware. Known export releases: "Giga Wing [Blue Board]" "Giga Wing [Grey Board]" "Giga Wing [Orange Board]" "Giga Wing [Pink Board]" It was the first arcade video game to show scores in the trillions! The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'CAP'. Note: There are 20 different endings! 10 of them are bad endings if you reach level 6 using more than one credit and the other 10 are good endings if you beat the game using only one credit. Sony Music Entertainment released a limited-edition soundtrack album for this game (GigaWing Original Soundtrack - CPCA-1026) on April 21, 1999. - SERIES - 1. Giga Wing [CP-S II No. 30] (1999) 2. Giga Wing 2 (2000) 3. Giga Wing Generations (2005) - STAFF - Planner : I. Satou, R. Hazuki Character designer : K. Toume Mechanic designers : S. Satou, Tadahiro Mukaide, Toshihiro Suzuki, Ken Taketoshi, Y. Ono Object designers : Tadahiro Mukaide, S. Satou, Toshihiro Suzuki, I. Matsumura, Hiroki Akiyama, Ken Taketoshi Scroll designers : M. Oose, Kazumi Yogi, Akemi Ootaka, K. Kusaka Music composers & arrangers : Yasushi Kaminishi, Masahiro Yuge Programmers : Y. Kobayashi, T. Nishi, Kaju Ishii, N. Hasimoto Producers : Y. Ozaki, T. Minami Executive producers : T. Fujimoto, Yoshiki Okamoto, Noritaka Funamizu Coordinators : Tomoshi Sadamoto, T. Saitou Sound advisers : Hiroaki Kondo (X68K), Tomohiro Masuda Program support : K. Kaneko, M. Shinohara, S. Yamazaki, Cham Cho Choy - PORTS - * CONSOLES: Sega Dreamcast [JP] (nov.11, 1999) [Model T-1208M] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=956&o=2 $end $info=gigawinga, $bio Capcom CPS-II cart. published 21 years ago: Giga Wing (c) 1999 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69643&o=2 $end $dc=gigawingj, $bio Sega Dreamcast GD published 21 years ago: Giga Wing [Model T-1208M] (c) 1999 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135067&o=2 $end $dc=gigawing, $bio Sega Dreamcast GD published 20 years ago: Giga Wing [Model T-1209N] (c) 2000 Capcom USA, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135068&o=2 $end $dc=gigawinge, $bio Sega Dreamcast GD published 20 years ago: Giga Wing [Model T-7008D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135069&o=2 $end $info=gigawingh, $bio Capcom CPS-II cart. published 21 years ago: Giga Wing (c) 1999 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69642&o=2 $end $info=gigawingb, $bio Capcom CPS-II cart. published 21 years ago: Giga Wing (c) 1999 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Giga Wing [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71513&o=2 $end $info=gigandes,gigandesa, $bio Arcade Video game published 30 years ago: Gigandes (c) 1990 East Technology. A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything. - TECHNICAL - Taito X System hardware Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if the titlescreen says 1989 (development year), Gigandes was released in February 1990. - UPDATES - The Japanese version has a different level order. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=953&o=2 $end $info=gigas,gigasb, $bio Arcade Video game published 34 years ago: Gigas (c) 1986 Sega. A 'breakout'-style from Sega. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in October 1986. A bootleg of this game is known as "Oigas". - SERIES - 1. Gigas (1986) 2. Gigas Mark II (1986) 3. Gigas Mark 3 (198?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=954&o=2 $end $info=gigasm2,gigasm2b, $bio Arcade Video game published 34 years ago: Gigas Mark II (c) 1986 Sega. A ball and paddle game from Sega featuring 32 levels. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in December 1986. - SERIES - 1. Gigas (1986) 2. Gigas Mark II (1986) 3. Gigas Mark 3 (198?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=955&o=2 $end $info=gigatron, $bio Computer published 2 years ago: Gigatron TTL Microcomputer (c) 2018 Van Kervinck, Marcel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240400&o=2 $end $dc=gwing2, $bio Sega Dreamcast GD published 19 years ago: GigaWing 2 [Model T-1222N] (c) 2001 Capcom USA, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135497&o=2 $end $dc=gwing2j, $bio Sega Dreamcast GD published 19 years ago: GigaWing 2 [Model T-1239M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135496&o=2 $end $amigaaga_flop=gigertet, $bio Commodore Amiga 1200 disk. published 27 years ago: Giger-Tetris (c) 1993 Panic Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146369&o=2 $end $a2600=gigolo, $bio Atari 2600 cart. published 38 years ago: Gigolo (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50539&o=2 $end $pc98=gikadai, $bio Gikadai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89577&o=2 $end $spectrum_cass=gilbert, $bio Sinclair ZX Spectrum cass. published 31 years ago: Gilbert - Escape from Drill (c) 1989 Again Again. - STAFF - Developed by: Enigma Varitions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79103&o=2 $end $msx1_cass=gilbert, $bio MSX cass. published 31 years ago: Gilbert - Escape from Drill (c) 1989 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94678&o=2 $end $spectrum_cass=gilberta, $bio Gilbert - Escape From Drill [Model AS790] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220238&o=2 $end $cpc_cass=gilbert, $bio Amstrad CPC cass. published 31 years ago: Gilbert - Escape From Drill [Model AS791] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96504&o=2 $end $x1_flop=gilgasor, $bio Sharp X1 5.25in.disk. published 30 years ago: Gilgamesh Sorcerian (c) 1990 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85997&o=2 $end $pc98=gilgasor, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Gilgamesh Sorcerian (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89578&o=2 $end $pc8801_flop=gilgasor, $bio NEC PC-8801 Series disk. published 30 years ago: Gilgamesh Sorcerian (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91925&o=2 $end $pc88va=gilgasor, $bio NEC PC-88 VA disk. published 30 years ago: Gilgamesh Sorcerian (c) 1990 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131589&o=2 $end $tvc_flop=giliszta, $bio Giliszta (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111873&o=2 $end $spectrum_cass=gilligan,gilligana, $bio Sinclair ZX Spectrum cass. published 36 years ago: Gilligan's Gold (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79104&o=2 $end $cpc_cass=gilligan, $bio Amstrad CPC cass. published 36 years ago: Gilligan's Gold (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96505&o=2 $end $cpc_flop=gilligan01, $bio Amstrad CPC 464 disk. published 36 years ago: Gilligan's Gold (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120385&o=2 $end $c64_cass=gilligan, $bio Commodore C64 cass. published 36 years ago: Gilligan's Gold (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187445&o=2 $end $info=gi_l9,gi_l3,gi_l4,gi_l6,gi_l8, $bio Pinball published 29 years ago: Gilligan's Island (c) 1991 Midway Mfg. Co. - TECHNICAL - Midway WPC (Dot Matrix) Model Number : 20003 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - Based on the classic TV series. Bob Denver (1935-2005) provided custom speech for this game. Ward Pemberton resumed work on the game, after original designer Dan Langlois' untimely death. This game was WMS Industries' first production game to feature a DMD display, although "Terminator 2 - Judgment Day" was the first game designed 'with' a DMD display in mind, but the game had a longer production cycle. 4,100 units were produced. - STAFF - Designers : Dan Langlois (DL), Ward Pemberton Artworks : Greg Freres, John Youssi (JY) Software : Dan Lee Music & Sounds : Jon Hey (JH) Supporters : Greg Tastad (GT), John Newcomer, Mike Boon, Roger Sharpe, Lou Isbitz, Manu Jayswal, Butch Ortega, Rebecca Gapp Special Thanks : Bob Denver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4526&o=2 $end $info=gimeabrk, $bio Arcade Video game kit published 35 years ago: Gimme A Break (c) 1985 Bally Sente. Upright Conversion Kit. An overhead pool game. - TECHNICAL - No. 0E03 Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : trackball Buttons : 1 - TRIVIA - Released in July 1985. Carlos Gonzales holds the official record for this game with 2,303 points. - STAFF - Software : Dave Ross (DJR) Artwork : Gary Johnson (GJ ), Bil Maher (BNM), Bob Flemate Audio : Gary Levenberg, Jesse Osborne Hardware : Howard Delman, C. Verhargh, Paul Brandt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=958&o=2 $end $nes=gimquiz, $bio Nintendo Famicom cart. published 29 years ago: Gimmi a Break - Shijou Saikyou no Quiz Ou Ketteisen (c) 1991 Party Room 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54127&o=2 $end $nes=gimquiz2, $bio Nintendo Famicom cart. published 28 years ago: Gimmi a Break - Shijou Saikyou no Quiz Ou Ketteisen 2 (c) 1992 Party Room 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54128&o=2 $end $nes=gimmickj,gimmickjp, $bio Nintendo Famicom cart. published 28 years ago: Gimmick! (c) 1992 Sunsoft - TRIVIA - A Japanese Prototype cartridge is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54129&o=2 $end $info=m5gimmie, $bio Fruit Machine published 2020 years ago: Gimmie! Gimmie! Gimmie! (c) ???? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18261&o=2 $end $vsmile_cart=jamgyms, $bio Gimnasio Interactivo V.Smile (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234010&o=2 $end $info=gincribc, $bio Tabletop game published 38 years ago: Gin & Cribbage Challenger (c) 1982 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146967&o=2 $end $coco_cart=ginchamp, $bio Tandy Color Computer cart. published 38 years ago: Gin Champion (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53441&o=2 $end $apple2_flop_clcracked=ginrummy, $bio Apple II disk. published 38 years ago: Gin Rummy (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231136&o=2 $end $pc98_cd=guynarck, $bio NEC PC-98/MS-Windows CD published 22 years ago: 銀聖戦神ガイナロックR (c) 1998 Sogna. (Gin Seisen-Shin Guynarock R) - TECHNICAL - BARCODE: 4937101213120 MEDIA: CD x1 - TRIVIA - Released on April 03, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128609&o=2 $end $snes=gindamap,gindamapa, $bio Nintendo Super Famicom cart. published 25 years ago: Gindama Oyakata no Pachinko Hisshouhou [Model SHVC-AJPJ-JPN] (c) 1995 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61382&o=2 $end $info=pkgnshdx, $bio Arcade Video game published 22 years ago: Gindama Shoubu Deluxe [Dennou Gindama Series] (c) 1998 Nakanihon, Incorporated. [Dynax Soft Division] - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz) Players : 2 Control : Paddle Buttons : 1 - TRIVIA - Pachinko Gindama Shoubu Deluxe was released in April 1998 in Japan. The title of this game translates from Japanese as 'Pachinko Silver Ball Match Deluxe'. - UPDATES - Ver. B - SERIES - 1. Gindama Shoubu [Dennou Gindama Series] [Model NM505-1] (1998) 2. Gindama Shoubu Deluxe [Dennou Gindama Series] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3448&o=2 $end $info=pkgnsh, $bio Arcade Video game published 22 years ago: Gindama Shoubu [Dennou Gindama Series] (c) 1998 Nakanihon, Incorporated. [Dynax Soft Division] - TECHNICAL - [Model NM505-1] Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz) Players : 2 Control : Paddle Buttons : 2 - TRIVIA - Gindama Shoubu was released in March 1998 in Japan. The title of this game translates from Japanese as 'Pachinko Silver Ball Match'. - SERIES - 1. Gindama Shoubu [Dennou Gindama Series] [Model NM505-1] (1998) 2. Gindama Shoubu Deluxe [Dennou Gindama Series] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3447&o=2 $end $cpc_flop=gingball, $bio Amstrad CPC type-in published 35 years ago: Ging-Ball (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120576&o=2 $end $pc8801_flop=ginga, $bio NEC PC-8801 Series disk. published 31 years ago: Ginga (c) 1989 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91926&o=2 $end $pc98=ginga, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Ginga - Card & Puzzle Collection (c) 1989 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89579&o=2 $end $famicom_flop=galaxyod, $bio Nintendo Famicom disk. published 34 years ago: ???? (c) 1986 Imagineer Company, Limited. (Ginga Denshou - Galaxy Odyssey) - TECHNICAL - [Model IMA-GIN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65345&o=2 $end $msx2_flop=gingaed,gingaeda, $bio MSX 2 disk. published 31 years ago: Ginga Eiyuu Densetsu (c) 1989 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101686&o=2 $end $x68k_flop=gingaed, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ginga Eiyuu Densetsu (c) 1990 Bothtec, Inc. - TECHNICAL - FD x3 - TRIVIA - Released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87731&o=2 $end $saturn=gingaed, $bio Sega Saturn game published 24 years ago: Ginga Eiyuu Densetsu (c) 1996 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59186&o=2 $end $pc8801_flop=gingaedp, $bio NEC PC-8801 Series disk. published 31 years ago: Ginga Eiyuu Densetsu - Power Up & Scenario Shu (c) 1989 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91928&o=2 $end $pc98=gingaeds, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Ginga Eiyuu Densetsu - Scenario Shuu (c) 1989 Bothtec, Inc. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89588&o=2 $end $pc98=gingaed2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 銀河英雄伝説II (c) 1990 Bothtec, Inc. (Ginga Eiyuu Densetsu II) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89581&o=2 $end $msx2_flop=gingaed2,gingaed2a, $bio MSX 2 disk. published 30 years ago: Ginga Eiyuu Densetsu II (c) 1990 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101687&o=2 $end $pc8801_flop=ginga2dx, $bio NEC PC-8801 Series disk. published 29 years ago: Ginga Eiyuu Densetsu II & DX Kit (c) 1991 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91930&o=2 $end $msx2_flop=gingaei6, $bio MSX 2 disk. published 29 years ago: Ginga Eiyuu Densetsu II DX Kit (c) 1991 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101688&o=2 $end $x68k_flop=ginga2dx, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ginga Eiyuu Densetsu II DX Kit (c) 1991 Bothtec, Inc. - TECHNICAL - GAME ID: HI-9143 BARCODE: 4988671043198 MEDIA: FD x3 - TRIVIA - Released on August 30, 1991 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87733&o=2 $end $pc98=gingaed2dx, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 銀河英雄伝説II DX+ (c) 1991 Bothtec, Inc. (Ginga Eiyuu Densetsu II DX+) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89582&o=2 $end $x68k_flop=gingaed2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 銀河英雄伝説II (c) 1990 Bothtec, Inc. (Ginga Eiyuu Densetsu II) - TECHNICAL - GAME ID: HI-9038 BARCODE: 4988671038194 GAME ID: FD x4 - TRIVIA - Released on November 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87732&o=2 $end $pc8801_flop=gingaed2, $bio NEC PC-8801 Series disk. published 30 years ago: 銀河英雄伝説II (c) 1990 Bothtec, Inc. (Ginga Eiyuu Densetsu II) - TECHNICAL - GAME ID: VE-9038 BARCODE: 4988671038118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91929&o=2 $end $pc98=gingaed3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 銀河英雄伝説III (c) 1992 Bothtec, Inc. (Ginga Eiyuu Densetsu III) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89583&o=2 $end $pc98=gingaed3s, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ginga Eiyuu Densetsu III - Original Scenario Shuu (c) 1992 Bothtec, Inc. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89584&o=2 $end $pc98=ginga3sp, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 銀河英雄伝説III SP (c) 1993 Bothtec, Inc. (Ginga Eiyuu Densetsu III SP) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89585&o=2 $end $pc98=gingaed4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 銀河英雄伝説IV (c) 1994 Bothtec, Inc. (Ginga Eiyuu Densetsu IV) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89586&o=2 $end $pc98=gingaed4ex, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ginga Eiyuu Densetsu IV EX (c) 1995 Bothtec, Inc. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89587&o=2 $end $saturn=gingaedp, $bio Sega Saturn game published 23 years ago: Ginga Eiyuu Densetsu Plus (c) 1997 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59187&o=2 $end $x68k_flop=gingpow, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ginga Eiyuu Densetsu Power Up & Scenario Shuu (c) 1990 Bothtec, Inc. - TECHNICAL - FD x1 - TRIVIA - Released on March 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87734&o=2 $end $nes=gingaed, $bio Nintendo Famicom cart. published 32 years ago: Ginga Eiyuu Densetsu (c) 1988 Kemco - TECHNICAL - GAME ID: KSC-GE - TRIVIA - Released on December 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54130&o=2 $end $snes=gingeiyu, $bio Nintendo Super Famicom cart. published 28 years ago: Ginga Eiyuu Densetsu [Model SHVC-GE (c) 1992 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61383&o=2 $end $psx=gingaed, $bio Sony PlayStation disc published 22 years ago: Ginga Eiyuu Densetsu (c) 1998 Tokuma Shoten Intermedia, Inc. - TECHNICAL - [Model SLPS-01358] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85211&o=2 $end $pc98=gingaed, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 銀河英雄伝説 (c) 1989 Bothtec, Inc. (Ginga Eiyuu Densetsu) - TECHNICAL - GAME ID: UI-8928 MEDIA: floppydisk x1 - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89580&o=2 $end $pc8801_flop=gingaed,gingaeda, $bio NEC PC-8801 Series disk. published 31 years ago: 銀河英雄伝説 (c) 1989 Bothtec, Inc. (Ginga Eiyuu Densetsu) - TECHNICAL - GAME ID: VE-8928 BARCODE: 4988609028013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91927&o=2 $end $pcecd=sapphire, $bio NEC PC-Engine Arcade CD published 25 years ago: 銀河婦警伝説サファイア (c) 1995 Hudson Soft. (Ginga Fukei Densetsu SAPPHIRE) Ginga Fukei Densetsu SAPPHIRE is an intense vertical shooter by Hudson Soft and is probably the most popular PC Engine CD-Rom among gamers. The game was released late in the console's lifespan and offers what no other PC Engine game ever dreamed of - visual feast of psychedelic effects and outrageous action. The protagonists of the game are four girls pilots part of a futuristic police unit called the Burning Rabbits. Their duty is to go after bandits, to explore the far corners of the universe and to even venture back in time, whatever the risks, to prosecute the worst criminals. Because humanity is now advanced enough to travel through time, this special police force was created to protect society from these new 'time criminals'. The player has four girls, and therefore four spaceships, to choose from. Each one balances out the next and usually trades off fire power for maniability and speed. Three weapon types are available throughout the game - Vulcan gun, Multi Ways and Laser beams - and each one of them can be significantly upgraded. Then special satellites soon fly close to the spaceship and provide additional firepower. Interestingly, they can also protect the ship from enemy bullets and be charged up to launch daring attacks. A two-player simultaneous cooperative mode is also available. - TECHNICAL - Game ID: HCD5080 - TRIVIA - Ginga Fukei Densetsu SAPPHIRE was released on November 24, 1995 in Japan for 6800 Yen. - STAFF - Executive Producer: Yuuji Kudou Directer: Osamu Tsujikawa (CAP) Character Design: Mika Akitaka Program: Taisyo (CAP), Kenz (CAP) Graphic: June Bride (CAP), Kumiko Love (CAP), Inaka Daioh (CAP) Animation: JC Staff Sound & Music: T'S MUSIC LIMITED COMPANY Tools: Izumi Fukuda (CAP), Takashi Iwanaga (CAP) Development: COMPUTER ARTIST PRODUCTION Special Thanks: Takeo Itou, Tadahiro Nakano, Hidetoshi Endou, Mitsuhiro Kadowaki - PORTS - * CONSOLES: Sony PSP (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58203&o=2 $end $info=ginganin,ginganina, $bio Arcade Video game published 33 years ago: Ginga Ninkyouden (c) 1987 Jaleco. Fight through enemies to rescue your kidnapped girlfriend. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Motorola M6809 (@ 1 Mhz) Sound Chips : General Instrument AY8910 (@ 1.789772 Mhz), Y8950 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1987. The title of this game translates from Japanese as 'Galactic Chivalry Story'. This game is a parody of anime, manga, and other bits of Japanese popular culture. The default hi-score table's names are the names of various anime studios (4, 6-8) and manga publications (1, 5). The list of enemies in attract mode is only partial. 'G. Robo' is Giant Robo, from the 7-part OVA series of the same name. 'Zaku' is from the original TV and movie series Mobile Suit Gundam, and was the Jion's main unit during the One-Year War era. 'Joe' is Joe Yabuki from Tomorrow's Joe, and is in fact the very same Joe from the Neo-Geo game "Legend of Success Joe". On level 7, the guy with the hat and the bazooka is Jigen Daisuke from Lupin III (see the history entry for "Lupin III" for more info). The kung-fu guy who explodes when you kill him is Ken from Fist of the North Star, consisting of two TV series and one (bad) movie. Ken used a kung-fu technique that involved striking pressure points, causing his enemies to messily explode with a single tap of a finger. The house that you pass through in level 1 is the apartment from Maison Ikkoku. The guy by the hole in the wall is Yotsuya, who broke the wall so he could more effectively pester his neighbor (the main character, Godai). The woman with the broom in the room next door is Kyoko, the landlady. The clock on the roof doesn't work. Ginga Ninkyouden was released in Australia as "Galaxy Hero". - STAFF - Graphic designers : Alta Shimizu, Kinta 58000, VTZ250 Mariko, Otaku Harada Sound designers : DX21 Kawagen Y8950 Voices : Hanuma An, Ayako Miura, Kanako Ohmori Hardware by : Komeda Programmed by : XLR250 Noel 4WD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=959&o=2 $end $nes=gingasan, $bio Nintendo Famicom cart. published 33 years ago: Ginga no Sannin (c) 1987 Nintendo. - TECHNICAL - GAME ID: HVC-GT - TRIVIA - Released on December 15, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54131&o=2 $end $psx=yunafe, $bio Sony PlayStation disc published 22 years ago: Ginga Ojousama Densetsu Yuna - Final Edition (c) 1998 Hudson Soft. - TECHNICAL - GAME ID: SLPS-01451 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85212&o=2 $end $saturn=goyuna3, $bio Sega Saturn game published 23 years ago: Ginga Ojousama Densetsu Yuna 3 - Lightning Angel (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59188&o=2 $end $saturn=goillust, $bio Sega Saturn game published 24 years ago: Ginga Ojousama Densetsu Yuna Akitaka Mika IllustWorks (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59189&o=2 $end $saturn=goillus2,goillus2a, $bio Sega Saturn game published 23 years ago: Ginga Ojousama Densetsu Yuna Akitaka Mika IllustWorks 2 (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59190&o=2 $end $pcecd=yunahv, $bio NEC PC-Engine CD published 25 years ago: Ginga Ojousama Densetsu Yuna HuVideo CD (c) 1995 Hudson Soft. HuVIDEO re-edition. - TECHNICAL - GAME ID: HCD5078 - TRIVIA - Released on July 18, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58205&o=2 $end $pcecd=yuna2, $bio NEC PC-Engine CD published 25 years ago: Ginga Ojousama Densetsu Yuna II - Eternal Princess (c) 1995 Hudson Soft. - TECHNICAL - GAME ID: HCD5075 - TRIVIA - Released on June 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58206&o=2 $end $saturn=goyunarm, $bio Sega Saturn game published 24 years ago: Ginga Ojousama Densetsu Yuna Remix (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59191&o=2 $end $pcecd=yuna,yunaa, $bio NEC PC-Engine CD published 28 years ago: Ginga Ojousama Densetsu Yuna (c) 1992 Hudson Soft [Hudson Group]. - TECHNICAL - BARCODE: 4988607250324 GAME ID: HCD2031 - TRIVIA - Released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58204&o=2 $end $snes=gingseng, $bio Nintendo Super Famicom cart. published 24 years ago: Ginga Sengoku Gunyuuden Rai [Model SHVC-AQPJ-JPN] (c) 1996 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61384&o=2 $end $pc98=guynarck, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ginga Senshin Guynarock - Galactic Guardian (c) 1991 Technograin. - TECHNICAL - BARCODE: 4930627000014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89589&o=2 $end $info=gteikoku,gteikokub,gteikokub2,gteikokub3, $bio Arcade Video game published 40 years ago: 銀河帝国の逆襲 (c) 1980 Irem. (Ginga Teikoku no Gyakushuu) The player must use the two-way joystick to direct a yellow ship left and right across the bottom of the screen, using single button to fire shots at the various types of enemies. The first stage consists of fighting a formation of Super Mosquitoes, which are worth 20 points each. The second stage, which has a dotted orange line under the ship, entails fighting a formation of Hovering Attackers which are worth 30 points each. The third stage consists of fighting a formation of Demon Flies, which are worth 40 points. Some of the Demon Flies will leave Spy Aliens when killed, which will fall down to the bottom of the screen underneath and try to stab the ship from behind. The only way to kill them (for 100 points apiece), is to destroy the Killer King when he appears. The fourth and last unique stage will see the ship fighting a formation of Rolling Fires, which are worth 50 points apiece and will also occasionally leave Spy Aliens behind when killed. After the last unique stage has been cleared, the four stage cycle will start over again. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Ginga Teikoku no Gyakushuu was released in November 1980 in Japan. The title of this game translates from Japanese as 'The Galaxy Empire Strikes Back'. This game is known outside Japan as "UniWar S". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=960&o=2 $end $pc98=gingatet, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Ginga Tetsudou no Tabi (c) 1994 Tonkin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89590&o=2 $end $pc8801_cass=gingasuk, $bio NEC PC-8801 Series cass. published 36 years ago: Ginga wo Sukue (c) 1984 Leben Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91226&o=2 $end $gameboy=ginga, $bio Nintendo Game Boy Cart. published 30 years ago: Ginga [Model DMG-GGA] (c) 1990 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66061&o=2 $end $x1_cass=machgjoe, $bio Sharp X1 cass. published 37 years ago: Ginkou Goutou - Machinegun Joe vs. the Mafia (c) 1983 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46421&o=2 $end $bbc_rom=ginn, $bio Acorn BBC ROM published 35 years ago: GINN Language Chip (c) 1985 Sinta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145378&o=2 $end $m20=gamesi, $bio Giochi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237028&o=2 $end $pro128_cass=giochcar,giochcarb,giochcara, $bio Olivetti PC-128 cass. published 33 years ago: Giochi di Carte (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118170&o=2 $end $pro128_cass=giocholi,giocholia,giocholib,giocholic, $bio Olivetti PC-128 cass. published 32 years ago: Giochi Olimpici I/II (c) 1988 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118169&o=2 $end $info=gionbana,mgion, $bio Arcade Video game published 31 years ago: Gionbana (c) 1989 Nichibutsu. A hanafuda game with women who love to take their clothes off if they lose. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : hanafuda keyboard - TRIVIA - Released in January 1989. The title of this game translates from Japanese as 'Echoing Flower'. 'Gion' is the entertainment district of Kyoto, Japan. - PORTS - * CONSOLES: Nintendo Super Famicom (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=961&o=2 $end $snes=gionbana, $bio Nintendo Super Famicom cart. published 26 years ago: Gionbana [Model SHVC-AHFJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61385&o=2 $end $pc98_cd=giripara, $bio NEC PC-9821 CD published 22 years ago: Girigiri Paradise (c) 1998 May-Be Soft. - TECHNICAL - CD x1 - TRIVIA - Released on January 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128438&o=2 $end $pc98=girl2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Girl 2 (c) 1996 Juice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89591&o=2 $end $saturn=girldoll,girldolla, $bio Sega Saturn game published 22 years ago: Girl Doll Toy - Tamashii wo Kudasai (c) 1998 Xuse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59192&o=2 $end $pc8801_flop=girltype, $bio Girl Type II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91931&o=2 $end $cdi=girlclub, $bio Phillips CD-i published 27 years ago: Girl's Club - The Fantasy Dating Game (c) 1993 Philips Interactive Media, Incorporated. Join Nickelodeon's Heidi Lucas in this live action interactive fantasy dating game. Learn everything you want to know about thirty 'to-die-for' buys, then vote secretly for your dream date and guess which of the guys your friends picked. When the results are revealed, the dates begin. - TECHNICAL - Model 810 0118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52966&o=2 $end $sg1000=girlgardt, $bio Sega SG-1000 game published 36 years ago: Girl's Garden [Model B-037] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65054&o=2 $end $sg1000=girlgard, $bio Sega SG-1000 game published 36 years ago: Girl's Garden (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49031&o=2 $end $dragon_cass=gfadvent, $bio Girlfriend Adventure II (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116873&o=2 $end $pc8801_flop=galsim, $bio NEC PC-8801 Series disk. published 35 years ago: Girlfriend Yumiko (c) 1985 Uchuu Kikaku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91932&o=2 $end $fm7_disk=girlpara, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Girls Paradise (c) 1988 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93621&o=2 $end $pc8801_flop=girlpara, $bio NEC PC-8801 Series disk. published 31 years ago: Girls Paradise (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91933&o=2 $end $x68k_flop=girlpara, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Girls Paradise. - Rakuen no Tenshi-tachi (c) 1989 Great. - TECHNICAL - FD x3 - TRIVIA - Released on November 11, 1989 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87735&o=2 $end $pc98=girlpara, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Girls Paradise. - Rakuen no Tenshi-tachi (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89592&o=2 $end $to_flop=girlslid, $bio Girls Slideshow (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107743&o=2 $end $msx2_flop=grlyblok,grlyblokb,grlyblokc,grlybloka, $bio Girly Block Cracked (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101689&o=2 $end $msx2_cart=grlyblok, $bio MSX 2 cart. published 32 years ago: Girly Block (c) 1988 Telenet Japan. - TECHNICAL - GAME ID: NGS-001 BARCODE: 4953973010018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51304&o=2 $end $info=girotutt, $bio Slot Machine published 20 years ago: GiroTutto (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30234&o=2 $end $dragon_cass=gisajob, $bio Dragon cass. published 36 years ago: Gis A Job (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116547&o=2 $end $bbcb_cass=gisburne, $bio Acorn BBC/Electron cass. published 35 years ago: Gisburne's Castle (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51895&o=2 $end $pc98_cd=gitenmt, $bio NEC PC-9821 CD published 23 years ago: 偽典・女神転生 東京黙示録 (c) 1997 ASCII Corp. (Giten Megami Tensei - Tokyo Mokushiroku) - TECHNICAL - GAME ID: 2068601 / ASCII-003 BARCODE: 4988606217762 - TRIVIA - Released on April 04, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132156&o=2 $end $cpc_flop=gitterg1, $bio Amstrad CPC type-in published 31 years ago: Gitter (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119760&o=2 $end $info=j6guab,j6guaba,j6guabb,j6guabc,j6guabd,j6guabe,j6guabf, $bio Give Us A Break (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41101&o=2 $end $cpc_flop=giveusab, $bio Give Us A Break (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124557&o=2 $end $info=j6guabcl,j6guabcla, $bio Give Us A Break Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41102&o=2 $end $info=mv1guac,mv1guaca, $bio Give Us A Clue (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41660&o=2 $end $info=m4gclue,m4gclue__a,m4gclue__b,m4gclue__c,m4gclue__d,m4gclue__e,m4gclue__f,m4gclue__g,m4gclue__h,m4gclue__i,m4gclue__j,m4gclue__k, $bio Give Us A Clue [Model C20] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41326&o=2 $end $info=m4gclue__l,m4gclue__m,m4gclue__n,m4gclue__o,m4gclue__p,m4gclue__q,m4gclue__t,m4gclue__u,m4gclue__r,m4gclue__w,m4gclue__s,m4gclue__v, $bio Give Us A Clue [Model C25] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233362&o=2 $end $spectrum_cass=gize,gizea, $bio Sinclair ZX Spectrum cass. published 34 years ago: Gize (c) 1986 Xcellent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237758&o=2 $end $x68k_flop=gizexix, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Gize! XIX (c) 1992 Ides. - TECHNICAL - FD x2 - TRIVIA - Released in March 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87736&o=2 $end $info=gizmondo, $bio Console published 15 years ago: Gizmondo (c) 2005 Tiger Telematics. Handheld gaming console. - TRIVIA - The Gizmondo device was originally called Gametrac. Tiger Telematics first published on their website in October 2003 about the device being developed. This came in response to Nokia's N-Gage. During December that year, it made its debut as a concept product at the Las Vegas CES show in January 2004, and later appeared at the German CeBIT show in March 2004. The company and the console were renamed Gizmondo around August 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127819&o=2 $end $dc=gk,gkp, $bio Sega Dreamcast GD published 19 years ago: GK - Giant Killers [Model T-45401D-50] (c) 2001 AAA Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135481&o=2 $end $x68k_flop=glacier, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Glacier (c) 1993 DSN-9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88268&o=2 $end $a2600=glacierp, $bio Atari 2600 cart. published 31 years ago: Glacier Patrol (c) 1989 Telegames Night has fallen over the North Pole and you are on guard duty. A mysterious Aquafreze craft glows in the sky and you realize the beings directing the craft are not friendly, when they begin dropping what appear to be large ice blocks, which in reality are semi-intelligent invasion devices. These devices are attempting to build a protective wall to shield the invaders' advance. You perceive the danger to the Earth if the wall is completed. You quickly draw your heat ray pistol and begin Earth's final defense. As you desperately melt the invasion devices, you realize that as you try to run under the ice wall, your bio-chemical reactions are inhibited, which causes you to slow down. When you were sent to polar station Freedom, you thought a cold war was propaganda; how wrong you were. Can you hold out till the sun comes up? - TECHNICAL - Model 5667 A106 - STAFF - Programmer: Ed Salvo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50540&o=2 $end $x68k_flop=glacierd, $bio Glacier [Otameshi Version] (c) 199? DSN-9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88269&o=2 $end $vidbrain=gladiatr, $bio VideoBrain Family Computer cass. published 42 years ago: Gladiator (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236927&o=2 $end $info=gladiatr, $bio Arcade Video game published 34 years ago: Gladiator (c) 1986 Taito America Corp. Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere. - TECHNICAL - Board Number : M6100153C Prom Stickers : QB or C# Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 750 Khz) Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gladiator was released in March 1986 in USA. A prototype version of this game is known as "Golden Castle". This game is known in Japan as "Ougon no Shiro", and as "Great Gurianos". Guaranos and Irene appear in Allumer's "Blandia" as the selectable characters Gurianos and Irriana respectively. Stephan Gore holds the official record for this game with 41012800 points. - UPDATES - The Japanese version ("Ohgon no Siro") and the prototype ("Golden Castle") have a nudity feature not present in Gladiator. The female warrior Irene is shown with bare breasts when defeated by removing all layers of her chest armor (In Gladiator she still wears a bikini top when defeated this way). - TIPS AND TRICKS - * When Gurianos is fully armored, the player may create a momentary protective shield by rapidly moving the joystick up and down. * Pick up all 4 flying swords at the beginning of each stage to turn Gurianos' sword RED. If the player is then able to hit an opponent's shield 14 times with his RED SWORD, is armor is momentarily changed to a glowing GOLD color and his opponents can't harm him. * Break the Magic Crystal Balls to replenish Gurianos' armor. * Each opposing warrior has his own personality and way of fighting. Irene is vulnerable when she strikes at the player's chest armor. Zenon is most vulnerable when you trick him and make him laugh. Each opponent has his strengths and weaknesses and it's fun and challenging to the player to learn each of them. - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=962&o=2 $end $spectrum_cass=gladiatr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Gladiator (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79107&o=2 $end $cpc_cass=gladiatr, $bio Amstrad CPC cass. published 34 years ago: Gladiator (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96506&o=2 $end $cpc_flop=gladiato03,gladiato01,gladiato,gladiato04, $bio Amstrad CPC 464 disk. published 34 years ago: Gladiator (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121243&o=2 $end $spectrum_cass=gladiatra, $bio Gladiator (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225732&o=2 $end $cpc_flop=gladiato02, $bio Gladiator (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124558&o=2 $end $info=sgladiat, $bio Arcade Video game published 36 years ago: Gladiator 1984 (c) 1984 SNK. Ride on your horse and jump over obstacles or avoid them with your chariot. - TECHNICAL - Game ID : A3006 Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 216 pixels Screen refresh : 60.61 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=963&o=2 $end $info=j6gldclb,j6gldclba,j6gldclbb, $bio Gladiator Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41097&o=2 $end $info=sc4gldcl,sc4gldcla, $bio Gladiator Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2292] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42622&o=2 $end $info=sc4glad,sc4glada,sc4gladb,sc4gladc,sc4gladd,sc4glade,sc4gladf,sc4gladg, $bio Gladiator (c) 200? Mazooma Games. - TECHNICAL - [Model PR2255] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43028&o=2 $end $info=sc5glad,sc5glada,sc5gladb,sc5gladc, $bio Gladiator (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2255] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42621&o=2 $end $info=m1glad,m1glada,m1gladb,m1gladc,m1gladd,m1glade,m1gladf,m1gladg,m1gladh,m1gladj,m1gladk,m1gladl,m1gladm,m1gladn,m1glado,m1gladp,m1gladq,m1gladr,m1glads,m1gladt,m1gladu, $info=m1glad0,m1glad1,m1gladv,m1gladw,m1gladx,m1glady,m1gladz, $bio Gladiators (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41987&o=2 $end $info=gladiatp, $bio Pinball published 27 years ago: Gladiators (c) 1993 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 737 - TRIVIA - 1,995 units were produced. - STAFF - Designer : Jon Norris Artworks : Constantino Mitchell, David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5407&o=2 $end $msx2p_flop=gladius, $bio MSX 2+ disk. published 28 years ago: Gladius (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144818&o=2 $end $radio86_cass=glass1,glass2, $bio Radio-86RK cass. published 32 years ago: Glass (c) 1988 Kolomna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235456&o=2 $end $info=glass,glass10,glasskr, $bio Arcade Video game published 27 years ago: Glass (c) 1993 Gaelco. - TECHNICAL - Game ID : 931021 Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 368 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1993. - SERIES - 1. Splash! (1992) 2. Glass (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=964&o=2 $end $pc98=glasscrp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Glass Corpse CG (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89593&o=2 $end $msx1_flop=glass, $bio Glass cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229983&o=2 $end $msx1_cass=glass, $bio MSX cass. published 35 years ago: Glass (c) 1985 Mind Games Espana, S.A. Licensed from Quicksilva. - TECHNICAL - GAME ID: 130008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94679&o=2 $end $spectrum_cass=glassa, $bio Glass [Model BBS 087] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225733&o=2 $end $cpc_cass=glass, $bio Amstrad CPC cass. published 34 years ago: Glass [Model QSA 127] (c) 1986 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96508&o=2 $end $spectrum_cass=glass, $bio Sinclair ZX Spectrum cass. published 35 years ago: Glass [Model QSP 108] (c) 1985 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79108&o=2 $end $spectrum_cass=glauzone, $bio Sinclair ZX Spectrum cass. published 6 years ago: Glauzone (c) 2014 Glaurung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237720&o=2 $end $dragon_cass=glaxxons, $bio Dragon cass. published 37 years ago: Glaxxons (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116364&o=2 $end $cpc_flop=glenhodd, $bio Amstrad CPC 464 disk. published 35 years ago: Glen Hoddle Soccer [Model AMD-115] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120749&o=2 $end $cpc_cass=glenhodl, $bio Amstrad CPC cass. published 35 years ago: Glen Hoddle Soccer [Model SOFT 06021] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96511&o=2 $end $cpc_flop=glenhodd03,glenhodd02,glenhodd01,glenhodd04, $bio Amstrad CPC 464 disk. published 35 years ago: Glen Hoddle Soccer [Model SOFT 07021] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120748&o=2 $end $cpc_flop=glentopa,glentopa01, $bio Amstrad CPC 464 disk. published 35 years ago: Glentop Assembler (c) 1985 Glentop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125091&o=2 $end $megadriv=gleylanc, $bio Sega Mega Drive game published 28 years ago: GleyLancer (c) 1992 NCS Corporation. - TECHNICAL - Game ID: T-25123 - TRIVIA - Released on Jul 17, 1992 in Japan. Reviews: [FR] July/August 1992 - Consoles + N.11: 87/100 - TIPS AND TRICKS - Manial Difficulty: On the title screen, when the Push Start Button flashes, enter Up, Down, Left, Right, B, A. If done correctly the Gleylancer logo will turn gold and the Mania setting will be available in the Options menu. Stage select: When "STAGE 1 START" appears, press B, B, C, A, Up, Down. The screen now functions as a stage select. Add life: While the game is paused, press Up, Down, A, B, C, Left, Right, C, B, A to add one life. This code can be entered more than once for more lives. Debug mode: While the game is paused, press B, A, C, A, Down, A, C, A, Right, A, B, Up, Right, Up, B, Up, Right, Up, Down, A. This opens a menu with lots of options, including MUTEKI (invincibility). - STAFF - Producer: Toshiroh Tsuchida (土田 俊郎) Planning: Hikaru Satoh (佐藤 光) Program: Yukihiro Higuchi (樋口 幸弘) Scroll Design: Eiji Koyama (小山 英二) Object Design (オブジェクト): Hiroshi Hayashi (はやし ひろし) Music & Sound Effects: Cube (キューブ), Yoshiaki Kubotera (窪寺 義明), Masanori Hikichi (曳地 正則), Isao Mizoguchi (溝口 功), Noriyuki Iwadare (岩垂 徳行) Creator: Kaichi Satoh (佐藤 嘉一) Character Design: Hiroshi Aizawa (あいざわ ひろし) Original Art: Hitoshi Kamata (鎌田 均) Animation: Hitoshi Kamata (鎌田 均) Visual Graphics: Masanori Sakurai (桜井 正則), Hiroshi Hayashi (はやし ひろし) Business Promotion: Masaki Uchida (内田 正紀), Jun Mimura (三村 淳), Yasuaki Yokoe (横江 靖明), Kyohko Katagiri (片桐 京子) - PORTS - * CONSOLES: [JP] Wii Virtual Console (Feb. 26, 2008) [US] Wii Virtual Console (Jun. 21, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56541&o=2 $end $gba=incredibi, $bio Nintendo GBA cart. published 16 years ago: Gli Incredibili - Una 'Normale' Famiglia di Supereroi (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70786&o=2 $end $a2600=glib, $bio Atari 2600 cart. published 37 years ago: Glib - Video Word Game (c) 1983 Selchow & Righter - STAFF - Developed by Qualtronic Devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50541&o=2 $end $msx1_flop=glider, $bio Glider Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134213&o=2 $end $spectrum_cass=gliderri, $bio Glider Rider (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225734&o=2 $end $cpc_cass=gliderdr, $bio Amstrad CPC cass. published 34 years ago: Glider Rider [Model QSA 135] (c) 1986 Quicksilva - STAFF - Design : John Pickford Programming : Paul Ranson, John Pickford Graphics : Pete Harrison, Ste Pickford Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96514&o=2 $end $msx1_cart=glider,glidera, $bio MSX cart. published 35 years ago: Glider [Model 20141] (c) 1985 ZAP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77104&o=2 $end $cpc_flop=gliderri01,gliderri02,gliderri03,gliderri04, $bio Amstrad CPC 464 disk. published 34 years ago: Glider-Rider (c) 1986 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120756&o=2 $end $cpc_flop=gliderri, $bio Amstrad CPC 464 disk. published 32 years ago: Glider-Rider (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120755&o=2 $end $psx=glintglt, $bio Sony PlayStation disc published 21 years ago: Glint Glitters (c) 1999 Konami Corp. - TECHNICAL - [Model SLPM-86200] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85213&o=2 $end $nes=glkdance, $bio GLK Dance (c) 19?? FengLi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84014&o=2 $end $cpc_flop=globscro, $bio Amstrad CPC 464 disk. published 23 years ago: Glob Scroll (c) 1997 New Way Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126676&o=2 $end $info=gblchmp, $bio Taito F3 cart. published 26 years ago: Global Champion (c) 1994 Taito America Corp. North American release. For more information about the game itself, see the original Japanese release entry; "Kaiser Knuckle". In this version: - Characters prologue/story removed. - Some vocals said by the characters Kazuya, Liza, Li-Huan and Jim McCoy (after they win a round, or before the fight begins) have been removed. - The portraits of Kazuya, Liza and Li-Huan are different. Those were redrawn. - Super moves removed. - The title screen is also different, but strangely, the letter K from both words in the Kaiser Knuckle logo can still be seen in some of Global Champion's backgrounds. - TECHNICAL - Runs on the "Taito F3 System" Hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=966&o=2 $end $ibm5170=gconqust, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Global Conquest (c) 1992 MicroPlay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144397&o=2 $end $ibm5170=gconqstg, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Global Conquest - Official Strategy Guide (c) 1992 MicroPlay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144398&o=2 $end $sms=globald,globaldp, $bio Sega Master System cart. published 33 years ago: Global Defense (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56045&o=2 $end $psx=globldom, $bio Sony PlayStation disc published 22 years ago: Global Domination [Prototype] (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85214&o=2 $end $amigaocs_flop=globalfx, $bio Commodore Amiga 500 disk. published 28 years ago: Global Effect (c) 1992 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74158&o=2 $end $cd32=global, $bio Commodore Amiga CD32 published 26 years ago: Global Effect (c) 1994 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106929&o=2 $end $apple2gs=glbexpat, $bio Apple IIGS disk. published 31 years ago: Global Express Atlas (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115167&o=2 $end $gba=sudokfevu, $bio Nintendo GBA cart. published 14 years ago: Global Star - Sudoku Fever [Model AGB-B3ZE-USA] (c) 2006 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70788&o=2 $end $gba=sudokfev, $bio Nintendo GBA cart. published 14 years ago: Global Star - Sudoku Fever [Model AGB-B3ZP] (c) 2006 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70787&o=2 $end $apple2_cass=globalwa, $bio Apple II cass. published 41 years ago: Global War (c) 1979 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136039&o=2 $end $mz700_cass=globwar3, $bio Sharp MZ-700 cass. published 38 years ago: Global War III (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131710&o=2 $end $info=gwarfare, $bio Pinball published 39 years ago: Global Warfare (c) 1981 Game Plan, Incorporated. - TECHNICAL - Model Number : 240 - TRIVIA - Global Warfare was released in June 1981, only 10 units were produced. - STAFF - Designers : Roger Sharpe, Ed Cebula Artwork : John Trudeau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5408&o=2 $end $amigaocs_flop=globdule, $bio Commodore Amiga 500 disk. published 27 years ago: Globdule (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74159&o=2 $end $info=ep_gtrot,ep_gtrota, $bio Globe Trotter (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40842&o=2 $end $info=sp_globe,sp_globea,sp_globeb,sp_globec,sp_globed,sp_globee,sp_globef,sp_globeg, $bio Globe Trotter (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42234&o=2 $end $cpc_flop=globetro01,globetro02,globetro,globetro04,globetro05,globetro06, $bio Amstrad CPC 464 disk. published 34 years ago: Globe-Trotter (c) 1986 Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122905&o=2 $end $msx1_flop=globibld, $bio Globiblood Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133143&o=2 $end $mz700_cass=globule, $bio Globule (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131741&o=2 $end $gbcolor=glochex, $bio Nintendo Game Boy Color game published 22 years ago: Glocal Hexcite [Model DMG-AICJ-JPN] (c) 1998 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67951&o=2 $end $wswan=glochex, $bio Bandai WonderSwan game published 20 years ago: Glocal Hexcite [Model SWJ-KGT008] (c) 2000 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86332&o=2 $end $cd32=gloom, $bio Commodore Amiga CD32 published 25 years ago: Gloom (c) 1995 Guildhall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106994&o=2 $end $amigaaga_flop=gloom, $bio Commodore Amiga 1200 disk. published 25 years ago: Gloom (c) 1995 Guildhall. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146370&o=2 $end $amigaecs_flop=gloomdx, $bio Commodore Amiga 500+ disk. published 24 years ago: Gloom Deluxe (c) 1996 Guildhall Leisure Services, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237069&o=2 $end $cpc_flop=gloomsde, $bio Amstrad CPC 464 disk. published 25 years ago: Gloom's Demo (c) 1995 Futurs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124559&o=2 $end $spectrum_cass=gloop, $bio Sinclair ZX Spectrum cass. published 26 years ago: Gloop (c) 1994 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227075&o=2 $end $spectrum_cass=gloopcr, $bio Sinclair ZX Spectrum cass. published 17 years ago: Gloop (c) 2003 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225533&o=2 $end $gp32=gloopdx, $bio GamePark GP32 cart. published 17 years ago: GlooP Deluxe (c) 2003 Aeon Flame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237403&o=2 $end $pc98=gloria, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Gloria - Kindan no Ketsuzoku (c) 1996 Cs ware. - TECHNICAL - FD x5 - TRIVIA - Released on April 05, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89594&o=2 $end $msx1_cart=glory, $bio MSX cart. published 33 years ago: Glory (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77105&o=2 $end $adam_flop=gloryb,gloryba, $bio Coleco Adam disk. published 29 years ago: Glory B! (c) 1991 Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109466&o=2 $end $gba=gloryday, $bio Nintendo GBA cart. published 15 years ago: Glory Days - The Essence of War [Model AGB-BG6P] (c) 2005 Flashpoint Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70823&o=2 $end $cpc_flop=gloupf19, $bio Amstrad CPC type-in published 34 years ago: Gloup (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119167&o=2 $end $mo5_cart=glouton,gloutonb,gloutona, $bio Thomson MO5 cart. published 34 years ago: Glouton (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108738&o=2 $end $mo5_cass=glouton,gloutonb,gloutona, $bio Thomson MO5 cass. published 34 years ago: Glouton (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108781&o=2 $end $to_flop=glouton, $bio Thomson TO disk. published 31 years ago: Glouton (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107744&o=2 $end $vg5k=munchkin, $bio Philips VG-5000 cass. published 36 years ago: Glouton - Munchkin (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236400&o=2 $end $dragon_cass=glove, $bio Dragon cass. published 14 years ago: Glove (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116987&o=2 $end $n64=glover,gloverp,gloveru, $bio Nintendo 64 cart. published 22 years ago: Glover (c) 1998 Hasbro Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57724&o=2 $end $n64=glover2,glover2o, $bio Nintendo 64 cart. published 21 years ago: Glover 2 (c) 1999 Hasbro Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57725&o=2 $end $psx=glover, $bio Sony PlayStation disc published 21 years ago: Glover (c) 1999 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111050&o=2 $end $cpc_flop=gluckzon, $bio Amstrad CPC 464 disk. published 30 years ago: Gluck Zone Best - Demos Compilation (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127987&o=2 $end $cpc_flop=gluckzon01,gluckzon02, $bio Amstrad CPC 464 disk. published 30 years ago: Gluck Zone Best - Demos Compilation 2 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127988&o=2 $end $cpc_flop=gluecksr, $bio Gluecksrad (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124560&o=2 $end $spectrum_cass=glugglug, $bio Sinclair ZX Spectrum cass. published 36 years ago: Glug Glug (c) 1984 CRL Group PLC. You are a fearless deep sea diver with a quest to recover sunken treasure from the ocean floor. Protecting this treasure are various deadly sea creatures which must be avoided at all cost. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79111&o=2 $end $c64_cass=glugglug, $bio Commodore C64 cass. published 36 years ago: Glug Glug (c) 1984 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187926&o=2 $end $nes=gluk, $bio Nintendo NES cart. published 28 years ago: Gluk the Thunder Warrior (c) 1992 Gluk Video. - TECHNICAL - GAME ID: VJ-001-C - STAFF - Developed by Micro Genius. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40390&o=2 $end $cgenie_cass=glueck, $bio Colour Genie cass. published 37 years ago: Glückspilz (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131458&o=2 $end $amigaocs_flop=gluecksr, $bio Commodore Amiga 500 disk. published 29 years ago: Glücksrad (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74160&o=2 $end $gameboy=gluecksr, $bio Nintendo Game Boy Cart. published 30 years ago: Glücksrad [Model DWF-WF-NOE] (c) 1990 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66062&o=2 $end $cpc_flop=gmdbf198, $bio Amstrad CPC type-in published 33 years ago: GMDB (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119157&o=2 $end $info=denv150, $bio GMP-240C 150-in-1 (c) 201? Denver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261551&o=2 $end $apple2gs=gnrlgolf, $bio Apple IIGS disk. published 31 years ago: Gnarly Golf (c) 1989 Britannica Software. - TRIVIA - Gnarly Golf was released in June 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49793&o=2 $end $bbcb_cass=gnasher, $bio Acorn BBC/Electron cass. published 38 years ago: Gnasher (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51896&o=2 $end $spectrum_cass=gnasherr,gnasherr_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Gnasher (c) 1983 R&R Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79112&o=2 $end $spectrum_cass=gnasherp,gnasherp_a, $bio Gnasher (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225797&o=2 $end $spectrum_cass=gnasherm,gnasherm_a, $bio Gnasher [Model IS 0009] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226227&o=2 $end $apple2_flop_clcracked=gneenotg, $bio Apple II disk. published 34 years ago: Gnee or Not Gnee (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230525&o=2 $end $apple2gs=gnome, $bio Apple IIGS disk. published 29 years ago: GNO-ME (c) 1991 Procyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115210&o=2 $end $info=gnome,gnomea,gnomeb,gnomec,gnomed,gnomee,gnome_2,gnome_2a,gnome_3,gnome_3a,gnome_3b,gnome_3c,gnome_4,gnome_5,gnome_5a,gnome_5b,gnome_7,gnome_9,gnome_10,gnome_11,gnome_12, $bio Slot Machine published 13 years ago: Gnome (c) 2007 Igrosoft. - TRIVIA - Released in September 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36085&o=2 $end $dragon_cass=gnomeadv, $bio Dragon cass. published 33 years ago: Gnome Adventure (c) 1987 Leversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117170&o=2 $end $info=gnomeatw, $bio Gnome Around the World (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46755&o=2 $end $amigaocs_flop=granger, $bio Commodore Amiga 500 disk. published 33 years ago: Gnome Ranger (c) 1987 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74161&o=2 $end $cpc_flop=granger,granger1,gnomeran,gnomeran01,gnomeran02,gnomeran03,gnomeran04,gnomeran05,gnomeran06, $pcw=granger,granger1, $bio Amstrad CPC/PCW disk. published 33 years ago: Gnome Ranger (c) 1987 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118360&o=2 $end $specpls3_flop=gnomeran,gnomerana, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Gnome Ranger (c) 1987 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147924&o=2 $end $cdi=gnomes, $bio Phillips CD-i published 25 years ago: Gnomes (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52967&o=2 $end $fmtowns_cd=gnutowns, $bio Fujitsu FM Towns CD published 29 years ago: GNU for Towns Release 2 (c) 1991 FM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110379&o=2 $end $apple2_flop_orig=gohayden, $apple2_flop_clcracked=gohayden, $bio Apple II disk. published 38 years ago: Go (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230451&o=2 $end $electron_cass=go, $bio Acorn Electron cass. published 36 years ago: Go (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51897&o=2 $end $bbcb_flop_orig=go, $bio Acorn BBC Micro B disk. published 36 years ago: Go (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125182&o=2 $end $cdi=gose, $bio Phillips CD-i published 18 years ago: Go - Special Edition (c) 2002 OlderGames. - TRIVIA - 'Go' was published as early as 1992 in the Italian region alone. It wasn't until 2002 on May 24th when an English regional translation was released by OlderGames.com as 'Go - Special Edition' in a professional CD jewel case package. Duplicated from a prototype disc which was never published by Philips Media for reasons as yet unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52968&o=2 $end $info=go2000, $bio Arcade Video game published 20 years ago: GO 2000 (c) 2000 SA. A Korean game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Player : 1 Control : 2-way joystick (vertical) Buttons : 6 - TRIVIA - Go-stop's original is Japan's Hanafuda. But, the Koreans mixed Hanafuda with Korean Traditional Gamble 'Tu-Jun'. However, the rules are different to Japanese's Hanafuda. (Why? Koreans like a speedy game). Therefore, nowadays this became a popular gambling game in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4825&o=2 $end $info=goape, $bio Slot Machine published 11 years ago: Go Ape (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34115&o=2 $end $info=m4gobana,m4gobanaa,m4gobanab,m4gobanac,m4gobanad, $bio Go Bananas (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41333&o=2 $end $gmaster=gobang, $bio Hartung Game Master cart. published 30 years ago: Go Bang (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240164&o=2 $end $info=gobyrc, $bio Arcade Video game published 21 years ago: Go By RC (c) 1999 Taito Corp. - TRIVIA - Released in May 1999 in Japan. This game is also known as "RC De Go". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31512&o=2 $end $leapster=diegogo, $bio LeapFrog Leapster cart. published 13 years ago: Go Diego Go! Animal Rescuer (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134504&o=2 $end $info=j6gogold,j6gogolda,j6gogoldb,j6gogoldc, $bio Fruit Machine published 21 years ago: Go for Gold (c) 1999 JPM International. - TECHNICAL - Impact - TRIVIA - Go for Gold was released in October 1999 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15839&o=2 $end $info=ac1gogld, $bio Go for Gold (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41816&o=2 $end $info=pr_gogld, $bio Go for Gold (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42092&o=2 $end $info=gogreen, $bio Slot Machine published 19 years ago: Go for Green (c) 2001 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31893&o=2 $end $info=gogold, $bio Arcade Video game published 32 years ago: Go for the Gold (c) 1988 Taito. An olympic sports game from Taito. Compete in different events and go for the gold medal. - TRIVIA - Released in September 1988 in Japan. This game is known outside Japan as "Recordbreaker". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4615&o=2 $end $intv=gftgold, $bio Mattel Intellivision game published 37 years ago: Go for the Gold! (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60889&o=2 $end $snes=gogoack2, $bio Nintendo Super Famicom cart. published 25 years ago: Go Go Ackman 2 [Model SHVC-A92J-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61387&o=2 $end $snes=gogoack3, $bio Nintendo Super Famicom cart. published 25 years ago: Go Go Ackman 3 [Model SHVC-AVPJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61388&o=2 $end $gameboy=gogoack, $bio Nintendo Game Boy Cart. published 25 years ago: Go Go Ackman [Model DMG-ACKJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66063&o=2 $end $snes=gogoack, $bio Nintendo Super Famicom cart. published 26 years ago: Go Go Ackman [Model SHVC-ACKJ-JPN] (c) 1994 Banpresto - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61386&o=2 $end $pc98=gogobunt, $bio Go Go Bunny Train (c) 19?? Unknown. - STAFF - Probably programmed by: Takeshi Takahashi (a macclassic version exist) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89595&o=2 $end $info=gocowboy, $bio Redemption game published 17 years ago: Go Go Cowboy (c) 2003 Sammy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21083&o=2 $end $a2600=gogohome, $bio Atari 2600 cart. published 37 years ago: Go Go Home Monster (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50542&o=2 $end $info=yamagchi, $bio Arcade Video game published 35 years ago: Go Go Mr. Yamaguchi - Jungle Survival (c) 1985 Taito. You control a jungle explorer named Mr. Yamaguchi who shoots at natives and other enemies. - TECHNICAL - Prom Stickers : A38 Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (2x) Zilog Z80 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1985. Developed by Kaneko. This game is known in Japan as "Yuke Yuke Yamaguchi-kun - Kesshi no Tanken Survival" (translates from Japanese as 'Go Go Yamaguchi-kun - Do-or-Die Spirit of Exploration Survival'). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=967&o=2 $end $info=gogostrk, $bio Arcade Video game published 13 years ago: Go Go Strike (c) 2007 American Alpha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27830&o=2 $end $pc98=go2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 轟II (c) 1988 ASCII Corp. (Go II) - TECHNICAL - BARCODE: 4988624930902 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89596&o=2 $end $pc98=go3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Go III (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89597&o=2 $end $saturn=go3pro, $bio Sega Saturn game published 23 years ago: Go III Professional Taikyoku Igo (c) 1997 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59193&o=2 $end $megadriv=gonet, $bio Sega Mega Drive game published 28 years ago: Go Net (c) 1992 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82628&o=2 $end $spectrum_cass=gotojail,gotojail_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Go to Jail (c) 1983 Automata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79153&o=2 $end $apple2_flop_clcracked=go2hedcl, $bio Apple II disk. published 36 years ago: Go to the Head of the Class (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231055&o=2 $end $apple2_flop_clcracked=go2hedcl89, $bio Apple II disk. published 31 years ago: Go To The Head Of The Class (c) 1989 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231370&o=2 $end $cpc_flop=gof4face, $bio Amstrad CPC 464 disk. published 28 years ago: GO! (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128155&o=2 $end $nes=gobenny, $bio Nintendo NES cart. published 28 years ago: Go! Benny! (c) 1992 Gluk Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55177&o=2 $end $gba=gobeckhm, $bio Nintendo GBA cart. published 18 years ago: Go! Go! Beckham! Adventure on Soccer Island (c) 2002 Rage - TECHNICAL - Game ID: AGB-AGQP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70824&o=2 $end $pcecd=gogobird, $bio NEC PC-Engine CD published 24 years ago: Go! Go! Birdie Chance (c) 1996 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323260096 GAME ID: HECD5022 - TRIVIA - Released on June 28, 1996 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58207&o=2 $end $info=ggconnie, $bio Arcade Video game published 24 years ago: Go! Go! Connie chan Jaka Jaka Janken (c) 1996 Eighting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32461&o=2 $end $snes=gogododg,gogododg1, $bio Nintendo Super Famicom cart. published 27 years ago: Go! Go! Dodge League [Model SHVC-R5] (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61389&o=2 $end $gameboy=gogohitc, $bio Nintendo Game Boy Cart. published 22 years ago: Go! Go! Hitchhike [Model DMG-AJHJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66064&o=2 $end $pico=konichan, $bio Go! Go! Koni-chan! Dokidoki World [Model T-133210] (c) 199? Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75685&o=2 $end $gameboy=gogotank, $bio Nintendo Game Boy Cart. published 29 years ago: Go! Go! Tank [Model DMG-GT-USA] (c) 1991 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66066&o=2 $end $gameboy=gogotankj,gogotankjp, $bio Nintendo Game Boy Cart. published 30 years ago: Go! Go! Tank [Model DMG-GTA] (c) 1990 Copya System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66065&o=2 $end $psx=goalst97, $bio Sony PlayStation disc published 23 years ago: Goal Storm '97 (c) 1997 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111288&o=2 $end $psx=goalstrm, $bio Sony PlayStation disc published 24 years ago: Goal Storm (c) 1996 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111289&o=2 $end $info=goaltogo, $bio Arcade Video game published 37 years ago: Goal To Go (c) 1983 Stern Electronics. You must control your quarterback, receivers, and running backs to get first downs and score touchdowns. After you chose one of the on-screen pre-designed plays, you would watch the play develop and have to interact using the joystick, hands, and feet buttons at the proper moments of the play. The game ends if you do not continue to make first downs. - TECHNICAL - This game uses a laser disc. Main CPU : Zilog Z80 Sound Chips : Custom, Discrete circuitry Players : 2 Buttons : 2 - TRIVIA - Even if titlescreen says 1983, Goal To Go was released in February 1984. Approximately 100 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=970&o=2 $end $bbcb_cass=goal, $electron_cass=goal, $bio Acorn BBC/Electron cass. published 34 years ago: Goal! (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51898&o=2 $end $bbcb_flop_orig=goal, $bio Acorn BBC Micro B disk. published 34 years ago: Goal! (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125594&o=2 $end $pro128s_flop=goal, $bio Olivetti PC-128s disk. published 33 years ago: Goal! (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118251&o=2 $end $snes=goal, $bio Nintendo Super NES game published 28 years ago: Goal! (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63045&o=2 $end $amigaocs_flop=goala,goal, $bio Commodore Amiga 500 disk. published 27 years ago: Goal! (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74162&o=2 $end $info=goal92, $bio Arcade Video game published 28 years ago: Goal! '92 (c) 1992. A soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.25 Mhz), OKI MSM5205 (@ 384 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1992. This game is a bootleg of "Seibu Cup Soccer". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=969&o=2 $end $nes=goal2, $bio Nintendo NES cart. published 28 years ago: Goal! 2 (c) 1992 Jaleco Company, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "Goal!! [Model JF-38]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55179&o=2 $end $info=goalx3, $bio Arcade Video game published 25 years ago: Goal! Goal! Goal! (c) 1995 Visco Corp. A soccer game with all the right ingredients, skill, flair, passion, and of course, GOALS! With 28 national teams to choose from, compete in a tournament to become the best soccer nation in the world. Get past the opening group stage and go on to a round-robin elimination stage where failure is not an option. To help you on your way, hold down the shoot button until the power bar fills up and you can do a POWERFUL SUPER SHOT! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0209 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (3 usables) [JOYSTICK] 8-way => Offense > [A] Shoot/Special shoot [B] Pass [C] Short kick => Defense > [A] Sliding [B] Tackle - TRIVIA - This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console. - STAFF - Producer : Tetsuo Akiyama Direction : Don Gabacho (Don Gabacyo) Assistance : Yasuhisa Itoi Main programmer : N. Yamaguchi Programmers : PHA, M. Taniguchi, Gogo Graphic designers : T. Matsu, H. Mawatari, Y. Nishino, Y. Kudou, H. Maehara, Chidori, S. Soeda, Hamigaki. Maru, J. Nakazawa, E-Ayasu Sound by Act Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=971&o=2 $end $nes=goal2u, $bio Nintendo NES cart. published 28 years ago: Goal! Two (c) 1992 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Goal!! [Model JF-38]". Description from back cover: Get ready for the ultimate rematch! It's too real! Too fast! Too good to be anything less than the best soccer game ever created for the NES. It's GOAL! TWO, the long-awaited sequel to the original title that set the standard for world class soccer simulation. It's living proof that you can never get too much of a great thing! - TECHNICAL - GAME ID: NES-GT-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55180&o=2 $end $gameboy=goal, $bio Nintendo Game Boy Cart. published 27 years ago: Goal! [Model DMG-JV-NOE] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66067&o=2 $end $gameboy=goalu, $bio Nintendo Game Boy Cart. published 27 years ago: Goal! [Model DMG-JV-USA] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66068&o=2 $end $nes=goal,goalu, $bio Nintendo NES cart. published 31 years ago: Goal! (c) 1989 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Moero!! Pro Soccer [Model JF-21]". Description from back cover: The clock ticks down. The roar of the crowd rises in a deafening chant of "U-S-A! U-S-A!" Suddenly, your winger breaks free, and spots the open man in the middle. Pass... shot... GOAL! It's America's favorite new sport, soon to become your favorite new home video game, thanks to Jaleco! Because GOAL! brings soccer to life like you've never seen it. You play with a full team of 11 players, each one rated in 7 different skill categories. You can match them against a team controlled by the computer or another player. You can even team up with a friend and match your combined skills against the best computer team. So if you want soccer at its best, tune in to the undisputed champion of home soccer software: GOAL! - TECHNICAL - GAME ID: NES-JG-USA - TRIVIA - Released in October 1989 in the USA. Reviews: [FR] November 1991 - Consoles + N.2: 33/100 [FR] October 1991 - Joypad N.1: 51/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55178&o=2 $end $nes=goalj, $bio Nintendo Famicom cart. published 28 years ago: Goal!! (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54132&o=2 $end $info=gghost, $bio Arcade Video game published 36 years ago: Goalie Ghost (c) 1984 Bally Sente. Your goal here is to keep the ball from getting past you and try to get it past your opponent. One to 3 balls will begin in the center of the playfield. When the ball comes towards you, get in front of it to kick it towards your opponent. If it is up high, press your jump button to jump up and hit it. - TECHNICAL - [No. 0B92] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 2 - STAFF - Designed and programmed by : Ed Rotberg, Owen Rubin, Jon Kinsting Screen graphics by : Martin French, Roger Hector Music and sounds by : Jesse Osborne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=972&o=2 $end $camplynx_cass=gobblspk, $bio Camputers Lynx cass. published 37 years ago: Gobble de Spook (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134033&o=2 $end $jupace_cass=gobbgook, $bio Jupiter Ace cass. published 37 years ago: Gobbledegook (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115739&o=2 $end $spectrum_cass=gobblema,gobblema_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Gobbleman (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79115&o=2 $end $zx81_cass=gobblman, $bio Sinclair ZX-81 cass. published 38 years ago: Gobbleman (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114816&o=2 $end $apple2_flop_orig=gobbler, $bio Apple II disk. published 39 years ago: Gobbler (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229258&o=2 $end $mz700_cass=gobbler, $bio Gobbler (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131711&o=2 $end $zx81_cass=gobblers, $bio Gobblers (c) 198? Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114879&o=2 $end $to7_cass=gobeur, $bio Gobeur (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108287&o=2 $end $ibm5170=goblins, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Gobliiins (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144399&o=2 $end $amigaocs_flop=goblins,goblinsg, $bio Commodore Amiga 500 disk. published 28 years ago: Gobliiins [Kings of Adventures 1] (c) 1992 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74163&o=2 $end $amigaocs_flop=goblins2,goblins2f,goblins2g, $bio Commodore Amiga 500 disk. published 27 years ago: Gobliins 2 - The Prince Buffoon (c) 1993 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74164&o=2 $end $ibm5170=goblins2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Gobliins 2 - The Prince Buffoon (c) 1993 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144400&o=2 $end $tvc_flop=goblinka, $bio Goblin Kastélya (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111874&o=2 $end $tvc_cass=goblin, $bio Goblin kastélya (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112410&o=2 $end $nes=goblins, $bio Goblins (c) 199? Unknown [Russia]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40376&o=2 $end $amigaocs_flop=goblins3,goblins3g, $bio Commodore Amiga 500 disk. published 26 years ago: Goblins 3 (c) 1994 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74165&o=2 $end $ibm5170=goblins3, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Goblins Quest 3 (c) 1993 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144401&o=2 $end $cpc_flop=gobpuzzl, $bio Amstrad CPC type-in published 35 years ago: Gobpuzzle (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120577&o=2 $end $gbcolor=gobsgame, $bio Nintendo Game Boy Color game published 20 years ago: Gobs of Games [Model CGB-BFGE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67952&o=2 $end $spectrum_cass=gobstopp, $bio Sinclair ZX Spectrum cass. published 37 years ago: Gobstopper (c) 1983 Calisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79118&o=2 $end $pet_flop=goceliak, $bio Goceliak Test Mods (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235759&o=2 $end $gameboy=godmedfs, $bio Nintendo Game Boy Cart. published 27 years ago: God Medicine - Fantasy Sekai no Tanjou [Model DMG-GXJ] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66069&o=2 $end $gameboy=godmedfsf, $bio Nintendo Game Boy Cart. published 22 years ago: God Medicine - Fukkoku Ban [Model DMG-AGHJ-JPN] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66070&o=2 $end $pcecd=godpanic, $bio NEC PC-Engine CD published 28 years ago: God Panic - Shijou Saikyou Gundan (c) 1992 Teichiku Records God Panic is a cool and weird shooter by Teichiku. You take control of a kind of flying-cat (hard to tell as he is wearing a sort of blue-ninja uniform, but those are definitively cat ears) and you must destroy really weird enemies. They spread from brides riding huge motorbikes to geishas removing their kimonos when hit and muscled wrestlers throwing their swet at you. Backgrounds are amazing too, in the second stage, you will fly over a huge girl laying down on the beach ! You start with a simple vulcan-gun witch can be upgraded by picking the correct power-up icon hidden in chests along the way. Other special items allow you to increase your life, or add another bomb to your existing stock. Those bombs will fire huge coins and clean up most of the screen when used. Finally, most of the enemies encountered in God Panic are inspired the japanese folklore, but not only and you will also be confronted to flying-cars and scared paysans throwing fireballs at you. - TECHNICAL - BARCODE: 4988004900686 GAME ID: TMCD2001 - TRIVIA - God Panic was released on November 27, 1992 in Japan for 6800 Yen. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58208&o=2 $end $nes=godslayr, $bio Nintendo Famicom cart. published 30 years ago: GOD SLAYER はるか天空のソナタ (c) 1990 SNK (God Slayer - Haruka Tenkuu no Sonata) - TECHNICAL - GAME ID: SFX-G0 - TRIVIA - Released on April 13, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54133&o=2 $end $x68k_flop=godblazn, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Goddess' Blazon (c) 1995 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88270&o=2 $end $adam_flop=godosda,godosd, $bio Coleco Adam disk. published 30 years ago: GoDOS (c) 1990 Phoenix 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109467&o=2 $end $adam_cass=godosd,godosda, $bio Coleco Adam cass. published 30 years ago: GoDOS (c) 1990 Phoenix 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259538&o=2 $end $adam_flop=godosbas, $bio Coleco Adam disk. published 30 years ago: GoDOS BASIC Programs 01 (c) 1990 Quinn [Joe Quinn] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109468&o=2 $end $adam_cass=godosprg, $bio Coleco Adam cass. published 30 years ago: GoDOS BASIC Programs 01 (c) 1990 Quinn, Joe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259549&o=2 $end $adam_flop=godosgfa, $bio Coleco Adam disk. published 30 years ago: GoDOS GFA (c) 1990 Cossaboon [Rich Cossaboon] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109469&o=2 $end $amigaocs_flop=gods,godsa, $bio Commodore Amiga 500 disk. published 29 years ago: Gods (c) 1991 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74166&o=2 $end $ibm5170=gods, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Gods (c) 1991 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144402&o=2 $end $megadriv=godsu,godsup, $bio Sega Genesis game published 28 years ago: Gods (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57237&o=2 $end $archimedes=gods, $bio Acorn Archimedes disk. published 28 years ago: Gods (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115926&o=2 $end $megadriv=gods, $bio Sega Mega Drive game published 27 years ago: Gods (c) 1993 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56542&o=2 $end $megadriv=godsj, $bio Sega Mega Drive game published 27 years ago: Gods (c) 1993 PCM Complete - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56543&o=2 $end $pc98=gods, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gods - Kami to Naru Otoko no Densetsu (c) 1992 PCM Complete - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89598&o=2 $end $archimedes=godsc, $bio Acorn Archimedes disk. published 28 years ago: Gods Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127002&o=2 $end $snes=gods, $bio Nintendo Super NES game published 28 years ago: Gods (c) 1992 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNS-GZ-EUR - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 77/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63046&o=2 $end $snes=godsu, $bio Nintendo Super NES game published 28 years ago: Gods [Model SNSP-GZ-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63047&o=2 $end $info=godzilla, $bio Arcade Video game published 27 years ago: Godzilla (c) 1993 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Godzilla was released in November 1993 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=973&o=2 $end $pc98=godzilla, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Godzilla (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89599&o=2 $end $info=godzillp,godzillp_090,godzillp_100, $bio Pinball published 22 years ago: Godzilla (c) 1998 Sega Pinball An up-to-6 players, Solid State Electronic, pinball machine. - TECHNICAL - Model Number : 40 - TRIVIA - The sentence 'Save Ferris' can be seen on the backglass as a homage to actor Matthew Broderick. - TIPS AND TRICKS - To see the credits, press the following sequence : 2L, 2R, 2L, 2R. - STAFF - Software by : Neil Falconer, Orin Day Art director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5421&o=2 $end $pcecd=godzillaj, $bio NEC PC-Engine CD published 26 years ago: Godzilla - Bakutou Retsuden (c) 1994 Toho Company, Limited. Godzilla is a fighting game where you take control of the ultra-famous green giant-lizard Godzilla. From the beginning, you can choose from Easy, Normal and Hard modes. Then you pick your opponent from a list of two, but this will depend of the amount of points you have collected, greater are your points, and more choices will be available for the last stages. Of cource, a two players option is also available and you will be able to pick characters defeated during the one player mode. - TECHNICAL - Game ID: TCCD4001 - TRIVIA - Godzilla was released on February 26, 1994 in Japan for 8200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58209&o=2 $end $pico=godzilla, $bio Sega Pico game published 25 years ago: ゴジラ どきどき怪獣島!! (c) 1995 Sega Enterprises, Limited. (Godzilla - Dokidoki Kaijuu Shima!!) - TECHNICAL - GAME ID: HPC-6027 ROM size: 1 MB - TRIVIA - Released on July 25, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75686&o=2 $end $gba=godzillau, $bio Nintendo GBA cart. published 18 years ago: Godzilla - Domination! [Model AGB-AG4E-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70826&o=2 $end $gba=godzilla, $bio Nintendo GBA cart. published 18 years ago: Godzilla - Domination! [Model AGB-AG4P] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70825&o=2 $end $snes=godzilla, $bio Nintendo Super Famicom cart. published 26 years ago: Godzilla - Kaijuu Daikessen [Model SHVC-AG2J-JPN] (c) 1994 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61390&o=2 $end $gba=godzillaj, $bio Nintendo GBA cart. published 17 years ago: Godzilla - Kaijuu Dairantou Advance (c) 2003 Atari Interactive, Incorporated. - TECHNICAL - GAME ID: AGB-AG4J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70828&o=2 $end $gamegear=godzilla, $bio Sega Game Gear cart. published 25 years ago: Godzilla - Kaijuu Daishingeki (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3430] - TIPS AND TRICKS - * Extra Options: At the options screen, enter Down, Down, Left, Up, Down, Right, Up, Up, 1, 2, 1, Down x4. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64621&o=2 $end $nes=godzilla,godzillau, $bio Nintendo NES cart. published 31 years ago: Godzilla - Monster of Monsters! (c) 1989 Toho Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Godzilla: King of the Monsters [Model THF-GZ]". The invaders from Planet X attack earth as part of their plan to conquer the entire universe, using a legion of space monsters. The earth sends Godzilla, the strongest monster on the earth, and Mothra, to defend itself. Godzilla advances through 8 battle stages to defeat a legion of space monsters controlled by Planet X. For the sake of the future of the earth, Godzilla's fierce battle now begin... - TECHNICAL - GAME ID: NES-GZ-USA - TRIVIA - Released in October 1989 in the USA. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 128-129): 61/100 [FR] June 1992 - Joypad N.9: 58/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55181&o=2 $end $saturn=godzilla,godzillaa, $bio Sega Saturn game published 25 years ago: Godzilla - Rettoushinkan (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59194&o=2 $end $gbcolor=godzmwaru, $bio Nintendo Game Boy Color game published 20 years ago: Godzilla - The Series - Monster Wars [Model CGB-BGDE-USA] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67956&o=2 $end $gbcolor=godzmwar, $bio Nintendo Game Boy Color game published 20 years ago: Godzilla - The Series - Monster Wars [Model CGB-BGDP-EUR] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67955&o=2 $end $gbcolor=godzillau, $bio Nintendo Game Boy Color game published 21 years ago: Godzilla - The Series [Model DMG-AZIE-USA] (c) 1999 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67954&o=2 $end $gbcolor=godzilla, $bio Nintendo Game Boy Color game published 20 years ago: Godzilla - The Series [Model DMG-AZIP-EUR] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67953&o=2 $end $nes=godzill2, $bio Nintendo NES cart. published 28 years ago: Godzilla 2 - War of the Monsters (c) 1992 Toho Company, Limited. The earth is besieged by Godzilla and monsters, and is in a critical situation. Who will be the ultimate winner, human wisdom or the instincts of the monsters? A highly challenging yet simple simulation game to play! Just choose the commands from the pop-up menu and all operations can be done easily. Concentrate on your battle strategy and destroy all the enemy monsters on the earth. Popular monsters are up against the newest smart weapons! As the commander of the Allied Defense Forces, you place those controversial smart weapons on the map. Fire and attack as you see fit. There are even some monsters that come to the aid of the Allied Defense Forces! - TECHNICAL - GAME ID: NES-7Z-USA - TRIVIA - Released in February 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55182&o=2 $end $msx1_flop=godzilla, $bio Godzilla Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134216&o=2 $end $dc=godzilla, $bio Sega Dreamcast GD published 22 years ago: Godzilla Generations (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135071&o=2 $end $dc=godzilla2, $bio Sega Dreamcast GD published 21 years ago: Godzilla Generations - Maximum Impact [Model HDR-0047] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135070&o=2 $end $msx1_cart=godzilla,godzillaa, $bio MSX cart. published 36 years ago: Godzilla [Model BMX-002] (c) 1984 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77106&o=2 $end $gameboy=godzilla, $bio Nintendo Game Boy Cart. published 29 years ago: Godzilla [Model DMG-GZ-USA] (c) 1991 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66071&o=2 $end $pcecd=godzilla, $bio NEC TurboGrafx-CD published 27 years ago: Godzilla (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58494&o=2 $end $nes=godzillaj, $bio Nintendo Famicom cart. published 32 years ago: Godzilla (c) 1988 Toho Cinephile-Soft - TECHNICAL - GAME ID: THF-GZ - TRIVIA - Released on December 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54134&o=2 $end $msx1_cart=godzikun,godzikuna, $bio MSX cart. published 35 years ago: Godzilla-kun (c) 1985 Toho Cinephile-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77107&o=2 $end $gameboy=godzillaj, $bio Nintendo Game Boy Cart. published 30 years ago: Godzilla-kun [Model DMG-GZJ] (c) 1990 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66074&o=2 $end $n64=goemnsug, $bio Nintendo 64 cart. published 21 years ago: Goemon - Mononoke Sugoroku [Model NUS-NGPJ] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57726&o=2 $end $gba=goemonna, $bio Nintendo GBA cart. published 18 years ago: Goemon - New Age Shutsudou! [Model AGB-AGNJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70827&o=2 $end $psx=goemnsss, $bio Sony PlayStation disc published 19 years ago: Goemon - Shin Sedai Shuumei (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86997] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85215&o=2 $end $n64=goemnadv, $bio Nintendo 64 cart. published 21 years ago: Goemon's Great Adventure (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57727&o=2 $end $msx1_cart=nemesis3,nemesis3b,nemesis3a, $bio MSX cart. published 31 years ago: ゴーファーの野望 エピソードII (c) 1989 Konami Industry Company, Limited. (GOFER no Yabou Episode II) MSX exclusive episode of the Gradius series. Sequel to "Gradius II - GOFER no Yabou [Model GX785]"). - TECHNICAL - GAME ID: RC764 BARCODE: 4988602546415 - TRIVIA - Released on January 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48210&o=2 $end $kc_cass=goff, $bio VEB Mikroelektronik KC cass. published 33 years ago: Goff (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133788&o=2 $end $info=plegends, $bio Arcade Video game published 25 years ago: Gogetsuji Legends (c) 1995 Atlus. Export release. Game developed in Japan. See the original for more information; "Gouketsuji Ichizoku Saikyou Densetsu". - TRIVIA - Released in June 1995. The title of this game literally means 'Overpowering Blood Temple Legends'. - TIPS AND TRICKS - Play as Chuck (final boss) : On the character selection screen, press Right(x2), Down, Up, Down, Left(x3), Up. - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - STAFF - Producer : Chuuko Main Program : Mako MKIISR, Shuhta. Garyuh, Narita Seiji Sub Program : Toshiya, Jake, M.Y Object Design : M. Masada, Yie_Yan_II, Suzuki, Pa Pi Pu Pe, N. I_1496_7, Manman_Chan, Pochi, Haruko, Chan Scroll Design : Moto.I, Range, Araki_Dorifu, Asaki, Naru, Monko, Yu_Ki, Chuuko, Wife_K. Sub Designer : Brook, Subtle.Y, You, Shiina Sound : Denchu Planner : Super_K!, Markey, Helen, Komori, Bugta Voice : Mitsuishi Kotono, Ryusei Yaro, Aihara, Chuuko, Pa Pi Pu Pe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4885&o=2 $end $pc98=goggle2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Goggle-II (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89600&o=2 $end $pc98=goggle2a, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Goggle-II (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131615&o=2 $end $pc98=goggle3,goggle3a, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: Goggle-III - Super Spartan (c) 1995 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89601&o=2 $end $pc98=goh2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Goh II (c) 1992 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89602&o=2 $end $fmtowns_cd=goh2, $bio Fujitsu FM Towns CD published 27 years ago: Goh II Towns Special (c) 1993 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110384&o=2 $end $pc98=goice, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Goice (c) 1994 Tenshindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89603&o=2 $end $saturn=anarchytai, $bio Sega Saturn game published 23 years ago: Goiken Muyou - Anarchy in the Nippon Taikenban (c) 1997 KSS. - TECHNICAL - Model DW0895 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59196&o=2 $end $saturn=anarchy, $bio Sega Saturn game published 23 years ago: Goiken Muyou - Anarchy in the Nippon (c) 1997 KSS - TECHNICAL - Model T-28902G - TRIVIA - Released on October 02, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59195&o=2 $end $psx=gomuyo2, $bio Sony PlayStation disc published 22 years ago: Goiken Muyou II [Model SLPS-01542] (c) 1998 KSS Media Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85216&o=2 $end $info=goinnuts, $bio Pinball published 37 years ago: Goin' Nuts (c) 1983 Gottlieb. - TECHNICAL - Model Number : 682 - TRIVIA - Released in February 1983. This table never actually made it into production as new management considered wider tables too expensive to mass produce. Only 10 units were made as engineering samples. The unique style of timer based gameplay and the rarity of this table make it a classic collector's item today. - TIPS AND TRICKS - Goin' Nuts is an unique table offering timer based gameplay. When the game begins, three balls, called squirrels, are launched automatically. Each nut target you hit adds 3 seconds to the timer. Your squirrels are collecting nuts. When you lose a squirrel, the remaining two earn two seconds for any nut you hit. Simply put, when you have two or three squirrels running around, collect nuts ans build up that timer. When you only have one squirrel left, your strategy has to change. The objective is to re-launch a multi-squirrel mode before the timer which you have accumulated counts down to zero. Multi-squirrel modes can be re-launched several different ways. When lit, scoring a rollover will re-launch two squirrel mode. - STAFF - Design by : Adolf Seitz Jr. Art by : Margaret Hudson - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5422&o=2 $end $info=goindol,goindolu,goindolj, $bio Arcade Video game published 33 years ago: Goindol (c) 1987 SunA Electronics Ind. Company, Limited. Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 2 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Goindol was released in August 1987. The title of this game translates from Korean as 'dolmen'. In the prehistoric Korea era, tribe leader made Goindol for display power of their tribe. The title screen music is a cover of 'Cuore Matto' by Little Tony (famous Italian singer in the 60s and 70s). When entering a 'High Score', you can hear Procol Harum's 'A whiter shade of pale'. A pirate version of this game is known as "Homo". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=974&o=2 $end $info=m5goape, $bio Going Ape (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41576&o=2 $end $pc8801_flop=gokanani, $bio Gokan Anime MKII (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91934&o=2 $end $pc98=gokanshi, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Gokanshi (c) 1995 Tensui Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89604&o=2 $end $msx1_cart=gokiburi, $bio MSX cart. published 37 years ago: Gokiburi Daisakusen [Model MXMD 21001] (c) 1983 Magicsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77108&o=2 $end $x68k_flop=gokiburi, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Gokiburi Game (c) 1989 NST. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88271&o=2 $end $pc98_cd=gokiigo, $bio NEC PC-9821 CD published 25 years ago: Gokichi-kun Series - Igo Kinenban CD (c) 1995 GAM [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233955&o=2 $end $info=gokidetor,gokidetor2, $bio Arcade Video game published 28 years ago: Gokidetor (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122387&o=2 $end $snes=gokinjob, $bio Nintendo Super Famicom cart. published 24 years ago: Gokinjo Boukentai [Model SHVC-A3LJ-JPN] (c) 1996 Pioneer LDC, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61391&o=2 $end $pc98=gokko1, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gokko - Vol. 01 Doctor (c) 1993 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89605&o=2 $end $pc98=gokko2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gokko - Vol. 02 School Gal's (c) 1993 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89606&o=2 $end $pc98=gokko3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gokko - Vol. 03 Etcetera (c) 1993 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89607&o=2 $end $fmtowns_cd=gokko3, $bio Fujitsu FM Towns CD published 26 years ago: Gokko - Vol. 03 Etcetera (c) 1994 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121927&o=2 $end $spectrum_cass=gokumal, $bio Sinclair ZX Spectrum cass. published 7 years ago: Goku Mal (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226474&o=2 $end $sms=dumpmats, $bio Sega Mark III cart. published 34 years ago: 極悪同盟ダンプ松本 (c) 1986 Sega Enterprises, Limited. (Gokuaku Doumei Dump Matsumoto) - TECHNICAL - Game ID: G-1302 - TRIVIA - Released on July 20, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55866&o=2 $end $pc8801_flop=gokudoji, $bio NEC PC-8801 Series disk. published 32 years ago: Gokudou Jintori (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91935&o=2 $end $msx2_flop=gokudoji, $bio MSX 2 disk. published 31 years ago: Gokudou Jintori (c) 1989 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101690&o=2 $end $saturn=gokuparo, $bio Sega Saturn game published 25 years ago: Gokujyou Parodius Da! Deluxe Pack (c) 1995 Konami Company, Limited. - TECHNICAL - Game ID: T-9501G - TRIVIA - Released on May 19, 1995 in Japan. Reviews: [FR] July 1995, Consoles + N.45: 82/100 - STAFF - Program: Hideo Ueda (H. 'Spark' Ueda), Manabu Furuya (Fururu!) Character Design: K-9, M. Mimitabi Sound Design: Hiroshi Tamawari, Kiyohiko Yamane, Osamu Kasai J & Recording Co-ordinate: Takashi Tateishi Product Design: Shogo Kumasaka (S. Kumasaka) Original AC Staff: Tsukasa Tokuda (Chichibinta Tsukasa), V.Mailer, Shujiro Hamakawa (Shuzilow.Ha), Chiyoko Hanano (Magurou), Taro Maru, Ishimaroid, Bon.Natsumi, Seiichi Fukami (Prophet Fukami), Satoko Miyawaki (M. Puddin' Satoko), Kazuhiro Senoo (Sitar Senoo), Gokujyou.Tasaka, Akihiro Juichiya (118), Million Hide, Suke, Escape Yoshiaki, Nanba Shot Tom, Poper Takashi Special Thanks: Yoshitoh Asari, Konami Tri-1, Yukihiro, Catherine.Ika, M.94, T. Minami, Hideyuki Akutsu (AKT), Noritada Matsukawa (NOR), Tappy Iwase (Tappy), Satoshi Imaeda (SA/Imaeda), Kazunobu Uehara, Kazuhito Imai, Masaaki Harada Supervise: Yutaka Haruki (Halky) Produce: Kazumi Kitaue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59197&o=2 $end $info=gokuparo, $bio Arcade Video game published 26 years ago: 極上パロディウス! ~過去の栄光を求めて~ (c) 1994 Konami. (Gokujyou Parodius! Kako no Eikou o Motomete) Gokujyou Parodius is a horizontally-scrolling shoot-em-up and is the first arcade sequel to 1990's "Parodius Da." As with previous titles in the series, the game is parody of Konami's "Gradius" games and picks up where the first game left off. This time, however, Konami also parodies other classics of the genre, including Irem's legendary "R-Type", with the infamous mothership that forms R-Type's entire third level affectionately parodied. All four of the series' main characters return, along with with a simultaneous two-player mode. Some of the characters do not have 'Options' but can instead power-up their weapon and strengthen it until it can inflict massive amounts of destruction. In the two-player game, the second player will have a different set of characters to select. They are clones of the first player characters, except with different names and slightly altered sprites or changed colour palettes. The game's title translates as "Fantastic Parodius - Pursue the Glory of the Past". "Gokujyou Parodius" consists of seven stages, rather than the ten stages of previous games in the series. - TECHNICAL - Konami GX Hardware Game ID : GX321 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Gokujyou Parodius was released in April 1994 in Japan. The title of this game translates from Japanese as 'Fantastic Parodius! - Surpassing Its Former Glory'. This game is known outside Japan as "Fantastic Journey [Model GX321]". The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style. Stage 1 music is a remix of 'In the Mood', by Joe Garland (1939). Stage 1 boss music is a remix of 'Carmen : Le Toreador', by Georges Bizet (1875). Stage 2 music is a remix of 'Stars and Stripes Forever', by John Philip Sousa (1896). Stage 3 music is a remix of 'Tritsch-Tratsch Polka', by Johann Strauss (1858). Stage 3 boss music is a remix of 'Mambo No. 5', by Damaso Perez Prado (1949). Stage 4 music is a remix of 'Guillaume Tell', by Gioacchino Rossini (1829). Stage 4 boss music is a remix of Gradius's Aircraft Carrier music. Stage 5 music is a megamix of 'Yankee Doodle', 'Ej Lucka, Lucka' / Czech Folk Song, 'Mary Had a Little Lamb', 'Circus Song' (Chopsticks), 'London Bridge', 'Picnic'. Stage 5 boss music is a remix of 'Piano Sonata K.331, 3rd : Rondo Alla Turca', by Wolfgang Amadeus Mozart. Stage 6 music is a remix of 'Juugoya Otsukisan', by Nagayo Motoori. Stage 6 boss music is a remix of 'Zuizui Zukkorobashi', by Japanese Children's Song. Moai Ship stage music is a remix of 'Die Walkure', by Richard Wagner. Moai Ship stage boss music is a remix of 'Symphony No.25 in G minor, K.183; 1st movement', by Wolfgang Amadeus Mozart. Stage 7 music is a remix of 'Symphony No.9 in E minor : From The New World', by Antonin Dvorak. Special stage music is a megamix of music from others Konami Games : TwinBee, Salamander, AJax, Gradius II/III, Thunder Cross. Special stage boss music is a remix of 'Flight of the Bumblebee', by Nikolai Rimsky-Korsakov. Ranking table music is a remix of 'The Nutcracker Suite, Op. 71a', by Peter Ilyich Tchaikovsky. Soundtrack releases : Gokujou Parodius [King Records - KICA-7641 - Jul 5, 1994] - SERIES - 1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX) 2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC) 3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC) 4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC) 5. Sexy Parodius (1996, ARC) - STAFF - Programmers: Chichibinta Tsukasa, V. Mailer Character designers: Shuujirou Hamakawa (Shuzilow.HA), Magurou, Taro Maru, Ishimaroid, Bon.Natsumi Music: Seiichi Fukami (Prophet Fukami), Satoko Miyawaki (M.Puddin' Satoko), Kazuhiro Senoo (Sitar Senoo) Sound effects: Shinji Tasaka (Gokujyou-Tasaka), Akihiro Juuichiya (118) Hard designers: Million Hide, Suke, Escape Yoshiaki, Kazuhiro Namba (Nanba Shot Tom) Product designer: Poper Takashi Special Thanks: Yoshitoh Asari, Daijirou, Mekayo, Kanban Musume, Baja, Kanny, Nakazy, Tugeko, Lan, AC Bugcheckers - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (1994) "Gokujyou Parodius! [Model SHVC-AGPJ-JPN]" [JP] Sony PlayStation (1994) "Gokujyou Parodius Da! Deluxe Pack [Model SLPS-00002]" [JP] Sega Saturn (1995) "Gokujyou Parodius Da! Deluxe Pack [Model T-9501G]" [JP] Sony PSP (Jan. 25, 2007) "Parodius Portable [Model ULJM-05220]" [JP] Sony PSP (Mar. 13, 2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=975&o=2 $end $snes=gokuparo,gokuparop,gokuparos, $bio Nintendo Super Famicom cart. published 26 years ago: Gokujyou Parodius! (c) 1994 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-AGPJ-JPN - TRIVIA - Released on November 25, 1994 in Japan. - STAFF - Director: Nobuhiro Matsuoka Players Modify: Chacha Yoshida, Sakuchan Program: Nobuhiro Matsuoka, Masatsugu Nagata, Hidenao Yamane, Chacha Yoshida Character Design: Kazutomo Terada, Sakuchan, Kazumichi Ishihara, Yukiko Wada, Kentar? Hisai, Masaru Nakajima Sound: Hideto Inoue, Nobuyuki Akena Package Design: Kayo Yoshimoto Manual Illustration: Shuujirou Hamakawa (Shuzilow.Ha) Package Illustration: Yoshitoh Asari Producer: Shigeharu Umezaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61392&o=2 $end $pc98=gokumand, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gokuraku Mandala (c) 1993 IDES. - TECHNICAL - FD x1 - TRIVIA - Released on October 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89608&o=2 $end $pc8801_flop=gokuraku, $bio NEC PC-8801 Series disk. published 31 years ago: Gokuraku Tengoku - Omemie no Maki (c) 1989 Shanbara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91936&o=2 $end $pc98=gokuteng, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Gokuraku Tengoku - Omemie no Maki (c) 1990 Shinjitsu Pro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89609&o=2 $end $famicom_flop=gokuraku, $bio Nintendo Famicom disk. published 33 years ago: 极乐游戏 (c) 1987 Sofel. (Gokuraku Yuugi) - TECHNICAL - Disk ID: SFL-GTG - TRIVIA - Released on December 12, 1987 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65346&o=2 $end $pce_tourvision=chukatai, $bio TOURVision cart. published 29 years ago: Gokuraku! Chuka Taisen (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 37 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101165&o=2 $end $pce=chukatai, $bio NEC PC-Engine HuCARD published 28 years ago: 極楽!中華大仙 (c) 1992 Taito Corp. (Gokuraku! Chuka Taisen) Gokuraku! Chuka Taisen is a very unusual, yet cute, horizontal shooter by Taito. It is the home conversion of their own arcade game released back in 1988 - however, this PC Engine version could easily be seen as a sequel (both games do share a lot in common but levels layout and the overall design are very different). The game features a boy riding on a magic cloud who embarks on a journey to free his cute friend. The poor girl has been kidnaped by some evil magic forces and was imprisoned inside a large crystal ball. Weird mythological creatures and other flying cakes and buns try to stop our hero and prevent him to reach his goal. Thankfully, formation of flying dumplings often hide power-ups which either increase our hero's fire power, get him to fly quicker or just make him invincible for a short period of time. Also, special cloud riding enemies are scattered around each stage and reveal magic doors when defeated. These doors lead to shops where a cute shopkeeper provides free secondary magic weapons. Yes, you read it well, no money involved here, everything is free, but our hero can only use one magic weapon at the time. At the end of each area, our friend flies over the clouds and get to fight an obligatory end-of-stage boss. - TECHNICAL - Game ID: TP03021 - TRIVIA - Gokuraku! Chuka Taisen for PCE was released on March 13, 1992 in Japan for 6800 Yen. Reviews: [FR] May 1992 - Joypad N.8 (Page 120-121): 72/100 - STAFF - Executive Producer: Takeo Shirasaka Producer: Yoshio Imamura Manager: Shoji Takahashi Director: Harutoki Kume Graphic Design: Keisuke Miyanaga, Kazuhiro Ohara, Akishi Imai, Hitomi Kusano, Erika Tsukahara, Hirofumi Aizawa, Norio Nakagami, Masamoto Fujiwara, Makoto Kimura, Naoko Kitagawa, Yuji Ueno, Hideko Nomura Sound: Noboru Koshinaka, Isao Mizuguchi Bug Checker: Kiyoshi Bandoh Special Thanks To: Mr. Tanizawa, Mr. Takagi, VG Section, Mr. Itoh, Mr. Horimoto, Mr. Kawano, New Face Program: Yujix TERADA (JN1KTJ) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58600&o=2 $end $psx=gokuden, $bio Sony PlayStation disc published 24 years ago: Gokuu Densetsu - Magic Beast Warriors (c) 1996 Alyume System - TECHNICAL - [Model SLPS-00048] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85217&o=2 $end $info=sp_gol, $bio Gol (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42236&o=2 $end $partner_cass=gold, $bio Partner-01.01 cass. published 29 years ago: Gold (c) 1991 IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235899&o=2 $end $special_cass=gold, $bio GOLD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234199&o=2 $end $info=m1goldsv,m1goldsva, $bio Gold & Silver (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41992&o=2 $end $gbcolor=goldglryu, $bio Nintendo Game Boy Color game published 20 years ago: Gold and Glory - The Road to El Dorado (c) 2000 Ubi Soft - TECHNICAL - GAME ID: CGB-BEDE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67958&o=2 $end $gbcolor=goldglry, $bio Nintendo Game Boy Color game published 20 years ago: Gold and Glory - The Road to El Dorado [Model CGB-BEDP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67957&o=2 $end $psx=eldorado, $bio Sony PlayStation disc published 20 years ago: Gold and Glory - The Road to El Dorado (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111346&o=2 $end $info=goldball,goldballn, $bio Pinball published 37 years ago: Gold Ball (c) 1983 Bally Midway. An up-to-4 player, Solid State Electronic, pinball machine. - TECHNICAL - Bally/Midway MPU AS-2518-35 Model Number : 0371 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - 1,750 units were produced. - STAFF - Design by : George Christian Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5423&o=2 $end $info=goldbug, $bio Arcade Video game published 38 years ago: Gold Bug (c) 1982 Century Electronics. A "Dig Dug"-style game. - TECHNICAL - CVS [Convertable Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Steve Peterson holds the official record for this game with 173,740 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=976&o=2 $end $spc1000_cass=goldcave, $bio Gold Cavern (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83514&o=2 $end $info=goldcity, $bio Slot Machine published 18 years ago: Gold City (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43650&o=2 $end $bbcb_cass=golddigg, $bio Acorn BBC/Electron cass. published 36 years ago: Gold Digger (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51899&o=2 $end $info=sc4gd,sc4gda,sc4gdb,sc4gdc,sc4gdd,sc4gde,sc4gdf,sc4gdg, $bio Fruit Machine published 20 years ago: Gold Digger (c) 2000 Bell-Fruit Games. - TECHNICAL - [Model PR1016] Scorpion 4 - TRIVIA - Released in March 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11555&o=2 $end $info=sc5gdmz,sc5gdmza, $bio Gold Digger (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2325] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43105&o=2 $end $info=sc5gd,sc5gda,sc5gdclbh,sc5gdclbi, $bio Gold Digger (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3509] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43104&o=2 $end $info=sc4gdmz,sc4gdmza, $bio Gold Digger (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42614&o=2 $end $info=m4goldxc,m4goldxca,m4goldxcb,m4goldxcc,m4goldxcd,m4goldxce, $bio Gold Exchange Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42048&o=2 $end $vic1001_cart=goldfvr, $bio Commodore VIC-20 cart. published 37 years ago: Gold Fever (c) 1983 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84429&o=2 $end $info=ep_goldf, $bio Fruit Machine published 21 years ago: Gold Fever (c) 1999 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40027&o=2 $end $info=m4goldfc,m4goldfca,m4goldfcb, $bio Gold Fever (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42047&o=2 $end $info=m4goldfv, $bio Gold Fever (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15319&o=2 $end $info=sc5gldfv,sc5gldfva,sc5gldfvb,sc5gldfvc,sc5gldfvd,sc5gldfve,sc5gldfvf,sc5gldfvg, $bio Gold Fever (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1403] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42623&o=2 $end $info=sc4gfev,sc4gfeva,sc4gfevb, $bio Gold Fever (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 [Model PR2142] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42615&o=2 $end $info=goldfish, $bio Slot Machine published 18 years ago: Gold Fish (c) 2002 Igrosoft. - TRIVIA - Released in September 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40063&o=2 $end $info=goldfrui, $bio Gold Fruit (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48287&o=2 $end $cpc_flop=goldhunt, $bio Amstrad CPC type-in published 32 years ago: Gold Hunter (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119828&o=2 $end $info=goldmedl,goldmedla,goldmedlb, $bio Arcade Video game published 32 years ago: Gold Medalist (c) 1988 SNK. Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are : * 100 Metre Sprint * Long Jump * Horizontal Bars * Freestyle Swimming * Boxing * Discus * 110m Hurdles * High Jump * 400m Relay - TECHNICAL - Game ID : Alpha-68K96II 'GM' Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Buttons : 3 - TRIVIA - Released in September 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=977&o=2 $end $a800=goldmine, $bio Atari 800 cart. published 37 years ago: Gold Mine (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86557&o=2 $end $info=gmine_l2, $bio Bowler published 33 years ago: Gold Mine (c) 1987 Williams Electronics Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7388&o=2 $end $info=m3gmine, $bio Gold Mine (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41182&o=2 $end $spectrum_cass=goldmine,goldmine_a, $bio Gold Mine (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225946&o=2 $end $info=j6gldmin, $bio Gold Mine (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15318&o=2 $end $info=ad5gldmn,ad5gldmna,ad5gldmnb,ad5gldmnc,ad5gldmnd,ad5gldmne,ad5gldmnf,ad5gldmng,ad5gldmnh,ad5gldmni,ad5gldmnj,ad5gldmnk, $bio Gold Mine (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42625&o=2 $end $apple2gs=goldamer, $bio Apple IIGS disk. published 29 years ago: Gold of the Americas (c) 1991 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115158&o=2 $end $c64_cass=goldglory, $bio Commodore C64 cass. published 31 years ago: Gold or Glory (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229529&o=2 $end $sf7000=goldpack, $bio Gold Pack (c) 19?? Scorpion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131402&o=2 $end $info=sc2goldr,sc2goldr1,sc2goldrp, $bio Gold Reserve (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15579&o=2 $end $info=j2goldrn, $bio Gold Run (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40962&o=2 $end $apple2_flop_orig=grush82, $bio Apple II disk. published 38 years ago: Gold Rush (c) 1982 Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229306&o=2 $end $cpc_flop=goldrsh, $bio Amstrad CPC 464 disk. published 34 years ago: Gold Rush (c) 1986 Scull PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124561&o=2 $end $ibm5150=goldrush, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Gold Rush (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132415&o=2 $end $ibm5150=goldrush35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Gold Rush (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132586&o=2 $end $apple2gs=goldrush, $bio Apple IIGS disk. published 31 years ago: Gold Rush (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115133&o=2 $end $info=v4gldrsh, $bio Gold Rush (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42283&o=2 $end $info=m5grush,m5grush01,m5grush02,m5grush03,m5grush04,m5grush10, $bio Gold Rush (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15067&o=2 $end $info=m5grush5,m5grush504, $bio Gold Rush - Five Line Deluxe (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15070&o=2 $end $info=j6grc,j6grca, $bio Gold Rush Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41941&o=2 $end $info=m5gruss, $bio Gold Rush Sit Down (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41579&o=2 $end $info=m5grusst,m5grusst03,m5grusst04, $bio Gold Rush Stampede (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41580&o=2 $end $amigaocs_flop=goldrush, $bio Commodore Amiga 500 disk. published 31 years ago: Gold Rush! (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74167&o=2 $end $apple2_flop_orig=goldrush, $bio Apple II disk. published 31 years ago: Gold Rush! (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240966&o=2 $end $info=m4gldstr, $bio Gold Strike (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41331&o=2 $end $info=m5gstrik,m5gstrik01,m5gstrik01a,m5gstrik02,m5gstrik11,m5gstrika,m5gstriks, $bio Fruit Machine published 13 years ago: Gold Strike (c) 2007 Barcrest. - TECHNICAL - Horizon Cabinet Category C game. - TRIVIA - Released in December 2007. - TIPS AND TRICKS - * Play on normal, super or mega game, with super and mega offering multiplied numbers. * Complete the trail and hi-lo up the nudge ladder, use the nudges to achieve wins on the cash ladder. * When hi-lo gambling reach a lit gold cart to be offered a feature. * Features can be gambled for another with red features awarding 'super' feature. * Collect two of the same coloured gem to be awarded 1 of 8 bonus outcomes. * Cash Explosion will light the dynamite safe trail, each correct gamble will move around the trail, awarding the value when a gamble is lost. * Light all 3 gold miners to Strike It Rich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15066&o=2 $end $info=m5gsstrk,m5gsstrk07, $bio Gold Super Streak (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41581&o=2 $end $info=ep_gldtp,ep_gldtpa, $bio Fruit Machine published 18 years ago: Gold Top (c) 2002 Maygay. - TRIVIA - Gold Top was released in May 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40840&o=2 $end $info=goldwing,goldwingf,goldwingg, $bio Pinball published 34 years ago: Gold Wings (c) 1986 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 707 - TRIVIA - Gold Wings was released in October 1986. 3,260 units were produced. - STAFF - Designer : John Trudeau Artworks : Don Marshall, Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5424&o=2 $end $info=peps0090, $bio Slot Machine published 28 years ago: Gold, Silver & Bronze (c) 1992 IGT [International Game Technologies]. - TRIVIA - Released in September 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37602&o=2 $end $specpls3_flop=goldsibr, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Gold, Silver, Bronze (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147887&o=2 $end $cpc_cass=gsb, $bio Amstrad CPC cass. published 31 years ago: Gold, Silver, Bronze (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96518&o=2 $end $cpc_flop=goldsilv01,goldsilv02,goldsilv03,goldsilv04,goldsilv05,goldsilv06,goldsilv, $bio Amstrad CPC 464 disk. published 31 years ago: Gold, Silver, Bronze (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123568&o=2 $end $info=goldart,goldartp, $bio Dart game published 26 years ago: Goldart (c) 1994 Gaelco. Spanish dart game featuring a video screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196776&o=2 $end $info=gnw_gcliff, $bio Handheld game published 32 years ago: Goldcliff (c) 1988 Nintendo Co., Ltd. The player controls an Indiana Jones-type archaeologist character who is on a mission to acquire treasure. Stone platforms appear and disappear in a pattern, and the player must jump across them to reach a key at the top of the screen and gain entry to the temple. Action speeds as the game continues. - TECHNICAL - Model MV-64 - TRIVIA - Released on October 19, 1988 in Japan. It was only released in Pocketsize boxes. It was one of only two Game & Watch games that included a Continue feature, which allowed a player to continue the game, with a loss of points, from the last place where they were killed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100966&o=2 $end $tvc_flop=goldcopy, $bio Goldcopy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111875&o=2 $end $astrocde=golddigb,golddiga,golddig, $bio Golddigger, Goldrush (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86803&o=2 $end $info=m1gold10, $bio Golden 10 (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41990&o=2 $end $megadriv=golden10, $bio Golden 10 in 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233663&o=2 $end $to_flop=golden7, $bio Thomson TO disk. published 33 years ago: Golden 7 (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107745&o=2 $end $info=ec_gold7, $bio Golden 7 (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42941&o=2 $end $nes=mc_goln7, $bio Golden 7 in 1 [Model ML-600] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259263&o=2 $end $apple2gs=gldaljaz, $bio Apple IIGS disk. published 33 years ago: Golden Album - Jazz (c) 1987 MCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115122&o=2 $end $apple2gs=gldalrck, $bio Apple IIGS disk. published 33 years ago: Golden Album - Rock (c) 1987 MCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115123&o=2 $end $dragon_cass=goldappl, $bio Golden Apples of the Sun (c) 198? Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116761&o=2 $end $info=goldarch, $bio Slot Machine published 15 years ago: Golden Archer (c) 2005 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Aristocrat MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14363&o=2 $end $info=gldarrow, $bio Arcade Video game published 36 years ago: Golden Arrow (c) 1984 Meyco Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47518&o=2 $end $info=sp_golda,sp_goldaa, $bio Golden Arrow Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42237&o=2 $end $info=m3gaward, $bio Golden Award (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41180&o=2 $end $info=tgoldnaxe, $bio Handheld game published 33 years ago: Golden Axe (c) 1987 Tiger Electronic Toys, Inc. Based on the famous arcade video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100481&o=2 $end $spectrum_cass=goldnaxeem, $bio Golden Axe (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220275&o=2 $end $spectrum_cass=goldnaxet, $bio Golden Axe (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225506&o=2 $end $amigaocs_flop=goldnaxe, $bio Commodore Amiga 500 disk. published 30 years ago: Golden Axe (c) 1990 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74168&o=2 $end $cpc_cass=goldnaxe, $bio Amstrad CPC cass. published 30 years ago: Golden Axe (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96519&o=2 $end $cpc_flop=goldenax05,goldenax06,goldenax07,goldenax08,goldenax0f,goldenax0d,goldenax0e,goldenax12,goldenax10,goldenax11,goldenax03,goldenax04,goldenax13,goldenax14,goldenax02,goldenax01,goldenax09,goldenax0a, $bio Amstrad CPC 464 disk. published 30 years ago: Golden Axe (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120500&o=2 $end $cpc_flop=goldenax, $bio Amstrad CPC 464 disk. published 30 years ago: Golden Axe (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120501&o=2 $end $ibm5150=goldnaxe,goldnaxea, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Golden Axe (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132416&o=2 $end $specpls3_flop=goldnaxesp,goldnaxespa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Golden Axe (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147930&o=2 $end $specpls3_flop=goldnaxe, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Golden Axe (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148184&o=2 $end $ibm5150=goldnaxe35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Golden Axe (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234576&o=2 $end $c64_cass=goldnaxe, $bio Commodore C64 cass. published 28 years ago: Golden Axe (c) 1992 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229461&o=2 $end $nes=goldnaxe, $bio Golden Axe (c) 199? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76785&o=2 $end $saturn=gaxeduelj,gaxeduelja, $bio Sega Saturn game published 25 years ago: Golden Axe - The Duel (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59198&o=2 $end $saturn=gaxeduel, $bio Sega Saturn game published 25 years ago: Golden Axe - The Duel (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60315&o=2 $end $stv=gaxeduel, $info=gaxeduel, $bio Sega ST-V cart. published 26 years ago: Golden Axe - The Duel (c) 1994 Sega. A one-on-one fighting game based on the popular series. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: [Model 610-0373-01] Players: 2 Control: 8-way joystick Buttons: 6 => Weak Attack, Medium Attack, Heavy Attack, Weak Kick, Medium Kick, Strong Kick - TRIVIA - Even if the copyright year shows 1994, this game was released in public Janurary 1995. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series. - SERIES - 1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360) - STAFF - Programmer : A. Toshikawa, H. Shimokawa, T. Takayanagi, K. Kataoka Graphic Designers : S. Makino, Y. Endo, Y. Aoki, Y. Kawata, T. Kusunoki, N. Takahashi, S. Amano, T. Kudo, Y. Isoda, T. Akai Composer : K. Nagai Voices : H. Kawatsu, H. Kiuchi, Y. Nezu Game Planners : K. Imaeda, M. Takabe Special Thanks : K. Ohto - PORTS - * CONSOLES: [JP] Sega Saturn (sept.29, 1995) "Golden Axe - The Duel [Model GS-9041]" [US] Sega Saturn (??? ??, 1995) "Golden Axe - The Duel [Model 81045]" [EU] Sega Saturn (??? ??, 1995) "Golden Axe - The Duel [Model MK81045-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=979&o=2 $end $saturn=gaxeduelu, $bio Sega Saturn game published 25 years ago: Golden Axe - The Duel [Model 81045] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60047&o=2 $end $info=ga2,ga2j,ga2u, $bio Arcade Video game published 28 years ago: Golden Axe - The Revenge of Death Adder (c) 1992 Sega. Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior). As with 'Golden Axe', as well as standard weapon attacks, each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will cause the player to charge and smash into opponents. At certain points during the game, players will come across certain creatures and contraptions (such as dragons, giant scorpions and catapults) which, once the original occupier has been removed from the saddle, can be mounted and ridden/utilized to attack the enemy. At certain points during a level, as well as at the end of each level, dwarfs appears carrying a sack on their back. Players can hit the dwarfs causing them to drop food and magic potions. During the course of the game, players will also come across numerous trapped prisoners. These can be released by either opening their cages (by pulling a rope or similar) or hacking at their foot manacles. Unlike the linear level layout of its prequel, 'Revenge' offers the player a branching route through the game, adding to its variety and longevity. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 4 Control: 8-way joystick Buttons: 3 - TRIVIA - Golden Axe TRODA was released in July 1992. Gilius, the dwarf of the first episode is not directly playable on this sequel, but appears on the back of a giant named Goah. Each time when you win a stage a map screen shows up. That map screen actually contains ancient Greek words, which translate as follows: * The word at the bottom means 'river'. * The bottom-left word means 'cave'. * The bottom-right word means 'forest'. * The word in the center means 'town'. * The upper-left word means 'graveyard'. * The word in the upper-right corner means 'sea'. * And finally the word on top is the name of an ancient Greek mythological monster. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series. - UPDATES - The Japanese version has some differences: * Has 5 scenes (levels) instead of 7. * Is a 2 players game only instead of 4. * You have 2 lives and 24 of energy instead of 1 live and 40 of energy. The US version has some differences: * Forces the player to play all the 7 scenes (stages) of the game in a single play-through, while other versions present two intersections (both 2-ways) during the game to the player to choose from, so he/she can only see 5 scenes in a single play-through. Needless to say the latter make more sense. * Is a 4-player game while other versions are 2-player. * You have 1 live and 40 unit of energy while other versions have 2 live and 24 unit of energy. * Has the "Recycle It, Don't Trash It!" and the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * When 2 or more people are playing, it's possible to grab an enemy in a body slam technique by attacking the enemy simultaneously, which can cause a lot of damage. * In the PIER level, when the tentacles appear, attacking them will chop the tentacle's tip off. The tip can then be picked up (and eaten) and will increase the player's health, having the same effect as the dwarf's food powerup. - SERIES - 1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360) - STAFF - Composers: Masanori Takeuchi, Tomoyuki Kawamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=980&o=2 $end $info=mp_gaxe2,mp_gaxe2a, $bio Sega Mega Play cart. published 27 years ago: Golden Axe II (c) 1993 Sega. Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently is not. He has instead now gotten his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos. So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf, rise up to deal with the oppression, with their might and magic, and recover the Golden Axe. - TECHNICAL - [Mega Play 02] Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way joystick Buttons: 3 => [A] Attack, [B] Jump, [C] Magic - TRIVIA - This is a slightly harder version of the Sega Mega Drive version and is released around two years after the original : * Two lives instead of three. * Two units of health instead of three. * In the Mega Drive version, you have to hold the A button to use more powerful magic. In this version, when you tap the A button, you automatically use the strongest magic available. * Eight minute time limit added. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - Press button A and button B at the same time for a special attack. - SERIES - 1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2345&o=2 $end $megadriv=goldnax2,goldnax2p, $bio Sega Mega Drive game published 29 years ago: Golden Axe II (c) 1991 Sega Enterprises, Limited. European/Australian release. - TECHNICAL - [EU] Game ID: 1122-50 [EU] Cartridge ID: 670-1912-50 [EU] Package ID: 670-1913-50 - TRIVIA - Golden Axe II was released in 1991 (exact dates unknown) in Europe and Australia. It was then re-released in 1996 in Australia as a Sega Gold Collection edition. - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (jul.6, 2007) [Model MBDP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Golden Axe" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * Other : Arcade [EU] (dec.1991) "Golden Axe [Model 610-0239-57]" Arcade [EU] (1993) "Golden Axe [Mega Play 02]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93364&o=2 $end $megadriv=goldnax2u, $bio Sega Genesis game published 29 years ago: Golden Axe II (c) 1991 Sega of America, Incorporated. North American release. - TECHNICAL - Game ID: 1122 Cartridge ID: 670-1707 Package ID: 670-1708 - TRIVIA - Golden Axe II for Genesis was released on December 26, 1991 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (june.11, 2007) [Model MBDE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (may.30, 2012) "Sega Vintage Collection - Golden Axe" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (oct.26, 2010) "Golden Axe II [Model 71112]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * Other : Apple iPhone/iPad [US] (apr.21, 2011) "Golden Axe II [Model 431760778]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93366&o=2 $end $megatech=mt_gaxe2, $info=mt_gaxe2, $bio Sega Mega-Tech cart. published 29 years ago: Golden Axe II (c) 1991 Sega. Not long after the malign reign of the Death Adder has ended, another evil rises. The peace of the land has again been threatened, this time by 'Dark Guld', who was supposed to be imprisoned but apparently is not. He has instead now gotten his hands on the Golden Axe, and is using it for his own nasty purposes, and with his minions is causing much chaos. So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon; Gilius Thunderhead, the ferocious dwarf, rise up to deal with the oppression, with their might and magic, and recover the Golden Axe. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-57 - TRIVIA - Released in December 1991. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series. - TIPS AND TRICKS - * Level Select : while the opening screen scrolls, simultaneously hold A+B+C+Start. Still holding A, release B+C and press them again. This will bring you to the options screen. Still holding A, release B+C, select 'exit' and press B+C once more. You'll be back at the main menu. Still holding A, release B+C and hit them again to choose the number of players. Keep all the buttons down and press Start. Release only Start, select your character, then still holding down A+B+C, press Up and hit Start. You can now select the level you want to play. * Full Magic : go to the options screen and select the 'Special Magic' option. Begin game play and Hold A when the music for the Bosses on levels 1 to 4 begins to play. Defeat the Boss while holding A. Release the button when the screen turns black and your character is transported to the bonus level. Do not press any buttons or move the D-pad. When the next level begins, player one will cast a spell that will increase the magic points to 255 (Note : Do not use more magic points that what your character normally is allowed to use.Doing so will freeze the game). - PORTS - * CONSOLES: Sega Mega Drive (1991) Sony PlayStation 2 (2006, "Genesis Collection") Sony PSP (2006, "Genesis Collection") Nintendo Wii (2007, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2356&o=2 $end $megadriv=goldnax2j, $bio Sega Mega Drive game published 29 years ago: Golden Axe II (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4062 Cartridge ID: 670-1912 Cover ID: 670-1913 - TRIVIA - Golden Axe II for Mega Drive was released on December 27, 1991 in Japan. - STAFF - Planner: Kazuma Fujii (Fuzzy) Character Design: Hiroyuki Kawaguchi (Hiro.K), Rew Background Design: Toyonaka Ozaki (Toyo Ozaki), Sant Programmer: Takubon, K. Koba Sound Effect: Naofumi Hataya (Hatabaw) Messages: Marsh, Junetsu Kakuta (Kakuka) Checkers: Atsuhiko Nakamura (Kyamura), Tomohiro Kondō (Mu), Dehehe, Kenichi Ono (AX), Takao Miyoshi (Taka O), Sunset Special Thanks: Makoto Uchida (U), Gas Ges Gos Cover Illustration by: Jun Satoh Cover Art: Boris Vallejo - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.5, 2007) [Model MBDJ] Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56545&o=2 $end $megadriv=goldnax3, $bio Sega Mega Drive game published 27 years ago: Golden Axe III (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4093 Cartridge ID: 670-3050 Cover ID: 670-3051 - TRIVIA - Golden Axe III was released on June 25, 1993 in Japan. It was also released the same year (exact date unknown) in other parts of Asia. There was no physical release of this game in North America, Europe, or Australia, although it did appear in North America exclusively through the 'Sega Channel' online service in 1995. Export release : [KO] Golden Axe III [Model GM8087JG] - STAFF - Main Planner: Kazuma Fujii (Fuzzy) Planner: Takashi Iizuka (Iiz) Character Design: Warukatta, Shigeru Okada (Shige.D.O.R.), Shirō Kinemura (Rouly.S.Kine) Background Design: Shigeru Okada (Shige.D.O.R.), Matsu G, Sant, Ninjyaman Main Program: Takubon Program: ZAN/Marucchi, K.M Sound Program: Tokuhiko Uwabo (Bo) Music: Naofumi Hataya (N.H), Tatsuyuki Maeda (Ryunosuke), Haruyo Oguro (Lotty), Tomonori Sawada (T.S) Sound Effect: Naofumi Hataya (N.H), Tatsuyuki Maeda (Ryunosuke), Haruyo Oguro (Lotty), Tomonori Sawada (T.S) Messages: James Package: Ayanokami, F .Hamster Manual: Ayanokami, F .Hamster Special Thanks: Todoroki Taiyo, Junichi Suto (Virtual Suto) - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [JP] (sept.4, 2007) [Model MBOJ] Nintendo Wii [Virtual Console] [EU] (oct.5, 2007) [Model MBOP] Nintendo Wii [Virtual Console] [US] (oct.22, 2007) [Model MBOE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection" Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Golden Axe" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Golden Axe III [Model 211202]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56546&o=2 $end $nes=goldnax4, $bio Nintendo Famicom cart. published 25 years ago: Golden Axe IV (c) 1995 Unknown. A pirate hack of "Astyanax" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65167&o=2 $end $sms=gaxewarr, $bio Sega Master System cart. published 30 years ago: Golden Axe Warrior (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Model 7505 - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56047&o=2 $end $megatech=mt_gaxe, $info=mt_gaxe, $bio Sega Mega-Tech cart. published 30 years ago: Golden Axe (c) 1990 Sega. 1 to 3 warriors take up arms to save the King from the evil Death Adder. The 3 different player characters are an Amazonian warrior, a barbarian hero and a viking dwarf. Each hero uses a different kind of magic : the barbarian uses earth magic, the amazon uses fire magic and the viking dwarf uses lightning magic. In addition : each player character also carried a different weapon : the amazonian warrior and the barbarian both use swords while the viking dwarf uses the Golden Axe itself. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-25 - TRIVIA - Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on 21/02/2008 containing music from the original arcade and Sega Mega Drive/Genesis series. - TIPS AND TRICKS - * Level Select : Select arcade mode. Hold Downleft+B and press Start at the character selection screen. A number that corresponds to the starting level will appear in the upper left corner of the screen. Use the D-pad to change it to the level you want. * 9 Continues : At the character select screen, hold Downleft+A+C. Release and press Start. - STAFF - Software designers : Takosuke, Moto Cbx1000, Ham Tak, Waka Visual effects : Kyonsy Kyonsy, Cane, Chisuke, Roco Sound : Nankyoku, Decky, Imocky Assistant programmers : S2, Yang Watt, Vinyl Boy Producer : Kan Director : Bros 400 Assistant director : Opa-Opa English messages : Niya, Tsugu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2355&o=2 $end $info=goldnaxe,goldnaxe1,goldnaxeb1,goldnaxeb2,goldnaxe1d, $bio Arcade Video game published 31 years ago: Golden Axe (c) 1989 Sega. Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder. The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy. At certain points during a level, as well as on the between-stage intermittent levels, Thieves appear carrying a sack on their back. Players can hit the Thieves causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies. Each of the game's heroes uses a different kind of magic: Ax Battler uses Earth magic, Tyris uses fire magic and Gilius uses lightning magic. In addition: each player character also carries a different weapon: Tyris and Ax Battler both use swords while Gilius wields an axe. Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins. Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID : 317-0110 Players : 2 Control : 8-way joystick Buttons : 3 => [A] JUMP, [B] ATTACK, [C] MAGIC - TRIVIA - Golden Axe was released in June 1989. Re-Editions: "Golden Axe [Model 317-0120]" "Golden Axe [Model 317-0121]" Export releases: [US] "Golden Axe [Model 317-0112]" [US] "Golden Axe [Model 317-0122]" [US] "Golden Axe [Model 317-0123]" Uchida originally wanted to make a theme similar to "Dragon Quest", but seeing as how the higher ups at Sega didn't quite see the charm in that, Uchida and his team ended up making Golden Axe, thinking that selectable characters and flashy magic spells would make for a success. The game did end up becoming one of Sega's big franchises early on and spawned multiple sequels. Note : The kanji on the title screen actually reads 'Senpu', meaning 'Fighting Axe'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself. Many of the samples used for Golden Axe and its sequel were taken from the movies 'Rambo - First Blood' and 'Conan the Cimmerian'. More specific when you kill bad guys sometimes they scream something like 'Oooh God!' which was taken from Rambo at the scene which takes place in the forest when one of the policemen fell into a trap and gets impaled by sharp pieces of wood. The sample used for the man who gets trampled by a bad guy in Golden Axe and the scream of Death-Adder when falling from the dragon at the final scene of "Golden Axe - Revenge of Death-Adder" was taken from the policeman who also fell from the helicopter pursuing Rambo. Finally the battle cry used for the big baddies when they die in Golden Axe and the scream for the big chained green monster on "Golden Axe - Revenge of Death-Adder" on stage 3 are the same and taken from Conan's scene where Arnold Schwarzenegger fights the two villains on a Stonehenge like background and again one of them gets impaled by a trap. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on October 21, 1989. Wave Master released a limited-edition soundtrack album for this game (Golden Axe The Music - WM-0595~7) on February 21, 2008 containing music from the original arcade and Sega Mega Drive/Genesis series. Two limited Edition Comic Book Series' to accompany the game were published in the UK in the early 1990's. They can be found along with other Sega-related adaptions in Fleetway's 'Sonic The Comic' which ran for approximately 200 issues. - TIPS AND TRICKS - * Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player. - SERIES - 1. Golden Axe [Model 317-0110] (1989, ARC) 2. Golden Axe Warrior (1990, SMS) 3. Ax Battler - A Legend of Golden Axe (1991, Game Gear) 4. Golden Axe II (1991, ARC) 5. Golden Axe - The Revenge of Death Adder (1992, ARC) 6. Golden Axe III (1993, MD) 7. Golden Axe - The Duel [Model 610-0373-01] (1994, ARC) 8. Golden Axe - Beast Rider (2008, PS3/360) - STAFF - Designed by: Makoto Uchida, Team Shinobi - PORTS - * CONSOLES: Sega Master System [US] [EU] (1989) "Golden Axe [Model 9004]" Sega Master System [BR] (1989) "Golden Axe [Model 028060]" by Tec Toy [US] Sega Genesis (dec.22, 1989) [JP] Sega Mega Drive (dec.23, 1989) "Golden Axe [Model G-4018]" [EU] Sega Mega Drive [AU] [BR] (1990) NEC PC-Engine Super CD-ROM2 [JP] (mar.16, 1990) "Golden Axe [Model TJCD0005]" [JP] Sony PS2 (sept.25, 2003) "Golden Axe [Sega Ages 2500 Vol.5] [Model SLPM-62385]" Tapwave Zodiac [US] (jan.1, 2004) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (jul.11, 2007) Nintendo Wii [Virtual Console Arcade] [JP] (june.23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (sept.18, 2009) Nintendo Wii [Virtual Console Arcade] [US] (oct.26, 2009) * HANDHELDS: Bandai WonderSwan Color [JP] (feb.28, 2002) "Golden Axe [Model SWJ-BANC2B]" * COMPUTERS: [EU] Commodore Amiga (1989) Atari ST [US] (1990) [EU] Amstrad CPC (1990) PC [MS-DOS, 5.25"] [US] (1990) [US] Commodore C64 [EU] (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Commodore C64 (1991) "2 Hot 2 Handle" [EU] Commodore Amiga (1991) "2 Hot 2 Handle" * OTHERS: Tiger Handheld LCD Game [US] (1987) Apple iPhone/iPod [US] (june.17, 2009) "Golden Axe [Model 319600514]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=978&o=2 $end $info=goldnaxe2, $bio Arcade Video game published 31 years ago: Golden Axe (c) 1989 SEGA Enterprises, Ltd. North American release. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]". - TECHNICAL - Game ID: 317-0112 This US version uses an additional I8751 @ 8 Mhz. - TRIVIA - Re-Editions: [US] "Golden Axe [Model 317-0122]" [US] "Golden Axe [Model 317-0123]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97895&o=2 $end $info=goldnaxe3,goldnaxe3d, $bio Arcade Video game published 31 years ago: Golden Axe (c) 1989 SEGA Enterprises, Ltd. Re-Edition. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]". - TECHNICAL - Game ID: 317-0120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97896&o=2 $end $info=goldnaxej,goldnaxejd, $bio Arcade Video game published 31 years ago: Golden Axe (c) 1989 SEGA Enterprises, Ltd. Updated re-release for Japan only. It features: * Additional 'warning' screen. * Added blood dripping on the character selection screen. * Added in-game Japanese subtitles. * Contains an extra violent scene. For more information about the game itself, please see the original release entry; "Golden Axe [Model 317-0110]". - TECHNICAL - Game ID: 317-0121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97897&o=2 $end $info=goldnaxeu,goldnaxeud, $bio Arcade Video game published 31 years ago: Golden Axe (c) 1989 SEGA Enterprises, Ltd. North American release. See the original release for more information about the game itself; "Golden Axe [Model 317-0110]". - TECHNICAL - Game ID: 317-0122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97898&o=2 $end $sms=goldnaxe, $bio Sega Master System cart. published 31 years ago: Golden Axe (c) 1989 Sega of America. - TECHNICAL - Model 9004 - TRIVIA - European reviews: [FR] Player One (Sept. 1990): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56046&o=2 $end $megadriv=goldnaxe1,goldnaxe,goldnaxep, $bio Sega Mega Drive game published 31 years ago: Golden Axe (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4018 Cartridge ID: 670-0466 Cover ID: 670-0467 Bar Code: 4 974365 540180 - TRIVIA - Golden Axe for Mega Drive was released on December 23, 1989 in Japan. Retail price: 600 Yen. - STAFF - Software Design: Takosuke, Moto Cbx1000, Takahiro Hamano (Ham Tak), Masahiro Wakayama (Waka) Visual Effects: Kyonsy Kyonsy, Cane, Chisuke, Roco Sound: Nankyoku, Decky, Imocky Assistant Programmer: Hiroto Saeki (S2), Yang Watt, Vinyl Boy Producer: Kanako Kohyama (Kan) Director: BROS400 Assistant Director: Mutsuhiro Fujii (Opa-Opa) English Translation: Niya, Tsugu - PORTS - * CONSOLES: Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAEJ] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI Microsoft XBOX 360 [XBLA] [JP] (may.30, 2012) "Golden Axe Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56544&o=2 $end $wscolor=goldnaxe, $bio Bandai WonderSwan Color game published 18 years ago: Golden Axe (c) 2002 Bandai Co., Ltd. - TECHNICAL - Model SWJ-BANC2B - TRIVIA - Golden Axe for WonderSwan Color was released on February 28, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86443&o=2 $end $pcecd=goldnaxe, $bio NEC PC-Engine CD published 30 years ago: Golden Axe (c) 1990 Telenet Japan. Golden Axe is a side scrolling beat'em up by Telenet and conversion of Sega's popular arcade game. The evil lord Death Adder has come to threaten the peaceful land of Yuria. He now holds the king and his daughter captive in his castle, as well as the legendary Golden Axe which he intends to destroy if the people of Yuria don't crown him as the ruler of the country. Three warriors (also on a promise of personal revenge) set out on a long journey to defeat Death Adder and his motley army of mercenaries and undead monsters. Each fighter comes with a signature weapon and fighting techniques: Ax Battler is a muscular barbarian wielding a two-handed heavy sword, Tyris Flare is the only female of the group and carries a long-sword and Gilius Thunderhead is a dwarf armed with a sleek double axe. Each hero can also summon elementals to the party's aid - Ax posses the powers of the Earth, Tyris the powers of the Fire and Gilius the powers of the Lightning - and the more magic potions they collect and use, the more destructive the magic spells become. Another unique twist of Golden Axe is the ability given to the players to ride beasts, as long as their original owner can adequately be knocked off their ride first. All the rideable beasts come with special attacks, some use simple tail whips whereas others can breathe jets of fire. Golden Axe consists of eight stages but is single-player only. - TECHNICAL - Game ID: TJCD0005 - TRIVIA - Golden Axe for PCE CD was released on March 10, 1990 in Japan for 6780 Yen. The original Golden Axe arcade game was released by Sega in 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58210&o=2 $end $info=sc4gbcas,sc4gbcasa,sc4gbcasb, $bio Golden Balls Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1034] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43025&o=2 $end $info=sc4gball,sc4gballa,sc4gballb,sc4gballc, $bio Golden Balls (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1604] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43024&o=2 $end $info=sc5gball,sc5gballa,sc5gballb,sc5gballc, $bio Golden Balls (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1604] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11527&o=2 $end $info=j2goldbr, $bio Golden Bars (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40961&o=2 $end $info=j5goldbr, $bio Golden Bars (c) 199? JPM International. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41926&o=2 $end $msx1_cass=gbasket,gbasketh, $bio MSX cass. published 30 years ago: Golden Basket (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94680&o=2 $end $cpc_cass=goldbskt, $bio Amstrad CPC cass. published 30 years ago: Golden Basket (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96521&o=2 $end $pcw=goldbask, $bio Amstrad PCW soft. published 30 years ago: Golden Basket (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118274&o=2 $end $cpc_flop=goldenba02,goldenba03,goldenba01,goldenba,goldenba04,goldenba06,goldenba07,goldenba05, $bio Amstrad CPC 464 disk. published 30 years ago: Golden Basket (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121446&o=2 $end $specpls3_flop=gobasket, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Golden Basket (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147676&o=2 $end $info=goldenc, $bio Slot Machine published 27 years ago: Golden Canaries (c) 1993 Aristocrat. A video slot machine with 5 reels and 9 lines. - TECHNICAL - Aristocrat 540 MKIV hardware. MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win This machine was also released on the MKV hardware (1995), and on the Aristocrat 2.5 Hardware prior to the 540 MKIV. - SCORING - All pays are left to right and/or right to left. Wild Cat appears on reel 3 and substitutes for all symbols. Canary : 1 = 2, 2 = 20, 3 = 200, 4 = 1500, 5 = 7500 Granny : 1 = 2, 2 = 10, 3 = 100, 4 = 500, 5 = 5000 Fruit : 2 = 5, 3 = 100, 4 = 300, 5 = 3000 Bell : 2 = 5, 3 = 100, 4 = 200, 5 = 2000 Note : 2 = 5, 3 = 100, 4 = 200, 5 = 2000 Ace : 3 = 30, 4 = 100, 5 = 500 King : 3 = 30, 4 = 100, 5 = 500 Queen : 3 = 15, 4 = 100, 5 = 500 Jack : 3 = 15, 4 = 100, 5 = 500 Ten : 3 = 5, 4 = 50, 5 = 500 Nine : 3 = 5, 4 = 50, 5 = 500 Eight : 3 = 5, 4 = 50, 5 = 500 Egg : 3 = 2, 4 = 10, 5 = 50 Feature : 8 free games are won with a 3, 4 or 5x scattered Egg win. Your overall win from the free games is repeated by the total Canaries which appeared anywhere in the window during the free games. Additional free games can also be won during the feature. - SERIES - 1) Golden Canaries (1993) 2) Butterfly Delight (1996) 3) Money Mouse (1998) 4) Golden Canaries II [Lucky Devil] (2002) 5) Canary Riches (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4947&o=2 $end $info=sc2gcclb,sc2gcclb1,sc2gcclb1p,sc2gcclb2,sc2gcclb2p,sc2gcclbp, $bio Fruit Machine published 23 years ago: Golden Casino Club (c) 1997 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6632] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42191&o=2 $end $info=gcastle, $bio Arcade Video game published 34 years ago: Golden Castle (c) 1986 Taito Corp. - TRIVIA - Golden Castle was released in April 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49642&o=2 $end $info=j2gldchy, $bio Golden Cherry (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40959&o=2 $end $info=gchinatv, $bio Golden China TV Game (c) 199? Golden China. South African pirate version of the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41634&o=2 $end $info=gldncrwn,gldncrwnhop, $bio Arcade Video game published 23 years ago: Golden Crown (c) 1997 BFM / ELAM. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4893&o=2 $end $info=m3gcrown, $bio Golden Crowns (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41181&o=2 $end $info=goldcue, $bio Pinball published 22 years ago: Golden Cue - Tournament Edition (c) 1998 Sega Pinball - TECHNICAL - Model Number : 64 - TRIVIA - Designed by Sega Pinball and Incredible Technologies, the makers of the well known "Golden Tee" golf games. Like Golden Tee, this game was designed to be linked to other games and tournaments across the country, with prizes awarded to high scorers. Shown at ATEI in 1999, Golden cue's rules were not completed and the game was not officially released by Sega; only a few test games were made (approx. 10 units), and it was later redesigned into Stern's 2000 "Sharkey's Shootout". - STAFF - Design by : Jon Norris Art director : Jason J. Dominiak Art by : Morgan Weistling Dots/Animation by : Kurt Andersen Mechanics by : Rob Hurtado Music by : Kyle Johnson Software by : Lonnie D. Ropp, Orin Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5425&o=2 $end $info=j6golddma, $bio Golden Day (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41098&o=2 $end $info=j6golddm, $bio Golden Demons (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41099&o=2 $end $info=m5gdrag, $bio Fruit Machine published 18 years ago: Golden Dragon (c) 2002 Barcrest. - TRIVIA - Released in January 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15068&o=2 $end $info=m5gdrgcl,m5gdrgcl05, $bio Golden Dragon Club (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15069&o=2 $end $info=gfire2, $bio Arcade Video game published 28 years ago: Golden Fire II (c) 1992 Topis. - TECHNICAL - Main CPU : Z180 (@ 7 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=981&o=2 $end $info=gldnflc, $bio Slot Machine published 11 years ago: Golden Fleece (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34114&o=2 $end $info=goldgame,goldgkitb,goldgkit1,goldgnew,goldgstake, $bio Bingo published 18 years ago: Golden Game (c) 2002 Splin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7666&o=2 $end $info=sc4ggcas,sc4ggcasa,sc4ggcasb,sc4ggcasc, $bio Golden Game Casino (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42617&o=2 $end $info=sc4gnc,sc4gnca,sc4gncb,sc4gncc,sc4gncd,sc4gnce, $bio Golden Game Club (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42629&o=2 $end $info=sc4ggdlx,sc4ggdlxa,sc4ggdlxb,sc4ggdlxc,sc4ggdlxd,sc4ggdlxe,sc4ggdlxf,sc4ggdlxg, $bio Golden Game Deluxe (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 4] [Model PR2201] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43027&o=2 $end $info=sc5ggame,sc5ggamea,sc5ggameb,sc5ggamec,sc5ggamed, $bio Golden Game (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2208] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43106&o=2 $end $info=sc4ggame,sc4ggame0,sc4ggame1,sc4ggame2,sc4ggame3,sc4ggame4,sc4ggame5,sc4ggame6,sc4ggame7,sc4ggame8,sc4ggame9,sc4ggamea,sc4ggameb,sc4ggamec,sc4ggamed,sc4ggtba,sc4ggamef,sc4ggameg,sc4ggamei, $bio Golden Game (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42616&o=2 $end $bbcb_cass=goldgame, $bio Golden Games (c) 19?? Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51900&o=2 $end $info=ggate,ggatea, $bio Bingo published 21 years ago: Golden Gate (c) 1999 Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7644&o=2 $end $info=m4gldgat, $bio Golden Gate (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41328&o=2 $end $info=sc4ghost,sc4ghosta,sc4ghostb,sc4ghostc,sc4ghostd,sc4ghoste,sc4ghostf,sc4ghostg,sc4ghosth, $bio Golden Ghost (c) 200? Mazooma Games. - TECHNICAL - [Model PR7090] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42620&o=2 $end $info=goldglen, $bio Slot Machine published 18 years ago: Golden Glenn (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43651&o=2 $end $info=j6goldgl,j6goldgla,j6goldglb,j6goldglc,j6goldgld,j6goldgle,j6goldglf,j6goldglg,j6goldglh,j6goldgli,j6goldglj,j6goldglk,j6goldgll, $bio Golden Goal (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41100&o=2 $end $gbcolor=goldgoalg, $bio Nintendo Game Boy Color game published 21 years ago: Golden Goal [Model DMG-AAFD-NOE] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67960&o=2 $end $gbcolor=goldgoal, $bio Nintendo Game Boy Color game published 21 years ago: Golden Goal [Model DMG-AAFX-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67959&o=2 $end $info=sc5gldgo,sc5gldgoa, $bio Golden Goals (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3410] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42624&o=2 $end $info=sc4ggrid,sc4ggrida,sc4ggridb,sc4ggridc,sc4ggridd,sc4ggride,sc4ggridf,sc4ggridg,sc4ggridh,sc4ggridi,sc4ggridj,sc4ggridk,sc4ggridl,sc4ggridm,sc4ggridn, $bio Golden Grid (c) 200? QPS Interactive. - TECHNICAL - [Model PR2518] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42619&o=2 $end $info=goldhexa, $bio Golden Hexa (c) 200? Yubis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23875&o=2 $end $info=goldinc,goldincu, $bio Slot Machine published 17 years ago: Golden Incas (c) 2003 Aristocrat. A video slot machine with 5 reels incorporating the 'Reel Power' system. - TECHNICAL - MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 4, 6 credits Reel buttons : 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons : Take Win/Collect (orange), Information (white/blue), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 4 and 6 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5078&o=2 $end $info=m4gldjok, $bio Golden Joker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41329&o=2 $end $info=m5gkeys, $bio Golden Keys (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41575&o=2 $end $nes=golden, $bio Golden KTV (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84017&o=2 $end $apple2_flop_orig=goldmntn, $bio Apple II disk. published 40 years ago: Golden Mountain (c) 1980 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229122&o=2 $end $info=pr_gldnl, $bio Golden Nile (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42091&o=2 $end $info=pr_gnuc,pr_gnuca, $bio Golden Nugget (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15206&o=2 $end $info=pr_gldng, $bio Golden Nugget (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42090&o=2 $end $n64=goldnugg, $bio Nintendo 64 cart. published 22 years ago: Golden Nugget 64 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57728&o=2 $end $info=majgnc, $bio Golden Nugget Casino (c) 200? Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240414&o=2 $end $gba=goldnugg, $bio Nintendo GBA cart. published 16 years ago: Golden Nugget Casino [Model AGB-BGGE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70829&o=2 $end $info=m1goldng,m1goldnga,m1goldngb,m1goldngc,m1goldngd,m1goldnge, $bio Golden Nugget Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41991&o=2 $end $psx=goldnugg, $bio Sony PlayStation disc published 24 years ago: Golden Nugget (c) 1996 Virgin Interactive Ent., Ltd. - TECHNICAL - DISC 1 OF 2 ID: SLUS-00319 DISC 2 OF 2 ID: SLUS-00555 - TRIVIA - Released on October 26, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97419&o=2 $end $info=sc4gocas,sc4gocasa, $bio Golden Oldie Casino (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42630&o=2 $end $info=sc4goldo,sc4goldoa,sc4goldob,sc4goldoc, $bio Golden Oldie (c) 200? Mazooma Games. - TECHNICAL - [Model PR7024] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40611&o=2 $end $dragon_cass=goldold2, $bio Golden Oldies 2 - Various Utilities (c) 198? Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116856&o=2 $end $cdi=golden1, $bio Phillips CD-i published 23 years ago: Golden Oldies I (c) 1997 SPC Vision. Here are two classic games in a new version, Guardian and Invaders. GUARDIAN: You have to defeat the planet full of humanoids from an alien invasion. You control a small fighter armed with a laser and smart bombs. Fly across the scrolling surface of the planet and take out the aliens. Some of these aliens will abduct the humanoids and carry them to the top of the screen where humanoid and alien will transform into a horrible mutant that will come after your ship. Other aliens just bother you, there are mine layers, hunters, tanks, and others. Clear one wave of enemies and you will progress to the next level. There are seven levels in total. If all the men are killed, the planet will disintegrate, leaving you in outer space with nothing but raving mutants for company... INVADERS: This is a classic. Move the ship left to right with the controller and fire missiles at the invaders at the top of the screen. Shoot all of them and you will go to the next level. Get hit by a bomb, you die. If the invaders hit the ground or you lose all your lives, the game is over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52969&o=2 $end $cdi=golden2, $bio Phillips CD-i published 23 years ago: Golden Oldies II (c) 1997 SPC Vision Here are two classic games in a new version, Blockbuster and Bughunt. BLOCKBUSTER: Your mission is to break down the walls of blocks in 75 different levels. bounce the ball with your bat, each time the ball hits a block, the block will disappear and the ball will bounce back. Miss the last ball and your bat will explode. Remove the last block and the doors to the next level will open... BUGHUNT: Fight off an infestation of nasty bugs by moving around your ship with the controller and firing laser bolts. Shoot anything that moves and don't get hit by anything or you will die. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52970&o=2 $end $cdi=goldoldja,goldoldj, $bio Phillips CD-i published 29 years ago: Golden Oldies Jukebox (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52971&o=2 $end $amigaocs_flop=goldold1, $bio Commodore Amiga 500 disk. published 34 years ago: Golden Oldies Volume 1 (c) 1986 Software Country - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74169&o=2 $end $info=j6gldpl,hb_gpal,hb_gpala,hb_gpalb,hb_gpalc,hb_gpald,hb_gpale,hb_gpalf,hb_gpalg,hb_gpalh,hb_gpali, $bio Golden Palace (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41892&o=2 $end $info=hb_gldpl,hb_gldpla, $bio Golden Palace (c) 200? Mazooma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15610&o=2 $end $info=gpgolf, $bio Arcade Video game published 28 years ago: Golden Par Golf (c) 1992 Strata. - TRIVIA - Developed by Incredible Technologies, Inc. Sales by Electrocoin Automatics, Ltd. - STAFF - Creative direction : Scott Morrison Game design : Larry Hodgon, Jim Zielinski Software : Larry Hodgson, Richard Ditton, Jane Zeto Artwork : Dale Kerkman, Tim Skelly, Susan Carlson Golf course design : Jim Zielinski Sound and music : Daviel Thiel Hardware : Steve Jaskowiak, Scott A. Allie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3450&o=2 $end $cpc_flop=goldenpa,goldenpa01,goldenpa02,goldenpa03,goldenpa04,goldenpa05, $bio Amstrad CPC 464 disk. published 34 years ago: Golden Path [Model SOFT 07055] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126365&o=2 $end $info=gldnpkr, $bio Slot Machine published 34 years ago: Golden Poker (c) 1986 Ainsworth Nominees P.L. This is a Jacks or Better game. - SCORING - Paytable for Golden Poker (8VXEC037, NSW): BET 1, BET 2, BET 3, BET 4, BET 5: Royal Flush: 200, 400, 600, 800, 1000 Straight Flush: 50, 100, 150, 200, 250 4 of a Kind: 20, 40, 60, 80, 100 Full House: 7, 14, 21, 28, 35 Flush: 5, 10, 15, 20, 25 Straight: 4, 8, 12, 16, 20 3 of a Kind: 3, 6, 9, 12, 15 Two Pair: 2, 4, 6, 8, 10 Jacks or Better: 1, 2, 3, 4, 5 This game does not have a max bet Royal Flush bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39523&o=2 $end $info=goldnpkr,goldnpkb,goldnpkc, $bio Arcade Video game published 39 years ago: Golden Poker - Double Up (c) 1981 Bonanza. 1st GAME - Insert coin / bank note. - Push BET button, 1-10 credits multiple play. - Push DEAL/DRAW button. - Push HOLD buttons to hold cards you need. - Cards held can be cancelled by pushing CANCEL button. - Push DEAL/DRAW button to draw cards. 2nd GAME - Double Up game - When you win, choose TAKE SCORE or DOUBLE UP game. - Bet winnings on: "BIG (8 or more number)" or "SMALL (6 and less number)" of next one card dealt. - Over 5,000 winnings will be storaged automatically. - TECHNICAL - [Coffee Table model] Main CPU : MOS Technology M6502 Palette colors : 64 Players : 1 Buttons : 10 - TRIVIA - Also released as "Golden Poker - Double Up [Counter Top model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7957&o=2 $end $info=qnilemax, $bio Golden Pyramid Hyper Max (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34289&o=2 $end $info=goldpyr,goldpyra,goldpyrb, $bio Slot Machine published 23 years ago: Golden Pyramids (c) 1997 Aristocrat. A video slot machine with 5 reels and 9 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits per line Line buttons: 1, 3, 5, 7, 9 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 9 line buttons are used for red/black double up. - TRIVIA - Golden Pyramids was released in May 1997. - SCORING - Cleopatra substitutes for all symbols except scattered Pyramid and doubles the prize when substituting. Scattered Pyramids pay any. Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Beetle : 3 = 15, 4 = 100, 5 = 400 Eye : 3 = 10, 4 = 100, 5 = 250 Flower : 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 100 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature : Spin up 3, 4 or 5 Pyramids to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4971&o=2 $end $info=goldpym, $bio Slot Machine published 18 years ago: Golden Pyramids Maximillions (c) 2002 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34290&o=2 $end $info=goldenra, $bio Slot Machine published 22 years ago: Golden Ra (c) 1998 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware - SERIES - 1) Golden Ra (1998) 2) Pirates (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5030&o=2 $end $info=m5groll, $bio Fruit Machine published 17 years ago: Golden Roll (c) 2003 Vivid. - TECHNICAL - Cabinet Dimensions (HxWxD) : 203cm x 74cm x 61cm - TRIVIA - Released the 21th April 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15651&o=2 $end $info=sc2groul,sc2groulp, $bio Fruit Machine published 25 years ago: Golden Roulette (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6421] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42193&o=2 $end $info=goldsam, $bio Golden Samurai (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44209&o=2 $end $info=sc4gshota,sc4gshotc, $bio Golden Shot Arcade (c) 200? QPS Interactive. - TECHNICAL - [Model PR2564] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43670&o=2 $end $info=sc4gshot,sc4gshotb, $bio Golden Shot (c) 200? QPS Interactive. - TECHNICAL - [Model PR2564] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42635&o=2 $end $info=sc5gldspd,sc5gldspf,sc5gldsph,sc5gldspn,sc5gldspp, $bio Golden Spinner Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model PR2546] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43739&o=2 $end $info=sc5gldspa,sc5gldspb,sc5gldspc,sc5gldspe,sc5gldspg,sc5gldspi,sc5gldspj,sc5gldspk,sc5gldspl,sc5gldspm,sc5gldspo, $bio Golden Spinner Bingo (c) 200? Mazooma Games. - TECHNICAL - [Model PR2546] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43738&o=2 $end $info=sc5gldsp, $bio Golden Spinner (c) 200? Mazooma Games. - TECHNICAL - [Model PR2203] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42626&o=2 $end $info=goldstar,goldstbl, $bio Arcade Video game published 25 years ago: Golden Star (c) 1995 IGS. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4522&o=2 $end $info=j80golds, $bio Fruit Machine published 39 years ago: Golden Steppa (c) 1981 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41160&o=2 $end $info=sp_golds,sp_goldsa,sp_goldsb,sp_goldsc,sp_goldsd,sp_goldse,sp_goldsf,sp_goldsg,sp_goldsh, $bio Golden Streak (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42239&o=2 $end $gba=goldsnlag, $bio Nintendo GBA cart. published 17 years ago: Golden Sun - Die Vergessene Epoche (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70833&o=2 $end $gba=goldsnlaf, $bio Nintendo GBA cart. published 17 years ago: Golden Sun - L'Age Perdu (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70834&o=2 $end $gba=goldsnlai, $bio Nintendo GBA cart. published 17 years ago: Golden Sun - L'Era Perduta (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70835&o=2 $end $gba=goldsnlas, $bio Nintendo GBA cart. published 17 years ago: Golden Sun - La Edad Perdida (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70836&o=2 $end $gba=goldsnla, $bio Nintendo GBA cart. published 17 years ago: Golden Sun - The Lost Age [Model AGB-AGFE-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70837&o=2 $end $gba=goldsun, $bio Nintendo GBA cart. published 19 years ago: Golden Sun [Model AGB-AGSE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70830&o=2 $end $gba=goldsunf, $bio Nintendo GBA cart. published 18 years ago: Golden Sun [Model AGB-AGSF-FRA] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70832&o=2 $end $gba=goldsung,goldsuni,goldsuns, $bio Nintendo GBA cart. published 19 years ago: Golden Sun [Model AGB-AGSP] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70831&o=2 $end $info=gt97,gt97s121,gt97t240,gt97v120,gt97v121,gt97v122,gt97t243, $bio Arcade Video game published 23 years ago: Golden Tee '97 (c) 1997 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in March 1997. - UPDATES - Version 1.20 Version 1.21 Version 1.21S Version 1.22 Version 1.30 Version 2.40T Version 2.43T - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3879&o=2 $end $info=gt98,gt98s100,gt98v100, $bio Arcade Video game published 22 years ago: Golden Tee '98 (c) 1998 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in March 1998. - UPDATES - Version 1.00 Version 1.00S Version 1.10 Version 3.03T - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3880&o=2 $end $info=gt98t303,gt98t302, $bio Arcade Video game published 22 years ago: Golden Tee '98 Tournament Edition (c) 1998 Incredible Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97964&o=2 $end $info=gt99,gt99s100, $bio Arcade Video game published 21 years ago: Golden Tee '99 (c) 1999 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in March 1999. - UPDATES - Version 1.00 Version 1.00S Version 4.00T - TIPS AND TRICKS - * Instant Replay : To see an instant replay, tap the Start button while the golf ball is still moving! - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3881&o=2 $end $info=gt99t400, $bio Arcade Video game published 21 years ago: Golden Tee '99 Tournament Edition (c) 1999 Incredible Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97965&o=2 $end $info=gt2k,gt2ks100,gt2kt500,gt2kp100, $bio Arcade Video game published 20 years ago: Golden Tee 2K (c) 2000 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in May 2000. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3877&o=2 $end $info=gt3d,gt3dl191,gt3dl192,gt3ds192,gt3dv14,gt3dv15,gt3dv16,gt3dv17,gt3dv18,gt3dl19, $bio Arcade Video game published 25 years ago: Golden Tee 3D Golf (c) 1995 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in October 1995. This was the first of the Golden Tee games to really take off. With golfing pro Pete Jacobsen on board as adviser and 'model' for the digitised players, and a new, more sophisticated hardware platform, it was possible for Incredible Technologies to dominate the bar/adult gaming market. Over the years (up until 2001 in fact), very little changed in terms of the main program, with most of the effort concentrated on balancing the gameplay. To that end, all the Golden Tee titles from 3D to Classic are considered as 'Golden Tee 3', hence the punning title of "Golden Tee Fore!". - UPDATES - Version 1.4 Version 1.5 Version 1.6 Version 1.7 Version 1.8 Version 1.91L Version 1.92L Version 1.92S Version 1.93N - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3878&o=2 $end $info=gt3dt211,gt3dt231, $bio Arcade Video game published 25 years ago: Golden Tee 3D Golf - Tournament Version (c) 1995 Incredible Technologies, Incorporated. - TRIVIA - Released in February 1996. - UPDATES - Version 2.11T Version 2.31T - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44407&o=2 $end $info=gtclassc,gtclasscp,gtclasscs, $bio Arcade Video game published 19 years ago: Golden Tee Classic (c) 2001 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in July 2001. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3882&o=2 $end $info=gtfore01, $bio Arcade Video game published 18 years ago: Golden Tee Fore! (c) 2002 Incredible Technologies. - TRIVIA - Released in February 2000. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14270&o=2 $end $info=gtfore02, $bio Arcade Video game published 18 years ago: Golden Tee Fore! 2002 (c) 2002 Incredible Technologies. - TRIVIA - Released in April 2001. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14271&o=2 $end $info=gtfore03,gtfore03a, $bio Arcade Video game published 17 years ago: Golden Tee Fore! 2003 (c) 2003 Incredible Technologies. - TRIVIA - Released in April 2002. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14272&o=2 $end $info=gtfore04a, $bio Arcade Video game published 16 years ago: Golden Tee Fore! 2004 (c) 2004 Incredible Technologies. - TRIVIA - Released in February 2003. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14269&o=2 $end $info=gtfore04, $bio Arcade Video game published 16 years ago: Golden Tee Fore! 2004 Extra (c) 2004 Incredible Technologies. - TRIVIA - Released in February 2003. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14273&o=2 $end $info=gtfore05,gtfore05a,gtfore05b,gtfore05c, $bio Arcade Video game published 15 years ago: Golden Tee Fore! 2005 (c) 2005 Incredible Technologies. - TRIVIA - Released in April 2004. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14275&o=2 $end $info=gtfore06, $bio Arcade Video game published 15 years ago: Golden Tee Fore! Complete (c) 2005 Incredible Technologies. Golden Tee Fore! Complete is a golf game and part on a long series, whose signature feature is the use of a trackball to determine the power, direction and curve of the player's golf shot. Play modes include casual 18-hole golf, closest to the pin, and online tournaments. As with most golfing games, players have a full selection of clubs from which to choose, although the game will always suggest a club for each shot. Wind strength and direction must be accounted for when choosing the club and making the shot. The game also has dynamic weather in the form of light rain showers, these affect both the way the courses play and visibility. An on-screen indicator shows both the direction and strength of the wind during open play, with another indictor showing the angle and elevation of the putting green once the player has reached it. Players can hook and slice to curve their shot, as well as utilising the Backspin button to apply backspin to the ball. The game also features a fly-by button that allows players to see a quick preview of the hole they're about to play. "Golden Tee Fore! Complete" brings together 20 courses from previous "Fore" games, as well as providing new courses, to offer a total of 25 courses. All courses in the "Golden Tee" series are fictional, with no real-world counterparts. - TRIVIA - Released in November 2005. The Golden Tee series began as a project to create a large scale golf simulator for large family entertainment centers. The idea was scrapped, but not before programmer Larry Hodgson had already written software to create virtual golf courses. Rather than discard his work, Hodgson retooled the concept to develop a golf game for regular arcade cabinets. He worked with co-designer Jim Zielinski, who initially rendered the courses using Deluxe Paint. Instead of a regular joystick and buttons for controls, they used a trackball, which Incredible Technologies had previously utilised for "Capcom Bowling". The first"Golden Tee was play-tested in a bar, a venue that would become the most popular location for Golden Tee cabinets. This first iteration was sold exclusively as a kit that could be used to convert existing arcade machines to "Golden Tee". Released in 1989, the first Golden Tee sold relatively well, but the series first found great success with "Golden Tee 3D" several years later. 1995's "Peter Jacobson's Golden Tee 3D Golf" was the first in the series to support online network play. Rather than being networked to each other, the cabinets were all linked to a central computer that compared scores for tournament play. The first test tournament, held on 24 game cabinets in the Chicago area from November 24th to December 17th, 1995, awarded real money to the winners, including a $1,000 grand prize. The first real-world tournament was held mid-June to July 7th, 1996, on 145 cabinets across six states and was considered a major success. By the end of 1996, 1,250 cabinets were installed across 32 states. The tournament gave rise to a large competitive play scene for the franchise. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19520&o=2 $end $info=gtg,gtgt,gtgt1,gtgj31, $bio Arcade Video game published 30 years ago: Golden Tee Golf (c) 1990 Strata. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : trackball Buttons : 2 - TRIVIA - Released in November 1989. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - STAFF - Developed by Incredible Technologies, Inc. Designer, Programmer : Larry Hodgson Game Audio : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=982&o=2 $end $info=jak_gtg, $bio Golden Tee Golf (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235036&o=2 $end $info=rad_gtg, $bio Dedicated Console published 14 years ago: Golden Tee Golf - Home Edition (c) 2006 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127179&o=2 $end $info=gtg2,gtg2j,gtg2t, $bio Arcade Video game published 29 years ago: Golden Tee Golf II (c) 1991 Strata. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in January 1992. - UPDATES - Revision 1 : * Software version : 1.0. Revision 2 : * Software version : 1.1. * Added a trackball control. * Added 'Trackball Adjustment' in the operator menu. * Added 'Initial Coin Adjustment' in the operator menu. * Removed 'Put Meter Adjustment' (Putt Meter ON/OFF) in the operator menu. * Added three new pages on the 'Audit menu' of the operator menu. Revision 3 : * Software version : 2.2. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - STAFF - Developed by Incredible Technologies, Inc. Creative direction : Scott Morrison Game designers : Larry Hodgson, Jim Zielinski Software : Larry Hodgson, Jane Zeto Hardware : Steve Jaskowiak, Scott A.Allie Artwork : Dale Kerkman, Susan Carlson, Tim Skelly Sound and music : David D. Thiel Golf course designer : Jim Zielinski Sales : John Cassiday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=983&o=2 $end $info=gtroyal, $bio Arcade Video game published 21 years ago: Golden Tee Royal Edition Tournament (c) 1999 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : Trackball Buttons : 2 - TRIVIA - Released in July 1999. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4706&o=2 $end $info=gtsupreme, $bio Arcade Video game published 18 years ago: Golden Tee Supreme Edition Tournament (c) 2002 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in January 2002. - SERIES - 1. Golden Tee Golf (1990) 2. Golden Tee Golf II (1991) 3. Golden Tee 3D Golf (1995) 4. Golden Tee 3D Golf - Tournament Version (1995) 5. Golden Tee '97 (1997) 6. Golden Tee '98 (1998) 7. Golden Tee '99 (1999) 8. Golden Tee Royal Edition Tournament (1999) 9. Golden Tee 2K (2000) 10. Golden Tee Classic (2001) 11. Golden Tee Fore! (2000) 12. Golden Tee Supreme Edition Tournament (2002) 13. Golden Tee Fore! 2002 (2001) 14. Golden Tee Fore! 2003 (2002) 15. Golden Tee Fore! 2004 (2003) 16. Golden Tee Fore! 2004 Extra (2003) 17. Golden Tee Live (2004) 18. Golden Tee Fore! 2005 (2004) 19. Golden Tee Fore! Complete (2005) 20. Golden Tee Live 2007 (2007) 21. Golden Tee Live 2008 (2007) 22. Golden Tee 2008 Unplugged (2007) 23. Golden Tee Live 2009 (2008) 24. Golden Tee 2009 Unplugged (2008) 25. Golden Tee Live 2010 (2010) 26. Golden Tee Live 2011 (2010) 27. Golden Tee Live 2012 (2011) 28. Golden Tee Live 2013 (2012) 29. Golden Tee 2018 (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4572&o=2 $end $info=gtdiamond, $bio Arcade Video game published 22 years ago: Golden Tee Tournament - Diamond Edition (c) 1998 Incredible Technologies, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49923&o=2 $end $info=sp_goldt, $bio Golden Touch (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42240&o=2 $end $electron_cass=goldenv, $bio Golden Voyage (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115497&o=2 $end $dragon_cass=goldvoyg, $bio Golden Voyage (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116509&o=2 $end $info=j2gldwin, $bio Golden Win (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40960&o=2 $end $info=gwinner, $bio Arcade Video game published 37 years ago: Golden Winner (c) 1983 Reben S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131394&o=2 $end $info=sc1goldw, $bio Golden Winner (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61495&o=2 $end $info=hb_gldwn,hb_gldwna, $bio Golden Winner (c) 200? Fair Games UK, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42324&o=2 $end $info=ad5gldwn,ad5gldwna, $bio Golden Winner (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42627&o=2 $end $info=sc4goldw,sc4goldwa,sc4goldwb,sc4goldwc, $bio Golden Winner (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1431] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42631&o=2 $end $info=sc4goldwd,sc4goldwe,sc4goldwf,sc4goldwg, $bio Golden Winner (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1437] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61758&o=2 $end $info=sc4gx,sc4gxa,sc4gxb, $bio Golden X (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42636&o=2 $end $info=sc4gxcasa,sc4gxcasb,sc4gxcasc,sc4gxcasd,sc4gxcase,sc4gxcasf, $bio Golden X Casino (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42638&o=2 $end $info=sc4gx3,sc4gx3a,sc4gx3b,sc4gx3c,sc4gx3d,sc4gx3e,sc4gx3f,sc4gx3g, $bio Golden X Triple (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42637&o=2 $end $info=sc4ggtb,sc4ggtbb,sc4tbox,sc4monog,sc4monoga, $info=sc4ggameaa,sc4ggameab,sc4ggameac,sc4ggamead,sc4ggameae,sc4ggamej,sc4ggamek,sc4ggamel,sc4ggamem,sc4ggamen,sc4ggamep,sc4ggameq,sc4ggamer,sc4ggames,sc4ggamet,sc4ggameu,sc4ggamev,sc4ggamew,sc4ggamex, $info=sc4ggamey,sc4ggamez, $bio Golden X (c) 200? Mazooma Games. - TECHNICAL - [Model PR2056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61759&o=2 $end $info=m4goldnn, $bio Golden Years (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42372&o=2 $end $info=gldneye,gldneye_402, $bio Pinball published 24 years ago: Goldeneye (c) 1996 Sega Pinball. - TECHNICAL - Sega Whitestar Model Number : 42 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Approx. 2,200 units were produced. In the Intro-Sequence where Bond draws his gun at you, draw faster than him using the gun. This leads to a vide variety of animations and in one of them Bond is being chased by a cow. In the animation for starting Tank Multiball, the letters POW can be seen in the center of the smoke. - STAFF - Design by : Ward Pemberton Art by : Paul Faris Mechanics by : Rob Hurtado Music & sounds by : Brian Schmidt Software by : John Carpenter, Neil Falconer, Orin Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5431&o=2 $end $apple2_flop_clcracked=goldfngr, $bio Apple II disk. published 34 years ago: Goldfinger (c) 1986 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230647&o=2 $end $mtx_cass=goldmine, $bio Memotech MTX cass. published 37 years ago: Goldmine (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133306&o=2 $end $cpc_flop=goldrush, $bio Amstrad CPC type-in published 31 years ago: Goldrush (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119761&o=2 $end $kc_cass=goldrush, $bio VEB Mikroelektronik KC cass. published 30 years ago: Goldrush (c) 1990 DM-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133850&o=2 $end $msx2_flop=goldrusha,goldrushb,goldrush, $bio MSX 2 disk. published 27 years ago: Goldrush (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101691&o=2 $end $kc_cass=grush3, $bio Goldrush 3 (c) 198? ALIWE-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133858&o=2 $end $dc=golem, $bio Sega Dreamcast GD published 20 years ago: Golem no Maigo [Model T-41501M] (c) 2000 CaramelPot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135498&o=2 $end $bbcb_cass=golfbb, $bio Acorn BBC/Electron cass. published 38 years ago: Golf (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51902&o=2 $end $zx81_cass=golf, $bio Sinclair ZX-81 cass. published 38 years ago: Golf (c) 1982 R&R Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115005&o=2 $end $dragon_cass=golf, $bio Dragon cass. published 38 years ago: Golf (c) 1982 Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116298&o=2 $end $dragon_cass=golfa, $bio Dragon cass. published 38 years ago: Golf (c) 1982 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116947&o=2 $end $spectrum_cass=golflyve, $bio Sinclair ZX Spectrum cass. published 37 years ago: Golf (c) 1983 Lyversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79138&o=2 $end $dragon_cass=golfm, $bio Dragon cass. published 37 years ago: Golf (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116365&o=2 $end $dragon_cass=golfs, $bio Dragon cass. published 37 years ago: Golf (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116621&o=2 $end $bbcb_cass=golfys, $bio Acorn BBC/Electron cass. published 34 years ago: Golf (c) 1986 Yes Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51903&o=2 $end $cpc_cass=golf, $bio Amstrad CPC cass. published 34 years ago: Golf (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96527&o=2 $end $c64_cass=golf, $bio Commodore C64 cass. published 34 years ago: Golf (c) 1986 Yes Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229606&o=2 $end $nes=golfh, $bio Nintendo Famicom cart. published 33 years ago: Golf (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69259&o=2 $end $pro128s_flop=golf, $bio Olivetti PC-128s disk. published 33 years ago: Golf (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118250&o=2 $end $arcadia=golf, $bio Golf (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49256&o=2 $end $to7_cass=golf, $bio Golf (c) 198? Alunni [Yves Alunni] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108288&o=2 $end $tvc_flop=golf, $bio Golf (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111772&o=2 $end $spectrum_cass=golfaack, $bio Golf (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225597&o=2 $end $vz_snap=golf, $bio Golf (c) 198? Unknown - STAFF - Written by: Gary J. McCleary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235077&o=2 $end $nes=golfgc, $bio Nintendo NES cart. published 18 years ago: Golf (Euro, Ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229692&o=2 $end $pc8801_flop=golf, $bio NEC PC-8801 Series disk. published 30 years ago: Golf - Kiyapi Kiyapi Run (c) 1990 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91937&o=2 $end $gameboy=golfclas, $bio Nintendo Game Boy Cart. published 27 years ago: Golf Classic [Model DMG-AGFP-EUR] (c) 1993 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66081&o=2 $end $nes=gcbirdie, $bio Nintendo Famicom cart. published 33 years ago: Golf Club Birdie Rush (c) 1987 Data East Corp. - TECHNICAL - Game ID: DFC-GH - TRIVIA - Released on December 09, 1987 in Japan. - SERIES - 1. Golf Club Birdie Rush [Model DFC-GH] (1987) 2. Super Birdie Rush [Model SHVC-BH] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54136&o=2 $end $snes_bspack=golfdais,golfdaisa, $bio Golf Daisuki! O.B. Club (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61393&o=2 $end $gbcolor=golfdai, $bio Nintendo Game Boy Color game published 21 years ago: Golf Daisuki! [Model DMG-AAGJ-JPN] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67961&o=2 $end $gbcolor=golfohas, $bio Nintendo Game Boy Color game published 21 years ago: Golf de Ohasuta [Model DMG-AOHJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67963&o=2 $end $msx1_cart=golfgame, $bio MSX cart. published 37 years ago: Golf Game (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77109&o=2 $end $nes=golfgsj, $bio Nintendo Famicom cart. published 29 years ago: Golf Grand Slam (c) 1991 Hect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54137&o=2 $end $nes=golfgs, $bio Nintendo NES cart. published 29 years ago: Golf Grand Slam (c) 1991 Atlus Company, Limited. North American version. Game developed in Japan. See the original Famicom version for more information; "Golf Grand Slam [Model HCT-7G]". Description from the back cover: Now, in Golf Grand Slam, you'll face all the conditions you would on a real golf course! Learn more about using each of the 14 golf clubs, how to choose a strike point on the ball, and setting up putts - all while you're contending with wind resistance, sloping greens, complex faiways and more. Two training modes have been specifically designed to help you sharpen your golf techniques. Then, after you've mastered those, you can take on the Golf Grand Slam Top 30 Pros in a tournament that will push you to the limit! So if you're ready to enjoy golf and improve your game without leaving home, let's go! - TECHNICAL - GAME ID: NES-7G-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55184&o=2 $end $nes=golfkoo, $bio Nintendo Famicom cart. published 31 years ago: Golf Ko Open (c) 1989 Taito Corp. - TECHNICAL - Game ID: TFC-GO-5900 - TRIVIA - Released on November 25, 1989 in Japan. It was the 26th title published by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54138&o=2 $end $fm7_disk=golfkyo, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Golf Kyou (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LD-1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93622&o=2 $end $x1_cass=golfkyo,golfkyoa, $bio ゴルフ狂 (c) 198? Hudson Soft [Hudson Group]. (Golf Kyou) - TECHNICAL - GAME ID: XC-2003 Two different package was published, a paper one and a plastic one. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86226&o=2 $end $fmtowns_cd=links386, $bio Fujitsu FM Towns CD published 25 years ago: Golf Links 386 Pro (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110361&o=2 $end $pc98_cd=links386, $bio NEC PC-9821 CD published 25 years ago: Golf Links 386 Pro (c) 1995 Cybelle [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233960&o=2 $end $pc98=golflpr,golflpra, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Golf Links Champion - Course Pinehurst Resort and Country Club (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89610&o=2 $end $pc98=golflbb,golflbba, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Golf Links Champion - Course The Belfry Brabozon Course (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89611&o=2 $end $pc98=golflv1, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Golf Links Champion Course Vol. 1 - Mauna Kea Beach Gold Course (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89612&o=2 $end $pc98=golflv3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Golf Links Champion Course Vol. 3 - Banff Springs (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89613&o=2 $end $pc98=golflv4, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Golf Links Champion Course Vol. 4 - Innsbruk Copperhead Course (c) 1995 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89614&o=2 $end $c64_cass=golfmstr, $bio Commodore C64 cass. published 32 years ago: Golf Master (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186434&o=2 $end $x07_cass=minigolf, $bio Canon X-07 type-in published 34 years ago: Golf Miniature (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138552&o=2 $end $pc98=golfdb, $bio Golf My Data - Hyper Golf Score Data Base (c) 19?? Wiz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89615&o=2 $end $cdi=glfmyway, $bio Phillips CD-i published 26 years ago: Golf My Way (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52972&o=2 $end $gbcolor=golfou, $bio Nintendo Game Boy Color game published 21 years ago: Golf Ou [Model CGB-AZAJ-JPN] (c) 1999 Digital Kids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67962&o=2 $end $nes=golfgba, $bio Golf ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229671&o=2 $end $nes=golfgcj, $bio Nintendo NES cart. published 18 years ago: Golf ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229681&o=2 $end $dc=golfscd, $bio Sega Dreamcast GD published 20 years ago: Golf Shiyou yo - Course Data-shuu Adventure-hen (c) 2000 Softmax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135501&o=2 $end $dc=golfs2nrtt, $bio Sega Dreamcast GD published 19 years ago: Golf Shiyou yo 2 + Nishikaze no Rhapsody - Tentou Taikenban (c) 2001 Softmax. Official double demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138681&o=2 $end $dc=golfs2, $bio Sega Dreamcast GD published 19 years ago: Golf Shiyou yo 2 - Aratanaru Chousen [Model T-44501M] (c) 2001 Softmax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135500&o=2 $end $dc=golfs,golfsr1,golfsr2, $bio Sega Dreamcast GD published 21 years ago: Golf Shiyou yo (c) 1999 Bottom Up. - TECHNICAL - GAME ID: T-40901M - TRIVIA - Released on December 9, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135499&o=2 $end $cdi=golftips, $bio Phillips CD-i published 27 years ago: Golf Tips - Customised Golf Instruction (c) 1993 Xdra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52973&o=2 $end $cpc_flop=golftrop01,golftrop, $bio Amstrad CPC 464 disk. published 33 years ago: Golf Trophee (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126514&o=2 $end $cpc_cass=golftrop, $bio Amstrad CPC cass. published 32 years ago: Golf Trophee [Model 61731407] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96528&o=2 $end $vc4000=golf, $bio VC 4000 cart. published 42 years ago: Golf (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 27] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49202&o=2 $end $odyssey2=golf, $bio Phillips Videopac game published 40 years ago: Golf (c) 1980 Philips Corp. - TECHNICAL - Game ID: 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95611&o=2 $end $bbcb_cass=golfbr, $electron_cass=golfbr, $bio Acorn BBC/Electron cass. published 32 years ago: Golf (c) 1988 Blue Ribbon - TECHNICAL - GAME ID: 2914 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51901&o=2 $end $scv=suprgolf, $bio Super Cassette Vision game published 36 years ago: Golf (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 3 NO.09050] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49095&o=2 $end $a2600=golfe, $bio Atari 2600 cart. published 40 years ago: Golf (c) 1980 Atari, Inc. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Golf [Model CX2634]". - TECHNICAL - Model CX2634P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82981&o=2 $end $a2600=golf, $bio Atari 2600 cart. published 40 years ago: Golf (c) 1980 Atari, Incorporated. This golf game program is patterned after the traditional game of golf. There are nine holes in which you must succeed in hitting the ball into a cup. Each time you hit the ball in an effort to reach the cup it is called a stroke. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated par. Par represents the number of strokes you are ideally supposed to take to complete the hole. Total par for this course is 36. The par for each hole is displayed at the top of the screen, next to the hole number. When playing a 1-player game, try to match or beat par. In a 2-player game, the player with the least amount of strokes is the winner. - TECHNICAL - Model CX2634 - TRIVIA - Export releases: PAL "Golf [Model CX2634P]" - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50543&o=2 $end $spectrum_cass=golfdktr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Golf [Model DK 025] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79137&o=2 $end $gameboy=golf, $bio Nintendo Game Boy Cart. published 31 years ago: Golf [Model DMG-GOA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66075&o=2 $end $famicom_flop=golfa,golf, $bio Nintendo Famicom disk. published 34 years ago: Golf [Model FMC-GLF] (c) 1986 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65347&o=2 $end $nes=golfj, $bio Nintendo Famicom cart. published 36 years ago: Golf (c) 1984 Nintendo. A golf game from Nintendo, where you play as a taller version of Mario through an 18-hole course. - TECHNICAL - Game ID: HVC-GF - TRIVIA - 9 of the 18 holes from the game were recreated in 3-D in the Wii Sports Golf game for the Nintendo Wii. - STAFF - Music by : Koji Kondo - PORTS - * CONSOLES: Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game) Nintendo Game Boy Advance (2003, "e-Readers" Series) * COMPUTERS: NEC PC-8801 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54135&o=2 $end $nes=golf,golfu, $bio Nintendo NES cart. published 34 years ago: Golf (c) 1986 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Golf [Model HVC-GF]". Description from back cover: Nintendo GOLF lets you choose your clubs, change your stance, control your swings - even select the angle of impact! You'll view the hole from both close up and far away, judge the changing conditions of the green, and measure the wind velocity. But watch out! When the wind changes, so does the flight of your ball. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're on the fairways. So play Nintendo GOLF, because there's not a video golf game on par with it anywhere! - TECHNICAL - GAME ID: NES-GF-USA - TRIVIA - Released in October 1985 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55183&o=2 $end $info=pc_golf, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Golf (c) 1984 Nintendo. PlayChoice-10 version. For more information about the game, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : GF Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1803&o=2 $end $vboy=golf, $bio Nintendo Virtual Boy game published 25 years ago: Golf (c) 1995 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "T&E Virtual Golf [Model VUE-VVGJ-JPN]" for more information about the game itself. - TECHNICAL - Model VUE-VVGE-USA - TRIVIA - Released in November 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82364&o=2 $end $gba_ereader=nesgfu11,nesgfu12,nesgfu21,nesgfu22,nesgfu31,nesgfu32,nesgfu41,nesgfu42,nesgfu51, $bio Nintendo e-Card published 17 years ago: Golf-e (c) 2003 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231812&o=2 $end $sms=golfaman,golfamanp, $bio Sega Master System cart. published 30 years ago: Golfamania (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56048&o=2 $end $info=ggreats2, $bio Arcade Video game published 26 years ago: Golfing Greats 2 (c) 1994 Konami. Sequel to 1991's "Golfing Greats". - TECHNICAL - Konami GX hardware Game ID : GX218 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : paddle Buttons : 3 - TRIVIA - Golfing Greats 2 was released in May 1994 in Japan. This game is known outside Japan as "Konami's Open Golf Championship". - SERIES - 1. Golfing Greats [Model GX061] (1991) 2. Golfing Greats 2 [Model GX218] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=985&o=2 $end $info=glfgreat,glfgreatj,glfgreatu, $bio Arcade Video game published 29 years ago: Golfing Greats (c) 1991 Konami. A golf game from Konami. - TECHNICAL - Game ID : GX061 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : K053260 (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Golfing Greats was released in March 1991. - SERIES - 1. Golfing Greats [Model GX061] (1991) 2. Golfing Greats 2 [Model GX218] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=984&o=2 $end $info=golgo13, $bio Arcade Video game published 21 years ago: Golgo 13 (c) 1999 Namco. A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements. The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition. At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero. At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game. - TECHNICAL - Namco System 12 hardware Game ID : GLG Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in February 2000 in Japan (even if the titlescreen says 1999). Developed by Eighting/Raizing. The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - STAFF - * Namco Production Staff : Directorial staff : Koji Kawashima (KMD) Senior Directorial staff : Jyun-ichiro Koyama * Hardware : Chief Engineer : Hiroki Nakahata Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko Electrical Engineer : Koichi Asano, Makoto Itoh Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe * Adviser : Program : Kyota, Tetsuya Funatsu Sound : Hiroyuki Kawada, TO(2000) Hardware : Fumihiko Hasegawa Management : Tohru Takahashi * Software : * Eighting/Raizing Staff : Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.) Copyright Negotiator : Manabu Sugiyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=986&o=2 $end $psx=golgo13k, $bio Sony PlayStation disc published 22 years ago: Golgo 13 - 1 - Karairu no Yabou [SLPS-01712] (c) 1998 Daiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85218&o=2 $end $nes=golgo13j, $bio Nintendo Famicom cart. published 32 years ago: Golgo 13 - Dai 1 Shou - Kamigami no Tasogare (c) 1988 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54139&o=2 $end $nes=g13icar, $vgmplay=g13mafat_nes, $bio Nintendo Famicom cart. published 30 years ago: Golgo 13 - Dai 2 Shou - Icarus no Nazo (c) 1990 Vic Tokai - TECHNICAL - GAME ID: VIC-M4 - TRIVIA - Released on July 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54140&o=2 $end $nes=g13mafat, $bio Nintendo NES cart. published 30 years ago: Golgo 13 - The Mafat Conspiracy (c) 1990 Vic Tokai, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Golgo 13 - Dai 2 Shou - Icarus no Nazo". Description from back cover: A Star Wars satellite has been snatched out of orbit, the world edges toward nuclear oblivion, and the CIA and KGB are blaming each other. Golgo 13 is back just in time. The Mafat Conspiracy is a phantasmagora of action and interaction. Your eyeballs will stretch from their sockets as you speed through Europe in Golgo's Ferrari. Your bones will rattle as you leap across the cars on the Orient Express. And if you think you've seen bad dudes, wait till you feel the power of Duke Togo's wicked karate kick. The Mafat Conspiracy is for those who demand the very best in video games. Open this box, and we'll prove it to you! - TECHNICAL - GAME ID: NES-M4-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55185&o=2 $end $info=g13knd, $bio Arcade Video game published 20 years ago: Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited. - TECHNICAL - Namco System 10 Hardware Game ID : GLS Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in October 2000. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4224&o=2 $end $info=g13jnc, $bio Arcade Video game published 19 years ago: Golgo 13 3 - Juusei no Chinkonka (c) 2001 Namco, Limited. - TECHNICAL - Namco System 12 Hardware Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in July 2001 in Japan. - SERIES - 1. Golgo 13 (1999) 2. Golgo 13 2 - Kiseki no Dandou (2000) 3. Golgo 13 3 - Juusei no Chinkonka (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4225&o=2 $end $sg1000=golgo13, $bio Sega SG-1000 game published 36 years ago: Golgo 13 (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1014] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49032&o=2 $end $cpc_cass=goliath, $bio Amstrad CPC cass. published 34 years ago: Goliath - Le Defi (c) 1986 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96529&o=2 $end $c64_flop_misc=goliath, $bio Goliath-Prommer (c) 198? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236010&o=2 $end $pc8801_flop=golinpic, $bio NEC PC-8801 Series disk. published 32 years ago: Golinpic World (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91938&o=2 $end $info=gollygho, $bio Arcade Video game published 30 years ago: Golly! Ghost! (c) 1990 Namco. A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out. - TECHNICAL - Namco System 2 hardware Game ID : GL Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Even if titlescreen says 1990, Golly! Ghost! was released in June 1991 in Japan. The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in. Shane Van Gorden holds the official record for this game with 327 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993. - SERIES - 1. Golly! Ghost! (1990) 2. Bubble Trouble : Golly! Ghost! 2 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=987&o=2 $end $spectrum_cass=golpeenl, $bio Golpe En La Pequena China (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219608&o=2 $end $x1_flop=golques, $bio Sharp X1 5.25in.disk. published 33 years ago: Golques (c) 1987 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85998&o=2 $end $pc8801_flop=golques,golquesa, $bio NEC PC-8801 Series disk. published 33 years ago: ゴルコス (c) 1987 Data West, Inc. (Golques) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91939&o=2 $end $msx1_cart=golvell, $bio MSX cart. published 33 years ago: Golvellius (c) 1987 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52708&o=2 $end $sms=golvell, $bio Sega Master System cart. published 32 years ago: Golvellius (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56049&o=2 $end $tvc_flop=golyoviz, $bio Golyó a Vízben (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111876&o=2 $end $tvc_flop=gombak, $bio Videoton TVC disk. published 30 years ago: Gombák (c) 1990 Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111789&o=2 $end $tvc_flop=gombocfa,gombocfaa, $bio Gombócfaló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111877&o=2 $end $tvc_cass=gombocfa,gombocfaa, $bio Gombócfaló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112411&o=2 $end $pico=poohcornk, $bio Sega Pico game published 25 years ago: Gomdori Puooeui Sagyejeol (c) 1995 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121976&o=2 $end $pc98=gomenang, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Gomen ne Angel - Yokohama Monogatari (c) 1992 Jast. - TECHNICAL - FD x1 - TRIVIA - Released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89616&o=2 $end $bbc_rom=gommc072,gommc080, $bio Acorn BBC ROM published 15 years ago: GoMMC Tools Ver.0.xx (c) 2005 Kortink, John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240334&o=2 $end $bbc_rom=gommc, $bio Acorn BBC ROM published 13 years ago: GoMMC Tools Ver.1.xx (c) 2007 Kortink, John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240335&o=2 $end $bbca_cass=gomoku, $bio Acorn BBC Micro A cass. published 38 years ago: Gomoku (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51904&o=2 $end $camplynx_flop=gomoku, $bio Camputers Lynx disk. published 37 years ago: Gomoku (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237142&o=2 $end $cpc_flop=gomokuuk, $bio Gomoku (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124562&o=2 $end $coco_cart=gomoku, $bio Tandy Color Computer cart. published 37 years ago: Gomoku and Renju (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53442&o=2 $end $st_flop=gomoku, $bio Atari ST disk. published 32 years ago: Gomoku and Renju (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230350&o=2 $end $mz2500=gomokuna, $bio Gomoku Narabe (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128583&o=2 $end $wswan=gomokunr, $bio Bandai WonderSwan game published 20 years ago: Gomoku Narabe & Reversi - Touryuumon [Model SWJ-SUM006] (c) 2000 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86333&o=2 $end $msx1_flop=gomokuna, $bio Gomoku Narabe Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134217&o=2 $end $info=gomoku, $bio Arcade Video game published 39 years ago: Gomoku Narabe Renju (c) 1981 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : Custom (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The ancient Asian game of 'Go' is called 'Gomoku Narabe' in Japan, meaning 'five in a row'. The object of the game is to simply get five of your chips in a row. Sounds simple, but there are endless strategies and philosophies to this game. The game presented in Gomoku Narabe Renju is a combination of 'Go-Moku Narabe' and 'Ninuki Renju' - a synthesis of two similar board games that use a Go board where the objective is to make five in a row. - PORTS - * CONSOLES: Nintendo Famicom (1983) * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=988&o=2 $end $myvision=gomoku, $bio Nichibutsu My Vision cart. published 37 years ago: 五目ならべ 連珠 (c) 1983 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan] (Gomoku Narabe Renju) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259559&o=2 $end $nes=gomokunrgc, $bio Nintendo NES cart. published 18 years ago: Gomoku Narabe Renju ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229682&o=2 $end $nes=gomokunr, $bio Nintendo Famicom cart. published 37 years ago: 五目ならべ 連珠 (c) 1983 Nintendo. (Gomoku Narabe Renju) - TECHNICAL - Game ID: HVC-GO - TRIVIA - Released on August 27, 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54141&o=2 $end $msx1_cart=gomokuna,gomokunaa, $bio MSX cart. published 36 years ago: Gomoku Narabe [Model PS-2002G] (c) 1984 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77110&o=2 $end $pce_tourvision=gomolaa, $bio TOURVision cart. published 29 years ago: Gomola Speed (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 27 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84983&o=2 $end $pce=gomola, $bio NEC PC-Engine HuCARD published 30 years ago: Gomola Speed (c) 1990 UPL Company, Limited. Gomola Speed is an usual action/puzzle game by UPL. The player takes control of a segmented and worm-looking mechanical robot called Go-omu. The world is divided into areas and the goal of the game is to collect all the food and reveal the hidden exit. However, our Go-omu starts as... a head. The first task will be to collect its other dispersed body segments and increase its overall length. Other creatures are also enclosed within each stage and will cut your body loose if they hit any of your segments. No worries, those parts will just wonder around and can be recaptured. Go-omu's body length is very important and is at the core of Gomola's speed design. Items, and especially food, can be collected only if you surround them with your long body, and enemies can be defeated using the same technique (you will have to freeze them with a bomb first though). All in all, only your head is vulnerable, so make sure you keep it out of reach. As mentioned, Go-omu can also drop bombs which will paralyze your enemies for a few seconds. Stage designs are varied and new features are constantly added to the mix, without forgetting a password feature allowing players to save their progress. - TECHNICAL - Game ID: UP02002 - TRIVIA - Released on September 28, 1990 in Japan for 6700 Yen. - STAFF - Game Design: Tsutomu Fuzisawa Software Design: Toshio Arai Chracter Design: Tsutomu Fuzisawa, Sin Background Design: Miho Urushibara Sound Effect: Yoshio Nagashima Special Thanks: Mutsuo Kaneko, Kiny, Mutsuo Kanuko, Kinya Aoyama, Itsam Matarca, M.A.D Yuki, MA-X Terui, Minoru Tomizawa, Nobuyuki Narita, Shiho Sasaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58601&o=2 $end $snes=gon, $bio Nintendo Super Famicom cart. published 26 years ago: ?? (c) 1994 Bandai (GON) Gon is an action/platform game by Bandai. In this prehistoric tale, set in some time period prior to the arrival of humans, a strange dinosaur-like creature called Gon roams around the world and goes where he pleases. The little creature is probably the last dinosaur alive, which probably explains his choleric nature and fiery personality. Throughout the game, Gon meets all kind of animals and every single one of them make him angry and snarling. Especially the ones who steal his food or boot him out of a nice, warm napping place. In each area, the goal of the game is to track down the local bully and to teach him a lesson. Each level is divided into several sub-stages, each interlinked with tunnels and other passageways. Sometimes exits are blocked and Gon has to defeat all the animals from a given area to unlock them or use his brain (or head I should say) to dig tunnels and figure out ways to use his surrounding to his advantage. Some stages switch to a 3D view and have our dinosaur race across various landscapes and jump over obstacles such as large logs or bottomless pits. Gon has a plethora of moves to master - he can bite, swipe with his tail, run and launch head butt attacks, jump in the air and fly for a short amount of time by vigorously flapping his short arms. Gon also has a special giant-bite attack that he can use at times. Interestingly there is no life or health bar in the game - as Gon takes more damage, he grows increasingly angry and soon his adrenaline level passes the pressure point and turns him into an uncontrollable wrath. At this point, Gon's anger destroys our planet and the game is effectively over. Thankfully, happy Gon-heads are hidden in each stage and bring Gon's temper back to his normal state. The game features seven large areas and a simple four-digit password system allows Gon to pick up his adventure where he left off. - TECHNICAL - Cartridge ID: SHVC-AHOJ-JPN - TRIVIA - Released on November 11, 1994 in Japan for 8880 Yen. The game is based on Masashi Tanaka's popular comic book series originally published in 1991. - TIPS AND TRICKS - Level passwords: Level 2: 0411 Level 3: 1212 Level 4: 5113 Level 5: 1964 Level 6: 4385 Level 7: 2596 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61394&o=2 $end $info=imsorryj, $bio Arcade Video game published 35 years ago: Gonbee no I'm Sorry (c) 1985 Sega. The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Obstacles include: Gates, fire hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the level. The player can only hold ten bars of gold at once. In later levels there are more than 10 bars of gold, so the player must make multiple deposits. Tamori, Michael Jackson, Carl Lewis, and Madonna can all be killed with one punch. Punching Giant Baba stuns him, more are required to actually kill him. The closer the player is to Giant Baba the faster he can be killed. Madonna has a range attack where she begins to jump and then launches a kiss at you. Carl Lewis jumps, so he can be walked under but he is more difficult to punch. When an enemy is killed it later respawns. The barrels cannot be killed. If the player is caught by Tamori (the guy with the sunglasses), the player's clothes will change into a white diaper while the captor changes into a leather S&M bikini and lashes his whip on the crying protagonist's back. - TECHNICAL - Game ID : 834-5707 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in April 1985. Developed by Coreland. This game is known outside Japan as "I'm Sorry". This game is mostly Japanese nonsense satire. The title is a play on the word 'sori', which means 'Prime Minister'. The main character is former Japanese Prime Minister Kakuei Tanaka (1918-1993), infamous for his plutocracy. Enemy characters include Carl Lewis, Michael Jackson, Japanese comedian Tamori and professional wrestler Giant Baba (1938-1999). This game looks as if there might be a little S & M going on. When the human in sunglasses catches you, his clothes change to a black bikini and he now has a whip or riding crop. Your clothes change into a white diaper. - STAFF - From highscore table : Kenichi Kuma, Kayuri Tagami, Akira Matsuda, Noboru Nemoto, Maggy Minenko, Koichi Ueda, Atsuko Yama, Miyamisa S, Seiko Matsuda, You Mayami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=989&o=2 $end $apfimag_cass=mrr2in1, $bio Gondola Pitts + Saucer Shoot (c) 19?? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135757&o=2 $end $info=gondo,gondou, $bio Arcade Video game published 33 years ago: Gondomania (c) 1987 Data East. Export release. Game developed in Japan. See the original Japanese version for more information: "Makyou Senshi". - TRIVIA - When localizing the game, the American translators didn't think people would understand its Japanese name, so they named it "Gondomania" after the designer of the game (Y. Gondo). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=990&o=2 $end $info=gonefsh2, $bio Gone Fishing 2 (c) 200? IGS Company, Limited. [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45946&o=2 $end $info=gtroppo, $bio Slot Machine published 34 years ago: Gone Troppo (c) 1986 Ainsworth Nominees P.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39524&o=2 $end $spc1000_cass=gongsapn, $bio Gong Sa Pan (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83515&o=2 $end $spc1000_cass=gongmo, $bio Sega SPC-1000 soft. published 35 years ago: Gongmo Jakpumjip 4-gweon (c) 1985 Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83516&o=2 $end $partner_cass=gonka, $bio Partner-01.01 cass. published 29 years ago: Gonka (c) 1991 IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235900&o=2 $end $mikrosha_cass=gonka, $bio GONKA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236525&o=2 $end $apogee=gonki, $bio Gonki-1 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235338&o=2 $end $gbcolor=gonta, $bio Nintendo Game Boy Color game published 20 years ago: Gonta no Okiraku Daibouken [Model CGB-B54J-JPN] (c) 2000 Lay-Up Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67964&o=2 $end $pcw=gonzalez, $bio Amstrad PCW soft. published 31 years ago: Gonzalezz (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118275&o=2 $end $msx1_cass=gonzalez, $bio MSX cass. published 31 years ago: Gonzzalezz (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94681&o=2 $end $cpc_flop=gonzalez01,gonzalez,gonzzale,gonzzale01,gonzzale02, $bio Amstrad CPC 464 disk. published 31 years ago: Gonzzalezz (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121443&o=2 $end $msx1_flop=gonzalez,gonzaleza, $bio Gonzzalezz cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229984&o=2 $end $cpc_cass=gonzalez, $bio Amstrad CPC cass. published 31 years ago: Gonzzalezz [Model AMC 638] (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96530&o=2 $end $psx=gogosndy, $bio Sony PlayStation disc published 21 years ago: Goo! Goo! Soundy [Model SLPM-86250] (c) 1999 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85219&o=2 $end $info=good, $bio Arcade Video game published 22 years ago: Good (c) 1998 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12490&o=2 $end $info=goodejan,goodejana, $bio Arcade Video game published 29 years ago: Good E Jong - Kachinuki Mahjong Syoukin Oh!! (c) 1991 Seibu Kaihatsu, Incorporated. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3,58 Mhz) Sound Chips : YM3812 (@ 3,58 Mhz), OKI6295 (@ 1 Mhz) - TRIVIA - Distributed by Tecmo. Released in September 1991. The title translates from Japanese as "Good E Jong - Kachinuki Mahjong Winnings King" A 'kachinuki' is a type of tournament in which a contestant takes on each opponent in succession without rest between matches until he or she is defeated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20354&o=2 $end $info=pr_gdft, $bio Good Fortune (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42089&o=2 $end $spectrum_cass=goodluck, $bio Good Luck (c) 198? Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234764&o=2 $end $info=goodluck, $bio Arcade Video game published 29 years ago: Good Luck (c) 1991 WP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28400&o=2 $end $info=gluck2, $bio Arcade Video game published 28 years ago: Good Luck II (c) 1992 Yung Yu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71605&o=2 $end $cpc_flop=goodmoon, $bio Amstrad CPC type-in published 30 years ago: Good Moon (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120076&o=2 $end $cpc_flop=goodmoon01, $bio Amstrad CPC 464 disk. published 30 years ago: Good Moon Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126704&o=2 $end $spectrum_cass=gnkanga, $bio Sinclair ZX Spectrum cass. published 4 years ago: Good Night Kanga (c) 2016 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236627&o=2 $end $apple2_flop_clcracked=gtcel2, $bio Apple II disk. published 34 years ago: Good Thinking - Cause and Effect Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231227&o=2 $end $apple2_flop_clcracked=gtdl1, $bio Apple II disk. published 34 years ago: Good Thinking - Details Level One (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231228&o=2 $end $apple2_flop_clcracked=gtdl2, $bio Apple II disk. published 34 years ago: Good Thinking - Details Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231229&o=2 $end $apple2_flop_clcracked=gtdcl2, $bio Apple II disk. published 34 years ago: Good Thinking - Drawing Conclusions Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231230&o=2 $end $apple2_flop_clcracked=gtfaol2, $bio Apple II disk. published 34 years ago: Good Thinking - Fact and Opinion Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231231&o=2 $end $apple2_flop_clcracked=gtmil2, $bio Apple II disk. published 34 years ago: Good Thinking - Main Idea Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231232&o=2 $end $apple2_flop_clcracked=gtpol1, $bio Apple II disk. published 34 years ago: Good Thinking - Predicting Outcomes Level One (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231233&o=2 $end $apple2_flop_clcracked=gtsel2, $bio Apple II disk. published 34 years ago: Good Thinking - Sequencing Events Level Two (c) 1986 Hoffman Educational Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231234&o=2 $end $info=sc1gtime, $bio Fruit Machine published 21 years ago: Good Times (c) 1999 ELAM. - TECHNICAL - Model 1113 - TRIVIA - Good Times was released in February 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42140&o=2 $end $info=m4gvibes,m4gvibesa, $bio Good Vibrations (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41336&o=2 $end $snes_bspack=bsgoodp3,bsgoodp3a, $bio GoodsPress - 3 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61395&o=2 $end $snes_bspack=bsgoodp6,bsgoodp6a, $bio GoodsPress - 6 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61396&o=2 $end $snes_bspack=bsgoodp7,bsgoodp7a, $bio GoodsPress - 7 Gatsugou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61397&o=2 $end $msx1_cass=goody,goodya, $bio MSX cass. published 33 years ago: Goody (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94682&o=2 $end $cpc_cass=goody, $bio Amstrad CPC cass. published 33 years ago: Goody (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96531&o=2 $end $cpc_flop=goody198,goodys1901,goodys19, $bio Amstrad CPC 464 disk. published 33 years ago: Goody (c) 1987 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121447&o=2 $end $pcw=goody, $bio Amstrad PCW soft. published 32 years ago: Goody (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118276&o=2 $end $msx2_flop=goody,goodya, $bio Goody (c) 199? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101692&o=2 $end $cpc_flop=goodythe, $bio Amstrad CPC 464 disk. published 32 years ago: Goody + The Last Mission (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121448&o=2 $end $msx1_flop=goody,goodya, $bio Goody cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229985&o=2 $end $snes=gooftropu,gooftropup, $bio Nintendo Super NES game published 27 years ago: Goof Troop (c) 1993 Capcom Company, Limited. North American release. Game developed in Japan (Even if released in 1994 in Japan). For more information, please see the original Japanese release: "Goofy to Max - Kaizokujima no Daibouken [Model SHVC-G6]" - TECHNICAL - Cartridge ID: SNS-G6-USA - TRIVIA - Released on July 11, 1993 in USA. - STAFF - Produce USA: Patrick Gilmore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63049&o=2 $end $snes=gooftrop,gooftropf,gooftropg, $bio Nintendo Super NES game published 26 years ago: Goof Troop (c) 1994 Capcom Company, Limited. European release. Game developed in Japan. For more information, please see the original Japanese release: "Goofy to Max - Kaizokujima no Daibouken [Model SHVC-G6]" - TECHNICAL - Cartridge ID: SNSP-G6-EUR - TRIVIA - Released on July 25, 1994 in Europe. Reviews: [FR] Consoles + N.25: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63048&o=2 $end $info=ghv101, $bio Redemption game published 26 years ago: Goofy Hoops (c) 1994 Romstar, Inc. - STAFF - Game designed by: Ward Pemberton Artworks by: Python Anghelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10322&o=2 $end $snes=goofymax, $bio Nintendo Super Famicom cart. published 26 years ago: ?????????? ??????? (c) 1994 Capcom Company, Limited. (Goofy to Max - Kaizokujima no Daibouken) Goofy To Max is a top-down action/puzzle game by Capcom. Goofy and his pals are taking a fishing day out at sea when a giant pirate ship soon catches up with them. Pete and his son PJ (Pete Junior) are the first ones to witness the apparition and they get kidnapped by the pirates. Goofy and his son Max are now determined to rescue them and soon reach the pirate's island where the game takes place. Each zone is basically composed of various interconnected single-screen gamefields. The gameplay consists of traditional action with puzzle solving that somehow reminds of Zelda's trademark dungeons. Progression through the game is done by fulfilling a certain condition in each screen, like killing all the pirates by throwing blocks or pots at them, pushing blocks over marks on the ground, activating buttons in a specific order or finding the key that unlocks the exit door. Goofy (or Max) can pick and use an extensive list of items which are conceptually at the heart of the gameplay. The grappling hook gun can be used to stunt enemies, grab items from afar, activate switches, build rope bridges and so forth. The bell can be very useful to draw enemies close and attack them, and the shovel can dig up items or keys. Finally, the Candle is very handy to lit up those dark areas and the wooden plank can help fix broken bridges. And last but not least - two players can enjoy the game in co-operative play and a password system allows the player to save his progress. - TECHNICAL - Cartridge ID: SHVC-G6 - TRIVIA - Goofy to Max was released on July 22, 1994 in Japan for 7800 Yen. Export releases: [US] "Goof Troop [Model SNS-G6-USA]" [EU] "Goof Troop [Model SNSP-G6-EUR]" - STAFF - Game Design: Shinji Mieami, Satoshi Murata Main Program: Masatsugu Shinohara Program: Shinya Ikuta, Toshihiro Fujikaha Object Design: Tsuyoshi Hakuta, Yuji Wada, Toru Nakayama Scroll Design: Naoe Yoshida, Tomohiko Inagaki, Tsuyoshi Okahisa Sound Effect: Tatsuya Nishimura, ELF B.G.M: Yuki Satomura Special Thanks: Takuya Shiraiwa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61398&o=2 $end $megadriv=goofy, $bio Sega Genesis game published 27 years ago: Goofy's Hysterical History Tour (c) 1993 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57238&o=2 $end $amigaocs_flop=goofyexp, $bio Commodore Amiga 500 disk. published 31 years ago: Goofy's Railway Express (c) 1989 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74170&o=2 $end $st_flop=goofyexp, $bio Atari ST disk. published 31 years ago: Goofy's Railway Express (c) 1989 Disney Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230357&o=2 $end $psx=gogotrop, $bio Sony PlayStation disc published 21 years ago: Googootrops (c) 1999 Enix, Ltd. - TECHNICAL - [Model SLPM-86148] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85220&o=2 $end $nes=goonies2j,goonies2jp, $vgmplay=goonies2_nes, $bio Nintendo Famicom cart. published 33 years ago: Goonies II - Fratelli Saigo no Chousen (c) 1987 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC818 - TRIVIA - The Goonies II was released on March 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54143&o=2 $end $pc8801_flop=gooniesk, $bio Goonies Kai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91940&o=2 $end $a2600=gophere,gophere1, $bio Atari 2600 cart. published 37 years ago: Gopher (c) 1983 Carrere Video. European release. See "Gopher [Model VC2001]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50545&o=2 $end $info=m5gophr, $bio Gopher Gold (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15296&o=2 $end $info=m5gophcl, $bio Gopher Gold Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41577&o=2 $end $msx1_flop=nemesis3, $bio Gopher no Yabou - Episode II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134290&o=2 $end $a2600=gopher, $bio Atari 2600 cart. published 38 years ago: Gopher (c) 1982 US Games Corp. Gopher is a one or two player, full color video game. Gophers have launched a merciless assault on your carrot patch. Grab your shovel and fill those holes before they tunnel out and eat your choice carrots. With no time to run back to the barn for more seeds to plant, it's a good thing that crazy duck keeps flying by dropping them. But it's awfully tricky to catch a seed, plant it, and still keep those persistent Gophers away. Just when you think everything's under control, they get faster and hungrier! Take a deep breath, and let the battle begin. Game Variations: Game 1 - Single player with duck. Game 2 - Two player with duck. Game 3 - Single player; no seed planting. Game 4 - Two player; no seed planting. - TECHNICAL - Model VC2001 - SCORING - Each Gopher bonked = 100 points. Each section of tunnel filled = 20 points. - TIPS AND TRICKS - * Stay somewhat centered in the carrot patch, and slightly move back and forth with movement of the Gopher - but don't follow him. He can move much quicker than you and also will appear on one side and then the other. Move out cautiously but quickly, and fill the nearest hole that is up to the surface - maybe only partially because you have to get back to protecting your carrots. * Bonking: This very strategic and satisfying gameplay technique could be the answer to that multidigit score! You can Bonk the Gopher on the head as he emerges from his hole or anywhere above ground as he runs for a carrot. This is the most rewarding accomplishment as you receive 100 points for bonking and can manage enough time for a chuckle before your next bonk! Timing and accurate positioning is the key to bonking. * Planting: This can be tricky but the best approach is - stay cool! Don't panic when the seed is dropped. Keep one eye on the Gopher; and, meanwhile, position the farmer approximately under the falling seed. Then, make your last fine tuned adjustments by tapping the joystick the appropriate direction to catch the seed. * IMPORTANT: If only one carrot remains and you have a choice between bonking and planting, by all means BONK; if you lose that last carrot, it's back to shoveling out the barn. By the way, it is possible to catch a seed, bonk a Gopher, and then plant the seed. If you manage to do this, you can probably also pat your head and rub your tummy while hanging by your knees. Anyway - HAPPY BONKING!! - STAFF - Developed by Wickstead Design. Programmer: Sylvia Day, Henry Will IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50544&o=2 $end $gbcolor=goraku, $bio Nintendo Game Boy Color game published 20 years ago: Goraku Ou Tango! [Model DMG-AOEJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67965&o=2 $end $wswan=gorakuta, $bio Bandai WonderSwan game published 21 years ago: Goraku Ou Tango! [Model SWJ-PAW001] (c) 1999 Mebius. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86334&o=2 $end $x68k_flop=gorakuin, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Gorakuin (c) 1988 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released on December 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87738&o=2 $end $pc8801_flop=gorakuin, $bio NEC PC-8801 Series disk. published 32 years ago: Gorakuin (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91941&o=2 $end $cpc_flop=gorbafel01, $bio Amstrad CPC 464 disk. published 34 years ago: Gorbaf el Vikingo Cracked (c) 1986 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126637&o=2 $end $cpc_flop=gorbafel,gorbafel02, $bio Amstrad CPC 464 disk. published 33 years ago: Gorbaf el Vikingo Trained (c) 1987 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126638&o=2 $end $cpc_cass=gorbaf, $bio Amstrad CPC cass. published 34 years ago: Gorbaf el Vikingo [Model AMS-305] (c) 1986 Magic Team [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96532&o=2 $end $nes=gorbypip, $bio Nintendo Famicom cart. published 29 years ago: Gorby no Pipeline Daisakusen (c) 1991 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - GAME ID: GTS-4G BARCODE: 4988008004694 - TRIVIA - Released on April 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54144&o=2 $end $msx2_flop=gorbypip, $bio MSX 2 disk. published 29 years ago: ゴルビーのパイプライン大作戦 (c) 1991 Compile (Gorby no Pipeline Daisakusen) - TECHNICAL - GAME ID: IA-9101 BARCODE: 4988161100080 - TRIVIA - Gorby is short for Gorbachev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101693&o=2 $end $spectrum_cass=gordello, $bio Sinclair ZX Spectrum cass. published 29 years ago: Gordello's Demise (c) 1991 Tartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79147&o=2 $end $lynx=gordo106, $bio Atari Lynx cart. published 27 years ago: Gordo 106 - The Mutated Lab Monkey (c) 1993 Atari Corp. - TECHNICAL - Model PA2106 - STAFF - Programmer: Joe Jared - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58822&o=2 $end $dragon_cass=gordbennt, $bio Dragon cass. published 34 years ago: Gordon Bennet (c) 1986 Smithson Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116894&o=2 $end $bbcb_cass=gorf, $bio Acorn BBC Micro B cass. published 37 years ago: Gorf (c) 1983 Doctorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51905&o=2 $end $jaguar=gorf2k, $bio Atari Jaguar cart. published 12 years ago: Gorf 2000 (c) 2008 Unknown. - STAFF - By: Steve Scavone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44273&o=2 $end $a800=gorf, $bio Atari 800 cart. published 39 years ago: Gorf (c) 1981 Roklan - TECHNICAL - Model 09-01102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86558&o=2 $end $coleco=gorf, $bio Colecovision game published 37 years ago: Gorf (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - Model 2449 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53289&o=2 $end $a5200=gorf, $bio Atari 5200 cart. published 38 years ago: Gorf (c) 1982 Bally Midway Mfg. Co. The object of GORF is to accumulate points by destroying the various types of enemy spacecraft you will encounter as you attempt to complete a variety of space missions. You begin each game with a fleet of five Fighters. Only one Fighter at a time may fire upon the enemy. The time may fire upon the enemy. The number of Fighters remaining in your fleet is indicated throughout the game at the top of the screen. Use the joystick to maneuver your Fighter back and forth, and up and down. To fire your laser, press one of the two button trigger buttons on the sides of your controller. You have an unlimited supply of ammunition. Note: Firing a shot causes a previously discharged bullet to disintegrate if it hasn't yet made contact. You will be awarded one extra fighter plus a promotion of Rank every time you make it through the series of four space missions. MISSION 1 - ASTRO BATTLES Before taking off into space, you must first defend the Earth from the horde of advancing Gorfian Droids. These invaders decscend in column formation and drop dangerous anti-matter bombs. Bonus points are scored for hitting the bouncing Gorf and Command Ship that randomly pass overhead. When the entire attack matrix is destroyed you will proceed on to your next mission. Should any of the invaders bust through your defense shield and reach the Earth's surface before you've destroyed them, this mission will be terminated. MISSION 2 - LASER ATTACK This orbital zone is the Gorfian Empire's first line of defense against your counterattack. Destroy the anti-particle Laser Ships while avoiding their deadly beams. Each Laser Ship is protected by three Kamikaze Invaders and a Flying Gorf. They'll continuously try to ram into you as you attempt to blast them all. Points are scored for all enemies shot and destroyed. No points are scored for Kamikaze Invaders blown up in a suicide-crash. When all attack ships are destroyed, you will move on to your next battle. MISSION 3 - SPACE WARP You are getting closer to the enemy Flag Ship! Sensing your presence, it generates an eerie space web which releases Gorfian Attackers and Flying Gorfs firing subquark torpedoes. These aliens are released one at a time and fly in a spiral pattern. When you succeed in getting past this level, you'll be ready for your next and most challenging mission. MISSION 4 - FLAG SHIP To destroy the Gorfian Flag Ship and earn the right to work toward your next promotion, you must score a direct hit in the Flag Ship's internal power reactor vent. In order to get a clear shot at this difficult target, you must first blast a hole in the Flag Ship's heavy force field arc, while avoiding the heat-seeking missiles being launched in your direction. The debris that falls from the Flag Ship following a shot to its outer hull is radioactive, but may be fired upon for extra points. Following a successful hit, a violent neutronium explosion will appear in dazzling color as the Flag Ship disintegrates. You are now a Space Captain and will repeat the sequence of missions fighting against progressively faster and nastier robots of the Gorfian Empire! TWO-PLAYER VERSION Two players may compete in GORF, alternating turns. Both players must use the same controller. Since only one player can play at a time, sharing should not pose a problem. Just be prepared to pass the controller to the other player when your turn has ended. The screen will notify each player as to whose turn it is. - TECHNICAL - Model 4L 2711 - TIPS AND TRICKS - * Astro Battles. Start picking off the invaders from the edges. By destroying entire columns, the rate of descent is reduced. * Laser Attack. Kamikazes and Flying Gorfs should be destroyed at maximum possible range, especially when they power dive. * Space Warp. Attackers are easiest to destroy when they first emerge. They are moving slower and the spiral movements is lighter. * Flag Ship. Create large holes in the force field arc before attempting to hit the reactor. You'll have a better line of fire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50045&o=2 $end $a2600=gorf,gorfe, $bio Atari 2600 cart. published 38 years ago: Gorf (c) 1982 Gabriel Industries [CBS division]. A home version of the Bally/Midway arcade game. The object of GORF is to accumulate points by destroying the various types of enemy spacecraft you will encounter as you attempt to complete a variety of space missions. MISSION 1 - ASTRO BATTLES Before taking off into space, you must first defend the Earth from the horde of advancing Gorfs and Droids. These invaders descend in column formation and drop dangerous anti-matter bombs. When the entire attack matrix is destroyed you will proceed on to your next mission. If any of the invaders should reach the Earth's surface before you've destroyed them, this mission will be terminated and your Fighter will be sacrificed. MISSION 2 - LASER ATTACK This orbital zone is the Gorfian Empire's first line of defense against your counterattack. You must destroy the anti-particle Laser Ship while avoiding its deadly beam. The Laser Ship is protected by three Kamikaze Invaders and a Flying Gorf. The Kamikaze Invaders will each continuously try to ram into you as you attempt to blast them all. If the Laser Ship is blown up before all the Kamikazes and the Gorf are destroyed, a new Laser Ship will take its place within four seconds. Points are scored for all enemies shot and destroyed. No points are scored for Kamikaze Invaders blown up in a suicide-crash. When all attack ships are destroyed, you will move on to your next battle. MISSION 3 - SPACE WARP You are getting closer to the enemy Flag Ship! Sensing your presence, it generates an eerie space web which releases Gorfian attackers firing sub quark torpedoes. Attackers are released one at a time and fly in a spiral pattern. Each one is a different color and will continue to attack until destroyed by a blast of your laser. A destroyed attacker sends out an audible distress signal as it blows up. When you succeed in destroying all five attackers, you'll be ready for your next and most challenging mission. MISSION 4 - FLAG SHIP To destroy the Gorfian Flag Ship and earn the right to work toward your next promotion, you must score a direct hit in the Flag Ship's internal power reactor vent. In order to get a clear shot at this difficult target, you must also avoid the heat-seeking tracking missiles being launched in your direction. Following a successful hit, a violent neutronium explosion will appear in dazzling color as the Flag Ship disintegrates. You have been promoted to the next rank and will repeat the sequence of missions fighting against progressively faster and nastier robots of the Gorfian Empire! END OF THE GAME The game ends when all of your Interstellar Space Fighters have been destroyed by the robot warriors of the Gorfian Empire. - TECHNICAL - Model 80010 - STAFF - Developed by Roklan. Programmer: Alex Leavens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50546&o=2 $end $info=gorf,gorfpgm1,gorfpgm1g, $bio Arcade Video game published 39 years ago: Gorf (c) 1981 Midway. The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows : * Mission 1 - Astro Battles : The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic force field, which is gradually worn away by enemy projectiles. The force field also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. * Mission 2 - Laser Attack : The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to dive-bomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. * Mission 3 - Galaxians : This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually dive-bomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. * Mission 4 - Space Warp : A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. * Mission 5, Flag Ship : The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own force field, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot. - TECHNICAL - [Upright model] [No. 873] Gorf upright arcade units came in a blue and grey dedicated cabinet with sticker side art of several spaceships locked in battle. Bally Midway Astrocade hardware Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : (2x) Astrocade (@ 1.789773 Mhz), Votrax SC-01 Control : 8-way 'flight yolk' controller with a trigger - TRIVIA - Released in February 1981, Gorf was the first game ever to show multiple scenes. Gorf has achieved the status of 'true status' and became legendary for its groundbreaking, yet almost unintelligible speech. This game featured some early speech synthesis that was done in a similar manner to that in "Wizard of Wor" (Gorf and Wizard of Wor ran on nearly identical hardware). Here is a list of the humorous phrases Gorf says throughout the game; [rank] denotes where Gorf speaks the player's current rank : Attract mode : 1) Insert Coin! 2) I am the Gorfian Empire. 3) Long Live Gorf! NOTE : Move the controller any time during the attract mode to trigger the speech. Ready to play mode : 1) Long Live Gorf! 2) Push a player button. Mission start-up : 1) Prepare yourself for annihilation, [rank]! 2) You will meet a Gorfian doom, [rank]! 3) Survival is impossible, [rank]! 4) You cannot escape the Gorfian robots! 5) I am the Gorfian Empire! 6) I am a Gorfian consciousness. 7) Gorfian robots...Attack! Attack! 8) Robot warriors, seek and destroy the [rank]! 9) My Gorfian robots are unbeatable! 10) Gorfians take no prisoners! Player loses a ship : 1) Got you, [rank]! 2) Bad move, [rank]! 3) Some galactic defender you are, [rank]! 4) Another enemy ship destroyed! 5) Your end draws near, [rank]! 6) Ha ha ha ha! Player loses last ship : 1) Too bad, [rank]! 2) Bite the dust, [rank]! At game over : 1) Gorfians conquer another galaxy. 2) You cannot escape the Gorfian Robots. 3) All hail the supreme Gorfian Empire! 4) Try again; I devour coins! Player destroys Flag Ship (and advances in rank; [new rank] denotes where Gorf speaks the player's new rank) : 1) Nice shot! You have been promoted to [new rank]! 2) For hitting my Flag Ship, you have been promoted to [new rank]! 3) In the Gorfian chronicals, you have been promoted to [new rank]! 4) Next time will be harder, but for now you have been promoted to [new rank]! NOTES : These phrases may not be easy to hear over the loud explosion of the Flag Ship. The Rank lamp on the bezel moves over to the next rank as soon as Gorf begins speaking. OTHER NOTES : Have you ever noticed that GORF is FROG spelled backwards? Seriously, GORF is an acronym for 'Galactic Orbital Robot Force'. The game's creator, Jay Fenton, designed a sequel to Gorf called 'Ms. Gorf', but it was never released. Jay Fenton underwent a sex change and is now known as Jamie Fenton. A Star Trek tie in was originally planned by Midway, but when the first movie fell flat, the Enterprise sprite was reused as the Gorf Flag Ship. Todd Rogers holds the official record for this game with 653,990 points. A Gorf unit appears in the 1982 movie 'Fast Times at Ridgemont High' and in the 1983 movie 'Joysticks'. An upright Gorf unit appears in the 38 Special music video 'Caught Up In You'. - SCORING - Astro Battle : Space Invaders (all) : 50 points Destroying Gorfian robot distributing Space Invaders : 300 points Mystery Saucer : 100 points Back and Forth Saucer : 300 points NOTE : If you hit a Space Invader when it is being launched from the Gorfian robot, you get 100 points. Laser Attack : Laser Ships : 300 points Escorts for Laser Ships : 100 points Galaxians : All Galaxians not attacking : 50 points Yellow Galaxian attacking : 60 points Blue Galaxian attacking : 80 points Red Galaxian attacking : 100 points Galaxian Flagship : 300 points Space Warp : Enemy fighters : 100 points Flag Ship : Each hit : 20 points Escorts : 100 points Destroying a piece of debris : 150 points Destroying Flag Ship (and advancing in rank) : 1,000 points Gorfian robots (appear randomly) : 300 points - TIPS AND TRICKS - * The action starts immediately as soon as you start your game. The first sight that will greet you are the Space Invaders. From that point on, the action will be non-stop with the only things changing are your rank and the difficulty of the enemies. Also, there is an interesting quirk in the game. If your ship hits a displayed score (after destroying some enemy), your ship will be destroyed. So avoid flying into scores. Also, you can only have one shot up at a time. This, though, can be countered by the fact that you can prematurely end a shot and fire another thus saving yourself a lot of time and perhaps your ship. * Due to Gorf's limited hardware not being powerful enough to move the game's colorful sprites around easily, it's possible, on the Astro Battles screen, to slow the last two invaders down to a crawl; simply by repeatedly firing. On the Laser Attack screen, if you shoot all the enemy ships EXCEPT for the laser shooters, you can sit forever on the far left hand side of the screen. Useless, but interesting all the same. * Astro Battles : 1) Fire immediately when the mission starts. You may get lucky and hit the Gorfian robot distributing the Space Invaders. Also fire at the invaders as they are being distributed for more points. 2) Instead of the normal 11x5 grid of invaders, you only have to deal with an 8x3 grid. 3) Instead of buildings to protect your ship, you now have a shield dome over you. It briefly disappears when you fire, but the invaders have to cut through it with their lasers. 4) Remember, you have a lot of maneuverability in your ship (i.e. you can go up and down) so it should be easy to avoid the invaders bombs. * Laser Attack : 1) Your first priority should be the laser ships. Wait until they have fired and send a shot right up their laser cannon. 2) The escorts tend to make random movements so be wary of them coming at you from all directions. 3) As you advance higher in rank, everything speeds up accordingly. * Galaxians : 1) Try to shoot the Galaxians when they are setting up to get the score for attacking Galaxians. 2) At first, only a couple will come down. After a while, though, the Galaxians attempt to swarm all over your ship. Since they each fire three shots apiece, this can present a particularly deadly situation. 3) Keep moving. There is no safe place (not even the corners). 4) At later ranks, it isn't uncommon for a whole bunch of Galaxians to attack your ship at once. 5) If you can, try to hit the Gorfian robot that sometimes bounds over the top of the Galaxians. * Space Warp : 1) This is the mission that tends to kill off most players. You will see a black hole with dots in it. These dots represent the number of fighters you have to deal with coming out of the black hole. As a Space Cadet, you only deal with 12 fighters. From Space Captain onward, it will be 16 fighters. 2) Fighters leave fast or slow and rotate around the hole. In addition, they will also fire at you. It will take some fancy maneuvering to avoid both the fighter and the shot it fired. 3) Some fighters go around so fast, you just have to try to keep out of its way. 4) Sometimes fighters will launch a slow shot from the side of the screen. Watch out for these shots. 5) In the later ranks, it will take all of your skill to survive since everything moves very quickly on this mission. * Flag Ship : 1) The Flag Ship will fly back and forth slowly. It will descend then ascend as it completes a back and forth movement. 2) There is a shield around the Flag Ship you must cut through to hit it. The Flag Ship can fire through the shield at you. 3) On the later ranks (starting with Space Captain), the Flag Ship is escorted by two Gorfian robots. 4) Plan your shots so you can expose the reactor. This will mean cutting through a little bit of the ship to accomplish this. Watch out for the debris you create since it is as deadly as the Flag Ship's laser shots. If you feel really daring, hit the debris for extra points. 5) After you have stripped the ship away from the reactor, a well-placed shot should obliterate the Flag Ship. 6) Again, in the later ranks everything moves much faster. - SERIES - 1. Gorf [Model 873] (1981) 2. Ms. Gorf (1982) - STAFF - Developer by David Nutting Associates. Executive producer: Dave Nutting Game concept / Designers: Dave Nutting, Jay Fenton Video programmer: Jay Fenton Audio programmer: Scot Norris Added program support: Rick Frankel, Bob Ogden Electronics designers: Jeff Frederickson, Dave Otto - PORTS - NOTE : Due to licensing difficulties, the 'Galaxians' mission is omitted on these home ports unless otherwise noted. * CONSOLES: [US] Atari 2600 (1982) "Gorf [Model 80010]" [US] Atari 5200 (1983) "Gorf [Model 4L 2711]" Atari XEGS [US] Colecovision (1983) "Gorf [Model 2449]" [AU] Colecovision (1983) * COMPUTERS: [US] Atari 800 (1982) "Gorf [Model 09-01102]" [US] Commodore VIC-20 (1982) "Gorf [Model VIC-1923]" [US] Commodore C64 (1983) "Gorf [Model C-64 618]" [EU] Commodore C64 (1983) [EU] BBC Micro (1983) "Gorf" by Doctorsoft [EU] Acorn Electron (1983) "Gorph" by Doctorsoft [EU] Commodore Amiga (1993) "Gorf" by Towerbyte Software : Includes Galaxians mission, unlike the other ports [EU] Sinclair ZX-Spectrum (2004) "B.A.R.F." by Dinu Cristian Mircea - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=991&o=2 $end $c64_cart=gorf, $bio Commodore C64 cart. published 37 years ago: Gorf (c) 1983 Commodore Conversion of the arcade classic. - TECHNICAL - Model C-64 618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53589&o=2 $end $vic1001_cart=gorf, $bio Commodore VIC-20 cart. published 38 years ago: Gorf (c) 1982 Commodore, Ltd. - TECHNICAL - [Model VIC-1923] - TRIVIA - One of the earliest games to include copy-protection code. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84430&o=2 $end $info=grgar_l1,grgar_t1, $bio Pinball published 41 years ago: Gorgar (c) 1979 Williams. - TECHNICAL - Williams System 6 Model Number : 496 Main CPU : M6808 (@ 895 KHz) Sound CPU : M6808 (@ 894.750 KHz) Sound chips : DAC, HC55516 - TRIVIA - This was the first pinball game to feature speech. It has a total vocabulary of seven words. 14,000 units were produced. - STAFF - Designer : Barry Oursler Artwork : Constantino Mitchell - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) * OTHERS: Android (may.31, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5394&o=2 $end $apple2_flop_orig=gorgon, $bio Apple II disk. published 39 years ago: Gorgon (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229192&o=2 $end $uzebox=gorillas, $bio Belogic Uzebox ROM published 9 years ago: Gorillas (c) 2011 Belogic Gorillas is a re-make of the famous QBASIC game Gorillas developed by IBM and published by Microsoft 1991 with MS-DOS 5. - TRIVIA - Released on August 04, 2011. - STAFF - By: Hartmut Wendt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233065&o=2 $end $info=gork, $bio Pinball published 38 years ago: Gork (c) 1982 Taito. A Solid State Electronic pinball machine similar to "Sky Jump (Gottlieb)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5432&o=2 $end $info=gorkans, $bio Arcade Video game published 37 years ago: Gorkans (c) 1983 Techstar. In Gorkans, the player must use a four-way joystick to take control of a red flame-like character as he moves along blue lines (moving only forwards) and burns them away to collect flashing or spinning bombs for points before they explode. Gorkans must also watch out for the orange flames (which are palette-swapped versions of him) and also moving along the blue lines and burning them away - because if he ends up touching one of them (or unable to move given that he cannot retrace his steps), he will lose a life. If you are running out of space to go it is also possible to wait in one of the corners for the orange flames to burn themselves out. It is also possible to cut the orange flames off completely from Gorkans and force them to move along particular lines by clearing out all the lines around the walls and leaving them with no option. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Telko rereleased this title as "Mr. TNT" with modified characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=992&o=2 $end $archimedes=gorm, $bio Acorn Archimedes disk. published 26 years ago: Gorm (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115917&o=2 $end $info=gormiti, $bio Dedicated Console published 7 years ago: Gormiti Game Arena (c) 2013 Giochi Preziosi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261563&o=2 $end $info=gorodki, $bio Arcade Video game published 31 years ago: Gorodki (c) 1989 Terminal. A soviet game. - TECHNICAL - 600 x 900 x 1700 mm - TRIVIA - Based on a traditional Russian folk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14278&o=2 $end $apogee=gorodki, $bio GORODKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235339&o=2 $end $electron_cass=gorph, $bio Acorn Electron cass. published 36 years ago: Gorph (c) 1984 Doctorsoft - STAFF - By: Matthew Waltham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115548&o=2 $end $info=gotcha, $bio Arcade Video game published 23 years ago: Got-cha - Mini Game Festival (c) 1997 Dongsung Wonder Park. - TECHNICAL - Main CPU : Motorola 68000 (@ 14.31818 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 6.06 Khz) Players : 3 Buttons : 3 - TRIVIA - Presented by Para. Their first game, "Silver Millennium", was for the most converted to this game. A Bish-bashi knockoff suitable for children. In the English language version, the voice over artist talks incredibly quickly. The reason is that, for the English language version, it was decided to add explanatory audio for each of the games. Since this was a fairly late addition, time was very tight (even at that speed, she still didn't manage all the samples required). This game is also known as "Pasha Pasha Champ - Mini Game Festival". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=993&o=2 $end $info=gotya, $bio Arcade Video game published 39 years ago: Got-Ya (c) 1981 Game-A-Tron. You are a 'Hand' and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your 'hand' beats his (e.g. Paper beats Rock), you win, otherwise you lose your current turn. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Discrete circuitry. Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Released in December 1981. This game is also known as "The Hand". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=994&o=2 $end $amigaocs_flop=gotcha, $bio Commodore Amiga 500 disk. published 30 years ago: Gotcha! (c) 1990 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74171&o=2 $end $nes=gotcha, $bio Nintendo NES cart. published 33 years ago: Gotcha! The Sport! (c) 1987 LJN It's just you now... you're alone... no one to turn to for help. Sure, the odds are against you, but this is when you can really show your stuff. You've got your Nintendo Zapper in your hand and a pretty good supply of paint pellets. Don't waste any, 'cause you'll need them all! Your opponents are all around and they're good shots. Whether you're in the dense green woods, the steamy urban ghetto, or the snow covered winter forest, there's only one thing on your mind... survival. Register a hit on an enemy player and mark him with a paint splot. Watch out though, because in this game they shoot back and the only way to be safe is to shoot first and shoot straight. This is the ultimate challenge... dare to take it... try to survive. - TECHNICAL - GAME ID: NES-GC-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55186&o=2 $end $saturn=gotha,gothaa, $bio Sega Saturn game published 25 years ago: Gotha - Ismailia Seneki (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59199&o=2 $end $saturn=gotha2,gotha2a, $bio Sega Saturn game published 24 years ago: Gotha II - Tenkuu no Kishi (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59200&o=2 $end $saturn=gotha2d, $bio Sega Saturn game published 24 years ago: Gotha II - Tenkuu no Kishi - Teitoku no Ketsudan II - Demonstration-you CD-ROM (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59201&o=2 $end $spectrum_cass=gothik, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gothik (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79151&o=2 $end $cpc_cass=gothik, $bio Amstrad CPC cass. published 33 years ago: Gothik (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96533&o=2 $end $cpc_flop=gothik19,gothikuk01,gothikuk,gothikuk02, $bio Amstrad CPC 464 disk. published 33 years ago: Gothik (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121044&o=2 $end $spectrum_cass=gothikm, $bio Gothik (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219323&o=2 $end $pc98=gotten, $bio Gotten (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89617&o=2 $end $info=sc4goud, $bio Goudkoorts (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1211] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42632&o=2 $end $gameboy=gbsjousse, $bio Nintendo Game Boy Cart. published 18 years ago: Goukaku Boy GOLD - Shikakui Atama o Maruku Suru - Joushiki no Sho [Special Edition] (c) 2002 IE Institute Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231613&o=2 $end $gameboy=gbs99nen, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - 99 Nendo Ban Eitango Center 1500 (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66082&o=2 $end $gameboy=gbskanko, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Gakken - Kanyouku Kotowaza 210 [Model DMG-AK7J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66083&o=2 $end $gameboy=gbsreki, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Gakken - Rekishi 512 [Model DMG-AR3J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66084&o=2 $end $gameboy=gbsyojia,gbsyoji, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Gakken - Yojijukugo 288 [Model DMG-AY3J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66085&o=2 $end $gameboy=gbskiri, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Kirihara Shoten Hinshutsu Eibunpou Gohou Mondai 1000 [Model DMG-AG4J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66086&o=2 $end $gameboy=gbskokugse, $bio Nintendo Game Boy Cart. published 18 years ago: Goukaku Boy Series - Shikakui Atama o Maruku Suru - Kokugo Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231614&o=2 $end $gameboy=gbsrikbtse, $bio Nintendo Game Boy Cart. published 18 years ago: Goukaku Boy Series - Shikakui Atama o Maruku Suru - Rika Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231615&o=2 $end $gameboy=gbssanbtse, $bio Nintendo Game Boy Cart. published 18 years ago: Goukaku Boy Series - Shikakui Atama o Maruku Suru - Sansuu Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231616&o=2 $end $gameboy=gbsshkbtse, $bio Nintendo Game Boy Cart. published 18 years ago: Goukaku Boy Series - Shikakui Atama o Maruku Suru - Shakai Battle Hen [Special Edition] (c) 2002 IE Institute Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231617&o=2 $end $gameboy=gbsjous, $bio Nintendo Game Boy Cart. published 20 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Joushiki no Sho [Model DMG-BS4J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66087&o=2 $end $gameboy=gbskjtat, $bio Nintendo Game Boy Cart. published 19 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Kanji no Tatsujin [Model DMG-BK4J-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66088&o=2 $end $gameboy=gbskstat, $bio Nintendo Game Boy Cart. published 19 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Keisan no Tatsujin [Model DMG-BC4J-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66089&o=2 $end $gameboy=gbskokug, $bio Nintendo Game Boy Cart. published 21 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Kokugo Battle Hen [Model DMG-AJ6J-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66090&o=2 $end $gameboy=gbsnanm, $bio Nintendo Game Boy Cart. published 20 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Nanmon no Sho [Model DMG-BD4J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66091&o=2 $end $gameboy=gbsrikbt, $bio Nintendo Game Boy Cart. published 21 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Rika Battle Hen [Model DMG-AE8J-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66092&o=2 $end $gameboy=gbssanbt, $bio Nintendo Game Boy Cart. published 21 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Sansuu Battle Hen [Model DMG-AF3J-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66093&o=2 $end $gameboy=gbsshkbt, $bio Nintendo Game Boy Cart. published 21 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Shakai Battle Hen [Model DMG-AK8J-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66094&o=2 $end $gameboy=gbsasoba,gbsasob, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Suuji de Asobou Sansuu Hen [Model DMG-AM5J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66095&o=2 $end $gameboy=gbsshika, $bio Nintendo Game Boy Cart. published 20 years ago: Goukaku Boy Series - Shikakui Atama o Marukusuru - Zukei no Tatsujin [Model DMG-BZ4J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66096&o=2 $end $gameboy=gbsyaman, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Yamakawa Ichimonittou - Nihonshi B Yougo Mondaishuu [Model DMG-AN4J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66097&o=2 $end $gameboy=gbsyamas, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Yamakawa Ichimonittou - Sekaishi B Yougo Mondaishuu [Model DMG-AW4J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66098&o=2 $end $gameboy=gbszchu, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Z Kai Chuugaku Eigo 1132 [Model DMG-AJ3J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66099&o=2 $end $gameboy=gbszkykt, $bio Nintendo Game Boy Cart. published 22 years ago: Goukaku Boy Series - Z Kai Kyuukyoku no Komon Tango [Model DMG-AP7J-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66100&o=2 $end $gameboy=gbszkyek, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series - Z Kai Kyuukyoku no Eigo Koubun 285 [Model DMG-AK4J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66101&o=2 $end $gameboy=gbszkyej, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series - Z Kai Kyuukyoku no Eijukugo 1017 [Model DMG-AZ3J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66102&o=2 $end $gameboy=gbszkyet, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series - Z Kai Kyuukyoku no Eitango 1500 [Model DMG-AC2J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66103&o=2 $end $gameboy=gbsettrg, $bio Nintendo Game Boy Cart. published 24 years ago: Goukaku Boy Series 1 - Eitango Target 1900 [Model DMG-AT2J-JPN] (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66104&o=2 $end $gameboy=gbsnihon, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 2 - Nihonshi Target 201 [Model DMG-AN3J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66105&o=2 $end $gameboy=gbsejtrg, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 3 - Eijukugo Target 1000 [Model DMG-AJ5J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66106&o=2 $end $gameboy=gbschuet, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 4 - Koukou Nyuushi Derujun - Chuugaku Eitango 1700 [Model DMG-AB4J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66107&o=2 $end $gameboy=gbschuej, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 5 - Koukou Nyuushi Derujun - Chuugaku Eijukugo 350 [Model DMG-AD2J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66108&o=2 $end $gameboy=gbskanji, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 6 - Koukou Nyuushi Derujun - Kanji Mondai no Seifuku [Model DMG-AG6J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66109&o=2 $end $gameboy=gbsrekin, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 7 - Koukou Nyuushi Derujun - Rekishi Nendai Anki Point 240 [Model DMG-AH2J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66110&o=2 $end $gameboy=gbsrika, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 8 - Koukou Nyuushi Derujun - Rika Anki Point 250 [Model DMG-AS3J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66111&o=2 $end $gameboy=gbskaiwa, $bio Nintendo Game Boy Cart. published 23 years ago: Goukaku Boy Series 9 - Eiken 2kyuu Level no Kaiwa Hyougen 333 [Model DMG-AE2J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66112&o=2 $end $info=powerins,powerinsj,powerinspj, $vgmplay=powerins, $bio Arcade Video game published 27 years ago: Gouketsuji Ichizoku (c) 1993 Atlus. 8 characters fight each other for control of Oume World, featuring great music and possibly THE coolest character of all time, Otane Goketuji! - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 6 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - The title of this game translates from Japanese as 'Overpowering Blood Temple Family'. Known outside Japan as "Power Instinct". - SERIES - 1. Gouketsuji Ichizoku (1993) 2. Gouketsuji Ichizoku 2 (1994) 3. Gouketsuji Ichizoku Saikyou Densetsu (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight (1997) 5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Gouketsuji Ichizoku Senzo Kuyou (2009) - STAFF - Producer : Fuuuu Sub Producer : Chuuko Programmers : Mako MK2, 680*0 Freak Yan Sound : Toshikazu Tanaka (Dencyu) Front Designers : Pa Pi Pu Pe, Masada-M, Super K!, Yie-Yah!, Ohryu-S Back Designers : [Chikuwa] Henacyoko, Moto. I, Murata Range (Range), Asaki Songs : Tatanka Chorus (Tatanka No Uta), Japanese Cheering Party (Otoko No Karatemichi), Ainote Sisters (A Yoisyo De Ikou), Kurokos (Etc.) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (oct.14, 1994; "Goketsuji Ichizoku") [Model SHVC-AGKJ] Nintendo Super Famicom [US] (dec.1994) [Model SNS-AGKE] [JP] Sega Mega Drive (nov.18, 1994; "Goketsuji Ichizoku") [Model T-144013] Nintendo Wii [Virtual Console] [JP] (oct.4, 2011; "Goketsuji Ichizoku") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4695&o=2 $end $megadriv=gouketsu, $bio Sega Mega Drive game published 26 years ago: Gouketsuji Ichizoku (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56547&o=2 $end $info=pwrinst2j, $vgmplay=pwrinst2, $bio Arcade Video game published 26 years ago: Gouketsuji Ichizoku 2 (c) 1994 Atlus. The Gougetsuji clan of Kurokos had finally found a new master after Otane Gougetsuji finally defeated the former leader, her older sister Oume. Unfortunately Otane has now disappeared! So a new tournament is called out in order to quickly find a new clan leader. All the fighters from the first tournament have returned as well as some eager (...and strange!) newcomers. Featuring some of the funniest parodies of famous fighting games, a cool soundtrack and tons of new moves making it a way better game than its predecessor, there is no doubt that only the strongest will survive this battle! - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 57.55 Hz Palette colors : 10240 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Licensed to Cave. This game is mostly known by the name "Atlus 2" (the creator company's name) instead of its original name. The character Kurara is obviously a parody of the typical magic girl trend in Anime and Manga started with Mahou No Princess Minky Momo, Kurara has Momo's transformation from a little girl to a teenager; she is also a parody to the second series of Minky Momo as she is also from an underwater kingdom. Her voice actress is Kotono Mitsuishi, who happens to be the same one that voiced Sailor Moon, yet another popular magic girl. 'Kurara''s good transcription is 'Clara'. She also has her own arcade game : "Purikura Daisakusen" (Note : Princess=PURInsesu, Clara=KURAra, PURInsesu+KURAra=Purikura) - Japanese love abbreviations. - SERIES - 1. Gouketsuji Ichizoku (1993) 2. Gouketsuji Ichizoku 2 (1994) 3. Gouketsuji Ichizoku Saikyou Densetsu (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight (1997) 5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Gouketsuji Ichizoku Senzo Kuyou (2009) - STAFF - Producer : Tama Sub producer : Chuuko Main programmers : Mako MKIISR, Shuhta.Garyuh ?!, >Nari Chan Sub programmers : Toshiya, Jake Sound : Dencyu Object designers : M. Masada, Yie-Yan-II, Pa Pi Pu Pe, N.I-1486-7, Man Man-Chan, Haruko Chan, Pochi, Suzuki Scroll designers : Moto. I, Araki-Dorifu, Range, Asaki, naru, Monko, Yu-Ki, Chuuko, Mid Planners : Super-K!, Markey, Helen Voices : Mitsuishi Kotono, Ryusei Yaro Aihara, Chuuko, Pa Pi Pu Pe, Dencyu * Song : Namidano(...) : Ruu & Markey Give me Money : Dirty Rouge Otoko No Karatemichi : Oyama Reiji Ohendan Hajimete No Ai : Katsura Kechabian : Sahadoke No Minasan Warugaki Yochien Enka : Warugaki Kids & Teacher Amiyai No Yoru : Amiyai No Minasan Mahou Mitaina Koi Shitai : Mikazuki Kurumi Bozude Dadada : Bozu Flower Dancers - PORTS - * CONSOLES: Sony PlayStation (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4561&o=2 $end $stv=groovef, $info=groovef, $bio Sega ST-V cart. published 23 years ago: Gouketsuji Ichizoku 3 - Groove on Fight (c) 1997 Atlus. A Tag-Team 2-D fighting game from Atlus. Select a team of 2 characters and face off against the rest. Players can 'tag' their ally watching from the sideline to recover stamina. The game features an original cast of characters, and also features the Goketsuji sister Oume and Utane (Stuck together back-to back) from "Power Instinct 2", and Popura - who is similar to Kurara from PI2. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-34 Players: 2 Control: 8-way joystick Buttons: 6 (WEAK PUNCH, STRONG PUNCH, OVERHEAD ATTACK, WEAK KICK, STRONG KICK, DASH ATTACK) - TRIVIA - Groove on Fight was released in April 1997. - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - STAFF - Planner : Super_K, Bugta, Heren Designer : Yn_Dessy, Papipupe, Range, Moto, Satoru.Y, Mamoru.K, Uhio, H. Morita, Asaki, Mandai, Monko, Y. Ogawa Programmer : Missile, Toshiya, M. Yamasaki Sound Creator : Dencyu Helper : M. Masada, Markey, Komori Scenery : Clark Kent Co. Ltd - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2027&o=2 $end $info=plegendsj, $vgmplay=plegends, $bio Arcade Video game published 25 years ago: Gouketsuji Ichizoku Saikyou Densetsu (c) 1995 Atlus. - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Players : 2 Control : 8-way Joystick Buttons : 4 => [A] weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Released in June 1995. The title of this game translated from Japanese as 'Overpowering Blood Temple Family Strongest Legend'. Export releases: This game is known outside Japan as "Gogetsuji Legends". The magical girl character Kurara became so popular that she starred in her own game called "Princess Kurara's Daisakusen" on Sega's ST-V hardware. - TIPS AND TRICKS - Play as Chuck (final boss) : On the character selection screen, press Right(x2), Down, Up, Down, Left(x3), Up. - SERIES - 1. Gouketsuji Ichizoku (1993) 2. Gouketsuji Ichizoku 2 (1994) 3. Gouketsuji Ichizoku Saikyou Densetsu (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight (1997) 5. Shin Gouketsuji Ichizoku Tokon - Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Gouketsuji Ichizoku Senzo Kuyou (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4886&o=2 $end $snes=gouketsu, $bio Nintendo Super Famicom cart. published 26 years ago: ????? (c) 1994 Atlus Company, Limited. (Gouketsuji Ichizoku) Gouketsuji Ichizoku is a one-on-one fighting game by Atlus and conversion of their own arcade game originally released in 1993. For 165 years, a tournament has been held to determine who will become the leader of the Gougetsuji Clan. Gouketsuji Ichizoku features eight playable characters : Annie Hamilton, Keith Wayne, Reiji Ooyama, Hattori Saizoh, Angela Belti, White Buffalo Thin-nen and the old grand-ma Gouketsuji Otane. The final boss of the game is no one else than Gouketsuji Oume, current leader of the clan and twin sister of Gouketsuji Otane. The game offers elements and controls that will instantly look and feel familiar to any fan of the genre (especially to fans of Capcom's Street Fighter series). Players have an arsenal of moves at their disposal - from weak/strong punches and kicks to special moves activated using traditional quarter and half circles on the D-Pad. The latter can unleash each fighter's true potential, from traditional 'Spiral Kicks' and 'Dragon Punches' to less traditional 'Flying Denture Attacks' and 'transformations'. As expected, this Super Famicom conversion features a couple of extra play modes such as Vs. Battle, Practice Mode, Time Attack, Life Attack and even a Karaoke mode. - TECHNICAL - Cartridge ID: SHVC-AGKJ-JPN - TRIVIA - Released on October 14, 1994 in Japan for 10500 Yen. This Super Famicom version is surprisingly close to the original arcade game. The conversion was slightly toned down though (the blood was omitted) and fighting arenas were simplified (the arcade game has beautiful and intricate backgrounds). Export releases: [US] "Power Instinct [Model SNS-AGKE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61399&o=2 $end $info=goupilg1, $bio Computer published 41 years ago: Goupil G1 (c) 1979 Société de micro-informatique et télécommunication. French microcomputer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103330&o=2 $end $info=goupilg2, $bio Computer published 39 years ago: Goupil G2 (c) 1981 SMT [Société de micro-informatique et télécommunication]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118224&o=2 $end $kc_cass=gourmand, $bio Gourmand (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133789&o=2 $end $info=ryorioh, $bio Arcade Video game published 22 years ago: Gourmet Battle Quiz Ryouri-ou CooKing (c) 1998 Visco Corp. A Japanese quiz game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Buttons : 4 - TRIVIA - Gourmet Battle Quiz Ryouri-ou CooKing was released in November 1998 in Japan. The title of this game translates from Japanese as 'Gourmet Battle Quiz Cooking King'. This setting and concept of this game borrows heavily from Fuji Television's cooking competition show, 'Ryouri no Testujin', which means, 'Iron Men of Cooking'. As of 2004, the Food Network, a North American cable channel, continues to air the English dubbed version of the program under the name 'Iron Chef'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=995&o=2 $end $snes=gourmet, $bio Nintendo Super Famicom cart. published 25 years ago: Gourmet Sentai Barayarou [Model SHVC-AV6J-JPN] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61400&o=2 $end $snes=gousouji, $bio Nintendo Super Famicom cart. published 28 years ago: Gousou Jinrai Densetsu - Musha [Model SHVC-MY] (c) 1992 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61401&o=2 $end $kc_cass=gowa, $bio VEB Mikroelektronik KC cass. published 33 years ago: Gowa (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133737&o=2 $end $cdi=goyagrab, $bio Phillips CD-i published 25 years ago: Goya Grabador - Luces y Sombras (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52974&o=2 $end $pc8801_flop=goyugi, $bio NEC PC-8801 Series disk. published 33 years ago: Goyugi (c) 1987 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91942&o=2 $end $nes=gozonji, $bio Nintendo Famicom cart. published 31 years ago: Gozonji - Yaji Kita Chin Douchuu (c) 1989 HAL Laboratory, Incorporated. - TECHNICAL - [Model HAL-YJ] - TRIVIA - Released on November 07, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54145&o=2 $end $tvc_flop=gombtuko, $bio Gömbtükör (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111885&o=2 $end $pcecd=gotzendi, $bio NEC PC-Engine CD published 26 years ago: Götzendiener (c) 1994 NEC Home Electronics, Limited. Götzendiener is an action/adventure game by Gainax featuring a young girl kept prisoner deep inside a creepy dungeon. At the beginning of the game, a valiant hero appears and tries to save the poor girl. He his however deadly wounded and our princess decides to take care of herself - she grabs his sword and escape from her cell. Götzendiener uses a 3-D Isometric view and our heroine fights her way through corridors and huge underground mazes. Monsters are of course scattered around the dungeon and they can be defeated with the sword or with magic spells. Various puzzles must be solved to unlock doors and save points allows the player to record the game state at that point. - TECHNICAL - BARCODE: 4904323260003 GAME ID: HECD4014 - TRIVIA - Götzendiener was released on November 25, 1994 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58212&o=2 $end $gp32=gpdaenan, $bio GamePark GP32 cart. published 17 years ago: GP Daenantu (c) 2003 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237380&o=2 $end $gamate=gprace, $bio Gamate cart. published 28 years ago: GP Race [Model C1056] (c) 1992 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105879&o=2 $end $sms=gprider, $bio Sega Master System cart. published 27 years ago: GP Rider (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56030&o=2 $end $gamegear=gprider, $bio Sega Game Gear cart. published 26 years ago: GP Rider [Model 2528] (c) 1994 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64607&o=2 $end $gamegear=gpriderj,gpriderp, $bio Sega Game Gear cart. published 26 years ago: GP Rider [Model G-3347] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64608&o=2 $end $info=gprider,gpriderj,gpriderjs,gpriderus,gpriders,gprideru, $bio Arcade Video game published 30 years ago: GP Rider (c) 1990 Sega. A lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - TECHNICAL - [Ride-On model] Sega X Board hardware Game ID : 317-0162 / 317-0163 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : paddle Buttons : 2 - TRIVIA - GP Rider was released in October 1990. Also released as "GP Rider [Upright model]". - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - PORTS - * CONSOLES: Sega Master System (1993) Sega Game Gear (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3685&o=2 $end $info=gpworld, $bio Arcade Video game published 36 years ago: GP World (c) 1984 Sega Enterprises, Limited. Choose one of 3 different tracks, and race against the computer generated cars. - TECHNICAL - This game uses a laser disc. - TRIVIA - GP World was released in November 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4494&o=2 $end $msx1_flop=gpworld, $bio GP World Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134997&o=2 $end $sg1000=gpworldt, $bio Sega SG-1000 game published 35 years ago: GP World [Model B-040] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65053&o=2 $end $sg1000=gpworlda,gpworld, $bio Sega SG-1000 game published 35 years ago: GP World (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model G-1040] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49029&o=2 $end $msx1_cart=gpworld, $bio MSX cart. published 35 years ago: GP World (c) 1985 Pony Canyon, Inc - TECHNICAL - Game ID: R55X5802 - TRIVIA - Original price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77089&o=2 $end $snes=gp1part2, $bio Nintendo Super NES game published 26 years ago: GP-1 - Part II (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63036&o=2 $end $gba=gp1racin, $bio Nintendo GBA cart. published 17 years ago: GP-1 Racing [Prototype] (c) 2003 Edge Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70735&o=2 $end $snes=gp1rs, $bio Nintendo Super Famicom cart. published 26 years ago: GP-1 RS - Rapid Stream [Model SHVC-AGRJ-JPN] (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61344&o=2 $end $snes=gp1j, $bio Nintendo Super Famicom cart. published 27 years ago: GP-1 [Model SHVC-G7] (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61343&o=2 $end $snes=gp1u, $bio Nintendo Super NES game published 27 years ago: GP-1 (c) 1993 Atlus Soft., Inc. North American release. - TECHNICAL - GAME ID: SNS-G7-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63035&o=2 $end $snes=gp1, $bio Nintendo Super NES game published 27 years ago: GP-1 [Model SNSP-G7-EUR] (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63034&o=2 $end $cpc_flop=gpa2k220, $bio Amstrad CPC 464 disk. published 18 years ago: GPA 2K2 (c) 2002 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121882&o=2 $end $pc8801_flop=gpac06d8, $bio Gpac06 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91943&o=2 $end $pmd85_cass=gr, $bio GR Ver.1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236486&o=2 $end $mo5_cass=graal, $bio Thomson MO5 cass. published 34 years ago: Graal (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108782&o=2 $end $info=sc4gag,sc4gaga,sc4gagb,sc4gagc, $bio Grab a Granny (c) 200? Mazooma Games. - TECHNICAL - [Model PR7019] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42610&o=2 $end $bbcb_cass=grabit, $bio Grab It (c) 19?? Voyager - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51906&o=2 $end $info=m4grbbnk,m4grbbnka,m4grbbnkb, $bio Grab the Bank (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41335&o=2 $end $specpls3_flop=grabghou, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Grabbed by the Ghoulies (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148225&o=2 $end $specpls3_flop=grabbedb, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Grabbed by the Ghoulies + Helvera (c) 1993 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148226&o=2 $end $dragon_cass=grabber, $bio Dragon cass. published 36 years ago: Grabber (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116366&o=2 $end $dragon_flop=grabber, $bio Dragon disk. published 36 years ago: Grabber (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117073&o=2 $end $apple2_flop_clcracked=mcgrdm12, $bio Apple II disk. published 37 years ago: Grade Manager [Model MECC-A771] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230770&o=2 $end $apple2_cass=mmgradra, $bio Apple II cass. published 42 years ago: Grading Routine + Drawing (c) 1978 Magnemedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136011&o=2 $end $nes=gradiush, $bio Nintendo Famicom cart. published 33 years ago: Gradius (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69260&o=2 $end $x68k_flop=gradius, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Gradius (c) 1987 Sharp. - TECHNICAL - FD x1 - TRIVIA - Released on March 28, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87739&o=2 $end $info=kgradius, $bio Handheld game published 31 years ago: Gradius (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83100&o=2 $end $gameboy=gradius, $bio Nintendo Game Boy Cart. published 28 years ago: Gradius - The Interstellar Assault (c) 1992 Konami Company, Limited. North American release. - TECHNICAL - Cartridge ID: DMG-NE-USA Barcode: 083717140092 - TRIVIA - Gradius - The Interstellar Assault for Game Boy was released in July 1992 in North America. This game is known in Japan as "Nemesis II [DMG-NEA]" and in Europe as "Nemesis II - The Return of the Hero [Model DMG-NE-NOE]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66113&o=2 $end $msx1_cart=gradius2,gradius2a,gradius2d,gradius2p, $vgmplay=gradius2_msx, $bio MSX cart. published 33 years ago: Gradius 2 (c) 1987 Konami. The Director General of Space Science Agency Dr. Venom was exiled to Planet Sard for a failed coup d'état. In the year 6665, he escapes and invades Planet Nemesis and the seven planets it controls with the help of Bacterion. The Nemesis High Council sends James Burton, ex-pilot of the Vic Viper, to pilot Metalion and attack Dr. Venom and the Bacterion invaders. The game takes place during the year 6666. - TECHNICAL - GAME ID: RC751 BARCODE: 4988602528701 - TRIVIA - Released on August 22, 1987 in Japan. It was the first MSX game with an SCC sound chip. Gradius 2 was a bilingual cartridge. As Konami was an international company with worldwide sales and roots in Japan, they needed to produce two versions of their programs: one for the Japanese market and an English version for the rest of the world. For some games, Konami decided not to produce two different cartridges for different language versions of a game, but put both language versions on one cartridge. This was a possible because the MSX computer BIOS rom contains a region code. Using that code as identifier, the game shows either the English or Japanese version. Soundtrack releases: [JP] [Cassette] Original Sound of Gradius 2 [MSX Version] [Model KHY-1021] (Oct.05, 1987) [JP] [Cassette] Original Sound of Gradius & Salamander [Battle Music Collection] [Model KSF-1506] (Nov.21, 1987) [JP] [Audio CD] Original Sound of Gradius & Salamander [Battle Music Collection] [Model BY30-5180] (Nov.21, 1987) - TIPS AND TRICKS - Gradius 2 contains unlockables by inserting certain Konami game cartridges in the second cartridge slot: - Inserting Penguin Adventures in the second cartridge slot turns the normal Vic Viper spaceship into a penguin, powerups turn into fishes and blue powerups turn into birds. - Inserting Knightmare 2 allows you to restore your power-ups after you loose a life. - Inserting Q-Bert allows you to enter some passwords, press to pause, enter password and press to resume: -- METALION: Your ship turns green and you're immortal. it wears of after a while; just re-enter the password. -- NEMESIS: You go to the next stage. -- LARS18TH: You get full power up (two options, laser etc.) and no speed ups. When you've finished stage 7, you have to go back to stage 1 again (without skipping the stages in between!) and then you'll get the last stage, also known as stage 0. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - STAFF - Game Design: Naoki Matsui Programming Director: Katsuya Nagae (K. Nagae) Main Programmer: Yutaka Haruki (Y. Halki) Programmers: Toshinari Oka (T. Oka), Katsuhiko Ozawa (K. Ozawa) Art Director: Naoki Matsui (N. Matsui) Graphics: Takemasa Miyoshi (T. Miyoshi), Azusa Fujimoto (Azusa), Kyoko, Ryouhei Shogaki (R. Shogaki) Sound Director: Yoshinori Sasaki Sound: Noriko Takahashi (Noriko), Satoe Terashima (Satoe), Kazuhiko Uehara (K. Uehara), Motoaki Furukawa (M. Furukawa), Shigehiro Takenouchi (S. Takenouchi), Iku Mizutani (I. Mizutani) Manual Director: Naoki Matsui Manual: Takemasa Miyoshi (T. Miyoshi), Azusa Fujimoto (Azusa), Kumazo Supervisor: Akihiko Nagata Special Thanks to: Chie Kajikawa (Lovely) - PORTS - * CONSOLES: [JP] Sony PSP (Jan. 25, 2007; "Salamander Portable [Model ULJM-05219]") [JP] Sony PSP (Mar. 13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48163&o=2 $end $x68k_flop=cubegrd3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Gradius 3 Cube Simulation (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88272&o=2 $end $gba=gradius, $bio Nintendo GBA cart. published 19 years ago: Gradius Advance [Model AGB-AGAP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70838&o=2 $end $x68k_flop=grdiusac, $bio Gradius Arcade (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88273&o=2 $end $saturn=gradiusd,gradiusda, $bio Sega Saturn game published 24 years ago: Gradius Deluxe Pack (c) 1996 Konami Industry Company, Limited. - TECHNICAL - [Model T-9509G] - TRIVIA - Gradius Deluxe Pack was released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48221&o=2 $end $psx=gradiusg, $bio Sony PlayStation disc published 23 years ago: Gradius Gaiden (c) 1997 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127965&o=2 $end $gba=gradiusu, $bio Nintendo GBA cart. published 19 years ago: Gradius Galaxies (c) 2001 Konami Company, Limited. North American release. Game developed in Japan. See the original; "Gradius Generation [Model AGB-AGAJ-JPN]". - TECHNICAL - GAME ID: AGB-AGAE-USA - SERIES - 1. Nemesis (1985, ARC) 2. Gradius 2 (1987, MSX) 3. Vulcan Venture (1988, ARC) 4. Nemesis 3 - The Eve of Destruction (1988, MSX) 5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 6. Nemesis '90 Kai (1993, X68K) 7. Solar Assault - Gradius (1997, ARC) 8. Solar Assault - Revised (1997, ARC) 9. Gradius Gaiden (1997, PSX) 10. Gradius IV - Fukkatsu (1999, ARC) 11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 12. Gradius V (2004, PS2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70839&o=2 $end $gba=gradiusj, $bio Nintendo GBA cart. published 18 years ago: Gradius Generation [Model AGB-AGAJ-JPN] (c) 2002 Konami Company, Limited. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70840&o=2 $end $info=gradius2,gradius2a,gradius2b, $bio Arcade Video game published 32 years ago: Gradius II - GOFER no Yabou (c) 1988 Konami. The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamander [Model GX587]". Gradius II strictly adheres to the shoot-em-up template set out by its hugely successful predecessor, the game eschews the sideways/vertical scrolling alternate levels of Salamander and opts instead for Gradius sideways scrolling-only mechanic. This game is rightly considered to be one of the most demanding and difficult shoot-em-ups ever released. - TECHNICAL - Konami Twin 16 Hardware Game ID: GX785 Main CPU: 2 x 68000 @ 10MHz Sound CPU: Zilog Z80 Sound chip: Yamaha 2151 + 3012, UPD7759C and a 007232 Konami Custom Chip Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Gradius II was released in March 1988 in Japan. The title of this game translates from Japanese as 'Gradius II - GOFER's Ambition'. This game is known outside Japan as "Vulcan Venture [GX785]". A three-part Ova anime based on the Gradius series was released in Japan within a year after the release of Gradius II. It follows the adventures of Dan, Stephanie, and Eddie - Three ace pilots who hope to save their planet from the forces of the Bacterion empire. Later on in the series, they are joined by Lord British, the Prince of Latis. Apollon Music released a limited-edition soundtrack album for this game (Space Odyssey, Gradius II - Gofer no yabou - BY30-5202) on 21/07/1988. - TIPS AND TRICKS - * Power meters: 1) Option 1: Nemesis - Missile: Falls to the ground, then slides along it until it hits something. - Double: Fires a bullet at 45 degrees up as well as forward. - Laser: Replaces your bullets with a blue beam. 2) Option 2: Mega-Destruction - Spread Bomb: Large explosion of death. - Tail Gun: Fires backwards as well as forwards. - Laser: The infamous Toothpaste Laser. 3) Option 3: The Third Way - Photon Torpedo: Similar to standard missile, but goes straight through enemies. - Double: Fires a bullet at 45 degrees up as well as forward. - Pulse: Salamander's ripple laser. 4) Option 4: Salamander - 2-Way: Bombs fall up and down. - Tail Gun: Fires backwards as well as forwards. - Pulse: Salamander's ripple laser, in a nice shade of red. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - STAFF - Game programmers: Toshiaki Takatori, K. Tsutsui, T. Horimoto, A. Suzuki, Takehiko Fujii Graphic designers: Miki Yoshikata, H. Ashida, Michiko Iwamoto, A. Nonami, Kuniaki Kakuwa Sound editors: Shinji Tasaka, Motoaki Furukawa, K. Matsubara, S. Hukami Engineer: K. Hashima Title designers: F. Shinuya, J. Tanaka - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.16, 1988) "Gradius II [Model RC832]" NEC PC-Engine Super CD-ROM² [JP] (dec.18, 1992) "Gradius II - GOFER no Yabou [Model KMCD2003]" [JP] Sega Saturn (mar.29, 1996) "Gradius Deluxe Pack [Model T-9509G]" [JP] Sony PlayStation (mar.29, 1996) "Gradius Deluxe Pack [Model SLPS-00303]" [JP] Sony PS4 [PSN] (apr.22, 2016) "Arcade Archives - Gradius II - Gofer no Yabou [Model CUSA-03606]" * HANDHELDS: [JP] Sony PSP (feb.9, 2006) "Gradius Portable [Model ULJM-05091]" * COMPUTERS: [JP] Sharp X68000 (feb.7, 1992) "Gradius II - GOFER no Yabou [Model RA957]" PC [MS Windows] [JP] (feb.21, 1997) "Gradius Deluxe Pack [Model ME203-J1]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=997&o=2 $end $pcecd=gradius2, $bio NEC PC-Engine CD published 28 years ago: Gradius II - GOFER??? (c) 1992 Konami Company, Limited. (Gradius II - GOFER no Yabou) Gradius 2 is a horizontal shooter by Konami, conversion of their own arcade game originally released in 1988. Once again, the player flies the Vic Viper fighter and is engaged in a suicide mission to save the universe. But before the action starts, a weapon configuration (from a list of four) and a shield system (from a list of two) must be installed on the fighter. The game mechanics are pretty much the same as most of the Gradius games - the player must collect and accumulate red power icons throughout the game. These icons can then be used to activate weapons, add flying options to the ship or activate the shields. However, other blue power icons destroy everything on the screen when collected. Thanks to Konami, this conversion offers some extras not found on the original arcade game such as the animated introduction sequence showing the internals of the Vic Viper fighter. Most interestingly though, the game also includes an extra stage close in design to the first stage of Gradius III. - TECHNICAL - Game ID (original release): KMCD2003 Barcode (original release): 4988602599398 PC-Engine Classics edition ID: NPJJ-30031 - TRIVIA - Gradius 2 for PC-Engine CD was released on December 18, 1992 in Japan for 7800 Yen. It was then released on the Sony PlayStation Network as a PC-Engine Classics edition on October 20, 2010. Reviews: [FR] November 1993 - Consoles + N.25: 86% The PC Engine version of Gradius 2 comes with a set of stickers. They are mainly images of the Vic Viper. But interestingly, they are not drawings but actual pictures of a beautifully painted model and set. More pictures of the model can also be found in the game's manual. - STAFF - TEAM GRADIUS II Game Programmer: Asuty .S, Iga, Shingo .T Graphic Designer: M. Suzuki, R.B, Pop The Top. Wada Sound Editor: Metal Yuhiki, K-Mu, Sanoppi Visual Editor: M. Yoshihashi Special Thanks: Ac.GraII Team, X68.GraII Team, Giken, Dream .M, Elf Tateishi, T. Furukawa, T. Kazuyoshi, Musical Station Producer: Y. Yamada - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) [Model QADJ] Nintendo Wii [Virtual Console] [EU] [AU] (may.2, 2008) [Model QADP] Nintendo Wii [Virtual Console] [US] (oct.20, 2008) [Model QADE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48229&o=2 $end $x68k_flop=gradius2,gradius2d, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Gradius II - GOFER no Yabou (c) 1992 Konami Company, Limited. - TECHNICAL - GAME ID: RA957 BARCODE: 4988602573497 - TRIVIA - Gradius II for X68000 was released on February 07, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48230&o=2 $end $nes=gradius2, $bio Nintendo Famicom cart. published 32 years ago: Gradius II (c) 1988 Konami Industry Company, Limited. Gradius II is an horizontal shooter by Konami and conversion of their hit arcade game originally release in 1988. The Bacterion Empire has risen from its own ashes and is once more spreading doom and destruction throughout the universe. Led by the evil Gofer, the alien invasion now hits full swing and must be immediately stopped. The Vic Viper is back in service and ready to take on the upcoming threat. Gradius II retains the power-meter originally used in Gradius - the player collects power-pods left behind by orange enemies and moves onto the next available power-up from the meter. Upgrades range from Speed Up, Missiles, Double Shots, Multiples, Lasers and Shield. Unlike Gradius, this sequel offers four different power-meter configurations (available at the beginning of the game) which feature new weapons to choose from, such as the Tail Gun, Spread Bombs, Photo Torpedoes, Ripple Lasers and so forth. It also adds its own twist to the power system though, and some weapons can be activated twice for additional power - for instance, Missiles and Doubles can receive one upgrade each and Multiples can rotate around the Vic Viper for a short amount of time. Gradius II consists of seven stages and features an alternating two-player mode. - TECHNICAL - Game ID: RC832 Barcode: 4988602546521 - TRIVIA - Gradius II for Famicom was released on December 16, 1988 in Japan for 5900 Yen. As expected with Konami, this Famicom port of Gradius II has some surprises in store. The weapons system features a couple of extras not found in the original arcade game - some weapons can be further enhanced by selecting them twice (Multiples rotate around the Vic Viper for a short amount of Gradius II - G?ga time when at full power). The original two rotating-shields have been removed though and the Famicom port only features the Force Field. Music tracks have also be moved around. Most interestingly, Konami has edited and changed some of the levels, read on. The first stage has an exclusive second phase reminiscent of the fire level from Salamander and the giant burning suns have green space-stations floating around them. Additionally, an exclusive robot-skull boss called G?ga awaits the player at the end of the second stage. The third (Crystal World) and forth levels (Volcano) have been swapped around, and Death MK II (boss from the Volcano stage) was omitted entirely from the Famicom port. Although the Crystal World was blue in the arcade game, it is now purple in this version. In the fifth Moai stage, the mini-boss is a single jumping Moai head (whereas the arcade game had four). Finally, the Boss Rush stage is also slightly different and Konami added a Zeros Force sphere from Salamander. - TIPS AND TRICKS - * Sound test/debug screen: On the title screen, hold A and B and press start to access the sound/music test screen (picture on the right). * Konami code: The Konami code, as expected, works in Gradius II. If you enter the Konami code (up, up, down, down, left, right, left, right, B and A) on the title/menu screen, the game rewards you with 30 ships! - STAFF - Programmed by: S. Umezaki Character Design: S. Muraki Sound Design: H. Maezawa, Y. Morimoto Special Thanks: AC. Team Gradius II, M.God Furukawa, K. Shimoide Directed by: Umechan, Osetsusan - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.24, 2007) [Model FBOJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48228&o=2 $end $info=gradius3a,gradius3j,gradius3js, $bio Arcade Video game published 31 years ago: Gradius III - Densetsu Kara Shinwa-e (c) 1989 Konami. The Vic Viper starfighter returns to battle the onslaughts of the Bacterion Empire. - TECHNICAL - Konami TMNT Based Hardware Game ID : GX945 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gradius III was released in December 1989 in Japan. The subtitle of this game translates from Japanese as 'From Legend to Myth'. This game is known outside Japan (and Asia) as "Gradius III". Konami released a limited-edition soundtrack album for this game (Gradius Arcade Soundtrack - KMCA-155) on 03/04/2002. - TIPS AND TRICKS - * Power meters: 1) Type A: - Missile: Falls to the ground, then slides along it until it hits something. - Double: Fires a bullet at 45 degrees up as well as forward. - Laser: Replaces your bullets with a blue beam. 2) Type B: - Spread Bomb: Large explosion of death. - Tail Gun: Fires backwards as well as forwards. - Ripple: Salamander's ripple laser. 3) Type C: - 2-Way: Bombs fall up and down. - Vertical: Fires a bullet directly upward as well as forward. - C. Laser: Toothpaste laser rides again. 4) Type D: - Photon Torpedo: Similar to standard missile, but goes straight through enemies. - Free Way: Fires in direction your ship is moving. - Twin Laser: Twin sets of short beams. * Edit mode weapons: 1) Missile: - Normal: Falls to the ground, then slides along it until it hits something. - Control: Flies vaguely in direction ship is moving. - Upper: Gravity-defying upward missile. - S.Spread: Backwards-firing spread bomb. 2) Double: - Vertical: Fires a bullet directly upward as well as forward. - Spread Gun: Fires diverging bullets forwards. Select twice for triple shot. - Tail Gun: Fires backwards as well as forwards. - Free Way: Fires in direction your ship is moving. 3) Laser: - Twin Laser: Twin sets of short beams. - Ripple: Expanding loops of destruction. - E. Laser: R-Type style charge-up weapon. - C. Laser: Toothpaste laser once again. 4) Option: - Option: The multiple we all know and love. - S. Option: Strangely behaved multiple with a mind of its own. 5) ?: - Force Field: All-over protection. - Shield: Nemesis-style twin barriers. - Free Shield: Barriers which can be stuck anywhere on the ship. - Reduce: Shrinks the spaceship. Can be selected twice. 6) !: - Normal: Return to normal bullets. - Speed Down: Reverses the effects of speed up. - Option: Another chance to select a multiple. * Change BGM : In Stage 3 (In The Wind), around the T-shaped cliff, you will find an enemy bay against the wall and under a ceiling, which is nearly impossible to hit except with the use of some types of Missiles and the S.Option. Destroy it and the BGM in the stage will change. * Play First Level Of "Salamander" Or Gradius : In Stage 10, when you are at the last boss of the game, get hit by the boss' attack that comes out of its mouth. You will then be taken either to Salamander stage 1 or Gradius stage 1. * Stage Skip : 1. Turn Odd Number Dip Switches except Dip 1-5 AFTER boot up. As follows : Coin A = 1 Coin/6 Credits Coin B = 1 Coin/6 Credits Lives = 3 Cabinet = Upright Bonus Life = 50000 Difficulty = Hard Demo Sounds = Off Flip Screen = On Upright Controls = Single Service Mode = On Unknown = Off 2. In game, hold Service Switch (Coin 3 = Key 7 in Mame) then press 1P Start Button. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - STAFF - Director : Hiroyasu Machiguchi Game programmers : T. Shimomura, Yuko Itoh, M. Ozawa Graphic designers : T. Miyoshi, M. Igarashi, R. Itoh, K. Hattori, Y. Asano Sound editors : J. Kaneda, S. Fukami, M. Higashino, Kengo Nakamura, Mutsuhiko Izumi Engineer : K. Ban, K. Itoh Title designers : F. Shibuya, M. Yoshihashi - PORTS - * CONSOLES: Nintendo Super Famicom (1991) Sony PlayStation 2 (2000, "Gradius III & IV") Sony PSP (2006, "Gradius Collection") Nintendo Wii (2007, "Virtual Console" - SNES version) * COMPUTERS: Sharp X68000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=999&o=2 $end $msx2_flop=gradius3, $bio MSX 2 disk. published 19 years ago: Gradius III Legends (c) 2001 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101694&o=2 $end $info=gradius3, $bio Arcade Video game published 31 years ago: Gradius III (c) 1989 Konami. Export version. For more information about the game itself, please see the original Japenese version entry; "Gradius III - Densetsu Kara Shinwa-e [Model GX945]" - TECHNICAL - Konami TMNT Based Hardware Game ID : GX945 - TRIVIA - Gradius III was released in December 1989. - SERIES - 1. Nemesis (1985, ARC) 2. Gradius 2 (1987, MSX) 3. Vulcan Venture (1988, ARC) 4. Nemesis 3 - The Eve of Destruction (1988, MSX) 5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 6. Nemesis '90 Kai (1993, X68K) 7. Solar Assault - Gradius (1997, ARC) 8. Solar Assault - Revised (1997, ARC) 9. Gradius Gaiden (1997, PSX) 10. Gradius IV - Fukkatsu (1999, ARC) 11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 12. Gradius V (2004, PS2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=998&o=2 $end $snes=gradius3j, $bio Nintendo Super Famicom cart. published 30 years ago: Gradius III (c) 1990 Konami Industry Co., Ltd. Gradius III is a side-scrolling shooter by Konami and based on the hit arcade game originally released in 1989. The monstrous Bacterion Empire is back in its pursuit of transforming whole planets into hideous and frightful alien worlds. The Vic Viper star fighter returns once again to save planet Gradius and the universe. Gradius III follows the formula set by its predecessors, requiring the player to collect and accumulate pulsating power pods (dropped by orange enemy ships), and to select power-ups from the power meter located at the bottom of the screen. However, this installment is probably the first one to offer an edit mode that allows the player to fully customize the power meter as he wishes. At the beginning of the game, players can choose their favorite power configuration out of a pool of eligible items - they include several different missiles (normal, hawk wind, 2 way back, small spread), doubles (vectical, double, tail gun, back double, lasers (twin, ripple, energy laser, cyclone Laser, options (option, snake Option, formation option, rolling option), shields (shield, force field, rolling shield, reduce) and specials (speed down, remain option, full barrier, Mega Crush). Gradius III features ten levels and several hidden bonus stages. - TECHNICAL - Cartridge ID: SHVC-G3 - TRIVIA - Gradius III for Super Famicom was released on December 21, 1990 in Japan for 7800 Yen. The Gradius III arcade game was originally released in 1989. This port of Gradius III shows significant differences with the original arcade game. The power-ups have been shuffled around and the Super Famicom port even features new and exclusive weapons (such as the Hawk Wind or the Mega Crush), and two extra option configurations (whereas the arcade game had only two on offer). Most of the levels have been edited and some of the enemies have been altered, or omitted. In the first stage, the sand lions were removed. The third stage has lost the large cave/maze section (and is therefore shorter) and the earthquake effect (screen shake) is gone. Then the short 3-D bonus section located right after the third stage was completely removed from the Super Famicom port. The forth Moai stage has lost the large heads flying towards the player, and the mini-boss Dogas was removed. The Moai boss is also different and features two large heads (unlike the arcade game which featured six). Then the sixth 'Cell' stage from the arcade was truncated and moved to the end of the game, so the fifth stage of the Super Famicom port is the 'Fire' level which was too, largely edited. The most noticable change is the loss of the large three-headed fire Wyvern that awaits the player right before the snake-looking Vulture Dragon boss. The sixth 'Plant' stage is fairly identical, except maybe for the last boss who has lost a couple of tentacles in the conversion. The seventh stage is in reality what is commonly called the 'High Speed Zone' (and which is featured a lot later in the arcade game), and replaces the Crystal stage from the arcade game (which was discarded). This 'extra' stage also introduces an exclusive boss called 'Beacon' not found in the arcade game. The eighth stage is the 'Boss Rush', and many bosses didn't make the cut, such as Lizard Core (from the Crystal stage) and Tetran. Most of the boss rush takes place on the surface of a pink asteroid which was replaced by a much simpler space background in the Super Famicom port. The ninth stage is the Mechanical Base, the small Shadow Dancers does not appear in the Super Famicom port and the battle against the 'Disrupt' sub-boss is overall easier (the arcade game has walls that shoot out of the ground and a lot more enemies on screen). 'Shadow Gear' also looks completely different and has lost four legs. The tenth stage is where the organic 'Cell' stage kicks in - it is overall a lot shorter than the arcade game. Export release: [US] "Gradius III [Model SHVC-G3]" - TIPS AND TRICKS - * Konami code: The traditional Konami code in Gradius III has an surprising twist. If you press up, up, down, down, left, right, left, right, B and A, then the Vic Viper self destructs! The real Konami code for this Super Famicom port is up, up, down, down, L-Shoulder, R-Shoulder, L-Shoulder, R-Shoulder, B and A - this grants you all the power-ups. * Extra credits: At the title screen, rapidly press X to increase the number of credits. * Arcade mode: At the option screen, try to hit A sixteen times as fast as possible (it has to be done within one second which is rather difficult, use a turbo controller if you are not quick enough). If done properly, the Arcade option should appear in the difficulty level. Technically, this mode is just a super-hard mode. * 30 ships: At the title screen, hold Left and press A three times. - STAFF - Game Programmer: Kazuhisa Hashimoto (K. Hashimoto), Tsukasa Tokuda (T. Tokuda), Y. Matsuhana, H. Takahama Graphic Designer: Takemasa Miyoshi (T. Miyoshi), H. Morii, Mikayo Suenaga (M. Suenaga) Sound Editor: Kazuki Muraoka (K. Muraoka), Kazuhiko Uehara (K. Uehara), Harumi Ueko (H. Ueko), Yukie Morimoto (Y. Morimoto) Visual Design: Kenji Shimoide (K. Shimoide) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61402&o=2 $end $snes=gradius3, $bio Nintendo Super NES game published 29 years ago: Gradius III (c) 1991 Konami Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gradius III [Model SHVC-G3]". Description from the USA Back cover: The gentle Gradians thought they were cured of Bacterion's contemptible curse after generation of germ-free living. Guess again. That wretched fiend is once again wreaking havoc on Gradius and the surrounding planets. It's your destiny to put an end to it. Unless maybe you think life as an amoeba would be pleasant! In the final forum, you'll have to be as tough as Orakian ore to confront Bacterion and disintegrate its hailstone of a heart. If you do, all that is good in the universe will breathe a sigh of relief. And if you don't, you'll hear the echo of a solitary clap and the final Dark Curtain will fall. - TECHNICAL - Cartridge ID: SNS-G3-USA Package ID: SNS-P-G3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63050&o=2 $end $info=gradius4, $bio Arcade Video game published 22 years ago: Gradius IV - Fukkatsu (c) 1998 Konami Company, Limited. Gradius IV is a horizontally-scrolling shoot-em-up in which the doomsday planet of Bacterian is now long-forgotten and Planet Gradius enjoys peace and prosperity. Then suddenly, without warning, a massive attack force appears and quickly overwhelms the Gradius Defense Forces. When it seems that all hope is lost, a lone fighter screams across the sky and the battle for freedom is joined once more. As with previous games in the series (with the exception of "Salamander") Gradius IV features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', that enables players to buy weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much. Gradius IV features nine stages, with a large alien boss or ship waiting at the end of each. The end-of-game boss is the giant head of Gofer; the alien Being intent on controlling all life in the galaxy. - TECHNICAL - Konami Hornet Hardware CPU : PowerPC 403GA 32-bit RISC @ 64 MHz Sound CPU : Motorola 68000 @ 16 MHz Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer 3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM Interface : Jamma + Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1998, Gradius IV was released in February 1999. The title of this game translates from Japanese as 'Gradius IV Revival'. Konami released a limited-edition soundtrack album for this game (Gradius IV Fukkatsu Original Game Soundtrack - KICA-7947) on 05/03/1999. - TIPS AND TRICKS - * Power meters: 1) Option 1: Nemesis - Missile: Falls to the ground, then slides along it until it hits something. - Double: Fires a bullet at 45 degrees up as well as forward. - Laser: Replaces your bullets with a blue beam. 2) Option 2: Mega-Destruction - Spread Bomb: Large explosion of death. - Tail Gun: Fires backwards as well as forwards. - Laser: The infamous Toothpaste Laser. 3) Option 3: The Third Way - Photon Torpedo: Similar to standard missile, but goes straight through enemies. - Double: Fires a bullet at 45 degrees up as well as forward. - Pulse: Salamander's ripple laser. 4) Option 4: Salamander - 2-Way: Bombs fall up and down. - Tail Gun: Fires backwards as well as forwards. - Pulse: Salamander's ripple laser, in a nice shade of red. 5) Option 5: Harbinger of Doom - Vertical Mine: Detonates after a delay in a large vertical explosion. - Double: Fires a bullet at 45 degrees up as well as forward. - Armour Piercing: Powerful bullets that pass through multiple enemies. 6) Option 6: Vanguard of Chaos - Flying Torpedo: Twin missiles shoot forward after release. - Tail Gun: Fires backwards as well as forwards. - Twin Laser: Last seen in Gradius III, twin sets of short beams. * 2nd Loop Start : in Power Meter selection screen, input Up(x2), Down(x2), Left, Right, Left, Right, Button-2 (Shot), Button-3 (Missile). You will be able to start the game with 2nd loop and the password will be displayed in Game Over screen. This password was required on 'Gradius IV Internet Ranking' (now, this was finished though). - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - STAFF - Producer: Hiroyasu Machiguchi Main Programmer: Ken Midorikawa Game Programmer: Yasuyuki Nagatomo, Naoki Niihama, Takeshi Asaki, Ken Inagaki Character Design: Daisuke Yoro, Daisuke Chiba, Ayumu Hasegawa, Jun Omoto, Naoki Morita, Hiroyuki Ashida, Hiromichi Iwashita Music Composer: Harumi Ueko, Atsuki Sound Effect: Yoshihiko Koezuka Hardware Producer: M. Okada DSP Programmer: NWK Software Tool Support: Kami Hardware System Design: H. Konishi Hardware Design: T. Kobayashi, H. Yamashita Document Design: Hideaki Minoda Product Design: Masaaki Uematsu, Kenji Fujinaka Mechanical Engineer: Yuji Tamura, Yoshinobu Kitami Director: Hiroyuki Ashida - PORTS - * CONSOLES: Sony PlayStation 2 (2000, "Gradius III & IV") Sony PSP (2006, "Gradius Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3536&o=2 $end $x1_flop=gradiusk, $bio Gradius Kai (c) 198? Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86000&o=2 $end $pc8801_flop=gradiusk, $bio Gradius Kai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91945&o=2 $end $pce_tourvision=gradius, $bio TOURVision cart. published 29 years ago: Gradius (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 187 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118265&o=2 $end $info=gradius,gradiusb, $bio Arcade Video game published 35 years ago: Gradius (c) 1985 Konami. Gradius is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. Players can carry up to six capsules at any one time, collecting a 7th capsule causes the power meter to reset to the beginning. The six available power-ups are: * Speed-up * Bombs * Double * Laser * Option (orbs that track the player's movements and increase firepower) * '?' (two shields attach to the front of the player's ships) Occasionally, destroyed enemies will drop blue capsules, these act as single-use smart bombs that kill all on-screen enemies when collected. Game difficulty increases depending on how many power-ups the player has equipped, so it is sometimes advantageous to NOT power-up the player's ship too much. Gradius features five stages with a large alien ship waiting at the end of each. The ship is called the 'Big Core' and to destroy it, players first have to destroy four barriers blocking a narrow channel on the front of the ship. Once these have been destroyed the core itself is exposed and shooting this will destroy the enemy ship. The end-of-game boss is a giant, disembodied brain. - TECHNICAL - Konami Bubble System. Game ID : GX400 Main CPU : MC 68000 @ 10Mhz / G400 BIOS Sound CPU : Zilog Z80 Sound chip : 2 x AY-3-8910 psg Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gradius was released in May 1985 in Japan. First shoot-em-up with serious power-ups. Designers did a lot of tries before they fixed the design of the ship. They did at least 100 different versions. And among all of them, there was a ship that leaved a light trace behind him when he moves. It was from an evolution of this concept that was born the 'Options system'. This game is known in Europe as "Nemesis". Soundtrack releases: [JP] [Tape] Original Sound of Gradius Arcade Version [Model KHY-1016] (May 05, 1987) [JP] [Tape] Original Sound of Gradius & Salamander [Battle Music Collection] (Nov.21, 1987) [JP] [CD] Original Sound of Gradius & Salamander [Battle Music Collection] (Nov.21, 1987) [JP] [CD] Konami Game Music Vol.1 [Model 28XA-85] (June 27, 1986). [JP] [CD] Original Sound of Gradius [Model BY12-5021] (Nov. 21, 1988). Interesting note : Several Konami arcade games ("Gradius", "Parodius Da! - Shinwa kara Owarai e", "Salamander", etc...) have the default high score set at 57300. '573' refers to Go-Na-Mi kana letters, a play of word for 'Konami'. Bandai released a board game (in Japan only) based on this video game (same name) in 1986 : The board is split into 8 sections, each with its own rules. The things that remain the same are that each uses a square-grid for movement, and you can power up your ship by getting the capsules. The first level of Gradius is available as a mini-game in the Nintendo Super NES game "Legend of the Mystical Ninja". In the Nintendo NES hockey game Blades of Steel, one of the intermission screens is a playable sequence which recreates the fight against the first Gradius boss. The popular trading card game 'Yu-Gi-Oh!' has drawn inspiration for some of its cards from the game, which are Gradius, Cyclon Laser, Gradius' Option, Victory Viper XX03, and Power Capsule. Other cards include enemies and boss characters such as Solar Flare Dragon,The Statue of Easter Island, Moai Interceptor Cannons, B.E.S. Covered Core, Big Core, B.E.S. Tetran, and B.E.S. Crystal Core, as well as the spell card Boss Rush. Konami's music simulation game "Pop'n Music" features the song 'Gradius Full-Speed' which is a mix of the music in the first level of Gradius. This song is also featured in "beatmania IIDX". There's an unlockable 3-D remake of the original Gradius arcade game found in "Zone of the Enders - The 2nd Runner". It's called Zoradius (for Zone + Gradius). It can be found in the battle against Vic Viper, or by replaying the fight as an Extra mission, then pausing the game an entering a variation of the Konami Code. In Zoradius, the player uses the Vic Viper in fighter mode, flying through a tunnel and shooting down various non-humanoid enemies from the game to gather powerups to increase the Viper's firepower and shields. - TIPS AND TRICKS - * Weapons 1) Speed Up: Alters your ship's speed. Up to 5 levels, 2 is the recommended dose. 2) Missile: Falls to the ground, then slides along it until it hits something. 3) Double: Fires a bullet at 45 degrees up as well as forward. 4) Laser: Replaces your bullets with a blue beam. 5) Multiple: Orange blobs that follow you around, they have whatever weapons your ship has. You can have up to 4. Possibly the best power-up ever. 6) ?: Force field, 2 blob-things that attach to the nose of your craft. * Plan your power ups well : When starting/restarting the game, the regular shot being your only method of attack could be very tough. But that doesn't mean increasing your firepower by equipping MULTIPLE very first is good because you cannot move around quickly. You will end up being hit. Therefore, first power up your speed once or twice so you can move faster. * DOUBLE and its problems : With DOUBLE, you can shoot in front of you and diagonally. However, since you cannot fire rapidly, it is not a weapon easy to use. Equip at least 2 MULTIPLE before equipping DOUBLE. * Make good use of the LASER : Hitting enemies above and below you with the LASER is rather easy. You don't have to go for a direct hit. Make it fly near the enemy for a slight touch. * MISSILE movement : The MISSILE moves along the ground. If there is something sticking out of the ground, the MISSILE stops there. Keep an eye on the landscape. * Take control of the MULTIPLE : The MULTIPLE follow the path of VIC VIPER. Take advantage of this feature and attack enemies that VIC VIPER cannot reach. Use formations to wipe out th enemy! Also, the faster VIC VIPER is, the more widely spread the MULTIPLE are from each other. Take advantage of this feature as well. * Renewing the BARRIER : The BARRIER wears out not only by making contact with the enemy and enemy shots. It does so by touching the landscape. Make use of this trait and make the BARRIER touch enemies or the landscape to wear it down and get rid of it. Then equip a new BARRIER. * Come up with a conquering pattern : This game is a shooter that gives you a lot of freedom in terms of how you can conquer levels. Learn the tips, remember the appearance patterns of the enemy, and come up with your own way of conquering the game. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - STAFF - Music by : Miki Higashino - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.26, 1986) "Gradius [Model RC810]" [US] Nintendo NES (dec.1986) "Gradius [Model NES-GR-USA]" [JP] NEC PC-Engine (nov.15, 1991) "Gradius [Model KM91001]" [JP] Sega Saturn (mar.29, 1996) "Gradius Deluxe Pack [Model T-9509G]" [JP] Sony PlayStation (mar.29, 1996) "Gradius Deluxe Pack [Model SLPS-00303]" [JP] Sony PS4 [PSN] (jan.29, 2015) "Arcade Archives - Gradius [Model CUSA-01793]" [AS] Sony PlayStation 4 [PSN] (may.21, 2015) "Arcade Archives - Gradius" [US] Sony PlayStation 4 [PSN] (june.9, 2015) "Arcade Archives - Gradius [Model CUSA-02307]" [AU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]" * HANDHELDS: [JP] Nintendo Game Boy (feb.23, 1990) "Nemesis [Model DMG-NMA]" [US] Nintendo Game Boy (apr.1990) "Nemesis [Model DMG-NM-USA]" [JP] Sony PSP (feb.9, 2006) "Gradius Portable [Model ULJM-05091]" [JP] Sony PSP (jan.25, 2007) "Gradius Portable [Konami The Best] [Model ULJM-05222]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [JP] MSX (jul.25, 1986) "Gradius [Model RC742]" [JP] Sharp X1 (1986) [JP] Sharp X68000 (mar.28, 1987) [US] Commodore C64 (1987) [JP] NEC PC 8801 (1986) [JP] PC [MS Windows] (feb.21, 1997) "Gradius Deluxe Pack [Model ME203-J1]" * OTHERS: LCD handheld game (1989) by Konami. [US] Mobile Phones (jul.1, 2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=996&o=2 $end $pce=gradius, $bio NEC PC-Engine HuCARD published 29 years ago: Gradius (c) 1991 Konami Industry Company, Limited. Gradius is a horizontal shooter and the PC Engine conversion of Konami's popular arcade game originally released in 1985; "Gradius [Model GX400]". The players takes control of a prototype space fighter called the Vic Viper (aka Vulcan in America) and fights his way through eight deadly and long stages that include countless enemy defenses, giant Moai heads, huge end of level bosses and their weak cores. Some enemies drop Power-Pods when defeated - the most common are red and they increase the choice of weapons available during the game. These power-ups are visible at the bottom of the screen on a power meter and it is up to the player to decide of the weapon that fits the situation the most. This feature is at the core of the gameplay - cruel choices, should the player go for a new floating option or wait a bit more and grab a protective shield ?... The most basic weapons are ground missiles and double shots but they are soon followed by flying options that mimic the current active weapon and by deadly laser beams. Interestingly, this conversion features an extra level and several bonus stages not seen in the arcade game without forgetting a two 'non-simultaneous' player mode. - TECHNICAL - Original release ID: KM91001 Barcode (original release): 4988602585032 - TRIVIA - Gradius for PC-Engine was released on November 15, 1991 in Japan for 6000 Yen. It was then released on the Sony PlayStation Network as a PC-Engine Classic on June 16, 2010. The original arcade game was released by Komami in 1985. - TIPS AND TRICKS - The usual Konami 'FULL WEAPON' works for this game. Pause the game and press (Up) (Up) (Down) (Down) (Left) (Right) (Left) (Right) (II) (I) and unpause the game On the title screen, press (Left) (Select), hold (Up) and press (II) three times. press (Run) to start the game. You should now have 30 lives. - STAFF - Programmer: T. Tokuda, T. Kou Graphic Designer: T. Miyoshi, H. Morii, M. Suenaga Sound Designer: H. Muraoka Producer: A. Nagata Special Thanks To: K. Hashimoto, R. Shogaki, M. Fukunaga - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model PAQJ] Nintendo Wii U [Virtual Console] [JP] (apr.16, 2014) [Model PNAJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (dec.25, 2013) [Model PNAJ] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48220&o=2 $end $nes=gradius, $bio Nintendo NES cart. published 32 years ago: Gradius (c) 1988 Konami Industry Company, Limited. European version. Game developed in Japan. For more information about the game, please see the original Japanese version entry. "Gradius [Model RC810]" - TECHNICAL - Cartridge ID: NES-GR-EEC Barcode: 083717110019 - TRIVIA - Gradius for NES was released on November 30, 1988 in Europe. The arcade version of this game is known in Europe as "Nemesis". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (feb.2, 2007) [Model FARP] Nintendo Wii U [Virtual Console] [EU] [AU] (sept.26, 2013) [Model FATP] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (nov.1, 2012) [Model TAYP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55187&o=2 $end $nes=gradiusu, $bio Nintendo NES cart. published 34 years ago: Gradius (c) 1986 Konami Industry Company, Limited. North American version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Gradius [Model RC810]" Description from the back cover: You are the last hope of the gentle people of Gradius. You've just lifted off to confront the all-out attack of the amoeboid Bacterions. Your hyper-space fighter is armed with the greatest arsenal in the galaxy. Air-to-surface and double beam laser cannons for incredible firepower. Powerful force fields for protection. Time and space warps for fleeing the dimension. You'll need it all just to survive. Because at the heart of the Bacterion Empire lies the Xaerous Superfortress - the nerve center of the all-knowing, all-seeing Bacterion Bio-Computer. It's a duel to the death, while the entire galaxy watches, waits, and hopes. - TECHNICAL - Cartridge ID: NES-GR-USA Barcode: 083717110019 - TRIVIA - Gradius for NES was released in December 1986 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jan.8, 2007) [Model FARE] Nintendo Wii U [Virtual Console] [US] (jan.9, 2014) [Model FATE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (oct.18, 2012) [Model TAYE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34754&o=2 $end $info=pc_grdus,pc_grdue, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Gradius (c) 1986 Konami Industry Company, Limited. PlayCHoice-10 version. For more information about the game, please see the original Famicom version entry; "Gradius [Model RC810]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : GR Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1804&o=2 $end $pc8801_flop=gradius,gradiusa, $bio NEC PC-8801 Series disk. published 34 years ago: Gradius (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA300 BARCODE: 4988602506129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91944&o=2 $end $x1_flop=gradius,gradiusb,gradiusa, $bio Sharp X1 5.25in.disk. published 33 years ago: Gradius (c) 1987 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA900 BARCODE: 4988602506167 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85999&o=2 $end $msx1_cart=gradius,gradiusa, $vgmplay=gradius_msx,gradius_scc, $bio MSX cart. published 34 years ago: Gradius (c) 1986 Konami Industry Company, Limited. Home conversion of Konami's 1985 "Gradius [Model GX400]". - TECHNICAL - GAME ID: RC742 - TRIVIA - Gradius for MSX was released on July 25, 1986 in Japan. - TIPS AND TRICKS - If you put TwinBee in another cartridge slot, your ship will be a TwinBee and the energy pods are Bells. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48219&o=2 $end $nes=gradiusj,gradiusah, $vgmplay=gradius_nes, $bio Nintendo Famicom cart. published 34 years ago: Gradius (c) 1986 Konami Industry Company, Limited. Gradius is an horizontal shooter by Konami and conversion of the classic arcade game of the same name originally released in 1985. The planet Gradius is under attack and the Vic Viper space-fighter (called the Warp Rattler in the American version) is the last line of defense against the oncoming alien invasion. The player has to battle waves of enemy ships, odd entities and erupting volcanoes until he eventually reaches and "destroys" the Xaerous Brain. Red enemies and special ship formations occasionally drop capsules when defeated - a power menu at the bottom of the screen shows the currently available power-up and collecting more capsules allows the player to move onto different weapon and ship upgrades. The most basic one speeds up the Vic Viper whereas others equip ground missiles, lasers, options or a force field barrier. Blue capsules also appear from time to time and destroy all the enemies on the screen at once. Most of the seven stages have a small boss battle and a second fight against a large big-core ship. These ships are invincible until their blue center core opens up and turns red. However tiny destructible blocks protect the core's entryway and must all be destroyed in order to hurt them. Interestingly, the player can skip a whole stage by destroying a big-core ship fast enough! The game also features a 2-player alternating mode. - TECHNICAL - Cartridge ID: RC810 Barcode: 4988602505788 - TRIVIA - Gradius for Famicom was released on April 25, 1986 in Japan for 4900 Yen. Because of obvious technical limitations, the Famicom version shows major differences with the original arcade game. Konami gladly sacrificed some of the game's original features as long as the gameplay was unaffected (which is perfectly fair). First of all the size of the big-core ships has been considerably reduced. Then the Vic Viper can only carry two options at the same time whereas the arcade allowed four. Finally, the stages that could scroll up and down (such as the Stone Hedge and Moai levels) are locked and the 'frame-looking' enemy before the final boss was omitted. Kazuhisa Hashimoto, who programmed this Nintendo Famicom port, found the original arcade game too hard, so he inserted the so-called Konami code (see Tips & Tricks section). Export releases: [US] "Gradius [Model NES-GR-USA]" [EU] "Gradius [Model NES-GR-EEC]" Soundtrack releases: [JP] Tape "Original Sound of Gradius [Model KHY-1010]" (May 21, 1986) - TIPS AND TRICKS - * Continue : at the Game Over screen press Down, Up, B, A, B, A, B, A, Start. Note : This can only be used once per game. * Classic Konami code : press Start during the game, then press Up(x2), Down(x2), Left, Right, Left, Right, B, A, Start. This code equips you with two Missiles, two options and a force field barrier. * Secret message : during the title screen hold B+A, then reset the machine and return in the game (always with B+A) to get the following message : KONAMI ONE, GRADIUS ONE. * Level skip : destroy the ship that appears at the end of each level within five seconds to skip the next level. - STAFF - Programmed by : Kazuhisa Hashimoto Music by : Miki Higashino - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model FARJ] Nintendo Wii U [Virtual Console] [JP] (oct.2, 2013) [Model FATJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (may.8, 2013) [Model TAYJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48218&o=2 $end $ekara_japan=ec0019, $bio Takara e-Kara EC series cart. published 20 years ago: Graduation Encouragement Vol. 1 [Model EC0019-BSC] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237575&o=2 $end $ekara_japan=ec0038, $bio Takara e-Kara EC series cart. published 20 years ago: Graduation Encouragement Vol. 2 [Model EC0038-BSC] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237576&o=2 $end $spectrum_cass=graemeso, $bio Graeme Souness Soccer Manager (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225839&o=2 $end $amigaocs_flop=sounessv, $bio Commodore Amiga 500 disk. published 29 years ago: Graeme Souness Vector Soccer (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74172&o=2 $end $c64_cart=graf64, $bio Commodore C64 cart. published 37 years ago: Graf 64 (c) 1983 Handic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53590&o=2 $end $bbcb_flop_orig=grafdisk, $bio Acorn BBC Micro B disk. published 37 years ago: Grafdisk (c) 1983 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125584&o=2 $end $apc=grafdraw, $bio NEC Advanced PC disk. published 34 years ago: Grafdraw (c) 1986 Digital Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236946&o=2 $end $to_flop=graffiti,graffitia,graffitib, $bio Graffiti (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107746&o=2 $end $info=m4graff,m4graffd,m4graff__a,m4graff__b, $bio Graffiti (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15065&o=2 $end $amigaocs_flop=graffiti, $bio Commodore Amiga 500 disk. published 33 years ago: Graffiti Man [5th Anniversary] (c) 1987 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74173&o=2 $end $msx1_cass=grafgest, $bio MSX cass. published 35 years ago: Graficas de Gestion (c) 1985 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94683&o=2 $end $cgenie_cass=grafiked, $bio Colour Genie cass. published 37 years ago: Grafik-Editor (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131439&o=2 $end $cpc_cass=grafik1, $bio Grafik1 (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233279&o=2 $end $bbc_rom=grafpad2, $bio Acorn BBC ROM published 34 years ago: GrafPad 2 (c) 1986 British Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145266&o=2 $end $amigaocs_flop=goochwcc, $bio Commodore Amiga 500 disk. published 27 years ago: Graham Gooch World Class Cricket (c) 1993 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74174&o=2 $end $spectrum_cass=grahamgo, $bio Sinclair ZX Spectrum cass. published 32 years ago: Graham Gooch's Match Cricket (c) 1988 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS237 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220240&o=2 $end $amigaocs_flop=gooch2in, $bio Commodore Amiga 500 disk. published 27 years ago: Graham Gooch's Second Innings (c) 1993 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74175&o=2 $end $cpc_flop=grahamgo02,grahamgo03,grahamgo01,grahamgo, $bio Amstrad CPC 464 disk. published 34 years ago: Graham Gooch's Test Cricket (c) 1986 Audiogenic - TECHNICAL - GAME ID: ASL13DAD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121230&o=2 $end $bbcb_cass=ggoochcr, $electron_cass=ggoochcr, $bio Acorn BBC/Electron cass. published 33 years ago: Graham Gooch's Test Cricket (c) 1987 Audiogenic - TECHNICAL - GAME ID: ASL33BAD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51907&o=2 $end $amigaocs_flop=taylorsc, $bio Commodore Amiga 500 disk. published 28 years ago: Graham Taylor's Soccer Challenge (c) 1992 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74176&o=2 $end $msx2_flop=gramcats, $bio MSX 2 disk. published 31 years ago: Gram Cats (c) 1989 Dott Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101695&o=2 $end $pc8801_flop=gramcats, $bio NEC PC-8801 Series disk. published 29 years ago: Gram Cats (c) 1991 Dot Kikaku - TECHNICAL - BARCODE: 4959087300045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91946&o=2 $end $pc98=gramcats, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gram Cats (c) 1993 Dott Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89618&o=2 $end $pc98=gramcat2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gram Cats 2 (c) 1993 Dott Plan. - TRIVIA - Released on January 08, 1993 in Japan with a retail price of 7800 Yen. - UPDATES - Two versions were released: with and without censoring (mosaics). Packaging was also differents. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89619&o=2 $end $x68k_flop=gramcat2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Gram Cats 2 X (c) 1993 Dot Kikaku - TECHNICAL - FD x4 - TRIVIA - Released on January 104, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87740&o=2 $end $ti99_cart=gramdis,gramdisn, $bio TI-99-4A soft. published 28 years ago: GRAM-based Disassembler (c) 1992 Nouspikel [Thierry Nouspikel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84590&o=2 $end $msx1_cass=gramati1, $bio Gramatica I - Vocabulario (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94684&o=2 $end $msx1_cass=gramati2,gramati2a, $bio Gramatica II - Verbos (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94685&o=2 $end $msx1_cass=gramati3, $bio Gramatica III - Frases (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94686&o=2 $end $to7_cass=commevou, $bio Thomson TO7 cass. published 35 years ago: Grammaire - Comme Vous Avez de Beaux Complements ! (c) 1985 Playjeux - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108289&o=2 $end $to_flop=gramf651, $bio Thomson TO disk. published 33 years ago: Grammaire - Langue Francaise 6eme/5eme Volume 1 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107747&o=2 $end $to_flop=gramf652, $bio Thomson TO disk. published 33 years ago: Grammaire - Langue Francaise 6eme/5eme Volume 2 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107748&o=2 $end $to_flop=gramfra1, $bio Thomson TO disk. published 33 years ago: Grammaire - Langue Francaise Volume 1 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107749&o=2 $end $to_flop=gramfra2, $bio Thomson TO disk. published 33 years ago: Grammaire - Langue Francaise Volume 2 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107750&o=2 $end $cpc_flop=grammair,grammair03,grammair04, $bio Amstrad CPC 464 disk. published 33 years ago: Grammaire - Langue Francaise Volume 1 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133965&o=2 $end $cpc_flop=grammair02,grammair01, $bio Amstrad CPC 464 disk. published 33 years ago: Grammaire - Langue Francaise Volume 2 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133966&o=2 $end $apple2_flop_clcracked=grmrbase, $bio Apple II disk. published 29 years ago: Grammar Baseball (c) 1991 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231677&o=2 $end $apple2_flop_clcracked=gramgrem,35grmrgm, $bio Apple II disk. published 34 years ago: Grammar Gremlins (c) 1986 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107408&o=2 $end $apple2_flop_clcracked=gramgr87, $bio Apple II disk. published 33 years ago: Grammar Gremlins (c) 1987 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231398&o=2 $end $apple2_flop_clcracked=grmrlab1, $bio Apple II disk. published 34 years ago: Grammar Lab 1 - Basic Sentence Structure (c) 1986 Southwell, Michael G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240678&o=2 $end $apple2_flop_clcracked=grmrlab2, $bio Apple II disk. published 34 years ago: Grammar Lab 2 - Singular and Plural Nouns (c) 1986 Southwell, Michael G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240679&o=2 $end $apple2_flop_clcracked=grammst2, $bio Apple II disk. published 33 years ago: Grammar Mastery II (c) 1987 American Language Academy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107526&o=2 $end $apple2_flop_clcracked=grmrmch1, $bio Apple II disk. published 32 years ago: Grammar Mechanics Level 1 (c) 1988 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230648&o=2 $end $tiki100=grammatk, $bio TIKI-100 disk. published 30 years ago: Grammatikk (c) 1990 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237338&o=2 $end $orion_cass=gran, $bio Gran (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235168&o=2 $end $info=grancapi, $bio Arcade Video game published 20 years ago: Gran Capitan (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48289&o=2 $end $saturn=granchas, $bio Sega Saturn game published 25 years ago: Gran Chaser (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59202&o=2 $end $info=polepos2bi,polepos2bs, $bio Arcade Video game published 36 years ago: Gran Premio F1 (c) 1984 Unknown [Italy]. Italian hack of "Pole Position II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32466&o=2 $end $info=grally, $bio Arcade Video game published 36 years ago: Gran Rally (c) 1984 Niemer. Spanish pirate version of Atari's Pole Position II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129522&o=2 $end $info=play2000,play2000_50i,play2000_40i, $bio Slot Machine published 21 years ago: Gran Tesoro - Play 2000 (c) 1999 Nova Desitec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31350&o=2 $end $info=gtrak10,gtrak10a, $bio Arcade Video game published 46 years ago: Gran Track 10 (c) 1974 Atari. Player drops in his quarter, hits the starter, grabs the wheel and-he's off! Four-speed gear shift (1, 2, 3, R) changes speed of the car on the screen and the sound of the engine. Foot pedals for gas and brake demand quick reactions around the road-race curves. Watch out for the oil slick! Your brakes lock momentarily and you skid. It takes lots and lots of pratice runs. At two bits a run. - TECHNICAL - Controls: Steering wheel. 4-position gear shift lever. Brake pedal. Gas pedal. - TRIVIA - Released in March 1974. Gran Track 10 was one of the first driving video game and IS the first game to use ROM memory. The Trak series took an inventive approach to combating pirates. When Atari assigned a part number to the custom-designed ROMs for the game, they gave it the same number as a Texas Instruments Arithmetic Logic Unit so that when pirates tried to build their own version, they'd order the wrong part and their clones wouldn't work. Atari's new Grass Valley think Tank was used to design the game, but Atari proper was disappointed by engineering flaws in the original design. Al Alcorn had to step in and fix the game before it went into production. This fix created costly rework and delays for the game. Worse, an accounting error had Gran Trak 10 selling for $995, when it cost $1095 to manufacture. Because of these problems, Atari lost $500,000 on Gran Trak 10, which was as much as the company had made the previous year. The European version of the game was called: "Race Circuit Automaten". The game was advertised as "Durastress" and marketed with Atari's Innovative leisure slogan. Later in 1974, Gran Trak 10 was repackaged into a smaller cabinet and renamed "Trak 10". The 2-Player version of this game is called "Gran Trak 20". The game spawned a variety of spin-offs, both within Atari and by their competitors: Atari: "Le Mans", "Sprint 4", "Sprint 8", "Championship Sprint", "Super Sprint", "Bad Lands" Kee Games: "Formula K", "Twin Racer", "Indy 800", "Sprint 2", "Sprint One" Taito: "Fisco 400" Steve Wozniak (one of the founder of Apple) was a Gran Trak addict according to Steve Jobs in a 1985 PlayBoy interview. - SERIES - 1. Gran Trak 10 (1974) 2. Trak 10 (1974) 3. Gran Trak 20 (1974) 4. Trak 20 (1974) - STAFF - Designed by : Steve Mayer, Larry Emmons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3376&o=2 $end $info=gtrak20, $bio Arcade Video game published 46 years ago: Gran Trak 20 (c) 1974 Atari. Double your pleasure... Now 2 players can get Trakking with the real action of being on a Gran Prix race course in a dual match race. But watch out! There's a brake-locking oil slick in the middle of the track. Players get true race car feel, and fantastic sound effects as they round the curves and shift into a higher gear while trying to outrun their opponent. Each player has is own car, steering wheel, gas and brake pedal, and 4-speed shift. - TRIVIA - Gran Trak 20 was released in August 1974 The 1-Player version of this game was called "Gran Trak 10". Approx. 4500 units were produced in the US. - SERIES - 1. Gran Trak 10 (1974) 2. Trak 10 (1974) 3. Gran Trak 20 (1974) 4. Trak 20 (1974) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3377&o=2 $end $psx=gt1,gt1a, $bio Sony PlayStation disc published 22 years ago: Gran Turismo (c) 1998 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45866&o=2 $end $psx=gt2,gt2music,gt2a,gt2b, $bio Sony PlayStation disc published 21 years ago: Gran Turismo 2 (c) 1999 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45867&o=2 $end $megadriv=gt5, $bio Sega Mega Drive game published 5 years ago: Gran Turismo 5 (c) 2015 Unknown. Unlicensed Russian hack of Fun Car Rally. - TRIVIA - Released in July 2015. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56548&o=2 $end $psx=gtd, $bio Sony PlayStation disc published 22 years ago: Gran Turismo Demo Disc (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131496&o=2 $end $x68k_flop=granada,granadad, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Granada (c) 1990 Wolf Team. - TECHNICAL - BARCODE: 4988160680163 MEDIA: FD x3 - TRIVIA - Released on April 20, 1990 in Japan for a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87741&o=2 $end $megadriv=granada,granada1, $bio Sega Genesis game published 30 years ago: Granada (c) 1990 Renovation Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82629&o=2 $end $info=sc4gcb,sc4gcba,sc4gcbb,sc4gcbc,sc4gcbd,sc4gcbe,sc4gcbf,sc4gcbg,sc4gcbh,sc4gcbi,sc4gcbj, $bio Grand Blaster Cash (c) 200? Mazooma Games. Get a reel win or complete an eight stage trail to enter a turbo gamble. One successful turbo gamble will allow feature entry. The feature consist's of three pots (cash and features pots are opened from the start) and a flexi mech. Gamble high / Low on the flexi to obtain the chance of collecting a cash value or feature. Bonuses are awarded after every third winning gamble, three consecutive high / low gambles gives a choice of bonus. The third pot (cash which adds into a repeat chance cash pot) is opened via lighting 3 'GBC' symbols. Invincibility is gained by lighting the 'GBC' symbols for the second time, turning them red. - TECHNICAL - [Model PR2135] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11890&o=2 $end $info=grancan, $bio Grand Canyon (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12016&o=2 $end $info=grchamp,grchampa,grchampb, $bio Arcade Video game published 39 years ago: Grand Champion (c) 1981 Taito Corp. A vertical driving game. Compete against other computer cars to win races. - TECHNICAL - Board Number : GM070007 Prom Stickers : GR / GM Main CPU : (3x) Z80 Sound Chips : (2x) General Instrument (AY-3-8910), discrete circuitry, custom DAC circuit to play back speech. Players : 1 Control : dial - TRIVIA - Grand Champion was released in July 1981. Although the game was originally designed to work with 3 programmable sound generator chips (AY-3-8910), only 2 were used during production. Craig Sucharda holds the official record for this game with 137,410 points. - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1000&o=2 $end $info=unkch4, $bio Arcade Video game published 21 years ago: Grand Cherry Master (c) 1999 Unknown. Pirate version of Super Cherry Master. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32062&o=2 $end $info=gcpinbal, $bio Arcade Video game published 26 years ago: Grand Cross (c) 1994 Excellent System. A futuristic video pinball game set in space where you use the 2 flippers to send the ball to many different enemies. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 8 Khz), OKI MSM5205 (@ 384 Khz) Players : 1 Buttons : 8 - TRIVIA - Released in October 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1001&o=2 $end $info=sc4ggg,sc4gggb,sc4gggc,sc4gggd,sc4ggge,sc4gggf,sc4gggg,sc4gggtba,sc4gggk,sc4gggl,sc4gggm,sc4gggn,sc4gggo,sc4gggp,sc4gggtb, $bio Grand Golden Game (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 [Model PR2056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42618&o=2 $end $info=sc4gggh,sc4gggi,sc4gggq,sc4gggr,sc4gggs, $bio Grand Golden Game (c) 200? Mazooma Games. - TECHNICAL - [Model PR2353] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61760&o=2 $end $info=sc5ggg,sc5ggga,sc5gggb,sc5gggc, $bio Grand Golden Game (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43107&o=2 $end $c64_cass=glarceny, $bio Commodore C64 cass. published 35 years ago: Grand Larceny (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186925&o=2 $end $info=grand_l4,grand_l3, $bio Pinball published 34 years ago: Grand Lizard (c) 1986 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11 Model Number : 523 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : (2x) DAC, (2x) HC55516 - TRIVIA - 2,750 units were produced. Originally, the backglass was to have the standard numeric-only display windows. When the game went into production, the backglass was redesigned to incorporate new alphanumeric displays, and its artwork was changed. Initial backglass and playfield artwork was done by Paul Faris. Final production backglass artwork was done by Python Anghelo. - STAFF - Designers : Barry Oursler (BSO), Python Anghelo (PVA) Artwork : Paul Faris, Python Anghelo Software : Ed Suchocki (EJS) Music and Sounds : Bill Parod (WRP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4658&o=2 $end $nes=granmstr, $bio Nintendo Famicom cart. published 29 years ago: Grand Master (c) 1991 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54146&o=2 $end $pc98=gmaster, $bio Grand Master (c) 19?? Fauku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89620&o=2 $end $info=sc5gmclb,sc5gmclba,sc5gmclbb,sc5gmclbc, $bio Grand Master Cash (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model Z052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42628&o=2 $end $amigaocs_flop=grandmon, $bio Commodore Amiga 500 disk. published 30 years ago: Grand Monster Slam (c) 1990 Golden Goblins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74177&o=2 $end $amigaocs_flop=grandmona, $bio Commodore Amiga 500 disk. published 30 years ago: Grand Monster Slam [Milestones] (c) 1990 Golden Goblins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74178&o=2 $end $spectrum_cass=grandnat, $bio Sinclair ZX Spectrum cass. published 37 years ago: Grand National (c) 1983 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79159&o=2 $end $spectrum_cass=grandnat_a, $bio Grand National (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219638&o=2 $end $spectrum_cass=grandnat_b, $bio Grand National (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219667&o=2 $end $amigaocs_flop=grandnat, $bio Commodore Amiga 500 disk. published 30 years ago: Grand National (c) 1990 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74179&o=2 $end $info=sp_gnat,sp_gnata,sp_gnatb,sp_gnatc,sp_gnatd,sp_gnate,sp_gnatf,sp_gnatg,sp_gnath,sp_gnati,sp_gnatj,sp_gnatk,sp_gnatl,sp_gnatm,sp_gnatn,sp_gnato, $bio Grand National (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42235&o=2 $end $studio2=grandpak, $bio Studio II cart. published 42 years ago: Grand Pack (c) 1978 Hanimex. - TECHNICAL - Model MG-200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82064&o=2 $end $dragon_cass=grandprix, $bio Dragon cass. published 37 years ago: Grand Prix (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116622&o=2 $end $cpc_cass=granprix, $bio Amstrad CPC cass. published 31 years ago: Grand Prix (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96535&o=2 $end $kc_cass=grandpri, $bio VEB Mikroelektronik KC cass. published 31 years ago: Grand Prix (c) 1989 Ja Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133879&o=2 $end $to7_cass=grandprx, $bio Grand Prix (c) 198? Alunni [Yves Alunni] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108290&o=2 $end $vz_snap=gprix, $bio Grand Prix (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235078&o=2 $end $cpc_flop=grandpri, $bio Amstrad CPC type-in published 27 years ago: Grand Prix (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119437&o=2 $end $info=sp_gprix,sp_gprixa,sp_gprixb,sp_gprixc,sp_gprixd,sp_gprixe,sp_gprixf,sp_gprixg,sp_gprixh, $bio Grand Prix (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42241&o=2 $end $a2600=grandprxr, $bio Grand Prix (c) 19?? Robby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50549&o=2 $end $info=gprix,gprix_301,gprix_340,gprix_400,gprixf,gprixf_301,gprixf_340,gprixf_400,gprixg,gprixg_301,gprixg_340,gprixg_400,gprixi,gprixi_301,gprixi_340,gprixi_400,gprixl,gprixl_301,gprixl_340,gprixl_400, $info=gprix_350,gprix_352,gprixf_350,gprixf_352,gprixg_350,gprixg_352,gprixi_350,gprixi_352,gprixl_350,gprixl_352, $bio Pinball published 15 years ago: Grand Prix (c) 2005 Stern Pinball. - TRIVIA - Released in August 2005. - UPDATES - CPU Release Version : 2.00 Date : August 23, 2005 - This is the first production release of GRAND PRIX. DISPLAY Release Version : 3.02 Date : September 21, 2005 - Fixed Leader Board Types that always displayed 5th Place CPU Release Version : 3.01 Date : September 12, 2005 - Fixed coinage settings for Taiwan and South Africa - Fixed service credit button not responding after adjusting volume - Softened kick on truck kicker to keep ball from falling off the ramp - Fixed hanging Final Practice jackpot lamps - Fixed CHAMP1 count in Instant Info - Improved firing of lower racetrack exit - Fixed Trough Clear test in diagnostics - Added some more lamp and sound effects - Tournament system improved - Game does not search endlessly if there are no balls in the trough DISPLAY Release Version : 3.03 Date : September 23, 2005 - New Norway pricing CPU Release Version : 3.10 Date : September 23, 2005 - Truck kicker eject softened to keep balls from flying off the ramp - Fixed glitch in track test in diagnostics - Improved coin-in lamp effects - Fixed Grand Champion reset - Extra Ball properly awards points in all modes of ToPS play - Game obeys the Special % adjustment properly - Fixed case where Champion Challenge would be lit again after it's end - Made LOCK DIFFICULTY not reset R-A-C-E lamps at the start of each ball when set to 'Extra Hard' - Fixed game restart at match and game over sequences - ToPS improvements for South Africa - New default Norway coin settings CPU Release Version : 3.20 Date : September 26, 2005 - printer utility fixed due to bank overflow error CPU Release Version : 3.21 Date : September 26, 2005 - Made truck kick softer after powerup on Grand Prix builds. - STAFF - Concept by : Pat Lawlor Design by : Louis Koziarz, Pat Lawlor Art by : John Youssi Dots/Animation by : Adam Rhine, Greg Dunlap Mechanics by : John Krutsch, John Filz Music & sound by : Chris Granner Software by : Louis Koziarz, Chip Curtis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10323&o=2 $end $info=grandprx, $bio Grand Prix (c) 200? 4Fun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26138&o=2 $end $g7400=3csaucpt, $bio Brandt Jopac game published 37 years ago: Grand Prix + (c) 1983 TO TEK Editions. - TECHNICAL - Game ID: JFA E01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95708&o=2 $end $apple2_flop_clcracked=gprixfacts, $bio Apple II disk. published 38 years ago: Grand Prix - Basic Facts Heat (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230611&o=2 $end $apple2_flop_clcracked=gprixfract1, $bio Apple II disk. published 38 years ago: Grand Prix - Fractions Heat 1 (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230612&o=2 $end $apple2_flop_clcracked=gprixplace, $bio Apple II disk. published 38 years ago: Grand Prix - Place Value Heat (c) 1982 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230613&o=2 $end $cpc_flop=grandpri03,grandpri02,500ccgra02,grandpri12,grandpri13,grandpri11,500ccgra03, $bio Amstrad CPC 464 disk. published 29 years ago: Grand Prix 500 2 (c) 1991 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121108&o=2 $end $mo6_flop=gp500cc, $bio Thomson MO6/TO8 disk. published 34 years ago: Grand Prix 500cc (c) 1986 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107751&o=2 $end $mo6_cass=gp500cc,gp500ccb,gp500cca, $to8_cass=gp500cc, $bio Thomson MO6/TO8 cass. published 34 years ago: Grand Prix 500cc (c) 1986 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40481&o=2 $end $st_flop=500gp, $bio Atari ST disk. published 33 years ago: Grand Prix 500cc (c) 1987 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149248&o=2 $end $cpc_cass=gp500ccs, $bio Amstrad CPC cass. published 34 years ago: Grand Prix 500cc [Model 22179] (c) 1986 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96537&o=2 $end $cpc_cass=gp500cc, $bio Amstrad CPC cass. published 34 years ago: Grand Prix 500cc [Model M9] (c) 1986 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96536&o=2 $end $cpc_flop=grandpri05,grandpri04,grandpri0f,grandpri10,grandpri1c,500ccgra,500ccgra01,grandpri06, $bio Amstrad CPC 464 disk. published 34 years ago: Grand Prix 500cc [Model MA 02 D] (c) 1986 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121109&o=2 $end $info=gp98, $bio Arcade Video game published 22 years ago: Grand Prix 98 (c) 1998 Romtec Company, Limited. - TRIVIA - Released in June 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29368&o=2 $end $amigaocs_flop=gpcirc, $bio Commodore Amiga 500 disk. published 31 years ago: Grand Prix Circuit (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74180&o=2 $end $apple2gs=granprix, $bio Apple IIGS disk. published 31 years ago: Grand Prix Circuit (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115152&o=2 $end $cpc_cass=gpcirc, $bio Amstrad CPC cass. published 30 years ago: Grand Prix Circuit (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96538&o=2 $end $cpc_flop=grandpri14,grandpri07,grandpri08,grandpri19,grandpri1d, $bio Amstrad CPC 464 disk. published 30 years ago: Grand Prix Circuit (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121115&o=2 $end $pc98=gpcircus, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Grand Prix Circus (c) 1990 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89621&o=2 $end $pc98=gpcirc2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Grand Prix Circus 2 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89622&o=2 $end $pc98=gpcircuspk, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Grand Prix Circus Power Up Kit (c) 1991 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89623&o=2 $end $bbcb_cass=gpconstr, $bio Acorn BBC/Electron cass. published 33 years ago: Grand Prix Construction Set (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51908&o=2 $end $arcadia=gpmonaco, $bio Arcadia 2001 cart. published 38 years ago: Grand Prix de Monaco (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49257&o=2 $end $cpc_cass=gpdriverb, $bio Amstrad CPC cass. published 36 years ago: Grand Prix Driver (c) 1984 Britannia Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96541&o=2 $end $cpc_flop=grandpri15,grandpri09, $bio Amstrad CPC 464 disk. published 36 years ago: Grand Prix Driver Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124022&o=2 $end $cpc_cass=gpdriver, $bio Amstrad CPC cass. published 36 years ago: Grand Prix Driver [Model SOFT 110] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96540&o=2 $end $cpc_flop=gpmaster,gpmaster_c1,gpmaster_c1b,gpmaster_c1a, $bio Amstrad CPC 464 disk. published 32 years ago: Grand Prix Master [Model AMD 110066] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118859&o=2 $end $cpc_cass=gpmaster, $bio Amstrad CPC cass. published 32 years ago: Grand Prix Master [Model AMS 20068] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96543&o=2 $end $cpc_flop=rallyiiu, $bio Amstrad CPC 464 disk. published 35 years ago: Grand Prix Rally II [Model AMD-108] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121406&o=2 $end $cpc_flop=grandpri1e, $bio Amstrad CPC 464 disk. published 35 years ago: Grand Prix Rally II [Model AMD-108] (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124024&o=2 $end $cpc_flop=rallyii1,rallyiiu01, $bio Amstrad CPC 464 disk. published 35 years ago: Grand Prix Rally II [Model SOFT 07012] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121405&o=2 $end $cpc_flop=grandpri0c, $bio Amstrad CPC 464 disk. published 35 years ago: Grand Prix Rally II [Model SOFT 07012] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124023&o=2 $end $spectrum_cass=gps,gpsa, $bio Sinclair ZX Spectrum cass. published 31 years ago: Grand Prix Selection (c) 1989 Electric Dreams Soft. - TECHNICAL - GAME ID: 3047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226610&o=2 $end $c64_cass=gpsimult, $bio Commodore C64 cass. published 33 years ago: Grand Prix Simulator (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186364&o=2 $end $mz800_cass=gps2, $bio Grand Prix Simulator 2 (c) 19?? Proton Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235720&o=2 $end $cpc_flop=grandpri17,grandpri0e,grandpri1aa,grandpri19b, $bio Amstrad CPC 464 disk. published 31 years ago: Grand Prix Simulator 2 Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122601&o=2 $end $spectrum_cass=gprix2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Grand Prix Simulator 2 [Model 2145] (c) 1989 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79168&o=2 $end $cpc_cass=gpsimul2, $bio Amstrad CPC cass. published 31 years ago: Grand Prix Simulator 2 [Model 3146] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96545&o=2 $end $cpc_flop=grandpri16,grandpri0d,grandpri1a, $bio Amstrad CPC 464 disk. published 33 years ago: Grand Prix Simulator Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122599&o=2 $end $cpc_flop=grandpri19a, $bio Amstrad CPC 464 disk. published 33 years ago: Grand Prix Simulator Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122600&o=2 $end $spectrum_cass=gprixsim, $bio Sinclair ZX Spectrum cass. published 33 years ago: Grand Prix Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79167&o=2 $end $cpc_cass=gpsimult, $bio Amstrad CPC cass. published 33 years ago: Grand Prix Simulator [Model 3037] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96544&o=2 $end $cdi=granprix, $bio Phillips CD-i published 26 years ago: Grand Prix Special (c) 1994 Xdra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52879&o=2 $end $cpc_cass=gptennis, $bio Amstrad CPC cass. published 33 years ago: Grand Prix Tennis [Model IA 0223] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96546&o=2 $end $astrocde=grandprx, $bio Astrocade game published 39 years ago: Grand Prix (c) 1981 Astrovision, Inc. - TECHNICAL - Game ID: 2014 - TRIVIA - Released as part of the "Action/Skill Series". - STAFF - Written by: Bob Ogden, Rickey Spiece, Scot L. Norris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86804&o=2 $end $info=sc1gprix, $bio Fruit Machine published 27 years ago: Grand Prix (c) 1993 ELAM. - TECHNICAL - Model 6048 - TRIVIA - Grand Prix was released in March 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21287&o=2 $end $a2600=grandprx,grandprxe,grandprxe1, $bio Atari 2600 cart. published 38 years ago: Grand Prix (c) 1982 Activision The object of the game is to complete a race circuit in the shortest possible time. Game variations: Game 1: Watkins Glen Game 2: Brands Hatch (1 Bridge) Game 3: Le Mans (2 Bridges) Game 4: Monaco (3 Bridges) - TECHNICAL - Model AX-014 - TIPS AND TRICKS - HOW TO BECOME A WORLD CLASS RACING DRIVER IN GRAND PRIX BY ACTIVISION Tips from David Crane, designer of Grand Prix. David Crane is an award-winning Senior Designer at Activision. His games include Dragster, Fishing Derby, Laser Blast, and Freeway. "Just as in a real Grand Prix race, feel and control are very important in Grand Prix by Activision. The better you know your car and its responses, the better you'll do." Here are some tips. When steering the car up and down the track, applying a slight pressure to the right on the joystick will eliminate any accidental braking. This pressure must be kept light to allow for quick braking in the event of an emergency." "The more you play the game, the more keenly you'll anticipate the appearance of other cars. To some extent, tyou'll be able to memorize the traffic patterns and plan moves in advance. If you don't, the slowdown will happen for you in the form of a crash, and you'll pay for it with a loss of valuable time." "The cars ahead of you have left a lot of oil on the track near the bridges, so, when you see a lot of oil slicks, watch for bridges ahead." "Knowledge of the course is very important. Learn where you are and what's coming up ahead for each course. That way, time is on your side, which is exactly where you want it to be." "And drop me a line between races. Good Luck!" - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50547&o=2 $end $a2600=grandprxc,grandprxc1, $bio Atari 2600 cart. published 37 years ago: Grand Prix (c) 1983 CCE. South American release. See Activision's "Grand Prix [Model AX-014]" for more information about the game itself. - TECHNICAL - Model C-826 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50548&o=2 $end $svision=gp, $bio Super Vision game published 28 years ago: Grand Prix (c) 1992 Watara. - TECHNICAL - [Model SV10021] - STAFF - Developed by Bon Treasure. Drawing by: Yong Ban Music by: Xiao Liwei Programming by: Xie Cheng Wen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95442&o=2 $end $a2600=grandprz, $bio Grand Prize (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50550&o=2 $end $mo5_cass=grandsie, $bio Thomson MO5 cass. published 34 years ago: Grand Siecle (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108783&o=2 $end $amigaocs_flop=gslam, $bio Commodore Amiga 500 disk. published 33 years ago: Grand Slam (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74182&o=2 $end $info=mp_gslam, $bio Sega Mega Play cart. published 27 years ago: Grand Slam - The Tennis Tournament (c) 1993 Sega. A tennis game from Sega. - TECHNICAL - [Mega Play 03] Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 => Serve: [A] Slice, [B] Flat, [C] Drive => Stroke: [A] Slice, [B] Flat-Drive, [C] Fast => Volley: [A] Drive, [B] Lob, [C] Lob - UPDATES - The Mega Play Attract Mode in the US has the 'Winners Don't Use Drugs' screen AND a 'Recycle It, Don't Trash It!' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3953&o=2 $end $pcw=gstenis, $bio Amstrad PCW soft. published 31 years ago: Grand Slam Tenis (c) 1989 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118344&o=2 $end $arcadia=gstennis, $bio Arcadia 2001 cart. published 38 years ago: Grand Slam Tennis (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 21] - TRIVIA - It's a rare Arcadia 2001 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49258&o=2 $end $info=granslam,granslam4, $bio Pinball published 37 years ago: Grand Slam (c) 1983 Bally Midway Mfg. Co. - TECHNICAL - Model Number: 1311 - TRIVIA - Grand Slam was released in December 1983. 1,000 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5433&o=2 $end $info=sc1gslam, $bio Fruit Machine published 25 years ago: Grand Slam (c) 1995 ELAM - TECHNICAL - Model 6363 - TRIVIA - Grand Slam was released in September 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21288&o=2 $end $psx=grandslm, $bio Sony PlayStation disc published 23 years ago: Grand Slam (c) 1997 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111541&o=2 $end $saturn=gslamu, $bio Sega Saturn game published 24 years ago: Grand Slam [Model T-7004H] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60048&o=2 $end $info=gstriker,gstrikera,gstrikerj, $bio Arcade Video game published 27 years ago: Grand Striker - Human Cup (c) 1993 Human Amusement. A soccer game from Human. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Grand Striker was released in August 1993. - SERIES - 1. Grand Striker - Human Cup (1993) 2. Grand Striker 2 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1002&o=2 $end $info=gstrik2,gstrik2j, $bio Arcade Video game published 24 years ago: Grand Striker 2 (c) 1996 Human Amusement. A soccer game from Human with more teams to choose from and better graphics from the original. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in February 1996. Grand Striker 2 has adverts for "Blazing Tornado" on the boards. - SERIES - 1. Grand Striker - Human Cup (1993) 2. Grand Striker 2 (1996) - STAFF - Producer : Masato Masuda Planner : RCB Ohmura Programmers : Venuss Itoh, Suzuki Keizo (Mad Dog), Kasa P!, Fuliski Okuno, Chiiko System analysis : Chiiko, Toshimaro Adachi Graphic designers : Hisashi Sato, Ryuji Kakegawa, Ryo Kato, Sapporo Visual Center Human Oekaki Club : Hoehoe Q, Teltel 7 Sound composers : Chiyomaru Shikura, Pudding Takano Sound programmers : Chiyomaru Shikura, Pudding Takano, Nobuo Fujii, "Atcky" Yuda! Sound engineer : Nobuo Fujii Sound effects : Pudding Takano Guitar player : Chiyomaru Shikura Special voices : Taco Fiorey, Ese Kunie, Kengo Itoh SS, Teltel 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1003&o=2 $end $psx=gtalon69, $bio Sony PlayStation disc published 21 years ago: Grand Theft Auto - Mission Pack #1 - London 1969 (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111617&o=2 $end $gbcolor=gta2u, $bio Nintendo Game Boy Color game published 20 years ago: Grand Theft Auto 2 [Model CGB-BGAE-USA] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67970&o=2 $end $gbcolor=gta2, $bio Nintendo Game Boy Color game published 20 years ago: Grand Theft Auto 2 [Model CGB-BGTP-EUR] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67968&o=2 $end $psx=gta2, $bio Sony PlayStation disc published 21 years ago: Grand Theft Auto 2 (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111618&o=2 $end $gba=gtau, $bio Nintendo GBA cart. published 16 years ago: Grand Theft Auto Advance [Model AGB-BGTE-USA] (c) 2004 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70842&o=2 $end $gba=gta, $bio Nintendo GBA cart. published 16 years ago: Grand Theft Auto Advance [Model AGB-BGTP] (c) 2004 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70841&o=2 $end $gbcolor=gtau, $bio Nintendo Game Boy Color game published 21 years ago: Grand Theft Auto [Model DMG-AOAE-USA] (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67967&o=2 $end $gbcolor=gta, $bio Nintendo Game Boy Color game published 21 years ago: Grand Theft Auto [Model DMG-AOAP-EUR] (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67966&o=2 $end $psx=gta, $bio Sony PlayStation disc published 22 years ago: Grand Theft Auto (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111033&o=2 $end $info=grndtour, $bio Arcade Video game published 27 years ago: Grand Tour (c) 1993 IGS. A "Columns" style game where you are rewarded with pictures of beautiful women for each level you clear. - TECHNICAL - Game ID : 0036-5 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1004&o=2 $end $cpc_cass=rally2, $bio Amstrad CPC cass. published 35 years ago: Grand-Prix Rally II [Model SOFT 06012] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98829&o=2 $end $info=granfrat, $bio Grande Fratello (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113823&o=2 $end $gameboy=grander, $bio Nintendo Game Boy Cart. published 22 years ago: Grander Musashi RV (c) 1998 Bandai - TECHNICAL - GAME ID: DMG-ARVJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66118&o=2 $end $specpls3_flop=granypeq, $bio Grandes y Pequenos (c) 19?? DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148255&o=2 $end $x68k_flop=grandifl, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Grandi Florum - Mischief of Iveris (c) 1990 Compac. - TECHNICAL - BARCODE: 4988701001471 MEDIA: FD x2 - TRIVIA - Released in March 1990 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87742&o=2 $end $saturn=grandiaa,grandia, $bio Sega Saturn game published 23 years ago: Grandia (c) 1997 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59204&o=2 $end $saturn=granddma,granddm,granddmb, $bio Sega Saturn game published 22 years ago: Grandia - Digital Museum (c) 1998 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59205&o=2 $end $gbcolor=grandia, $bio Nintendo Game Boy Color game published 20 years ago: Grandia - Parallel Trippers [Model CGB-BGEJ-JPN] (c) 2000 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67971&o=2 $end $saturn=grandpre, $bio Sega Saturn game published 23 years ago: Grandia - Prelude (c) 1997 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59206&o=2 $end $dc=grandia2td, $bio Sega Dreamcast GD published 20 years ago: Grandia II - Tentou-you Demo (c) 2000 Game Arts Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135507&o=2 $end $dc=grandia2e, $bio Sega Dreamcast GD published 20 years ago: Grandia II [Model T-17715D-50] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135505&o=2 $end $dc=grandia2, $bio Sega Dreamcast GD published 20 years ago: Grandia II [Model T-17716N] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135506&o=2 $end $dc=grandia2jsp, $bio Sega Dreamcast GD published 20 years ago: Grandia II [Model T-4502M] (c) 2000 Game Arts Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135503&o=2 $end $dc=grandia2j, $bio Sega Dreamcast GD published 20 years ago: Grandia II [Model T-4503M] (c) 2000 Game Arts Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135502&o=2 $end $nes=grandia,grandiaa, $bio Grandia [Model ES-1078] (c) 199? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76786&o=2 $end $psx=grandia, $bio Sony PlayStation disc published 21 years ago: Grandia (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110717&o=2 $end $adam_flop=grandma,grandmaa, $bio Grandma's Recipes for Recipe Filer (c) 198? Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109470&o=2 $end $jupace_cass=grandprx, $bio Jupiter Ace cass. published 37 years ago: Grandprix (c) 1983 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115779&o=2 $end $saturn=grandrd, $bio Sega Saturn game published 23 years ago: GranDread (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59203&o=2 $end $pc98=grandslm, $bio Grandslam (c) 19?? Kousarukui - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89624&o=2 $end $megadriv=grandsl, $bio Sega Mega Drive game published 28 years ago: GrandSlam - The Tennis Tournament (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 62/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56550&o=2 $end $megadriv=grandslj, $bio Sega Mega Drive game published 28 years ago: GrandSlam - The Tennis Tournament '92 (c) 1992 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56549&o=2 $end $info=m4grands,m4grandsa, $bio Grandstand Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41334&o=2 $end $sf7000=gragames,grtcgame, $bio Grandstand Games (c) 19?? Grandstand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131400&o=2 $end $gbcolor=granduel,granduels, $bio Nintendo Game Boy Color game published 21 years ago: Granduel - Shinki Dungeon no Hihou [Model CGB-ADVJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67972&o=2 $end $spectrum_cass=grangehi,grangehi_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Grange Hill (c) 1987 Argus Press Software, Ltd. Gonch has had his walkman confiscated and he can't return home without it as his mother, who still hasn't forgiven him for having his first walkman stolen, will be very upset with him. So with the help of his friend Hollo, Gonch must return to school and retrieve his walkman, then return home to mum. Sounds easy? Well it's far from it as Gonch has to do this by midnight otherwise he is in deep, deep trouble. As well as this Gonch has to avoid many hazards that will end his quest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79170&o=2 $end $cpc_cass=granghil, $bio Amstrad CPC cass. published 33 years ago: Grange Hill (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96548&o=2 $end $spectrum_cass=grangehi_b,grangehi_c, $bio Grange Hill (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225735&o=2 $end $cpc_flop=grangehi02,grangehi03,grangehi,grangehi01,grangehi04, $bio Amstrad CPC 464 disk. published 33 years ago: Grange Hill Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126513&o=2 $end $cpc_cass=granghils, $bio Amstrad CPC cass. published 33 years ago: Grange Hill [Model 160071] (c) 1987 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96547&o=2 $end $snes=granhist,granhista,granhists, $bio Nintendo Super Famicom cart. published 25 years ago: Granhistoria - Genshi Sekaiki (c) 1995 Banpresto - TECHNICAL - Game ID: SHVC-AIRJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61403&o=2 $end $info=granits, $bio Tabletop game published 34 years ago: Granit S (c) 1986 RCS. Electronic Chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116191&o=2 $end $info=granny, $bio Pinball published 37 years ago: Granny and the Gators (c) 1983 Bally Midway Mfg. Co. A combination of a scaled down pinball machine and a video game. - TECHNICAL - Bally/Midway MPU AS-2518-133 Model Number : 369 Main CPU : M6800 (@ 895 KHz), M6809 (@ 895 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound Chip : DAC - STAFF - Designer : Jim Patla Artwork : Pat McMahon, Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5434&o=2 $end $apple2_flop_clcracked=gacookie, $bio Apple II disk. published 27 years ago: Granny Applebee's Cookie Factory (c) 1993 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232029&o=2 $end $spectrum_cass=grannysg,grannysg_a,grannysg_b,grannysg_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Granny's Garden (c) 1983 4Mation Educational Resources - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79171&o=2 $end $specpls3_flop=grangard, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Granny's Garden (c) 1983 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230260&o=2 $end $bbcb_flop_orig=ggarden, $bio Acorn BBC Micro B disk. published 36 years ago: Granny's Garden (c) 1984 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125628&o=2 $end $wscolor=gransta, $bio Bandai WonderSwan Color game published 18 years ago: Gransta Chronicle [Model SWJ-MGTC01] (c) 2002 Megatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86444&o=2 $end $psx=granstrmjd, $bio Sony PlayStation disc published 23 years ago: Granstream Denki Demo Disc (c) 1997 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131534&o=2 $end $mo5_cass=granulus, $bio Thomson MO5 cass. published 34 years ago: Granulus [Hebdogiciel no. 152] (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108784&o=2 $end $fm7_cass=graph, $bio Graph (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93727&o=2 $end $bbcb_flop_orig=gbuild,gbuilda, $bio Acorn BBC Micro B disk. published 34 years ago: Graph Builder (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125328&o=2 $end $apple2_flop_clcracked=graphmkr, $bio Apple II disk. published 27 years ago: Graph Maker (c) 1993 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230822&o=2 $end $svi318_cass=grphmstr, $bio Spectravideo SV 318 cass. published 37 years ago: Graph Master (c) 1983 Yoga Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118569&o=2 $end $cpc_cass=graphpak,graphpaks, $bio Amstrad CPC cass. published 34 years ago: Graph Pack (c) 1986 Software Center - TECHNICAL - GAME ID: AMS-303 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96549&o=2 $end $msx2_flop=graphsar10,graphsar,graphsarb,graphsarc,graphsara, $bio MSX 2 disk. published 31 years ago: グラフサウルス (c) 1989 Bit2. (Graph Saurus) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101696&o=2 $end $cpc_flop=graphxf1, $bio Amstrad CPC 464 disk. published 34 years ago: Graph-X (c) 1986 Norsoft [Caen, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125092&o=2 $end $adam_flop=gfxmus01, $bio Coleco Adam disk. published 32 years ago: Graphic & Musical Ensemble Vol. 01 (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109471&o=2 $end $adam_flop=gfxmus02, $bio Coleco Adam disk. published 32 years ago: Graphic & Musical Ensemble Vol. 02 (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109472&o=2 $end $adam_flop=gfxmus03, $bio Coleco Adam disk. published 32 years ago: Graphic & Musical Ensemble Vol. 03 (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109473&o=2 $end $bbcb_cass=gradvcre, $bio Acorn BBC/Electron cass. published 34 years ago: Graphic Adventure Creator (c) 1986 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51909&o=2 $end $sorcerer_cass=systm, $bio Graphic Animation System (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232389&o=2 $end $dragon_cass=graphanim, $bio Dragon cass. published 38 years ago: Graphic Animator (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116454&o=2 $end $msx1_flop=gfxartst, $bio Graphic Artist Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133252&o=2 $end $cpc_flop=graphicc06,graphicc07,graphicc04,graphicc03,graphicc05,graphicc02, $bio Amstrad CPC 464 disk. published 34 years ago: Graphic City (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120970&o=2 $end $cpc_flop=graphicc,graphicc01, $bio Amstrad CPC 464 disk. published 34 years ago: Graphic City (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125093&o=2 $end $adam_flop=gfxconv, $bio Coleco Adam disk. published 33 years ago: Graphic Converter (c) 1987 Pitman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109474&o=2 $end $m5_cass=graphic, $bio Graphic Designer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95317&o=2 $end $cpc_cass=graphdsg, $bio Amstrad CPC cass. published 35 years ago: Graphic Designer [Model VD 042] (c) 1985 VisioData - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96550&o=2 $end $c64_cass=graphed, $bio Graphic Editor (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229463&o=2 $end $spc1000_cass=gfxedd, $bio Graphic Editor D (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83517&o=2 $end $mz2000_flop=gfxedit, $bio Graphic Editor III - Art Magic (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235708&o=2 $end $jupace_cass=gfxexerc, $bio Jupiter Ace cass. published 37 years ago: Graphic Exercises (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115750&o=2 $end $cpc_flop=graphicp, $bio Amstrad CPC type-in published 33 years ago: Graphic Paint 2 (c) 1987 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124318&o=2 $end $mc10=graphrou, $bio Graphic Routine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87632&o=2 $end $x1_flop=graphtol, $bio Graphic Tool (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86001&o=2 $end $apple2gs=gwrit3,gwrit310,gwrit311,gwrit320, $bio Apple IIGS disk. published 31 years ago: Graphic Writer III (c) 1989 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115233&o=2 $end $hp9845b_rom=graphics, $bio Graphics (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236818&o=2 $end $dragon_cass=graphcas, $bio Dragon cass. published 36 years ago: Graphics Cassette (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116748&o=2 $end $apple2_flop_clcracked=grphconv, $bio Apple II disk. published 30 years ago: Graphics Converter (c) 1990 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232066&o=2 $end $dragon_cass=graphdemo, $bio Graphics Demo (c) 198? DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116789&o=2 $end $c64_cass=graphsed, $bio Commodore C64 cass. published 37 years ago: Graphics Editor (c) 1983 Rabbit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85893&o=2 $end $bbc_rom=graphics102,graphics, $bio Acorn BBC ROM published 37 years ago: Graphics Extension Ver. 1 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145092&o=2 $end $bbc_rom=graphics209, $bio Acorn BBC ROM published 37 years ago: Graphics Extension Ver. 2 (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145093&o=2 $end $dmv=dmvge11,dmvge10, $bio NCR Decision Mate V flop. published 37 years ago: Graphics Extension Ver.1 (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233867&o=2 $end $apfimag_cass=gfxhelp, $bio APF Imagination cass. published 38 years ago: Graphics Helper (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135825&o=2 $end $zx81_cass=graphkit, $bio Sinclair ZX-81 cass. published 39 years ago: Graphics Kit (c) 1981 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114896&o=2 $end $mc10=graphmod, $bio Graphics Modes of MC-10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87633&o=2 $end $zx81_cass=graphpc1, $bio Sinclair ZX-81 cass. published 38 years ago: Graphics Pac 1 (c) 1982 Apropos Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116079&o=2 $end $coco_cart=graphpak, $bio Tandy Color Computer cart. published 38 years ago: Graphics Pak (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240912&o=2 $end $nascom_snap=graphedt, $bio Nascom soft. published 37 years ago: Graphics ROM Editor (c) 1983 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235646&o=2 $end $apple2gs=grphstd, $bio Apple IIGS disk. published 32 years ago: Graphics Studio (c) 1988 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115153&o=2 $end $apple2gs=grphsmkt, $bio Apple IIGS disk. published 33 years ago: Graphics Supermarket (c) 1987 Abracadata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115109&o=2 $end $apfimag_cass=gfxtablt, $bio Graphics Tablet (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135794&o=2 $end $bbc_rom=grphterm, $bio Acorn BBC ROM published 36 years ago: Graphics Terminal Ver. 2 (c) 1984 Cambridge University Computer Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145315&o=2 $end $zx81_cass=graphtkit,graphtkitc, $bio Sinclair ZX-81 cass. published 38 years ago: Graphics Toolkit (c) 1982 JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114752&o=2 $end $dragon_cass=graphtkit, $bio Dragon cass. published 37 years ago: Graphics Toolkit (c) 1983 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116934&o=2 $end $super80_cass=xgrtkitf, $bio Dick Smith Super-80 cass. published 37 years ago: Graphics Toolkit [Model 105L3] (c) 1983 Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: Robin Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126811&o=2 $end $adam_flop=gfxwri, $bio Coleco Adam disk. published 34 years ago: Graphics Writer (c) 1986 ADAM's Apple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109475&o=2 $end $hp_ipc=ipcart, $bio HP Integral PC disk. published 33 years ago: Graphics, Text and Misc Utilities (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235973&o=2 $end $apple2_flop_clcracked=grphlnfc, $bio Apple II disk. published 36 years ago: Graphing Linear Functions (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107521&o=2 $end $apple2_flop_clcracked=mcgrph12, $bio Apple II disk. published 37 years ago: Graphing [Model MECC-A817] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230771&o=2 $end $to_flop=grphique,grphiquea, $bio Thomson TO disk. published 35 years ago: Graphique (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107752&o=2 $end $cpc_cass=graphis, $bio Amstrad CPC cass. published 35 years ago: Graphis (c) 1985 Micro Bureautique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96551&o=2 $end $to7_cass=graphism, $bio Thomson TO7 cass. published 36 years ago: Graphisme (c) 1984 Humblot [J.C. Humblot] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108291&o=2 $end $sf7000=graphism, $bio Graphisme (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131405&o=2 $end $cpc_cass=graphist, $bio Amstrad CPC cass. published 35 years ago: Graphisto (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96552&o=2 $end $bbcb_cass=graphito, $bio Acorn BBC/Electron cass. published 36 years ago: Graphito (c) 1984 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51910&o=2 $end $adam_flop=gfxpaint, $bio Coleco Adam disk. published 34 years ago: GraphixPainter (c) 1986 NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109476&o=2 $end $adam_flop=gfxpix, $bio Coleco Adam disk. published 34 years ago: GraphixPix (c) 1986 NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109477&o=2 $end $apple2_flop_clcracked=grphmstr, $bio Apple II disk. published 36 years ago: GraphMaster (c) 1984 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232080&o=2 $end $cpc_flop=graphofr, $bio Graphofrance (c) 19?? CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124563&o=2 $end $cpc_cass=grapholg, $bio Amstrad CPC cass. published 35 years ago: Graphologie (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96553&o=2 $end $apogee=graphred, $bio GRAPHRED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235340&o=2 $end $apple2_flop_clcracked=grphmeanmedmode, $bio Apple II disk. published 36 years ago: Graphs and Mean, Median, and Mode (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231345&o=2 $end $dragon_cass=graphtxt, $bio Dragon cass. published 33 years ago: Graphtext (c) 1987 Woolham, Stephen J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234438&o=2 $end $info=cgraplop2,cgraplopj, $bio DECO cass. published 36 years ago: Graplop (c) 1984 Data East USA, Incorporated. North American release. Game developed in Japan. FOr more information about the game itself, see the original Japanese release entry; "Cluster Buster [Model DT-128]". - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-128 - TRIVIA - Graplop was available in July 1984 in North America. The original title screen, Cluster Buster, was not replaced by the Export name, but was simply removed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69729&o=2 $end $c64_cart=grappler, $bio Commodore C64 cart. published 36 years ago: Grappler CD (c) 1984 Orange Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53591&o=2 $end $apple2_flop_clcracked=grassdis, $bio Apple II disk. published 30 years ago: Grasshopper Dissection (c) 1990 Cross Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234855&o=2 $end $info=grasspin, $bio Arcade Video game published 37 years ago: Grasspin (c) 1983 Jaleco Company, Limited. [Japan Leisure]. - STAFF - Designed by: CHRISTOPHER STAMPER, JOHN LATHBURY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62080&o=2 $end $info=gratia,gratiaa, $bio Arcade Video game published 24 years ago: Gratia - Second Earth (c) 1996 Jaleco. A horizontal scrolling shooter from Jaleco. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 3 - UPDATES - Version 91022-10 Version 92047-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1005&o=2 $end $dc=grauen1, $bio Sega Dreamcast GD published 21 years ago: Grauen no Torikago Kapitel 1 - Keiyaku [Model HDR-0033] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135508&o=2 $end $dc=grauen2, $bio Sega Dreamcast GD published 21 years ago: Grauen no Torikago Kapitel 2 - Torikago [Model HDR-0034] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135509&o=2 $end $dc=grauen3, $bio Sega Dreamcast GD published 20 years ago: Grauen no Torikago Kapitel 3 - Kansei [Model HDR-0035] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135510&o=2 $end $dc=grauen4, $bio Sega Dreamcast GD published 20 years ago: Grauen no Torikago Kapitel 4 - Kaikou [Model HDR-0036] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135511&o=2 $end $dc=grauen5, $bio Sega Dreamcast GD published 20 years ago: Grauen no Torikago Kapitel 5 - Shokuzai (c) 2000 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0037 BARCODE: 4974365500375 - TRIVIA - Released on May 25, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138607&o=2 $end $dc=grauen6, $bio Sega Dreamcast GD published 20 years ago: Grauen no Torikago Kapitel 6 - Senritsu (c) 2000 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0038 BARCODE: 4974365500382 - TRIVIA - Released on July 27, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138608&o=2 $end $svi318_cass=grvdggr, $bio Spectravideo SV 318 cass. published 36 years ago: Grave Digger (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118501&o=2 $end $vz_snap=grave, $bio Grave Digger (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235079&o=2 $end $adam_flop=graverob, $bio Grave Robber (c) 198? International Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109478&o=2 $end $spectrum_cass=gravibot,gravibota, $bio Sinclair ZX Spectrum cass. published 6 years ago: GraviBots (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227047&o=2 $end $spectrum_betadisc_flop=gravibot, $bio Sinclair ZX Spectrum Beta disk. published 6 years ago: Gravibots (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233128&o=2 $end $info=gravitar,gravitar1,gravitar2, $bio Arcade Video game published 38 years ago: Gravitar (c) 1982 Atari. Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. The play mode begins in the first solar system with the player's blue ship in the center of the screen at home base. There are four regular planets plus a fifth red alien planet and a death star arranged clockwise around the screen in increasing order of difficulty. The planets are worth 2,000, 4,000, 6,000, and 8,000 points with a value of 9,000 points on the alien planet. The positions of the alien planet and the death star vary in the second and third solar systems. After the first solar system all planets are valued at 9,000 points. The death star, located near home base, is the center of gravity in each solar system. Colliding with it results in the loss of one life, and the player returns to home base. The words 'SCORE' (with current total score), 'FUEL' (running total of original 10,000-point fuel supply), and 'BONUS' (decreasing point value of planet under attack) appear at the top of the screen throughout game play. Player controls consist of LEFT ROTATE, RIGHT ROTATE, FIRE, THRUST, and TRACTOR/SHIELD yellow pushbuttons. Use FIRE to shoot targets. A player has four shells that must hit a target or must travel their full distance in order to be reloaded. TRACTOR/SHIELD retrieves fuel with a tractor beam and shields the ship from alien shots. The TRACTOR/SHIELD does not prevent the ship from crashing into land or alien ships. TRACTOR/SHIELD and THRUST decrease the player's fuel supply. Using these controls together decreases the fuel supply even faster. Blue fuel cells are positioned just below a planet's surface. There are two, three, or four fuel cells per planet terrain (depending on level of game play). Each cell beamed aboard ship with TRACTOR is worth 2,500 fuel units. If the player's ship is above the highest point on some planet terrains, flying alien rammers attack him. Shooting a rammer scores 100 points. If the player gets too close to a shooting alien ship, he is involved in a one-on-one space dogfight, and either he or the alien ship must die. If the player is victorious, he returns to the solar system at his original spot; if the alien ship wins, the player loses a life and returns to home base. Red alien bunkers appear on each planet. There are 2, 4, 6, or 8 bunkers per surface (depending on the difficulty of the planet). The bunkers fire shots to protect the fuel cells. Exploding a bunker scores 250 points. Exploding all bunkers in a solar system displays a 'MISSION COMPLETE' message. The word 'SUPERBONUS' and the number of superbonus points appear in the middle of the screen only after a completed mission on the first planet in the first solar system. These superbonus points are awarded on the basis of initial difficulty of the first planet successfully completed. The higher the bonus point value of the planet attacked, the higher the superbonus awarded. No superbonus points are awarded for attacking the 2,000-point (easiest) planet or for attacking the four regular planets in consecutive order of difficulty. A player may fly to any planet he chooses. The number beside each planet is the starting number of bonus points for that planet. Entering a planet causes the distinct planet terrain to appear. To get maximum points, the player must shoot all alien bunkers and see 'MISSION COMPLETE' at the top of the screen. A player may exit a planet at any time; he does not have to stay any longer than he wishes. The red alien planet (worth 9,000 points) is home for red alien ships that must be shot down or avoided. The alien planet looks the same in every solar system: terrain consists of a spiral tunnel with a reactor at its end. Under a decrementing timer, the player must maneuver through the tunnel without hitting the walls and shoot the reactor (Hitting the walls or not escaping in time places the player back at home base). Shooting the reactor will make it glow and pulsate. Then the player must escape before the timer reaches zero (In the next solar systems, the timer of the alien planet decreases by two seconds, and there are shooting bunkers to overcome). Completing the mission on the alien planet places the player in the next solar system with an additional 7,500 fuel points. Gravitar progresses by waves of planets (new solar systems). Successfully destroying the reactor and escaping from the red alien planet, or achieving a MISSION COMPLETE on all four regular planets places the player in the next solar system (next level of game play). The 4 levels of game play are described as follows : a. Regular gravity b. Negative gravity c. Regular gravity with invisible landscape and maximum difficulty d. Negative gravity with invisible landscape and maximum difficulty Alien ship speed and firing frequency, rammer speed, bunker firing frequency, and bonus points are all based on time elapsed in game play. Both regular and negative gravity increase, depending on the initial planet bonus level. The game ends when all lives are used up or when player is out of fuel. - TECHNICAL - Game ID : 136010 Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Horizontal Vector display (1024x768) Players : 2 Buttons : 5 (LEFT ROTATE, RIGHT ROTATE, FIRE, THRUST, TRACTOR/SHIELD) - TRIVIA - Gravitar was released in August 1982. 5,427 units were produced and original selling price was $2,095. Developed in 14 months, Gravitar was the first game that Mike Hally produced and designed for Atari. The concept of Gravitar was based on a combination of "Lunar Lander" and "Asteroids". Gravitar has a color X-Y video display. This display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. Gravitar was the first game to have a real-time dynamic perspective - When you enter a planet, the screen zooms in to give you a closer look. Unfortunately, it was a colossal failure, primarily because of its difficulty. While beautiful to look at for its time, the learning curve was too steep too early - When you're plugging quarters into a machine, you stop playing a tough game. But interest in the title has resurged among hard-core arcade gamers. This is because once the controls are mastered, the game is phenomenally addictive. On the other hand, saying it's "phenomenally addictive" under whatever condition is a highly subjective and, let's face it, completely unsubstantiated statement, especially in light of the game's disastrous performance in the actual marketplace. People loved hard games in the days, like Defender. This game was simply a poorly conceived piece of eye candy, an example of tech and former laurels taking the place of cohesive planning and testing. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including GRAVITAR. Dan Coogan, of Phoenix, AZ set a new Gravitar world record, scoring 8,029,450 points on December 23, 2006, playing for 23 hours and 15 minutes. The previous world record was 4,722,200, which reigned for 24 years, set by Ray Mueller of Boulder, CO on December 4, 1982, playing for 12 hours and 21 minutes. A Gravitar unit appears in the 1983 movie 'WarGames', in the 1983 movie 'James Bond 007 - Never Say Never Again' and in the 1987 movie 'Death Wish 4 - The Crackdown'. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", Gravitar, "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". The prototype of this game is known as "Lunar Battle". - SCORING - Obstacles : Red bunker : 250 points Rammer : 100 points Alien Ship : 100 points Each planet has a bonus that constantly decreases with elapsed game time. A superbonus is awarded after the first 'MISSION COMPLETE' is achieved. Planet Bonus 9,000 - Superbonus 20,000 Planet Bonus 8,000 - Superbonus 12,000 Planet Bonus 6,000 - Superbonus 6,000 Planet Bonus 4,000 - Superbonus 2,000 Planet Bonus 2,000 - Superbonus 0 - TIPS AND TRICKS - * Depending on the highest score, 1 of 8 list names appears above the table of initials... Between 0 and 20,000 points : FLUNKY Between 20,001 and 40,000 points : GUNNER Between 40,001 and 80,000 points : CO-PILOT Between 80,001 and 100,000 points : PILOT Between 100,001 and 200,000 points : ACE PILOT Between 201,001 and 400,000 points : KILLER PILOT Between 400,001 and 800,000 points : PONTIUS PILATE Above 800,000 points : GOTTA-BE-LUCKY * A Well Known Cheat/Bug : At a joint between 2 vectors (>90 degrees), position yourself below and shoot straight up. If you can align yourself just right, the shots will travel through the walls at the joint. Without moving from side to side, just thrust up and voila, you are now inside the wall. You can now move around and shoot the gun pods from behind. This is especially useful if you can get under the world! * Hint 1 : Develop skill for controlling the space ship in regular and negative gravity. * Hint 2 : Beam up fuel cells with TRACTOR/SHIELD. * Hint 3 : Attack the red alien planet first for maximum challenge and 20,000 bonus points! Completion of this planet immediately places a player in the next solar system where all planets are worth 9,000 bonus points. * Hint 4 : Attack more difficult planets early in the game for higher bonus points. * Hint 5 : Many planet terrains have safe areas or 'blind spots' from which the player can safely shoot at bunkers. - STAFF - Designed by : Mike Hally (MLH) Programmed by : Rich Adam (RDA) Tech & hardware designer : Joe Coddington (JOE) Others : Owen Rubin (ORR), Mark Cerny (MEC), Brad Chaboya (BRD) - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Gravitar [Model CX2685]" [US] Atari 2600 (1988) "Gravitar" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [US] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 [EU] (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1006&o=2 $end $a2600=gravitarc, $bio Gravitar (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50552&o=2 $end $a2600=gravitar,gravitarp, $bio Atari 2600 cart. published 37 years ago: Gravitar (c) 1983 Atari, Inc. Your task is to break Gravitar's hold on the 12 solar systems under his power. You can do this by destroying all bunkers on every planet or by setting off the reactor in the alien reactor base. Each solar system consists of a killer sun, an alien reactor base, and three or four blockaded planets - each housing fuel deposits and enemy bunkers. To move from one solar system to the next, you must either visit all the planets and destroy every enemy bunker or activate the reactor at the core of the alien reactor base and escape before it explodes. When you complete your mission in the three solar systems of one galaxy, you are automatically transported to another galaxy, where your rescue mission will continue. You start the game with 6 to 100 starships, depending on the game level, and with 10,000 fuel units. Your ship consumes fuel every time you use your thrust engines, activate your shields, or extend your tractor beam. A warning beep sounds when your fuel level goes below 2,000 units. The game ends when you run out of fuel or lose all your spaceships. When you complete your mission, the game resets and your points continue to accumulate. - TECHNICAL - Model CX2685 - SCORING - You score points for destroying enemy saucers, rammers, and bunkers. Each time you enter a new solar system, you can receive 7,000 fuel units, two bonus ships, and 4,000 extra points. You can earn a total of 999,950 points before the score resets. At the end of a game, your final score appears below the game level number. Saucer: 100 points. Rammer: 100 points. Bunker: 250 points. Fuel depot: 5,000 fuel units. Bonus ship: Every 10,000 points. - TIPS AND TRICKS - Be careful when using your shields. Although they protect your ship from enemy fire, your shields will not withstand a crash or collision with an enemy ship. When leaving the entry port, rotate the ship to the left or right; then thrust forward to move away from the sun. Use a light touch on your joystick when thrusting. If your ship hits the side of the screen, it will be repelled by a force field and may be hard to control. Since the force of gravity gets stronger as you near a planet's surface, aim the nose of your ship away from the planet when picking up fuel. You can then thrust away from the surface as soon as you have the fuel. To pick up the fuel, steer your ship over the fuel depot and activate the tractor beam by pulling the joystick handle toward you. You can pick up fuel with your ship aimed in any direction. When picking up fuel, pull back on your joystick and quickly release it. You'll use a minimum amount of energy, and your chances of crashing will be reduced. You may want to wait until you have destroyed every bunker on a planet before you beam up the fuel. Be careful not to fly near the top of the screen or you'll enter the solar system before you get all the fuel. When traveling through the dark galaxies, you can find out where the planet surface is by firing missiles. Each time your missile hits, the explosion will briefly illuminate the landscape. This technique works in the alien reactor base as well. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game (2002) by Jakk's Pacific [US] "Atari Flashback" (2004) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50551&o=2 $end $cpc_flop=gravitat, $bio Gravitation Graphics Demo for FutureOS (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124564&o=2 $end $tvc_flop=gravitac, $bio Gravitáció (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111878&o=2 $end $mo5_cass=gravitro,gravitrob,gravitroc,gravitrod,gravitroa, $to7_cass=gravitro, $bio Thomson MO5/TO7 cass. published 35 years ago: Gravitron - Valse Galactique (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: EGR 1180 FACE A: TO7 version. FACE B: MO5 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108292&o=2 $end $cpc_flop=gravityg, $bio Amstrad CPC type-in published 32 years ago: Gravity (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119829&o=2 $end $amigaocs_flop=gravity, $bio Commodore Amiga 500 disk. published 30 years ago: Gravity (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74183&o=2 $end $st_flop=gravity, $bio Atari ST disk. published 30 years ago: Gravity (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149032&o=2 $end $apfimag_cass=gskull, $bio APF Imagination cass. published 36 years ago: GraySkull (c) 1984 Karabin [G. Karabin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135840&o=2 $end $pc98=grayston, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Graystone Saga - Demon's Fountain (c) 1994 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89625&o=2 $end $pmd85_cass=grdemo, $bio GRDEMO (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236487&o=2 $end $info=gtmr,gtmre,gtmrusa,gtmra,gtmrb,gtmro, $bio Arcade Video game published 26 years ago: Great 1000 Miles Rally (c) 1994 Kaneko. A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : paddle Buttons : 2 - TRIVIA - Released in June 1994. Based on a race that occured in Italy from Brescia to Rome and return yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'. - UPDATES - * First revision (June 1994) * Second revision (July 1994) * Evolution Model (September 1994) : 1. Intro has been changed slightly (windowed animations play first, car throws off smoke, sound effects play). 2. Levels have been slightly changed (ramps removed, added, etc.). 3. Player's car throws off a lot more smoke when driving. 4. Player's car bursts into flames when time runs out. 5. Title screen now has animated letters and no Italian flag. 6. Two additional cars (for a total of 12) : RacerX and FireBall. 7. Two different colors for most cars (as opposed to only one). 8. When AI cars are hit they burst into flame instead of throwing off sparks. - SERIES - 1. Great 1000 Miles Rally (1994) 2. Mille Miglia 2 - Great 1000 Miles Rally (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1007&o=2 $end $info=gtmr2u, $bio Arcade Video game published 25 years ago: Great 1000 Miles Rally 2 USA (c) 1995 Kaneko. A racing game from Kaneko. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : dial Buttons : 8 - TRIVIA - Released in May 1995. This game is known outside US as "Mille Miglia 2 - Great 1000 Miles Rally". Based on a race that took place in Italy from Brescia to Rome and return yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'. The car/track select screen uses a sample from the US Olympic TV theme. - SERIES - 1. Great 1000 Miles Rally (1994) 2. Great 1000 Miles Rally 2 USA (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3855&o=2 $end $apple2_flop_clcracked=gtampres, $bio Apple II disk. published 36 years ago: Great America - Presidents (c) 1984 Daystar Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240680&o=2 $end $cdi=greatag, $bio Phillips CD-i published 26 years ago: Great American Golf 2 (c) 1994 Xdra Journey through time to see and hear the players, courses and events featured in the USGA championship golf. Great American Golf 1 spans the early days of golf, and Great American Golf 2 covers events from the 1960's to the 1990's. Both include segments of full-motion-video TV highlights. You'll get the complete story of modern American golf. Then land at Pebble Beach for a sudden death playoff with Iron Byron, The Babe, and Ben in Golf 2 or at the Far Hills Course in Golf 1. Or you can try your luck at the all-time greatest golf quiz. - TECHNICAL - Model 819 0041 - STAFF - Designer: Sally Howard (Sketchy) Techie Director: Peter Wilson Project Manager: Richard Soppelsa Scriptwriter: David Earl Game Software and all the rest during the course of production: Stuie Pilkington Quiz Software: Kevin Higgins (Yer Man) Animation: Chris Beech (Sandy) Visuals: Sam Toms (Son Of), Rachel Butcher Game Illustrations: Steve Sharpe Quiz Cartoons: Mark Bonsor Software Support: Freeland Studios, The Alans' Executive Producer: Alan MacNaught (Och, No) Producer: Ted Toms (Erm) Thanks to: Ann Diskbreaker, Many Dutch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52880&o=2 $end $astrocde=jigqb2b, $bio Astrocade game published 34 years ago: Great American Jigsaw + QB-2B (c) 1986 Esoterica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86805&o=2 $end $sms=greatbas, $bio Sega Master System cart. published 35 years ago: Great Baseball (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56050&o=2 $end $sms=greatbasj,greatbasj1, $bio Sega Mark III card. published 35 years ago: グレートベースボール (c) 1985 Sega Enterprises, Limited. (Great Baseball) - TECHNICAL - Game ID: C-505 - TRIVIA - Released on December 15, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55867&o=2 $end $sms=greatbsk, $bio Sega Master System cart. published 33 years ago: Great Basketball (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56051&o=2 $end $nes=gbatlcyb, $bio Nintendo Famicom cart. published 28 years ago: Great Battle Cyber (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54147&o=2 $end $nes=gboxing, $bio Nintendo Famicom cart. published 30 years ago: Great Boxing - Rush Up (c) 1990 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54148&o=2 $end $spectrum_cass=greatbri_a,greatbri_b,greatbri_c, $bio Sinclair ZX Spectrum cass. published 38 years ago: Great Britain Ltd (c) 1982 Hessel Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79172&o=2 $end $bbcb_cass=gbltd, $bio Great Britain Ltd (c) 19?? Hessel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51911&o=2 $end $spectrum_cass=greatbri, $bio Great Britain Ltd (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225899&o=2 $end $cdi=greatbg, $bio Phillips CD-i published 26 years ago: Great British Golf (c) 1994 Philips Interactive Media, Incorporated. This interactive disc will appeal to golfers the world over. Take an historical trip through 500 years of golfing history to see and hear the game's evolution, past masters, equipment and memorable moments. Many hours of TV viewing, in easily accessible segments are presented for your enjoyment and education. This hitherto unpublished collection, based on the material of St. Andrew's own British Golf Museum is sure to capture the imagination of young and old. When you think you know your golfing history try the trivia quiz against a friend or foe. Played in the form of match play on the Old Course at St. Andrews, this quiz can be teasingly testing for even the game's experts. And for a different challenge take your place in a sudden death playoff at St. Andrews with famous personalities from the past - Old Tom, Mary and The Captain. Select a ball from the choice of feathery, gutty and haskell, select clubs from the choice of brassie, cleek, mashie and niblick. Then play away and watch out for St. Andrews' surprise hazerds. To keep you down the middle the comments of Anderson the caddie will prove entertaining if not enlightening. This playoff can be nerve racking especially if you play your opponent for a small stake as golfers used to do, and still do today. - TECHNICAL - Model 6901592 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52881&o=2 $end $megadriv=greatcirj, $bio Sega Mega Drive game published 26 years ago: Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56551&o=2 $end $amigaocs_flop=gcourts, $bio Commodore Amiga 500 disk. published 31 years ago: Great Courts (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74184&o=2 $end $cpc_cass=greatcrt, $bio Amstrad CPC cass. published 31 years ago: Great Courts (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96554&o=2 $end $cpc_flop=greatcou01,greatcou,greatcou04,greatcou02,greatcou03, $bio Amstrad CPC 464 disk. published 31 years ago: Great Courts (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120815&o=2 $end $amigaocs_flop=gcourts2, $bio Commodore Amiga 500 disk. published 29 years ago: Great Courts 2 (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74185&o=2 $end $amigaocs_flop=gcourts2a, $bio Commodore Amiga 500 disk. published 29 years ago: Great Courts 2 [Commodore Pack] (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74186&o=2 $end $nes=greatdl, $bio Nintendo Famicom cart. published 29 years ago: Great Deal (c) 1991 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54149&o=2 $end $info=m1gresc,m1gresca,m1grescb,m1grescc,m1grescd,m1gresce,m1grescf,m1grescg,m1gresch,m1gresci,m1grescj,m1gresck,m1grescl,m1grescm,m1grescn,m1gresco,m1grescp,m1grescq, $bio Great Escape (c) 199? Maygay Machines, Limited. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61486&o=2 $end $info=ep_gesc2,ep_gesc2a, $bio Fruit Machine published 18 years ago: Great Escape 2 (c) 2002 Maygay. - TRIVIA - Great Escape 2 was released in September 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40839&o=2 $end $info=ep_geclb,ep_geclba,ep_geclbb, $bio Fruit Machine published 22 years ago: Great Escape Club (c) 1998 Maygay. - TRIVIA - Great Escape Club was released in August 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40837&o=2 $end $info=ep_gresc,ep_gresca, $bio Fruit Machine published 18 years ago: Great Escape (c) 2002 Maygay. - TECHNICAL - EPOCH - TRIVIA - Great Escape was released in April 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18202&o=2 $end $a2600=greatesc, $bio Atari 2600 cart. published 37 years ago: Great Escape (c) 1983 Bomb. - TECHNICAL - Model CA282 - TIPS AND TRICKS - HINT: If you hear the warning sound of an approaching Super Alien then glance immediately at your Long Range Scanner to see where it is in relation to your Space Ship, then FLEE! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50553&o=2 $end $sms=greatftb, $bio Sega Master System cart. published 33 years ago: Great Football (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56052&o=2 $end $megatech=mt_gfoot, $info=mt_gfoot, $bio Sega Mega-Tech cart. published 33 years ago: Great Football (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-19 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32406&o=2 $end $sms=greatglf1,greatglfp,greatglk, $bio Sega Master System cart. published 33 years ago: Great Golf (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56053&o=2 $end $megatech=mt_ggolf, $info=mt_ggolf, $bio Sega Mega-Tech cart. published 31 years ago: Great Golf (c) 1989 Sega. A golf game from Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2357&o=2 $end $sms=greatglj, $bio Sega Mark III cart. published 34 years ago: グレートゴルフ (c) 1986 Sega Enterprises, Limited. (Great Golf) - TECHNICAL - Game ID: G-1313 - TRIVIA - Released on December 20, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55868&o=2 $end $gameboy=greatgrd, $bio Nintendo Game Boy Cart. published 27 years ago: Great Greed [Model DMG-B6-USA] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66114&o=2 $end $info=greatgun, $bio Arcade Video game published 37 years ago: Great Guns (c) 1983 Stern Electronics. Great Guns is a 1- or 2-player game presenting an attractively scenic and sharply defined series of target racks which generates competitive challenge for the players. Features a variety of target scenes (a total of 9 tantalizing scenes are possible depending on the players skill in shooting). - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 3.5795 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 4 - TRIVIA - Great guns has a 'Skill Return' feature which will return player's coin or token in obtaining a pre-set score (adjustable). - TIPS AND TRICKS - Hint, Play With A friend! : When two players play, a bonus of additional bullets is awarded each player. - STAFF - Designed by Brian Pocklacki, Joseph Joos, Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1008&o=2 $end $info=greatgur, $bio Arcade Video game published 34 years ago: Great Gurianos (c) 1986 Taito Corp. Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 750 Khz) Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Great Gurianos was released in March 1986. This game is also known as "Gladiator". - PORTS - * COMPUTERS: [EU] Amstrad CPC (1987) [US] Commodore C64 [EU] (1987) [EU] Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3841&o=2 $end $cpc_cass=ggurians, $bio Amstrad CPC cass. published 33 years ago: Great Gurianos (c) 1987 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96556&o=2 $end $cpc_flop=greatgur02, $bio Amstrad CPC 464 disk. published 33 years ago: Great Gurianos (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121627&o=2 $end $spectrum_cass=greatgure, $bio Great Gurianos (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219639&o=2 $end $sms=greatice, $bio Sega Mark III cart. published 33 years ago: Great Ice Hockey (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55869&o=2 $end $adam_flop=greatinv,greatinva, $bio Coleco Adam disk. published 37 years ago: Great Inventions Game (c) 1983 Parallel Systems. Quiz game on inventors and inventions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109479&o=2 $end $msx1_cart=greatlng, $bio MSX cart. published 32 years ago: Great Language (c) 1988 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77111&o=2 $end $info=gmahou, $bio Capcom CPS-II cart. published 20 years ago: グレート魔法大作戦 (c) 2000 Capcom Company, Limited. (Great Mahou Daisakusen) In this impressive blend of an overhead shoot'em up with RPG characteristics, you must help a group of mystic bounty hunters save the earth against the evil Gobligan Underground Empire. Features excellent 2-D graphics and sound, awesome character & enemy artwork designs, a level-up and elemental-based weapon system and LOTS of hidden items! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2 Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Great Mahou Daisakusen was released in January 2000 by Capcom. Developed by Eighting/Raizing. It was known as the 31th CPS-II game. Known Export release: "Dimahoo [Blue Board]" The title of this game translates from Japanese as 'Magic Great Military Operation'. The 'Dai' prefix in 'Daisakusen' means 'great', so to get technical the translation of this came could be 'Great Magic Great Military Operation'. Miyamoto the Dragon has appeared in previous Eighting games such as "Mahou Daisakusen", "Shippu Mahou Daisakusen" as a selectable character and as a secret character in "Armed Police Batrider". - TIPS AND TRICKS - * To show up a menu of your collected treasures, press (ingame) Start for 2-3 sec. and press (while holding Start) Button 1. * Secret Characters : Insert a coin and press Up(x2), Left, Down(x2), Right, A, B, A, B, A, Start. Four new planes are now selectable. - SERIES - 1. Mahou Daisakusen (1993) 2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994) 3. Great Mahou Daisakusen [Green Board] (2000) - STAFF - Main programmer: Yuichi Toyama Planner & Designer: Ken-Ichi Yokoh Progress control: Susumu Hibi Producers: Masato Toyoshima, Tatsuya Minami Sound: Manabu Namiki Staff: Kazuyuki Nakashima, Yasunari Watanabe, Yoshitaka Ikeda, Hiroshi Satoh, Kenji Kawakita, Yukiko Sugiyama, Toshikazu Sahoda, Atsuhiro Motoyama, Ken-ichi Koyano, Nobuyuki Irie, Hiroshi Tahara, Tatsuya Uemura, Masahiro Yuge, Haruhisa Udagawa Support from Capcom: Tomoshi Sadamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1009&o=2 $end $leapfrog_leappad_cart=dinobdark, $bio LeapFrog Leappad cart. published 18 years ago: Great Reader Series: Dinosaurs Before Dark (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234963&o=2 $end $pc8801_flop=greatreb, $bio Great Rebellion (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91947&o=2 $end $info=gslgr94u,gslgr94j, $bio Arcade Video game published 26 years ago: Great Sluggers - Featuring 1994 Team Rosters (c) 1994 Namco. A Major League Baseball game from Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : GSE Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 59.70 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1994. This game is an official licensed product of the MLBPA (Major League Baseball Players Association). - SERIES - 1. Great Sluggers - New World Stadium (1993) 2. Great Sluggers - Featuring 1994 Team Rosters (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1010&o=2 $end $info=gslugrsj, $bio Arcade Video game published 27 years ago: Great Sluggers - New World Stadium (c) 1993 Namco. A Japanese baseball game from Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : GS Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 59.70 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1993. This game is an official licensed product of the MLBPA (Major League Baseball Players Association). - SERIES - 1. Great Sluggers - New World Stadium (1993) 2. Great Sluggers - Featuring 1994 Team Rosters (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1011&o=2 $end $sms=greatscr, $bio Sega Master System cart. published 35 years ago: Great Soccer (c) 1985 SEGA Enterprises, Ltd. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56054&o=2 $end $megatech=mt_gsocr, $info=mt_gsocr, $bio Sega Mega-Tech cart. published 31 years ago: Great Soccer (c) 1989 Sega. A soccer game from Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2358&o=2 $end $sms=greatscrc, $bio Sega Master System card. published 35 years ago: Great Soccer (c) 1985 SEGA Enterprises, Ltd. Sega Card version. - TECHNICAL - GAME ID: 4082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113974&o=2 $end $sms=greatscrj, $bio Sega Mark III card. published 35 years ago: グレートサッカー (c) 1985 Sega Enterprises, Limited. (Great Soccer) - TECHNICAL - Game ID: C-504 - TRIVIA - Released on October 27, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55870&o=2 $end $sms=greatscrtw, $bio Sega Mark III cart. published 35 years ago: Great Soccer (c) 1985 Aaronix. - TECHNICAL - Game ID: K307 Cart color: Yellow/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56055&o=2 $end $info=gsword,gsword2, $bio Arcade Video game published 36 years ago: Great Swordsman (c) 1984 Taito Corp. Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat. - TECHNICAL - Board Number : M6100032A Prom Stickers : AC#/AC#/AA Main CPU : (2x) Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : (2x) General Instrument AY8910, OKI MSM5205 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Great Swordsman was released in September 1984 in Japan. There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names : * Stage 1 - Fencing Opponent 1 : Appels Opponent 2 : Redon Opponent 3 : Fantin * Bonus Stage 1 - Block the Archer's Arrows * Stage 2 - Kendo Opponent 1 : Senpou Opponent 2 : Jihou Opponent 3 : Chuken Opponent 4 : Fukusho Opponent 5 : Taisho * Bonus Stage 2 - Block the Archer's Arrows * Stage 3 - Roman Opponent 1 : Mars Opponent 2 : Hermes Opponent 3 : Apollo Opponent 4 : Helios Opponent 5 : Orion Opponent 6 : Uranus Opponent 7 : Zeus The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did : Appels - A quick stamp of the foot used in fencing as a feint to produce an opening. Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism. Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer. Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo"). Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho"). Chuken - The third 'player' in a Kenpo match-style competition to line up. Fukusho - The fourth 'player' in a Kenpo match-style competition to line up. Taisho - The last 'player' in a Kenpo match-style competition to line up. Mars - God of war Hermes - God of boundaries and of the travellers who cross them (such as bringing newly-dead souls to the underworld, Hades) Apollo - God of music, archery, healing, light, truth, etc... Helios - God of the Sun Orion - God, the hunter Uranus - God of the Sky Zeus - God of the Earth and Ruler of Mount Olympus On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures). - TIPS AND TRICKS - * Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head! * Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off. * Tip : High and mid strikes in succession can easily force your opponent out-of-bounds. * Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed. * Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds. - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1012&o=2 $end $nes=greattnk, $vgmplay=irontank_nes, $bio Nintendo Famicom cart. published 32 years ago: Great Tank [Model SFX-TV] (c) 1988 SNK [Shin Nihon Kikaku] - TRIVIA - Export releases: Iron Tank - The Invasion of Normandy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54150&o=2 $end $sms=greattns, $bio Sega Mark III card. published 35 years ago: グレートテニス (c) 1985 Sega Enterprises, Limited. (Great Tennis) - TECHNICAL - Game ID: C-515 - TRIVIA - Released on December 22, 1985 in Japan. Exported outside Japan as Super Tennis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55871&o=2 $end $info=sc2gtr, $bio Fruit Machine published 27 years ago: Great Train Robbery (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42195&o=2 $end $sms=greatvol, $bio Sega Master System cart. published 33 years ago: Great Volleyball (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56056&o=2 $end $sms=greatvolj, $bio Sega Mark III cart. published 33 years ago: グレートバレーボール (c) 1987 Sega Enterprises, Limited. (Great Volleyball) - TECHNICAL - Game ID: G-1317 - TRIVIA - Released on March 29, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55872&o=2 $end $apple2gs=gwshoot, $bio Apple IIGS disk. published 31 years ago: Great Western Shootout (c) 1989 Britannica Software. - STAFF - Developed by Visual Concepts, Ltd. Programmed by: Robin Karr Support by: Scott Patterson Graphics by: Matthew Crysdale Produced by: Greg Thomas Sherrif's Report: Paula Polley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49772&o=2 $end $msx2_flop=greatdrv,greatdrvb,greatdrva, $vgmplay=greatdrv_msx2o,greatdrv_msx2p, $bio MSX 2 disk. published 32 years ago: Greatest Driver (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TEM-94 BARCODE: 4988604090947 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101697&o=2 $end $megadriv=ghw,ghwj, $bio Sega Mega Drive game published 26 years ago: Greatest Heavyweights (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56552&o=2 $end $megadriv=ghwu, $bio Sega Genesis game published 26 years ago: Greatest Heavyweights (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57239&o=2 $end $saturn=gnine96,gnine96a, $bio Sega Saturn game published 24 years ago: Greatest Nine '96 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59207&o=2 $end $gba=great9, $bio Nintendo GBA cart. published 18 years ago: Greatest Nine [Model AGB-AG9J-JPN] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70843&o=2 $end $cpc_flop=grebit19, $bio Grebit Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126705&o=2 $end $pmd85_cass=gred, $bio GRED (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236488&o=2 $end $fm7_disk=greed, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Greed (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93623&o=2 $end $info=ep_greed,ep_greeda, $bio Greed (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40841&o=2 $end $jupace_cass=m_greedy, $bio Jupiter Ace cass. published 37 years ago: Greedy Gobbler + Blowing up the World (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115740&o=2 $end $info=sc4greed,sc4greeda, $bio Greedy Gonzalez (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1401] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42633&o=2 $end $mz700_cass=greedyg, $bio Greedy Gremlins (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131791&o=2 $end $cpc_flop=greekcha, $bio Greek Character (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124134&o=2 $end $cpc_flop=greekmee02, $bio Amstrad CPC 464 disk. published 25 years ago: Greek Meeting 2 (c) 1995 Chaos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126565&o=2 $end $cpc_flop=greekmee, $bio Amstrad CPC 464 disk. published 26 years ago: Greek Meeting Demo (c) 1994 Chaos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126566&o=2 $end $cpc_flop=greekmee01, $bio Amstrad CPC 464 disk. published 18 years ago: Greek Meeting Demo 6 (c) 2002 Chaos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126567&o=2 $end $apple2gs=grkmytho, $bio Apple IIGS disk. published 29 years ago: Greek Mythology (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115168&o=2 $end $info=m1gskill, $bio Greek Skill (c) 199? Hitech Amusement. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42343&o=2 $end $info=greenber, $bio Arcade Video game published 40 years ago: Green Beret (c) 1980 Irem. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.173 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1015&o=2 $end $bbcb_cass=gberet, $bio Acorn BBC/Electron cass. published 35 years ago: Green Beret (c) 1985 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51912&o=2 $end $c64_flop_orig=grnberet, $bio Commodore C64 disk. published 34 years ago: Green Beret (c) 1986 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53592&o=2 $end $cpc_cass=gberet, $bio Amstrad CPC cass. published 34 years ago: Green Beret (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96557&o=2 $end $to_flop=greenber, $bio Thomson TO disk. published 34 years ago: Green Beret (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107753&o=2 $end $pro128_cass=greenber,greenberb,greenbera, $bio Olivetti PC-128 cass. published 34 years ago: Green Beret (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118171&o=2 $end $cpc_flop=greenber02,greenber03,greenber,greenber01,greenber05,greenber06,greenber08, $bio Amstrad CPC 464 disk. published 34 years ago: Green Beret (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126342&o=2 $end $msx1_cart=gberetk, $bio MSX cart. published 33 years ago: Green Beret (c) 1987 Zemina. Korean release. - TRIVIA - Released in October 1987 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77113&o=2 $end $spectrum_cass=gbereter, $bio Green Beret (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219132&o=2 $end $spectrum_cass=gbereths, $bio Green Beret (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219485&o=2 $end $nes=gbertfds, $vgmplay=gbertfds_nes, $bio Green Beret (c) 19?? Whirlwind Manu Pirate conversion of the original Famicom Disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84018&o=2 $end $nes=gbertfdsa, $bio Green Beret (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84019&o=2 $end $cpc_flop=greenber04, $bio Amstrad CPC 464 disk. published 34 years ago: Green Beret Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122469&o=2 $end $mo5_cass=greenber,greenbera,greenberb,greenberc, $to7_cass=greenber,greenbera,greenberb, $bio Thomson MO5/TO7 cass. published 34 years ago: Green Beret (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: GB 1100 FACE A: TO7 version. FACE B: MO5 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108293&o=2 $end $info=gberet,gberetb, $bio Arcade Video game published 35 years ago: Green Beret (c) 1985 Konami. Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty. - TECHNICAL - Game ID : GX577 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Green Beret was released in October 1985. Export releases: This game is known in US as "Rush'n Attack". - TIPS AND TRICKS - * Go wild using weapons! : The weapon-providing character appears frequently. You don't have to be thrifty. * Watch out for ladders! : When a ladder is nearby, you will climb it up/down instead of jumping/crouching. Be careful. * Watch the enemy carefully : Enemies attacking from a distance always move in a particular way. Watch carefully! * How to destroy mines ? : Destroy mines with grenades. * Use the knife rapidly : If enemies come from both the left and right, rapidly use the knife and face both directions. * Learn enemy appearance patterns : There are certain difficult points in the game. Learn how enemies appear and come up with a way to overcome the situation. - SERIES - 1. Green Beret (1985) 2. M.I.A. - Missing in Action (1989) - PORTS - * CONSOLES: Nintendo Famicom Disk [JP] (apr.10, 1987) "Green Beret [Model KDS-GRN]" * HANDHELDS: [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: BBC Micro [EU] (1985) Thomson TO7 [FR] (1986) Thomson TO8 [FR] (1986) "Compilation - Coffret Cadeau" [EU] Sinclair ZX Spectrum (1986) [EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" MSX [EU] (1986) [Model KN329] [EU] Amstrad CPC (1986) [EU] Commodore C64 (1986) Thomson M05 [FR] * OTHERS: Mobile Phones [JP] (2006) Nintendo NES Version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1014&o=2 $end $famicom_flop=gberet, $bio Nintendo Famicom disk. published 33 years ago: Green Beret (c) 1987 Konami Industry Company, Limited. Green Beret is a side scrolling action game by Konami and conversion of their own arcade game originally released in 1985. American prisoners of war are being held captive deep inside a heavily armed enemy base. The player is given the role of an American soldier and his objective is to infiltrate six deadly areas and bring back the poor hostages. At the beginning of his journey, our hero's only means of defense is a short range knife but more side weapons become available later in the game. Power-ups temporary upgrade the current weapon to a Bazooka, Hand Grenades or a Hand Pistol. A Shield is also available and can protect the player from deadly enemy fires for a short period of time. Each weapon only comes with one 'bullet' (three in the American and European versions of the game) and collecting a new one increases this amount. Our hero can run, jump or duck and can also climb ladder but that leaves him completely vulnerable to enemy attacks when he does. - TECHNICAL - Game ID: KDS-GRN - TRIVIA - Green Beret for FCD was released on April 10, 1987 in Japan for 2980 Yen. Green Beret was originally released in the arcades by Konami in 1985. The Famicom Disk version was given various features not available in the original arcade game - two extra levels, a two simultaneous player mode, three lives, a different weapon system and a rearranged soundtrack. Surprisingly, and unlike all the other NES versions of the game, the Japanese Famicom Disk features an extra hidden level and a different weapon system (each weapon can fire three times instead of one). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65348&o=2 $end $msx1_cart=gberet,gbereta, $bio MSX cart. published 34 years ago: Green Beret (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - Game ID: KN 327 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77112&o=2 $end $msx1_flop=gberet, $bio MSX disk. published 34 years ago: Green Beret (c) 1986 Konami Industry. - TECHNICAL - Game ID: KN 350 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85384&o=2 $end $intv=demogrn, $bio Mattel Intellivision game published 38 years ago: Green Demonstration Cartridge (c) 1982 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230275&o=2 $end $gba=greenegg, $bio Nintendo GBA cart. published 17 years ago: Green Eggs and Ham by Dr. Seuss [Model AGB-BUSE-USA] (c) 2003 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70844&o=2 $end $spectrum_cass=gardenpl, $bio Sinclair ZX Spectrum cass. published 36 years ago: Green Fingers - Garden Plant Directory (c) 1984 Practical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237245&o=2 $end $apple2_flop_orig=grglobge, $apple2_flop_clcracked=grglobge, $bio Apple II disk. published 34 years ago: Green Globs and Graphing Equations (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240681&o=2 $end $info=gnw_ghouse, $bio Handheld game published 38 years ago: Green House (c) 1982 Nintendo Co., Ltd. The object is to protect the flowers at each corner of the screen from enemies using a can of bug spray. Worms attack the top flowers while spiders approach the bottom flowers. The game ends when three flowers have been eaten. - TECHNICAL - Model GH-54 - TRIVIA - Released on December 16, 1982 in Japan. A microgame in the Nintendo DS game WarioWare D.I.Ys titled Greenhouse is based on the Game & Watch game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102385&o=2 $end $info=glizrdce, $bio Slot Machine published 19 years ago: Green Lizard (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124247&o=2 $end $pc98=grnoasis, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Green Oasis (c) 1992 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89626&o=2 $end $cpc_flop=greenpla01,greenpla, $bio Amstrad CPC 464 disk. published 33 years ago: Green Planet (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126568&o=2 $end $spectrum_cass=greenson,greenson_a, $bio Green Sonja (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226352&o=2 $end $jupace_cass=grexfrog, $bio Jupiter Ace cass. published 38 years ago: Green X Frog (c) 1982 Hi-Tech Microsoft - TIPS AND TRICKS - LOADING INSTRUCTIONS: --------------------- Type in LOAD graphics Press enter key, then start tape. When OK appears on screen, stop tape. Type in grf Press enter key. Type in FORGET gr Press enter key. Type in LOAD RUN. Press enter key, then start tape. When OK appears on screen, stop tape. Type in RUN to play. Press enter key to start game running. To obtain fast game, type in FAST RUN and press enter key. To revert to slow game, type in SLOW RUN and press enter key. CONTROLS: --------- The cursor keys control the movement of your FROG. - STAFF - Written by: Ralph Hilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115812&o=2 $end $megadriv=greendog, $bio Sega Mega Drive game published 28 years ago: Greendog (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70980&o=2 $end $gamegear=greendog, $bio Sega Game Gear cart. published 27 years ago: Greendog (c) 1993 Sega Enterprises, Limited. - TIPS AND TRICKS - * Continues: Enter Down, Right, Up, Left while paused for 9 continues. * Extra Lives: Enter Left, Up, Right, Down while paused for 9 lives. * Refill Health: Enter Down, Up, Left, Left while paused to refill your health. * Stage Skip: Enter Left, Up, Up, Down while paused to skip the current stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64622&o=2 $end $amigaocs_flop=greens, $bio Commodore Amiga 500 disk. published 29 years ago: Greens - The Ultimate Golf Simulation (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74187&o=2 $end $apple2_flop_clcracked=greetcrd, $bio Apple II disk. published 34 years ago: Greeting Card Maker (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107402&o=2 $end $adam_flop=greetcrd, $bio Greeting Card Maker (c) 199? Bryan's Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109480&o=2 $end $gba=greghast, $bio Nintendo GBA cart. published 15 years ago: Greg Hastings' Tournament Paintball Max'd [Model AGB-BGOE-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70845&o=2 $end $nes=gnorman, $bio Nintendo NES cart. published 28 years ago: Greg Norman's Golf Power (c) 1992 Virgin Interactive Close your eyes and imagine the perfect golf course. Whether you conjure up an image of a real-life, world famous course or visualize a championship course all of your own design - if you can dream it, you can play it with Greg Norman's GOLF POWER. Our exclusive course designer with battery back-up allows you to customize your own 18-hole championship course and then save it in memory. Create a dream course, play one of the pre-set courses in England, Scotland, the USA or Japan, or rejoin a saved game right where you left off. Just like the Great White Shark, you'll need total concentration, strategy and control to make the leader board. - TECHNICAL - GAME ID: NES-GP-USA - TRIVIA - Released in July 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55188&o=2 $end $spectrum_cass=gregclok, $bio Sinclair ZX Spectrum cass. published 31 years ago: Gregory Loses His Clock (c) 1989 Mastertronic Plus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79183&o=2 $end $cpc_cass=gregclck, $bio Amstrad CPC cass. published 31 years ago: Gregory Loses His Clock (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96559&o=2 $end $cpc_flop=gregoryl,gregoryl01, $bio Amstrad CPC 464 disk. published 31 years ago: Gregory Loses His Clock Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126569&o=2 $end $spectrum_cass=grellfal, $bio Sinclair ZX Spectrum cass. published 28 years ago: Grell and Falla (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226657&o=2 $end $cpc_flop=grelland,grelland01,grelland02, $bio Amstrad CPC 464 disk. published 28 years ago: Grell and Falla Cracked (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121773&o=2 $end $cpc_cass=grellfal, $bio Amstrad CPC cass. published 28 years ago: Grell and Falla [Model 3688] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96560&o=2 $end $bbc_rom=gremlin120,gremlin, $bio Acorn BBC ROM published 37 years ago: Gremlin Ver. 1 (c) 1983 Computer Concepts Machine language monitor & debugging ROM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145094&o=2 $end $spectrum_cass=gremlins_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Gremlins (c) 1984 Thor Computer Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79185&o=2 $end $spectrum_cass=gremlins,gremlins_a,gremlins_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Gremlins (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79186&o=2 $end $bbcb_cass=gremlins, $bio Gremlins (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51913&o=2 $end $cpc_flop=gremlins06, $bio Amstrad CPC 464 disk. published 35 years ago: Gremlins - La Aventura (c) 1985 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118826&o=2 $end $gba=gremlinsu, $bio Nintendo GBA cart. published 18 years ago: Gremlins - Stripe vs Gizmo [Model AGB-AGGE-USA] (c) 2002 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70847&o=2 $end $gba=gremlins,gremlinsp, $bio Nintendo GBA cart. published 18 years ago: Gremlins - Stripe vs Gizmo [Model AGB-AGGP-EUR] (c) 2002 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70846&o=2 $end $cpc_cass=gremlins,gremlinss, $bio Amstrad CPC cass. published 35 years ago: Gremlins - The Adventure (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96561&o=2 $end $msx1_cass=gremlin2, $bio MSX cass. published 30 years ago: Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94687&o=2 $end $cpc_flop=gremlins02,gremlins08,gremlins09,gremlins05,gremlins03,gremlins0e, $bio Amstrad CPC 464 disk. published 30 years ago: Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121003&o=2 $end $spectrum_cass=gremlins_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: Gremlins 2 - La Nueva Generacion (c) 1990 Topo Soft. - TECHNICAL - GAME ID: SE 632 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79187&o=2 $end $nes=gremlin2j, $bio Nintendo Famicom cart. published 30 years ago: Gremlins 2 - Shinshu Tanjou (c) 1990 Sunsoft - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54151&o=2 $end $amigaocs_flop=gremlin2,gremlin2a, $bio Commodore Amiga 500 disk. published 30 years ago: Gremlins 2 - The New Batch (c) 1990 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74188&o=2 $end $cpc_cass=gremlin2,gremlin2s, $bio Amstrad CPC cass. published 30 years ago: Gremlins 2 - The New Batch (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96562&o=2 $end $cpc_flop=gremlins0a,gremlins0b,gremlins0f,gremlins10,gremlins04,gremlins11,gremlins13,gremlins14, $bio Amstrad CPC 464 disk. published 30 years ago: Gremlins 2 - The New Batch (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121004&o=2 $end $gameboy=gremlin2, $bio Nintendo Game Boy Cart. published 30 years ago: Gremlins 2 - The New Batch [Model DMG-GRA] (c) 1990 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66115&o=2 $end $nes=gremlin2,gremlin2p,gremlin2u,gremlin2up, $bio Nintendo NES cart. published 29 years ago: Gremlins 2 - The New Batch (c) 1991 Sunsoft. Gizmo is trapped inside Clamp Centre by the evil Gremlins. Your mission? Help him battle his way to the control center and rid the city forever of the Gremlin menace. It's not going to be easy. You'll have to use cunning and wits to survive with only the weapons you find inside Clamp Centre... matches, a flashlight, tomatoes, and a homemade bow and arrow. But, if you're lucky, the door to Mr. Wing's Magic Shop may mystically appear... and let you buy some very special - and powerful - items to help you. This game has all the traps, mazes, and lightning quick moves to push your skill to the limits. And it has graphics that seem to come alive on the screen. Gremlins. Stopping them is not going to be easy. Don't say we didn't warn you! - TECHNICAL - GAME ID: NES-2Z-USA - TRIVIA - Released in October 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55189&o=2 $end $gbcolor=gremlins,gremlinsp, $bio Nintendo Game Boy Color game published 19 years ago: Gremlins Unleashed (c) 2001 LSP [Light & Shadow Production] - TRIVIA - Gremlins Unleashed was released on September 23, 2001. - TIPS AND TRICKS - Hidden texts: This game includes several hidden messages and images in the code viewable with the passwords (listed at 0x6E5C). (Password = TEXT) GR3MBVD = TESTING THE GAME, HAVIN A BUG ...WHASSSSSSSSSSSSSSSSUUUUUP ! W1ND0Z = The coders of this game had to made this project using Micro$oft Windoze, and the fucking instablity of Explorer. They also had to code on COMPAK bulshit computers. This combination of hardware and software used to crash almost twice every day with a maximum number of crash recorded at 9 in one day!!! CH3F = Chef at work ....... SVB1T0 = The graphists wish to thanks SUBITO PIZZA and PIZZA HUT ...... J-C0NN0R = ASTALAVISTA BABY !!! ;-) B0B-M = STAY COOL BROTHER! :-D M4R134NG3 = MY FAV PIC FROM DRACULA CGB. WATCH THE GIRLS CLOSELY. THEY APPEAR IN SOME PLANET GAMES. NAMES REVEALED IN ANOTHER CHEAT G1RLD0LLS = FUCKING LSD ! THEY HAD ME REMOVING THE MOKONA ! I HAVE DONE A SD OF MYSELF INSTEAD. CINNAMON HONEY KISSES TO YOU, MARIE-ANGE AND AIDORU M3G4G4M3S = THOSE xxxING LSD GUY ALSO HAD ME REMOVING EM THEY JUST FEARED BEING PROSECUTED FOR HAVING GAMEBOYS AND GB GAMES IN THEIR OWN GB GAME, EVEN IF IMPLICITLY RECOGNIZABLE. HA ! LAMERS ! JVNKSTVFF = SOME MORE OBJECTABLE MATERIAL. ALAS MOST OF EM WERE REMOVED. THEY VALIDATED A THREE LEGGED ROBOCOP INSTEAD. H0L1STVFF = THE KIND OF STUFF I PUT IN EVERY GAME I DO. PIKACHU ASAHI BEER MY TWO FAV GIRLS AND X 1999 BOOKS. EKS ! R40VLGVMP = RAHOW ON THE KEYZ.... GBA RULEZ... RESPECT TO POET JAMIE DALKMOKONA ALL FROM PLANET NORM SCALPOS RELIC NIHILIST AHRIMAN ADORU KAMUI GRIZZLY MSZ006C1 LE PED DE MONTREAL FREE SEB THE BEST CORSAIRE KO-1 YAMA LUONG VAN DE FANEL KARA ANAVEL AND ALL ANIME OTAKU SPECIAL KISSES TO KIKYOH NAVY MEL MARCY NUKU NAOKO BLUEBLUE ZANN-L BONBON BONDGIRL AND HELEN AND MICHELLE SENPAI AMIGA RULEZ GBA RULEZ GAMECUBE RULEZ PS2 RULEZ MSX3 RULEZ DEMO RULEZ LOVE RULEZ JAPANIM RULEZ SATRIANI RULEZ ........ CU IN GREMLINS GBA ......END OF TRANSMISSION MSX3 = I WOULD LIKE TO THANK Mr. NISHI FROM ASCII Corp. JAPAN FOR COMMING TO THE TILBURG (HOLLAND) MSX MEETING TO PRESENT HIS PROJET FOR A NEW MSX COMPATIBLE COMPUTER. A COMPUTER IN ONE CHIP USING: ARM9, VIDEO PROCESSOR OF DREAM CAST, MSX2 HARDWARE EMULATOR, Z80, 4 USB PORT (v2.0 ), WIRELESS NETWORK INTERFACE, ETC... ONCE AGAIN, THANK YOU VERY MUCH Mr. NISHI AND ALSO THANKS TO THE TEAM OF THE MSX REVIVAL PROJECT. MSX POWER RULEZ ! I'VE BEEN KNOW UNDER THE ALIAS OF: SLAYERMAN FROM ABYSS (ABYSS WAS COMPOSED WITH TWO MSX GROUPS: I.O.D and F.U.C) THE GREETINGS FLY TO: Mr MAGOO, SPOOKY, DANDAN, MAVERICK, PHILIPPE BEZON, SQWEEKY, Dr. RAY, MUMBLY, POPOLON (also know as SLOW MOTION), HERVE GERARDIN (RV),JIPE. SEE YA! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67973&o=2 $end $a2600=gremlins,gremlinsp, $bio Atari 2600 cart. published 36 years ago: Gremlins (c) 1984 Atari, Incorporated. You start the game with four lives. The game player is Billy and the game consists of two phases: The Mogwai Phase and the Gremlin Phase. MOGWAI PHASE It's after midnight; if Mogwai eat now, terrible consequences follow! Billy must prevent the Mogwai from reaching the hamburgers at the bottom of the screen by catching them. When the Mogwai reach the food, they eat it and turn into pupas. If eight Mogwai turn into pupas, the Mogwai Phase ends and players automatically start the Gremlin Phase. Alternatively, after four waves of eight Mogwai, you receive 200 bonus points for each hamburger that is not eaten. Then the Gremlin Phase starts. GREMLIN PHASE Too Late! Eight pupas have formed. The Gremlins are coming! In the Gremlin Phase the incubating pupas hatch into Gremlins and attack. As they charge down the screen toward Billy, he must shoot up at them to stop them. If a Gremlin arrives at the bottom of the screen, it knocks Billy off, and the player loses a life and returns to the Mogwai Phase. In higher levels of Phase Two, the Gremlins travel through water, which causes them to multiply! When Billy shoots all the Gremlins in a wave, he advances to the next level of the Mogwai Phase. FLASHCUBES Use your flashcubes when things get too grim! You get two flashcubes each Gremlin Phase. They appear as white squares in the lower left corner of the screen. When you activate a flashcube (by pulling back on your joystick), any Gremlins at the bottom of the screen run away and Gremlins coming down the screen stop for a few seconds. CAST OF CHARACTERS BILLY: Billy is a nice young fellow who works in a bank. His life is fairly ordinary until his dad gives him a Mogwai for Christmas. Then the extraordinary happens! MOGWAI: The Mogwai is a cute and cuddly animal that Billy's dad discovers in a Hong Kong junk store. If not properly cared for, the Mogwai can turn into something grim! Rules for the care of Mogwai: 1. Keep them away from water. Don't ever get them wet. Water makes them multiply. 2. Keep them out of light. They hate bright light. It will kill them. 3. But the most important thing, the thing you must never forget, is that no matter how much they cry, no matter how much they beg, never, NEVER feed them after midnight. If you do, they'll hatch into Gremlins! GREMLIN: The Gremlin has an evil glint in his eyes. He causes problems wherever he goes. He's mischievous -- in fact, he's dangerous! - TECHNICAL - Model CX26127 - SCORING - MOGWAI PHASE (points per Mogwai caught): Level 1: 100 Points. Level 2: 110 Points. Level 3: 120 Points. Level 4: 130 Points. Level 5: 140 Points. Level 6: 150 Points. Level 7: 160 Points. Level 8: 170 Points. Bonus for each hamburger that remains at the end of four waves: 200 points. GREMLIN PHASE (points per Gremlin caught): Level 1: 200 Points. Level 2: 210 Points. Level 3: 220 Points. Level 4: 230 Points. Level 5: 240 Points. Level 6: 250 Points. Level 7: 260 Points. Level 8: 270 Points. - TIPS AND TRICKS - MOGWAI PHASE * Don't stray too far from the screen center. It's the best location for running left and right to catch Mogwai. GREMLINS PHASE * If you shoot one Gremlin and another is directly above it, shoot the second one before you move away. * At upper levels, try to destroy a Gremlin before it travels through water and multiplies. * Wait until Gremlins hot the bottom of the screen before activating a flashcube. Gremlins must be at Billy's level to run away -- otherwise they're just stunned. - STAFF - Programmer: Scott Smith Graphics: Mimi Nyden Sound: Robert Vieira - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50554&o=2 $end $a5200=gremlins, $bio Atari 5200 cart. published 36 years ago: Gremlins (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5257 - TIPS AND TRICKS - * Use the room dividers to your advantage. You can swing your sword over a vertical room divider to get the Gremlins on the other side, even as the divider shields you from your enemy. * To keep them from throwing out food, eliminate Gremlins standing near the refrigerator as soon as possible. * If you think you can control them, let the Mogwai multiply. This gives you the potential for more points at the end of the night. But don't forget--if they eat food, they'll turn into Gremlins. * Use the flashcubes judiciously. For example, if you're surrounded by Gremlins, activate a flashcube to stun them, and then slash your way out. You can walk right through a stunned Gremlin, but if it wakes up, you'll be sorry! * You can turn on the TV and sneak up on the Mogwai and Gremlins while they're watching TV. * Time is worth more than food, so don't go out of your way to pick up pieces of food. - STAFF - Sound: Robert Vieira Programmer: John Seghers Graphics: Courtney Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50046&o=2 $end $apple2_flop_orig=gremlins, $apple2_flop_clcracked=gremlins, $bio Apple II disk. published 36 years ago: Gremlins (c) 1984 Atarisoft. Port from the Atari 5200 version. - TECHNICAL - GAME ID: DX5549 - STAFF - Programmer: Craig B. Seastrom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107403&o=2 $end $ibm5150=gremlins, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Gremlins (c) 1984 Atarisoft - TECHNICAL - GAME ID: DX5550 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83628&o=2 $end $cpc_flop=grenouil, $bio Amstrad CPC type-in published 35 years ago: Grenouille (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122688&o=2 $end $cpc_flop=grenouil01, $bio Amstrad CPC type-in published 31 years ago: Grenouille (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119907&o=2 $end $pmd85_cass=grep, $bio GREP (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236489&o=2 $end $msx1_flop=greycolg, $bio MSX disk. published 29 years ago: GreyColleague (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109047&o=2 $end $cpc_cass=greyfell, $bio Amstrad CPC cass. published 33 years ago: Greyfell [Model AS 54716] (c) 1987 Starlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96563&o=2 $end $cpc_flop=greyfell02,greyfell01,greyfell,greyfell03,greyfell04, $bio Amstrad CPC 464 disk. published 33 years ago: Greyfell [Model AS 74716] (c) 1987 Starlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123899&o=2 $end $c64_cass=gribblys, $bio Commodore C64 cass. published 35 years ago: Gribbly's Day Out (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186435&o=2 $end $archimedes=gribblys, $bio Acorn Archimedes disk. published 28 years ago: Gribbly's Day Out on the Arc (c) 1992 Coin-Age - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116061&o=2 $end $mz700_cass=grid, $bio Grid (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131639&o=2 $end $info=grid1121, $bio Computer published 36 years ago: GRiD Compass II [Model 1121] (c) 1984 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228829&o=2 $end $info=grid1129, $bio Computer published 36 years ago: GRiD Compass II [Model 1129] (c) 1984 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228830&o=2 $end $info=grid1131, $bio Computer published 36 years ago: GRiD Compass II [Model 1131] (c) 1984 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228831&o=2 $end $info=grid1139, $bio Computer published 36 years ago: GRiD Compass II [Model 1139] (c) 1984 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228832&o=2 $end $info=grid1101, $bio Computer published 38 years ago: GRiD Compass [Model 1101] (c) 1982 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228827&o=2 $end $info=grid1109, $bio Computer published 38 years ago: GRiD Compass [Model 1109] (c) 1982 GRiD Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228828&o=2 $end $apple2_flop_clcracked=grddsgnr, $bio Apple II disk. published 34 years ago: Grid Designer (c) 1986 Channelmark Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240682&o=2 $end $bbcb_cass=gridiron,gridironm, $bio Acorn BBC/Electron cass. published 32 years ago: Grid Iron (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51914&o=2 $end $bbcb_cass=gridirn2, $bio Acorn BBC/Electron cass. published 29 years ago: Grid Iron 2 (c) 1991 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51915&o=2 $end $spectrum_cass=gridiron_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Grid Iron 2 [Model AS 738] (c) 1989 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79191&o=2 $end $cpc_cass=gridirn2, $bio Amstrad CPC cass. published 31 years ago: Grid Iron II [Model AS739] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96564&o=2 $end $saturn=gridrun, $bio Sega Saturn game published 24 years ago: Grid Run (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60316&o=2 $end $saturn=gridrunnj, $bio Sega Saturn game published 24 years ago: Grid Runner (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59208&o=2 $end $info=ep_grun,ep_gruna, $bio Grid Runner (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15362&o=2 $end $info=ep_gridr,ep_gridra,ep_gridrb,ep_gridrc,ep_gridrd, $bio Fruit Machine published 20 years ago: Grid Runner (c) 2000 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18222&o=2 $end $psx=gridrun, $bio Sony PlayStation disc published 24 years ago: Grid Runner (c) 1996 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111542&o=2 $end $saturn=gridrunnu, $bio Sega Saturn game published 24 years ago: Grid Runner [Model T-7025H] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60049&o=2 $end $info=gseeker,gseekeru,gseekerj, $bio Taito F3 cart. published 28 years ago: Grid Seeker - Project Storm Hammer (c) 1992 Taito Corp. It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D40 Players : 4 Control : Dial Buttons : 4 - TRIVIA - Grid Seeker - Project Storm Hammer was released in December 1992 in Japan. Even if it had interesting game play and very good BGM, the game went unnoticed because the success of Capcom's "Street Fighter II - The World Warrior". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Grid Seeker - PCCB-00131) on July 7, 1993. Zuntata record released a limited-edition soundtrack album for this game (Taito Game Collection - Shooting cluster 1) on June 29, 2011. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * INSTRUCTIONS: - Choose from one of the three aircraft: -- The F-14 Fighter : The fastest of the three but has the least powerful firepower, concentrated at the front. -- The AH-64F Attack Helicopter : The most average but fires scattered shots. -- The B-2AT Stealth Bomber : slow moving but has the greatest fire power when upgraded. - Press the Fire button to attack normally. - Hold the Fire button while moving up and down to change the position of the GRID. - Press the Bomb button to use one of your bombs for a massive attack, which is different according to which colour GRID you have: -- Red : A massive fireball damaging all enemies on the screen. -- Blue : A concentrated forward attack. -- Green : Green energy swirls around hitting enemies on the screen. -- Yellow : A concentrated explosion in a small area, doing massive damage. - When the GRID is hit by an enemy bullet, the power gauge at the bottom of the screen will increase. When the gauge reaches its maximum level, you will gain an extra bomb (up to a maximum of four). - Collect power-up items to upgrade your aircraft. * ITEMS LIST: (P) Power-Up: Increases your shot power by one level to a maximum of level 7. (H) Helper: Makes an ally support ship appear. (G) GRID Changer: Changes your GRID shot and bomb effect according to the colour. The colour cycles between red, blue, green and yellow. - STAFF - Game designers : Tsukasa Ohshima, <3Nurse<3 Mizukami, Takafumi kaneko Programmers : Takahiro Natani, Takafumi Kaneko, Mercury Hayashi, Jinji Tantou Software : Shirou Yoshida, Youichi Sakai, Hiroyuki Minemura Character designers : Tsukasa Ohshima, <3Nurse<3 Mizukami, Keppel Maekawa Object art director : Lin Chinkai (Indy Chinkai) Screen art directors : Takashi Yamada, Lin Hu-Man Gas Graphic designers : Takashi Yamada, Kenji Hazama, Kouichi Kizato, Tamae Kisanuki, Natsuko Tsuji, Mari Fukusaki, Akiyoshi Takada, Lin Chinkai (Indy Chinkai), Space Creative, A-Wave, Visual Arts Production Hardware engineer : Katsumi Kaneoka Decorator : Toshiyuki Takenami Sound directors (Zuntata) : Norihiro Furukawa, Naoto Ishita (YAG) Producer : Toshiaki Kato - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1016&o=2 $end $intv=gridshk, $bio Mattel Intellivision game published 38 years ago: Grid Shock (c) 1982 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60890&o=2 $end $amigaocs_flop=gridstrt, $bio Commodore Amiga 500 disk. published 33 years ago: Grid Start [Sextett] (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74189&o=2 $end $cpc_cass=gridtrap, $bio Amstrad CPC cass. published 36 years ago: Grid Trap (c) 1984 LiveWire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96565&o=2 $end $camplynx_cass=gridtrap, $bio Camputers Lynx cass. published 36 years ago: Grid Trap (c) 1984 Oeil de Lynx, L' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134074&o=2 $end $msx1_cass=gridtrap,gridtrapa, $bio MSX cass. published 35 years ago: Grid Trap (c) 1985 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94688&o=2 $end $msx1_flop=gridtrap, $bio Grid Trap cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229986&o=2 $end $info=gridiron, $bio Arcade Video game published 35 years ago: Gridiron Fight (c) 1985 Tehkan. A football game from Tehkan. - TECHNICAL - Main CPU : (3x) Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in March 1985. Donn Nauert holds the official record for this game with 710 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1017&o=2 $end $amigaocs_flop=gridiron, $bio Commodore Amiga 500 disk. published 34 years ago: Gridiron! (c) 1986 Bethesda Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74190&o=2 $end $info=gridlee, $bio Arcade Video game published 37 years ago: Gridlee (c) 1983 Videa. A game where the player controls a bottle-shaped character named Gridlee who has to catch colored balls (or the crystal) for points & shoot the enemies while they are overhead. Shooting enemies also awards the player points, but more importantly, the only way to pass a level is to shoot every enemy. The player knows when the enemy is overhead by looking at his shadow on the grid. Each red ball is worth 100 points. The green ball appears after catching 3 red balls & isworth 500 points. The crystal appears after catching 3 red balls, a green ball and 3 more red balls. It is worth 1000 points and must be caught before it lands since it will not bounce, but instead disappear. The green balls bounce very high and can bounce far, making them hard to catch. The player has to avoid touching the bouncing enemies, the charged tiles that flash after enemies land on them, and the worm that moves horizontally across the tiles while charging them. There is a character named Igor that spits a sticky gum-like substance, which turns the tile it lands on pink and causes Gridlee to move slow when walking on that tile. Also, if there's one enemy left bouncing for a while as the player catches the balls, the enemy eventually charges tile after tile, which makes it dangerous for the player as the walking space is limited. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound Chips : Custom (@ 1.25 Mhz), Samples Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Originally named 'Pogoz', this prototype was never released. The game was put out on field test and did poorly, so Gottlieb decided not to build it. Only one unit was built. Videa was started in November of 1981 as a video game development company. Around that time were 'Gridle' was submitted and refused by Gottlieb, the assets of Videa (but not the corporate entity) were acquired by Pizza Time Theater. The new corporation, formed from the combination of the existing Pizza Time engineering department and the employees of and assets of Videa, was named 'Sente Technology'. The former principles of Videa, Ed Rotberg, Roger Hector, and Howard Delmann, gave the developers of MAME permission to add the game and freely distribute it. The game code remains copyrighted and owned by the three men. - SCORING - Red ball : 100 points. Green ball : 500 points. Shinning ball : 1,000 points. Yumperz : 200 points. Fergies : 400 points. Igor : 500 points. - STAFF - Programmed by : Ed Rotberg Video graphics by : Roger Hector Sound by : Howard Delman Technician : Paul Brandt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1018&o=2 $end $cpc_flop=gridride, $bio Amstrad CPC type-in published 30 years ago: Gridrider (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119762&o=2 $end $c64_cart=gridrunr, $bio Commodore C64 cart. published 37 years ago: Gridrunner (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53593&o=2 $end $a800=gridrunr, $bio Atari 800 cart. published 37 years ago: Gridrunner (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86559&o=2 $end $dragon_cass=gridrunnr, $bio Dragon cass. published 37 years ago: Gridrunner (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116623&o=2 $end $spectrum_cass=gridrunn, $bio Gridrunner (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225918&o=2 $end $vic1001_cart=gridrunr,gridrunrp, $bio Commodore VIC-20 cart. published 38 years ago: Gridrunner [Model C312] (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84431&o=2 $end $tvc_flop=griff, $bio Griff (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111745&o=2 $end $tvc_cass=griff, $bio Griff (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112482&o=2 $end $tvc_flop=griff3d, $bio Griff - 3 Dimenziós Griff Grafika (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111879&o=2 $end $tvc_flop=grdemo, $bio Griff-Grafika Bemutató Program (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111880&o=2 $end $gamegear=griffin, $bio Sega Game Gear cart. published 29 years ago: Griffin (c) 1991 Riot - TECHNICAL - [Model T-49017] - TRIVIA - The romanization of the actual Japanese title is Griffon, but the title has been romanized as Griffin both on the box and at the title screen. Reviews: November 1991 - Consoles + N.3 [FR]: 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64623&o=2 $end $info=griffon, $bio Arcade Video game published 40 years ago: Griffon (c) 1980 Videotron. Bootleg of Amstar's "Phoenix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3275&o=2 $end $info=griffono, $bio Arcade Video game published 39 years ago: Griffon (c) 1981 Olympia. Phoenix clone. - TRIVIA - Confused with another Griffon game of the same name, a Phoenix clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72861&o=2 $end $cpc_flop=grillef1, $bio Amstrad CPC type-in published 34 years ago: Grille (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119168&o=2 $end $cpc_flop=grilleds, $bio Amstrad CPC type-in published 34 years ago: Grille (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127957&o=2 $end $info=snspellit, $bio Handheld game published 38 years ago: Grillo Parlante (c) 1982 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96867&o=2 $end $zx81_cass=grimmft, $bio Sinclair ZX-81 cass. published 38 years ago: Grimm's Fairy Trails [Model 03-4004] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114669&o=2 $end $cpc_flop=grimpeur, $bio Amstrad CPC 464 disk. published 32 years ago: Grimpeur Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126343&o=2 $end $gbcolor=grinchj, $bio Nintendo Game Boy Color game published 20 years ago: Grinch [Model CGB-BUGJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67974&o=2 $end $psx=grindsesd, $bio Sony PlayStation disc published 20 years ago: Grind Session Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131495&o=2 $end $psx=grindses, $bio Sony PlayStation disc published 20 years ago: Grind Session (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110718&o=2 $end $megadriv=grindst, $bio Sega Genesis game published 26 years ago: Grind Stormer (c) 1994 Tengen - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57240&o=2 $end $info=grindstm,grindstma, $bio Arcade Video game published 28 years ago: Grind Stormer (c) 1992 Toaplan. A vertically scrolling shoot 'em up from Toaplan. - TECHNICAL - Game ID : TP-027 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 59.41 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to American Sammy for USA, to Unite Trading for Korea, to Charterfield for Hong Kong and South East Asia and to Anomoto International for Taiwan. This game is known in Japan as "V-Five". Grind Stormer seems to be different in the way that you pick up the items directly and don't go through the power-up bar. This would be Ikeda Tsunemoto's first game at Toaplan. He went on to become a founding member of Cave, where he still works as a lead programmer. It is due to him that the phenomenon of the 'Danmaku'; the huge walls of bullets seen in "Donpachi" etc, came about. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Director : Kenichi Takano Programmers : Sigue Hayasato, Tsuneki Ikeda Graphic designers : Y. Naora, Mikio Yamaguchi Sound director : Masahiro Yuge - PORTS - * CONSOLES: Sega Mega Drive (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1019&o=2 $end $cpc_flop=gripperu,gripper2, $bio Amstrad CPC 464 disk. published 26 years ago: Gripper (c) 1994 Verysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125094&o=2 $end $psx=gritz, $bio Sony PlayStation disc published 23 years ago: Gritz - The Primordial Adventure (c) 1997 Sanyo. - TECHNICAL - [Model SLPS-00615] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85222&o=2 $end $info=grizzly, $bio Slot Machine published 14 years ago: Grizzly (c) 2006 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Aristocrat MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14371&o=2 $end $apple2gs=grizbear, $bio Apple IIGS disk. published 32 years ago: Grizzly Bears (c) 1988 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115242&o=2 $end $mc10=groan, $bio Groan (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87634&o=2 $end $info=grobda,grobda2,grobda3, $bio Arcade Video game published 36 years ago: Grobda (c) 1984 Namco, Limited. Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you. - TECHNICAL - Game ID : GR Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG, custom DAC (for speech) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Grobda was released in October 1984 in Japan. Grobda's tank was one of the enemies in "Xevious". - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Set coin A to 1 Coin / 1 Credit, set coin B to 1 Coin / 4 Credits, set Freeze to On, set Lives to 1, set Difficulty to Rank C, set Demo Sounds to Off, set Level Select to Off, set Bonus Life to 10k. 3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. 4) '(c) NAMCO LTD. 1984' will appear on the screen. - SERIES - 1. Grobda (1984, Arcade) 2. Grobda Remix (2010, Wii): part of "Namco Museum Megamix". - STAFF - Game designed and produced by : Masanobu Endoh (EVE200 End) Programmed by : Hosei Wait Music composed by : Yuri Keino Engineer : Tall Ogawa Graphic designed by : You. Shino Debugged by : Tama Chang - PORTS - * CONSOLES: [AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum: Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Nintendo Wii [Virtual Console Arcade] [JP] (nov.10, 2009) [US] Nintendo Wii (2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: NEC PC-6001 Mk2 [JP](198?) [JP] Sharp X68000 by L. Sound NEC PC8801 [JP] (1986) by Denpa [JP] Sharp X1 Sharp MZ-2000 [JP] PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1020&o=2 $end $x68k_flop=grobda, $bio Grobda (c) 199? Little Sound. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88274&o=2 $end $x68k_flop=grobdam, $bio Grobda Modoki (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88275&o=2 $end $pc8801_flop=grodba,grodbaa, $bio NEC PC-8801 Series disk. published 34 years ago: Grobda (c) 1986 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101110 - TRIVIA - Released in June 1986 in Japan. Retail price: 6000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91948&o=2 $end $msx1_cart=grogrev,grogreva, $bio MSX cart. published 35 years ago: Grog's Revenge [Model C279191-703] (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77114&o=2 $end $einstein=gronks, $bio Gronks (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136158&o=2 $end $cpc_flop=groopsfe,groopsfe01, $bio Amstrad CPC 464 disk. published 13 years ago: Groops (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124565&o=2 $end $cpc_flop=groopsfd, $bio Amstrad CPC 464 disk. published 13 years ago: Groops! (c) 2007 Binary Sciences - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126344&o=2 $end $gba=rave2, $bio Nintendo GBA cart. published 18 years ago: Groove Adventure Rave - Hikari to Yami no Daikessen 2 [Model AGB-ARIJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70849&o=2 $end $gba=rave, $bio Nintendo GBA cart. published 18 years ago: Groove Adventure Rave - Hikari to Yami no Daikessen [Model AGB-ARVJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70848&o=2 $end $psx=ravemh, $bio Sony PlayStation disc published 18 years ago: Groove Adventure Rave - Mikan no Hiseki (c) 2002 Konami Corp. - TECHNICAL - [Model SLPM-87138] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85223&o=2 $end $psx=raveyk, $bio Sony PlayStation disc published 18 years ago: Groove Adventure Rave - Yuukyuu no Kizuna (c) 2002 Konami Corp. - TECHNICAL - [Model SLPM-87011] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85224&o=2 $end $psx=groovejv, $bio Sony PlayStation disc published 22 years ago: Groove Jigoku V - Sweepstation Version (c) 1998 Sony Computer Ent., Inc. - TECHNICAL - [Model SLPS-01205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85225&o=2 $end $saturn=groovef, $bio Sega Saturn game published 23 years ago: Groove on Fight - Gouketsuji Ichizoku 3 - Kakuchou Ram Cartridge-tsuki! (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59209&o=2 $end $adam_flop=groovgfx, $bio Coleco Adam disk. published 31 years ago: Groovy Graphics (c) 1989 Seaman Soft. Draws graphic designs on your screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109481&o=2 $end $pc98=grossede, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Groß Deutschland (c) 1992 General Support. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89630&o=2 $end $sorcerer_cass=grotnik, $bio Grotnik Wars (c) 198? System Soft. Pilot your craft through deep space encountering many nasties on the way. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232367&o=2 $end $spectrum_cass=groundat_a, $bio Ground Attack (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225557&o=2 $end $spectrum_cass=groundat, $bio Ground Attack (c) 198? Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234798&o=2 $end $fmtowns_flop=grndatak, $bio Fujitsu FM Towns disk. published 26 years ago: Ground Attack (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132273&o=2 $end $spectrum_cass=groundat_b,groundat_c,groundat_d, $bio Sinclair ZX Spectrum cass. published 38 years ago: Ground Attack [Model 2] (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79198&o=2 $end $info=groundfx, $bio Arcade Video game published 28 years ago: Ground Effects (c) 1992 Taito. A Formula One racing game. - TECHNICAL - Game ID : D51 Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Ensoniq ES5505 (@ 15.238 Mhz) Screen orientation : Horizontal Video resolution : 320 x 232 pixels Screen refresh : 60.00 Hz Palette colors : 16384 - TRIVIA - Ground Effects was officialy sponsored by Mclaren International. - UPDATES - The only difference between Ground Effects & Super Ground Effects is that Super Ground Effects has a deluxe cabinet type where the player can sit down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1021&o=2 $end $x68k_flop=grndmast, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Ground Master (c) 1988 Xain Soft. - TECHNICAL - FD x2 - TRIVIA - Released on April 15, 1988 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87743&o=2 $end $pc98=grndmast, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Ground Master (c) 1988 Zain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89627&o=2 $end $a2600=ground0, $bio Atari 2600 cart. published 37 years ago: Ground Zero (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50555&o=2 $end $spectrum_cass=ground0, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ground Zero (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232154&o=2 $end $cpc_cass=ground0, $bio Amstrad CPC cass. published 34 years ago: Ground Zero (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96566&o=2 $end $cpc_flop=groundze01,groundze,groundze02, $bio Amstrad CPC 464 disk. published 34 years ago: Ground Zero (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121024&o=2 $end $megacd=gztexas, $bio Sega Mega-CD published 27 years ago: Ground Zero Texas [Model T-93145-50] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60620&o=2 $end $segacd=gztexas,gztexasa, $bio Sega CD published 27 years ago: Ground Zero Texas (c) 1993 Sony Imagesoft - TECHNICAL - Model T-93145 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60740&o=2 $end $pc98=grounsed, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Grounseed (c) 1996 Studio Twinkle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89628&o=2 $end $x68k_flop=groupx, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: グループ・エックス (c) 1991 Compac. (Group X) - TECHNICAL - BARCODE: 4988701001525 MEDIA: FD x2 - TRIVIA - Released in July 1991 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87744&o=2 $end $pc98=groupx, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Group X (c) 1991 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89629&o=2 $end $a2600=grovermm1,grovermm, $bio Atari 2600 cart. published 38 years ago: Grover's Music Maker (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX26106 - STAFF - Programmer & Graphics: Stephan Keith Graphics: Laura Scholl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50556&o=2 $end $info=growl,growlu,growlp,growla, $bio Arcade Video game published 30 years ago: Growl (c) 1990 Taito. Export version. For more information about the game itself, please see the original Japanese version entry; "Runark". - TECHNICAL - Runs on the "Taito F2 System" hardware. - TRIVIA - Even if titlescreen says 1990, Growl was released in February 1991 in US. This game is known in Japan as "Runark". - PORTS - * CONSOLES: [US] Sega Genesis (1991) "Growl [Model 11076]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Modle SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1022&o=2 $end $megadriv=growl,growlp, $bio Sega Genesis game published 29 years ago: Growl (c) 1991 Taito America Corp. - TECHNICAL - Cartridge ID: 11076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57241&o=2 $end $psx=growlans, $bio Sony PlayStation disc published 21 years ago: Growlanser [Model SLPS-02380/81] (c) 1999 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85226&o=2 $end $st_flop=growth, $bio Atari ST disk. published 32 years ago: Growth (c) 1988 Axxiom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230296&o=2 $end $mo5_cass=grsang, $bio Grsang (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108785&o=2 $end $info=grudge,grudgep, $bio Arcade Video game published 33 years ago: Grudge Match (c) 1987 Bally Midway. An overhead racing game. - TECHNICAL - Main CPU: Motorola M6809 (@ 1.25 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: (6x) CEM3394 (@ 4 Mhz) Players: 3 Control: dial Buttons: 4 - TRIVIA - Grudge Match was released in June 1987. Originally called 'Race For Pink', as in pink slips, the certificates of ownership at Bally Sente then realized that pink slips are not universal, so the name was changed. This represent the very last coin-op game designed by Owen Rubin and the end of his career. But unfortunately, this prototype was never finished / never released. In this prototype version, buying parts for your car was made VERY simple to speed up the game. In the final version, you would see your car in a garage up on a lift, and a garage full of parts you could 'buy' to make your car better. Better tires, better suspension, better brakes, better engine, better transmission. Owen was going to make the races longer, maybe 10 laps. And was going to add cops and traffic lights in the city. Run a red light, the cop chases you. If he bumped you, you stopped for a while to get a ticket! This would have been one GREAT driving game. - STAFF - Designed by : Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1023&o=2 $end $info=grmatch, $bio Arcade Video game published 31 years ago: Grudge Match (c) 1989 Yankee Game Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28902&o=2 $end $psx=grudgewr, $bio Sony PlayStation disc published 20 years ago: Grudge Warriors (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111034&o=2 $end $apple2_flop_orig=grdsspac, $bio Apple II disk. published 37 years ago: Gruds in Space (c) 1983 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229193&o=2 $end $spectrum_cass=grueknap, $bio Grue-Knapped (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219793&o=2 $end $cpc_flop=grueknap, $bio Amstrad CPC 464 disk. published 30 years ago: Grue-Knapped! Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126345&o=2 $end $spectrum_cass=grumpy, $bio Sinclair ZX Spectrum cass. published 35 years ago: Grumpy Gumphrey Supersleuth (c) 1985 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79201&o=2 $end $cpc_flop=grumpygu, $bio Amstrad CPC 464 disk. published 35 years ago: Grumpy Gumphrey Supersleuth (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121160&o=2 $end $cpc_cass=ssleuth, $bio Amstrad CPC cass. published 34 years ago: Grumpy Gumphrey SuperSleuth (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99464&o=2 $end $spectrum_flop_opus=ggsmontr, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: Grumpy Gumphrey Supersleuth + Monty On The Run (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233196&o=2 $end $spectrum_cass=grumpysn,grumpysna, $bio Sinclair ZX Spectrum cass. published 3 years ago: Grumpy Santa (c) 2017 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232137&o=2 $end $leapster=grund1, $bio LeapFrog Leapster cart. published 17 years ago: Grundschule 1 (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134505&o=2 $end $leapster=grund2, $bio LeapFrog Leapster cart. published 17 years ago: Grundschule 2 - Musik in Gefahr (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134506&o=2 $end $x1_flop=gruppe, $bio Sharp X1 5.25in.disk. published 35 years ago: Gruppe (c) 1985 SPS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86002&o=2 $end $pc8801_flop=gruppe, $bio NEC PC-8801 Series disk. published 35 years ago: Gruppe (c) 1985 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91950&o=2 $end $info=gryzor,gryzor1, $bio Arcade Video game published 33 years ago: Gryzor (c) 1987 Konami. In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien lifeform. Two years later in 2633, a terrorist organization of alien origin called Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat. Gryzor is a hectic 1 or 2-player platform shoot-em-up featuring five stages. Three of the levels are standard side-scrolling platform levels, while the remaining 2 are enemy 'bases'; 3rd person into-the-screen stages in which players must run down series of heavily defended corridors to reach and destroy an end-of-level boss, before moving onto the next stage. Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory. As players fight their way through the enemy-packed levels, additional weapons can be collected. If the player loses a life, they will also lose any weapon power-up they were carrying. Available weapons are : * Machine gun [M] : Auto-fire. * Spread gun [S] : Allows the player to fire five shots in an arc. * Laser gun [L] : Will shoot a long laser that can take out many enemies in a row. * Fire Ball [F] : A gun which fires small fireballs in a corkscrew pattern. * Rapid-fire [R] : Increases the firing rate of the player's currently equipped weapon. * Barrier [B] : Will make the player invincible for a few seconds. The game's 5 levels and bosses are as follows : Stage 1 : Jungle – Defensive Wall – (horizontal scrolling) Stage 2 : Base 01 – Six turrets and alien eyeball – (3rd-person) Stage 3 : Waterfall – Large Alien – (vertical scrolling) Stage 4 : Base 02 – Six turrets and alien head – (3rd-person) Stage 5 : Snow Field/Energy Zone/Hangar/Alien Lair – Alien Heart – (horizontal scrolling) - TECHNICAL - Game ID : GX633 Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.582071 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known outside Europe as "Contra". Here are the official names of the characters : Bill Rizer (player 1) and Lance Bean (player 2). Bill Rizer makes an appearance as a supporting character in the 1992 Nintendo NES/Famicom game "Wai Wai World 2 SOS.. - Paseri Jou" (A.K.A. "Konami World 2 - SOS from Parsley Castle"). The music from the final stage is also used for the final boss confrontation in "Wai Wai World" (A.K.A. "Konami World" ) for the Nintendo NES/Famicom . Chad Johnson holds the official record for this game with 1,546,600 points on July 15, 2002. - UPDATES - Gryzor is the European version of the game known as "Contra" in North America and Japan. The Gryzor version differs from the other regional releases as the 2-players mode can only play alternating, rather than simultaneously. - TIPS AND TRICKS - * Use shots wisely : Jump shots and crouch shots allow you to attack while avoiding enemy attacks. Do not hesitate. Keep those shots going! * Kill before being killed : if you see an enemy, shoot right away. Defeat them before they fire at you. Be the first one to attack! * Tip for taking down the fortress : Fortresses situated at the end of each level have a weak point (sensor). Concentrate your attack on the weak point! But Destroy the cannons first. Cannons will remain even if you take out the sensor first and the fortress morphs. * Tip for 3-D levels : Destroy the weak points of each floor and stop the high voltage electric currents. Taking out the weak points quickly is key to conquering the 3-D levels. If you press UP on the control pad and touch the electricity, you will be stunned and won't be able to move for a while. Don't move forward until you take out the weak point and stop the electricity. After you take out the weak point, look at the map while proceeding. You'll know whether to go left or right. You can dodge enemy bullets by lying down! Destroy rolling mines by using crouch shots. As you proceed, there are weak points that are positioned so that you can't reach them. Utilize jump shots and crouch shots. * Beware of Falling off at Stage 4 : In Stage 4 where you climb up a waterfall, missing a platform and falling down will count as a miss. * Barrier : At specific spots in Stages 4 & 9, you can pick up barriers that make you invincible for a while. However, there is a rule : 'A barrier will appear only when you are NOT equipped with a special weapon'. - SERIES - 1. Gryzor (1987) 2. Super Contra (1988) 3. Contra Force (1992, Nintendo NES) 4. Contra III - The Alien Wars (1992, Nintendo Super Famicom) 5. Contra - Hard Cops (1994, Sega Mega Drive) 6. Contra - Legacy of War (1996, Sony PlayStation) 7. Contra - Shattered Soldiers (2002, Sony PlayStation 2) 8. Neo Contra (2004, Sony PlayStation 2) - STAFF - Game programmers : Satoru, Hideyuki Falco, Koichi Cobra Video graphics : Kengo Special designers : Ishiwari Jinbo, Passionate Norio Sound editor : Kazuki Muraoka (as 'Kazuki Jah') Engineer : Rom Yamamoto Directed by : Koji - PORTS - The video game console versions had 3 additional levels. In the arcade version, the 5th level is an exceptionally long last level. The disparate elements of it were expanded in the console versions to form 3 additional levels. * CONSOLES: [EU] Nintendo NES (dec.28, 1990) "Probotector [Model NES-77-EEC]" Microsoft XBOX 360 [XBLA] [EU] (nov.8, 2006) * HANDHELDS: [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Sinclair ZX Spectrum (1987) [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) [64 ko version] : FX only. [EU] Amstrad CPC (1987) [128 ko version] : FX and Music. PC [MS-DOS] [EU] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1024&o=2 $end $cpc_cass=gryzors, $bio Amstrad CPC cass. published 33 years ago: Gryzor (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96567&o=2 $end $cpc_cass=gryzor, $bio Amstrad CPC cass. published 33 years ago: Gryzor (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96568&o=2 $end $cpc_flop=gryzort1,gryzoruk01,gryzoruk,gryzorha,gryzorha01,gryzor19,gryzor1901, $bio Amstrad CPC 464 disk. published 33 years ago: Gryzor (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120386&o=2 $end $ibm5150=gryzor, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Gryzor (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132595&o=2 $end $specpls3_flop=gryzor, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Gryzor (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148100&o=2 $end $spectrum_cass=gryzora, $bio Gryzor (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219133&o=2 $end $spectrum_cass=gryzorhs, $bio Gryzor (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219486&o=2 $end $c64_cass=gryzor, $bio Gryzor (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229474&o=2 $end $cpc_flop=gryzoruk02, $bio Amstrad CPC 464 disk. published 33 years ago: Gryzor Trained (c) 1987 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126346&o=2 $end $cpc_cass=gryzorhs, $bio Amstrad CPC cass. published 33 years ago: Gryzor [Model 24] (c) 1987 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99072&o=2 $end $special_cass=grdemo, $bio GR_DEMO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234200&o=2 $end $apple2gs=gsdeskac, $bio Apple IIGS disk. published 31 years ago: GS Desk Accessories (c) 1989 Beagle Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115207&o=2 $end $apple2gs=gsfonted, $bio Apple IIGS disk. published 31 years ago: GS Font Editor (c) 1989 Beagle Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115208&o=2 $end $apple2gs=gsinvd, $bio Apple IIGS disk. published 26 years ago: GS Invaders (c) 1994 Ong Tat-Wee, David - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240828&o=2 $end $snes=gsmikami, $bio Nintendo Super Famicom cart. published 27 years ago: GS Mikami - Joreishi wa Nice Body [Model SHVC-IR] (c) 1993 Banalex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61345&o=2 $end $pcecd=gsmikami, $bio NEC PC-Engine CD published 26 years ago: GS Mikami (c) 1994 Banpresto - TECHNICAL - BARCODE: 4983164736021 GAME ID: BACD4003 - TRIVIA - Released on July 29, 1994 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58195&o=2 $end $apple2gs=gsnumrcs, $bio Apple IIGS disk. published 30 years ago: GS Numerics (c) 1990 Spring Branch Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240814&o=2 $end $nes=gsdcomp, $bio GSD Super Student Computer Cartridge (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76780&o=2 $end $rainbow=gsx86, $bio DEC Rainbow 100 disk. published 38 years ago: GSX-86 for Rainbow 100 (c) 1982 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236870&o=2 $end $dmv=gsx86tst, $bio GSX-86 Test Suite (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233901&o=2 $end $saturn=gt24, $bio Sega Saturn game published 22 years ago: GT 24 (c) 1998 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59154&o=2 $end $gba=gtadv, $bio Nintendo GBA cart. published 19 years ago: GT Advance - Championship Racing (c) 2001 T-HQ, Incorporated. North American release. Game developed in Japan. - TECHNICAL - GAME ID: AGB-ACAE-USA - TRIVIA - Released on June 08, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70736&o=2 $end $gba=gtadv2u, $bio Nintendo GBA cart. published 18 years ago: GT Advance 2 - Rally Racing [Model AGB-AGWE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70739&o=2 $end $gba=gtadv2, $bio Nintendo GBA cart. published 18 years ago: GT Advance 2 - Rally Racing [Model AGB-AGWP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70738&o=2 $end $gba=gtadv3u, $bio Nintendo GBA cart. published 17 years ago: GT Advance 3 - Pro Concept Racing (c) 2003 T-HQ, Incorporated. North American release. - TECHNICAL - GAME ID: AGB-A2GE-USA - TRIVIA - Released on February 06, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70741&o=2 $end $gba=gtadv3, $bio Nintendo GBA cart. published 17 years ago: GT Advance 3 - Pro Concept Racing [Model AGB-A2GP] (c) 2003 T-HQ, Incorporated. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70740&o=2 $end $gba=gtchamp, $bio Nintendo GBA cart. published 19 years ago: GT Championship (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70742&o=2 $end $gba=gtracers,gtracerspa,gtracersp, $bio Nintendo GBA cart. published 14 years ago: GT Racers [Model AGB-BJAP-EUR] (c) 2006 Liquid Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70743&o=2 $end $snes=gtracing, $bio Nintendo Super Famicom cart. published 24 years ago: GT Racing [Model SHVC-AIKJ-JPN] (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61346&o=2 $end $n64=gt64,gt64u,gt64p, $bio Nintendo 64 cart. published 22 years ago: GT64 - Championship Edition (c) 1998 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57715&o=2 $end $dc=gta2, $bio Sega Dreamcast GD published 20 years ago: GTA 2 - Grand Theft Auto 2 [Model T-42102N] (c) 2000 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135482&o=2 $end $dc=gta2f, $bio Sega Dreamcast GD published 20 years ago: GTA 2 [Model T-40502D-09] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135484&o=2 $end $dc=gta2e, $bio Sega Dreamcast GD published 20 years ago: GTA 2 [Model T-40502D-50] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135483&o=2 $end $info=gticlub2,gticlub2ea, $bio Arcade Video game published 20 years ago: GTI Club Corso Italiano (c) 2000 Konami Corp. A rally racing game from Konami. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8240 @ 200-250MHz Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger) Sound : Yamaha YMZ280B ROMS : Flash Card based, some secured, and all controlled by an RTC Ram. - TRIVIA - GTI Club Corso Italiano was released in July 2000 in Japan. This game is also known as "GTI Club 2" and "Driving Party". - SERIES - 1. GTI Club Rally Cote D'azur (1997) 2. GTI Club Corso Italiano (2000) 3. GTI Club Supermini Festa! (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4185&o=2 $end $info=gticlub,gticlubj,gticluba,gticlubu, $bio Arcade Video game published 24 years ago: GTI Club Rally Cote D'azur (c) 1996 Konami. GTI Club is a circuit-based racing game in which players race around a small town on the Cote d'Azur (in the French Riviera) in one of four classic rally cars, including the Mini Cooper and the Renault 5 Alpine Turbo, or a fifth super-car (at the cost of an extra credit). The four smaller cars all handle and drive the same as each other, whereas the super-car offers greater acceleration. Racing takes place in a single location; a picturesque town comprised of steep hills and sharp corners. There are three variations of the track on offer, each offering a different level of difficulty. The 'Easy' track is the standard; the 'Medium' tracks opens up numerous short-cuts and alternate routes, while the 'Hard' track is mirrored. A handbrake is provided and mastering its use is vital to enable handbrake turns through sharp corners, to reach timed check-points and overtake rival racers. - TECHNICAL - Konami GTI Club Hardware CPU : PowerPC 403GA @ 64 MHz 3D DSP : ADSP-21062 (SHARC) @ 36 MHz Sound CPU : 68EC000 @ 16 MHz Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer. Graphics (Custom 3D) : 2 x KS10071 (Possibly graphics as well : KS10081, K001604) Unknown Chips (possibly sound related) : K056800, K056230 - TRIVIA - GTI Club Rally Cote D'azur was released in September 1996 in Japan and in 1997 overseas. Soundtrack releases : GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997] - TIPS AND TRICKS - * Race as a Dog : To race as a dog, push the Automatic/Manual transmission button while entering coins. Then put the gearshift into reverse. Wait until the game starts and release. - SERIES - 1. GTI Club Rally Cote D'azur (1997) 2. GTI Club Corso Italiano (2000) 3. GTI Club Supermini Festa! (2009) - STAFF - Director: Shigenobu Matsuyama (S. Matsuyama) Programmer: S. Fukunaga, K. Midorikawa, T. Mizumoto, A. Shimiz CG Designer: S. Matsuyama, R. Ueda, S. Wakabayashi Sound Designer: Y. Koezuka, Toshirou Sakurai (T. Sakurai), H. Shikama Mechanic Engineer: S. Uchiyama, T. Hiraoka, K. Okita Product Designer: M. Kokado, T. Nishimura, Y. Isetani Hardware Engineer: H. Yamashita, T. Kobayashi, M. Kami, S. Yoshida, S. Ueda, H. Konishi DSP programmer: K. Sugano Producer: H. Machiguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3537&o=2 $end $nes=gbzsxh,gbzsxha, $bio Gu Ba Zhan Shi Xi Hua (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76787&o=2 $end $nes=gumuli, $bio 古墓丽影 (c) 200? Nanjing. (Gu Mu Li Ying) - TECHNICAL - Game ID: NJ066 - STAFF - Developed by: Nice Code Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76788&o=2 $end $pico=guchoko, $bio Sega Pico game published 19 years ago: ぐ~チョコランタン みんなでおえかき!たのしいあそびもいっぱい! (c) 2001 Sega Toys. (Gu-chokorantan - Minna de Oekaki! Tanoshii Asobi mo Ippai!) - TECHNICAL - GAME ID: HPC-6092 ROM size: 2 MB - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75687&o=2 $end $apple2_flop_clcracked=guacmp10,guacmp11, $bio Apple II disk. published 38 years ago: Guadalcanal Campaign (c) 1982 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230901&o=2 $end $cpc_flop=guadalca03, $bio Amstrad CPC 464 disk. published 33 years ago: Guadalcanal Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122501&o=2 $end $cpc_cass=guadalcn, $bio Amstrad CPC cass. published 33 years ago: Guadalcanal [Model UQD 576] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96569&o=2 $end $cpc_flop=guadalca01,guadalca,guadalca02,guadalca04,guadalca05, $bio Amstrad CPC 464 disk. published 33 years ago: Guadalcanal [Model UQD 576] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126347&o=2 $end $spectrum_cass=guadalca, $bio Sinclair ZX Spectrum cass. published 33 years ago: Guadalcanal [Model URK 576] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79203&o=2 $end $cpc_flop=guadalca06, $bio Guadalcanla Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122609&o=2 $end $nes=gmzs, $bio Guang Ming Zhi Shen (c) 199? Fuzhou Coolboy Electronics Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76789&o=2 $end $electron_cass=guardian, $bio Acorn Electron cass. published 36 years ago: Guardian (c) 1984 Alligata Soft. - STAFF - By: Steve Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115479&o=2 $end $info=grdian, $bio Arcade Video game published 34 years ago: Guardian (c) 1986 KitKorp. A side-scrolling beat 'em up where you fight your way through various planets, each with a different theme. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1986. Manufactured by KitKorp, under license from Taito America. Game developed by Toaplan. This game is known in Japan as "Get Star". Will Czeswinski holds the official record for this game with 1,058,420 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1025&o=2 $end $c64_cass=guardian, $bio Guardian (c) 198? Central Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102177&o=2 $end $x68k_flop=guardian, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Guardian (c) 1993 Trap Zero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88276&o=2 $end $cd32=guardian, $bio Commodore Amiga CD32 published 26 years ago: Guardian (c) 1994 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106930&o=2 $end $amigaaga_flop=guardian, $bio Commodore Amiga 1200 disk. published 26 years ago: Guardian (c) 1994 Acid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146371&o=2 $end $dragon_cass=guardangl, $bio Guardian Angel (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116548&o=2 $end $spectrum_cass=grdangl, $bio Sinclair ZX Spectrum cass. published 30 years ago: Guardian Angel (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226658&o=2 $end $cpc_cass=guardang, $bio Amstrad CPC cass. published 33 years ago: Guardian Angel (c) 1987 The Codemasters Soft. Co., Ltd. - TECHNICAL - Game ID: 3340 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96379&o=2 $end $cpc_flop=guardian, $bio Guardian Cracked (c) 200? Kukulcan. Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120122&o=2 $end $stv=grdforce, $info=grdforce, $bio Sega ST-V cart. published 22 years ago: Guardian Force (c) 1998 Success. A tank shoot 'em up from Success. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: [Model 610-0374-95] Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Guardian Force was released in March 1998. It was a good game with interesting gameplay but a few boards were released, so the game was not as popular as other games and was a flop in the arcades. - STAFF - Planner : Kazutoshi Yashiki Director : Kazutoshi Yashiki, Taku Ishigouoka (ISHI) Main graphic designer : Kazutoshi Yashiki, Taku Ishigouoka (ISHI), Yusuke Nemoto (NEMO), Takeshi Takahashi (TAKA) System programmer : Masaru Haisuyama Main programmer : Yuichi Horiguchi (HORI) Graphic designer : Toru Kagawa, Michi Yoshikuni Programmer : Masato Taniguchi (TANI), Yuichiro Sato (SATO), Yukio Ushigome, Tomohide Ooshiro Sound : Kenichi Hirata, Misako Tago 3-D adviser : Mizuho Sasa Title : Yusuke Nemoto (NEMO), Takeshi Takahashi Special Thanks : Liu Hiangoong, Chie Akama, Yumiko Tachibana, Hiromi Hirata Producer : Takato Yoshinari - PORTS - * CONSOLES: [JP] Sega Saturn (aug.6, 1998) "Guardian Force [Model T-9905G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1026&o=2 $end $saturn=grdnfrce,grdnfrcea, $bio Sega Saturn game published 22 years ago: Guardian Force (c) 1998 Success. - TECHNICAL - [Model T-9905G] - TRIVIA - Guardian Force for Saturn was released on August 6, 1998. 5 Months after the original arcade release. In this home version of the game, when you start to play, you have the equivalent of 10 Credits in the machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49059&o=2 $end $saturn=guardherj,guardherja, $bio Sega Saturn game published 24 years ago: Guardian Heroes (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59210&o=2 $end $saturn=guardher, $bio Sega Saturn game published 24 years ago: Guardian Heroes (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60317&o=2 $end $saturn=guardheru, $bio Sega Saturn game published 24 years ago: Guardian Heroes [Model 81035] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60050&o=2 $end $cpc_flop=guardian07, $bio Amstrad CPC 464 disk. published 30 years ago: Guardian II - Revenge of the Mutants Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126706&o=2 $end $cpc_cass=guardn2, $bio Amstrad CPC cass. published 30 years ago: Guardian II - Revenge of the Mutants [Model HT014] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96571&o=2 $end $bbcb_cass=guarddoo, $bio Guardian of Doomsday (c) 19?? Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51916&o=2 $end $pc98=guardrec, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: ガーディアンリコール 守護獣召喚 (c) 1996 Agumix. (Guardian Recall - Shugojuu Shoukan) - TECHNICAL - Media: floppydisk x15 - TRIVIA - Released on July 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89631&o=2 $end $pc98_cd=guardrec, $bio NEC PC-9821 CD published 24 years ago: Guardian Recall - Shugojuu Shoukan (c) 1996 Agumix. - TECHNICAL - GAME ID: 2ID-2067 CD x1 - TRIVIA - Released on July 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128434&o=2 $end $info=grdnstrm,grdnstrmv,grdnstrmau, $bio Arcade Video game published 22 years ago: Guardian Storm (c) 1998 Apple Industries, Incorporated. - TRIVIA - Guardian Storm was released in May 1998. Manufactured by Apple Industries, under license from Afega. For more information about the game, please see the original Afega version entry ("Jeon Sin - Guardian Storm"). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40651&o=2 $end $a2600=guardian,guardianp, $bio Atari 2600 cart. published 38 years ago: Guardian (c) 1982 Apollo Features 34 game variations. - TECHNICAL - Model AP2008 - SCORING - At first you will earn points for each thermo-molecular detonator destroyed. As the game progresses, the shower of detonators rains upon Guardian at a more frenzied speed. and you gain more points for destroying them. Every time you earn 10.000 points, your force field will be re-built. Every 50.000 points, you gain an additional planet. However, due to the visibility range of Guardian. You can only view three planets at a time. Rest assured that the others are there. The game is over when your last planet is destroyed. - STAFF - Programmer: Larry Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50557&o=2 $end $psx=gcrusade, $bio Sony PlayStation disc published 21 years ago: Guardian's Crusade (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111072&o=2 $end $cpc_cass=guardns, $bio Amstrad CPC cass. published 29 years ago: Guardians (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96572&o=2 $end $cpc_flop=guardian03,guardian02,guardian04, $bio Amstrad CPC 464 disk. published 29 years ago: Guardians (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126324&o=2 $end $x68k_flop=guardans, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Guardians (c) 1993 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88277&o=2 $end $info=grdians,grdiansa, $bio Arcade Video game published 25 years ago: Guardians / Denjinmakai II (c) 1995 Banpresto. Guardians is a horizontally-scrolling beat-em-up for one or two players featuring eight selectable characters. Controls consist of an eight-way joystick and three buttons; standard attack, jump and special attack. Pressing the standard attack button repeatedly when attacking will trigger a combo from the player-character. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Enemies can be grabbed simply by walking into one of them. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. A thrown enemy can be tossed at another for additional damage. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often or when the player moves to a new area. Each player-character has both a life bar and a power meter. The power meter allows for the special attacks to be made, either by pressing both standard attack and jump simultaneously, or by pressing the special attack button. These powerful attacks reduce the power meter but it does replenish itself after a few seconds. However, some of the player's health is lost in the process. Health levels can be replenished by finding food that lies hidden in breakable crates scattered through the stages. A powerful boss enemy awaits player at the end of each stage. - TECHNICAL - Seta 2nd Generation Hardware Game ID : P-FG01-1 Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.666666 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1995 in Japan only. Denjin means 'The God of Electricity'. Makai is a character's name in its pre-sequel - directly translated as 'Devil's Puppet'. - SERIES - 1. Denjinmakai (1994) 2. Ghost Chaser Densei (1994, Nintendo Super Famicom) 3. Guardians / Denjinmakai II (1995) - STAFF - Developed by Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1027&o=2 $end $info=guardian, $bio Arcade Video game published 28 years ago: Guardians of the 'Hood (c) 1992 Atari Games. Dangerous gangs own the streets, and is up to four brave street vigilantes to do some much needed clean up. Train hard at the sparring rounds and prove your skill at some enemies bosses so they might join your posse! Gather a few buddies for this wild ride! :) - TECHNICAL - Atari G42 hardware Game ID : 136092 Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players: Up to 3 Control per player: 8-way joystick Buttons per player: 5 - TRIVIA - Guardians of the 'Hood was presented at the ATE Show in March of 1992 in London, England. This game is often regarded as the 'unauthorized sequel' to Atari's arcade classic "Pit-Fighters" since it uses the same graphical style as well as many fighting moves from that game. - STAFF - Project leaders / Designers : Gary Stark, Mark Stephen Pierce Programmers : Gary Stark, Andrew J. Burgess, Ed Rotberg Lead animator : Nick Stern Animators : Sharon Plotkin, Sean Murphy, Chuck Eyler, Scott Sava Engineers : Sam Lee, Pat McCarthy Digital imaging : Rob Rowe, Dave Portera Audio by : John Paul, Brad Fuller Project supervisor : John Ray Product manager : Jerry Momoda Technician : Minh Nguyen Design assistants : Haywood Beaird, Victor Mercieca * CAST : 1. Guardians : Conner : William Willis Chief : Robert Salazar Javier : Javier Mendez Tanya : Marilyn Caldwell 2. Dreads : Jay Jay : Jimmy Welch Toots : James Thompson Mauby : Marc Williams Nigel : Rick Jackson 3. Shavers : Boris : Chuck Campbell Pebbles : Suzanne Nock Tiny : Mark Noreng 4. Dragons : Kwan : Harry Mok Sue Lee : Janet Gee Li : Riz Angel 5. Gym Match Extras : Referee - Jose Sandoval Bystanders - Haywood Beaird, Jose Erazo, Daisy Falk, Ge Loria Morrison, Gabriel Rotberg, Pjhillip Sheffield, Cassie Turner, Zenobia Yacoub 6. Dread Street Extras : Drunk : Dave Portera Hooker : Rhonda Williamson Pusher : Russel Dawe (Rusty) 7. Subway Station Extra : Flasher : Mike Taylor Bag-lady : Lois Turner Bag-child : Jonathan Rowe 8. Alley Extras : Hawker : Mike Hally 9. Dragon Street Extras : Asian Male : Sam Lee Asian Female : Lily Chan Shopkeeper : Yong Carnahan 10. Bar Extra : Bartender : Minh Nguyen Waitress : Noelle Selich Bar Drunk : Rizaldi Bugawan Stripper : Celina Vannoni Table Drunk : Dave Fabian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1028&o=2 $end $cpc_flop=guardian08,guardian09,guardian0b, $bio Amstrad CPC 464 disk. published 29 years ago: Guardians trained (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121628&o=2 $end $msx1_flop=guardic, $bio Guardic Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134219&o=2 $end $nes=guardic, $vgmplay=guardlgn_nes, $bio Nintendo Famicom cart. published 33 years ago: ガーディック外伝 (c) 1987 Irem Corporation. (Guardic Gaiden) Guardic Gaiden is a shooter/action/adventure game by Compile. A large artificial planet called Naju is hurtling towards Earth and humanity is inclined to stop the upcoming destruction of their home world. Their only hope lies in a highly sophisticated aerobot guardian called Miria (codenamed System D.P), a female humanoid robot who can transform into a powerful spaceship. Her mission is to infiltrate Naju and to activate the large planet's self-destruct mechanism before it reaches the Earth. Guardic Gaiden begins as a traditional shooter where Miria, in her space-fighter mode, flies through narrow corridors, defeats waves of enemy ships and confront vile end-level bosses. Once the corridor's boss is vanquished, Miria transforms into her humanoid mode and the game switches to a traditional action/adventure overhead view. There, she must explore the surface of Naju, find twenty locked corridors, collect power-ups and gather important clues to move forward in the game. Most of the corridors are sealed at first and she must retrieve ten sign-coded keys (obtained by defeating bosses) to gain access to the different sections the game has on offer. Naju is incredibly vast and a map is available at anytime during the game to guide our heroine in her dangerous mission. Miria comes equipped with two weapons - a standard upgradeable laser-blaster and a wide array of secondary weapons (missiles, grenades, light saber, rotating fireballs, blue plasma and so forth). The latter are upgradeable (up to 3 times) and are limited by the amount of power chips Miria carries around. Power chips are at the core of the gameplay and symbolized by colored orbs (blue and red) scattered around the game. The are usually hidden inside small destructible pyramids along with other special items such as energy tanks, gun power cells, shields, gun power-ups and the almighty enemy erasers which annihilate every lifeforms on screen. Shops scattered throughout Naju are also convenient places to purchase upgrades in exchange of power ships. Guardic Gaiden features a password system to save the player's progress - however, collecting passwords is rather unusual here and players have to meet Rand? (blue and round creatures often seen in early Compile games and also known as Landers) to retrieve them. - STAFF - Developed by Compile and produced by Irem. Program and Effects: Jemini Hirono Passwords: Wao Isee Map Maker: Pochi Nakamori Graphic: Janus Teramoto, Yoriki Music: Miyamo, Shant Effect Idea: Shi-Kun Test Play: Midnight, Commander-Nui, Janus Teramoto, Kunny, Tanida, Shant, Pal Director: Moo Niitani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54152&o=2 $end $msx1_cart=guardic,guardica, $vgmplay=guardic_msx, $bio MSX cart. published 34 years ago: Guardic (c) 1986 Compile - TECHNICAL - GAME ID: IA-861 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77115&o=2 $end $psx=gubble, $bio Sony PlayStation disc published 18 years ago: Gubble (c) 2002 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111105&o=2 $end $apple2_flop_orig=guderian, $apple2_flop_clcracked=guderian, $bio Apple II disk. published 34 years ago: Guderian (c) 1986 Avalon Hill Video Game Co., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230424&o=2 $end $pc98=guernica, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Guernica (c) 1996 BackSpin. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89632&o=2 $end $mc1000_cass=guerrobo, $bio Guerra de Robos [Model F-14] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237094&o=2 $end $cpc_flop=guerrede, $bio Amstrad CPC type-in published 35 years ago: Guerre des Etoiles (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122689&o=2 $end $odyssey2=guerre, $bio Phillips Videopac game published 40 years ago: Guerre Lazer (c) 1980 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95612&o=2 $end $mz700_cass=guerre, $bio Guerre Spatiale (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131742&o=2 $end $mo5_cass=guerspac, $bio Thomson MO5 cass. published 34 years ago: Guerres Spaciales [Hebdogiciel no. 132/134] (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108786&o=2 $end $x68k_flop=glyeward, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Guerriere Lyeward (c) 1990 Tokuma Shoten Intermedia, Inc. - TECHNICAL - GAME ID: TKPO-80010 BARCODE: 4988008003390 MEDIA: FD x2 - TRIVIA - Released on January 30, 1990 in Japan. Retail price 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87745&o=2 $end $info=gwar,gwara,gwarb,gwarab, $vgmplay=gwar, $bio Arcade Video game published 33 years ago: Guerrilla War (c) 1987 SNK. The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold. In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost. As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - TECHNICAL - Game ID : A7003 'GV' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in March 1988 (even if the titlescreen says 1987). This game is based on the Cuban revolutionary war against the Batistas that occurred in the late 1950s. The first player controls Ernesto "Che" Guevara and the second player controls Fidel Castro, who was Cuba's dictator. The storyline was changed completely for the US version because the Castro regime in Cuba and the United States are bitter enemies, and out of respect for the Cuban Missile Crisis. The Japanese version of this game is called "Guevara". - PORTS - * CONSOLES: Nintendo Famicom (1989) * COMPUTERS: Amstrad CPC (1988) Sinclair ZX Spectrum (1989) Commodore 64 (1989) Commodore Amiga (1989) Atari ST (1989) IBM PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1029&o=2 $end $ibm5150=gwar, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Guerrilla War (c) 1987 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83629&o=2 $end $ibm5150=gwar35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Guerrilla War (c) 1987 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132598&o=2 $end $cpc_cass=gwar, $bio Amstrad CPC cass. published 32 years ago: Guerrilla War (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96574&o=2 $end $cpc_flop=guerrill02,guerrill01,guerrill, $bio Amstrad CPC 464 disk. published 32 years ago: Guerrilla War (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126987&o=2 $end $specpls3_flop=gwar, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Guerrilla War - Hail the Heroes (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147988&o=2 $end $cpc_flop=guerrill03,guerrill05, $bio Guerrilla War Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121855&o=2 $end $cpc_cass=gwars, $bio Amstrad CPC cass. published 32 years ago: Guerrilla War [Model AM 449] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96573&o=2 $end $nes=gwar,gwaru, $bio Nintendo NES cart. published 31 years ago: Guerrilla War (c) 1989 SNK Corp. of America. North American release. Game developed in Japan. See the original Famicom version for more information. Description from back cover: Your small island country is struggling against the cruel domination of an evil dictator. Two players can join forces as guerilla fighters to battle the dictator's army, rescue the prisoners, and bring liberation! - TECHNICAL - GAME ID: NES-GW-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55190&o=2 $end $jupace_cass=guessing, $bio Jupiter Ace cass. published 37 years ago: Guessing Game (c) 1983 Practical Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115793&o=2 $end $info=gwarj, $bio Arcade Video game published 33 years ago: Guevara (c) 1987 SNK. The country is struggling against the cruel domination of the King. The rebel guerrilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and attack the enemy fortress. In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released 2 years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with hoards of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. The players' munitions are deletable, and additional ammo/grenades must be picked up along the way; a number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside or near the tank when it explodes, a life is lost. As with "Ikari Warriors", Guevara features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - TECHNICAL - Game ID : A7003 'GV' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in March 1988 in Japan (even if the titlescreen says 1987). This game is based on the Cuban revolutionary war against the Bautistas that occurred in the 1950's. The first player controls Che Guevara and the second player controls Fidel Castro, current Cuban dictator. This game is known outside Japan as "Guerrilla War". The storyline was changed completely for the US version, because Fidel Castro of Cuba and the United States are bitter enemies and out of respect for the Cuban Missile Crisis. - PORTS - * CONSOLES: Nintendo Famicom (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1030&o=2 $end $nes=guevara, $vgmplay=gwar_nes, $bio Nintendo Famicom cart. published 32 years ago: Guevara (c) 1988 SNK. - TRIVIA - Guevara was released on December 26, 1988 in Japan. Some messages from the programmers are located at 00FB8F in the ROM: APO? mess DaDi DaDaDa DaDi ATHENA ikima--su MARIchan muzukas hikute wakanna-i Ganbarima-----su Ti-----me Girl!! Fight ! Fight !! HoHoHoHoHoHoHoHo Knt mess NIKAGETSU DE TSU KKUTTAN DAZO- HOMETE HOMETE 3/9/88 20:0 BUG GA DEMASSEN YOUNI .... - TIPS AND TRICKS - A minigame based on Sasuke vs. Commander, an early SNK arcade game, is hidden inside the Japanese version. To access it, do the following: 1. At the player selection screen, hold A + B and press Start to trigger the Level and Difficulty Select cheat. 2. Set to stage 5. 3. Now, hold Up + A + B on controllers 1 and 2, and then press Start on controller 1. The ROM also includes the necessary font and space in the side bar for a score, an alternate screen layout, and multiple frames of animation for Sasuke and the ninjas, but none of it was used. It's likely that the developers had planned a more full-fledged port, but simply ran out of time. - STAFF - Programmed by: KNT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54153&o=2 $end $nes=guimeizj, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Gui Mei Zhan Ji) - TECHNICAL - [Model ES-1125] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76790&o=2 $end $gbcolor=onimush2, $bio Gui Wu Zhe 2 (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122015&o=2 $end $apple2_flop_clcracked=mcgdle14, $bio Apple II disk. published 37 years ago: Guide de l'Enseignant [Model MECC-A787] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230772&o=2 $end $info=gmissile, $bio Arcade Video game published 43 years ago: Guided Missile (c) 1977 Midway. Launch missiles at targets moving horizontally across the screen. You have 90 seconds to hit as many targets as you can. - TECHNICAL - [Game No. 623] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in April 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1031&o=2 $end $msx2_flop=guidolp, $bio MSX 2 disk. published 25 years ago: Guido's Lost in Plantinus (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101698&o=2 $end $archimedes=guile, $bio Acorn Archimedes disk. published 28 years ago: Guile (c) 1992 Dream Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127130&o=2 $end $cpc_cass=guillemb, $bio Amstrad CPC cass. published 35 years ago: Guillem de Bergueda (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96575&o=2 $end $cpc_flop=guillemd,guillemd01, $bio Guillem de Bergueda Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127990&o=2 $end $msx1_cass=gtell, $bio MSX cass. published 31 years ago: Guillermo Tell (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94689&o=2 $end $cpc_cass=gtell, $bio Amstrad CPC cass. published 31 years ago: Guillermo Tell (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96576&o=2 $end $cpc_flop=guillerm02,guillerm01,guillerm, $bio Amstrad CPC 464 disk. published 31 years ago: Guillermo Tell (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121449&o=2 $end $specpls3_flop=guiltell, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Guillermo Tell (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147677&o=2 $end $info=ggisuka, $bio Arcade Video game published 16 years ago: Guilty Gear Isuka (c) 2004 Sammy. The brilliant 2D wonder is back in all its glory! Guilty Gear has rocked the 2D world ever since its very first release. It has captured the attention of 2D lovers worldwide. The original, vast and complex system of this classic sets it apart from other one on one beat 'em ups, also along with it's great and definitive character design. Guilty Gear has many great features to its system. In Isuka you can now play up to 4 players simultaneously. You can either go against 3 other opponents alone to test your individual skills, or pair up with a partner and go head to head against an opposing team. The choice is yours. Now the level of excitement can be taken up yet again with this great new version called Guilty Gear Isuka! - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Released in December 2003. Developed in cooperation with Arc System Works. It is not part of the canon, although A.B.A, a new character previewed in this game, is very much part of it, having been announced as one of two new characters added to Guilty Gear XX #Reload for the new Slash edition. Team Entertainment released a limited-edition soundtrack album for this game (Guilty Gear Isuka Original Soundtrack - KDSD-00036) on 21/03/2004. - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) Microsoft XBOX (2004) Nintendo DS (2005, "Guilty Gear Dust Strikers") : this port adds platforming elements, in order to use the dual-screen aspect. * COMPUTERS: PC [MS Windows] (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3980&o=2 $end $wscolor=ggpetit2, $bio Bandai WonderSwan Color game published 19 years ago: Guilty Gear Petit 2 [Model SWJ-SUMC08] (c) 2001 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86446&o=2 $end $wscolor=ggpetit, $bio Bandai WonderSwan Color game published 19 years ago: Guilty Gear Petit [Model SWJ-SUMC07] (c) 2001 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86445&o=2 $end $gba=ggxu, $bio Nintendo GBA cart. published 18 years ago: Guilty Gear X - Advance Edition [Model AGB-AGXE-USA] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70852&o=2 $end $gba=ggxj,ggxjp, $bio Nintendo GBA cart. published 18 years ago: Guilty Gear X - Advance Edition [Model AGB-AGXJ-JPN] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70851&o=2 $end $gba=ggx, $bio Nintendo GBA cart. published 18 years ago: Guilty Gear X - Advance Edition [Model AGB-AGXP-EUR] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70850&o=2 $end $info=ggx,ggx15, $bio Sega NAOMI cart. published 20 years ago: Guilty Gear X (c) 2000 Sammy Corp. An outstanding 2-D fighting game developed for Sega's Naomi hardware. The game features an intense fighting experience featuring a pulse pounding heavy metal soundtrack, amazingly detailed high resolution graphics, and smooth gameplay. - TECHNICAL - Cartridge ID: 841-0013C Runs on the Sega "NAOMI" hardware. - TRIVIA - Guilty Gear X was released in July 2000. Developed in cooperation with Arc System Works. The game was originally only released in Japan as 2-D oriented games were losing popularity in the Western market, but was later released in English territories due to the immense popularity and rave reviews it received. First Smile Entertainment released a 2 CD limited-edition soundtrack album for this game (Guilty Gear X Original Soundtrack - FSCA-10143) on 20/09/2000. An other soundtrack album was released by First Smile Entertainment for the Dreamcast version of the game (Guilty Gear X Heavy Rock Tracks - The Original Soundtrack of Dreamcast - FSCA-10164) on 17/01/2001. - TIPS AND TRICKS - * Score Attack Mode : Press Start Button with A + B + C + D after inserted a credit * Operator's Password ROMANTIC : Unlocked Testament MISOSOUP : Unlocked Dizzy - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - PORTS - * CONSOLES: Sega Dreamcast (2000) Sony PlayStation 2 (2001) Nintendo Game Boy Advance (2002, "Guilty Gear X Advance Edition") * COMPUTERS: PC [MS Windows] (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3974&o=2 $end $dc=ggxt, $bio Sega Dreamcast GD published 20 years ago: Guilty Gear X [Model T-2401M] (c) 2000 Sammy Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135513&o=2 $end $dc=ggx, $bio Sega Dreamcast GD published 20 years ago: Guilty Gear X [Model T-2402M] (c) 2000 Sammy Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135512&o=2 $end $info=ggxxrl,ggxxrlo, $bio Sega NAOMI GD-ROM published 17 years ago: Guilty Gear XX #Reload (c) 2003 Sammy. - TECHNICAL - GAME ID: GDL-0019 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in March 2003. Developed in cooperation with Arc System Works. Team Entertainment released a 2 CD limited-edition soundtrack album for this game (Guilty Gear XX #Reload Korean Version Original Sound Track - KDSD-00017~8) on 06/11/2003. - TIPS AND TRICKS - * Give your opponent a handicap on Round 2 - If you feel that you have beaten your opponent easily in Round 1, press 'Respect' after delivering the Knock out blow to taunt your opponent. 'Rakusyo' (Japanese for 'easy victory') will appear, and your opponent's tension gauge will increase by half at the beginning of the next round. * Unlock M.O.M Mode : After inserting coin, press all buttons and press start. - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - PORTS - * CONSOLES: Microsoft XBOX (2004) Sony PlayStation 2 (2004) Sony PSP (2005, "Guilty Gear Judgement") * COMPUTERS: The PC version of the game was never released outside of Japan. Problems included the fact it was a exact port of the Sony PS2 version, the nearly a GB of hard disc space it needed to run, and using 64MB Direct3D graphics to manage to pull off the hugely detailed and lightning quick gameplay that the console version it was based off enjoyed. The audio quality has been downsampled in Ogg Vorbis format in order for it to fit onto a CD-Rom. It plays virtually the same as the Sony PlayStation 2 and Arcade versions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3983&o=2 $end $info=ggxxac, $bio Sega NAOMI GD-ROM published 14 years ago: Guilty Gear XX Accent Core (c) 2006 Sega. This is the 4th edition under the XX banner and allows players to once again get their fill of fast paced intense 2-D anime mayhem. In this version Force Breaks are added which are power moves that use up a quarter of tension gauge. Parrying is another addition, where the fighter flashing gold while parrying. If successful the opponent is vulnerable, if not the fighter cannot block for a limited time. Other changes include the air moves cancels to air dash, throw breaks, additional character moves and story arcs. - TECHNICAL - GAME ID: GDL-0041 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Guilty Gear XX Accent Core was released in December 2006 in Japan. - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - PORTS - * CONSOLES: Sony Playstation 2 (2007) Nintendo Wii (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10267&o=2 $end $info=ggxxsla, $bio Sega NAOMI GD-ROM published 15 years ago: Guilty Gear XX Slash (c) 2005 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GDL-0033 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Guilty Gear XX Slash was released on September 28, 2005 in the arcades. - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - STAFF - Developed by Arc System Works. Designer: Daisuke Ishitawari - PORTS - * CONSOLES: Sony PlayStation 2 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4944&o=2 $end $info=ggxx, $bio Sega NAOMI GD-ROM published 18 years ago: Guilty Gear XX - The Midnight Carnival (c) 2002 Sammy Corp. A newly discovered form of energy has been used to create devastating bio-weapons with fused human and animal DNA. Known as the Gears, they are now self-aware and amok. They threaten human dominance on the planet. - TECHNICAL - GD ID: GDL-0011 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Guilty Gear XX The Midnight Carnival was released in May 2002. Developed in cooperation with Arc System Works. The game is also known as simply "Guilty Gear X2". Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Guilty Gear XX Original Soundtrack - SCDC-00191~192) on July 24, 2002. - SERIES - 1. Guilty Gear X [Model 841-0013C] (2000) 2. Guilty Gear X Version 1.5 (2003) 3. Guilty Gear XX [Model GDL-0011] (2002) 4. Guilty Gear XX #Reload [Model GDL-0019] (2003) 5. Guilty Gear Isuka (2004) 6. Guilty Gear XX Slash (2005) 7. Guilty Gear XX Accent Core [GDL-0041] (2006) 8. Guilty Gear XX Accent Core Plus R (2012) 9. Guilty Gear Xrd -SIGN- (2014) 10. Guilty Gear Xrd -REVELATOR- (2015) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3984&o=2 $end $psx=ggearj, $bio Sony PlayStation disc published 22 years ago: Guilty Gear (c) 1998 Arc System Works - TECHNICAL - GAME ID: SLPS-01357 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85227&o=2 $end $psx=ggear, $bio Sony PlayStation disc published 22 years ago: Guilty Gear (c) 1998 Atlus Soft., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00772 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45864&o=2 $end $pc8801_flop=guinsaga,guinsagaa, $bio NEC PC-8801 Series disk. published 33 years ago: Guin Saga - Hyoto no Kamen (c) 1987 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91952&o=2 $end $info=mg_gbr, $bio Guinness Book of Records (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42402&o=2 $end $icanguit=guitfav, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: Guitar Favorites [Model K7357] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240316&o=2 $end $info=guitarfv, $bio Dedicated Console published 13 years ago: Guitar Fever (c) 2007 Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259387&o=2 $end $zx81_cass=guitarbg, $bio Sinclair ZX-81 cass. published 38 years ago: Guitar for Beginners [Model 03-3009] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114670&o=2 $end $psx=gtrfrk2m, $bio Sony PlayStation disc published 20 years ago: Guitar Freaks Append 2nd Mix [Model SLPM-86446] (c) 2000 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85228&o=2 $end $info=guitarst, $bio Guitar Star (c) 200? Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259389&o=2 $end $info=guitarss, $bio Dedicated Console published 20 years ago: Guitar Super Star (c) 2000 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259388&o=2 $end $apple2_flop_clcracked=guitrwiz, $bio Apple II disk. published 34 years ago: Guitar Wizard (c) 1986 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232025&o=2 $end $info=gtfrk10m,gtfrk10ma,gtfrk10mb, $bio Konami System 573 CD+cart. published 17 years ago: GuitarFreaks 10thMix (c) 2003 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - Konami Bemani 573 Digital Hardware - TRIVIA - Released in October 2003. GuitarFreaks 10th Mix can link with "DrumMania 9thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 10thMix & DrumMania 9thMix Soundtracks - KOLA-051) on 17/12/2003. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3618&o=2 $end $info=gtfrk11m, $bio Konami System 573 CD+cart. published 16 years ago: GuitarFreaks 11thMix (c) 2004 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - Konami Bemani 573 Digital Hardware - TRIVIA - Released in April 2004. GuitarFreaks 11th Mix can link with "DrumMania 10thMix". Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 11thMix & DrumMania 10thMix Soundtracks - KOLA-069~70) on 23/06/2004. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3617&o=2 $end $info=gtrfrk2m, $bio Konami System 573 CD+cart. published 21 years ago: GuitarFreaks 2ndMix (c) 1999 Konami Company, Limited. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GQ883 Konami Bemani 573 Analog Hardware - TRIVIA - Released in July 1999. Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 2ndMix Original Game Soundtrack - KMCA-23) on 03/09/1999. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3626&o=2 $end $info=gtrfrk3m,gtfrk3ma,gtfrk3mb, $bio Konami System 573 CD+cart. published 20 years ago: GuitarFreaks 3rdMix (c) 2000 Konami Company, Limited. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GE949 Konami Bemani 573 Digital Hardware - TRIVIA - Released in April 2000. GuitarFreaks 3rdMix can link with "DrumMania 2ndMix". Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 3rdMix & DrumMania 2ndMix Soundtracks - KMCA-23) on 22/11/2000. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3625&o=2 $end $info=gtrfrk4m, $bio Konami System 573 CD+cart. published 20 years ago: GuitarFreaks 4thMix (c) 2000 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GEA24 Konami Bemani 573 Digital Hardware - TRIVIA - Released in September 2000. GuitarFreaks 4thMix can link with "DrumMania 3rdMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 4thMix & DrumMania 3rdMix Soundtracks - KMCA-111) on 06/06/2001. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3624&o=2 $end $info=gtrfrk5m, $bio Konami System 573 CD+cart. published 19 years ago: GuitarFreaks 5thMix (c) 2001 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GCA26 Konami Bemani 573 Digital Hardware - TRIVIA - Released in March 2001. GuitarFreaks 5th Mix can link with "DrumMania 4thMix". Was presented at the February 2001 AOU (Arcade Operators Union) in Japan. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Guitar Freaks 5thMix & DrumMania 4thMix Soundtracks - KMCA-121~2) on 29/09/2001. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3623&o=2 $end $info=gtrfrk6m, $bio Konami System 573 CD+cart. published 19 years ago: GuitarFreaks 6thMix (c) 2001 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GCB17 Konami Bemani 573 Digital Hardware - TRIVIA - Released in September 2001. GuitarFreaks 6thMix can link with "DrumMania 5thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 6thMix & DrumMania 5thMix Soundtracks - KMCA-126) on 07/11/2001. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3622&o=2 $end $info=gtrfrk7m, $bio Konami System 573 CD+cart. published 18 years ago: GuitarFreaks 7thMix (c) 2002 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with 3 colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GCC08 Konami Bemani 573 Digital Hardware - TRIVIA - Released in February 2002. GuitarFreaks 7thMix can link with "DrumMania 6thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 7thMix & DrumMania 6thMix Soundtracks - KMCA-158) on 01/05/2002. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3621&o=2 $end $info=gtrfrk8m,gtrfrk8ma, $bio Konami System 573 CD+cart. published 18 years ago: GuitarFreaks 8thMix (c) 2002 Konami Co., Ltd. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GEC08 Konami Bemani 573 Digital Hardware - TRIVIA - GuitarFreaks 8thMix was released in August 2002 in Japan. This game can be linked with "DrumMania 7th Mix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 8th Mix & DrumMania 7th Mix Soundtracks - KOLA-002) on 23/10/2002. - TIPS AND TRICKS - * Playstyle menu : Press start button with holding B after inserted a credit OR Hold start button after selected a music * Session cancel : Press start button with holding R after inserted a credit * Difficulty change : In a music selection screen, hold G and input P (Picking Lever) twice. * Music sorting with alphabet : In a music selection screen, hold and turn effector. * Secret mode : Input the following code in mode or music selection screen BASS : P, G, G, P Open Pick : P, G, G, P, P, G, G, P Speed Change : G, G, G Little : R, R, R, G, G, B, B, B, P * Secret music 1 (Extra Stage) : Finish Standard mode or Bonus Track mode with total rank S OR Get 400 points and save data to a card * Secret music 2 (Encore Stage) : Finish Extra Stage with total rank S OR Get 600 points ans save data to a card. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3620&o=2 $end $info=gtrfrk9m, $bio Konami System 573 CD+cart. published 17 years ago: GuitarFreaks 9thMix (c) 2003 Konami Corp. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GCD10 Konami Bemani 573 Digital Hardware - TRIVIA - Released in April 2003. GuitarFreaks 9thMix can link with "DrumMania 8thMix". Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks 9thMix & DrumMania 8thMix Soundtracks - KOLA-034) on 04/06/2003. - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3619&o=2 $end $info=gtrfrks,gtrfrksu,gtrfrksj,gtrfrksa, $bio Konami System 573 CD+cart. published 21 years ago: GuitarFreaks (c) 1999 Konami Company, Limited. GuitarFreaks is a game where colored notes travel up the screen which correspond with three colored buttons on a guitar controller. The player must press the relevant buttons on the controller and move the 'pluck' when the notes reach the top of the screen in order to fill in missing guitar parts from a song. - TECHNICAL - GAME ID: GQ886 Konami Bemani 573 Analog hardware Players : 2 Buttons : 7 - TRIVIA - Released in February 1999. Konami Music Entertainment released a limited-edition soundtrack album for this game (Guitar Freaks Original Game Soundtrack - KICA-7955) on 18/03/1999. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * 2P Battle mode : Press Pick, Green (x2), Pick at the mode select screen (A cheering crowd confirms correct entry). * Hidden mode : Press Red, Blue, Green, Blue, Red, Green at the mode select screen (A cheering crowd confirms correct entry). * Speed Edition : Press Red, Green, Blue, Pick (x2) at the mode select screen. Then choose Expert mode (A cheering crowd confirms correct entry). * High Speed Edition : Press Pick (x2), Red, Blue, Red, Blue, Green (x2) at the mode select screen. Then choose Expert mode (A cheering crowd confirms correct entry). - SERIES - 1. GuitarFreaks (1999) 2. GuitarFreaks 2ndMix (1999) 3. GuitarFreaks 2ndMix Link Version (1999) 4. GuitarFreaks 3rdMix (2000) 5. GuitarFreaks 4thMix (2000) 6. GuitarFreaks 5thMix (2001) 7. GuitarFreaks 6thMix (2001) 8. GuitarFreaks 7thMix (2002) 9. GuitarFreaks 8thMix (2002) 10. GuitarFreaks 9thMix (2003) 11. GuitarFreaks 10thMix (2003) 12. GuitarFreaks 11thMix (2004) 13. GuitarFreaks V (2005) 14. GuitarFreaks V2 (2005) 15. GuitarFreaks V3 (2006) 16. GuitarFreaks V4 Rock×Rock (2007) 17. GuitarFreaks V5 Rock to Infinity (2008) 18. GuitarFreaks V6 Blazing!!!! (2009) 19. GuitarFreaks XG (2010) 20. GuitarFreaks V7 (2010) 21. GuitarFreaks XG2 Groove to Live (2011) 22. GuitarFreaks V8 (2011) 23. GuitarFreaks XG3 (2012) 24. GITADORA GuitarFreaks (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3627&o=2 $end $pcecd=gulcligh, $bio NEC PC-Engine CD published 29 years ago: Gulclight TDF2 (c) 1991 Pack-In-Video Company, Limited. Gulclight TDF2 is a turned based strategy game. You take control of a fleet of mechs and you fight against a race of weird aliens. The action starts on a battlefield and, following a turn based method, you move your troups on a map. Each member has strong points and weaknesses, some can fly but have a weak armour, and others are be much stonger but are only be able to move a square or two each round. - TECHNICAL - BARCODE: 4988110600111 GAME ID: PVCD-0002 - TRIVIA - Gulclight TDF 2 was released on January 25, 19914 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58211&o=2 $end $pc8801_flop=gulcrisi,gulcrisia, $bio Gulcrisis (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91953&o=2 $end $pc98=galfstrm, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ガルフストリーム (c) 1989 Xain Soft. (Gulf Streem) - TECHNICAL - BARCODE: 4988636601319 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89535&o=2 $end $pc8801_flop=galfstrm,galfstrma, $bio NEC PC-8801 Series disk. published 31 years ago: ガルフストリーム (c) 1989 Xain Soft. (Gulf Streem) - TECHNICAL - BARCODE: 4988636601340 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91871&o=2 $end $msx2_flop=galfstrm, $bio MSX 2 disk. published 31 years ago: Gulf Streem (c) 1989 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101675&o=2 $end $apple2_flop_orig=gulfstrk, $apple2_flop_clcracked=gulfstrk, $bio Apple II disk. published 35 years ago: Gulf Strike (c) 1985 Avalon Hill Video Game Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107510&o=2 $end $pc98=gulfwar, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ガルフ・ウォー 蒼鋼伝 (c) 1993 Wolf Team. (Gulf War - Soukouden) - TECHNICAL - BARCODE: 4988624930933 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89633&o=2 $end $info=gulfwar2,gulfwar2a, $bio Arcade Video game published 29 years ago: Gulf War-II (c) 1991 Comad Industry Company, Limited. A vertically scrolling shoot-em-up from Comad. - TECHNICAL - Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed. Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1033&o=2 $end $info=gulfstrm,gulfstrmm,gulfstrma,gulfstrmb,gulfstrmk, $bio Arcade Video game published 29 years ago: Gulf. Storm (c) 1991 Dooyong. A vertically scrolling shooter from Korean-based company Dooyong. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Dooyong was the first Korean video game company to export in Japan, USA and Europe. Also licensed to Media Shoji for distribution. Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War. This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1034&o=2 $end $msx1_cart=gulkave,gulkavea, $bio MSX cart. published 34 years ago: Gulkave (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77116&o=2 $end $sg1000=gulkavek, $bio Gulkave (c) 198? Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65055&o=2 $end $msx1_cart=gulkavek, $bio Gulkave (c) 198? ProSoft. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95191&o=2 $end $msx1_flop=gulkave, $bio Gulkave Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134220&o=2 $end $sg1000=gulkave, $bio Sega SG-1000 game published 34 years ago: ガルケーブ (c) 1986 Sega Enterprises, Limited. (Gulkave) - TECHNICAL - Game ID: C-63 - TIPS AND TRICKS - * Test mode: At the title screen, press Up, Up, Down, Down, Up, Right, Down, Left, Down, Down. - STAFF - Developed by: Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49033&o=2 $end $msx2_flop=gulliver, $bio MSX 2 disk. published 32 years ago: Gulliver (c) 1988 Computer Brain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101699&o=2 $end $bbcb_cass=gulp, $bio Gulp (c) 19?? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51917&o=2 $end $apple2_flop_clcracked=gulpfrnz, $bio Apple II disk. published 38 years ago: Gulp + Frenzy (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230703&o=2 $end $zx81_cass=gulp2, $bio Sinclair ZX-81 cass. published 38 years ago: Gulp 2 (c) 1982 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116083&o=2 $end $zx81_cass=gulpm, $bio Sinclair ZX-81 cass. published 38 years ago: Gulp (c) 1982 Mindware - TECHNICAL - GAME ID: MG-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114884&o=2 $end $amigaocs_flop=gulp, $bio Commodore Amiga 500 disk. published 26 years ago: Gulp! (c) 1994 ICE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74191&o=2 $end $cd32=gulp, $bio Commodore Amiga CD32 published 26 years ago: Gulp! (c) 1994 ICE, Ltd. [International Computer Entertainment] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106931&o=2 $end $zx81_cass=gulpman, $bio Sinclair ZX-81 cass. published 38 years ago: Gulpman (c) 1982 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114747&o=2 $end $spectrum_cass=gulpmana, $bio Gulpman (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225598&o=2 $end $spectrum_cass=gulpmanp, $bio Gulpman (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225798&o=2 $end $spectrum_cass=gulpmanm, $bio Gulpman (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226531&o=2 $end $tvc_flop=gulpman, $bio Videoton TVC disk. published 30 years ago: Gulpman (c) 1990 Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112215&o=2 $end $mo5_cass=gulpy,gulpyb,gulpya, $bio Thomson MO5 cass. published 34 years ago: Gulpy la Chenille Gourmand (c) 1986 Microtom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108787&o=2 $end $apple2_flop_orig=gumball, $apple2_flop_clcracked=gumball, $bio Apple II disk. published 37 years ago: Gumball (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229123&o=2 $end $pc8801_flop=gumball, $bio NEC PC-8801 Series disk. published 36 years ago: GumBall (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G065 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91954&o=2 $end $info=gumbo, $bio Arcade Video game published 26 years ago: Gumbo (c) 1994 Min. Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate. As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete. After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues. If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1035&o=2 $end $gba=gumby, $bio Nintendo GBA cart. published 15 years ago: Gumby vs. the Astrobots [Model AGB-BGVE-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70853&o=2 $end $nes=gumshoe, $vgmplay=gumshoe_nes, $bio Nintendo NES cart. published 34 years ago: Gumshoe (c) 1986 Nintendo of America, Inc. Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game! - TECHNICAL - GAME ID: NES-GS-USA - TRIVIA - Released on June 06, 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55191&o=2 $end $info=gunfront, $bio Arcade Video game published 29 years ago: Gun & Frontier (c) 1991 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "Gun Frontier". - TECHNICAL - Taito F2 System hardware - SERIES - 1. Gun & Frontier (1991) 2. Metal Black (1991) - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1036&o=2 $end $info=gunball, $bio Arcade Video game published 28 years ago: Gun Ball (c) 1992 Data East. Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment. - TECHNICAL - Main CPU: Motorola 68000 (@ 14 Mhz) Sound CPU: Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players: 3 Control: 8-way joystick Buttons: 2 - TRIVIA - Gun Ball was released in November 1992 in Japan. Export releases: This game is known outside Japan as "Nitro Ball". With so many similarities between this game and "Smash T.V.", it makes you wonder how Data East managed to avoid a lawsuit from Williams for copyright infringement (they were sued by Capcom a year later for the similarities between "Fighter's History" and "Street Fighter II - The World Warrior" but Capcom lost the case in the end) The game was developed in Japan but the voices were recorded at Orio Sound Production Studio, San Jose, California. - STAFF - Director: Jinbo Game designer: Marukin Graphic designers: K.E, T.E, M.K, Y.T, S.M, Masayuki Inoshita, Fujimi Onishi, H.N Sound: Hiroaki Yoshida (MARO), Akira Takemoto (Raika) Hard: S.M, M.Y Soft: Osapan, K. Minegishi, Mya, M.S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3740&o=2 $end $pc98=gunblaze, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Gun Blaze (c) 1994 Active Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89634&o=2 $end $spectrum_cass=gnboat, $bio Gun Boat [Model AS253] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220239&o=2 $end $info=gunbuletj,gunbuletw, $bio Arcade Video game published 26 years ago: Gun Bullet (c) 1994 Namco. A challenging light gun game where players can select from a variety of target practice mini games. Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player. Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - TECHNICAL - Namco System NB-1 hardware Game ID : GN Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in October 1994. This game is known outside Japan as "Point Blank". Soundtrack releases : Gun Bullet / Namco Game Sound Express Vol.22 [Victor Entertainment - VICL-15046 - Sep 21, 1995] - SERIES - 1. Gun Bullet (1994) 2. GunBarl 3. GunBalina - STAFF - Planning director : S. Tohyama Game Ccoordinator : Y. Kounoe 'Oyaji' Programmer : Yasushi .O Main programmer : S. Yamada Programmer : Kenichi. T CG designers : H.K, D. Onizuka 3D designers : Shigemasa, Gonta 'Oyaji' Dotter : Norion5 Music & Sound FX : Takayuki Aihara, Ishikavan, Hiroto Sasaki (Saman) Mechanical designers : Ohara, Inoue System constructors : T. Inui, KJ-, Masayuki. K Industrial designers : Tohru. Y, H. Shimane - PORTS - * CONSOLES: Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1037&o=2 $end $info=gunchamp,gunchamps, $bio Arcade Video game published 40 years ago: Gun Champ (c) 1980 Model Racing S.p.a. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61480&o=2 $end $info=gundealr,gundealra, $bio Arcade Video game published 30 years ago: Gun Dealer (c) 1990 Dooyong. A puzzle game where the player has to create card sequences. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in October 1990. Developed by Nihon Manicom Kaihatsu (NMK). - UPDATES - The (Set 2) uses another kind of card and shows some other girls! - SERIES - 1. Gun Dealer (1990) 2. Gun Dealer '94 (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1038&o=2 $end $info=gundealrt,gundealrbl, $bio Arcade Video game published 30 years ago: Gun Dealer (c) 1990 Tecmo, Limited. - TRIVIA - Released in October 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40065&o=2 $end $info=gundl94, $bio Arcade Video game published 26 years ago: Gun Dealer '94 (c) 1994 Dooyong. A puzzle game from Dooyong where you have to arrange colored number-blocks so that they disappear. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.576545 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Primella" (NTC license). - SERIES - 1. Gun Dealer (1990) 2. Gun Dealer '94 (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1039&o=2 $end $info=gunfight,gunfighto, $bio Arcade Video game published 45 years ago: Gun Fight (c) 1975 Midway. Each player (2 people play at a time--there is no computer opponent) controls a gunfighter. Your left hand has a 4-way joystick which moves your gunfighter anywhere on your side of the screen. Your right hand has a gun grip which tilts up and down to aim your gunfighter's pistol and which has a trigger to fire. Your only goal is to shoot the other player, who is right across the screen from you; he will then fall down and say 'Got Me'. It isn't usually a straight shot, as there will always be cactuses, a moving stagecoach, or trees somewhere between the 2 players. (Another obstacle will be added for each hit scored.) Just shoot the other player for points. The game is time based, and not life based. The factory setting is for a 90-second game, but this is operator-adjustable down to as low as 60 seconds. - TECHNICAL - This Upright model was mostly red, but it was covered with painted cowboy side-art. There was no marquee at all, the game had its title printed on the monitor bezel, down towards the control panel. The machine overall had an attractive look. Game No. 597 Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 4-way joystick, 2-way analog stick Marquee bulbs: 1896, a 14 volt clear sphere bayonet type - TRIVIA - Gun Fight was released in November 1975. It was also released as "Gun Fight [Cocktail Table] [Model 604]". Gun Fight was based on Taito's Western Gun, a game which used TTL-based discrete logic hardware. Midway's Dave Nutting adapted the Taito game to use an Intel 8080 microprocessor. Gun Fight was the first Japanese title to be licensed for release in America. It was also the first video game to incorporate a microprocessor, and the expanded processing capabilities allowed for graphics and game-play much more advanced than "Pong". Gun Fight was a pretty important video-games innovator. It was the first game ever to have 2 on-screen humans battling against each other at the same time, and as such it's the grandfather of the fighting games that take up most of the floorspace in modern arcades. It also introduced the idea of having separate controls for aiming and moving. More than 8000 units were produced in the US. A Gun Fight unit appears in the 1978 movie 'Dawn of the Dead'. - UPDATES - EARLY PRODUCTION MODELS, i.e. serial number 222, had silk-screen glass that was able to have a light to show 'Game Over' and 'Credit'. A wooden plate had additional cutouts to show and isolate the lighting behind the words. Though the holes to allow a lamp & socket to be placed, they were never used. The plate had two additional sockets, one per lower side, to enhance the lighting behind each cowboy. But they, too, weren't hooked up. - SERIES - 1. Gun Fight (1975) 2. Boot Hill [No. 612] (1977) - STAFF - Designed and programmed by: Dave Nutting, Tom McHugh - PORTS - * CONSOLES: Bally Astrocade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1040&o=2 $end $info=gunforce,gunforceu,gunforcej, $bio Arcade Video game published 29 years ago: Gun Force - Battle Fire Engulfed Terror Island (c) 1991 Irem Corp. A 2-player co-op horizontal scroller. Players shoot other soldiers, climb into jeeps and helicopters, pick up different weapons and destroy the end-level building. - TECHNICAL - Irem M-92A system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Gun Force was released in June 1991. 750 units were sold in the USA. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - SERIES - 1. Gun Force - Battle Fire Engulfed Terror Island (1991) 2. Gun Force II (1994) - PORTS - * CONSOLES: [US] Nintendo SNES (nov.1992) [Model SNS-GU] [JP] Nintendo Super Famicom (nov.27, 1992) [Model SHVC-GU] * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1041&o=2 $end $info=gunforc2, $bio Arcade Video game published 26 years ago: Gun Force II (c) 1994 Irem Corp. Export release. Game developed in Japan. See the original Japanese version for more information about the game itself, "Geo Storm". - TRIVIA - Gun Force II was released in September 1994 in the USA. - SERIES - 1. Gun Force - Battle Fire Engulfed Terror Island (1991) 2. Gun Force II (1994) - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1042&o=2 $end $msx1_cart=gunfrghta, $bio MSX cart. published 35 years ago: Gun Fright (c) 1985 ACG [Ashby Computers & Graphics, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77118&o=2 $end $svi318_cass=gunfrght, $bio Spectravideo SV 318 cass. published 35 years ago: Gun Fright (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118534&o=2 $end $spc1000_cass=gunfrght, $bio Sega SPC-1000 soft. published 34 years ago: Gun Fright (c) 1986 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83518&o=2 $end $msx1_cart=gunfrght, $bio MSX cart. published 34 years ago: Gun Fright [Model JX-12] (c) 1986 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77117&o=2 $end $info=gunfrontj, $bio Arcade Video game published 30 years ago: Gun Frontier (c) 1990 Taito Corp. The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers. However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings. As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs. The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power. A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire. The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at. Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate. - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: F2-System No. 09 Prom Stickers: C71 Players: 2 Control: 8-way joystick Buttons: 2 (SHOOT, BOMB) - TRIVIA - Gun Frontier was released in January 1991 in Japan. It had very good graphics and sounds for its time but the gameplay had a lower quality. So, Gun Frontier was a flop. This game is known outside Japan as "Gun & Frontier". The Director of this game, Mr. Takatsuna Senba was an animator when he joined Taito, his first work was "Master of Weapon". He soon became a famous director, by directing "Metal Black" and Gun & Frontier. These two shoot'em ups have great graphics and BGM, many Japanese gamers remember his name, thanks to these two games. This game was dedicated to the late Mr. Katsujiro Fujimoto. This game was inspired from the Anime series of the same name by Leiji Matsumoto. It is a hilarious, thrilling and outrageous story that takes place on a lawless planet in deep space. In a wild land where the dust of sand swirls, two totally different men, Harlock 'the Quick Draw' and Tochiro 'the Master Swordsman,' meet a mysterious woman called Sinunora and travel together. "This odd threesome gets involved in thrilling and outrageous brawls and seems to attract one fight after another!". S. Yagawa paid homage to this game by programming "Battle Garegga", which has a lot of features taken from "Gun Frontier" (not only design, you can destroy scenery, weapon and bombs system, etc). Leiji Matsumoto, in his series 'Cosmo Warrior Zero', recycles the "Gun Frontier" settings for the 'Silvana' character. Since the Sony PlayStation tie-in was produced by Taito, the planet looks like planet "Gloria", the one featured in this Taito shmup. Like in "Master of Weapon", Hisayoshi Ogura, who is credited on the credits roll, didn't compose the BGM. According to Takatsuna Senba, Some BGMs were specially ordered from V. Ohashi. According to the producer, Takatsuna Senba, summer 1990 was very hot and they ordered fans to cool the offices. But the computers had overheats and all the datas and game sources have almost disappeared. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Runark, Gun Frontier - PCCB-00060) on April 21, 1991. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Fire button to shoot. - Press the Special Attack button to launch your bombs or a Bomber Max. After launching, press a direction button to determine the direction of the blast: -- Down : Forward -- Up : Behind -- Left : Forwards then right -- Right : Forwards then left - Collect five silver coins to upgrade your shot level (to a maximum of five). - Each time you collect a gold bar you gain a bomb. When you have twenty five bombs, they are combined to give you a Bomber Max. - Collect a Max coin and it will flip heads or tails. If you are lucky, you might get a full power-up! * RANK SYSTEM: Gun Frontier has a Rank System! If you played well, you can achieve a high rank. But in order to achieve this you have to play differently. - SERIES - 1. Gun Frontier (1991) 2. Metal Black (1991) - STAFF - Author & producer : Takatsuna Senba Game Design : Takatsuna Senba, Takamasa Hoei, Takayuki Ogawa, Naoya Kuroki, Brody Tadashi, M&F Nagai, Yasuhisa Watanabe (Yack.) Programmer : Tarabar, Naoya Kuroki Sound composer : Yasuhisa Watanabe (Yack.), Hiroshi Ogura(ORG) Cast : Lee Ho Chan, Ogawa Shonen Special Thanks : Hideki Hashimoto, Hidehiro Fujiwara, Toshi Kouno, Akr Fujita, Zak Munn, Jinsei Tany, Ohno wepokichi, Tsuyoshi Sato, Ryohcho Yagi, Nakamura Taicho - PORTS - * CONSOLES: [JP] Sega Saturn (sept.25, 1997) "Gun Frontier [Arcade Gears Vol. 2] [Model T-26109G]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1043&o=2 $end $saturn=gunfront, $bio Sega Saturn game published 23 years ago: Gun Frontier (c) 1997 Xing Ent. - TECHNICAL - Arcade Gears Vol. 2 Model T-26109G - TRIVIA - Gun Frontier for Saturn was released on September 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58917&o=2 $end $info=bangj, $bio Arcade Video game published 22 years ago: Gun Gabacho (c) 1998 Gaelco. A cartoony first-person 2-D wild west shoot'em up game. - TECHNICAL - Gaelco GG-1v hardware Main CPU : Motorola 68000 (@ 15 Mhz) Sound Chips : GAELCO (@ 15 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in June 1999. Licensed to GM Shogi for distribution in Japan. This game is known outside Japan as "Bang". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1044&o=2 $end $info=gunhard, $bio Arcade Video game published 26 years ago: Gun Hard (c) 1994 Data East Corp. - TRIVIA - Released in November 1994. Known outside Japan as "Locked 'n Loaded". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44894&o=2 $end $spectrum_cass=gunlawaa, $bio Gun Law (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225599&o=2 $end $info=gunmania, $bio Konami System 573 CD+cart. published 20 years ago: Gun Mania (c) 2000 Konami Company, Limited. A shooting game where the player, using a positional gun, shoots required on-screen targets within a certain time limit. The player can select target practice or combat simulation. - TECHNICAL - Konami System 573 Hardware - TRIVIA - Gun Mania was released in July 2000. - SERIES - 1. Gun Mania (2001) 2. Gun Mania Zone Plus (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4200&o=2 $end $nes=gunnac, $bio Nintendo NES cart. published 29 years ago: Gun Nac (c) 1991 Nexoft North American release. Game developed in Japan. See the original Famicom version for more information. The most happening place in the universe is the trendy, upscale solar system of IOTA Synthetica, part of the Galactic Federation of artificial stars. It's as far from dirty old Earth as can be... But don't sign up to go yet! A strange cosmic energy field with a major attitude has engulfed the system, and the most outrageous things are happening. Ordinary inanimate objects are coming to life - harmless little animals are becoming rabid giants - and the freaked-out residents are under attack! The only Galactic Commander who can handle this ordeal is the eccentric renegade called Gun-Nac. He can oust this aura that's threatening the destruction of comfortable artificial life as we know it. But where in the universe is he? He could be as far away as Earth, searching for a new Game Pak. Commander Gun-Nac, if you read this, call H.Q., A.S.A.P., O.K.? We N.E.E.D. you! - TECHNICAL - GAME ID: NES-XG-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55192&o=2 $end $nes=gunnacj, $bio Nintendo Famicom cart. published 30 years ago: Gun Nac (c) 1990 Tonkin House. Gun Nac is a vertical shooter by Compile and published by Tonkin House. Iota Synthetica is an artificial solar system on the far side of our galaxy. Humans have been living there for years and life is prosperous in all ways. But things are about to change - one day the idyllic world is hit by strange cosmic radiations which bring some unexpected side effects. Inanimate objects suddenly come to life, animals turn into large monsters and all attack the same targets - humans. The player takes control of Gun Nac and flies to the rescue. The eight artificial planets of Iota Synthetica must be cleaned up and each one has its own unique theme, from the Lunarus moon and its army of evil rabbits to the aquatic world of Atlantajorja. The fighter starts rather small and weak but power-ups can dramatically increase its strength ten-fold. Five weapons are available for the picking - Vulcan/spread gun (Blaster), explosive-gun (Screen Buster), homing waves (Search Driver), flame Thrower (Dragon Napalm) and lasers (Wide Beam). Special wings can be equipped to increase the ship's firepower and to help it sustain enemy hits. Finally, the game features four different bombs based on elementals - fire rotating rings (Fire Bomb), wall of ice (Blizzard Bomb), thunder lightning (Thunder Bomb and water rain (Water Bomb). A grand total of twenty bombs can be carried at the same time. Some ships drop money which can be collected by the player and used to purchase/upgrade weapons or to release valuable bomb icons in coming levels. - TECHNICAL - Game ID: TKS-XG - TRIVIA - Gun Nac was released on October 05, 1990 in Japan for 6000 Yen. - STAFF - Developed by Compile and Tokyo Shoseki Compile Staff: Game Design & Program: D.M.A Boisu Jemini, Billiards Mizuta Graphic Designer: Heavy Sleeper Janus, Papageena Anego Music: Golfer Sakoda Sound Effect: Mats Tool & Converter: Shii Purasupurasu Taka, Pochi (Cyber) Nakamori Coordinater: Moo Niitani Tokyo Shoseki Staff: Original Plan: M. Azuma Director: Astina Matsu Designer: K. Yano, Yokorin, Y. Kaneko Technical Support: Miyatan, Yossha Matsu Special Thanks to: Emarin, Kusuke, H. Shibata, Kazo Oyamada, Kanta. U, Yako Piapia Producer: Ikuro Urai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54154&o=2 $end $msxr_flop=gunfesta, $bio MSX Turbo-R disk. published 19 years ago: Gun Shot vs Festa Again (c) 2001 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133269&o=2 $end $nes=gunsight, $bio Nintendo Famicom cart. published 29 years ago: Gun Sight (c) 1991 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54155&o=2 $end $info=m4gnsmk, $bio Gun Smoke (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41332&o=2 $end $info=gunsur2,gunsur2j, $bio Arcade Video game published 19 years ago: Gun Survivor 2 BIOHAZARD -Code:Veronica- (c) 2001 Namco, Limited. A first-person shooter, based on the famous Capcom series 'Biohazard / Resident Evil'. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Gun Survivor 2 was released in July 2001. The series of Biohazard games began in 1996 with the first release 'Biohazard' on the Sony PlayStation. Later, 'Biohazard 2', 'Biohazard 3' and 'Biohazard Survivor' were released. 'Biohazard Survivor' was the first first-person view of the series to be made. The game was a total flop and it could not compare to the rest of the series since it did not include any of the original characters or story line. 'Biohazard Code Veronica' was released later for the Sega Dreamcast and then re-released on the Sony PlayStation 2 as 'Biohazard Code Veronica Complete Edition' which included many cut scenes. This is the first arcade version of the series to be released. Capcom is known for creating great fighting and survival/horror games, but they are not known for their shooting games ('Biohazard Survivor' was to be a shooting game, but they stuck with the normal controller and made it a first person shooter) so they sought out Namco who has a reputation for creating great shooting games (e.g. Time Crisis 2). The name is cool because the game is based on 'Biohazard Code Veronica Complete Edition', but is in the first person view like 'Biohazard Survivor' so they mixed up the names to create 'Gun Survivor 2 - Biohazard Code Veronica'. The name 'Biohazard' is only used in the Japanese versions of the series. In the US, the series is known as 'Resident Evil' so one can assume that the US release of this game might be called 'Gun Survivor 2 - Resident Evil Code Veronica'. - SERIES - 1. BioHazard - Gun Survivor (2000, PS) 2. Gun Survivor 2 BIOHAZARD -Code:Veronica- (2001, Arcade) 3. Gun Survivor 3 - Dino Crisis (2002, Arcade) 4. Gun Survivor 4 - BioHazard - Heroes Never Die (2003, PS2) - PORTS - * CONSOLES: [JP] Sony PS2 (nov.8, 2001, w/GunCon2) [Model SLPM-65059] [JP] Sony PS2 (nov.8, 2001) [Model SLPM-65060] [US] Sony PS2 (feb.8, 2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4117&o=2 $end $pc8801_flop=gunyusoh, $bio NEC PC-8801 Series disk. published 33 years ago: Gun'yu Soha (c) 1987 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91955&o=2 $end $nes=gundec, $bio Nintendo Famicom cart. published 29 years ago: Gun-Dec (c) 1991 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54156&o=2 $end $info=gunsmokeu,gunsmokeua, $bio Arcade Video game kit published 35 years ago: Gun.Smoke (c) 1985 Romstar, Incorporated. - TECHNICAL - [Conversion Kit] - TRIVIA - Conversion kits from Romstar, called 'quick-kits' for "Pac-Man" and "Centipede". Licensed from Capcom. For more information about the game itself, please see the original Capcom version entry. - UPDATES - ROMSTAR Kit 1 : * You can enter 3 chars for your initials. ROMSTAR Kit 2 : * You can enter 3 chars for your initials. * Some code has been added for the 'Lives' Dip Switch that replaces the 'Demonstation' one (so demonstration is always OFF). * Year is 1986 instead of 1985. * High score is 110000 instead of 100000. * Levels 3 and 6 are swapped. - PORTS - NOTE: For ports released outside North America, please see the original Capcom version entry. * CONSOLES: [US] Nintendo NES (feb.1988) "Gun.Smoke [Model NES-GK-USA]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" Sony PSP [PSN] [US] (sept.30, 2009) "Capcom Classics Collection Reloaded" * COMPUTERS: [US] Commodore C64 (1987) [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40066&o=2 $end $info=gunsmoke,gunsmokej,gunsmokeb,gunsmokeub, $bio Arcade Video game published 35 years ago: Gun.Smoke (c) 1985 Capcom Company, Limited. Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws. Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs. Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gun.Smoke was released in November 1985. Gun.Smoke is based on the old famous T.V. series of the same name, the first TV broadcast was on September 10, 1955, and it ran until March 31, 1975. A total of 633 episodes were aired over the 20 seasons - only the last nine seasons being made in colour. Jaime Guzman holds the official record for this game with 1465250 points. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. - UPDATES - WORLD version : * You can enter 3 chars for your initials. JAPAN version (but English text though) : * You can enter 8 chars for your initials. - TIPS AND TRICKS - * An Interesting Bug : When you're on Level 2, make sure you have a horse when you kill Roy Knife. Once he is dead, walk over his corpse and your horse will be killed. Roy raises from the dead as a sort of indestructible zombie. You can shoot him as much as you like, but he won't die. In this way you can play until you get tired of it. * Secrect Character : If the total of inserted credit (NOT current credit) is a multiple of 16 (16, 32, 48...), the secret character 'Aka-jirou' (Red-dragonfly) appears and you can get 10000 pts when you kill it. The number of dragonflies at one time is changed by current total inserted credit, for example : 64 credits = 4 dragonflies, 128 credits = 8 dragonfiles. But in case of 256 credits, 50 dragonflies appear instead of 16! - SERIES - 1. Gun.Smoke (1985) 2. Desperado 2 (1989, Amstrad CPC) - STAFF - From highscore table : Shi2Kura, ?Sakura?, Ota=Big5 Music by : Ayako Mori (Kura<3Aya) Character designer: Noritaka Funamizu Producer : Yoshiki Okamoto (Kihaji Okamoto) - PORTS - NOTE: For ports released in North America, please see the Romstar conversion kit entry. * CONSOLES: Nintendo Famicom Disk System [JP] (jan.27, 1988) "Gun.Smoke [Model CAP-GUN]" [EU] Nintendo NES (feb.23, 1989) "Gun.Smoke [Model NES-GK-EEC]" [JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" [JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) "Desperado - Gun.Smoke" [EU] Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1045&o=2 $end $sms=gunsmoke, $bio Sega Master System cart. published 30 years ago: Gun.Smoke (c) 1990 ProSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56057&o=2 $end $msx1_cart=gunsmoke, $bio MSX cart. published 30 years ago: Gun.Smoke (c) 1990 ProSoft. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95193&o=2 $end $famicom_flop=gunsmoke,gunsmoke1, $bio Nintendo Famicom disk. published 32 years ago: Gun.Smoke [Model CAP-GUN] (c) 1988 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65349&o=2 $end $nes=gunsmoke, $bio Nintendo NES cart. published 32 years ago: Gun.Smoke (c) 1988 Capcom Company, Limited. European release. - TECHNICAL - Cartridge ID: NES-GK-EEC - TRIVIA - Gun.Smoke for NES was released on February 23, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55193&o=2 $end $nes=gunsmokeu, $bio Nintendo NES cart. published 32 years ago: Gun.Smoke (c) 1988 Capcom Company, Limited. Gun.Smoke by Capcom takes you back to the days of the Gold Rush, to a small, bustling mining town of the Old West. Ruthless gold-stealing bandits are terrorizing the townsfolk and it's up to you to stop them! The thieves are notorious killers, and when they challenge you to a draw, they're playing for keeps! Although your gunslinging prowess is legendary, this may be the toughest High Noon you'll ever face. But you've got to stand your ground - this town ain't big enough for both you and them! - TECHNICAL - Cartridge ID: NES-GK-USA - TRIVIA - Gun.Smoke for NES was released in February 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83988&o=2 $end $info=gunbalina, $bio Arcade Video game published 20 years ago: Gunbalina (c) 2000 Namco. - TRIVIA - Released in December 2000. This game is known outside Japan as "Point Blank 3". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29700&o=2 $end $psx=gametng2, $bio Sony PlayStation disc published 22 years ago: Gunbare! Game Tengoku - The Game Paradise 2 (c) 1998 Jaleco Co., Ltd. - TECHNICAL - [Model SLPS-01322] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85229&o=2 $end $info=gnbarich, $bio Arcade Video game published 19 years ago: Gunbarich (c) 2001 Psikyo. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Gunbarich was released in June 2001. Psikyo's Gunbarich is a spin-off of "Gunbird" featuring Gunbird's protagonist Marion. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys. - TIPS AND TRICKS - * Maintenance Codes : 1-2-3-4-5 Clear Hi-Scores 0-2-9-2-0 Maintenance Mode (Stage Select etc.) 0-2-9-1-0 Clear All Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1046&o=2 $end $info=gunbarl, $bio Arcade Video game published 21 years ago: Gunbarl (c) 1999 Namco. - TRIVIA - Released in February 1999 in Japan, System 12 Version was released in March 2000 in Japan. This game is known outside Japan as "Point Blank 2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40626&o=2 $end $info=gunbird,gunbirdk,gunbirdj, $bio Arcade Video game published 26 years ago: Gunbird (c) 1994 Psikyo. In this vertical shoot-'em-up, you have 5 selectable characters who fight the big army of pirates but this time to restore a magic mirror. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Shot, Bomb, Auto-Shot - TRIVIA - Gunbird was released in September 1994. Marion also appears as a selectable character in another Psikyo's game : "Gunbarich". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Gunbird 2, Gunbird - SGCD-0003) on 04/12/1998. Note : There are 20 different endings! - TIPS AND TRICKS - * Extra Features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... - SERIES - 1. Gunbird (1994) 2. Gunbird 2 (1998) - STAFF - Staff : Hirofumi Nakamura, Artmic, Jun-Ichi Niwa, Shin Nakamura, Rick Johnson, Hyoue Ogama, Wataru Yamazaki, Hideyuki Oda, Ikuda Yosida, Youko Tsukagoshi, Hiromi Tanegasima, Toshinori Sugita, Seiki Sato, Shiori Saito, Yusa Tarou Music Composed by : Masaki Izutani - PORTS - * CONSOLES: [JP] Sega Saturn (dec.15, 1995; "Gunbird [Model T-14402G]") [JP] Sony PlayStation (dec.15, 1995; "Gunbird [Model SLPS-00157]") [JP] Sony PS2 (feb.19, 2004; "Gunbird 1&2 [Model SLPM-62469]") [EU] Sony PS2 (mar.18, 2005; "Gunbird 1&2 [Model SLPM-62469]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1047&o=2 $end $info=gunbird2,gunbird2a, $bio Arcade Video game published 22 years ago: Gunbird 2 (c) 1998 Psikyo. In this vertical shoot'em up, you have five selectable characters who fight the big army of pirates but this time to collect elemental potions. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1998 in Japan. ALUCARD, a selectable character, backwards spells DRACULA. Aine originally appeared in "Samurai Aces" and as a hidden character in "Tengai" as Ayin. Here in Gunbird 2, he has quite a 'different' type of bomb attack :). Gunbird 2 shares some similarities with the 1975 anime series 'Time Bokan': * The flag symbol in Time Bokan is a clear skull and in this game is a 2P like a skull. * The thin guy has a very ugly nose also a moustache and teeth like a rabbit (he is the same in the game and the anime). * The fat guy has a beard. In this game and in Time Bokan, he has a semi-shaved beard (so with the exception of the beard, the guy is almost the same). * The chief is a luxuriant woman (in the anime, she always was topless in the end). * In Time Bokan, the bad guys always show a stupid new-robot to defeat the good guys. In the game is the same. Note : There are 27 different endings! The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Gunbird 2, Gunbird - SGCD-0003) on 04/12/1998. - TIPS AND TRICKS - * Maintenance Code : In test mode, enter this code... 5-2-0-4-8 for Maintenance Mode [Stage Select (Loads of cool stuff here), Obj Test, BG TestPlay Status, Stage Status] 5-3-5-7-3 All Data Initialised. 5-3-7-6-5 Sit an AINE Flag1 (Displays 'AINE ?' at test, extra 'explicit' character on random box). 5-1-0-2-4 Sit an AINE Flag2 (Displays 'AINE OK' at test, use AINE by pressing 'Down' on random box). 5-3-1-5-7 AINE Flag Cancelled (Clears AINE from being playable, as default). - SERIES - 1. Gunbird (1994) 2. Gunbird 2 (1998) - STAFF - Staff: Shin.Nakamura, Shiori Saito, Hiroshi Yamada, Naozumi Yorichika, Yoko Tsukagoshi, Norikazu Takemori, Emi Taniguchi, Keizou Fujita, Yousuke Iwabuchi, Kenichi Fujita, Kunihiko Nogomi, Katsuya Shikanouchi, Katsuhiro Nishida, Shinji Nohara, Masato Natsumoto Music composed by : Masaki Izutani - PORTS - * CONSOLES: Sega Dreamcast [JP] (mar.09, 2000; "Gunbird 2 [Model T-1213M]") [JP] Sony PS2 (feb.19, 2004; "Gunbird 1&2 [Model SLPM-62469]") [EU] Sony PS2 (mar.18, 2005; "Gunbird 1&2 [Model SLPM-62469]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1048&o=2 $end $dc=gunbird2j, $bio Sega Dreamcast GD published 20 years ago: Gunbird 2 (c) 2000 Capcom Company, Limited. Dreamcast version features Morrigan from "Darkstalkers" as a selectable character. - TECHNICAL - GAME ID: T-1213M - TRIVIA - Gunbird 2 for Dreamcast was released on March 09, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48059&o=2 $end $dc=gunbird2, $bio Sega Dreamcast GD published 20 years ago: Gunbird 2 [Model T-1214N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135516&o=2 $end $dc=gunbird2e, $bio Sega Dreamcast GD published 20 years ago: Gunbird 2 [Model T-7018D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135515&o=2 $end $psx=gunbird, $bio Sony PlayStation disc published 25 years ago: Gunbird (c) 1995 Atlus Company, Limited. - TECHNICAL - Model # SLPS-00157 - TRIVIA - Gunbird for PlayStation was released on December 15, 1995 in Japan. Export releases: [US] "Mobile Light Force [Model SLUS-01525]" (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48039&o=2 $end $saturn=gunbird,gunbirda, $bio Sega Saturn game published 25 years ago: Gunbird (c) 1995 Atlus Company, Limited. - TECHNICAL - Game ID: T-14402G - TRIVIA - Gunbird for Saturn was released on December 15, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48038&o=2 $end $info=gunblade, $bio Arcade Video game published 25 years ago: Gunblade NY - Special Air Assault Force (c) 1995 Sega. Gunblade NY is an eye-popping, chase-oriented, futuristic-style military gun shooting game that pits you as a sniper of sorts against a horde of crazy Android Terrorists who are causing nothing but trouble in a futuristic large city in the United States of America. Gunblade NY was pretty popular at the arcades mainly because you can shoot down the enemy missiles and as you destroy the crazy androids, you are 'locked' through the android so that you can destroy them one at a time. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Cabinet Dimensions(m) h 2.30 w 1.15 d 1.80 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if title screen says 1995, Gunblade NY was released in April 1996 in Japan. The designers of this game actually went to New York to get the buildings and locations of the city exactly right, from Times Square to 5th Avenue to the United Nations building. - TIPS AND TRICKS - * Special Attacks : During the 3rd and 4th stages of the difficult course, shoot the androids feet to knock them in the water, they will blow up on contact. After you defeat the boss character in the third stage of the difficult course, he will run away. While he's retreating, shoot the oil drums and explosive boxes around him; if you do this the boss at he end of the fourth level will be partially destroyed when he appears. * Multiple Endings : If you don't destroy the missile carrier truck at the end of the second stage in the difficult course, your superior officer will hit you. If you finish either course without continuing, a group of butterflies will fly by. If you pull on the machine gun levers during the ending scene on the easy course, a giant dragonfly will fly by. If you do this during the difficult course ending scene, a submarine or large shark will follow the ship. - SERIES - 1. Gunblade NY - Special Air Assault Force (1995) 2. L.A.Machineguns - Rage of the Machines (1998) - STAFF - Planner & Director : Makoto Yamamoto Planner & Assistant director : Shinichi Ogasawara Chef programmer : Kenji Tohma Programmers : Masaaki Ito, Tetsuya Hamada Chef designer : Kiyoshi Miyagi Designers : Noriko Omizo, Sachio Hatayama, Kunio Watanabe, Megumi Matsuda, Minori Hisamatsu, Hiromi Ito, Shinsuke Miyamura Sound : Naoki Tokiwa, Kentaro Koyama Mechanical engineers : Tomoya Takasugi, Yasuo Ishikawa, Nariyuki Iwase, Toshiya Yamaguchi, Motohiko Higashiguchi Electrical engineers : Tomoyuki Goto, Hiroki Koyama, Hideki Inoue Cabinet designers : Yutaka Okumura, Yasunobu Komori, Minoru Matsuba, Hiroyuki Naito Technical support : Kenji Watanabe Voice actors & English coordination : Hisaki Nimiya, Rika Terashima Publicity : Norimasa Yatsuzuka Producer : Mie Kumagai General manager : Hisao Oguchi - PORTS - * CONSOLES: Nintendo Wii (2010) "Gunblade NY and LA Machine Guns - Arcade Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1049&o=2 $end $fmtowns_cd=gunblaze, $bio Fujitsu FM Towns CD published 26 years ago: Gunblaze (c) 1994 Active Soft. - TECHNICAL - BARCODE: 4988672104126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110259&o=2 $end $saturn=gunblaze, $bio Sega Saturn game published 22 years ago: GunBlaze S (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59211&o=2 $end $pc98_cd=gunblaze, $bio NEC PC-9821 CD published 26 years ago: Gunblaze (c) 1994 Active Soft. - TECHNICAL - GAME ID: 2TD-3019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128813&o=2 $end $cpc_cass=gunboat, $bio Amstrad CPC cass. published 33 years ago: Gunboat (c) 1987 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96577&o=2 $end $spectrum_cass=gnboata, $bio GunBoat (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219058&o=2 $end $spectrum_cass=gunboat, $bio Gunboat (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219706&o=2 $end $amigaocs_flop=gunboat, $bio Commodore Amiga 500 disk. published 29 years ago: Gunboat (c) 1991 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74192&o=2 $end $cpc_flop=gunboatr01,gunboatr02, $bio Amstrad CPC 464 disk. published 30 years ago: Gunboat - River Combat Simulation (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123926&o=2 $end $ibm5150=gunboat, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Gunboat - River Combat Simulation (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132600&o=2 $end $ibm5150=gunboata, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Gunboat - River Combat Simulation (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234596&o=2 $end $cpc_flop=gunboatr, $bio Amstrad CPC 464 disk. published 30 years ago: Gunboat - River Combat Simulation [Model 6AL230] (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123927&o=2 $end $cpc_flop=gunboat1,gunboatu,gunboatu01,gunboatu02, $bio Amstrad CPC 464 disk. published 33 years ago: Gunboat Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123925&o=2 $end $cpc_cass=gunboatas, $bio Amstrad CPC cass. published 33 years ago: Gunboat [Model AS254] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96578&o=2 $end $tg16=gunboat, $bio NEC TurboGrafx-16 cart. published 28 years ago: Gunboat [Model TGX040060] (c) 1992 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84319&o=2 $end $info=gunbustr,gunbustrj,gunbustru, $bio Arcade Video game published 28 years ago: Gunbuster (c) 1992 Taito. A first-person shooter from Taito. - TECHNICAL - Prom Stickers : D27 Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Ensoniq ES5505 (@ 15.23805 Mhz) Players : 2 Control : lightgun Buttons : 3 - TRIVIA - Gunbuster was released in August 1992 in Japan. - STAFF - Planners : T. Matsumoto, Ryuji Tominaga Character designers : Ryuji Tominaga, Tsutomu Sekimoto, Hisakazu Katoh, Takayuki Isobe, M. Maekawa, Peacock, V.A.P Software : Shinji Soyano, T. Nakamura, Hikaru Taniguchi, Akira Ohtsuki, Masashi Tsuzura, T. Kurosawa, Takashi Ishii, T. Higuchi Sound : Kazuyuki Ohnui, Yasuko Yamada Cabinet designers : Y. Tsuriya, Kumi Mizobe Hardware : Y. Shibuya, Jun Sawaki, H. Agawa, T. Yamaguchi Mechanic : T. Tsurumi, Jun Nishiyama, K. Sugoh, Kazuhiro Kawabata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1050&o=2 $end $pippin=gundamwe, $bio Bandai Pippin CD published 24 years ago: Gundam 0079 - The War for Earth [Model BDE-10030] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122079&o=2 $end $psx=gundbas2, $bio Sony PlayStation disc published 18 years ago: Gundam Battle Assault 2 (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111337&o=2 $end $psx=gundbass, $bio Sony PlayStation disc published 20 years ago: Gundam Battle Assault (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111336&o=2 $end $dc=gundambote, $bio Sega Dreamcast GD published 19 years ago: Gundam Battle Online - Trial Edition (c) 2001 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135518&o=2 $end $dc=gundambo, $bio Sega Dreamcast GD published 19 years ago: Gundam Battle Online [Model T-13304M] (c) 2001 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135517&o=2 $end $info=gundamos, $bio Arcade Video game published 15 years ago: Gundam Battle Operating Simulator (c) 2005 Banpresto. - TECHNICAL - Runs on the Sega "Chihiro" Hardware. - TRIVIA - Gundam Battle Operating Simulator was released in March 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4101&o=2 $end $dc=gundamsspd, $bio Sega Dreamcast GD published 21 years ago: Gundam Side Story 0079 - Rise from the Ashes [Model T-13301M] (c) 1999 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135519&o=2 $end $dc=gundamss, $bio Sega Dreamcast GD published 20 years ago: Gundam Side Story 0079 - Rise from the Ashes [Model T-13301N] (c) 2000 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135072&o=2 $end $pc8801_flop=gundamto, $bio NEC PC-8801 Series disk. published 29 years ago: Gundam Tactical Operation (c) 1991 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91956&o=2 $end $pippin=gundtact,gundtacta, $bio Bandai Pippin CD published 24 years ago: Gundam Tactics - Mobility Fleet0079 [Model BDE-10008] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122080&o=2 $end $pippin=gundamvm, $bio Bandai Pippin CD published 24 years ago: Gundam Virtual Modeler Light [Model BDE-10029] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122081&o=2 $end $info=endless, $bio Arcade Video game published 23 years ago: Gundam Wing - Endless Duel (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32643&o=2 $end $info=gundhara,gundharac, $bio Arcade Video game published 25 years ago: Gundhara - Juudan Arashi (c) 1995 Banpresto. A two players vertical top-view shoot em up. In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's. The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items. - TECHNICAL - Game ID : BP954 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1995. The subtitle of this game translates from Japanese as 'Bullet Storm'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1051&o=2 $end $tvc_flop=gunfight, $bio Gunfight (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111881&o=2 $end $tvc_cass=gunfight, $bio Gunfight (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112412&o=2 $end $cpc_flop=gunfight01, $bio Amstrad CPC 464 disk. published 32 years ago: Gunfighter (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119003&o=2 $end $psx=gunfight, $bio Sony PlayStation disc published 19 years ago: Gunfighter - The Legend of Jesse James (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111347&o=2 $end $odyssey2=gunfight, $bio Phillips Videopac game published 40 years ago: Gunfighter (c) 1980 Philips Corp. - TECHNICAL - Game ID: 14 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95613&o=2 $end $cpc_cass=gunfight, $bio Amstrad CPC cass. published 30 years ago: Gunfighter (c) 1990 Atlantis Soft. - TECHNICAL - GAME ID: AT 419 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96579&o=2 $end $bbcb_cass=gunfight, $electron_cass=gunfight, $bio Acorn BBC/Electron cass. published 29 years ago: Gunfighter (c) 1991 Atlantis - TECHNICAL - GAME ID: AT 614 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51918&o=2 $end $nes=gunfignt, $bio Gunfignt (c) 200? Unknown A hack of Wild Gunman which changes all the outlaws graphics to new ones and also replaces the backgrounds on the levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84020&o=2 $end $snes=gunforcej, $bio Nintendo Super Famicom cart. published 28 years ago: GunForce - Battle Fire Engulfed Terror Island (c) 1992 Irem Corp. Japanese release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "GunForce - Battle Fire Engulfed Terror Island [Model SNS-GU-USA]". - TECHNICAL - Cartridge ID: SHVC-GU - TRIVIA - Released on November 27, 1992 in Japan for 8300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61404&o=2 $end $snes=gunforce,gunforceu, $bio Nintendo Super NES game published 28 years ago: GunForce - Battle Fire Engulfed Terror Island (c) 1992 Irem America Corp. Gunforce is a side scrolling action shooter developed by Bits and published by Irem, and it is the conversion of the arcade game of the same name. In the year 2000, a mysterious alien organization and its growing army starts to invade others countries and to incapacitate their computer networks, thus compromising their ability to launch their own counteroffensives. As a last resort, the allied forces decide to dispatch an elite commando team called the 'GunForce'. Their mission is simple - take down the enemy command and communications centers and to ultimately destroy their massive sea fortress. Each soldier can shoot in eight different directions and is equipped with a basic rifle gun that they can later upgrade into more deadly weapons. The power-ups, usually left behind by defeated enemies or hidden inside crates, range from an Automatic Weapon, a Bazooka, a Flamethrower and a Laser. But each special weapon comes with a significant limitation - ammunition. Although the default gun grants the player unlimited ammo, all the others have a set amount of bullets. Furthermore, the soldiers can use a broad selection of vehicles scattered around each level (such as jeeps, turrets, helicopters or armored biped walkers) and devastate the enemy with far superior firepower. Additionally, Gunforce features a bit of a twist on the traditional Run'n Gun formula - enemies don't kill outright on contact (as they usually do in myriad of other action games), but only their bullets or vehicles do. Gunforce consists of five levels and also features a two simultaneous player mode. - TECHNICAL - Cartridge ID: SNS-GU-USA - TRIVIA - Released in November 1992 in USA. The arcade game GunForce was originally released by Irem in 1991. This port of GunForce isn't a perfect conversion of the original. Controls are not as responsive and the game suffers of notable slowdowns. Some vehicles also didn't make the cut and the forth level (which featured a playable tank and the enemy command base) was entirely omitted. Finally, the ending is slightly shorter - in the arcade game, the player can be seen exiting the enemy base, whereas the Super Famicom version's end sequence starts right after the final boss. Reviews: [FR] December 1992 - Consoles + N.15: 71% Export releases: [JP] "GunForce - Battle Fire Engulfed Terror Island [Model SHVC-GU]" - STAFF - Written by: Tony Smith Assisted by: David Quinn Graphics by: Tahir Rashid, Martin Wheeler Sound by: Martin Simpson Produced by: Fouad Katan Special Thanks to: 0YVind Aashein, Alan Barton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63051&o=2 $end $msx1_cass=gunfrght,gunfrghta, $bio MSX cass. published 35 years ago: Gunfright (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94690&o=2 $end $cpc_cass=gunfrght, $bio Amstrad CPC cass. published 35 years ago: Gunfright (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96580&o=2 $end $spectrum_cass=gunfrigh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Gunfright (c) 1986 Ultimate Play The Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227848&o=2 $end $cpc_flop=gunfrigh03,gunfrigh04,gunfrigh05, $bio Amstrad CPC 464 disk. published 35 years ago: Gunfright Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127936&o=2 $end $msx1_flop=gunfrght, $bio Gunfright cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229987&o=2 $end $cpc_flop=gunfrigh02, $bio Amstrad CPC 464 disk. published 35 years ago: Gunfright Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126708&o=2 $end $psx=gunghobr, $bio Sony PlayStation disc published 20 years ago: Gung-Ho Brigade [Model SLPS-01902] (c) 2000 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85230&o=2 $end $saturn=gungriff, $bio Sega Saturn game published 24 years ago: Gungriffon (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60318&o=2 $end $saturn=gungriffj,gungriffjb,gungriffja, $bio Sega Saturn game published 24 years ago: Gungriffon - The Eurasian Conflict (c) 1996 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59212&o=2 $end $saturn=gungriffjd, $bio Sega Saturn game published 24 years ago: Gungriffon Hibaihin Auto Demo (c) 1996 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59213&o=2 $end $saturn=gungrif2, $bio Sega Saturn game published 22 years ago: Gungriffon II (c) 1998 ESP [Entertainment Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59214&o=2 $end $saturn=gungriffu, $bio Sega Saturn game published 24 years ago: Gungriffon [Model 81046] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60051&o=2 $end $nes=gunhed, $bio Nintendo Famicom cart. published 30 years ago: GunHed - Arutanaru Tatakai (c) 1990 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54157&o=2 $end $pce=gunhedht, $bio NEC PC-Engine HuCARD published 31 years ago: GunHed - Hudson GunHed Taikai (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58602&o=2 $end $pce_tourvision=gunhed, $bio TOURVision cart. published 29 years ago: Gunhed (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101143&o=2 $end $pce=gunhed, $bio NEC PC-Engine HuCARD published 31 years ago: GunHeD (c) 1989 Hudson Soft. Gunhed is a vertical shooter co-developed by Compile and Hudson Soft. It is loosely based on a Japanese feature film of the same name originally released in 1989 (they however share little in common). The Dark Squadron forces are poised to take over the galaxy, and eight of their deadliest weapons must be destroyed in order to thwart the interplanetary invasion plot. The player pilots the Gunhed, a powerful space-fighter, and flies his way through nine massive areas, from a huge space station to organic tunnels and other odd alien worlds. Gunhed offers vast levels, most of them featuring middle-bosses as well as bosses. To succeed in his mission, the player has access to a vast array of weapons. A lot of weapons. Four main weapons are available throughout the game - Photon Blasters (I), Disrupt Wave (II), Field Thunder (III), and Ring Blaster (IV). Each weapon (I to IV) also comes with several levels of power upgrades, which can be powered-up by collecting the same weapon-icon several times, or by collecting purple floating orbs left behind by defeated enemies and power pods. Then secondary weapons or special abilities can also be equipped along the way - floating F icons (Full Fire) increase the power of the active weapon, Multi-bodies serve as support options/satellites and fly alongside the ship, Homing missiles spread out and attack nearby enemies, and Shields protect the player against enemy attacks. Finally, in case of extreme emergency, the ship has a stock of powerful bombs than can clean up most of the enemies on screen. - TECHNICAL - [Model HC89019] - TRIVIA - GunHeD was released in July 7, 1989 in Japan for 6200 Yen. Gunhed was licensed from the science fiction/action film of the same name released in 1989 and directed by Masato Harada. - STAFF - Programmer: Jemini Hirono, Pochi Nakamori Designer: Janus Taramoto, Zash.Pri.Pri, Nakashima Puppy Composer: Miyamo, J.T.S, Mats, Sydon, Ozono, Takeuchi Director: Mikio Ueyama, Tadayuki Kawada, Moo Niitani Producer: Hidethoshi Endo, Eiji Aoyama Special Thanks: Best Friends in Sapporo, John A. Greiner, Rice Grounds, Mizutan, Healthy Toyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47571&o=2 $end $msx1_cart=shogimrs, $bio MSX cart. published 34 years ago: 軍人将棋 軍神マース (c) 1986 Toshiba EMI. (Gunjin Shogi Gunshin Mars) - TECHNICAL - GAME ID: PS-2016G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77119&o=2 $end $msx2_flop=gunjnsho, $bio MSX 2 disk. published 32 years ago: Gunjin Shougi (c) 1988 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101700&o=2 $end $info=gunlock,gunlocko, $bio Taito F3 cart. published 27 years ago: Gunlock (c) 1993 Taito. Export version. For more information about the game, please see the Japanese version entry, "Rayforce". - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D66 - TRIVIA - Even if title screen says 1993, Gunlock was released in January 1994 in Europe. This game appeared in the US exclusively on home consoles (See Ports below). - SERIES - 1. Gunlock (1994) 2. Ray Storm (1996) 3. Raycrisis (1998) - PORTS - * CONSOLES: [US] Sega Saturn (1995) "Galactic Attack [Model T-8116H]" [EU] Sega Saturn (1995) "Galactic Attack [Model T-8116H-50]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: Apple iPhone/iPod [US] (jan.13, 2012) "Rayforce [Model 484012905]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1052&o=2 $end $dc=gunlord, $bio Sega Dreamcast GD published 8 years ago: GunLord (c) 2012 NG:Dev.Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138611&o=2 $end $info=gunman, $bio Arcade Video game published 43 years ago: Gunman (c) 1977 Taito. - TRIVIA - Released in October 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19511&o=2 $end $fm7_cass=gunman, $bio Fujitsu FM-7 cass. published 37 years ago: Gunman (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LA-1024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93728&o=2 $end $x1_cass=gunman,gunmana, $bio Gunman (c) 198? Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: X-1037-G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86227&o=2 $end $info=gunmast, $vgmplay=gunmast, $bio Arcade Video game published 26 years ago: GunMaster (c) 1994 Metro. - TECHNICAL - Buttons : 2 => [A] Shoot, [B] Jump - TRIVIA - GunMaster was released in December 1994 in Japan. It was the 8th arcade video game made by Metro. - STAFF - Program : Takes off, Fire-M, Kita, Match, Mitu???, Yochan, Yos Graphic : Yuta-papa, Sukekiyo, Mikawaya, Junta, Masa, Nobu Sound : Famishin, Shadow, Maz Character Design : RX360 Mechanical Design : Mototaka Informant : Uepon Plan : Dharma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4443&o=2 $end $info=gunwars,gunwarsa, $bio Arcade Video game published 22 years ago: Gunmen Wars (c) 1998 Namco. - TRIVIA - Gunmen Wars was released in November 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29701&o=2 $end $info=gunnail,gunnailb,gunnailp, $bio Arcade Video game published 27 years ago: GunNail (c) 1993 NMK. A vertically scrolling shoot 'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1993. Licensed to Tecmo for distribution. - TIPS AND TRICKS - * Secret Message : During machine reset, press buttons1+2 on player2 side. 'Ready?' will appear. Then press button1 3 times on player2 side. The release date will appear. - STAFF - Staff : Morio, Ore!, Ikezu Kenzi, Mingmei, Ama, Hide-Kaz, Kate Seki, Naoko, A-Saku, San Chan, Mug, Sato, Midori, Mustard Papa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1053&o=2 $end $pc8801_flop=gunneray, $bio Gunnerays (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91957&o=2 $end $psx=gunnersh, $bio Sony PlayStation disc published 25 years ago: Gunners Heaven (c) 1995 Sony Computer Ent., Inc. - TECHNICAL - Game ID: SCPS-10006 - TRIVIA - Released on April 28, 1995 in Japan. Export releases: [EU] "Rapid Reload [Model SCES-00004]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97283&o=2 $end $psx=gunparad, $bio Sony PlayStation disc published 20 years ago: Gunparade March [Model SCPS-10136] (c) 2000 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85231&o=2 $end $info=gunpey, $bio Arcade Video game published 20 years ago: Gunpey (c) 2000 Banpresto. A fun puzzle game. The game consist of a board five tiles wide and the player must move the lines fragments vertically in a grid in order to make a single branching line connect horizontally from one end to the other. The longer the lines, the more points are scored. - TECHNICAL - Main CPU : V30 (@ 14.3106 Mhz) - TRIVIA - Gunpey was released on January 17, 2000. This game title, gunpey, is a tribute to one of the most famous video game designer at Nintendo, Gunpei Yokoi. Banpresto gived a homage to him mainly because Gunpei was at the origin of the Bandai Wonderswan console project. - SERIES - 1. Gunpey (2000) 2. Gunpey DS (2006, Nintendo DS) - STAFF - Original idea and designed by : Gunpei Yokoi - PORTS - Sony PlayStation (1999) Bandai WonderSwan (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3883&o=2 $end $wscolor=gunpeyex, $bio Bandai WonderSwan Color game published 20 years ago: GunPey EX [Model SWJ-BANC02] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86447&o=2 $end $wswan=gunpey, $bio Bandai WonderSwan game published 21 years ago: GunPey [Model SWJ-BAN010] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86335&o=2 $end $spectrum_cass=gunrunnr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gunrunner (c) 1987 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79215&o=2 $end $spectrum_cass=gunrunnrb, $bio Gunrunner (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219134&o=2 $end $spectrum_cass=gunrunnra, $bio Gunrunner (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225582&o=2 $end $spectrum_cass=gunrunnrc, $bio Gunrunner [Serie Leyenda] (c) 198? Erbe Soft. Spanish re-release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219285&o=2 $end $info=gunnrose, $bio Slot Machine published 27 years ago: Guns & Roses (c) 1993 Aristocrat. Video Poker game. - TECHNICAL - Aristocrat 2.5 Jubilee model - TRIVIA - Gameboard and data copywrite: 1993 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44164&o=2 $end $info=gnr_200,gnr_300,gnr_300d,gnr_300f, $bio Pinball published 26 years ago: Guns N' Roses (c) 1994 Data East Pinball. - TECHNICAL - Game ID: 500-5529-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in July 1994. Approximately 3,000 units were produced. Lyman programmed the video mode for GNR, it was subsequently recycled in Sega's 1997 "Star Wars Trilogy" (with different art) and in Stern's 1999 "Harley-Davidson". - SCORING - All slingshots : 100 points Left and right inlanes reveal bonus targets that are worth 100,000 points when hit. Left and right outlanes : 1 point Bumpers : 1,000 points. Three red targets : 5,000 points each. Knocking all three red targets down 50,000 points, opens shot at multiballs. Orange targets : 5,000 points. Left outlane target : 5,000 points. Yellow targets : 5,000 points. Knocking down all yellow targets opens bonus area. Three bottom green targets : 10,000 points Knocking down all green targets 1,000,000 points. White targets 5000 points. Knocking all white targets down 50,000 points. Light G U N S N R O S E S for extra ball. - STAFF - Game Design: John Borg, Slash Game Software: Lonnie D. Ropp Display Software: Orin Day Software Support: Neil Falconer, Masaya Horiguchi, Lyman F. Sheats Jr., Kevin Martin, Alison Quant, Brian A. Rudolph Mechanical Design: Norm Wurz, John Trilik, Lonnie Mihin, Joe Balcer, Paul Lesley Cables: Phillis Dot Madness: Scott Michael, Sally Davis, Kurt Andersen, Jack Liddon Game Art: Markus Rothkranz, Margaret Hudson Sounds & Music: Brian Schmidt, Axl Rose, Dizzy Reed, Duff McKagan, Gilby Clarke, Matt Sorum, Slash BOM: Bob Karegaines Technical Support: Arnie Aarstad, Jay Alfer, Joe Blackwell, Doreen Clarke, Jim Gorman, Steve Novak, Eric Winston Inspiration for 110%: Tetsuo Fukuda Special Thanks: Axl Rose, Slash, Wes Moore, Jim Ross, Don Thorne Additional Thanks: Joe Kaminkow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5435&o=2 $end $apple2_cass=gunsfrtd, $bio Apple II cass. published 39 years ago: Guns of Fort Defiance (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135941&o=2 $end $spectrum_cass=gunship,gunship48, $bio Sinclair ZX Spectrum cass. published 33 years ago: Gunship (c) 1987 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79216&o=2 $end $cpc_flop=gunship1,gunship101,gunship104,gunship102,gunship103,gunshipm,gunshipm01,gunshipf01,gunshipf02,gunshipf,gunshipu,gunship105,gunship2, $bio Amstrad CPC 464 disk. published 33 years ago: Gunship (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120451&o=2 $end $ibm5150=gunship, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Gunship (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132417&o=2 $end $specpls3_flop=gunshipsp, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Gunship (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147544&o=2 $end $specpls3_flop=gunship,gunshipa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Gunship (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148135&o=2 $end $cpc_cass=gunship, $bio Amstrad CPC cass. published 32 years ago: Gunship (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96581&o=2 $end $cpc_flop=gunshipe,gunshipe01, $bio Amstrad CPC 464 disk. published 32 years ago: Gunship (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121489&o=2 $end $amigaocs_flop=gunship,gunshipu, $bio Commodore Amiga 500 disk. published 31 years ago: Gunship (c) 1989 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74193&o=2 $end $pc98=gunship, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Gunship (c) 1989 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89635&o=2 $end $msx2_flop=gunship,gunshipb,gunshipa, $bio MSX 2 disk. published 31 years ago: Gunship (c) 1989 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101701&o=2 $end $spectrum_cass=gunship48b, $bio Gunship (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219399&o=2 $end $x68k_flop=gunship, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Gunship (c) 1990 MicroProse Japan K.K. - TECHNICAL - Fd x1 - TRIVIA - Released on August 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87746&o=2 $end $pc8801_flop=gunship, $bio NEC PC-8801 Series disk. published 30 years ago: Gunship (c) 1990 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91958&o=2 $end $megadriv=gunship, $bio Sega Mega Drive game published 27 years ago: Gunship (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56553&o=2 $end $fmtowns_cd=gunship, $bio Fujitsu FM Towns CD published 30 years ago: Gunship - The Helicopter Simulation (c) 1990 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110385&o=2 $end $ibm5170=gs2000, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Gunship 2000 (c) 1991 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144403&o=2 $end $amigaocs_flop=gship2k, $bio Commodore Amiga 500 disk. published 27 years ago: Gunship 2000 (c) 1993 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74194&o=2 $end $pc98=gunshp2k, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Gunship 2000 (c) 1993 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89636&o=2 $end $amigaaga_flop=gshp2k_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Gunship 2000 (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73391&o=2 $end $kc_cass=gunship, $bio VEB Mikroelektronik KC cass. published 29 years ago: Gunship 3000 (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133837&o=2 $end $spectrum_cass=gunship48a, $bio Gunship (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE566 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219135&o=2 $end $psx=gunship, $bio Sony PlayStation disc published 24 years ago: Gunship (c) 1996 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111621&o=2 $end $amigaocs_flop=gunshoot, $bio Commodore Amiga 500 disk. published 32 years ago: Gunshoot (c) 1988 Axxiom - STAFF - Design: Gunnar Lieder, Kai Magerkord Musician: Dirk Magerkord - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74195&o=2 $end $cpc_flop=gunsling, $bio Amstrad CPC 464 disk. published 31 years ago: Gunslinger Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124566&o=2 $end $bbcb_cass=gunsmoke,gunsmokee, $bio Acorn BBC/Electron cass. published 37 years ago: Gunsmoke (c) 1983 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51919&o=2 $end $msx1_cass=gunsmoke, $bio MSX cass. published 33 years ago: Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94691&o=2 $end $cpc_cass=gunsmoke, $bio Amstrad CPC cass. published 33 years ago: Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96583&o=2 $end $cpc_flop=gunsmoke01,gunsmoke,gunsmoke03, $bio Amstrad CPC 464 disk. published 33 years ago: Gunsmoke (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126315&o=2 $end $spectrum_cass=gunsmoke, $bio Gunsmoke (c) 198? GO! Media Holdings, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227045&o=2 $end $cpc_flop=gunsmoke02, $bio Amstrad CPC 464 disk. published 33 years ago: Gunsmoke Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122470&o=2 $end $dc=gspikett, $bio Sega Dreamcast GD published 20 years ago: Gunspike - Tentou Taikenban (c) 2000 Capcom Co., Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138679&o=2 $end $dc=gspike, $bio Sega Dreamcast GD published 20 years ago: Gunspike [Model T-1219M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135522&o=2 $end $cpc_cass=gunstar, $bio Amstrad CPC cass. published 33 years ago: Gunstar (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96584&o=2 $end $cpc_flop=gunstar1,gunstaru,gunstaru02, $bio Amstrad CPC 464 disk. published 33 years ago: Gunstar (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121045&o=2 $end $c64_cass=gunstar, $bio Commodore C64 cass. published 33 years ago: Gunstar (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186863&o=2 $end $gba=gunstar, $bio Nintendo GBA cart. published 15 years ago: Gunstar Future Heroes [Model AGB-BHGP-EUR] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70854&o=2 $end $info=mp_gunhe, $bio Sega Mega Play cart. published 27 years ago: Gunstar Heroes (c) 1993 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118074&o=2 $end $megadriv=gunstar, $bio Sega Mega Drive game published 27 years ago: Gunstar Heroes (c) 1993 Sega Enterprises, Limited. European/Australian release. - TECHNICAL - [EU]/[AU] Game ID: 1077-50 [EU]/[AU] Cartridge ID: 670-3656-50 [EU]/[AU] Package ID: 670-3657-50 [EU] Barcode: 4 974365 610777 - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 92% - STAFF - All Background Graphics and Title Logo: Hiroshi Iuchi - PORTS - * CONSOLES: [EU] Sega Mega Drive (1994) "Classic Collection [Model 1199-50]" Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MAFP] * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56554&o=2 $end $megadriv=gunstaru, $bio Sega Genesis game published 27 years ago: Gunstar Heroes (c) 1993 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1077 Cartridge ID: 670-3656 Package ID: 670-3657 Barcode: 0 10086 01077 0 - TRIVIA - Gunstar Heroes for Genesis was released on September 9, 1993 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.11, 2006) [Model MAFE] * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Gunstar Heroes [Model 71117]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57242&o=2 $end $gamegear=gunstar, $bio Sega Game Gear cart. published 25 years ago: Gunstar Heroes [Model G-3349] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64624&o=2 $end $megadriv=gunstarj,gunstarjs, $bio Sega Mega Drive game published 27 years ago: Gunstar Heroes (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1403 Cartridge ID: 670-3483 Package ID: 670-3484 - TRIVIA - Gunstar Heroes for Mega Drive was released on September 10, 1993 in Japan. - STAFF - Main Programmer: Mitsuru Yaida (Yaiman) Enemies Programmer: Hideyuki Suganami (1993/NAMI) Treasure Logo Programmer: Kazuhiko Ishida Cool Character Creator: Tetsuhiko Kikuchi (HAN) Background Art: Hiroshi Iuchi (IUCHI 6) Music by: Norio Hanzawa Sound Design: Satoshi Murata Special Thanks: Hiromi, Noriko, Katsuhiko Suzuki, Kaname Shindoh Supervisor: Masato Maegawa Produced by: TREASURE - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAFJ] * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93487&o=2 $end $gba=gunstarj, $bio Nintendo GBA cart. published 15 years ago: Gunstar Super Heroes [Model AGB-BGXJ-JPN] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70855&o=2 $end $gba=gunstaru, $bio Nintendo GBA cart. published 15 years ago: Gunstar Super Heroes [Model AGB-BHGE-USA] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70856&o=2 $end $pc98=gunyusan, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 群雄三国志 (c) 1991 Enix, Ltd. (Gunyuu Sangokushi) - TECHNICAL - GAME ID: E-G263 BARCODE: 4988601002639 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89637&o=2 $end $cecflop=equityadv, $bio CEC-I disk. published 26 years ago: 股票咨询系统 (c) 1994 Unknown [China] (Gǔpiào Zīxún Xìtǒng) Equity Investment Advisory System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237194&o=2 $end $gba=guranbo, $bio Nintendo GBA cart. published 19 years ago: Guranbo [Model AGB-AIBJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70857&o=2 $end $dc=ggonsen2, $bio Sega Dreamcast GD published 19 years ago: Guru Guru Onsen 2 [Model HDR-0168] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135523&o=2 $end $dc=ggonsen3, $bio Sega Dreamcast GD published 18 years ago: Guru Guru Onsen 3 [Model HDR-0195] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135524&o=2 $end $gba=gurulog, $bio Nintendo GBA cart. published 19 years ago: Guru Logic Champ [Model AGB-AGCJ-JPN] (c) 2001 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70858&o=2 $end $gbcolor=gurugugr, $bio Nintendo Game Boy Color game published 21 years ago: Guruguru Garakutas [Model DMG-AUGJ-JPN] (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67975&o=2 $end $gbcolor=guruguth, $bio Nintendo Game Boy Color game published 19 years ago: Guruguru Town Hanamaru-kun [Model CGB-BHJJ-JPN] (c) 2001 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67976&o=2 $end $info=gururin, $bio Arcade Video game published 26 years ago: Gururin (c) 1994 Face. A unique and challenging puzzle game from Face. 3 people in color-coordinated clothing descend from the top and you must align any 3 of the same color vertically or horizontally. During the game you do not rotate the 3 falling people, you rotate the puzzle itself. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0067 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Turns stage to left [B] Turns stage to right - TRIVIA - Released in May 1994. Gururin translates from Japanese as something like 'accomplice' or 'cohort'. Makes sense considering the noblemen fall in pairs. Gururin is Face's first game developed and released for the SNK Neo-Geo MVS hardware and was not released on the Neo-Geo AES home console. - STAFF - Planning / Producer : K. Iwanaga Programmers : K. Iwanaga, N. Tabata, K. Hiziya Graphic designers : M. Molohosi, K. Kumakura, M. Araki Sound : K. Sugai, A. Iwanaga Sound programmer : J. Kosakai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1054&o=2 $end $info=epo_guru, $bio Dedicated Console published 15 years ago: Gururin World (c) 2005 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145589&o=2 $end $msx1_cass=gusano,gusanoa, $bio MSX cass. published 35 years ago: Gusano (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94692&o=2 $end $info=gussun, $bio Arcade Video game published 27 years ago: Gussun Oyoyo (c) 1993 Irem. A puzzle game from Irem. - TECHNICAL - Irem M-97 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Gussun Oyoyo was released in September 1993 in Japan. This game is known outside Japan as "Risky Challenge". - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - STAFF - Directed by: Rich Production designer: Rokujizo, Syaoyui, Unyanya Director of photography: Danger Nao, Zen Music by: Hiyamuta (Hiya) Screenplay by: Uzura - PORTS - * CONSOLES: Sony PlayStation (apr.28, 1995) "Gussun Oyoyo [Model SLPS-00041]" Sony PlayStation (apr.06, 2000) "Gussun Oyoyo [Xing Maruyasu Series] [Model SLPS-02723]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1055&o=2 $end $saturn=gussun,gussuna, $bio Sega Saturn game published 24 years ago: Gussun Oyoyo S (c) 1996 Xing Ent. - TECHNICAL - [Model T-26101G] - TRIVIA - Gussun Oyoyo S was released on March 29, 1996 in Japan. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47461&o=2 $end $coleco=gustbust, $bio Colecovision game published 37 years ago: Gust Buster (c) 1983 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53290&o=2 $end $tvc_flop=gusztleg, $bio Gusztáv legyeket írt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111882&o=2 $end $tvc_flop=gusztspo, $bio Gusztáv Sportol (c) 198? Nagy [László Nagy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112309&o=2 $end $pc8801_flop=gbank, $bio NEC PC-8801 Series disk. published 35 years ago: Gutchan Bank (c) 1985 Nihon Soft Bank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91959&o=2 $end $fm7_cass=gbank,gbanka, $bio Fujitsu FM-7 cass. published 35 years ago: Gutchan Bank (c) 1985 Nihon Soft Bank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93729&o=2 $end $gbcolor=gutequiz, $bio Nintendo Game Boy Color game published 20 years ago: Gute Zeiten Schlechte Zeiten Quiz [Model DMG-BGQD-NOE] (c) 2000 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67977&o=2 $end $cpc_flop=gutentag,gutentag0d, $bio Amstrad CPC 464 disk. published 25 years ago: Guten Tag! #1 (c) 1995 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120320&o=2 $end $cpc_flop=gutentag01,gutentag0c,gutentag0e, $bio Amstrad CPC 464 disk. published 24 years ago: Guten Tag! #2 (c) 1996 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120321&o=2 $end $cpc_flop=gutentag03,gutentag02,gutentag0f, $bio Amstrad CPC 464 disk. published 24 years ago: Guten Tag! #3 (c) 1996 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120322&o=2 $end $cpc_flop=gutentag05,gutentag04,gutentag10, $bio Amstrad CPC 464 disk. published 24 years ago: Guten Tag! #4 (c) 1996 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120323&o=2 $end $cpc_flop=gutentag06,gutentag11, $bio Amstrad CPC 464 disk. published 23 years ago: Guten Tag! #5 (c) 1997 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120324&o=2 $end $cpc_flop=gutentag09,gutentag07,gutentag08,gutentag13, $bio Amstrad CPC 464 disk. published 23 years ago: Guten Tag! #6 (c) 1997 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120325&o=2 $end $cpc_flop=gutentag0b,gutentag0a,gutentag12, $bio Amstrad CPC 464 disk. published 23 years ago: Guten Tag! #6.5 (c) 1997 Amazing Group!, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120326&o=2 $end $to_flop=gutentag,gutentaga, $bio Thomson TO disk. published 32 years ago: Guten Tag! Deutsche Grammatik - Erste Stufe (c) 1988 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107754&o=2 $end $to7_cass=gutentag, $bio Thomson TO7 cass. published 37 years ago: Guten Tag! Volume 1 (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108294&o=2 $end $info=guts, $bio Arcade Video game published 31 years ago: Guts and Glory (c) 1989 Atari Games Corporation. A great two players shoot'em up War game. This game include a series of minigames from different styles of gameplay based on war themes, the players must shoot down a quota of enemy targets, before the timer expires. Good Luck Soldier! - TECHNICAL - Main CPU :M68000 (@ 7.159090 Mhz) Sound CPU: MOS Technology M6502(@ 1.789772 Mhz) Sound Chips : Speaker Atari JSA II Sound Board YM2151 (@ 3.579545 Mhz), OKI6295 (@ 1.193181 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 59.90 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is an unreleased prototype. Default highscore table : 700 CAD 690 DAN 680 RMM 670 LVR 660 ED 650 BOB 640 DUG 630 PAT 620 EAR 610 SAM 600 ED 590 BOB 580 CJD 570 DES 560 PMC 550 SWC 540 MLW 530 EAR 520 BAF 510 HLC 500 LBF 490 JMB 480 GEL 470 CAL 460 CEN 450 VNF 440 RSN 430 BAB 420 DSM 410 MNF 400 KWH 390 IAE 380 LSR 370 LEE 360 JB 350 OWN 340 YOU 330 AGN 320 SNO 310 MOL - STAFF - Programmed by : Ed Logg, Dave Theurer Video graphics by : Mark West, Bridget Erdmann, Nick Stern Audio by : Don Diekneite Electrical design by : Pat McCarthy Technical support by : Cris Drobny - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21352&o=2 $end $info=gutsn, $bio Arcade Video game published 20 years ago: Guts'n (c) 2000 Kaneko Company, Limited. A puzzle game from Kaneko. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Developed by Kouyousha, Ltd. (Nova Project Team). Guts'n was Released in June 2000 by Kaneko. Kaneko planned to develop a new arcade system board called 'Nova-F1', but they were involved in a lawsuit. So their new arcade system board was cancelled. - STAFF - Voices : Etsuko Kozakura, Susumu Chiba Planners : Koizumi, Raika Game designers : Mopi, Yuuichi Hirose Programmers : Tomoaki Kusano, Mihoko Yamamoto Graphic designers : Yuuichi Hirose, Gorilla Sound designer : Akira Takemoto Producer : Lungfish - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1056&o=2 $end $msx1_flop=guttblst, $bio MSX disk. published 32 years ago: Gutt Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109048&o=2 $end $info=gutangtn,guttangt, $bio Arcade Video game published 38 years ago: Guttang Gottong (c) 1982 Sega. A puzzle game where players control a train on railroad tracks. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Manufactured by Sega under license from Konami. This game is also known as "Loco-Motion". A bootleg of this game is known as "Cotocoto Cottong". - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (dec.11, 1997) "Konami GB Collection Vol.2 [Model DMG-AJJJ-JPN]" Nintendo Game Boy Color [EU] (may.2000) "Konami GB Collection Vol.3 [Model DMG-AF7P-EUR]" * COMPUTERS: Sord-M5 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1057&o=2 $end $tutor=locomotn, $bio Tomy Pyuuta cart. published 37 years ago: Guttang Gottong (c) 1983 Tomy - TECHNICAL - Model 016E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101348&o=2 $end $m5_cart=gutangtn, $bio Sord M.5 cart. published 39 years ago: Guttang Gottong (c) 1981 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95350&o=2 $end $msx1_cass=guttblst,guttblsta, $bio MSX cass. published 32 years ago: Guttblaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94693&o=2 $end $cpc_flop=gutter19,gutter1901,gutterf1,gutterf101, $bio Amstrad CPC 464 disk. published 35 years ago: Gutter (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120515&o=2 $end $spectrum_cass=gutzerbe, $bio Gutz (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219136&o=2 $end $info=guwange,guwanges, $bio Arcade Video game published 21 years ago: Guwange (c) 1999 Atlus Company, Limited. Destroy the evil army with 3 Japanese characters and the spirits that possess them in this beautiful vertical shoot-'em-up. - TECHNICAL - Game ID : ATC05 Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot / Spirit, [B] Bomb, [C] Auto Fire - TRIVIA - Developed by Cave, Guwange was released by Atlus on June 24, 1999. The story of Guwange is set during the Muromachi period of Japan. Sorcerers in eastern Japan would predict the day's fishing catch by the appearance of a fox-like voice from the mountains. If the voice sounded 'koon koon' then there was to be a great catch. If the voice sounded 'gwange gwange' then it was to be a horrible catch. The people soon named the place of the voice 'Prison-Gate Mountain', as all who saw the origin of this voice were never seen again. The people soon began to worship this being as the god of Prison-Gate Mountain. It is said that the men later came to call it 'Lord Guwange'. The game title of 'Guwange' appears to reflect the name of this mysterious mountain voice and also the 'bad' sound that it made to predict a horrible catch. This game was supposed to be exported to South Korea. But Korean deliberation Organization rejected this game, because it has strong Japanese things (Korean people are really anti-Japanese). Soundtrack releases : Guwange / ESPrade Original Soundtrack [Cave - CVST-1000 - Dec 30, 2007] GUWANGE Arrange Album + Original Soundtrack [Cave - CVAS-004] (2010-02-20) - SCORING - * Game Clear Bonus : upon clearance, the game rewards you for the following : full life segments remaining, maximum chain count, bombs remaining, and never receiving damage ('no miss'). 1) Life bonus : if you have any full life segments remaining (denoted as L), this bonus is calculated by the following formula : 9,216 / (4 - L) / 32 * 10,000. If you have all three life segments remaining, but you were hit at least once, then this value is multiplied by 2. If you were never hit, then this value is multiplied by 4. Examples : 1 Full Life Segment : 9,216 / 3 / 32 x 10,000 = 96,000 2 Full Life Segments : 9,216 /2 / 32 x 10,000 = 144,000 3 Full Life Segments : 9,216 / 1 / 32 x 10,000 x 2 = 576,000 No miss : 9,216 / 1 / 32 x 10,000 x 4 = 1,152,000 It seems that no credit is given for partial life segments. 2) Chain bonus : multiply your maximum chain count by 100. Examples : 1,210 Chain : 1,210 x 100 = 121,000 15,889 Chain : 15,889 x 100 = 1,588,900 3) Bomb bonus : multiply the number of bombs remaining by 1,000,000. If you were never hit, this value is multiplied by 2. Examples : 2 bombs remaining : 2 x 1,000,000 = 2,000,000 3 bombs remaining, no miss : 3 x 1,000,000 x 2 = 6,000,000 - STAFF - Producer : Kenichi Takano Chief Programmer : Tsuneki Ikeda Programmers : Satoshi Kohyama, Takashi Ichimura Chief Designer : Junya Inoue Designers : Akira Nakabayashi, Hiroyuki Tanaka, Atsushi Aburano, Toru Shimazu Character Designers : Akira Nakabayashi, Junya Inoue Calligraphy : Akira Nakabayashi Character Voices : Yuko Nakamura, Junya Inoue, Kazushi Takamura, Takako Taniguchi, Takn Nagasawa, Takano Yoshida Sound Producer : Junya Inoue Music Composer : Masahiro Kusunoki Sound Effects : Masahiro Kusunoki Supervisor : Hiroyuki Tanaka (Atlus) Special assist : Toshiaki Tomizawa - PORTS - * CONSOLES: Microsoft Xbox 360 (nov.10, 2010, "Xbox Live Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1058&o=2 $end $pc98=guy, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Guy - Kill The Target (c) 1991 DoA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89638&o=2 $end $bbcb_cass=guyinhatbr, $bio Acorn BBC/Electron cass. published 35 years ago: Guy in the Hat (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51921&o=2 $end $bbcb_cass=guyinhat, $bio Guy in the Hat (c) 19?? MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51920&o=2 $end $amigaocs_flop=guyspy, $bio Commodore Amiga 500 disk. published 28 years ago: Guy Spy (c) 1992 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74196&o=2 $end $adam_flop=guyutils, $bio Coleco Adam disk. published 28 years ago: Guy's E.O.S. Utilities (c) 1992 AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109482&o=2 $end $pc98=guynarc2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Guynarock II - The Galactic Guardian Guynarock (c) 1992 Silence. - TECHNICAL - FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89639&o=2 $end $info=guzzler,guzzlers, $bio Arcade Video game published 37 years ago: Guzzler (c) 1983 Tehkan. Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Guzzler was released in April 1983. Licensed to Centuri for US distribution. This game is very unique in that it depicts the hero of the story as a drunkard who's the shame of the family (look at some of the cut scenes) yet is able to put out fires (by puking? no less). It wasn't until the early 1990's when the fighting games would include a fighter who drinks as part of his repertoire. Massimo Gaspari holds the official record for this game with 3,049,590 points. - SCORING - 1 Fireball : 200 points 2 Fireballs : 400 points 3 Fireballs : 800 points 1 Fire : 1,000 points 1 Fire and 1 Fireball : 2,000 points 1 Fire and 2 Fireballs : 4,000 points Bonus at end of round. Above scores double when 'GUZZLER' letters on bottom are lit. See 'Tips and Tricks' for how to do this. There's also 10 points given for every few seconds survived. - TIPS AND TRICKS - If you want to double your scores at the end of the round (and your bonus as well) be sure to light the 'GUZZLER' letters on the bottom of the screen. The way you do this is to hit one of the fireballs (or a fire that becomes like a fireball) in each row when the letter is highlighted (red border around the letter). - PORTS - * CONSOLES: [JP] Sega SG-1000 (1983) Guzzler * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1059&o=2 $end $cpc_cass=guzzler, $bio Amstrad CPC cass. published 34 years ago: Guzzler (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96585&o=2 $end $cpc_flop=guzzler101, $bio Amstrad CPC 464 disk. published 34 years ago: Guzzler Trained (c) 1986 Crackers Velus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126709&o=2 $end $sg1000=guzzler, $bio Sega SG-1000 game published 37 years ago: Guzzler (c) 1983 Tsukuda Original. - TECHNICAL - [Model OM-G002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49034&o=2 $end $sg1000=guzzlert, $bio Sega SG-1000 game published 37 years ago: Guzzler [Model W-006] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65056&o=2 $end $dmv=gwbas106,gwbas104, $bio NCR Decision Mate V flop. published 37 years ago: GW-BASIC (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233873&o=2 $end $bbc_rom=gxr037, $bio Acorn BBC ROM published 35 years ago: GXR (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145128&o=2 $end $bbc_rom=gxrb, $bio Acorn BBC ROM published 35 years ago: GXR Model B (c) 1985 Acornsoft Graphic Extension ROM for the BBC microcomputer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145129&o=2 $end $bbc_rom=gxrbp, $bio Acorn BBC ROM published 35 years ago: GXR Model B+ (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145130&o=2 $end $pc8801_flop=gyakushu, $bio Gyakushu no Necros (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91960&o=2 $end $gba=gyakusa2, $bio Nintendo GBA cart. published 18 years ago: Gyakuten Saiban 2 [Model AGB-A3GJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70860&o=2 $end $gba=gyakusa3, $bio Nintendo GBA cart. published 16 years ago: Gyakuten Saiban 3 [Model AGB-A3JJ-JPN] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70861&o=2 $end $gba=gyakusaia,gyakusai, $bio Nintendo GBA cart. published 19 years ago: Gyakuten Saiban [Model AGB-ASBJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70859&o=2 $end $info=pbancho, $bio Arcade Video game published 24 years ago: 逆転!!パズル番長 (c) 1996 Fuuki. (Gyakuten!! Puzzle Banchou) Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3.58 Mhz), YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in June 1996 in Japan. The title of this game translates from Japanese as 'Reversal!! Big Boss Puzzle'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1060&o=2 $end $x68k_flop=gyaos, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Gyaos (c) 1990 Project Makkusu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88278&o=2 $end $tvc_flop=gyertya, $bio Gyertya (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111883&o=2 $end $info=gynotai, $bio Redemption game published 24 years ago: Gynotai (c) 1996 NAMCO, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113964&o=2 $end $megadriv=gynoug, $bio Sega Mega Drive game published 29 years ago: Gynoug (c) 1991 Sega Enterprises, Limited. European release. Game developed in Japan. See the orgiginal for more information. - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 136-137) [FR]: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56555&o=2 $end $megadriv=gynougj, $bio Sega Mega Drive game published 29 years ago: Gynoug (c) 1991 NCS - TECHNICAL - GAME ID: T-25093 - TRIVIA - Reviews: Consoles + HS 2 [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56556&o=2 $end $tvc_flop=mav23, $bio Videoton TVC disk. published 37 years ago: Gyokkereso - MAV 23 (c) 1983 Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112248&o=2 $end $x68k_flop=gyopicha, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Gyopichan Osanpo Program (c) 1995 YOH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87747&o=2 $end $gbcolor=docguy, $bio Nintendo Game Boy Color game published 19 years ago: Gyouten Ningen Batseelor - Doctor Guy no Yabou [Model CGB-BB6J-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67978&o=2 $end $info=gypsyjug, $bio Arcade Video game published 42 years ago: Gypsy Juggler (c) 1978 Meadows Games. In this game, the player juggles eggs to score points. - TECHNICAL - Main CPU : S2650 (@ 625 Khz) Sound CPU : S2650 (@ 625 Khz) Sound Chips : DAC, Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : stick Buttons : 1 - TRIVIA - Released in November 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1061&o=2 $end $info=gypmagic, $bio Slot Machine published 18 years ago: Gypsy Magic (c) 2002 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour Series hardware. Game ID : ES142 - TRIVIA - This game is also available with a 'Wild Fire' progressive jackpot. - TIPS AND TRICKS - * Second Chance Feature : At the end of the free games, four cards are shown of which you can pick any one. One much push one of the four flashing buttons on the control panel corresponding to the images on the screen, as a touch screen isn't used on this game. If you pick the correct card, 20 additional free games are awarded. The Second Chance Feature also appears at the end of re-triggered games, so if you keep picking the right card, you can keep winning 20 more games each time. However, since the odds of picking the right card are one in four, it's rare that you win the extra games more than once or twice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12062&o=2 $end $archimedes=gyrinus2, $bio Gyrinus II - Son of Gyrinus (c) 19?? Unknown - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127003&o=2 $end $msx1_flop=gyroadv, $bio Gyro Adventure Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133144&o=2 $end $info=gyrodine, $bio Arcade Video game published 36 years ago: Gyrodine (c) 1984 Crux. A vertically scrolling shoot 'em up. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : (2x) General Instrument AY8910 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Gyrodine was released in July 1984. It was made by Crux, which was started by former Orca staff. Staff from Crux moved on to Toaplan. The game is also known as "Buzzard". - STAFF - From high score table: Naomi.S, K.T, Shunkoh Miki (Miki Kun), Nice Y.N, Atsushi Kawaguchi (Pop Kawa), Minoru Harada (M. Harada) - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.13, 1986) "Gyrodine [Model TFC-GD]" * COMPUTERS: MSX [EU] [JP] (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1062&o=2 $end $info=gyrodinet, $bio Arcade Video game published 36 years ago: Gyrodine (c) 1984 Taito Corp. - TECHNICAL - Board Number : M6100023A Prom Stickers : A21 - TRIVIA - Gyrodine was released in July 1984 in Japan. Licensed by Crux to Taito Corp. For more information about the game itself, please see the original Crux entry. - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43927&o=2 $end $x1_flop=gyrodine, $bio Sharp X1 5.25in.disk. published 34 years ago: Gyrodine (c) 1986 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86003&o=2 $end $nes=gyrodineh, $bio Nintendo Famicom cart. published 33 years ago: Gyrodine (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69261&o=2 $end $msx1_cart=gyrodinek, $bio Gyrodine (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95194&o=2 $end $msx1_flop=gyrodine, $bio Gyrodine Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134222&o=2 $end $msx1_cart=gyrodine, $bio MSX cart. published 34 years ago: Gyrodine (c) 1986 Nidecom - TECHNICAL - Game ID: MSX-8 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77120&o=2 $end $pc8801_flop=gyrodine,gyrodineh, $bio NEC PC-8801 Series disk. published 34 years ago: Gyrodine (c) 1986 Nidecom. - TECHNICAL - GAME ID: NENB-1001 BARCODE: 4988611860045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91962&o=2 $end $nes=gyrodine, $vgmplay=gyrodine_nes, $bio Nintendo Famicom cart. published 34 years ago: Gyrodine (c) 1986 Taito Corp. - TECHNICAL - Game ID: TFC-GD-4900 - TRIVIA - Released on March 13, 1986 in Japan. It was the 6th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54158&o=2 $end $spectrum_cass=gyronare,gyronare_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Gyron Arena (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79221&o=2 $end $c64_cass=gyroscope, $bio Commodore C64 cass. published 35 years ago: Gyroscope (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186926&o=2 $end $spectrum_cass=gyroscop, $bio Gyroscope (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219137&o=2 $end $cpc_flop=gyroscop01,gyroscop,gyroscop02,gyroscop03, $bio Amstrad CPC 464 disk. published 35 years ago: Gyroscope Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122625&o=2 $end $bbcb_cass=gyroscop, $electron_cass=gyroscop, $bio Acorn BBC/Electron cass. published 35 years ago: Gyroscope (c) 1985 Melbourne House [UK] - TECHNICAL - GAME ID: MH 511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51922&o=2 $end $cpc_cass=gyroscop, $bio Amstrad CPC cass. published 34 years ago: Gyroscope (c) 1986 Melbourne House [UK] - TECHNICAL - GAME ID: MH 719 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96586&o=2 $end $info=gyrussce, $bio Arcade Video game published 37 years ago: Gyruss (c) 1983 Centuri, Incorporated. For more information about the game, please see the original Konami entry. - TRIVIA - Gyruss was manufactured and released in April 1983 in the USA by Centuri under license from Konami. - PORTS - * CONSOLES: Colecovision [US] (1984) "Gyruss [Model 9980]" [US] Atari 2600 (1984) "Gyruss [Model PB5080]" [US] Atari 5200 (1984) "Gyruss [Model 9080]" Atari XEGS [US] Nintendo NES (1988) "Gyruss [Model NES-YS-USA]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" * COMPUTERS: [US] Atari 800 (1984) "Gyruss [Model 1280]" [US] Commodore C64 (1984) "Gyruss [Model PB1780]" * OTHERS: Arcade [US] (nov.1998) "Konami 80's AC Special" Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113351&o=2 $end $c64_cart=gyruss, $bio Commodore C64 cart. published 36 years ago: Gyruss (c) 1984 Parker Bros. Conversion of the arcade game. - STAFF - Programmer: Joe Hellesen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53595&o=2 $end $a800=gyruss, $bio Atari 800 cart. published 36 years ago: Gyruss (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86560&o=2 $end $spectrum_cart=gyruss, $bio Sinclair ZX Spectrum cart. published 36 years ago: Gyruss (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118591&o=2 $end $timex_dock=gyruss, $bio Timex Sinclair 2068 cart. published 36 years ago: Gyruss (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237049&o=2 $end $nes=gyrusfds, $bio Gyruss (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84021&o=2 $end $a5200=gyruss, $bio Atari 5200 cart. published 36 years ago: Gyruss (c) 1984 Parker Bros. The object of the game is to make the journey from beyond Neptune to the sanctuary of Earth, defeating enemy planes, avoiding meteors and satellites, and reaching interim planets along the way. - TECHNICAL - Model 9080 - SCORING - Enemy plane: 100 Entire formation: 1st: 1000 2nd: 1500 3rd: 2000 4th: 2500 Molecular satellites: 1st destroyed: 500 2nd destroyed: 1000 3rd destroyed: 1500 With double bullet fire: 1st destroyed: 1000 2nd destroyed: 1500 3rd destroyed: 2000 Electromagnetic satellite: 200 During Chance Stage: Enemy plane: 100 Entire formation: in Stage 3: 1000 in Stage 7: 1500 in Stage 11: 2000 in Stage 15: 2500 in Stage 19: 3000 Super Bonus for all four formations: 10,000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50047&o=2 $end $coleco=gyruss, $bio Colecovision game published 36 years ago: Gyruss (c) 1984 Parker Bros. - TECHNICAL - Game ID: 9980 - STAFF - Programmer: Paul Crowley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53291&o=2 $end $info=gyruss,gyrussb, $bio Arcade Video game published 37 years ago: Gyruss (c) 1983 Konami Industry Company, Limited. Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series. - TECHNICAL - Game ID : GX347 Main CPU : Zilog Z80 (@ 3.072 Mhz), M6809 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz), I8039 (@ 533.333 Khz) Sound Chips : (5x) AY8910 (@ 1.789772 Mhz), DAC, (6x) RC (@ 1.789772 Mhz) Players : 2 (Alternating) Control : 8-Way Joystick Buttons : 1 => Fire - TRIVIA - Gyruss was released in March 1983. After working on the successful "Time Pilot", Gyruss' designer, Yoshiki Okamoto, went on to create Gyruss, which, although a success in its own right, was released at a time when the arcade craze was starting to die down. This may explain why the game didn't shift the units it really deserved. After its release, Okamoto asked for a raise, or he would quit. He was duly fired when he turned up for work the following day. One of the most memorable features of this game is its soundtrack, which consists of an extremely catchy synthesized rendition of Bach's 'Tocatta and Fugue in D Minor'. Anthony Fodrizio holds the official record for this game with 41,090,450 points. A set of developer credits are hidden in the ROM, beginning at 1E9A in memory. A bootleg of this game is known as "Venus". Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on June 25, 1986. A Gyruss unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed. - SCORING - Shooting a ship : 50, 100 or 150 points. Destroying a whole formation of enemy ships before the next wave attacks : 1,000, 1,500, 2,000, 2,500 points. Bonus for clearing a sector (having not destroyed a whole formation) : 1,000 points. Shooting the three glowing spheres : 1,000, 1,500, 2,000 points. Bonus for shooting each ship on the Chance Stage : 100 points. Bonus for shooting all 40 ships on the Chance Stage : 10,000 points. - TIPS AND TRICKS - * You can get double fire if you shoot the sun-like enemy that appears in front of you surrounded by two blue pod-like enemies - try to make this a priority. * To make getting double fire easier, try to stay at the bottom of the screen until the 'pod and sun' formation appears as it will appear right in front of wherever your ship is after all enemies have entered and they start attacking. 1) There must be at least three enemies left in the level for the 'pod and sun' formation to show. If you lose a life and three enemies are left, the 'pod and sun' will show up one more time, but if you lose a life after that, they will not show any more until the next level. After you get double fire, the sun enemy will be replaced on later levels with another pod. Destroy all three for some bonus points. 2) If you have only one enemy left and cannot seem to destroy it, just leave it alone and eventually it will just leave and the level will end. * Each level begins with four formations entering. If you destroy enough of these, a fifth formation will enter. As you pass each planet, more formations will enter towards the top of the screen. Learn to control your ship at the top as it will come in real handy on those Mars and Earth warps. * When formations enter from the edge of the screen, they will not hit you if you are right where they enter. You can use this to your advantage to take out the formation with little or no trouble - just watch out for asteroids. * Asteroids will always appear in your path - they cannot be destroyed and must be avoided. * The 'bee-like' creatures with the force field will always appear from the center and move outward. The force field will destroy your ship if you touch it. Destroy one of the creatures to disable their force field. * Learn the formations of the enemy attack waves during the normal stages, to enable you to collect the bonuses for destroying whole waves of attacking ships. * Learn the formations of the enemy attack waves during the chance stages, to enable you to collect the bonuses for destroying whole waves of attackers and the 10,000 for destroying all 40 ships. * The three glowing spheres always appear aligned with where you are located on screen. Remember to avoid any bullets when they appear. * You can fire bullets ahead of enemy ships and then move aside to destroy them and avoid their shots. - STAFF - Programmer: Toshio Arima Designer: Yoshiki Okamoto Character: Hideki Ooyami Sound: Masahiro Inoue - PORTS - * CONSOLES: [EU] Nintendo NES (1988) Nintendo Famicom Disk [JP] (nov.18, 1988) "Gyruss [Model KDS-GRS]" [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" Microsoft XBOX 360 [XBLA] [JP] [EU] (apr.18, 2007) * HANDHELDS: [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" * COMPUTERS: [EU] Commodore C64 (1984) * OTHERS: Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" Mobile Phones [JP] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1063&o=2 $end $famicom_flop=gyruss, $bio Nintendo Famicom disk. published 32 years ago: Gyruss (c) 1988 Konami Industry Company, Limited. - TECHNICAL - Game ID: KDS-GRS - TRIVIA - Gyruss for the Famicom Disk System was released on November 18, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65350&o=2 $end $nes=gyruss, $bio Nintendo NES cart. published 31 years ago: Gyruss (c) 1989 Ultra Games. North American release. Game developed in Japan. Description from the back cover: It's A.D. 2500 and mankind has penetrated the galaxy's fringes, establishing colonies of peace from Mercury to Pluto. Suddenly, the tranquility of the Milky Way erupts into a frothing fury as armadas of alien deathships swarm into our solar system like killer bees preying on an innocent bystander. No one is spared. Even beloved Mother Earth is stung. These vicious cosmic Visigoths are war starved Gyrusians. And, led by the immortal Genghis Khan (whom they recruited from Mongolia centuries ago), they're out to trash civilization. With our galactic fleet flattened, you're the lone space cowboy who escaped the Gyruss shroud of doom. Now you must scorch through the galaxy, freeing planets by zapping endless enemy attacks with Neo-Bomb-Blastic Cannons and Ultra-Lazonic Phasers. So prepare for the fight of your life. And don't flinch, or else the entire universe will get pulverized! - TECHNICAL - Game ID: NES-YS-USA - TRIVIA - Released on February 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55194&o=2 $end $a2600=gyruss,gyrusse, $bio Atari 2600 cart. published 36 years ago: Gyruss (c) 1984 Parker Bros. To make the journey from beyond Neptune to the sanctuary of Earth, defeating enemy planes, avoiding meteors and satellites, and reaching interim planets along the way. - TECHNICAL - Model PB5080 - SCORING - Enemy plane: 100 points. ENTIRE FORMATION: 1st: 1000 points. 2nd: 1500 points. 3rd: 2000 points. 4th: 2500 points. 1st satellite destroyed: 500 points. 2nd satellite destroyed: 1000 points. 3rd satellite destroyed: 1500 points. WITH DOUBLE BULLET FIRE: 1st satellite destroyed: 1000 points. 2nd satellite destroyed: 1500 points. 3rd satellite destroyed: 2000 points. DURING CHANCE ROUND: Enemy plane: 100 points. Entire formation: 1st Chance Round: 1000 points. 2nd Chance Round: 1500 points. 3rd Chance Round: 2000 points. 4th Chance Round: 2500 points. 5th Chance Round: 3000 points. Subsequent Chance Rounds: 500 points. Super Bonus for all four formations: 10,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50558&o=2 $end $tvc_flop=gyufajat, $bio Gyufajáték (c) 198? Zsolt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112313&o=2 $end $tvc_cass=gyufajat,gyufajata, $bio Gyufajáték (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112413&o=2 $end $pc98=hplus, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: H+ (c) 1994 Desire. - TECHNICAL - FD x3 - TRIVIA - Released on July 20, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89640&o=2 $end $cpc_flop=hbasicf1, $bio Amstrad CPC 464 disk. published 35 years ago: H-Bbasic (c) 1985 POWER Soft. [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125096&o=2 $end $spectrum_cass=hard, $bio Sinclair ZX Spectrum cass. published 34 years ago: H.A.R.D - Heavy Armed Roboid Destroyer (c) 1986 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232104&o=2 $end $c64_cass=hate, $bio Commodore C64 cass. published 31 years ago: H.A.T.E - Hostile All Terrain Encounter (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229501&o=2 $end $amigaocs_flop=hate, $bio Commodore Amiga 500 disk. published 31 years ago: H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74197&o=2 $end $spectrum_cass=hate, $bio Sinclair ZX Spectrum cass. published 31 years ago: H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80658&o=2 $end $specpls3_flop=hate,hatea, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: H.A.T.E. - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118642&o=2 $end $coleco=hero, $bio Colecovision game published 36 years ago: H.E.R.O. (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53292&o=2 $end $msx1_cass=hero, $bio MSX cass. published 36 years ago: H.E.R.O. (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94694&o=2 $end $svi318_cass=hero, $bio Spectravideo SV 318 cass. published 36 years ago: H.E.R.O. (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118567&o=2 $end $c64_cass=hero, $bio Commodore C64 cass. published 33 years ago: H.E.R.O. (c) 1987 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229575&o=2 $end $a2600=heroc, $bio H.E.R.O. (c) 19?? CCE South American release. See Activision's "H.E.R.O. [Model AZ-036]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50560&o=2 $end $a2600=herot, $bio H.E.R.O. (c) 19?? Tron South American release. See Activision's "H.E.R.O. [Model AZ-036]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50561&o=2 $end $c64_cart=hero, $bio Commodore C64 cart. published 36 years ago: H.E.R.O. - Helicopter Emergency Rescue Operation (c) 1984 Activision, Incorporated. Cave exploration game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53596&o=2 $end $msx1_flop=hero, $bio H.E.R.O. cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230217&o=2 $end $a2600=hero,heroe, $bio Atari 2600 cart. published 36 years ago: H.E.R.O. (c) 1984 Activision - TECHNICAL - Model AZ-036 - TRIVIA - H.E.R.O. stands for Helicopter Emergency Rescue Operation. - SCORING - Shoot a critter: 50 points Each dynamite stick remaining when miner is rescued: 50 points Dynamite a wall: 75 points Rescue miner: 1,000 points - TIPS AND TRICKS - H.E.R.O. HINTS FOR THE HEARTY HERO Tips from John Van Ryzin (John Van Ryzin collects cameras. He golfs. He camps, and goes canoeing. In addition, he's from New Jersey. But what you must understand about John is, he loves his work. He thrives on it. As proof of this, he belongs to almost every Activision club. No mean feat, that.) "The mineshafts of Mount Leone present many challenges to a rescuer. I recommend you watch the opening sequence before playing the game. It'll give you a feel for the terrain and help you recognize some of the dangers ahead. Also, the more you play, the better you'll learn your way around the different mineshafts. Since speed in locating miners earns you more points, you'll want to move as quickly and efficiently as possible. Here are a few tips I think you might find useful." * "The dynamite R.Hero carries is potent. He doesn't need to be right next to a wall in order to blow it up." * "If R.Hero runs out of dynamite, he can burn through walls with the Microlaser Beam. The closer he stands to the wall, the faster he'll break through." * "If a lantern goes out, find mineshafts by looking at the rough edges along the bottom of the screen." * "When flying above the river, ride the ceiling by pushing up as well as to the left or right." * "Ride rafts whenever possible since it is easier than trying to go under a lava ceiling." * "A word about tentacles: They don't move too fast, so try to outrun them." "Hope that helps some. You'll discover your own techniques as you plumb the depths of the mine. Let me hear what they are when you emerge from 'down under'." - STAFF - Programmer: John Van Ryzin - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)" [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50559&o=2 $end $sg1000=hero, $bio Sega SG-1000 game published 35 years ago: ヒーロー (c) 1985 Sega Enterprises, Limited. (H.E.R.O.) - TECHNICAL - Game ID: C-58 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49035&o=2 $end $a800=hero, $bio Atari 800 cart. published 36 years ago: H.E.R.O. (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CZ-007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86561&o=2 $end $a5200=hero, $bio Atari 5200 cart. published 36 years ago: H.E.R.O. (c) 1984 Activision Reach miners trapped miles under the surface of the earth! Use the Prop-pack to maneuver through a maze of mineshafts! Blast vile vermin with the Microlaser Beam! Dynamite walls! Negotiate across the lethal lava flow! Rescue all the miners you can before running out of lives or power! - TECHNICAL - Model FZ-007 - SCORING - Shoot a critter: 50 points Each dynamite stick remaining when miner is rescued: 50 points Dynamite a wall: 75 points Rescue miner: 1000 points - STAFF - adapted by The Softworks. Programmer: John Van Ryzin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50048&o=2 $end $msx1_cart=hero, $bio MSX cart. published 36 years ago: H.E.R.O. [Model R48X5505] (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77121&o=2 $end $spectrum_cass=hero, $bio Sinclair ZX Spectrum cass. published 36 years ago: H.E.R.O. (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: URK 003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80690&o=2 $end $specpls3_flop=hkm,hkma, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: H.K.M. - Human Killing Machine (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118684&o=2 $end $spectrum_cass=hrh, $bio Sinclair ZX Spectrum cass. published 34 years ago: H.R.H. - Her Royal Highness (c) 1986 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80745&o=2 $end $spectrum_cass=hrha, $bio H.R.H. - Her Royal Highness (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219033&o=2 $end $spectrum_cass=hurg, $bio Sinclair ZX Spectrum cass. published 36 years ago: H.U.R.G. - High level User friendly Real time Games designer (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237703&o=2 $end $gbcolor=mishidem, $bio Ha Li Xiao Zi Di Er Bu - Mi Shi De Mi (c) 200? Sintax. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67979&o=2 $end $msx1_cass=habilit, $bio MSX cass. published 32 years ago: Habilit (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94695&o=2 $end $msx1_flop=habilit,habilita, $bio Habilit Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134422&o=2 $end $saturn=habitat2, $bio Sega Saturn game published 24 years ago: Habitat II (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59215&o=2 $end $snes=habumeij, $bio Nintendo Super Famicom cart. published 25 years ago: Habu Meijin no Omoshiro Shougi [Model SHVC-IL] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61405&o=2 $end $pc98=ayayo, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Hacchake Ayayo-san - Ayayo's After Five (c) 1989 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on March 16, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89642&o=2 $end $pc8801_flop=ayayo, $bio NEC PC-8801 Series disk. published 31 years ago: Hacchake Ayayo-san - Ayayo's After Five (c) 1989 Hard. - TECHNICAL - Fd x1 - TRIVIA - Released on February 28, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91964&o=2 $end $pc8801_flop=ayayo2, $bio NEC PC-8801 Series disk. published 30 years ago: Hacchake Ayayo-san 2 - Ikenai Holiday (c) 1990 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on April 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91965&o=2 $end $pc98=ayayo2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Hacchake Ayayo-san 2 - Ikenai Holiday - Ayayo's Love Affair (c) 1990 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on September 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89643&o=2 $end $pc98=ayayo3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Hacchake Ayayo-san 3 - Watashi, Icchattan Desu - Ayayo's Life After (c) 1991 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89644&o=2 $end $pc98=ayayo3om, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Hacchake Ayayo-san 3 Omake Disk - Bucchake Tomoko-san - Ochiteimasu, Doko made mo (c) 1991 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89645&o=2 $end $pc98=ayayo4, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hacchake Ayayo-san 4 - Sexy Olympics - Ayayo's Live Affection (c) 1993 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89646&o=2 $end $pc98=ayayo4om, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hacchake Ayayo-san 4 Omake Disk (c) 1993 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89647&o=2 $end $pc98=ayayo5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Hacchake Ayayo-san 5 - Pikapika no Shouwakusei - Ayayo's Dive Aframe (c) 1994 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89648&o=2 $end $x68k_flop=ayayo2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Hacchake Ayayo-san II - Ikenai Holiday (c) 1991 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on September 06, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87748&o=2 $end $x68k_flop=ayayo3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Hacchake Ayayo-san III - Watashi Icchattan Desu (c) 1992 Hard. - TECHNICAL - FD x2 - TRIVIA - Released on December 21, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87749&o=2 $end $x68k_flop=ayayo, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hacchake Ayayo-san Pro-68k (c) 1990 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on April 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87750&o=2 $end $info=hachamf,hachamfb,hachamfa,hachamfp, $bio Arcade Video game published 29 years ago: Hacha Mecha Fighter (c) 1991 NMK. A cutesy horizontal scrolling shooter from NMK. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1991. - TIPS AND TRICKS - * Test Mode : 1. Hold 'Player 2 Button 1' & 'Button 2', then reset the game. 2. 'Ready ?' message is displayed in black screen. 3. Press 'Player 1 Button 2'x14. - STAFF - Software : Y. Koyama, T. Nakasato Hardware : Y. Maki Music : H. Mizushima, K. Hideya Graphic Designers : N. Nagamine, A. Tsunoda, K. Yokoyama Supervisor : Y. Kotoyori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1064&o=2 $end $info=hacher, $bio Arcade Video game published 15 years ago: Hacher (c) 2005 Gametron. hack of "Win Win Bingo". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64467&o=2 $end $pc98=hachihkm, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Hachi Hachi Kantai Monogatari (c) 1995 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89649&o=2 $end $gba=hachiemn, $bio Nintendo GBA cart. published 17 years ago: Hachiemon [Model AGB-A8EJ-JPN] (c) 2003 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70862&o=2 $end $info=hachoo, $bio Arcade Video game published 31 years ago: Hachoo! (c) 1989 Jaleco. A side-scrolling beat-em-up from Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Hachoo was released in September 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1065&o=2 $end $cpc_flop=hackrevu01a, $bio Hack Revue #1 (c) 198? Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122855&o=2 $end $cpc_flop=hackrevu02a, $bio Amstrad CPC 464 disk. published 31 years ago: Hack Revue #2 (c) 1989 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122856&o=2 $end $hp_ipc=inthack, $bio HP Integral PC disk. published 30 years ago: Hack Ver.3 for Integral (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235970&o=2 $end $cpc_flop=hackrevu01, $bio Hack' Revue 1 (c) 198? Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123653&o=2 $end $cpc_flop=hackrevu02, $bio Amstrad CPC 464 disk. published 31 years ago: Hack' Revue 2 (c) 1989 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123654&o=2 $end $cpc_flop=hackrevu,hackrevu03, $bio Amstrad CPC 464 disk. published 31 years ago: Hack' Revue 3 (c) 1989 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123655&o=2 $end $amigaocs_flop=hacker, $bio Commodore Amiga 500 disk. published 35 years ago: Hacker (c) 1985 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74198&o=2 $end $ibm5150=hacker, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Hacker (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83630&o=2 $end $apple2_flop_orig=hacker, $apple2_flop_clcracked=hacker, $bio Apple II disk. published 35 years ago: Hacker (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229209&o=2 $end $mo5_cass=hacker,hackerb,hackera, $bio Thomson MO5/TO7 cass. published 34 years ago: Hacker (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108295&o=2 $end $msx2_cart=hacker, $bio MSX 2 cart. published 32 years ago: Hacker (c) 1988 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51305&o=2 $end $pc8801_flop=hacker, $bio NEC PC-8801 Series disk. published 32 years ago: Hacker (c) 1988 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91966&o=2 $end $spectrum_cass=hackerp,hackerpa, $bio Hacker (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219609&o=2 $end $st_flop=hacker2, $bio Atari ST disk. published 32 years ago: Hacker 2 (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148767&o=2 $end $mo5_flop=hacker, $bio Thomson MO5 disk. published 34 years ago: Hacker cracked (c) 1986 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235290&o=2 $end $ibm5150=hacker2, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Hacker II (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83631&o=2 $end $apple2_flop_orig=hacker2, $apple2_flop_clcracked=hacker2, $bio Apple II disk. published 34 years ago: Hacker II (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230954&o=2 $end $apple2gs=hacker2, $bio Apple IIGS disk. published 33 years ago: Hacker II (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115112&o=2 $end $spectrum_cass=hacker2m, $bio Hacker II (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226378&o=2 $end $amigaocs_flop=hacker2, $bio Commodore Amiga 500 disk. published 34 years ago: Hacker II - The Doomsday Papers (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74199&o=2 $end $cpc_flop=hackerii03,hackerii01,hackerii,hackerii02, $bio Amstrad CPC 464 disk. published 34 years ago: Hacker II - The Doomsday Papers [Model UQD 140] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127932&o=2 $end $spectrum_cass=hacker2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Hacker II - The Doomsday Papers [Model URK 140] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80632&o=2 $end $amigaocs_flop=hacker2a, $bio Commodore Amiga 500 disk. published 34 years ago: Hacker II - The Doomsday Papers [Power Hits] (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74200&o=2 $end $cpc_cass=hacker2, $bio Amstrad CPC cass. published 34 years ago: Hacker II [Model UQK 140] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96606&o=2 $end $cpc_flop=hackerte, $bio Amstrad CPC type-in published 34 years ago: Hacker Test (c) 1986 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120214&o=2 $end $dragon_cass=hackrutil, $bio Dragon cass. published 34 years ago: Hacker Utilities (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116814&o=2 $end $cpc_flop=hackeruk01,hackeruk,hackeruk02,hackeruk03, $bio Amstrad CPC 464 disk. published 35 years ago: Hacker [Model EQD-125] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127931&o=2 $end $spectrum_cass=hacker48, $bio Sinclair ZX Spectrum cass. published 35 years ago: Hacker (c) 1985 Activision, Inc. - TECHNICAL - GAME ID: MRK 125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80631&o=2 $end $cpc_cass=hackerr, $bio Amstrad CPC cass. published 35 years ago: Hacker [Model RAS 033] (c) 1985 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96605&o=2 $end $spectrum_cass=hackerr, $bio Hacker (c) 198? Ricochet. - TECHNICAL - GAME ID: RAS033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226712&o=2 $end $spectrum_cass=hacker, $bio Hacker (c) 198? Activision, Inc. - TECHNICAL - GAME ID: UJK125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226711&o=2 $end $cpc_cass=hacker, $bio Amstrad CPC cass. published 35 years ago: Hacker [Model UQK 125] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96604&o=2 $end $adam_flop=hackguid,hackguida, $bio Coleco Adam disk. published 35 years ago: Hacker's Guide to ADAM (c) 1985 Hinkle [Peter & Ben Hinkle] A series of utilities and programs for the ADAM includes copy utilities, cartcopy, tape-edit, disassembler, and more... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109483&o=2 $end $adam_cass=hackguid, $bio Coleco Adam cass. published 35 years ago: Hacker's Guide to ADAM (c) 1985 Hinkle, Peter & Ben - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259550&o=2 $end $bbcb_cass=hack2000, $bio Hacker2000 (c) 19?? Micrograf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51923&o=2 $end $msx1_flop=hadess, $bio Hades Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133145&o=2 $end $spectrum_cass=hadesneb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Hades Nebula (c) 1987 Nexus Productions. - STAFF - Developed by: Paranoid Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80633&o=2 $end $spectrum_cass=hadesneba, $bio Sinclair ZX Spectrum cass. published 33 years ago: Hades Nebula (c) 1987 Gamebusters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237760&o=2 $end $spectrum_cass=hadesnebb, $bio Hades Nebula (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219324&o=2 $end $cpc_flop=hadesque, $bio Amstrad CPC type-in published 34 years ago: Hadesque (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119650&o=2 $end $pc8801_flop=melvel, $bio NEC PC-8801 Series disk. published 33 years ago: Hadou no Hyouteki - Legend of the Melvel (c) 1987 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91967&o=2 $end $apple2_flop_orig=hadron, $bio Apple II disk. published 39 years ago: Hadron (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229194&o=2 $end $info=haekaka, $bio Arcade Video game published 19 years ago: Hae Hae Ka Ka Ka (c) 2001 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39156&o=2 $end $cpc_flop=haegarde, $bio Haegar Demo II (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123487&o=2 $end $snes=haganeu, $bio Nintendo Super NES game published 25 years ago: Hagane - The Final Conflict (c) 1995 Hudson Soft. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hagane [Model SHVC-AHGJ-JPN]" - TECHNICAL - Cartridge ID: SNS-AHGE-USA - TRIVIA - Released in June 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63055&o=2 $end $snes=hagane, $bio Nintendo Super NES game published 25 years ago: Hagane - The Final Conflict (c) 1995 Virgin Interactive Ent. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hagane [Model SHVC-AHGJ-JPN]" - TECHNICAL - Cartridge ID: SNSP-AHGP-EUR - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63054&o=2 $end $gba=haganemr, $bio Nintendo GBA cart. published 16 years ago: Hagane no Renkinjutsushi - FullMetal Alchemist - Meisou no Rondo [Model AGB-BHRJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70863&o=2 $end $gba=haganeos, $bio Nintendo GBA cart. published 16 years ago: Hagane no Renkinjutsushi - FullMetal Alchemist - Omoide no Sonata [Model AGB-BH2J-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70864&o=2 $end $snes=haganej,haganejp, $bio Nintendo Super Famicom cart. published 26 years ago: 鋼 HAGANE (c) 1994 Hudson Soft. (Hagane) Hagane is an intense ninja-action platform game developed by Red and published by Hudson Soft. The game takes place in a futuristic steam-punk world distinctly themed on Feudal Japan. The Koma clan has plotted to turn the world into dust and their army is now ready to launch a scathing attack. The Fuma clan was severely defeated by the invader, but a wounded warrior survived the fierce assault - Hagane (meaning steel) used to be human, but he was turned into a machine by the old priest Momochi in order to survive his fatal condition. Now encased in a cyborg shell, his ninja skills and spiritual powers are humanity's last hope. Hagane can run, jump and do forward and backward flips. He comes equipped with an arsenal of weapons - the short range Katana sword and the throwing chain can be both used at will (the latter is especially useful to grapple onto ceilings and walls, and to climb to higher grounds), whereas the explosives and Suzaku Shurikens come in limited quantities and must be replenished periodically. A limited special attack can also be unleashed to clean surrounding enemies in the blink of an eye. Hagane can use a vast array of special moves - shoulder buttons activate forward and backward flips, but pressing Y or B while charging these flips triggers special attacks, such as a flaming kick or a powerful flaming dragon punch. He can also jump and dash in the air - this last move is at the core of the gameplay and allows the mechanical ninja to escape many of the challenges the Koma clan throws at him. Hagane consists of five large areas, each divided into several sub-stages and featuring multiple mini-bosses. - TECHNICAL - Cartridge ID: SHVC-AHGJ-JPN - TRIVIA - Hagane was released on November 18, 1994 in Japan for 9500 Yen. Export releases: [US] "Hagane - The Final Conflict [Model SNS-AHGE-USA]" [EU] "Hagane - The Final Conflict [Model SNSP-AHGP-EUR]" - STAFF - Character Design: Keita Amemiya Game Design: Osamu Tsujikawa Main Program: Izumi Fukuda Sub Program: Takashi Iwanaga Graphic Design: Fumimaro Ayanokozi, Kikuo Hanami, Chaos, Carry Kun Music: Takahito Abe Sound Effects: Hudson Soft Team Special thanks: Kirara Director: Kappa Yuzawa Producer: Masanori Wake, Hatamoto Taikusuotoko, Mitsuhiro Kadowaki Executive Producer: Tadahiro Nakano Created by CA Production Presented by Red and Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61406&o=2 $end $cpc_flop=hagaruk1, $bio Amstrad CPC type-in published 31 years ago: Hagar (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120077&o=2 $end $info=j5hagar,j5hagara,j5hagarb,j5hagarc,j5hagard,j5hagare,j5hagarf,j5hagarg,j5hagarh,j5hagari,j5hagarj, $bio Hagar (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41035&o=2 $end $info=j5hagsho,j5hagshoa,j5hagshob,j5hagshoc, $bio Hagar Showcase (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41036&o=2 $end $cpc_flop=hagesfir, $bio Amstrad CPC 464 disk. published 27 years ago: Hage's First Demo (c) 1993 Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124567&o=2 $end $cpc_flop=firstdem02, $bio Amstrad CPC 464 disk. published 27 years ago: Hage's First Demo (c) 1993 Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126967&o=2 $end $pc8801_flop=haiarott, $bio Hai Arotta (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91968&o=2 $end $msx2_flop=hainomaj,hainomaja, $bio Hai no Majutsushi (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101702&o=2 $end $msx2_cart=hainomaj, $vgmplay=hainomaj_msx2, $bio MSX 2 cart. published 31 years ago: 牌の魔術師 (c) 1989 Konami Industry Company, Limited. (Hai no Majutsushi) - TECHNICAL - GAME ID: RC765 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51306&o=2 $end $gbcolor=hzqibing, $bio Hai Zhan Qi Bing (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67980&o=2 $end $psx=haishin2, $bio Sony PlayStation disc published 22 years ago: Hai-Shin-2 [Model SLPM-86066] (c) 1998 Aques - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85246&o=2 $end $pet_cass=mehai, $bio Commodore PET cass. published 40 years ago: HAIKU (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125749&o=2 $end $specpls3_flop=hairytoe, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Hairy Toes (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147731&o=2 $end $snes=haiseimj, $bio Nintendo Super Famicom cart. published 25 years ago: Haisei Mahjong - Ryouga [Model SHVC-AMJJ-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61407&o=2 $end $x68k_flop=htdash, $bio Haita Tsuun Dash (c) 199? QTQ's Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88279&o=2 $end $x1_flop=hajafuin, $bio Sharp X1 5.25in.disk. published 34 years ago: 覇邪の封印 (c) 1986 Kogado Studio. (Haja no Fuuin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86004&o=2 $end $pc8801_flop=hajafuin, $bio NEC PC-8801 Series disk. published 34 years ago: 覇邪の封印 (c) 1986 Kogado Studio. (Haja no Fuuin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91970&o=2 $end $msx1_cart=hajafuin, $bio MSX cart. published 33 years ago: 覇邪の封印 (c) 1987 Kogado (Haja no Fuuin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52709&o=2 $end $nes=hajafuin, $bio Nintendo Famicom cart. published 33 years ago: Haja no Fuuin (c) 1987 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54161&o=2 $end $msx2_flop=hajafuin,hajafuinb,hajafuina, $bio MSX 2 disk. published 33 years ago: 覇邪の封印 (c) 1987 Kogado Studio. (Haja no Fuuin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101703&o=2 $end $sms=hajafuin, $bio Sega Mark III cart. published 33 years ago: 覇邪の封印 (c) 1987 Sega Enterprises, Limited. (Haja no Fuuin) - TECHNICAL - Game ID: G-1331 - TRIVIA - Released on October 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55873&o=2 $end $pc8801_flop=hajadang, $bio NEC PC-8801 Series disk. published 30 years ago: 破邪大星弾劾凰 (c) 1990 Technopolis. (Haja Taisei Dangaiou) - TECHNICAL - GAME ID: TKPO-80014 BARCODE: 4988008003994 MEDIA FD x6 - TRIVIA - Released in April 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91969&o=2 $end $gba=hajimeip, $bio Nintendo GBA cart. published 18 years ago: Hajime no Ippo - The Fighting! [Model AGB-A2HJ-JPN] (c) 2002 ESP [Ent. Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70865&o=2 $end $pico=donaldota, $bio Sega Pico game published 22 years ago: Hajimema Series 1 - Donald no Obake Taiji [Model HPC-6062] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75688&o=2 $end $tvc_flop=hajo,hajo1, $bio Hajó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111887&o=2 $end $psx=kingcrsh, $bio Sony PlayStation disc published 22 years ago: Hakaioh - King of Crusher (c) 1998 FAB Communication Co., Ltd. - TECHNICAL - GAME ID: SLPS-01677 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85247&o=2 $end $x68k_flop=hakobune, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Hakobune ni Notte (c) 1991 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88280&o=2 $end $snes=hakpro93, $bio Nintendo Super Famicom cart. published 28 years ago: Hakunetsu Pro Yakyuu '93 - Ganba League [Model SHVC-GV] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61408&o=2 $end $snes=hakpro94,hakpro94p, $bio Nintendo Super Famicom cart. published 27 years ago: Hakunetsu Pro Yakyuu '94 - Ganba League 3 [Model SHVC-E3] (c) 1993 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61409&o=2 $end $snes=hakprogl,hakprogla, $bio Nintendo Super Famicom cart. published 29 years ago: Hakunetsu Pro Yakyuu - Ganba League [Model SHVC-GL] (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61410&o=2 $end $cpc_flop=half1992, $bio Amstrad CPC type-in published 28 years ago: HAL (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119438&o=2 $end $info=hal21,hal21j, $bio Arcade Video game published 35 years ago: HAL 21 (c) 1985 SNK. A vertically scrolling shoot 'em up from SNK. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1066&o=2 $end $gameboy=halwres,halwresp, $bio Nintendo Game Boy Cart. published 30 years ago: HAL Wrestling (c) 1990 HAL America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66119&o=2 $end $snes=holein1u, $bio Nintendo Super NES game published 29 years ago: HAL's Hole in One Golf [Model SNS-JO-USA] (c) 1991 HAL America, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63053&o=2 $end $snes=holein1, $bio Nintendo Super NES game published 29 years ago: HAL's Hole in One Golf [Model SNSP-JO-EUR] (c) 1991 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63052&o=2 $end $tvc_flop=halak, $bio Videoton TVC disk. published 29 years ago: Halak (c) 1991 K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112156&o=2 $end $tvc_flop=halalla, $bio Halállabirintus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111888&o=2 $end $dragon_cass=halcon, $bio Dragon cass. published 36 years ago: Halcon (c) 1984 Cibercomp S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116952&o=2 $end $info=hccbaskb, $bio Handheld game published 41 years ago: Half Court - Computer Basketball (c) 1979 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-470 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100439&o=2 $end $x68k_flop=halfmind, $bio Half Mind (c) 19?? Pasoket - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88281&o=2 $end $x68k_flop=halfmnd2, $bio Half Mind II (c) 19?? Unknown.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95276&o=2 $end $dc=halflife,halflifev, $bio Sega Dreamcast GD published 20 years ago: Half-Life (c) 2000 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135525&o=2 $end $pc98=halfpipe, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Half-Pipe (c) 1993 Aypio. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89650&o=2 $end $c64_cart=batlband, $bio Commodore C64 cart. published 36 years ago: Halftime Battlin' Bands featuring... the Jazz Scats! (c) 1984 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53597&o=2 $end $a800=batlband, $bio Atari 800 cart. published 36 years ago: Halftime Battlin' Bands (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-9848 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86562&o=2 $end $info=halley,halleya, $bio Pinball published 34 years ago: Halley Comet (c) 1986 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9896&o=2 $end $gamegear=halleyw, $bio Sega Game Gear cart. published 29 years ago: Halley Wars (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2318 - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64625&o=2 $end $gamegear=halleywj, $bio Sega Game Gear cart. published 29 years ago: Halley Wars [Model T-11027] (c) 1991 Taito Corp. - TIPS AND TRICKS - * Cheat menu: At the title screen enter Left x4, Right x4. More options appear when you press START. - STAFF - Program : Masaru Mizuno Help and Tools : Seiichi Tajima Sound Program : Kusatsu Onsen Sound : Star Watanabe Graphic Design : Takeshi Narita Special Thanks : Ojamamushi, Yuuichi Kanno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64627&o=2 $end $famicom_flop=halleywa, $bio Nintendo Famicom disk. published 31 years ago: Halley Wars (c) 1989 Taito Corp. Halley Wars is a vertical shooter and is the conversion of Taito's arcade game released in 1986 (Halley's Comet). The Halley's Comet is back from outer-space and scientists all over the world are excited by this event. But this time, things do not really go according to plans and an unexpected fleet of alien spaceships appears from behind the comet. Their destination is Earth and Humanity's finest spaceship and pilot is sent to counter the attack. It can fire a standard laser gun which can be upgraded by collecting power-ups hidden inside grey containers. Smaller ships can also be picked up and a maximum of four of them can join the ship and increase its fire power. These tinny ships can also be used as bombs when the other action button is pressed. Other add-ons s also appear and can massively increase the overall fire-power once attached to the ship. The most original feature of the game is certainly the percentage of damage inflicted to the Earth itself. Any alien spaceship or meteor that passes through the ship's firepower ends up damaging our mother planet. Once it reaches 100%, it is game over, even if the stock of available ships is full. Players have many flying objects to watch for, from fast alien formations to fast tailed meteors and floating debris. - TECHNICAL - Game ID: TFS-HAL - TRIVIA - Halley Wars was released on January 14, 1989 in Japan for 3500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65351&o=2 $end $info=halleyscj,halleyscja,halleyscjp, $bio Arcade Video game published 34 years ago: Halley's Comet (c) 1986 Taito. A space-shooter. Protect the earth from falling comets and asteroids. - TECHNICAL - Prom Stickers : A62 Main CPU : Motorola M6809 Sound CPU : Zilog Z80 Sound Chips : (4x) General Instrument AY8910 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Halley's Comet was released in January 1986. This game was inspired by the actual 'Halley's Comet' ('Halley' is pronounced HAL-lee). It was named after Edmund Halley, who calculated its 76-year orbital period. Halley's Comet was visible in 1910 and 76 years after, in 1986 (February 9, to be exact), just the year when this game was released by Taito :). Its next perihelion passage will be in 2061. - TIPS AND TRICKS - * Space Humour? : When you start a new game and after the RESCUE THE EARTH FROM THE COMETS ! message appears, you can move your ship over it. The text will get erased, and the following message will appear over it : DO NOT ERASE. * Level Boss Trick : Shoot all but one of these squares and then press the hyperspace button (the smart-bomb) when the final square is lit. You should now receive 1,000,000 points! (this works for all level bosses). * Another Tip : When the game is in Game Over mode, you can actually control the ship at one point. This is rather useless, but fun! - STAFF - From highscore table : Kouju Miki (K.M), (NIG), (LSI), Hisayoshi Ogura (OGR), (E.T) - PORTS - * CONSOLES: Nintendo Famicom Disk System (1989) "Halley Wars [Model TFS-HAL]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1067&o=2 $end $info=halleysc, $bio Arcade Video game kit published 34 years ago: Halley's Comet (c) 1986 Coin-It Co. Conversion kit sold by Coin-It in the USA under license from Taito. For more information about the game itself, please see the original Taito version entry. - TRIVIA - Released in January 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39713&o=2 $end $info=halleysc87, $bio Arcade Video game published 34 years ago: Halley's Comet '87 (c) 1986 Taito. - TECHNICAL - Main CPU : Motorola M6809 (@ 4.992 Mhz), Zilog Z80 (@ 3 Mhz) Sound Chips : (4x) General Instrument AY8910 (@ 1.5 Mhz) Palette colors : 1536 Players : 2 Buttons : 2 - TRIVIA - Released in January 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7754&o=2 $end $bbcb_cass=halleysc, $bio Halleys Comet (c) 19?? Basil Blackwell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51924&o=2 $end $kc_cass=hallo, $bio Hallo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133790&o=2 $end $gbcolor=hallowen, $bio Nintendo Game Boy Color game published 21 years ago: Halloween Racer [Model CGB-AHIP-EUR] (c) 1999 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67981&o=2 $end $a2600=hallowen, $bio Atari 2600 cart. published 37 years ago: Halloween (c) 1983 Wizard Video Games. A homicidal maniac has escaped from a mental institution. On Halloween night, the killer returns to his home town to wreak havoc! You are babysitting for a family in a large, two story house. Somehow the vengeful murderer has gotten inside! Can you protect the children and yourself from the fury of his knife? In this game, you control the babysitter character, and, at certain times, the child characters. As you move through the sixteen rooms of the two story house, avoid the killer when he appears. He will attempt to stab you and the children, so look for the knife with which to defend yourself. At the top of the screen are jack-o-lanterns indicating how many of your three lives remain. At the bottom of your screen is the score. SAVING THE CHILDREN: Using your joystick, move the babysitter through the house, dodging the killer as you search for the terrified children. When you spot a fleeing child, position the babysitter directly over the child and press the joystick button. This will lock in the child, and he will thereafter follow the babysitter as you race for one of the four safe rooms. SAFE ROOMS: Safe rooms are located at either end of the house, two on each floor. After you have successfully delivered a child to a safe room, press the joystick button. The child will be released, and the appropriate points will be added to your score. The child will disappear after points are added and the babysitter leaves the safe room. THE KNIFE: Somewhere in the house is a knife, which the babysitter may use to stab the killer. To pick up the knife, position the babysitter over the knife and press the joystick button. If you are armed when the killer attacks, press the joystick button to thrust the knife. CAUTION: Your thrust will be successful only if the killer's knife is in the UP position. The killer will flee the room if stabbed. The knife will vanish from the babysitter's hand and reappear in another room of the house. NOTE: The babysitter may not 'lock in' a child while she is carrying the knife! She must first attempt to stab the killer. DOORWAYS: 1. In the safe rooms at either end of the house, stairways lead to the upper or lower floors. 2. Two other rooms on each level contain hallways. Entering one of these hallways will skip the babysitter two rooms to the other hall door on the same level. BLACKOUTS: Beware of electrical blackouts on the upper level, for the house is old and the wiring is faulty. At any moment, you may find yourself plunged into darkness with the killer in pursuit! - TECHNICAL - Model 007 - SCORING - * For each child delivered to a safe room, you will receive 675 points. * An additional 325 points is awarded each time you stab the killer with the knife hidden somewhere in the house. * Successfully stabbing the killer twice OR rescuing five children advances you to the next level of play. * Game play on higher levels is more difficult, and point values increase considerably. Point values in Level 2 are twice that of Level 1. Values in Level 3 are three times that of Level 1, etc. - TIPS AND TRICKS - * The killer will catch you only if he is toe-to-toe with the babysitter. * When leading a child to a safe room, you may find the murderer in your patch. Try pushing up on the joystick. The babysitter and the child will momentarily separate, allowing the killer to pass harmlessly between them. * Don't bother search for the knife while leading a child, for it won't appear. * Listen for the ominous HALLOWEEN theme music, which follows the maniac wherever he goes. - STAFF - Programmer: Tim Martin Graphics: Robert Barber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50563&o=2 $end $cpc_cass=hallgold, $bio Amstrad CPC cass. published 34 years ago: Halls of Gold (c) 1986 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96608&o=2 $end $cpc_flop=hallsofg02,hallsofg, $bio Amstrad CPC 464 disk. published 34 years ago: Halls of Gold (c) 1986 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128114&o=2 $end $apple2_flop_orig=halmonte, $bio Apple II disk. published 33 years ago: Halls of Montezuma (c) 1987 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230417&o=2 $end $apple2gs=hallsmzm, $bio Apple IIGS disk. published 30 years ago: Halls of Montezuma (c) 1990 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115159&o=2 $end $spectrum_cass=hallthng,hallthngd,hallthngf,hallthngh, $bio Sinclair ZX Spectrum cass. published 37 years ago: Halls of the Things (c) 1983 Crystal Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80635&o=2 $end $spectrum_cass=hallsoft, $bio Sinclair ZX Spectrum cass. published 37 years ago: Halls of the Things (c) 1983 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226298&o=2 $end $cpc_flop=hallsoft01, $bio Amstrad CPC 464 disk. published 35 years ago: Halls of the Things (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118819&o=2 $end $spectrum_cass=hallsoft_a, $bio Halls of the Things (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226013&o=2 $end $cpc_flop=halmaf19, $bio Amstrad CPC type-in published 32 years ago: Halma (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120008&o=2 $end $msx2_cart=halnote, $bio MSX 2 cart. published 33 years ago: HalNote (c) 1987 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51307&o=2 $end $msx2_flop=halnote, $bio MSX 2 disk. published 33 years ago: HalNote (c) 1987 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101704&o=2 $end $a2600=halo, $bio Atari 2600 cart. published 10 years ago: Halo 2600 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50564&o=2 $end $a800=hamtext, $bio Ham Text (c) 198? Kantronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86563&o=2 $end $msx2_flop=hamaraja, $bio MSX 2 disk. published 26 years ago: Hamaraja Night (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101705&o=2 $end $tvc_cass=hamburgr,hamburgrb,hamburgra, $bio Hamburger (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112414&o=2 $end $to7_cass=hamburgp, $bio Thomson TO7 cass. published 36 years ago: Hamburger Party (c) 1984 Vogel [Francis Vogel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108296&o=2 $end $vz_snap=hamsam, $vz_cass=hamsam, $bio Hamburger Sam (c) 198? Dick Smith Electronics. Burgertime clone. Build those burgers while avoiding the nasty pickles. - TECHNICAL - GAME ID: X-7337 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235081&o=2 $end $info=chamburger, $bio DECO cass. published 38 years ago: Hamburger (c) 1982 Data East Corp. Hamburger is a platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. Enemies become more numerous and faster moving as the levels progress. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-126 - TRIVIA - Hamburger was released in October 1982 in the Japanese arcades. It was known as the 26th video game made for this system (Cassette No. 26). Hamburger is the original version of the popular Burger Time. It was known as "Burger Time" outside Japan. Have you ever wondered why one of the enemies is an egg? In Japan, where the game was made, it is common to add a fried egg to your burger. Hence, Mr. Egg as one of the enemies. A pirate hack of this game is known as "Cook Race". A sequel called "Pizzatime" was planned around 1984 but was never released. - SCORING - Stacking a burger ingredient : 50 points per ingredient Crushing Mr. Hot Dog : 100 points Crushing Mr. Pickle : 200 points Crushing Mr. Egg : 300 points Collecting Ice Cream : 500 points Collecting Coffee : 1,000 points Collecting Fries : 1,500 points Dropping Ingredient with 1 enemy on top : 500 points Dropping Ingredient with 2 enemies on top : 1,000 points Dropping Ingredient with 3 enemies on top : 2,000 points Dropping Ingredient with 4 enemies on top : 4,000 points Dropping Ingredient with 5 enemies on top : 8,000 points Dropping Ingredient with 6 enemies on top : 16,000 points and so on... - TIPS AND TRICKS - * 'Mad Dash' : J.D. Lowe, the current world record holder adds some suggestions... Something that very few players use is something I call 'Mad Dash'. If you watch as the chef is drawn on the screen, he walks up/down ladders at approx. 8 steps a second. So, in theory, if you can press the up and down arrows faster than 8 times a second, you can go faster. This is very helpful on later levels like Level 20. This does not work on going left and right, because the steps are smaller, and the computer has to draw the chef facing you again if you let go of the controller. It's a bit complicated, but like I said earlier, it can be very helpful. * Pepper Appearances : the peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen... Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped. Level 2 - After 5, 7, and 13 ingredients. Level 3 - 4, 8, and 13. Level 4 - 6, 16, 22, 29. Level 5 - 3, 6, 9. Level 6 - 3, 7, 12, 14. NOTE: In this early revision of the game, the levels appear in the order 1, 5, 2, 3, 4, 6. * Enemies can't turn around immediately, so you can follow them around temporarily. * The best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also. * Leave plenty of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters. * When enemies first appear, you have 1/4 sec to go through them, if you need to. * IMPORTANT : If you get caught while the last piece of food is falling into place, the game will NOT deduct a life from your game! - PORTS - * CONSOLES: [JP] Nintendo Famicom (nov.27, 1985) "BurgerTime [Model NAM-NBT-4500]" [JP] Nintendo Famicom Disk (sept.23, 1988) "Burger Time [Model DFC-BGT]" [JP] Sony PS2 (oct.27, 2005) "BurgerTime [Oretachi Geasen Zoku] [Model SLPM-62695]" * HANDHELDS: [JP] Nintendo Game Boy (feb.15, 1991) "BurgerTime Deluxe [Model DMG-GMA]" * COMPUTERS: [JP] MSX (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48050&o=2 $end $snes=hameln, $bio Nintendo Super Famicom cart. published 25 years ago: Hameln no Violin Hiki [Model SHVC-AVNJ-JPN] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61411&o=2 $end $gba=hamepane, $bio Nintendo GBA cart. published 18 years ago: Hamepane - Tokyo Mew Mew [Model AGB-AM7J-JPN] (c) 2002 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70866&o=2 $end $pc98=hamlet, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hamlet (c) 1993 Panther Software. - TECHNICAL - BARCODE: 4988698010814 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89651&o=2 $end $tvc_flop=hamm, $bio Hamm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111889&o=2 $end $tvc_cass=hamm, $bio Hamm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112415&o=2 $end $info=hammer, $bio Redemption game published 20 years ago: Hammer (c) 2000 Andamiro. A video version of the original mechanical hammer game. There are six games to pick from. - TECHNICAL - Size: 77,6 x 94,5 x 147,5 cm (30.5 x 37.2 x 58.1 inches) Weight: 145 Kgs (319,7 lbs) - STAFF - Team Director: Park Kyung Eun Producer: G.W.P Team Programmer: Kasai Yoritaka, Park Kyung Eun Graphic Designer: Han Sang Hwa, Park Kyung Ho, Bae Jark Young Sound Mixing: Park Kyung Eun Hardware: Park Bae Sun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7945&o=2 $end $info=hamaway, $bio Arcade Video game published 29 years ago: Hammer Away (c) 1991 Sega Enterprises, Limited. A vertical shoot'em up developed by Santos and produced by Sega. - TECHNICAL - Runs on the Sega "System 18". - TRIVIA - This game was exhibited at the AM Show 1991 but was never released to the public (cancelled for unknown reasons). - STAFF - Developed by: Santos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24252&o=2 $end $info=hamboy, $bio Arcade Video game published 29 years ago: Hammer Boy (c) 1991 Dinamic. Have hammer, will travel! With only your trusty mallet to help you, you must repel all the attackers from your western fort, pirate ship, castle and space station! - TECHNICAL - Amiga Hardware CPU : Motorola M68000 Graphics : TMS 34010 Sound : Zilog Z80 Zilog - TRIVIA - This game is a very limited arcade release in Spain. - STAFF - Programmer : Teddy Ruiz, Marcos Jouron Berzosa - PORTS - * COMPUTERS: Atari ST Sinclair ZX Spectrum Amstrad CPC Commodore C64 MSX Commodore Amiga PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4481&o=2 $end $msx1_cass=hammboy, $bio MSX cass. published 29 years ago: Hammer Boy (c) 1991 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94696&o=2 $end $cpc_flop=hammerbo,hammerbo02,hammerbo03, $bio Amstrad CPC 464 disk. published 29 years ago: Hammer Boy (c) 1991 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118860&o=2 $end $cpc_flop=hammerbo01,hammerbo05a,hammerbo05,hammerbo06, $bio Amstrad CPC 464 disk. published 15 years ago: Hammer Boy (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121694&o=2 $end $cpc_flop=hammerbo04, $bio Amstrad CPC 464 disk. published 29 years ago: Hammer Boy Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126711&o=2 $end $amigaocs_flop=hammerb, $bio Commodore Amiga 500 disk. published 30 years ago: Hammer Boy [Budget] (c) 1990 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74201&o=2 $end $cpc_cass=hammrboy, $bio Amstrad CPC cass. published 29 years ago: Hammer Boy [Model 3 DI-052] (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96609&o=2 $end $cpc_flop=hamrhead,hammerhe01,hammerhe, $bio Hammer Head (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121695&o=2 $end $cpc_cass=hammerhd, $bio Amstrad CPC cass. published 28 years ago: Hammer-Head (c) 1992 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96611&o=2 $end $amigaocs_flop=hammrfst, $bio Commodore Amiga 500 disk. published 30 years ago: Hammerfist (c) 1990 Activision, Incorporated. - PORTS - * COMPUTERS: [EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74202&o=2 $end $spectrum_cass=hammerfi_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Hammerfist (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80637&o=2 $end $cpc_cass=hammerfs, $bio Amstrad CPC cass. published 30 years ago: Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96610&o=2 $end $cpc_flop=hammerfi04,hammerfi05, $bio Amstrad CPC 464 disk. published 30 years ago: Hammerfist (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121629&o=2 $end $cpc_flop=hammerfi01,hammerfi02,hammerfi03,hammerfi07, $bio Amstrad CPC 464 disk. published 30 years ago: Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122402&o=2 $end $cpc_flop=hammerfi, $bio Amstrad CPC 464 disk. published 30 years ago: Hammerfist (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122403&o=2 $end $st_flop=hammrfst, $bio Atari ST disk. published 30 years ago: Hammerfist (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229780&o=2 $end $spectrum_cass=hammerfi, $bio Hammerfist (c) 199? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219325&o=2 $end $cpc_flop=hammerfi06, $bio Hammerfist Trained (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122404&o=2 $end $info=hharry,hharryu, $bio Arcade Video game published 30 years ago: Hammerin' Harry (c) 1990 Irem Corp. For more information about the game itself, please see the original Japanese entry; "Daiku no Gen-san - Beranmee Machi Soudouki". - TRIVIA - Hammerin' Harry was released in December 1990. It is known in Japan as "Daiku no Gen-san - Beranmee Machi Soudouki". 100 units were sold in the USA. - SERIES - 1. Hammerin' Harry (1990) 2. Hammerin' Harry - Ghost Building Company (1993, Nintendo Game Boy) 4. Hammerin' Hero/GenSan (2008, Sony PSP) - PORTS - * CONSOLES: [EU] Nintendo NES (1992) "Hammerin' Harry [Model NES-59-FRA]" * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1068&o=2 $end $gameboy=hharry, $bio Nintendo Game Boy Cart. published 27 years ago: Hammerin' Harry - Ghost Building Company (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66120&o=2 $end $nes=hharry, $bio Nintendo NES cart. published 28 years ago: Hammerin' Harry (c) 1992 Irem Corp. French release. Game developed in Japan. For more information on the game itself, please see the original Japanese version's entry, "Daiku no Gen-san [Model IF-24]". - TECHNICAL - Model NES-59-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55195&o=2 $end $snes=hammerlk, $bio Nintendo Super NES game published 26 years ago: Hammerlock Wrestling (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63056&o=2 $end $bbcb_cass=hampstea, $electron_cass=hampstea, $bio Acorn BBC/Electron cass. published 36 years ago: Hampstead (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51925&o=2 $end $spectrum_cass=hampstea,hampstea_a,hampstea_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hampstead (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80640&o=2 $end $a800=hamsoft, $bio Atari 800 cart. published 38 years ago: Hamsoft (c) 1982 Kantronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86564&o=2 $end $a800=hamtor, $bio Atari 800 cart. published 36 years ago: Hamsoft Amtor (c) 1984 Kantronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86565&o=2 $end $gbcolor=hamstcla, $bio Nintendo Game Boy Color game published 20 years ago: Hamster Club - Awasete Chuu [Model CGB-BJHJ-JPN] (c) 2000 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67983&o=2 $end $gbcolor=hamstclo, $bio Nintendo Game Boy Color game published 19 years ago: Hamster Club - Oshiema Chuu [Model CGB-BJSJ-JPN] (c) 2001 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67984&o=2 $end $gbcolor=hamstcl2, $bio Nintendo Game Boy Color game published 20 years ago: Hamster Club 2 [Model DMG-BJNJ-JPN] (c) 2000 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67985&o=2 $end $gba=hamstcl3, $bio Nintendo GBA cart. published 18 years ago: Hamster Club 3 [Model AGB-AJHJ-JPN] (c) 2002 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70867&o=2 $end $gba=hamstcl4, $bio Nintendo GBA cart. published 17 years ago: Hamster Club 4 [Model AGB-A4KJ-JPN] (c) 2003 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70868&o=2 $end $gbcolor=hamstclb, $bio Nintendo Game Boy Color game published 21 years ago: Hamster Club [Model DMG-AJNJ-JPN] (c) 1999 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67982&o=2 $end $gba=hamstmn2, $bio Nintendo GBA cart. published 19 years ago: Hamster Monogatari 2 GBA [Model AGB-AHBJ-JPN] (c) 2001 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70869&o=2 $end $gba=hamstmn3, $bio Nintendo GBA cart. published 18 years ago: Hamster Monogatari 3 GBA [Model AGB-A83J-JPN] (c) 2002 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70870&o=2 $end $gba=hamstmn4, $bio Nintendo GBA cart. published 17 years ago: Hamster Monogatari 3EX, 4, Special [Model AGB-BHSJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70871&o=2 $end $n64=hamstmon, $bio Nintendo 64 cart. published 19 years ago: Hamster Monogatari 64 [Model NUS-NHSJ] (c) 2001 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57730&o=2 $end $gba=hamstmnc, $bio Nintendo GBA cart. published 17 years ago: Hamster Monogatari Collection [Model AGB-BHCJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70872&o=2 $end $gbcolor=hamstmon, $bio Nintendo Game Boy Color game published 18 years ago: Hamster Monogatari GB + Magi Ham Mahou no Shoujo [Model CGB-B8MJ-JPN] (c) 2002 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67986&o=2 $end $gba=hamstpph, $bio Nintendo GBA cart. published 17 years ago: Hamster Paradise - Pure Heart [Model AGB-A82J-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70873&o=2 $end $gbcolor=hamstpa2a,hamstpa2, $bio Nintendo Game Boy Color game published 20 years ago: Hamster Paradise 2 [Model CGB-BHMJ-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67988&o=2 $end $gbcolor=hamstpa3, $bio Nintendo Game Boy Color game published 20 years ago: Hamster Paradise 3 [Model CGB-BH3J-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67989&o=2 $end $gbcolor=hamstpa4, $bio Nintendo Game Boy Color game published 19 years ago: Hamster Paradise 4 [Model CGB-BCUJ-JPN] (c) 2001 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67990&o=2 $end $gba=hamstpar, $bio Nintendo GBA cart. published 18 years ago: Hamster Paradise Advanchu [Model AGB-AHAJ-JPN] (c) 2002 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70874&o=2 $end $gbcolor=hamstpar, $bio Nintendo Game Boy Color game published 21 years ago: Hamster Paradise [Model DMG-AHMJ-JPN] (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67987&o=2 $end $archimedes=hamsters, $bio Acorn Archimedes disk. published 26 years ago: Hamsters Demo (c) 1994 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127080&o=2 $end $cpc_flop=hamsters01, $bio Amstrad CPC 464 disk. published 31 years ago: Hamsters en Folie (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121630&o=2 $end $cpc_flop=hamsters02, $bio Hamsters En Folie (c) 19?? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121819&o=2 $end $gba=hamtarog, $bio Nintendo GBA cart. published 16 years ago: Hamtaro - Ham-Ham Games [Model AGB-B85P-EUR] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70875&o=2 $end $gba=hamtarohu, $bio Nintendo GBA cart. published 17 years ago: Hamtaro - Ham-Ham Heartbreak [Model AGB-AH3E-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70879&o=2 $end $gba=hamtaroh, $bio Nintendo GBA cart. published 17 years ago: Hamtaro - Ham-Ham Heartbreak [Model AGB-AH3P] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70878&o=2 $end $gbcolor=hamtarou, $bio Nintendo Game Boy Color game published 18 years ago: Hamtaro - Ham-Hams Unite! [Model CGB-B86E-USA] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67992&o=2 $end $gbcolor=hamtaro, $bio Nintendo Game Boy Color game published 17 years ago: Hamtaro - Ham-Hams Unite! [Model CGB-B86P-EUR] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67991&o=2 $end $gba=hamtaror, $bio Nintendo GBA cart. published 17 years ago: Hamtaro - Rainbow Rescue [Model AGB-A84P] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70880&o=2 $end $gbcolor=hamunapt, $bio Nintendo Game Boy Color game published 20 years ago: Hamunaptra - Ushinawareta Sabaku no Miyako [Model CGb-BUMJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67993&o=2 $end $apple1=hamurabi, $bio Apple I soft. published 44 years ago: Hamurabi (c) 1976 Apple Computer, Inc. An interactive simulation game. It allows the user to try and govern the ancient land of Samaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234899&o=2 $end $cpc_flop=handisla01,handisla,handisla07,handisla06,handisla08,handisla02,handisla03,handisla04,handisla05,handisla09,handisla0a, $bio Amstrad CPC 464 disk. published 32 years ago: Han d'Islande (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120782&o=2 $end $cpc_cass=handisla, $bio Amstrad CPC cass. published 32 years ago: Han d'Islande de Victor Hugo (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96612&o=2 $end $nes=hlb, $bio 汉刘邦 (c) 200? Nanjing. (Han Liu Bang) - TECHNICAL - Game ID: NJ013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76791&o=2 $end $pc8801_flop=androgyn, $bio NEC PC-8801 Series disk. published 33 years ago: 反生命戦機アンドロギュヌス (c) 1987 Telenet. (Han Seimei Senki Androgynus) - TECHNICAL - BARCODE: 4988624980068 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91977&o=2 $end $msx2_cart=androgyn,androgyna,androgynb, $vgmplay=androgyn_msx2, $bio MSX 2 cart. published 32 years ago: 反生命戦機アンドロギュヌス (c) 1988 Telenet. (Han Seimei Senki Androgynus) - TECHNICAL - BARCODE: 4988624920064 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51308&o=2 $end $msx2_flop=androgyn,androgyna,androgynb, $bio Han Seimei Senki Androgynus (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122044&o=2 $end $info=hanaawas, $bio Arcade Video game published 38 years ago: Hana Awase (c) 1982 Seta Kikaku. A hanafuda card game! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Buttons : 10 - TRIVIA - The title of this game translates from Japanese as 'Flower Matching'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1069&o=2 $end $info=hkagerou, $bio Arcade Video game published 23 years ago: Hana Kagerou (c) 1997 Nakanihon, Incorporated. [Dynax Soft Division] A hanafuda card game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 - TRIVIA - Hana Kagerou was released in March 1997 in Japan. The title of this game translates from Japanese as 'Hanafuda Heat Haze'. - TIPS AND TRICKS - Enter test mode : choose Menu 'Option' to enter another sub-menu, then press 1P's Yes, No, Yes, No, secret menu appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4427&o=2 $end $info=hanakanz, $bio Arcade Video game published 24 years ago: Hana Kanzashi (c) 1996 Dynax. A hanafuda card game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1996. The title of this game translates from Japanese as 'Ornamental Flower Hairpin'. - TIPS AND TRICKS - Enter test mode : choose Menu 'Option' to enter another sub-menu, then press 1P's Yes, No, Yes, No, secret menu appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1077&o=2 $end $info=hnkochou, $bio Arcade Video game published 31 years ago: Hana Kochou (c) 1989 Dynax. A hanafuda game with a time-travelling theme. - TECHNICAL - Game ID : 20 Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 - TRIVIA - Released in March 1989. The title of this game translates from Japanese as 'Butterfly Flower'. The version 1.00 is known as "Hana no Mai". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1071&o=2 $end $snes=hanakeij, $bio Nintendo Super Famicom cart. published 26 years ago: Hana no Keiji - Kumo no Kanata ni [Model SHVC-AY4J-JPN] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61412&o=2 $end $pc98=hanakiok, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 花の記憶 (c) 1995 Foster. (Hana no Kioku) - TECHNICAL - FD x2 - TRIVIA - Released on June 09, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89653&o=2 $end $pc98_cd=hanakiok, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Hana no Kioku (c) 1995 Foster. - TECHNICAL - CD x1 - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110386&o=2 $end $info=hanamai, $bio Arcade Video game published 32 years ago: Hana no Mai (c) 1988 Dynax. A hanafuda game with a time-travelling theme. - TECHNICAL - Game ID : 16 Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), Yamaha YM2203 (@ 2.75 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Control : hanafuda keyboard - TRIVIA - Released in December 1988. The title of this game translates from Japanese as 'Flower Dance'. The version 1.01 is known as "Hana Kochou". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1072&o=2 $end $nes=hanastar, $bio Nintendo Famicom cart. published 33 years ago: Hana no Star Kaidou (c) 1987 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-H1] - TRIVIA - Hana no Star Kaidou was released on March 17, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54162&o=2 $end $info=hnoridur, $bio Arcade Video game published 31 years ago: Hana Oriduru (c) 1989 Dynax. A hanafuda card game. - TECHNICAL - Game ID : 23 Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Flower Folded Paper Crane'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1073&o=2 $end $pc8801_flop=hanasanm,hanasanma, $bio NEC PC-8801 Series disk. published 32 years ago: Hana San Mabayu (c) 1988 Studio Offside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91971&o=2 $end $pce_tourvision=hanataka, $bio TOURVision cart. published 29 years ago: Hana Taka Daka (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101144&o=2 $end $pc98=hanachir, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 華と散るらん (c) 1993 Dott Plan. (Hana to Chiruran) - TRIVIA - Released on November 05, 1993 in Japan with a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89654&o=2 $end $info=hanaoji,hanaojia, $bio Arcade Video game published 29 years ago: Hana to Ojisan (c) 1991 Nichibutsu. A hanafuda game with the obligatory nude woman as prize. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : hanafuda keyboard - TRIVIA - Released in December 1991. The title of this game translates from Japanese as 'Flower and Uncle'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1074&o=2 $end $info=hanayara, $bio Arcade Video game published 29 years ago: Hana wo Yaraneba! (c) 1991 Dynax. - TRIVIA - Released in July 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20192&o=2 $end $info=hnayayoi, $bio Arcade Video game published 33 years ago: Hana Yayoi (c) 1987 Dyna Electronics. A hanafuda game with a sexy Japanese opponent! - TECHNICAL - Game ID : 02 Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : hanafuda keyboard - TRIVIA - Released in January 1987. The title of this game translates from Japanese as 'March Flowers'. This game is also known as "Hana Fubuki". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1075&o=2 $end $x68k_flop=hanayori, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Hana Yori Dango (c) 1991 Active Software. Hanafuda game. - TECHNICAL - FD x3 - TRIVIA - Released on November 11, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87751&o=2 $end $gbcolor=hanayori, $bio Nintendo Game Boy Color game published 19 years ago: Hana Yori Dango - Another Love Story [Model CGB-B87J-JPN] (c) 2001 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67994&o=2 $end $x68k_flop=hanayor2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Hana Yori Dango 2 (c) 1993 Active Software. - TECHNICAL - FD x4 - TRIVIA - Released on February 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87752&o=2 $end $pc98=hanayor2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 花よりダンゴ2 (c) 1993 Active Software. (Hana Yori Dango 2) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89652&o=2 $end $fmtowns_cd=hanayor2, $bio Fujitsu FM Towns CD published 27 years ago: Hana yori Dango 2 (c) 1993 Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112574&o=2 $end $pc8801_flop=hana88, $bio HANA88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91963&o=2 $end $psx=hanabifn, $bio Sony PlayStation disc published 22 years ago: Hanabi Fantast [Model SLPS-01439] (c) 1998 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85248&o=2 $end $gba=hanabi, $bio Nintendo GBA cart. published 16 years ago: Hanabi Hyakkei Advance [Model AGB-BHAJ-JPN] (c) 2004 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70881&o=2 $end $info=hnfubuki, $bio Arcade Video game published 33 years ago: Hanafubuki (c) 1987 Dynax. A hanafuda game with a sexy Japanese opponent! - TECHNICAL - Game ID : 06 Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : hanafuda keyboard - TRIVIA - Released in February 1987. The title of this game translates from Japanese as 'Shower of Blossoms'. This game is also known as "Hana Yayoi". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1070&o=2 $end $myvision=hanafuda, $bio Nichibutsu My Vision cart. published 37 years ago: ハナフダ (c) 1983 Logitec Corp. (Hanafuda) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259560&o=2 $end $pc98_cd=hanapon, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Hanafuda de Pon! (c) 1996 Active Soft. - TECHNICAL - GAME ID: WIC-5249 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122155&o=2 $end $info=hginga, $bio Arcade Video game published 26 years ago: Hanafuda Hana Ginga (c) 1994 Dynax. A hanafuda game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 3.579545 Mhz) Players : 2 - TRIVIA - Released in June 1994. The title of this game translates from Japanese as 'Great Galaxy Hanafuda'. - STAFF - Charater Desinger : U-jin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14141&o=2 $end $info=hgokou, $bio Arcade Video game published 25 years ago: Hanafuda Hana Gokou (c) 1995 Dynax. - TRIVIA - Released in June 1995. - TIPS AND TRICKS - Secret menu : Choose 'Option' in test mode and input 'Yes', 'No', 'Yes', 'No' buttons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19976&o=2 $end $info=hgokbang, $bio Arcade Video game published 25 years ago: Hanafuda Hana Gokou Bangaihen (c) 1995 Dynax. - TRIVIA - Released in December 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29248&o=2 $end $info=htengoku, $bio Arcade Video game published 28 years ago: Hanafuda Hana Tengoku (c) 1992 Dynax. - TRIVIA - Even if titlescreen says 1992, Hanafuda Hana Tengoku was released in May 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20196&o=2 $end $x68k_flop=hanahour, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Hanafuda Hourouki (c) 1988 Dot Kikaku - TECHNICAL - FD x2 - TRIVIA - Released in August 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87753&o=2 $end $x1_cass=hanafudk, $bio Sharp X1 cass. published 36 years ago: Hanafuda Koi Koi (c) 1984 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86229&o=2 $end $x68k_flop=hanakoi, $bio Hanafuda Koi Koi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88282&o=2 $end $pc98=hanafuda, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Hanafuda Kyo (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89655&o=2 $end $pc8801_flop=hanafuda, $bio NEC PC-8801 Series disk. published 36 years ago: Hanafuda Kyo (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91972&o=2 $end $fm7_cass=hanafuda, $bio Fujitsu FM-7 cass. published 36 years ago: Hanafuda Kyo (c) 1984 Hudson Soft. - TECHNICAL - GAME ID: LA-2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93730&o=2 $end $snes=hanafuda, $bio Nintendo Super Famicom cart. published 26 years ago: Hanafuda Ou [Model SHVC-IJ] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61413&o=2 $end $wswan=hanafuda, $bio Bandai WonderSwan game published 20 years ago: Hanafuda Shiyouyo [Model SWJ-KGT005] (c) 2000 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86336&o=2 $end $x68k_flop=hanateng, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hanafuda Tengoku (c) 1990 Junk System - TECHNICAL - FD x1 - TRIVIA - Released on June 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87754&o=2 $end $gba=hanafuda, $bio Nintendo GBA cart. published 18 years ago: Hanafuda Trump Mahjong - Depachika Wayouchuu [Model AGB-ADYJ-JPN] (c) 2002 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70882&o=2 $end $nes=hanafuda, $bio Nintendo Famicom cart. published 29 years ago: ????? ????? (c) 1991 Hacker International (Hanafuda Yuukyou Den - Nagarebana Oryuu) - TECHNICAL - Game ID: HKI-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54163&o=2 $end $msx1_cart=hanafuda, $bio MSX cart. published 35 years ago: 花札 (c) 1985 Toshiba EMI. (Hanafuda) - TECHNICAL - GAME ID: PS-2003G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77122&o=2 $end $stv=hanagumi, $info=hanagumi, $bio Sega ST-V cart. published 23 years ago: Hanagumi Taisen Columns - Sakura Taisen (c) 1997 Sega. A competitive variation of Columns featuring characters from the Sakura Taisen series. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0073-41 Screen orientation : Horizontal Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Released in October 1997. The title of this game translates from Japanese as 'Flower Branch Competition Columns - Cherry Blossom Wars'. One of Sega's last games for the STV/Saturn hardware. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1076&o=2 $end $dc=hanacols2, $bio Sega Dreamcast GD published 20 years ago: 花組対戦コラムス2 (c) 2000 SEGA Enterprises, Ltd. (Hanagumi Taisen Columns 2) - TECHNICAL - GAME ID: HDR-0046 - TRIVIA - Released on January 6, 2000 in Japan. Re-releases: [JP] "Hanagumi Taisen Columns 2 [Model HDR-0046-1]" (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138651&o=2 $end $x68k_flop=hanaiko, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hanaikoku Pro Uso-68k (c) 1990 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88283&o=2 $end $info=hjingi,hjingia, $bio Arcade Video game published 30 years ago: Hanajingi (c) 1990 Dynax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20195&o=2 $end $info=hanaroku, $bio Arcade Video game published 32 years ago: Hanaroku (c) 1988 Alba. A hanafuda game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Buttons : 10 - TRIVIA - The title of this game translates from Japanese as 'Six Flowers'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1078&o=2 $end $gbcolor=hanasaka, $bio Nintendo Game Boy Color game published 21 years ago: Hanasaka Tenshi Tenten-kun no Beat Breaker [Model DMG-AHTJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67995&o=2 $end $pce=hanataka, $bio NEC PC-Engine HuCARD published 29 years ago: Hanata-Kadaka!? (c) 1991 Taito Corp. Hanata-Kadaka!? is a really cute and funny shoot'em up by Taito featuring a flying Tengu, sort of red long nosed goblin with wings. The goal of the game is to help a little fox boy to retrieve his girlfriend and also the sacred scroll stolen by an evil racoon. Our hero has the power to change size during the game by collecting special items. However, he will shrink down when hit until he gets too small to fight and will then lose a life. Many other items can be collected, like tinny green wings which will speed him up or three tinny goblins who will follow our friend and fire as he does. Your main weapon, a magic fan, can also be charged up in a way similar to Irem's R*Type. If charged up to the max, a special attack will be triggered. This attack varies depending of what special power-up has been collected (dragon attack, giant spinning tops and so on). A secondary weapon is available and triggered with the other action button. Those too depend of what secondary powerup was last collected, from big bouncing balls to giant spikes. Stages are huge and full of traditional japanese references including Torri Shinto gates and fierce Darumas. Each stage also counts a hidden raccoun who will get our Tengu to a secret area. A secret piece of the scroll is hidden there and collecting them all will affect the ending sequence. Finally, a password system helps you save your game at the end of each stage. - TECHNICAL - Game ID: TP03018 - TRIVIA - Released on August 09, 1991 in Japan for 7200 Yen. Reviews: November 1991 - Consoles + N.2 [FR]: 87/100 October 1991 - Joypad N.1 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58603&o=2 $end $pc8801_flop=hanayome, $bio Hanayome Sodatsu Shironobori Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91973&o=2 $end $pc8801_flop=handpick,handpic1, $bio Hand Pick B1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91974&o=2 $end $info=unkeinv, $bio Handheld game published 40 years ago: Handheld Electronic Game (c) 1980 Barlow Design, Gordon. A hand-held electronic game which uses a two-way mirror arrangement to simulate the battle between the player's rocket ship protected by barriers and a plethora of enemy rocket ships. The enemy rocket ships and the barriers are affixed on two parallel, spaced apart, vertical planes. Apertures in the front plane give the impression in the two-way mirror that the devices on the different planes are all in the same plane. In addition, the player's rocketship and death ray, on a horizontal plane, are also projected on the two-way mirror so that it appears that all the devices are in a single plane. - TRIVIA - Patent number 4345764 filled on Jan 30, 1980 and published on Aug 24, 1982. Game apparently never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259572&o=2 $end $dragon_cass=handgolf, $bio Dragon cass. published 38 years ago: Handicap Golf (c) 1982 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116647&o=2 $end $spectrum_cass=hndigolf,hndigolfa,hndigolfb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Handicap Golf (c) 1984 CRL Group PLC Play a round of golf on the 18 hole Spectrum course. The course is 6444 yards long and has a par score of 70. It is mostly of par 4 holes, with four par 3 holes and two par 5 holes. Your set of clubs consists of 4 woods, 8 irons, a pitch wedge, a sand wedge and a putter. You also have your caddie by your side to help you along the way. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80643&o=2 $end $cpc_cass=handgolf, $bio Amstrad CPC cass. published 35 years ago: Handicap Golf (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96613&o=2 $end $orion_cass=handicr, $bio Handicr (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235169&o=2 $end $info=hndlchmp, $bio Konami System 573 CD+cart. published 23 years ago: Handle Champ (c) 1997 Konami. - TECHNICAL - GAME ID: GQ710 - TRIVIA - Released in December 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48051&o=2 $end $gbcolor=handtime, $bio Nintendo Game Boy Color game published 19 years ago: Hands of Time [Model CGB-BWCE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67996&o=2 $end $apple2_flop_clcracked=hndbasic, $bio Apple II disk. published 37 years ago: Hands on BASIC Programming (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231014&o=2 $end $cpc_flop=handshak, $bio Handshaking Demo (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123706&o=2 $end $spectrum_cass=handyand, $bio Handy Andy (c) 198? Omega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226263&o=2 $end $info=ts_handy11, $bio Dedicated Console published 19 years ago: Handy Boy 11-in-1 (c) 2001 Techno Source. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235422&o=2 $end $apple2_flop_clcracked=hndydndy, $bio Apple II disk. published 37 years ago: Handy Dandy (c) 1983 Gentry Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232039&o=2 $end $cpc_flop=handyman,handyman01,handyman02, $bio Amstrad CPC 464 disk. published 34 years ago: Handy Man Ver. 1.0 (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125095&o=2 $end $vic1001_cart=handykit, $bio Handy Toolkit (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84432&o=2 $end $amiga_flop=asshand1, $bio Commodore Amiga 500 disk. published 28 years ago: Handy Tools Vol. 1 (c) 1992 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133407&o=2 $end $amiga_flop=asshand2, $bio Commodore Amiga 500 disk. published 28 years ago: Handy Tools Vol. 2 (c) 1992 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133408&o=2 $end $amiga_flop=asshand3, $bio Handy Tools Vol. 3 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133409&o=2 $end $coco_cart=handyman, $bio Tandy Color Computer cart. published 39 years ago: Handyman (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53443&o=2 $end $tvc_flop=hang,hangd, $bio Hang (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111890&o=2 $end $dragon_cass=hangit, $bio Dragon cass. published 38 years ago: Hang It! (c) 1982 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234415&o=2 $end $saturn=hangongpj, $bio Sega Saturn game published 25 years ago: Hang On GP '95 (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59216&o=2 $end $saturn=hangongpjhib, $bio Sega Saturn game published 25 years ago: Hang On GP '95 Hibaihin (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59217&o=2 $end $saturn=hangongp, $bio Sega Saturn game published 24 years ago: Hang On GP '96 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60319&o=2 $end $info=hangplt,hangpltu, $bio Arcade Video game published 23 years ago: Hang Pilot (c) 1997 Konami. A hang gliding simulation game from Konami. - TECHNICAL - Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), (2x) ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Hang Pilot was released in February 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4184&o=2 $end $dc=hangdj, $bio Sega Dreamcast Mil-CD published 21 years ago: Hang the DJ (c) 1999 Marvelous Ent., Inc. Hang the DJ is a Mil-CD single. It features two songs from the 1998 documentary film Hang the DJ. - TECHNICAL - CD ID: MJCYX80002 - TRIVIA - Released on September 17, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138639&o=2 $end $gbcolor=hangtime, $bio Hang Time Basketball (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67998&o=2 $end $pc8801_flop=hangon,hangona, $bio NEC PC-8801 Series disk. published 34 years ago: Hang-On (c) 1986 Pax Softonica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91975&o=2 $end $info=hangonp, $bio Pinball published 32 years ago: Hang-On (c) 1988 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10147&o=2 $end $sms=hangonaw, $bio Sega Master System cart. published 34 years ago: Hang-On & Astro Warrior (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56058&o=2 $end $sms=hangonsh,hangonshp, $bio Sega Master System cart. published 34 years ago: Hang-On & Safari Hunt (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56059&o=2 $end $msx1_flop=hangon19, $bio Hang-On Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133253&o=2 $end $saturn=hangongpu, $bio Sega Saturn game published 24 years ago: Hang-On GP [Model 81202] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60052&o=2 $end $sg1000=hangon2t1, $bio Sega SG-1000 game published 35 years ago: Hang-On II (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65057&o=2 $end $sg1000=hangon2, $bio Sega SG-1000 game published 35 years ago: ハング オンII (c) 1985 Sega Enterprises, Limited. (Hang-On II) - TECHNICAL - Game ID: C-60 - SERIES - 1. Hang-On (1985) 2. Hang-On II (1985, Sega SG-1000) 3. Hang-On Jr. (1985) 4. Super Hang-On (1987) 5. Limited Edition Hang-On (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49036&o=2 $end $info=hangonjr, $bio Arcade Video game published 35 years ago: Hang-On Jr. (c) 1985 Sega. A cut-down version of its legendary parent, 'Hang-On Jr' features similar gameplay to "Hang-On", but is rendered in more primitive graphics due to the vastly inferior host hardware. - TECHNICAL - Runs on the Sega "System E" hardware. Players: 1 Control: stick - TRIVIA - Released in January 1986. - SERIES - 1. Hang-On (1985) 2. Hang-On II (1985, Sega SG-1000) 3. Hang-On Jr. (1985) 4. Super Hang-On (1987) 5. Limited Edition Hang-On (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1081&o=2 $end $sms=hangonc, $bio Sega Master System card. published 34 years ago: Hang-On (c) 1986 SEGA Enterprises, Ltd. Sega Card European release. - TECHNICAL - GAME ID: 4080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113975&o=2 $end $sms=hangon, $bio Sega Master System cart. published 30 years ago: Hang-On (c) 1990 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: 4580 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56060&o=2 $end $sms=hangonj, $bio Sega Mark III card. published 35 years ago: ハング オン (c) 1985 Sega Enterprises, Limited. (Hang-On) - TECHNICAL - Game ID: C-502 - TRIVIA - Released on October 20, 1985 in Japan. It was a launch title for the Mark III. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55874&o=2 $end $msx1_cart=hangon,hangonb,hangona, $bio MSX cart. published 34 years ago: ハングオン (c) 1986 Pony Canyon, Inc. (Hang-On) - TECHNICAL - Game ID: R49x5806 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77123&o=2 $end $info=hangon2, $bio Arcade Video game published 35 years ago: Hang-On (c) 1985 Sega Enterprises, Limited. Ride-On model. For information on the game itself, please see the Sit-Down model entry; "Hang-On [Sit-Down Model]". - TECHNICAL - Ride-On model Dimensions (cm) : W161 x D199 x H133 Weight : 240 Kg. - TRIVIA - Hang-On was released in July 1985. Hang-On was also released as : This Ride-On model was a large, mock-up motorcycle that the player sat on. It lets you steer your bike by moving your weight left and right, but didn't feature any of the hydraulics or force feedback that would become the staple of future Sega arcade games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19573&o=2 $end $info=hangon,hangon1, $bio Arcade Video game published 35 years ago: Hang-On (c) 1985 Sega. Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires. Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre. The 5 stages of 'Hang-On' are : Alps Seaside Grand Canyon City Night Circuit - TECHNICAL - [Sit-Down model] Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz) Players : 1 - TRIVIA - Hang-On was released in July 1985. Hang-On was also released as : "Hang-On [Ride-On Model]" Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music. This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer. In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage. Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points. Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points. Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987. - SERIES - 1. Hang-On (1985) 2. Hang-On II (1985, Sega SG-1000) 3. Hang-On Jr. (1985) 4. Super Hang-On (1987) 5. Limited Edition Hang-On (1991) - STAFF - Designed by : Yu Suzuki (YU.) From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO) Music by : Hiroshi Miyauchi - PORTS - * CONSOLES: [EU] Sega Master System (1985) "Hang On [Model 4580]" Sega Master System [JP] (oct.20, 1985) "Hang On [Model C-502]" Sega Master System [US] (1986) "Hang On & Astro Warrior [Model 6001]" Sega Master System [US] (1986) "Hang On & Safari Hunt [Model 6002]" Sega Master System [KO] (1986) "Hang On / Safari Hunt" by Samsung [JP] Sega Saturn (oct.27, 1995) "Hang-On GP '95 [Model GS-9032]" [US] Sega Saturn (1996) "Hang-On GP [Model 81202]" [EU] Sega Saturn (1996) "Hang-On GP '96 [Model MK81202-50]" Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]" Sega Dreamcast [JP] (dec.29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]" Sega Dreamcast [EU] (nov.6, 2000) "Shenmue [Model MK-51059-50]" [US] Sega Dreamcast (nov.7, 2000) "Shenmue [Limited Edition] [Model 51059]" [US] Sega Dreamcast (nov.8, 2000) "Shenmue [Model 51059]" Sega Dreamcast [JP] (jul.5, 2001) "US Shenmue [Model HDR-0156]" Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Model HDR-0164]" Sega Dreamcast [JP] (sept.6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]" Sega Dreamcast [EU] (nov.23, 2001) "Shenmue II [Model MK-51184-50]" Sega Dreamcast [JP] (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" Sega Dreamcast [JP] (mar.6, 2003) "Shenmue II [DriKore] [Model HDR-0211]" NOTE: "Shenmue" and "Shenmue II" for the Sega Dreamcast feature Hang-On as a minigame. * COMPUTERS: [JP] MSX (1986) by Pony Canyon NEC PC8801 [JP] (1986) * OTHERS: LCD handheld game [US] (1989) released by Tiger Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1080&o=2 $end $tvc_flop=hangdigi, $bio Hangdigitalizáló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111891&o=2 $end $spc1000_cass=hangeul,hangeula, $bio Hangeul (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83520&o=2 $end $tvc_flop=hanggal, $bio Videoton TVC disk. published 31 years ago: Hanggal (c) 1989 Gyorffy [Endre Gyorffy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112318&o=2 $end $info=hangly,hangly2,hangly3, $bio Arcade Video game published 39 years ago: Hangly Man (c) 1981 Nittoh. - TECHNICAL - Nittoh made a few cocktail units that were identical to the Namco cocktail in design, but had all their instructions in English, and have the word 'Hangly' substituted for 'Namco' everywhere on the machine. - TRIVIA - Released in July 1981. Hangly Man is presumed to be an 'Engrish' mangling of the title 'Hungry Man'. Hangly Man contains not one, but two different mazes. The first maze appears on the first stage and every even numbered stage thereafter. The second maze appears on the third stage and every odd numbered stage thereafter. The first maze is an alteration to the original maze. While an extra bump has been added to the once-open bottom row, the top row has been opened up. The areas near the mouths of the escape tunnel are no longer single width tunnels, but more open. This can cause players to miss the tunnels if they are not lined up exactly right. The first maze also contains two extra sets of tunnels, one each above and below the original tunnel. Eating a power pill in the first maze can sometimes make the maze turn invisible. In some versions of Hangly-Man, the maze never reappears until you die. The second maze is a wide-open maze, with no borders except around the very edges. The same three sets of tunnels exists as well as a new tunnel that has been positioned along the center of the top and bottom of the maze. During the attract mode, the ghosts are introduced by their original Japanese names and nicknames. - UPDATES - Set 1: (Level 2 only) Eating the first power pill hides the maze until the maze is cleared, or the player loses a life, whichever comes first. After the player loses a life while the maze is hidden, eating another power pill in the same level will no longer hide the maze. Sets 2 & 3: (All even-numbered levels) Eating a power pill hides the maze until the power pill wears off. The copyright says "Nittoh" on Sets 1 and 3; it says "-1984-" (with the hyphens but without the quotation marks) on Set 2. - SCORING - Dot : 10 points. Power pill (energizer) : 50 points. Ghosts : 200, 400, 800, 1600 points. Cherry : 100 points. Strawberry : 300 points. Peach : 500 points. Apple : 700 points. Pineapple : 1000 points. Galaxian : 2000 points. Bell : 3000 points. Key : 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1082&o=2 $end $a7800=hangly, $bio Atari 7800 game published 14 years ago: Hangly-Man (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50140&o=2 $end $compclr2_flop=hangman, $bio Compucolor II disk. published 42 years ago: Hangman (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232630&o=2 $end $nascom_snap=hangman, $bio Nascom soft. published 41 years ago: Hangman (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235657&o=2 $end $zx81_cass=hangman, $bio Sinclair ZX-81 cass. published 38 years ago: Hangman (c) 1982 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114897&o=2 $end $camplynx_cass=hangman, $bio Camputers Lynx cass. published 37 years ago: Hangman (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134034&o=2 $end $camplynx_flop=hangman, $bio Camputers Lynx disk. published 37 years ago: Hangman (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237144&o=2 $end $spectrum_cass=hangmanv,hangmanv_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hangman (c) 1988 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225901&o=2 $end $bbcb_cass=hangman, $bio Hangman (c) 19?? Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51926&o=2 $end $mc10=hangman, $bio Hangman (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87635&o=2 $end $vz_snap=hangman,hangman3,hangman4, $bio Hangman (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235082&o=2 $end $info=hngmnjpm,hngmnjpmd, $bio Arcade Video game published 22 years ago: Hangman (c) 1998 JPM. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz) Sound Chips : UPD7759 (@ 640 Khz) Players : 1 Buttons : 4 - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14147&o=2 $end $apple1=hangman, $bio Hangman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234914&o=2 $end $interact=hangman, $bio Hangman (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237121&o=2 $end $apple2_cass=hngmclrm, $bio Apple II cass. published 42 years ago: Hangman + Color Math (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135913&o=2 $end $info=hangman, $bio Arcade Video game published 36 years ago: Hangman - The Video Game (c) 1984 Status Games. Select the correct letters to spell the secret word. Choose an incorrect letter and a part of the man's body is revealed. When the whole body is revealed, the man is hung and you lose the game. - TECHNICAL - [Upright model] Main CPU : 8085A (@ 3.1 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3474&o=2 $end $apfm1000=hangman, $bio APF MP1000 game published 41 years ago: Hangman / Tic Tac Toe / Doddle (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49740&o=2 $end $super80_cass=hangman, $bio Hangman [Model 007L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126813&o=2 $end $super80_cass=xhangman, $bio Dick Smith Super-80 cass. published 36 years ago: Hangman [Model 108L3] (c) 1984 Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: Mark Rule, Paul Rule - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126812&o=2 $end $a2600=hangmane, $bio Atari 2600 cart. published 42 years ago: Hangman (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Hangman [Model CX2662]". - TECHNICAL - Model CX2662P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82982&o=2 $end $a2600=hangman, $bio Atari 2600 cart. published 42 years ago: Hangman (c) 1978 Atari, Incorporated. Hangman features 9 game variations: 1-Player Games: Games 1, 2, 3 and 4 are 1-player games. You compete against the computer. You score one point for every Hangman Word you complete; the computer scores one point for each Hangman Word you can't complete. * Game 1: One player competes against the computer that uses words from a 1st - 3rd-grade vocabulary. * Game 2: One player competes against the computer that uses words from a 1st - 6th-grade vocabulary. * Game 3: Playing with words from a 1st - 9th-grade level, one player competes against the computer. * Game 4: Words from a 1st-grade through high school vocabulary are used for competition between one player and the computer. 2-Player Computer Games: Games 5, 6, 7 and 8 are 2-player games against the computer. After you select the game vocabulary you want to use, you and your opponent take turns selecting alphabet letters to find the word generated by the computer. Both players together are allowed 11 incorrect selections. When you make a correct letter guess, you receive a consecutive turn. The first player to complete the Hangman Word scores one point and starts the next word. The first player to score five points wins the game. * Game 5: Two players compete to complete the Hangman Word from a 1st - 3rd-grade vocabulary. * Game 6: Two players test their word skill with Hangman Words from a 1st - 6th-grade vocabulary. * Game 7: Words from a 1st - 9th-grade vocabulary are used for competition between two players. * Game 8: Two players compete using words from a 1st-grade through high school vocabulary. * Game 9 (2-Player Opponent Games): Now it's your turn to choose the Hangman Word. Instead of playing with a computer word, one player composes the Hangman Word with the Joystick Controller; the opposing player receives eleven guesses to complete the Hangman Word. - TECHNICAL - Model CX2662 - TRIVIA - Export releases: PAL "Hangman [Model CX2662P]" - SCORING - In 1-player Hangman games, a player is allowed 11 incorrect letters. If the player has not completed the word after 11 incorrect guesses, the player is hanged and the game is lost. You score one point for each game you win; the computer scores one point each time you are hanged. During two-payer games, 11 incorrect letter selections are also allowed between the two players. The player who completes the last letter in the word receives one point. The first player to score five points wins the game. - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50565&o=2 $end $ti99_cart=hangman, $bio TI-99-4A soft. published 39 years ago: Hangman [Model PHM 3037] (c) 1981 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84593&o=2 $end $tvc_flop=hangok, $bio Hangok (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111892&o=2 $end $tvc_flop=hangosbi, $bio Hangos Billentyűzet (c) 198? Márton [Tombor Márton] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112319&o=2 $end $snes=hanguk, $bio Nintendo Super NES game published 26 years ago: Hanguk Pro Yagu (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63057&o=2 $end $spc1000_cass=hanbasic, $bio Sega SPC-1000 soft. published 36 years ago: Hangul BASIC (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83521&o=2 $end $info=hangzo, $bio Arcade Video game published 28 years ago: Hangzo (c) 1992 Data East Corporation. - TRIVIA - Unreleased video game. Last prototype version from January 1992. - STAFF - PROGRAMMER: Kei Maruyama, Hiroki Nagayama SOUND COMPOSER: We Zaburoh MAIN CG.DESIGNER: Kan Chan, Tomo Edozy, Kuniyoshi Takazawa HELP GC.DESIGNER: Miyamoto Chyu, Kazuo Tsutsui SPECIAL THANKS: Samaraki, Atsushi Okiyama ASSISTANT PLANNER: Yoshihide Ueno GAME DESIGNER: Kawano Kazuhiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24237&o=2 $end $pce=haniisky, $bio NEC PC-Engine HuCARD published 31 years ago: Hanii in the Sky (c) 1989 Face Company, Limited. Hanii in the sky is a vertical shooter by Face featuring a curious clay character called Hanii. He has the ability to fly, and is sent by his master on a perilous mission to save the world. His greatest power is the ability to fire in any direction - the first action button rotates his arms and the second fires balls of energy at his enemies. Money (or energy points) are earned each time an enemy is defeated, and these points can be used to purchase new weapons and items at anytime during the game (by pausing and pressing the first action button). There, Hanii's master appears and gives the player a list of items available for purchase. Another list shows the current equipped weapon and Hanii can freely switch from one to another. Other special items, such as life-bars, armors, shields or rotating flames (to only name a few) can also be selected. The game also features non-linear special stages where Hanii has to find its way to the boss - if he fails, he is then condemned to start the stage again, or the whole game in some rare occasions. - TECHNICAL - Game ID: FA64-0001 - TRIVIA - Released on march 01, 1989 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58604&o=2 $end $pce_tourvision=haniirod, $bio Hanii on the Road (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229741&o=2 $end $pc8801_flop=haniirot, $bio Haniiroto 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91976&o=2 $end $nes=hanjuher, $bio Nintendo Famicom cart. published 32 years ago: Hanjuku Hero (c) 1988 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54164&o=2 $end $snes=hanjuher, $bio Nintendo Super Famicom cart. published 28 years ago: Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! [Model SHVC-HH] (c) 1992 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61414&o=2 $end $wscolor=hanjuher, $bio Bandai WonderSwan Color game published 18 years ago: Hanjuku Hero - Ah, Sekai yo Hanjuku Nare...!! [Model SWJ-SQRC06] (c) 2002 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86448&o=2 $end $saturn=hankoush, $bio Sega Saturn game published 24 years ago: Hankou Shashin - Shibarareta Shoujo-tachi no Mitamo no wa? (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59218&o=2 $end $tvc_flop=hanoi_t, $bio Videoton TVC disk. published 34 years ago: Hanoi Tornyai (c) 1986 ZMKMF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112320&o=2 $end $tvc_flop=hanoi, $bio Videoton TVC disk. published 37 years ago: Hanoi Torony (c) 1983 Vamos & Horvath [Gyorgy Vamos & Janos Horvath] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112322&o=2 $end $tvc_flop=hanoitr, $bio Videoton TVC disk. published 33 years ago: Hanoi-Torony (c) 1987 Zsolt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112314&o=2 $end $cpc_cass=hanse, $bio Amstrad CPC cass. published 34 years ago: Hanse (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96614&o=2 $end $cpc_flop=hanseg1901,hanseg19,hanseg1902,hanseg1903,hansef1901,hansef19,hansef1902, $bio Amstrad CPC 464 disk. published 34 years ago: Hanse (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122431&o=2 $end $amigaocs_flop=hanse, $bio Commodore Amiga 500 disk. published 26 years ago: Hanse - Die Expedition (c) 1994 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74203&o=2 $end $spectrum_cass=hansefak, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hanse-Fakt (c) 1984 Hansesoft GmbH [Germamy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237740&o=2 $end $cpc_flop=hanseatf, $bio Hanseat (c) 19?? PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119763&o=2 $end $snes=hanseizj, $bio Nintendo Super Famicom cart. published 29 years ago: ????????????? (c) 1991 Natsume. (Hansei Zaru Jiro-kun no Daibouken) Jir?-kun no Daibouken is an action/platform/puzzle game by Natsume. The game starts as Jirou-kun, a cute little monkey, is on a day trip for a refreshing gourmet picnic. But suddenly, in the middle of a peaceful forest, a witch appears, imprisons the poor Jirou and steals all the fruits he was carrying in his backpack. And she has even more sinister plans in store for the small primate and decides to use her powers to turn all these fruits into evil monsters, forcing Jirou to use all his wits to escape his dogged pursuers and return home safely. The aim of each level is to help Jirou locate the exit door in order to move on to the next stage. However, multiple large locks (one to a maximum of six) keep it firmly shut, and the monkey must collect all the keys scattered around each level before seizing a chance to escape. Carrying out that task would be easy, if only it weren't for the legions of enemies populating the screen. And to defend himself against these critters, Jirou only comes equipped with possibly the world's most unusual weapon - bubbles. However, these blue bubbles come with a bit of a twist - if the player presses the action button again, the bubble pops and releases a small baseball ball, enough to strike one enemy down. And that's not even half of it! Jirou can bounce the blue bubble on his head to power it up (from Green, Yellow to Red) and these new bubbles release even more devastating attacks, such as lines of soccer balls, spinning volley balls and rows of basket balls! And the bubbles have a lot more to offer - as such, they can stun enemies for a while or capture keys or items that Jirou wouldn't be able to reach otherwise. And the game has a lot of items to collect, such as coins (points), Extra lives and hats. The latter come in a multitude of forms, from a Baseball Cap (helps Jirou in controlling the bubbles), Gold Crown (prevents Jirou to be affected by special platforms, such as icy surfaces), Top Hat (gives Jirou the ability to instantly grow a red bubble!), Straw Hat (Jirou can glide in the air after a jump) and Spiked Helmet (temporary armor against enemies). And Jirou must always be on his toes, because enemies can also collect items (including keys) and he will have to battle the foes if they happen to do so! Additionally, the game is filled with many special and rewarding features, such as switches (activates traps, such as Fiery Birds or Fireballs that both Jirou or enemies can operate), Cannons (throw Jirou and enemies in the air) or hidden Gold Doors (lead to bonus stages). Jirou-kun no Daibouken consists of five large areas of ten levels each, all punctuated by a requisite boss battle. Each zone also features a three-digit password system to save the player's progress. - TECHNICAL - Cartridge ID: SHVC-HJ - TRIVIA - Released on December 27, 1991 in Japan for 7000 Yen. Interestingly, Jirou-kun no Daibouken was first released in 1991 as a Game Boy game called "Lucky Monkey" in Japan. However, although the game is similar to the Super Famicom version (they do share the same theme), both games have notable differences - the levels as well as some of the enemies and bosses are slightly different, and the game doesn't require the player to collect keys, but to clear each level of its enemies instead. Finally, the way to pop the bubbles is different - the player has to press and hold up to burst a bubble, making the game slightly more difficult to play. The game also features letters to collect in order to access the bonus stages (the letters spell 'MONKEY' in the Japanese version and 'SPANKY' in the western port). Finally, Lucky Monkey doesn't seem to feature power hats nor sport balls, and bubbles split instead into black balls. Export releases: [US] "Spanky's Quest [Model SNS-HJ-USA]" [EU] Spanky's Quest - TIPS AND TRICKS - Level Passwords: Zone 1 - 000 Zone 2 - 732 Zone 3 - 354 Zone 4 - 116 Zone 5 - 988 Zone 6 - 470 - STAFF - Game Planner: S. Ominami Programmer: S. Yosikawa, K. Furuya, A. Isizuka Sound: K. Sada Character Design: Y. Ogawa, K. Sino, T. Fujituna, J. Kobayasi Advisor: T. Suzuki Special Thanks: Jim H. Yajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61415&o=2 $end $pc8801_flop=hansensi, $bio Hansen Simulator [Thousantis-go no Boken] (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91978&o=2 $end $saturn=hansha, $bio Sega Saturn game published 23 years ago: Hansha de Spark! (c) 1997 SIEG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59219&o=2 $end $pce=haniirod, $bio NEC PC-Engine HuCARD published 30 years ago: Hany on the Road (c) 1990 Face Company, Limited. Hany is back in this unusual side scrolling platform game. Our cute 'clay friend' must free the world from all the demons and other evil creatures who escaped from the Gods' realm. Hany must run along a roadway divided into four lanes moving at different speed. But things are not so easy and Hany will have to jump over various enemies and try not to fall in deep hole digged in the ground, without forgetting the change in scrolling direction and other exciting effects. A time limit also urges him to hurry and to quickly reach the end of every stage. Every little helps and tiny wood signs scattered around every road tell Hany how far the exit is. Items can of course be picked up such as Blue jars giving Hany an extra life (25 need to be collected though), Mystery Jars giving from 100 to 1000 points, Extra Lives, Time Clocks, Rockets, Trampolines and so on... The game counts many levels and follows a non-linear structure with interconnected paths to follow. The game also offers a two simultaneous player-mode where Lemon, a yellow version of Hany, comes to the rescue. - TECHNICAL - Game ID: FA02-006 - TRIVIA - Released on September 07, 1990 in Japan for 6400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58605&o=2 $end $gp32=hanypart, $bio GamePark GP32 cart. published 18 years ago: Hany Party Game (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237381&o=2 $end $famicom_flop=haokun, $bio Nintendo Famicom disk. published 34 years ago: ????????? (c) 1986 Square Company, Limited. (Hao-kun no Fushigi na Tabi) - TECHNICAL - [Model SQF-HFT] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65352&o=2 $end $fmtowns_flop=batfight, $bio Haou Soudatsu Battle Fighters (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132274&o=2 $end $snes=haoutryu,haoutryu1, $bio Nintendo Super Famicom cart. published 26 years ago: Haou Taikei Ryuu Knight - Lord of Paladin [Model SHVC-UR] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61416&o=2 $end $nes=snowwhit, $vgmplay=snowwhit_nes, $bio Nintendo NES cart. published 29 years ago: Happily Ever After (c) 1991 SOFEL Corp. The classic fairy tale is back...with all new enchantment and a new twist!!! Snow White's beloved prince has been captured by the evil Lord Maliss, the evil brother of Snow White's equally evil stepmother, the wicked queen. Helping Snow White rescue the prince are the magical Seven Drawfelles, the female cousins of the original Seven Dwarves. Guide Snow White along her perilous journey through Lord Maliss' sinister kingdom to save the prince as he once saved her. Turn about is fair play...and FUN play!! Based on the hit feature film Happily Ever After. - TRIVIA - Prototype never release to the public. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40389&o=2 $end $info=happy6,happy6101,happy6100hk, $bio Arcade Video game published 16 years ago: Happy 6-in-1 (c) 2004 IGS [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32540&o=2 $end $gameking=happybal, $bio Happy Ball (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129981&o=2 $end $nes=happybiq,happybiqa, $bio ????III - ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Happy Biqi III - World Fighter) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76792&o=2 $end $nes=happybb, $bio Nintendo Famicom cart. published 30 years ago: Happy Birthday Bugs (c) 1990 Kemco - TECHNICAL - GAME ID: KSC-H8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54165&o=2 $end $dragon_cass=hbdaydrgn, $bio Dragon cass. published 37 years ago: Happy Birthday Dragon (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116455&o=2 $end $dc=breeding, $bio Sega Dreamcast GD published 17 years ago: Happy Breeding [Model T-46512M] (c) 2003 Princess Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135526&o=2 $end $fm7_cass=bushman, $bio Fujitsu FM-7 cass. published 37 years ago: Happy Bushman (c) 1983 Pony Canyon, Inc. - TECHNICAL - GAME ID: K33M5027 - TRIVIA - Released in May 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93731&o=2 $end $adam_flop=happyclp, $bio Happy Clips (c) 198? Gerlach Family Soft. Clip arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109484&o=2 $end $info=pr_happy, $bio Happy Days (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42093&o=2 $end $uzebox=happyeas, $bio Belogic Uzebox ROM published 8 years ago: Happy Easter (c) 2012 Belogic - TRIVIA - Released on April 05, 2012. - STAFF - By: Hartmut Wendt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233066&o=2 $end $gba=happyfetu, $bio Nintendo GBA cart. published 14 years ago: Happy Feet [Model AGB-BH3E-USA] (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70884&o=2 $end $gba=happyfet, $bio Nintendo GBA cart. published 14 years ago: Happy Feet [Model AGB-BH3P] (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70883&o=2 $end $info=hapyfsh2, $bio Slot Machine published 10 years ago: Happy Fish (c) 2010 Magic Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46193&o=2 $end $msx1_cart=happyfrt, $bio MSX cart. published 35 years ago: Happy Fret (c) 1985 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77124&o=2 $end $msx1_cass=happyfrt,happyfrta, $bio MSX cass. published 35 years ago: ハッピーフレット (c) 1985 Micro Cabin Co. (Happy Fret) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118123&o=2 $end $msx1_flop=happyfrt, $bio Happy Fret cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229988&o=2 $end $info=m4hapfrt,m4hapfrta,m4hapfrtb, $bio Happy Fruits (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42049&o=2 $end $info=sc4hf,sc4hfa,sc4hfb,sc4hfc,sc4hfd,sc4hfe,sc4hff,sc4hfg, $bio Fruit Machine published 20 years ago: Happy Fruits (c) 2000 Bell-Fruit Games. Basic Game: Three reels with Crazy Fruits symbols and superimposed numbers. Behind some of the symbols is a white smiley crescent . Three of a kind wins enter the player into the hilo game. Also, completion of the trail to 7 or above will access the hilo. Three smiley crescents on the winline will award the player a Hidden feature (chosen by a combination on the hold buttons). The resulting win is then used in the hilo game. Hilo Game: There is a wide 4th reel situated behind the top glass. This has two sets of hilo numbers on it; those on the right hand side are used to gamble up the cash ladder, those on the left to gamble up the features. On entry to the hilo, the appropriate cash win will light and a number of the exchange points will also illuminate. The player then has the following options: Hilo gamble, Collect or, if at an exchange level, Exchange. At an exchange level, a feature is lit in the feature panel to show where the exchange will take the player. If Exchange is taken then the cash ladder goes out and a number of exchange points light up in the feature ladder. The player now has the same options as on the cash side but this time, the use of exchange will take him/her back to the cash ladder. Below some numbers on both sides of the hilo reel are bonuses: - TECHNICAL - [Model PR1011] - TRIVIA - Released in December 2000. - TIPS AND TRICKS - Hints: *Look out for the flashing cancel - it guarantees your hilo guess! *If you exchange with a bonus on the other number, the position goes red! *Remember to try and fill the name - when you collect, it's better than you think! *Check out the super features! *Use the Cancel button, sometimes it can help you. *Dont hold the reels after nudging, if you've got a pair, you'll get a win. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11557&o=2 $end $info=m5hgl,m5hgl14,m5hgl16, $bio Happy Go Lucky (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15183&o=2 $end $intv=hheggs, $bio Mattel Intellivision game published 39 years ago: Happy Holidays - Easter Eggcitement (c) 1981 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60891&o=2 $end $intv=hhsanta, $bio Mattel Intellivision game published 37 years ago: Happy Holidays - Santa's Helper (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60892&o=2 $end $intv=hhtrick, $bio Mattel Intellivision game published 39 years ago: Happy Holidays - Trick or Treat (c) 1981 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60893&o=2 $end $psx=happyhtl, $bio Sony PlayStation disc published 23 years ago: Happy Hotel (c) 1997 Tohoku Shinsha - TECHNICAL - [Model SLPS-01110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85249&o=2 $end $spectrum_cass=happyhou, $bio Sinclair ZX Spectrum cass. published 36 years ago: Happy Hour (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80647&o=2 $end $info=j6hapyhr,j6hapyhra,j6hapyhrb, $bio Happy Hour (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41103&o=2 $end $info=sc5_3525, $bio Happy Hour (c) 200? Bell-Fruit Games. - TECHNICAL - Scorpion 5 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240463&o=2 $end $info=sc1happy, $bio Fruit Machine published 21 years ago: Happy Hour (c) 1999 ELAM. - TECHNICAL - Model 1096 - TRIVIA - Happy Hour was released in July 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21289&o=2 $end $info=jackie, $bio Arcade Video game published 27 years ago: Happy Jackie (c) 1993 IGS. Video Slot machine game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29149&o=2 $end $info=m4hpyjok, $bio Happy Joker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41344&o=2 $end $gameking=happykil, $bio Happy Killer (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129982&o=2 $end $dc=haplesfl, $bio Sega Dreamcast GD published 20 years ago: Happy Lesson - First Lesson [Model T-19504M] (c) 2000 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135527&o=2 $end $dc=haples, $bio Sega Dreamcast GD published 19 years ago: Happy Lesson [Model T-19503M] (c) 2001 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135528&o=2 $end $cpc_flop=happylet,happylet01, $bio Happy Letters (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121834&o=2 $end $cpc_cass=happylet, $bio Amstrad CPC cass. published 36 years ago: Happy Letters [Model SOFT 105] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96615&o=2 $end $info=sc4hapnt,sc4hapnta,sc4hapntb,sc4hapntc,sc4hapntd,sc4hapnte, $bio Happy Notes (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1306] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42850&o=2 $end $info=sc5hapnt,sc5hapnta,sc5hapntb,sc5hapntc,sc5hapntd,sc5hapnte,sc5hapntf,sc5hapntg, $bio Fruit Machine published 18 years ago: Happy Notes (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1388] - TRIVIA - Released in July 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11539&o=2 $end $bbcb_flop_orig=happynum, $bio Acorn BBC Micro B disk. published 37 years ago: Happy Numbers (c) 1983 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125666&o=2 $end $cpc_flop=happynum01,happynum,happynum02, $bio Amstrad CPC 464 disk. published 36 years ago: Happy Numbers (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121835&o=2 $end $bbcb_cass=happynum, $bio Happy Numbers (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51927&o=2 $end $cpc_cass=happynmb, $bio Amstrad CPC cass. published 36 years ago: Happy Numbers [Model SOFT 102] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96617&o=2 $end $svision=happyp, $bio Super Vision game published 28 years ago: Happy Pairs [Model SV10035] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95443&o=2 $end $nes=happyp, $bio Nintendo NES cart. published 29 years ago: Happy Pairs (c) 1991 Sachen. Happy Pairs will introduce you to see the landscapes of 18 countries around the world. As soon as you finish each level of pairs match, the beautiful landscape of the country will come to your eyes. Match the same figures with the same colors in a certain time, as fast as possible, but be careful not to be tricked when attempting to make a matching selection. Wrong selection of the objects will prevent you from completing the map. Don't worry, you will surely make the proper choices and succeed! - TECHNICAL - Game ID: TC-016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76764&o=2 $end $svision=happyrac, $bio Super Vision game published 28 years ago: Happy Race [Model SV10027] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95444&o=2 $end $psx=happyslv, $bio Sony PlayStation disc published 20 years ago: Happy Salvage [Model SLPS-02821] (c) 2000 Media Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85250&o=2 $end $info=m4hstr,m4hstra,m4hstrb, $bio Happy Streak (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42051&o=2 $end $info=hapytour, $bio Arcade Video game published 15 years ago: Happy Tour (c) 2005 GAV Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32644&o=2 $end $intv=htrails, $bio Mattel Intellivision game published 37 years ago: Happy Trails (c) 1983 Activision, Incorporated. Dag nab it! That mangy critter Black Bart's robbed the stagecoach from Culver City and all heck's broke loose. Just when you're in hot pursuit, the trail you're ridin' on deadends into the side of the canyon. You've got to figger out another route by moving the puzzle parts to create a new trail, faster than you can say Happy Trails, pardner. - TECHNICAL - Model M-003-03 - TRIVIA - This game made a lot of people at Mattel Electronics angry since they felt it was a rip-off of the Konami arcade game Loco-Motion, which Mattel had licensed for Intellivision. To add insult to injury, Activision released Happy Trails before Intellivision Loco-Motion came out. Happy Trails received reviews lauding its originality; Loco-Motion looked like an also-ran. Players who sent a photo to Activision showing a score of 40,000 or more received an official 'Activision Trailblazers' emblem. - TIPS AND TRICKS - From designer Carol Shaw: "To really play well, you'll need three things: patience, practice and planning. Here are some specific pointers that can help you out." "Use the reverse button to avoid deadends, the black space or Black Bart. But to really take advantage of this feature, use the reverse button to move your hat back and forth over a 'safe' area, while you're busy rearranging the trail." "Once a trail is cleared, use the speed button to move quickly. By saving time, you'll earn more bonus points and reduce the chances of the Bonus Timer reaching zero." "As you arrange your trail, keep in mind that you are also arranging Black Bart's trail. Occasionally, you might like to hold Bart hostage by making him walk in a circle, so you can plan your next move." - STAFF - Design/Program: Carol Shaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60894&o=2 $end $cpc_flop=happywrt,happywrt1, $bio Amstrad CPC 464 disk. published 36 years ago: Happy Writing (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118934&o=2 $end $cpc_cass=happywrt, $bio Amstrad CPC cass. published 36 years ago: Happy Writing [Model SOFT 106] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96621&o=2 $end $c64_cart=happypac, $bio Commodore C64 cart. published 33 years ago: Happy-Packer (c) 1987 Peter Arndt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53598&o=2 $end $msx2_flop=haradius,haradiusb,haradiusa, $bio MSX 2 disk. published 29 years ago: Haradius (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101707&o=2 $end $pc98=afterdrk, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Harajuku After Dark (c) 1988 Kogado Studio. - TECHNICAL - FD x1 - TRIVIA - Released in June 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89656&o=2 $end $pc8801_flop=afterdrk, $bio NEC PC-8801 Series disk. published 32 years ago: Harajuku After Dark (c) 1988 Kogado Studio. - TECHNICAL - FD x1 - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91979&o=2 $end $x1_flop=afterdrk, $bio Sharp X1 5.25in.disk. published 31 years ago: Harajuku After Dark (c) 1989 Kogado Studio. - TRIVIA - Released in February 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86005&o=2 $end $msx2_flop=afterdrk,afterdrka, $bio MSX 2 disk. published 31 years ago: Harajuku After Dark (c) 1989 Kogado Studio. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101708&o=2 $end $pc8801_flop=harakiri, $bio NEC PC-8801 Series disk. published 30 years ago: ハラキリ (c) 1990 Game Arts Co., Ltd. (Harakiri) - TECHNICAL - BARCODE: 4988649920070 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91980&o=2 $end $snes=harapeko, $bio Nintendo Super Famicom cart. published 26 years ago: ??????? (c) 1994 Magical Co. (Harapeko Bakka) Harapeko Bakka is a cute and simple puzzle/action game by Magical. It features T-Rex like dinosaurs with googly eyes and the goal of the game is to lay as many colored eggs as possible within a time limit. The playfield is a 9x9 grid and each dinosaur automatically drop eggs as he (or she) moves around it. In a way similar to the popular Othello-type board game, surrounded eggs automatically change to the color of the encompassed eggs. Thanks to this feature, the outcome of a game is always uncertain and a win can be pulled off at the last second. Our dinosaurs can also change the color of any laid egg by ingesting it but this technique wastes time and can often cause our friends to give up the lead. A match is won by the dinosaur who wins the best of three rounds. A multi-player mode is also available where up to four players can fight against each other. - TECHNICAL - Cartridge ID: SHVC-ABKJ-JPN - TRIVIA - Released on October 18, 1994 in Japan for 4980 Yen. Export releases: [US] "Hungry Dinosaurs" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61417&o=2 $end $msx1_cart=harapeko, $bio MSX cart. published 36 years ago: Harapeko Pakkun (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77125&o=2 $end $a2600=harbores, $bio Atari 2600 cart. published 37 years ago: Harbor Escape (c) 1983 Panda. You have just dropped off a group of commandos on the inland coast of Russia for a search and destroy mission. As commander of one of our finest nuclear submarines, your main objective is to safely escape the many harbors you secretly must pass to report the success of the drop. Thinking ahead, you also dropped off tanks of air on your incoming trip so that no surfacing will be necessary. Unfortunately, an alert Russian Harbor Commander has picked you up on sonar and has dispatched roving nuclear mines and submarines as well as closed up all channel locks. In addition to the now alerted Russian Navy, you must deal with navigating your sub through narrowing channels and reefs that are barely wide enough for your sub. Furthermore, less and less air tanks are where you dropped them, leaving your air supply critical. - TECHNICAL - Model 110 - SCORING - Nuclear Mines: 60 points. Enemy Subs: 30 points. Channel Locks: 500 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50566&o=2 $end $tvc_flop=harcaflk,harcaflka, $bio Harc a Föld Körül (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112281&o=2 $end $amigaocs_flop=hardheav, $bio Commodore Amiga 500 disk. published 31 years ago: Hard 'n' Heavy (c) 1989 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74204&o=2 $end $msx1_cass=hardboil,hardboila, $bio MSX cass. published 33 years ago: Hard Boiled (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94697&o=2 $end $msx1_flop=hardboil, $bio MSX disk. published 33 years ago: Hard Boiled (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109049&o=2 $end $psx=hardboil, $bio Sony PlayStation disc published 22 years ago: Hard Boiled [Model SLPS-01484] (c) 1998 Siege - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85251&o=2 $end $spectrum_cass=hrdcheesa, $bio Hard Cheese (c) 198? PRISM Micro-informatique S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225947&o=2 $end $spectrum_cass=hrdchees, $bio Sinclair ZX Spectrum cass. published 37 years ago: Hard Cheese (c) 1983 DK Tronics - TECHNICAL - GAME ID: DK 017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80649&o=2 $end $archimedes=hdformat, $bio Acorn Archimedes disk. published 28 years ago: Hard Disc Formatter (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127005&o=2 $end $bbc_flop_torch=hdutils41,hdutils, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Hard Disc Utilities Ver.4.x (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237534&o=2 $end $adam_flop=hdsystem, $bio Coleco Adam disk. published 31 years ago: Hard Disk System (c) 1989 AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109485&o=2 $end $info=sc5_z060, $bio Hard Dk (c) 200? Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127809&o=2 $end $spectrum_cass=harddriv, $bio Sinclair ZX Spectrum cass. published 31 years ago: Hard Drivin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80650&o=2 $end $cpc_cass=harddriv, $bio Amstrad CPC cass. published 31 years ago: Hard Drivin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96624&o=2 $end $cpc_flop=harddriv02,harddriv01,harddriv,harddriv03,harddriv04,harddriv05, $bio Amstrad CPC 464 disk. published 31 years ago: Hard Drivin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120705&o=2 $end $specpls3_flop=harddrivsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Hard Drivin' (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147545&o=2 $end $specpls3_flop=harddriv,harddriva, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Hard Drivin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147604&o=2 $end $spectrum_cass=harddrivhs, $bio Hard Drivin' (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219487&o=2 $end $amigaocs_flop=harddriv, $bio Commodore Amiga 500 disk. published 30 years ago: Hard Drivin' (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74205&o=2 $end $nes=harddriv, $bio Nintendo NES cart. published 30 years ago: Hard Drivin' (c) 1990 Tengen, Inc. NES prototype. Never released to the public. - STAFF - Programmed by: Mark Morris, Juergen Friedrich Artwork by: Richard Browne, Paul Margrave Audio By: Dave O'Riva, LX Rudis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95404&o=2 $end $megadriv=harddriv, $bio Sega Mega Drive game published 29 years ago: Hard Drivin' (c) 1991 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56557&o=2 $end $amigaocs_flop=harddrv2, $bio Commodore Amiga 500 disk. published 29 years ago: Hard Drivin' II - Drive Harder.... (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74206&o=2 $end $info=harddriv,harddriv3,harddriv2,harddriv1,harddrivj,harddrivj6,harddrivg,harddrivg4,harddrivb,harddrivb6,harddrivb5, $bio Arcade Video game published 32 years ago: Hard Drivin' (c) 1988 Atari Games. Slide into the contoured seat and adjust it to fit the length of your arms and legs. Put your feet on gas and clutch pedals and try the stick shift. Select manual or automatic transmission, turn the ignition key and you're off! It’s the ride of your life. You feel the tires grip the road when you take a wide turn at high speed. You're alerted to the smallest change in the road by the feedback steering. You catch air as you fly the draw bridge and land on the down ramp. You control the car as it holds the road on the dizzying vertical loop. Hard Drivin' might look like an arcade game but it drives like a real car. For the best lap times, drive Hard Drivin' as if it were a real car. The main difference between Hard Drivin' and a real car is that Hard Drivin' is much safer to drive. A player can test the limits of the car and his skill with no risk of personal injury, and follow a course that does not exist anywhere in the real world. After inserting the proper number of coins to start the simulator, the player can select either an automatic or manual transmission. Turning the ignition key starts the simulator. Drivers can choose between the stunt track or the speed track by following the posted signs on the road. Each player has a certain (operator-selectable) amount of time to reach a checkpoint or the finish line. Crossing checkpoints and the finish line rewards the player with (operator-selectable) bonus driving time. With Hard Drivin' a player can test drive a high-powered sports car on a real stunt course. He can jump a draw bridge, negotiate a high-speed banked turn and drive a 360-degree vertical loop. These thrilling stunts, among others, provide the ultimate realistic driving experience. Or maybe high-speed driving is a particular player's type of excitement. He can 'put the pedal to the metal' and try to keep control around the corners, weaving in and out of traffic while avoiding oncoming cars. All this, and more, await the player behind the wheel of Hard Drivin'. Players especially enjoy the unique instant replay feature on Hard Drivin'. Every time a player crashes, the simulator records and replays the crash sequence. Not only will the player find this entertaining, but it is also informative. The instant replay shows the player exactly what he did wrong and why he crashed (If a player wants to skip the instant replay, he can press the abort switch or turn the key when the replay starts). A skilled player finds the ultimate competition in the 'challenge' lap (or 'grudge match' as Atari Games likes to call it). The simulator remembers the path of the car driven by the best driver on record. When a player beats the qualifying lap time, he challenges the car of the past winner in a head-to-head race. - TECHNICAL - Cockpit model Game ID : 136052 Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), TMS34010 (@ 6.25 Mhz), ADSP2100 (@ 8 Mhz) Sound CPU : Motorola 68000 (@ 8 Mhz), TMS32010 (@ 5 Mhz) Sound Chips : DAC Hard Drivin' is equipped with center-feel steering with continuous force feedback, adjustable swivel seat, gas, brake and clutch pedals, four-speed stick shift, and a medium-resolution monitor. - TRIVIA - Even if titlescreen says 1988, Hard Drivin' was released in February 1989. 1668 units were produced in the USA and 200 in Ireland for European distribution. The selling price was $7995. This was the world first driving simulator to use 3-D polygon graphics. Despite claiming to be a real driving simulator, there were a lot of discrepancies between the game's software physics and the car physics on screen. However, the cockpit physics were considered very accurate at the time. You may have noticed that the Credit Screen lists Doug Milliken as a Test Driver (See Staff section). He is listed as a Test Driver because Atari didn't want anyone to know what he really did. Hard Drivin' had to be as accurate as possible. That meant doing an accurate car model to mathematically describe the physics of how the parts of the car (engine, transmission, springs, shock absorbers, tires, etc.) react to each other, to the road and to the driver's inputs. The pioneer in the field (in the 1950s) was William Milliken of Milliken Research. His son, Doug, has continued his father's work. Doug is probably the world's leading expert in car modelling. Doug and his father wrote the book on car modelling. Patents that come out of Hard Drivin' are : 5005148 : 'Driving simulator with moving painted dashboard'. 5354202 : 'System and method for driver training'. 5577913 : 'System and method for driver training with multiple driver competition'. Prior to the release of Hard Drivin', Namco had acquired a controlling interest in Atari games by 1986. The sharing of R&D information would spawn many games of the same polygon engine years later. It can be credited that the success of the Hard Drivin' engine set the trend for the high quality simulation games in the early 90's. One of the buildings along the speed course, a small camouflage-painted building, if approached from behind (a non-trivial task, given the off-road time limit) has a sign above its normally-unseen door that says 'THE HUT'. If the driver slowed down and stopped in front of one of the buildings, a 'keyhole' appeared on the building's door. There is no apparent Ferrari license shown in any version of the game. Jeff Garabedian holds the official record for this game with 531400 points at Aladdin's Castle at the Pontiac Mall in Waterford, MI in the summer of 1989. There were 15 officially released versions, counting 11 cockpit and 4 compact versions, including various British, German and Japanese versions. - UPDATES - Notes : In all British versions, you are in a right-hand drive car. COCKPIT Revision 1 : * World release. * Software version : 7.8. COCKPIT Revision 2 : * World release. * Software version : 7.9. COCKPIT Revision 3 : * World release. * Software version : 8.1. COCKPIT Revision 4 : * German release only. * Software version : 8.2. COCKPIT Revision 5 : * British release only. * Software version : 8.3. COCKPIT Revision 6 * British and Japanese releases only. * Software version : 8.4 for Japanese and 8.5 for British. COCKPIT Revision 7 * World, British and Japanese release. * Software version : 8.6 for all. - TIPS AND TRICKS - If the driver made a hard left turn at the start of the game, a 'secret' track was available. The track was a long straight road leading to a very short circular track (a skid pad test track) around a tower. - SERIES - 1. Hard Drivin' [No. 136052] (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - STAFF - * Main : Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief Technician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky Hardware designer, self test, instant replay, integer 3D algorithms, game designer : Jed Margolin Game programming, display software, championship lap, game designer : Stephanie Mott * Others : Cabinet designers : Mike Jang, Ken Hata Graphics : Sam Comstock, Kris Moser, Deborah Short, Alan Murphy Display math software : Jim Morris ADDN'L programming : Gary Stark, Mike Albaugh, Ed Rotberg ADDN'L hardware : Don Paauw Marketing : Linda Benzler, Mary Fujihara Sales : Shane Breaks Mechanical designers : Jacques Acknin, Milt Loper, Geoff Barker Test drivers : Doug Milliken, Dave Shepperd Music : Don Diekneite Management : Dan Van Elderen, Lyle Rains, Hide Nakajima - PORTS - * CONSOLES: Nintendo NES [Unreleased Prototype] [JP] Sega Mega Drive (1990) "Hard Drivin' [Model T-48013]" Atari Lynx [US] (1991) "Hard Drivin' [Model PA2044]" [US] Sega Genesis (1991) Sega Mega Drive [BR] (1991) by Tec Toy [EU] Sega Mega Drive (1991) Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]" * COMPUTERS: [US] Commodore C64 [EU] (1989) Atari ST [US] (1989) [EU] Amstrad CPC (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Commodore Amiga (1990) : see note below PC [MS-DOS] [US] (1990) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing Notes : Upon purchasing the Amiga version, a questionnaire contest was held where the first 5 people to answer correctly via a postcard sent to London would receive a free model Ferrari F-40 model car by jan.8, 1990. The model car is 1/18th the size of the actual car. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1083&o=2 $end $info=harddrivc,harddrivcb,harddrivcg,harddrivc1, $bio Arcade Video game published 32 years ago: Hard Drivin' (c) 1988 Atari Games Corp. For more information about the game itself, please see the Cockpit model entry.; "Hard Drivin' [No. 136052]" - TECHNICAL - Compact model No. 136068 - TRIVIA - Even if titlescreen says 1988, Hard Drivin', Compact model, was released in June 1989. 1450 Compact units were produced in the USA only. The selling price was $5495. - UPDATES - COMPACT Revision 1 : * World release. * Software version : 2.9. COMPACT Revision 2 : * World, British and German releases. * Software version : 3.1 for all. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39714&o=2 $end $lynx=harddriv, $bio Atari Lynx cart. published 29 years ago: Hard Drivin' (c) 1991 Atari Corp - TECHNICAL - Model PA2044 - STAFF - Programmer: John Sanderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58823&o=2 $end $info=hdrivair,hdrivairp, $bio Arcade Video game published 27 years ago: Hard Drivin's Airborne (c) 1993 Atari Games Corp. - TECHNICAL - Game ID : 136098 Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2101 (@ 12 Mhz), DSP32C (@ 40 Mhz) Sound Chips : (2x) DAC Players : 1 Control : paddle Buttons : 6 - SERIES - 1. Hard Drivin' [No. 136052] (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - STAFF - Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey Technician : Dennis Nale Software designer, game designer : Terry Farnham Hardware designer : Ray Hansen, Pete Mokris Software designer, game designer : Betsy Bennett 3D and 2D graphic art design and animation : Mike Prittie Music and sound effects : John Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1084&o=2 $end $info=harddunk,harddunkj, $bio Arcade Video game published 26 years ago: Hard Dunk (c) 1994 Sega. A street basketball game from Sega. - TECHNICAL - The cabinet design is very similar to the cabinet design of "Title Fight". Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 6 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in February 1994 in Japan. - UPDATES - The US version is slightly different, It has the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1085&o=2 $end $pc8801_flop=hardgs, $bio NEC PC-8801 Series disk. published 32 years ago: Hard Graphics Soushuu-hen (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91981&o=2 $end $info=hardhat, $bio Arcade Video game published 38 years ago: Hard Hat (c) 1982 Exidy. You are a carpenter and you are being chased by hammers and whirlwinds through a grid of scaffolding. You can move the scaffolding to move letters and spell EXIDY and HARD HAT. - TECHNICAL - The hardware is identical to another Exidy game, "Pepper II". Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz) Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in November 1982. It was taunted as the 'First Educational Coin-Op Game'. - STAFF - Designed & programmed by : Larry Hutcherson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1086&o=2 $end $electron_cass=hardhath, $bio Acorn Electron cass. published 9 years ago: Hard Hat Harry (c) 2011 Retro Soft. Hard Hat Harry is a platform game intended to resemble an original release by Sarah Walker from 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129603&o=2 $end $electron_flop=hardhath, $bio Acorn Electron 3.5in.disk. published 9 years ago: Hard Hat Harry (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129800&o=2 $end $atom_cass=hardhath, $bio Acorn Atom cass. published 9 years ago: Hard Hat Harry (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236082&o=2 $end $atom_flop=hardhath, $bio Acorn Atom disk. published 9 years ago: Hard Hat Harry (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236128&o=2 $end $apple2_flop_orig=hhmack, $apple2_flop_clcracked=hhmack, $bio Apple II disk. published 37 years ago: Hard Hat Mack (c) 1983 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107409&o=2 $end $ibm5150=hhmack, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Hard Hat Mack (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83632&o=2 $end $cpc_flop=hardhatm01,hardhatm, $bio Amstrad CPC 464 disk. published 35 years ago: Hard Hat Mack Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128249&o=2 $end $cpc_cass=hardhat, $bio Amstrad CPC cass. published 35 years ago: Hard Hat Mack [Model AS 32008] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96626&o=2 $end $a800=hardhatw, $bio Atari 800 cart. published 37 years ago: Hard Hat Willy (c) 1983 Inhome Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86566&o=2 $end $info=hardhead,hardheadb,hardheadb2,hardheadb3, $bio Arcade Video game published 32 years ago: Hard Head (c) 1988 SunA. Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin. SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay. - TECHNICAL - Game ID : KRB-14 Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released on September 14, 1988. Classical music is extensively used as the soundtrack for this game. Edited extracts from Tchaikovsky's Swan Lake Op. 20 (1st movement), Mozart's 40th symphony K. 550 (1st movement) and Chopin's Fantaisie Impromptu Op. 66 can repeatedly be heard through the game. A bootleg of this game is known as "Popper (Unknown)". - SERIES - 1. Hard Head (1988) 2. Hard Head 2 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1087&o=2 $end $info=hardhea2,hardhea2b,hardhea2a, $bio Arcade Video game published 29 years ago: Hard Head 2 (c) 1991 SunA. A platform game from SunA - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), (4x) DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released on February 02, 1991. Licensed to 'Space Age Electronics' for North America distribution. - SERIES - 1. Hard Head (1988) 2. Hard Head 2 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1088&o=2 $end $st_flop=hardnova, $bio Atari ST disk. published 29 years ago: Hard Nova (c) 1991 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148919&o=2 $end $pc8801_flop=hardpnt4, $bio Hard Print 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91982&o=2 $end $info=hpuncher, $bio Arcade Video game published 32 years ago: Hard Puncher - Ketsumamireru no Eikou (c) 1988 Konami. An excellent boxing game from Konami. - TECHNICAL - Game ID : GX870 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Hard Puncher was released in December 1988 in Japan. The subtitle of this game translates from Japanese as 'Blood-smeared Glory'. Export releases: "The Final Round [Model GX870]". There are plenty of references to "Contra" such as Rocky Smith and Joe Vulcan looking similar to Bill Rizer and Lance Bean : Contra's 2 main characters. not only that, but one of the CPU contenders named Red Falco is a reference to what else? Red Falcon, the extraterrestrial arch-enemy from Contra. Another of the CPU contenders, Iron Drago is a spoof of Ivan Drago, the boxer from the 1985 film 'Rocky IV'. Finally, Black Stallion, the final contender is a spoof of Mike Tyson. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on 21/07/1989. - TIPS AND TRICKS - All these tricks work in Japanese version only, Hard Puncher! * Unlock A Secret World : Begin a normal game. Then, at the opening blue screen, press Left, Right, Up, Right, Down, Right, Left(x2). If done correctly, a bell will sound. Now your rivals will be much harder and even deal special punches they didn't originally have. Also, you'll be able to string 20-hit combos on some opponents. Beat this game mode and you'll be awarded $20,000,000 instead of 10 (note : This code appears briefly on screen after beating the game in Regular mode). * Unlock A Powerful World : Begin a normal game. Then, at the opening blue screen, press Right, Up, Left(x2), Down, Up, Right, Down. If done correctly, a bell will sound. Now knockdowns will occur whenever a punch is landed (like sans power in Mortal Kombat). Beat this game mode and you'll be awarded $20,000,000 instead of 10 (Note : This code appears briefly on screen after beating the game in Secret World mode). * Alien Ball In Power Training Session : Go to the Power Training Session and hit all 50 volleyballs. Then, an alien-like ball with veins and teeth will be thrown at your head. If you miss, it will bite your face, but if you hit it, you'll receive an additional 10% increment, for a grand total of a 30% power increment. * Moai Mask : Sometimes the referee will be wearing a mask of Moai, the stone head from Parodius and Cue Brick. I haven't confirmed what triggers this particular trick, but I think it could have something to do with the timer. -Maybe winning at 2 :22, 1 :11, or something like that- * Alternate Credits Roll : Beat the game in New or Powerful World mode. When the credits roll, the names will remain the same but the titles will be different. 'Making of this game' is replaced by 'Staff of Conjax Pro'. Also, keep an eye out for a cameo by Pentarou the penguin from Parodius during either credits roll. * The Mob Never Forgives : When you win the game and get the park scene, look carefully in the background to spot two hit men armed with UZIs and gunning down a poor guy. The girl next to him tries to run. Is this subliminal violence?? - STAFF - Total director : Hideyuki Tsujimoto (H. Tsujimoto) Game programmer : G. Suzuki Assistant programmer : Tadasu Kitae Character designer : Kengo Nakamura Graphic designers : K. Ishimoto, K. Hattori Visual designer : A. Nonami Sound designer : Shinji Tasaka Music composer : Motoaki Furukawa Electric architect : K. Hashima Electronic architect : M. Hiraoka Package designer : F. Shibuya Manager : Koji Hiroshita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1089&o=2 $end $pc8801_flop=hardrank, $bio Hard Rank (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91983&o=2 $end $pc98=hardsel, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Hard Special Collection - Katamari (c) 1994 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89657&o=2 $end $info=hrdtimes,hrdtimesa, $bio Arcade Video game published 26 years ago: Hard Times (c) 1994 Playmark. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game is extremely difficult to find because nearly all Hard Times PCBs have been converted into "Hot Mind" boards This games is ripped from "Blood Bros.". - STAFF - Director : D. Marchi Program : A. Cappi Graphics : M. Banfi, M. Corrieri Hardware : A. Gusso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4633&o=2 $end $pc98=hardquiz, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Hard-sha no Shachou ga Shain Zenin no Omoshiroi Sasete Quiz - Dai 1-dan (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89658&o=2 $end $pc8801_flop=hardquiz, $bio NEC PC-8801 Series disk. published 32 years ago: Hard-sha no Shachou ga Shain Zenin no Omoshiroi Sasete Quiz - Dai 1-dan (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91984&o=2 $end $apple2_flop_orig=hardball, $apple2_flop_clcracked=hardball, $bio Apple II disk. published 35 years ago: Hardball (c) 1985 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229224&o=2 $end $st_flop=hardball, $bio Atari ST disk. published 33 years ago: Hardball (c) 1987 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148746&o=2 $end $spectrum_cass=hardball, $bio Hardball (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219400&o=2 $end $msx2_flop=hardball,hardballa, $bio Hardball (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101709&o=2 $end $megadriv=hardbl94, $bio Sega Genesis game published 26 years ago: HardBall '94 (c) 1994 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82634&o=2 $end $megadriv=hardbl95, $bio Sega Genesis game published 25 years ago: HardBall '95 (c) 1995 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57243&o=2 $end $psx=hardbl99, $bio Sony PlayStation disc published 22 years ago: HardBall '99 (c) 1998 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111623&o=2 $end $psx=hardbal5, $bio Sony PlayStation disc published 24 years ago: HardBall 5 (c) 1996 Accolade, Inc. - TECHNICAL - Game ID: SLUS-00108 - TRIVIA - Released on September 05, 1996 in the USA. Export releases: [JP] "HardBall 5 [Model SLPS-00571]" - STAFF - Programming: Jeff Sember, Mike Benna Art: John Boechler, Dale Mauk, Molly Lindstedt, Karen Hinds, James Johnson Executive Producer: Pam Levins Assistant Producer: Michael Person Music: Brian Shaw Guitar: Andrew Duncan Mixing Engineer: John Shepp Audio Mastering: George Leger Announcer: Al Michaels Voice Editing: Wayne Stewart Sound Effects: Mike Benna Developed by: MindSpan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97420&o=2 $end $ibm5150=hardbal2, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Hardball II (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132419&o=2 $end $megadriv=hardbal3, $bio Sega Genesis game published 27 years ago: HardBall III (c) 1993 Accolade, Incorporated. - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57244&o=2 $end $snes=hardbal3, $bio Nintendo Super NES game published 26 years ago: HardBall III (c) 1994 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63058&o=2 $end $msx2_cart=hardball, $bio MSX 2 cart. published 33 years ago: Hardball (c) 1987 Sony. - TECHNICAL - GAMe ID: HBS-G060C - TRIVIA - Released in 1987 in Japan. Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51309&o=2 $end $cpc_cass=hardball, $bio Amstrad CPC cass. published 34 years ago: Hardball [Model SOFT 06063] (c) 1986 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96627&o=2 $end $cpc_flop=hardball02,hardball01,hardball, $bio Amstrad CPC 464 disk. published 34 years ago: Hardball [Model SOFT 07063] (c) 1986 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128198&o=2 $end $apple2gs=hardball, $bio Apple IIGS disk. published 33 years ago: HardBall! (c) 1987 Accolade, Incorporated. - STAFF - Designed by: Bob Whitehead Apple IIGS version by: Dan Thompson Graphics by: John Boechler Music by: Ed Bogas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49794&o=2 $end $amigaocs_flop=hardball, $bio Commodore Amiga 500 disk. published 33 years ago: HardBall! (c) 1987 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74207&o=2 $end $megadriv=hardball, $bio Sega Genesis game published 29 years ago: HardBall! (c) 1991 Ballistic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57245&o=2 $end $xegs=hardball, $bio Atari XE game published 33 years ago: Hardball! [Model RX8084] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51241&o=2 $end $info=hardbody, $bio Pinball published 33 years ago: Hardbody (c) 1987 Bally Midway. - TECHNICAL - Bally/Midway 6803 (Turbo Cheap Squeak) Model Number : 0E44 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chip : DAC - TRIVIA - Released in April 1987. This game features female bodybuilder and the first Ms. Olympia, Rachel McLish. 2,000 units were produced. - STAFF - Game Designer: Ward Pemberton Programmer: Rehman Merchant Sounds: Bob Libbe Graphic Design: Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5367&o=2 $end $pet_flop=hardbox, $bio Commodore PET disk. published 39 years ago: HardBox Utilities (c) 1981 Small Systems Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235768&o=2 $end $cpc_flop=hardcatu, $bio Amstrad CPC type-in published 28 years ago: Hardcat (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120057&o=2 $end $cpc_flop=hardcopy, $bio Amstrad CPC type-in published 31 years ago: Hardcopy (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119597&o=2 $end $c64_cart=hrdcpytb, $bio Commodore C64 cart. published 35 years ago: Hardcopy + Turbo-Modul (c) 1985 Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229409&o=2 $end $cpc_flop=hardcopy01, $bio Amstrad CPC type-in published 35 years ago: Hardcopy et Fenetre (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119598&o=2 $end $c64_cart=hardcopy, $bio Hardcopy-Modul (c) 19?? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229416&o=2 $end $saturn=hc4x4, $bio Sega Saturn game published 23 years ago: Hardcore 4x4 (c) 1997 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60320&o=2 $end $gba=hardpinb, $bio Nintendo GBA cart. published 18 years ago: Hardcore Pinball [Model AGB-AH6E-USA] (c) 2002 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70885&o=2 $end $gba=hardpool,hardpoolf, $bio Nintendo GBA cart. published 16 years ago: Hardcore Pool [Model AGB-BHOP-EUR] (c) 2004 WPB Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70886&o=2 $end $cpc_flop=hardmare, $bio Amstrad CPC 464 disk. published 28 years ago: Hardmare (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128199&o=2 $end $apple2gs=hrdprsed, $bio Apple IIGS disk. published 27 years ago: HardPressed (c) 1993 Westcode Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115281&o=2 $end $galaxy=hardware, $bio Galaksija cass. published 13 years ago: Hardware (c) 2007 Solc, Tomaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235810&o=2 $end $compclr2_flop=hwutil, $bio Hardware Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232631&o=2 $end $pc88va=harehare, $bio Hare Hare Yukai (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131575&o=2 $end $pc98=harenmun, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Hare Nochi Munasawagi (c) 1995 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89659&o=2 $end $pc8801_flop=haresawa, $bio NEC PC-8801 Series disk. published 31 years ago: Hare Nochi Oosawagi (c) 1989 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91985&o=2 $end $x68k_flop=haresawa, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Hare Nochi Oosawagi! (c) 1989 Cocktail Soft. - TECHNICAL - FD x2 - TRIVIA - Released on November 21, 1990 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87755&o=2 $end $pc98=harenoos, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Hare Nochi Oosawagi! (c) 1989 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89660&o=2 $end $amigaocs_flop=harerh, $bio Commodore Amiga 500 disk. published 28 years ago: Hare Raising Havoc (c) 1992 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74208&o=2 $end $pc8801_flop=haretail, $bio NEC PC-8801 Series disk. published 30 years ago: Hare Tail (c) 1990 Metadyne. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91986&o=2 $end $a2600=harem, $bio Atari 2600 cart. published 38 years ago: Harem (c) 1982 Multivision - TRIVIA - Unreleased prototype. - STAFF - Programmer: Michael Case - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50567&o=2 $end $info=harem, $bio Arcade Video game published 37 years ago: Harem (c) 1983 I.G.R. You are a sheik in a harem with some tent. You have to rescue the odalisques by taking them from tents to some chambers at the bottom of the screen and throwing stones at some guys dressed like Rambo without weapons. Beware the giant, fast, pink snake! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.62 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 32 Players : 1 - TRIVIA - I.G.R. presented an arcade game during the ENADA (an exposition in Rome) in 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3517&o=2 $end $info=haremchl, $bio Arcade Video game published 25 years ago: Harem Challenge (c) 1995 CD Express. A "qix"-like game. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11288&o=2 $end $pc98=harengak, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Harenchi Gakeun (c) 1995 Dynamic Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89661&o=2 $end $dragon_cass=hareraif,harerais, $bio Dragon cass. published 36 years ago: Hareraiser (c) 1984 Haresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116692&o=2 $end $bbcb_cass=harerais, $bio Hareraiser (c) 19?? Haresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51928&o=2 $end $spectrum_cass=harerais, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hareraiser - Finale (c) 1984 Haresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80652&o=2 $end $spectrum_cass=harerais_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hareraiser - Prelude (c) 1984 Haresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80651&o=2 $end $bbcb_cass=hareraif, $bio Hareraiser Finale (c) 19?? Haresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51929&o=2 $end $pc98=harlembl, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Harlem Blade - The Greatest of All Time (c) 1996 Giga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89662&o=2 $end $gba=harlemgtu, $bio Nintendo GBA cart. published 14 years ago: Harlem Globetrotters - World Tour [Model AGB-BHNE-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70888&o=2 $end $gba=harlemgt, $bio Nintendo GBA cart. published 14 years ago: Harlem Globetrotters - World Tour [Model AGB-BHNP] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70887&o=2 $end $info=hglbtrtr, $bio Pinball published 41 years ago: Harlem Globetrotters on Tour (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -50) Model Number : 1161 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in September 1979. 14,550 units were produced. The development of this game took 13 months (started in August 1978). - STAFF - Design by : Greg Kmiec Art by : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5436&o=2 $end $nes=harlemgt, $bio Nintendo NES cart. published 29 years ago: Harlem Globetrotters (c) 1991 GameTek Those international superstars of basketball, the Harlem Globetrotters, are here! Now you can play with 1, 2, or 3 friends, or against computer-selected opponents, and perform the antics made famous over the past 65 years by the irrepressible Clown Princes of Basketball. Choose to play as a Harlem Globetrotter or face off against them. In either case, you'll combine awesome basketball skills with high hilarity. It's unpredictable! It's unequaled! It's an action-packed entertainment treat for kids of all ages! - TECHNICAL - GAME ID: NES-QH-USA - TRIVIA - Released in March 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55196&o=2 $end $electron_cass=harleq, $bio Acorn Electron cass. published 36 years ago: Harlequin (c) 1984 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115553&o=2 $end $amigaocs_flop=harleq, $bio Commodore Amiga 500 disk. published 28 years ago: Harlequin (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74209&o=2 $end $info=m4harle,m4harle__a,m4harle__b,m4harle__c,m4harle__d,m4harle__e,m4harle__f,m4harle__g,m4harle__h,m4harle__i,m4harle__j,m4harle__k,m4harle__l,m4harle__m,m4harle__n,m4harle__o,m4harle__p,m4harle__q, $info=m4harle__r,m4harle__s,m4harle__t,m4harle__u,m4harle__v,m4harle__w,m4harle__x, $bio Harlequin (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41337&o=2 $end $amigaocs_flop=harleqa, $bio Commodore Amiga 500 disk. published 28 years ago: Harlequin [Special Edition] (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74210&o=2 $end $st_flop=harley, $bio Atari ST disk. published 30 years ago: Harley Davidson (c) 1990 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148877&o=2 $end $snes=harleyu,harleyup, $bio Nintendo Super NES game published 27 years ago: Harley's Humongous Adventure [Model SNS-HV-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63060&o=2 $end $snes=harley, $bio Nintendo Super NES game published 27 years ago: Harley's Humongous Adventure (c) 1993 Hi Tech Expressions - TECHNICAL - Cartridge ID: SNSP-HV-EUR - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63059&o=2 $end $info=harl_a13,harl_a10,harl_f13,harl_g13,harl_i13,harl_l13,harl_u13, $bio Pinball published 21 years ago: Harley-Davidson (c) 1999 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar System Model Number : 67 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in September 1999. This game features remixes of the songs, 'Bad to the Bone' by George Thorogood and 'Born to be Wild' by Steppenwolf. This was the last game produced by Sega Pinball; production was continued by Stern Pinball. - STAFF - Design : Lonnie D. Ropp, John Borg Software : Lonnie D. Ropp Dots/Animation : Kurt Andersen Mechanics : John Borg Music and Sounds : Kyle Johnson Art director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5340&o=2 $end $info=harley,harleya, $bio Arcade Video game published 23 years ago: Harley-Davidson & L.A. Riders (c) 1997 Sega. A motorcycle game that allows players to choose from 5 different Harleys to ride. The goal is to race to various points around Los Angeles under a time limit, and to avoid crashing many times into cars. The game's style is very similar to 1993's "OutRunners". - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. Players : 1 Control : Paddle Buttons : 4 - TRIVIA - Released in December 1997 in Japan and in January 1998 in the US. Michael Jackson used to own this game (upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. A cameo of Sega's mascot, Sonic the Hedgehog, is seen in this game near the Beverly Hills gate. A Harley-Davidson & L.A. Riders unit appears in the 2009 movie 'Paul Blart: Mall Cop' Soundtrack releases : Harley-Davidson & L.A. Riders [Marvelous Entertainment (MMV) - MJCA-00018 - March 18, 1998] - UPDATES - There is another revision of the game from 1998 that says "(C) 1998 H-D" on the bottom left of the title screen. Here are the bikes and characters in this game, according to the credits screen: 1990 FLSTF Fat Boy - Rick FL 1948 Panhead - Scott FXDWG Dyna Wide Glide - Dave Sportster 1200 Sport - Anne FXRP Police Motorcycle - Suzy If the game is set to 'STANDARD' in test mode, and in the Dyna Wide Glide attract demo, Dave will jump when he approaches the mansion near the Beverly Hills checkpoint. - TIPS AND TRICKS - Extra Music Track : When you select your bike press and hold the foot brake, then select your transmission with the start button. Hold the foot brake and the start button until the race starts. Now scroll through the music tracks and you'll find one called 'Jingle Bells'. - SERIES - 1. Harley-Davidson & L.A. Riders (1997) 2. Harley-Davidson Motor Cycles - King of the Road (2009) - STAFF - Composer: Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3412&o=2 $end $amigaocs_flop=harley, $bio Commodore Amiga 500 disk. published 30 years ago: Harley-Davidson - The Road to Sturgis (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74211&o=2 $end $gbcolor=harley, $bio Nintendo Game Boy Color game published 20 years ago: Harley-Davidson Motor Cycles - Race Across America [Model CGB-BHDE-USA] (c) 2000 Wizard Works, Incorporated., The [Infogrames, Incorporated. Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67999&o=2 $end $info=harl_a18,harl_f18,harl_g18,harl_i18,harl_l18, $bio Pinball published 18 years ago: Harley-Davidson [2nd Edition] (c) 2002 Stern Pinball, Incorporated. - TECHNICAL - Height:78" Width:28" Depth:54" Weight:250lbs - TRIVIA - Released in November 2002. It's a re-release of Stern's 1999 Harley-Davidson with upgraded parts such as different playfield motorcycles and chrome trim. Approx. 600 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46654&o=2 $end $info=hd_l3,hd_l1,hd_l2, $bio Pinball published 29 years ago: Harley-Davidson (c) 1991 Midway Mfg. Co. - TECHNICAL - Midway WPC (Alphanumeric) Model No. : 20001 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - This game was intended to emulate the success of Gottlieb's "Silver Slugger" which was a low-cost game with earnings that rivaled expensive Williams/Bally games like "Diner". Hence it has virtually no ramps, toys, or backbox animation. The original title was "Poker Night" with a theme centering around a congregation of poker-playing, pizza-eating men. Reportedly, one target was required to 'answer the phone'. - UPDATES - Revision L-3 Release date : April 8, 1991 - STAFF - Game Designer : Barry Oursler (BSO) Concept & Graphics: Mark Weston Sprenger (MWS) Software : Jim Strompolis (JRS) Music & Sounds : Dan Forden (DWF) Mechanicals : Gerald Hedberg (GLH) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5339&o=2 $end $info=harl_i30,harl_g30,harl_f30,harl_a30,harl_l30,harl_a40,harl_f40,harl_g40,harl_i40,harl_l40, $bio Harley-Davidson [Third Edition] (c) 200? Stern Pinball, Incorporated. Re-release of Stern's 1999 Harley-Davidson with new art and chrome trim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46655&o=2 $end $psx=harmpark, $bio Sony PlayStation disc published 23 years ago: Harmful Park (c) 1997 Sky Think System. - TECHNICAL - Game ID: SLPS-00498 - TRIVIA - Released on February 14, 1997 in Japan. - STAFF - Executive Producer: Junji Oura Producer: Masahiro Kubota Director: Kenichi Fujita Game Design: Kenichi Fujita, Hisato Igami Program: Hisato Igami, Tomohisa Yamagata Design: Hisato Igami Illustration: Yasuhiko Onishi Graphic: Hisato Igami, Tadahiro Kaneko, Hideki Nishimura, Eiji Kuroda, Yasuhiko Onishi, Chinatsu Shibata, Shuhei Fujinaga Music Compose: Hitoshi Sawa Sound Effect: MinoQ Promotion: Toru Takahashi, Kimiko Shimizu, Eiji Matsumoto Art Director: Tadashi Shimada Character Voice Lesqua: Shiho Kikuchi Lemona: Sachiko Sugawara Cassis: Yayoi Jinguji Tequila: Hironori Miyata Scientist: Takashi Nagasako - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85252&o=2 $end $gba=harobots, $bio Nintendo GBA cart. published 18 years ago: Harobots - Robo Hero Battling!! [Model AGB-AHQJ-JPN] (c) 2002 Sunrise Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70889&o=2 $end $wswan=harobots, $bio Bandai WonderSwan game published 21 years ago: Harobots [Model SWJ-SRV001] (c) 1999 Sunrise Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86337&o=2 $end $amigaocs_flop=harpoon1, $bio Commodore Amiga 500 disk. published 30 years ago: Harpoon & Battleset 1 - Greenland Iceland UK Gap (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74212&o=2 $end $pc98=harpoon, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Harpoon - The Next Mission (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89663&o=2 $end $amigaocs_flop=harpoon2, $bio Commodore Amiga 500 disk. published 30 years ago: Harpoon Battleset 2 - North Atlantic Convoys (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74213&o=2 $end $amigaocs_flop=harpoon3, $bio Commodore Amiga 500 disk. published 28 years ago: Harpoon Battleset 3 - The Mediterranean Conflict (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74214&o=2 $end $cpc_flop=harrican, $bio Amstrad CPC 464 disk. published 30 years ago: Harricana - International Snowmobile Race (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120949&o=2 $end $cpc_cass=harrican, $bio Amstrad CPC cass. published 30 years ago: Harricana - Raid International Motoneige (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96628&o=2 $end $cpc_flop=harrican02,harrican01,harrican05,harrican03,harrican04, $bio Amstrad CPC 464 disk. published 30 years ago: Harricana - Raid International Motoneige (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120950&o=2 $end $special_cass=harrier, $bio HARRIER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234201&o=2 $end $spectrum_cass=harrierae, $bio Harrier Attack (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219640&o=2 $end $spectrum_cass=harrierab, $bio Harrier Attack (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225522&o=2 $end $cpc_flop=harriera01,harriera,harriera02,harriera03,harriera04, $bio Amstrad CPC 464 disk. published 36 years ago: Harrier Attack [Model SOFT 1112] (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127942&o=2 $end $cpc_cass=harratck, $bio Amstrad CPC cass. published 36 years ago: Harrier Attack [Model SOFT 112] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96630&o=2 $end $spectrum_cass=harriera, $bio Sinclair ZX Spectrum cass. published 37 years ago: Harrier Attack! (c) 1983 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80654&o=2 $end $spectrum_cass=harrierao, $bio Sinclair ZX Spectrum cass. published 37 years ago: Harrier Attack! (c) 1983 Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234799&o=2 $end $amigaocs_flop=harrierc, $bio Commodore Amiga 500 disk. published 32 years ago: Harrier Combat Simulator (c) 1988 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74215&o=2 $end $info=harriet, $bio Computer published 30 years ago: Harriet (c) 1990 Quantel. graphics workstation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128352&o=2 $end $cpc_flop=harryhar,harryhar06,harryhar09, $bio Amstrad CPC 464 disk. published 34 years ago: Harry & Harry - La Boite de Rajmahal (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126635&o=2 $end $cpc_flop=harryeth, $bio Harry & Harry - La boite de Rajmahal Cracked (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126636&o=2 $end $cpc_flop=harryhar01,harryhar02,harryhar03,harryhar04,harryhar05,harryhar07,harryhar08, $bio Amstrad CPC 464 disk. published 33 years ago: Harry & Harry - Mission Torpedo (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126946&o=2 $end $nes=hpotter, $bio Harry Potter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84022&o=2 $end $megadriv=hpotter, $bio Harry Potter (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56558&o=2 $end $gbcolor=hpotter, $bio Harry Potter (c) 200? Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68000&o=2 $end $gba=hpotqwc, $bio Nintendo GBA cart. published 17 years ago: Harry Potter - Quidditch World Cup [Model AGB-BHPE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70890&o=2 $end $gba=hpotqwcj, $bio Nintendo GBA cart. published 17 years ago: Harry Potter - Quidditch World Cup [Model AGB-BHPJ-JPN] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70892&o=2 $end $gbcolor=hpotter2, $bio Nintendo Game Boy Color game published 18 years ago: Harry Potter 2 (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259503&o=2 $end $gbcolor=hpotter3c, $bio Nintendo Game Boy Color game published 17 years ago: Harry Potter 3 2003 (c) 2003 Unknown. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68001&o=2 $end $megadriv=hpotter2, $bio Harry Potter and the Chamber of Secrets (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56559&o=2 $end $gba=hpotcsec, $bio Nintendo GBA cart. published 18 years ago: Harry Potter and the Chamber of Secrets [Model AGB-A7HE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70894&o=2 $end $gbcolor=hpotcsec, $bio Nintendo Game Boy Color game published 18 years ago: Harry Potter and the Chamber of Secrets [Model CGB-BH6E-USA] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68002&o=2 $end $psx=hpotcsec, $bio Sony PlayStation disc published 18 years ago: Harry Potter and the Chamber of Secrets [Model SLUS-01503] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110516&o=2 $end $gba=hpotgfir, $bio Nintendo GBA cart. published 15 years ago: Harry Potter and the Goblet of Fire [Model AGB-BH8E-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70896&o=2 $end $gba=hpotorph, $bio Nintendo GBA cart. published 13 years ago: Harry Potter and the Order of the Phoenix [Model AGB-BJXP] (c) 2007 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70898&o=2 $end $gba=hpotphis, $bio Nintendo GBA cart. published 19 years ago: Harry Potter and the Philosopher's Stone [Model AGB-AHRP] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70902&o=2 $end $gba=hpotpraz, $bio Nintendo GBA cart. published 16 years ago: Harry Potter and the Prisoner of Azkaban [Model AGB-BHTE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70899&o=2 $end $gbcolor=hpotphil, $bio Nintendo Game Boy Color game published 19 years ago: Harry Potter and the Sorcerer's Stone [Model CGB-BHVE-USA] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68004&o=2 $end $psx=hpotsors, $bio Sony PlayStation disc published 19 years ago: Harry Potter and the Sorcerer's Stone [Model SLUS-01415] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110517&o=2 $end $gba=hpotcoll, $bio Nintendo GBA cart. published 15 years ago: Harry Potter Collection (c) 2005 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70893&o=2 $end $gba=hpotprazj, $bio Nintendo GBA cart. published 16 years ago: Harry Potter to Azkaban no Shuujin [Model AGB-BHTJ-JPN] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70903&o=2 $end $gba=hpotcsecj, $bio Nintendo GBA cart. published 18 years ago: Harry Potter to Himitsu no Heya [Model AGB-A7HJ-JPN] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70904&o=2 $end $gba=hpotphisj, $bio Nintendo GBA cart. published 19 years ago: Harry Potter to Kenja no Ishi (c) 2001 EA Games - TECHNICAL - GAME ID: AGB-AHRJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70905&o=2 $end $gbcolor=hpotkenj, $bio Nintendo Game Boy Color game published 19 years ago: Harry Potter to Kenja no Ishi [Model CGB-BHVJ-JPN] (c) 2001 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68006&o=2 $end $nes=harrystr, $bio Harry Story (c) 199? Unknown. A pirate hack of "Wacky Races" featuring a Harry Potter sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65168&o=2 $end $nes=harrytou, $bio Harry Tour (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84023&o=2 $end $nes=harrywrs, $bio Harry Wrestle (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84024&o=2 $end $gbcolor=hpotter4, $bio Harry Xiao Zi IV (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122038&o=2 $end $nes=harryleg,harrylega, $bio Harry's Legend (c) 200? Hummer Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84025&o=2 $end $n64=harukana, $bio Nintendo 64 cart. published 23 years ago: Harukanaru Augusta - Masters '98 [Model NUS-NM9J] (c) 1997 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57731&o=2 $end $psx=harukaby, $bio Sony PlayStation disc published 17 years ago: Harukanaru Toki no Naka de - Banjou Yuugi [Model SLPM-87241] (c) 2003 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85254&o=2 $end $psx=harukana, $bio Sony PlayStation disc published 20 years ago: Harukanaru Toki no Naka de [Model SLPM-86466] (c) 2000 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85253&o=2 $end $saturn=vforce, $bio Sega Saturn game published 23 years ago: Harukaze Sentai V-Force (c) 1997 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59220&o=2 $end $dc=harusame, $bio Sega Dreamcast GD published 19 years ago: Harusame Youbi [Model T-20106M] (c) 2001 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135530&o=2 $end $cpc_flop=haruspic, $bio Amstrad CPC 464 disk. published 28 years ago: Haruspice (c) 1992 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124568&o=2 $end $pc8801_flop=harvecy, $bio NEC PC-8801 Series disk. published 34 years ago: Harvecy (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91987&o=2 $end $x1_cass=harvest, $bio Sharp X1 cass. published 37 years ago: Harvest (c) 1983 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86230&o=2 $end $mz2000_cass=harvestc,harvestg, $bio Harvest (c) 198? Micronet Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235717&o=2 $end $psx=harvmoon, $bio Sony PlayStation disc published 20 years ago: Harvest Moon - Back to Nature (c) 2000 Natsume, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01115 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111394&o=2 $end $gba=harvmoon,harvmoong, $bio Nintendo GBA cart. published 17 years ago: Harvest Moon - Friends of Mineral Town [Model AGB-A4NP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70906&o=2 $end $gba=harvmoonu, $bio Nintendo GBA cart. published 17 years ago: Harvest Moon - Friends of Mineral Town [Model AGB-AN5E-USA] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70907&o=2 $end $gba=harvmnmf, $bio Nintendo GBA cart. published 15 years ago: Harvest Moon - More Friends of Mineral Town [Model AGB-BFGE-USA] (c) 2005 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70908&o=2 $end $gbcolor=harvmon2g, $bio Nintendo Game Boy Color game published 19 years ago: Harvest Moon 2 GBC [Model DMG-BM2D-NOE] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68008&o=2 $end $gbcolor=harvmon2u, $bio Nintendo Game Boy Color game published 20 years ago: Harvest Moon 2 GBC [Model DMG-BM2E-USA] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68009&o=2 $end $gbcolor=harvmon2, $bio Nintendo Game Boy Color game published 19 years ago: Harvest Moon 2 GBC [Model DMG-BM2P-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68007&o=2 $end $gbcolor=harvmon3, $bio Nintendo Game Boy Color game published 19 years ago: Harvest Moon 3 GBC [Model CGB-BWAE-USA] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68010&o=2 $end $n64=harvmoon, $bio Nintendo 64 cart. published 21 years ago: Harvest Moon 64 (c) 1999 Natsume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57732&o=2 $end $gameboy=harvmoon, $bio Nintendo Game Boy Cart. published 22 years ago: Harvest Moon GB [Model DMG-AYWE-USA] (c) 1998 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66121&o=2 $end $gbcolor=harvmoong, $bio Nintendo Game Boy Color game published 22 years ago: Harvest Moon GB [Model DMG-AYXD-NOE] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68012&o=2 $end $gbcolor=harvmoonu, $bio Nintendo Game Boy Color game published 22 years ago: Harvest Moon GB [Model DMG-AYXE-USA] (c) 1998 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68013&o=2 $end $gbcolor=harvmoon, $bio Nintendo Game Boy Color game published 22 years ago: Harvest Moon GB [Model DMG-AYXP-EUR] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68011&o=2 $end $snes=harvmoonu,harvmoonup, $bio Nintendo Super NES game published 23 years ago: Harvest Moon [Model SNS-AYWE-USA] (c) 1997 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63062&o=2 $end $snes=harvmoon,harvmoong, $bio Nintendo Super NES game published 23 years ago: Harvest Moon [Model SNSP-AYWP-EUR] (c) 1997 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63061&o=2 $end $cdi=vangoghf, $bio Phillips CD-i published 28 years ago: Harvest of the Sun - Van Gogh - Une Moisson de soleils (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52882&o=2 $end $cdi=vangogh,vangogha,vangoghb, $bio Phillips CD-i published 29 years ago: Harvest of the Sun - Vincent Van Gogh Revisited (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52883&o=2 $end $psion2=schip12,schip11s,schip12i, $bio Harvester Superchip (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234105&o=2 $end $cpc_cass=headbang,headbang1, $bio Amstrad CPC cass. published 34 years ago: Harvey Headbanger (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96634&o=2 $end $cpc_flop=harveyhe01,harveyhe02,harveyhe, $bio Amstrad CPC 464 disk. published 34 years ago: Harvey Headbanger (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121047&o=2 $end $c64_cass=headbang, $bio Commodore C64 cass. published 34 years ago: Harvey Headbanger (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186866&o=2 $end $msx1_cass=showjump,showjumph, $bio MSX cass. published 35 years ago: Harvey Smith's Showjumper (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94698&o=2 $end $msx1_flop=showjump, $bio Harvey Smith's Showjumper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229989&o=2 $end $info=hasamu, $bio Arcade Video game published 29 years ago: Hasamu (c) 1991 Irem. An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row. - TECHNICAL - Irem M-90 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Trap'. Note : The kanji reads 'Ha Sa Mu' meaning 'Hegemony Sand Dream'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1090&o=2 $end $kc_cass=hwolf3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Hase und Wolf/3 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133791&o=2 $end $kc_cass=hwolf4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Hase und Wolf/4 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133792&o=2 $end $svision=hashbloc, $bio Super Vision game published 29 years ago: Hash Blocks [Model SV10002] (c) 1991 GTC Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95445&o=2 $end $snes=hashhebe, $bio Nintendo Super Famicom cart. published 26 years ago: Hashire Hebereke [Model SHVC-AHHJ-JPN] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61418&o=2 $end $info=patocar, $bio Kiddie Ride published 19 years ago: Hashire Patrol Car (c) 2001 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118075&o=2 $end $pc8801_flop=hashires,hashiresa,hashiresb, $bio NEC PC-8801 Series disk. published 35 years ago: Hashire! Skyline (c) 1985 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91988&o=2 $end $psx=hashirya, $bio Sony PlayStation disc published 23 years ago: Hashiriya - Ookamitachi no Densetsu (c) 1997 Nichibutsu. - TECHNICAL - [Model SLPS-00704] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85255&o=2 $end $pippin=thomas, $bio Bandai Pippin CD published 24 years ago: Hashitte Asobou! Kikansha Thomas [Model BDE-70024] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122082&o=2 $end $pet_cass=mehat, $bio Commodore PET cass. published 40 years ago: Hat in the Ring - A Presidential Election Game (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125750&o=2 $end $snes=hattric2, $bio Nintendo Super Famicom cart. published 26 years ago: Hat Trick Hero 2 [Model SHVC-2Y] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61420&o=2 $end $snes=hattrick, $bio Nintendo Super Famicom cart. published 28 years ago: Hat Trick Hero (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: SHVC-HT - TRIVIA - Hat Trick Hero for Super Famicom was released on March 27, 1992 in Japan. Known export releases: [US] "Super Soccer Champ [Model SNS-HT]" [EU] "Euro Football Champ [Model SNSP-HT]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61419&o=2 $end $info=hattrick, $bio Arcade Video game published 36 years ago: Hat Trick (c) 1984 Bally Sente. An overhead 2-on-2 hockey game. - TECHNICAL - [No. 0B94] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game was remembered for its good player graphics, the skate trails and the Zamboni that cleaned the ice after games. Hat Trick, despite its simple skate, shoot and save gameplay, was considered one of the better sports games of the early 1980's. - STAFF - Software & game designer : Lee Actor Screen graphic designers : Martin French, Bil Maher Sounds : Gary Levenberg, Richard Green With support from : Ed Rotberg - PORTS - * CONSOLES: Atari 7800 (1989) NES [Capcom] [Unreleased Prototype] * COMPUTERS: Commodore C64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1091&o=2 $end $a7800=hattrick,hattricku, $bio Atari 7800 game published 33 years ago: Hat Trick (c) 1987 Atari Corp. What a night for a hockey game! After weeks of intensive training on the ice, you're finally at the face-off, waiting for the starting whistle. As the puck slides across the smooth, icy surface, you take it at center ice, managing to break over the blue line to your opponent's right. Whoooossh. What reflexes! What speed! The spray of the ice on your face momentarily blinds you, but you continue to skate furiously, weaving towards the opposing goal. You can feel your challenger's hot breath on the back of your neck, as the distance between you grows smaller and smaller. But before he can manage to steal the puck, you swing your stick and whack -- it's a slapshot! The point is yours! Get three goals in a game, and it's a hat trick! - TECHNICAL - Model CX7829 - TIPS AND TRICKS - Don't forget your goalie! If your opponent nears your goal, move the joystick handle up or down so your goalie can block the puck. If you bump into your opponent, you'll bounce off each other. However, if your sticks get locked together, you can break the lock by moving past each other. Whenever you let go of the joystick, you'll automatically face the opposing goal. That way you won't accidentally push the puck into your goal and give your opponent a free point! - STAFF - ATARI 7800 VERSION BY: JACK SANDBERG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50141&o=2 $end $wscolor=hatachoc, $bio Bandai WonderSwan Color game published 20 years ago: Hataraku Chocobo [Model SWJ-SQR004] (c) 2000 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86449&o=2 $end $pico=hatakuru, $bio Sega Pico game published 25 years ago: はたらくくるま ダイヤペットだいしゅうごう (c) 1995 Yonezawa. (Hataraku Kuruma Daiya Pet Daishuugou) - TECHNICAL - GAME ID: T-193010 ROM size: 512 KB - TRIVIA - Released on September 25, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75689&o=2 $end $snes=hatayama, $bio Nintendo Super Famicom cart. published 27 years ago: Hatayama Hatch no Pro Yakyuu News! Jitsumei Ban (c) 1993 Epoch Company, Limited. - TECHNICAL - Game ID: SHVC-EB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61421&o=2 $end $info=htchctch, $bio Arcade Video game published 25 years ago: Hatch Catch (c) 1995 SemiCom. Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz) Sound CPU : Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1995 in Korea. - STAFF - Excutive producer : Jeon Jae Youn Game design : Han Seung Hoon Main program : Baek Seung Ki Program assist : Kim Jin Woo Music compose / S.E : Jeon Seok Gee Graphic design : Kim Eun Ae, Hong Young Joo, Whang O-Sik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1092&o=2 $end $fmtowns_cd=ayayo123, $bio Fujitsu FM Towns CD published 27 years ago: Hatchake Ayayo-san 1-2-3 (c) 1993 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110387&o=2 $end $cpc_cass=hate, $bio Amstrad CPC cass. published 31 years ago: HATE - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133895&o=2 $end $cpc_flop=hatehost01,hatehost,hatedsk,hate1989,hate198901, $bio Amstrad CPC 464 disk. published 31 years ago: HATE - Hostile All Terrain Encounter (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128022&o=2 $end $cpc_flop=hatehost02, $bio Amstrad CPC 464 disk. published 31 years ago: HATE - Hostile All Terrain Encounter Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126710&o=2 $end $cpc_cass=hates, $bio Amstrad CPC cass. published 31 years ago: HATE - Hostile All Terrain Encounter (c) 1989 Erbe Soft. Spanish release. - TECHNICAL - GAME ID: AM 518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96601&o=2 $end $gba=hatenasa, $bio Nintendo GBA cart. published 19 years ago: Hatena Satena [Model AGB-AHSJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70909&o=2 $end $pc98=hatena, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Hatena? no Daibouken (c) 1992 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89664&o=2 $end $info=hatena, $bio Arcade Video game published 30 years ago: ???? ???? - Adventure Quiz 2 (c) 1990 Capcom. (Hatena? no Daibouken - Adventure Quiz 2) A Japanese quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players : 2 Buttons : 4 - TRIVIA - Adventure Quiz 2 was released in February 1990 in Japan. The title of this game translates from Japanese as 'Goodness? Great Adventure'. Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Final Fight : G.S.M. Capcom 3 - PCCB-00030) on 21/05/1990. - SERIES - 1. Capcom Quiz - Hatena? no Daibouken (1990, Nintendo Game Boy) 2. Hatena no Daibouken - Adventure Quiz 2 (1990) - STAFF - Character designers : M. Sakurai, H. Kisanuki, M. Kijima, S. Ukai, M. Kobayashi, Y. Katayama Programmers : K. Yamanouchi, K. Yamawaki, N. Kojima Music : Yoshihiro Sakaguchi, M. Gotoh, J. Tamiya, G. Morita, Yoko Shimomura, H. Takaoka Planner : C. Kanemitsu - PORTS - * CONSOLES: Nintendo Game Boy (Dec.1990) "Capcom Quiz Hatena? no Daibouken [Model DMG-HHJ]" NEC PC-Engine Super CD-ROM² (Jun.1992) "Adventure Quiz - Capcom World Hatena no Daibouken [Model HCD2028]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1093&o=2 $end $x68k_flop=hatenkou, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Hatenkou (c) 1998 Haiteidoradorazu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88284&o=2 $end $pc88va=hatisora, $bio NEC PC-88 VA disk. published 26 years ago: Hati no Sora de (c) 1994 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131576&o=2 $end $info=hatris,hatrisj, $bio Arcade Video game published 30 years ago: Hatris (c) 1990 Video System Company, Limited. Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.5795 Mhz) Sound Chips : YM2608 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Hatris was released in April 1990. - STAFF - Design by : Alexey Pajitnov, Vladimir Pokhilko - PORTS - * CONSOLES: NEC PC-Engine (1990) Nintendo Famicom (1990) Nintendo Game Boy (1991) * COMPUTERS: NEC PC 9801 (1991) (Bullet Proof Software) Acorn Archimedes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1094&o=2 $end $nes=hatrisj, $bio Nintendo Famicom cart. published 30 years ago: Hatris (c) 1990 BPS. - TRIVIA - Released on July 6, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54166&o=2 $end $pce=hatris, $bio NEC PC-Engine HuCARD published 29 years ago: Hatris (c) 1991 Tengen, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58606&o=2 $end $pc98=hatris, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Hatris (c) 1991 BPS [Bullet-Proof Software]. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89665&o=2 $end $gameboy=hatris, $bio Nintendo Game Boy Cart. published 29 years ago: Hatris [Model DMG-HTA] (c) 1991 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66122&o=2 $end $nes=hatris, $bio Nintendo NES cart. published 28 years ago: Hatris (c) 1992 BPS [Bullet-Proof Software] Remember Tetris? The way those cubes kept coming at you? That was tricky enough, but what if they were half a dozen different hats instead? Derbies, baseball caps, cowboy hats, wizard hats, top hats and crowns? Well, that's the whole idea behind Hatris. The hats keep coming at you two at a time. All you have to do is stack them up five at a time and - poof - they're history. It sounds perfectly simple. Until you get into it. Then you'll wish you had six heads instead of one. Because this is the latest game from Alexey Pajitnov, the designer of Tetris, and his partner Vladimir Pokhilko. And anyone who could turn geometry into a contact sport is a force to be reckoned with. And this time they really want you to use your head. If you don't, you'll look pretty strange with that pile of hats on it! - TECHNICAL - GAME ID: NES-JZ-USA - TRIVIA - Released in April 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55197&o=2 $end $pc98=hatsukoi, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 初恋物語 (c) 1993 Game Technopolis. (Hatsukoi Monogatari) - TECHNICAL - BARCODE: 4988715002525 MEDIA: FD x6 - TRIVIA - Released on March 05, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89666&o=2 $end $saturn=hatsukoi, $bio Sega Saturn game published 22 years ago: Hatsukoi Monogatari (c) 1998 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59222&o=2 $end $pcecd=hatsukoi, $bio NEC PC-Engine CD published 26 years ago: Hatsukoi Monogatari (c) 1994 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - BARCODE: 4988008006094 GAME ID: TICD-4002 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58213&o=2 $end $psx=hatsuval, $bio Sony PlayStation disc published 23 years ago: Hatsukoi Valentine [Model SLPS-00831] (c) 1997 Family Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85256&o=2 $end $info=hthero, $bio Arcade Video game published 29 years ago: Hattrick Hero (c) 1991 Taito Corp. A soccer game from Taito. Challenge the world's best seven soccer teams with your amazing techniques! - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Board Number : K11T0647A Prom Stickers : C80 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Hattrick Hero was released in March 1991 in Japan. It is known outside Japan as "Football Champ" and in Europe as "Euro Champ '92". - TIPS AND TRICKS - * INSTRUCTIONS: - If you lose or draw a match, or if your player's stamina (displayed at the top of the screen) runs out, the game is over. - Offensive controls (in possession of the ball): -- Shoot : Shoot button --- Hold the Shoot button down while not moving to lift the ball Pass : Pass button --- Hold the Shoot or Pass buttons down for continuous passing ---- Back-heel Pass : Turn in the opposite direction and press the Pass button ---- Heel Lift : While dribbling, press the Pass button in front of an opponent player - Defensive controls (not in possession): -- Sliding Tackle : Shoot / Tackle Button -- Punch : Press the Pass button near an opponent player -- Jump Kick : Press the Pass button while running towards an opponent player -- Pull Shirt : Press the Pass button behind an opponent player -Keeper controls: -- Kick : Shoot button -- Throw : Pass button - After three fouls, a player will be sent off. - Fouls are not counted if the referee is not watching! * HOW TO PERFORM SUPER SHOOTS: - Timer should be between 10 and 30 seconds. - Player must have scored at least one goal before, and score must be a tie. (1-1, 2-2, ...) - Only Player's selected Captain can perform a Super Shoot and only ONCE in a whole game (After GAME OVER, Super Shot becomes enabled again). - Player's Captain should receive the ball in a certain area of the gamefield with High Pass (Button B long press) and must not be moving at all, while receiving the ball. -- #8: Between center point and 1/4 of the upper field. -- #9: Between 1/4 and 1/2 of the upper field. --#10: Between 1/2 and 3/4 of the upper field. --#11: Same as #10 and also in a defensive position as #9. - SERIES - 1. Hattrick Hero (1991) 2. Hattrick Hero '93 (1993) 3. Hattrick Hero '94 (1994) 4. Hattrick Hero '95 (1994) - STAFF - * Consoles : Nintendo Super Famicom [JP] (mar.27, 1992) "Hat Trick Hero [Model SHVC-HT]" Sony PlayStation 2 [JP] (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (mar.27, 1992) "Hat Trick Hero [Model SHVC-HT]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1095&o=2 $end $info=hthero93,hthero93u, $bio Taito F3 cart. published 27 years ago: Hattrick Hero '93 (c) 1993 Taito. A soccer game. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D49 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in February 1993. This game is known as "Hat Trick Hero '93 Campeon De Futbol" in the USA, Mexico and Canada, "Taito Cup Finals" (Version 1.0) in Europe. An update to the European version (2.10) changed the name to "Super Cup Finals" (11/1993). The flag of Ireland is incorrect. Instead of the Irish Tricolour (Green, White and Orange), it shows Saint Patrick's flag, which was the unofficial flag of Ireland from 1783 until 1922, but was unpopular with Irish nationalists. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '!!!'. - TIPS AND TRICKS - How to perform a SUPER / HYPER SHOOT : (Super Shoot does not always result with a goal, 50% goal) - After enough credits are inserted with Select button, add some UNITS with Start button. - When ball is out of play, press Button C. After menu is displayed, select SUPER / HYPER SHOOT and press Button C to buy one of them. - Ingame, give a high pass with Button C to one of your players and SUPER / HYPER SHOOT will be performed. (this is add. note = these are not related with current score and timer remaining, player who performs those can be in defensive offensive position-even in our field) - SERIES - 1. Hattrick Hero (1991) 2. Hattrick Hero '93 (1993) 3. Hattrick Hero '94 (1994) 4. Hattrick Hero '95 (1994) - STAFF - Planner : Takeshi Kobori Character designers : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, Xxx Hayashi Designers : Naoto Hashizume, Takeshi Kobori Sound : Shuichiro Nakazawa (Zuntata) Hardware : Katsumi Kaneoka * CAST : Player & Gk : Masashi Tsuzura Manager : Suminori Hase, Yuji Sakamoto Referee : Shin Tanaka Lady : Seiji Kawakami Doctor : Hiroto Nizato Nurse : Hiromi Mikami Stunt : Tomohisa Yamashita Assistant : Shin Tanaka Director : Takeshi Kobori, Marutake - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1096&o=2 $end $info=hthero94, $bio Taito F3 cart. published 26 years ago: Hattrick Hero '94 (c) 1994 Taito America Corp. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : D78 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is known as "Hat Trick Hero '94 Campeon De Futbol" in USA, Mexico & Canada, and "International Cup '94" in Europe. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - This US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - SERIES - 1. Hattrick Hero (1991) 2. Hattrick Hero '93 (1993) 3. Hattrick Hero '94 (1994) 4. Hattrick Hero '95 (1994) - STAFF - Planner : Takeshi Kobori Character design : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, XXX Hayashi Software Super Cup Version : Masashi Tsuzura, Yasutaka Design : Naoto Hashizume, Takeshi Kobori Sound : Shuichiro Nakazawa (Zuntata) Hardware : Katsumi Kaneoka Assistant : Shin Tanaka Director : Takeshi Kobori (Marutake) * Cast : Player & GK : Masashi Tsuzura Manager : Suminori Hase, Yuji Sakamoto Referee : Shin Tanaka Lady : Seiji Kawakami Doctor : Hiroto Nizato Nurse : Hiromi Mikami Stunt : Tomohisa Yamashita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1097&o=2 $end $info=hthero95,hthero95u,hthero95a, $bio Taito F3 cart. published 26 years ago: Hattrick Hero '95 (c) 1994 Taito America Corp. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D94 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in November 1994. This game is known as "Taito Power Goal" in Europe. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - This US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - How to perform a SUPER / HYPER SHOOT : (Super Shoot does not always result with a goal, 50% goal) - After enough credits are inserted with Select button, add some UNITS with Start button. - When ball is out of play, press Button C. After menu is displayed, select SUPER / HYPER SHOOT and press Button C to buy one of them. - Ingame, give a high pass with pressing and holding Button B to one of your players and SUPER / HYPER SHOOT will be performed. (this is add. note = these are not related with current score and timer remaining, player who performs those can be in defensive offensive position-even in our field) - SERIES - 1. Hattrick Hero (1991) 2. Hattrick Hero '93 (1993) 3. Hattrick Hero '94 (1994) 4. Hattrick Hero '95 (1994) - STAFF - Planners : Atsuchi Taniguchi, Yasuhiro Noguchi Character designers : Atsuchi Taniguchi, Ryuji Tominaga, Hideyuki Kato, Hiroyo Kujirai, Atsushi Iwata, Shinjiro Sugitani, Yasuhiro Noguchi, Terumi Ogihara, Hiroshi Nishida Software : Shinji Soyano, Masashi Tsuzura, Takashi Ishii, XXX Hawyashi Designer : Toshiyuki Takenami Sound (Zuntata) : Yoshiro Horie, Shuichiro Nakazawa Hardware : Katsumi Kaneoka, Hironobu Suzuki Action director : Yasuhiro Noguchi * CAST : Player & GK : Norikatsu Fukuda Manager : Masao Kashino Referee : Shin Tanaka Camera Man : Yasuhiro Noguchi Lady : Seiji Kawakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1098&o=2 $end $saturn=htheros, $bio Sega Saturn game published 25 years ago: HatTrick Hero S (c) 1995 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59221&o=2 $end $bbcb_cass=habbey, $bio Acorn BBC/Electron cass. published 36 years ago: Haunted Abbey (c) 1984 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99173&o=2 $end $saturn=hauntedc, $bio Sega Saturn game published 24 years ago: Haunted Casino (c) 1996 Societa Daikanyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59223&o=2 $end $info=hcastle,hcastlek,hcastlee, $bio Arcade Video game published 32 years ago: Haunted Castle (c) 1988 Konami. Export version, for more information about the game, please see the original Japanese version entry; "Akumajou Dracula [Model GX768]". - TECHNICAL - Game ID : GX768 - TRIVIA - Haunted Castle was released in February 1988. It is known in Japan as "Akumajou Dracula [Model GX768]". - SERIES - 1. Castlevania [Model NES-CV-USA] (1987, NES) 2. Vampire Killer (1986, MSX) 3. Castlevania II - Simon's Quest (1988, NES) 4. Haunted Castle (1988) 5. Castlevania - The Adventure (1989, Game Boy) 6. Castlevania III - Dracula's Curse (1990, NES) 7. Castlevania II - Belmont's Revenge (1991, Game Boy) 8. Super Castlevania IV (1991, SNES) 9. Akumajou Dracula (1993, X68000) 10. Castlevania - Rondo of Blood (1993, TurboGrafx CD) 11. Castlevania - Bloodlines (1994, Genesis) 12. Castlevania - Dracula X (1995, SNES) 13. Castlevania - Symphony of the Night (1997, PlayStation, Saturn) 14. Castlevania Legends (1997, Game Boy) 15. Castlevania (1998, Nintendo 64) 16. Castlevania - Legacy of Darkness (1999, Nintendo 64) 17. Castlevania Chronicles (2001, PlayStation) 18. Castlevania - Circle of the Moon (2001, GBA) 19. Castlevania - Harmony of Dissonance (2002, GBA) 20. Castlevania - Lament of Innocence (2003, PS2) 21. Castlevania - Aria of Sorrow (2003, GBA) 22. Castlevania - Curse of Darkness (2005, XBOX, PS2) 23. Castlevania - Dawn of Sorrow (2005, DS) 24. Castlevania - Portrait of Ruin (2006, DS) 25. Castlevania - The Dracula X Chronicles (2007, PSP) 26. Castlevania - Order of Shadows (2007, Mobile) 27. Castlevania - Order of Ecclesia (2008, DS) 28. Castlevania - Judgment (2008, Wii) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Sony PlayStation 4 [PSN] (sept.14, 2017) "Arcade Archives - Haunted Castle [Model CUSA-09306]" [EU] [AU] Sony PlayStation 4 [PSN] (sept.14, 2017) "Arcade Archives - Haunted Castle [Model CUSA-09302]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1099&o=2 $end $pc8801_cass=hauntcav, $bio NEC PC-8801 Series cass. published 36 years ago: Haunted Cave (c) 1984 Bell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91227&o=2 $end $spectrum_cass=hhedgesb, $bio Haunted Hedges (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226161&o=2 $end $cpc_flop=hauntedh02,hauntedh,hauntedh03, $bio Amstrad CPC 464 disk. published 36 years ago: Haunted Hedges Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133896&o=2 $end $spectrum_cass=hhedges,hhedgesa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Haunted Hedges [Model QTC 722] (c) 1983 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80659&o=2 $end $cpc_cass=hauntedh, $bio Amstrad CPC cass. published 36 years ago: Haunted Hedges [Model SOFT 128] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96635&o=2 $end $info=hhotel, $bio Pinball published 39 years ago: Haunted Hotel (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116193&o=2 $end $apple2_cass=hauntedh, $bio Apple II cass. published 42 years ago: Haunted House (c) 1978 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135951&o=2 $end $fm7_cass=hhouse, $bio Fujitsu FM-7 cass. published 37 years ago: Haunted House (c) 1983 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93732&o=2 $end $msx1_cass=hhouse,hhousea, $bio MSX cass. published 32 years ago: Haunted House (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94699&o=2 $end $msx1_flop=hhouse, $bio MSX disk. published 32 years ago: Haunted House (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109050&o=2 $end $mc10=haunted, $bio Haunted House (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87636&o=2 $end $info=m4haunt,m4haunta,m4hauntb,m4hauntc,m4hauntd, $bio Haunted House (c) 199? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41338&o=2 $end $info=haunthig, $bio Haunted House (c) 200? IGS Company, Limited. [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46702&o=2 $end $info=ep_hhclb,ep_hhclba,ep_hhclbb,ep_hhclbc, $bio Fruit Machine published 20 years ago: Haunted House Club (c) 2000 Maygay. - TRIVIA - Haunted House Club was released in June 2000 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40844&o=2 $end $cpc_flop=hauntedh01, $bio Amstrad CPC 464 disk. published 33 years ago: Haunted House Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133897&o=2 $end $info=hh,hh_1, $bio Pinball published 38 years ago: Haunted House (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 669 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC, Votrax SC-01 - TRIVIA - Released in June 1982. This game features the first 'true' 3-level playfield. 6,835 units were produced. A Haunted House unit appears in the 1982 movie, 'The Toy'. - STAFF - Designer : John Osborne Artwork : Terry Doerzaph - PORTS - * COMPUTERS: PC [Microsoft Windows] [CD-ROM] (1998) "Microsoft Pinball Arcade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5413&o=2 $end $cdi=hauntedh, $bio Phillips CD-i published 24 years ago: Haunted House (c) 1996 Philips Interactive Media, Incorporated. You're trapped in a crazy haunted house. Spooky creatures and hidden surprised lurk in every room. Find them all and collect the keys that will help you escape. - TECHNICAL - Model 811 9001 - TRIVIA - Based on Jan Pienkowski's best-selling pop-up book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52884&o=2 $end $a2600=hauntede, $bio Atari 2600 cart. published 38 years ago: Haunted House (c) 1982 Atari, Inc. PAL release. Game developed in USA. For more information, please see the NTSC release's entry. - TECHNICAL - Model CX2654P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82983&o=2 $end $a2600=haunted,hauntedp, $bio Atari 2600 cart. published 38 years ago: Haunted House (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX2654 - TRIVIA - Export releases: PAL "Haunted House [Model CX2654P]" - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Atari Flashback [US] (2004) [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50568&o=2 $end $psx=hauntjnc, $bio Sony PlayStation disc published 23 years ago: Haunted Junction Seitokai Batch o Oe! (c) 1997 Media Works - TECHNICAL - [Model SLPS-00668] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85257&o=2 $end $megadriv=haunting, $bio Sega Genesis game published 27 years ago: Haunting starring Polterguy (c) 1993 Electronic Arts. - TRIVIA - Reviews: [FR] October 1993 - Consoles + N.24: 83% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71159&o=2 $end $kc_cass=stadt, $bio VEB Mikroelektronik KC cass. published 34 years ago: Hauptstädteraten (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133738&o=2 $end $electron_cass=haushalt, $bio Acorn Electron cass. published 37 years ago: Haushaltbudget (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115469&o=2 $end $cpc_flop=haushalt, $bio Amstrad CPC type-in published 32 years ago: Haushaltsbilanz (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119836&o=2 $end $zx81_cass=hauteres, $bio Sinclair ZX-81 cass. published 36 years ago: Haute Resolution (c) 1984 Pluto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114926&o=2 $end $cpc_flop=havingfi, $bio Having Fits of Madness Cracked (c) 19?? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133898&o=2 $end $cpc_cass=madness, $bio Having Fits of Madness [Model 3A 102] (c) 198? PJ Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96638&o=2 $end $spectrum_cass=havocpp, $bio Sinclair ZX Spectrum cass. published 30 years ago: Havoc (c) 1990 Players Premier. Pilot your way through seven dangerous war zones. Opt to take command either of the U.S. AH-64 APACHE - the original gunship - or the Soviet's Mi-28, the most lethal attack aircraft in the Soviet air-fleet, known to N.A.T.O. Military Intelligence as Havoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80662&o=2 $end $cpc_cass=havoc, $bio Amstrad CPC cass. published 30 years ago: Havoc (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96639&o=2 $end $snes=havoc, $bio Nintendo Super NES game published 27 years ago: Havoc (c) 1993 Argonaut Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63063&o=2 $end $cpc_flop=havoctom, $bio Havoc (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121883&o=2 $end $cpc_flop=havoc199,havoc19901,havocuk1,havocuk101, $bio Amstrad CPC 464 disk. published 30 years ago: Havoc Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133899&o=2 $end $cpc_flop=hawaiif201,hawaiif2,hawaii19,hawaii1901, $bio Amstrad CPC 464 disk. published 33 years ago: Hawaii (c) 1987 Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133900&o=2 $end $info=hawaii, $bio Slot Machine published 13 years ago: Hawaii (c) 2007 Astro Corp. 5-reel 9-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11948&o=2 $end $pcecd=hawiian, $bio Hawiian Island Girls (c) 199? Excite Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58495&o=2 $end $info=ochawk, $bio Hawk (c) 199? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240489&o=2 $end $pcecd=hawkf123, $bio NEC PC-Engine CD published 28 years ago: Hawk F-123 (c) 1992 Pack-In-Video Company, Ltd. Hawk F-123 is the sequel to Pack-In-Video's other shooter Power Gate released on HuCard in 1990. Once again, the player takes control of a high-tech fighter plane. In a way similar to Power Gate, waves of enemy planes and helicopters throw zillion of tinny grey bullets are your plane and try to stop your progression. Our fighter plane can use three different upgradable weapon systems: Red for Vulcan Gun, Yellow for spread-bullets and Blue for Laser beam. On top of that, other weapons can also be collected and will add ground or homing missiles to your plane. Tinny planes can also be picked up along the way and be used as options. In a way very similar to Power Gate, secondary weapons are triggered with the second action button. You start the game with none, but they can later be obtained in the same way other bonuses are. The list includes Super-Bombs, 8-ways exploding bullets, rotating shields and more. Those weapons also end up floating around when your fighter is destroyed so they can be collected again. Stages vary from deep canyons to desolate desert and cities at night, with of course a boss waiting at the end of each of them. - TECHNICAL - BARCODE: 4988110600173 GAME ID: PVCD-2007 - TRIVIA - Hawk F-123 was released on March 13, 1992 in Japan for 6800 Yen. Reviews: May 1992 - Joypad N.8 (Page 130-131) [FR]: 55/100 - SERIES - 1. Power Gate [Model PV1008] (1991) 2. Hawk F-123 [Model PVCD-2007] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58214&o=2 $end $cpc_cass=hawkstrm, $bio Amstrad CPC cass. published 30 years ago: Hawk Storm (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96640&o=2 $end $spectrum_cass=hawkstrm, $bio Sinclair ZX Spectrum cass. published 29 years ago: Hawk Storm (c) 1991 Players Premier. You are Hawk Storm, brave and intrepid warrior of the planet Edos. The sole source of Life Energy on Edos are the giant capacitoid crystals that store energy by day, and regenerate it during the bitterly cold nights. Now the evil Neviks have stolen all but two of these crystals. The incremental power generated by the crystals is exponential. The power generated by the remaining two is insufficient to sustain normal life. Consequently the remaining Edosians have entered a Life Suspension Program, in the hope that you can retrieve the stolen crystals before the dwindling power of the remaining crystals is insufficient to fuel the Life Suspension Program, and the last civilised life for on Edos perishes for good. You have been teleported from the cocoon-like safety of Edos, to the barren wastelands inhabited by the Neviks, which you must diligently search, in your quest to find the thirty two stolen crystals, and save your civilisation from extinction. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80664&o=2 $end $cpc_flop=hawkstor01,hawkstor02,hawkstor,hawkstor03, $bio Amstrad CPC 464 disk. published 29 years ago: Hawk Storm Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133901&o=2 $end $mtx_cass=hawkwars, $bio Memotech MTX cass. published 35 years ago: Hawk Wars (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133307&o=2 $end $amigaocs_flop=hawkeye, $bio Commodore Amiga 500 disk. published 32 years ago: Hawkeye (c) 1988 Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74216&o=2 $end $info=hawkman,hawkman1, $bio Pinball published 37 years ago: Hawkman (c) 1983 Taito. A Solid State Electronic pinball machine with a playfield similar to "Fathom (Bally)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5437&o=2 $end $x68k_flop=hayabusa, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Hayabusa Soft Isshuunen Kinen Disk (c) 1991 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87756&o=2 $end $pc8801_flop=snakecmp, $bio NEC PC-8801 Series disk. published 32 years ago: Hayakawa Manami no Snake Camp (c) 1988 Uchuu Kikaku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91989&o=2 $end $famicom_flop=hayamabj, $bio Hayama Reiko no Date de Blackjack (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65353&o=2 $end $gameboy=hayaoshi, $bio Nintendo Game Boy Cart. published 22 years ago: Hayaoshi Quiz - Ouza Ketteisen [Model DMG-AQZJ-JPN] (c) 1998 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66124&o=2 $end $info=hayaosi2, $bio Arcade Video game published 26 years ago: Hayaoshi Quiz Grand Champion Taikai (c) 1994 Jaleco. A quiz game from Jaleco. - TRIVIA - Released in February 1994. - SERIES - 1. Hayaoshi Quiz Ouza Ketteisen (1993) 2. Hayaoshi Quiz Grand Champion Taikai (1994) 3. Hayaoshi Quiz Nettou Namahousou (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20193&o=2 $end $info=hayaosi3,hayaosi3a, $bio Arcade Video game published 26 years ago: Hayaoshi Quiz Nettou Namahousou (c) 1994 Jaleco. A quiz game from Jaleco. - TRIVIA - Released in November 1994. - SERIES - 1. Hayaoshi Quiz Ouza Ketteisen (1993) 2. Hayaoshi Quiz Grand Champion Taikai (1994) 3. Hayaoshi Quiz Nettou Namahousou (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20194&o=2 $end $info=hayaosi1, $bio Arcade Video game published 27 years ago: Hayaoshi Quiz Ouza Ketteisen (c) 1993 Jaleco. A quiz game from Jaleco. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 3 Buttons : 5 - TRIVIA - Released in July 1993. - SERIES - 1. Hayaoshi Quiz Ouza Ketteisen (1993) 2. Hayaoshi Quiz Grand Champion Taikai (1994) 3. Hayaoshi Quiz Nettou Namahousou (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1100&o=2 $end $info=hyhoo, $bio Arcade Video game published 33 years ago: Hayaoshi Taisen Quiz HYHOO (c) 1987 Nichibutsu. A Japanese quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Players : 4 Buttons : 3 - TRIVIA - Released in July 1987. The title of this game translates from Japanese as 'Quick Response Competition Quiz HYHOO'. - SERIES - 1. Hayaoshi Taisen Quiz HYHOO (1987) 2. Hayaoshi Taisen Quiz HYHOO 2 (1987) - STAFF - Staff : Toshio Ikenaga, Keiji Ogawa, Tsutomu Ueno, Kunitami Mori, Shinji Nakahira, Syouzi Murai, Seishi Kawakami, Munehisa Igawa, Shigeko Murata, Shigemasa Miyoshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1101&o=2 $end $info=hyhoo2, $bio Arcade Video game published 33 years ago: Hayaoshi Taisen Quiz HYHOO 2 (c) 1987 Nichibutsu. A Japanese quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 4 Buttons : 3 - TRIVIA - Released in November 1987. The title of this game translates from Japanese as 'Quick Response Competition Quiz HYHOO 2'. - SERIES - 1. Hayaoshi Taisen Quiz HYHOO (1987) 2. Hayaoshi Taisen Quiz HYHOO 2 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1102&o=2 $end $pc98=hayate, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Hayate The Battle - Hyper Real Battle Action (c) 1994 Altacia. - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on December 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48510&o=2 $end $x1_flop=hayato, $bio Sharp X1 5.25in.disk. published 33 years ago: Hayato (c) 1987 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86006&o=2 $end $pc8801_flop=hayato,hayatoa, $bio NEC PC-8801 Series disk. published 33 years ago: Hayato (c) 1987 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91990&o=2 $end $nes=superigo, $bio Nintendo Famicom cart. published 31 years ago: Hayauchi Super Igo (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54167&o=2 $end $snes=moritas2, $bio Nintendo Super Famicom cart. published 25 years ago: Hayazashi Nidan Morita Shougi 2 [Model SHVC-A2MJ-JPN] (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61423&o=2 $end $snes=moritash, $bio Nintendo Super Famicom cart. published 27 years ago: Hayazashi Nidan Morita Shougi [Model SHVC-2M] (c) 1993 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61422&o=2 $end $info=mayjinsn, $bio Arcade Video game published 26 years ago: Hayazashi Shougi Gogatsu Mayjinsen (c) 1994 Seta. A shougi game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), V810 (@ 10 Mhz) Sound Chips : ST0016 (@ 10 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1994. The title of this game translates from Japanese as 'Quick Shougi Championship Series'. - SERIES - 1. Hayazashi Shougi Gogatsu Meijinsen (1994) 2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994) 3. Honkaku Hayasashi Shougi Meijinsen 3 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3321&o=2 $end $info=mayjisn2, $bio Arcade Video game published 26 years ago: Hayazashi Shougi Gogatsu Mayjinsen 2 (c) 1994 Seta. A shougi game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), V810 (@ 10 Mhz) Sound Chips : ST0016 (@ 10 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1994. The title of this game translates from Japanese as 'Quick Shougi Championship Series 2'. - SERIES - 1. Hayazashi Shougi Gogatsu Meijinsen (1994) 2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994) 3. Honkaku Hayasashi Shougi Meijinsen 3 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3322&o=2 $end $x68k_flop=hazard, $bio Hazard (c) 19?? Unknown.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95277&o=2 $end $mc10=hazemaze, $bio Haze Maze (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87637&o=2 $end $info=hazl1500, $bio Computer published 43 years ago: Hazeltine 1500 (c) 1977 Hazeltine Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240526&o=2 $end $info=hazl1552, $bio Computer published 41 years ago: Hazeltine 1552 (c) 1979 Hazeltine Corp. Terminal featuring graphics mode. - TRIVIA - The Hazeltine 1552 terminal was introduced in August, 1979 at a price of $1,500. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138440&o=2 $end $tvc_flop=3dim, $bio Három dimenziós ábrázolás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111899&o=2 $end $tvc_flop=haromtes, $bio Háromtestprobléma (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111900&o=2 $end $amigaocs_flop=hagar, $bio Commodore Amiga 500 disk. published 29 years ago: Hägar (c) 1991 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74278&o=2 $end $info=hb10, $bio HB-10 (c) 198? Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127611&o=2 $end $info=hb101p, $bio HB-101P (c) 198? Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127495&o=2 $end $info=hb10p, $bio Computer published 35 years ago: HB-10P (c) 1985 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127496&o=2 $end $info=hb201, $bio Computer published 35 years ago: HB-201 (c) 1985 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127612&o=2 $end $info=hb201p, $bio Computer published 35 years ago: HB-201P (c) 1985 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127497&o=2 $end $info=hb20p, $bio Computer published 35 years ago: HB-20P (c) 1985 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127498&o=2 $end $info=hb501p, $bio Computer published 35 years ago: HB-501P (c) 1985 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127499&o=2 $end $info=hb55, $bio Computer published 37 years ago: HB-55 (c) 1983 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127613&o=2 $end $info=hb55d, $bio Computer published 37 years ago: HB-55D (c) 1983 Sony Corp. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127614&o=2 $end $info=hb55p, $bio Computer published 37 years ago: HB-55P (c) 1983 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127500&o=2 $end $info=hb701fd, $bio Computer published 36 years ago: HB-701FD (c) 1984 Sony Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127501&o=2 $end $info=hb75d, $bio Computer published 37 years ago: HB-75D (c) 1983 Sony Corp. MSX clone for the German market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127615&o=2 $end $info=hb75p, $bio Computer published 37 years ago: HB-75P (c) 1983 Sony Corp MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127502&o=2 $end $info=hotbit11,hotbit12,hotbi13p,hotbi13b, $bio Computer published 35 years ago: HB-8000 Hotbit (c) 1985 Sharp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127504&o=2 $end $info=hbf1, $bio Computer published 34 years ago: HB-F1 (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127563&o=2 $end $info=hbf12, $bio Computer published 33 years ago: HB-F1II (c) 1987 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127564&o=2 $end $info=hbf1xd, $bio Computer published 33 years ago: HB-F1XD (c) 1987 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127565&o=2 $end $info=hbf1xdj, $bio Computer published 32 years ago: HB-F1XDJ (c) 1988 Sony Corp. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127690&o=2 $end $info=hbf1xdm2, $bio Computer published 32 years ago: HB-F1XDMK2 (c) 1988 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127566&o=2 $end $info=hbf1xv, $bio Computer published 31 years ago: HB-F1XV (c) 1989 Sony Corp. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127691&o=2 $end $info=hbf5, $bio HB-F5 (c) 198? Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127567&o=2 $end $info=hbf500, $bio Computer published 34 years ago: HB-F500 (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127642&o=2 $end $info=hbf500f, $bio Computer published 34 years ago: HB-F500F (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127643&o=2 $end $info=hbf500p, $bio Computer published 35 years ago: HB-F500P (c) 1985 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127568&o=2 $end $info=hbf700d, $bio Computer published 35 years ago: HB-F700D (c) 1985 Sony Corp. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127644&o=2 $end $info=hbf700f, $bio Computer published 35 years ago: HB-F700F (c) 1985 Sony Corp. French release with an AZERTY keyboard layout. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127645&o=2 $end $info=hbf700p, $bio Computer published 35 years ago: HB-F700P (c) 1985 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127569&o=2 $end $info=hbf700s, $bio Computer published 35 years ago: HB-F700S (c) 1985 Sony Corp. Spanish release with an QWERTY keyboard layout. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127646&o=2 $end $info=hbf900, $bio Computer published 34 years ago: HB-F900 (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127647&o=2 $end $info=hbf900a, $bio Computer published 34 years ago: HB-F900 [2nd ver.] (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127570&o=2 $end $info=hbf9p,hbf9pr, $bio Computer published 35 years ago: HB-F9P (c) 1985 Sony Corp. MSx2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127571&o=2 $end $info=hbf9s, $bio Computer published 35 years ago: HB-F9S (c) 1985 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127648&o=2 $end $info=hbf9sp, $bio HB-F9S+ (c) 198? Sony Corp. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127692&o=2 $end $info=hbg900ap, $bio Computer published 34 years ago: HB-G900AP (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127649&o=2 $end $info=hbg900p, $bio Computer published 34 years ago: HB-G900P (c) 1986 Sony Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127572&o=2 $end $psx=hbobox, $bio Sony PlayStation disc published 20 years ago: HBO Boxing (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110974&o=2 $end $info=hc128, $bio Computer published 29 years ago: HC-128 (c) 1991 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236693&o=2 $end $info=hc2000, $bio Computer published 28 years ago: HC-2000 (c) 1992 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236694&o=2 $end $info=hc5, $bio HC-5 (c) 198? Victor Co. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127616&o=2 $end $info=hc6, $bio HC-6 (c) 198? Victor Co. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127617&o=2 $end $info=hc7, $bio HC-7 (c) 198? Victor Co. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127503&o=2 $end $info=jvchc7gb, $bio Computer published 37 years ago: HC-7GB (c) 1983 JVC Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127509&o=2 $end $info=hc85, $bio Computer published 35 years ago: HC-85 (c) 1985 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236695&o=2 $end $info=hc88, $bio Computer published 32 years ago: HC-88 (c) 1988 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236696&o=2 $end $info=victhc90, $bio HC-90 (c) 198? Victor Co. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127662&o=2 $end $info=hc90, $bio Computer published 30 years ago: HC-90 (c) 1990 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236697&o=2 $end $info=hc91, $bio Computer published 29 years ago: HC-91 (c) 1991 ICE-Felix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236698&o=2 $end $info=victhc95, $bio Computer published 34 years ago: HC-95 (c) 1986 Victor Co. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127600&o=2 $end $info=victhc95a, $bio Computer published 34 years ago: HC-95A (c) 1986 Victor Co. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127663&o=2 $end $to_flop=hcldemo,hcldemob,hcldemoa, $bio Thomson TO disk. published 30 years ago: HCL Megademo (c) 1990 HCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107755&o=2 $end $tvc_flop=hcopy, $bio HCopy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111886&o=2 $end $mz700_cass=hdcorgel, $bio HDC Orgel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131665&o=2 $end $nes=hejinfb, $bio 合金风暴 (c) 200? Nanjing. (He Jin Feng Bao) - TECHNICAL - Game ID: NJ101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76793&o=2 $end $gbcolor=mgear2, $bio He Jin Zhuang Bei II (c) 200? Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259502&o=2 $end $nes=hxwj, $bio 核心危机 (c) 200? Nanjing. (He Xin Wei Ji) - TECHNICAL - Game ID: NJ075 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76794&o=2 $end $tvc_flop=head, $bio Head (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111893&o=2 $end $msx1_cart=headtail,headtaila, $bio MSX cart. published 33 years ago: Head & Tail [Model F053] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77126&o=2 $end $cpc_flop=headalig, $bio Head Aligment Kit (c) 19?? Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124135&o=2 $end $msx1_cass=headali,headalia, $bio MSX cass. published 35 years ago: Head Alignment Kit (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94700&o=2 $end $gamegear=headbust, $bio Sega Game Gear cart. published 29 years ago: Head Buster [Model T-25017] (c) 1991 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64628&o=2 $end $c64_cass=headcoach, $bio Commodore C64 cass. published 34 years ago: Head Coach (c) 1986 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187896&o=2 $end $spectrum_cass=headcoac, $bio Head Coach (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225558&o=2 $end $info=headoni, $bio Arcade Video game published 41 years ago: Head On (c) 1979 Irem. Irem's Head On is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Irem M-15 hardware Main CPU : MOS Technology M6502 (@ 733.125 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in September 1979. Irem made their game a bit different from the Sega/Gremlin version by putting the 'I-R-E-M' letters in the maze. While they didn't give any points for running over them, they did affect the bonus -- if you were able to get the IREM letters in each quadrant the same color when finished, you added to the bonus multiplier - SCORING - Dots : 5 pts X number of cars on field. Diamonds : 10 pts X number of cars on field. - TIPS AND TRICKS - * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3446&o=2 $end $info=headons,headonsa, $bio Arcade Video game published 41 years ago: Head On (c) 1979 Sidam. - TRIVIA - For more information about the game itself, please see the original Gremlin version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39717&o=2 $end $apple2_flop_orig=headon, $bio Apple II disk. published 40 years ago: Head On (c) 1980 California Pacific Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230442&o=2 $end $info=headon2, $bio Arcade Video game published 41 years ago: Head On 2 (c) 1979 Sega. Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released during October 1979. Head On 2 was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". A bootleg was made by RZ Bologna under the name of "Car 2". - SCORING - Dots : 5 pts X number of cars on field. Diamonds : 25 pts X number of cars on field. - TIPS AND TRICKS - * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. - SERIES - 1. Head On (1979) 2. Head On 2 (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1104&o=2 $end $info=headon2s, $bio Arcade Video game published 41 years ago: Head On 2 (c) 1979 Sidam. - TRIVIA - For more information about the game itself, please see the original Sega version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39718&o=2 $end $info=headon,headonb,headon1,headonmz, $bio Arcade Video game published 41 years ago: Head On (c) 1979 Gremlin Ind. Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - BOARd # 822-0001 Game ID : 163-167/192-193 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Players : 1 Buttons : 1 Buttons : 1 (ACCELERATION) - TRIVIA - Released during April 1979. Head On was another in a short line of arcade games made by the partnership of Sega and Gremlin. Although Gremlin eventually went out of business, Sega continued to produce arcade games. Other notable games produced by this partnership include "Deep Scan", "Astro Blaster", and "Frogger". The game Head On is reputed to be the first game in which the player must eat all of the dots in order to progress to the next level (One year before "Pac-Man", Head On was the first 'eat-the-dots'-style game). The game itself didn't do that great but it did help establish Sega as an arcade machine maker. Other games that came out didn't really allow this game to go far. "Asteroids" and "Space Invaders", to name a couple, were still the big money makers. Chris Ayra holds the official record for this game with 300,000 points. A bootleg was made by Sidam under the same name. A bootleg of this game is known as "Super Crash". - SCORING - Dots : 5 points. There are 140 dots per maze to clear giving you 700 points per maze. - TIPS AND TRICKS - * When you start the game, your car will be located in the open space in the middle of the bottom of the screen in lane one. The jam car will be located in the middle left of the screen in lane one. On the higher levels, they will progress through lanes one, two, and/or three. As you progress through the levels, the number or speed of the jam cars increases. Here is the breakdown : Level 1 : One Slow Jam Car Level 2 : One Fast Jam Car Level 3 : Two Slow Jam Cars Level 4 : Two Fast Jam Cars Level 5 : Three Slow Jam Cars Level 6 and beyond : Three Fast Jam Cars * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. * Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your car gets destroyed. - SERIES - 1. Head On (1979) 2. Head On 2 (1979) - PORTS - * CONSOLES: Nintendo Game Boy (1990) [JP] Sega Saturn (Feb. 28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]" [JP] Sony PS2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" * COMPUTERS: Commodore C64 (1982) Apple II VTech Laser-VZ "Crash" * OTHERS: Mobile phones (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1103&o=2 $end $gameboy=headon, $bio Nintendo Game Boy Cart. published 30 years ago: Head On [Model DMG-PQJ] (c) 1990 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66125&o=2 $end $msx1_cart=headover, $bio MSX cart. published 33 years ago: Head over Heels (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77127&o=2 $end $spectrum_cass=headheel,headheela, $bio Sinclair ZX Spectrum cass. published 33 years ago: Head Over Heels (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80667&o=2 $end $msx1_cass=headover,headovera, $bio MSX cass. published 33 years ago: Head Over Heels (c) 1987 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94701&o=2 $end $msx1_cass=headovers, $bio MSX cass. published 33 years ago: Head Over Heels (c) 1987 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94702&o=2 $end $cpc_cass=headover, $bio Amstrad CPC cass. published 33 years ago: Head Over Heels (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96641&o=2 $end $pcw=headover, $bio Amstrad PCW soft. published 33 years ago: Head Over Heels (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118317&o=2 $end $cpc_flop=headover02,headover03, $bio Amstrad CPC 464 disk. published 33 years ago: Head over Heels (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120387&o=2 $end $cpc_flop=headover01,headover,headover04,headover05,headover09,headover07,headover08, $bio Amstrad CPC 464 disk. published 33 years ago: Head Over Heels (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123910&o=2 $end $spectrum_cass=headheelhs, $bio Head Over Heels (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219488&o=2 $end $amigaocs_flop=headover, $bio Commodore Amiga 500 disk. published 29 years ago: Head Over Heels (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74217&o=2 $end $msx1_flop=headover,headovera, $bio Head Over Heels cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229990&o=2 $end $info=hedpanic,hedpanicf,hedpanico,hedpanica, $bio Arcade Video game published 21 years ago: Head Panic - Polly & Sally Adventure (c) 1999 ESD [Excellent Soft Design]. Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Attack, [B] Jump - TRIVIA - Head Panic was released in June 1999. The AAH that plays when you die is taken from Atari's "Klax" - same sound (the sound when a tile falls and you don't catch it). Most of the sound effects in this game are ripped from Treasure's Sega Mega Drive game 'Dynamite Headdy' (1994). - STAFF - Producer : James Park Graphic designers : Min Gun Seo, Moon Heo, Eun Ja Yoon Sound : Jeong Hun Kim Hardware Designer : Tae Wook Hwang Programmed by : D.C. Jeong Directed by : Tony Jeong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1105&o=2 $end $info=h2hbaskbc,h2hbaskb, $bio Handheld game published 40 years ago: Head to Head - Electronic Basketball (c) 1980 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127343&o=2 $end $info=h2hhockey,h2hhockeyc, $bio Handheld game published 41 years ago: Head to Head - Electronic Hockey (c) 1979 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127344&o=2 $end $info=h2hsoccerc, $bio Handheld game published 40 years ago: Head to Head - Electronic Soccer (c) 1980 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127345&o=2 $end $info=h2hbaseb, $bio Handheld game published 40 years ago: Head to Head Baseball (c) 1980 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94361&o=2 $end $info=h2hboxing, $bio Tabletop game published 39 years ago: Head to Head Boxing (c) 1981 Coleco Industries, Inc. - TECHNICAL - Game ID: 2190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113405&o=2 $end $info=h2hfootb, $bio Handheld game published 40 years ago: Head to Head Football (c) 1980 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94362&o=2 $end $apfimag_cass=headhunt, $bio Head-Hunter (c) 198? Jones [G. R. Jones] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135831&o=2 $end $spc1000_cass=headon, $bio Head-On (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83522&o=2 $end $sorcerer_cass=crash, $bio Exidy Sorcerer cass. published 40 years ago: Head-on Collision (c) 1980 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232359&o=2 $end $megadriv=headon, $bio Sega Genesis game published 25 years ago: Head-On Soccer (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57246&o=2 $end $snes=headon, $bio Nintendo Super NES game published 25 years ago: Head-On Soccer [Model SNS-AVSE-USA] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63064&o=2 $end $info=headonn, $bio Arcade Video game published 41 years ago: ヘッドオンN (c) 1979 Nintendo. (Head-On-N) Nintendo's Head-On-N is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TRIVIA - 'N' stands for Nintendo. Head-On-N was Nintendo's version of Sega's 1979 arcade game Head On 2, whose license Nintendo bought as part of a venture to expand their selection of arcade games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19541&o=2 $end $spectrum_cass=headbang,headbang_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Headbangers Heaven (c) 1983 Llamasoft. A colourful and well animated game in which you must guide Chico the Headbanger safely through a shower of hammers in order to collect money bags. Collect bonus points for blows to the head en route, but be sure to keep an eye on the pain meter and take an aspirin if the pain is too much! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80665&o=2 $end $to7_cass=header, $bio Thomson TO7 type-in published 34 years ago: Header (c) 1986 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 146. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108297&o=2 $end $adam_flop=headerpr, $bio Header Print (c) 198? Welsh [Gene Welsh] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109486&o=2 $end $dc=headhunt, $bio Sega Dreamcast GD published 19 years ago: Headhunter [Model MK-51041-50] (c) 2001 SEGA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135531&o=2 $end $pc98=headqrt, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: HEADQUARTERS アメリカの悪夢 (c) 1994 Algolab. (Headquarters - America no Akumu) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89667&o=2 $end $vectrex=headsup, $bio GCE Vectrex published 37 years ago: Heads Up (c) 1983 GCE [General Consumer Electric] Take the ultimate soccer challenge... without ever leaving your seat! Play with a friend or tackle the computer itself in an action-packed soccer game that takes all the concentration, strategy and split-second reactions of the real thing! You're in control as the realistic, dimensional players get the ball down the field by passing, bouncing and kicking it back and forth to one another -- just like a real soccer game! HEADS-UP! And get ready for an exciting and demanding soccer tournament... complete with the roar of the crowd! You can begin Heads-Up at any of three different skill levels. Level 1 is the least difficult and level 3 is the most difficult. To select a skill level, press button 2. Once you have selected the number of players and the skill level, press button 4 for kick-off. In a one player game, you always control the brightly lit players and the computer controls the dimly lit players. In a two-player game, the built-in control panel controls the brightly lit players and the second control panel controls the dimly lit players. - TECHNICAL - Controls: Joystick: Controls the player, on offense or defense, with the dot over his head. Button 1: Not used. Button 2: Not used. Button 3: Offense shoot/defense goalie. When on offense, this button releases a shot at the goal. On defense, press and hold this button while using the joystick to control movement of the goalie. Button 4: Offense pass/defense switch. When on offense, this button releases a pass to another team-mate. On defense, this button transfers control of the joystick among the three defensive players. - SCORING - Just like in real soccer, a team earns one point each time it kicks a ball into the goal. When the game ends, the final score is tallied and shown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82219&o=2 $end $info=hstrtpls, $bio HeadStart Plus (c) 198? Vendex [Nederland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228365&o=2 $end $apple2_flop_clcracked=mchim11, $bio Apple II disk. published 36 years ago: Health Immunization [Model MECC-A761] (c) 1984 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230773&o=2 $end $apple2_flop_clcracked=hlthwtch, $bio Apple II disk. published 35 years ago: Health Watch (c) 1985 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231524&o=2 $end $apfimag_cass=heartatk, $bio APF Imagination cass. published 37 years ago: Heart Attack (c) 1983 Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135758&o=2 $end $cpc_flop=heartatt, $bio Amstrad CPC type-in published 28 years ago: Heart Attack (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120051&o=2 $end $info=heartatk, $bio Arcade Video game published 37 years ago: Heart Attack - The A Maze Zing (c) 1983 Century Electronics. Fill the maze with dots. Drop a plug to block the enemy or freeze the enemy for five seconds. You must complete the maze before time runs out. - TECHNICAL - CVS [Convertable Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - 'The A Maze Zing' is a pun, it means 'The Amazing' :). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1106&o=2 $end $fmtowns_cd=heartron, $bio Fujitsu FM Towns CD published 25 years ago: Heart de Ron!! (c) 1995 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110294&o=2 $end $pc98_cd=heartron, $bio NEC PC-9821 CD published 25 years ago: Heart de Ron!! (c) 1995 DO Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233954&o=2 $end $ibm5170=hoc, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Heart of China (c) 1991 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144404&o=2 $end $amigaocs_flop=heartchi,heartchig, $bio Commodore Amiga 500 disk. published 28 years ago: Heart of China (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74218&o=2 $end $ibm5170=hocxl, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Heart of China (c) 1994 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144405&o=2 $end $psx=heartdrk, $bio Sony PlayStation disc published 22 years ago: Heart of Darkness (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00696/00741 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111493&o=2 $end $info=heartgld,heartveg, $bio Slot Machine published 16 years ago: Heart of Gold (c) 2004 Aristocrat. Same gameplay as "50 Lions". - TECHNICAL - Runs on the Aristocrat MKVI hardware. There are two versions of this game : '1 credit buys 1 line' and '1 credit buys 2 lines'. 1 credit buys 1 line, MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 12, 25, 38, 50 lines Extra buttons : Take Win/Collect (orange), Information (white with blue (i) logo), Gamble (purple) and Spin/Start Feature (yellow) 1 credit buys 2 lines, MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 8 credits Line buttons : 2, 10, 20, 30, 50 lines Extra buttons : Take Win/Collect (orange), Information (white with blue (i) logo), Gamble (purple) and Spin/Start Feature (yellow) '2 lines' button costs 1 credit '10 lines' costs 5 credits '20 lines' costs 10 credits '30 lines' costs 15 credits '50 lines' costs 25 credits 1, 2, 5 and 10 (or 8) credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 50 line buttons are also used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7996&o=2 $end $x68k_flop=hrtsaph, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Heart of Saphilamun (c) 1991 Annandule Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88285&o=2 $end $segacd=hota, $bio Sega CD published 26 years ago: Heart of the Alien - Out of this World Parts I and II [Model T-70025] (c) 1994 Virgin Interactive - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60741&o=2 $end $spectrum_cass=hrtsteal,hrtsteald, $bio Sinclair ZX Spectrum cass. published 10 years ago: Heart Stealer (c) 2010 Timmy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227054&o=2 $end $spectrum_cass=hrtstl2, $bio Sinclair ZX Spectrum cass. published 7 years ago: Heart Stealer 2 (c) 2013 Timmy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227055&o=2 $end $spectrum_cass=hrtsteal1, $bio Sinclair ZX Spectrum cass. published 8 years ago: Heart Stealer [One Key ver.] (c) 2012 Timmy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227053&o=2 $end $info=swhr2, $bio Heart Throb (c) 199? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44914&o=2 $end $saturn=heartbea, $bio Sega Saturn game published 24 years ago: Heartbeat Scramble (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59224&o=2 $end $dc=heartbrk, $bio Sega Dreamcast Mil-CD published 21 years ago: Heartbreak Diary (c) 1999 Pioneer LDC, Inc. A Mil-CD single by Japanese pop group dps. It features also a Promotion Video. - TECHNICAL - CD ID: PICL-7501 - TRIVIA - Released on July 23, 1999 in Japan. The song 'Heartbreak Diary' was used to promote the Mil-CD format in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138642&o=2 $end $info=gl_hbh, $bio Heartbreak Hotel (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40146&o=2 $end $info=gl_hbhcl,gl_hbhcla,gl_hbhclp, $bio Heartbreak Hotel Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42320&o=2 $end $cpc_cass=heartlnd, $bio Amstrad CPC cass. published 34 years ago: Heartland (c) 1986 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96643&o=2 $end $cpc_flop=heartlan01,heartlan,heartlan02,heartlan03,heartlan04, $bio Amstrad CPC 464 disk. published 34 years ago: Heartland (c) 1986 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128140&o=2 $end $tvc_flop=heartlnd, $bio Videoton TVC disk. published 30 years ago: Heartland (c) 1990 Szigeti [Zsolt Szigeti] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112270&o=2 $end $cpc_flop=heartlan05, $bio Amstrad CPC 464 disk. published 12 years ago: Heartland (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121696&o=2 $end $tvc_flop=hlndisme, $bio Videoton TVC disk. published 30 years ago: Heartland Ismertető (c) 1990 Szigeti [Zsolt Szigeti] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112271&o=2 $end $horizon=hearts, $bio Hearts (c) 198? DynaComp, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232309&o=2 $end $info=heartspd, $bio Pinball published 42 years ago: Hearts & Spades (c) 1978 Allied Leisure. - STAFF - Design by : Bob Betor Art by : Mike Tori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6656&o=2 $end $info=as_hog, $bio Hearts of Gold (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41831&o=2 $end $info=pepp0598, $bio Slot Machine published 33 years ago: Hearts Sequential Royal Double Bonus Poker [Model PP0598] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228743&o=2 $end $apple2_flop_clcracked=heatnrgy, $bio Apple II disk. published 35 years ago: Heat Energy (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232202&o=2 $end $spectrum_cass=heatld87, $bio Sinclair ZX Spectrum cass. published 34 years ago: Heat Leader (c) 1986 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80673&o=2 $end $spectrum_cass=heatld91, $bio Sinclair ZX Spectrum cass. published 28 years ago: Heat Leader '91 (c) 1992 Lambourne Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226299&o=2 $end $spectrum_cass=heatld97, $bio Heat Leader '97 (c) 199? Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236646&o=2 $end $info=heatof11, $bio Arcade Video game published 22 years ago: Heat of Eleven '98 (c) 1998 Konami Company, Limited. - TECHNICAL - Konami M2 Hardware Main CPU : (2x) PPC602 (@ 33 Mhz) - TRIVIA - Released in June 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4178&o=2 $end $msx1_cass=heatseek, $bio MSX cass. published 34 years ago: Heat Seeker - Missil (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94703&o=2 $end $msx1_flop=heatseek, $bio Heat Seeker - Missil cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229991&o=2 $end $info=heatbrl,heatbrlo,heatbrlu,heatbrl2,heatbrle,heatbrl3, $bio Arcade Video game published 28 years ago: Heated Barrel (c) 1992 TAD Corp. A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Players : 4 - TRIVIA - Released in November 1992, Heated Barrel is TAD's last arcade video game. After this game was finished, TAD disappeared (February 05, 1993). - UPDATES - The US version is slightly different, it has the 'Recycle It, Don't Trash It!' and 'Winners Don't Use Drugs' screens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1107&o=2 $end $pc98=heatpack, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Heater Pack (c) 1994 Ambitious. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89668&o=2 $end $pc98=heatpwfl, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Heater Powerful (c) 1993 Ambitious. - TECHNICAL - Media: floppydisk x2 - TRIVIA - Released on June 11, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48502&o=2 $end $info=h19,super19,watz19,ultra19, $bio Computer published 40 years ago: Heathkit H-19 (c) 1980 Heath, Incorporated. - TRIVIA - The Heathkit H19 terminal was introduced on August, 1980 at a price under $1,000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103278&o=2 $end $info=h89, $bio Computer published 41 years ago: Heathkit H-89 (c) 1979 Heath, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103331&o=2 $end $spectrum_cass=heathrow, $bio Sinclair ZX Spectrum cass. published 37 years ago: Heathrow Air Traffic Control (c) 1983 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80671&o=2 $end $bbcb_cass=heathrow, $bio Heathrow ATC (c) 19?? Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51930&o=2 $end $spectrum_cass=heathrwi, $bio Sinclair ZX Spectrum cass. published 37 years ago: Heathrow International Air Traffic Control (c) 1983 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80672&o=2 $end $zx81_cass=heatsys, $bio Sinclair ZX-81 cass. published 38 years ago: Heating System Analyzer [Model 03-2015] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114671&o=2 $end $pcw=atcbelle, $bio Heatrow Air Trafic Control & Southern Belle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118322&o=2 $end $info=sc4heatw, $bio Heatwave (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1216] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42641&o=2 $end $info=m4hvhel,m4hvhel__a,m4hvhel__b,m4hvhel__c,m4hvhel__d,m4hvhel__e,m4hvhel__f,m4hvhel__g,m4hvhel__h, $bio Heaven & Hell (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40622&o=2 $end $info=hvnsgate, $bio Arcade Video game published 24 years ago: Heaven's Gate (c) 1996 Atlus Company, Limited. A one-on-one beat 'em up game from Atlus. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Developed by Racdym, a Japanese video game developer established in 1995. Heaven's Gate was released in December 1996 by Atlus. - TIPS AND TRICKS - * Play as Geezer / Unknown : At the player select screen, highlight Verny and press Left(x2), Right, Left(x2), Right, Up, Start. * Play as Dybyd : At the player select screen, highlight Sasa and press Up(x4) Down(3), Left(x2), Right, Start. * Alternate Costume : Highlight a fighter at the player select screen and press Start. - STAFF - Planner : Yumiko Hattori Program : Sp.r24, Xor., Mako96, Kid Graphic : Mikiman, Pechio, Bunshichi, Okachiu, Kouiccha, Hell Modeling : K. Makoto Motion : Yan.29, Yumiko Hattori, Hell, Komusoh Sound : Kenichi Tsuchiya, Toshiko Tasaki, Misaki Okibe Director : Yayama, Murata Producer : Hiroyuki Tanaka Assistant : Shinichi Saitoh Executive producer : Hideyuki Yokoyama - PORTS - * CONSOLES: [JP] Sony PlayStation (dec.13, 1996; "Heaven's Gate [Model SLPS-00667]") [EU] Sony PlayStation (oct.1997; "Yusha - Heaven's Gate [Model SLES-00713]") Notes: In these versions, this game features Kurara Hananokouji (from 'Power Instinct' series) as a hidden character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3458&o=2 $end $psx=hvnsgate, $bio Sony PlayStation disc published 24 years ago: Heaven's Gate [Model SLPS-00667] (c) 1996 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85258&o=2 $end $megacdj=heavenly, $bio Sega Mega-CD published 26 years ago: Heavenly Symphony [Model G-6034] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60519&o=2 $end $info=ep_hvns,ep_hvnsa, $bio Heavens Above (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40850&o=2 $end $info=hbarrel, $bio Arcade Video game published 33 years ago: Heavy Barrel (c) 1987 Data East. Heavy Barrel is a multi-directional scrolling shoot-em-up for one or two players in which terrorists have seized the underground control complex of a nuclear missile site. It's up to the player to infiltrate the base and kill the enemy leader. As with SNK's Ikari series, Heavy Barrel allows players to rotate their on-screen character to fire and move in all directions. Players begin armed with a machine gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade power-ups are made available within the game, either lying in plain sight or locked inside metal weapon crates that must be unlocked using red keys. Additionally, crates may contain spinning drones that act as a shield or one of the six pieces of the Heavy Barrel super-weapon that gives the game its name. The 'Heavy Barrel' weapon is found in six pieces and is an energy cannon capable of destroying all standard enemies, gun emplacements and vehicles with a single shot, and all end-of-level bosses with one or two shots. The weapon has a wide arc of fire and can be fired very rapidly but after thirty seconds its use is exhausted, at which point the player reverts to their previous weapon. The Heavy Barrel is best used to get past tough bosses and the game only contains enough pieces to allow the weapon to be built three times in a single game. In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel. The available weapons are: * Standard machine gun (infinite ammunition) * Heavy machine gun * Fan gun (fires a five-shot spread) * flame thrower * The Heavy Barrel Secondary grenade weapons include: * Standard blue grenades * Powerful red grenades * A gaseous ball (that can pass through multiple enemies) * Ball and Chain (spins in a wide circle, killing any enemies it hits) - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Heavy Barrel was released in December 1987 in Japan. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 19, 1988. - TIPS AND TRICKS - The game's objective is to wipe out a military complex filled with soldiers and lethal military equipment. The available weapons are the standard machine gun, the heavy machine gun, the fan gun, the flame thrower and the Heavy Barrel. Grenade weapons include standard grenades, red grenades, and ball and chains. The Heavy Barrel is a super weapon that is obtained by collecting six special gun pieces found in locked weapons containers. The Heavy Barrel gun has unlimited ammunition and destroys everything you hit with it. It does, however, only last for a short time, indicated by a depleting red meter at the top of the screen. Throughout the game there are only enough pieces to assemble the Heavy Barrel three times, but collecting the components is definitely recommended, as certain sections, and particularly the final boss battle, are practically impossible to survive without it. At the start, you will parachute in. Massacre a bunch of guys until you encounter a man with a tripod machine gun. Kill him, then get the heavy machine gun weapon. Use this to wipe out the small tank next to the bridge. There are Four boxes to the left of the bridge. A heavy barrel part is in the second box from the right. Pick up the flame-thrower and start shooting the guards and flying packs that come from across the bridge. After they're dead, a chopper will fly in and attempt to kill you. Throw grenades at it, don't waste the flame-thrower. Assuming you have sufficient dodge skill, you can kill the chopper before it overwhelms you with bullets. Across the bridge a large number of troops will attack you. Here is where the flame-thrower is useful--it takes out a lot of troops at once. Next to the pyramid machine gun are three boxes--kill the gunner, then open up the left-most box. That reveals a red grenade icon. Pick that up and start grenading your way to the gate. At the gate, grenade everyone (you have 70 grenades to start with) and keep pushing forward. At three points in the game you will be on a moving platform. In anticipation of these difficult points you should have red grenades and fan guns or a flame-thrower. If troops jump on the platform you ought to grenade them, since the gun should always be saved for destroying heavy machinery. The first platform is a series of cannons which can be destroyed with a single grenade, followed by a number of guards who can be killed with a single red grenade thrown to the exact center of the screen. At the end is a machine with large grabbers that extend towards you. Stay on the left of the platform and start flaming it and throwing grenades simultaneously. The machine rarely grabs on the left, so with luck you should be able to destroy it without a loss. The second platform passes by a large number of cannons and it is imperative that you destroy as many as possible, since they FOLLOW the platform and shoot large cannonballs at you. Here is where dodging is useful, since it's hard to keep the number of cannonballs on the screen to less than twenty. The third platform consists of a series of flying guards, then TWO of the mechanical grabber machines show up. Fortunately one attacks first, on the right, so you should stay on the left and disable it ASAP, then switch right and disable the other. There is, at some point in the game, a narrow bridge which is the killing zone for two helicopters. You should have good weapons, and run up while facing backwards. Hopefully you can flame and destroy it, after which you can dodge the other until you kill it. If you die, pick up the fan gun sitting on the bridge, and use it. At another point you will be confronted with two conveyor belts (which you cannot ride) going in opposite directions. Due to the obstructions in the middle you ought to use the Heavy Barrel here to blow everyone away, and run through as quickly as possible. At another point you will have to run a gauntlet of cannons and grenade-throwing guards. To deal with this, DON'T use the HB, since you will not be able to get enough parts to kill the last guy. You should get a flame-thrower, and fire left even before the enemies show up on the screen. They will die and you can walk left to collect more weapons as they appear. Another large machine spits out glowing needles that split into three parts and angle downwards. You should dodge left and right methodically while tossing grenades and firing. Don't look at the machine. Just keep doing that while looking at the needles and dodging. Lives are much more important than keeping a hoard of weapons. At one point you will meet three Predator-like creatures. You can destroy these three using machine gun or simple grenades, though they look tough. Only one or two fire slow shots at a time, so you can dodge them. Keep pumping bullets into them until one explodes. The final gauntlet is very difficult. Enemy guards throw red grenades right and left, 'copters keep charging you, and more predators show up. You should keep moving forward, never getting stuck in one position, since if you press on you ought to be able to get the grenade throwers before they let off one throw. Keep your ammo well stocked by picking up new guns, even if you still have 20 shots left. Red grenades are essential here--the ball and chain is too slow to deal with so many guys. You are near the end when you drive off the laughing guy... pick up the next box on the left, get the Heavy Barrel, walk north, and finish the game. A few obvious reminders--you can only carry four keys, so if you have four and more are lying around, open up boxes. They can contain extra lives, shields, red grenades, weapons, a cloud gun (which is virtually useless), and HB parts. Learning where the HB parts are is pretty important too. But most essential is learning when to conserve your ammo and when to cut loose with everything you have. The high score is essentially meaningless, since at the end you have about 400k points and you get one million for killing the last guy. - SERIES - 1. Heavy Barrel (1987) 2. Midnight Resistance (1989) - STAFF - Game designer : Koji Akibayashi Programmers : Mentaiko, Nobusuke Sasaki, Naomi Susa, Satoshi Imamura, Toshinari Ueda Graphic designers : J.S, Back Man, Masanori Tokoro, T. Adachi, Yoshiyuki Urushibara, Mix Man Music and sound : Azusa Hara (AZUSA), Hiroaki Yoshida Hardware designers : Junichi Watanabe, Kenichi Fujimoto, Hiroyuki Iwabe - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.2, 1990) "Heavy Barrel [Model DFC-XH]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1108&o=2 $end $apple2_flop_orig=hbarrel, $apple2_flop_clcracked=hbarrel, $bio Apple II disk. published 31 years ago: Heavy Barrel (c) 1989 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229324&o=2 $end $info=hbarrelu, $bio Arcade Video game published 33 years ago: Heavy Barrel (c) 1987 Data East USA, Incorporated. - TECHNICAL - Dedicated Upright game. [Model 1US33] - TRIVIA - Heavy Barrel was released in December 1987 in the USA. Sold by Data East USA, Inc. - PORTS - * CONSOLES: [US] Nintendo NES (mar.1990) "Heavy Barrel [Model NES-HV]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" * COMPUTERS: PC (MS-DOS, 5.25") [US] (1989) [US] Apple II (1989) * OTHERS: LCD handheld game [US] (1988) released by Tiger Electronics : Contains 4 missions with a total of 18 levels of difficulty. You can choose between 3 different weapons : guns, missiles and cannons. Each weapon is intended for a specific enemy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39715&o=2 $end $nes=hbarrelj, $bio Nintendo Famicom cart. published 30 years ago: Heavy Barrel (c) 1990 Data East Corp. Heavy Barrel is an overhead action game by Data East and conversion of their own arcade game originally released in 1987. The adventure begins conventionally enough - a group of terrorists has gained control of a sensitive nuclear site and must be stopped. Players must infiltrate the underground facilities and terminate the unabated terrorist threat. They come equipped with a standard Machine Gun and a set of Grenades - more weapons can be picked up along the way such as the wide 5-Way Rifle, the Flame Thrower or the lethal Laser Gun. They all have limited ammunition and must be recharged for maximum effectiveness. Different grenades are also available such as the twice as powerful Super Grenades, the rotating Ion Balls or the Smoke Bombs. But our heroes have a secret weapon, the Heavy Barrel. This prototype gun was taken apart by the scientists who built it and the pieces scattered throughout the underground complex. Once the gun is reassembled, its amazing powers can be unleashed for a short amount of time and another one needs to be assembled as soon as it runs out of power. Weapons, special items and the Heavy Barrel's pieces are all hidden inside small locked crates that can only be opened with red keys carried around by red terrorists. The game features more crates than keys and this short supply forces the player to strategically decide of which ones to open, and which ones to pass on. - TECHNICAL - Cartridge ID: DFC-XH - TRIVIA - Heavy Barrel was released on March 02, 1990 in Japan. Retail price: 5800 Yen. Heavy Barrel was an arcade game originally released in 1987 by Data East. It used special controls called 'Rotary Joysticks' which allowed the player to control the soldier's movement and firing direction separately. This option was obviously removed from the Famicom version. The Famicom version has a major gameplay difference with the arcade - in the original game, only the Heavy Barrel's pieces and grenades are hidden inside the crates and all the other weapons are clearly visible on the playfield which makes the game easier to play. - STAFF - Director: Kyo Sawada Graphic Designers: Takumi Sawajiri (T. Sawa), K. Miyazawa (Miyachan), Tsuyoshi Namiki (Namichan), T.Tan, K. Nakayama Sound Programmers: Shogo. S, Z. Miura, Masaaki. I, Seiuch. H, Yuji. S, Y. Taka Programmers: Astoria Jack, Shen Jian Long, K. Miyahara, Zhuge Qing Thanks to: K. Akibayahsi, T. Sahara, E. Nishiyama Special Thanks to: Mark Beaumont, Jim Whims, Ray Musci, H. Oishi Producers: A. Kawai, Y. Nakamura, H. Nakamoto, K. Ohta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54168&o=2 $end $nes=hbarrel, $bio Nintendo NES cart. published 30 years ago: Heavy Barrel (c) 1990 Data East USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: Heavy Barrel [Model DFC-XH] Description from the back cover: The impossible and unthinkable has happened. Terrorists have seized the underground control complex of a nuclear missile site. It's up to you to infiltrate the installation and eliminate the leader of the terrorist army. It won't be easy. Powerful tanks, treacherous waterways and the bridges are all part of enemy territory now. The only weapon you'll be able to defeat the terrorists with is HEAVY BARRELL - but it's been dismantled and is in pieces inside the installation itself. Once you've battled your way inside, you must find the keys and reassemble the weapon. Brute force alone won't defeat the terrorists. This isn't a job for just anyone. That's why you are here! - TECHNICAL - GAME ID: NES-HV-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55198&o=2 $end $msx1_cart=heavyboxk, $bio Heavy Boxing (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95195&o=2 $end $msx1_flop=heavybox, $bio Heavy Boxing Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134225&o=2 $end $msx1_cart=heavybox,heavyboxa, $bio MSX cart. published 37 years ago: Heavy Boxing (c) 1983 HAL Laboratory, Inc. - TECHNICAL - Game ID: HM-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77128&o=2 $end $m5_cart=heavybox, $bio Sord M.5 cart. published 37 years ago: Heavy Boxing (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95351&o=2 $end $info=heavymtl, $bio Pinball published 38 years ago: Heavy Metal (c) 1982 Rowamet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10325&o=2 $end $amigaocs_flop=hvymetal, $bio Commodore Amiga 500 disk. published 30 years ago: Heavy Metal (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74219&o=2 $end $cpc_flop=heavymet02,heavymet,heavymet04,heavymet03, $bio Amstrad CPC 464 disk. published 30 years ago: Heavy Metal (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120857&o=2 $end $cpc_flop=heavymet01, $bio Amstrad CPC 464 disk. published 30 years ago: Heavy Metal + Beach-Head (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120858&o=2 $end $cpc_cass=2hmbh, $bio Amstrad CPC cass. published 30 years ago: Heavy Metal + Beach-Head [Model AM 594] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96645&o=2 $end $info=hmgeo, $bio Sega NAOMI cart. published 19 years ago: Heavy Metal - Geomatrix (c) 2001 Capcom Company, Limited. A 3-D fighting game. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Heavy Metal Geomatrix was released in June 2001. The game is based on the magazine 'Heavy Metal' which is known primarily for its blend of dark fantasy/science fiction and erotica. - STAFF - General producer: Noritaka Funamizu - PORTS - * CONSOLES: Sega Dreamcast [JP] (jul.12, 2001) [Model T-1246M] [US] Sega Dreamcast (sept.13, 2001) [Model T-1223N] Sega Dreamcast [EU] (apr.12, 2002) [Model T-46602D-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4119&o=2 $end $dc=hmgeo, $bio Sega Dreamcast GD published 19 years ago: Heavy Metal - Geomatrix [Model T-1223N] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135534&o=2 $end $dc=hmgeoj, $bio Sega Dreamcast GD published 19 years ago: Heavy Metal - Geomatrix [Model T-1246M] (c) 2001 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135532&o=2 $end $dc=hmgeoe, $bio Sega Dreamcast GD published 18 years ago: Heavy Metal - Geomatrix [Model T-46602D-50] (c) 2002 BigBen Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135533&o=2 $end $info=hvymetap,hvymetapg, $bio Pinball published 33 years ago: Heavy Metal Meltdown (c) 1987 Bally Midway. - TECHNICAL - Bally/Midway 6803 (Sounds Deluxe) Model Number : 0H03 Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound chip : DAC - TRIVIA - 1,600 units were produced. - STAFF - Game Design: Dan Langlois Programming: Rehman Merchant Sounds: Neil Falconer Graphics: Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5328&o=2 $end $info=hvymetal, $bio Arcade Video game published 35 years ago: Heavy Metal (c) 1985 Sega. A tank shooter from Sega. - TECHNICAL - Game ID : 834-5745 Runs on the Sega "System 2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in September 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1109&o=2 $end $megadriv=heavynov, $bio Sega Genesis game published 28 years ago: Heavy Nova (c) 1992 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57247&o=2 $end $x68k_flop=heavynov, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Heavy Nova (c) 1992 Brother Kougyou. - TECHNICAL - FD x1 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on April 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87757&o=2 $end $megacdj=heavynov, $bio Sega Mega-CD published 29 years ago: Heavy Nova (c) 1991 Micronet - TECHNICAL - Game ID: T-22014 - TRIVIA - Released on December 12, 1991 in Japan. - STAFF - Director: Shaka Programming: Shaka, Dampei, AZY MK 11, Ikeda, WNS, Foma Design: Zivo, Nao, Man Chan Music: Studio Riverkids, Tosimasa Iijima (T. Iijima), Shaka, Naoko (Vocal) Special Thanks: Bignet U.S.A., Tatsurou, Toshirou Producer: Akihiko Murakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60520&o=2 $end $cpc_cass=heavymag, $bio Amstrad CPC cass. published 34 years ago: Heavy on the Magick (c) 1986 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96646&o=2 $end $cpc_flop=heavyont01,heavyont,heavyont02, $bio Amstrad CPC 464 disk. published 34 years ago: Heavy on the Magick (c) 1986 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128141&o=2 $end $nes=hshred, $bio Nintendo NES cart. published 30 years ago: Heavy Shreddin' (c) 1990 Parker Bros. Part skiing, part skateboarding, part surfing...it's snowboarding, the radical winter sport that's taking the country by storm! Speed down the slopes at up to 50 mph on a single board -- without poles! The HEAVY SHREDDIN' Video Game puts you there. To survive your runs and ride the half-pipe, you'll need to master stunts like mule-kicks, hand-plants, mid-air 360s and rocket-tweaking toe grabs. But keep your eyes on where you're headed, because there are obstacles out there, ready to rip you up. So come on all you shredders, get on board! "The realism of HEAVY SHREDDIN' is uncanny.... Nintendo and snowboarding freaks everywhere will be addicted to this game." -- Wily Asher, Senior Editor, International Snowboard Magazine -Jump the raging river... -A mid-air 360 in the half-pipe... -Perform a gnarly airborne jump over the highway - in front of a truck! - TECHNICAL - GAME ID: NES-WX-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55199&o=2 $end $info=hvysmsh,hvysmsha,hvysmshj, $bio Arcade Video game published 27 years ago: Heavy Smash - The Future Sports (c) 1993 Data East Corporation. - TECHNICAL - Main CPU : ARM (@ 14 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz), OKI6295 (@ 15.151 Khz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Heavy Smash was released in July 1993. - STAFF - Game Designer: Hidenobu Ito Game Design Backup: Masaki Beg Sakari Programmers: Yasuhiko Nomura (Yas-Nomura), Magical, Kobari Oobari Mishinbari Obj Designers: Mori No Ouja, Oguri, Sanjino Kori-Kori, Hiroshi Koga, Kureto Shii, T. Hiro Back Designer: Hirakata Oyaji 30 Over Design Backup: Asami Kaneko (Asami Nyaa Kaneko), Seiji Sato Sound: Hiroaki Yoshida (Maro) Hardware: Katsuhide Tohya Project Leader: Minoru Sano (Nice Guy Sano) Special Thanks: Kazuhi Imoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3490&o=2 $end $info=hvyunit,hvyunitj,hvyunitjo,hvyunitja, $bio Arcade Video game published 32 years ago: Heavy Unit (c) 1988 Taito Corp. A very rare and little known shooter from Kaneko with nice chunky sprites and very imaginative level design, also the music and sound effects are surely on a par with "R*Type". - TRIVIA - Developed by Kaneko. Released in November 1988 in Japan. - STAFF - Software Section: S. Igarashi (TO-Y), Y. Yamauchi (UAY), T. Katoh Art Design Section: K. Matsuoka, T. Tajima, H. Ichikawa, A. Funatsu, T. Okimoto, A. Yazaki Music & Sound: T. Watanabe, S. Aizu Hardware Section: H. Nagayoshi, H. Mikami Management: H. Kikuchi Director: H. Kaneko - PORTS - * CONSOLES: NEC PC-Engine (Dec.1989) Sega Mega Drive (Dec.1989) Sega Mega Drive (Dec.1990, "Heavy Unit - Mega Drive Special") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4735&o=2 $end $megadriv=hvyunit, $bio Sega Mega Drive game published 30 years ago: Heavy Unit - Mega Drive Special (c) 1990 Toho Company, Limited. - TRIVIA - Released on December 26, 1990 in Japan. - TIPS AND TRICKS - * Test screen: At the title screen, hold A + B + C and press Start. * Hidden credits text: In options, highlight PASS WORD and press B 100 times to display the string LUNA SUKIKAGE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56560&o=2 $end $info=hvyunitu, $bio Arcade Video game published 32 years ago: Heavy Unit - U.S.A. Version (c) 1988 Taito America Corp. - TRIVIA - Released in November 1988. - STAFF - Software Section: S. Igarashi (TO-Y), Y. Yamauchi (UAY), T. Katoh Art Design Section: K. Matsuoka, T. Tajima, H. Ichikawa, A. Funatsu, T. Okimoto, A. Yazaki Music & Sound: T. Watanabe, S. Aizu Hardware Section: H. Nagayoshi, H. Mikami Management: H. Kikuchi Director: H. Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39456&o=2 $end $pce=hvyunit, $bio NEC PC-Engine HuCARD published 31 years ago: Heavy Unit (c) 1989 Taito Corp. Heavy Unit is the adaptation of Taito's arcade game originally released in 1988. The action takes place in 2013 and the player controls of a mechanized Heavy Unit, a powerful transformer ship. "LE TAU", the first colonial star created by mankind has been attacked by evil aliens and they must be destroyed (At least, this is what the original game's flyer says). The ship starts as a fighter with a simple vulcan gun and secondary missiles. Flying pods will released powerups when destroyed. They vary from Power Boosters (P), Shield Units (B) and extra-player (E). A special transformer icon (T) will turn your ship into a humanoid mecha. This robot has a different set of weapons and the Vulcan gun is replaced by a powerful beam of energy. In the same way, the missiles are replaced by homing balls of energy. However, this mecha is much larger than the ship and can be tricky to use in some situations. Heavy Unit offers six unusual stages with intense and difficult action. - TECHNICAL - Game ID: TP01004 - TRIVIA - Released on December 22, 1989 in Japan for 6600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58607&o=2 $end $gamegear=heavyw, $bio Sega Game Gear cart. published 29 years ago: Heavy Weight Champ (c) 1991 SIMS - TECHNICAL - Cartridge ID: T-44027 - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 70/100 - TIPS AND TRICKS - * Cheat mode: During the Speed Select screen, hold 2 and press Left, Right, Left. A letter T will appears at the top right of the screen, confirming the code. Now, during the game, pause and use one of the following commands to obtain the corresponding result: Up - Nine super punches Down - Recover life Left - Finish the round Right - Win the match 2 - The match ends in a draw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64629&o=2 $end $sms=heavyw, $bio Sega Master System cart. published 29 years ago: Heavyweight Champ (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56061&o=2 $end $info=hwchamp,hwchampj,hwchampjd, $bio Arcade Video game published 33 years ago: Heavyweight Champ (c) 1987 Sega. A first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0046 Players : 1 Control : paddle - TRIVIA - Released in September 1987 in Japan. The game's ending uses the likeness of Mike Tyson. - SERIES - 1. Heavyweight Champ [Model 317-0046] (1987) 2. Title Fight (1992) - STAFF - Planners : Bravo Ogu, Doroya Jun Programmers : Mr. Minalyn, Big Hill, Collision Ukepi, Ippo Ogapi Mechanicians : Pachislo Yuki, Oji Ken, Nasake 2 Designers : Akanat, Otaka Shin, KAO Musician : Funkey K.H. - PORTS - * CONSOLES: Sega Master System (1991) [JP] Sega Game Gear (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1110&o=2 $end $gameboy=heavyw, $bio Nintendo Game Boy Cart. published 30 years ago: Heavyweight Championship Boxing [Model DMG-BX-USA] (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66126&o=2 $end $cpc_cass=hebdhs1, $bio Amstrad CPC cass. published 35 years ago: Hebdogiciel Software Hors Serie 1 (c) 1985 Shift Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96647&o=2 $end $nes=hebereke, $vgmplay=ufouria_nes, $bio Nintendo Famicom cart. published 29 years ago: Hebereke (c) 1991 Sunsoft A cute platform game. - PORTS - * CONSOLES: Sony PlayStation (2002, "Memorial Series Sunsoft Vol.5 [Model SLPS-03397]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54169&o=2 $end $snes=hebereke, $bio Nintendo Super Famicom cart. published 26 years ago: Hebereke no Oishii Puzzle wa Irimasen Ka (c) 1994 Sunsoft - TECHNICAL - [Model SHVC-O3] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61424&o=2 $end $info=heberpop, $bio Arcade Video game published 26 years ago: Hebereke no Popoon (c) 1994 Sunsoft. A cute puzzle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YM3438 (@ 8 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1994. This game was originally created and released on the Nintendo Super Famicom in 1993. 'Hebereke' means 'drunk' or 'untrustworthy'. It's colloquial and that's the name of the little penguin. 'Popoon' is the sound that the puzzle pieces make when they pop. Hebereke's debut was in the Famicom game "Hebereke" (U-four-ia in Europe), the game was so successful that Hebereke became Sunsoft's mascot. In the US, Sunsoft of America managed to get the Looney Tunes license after earning WB's trust because of the Batman games. In order to make these games a priority, Sunsoft blocked the distribution of games from Sunsoft of Japan (including U-four-ia and Mr. Gimmick) until 1994 when Sunsoft of Japan decided to take full control of the American daughter company and terminated the WB contract (some of the remaining games were released by Acclaim). However, the damage was done, Sunsoft was never able to make a star of Hebereke in the US. - STAFF - Original designer : Uchimich Ryoji Game designers : Machida Takayuki, Ui Teruko Programmers : Noguchi Akiyoshi, Namai Makoto Sound programmers : Hara Izumi, Tsukamoto Hiroshi, Nakata Naomasa, Kenichi Hirata, Shioda Nobuyuki Balance : Kawabe Yoshitaka, Shimada Tomoki, Naono Atushi Debuggers : Akiyama Masayuki, Mouri Ryuji, Imaizumi Masahiro Director : Shimizu Shigeki Producers : Higashiya Hiroaki, Kawai Masato, Iwata Yoshiaki, Yoshinari Takato Manager : Gotoh Kazuaki Genreral manager : Yoshida Kiharu Character voices : Hayashibara Megumi (Hebe, Penchan), Kanai Mika (Oochan), Norio Wakamoto (Sukezaemon, Utsuzin, Unyoon), Chiba Shigeru (Jenifer, Booboodori) - PORTS - * CONSOLES: Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1111&o=2 $end $snes=hebepopnj,hebepopnjp, $bio Nintendo Super Famicom cart. published 27 years ago: Hebereke no Popoon (c) 1993 Sunsoft - TECHNICAL - [Model SHVC-HU] - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61425&o=2 $end $snes=hebepopt, $bio Nintendo Super NES game published 25 years ago: Hebereke's Popoitto (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63065&o=2 $end $saturn=hebereke, $bio Sega Saturn game published 25 years ago: Hebereke's Popoitto (c) 1995 Sunsoft - TECHNICAL - GAME ID: T-1502H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60321&o=2 $end $snes=hebepopn, $bio Nintendo Super NES game published 27 years ago: Hebereke's Popoon (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63066&o=2 $end $fmtowns_flop=heboris, $bio Fujitsu FM Towns disk. published 21 years ago: Heboris (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132275&o=2 $end $bbc_rom=hebrew, $bio Hebrew (c) 198? MYB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240336&o=2 $end $apple2_flop_clcracked=hebrewpb, $bio Apple II disk. published 36 years ago: Hebrew Phrasebook (c) 1984 Davka Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232228&o=2 $end $info=spinkick, $bio Arcade Video game published 32 years ago: Hec's Spinkick (c) 1988 Seo Jin. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5946&o=2 $end $nes=hector87, $bio Nintendo Famicom cart. published 33 years ago: Hector '87 (c) 1987 Hudson Soft [Hudson Group]. Hector '87 is a shooter by Hudson Soft. In the year 4622, humanity creates time machines capable of travelling back to the Earth's enchant past. However, most of the research ships have been destroyed by an unkown bio-mechanical enemy. The players pilots the new Noah class time-fighter and must fight a wide range of odd ships in the most ominous environments. The game includes six time zones called Histories (ranging from Inca temples to Egyplians giant sarcophaguses) and alternates between vertical and horizontal stages. The Noah is equipped with two kinds of weapons - a main upgradable Vulcan gun and cluster ground bombs. The ship also comes with a shield meter and takes several hits before going down - however, the game doesn't reward the player with any powerups and enemies only drop life/shield pods when destroyed. Hence Hector '87 was part of Hudson Soft's Caravan tournment, the game also features a two and five minutes attack mode. - TECHNICAL - Cartridge ID: HFC-HH - TRIVIA - Hector '87 was released on July 16, 1987 in Japan for 5000 Yen. - STAFF - Programmer: Hector Oyama, Sailor Fuku Nagata, Kinchan, Charley Nakata Sound Designer: Toshiaki Takimoto Music: Kinoko Kunimoto Visual Designer: Kazuhiko Nonaka, Sugata Morimoto, Yasuaki Kuwahara, Tsukasa Kuwahara, Yamacham! Title Designer: Tetsuya Akimoto Planner: Megutor Okumura, Toshiyuki Takatsu Game Adviser: Shimataro Ura, Mr. Kawada, Mr. Shimada, Lu Iwabuchi, Tsukasa Shindo ROM Programmer: Atsuo Nagata, Katsunoru Takahashi Director: Hector Oyama Special Thanks For: Mr. Tsuji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54170&o=2 $end $info=hector1, $bio Computer published 37 years ago: Hector 1 (c) 1983 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233808&o=2 $end $info=hec2hr, $bio Computer published 37 years ago: Hector 2HR (c) 1983 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233803&o=2 $end $info=hec2hrp, $bio Computer published 37 years ago: Hector 2HR+ (c) 1983 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233804&o=2 $end $info=hec2hrx,hec2mdhrx, $bio Computer published 36 years ago: Hector HRX (c) 1984 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233805&o=2 $end $info=hec2mx40, $bio Computer published 35 years ago: Hector MX 40c (c) 1985 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233806&o=2 $end $info=hec2mx80, $bio Computer published 35 years ago: Hector MX 80c (c) 1985 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233807&o=2 $end $cpc_flop=hedgehog,hedgehog01, $bio Amstrad CPC type-in published 34 years ago: Hedge Hog (c) 1986 Amstrad User - TRIVIA - Listed as a type-in program in the Australian magazine: The Amstrad User. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123607&o=2 $end $pc98=hedgehog, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: HedgehoG (c) 1996 Comrade System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89669&o=2 $end $sg1000=heibaiqi, $bio Sega SG-1000 game published 35 years ago: Hei Bai Qi [Model R-044] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65058&o=2 $end $megadriv=heitao2, $bio Hei Tao 2 - Super Big 2 (c) 199? King Tec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82635&o=2 $end $snes=heianfuu, $bio Nintendo Super Famicom cart. published 25 years ago: Heian Fuuunden [Model SHVC-AKHJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61426&o=2 $end $info=heiankyo, $bio Arcade Video game published 40 years ago: Heiankyou Alien (c) 1980 Denki Onkyo. You control a man who walks around in a maze digging holes to trap the aliens. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in January 1980 The title of this game translates from Japanese as 'Ancient Kyoto Alien'. Heiankyo is the old capital of Japan, located in present-day Kyoto. The main character is a Kebiishi, a member of the Heiankyo police. - PORTS - * COMPUTERS: MS Windows 95 (1999) Steam (2017) * CONSOLES: Nintendo Game Boy (1990) Nintendo Super Famicom (1995, "Nichibutsu Arcade Classics 2 - Heiankyo Alien") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1112&o=2 $end $x68k_flop=heiankyo, $bio Heiankyou Alien (c) 198? Kin-Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88286&o=2 $end $x68k_flop=hnkyo68k, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Heiankyou Alien 68k (c) 1988 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88287&o=2 $end $info=ghalien, $bio Handheld game published 40 years ago: Heiankyou Alien (c) 1980 Gakken. LSI game. - TECHNICAL - Game ID: 81581 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94358&o=2 $end $gameboy=heiankyo, $bio Nintendo Game Boy Cart. published 30 years ago: Heiankyou Alien (c) 1990 Meldac - TECHNICAL - GAME ID: DMG-HA-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66127&o=2 $end $gameboy=heiankyoj, $bio Nintendo Game Boy Cart. published 30 years ago: Heiankyou Alien [Model DMG-HAA] (c) 1990 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66128&o=2 $end $gba=heidi, $bio Nintendo GBA cart. published 15 years ago: Heidi [Model AGB-BHJP-EUR] (c) 2005 East Ent. Media GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70910&o=2 $end $amigaocs_flop=heimdall, $bio Commodore Amiga 500 disk. published 29 years ago: Heimdall (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74220&o=2 $end $ibm5170=heimdall, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Heimdall (c) 1992 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144406&o=2 $end $archimedes=heimdall, $bio Acorn Archimedes disk. published 27 years ago: Heimdall (c) 1993 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115927&o=2 $end $amigaocs_flop=heimdal2, $bio Commodore Amiga 500 disk. published 26 years ago: Heimdall 2 - Into the Hall of Worlds (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74221&o=2 $end $ibm5170=heimdal2, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Heimdall 2 - Into the Hall of Worlds (c) 1994 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144407&o=2 $end $amigaaga_flop=heimd2_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Heimdall 2 - Into the Hall of Worlds [AGA Ver.] (c) 1994 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146431&o=2 $end $segacd=heimdall, $bio Sega CD published 26 years ago: Heimdall [Model T-60145] (c) 1994 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60742&o=2 $end $megacdj=heimdall, $bio Sega Mega-CD published 26 years ago: Heimdall [Model T-60154] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60521&o=2 $end $dragon_cass=heimlichco, $bio Heimlich & Co (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116874&o=2 $end $saturn=zendor, $bio Sega Saturn game published 24 years ago: Heir of Zendor - The Legend and the Land [Model T-7605H] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60053&o=2 $end $tiki100=heisinst, $bio Heis-install (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237304&o=2 $end $snes_bspack=bsgunjn,bsgunjna, $bio Heisei Gunjin Shougi (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126140&o=2 $end $snes=gunjnsho, $bio Nintendo Super Famicom cart. published 24 years ago: Heisei Gunjin Shougi [Model SHVC-AG7J-JPN] (c) 1996 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61427&o=2 $end $snes=popsmash, $bio Nintendo Super Famicom cart. published 26 years ago: ???????? ?????????!! (c) 1994 Takara Company, Limited. (Heisei Inu Monogatari Bow - Pop'n Smash!!) Pop'n Smash is a wacky tennis/breakout game based on the Japanese anime of the same name. Bow is a bull terrier living in a rich and powerful Yakuza (Japanese mafia) family. He was adopted by Sayaka, a loving little girl and daughter of the feared head of the family-gang. Pop'n Smash, however, gets the player to enjoys one-on-one matches in the shape of unusual and loosely 'tennis' themed duels. Characters can use all sorts of racket-like objects to hit the ball - Tennis rackets, Baseball bat and so forth. Each opponent stands on each side of an enclosed court and his or her primary duty is to defend a small opening that serves as a goal. Destructive blocks are usually scattered around the court and some of them are located in front of each player's goal and offer a temporary protective barrier. The goal of the game, as expected, is to hit the ball and try to win the match - three wins guarantee a victory and a ticket to the next stage. Controls are split into left and right and picking the correct button will send the ball flying in a different side of the court. Characters can also dive to hit the ball and this desperate move can get the player to miss the ball or send it entirely in the wrong direction - but it proves to be a powerful ally with practice. Finally, a power-shot can be charged up during the game and used to trigger lightning-fast shots. Courts become more complex as the game progresses with special blocks, power-ups and more intricate layouts. - TECHNICAL - Game ID: SHVC-QQ - TRIVIA - Released on April 28, 1994 in Japan for 7800 Yen. Bow started as a Japanese manga comic by Terry Yamamoto and published in Big Comic Superior. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61428&o=2 $end $pico=heiseijr, $bio Sega Pico game published 25 years ago: Heisei Kyouiku Iinkai Jr. - Mezase Yuutousei (c) 1995 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121964&o=2 $end $pico=hkiinkai,hkiinkaip, $bio Sega Pico game published 25 years ago: Heisei Kyouiku Iinkai Jr. [Uno Kaihatsu Series 11] (c) 1995 Imagineer. - TECHNICAL - Model T-150130 - TRIVIA - Released on February 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75690&o=2 $end $dc=heiseimj, $bio Sega Dreamcast GD published 20 years ago: Heisei Mahjong-sou [Model T-2202M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135535&o=2 $end $snes=hsonigak, $bio Nintendo Super Famicom cart. published 23 years ago: Heisei Shin Onigashima - Kouhen [Model SHVC-AO5J-JPN] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61429&o=2 $end $snes=hsonigaz, $bio Nintendo Super Famicom cart. published 23 years ago: Heisei Shin Onigashima - Zenpen [Model SHVC-AO4J-JPN] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61430&o=2 $end $nes=bakabon, $bio Nintendo Famicom cart. published 29 years ago: Heisei Tensai Bakabon (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54171&o=2 $end $pico=bakabon, $bio Sega Pico game published 25 years ago: 平成天才バカボン みんなでファミリーレストランにいくのだ (c) 1995 General Ent. Heisei Tensai Bakabon - Minna de Family Resturant ni Ikunoda. - TECHNICAL - GAME ID: T-170010 ROM size: 512 KB - TRIVIA - Released in February 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75691&o=2 $end $saturn=bakabons, $bio Sega Saturn game published 25 years ago: Heisei Tensai Bakabon Susume! Bakabons (c) 1995 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59225&o=2 $end $saturn=bakabonshib, $bio Sega Saturn game published 25 years ago: Heisei Tensai Bakabon Susume! Bakabons Hibaihin Mihonban (c) 1995 General Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59226&o=2 $end $gameboy=bakabon, $bio Nintendo Game Boy Cart. published 28 years ago: Heisei Tensai Bakabon [Model DMG-TFJ] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66129&o=2 $end $bbcb_cass=heist, $bio Acorn BBC/Electron cass. published 37 years ago: Heist (c) 1983 Softspot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51931&o=2 $end $spectrum_cass=heis2012, $bio Sinclair ZX Spectrum cass. published 33 years ago: Heist 2012 (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80677&o=2 $end $psx=heiwapg1, $bio Sony PlayStation disc published 21 years ago: Heiwa Pachinko Graffiti Vol.1 (c) 1999 Aqua Rouge. A pachinko machine simulator game featuring 3 different pachinko machines. - TECHNICAL - GAME ID: SLPS-02374 - TRIVIA - Heiwa Pachinko Graffiti Vol.1 was released on December 09, 1999 in Japan. Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85259&o=2 $end $saturn=heiwa, $bio Sega Saturn game published 24 years ago: Heiwa Pachinko Soushingeki (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59227&o=2 $end $snes=heiwapw2, $bio Nintendo Super Famicom cart. published 25 years ago: Heiwa Pachinko World 2 [Model SHVC-AWTJ-JPN] (c) 1995 Shouei System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61432&o=2 $end $snes=heiwapw3, $bio Nintendo Super Famicom cart. published 24 years ago: Heiwa Pachinko World 3 (c) 1996 Shouei System. - TECHNICAL - Package ID: Model SHVC-P-A3WJ(JPN) Game ID: Model SHVC-A3WJ-JPN - TRIVIA - Heiwa Pachinko World 3 was released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61433&o=2 $end $n64=heiwapw, $bio Nintendo 64 cart. published 23 years ago: Heiwa Pachinko World 64 [Model NUS-NHPJ] (c) 1997 Shouei System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57733&o=2 $end $snes=heiwapw, $bio Nintendo Super Famicom cart. published 25 years ago: Heiwa Pachinko World [Model SHVC-AHWJ-JPN] (c) 1995 Shouei System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61431&o=2 $end $snes=parlmin8, $bio Nintendo Super Famicom cart. published 22 years ago: Heiwa Parlor! Mini 8 (c) 1998 Telenet Japan. - TECHNICAL - [Model SHVC-AQUJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61434&o=2 $end $psx=heiwadol, $bio Sony PlayStation disc published 20 years ago: Heiwa Parlor! Pro Dolphin Ring Special [Model SLPS-02689] (c) 2000 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85260&o=2 $end $psx=heiwalup, $bio Sony PlayStation disc published 20 years ago: Heiwa Parlor! Pro Lupin Sansei Special [Model SLPS-02541] (c) 2000 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85261&o=2 $end $psx=heiwatsu, $bio Sony PlayStation disc published 18 years ago: Heiwa Parlor! Pro Tsunatori Monogatari Special [Model SLPS-03370] (c) 2002 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85262&o=2 $end $cgenie_cass=hektik, $bio Colour Genie cass. published 37 years ago: Hektik (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131440&o=2 $end $c64_cass=hektik,hektika, $bio Commodore C64 cass. published 36 years ago: Hektik (c) 1984 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186653&o=2 $end $info=hektor3, $bio Computer published 36 years ago: Hektor III (c) 1984 Open University, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226323&o=2 $end $info=hlntroy,hlntroyu, $bio Slot Machine published 19 years ago: Helen of Troy (c) 2001 Aristocrat. A video slot machine with 5 reels and 25 lines. Same gameplay as "Peacock Flutter". - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 8 credits per line Line buttons: 1, 5, 10, 15, 25 lines Extra buttons: Take Win/Collect (orange), Feature Guide (red), Gamble (purple) and Spin/Start Feature (yellow) 1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 25 line buttons are used for red/black double up. - SCORING - Woman substitutes for all symbols except scattered Coin and doubles the prize when substituting. Scattered Coin pay any. Woman: 2 = 10, 3 = 100, 4 = 1000, 5 = 6000 Necklace: 2 = 3, 3 = 25, 4 = 125, 5 = 500 Horse: 2 = 3, 3 = 25, 4 = 125, 5 = 500 Boat: 2 = 2, 3 = 15, 4 = 75, 5 = 300 Helmet: 3 = 10, 4 = 50, 5 = 250 Sword: 3 = 10, 4 = 40, 5 = 100 Ace: 3 = 8, 4 = 30, 5 = 150 King: 3 = 5, 4 = 25, 5 = 125 Queen: 3 = 5, 4 = 25, 5 = 125 Jack: 3 = 5, 4 = 20, 5 = 100 Ten: 3 = 5, 4 = 20, 5 = 100 Nine: 3 = 5, 4 = 20, 5 = 100 Coin: 2 = 2, 3 = 5, 4 = 15, 5 = 300 - TIPS AND TRICKS - Feature: Spin up 3, 4 or 5 Coins to trigger 15, 20 or 25 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. - SERIES - 1) Peacock Flutter (2000) 2) Seal the Deal (2001) 3) Helen of Troy (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4994&o=2 $end $msx1_flop=helitank, $bio Heli Tank Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134226&o=2 $end $fmtowns_flop=helicmd, $bio Fujitsu FM Towns disk. published 25 years ago: Heli-Command (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132276&o=2 $end $einstein=helimath, $bio Tatung Einstein disk. published 35 years ago: Heli-Maths (c) 1985 ScreenSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136095&o=2 $end $fmtowns_flop=heliresq, $bio Fujitsu FM Towns disk. published 25 years ago: Heli-Rescue (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132277&o=2 $end $spectrum_cass=helichop, $bio Sinclair ZX Spectrum cass. published 35 years ago: Helichopper (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80678&o=2 $end $cpc_cass=helichop, $bio Amstrad CPC cass. published 34 years ago: Helichopper (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96648&o=2 $end $cpc_flop=helichop, $bio Amstrad CPC 464 disk. published 34 years ago: Helichopper (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121048&o=2 $end $cpc_flop=helicof1, $bio Amstrad CPC 464 disk. published 34 years ago: Helico (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119169&o=2 $end $to7_cass=helico,helicosr, $bio Helico (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108298&o=2 $end $cpc_flop=helicodr, $bio Amstrad CPC type-in published 31 years ago: Helico-Drop (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120078&o=2 $end $pc8801_flop=helicoid,helicoida, $bio NEC PC-8801 Series disk. published 35 years ago: Helicoid (c) 1985 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91991&o=2 $end $fm7_disk=helicoid, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Helicoid (c) 1985 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93624&o=2 $end $special_cass=helicopt, $bio HELICOPT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234202&o=2 $end $amigaocs_flop=helicopt, $bio Commodore Amiga 500 disk. published 27 years ago: Helicopter Mission (c) 1993 Rauser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74222&o=2 $end $odyssey2=helicopt, $g7400=helicopt, $bio Phillips Videopac game published 37 years ago: Helicopter Rescue (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95760&o=2 $end $kc_cass=heli3, $bio Helicopter/3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133793&o=2 $end $kc_cass=heli4, $bio Helicopter/4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133794&o=2 $end $vg5k=helicop, $bio Philips VG-5000 cass. published 36 years ago: Helicoptere - Helicopter Rescue (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236401&o=2 $end $cpc_cass=helicp2k, $bio Amstrad CPC cass. published 35 years ago: Helicoptero 2.000 (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93437&o=2 $end $cpc_flop=helicopt01,helicopt, $bio Amstrad CPC 464 disk. published 35 years ago: Helicoptero 2000 Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128142&o=2 $end $info=helifire,helifirea, $bio Arcade Video game published 40 years ago: Helifire (c) 1980 Nintendo. Take control of a submarine trapped and under heavy fire from helicopters above the water. Shoot as many helicopters as you can while also avoiding their bombs and other underwater hazards. The different colours of helicopter act differently, and get harder as you progress. - TECHNICAL - Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC (@ 400 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1032 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in June 1980. - PORTS - A version of the game was planned for the NES but cancelled by Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1113&o=2 $end $cgenie_cass=helikopt, $bio Colour Genie cass. published 37 years ago: Helikopter (c) 1983 Hübben Soft. [Heinz Hübben] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131472&o=2 $end $tvc_flop=helikopt, $bio Helikopter (c) 198? Csongrád & SCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112301&o=2 $end $cpc_cass=heliot, $bio Amstrad CPC cass. published 36 years ago: Heliot [Model CP 009] (c) 1984 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96649&o=2 $end $msx1_cart=helitank, $bio MSX cart. published 36 years ago: Helitank [Model 001F0] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77129&o=2 $end $amigaocs_flop=hellbent, $bio Commodore Amiga 500 disk. published 32 years ago: Hell Bent (c) 1988 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74223&o=2 $end $bbcb_cass=helldriv, $bio Acorn BBC/Electron cass. published 37 years ago: Hell Driver (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51932&o=2 $end $nes=hellfght, $bio Nintendo NES cart. published 29 years ago: Hell Fighter (c) 1991 Sachen. In the dark and cold Hades, here lives an ambitious Satan, who is anxious and intends to control all of humankind. He has no way to achieve this horrible plan until the Devil Crystal Ball is in his hands. On the day the Devil Crystal Ball fell, the world changed. With the evil power of the Crystal Ball, Satan thrust the world into chaos. In this critical moment, a wise old man has found someone skilled in the ways of Chinese kung fu. The old man taught him an uncanny power in order to save the world. Finally, the brave young hero is on his way to destroy Satan and the devils! - TECHNICAL - Game ID: SA-016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76762&o=2 $end $electron_cass=hellhole, $bio Acorn Electron cass. published 36 years ago: Hell Hole (c) 1984 Alligata Soft. - STAFF - By: Toby Butler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115480&o=2 $end $info=hellngt, $bio Arcade Video game published 22 years ago: Hell Night (c) 1998 Konami Company, Limited. A light-gun game in which 3 cops enter a haunted house to rescue a kidnapped girl. There are also secrets which add to the storyline. - TECHNICAL - Konami M2 Hardware - TRIVIA - Released in September 1998. This game is known in Japan and US as "Evil Night". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28405&o=2 $end $info=sc4helld, $bio Hell's Bells (c) 200? Eurocoin. - TECHNICAL - [Model PR1201] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62054&o=2 $end $info=sc5hellb,sc5hellba, $bio Hell's Bells (c) 200? Bell-Fruit Games. - TECHNICAL - [Scoprion 5] [Model PR1402] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11536&o=2 $end $info=sc4hellb,sc4hellbb,sc4hellbc,sc4hellbd,sc4hellbe,sc4hellbf,sc4hellbg,sc4hellbh,sc4hellbi, $bio Hell's Bells (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1419] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42642&o=2 $end $pc98=hellogre, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Hell-Ogre (c) 1992 ZIGO Watt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89670&o=2 $end $psx=hellboy, $bio Sony PlayStation disc published 17 years ago: Hellboy - Asylum Seeker (c) 2003 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111592&o=2 $end $ibm5150=hellcat, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Hellcat Ace (c) 1984 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83633&o=2 $end $spectrum_cass=hellfire, $bio Sinclair ZX Spectrum cass. published 35 years ago: Hellfire (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80679&o=2 $end $spectrum_cass=hellfirea, $bio Hellfire (c) 198? ABC Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226074&o=2 $end $megadriv=hellfireu, $bio Sega Genesis game published 29 years ago: Hellfire (c) 1991 Seismic. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hellfire [Model T-25073]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57248&o=2 $end $specpls3_flop=hellfiat, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Hellfire Attack (c) 1989 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148165&o=2 $end $pcecd=hellfire, $bio NEC PC-Engine CD published 29 years ago: Hellfire S - The Another Story (c) 1991 NEC Avenue, Limited. This game is the adaptation of Toaplan arcade game Hellfire released in 1989. It is a horizontal shooter featuring a selectable gun direction. Human forces have been destroyed by invading aliens and only two girls and their formidable ships can now save humanity. You have four different weapons from the beginning: forward shot, backward shot, 2 ways shot (vertical) and 4 ways shot(diagonal). Picking a 'P' floating icon will increase your active weapon. This game also feature a 2-players simultaneous play. - TECHNICAL - BARCODE ID: 4988041700256 GAME ID: NAPR-1017 - TRIVIA - Hellfire S was released on April 12, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47434&o=2 $end $pet_flop=hellfire, $bio Commodore PET disk. published 40 years ago: Hellfire Warrior (c) 1980 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235739&o=2 $end $megadriv=hellfire, $bio Sega Mega Drive game published 28 years ago: Hellfire (c) 1992 Sega Enterprises, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hellfire [Model T-25073]". - TECHNICAL - Game ID: 1137-50 Cartridge ID: 670-1957-50 Package ID: 670-1958-50 - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 140-141) [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70728&o=2 $end $megadriv=hellfirej, $bio Sega Mega Drive game published 30 years ago: Hellfire (c) 1990 NCS. - TECHNICAL - Game ID No. [T-25073] - TRIVIA - Hellfire for Mega Drive was released on September 28, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47433&o=2 $end $info=hellfire,hellfire1,hellfire2a,hellfire1a, $bio Arcade Video game published 31 years ago: Hellfire (c) 1989 Taito Corp Nice horizontal shoot'em up feature a selectable shooting direction. - TECHNICAL - Game ID: TP-014 Prom Stickers: B90 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Hellfire was released in April 1989 in Japan and USA. Early version title is 'Captain Lancer'. Polystar released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Music and Sound created by : Tatsuya Uemura - PORTS - * CONSOLES: Sega Mega Drive (1990, "Hellfire [T-25073]") Nec PC-Engine CD-ROM² (1991, "Hellfire [NAPR-1017]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1114&o=2 $end $dc=hellgate, $bio Sega Dreamcast GD published 19 years ago: HellGate (c) 2001 Jester Interactive. Unreleased crossover between Quake and WipeOut. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138667&o=2 $end $x68k_flop=hellhoun, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Hellhound (c) 1994 Breakthrough - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88288&o=2 $end $spc1000_cass=hello, $bio HELLO (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83519&o=2 $end $psx=hkcubefr, $bio Sony PlayStation disc published 21 years ago: Hello Kitty - Cube Frenzy (c) 1999 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111583&o=2 $end $gba=hellokhpu, $bio Nintendo GBA cart. published 15 years ago: Hello Kitty - Happy Party Pals [Model AGB-B86E-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71193&o=2 $end $gba=hellokhp,hellokhpa, $bio Nintendo GBA cart. published 15 years ago: Hello Kitty - Happy Party Pals [Model AGB-B86P] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71192&o=2 $end $psx=hellokwp, $bio Sony PlayStation disc published 22 years ago: Hello Kitty - White Present [Model SLPS-01766] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85263&o=2 $end $gba=hellokcl, $bio Nintendo GBA cart. published 19 years ago: Hello Kitty Collection - Miracle Fashion Maker [Model AGB-AKTJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71194&o=2 $end $gbcolor=hellokbf, $bio Nintendo Game Boy Color game published 21 years ago: Hello Kitty no Beads Factory [Model DMG-AHBJ-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68014&o=2 $end $pico=hellokcs, $bio Hello Kitty no Castelo (c) 199? Tec Toy. - TECHNICAL - Cartridge ID: MPR-18316 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82073&o=2 $end $dc=hkdrmpass, $bio Sega Dreamcast GD published 21 years ago: Hello Kitty no Dream Passport 2 [Model 610-7349] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135538&o=2 $end $dc=hkgarden, $bio Sega Dreamcast GD published 21 years ago: Hello Kitty no Garden Panic (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135539&o=2 $end $gbcolor=hellokhh, $bio Nintendo Game Boy Color game published 18 years ago: Hello Kitty no Happy House [Model CGB-BK7J-JPN] (c) 2002 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68015&o=2 $end $dc=hkfruit, $bio Sega Dreamcast GD published 21 years ago: Hello Kitty no Lovely Fruit Park (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135540&o=2 $end $pico=hellokmo, $bio Sega Pico game published 25 years ago: Hello Kitty no Machi he Odekake [Model 150080] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75692&o=2 $end $dc=hkblock, $bio Sega Dreamcast GD published 20 years ago: Hello Kitty no Magical Block (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135541&o=2 $end $gbcolor=hellokmm, $bio Nintendo Game Boy Color game published 21 years ago: Hello Kitty no Magical Museum [Model DMG-AHKJ-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68016&o=2 $end $nes=helloko, $bio Nintendo Famicom cart. published 28 years ago: Hello Kitty no Ohanabatake (c) 1992 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54173&o=2 $end $dc=hkmail, $bio Sega Dreamcast GD published 20 years ago: Hello Kitty no Otonaru Mail [Model HDR-0065] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135537&o=2 $end $pico=hellokso, $bio Sega Pico game published 23 years ago: ハローキティのすてきなおたんじょうび (c) 1997 Sega Enterprises, Limited. (Hello Kitty no Suteki na Outanjoubi) - TECHNICAL - GAME ID: HPC-6040 ROM size: 1 MB - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75693&o=2 $end $pico=hellokst, $bio Sega Pico game published 25 years ago: Hello Kitty no Suteki na Takaramono (c) 1995 Imagineer Co., Ltd. - TECHNICAL - [Model T-150090] - TRIVIA - Released on November 04, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82074&o=2 $end $gbcolor=helloksa, $bio Nintendo Game Boy Color game published 20 years ago: Hello Kitty no Sweet Adventure - Daniel-kun ni Aitai [Model DMG-BKTJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68017&o=2 $end $pico=helloktb, $bio Sega Pico game published 27 years ago: ハローキティのたのしいぶとうかい (c) 1993 Imagineer Co., Ltd. (Hello Kitty no Tanoshii Butoukai) - TECHNICAL - GAME ID: HPC-6002 ROM size: 512 KB - TRIVIA - Released on March 26, 1993 in Japan. Retail price: 3980 Yen. Export releases: [BR] "Hello Kitty no Castelo" Re-editions: [JP] "Hello Kitty no Tanoshii Butoukai [Model HPC-6061]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82075&o=2 $end $pico=hellokto, $bio Sega Pico game published 18 years ago: Hello Kitty no Tanoshii Omiseyasan (c) 2002 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115674&o=2 $end $dc=hkcookie, $bio Sega Dreamcast GD published 20 years ago: Hello Kitty no Waku Waku Cookies (c) 2000 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138690&o=2 $end $gbcolor=hellokdd, $bio Nintendo Game Boy Color game published 19 years ago: Hello Kitty to Dear Daniel no Dream Adventure [Model CGB-BK8J-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68018&o=2 $end $pico=hellokmc, $bio Sega Pico game published 19 years ago: ハローキティとマクドナルドであそぼ! (c) 2001 Sega Toys. (Hello Kitty to McDonald de Asobo!) - TECHNICAL - GAME ID: HPC-6100 ROM size: 2 MB - TRIVIA - Released on October 01, 2001 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82076&o=2 $end $nes=hellokw, $bio Nintendo Famicom cart. published 28 years ago: Hello Kitty World (c) 1992 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54172&o=2 $end $psx=hellokcc, $bio Sony PlayStation disc published 22 years ago: Hello Kitty's Cube De Cute [Model SLPS-01427] (c) 1998 Culture Publishers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85264&o=2 $end $gbcolor=hellokcf, $bio Nintendo Game Boy Color game published 21 years ago: Hello Kitty's Cube Frenzy [Model DMG-AF4E-USA] (c) 1999 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68019&o=2 $end $to_flop=hellowld, $bio Hello World Demo (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107758&o=2 $end $mo5_cass=hellowld, $bio Hello World! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108789&o=2 $end $gba=helloidl, $bio Nintendo GBA cart. published 16 years ago: Hello! Idol Debut - Kids Idol Ikusei Game [Model AGB-BHDJ-JPN] (c) 2004 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71195&o=2 $end $snes=hellopac, $bio Nintendo Super Famicom cart. published 26 years ago: ???! ????? (c) 1994 Namco, Limited. (Hello! Pac-Man) Hello! Pacman is an unusual action/adventure game by Namco. The Pac Man family, including the cute Pac-Man baby, are quietly resting at home and enjoying their everyday life and Pac Man sets out to fulfill various tasks for them. Interestingly, the player doesn't directly control Pac Man but influences his decision-making and watches out for him. A slingshot can be used to hit anything on the screen (including Pac Man himself) and to call for his attention. Another action gets the player to shout at our yellow hero and ask him to look at something, or in a particular direction. This is especially useful if Pac Man decides to aimlessly wander around the screen or when he starts walking in the wrong direction. Pac Man's mood is also important and should be taken care of. Finally, and not the least, a limited amount of power-pellets can be thrown at him - they turn him into a fearless and ghost-gobbler Super Pac-Man. But these super-pellets should only be used in case of an emergency and especially when the trademark ghosts decide to attack. The game features four different quests, tons of mini-games, side quests (such as game cartridges that unlock the original Ms PacMan game) and other unique treats. - TECHNICAL - Cartridge ID: SHVC-PN - TRIVIA - Hello! Pac-Man was released on August 26, 1994 in Japan for 8300 Yen. Unlike other games from the popular franchise, Hello! Pacman is in fact based on the animated series aired in the 1990s and most of the colorful places visited throughout the game are directly borrowed from it. This game is known outside Japan as Pac-Man 2 - The New Adventures. Known Export releases: "Pac-Man 2 - The New Adventures [Model SNS-25-USA]" "Pac-Man 2 - The New Adventures [Model SNSP-25-EUR]" "Pac-Man 2 - The New Adventures [Model SNSP-25-NOE]" "Pac-Man 2 - The New Adventures [Model SNSP-25-FRA]" - TIPS AND TRICKS - Passwords: Play Pac-Man: PACMANP Play Ms. Pac-Man: MPACDPW Pattern Test: PACFACE Sound Test: PAC*OTO Time Trial: OMAKE** See Credits (Enter the house): PCMN0VR - STAFF - BY: YUMISAKA KATO, ONODA KITAMURA, OKAMOTO WADA, HANDA SAKAKI, TAJIMA SAITA, KUMAGAI SAITOH, TAKAYAMA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61435&o=2 $end $cpc_flop=hellowee, $bio Amstrad CPC type-in published 26 years ago: Helloween (c) 1994 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124730&o=2 $end $amigaocs_flop=hellraid, $bio Commodore Amiga 500 disk. published 31 years ago: Hellraider (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74224&o=2 $end $st_flop=hellraid, $bio Atari ST disk. published 31 years ago: Hellraider (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230371&o=2 $end $info=m5hellrz, $bio Fruit Machine published 18 years ago: Hellraiser (c) 2002 Barcrest. - TECHNICAL - H : 1790mm W : 690mm D : 680mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15064&o=2 $end $info=sc4helrd,sc4helrs, $bio Hellraiser (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1254] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42643&o=2 $end $x68k_flop=helmet, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Helmet (c) 1991 Ma. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88289&o=2 $end $info=gnw_helmet, $bio Handheld game published 39 years ago: Helmet (c) 1981 Nintendo Co., Ltd. Tools fall from the sky, but there is a house on the right side of the screen. The player must guide the character towards the house, and dodge the tools until the door opens. - TECHNICAL - Model CN-07 - TRIVIA - Released on February 21, 1981 in Japan. The UK distributors were worried about the double meaning of Helmet, so the game was released as Headache in the UK. The instructions for Headache was just the standard Helmet manual. - PORTS - In the updated version of the Game & Watch Gallery series, the playable character will be replaced by Mario, and the enemies replaced by a Lakitu. It is also able to collect coins, which gives extra points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100931&o=2 $end $pc8801_flop=help, $bio NEC PC-8801 Series disk. published 34 years ago: Help (c) 1986 Mame House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91992&o=2 $end $cpc_flop=helpg199, $bio Amstrad CPC type-in published 30 years ago: Help (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119818&o=2 $end $cpc_flop=helpf199, $bio Amstrad CPC type-in published 28 years ago: Help (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119439&o=2 $end $tvc_flop=helpbasi,helpleir, $bio HELP BASIC v1.0 (c) 198? Albatross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112316&o=2 $end $bbc_rom=help2, $bio Acorn BBC ROM published 35 years ago: Help II (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145191&o=2 $end $bbc_rom=help10,help, $bio Acorn BBC ROM published 36 years ago: Help Ver. 1 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145190&o=2 $end $cdi=help, $bio Phillips CD-i published 24 years ago: Help! Opleiding Bedrijfshulpverlener voor de Supermarkt (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52885&o=2 $end $bbc_rom=helphand129,helphand, $bio Acorn BBC ROM published 33 years ago: Helping Hand Ver. 1 (c) 1987 Data Store ADFS utility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145350&o=2 $end $spectrum_cass=heltersks, $bio Helter Skelter (c) 198? System 4 de Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219059&o=2 $end $bbcb_cass=heltersk, $electron_cass=heltersk, $bio Acorn BBC/Electron cass. published 30 years ago: Helter Skelter (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51933&o=2 $end $amigaocs_flop=heltersk, $bio Commodore Amiga 500 disk. published 30 years ago: Helter Skelter (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74225&o=2 $end $bbcb_flop_orig=heltersk, $bio Acorn BBC Micro B disk. published 30 years ago: Helter Skelter (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125463&o=2 $end $cpc_cass=heltersk, $bio Amstrad CPC cass. published 30 years ago: Helter Skelter [Model 4 SHX-395] (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96650&o=2 $end $cpc_flop=heltersk03,heltersk06,heltersk,heltersk01,heltersk04,heltersk02,heltersk05, $bio Amstrad CPC 464 disk. published 30 years ago: Helter Skelter [Model ASL51AMd] (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121231&o=2 $end $spectrum_cass=helveram, $bio Helvera - Mistress of the Park (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219794&o=2 $end $specpls3_flop=helvera, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Helvera - Mistress of the Park (c) 1993 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148227&o=2 $end $ti99_cart=henpeck, $bio TI-99-4A soft. published 37 years ago: Hen Pecked (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84594&o=2 $end $ti99_cart=henhouse, $bio TI-99-4A soft. published 38 years ago: Henhouse (c) 1982 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84595&o=2 $end $cdi=henrides, $bio Phillips CD-i published 27 years ago: Henri Des - Les Betises (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52886&o=2 $end $amigaocs_flop=henriett, $bio Commodore Amiga 500 disk. published 29 years ago: Henrietta's Book of Spells (c) 1991 Lander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74226&o=2 $end $gamecom=henry, $bio Tiger game.com cart. published 23 years ago: Henry - Match the Sounds Memory Game (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129939&o=2 $end $saturn=henryexp,henryexpa, $bio Sega Saturn game published 23 years ago: Henry Explorers (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59228&o=2 $end $psx=henryexp, $bio Sony PlayStation disc published 23 years ago: Henry Explorers [Model SLPM-86021] (c) 1997 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85265&o=2 $end $spectrum_cass=henryhrd,henryhrda, $bio Sinclair ZX Spectrum cass. published 35 years ago: Henry's Hoard (c) 1985 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80683&o=2 $end $pc98_cd=henring, $bio NEC PC-9821 CD published 24 years ago: 変身リング (c) 1996 Miamisoft. (Henshin Ring) - TECHNICAL - CD x1 - TRIVIA - Released on September 16, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128534&o=2 $end $pico=hucklowlk, $bio Sega Pico game published 25 years ago: Heokulwa Rollineun Babbayo (c) 1995 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121983&o=2 $end $gp32=herknitee, $bio GamePark GP32 cart. published 18 years ago: Her Knights - All for the Princess (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237383&o=2 $end $gameboy=herakles, $bio Nintendo Game Boy Cart. published 28 years ago: Herakles no Eikou - Ugokidashita Kamigami [Model DMG-HEJ] (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66130&o=2 $end $nes=herakl2, $bio Nintendo Famicom cart. published 31 years ago: イラクレスの栄光II タイタンの滅亡 (c) 1989 Data East Corp. (Herakles no Eikou II - Titan no Metsubou) - TECHNICAL - Game ID: DFC-2H - TRIVIA - Herakles no Eikou II was released on December 22, 1989 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54175&o=2 $end $snes=herakl3, $bio Nintendo Super Famicom cart. published 28 years ago: Herakles no Eikou III - Kamigami no Chinmoku [Model SHVC-HE] (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61436&o=2 $end $snes=herakl4, $bio Nintendo Super Famicom cart. published 26 years ago: Herakles no Eikou IV - Kamigami Kara no Okurimono [Model SHVC-4E] (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61437&o=2 $end $pcw=herbert, $bio Amstrad PCW soft. published 31 years ago: Herbert (c) 1989 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118323&o=2 $end $spectrum_cass=herbertc, $bio Herbert Dummy Pun (c) 198? Jackson Soft. Italian release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226300&o=2 $end $spectrum_cass=herbert,herberta,herbertb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Herbert's Dummy Run (c) 1985 Mikro-Gen Herbert was visiting a large department store with his Mum and Dad (Wally and Wilma!) when he got lost! Now the store is a scary place and full of beasts which will hurt Herbert and make him cry! Help Herbert to explore the store, manipulating the objects he finds to help him get into the lost children office where Wally and Wilma are waiting for him. Objects are picked up by walking into them, but you can only carry two objects at any one time. Some rooms in the game are presented in the form of arcade sub-games. These aren't just for fun - you have to complete them to finish the game! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80684&o=2 $end $cpc_cass=herbdruns, $bio Amstrad CPC cass. published 34 years ago: Herbert's Dummy Run (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96651&o=2 $end $cpc_cass=herbdrun, $bio Amstrad CPC cass. published 34 years ago: Herbert's Dummy Run (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96652&o=2 $end $spectrum_cass=herbertd, $bio Herbert's Dummy Run (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219138&o=2 $end $cpc_flop=herberts08, $bio Herbert's Dummy Run (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121697&o=2 $end $cpc_flop=herberts,herberts01,herberts03, $bio Amstrad CPC 464 disk. published 34 years ago: Herbert's Dummy Run Cracked (c) 1986 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123739&o=2 $end $cpc_flop=herberts07, $bio Herbert's Dummy Run Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122633&o=2 $end $cpc_flop=herberts04, $bio Amstrad CPC 464 disk. published 35 years ago: Herbert's Dummy Run Trained (c) 1985 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122449&o=2 $end $cpc_flop=herberts05, $bio Amstrad CPC 464 disk. published 34 years ago: Herbert's Dummy Run Trained (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123740&o=2 $end $cpc_flop=herberts02, $bio Amstrad CPC type-in published 31 years ago: Herbert's Little Helper (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124729&o=2 $end $gba=herbieflu, $bio Nintendo GBA cart. published 15 years ago: Herbie - Fully Loaded [Model AGB-B8FE-USA] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71197&o=2 $end $gba=herbiefl, $bio Nintendo GBA cart. published 15 years ago: Herbie - Fully Loaded [Model AGB-B8FP] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71196&o=2 $end $info=herbiedk, $bio Arcade Video game published 36 years ago: Herbie at the Olympics (c) 1984 CVS. An olympic sports game. - TECHNICAL - Main CPU : S2650 (@ 1.536 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Hunchback Olympic". - PORTS - * COMPUTERS: Commodore C64 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1115&o=2 $end $psx=hercsadv, $bio Sony PlayStation disc published 23 years ago: Herc's Adventures (c) 1997 LucasArts Ent. Co. Greek mythology is turned topsyturvy as three mighty mortals go to Hades and back to save a goddess and the cradle of civilization. - TECHNICAL - Game ID: SLUS-00298 - TRIVIA - Released on July 15, 1997 in the USA. Export releases: [EU] Herc's Adventures [Model SLES-00653] [JP] Herc's Adventures [Model SLPS-01061] - STAFF - Big Ape Productions Game Design: Dean Sharpe, Mike Ebert Lead Programmer: Dean Sharpe Programmers: Jeff Hall, Alex Michaluk Additional Programming Support: Dean Grandquist Lead Art Design: Mike Ebert 2-D Artist: Sean Turner LucasArts Entertainment Company Production Manager: Camela Boswell Product Marketing Manager: Barbara Gleason Production Coordinators: Susan Upshaw, Kim Kowalski Lead Artist/Designer: Peter Tsaykel 2d Animators: Kevin Boyle, Mark Hamer, Martin Yee, Chris Miles, Anson Jew, Leonard Robel Ink and Paint Artist: Kim Lyons Cutscene Effects: Michael Levine Art Techs: Jillian Moffett, James Byers, Kim Gresko Music Composition/Manager: Michael Z. Land Music Consultant: Peter McConnell Associate Sound Designer: Julian Kwasneski Sound Dept. Coordinator: Kristen Becht Additional Music Composition for Earwax Prodcutions: Andy Newell Sound Composition for Jumpin' Jack Software: Brad Van Tighem Sound Composition: Creek Hart Voice Director: Darragh O'Farrell Senior Voice Editor: Khris Brown Assistant Voice Editor: Coya Elliott Voice Dept. Coordinator: Peggy Bartlett Voice of Atlanta: Rachel Reenstra Voice of Athena: Lois Nettleton Voice of Hades: Castulo Guerra Voice of Hera: Patty Parris Voice of Dionysus: Michael Gough Voice of Zeus & Poseidon: Tom Wyner Voice of Jason, Bronze Guy & Big Soldier: Wally Wingert Voice of Minotaur, HellDog & Soldier: Patrick Fraley Q.A. Manager: Mark Cartwright Q.A. Supervisor: Dan Connors Q.A. Lead Tester: Adam Pasztory Q.A. Testers: Dana Fong, Deidre Anderson, Stuart Malkin, Jason Lauborough, Leland Y. Chee, Leon Susen, Michael Dillon, Todd Stritter, Scott Douglas CD Burning Godess and Burning assistantTwinky: Wendy Kaplan, Kellie Walker Manual Written by: Jo Ashburn, Dana Fong, Camela Boswell Manual, Package & CD design: Soo Hoo Design Package Illustration: Steve Purcell Product Support Manager: Dan Gossett Public Relations Manager: Tom Sarris Public Relations Associate: Heather Twist Sales Operations Manager: Jason Horstman National Sales Manager: Meredith Cahill Very Special Thanks: George Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97773&o=2 $end $saturn=hercsadv, $bio Sega Saturn game published 23 years ago: Herc's Adventures [Model T-23001H] (c) 1997 LucasArts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60054&o=2 $end $pc98=hercequa, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Hercequary (c) 1994 ZyX. - TRIVIA - Released on April 19, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48511&o=2 $end $msx1_flop=hercule, $bio MSX disk. published 36 years ago: Hercule (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109051&o=2 $end $cpc_flop=herculei,herculei01,herculei02, $bio Amstrad CPC 464 disk. published 33 years ago: Hercule II (c) 1987 ESAT Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124926&o=2 $end $cpc_flop=herculef, $bio Amstrad CPC 464 disk. published 34 years ago: Hercule Ver. 1.2 (c) 1986 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124925&o=2 $end $info=hercules, $bio Pinball published 41 years ago: Hercules (c) 1979 Atari, Incorporated. - TECHNICAL - Atari Generation 2 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - TRIVIA - Hercules was developed by Arcade Engineering (a company consisting of past Allied Leisure employees) and had the mechanisms from a Bally table. Hercules is known for being the world's largest pinball game, measuring 83'' tall x 39'' wide x 93'' deep!. - STAFF - Designer : Steve Bicker Artwork : Jim Kelly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5397&o=2 $end $pc8801_flop=hercules, $bio NEC PC-8801 Series disk. published 34 years ago: Hercules (c) 1986 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91993&o=2 $end $spectrum_cass=herculesa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Hercules (c) 1986 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234725&o=2 $end $bbcb_cass=hercules, $bio Hercules (c) 19?? Power House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51934&o=2 $end $megadriv=hercules, $bio Hercules (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233665&o=2 $end $spectrum_cass=hercslay, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80686&o=2 $end $msx1_cass=hercules, $bio MSX cass. published 32 years ago: Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94704&o=2 $end $cpc_cass=hercules, $bio Amstrad CPC cass. published 32 years ago: Hercules - Slayer of the Damned (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96653&o=2 $end $cpc_flop=hercules02,hercules01,hercules, $bio Amstrad CPC 464 disk. published 32 years ago: Hercules - Slayer of the Damned (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121159&o=2 $end $specpls3_flop=hercslay, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Hercules - Slayer Of The Damned (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229644&o=2 $end $spectrum_cass=hercslaya, $bio Hercules - Slayer of the Damned (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225771&o=2 $end $msx1_flop=hercules, $bio Hercules - Slayer of the Damned cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229993&o=2 $end $n64=hercules,herculesu, $bio Nintendo 64 cart. published 20 years ago: Hercules - The Legendary Journeys (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57734&o=2 $end $gbcolor=hercules, $bio Nintendo Game Boy Color game published 19 years ago: Hercules - The Legendary Journeys (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68020&o=2 $end $megadriv=herculs2, $bio Hercules 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233664&o=2 $end $cpc_flop=hercules03, $bio Hercules Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126712&o=2 $end $bbcb_cass=mrmenher, $electron_cass=mrmenher, $bio Acorn BBC/Electron cass. published 35 years ago: Here & There with the Mr. Men (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52137&o=2 $end $msx1_cass=herether, $bio MSX cass. published 35 years ago: Here & There with the Mr. Men (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94705&o=2 $end $cpc_cass=herether, $bio Amstrad CPC cass. published 35 years ago: Here & There with the Mr. Men (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96654&o=2 $end $msx1_flop=herether, $bio Here & There with the Mr. Men cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229994&o=2 $end $spectrum_cass=herecome, $bio Here Comes The Sun (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226162&o=2 $end $info=sp_here,sp_herea,sp_hereb,sp_herec,sp_hered,sp_heree,sp_heref,sp_hereg, $bio Here We Go (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42242&o=2 $end $apple2_flop_clcracked=heredog, $bio Apple II disk. published 37 years ago: Heredity Dog (c) 1983 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107512&o=2 $end $ibm5170=heretic, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Heretic (c) 1994 ID Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144408&o=2 $end $pc8801_flop=herleshs,herleshsa, $bio NEC PC-8801 Series disk. published 32 years ago: Herlesh - Seek Lost a Light (c) 1988 Xain Soft. - TECHNICAL - GAME ID: NFZS-17005 BARCODE: 4988636543213 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91994&o=2 $end $pc98=hermes, $bio Hermes Senki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89671&o=2 $end $psx=hermiehh, $bio Sony PlayStation disc published 24 years ago: Hermie Hopperhead - Scrap Panic (c) 1996 Sony Computer Ent., Inc. Re-Edition (PlayStation the Best for Family release). Game originally released in 1995. See the original release entry for more information about the game itself; "Hermie Hopperhead - Scrap Panic [Model SCPS-10012]". - TECHNICAL - Game ID: SCPS-91016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85266&o=2 $end $info=hero, $bio Arcade Video game published 37 years ago: Hero (c) 1983 Century Electronics. Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Seatongrove UK, Ltd. This game is known, under the Crown Vending license, as "Hero in the Castle of Doom". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1116&o=2 $end $famicom_cass=hero, $bio Hero (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233462&o=2 $end $cpc_flop=herouk20, $bio Amstrad CPC 464 disk. published 15 years ago: Hero (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124569&o=2 $end $apple2_flop_orig=hero, $apple2_flop_clcracked=hero, $bio Apple II disk. published 37 years ago: HERO - Helicopter Emergency Rescue Operation (c) 1983 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229208&o=2 $end $svision=herohawk, $bio Super Vision game published 28 years ago: Hero Hawk (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95446&o=2 $end $x68k_flop=herohero, $bio Hero Hero Disk 1 (c) 19?? Opt. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88290&o=2 $end $x68k_flop=heroher4, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hero Hero Disk 4 Indojin no Yabou (c) 1990 Opt. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88291&o=2 $end $x68k_flop=heroher6, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Hero Hero Disk 6 (c) 1992 Opt. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88292&o=2 $end $x68k_flop=heroher8, $bio Hero Hero Disk 8 (c) 199? Opt. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88293&o=2 $end $gbcolor=herohero, $bio Nintendo Game Boy Color game published 19 years ago: Hero Hero Kun [Model CGB-BH9J-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68021&o=2 $end $info=herodk,herodku, $bio Arcade Video game published 37 years ago: Hero in the Castle of Doom (c) 1983 Crown Vending USA. - TECHNICAL - Main CPU : S2650 (@ 1.536 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Seatongrove UK, Ltd. This game is also known as "Hero". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1117&o=2 $end $svision=herokid, $bio Super Vision game published 28 years ago: Hero Kid [Model SV10011] (c) 1992 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95447&o=2 $end $c64_cass=hotgt, $bio Commodore C64 cass. published 35 years ago: Hero of the Golden Talisman (c) 1985 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186654&o=2 $end $cpc_cass=herogt, $bio Amstrad CPC cass. published 33 years ago: Hero of the Golden Talisman (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96657&o=2 $end $nes=heroqst,heroqstu, $bio Nintendo NES cart. published 29 years ago: Hero Quest (c) 1991 Gremlin Graphics Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55200&o=2 $end $spectrum_cass=heroques_a,heroques_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Hero Quest (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80693&o=2 $end $cpc_cass=heroqst,heroqstf, $bio Amstrad CPC cass. published 29 years ago: Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96655&o=2 $end $archimedes=heroqst, $bio Acorn Archimedes disk. published 29 years ago: Hero Quest (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115928&o=2 $end $specpls3_flop=heroqst,heroqstb,heroqstc,heroqstd,heroqsta, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118643&o=2 $end $cpc_flop=heroques02, $bio Amstrad CPC 464 disk. published 29 years ago: Hero Quest (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120655&o=2 $end $cpc_flop=heroques0a,heroques0b,heroques15,heroques16,heroques08,heroques0f,heroques01,heroques,heroques09,heroques0e,heroques03,heroques10, $bio Amstrad CPC 464 disk. published 29 years ago: Hero Quest (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120662&o=2 $end $spectrum_cass=heroques, $bio Hero Quest (c) 199? GBH Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225538&o=2 $end $cpc_flop=heroques0d,heroques0c,heroques04,heroques05,heroques07,heroques12,heroques13, $bio Amstrad CPC 464 disk. published 29 years ago: Hero Quest - Return of the Witch Lord (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120766&o=2 $end $cpc_flop=heroques06, $bio Amstrad CPC 464 disk. published 29 years ago: Hero Quest - Return of the Witch Lord (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120767&o=2 $end $specpls3_flop=heroque2,heroque2b,heroque2c,heroque2a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Hero Quest - Return of the Witch Lord (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147975&o=2 $end $snes=herosenk, $bio Nintendo Super Famicom cart. published 28 years ago: Hero Senki - Project Olympus [Model SHVC-HS] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61438&o=2 $end $gameboy=heropinb, $bio Nintendo Game Boy Cart. published 30 years ago: Hero Shuugou!! Pinball Party [Model DMG-PPJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66131&o=2 $end $amigaocs_flop=wannaher, $bio Commodore Amiga 500 disk. published 30 years ago: Hero's Quest - So You Want to Be a Hero (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74227&o=2 $end $pc8801_flop=heroes, $bio Heroes (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91995&o=2 $end $specpls3_flop=heroes00, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Heroes (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147605&o=2 $end $cpc_cass=herokarn, $bio Amstrad CPC cass. published 36 years ago: Heroes of Karn (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96658&o=2 $end $gbcolor=mightmg2, $bio Nintendo Game Boy Color game published 19 years ago: Heroes of Might and Magic II [Model CGB-BUHE-USA] (c) 2001 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68024&o=2 $end $gbcolor=mightmagu, $bio Nintendo Game Boy Color game published 20 years ago: Heroes of Might and Magic [Model CGB-AUHE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68023&o=2 $end $gbcolor=mightmag, $bio Nintendo Game Boy Color game published 20 years ago: Heroes of Might and Magic [Model CGB-AUHP-EUR] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68022&o=2 $end $amigaocs_flop=herolanc, $bio Commodore Amiga 500 disk. published 32 years ago: Heroes of the Lance (c) 1988 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74231&o=2 $end $spectrum_cass=herolnce, $bio Sinclair ZX Spectrum cass. published 32 years ago: Heroes of the Lance (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80692&o=2 $end $cpc_cass=herolanc, $bio Amstrad CPC cass. published 32 years ago: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96659&o=2 $end $specpls3_flop=herolanc,herolanca, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118685&o=2 $end $cpc_flop=heroesof01,heroesof07,heroesof08,heroesof05,heroesof06,heroesof09,heroesof0a,heroesof02,heroesof03, $bio Amstrad CPC 464 disk. published 32 years ago: Heroes of the Lance (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120859&o=2 $end $specpls3_flop=herolancsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Heroes of the Lance (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147546&o=2 $end $st_flop=herolanc, $bio Atari ST disk. published 32 years ago: Heroes of the Lance (c) 1988 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149149&o=2 $end $spectrum_cass=herolncea, $bio Heroes of the Lance (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219401&o=2 $end $msx2_cart=herolanc, $bio MSX 2 cart. published 29 years ago: Heroes of the Lance (c) 1991 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51310&o=2 $end $ibm5150=herolanc, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Heroes of the Lance (c) 1991 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132580&o=2 $end $msx2_flop=herolanc, $bio Heroes of the Lance (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101710&o=2 $end $pc8801_flop=herolanc, $bio NEC PC-8801 Series disk. published 31 years ago: Heroes of the Lance (c) 1989 Pony Canyon, Inc. - TECHNICAL - GAME ID: M75R-5122 BARCODE: 4988013018297 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91996&o=2 $end $gbcolor=heroswrd, $bio Heroic Sword (c) 200? Guangzhou Li Cheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68025&o=2 $end $amigaocs_flop=heroqst, $bio Commodore Amiga 500 disk. published 29 years ago: HeroQuest (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74228&o=2 $end $amigaocs_flop=heroqstwl, $bio Commodore Amiga 500 disk. published 29 years ago: HeroQuest - Return of the Witch Lord (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74229&o=2 $end $amigaocs_flop=heroqst2, $bio Commodore Amiga 500 disk. published 26 years ago: HeroQuest II - Legacy of Sorasil (c) 1994 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74230&o=2 $end $cpc_flop=herosfre, $bio Amstrad CPC 464 disk. published 25 years ago: Heros Freeware (c) 1995 Mortel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124570&o=2 $end $megadriv=herzog,herzogj, $bio Sega Mega Drive game published 31 years ago: Herzog Zwei (c) 1989 Tecno Soft. - TECHNICAL - Game ID: T-18023 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56561&o=2 $end $msx2_flop=herzog,herzoga, $bio MSX 2 disk. published 32 years ago: Herzog (c) 1988 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: MXTJ-12003 BARCODE: 4907095000181 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101711&o=2 $end $pc8801_flop=herzog,herzoga, $bio NEC PC-8801 Series disk. published 32 years ago: Herzog (c) 1988 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: NFTJ-17008 BARCODE: 4907095000174 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91997&o=2 $end $x1_flop=herzog, $bio Sharp X1 5.25in.disk. published 32 years ago: Herzog (c) 1988 Tecno Soft. - TECHNICAL - GAME ID: SITJ-16028 BARCODE: 4907095000228 - TRIVIA - Released in Agust 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86007&o=2 $end $c64_cart=hesmon,hesmonp, $bio Commodore C64 cart. published 37 years ago: HES Mon Ver.2 (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229370&o=2 $end $c64_cart=heswrite,heswrit1, $bio Commodore C64 cart. published 38 years ago: HES Writer 64 (c) 1982 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229371&o=2 $end $vic1001_cart=hesmon,hesmona, $bio Commodore VIC-20 cart. published 38 years ago: HesMon [Model C302] (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84433&o=2 $end $vic1001_cart=heswritr, $bio Commodore VIC-20 cart. published 38 years ago: HesWriter [Model C304] (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84434&o=2 $end $cdi=hetstaat, $bio Phillips CD-i published 24 years ago: Het staat in de Sterren (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52887&o=2 $end $x68k_flop=hetzer, $bio Hetzer (c) 19?? Inoue Ken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88294&o=2 $end $info=heuksun, $bio Arcade Video game published 23 years ago: Heuk sun baek sa (c) 1997 F2 System. - TRIVIA - Heuk sun baek sa was released in August 1997. The title of this game translates from Korean as 'Black first, kill white'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12084&o=2 $end $bbcb_cass=hex, $bio Acorn BBC/Electron cass. published 32 years ago: Hex (c) 1988 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51935&o=2 $end $archimedes=hexatoms, $bio Acorn Archimedes disk. published 28 years ago: Hex Atoms (c) 1992 BitBox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127131&o=2 $end $radio86_cass=hexedit1,hexedit2, $bio HEX Editor (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235457&o=2 $end $vz_snap=b1, $bio VTECH Laser 200 cass. published 30 years ago: Hex Maths (c) 1990 Sapphire Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235008&o=2 $end $info=hexpool,hexpoola, $bio Arcade Video game published 34 years ago: Hex Pool (c) 1986 Senko Industries. - TECHNICAL - Main CPU : S2650 (@ 3.072 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz) Players : 1 Control : 8-way Joystick Buttons : 1 - TRIVIA - Hex Pool was released in March 1986. Also released by Shinkai, one year later. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3963&o=2 $end $vz_snap=hexutils, $bio Hex Utilities (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235032&o=2 $end $info=hexa,hexaa, $bio Hexa (c) 199? D. R. Korea. A clone of Sega's "Columns", released in 1990. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 4-way joystick Buttons : 2 - TRIVIA - The music is a straight rip from the Konami game "Treasure of USAS" released on MSX2 in 1987. Also, the playfield background graphics of the dinosaurs is ripped from a MSX2/2+ graphic editor called "Graph Saurus 2" which was released by Bit2 (Bit-square) in 1991. - STAFF - Programmed by : Kwang-Ho Cho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1118&o=2 $end $info=hexapres, $bio Hexa President (c) 200? Yubis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126219&o=2 $end $tvc_flop=xstore, $bio Videoton TVC disk. published 33 years ago: Hexadecimális töltőprogram (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111894&o=2 $end $bbcb_cass=hexagram, $bio Acorn BBC/Electron cass. published 34 years ago: Hexagram of Trutania Valley (c) 1986 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51936&o=2 $end $gbcolor=hexcite, $bio Nintendo Game Boy Color game published 21 years ago: Hexcite [Model DMG-AICE-USA] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68026&o=2 $end $vectrex=hexed, $bio GCE Vectrex published 7 years ago: Hexed! (c) 2013 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236839&o=2 $end $saturn=hexenj, $bio Sega Saturn game published 22 years ago: Hexen - Beyond Heretic (c) 1998 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59229&o=2 $end $n64=hexen,hexenf,hexeng,hexenu, $bio Nintendo 64 cart. published 23 years ago: Hexen (c) 1997 GT Interactive. GT Interactive's foreboding adventure blends Doom-style brawling with puzzles and mazes worthy of a master sorcerer. You'll need to muster all your action, RPG and tournament-fighting skills before you plunge into this brooding netherworld festering with ghastly beasts. Thirty-one levels guarantee a long day's journey into the night. Before entering Hexen, you'll pick a character from three different classes -- Fighter, Cleric and Mage -- each of which has special strengths and weaknesses. Once inside the belly of the beast, you'll be in for a stained-glass-smashing, flask-guzzling good time. Conserve your energy and seek out armor and advanced weaponry. And save your game often with your Controller Pak. Ettins, Afrits and other things that go chomp in the night lurk around every dank corner! Hexen's multiplayer capabilities set it apart from earlier first-person shooters. As many as four can work together in Cooperative mode, but we're betting that Deathmatch, which also supports as many as four players, generates a far higher body count. Novel power-ups include the Dark Servant, which creates a short-fused bodyguard who will rage against your enemies for 30 seconds, and the Circe-like Porkelator, which enswines minor monsters. Ahh, nothing like a bit of dungeon humor! - TECHNICAL - Game ID: NUS-NHXE-USA - TRIVIA - Released on May 31, 1997 in the USA. Export releases: [EU] "Hexen [Model NUS-NHXP-EUR]" [FR] "Hexen [Model NUS-NHXF-FRA]" [JP] "Hexen [Model NUS-NHXJ-JPN]" - STAFF - NINTENDO 64 VER. Producer (id Software): Shawn C. Green, Barrett Alexander Producers (GT Interactive): Asif Chaudhri, Robert Wong, Jason Perkins, James Tripp Producer (Software Creations): Marc E. H. Dawson Programming: Stephen Ruddy, Allan Findlay Sound: Paul Tonge, Martin Goodall, Suddi Raval Music: Paul Tonge, Martin Goodall, Suddi Raval Graphics: Francis O'Brien Quality Control: Paul Lee, Simon Hundleby, Craig Dobson, Chris Brooks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57735&o=2 $end $n64=hexenj, $bio Nintendo 64 cart. published 23 years ago: Hexen [Model NUS-NHXJ] (c) 1997 GameBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57736&o=2 $end $psx=hexen, $bio Sony PlayStation disc published 23 years ago: Hexen (c) 1997 GT Interactive. - TECHNICAL - Game ID: SLUS-00348 - TRIVIA - Released on May 15, 1997 in the USA. Export releases: [JP] "Hexen [Model SLPS-00972]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97774&o=2 $end $saturn=hexen, $bio Sega Saturn game published 22 years ago: Hexen (c) 1998 GT Interactive. European release. Game developed in the USA. See the original USA version for more information about the game itself; "Hexen [Model T-25406H]" - TECHNICAL - Game ID: T-25405H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60322&o=2 $end $saturn=hexenu, $bio Sega Saturn game published 23 years ago: Hexen (c) 1997 GT Interactive Hexen, the widely popular PC game, has come home to Sega Saturn to cast a haunting spell of highly-realistic 3D action and adventure on gamers. While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place. A world littered with the mangled corpses of nonbelievers. Only three humans - a warrior, a mage and a cleric - have escaped the leader's vicious spell. Now these three brave souls have sworn to crush the evil regime that threatens to destroy the world forever. Features: * Become one of 3 heroes. Wield superhuman powers and lethal weapons. * Walk. Run. Fly. Look all around. Inflict serious pain. * Pillage your way through earthquakes, crumbling bridges and fog. * Track down powerful artifacts and cast wicked spells. - TECHNICAL - Game ID: T-25406H - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Hexen [Model T-25405H-50]" - STAFF - ATOD Design Programming: Thomas Liljetoft, Christoffer Nilsson Additional Programming: Lars Segerlund Art: Michael Nilsson, Erland Körner QA: Håkan Berggren, Jenny Gustafsson Producer: Christoffer Nilsson Probe Executive Producer: Tony Beckwith Associate Producer: James Stewart FMV Sequences: Phil Williams, Gary Noden Music and Sound FX Conversion: Stephen Root, Andrew Brock Sound FX Compression: Robert L. Hylands FMV Music: Stephen Root Sound FX: Stephen Root QA Manager: Clifford Ramsey QA Department: Tony Coates, Richard Foster, Mitchell Slater, Tom Geddes, Simon Robertson, Mark Viccary Raven Software Artists: Shane Gurno, Brian Pelletier, Brian Raffel Additional Artists: James Sumwalt, Scott Rice, Matia Wagabaza, Steve Raffel, Rebecca Rettenmund, Brian Frank Programming: Ben Gokey, Chris Rhinehart, Paul MacArthur Level Design: Michael Raymond-Judy, Eric C. Biessman Sound: Kevin Schilder Music: Kevin Schilder Project Director: Brian Raffel Executive Producer: John Romero 3‑D Engine: John Carmack Sound Drivers: Paul Radek ID Software Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Art: Adrian Carmack, Kevin Cloud Biz: Jay Wilbur, Mike Wilson Biz Assist: Donna Jackson Projects Man: Shawn C. Green Support: Barrett Alexander GT Interactive Production Assistance: Robert Wong, James Tripp QA: Michael Wolliston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60055&o=2 $end $cpc_cass=hexenku2, $bio Amstrad CPC cass. published 34 years ago: Hexenkueche II (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96662&o=2 $end $cpc_cass=hexenkuc, $bio Amstrad CPC cass. published 35 years ago: Hexenkueche [Model PAD 1011] (c) 1985 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96661&o=2 $end $info=hexion,hexionb, $bio Arcade Video game published 28 years ago: Hexion (c) 1992 Konami. A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks. - TECHNICAL - Game ID : GX122 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8 Khz), K051649 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1992 in Japan. Originally designed by David Markley, who distributed the game as Hextris in the 1990 X11 R5 contributed release, from where it has migrated to current X distributions. Konami licensed the concept and released Hexion in Japan. This games has some cameo appearances from Konami characters like TwinBee and Penguin. - TIPS AND TRICKS - * Voice Change : hold Left Turn Button (Button1) then press START Button after you have inserted a credit. Japanese voice will be changed to English. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1119&o=2 $end $c64_cass=hexpert, $bio Commodore C64 cass. published 37 years ago: Hexpert (c) 1983 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187371&o=2 $end $x68k_flop=hextris, $bio Hextris (c) 199? Ken1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88295&o=2 $end $amigaocs_flop=hexuma, $bio Commodore Amiga 500 disk. published 28 years ago: Hexuma - Das Auge des Kal (c) 1992 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74232&o=2 $end $gba=heyarnldu, $bio Nintendo GBA cart. published 18 years ago: Hey Arnold! The Movie (c) 2002 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-B8FE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71199&o=2 $end $gba=heyarnld,heyarnldp, $bio Nintendo GBA cart. published 18 years ago: Hey Arnold! The Movie (c) 2002 T-HQ, Incorporated. - TECHNICAL - Game ID: AGB-B8FP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71198&o=2 $end $info=ep_heybg,ep_heybga,ep_heybgb,ep_heybgc, $bio Hey Big Spender (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15361&o=2 $end $info=ep_heybc,ep_heybca, $bio Hey Big Spender Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40843&o=2 $end $apple2_flop_clcracked=heydidle, $bio Apple II disk. published 37 years ago: Hey Diddle Diddle (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107450&o=2 $end $info=sc2heypr,sc2heyprp, $bio Fruit Machine published 24 years ago: Hey Presto (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6138] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42196&o=2 $end $n64=heypika, $bio Nintendo 64 cart. published 20 years ago: Hey You, Pikachu! (c) 2000 Nintendo. North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Pikachuu Genki de Chuu [Model NUS-NPGJ]". Description from the USA Back cover: For the first time ever, you can actually talk to your favorite Pokémon. Tag along with Pikachu as it goes through its daily routines, taking field trips, going fishing and having picnics, becoming better friends with each passing day. Pikachu will hear and react to the words you say. The more you speak the closer friends you'll be! - Talk into the microphone, see Pikachu react. Your voice travels to Pikachu through the N64 Voice Recognition Unit and microphone-both included. - Pal around with Pikachu-together you'll gather cooking ingredients, fish for favorite water Pokémon, and even hunt for buried treasure on a deserted island. - Speak to Pikachu using a variety of key words and phrases. Friendship is based on communication, and there's plenty to talk about! - TECHNICAL - Game ID: NUS-NPGE-USA - TRIVIA - Hey You, Pikachu! was released on November 05, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57737&o=2 $end $x68k_flop=heysay,heysay010, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Hey! Say! Education Committee (c) 1993 Taka-P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88296&o=2 $end $a2600=heystop, $bio Hey! Stop! (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50569&o=2 $end $electron_flop=hezarin, $bio Acorn Electron 3.5in.disk. published 30 years ago: Hezarin (c) 1990 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129828&o=2 $end $pc98=hhg,hhga, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: HHG - Heart Heat Girls (c) 1993 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89641&o=2 $end $bbcb_cass=hibounce, $bio Hi Bouncer (c) 19?? Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51937&o=2 $end $info=pr_hiclm, $bio Hi Climber (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42095&o=2 $end $info=sp_hideh,sp_hideha,sp_hidehb,sp_hidehc,sp_hidehd,sp_hidehe,sp_hidehf,sp_hidehg,sp_hidehh,sp_hidehi,sp_hidehj,sp_hidehk,sp_hidehl,sp_hidehm,sp_hidehn,sp_hideho,sp_hidehp, $bio Hi De Hi (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42243&o=2 $end $info=ac1hideh,ac1hideha, $bio Hi De Hi Deluxe (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48760&o=2 $end $info=j6hifly, $bio Hi Flyer (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41104&o=2 $end $info=sp_hifly,sp_hiflya,sp_hiflyb,sp_hiflyc,sp_hiflyd,sp_hiflye,sp_hiflyf,sp_hiflyg,sp_hiflyh,sp_hiflyi,sp_hiflyj,sp_hiflyk,sp_hiflyl,sp_hiflym,sp_hiflyn,sp_hiflyo,sp_hiflyp, $bio Hi Flyer (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42244&o=2 $end $info=sc1hfcc,sc1hfccp, $bio Hi Flyer Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42419&o=2 $end $gba=hihipuffu, $bio Nintendo GBA cart. published 15 years ago: Hi Hi Puffy AmiYumi - Kaznapped! [Model AGB-BHHE-USA] (c) 2005 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71202&o=2 $end $gba=hihipuff, $bio Nintendo GBA cart. published 14 years ago: Hi Hi Puffy AmiYumi - Kaznapped! [Model AGB-BHHP] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71201&o=2 $end $gba=hihipuffj, $bio Nintendo GBA cart. published 15 years ago: Hi Hi Puffy AmiYumi [Model AGB-BHHJ-JPN] (c) 2005 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71200&o=2 $end $info=j6impact,j6impacta,j6impactb,j6impactc, $bio Fruit Machine published 21 years ago: Hi Impact (c) 1999 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15835&o=2 $end $info=m4hijinx__b,m4hijinx__c,m4hijinx__d,m4hijinx__e,m4hijinx__f,m4hijinx__g,m4hijinx__h,m4hijinx__i,m4hijinx__j,m4hijinx__k,m4hijinx__l,m4hijinx__m,m4hijinx__o,m4hijinx__n,m4hijinx__q,m4hijinx__s, $info=m4hijinx__p,m4hijinx__r,m4hijinx__t,m4hijinx__u,m4hijinx__v,m4hijinx__w,m4hijinx__x,m4hijinx__y,m4hijinx__z,m4hijinx__0,m4hijinx__1, $bio Hi Jinx [Model JNS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15062&o=2 $end $info=m4hijinx,m4hijinx__a,m4hijinx__aa,m4hijinx__ab,m4hijinx__2,m4hijinx__3,m4hijinx__4,m4hijinx__5,m4hijinx__6,m4hijinx__7,m4hijinx__8,m4hijinx__9, $bio Hi Jinx [Model JNX] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233363&o=2 $end $info=j6hikar,j6hikara,j6hikarb, $bio Hi Karate (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40200&o=2 $end $info=m4hilonv, $bio Hi Lo Casino (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41339&o=2 $end $info=m1hiloc,m1hiloca, $bio Hi Lo Casino (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42344&o=2 $end $info=j2hilocl, $bio Hi Lo Climber Club (c) 198? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40963&o=2 $end $info=b85hilo,b85hiloa, $bio Fruit Machine published 33 years ago: Hi Lo Silver (c) 1987 Bell-Fruit Mfg. - TRIVIA - Hi Lo Silver was released in February 1987 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15145&o=2 $end $info=j6hilosv,j6hilosva,j6hilosvb,j6hilosvc,j6hilosvd,j6hilosve, $bio Hi Lo Silver (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41105&o=2 $end $info=j5hilos, $bio Hi Lo Silver (c) 199? JPM International. - TECHNICAL - [System 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41882&o=2 $end $x68k_flop=himegas, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hi Mega Sister (c) 1990 Chan Chan Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88297&o=2 $end $snes=hinoouji, $bio Nintendo Super Famicom cart. published 25 years ago: Hi no Ouji - Yamato Takeru [Model SHVC-AYTJ-JPN] (c) 1995 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61439&o=2 $end $msx2_flop=hinotori,hinotorib,hinotoria, $bio Hi no Tori - Houou-hen (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101712&o=2 $end $nes=hinotorih, $bio Nintendo Famicom cart. published 33 years ago: Hi no Tori - Houou-hen - Gaou no Bouken (c) 1987 FMG. FMG's pirate version of Konami's "Hi no Tori - Houou-hen - Gaou no Bouken [Model RC817]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69262&o=2 $end $nes=hinotori, $bio Nintendo Famicom cart. published 33 years ago: 火の鳥 鳳凰編 我王の冒険 (c) 1987 Konami Industry Company, Limited. (Hi no Tori - Houou-hen - Gaou no Bouken) - TECHNICAL - Game ID: RC817 - TRIVIA - Hi no Tori was released on January 04, 1987 in Japan. It was never exported outside Japan. - STAFF - Programmed by: Lovely Hideki Character Designed by: Adult Noriko, Commando Hiromi, Madam Keiko, Pretty Miyuki Music by: Iku Mizutani (Funny Iku), Hidenori Maezawa (Dandy Hidenori), Kinuyo Yamashita (Charming Kinuyo) Assisted by: Satoshi Kishiwada (Happy Satoshi), Masami Tabata (Nice Gay Masami) Visual Designed by: Kenji Shimoide Directed by: Lovely Hideki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54176&o=2 $end $msx2_cart=hinotori,hinotorib,hinotoria, $bio MSX 2 cart. published 33 years ago: 火の鳥~鳳凰編~ (c) 1987 Konami Industry Company, Limited. (Hi no Tori - Houou-hen) - TECHNICAL - Game ID: RC747 BARCODE: 4988602524369 - TRIVIA - Retail price: 5800 Yen. - TIPS AND TRICKS - * Press when you are death on F5 for a continue, Press one time, or else you lose your weapons and money. * PASSWORDS LIST: HAYAMA (3 red balls, type after F1 + 2x CLS-HOME) METALSLAVE (max. aantal vuurtjes) SUPERBALL (all shield ULTRABOX (all boxes) TURBO (walk faster) HOIHOIHOINOHOI (complete map) KOKOWADOKO (6x map with F4) AUTOSHOT (automatic shooting) DOKODEMOMAP (map with F5) ILOVEHINOTORI (Invulnerable ) KINOOOIHITODANE (all doors open) ENDDEMOGAMITAINA (The end demo) HANEYOKAGAYAKE (money is x10) FULLITEMDAYOON (every item 1x) GAOOOOOOOOOOH (10 lifes extra) NANDANANDANANDA (Invulnerable) PHBZF8VI1ZQ886KCKG19G (Stage 2) 84jasfs3pg4shghgzr9lfj (Stage 3) vqphnpf59hv9188q21d5c (Stage 4) nc4kcj5dbeldm955fdrid" (Stage 5) hy4vg1b1ma9sfdlgbhmbm (Stage 6) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51311&o=2 $end $info=hipai, $bio Arcade Video game published 17 years ago: Hi★Pai パラダイス (c) 2003 Aruze Corp. (Hi Pai Paradise) - TRIVIA - Released in May 2003. - SERIES - 1. Hi Pai Paradise (2003) 2. Hi Pai Paradise 2 - Onsen ni Ikou Yo! (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27326&o=2 $end $info=hipai2, $bio Arcade Video game published 16 years ago: Hi Pai Paradise 2 - Onsen ni Ikou Yo! (c) 2004 Aruze Corp. - TRIVIA - Released in June 2004. The name of this game can be translated as 'Hi Pai Paradise 2 - Let 's go to the hot springs!'. - SERIES - 1. Hi Pai Paradise (2003) 2. Hi Pai Paradise 2 - Onsen ni Ikou Yo! (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29283&o=2 $end $spectrum_cass=hiqquiz, $bio Sinclair ZX Spectrum cass. published 31 years ago: Hi Q Quiz (c) 1989 Blue Ribbon Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80704&o=2 $end $cpc_flop=hiqquiz1, $bio Amstrad CPC 464 disk. published 31 years ago: Hi Q Quiz (c) 1989 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121377&o=2 $end $info=j2hirola, $bio Hi Roll (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41905&o=2 $end $info=j2hiroll, $bio Fruit Machine published 32 years ago: Hi Roller (c) 1988 JPM International. - TRIVIA - Released in June 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15832&o=2 $end $info=j6hirol,j6hirola,j6hirolb,j6hirolc,j6hirold, $bio Fruit Machine published 20 years ago: Hi Roller (c) 2000 JPM International. - TECHNICAL - Impact - TRIVIA - Hi Roller was released in June 2000 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15834&o=2 $end $info=ad5hir,ad5hira,ad5hirb,ad5hirc, $bio Hi Roller (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42645&o=2 $end $info=j6hirlcl,j6hirlcla,j6hirlclb,j6hirlclc, $bio Hi Roller Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41107&o=2 $end $info=m4hirol,m4hirola, $bio Hi Roller Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42050&o=2 $end $info=ad5hircl,ad5hircla,ad5hirclb, $bio Hi Roller Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42646&o=2 $end $x68k_flop=fshark,fsharkd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 飛翔鮫 (c) 1991 Kaneko Co., Ltd. (Hi Sho Zame) - TECHNICAL - BARCODE: 4992410000090 MEDIA: FD x1 - TRIVIA - Originally planned to be published on October 25. Then delayed and released on November 22, 1991 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87759&o=2 $end $fmtowns_cd=fshark, $bio Fujitsu FM Towns CD published 27 years ago: 飛翔鮫 (c) 1993 Ving. (Hi Sho Zame) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110295&o=2 $end $info=hishouza, $bio Arcade Video game published 33 years ago: 飛翔鮫 (c) 1987 Taito Corp. (Hi Sho Zame) Hi Sho Zame is a vertically scrolling shoot-em-up in which players pilot a bi-plane over enemy-packed landscapes as they attempt to destroy waves of enemy aircraft, as well as ground-based targets such as tanks and gun emplacements. Naval vehicles also feature, from small single-shot craft up to heavily-armed battle cruisers. In addition to the standard forward-firing machine guns, players start each stage armed with three 'shatter bombs', these act as smart bombs and are capable of destroying or damaging numerous ground and air targets within a large radius. If the player gets shot down, the shatter bombs are replenished at the start of the next life. Certain enemy vehicles, such as armoured troop carriers and large bombers, need to be hit several times before they are destroyed. Enemy tanks are often amassed in underground bunkers and if the player succeeds in blowing these open, the tanks inside can be destroyed before they are deployed. As well as the standard enemy planes, squadrons of red, blue or yellow enemy planes also appear. Destroying a yellow squadron awards bonus points but destroying a red squadron releases a flashing 'S' icon, collecting this increases the player's fire power and can be done several times. Destroying a blue squadron earns the player an extra life. Some of the ground-based tank units release a red 'B' icon when destroyed, picking this up awards the player with a shatter bomb. Each stage starts and ends on an airport runway and extra points are awarded for any shatter bombs the player has remaining. Hi Sho Zame consists of five different stages, after which the game repeats from the second stage onwards with an increased level of difficulty. - TECHNICAL - Game ID : TP-007 Prom Stickers : B02 Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Hi Sho Zame was Released in March 1987 in Japan by Taito. It was known outside Japan as "Flying Shark" and in US as "Sky Shark". The title of this game translates from Japanese as 'Flying Shark'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M Taito 2 - D28B0008) on November 21, 1988. - SERIES - 1. Hi Sho Zame (1987) 2. Fighting Hawk (1988) 3. Same! Same! Same! (1989) - STAFF - Music and sound created by : Tatsuya Uemura - PORTS - * CONSOLES: [JP] Sharp X68000 (1991) [JP] FM Towns CD (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1128&o=2 $end $info=ep_hispr,ep_hispra,ep_hisprb,ep_hisprc,ep_hisprd,ep_hispre,ep_spirt,ep_spirta,ep_spirtb, $bio Hi Spirits (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15360&o=2 $end $info=ep_hiscl,ep_hiscla, $bio Hi Spirits Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40845&o=2 $end $info=j6histk,j6histka, $bio Hi Stakes (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41108&o=2 $end $info=m1htclb,m1htclba, $bio Hi Tension Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41993&o=2 $end $adam_flop=gfxjinx,gfxjinxa, $bio Hi-Graphics Hi-Jinx (c) 199? EZ Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109487&o=2 $end $pcecd=hilegfan, $bio NEC PC-Engine CD published 26 years ago: Hi-Leg Fantasy (c) 1994 Game Express - TECHNICAL - BARCODE: 4955754201004 GAME ID: GED-1011 - TRIVIA - Released on September 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58215&o=2 $end $info=m2hilite, $bio Hi-Lights (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42031&o=2 $end $camplynx_cass=hilo, $bio Camputers Lynx cass. published 35 years ago: Hi-Lo (c) 1985 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134087&o=2 $end $info=smshilo,smsjoker, $bio Arcade Video game published 37 years ago: Hi-Lo Double Up Joker Poker (c) 1983 SMS Mfg. Corp. A poker video game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21519&o=2 $end $info=m5hilok, $bio Hi-Lo Karate (c) 200? Vivid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40197&o=2 $end $info=m5hlsumo, $bio Hi-Lo Sumo (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21222&o=2 $end $info=j2hinote, $bio Fruit Machine published 32 years ago: Hi-Note (c) 1988 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15836&o=2 $end $psx=hioctane, $bio Sony PlayStation disc published 25 years ago: Hi-Octane (c) 1995 Electronic Arts. - TECHNICAL - Game ID: SLUS-00157 - TRIVIA - Released on December 29, 1995 in USA. Export releases: [EU] "Hi-Octane [Model SLES-00115]" [JP] "Hi-Octane [Model SLPS-00171]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97236&o=2 $end $saturn=hioctanej, $bio Sega Saturn game published 24 years ago: Hi-Octane (c) 1996 Electronic Arts Victor. Japanese release. Game developed in USA. - TECHNICAL - Game ID: T-10608G - TRIVIA - Released on March 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59230&o=2 $end $saturn=hioctane, $bio Sega Saturn game published 24 years ago: Hi-Octane (c) 1996 Electronic Arts. European release. Game developed in USA. - TECHNICAL - Game ID: T-5002H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60323&o=2 $end $saturn=hioctaneu, $bio Sega Saturn game published 25 years ago: Hi-Octane (c) 1995 Electronic Arts. - TECHNICAL - Game ID: T-5002H - STAFF - Saturn Conversion: Andy Beale Producer: Mark Webley Tools Programmers: Mike Diskett, Alex Peters Game Testers: Andy Robson, Ken Malcolm, Peter Blow, Barry Parker, Matt Sullivan, Jeffrey Brutus, Vince Farquharson, Tristan Paramor, Andrew Cakebread, Adrian Moore Product Submission: Steve Fitton Product Testing: Leland Madren Documentation: Matthew Miles Griffiths, Andrew Nuttall PR: Cathy Campos Marketing: Sean Ratcliffe, Sian Jones With Special Thanks To: Colin Carter, Ed A. Hollingshead, John Ng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60056&o=2 $end $bbcb_cass=hiqquiz, $electron_cass=hiqquiz, $bio Acorn BBC/Electron cass. published 31 years ago: Hi-Q Quiz (c) 1989 Blue Ribbon - TECHNICAL - GAME ID: 2936 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51938&o=2 $end $cpc_cass=hiqquiz, $bio Amstrad CPC cass. published 31 years ago: Hi-Q-Quiz [Model XXX 8918] (c) 1989 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96663&o=2 $end $apple2_flop_clcracked=hrcmgolf, $bio Apple II disk. published 39 years ago: Hi-Res Computer Golf (c) 1981 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231511&o=2 $end $cpc_flop=hiresdra, $bio Amstrad CPC 464 disk. published 34 years ago: Hi-Res Draw (c) 1986 Cracked. Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120142&o=2 $end $mc10=hiresdra, $bio TRS-80 MC-10 cass. published 35 years ago: Hi-Res Drawing (c) 1985 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87638&o=2 $end $apfimag_cass=hiresplt, $bio Hi-res Plot (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135795&o=2 $end $cpc_flop=cricketc01, $bio Amstrad CPC 464 disk. published 30 years ago: Hi-Tec's Cricket Captain Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136217&o=2 $end $pc8801_flop=hiryoko, $bio NEC PC-8801 Series disk. published 33 years ago: Hiatari Ryoko (c) 1987 Toho Co., Ltd. - TECHNICAL - GAME ID: CS88-009D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91998&o=2 $end $bbc_rom=hibasic3, $bio Acorn BBC ROM published 37 years ago: HiBASIC3 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231763&o=2 $end $bbc_rom=hibasic4, $bio Acorn BBC ROM published 36 years ago: HiBASIC4 (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231764&o=2 $end $info=sc4hdd,sc4hddc,sc4hddd, $bio Hickory Dickory Dosh (c) 200? Mazooma Games. - TECHNICAL - [Model PR7016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42640&o=2 $end $info=sc4hdda,sc4hddb,sc4hdde,sc4hddf, $bio Hickory Dickory Dosh (c) 200? Mazooma Games. - TECHNICAL - [Model PR7045] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62061&o=2 $end $dc=hnd, $bio Sega Dreamcast GD published 20 years ago: Hidden & Dangerous [Model T-40502N] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135542&o=2 $end $dc=hnde, $bio Sega Dreamcast GD published 20 years ago: Hidden & Dangerous [Model T-40503D-50] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135543&o=2 $end $info=hidnctch,hidnctcha, $bio Arcade Video game published 22 years ago: Hidden Catch (c) 1998 Eolith. 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Hidden Catch was released in June 1998. This game is known in Korea as "Tul Lin Gu Lim CHay Ki '98". - SERIES - 1. Hidden Catch (1998) 2. New Hidden Catch (1999) 3. Hidden Catch 2 (1999) 4. Hidden Catch 3 (2000) - STAFF - Main Producer : Jeon Tae Young Sub Producer : Jeon Ju Young Director : Hong Guang Pyo Graphic : Kim Dae Hoon, You Hee Jung, Park Ji Young Sound and Music : Moon Sung Ill Program : Choi Hyun Jung Special Thanks : Park Tae Young, Sin Woo Kyun, Lee Sang Hyun, Choi Jong Ho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1120&o=2 $end $info=hidctch2,hidctch2a, $bio Arcade Video game published 21 years ago: Hidden Catch 2 (c) 1999 Eolith. 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Hidden Catch 2 was released in June 1999. - SERIES - 1. Hidden Catch (1998) 2. New Hidden Catch (1999) 3. Hidden Catch 2 (1999) 4. Hidden Catch 3 (2000) - STAFF - Project Main Director : Kim Uk Hyun Project Director : Choi Hyun Jung Programmer : Jun Woo Chang Main Graphic Artist : You Hee Jung Graphic Artist : Park Ji Young, Kang Mi Hyun, Cho Oh Hyun, Kang Min Oh Musician : Lee Jong Sub Hardware Support : Kim Han Byeol, Choi Kab Geun, Lee Dong Hwan, Lee Mi Suk Management Dept : Choi In Chul, Lyu Hee Dong, Lim Kyung Mi, Bea Hii Choul Marketing Dept : Jong Ho Choi, Jeong Yn Park, May Lee Chief Manager : Lee Sang Hyun Manager : Jeon Ju Young - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5568&o=2 $end $info=hidnc2k, $bio Arcade Video game published 21 years ago: Hidden Catch 2000 (c) 1999 Eolith Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72851&o=2 $end $info=hidctch3, $bio Arcade Video game published 20 years ago: Hidden Catch 3 (c) 2000 Eolith. 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players: 2 Control : pencil Buttons : 1 - TRIVIA - Hidden Catch 3 was released in June 2000. - SERIES - 1. Hidden Catch (1998) 2. New Hidden Catch (1999) 3. Hidden Catch 2 (1999) 4. Hidden Catch 3 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6061&o=2 $end $bbcb_flop_orig=hideseek, $bio Acorn BBC Micro B disk. published 36 years ago: Hide & Seek (c) 1984 Acornsoft - STAFF - By: Gloria Galloway - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125636&o=2 $end $info=hideseek, $bio Hide & Seek (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73319&o=2 $end $dragon_cass=hideseek, $bio Dragon cass. published 37 years ago: Hide and Seek (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116456&o=2 $end $spectrum_cass=hideseekb, $bio Hide and Seek (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219827&o=2 $end $specpls3_flop=hidnseek, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Hide and Seek (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147732&o=2 $end $pc98=hideger, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Hideger (c) 1988 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89672&o=2 $end $msx2_flop=hideger, $bio MSX 2 disk. published 31 years ago: Hideger (c) 1989 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101713&o=2 $end $pc8801_flop=hideger, $bio NEC PC-8801 Series disk. published 32 years ago: ハイデッガー (c) 1988 Xain Soft. (Hideger) - TECHNICAL - GAME ID: NFZS-17004 BARCODE: 4988636601159 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91999&o=2 $end $gameboy=cada, $bio Nintendo Game Boy Cart. published 29 years ago: Hiden Inyou Kikouhou - Ca Da [Model DMG-CDJ] (c) 1991 Yonezawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66132&o=2 $end $saturn=nomowsb, $bio Sega Saturn game published 25 years ago: Hideo Nomo World Series Baseball (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9061 - TRIVIA - Released on October 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59231&o=2 $end $cpc_flop=hideous1, $bio Amstrad CPC 464 disk. published 28 years ago: Hideous Cracked (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122471&o=2 $end $cpc_flop=hideousc, $bio Hideous Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122634&o=2 $end $spectrum_cass=hideous, $bio Sinclair ZX Spectrum cass. published 28 years ago: Hideous (c) 1992 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 294 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80695&o=2 $end $cpc_cass=hideous, $bio Amstrad CPC cass. published 28 years ago: Hideous [Model AS295] (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96664&o=2 $end $pc8801_flop=hidoi1, $bio NEC PC-8801 Series disk. published 27 years ago: Hidoi Disk Vol.1 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92000&o=2 $end $pc8801_flop=hidoi2, $bio NEC PC-8801 Series disk. published 26 years ago: Hidoi Disk Vol.2 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92001&o=2 $end $cdi=hieperde, $bio Phillips CD-i published 24 years ago: Hieperdepiep, ik lees! 10 leesspelletjes (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52888&o=2 $end $kc_cass=hibi, $bio Hier bin ich (c) 198? FD Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133864&o=2 $end $cdi=hierog, $bio Phillips CD-i published 26 years ago: Hieroglyph (c) 1994 ZYX-Music. Puzzle game with an Egyptian theme. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52889&o=2 $end $gba=higanban, $bio Nintendo GBA cart. published 18 years ago: Higanbana [Model AGB-AHZJ-JPN] (c) 2002 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71203&o=2 $end $gameboy=proyak91, $bio Nintendo Game Boy Cart. published 29 years ago: Higashio Osamu Kanshuu Pro Yakyuu Stadium '91 [Model DMG-PIJ] (c) 1991 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66133&o=2 $end $gameboy=proyak92, $bio Nintendo Game Boy Cart. published 28 years ago: Higashio Osamu Kanshuu Pro Yakyuu Stadium '92 [Model DMG-EIJ] (c) 1992 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66134&o=2 $end $snes=sproyak, $bio Nintendo Super Famicom cart. published 27 years ago: Higashio Osamu Kanshuu Super Pro Yakyuu Stadium [Model SHVC-PK] (c) 1993 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61440&o=2 $end $msx2_flop=higemaru,higemarua, $bio Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 19?? Unknown Cart to disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101714&o=2 $end $msx2_cart=higemaru, $vgmplay=higemaru_msx2, $bio MSX 2 cart. published 33 years ago: Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 1987 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47566&o=2 $end $nes=higemaru, $vgmplay=higemaru_nes, $bio Nintendo Famicom cart. published 33 years ago: Higemaru Makaijima - Nanatsu no Shima Daibouken (c) 1987 Capcom Company, Limited. - TECHNICAL - [Model CAP-MZ] - TRIVIA - Higemaru Makaijima for Famicom was released on April 15, 1987 in Japan. - SERIES - 1. Pirate Ship Higemaru (1984) 2. Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ] (1987, Nintendo Famicom) - PORTS - * COMPUTERS: MSX 2 (1987, "Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-201]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47565&o=2 $end $x68k_flop=higesori, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Higesori Pro Uso-68k (c) 1990 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88298&o=2 $end $spectrum_cass=higgledy, $bio Sinclair ZX Spectrum cass. published 15 years ago: Higgledy Piggledy (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226560&o=2 $end $x68k_flop=highlow, $bio High & Low (c) 199? Sacchin & Nima Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88299&o=2 $end $info=sc4himib,sc4himid, $bio High 'N' Mighty (c) 200? Mazooma Games. - TECHNICAL - [Model PR2067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61762&o=2 $end $info=sc4himia,sc4himie, $bio High 'N' Mighty (c) 200? Mazooma Games - TECHNICAL - [Model PR2119] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61761&o=2 $end $info=sc4himi,sc4himic,sc4himif,sc4himig,sc4himih,sc4himii, $bio High 'N' Mighty (c) 200? Mazooma Games. High 'N' Mighty is an exciting multi-stake, 5 winline game. Its clear and uncluttered design combined with great gameplay has made it popular with both casual and enthusiastic players alike. 3-of-a-kind reel wins can be won on any active winline. Any numbers on the center winline add to the trail which leads on to a cash ladder. After reaching the cash ladder, one successful gamble allows the player to exchange to the feature. The board game can also be entered by exchanging from a reel win. Obtaining 3 underlaid red bars gives a Super Start to the feature. Pressing START moves moves around the board. Winning a hi-lo gamble awards a repeat of the current board square. Collecting 3 white 'Chips' allows shots to be taken in the 'Knockout Ring'. Three red chips gives invincibility (No Lose). When shots are open, they can be used at any time. A Super Knockout will award a Super Feature or a repeat Cash Pot chance. - TECHNICAL - [Model PR2999] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £25 Stakes : 10p, 20p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11897&o=2 $end $info=sc4hi5,sc4hi5a,sc4hi5b,sc4hi5c,sc4hi5d,sc4hi5e,sc4hi5f,sc4hi5g, $bio High 5 (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42644&o=2 $end $fmtowns_cd=highccom, $bio Fujitsu FM Towns CD published 25 years ago: High C Compiler Multimedia Development Kit (c) 1995 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110145&o=2 $end $info=m5hiclau, $bio High Claudius (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15655&o=2 $end $cpc_cass=highepid, $bio Amstrad CPC cass. published 32 years ago: High Epidemy [Model HE AM 186] (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96665&o=2 $end $info=j6h5clb,j6h5clba, $bio High Five Club (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42333&o=2 $end $info=sc2hifly,sc2hifly2,sc2hifly3,sc2hifly4, $bio High Flyer (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15578&o=2 $end $info=m5hifly,m5hifly03,m5hifly04, $bio High Flyer (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21202&o=2 $end $cpc_cass=hifrontr, $bio Amstrad CPC cass. published 33 years ago: High Frontier (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96666&o=2 $end $cpc_flop=highfron01,highfron,highfron02, $bio Amstrad CPC 464 disk. published 33 years ago: High Frontier [Model UQD 575] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126305&o=2 $end $spectrum_cass=highfron, $bio Sinclair ZX Spectrum cass. published 33 years ago: High Frontier [Model URK 575] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80697&o=2 $end $pcecd=highgrnd, $bio NEC PC-Engine CD published 29 years ago: High Grenadier (c) 1991 Telenet. - TECHNICAL - BARCODE: 4988624910348 GAME ID: TJCD-1016 - TRIVIA - Released on April 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58216&o=2 $end $psx=highh2k, $bio Sony PlayStation disc published 21 years ago: High Heat Baseball 2000 (c) 1999 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111230&o=2 $end $gba=highh2k2, $bio Nintendo GBA cart. published 19 years ago: High Heat Major League Baseball 2002 [Model AGB-ASSE-USA] (c) 2001 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71204&o=2 $end $psx=highh2k2, $bio Sony PlayStation disc published 19 years ago: High Heat Major League Baseball 2002 (c) 2001 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111231&o=2 $end $gba=highh2k3, $bio Nintendo GBA cart. published 18 years ago: High Heat Major League Baseball 2003 [Model AGB-AHHE-USA] (c) 2002 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71206&o=2 $end $gba=highh2k3j, $bio Nintendo GBA cart. published 18 years ago: High Heat Major League Baseball 2003 [Model AGB-AHXJ-JPN] (c) 2002 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71205&o=2 $end $info=hiimpact,hiimpact1,hiimpact2,hiimpact3,hiimpactp,hiimpact4, $bio Arcade Video game published 30 years ago: High Impact Football (c) 1990 Williams Electronics Games, Incorporated. An American Football game from Williams. - TECHNICAL - Williams Y Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 396 x 256 pixels Screen refresh : 53.20 Hz Palette colors : 4096 Players : 4 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1990. A High Impact Football unit appears in the 1991 movie 'Terminator 2 - Judgment Day'. - SERIES - 1. High Impact Football (1990) 2. Super High Impact (1991) - STAFF - Designed by: Ed Boon (EJB), John Newcomer (JRN), Eugene Jarvis (EPJ) (DRJ), Tim Coman (TIM), Jim Gentile (JPG), Doug Watson (DTW) Music and Sounds : Dan Forden (DWF) Others from highscore table : (JIM), George N. Petro (GNP), Todd Allen (TRA), (TMM), Mark Penacho (MDP), Steve Ritchie (SSR), Sheridan Oursler (SNO), (LOF), Mark Turmell (MJT) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1122&o=2 $end $spectrum_cass=highnoon_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: High Noon (c) 1983 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80699&o=2 $end $cpc_flop=highnoon01,highnoon, $bio Amstrad CPC 464 disk. published 36 years ago: High Noon (c) 1984 Locomotive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128128&o=2 $end $spectrum_cass=highnoon_a, $bio High Noon (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225799&o=2 $end $spectrum_cass=highnoon, $bio High Noon (c) 198? Abbex Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226297&o=2 $end $info=highnoon, $bio High Noon (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46910&o=2 $end $apple2_flop_orig=highorbt, $apple2_flop_clcracked=highorbt, $bio Apple II disk. published 38 years ago: High Orbit (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229160&o=2 $end $info=sc1hipt,sc1hipta, $bio Fruit Machine published 27 years ago: High Point (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6108 - TRIVIA - High Point was released in February 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42141&o=2 $end $x68k_flop=highpos, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: High Position (c) 1989 Michael Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88300&o=2 $end $info=bikiniko, $bio Arcade Video game published 21 years ago: High Rate DVD Series 9 BiKiNiKo - Okinawa de Ippai Shichaishimashita (c) 1999 Nichibutsu. - TRIVIA - Released in June 1999. The title translates from Japanese as "Bikini Girl - I Have Defeated One in Okinawa". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29211&o=2 $end $zx81_cass=highres, $bio Sinclair ZX-81 cass. published 39 years ago: High Res (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114762&o=2 $end $zx81_cass=highreso, $bio Sinclair ZX-81 cass. published 37 years ago: High Resolution (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114839&o=2 $end $apple2_cass=hiresgra, $bio Apple II cass. published 42 years ago: High Resolution Graphics (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135914&o=2 $end $apple2_flop_orig=highrise, $bio Apple II disk. published 37 years ago: High Rise (c) 1983 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229337&o=2 $end $apple2_flop_clcracked=highrise, $bio Apple II disk. published 37 years ago: High Rise (c) 1983 Micro Learningware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232197&o=2 $end $info=m4hirise,m4hirisea,m4hiriseb,m4hirisec,m4hirised,m4hirisee, $bio High Rise (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15063&o=2 $end $cpc_flop=highrise, $bio Amstrad CPC 464 disk. published 34 years ago: High Rise Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128129&o=2 $end $bbcb_cass=highrise, $bio Acorn BBC/Electron cass. published 36 years ago: High Rise Horror (c) 1984 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51939&o=2 $end $info=m4hiroll, $bio High Roller (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41340&o=2 $end $info=hirolcas,hirol_fr,hirol_gr,hirol_it,hirolcat,hironew,hirol_gr_210,hirolcas_210, $bio Pinball published 19 years ago: High Roller Casino (c) 2001 Stern Pinball. - TECHNICAL - Stern Whitestar Model Number : 65 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in January 2001 - UPDATES - Software Release : 2.00 Date : 29-Jan-2001 Software Release : 2.01 Date : 30-Jan-2001 - Games can start with <4 balls in trough now. - Potential game-crashing diagnostic bug fixed. Software Release : 2.02 Date : 08-Feb-2001 - Implemented Display Effect stacking, so that extra ball lit, replay, and special will almost always show up now. - Fixed Roll'n'Win '?' award display. - Fixed Break the Bank staying lit across games. - Added a Lamp Effect for Roll'n'Win. - Added attract mode flipper speech. - Added speech for high bonus counts. - Chips cap at 100-chip increments until Break the Bank is played. - All ramp shots now award ramp points and awards. - Fixed Super Loops double-scoring bug. - Fixed spurious awards at the jet post opto. - Fixed Lamp Effect priorities. Software Release : 2.03 Date : 09-Feb-2001 - Changed default extra ball setting from 2 Casino Games won to 3. Software Release : 2.04 Date : 23-Feb-2001 - Implemented tournament mode (nothing is random when enabled). - Fixed some Multiball System issues. - Implemented AYBABTU easter egg. - Ball search now held off when Roll'n'Win awards 'Collect Bonus'. - Casino Frenzy jackpot now caps at 10,000,000. - Break the Bank scoring increased. - Break the Bank ramp timing made slightly more difficult. - Game now checks top slot machine opto for a ball sitting there. Software Release : 2.05 Date : 06-Mar-2001 - Fixed replay bug. - Changed priorities of Roll'n'Win awards for better choreography. - Changed some defaults for French machines. Replay now at 14%. Replay starting value now 200M. Software Release : 2.10 Date : 04-Apr-2001 - Fix for French multiball ballsaver exploit issue. - Fixed problem where bonus wouldn't count total chips above 255 correctly. Software Release : 3.00 Date : 03-Dec-2001 - Game plays and feels a lot faster now thanks to all this. - Switch scanning rewritten. Matrix still scanned 2 cols/ms, but all debouncing is done by exec now. - Fixed switches not dispatching if they closed and opened before exec had a chance to process them. - Sound system bugs, particularly related to followup %age, fixed. - Added statistical analysis of switch closures, which allows detection of both hyper- and hyposensitive switches. It also allows software compensation for broken switches, based on legal opinion. - Reorganized adjustments and resets. Adjustments that weren't really adjustments are gone now, with the exception of custom message and the pricing editor. - Added Portals 'Installs' menu, which will affect a number of adjustments without needing to reset audits. - Duty-cycling for all coils implemented. Duty updated every 2ms with resolution as low as 1/16. - All adjustments now do what they're supposed to do. - Roulette wheel logic vastly improved. - Switch scoring changed. Probably generally higher now. - Spinner rule FINALLY behaves as it should now, maxing at 20 spins to increase Bonus X. - Added a call to some multiball ready music. - More display effects for Casino Frenzy. - Skill Shot Maxed bonus added. - Game now works correctly with <3 balls installed. - If player is given Multiball from Roll'n'Win, then any pending Casino Frenzy or Break the Bank is aborted, and the player must shoot for it again after multiball is over. - Every major event should have a lamp effect now. - Added controlled lamp duty cycling! - Fixed an ancient Roll'n'Win LEFF bug that would scrawl. - Added grace-grace periods for multiballs. - Retimed a bunch of events with the newer faster system. - Finally did Instant Info. - Added coindoor ballsaver feature and adjustment. Currently, the game must be on free play for this adjustment to work, but this will likely change in the future. This adjustment, when enabled, will ballsave any balls that are currently in-play for 2 seconds per ball, UNLESS the ball save timer is already longer than that (in which case the timer is unchanged) when the coin door is opened. Balls are then relaunched when the coin door is closed again. If the game is in Tournament Mode, then this behavior will ALWAYS occur, regardless of the setting of this adjustment and the free play adjustment. - Added adjustment for flipper button ball launching. This is intended primarily for disabled people; valid settings are LEFT FLIPPER, RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS, DISABLED (default). It specifies which flipper button(s) will autolaunch the ball when the game is waiting for the player to plunge the ball. - Added non-valid-playfield ball search. - Now check the shooter groove when playfield goes valid, and fire kicker if ball is there. - Added game start ball search, though it is probably pretty rare that it will actually occur because powerup ball search and in-game ball search both correct the current balls-installed count. - Added total pages for every multiball and super mode. - Flipper button debouncing and dispatching totally rewritten. - Fixed replay level adjustment display bug. - Added tech alert alerts to coin door open and powerup. - Fixed changing replay award type turning off match. - Revamped powerup ball search. - Added display effect for powerup ball search and for in-game ball search starting with ball search #2. - Added slot machine hurryup award display effect. - Added director's cut display effect for attract mode. - Retimed attract mode effects so they don't go away now. - Retimed many events and their grace periods, and added grace-grace periods to same. - Retimed ball search. - Fixed flipper hold-power fire if held when they were inactive. - Fixed game start speech calls. - Improved flipper choice time wait. - Probably some other stuff too. - STAFF - Concept by : Jon Norris Design by : Keith P. Johnson Art director : Jason J. Dominiak Art by : John Youssi, Kevin O'Connor Dots/Animation by : Mark Galvez Mechanics by : Joe Balcer, Jon Norris, John Borg, Wesley Chang Music & Sounds by : Kyle Johnson Software by : Keith P. Johnson, Lonnie D. Ropp, Dwight Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5438&o=2 $end $info=sc5hirol,sc5hirola,sc5hirolb,sc5hirolc,sc5hirold,sc5hirole, $bio High Roller (c) 200? Mazooma Games. - TECHNICAL - [Model PR2318] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42647&o=2 $end $pc98=hsdays, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: High School Days (c) 1996 May-Be Soft. - TECHNICAL - FD x4 - TRIVIA - Released on November 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89673&o=2 $end $info=mikiehs, $bio Arcade Video game published 36 years ago: High School Graffitti Mikie (c) 1984 Konami Industry Company, Limited. - TRIVIA - High School Graffitti Miki is an alternate version of the Konami game "Mikie". Aside from the noticeably different decor in the homeroom (all right, it's only the blackboard), there are several MAJOR differences in this MUCH harder version. Hearts that were normally in glass cases are stacked as piles of three hearts (you only have to time the last heart for Perfects). Furthermore, you can't headbutt in this version, you have to yell, which temporarily stuns enemies EXCEPT FOR your homeroom teacher, who cannot be stopped except by thrown items. Yelling is also much shorter range than headbutting, making timing crucial. Not a version for the weak-reflexed. Most importantly though is that if you take too long in a room, the Classroom teacher can throw what looks like either a necklace or dentures at you. On the plus side, you recover faster from a yell than a headbutt (less lag time) and enemies don't speed up as fast as they do in the other romsets (unfortunately, it seems as though the homeroom teacher will speed up on his own in this romset). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39707&o=2 $end $apple2_flop_clcracked=hsmathc1, $bio Apple II disk. published 38 years ago: High School Math Competency Series Part I (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231444&o=2 $end $apple2_flop_clcracked=hsmathc2, $bio Apple II disk. published 38 years ago: High School Math Competency Series Part II (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231445&o=2 $end $gba=hischool,hischoolp, $bio Nintendo GBA cart. published 13 years ago: High School Musical [Model AGB-BJ2E-USA] (c) 2007 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71207&o=2 $end $psx=hsblitz, $bio Sony PlayStation disc published 21 years ago: High School of Blitz [Model SLPS-02351] (c) 1999 Media Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85267&o=2 $end $saturn=hsterra, $bio Sega Saturn game published 22 years ago: High School Terra Story (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59232&o=2 $end $pc98=highswar, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: High School War - 23 Kunai Seifuku Touitsu Tousou Hen (c) 1993 ISC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89674&o=2 $end $sms=highsc, $bio Sega Mark III cart. published 34 years ago: ハイスクール! 奇面組 (c) 1986 Sega Enterprises, Limited. (High School! Kimengumi) - TECHNICAL - Game ID: G-1309 - TRIVIA - Released on December 15, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55875&o=2 $end $msx2_cart=highsc, $bio MSX 2 cart. published 33 years ago: ハイスクール! 奇面組 (c) 1987 Pony Canyon, Incorporated. (High School! Kimengumi) - TECHNICAL - Game ID: R58Y5813 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51312&o=2 $end $a7800=hiscore, $bio Atari 7800 game published 36 years ago: High Score Cartridge (c) 1984 GCC [General Computer Corp.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234070&o=2 $end $vz_snap=highs, $bio High Scores (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235083&o=2 $end $apple2_flop_clcracked=highseas, $bio Apple II disk. published 33 years ago: High Seas (c) 1987 Garde - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240683&o=2 $end $info=hshavoc, $bio Arcade Video game published 27 years ago: High Seas Havoc (c) 1993 Data East. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz) Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) Players : 1 - TRIVIA - High Seas Havoc was released in May 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5943&o=2 $end $megadriv=havocu, $bio Sega Genesis game published 27 years ago: High Seas Havoc (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57249&o=2 $end $amigaaga_flop=highseas, $bio Commodore Amiga 1200 disk. published 25 years ago: High Seas Trader (c) 1995 Impressions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146372&o=2 $end $info=hs_l4,hs_l3, $bio Pinball published 34 years ago: High Speed (c) 1986 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11 Model Number : 541 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : (2x) DAC, HC55516 - TRIVIA - This game was based on designer Steve Ritchie's real-life high-speed (146 mph) chase from the police in his 1979 Porsche 928. During its design, it was joking referred to as 'High Cost' by some rival Williams designers, due to the production cost for this game at the time it was made. High Speed was the first pinball to play a complete song, and also : The first Williams pinball game to use alpha-numeric displays. The first diverter in a pinball. The first 'Kick-Big' (kicker and scoop) in a pinball. The first use of Auto Percentaging (for replay scores). The first 'Jackpot' in a pinball, during multi-ball and the first 'Jackpot' that carried over between games. 17,080 units were produced. The 'Dispatch, this is 504' voices were done by both Steve Ritchie and Larry DeMar who recorded the voices while speaking via 2-way radios. - SCORING - High Speed target scoring is as follows (summary): * Slingshots: 10 points. * Spinner: 100 points per spin. * Lit Spinner: 1000 points per spin. * Bumpers: 500 points * Freeway Scores: o 1/ 25,000; o 2/ 50,000; o 3/ 75,000; o 4/100,000; o 5/Light Extra Ball * Ramp: o 1/ 50,000; o 2/ 75,000; o 3/100,000 BONUS TOTAL SCORING * Plunger (starting): 1,000 points * Stoplight Target: 1,000 points * Outlanes: 3,000 points - SERIES - 1. High Speed (1986) 2. The Getaway - High Speed II (1992) - STAFF - Design and Concept : Steve Ritchie (SSR) Software : Larry DeMar (LED) Sounds : Bill Parod, Steve Ritchie, Eugene Jarvis Graphic Design by : Mark Sprenger Backglass : Python Anghelo - PORTS - * CONSOLES: Nintendo NES (1991) - developed by Rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5300&o=2 $end $c64_cart=hsback3, $bio Commodore C64 cart. published 33 years ago: High Speed Sektor Backup Ver.3 (c) 1987 Rossmoeller [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240857&o=2 $end $nes=highsped,highspedu, $bio Nintendo NES cart. published 29 years ago: High Speed (c) 1991 Tradewest, Incorporated. The hottest pinball game ever has been converted to video! All the action and excitement of the original HIGH SPEED is here - Freeway Frenzy, Ramp Race and Running the Red - plus excellent new features like Lightning Bombs and attacking enemies! It's a real-life adventure. The screen flashes and a siren shrieks when you run the red light! Police car radio messages and original chase music both add to the thrills. Go for the burn - grab the jackpot and get away at HIGH SPEED! - TECHNICAL - GAME ID: NES-8H-USA - TRIVIA - Released in July 1991 in the USA. Reviews: [FR] August 1992 - Joypad N.11: 49% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55201&o=2 $end $info=m4hisprt,m4hisprta,m4hisprtb,m4hisprtc,m4hisprtd,m4hisprte,j6hisprt, $bio High Spirits (c) 199? Empire Games Limited. - TECHNICAL - MPU4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15317&o=2 $end $info=m5hisprt, $bio High Spirits (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41582&o=2 $end $apple2_flop_clcracked=highstks, $bio Apple II disk. published 34 years ago: High Stakes (c) 1986 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230649&o=2 $end $gameboy=histakes, $bio Nintendo Game Boy Cart. published 28 years ago: High Stakes [Model DMG-HY-USA] (c) 1992 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66135&o=2 $end $amigaocs_flop=histeel, $bio Commodore Amiga 500 disk. published 31 years ago: High Steel (c) 1989 Screen 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74233&o=2 $end $spectrum_cass=highstee_b,highstee_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: High Steel (c) 1989 Screen 7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80701&o=2 $end $cpc_cass=histeel, $bio Amstrad CPC cass. published 31 years ago: High Steel (c) 1989 Screen 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96668&o=2 $end $specpls3_flop=highstelsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: High Steel (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147547&o=2 $end $spectrum_cass=histeele, $bio High Steel (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219139&o=2 $end $cpc_flop=highstee03, $bio Amstrad CPC 464 disk. published 31 years ago: High Steel Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122472&o=2 $end $cpc_flop=highstee,highstee01,highstee02,highstee05, $bio Amstrad CPC 464 disk. published 31 years ago: High Steel [Model AMD158] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136187&o=2 $end $spectrum_cass=histeela, $bio High Steel (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS765 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220241&o=2 $end $dragon_flop=hightxtp, $bio Dragon disk. published 32 years ago: High Text Plus (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117051&o=2 $end $saturn=highvelo, $bio Sega Saturn game published 24 years ago: High Velocity - Mountain Racing Challenge [Model T-14402H] (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60057&o=2 $end $info=hvoltage, $bio Arcade Video game published 35 years ago: High Voltage (c) 1985 Alpha Denshi Company, Limited. Once upon a time, man on the Earth concentrated all the power of superlative science to control the universe and changed it into force of arms. We repressed the galactic system where high grade creature lived, and expanded his territory successively. However, it is 3030 now and we ruled over huge country. But, it became too large to do ot. The eye could not have reached at last in all parts of the heavenly bodies and rebellion arose here and there......and finally big revolt rose in a country named Regit. The rebel army extended their power rapidly, centering around their territory and made haste to build up a thorou ghly strengthened country. To control this, we headed on to Regit in High Voltage. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - High Voltage was released in July 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1123&o=2 $end $info=ep_highv,ep_highva,ep_highvb,ep_highvc,ep_highvd,ep_highve,ep_highvf, $bio Fruit Machine published 20 years ago: High Voltage (c) 2000 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40029&o=2 $end $c128_flop=10yrhvsc, $bio Commodore C128 disk. published 14 years ago: High Voltage SID Collection 10 Years 1996-2006 (c) 2006 HVSC Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231909&o=2 $end $info=hwrace, $bio Arcade Video game published 37 years ago: High Way Race (c) 1983 Taito. An overhead driving game from Taito. - TECHNICAL - Runs on the "Taito SJ System" hardware. Prom Stickers : AC4 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in April 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1124&o=2 $end $msx1_cart=highway, $bio MSX cart. published 37 years ago: High Way Star (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77130&o=2 $end $msx1_cart=highwayk, $bio MSX cart. published 37 years ago: High Way Star (c) 1983 Qnix Corp. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77131&o=2 $end $msx1_flop=highway, $bio High Way Star cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230218&o=2 $end $apple2_flop_clcracked=hwirelgc, $bio Apple II disk. published 35 years ago: High Wire Logic (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230526&o=2 $end $apple2_flop_clcracked=hwirelr2, $bio Apple II disk. published 31 years ago: High Wire Logic (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230527&o=2 $end $zx81_cass=highresp, $bio Sinclair ZX-81 cass. published 37 years ago: High-Res Package (c) 1983 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115016&o=2 $end $pet_cass=mehig, $bio Commodore PET cass. published 40 years ago: Higher Same Lower (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125751&o=2 $end $cpc_cass=highlndr, $bio Amstrad CPC cass. published 34 years ago: Highlander (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96671&o=2 $end $cpc_flop=highland,highland01,highland02,highland03, $bio Amstrad CPC 464 disk. published 34 years ago: Highlander (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120388&o=2 $end $cpc_flop=highland04, $bio Highlander (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121820&o=2 $end $fmtowns_cd=highlt20, $bio Fujitsu FM Towns CD published 27 years ago: Highlight CD 20 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110146&o=2 $end $info=sc4sprng, $bio Highly Sprung (c) 200? Mazooma Games. - TECHNICAL - [Model PR2066] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42803&o=2 $end $galaxy=highres, $bio Galaksija cass. published 11 years ago: Highres (c) 2009 Solc, Tomaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235811&o=2 $end $apple2_cass=hiresgrp, $bio Apple II cass. published 41 years ago: Highres Graphic Printer (c) 1979 System Design Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135978&o=2 $end $apple2_cass=hirespla, $bio Apple II cass. published 41 years ago: Highres Playground (c) 1979 System Design Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135979&o=2 $end $pc8801_flop=highrise, $bio NEC PC-8801 Series disk. published 35 years ago: Highrise (c) 1985 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92002&o=2 $end $mz800_cass=highway, $bio Highway (c) 198? Ladinek Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235730&o=2 $end $saturn=highway2u, $bio Sega Saturn game published 24 years ago: Highway 2000 (c) 1996 Natsume - TECHNICAL - GAME ID: T-31101H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60058&o=2 $end $saturn=highway2, $bio Sega Saturn game published 25 years ago: Highway 2000 (c) 1995 JVC - TECHNICAL - GAME ID: T-6012H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60324&o=2 $end $amigaocs_flop=hw42_war, $bio Highway 42 & Warlords (c) 199? Markt & Technik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74234&o=2 $end $spectrum_cass=hwayrose, $bio Sinclair ZX Spectrum cass. published 36 years ago: Highway Code (c) 1984 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237752&o=2 $end $spectrum_cass=hwaydatk, $bio Sinclair ZX Spectrum cass. published 35 years ago: Highway Code (c) 1985 Datek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237751&o=2 $end $spectrum_cass=hwcodet, $bio Sinclair ZX Spectrum cass. published 36 years ago: Highway Code Test (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232165&o=2 $end $msx1_cass=highway, $bio MSX cass. published 35 years ago: Highway Encounter (c) 1985 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94710&o=2 $end $cpc_cass=hiencntr, $bio Amstrad CPC cass. published 35 years ago: Highway Encounter (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96673&o=2 $end $cpc_flop=highwaye03,highwaye01,highwaye,highwaye04,highwaye02, $bio Amstrad CPC 464 disk. published 35 years ago: Highway Encounter (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126535&o=2 $end $einstein=highway, $bio Tatung Einstein disk. published 35 years ago: Highway Encounter (c) 1985 Orion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136112&o=2 $end $st_flop=highwaye, $bio Atari ST disk. published 30 years ago: Highway Encounter (c) 1990 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230367&o=2 $end $msx1_flop=highwen, $bio Highway Encounter Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133146&o=2 $end $amigaocs_flop=hwhawks, $bio Commodore Amiga 500 disk. published 31 years ago: Highway Hawks (c) 1989 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74235&o=2 $end $cpc_flop=highwayp02,highwayp01,highwayp, $bio Amstrad CPC 464 disk. published 31 years ago: Highway Patrol (c) 1989 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121110&o=2 $end $amigaocs_flop=hwpatrl2, $bio Commodore Amiga 500 disk. published 30 years ago: Highway Patrol 2 (c) 1990 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74236&o=2 $end $pc98=highway, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: ハイウェイスター (c) 1986 System Sacom Corp. (Highway Star) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89675&o=2 $end $nes=highwayh, $bio Nintendo Famicom cart. published 33 years ago: Highway Star (c) 1987 AMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69263&o=2 $end $nes=highwayr, $bio Highway Star (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55202&o=2 $end $nes=hstarfds, $bio Highway Star (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84026&o=2 $end $nes=highway, $vgmplay=radracer_nes, $bio Nintendo Famicom cart. published 33 years ago: Highway Star (c) 1987 Square Company, Limited. - TECHNICAL - GAME ID: SQF-HI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54177&o=2 $end $cpc_flop=highwayt01, $bio Amstrad CPC 464 disk. published 27 years ago: Highway to Hell (c) 1993 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127907&o=2 $end $cpc_flop=highwayt02, $bio Amstrad CPC 464 disk. published 28 years ago: Highway to Hell Demo + Nephilin Demo + Sysinfo + X-Mas'92 Demo (c) 1992 Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127908&o=2 $end $cpc_flop=highstee04, $bio High_Steel (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121698&o=2 $end $pcecd=chrisbkn, $bio NEC PC-Engine CD published 29 years ago: Hihou Densetsu Chris no Bouken (c) 1991 Pack-In-Video Company, Limited. - TECHNICAL - BARCODE: 4988110600135 GAME ID: PVCD-1004 - TRIVIA - Released on December 13, 1991 in Japan. Reviews: [FR] August 1992 - Joypad N.11: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58217&o=2 $end $pc98_cd=hiiragik, $bio NEC PC-9821 CD published 24 years ago: Hiiragizaka no Kyuukan (c) 1996 U-Me Soft. - TECHNICAL - CD x1 - TRIVIA - Released on October 04, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128679&o=2 $end $spectrum_cass=hijack, $bio Sinclair ZX Spectrum cass. published 34 years ago: Hijack (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80703&o=2 $end $cpc_flop=hijack19,hijackuk,hijackuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Hijack (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121434&o=2 $end $spectrum_cass=hijacksu, $bio Sinclair ZX Spectrum cass. published 33 years ago: Hijack (c) 1987 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226614&o=2 $end $cpc_cass=hijack, $bio Amstrad CPC cass. published 34 years ago: Hijack [Model UQK 609] (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96674&o=2 $end $famicom_flop=rolpanic, $bio Nintendo Famicom disk. published 31 years ago: ?GENJI ???????? (c) 1989 Pony Canyon, Incorporated. (Hikari Genji - Roller Panic) Roller Panic is a simple adventure game by Pony canyon and featuring a J-Pop boy band popular in the 1980s. The story if fairly simple - right before one of their music concert, someone steals the band's favorite roller skates. And obviously, they can't start the concert without their shoes on wheels. So they decide to explore the nearby town to retrieve them. The band counts seven kids and the player starts by picking one of them. He then selects a partner and starts to look for his colleague's roller skates. Once the rollers are retrieved, the player picks another partner and repeat the process until the seven rollers get back in the hands of their rightful owners. A top view of the town shows where our heroes are and which building can be visited. Once inside one of them, the view changes and the game follows there a traditional digital comic structure with several possible choices to pick from. - TECHNICAL - Game ID: PNF-GEN - TRIVIA - Hikari Genji was released on March 20, 1989 in Japan for 3200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65355&o=2 $end $nes=photon, $bio Nintendo Famicom cart. published 33 years ago: Hikari no Senshi Photon - The Ultimate Game on Planet Earth (c) 1987 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54178&o=2 $end $psx=hikarish, $bio Sony PlayStation disc published 21 years ago: Hikari no Shima - Seven Lithograhs in Shining Island (c) 1999 Affect - TECHNICAL - [Model SLPS-02305] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85268&o=2 $end $gba=f_hikari, $bio Nintendo GBA cart. published 16 years ago: Hikari Shinwa - Palthena no Kagami [Famicom Mini] [Model AGB-FPTJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70636&o=2 $end $famicom_flop=hikaris2,hikaris,hikaris1, $vgmplay=kidicars1_nes, $bio Nintendo Famicom disk. published 34 years ago: 光神話 パルテナの鏡 (c) 1986 Nintendo Company, Limited. (Hikari Shinwa - Palthena no Kagami) Hikari Shinwa is a challenging action/platform game by Intelligent Systems (published by Nintendo) based on Greek mythology. In the country of Angel Land, the cute princess Palutena has been kidnapped by the evil Medusa. Pit, a young and courageous angel boy, seems to be the only one who can bring her back and save the angel world. Pit starts in the underworld jail and fights his way through four vast stages, up to the sky world and Medusa's lair. But beware, some vertical stages can not be backtracked. Pit's only weapons are his bow and arrows. Defeated enemies drop little heats which can be used to purchase special items such as healing potions, hammers or magic feathers. Pit's arrows and bow also receive upgrades from time to time. Special weapons can also be collected throughout the game and be used at the end, for the final duel against Medusa. Each area counts a fortress and a mean boss hides within its walls. There, Pit can use all the hammers he collected earlier to free poor soldiers turned in stone by Medusa. Once delivered, they can help him in his quest and give him clues on how to defeat the area's guardians. - TECHNICAL - Game ID: FMC-PTM - TRIVIA - Hikari Shinwa was released on December 19, 1986 in Japan at a retail price of 2600 Yen. The title, Hikari Shinwa - Palthena no Kagami, translates from Japanese as "Light Mythology - Partena's Mirror". Export releases: [US] "Kid Icarus - Angel Land Story [Model NES-KI-USA]" [EU] "Kid Icarus - Angel Land Story [Model NES-KI-NOE]" [EU] "Kid Icarus - Angel Land Story [Model NES-KI-EEC]" [FR] "Kid Icarus - Angel Land Story [Model NES-KI-FRA]" - TIPS AND TRICKS - The second Famicom controller had a built-in microphone. It wasn't used in many games, but in tis game, shopkeepers sometimes gave players discount when they talked into it. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Director: Satoru Okada Scenario Design: Mr. Inusawa Art Design: Mr. Haigo Graphic Design: Mr. Makorin Main Program: Nonae Yoshikawa, Jodnoe Togaway, Ban Ban Game Design: Masao Yamamoto, Hiroji Kiyotake, Yoshio Sakamoto, Masafumi Sakashita, Makoto Kanoh Sound Composition: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65354&o=2 $end $info=hikaru, $bio Arcade System published 21 years ago: Hikaru (c) 1999 Sega Enterprises, Ltd. - TECHNICAL - CPU: 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS. Graphic Engine: Sega Custom 3D. Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM. Main Memory 64 Mbytes. Graphic Memory: 28 Mbytes. Sound Memory: 8 Mbytes. Media: ROM Board (max 352 MBytes). Simultaneous Number of Colors: Approx. 16,770,000 (24bits). Resolution: 24 KHz, 496x384 Pixels, 31 KHz 640x480 Pixels. Polygons: 2 Million polys a sec. Shading: Phong Shading. Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces. Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur. Others Capabilties: Bitmap Layer x 2, Calender, Dual Monitor (24 kHz). Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C. Connection: Jamma Video complient. - TRIVIA - This board was totally custom and very expensive to produce, it was only really designed for one game ("Brave Fire Fighters") as it could do complex fire/water graphics. There were eventually only 6 games made for this system beforce it was dropped in favour of the much cheaper "NAOMI 2". It was also the first arcade board to be able to do phong shading. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48363&o=2 $end $psx=hikaruhg, $bio Sony PlayStation disc published 18 years ago: Hikaru no Go - Heian Gensou Ibunroku [Model SLPM-87059] (c) 2002 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85269&o=2 $end $psx=hikaruic, $bio Sony PlayStation disc published 18 years ago: Hikaru no Go - Insei Choujou Kessen [Model SLPM-87199] (c) 2002 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85270&o=2 $end $gba=hikarug2, $bio Nintendo GBA cart. published 18 years ago: Hikaru no Go 2 [Model AGB-AKEJ-JPN(RK297-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71209&o=2 $end $gba=hikarugoa,hikarugod,hikarugo, $bio Nintendo GBA cart. published 19 years ago: Hikaru no Go [Model AGB-AHKJ-JPN(RK260-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71208&o=2 $end $pc8801_flop=hilanipl, $bio NEC PC-8801 Series disk. published 32 years ago: Hilanipla (c) 1988 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: N5-1045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92003&o=2 $end $a2600=hiliball, $bio Atari 2600 cart. published 37 years ago: Hili Ball (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50570&o=2 $end $info=sc5hill,sc5hilla,sc5hillb, $bio Hill Billionaire (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1613] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43740&o=2 $end $info=sc4hill,sc4hilla, $bio Hill Billionaire (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1643] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11522&o=2 $end $amigaocs_flop=hillstrt, $bio Commodore Amiga 500 disk. published 29 years ago: Hill Street Blues (c) 1991 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74237&o=2 $end $amigaocs_flop=hillstrta, $bio Commodore Amiga 500 disk. published 29 years ago: Hill Street Blues (c) 1991 Buzz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74238&o=2 $end $st_flop=hillstrt, $bio Atari ST disk. published 29 years ago: Hill Street Blues (c) 1991 Buzz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230358&o=2 $end $amigaocs_flop=hillsfar,hillsfarg, $bio Commodore Amiga 500 disk. published 31 years ago: Hillsfar (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74239&o=2 $end $apple1=hilo, $bio Apple I soft. published 44 years ago: HiLo (c) 1976 Sander, Wendell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234924&o=2 $end $dragon_cass=hilo, $bio Hilo (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234389&o=2 $end $dragon_cass=hilod, $bio Hilo (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116500&o=2 $end $info=sc4hilo,sc4hiloa,sc4hilob,sc4hiloc,sc4hilod,sc4hiloe,sc4hilof,sc4hilog,sc4hiloh,sc4hiloi,sc4hiloj,sc4hilok, $bio Fruit Machine published 19 years ago: Hilowatha (c) 2001 Bell-Fruit Games. This game can be played on 3 stakes: the player selects stake by using the 'Change Stake' button. If the player doesn't use the 'Change Stake' button, the game defaults to the stake played on the previous game. One symbol on the middle reel that is always wild when it appears on an active winline. On the third reel there is a chief's head symbol. When that symbol lands in this position it will activate the chief's head feature. The accumulated value of wins forms a starting point for the top game gamble. A Barcode (triple,double and single bars on the winline in that order) gives six combinations (via the hold buttons) which will give 6 different features. - TECHNICAL - [Model PR1013] - TRIVIA - Released in January 2001. - TIPS AND TRICKS - Hints: *Watch out for vertical wins!! *Build up the arrows to the super knockout...get more than you bargained for! *What happens when the hilo number matches the feature number....? *A bonus reel blast can happen at any time! *Nudge and Hold can help you get a win. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11556&o=2 $end $gba=himawari, $bio Nintendo GBA cart. published 16 years ago: Himawari Doubutsu Byouin - Pet no Oishasan Ikusei Game [Model AGB-BNBJ-JPN] (c) 2004 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71210&o=2 $end $gba=himekish, $bio Nintendo GBA cart. published 18 years ago: Hime Kishi Monogatari - Princess Blue [Model AGB-A3HJ-JPN] (c) 2002 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71211&o=2 $end $pc8801_flop=himering, $bio NEC PC-8801 Series disk. published 31 years ago: Hime Ringo Record (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92004&o=2 $end $info=himesiki, $bio Arcade Video game published 31 years ago: Himeshikibu (c) 1989 Hi-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30501&o=2 $end $psx=himikodn, $bio Sony PlayStation disc published 21 years ago: Himiko-Den (c) 1999 Hakuhodo - TECHNICAL - GAME ID: SLPS-01890 GAME ID: SLPS-01891 GAME ID: SLPS-01892 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85271&o=2 $end $dc=himitsu, $bio Sega Dreamcast GD published 19 years ago: Himitsu - Yui ga Ita Natsu [Model T-46101M] (c) 2001 Starfish, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135544&o=2 $end $pc98=nanako3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Himitsu Chouhou Buin - 00Nanako-chan 3 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89676&o=2 $end $x68k_flop=himihana, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: 秘密の花園 (c) 1992 Technopolis Soft. (Himitsu no Hanazono) - TECHNICAL - BARCODE: 4988715001931 MEDIA: FD x3 - TRIVIA - Released in March 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87758&o=2 $end $pc98=himihana, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Himitsu no Hanazono (c) 1992 Technopolis Soft. - TECHNICAL - MEDIA: FD x3 - TRIVIA - Released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89677&o=2 $end $pcecd=himitsu, $bio NEC PC-Engine CD published 27 years ago: Himitsu no Hanazono (c) 1993 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - BARCODE: 4988008005691 GAME ID: TICD-3001 - TRIVIA - Released on December 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58218&o=2 $end $dc=himitsuost, $bio Sega Dreamcast Mil-CD published 21 years ago: Himitsu Original Sound Track (c) 1999 Warner Music Japan. A Mil-CD album. It is the soundtrack of the 1998 Japanese film Himitsu. - TECHNICAL - CD ID: WPCV-10045 - TRIVIA - Released on October 14, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138641&o=2 $end $saturn=metamor5, $bio Sega Saturn game published 22 years ago: Himitsu Sentai Metamor V (c) 1998 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59233&o=2 $end $psx=metamorv, $bio Sony PlayStation disc published 22 years ago: Himitsu Sentai Metamor V Deluxe (c) 1998 MYCOM - TECHNICAL - [Model SLPS-01626] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85272&o=2 $end $apple2_flop_clcracked=hnkypnky, $bio Apple II disk. published 35 years ago: Hinky Pinky (c) 1985 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234867&o=2 $end $pc98=hiouden, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 緋王伝 (c) 1992 Wolf Team. (Hiouden) - TECHNICAL - BARCODE: 4982684930872 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89678&o=2 $end $snes=hiouden, $bio Nintendo Super Famicom cart. published 26 years ago: Hiouden - Mamono-tachi to no Chikai [Model SHVC-HR] (c) 1994 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61441&o=2 $end $pc98=hiouden2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hiouden II (c) 1993 Wolf Team. - TECHNICAL - BARCODE: 4988624930964 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89679&o=2 $end $info=j6hiphop,j6hiphopa,j6hiphopb,j6hiphopc,j6hiphopd, $bio Hip Hopper (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41106&o=2 $end $tvc_flop=hds, $bio Videoton TVC disk. published 31 years ago: Hiper Digital - System v3.5 (c) 1989 Béla Szalontai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112252&o=2 $end $msx1_flop=hipertrn,hipertrna, $bio Hiper Tronic Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133147&o=2 $end $info=hmcompmx, $bio Arcade Video game published 21 years ago: hiphopmania Complete MIX (c) 1999 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main hardware Main CPU : Motorola 68EC020 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in January 1999. This game is known in Japan as "beatmania Complete MIX". - SERIES - 1. beatmania (1997) 2. beatmania 2nd MIX (1998) 3. beatmania 3rd MIX (1998) 4. hiphopmania Complete MIX (1999) 5. beatmania 4th MIX - The Beat Goes On (1999) 6. beatmania 5th MIX - Time To Get Down (1999) 7. hiphopmania Complete MIX 2 (2000) 8. beatmania Club MIX (2000) 9. beatmania CORE REMIX (2000) 10. beatmania Featuring Dreams Come True (2000) 11. beatmania 6th MIX - The UK Underground Music (2001) 12. beatmania 7th - Keepin' Evolution (2002) 13. beatmania The Final (2002) - STAFF - Producer & Director : Koji Okamoto Planner : Mizking Sound director : Reo Nagumo Composers : Nite System, Quadra, DJ Mazinger, Crunky Boy, Nouvo Nude, Hiroshi Takeyasu, Reo Nagumo, Ohta Tomomi, Yohei Shimizu Programmers : Hideki Hashimoto, Takayuki Fukunaga Hardware engineer : Masayuki Senami Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura CG designers : Mizking, Hotaru Komatsu, Gyo Eguchi, Hajime Yashiro (KCE Japan) Graphic designer : Noriyuki Yokoki Vocalist & Rapper : Yurika Nagasawa, Miryam, Muhammad, Butcher "ONE LOVE", Chappy, Bombman Sound tool programmer : Yohei Shimizu Guitarists : Hiroshi Miyauchi, Takumi Kikuya, Yoriyoshi Matsushita Dancer : Wan-Chan, Nami Japanese-english translators : Mutsuko Ichikawa, Hideki Hashimoto, Ami Masaki, Mary Hermanson, Justin Lazaroff * Staff of SPU original songs "Big Beat Mix" : CG designer : Hajime Yashiro (KCE Japan) Composers : Hiroyuki Togo (KCE Japan), Tappy Lyricists : Fabienne Haber, Hiroyuki Togo Sound data analizers : Masashi Watanabe (KCE School), Hiroyuki Togo Vocalist & Rapper : Fabienne Haber, Ikuzo Fujimura Guitarist : Hiroyuki Togo Japanese-English translators : Kerry Nagai, Ikuzo Fujimura Japanese-French translator : Fabienne Haber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1125&o=2 $end $info=hmcompm2, $bio Arcade Video game published 20 years ago: hiphopmania Complete MIX 2 (c) 2000 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main hardware Main CPU : Motorola 68EC020 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : dial Buttons : 5 - TRIVIA - Released in January 2000. This game is known in Japan as "beatmania Complete MIX 2". Michael Jackson used to own this game (Serial number: 858200979). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * All Songs Mode : At the title screen, press the leftmost white key on the player 2 side exactly 9 times. Then press the middle white key 9 times. Finally, press the last white key 8 times. The screen should flash white. Now when you press the Effector button, 'All Music Mode' should be among the list of options. Use your side's turntable to turn on All Music Mode. You will now be able to select every song in the game on any stage. * Get High Speed, Mirror, Random, etc. : When you are in the screen where you pick your songs, highlight the song you are going to play, then press the effector button 7 times. You should see something on the left side of the screen after you push it 7 times. Now hold the effector button down. The thing on the left should now stay visible. Hold the effector button down while pushing these buttons for modes : Mirror - push left blue button once Random - push left blue button twice High Speed 1 - push right blue button once High Speed 2 - push right blue button twice High Speed 3 - push right blue button 3 times Hidden - push middle white button once Sudden - push middle white button twice Stealth - push middle white button 3 times Remember to hold the effector button down when pushing any of the buttons for the modes. To reset or 'turn off' any of the modes just hold the effector down at the song select screen and press the key until the thing on the left has all lines. * Re-arranging songlist by Anothers : This only works for Hard mode, since Basic mode does not have Anothers. While selecting game type mode (Basic/Hard/Expert), hold the Effector key down and hit any key. This will then rearrange the songlist according to Another difficulties. If a song does not have an Another, it will be arranged to it's normal difficulty. Note : You can still select the normal version of the song by hitting the two black keys on the highlighted song. - SERIES - 1. beatmania (1997) 2. beatmania 2nd MIX (1998) 3. beatmania 3rd MIX (1998) 4. hiphopmania Complete MIX (1999) 5. beatmania 4th MIX - The Beat Goes On (1999) 6. beatmania 5th MIX - Time To Get Down (1999) 7. hiphopmania Complete MIX 2 (2000) 8. beatmania Club MIX (2000) 9. beatmania CORE REMIX (2000) 10. beatmania Featuring Dreams Come True (2000) 11. beatmania 6th MIX - The UK Underground Music (2001) 12. beatmania 7th - Keepin' Evolution (2002) 13. beatmania The Final (2002) - STAFF - Producer : Koji Okamoto Director : Seiji Higurashi Sound directors : Takehiko Fujii, Kiyotaka Sugimoto Sound superviser : Reo Nagumo Programmers : Yohei Marufuji, Masaru Nakamura Cg designers : Yaku Hiranabe, Mikio Yasumatsu, Tomoko Shiono Hardware engineer : Masayuki Senami Mechanical enginners : Yuichiro Sagawa, Toshiharu Miura Graphic designer : Noriyuki Yokoki Composers : D&G Music Factory (AMD), Deep Emotion, Dj Oddball, Hiroshi Watarai, Hiroyuki Togo (KCEJ), Kouichi Yamazaki, Kiyotaka Sugimoto, Mikio Endo, Mitsukumi Murayama, NM Sequence Unlimited (AMD), Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Hiroshi Takeyasu, Toshiyuki Kakuta (KCEJ), Larry Dunn, Luisa Dunn, Hiroshi Watanabe, Aki, Tag, Delaware, Nouvo Nude Sound data analyzers : Mitsukuni Murayama, Ryuchi Nitta, Migitera Osamu, Uchida Tomoyuki, Tatsuya Furukawa (good~cool), Tag, Aki Vocalist & Rappers : Megumi Oka, Scotty D., Andrea Robinson, Brenda Vaughn, Argie Lanette Phine, Linda Gish, Ike Nelson, Jeff Coote Drummer : Kiyotaka Sugimoto Dancers : Nami, Wan~chan Mixing engineers : Masaki akamura (Onkio Haus), Toshihiro Hayano (Kim Studio) Japanese~English translator : Justin Lazaroff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1126&o=2 $end $info=hipoly, $bio Arcade Video game published 37 years ago: Hipoly (c) 1983 Unknown. Unofficial release of Hyper Olympic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103585&o=2 $end $info=ochipcom, $bio Hippo COM (c) 199? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240490&o=2 $end $info=ochipdca2, $bio Motherboard published 26 years ago: Hippo DCA2 (c) 1994 Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240491&o=2 $end $info=ochipvlp, $bio Hippo VL+ (c) 199? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240492&o=2 $end $vc4000=hippodro, $bio VC 4000 cart. published 42 years ago: Hippodrom (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 11] - TRIVIA - Also called Hippodrome in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49203&o=2 $end $info=hippodrm, $vgmplay=hippodrm, $bio Arcade Video game published 31 years ago: Hippodrome (c) 1989 Data East USA. The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades. The game has 9 different selectable colosseums, each with a different opponent to face: Pandemonium: Cawnus the Lamia Noble Gehenna: Gran the Gargoyle Tarterus: Norfolk the Lizard Man Gadsheim: Sharon the Armor Dragon Archeron: Daldnoa the Scorpion Man Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Slash, Jump - TRIVIA - Hippodrome was released in March 1989. This game is known in Japan as "Fighting Fantasy". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989. - STAFF - Game Designers : Marcy Eiko, Dotman Hardware : Darkness K.K Programmers : Susan, Vince Y., Tac. H Sounds : Azusa Hara (Azusa), Hiroaki Yoshida (Maro), Hitomi Komatsu, Hiroyuki Voices : Torba RR, Yuzi. S, Joe Kaminkow, Steve Walton - PORTS - * CONSOLES: NEC TurboGrafx-16 [US] (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1127&o=2 $end $nes=ponkikki, $bio Nintendo Famicom cart. published 28 years ago: Hirake! Ponkikki (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54179&o=2 $end $pico=hiraponk, $bio Sega Pico game published 27 years ago: ひらけ!ポンキッキ パーティをひらこう! (c) 1993 Sega Enterprises, Limited. (Hirake! Ponkikki Party wo Hirakou!) - TECHNICAL - GAME ID: HPC-6003 ROM size: 512 KB - TRIVIA - Released in June 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75694&o=2 $end $msx2_flop=hiranyan, $bio MSX 2 disk. published 34 years ago: Hiranya no Mazo (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101715&o=2 $end $pc8801_flop=hiranyan, $bio NEC PC-8801 Series disk. published 34 years ago: ヒランヤの謎 (c) 1986 Pony Canyon, Inc. (Hiranya no Nazo) - TECHNICAL - GAME ID: M68C-5097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92005&o=2 $end $amigaocs_flop=hiredgun, $bio Commodore Amiga 500 disk. published 27 years ago: Hired Guns (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74240&o=2 $end $apple2_cass=hiresbox, $bio Apple II cass. published 41 years ago: Hires Boxing (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135876&o=2 $end $c64_cart=ripper11, $bio Hires Ripper (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229451&o=2 $end $vic1001_cart=hireskit, $bio HiRes Toolkit (c) 198? TSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84435&o=2 $end $cpc_cass=hirise, $bio Amstrad CPC cass. published 34 years ago: Hirise (c) 1986 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96676&o=2 $end $cpc_flop=hiriseuk01,hiriseuk, $bio Amstrad CPC 464 disk. published 34 years ago: Hirise (c) 1986 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128138&o=2 $end $cpc_flop=hirise19, $bio Amstrad CPC 464 disk. published 34 years ago: Hirise Cracked (c) 1986 Kev Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122859&o=2 $end $psx=worldfsh, $bio Sony PlayStation disc published 21 years ago: Hiroki Matsukata Presents - World Fishing (c) 1999 BPS. - TECHNICAL - GAME ID: SLPS-02041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85273&o=2 $end $msx2_flop=hirokubi,hirokubia, $bio MSX 2 disk. published 31 years ago: Hiroku Kubikiri Yakata (c) 1989 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101716&o=2 $end $cpc_cass=hiromlor, $bio Amstrad CPC cass. published 36 years ago: Hiromloromram (c) 1984 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96677&o=2 $end $x68k_flop=hiroshi, $bio Hiroshi (c) 198? Rats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88301&o=2 $end $x68k_flop=hiroshi2, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Hiroshi II (c) 1998 Rats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88302&o=2 $end $nes=hiryuken, $vgmplay=flyindrg_nes, $bio Nintendo Famicom cart. published 33 years ago: Hiryuu no Ken - Ougi no Sho (c) 1987 Culture Brain. - TECHNICAL - Game ID: NFC-HR - TRIVIA - Hiryuu no Ken was released on February 14, 1987 in Japan. It was exported in the USA as "Flying Dragon - The Secret Scroll [Model NES-HR-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54180&o=2 $end $gbcolor=hiryuken, $bio Nintendo Game Boy Color game published 21 years ago: Hiryuu no Ken - Retsuden GB [Model CGB-BKEJ-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68028&o=2 $end $gameboy=hiryukng, $bio Nintendo Game Boy Cart. published 30 years ago: Hiryuu no Ken Gaiden [Model DMG-HRJ] (c) 1990 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66136&o=2 $end $nes=hiryukn2, $bio Nintendo Famicom cart. published 32 years ago: Hiryuu no Ken II - Dragon no Tsubasa (c) 1988 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54181&o=2 $end $nes=hiryukn3, $bio Nintendo Famicom cart. published 30 years ago: Hiryuu no Ken III - 5 Nin no Ryuu Senshi (c) 1990 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54182&o=2 $end $snes=hiryukgf, $bio Nintendo Super Famicom cart. published 28 years ago: Hiryuu no Ken S - Golden Fighter (c) 1992 Culture Brain - TECHNICAL - Cartridge ID: SHVC-HK - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 35/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61442&o=2 $end $snes=hiryukhv, $bio Nintendo Super Famicom cart. published 28 years ago: Hiryuu no Ken S - Hyper Version [Model SHVC-HP] (c) 1992 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61443&o=2 $end $nes=hiryuksp,hiryukspp, $bio Nintendo Famicom cart. published 29 years ago: Hiryuu no Ken Special - Fighting Wars (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54183&o=2 $end $n64=hiryuken, $bio Nintendo 64 cart. published 23 years ago: Hiryuu no Ken Twin [Model NUS-NHKJ] (c) 1997 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57738&o=2 $end $msx1_cart=hisha, $bio MSX cart. published 35 years ago: 飛車 (c) 1985 Micro Cabin Co. (Hisha) - TECHNICAL - BARCODE: 4988608531804 - TRIVIA - Retail price: 5200 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77132&o=2 $end $fm7_cass=hisha, $bio Fujitsu FM-7 cass. published 35 years ago: Hisha (c) 1985 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93733&o=2 $end $pc8801_flop=hisha, $bio NEC PC-8801 Series disk. published 36 years ago: 飛車 (c) 1984 Carry Lab. (Hisha) - TECHNICAL - GAME ID: GA-071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92006&o=2 $end $spectrum_cass=hisoftas, $bio Sinclair ZX Spectrum cass. published 37 years ago: HiSoft Assembler (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226632&o=2 $end $spectrum_cass=hisoftba,hisoftba_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: HiSoft BASIC Compiler (c) 1986 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226633&o=2 $end $specpls3_flop=hisobc12, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: HiSoft BASIC Compiler Ver.1.2 +3 (c) 1986 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148215&o=2 $end $cpc_flop=hisoftci, $bio Amstrad CPC/PCW disk. published 32 years ago: Hisoft C Integrated Compiler-Editor (c) 1988 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124927&o=2 $end $specpls3_flop=hisoc13, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: HiSoft C Ver.1.3 +3 (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148216&o=2 $end $spectrum_cass=hisoftco, $bio Sinclair ZX Spectrum cass. published 35 years ago: HiSoft Colt Compiler (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226634&o=2 $end $spectrum_cass=hisoftde, $bio Sinclair ZX Spectrum cass. published 37 years ago: HiSoft Debugger (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226638&o=2 $end $specpls3_flop=hisoftdp,hisoftdpa, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: HiSoft Devpac (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148217&o=2 $end $msx1_cass=devgenss, $bio MSX cass. published 36 years ago: HiSoft Devpac - Ensamblador, Desensamblador GENS (c) 1984 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94706&o=2 $end $msx1_cass=devgens, $bio MSX cass. published 36 years ago: HiSoft Devpac GENS (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94707&o=2 $end $msx1_cass=devmons, $bio MSX cass. published 36 years ago: HiSoft Devpac MONS (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94708&o=2 $end $spectrum_cass=hisoftde_c,hisoftde_r, $bio Sinclair ZX Spectrum cass. published 37 years ago: HiSoft Devpac Ver.2 (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226635&o=2 $end $spectrum_cass=hisoftde_a,hisoftde_d,hisoftde_f,hisoftde_h, $bio Sinclair ZX Spectrum cass. published 37 years ago: HiSoft Devpac Ver.3 (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226636&o=2 $end $spectrum_cass=hisoftde_j,hisoftde_k, $bio HiSoft Devpac Ver.3 (c) 198? Ventamatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226598&o=2 $end $spectrum_cass=hisoftde_l,hisoftde_n,hisoftde_p, $bio Sinclair ZX Spectrum cass. published 33 years ago: HiSoft Devpac Ver.4 (c) 1987 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226637&o=2 $end $cpc_flop=hisoftde,hisoftde01, $bio Amstrad CPC 464 disk. published 36 years ago: Hisoft Devpac [Model SOFT 1116] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124928&o=2 $end $cpc_cass=hisoftdva,hisoftdv, $bio Amstrad CPC cass. published 36 years ago: HiSoft Devpac [Model SOFT 116] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96678&o=2 $end $cpc_flop=hisoftde02, $bio Amstrad CPC 464 disk. published 33 years ago: Hisoft Devpac80 Ver. 2 (c) 1987 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124929&o=2 $end $msx1_cass=pascal, $bio MSX cass. published 36 years ago: HiSoft Pascal (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94709&o=2 $end $specpls3_flop=hispasc4, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: HiSoft Pascal 4 (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148218&o=2 $end $spectrum_cass=hisoftpa,hisoftpa_a,hisoftpa_b,hisoftpa_c,hisoftpa_d,hisoftpa_e,hisoftpa_f,hisoftpa_g,hisoftpa_h, $bio Sinclair ZX Spectrum cass. published 37 years ago: HiSoft Pascal 4 (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226639&o=2 $end $nascom_snap=hpascal10,hpascal15, $bio Nascom soft. published 38 years ago: Hisoft Pascal 4 Ver.1 (c) 1982 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235626&o=2 $end $nascom_snap=hpascal20, $bio Nascom soft. published 37 years ago: Hisoft Pascal 4 Ver.2 (c) 1983 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235627&o=2 $end $mz700_cass=hspascal, $bio Sharp MZ-700 cass. published 36 years ago: HiSoft PASCAL 4T (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131813&o=2 $end $cpc_cass=hspascal, $bio Amstrad CPC cass. published 36 years ago: HiSoft Pascal 4T [Model SOFT 155] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96681&o=2 $end $ep64_cart=pascal, $bio Enterprise 64 cart. published 35 years ago: HiSoft Pascal Enterprise (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237646&o=2 $end $cpc_flop=hisoftpa, $bio Amstrad CPC 464 disk. published 36 years ago: Hisoft Pascal80 (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124930&o=2 $end $cpc_flop=hisofttu, $bio Amstrad CPC 464 disk. published 34 years ago: Hisoft TurboBasic Compiler (c) 1986 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124931&o=2 $end $spectrum_cass=hisoftul, $bio Sinclair ZX Spectrum cass. published 36 years ago: HiSoft Ultrakit (c) 1984 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226640&o=2 $end $pce=xserd, $bio NEC PC-Engine HuCARD published 30 years ago: 飛装騎兵カイザード (c) 1990 Masaya. (Hisou Kihei SERD) Year 2384, the world is at war and armies of giant robots fight against each other. You control the SERD squadron. The action starts in Asia, your base is in danger and you must first deploy your Serds. 'Hisou kihei serd' is a round based strategy game, you will first position your Serds on a map. Each warrior has special characteristics, some are fast and have a wide range, others are slow but more powerful. When a fight is engaged, the screen switches to an action sequence. You can save your game by using simple passwords or the backup RAM. - TECHNICAL - Game ID: NCS90002 - TRIVIA - Released on February 23, 1990 in Japan for 6200 Yen. - TIPS AND TRICKS - * Skip Battle Animations: Several players complain about a way to skip the battle animation scenes as they quickly get old after you've seen these dozens of times. However, the option is actually available in the game - just press Run at any time during a battle to skip to the next screen. * Invincibility: During your turn, press Run, Select, II, Up, Select, Down, II, Left, Select, Right, II, Select and Run. A chime will sound when the cheat is entered. Although your units can take damage, they are now invincible. This cheat doesn't apply to support unit (such as Dolls). * Mission Clear: During your turn, press Run, Select, II, Right, Select, Left, II, Down, Select, Up, II, Select and Run. A chime will sound when the cheat is entered. Now complete the turn to win the current mission. * Move anywhere on the map: During your turn, press Run, Select, Select, Run, II, Up, Up, Select, Down, Down, II, Run, Select, Select and Run. A chime will sound when the cheat is entered. Each unit can now freely move anywhere on the battlefield. Level Passwords: Each password gives you access to each stage with no lost units. Stage 2 - A576 E0A4 ED17 A22B AAE7 Stage 3 - 2576 E0A4 E817 A223 3BE9 Stage 4 - 8576 A4A2 6BBB A203 522D Stage 5 - 6566 84A1 AACA 46D7 5F36 Stage 6 - E564 84A1 AACA 46D7 5EB4 Stage 7 - E564 86A1 A8CA 46D7 5FAF Stage 8 - 4564 8633 28AA 76C7 5656 Stage 9 - E564 86CB C8AA 56C7 575D Stage 10 - 4564 875B 08AA 7EC7 54C2 Ending - 2564 875B 08AA 5EC7 55C1 - SERIES - 1. Hisou Kihei SERD [Model NCS90002] (1990) 2. Vixen 357 [Model T-25133] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58608&o=2 $end $info=buraiken,buraikenb, $bio Arcade Video game published 33 years ago: 必殺 無頼拳 (c) 1987 Capcom. (Hissatsu Buraiken) An overhead-view vertically scrolling beat'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Punch, [B] Kick - TRIVIA - Hissatsu Buraiken was originally released in February 1987 in Japan. The title of this game translates from Japanese as 'Certain Kill - Villain Fist'. It was then released outside Japan as "Avengers". - STAFF - Direction : Piston Takashi Game planner : Moomin Hiroyuki Character designers : Short Arm Seigo, Haniwa Kazunori, Puttun Midori, Takeuma Youji, Dekopachi Hiroko, Sakeguse Kohichi, Donald Chiyomi Programmer : Popo Yumiko Hard planning : Mokkori Masa Sound and music : Tamayo Kawamoto (Golden Tamayo), Yoshihiro Sakaguchi (New Half Yoshihiro) - PORTS - Here is a list of Japanese ports. To see ports from other regions, please see the export version entry; "Avengers". * CONSOLES: Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1129&o=2 $end $nes=hdyaburi, $bio Nintendo Famicom cart. published 31 years ago: 必殺道場破り (c) 1989 Sigma Enterprises, Incorporated. (Hissatsu Doujou Yaburi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54184&o=2 $end $psx=hisspac2, $bio Sony PlayStation disc published 21 years ago: Hissatsu Pachi-Slot Station 2 (c) 1999 Sunsoft. - TECHNICAL - [Model SLPS-02355] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85274&o=2 $end $psx=hisspac4, $bio Sony PlayStation disc published 20 years ago: Hissatsu Pachi-Slot Station 4 (c) 2000 Sunsoft. - TECHNICAL - [Model SLPS-02799] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85275&o=2 $end $psx=hisspac5, $bio Sony PlayStation disc published 20 years ago: Hissatsu Pachi-Slot Station 5 (c) 2000 Sunsoft. - TECHNICAL - [Model SLPS-03030] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85276&o=2 $end $psx=hisspcsp, $bio Sony PlayStation disc published 21 years ago: Hissatsu Pachi-Slot Station SP (c) 1999 Sunsoft. - TECHNICAL - [Model SLPS-02494] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85277&o=2 $end $gbcolor=pachiboy, $bio Nintendo Game Boy Color game published 20 years ago: Hissatsu Pachinko Boy - CR Monster House [Model CGB-BHPJ-JPN] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68029&o=2 $end $saturn=hisspach, $bio Sega Saturn game published 24 years ago: Hissatsu Pachinko Collection (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59234&o=2 $end $snes=hisspac2, $bio Nintendo Super Famicom cart. published 25 years ago: Hissatsu Pachinko Collection 2 [Model SHVC-A2HJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61445&o=2 $end $snes=hisspac3, $bio Nintendo Super Famicom cart. published 25 years ago: Hissatsu Pachinko Collection 3 [Model SHVC-A3HJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61446&o=2 $end $snes=hisspac4, $bio Nintendo Super Famicom cart. published 26 years ago: Hissatsu Pachinko Collection 4 [Model SHVC-AH4J-JPN] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61447&o=2 $end $snes=hisspac1, $bio Nintendo Super Famicom cart. published 26 years ago: Hissatsu Pachinko Collection (c) 1994 Sunsoft. - TECHNICAL - Package ID: Model SHVC-P-AHPJ(JPN) Game ID: Model SHVC-AHPJ-JPN - TRIVIA - Hissatsu Pachinko Collection was released on October 21, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61444&o=2 $end $nes=shigonin, $bio Nintendo Famicom cart. published 30 years ago: Hissatsu Shigoto Nin (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54185&o=2 $end $x68k_flop=hyuusha, $bio Hissatsu Yuusha Tsuitoshi (c) 19?? Mugen Unagi Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88303&o=2 $end $saturn=hissatsu, $bio Sega Saturn game published 24 years ago: Hissatsu! (c) 1996 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59235&o=2 $end $snes=his777f1, $bio Nintendo Super Famicom cart. published 26 years ago: Hisshou 777 Fighter - Pachi-Slot Ryuuguu Densetsu [Model SHVC-IH] (c) 1994 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61448&o=2 $end $snes=his777f2, $bio Nintendo Super Famicom cart. published 26 years ago: Hisshou 777 Fighter 2 - Pachi-Slot Hi Jouhou (c) 1994 VAP Game. - TECHNICAL - [Model SHVC-72] - TRIVIA - Hisshou 777 Fighter 2 was released on August 19, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47611&o=2 $end $snes=his777f3, $bio Nintendo Super Famicom cart. published 25 years ago: Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu [Model SHVC-A73J-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61449&o=2 $end $snes=hispslot, $bio Nintendo Super Famicom cart. published 26 years ago: Hisshou Pachi-Slot Fun (c) 1994 Planning Office WADA. - TECHNICAL - Package ID: Model SHVC-P-APNJ(JPN) Game ID: Model SHVC-APNJ-JPN - TRIVIA - Hisshou Pachi-Slot Fun was released on December 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61450&o=2 $end $info=sc4hiss,sc4hissa,sc4hissb,sc4hissc,sc4hissd,sc4hisse,sc4hissf,sc4hissg, $bio Hissing Quid (c) 200? QPS Interactive. - TECHNICAL - [Model PR2176] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42648&o=2 $end $info=sc5hiss,sc5hissa,sc5hissb,sc5hissc, $bio Hissing Quid (c) 200? QPS Interactive. - TECHNICAL - [Scorpion 5] [Model PR2176] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43109&o=2 $end $mo5_cass=histogra, $bio Thomson MO5 cass. published 35 years ago: Histogrammes (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108790&o=2 $end $cpc_flop=histogra, $bio Amstrad CPC type-in published 35 years ago: Histogrammes en 3D (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119170&o=2 $end $cpc_flop=histoire,histoire04, $bio Amstrad CPC type-in published 30 years ago: Histoire d'Eau (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120079&o=2 $end $cpc_flop=histoire02,histoire01,histoire05,histoire06, $bio Amstrad CPC 464 disk. published 33 years ago: Histoire d'Or (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122534&o=2 $end $mo5_cass=histfrnc,histfrnca,histfrncc,histfrncd,histfrncb, $to7_cass=histfran, $bio Thomson MO5/TO7 cass. published 35 years ago: Histoire de France (c) 1985 MPS Diffusion - TECHNICAL - CASSETTE 1 FACE A: TO7 FACE B: MO5 CASSETTE 2 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108299&o=2 $end $cpc_flop=histoire03, $bio Amstrad CPC type-in published 33 years ago: Histoire de France (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119908&o=2 $end $to_flop=histheat,histheata,histheatb, $bio Thomson TO disk. published 35 years ago: Histoire de Theatre (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107759&o=2 $end $to7_qd=histheat,histheata, $bio Thomson TO7 Quick Disk published 35 years ago: Histoire de Theatre (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108651&o=2 $end $cdi=histarte, $bio Phillips CD-i published 24 years ago: Historia Universal del ARTE - La aventura de la expresion humana (c) 1996 Salvat Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52890&o=2 $end $zx81_cass=history1, $bio Sinclair ZX-81 cass. published 38 years ago: History 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114587&o=2 $end $zx81_cass=history1w, $bio Sinclair ZX-81 cass. published 38 years ago: History 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114999&o=2 $end $apple2_flop_clcracked=mchsmk10, $bio Apple II disk. published 28 years ago: History Makers [Model MECC-A313] (c) 1992 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230774&o=2 $end $x68k_flop=elthlead, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: History of Elthlead (c) 1989 Masaya - TECHNICAL - BARCODE: 4988616000279 MEDIA: FD x3 - TRIVIA - Released on March 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87760&o=2 $end $bbcb_cass=histquiz, $bio Acorn BBC/Electron cass. published 37 years ago: History Quiz (c) 1983 Ivan Berg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51940&o=2 $end $amigaecs_flop=his1418,his1418f,his1418g, $bio Commodore Amiga 500+ disk. published 27 years ago: Historyline - 1914-1918 (c) 1993 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237070&o=2 $end $info=hitnmiss,hitnmiss2, $bio Arcade Video game published 33 years ago: Hit 'n Miss (c) 1987 Exidy. A child-friendly shooting game where you simply avoid the good targets and shoot the bad ones. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : lightgun Buttons : 1 - STAFF - Designed & programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1131&o=2 $end $psx=hitback, $bio Sony PlayStation disc published 21 years ago: Hit Back [Model SLPS-01361] (c) 1999 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85278&o=2 $end $cdi=hitkara1, $bio Phillips CD-i published 24 years ago: Hit Karaoke Volume 1 - Nostalgie (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52891&o=2 $end $cdi=hitkara2, $bio Phillips CD-i published 24 years ago: Hit Karaoke Volume 2 - Annees 80-90 (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52892&o=2 $end $cdi=hitkara3, $bio Phillips CD-i published 24 years ago: Hit Karaoke Volume 3 - Gold's (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52893&o=2 $end $cdi=hitkara5, $bio Phillips CD-i published 24 years ago: Hit Karaoke Volume 5 - Top Club (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52894&o=2 $end $spectrum_cass=hitman, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hit Man (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80708&o=2 $end $nes=hitmarmt, $bio Hit Marmot (c) 19?? NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84027&o=2 $end $info=hitme,hitme1, $bio Arcade Video game published 44 years ago: Hit Me [Upright model] (c) 1976 RamTek. A blackjack game. The goal is to get closest to 21 without going bust. If your score is higher than the dealer or he busts, then you win. To hit a blackjack, you must score 21 in 2 cards. - TECHNICAL - Main CPU : Intel 8080 (@ 559.062 Khz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 320 x 190 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 4 Buttons : 3 - TRIVIA - Released in April 1976. Also released as "Hit Me [Cocktail Table model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1132&o=2 $end $info=j2hitmon, $bio Hit Money (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40964&o=2 $end $nes=hitmouse, $bio Hit Mouse (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84028&o=2 $end $spectrum_cass=hitpaktr, $bio Hit Pak Trio (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226542&o=2 $end $info=hitpoker, $bio Arcade Video game published 23 years ago: Hit Poker (c) 1997 Accept, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32249&o=2 $end $info=sc4hitsh,sc4hitsha,sc4hitshb,sc4hitshc,sc4hitshd,sc4hitshe, $bio Fruit Machine published 18 years ago: Hit Shot (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1112] - TRIVIA - Released in January 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11546&o=2 $end $cpc_cass=hitsport, $bio Amstrad CPC cass. published 29 years ago: Hit Sports (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96683&o=2 $end $megadriv=hitice, $bio Sega Genesis game published 28 years ago: Hit the Ice (c) 1992 Taito Corp. - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57250&o=2 $end $pce_tourvision=hitice, $bio Hit the Ice (c) 199? TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134097&o=2 $end $info=hitice,hiticej,hiticerb, $bio Arcade Video game published 30 years ago: Hit the Ice - The Video Hockey League (c) 1990 Williams Electronics Games, Incorporated. Welcome to no holds barred hockey brought to you by the Video Hockey League. It's the Reds versus the Blues, the VHL's biggest rivalry. The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being. Players can also start fights with one another to really spice things up. For an additional credit, players can purchase a 'power drink' that will make them 'Skate Faster and Shoot Harder' at the start of the period for one minute. Now get to the action and DROP THAT PUCK! - TECHNICAL - Taito B System hardware Prom Stickers : C59 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 3 Mhz), (2x) OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Hit the Ice was released in December 1990. Developed and programmed by Taito Corp. In Japan, the Ice Hockey isn't a popular sport, so only a few board was released in Japan. A Hit the Ice unit appears in the 1991 movie 'Terminator 2 - Judgment Day'. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. Japanese version don't have 'locker room' screen, and has only a two-player mode. - PORTS - * CONSOLES: NES [Taito] [Unreleased Prototype] (Based on the arcade game, but has added RPG elements) Sega Mega Drive (1990) NEC PC-Engine (1991) NEC TurboGrafx 16 (1991) Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1133&o=2 $end $pce=hitice, $bio NEC PC-Engine HuCARD published 29 years ago: Hit the Ice - VHL the Official Video Hockey League (c) 1991 Taito Corp. - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 71/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58609&o=2 $end $nes=hitice, $vgmplay=hitice_nes, $bio Nintendo NES cart. published 27 years ago: Hit the Ice - VHL the Video Hockey League (c) 1993 Taito Corp. Canceled NES port. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55203&o=2 $end $gameboy=hitice, $bio Nintendo Game Boy Cart. published 28 years ago: Hit the Ice [Model DMG-HC-USA] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66137&o=2 $end $snes=hitice, $bio Nintendo Super NES game published 27 years ago: Hit the Ice (c) 1993 Taito Corp. - TECHNICAL - Cartridge ID: SNS-HC-USA - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63067&o=2 $end $tg16=hitice, $bio NEC TurboGrafx-16 cart. published 28 years ago: Hit the Ice [Model TGX030095] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84320&o=2 $end $info=pr_hit6,pr_hit6a,pr_hit6b, $bio Hit the Six (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42096&o=2 $end $info=m4hittop__a,m4hittop__b,m4hittop__c,m4hittop__d,m4hittop__e,m4hittop__g,m4hittop__h,m4hittop__j,m4hittop__f,m4hittop__i, $bio Hit The Top [Model CHU] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41341&o=2 $end $info=m4hittp2,m4hittp2a, $bio Hit The Top [Model H4T] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233369&o=2 $end $info=m4hittop,m4hittop__l,m4hittop__k,m4hittop__m,m4hittop__n,m4hittop__q,m4hittop__o,m4hittop__r,m4hittop__p, $bio Hit The Top [Model HI4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233364&o=2 $end $info=m4hittop__s,m4hittop__t,m4hittop__u,m4hittop__v,m4hittop__z,m4hittop__w,m4hittop__x,m4hittop__y,m4hittop__0,m4hittop__1,m4hittop__2, $bio Hit The Top [Model HIT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233365&o=2 $end $info=m4hittop__3,m4hittop__4,m4hittop__5,m4hittop__6,m4hittop__7,m4hittop__8,m4hittop__9,m4hittop__aa,m4hittop__ab,m4hittop__ad,m4hittop__ac, $bio Hit The Top [Model HT2] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233366&o=2 $end $info=m4hittop__ae,m4hittop__af,m4hittop__ag,m4hittop__ah,m4hittop__al,m4hittop__ai,m4hittop__am,m4hittop__aj,m4hittop__ao,m4hittop__ak,m4hittop__an, $bio Hit The Top [Model HT5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233367&o=2 $end $info=m4hittop__ap,m4hittop__aq,m4hittop__ar,m4hittop__as,m4hittop__av,m4hittop__at,m4hittop__ax,m4hittop__au,m4hittop__aw, $bio Hit The Top [Model HTT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233368&o=2 $end $pc8801_flop=hit88ass, $bio Hit-88_Assembler (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92007&o=2 $end $msx1_cart=hbdemo, $bio MSX cart. published 36 years ago: Hit-Bit (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77133&o=2 $end $bbcb_cass=hitchhik, $bio Acorn BBC/Electron cass. published 38 years ago: Hitch Hiker (c) 1982 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51941&o=2 $end $apple2_flop_clcracked=hhgtgr47,hhgtgr56, $apple2_flop_misc=hhgg, $bio Apple II disk. published 36 years ago: Hitchhiker's Guide to the Galaxy (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107431&o=2 $end $einstein=hitchikr, $bio Tatung Einstein disk. published 36 years ago: Hitchhikers Guide to the Galaxy (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136058&o=2 $end $dragon_flop=hitchikr, $bio Hitchhikers Guide to the Galaxy (c) 198? NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117085&o=2 $end $nes=topsecrt, $bio Nintendo Famicom cart. published 32 years ago: ヒットラーの復活 TOP SECRET (c) 1988 Capcom Company, Limited. (Hitler no Fukkatsu - Top Secret) Hitler no Fukkatsu is an action game by Capcom and is technically a reboot of the arcade game of the same name. The Nazis are back - they have survived the war and, led by their supreme leader Weizmann, they have now come up with the most evil and horrific plan in history! Hitler, the man who the allies thought was dead, has been revived and his fractions of hell are about to take over the world once again. The allies decide to send one of their best men, Super Joe, to counter the threat - but he is soon captured and Radd Spencer is dispatched to rescue him and complete the primary mission. Radd is not your typical lone soldier - he is equipped with a gun and a grappling hook that he can use to latch onto ledges and swing across gaps and obstacles. This feature is at the core of the gameplay and although Radd can't jump, he can use the hook to make his way through the enemy's fortified defenses. The game is not a straight forward affair thought - the player is presented with a map of the enemy territory where white locations represent enemy action areas, and red ones non-hostile neutral zones. The action scenes are where the meat of the game lies - they feature impregnable enemy fortresses the player must infiltrate in order to find and destroy bosses and, most importantly, power generators. They also feature communication rooms where the game's intricate story unfolds. The neutral zones give the player information about the coming levels, but also special items such as new communicators and more powerful weapons. Finally, the map also features enemy army trucks that trigger short top-down action phases (only places where the player can collect precious continues!). Finally, although Radd can find upgrades and power-ups, his health increases with an experience based system and bullets left behind by enemy soldiers act as experience points. Hitler no Fukkatsu consists of thirteen action-packed levels and is single player only. - TECHNICAL - Cartridge ID: CAP-HF - TRIVIA - Hitler no Fukkatsu - Top Secret for Famicom was released on July 20, 1988 in Japan for 5800 Yens. The original arcade game Top Secret was released in the arcades in 1987. It was renamed Bionic Commando in the west and the American release even hinted a connection between the game and Commando released two years earlier (Super Joe, hero of Commando, was also the main protagonist of the American version, although he remained unnamed in the original Japanese version). Hitler no Fukkatsu is very well-known among players for an interesting reason that goes beyond its unquestionable qualities. The Japanese name translates as 'Hitler's Resurrection - Top Secret', and obviously, the game was heavily edited for its western release and all the Nazi references were removed (thanks to Nintendo's strict censorship policies back in the day). - TIPS AND TRICKS - * Leave action levels: This hidden option will save you time and efforts - it is possible to leave any action level at any time - to do so, press and hold A and B, and press Start. - STAFF - Chara-Designe: Hotaru.B, Terukun, Junchan, Gamereon, Haihoo.K Program: Ichirou, Twilight, N.Ton, Windy Music: Gondamin Planning: Hatchan Special Thanks: Mr.FF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54186&o=2 $end $msx2_flop=puzlondn,puzlondnb,puzlondna, $bio MSX 2 disk. published 32 years ago: 小林ひとみ パズルインロンドン (c) 1988 Informercial (Hitomi Kobayashi - Puzzle in London) - TECHNICAL - GAME ID: INF-01M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101717&o=2 $end $x68k_flop=hitomiza,hitomizaa, $bio Hitomi Zaka (c) 19?? Higashikaihotsujuku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88304&o=2 $end $gameboy=hitoride, $bio Nintendo Game Boy Cart. published 28 years ago: Hitori de Dekirumon! Cooking Densetsu (c) 1992 VAP Game. - TECHNICAL - Game ID: DMG-H7J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66139&o=2 $end $cpc_cass=hitscol1, $bio Amstrad CPC cass. published 33 years ago: Hits Collection 1 [Model 5P 5069] (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96684&o=2 $end $gba=hitsuji, $bio Nintendo GBA cart. published 18 years ago: Hitsuji no Kimochi. [Model AGB-AHIJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71212&o=2 $end $pc8801_flop=hitsuji, $bio NEC PC-8801 Series disk. published 37 years ago: Hitsuji-Ya (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92008&o=2 $end $msx1_flop=hitsuji, $bio Hitsuji-Ya Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134227&o=2 $end $msx1_cart=hitsuji, $bio MSX cart. published 36 years ago: Hitsuji-Ya [Model MX-1001] (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77134&o=2 $end $pc8801_cass=hitsuji, $bio NEC PC-8801 Series cass. published 37 years ago: Hitsuji-Ya (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YB-1012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91228&o=2 $end $x68k_flop=hitton, $bio Sharp X68000 Series 5.25in.disk. published 20 years ago: Hitton (c) 2000 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88305&o=2 $end $cpc_cass=hive, $bio Amstrad CPC cass. published 33 years ago: Hive (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96685&o=2 $end $cpc_flop=hive1987,hivefire,hiveuk1901,hiveuk19,hivedsk, $bio Amstrad CPC 464 disk. published 33 years ago: Hive (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121049&o=2 $end $saturn=girlpuz1, $bio Sega Saturn game published 25 years ago: Hiyake no Omoide + Himekuri - Girls in Motion Puzzle Vol. 1 (c) 1995 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59236&o=2 $end $msx1_flop=hiyofght, $bio Hiyoko Fighter Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133148&o=2 $end $psx=hizanoue, $bio Sony PlayStation disc published 22 years ago: Hiza no Ue no Partner - Kitty On Your Lap [Model SLPS-01302] (c) 1998 Culture Publishers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85279&o=2 $end $info=hkc8800a, $bio Computer published 36 years ago: HKC 8800A (c) 1984 China HKC. Chinese clone of the Apple II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228351&o=2 $end $cpc_cass=hkm, $bio Amstrad CPC cass. published 31 years ago: HKM - Human Killing Machine (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96713&o=2 $end $cpc_cass=hkms, $bio Amstrad CPC cass. published 31 years ago: HKM - Human Killing Machine [Model AM 507] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96712&o=2 $end $pmd85_cass=hlipa, $bio Tesla PMD-85 cass. published 31 years ago: Hlípa (c) 1989 ZO Svazarmu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236472&o=2 $end $to_flop=hmelcomp, $bio HMEL Compilation (c) 19?? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107756&o=2 $end $info=hmg1292, $bio Console published 41 years ago: HMG 1292 (c) 1979 Hanimex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103332&o=2 $end $info=hmg1392, $bio Console published 41 years ago: HMG 1392 (c) 1979 Hanimex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103333&o=2 $end $info=hmg2650, $bio Console published 38 years ago: HMG 2650 (c) 1982 Hanimex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236731&o=2 $end $cpc_flop=hmscobra01,hmscobra03,hmscobra02,hmscobra05,hmscobra04,hmscobra06, $bio Amstrad CPC 464 disk. published 34 years ago: HMS Cobra (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123718&o=2 $end $cpc_flop=hmscobra, $bio Amstrad CPC 464 disk. published 34 years ago: HMS Cobra (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123719&o=2 $end $mo5_cass=hmscobra,hmscobrab,hmscobrac,hmscobraa, $bio Thomson MO5 cass. published 33 years ago: HMS Cobra - Convois pour Mourmansk (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108788&o=2 $end $mo6_cass=hmscobra,hmscobraa, $bio Thomson MO6 cass. published 33 years ago: HMS Cobra - Convois pour Mourmansk (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108980&o=2 $end $cpc_cass=hmscobra, $bio Amstrad CPC cass. published 34 years ago: HMS Cobra [Model 62030416] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96603&o=2 $end $spectrum_cass=hobshrd,hobshrda,hobshrdb, $bio Sinclair ZX Spectrum cass. published 29 years ago: Hob's Hoard (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80714&o=2 $end $specpls3_flop=hobshoar, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Hob's Hoard (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147733&o=2 $end $c64_cart=hobbiel, $bio Commodore C64 cart. published 34 years ago: Hobbi Elektronika (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229444&o=2 $end $bk0010=hobbit,hobbitovl, $bio Elektronika BK0010 cass. published 28 years ago: Hobbit (c) 1992 ELM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144282&o=2 $end $gba=hobbitj, $bio Nintendo GBA cart. published 15 years ago: Hobbit no Bouken - Lord of the Rings - Hajimari no Monogatari [Model AGB-AH9J-JPN(RK352-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71213&o=2 $end $bbc_rom=hobbit, $bio Acorn BBC ROM published 37 years ago: Hobbit OS (c) 1983 Ikon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240337&o=2 $end $bbcb_cass=hobgobl2, $electron_cass=hobgobl2, $bio Acorn BBC/Electron cass. published 30 years ago: Hobgoblin 2 (c) 1990 Atlantis - TECHNICAL - GAME ID: AT 617 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51943&o=2 $end $cpc_flop=hobgobli01, $bio Hobgoblin cracked (c) 199? Unknown Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119004&o=2 $end $cpc_cass=hobgobln, $bio Amstrad CPC cass. published 29 years ago: Hobgoblin [Model AT 425] (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96686&o=2 $end $bbcb_cass=hobgobl, $electron_cass=hobgobl, $bio Acorn BBC/Electron cass. published 31 years ago: Hobgoblin (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 612X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51942&o=2 $end $arcadia=hobo, $bio Arcadia 2001 cart. published 37 years ago: Hobo (c) 1983 UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49723&o=2 $end $info=hoccer,hoccer2, $bio Arcade Video game published 37 years ago: Hoccer (c) 1983 Eastern Micro Electronics. You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in November 1983. - SCORING - Hitting robots into wall : 500 points per robot. Hitting robots with ball : 500 points for 1st robot, 1,000 and 1,500 for 2nd and 3rd robot hit with same shot. Hitting side targets : 100 points Hitting side targets after spinning a spinner : 200, 400, 600, 800 or 1,000 points. Hitting all side targets give you extra player. Hitting Goal : 1,000 points plus robots are frozen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1134&o=2 $end $info=hockyrmt, $bio Arcade Video game published 47 years ago: Hockey (c) 1973 RamTek. A ball-and-paddle game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4757&o=2 $end $mikrosha_cass=hockey, $bio HOCKEY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236526&o=2 $end $cpc_cass=hockey, $bio Amstrad CPC cass. published 35 years ago: Hockey [Model AMC-159] (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96688&o=2 $end $lynx=hockey, $bio Atari Lynx cart. published 28 years ago: Hockey (c) 1992 Atari Corp. - TECHNICAL - Cartridge ID: PA2052 - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 86/100 - TIPS AND TRICKS - * Best Team: Enter BATSXPEB as a password, then select OK. Now, you can select a new team The Bats which has perfect statistics. - STAFF - Programmer: Simon Ffinch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58824&o=2 $end $odyssey2=2hckyscr, $bio Magnavox Odyssey² game published 41 years ago: Hockey! + Soccer! (c) 1979 Magnavox. - TECHNICAL - Game ID: AK9420 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95598&o=2 $end $spectrum_cass=hocusfoc, $bio Hocus Focus (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225736&o=2 $end $ibm5170=hocuspoc, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Hocus Pocus (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144409&o=2 $end $info=m5hocus,m5hocus10, $bio Hocus Pocus (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41584&o=2 $end $info=m5hocscl, $bio Hocus Pocus Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41583&o=2 $end $info=hoedown, $bio Pinball published 42 years ago: Hoe Down (c) 1978 Allied Leisure. - STAFF - Design by : Bob Betor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5983&o=2 $end $pc8801_flop=hoehoem0, $bio Hoehoe Team 199x Music Disk Vol. 0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92009&o=2 $end $pc8801_flop=hoehoem1, $bio NEC PC-8801 Series disk. published 28 years ago: Hoehoe Team 199x Music Disk Vol. 1 - Explosion (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92010&o=2 $end $info=ep_hogmn,ep_hogmna,ep_hogmnb, $bio Hog Money (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40846&o=2 $end $info=hogwild, $bio Arcade Video game published 17 years ago: Hog Wild (c) 2003 Uniana. A chase oriented driving game, the player takes the role of a police officer and attempts to arrest outlaw bikers. The player can be one of 4 initially selectable courses easy, medium & hard. The player has 2 main objectives to accomplish before the time runs out, to arrest a set quota of bad guys and to cross the finish line. The palyer arrests the biker by crashing his car in them from the right, left or rear. With each arrest the player gains time and it also adds to the vehicles turbo gauge. Once the gauge reaches maximum the vehicle can pull the turbo lever and use either the full or half of the gauge. Once the 3 courses are completed the player can play as one of the bikers on a special bonus course. - TRIVIA - Released in May 2003. Michael Jackson used to own this game (Serial number: CHUS-0011). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4467&o=2 $end $nes=hoganh, $bio Nintendo Famicom cart. published 33 years ago: Hogan's Alley (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69264&o=2 $end $vgmplay=hogan_nes, $bio Nintendo Famicom cart. published 36 years ago: Hogan's Alley (c) 1984 Nintendo Co., Ltd. Test your sharpshooting skills at the FBI's training camp. You've got to respond with split-second accuracy and instinct to protect innocent lives and bring down the bad guys. Do you have what it takes to be an agent? - TECHNICAL - Game ID: HVC-HA-JPN - TRIVIA - Hogan's Alley was released on June 12, 1984 in Japan. Export releases: [US] "Hogan's Alley [Model NES-HA-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103432&o=2 $end $nes=hogan, $bio Nintendo NES cart. published 36 years ago: Hogan's Alley (c) 1984 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information; "Hogan's Alley [Model HVC-HA-JPN]". Description from the back cover: You need split-second timing and sharp-shooting accuracy to join the FBI. Have you got what it takes? Prove it! Use your Zapper light gun to shoot the gangsters in the FBI line-up, without hitting the innocent bystanders. Hit the gangsters and you'll score enough points to move to the next location: Hogan's Alley. Here's where the going gets rough. The gangsters pop in and out of windows, doorways and shadows, and are visible for a shorter amount of time. Beat the gangsters this time around and you'll move to the Trick Shoot round. How long can you keep the tin cans hopping in the air? Keep them up there long enough and you'll score enough points to become a full-fledged Agent in this exciting Nintendo Light Gun game! - TECHNICAL - Game ID: NES-HA-USA - TRIVIA - Hogan's Allay was released in October 1985 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55204&o=2 $end $info=pc_hgaly, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Hogan's Alley (c) 1984 Nintendo. PlayChoice-10 version of "Hogan's Alley [Model NES-HA-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : HA Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : lightgun Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1805&o=2 $end $psx=hogsowar, $bio Sony PlayStation disc published 20 years ago: Hogs of War (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111184&o=2 $end $amigaocs_flop=hoi, $bio Commodore Amiga 500 disk. published 28 years ago: Hoi (c) 1992 Hollyware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74241&o=2 $end $gameboy=hoihoigb, $bio Nintendo Game Boy Cart. published 26 years ago: Hoi Hoi - Game Boy Ban [Model DMG-HZJ] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66140&o=2 $end $x68k_flop=hoippuru, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Hoippuru X68K (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88306&o=2 $end $pc98=hokakuma, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Hokenshitsu no Akuma (c) 1996 Cats' Organization. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89680&o=2 $end $info=as_hc,as_hca,as_hcb,as_hcc,as_hcd, $bio Hokey Cokey (c) 200? Astra Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14881&o=2 $end $nes=okhotsk, $bio Nintendo Famicom cart. published 33 years ago: Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 1987 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54187&o=2 $end $x68k_flop=ohootsuk, $bio Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 19?? Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87963&o=2 $end $pc8801_flop=okhotsk,okhotskb,okhotska, $bio NEC PC-8801 Series disk. published 36 years ago: Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu!! (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92011&o=2 $end $pc98=okhotsk, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: 北海道連鎖殺人 オホーツクに消ゆ (c) 1985 ASCII Corp. (Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu!!) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89681&o=2 $end $info=hiryuken, $bio Arcade Video game published 35 years ago: Hokuha Syourin Hiryu no Ken (c) 1985 Taito Corp. Early fighter with targets appearing upon each opponent to show you their weak points. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : DAC, AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1985 in Japan. The title of this game translates from Japanese as 'North Faction Shaolin Fist of Flying Dragon'. Export releases: This game is known outside Japan as "Shanghai Kid". - TIPS AND TRICKS - * Test Mode : Press Coin 1 or Coin 2 key during boot up. You can check a input and sound in Test Mode. - SERIES - 1. Hokuha Syourin Hiryu no Ken (1985) 2. Hiryuu no Ken - Ougi no Sho (1988, Nintendo Famicom) 3. Hiryuu no Ken II - Dragon no Tsubasa (19??, Nintendo Famicom) 4. Hiryuu no Ken III - 5 Nin no Ryuu Senshi (19??, Nintendo Famicom) 5. Hiryu Gaiden (1990, Nintendo Game Boy) 6. Hiryuu no Ken Special - Fighting Wars (1991, Nintendo Famicom) 7. Hiryuu no Ken S - Golden Fighter (1992, Nintendo Super Famicom) 8. Hiryuu no Ken S - Hyper Version (1992, Nintendo Super Famicom) 9. SD Hiryuu no Ken (1994, Nintendo Super Famicom) 10. SD Hiryu no Ken Gaiden (1995, Nintendo Game Boy Color) 11. SD Hiryu no Ken Gaiden 2 (1996, Nintendo Game Boy Color) 12. Flying Dragon (1998, Nintendo 64) 13. SD Hiryu Ex (1999, Nintendo Game Boy Color) 14. Hiryu no Ken Retsuden (2000, Nintendo Game Boy Color) - STAFF - Developed by Taiyo System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1135&o=2 $end $nes=hokutoh, $bio Nintendo Famicom cart. published 33 years ago: Hokuto no Ken (c) 1987 FMG Pirate version of "Hokuto no Ken [Model TDF-HK]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69265&o=2 $end $psx=hokutosk, $bio Sony PlayStation disc published 20 years ago: 北斗の拳 世紀末救世主伝説 (c) 2000 Natsume, Inc. (Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu) A 3-D action game released by Bandai which adapts the storyline of the manga from the beginning to Kenshiro's final battle with Raoh. The game features most of the same voice actors from the TV series reprising their roles. - TRIVIA - Released on October 26, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82135&o=2 $end $gameboy=hokuto, $bio Nintendo Game Boy Cart. published 31 years ago: Hokuto no Ken - Seizetsu Juuban Shoubu (c) 1989 Toei Animation. A fighting game released by Toei for the Game Boy. The player takes control of Kenshiro or one of ten of his adversaries from the series (Heart, Shin, Jagi, Uighur, Souther, Raoh, Falco, Han, Hyou, and Kaioh). - TECHNICAL - Game ID: DMG-HKJ - TRIVIA - Released on December 22, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66141&o=2 $end $megadriv=hokuto, $bio Sega Mega Drive game published 31 years ago: 北斗の拳 世紀末救世主伝説 (c) 1989 Sega Enterprises, Limited. (Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu) The second Hokuto no Ken game released by Sega. It is a side-scrolling action game similar to the Mark III original composed of four stages based on the Imperial Capital and Asura arcs of the manga (the portions which were adapted for the Hokuto no Ken 2 anime series). - TECHNICAL - Game ID: G-4012 Barcode: 4 974365 540128 - TRIVIA - Released on July 01, 1989 in Japan. - STAFF - Director: Katsuhiro Hasegawa (The Hase) Main Programmer: Tatsuo Matsuda (Dandy Matsu) Programmer: Hiroshi Momota (Momonga Momo) Art Director: Naoto Ohshima (Bigisland) Special Designer: Yasushi Yamaguchi (Judy Totoya) Designer: Gotani, Toyonaka Ozaki (Toyo Ozaki) Music: Booty - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56562&o=2 $end $fm7_disk=hokuto, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: 北斗の拳 バイオレンス劇画アドベンチャー (c) 1986 Enix, Ltd. (Hokuto no Ken - Violence Gekiga Adventure) - TECHNICAL - Floppy Disk x2 - TRIVIA - Released in September 1986 in Japan. Retail price: 6800 Yen. - STAFF - Program: Kenji Orimo (K.Orimo), Toru Hidaka (T.Hidaka) Game design: Masamichi Takeishi (M.Takeishi) Game advice: M. Hosaka Copyright: Shueisha, Buronson, T. Hara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93625&o=2 $end $pc8801_flop=hokuto, $bio NEC PC-8801 Series disk. published 34 years ago: 北斗の拳 バイオレンス劇画アドベンチャー (c) 1986 Enix, Ltd. (Hokuto no Ken - Violence Gekiga Adventure) - TECHNICAL - GAME ID: E-G167 BARCODE: 4988601001670 MEDIA: FD x2 - TRIVIA - Released on May 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92012&o=2 $end $pc98=hokuto, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Hokuto no Ken - Violence Gekiga Adventure (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G179 BARCODE: 4988601001793 MEDIA: 2HD - TRIVIA - Released in July 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89682&o=2 $end $x1_flop=hokuto, $bio Sharp X1 5.25in.disk. published 34 years ago: Hokuto no Ken - Violence Gekiga Adventure (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G182 BARCODE: 4988601001823 - TRIVIA - Released in November 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86008&o=2 $end $nes=hokuto2h, $bio Nintendo Famicom cart. published 33 years ago: Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu (c) 1987 FMG Pirate version of "Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu [Model TDF-HO]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69266&o=2 $end $nes=hokuto2, $vgmplay=fotns_nes, $bio Nintendo Famicom cart. published 33 years ago: Hokuto no Ken 2 - Seikimatsu Kyuuseishu Densetsu (c) 1987 Toei Animation. The second Hokuto no Ken video game released by Toei for the Famicom. Based on the early episodes of the Hokuto no Ken 2 anime series, the game features Kenshiro as he faces against the warriors of the Gento empire. There are eight stages in the game: Bask's city area, Gayler's area, Trai. Bosses includes Bask, Geila, Taiga, Solia, Boltz, Jakko, Falco, and the Nameless Shura. - TECHNICAL - Game ID: TDF-HO - TRIVIA - Released on April 17, 1987 in Japan. - STAFF - PRG by: Y. Saka, M. Yoshihara CHR by: Ken. S, M. Higa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54189&o=2 $end $nes=hokuto3, $bio Nintendo Famicom cart. published 31 years ago: 北斗の拳3 新世紀創造 凄拳列伝 (c) 1989 Toei Animation (Hokuto no Ken 3 - Shinseiki Souzou - Seiken Retsuden) The third Hokuto no Ken video game released by Toei for the Famicom. A role-playing video game which adapts the storyline from the beginning of the manga to the Asura arc. The player takes control of a party composed primarily of Kenshiro, Bat, and Lin, as they encounter several characters from the series along the way. - TECHNICAL - Game ID: TDF-K3 - TRIVIA - Released on October 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54190&o=2 $end $nes=hokuto4, $bio Nintendo Famicom cart. published 29 years ago: 北斗の拳4 七星覇拳伝 北斗神拳の彼方へ (c) 1991 Toei Animation (Hokuto no Ken 4 - Shichisei Haken Den - Hokuto Shinken no Kanata e) The fourth and final Hokuto no Ken video game released by Toei for the Famicom. An RPG similar to the previous game, it features an entirely new storyline set years after the conclusion of the manga. The protagonist is a descendant of the Hokuto Sōke bloodline who embarks on a journey to become the next Hokuto Shinken successor. - TRIVIA - Released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54191&o=2 $end $snes=hokuto5, $bio Nintendo Super Famicom cart. published 28 years ago: 北斗の拳5 天魔流星伝 哀★絶章 (c) 1992 Toei Animation. (Hokuto no Ken 5 - Tenma Ryuuseiden Ai Zetsu Shou) The first Hokuto no Ken for the Super Famicom. An RPG similar to the third and fourth games for the Famicom, the game features another original storyline. This time the story is set in an alternate universe where a new protagonist must embark on a journey to unite the Hokuto, Nanto, and Gento successors against a common enemy. - TECHNICAL - [Model SHVC-K5] - TRIVIA - Released on July 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61451&o=2 $end $snes=hokuto6, $bio Nintendo Super Famicom cart. published 28 years ago: 北斗の拳6 激闘伝承拳 覇王への道 (c) 1992 Toei Animation. (Hokuto no Ken 6 - Gekitou Denshouken Haou e no Michi) The second Hokuto no Ken game for the Super Famicom by Toei. It is a competitive fighting game featuring eight playable characters: Kenshiro, Mr. Heart, Rei, Souther, Raoh, Falco, Kuroyasha, and Kaioh. - TECHNICAL - [Model SHVC-K6] - TRIVIA - Released on November 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61452&o=2 $end $snes=hokuto7, $bio Nintendo Super Famicom cart. published 27 years ago: 北斗の拳7 聖拳列伝 伝承者への道 (c) 1993 Toei Animation. (Hokuto no Ken 7 - Seiken Retsuden Denshousha e no Michi) The third and final Hokuto no Ken game for the Super Famicom by Toei. A fighting game like the previous installment , it features a similar character roster, with Falco, Kuroyasha, and Kaioh replaced by Shin, Shu, and Juza. Mr. Heart, along with the King of Kiba, appear in this game as CPU-only opponent in the Story and Battle modes. - TECHNICAL - [Model SHVC-K7] - TRIVIA - Released on December 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61453&o=2 $end $sms=hokuto, $bio Sega Mark III cart. published 34 years ago: 北斗の拳 (c) 1986 Sega Enterprises, Limited. (Hokuto no Ken) A side-scrolling action game with five stages (the Town of Southern Cross, God's Land, Devil's Rebirth, the Legacy of Cassandra, and the Cross Mausoleum of the Holy Emperor), culminating in a final one-on-one battle with Raoh. - TECHNICAL - Game ID: G-1303 - TRIVIA - Released on July 20, 1986 in Japan. It was the first Hokuto no Ken game made by Sega. - STAFF - Programmer: Yuji Naka Composer: Katsuhiro Hayashi - PORTS - * CONSOLES: [JP] Wii Virtual Console (Feb 26, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55876&o=2 $end $sms=hokutotw, $bio Sega Mark III cart. published 34 years ago: Hokuto no Ken (c) 1986 Aaronix. - TECHNICAL - Game ID: GB1303 Cart color: White/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56062&o=2 $end $psx=hokuto, $bio Sony PlayStation disc published 24 years ago: 北斗の拳 (c) 1996 Banpresto. (Hokuto no Ken) A graphic adventure game released by Banpresto for the PlayStation. Set years after the ending of the original manga, the story centers around Kenshiro's quest to rescue Lin and Lui from the masters of Hokuto Mumyōken, a style which branched off from Hokuto Shinken. - TECHNICAL - Model # SLPS-00369 - STAFF - Scenario: Hiroshi Toda Supervisor: Yoshiyuki Okamura (Buronson) Director: Takao Yoshizawa Assistant Director: Kazutoshi Mori Animation Director: Yoshitaka Yajima Key Animation: Yoshitaka Yajima Animation: Akira Naito, Mihoko Tomita, Masuyo Akiyama Art Director: Shinzo Yuki Backgrounds: Tadami Shimokawa Coloring & Check: Susumu Kuroda Digital Paint: Toshiaki Katada, Toshio Watanabe, Yoshiko Horikawa, Tetsuya Numako Sound Effects: Yozo Kataoka Production Director: Yoichi Takanashi Production Support: Toei Animation Co. Ltd. Planning Producer: TEKKN Sub Producer: Akira Kanatani Publicity: Banprangers VOICE CAST Kenshiro: Akira Kamiya Bat: Keiichi Nanba Rin: Miina Tominaga Rui: Yoshino Takamori Toki: Takaya Hashi Shew: Katsuji Mori Thouzer: Banjo Ginga Juukei: Kohei Miyauchi Kuroyasha: Shigeru Chiba Rihaku: Takeshi Aono Mamiya: Toshiko Fujita Hoshimu: Koji Totani Reika: Kazue Ikura Zaki: Michie Tomizawa Myu: Kuniko Oguchi Ujo: Bin Shimada Jado: Masaharu Satou Jesu: Yukitoshi Hori Misshu: Toshiyuki Morikawa Gyaran: Nobuyuki Hiyama Barebi: Masato Hirano Xenos: Yoshio Kawai Zenoh: Kenji Utsumi Support: Aoni Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82134&o=2 $end $saturn=hokuto, $bio Sega Saturn game published 25 years ago: 北斗の拳 (c) 1995 Banpresto (Hokuto no Ken) A graphic adventure game released by Banpresto for the Saturn. Set years after the ending of the original manga, the story centers around Kenshiro's quest to rescue Lin and Lui from the masters of Hokuto Mumyōken, a style which branched off from Hokuto Shinken. - TECHNICAL - Model T-20601G - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59237&o=2 $end $nes=hokuto,hokutop, $bio Nintendo Famicom cart. published 34 years ago: 北斗の拳 (c) 1986 Toei Animation (Hokuto no Ken) The first Hokuto no Ken video game released by Toei for the Famicom. A side-scrolling action platform game where the player fight their way through five stages. Bosses includes Mr. Heart, Shin, Jagi, Souther, and Raoh. - TECHNICAL - Game ID: Model TDF-HK - TRIVIA - Hokuto no Ken was released on August 10, 1986 in Japan at a retail price of 4900 Yen. - TIPS AND TRICKS - Easter Egg: Select two players mode. At the title screen, shout to the microphone on the second controller 10 times, then hold on the second controller Down + Left + A + B and press Start on the first controller. From now, the second player's movement controls will be scrambled. When he like to move left, it will move right, and so on. Nice joke. - STAFF - Developed by Shoei System. Pic. by: K. Suzuki, M. Higa Prg. by: M. Yoshihara, Y. Kishimoto, Y. Sakakura BGM by: M. Hara Trading by: H. Tokuyama OCHAKUMI by: K. Yoshino, N. Satoh, M. Takano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54188&o=2 $end $info=hldspin1,hldspin1dt,hldspin1vt,hldspin1o, $bio Slot Machine published 20 years ago: Hold & Spin I (c) 2000 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31136&o=2 $end $info=hldspin2,hldspin2d1,hldspin2v1,hldspin2o, $bio Slot Machine published 20 years ago: Hold & Spin II (c) 2000 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31137&o=2 $end $info=m4holdon, $bio Hold On (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41342&o=2 $end $info=m4holdtm, $bio Hold Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41343&o=2 $end $cpc_flop=holdup19,holdupf1, $bio Amstrad CPC 464 disk. published 36 years ago: Hold Up Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133928&o=2 $end $cpc_cass=holdup, $bio Amstrad CPC cass. published 36 years ago: Hold-Up [Model AMST 011] (c) 1984 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96687&o=2 $end $cpc_cass=holdfast, $bio Amstrad CPC cass. published 36 years ago: Holdfast (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96690&o=2 $end $cpc_flop=holdfast,holdfast01,holdfast02, $bio Amstrad CPC 464 disk. published 36 years ago: Holdfast Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133929&o=2 $end $tvc_flop=holdra, $bio Holdra szállás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111895&o=2 $end $pc8801_flop=holechas, $bio NEC PC-8801 Series disk. published 30 years ago: Hole Chaser (c) 1990 BirdieSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92013&o=2 $end $a2600=holehunt, $bio Hole Hunter (c) 19?? Ariola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50571&o=2 $end $x1_cass=holein1,holein1a, $bio Sharp X1 cass. published 35 years ago: Hole in One (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86231&o=2 $end $pc8801_cass=holein1, $bio NEC PC-8801 Series cass. published 35 years ago: Hole in One (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91229&o=2 $end $pc8801_flop=holein1, $bio NEC PC-8801 Series disk. published 35 years ago: Hole in One (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92014&o=2 $end $c64_cass=holinone, $bio Commodore C64 cass. published 33 years ago: Hole in One (c) 1987 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186655&o=2 $end $msx1_flop=holein1, $bio Hole in One Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134229&o=2 $end $gbcolor=holein1, $bio Nintendo Game Boy Color game published 21 years ago: Hole In One Golf [Model DMG-VHIE-USA] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68030&o=2 $end $msx1_flop=holein1p, $bio Hole in One Professional Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134228&o=2 $end $msx1_cart=holein1p,holein1pa, $bio MSX cart. published 35 years ago: Hole in One Professional [Model HM-019] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77136&o=2 $end $msx2_flop=holein1s,holein1sa, $bio Hole in One Special Cracked (c) 198? Unknown Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101718&o=2 $end $msx2_cart=holein1s,holein1sa, $bio MSX 2 cart. published 33 years ago: Hole in One Special (c) 1987 HAL Kenkyuujo - TECHNICAL - GAME ID: HM-022 BARCODE: 4988610115221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51313&o=2 $end $msx1_cart=holein1,holein1b,holein1c,holein1a, $bio MSX cart. published 36 years ago: Hole in One [Model HM-016] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77135&o=2 $end $info=holeland,holeland2, $bio Arcade Video game published 36 years ago: Hole Land (c) 1984 Tecfri. Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.818182 Mhz) Screen orientation : Horizontal Video resolution : 512 x 448 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Hole Land was released in April 1984. Licensed to UEP Co. for the Japanese market. - STAFF - Staff: Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1136&o=2 $end $psx=monstcw2, $bio Sony PlayStation disc published 21 years ago: Hole of the Legend Monster - Monster Complete World Ver.2 (c) 1999 Idea Factory - TECHNICAL - [Model SLPS-02297] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85280&o=2 $end $dragon_cass=hole, $bio Dragon cass. published 32 years ago: Hole! (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116993&o=2 $end $bbcmc_flop=holedout, $bio Acorn BBC Master compact disk. published 31 years ago: Holed Out (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231846&o=2 $end $bbcb_cass=holedout, $bio Acorn BBC/Electron cass. published 31 years ago: Holed Out (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51944&o=2 $end $bbcb_flop_orig=holedout, $bbcb_flop=holedout, $bio Acorn BBC Micro B disk. published 31 years ago: Holed Out (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125401&o=2 $end $bbcb_flop_orig=holedoc1, $bbcb_flop=holedoc1, $bio Acorn BBC Micro B disk. published 31 years ago: Holed Out Extra Courses Vol.1 (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125402&o=2 $end $bbcb_cass=holedoc1, $bio Holed Out Extra Courses Vol.1 (c) 19?? 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51945&o=2 $end $bbcmc_flop=holedoc2, $bio Acorn BBC Master compact disk. published 31 years ago: Holed Out Extra Courses Vol.2 (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231847&o=2 $end $bbcb_flop_orig=holedoc2, $bbcb_flop=holedoc2, $bio Acorn BBC Micro B disk. published 31 years ago: Holed Out Extra Courses Vol.2 (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125403&o=2 $end $bbcb_cass=holedoc2, $bio Holed Out Extra Courses Vol.2 (c) 19?? 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51946&o=2 $end $gp32=holbatra, $bio GamePark GP32 cart. published 18 years ago: Holeman Battle Race 2002 (c) 2002 MoongKle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237405&o=2 $end $a2600=holeymol, $bio Atari 2600 cart. published 37 years ago: Holey Moley (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Bob Polaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50572&o=2 $end $uzebox=holeymol, $bio Belogic Uzebox ROM published 6 years ago: Holey Moley (c) 2014 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233067&o=2 $end $info=sp_holid,sp_holida, $bio Holiday Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42245&o=2 $end $spectrum_cass=hsumaria, $bio Sinclair ZX Spectrum cass. published 33 years ago: Holiday in Sumaria [Model PSBC 500] (c) 1987 Pirate Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80716&o=2 $end $amigaocs_flop=hlem93, $bio Commodore Amiga 500 disk. published 27 years ago: Holiday Lemmings 1993 (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74242&o=2 $end $amigaocs_flop=hlem94, $bio Commodore Amiga 500 disk. published 26 years ago: Holiday Lemmings 1994 (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74243&o=2 $end $icanpian=holidaywl, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Holiday Wonderland [Model J7528] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240454&o=2 $end $uzebox=holidays, $bio Belogic Uzebox ROM published 10 years ago: Holidays Demo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233068&o=2 $end $pc8801_flop=holiness, $bio NEC PC-8801 Series disk. published 28 years ago: Holiness Story (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92015&o=2 $end $pc8801_flop=holines2,holines2d, $bio NEC PC-8801 Series disk. published 28 years ago: Holiness Story 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92016&o=2 $end $pc8801_flop=hollandt,hollandtb,hollandta, $bio NEC PC-8801 Series disk. published 36 years ago: Holland Tsuma wa Denki Unagi no Yume wo Miruka? (c) 1984 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92017&o=2 $end $fm7_cass=wife, $bio Fujitsu FM-7 cass. published 35 years ago: Holland Tsuma wa Denki Unagi no Yume wo Miruka? (c) 1985 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93734&o=2 $end $pc98=hollandt, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Holland-tsuma wa Denki Unagi no Yume o Miru ka? (c) 1984 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89683&o=2 $end $cdi=hollands, $bio Phillips CD-i published 28 years ago: Hollandse Meesters uit de Zeventiende Eeuw (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52895&o=2 $end $info=m4holywd, $bio Hollywood (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15172&o=2 $end $info=holdrma, $bio Slot Machine published 18 years ago: Hollywood Dreams (c) 2002 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5169&o=2 $end $info=hlywoodh,hlywoodhf,hlywoodhg, $bio Pinball published 34 years ago: Hollywood Heat (c) 1986 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 703 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : (2x) M6502 (@ 1 MHz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) - TRIVIA - Advertised as 'first to use 8 digit scoring'. 3,400 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day, Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5386&o=2 $end $apple2_flop_orig=hhjnxr37, $apple2_flop_misc=hollywhj, $bio Apple II disk. published 34 years ago: Hollywood Hijinx (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107432&o=2 $end $msx1_flop=hollyhij, $bio Hollywood Hijinx Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133150&o=2 $end $cpc_flop=hollyhij,hollywoo,hollywoo01,hollywoo05,hollywoo08,hollywoo09, $pcw=hollyhij, $bio Amstrad CPC/PCW disk. published 34 years ago: Hollywood Hijinx (c) 1986 Infocom - TECHNICAL - GAME ID: UQD-IA4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118296&o=2 $end $amigaocs_flop=hollyhij, $bio Commodore Amiga 500 disk. published 33 years ago: Hollywood Hijinx (c) 1987 Infocom - TECHNICAL - GAME ID: WD-IA4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74244&o=2 $end $info=j5holly,j5hollya,j5hollyb,j5hollyc,j5hollyd,j5hollye, $bio Hollywood Nights (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41037&o=2 $end $cpc_flop=hollywoo02,hollywoo06,hollywoo07, $bio Amstrad CPC 464 disk. published 34 years ago: Hollywood or Bust Cracked (c) 1986 Dalromi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122963&o=2 $end $cpc_cass=hollybst, $bio Amstrad CPC cass. published 34 years ago: Hollywood or Bust [Model IA0127] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96691&o=2 $end $cpc_flop=hollywoo03, $bio Amstrad CPC 464 disk. published 35 years ago: Hollywood Palace (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133930&o=2 $end $amigaocs_flop=hollypic, $bio Commodore Amiga 500 disk. published 25 years ago: Hollywood Pictures (c) 1995 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74245&o=2 $end $gbcolor=hollywpb, $bio Nintendo Game Boy Color game published 21 years ago: Hollywood Pinball [Model DMG-AHLP-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68031&o=2 $end $gbcolor=hollywpbj, $bio Nintendo Game Boy Color game published 21 years ago: Hollywood Pinball [Model DMG-AHNJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68032&o=2 $end $amigaocs_flop=hpoker, $bio Commodore Amiga 500 disk. published 33 years ago: Hollywood Poker (c) 1987 Diamond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74246&o=2 $end $c64_cass=hpoker, $bio Commodore C64 cass. published 32 years ago: Hollywood Poker (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229595&o=2 $end $spectrum_cass=hwpokerp, $bio Hollywood Poker (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226528&o=2 $end $amigaocs_flop=hpokerp, $bio Commodore Amiga 500 disk. published 31 years ago: Hollywood Poker Pro (c) 1989 reLINE - STAFF - Written by: Holger Gehrmann Graphics and Illustrations: Frank Knust Soundtrack: Chris Hülsbeck Models: Birgit, Francis, Ines, Myriam Photographs: Marcel Egli Photograph Assistance: Edgar Baeumer, Holger Gehrmann Photos made at: Chez les amis Intro Danced by: Veronika Mössinger Intro Coding and Choreography: Holger Gehrmann Intro Digitizing and Adaptation: Uwe Grabosch, Holger Gehrmann Cover Graphics: Celal Kandemiroglu Translation into English: Rachel Gauntlett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74248&o=2 $end $amigaocs_flop=hpokera, $bio Commodore Amiga 500 disk. published 33 years ago: Hollywood Poker [Budget] (c) 1987 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74247&o=2 $end $nes=hollywds, $bio Nintendo NES cart. published 31 years ago: Hollywood Squares (c) 1989 GameTek It's time to go Hollywood! Hollywood Squares, that is! It's tic-tac-toe with a twist - get your X's and O's by figuring out whether a "star" is giving a correct answer or making one up. And keep in mind that they don't always tell the truth! Consider the question, then agree or disagree with our electronic celebrities and the big bucks will be yours if you're right. Test your knowledge and intuition. Is the "star" in the center square giving you a straight answer? Is that ridiculous response really right? Only you can decide. Competition is keen and excitement runs high when you play the fast-moving Nintendo version of this hit television game show. It's fun for everyone! - TECHNICAL - GAME ID: NES-HL-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55205&o=2 $end $info=sc4holyw,sc4holywa,sc4holywb,sc4holywc, $bio Hollywood (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7115] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42649&o=2 $end $cpc_flop=holocaus,holocaus05,holocaus06,holocaus08,holocaus01,holocaus02,holocaus03,holocaus04, $bio Amstrad CPC 464 disk. published 32 years ago: Holocauste (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122430&o=2 $end $info=holo, $bio Arcade Video game published 28 years ago: Holosseum (c) 1992 Sega. The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms! - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in November 1992 in Japan. This game was released as a conversion kit for Time Traveler since the laser disc players in the original games turned out to be unreliable. This is the only game other than Time Traveller to use the hi-tech hologram theater cabinet created by Sega. Indeed, Holosseum was written to convince arcade owners that it was worth investing in the expensive cabinet. The Winners Don't use Drugs message distorts in the real cabinet, as it was programmed incorrectly, beyond the range of the projection mirror. The theater works because of a concave mirror inside the cabinet, which reflects a specially framed image produced on a standard monitor. Because of the nature of a concave mirror, the focussed image appears as if it is floating in mid-air, provided that the interior of the cabinet is painted black to absorb any excess reflection (Note the pure black background on both of these games). Also, the image focus may appear to change across the screen, this is due to having to take into account the thickness of the mirror at different points, known as spherical aberration). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1137&o=2 $end $nes=holydivr, $bio Nintendo Famicom cart. published 31 years ago: Holy Diver (c) 1989 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54192&o=2 $end $c64_cass=holygrail, $bio Commodore C64 cass. published 36 years ago: Holy Grail (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186657&o=2 $end $pc8801_flop=hgrail, $bio NEC PC-8801 Series disk. published 35 years ago: Holy Grail (c) 1985 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92018&o=2 $end $bbcb_cass=holyhorr, $bio Holy Horrors (c) 19?? Romik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51947&o=2 $end $n64=holymagc,holymagcf,holymagcg, $bio Nintendo 64 cart. published 22 years ago: Holy Magic Century (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57739&o=2 $end $gbcolor=holymagc, $bio Nintendo Game Boy Color game published 21 years ago: Holy Magic Century [Model DMG-AQTP-EUR] (c) 1999 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68033&o=2 $end $info=ep_smoke,ep_smokea,ep_smokeb,ep_smokec,ep_smoked,ep_smokee,ep_smokef,ep_smokeg,ep_smokeh,ep_smokei,ep_smokej, $bio Holy Smoke! (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15376&o=2 $end $snes=hstriker, $bio Nintendo Super Famicom cart. published 27 years ago: Holy Striker (c) 1993 Hect [Hector]. Holy Striker is an unusual mix of breakout and adventure game published by hector in 1993. The evil arch mage Wylde is taking over the world and must be stopped. The future of the four kingdoms is at stake and the king summons his last warrior to his court to save the world. But standard weapons are ineffective against the countless creatures that haunt the darkest corners of the world - our hero is not any kind of warrior, he is the last Firestriker ! This skilled fighter uses his sword and a magical orb called the Trialight to strike his enemies. Various dungeons are scattered across the kingdom and an overhead map shows our hero's position and available locations to explore. However, only a few need to be completed in a specific order and the player soon decides what stage to go on next. Each dungeons is made of vertical rooms and the goal of the game is for our Firetrisker to fight his way up to the exit. Our hero must hit the magical orb to send it at the four corners of each room, killing monsters or destroying obstacles on its path. The orb gets however pulls down towards the bottom of the screen and letting it fall eats up a precious life. To help our hero in his quest, a mage is positioned at the bottom of the screen and can catch the orb before it falls off (shoulder buttons control his position). Power shots come in limited quantities and can trigger powerful blows. As expected, the game features power-ups usually hidden inside chests or dropped by defeated enemies - they come in different flavors but more commonly refill health, give an extra Power-Shot, an extra life and so forth. In a way similar to Zelda, heart containers scattered throughout the game can be collected to increase the player's maximum health. Finally, more Firestrikers can be recruited and can be played instead of the main character. A multi-player mode is also available where up to four players can play simultaneously. - TECHNICAL - Cartridge ID: SHVC-AI - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 87% Export releases: [US] "Firestriker [Model SNS-3S-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61454&o=2 $end $pc8801_flop=holyswrd, $bio NEC PC-8801 Series disk. published 37 years ago: Holy Sword (c) 1983 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92019&o=2 $end $snes=holyumb, $bio Nintendo Super Famicom cart. published 25 years ago: Holy Umbrella - Dondera no Mubou!! [Model SHVC-ADQJ-JPN] (c) 1995 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61455&o=2 $end $dragon_cass=homeaccts, $bio Dragon cass. published 38 years ago: Home Accounts (c) 1982 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116861&o=2 $end $cpc_cass=homeaccn, $bio Amstrad CPC cass. published 36 years ago: Home Accounts (c) 1984 Gemini Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96692&o=2 $end $cpc_flop=homeacco, $bio Amstrad CPC 464 disk. published 35 years ago: Home Accounts Manager [Model SOFT 1942] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124932&o=2 $end $megadriv=homea,homeap, $bio Sega Genesis game published 28 years ago: Home Alone (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57251&o=2 $end $info=thalone, $bio Handheld game published 28 years ago: Home Alone (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128349&o=2 $end $sms=homea, $bio Sega Master System cart. published 27 years ago: Home Alone (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56063&o=2 $end $ibm5150=homealon, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Home Alone - A Family Game Without the Family (c) 1991 Capstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132602&o=2 $end $megadriv=homea2,homea2p, $bio Sega Genesis game published 27 years ago: Home Alone 2 - Lost in New York (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1536 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57252&o=2 $end $info=thalone2, $bio Handheld game published 28 years ago: Home Alone 2 - Lost in New York (c) 1992 Tiger Electronic Toys, Inc. Handheld LCD game based on the famous movie. - TECHNICAL - Model 78-506 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100485&o=2 $end $gameboy=homea2, $bio Nintendo Game Boy Cart. published 28 years ago: Home Alone 2 - Lost In New York [Model DMG-AH-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66146&o=2 $end $nes=homea2,homea2u, $bio Nintendo NES cart. published 28 years ago: Home Alone 2 - Lost In New York (c) 1992 T-HQ Guess who's all alone again... only this time in the biggest metropolis of them all - New York City! Help Kevin McCallister in his newest comedy adventure! Marv and Harry bring reinforcements this time to nab the kid that sent them to jail. As Kevin, you'll collect assorted toys and items to blast your opponents right out of action and into early retirement! This time it seems a whole city is out for Kevin. Voracious vacuum cleaners and mean house detectives chase him through a posh hotel. Watch out for nasty gang members in Central Park and beware of holes in the floor of his uncle's townhouse - all the while looking out for a dangerous reunion with the Wet Bandit Gang! Now you can show them what "just a kid" can do! - TECHNICAL - GAME ID: NES-HM-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55207&o=2 $end $snes=homea2u, $bio Nintendo Super NES game published 28 years ago: Home Alone 2 - Lost in New York (c) 1992 THQ - TECHNICAL - GAME ID: SNS-HN-USA - TRIVIA - Released in October 1992 in the USA. Reviews: [FR] December 1992 - Consoles + N.15: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63071&o=2 $end $snes=homea2, $bio Nintendo Super NES game published 28 years ago: Home Alone 2 - Lost in New York [Model SNSP-HN-EUR] (c) 1992 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63070&o=2 $end $gamegear=homea, $bio Sega Game Gear cart. published 28 years ago: Home Alone (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model 2410] - TRIVIA - This game is based on the 1990 movie with the same title. Reviews: [FR] May 1993 - Consoles + N.20: 54/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64630&o=2 $end $gameboy=homea, $bio Nintendo Game Boy Cart. published 29 years ago: Home Alone [Model DMG-HM-USA] (c) 1991 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66142&o=2 $end $gameboy=homeaj, $bio Nintendo Game Boy Cart. published 28 years ago: Home Alone [Model DMG-HMJ] (c) 1992 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66145&o=2 $end $nes=homea1,homea, $bio Nintendo NES cart. published 29 years ago: Home Alone (c) 1991 T-HQ As young Kevin McCallister, you have mistakenly been left home alone this Christmas by your family. The big problem here is that a couple of bumbling burglars have set their sights on the McCallister belongings as their ultimate heist. You're the only thing that stands in their way and they're not about to negotiate. Scramble through the house, basement and tree fort while setting incredible traps for the unwanted intruders! Bounce chandeliers and irons off their noggins in an attempt to gain valuable time for yourself as the police race to your rescue. Can you keep out of Marv and Harry's clutches and protect your family's treasures? Find out in this hilarious adaptation of the classic comedy hit of the year! - TECHNICAL - GAME ID: NES-6N-USA - TRIVIA - Released in October 1991 in USA. - UPDATES - Getting caught by one of the burglars will load up this screen. Originally, this was art of Kevin doing his famous scream pose. The PRG1 revision replaced him with a puff of smoke that has 'oh no!' in it (make of this what you will), and also moved the picture frames down a bit for some reason. - TIPS AND TRICKS - * Secret screen: At the copyright text screen, press Up + Left + A + B + Select, then Down + Right + A + B + Start. This special screen will appear. - STAFF - Programmer: Randy Linden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55206&o=2 $end $snes=homeaj, $bio Nintendo Super Famicom cart. published 28 years ago: Home Alone [Model SHVC-HA] (c) 1992 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61456&o=2 $end $snes=homeau, $bio Nintendo Super NES game published 29 years ago: Home Alone (c) 1991 THQ - TECHNICAL - Cartridge ID: SNS-HA-USA - TRIVIA - Released in December 1991 in the USA. Reviews: March 1992 - Consoles + N.8 (Page 86-87) [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63069&o=2 $end $snes=homea, $bio Nintendo Super NES game published 29 years ago: Home Alone (c) 1991 THQ - TECHNICAL - Cartridge ID: SNSP-HA-EUR - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 145-145) [FR]: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63068&o=2 $end $info=tunixha, $bio Console published 38 years ago: Home Arcade (c) 1982 Tunix. Arcadia 2001 clone for the New Zealand market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95139&o=2 $end $info=advsnha, $bio Console published 37 years ago: Home Arcade (c) 1983 Advision. Arcadia 2001 clone for the French market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231976&o=2 $end $info=hanihac, $bio Console published 38 years ago: Home Arcade Centre (c) 1982 Hanimex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236730&o=2 $end $vic1001_cart=hbabysit, $bio Commodore VIC-20 cart. published 38 years ago: Home Baby Sitter II [Model VIC-1828] (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84436&o=2 $end $dragon_cass=homebase, $bio Home Base (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116596&o=2 $end $msx1_flop=homebbal, $bio MSX disk. published 11 years ago: Home Baseball (c) 2009 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109052&o=2 $end $sg1000=homebas, $bio Sega SG-1000 game published 35 years ago: Home BASIC (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65059&o=2 $end $cpc_cass=homebudg, $bio Amstrad CPC cass. published 36 years ago: Home Budget (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96693&o=2 $end $compclr2_flop=homebdgt, $bio Home Budget (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232632&o=2 $end $cpc_flop=homebudg, $bio Amstrad CPC 464 disk. published 36 years ago: Home Budget Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124933&o=2 $end $adam_flop=homebudg,homebudga, $bio Coleco Adam disk. published 37 years ago: Home Budget Planning (c) 1983 Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109488&o=2 $end $cpc_cass=homebudga, $bio Amstrad CPC cass. published 36 years ago: Home Budget [Model SOFT 119] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96694&o=2 $end $msx1_cart=homecalc, $bio MSX cart. published 36 years ago: Home Calc (c) 1984 Matsushita. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77137&o=2 $end $bbcb_flop_orig=homeedu, $bio Acorn BBC Micro B disk. published 35 years ago: Home Education (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125183&o=2 $end $adam_flop=homefil, $bio Coleco Adam disk. published 36 years ago: Home Files Manager (c) 1984 Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109489&o=2 $end $bbcb_cass=homefina, $bio Home Finance (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51948&o=2 $end $ti99_cart=homefin, $bio TI-99-4A soft. published 42 years ago: Home Financial Decisions [Model PHM 3006] (c) 1978 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84596&o=2 $end $snes=homeimpr, $bio Nintendo Super NES game published 26 years ago: Home Improvement [Model SNS-AHIE-USA] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63075&o=2 $end $sg1000=homemj1,homemj, $bio Sega SG-1000 game published 36 years ago: Home Mahjong [Model G-1030] (c) 1984 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65060&o=2 $end $amiga_flop=asshome, $bio Home Manager (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133410&o=2 $end $zx81_cass=homemony, $bio Sinclair ZX-81 cass. published 38 years ago: Home Money Manager (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115017&o=2 $end $apple2_flop_clcracked=homerow, $bio Apple II disk. published 33 years ago: Home Row (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231177&o=2 $end $info=hrclass, $bio Wall game published 24 years ago: Home Run Classic (c) 1996 CES (Creative Electronics and Software). Home Run Classic is pure baseball fun! Throw any of eight pitches. Hit singles, doubles, triples and home runs for points. Authentic ballpark sounds and colorful scoreboard animations put you in the dugout! - TRIVIA - Released in February 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14113&o=2 $end $nes=homern90, $bio Nintendo Famicom cart. published 30 years ago: Home Run Nighter '90 - The Pennant League (c) 1990 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54193&o=2 $end $nes=homerun, $bio Nintendo Famicom cart. published 31 years ago: Home Run Nighter - Pennant League!! (c) 1989 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54194&o=2 $end $a2600=homerune, $bio Atari 2600 cart. published 43 years ago: Home Run (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Home Run [Model CX2623]". - TECHNICAL - Model CX2623 - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82984&o=2 $end $a2600=homerun,homerun4k, $bio Atari 2600 cart. published 42 years ago: Home Run (c) 1978 Atari, Incorporated. Play Home Run just as you would play baseball. The left or blue player is the 'visiting team' and is the first to bat. The pitcher-outfielder pitches the ball. Three strikes (either swinging or pitched) are an out; four balls (any pitch not swung at that is NOT over the plate) are a walk and the batter advances to first base. If the pitcher hits the batter (and the batter does not swing at the pitch, or the pitch does not pass over home plate) the batter will advance to first base. If the batter hits the ball, the outfielder(s) can catch the ball and make a putout by touching first base ahead of the runner or by tagging the runner. If there are other runners on base, a putout can be made by tagging any runner or, if the runner is in a 'force play', by touching the base in front of that runner. With practice, double plays (two outs on one pitched ball) can be made with ease. Game Variations: GAMES 1,2,3, and 4 are single-player against the computer. GAMES 5,6,7 and 8 are two-player games. - TECHNICAL - Model CX2623 - TRIVIA - Export releases: PAL "Home Run [Model CX2623P]" - STAFF - Programmers: Dave Rolfe, Bob Whitehead - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50573&o=2 $end $cpc_flop=homerunn,homerunn01, $bio Amstrad CPC 464 disk. published 36 years ago: Home Runner Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123737&o=2 $end $cpc_flop=homerunn02, $bio Amstrad CPC 464 disk. published 36 years ago: Home Runner Trained (c) 1984 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123738&o=2 $end $cpc_cass=homerunr, $bio Amstrad CPC cass. published 36 years ago: Home Runner [Model SOFT 109] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96695&o=2 $end $compclr2_flop=homevid, $bio Home Video Library (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232633&o=2 $end $msx1_flop=homewrtr, $bio Home Writer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134230&o=2 $end $msx1_cart=homewrtr, $bio MSX cart. published 36 years ago: Home Writer [Model HBS-H003C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77138&o=2 $end $a800=homebase, $bio Atari 800 cart. published 38 years ago: Homebase Electronic Banking (c) 1982 Citibank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86567&o=2 $end $spectrum_cass=homebrew, $bio Sinclair ZX Spectrum cass. published 11 years ago: Homebrew (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226561&o=2 $end $info=ep_homer,ep_homera,ep_homerb,ep_homerc,ep_homerd,ep_homere,ep_homerf,ep_homerg,ep_homerh,ep_homeri, $bio Homer's Meltdown (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18203&o=2 $end $apple2_flop_clcracked=homehlpr, $bio Apple II disk. published 35 years ago: Homework Helper - Writing (c) 1985 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107451&o=2 $end $ti99_cart=homework, $bio TI-99-4A soft. published 36 years ago: Homework Helper+ (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84597&o=2 $end $apple2_flop_clcracked=homewrtr, $bio Apple II disk. published 32 years ago: Homework Writer (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107364&o=2 $end $apple2_flop_clcracked=hwrkr21, $bio Apple II disk. published 33 years ago: Homeworker (c) 1987 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231250&o=2 $end $spectrum_cass=homicide,homicide_a, $bio Homicide Hotel (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226353&o=2 $end $info=homo, $bio Arcade Video game kit published 33 years ago: Homo (c) 1987 Homo Sapiens. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : dial Buttons : 2 - TRIVIA - It was 1987 and SunA had just released a hot new "Arkanoid" clone named "Goindol". It was a ball and paddle game with a prehistoric theme. Soon after the first "Goindol" unit shipped, pirate game manufacturer ALSFTW decided that they were going to make a bootleg version of the game to sell to the rich American and European market. Now the first thing you do when creating a bootleg game is to change the name, and set up a front company. So they saw the little caveman that was on all the game screens, and decided to name their game 'Homo,' and their front company 'Homo Sapiens'. All these decisions were made by people with little experience with the English language, so they had little idea that Homo also meant 'A rude abbreviation for homosexual. Used more often by children than by adults'. They went ahead and created thousands of 'Homo conversion kits', and then tried to sell them to the English speaking market. Bootleg conversion kits usually sell fast, because they are priced so much cheaper than the games they copy. But, they had a hard time selling their 'Homo conversion kits' to anyone, the thirteen year old mentality was just too prevalent among distributors, and arcade operators. So most of these 'Homo conversion kits' just languished unsold in warehouses, a few were actually sold and installed, but not many. The conversion kit consisted of a marquee (very plain, just said 'Homo' on it), a PCB, and an instruction manual. You were expected to supply your own spinner and buttons. The game itself ran on a boardset nearly identical to the original "Goindol" (of course the components were much lower in quality). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1138&o=2 $end $pc8801_flop=homonmas, $bio Homon Master (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92020&o=2 $end $apple2_flop_clcracked=homonyms, $bio Apple II disk. published 38 years ago: Homonyms (c) 1982 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231179&o=2 $end $pet_cass=eahom1n, $bio Commodore PET cass. published 40 years ago: Homonyms 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125816&o=2 $end $pet_cass=eahom2n, $bio Commodore PET cass. published 40 years ago: Homonyms 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125817&o=2 $end $apple2_flop_clcracked=homnyms2, $bio Apple II disk. published 33 years ago: Homonyms 2 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231178&o=2 $end $pet_cass=eahom3n, $bio Commodore PET cass. published 40 years ago: Homonyms 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125818&o=2 $end $pet_cass=eahom4n, $bio Commodore PET cass. published 40 years ago: Homonyms 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125819&o=2 $end $apple2_flop_clcracked=mhmnyms1, $bio Apple II disk. published 38 years ago: Homonyms I (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230704&o=2 $end $apple2_flop_clcracked=mhmnyms2, $bio Apple II disk. published 38 years ago: Homonyms II + Confusing Pairs (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230705&o=2 $end $tvc_flop=homoru, $bio Homorú Tükör Képalkotása (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111896&o=2 $end $info=homura, $bio Arcade Video game published 15 years ago: Homura (c) 2005 Taito. Homura is a vertical scroll shooting game where players are situated in a civil war as the hero and must confront the warring State's generals who have super human abilities. Apart from the shooting attack, players can also partake in sword fights and must defeat their enemy to finish the war. - TECHNICAL - Runs on the "Taito Type X" hardware. Players: 1 Control: 8-way joystick Buttons: 2 => [A] Shoot, [B] Sword - TRIVIA - Developed by Skonec. This game took the prize for excellence on Arcade Game in Korea Game Award 2005. - TIPS AND TRICKS - * Homura weapons... 1. Shoot (A button) : straight shoot 2. Sword (B button) : cuts the enemy it also repels the enemy bullets. 3. Soul (A+B buttons) : ogre shooting position which attacks the enemy of whole screen. While using ogre shooting position, the player is invincible. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4206&o=2 $end $nes=honshogi, $bio Nintendo Famicom cart. published 35 years ago: Hon Shougi - Naitou 9 Dan Shougi Hiden (c) 1985 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54195&o=2 $end $gameboy=honshogi, $bio Nintendo Game Boy Cart. published 26 years ago: Hon Shougi [Model DMG-AHSJ-JPN] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66148&o=2 $end $cdi=hondenli, $bio Phillips CD-i published 25 years ago: Hondenliefde (c) 1995 AVRO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52896&o=2 $end $svision=honeybee, $bio Honey Bee [Model SV10018] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95448&o=2 $end $info=honeydol, $bio Arcade Video game published 25 years ago: Honey Dolls (c) 1995 Barko. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4720&o=2 $end $ti99_cart=honeyhnt, $bio TI-99-4A soft. published 37 years ago: Honey Hunt (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84598&o=2 $end $bbcb_cass=honeylog, $bio Honey Logo (c) 19?? Glentop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51950&o=2 $end $info=m5honmon,m5honmona, $bio Honey Money (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31142&o=2 $end $info=honeypot, $bio Slot Machine published 20 years ago: Honey Pot (c) 2000 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121912&o=2 $end $nes=hongda, $bio Hong Da Study Cartridge (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76795&o=2 $end $sms=hongkd, $bio Sega Mark III cart. published 29 years ago: 홍길동 (c) 1991 Clover. (Hong Kil Dong) Korean game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95283&o=2 $end $amigaocs_flop=hkphooey, $bio Commodore Amiga 500 disk. published 30 years ago: Hong Kong Phooey (c) 1990 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74249&o=2 $end $cpc_flop=hongkong,hongkong03,hongkong01,hongkong04, $bio Amstrad CPC 464 disk. published 30 years ago: Hong Kong Phooey Cracked (c) 1990 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122751&o=2 $end $cpc_flop=hongkong02, $bio Amstrad CPC 464 disk. published 30 years ago: Hong Kong Phooey Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126713&o=2 $end $cpc_cass=hkphooey, $bio Amstrad CPC cass. published 30 years ago: Hong Kong Phooey [Model HT045] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96697&o=2 $end $gameboy=hongkong, $bio Nintendo Game Boy Cart. published 30 years ago: Hong Kong [Model DMG-HGJ] (c) 1990 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66149&o=2 $end $nes=hongloum, $bio 红楼梦 (c) 200? Nanjing. (Hong Lou Meng) - TECHNICAL - Game ID: NJ050 - STAFF - Developed by: Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76796&o=2 $end $pc98=honinbo, $bio 本因坊 (c) 199? Apollo Technica. (Honinbou) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89684&o=2 $end $saturn=waremepo, $bio Sega Saturn game published 24 years ago: Honkaku 4-nin Uchi Geinoujin Taikyoku Mahjong - The Wareme DE Pon (c) 1996 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59238&o=2 $end $saturn=honkhana, $bio Sega Saturn game published 22 years ago: Honkaku Hanafuda (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59239&o=2 $end $gbcolor=honkhana, $bio Nintendo Game Boy Color game published 20 years ago: Honkaku Hanafuda GB [Model CGB-AH3J-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68034&o=2 $end $info=mayjin3, $bio Aleck64 cart. published 21 years ago: 本格早指し将棋 五月陣戦3 (c) 1999 Seta. (Honkaku Hayasashi Shougi Meijinsen 3) - TRIVIA - Released in January 2000 in Japan. - SERIES - 1. Hayazashi Shougi Gogatsu Meijinsen (1994) 2. Hayazashi Shougi Gogatsu Meijinsen 2 (1994) 3. Honkaku Hayasashi Shougi Meijinsen 3 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24238&o=2 $end $snes=honktmn2, $bio Nintendo Super Famicom cart. published 26 years ago: Honkaku Mahjong - Tetsuman II [Model SHVC-AOXJ-JPN] (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61458&o=2 $end $snes=honktman, $bio Nintendo Super Famicom cart. published 27 years ago: Honkaku Mahjong - Tetsuman [Model SHVC-OM] (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61457&o=2 $end $saturn=honktmsp, $bio Sega Saturn game published 24 years ago: Honkaku Pro Mahjong Tetsuman Special (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59240&o=2 $end $snes=honkasho, $bio Nintendo Super Famicom cart. published 26 years ago: Honkaku Shougi - Fuuunji Ryuuou [Model SHVC-AV3J-JPN] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61459&o=2 $end $gbcolor=honkshog, $bio Nintendo Game Boy Color game published 22 years ago: Honkaku Shougi - Shougi Ou [Model DMG-AG8J-JPN] (c) 1998 Warashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68035&o=2 $end $saturn=honkshog, $bio Sega Saturn game published 22 years ago: Honkaku Shougi Shinan Wakamatsu Shougi Jyuku (c) 1998 SIMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59241&o=2 $end $gbcolor=honktsho, $bio Nintendo Game Boy Color game published 20 years ago: Honkaku Taisen Shougi Ayumu [Model DMG-AIBJ-JPN] (c) 2000 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68036&o=2 $end $gbcolor=honkmj, $bio Nintendo Game Boy Color game published 21 years ago: Honkaku Yonin Uchi Mahjong - Mahjong Ou (c) 1999 Warashi - TECHNICAL - Game ID: DMG-AAAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68037&o=2 $end $snes=honkaigo, $bio Nintendo Super Famicom cart. published 26 years ago: Honkakuha Igo - Gosei [Model SHVC-AKWJ-JPN] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61460&o=2 $end $snes=honkehan, $bio Nintendo Super Famicom cart. published 26 years ago: Honke Hanafuda [Model SHVC-87] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61461&o=2 $end $snes=honkefev, $bio Nintendo Super Famicom cart. published 25 years ago: Honke Sankyo Fever - Jikki Simulation [Model SHVC-AFPJ-JPN] (c) 1995 Denz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61462&o=2 $end $snes=honkefv2, $bio Nintendo Super Famicom cart. published 25 years ago: Honke Sankyo Fever 2 - Jikki Simulation [Model SHVC-A33J-JPN] (c) 1995 Boss Comunications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61463&o=2 $end $snes=honkefv3, $bio Nintendo Super Famicom cart. published 24 years ago: 本家Sankyo FEVER 3 実機シミュレーション (c) 1996 Boss Comunications. (Honke Sankyo Fever 3 - Jikki Simulation) Features three 90's pachinkos. - TECHNICAL - Game ID: SHVC-A37J-JPN Package ID: SHVC-P-A37J(JPN) Barcode: T4511974100024 - TRIVIA - Released on August 31, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61464&o=2 $end $info=hnktonku, $bio Slot Machine published 19 years ago: Honky Tonk (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126220&o=2 $end $gameboy=honmei, $bio Nintendo Game Boy Cart. published 26 years ago: Honmei Boy [Model DMG-IKJ] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66150&o=2 $end $pc8801_flop=honobono, $bio Honobono Kangofu-san (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92021&o=2 $end $psx=cookingf, $bio Sony PlayStation disc published 22 years ago: Honoo no Ryourinin Cooking Fighter Tao [Model SLPS-01382] (c) 1998 Nippon Ichi Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85281&o=2 $end $nes=ddanpei, $bio Nintendo Famicom cart. published 28 years ago: Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54196&o=2 $end $megadriv=ddanpei, $bio Sega Mega Drive game published 28 years ago: Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56563&o=2 $end $pce=ddanpei, $bio NEC PC-Engine HuCARD published 28 years ago: Honoo no Toukyuuji - Dodge Danpei (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58610&o=2 $end $nes=ddanpei2, $bio Nintendo Famicom cart. published 27 years ago: Honoo no Toukyuuji - Dodge Danpei 2 (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54197&o=2 $end $gameboy=ddanpei, $bio Nintendo Game Boy Cart. published 28 years ago: Honoo no Toukyuuji - Dodge Danpei [Model DMG-DAJ] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66151&o=2 $end $gamegear=ddanpei, $bio Sega Game Gear cart. published 28 years ago: Honoo no Toukyuuji - Dodge Danpei [Model G-3220] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64631&o=2 $end $snes=ddanpei,ddanpeis, $bio Nintendo Super Famicom cart. published 28 years ago: Honoo no Toukyuuji - Dodge Danpei (c) 1992 Sunsoft. - TECHNICAL - GAME ID: SHVC-DD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61465&o=2 $end $pc8801_cass=honoyaka, $bio 炎の館 ファイアーハウス (c) 198? Tsukumo Denki. (Honoo no Yakata - Fire House) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91230&o=2 $end $x68k_flop=honyakuh, $bio Honyaku Helper Zurukamashi (c) 19?? Nihon Computer Club Renmei Kikaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87761&o=2 $end $c64_cass=hoodoov, $bio Commodore C64 cass. published 34 years ago: Hoodoo Voodoo (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187421&o=2 $end $info=thook, $bio Handheld game published 29 years ago: Hook (c) 1991 Tiger Electronic Toys, Inc. Handheld LCD game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102766&o=2 $end $info=hook,hooku,hookj, $bio Arcade Video game published 28 years ago: Hook (c) 1992 Irem. Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun! - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz) Sound CPU : V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1992. Although all of the 4 Lost Boys in this game (Rufio, Ace, Pockets and ThudButt) were major supporting characters, only Rufio is addressed by a name in the movie. - UPDATES - The Japanese version has some differences to the US and World version : * The colours are a little bit different (more saturated) * The boss of the 3rd stage is different in the Japan version: in fact, there's a new boss named Mika, and she can summon her 2 sisters Anna and Gita, in the US and World versions, she is replaced by the Hook's clones. - STAFF - Game designer : ??? Programmer : ??? Graphic designers : Rokujizo, Jubei, Ken, U. Nya, Kon, Nob Sound effects : ??? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1139&o=2 $end $nes=hookj, $bio Nintendo Famicom cart. published 28 years ago: Hook (c) 1992 Epic - Sony Records. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54198&o=2 $end $nes=hook, $bio Nintendo NES cart. published 28 years ago: Hook (c) 1992 Ocean European release. Game developed in Japan. See the original Famicom version for more information. Description from back cover: PETER PAN has now grown up, far away from NEVERLAND, but his old enemy CAPTAIN HOOK has not forgotten, and schemes his revenge. Kidnapping Peter's children, he lures our hero back to the island of PIRATES and LOST BOYS for a final confrontation. With the help of TINKERBELL, the faithful fairy, you take on the role of PETER PAN in this magic adventure fraught with danger and excitement! - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 122-124): 62/100 [FR] August 1992 - Joypad N.11: 64% Average note: 63/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55208&o=2 $end $megadriv=hook, $bio Sega Mega Drive game published 28 years ago: Hook (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56564&o=2 $end $megadriv=hooku, $bio Sega Genesis game published 28 years ago: Hook (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57253&o=2 $end $gamegear=hook,hooku, $bio Sega Game Gear cart. published 28 years ago: Hook (c) 1992 Sony Imagesoft - TRIVIA - This game is based on the 1991 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64632&o=2 $end $amigaocs_flop=hook, $bio Commodore Amiga 500 disk. published 28 years ago: Hook (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74250&o=2 $end $ibm5170=hook, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Hook (c) 1992 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144410&o=2 $end $sms=hook, $bio Hook (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56064&o=2 $end $info=hook_408,hook_401,hook_404,hook_401p, $bio Pinball published 28 years ago: Hook (c) 1992 Data East Pinball. - TECHNICAL - Game ID: 500-5519-01 Data East Version 3 (BSMT2000 & 128 x 16 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Zilog Z80 (@ 4 Mhz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Hook was released in May 1992. Based on the 1991 movie, starring Robin Williams, Dustin Hoffman, and Julia Roberts. Approximately 6,705 units were produced. - STAFF - Designer : Tim Seckel Artwork : Paul Faris Software : Neil Falconer Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4667&o=2 $end $gameboy=hook, $bio Nintendo Game Boy Cart. published 28 years ago: Hook [Model DMG-HS-UKV] (c) 1992 Ocean Software, Limited. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66152&o=2 $end $gameboy=hooku, $bio Nintendo Game Boy Cart. published 28 years ago: Hook [Model DMG-HS-USA] (c) 1992 Sony Imagesoft - STAFF - Cover Design: John Alvin Code: Chris Kerry, Mark Rogers Art: Steve Kerry, Jon Beard Sound: Jonathan Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66154&o=2 $end $gameboy=hookj, $bio Nintendo Game Boy Cart. published 28 years ago: Hook [Model DMG-HSJ] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66153&o=2 $end $nes=hooku, $bio Nintendo NES cart. published 28 years ago: Hook (c) 1992 Sony Imagesoft North American release. Game developed in Japan. See the original Famicom version for more information. - TECHNICAL - GAME ID: NES-7Q-USA - TRIVIA - Released in April 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55209&o=2 $end $snes=hookj, $bio Nintendo Super Famicom cart. published 28 years ago: Hook (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.]. Hook is the conversion from Capcom arcade game. It is based on Steven Spielberg movie released in 1991 and featuring Robin Williams and Dustin Hoffman. The player take control of Peter Banning and will travel through Neverland and defeat the evil Hook across ten long main stages. The game roughly follows the movie, for instance you will need first to defeat Rufio, chef of the lost children of Neverland and retrieve your sword. The game is colourful and offers detailed and correct graphics. Some of the later stages even have few optional routes and hidden passageways. - TECHNICAL - Cartridge ID: SHVC-HO - TRIVIA - Released on July 17, 1992 in Japan for 8500 Yen. Reviews: July/August 1992 - Consoles + N.11 [FR]: 72/100 Export releases: [US] "Hook [Model SNS-HO-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61466&o=2 $end $snes=hooku,hookup, $bio Nintendo Super NES game published 28 years ago: Hook [Model SNS-HO-USA] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63077&o=2 $end $snes=hook, $bio Nintendo Super NES game published 28 years ago: Hook [Model SNSP-HO-NOE] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63076&o=2 $end $segacd=hook,hooka, $bio Sega CD published 28 years ago: Hook (c) 1992 Sony Imagesoft. You've just boarded Hook's ship. Your blood's pumping and a chill races down your spine. You're about to do battle with the most infamous pirate of them all. Based on the blockbuster motion picture, Hook for the Sega Cd takes you into the dangerous, fantastic and beautiful world of Neverland in a way never before possible. Hook for the Sega CD combines the brilliant action, gameplay and graphics of the classic 16-bit game with a spellbinding audio narrative, digitized scenes from the movie, CD-quality music from the film's soundtrack and never-before-seen computer images of Hook's ship. As Peter Pan, this is the adventure of your life and it's jam-packed with fights and incredible flying scenes that take you through twelve intense levels and ends with your deadly duel against Hook himself. - TECHNICAL - GAME ID: T-6205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60743&o=2 $end $megacd=hook, $bio Sega Mega-CD published 27 years ago: Hook [Model T-93055-50] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60621&o=2 $end $dragon_cass=hooked, $bio Dragon cass. published 37 years ago: Hooked! (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116798&o=2 $end $psx=hooockey, $bio Sony PlayStation disc published 20 years ago: Hooockey!! [Model SLPM-86488] (c) 2000 Success. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85282&o=2 $end $info=hoopshot, $bio Redemption game published 28 years ago: Hoop Shot (c) 1992 Doyle & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97866&o=2 $end $nes=hoops,hoopsu, $bio Nintendo NES cart. published 31 years ago: Hoops (c) 1989 Jaleco Company, Limited. Export release. Game developed in Japan. See "Moero!! Junior Basket - Two on Two [Model JF-20]" for more information about the game itself. Description from the back cover: Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS! - TRIVIA - Released in June 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55210&o=2 $end $info=hoops, $bio Pinball published 29 years ago: Hoops (c) 1991 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 727 - TRIVIA - 879 units were produced. Hoops was the last Gottlieb 'street level' game. 'Street level' games were an experiment by Gottlieb towards designing a simpler, single level (no ramps), slightly smaller and cheaper game. They did not sell very well, and only six models ("Silver Slugger", "Vegas", "Deadly Weapon", "Title Fight", "Car Hop" and Hoops) were made. - STAFF - Designer : Ray Tanzer Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5448&o=2 $end $psx=hooters, $bio Sony PlayStation disc published 18 years ago: Hooters Road Trip (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111348&o=2 $end $spectrum_cass=hopchop, $bio Sinclair ZX Spectrum cass. published 17 years ago: Hop 'n' Chop (c) 2003 Cronosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225534&o=2 $end $c64_cart=hopalong, $bio Commodore C64 cart. published 36 years ago: Hop Along Counting (c) 1984 SSC. Educational game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53599&o=2 $end $info=m5hopidl, $bio Hop Idol (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41585&o=2 $end $leapfrog_leappad_cart=hoppop, $bio LeapFrog Leappad cart. published 16 years ago: Hop on Pop - Based on the Book by Dr. Seuss (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234964&o=2 $end $saturn=hopstep, $bio Sega Saturn game published 23 years ago: Hop Step Idol (c) 1997 Media Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59242&o=2 $end $apple2_cass=hopalemn, $bio Apple II cass. published 41 years ago: Hopalong Cassidy + Lemonade Stand (c) 1979 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135915&o=2 $end $cpc_flop=hopitald,hopitald01,hopitald02,hopitald03,hopitald04,hopitald05, $bio Amstrad CPC 464 disk. published 31 years ago: Hopital Danger! (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124571&o=2 $end $zx81_cass=hopper,hoppert, $bio Sinclair ZX-81 cass. published 38 years ago: Hopper (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114736&o=2 $end $bbcb_cass=hopper,hopper21, $bio Acorn BBC Micro B cass. published 37 years ago: Hopper (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51951&o=2 $end $bbcb_flop_orig=hopper48, $bio Acorn BBC Micro B disk. published 37 years ago: Hopper (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125184&o=2 $end $bbcb_cass_de=hopperg, $bio Acorn BBC Micro B German cass. published 37 years ago: Hopper (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234518&o=2 $end $spectrum_cass=hopperb, $bio Sinclair ZX Spectrum cass. published 37 years ago: Hopper (c) 1983 Soft & Easy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234729&o=2 $end $electron_cart=hopper, $bio Acorn Electron cart. published 36 years ago: Hopper (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129656&o=2 $end $msx1_cart=hopper, $bio MSX cart. published 34 years ago: Hopper (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77139&o=2 $end $msx1_cass=hopper, $bio MSX cass. published 34 years ago: Hopper (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94711&o=2 $end $spectrum_cass=hoppera, $bio Hopper (c) 198? Kryptronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226433&o=2 $end $spectrum_cass=hoprcopr, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hopper Copper (c) 1988 Silverbird Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80723&o=2 $end $cpc_cass=hopcop, $bio Amstrad CPC cass. published 32 years ago: Hopper Copper (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96698&o=2 $end $cpc_flop=hopperco01,hopperco, $bio Amstrad CPC 464 disk. published 32 years ago: Hopper Copper Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133931&o=2 $end $msx1_flop=hopper, $bio Hopper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229995&o=2 $end $info=hopprobo, $bio Arcade Video game published 37 years ago: Hopper Robo (c) 1983 Sega. Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely. - TECHNICAL - This game runs on the "Marine Boy" hardware from Orca. - TRIVIA - Released during August 1983. - STAFF - Staff : Shiroh, N. Kita, Shoji, Tohru, Y. Soge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1140&o=2 $end $spectrum_cass=hopper, $bio Sinclair ZX Spectrum cass. published 37 years ago: Hopper [Model 019] (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80722&o=2 $end $ti99_cart=hopper, $bio TI-99-4A soft. published 37 years ago: Hopper [Model PHM 3229] (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84599&o=2 $end $c64_cass=hoppinmad, $bio Commodore C64 cass. published 32 years ago: Hoppin' Mad (c) 1988 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188058&o=2 $end $nes=hopmad, $bio Hoppin' Mad (c) 19?? Elite Canceled action game for the NES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55211&o=2 $end $spectrum_cass=hopmad, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hopping Mad (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80724&o=2 $end $cpc_cass=hopmad, $bio Amstrad CPC cass. published 32 years ago: Hopping Mad (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96699&o=2 $end $cpc_flop=hoppingm03,hoppingm04,hoppingm02,hoppingm01,hoppingm05,hoppingm06, $bio Amstrad CPC 464 disk. published 32 years ago: Hopping Mad (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121006&o=2 $end $specpls3_flop=hoppingm, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Hopping Mad (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147909&o=2 $end $cpc_flop=hoppingm, $bio Amstrad CPC type-in published 31 years ago: Hopping Mad (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119764&o=2 $end $spectrum_cass=hopmada,hopmadb, $bio Hopping Mad (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219641&o=2 $end $info=hopmappy, $bio Arcade Video game published 34 years ago: Hopping Mappy (c) 1986 Namco. In Hopping Mappy players control the Micro Police mouse, Mappy as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. The player controls are simple - Mappy can bounce in any of the four directions, the only places he can land are the centres of the checkerboard squares (making for very few locations overall), and he will move at the same speed as the cats. If the player pushes the accelerator button and runs around, he will go twice as fast. When the cats have sped up (after a "Hurry Up" warning has appeared) they will match Mappy's accelerated speed. - TECHNICAL - Namco System 86 hardware Game ID : HM Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Hopping Mappy was released in April 1986. - SERIES - 1. Mappy (1983) 2. Hopping Mappy (1986) 3. Mappy-Land (1986, Nintendo Famicom) 4. Mappy Kids (1989, Nintendo Famicom) 5. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1" - STAFF - Sound composer : Nobuyuki Ohnogi - PORTS - * COMPUTERS: X68000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1141&o=2 $end $vz_snap=hoppy,hoppy_2, $vz_cass=hoppy, $bio Hoppy (c) 198? Dick Smith Electronics. Frogger clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235084&o=2 $end $timex_dock=horacesp, $bio Timex Sinclair 2068 cart. published 37 years ago: Horace & the Spiders (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237038&o=2 $end $spectrum_cart=horacesp, $bio Sinclair ZX Spectrum cart. published 37 years ago: Horace & the Spiders (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G24/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118592&o=2 $end $spectrum_cass=horace3, $bio Sinclair ZX Spectrum cass. published 37 years ago: Horace & the Spiders (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G24/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80726&o=2 $end $dragon_cass=horaceski, $bio Dragon cass. published 36 years ago: Horace Goes Skiing (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116658&o=2 $end $c64_cass=horaceski, $bio Commodore C64 cass. published 36 years ago: Horace Goes Skiing (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186929&o=2 $end $spectrum_cass=horace2,horace2a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Horace Goes Skiing (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G21/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80725&o=2 $end $spectrum_cass=horctowr,horctowra, $bio Sinclair ZX Spectrum cass. published 9 years ago: Horace Goes to the Tower (c) 2011 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226476&o=2 $end $spectrum_cass=horace1i, $bio Horacio Gloton (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219577&o=2 $end $spectrum_cass=horace3i, $bio Horacio Y Las Aranas (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219578&o=2 $end $pmd85_cass=horac, $bio Tesla PMD-85 cass. published 35 years ago: Horác a pavouci (c) 1985 ZO Svazarmu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236473&o=2 $end $x68k_flop=horiume, $bio Hori Hori Ume Ume (c) 199? Ora Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88307&o=2 $end $info=nshrz, $bio Computer published 44 years ago: Horizon (c) 1976 North Star Computers. The North Star Horizon was a popular 8-bit S-100 bus computer. - TECHNICAL - Like most S-100 machines of the era, it was built around the Zilog Z80A microprocessor, and typically ran the CP/M operating system. - TRIVIA - Released in October 1977, it could be purchased either in kit form or pre-assembled. The North Star Horizon was one of the first computers to have built in floppy drives as well as being one of the first computers to have a hard disk drive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103255&o=2 $end $info=horizon, $bio Arcade Video game published 35 years ago: Horizon (c) 1985 Irem. A horizontally scrolling shooter, Horizon is the sequel to Moon Patrol. Both were developed by Irem; Moon Patrol was licensed to Williams. Players take control of hover vehicle armed with a turret and a cannon, rolling over the terrain and alternating their position and perspective on three different lanes to destroy enemies and dodge attacks while avoiding obstacles and picking up fuel and other items. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1142&o=2 $end $apple2_flop_orig=horizv, $apple2_flop_clcracked=horizonv, $bio Apple II disk. published 38 years ago: Horizon V (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231469&o=2 $end $spectrum_cass=horizont,horizont_a, $bio Horizontes (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219579&o=2 $end $mo5_cass=horloge, $bio Thomson MO5 cass. published 36 years ago: Horloge (c) 1984 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108791&o=2 $end $cpc_flop=horlogef, $bio Amstrad CPC type-in published 31 years ago: Horloge (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119863&o=2 $end $cpc_flop=horlogef01, $bio Amstrad CPC type-in published 31 years ago: Horloge (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119971&o=2 $end $cpc_flop=horlogef02, $bio Amstrad CPC type-in published 31 years ago: Horloge (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124317&o=2 $end $cpc_flop=horlogea, $bio Amstrad CPC type-in published 35 years ago: Horloge Analogique (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119171&o=2 $end $cpc_flop=horlogea01,horlogea02,horlogea03, $bio Horloge Astrale Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127861&o=2 $end $info=m5horn, $bio Horn of Plenty (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42973&o=2 $end $dragon_cass=hornets, $bio Hornets (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234404&o=2 $end $pc98=hsweeper, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Horny Sweeper - Koushoku Shikakenin (c) 1995 Mugen Unagi Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89685&o=2 $end $pc98=hsweepr2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Horny Sweeper 2 - Joshikou Kiki Ippatsu (c) 1995 Mugen Unagi Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89686&o=2 $end $cpc_flop=horrible,horrible01, $bio Amstrad CPC type-in published 34 years ago: Horrible Halls (c) 1986 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124728&o=2 $end $bk0010=horror,horrors, $bio Horror (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144283&o=2 $end $spectrum_cass=horrorat, $bio Horror Atoll (c) 198? Add On Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226349&o=2 $end $bbcb_cass=horrorca, $bio Horror Castle (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51952&o=2 $end $pc8801_cass=horrorho, $bio NEC PC-8801 Series cass. published 37 years ago: Horror House (c) 1983 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91231&o=2 $end $x68k_flop=horror, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Horror of Cridewell (c) 1990 Annandule Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88308&o=2 $end $ibm5150=rylvania, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: Horror of Rylvania (c) 1993 Adventions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132603&o=2 $end $pcecd=horrorst, $bio NEC PC-Engine CD published 27 years ago: Horror Story (c) 1993 NEC Avenue, Limited. Horror Story is the conversion of Toaplan's action game release in the arcades in 1989. The player takes control of a sort of sun-glasses wearing ghost-chaser (or two at the same time during the two players simultaneous-mode) who seems to be lost in a traditional chinese ghost world. Your main weapon is a gun which can be heavily upgraded during the game, from 2-ways gun, to flame-lasers or rockets. Our heroes have another secret weapon : they can jump on their enemies' heads to kill them (This powerful technique is also used by our favorite plumber who could also flatten evil turtles and crazy mushrooms). Another important ability of the character is the double-jump (very similar to the jump found in Capcom's Chohmakaimura for the Super Famicom ). This special technique will help you in more than one occasion: it will allow you, for instance, to access unreachable platforms or reach bosses' weak points. Enemies vary from blue ghosts riding bicycles to flying half-skeleton archers. End of stage bosses can be quite big and impressive like the huge Golden dragon from the first level. - TECHNICAL - BARCODE: 4988041700362 GAME ID: MAPR-1027 - TRIVIA - Horror Story was released on February 02, 1993 in Japan for 7200 Yen. Reviews: [FR] May 1993 - Consoles + No. 20: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58219&o=2 $end $saturn=horror, $bio Sega Saturn game published 24 years ago: Horror Tour (c) 1996 OCC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59243&o=2 $end $amigaocs_flop=horrorzm, $bio Commodore Amiga 500 disk. published 29 years ago: Horror Zombies from the Crypt (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74251&o=2 $end $spectrum_cass=hscope,hscopea, $bio Sinclair ZX Spectrum cass. published 29 years ago: Horrorscope (c) 1991 Square Pegg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80728&o=2 $end $bbcb_cass=horselor, $bio Horse Lord (c) 19?? Century - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51953&o=2 $end $sorcerer_cass=horse, $bio Horse Race (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232390&o=2 $end $info=horseran, $bio Other published 41 years ago: Horse Race Analyzer (c) 1979 Mattel Electronics. - TECHNICAL - Model 1670 - STAFF - Invented by: Evan Mandel, William Quirin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101096&o=2 $end $super80_cass=horseracem, $bio Horse Race [Model 012L1R2] (c) 198? Matrix Soft. Program for BASIC (32 columns). Bugfixes release. - TECHNICAL - Made for original uppercase system, V1.2 - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126930&o=2 $end $super80_cass=horserace4, $bio Horse Race [Model 012L4] (c) 198? Matrix Soft. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126929&o=2 $end $super80_cass=horserac, $bio Horse Race [Model X-3607] (c) 198? Dick Smith Electronics - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126926&o=2 $end $arcadia=horserac, $bio Horse Racing (c) 198? Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49259&o=2 $end $intv=horserac, $bio Mattel Intellivision game published 39 years ago: Horse Racing (c) 1981 Mattel Electronics You're at the Track for a Day at the Races -- 10 exciting speed and strategy contests. After you check the Past Performances and odds, place your simulated wagers out of your starting Stak" of $750. Bet your favorites to Win, or go for the big-payoff Exacta! See how good a handicapper you are! One of two Players ride the outside horses and try to our-maneuver the computer. Get your simulated bets down! Watch for the start -- and THEY'RE OFF!!! - TECHNICAL - Model 1123 CONTROLS: COAX -- Either Upper Side Button WHIP -- Either Lower Side Button WIN EXACTA (To Determine W or E Bet) -- [9] Button MOVE HORSE NEARER RAIL -- Top of DISC MOVE HORSE AWAY FROM RAIL -- Bottom of DISC - STAFF - Program: Chris Hawley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60895&o=2 $end $database=horserac, $bio Horse Racing [No. 11] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129552&o=2 $end $bbcb_cass=horserac, $bio Acorn BBC/Electron cass. published 37 years ago: Horserace (c) 1983 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51954&o=2 $end $apple2_flop_clcracked=horses, $bio Apple II disk. published 36 years ago: Horses (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230823&o=2 $end $gba=horsez, $bio Nintendo GBA cart. published 14 years ago: Horsez [Model AGB-BHUE-USA] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71214&o=2 $end $gba=kirbyamj,kirbyamjd, $bio Nintendo GBA cart. published 16 years ago: Hoshi no Kirby - Kagami no Daimeikyuu [Model AGB-B8KJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71215&o=2 $end $snes=kirbysd,kirbysda,kirbysdb, $bio Nintendo Super Famicom cart. published 24 years ago: Hoshi no Kirby - Super Deluxe (c) 1996 Nintendo Company, Limited. - TECHNICAL - Model SHVC-AKFJ-JPN - TRIVIA - Released on March 21, 1996 in Japan. - STAFF - Director: Masahiro Sakurai Programmer: Tetsuya Abe, Junichi Aoyagi, Masakazu Ebihara, Teruyuki Gunji, Isao Takahashi, Akio Hanyu Chief Programmer: Shigenobu Kasai Designer: Kazu Ozawa, Hiroo Takeshita, Tetsuya Mochizuki CG Designer: Hitoshi Kikkawa, Tatsuhiro Tanoue, Shigeru Hashiguchi, Tadashi Hashikura Chief Designer: Tsuyoshi Wakayama Sound Composer: Jun Ishikawa, Dan Miyakawa Mapper: Shinichi Shimomura, Tomomi Minami Special Thanks: Hiroaki Suga, Tetsuo Kujiraoka, Hidetoshi Seki, Yoshiaki Shinohara, Shigeru Hirayama, Seiji Otoguro, Atsushi Kakuta, Takashi Saito, Yoshimi Takahashi, Satoshi Ishida, Chieko Obikane, Hiroyuki Yamada, Jim Wornell, Kayomi McDonald Adviser: Kensuke Tanabe, Takao Shimizu Project Manager: Ryuki Kuraoka Producer: Satoru Iwata, Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61467&o=2 $end $gba=kirbyndlj, $bio Nintendo GBA cart. published 18 years ago: Hoshi no Kirby - Yume no Izumi Deluxe [Model AGB-A7KJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71216&o=2 $end $nes=kirbyj, $vgmplay=kirbyc_nes, $bio Nintendo Famicom cart. published 27 years ago: 星のカービィ 夢の泉の物語 (c) 1993 Nintendo. (Hoshi no Kirby - Yume no Izumi no Monogatari) A platform game, featuring a small, pink spherical creature named Kirby. - TECHNICAL - Game ID: HVC-KI - TRIVIA - Hoshi no Kirby was released on March 23, 1990 in Japan. The title of this game translates from Japanese as' Kirby of the Stars - The Story of the Fountain of Dreams'. Export releases: [US] "Kirby's Adventure [Model NES-KR-USA]" [FR] "Kirby's Adventure [Model NES-KR-FRA]" [DE] "Kirby's Adventure [Model NES-KR-NOE]" [CA] "Kirby's Adventure [Model NES-KR-CAN]" [SW] "Kirby's Adventure [Model NES-KR-SCN]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Satoru Iwata, Shigeru Miyamoto, Takao Shimizu Director and Game Designer: Masahiro Sakurai Character Designer: Takashi Saito, Shigeru Hashiguchi, Tadashi Hashikura, Kazu Ozawa, Kazuya Miura Map Designer: Shinichi Shimomura, Tsuyoshi Wakayama Chief Programmer: Hiroaki Suga Programmer: Akio Hanyu, Shigenobu Kasai, Tetsuya Abe, Teruyuki Gunji, Senji Otoguro, Yoshimi Takahashi, Yoshiki Suzuki Music Composer: Hirokazu Ando, Jun Ishikawa Tool Programmer: Satoshi Mitsuhara, Hidetoshi Seki, Seika Abe Special Thanks to: Atsushi Kakuta, Yasuhiro Sakai, Hideki Fujii, Halken debuggers, Nintendo Debuggers, Daniel Owsen - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (2007) Nintendo 3DS [eShop] (2011) "3D Classics" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54199&o=2 $end $gameboy=kirby2j, $bio Nintendo Game Boy Cart. published 25 years ago: Hoshi no Kirby 2 [Model DMG-AKBJ-JPN] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66156&o=2 $end $snes=kirby3j, $bio Nintendo Super Famicom cart. published 22 years ago: Hoshi no Kirby 3 [Model SHVC-AFJJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61468&o=2 $end $n64=kirby64j3,kirby64j2,kirby64j1,kirby64j, $bio Nintendo 64 cart. published 20 years ago: 星のカービィ64 (c) 2000 Nintendo. (Hoshi no Kirby 64) Help the pink puffball save the day! Inhale enemies, discover insane Power Combos, and explore eye-popping environments crawling with secrets. Some call him a puffball, some call him a marshmallow, but most people prefer to simply call him Kirby. Kirby first entered the third dimension in Super Smash Bros., and he's starring in his very own adventure on Nintendo 64! If you check out the super-stylized screen shots for this game, you'll notice that Hoshi no Kirby 64 is awash in the cheerful colors beloved of school lunch-box designers from Sapporo to Kyoto. The backstory scores high on the cute-o-meter, too, with Kirby and friends valiantly fighting to save the peaceful fairy folk of Ripple Star from the marauding Dark Matter. Fans of Super Mario RPG will recognize similar plot elements from that Super NES classic, as Kirby and friends must round up six pieces of a shattered magical crystal in order to set things right. The story is secondary to one of the most memorable video-game characters to grace any platform. As in earlier Game Boy and Super Famicom (Kirby's Dream Land 3) incarnations, Kirby has the amazing power to inhale enemies, acquire their attacks, then unleash them in brilliant new ways. For example, after inhaling a fiery enemy, Kirby can make a red-hot run through the opposition. After inhaling a rock enemy, Kirby can don a stony shield and bowl over the competition. Swallowing two similar enemies ratchets up Kirby's power even more. A big part of the fun in Kirby 64 is experimenting with different Power Combo mixtures to find all of Kirby's special powers. In all, Kirby can use nearly 30 different combinations to take out foes and avoid the many obstacles in its path. Kirby 64 is primarily a 2-½D platformer, with Kirby following a track left, right, up and down through picture-perfect landscapes strongly reminiscent of Yoshi's Story. Besides permitting gorgeous graphics, the 2-½D approach allows developer HAL Laboratories (Pokémon Stadium) to concentrate on the play control, which brilliantly conveys the feeling of Kirby flying, floating, rolling and swimming. Kirby 64 is primarily a one-player adventure, but three minigames allow as many as four players to mix it up. Kirby 64 is the perfect game for beginning players, and even expert adventurers can find a challenge by trying to find 100% of the hidden Shards. Even though we may never figure out exactly what Kirby is made out of, there's no doubt that Hoshi no Kirby 64 delivers some serious fun. - TECHNICAL - Model NUS-NK4J - TRIVIA - Hoshi no Kirby 64 was released on March 24, 2000 in Japan. - STAFF - Project K-64 Staff Director: Shinichi Shimomura Chief Programmer: Teruyuki Gunji Programmers: Katsuhiro Sakoda, Isao Takahashi, Yoshimi Takahashi, Tetsuya Abe, Yasuyuki Nagashima, Kouichi Watanabe Designers: Kenichiro Kita, Reiko Iwao, Michiko Takahashi, Hiroo Takeshita, Shigeru Hashiguchi, Tetsuya Mochizuki, Tomomi Minami, Sanae Kubota, Youichi Sukino, Tatsuhiro Tanoue, Tadashi Hashikura, Masanobu Yamamoto, Tsuyoshi Wakayama, Hitoshi Kikkawa, Satoko Nakamura, Kunio Watanabe Sound Composers: Jun Ishikawa, Hirokazu Ando Assistant Directors: Kazuya Konishi, Ryuichi Noguchi Assistant Managers: Ryuki Kuraoka, Yoshiki Suzuki, Kensuke Tanabe Voice Actors: Makiko Ōmoto, Masahiro Sakurai Localization Manager: Leslie Swan Localization: William Trinen, Michelle Powers Special Thanks: Satoshi Ishida, Chieko Obikane, Hisatoshi Takeuchi, Tetsuya Notoya, Senji Hirose, Chiharu Ito, Takaaki Kazuno, Kazuhiro Mizusawa, Jun Yamazaki, HAL Debug Team Very Special Thanks: Minoru Arakawa, Mike Fukuda, Gail Tilden, Yoshihito Ikebata, Hironobu Kakui, Hiroyasu Sasano, Super Mario Club, NOA Product Testing, The Treehouse Project Manager: Takashi Saito Progress Manager: Kimiyoshi Fukui Producers: Masayoshi Tanimura, Hiroaki Suga, Kenji Miki Supervisors: Satoru Iwata, Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57740&o=2 $end $gameboy=kirbyja,kirbyj, $bio Nintendo Game Boy Cart. published 28 years ago: Hoshi no Kirby [Model DMG-KYJ] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66155&o=2 $end $psx=gakuensa, $bio Sony PlayStation disc published 22 years ago: Hoshi no Oka Gakuen Monogatari - Gakuen-sai (c) 1998 Media Works - TECHNICAL - [Model SLPS-01638] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85283&o=2 $end $msx2_flop=hoshisun, $bio MSX 2 disk. published 30 years ago: 星の砂物語 (c) 1990 DO. (Hoshi no Suna Monogatari) - TECHNICAL - BARCODE: 4988703010440 MEDIA: FD x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101719&o=2 $end $x68k_flop=hoshisun, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 星の砂物語 (c) 1991 DO. (Hoshi no Suna Monogatari) - TECHNICAL - FD x3 - TRIVIA - Released on March 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87762&o=2 $end $pc98=hoshisun, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 星の砂物語 (c) 1991 DO. (Hoshi no Suna Monogatari) - TECHNICAL - FD x3 - TRIVIA - Released on March 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89687&o=2 $end $pc8801_flop=hoshisun,hoshisuna, $bio NEC PC-8801 Series disk. published 29 years ago: 星の砂物語 (c) 1991 DO. (Hoshi no Suna Monogatari) - TECHNICAL - BARCODE: 4988703010426 MEDIA: FD x9 - TRIVIA - Released on March 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92022&o=2 $end $fmtowns_cd=hoshisun, $bio Fujitsu FM Towns CD published 28 years ago: 星の砂物語 (c) 1992 DO. (Hoshi no Suna Monogatari) - TECHNICAL - CD x1 - TRIVIA - Released in October 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110296&o=2 $end $x68k_flop=hoshisu2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Hoshi no Suna Monogatari 2 (c) 1992 DO. - TECHNICAL - FD x10 - TRIVIA - Released on June 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87763&o=2 $end $fmtowns_cd=hoshisn2, $bio Fujitsu FM Towns CD published 28 years ago: Hoshi no Suna Monogatari 2 (c) 1992 DO. - TECHNICAL - CD x1 - TRIVIA - Released on September 11, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110297&o=2 $end $fmtowns_cd=hoshisn3, $bio Fujitsu FM Towns CD published 25 years ago: Hoshi no Suna Monogatari 3 (c) 1995 DO. - TECHNICAL - CD x1 - TRIVIA - Released in August 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110298&o=2 $end $pc98_cd=hoshisn3, $bio NEC PC-9821 CD published 25 years ago: Hoshi no Suna Monogatari 3 (c) 1995 DO Corp. - TECHNICAL - CD x1 - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128414&o=2 $end $nes=miruhito, $bio Nintendo Famicom cart. published 33 years ago: Hoshi wo Miru Hito (c) 1987 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54200&o=2 $end $sms=hoshiw, $bio Sega Mark III cart. published 32 years ago: Hoshi wo Sagashite... (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1354 - TRIVIA - Released on April 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55877&o=2 $end $psx=hoshigam, $bio Sony PlayStation disc published 19 years ago: Hoshigami - Ruining Blue Earth (c) 2001 Atlus USA, Inc. - TECHNICAL - GAME ID: SLUS-01375 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111639&o=2 $end $psx=hoshigamj, $bio Sony PlayStation disc published 18 years ago: Hoshigami - Shizumiyuku Aoki Daichi (c) 2002 MaxFive - TECHNICAL - GAME ID: SLPS-02904 - TRIVIA - Released on February 07, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85284&o=2 $end $pc8801_cass=hosi, $bio Hosi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91232&o=2 $end $info=hostinv, $bio Arcade Video game published 22 years ago: Host Invaders (c) 1998 ICE [Innovative Concepts in Entertainment]. A gun shooting game featuring alien creatures and other unearthly menaces. Save the Crew on the 'Star Dart' space shuttle from Alien Invasion! - STAFF - Game Designer : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17593&o=2 $end $x68k_flop=hostpro, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Host Pro-68K 3 (c) 1990 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87764&o=2 $end $apple2gs=hostage, $bio Apple IIGS disk. published 30 years ago: Hostage (c) 1990 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115102&o=2 $end $amigaocs_flop=hostagesu, $bio Commodore Amiga 500 disk. published 31 years ago: Hostage - Rescue Mission (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74252&o=2 $end $amigaocs_flop=hostages, $bio Commodore Amiga 500 disk. published 32 years ago: Hostages (c) 1988 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74253&o=2 $end $st_flop=hostages, $bio Atari ST disk. published 31 years ago: Hostages (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229788&o=2 $end $bbcb_cass=hostages, $bio Acorn BBC/Electron cass. published 30 years ago: Hostages (c) 1990 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51955&o=2 $end $msx1_cass=hostages, $bio MSX cass. published 30 years ago: Hostages (c) 1990 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94712&o=2 $end $archimedes=hostages, $bio Acorn Archimedes disk. published 30 years ago: Hostages (c) 1990 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115958&o=2 $end $specpls3_flop=hostagessp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Hostages (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147548&o=2 $end $specpls3_flop=hostages, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Hostages (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148144&o=2 $end $cpc_cass=hostages, $bio Amstrad CPC cass. published 30 years ago: Hostages - Operation Jupiter (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96701&o=2 $end $cpc_flop=hostages,hostages05,hostages06,hostages07,hostages08,hostages0a,hostages09,hostages01,hostages02,hostages03,hostages04, $bio Amstrad CPC 464 disk. published 30 years ago: Hostages - Operation Jupiter (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121334&o=2 $end $nes=hostage, $bio Nintendo Famicom cart. published 31 years ago: Hostages - The Embassy Mission (c) 1989 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54201&o=2 $end $amigaocs_flop=hostile, $bio Hostile Breed (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74254&o=2 $end $a2600=hotact, $bio Atari 2600 cart. published 30 years ago: Hot Action Pak (c) 1990 HES [Human Engineered Software]. Features Ghost Busters, Plaque Attack, Tennis and River Raid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50575&o=2 $end $info=hotblock, $bio Arcade Video game published 27 years ago: Hot Blocks (c) 1993 Tetrix II. A 'Tetris' clone with an adult spice added to it. The game has erotic pictures of beautiful women, however you must finish several levels before you can see one of the models. - TECHNICAL - Main CPU : I8088 (@ 10 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3571&o=2 $end $info=hotbubl,hotbubla, $bio Arcade Video game published 22 years ago: Hot Bubble (c) 1998 Pandora. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 56.00 Hz Palette Colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3694&o=2 $end $info=j2hcash, $bio Hot Cash (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42330&o=2 $end $info=pr_hotcs, $bio Hot Cash (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42097&o=2 $end $info=m4hotcsh,m4hotcsha,m4hotcshb,m4hotcshc, $bio Hot Cash (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15316&o=2 $end $info=hotchase,hotchasea, $bio Arcade Video game published 32 years ago: Hot Chase (c) 1988 Konami. An action-packed driving game in which the player must drive a stolen enemy 'Super-car' - which has a bomb strapped to the underside of its chassis - and get to the country's border before the timer runs down and the bomb explodes. Enemy troops, road-blocks, planes and helicopters must all be avoided. - TECHNICAL - Game ID : GX763 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Motorola M6809 (@ 1.789772 Mhz) Sound Chips : (3x) K007232 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 Control : paddle Buttons : 3 - TRIVIA - Released in November 1988. Hot Chase was not particularly successful for Konami, and this is due in part to the host hardware falling short of the ambitious design brief. There's so much happening on screen - particularly in the later levels - that the action can become very jerky and certain sprites often seem to have a mind of their own. It's no surprise that in an age dominated by arcade conversions, Hot Chase wasn't converted to a single home gaming system. King Records released a limited-edition soundtrack album for this game (Thunder Cross : Konami Kukeiha Club - 276A-7703) on 21/05/1989. - STAFF - Sound composer : Kingorou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1143&o=2 $end $info=as_hxr, $bio Hot Cross Run (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41833&o=2 $end $nes=hotdance, $bio Hot Dance 2000 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84029&o=2 $end $nes=hotd3in1, $bio Hot Dance 3 in 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84030&o=2 $end $info=sc4hotdg,sc4hotdga,sc4hotdgb,sc4hotdgc, $bio Hot Dog (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1936] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43029&o=2 $end $info=sc5hotdg,sc5hotdga,sc5hotdgb,sc5hotdgc,sc5hotdgd,sc5hotdge, $bio Hot Dog (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1936] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42650&o=2 $end $info=ep_htdgs,ep_htdgsa, $bio Hot Dogs (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40847&o=2 $end $info=j5hotdog,j5hotdoga, $bio Hot Dogs (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41038&o=2 $end $info=j6hdc,j6hdca,j6hdcb,j6hdcc,j6hdcd,j6hdce,j6hdcf,j6hdcg, $bio Hot Dogs Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41942&o=2 $end $pc8801_flop=hotfile, $bio Hot File (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92023&o=2 $end $pc8801_flop=hotfil21, $bio Hot File Disk No.6 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92024&o=2 $end $pc8801_flop=hotfil22, $bio Hot File Disk No.7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92025&o=2 $end $pc8801_flop=hotfil2e, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 860819 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92026&o=2 $end $pc8801_flop=hotfil23, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 860921 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92027&o=2 $end $pc8801_flop=hotfil24, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 861103 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92028&o=2 $end $pc8801_flop=hotfil25, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 861201 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92029&o=2 $end $pc8801_flop=hotfil26, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 861212 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92030&o=2 $end $pc8801_flop=hotfil27, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 861220 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92031&o=2 $end $pc8801_flop=hotfilee, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 86801 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92032&o=2 $end $pc8801_flop=hotfile1, $bio NEC PC-8801 Series disk. published 34 years ago: Hot File Express 86C15 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92033&o=2 $end $pc8801_flop=hotfil28, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 870103 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92034&o=2 $end $pc8801_flop=hotfil29, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 870422 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92035&o=2 $end $pc8801_flop=hotfil30, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 870812 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92036&o=2 $end $pc8801_flop=hotfile2, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 87202 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92037&o=2 $end $pc8801_flop=hotfile3, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 87411 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92038&o=2 $end $pc8801_flop=hotfile4, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 87601 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92039&o=2 $end $pc8801_flop=hotfile5, $bio NEC PC-8801 Series disk. published 33 years ago: Hot File Express 87710 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92040&o=2 $end $pc8801_flop=hotfile6, $bio NEC PC-8801 Series disk. published 32 years ago: Hot File Express 88401 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92041&o=2 $end $pc8801_flop=hotfile7, $bio NEC PC-8801 Series disk. published 32 years ago: Hot File Express 88923 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92042&o=2 $end $pc8801_flop=hotfile8, $bio NEC PC-8801 Series disk. published 32 years ago: Hot File Express 88B19 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92043&o=2 $end $pc8801_flop=hotfile9, $bio NEC PC-8801 Series disk. published 32 years ago: Hot File Express 88C10 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92044&o=2 $end $pc8801_flop=hotfil31, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 890512 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92045&o=2 $end $pc8801_flop=hotfil32, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 890616 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92046&o=2 $end $pc8801_flop=hotfil10, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 89527 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92047&o=2 $end $pc8801_flop=hotfil11, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 89831 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92048&o=2 $end $pc8801_flop=hotfil12, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 89B03 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92049&o=2 $end $pc8801_flop=hotfil13, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 89C11 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92050&o=2 $end $pc8801_flop=hotfil14, $bio NEC PC-8801 Series disk. published 31 years ago: Hot File Express 89C25 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92051&o=2 $end $pc8801_flop=hotfil33, $bio NEC PC-8801 Series disk. published 30 years ago: Hot File Express 900202 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92052&o=2 $end $pc8801_flop=hotfil15, $bio NEC PC-8801 Series disk. published 30 years ago: Hot File Express 90114 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92053&o=2 $end $pc8801_flop=hotfil16, $bio NEC PC-8801 Series disk. published 30 years ago: Hot File Express 90426 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92054&o=2 $end $pc8801_flop=hotfil17, $bio NEC PC-8801 Series disk. published 30 years ago: Hot File Express 90716 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92055&o=2 $end $pc8801_flop=hotfil18, $bio NEC PC-8801 Series disk. published 30 years ago: Hot File Express 90828 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92056&o=2 $end $pc8801_flop=hotfil19, $bio NEC PC-8801 Series disk. published 29 years ago: Hot File Express 91905 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92057&o=2 $end $pc8801_flop=hotfil20, $bio Hot File Express No.16 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92058&o=2 $end $info=firebird, $bio Pinball published 35 years ago: Hot Fire Birds (c) 1985 Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9976&o=2 $end $info=hothand, $bio Pinball published 41 years ago: Hot Hand (c) 1979 Stern Electronics. - TECHNICAL - Model Number : 112 - TRIVIA - 4,117 units were produced. - STAFF - Design by : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5449&o=2 $end $gamate=hothero, $bio Hot Hero (c) 199? Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234538&o=2 $end $x68k_flop=hotjump,hotjumpo, $bio Hot Jump (c) 199? Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88309&o=2 $end $info=comg236,comg246, $bio Arcade Video game published 36 years ago: Hot Line (c) 1984 Cal Omega. Hot Line is a game of skill in which the player must align 7 numbers horizontally or diagonally. To win the game must be completed with a minimum number of moves for highest score. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22979&o=2 $end $info=j80hotln, $bio Fruit Machine published 39 years ago: Hot Lines (c) 1981 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41161&o=2 $end $info=hotmemry,hotmemry11, $bio Arcade Video game published 26 years ago: Hot Memory (c) 1994 Tuning. Hot Memory is a stripped down clone of the 1994 Strata game "Pairs - featuring the Giffy Girls". Unlike "Pairs", Hot Memory lacks a stage select, launching straight into the game, with each stage featuring a different girl in the background. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Created by Incredible Technologies exclusively for Tuning Electronic Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4408&o=2 $end $pc8801_flop=hotmilk, $bio NEC PC-8801 Series disk. published 33 years ago: Hot Milk (c) 1987 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released in June 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92059&o=2 $end $info=hotmind,hotminda,hotmindff, $bio Arcade Video game published 25 years ago: Hot Mind (c) 1995 Playmark. A puzzle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 3 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 1 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4253&o=2 $end $info=hotpinbl, $bio Arcade Video game published 25 years ago: Hot Pinball (c) 1995 Comad. A video-pinball game with girls... lots of girls. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 1 Buttons : 3 - SERIES - 1. Hot Pinball (1995) 2. Gals Pinball (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1144&o=2 $end $cpc_flop=hotplotf,hotplotu, $bio Amstrad CPC type-in published 30 years ago: Hot Plot (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119765&o=2 $end $info=j2hotpot, $bio Hot Pot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40965&o=2 $end $info=j2hotptd, $bio Hot Pot Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40966&o=2 $end $gba=hotpotu, $bio Nintendo GBA cart. published 19 years ago: Hot Potato! [Model AGB-AHPE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71218&o=2 $end $gba=hotpot,hotpota, $bio Nintendo GBA cart. published 19 years ago: Hot Potato! [Model AGB-AHPP] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71217&o=2 $end $info=m1hotpot,m1hotpot0,m1hotpotd,m1hotpote,m1hotpoth,m1hotpoti,m1hotpotj,m1hotpotk,m1hotpotl,m1hotpotm,m1hotpotn,m1hotpoto,m1hotpotp,m1hotpotq,m1hotpotr,m1hotpots,m1hotpott,m1hotpotu,m1hotpotv,m1hotpotw, $info=m1hotpotx,m1hotpoty,m1hotpotz, $bio Hot Pots (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40232&o=2 $end $pc98=hotprnt, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Hot Print (c) 1991 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89688&o=2 $end $pc98=hotprnt2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Hot Print 2 (c) 1992 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89689&o=2 $end $pc98=hotprntp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Hot Print Paradise (c) 1992 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89690&o=2 $end $info=ac1hotpf, $bio Hot Profit (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41817&o=2 $end $info=sc4hotpr,sc4hotpra,sc4hotprb,sc4hotprc,sc4hotprd,sc4hotpre, $bio Hot Property (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6911] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43030&o=2 $end $info=as_hr, $bio Hot Reel (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41832&o=2 $end $info=m5hotrk, $bio Hot Rocks (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42974&o=2 $end $amigaocs_flop=hotrod, $bio Commodore Amiga 500 disk. published 30 years ago: Hot Rod (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74255&o=2 $end $spectrum_cass=hotrod, $bio Sinclair ZX Spectrum cass. published 30 years ago: Hot Rod (c) 1990 Activision, Incorporated. - STAFF - Developed by: Walking Circles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80733&o=2 $end $info=m4hotrod__k,m4hotrod__l,m4hotrod__m,m4hotrod__n,m4hotrod__o,m4hotrod__p, $bio Hot Rod (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233626&o=2 $end $info=m4hotrod__a, $bio Hot Rod [Model HRC] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233855&o=2 $end $info=m4hotrod__b,m4hotrod__c,m4hotrod__d,m4hotrod__f,m4hotrod__g,m4hotrod__q,m4hotrod__r,m4hotrod__s,m4hotrod__t, $bio Hot Rod [Model HR_] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15060&o=2 $end $info=m4hotrod,m4hotrod__e,m4hotrod__h,m4hotrod__i,m4hotrod__j,m4hotrod__u,m4hotrod__v, $bio Hot Rod [Model ROD] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233856&o=2 $end $info=sc4hotrd,sc4hotrda, $bio Hot Rod (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1733] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43031&o=2 $end $info=sc5hotrd,sc5hotrda, $bio Hot Rod (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1733] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11513&o=2 $end $info=hotshock,hotshockb, $bio Arcade Video game published 38 years ago: Hot Shocker (c) 1982 E.G. Felago. Dudley must change the color of the web by walking on it while being chased. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - E.G Felaco was founded by Gaetano Felaco (manager) and Bruno De Georgio (programmer). De Georgio later became technical director of Midcoin. Gaetano Felaco now is head of Intervideo Corporation, famous Arcade monitors manufacturer (among other things) and official distributor for SNK in Europe when SNK Neo-Geo was launched. - STAFF - Engineering & designed by : Bruno De Georgio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1146&o=2 $end $msx1_cass=hotshoe, $bio MSX cass. published 36 years ago: Hot Shoe (c) 1984 Longman Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94713&o=2 $end $msx1_flop=hotshoe, $bio Hot Shoe cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229996&o=2 $end $info=j6hotsht,j6hotshta,j6hotshtb,j6hotshtc,j6hotshtd,j6hotshte,j6hotshtf,j6hotshtg,j6hotshth,j6hotshti,j6hotshtj,j6hotshtk,j6hotshtl, $bio Fruit Machine published 21 years ago: Hot Shot (c) 1999 Ace Coin Equipment. - TECHNICAL - Impact - TRIVIA - Hot Shot was released in April 1999 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14854&o=2 $end $info=hshot_p8, $bio Redemption game published 28 years ago: Hot Shot Basketball (c) 1992 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Dot Matrix) Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - This game is based on the Milton Bradley board game of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8036&o=2 $end $info=j2hotsht, $bio Hot Shot Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40967&o=2 $end $info=m5hotsht,m5hotsht07a,m5hotsht08,m5hotsht08a,m5hotsht10,m5hotsht10a, $bio Hot Shots (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15315&o=2 $end $psx=hotshot2d, $bio Sony PlayStation disc published 20 years ago: Hot Shots Golf 2 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131497&o=2 $end $psx=hotshot2, $bio Sony PlayStation disc published 20 years ago: Hot Shots Golf 2 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110720&o=2 $end $psx=hotshots, $bio Sony PlayStation disc published 22 years ago: Hot Shots Golf (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110719&o=2 $end $info=hstennis,hstennis10, $bio Arcade Video game published 30 years ago: Hot Shots Tennis (c) 1990 Strata Group, Incorporated. A tennis game from Strata. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Incredible Technologies, Inc. Hot Shots Tennis was released in December 1990. - UPDATES - Revision 1 : * Software version : 1.0. Revision 2 : * Software version : 1.1. * Added 'Exciter Setting' option in the operator menu. - STAFF - Project Manager : Larry Hodgson Programmers : Glen Wolfram, Jane Zeto Hardware : Scott Allie, Steve Jaskowiak Artist : Dale Kerman Jr. Sound : Leif Marwede Concepts : Dale Kerman Jr., Jim Zielinski Tester : Jim Zielinski Sales : John Cassiday Cabinet/Logo : Stan Fukuoka, Scott Morrison, Denise Wallner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1147&o=2 $end $info=hotshots,hotshotsf,hotshotsg, $bio Pinball published 31 years ago: Hot Shots (c) 1989 Premier Technology. - TECHNICAL - Gottlieb System 80B Model Number : 718 - TRIVIA - Released in April 1989. 2,342 units were produced. - STAFF - Design by : Jon Norris Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5450&o=2 $end $info=sc5hotsh,sc5hotsha,sc5hotshb,sc5hotshc,sc5hotshd,sc5hotshe,sc5hotshf,sc5hotshg,sc5hotshh,sc5hotshi,sc5hotshj,sc5hotshk,sc5hotshl,sc5hotshm,sc5hotshn,sc5hotsho,sc5hotshp,sc5hotshq, $bio Hot Shots (c) 200? QPS Interactive. - TECHNICAL - [Scorpion 5] [Model PR3211] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43110&o=2 $end $info=sc4hotsh,sc4hotsha, $bio Hot Shots (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3231] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42651&o=2 $end $info=sc4h6cl,sc4h6cla,sc4h6clb,sc4h6clc, $bio Hot Six Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1759] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42639&o=2 $end $info=hotslot, $bio Arcade Video game published 24 years ago: Hot Slot (c) 1996 ABM Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27595&o=2 $end $info=m5hotslt, $bio Fruit Machine published 2020 years ago: Hot Slot (c) ???? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15059&o=2 $end $nes=hotslots, $bio Nintendo NES cart. published 29 years ago: Hot Slots (c) 1991 Panesian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55212&o=2 $end $info=hotslots, $bio Slot Machine published 18 years ago: Hot Slots (c) 2002 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127460&o=2 $end $info=hotsmash, $bio Arcade Video game published 33 years ago: Hot Smash (c) 1987 Taito. - TECHNICAL - Game ID : B18 Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : dial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1148&o=2 $end $info=hspot2, $bio Hot Spot 2 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43652&o=2 $end $info=hspot3, $bio Hot Spot 3 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43653&o=2 $end $info=pr_hotsp, $bio Hot Spots (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42098&o=2 $end $info=m5hotstf, $bio Fruit Machine published 18 years ago: Hot Stuff (c) 2002 Barcrest Games. - TRIVIA - Hot Stuff was released in April 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40020&o=2 $end $info=hb_hotst,hb_hotsta,hb_hotstb,hb_hotstc,hb_hotstd,hb_hotste,hb_hotstf,hb_hotstg,hb_hotsth, $bio Hot Stuff (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61481&o=2 $end $info=httip_l1, $bio Pinball published 43 years ago: Hot Tip (c) 1977 Williams. - TECHNICAL - Model Number : 474 - TRIVIA - 6,203 units were produced (1,300 Electro-mechanical and 4,903 Solid State Electronic). - STAFF - Design by : Tony Kraemer Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5451&o=2 $end $info=hottop,hottopa, $bio Slot Machine published 20 years ago: Hot Toppings (c) 2000 WMS Gaming. - TRIVIA - Released in December 2000. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7831&o=2 $end $info=sc4hotwd,sc4hotwda,sc4hotwdb,sc4hotwdc,sc4hotwdd,sc4hotwde, $bio Hot Wad (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1311] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43032&o=2 $end $info=sc5hotwd,sc5hotwda,sc5hotwdb,sc5hotwdc,sc5hotwdd,sc5hotwde,sc5hotwdf,sc5hotwdg, $bio Hot Wad (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1311] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18241&o=2 $end $a2600=hotwave, $bio Atari 2600 cart. published 37 years ago: Hot Wave (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50576&o=2 $end $info=hotwheel, $bio Pinball published 41 years ago: Hot Wheels (c) 1979 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5452&o=2 $end $gba=hotwhlaou, $bio Nintendo GBA cart. published 14 years ago: Hot Wheels - All Out [Model AGB-BHXE-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71220&o=2 $end $gba=hotwhlao, $bio Nintendo GBA cart. published 14 years ago: Hot Wheels - All Out [Model AGB-BHXP] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71219&o=2 $end $gba=hotwhlbru, $bio Nintendo GBA cart. published 19 years ago: Hot Wheels - Burnin' Rubber [Model AGB-AHWE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71222&o=2 $end $gba=hotwhlbr, $bio Nintendo GBA cart. published 19 years ago: Hot Wheels - Burnin' Rubber [Model AGB-AHWP] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71221&o=2 $end $psx=hotwhlxr, $bio Sony PlayStation disc published 19 years ago: Hot Wheels - Extreme Racing (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111412&o=2 $end $icanguit=roadtune, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: Hot Wheels - Road Tunes [Model K9902] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240318&o=2 $end $gba=hotwhlst, $bio Nintendo GBA cart. published 16 years ago: Hot Wheels - Stunt Track Challenge [Model AGB-BHEE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71223&o=2 $end $gbcolor=hotwheel, $bio Nintendo Game Boy Color game published 20 years ago: Hot Wheels - Stunt Track Driver [Model DMG-AHEE-USA] (c) 2000 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68038&o=2 $end $n64=hotwhltr,hotwhltru, $bio Nintendo 64 cart. published 21 years ago: Hot Wheels - Turbo Racing (c) 1999 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57741&o=2 $end $psx=hotwhltr, $bio Sony PlayStation disc published 21 years ago: Hot Wheels - Turbo Racing [Model SLUS-00964] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110518&o=2 $end $gba=hotwhlvxu, $bio Nintendo GBA cart. published 18 years ago: Hot Wheels - Velocity X [Model AGB-AH8E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71225&o=2 $end $gba=hotwhlvx, $bio Nintendo GBA cart. published 18 years ago: Hot Wheels - Velocity X [Model AGB-AH8P] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71224&o=2 $end $gba=hotwhlwru, $bio Nintendo GBA cart. published 17 years ago: Hot Wheels - World Race [Model AGB-BHWE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71227&o=2 $end $gba=hotwhlwr, $bio Nintendo GBA cart. published 17 years ago: Hot Wheels - World Race [Model AGB-BHWP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71226&o=2 $end $gba=hotwhlad, $bio Nintendo GBA cart. published 18 years ago: Hot Wheels Advance [Model AGB-AHWJ-JPN] (c) 2002 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71228&o=2 $end $apple2gs=handcjaz, $bio Apple IIGS disk. published 33 years ago: Hot&Cool Jazz (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197480&o=2 $end $info=hot304, $bio HOT-304 (c) 198? Shuttle Computer International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236672&o=2 $end $info=hot307h, $bio HOT-307H (c) 198? Shuttle Computer International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236673&o=2 $end $info=hot409, $bio HOT-409 (c) 199? Shuttle Computer International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236674&o=2 $end $info=hot419, $bio HOT-419 (c) 199? Shuttle Computer International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236675&o=2 $end $info=hot433, $bio HOT-433 (c) 199? Shuttle Computer International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236676&o=2 $end $info=hotrod,hotroda,hotrodj,hotrodja, $bio Sega System 24 disk. published 32 years ago: Hot-Rod (c) 1988 Sega. Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. During races the track scrolls to follow the current race leader. If the last-placed driver falls too far behind the leader and allows the scrolling area to catch up with them, their car is automatically transported further up the track, resulting in a fuel penalty. There are always four cars competing in each race, with computer-controlled cars replacing any positions not filled by human players. Any driver finishing in the Top three is awarded bonus points, with the amount determined on whether they finish 1st, 2nd or 3rd. These points can be used to buy car upgrades in the garage shop that appears at the end of every race. The upgrades available are; engine, tyre, wing and bumper. These affect speed, handling and durability. Particular attention should be paid to tyre choice, as different tyres are suited to specific race surfaces, with the next stage's surface being visible as the car enters the garage. Players can equip either a front or rear engine but not both at once. It is also impossible to have a spoiler and a rear engine equipped simultaneously. There are a total of 30 different tracks set across ten different environments, including busy highways, dirt roads, a beach-side course, a mountain course, farmlands, snowy terrain, a desert, a construction zone, a shipyard and city streets. There are three races per environment with every third race ending with a victory ceremony in a stadium, before play moves on to the next environment. - TECHNICAL - Runs on the Sega "System 24" hardware. Players : 4 Control : Steering wheel, Pedal Hot-Rod was available in three different cabinets; a two and three-player upright, and a four-player table top version. - TRIVIA - Released in April 1988 in Japan. Hot-Rod's catchy 'shop' music appeared in the upgrade sections of two other well-known Sega games; 1986's "Fantasy Zone" and 1989's "Turbo Out Run". A Turbo version exists and runs at twice the speed of the original. - TIPS AND TRICKS - At the end of each stage, as your car enters the garage shop; keep an eye of the section of track that lies in the direction your car will be heading once it has left the garage. This gives a clue as to what type of surface will be raced upon next, allowing the player to buy suitable tyres should the need arise. - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1990) Amstrad CPC (1990) Commodore C64 (1990) Commodore Amiga (1990) Atari ST (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1145&o=2 $end $cpc_cass=hotrod, $bio Amstrad CPC cass. published 31 years ago: Hot-Rod (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96703&o=2 $end $cpc_flop=hotroduk01,hotroduk03, $bio Amstrad CPC 464 disk. published 31 years ago: Hot-Rod (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126515&o=2 $end $cpc_flop=hotroduk, $bio Amstrad CPC 464 disk. published 31 years ago: Hot-Rod (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126516&o=2 $end $cpc_flop=hotrod19,hotroduk02,hotroduk04, $bio Hot-Rod Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122418&o=2 $end $amigaocs_flop=hotball, $bio Commodore Amiga 500 disk. published 32 years ago: Hotball (c) 1988 Satory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74256&o=2 $end $x1_flop=hotdog, $bio Sharp X1 5.25in.disk. published 35 years ago: Hotdog (c) 1985 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86009&o=2 $end $info=hotdogst, $vgmplay=hotdogst, $bio Arcade Video game published 24 years ago: Hotdog Storm - The First Supersonics (c) 1996 Marble. A vertically scrolling shooter. - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 57.55 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Licensed to Ace International Co., Ltd. for distribution. Hotdog Storm was developed by a Japanese staff but produced in South Korea. It was never released in Japan. - STAFF - Programmers : Nobushige Takaki, Mr.Park, Kaolton Taki, Masaaki Sasaki Mechanical designer : Manabu Takakashi Character designer : Kazushi Tamada Map designers : Manabu Takakashi, Kazushi Tamada Visual designer : Manabu Takakashi Visual design assistant : Kazushi Tamada Title designer : Manabu Takakashi Title graphic designer : Kazushi Tamada Ending designer : Kazushi Tamada Sound team : Fumito Tamayama, Shige Masco, Yoko Director : A.Jin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1149&o=2 $end $fm77av=hotdog, $bio Fujitsu FM-77AV disk. published 34 years ago: Hotdog [Model SD-7512] (c) 1986 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93845&o=2 $end $pc8801_flop=hotdog, $bio NEC PC-8801 Series disk. published 35 years ago: Hotdog (c) 1985 Bothtec, Inc. - TECHNICAL - GAME ID: VE-7512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92060&o=2 $end $info=hotdoggn, $bio Pinball published 40 years ago: Hotdoggin' (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1199 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in June 1980. 2,050 units were produced. The development of this game took 7 months (started in December 1980). - STAFF - Design by : Gary Gayton Art by : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5453&o=2 $end $cdi=hotmario,hotmariou, $bio Phillips CD-i published 26 years ago: Hotel Mario (c) 1994 Philips Interactive Media, Incorporated. Bowser has taken over the Mushroom Kingdom, he's captured Princess Toadstool and is holding her in one of the seven hotels in the kingdom. Only you and Mario can free the Princess but you'll have to battle Koopas, Parabombs, Banzai Bill, Spiney, Monty, Pat the Bat and other nefarious nasties! - TECHNICAL - Model 810 0090 - TRIVIA - Export releases: [US] "Hotel Mario [Model 310690260-2]" - STAFF - Executive Producer: Stephen Radosh Producer: Michael Ahn Product Engineering: Kevin Goldberg, Thomas Lohff, Stephen Martin, Kevin Va. Hunt Associate Producer: Janice Convery Art Director: Jeff Zoern Artist: Mirena Kim Sprite Animation: Pat Campbell (Digital Cartoons) Hotel Background Art: Trici Venola Animated Sequences Animation & Effects: Terry O'Brien, Kathy Swain, Bonita Versh Audio Producer: Lisa Brenneis Theme Music: Jack Levy Voice Talent: Mark Graue, Jocelyn Benford Original Game Design: Stephen Radosh Technical Game Producer: Kevin Goldberg Additional Engineering: Michael Diehr, Ken Ellinwood, Charlie Golvin, Blake Senftner, Howard Soroka Tester: Justin Merrow Play Consultant: Hollie S. Lohff Special Thanks: Cammy Budd, Rosalyn S. Bugg, Brian Conn, Christ Dudas, Annalisa Erickson, Dennis Kopp, Dave McElhatten, Mark Yamamoto Pima Technical Staff: Mark Greene, Eliot Lipps, Kathi Overton, Frank Rada, Lou Rios, Mark Shakarjian, Keith Touzin, Jennine Townsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52897&o=2 $end $tvc_flop=hotelneu, $bio Hotel Neutron (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111897&o=2 $end $dragon_cass=hotelmayf, $bio Hotel on Mayfair (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116501&o=2 $end $pc98=hotelwar, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Hotel Wars (c) 1986 Bothtec, Inc. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89691&o=2 $end $x68k_flop=hotelwar, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Hotel Wars (c) 1989 Bothtec, Inc. - TECHNICAL - BARCODE: 4988609029096 MEDIA: FD x2 - TRIVIA - Released on March 17, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87765&o=2 $end $pc8801_flop=hotelwar, $bio NEC PC-8801 Series disk. published 33 years ago: Hotel Wars (c) 1987 Bothtec, Inc. - TECHNICAL - GAME ID: VE-8617 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92061&o=2 $end $nes=hototogi, $bio Nintendo Famicom cart. published 32 years ago: Hototogisu (c) 1988 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54202&o=2 $end $amigaocs_flop=hotshot, $bio Commodore Amiga 500 disk. published 32 years ago: Hotshot (c) 1988 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74257&o=2 $end $spectrum_cass=hotshot, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hotshot (c) 1988 Addictive. - STAFF - Developed by Max Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80734&o=2 $end $cpc_cass=hotshot, $bio Amstrad CPC cass. published 32 years ago: Hotshot (c) 1988 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96704&o=2 $end $cpc_flop=hotshot1,hotshotu01,hotshotu,hotshotu02, $bio Amstrad CPC 464 disk. published 32 years ago: Hotshot (c) 1988 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126517&o=2 $end $specpls3_flop=hotshot, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Hotshot (c) 1988 Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148182&o=2 $end $st_flop=hotshot, $bio Atari ST disk. published 32 years ago: Hotshot (c) 1988 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230345&o=2 $end $cpc_flop=hotshot101, $bio Amstrad CPC 464 disk. published 32 years ago: Hotshot Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121631&o=2 $end $amigaocs_flop=hotshota, $bio Commodore Amiga 500 disk. published 32 years ago: Hotshot [Hits for Six Volume Two] (c) 1988 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74258&o=2 $end $nes=hottamanh, $bio Nintendo Famicom cart. published 33 years ago: Hottaaman no Chitei Tanken (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69267&o=2 $end $nes=hottaman,hottamanp, $bio Nintendo Famicom cart. published 34 years ago: Hottaaman no Chitei Tanken (c) 1986 Use - TECHNICAL - GAME ID: USE-HC - TRIVIA - Releasd on December 06, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54203&o=2 $end $x1_cass=houju, $bio Houju (c) 198? SSK Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86232&o=2 $end $snes=houkago, $bio Nintendo Super Famicom cart. published 25 years ago: Houkago in Beppin Jogakuin [Model SHVC-ABEJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61469&o=2 $end $saturn=houkago, $bio Sega Saturn game published 22 years ago: Houkago Renai Club - Koi no Etude (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59244&o=2 $end $saturn=houkagogen, $bio Sega Saturn game published 22 years ago: Houkago Renai Club - Koi no Etude [Genteiban] (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59245&o=2 $end $pc98=houkago, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Houkago wa Betsu no Kao (c) 1995 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89692&o=2 $end $psx=hhuntsc1, $bio Sony PlayStation disc published 26 years ago: Houma Hunter Lime - Special Collection Vol.1 (c) 1994 Asmik Ace Ent. This collection contains the following games: Hōma Hunter Lime Hōma Hunter Lime Dai-2 Wa Hōma Hunter Lime Dai-3 Wa - TECHNICAL - Game ID: SLPS-00020 - TRIVIA - Released on December 22, 1994 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85285&o=2 $end $pc98=hhunt1, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Houma Hunter Lime Dai-01-wa (c) 1993 Silence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89693&o=2 $end $x68k_flop=hhunt01, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 宝魔ハンターライム 第1話 (c) 1993 Brother Kougyou. (Houma Hunter Lime Dai-1-wa) - TECHNICAL - FD x2 - TRIVIA - Originally scheduled to be published in May, it was available on August 06, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87766&o=2 $end $fmtowns_flop=hhunt01, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-1-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132318&o=2 $end $fmtowns_flop=hhunt10, $bio Fujitsu FM Towns disk. published 26 years ago: Houma Hunter Lime Dai-10-wa (c) 1994 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132327&o=2 $end $x68k_flop=hhunt11, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Houma Hunter Lime Dai-11-wa (c) 1994 Brother Kougyou. - TECHNICAL - FD x3 - TRIVIA - Available on June 10, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87767&o=2 $end $fmtowns_flop=hhunt11, $bio Fujitsu FM Towns disk. published 26 years ago: Houma Hunter Lime Dai-11-wa (c) 1994 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132328&o=2 $end $fmtowns_flop=hhunt12, $bio Fujitsu FM Towns disk. published 26 years ago: Houma Hunter Lime Dai-12-wa (c) 1994 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132329&o=2 $end $x68k_flop=hhunt02, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Houma Hunter Lime Dai-2-wa (c) 1993 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on September 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87768&o=2 $end $fmtowns_flop=hhunt02, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-2-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132319&o=2 $end $x68k_flop=hhunt03, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Houma Hunter Lime Dai-3-wa (c) 1993 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on October 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87769&o=2 $end $fmtowns_flop=hhunt03, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-3-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132320&o=2 $end $fmtowns_flop=hhunt04, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-4-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132321&o=2 $end $fmtowns_flop=hhunt05, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-5-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132322&o=2 $end $fmtowns_flop=hhunt06, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-6-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132323&o=2 $end $x68k_flop=hhunt06, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Houma Hunter Lime Dai-6-wa (c) 1994 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on January 10, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87770&o=2 $end $fmtowns_flop=hhunt07, $bio Fujitsu FM Towns disk. published 27 years ago: Houma Hunter Lime Dai-7-wa (c) 1993 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132324&o=2 $end $fmtowns_flop=hhunt08, $bio Fujitsu FM Towns disk. published 26 years ago: Houma Hunter Lime Dai-8-wa (c) 1994 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132325&o=2 $end $fmtowns_flop=hhunt09, $bio Fujitsu FM Towns disk. published 26 years ago: Houma Hunter Lime Dai-9-wa (c) 1994 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132326&o=2 $end $saturn=hhuntpc,hhuntpca, $bio Sega Saturn game published 25 years ago: Houma Hunter Lime Perfect Collection (c) 1995 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59246&o=2 $end $cpc_flop=houndsof01, $bio Hounds Of Hell (c) 19?? WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126200&o=2 $end $cpc_flop=houndsof, $bio Hounds of Hell Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126503&o=2 $end $snes=tscrambl, $bio Nintendo Super Famicom cart. published 24 years ago: Hourai Gakuen no Bouken! Tenkousei Scramble (c) 1996 J-Wing - TECHNICAL - Game ID: SHVC-AJHJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61470&o=2 $end $info=housemn2, $bio Arcade Video game published 33 years ago: House Mannequin - Roppongi Live hen (c) 1987 Nichibutsu. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 352 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Player : 2 Control : LCD control panel - TRIVIA - Released in April 1987. The subtitle of this game translates from Japanese as 'Roppongi Live Stories'. - SERIES - 1. House Mannequin - Yuuwaku Nikki hen (1987) 2. House Mannequin - Roppongi Live hen (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1150&o=2 $end $info=housemnq, $bio Arcade Video game published 33 years ago: House Mannequin - Yuuwaku Nikki hen (c) 1987 Nichibutsu. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 352 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : LCD control panel - TRIVIA - Released in February 1987. The subtitle of this game translates from Japanese as 'Temptation Diary Stories'. - SERIES - 1. House Mannequin - Yuuwaku Nikki hen (1987) 2. House Mannequin - Roppongi Live hen (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1151&o=2 $end $cpc_flop=housemus, $bio Amstrad CPC 464 disk. published 31 years ago: House Music System (c) 1989 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124934&o=2 $end $info=hod, $bio Pinball published 42 years ago: House of Diamonds (c) 1978 Zaccaria. - TRIVIA - The one-player Electro-mechanical version of this game is known as Zaccaria's 1978 "Queen's Castle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5454&o=2 $end $info=househrt, $bio Slot Machine published 15 years ago: House of Hearts (c) 2005 Aristocrat. A video slot machine with 5 reels and 50 lines. - TECHNICAL - Aristocrat MKVI hardware. - TRIVIA - The artwork font is the same font used in the word 'Hearts' in the game "Diamonds & Hearts". - SERIES - 1) Buccaneer (2004) 2) House of Hearts (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10404&o=2 $end $spectrum_cass=houseofh,houseofh_a, $bio House of Horrors (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237742&o=2 $end $super80_cass=xhoh, $bio House Of Horrors [Model 109L2] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126814&o=2 $end $super80_cass=xhoh3, $bio House of Horrors [Model 109L3] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126815&o=2 $end $dragon_cass=housegabl, $bio Dragon cass. published 6 years ago: House of Seven Gables (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116704&o=2 $end $apple2_cass=housjour, $bio House of Seven Gables + Journey to the Center of the Earth (c) 19?? Compu-Things - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136048&o=2 $end $cpc_flop=houseofs, $bio Amstrad CPC type-in published 32 years ago: House of Spiders (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124572&o=2 $end $spectrum_cass=thehouse_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: House of the Living Dead [Model PA 009] (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80737&o=2 $end $cpc_cass=usher, $bio Amstrad CPC cass. published 36 years ago: House of Usher (c) 1984 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96705&o=2 $end $cpc_flop=houseofu01,houseofu02,houseofu,houseofu03, $bio Amstrad CPC 464 disk. published 36 years ago: House of Usher (c) 1984 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120507&o=2 $end $spectrum_cass=houseout, $bio House Out Of Town (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219777&o=2 $end $apple2_flop_clcracked=housefir, $bio Apple II disk. published 32 years ago: House-A-Fire! (c) 1988 Decision Development Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107506&o=2 $end $kc_cass=house3, $bio VEB Mikroelektronik KC cass. published 32 years ago: House/3 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133739&o=2 $end $kc_cass=house4, $bio VEB Mikroelektronik KC cass. published 32 years ago: House/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133740&o=2 $end $ti99_cart=hbudget,hbudgetf, $bio TI-99-4A soft. published 41 years ago: Household Budget Management [Model PHM 3007] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84600&o=2 $end $vic1001_cart=hfinance, $bio Commodore VIC-20 cart. published 37 years ago: Household Finance [Model Vi HF C] (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84437&o=2 $end $x68k_flop=htjewel, $bio Houseki Tsukai Jewel Master (c) 199? TFS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88310&o=2 $end $mz2500=hoveratk, $bio Hover Attack (c) 198? Compac. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128559&o=2 $end $pc8801_flop=hoveratk, $bio NEC PC-8801 Series disk. published 35 years ago: Hover Attack (c) 1985 Compac. - TECHNICAL - GAME iD: AC-D062 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92062&o=2 $end $x1_cass=hoveratk,hoveratka, $bio Sharp X1 cass. published 35 years ago: Hover Attack (c) 1985 Compaq. - TECHNICAL - GAME ID: BF-1152 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86233&o=2 $end $apple2gs=hvrblade, $bio Apple IIGS disk. published 29 years ago: Hover Blade (c) 1991 MCX. - STAFF - By: Shiraz Akmal, Eric Boden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49773&o=2 $end $x68k_flop=hvrcraft, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Hover Craft 68k (c) 1993 Yamaco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88311&o=2 $end $intv=hvrfor3d, $bio Mattel Intellivision game published 36 years ago: Hover Force 3D (c) 1984 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45935&o=2 $end $intv=hvrforce, $bio Mattel Intellivision game published 34 years ago: Hover Force (c) 1986 INTV Terrorist forces have taken over the island city of New Seeburg. Luckily, civilians have been evacuated from the city, but the enemy is destroying buildings and bridges, causing millions of dollars in damage. Fires are burning out of control throughout the island. Our intelligence reports show that their troops are well equipped with heavily armed combat helicopters. The only way to fight 'em is in the air, so we're sending you up in the top secret JAF-3000 helicopter. This copter is equipped with laser cannons to blast the enemy out of the sky, water cannons to put out fires, and a sophisticated radar system. This baby is highly maneuverable, with advanced jet air-brakes that stop you with change back for your dime. You have the fire power, but you'll need brains. The enemy isn't just going to sit pretty waiting for you to blow him to bits. You'll have to watch for his patterns to outsmart him. And of course, he'll be gunning for you. You'll be flying a series of missions, each more difficult than the one before. Every mission, though, has the same goal -- eliminate the terrorists! You must also put out as many fires as possible. You can return to home base twice -- and only twice -- per mission to repair your chopper and refuel. One last warning. This isn't some game, this is combat. None of this three lives foolishness. Crash your copter and it's all over -- you're finished. - TECHNICAL - Model 8500 - TRIVIA - Developed at Mattel Electronics as 'Hover Force 3-D'. It was developed under greater secrecy than any other Mattel game. Researcher Richard Steenblik working at the University of Georgia had developed pseudo-3-D glasses. Small prisms in the glasses bent different colors of light entering the eye at different angles, fooling the eye into thinking that, for example, blue objects on a flat surface were actually farther away than red objects on the same surface. The University approached several game manufacturers to see if they were interested in the technology. After a middle-of-the-night test session in which Keith Robinson (Solar Sailer) quickly threw together an Intellivision screen full of flying bugs of different colors, Mattel management decided to aggressively pursue an exclusive license for the glasses. Game development was ordered to start immediately, before the license was secured. For fear that a competitor would find out and try to outbid Mattel, the project was kept top secret, even from the other programmers. It was code named "Peach" since the glasses originated in Georgia, the Peach State. Steve Ettinger and Joe King, who had worked well together on Magic Carousel, were given a locked, windowless office in which to work (the rest of the software staff worked in open cubicles); it was quickly dubbed "The Bat Cave." Midway through the project, Mattel won the license and Peach emerged from the cave. The 3-D effect, while not eye-poppingly dramatic, was effective, especially given the visual cues Steve and Joe had designed. And Dave Chandler's group had developed an inexpensive method to manufacture the glasses, making it practical for the game and glasses to be sold together at the price of a normal cartridge. Marketing felt they could strongly promote the 3-D feature in ads and the press. Hover Force 3-D debuted at the January 1984 Consumer Electronic Show to good response. While the 3-D effect got mixed reviews, everyone was talking about it. Management immediately started talking about putting two more 3-D games into development, including a flight simulator cartridge, but before anything could be started, Mattel Electronics closed. For the INTV Corp. release of the game in 1986, Steve and producer Dave Warhol beefed up the "intelligence" of the enemy helicopters, adding more strategy to the play. Since the glasses were not included with the game, '3-D' was dropped from the title. - TIPS AND TRICKS - * Navigate using the radar map as much as possible. Switch to the aerial view when directly over a red or yellow blip. (If you switch to the aerial view when over a yellow blip and don't see an enemy copter, its best to switch back to radar immediately.) * Terrorist helicopters are easier to shoot down if you aim at their main rotors. * Whenever possible, engage the enemy over water, streets, or parks, so you don't damage structures if you miss. * Terrorists shoot at buildings even when you can't see them onscreen. Not every shot that hits a building starts a fire, but if you hear an explosion without seeing one, it means that a shot has started a fire somewhere on the island. * Some of the copters are impossible to catch if you simply try to chase them. Use strategy! Watch their movements on the radar map to see what patterns they follow, then lie in wait! * You cannot fly beyond the island due to the mission instructions programmed into your navigation system. Some terrorist copters can fly beyond your range. Lie in wait for them to return. * When one or more of your copter's systems is heavily damaged, fly in a direction that will affect a stronger system in the event you are hit until you can land for repairs. * You should familiarize yourself with the landmarks of New Seeburg as you fly over the island, such as the location of the parks, of industrial areas, and of Force Island. If your radar is knocked out, you can still navigate visually. * Highest ratings are achieved by destroying enemy helicopters in the least amount of time with the lowest overall amount of damage to the city. Concentrate on destroying low-flying enemy copters (that shoot at buildings) before destroying higher flying copters (that shoot at YOU). Fires should be put out as quickly as possible. - STAFF - Design: Steve Ettinger, Joe Ferreira (King) Program: Steve Ettinger Graphics/Package illustration: Joe King Sound Effects: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60896&o=2 $end $jaguar=hstrike, $bio Atari Jaguar cart. published 25 years ago: Hover Strike (c) 1995 Atari Corp. You fear the worst for the planet's missing colonists. Communications have ceased from the distant colony for over six months. Federation scouts have discovered that Terrakian Pirates have taken over the planet, their deadly machines patrolling every section of the surface. The planet's colonists have completely disappeared. The Terrakians have established a horrible factory in the fourth quadrant, where they process human corpses to extract valuable organic compounds. You must lead the rescue mission to save the remaining humans, if any, and regain the planet. There is no contact with the surface. The Terrakians have installed an atmospheric cannon which makes invasion plans and the armada's entry impossible. The Federation has chosen you to launch the preemptive strike. They've provided you with preliminary reconnaissance reports. A military transport will slip through the enemy's shields and take you to your drop zone. Your vehicle is a state-of-the-art armored hovercraft. It's the ultimate war machine, equipped with rapid-fire cannon and powerful missiles. You have full maneuverability over any planetary terrain, including snow drifts, lava floes, desert sands, and turbulent water. Anti-grav units let you float just above the ground, so you need to use your brakes to slow down. Your mission is to knock out key targets in each zone, crippling the Terrakian forces and halting their bloddy work. Let your sensors guide you to destroy enemy radar stations and blow up strategic fuel depots. Once you eliminate the atmospheric cannon you'll make way for the Federation armada. Save the colony before it's too late! - TECHNICAL - Game ID: J9009E - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 70/100 - TIPS AND TRICKS - * HINTS: - To make sharp turns 'on the fly', press and hold the joypad toward the direction you want to turn. Release the A button to slow down, and then press it again to guide you through the turn as you go into it. Using this technique of tapping the A button while turning requires precision timing, but it is extremely useful. Remember; you are flying a HOVERCRAFT. Acceleration and braking, along with speed and momentum, are more important to good piloting than traction and terrain. - Use the 5 key often while navigating through heavily occupied areas. This targeting system is helpful with identifying enemies that are not in visual range. By determining where the most dangerous enemies are, you can plot strategies. For example, you will probably want to attack a floater factory entrance and attempt to seal it off as soon as you suspect one is present. Or, if you are low on shields, you might rather stay clear of enemies and search for powerups. - Avoid slamming into steep mountains or falling off high ledges. These events can cause great amounts of damage to your shields. Be especially aware of your surroundings in the night missions, and lay down several flares at a time for better visual navigation. - Remember that the quickest way (or maybe even the only way) to reach your mission targets, may not take you along a straight path. You will often have to circle around mountains, ridges, or other impassable structures to find them. - Search the Urban missions for hidden passages within some structures. These might be the only way to find a target. - Know your enemy! If you can kill one with only a couple of photon blasts, don't unleash a flurry of missiles, these are too valuable to waste! - Pay attention to the distant planets in the sky. They can be used for navigating the planet, as their locations are relative to a compass, and those locations will remain fixed. * Cheats (at Mission Select Screen, unless otherwise noted): - Unlimited Weapons/Energy/Shields: D+3+4+6+7 (tone confirms) - Extra Lives (limit = 9): 3+6+9+# (tone) - Level Skip: 2+4+6+7+8+9 (tone) - Toggle Day/Night (during game play): U+A+B+C+7 * Eggs (at Mission Select Screen, unless otherwise noted): - Change Globe Speed/Direction: 4+6 - Change Globe Size (CD only): U/D - Alternate External Monitor Frame: R+C+1+4+5 - Alternate Ground Texture (during game play): U+A+B+C+3 - Debug Mode (during game play): U+A+B+C+6 - Change Music Tracks (during game play): U+A+B+C+0 - Comedy 'Ammo Depleted' Cue: C+4+8 * Enable Secret Bonus Missions (at Mission Select Screen): Level 1 = U+2+3+6 Level 2 = D+2+6+7+8 Level 3 = R+3+5+6 Level 4 = U+2+5+8 Level 5 = R+2+4+5+6 - STAFF - Programming and Game Design: Denis L. Fung, Cary Gee, Craig Suko Additional Programming Support: Eric Smith, Rob Zdybel, Hand Martin Krober, Dave Staugas Producer: Leonard Tramiel Music and Sound Design: Brad Wait Computer Voice: Erin Carson Lead Artist: Chris Thompsom Lead Test and World Design Coordination: Lance J. Lewis Artists: Ed Pearson, Donald Wang, Ken Saunders, Keoni Los Banos, Jennie Birch Additional Test and World Design: Hank Cappa, Tal Funke-Bilu, Scott Hunter, Harry Kinney, Joe Sousa Manual Text: Denis L. Fung, Lance J. Lewis, Elizabeth Shook Image of M100 galaxy courtesy of the Space Telescope Science Institute/NASA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72397&o=2 $end $cpc_flop=hovercra, $bio Amstrad CPC 464 disk. published 31 years ago: Hovercraft (c) 1989 Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124573&o=2 $end $amigaocs_flop=hoverspr, $bio Commodore Amiga 500 disk. published 28 years ago: Hoversprint (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74259&o=2 $end $info=sc2rock,sc2rock1,sc2rock1p,sc2rocke,sc2rockp, $bio How Big's Your Rock (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15359&o=2 $end $pc98=manyrobo, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: How Many Robot (c) 1987 Artdink Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89694&o=2 $end $pc8801_flop=manyrobo, $bio NEC PC-8801 Series disk. published 33 years ago: How Many Robot (c) 1987 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92063&o=2 $end $x68k_flop=manyrobo, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: How Many Robot (c) 1988 Artdink Corp. - TRIVIA - Released on February 27, 1988 in Japan. Retail price: 9500 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87771&o=2 $end $fm7_disk=manyrobo, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: How Many Robot (c) 1988 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93626&o=2 $end $msx2_flop=manyrobo,manyroboa, $bio MSX 2 disk. published 32 years ago: How Many Robot (c) 1988 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101720&o=2 $end $pc98=manyrob2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: How Many Robot 2 (c) 1994 Artdink Corp. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89695&o=2 $end $cdi=camel, $bio Phillips CD-i published 28 years ago: How the Camel got its Hump (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52898&o=2 $end $cdi=rhino,rhinoa, $bio Phillips CD-i published 28 years ago: How the Rhinoceros Got His Skin (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52899&o=2 $end $apple2_flop_orig=howwest, $apple2_flop_clcracked=howwest, $bio Apple II disk. published 33 years ago: How The West Was One + Three x Four (c) 1987 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107421&o=2 $end $sorcerer_cass=west, $bio How The West was Won (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232391&o=2 $end $cpc_flop=howtobea,howtobea02,howtobea04, $bio Amstrad CPC 464 disk. published 33 years ago: How to Be a Complete Bastard (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121294&o=2 $end $spectrum_cass=htbcbasta, $bio How To Be A Complete Bastard (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219752&o=2 $end $cpc_cass=how2bcb, $bio Amstrad CPC cass. published 33 years ago: How To Be a Complete Bastard [Model VGD 9012] (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96706&o=2 $end $cpc_flop=howtobea01,howtobea03, $bio Amstrad CPC 464 disk. published 33 years ago: How to be a Hero Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126669&o=2 $end $cpc_cass=how2bhe, $bio Amstrad CPC cass. published 33 years ago: How To Be a Hero [Model IA0164] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96708&o=2 $end $spectrum_cass=how2hero, $bio Sinclair ZX Spectrum cass. published 33 years ago: How to be a Hero [Model IS 0164] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80743&o=2 $end $apple2_flop_clcracked=hw2rsrch, $bio Apple II disk. published 37 years ago: How To Do Research (c) 1983 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231371&o=2 $end $cdi=howphoto, $bio Phillips CD-i published 27 years ago: How to Photograph Nature (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52900&o=2 $end $apple2_flop_clcracked=h2weleph, $bio Apple II disk. published 35 years ago: How to Weigh An Elephant (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231455&o=2 $end $msx1_cass=howard, $bio MSX cass. published 33 years ago: Howard the Duck (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94714&o=2 $end $spectrum_cass=howrduckh, $bio Sinclair ZX Spectrum cass. published 33 years ago: Howard The Duck (c) 1987 Hello! Games. Portugese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227035&o=2 $end $spectrum_cass=howrduckp, $bio Howard the Duck (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219610&o=2 $end $spectrum_cass=howrducka, $bio Howard the Duck (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226426&o=2 $end $msx1_flop=howard, $bio Howard the Duck cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229997&o=2 $end $cpc_cass=howard, $bio Amstrad CPC cass. published 33 years ago: Howard the Duck [Model 22176] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96709&o=2 $end $cpc_flop=howardth01,howardth,howardth03,howardth04,howardth02, $bio Amstrad CPC 464 disk. published 33 years ago: Howard The Duck [Model UQD 145] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122947&o=2 $end $spectrum_cass=howrduck, $bio Sinclair ZX Spectrum cass. published 33 years ago: Howard the Duck [Model URK 145] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80741&o=2 $end $bbcb_cass=howzat, $bio Howzat (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51956&o=2 $end $spectrum_cass=howzatal, $bio Howzat [Model AS003] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220242&o=2 $end $gbcolor=hoylecrd, $bio Nintendo Game Boy Color game published 20 years ago: Hoyle Card Games [Model CGB-BCGE-USA] (c) 2000 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68040&o=2 $end $gbcolor=hoylecas, $bio Nintendo Game Boy Color game published 20 years ago: Hoyle Casino [Model CGB-BCSE-USA] (c) 2000 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68041&o=2 $end $dc=hoylecas, $bio Sega Dreamcast GD published 20 years ago: Hoyle Casino [Model T-11008N] (c) 2000 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135545&o=2 $end $amigaocs_flop=hoylebg1, $bio Commodore Amiga 500 disk. published 30 years ago: Hoyle's Book of Games Volume 1 (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74260&o=2 $end $amigaocs_flop=hoylebg2, $bio Commodore Amiga 500 disk. published 30 years ago: Hoyle's Book of Games Volume 2 - Solitaire (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74261&o=2 $end $amigaocs_flop=hoylebg3, $bio Commodore Amiga 500 disk. published 28 years ago: Hoyle's Book of Games Volume III - Great Board Games (c) 1992 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74262&o=2 $end $tvc_flop=hoterjed, $bio Hőterjedés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111901&o=2 $end $info=hp165ka0, $bio Computer published 29 years ago: HP 16500a (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228980&o=2 $end $info=hp16500b, $bio Computer published 29 years ago: HP 16500b (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228977&o=2 $end $info=hp1650b, $bio Computer published 31 years ago: HP 1650b (c) 1989 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228978&o=2 $end $info=hp1651b, $bio Computer published 31 years ago: HP 1651b (c) 1989 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228979&o=2 $end $info=hp2100, $bio Computer published 54 years ago: HP 2100 (c) 1966 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228981&o=2 $end $info=hp2645, $bio Computer published 44 years ago: HP 2645A (c) 1976 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228983&o=2 $end $info=hp3478a, $bio Computer published 37 years ago: HP 3478A Multimeter (c) 1983 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228984&o=2 $end $info=hp64k, $bio Computer published 41 years ago: HP 64000 (c) 1979 Hewlett-Packard. The HP 64000 is a tool for developing hardware and software for products based on commercial microcomputers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95544&o=2 $end $info=hp700_70, $bio Computer published 26 years ago: HP 700/70 Windowing Terminal (c) 1994 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228994&o=2 $end $info=hp700_92, $bio Computer published 33 years ago: HP 700/92 Display Terminal (c) 1987 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228995&o=2 $end $info=hp85, $bio Computer published 40 years ago: HP 85 (c) 1980 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228996&o=2 $end $info=hp95lx, $bio Computer published 29 years ago: HP 95LX (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228997&o=2 $end $info=hp9816, $bio Computer published 38 years ago: HP 9816 (c) 1982 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229000&o=2 $end $info=hp9825b, $bio Computer published 40 years ago: HP 9825B (c) 1980 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229001&o=2 $end $info=hp9825t, $bio Computer published 40 years ago: HP 9825T (c) 1980 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229002&o=2 $end $info=hp9835a, $bio Computer published 41 years ago: HP 9835A (c) 1979 Hewlett-Packard. - TRIVIA - Released in May 1979. Original Price: $9900. It was a lower-cost version of the 9845A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82449&o=2 $end $info=hp9835b, $bio Computer published 41 years ago: HP 9835B (c) 1979 Hewlett-Packard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82475&o=2 $end $info=hp9845a, $bio Computer published 42 years ago: HP 9845A (c) 1978 Hewlett-Packard. - TRIVIA - Released in April 1978. Original price: $11,500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82476&o=2 $end $info=hp9845b, $bio Computer published 40 years ago: HP 9845B (c) 1980 Hewlett-Packard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82480&o=2 $end $info=hp9845c, $bio Computer published 40 years ago: HP 9845C (c) 1980 Hewlett-Packard. - TRIVIA - Original price: $39500 The HP 9845C was one of the first desktop computers in 1980 equipped with color screen and light pen for design and illustration work. It was used to create the color war room graphics in the 1983 movie WarGames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82481&o=2 $end $info=hp9845s, $bio Computer published 42 years ago: HP 9845S (c) 1980 Hewlett-Packard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82482&o=2 $end $info=hp9845t, $bio Computer published 40 years ago: HP 9845T (c) 1980 Hewlett-Packard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82483&o=2 $end $ep64_cart=hp, $bio Enterprise 64 cart. published 35 years ago: HP Enterprise (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237647&o=2 $end $x1_cass=hpohsho, $bio HP Ohsho (c) 198? SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86228&o=2 $end $ibm5150=hpterm, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: HP Terminal Program HP24597A (c) 1988 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132418&o=2 $end $info=hp2622a, $bio Computer published 38 years ago: HP-2622A (c) 1982 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228982&o=2 $end $hp_ipc=hptool06,hptool07, $bio HP Integral PC disk. published 35 years ago: HP-UX Communications & Maintenance (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235954&o=2 $end $hp_ipc=hptool10, $bio HP Integral PC disk. published 35 years ago: HP-UX Documentation (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235956&o=2 $end $hp_ipc=hptool09, $bio HP Integral PC disk. published 35 years ago: HP-UX Miscellaneous Tools (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235957&o=2 $end $hp_ipc=hptool08, $bio HP Integral PC disk. published 35 years ago: HP-UX Nucleus (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235958&o=2 $end $hp_ipc=hptool01, $bio HP Integral PC disk. published 35 years ago: HP-UX Programmers Tools (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235959&o=2 $end $hp_ipc=hptool02,hptool03, $bio HP Integral PC disk. published 35 years ago: HP-UX Software Development (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235955&o=2 $end $hp_ipc=hptool04,hptool05, $bio HP Integral PC disk. published 35 years ago: HP-UX Writers Tools A (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235960&o=2 $end $info=hp38g, $bio Computer published 25 years ago: HP38G (c) 1995 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228985&o=2 $end $info=hp39g, $bio Computer published 20 years ago: HP39G (c) 2000 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228986&o=2 $end $info=hp48g, $bio Computer published 27 years ago: HP48G (c) 1993 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228987&o=2 $end $info=hp48gp, $bio Computer published 22 years ago: HP48G+ (c) 1998 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228988&o=2 $end $info=hp48gx, $bio Computer published 27 years ago: HP48GX (c) 1993 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228989&o=2 $end $info=hp48s, $bio Computer published 29 years ago: HP48S (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228990&o=2 $end $info=hp48sx, $bio Computer published 30 years ago: HP48SX (c) 1990 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228991&o=2 $end $info=hp49g, $bio Computer published 21 years ago: HP49G (c) 1999 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228992&o=2 $end $info=hp49gp, $bio Computer published 11 years ago: HP49G+ (c) 2009 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228993&o=2 $end $info=hp9k310, $bio Computer published 35 years ago: HP9000/310 (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229006&o=2 $end $info=hp9k320, $bio Computer published 35 years ago: HP9000/320 (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229007&o=2 $end $info=hp9k330, $bio Computer published 33 years ago: HP9000/330 (c) 1987 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229008&o=2 $end $info=hp9k332, $bio Computer published 33 years ago: HP9000/332 (c) 1987 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229009&o=2 $end $info=hp9k340, $bio Computer published 31 years ago: HP9000/340 (c) 1989 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229010&o=2 $end $info=hp9k360, $bio Computer published 32 years ago: HP9000/360 (c) 1988 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229011&o=2 $end $info=hp9k370, $bio Computer published 32 years ago: HP9000/370 (c) 1988 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229012&o=2 $end $info=hp9k380, $bio Computer published 29 years ago: HP9000/380 (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229013&o=2 $end $info=hp9k382, $bio Computer published 29 years ago: HP9000/382 (c) 1991 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229014&o=2 $end $to_flop=hpcolor,hpcolora, $bio Thomson TO disk. published 19 years ago: HPCOLOR (c) 2001 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107757&o=2 $end $zx81_cass=hrg70, $bio Sinclair ZX-81 cass. published 37 years ago: HRG 7.0 (c) 1983 Data-Or [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115050&o=2 $end $pmd85_cass=hry1, $bio HRY1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236494&o=2 $end $pmd85_cass=hry2, $bio HRY2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236495&o=2 $end $spectrum_cass=hscompil,hscompil_a, $bio HS-Compiler (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225600&o=2 $end $n64=hsvadvr, $bio Nintendo 64 cart. published 21 years ago: HSV Adventure Racing! (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57729&o=2 $end $info=ht6000, $bio Other published 33 years ago: HT-6000 (c) 1987 Casio Computer Co., Ltd. - TRIVIA - The HT-6000, released in late 1987 but not widely available until late 1988, was an entirely different SD synthesizer which greatly expanded SD the synthesis engine. While designed as a consumer model, it was far more powerful than the more professional-appearing HZ-600 whose synthesis engine the other HT's utilized. The HT-6000 introduced for the HT line some of the more high-end features previously only included by Casio in the CZ line, such as ring-modulation, detuning, key-follow, and initial-touch (which, among the CZ's, was only found on the most advanced model, the CZ-1). The HT-6000 used an impressive 4 DCO's per voice (vs. 1 on the other SD synths, and 2 on the CZ synths). It had 64 DCO wave forms to choose from (32 basic, 16 with noise [white or metallic], and 16 with ring modulation). It had 8 independent VCF filters (1 per voice, vs. 1 per channel), and added key-follow parameters for both the DCA and VCF. The DCA also added attack and decay curves (acute and obtuse). It also added an independent ADSR envelope for noise. The 4 DCO's each use the same waveform, VCF and DCA envelopes, but can have separate tunings, velocity response curves, and relative DCA envelope depths. Stacking the oscillators with detunes allowed the creation of flange and chorus effects, fat "super saws", and the creation of dual-note or even triad and 4-note leads. The filter cutoffs could be set to respond to velocity which added some expressiveness. Because each oscillator could have separate tuning and velocity response, it was also possible to have the pitch change according to pressure, if one of two differently tuned oscillators had an inverse velocity curve. Ring modulation used oscillator 4 to modulate oscillator 3, and allowed the creation of metallic and pulse sounds, lower bass harmonics and even distortion. Like the HZ-600 but unlike the others, the HT-6000 had a complete parameter list silkscreened on the outer panel, somewhat alleviating the need for a manual. In terms of "home keyboard" features the HT-6000 improved the auto-accompaniment versus the previous HT's by including some additional PCM drum sounds, an additional accompaniment part (obbligato), 4 bass patches (versus one), additional chord inversions (including more tonic, suspended and subdominant triads), and the addition of "Intro" and drum and chord "Variation" for auto-rhythms. The HT-6000 was also sold in Germany by Hohner as the KS-610/TR. The HT-6000 was reviewed in Keyboard Magazine, November 1988, p. 149. If the HT-6000, rather than the HZ-600, had been packaged as the "professional" model, it may have sold much better. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127423&o=2 $end $nes=hulujg, $bio 葫芦金刚 (c) 200? Nanjing. (Hu Lu Jin Gang) - TECHNICAL - Game ID: NJ039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76797&o=2 $end $pcecd=hupga2, $bio NEC PC-Engine CD published 26 years ago: Hu PGA Tour Power Golf 2 - Golfer (c) 1994 Hudson Soft [Hudson Group]. - TECHNICAL - BARCODE: 4988607250591 GAME ID: HCD4056 - TRIVIA - Released on March 4, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58220&o=2 $end $megadriv=mulan, $bio Hua Mu Lan - Mulan (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233666&o=2 $end $sg1000=champbilt, $bio Sega SG-1000 game published 34 years ago: Hua Shi Zhuangqiu [Model R-069] (c) 1986 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65061&o=2 $end $nes=huabi, $bio Huabi (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76798&o=2 $end $megadriv=huanle, $bio Huan Le Tao Qi Shu - Smart Mouse (c) 199? Ming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82668&o=2 $end $nes=huanshil, $bio 幻世录 (c) 200? Nanjing. (Huan Shi Lu) Chinese pirate backport of a PC game. - TECHNICAL - Game ID: NJ034 - TRIVIA - Title translates from Chinese as The Legend of Fancy Realm. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76799&o=2 $end $nes=hxcs, $bio 幻想传说 (c) 200? Nanjing. (Huan Xiang Chuan Shuo) - TECHNICAL - Game ID: NJ058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76800&o=2 $end $nes=huangdi, $bio Huang Di [Model CN-29] (c) 199? NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76801&o=2 $end $nes=hjty, $bio 黄金太阳 (c) 200? Nanjing. (Huang Jin Tai Yang) - TECHNICAL - Game ID: NJ020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76802&o=2 $end $x1_flop=hubasic1,hubasic2, $bio HuBASIC CZ-8FB01 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86010&o=2 $end $info=ep_hubbl,ep_hubbla, $bio Hubble Bubble (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40848&o=2 $end $bbcb_cass=hubert, $bio Acorn BBC/Electron cass. published 36 years ago: Hubert (c) 1984 Visons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51957&o=2 $end $sf7000=hucal, $bio Sega SF-7000 disk. published 36 years ago: HuCAL (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131399&o=2 $end $pico=hucklowlpu,hucklowlpt,hucklowlps,hucklowlpr,hucklowlpq,hucklowlpp,hucklowlpo,hucklowlpn,hucklowlpm,hucklowlpl,hucklowlpk,hucklowlpj,hucklowlpi,hucklowlph,hucklowlpg,hucklowlpf,hucklowlpe,hucklowlpd, $bio Sega Pico game published 26 years ago: Huckle and Lowly's Busiest Day Ever (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75695&o=2 $end $msx1_cart=hud3dglf,hud3dglfa, $bio MSX cart. published 36 years ago: Hudson 3D Golf [Model MXHI 11032] (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77140&o=2 $end $gba=hudsonc1, $bio Nintendo GBA cart. published 15 years ago: Hudson Best Collection Vol. 1 - Bomberman Collection [Model AGB-B7IJ] (c) 2005 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71229&o=2 $end $gba=hudsonc3, $bio Nintendo GBA cart. published 15 years ago: Hudson Best Collection Vol. 3 - Action Collection [Model AGB-B73J-JPN] (c) 2005 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71230&o=2 $end $gba=hudsonc4, $bio Nintendo GBA cart. published 15 years ago: Hudson Best Collection Vol. 4 - Nazotoki Collection [Model AGB-B74J-JPN] (c) 2005 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71231&o=2 $end $gba=hudsonc5, $bio Nintendo GBA cart. published 14 years ago: Hudson Best Collection Vol. 5 - Shooting Collection [Model AGB-B75J-JPN] (c) 2006 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71232&o=2 $end $gba=hudsonc6, $bio Nintendo GBA cart. published 14 years ago: Hudson Best Collection Vol. 6 - Bouken-jima Collection [Model AGB-B76J-JPN] (c) 2006 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71233&o=2 $end $gba=hudsonc2, $bio Nintendo GBA cart. published 15 years ago: Hudson Best Collection Vol.2 - Lode Runner Collection (c) 2005 Hudson Soft. - TECHNICAL - [Model AGB-B72J-JPN] - TRIVIA - Released on December 22, 2005 in Japan by Hudson Soft. Related Coin-Op video game: "Lode Runner". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47355&o=2 $end $spectrum_cass=hudhawkhs, $bio Hudson Hawk (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219489&o=2 $end $nes=hudsonhj, $bio Nintendo Famicom cart. published 29 years ago: Hudson Hawk (c) 1991 Epic - Sony Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54204&o=2 $end $nes=hudsonh, $bio Nintendo NES cart. published 29 years ago: Hudson Hawk (c) 1991 Ocean European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55213&o=2 $end $amigaocs_flop=hudsonh, $bio Commodore Amiga 500 disk. published 29 years ago: Hudson Hawk (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74263&o=2 $end $spectrum_cass=hudhawk, $bio Sinclair ZX Spectrum cass. published 29 years ago: Hudson Hawk (c) 1991 Ocean Software, Limited. - STAFF - Developed by Special FX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80747&o=2 $end $cpc_cass=hudsonh, $bio Amstrad CPC cass. published 29 years ago: Hudson Hawk (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96711&o=2 $end $cpc_flop=hudsonha01,hudsonha02,hudsonha03,hudsonha04,hudsonha05, $bio Amstrad CPC 464 disk. published 29 years ago: Hudson Hawk (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120389&o=2 $end $cpc_flop=hudsonha, $bio Amstrad CPC 464 disk. published 29 years ago: Hudson Hawk (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126658&o=2 $end $gameboy=hudsonh, $bio Nintendo Game Boy Cart. published 29 years ago: Hudson Hawk (c) 1991 Sony Imagesoft - TECHNICAL - Cartridge ID: DMG-HW-USA - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 40/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66158&o=2 $end $gameboy=hudsonhj, $bio Nintendo Game Boy Cart. published 28 years ago: Hudson Hawk (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.]. - TECHNICAL - Cartridge ID: DMG-HWJ - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 108-109) [FR]: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66157&o=2 $end $nes=hudsonhu, $bio Nintendo NES cart. published 28 years ago: Hudson Hawk (c) 1992 Sony Imagesoft North American release. - TECHNICAL - GAME ID: NES-Y4-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55214&o=2 $end $saturn=hudsonlu, $bio Sega Saturn game published 23 years ago: Hudson Soft New Soft Line Up (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59247&o=2 $end $gameboy=advisln2, $bio Nintendo Game Boy Cart. published 27 years ago: Hudson's Adventure Island II [Model DMG-GQ-USA] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66161&o=2 $end $gameboy=advislnd, $bio Nintendo Game Boy Cart. published 28 years ago: Hudson's Adventure Island [Model DMG-T3-USA] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66159&o=2 $end $nes=advislndu, $bio Nintendo NES cart. published 32 years ago: Hudson's Adventure Island (c) 1988 Hudson Soft [Hudson Group]. North American release. Game developed in Japan. See the original Famicom version for more information: "Takahashi Meijin no Bouken Jima [Model HFC-TB]". Description from the back cover: You just found out that Princess Leilani was kidnapped by the Evil Witch Doctor and taken to Adventure Island in the South Pacific. You land on Adventure Island without weapons or food. The island is thick with tropical forest, mountains and caves. Hidden on the island are your skateboard, axe, food and other helpful tools you must find by exploring the island. Better find the weapons and food quickly because you will need them to fight the Witch Doctor's spiders, snakes, bats and demons. The Evil Witch Doctor has set lots of traps for you before you can face him one on one. Are you up for the challenge?! Can you live through Adventure Island to save Princess Leilani?! - TECHNICAL - Cartridge ID: NES-TB-USA - TRIVIA - Released in September 1988 in the USA. - SCORING - Characters of Adventure Island (from the USA manual): Cobra (100 pts) Sneil (10 pts) Fire (unbeatable) Pooter (100 pts) Coyote (500 pts) Skeleton (10 pts) Basser (50 pts) Cavas (100 pts) Zigmo (50 pts) Ice (20 pts) Waler (100 pts) Red Oct (100 pts) Blue Oct (200 pts) Kello (200 pts) There are brown Kello and green Kello. Be careful as brown Kello jumps. Boss Area 1-8 King Quiller (5000 pts) - TIPS AND TRICKS - * Continuing Option (from the USA manual): You can access this Continuing Option by pushing the right side of the movement control button and the START button. However, you are only allowed to use the "Continuing Option" after finding an egg which contains the BEE somewhere in Round 1 of Area 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55215&o=2 $end $amigaocs_flop=huey, $bio Commodore Amiga 500 disk. published 31 years ago: Huey (c) 1989 ECP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74264&o=2 $end $nes=hugeins, $bio Nintendo NES cart. published 27 years ago: Huge Insect [Model SA-022] (c) 1993 Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76803&o=2 $end $amigaocs_flop=hugo, $bio Commodore Amiga 500 disk. published 28 years ago: Hugo (c) 1992 ITE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74265&o=2 $end $gbcolor=hugobdf, $bio Nintendo Game Boy Color game published 19 years ago: Hugo - Black Diamond Fever [Model CGB-BHUP-EUR] (c) 2001 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68042&o=2 $end $gba=hugobukk, $bio Nintendo GBA cart. published 17 years ago: Hugo - Bukkazoom! [Model AGB-AZHP-EUR] (c) 2003 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71234&o=2 $end $amigaocs_flop=hugopne, $bio Commodore Amiga 500 disk. published 28 years ago: Hugo - Pa Nye Eventyr (c) 1992 ITE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74267&o=2 $end $amigaocs_flop=hugopne2, $bio Commodore Amiga 500 disk. published 28 years ago: Hugo - Pa Nye Eventyr 2 (c) 1992 ITE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74268&o=2 $end $gba=hugoevmru, $bio Nintendo GBA cart. published 15 years ago: Hugo - The Evil Mirror Advance [Model AGB-AHJE-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71236&o=2 $end $gba=hugoevmr, $bio Nintendo GBA cart. published 18 years ago: Hugo - The Evil Mirror Advance [Model AGB-AHJP] (c) 2002 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71235&o=2 $end $gbcolor=hugoevmr, $bio Nintendo Game Boy Color game published 19 years ago: Hugo - The Evil Mirror [Model CGB-BHXP-EUR] (c) 2001 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68043&o=2 $end $psx=hugo, $bio Sony PlayStation disc published 17 years ago: Hugo - The Evil Mirror (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111644&o=2 $end $amigaocs_flop=hugo2, $bio Commodore Amiga 500 disk. published 28 years ago: Hugo 2 (c) 1992 ITE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74266&o=2 $end $gbcolor=hugo2hlf, $bio Nintendo Game Boy Color game published 21 years ago: Hugo 2 1/2 [Model DMG-AHOP-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68044&o=2 $end $gba=2hugo, $bio Nintendo GBA cart. published 15 years ago: Hugo 2 in 1 [Model AGB-B2HP-EUR] (c) 2005 ITE Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71237&o=2 $end $gameboy=hugo2, $bio Nintendo Game Boy Cart. published 23 years ago: Hugo 2 [Model DMG-AO2P-NOE] (c) 1997 Laguna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66164&o=2 $end $gameboy=hugo, $bio Nintendo Game Boy Cart. published 28 years ago: Hugo [Model DMG-AGOP-NOE] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66163&o=2 $end $info=m5hula,m5hula10, $bio Hula Moolah (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39976&o=2 $end $info=m5hulacl, $bio Hula Moolah Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41586&o=2 $end $tvc_flop=hullam, $bio Hullámcsomag (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111898&o=2 $end $nascom_snap=hforth, $bio Nascom soft. published 39 years ago: HullForth (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235689&o=2 $end $snes=humanbas, $bio Nintendo Super Famicom cart. published 27 years ago: Human Baseball [Model SHVC-HB] (c) 1993 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61471&o=2 $end $a2600=humancane, $bio Atari 2600 cart. published 41 years ago: Human Cannonball (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry. - TECHNICAL - Model CX2627P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82985&o=2 $end $a2600=humancan, $bio Atari 2600 cart. published 41 years ago: Human Cannonball (c) 1979 Atari, Incorporated. Careful now, the Human Cannonball is counting on you to make your calculations accurately. Otherwise he'll end up flat as a pancake and you'll end up with 0 points or a miss to show for it! The objective of this game is to shoot the man out of the cannon and into the water tower. To accomplish this, you must consider the following variables: - The angle of the cannon (establishes the line or arc of trajectory the man follows after being shot from the can- non). - The speed (mph) at which the man travels after being shot from the cannon. - The distance between the cannon and the water tower. These variables are set by you and/or the computer, depending on the game you're playing. In some games, the cannon position remains fixed throughout the game. There are eight game variations in all. Each game variation contains both a 1-player version and a 2-player version. - TECHNICAL - Model CX2627 - TRIVIA - Export releases: PAL "Human Cannonball [Model CX2627P]" - SCORING - In 1-player games, you score one point for each successful shot. The computer records one point against you for each miss. Your score is shown at the top, left side of the screen. The number of misses is displayed at the top, right side of the screen. The game ends after seven successful 'shots' or seven misses. In 2-player games, each player scores one point for a successful 'shot'. Misses have no effect on scoring. The first player to score seven points is the winner. Note: After the first player scores seven points, the second player gets one more turn before the game ends. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50577&o=2 $end $n64=humangp, $bio Nintendo 64 cart. published 23 years ago: Human Grand Prix - The New Generation [Model NUS-NHGJ] (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57742&o=2 $end $snes=humangp2,humangp2p, $bio Nintendo Super Famicom cart. published 27 years ago: Human Grand Prix II [Model SHVC-2G] (c) 1993 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61473&o=2 $end $snes=humangp3, $bio Nintendo Super Famicom cart. published 26 years ago: Human Grand Prix III - F1 Triple Battle [Model SHVC-AGXJ-JPN] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61474&o=2 $end $snes=humangp4, $bio Nintendo Super Famicom cart. published 25 years ago: Human Grand Prix IV - F1 Dream Battle [Model SHVC-AG4J-JPN] (c) 1995 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61475&o=2 $end $snes=humangp, $bio Nintendo Super Famicom cart. published 28 years ago: Human Grand Prix [Model SHVC-HG] (c) 1992 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61472&o=2 $end $spectrum_cass=hkm, $bio Sinclair ZX Spectrum cass. published 32 years ago: Human Killing Machine (c) 1988 US Gold. - STAFF - Developed by Tiertex Design Studios. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80749&o=2 $end $specpls3_flop=hkmb, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Human Killing Machine (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147888&o=2 $end $cpc_flop=humankil02,humankil03,humankil04,humankil06,humankil01,humankil,humankil05, $bio Amstrad CPC 464 disk. published 31 years ago: Human Killing Machine (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120860&o=2 $end $amigaocs_flop=humans2,humans2g, $bio Commodore Amiga 500 disk. published 27 years ago: Human Race - The Jurassic Levels (c) 1993 Mirage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74269&o=2 $end $c64_cart=skeleton, $bio Commodore C64 cart. published 36 years ago: Human Skeleton Tutorial (c) 1984 SM Thorpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53600&o=2 $end $pcecd=humanspt, $bio NEC PC-Engine CD published 28 years ago: Human Sports Festival (c) 1992 Human Entertainment. - TECHNICAL - BARCODE: 4959143200029 GAME ID: HMCD2002 - TRIVIA - Released on February 28, 1992 in Japan. it was never exported outside Japan. Reviews: April 1992 - Consoles + N.8 (Page 98-99) [FR]: 88/100 May 1992 - Joypad N.8 (Page 124-125) [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58221&o=2 $end $x68k_flop=human68k_201,human68k_202,human68k_301,human68k_301a,human68k,human68ka,human68k_20x,human68k_301b,human68kb, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Human68k (c) 1989 Sharp. Operating System developed for Sharp by Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87774&o=2 $end $amigaaga_flop=humans3, $bio Commodore Amiga 1200 disk. published 24 years ago: Humans 3 Evolution - Lost in Time (c) 1996 GameTek, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146373&o=2 $end $mc10=humbug,humbuga,humbugb, $bio TRS-80 MC-10 cass. published 37 years ago: Humbug Assemble-Disassemble (c) 1983 Stark [P. Stark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87639&o=2 $end $msx2_flop=humburgr, $bio Humburger (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101721&o=2 $end $info=humlan, $bio Arcade Video game published 19 years ago: Humlan's Lyckohjul (c) 2001 Truemax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113825&o=2 $end $info=hummerxt, $bio Arcade Video game published 11 years ago: Hummer (c) 2009 Sega Enterprises, Limited. - TECHNICAL - Sega Lindbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - Hummer was released on April 15, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31635&o=2 $end $bbcb_cass=humphrey, $bio Acorn BBC/Electron cass. published 36 years ago: Humphrey (c) 1984 Mr. Micro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51958&o=2 $end $msx1_cass=humphrey,humphreya, $bio MSX cass. published 36 years ago: Humphrey (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94715&o=2 $end $msx1_cass=humphrez,humphreza, $bio MSX cass. published 32 years ago: Humphrey (c) 1988 Zigurat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94716&o=2 $end $cpc_cass=humphrey, $bio Amstrad CPC cass. published 32 years ago: Humphrey (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96714&o=2 $end $cpc_flop=humphrey05,humphrey06, $bio Humphrey (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121699&o=2 $end $msx1_flop=humphrez, $bio Humphrey Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133151&o=2 $end $msx1_flop=humphrey,humphreza, $bio Humphrey cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229998&o=2 $end $nes=hdsj,hdsja,hdsjh, $bio Nintendo Famicom cart. published 14 years ago: ???? (c) 2006 Waixing Computer & Technology Co., Ltd. (Hun Dun Shi Jie) - TECHNICAL - [Model ES-1115] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76804&o=2 $end $info=hunchbak,hunchbaka,hunchbkg,hunchbks,hunchbks2, $bio Arcade Video game published 37 years ago: Hunchback (c) 1983 Century Electronics. Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress. To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope). Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life. To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded. A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue. Once completed, the game starts over with a much higher level of difficulty and tighter time limits. - TECHNICAL - CVS [Convertable Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 Others versions of this game runs on the "Galaxian" hardware, "Donkey Kong" hardware, and "Scramble" hardware. - TRIVIA - Released in September 1983. This video game is based on the novel 'Le Bossu de Notre Dame', or 'The Hunchback of Notre Dame', by Victor Hugo. The name Quasimodo translates as 'half-formed'. The hunchback character was originally to be 'Robin Hood'. Hence the green costume and the game stages with arrows. The artist (who drew the Robin Hood character) left the company before the decision to change the theme to 'Hunchback'. By the time a new artist was taken on, the green costume had become accepted and no-one questioned it (someone commented that the Robin Hood character, as drawn, looked like a hunchback). Roberto Picelli holds the official record for this game with 478,700 points. - SCORING - Scoring points is based on how quickly you can finish a round, although there is no actual on-screen indication as to how much bonus time is left. No points are awarded for merely jumping over obstacles. The best way to achieve a high score is to complete five consecutive screens without losing a life; at the end of each stage a bell is awarded, and once five bells are collected in this way, a Super Bonus worth between 10,000 and 30,000 points is awarded. - PORTS - Hunchback was converted to home computers by Ocean Software of Manchester, England and was their first ever arcade conversion. * COMPUTERS: Commodore C64 (1983) Sinclair ZX Spectrum (1984) Acorn Electron (1984) Amstrad CPC (1986) Oric Atari 8-Bit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1154&o=2 $end $info=hunchbkd, $bio Arcade Video game kit published 37 years ago: Hunchback (c) 1983 Century Electronics, Ltd. Donkey Kong conversion kit. For more information about the game itself, see the dedicated version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127778&o=2 $end $c64_cass=hunchbk, $bio Commodore C64 cass. published 37 years ago: Hunchback (c) 1983 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187455&o=2 $end $bbcb_cass=hnchback, $bio Acorn BBC/Electron cass. published 36 years ago: Hunchback (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51959&o=2 $end $spectrum_cass=hunchbak,hunchbaka, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hunchback (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80754&o=2 $end $msx1_cass=hnchback,hnchbacka, $bio MSX cass. published 36 years ago: Hunchback (c) 1984 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94717&o=2 $end $dragon_cass=hunchbk, $bio Dragon cass. published 36 years ago: Hunchback (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116726&o=2 $end $spectrum_cass=hunchadv, $bio Sinclair ZX Spectrum cass. published 34 years ago: Hunchback - The Adventure (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80756&o=2 $end $cpc_cass=hunchadv, $bio Amstrad CPC cass. published 34 years ago: Hunchback - The Adventure (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96719&o=2 $end $cpc_flop=hunchbac02,hunchbac04,hunchbac05,hunchbac07,hunchbac08, $bio Amstrad CPC 464 disk. published 34 years ago: Hunchback - The Adventure (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120391&o=2 $end $msx1_flop=hnchback, $bio Hunchback cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229999&o=2 $end $spectrum_cass=hunchbk2,hunchbk2a,hunchbk2b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hunchback II (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80755&o=2 $end $spectrum_cass=hunchbk2z, $bio Hunchback II - La Venganza de Quasimodo (c) 198? Zafi Chip. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226587&o=2 $end $cpc_cass=hunchbc2, $bio Amstrad CPC cass. published 35 years ago: Hunchback II - Quasimodo's Revenge (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96720&o=2 $end $cpc_flop=hunchbac09,hunchbac03,hunchbac0b, $bio Amstrad CPC 464 disk. published 35 years ago: Hunchback II - Quasimodo's Revenge Cracked (c) 1985 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120392&o=2 $end $bbcb_cass=hnchbak2, $bio Hunchback Mk.2 (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51960&o=2 $end $info=huncholy,hncholms, $bio Arcade Video game published 36 years ago: Hunchback Olympic (c) 1984 Century Electronics. An olympic sports game featuring the main protagonist of "Hunchback". - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Seatongrove UK, Ltd. Also released on the "Scramble" hardware. This game is also known as "Herbie at the Olympics". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1155&o=2 $end $cpc_flop=hunchbac01,hunchbac06,hunchbac,hunchbac0a, $bio Amstrad CPC 464 disk. published 35 years ago: Hunchback (c) 1985 Amsoft - TECHNICAL - GAME ID: SOFT 1132 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120390&o=2 $end $cpc_cass=hunchbac1, $bio Amstrad CPC cass. published 35 years ago: Hunchback [Model SOFT 132] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96715&o=2 $end $cpc_cass=hunchbac, $bio Amstrad CPC cass. published 35 years ago: Hunchback [Model SOFT 432] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96716&o=2 $end $mz700_cass=hunchy, $bio Hunchy (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131712&o=2 $end $cpc_cass=hundra, $bio Amstrad CPC cass. published 33 years ago: Hundra (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96722&o=2 $end $msx1_cass=hundra,hundraa, $bio MSX cass. published 32 years ago: Hundra (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94718&o=2 $end $cpc_flop=hundracn, $bio Hundra (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121700&o=2 $end $cpc_flop=hundrauk,hundrauk01, $bio Amstrad CPC 464 disk. published 33 years ago: Hundra Cracked (c) 1987 SyX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128027&o=2 $end $cpc_flop=hundramc, $bio Hundra Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122610&o=2 $end $msx1_flop=hundra, $bio Hundra cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230000&o=2 $end $cpc_cass=hundras, $bio Amstrad CPC cass. published 33 years ago: Hundra [Model AMS 880010] (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96721&o=2 $end $cpc_flop=hundra19,hundra1901,hundra1902,hundras101,hundras1,hundra1d,hundra2d, $bio Amstrad CPC 464 disk. published 32 years ago: Hundra (c) 1988 Dinamic Soft. - TECHNICAL - [Model DSK 880013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118861&o=2 $end $dc=100sword, $bio Sega Dreamcast GD published 19 years ago: Hundred Swords (c) 2001 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0124 - TRIVIA - Released on February 15, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135546&o=2 $end $dc=100swordb, $bio Sega Dreamcast GD published 19 years ago: Hundred Swords (c) 2001 SEGA Enterprises, Ltd. @barai version. - TECHNICAL - GAME ID: HDR-0127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135547&o=2 $end $tvc_flop=hungaror, $bio Hungaroring (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112282&o=2 $end $amigaocs_flop=hungaryf, $bio Commodore Amiga 500 disk. published 27 years ago: Hungary for Fun (c) 1993 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74270&o=2 $end $snes=hungryd, $bio Nintendo Super NES game published 25 years ago: Hungry Dinosaurs [Model SNSP-ABKP-EUR] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63078&o=2 $end $c64_cass=horace, $bio Commodore C64 cass. published 37 years ago: Hungry Horace (c) 1983 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229464&o=2 $end $timex_dock=horace, $bio Timex Sinclair 2068 cart. published 37 years ago: Hungry Horace (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237039&o=2 $end $dragon_cass=hunghorc, $bio Dragon cass. published 36 years ago: Hungry Horace (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116659&o=2 $end $dragon_cass=hunghorcp, $bio Hungry Horace (c) 198? Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116572&o=2 $end $galaxy=hhorace, $bio Hungry Horace (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235826&o=2 $end $spectrum_cart=horace, $bio Sinclair ZX Spectrum cart. published 38 years ago: Hungry Horace (c) 1982 Sinclair Research, Ltd. - TECHNICAL - [Model G13/R] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118593&o=2 $end $spectrum_cass=horace1,horace1a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Hungry Horace [Model G13/S] (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80759&o=2 $end $bbcb_cass=hunkdory, $bio Acorn BBC/Electron cass. published 34 years ago: Hunkidory (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51961&o=2 $end $nes=hunt, $bio Hunt (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84031&o=2 $end $a2600=huntscore, $bio Atari 2600 cart. published 42 years ago: Hunt & Score (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Hunt & Score [Model CX2642]". - TECHNICAL - Model CX2642P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" as 'A Game of Concentration' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82986&o=2 $end $a2600=huntscor, $bio Atari 2600 cart. published 42 years ago: Hunt & Score (c) 1978 Atari, Incorporated. A memory match game for the Atari 2600. - TECHNICAL - Model CX2642 - TRIVIA - This game is also known as "Concentration" and "A Game of Concentration". Export releases: PAL "Hunt & Score [Model CX2642P]" - STAFF - Programmer: Jim Huether - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" as 'A Game of Concentration' [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" as 'A Game of Concentration' * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" as 'A Game of Concentration' [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" as 'Concentration' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50578&o=2 $end $cpc_flop=huntredo, $bio Hunt Red October (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121821&o=2 $end $vz_snap=wumpus, $bio Hunt the Wumpus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235085&o=2 $end $ti99_cart=wumpus, $bio TI-99-4A soft. published 40 years ago: Hunt The Wumpus [Model PHM 3023] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84601&o=2 $end $amigaocs_flop=hunter, $bio Commodore Amiga 500 disk. published 29 years ago: Hunter (c) 1991 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74271&o=2 $end $info=hunter16, $bio Computer published 31 years ago: Hunter 16 (c) 1989 Husky Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148394&o=2 $end $info=hunter1680, $bio Computer published 31 years ago: Hunter 16/80 (c) 1989 Husky Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148395&o=2 $end $pc8801_flop=hunterca, $bio NEC PC-8801 Series disk. published 33 years ago: Hunter Card!! (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92064&o=2 $end $cpc_flop=hunterki02,hunterki01,hunterki,hunterki03, $bio Amstrad CPC 464 disk. published 36 years ago: Hunter Killer (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126492&o=2 $end $amigaocs_flop=huntkill, $bio Commodore Amiga 500 disk. published 30 years ago: Hunter Killer (c) 1990 16 Blitz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74272&o=2 $end $st_flop=huntrklr, $bio Atari ST disk. published 30 years ago: Hunter Killer (c) 1990 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149264&o=2 $end $msx1_flop=huntkill, $bio Hunter Killer Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133152&o=2 $end $cpc_cass=huntkill, $bio Amstrad CPC cass. published 36 years ago: Hunter Killer [Model SOFT 135] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96723&o=2 $end $cpc_cass=hunteror, $bio Amstrad CPC cass. published 6 years ago: Hunter or Hunted (c) 2014 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96726&o=2 $end $wscolor=hxhgrisl, $bio Bandai WonderSwan Color game published 17 years ago: Hunter X Hunter - Greed Island [Model SWJ-BANC39] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86450&o=2 $end $gbcolor=hxhhunke, $bio Nintendo Game Boy Color game published 20 years ago: Hunter X Hunter - Hunter no Keifu (c) 2000 Konami Company, Limited. - TECHNICAL - [Model CGB-BHHJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68045&o=2 $end $wswan=hxhishi, $bio Bandai WonderSwan game published 20 years ago: Hunter X Hunter - Ishi o Tsugu Mono [Model SWJ-BAN02A] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86338&o=2 $end $gbcolor=hxhkindn, $bio Nintendo Game Boy Color game published 19 years ago: Hunter X Hunter - Kindan no Hihou (c) 2001 Konami Company, Limited. - TECHNICAL - [Model CGB-BHKJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68046&o=2 $end $psx=hxhgrisl, $bio Sony PlayStation disc published 20 years ago: Hunter X Hunter - Maboroshi no Greed Island (c) 2000 Konami Corp. - TECHNICAL - [Model SLPM-86651] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85286&o=2 $end $wscolor=hxhmichi, $bio Bandai WonderSwan Color game published 19 years ago: Hunter X Hunter - Michibikareshi Mono [Model SWJ-BANC18] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86451&o=2 $end $gba=hxhmintd,hxhmintd1, $bio Nintendo GBA cart. published 17 years ago: Hunter X Hunter - Minna Tomodachi Daisakusen!! (c) 2003 Konami Company, Limited. - TECHNICAL - GAME ID: AGB-A8NJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71238&o=2 $end $wscolor=hxhsorez, $bio Bandai WonderSwan Color game published 19 years ago: Hunter X Hunter - Sorezore no Ketsui [Model SWJ-BANC0F] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86452&o=2 $end $psx=hxhubast, $bio Sony PlayStation disc published 19 years ago: Hunter X Hunter - Ubawareta Aura Stone (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86895] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85287&o=2 $end $sg1000=huohuli, $bio Sega SG-1000 game published 35 years ago: Huo Hu Li (c) 1985 Aaronix [Taiwan]. Taiwanese version of Zoom 909. - TECHNICAL - [Model R-47] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49037&o=2 $end $nes=huolong, $bio Huo long (c) 19?? Gamtec [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76806&o=2 $end $nes=huoyansz, $bio Huo Yan Shi Zhe (c) 199? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95503&o=2 $end $nes=hywz, $bio Huo Yan Wen Zhang - Sheng Zhan De Xi Pu [Model ES-1100] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76805&o=2 $end $cpc_flop=hurlemen,hurlemen01,hurlemen02,hurlemen03,hurtemen,hurtemen01, $bio Amstrad CPC 464 disk. published 32 years ago: Hurlements (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120971&o=2 $end $info=hurr_l2, $bio Pinball published 29 years ago: Hurricane (c) 1991 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Dot Matrix) Model Number : 50012 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - Sometimes when you enter the lit Hurricane ramp, you can see a picture of a cow accompanied with a moo, you can also get a picture of a huge eye. Sometimes the unlit Ferris Wheel will get you an inchworm or 4 ducks. - SERIES - 1. Comet (1985) 2. Cyclone (1988) 3. Hurricane (1991) - STAFF - Designers : Barry Oursler (BSO), Python Anghelo (PVA) Artwork : Python Anghelo, John Youssi Art Support: Kevin O'Connor Software : Mark Penacho Dots/Animation : Tony Goskie, Tim Coman Mechanics : Gerald Hedberg (GLH) Music and Sounds : Paul Heitsch (P H) Support : Paul Johnson (P.J.), Manu Jayswal, Mark Johnson, Wally Roeder, Bill Thompson, Elaine Johnson, Art Clafford, Al Cardenas, Frank Reyes, Butch Ortega, Lou Isbitz, Herb Uher, Jose Delgado, Kent Pemberton, Karen Trybula, Mark Coldebella, Steve Kordek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4517&o=2 $end $info=ep_hur,ep_hura,ep_hurb, $bio Hurricane (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40849&o=2 $end $info=ep_huric,ep_hurica,ep_huricb,ep_huricc,ep_huricd,ep_hurice, $bio Fruit Machine published 20 years ago: Hurricane (c) 2000 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18223&o=2 $end $adam_flop=hurrican,hurricana, $bio Coleco Adam disk. published 32 years ago: Hurricane! (c) 1988 Intergalactic Soft. Multipurpose disk/ddp copy program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109490&o=2 $end $cpc_flop=hurrican, $bio Amstrad CPC type-in published 31 years ago: Hurricane-Bird (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119766&o=2 $end $megadriv=hurrican, $bio Sega Mega Drive game published 26 years ago: Hurricanes (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56565&o=2 $end $gamegear=hurrican, $bio Sega Game Gear cart. published 26 years ago: Hurricanes (c) 1994 US Gold - TECHNICAL - [Model 79138-50] - TRIVIA - This game is based on the Cartoon TV series "Hurricanes", aired in 1993-1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64633&o=2 $end $snes=hurricanu, $bio Nintendo Super NES game published 26 years ago: Hurricanes [Model SNS-AHUE-USA] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63080&o=2 $end $snes=hurrican,hurricanp, $bio Nintendo Super NES game published 26 years ago: Hurricanes [Model SNSP-AHUP-EUR] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63079&o=2 $end $pc8801_flop=hfox, $bio NEC PC-8801 Series disk. published 36 years ago: Hurry Fox (c) 1984 Micro Cabin Co.. - TECHNICAL - FD x1 - TRIVIA - Released on December 10, 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92065&o=2 $end $x1_flop=hfox,hfoxa, $bio Sharp X1 5.25in.disk. published 35 years ago: Hurry Fox (c) 1985 Micro Cabin Co. - TRIVIA - Released in July 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86012&o=2 $end $x1_cass=hfox, $bio Sharp X1 cass. published 35 years ago: Hurry Fox (c) 1985 Micro Cabin Co.. - TECHNICAL - FD x1 - TRIVIA - Released in July 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86234&o=2 $end $pc98=hfox, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Hurry Fox (c) 1985 Micro Cabin Co. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89696&o=2 $end $mz2500=hfox, $bio Hurry Fox (c) 198? Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128580&o=2 $end $msx1_cart=hfox2, $bio MSX cart. published 35 years ago: は~りぃふぉっくす 雪の魔王編 (c) 1985 Micro Cabin Co. (Hurry Fox - Yuki no Maou hen) - TECHNICAL - BARCODE: 4988608611803 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77141&o=2 $end $msx1_cass=hfox, $bio MSX cass. published 35 years ago: Hurry Fox - Yuki no Maou hen (c) 1985 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118124&o=2 $end $x1_flop=hfox2, $bio Sharp X1 5.25in.disk. published 34 years ago: Hurry Fox - Yuki no Maou hen (c) 1986 Micro Cabin Co.. - TECHNICAL - FD x2 - TRIVIA - Released in October 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86011&o=2 $end $pc8801_flop=hfox2, $bio NEC PC-8801 Series disk. published 34 years ago: Hurry Fox - Yuki no Maou hen (c) 1986 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608613531 MEDIA: FD x2 - TRIVIA - Released in January 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92066&o=2 $end $msx1_cart=hfox, $bio MSX cart. published 34 years ago: Hurry Fox MSX Special (c) 1986 Micro Cabin Co. - TECHNICAL - GAME ID: 44780 BARCODE: 4988608447808 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77142&o=2 $end $nes=advisln2u,advisln2up, $bio Nintendo NES cart. published 29 years ago: Hudson's Adventure Island II (c) 1991 Hudson Soft [Hudson Group]. North American release. Game developed in Japan. See the original Famicom version for more information: "Takahashi Meijin no Bouken Jima II [Model HFC-V7]". Description from the back cover: Soar into action with Adventure Island II. That Evil Witch Doctor's just snatched your favorite lady. And you've got to battle your way past EIGHT treacherous islands to get her back. Combat prehistoric monsters -- some of the creepiest, fire-spitting critters ever to slither across a video screen! Survive molten volcanoes. Dodge giant scorpions and king cobras. And the action gets even crazier with a new vertical/horizontal scroll, while stage select lets you control play. So sharpen your axe, slip on a leopard skin, and take off for ADVENTURE ISLAND II. It's gonna be a wild ride!!! - TECHNICAL - Cartridge ID: NES-V7-USA - TRIVIA - Adventure Island II was released on February 1992 in North America. Reviews: July/August 1992 - Consoles + N.11 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54872&o=2 $end $tiki100=husk, $bio TIKI-100 disk. published 31 years ago: Husk (c) 1989 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237339&o=2 $end $info=husky, $bio Computer published 39 years ago: Husky (c) 1981 DVW Microelectronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228364&o=2 $end $info=hawk, $bio Computer published 33 years ago: Husky Hawk (c) 1987 Husky Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228361&o=2 $end $info=hunter, $bio Computer published 37 years ago: Husky Hunter (c) 1983 Husky Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228363&o=2 $end $info=hunter216, $bio Computer published 30 years ago: Husky Hunter 2/16 (c) 1990 Husky Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228362&o=2 $end $msx1_flop=hustle, $bio Hustle Chumy Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134996&o=2 $end $sg1000=hustle, $bio Sega SG-1000 game published 36 years ago: Hustle Chumy (c) 1984 Compile. - TECHNICAL - Model G-1035 - STAFF - By: Masamitsu Niitani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49038&o=2 $end $info=hustle, $bio Arcade Video game published 43 years ago: Hustle (c) 1977 Gremlin. HUSTLE is a 1- or 2-player video game which challenges players' reaction time as they attempt to build up a high score. The object of the game is to maneuver a moving arrow into targets which appear randomly on the screen. Each arrow is accompanied by a tail, which can be used to block the opponent from scoring targets. TARGETS : The targets appear randomly on the playfield. The position of a target, the value of a target, the time a target stays on the screen, and the time before a target appears are all unpredictable : There are never more than two targets on the screen at any time. To add to the unpredictability, some targets appear with a value of ???. These are mystery targets, and can have a value from -900 points to +900 points. Players go after the mystery targets at their own risk since the only way to determine whether or not a mystery target is positive or negative is to hit the target. Whenever a target is scored, the game pauses while the appropriate player's score is tallied. Two distinctive sounds accompany the scoring, depending on whether the target score is positive or negative. All non-mystery targets (which are all positive), and all mystery targets (which have positive values) are scored with an attention-getting warble sound. All mystery targets which prove to be negative are scored with a distinctive penalty sound. CRASHES : A crash (accompanied by a loud boom sound) occurs whenever a player hits anything other than a target. The three obstacles a player might hit are one of the screen boundaries, the other player's tail, or his own tail. Whenever a crash occurs, the opponent scores 400 points PLUS all target values on the screen. If any mystery targets are on the screen during a crash, their values are revealed, and they are awarded to the opponent. All mystery targets whose values are revealed as the result of a crash are scored positive for the opponent. GAME SPEED : The game begins with the players moving at a moderate pace. Every time a target is scored, the pace picks up slightly. After ten targets have been scored without a crash, the pace stays at a maximum rate. Whenever a crash occurs, the pace reverts to its initial moderate value, and increases with each score, as before. TAIL LENGTH : Whenever a crash occurs, both players' tails grow longer. The game plays quite differently as it progresses. At the beginning of a game, both players have short tails and are highly maneuverable. At this stage the game is a "foot race" to score the targets. As players crash and tails get longer, a blocking strategy is added to the race for the targets. This constantly changing nature of the game is designed to provide long-lasting appeal, and insure a long earning history. SINGLE PLAYER : HUSTLE has been designed to be just as exciting for one player as it is for two. A single player plays against himself, and not against the computer. The single player game is initiated by simply pressing the ONE PLAYER START button instead of the TWO PLAYER START button after inserting a coin. The controls for one player are located on the right side of the control panel. The game plays the same as for two players, with these exceptions : 1. There is a single arrow and tail, instead of two. 2. Crashes are scored as PENALTY points, with the same score as in the two player game. That is, a crash scores 400 plus all on-screen targets into the PENALTY score. 3. At the end of the game, the PENALTY points are subtracted from the player's score. The object of the single player game is to rack up as many points as possible. The game action is the same as the two player game, with the lengthening tail and the accelerating pace. - TECHNICAL - BOARD # 813-0001 Prom stickers : 16-21 Main CPU: Intel 8080 (@ 2.079 Mhz) Sound Chips: Discrete circuitry Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Palette colors: 2 Players: 2 Control: 4-way joystick - TRIVIA - Hustle was released in May 1977. To promote the game, Gremlin sent two scantily-clad 'Gremlin Girls' on a 12-city tour where they took on all comers at the game. Players who won 2 out of 3 games won a hundred dollar bill. The company claimed that out of 1233 challengers, only seven won the cash. - TIPS AND TRICKS - FREE GAMES : For areas of the country where free games are legal, HUSTLE can be set to award free games for scores of 11,000, 13,000, 15,000 or 17,000 points. The game is shipped with the free game option disabled. If free games are legal in your area, it is highly recommended that you enable them --- they provide an extremely powerful incentive to play the game. Free games are awarded only in the single player game, since the two player game could give free games any time two players cooperated to give one of the players a very high score. It is not possible to win two free games in a row (i.e. no free games on free games). Whenever free games are enabled, the message SCORE XX000 POINTS FOR FREE GAME appears on the screen just after the ONE PLAYER START button is pressed. The XX will be 11, 13, 15, or 17 depending on how you jumper the game. This message is displayed for about 5 seconds, and then the single player game begins. Whenever a free game is won, the message FREE GAME! is momentarily displayed on the screen, followed by the message PRESS START. If at this point ONE PLAYER START is pressed, the free game score message will not be displayed before the game starts, since a second consecutive free game will not be awarded. It is also possible to press the TWO PLAYER START after a free game is awarded and play a two player game. GAME TIME : The top margin of the game contains the word TIME, with a two digit timer above it. The game starts with a time value of 90, and decrements to 0, at which time the game is over. The timer actually counts player moves rather than 'ticking' once per second. Also, the timer stops during all scoring. These effects produce a repeatable game time of about 2 minutes. It is possible to shorten the game time to about 1-1/2 minutes by changing an internal jumper. In this case, the timer still begins at 90, but it ticks faster. - SERIES - 1. Blockade (1976) 2. Comotion (1976) 3. Hustle (1977) - PORTS - * COMPUTERS: TI99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1156&o=2 $end $ti99_cart=hustle, $bio TI-99-4A soft. published 40 years ago: Hustle [Model PHM 3034] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84602&o=2 $end $msx1_cart=hustle,hustlea, $bio MSX cart. published 36 years ago: Hustle! Chumy (c) 1984 General. - STAFF - by: Seki, Inoue, Oyo, Kobayashi, Masamitsu Niitani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77143&o=2 $end $info=hustlerp, $bio Pinball published 39 years ago: Hustler (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116194&o=2 $end $c64_cass=hustler, $bio Commodore C64 cass. published 37 years ago: Hustler (c) 1983 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187204&o=2 $end $spectrum_cass=hustler, $bio Sinclair ZX Spectrum cass. published 36 years ago: Hustler (c) 1984 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80763&o=2 $end $msx1_cass=hustler, $bio MSX cass. published 36 years ago: Hustler (c) 1984 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94719&o=2 $end $cpc_cass=hustler, $bio Amstrad CPC cass. published 35 years ago: Hustler (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96727&o=2 $end $cpc_flop=hustler1,hustleru01,hustleru,hustlerd, $bio Amstrad CPC 464 disk. published 35 years ago: Hustler (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133911&o=2 $end $einstein=hustler, $bio Tatung Einstein disk. published 35 years ago: Hustler (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136115&o=2 $end $spectrum_cass=hustlera, $bio Sinclair ZX Spectrum cass. published 32 years ago: Hustler (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237739&o=2 $end $msx1_flop=hustlrbb, $bio Hustler Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133153&o=2 $end $cpc_cass=huxley, $bio Amstrad CPC cass. published 30 years ago: Huxley Pig (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96729&o=2 $end $c64_cass=huxleypig, $bio Commodore C64 cass. published 30 years ago: Huxley Pig (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187839&o=2 $end $cpc_flop=huxleypi03,huxleypi,huxleypi02, $bio Amstrad CPC 464 disk. published 29 years ago: Huxley Pig Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133912&o=2 $end $cpc_flop=huxleypi01, $bio Amstrad CPC 464 disk. published 29 years ago: Huxley Pig Trained (c) 1991 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122450&o=2 $end $spectrum_cass=huxleypg, $bio Sinclair ZX Spectrum cass. published 29 years ago: Huxley Pig (c) 1991 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80764&o=2 $end $nes=hvckenct, $bio HVC Kensa Cassette Controller Test (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54160&o=2 $end $sms=hwaran, $bio Sega Master System cart. published 32 years ago: Hwarang Ui Geom (c) 1988 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56065&o=2 $end $ekara_japan_s=sc0010, $bio Takara e-Kara SC series cart. published 19 years ago: HWK [Model SC0010-HKW] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237602&o=2 $end $info=chwy, $bio DECO cass. published 40 years ago: HWY Chase (c) 1980 Data East Corp. A "Galaxian" type game. Shoot the flashing car (alien) on the screen the clear the level. - TECHNICAL - Runs on the "DECO Cassette System" Hardware. Cartridge ID : Cassette DT-1010 and dongle DP-1010 - TRIVIA - HWY (pronounced Highway) Chase was released in December 1980 in the Japanese arcades. It was the very first video game made for this system (Cassette No. 01) along with Sengoku Ninja-tai (known as Ninja out of Japan) and Manhattan. It is said the title HWY Chase (HWY instead of Highway) was selected to easily recycle source code and materials made for 'Mad Rider', released earlier as a PCB, and known as 'Mad Alien' out of Japan. The title screen of the game says: Fantastic! Exciting! Thrilling! in HWY Chase by Data East. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3870&o=2 $end $info=hx10, $bio Computer published 36 years ago: HX-10 (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127505&o=2 $end $info=hx10d, $bio Computer published 36 years ago: HX-10D (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127618&o=2 $end $info=hx10dp, $bio Computer published 36 years ago: HX-10DP (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127619&o=2 $end $info=hx10e, $bio Computer published 36 years ago: HX-10E (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127620&o=2 $end $info=hx10f, $bio Computer published 36 years ago: HX-10F (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127621&o=2 $end $info=hx10s, $bio Computer published 36 years ago: HX-10S (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127622&o=2 $end $info=hx10sa, $bio Computer published 36 years ago: HX-10SA (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127623&o=2 $end $info=hx20, $bio Computer published 36 years ago: HX-20 (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127506&o=2 $end $info=hx20i, $bio Computer published 36 years ago: HX-20I (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127624&o=2 $end $info=hx21, $bio Computer published 36 years ago: HX-21 (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127507&o=2 $end $info=hx21i, $bio Computer published 36 years ago: HX-21I (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127625&o=2 $end $info=hx22, $bio Computer published 36 years ago: HX-22 (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127508&o=2 $end $info=hx22i, $bio Computer published 36 years ago: HX-22I (c) 1984 Toshiba Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127626&o=2 $end $info=hx23, $bio Computer published 34 years ago: HX-23 (c) 1986 Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127650&o=2 $end $info=hx23f, $bio Computer published 34 years ago: HX-23F (c) 1986 Toshiba Corp. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127651&o=2 $end $info=hx23i, $bio HX-23I (c) 198? Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127573&o=2 $end $info=hx33, $bio Computer published 35 years ago: HX-33 (c) 1985 Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127574&o=2 $end $info=hx34, $bio Computer published 35 years ago: HX-34 (c) 1985 Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127652&o=2 $end $info=hx34i, $bio Computer published 35 years ago: HX-34I (c) 1985 Toshiba Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127575&o=2 $end $nes=hyakki, $bio Nintendo Famicom cart. published 31 years ago: Hyakki Yagyou (c) 1989 Use - TECHNICAL - GAME ID: USE-HG - TRIVIA - Released on February 22, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54205&o=2 $end $pcecd=hyakumon, $bio NEC PC-Engine CD published 25 years ago: Hyaku Monogatari - Hontou ni Atta Kowai Hanashi (c) 1995 Hudson Soft. - TECHNICAL - BARCODE: 4988607250737 GAME ID: HCD5077 - TRIVIA - Released on August 4, 1995 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58222&o=2 $end $nes=waterwld, $bio Nintendo Famicom cart. published 29 years ago: Hyaku no Sekai no Monogatari - The Tales On A Watery Wilderness (c) 1991 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54206&o=2 $end $psx=gaorangr, $bio Sony PlayStation disc published 19 years ago: Hyakujuu Sentai Gaoranger [Model SLPS-03353] (c) 2001 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85288&o=2 $end $cpc_cass=hybrid1,hybrid, $bio Amstrad CPC cass. published 33 years ago: Hybrid (c) 1987 Starlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96730&o=2 $end $cpc_flop=hybrid19,hybriduk01,hybriduk,hybriduk02, $bio Amstrad CPC 464 disk. published 33 years ago: Hybrid (c) 1987 Starlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126533&o=2 $end $spectrum_cass=hybrida, $bio Hybrid (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219707&o=2 $end $n64=hybridh,hybridhu, $bio Nintendo 64 cart. published 21 years ago: Hybrid Heaven (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57743&o=2 $end $n64=hybridhj, $bio Nintendo 64 cart. published 21 years ago: Hybrid Heaven [Model NUS-NHYJ] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57744&o=2 $end $amigaocs_flop=hybris, $bio Commodore Amiga 500 disk. published 32 years ago: Hybris (c) 1988 Discovery Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74273&o=2 $end $cpc_cass=hybris, $bio Amstrad CPC cass. published 6 years ago: Hybris (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96731&o=2 $end $info=sc4hyde,sc4hydea,sc4hydeb,sc4hydec, $bio Hyde & Streak (c) 200? Mazooma Games. Mazooma's Hyde & Streak is a innovative 5-pot and board game with a superb BIG MONEY feature. Players must get 3 Dr. Jekyll symbols in view to start the feature, or get 3 on the winline to start the Super Feature. Advance around the board with the Hi Lo reel adding to the cash, blasts, knockouts, winspins and shots pots. Fill the blasts, knockouts and winspins pots to the same level and a great feature is available to be taken. - TECHNICAL - [Model PR2036] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11902&o=2 $end $msx2_flop=hydefos,hydefosb,hydefosa, $bio MSX 2 disk. published 31 years ago: Hydefos (c) 1989 Hertz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101722&o=2 $end $x68k_flop=hydlide, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Hydlide (c) 1994 Yokoshiba Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88312&o=2 $end $msx1_cart=hydlide3k, $bio MSX cart. published 33 years ago: Hydlide 3 - The Space Memories (c) 1987 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77145&o=2 $end $msx2_flop=hydlide3,hydlide3b,hydlide3a, $bio Hydlide 3 - The Space Memories (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101724&o=2 $end $msx1_flop=hydlide3, $bio Hydlide 3 - The Space Memories Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134994&o=2 $end $pc8801_flop=hydlide3,hydlide3b,hydlide3a, $bio NEC PC-8801 Series disk. published 33 years ago: Hydlide 3 - The Space Memories (c) 1987 T&E Soft. - TECHNICAL - GAME ID: TED-78 BARCODE: 4988604040782 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92068&o=2 $end $x1_flop=hydlide3,hydlide3b,hydlide3a, $bio Sharp X1 5.25in.disk. published 32 years ago: Hydlide 3 - The Space Memories (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TED-85 BARCODE: 4988604040850 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86014&o=2 $end $msx1_cart=hydlide3, $bio MSX cart. published 33 years ago: Hydlide 3 - The Space Memories (c) 1987 T&E Soft - TECHNICAL - GAME ID: TEX-79 BARCODE: 4988604030790 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52710&o=2 $end $msx2_cart=hydlide3, $bio MSX 2 cart. published 33 years ago: Hydlide 3 - The Space Memories (c) 1987 T&E Soft - TECHNICAL - GAME ID: TEX-80 BARCODE: 4988604030806 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51315&o=2 $end $x68k_flop=hydlide3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hydlide 3 - The Space Memories [Special Version] (c) 1990 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on November 05, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87775&o=2 $end $nes=hydlide3, $bio Nintendo Famicom cart. published 31 years ago: Hydlide 3 - Yami Kara no Houmonsha (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54207&o=2 $end $pc98=hydlide3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Hydlide 3 S.V. (c) 1989 T&E Soft. - TECHNICAL - GAME ID: TED-86 BARCODE: 4988604060865 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89699&o=2 $end $pc8801_flop=hydlide3c, $bio Hydlide 3 Type A (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92069&o=2 $end $msx1_flop=hydlide, $bio Hydlide cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230001&o=2 $end $x68k_flop=hydlide2, $bio Hydlide II - Shine of Darkness (c) 199? Yokoshiba Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88313&o=2 $end $msx1_flop=hydlide2,hydlide2a, $bio Hydlide II - Shine of Darkness Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134995&o=2 $end $pc8801_flop=hydlide2,hydlide2b,hydlide2a, $bio NEC PC-8801 Series disk. published 35 years ago: Hydlide II - Shine of Darkness (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TED-63 BARCODE: 4988604040638 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92070&o=2 $end $fm7_disk=hydlide2,hydlide2a, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Hydlide II - Shine of Darkness (c) 1986 T&E Soft. - TECHNICAL - GAME ID: TED-65 BARCODE: 4988604040652 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93627&o=2 $end $x1_flop=hydlide2,hydlide2b,hydlide2a, $bio Sharp X1 5.25in.disk. published 35 years ago: Hydlide II - Shine of Darkness (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TET-64 BARCODE: 4988604040645 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86015&o=2 $end $fm7_cass=hydlide2,hydlide2a, $bio Fujitsu FM-7 cass. published 34 years ago: Hydlide II - Shine of Darkness (c) 1986 T&E Soft. - TECHNICAL - GAME ID: TET-65 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93736&o=2 $end $msx1_cart=hydlide2,hydlide2a, $bio MSX cart. published 34 years ago: Hydlide II - Shine of Darkness (c) 1986 T&E Soft - TECHNICAL - GAME ID: TEX-70 BARCODE: 4988604030707 - TRIVIA - Original price: 6400 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52711&o=2 $end $nes=hydlidej, $bio Nintendo Famicom cart. published 34 years ago: Hydlide Special (c) 1986 Toemiland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54208&o=2 $end $nes=hydlideh, $bio Nintendo Famicom cart. published 33 years ago: Hydlide Special (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69268&o=2 $end $nes=hydlide, $bio Nintendo NES cart. published 31 years ago: Hydlide (c) 1989 FCI North American release. Game developed in Japan. See the original Famicom version for more information: "Hydlide Special [Model TFS-HS]". Description from the back cover: The young knight, Jim, has a tough challenge: He must avenge the death of the king and save Princess Ann by destroying the devil Boralis and his monstrous companions. Jim comes face-to-face with many forms of evil - water dragon, vampire, zombie, sea monster, a moving forest, and fireballs. But the king's sword and shield are what he needs to conquer Boralis! - TECHNICAL - GAME ID: NES-HS-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55216&o=2 $end $pc8801_flop=hydlide,hydlideb,hydlidea, $bio NEC PC-8801 Series disk. published 36 years ago: Hydlide (c) 1984 T&E Soft. - TECHNICAL - GAME ID: TED-45 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92067&o=2 $end $x1_flop=hydlide,hydlidea, $bio Sharp X1 5.25in.disk. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TED-46 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86013&o=2 $end $pc98=hydlide, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TED-60 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89698&o=2 $end $msx2_flop=hydlide,hydlideb,hydlidec,hydlidea, $bio MSX 2 disk. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TEM-58 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101723&o=2 $end $x1_cass=hydlide, $bio Sharp X1 cass. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TET-46 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86235&o=2 $end $fm7_cass=hydlide,hydlidea, $bio Fujitsu FM-7 cass. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TET-53 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93735&o=2 $end $msx1_cass=hydlide,hydlidea, $bio MSX cass. published 35 years ago: Hydlide (c) 1985 T&E Soft. - TECHNICAL - GAME ID: TET-54 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118122&o=2 $end $msx1_cart=hydlide, $bio MSX cart. published 35 years ago: Hydlide (c) 1985 T&E Soft - TECHNICAL - GAME ID: TEX-62 BARCODE: 4988604030622 - TRIVIA - A hidden message begins at address 5000 in the ROM: HYDLIDE for MSX Version 2.0 ROM cartridge Programmed by KATO EIJI 1985.10.-4 - 10.20 MESSAGE: ANGOU-CODE O KAIDOKU DEKITAKATAWA, T&E SOFT KATO MADE GOIPPOU KUDASAI. TADASHISUBETE NO BIT NO IMI O KAIDOKU SHITEKUDASAI. (Translation: Those who were able to decipher the code, please notify Kato of T&E Soft. However, please decipher the meaning of all the bits.) HINT: MY BIRTHDAY IS S40.-9.21 (PLEASE GIVE ME A PRESENT) (note: S40 is short for Showa 40 which stands for the year 1965) MY CAR IS SKYLINE 2000GT-TURBO NO.56-5912 (SKYLINE NO TURBO-SOUND WA SHIBIRERU HODO SAIKO-!!) (translation: The Skyline's turbo sound is so awesome it makes me go numb!!) MY BIKE IS ' KAWASAKI GPZ400R NO. 2739 (YAPPARI BIKE WA HAYAI !!) (translation: Bikes sure are fast!!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77144&o=2 $end $info=hydra,hydrap,hydrap2, $bio Arcade Video game published 30 years ago: Hydra (c) 1990 Atari Games Corp. An abstract racing game in which the player takes on the role of a special government courier, who must deliver a number of secret cargoes to their various destinations at the end of each stage. Gameplay consists of piloting a heavily-armed hovercraft over a series of waterways, avoiding or destroying the enemy craft and barriers that litter each level. Progress is hampered by mines, enemy hovercraft, logs and other obstacles. Money bags can be collected as well as extra fuel. On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items. - TECHNICAL - Atari G1 hardware Game ID : 136079 Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 1 Control : stick Buttons : 6 - TRIVIA - Hydra was released in June 1990. 200 dedicated units were produced in the USA. The selling price was $2595. 750 conversion kits were produced in the USA and 100 in Ireland for European distribution. The selling price was $1295. - UPDATES - REVISION 1 : * Build date : OS : 03MAY1990 19 :41 :10 / PROG : 14MAY1990 09 :57 :52 REVISION 2 : * Build date : OS : 25MAY1990 11 :50 :03 / PROG : 25MAY1990 12 :36 :10 REVISION 3 : * Build date : OS : 04JUN1990 18 :58 :46 / PROG : 08JUN1990 14 :19 :52 - STAFF - Project Leaders : Dennis Harper, Milt Loper Programmers : Dennis Harper, Andrew Burgess Animators : Deborgh Short, Nick Stern, Chuck Eyler, Will Noble, Sharon Plotkin Audio : Don Diekneite, Brad Fuller Hardware : Sam Lee Technicians : Cris Drobny, Gleen McNamara Product manager : Linda Benzler Project supervisor : Chris Downend Cabinet : Ken Hata, Mike Jang, Ralph Perez Controls : Jack Aknin Video imaging : Rob Rowe, Andrew Burgess - PORTS - * COMPUTERS: Amstrad CPC (1990) Atari ST (1991) Commodore C64 (1991) Sinclair ZX Spectrum (1991) Atari Lynx (1992) Commodore Amiga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1158&o=2 $end $cpc_cass=hydra, $bio Amstrad CPC cass. published 30 years ago: Hydra (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96732&o=2 $end $amigaocs_flop=hydra, $bio Commodore Amiga 500 disk. published 29 years ago: Hydra (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74274&o=2 $end $cpc_flop=hydra199,hydraedi,hydraedi01,hydraf19,hydrauk2, $bio Amstrad CPC 464 disk. published 29 years ago: Hydra (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121244&o=2 $end $lynx=hydra, $bio Atari Lynx cart. published 28 years ago: Hydra (c) 1992 Atari Corp. Hydra is an aquatic racing adventure in which your goal is to deliver a series of treasures, weapons, and other cargo without getting toasted by enemy warriors or crashing into one of the many hazards along the river. Enemy thieves are trying to stealk the greatest treasures in Hydra. These are no ordinary museum pieces. Each of these valuable artifacts hides an important piece of the secret weapon needed to defeat the enemy. So the government issued you an experimental speed boat. You must use this powerful craft to navigate the treacherous rivers of Hydra and collect the treasures from the secret checkpoints before the enemy thieves get them first. If you succeed, you will be a very popular guy. Fail and you'll be all wet. - TECHNICAL - Cartridge ID: PA2073 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 40/100 [FR] July 1992 - Joypad N.10: 70/100 Average note: 55/100 - SCORING - Money: Small Money Bags: $2500 Large Money Bags: $5000 Fire Ring (Bonus Dome Only): $5000 Points: Deliver Cargo: 10,000 Landing on disc in Bonus Dome: 1000 to 20,000 Collect Fire Ring: 200 to 10,000 Sink Ship: 5000 Destroy Flying Jet: 3000 Destroy Punk Island: 2000 Sink Gray Shooting Boat: 2000 Blast Helicopter: 1000 Shoot Halftrack: 500 Blast Hovercraft: 500 Shoot Tug Boat: 400 Sink Armored Boat: 300 Blow Up Jet Ski: 200 Shoot Down Zeppelin: 200 Blast Police Boat: 100 Destroy Black Shawdon Boat: 100 - TIPS AND TRICKS - * Learn to recognize cargo as it float in the water. Otherwise, you will not get paid. Without money, you cannot strengthen your craft. That means you will probably be creamed by enemy missiles. * Get as much fuel as possible. Without it, you don't stand a chance. * Know when to fly, and when to stay low. There are a few things in life more frustrating than missing all the money bags because you are in the wrong place at the wrong time. * Shoot enemy craft whenever possible. The rewards are great. - STAFF - Programmer: Ed Schneider - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58825&o=2 $end $super80_cass=hydraxj, $bio Hydrax [Model 018L4J] (c) 198? Unknown Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126817&o=2 $end $super80_cass=hydrax, $bio Hydrax [Model 018L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126816&o=2 $end $info=hydrthnd, $bio Arcade Video game published 21 years ago: Hydro Thunder (c) 1999 Midway Games, Incorporated. Prepare for the power, speed and thrills of super-boat racing in some of the most treacherous watercourses imaginable. Select from 13 unique-handling, turbo-charged thunder boats. Race through 12 exhilarating tracks from all over the world. - TECHNICAL - Midway Quicksilver II Hardware Main CPU : Intel Celeron 333/366MHz Motherboard : Intel SE44BX-2 RAM : 64MB Graphics Chips : Quantum Obsidian 3DFX - TRIVIA - Hydro Thunder was released in March 1999. - TIPS AND TRICKS - CHEAT CODES * Tournament Mode : At the boat select screen, before you choose your vehicle, hold the HIGH & LOW view buttons and bring the throttle to Reverse. You'll hear a chime to confirm. This code disables the game's 'catch-up' feature. The code will also work in two player mode, but only if both players enter it. * Solo Racing : At the boat select sceen before you select your boat hold down the low view and pilot buttons and pull the stick in reverse then you will be the only one racing on the track. * Super Start : Before the race begins, keep the throttle in the STOP position. As the '3' begins to fade, throttle to full. As the '2' begins to fade, throttle to stop, and when the '1' begins to fade, throttle to full again. You will get a turbo start as well as a +4 second boost of fuel. HIDDEN BOATS * Get Hard Crafts : Get to the screen where you pick your craft. Press ALL THREE views at the SAME TIME and the hard catigory will be activated. This makes it easier to get the cheat crafts with the pilot code, and to get the hard crafts without having to go through all the normal trouble to get them. * Race as Armed Response : To race as Armed Response, highlight Thresher and quickly press the pilot view button 3 times. * Race as the Blowfish : To race as blowfish highlight Hazard and quickly press the pilot view button 3 times. * Race as the Chumdinger : To race as chumdinger highlight Razorback and quickly press the pilot view button 3 times. * Race as Tinytanic : To race as Tinytanic, highlight Tidal Blade and quickly press the pilot view button 3 times. HIDDEN TRACKS * Hydro Speedway Track : To race on the Hydro Speedway Track, highlight 'Lake Powell' at the track selection screen, then quickly press the PILOT button three times. * The Nile Adventure : Activate the code to race at Hydro Speedway. If you earn a free game at this track, a new track will be available to select on your new game, the Nile Adventure. Be careful though, this race is VERY difficult. SECRETS/SHORTCUTS * Lost Island Shortcut : The first shortcut is behind the first waterfall. Go through this waterfall for a nine and a 4 second boost. Immediately thereafter, you will see some huts off to the left. Drive (DO NOT JUMP!) between the last hut and the rock just beyond it to access the second shortcut and grab those 2 boost that are just too high to get. The hidden boost in this track is in the volcano flames--you must jump the ramp to get it. * Arctic Circle Shortcut : Look for a hole in the ice on the right side of the track about one-third of the way through. Hydro jump into it and you will go careening down a long tube. This should gain you several places. You will exit FAST, so be careful--there are some turns just head and you should not miss the boost fuel in them. There is another boost further down on the left side you can hydro jump to get and cut the corner short. Towards the end of the race, you will see a hole in the ice to your right and a large ship just beyond that on the left. Drive toward the middleof the ship, crossing the ice bank, and you will recieve a secret boost. You will also enter the second shortcut. Try to exit the medium right turn on the outside because there is a long, flat ramp that will rocket you ahead a place or two right at the finish line. * Lake Powell Secrets : On the Lake Powell track there are 3 secrets. First in the waterfall, go through it. Second is, when you round the corner where the teepee's are jump over the decking to find a secret tunnel. And 3rd when you get to the bridge with the two 4 sec. boosts, go up the incline that is in the middle. you can get the 9 sec boosts by doing so. * Hydro Speedway : When the track splits in two, steer toward the grassy spot in between the waterways of the next split. Use your boosters to travel down this grassy spot.Jump the very last ramp of the track and hit (yes, HIT) the Start/Finish marquee on the right side about where the words 'to go' appear in 'laps to go'. You will flip through the air and recieve a 9 second boost. - PORTS - * CONSOLES: [US] Sega Dreamcast (sept.8, 1999) "Hydro Thunder [Model T-9702N]" Sega Dreamcast [EU] (oct.15, 1999) "Hydro Thunder [Model T-9702D-61]" Nintendo 64 [US] (feb.29, 2000) "Hydro Thunder [Model NUS-NHTE-USA]" Nintendo 64 [EU] (may.14, 2000) "Hydro Thunder [Model NUS-NHTP-EUR]" [EU] Sony PlayStation (2000) "Hydro Thunder [Model SLES-02337]" [US] Sony PlayStation (feb.29, 2000) "Hydro Thunder [Model SLUS-00847]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4154&o=2 $end $n64=hydrothu, $bio Nintendo 64 cart. published 20 years ago: Hydro Thunder (c) 2000 Midway Home Entertainment. - TECHNICAL - Model NUS-NHTE-USA - TRIVIA - Hydro Thunder for Nintendo 64 was released on February 29, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83880&o=2 $end $n64=hydroth,hydrothf, $bio Nintendo 64 cart. published 20 years ago: Hydro Thunder (c) 2000 Midway Home Entertainment. - TECHNICAL - Model NUS-NHTP-EUR - TRIVIA - Hydro Thunder for Nintendo 64 was released on May 14, 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57745&o=2 $end $psx=hydrothn, $bio Sony PlayStation disc published 20 years ago: Hydro Thunder (c) 2000 Midway Home Entertainment - TECHNICAL - Game ID: SLUS-00847 - TRIVIA - Hydro Thunder for PlayStation was released on February 29, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83882&o=2 $end $dc=hydrthnde,hydrthndp2, $bio Sega Dreamcast GD published 21 years ago: Hydro Thunder (c) 1999 Midway Home Entertainment. European release. - TECHNICAL - Model T-9702D-61 - TRIVIA - Hydro Thunder for Dreamcast was released on October 15, 1999 in Europe. - PORTS - * CONSOLES: [AU] Sony PlayStation 2 (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83883&o=2 $end $dc=hydrthnd1,hydrthnd,hydrthndp1, $bio Sega Dreamcast GD published 21 years ago: Hydro Thunder (c) 1999 Midway Home Entertainment - TECHNICAL - Model T-9702N - TRIVIA - Hydro Thunder for Dreamcast was released on September 8, 1999 in North America. It was then re-released on October 15, 1999. It was also released as a Sega All Stars edition in 2000. - PORTS - * CONSOLES: [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [US] Nintendo GameCube (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83884&o=2 $end $cpc_cass=hydrofol, $bio Amstrad CPC cass. published 33 years ago: Hydrofool (c) 1987 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96733&o=2 $end $spectrum_cass=hydrofoo, $bio Hydrofool (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225583&o=2 $end $megadriv=hyokkohj, $bio Sega Mega Drive game published 28 years ago: Hyokkori Hyoutan Jima - Daitouryou o Mezase! (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56566&o=2 $end $nes=hyokkohj, $bio Nintendo Famicom cart. published 28 years ago: Hyokkori Hyoutan Jima - Nazo no Kaizokusen (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54209&o=2 $end $gamegear=hyokkohj, $bio Sega Game Gear cart. published 28 years ago: Hyokkori Hyoutanjima - Hyoutanjima no Daikoukai (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3218] - TRIVIA - This game is based on the Japanese puppet TV show Hyokkori Hyoutanjima, aired in 1991-1996 (remake of an older puppet show, aired in 1964-1969). - TIPS AND TRICKS - * Invincibility: Turn on the console holding 1+2 and wait for the Sega logo to finish (you can skip it by pressing START). * Level Select: Press 1 x8, 2 x8, START at the title screen. Use 1 and 2 to select the level (displayed at the top of the screen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64634&o=2 $end $pc98_cd=hyouiten, $bio NEC PC-9821 CD published 23 years ago: ひょ~い天国 (c) 1997 Miamisoft. (Hyoui Tengoku) - TECHNICAL - CD x1 - TRIVIA - Released on March 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128535&o=2 $end $pc98=hyouryuu, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Hyouryuu (c) 1996 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89700&o=2 $end $psx=hyoryuki, $bio Sony PlayStation disc published 21 years ago: Hyouryuu Ki - The Reportage Beyond The Sea (c) 1999 KSS Media Ent. Co. - TECHNICAL - [Model SLPS-02358] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85289&o=2 $end $info=m5hypalx, $bio Hypalinx (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15637&o=2 $end $msx1_cart=hype, $bio MSX cart. published 33 years ago: Hype (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77146&o=2 $end $msx1_flop=hype, $bio MSX disk. published 33 years ago: Hype (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109053&o=2 $end $gbcolor=hype, $bio Nintendo Game Boy Color game published 20 years ago: Hype - The Time Quest [Model CGB-BHQP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68047&o=2 $end $saturn=h3dpinj, $bio Sega Saturn game published 23 years ago: Hyper 3D Pinball (c) 1997 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59248&o=2 $end $saturn=h3dpinu, $bio Sega Saturn game published 24 years ago: Hyper 3D Pinball [Model T-7015H] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60059&o=2 $end $saturn=gebocker, $bio Sega Saturn game published 23 years ago: Hyper 3D Taisen Battle Gebockers - Gentei Pack (c) 1997 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59249&o=2 $end $fmtowns_cd=hypraddr, $bio Fujitsu FM Towns CD published 30 years ago: Hyper Address (c) 1990 DATT Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110388&o=2 $end $info=hyperath, $bio Arcade Video game published 24 years ago: Hyper Athlete (c) 1996 Konami. A superb 3-D update of Konami's Track and Field series, in which up to 4 players compete in 11 different Olympic events. All 6 events from the legendary first game, 1983's "Track and Field", are included; but tellingly, only 3 events (swimming, pole vault and triple jump) are taken from the less accomplished sequel, Hyper Sports. Hyper Athlete uses the three-button control system of its predecessors (two RUN buttons and one ACTION button per player) and the 11 disciplines can be attempted in any order. The available events are : * 100M DASH - Use the RUN buttons to run as fast as possible. * LONG JUMP - Run to the take-off board then press and hold the ACTION button until you achieve the desired angle of jump (45 is optimal). * FREESTYLE SWIMMING - Another straightforward "sprint" event, the only difference being that as you approach the end of you first length of the pool, press the ACTION button to 'flip' your swimmer and begin the return length. * 110M HURDLES - Run and time jumps over the hurdles. the optimum jumping point is around the halfway point between the hurdles. * HAMMER THROW - Gradually build up the power meter, the athlete will do three build-up spins followed by three full-speed spins; on the third full spin, hold and release the ACTION button to achieve the desired angle of throw (45 is optimal). * DISCUS - Similar to the Hammer Throw, only this time, instead of gradually charging up the power meter, try for full power from the start. You must release the discus on the second spin. Be aware that on this event, the angle meter increases much faster than in other events. * SHOT PUT - Start charging up the power meter and your character will bow down and lift his leg. As he begins to turn, hold the ACTION and release once the desired angle is achieved (45 is optimal). * HIGH JUMP - Run to the bar as quickly as possible. When you reach it, a "Jump" caption appears; immediately press ACTION button to start the jump. The longer the button is held down, the less steep the angle of your jump, i.e. just tapping the button would generate a jump of 90 degrees. * JAVELIN - Run to the line as quickly as possible, then press and hold ACTION, releasing to chose the desired angle of throw (50 is optimal). * TRIPLE JUMP - Press RUN (LEFT and RIGHT) buttons repeatedly to gain speed, then hold ACTION to initiate the first jump. It should be noted that for the first two jumps, the angle meter does not appear. The player should hold the button down for about .5 of a second before releasing. When you land you will take one step forward, press ACTION only when you have taken a step to instigate the second jump. The angle meter comes into play on the third and final jump, and the desired angle is 45 degrees. * POLE VAULT - This is by far the trickiest event of the game. Press the RUN buttons to start the run-up. Then, as you near the silver pole trap, hold ACTION and the pole will lower towards the trap (the closer it is, the more power you will have for the next part). Keep holding ACTION until you reach the top of the bar, then release. You will then let go of the pole and vault over. - TECHNICAL - Konami GV System hardware Game ID : GV021 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Hyper Athlete was released in June 1996 in Japan only. Hyper Athlete is actually an optimized version of the Sony PlayStation game, "Hyper Olympics in Atlanta [Model SLPM-86002]", also by Konami. - SERIES - 1. Hyper Olympic [Model GX361] (1983, ARC) 2. Hyper Olympic '84 [Model GX330] (1984, ARC) 3. Hyper Sports Special [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 (1998, ARC) 6. Ganbare! Nippon! Olympic 2000 (2000, N64) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone OS) 10. Hyper Sports Track & Field (2010 iPhone OS) - STAFF - Director: Satoshi Kushibuchi Main Program: Masaki Hosoe ('Hogan') Sequence & User Interface Program: akiHiro imAmura 3-D Background & Camera Work Program: Naoto Oshima Animation & 3D Collision Program: Masaki Hosoe ('Hogan') Character Design & Motion Edit: Plan 9 Keiichiro Toyama Background Design: Satoshi Kushibuchi Graphic Design: Shigeru Kobayashi Sound Treatment: Masanori Adachi Sound Program: Ryuichi Background Music: Kosuke Soeda Sound Effect: Hiroe Noguchi Package Designer: Syougo Kumasaka, Madam Tanaka Game Event Designer: Masaki Hosoe ('Hogan') Supervisor: Halky - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1159&o=2 $end $info=hyperbbc,hyperbbca,hyperbbck, $bio Konami System 573 CD+cart. published 22 years ago: Hyper Bishi Bashi Champ (c) 1998 Konami Corp. - TECHNICAL - GAME ID: GQ876 - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114004&o=2 $end $info=hypbbc2pk,hypbbc2p, $bio Konami System 573 CD+cart. published 21 years ago: Hyper Bishi Bashi Champ (c) 1999 Konami Company, Limited. 2-Player version. - TECHNICAL - Model No : GX908 - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3475&o=2 $end $gameboy=hyprbb95, $bio Nintendo Game Boy Cart. published 25 years ago: Hyper Black Bass '95 [Model DMG-A95J-JPN] (c) 1995 Black Label - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66165&o=2 $end $gameboy=hyperbb, $bio Nintendo Game Boy Cart. published 28 years ago: Hyper Black Bass [Model DMG-HPJ] (c) 1992 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66166&o=2 $end $info=hcrash,hcrashc, $bio Arcade Video game published 33 years ago: Hyper Crash (c) 1987 Konami Industry Company, Limited. Drive through a course and reach the goal by crashing into other cars and destroying them. - TECHNICAL - Game ID : GX401 Main CPU : Motorola 68000 (@ 6.1444 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : VLM5030 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz), YM2151 (@ 3.579545 Mhz) Players : 1 Control : paddle Buttons : 3 - TRIVIA - Hyper Crash was released in September 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3760&o=2 $end $psx=hypcclim, $bio Sony PlayStation disc published 24 years ago: Hyper Crazy Climber (c) 1996 Nichibutsu. - TECHNICAL - Game ID: SLPS-00248 - TRIVIA - Released on February 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85290&o=2 $end $x1_flop=hyperdsk, $bio Hyper Disk Monitor (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86016&o=2 $end $info=hyprduel,hyprduel2, $vgmplay=hyprduel, $bio Arcade Video game published 27 years ago: Hyper Duel (c) 1993 TechnoSoft. A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1993. - STAFF - Main programmer : Godzy Sub programmer : Fake Dwarf Giva Main designer : Unbalance Enemy programmers : Fake Dwarf Giva, Alpha, Godzy Demo programmer : Alpha Enemy designers : KRP, Silver Hammer, Guges.D, Unbalance Map designers : No Remorse, KRP, Guges.D Visual designer : KRP Music & Sound effects composer : Tsukumo Hyakutaro Hyper duel mechanic designer : Booby Master Game & Screen play designer : Alpha Assembler : Indick-Mst Graphic editor : Yotaro Music driver : Yunker Matai CN editor : Surino Ginji Manual : Shion Illustrastion : Tamtam, Silver Hammer Voices : Youyouryouyours Directer & Producer : Zako Executive Producer : Shigotonin - PORTS - * CONSOLES: Sega Saturn (1996) "Hyper Duel [Model T-1809G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1160&o=2 $end $saturn=hyprduel, $bio Sega Saturn game published 24 years ago: Hyper Duel (c) 1996 TechnoSoft - TECHNICAL - Game ID: T-1809G - TRIVIA - Released on November 12, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59250&o=2 $end $megadriv=hyperdnk, $bio Sega Mega Drive game published 26 years ago: Hyper Dunk (c) 1994 Konami Company, Limited. - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 68% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56567&o=2 $end $megadriv=hyperdnkj,hyperdnkjp, $bio Sega Mega Drive game published 26 years ago: Hyper Dunk - The Playoff Edition (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56568&o=2 $end $gameboy=hyperdnk, $bio Nintendo Game Boy Cart. published 29 years ago: Hyper Dunk [Model DMG-DW-NOE] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66167&o=2 $end $info=sidearmsu,sidearmsur1, $bio Arcade Video game published 34 years ago: Hyper Dyne SIDE ARMS (c) 1986 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Capcom version entry. - TRIVIA - Hyper Dyne Side Arms was released in November 1986 in North America. Disributed by Romstar under license from Capcom. - PORTS - * CONSOLES: Nintendo NES [Unreleased Prototype] NEC TurboGrafx-16 [US] (1989) "Side Arms [Model RTGX10001]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: PC [MS-DOS, 5.25"] [US] (1988) : re-released in 1991 [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) [EU] Atari ST (1988) [EU] Commodore Amiga (1989) Amstrad CPC [FR] (1990) "10 Jeux Spectaculaires" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2438&o=2 $end $info=sidearms,sidearmsj, $bio Arcade Video game published 34 years ago: Hyper Dyne SIDE ARMS (c) 1986 Capcom. An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. Finally, Side Arms features a unique power-up. These power-ups are hidden in the level and can be collected by shooting at their location with any weapon. By collecting a circle icon that flashed between the Greek 'Beta' and ok, both players can join together to become a single, highly powerful combat unit capable of firing in eight different directions. When a two-player unit is joined, BOTH players' controllers can control the unit's movement, which can cause the unit to not move if players decide to go in different directions to each other. The player who picks up this power-up will control the main weapon from his current list only and the other player will be able to fire the secondary eight-direction weapon. The eight-direction weapon can be fired by single presses or automatically by holding either fire button. In a two-player game, this form will break apart after one hit to the unit, returning to both players individual units. In a one-player game it will break apart after two hits, causing the second unit to be destroyed. Appearance of the super unit and the eight-directional weapon is dependant on which player gets the power-up. First-player unit is a primarily orange unit that fires red triangle projectiles one way. Second-player unit is a blue unit that fires blue boomerangs that fly out and return causing a slower rate of fire. The 8 available power-ups are : * Speed-up (POW symbol) * Speed-down (Reverse POW symbol, shows just before reaching Auto I or II) * Bit - (3 level power-up) * Spread Gun - (3 level power-up) * Mega Bazooka Launcher (2 level power-up) * 3-Way Shot (2 level power-up) * Auto I (Chain gun) * Auto II (3-Way Auto) Players are able to carry all of the game's available weapons simultaneously and can switch between each one to suit the situation. All weapons can also be powered-up by collecting a similar option. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Hyper Dyne Side Arms was released in November 1986. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988. The player one character appears as a bonus item in some Capcom games including : "19XX - The War Against Destiny", "Super Buster Bros.", "U.N. Squadron" and "Black Tiger". - UPDATES - The Original Japanese release has an extra screen at the attract mode with the word 'Zettai!! Gattai!!'. - TIPS AND TRICKS - * During the attract sequences, when the players are joined, you can even move the character around without having to add any credits. - SERIES - 1. Section Z (1985) 2. Side Arms - Hyper Dyne (1986) - STAFF - Game Designers : Noritaka Funamizu (Poo), Yoshiki Okamoto (Kihaji Okamoto) Object Designers : Dekachin, Kawamoyan Scroll Designers : Toride No Yas, Miki Chan Supplement : Uhe Uhe, Kurichan Sound Designer : Tadanomi Surozoo Music Composer : Ayako Mori Hardware : Panchi Kubozoo (Punch Kubozoo) Software : Mr. - PORTS - * CONSOLES: [JP] NEC PC-Engine (jul.14, 1989) "Side Arms - Hyper Dyne [Model H54G-1004]" NEC PC-Engine CD-ROM² [JP] (dec.15, 1989) "Hyper Dyne Side Arms Special [Model HACD9002]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3313&o=2 $end $pcecd=hyperdyn, $bio NEC PC-Engine CD published 31 years ago: Hyper Dyne SIDE ARMS Special (c) 1989 NEC Avenue, Limited. Hyper Dyne Side Arms Special is a horizontal scrolling shooter developed by NEC Avenue. This special edition, released only five months after the HuCard game, includes a port of the original Hyperdyne Side Arms arcade game, basically identical to the HuCard version with a remastered CD quality soundtrack, and a special version called Side Arms Before Christ. However, this exclusive mode is a lot more than just an arranged version of the original game. First of all, the weapon menu screen has been removed and collecting a weapon now simply activates it. Power-up icons automatically cycle through weapons and don't need to be shot at anymore, and the weapons behave slightly differently. Additionally, a new Fire Ball weapon has also been added, as well as a blast of energy (similar to the Mega Bazooka Launcher from the original game) that can be charged up by holding the fire button. Beside, NEC Avenue surprisingly removed the merging option (which was Side Arms's signature feature) and it is not possible for the Alpha and Beta mobile-suits to combine anymore. However Side Arms Before Christ consists of ten levels and features new exclusive bosses and levels, but is still single-player only. - TECHNICAL - BARCODE: 4988041700119 GAME ID: HACD9002 - TRIVIA - Hyper Dyne Side Arms Special for PC-Engine CD was released on December 15, 1989 in Japan for 5400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58223&o=2 $end $pce=sidearms, $bio NEC PC-Engine HuCARD published 31 years ago: Hyper Dyne SIDE ARMS (c) 1989 NEC Avenue, Limited. Side Arms is a horizontal scrolling shooter developed by NEC Avenue and conversion of Capcom's arcade of the same name. Life on planet Earth is on the brink of extinction - an alien race called the Bozon has launched an unprovoked invasion and is on a quest to systematically find and annihilate any kind of terrestrial life. However, a group of heavy armed forces led by human survivors desperately attempts to save the planet - two heavy mechanical suits (known as Alpha and Beta mobile-suits), manage to infiltrate deep into enemy territory and are now humanity's last hope for survival. The player takes control of Alpha and fights his way through a variety of colorful, enemy-packed levels. But Side Arms - Hyper Dyne introduces a few unique features that sets it apart from the crowd - for instance, the Alpha can fire in two directions (forward or backward) based on which action button is pressed. Additionally, and in the Capcom tradition (or early tradition in the mid-1980s), various enemies leave behind power-up icons when killed - however, these power-pods come with a twist and cycle through different weapons and Speed up/Speed down icons when shot. Weapons range from Bits, 5-Ways Shotgun, Mega Bazooka Launcher and 3-Ways. But if the player happens to shoot at these pods for too long, they eventually lock themselves up into a bonus item, such as a cow, a star or a Yashichi (the latter two grant the player with rapid-fire shots). Each weapon can be stored for later use (press Run to switch from one to the other), and each one can be powered up a maximum of three times (however, the last active weapon used is lost when the player takes a fatal hit). Another powerful weapon in the game is Beta - although the second player's mobile-suit is not playable in this port, it can nevertheless be called (through the use of hidden Alpha icons) and combine with the player for devastating effects. Side Arms consists of nine levels and is single player only. - TECHNICAL - HuCARD ID: H54G-1004 HuCARD Size: 2 Mbits. - TRIVIA - Hyper Dyne Side Arms for PC-Engine was released on July 14, 1989 in Japan for 5400 Yen. The arcade game was originally released by Capcom in 1986. Although the PC-Engine version is an incredibly faithful conversion, it nevertheless shows some differences with the original arcade game. Firstly, the two-simultaneous player mode was omitted and only Alpha is playable here. Then, although players could switch from one weapon to another at the touch of a button in the original version, they have to pause the game in the PC-Engine port. Finally, and most probably the oddest change of all, the music track for the first level was changed and sounds completely different! - TIPS AND TRICKS - * Enter these codes at the title screen: Black and White mode: Hold down Up, Buttons I and II, and press Run Slow motion/frame skip: Down, I, II, Run - STAFF - Executive Producer: Norihiko Hamada (Capcom), Shigenobu Nanbu (NEC Avenue) Director: Yoshito Itoh (Capcom), Toshio Tabeta (NEC Avenue) Programmer: Yoshito Itoh (Capcom) Character Design: Susumu Ueda Scroll Design: Susumu Ueda, Naoe Nonomura Music Compose: Takashi Tateishi Special Thanks to: Akira Yasuda, Masayuki Akahori, Atsushi Kakuta, Yuki Kyoutani, Miki Kijima, Toshifumi Ohnishi, Yoshinori Takenaka, Tadakatsu Makiuchi, Koji Yoshida, Yoshiki Okamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58721&o=2 $end $jaguar=hyperfrc, $bio Atari Jaguar cart. published 20 years ago: Hyper Force (c) 2000 Songbird Productions. - TECHNICAL - Model CF3003 - TRIVIA - Hyper Force was developed exclusively for the Atari Jaguar by Visual Impact, but unfortunately Atari stopped publishing Atari games before this one was released. It was later produced by Songbird Productions. This cartridge was produced in very limited quantities. - TIPS AND TRICKS - * Cheat Codes: 6888 7765 - Health 7127 4718 - Skip stage 8237 1578 - Skip level 1768 6965 - Weapon 1 2564 8133 - Weapon 2 3233 2861 - Weapon 3 4535 1378 - Weapon 4 5745 5953 - Weapon 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76424&o=2 $end $pc98=miho, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Hyper Girl Again 美穂 (c) 1994 IDES. (Hyper Girl Again Miho) - TECHNICAL - FD x4 - TRIVIA - Released on January 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90144&o=2 $end $x68k_flop=akiko, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Hyper Girl AKIKO - Premium Version (c) 1993 Ides - TECHNICAL - BARCODE: 4988715002570 MEDIA: FD x3 - TRIVIA - Released on February 10, 1993 in Japan. Original price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87035&o=2 $end $pc98=akikoprm, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hyper Girl AKIKO - Premium Version (c) 1993 IDES. - TRIVIA - Released on January 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128848&o=2 $end $apple2_flop_orig=hyprhdon, $bio Apple II disk. published 40 years ago: Hyper Head On (c) 1980 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229124&o=2 $end $snes=hypriria,hypririas, $bio Nintendo Super Famicom cart. published 25 years ago: Hyper Iria (c) 1995 Banpresto - TECHNICAL - GAME ID: SHVC-AZEJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61476&o=2 $end $gameboy=hyperlod, $bio Nintendo Game Boy Cart. published 31 years ago: Hyper Lode Runner (c) 1989 Bandai. - TECHNICAL - [Model DMG-HLA] - TRIVIA - Hyper Lode Runner was released on September 21, 1989 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47370&o=2 $end $pc98=hypermj, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Hyper Mahjong Mangan Zenseki (c) 1993 Kawai Gakki Seisakushou - TECHNICAL - GAME ID: CM-MZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89701&o=2 $end $megadriv=hyperm, $bio Sega Meganet game published 29 years ago: Hyper Marbles (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Released in 1991 in Japan for the Sega Meganet online service. - STAFF - Planning: Gray Program: IZM Art: Hiroyuki Kawaguchi (Hiro.K) Music: Masafumi Ogata (M.O), Takayuki Nakamura (T.N) - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93491&o=2 $end $megadriv=hypermgnk, $bio Sega Mega Drive game published 29 years ago: Hyper Marbles (ripped from Game no Kandume Mega CD) (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233718&o=2 $end $info=j2hypnot, $bio Hyper Note (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15831&o=2 $end $fmtowns_cd=hyprocea, $bio Fujitsu FM Towns CD published 27 years ago: Hyper Ocean (c) 1993 DATT Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110389&o=2 $end $fmtowns_cd=okuhoso, $bio Fujitsu FM Towns CD published 29 years ago: Hyper Oku no Hosomichi (c) 1991 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121932&o=2 $end $nes=hyperolh, $bio Nintendo Famicom cart. published 33 years ago: Hyper Olympic (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69269&o=2 $end $x1_flop=hyprol84, $bio Sharp X1 5.25in.disk. published 36 years ago: Hyper Olympic '84 (c) 1984 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86017&o=2 $end $x1_cass=hyprol84,hyprol84a, $bio Sharp X1 cass. published 36 years ago: Hyper Olympic '84 1 (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: S06-G0106-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86236&o=2 $end $info=hpolym84, $bio Arcade Video game published 36 years ago: Hyper Olympic '84 (c) 1984 Konami. - TECHNICAL - Game ID : GX330 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 4 Buttons : 4 - TRIVIA - Hyper Olympic '84 was released in July 1984 in Japan. This game is known outside Japan as "Hyper Sports". For more information about the game, please see the Hyper Sports entry. - SERIES - 1. Hyper Olympic [Model GX361] (1983, ARC) 2. Hyper Olympic '84 [Model GX330] (1984, ARC) 3. Hyper Sports Special [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 (1998, ARC) 6. Ganbare! Nippon! Olympic 2000 (2000, N64) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone OS) 10. Hyper Sports Track & Field (2010 iPhone OS) - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) Hyper Sports [JP] Nintendo Famicom (1985) "Hyper Sports [Model RC806]" * COMPUTERS: [JP] MSX (june.1984) "Hyper Sports 1 [Model RC715]" [JP] MSX (Nov. 1984) "Hyper Sports 2 [Model RC717]" [JP] MSX (1985) "Hyper Sports 3 [Model RC733]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1162&o=2 $end $nes=hyperol,hyperolg, $vgmplay=trackfld_nes, $bio Nintendo Famicom cart. published 35 years ago: Hyper Olympic - Gentai Ban! (c) 1985 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC-800 Barcode: 4988602502190 - TRIVIA - Hyper Olympic - Gentai Ban! for Famicom was released on June 21, 1985 in Japan. Export releases: [US] "Track & Field [Model NES-TR-USA]" [EU] "Track & Field in Barcelona [Model NES-91-AUS]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54210&o=2 $end $gbcolor=hyprol2k, $bio Nintendo Game Boy Color game published 20 years ago: Hyper Olympic - Winter 2000 [Model CGB-A3HJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68048&o=2 $end $svi318_cass=hyperol, $bio Spectravideo SV 318 cass. published 36 years ago: Hyper Olympic 1 (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118547&o=2 $end $msx1_cart=hyperol1k, $bio Hyper Olympic 1 (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95218&o=2 $end $msx1_flop=hyperol1, $bio Hyper Olympic 1 Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134993&o=2 $end $msx1_cart=hyperol1, $bio MSX cart. published 36 years ago: Hyper Olympic 1 (c) 1984 Konami - TECHNICAL - [Model RC710] - TRIVIA - Released in April 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48144&o=2 $end $svi318_cass=hyperol2, $bio Spectravideo SV 318 cass. published 36 years ago: Hyper Olympic 2 (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118548&o=2 $end $msx1_flop=hyperol2, $bio Hyper Olympic 2 Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134992&o=2 $end $msx1_cart=hyperol2, $bio MSX cart. published 36 years ago: Hyper Olympic 2 (c) 1984 Konami - TECHNICAL - [Model RC711] - TRIVIA - Released in April 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48145&o=2 $end $gbcolor=hyperol, $bio Nintendo Game Boy Color game published 21 years ago: Hyper Olympic Series - Track & Field GB [Model DMG-AHDJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68049&o=2 $end $info=hyprolym,hyprolymb,hyprolymba, $bio Arcade Video game published 37 years ago: Hyper Olympic (c) 1983 Konami. - TECHNICAL - Game ID : GX361 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 4 Buttons : 3 = > [1] Run, [2] Jump/Throw, [3] Run In a 4-player game on an upright machine, players 1 and 3 share player 1's control, and players 2 and 4 share player 2's control. - TRIVIA - Hyper Olympic was released in October 1983 in Japan. It is known outside Japan as "Track & Field". For more information about the game, please see the Konami "Track & Field" (international version) entry. Hyper Olympic is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades. - UPDATES - The bootleg version features different speech, as the original sound hardware could not be totally hacked - the slightly different voices are allegedly those of the bootleggers themselves! Also, it contains a typo : the word HEIGHT replaces the original HIGHT. - SERIES - 1. Hyper Olympic [Model GX361] (1983, ARC) 2. Hyper Olympic '84 [Model GX330] (1984, ARC) 3. Hyper Sports Special [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 (1998, ARC) 6. Ganbare! Nippon! Olympic 2000 (2000, N64) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone OS) 10. Hyper Sports Track & Field (2010 iPhone OS) - PORTS - Note: These are Japanese ports only. For North American ports, please see the Centuri "Track & Field" (North American version) entry. For ports released in other regions, please see the Konami "Track & Field" (international version) entry. * CONSOLES: [JP] Nintendo Famicom (june.21, 1985) "Hyper Olympic - Gentai Ban! [Model RC800]" Microsoft XBOX 360 [XBLA] [JP] (aug.8, 2007) * HANDHELDS: [JP] Nintendo Game Boy (jul.17, 1992) "Konamic Sports in Barcelona [Model DMG-KHJ]" [JP] Nintendo DS (mar.15, 2007) as 'Track & Field' in "Konami Arcade Collection [Model NTR-A5KJ-JPN]" * COMPUTERS: Spectravideo [JP] (1984) [JP] MSX (1984) [JP] MSX (apr.1984) "Hyper Olympic 1 [Model RC710]" [JP] MSX (apr.1984) "Hyper Olympic 2 [Model RC711]" * OTHERS: VFD portable game [JP] (1984) "Hyper Olympic Challenge 5" by Bandai. LCD handheld game [JP] (1984) "Hyper Olympic Jumping Type" by Bandai. LCD handheld game [JP] (1984) "Hyper Olympic Running Type" by Bandai. LCD handheld game [JP] (1984) "Hyper Olympic Throwing Type" by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1161&o=2 $end $n64=naganoj, $bio Nintendo 64 cart. published 23 years ago: Hyper Olympics in Nagano 64 [Model NUS-NH5J] (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57746&o=2 $end $info=hyperpac,hyperpacb, $bio Arcade Video game published 25 years ago: Hyper Pacman (c) 1995 SemiCom. This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1995. - TIPS AND TRICKS - If you eat only the small dots and not the power dots, you will gain access to a secret stage on each round (with extend, shield, helmet lasers, speed, and jump shoes). If you play with the second player, the ghost will chase you less than the first player and you will be closer to the fixed items on each stage. - SERIES - 1. Hyper Pacman (1995) 2. Twinkle (1997) - STAFF - Executive Producer : Jeon Jae Yeon Game Designer : Han Seung Hoon Main Programmer : Kim Hyun Ho System Programmer : Kim Jin Woo Sound Programmer : Oh Gyeong Hun Graphic Designer : Hong Young Joo Sound Composer / S.E : Jeon Seok Gee Special Thanks : Whang O Sik, Oh Hyun Sook, Jung Il Bong, Jung Ui Jin, Her Eun Ock, Kim Jang Gun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1163&o=2 $end $gamegear=hypyak92, $bio Sega Game Gear cart. published 28 years ago: Hyper Pro Yakyuu '92 (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: G-3217 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 63/100 [FR] July 1992 - Joypad N.10: 71/100 Average note: 67/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64635&o=2 $end $svi318_cass=hprrlly, $bio Spectravideo SV 318 cass. published 35 years ago: Hyper Rally (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118549&o=2 $end $msx1_flop=hyprally, $bio Hyper Rally Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134989&o=2 $end $msx1_cart=hyprally,hyprallyb,hyprallyc,hyprallya, $bio MSX cart. published 35 years ago: Hyper Rally (c) 1985 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC718 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77147&o=2 $end $saturn=hyperrev, $bio Sega Saturn game published 24 years ago: Hyper Reverthion (c) 1996 TechnoSoft - TECHNICAL - Game ID: T-1803G - TRIVIA - Released on June 07, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59251&o=2 $end $psx=hypersc2, $bio Sony PlayStation disc published 24 years ago: Hyper Securities 2 (c) 1996 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-01417] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85291&o=2 $end $saturn=hyprsecs, $bio Sega Saturn game published 23 years ago: Hyper Securities S (c) 1997 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59252&o=2 $end $pce=deadmoon, $bio NEC PC-Engine HuCARD published 30 years ago: Hyper Shooting DEAD MOON 月世界の悪夢 (c) 1990 TSS (Hyper Shooting DEAD MOON - Tsuki Sekai no Akumu) Dead Moon is a side-scrolling shooter published by TTS. In the near future, a mysterious comet has crashed into the Moon and an army of deadly alien invaders are slowly building up on it, ready to invade the Earth. The players takes control of a special space-fighter especially designed to counter the alien attack, and starts his journey from a futuristic city on Earth, and fights his way through six levels up the Moon and deep inside its core. The ship comes equipped with a standard and upgradeable weapon, as well as three smart bombs. The default weapon is a multi-way Vulcan gun (yellow), and more are available throughout the game - ring lasers (red), lasers (blue) and blaster waves (green). Each weapon can be upgraded by collecting power-up icons of the same type twice, and this up to four times - and when they finally reach their maximum power, the ship automatically gains an extra smart bomb. Weapons also double as a shield - each time the ship gets hit, it loses a power-level, preventing it to be destroyed until it reaches its lowest level. Secondary weapons can also be equipped, such as homing missiles and defense satellites. Finally, the ship's speed can also be adjusted at anytime during the game, allowing the player to adapt to a given situation. - TECHNICAL - Game ID: TS91001 - TRIVIA - Released on February 22, 1991 in Japan for 7400 Yen. - STAFF - Game Design: T. Yoshimine, M. Tamura, K. Kawahata Program: T. Yoshimine Graphic: M. Tamura, K. Kawahata Music: M. Ishimoda, Y. Sonoda Sound Effect: H. Nishikawa, Terra Adviser: E. Euda, T. Kajii, A. Kayamoto, K. Hayashi Special Thanks: Cozono, J. Kojima, Sanbon's, T. Tagami, N. Satoh, Y. Honda, Y. Kawada, H. Kojima, H. Tanita, A. Ishida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58557&o=2 $end $gmaster=hspace, $bio Hartung Game Master cart. published 30 years ago: Hyper Space (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240165&o=2 $end $bbcb_cass=hyperspo, $bio Acorn BBC/Electron cass. published 36 years ago: Hyper Sports (c) 1984 Imagine Software. - STAFF - BBC version programmed by: Richard Kay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51962&o=2 $end $cpc_cass=hyperspt, $bio Amstrad CPC cass. published 35 years ago: Hyper Sports (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96736&o=2 $end $cpc_flop=hyperspo02,hyperspo03,hyperspo01,hyperspo,hyperspo05, $bio Amstrad CPC 464 disk. published 35 years ago: Hyper Sports (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122519&o=2 $end $bbcb_flop_orig=hyperspo, $bio Acorn BBC Micro B disk. published 35 years ago: Hyper Sports (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125436&o=2 $end $nes=hyperspth, $bio Nintendo Famicom cart. published 33 years ago: Hyper Sports (c) 1987 FMG. Pirate version by FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69270&o=2 $end $sg1000=hypersptk, $bio Hyper Sports (c) 198? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65062&o=2 $end $spectrum_cass=hyperspte,hypersptea, $bio Hyper Sports (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220276&o=2 $end $spectrum_cass=hyperspths, $bio Hyper Sports (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226452&o=2 $end $cpc_flop=microclu07a, $bio Amstrad CPC 464 disk. published 29 years ago: Hyper Sports + Match Day II [Model MCD-013] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120806&o=2 $end $svi318_cass=hyperspt, $bio Spectravideo SV 318 cass. published 36 years ago: Hyper Sports 1 (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118550&o=2 $end $msx1_flop=hyperspt, $bio Hyper Sports 1 Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134990&o=2 $end $msx1_cart=hyperspt,hyperspta, $bio MSX cart. published 36 years ago: Hyper Sports 1 (c) 1984 Konami. - TECHNICAL - [Model RC715] - TRIVIA - Released in June 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48147&o=2 $end $svi318_cass=hypersp2, $bio Spectravideo SV 318 cass. published 36 years ago: Hyper Sports 2 (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118551&o=2 $end $msx1_cart=hypersp2k, $bio MSX cart. published 34 years ago: Hyper Sports 2 (c) 1986 Topia. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95196&o=2 $end $msx1_flop=hypersp2,hypersp2a, $bio MSX disk. published 40 years ago: Hyper Sports 2 Cracked (c) 1980 Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134991&o=2 $end $sg1000=hypersp2, $bio Hyper Sports 2 (c) 198? Aaronix. - TECHNICAL - [Model R-101] - TRIVIA - This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49040&o=2 $end $msx1_cart=hypersp2, $bio MSX cart. published 36 years ago: Hyper Sports 2 (c) 1984 Konami. - TECHNICAL - [Model RC717] - TRIVIA - Released on November 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48148&o=2 $end $gba=hyprs2k2, $bio Nintendo GBA cart. published 18 years ago: Hyper Sports 2002 Winter [Model AGB-AWIJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71239&o=2 $end $msx1_flop=hypersp3, $bio Hyper Sports 3 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134231&o=2 $end $msx1_cart=hypersp3,hypersp3b,hypersp3a, $bio MSX cart. published 35 years ago: Hyper Sports 3 (c) 1985 Konami. - TECHNICAL - [Model RC733] - TRIVIA - Released on September 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48154&o=2 $end $info=hypsptsp, $bio Arcade Video game published 32 years ago: Hyper Sports Special (c) 1988 Konami. Go for the Gold in Konami's newest kit, Hyper Sports Special. Feel the thrill of competition as you test your Olympic skills against other world-class athletes. The Bronze is not enough, and even the Silver won't cut it - you are going for the Gold! However, you must at least qualify in each event in order to compete in the next event. Get pumped up to compete in the following events : 1) 100m Dash : Race against the other athletes as well as the clock. This is just a warm-up compared to the events to come. 2) Long Jump : Player dashes to the line, leaps, and propels his body as far as he is able. The player controls the speed and angle of the jump. 3) 400m Relay (Qualifying Heat) : Speed and timing are crucial in this event. Player must coordinate the baton hand-off perfectly for the best qualifying time. 4) Skeet Shooting : Player can aim left and right at the clay pigeons and must prove that he is a sure shot. A chance for bonus points is given for excellent marksmanship. 5) 110m Hurdles : Player sprints down the track, timing his jumps perfectly to clear all of the hurdles and reach the finish line in time. 6) Archery : This is a trial of the player's proficiency in using a bow and arrow. The player can decide the direction and force of the wind, which will help in demonstrating his skill as a sharpshooter. 7) Javelin Throw : The player darts to the line and throws the javelin with all his might. The player controls the height of the javelin. 8) High Jump : Another test of speed and strength as the player runs to the line and hurls his body over the bar. The player can control his angle above the bar. 9) 400m Relay - The Final Race : The final test of physical training as the player faces the challenging relay again. GO FOR THE GOLD! - TECHNICAL - Game ID : GX861 Runs on Konami's "Chequered Flag" Hardware Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) UPD7759 (@ 640 Khz) Screen Orientation: Horizontal. Video Resolution: 304x224 pixels. Refresh rate: 60Hz. Palette Colours: 2048 Players : 4 Buttons : 3, depending on the event... = > 100m Dash : [1] Power, [2] Unused, [3] Power = > Long Jump : [1] Power, [2] Jump, [3] Power = > 400m Relay : [1] Power, [2] Relay, [3] Power = > Skeet Shooting : [1] Shoot, [2] Left, [3]Right = > 110m Hurdles : [1] Power, [2] Jump, [3] Power = > Archery : [1] Unused, [2] Shoot, [3] Unused = > Javelin Throw : [1] Power, [2] Shoot, [3] Power = > High Jump : [1] Power, [2] Jump, [3] Power - TRIVIA - Hyper Sports Special was released in July 1988 in Japan, just in time for the 1988 Summer Olympics held in Seoul, South Korea. On the 100m Dash event, adverts for some other Konami games can be seen in the background : "Flak Attack", "Ajax", "The Hustler" and "City Bomber". Default high-score : 1 H.O 50000 2 M.O 49500 3 J.N 49000 4 A.S 48500 5 T.O 48000 6 K.K 47500 7 H.A 47000 8 A.N 46500 9 H.I 46000 10 Y.S 45500 11 F.S 45000 12 K.O 44500 Export releases: "'88 Games" "Konami '88" - SERIES - 1. Hyper Olympic [Model GX361] (1983, ARC) 2. Hyper Olympic '84 [Model GX330] (1984, ARC) 3. Hyper Sports Special [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 (1998, ARC) 6. Ganbare! Nippon! Olympic 2000 (2000, N64) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone OS) 10. Hyper Sports Track & Field (2010 iPhone OS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1165&o=2 $end $cpc_flop=hyperspo04, $bio Amstrad CPC 464 disk. published 35 years ago: Hyper Sports Trained (c) 1985 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122451&o=2 $end $sg1000=hypersptt, $bio Sega SG-1000 game published 35 years ago: Hyper Sports [Model B-042] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65063&o=2 $end $sg1000=hyperspt, $bio Sega SG-1000 game published 35 years ago: Hyper Sports (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model G-1042] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49039&o=2 $end $info=hyperspt,hypersptb, $bio Arcade Video game published 36 years ago: Hyper Sports (c) 1984 Konami Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button. Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event. The seven events are : 1) Swimming-100M Freestyle : Use GO and UP buttons to regulate the speed and breath of swimmer. Tap GO button(s) to accelerate swimmer. Press UP button to allow swimmer to breath when 'breath' display appears on the screen. Swimmer will submerge if UP button is pressed any other time. Equal the computer's time for 3000 point bonus. 2) Skeet Shooting : Push either GO button to shoot. Shooting direction, left or right, coincide with GO button. Shoot clay within the red window to score. Consecutive hits expand the window, in single increments, to maximum. A miss will reduce the window to the smallest shape. 500-point clay appears after nine (9) consecutive hits. 1000 point clay appears after 19 consecutive hits. Hit all clays for a 'perfect' score. 3) Long Horse : Press and release either GO button to accelerate player, push UP button at a proper position on the ramp to jump to the horse and again to lift from the horse. While in the air, tap GO button(s) to control rolls and dismount pose. Points are decided on the number of rolls and dismount pose. 4) Archery : Press either GO button to randomly stop wind reel. Reel will automatically stop at random if GO button is not pressed, wind reel displays wind direction and velocity (0 through 7 mph). Push UP button to shoot and hold to control angle. 5) Triple Jump : Tap GO button(s) to accelerate player. Press UP button at a proper position to hop, step and jump. 6) Weight Lifting : Push GO button, each time, to advance to the next heaviest class, once advanced, backing up to a lighter class can not be made. Press UP button to elect weight class. Tap GO button(s) to lift the weight, press UP button when bar bell flashes and continue tapping GO button(s) until the three judge indicators light up. 7) Pole Vault : Push either GO button and release. Press UP button to vault and release at proper position to clear the bar. - TECHNICAL - Game ID : GX330 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 4 Buttons : 3 = > [1] GO (LEFT), [2] UP, [3] GO (RIGHT) - TRIVIA - Hyper Sports was released in July 1984 by Centuri in the US, under license from Konami. While not quite achieving the commercial and critical success of "Track and Field", Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience. This game is known in Japan as "Hyper Olympic '84". This game is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades. Kelly Kobashigawa holds the official record for this game with 538340 points. * BUG : If you 'get a mole' on the pole vault, but the jump qualifies as a world record, you will not be awarded your bonus points. * BUG 2 : The game lists 'Today's Top 10', but these are actually the 4th to 13th inclusive highest scores ever. The 14th to 20th highest scores ever are also stored, but never displayed - this is why the first game after switching on a well-used machine generally gets ranked 21st. The 1st to 3rd highest scores ever are displayed on a separate screen labelled 'Hyper Medalist'. * Oddity : If your time runs out on a weight lift and you have one red and two white lights displayed, the lift will be counted as successful. This is in accordance with actual competition weight lifting rules. - TIPS AND TRICKS - SWIMMING-100M FREESTYLE : * After a few seconds of swimming, 'breath' will appear, press the UP button to take a breath and continue swimming. To swim better, try to predict when you will need to take a breath, this is approximately every 2-3 seconds. * If the two middle swimmers achieve a dead-heat, a frog appears and a 3,000 points bonus is awarded. SKEET SHOOTING : * Use GO (LEFT and RIGHT) buttons to shoot either the left or right target respectively. Try to hit an many consecutive targets as possible : If the player hits everything perfect then a bird will fly past. Hit that and the player is awarded a 3,000 point bonus. * Shoot the final object with the left hand side target and a parrot will fly from right to left. This can be hit repeatedly for 1,000 points. LONG HORSE : * Press UP when you are at the end of the spring board, you will then spring onto the horse. Wait until you are in a fully upright handstand then press UP again to leap off the horse. Once in the air, hit the GO buttons repeatedly to spin. Ensure that your feet are facing the ground as you land. * After launching from the horse, tap a RUN button to rotate so you land on your head. An object falls from the sky and a 3,000 points bonus is awarded. ARCHERY : * First, hit GO (LEFT and RIGHT) buttons to set the wind. Then hold the UP button until the angle gets to about 5.0', release the button and hope it hits the middle of the board. A 'nice' is achieved if a bullseye is made. If you get 8 nices, in the first or second round, you will move onto the next round where you can earn more points. There is a point bonus for getting all 'nices'; in the first round it is 3,000 points, in the second round it is 4,000 points and in the third round it is 6,000 points. If you get all 'nices', the moving target will be replaced by an apple, which can be hit for an increasing number of bonus points. When the apples appear, there is no angle factor, you just have to hit the button to fire the arrow. TRIPLE JUMP : * Press GO (LEFT and RIGHT) buttons repeatedly to gain speed. Then hold UP to get an angle of 45'; when you land you will take one step forward, press UP only when you have taken a step, then try to get a 45' angle again. Repeat for the final jump. If you hold UP just as your foot hits the board, you will get a distance boost. * If your jump starts right on the line and also has the angles of 35, 41, and then 45 degrees, a rocket flies past and a 3,000 point bonus is awarded. Note that this bonus is not seen if the jump sets a new world record. WEIGHT LIFTING : * Press GO (LEFT and RIGHT) buttons repeatedly to build up the weight-lifter's power. When he has enough power, he will lift up the weights and they will flash. Then whilst it is flashing, press UP. He will then stretch out his arms and you will have to keep pressing GO (LEFT and RIGHT) for him to keep it held above his head for 3 Beeps. When the 3 Beeps are over, you've qualified. * Following a successful lift, pressing both run buttons the instant the dropped weights hit the floor causes 3 girls to be displayed, holding a '1000' sign. A 1,000 points bonus is awarded. POLE VAULT : * This is by far the trickiest event of the game. Press GO buttons to start the run. Then as you near the silver pole trap, hold UP and the pole will lower towards the trap (the closer it is, the more power you will get for the next part). Keep holding UP until you reach the top of the bar, then release. You will then let go of the pole and vault over. Hold UP just as you get half way over the bar and you will 'drift' to the right and hopefully over the bar itself. Once your character has let go of the pole, hitting the GO buttons can increase the height of the vault. - SERIES - 1. Track & Field [Model GX361] (1983, ARC) 2. Hyper Sports [Model GX330] (1984, ARC) 3. '88 Games [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC) 6. International Track & Field 2000 (2000, PS) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone) 10. Hyper Sports Track & Field (2010 iPhone) - PORTS - * COMPUTERS: BBC Micro [EU] (1984) MSX [EU] (1984) "Hyper Sports 1 [Model RC715]" MSX [EU] (1984) "Hyper Sports 2 [Model RC717]" MSX [EU] (1985) "Hyper Sports 3 [Model RC733]" [US] Commodore C64 [EU] (1985) [EU] Sinclair ZX Spectrum (1985) [EU] Amstrad CPC (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1164&o=2 $end $nes=hyperspt,hyperspt1, $bio Nintendo Famicom cart. published 35 years ago: Hyper Sports (c) 1985 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC806 - TRIVIA - Hyper Sports was released on September 27, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54211&o=2 $end $info=hsf2, $bio Capcom CPS-II cart. published 16 years ago: Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Ent., Inc. [Capcom USA sub.] North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hyper Street Fighter II - The Anniversary Edition [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] - PORTS - Here is a list of ports released in North America, Europe, and Australia. * CONSOLES: Microsoft XBOX [AU] (2004) "Street Fighter Anniversary Collection" [EU] Sony PS2 (may.28, 2004) "Hyper Street Fighter II - The Anniversary Edition [Model SLES-52444]" [US] Sony PS2 (aug.31, 2004) "Street Fighter Anniversary Collection [Model SLUS-20949]" [EU] Microsoft XBOX (oct.29, 2004) "Street Fighter Anniversary Collection" [EU] Sony PS2 (oct.30, 2004) "Street Fighter Anniversary Collection" [US] Microsoft XBOX (feb.22, 2005) "Street Fighter Anniversary Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69644&o=2 $end $info=hsf2j,hsf2j1, $bio Capcom CPS-II cart. published 16 years ago: Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Company, Limited. Here comes a new challenger... Every character, every move, every combo: one massive game to celebrate the 15 years of one of the greatest fighting game of all time. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2 Control: 8-way joystick per player Buttons: 6 per player. = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Hyper Street Fighter II - The Anniversary Edition was released in December 2003 in Japan. It was known as the 38th CPS-II video game. Known Export releases: "Hyper Street Fighter II - The Anniversary Edition [Blue Board]" "Hyper Street Fighter II - The Anniversary Edition [Grey Board]" The core of the game is based on "Super Street Fighter II Turbo", but now players have up to five different versions of each character to choose from. The arcade intro has reverted back to the one found in "Super Street Fighter II - The New Challengers" with the new addition being the title screens from the previous SFII games alternating between lightning flashes. The title screens for the CPS1 games "Street Fighter II - The World Warrior", "Street Fighter II' - Champion Edition", and "Street Fighter II' - Hyper Fighting" are presented for the first time on the CPS2 hardware via this game's intro. Though the character select screen layout is the same as the one found in "Super Street Fighter II Turbo", its music has changed back to the character select music found in "Super Street Fighter II - The New Challengers, " which itself is a remixed version of the character select music from the CPS1 Street Fighter II games. The version of the character corresponds to the SFII game that they were playable in : 'NORMAL' - "Street Fighter II - The World Warrior" 'CHAMP' - "Street Fighter II' - Champion Edition" - Japanese version : 'DASH' - "Street Fighter II' - Champion Edition" 'TURBO' - "Street Fighter II' - Hyper Fighting" 'SUPER' - "Super Street Fighter II - The New Challengers" 'SUPER T' - "Super Street Fighter II Turbo" - Japanese version : 'SUPER X' - "Super Street Fighter II X - Grand Master Challenge" Note: In 1-player mode and attract mode, the CPU only uses the 'SUPER X'/'SUPER T' version of each character. The playback format of the background music has changed from "Super Street Fighter II - The New Challengers". In the previous game, the background music will change to the 'Heavy Damage' version of the music on the second round onward when the KO sign flashes. In this game, the background music will change to the 'Heavy Damage' version of the music only if the character that triggered the KO sign to flash is in danger of losing his or her final round. Color schemes for the stage backgrounds are still the same as for "Super Street Fighter II - The New Challengers" and "Super Street Fighter II Turbo". However, a few background elements originally seen exclusively in "Street Fighter II - The World Warrior" have returned : 1) The dual barrels and stack of boxes in Ken's stage (from "Champion Edition" to "Super Turbo" there was just a single barrel). 2) The breakable 'Fuurinkazan' signs in Ryu's stage. 3) The lantern on the left side of E. Honda's stage (originally seen exclusively on the SNES port of "Street Fighter II - The World Warrior"). Conversely, background elements that were present since "Super Street Fighter II - The New Challengers" are now missing : 1) The toucan that flies away at round's end in Dee Jay's stage. Another change from the previous episodes can be seen at the character selection screen, when you go on Fei Long's profile, the colonial flag of Hong Kong was changed to the flag of China due to the handover in 1997. Street Fighter has to keep up with the times! - TIPS AND TRICKS - * Holding Start while selecting 'SUPER' for the version of your character will select the secret 'Super' version of the character as found in "Super Street Fighter II Turbo". * Pressing the Start button to select your character when using the 'NORMAL', 'SUPER', or 'Old Super' version of the character will select them in an alternate classic outfit, used originally when two players simultaneously used the old version of the same character in "Super Street Fighter II Turbo". * Holding Start while selecting 'SUPER T' for the version of your character will allow certain characters to 'store' their super combos. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planner : Oni-Suzuki, Mo-Z Programmer : Shin., Hard. Yas, Meijin, Hyper Shinchan, Yu Kawamura, Yoji Mikami, Senor, .Seta Special Programmer : Nobuaki Minomiya Title Designer : Ukabin Instruction Card Designer : Masako Honma, Minoru Nagaoka Scroll Designer : Yoko Fukumoto, Kuwajima.C-Ya.R-W, Alecky.Eh Sound Designer : Hiroaki Kondo (X68K) Music Arranger : Mitsuhiko Takano Producer : Kenzy Itsuno Executive Producer : Yoshihiro Sudo Executive Director : Noritaka Funamizu Special Thanks : Satoshi Ise, Neo-G (H. Ishizawa), Matsukuni, Takashi Kubozono, Toru Kusano, Masayuki Fukumoto, Noriko Kato, Bug (Skill-Smith), Ru-pin, M. Masa - PORTS - Here is a list of ports released in Japan [JP]. * CONSOLES: Sony PlayStation 2 (Dec.18, 2003) "Hyper Street Fighter II - The Anniversary Edition [Model SLPM-65496]" Sony PlayStation 2 (Dec.18, 2003) Hyper Street Fighter II - The Anniversary Edition [Special Anniversary Pack] [Model CPCS-10007]" Microsoft XBOX (Oct.28, 2004) "Street Fighter Anniversary Collection [Model STJ-00001]" Sony PlayStation 2 (Jan.25, 2007) Hyper Street Fighter II - The Anniversary Edition [CapKore] [Model SLPM-66636]". Sony PlayStation 2 (Sep.18, 2008) "Hyper Street Fighter II - The Anniversary Edition/Vampire: Darkstalkers Collection Value Pack [Model CPCS-01039]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3834&o=2 $end $info=hsf2a,hsf2d, $bio Capcom CPS-II cart. published 16 years ago: Hyper Street Fighter II - The Anniversary Edition (c) 2004 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hyper Street Fighter II - The Anniversary Edition [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - Here is a list of ports released in Asia (excluding Japan). * CONSOLES: [KO] Sony PS2 (jul.22, 2004) "Street Fighter Anniversary Collection" [KO] Sony PS2 (sept.3, 2008) "Street Fighter Anniversary Collection [PlayStation 2 Big Hit] [Model SLKA-25437]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69645&o=2 $end $x68k_flop=hyperudv, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Hyper UD (c) 1988 East Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87776&o=2 $end $snes=hyprvbalu, $bio Nintendo Super NES game published 26 years ago: Hyper V-Ball [Model SNS-HQ-USA] (c) 1994 Mc O'River - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63082&o=2 $end $snes=hyprvbal, $bio Nintendo Super NES game published 26 years ago: Hyper V-Ball [Model SNSP-HQ-EUR] (c) 1994 Mc O'River - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63081&o=2 $end $info=m4hypvip,m4hypvip__a,m4hypvip__b,m4hypvip__c,m4hypvip__d,m4hypvip__e,m4hypvip__f,m4hypvip__g,m4hypvip__h,m4hypvip__i,m4hypvip__j,m4hypvip__k,m4hypvip__l,m4hypvip__m,m4hypvip__n,m4hypvip__o, $info=m4hypvip__p,m4hypvip__q,m4hypvip__r,m4hypvip__s,m4hypvip__t,m4hypvip__u,m4hypvip__v, $bio Hyper Viper (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21253&o=2 $end $info=m5hypvip, $bio Hyper Viper (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41587&o=2 $end $info=m3hprvpr, $bio Hyper Viper (c) 189? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82937&o=2 $end $electron_flop=hypervpr, $bio Acorn Electron 3.5in.disk. published 9 years ago: Hyper Viper (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129801&o=2 $end $atom_cass=hypervpr, $bio Acorn Atom cass. published 9 years ago: Hyper Viper (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236083&o=2 $end $atom_flop=hypervpr, $bio Acorn Atom disk. published 9 years ago: Hyper Viper (c) 2011 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236129&o=2 $end $dragon_cass=hyprvipr, $bio Hyper Viper (c) 201? Retro Soft. - STAFF - Dragon port by: Phill Harvey-Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116915&o=2 $end $info=m4hypclb,m4hypclb__a,m4hypclb__b,m4hypclb__c, $bio Hyper Viper Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41345&o=2 $end $msx1_flop=hypervip, $bio Hyper Viper Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133155&o=2 $end $pcecd=hyperwar, $bio NEC PC-Engine CD published 26 years ago: Hyper Wars (c) 1994 Hudson Soft [Hudson Group]. - TECHNICAL - BARCODE: 4988607250645 GAME ID: HCD4068 - TRIVIA - Released on November 5, 1994 in Japan. It was never exported outside japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58224&o=2 $end $x68k_flop=hyperwor, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Hyper Word (c) 1990 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87777&o=2 $end $psx=hyprally, $bio Sony PlayStation disc published 24 years ago: Hyper-Rally (c) 1996 Harvest One. - TECHNICAL - [Model SLPS-00462] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85292&o=2 $end $info=sc2hypr,sc2hypr1,sc2hypr1p,sc2hyprp, $bio Fruit Machine published 24 years ago: Hyperactive (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6784] - TRIVIA - Released in June 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42197&o=2 $end $info=sc4hyper,sc4hypera, $bio Hyperactive (c) 200? Mazooma Games. - TECHNICAL - [Model PR2053] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42652&o=2 $end $info=hypbl_l4,hypbl_l2,hypbl_l3, $bio Pinball published 39 years ago: Hyperball (c) 1981 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 509 Main CPU : M6808 (@ 895 KHz) Sound CPU : M6808 (@ 894.750 KHz) Sound chips : DAC, HC55516 - TRIVIA - Approx. 4,500 units were produced. - STAFF - Designer : Steve Ritchie (SSR) Artwork : Seamus McLaughlin Software : Ed Suchocki (EJS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3515&o=2 $end $bbcb_cass=hyprball, $bio Acorn BBC/Electron cass. published 30 years ago: Hyperball (c) 1990 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51963&o=2 $end $msx1_flop=hyperbal, $bio Hyperball Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133154&o=2 $end $archimedes=hypbookau, $bio Acorn Archimedes disk. published 32 years ago: Hyperbook Authoring System (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116018&o=2 $end $archimedes=hypbooklb, $bio Acorn Archimedes disk. published 31 years ago: Hyperbook Library (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116019&o=2 $end $archimedes=hypbookrd, $bio Acorn Archimedes disk. published 32 years ago: Hyperbook Reader (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116020&o=2 $end $c64_cass=hyperbowl, $bio Commodore C64 cass. published 33 years ago: Hyperbowl (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186661&o=2 $end $st_flop=hyperbwl, $bio Atari ST disk. published 33 years ago: Hyperbowl (c) 1987 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230287&o=2 $end $cpc_flop=hyperbow02, $bio Amstrad CPC 464 disk. published 34 years ago: Hyperbowl Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126714&o=2 $end $cpc_cass=hyperbwl1,hyperbwl, $bio Amstrad CPC cass. published 34 years ago: Hyperbowl [Model IA0155] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96738&o=2 $end $apple2gs=hypcrdgs, $bio Apple IIGS disk. published 30 years ago: Hypercard IIGS (c) 1990 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197481&o=2 $end $vectrex=hyprchas, $bio GCE Vectrex published 38 years ago: Hyperchase (c) 1982 GCE [General Consumer Electric] Watch out for the guardrail! You're behind the wheel of your formula one racer about to start the world's toughest grand prix. Try to stay alive through city streets and country roads. Start your engine -- the start lights are counting down! You have a choice of two game play options. They are: GAME 1: You play against the clock. You goal is to drive the course in as little time as possible. Each crash wastes valuable time, but you can have an unlimited number of crashes. GAME 2: Your goal is to accumulate as many points as possible. You gain points for speed and miles traveled over the course before losing 5 race cars. - TECHNICAL - Model HS-4040 Controls Joystick: Controls position of your race car on the track. Button 1: Up shift. Button 2: Down shift. Button 3: Brake. Button 4: Accelerator. - TRIVIA - Export releases: [EU] [UK] "Hyperchase [Model 8128]" - SCORING - In GAME 1, your score is the amount of time in seconds it takes you to complete the entire course. The lower your time, the better you drove. In GAME 2, points are earned for the miles you travel as well as your speed. The higher your score, the better you drove. - TIPS AND TRICKS - Automatic Play: If you do not start your car on its route within 15 seconds, the car will begin to travel by itself. However, you can take over command of the racer by just using the joystick and buttons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82220&o=2 $end $amigaocs_flop=hyperdom, $bio Commodore Amiga 500 disk. published 31 years ago: Hyperdome (c) 1989 Exocet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74275&o=2 $end $bbcb_cass=hyperdri, $bio Acorn BBC Micro B cass. published 37 years ago: Hyperdrive (c) 1983 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51964&o=2 $end $info=hyprdriv, $bio Arcade Video game published 22 years ago: Hyperdrive (c) 1998 Midway Games. Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics. - TECHNICAL - Main CPU : R5000 (@ 200 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : stick Buttons : 4 - TRIVIA - Released in February 1998 in USA. - TIPS AND TRICKS - * Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa. * Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled. * Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen. * No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other. * Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed. * Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll. * Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up. - STAFF - SOFTWARE : Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris ART : Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini MUSIC/SOUND : Dan Forden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3314&o=2 $end $bbc_rom=hyperdrv100,hyperdrv,hyperdrv110,hyperdrv111, $bio Acorn BBC ROM published 33 years ago: HyperDriver Ver. 1 (c) 1987 Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145216&o=2 $end $atom_cass=hyperfir, $bio Acorn Atom cass. published 38 years ago: Hyperfire (c) 1982 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236077&o=2 $end $amigaocs_flop=hyperfor, $bio Hyperforce & Artificial Dreams (c) 199? Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74276&o=2 $end $amigaocs_flop=hyperion, $bio Commodore Amiga 500 disk. published 27 years ago: Hyperion (c) 1993 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74277&o=2 $end $info=hyperspc, $bio Hyperspace (c) 198? Rumiano. Clone of Atari's Asteroids, certainly unauthorized. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36876&o=2 $end $cpc_cass=hyperspc, $bio Amstrad CPC cass. published 35 years ago: Hyperspace - Aventures Spatio-Temporelles (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96739&o=2 $end $vc4000=hyperspa, $bio VC 4000 cart. published 42 years ago: Hyperspace (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 38] - TRIVIA - Called Hyperespace in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49204&o=2 $end $tutor=hyperspc, $bio Tomy Tutor cart. published 37 years ago: Hyperspace [Model 8102] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101368&o=2 $end $apple2gs=hypstd20, $bio Apple IIGS disk. published 31 years ago: HyperStudio Ver.2 (c) 1989 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197476&o=2 $end $apple2gs=hypstd31, $bio Apple IIGS disk. published 31 years ago: HyperStudio Ver.3 (c) 1989 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197477&o=2 $end $snes=hyperznj, $bio Nintendo Super Famicom cart. published 29 years ago: HyperZone (c) 1991 HAL Laboratory, Incorporated. HyperZone is a sort of 3D shooter by Hal Laboratory. The player takes control of a playing ship and the goal of the game is to reach the end of each stage and defeat a big and mean boss. The originality of the game is to offer the player a 3-D view intensively using Super Famicom's System 7. The view is from behind the ship, scenery and enemies scaling and rushing towards you. The game counts many stages and each of them sort of follow the same there, from a Cyber City in the first stage to lava lake and under water scenes in later levels. Other ships can be unlocked along the game, each of them having their own weapons and special attacks. Those attacks can be charged up by holding the fire button during the game (not available on the first ship). A good originality is that the status panel on top of the screen will also change when you switch to another ship. The game, even is you can control the speed, forces you to stay in the same ballpark. Go too slow and you'll get damaged. - TECHNICAL - Cartridge ID: SHVC-HZ - TRIVIA - Released on August 31, 1991 in Japan for 8500 Yen. Reviews: November 1991 - Consoles + N.2 [FR]: 35/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61477&o=2 $end $snes=hyperznu, $bio Nintendo Super NES game published 29 years ago: HyperZone [Model SNS-HZ-USA] (c) 1991 HAL America, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63084&o=2 $end $snes=hyperzn, $bio Nintendo Super NES game published 29 years ago: HyperZone [Model SNSP-HZ-EUR] (c) 1991 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63083&o=2 $end $info=m5hypno, $bio Hypnotic (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15665&o=2 $end $a800=hypnland, $bio Atari 800 cart. published 28 years ago: Hypnotic Land (c) 1992 Lindasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86568&o=2 $end $intv=hlights, $bio Mattel Intellivision game published 39 years ago: Hypnotic Lights (c) 1981 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60897&o=2 $end $c64_cart=hypra3, $bio Hypra-Disk-Modul II Ver.3 (c) 19?? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229420&o=2 $end $cpc_flop=hypsisii, $bio Hypsis I & II Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126715&o=2 $end $msx1_cass=hypsys,hypsysa, $bio MSX cass. published 31 years ago: Hypsys (c) 1989 Techno Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94720&o=2 $end $cpc_cass=hypsys, $bio Amstrad CPC cass. published 31 years ago: Hypsys [Model 3DR-207] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96740&o=2 $end $spectrum_cass=hysteria_b, $bio Hysteria (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219141&o=2 $end $spectrum_cass=hysteria_a, $bio Hysteria (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225840&o=2 $end $info=ep_hyst,ep_hysta, $bio Fruit Machine published 18 years ago: Hysteria (c) 2002 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15375&o=2 $end $spectrum_cass=hysteria, $bio Hysteria [Model A99901] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220243&o=2 $end $spectrum_cass=iaintgot, $bio I Aint Got Nobody (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79227&o=2 $end $cpc_cass=ialien, $bio Amstrad CPC cass. published 32 years ago: I Alien (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96741&o=2 $end $famicom_flop=teachsmb, $bio Nintendo Famicom disk. published 34 years ago: アイアムアティーチャー スーパーマリオのセーター (c) 1986 Royal Kougyou (I am a Teacher - Super Mario no Sweater) This game was designed to be a sewing simulator. Players were able to design sweaters, adding pictures of famous characters such as Mario, Luigi, Peach and Bowser in the process. The design would be sent to Royal, who would then make a real sweater of that design for 2,900 Yen. - TECHNICAL - Disk ID: ROY-ISM - TRIVIA - Released on August 27, 1986 only in Japan. This game is considered to be one of the rarest FDS releases. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65356&o=2 $end $famicom_flop=teacher, $bio Nintendo Famicom disk. published 34 years ago: アイアムアティーチャー 手あみのきそ (c) 1986 Royal Kougyou. (I am a Teacher - Teami no Kiso) - TECHNICAL - Disk ID: ROY-ITK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65357&o=2 $end $apple2_flop_clcracked=carrybrw, $bio Apple II disk. published 33 years ago: I Can Carry and Borrow (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230824&o=2 $end $apple2_flop_clcracked=icancnt, $bio Apple II disk. published 33 years ago: I Can Count (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230825&o=2 $end $dragon_cass=iching, $bio Dragon cass. published 37 years ago: I Ching (c) 1983 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116613&o=2 $end $spectrum_cass=idareyou, $bio I Dare You (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219778&o=2 $end $astrocde=feelfine, $bio Astrocade game published 34 years ago: I Feel Fine (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86806&o=2 $end $apple2_cass=igotmine, $bio Apple II cass. published 42 years ago: I Got Mine (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135957&o=2 $end $saturn=mickdnld,mickdnlda, $bio Sega Saturn game published 22 years ago: I Love Mickey Mouse - Fushigi no Oshiro Daibouken & I Love Donald Duck - Georgia Ou no Hihou [Sega Ages] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59619&o=2 $end $nes=softball, $bio Nintendo Famicom cart. published 31 years ago: I Love Softball (c) 1989 Coconuts Japan - TECHNICAL - GAME ID: CDS-S6 - TRIVIA - Released on December 19, 1989 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54212&o=2 $end $cdi=maest600, $bio Phillips CD-i published 25 years ago: I Maestri Olandesi del Seicento (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52901&o=2 $end $specpls3_flop=ineedspe, $bio Sinclair ZX Spectrum+3 disk. published 11 years ago: I Need Speed (c) 2009 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230249&o=2 $end $spectrum_cass=iofthema, $bio I of the Mask (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225763&o=2 $end $pc8801_flop=isenryak, $bio I Senryaku (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92071&o=2 $end $leapster=ispy, $bio LeapFrog Leapster cart. published 17 years ago: I Spy - Treasure Hunt (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134507&o=2 $end $gba=ispy, $bio Nintendo GBA cart. published 18 years ago: I Spy Challenger! [Model AGB-A4CE-USA] (c) 2002 Scholastic, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71240&o=2 $end $info=lchicken, $bio Handheld game published 40 years ago: I Took a Lickin' from a Chicken (c) 1980 LJN, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115661&o=2 $end $a2600=iwantmom, $bio Atari 2600 cart. published 37 years ago: I Want My Mommy (c) 1983 ZiMAG TEDDY WANT MOMMY Poor Teddy. He's had a bad dream and now he wants his mommy. How about giving him a hand? Steer him toward the magical stardust ladders. Help him avoid the nasty dream demons who try to block his path. (Mom's sending special kisses to help him out too.) Now if the little guy can just make it up a couple of big mountains, he'll get a big bear hug. MOVING TEDDY To move Teddy, all you have to do is push the joystick left or right. If you think Teddy should go up to the next level, just move him on top of a flashing dot, press the action button on your controller, and push the joystick up. See? You should hear a neat rising sound. If you think Teddy should go down a ladder, just put him over the top of it, and push the joystick down. - TECHNICAL - Model 710-111 - SCORING - Remember you're trying to get Teddy back to his mommy as fast as you can. The lower the number at the top of the screen, the faster you got there. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50579&o=2 $end $info=sc4celeb,sc4celeba,sc4celebb,sc4celebc,sc4celebd, $bio I'm a Celebrity - Get Me Out of Here (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1603] - TRIVIA - Based on the No.1 TV Show. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11528&o=2 $end $info=sc5celeb,sc5celeba,sc5celebb,sc5celebc,sc5celebd, $bio I'm a Celebrity - Get Me Out of Here (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43728&o=2 $end $ti99_cart=hiding, $bio TI-99-4A soft. published 37 years ago: I'm Hiding [Model PHM 3155] (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84603&o=2 $end $info=imsorry, $bio Arcade Video game published 35 years ago: I'm Sorry (c) 1985 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gonbee no I'm Sorry [Model 834-5707]". - TECHNICAL - Game ID : 834-5707 Runs on the Sega "System 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1166&o=2 $end $odyssey2=number, $bio Magnavox Odyssey² game published 38 years ago: I've Got Your Number (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9413 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95658&o=2 $end $spectrum_cass=iball, $bio Sinclair ZX Spectrum cass. published 33 years ago: I, Ball (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79230&o=2 $end $cpc_cass=iball, $bio Amstrad CPC cass. published 33 years ago: I, Ball (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96742&o=2 $end $cpc_flop=iball198,iball19801,iballuk1,iballuk101, $bio Amstrad CPC 464 disk. published 33 years ago: I, Ball (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121050&o=2 $end $c64_cass=iball, $bio Commodore C64 cass. published 33 years ago: I, Ball (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186869&o=2 $end $st_flop=iball, $bio Atari ST disk. published 33 years ago: I, Ball (c) 1987 Firebird Soft. [British Telecommunications' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230366&o=2 $end $spectrum_cass=iballm, $bio I, Ball (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219326&o=2 $end $c64_cass=iball2, $bio Commodore C64 cass. published 32 years ago: I, Ball 2 - The Quest for the Past (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186870&o=2 $end $spectrum_cass=iball2, $bio Sinclair ZX Spectrum cass. published 33 years ago: I, Ball II (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79231&o=2 $end $cpc_cass=iball2, $bio Amstrad CPC cass. published 33 years ago: I, Ball II - Quest for the Past (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96743&o=2 $end $cpc_flop=iballiiq,iballiiq01,iballiiq02,iball2qu, $bio Amstrad CPC 464 disk. published 33 years ago: I, Ball II - Quest For The Past (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121051&o=2 $end $apple2_flop_orig=idamiano, $apple2_flop_clcracked=idamiano, $bio Apple II disk. published 35 years ago: I, Damiano (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230429&o=2 $end $ibm5150=damiano, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: I, Damiano - The Wizard of Partestradaa (c) 1985 Bantam Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83634&o=2 $end $info=irobot, $bio Arcade Video game published 37 years ago: I, Robot (c) 1983 Atari. I, Robot is a 3-D shoot-em-up in which the player controls the "Unhappy Interface Robot #1984"; a servant robot who has become self-aware and decided to rebel against the all-controlling Big Brother and his ever-watchful 'Evil Eyes'. The game is set over a series of platform-based stages constructed from solid coloured blocks and to complete a stage, players must "eliminate the red zones". This is achieved by moving the robot over all of a stage's red surfaces, changing their colour to blue. The colour scheme - including target colour - changes every 26 levels, however. So while the target colour is red for the first 26 screens, it becomes yellow from Level 27, blue from Level 53 and magenta from Level 79. In order to reach all of the platforms and surfaces, the Interface robot will need to jump. This must be carefully timed, however, as jumping is not allowed under Big Brother's strict regime and his Evil eye - sitting atop a pyramid at the back of the playfield - will open at regular intervals to watch over the interface robot. Should the eye be fully open - indicated by it turning red - when the robot is mid-jump, he will be spotted and destroyed, costing the player a life. Once all of the coloured squares on a stage have been eliminated, the enemy's shield is destroyed and the Interface Robot will need to be guided to a final, previously inaccessible coloured square at the back of the playfield. The Evil Eye is then zapped and destroyed. Some levels feature different background elements that affect gameplay, such as walls that must be shot and destroyed to reach coloured tiles, or indestructible moving columns that intermittently block access to coloured tiles, making timing difficult. There are also enemies to be shot or avoided, including birds, bombs and flying sharks. Once the eye has been beaten, Interface Robot automatically jumps to the top of the pyramid and launches itself into space. A short inter-level "Space Wave" to the next stage follows. These stages feature polygonal objects hurling through space that must be either avoided or destroyed. Every third level contains a red pyramid that must entered once all coloured squares are eliminated. Once inside, the Robot has one chance to collect as many bonus jewels as possible before destroying the Evil Eye. If the Robot is destroyed while inside the pyramid, he is immediately thrust back into space. The player must then battle through three more levels and destroy a further three Evil Eyes before getting another chance to collect any high scoring pyramid jewels. After every fourth level, the Space Wave stage features a battle with Big Brother himself, shown as a huge, disembodied polygonal head. Big Brother constantly spits cone-shaped projectiles from his mouth and every single one of these must be shot or they will collide with and kill the player. The head can be forced to rotate by repeatedly shooting the side of its face. If the head isn't facing the robot, danger is minimized since he won't fire his cone-shaped projectiles when facing away. Players must simply survive this encounter for about 20 seconds, after which Big Brother flies away and the next level begins. I, Robot features 126 stages, with 26 unique level designs. After level 26, the designs repeat at a higher difficulty level and with an altered colour palette. The on-screen level counter is only two digits, so levels 100–126 are displayed as 0–26 respectively. On passing level 126, the player gets thrown back to a random earlier level. Once the game is underway, pressing the one-player Start button will incrementally zooms the game's camera closer in to the action, while the two-player Start button pulls it further back, offering new viewing angles of the playfield. Closer camera angles result in higher score multipliers, due to the increased difficulty of visibility. In later levels, enemies known as "Viewer Killers" directly attack the player rather than the robot, forcing players to either switch camera angles, or move the robot to scroll the camera away from the Viewer Killers 'I, Robot' was - in both technical and design terms - ahead of its time and the game featured many new and ground-breaking innovations that the games industry would later adopt. The most striking and obvious of these was the game's graphics. While 'I, Robot' wasn't the world's first three-dimensional game, it was the first to feature solid, filled-polygon graphics, as opposed to the wire-frame graphics adopted by earlier titles. The concept of players being able to switch viewpoints also appeared here first. The final innovation was 'Doodle City'. Instead of playing the game, players could instead choose to use the game's colourful three-dimensional objects to draw pictures on the monitor screen. Doodle City lasts for three minutes per credit, although players can switch back to playing 'I, Robot' at any time. When switching back to the game, the number of lives the player has is dictated by how much time was spent on Doodle City, with one life taken away for every minute in the "Ungame" mode. - TECHNICAL - There was only one kind of I, Robot machine made, the upright dedicated cabinet. The only other game that used this exact cabinet was "Firefox", although the "Major Havoc" cabinet was similar. The best way to describe this cabinet is to say that it looked really top heavy. This cabinet wasn't just a straight up and down affair; the monitor area, control panel, and bottom section were all different sizes and the whole machine flared out at the bottom. The game featured partial sideart in the form of a field of red, blue, and yellow blocks floating in a field of stars. The marquee showed an 'I, Robot' logo composed of 3-D multicolored blocks. There were no important decorations on the control panel or monitor bezel, although the monitor did have a pair of grill-like plastic plates on either side of it. The action was controlled with a single 'Hall Effect' joystick mounted centrally and a camera button on the side of the control panel. This joystick was a fairly new kind of gaming control, but it never did catch on, a few other titles such as "Road Runner" used this stick, but they are almost impossible to find today. A joystick that worked off of magnetic fields probably wasn't the best idea anyway. Some people have managed to replace these joysticks with other kinds of analog sticks, but it requires custom work, and doesn't have the same feel as the Hall Effect stick. Game ID : 136029 Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : (4x) POKEY (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 256 x 232 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 1 Control : 8-way joystick with FIRING button Buttons : 2 (VIEW, VIEW) - TRIVIA - I, Robot was released in June 1984 (even if titlescreen says 1983). I, Robot was an utterly unique arcade experience, with several innovations that were frankly years ahead of their time : SOLID 3-D polygons, at a time when the first "Star Wars" game's wire frame antics were still blowing everyone away, appeared HERE first. Selectable camera angles; now a staple of 3d games, were another innovation that I, Robot introduced to the gaming world. The game's very uniqueness would also prove its downfall. Arcade goers of the time were seemingly unable to cope with the game's surrealism and groundbreaking graphics and I, Robot was a commercial flop. 750 units were produced and shipped worldwide but Atari only sold around 500 of them. I, Robot was originally called "Ice Castles" and consisted of three boards rather than the usual two. At the time of I, Robot's development, Atari exercised the somewhat unusual policy of awarding bonuses to engineers based entirely on revenue from sales of the machines, WITHOUT taking into account the amount of engineering resources (man years) spent developing it. In other words, just the sales revenue minus the manufacturing cost. Consequently, Atari's engineers were motivated to spend ridiculous amounts of time doing little more than reducing the manufacturing cost. They decided that the only way to reduce the cost of the game hardware was to replace a lot of TTL logic with an ASIC. Unfortunately, they assigned very inexperienced people to do the ASIC design. The resulting chip had very low yield; it's unlikely that ANY of them worked over the normal voltage and temperature ranges that commercial semiconductors are normally rated for. By this time, however, the game was so late that they weren't allowed to fix the ASIC problems. Apart from the time it would take to redo the chip, fixing it would also require putting it in a larger package with more power and ground pins, and so the board would have to be redone as well. So for each production unit they just tried chips until they found one that seemed to work, and shipped the unit. They threw away a lot of chips. - SCORING - Scoring in this game is a little complicated since many things score differently (even the same things can score differently) : Birds, Balls, Spiked Balls, etc. on the Platforms : 25-100 pts. Polygon Asteroids, Pyramids, Cones, etc. in Space : 1-300 pts. Once you destroy the Eye on the Platforms round, you get whatever bonus is left. Bonuses are variable per Platform and range from 3000 to 7000 points and decrement as you play. You get 100 points per jewel collected when you take out the Eye in the control area. There are a maximum of ten jewels in the control area. Your maximum score you can get, though, is 999 points. In space, you get points for everything you can kill. If your score is greater then the BEST time on the Platforms or the BEST score in Space, you get a bonus of 2,500 points. You do not receive this bonus if you get killed on the Platform or in Space and have to start again. When you enter a transporter pod, you get 20,000 points/level skipped if you successfully complete the Platform you transported to. You can only go to level 79 this way. - TIPS AND TRICKS - * Hints for Game Play : 1) The player can advance to higher play levels while inside the Transporter. 2) Objects to be destroyed for points include a buzz saw, a soccer ball, a small ball dropped by a bird, the polygons, and a rolling log. 3) The player can achieve a bonus for shooting all of the tetrahedrons in a space wave. The player can also achieve bonus points by spelling I ROBOT by shooting the letters as they appear sequentially in space waves. 4) The player must shoot the polygons with SEVEN shots in order to destroy them and achieve points. * Warp : Hold down both Start buttons when entering the transporter on level 1. You can now warp as high as level 10. PLATFORMS : * One block of claimed area will reduce the shield strength down by one. The shield strength is basically the total of all these unclaimed blocks per level. So if you see a shield strength of two, but don't see any unclaimed areas, this means you will definitely have to look around for them. * Some Platform levels only have a few blocks separated by gaps while others have long walkways also separated by gaps. You must bridge the gaps between these blocks. To bridge any gap : a) The game will show you when a gap can be bridged. The section under your robot will blink and a corresponding section across the gap will blink. b) Bridges created are the same color that other claimed areas are. c) If you jump when the Eye is open, your robot will be destroyed by the Eye. * Sometimes unclaimed areas are hidden behind blocks. Use the point of view buttons to look for these areas. * Your robot is equipped with lasers. They are useful when taking out the smaller objects such as birds and spiked balls. They won't work on the big beach balls or the walkway grinders. * Using the above tip, remember to constantly shoot when you are jumping. Your lasers only fire toward the eye regardless of which way you jump. This usually prevents something from hitting your robot in mid-flight. * Watch the shield below the Eye. The number will go down as long as you claim areas on the walkways. If the number is at one or two and you don't see any unclaimed areas, change your point of view and look around for unclaimed areas. * There are indestructible creatures called ''Point of View'' killers. If you don't change your point of view by the time these things make it to your robot, your robot will be destroyed. * In the middle, at the bottom of the screen is a phrase showing you how often the Eye opens and closes. This time is variable so you need to check out the bottom of the screen to see the frequency the eye opens. If there isn't a time, then it is once every five seconds. * Keep in mind, you are on a timer. This basically means planning out in advance of where you want to move since there isn't really any time to sit around and take in the scenery. * You must land on the unclaimed block in front of the eye in order to destroy it. * Every third level, after you destroy the Eye from the outside, you will be able to enter a control area to take on the Eye in its environment. To make your job harder, a buzz saw starts at the back of this platform and eats it away toward the Eye. In addition, you may have to blast through walls in order to get the jewels and proceed toward the eye. SPACE : * The best way to get through this area is to rapidly shoot. Most objects require at least five to ten shots to take them out. * Never let the tetras go. If you don't destroy them, they will come around from the backside and destroy your robot. * There are other enemies such as tankers. If you hit them, they get mad and hit your robot from the backside if you don't destroy them. * You can't destroy the saucers, but you can lead them into the rocks to kill them. * You can also maneuver around the shapes but in the later levels, this is made harder by the life ring shaped objects that are on the outer edges. * Every fourth level, you have to deal with a three-dimensional head. Although not particularly tough, it is a nuisance : a) Fire at one side of the head to force it to rotate around. If the head isn't facing your robot, the danger is minimized considerably since he won't fire his cone-shaped projectiles at your robot. b) You must hit every cone-shaped projectile fired from the head. If you don't, they come around and hit your robot from the backside. c) You will have to survive this encounter for about 20 seconds. After that, you will be done with that part of the level. * If you successfully destroy the letters IROBOT during the Space part of the level, you get a 5000 point bonus. * After level two, you must successfully land your robot on the next level Platform. - STAFF - Designed and programmed by : Dave Theurer (DAV), Russel Dawe (RUS), Cris Drobny Hardware design by: Dave Sherman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1167&o=2 $end $info=i7000, $bio Computer published 38 years ago: I-7000 (c) 1982 Itautec. A personal computer from Itautec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95545&o=2 $end $jaguar=iwar, $bio Atari Jaguar cart. published 25 years ago: I-War (c) 1995 Atari Corp. It took 20 years to develop, but The Override Mainframe Supercomputer goes on-line exactly on schedule. Buried deep below a polar ice cap to keep its megaframe brain cool, its processing capability goes beyond any technology ever imagined. Before long, society begins to depend completely on The Override to handle the world information network, nicknamed The I-Way. Override works for years without a glitch. Then, the problems start. Delays. Information transfer slows to a crawl, then stops. Viruses clog the I-Way, blocking information. Mutated databases create more viruses. Programs can't be written fast enough to stop The Override from what seems like inevitable self-destruction. A quick, powerful anti-virus craft must enter the circuits of the I-Way to destroy the mutant databases and information-clogging viruses. You've been chosen to command the anti-virus tank through the I-Way. Eliminate the problems and pick up special tools and weapons to help you collect the viruses. Destroying the mutant databases and collecting data pods will allow you to destroy their core and stop the viruses from spreading. But, your enemies won't go away easily. They're programmed to attack anything that could impede their growth. So, choose your tank, strap on your seatbelt and merge onto the I-Way. You are mankind's only hope. - TECHNICAL - Model J9043E - STAFF - Atari Executive Producer: John Skruch Producer: Ted Tahquechi Lead Tester: Eric D. Riley Testers: Bill Woods, Eric Johnson, Morgan Weiss, Tal Funke-Bilu, Hank Cappa Marketing Product Manager: Jeanne Winding Creative Services: Greg LaBrec, Trish Ward, Beeline Group I-War Imagitec Design, 1995 Programmed by: Karl Vest, Andrew Seed Graphics by: Andy Noble, Karl Vest, Andrew Seed Designed by: Emerson Best Levels by: Emerson Best, Karl Vest, Andrew Seed Produced by: Bill Newsham Music by Imagitec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76425&o=2 $end $c64_cass=ixera, $bio Commodore C64 cass. published 33 years ago: I-Xera (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187916&o=2 $end $info=iccash, $bio Slot Machine published 18 years ago: I.C. Cash (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7708&o=2 $end $info=atricmon, $bio Slot Machine published 12 years ago: I.C. Money (c) 2008 Atronic. Based on the original, this player favorite is a cool game with hot wins! IC Money Classic is a 5-reel, 9-payline game with fun Arctic characters. The Crystal top symbol is wild and substitutes for all symbols, including the Polar Bear scatter symbol, except the Coin Bonus trigger. The Coin Bonus trigger launches the first IC Money Bonus screen, where players select up to 5 letters. Each letter either pays a Mystery Bonus, or leads to a second IC Money Bonus screen. In the second bonus, if the Mystery Bear symbol is awarded in the first bonus screen, then the player chooses one of 5 crystals for a chance at a higher bonus award. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36498&o=2 $end $spectrum_cass=icups, $bio Sinclair ZX Spectrum cass. published 34 years ago: I.C.U.P.S. (c) 1986 Thor Computer Software. International Commission for Universal Problem Solving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79238&o=2 $end $mo5_cass=ilintrus,ilintrusb,ilintrusa, $to7_cass=ilintrus, $bio Thomson MO5/TO7 cass. published 36 years ago: I.L. L'Intrus (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108300&o=2 $end $psx=iqube, $bio Sony PlayStation disc published 23 years ago: I.Q - Intelligent Qube (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110721&o=2 $end $a2600=iqmemory, $bio I.Q. Memory Teaser (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50580&o=2 $end $dragon_cass=iqtest, $bio Dragon cass. published 37 years ago: I.Q. Test (c) 1983 Tiger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116984&o=2 $end $sg1000=iq, $bio Sega SG-1000 game published 31 years ago: I.Q. (c) 1989 Unknown [Korea]. Korean version of Soukoban. - TECHNICAL - [Model G-36] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49041&o=2 $end $hp9845b_rom=iob, $bio I/O (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236821&o=2 $end $hp9845b_rom=iolpu,iolpub, $bio I/O LPU (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236819&o=2 $end $pc98=io9104, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - April 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89702&o=2 $end $pc98=io9204, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - April 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89703&o=2 $end $pc98=io9008, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - August 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89704&o=2 $end $pc98=io8912, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: I/O Magazine Disk - December 1989 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89705&o=2 $end $pc98=io9012, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - December 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89706&o=2 $end $pc98=io9212, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - December 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89707&o=2 $end $pc98=io9102, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - February 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89708&o=2 $end $pc98=io9202, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - February 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89709&o=2 $end $pc98=io9001, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - January 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89710&o=2 $end $pc98=io9201, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - January 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89711&o=2 $end $pc98=io9007, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - July 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89712&o=2 $end $pc98=io9207, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - July 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89713&o=2 $end $pc98=io9307, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - July 1993 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89714&o=2 $end $pc98=io9006, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - June 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89715&o=2 $end $pc98=io9106,io9106a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - June 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89716&o=2 $end $pc98=io9206, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - June 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89718&o=2 $end $pc98=io9003, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - March 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89719&o=2 $end $pc98=io9103,io9103a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - March 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89720&o=2 $end $pc98=io9203, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - March 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89722&o=2 $end $pc98=io9005, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - May 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89723&o=2 $end $pc98=io9105, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - May 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89724&o=2 $end $pc98=io9205, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - May 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89725&o=2 $end $pc98=io9011, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - November 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89726&o=2 $end $pc98=io9211, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - November 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89727&o=2 $end $pc98=io9010, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - October 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89728&o=2 $end $pc98=io9210, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - October 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89729&o=2 $end $pc98=io9310, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - October 1993 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89730&o=2 $end $pc98=io9009, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: I/O Magazine Disk - September 1990 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89731&o=2 $end $pc98=io9109, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: I/O Magazine Disk - September 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89732&o=2 $end $pc98=io9209, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: I/O Magazine Disk - September 1992 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89733&o=2 $end $hp9845b_rom=ioppu,ioppuc, $bio I/O PPU (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236820&o=2 $end $info=4004clk, $bio Other published 12 years ago: i4004 Nixie Clock (c) 2008 John L. Weinrich. A clock designed around a i4004 CPU. Its display consists of 6 Nixie tubes and 4 Neon Lamps. - TECHNICAL - [Model MCS-4] - TRIVIA - Mr. Weinrich designed this clock in occasion of his retirement in 2008. - STAFF - Designed by: John L. Weinrich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57551&o=2 $end $cpc_flop=ianbotha01,ianbotha02,ianbotha, $bio Amstrad CPC 464 disk. published 35 years ago: Ian Botham's Test Match (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121025&o=2 $end $bbcb_cass=ianbotha, $electron_cass=ianbotha, $bio Acorn BBC/Electron cass. published 34 years ago: Ian Botham's Test Match (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51965&o=2 $end $psx=deathtrp, $bio Sony PlayStation disc published 22 years ago: Ian Livingstone's Deathtrap Dungeon (c) 1998 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111122&o=2 $end $cpc_flop=iankeytw,iankeytw01,iankeytw02, $bio Amstrad CPC 464 disk. published 35 years ago: Iankey Two Fingers to Touch Typing Conversion Course (c) 1985 Iansyst, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124935&o=2 $end $cpc_flop=iankeyty, $bio Amstrad CPC 464 disk. published 34 years ago: Iankey Typing Crash Course (c) 1986 Iansyst, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124936&o=2 $end $info=ibara, $bio Arcade Video game published 15 years ago: Ibara (c) 2005 Cave Company, Limited. - TECHNICAL - Cave 3rd Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-way Joystick Buttons : 2 => [A] Shot, [B] Bomb - TRIVIA - Ibara was released in June 2005. Developed by Cave and distributed by AMI (Amusement Marketing International). Cave released a limited-edition soundtrack album for this game (Ibara Original Soundtrack - CVST-0003) on 30/01/2006. Shinji Hosoe, a famous video game music composer, participed on this game, even if he left Namco seven years before, in 1998 (He joined a music label called 'Super Sweep'). - TIPS AND TRICKS - * Special Formations Wide : Get 6 option items back-to-back. Search : Get 5 bomb-chips back-to-back then get option item Rolling : Get 5 symbols back-to-back then get option item Back : Get 5 small shot items back-to-back then get option item * Secret Modes : Harder Mode (with very hard) : Hold Up on the title screen then start the game Extended Mode (with two laps) : Hold Down on the title screen then start the game * Secret Bonus : Use bomb when first stage starts and "Stage 1" is displayed - SERIES - 1. Ibara (2005) 2. Ibara Kuro - Black Label (2006) 3. PinkSweets - Ibara Sorekara (2006) - STAFF - Producer : Kenichi Takano Director/Programmer : Shinobu Yagawa Chief Designer : Akira Wakabayashi Designers : TNK, Hideki Nomura, Tamajo Character Designer : Tomoyuki Kotani Voicer Actors : (Rose Garden) Teresa - Chiharu Komine, Lace - Nami Aoki, Shasta - Maiko Mori, Kasumi - Kumiko Ishihara, Midi - Mao Shimura, Meidi - Asako Naito (Negotiator) Bond - Daisuke Matsumoto, Dyne - Akira Wakabayashi, Music Composer : Shinji Hosoe (Super Sweep) Sound Creators : Ayako Saso (Super Sweep), Daisuke Matsumoto Supervisor : Sanae Ikeda Special Assistants : Toshiaki Tomizawa, Takatsugu Furuhata, Atsushi Niitama, Yuji Inoue, Asuka Mochida, Junko Ueki, Kaori Itamura, Junji Seki, Yui Yoshii, Shunsuke Nakata, Tyap, Ikumi Fujiwara, Shimarisu Okoshi - PORTS - * CONSOLES: Sony PlayStation 2 (Feb.21, 2006; "Ibara [Model SLPM-66301]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4002&o=2 $end $info=ibarablk,ibarablka, $bio Arcade Video game published 14 years ago: Ibara Kuro - Black Label (c) 2006 Cave Company, Limited. - TECHNICAL - Cave 3th Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). Ibara Kuro Black Label was released in May 2006. It has a limited production with only 100 boards. - SERIES - 1. Ibara (2005) 2. Ibara Kuro - Black Label (2006) 3. PinkSweets - Ibara Sorekara (2006) - STAFF - Producer : Kenichi Takano Director/Programmer : Shinobu Yagawa Programmer ("Black Label" Staff): Mamoru Furukawa Chief Designer : Akira Wakabayashi Designers : TNK, Hideki Nomura, Tamajo Character Designer : Tomoyuki Kotani Voicer Actors : *Teresa*: Chiharu Komine *Lace*: Nami Aoki *Shasta*: Maiko Mori *Kasumi*: Kumiko Ishihara *Midi*: Mao Shimura *Meidi*: Asako Naito *Bond*: Daisuke Matsumoto *Dyne*: Akira Wakabayashi Music Composer : Shinji Hosoe (Super Sweep) Sound Creators : Ayako Saso (Super Sweep), Daisuke Matsumoto Supervisor : Sanae Ikeda Special Assistants : Toshiaki Tomizawa, Takatsugu Furuhata, Atsushi Niiyama, Yuji Inoue, Asuka Mochida, Junko Ueki, Kaori Itamura, Junji Seki, Yui Yoshii, Shunsuke Nakata, Tyap, Ikumi Fujiwara, Shimarisu Okoshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5909&o=2 $end $pc8801_flop=ibariba, $bio Ibariba (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92073&o=2 $end $archimedes=ibix, $bio Acorn Archimedes disk. published 28 years ago: Ibix the Viking (c) 1992 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116013&o=2 $end $info=ibm3153, $bio Computer published 21 years ago: IBM 3153 Terminal (c) 1999 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233748&o=2 $end $info=ibm5550, $bio Computer published 37 years ago: IBM 5550 (c) 1983 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233756&o=2 $end $info=ibm6580, $bio Computer published 40 years ago: IBM 6580 Displaywriter (c) 1980 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233757&o=2 $end $ibm5150_cass=diag, $bio IBM 5150 cass. (DOS) published 38 years ago: IBM Advanced Diagnostics for the IBM PC 5150 (c) 1982 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83635&o=2 $end $adam_flop=ibmcli01, $bio IBM Clip-Art for ADAM Vol. 01 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109491&o=2 $end $adam_flop=ibmcli02, $bio IBM Clip-Art for ADAM Vol. 02 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109492&o=2 $end $adam_flop=ibmcli03, $bio IBM Clip-Art for ADAM Vol. 03 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109493&o=2 $end $adam_flop=ibmcli04, $bio IBM Clip-Art for ADAM Vol. 04 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109494&o=2 $end $adam_flop=ibmcli05, $bio IBM Clip-Art for ADAM Vol. 05 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109495&o=2 $end $adam_flop=ibmcli06, $bio IBM Clip-Art for ADAM Vol. 06 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109496&o=2 $end $adam_flop=ibmcli07, $bio IBM Clip-Art for ADAM Vol. 07 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109497&o=2 $end $adam_flop=ibmcli08, $bio IBM Clip-Art for ADAM Vol. 08 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109498&o=2 $end $adam_flop=ibmcli09, $bio IBM Clip-Art for ADAM Vol. 09 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109499&o=2 $end $adam_flop=ibmcli10, $bio IBM Clip-Art for ADAM Vol. 10 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109500&o=2 $end $adam_flop=ibmcli11, $bio IBM Clip-Art for ADAM Vol. 11 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109501&o=2 $end $adam_flop=ibmcli12, $bio IBM Clip-Art for ADAM Vol. 12 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109502&o=2 $end $adam_flop=ibmcli13, $bio IBM Clip-Art for ADAM Vol. 13 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109503&o=2 $end $adam_flop=ibmcli14, $bio IBM Clip-Art for ADAM Vol. 14 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109504&o=2 $end $adam_flop=ibmcli15, $bio IBM Clip-Art for ADAM Vol. 15 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109505&o=2 $end $adam_flop=ibmcli16, $bio IBM Clip-Art for ADAM Vol. 16 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109506&o=2 $end $adam_flop=ibmcli17, $bio IBM Clip-Art for ADAM Vol. 17 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109507&o=2 $end $adam_flop=ibmcli18, $bio IBM Clip-Art for ADAM Vol. 18 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109508&o=2 $end $adam_flop=ibmcli19, $bio IBM Clip-Art for ADAM Vol. 19 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109509&o=2 $end $adam_flop=ibmcli20, $bio IBM Clip-Art for ADAM Vol. 20 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109510&o=2 $end $adam_flop=ibmcli21, $bio IBM Clip-Art for ADAM Vol. 21 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109511&o=2 $end $adam_flop=ibmcli22, $bio IBM Clip-Art for ADAM Vol. 22 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109512&o=2 $end $adam_flop=ibmcli23, $bio IBM Clip-Art for ADAM Vol. 23 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109513&o=2 $end $adam_flop=ibmcli24, $bio IBM Clip-Art for ADAM Vol. 24 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109514&o=2 $end $adam_flop=ibmcli25, $bio IBM Clip-Art for ADAM Vol. 25 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109515&o=2 $end $adam_flop=ibmcli26, $bio IBM Clip-Art for ADAM Vol. 26 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109516&o=2 $end $adam_flop=ibmcli27, $bio IBM Clip-Art for ADAM Vol. 27 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109517&o=2 $end $adam_flop=ibmcli28, $bio IBM Clip-Art for ADAM Vol. 28 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109518&o=2 $end $adam_flop=ibmcli29, $bio IBM Clip-Art for ADAM Vol. 29 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109519&o=2 $end $adam_flop=ibmcli30, $bio IBM Clip-Art for ADAM Vol. 30 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109520&o=2 $end $adam_flop=ibmcli31, $bio IBM Clip-Art for ADAM Vol. 31 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109521&o=2 $end $adam_flop=ibmcli32, $bio IBM Clip-Art for ADAM Vol. 32 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109522&o=2 $end $adam_flop=ibmcli33, $bio IBM Clip-Art for ADAM Vol. 33 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109523&o=2 $end $adam_flop=ibmcli34, $bio IBM Clip-Art for ADAM Vol. 34 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109524&o=2 $end $adam_flop=ibmcli35, $bio IBM Clip-Art for ADAM Vol. 35 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109525&o=2 $end $adam_flop=ibmcli36, $bio IBM Clip-Art for ADAM Vol. 36 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109526&o=2 $end $adam_flop=ibmcli37, $bio IBM Clip-Art for ADAM Vol. 37 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109527&o=2 $end $adam_flop=ibmcli38, $bio IBM Clip-Art for ADAM Vol. 38 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109528&o=2 $end $adam_flop=ibmcli39, $bio IBM Clip-Art for ADAM Vol. 39 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109529&o=2 $end $adam_flop=ibmcli40, $bio IBM Clip-Art for ADAM Vol. 40 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109530&o=2 $end $adam_flop=ibmcli41, $bio IBM Clip-Art for ADAM Vol. 41 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109531&o=2 $end $adam_flop=ibmcli42, $bio IBM Clip-Art for ADAM Vol. 42 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109532&o=2 $end $adam_flop=ibmcli43, $bio IBM Clip-Art for ADAM Vol. 43 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109533&o=2 $end $adam_flop=ibmcli44, $bio IBM Clip-Art for ADAM Vol. 44 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109534&o=2 $end $adam_flop=ibmcli45, $bio IBM Clip-Art for ADAM Vol. 45 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109535&o=2 $end $adam_flop=ibmcli46, $bio IBM Clip-Art for ADAM Vol. 46 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109536&o=2 $end $adam_flop=ibmcli47, $bio IBM Clip-Art for ADAM Vol. 47 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109537&o=2 $end $adam_flop=ibmcli48, $bio IBM Clip-Art for ADAM Vol. 48 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109538&o=2 $end $adam_flop=ibmcli49, $bio IBM Clip-Art for ADAM Vol. 49 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109539&o=2 $end $adam_flop=ibmcl50, $bio IBM Clip-Art for ADAM Vol. 50 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109540&o=2 $end $adam_flop=ibmcli51, $bio IBM Clip-Art for ADAM Vol. 51 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109541&o=2 $end $adam_flop=ibmcl52, $bio IBM Clip-Art for ADAM Vol. 52a (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109542&o=2 $end $adam_flop=ibmcli53, $bio IBM Clip-Art for ADAM Vol. 53 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109543&o=2 $end $adam_flop=ibmcl54, $bio IBM Clip-Art for ADAM Vol. 54 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109544&o=2 $end $ibm5150=ibmcobol, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: IBM COBOL Compiler (c) 1982 IBM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83636&o=2 $end $ibm5150=pcdos5,pcdos5a,pcdos5nl,pcdos502,pcdos502de, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: IBM DOS Ver. 5 (c) 1991 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132605&o=2 $end $ibm5170=pcdos61,pcdos61a, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: IBM DOS Ver. 6.1 (c) 1993 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144411&o=2 $end $nimbus=ibmmode261, $bio RM Nimbus disk. published 32 years ago: IBM Mode Software For Nimbus PC Ver.2 (c) 1988 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237451&o=2 $end $nimbus=ibmmode, $bio RM Nimbus disk. published 31 years ago: IBM Mode Software for Nimbus PC Ver.3 (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237450&o=2 $end $info=ibm5140, $bio Computer published 35 years ago: IBM PC 5140 Convertible (c) 1985 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233749&o=2 $end $info=ibm5150, $bio Computer published 39 years ago: IBM PC 5150 (c) 1981 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233750&o=2 $end $info=ibm5155, $bio Computer published 38 years ago: IBM PC 5155 (c) 1982 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233751&o=2 $end $ibm5170=pcdos2k,pcdos2kde,pcdos2kja,pcdos2kko,pcdos2kzhs,pcdos2ksv, $bio IBM 5170 3.5in.disk. (DOS) published 22 years ago: IBM PC DOS 2000 (c) 1998 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144412&o=2 $end $info=ibmpcjr, $bio Computer published 37 years ago: IBM PC Jr (c) 1983 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233758&o=2 $end $info=ibmpcjx, $bio Computer published 35 years ago: IBM PC JX (c) 1985 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233759&o=2 $end $info=ibm5170, $bio Computer published 36 years ago: IBM PC/AT 5170 (c) 1984 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233754&o=2 $end $info=ibm5170a, $bio Computer published 35 years ago: IBM PC/AT 5170 8MHz (c) 1985 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233755&o=2 $end $info=ibm5162, $bio Computer published 35 years ago: IBM PC/XT-286 5162 (c) 1985 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233753&o=2 $end $ibm5150=pcdos1,pcdos1p,pcdos11,pcdos11ma,pcdos11m, $bio IBM 5150 5.25in.disk. (DOS) published 39 years ago: IBM Personal Computer DOS Ver. 1 (c) 1981 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83637&o=2 $end $ibm5150=pcdos2m,pcdos2,pcdos2c,pcdos2a,pcdos2b,pcdos21,pcdos21a,pcdos21b, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: IBM Personal Computer DOS Ver. 2 (c) 1983 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132421&o=2 $end $ibm5150=pcdos3,pcdos3de,pcdos32a,pcdos3a,pcdos31a,pcdos31,pcdos32,pcdos33nl,pcdos33,pcdos33a,pcdos33de,pcdos33dea,pcdos33it, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: IBM Personal Computer DOS Ver. 3 (c) 1984 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132422&o=2 $end $ibm5150=pcdos32_35,pcdos33_35,pcdos33nl35,pcdos33de35, $bio IBM 5150 3.5in.disk. (DOS) published 34 years ago: IBM Personal Computer DOS Ver. 3 (c) 1986 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132604&o=2 $end $ibm5170=pcdos4a,pcdos4, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: IBM Personal Computer DOS Ver. 4.00 (c) 1988 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144413&o=2 $end $ibm5170=pcdos405v, $bio IBM 5170 5.25in.disk. (DOS) published 30 years ago: IBM Personal Computer DOS Ver. J4.05/V (c) 1990 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144519&o=2 $end $ibm5170=pcdos5v, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: IBM Personal Computer DOS Ver. J5.00 (c) 1991 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144414&o=2 $end $info=ibmps1es, $bio Computer published 31 years ago: IBM PS/1 (c) 1989 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233760&o=2 $end $info=i8530h31, $bio Computer published 30 years ago: IBM PS/2 8530-H31 [Model 30-286] (c) 1990 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233741&o=2 $end $info=i8535043, $bio IBM PS/2 8535-043 [Model 35SX] (c) 198? IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233742&o=2 $end $info=i8550021, $bio IBM PS/2 8550-021 [Model 50] (c) 198? IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233743&o=2 $end $info=i8550061, $bio IBM PS/2 8550-061 [Model 50Z] (c) 198? IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233744&o=2 $end $info=i8555081, $bio Computer published 31 years ago: IBM PS/2 8555-081 [Model 55SX] (c) 1989 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233745&o=2 $end $info=i8580071, $bio IBM PS/2 8580-071 [Model 80] (c) 198? IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233746&o=2 $end $info=i8580111, $bio IBM PS/2 8580-111 [Model 80] (c) 198? IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233747&o=2 $end $info=i8530286, $bio Computer published 32 years ago: IBM PS/2 [Model 30-286] (c) 1988 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233740&o=2 $end $ibm5150=diag202a,diag202b,diagn208, $bio IBM System Diagnostics (c) 198? IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83638&o=2 $end $info=ibm5160, $bio Computer published 38 years ago: IBM XT 5160 (c) 1982 IBM Corp. [International Business Machines] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233752&o=2 $end $msx1_cart=ibnmal,ibnmala, $bio MSX cart. published 35 years ago: Ibn Maleck [Model A006] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77148&o=2 $end $msx1_cart=ibnsina1,ibnsina1a, $bio MSX cart. published 35 years ago: Ibn Sina 1 [Model S010] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77149&o=2 $end $msx1_cart=ibnsina2a,ibnsina2, $bio MSX cart. published 35 years ago: Ibn Sina 2 [Model S012] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77150&o=2 $end $bbcb_flop_orig=icarus, $bio Acorn BBC Micro B disk. published 32 years ago: Icarus (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125357&o=2 $end $bbcb_cass=icarus, $bio Icarus (c) 19?? Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51966&o=2 $end $astrocde=icbmatk,icbmatkp, $bio Astrocade game published 38 years ago: ICBM Attack (c) 1982 Spectre Systems A ship flies around the screen, and you control a cursor using The Special Controller. You can fire from various ground defenses. This creates an explosion at the spot of the cursor, you can't destroy the ship. Sometimes there will be an extra, unmovable cursor or two. Obviously it's a bit glitchy. - TRIVIA - This cartridge was released into the public domain in 2001 by Brett Bilbrey, Mike Toth and Marian Nalepa (Spectre Systems). I.C.B.M. Attack requires a special hand controller to play - it can not be played without it. In 1985 Marian Nalepa said that only about 125 of these cartridges were released because of the difficulty of hand-assembling the controller. Paul Thacker was given access to recordings from BASIC cassettes in Brett Bilbrey's tape collection (the programmer of the game). "I found that some of the recordings labeled ICBM Attack would process, but wouldn't load correctly into AstroBASIC using :INPUT. But then I tried loading them with :RUN, and voila, up pops ICBM Attack. Actually, it's more a demo of ICBM Attack." - STAFF - Designed by: Brett Bilbrey Sound by: Marion Nelepa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86807&o=2 $end $spc1000_cass=icbm, $bio ICBM Defence Project (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83523&o=2 $end $to_flop=icdvmag1,icdvmag1a, $bio Thomson TO disk. published 29 years ago: ICDV Magazine no.1 (c) 1991 ICDV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107760&o=2 $end $to_flop=icdvmag2,icdvmag2a, $bio Thomson TO disk. published 29 years ago: ICDV Magazine no.2 (c) 1991 ICDV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107761&o=2 $end $to_flop=icdvmag3,icdvmag3a, $bio Thomson TO disk. published 29 years ago: ICDV Magazine no.3 (c) 1991 ICDV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107762&o=2 $end $to_flop=icdvmag4,icdvmag4a, $bio Thomson TO disk. published 29 years ago: ICDV Magazine no.4 (c) 1991 ICDV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107763&o=2 $end $msx1_cass=ice, $bio MSX cass. published 34 years ago: Ice (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94721&o=2 $end $megadriv=iceage, $bio Sega Mega Drive game published 18 years ago: Ice Age (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56569&o=2 $end $gbcolor=iceage, $bio Ice Age (c) 200? Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68050&o=2 $end $gba=iceage2u, $bio Nintendo GBA cart. published 14 years ago: Ice Age 2 - The Meltdown [Model AGB-BIAE-USA] (c) 2006 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71245&o=2 $end $gba=iceage2, $bio Nintendo GBA cart. published 14 years ago: Ice Age 2 - The Meltdown [Model AGB-BIAP] (c) 2006 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71244&o=2 $end $megadriv=iceage3, $bio Ice Age 3 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56570&o=2 $end $megadriv=iceage4, $bio Ice Age 4 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56571&o=2 $end $gbcolor=iceage2,iceage2a, $bio Ice Age II (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68051&o=2 $end $gba=iceageu, $bio Nintendo GBA cart. published 18 years ago: Ice Age [Model AGB-AIAE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71243&o=2 $end $gba=iceagej, $bio Nintendo GBA cart. published 18 years ago: Ice Age [Model AGB-AIAJ-JPN] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71242&o=2 $end $gba=iceage, $bio Nintendo GBA cart. published 18 years ago: Ice Age [Model AGB-AIAP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71241&o=2 $end $spectrum_cass=iceattac, $bio Ice Attack (c) 198? K'Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225619&o=2 $end $x1_cass=iceblock, $bio Ice Block (c) 198? dB-SOFT. - TECHNICAL - GAME ID: S6-G0064 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86237&o=2 $end $cpc_cass=icebreak, $bio Amstrad CPC cass. published 30 years ago: Ice Breaker (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96746&o=2 $end $info=ep_icebg,ep_icebga,ep_icebgb,ep_icebgc,ep_icebgd,ep_icebge,ep_icebgf,ep_icebgg,ep_icebgh,ep_icebgi, $bio Fruit Machine published 18 years ago: Ice Burger (c) 2002 Maygay. - TRIVIA - Ice Burger was released in July 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40851&o=2 $end $dragon_cass=icecastl, $bio Dragon cass. published 36 years ago: Ice Castles (c) 1984 Spectral Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117210&o=2 $end $pc8801_flop=iceclimb, $bio NEC PC-8801 Series disk. published 35 years ago: Ice Climber (c) 1985 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92074&o=2 $end $nes=iceclfds, $bio Ice Climber (c) 19?? Unknown FDS to Cartridge hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84032&o=2 $end $nes=iceclimbgba, $bio Ice Climber ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229672&o=2 $end $gba=n_iceclm, $bio Nintendo GBA cart. published 16 years ago: Ice Climber [Classic NES Series] [Model AGB-FICE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70185&o=2 $end $gba=f_iceclm, $bio Nintendo GBA cart. published 16 years ago: Ice Climber [Famicom Mini] [Model AGB-FICJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70617&o=2 $end $famicom_flop=iceclimb,iceclimb1, $bio Nintendo Famicom disk. published 32 years ago: Ice Climber [Model FMC-ICD] (c) 1988 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65358&o=2 $end $nes=iceclimbj, $vgmplay=iceclimb_nes, $bio Nintendo Famicom cart. published 35 years ago: Ice Climber (c) 1985 Nintendo. - TECHNICAL - Game ID: HVC-IC-JPN - TRIVIA - Ice Climber was released on January 30, 1985 in Japan at a retail price of 4500 Yen. Export releases: [US] "Ice Climber [Model NES-IC-USA]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Director: Kenji Miki Programmers: Kazuaki Morita, Toshihiko Nakago Graphic Designer: Tadashi Sugiyama Music Composer: Akito Nakatsuka (NAK) Music Programmer: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54213&o=2 $end $nes=iceclimb, $bio Nintendo NES cart. published 35 years ago: Ice Climber (c) 1985 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Ice Climber [Model HVC-IC]". Description from the back cover: If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Ploar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in ICE CLIMBER! - TECHNICAL - GAME ID: NES-IC-USA - TRIVIA - Released in October 1985 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55217&o=2 $end $gba_ereader=nesicu11,nesicu12,nesicu21,nesicu22,nesicu31,nesicu32,nesicu41,nesicu42,nesicu51,nesicu52, $bio Ice Climber-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231813&o=2 $end $info=icecold, $bio Coin-op Misc. game published 37 years ago: Ice Cold Beer (c) 1983 Taito. Ice Cold Beer is a game made by Taito where you have to move a see-saw looking object down or forward in hopes that the ball will go in one of the correct holes. If you get the ball in the correct hole, you advance a level. If you make the ball go into one of the incorrect holes 3 times, the game is over. - TRIVIA - A clone of this game is known as "Zeke's Peak", which has no differences from the original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14120&o=2 $end $msx1_flop=ice, $bio Ice cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230002&o=2 $end $apple2_flop_clcracked=icdemons, $bio Apple II disk. published 38 years ago: Ice Demons (c) 1982 Morningstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240684&o=2 $end $info=icefever, $bio Pinball published 35 years ago: Ice Fever (c) 1985 Premier Technology. - TECHNICAL - Gottlieb System 80A Model Number : 695 - TRIVIA - Released in February 1985 in USA. Ice Fever is the last System 80A Game. 1,585 units were produced. - STAFF - Design by : John Trudeau Art by : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5456&o=2 $end $bbcb_cass=icehocky, $bio Acorn BBC/Electron cass. published 34 years ago: Ice Hockey (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51967&o=2 $end $a2600=icehockc, $bio Ice Hockey (c) 19?? CCE. South American release. See Activision's "Ice Hockey [Model AG-012]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50582&o=2 $end $nes=icehfds, $bio Ice Hockey (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84033&o=2 $end $a2600=icehock,icehocke, $bio Atari 2600 cart. published 39 years ago: Ice Hockey (c) 1981 Activision Ice hockey video game. The object of the game is to score more goals than your opponent in the three-minute time period. Offense: The first thing to do is gain control of the puck, which you do by skating near it. When you've connected, you'll hear a "click" and the puck will begin to move back and forth on your player's stick. There are 32 shot angles. Your shot will go to the extreme left when the puck is at the left side of your player's stick; it will go to the extreme right when the puck is at the right side of your player's stick. All other shot angles occur when the puck is in between the two extremes. Players can only shoot the puck forward towards their opponent's goal. Defense: When on defense, use your stick to knock the puck away, or body-check your opponent to slow his attack. When you're defending your goal, it's important to cut down your opponent's shot angle, since you want to make it has tough as you can for him to get a clean shot at your net. Passing the Puck: Ice Hockey is a team game, and you should practice passing from your goalie to your forward. You'll find it impossible to play championship-quality hockey if you don't learn how to move the puck effectively. You have to understand the shot angles to become a good passer. - TECHNICAL - Model AG-012 - TIPS AND TRICKS - Tips from Alan Miller, designer of Ice Hockey (Alan Miller is a Senior Designer at Activision. A fierce video game competitior, he's also the designer of Checkers and Tennis by ACTIVISION.) "My Activision Ice Hockey includes many of the features and much of the speed of real ice hockey." "You really have to be quick right from the face-off. The player who controls the puck most often will wil the game. When you're on defense, don't be too eager to bring your goalie too far out of his net. A smart forward might try for an easy goal by angling his shot off the boards. " "And here's a tip you might not discover, even after hours of ice time. When a loose puck is captured, it's automatically placed on the inside corner of your stick. So, as soon as the puck hits your stick, you can launch an extremely angled shot and surprise your opponent." "So, lace up your skates and go to it! And drop me a line and let me know how you do". - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50585&o=2 $end $famicom_flop=icehocky, $bio Nintendo Famicom disk. published 32 years ago: Ice Hockey (c) 1988 Nintendo Company, Limited. Ice Hockey is a cute ice Hockey game by Nintendo where up to two players can compete against each other in intense matches. The game offers them the ability to customize countless parameters of the gameplay. First of all each team counts five players (including a goalkeeper) and can be picked from six different countries. They include Japan, Usa, Poland, Canada, Russia and Czechoslovakia - it is however interesting to notice that Switzerland replaced Japan in the American version of the game. Three different types of teams can be also selected - thin, normal or big. Obviously, the first type is the fastest but the weakest and the last is the strongest but the slowest. Finally, our heavily padded players are defined from a set of parameters such as Sticking, Shot-Strength, Checking and Face Off. During the game, some subtle moves can be triggered - for instance by quickly pressing B, the player can fake a shot, but, if on the contrary, the B button is hold long enough, he will trigger a flip-shoot instead. Also, players can battle for the puck but the whole thing can quickly turn into a global fight. The game's speed and the time limit of each period (from 7, 10 or 15 minutes) can also be selected before a match. - TECHNICAL - Game ID: FMC-ICE - TRIVIA - Ice Hockey was released on January 21, 1988 in Japan for 2500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65359&o=2 $end $nes=icehocky,icehockyu, $bio Nintendo NES cart. published 32 years ago: Ice Hockey (c) 1988 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Famicom disk version for more information: "Ice Hockey [Model FMC-ICE]". Description from back cover: It's fast skatin', hip checkin', high scoring action. Lead your team into center ice, over the opponent's blue line. Pass over to the point and set up for the tip in - Score! Choose a country for you and your opponent, select a level of play and face off at center ice to become the top goal scorer in Nintendo's Ice Hockey! Get charged with a penalty and test your defense. Or attack on a power play and use your puck handling skills to catch your opponents off guard. Either way, you can become a superstar in the league of Nintendo Ice Hockey! - TECHNICAL - GAME ID: NES-HY-USA - TRIVIA - Released in March 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55218&o=2 $end $a2600=icehockebc, $bio Atari 2600 cart. published 37 years ago: Ice Hockey (c) 1983 Bit Corp. - TECHNICAL - Model PG216 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50583&o=2 $end $info=icemania, $bio Pinball published 34 years ago: Ice Mania (c) 1986 Van Ham [Jac Van Ham]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33508&o=2 $end $dragon_cass=icemaster, $bio Dragon cass. published 37 years ago: Ice Master (c) 1983 Arcade Animation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116774&o=2 $end $gba=ice9, $bio Nintendo GBA cart. published 17 years ago: Ice Nine [Model AGB-AR3E-USA] (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71246&o=2 $end $spectrum_cass=icestati_a,icestati_b,icestati_c,icestati_d,icestati_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: Ice Station Zero (c) 1985 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79234&o=2 $end $spectrum_cass=icestati, $bio Ice Station Zero (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219034&o=2 $end $cpc_flop=icestrad, $bio Amstrad CPC type-in published 33 years ago: Ice Strad (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119172&o=2 $end $intv=icetrek, $bio Mattel Intellivision game published 37 years ago: Ice Trek (c) 1983 Imagic. The legendary Nordic hero travels toward the isolated, sinister Ice Palace. He must cross miles of frozen tundra. Massive herds of caribou thunder by him. He tries to ski around them. If he must kill a caribou, the great and unforgiving Wildlife Goddess rises to avenge the loss! He must bridge a frigid lake, using a huge hook to catch and link floating icebergs. He must destroy other icebergs that can crash into his bridge! When he reaches the Ice Palace, he assaults that loathsome landmark with enchanted fireballs! He must evade spikes hurled at him and melt the Ice Palace! - TECHNICAL - Model 720012 - STAFF - Design/Program: Patrick Schmitz Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60899&o=2 $end $msx1_flop=iceworld, $bio Ice World Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134232&o=2 $end $dragon_cass=iceworld, $bio Dragon cass. published 6 years ago: Ice World War (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116705&o=2 $end $msx1_cart=iceworld, $bio MSX cart. published 35 years ago: Ice World [Model GPM-112] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77151&o=2 $end $bbc_rom=icebox,iceboxa2,iceboxa3,iceboxa,icebox14, $bio Acorn BBC ROM published 36 years ago: Ice-Box (c) 1984 Event One - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145380&o=2 $end $msx1_cass=icebreak, $bio MSX cass. published 30 years ago: Ice-Breaker (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94722&o=2 $end $specpls3_flop=icebreak, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Ice-Breaker (c) 1990 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148151&o=2 $end $msx1_flop=icebreak, $bio Ice-Breaker cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230004&o=2 $end $cpc_flop=iceglide, $bio Amstrad CPC type-in published 32 years ago: Ice-Glider (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119767&o=2 $end $info=icebox, $bio Icebox (c) 19?? Nutting Associates, Inc. Unit used for Bally arcade and Astrocade development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135017&o=2 $end $info=ichiban, $bio Arcade Video game published 29 years ago: Ichiban Jyan (c) 1991 Excel. - TRIVIA - Released in June 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45829&o=2 $end $info=ichir,ichirj,ichirjbl,ichirk, $bio Arcade Video game published 26 years ago: Ichidant-R - Puzzle & Action (c) 1994 Sega. A puzzle game with lots of minigames. - TECHNICAL - Game ID : 834-10935 Runs Sega "System C-2" hardware. Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in June 1994 in Japan. - SERIES - 1. Tant-R - Puzzle & Action (1992) 2. Ichidant-R - Puzzle & Action (1994) 3. Treasure Hunt - Puzzle & Action (1997) - PORTS - * CONSOLES: [JP] Sega Game Gear (Nov. 25, 1994) "Ichidant-R GG [Model G-3359]" [JP] Sega Mega Drive (Jan. 13, 1995) "Ichidant-R [Model G-4128]" [JP] Sega Saturn (Dec. 27, 1996) "Rouka ni Ichidant-R [Model GS-9043]" [JP] Sony PS2 (Jan. 15, 2004) "Ichini no Tant-R to Bonanza Bros. [Sega Ages 2500 Series Vol.6] [Model SLPM-62433]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1168&o=2 $end $gamegear=ichirgg, $bio Sega Game Gear cart. published 26 years ago: Ichidant-R GG (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3359] - TRIVIA - Ichidant-R GG was released on November 25, 1994 in Japan. The title screen is incorrect by displaying Puzzlle with two L! - TIPS AND TRICKS - * Sound Test: At the game mode selection screen, after the title screen, press START while holding down the 1 and 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48388&o=2 $end $megadriv=ichir, $bio Sega Mega Drive game published 25 years ago: イチダントアール (c) 1995 Sega Enterprises, Limited. (Ichidant-R) - TECHNICAL - Game ID: G-4128 Up to 4 players can compete with the Sega Tap [Model HAA-2652]. - TRIVIA - Ichidant-R for Mega Drive was released on January 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48389&o=2 $end $psx=ichigeki, $bio Sony PlayStation disc published 21 years ago: Ichigeki - Hagane no Hito [Model SLPS-02199] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85302&o=2 $end $pc98=ichitar4, $bio Ichitaro Ver.4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89738&o=2 $end $pc98=ichitaroa,ichitaro, $bio Ichitaro Ver.5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89739&o=2 $end $pc98=ichita5d, $bio Ichitaro Ver.5' (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89740&o=2 $end $pc98=ichihana, $bio Ichitaro ver4.0 + Hanako (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89741&o=2 $end $cpc_cass=iconjon, $bio Amstrad CPC cass. published 34 years ago: Icon Jon (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96747&o=2 $end $cpc_flop=iconjohn,iconjonu, $bio Amstrad CPC 464 disk. published 34 years ago: Icon Jon (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120935&o=2 $end $bbc_rom=iconmstr, $bio Acorn BBC ROM published 35 years ago: Icon Master Ver. 1 (c) 1985 Beebug. Icon control system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145192&o=2 $end $amiga_flop=assicut2, $bio Commodore Amiga 500 disk. published 26 years ago: Icon Utils Vol. 2.0 (c) 1994 Assassins, The - TRIVIA - Released on, February 08, 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133411&o=2 $end $apple2gs=iconix, $bio Apple IIGS disk. published 32 years ago: Iconix (c) 1988 So What Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115251&o=2 $end $mc10=idcsavem, $bio Id.csavem (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87641&o=2 $end $compclr2_flop=ida, $bio IDA (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232634&o=2 $end $pc98=iikase2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Idaten Ikase Otoko - Jinsei no Imi (c) 1989 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89742&o=2 $end $pc8801_flop=idatenik,idatenika, $bio NEC PC-8801 Series disk. published 32 years ago: Idaten Ikase Otoko - Kotoba de Ikasete (c) 1988 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92075&o=2 $end $pc98=iikase, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Idaten Ikase Otoko - Mugiko ni Aitai (c) 1989 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89743&o=2 $end $pc98=iikase3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Idaten Ikase Otoko - Sengo Hen (c) 1990 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89744&o=2 $end $cpc_flop=ideuk199, $bio Amstrad CPC 464 disk. published 25 years ago: Ide (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124136&o=2 $end $msx2_cart=ideyumj, $bio MSX 2 cart. published 32 years ago: Ide Yousuke Meijin no Jissen Mahjong (c) 1988 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51316&o=2 $end $nes=ideyumj2, $bio Nintendo Famicom cart. published 29 years ago: Ide Yousuke Meijin no Jissen Mahjong II (c) 1991 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-2Q - TRIVIA - Released on February 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54215&o=2 $end $nes=ideyumj,ideyumj1, $bio Nintendo Famicom cart. published 33 years ago: Ide Yousuke Meijin no Jissen Mahjong (c) 1987 Capcom Company, Limited. - TECHNICAL - Game ID: CAP-IM - TRIVIA - Ide Yousuke Meijin no Jissen Mahjong was released on September 24, 1987 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54214&o=2 $end $saturn=ideyusmj, $bio Sega Saturn game published 24 years ago: Ide Yousuke Meijin no Shin Jissen Mahjong (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59253&o=2 $end $n64=ideyumjj, $bio Nintendo 64 cart. published 20 years ago: Ide Yousuke no Mahjong Juku (c) 2000 Seta Company, Limited. - TECHNICAL - [Model NUS-NIMJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57747&o=2 $end $psx=ideyumjk, $bio Sony PlayStation disc published 21 years ago: Ide Yousuke no Mahjong Kyoshitsu (c) 1999 Athena Co., Ltd. - TECHNICAL - GAME ID: SLPS-02272 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85303&o=2 $end $gbcolor=ideyumjk, $bio Nintendo Game Boy Color game published 20 years ago: Ide Yousuke no Mahjong Kyoushitsu GB (c) 2000 Athena Co. Ltd. - TECHNICAL - [Model CGB-BIMJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68052&o=2 $end $c64_cart=ide64, $bio Commodore C64 cart. published 9 years ago: IDE64 (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229456&o=2 $end $snes=ideanohi, $bio Nintendo Super Famicom cart. published 26 years ago: Idea no Hi [Model SHVC-ID] (c) 1994 Shouei System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61514&o=2 $end $msx1_cass=ideatype, $bio MSX cass. published 35 years ago: IdeaType - Instructor Mecanografico (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94723&o=2 $end $msx1_flop=ideatype, $bio IdeaType - Instructor Mecanografico cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230005&o=2 $end $mo5_cass=identif,identifa, $bio Identif (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108792&o=2 $end $bbcb_cass=ideurope, $electron_cass=ideurope, $bio Acorn BBC/Electron cass. published 35 years ago: Identify Europe (c) 1985 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51968&o=2 $end $specpls3_flop=identeur, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Identify Europe (c) 1987 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148203&o=2 $end $apple2_flop_clcracked=idaffixs, $bio Apple II disk. published 36 years ago: Identifying Affixes (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231405&o=2 $end $pet_cass=meide, $bio Commodore PET cass. published 40 years ago: Identifying Complete Sentences (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125752&o=2 $end $apple2_flop_clcracked=idcmpwrd, $bio Apple II disk. published 36 years ago: Identifying Compound Words (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231406&o=2 $end $apple2_flop_clcracked=idmtchlr, $bio Apple II disk. published 36 years ago: Identifying Matching Letters (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231407&o=2 $end $apple2_flop_clcracked=idvwlsnd, $bio Apple II disk. published 36 years ago: Identifying Vowel Sounds (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231408&o=2 $end $bbcb_cass=identiki, $bio Acorn BBC/Electron cass. published 36 years ago: Identikit (c) 1984 Stell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51969&o=2 $end $mo5_cass=identite, $bio Thomson MO5 cass. published 35 years ago: Identite (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108793&o=2 $end $nes=idolhakk, $bio Nintendo Famicom cart. published 31 years ago: Idol Hakkenden (c) 1989 Towa Chiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54216&o=2 $end $pce=idolhana, $bio NEC PC-Engine HuCARD published 29 years ago: Idol Hanafuda Fan Club (c) 1991 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58611&o=2 $end $famicom_flop=idolhot, $bio Nintendo Famicom disk. published 33 years ago: 中山美穂のトキメキハイスクール (c) 1987 Nintendo Company, Limited. (Idol Hotline - Nakayama Miho no Tokimeki High School) Nakayama Miho no Tokimeki High School was probably one of the first simulation, or more precisely, dating simulation title to hit the video game market. The player takes control of a young high school boy whose goal is to go out with his dream girl. And the game has an interesting twist : the player would try to go out with the girl that every Japanese teenager would like to date back in the 80's : Nakayama Miho. This name is of course totally unknown in the west, but she was a very popular Japanese pop idol in the 80's (Aidoru in Japanese ). The game starts at the end of a class and the player bumps into a cute girl wearing glasses called Mizuho. She accidentally drops a personal item and the hero naturally decides to pick it up and gives it back to her. But here he is stunned by her resemblance with Nakayama Miho, his dream girl. Then later on, the boy meets his brother who shows him a picture of the real Miho it took earlier on. But, oh surprise, what does he see there ? the same personal item is also on the photograph ! She has to be the real Miho ! A good knowledge of the Japanese language is necessary to enjoy the game in full, choice are varied and deeply influence the game. Real phone numbers were included with the game and gave the player the opportunity to receive advice but also to hear Nakayama Miho's real voice ! - TECHNICAL - Game ID: FSC-THSE - TRIVIA - Nakayama Miho no Tokimeki High School was released on December 01, 1987 in Japan for 3500 Yen. This game was one of the game released by Nintendo on a blue disk. Like the other titles of the series, it was part of a contest and meant to be loaded onto a Disk Fax machine. The game's documentation mentions that the contest started on December 19th 1987 and ended on February 29th 1988. The players who entered the contest and were lucky enough to be picked up won an autographed phonecard or a special VHS tape. (Nintendo picked up 16000 winners - 8000 phonecards and 8000 videotapes). Nakayama Miho was a Japanese Pop idol in the 80s. She is one of the few idols who managed to build a second career as an actress. She made her debuts when she was 15 in the movie Be-bop High School (Based on the manga/anime) in 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65360&o=2 $end $dc=idoljan, $bio Sega Dreamcast GD published 21 years ago: Idol Janshi o Tsukucchaou (c) 1999 Jaleco Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135073&o=2 $end $info=suchie3, $bio Sega NAOMI cart. published 21 years ago: Idol Janshi Suchie-Pai 3 (c) 1999 Jaleco. A mahjong game from Jaleco. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in September 1999. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - PORTS - * CONSOLES: Sega Dreamcast (1999, "Idol Janshi o Tsukucchaou") Sony PSP Nintendo DS * COMPUTERS: Windows (Harvest) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4130&o=2 $end $info=suchie2,suchie2o, $bio Arcade Video game published 26 years ago: Idol Janshi Suchie-Pai II (c) 1994 Jaleco. Idol Janshi Suchie-Pai II is a strip mahjong game featuring seven opponents in eight stages (the final boss, having two costumes). The player's character is Suchi-Pai. At the start of the game, the player selects their first opponent out of the other Mahjong Pies. The remaining Pies are played in a random sequence before moving on to the final three stages, all played in order. As in the original game, stages are completed by removing all the tiles from a matching game played between rounds of mahjong, or by completely wiping out an opponents betting funds. Once a girl is defeated, the player is shown that girls strip sequence. Matching tiles in the matching game reward the player with bonus items that are used to cheat during following hands of mahjong. Some tiles are used to fill up a meter instead of giving an item. Once the meter is full, a revealing animated sequence is played of a defeated Mahjong Pie, who then joins Suchi-Pai in assisting the player. If the player loses all of their betting funds, then the game is over. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20Mhz) Sound CPU : Zilog Z80 (@ 4Mhz) Sound Chips : YMF271 (@ 16.9344Mhz) Screen orientation: horizontal Video resolution: 320x224 pixels Refresh rate: 60Hz. Palette colours: 256 Players : 1 - TRIVIA - Idol Janshi Suchie-Pai II was released in December 1994 in Japan. The title of this game translates from Japanese as 'Idol MahJong Soldier Suchie-Pai 2'. A Japanese OAV (original animated video) was released in 1996 based on this game. It shared the same title (including the II) despite being the first (and only) anime in the series. - UPDATES - Revision 1 : * Software version : 1.0. Revision 2 : * Software version : 1.1. - TIPS AND TRICKS - On the final stage, if the player continues then the matching puzzle game is reset. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - STAFF - Voices: Suchi-Pai: Mika Kanai Cherry Pie: Yuko Mizutani Lemon Pie: Rica Matsumoto Peach Pie: Konami Yoshida Rumi Sasaki: Miina Tominaga Milky Pie: ??? Shiho Katagiri: Akiko Yajima Cecil Deringer: Ai Orikasa Character Design: Kenichi Sonoda - PORTS - * CONSOLES: Sony PlayStation (1996) "Idol Janshi Suchie-Pai II Limited" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1169&o=2 $end $psx=suchipa2, $bio Sony PlayStation disc published 24 years ago: Idol Janshi Suchie-Pai II Limited (c) 1996 Jaleco Co., Ltd. - TECHNICAL - CD1: SLPS-00290 CD2: SLPS-00291 CD3: SLPS-00292 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85304&o=2 $end $saturn=suchipa2, $bio Sega Saturn game published 24 years ago: Idol Janshi Suchie-Pai II (c) 1996 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5705G - TRIVIA - Idol Janshi Suchie-Pai II for Saturn was released on April 26, 1996 in Japan. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59254&o=2 $end $psx=suchipai, $bio Sony PlayStation disc published 25 years ago: Idol Janshi Suchie-Pai Limited (c) 1995 Jaleco Co., Ltd. - TECHNICAL - Game ID: SLPS-00029 - TRIVIA - Released on March 24, 1995 in Japan. Re-Editions: [JP] "Idol Janshi Suchie-Pai Special [Model SLPS-03509]" (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85305&o=2 $end $saturn=suchimg, $bio Sega Saturn game published 22 years ago: Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package (c) 1998 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5716G - TRIVIA - Released on November 26, 1998 in Japan. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59255&o=2 $end $saturn=suchirmx, $bio Sega Saturn game published 25 years ago: Idol Janshi Suchie-Pai Remix (c) 1995 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5704G - TRIVIA - Idol Janshi Suchie-Pai Remix was released on September 29, 1995 in Japan. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59256&o=2 $end $saturn=suchisec, $bio Sega Saturn game published 21 years ago: Idol Janshi Suchie-Pai Secret Album (c) 1999 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5717G - TRIVIA - Released on March 18, 1999 in Japan. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59257&o=2 $end $info=suchiesp, $bio Arcade Video game published 27 years ago: アイドル雀士スーチーパイ Special (c) 1993 Jaleco. (Idol Janshi Suchie-Pai Special) Idol Janshi Suchie-Pai Special is a strip mahjong game featuring seven playable characters. At the start of the game, the player may select from Mai, Yuki, Rumi, Shiho, Sayuri, Erika, or Rei. The player then plays against each girl in a random order. After winning a hand, the player will play a matching game. The player is given a number of tries to match tiles according to how good of a winning hand they had. Matching tiles reward the player with bonus items that can be used to cheat during following hands of mahjong. Each pair of tiles removed reveals a still-shot of the current opponent. If the board, is not cleared after all of the player's attempts are used the player must play another round of mahjong with the current opponent. After all tiles are removed from the matching game, or the opponents betting funds are completely depleted, the player is rewarded with the opponents only strip sequence and moves on to the next opponent. If the player loses all of their betting funds, then the game is over. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Players : 1 - TRIVIA - Idol Janshi Suchie-Pai Special was released in December 1993 in the Japanese arcades. - TIPS AND TRICKS - * Secret Character : Kyouko is a hidden character. You have to get the maximum (Tumikomi) level before finishing Stage 7 (VS Reika) to fight her. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - STAFF - Character Design: Kenichi Sonoda Voice Cast: Mika Kanai Original Animation: Takeshi Honda Chief Programmer: TAURUS Program: NOR, RYN Graphic: APS., Hata P Sound: TAKO Special Thanks: HERŌ, MEI Planning / Chief Graphic: Hata Muon - PORTS - * CONSOLES: [JP] Panasonic 3DO (1995) "Idol Janshi Suchie-Pai Special [Model IMP-SF0301]" [JP] Sega Saturn (1995) "Idol Janshi Suchie-Pai Special [Model T-5701G]" [JP] Sony PlayStation (1995) "Idol Janshi Suchie-Pai Limited [Model SLPS-00029]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3500&o=2 $end $saturn=suchispc, $bio Sega Saturn game published 25 years ago: Idol Janshi Suchie-Pai Special (c) 1995 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5701G - TRIVIA - Released on February 24, 1995 in Japan. - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59258&o=2 $end $saturn=fromanc2, $bio Sega Saturn game published 25 years ago: Idol Mahjong Final Romance 2 (c) 1995 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59259&o=2 $end $info=froman2b, $bio Idol Mahjong Final Romance 2 (c) 199? Unknown. Bootleg of NeoGeo CD version made by an unknown pirate for the arcade. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87598&o=2 $end $neocd=fromanc2, $bio SNK Neo-Geo CD published 25 years ago: Idol Mahjong Final Romance 2 [Model NGCD-098] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68142&o=2 $end $saturn=fromanc4, $bio Sega Saturn game published 22 years ago: Idol Mahjong Final Romance 4 (c) 1998 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59260&o=2 $end $saturn=fromancr,fromancra, $bio Sega Saturn game published 24 years ago: Idol Mahjong Final Romance R - Premium Package (c) 1996 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59261&o=2 $end $info=idhimitu, $bio Arcade Video game published 31 years ago: Idol no Himitsu (c) 1989 Digital Soft. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Player : 2 Control : mahjong keyboard - TRIVIA - Released in March 1989. The title of this game translates from Japanese as 'Idol's Secret'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1170&o=2 $end $fmtowns_cd=idolproj, $bio Fujitsu FM Towns CD published 25 years ago: Idol Project (c) 1995 KSS Media Ent. Co.. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on July 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110390&o=2 $end $pc98=idolprj2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Idol Project 2 (c) 1995 KSS Media Ent. Co.. - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89745&o=2 $end $nes=idolshis, $bio Nintendo Famicom cart. published 30 years ago: IDOL ???? (c) 1990 Hacker International. (Idol Shisen Mahjong) - TECHNICAL - Game ID: HKI-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54217&o=2 $end $info=fromance, $bio Arcade Video game published 29 years ago: Idol-Mahjong Final Romance (c) 1991 Video System. A mahjong game with night life overtones and special items. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in December 1991. - SERIES - 1. Idol-Mahjong Final Romance (1991) 2. Taisen Idol-Mahjong Final Romance 2 (1995) 3. Taisen Mahjong Final Romance R (1995) 4. Taisen Mahjong Final Romance 4 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1171&o=2 $end $info=idolmj, $bio Arcade Video game published 32 years ago: Idol-Mahjong Housoukyoku (c) 1988 System Service. A mahjong game with stripping women! 'Is that a RON in your pants or are you just happy to see me?' - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Idol-Mahjong Broadcasting Studio'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1172&o=2 $end $pc8801_flop=idols, $bio Idols (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92076&o=2 $end $pc8801_flop=idoserr, $bio IDOS err (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92072&o=2 $end $vic1001_cart=ieee488, $bio IEEE-488 [Model VIC-1112] (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84438&o=2 $end $info=iemoto,iemotom, $bio Arcade Video game published 33 years ago: Iemoto (c) 10/1987 Nichibutsu. A mahjong game where the player battles mercenaries to save girls. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Principal'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1173&o=2 $end $pc98=ieyasus, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Ieyasu Senki (c) 1996 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89746&o=2 $end $pc98=if, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: if - Invitations from Fantastic stories (c) 1993 Active Software. - TECHNICAL - FD x1 - TRIVIA - Released on April 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91183&o=2 $end $pc98=if2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: if 2 - Invitations from Fantastic stories (c) 1993 Active Software. - TECHNICAL - Media: floppydisk x5 - TRIVIA - Released on October 16, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91184&o=2 $end $fmtowns_cd=if2, $bio Fujitsu FM Towns CD published 27 years ago: if 2 - Invitations from Fantastic stories (c) 1993 Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112576&o=2 $end $pc98=if3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: if 3 - Invitations from Fantastic stories (c) 1995 Active Software. - TECHNICAL - Media: floppydisk x5 - TRIVIA - Released on March 3, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91185&o=2 $end $dragon_cass=ifmillion, $bio Dragon cass. published 37 years ago: If I Had a Million (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116897&o=2 $end $cpc_flop=iffconve, $bio Amstrad CPC 464 disk. published 27 years ago: Iff-Convert 1.1 (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124137&o=2 $end $vic1001_cart=fltsim,fltsima, $bio Commodore VIC-20 cart. published 37 years ago: IFR - Flight Simulator (c) 1983 Academy Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84439&o=2 $end $msx2_flop=ifrfly, $bio MSX 2 disk. published 32 years ago: Ifr-Fly (c) 1988 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101725&o=2 $end $pcecd=iganin, $bio NEC PC-Engine CD published 27 years ago: Iga Ninden Gaiou (c) 1993 Nichibutsu. Iga Ninden Gaiou is an action game by Nichibutsu where the player takes control of a Samurai/Ninja who must rescue his lovely girlfriend. The game takes place in Ancient Japan where sword fights meet mystical magic and demons... but not only as later stages even transport the player to futuristic worlds and cities. The main character uses his sword most of the time to defeat his enemies. But he can also charge up and throw knives. RUN can also launch a mystical attack. But use those wisely as they are only available in a limited quantities. As expected in this sort of game, a boss awaits for you at the end of each stage and unlocks new powers and weapons when defeated. - TECHNICAL - BARCODE: 4960641040031 GAME ID: NBCD3003 - TRIVIA - Iga Ninden Gaiou was released on December 10, 1993 in Japan for 7900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58226&o=2 $end $info=iganinju,iganinjub, $bio Arcade Video game published 32 years ago: Iga Ninjutsuden - Goshin no Sho (c) 1988 Jaleco. A ninja platform game from Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Iga Ninjutsuden was released in September 1988 in Japan. It was exported outside Japan as "Ninja Kazan". The title of this game translates from Japanese as 'The Legend of Iga Ninjutsu - Book of the Five Gods'. Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1174&o=2 $end $msx1_flop=iganinp2, $bio Iga Ninpouchou - Mangetsujou no Tatakai Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134233&o=2 $end $msx1_cart=iganinp2, $bio MSX cart. published 34 years ago: 伊賀忍法帖 満月城の戦い (c) 1986 Casio Computer Co., Ltd. (Iga Ninpouchou - Mangetsujou no Tatakai) - TECHNICAL - GAME ID: GPM-128 BARCODE: 4971850104964 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77153&o=2 $end $msx1_flop=iganinpo, $bio Iga Ninpouchou Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134234&o=2 $end $msx1_cart=iganinpo, $bio MSX cart. published 35 years ago: Iga Ninpouchou [Model GPM-117] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77152&o=2 $end $n64=iggyreck,iggyrecku, $bio Nintendo 64 cart. published 22 years ago: Iggy's Reckin' Balls (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57748&o=2 $end $n64=iggyreckj, $bio Nintendo 64 cart. published 22 years ago: Iggy-kun no Bura Bura Poyon [Model NUS-NWBJ] (c) 1998 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57749&o=2 $end $msx1_cass=igloo, $bio MSX cass. published 35 years ago: Igloo (c) 1985 Garbi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94724&o=2 $end $msx1_flop=igloo, $bio Igloo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230006&o=2 $end $info=igmo, $bio Arcade Video game published 36 years ago: IGMO (c) 1984 Epos. A platform game where you control a rather odd character who must avoid or destroy a variety of enemies. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.75 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 1 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1175&o=2 $end $gba=ignition, $bio Nintendo GBA cart. published 13 years ago: Ignition Collection: Volume 1- 3 Games in 1: Animal Snap + World Tennis Stars + Super Dropzone (c) 2007 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71247&o=2 $end $nes=igokyurt, $bio Nintendo Famicom cart. published 33 years ago: Igo - Kyuu Roban Taikyoku (c) 1987 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54218&o=2 $end $famicom_flop=igokyuur, $bio Nintendo Famicom disk. published 33 years ago: 囲碁 九路盤対局 (c) 1987 BPS [Bullet-Proof Software] (Igo - Kyuu Roban Taikyoku) - TECHNICAL - Disk ID: BPS-IGO - TRIVIA - Released on April 14, 1987 in Japan. - STAFF - Executive Producer: Henk B. Rogers Igo Algorythm by: Allan A.C. Scarff Programmed by: Allan A.C. Scarff, Bob Rutherford, Kazuya Takahashi, Yuji Nakashima Computer Art by: Hans Janssen, Henk B. Rogers, Richard Rogers (Richard C. Rogers), Kiyoshi Iijima, Masayoshi Yoshida, Shunichi Nanto Music Composed by: Hiroshi Suzuki Manual by: Yutaka Kubota, Paradigm Cover Design by: Masayoshi Yoshida Tesuji by: Toshio Kasai Product Planning: Henk B. Rogers, Toshitsugu Kawahara, Allan A.C. Scarff Quality Assurance: Edward S. P. Rogers (Edward Sp. Rogers), Joe B. Langdon, Tomoyuki Tani, Harunobu Kato, Yasuaki Nagoshi, Shunichi Nanto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65361&o=2 $end $snes=igoclub, $bio Nintendo Super Famicom cart. published 24 years ago: Igo Club [Model SHVC-AIVJ-JPN] (c) 1996 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61515&o=2 $end $fmtowns_cd=igohonka, $bio Fujitsu FM Towns CD published 31 years ago: Igo Doujou - Honkakuha Yose Tsumego Shinan (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110147&o=2 $end $pc8801_flop=igohyakk, $bio NEC PC-8801 Series disk. published 35 years ago: Igo Hyakka - Go to Shodan (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92077&o=2 $end $pc8801_flop=igohyak2, $bio NEC PC-8801 Series disk. published 33 years ago: 囲碁百科II 坂田血風録 (c) 1987 Cross Media Soft. (Igo Hyakka II - Sakata Keppuroku) - TECHNICAL - GAME ID: P-5051~52 BARCODE: 4988002137916 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92078&o=2 $end $fmtowns_cd=igo2, $bio Fujitsu FM Towns CD published 31 years ago: Igo II (c) 1989 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110299&o=2 $end $nes=igomeikn, $bio Nintendo Famicom cart. published 30 years ago: Igo Meikan (c) 1990 Hector - TRIVIA - Released on January 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54219&o=2 $end $pasogo=igmks1, $bio Pasogo cart. published 24 years ago: 囲碁名局集・第1巻 (c) 1996 Koei Co., Ltd. (Igo Meikyokushuu - Dai-1-kan) - TECHNICAL - GAME ID: KS-1004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113946&o=2 $end $pc98=igoseitn, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Igo Seiten (c) 1993 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89747&o=2 $end $nes=igoshi91, $bio Nintendo Famicom cart. published 29 years ago: Igo Shinan '91 (c) 1991 Hect - TECHNICAL - GAME ID: HCT-9A - TRIVIA - Released on July 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54220&o=2 $end $nes=igoshi92, $bio Nintendo Famicom cart. published 28 years ago: Igo Shinan '92 (c) 1992 Hector - TECHNICAL - GAME ID: HCT-53 - TRIVIA - Released on March 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54221&o=2 $end $nes=igoshi93, $bio Nintendo Famicom cart. published 28 years ago: Igo Shinan '93 (c) 1992 Hector - TECHNICAL - GAME ID: HCT-IF - TRIVIA - Released on November 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54222&o=2 $end $nes=igoshi94, $bio Nintendo Famicom cart. published 27 years ago: Igo Shinan '94 (c) 1993 Hector - TECHNICAL - GAME ID: HCT-IR - TRIVIA - Released on December 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54223&o=2 $end $nes=igoshin, $bio Nintendo Famicom cart. published 31 years ago: Igo Shinan (c) 1989 Hector - TECHNICAL - GAME ID: HCT-2D - TRIVIA - Released on July 14, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54224&o=2 $end $galaxy=igradisk, $bio Galaksija cass. published 35 years ago: Igra Diskova (c) 1985 Mihailovic, Yojislav - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235865&o=2 $end $snes=ihatov, $bio Nintendo Super Famicom cart. published 27 years ago: Ihatov Monogatari [Model SHVC-H8] (c) 1993 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61516&o=2 $end $psx=ihradrag, $bio Sony PlayStation disc published 19 years ago: IHRA Drag Racing (c) 2001 Bethesda Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111656&o=2 $end $cpc_flop=3guerram,3guerram01,iiiguerr, $bio Amstrad CPC 464 disk. published 31 years ago: III Guerra Mundial (c) 1989 Pactum [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126316&o=2 $end $x68k_flop=iinoyama, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Iinoyama no Oishii (c) 1994 Toukyou Kogei Daigaku Programming Kenkyuukai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88314&o=2 $end $pc8801_flop=ijimetei, $bio Ijimete Iikai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92079&o=2 $end $snes_bspack=ijuinhik,ijuinhikh, $bio Ijuin Hikaru no Houkago no Ousama (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126141&o=2 $end $amigaocs_flop=ikplus, $bio Commodore Amiga 500 disk. published 32 years ago: IK+ (c) 1988 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74279&o=2 $end $cpc_flop=internat06,internat07,internat17,internat1aa, $bio Amstrad CPC 464 disk. published 32 years ago: IK+ (c) 1988 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123724&o=2 $end $spectrum_cass=ikpluse, $bio IK+ (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219142&o=2 $end $spectrum_cass=ikplushs, $bio IK+ (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219490&o=2 $end $cpc_flop=ikchanyd, $bio IK+ Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122776&o=2 $end $cpc_flop=internat12, $bio Amstrad CPC 464 disk. published 32 years ago: IK+ Trained (c) 1988 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123725&o=2 $end $amigaocs_flop=ikplusa, $bio Commodore Amiga 500 disk. published 32 years ago: IK+ [Budget] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74280&o=2 $end $cdi=ikmiklet, $bio Phillips CD-i published 24 years ago: Ik, Mik, Letterland - een leesavontuur met maan roos vis (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52902&o=2 $end $x68k_flop=ikablade, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ika Blade (c) 1992 Yax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88315&o=2 $end $info=ikarijp,ikarijpb, $vgmplay=ikari, $bio Arcade Video game published 34 years ago: Ikari (c) 1986 SNK. SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a 'Rambo-esque' soldier as they fight on land and water to reach the village of Ikari. most of the action takes place on foot, although players will occasionally stumble across unoccupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements. Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are depletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost. Unlike Capcom's 'Commando', Ikari features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls. - TECHNICAL - Game ID : A5004 'IW' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3526 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in March 1986 in Japan. The title of this game translates from Japanese as 'Anger'. Export releases: This game is known outside Japan as "Ikari Warriors". The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel. - SERIES - 1. Ikari (1986) 2. Dogosoken (1986) 3. Ikari III - The Rescue (1989) - PORTS - * CONSOLES: Nintendo Famicom (1986, "Ikari [Model KAC-IK]") * COMPUTERS: MSX 2 (1987, "Ikari [Model SFX-IK]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1176&o=2 $end $nes=ikarih, $bio Nintendo Famicom cart. published 33 years ago: Ikari (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69271&o=2 $end $msx2_flop=ikari,ikarib,ikaria, $bio Ikari (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101726&o=2 $end $nes=ikari2j, $vgmplay=ikari2_nes, $bio Nintendo Famicom cart. published 32 years ago: Ikari II - Dogosoken (c) 1988 KAC [K.Amusement Lising Co.]. Ikari II Dog?s?ken is an overhead military themed shooter developed by SNK and conversion of the arcade game originally released in 1986. Ralf and Clark are back, and shortly after completing their last mission, an emergency transmission reveals that a new threat is rising and is far worse than their prior job. Zang Zip, the War Dog, has enslaved the people of Earth and our two heroes must now travel to a strange alien world to save humanity. They come equipped with a standard machine gun and can pick up a range of new weapons along the way, such as the powerful bazooka (useful to also destroy obstacles), the boomerang (kill all enemies on its way) and the sword (close range). Weapons can be changed at anytime by accessing the status screen, and the warriors can also carry grenades and land mines which are primarily used to clear obstacles or defeat strong enemies. Each time the player collects a new weapon, the power gauge for that weapon increases and its attack level upgrades automatically. It is also interesting to notice that, unlike the first game, each weapon comes with unlimited ammo. Finally, a myriad of items are available throughout the game that can be stored and used at any time - they range from special temporary powers (Thunder, Wing and Arrow) to invincibility armors or extra health. Interestingly, each stage features a shop called a 'Bar' (or 'barshop' in the American version, which is apparently a strange mix between a shop and a bar). There, bounty hunters can be defeated in duel to acquire Hearts (the game's currency). As a side note, these hearts are also left behind by defeated enemies. Although Ikari II consists of five stages, special warp tiles are also scattered around each level and give access to small mini-games or mini-boss battles. - TECHNICAL - Cartridge ID: KAC-DS - TRIVIA - Ikari II for Famicom was released on April 16, 1988 in Japan. Ikari II Dog?s?ken was an arcade game by SNK originally released in 1986. It was the sequel of Ikari, released the same year, and also featured a rotary joystick allowing players to shoot in one direction while moving in another. The Famicom port shows several differences (or added features) with the arcade game. Stores are now scattered throughout the game and odd looking hearts left behind by defeated enemies can be used as currency. Ralf and Clark have a life meter unlike the arcade game which featured a one-hit death (and three lives), and they can store any weapon they have collected, and use the status screen to switch from one to another. Some of the special power-ups are different too (and can be stored as well), and an exclusive flying wing was added to the Famicom port. - TIPS AND TRICKS - * Continues: Press A,B,B,A,A,A,A,A,A and B right after you die to continue. It however only works three times for the final boss fight. - STAFF - STAFF: Tama, Kita, Hamach, Tuka, Keiko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47507&o=2 $end $info=ikari3,ikari3j,ikari3u,ikari3k,ikari3w, $vgmplay=ikari3, $bio Arcade Video game published 31 years ago: Ikari III - The Rescue (c) 1989 SNK. Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and helicopters as they scroll through the field. - TECHNICAL - Game ID : A7007 'IK3' Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : dial Buttons : 3 - TRIVIA - Ikari III was released in January 1989. - SERIES - 1. Ikari Warriors (1986) 2. Victory Road (1986) 3. Ikari III - The Rescue (1989) - PORTS - * CONSOLES: Nintendo Famicom (1990, "Ikari III [Model KAC-3D]") * COMPUTERS: Commodore C64 (1990) IBM PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1177&o=2 $end $nes=ikari3, $bio Nintendo NES cart. published 29 years ago: Ikari III - The Rescue (c) 1991 SNK Corp. of America. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ikari III [Model KAC-3D]". Description from the back cover: It's the end of the 20th century. A worldwide economic recession wreaks havoc with the nation and the planet. The impending threat of anarchy has given rise to a secret vice organization called "Crime Ghost." Dangerously poised to take over the world with its diabolic strategy, "Crime Ghost" has infiltrated every country simultaneously. There is one President who has initiated a plan to wipe out the association, but now his home has been attacked and his daughter Elise abducted. A letter has arrived demanding that he resign his powerful position within a number of days, or else his beautiful Elise will be executed in a most unpleasant manner. The letter is signed "Faust," the notorious mastermind of Crime Ghost. The president knows to whom he must turn. He has summoned two men, Paul and Vince, the incredible Ikari Warriors. Now YOU become Paul and Vince! You must go to the enemy hideout, rescue the lovely Elise, fight Crime Ghost and destroy them all! - TECHNICAL - Cartridge ID: NES-3D-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55219&o=2 $end $nes=ikari3j, $vgmplay=ikari3_nes, $bio Nintendo Famicom cart. published 30 years ago: ?III (c) 1990 KAC [K.Amusement Lising Co.]. (Ikari III) Ikari III is an action game by KAC and conversion of the arcade game of the same name originally released by SNK in 1989. The 'Crime Ghost', a secret organization led by the ruthless and megalomaniac commander Fausuto (aka 'Faust'), is poised to take over the world. In their pursuit of global domination, they have kidnaped the president's daughter and threaten to kill her if he doesn't step down from his position. His only hope is to summon the Ikari Warriors, and to convince them to rescue Erisu (aka 'Elise') from the enemy organization. Ikari III follows a radically different approach than its predecessors - both Ralf and Clark use their fists and feet as their primary weapons instead of their trademark machine guns and grenades. Thus, the meat of the game is to fight off swarms of enemy troops, and to throw combination of punches (A), kicks (B) and jump kicks (A+B) at them. However, the warriors can still collect temporary weapons along the way, all of which have very limited ammo (10 shots for the machine gun and a single throw for the grenades). The machine gun does a come-back during some of the boss battles though, and the player is granted unlimited ammunition until they finally bite the dust. Ikari III features six levels, exclusive cutscenes and a two simultaneous player mode. - TECHNICAL - Cartridge ID: KAC-3D - TRIVIA - Ikari III for Famicom was released on March 16, 1990 in Japan for 5600 Yen. Ikari III was an arcade game by SNK originally released in 1989. With this installment, the series curiously departed from its traditional roots and relied on a beat'm up gameplay rather than an all out run'n'gun approach. The graphics changed accordingly and the character's sprites were much larger on the screen (which certainly was much more appropriate for this genre). Also, and unlike the first two episodes, Ikari III was structured into distinct levels. The Famicom port tested here shows significant differences - sprites are (obviously) a lot smaller on screen, the stages' layout is slightly different and features exclusive new bosses and enemies. The player can also only move and shoot in four directions instead of eight and the knife is nowhere to be seen. Finally, an exclusive underwater scuba diving level was added as well as cutscenes. Interestingly, the Japanese Famicom version only features three continues, unlike the American NES version which allows unlimited continues. - STAFF - Programer: Lonly Heart, Kattoi 2A03 Director: Oba Designer: Tessa I, Tazen Sakamoto, Oh! Toki., Y. Maeda, Manoru....!, Gagamaru, Gero.Gero Sound Composer: Kidon, Yoko.O, Hinjakun Special Thanks: John.Guso, Kohyan Producer: Eikichi Kawasaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47511&o=2 $end $snes_bspack=bsikariy,bsikariya, $bio Ikari no Yousai (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126142&o=2 $end $gameboy=ikariyo2, $bio Nintendo Game Boy Cart. published 28 years ago: Ikari no Yousai 2 [Model DMG-I2J] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66169&o=2 $end $gameboy=ikariyou, $bio Nintendo Game Boy Cart. published 29 years ago: Ikari no Yousai [Model DMG-IYJ] (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66168&o=2 $end $snes=ikariyou, $bio Nintendo Super Famicom cart. published 27 years ago: ????? (c) 1993 Jaleco Company, Limited. (Ikari no Yousai) Ikari no Yousai is a top-down overhead shooter by Jaleco and features a heavy armed warrior whose given task is to infiltrate a science laboratory and to find out what happened there. The uninviting place is now filled with legions of hostile aliens and odd-looking devices are scattered around every corner of the sprawling station. The player first comes equipped with a single Vulcan gun and a triple direction laser, but more sophisticated weaponry and items are later available such as the flamethrower or the reflective laser. As the game progresses, maps of the visited areas reveal their secrets and special booths give the player some clues on what exactly happened in the station (through simple animated cutscenes). But Ikari no Yousai is more than a simple overhead shooter, the game features many puzzled and some areas can be only unlocked by using a specific weapon or item. - TECHNICAL - Cartridge ID: SHVC-IY - TRIVIA - Released on April 23, 1993 in Japan for 8700 Yen. Reviews: [FR] April 1993 - Consoles + No. 18: 70/100 Export releases: [US] Operation Logic Bomb [EU] Operation Logic Bomb - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61517&o=2 $end $info=ikari,ikaria,ikarinc,ikaria2, $bio Arcade Video game published 34 years ago: Ikari Warriors (c) 1986 SNK. Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari. Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it. Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death. Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - TECHNICAL - Game ID : A5004 'IW' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3526 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 216 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in March 1986. SNK's answer to Capcom's Commando. Unlike Commando, Ikari Warriors features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls. This game is known in Japan as "Ikari". The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel. Ralf and Clark's commanding officer, General Kawasaki, was renamed Colonel Cook in the international version. General Kawasaki was named after Eikichi Kawasaki (former president and founder of SNK), while Colonel Cook was named after Leland Cook (co-founder of Tradewest, which distributed the game in the US). Stan Szczepanski holds the official record for this game with 1,799,000 points. - TIPS AND TRICKS - * When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be. * There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue. - SERIES - 1. Ikari Warriors (1986) 2. Victory Road (1986) 3. Ikari III - The Rescue (1989) - PORTS - * CONSOLES: Nintendo Famicom (1986) Atari 7800 (1989) Atari 2600 (1990) * COMPUTERS: Commodore 16 (1987) PC [Booter] (1987) PC [MS-DOS, 5.25''] (198?) Sinclair ZX Spectrum (1988) Commodore C64 (1988) Amstrad CPC (1988) Amstrad CPC (1989, "12 Top Amstrad Hits") Commodore Amiga (1989) Atari ST (1989) MSX2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1178&o=2 $end $cpc_cass=ikari, $bio Amstrad CPC cass. published 34 years ago: Ikari Warriors (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96748&o=2 $end $apple2_flop_misc=ikari, $bio Apple II disk. published 34 years ago: Ikari Warriors (c) 1986 SNK Corp. of America [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107422&o=2 $end $ibm5150=ikari,ikaria, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Ikari Warriors (c) 1987 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83639&o=2 $end $apple2_flop_orig=ikari, $apple2_flop_clcracked=ikari, $bio Apple II disk. published 33 years ago: Ikari Warriors (c) 1987 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231382&o=2 $end $amigaocs_flop=ikari, $bio Commodore Amiga 500 disk. published 32 years ago: Ikari Warriors (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74282&o=2 $end $spectrum_cass=ikari, $bio Sinclair ZX Spectrum cass. published 32 years ago: Ikari Warriors (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79243&o=2 $end $specpls3_flop=ikariwar,ikariwara, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Ikari Warriors (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147910&o=2 $end $spectrum_cass=ikarim, $bio Ikari Warriors (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219327&o=2 $end $spectrum_cass=ikarien, $bio Ikari Warriors (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219642&o=2 $end $c64_cass=ikari, $bio Commodore C64 cass. published 30 years ago: Ikari Warriors (c) 1990 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229553&o=2 $end $apple2_flop_orig=victroad, $bio Apple II disk. published 39 years ago: Ikari Warriors 2 - Victory Road (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229195&o=2 $end $apple2_flop_clcracked=victroad, $bio Apple II disk. published 32 years ago: Ikari Warriors 2 - Victory Road (c) 1988 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231383&o=2 $end $nes=ikari2, $bio Nintendo NES cart. published 32 years ago: Ikari Warriors II - Victory Road (c) 1988 SNK Corp. of America. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Ikari II - Dogosoken [Model KAC-DS]". Description from the back cover: When we last saw Paul and Vince, they had saved the Colonel and were about to head for home in a special plane given to them by the General. But then, while in flight over the ocean, the sky suddenly blackens - the ocean begins to churn - and the plane goes spinning! A booming voice fills the cockpit: "Hear me, Warriors! Zang Zip, the War Dog, has enslaved the people of Earth. Only you can save us from his grip of evil!" Caught in a time warp, hurled thousands of years into the future, Paul and Vince know they have no choice but to meet this impossible challenge head-on. After all, they are professionals... they are the Ikari Warriors! - TECHNICAL - Cartridge ID: NES-VR-USA - TRIVIA - Released in April 1988 in the USA - TIPS AND TRICKS - * Continues (USA version only): Press A,B,B and A right after you die to continue. It however only works three times for the final boss fight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55221&o=2 $end $a2600=ikari,ikarie, $bio Atari 2600 cart. published 31 years ago: Ikari Warriors (c) 1989 Atari Corporation. Ikari Warriors is a one or two player game of survival. You and your partner move behind enemy lines in the hopes of wiping out the enemy. You begin the game with 50 grenades, 99 rounds of ammunition, and 3 lives. If your luck you can capture a tank to protect you from enemy fire. Move your controller to manoeuvre through the jungle. Your main weapons are machine guns and grenades. To fire bullets and tank shells, press the fire button. To toss grenades, hold down the fire button for one or two seconds until the grenade launches. Watch you bullet and grenade supply carefully. Pick up new supplies before you run out. To pick up new supplies, simply walk over a supply icon. There are no icons that up-grade your fire power. (See items.) The tank, which moves only on dry land, provides safety from enemy bullets. To enter the tank, move your player onto the top of the tank. The tank can be destroyed by enemy grenades. If the tank sustains damages while you are inside you go with it. To exit the tank, hold down the fire button for one or two seconds. Press the fire button to fire shots from the tank. You must pick up fuel along the way to keep the tank moving. The tank explodes if it runs out of gas, so don't miss the energy supply icons! In your journey through the jungle you will occasionally encounter a river or the sea. You will have to cross the water in order to continue. You can still fire while you are in the water. If you come into physical contact with an enemy soldier you lose a life. You can hide behind rock and rubble to avoid enemy gunfire. However you will still be vulnerable to their grenades, so watch out! Each time the enemy makes a successful hit you lose a life. You receive a bonus life every 10,00 points. The fame is over when you lose your last life. To win the game, you must rescue the colonel being held captive by the enemy. - TECHNICAL - Model CX26177 - SCORING - Enemy Soldier: 100 points Helicopter: 200 points Enemy Tank: 200 points Bunker: 300 points Gate: 300 points Buildings: 200/300 points - TIPS AND TRICKS - * Conserve bullets and grenades. * Plan your attack carefully. Dash in quickly, shoot, and back off before the enemy has a chance to aim and shoot back! * If you come into contact with an enemy soldier you lose a life. * Learn enemy locations and anticipate enemy attacks. * Run over enemy soldiers with your tank. It saves ammo! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50586&o=2 $end $a7800=ikari,ikariu, $bio Atari 7800 game published 30 years ago: Ikari Warriors [Model CX7862] (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50142&o=2 $end $nes=ikari,ikariua,ikariu, $bio Nintendo NES cart. published 33 years ago: Ikari Warriors (c) 1987 SNK Corp. of America. North American release. Game developed in Japan. See the original Famicom version for more information: "Ikari [Model KAC-IK]". Description from the back cover: You and a friend are warriors with secret orders to invade an enemy nation. Working together as a team, you must fight for survival against a relentless onslaught of enemies! - TECHNICAL - GAME ID: NES-IW-USA - TRIVIA - Released in May 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55220&o=2 $end $amigaocs_flop=ikaria, $bio Commodore Amiga 500 disk. published 32 years ago: Ikari Warriors [Tenstar Pack] (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74283&o=2 $end $nes=ikarij, $vgmplay=ikari_nes, $bio Nintendo Famicom cart. published 34 years ago: Ikari (c) 1986 KAC [K.Amusement Lising Co.]. Ikari is an overhead military themed shooter developed by Micronics and conversion of SNK's arcade game originally released in 1986. The game revolves around two Rambo-like warriors (complete with torso attached shorts and red headbands) who crash in an enemy infested jungle. Their objective is clear - they must now proceed towards the enemy headquarters, blow up tanks, gun turrets, fortified bunkers and lynch the enemy leader. Our commando-warriors, Ralf and Clark, come equipped with a standard machine gun and throwing grenades. More weapons can be picked up from downed enemies such as Fire Bullets (F), Long Range gun (L), spread/triple shot gun or bomb grenades (B). Other special and secret items are also available for the picking such as Speed ups (S), kill all enemies on screen (K), the rare mega-ammo (H) that fully refills the player's ammunition supply or the knife that kills enemies by simply touching them. All the ranged weapons have limited ammo and must be continually resupplied. But the meat of the game really lies in the vehicles - a tank and an helicopter can be acquired along the way, they both are bullet-proof and deal a fair amount of damage to enemy units. They however run on fuel and simply self-destruct when depleted. Ikari features four gigantic levels and a two simultaneous player mode. - TECHNICAL - Cartridge ID: KAC-IK - TRIVIA - Ikari for Famicom was released on November 26, 1986 in Japan for 5500 Yen. Ikari was an arcade game by SNK originally released in 1986. This Famicom port by Micronics shows many differences with the arcade game. First of all, the game is split into four large areas whereas the arcade was a long uninterrupted level. Players can also pilot helicopters and new enemies have been added to the mix as well. Interestingly, the last boss is also completely different. The arcade game ends on a rotting general - this is also the case in this version, however, a hidden staircase leads to the final and fourth level. There, players fight the final boss, a large smiling skull-face. - TIPS AND TRICKS - Infinite continues: When you lose a life, the screen holds for a few seconds right before the dramatic 'Game Over'. To continue, press A, B, B, A before the Game Over screen appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47504&o=2 $end $msx2_cart=ikari,ikaria, $bio MSX 2 cart. published 33 years ago: Ikari (c) 1987 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model SFX-IK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47505&o=2 $end $info=ikaruga, $bio Sega NAOMI GD-ROM published 19 years ago: 斑鳩 (c) 2001 Treasure. (Ikaruga) A shoot-em-up arcade game which brings a perfect blend of classic arcade shooting and original gameplay. The player's ship can switch between two different 'polarities' : White and Dark. The Dark polarity can absorb dark colored enemy bullets while the White polarity can absorb white-colored enemy bullets. If the player kills 3 enemies of the same color in a row, a combo is built up that adds to the score. - TECHNICAL - GAME ID: GDL-0010 Runs on the Sega "NAOMI GD-ROM System" hardware. Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Polarity, [C] Laser - TRIVIA - Ikaruga was released in December 2001. Ikaruga's prototype title was "Project RS-2", referring to Treasure's previous shooter, "Radiant Silvergun". This game is NOT a true sequel, but a spiritual sequel, to Radiant Silvergun. - UPDATES - Prototype version has : * No changes to the fighter's specifications concerning polarity. * Number of shots your fighter can fire is limited. * To replenish your supply of bullets have to absorb enemy bullets. * Can unleash successive Energy Releases. * When reserves run out, can only fire short-range blank shots, only effective at close quarter. - SERIES - 1. Radiant Silvergun (1998) 2. Ikaruga (2001) - STAFF - Director : HIROSHI IUCHI Co-Director : ATSUTOMO NAKAGAWA Character/Object design : E. SUZUKI BG graphic design : HIROSHI IUCHI Music by : HIROSHI IUCHI Sound effect/GM data edit : SATOSHI MURATA --G-Rev Staff-- Management : HIROYUKI MARUYAMA Sub program : KATYUYUKI FUJITA BG graphic design : HIDEYUKI KATOH Art works : YASUSHI SUZUKI PC edition prototype/Tutorial game program : SHIROTG Receptionist : HARUKO HOSAKA Executive Producer : MASATO MAEGAWA - PORTS - * CONSOLES: Sega Dreamcast (2002) Nintendo GameCube (2003) Microsoft XBOX 360 (2008, "Xbox Live Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1179&o=2 $end $dc=ikaruga, $bio Sega Dreamcast GD published 18 years ago: Ikaruga [Model T-38706M] (c) 2002 ESP [Ent. Soft. Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135548&o=2 $end $pc8801_flop=arigato, $bio NEC PC-8801 Series disk. published 30 years ago: Ikase Otoko Nyuumon - Ai o Arigato (c) 1990 Takeru. - TECHNICAL - FD x3 - TRIVIA - Released in June 1990 in Japan. - STAFF - Developed by Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92080&o=2 $end $pc98_cd=raidy, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: Ikazuchi no Senshi Raidy (c) 1994 ZyX. - TECHNICAL - CD x1 - TRIVIA - Released on October 07, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110404&o=2 $end $pc98_cd=raidy2, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Ikazuchi no Senshi Raidy 2 (c) 1996 ZyX. - TECHNICAL - GAME ID: ZYX-0008 CD x1 For Windows 95, FM-TOWNS, and PC-9821. - TRIVIA - Released on March 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110405&o=2 $end $megadriv=dokidoki, $bio Sega Meganet game published 29 years ago: Ikazuse! Koi no Doki Doki Penguin Land MD (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69603&o=2 $end $megadriv=dokidokignk, $bio Sega Mega Drive game published 29 years ago: Ikazuse! Koi no Doki Doki Penguin Land MD (ripped from Game no Kandume Mega CD) (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233716&o=2 $end $pc98=dendbus,dendbusa, $bio Ike Ike Dendai Bus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89748&o=2 $end $nes=ikeike, $bio Nintendo Famicom cart. published 28 years ago: Ike Ike! Nekketsu Hockey Bu - Subette Koronde Dai Rantou (c) 1992 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54225&o=2 $end $pc8801_flop=ikenaise, $bio Ikenai Sekai P5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92081&o=2 $end $pc98=ikenie, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Ikenie - Kyouraku no Shinden (c) 1994 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89749&o=2 $end $nes=ikinarim,ikinarimp, $bio Nintendo Famicom cart. published 33 years ago: Ikinari Musician (c) 1987 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54226&o=2 $end $nes=ikinarimh, $bio Nintendo Famicom cart. published 33 years ago: Ikinari Musician (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69272&o=2 $end $x68k_flop=ikkakutc, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Ikkaku Toushi Cecil (c) 1993 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88316&o=2 $end $info=ikki, $vgmplay=farmer, $bio Arcade Video game published 35 years ago: いっき (c) 1985 Sun Electronics Corporation. (Ikki) A maze/top-down shooter game. Set in the ancient medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago, and the player battles against an army of ninjas, armed samurai a ghosts, and foot soldiers. The game has a great and colorful levels design, inspired in customs and myths Japanese of that time. The character's movement is controlled with an 8-way joystick, and pressing the single button allows the player to attack by throwing a sickle. The direction in which the sickle is thrown cannot be determined by the player, and the weapon will automatically head towards the closest enemy. This forces an emphasis on avoiding attacks rather than attacking aggressively. The right side of the screen displays the player's points, along with a map of the level. The location of koban coins is displayed on this map, but players must circumvent walls and other barriers to go to those locations. The level is completed when the player picks up all 8 gold koban coins which are spread throughout the map, or if they capture the daikan (Japanese feudal lord) that can randomly appear during the level. The player loses a life when they come in contact with any of the enemy characters or projectiles. A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character. - TECHNICAL - Game ID : TVG17 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Ikki was released in July 1985 in Japan. The title of this game translates from Japanese as 'insurrection' (like peasant against the shogun). This game is known outside Japan as "Boomerang", and also as "Farmers Rebellion". The main characters was officially called 'Gonbe' and 'Tago'. It makes a cameo appearance in "Atlantis no Nazo". - PORTS - * CONSOLES: [JP] Nintendo Famicom (nov.28, 1985) "Ikki [Model SS3-4900]" [JP] Sony PS4 [PSN] (may.22, 2015) "Arcade Archives - Ikki [Model CUSA-02372]" Sony PlayStation 4 [PSN] [AS] (aug.12, 2015) "Arcade Archives - Ikki" Sony PlayStation 4 [PSN] [US] (nov.3, 2015) "Arcade Archives - Ikki [Model CUSA-03376]" Sony PlayStation 4 [PSN] [EU] [AU] (apr.12, 2016) "Arcade Archives - Ikki [Model CUSA-03380]" * OTHERS: Mobile phones [JP] (jul.2006) "Ikki Mobile" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1180&o=2 $end $nes=ikkih, $bio Nintendo Famicom cart. published 33 years ago: Ikki (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69273&o=2 $end $nes=ikki, $vgmplay=ikki_nes, $bio Nintendo Famicom cart. published 35 years ago: いっき (c) 1985 Sunsoft (Ikki) - TECHNICAL - Game ID: SS3-4900 Barcode: 4907940100035 - TRIVIA - Ikki for Nintendo Famicom was released on November 28, 1985 in Japan at a retail price of 4900 Yen. Based on the coin-op of the same name. - STAFF - Developed by SUNSOFT. - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.4, 2001) "Memorial Series Sunsoft Vol.1 [Model SLPS-03135]" Nintendo Wii [Virtual Console] [JP] (jan.16, 2007) [Model FAYJ] Nintendo Wii U [Virtual Console] [JP] (may.22, 2013) [Model FBEJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (feb.13, 2013) [Model TB3J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54227&o=2 $end $pc98=ikuikup, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ikuiku Pakkun (c) 1992 Silky's. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89750&o=2 $end $z80ne_cass=buconero,buconeroa,buconerob, $bio Il Buco Nero (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235240&o=2 $end $z80ne_cass=dadotrat,dadotrata,dadotratb, $bio Il Dado e Tratto (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235241&o=2 $end $cpc_flop=iletaitu01,iletaitu,iletaitu02, $bio Amstrad CPC 464 disk. published 31 years ago: Il etait une fois (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127935&o=2 $end $z80ne_cass=flipper,flippera,flipperb, $bio Il Flipper Della Fortuna (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235242&o=2 $end $info=galeone, $bio Slot Machine published 20 years ago: Il Galeone (c) 2000 San Remo Games srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101116&o=2 $end $z80ne_cass=delleran,dellerana,delleranb, $bio Il Gioco Delle Rane (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235243&o=2 $end $info=ilpag, $bio Il Pagliaccio (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29148&o=2 $end $cpc_flop=ilpleutb, $bio Amstrad CPC type-in published 34 years ago: Il Pleut Bergere (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119173&o=2 $end $cdi=renflori, $bio Phillips CD-i published 28 years ago: Il Rinascimento a Firenze (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52903&o=2 $end $to7_cass=ilespoun, $bio Thomson TO7 type-in published 34 years ago: Ile du Dr Spounz (c) 1986 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 150 & 152. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108301&o=2 $end $msx1_cart=iligks, $bio MSX cart. published 36 years ago: Iligks (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77154&o=2 $end $msx1_flop=iligks, $bio Iligks Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134235&o=2 $end $dc=illbleedj, $bio Sega Dreamcast GD published 19 years ago: Illbleed [Model T-45601M] (c) 2001 Crazy Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135549&o=2 $end $dc=illbleed, $bio Sega Dreamcast GD published 19 years ago: Illbleed [Model T-46001N] (c) 2001 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135550&o=2 $end $pc8801_flop=illumina, $bio NEC PC-8801 Series disk. published 30 years ago: Illumina (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92082&o=2 $end $x68k_flop=illumina, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Illumina (c) 1991 Cocktail Soft. - TECHNICAL - FD x3 - TRIVIA - Originally planned to be published on December 05, 1995. Then delayed to March 15, 1991, and delayed again for the release on April 26, 1991. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87778&o=2 $end $pc98=illumina, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Illumina! (c) 1990 Cocktail Soft. - TRIVIA - Released on October 18, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89751&o=2 $end $snes=illgaia,illgaiap, $bio Nintendo Super NES game published 26 years ago: Illusion of Gaia (c) 1994 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gaia Gensouki [Model SHVC-JG]". Teaser text from the American version: Journey into the Dark Side of an Ancient Civilization: Radiating an ominous light in its path, the Chaos Comet threatens the existence of the planet. Battles erupt and a tentative peace is returned to the lands. Danger lurks as the Chaos Comet orbits and dreadful beasts lie waiting. In the Age of Exploration a boy named Will is born. Tragedy strikes during an expedition to the Tower of Babel separating Will from his father. Telekinetic forces awaken as Will returns top South Cape. Armed with his transformation abilities of two great warriors, Will must save the planet. Gaia, Will's guiding spirit, bestows magical powers and advice along his journey. With the help of his friends Will must battle relentless enemies and solve the puzzles of the ancien ruins. Patience and knowledge are essential to reunite this father and son. - TECHNICAL - Cartridge ID: SNS-JG-USA - STAFF - English Text By: Scott Pelland, Tim Rooney, Robert L. Jerauld Enix America Staff: Tsuneo Morita, Paul Bowler, Paul Handelman, Jake Kazdal For original Staff, please see the original Japanese release entry; "Gaia Gensouki [Model SHVC-JG]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63085&o=2 $end $snes=illtimef, $bio Nintendo Super NES game published 25 years ago: Illusion of Time (c) 1995 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNSP-JG-FRA - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63087&o=2 $end $snes=illtime,illtimega,illtimeg,illtimes, $bio Nintendo Super NES game published 26 years ago: Illusion of Time [Model SNSP-JG-NOE] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63086&o=2 $end $msx2_flop=illusnip, $bio MSX 2 disk. published 26 years ago: Illusion Sniper's (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101727&o=2 $end $intv=illusion, $bio Mattel Intellivision game published 37 years ago: Illusions (c) 1983 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230278&o=2 $end $coleco=illusion, $bio Colecovision game published 36 years ago: Illusions (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53293&o=2 $end $msx1_flop=illusion, $bio MSX disk. published 35 years ago: Illusions (c) 1985 Nice Ideas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109054&o=2 $end $msx1_cass=illusion, $bio MSX cass. published 35 years ago: Illusions (c) 1985 Nice Ideas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135004&o=2 $end $snes=illvania, $bio Nintendo Super Famicom cart. published 26 years ago: Illvanian no Shiro [Model SHVC-ARIJ-JPN] (c) 1994 Clary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61518&o=2 $end $info=illvelo, $bio Sega NAOMI cart. published 12 years ago: Illvelo (c) 2008 MileStone. A cartoon style shoot'em up. - TECHNICAL - Cartridge ID: 840-0059C Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in June 2008 in Japan. 'Illvelo' stands for 'Illmatic Envelope'. - PORTS - * CONSOLES: Nintendo Wii (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21309&o=2 $end $cpc_flop=ilogical, $bio Amstrad CPC 464 disk. published 11 years ago: Ilogic All (c) 2009 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124574&o=2 $end $cpc_cass=ilogical, $bio Amstrad CPC cass. published 11 years ago: Ilogic All [Model CPC60] (c) 2009 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99815&o=2 $end $amigaocs_flop=ilyad, $bio Commodore Amiga 500 disk. published 29 years ago: Ilyad (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74284&o=2 $end $info=ep_imj, $bio Im a Jackpot - Get Me Out of Here! (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18227&o=2 $end $cgenie_cass=fraggels, $bio Im Reich der Fraggels (c) 198? SBS [Scholz Baeumner Schaffarzik] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131459&o=2 $end $apfimag_cass=tape4, $bio IM-1 in a Million Club Newsletter Tape 4 (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135796&o=2 $end $apfimag_cass=tape9, $bio IM-1 in a Million Club Newsletter Tape 9 (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135797&o=2 $end $pc98=imadoki, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: いまどき純情物語 (c) 1991 Allot. (Imadoki Junjou Monogatari) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89753&o=2 $end $x68k_flop=image, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Image (c) 1992 Software House Parsley. - TECHNICAL - FD x3 - TRIVIA - Released on July 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87780&o=2 $end $pc98=image, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Image (c) 1992 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91186&o=2 $end $fmtowns_flop=image, $bio Fujitsu FM Towns disk. published 28 years ago: Image (c) 1992 Software House Parsley [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132331&o=2 $end $mo5_cass=imagsign, $to7_cass=imagsign, $bio Thomson MO5/TO7 cass. published 35 years ago: Image et Signes (c) 1985 Cedic-Nathan. - TECHNICAL - GAME ID: 1C 4054 CASSETTE 1 FACE A: MO5 version. FACE B: TO7 version. CASSETTE 2 FACE A: MO5 version. FACE B: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108302&o=2 $end $info=imgfight,imgfightj,imgfightb, $bio Arcade Video game published 32 years ago: Image Fight (c) 1988 Irem. Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low. Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed. If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Image Fight was released in November 1988. The OF-1 (the player's ship) appears as an unlockable ship in the Sony PlayStation 2 game "R*Type Final". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Image Fight : G.S.M Irem 1 - D28B0012) on January 21, 1989. - TIPS AND TRICKS - * Secret Invincibility : 1) Turn DIP 2-7 ON. 2) Reset the game with holding Player 2-Button 2 (Speed Change button). 3) You will be able to start a game with invincibility. - SERIES - 1. Image Fight (1988, ARC) 2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD) - STAFF - Sound composer : Sclap Staff from default highscore table: Abiko, Ayako, Nabe, Syu. S, Ohig, Momoko, Kosas, Akio, kanae, Tarao - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.16, 1990) "Image Fight [Model IF-14]" [US] Nintendo NES (jul.1990) "Image Fight [Model NES-F9-USA]" [JP] NEC PC-Engine (jul.27, 1990) "Image Fight [Model IC02003]" [JP] Sony PlayStation (mar.19, 1998) "Image Fight & X-Multiply [Model SLPS-01267]" [JP] Sega Saturn (aug.20, 1998) "Image Fight & X-Multiply [Model T-26110G]" * COMPUTERS: FM Towns [JP] (1990) Image Fight [JP] Sharp X68000 (dec.14, 1990) "Image Fight [Model IX68-02]" PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1181&o=2 $end $saturn=imgftxm, $bio Sega Saturn game published 22 years ago: Image Fight & X Multiply (c) 1998 Xing Ent. - TECHNICAL - [Model T-26110G] - TRIVIA - Arcade Gears Vol. 4 was released on August 20, 1998 in Japan. - TIPS AND TRICKS - Stage Select : At the title screen, press and hold L+R+Start at the same time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47450&o=2 $end $psx=imgftxm, $bio Sony PlayStation disc published 22 years ago: Image Fight & X-Multiply (c) 1998 Xing Ent. - TECHNICAL - Model # SLPS-01267 - TRIVIA - Image Fight & X-Multiply was released on March 19, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47449&o=2 $end $pcecd=imagef2, $bio NEC PC-Engine CD published 28 years ago: Image Fight II - Operation Deepstriker (c) 1992 Irem Corp. Image Fight 2 is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988. Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four simulation stages - the last six real stages can only be accessed if the simulation achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit. - TECHNICAL - BARCODE: 4962891500105 GAME ID: ICCD2002 - TRIVIA - Image Fight 2 was released on December 18, 1992 in Japan for 7700 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 79/100 - TIPS AND TRICKS - Full Power Pause during the game and press Right, I, Down, I, Left and I. A chime will sound to indicate that ship is now equipped with all three pods. Unpause and resume the game. - SERIES - 1. Image Fight (1988, ARC) 2. Image Fight II - Operation Deepstriker [Model ICCD2002] (1991, PCE CD) - STAFF - CAST Show Sawamura: Tohru Furuya Falong Lie: Yuka Koyama Gregolie Craus: Yusaku Yara Niel. L. Fargason: Takeshi Aono Dr. Arzerstein: Kohei Miyauchi Masaya Sawamura: Michihiro Ikemizu Operater A: Shinichiro Ohta Operater B: Yuko Nagashima Narrator: Hirohiko Kakegawa STAFF (GAME PART) Game Designer: Yamashi Object Designer: Nabe Background Designer: Uma, Gucchi Programmer: Kan-Chan Sound: H!, Hiroshi (VISUAL PART) Director: Bros. T.T Character Designer: Heart øF Klaxon Animater: Frees Moøn Digitizer: BøW!, Hirorin, Sizu, Tomo Programmer: Get A$, Kitutuki Music Composer: H! 3D Graphics Animation: Fuku-Chan, Ran Special Thanks: Aoni Production, Swara Sound Systems, Tavac, Henkomi, Syun Kazakami Producer: Kozo Okada, Motoyuki Yoshioka Executive Producer: Yoshiyuki Takashima - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58227&o=2 $end $pce_tourvision=imagefgt, $bio TOURVision cart. published 29 years ago: Image Fight (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109160&o=2 $end $fmtowns_cd=imgfight, $bio Fujitsu FM Towns CD published 30 years ago: Image Fight (c) 1990 Ving. - TECHNICAL - GAME ID: HMB-202 - TRIVIA - Released in November 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47448&o=2 $end $pce=imagefgt, $bio NEC PC-Engine HuCARD published 30 years ago: Image Fight (c) 1990 Irem Corp. Image Fight is an intense vertical shooter by Irem and is the conversion of their own arcade game released back in 1988. The player takes control of the OF-1, a powerful Orbit Fighter ship codenamed Daidalos on a mission to annihilate the Moon defense system which suddenly went out of control. The rather unique feature of Image Fight is the "simulation mode" (called 'Image Fight') that precedes the "real battle" (called 'Real Fight'). The game counts a grand total of eight zones - the first five are Combat Training Stages and happen in a virtual space where the player must at least achieve a whooping 90% destruction ratio. If successful, the Real Combat reveals itself and the player gets launched in outer space and fly through three more stages. Just like with any traditional shooter, the ship can be upgraded by collecting flying capsules. They come in two flavors - the first are colored pods (blue and red) which hang around the ship and either fire straight ahead or in the opposite direction the fighter is facing. Those pods can also be thrown at the enemies to inflict more damage. The other kind are various devices that attach at the front of the ship and greatly improve its fire power - they include Bubble lasers, Homing Lasers, V Lasers or the powerful Drill Laser. Sadly, only one can be collected at the same time and the only way to dispose of them is to get hit. Finally, the speed of the ship can be adjusted anytime during the game and the resulting blast of energy can even be used to damage enemy ships. - TECHNICAL - Game ID: IC02003 - TRIVIA - Image Fight for the PC-Engine was released on July 27, 1990 in Japan for 7000 Yen. - TIPS AND TRICKS - * Play as Mr Heli !: At the title screen, press select to go to the sound test screen. There scroll all the way down and highlight "Song C". Press and hold (all together) down, select and II + I. A new song called "Mr Heli" should appear. Highlight it, press I and then Run. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) Nintendo Wii U [Virtual Console] [JP] (june.24, 2015) [Model PPEJ] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47446&o=2 $end $nes=imagefgtj, $vgmplay=imgfight_nes, $bio Nintendo Famicom cart. published 30 years ago: Image Fight (c) 1990 Irem Corp. Image Fight is a vertical shooter by Irem and conversion of their own arcade game originally released in 1988. In the year 20xx, aliens from a distant galaxy have successfully destroyed our central computer on the moon and various other human military targets. Earth scientists decide to send their latest OF-1 space-fighter and their best pilots to counter the invasion. Image Fight, however, requires the player to first complete five Combat Simulation Stages before unlocking the last three Real Combat Stages. Beside, these real stages can only be accessed if the achievement rating is greater than 90% at the end of the simulation phase! The first major features of the game are flying pods that come in two different colors - red pods fire opposite to the way the ship is moving and blue pods only fire forward. The OF-1 can however only carry three pods at the same time and pressing the two buttons simultaneously throws them at the enemies for fairly heavy damage. Special weapon components can also be attached to the ship - they come in nine flavors such as Reflective Balls, Drilling Laser, V-Cannon, Rippling Laser and so forth. However, only one component can be equipped at the same time and the only way to install a new one is to receive a frontal hit. - TECHNICAL - Cartridge ID: IF-14 - TRIVIA - Image Fight for Famicom was released on March 16, 1990 in Japan for 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47445&o=2 $end $x68k_flop=imagefig, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Image Fight (c) 1990 Irem Corp. - TECHNICAL - GAME ID: IX68-02 BARCODE: 4962891400023 MEDIA: FD x2 - TRIVIA - Image Fight for X68000 was released on December 14, 1990 in Japan. Retail price: 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47447&o=2 $end $nes=imagefgt, $bio Nintendo NES cart. published 30 years ago: Image Fight (c) 1990 Irem America Corp. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Image Fight [Model IF-14]". Description from the back cover: Mankind struggles to survive! Without warning they came... And laid waste to the moon and man's bases on it. Ill-prepared and outgunned, Earth scientists worked feverishly to build a weapon to turn the tide. The "OF-1" is the ultimate fighter. Even as the crews prepare to fight, industrial and military space complexes disappear, one by one. Viewing screens, hooked to spy satellites, flash images of unidentified fighter attacks and a strange vegetation coiling itself around the moon's computer like an insidious serpent. Victory will come only to the worthy. Are you? - TECHNICAL - Cartridge ID: NES-F9-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55222&o=2 $end $bbc_rom=imagep, $bio Acorn BBC ROM published 36 years ago: Image Processor (c) 1984 RH Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231789&o=2 $end $pico=imagtrn, $bio Sega Pico game published 16 years ago: Image Training for the Right Side of the Brain - The Arithmetic & ABC Fight vs Mojars (c) 2004 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75696&o=2 $end $hp9845b_rom=image45,image45c, $bio IMAGE/45 Database Manager (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236826&o=2 $end $cpc_flop=imagicf1, $bio Amstrad CPC type-in published 32 years ago: Imagic (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119599&o=2 $end $a2600=imagicsl, $bio Atari 2600 cart. published 38 years ago: Imagic Selector ROM (c) 1982 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50587&o=2 $end $pc8801_flop=imdep1, $bio NEC PC-8801 Series disk. published 26 years ago: Imagical Musion Depot Vol. 1 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92083&o=2 $end $pc8801_flop=imdep2, $bio NEC PC-8801 Series disk. published 25 years ago: Imagical Musion Depot Vol. 2 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92084&o=2 $end $pc8801_flop=imdep3, $bio NEC PC-8801 Series disk. published 24 years ago: Imagical Musion Depot Vol. 3 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92085&o=2 $end $cpc_cass=imagicolf,imagicol,imagicolt, $bio Amstrad CPC cass. published 8 years ago: Imaginario Colectivo (c) 2012 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96750&o=2 $end $cpc_cass=imaginat, $bio Amstrad CPC cass. published 34 years ago: Imagination (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96751&o=2 $end $spectrum_cass=imaginat, $bio Sinclair ZX Spectrum cass. published 33 years ago: Imagination (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79245&o=2 $end $cpc_flop=imaginat01,imaginat,imaginat02, $bio Amstrad CPC 464 disk. published 33 years ago: Imagination (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121032&o=2 $end $cdi=imaginat, $bio Phillips CD-i published 24 years ago: Imagination in Motion - A New Era in 3D Chill Out Video (c) 1996 AIMS Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52904&o=2 $end $cpc_flop=imagines,imagines01,imagines02,imagines03, $bio Amstrad CPC 464 disk. published 32 years ago: Imagine's Arcade Giants (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123928&o=2 $end $cpc_flop=imagines04,imagines05, $bio Amstrad CPC 464 disk. published 33 years ago: Imagine's Arcade Hits (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123929&o=2 $end $cpc_flop=dragonni05, $bio Amstrad CPC 464 disk. published 32 years ago: Imagine's Dragon Ninja Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136230&o=2 $end $info=imago,imagoa, $bio Arcade Video game published 37 years ago: Imago (c) 1983 Acom. An early vertical shoot 'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 322 Players : 1 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1182&o=2 $end $x68k_flop=imazoman, $bio Imazoman (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88317&o=2 $end $info=imekura, $bio Arcade Video game published 26 years ago: Imekura Mahjong (c) 1994 Sphinx. Imekura Mahjong is an adult mahjong game with six live-action AV actresses as opponents. Imekura Mahjong is not exactly a strip mahjong game as many of the girls start out nude in their first "strip" scene, with following scenes featuring the girls in more suggestive poses. An adult scene is shown every time the player wins a hand. Each girl features three adult scenes, the first two consisting of a still image, and the last featuring a super low frame-rate video. If a girls betting funds are completely depleted, then all of her remaining adult scenes are shown. The player loses the game once all of his betting funds are depleted. CAST: Shiori - Bust: 83, Waist: 58, Hips: 85 Mariko - Bust: 85, Waist: 56, Hips: 87 Asuka - Bust: 82, Waist: 54, Hips: 86 Hitomi - Bust: 87, Waist: 59, Hips: 87 Yumika - Bust: 89, Waist: 60, Hips: 90 Hiroko - Bust: 81, Waist: 57, Hips: 82 - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : mahjong keyboard - TRIVIA - Imekura Mahjong was released in October 1994 in Japan. The title of this game translates from Japanese as 'Image Club Mahjong'. - STAFF - Developed by AV Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1183&o=2 $end $pc8801_flop=imenes, $bio Imenes (c) 19?? Grass Roots Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92086&o=2 $end $megadriv=imgitt, $bio Sega Genesis game published 26 years ago: IMG International Tour Tennis (c) 1994 Electronic Arts. - TECHNICAL - GAME ID: 7218 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83841&o=2 $end $intv=imitc, $bio Mattel Intellivision game published 42 years ago: IMI Test Cartridge (c) 1978 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60898&o=2 $end $pc8801_flop=imitcity, $bio NEC PC-8801 Series disk. published 33 years ago: イミテーションシティ (c) 1987 Data West, Inc. (Imitation City) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92087&o=2 $end $pc98=imitatn, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Imitation wa Aisenai (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89754&o=2 $end $pc8801_flop=imitatn, $bio NEC PC-8801 Series disk. published 31 years ago: Imitation wa Aisenai (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92088&o=2 $end $x68k_flop=imitatn, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Imitation wa Aisenai (c) 1990 Great. - TECHNICAL - FD x3 - TRIVIA - Released in March 1990 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87781&o=2 $end $a2600=immiesagp, $bio Atari 2600 cart. published 37 years ago: Immies & Aggies - Immies and Aggies (c) 1983 ZiMAG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50589&o=2 $end $a2600=immiesag, $bio Atari 2600 cart. published 37 years ago: Immies & Aggies (c) 1983 CCE - TECHNICAL - Model C-838 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50588&o=2 $end $pc98=immoral1, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Immoral Study Scenario 1 - Reiko Shirakawa (c) 1995 Scoop. - TECHNICAL - FD x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89755&o=2 $end $pc98=immoral2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Immoral Study Scenario 2 - Yuka Iijima (c) 1995 Scoop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89756&o=2 $end $pc98=immoral3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Immoral Study Scenario 3 - Manami Asakura (c) 1995 Scoop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89757&o=2 $end $bbcb_cass=imogen, $bio Acorn BBC/Electron cass. published 34 years ago: Imogen (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51970&o=2 $end $bbcb_flop_orig=imogen, $bio Acorn BBC Micro B disk. published 34 years ago: Imogen (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125613&o=2 $end $info=imolagp,imolagpo, $bio Arcade Video game published 39 years ago: Imola Grand Prix (c) 1981 Leante Games. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Control : dial Buttons : 3 - STAFF - Designed by: Augusto Alberici - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3866&o=2 $end $bbcb_flop_orig=impact, $bio Acorn BBC Micro B disk. published 33 years ago: Impact (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125456&o=2 $end $specpls3_flop=impact, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Impact (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147734&o=2 $end $spectrum_cass=impacted, $bio Impact (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225841&o=2 $end $cpc_flop=impact5u,impact5u01, $bio Amstrad CPC 464 disk. published 26 years ago: Impact 5 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124575&o=2 $end $archimedes=impactmaj, $bio Acorn Archimedes disk. published 24 years ago: Impact Major (c) 1996 Circle Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127132&o=2 $end $archimedes=impactpro, $bio Acorn Archimedes disk. published 26 years ago: Impact Professional (c) 1994 Circle Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127133&o=2 $end $psx=impactrc, $bio Sony PlayStation disc published 24 years ago: Impact Racing (c) 1996 JVC Musical Industries, Inc. - TECHNICAL - Game ID: SLUS-00225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97443&o=2 $end $saturn=impactrc,impactrcd, $bio Sega Saturn game published 23 years ago: Impact Racing (c) 1997 JVC - TECHNICAL - Game ID: T-6010H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60325&o=2 $end $saturn=impactrcj, $bio Sega Saturn game published 23 years ago: Impact Racing (c) 1997 Coconuts Japan - TECHNICAL - GAME ID: T-7307G - TRIVIA - Released on June 06, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59263&o=2 $end $saturn=impactrcu, $bio Sega Saturn game published 24 years ago: Impact Racing (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8139H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60060&o=2 $end $info=sc1impc, $bio Fruit Machine published 24 years ago: Impact (c) 1996 ELAM. - TECHNICAL - Model 5957 - TRIVIA - Impact was released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21290&o=2 $end $cpc_flop=impact19, $bio Amstrad CPC 464 disk. published 32 years ago: Impact [Model 5STG-234] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121233&o=2 $end $bbcb_cass=impact, $electron_cass=impact, $bio Acorn BBC/Electron cass. published 33 years ago: Impact (c) 1987 Audiogenic Trapped - in a 1970s arcade game! Every escape route is blocked by a wall of brightly coloured bricks. Powerfully addictive, Impact has 80 built in screens, but if you prefer you can design your own - as hard, as simple, as much fun as you like. Hidden on each screen are special tokens - catch them if you can. Use them to buy one of nine powerful weapons, or keep them until the end of the screen to score a bonus. If you thought the fun had gone out of computer games, then Impact is the game that'll change your mind! - TECHNICAL - GAME ID: ASL50BA - TIPS AND TRICKS - Passwords: 1. AEMYP 2. GWIYP 3. ICEYP 4. LMAYA 5. HCNYI 6. HOJYA 7. COFYP 8. CYBYA 9. FYOYI 10. IGKYA 11. JMGYA 12. MECYP 13. BAPYA 14. JELYA 15. KCHYA 16. JYDYA 17. OEMQP 18. BMIQP 19. HUEQA 20. LMAQM 21. KWNQI 22. GKJQA 23. JEFQA 24. FGBQA 25. HSOQO 26. DOKQE 27. MOGQP 28. LKCQH 29. BEPQA 30. AKLQM 31. HCHQG 32. PCDQH 33. BKMIP 34. AEIIA 35. MIEIK 36. GAAIA 37. GAMIA 38. MSJIA 39. IEFIL 40. DEBIA 41. AKOIE 42. LAKIA 43. KCGIA 44. KQCIA 45. NSPIH 46. BGLIA 47. BUHIJ 48. EADIP 49. EOMAK 50. LAIAD 51. JGEAM 52. FWAAF 53. PCNAP 54. GUJAI 55. NCFAA 56. MSBAA 57. KAOAA 58. GIKAI 59. OWGAN 60. IACAE 61. LSPAI 62. AELAA 63. PWHAI 64. OMDAM 65. IQMAI 66. PEIAP 67. JUEAM 68. BUAAK 69. BSNAH 70. PCJAI 71. CCFAI 72. CIBAI 73. LEOAE 74. HCKAH 75. FCGAH 76. LYCAH 77. EIPAD 78. JSLAB 79. JIHAP 80. FADAK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51972&o=2 $end $cpc_flop=impact1901,impact1902,impactuk01,impactuk, $bio Amstrad CPC 464 disk. published 32 years ago: Impact [Model ASL50DA] (c) 1988 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121232&o=2 $end $amigaocs_flop=impact, $bio Commodore Amiga 500 disk. published 33 years ago: Impact! (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74285&o=2 $end $spectrum_cass=impactzs, $bio Sinclair ZX Spectrum cass. published 28 years ago: Impact! (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79249&o=2 $end $info=scrambp, $bio Arcade Video game published 39 years ago: Impacto (c) 1981 Bill Port S.A. Spanish bootleg of Scramble - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72504&o=2 $end $nes=impjudge, $bio Impartial Judge (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76807&o=2 $end $pc98=impforce,impforcea, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: インペリアル・フォース (c) 1990 Systemsoft. (Imperial Force) - TECHNICAL - BARCODE: 4988697060124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89758&o=2 $end $x68k_flop=imperial, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: インペリアル・フォース (c) 1991 System Soft. (Imperial Force) - TECHNICAL - BARCODE: 4988697590010 MEDIA: FD x2 - TRIVIA - Released on September 06, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87782&o=2 $end $dc=imperial, $bio Sega Dreamcast GD published 20 years ago: Imperial no Taka - Fighter of Zero [Model T-43501M] (c) 2000 Global A Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135551&o=2 $end $mo5_cass=imperial,imperialb,imperialc,imperiala, $bio Thomson MO5 cass. published 34 years ago: Imperialis (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108794&o=2 $end $pro128_cass=imperial,imperialb,imperiala, $bio Olivetti PC-128 cass. published 34 years ago: Imperialis (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118172&o=2 $end $amigaocs_flop=imperium, $bio Commodore Amiga 500 disk. published 30 years ago: Imperium (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74286&o=2 $end $snes=imperium, $bio Nintendo Super NES game published 28 years ago: Imperium (c) 1992 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63088&o=2 $end $apple2_flop_clcracked=impgalac, $bio Apple II disk. published 36 years ago: Imperium Galactum (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230902&o=2 $end $pcecd=implode, $bio NEC TurboGrafx-CD published 18 years ago: Implode (c) 2002 MindRec. Implode is a new puzzle game for the PCE. It takes a familiar 'falling blocks' playing field and turns it upside down, new blocks are fed from the bottom, and it is up to you to delete groups of 3 or more like colored blocks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58496&o=2 $end $spectrum_cass=implosiob, $bio Implosion (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219060&o=2 $end $spectrum_cass=implosio,implosioa, $bio Implosion (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220244&o=2 $end $cpc_flop=impossab01,impossab06,impossab02, $bio Amstrad CPC 464 disk. published 34 years ago: Impossaball (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123024&o=2 $end $cpc_flop=impossab, $bio Amstrad CPC 464 disk. published 34 years ago: Impossaball (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123025&o=2 $end $spectrum_cass=impossab_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Impossaball (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79251&o=2 $end $cpc_cass=impossab, $bio Amstrad CPC cass. published 33 years ago: Impossaball (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96752&o=2 $end $spectrum_cass=impossab, $bio Impossaball (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219143&o=2 $end $spectrum_cass=impossab_a, $bio Impossaball (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226529&o=2 $end $cpc_flop=impossab03,impossab04, $bio Amstrad CPC 464 disk. published 33 years ago: Impossaball Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123026&o=2 $end $amigaocs_flop=impossam, $bio Commodore Amiga 500 disk. published 30 years ago: Impossamole (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74287&o=2 $end $spectrum_cass=impossam_d, $bio Sinclair ZX Spectrum cass. published 30 years ago: Impossamole (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79252&o=2 $end $cpc_cass=impossam, $bio Amstrad CPC cass. published 30 years ago: Impossamole (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96755&o=2 $end $cpc_flop=impossam02,impossam03,impossam01,impossam,impossam04,impossam05, $bio Amstrad CPC 464 disk. published 30 years ago: Impossamole (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121161&o=2 $end $specpls3_flop=impossamsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Impossamole (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147549&o=2 $end $specpls3_flop=impossam, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Impossamole (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147976&o=2 $end $spectrum_cass=impossam_b, $bio Impossamole (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225539&o=2 $end $spectrum_cass=impossam, $bio Impossamole (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225842&o=2 $end $cpc_cass=impossams, $bio Amstrad CPC cass. published 30 years ago: Impossamole [Model AM-573] (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96754&o=2 $end $tg16=impossam, $bio NEC TurboGrafx-16 cart. published 29 years ago: Impossamole [Model TGX040062] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84321&o=2 $end $dragon_flop=impossibal, $bio Dragon disk. published 32 years ago: Impossiball (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117052&o=2 $end $dragon_cass=impossibal, $bio Dragon cass. published 32 years ago: Impossiball! (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116918&o=2 $end $c64_flop_orig=impmiss, $bio Commodore C64 disk. published 36 years ago: Impossible Mission (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53601&o=2 $end $spectrum_cass=imposmis,imposmisa,imposmisbf, $bio Sinclair ZX Spectrum cass. published 35 years ago: Impossible Mission (c) 1985 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79253&o=2 $end $spectrum_cass=imposmisd, $bio Sinclair ZX Spectrum cass. published 35 years ago: Impossible Mission (c) 1985 D3M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225961&o=2 $end $apple2_flop_orig=impmisn, $apple2_flop_misc=impmisn, $bio Apple II disk. published 34 years ago: Impossible Mission (c) 1986 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107458&o=2 $end $cpc_flop=impossib02,impossib08,impossib09,impossib0a,impossib,impossib01,impossib05,impossib06,impossib0c, $bio Amstrad CPC 464 disk. published 34 years ago: Impossible Mission (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120861&o=2 $end $bbcb_flop_orig=impmiss, $bio Acorn BBC Micro B disk. published 34 years ago: Impossible Mission (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125570&o=2 $end $mz700_cass=impomiss, $bio Sharp MZ-700 cass. published 34 years ago: Impossible Mission (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131743&o=2 $end $bbcb_cass=impmiss, $bio Impossible Mission (c) 19?? US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51973&o=2 $end $spectrum_cass=imposmiser,imposmisera, $bio Impossible Mission (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219144&o=2 $end $spectrum_cass=imposmisdr, $bio Impossible Mission (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219708&o=2 $end $spectrum_cass=imposmisri,imposmisria, $bio Impossible Mission (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219753&o=2 $end $sms=impmiss,impmissp, $bio Sega Master System cart. published 30 years ago: Impossible Mission (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56066&o=2 $end $cpc_flop=microclu08a, $bio Amstrad CPC 464 disk. published 29 years ago: Impossible Mission + Impossible Mission II [Model MCD-024] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120804&o=2 $end $amigaocs_flop=impm2025, $bio Commodore Amiga 500 disk. published 26 years ago: Impossible Mission 2025 - The Special Edition (c) 1994 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74288&o=2 $end $amigaaga_flop=im2025_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Impossible Mission 2025 - The Special Edition [AGA Ver.] (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146432&o=2 $end $apple2gs=impmiss2, $bio Apple IIGS disk. published 32 years ago: Impossible Mission II (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49774&o=2 $end $amigaocs_flop=impmiss2, $bio Commodore Amiga 500 disk. published 32 years ago: Impossible Mission II (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74289&o=2 $end $spectrum_cass=imposms2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Impossible Mission II (c) 1988 US Gold. - STAFF - Developed by: Andromeda Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79254&o=2 $end $cpc_cass=impmiss2, $bio Amstrad CPC cass. published 32 years ago: Impossible Mission II (c) 1988 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96759&o=2 $end $apple2_flop_orig=impmiss2, $apple2_flop_clcracked=impmiss2, $bio Apple II disk. published 32 years ago: Impossible Mission II (c) 1988 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107459&o=2 $end $cpc_flop=impossib0b,impossib04,impossib03,impossib07, $bio Amstrad CPC 464 disk. published 32 years ago: Impossible Mission II (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120862&o=2 $end $spectrum_cass=imposms2k, $bio Impossible Mission II (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219402&o=2 $end $a7800=impmiss,impmissu, $bio Atari 7800 game published 33 years ago: Impossible Mission [Model CX7832] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50143&o=2 $end $cpc_cass=impmissa,impmiss, $bio Amstrad CPC cass. published 34 years ago: Impossible Mission [Model EPTx4001] (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96756&o=2 $end $nes=impmiss2, $bio Nintendo NES cart. published 31 years ago: Impossible Mission-II (c) 1989 American Video Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55223&o=2 $end $cpc_flop=impressi, $bio Amstrad CPC 464 disk. published 33 years ago: Impression (c) 1987 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124937&o=2 $end $archimedes=impresnd, $bio Acorn Archimedes disk. published 29 years ago: Impression (c) 1991 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127134&o=2 $end $cpc_flop=impressi01, $bio Amstrad CPC type-in published 31 years ago: Impression d'Enveloppes (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119972&o=2 $end $archimedes=impresjr, $bio Acorn Archimedes disk. published 30 years ago: Impression Junior (c) 1990 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116066&o=2 $end $archimedes=impstyle, $bio Acorn Archimedes disk. published 27 years ago: Impression Style (c) 1993 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116067&o=2 $end $cpc_flop=imprimec, $bio Amstrad CPC type-in published 27 years ago: Imprime Catalogue (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119499&o=2 $end $apple2_flop_clcracked=impfract, $bio Apple II disk. published 30 years ago: Improper Fractions (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231566&o=2 $end $info=j6impuls,j6impulsa,j6impulsb,j6impulsc,j6impulsd,j6impulse,j6impulsf, $bio Fruit Machine published 22 years ago: Impulse (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Impulse was released in June 1998 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15830&o=2 $end $info=j6impls, $bio Fruit Machine published 22 years ago: Impulse (c) 1998 Crystal Leisure. - TECHNICAL - IMPACT - TRIVIA - Released in June 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41943&o=2 $end $3do_m2=imsarcng, $bio Panasonic 3DO game published 23 years ago: IMSA Racing (c) 1997 The 3DO Co. - TRIVIA - Known as a prototype stade, it was never released to the public. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113185&o=2 $end $amigaocs_flop=in80days, $bio Commodore Amiga 500 disk. published 33 years ago: In 80 Days Around the World (c) 1987 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74290&o=2 $end $psx=coldblod, $bio Sony PlayStation disc published 19 years ago: In Cold Blood (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111593&o=2 $end $mo5_cass=inex, $bio In Ex (c) 198? Monnet [Francoise Monnet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108795&o=2 $end $info=j2penny, $bio In for a Penny In for a Pound (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40991&o=2 $end $spectrum_cass=isoangelc, $bio In Search Of Angels (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219035&o=2 $end $spectrum_cass=isoangel,isoangela,isoangelb, $bio Sinclair ZX Spectrum cass. published 35 years ago: In Search of Angels [Model 5] (c) 1985 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79275&o=2 $end $bbcb_cass=atahaulp, $bio In Search of Atahaulpa (c) 19?? Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51974&o=2 $end $apple2_flop_orig=modlrock, $bio Apple II disk. published 34 years ago: In Search of Space - Introduction to Model Rocketry (c) 1986 Estes Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233502&o=2 $end $apple2_flop_orig=amzthng, $apple2_flop_clcracked=amzthng,amzthgr2,amzthgr0, $bio Apple II disk. published 37 years ago: In Search of the Most Amazing Thing (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231122&o=2 $end $spectrum_cass=isoorb, $bio Sinclair ZX Spectrum cass. published 37 years ago: In Search of the Orb (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232166&o=2 $end $msxr_flop=6thsense, $bio MSX Turbo-R disk. published 13 years ago: In the 6th Sense - Product of the Hearts (c) 2007 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133270&o=2 $end $vic1001_cart=inchips, $bio Commodore VIC-20 cart. published 37 years ago: In The Chips [Model Vi CH C] (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84440&o=2 $end $pc98=inthedun, $bio In the Dungeon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89759&o=2 $end $info=inthunt,inthuntu, $bio Arcade Video game published 27 years ago: In the Hunt (c) 1993 Irem. Export version. For more information about the game itself, please see the original Japanese version entry; "Kaitei Daisensou". - TRIVIA - In the Hunt was released in April 1993 in the USA. Derrick Hoor holds the official record for this game with 908,904 points. - PORTS - * CONSOLES: [US] Sega Saturn (1996) "In the Hunt [Model T-10001H]" [EU] Sega Saturn (1997) "In the Hunt [Model T-10001H-50]" [US] Sony PlayStation (1996) "In the Hunt [Model SLUS-00172]" [EU] Sony PlayStation (1996) "In the Hunt [Model SLES-00342]" * COMPUTERS: PC [MS Windows 95, CD-ROM] (1997) PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1184&o=2 $end $psx=inthunt, $bio Sony PlayStation disc published 24 years ago: In the Hunt (c) 1996 Kokopeli. North American release. - TECHNICAL - GAME ID: SLUS-00172 - TRIVIA - Released in March 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111172&o=2 $end $saturn=inthunt, $bio Sega Saturn game published 23 years ago: In the Hunt (c) 1997 Kokopeli. European release. - TECHNICAL - GAME ID: T-10001H-50 DISC ID: 670-8628-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60326&o=2 $end $saturn=inthuntu, $bio Sega Saturn game published 24 years ago: In the Hunt [Model T-10001H] (c) 1996 Kokopeli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60061&o=2 $end $gamegear=wakevamp, $bio Sega Game Gear cart. published 28 years ago: In the Wake of Vampire (c) 1992 SIMS. - TECHNICAL - [Model T-44047] - TRIVIA - This game was released with different titles in the various regions: "Master of Darkness" in Europe, "Vampire - Master of Darkness" in the US. - TIPS AND TRICKS - * Cheat Menu: During the title screen, press START and, before the screen fades out, hold Up+1+2 until the Cheat Menu appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64636&o=2 $end $info=inyourfa, $bio Arcade Video game published 29 years ago: In Your Face (c) 1991 Jaleco USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126221&o=2 $end $gameboy=inyourfc, $bio Nintendo Game Boy Cart. published 30 years ago: In Your Face (c) 1990 Jaleco Company, Limited. - TECHNICAL - GAME ID: DMG-YF-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66170&o=2 $end $info=nmaster, $bio Arcade Video game published 25 years ago: In'nin - The Ninja Master (c) 1995 Banpresto. 3 selectable characters cooperatively battle huge, innovative monsters, Dadandarn/Monster Maulers style. - TECHNICAL - Game ID : BP947A Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weak Attack, [B] Medium Attack, [C] Strong Attack, [D] Shoot/Throw Weapon - TRIVIA - Developed by Pandorabox. In'nin The Ninja Master was Released in November 1995 in Japan by Banpresto. It is known outside Japan as "Metamoqester". The game is an off shoot of the, then popular, In'nin series of RPGs by Pandora Box, stretching across the Game Boy, Super Famicom and PlayStation. The symbols that appear on floating balls in the attract mode are Siddham, a writing system used in Japan for writing Buddhist mantras and sutras in Sanskrit. - STAFF - Planners : Takehiko Hoashi, Kenji Tanii, Kaim Labo Designers : Motakazu Tokoro (Player), Takehiko Hoashi (Monster and stage) CG Designers : Masahiko Takai, Toshinobu Komazawa and MOSScorop staff Sound designer : Satoshi Akamatsu Programmers : Kenji Tanii, Satoshi Akamatsu Hardware : Kazuhisa Takasu, Masahito Aizawa Voices : Misato Suzuki, Yukimasa Kishino, Kenji Tanii, Satoshi Akamatsu, Takehiko Hoashi Mouhitu Designer : Tomoyo Sekiguchi with Pen Cell Animation : Motokazu Tokoro, Arcadia Special Thanks : Pepe, Mayumi Ohno, Action Castaff, Aoni Production, Osamu Saitoh, Masato Nakashima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1882&o=2 $end $n64=basshunt,basshuntu, $bio Nintendo 64 cart. published 21 years ago: In-Fisherman - Bass Hunter 64 (c) 1999 Take Two Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57750&o=2 $end $a800=stordemo, $bio Atari 800 cart. published 41 years ago: In-Store Demonstration (c) 1979 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86571&o=2 $end $psx=inagajky, $bio Sony PlayStation disc published 21 years ago: Inagawa Junji - Kyoufu no Yashiki (c) 1999 Visit. - TECHNICAL - [Model SLPS-02142] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85306&o=2 $end $snes=inazuma, $bio Nintendo Super Famicom cart. published 25 years ago: Inazuma Serve da! Super Beach Volley [Model SHVC-AV7J-JPN] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61519&o=2 $end $ibm5150=inca, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Inca (c) 1985 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132423&o=2 $end $msx1_cass=inca,incaa, $bio MSX cass. published 33 years ago: Inca (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94725&o=2 $end $ibm5170=incait, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Inca (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144415&o=2 $end $info=inca, $bio Inca (c) 199? Promat An adult puzzle game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : YM2203 (@ 2.75 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3364&o=2 $end $ibm5170=inca2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Inca 2 - Wiracocha (c) 1993 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144416&o=2 $end $info=incachf, $bio Inca Chief (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48984&o=2 $end $zx81_cass=incacursa, $bio Sinclair ZX-81 cass. published 39 years ago: Inca Curse (c) 1981 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114817&o=2 $end $spectrum_cass=incacrse,incacrsea, $bio Sinclair ZX Spectrum cass. published 38 years ago: Inca Curse (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232146&o=2 $end $cpc_flop=incacurs,incacursa, $bio Amstrad CPC 464 disk. published 35 years ago: Inca Curse - Adventure B (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119276&o=2 $end $cpc_cass=incacurs, $bio Amstrad CPC cass. published 35 years ago: Inca Curse [Model PMANA02] (c) 1985 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96762&o=2 $end $info=ep_inca,ep_incaa,ep_incab, $bio Inca Dinka Do (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40854&o=2 $end $a2600=incagold, $bio Inca Gold (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50590&o=2 $end $msx1_flop=inca, $bio MSX disk. published 33 years ago: Inca I (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109055&o=2 $end $info=incasunnz,incasun,incasunsp,incasunu,incasunua,incasunv, $bio Slot Machine published 21 years ago: Inca Sun (c) 1999 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. This game was also released with 9 lines, and on the MKVI hardware (2001) with 20 lines. Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect (yellow), Service (green), Gamble (purple), Take Win/Start Feature (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5071&o=2 $end $cdi=incac,inca,incab,incaa, $bio Phillips CD-i published 26 years ago: Inca (c) 1994 Coktel Vision. It is quiet now. The Inca Huayna Capac has foreseen it all. Although death is imminent, he is at peace for he knows that the Three Great Inca Powers - time, matter and energy - are safe, sent into space, out of reach of the conquistadors. So Chosen One, go forth. Take your gallant ship and soar through the heavens. Use your nine sacred jewels for combat and locate the Powers. Be just! Be swift! Have courage! - TECHNICAL - Model 810 0126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52905&o=2 $end $info=incanp, $bio Slot Machine published 19 years ago: Incan Pyramid (c) 2001 Konami Gaming, Incorporated. A 5-reel video slot machine with an Inca theme. WIN UP TO 100 FREE GAMES! - TECHNICAL - Konami Endeavour Series hardware Game ID: ES104 Button panel (600 credit version): Top Box buttons : Collect Information Help Older versions don't have an Information button, it's replaced with Help and the last button is covered with a blank tab. Top row buttons : Bet 1 credits Bet 2 credits Bet 3 credits Bet 5 credits Bet 10 credits Bet 20 credits Bottom row buttons : Play 1 Line / Red Play 5 Lines Play 10 Lines Play 20 Lines Play 25 Lines Play 30 Lines / Black Gamble Take Win - TRIVIA - An updated version was released in 2007 (Konami K2V hardware - Game ID : KS048). In this version, the substitute has been changed to the 'Man' from "Empire of the Pyramids". Other graphics have been changed, along with the music. The Top Box artwork remains unchanged though. Incan Pyramid is also available on the Wild Fire progressive jackpot. The game "Rapid Fire" is also based on Incan Pyramid. - SCORING - All pays are left to right, except scatters which pay any. Man substitutes for all symbols except scattered Pyramid. Man: 2 = 10, 3 = 100, 4 = 1000, 5 = 4000 Statue: 2 = 2, 3 = 50, 4 = 200, 5 = 1000 Eagle: 2 = 2, 3 = 50, 4 = 150, 5 = 750 Bangle: 2 = 2, 3 = 25, 4 = 100, 5 = 500 Feathers: 3 = 20, 4 = 50, 5 = 250 Dog: 3 = 20, 4 = 50, 5 = 250 Ace: 3 = 10, 4 = 25, 5 = 150 King: 3 = 10, 4 = 25, 5 = 150 Queen: 3 = 5, 4 = 15, 5 = 100 Jack: 3 = 5, 4 = 15, 5 = 100 Ten: 2 = 2, 3 = 5, 4 = 10, 5 = 100 Nine: 2 = 2, 3 = 5, 4 = 10, 5 = 100 Pyramid: 3 = 2, 4 = 12, 5 = 100 During Feature Spin: 15 Birds = 100 free games 14 Birds = 75 free games 13 Birds = 50 free games 12 Birds = 36 free games 11 Birds = 33 free games 10 Birds = 30 free games 9 Birds = 27 free games 8 Birds = 24 free games 7 Birds = 21 free games 6 Birds = 18 free games 5 Birds = 15 free games - TIPS AND TRICKS - 3, 4 or 5 Pyramids triggers feature spin. During feature spin, only birds appear on the reels. The more birds spun up, the more free games are won as per the chart. During the free games, all wins are doubled. The feature spin can be won during the free games if 3 or more Pyramids are spun up, and will go back to the bird screen to add more games as per the table again. As the game says, 'MORE BIRDS MORE FREE GAMES!'. Hint: Most of the time you can tell how many games are won by simply counting the birds and multiplying by 3 (you rarely get enough birds for 50 or more games!). Gamble Feature: Incan Pyramid has a standard red/black double up feature. Press Red or Black button to attempt to double your current win. If you are correct, your win is doubled. If you're incorrect, you lose the credits bet. Gamble Feature ends when you press Take Win, lose, or if you pick 5 correct cards in a row in the same feature. - SERIES - 1) Treasures of the Inca (1998) 2) Incan Pyramid (2001) 3) Ocean Pearl (2002) 4) Rapid Fire (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4999&o=2 $end $cpc_flop=incantat01,incantat,incantat05,incantat04,incantat07,incantat06, $bio Amstrad CPC 464 disk. published 33 years ago: Incantation (c) 1987 SoftHawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122531&o=2 $end $cpc_flop=incantat02,incantat03, $bio Amstrad CPC 464 disk. published 33 years ago: Incantation Cracked (c) 1987 PJM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122532&o=2 $end $snes=incantau, $bio Nintendo Super NES game published 24 years ago: Incantation [Model SNS-AIYE-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63090&o=2 $end $snes=incanta, $bio Nintendo Super NES game published 24 years ago: Incantation [Model SNSP-AIYP-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63089&o=2 $end $cpc_flop=incendie, $bio Amstrad CPC type-in published 35 years ago: Incendie (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122690&o=2 $end $dc=incomingj,incomingj1, $bio Sega Dreamcast GD published 21 years ago: Incoming - Ginrui Saishuu Kessen [Model T-15001M] (c) 1999 Imagineer Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135074&o=2 $end $dc=incoming, $bio Sega Dreamcast GD published 21 years ago: Incoming [Model T-12503N] (c) 1999 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135076&o=2 $end $dc=incominge,incomingp, $bio Sega Dreamcast GD published 21 years ago: Incoming [Model T-40701D-50] (c) 1999 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135077&o=2 $end $spectrum_cass=incredav, $bio Sinclair ZX Spectrum cass. published 36 years ago: Incredible Adventure (c) 1984 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79255&o=2 $end $psx=incrisis, $bio Sony PlayStation disc published 20 years ago: Incredible Crisis (c) 2000 Titus. North American release. Game developed in Japan. See the original for more information; "Tondemo Crisis! [Model SLPS-02113]". - TECHNICAL - GAME ID: SLUS-01225 - TRIVIA - Released on November 06, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111600&o=2 $end $spectrum_cass=iss, $bio Sinclair ZX Spectrum cass. published 31 years ago: Incredible Shrinking Sphere (c) 1989 Electric Dreams Software - TECHNICAL - GAME ID: URK 628 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79257&o=2 $end $apple2gs=independ, $bio Apple IIGS disk. published 29 years ago: Independence (c) 1991 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115234&o=2 $end $info=id4,id4_201,id4f,id4f_201, $bio Pinball published 24 years ago: Independence Day (c) 1996 Sega Pinball. - TECHNICAL - Model Number : 45 - TRIVIA - Sega's Independence Day got the 'CoinSlot 1996 Game of the Year' in the UK. Approx. 1,500 units were produced. - STAFF - Design by : Rob Hurtado Art by : Jeff Busch Dots/Animation by : Kurt Andersen Mechanics by : Rob Hurtado Music & Sounds by : Brian Schmidt Software by : Neil Falconer, Orin Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5457&o=2 $end $info=tinday, $bio Handheld game published 24 years ago: Independence Day (c) 1996 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128350&o=2 $end $saturn=indepday, $bio Sega Saturn game published 24 years ago: Independence Day - The Game (c) 1996 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60327&o=2 $end $psx=indepday, $bio Sony PlayStation disc published 23 years ago: Independence Day (c) 1997 Fox Interactive. - TECHNICAL - Game ID: SLUS-00221 - TRIVIA - Released on February 28, 1997 in the USA. Export releases: [EU] "Independence Day [Model SLES-00607]" - STAFF - Produced By Fox Interactive Producer: Michael Arkin Associate Producer: Chris Miller Lead Tester: Michael Dunn (no, the other one) Testers: Erik Larson, Jackson Hamiter, Seth R. Roth, Michael Schneider, Eric Asevo, Jennifer Kelly Developed By Radical Entertainment Code Jockeys: Darrin Brown, Colin O'Connor, Mike Slett, Scott Wardle Pixel Jockeys: Yayoi Maruno-Chorney, Roy Papp, Joanne Parker Robertson, Jon Shaw, Jordan Stolearcius, David Byun Level Design and Tuning: Sheik Sahib QA: Duran Bodasing, William Ho Producer: Jack Rebbetoy Pure 3D: Tim Bennison, Mike Biddlecombe, Stephen Friesen, Mark James, Derek Larmour, Yuri Tarassov, Neall Verheyde Sfx: Marc Baril Music: Marc Baril Sound Programmers: Dimitrios Fassoulis, Brian Green, Terry Jones Tech Support: Arn, Basil Chan, Jeffrey A. Johnson, Martin Sikes Special Thanks: Erin Daly, Jason Dorie, Heidi Ernest, Jayne Morris, Berry Post Production, Terry Klassen, Tom Pickett, Anne Kim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97778&o=2 $end $saturn=indepdayu, $bio Sega Saturn game published 23 years ago: Independence Day [Model T-16104H] (c) 1997 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60062&o=2 $end $bbc_rom=indxutil205b, $bio Acorn BBC ROM published 36 years ago: Index Utility Ver. 2 (c) 1984 ATPL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145206&o=2 $end $bbc_rom=indxutil300,indxutil, $bio Acorn BBC ROM published 36 years ago: Index Utility Ver. 3 (c) 1984 ATPL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145207&o=2 $end $info=indianbtbr, $bio Arcade Video game published 37 years ago: Indian Battle (c) 1983 Taito do Brazil. Brazilian release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72300&o=2 $end $info=indianbt, $bio Arcade Video game published 40 years ago: Indian Battle (c) 1980 Taito. A Western-themed game that features a battle between cowboys and Indians in a desert. - TECHNICAL - [Upright model] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry, Speaker Players : 2 Control : 2-way Joystick Buttons : 1 - TRIVIA - Released in October 1980. Also released as : "Indian Battle [Cocktail model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4546&o=2 $end $info=indrema5,indream, $bio Slot Machine published 22 years ago: Indian Dreaming (c) 1998 Aristocrat. A 5-reel video slot machine with a Native American theme. - TECHNICAL - Aristocrat MKV series 2 hardware. Also released on the MKVI hardware. MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 5 Credits Bet 10 Credits / Club Bet 20 Credits / Spade Bottom row buttons : Service Play 3 Ways (1 credit) / Red Play 9 Ways (3 credits) Play 27 Ways (7 credits) Play 81 Ways (15 credits) Play 243 Ways (25 credits) / Black Gamble Take Win / Start Feature A 200 credit version is also made. This version has bet buttons of 1, 2, 3, 5 and 8 instead. - TRIVIA - Indian Dreaming was released in December 1998. The feature sound on the MKV versions of the game are three sounds in one - an Indian dance, drums and a buffalo horn (the high pitched noise). Later games only play the Indian dance, drums or just a feature bell. Later MKVI versions have a Reel Power logo instead of the 'Way Bet' graphics on the sides. Because of the payouts of these machines, being a multiple of 5, some win sounds are never used but are still in the game. However, if you get the free games feature on the original MKV version betting 10 credits (by 3 ways) it will play the 'Win 18 credits' sound after the Indian dance sound finishes. You can occasionally get other sounds to play during the free games if a win is substituted with a Tepee. Machines at Crown Casino (Melbourne, Australia) play the wrong credit win sounds, however this is noticeable on almost every MKV machine there. As of September 2007, only one 'original' MKV version exists there, a 20 cent machine, not counting the 2 cent 'Born to be Wild' Hyperlink jackpot machines. All other Indian Dreaming machines have been upgraded to MKVI (2006) versions. A 'Cash Express' version, released in 2006, shows two of the main items in the EGM info/odds screen as Indian Chief and Totem Pole, rather than just Chief and Totem. - UPDATES - There are 2 types of the MKV version of Indian Dreaming - the later version has the dollar amount under the credits and a clock at the bottom of the screen. When the 3 Dream Catchers come up the credits add up straight away while the old version counts up like normal. If the Dream Catchers come up during the free games it goes up like normal. You can't press anything to speed up the free games, but if you insert a coin the meter goes up by 100 instead of 1 due to the sound being cut off. The coin trick doesn't work on the Crown Casino versions; these games go all the way to 1000 credits before going up by 25's, regardless if the music stops or not. This can be a slow experience if you get 5 Dream Catchers on a bet of 50 or more. The MKVI versions are similar to the game "Pompeii". Later versions don't display the Way Bet signs on the sides, instead they just show a Reel Power logo. Some machines play the Indian dance sound when you get the feature, while others ring a bell, or do both. Some machines also play drums when a win is substituted with a Tepee. - SCORING - All pays are left to right, including scatters. Tepee appears on reels 2 and 4 only and substitutes for all symbols. Chief : 3 = 500, 4 = 1000, 5 = 2500 Buffalo : 3 = 100, 4 = 500, 5 = 2000 Totem Pole : 3 = 100, 4 = 200, 5 = 1000 Hatchet : 3 = 50, 4 = 10, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 15, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Dream Catcher : 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - * Tepee substitutes for all symbols. Scattered Dream Catchers pay left to right only (must be the first 3, 4 or all 5). * Feature : Spin up 3 or more Dream Catchers to trigger the feature. Select the amount of free games, each has a different multiplier. * During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. * Free Games Feature : Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 20 free games respectively. During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Free games can also be won during the feature. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4950&o=2 $end $info=indrem2c, $bio Slot Machine published 17 years ago: Indian Dreaming 2nd Chance (c) 2003 Aristocrat. A 5 reel video slot machine with a Native American theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 MVP cabinet (14 button) layout, Crown Casino format : Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 5 Credits Bet 10 Credits / Club Bet 20 Credits / Spade Bottom row buttons : Information Play Reel 1 (1 credit) / Red Play Reels 1-2 (5 credits) / Option 1 Play Reels 1-3 (10 credits) / Option 2 Play Reels 1-4 (20 credits) / Option 3 Play Reels 1-5 (25 credits) / Black Gamble Take Win / Start Feature - TRIVIA - Indian Dreaming 2nd Chance was released in January 2003. This game adopts the same second chance feature as "King of the Nile". - SCORING - All pays are left to right. Tepee appears on reels 2 and 4 and substitutes for all symbols. Chief : 3 = 500, 4 = 1000, 5 = 2500 Buffalo : 3 = 100, 4 = 500, 5 = 2000 Totem Pole : 3 = 100, 4 = 200, 5 = 1000 Hatchet : 3 = 50, 4 = 100, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 15, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Dream Catcher : 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - Free Games Feature : During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Free games can also be won during the feature. Spin up 3, 4 or 5 Dream catchers to win 10, 15 or 20 free games respectively. Player's Choice Bonus Feature: At the end of the free games, you are given the chance to take your free games win, replay another set of free games, or choose a mystery prize. Press the option 1 button to take your free games win. Press the option 2 button to reveal the mystery prize. Press the option 3 button to play your free games feature again. Choosing options 2 or 3 forfeits your initial free games win. The Player's Choice bonus feature can only be won once, at the end of the initial free games. The mystery prize is 2, 5, 10, 25, 50, 100, 250 or 500 times the bet amount which started the feature. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5097&o=2 $end $info=indrema5ql, $bio Slot Machine published 20 years ago: Indian Dreaming [20 Lines] (c) 2000 Aristocrat. A 5 reel video slot machine with a Native American theme. - TECHNICAL - Aristocrat MKV hardware, also released on Aristocrat MKVI hardware. This game, along with "Reelin-n-Rockin [20 Lines]", were originally released as 243 ways (Reel Power) games. MVP cabinet (14 button) layout, MKV 200 credit version : Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade Bottom row buttons : Reserve Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Gamble Take Win / Start Feature - SCORING - Indian Chief : 3 = 500, 4 = 1000, 5 = 2500 Buffalo : 3 = 100, 4 = 500, 5 = 2000 Totem Pole : 3 = 100, 4 = 200, 5 = 1000 Tomahawk : 3 = 50, 4 = 100, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 15, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Dream Catcher : 2 = 2, 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right except scatters which pay any. Tepee appears on reels 2 and 4 only and substitutes for all symbols. Feature: Spin up 3, 4 or 5 Dream Catchers for 20, 30 or 40 free games respectively. The feature can also be won during the free games. During the free games the Tepee substitutes are x2 and/or x3 respectively. If both symbols substitute in a win it is x6. On the MKV version, you can't press anything to speed up the wins in the free games, but if you insert a coin the meter goes up by 25 or 100 depending on the machine, as the credit sound stops the music from playing. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5081&o=2 $end $info=indremce, $bio Indian Dreaming [Cash Express] (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35707&o=2 $end $info=indremll, $bio Slot Machine published 17 years ago: Indian Dreaming [Lady Luck] (c) 2003 Aristocrat. A video slot machine with 5 reels and Reel Power gaming. This game is graphically identical to the MKVI version of "Indian Dreaming" except there's a Lady Luck logo at the top right of the screen, and the Reel Power logo replaces the old 243 Ways on the sides of the reels. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MKVI Xcite cabinet: Game has 15 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Bonus button: Play Reels 1-5 + Lady Luck (35 Credits)/Start Feature Extra buttons: Gamble (purple) and Take Win (orange) Top buttons: Collect (yellow), Information (white with blue (i) logo) "Reel 1" button costs 1 credit "Reels 1-2" costs 5 credits "Reels 1-3" costs 10 credits "Reels 1-4" costs 20 credits "Reels 1-5" costs 30 credits "Reels 1-5 + Lady Luck" costs 35 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - TRIVIA - This game seems to pay less consistently vs. the original Indian Dreaming possibly due to the Lady Luck feature being part of the game. Contrary to popular belief, the Mr. Cashman, Lucky Devil and Lady Luck machines are not jackpot games. - SCORING - Chief: 3 = 500, 4 = 1000, 5 = 2500 Buffalo: 3 = 100, 4 = 500, 5 = 2000 Totem: 3 = 100, 4 = 200, 5 = 1000 Hatchet: 3 = 50, 4 = 10, 5 = 1000 Ace: 3 = 20, 4 = 100, 5 = 200 King: 3 = 15, 4 = 50, 5 = 200 Queen: 3 = 10, 4 = 20, 5 = 100 Jack: 3 = 10, 4 = 20, 5 = 100 Ten: 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine: 2 = 5, 3 = 10, 4 = 20, 5 = 100 Dream Catcher: 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right including scatters. Dream Catcher appears on reels 2 and 4 only and substitutes for all symbols. Feature : Spin up 3, 4 or 5 Dream Catchers for 10, 15 or 25 free games respectively. The feature can also be won during the free games. During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Pressing Gamble during a double up feature alternates between full and half gamble. Any odd number gambled is rounded down (e.g. a gamble of 5 credits will become 2 if lost or 8 if won). The Lady Luck feature cannot be won during Indian Dreaming free games, but it is possible (and very rare) to get Lady Luck when the last free game finishes! During the Lady Luck free games you get 4 reel positions instead of 3. The Indian Dreaming feature cannot be won during the Lady Luck free games. The Dream Catchers just pay scattered if they come up. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4981&o=2 $end $info=indremmm, $bio Indian Dreaming [Maximillion$ Jackpot Version] (c) 200? Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40790&o=2 $end $info=indgldcm, $bio Indian Gold [Mr. Cashman] (c) 199? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44931&o=2 $end $msx1_flop=indianb, $bio Indian no Bouken Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134236&o=2 $end $msx1_cart=indianb, $bio MSX cart. published 37 years ago: Indian no Bouken [Model MX-1009] (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77155&o=2 $end $info=indprncs, $bio Slot Machine published 17 years ago: Indian Princess (c) 2003 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - SERIES - 1. Silver & Gold (2001) 2. Indian Princess (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7946&o=2 $end $info=j5indsum, $bio Indian Summer (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41039&o=2 $end $mo5_cass=indiana,indianab,indianaa,indianac, $to7_cass=indiana, $bio Thomson MO5/TO7 cass. published 35 years ago: Indiana (c) 1985 Hebdogiciel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108303&o=2 $end $bk0010=indjon,jones,jones1,jones2,jones3, $bio Elektronika BK0010 cass. published 28 years ago: Indiana Jones (c) 1992 Smash Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144284&o=2 $end $info=j6indy,j6indya,j6indyb,j6indyc,j6indyd,j6indye,j6indyf,j6indyg,j6indyh,j6indyi,j6indyj,j6indyk, $bio Fruit Machine published 24 years ago: Indiana Jones (c) 1996 JPM International. - TECHNICAL - Impact - TRIVIA - Indiana Jones was released in May 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15829&o=2 $end $info=indy_210,indy_113a,indy_113f,indy_113g,indy_113i,indy_113l,indy_114a,indy_114f,indy_114g,indy_114i,indy_114l,indy_116a,indy_116f,indy_116g,indy_116i,indy_116l,indy_210f, $bio Pinball published 12 years ago: Indiana Jones (c) 2008 Stern Pinball, Incorporated. - TRIVIA - Indiana Jones (Version 01.00) was released on April 22, 2008. - UPDATES - V 2.1 - 9-January-2009 ==================== - Fixed a potential problem where persistent style auditing could cause older game versions to stop running in 50HZ countries. V 02.00 - 12-December-2008 ==================== - Fixed a problem with ball search and the multiball system. Ball search was not correctly setting the endball count after balls were released from lock devices. V 01.16 - 19-September-2008 ==================== - corrected Base/Range values for Bump-N-Win. Version 1.15 was released with incorrect values V 01.15 - 18-September-2008 ==================== - added motor tests for the ark, cairo swordsman & temple of doom motors. - fixed a problem where a shot into the Temple of Doom hole awards both TOD and LC awards. - added chaos kick code to the auto-plunger. - added a 'BALL_SEARCH' event for the trough, in an effort to stop the (45 degree problem) with 8 balls in a 5 ball trough. Implemented re-kicks for the ark motor. - fixed a problem where slings and bumpers sometimes score during ball search. V 01.14 - 9-June-2008 ==================== - added new boulder rolling sound, changed extra ball sound f/x. - added 87x32 display transitions - cairo swordsman maxs out at 7 visits V 01.13 - 16-May-2008 ==================== - added a new indy font to accommodate scores up to 19,999,990 in anticipation of higher jackpot values for movie levels 2,3,4,5 - fixed a height problem with the old indy font - changed raiders rule for levels 2,3,4,5 (complete switches to light jackpot/superjackpot at the ark) - raiders rules 3 & 4 are now swapped - fixed the number 4 in the INDY14x24O font, it would overlap any preceding number V 01.12 - 12-May-2008 ==================== - added a new jackpot scene to Temple - complete the cairo swordsman 3 times to light extra ball - complete level 1 of each movie to light extra ball - added speech to german rule - made last crusade 1 shot harder (which will now make raiders a bit easier) - mystery will not select cairo swordsman as an award if cairo swordsman is active - added jackpot speech to all of the raiders movie modes - next scene now worth 1 million+ - added difficulty to temple levels 4 & 5 V 01.11 - 9-May-2008 ==================== - added new sounds and speech V 01.10 - 7-May-2008 ==================== - added new sound effects and speech to movie mode jackpots V 01.09 - 6-May-2008 ==================== - added german rule (dots only), added movie "completed" speech, super jackpots added to choreography at grail eject, fixed map audits, fixed grail eject choreography when making a super jackpot at the grail eject, added scores for lighting mystery, tweaked raiders difficulty, added super spinner sounds, fixed grace period jackpots/supers V 01.08 - 5-May-2008 ==================== - bumpers now make sounds during movie modes, no silence during hstd enter initials start, added super spinner rule, removed message from ramp entrance rule (just shows artwork), fixed mystery dink sound, new raiders start/bg light effects, cleaned up indyjones lamps during temple/crusade, x marks the spot stops flashing during start choreography. V 01.07 - 2-May-2008 ==================== - cairo swordsman, gross hurry ups are now paused ( by pop bumpers, mball devices, etc..), tweaked extra ball, shoot again, special lit speech/sounds/choreography, made last crusade (movie 1) a little harder (now that timers are paused), made raiders (movie 1) a little easier to help balance the average scores between movies, tweaked mystery speech/priorities, add art to big points, x marks the spot announces when it is over. V 01.06 - 1-May-2008 ==================== - added speech to end of ball bonus & gross hurry ups. Ramp display effects come up faster so you can read text, Temple doors now use a larger font V 01.05 - 30-April-2008 ======================= - added Final Adventure, added speech, sounds to final adventure jackpots/supers. - Kingdom resets at 50 ramps. Final Adventure resets movie modes. The order of Movie - modes scenes 2/3/4 can now be changed via the pops. - added new ramp ball stop driver to stop ball on the ramp which now stops the ball for all ramp awards - new final mode music, added extra choreography, added speech to xmarks the spot - added speech for MAP completions V 01.04 - 28-April-2008 ==================== - special rule added, slings toggle outlanes, fixed a problem where the jones award was not correctly indicating that a target was scored, last crusade/raiders/temple now have new background and total pages, removed little points from mystery, added special to mystery, fixed mystery sounds (via return lane) - added new sound effects and speech to movie mode jackpots V 01.03 - 24-April-2008 ==================== - new skill shot 'dink' sound, new enter initials 'dink', new kingdom eject and jackpot sounds, added temple and raiders movie modes 4 & 5. - added new sounds and speech V 01.02 - 23-April-2008 ==================== - Added ball search for the Ark device. If there are too many balls in the game, then ball search is started when the start button is pressed. This is a fix for the person who takes the balls out of the Ark by hand and puts them in the trough. - Corrected the switch debounce times (close and open) for the trough jam device. - fixed overlapping text in bonus display effect (Spanish), added light shows to raiders last crusade & temple awards - added hstd initials music & f/x V 01.01 - 22-April-2008 ==================== - fixed text on bonus screen (italian text was too large) - made 'next scene' display effect higher priority than bumpers - added many new sound effects to movie modes - STAFF - Music : David D. Thiel Sound Effects : David D. Thiel Custom Voice Session Direction : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24903&o=2 $end $megadriv=indyrus, $bio Indiana Jones - Koridory Vremeni (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56572&o=2 $end $gameboy=indysaig, $bio Nintendo Game Boy Cart. published 26 years ago: Indiana Jones - Saigo no Seisen [Model DMG-J5J] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66171&o=2 $end $info=ij_l7,ij_l3,ij_l4,ij_l5,ij_l6,ij_lg7, $bio Pinball published 27 years ago: Indiana Jones - The Pinball Adventure (c) 1993 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (DCS) Model Number : 50017 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) - TRIVIA - Released in July 1993. This was the first pinball game to use Williams / Midway's new DCS Sound system. This game was part of WMS' SuperPin series. First pinball machine with a player-controlled mini playfield. Features custom speech by actor John Rhys-Davies (Sallah). 12,716 units were produced. One of the jackpot awards during Quick Multiball is "The Fish of Tayles". This is a reference to Mark Ritchie's previous game, 1992's "Fish Tales". Watch the background during the Shoot Again animation, the top right figure is a cow and DOHO can be seen to the left of it. DOHO is written vertically on the crate to the right in the match animation. DOHO can be seen on the road sign in the Dr. Jones loop animation sequence. During 'Find Marion' mode, after finding Marion, the shoot out scene can be ended in 2 ways; either shooting the mode start hole, or pulling the gun trigger. After completing the shootout sequence, a face of a woman can be seen on the side of the building in the background. Michael Jackson used to own this game (Serial number: 53317160772). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Version P-4 Date : July 13, 1993 - Added buy-in. - Added a bunch of adjustments. - Added translations. - Added light shows and effects. Version L-1 Date : July 16, 1993 - Initial release to production. - Added some light shows. Version L-2 Date : July 17, 1993 - Slowed down the blink rate on the buy-in button lamp. Version L-3 Date : July 22, 1993 - Changed plane sounds on the hurry up mode. - Changed logic on the diverter after jackpot collected. Version L-4 Date : August 3, 1993 - Enhanced ball search on the popper. Version L-5 Date : September 2, 1993 - This version allows use of French Text (A.2 21 Language can now be set to French). Version L-6 Date : October 13, 1993 - Updated pricing modes to enable $1.00 play. - Fixed a problem in the "complete all modes" that could cause the mini playfield shots to not be collectable. - The Gun Trigger would not allow buy-in if player tilted on the last ball (NOTE : The Gun Trigger does not normally cause buy-in; it must be set that way by adjustment). - Drop targets are no longer cycled when the coin door is open. This prevents them from being marked bad because the interlock switch is open. - Fixed the third pass of Choose Wisely, which moved very slowly. Version L-7 Date : November 22, 1993 - Added a delay on switching the mini-playfield motor direction to help keep the motor from fatiguing. - Lengthened the firing time on the Path of Adventure up/down post coil. - Lengthened the firing time on the underplayfield trough post coil. - STAFF - Playfield Design & Concepts : Mark Ritchie (MDR) Illustration & Conceptual Design : Doug Watson (DTW) Software & Concepts : Brian Eddy (BRE) Mechanical Design : Jack Skalon (JWS) Sounds : Chris Granner, Rich Karstens Video Animation : Scott Slomiany (Scott Matrix), Eugene Geer Support : Lou Isbitz, Karen Trybula Special Thanks To : George Lucas, all the People at LucasFilm Lecensing Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5291&o=2 $end $spectrum_cass=indyfate, $bio Sinclair ZX Spectrum cass. published 28 years ago: Indiana Jones and the Fate of Atlantis (c) 1992 US Gold. - STAFF - Developed by Spidersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79258&o=2 $end $ibm5170=indyfate,indyfatede, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Indiana Jones and the Fate of Atlantis (c) 1992 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144417&o=2 $end $ibm5170=indyfate525, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Indiana Jones and the Fate of Atlantis (c) 1992 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144520&o=2 $end $amigaocs_flop=indyatad,indyatadf,indyatadg, $bio Commodore Amiga 500 disk. published 27 years ago: Indiana Jones and the Fate of Atlantis (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74291&o=2 $end $cpc_cass=indyatln, $bio Amstrad CPC cass. published 27 years ago: Indiana Jones and the Fate of Atlantis (c) 1993 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96763&o=2 $end $fmtowns_cd=indy4, $bio Fujitsu FM Towns CD published 27 years ago: Indiana Jones and the Fate of Atlantis (c) 1993 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110222&o=2 $end $cpc_flop=indianaj01,indianaj,indianaj12,indianaj11,indianaj15,indianaj13,indianaj14,indianaj09,indianaj0a, $bio Amstrad CPC 464 disk. published 27 years ago: Indiana Jones and the Fate of Atlantis (c) 1993 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120863&o=2 $end $n64=indyinfm,indyinfmp, $bio Nintendo 64 cart. published 20 years ago: Indiana Jones and the Infernal Machine (c) 2000 LucasArts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57751&o=2 $end $gbcolor=indyinfm, $bio Nintendo Game Boy Color game published 19 years ago: Indiana Jones and the Infernal Machine [Model CGB-BIJE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68053&o=2 $end $amigaocs_flop=indycrus,indycradg,indycradi,indycrad, $bio Commodore Amiga 500 disk. published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74292&o=2 $end $spectrum_cass=indycrus, $bio Sinclair ZX Spectrum cass. published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79259&o=2 $end $msx1_cass=indycrus,indycrusa, $bio MSX cass. published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94726&o=2 $end $cpc_cass=indycrus, $bio Amstrad CPC cass. published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96764&o=2 $end $cpc_flop=indianaj1f,indianaj1b,indianaj1c,indianaj1d,indianaj1e,indianaj04,indianaj16,indianaj02,indianaj03,indianaj17,indianaj18,indianaj19,indianaj0d,indianaj0b,indianaj0c,indianaj0e, $bio Amstrad CPC 464 disk. published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120864&o=2 $end $ibm5150=indycrus, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Indiana Jones and the Last Crusade (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234593&o=2 $end $spectrum_cass=indycrusa, $bio Indiana Jones and the Last Crusade (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219403&o=2 $end $sms=indycrus,indycrusp, $bio Sega Master System cart. published 30 years ago: Indiana Jones and the Last Crusade (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56067&o=2 $end $fmtowns_cd=indycrus, $bio Fujitsu FM Towns CD published 30 years ago: Indiana Jones and the Last Crusade (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110148&o=2 $end $megadriv=indycrus, $bio Sega Mega Drive game published 28 years ago: Indiana Jones and the Last Crusade (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56573&o=2 $end $megadriv=indycrusu, $bio Sega Genesis game published 28 years ago: Indiana Jones and the Last Crusade (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57254&o=2 $end $amigaocs_flop=indycradf, $bio Commodore Amiga 500 disk. published 31 years ago: Indiana Jones and the Last Crusade [Fun Radio la Compil Micro 3] (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74293&o=2 $end $gamegear=indycrus, $bio Sega Game Gear cart. published 28 years ago: Indiana Jones and the Last Crusade (c) 1992 US Gold - TECHNICAL - [Model 79028-50] - TRIVIA - This game is based on the 1989 movie with the same title. - TIPS AND TRICKS - * Stage Skip: Pause the game and press 1 x5, 2, 1 x5, 2. When paused, press any direction on the D-Pad to skip the current stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64637&o=2 $end $gameboy=indycrus, $bio Nintendo Game Boy Cart. published 26 years ago: Indiana Jones and the Last Crusade [Model DMG-J5-USA] (c) 1994 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66172&o=2 $end $nes=indycrst, $bio Nintendo NES cart. published 29 years ago: Indiana Jones and the Last Crusade (c) 1991 Taito America Corp. - TECHNICAL - GAME ID: NES-J5-USA - TRIVIA - Released in March 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55225&o=2 $end $nes=indycrus,indycrusu, $bio Nintendo NES cart. published 27 years ago: Indiana Jones and the Last Crusade (c) 1993 Ubi Soft The search for the Holy Grail is on! Hitler must have the Grail to secure his domination of the world and is willing to do anything to get it. Indy's father, Dr. Jones Sr., was close to finding the Grail, but was kidnapped. Now Indy must save his father and find the Grail before it's too late! Explore six treacherous levels of excitement in a race against time, evil and ancient mysteries! - TECHNICAL - GAME ID: NES-LR-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55224&o=2 $end $info=indytemp,indytempd,indytemp2,indytemp3,indytemp4,indytempc, $bio Arcade Video game published 35 years ago: Indiana Jones and the Temple of Doom (c) 1985 Atari Games Corp. Indiana Jones and the Temple of Doom is an action games based on the movie of the same same in which the player takes on the role of action hero, Indiana Jones. Indy must infiltrate the lair of the evil Thuggee cult and their boss, Mola Ram, armed only with his trademark whip. The goal is to free the children the cult has kidnapped as slaves, recover the stolen relics known as "Sankara Stones" and escape from the temple. The game that takes place over three different zones; the mines, a mine-cart chase and the temple. Players can choose to start the game on any one of three difficulty levels: easy, medium and hard. These are selected by entering the corresponding door. * The first zone is made up of ledges, ladders, slides and conveyor belts. Indy must free kidnapped children by finding their cages and whipping them open. Rattlesnakes and Thuggee guards patrol the ledges and must be avoided or whipped. Players must be careful to not fall from a ledge or a life is lost. Mola Ram himself occasionally appears and throws flaming hearts at Indy, these must be whipped or avoided. * The second zone is a recreation of the famous mine cart chase from the movie and the player must guide Indy's cart to the bottom of the mine, keeping ahead of enemy carts and avoiding dead ends and track-side enemies. The cart can be steered left and right to different tracks to avoid obstacles. * The third zone takes place in the temple itself and Indy must make his way to the altar and retrieve the Sankara stone. Indy must avoid guards, rattlesnakes and flaming hearts thrown by Mola Ram. Once a Sankara stone has been retrieved Indy must escape the temple through one of the four doors that opens. The zones are then repeated twice more to collect the two remaining stones, although the lay-out and difficulty of the zones is different. Once all three Sankara stones have been collected, Indy must work his way through a final mine and mine-cart section, before making his escape on a rope bridge and facing Mola Ram for the final time. *Note* The final rope bridge section doesn't appear if the game has been played on the 'Easy' level. Instead, a message will appear stating that Indy escaped on the rope bridge. The player is then returned to the game, starting over with a higher level of difficulty. - TECHNICAL - Game ID : 136036 Runs on the "Atari System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Indiana Jones and the Temple of Doom was released in August 1985. 1139 dedicated units were produced in the USA. Selling price was $1945. And 1696 conversion kits were produced. Selling price: $595. Theme music and sound effects are from the movie of the same name. This is the first Atari System I game to use speech capability to talk to players. Official world records for this game (for each difficulty and number of starting lives) are : Hard (7 lives) : Cliff Reese with 1,993,530 points Hard (3 lives) : Cliff Reese with 1,410,930 points Med. (3 lives) : Cliff Reese with 945,070 points Easy (3 lives) : Cliff Reese with 800,000 points - TIPS AND TRICKS - At the difficulty select screen, whip all the hanging skeletons and both snakes to receive a 5,000 point 'Completion Bonus'. Whipping all the gas cannisters in the mines stage gives a 'Pyro Bonus' and whipping every bone pile and snake in the altar stage also gives a bonus. On levels which feature pits of molten lava, whipping enemy guards until they fall in the lava will earn additional bonus points. - STAFF - Directed by : Peter Lipson Produced by : Mike Hally Location Supv. : Rob Rove Voice Coach : Earl Vickers Music / Audio effects : Hal Canon, Dennis Harper Costumes & special effects : Susan G. McBride, Alan Murphy, Will Noble Set designer : Dave Ralston - PORTS - * CONSOLES: Nintendo Famicom (1988) * COMPUTERS: Atari ST (1985) Amstrad CPC (1987) Apple II Commodore C64 (1987) Commodore Amiga Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1185&o=2 $end $cpc_flop=indianaj0f,indianaj10,indianaj21,indianaj08,indianaj06,indianaj05,indianaj1a,indianaj11a,indianaj25, $bio Amstrad CPC 464 disk. published 35 years ago: Indiana Jones and the Temple of Doom (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120865&o=2 $end $spectrum_cass=indydoom, $bio Sinclair ZX Spectrum cass. published 33 years ago: Indiana Jones and the Temple of Doom (c) 1987 US Gold. Pick up your trilby and trusty bullwhip and don the mantle of the legendary Indiana Jones! prepare yourself for your most dangerous adventure yet - to storm the evil Temple of Doom and rescue the imprisoned children and the magical Stones of Sankara! beware the foes and hazards that block your way. The Thuggee guards will fight to the finish and poisonous cobra snakes will rise up in front of you. You will traverse perilous ledges, ride the underground railway, and cross the bottomless fiery pit in pursuit of your quest! You will call on all your reserves of courage, strength and skill. Push yourself t the limit, ride your luck and the magical stones may just be yours! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79260&o=2 $end $msx1_cass=indy, $bio MSX cass. published 33 years ago: Indiana Jones and the Temple of Doom (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94727&o=2 $end $cpc_cass=indy, $bio Amstrad CPC cass. published 33 years ago: Indiana Jones and the Temple of Doom (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96767&o=2 $end $nes=indyunl, $bio Nintendo NES cart. published 32 years ago: Indiana Jones and the Temple of Doom (c) 1988 Tengen So you want to wear Indy's Stetson hat? Dress up in his beat up leather jacket? Snap his trusty bullwhip? And go on the most exciting adventure of your life? Well, here's your chance! Penetrate deep into the Temple of Doom to free enslaved children and recover the sacred Sankara Stones. Fight your way through treacherous caverns, twisting tunnels, narrow ledges and fiery chasms. Take on Thuggee guards, giant spiders and dive-bombing bats. Survive all this and you'll meet the evil High Priest, Mola Ram, on the dangling rope bridge for a battle to the death! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55227&o=2 $end $amigaocs_flop=indy, $bio Commodore Amiga 500 disk. published 31 years ago: Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74294&o=2 $end $apple2_flop_orig=ijtmepdm, $apple2_flop_misc=indy, $bio Apple II disk. published 31 years ago: Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42896&o=2 $end $ibm5150=indytod, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132424&o=2 $end $st_flop=indy, $bio Atari ST disk. published 31 years ago: Indiana Jones and the Temple of Doom (c) 1989 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229805&o=2 $end $spectrum_cass=indydoomb, $bio Indiana Jones and the Temple of Doom (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219145&o=2 $end $spectrum_cass=indydooma, $bio Indiana Jones and the Temple of Doom (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219404&o=2 $end $msx1_flop=indy, $bio Indiana Jones and the Temple of Doom cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230007&o=2 $end $nes=indy1,indy, $vgmplay=indy_nes, $bio Nintendo NES cart. published 32 years ago: Indiana Jones and the Temple of Doom (c) 1988 Mindscape, Incorporated. - TECHNICAL - GAME ID: NES-IJ-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55226&o=2 $end $apple2_flop_orig=ijrota, $apple2_flop_clcracked=ijonesra, $bio Apple II disk. published 33 years ago: Indiana Jones in Revenge of the Ancients (c) 1987 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230650&o=2 $end $specpls3_flop=indy3sp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Indiana Jones y la Ultima Cruzada (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147550&o=2 $end $cpc_flop=indianaj22,indianaj23, $bio Amstrad CPC 464 disk. published 31 years ago: Indiana Jones y la ultima Cruzada [Model AMD 152] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120867&o=2 $end $spectrum_cass=indycrusb, $bio Indiana Jones Y La Ultima Cruzada [Model M1 J001] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219878&o=2 $end $spectrum_cass=indycrusc, $bio Indiana Jones Y La Ultima Cruzada [Model SE 542] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219877&o=2 $end $cpc_flop=microclu09a, $bio Amstrad CPC 464 disk. published 29 years ago: Indiana Jones [Model MCD-019] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120803&o=2 $end $snes=indyadvj, $bio Nintendo Super Famicom cart. published 25 years ago: Indiana Jones' Greatest Adventures [Model SHVC-AIJJ-JPN] (c) 1995 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61520&o=2 $end $snes=indyadvu, $bio Nintendo Super NES game published 26 years ago: Indiana Jones' Greatest Adventures (c) 1994 JVC Musical Industries, Inc. - TECHNICAL - GAME ID: SNS-AIJE-USA - TRIVIA - Released on October 11, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63092&o=2 $end $snes=indyadv, $bio Nintendo Super NES game published 26 years ago: Indiana Jones' Greatest Adventures (c) 1994 JVC Musical Industries, Inc. - TECHNICAL - GAME ID: SNSP-AIJP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63091&o=2 $end $mo5_cass=indianat, $to7_cass=indianat, $bio Thomson MO5/TO7 cass. published 35 years ago: Indiana Thom (c) 1985 Sprites. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108304&o=2 $end $info=turbobl, $bio Arcade Video game published 39 years ago: Indianapolis (c) 1981 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96219&o=2 $end $ibm5150=indy500, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Indianapolis 500 - The Simulation (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83640&o=2 $end $ibm5150=indy500_35a,indy500_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Indianapolis 500 - The Simulation (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132558&o=2 $end $amigaocs_flop=indy500, $bio Commodore Amiga 500 disk. published 30 years ago: Indianapolis 500 - The Simulation (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74295&o=2 $end $info=i500_11r,i500_11b,i500_10r, $bio Pinball published 26 years ago: Indianapolis 500 (c) 1994 Midway. - TECHNICAL - Midway WPC-Security Model Number : 50026 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in August 1995. 2,249 units were produced. COW is spelt with the Spanner Targets. The last souvenir is a cow. In 'Wrong Turn' you can see a cow in the farmer animation. Sometimes a cow appears on the Pit Stop, being refuled/milked. You can also see this cow intentionally : 1. Advance the speedway light to Quick Pit, using the right ramp. 2. Light the Award Speedway light on the right loop. 3. Shoot the right loop. 4. Hit the Launch button rapidly when the animation starts. The cow appears! DOHO is spelt with the Spanner Targets, and is also sometimes seen in the skid/crasch animation in the Video mode. - UPDATES - Version 1.0 (Changes from prototype 0.8) Date : August 4, 1995 - This is the release of software for production. - Corrected an error in the replay system to made it impossible to adjust Replay Boost to OFF. - In the diagnostic test menu, the coindoor G.I. string was incorrectly stated to be in the WHT-GRN string. It now correctly states the WHT-VIO string. - The 10-point switch located at the jet bumper arena exit did not score any points; now it does. Version 1.1 Date : November 1, 1995 - Removed German Price Fixing, and updated Belgium Coinage tables. - After a player finished entering his/her initials for a Pit Champion high score, the record time would be displayed incorrectly at the end of the effect. Nothing else was affected. - If the game was re-started while a ball was held in the pit stop diverter, the diverter would remain open until ball search. - When installing pre-sets EASY or EXTRA HARD the word INSTALLED would not appear. - STAFF - Design : Dennis Nordman (DEN) Artwork : Dan Hughes Software : Mike Boon (MAB), Craig Sylla (CJS) Dots/Animation : Adam Rhine (ASR), Brian Morris (BCM) Mechanics : Win Schilling (WIN), Armando Zuniga Music & Sounds : Chris Granner (CG) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5462&o=2 $end $msx2_flop=indianqs, $bio MSX 2 disk. published 28 years ago: Indianquest (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101728&o=2 $end $apple2_flop_clcracked=indians, $bio Apple II disk. published 36 years ago: Indians (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230826&o=2 $end $info=indigo2_4415, $bio Computer published 27 years ago: Indigo2 (R4400) (c) 1993 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228821&o=2 $end $pc8801_flop=indohime, $bio Indo no Ohime-sama - Nankinbatakede Ohanami 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92089&o=2 $end $dragon_cass=indfball, $bio Indoor Football (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116310&o=2 $end $dragon_flop=indfball, $bio Indoor Football (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117142&o=2 $end $msx1_flop=indoorac, $bio Indoor Race Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133156&o=2 $end $cpc_cass=indorace, $bio Amstrad CPC cass. published 33 years ago: Indoor Race [Model 160074] (c) 1987 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96769&o=2 $end $info=idsoccer,idsoccera, $bio Arcade Video game published 35 years ago: Indoor Soccer (c) 1985 Universal. A two-on-two soccer game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 240 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 258 Players : 2 Control : Double 8-way joysticks Buttons : 2 - TRIVIA - Released in March 1985. - PORTS - * COMPUTERS: Commodore C64 (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1186&o=2 $end $cpc_cass=indorsoc, $bio Amstrad CPC cass. published 34 years ago: Indoor Soccer (c) 1986 Magnificent 7 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96770&o=2 $end $bbcb_cass=indoorso, $bio Acorn BBC/Electron cass. published 32 years ago: Indoor Soccer (c) 1988 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51975&o=2 $end $spectrum_cass=indoorso, $bio Indoor Soccer (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220245&o=2 $end $cpc_flop=indoorso,indoorso02,indoorso03, $bio Amstrad CPC 464 disk. published 34 years ago: Indoor Soccer Cracked (c) 1986 Redpoint - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122797&o=2 $end $cpc_cass=indorspt, $bio Amstrad CPC cass. published 33 years ago: Indoor Sports (c) 1987 Advanced Soft. Promotions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96772&o=2 $end $cpc_flop=indoorsp02,indoorsp01,indoorsp,indoorsp03,indoorsp04, $bio Amstrad CPC 464 disk. published 33 years ago: Indoor Sports (c) 1987 Advance Soft. Promotions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128180&o=2 $end $bbcb_flop_orig=indoorsp, $bio Acorn BBC Micro B disk. published 32 years ago: Indoor Sports (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125595&o=2 $end $bbcb_cass=indoorsp, $electron_cass=indoorsp, $bio Indoor Sports (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51976&o=2 $end $nes=indora, $bio Nintendo Famicom cart. published 33 years ago: Indora no Hikari (c) 1987 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54228&o=2 $end $dc=induspy, $bio Sega Dreamcast GD published 20 years ago: Industrial Spy - Operation Espionage [Model T-41302N] (c) 2000 UFO Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135078&o=2 $end $info=indy_4610,indy_4613, $bio Computer published 27 years ago: Indy (R4600) (c) 1993 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228824&o=2 $end $info=indy_5015, $bio Computer published 24 years ago: Indy (R5000) (c) 1996 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228825&o=2 $end $info=indy4, $bio Arcade Video game published 44 years ago: Indy 4 (c) 1976 Kee Games. Now it's a 4 car race with Indy 4. Up to 4 drivers in 4 different colored cars can compete on a fast new track. - TRIVIA - Released in May 1976. - SERIES - 1. Indy 800 (1975) 2. Indy 4 (1976) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3398&o=2 $end $msx1_flop=indy500, $bio MSX disk. published 34 years ago: Indy 500 (c) 1986 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109056&o=2 $end $gamecom=indy500, $bio Tiger game.com cart. published 23 years ago: Indy 500 (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129940&o=2 $end $info=j6indyge, $bio Indy 500 (c) 199? JPM International. - TECHNICAL - System 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41040&o=2 $end $info=indy500,indy500d,indy500to, $bio Arcade Video game published 25 years ago: Indy 500 - Indianapolis Motor Speedway (c) 1995 Sega. Ladies and Gentlemen, Start Your Engines!! - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Indy 500 was released in July 1995. One of the songs from this game was featured on a soundtrack called 'SEGA-Con', which is a collection of classic Sega songs. - TIPS AND TRICKS - * Fifth View : To access a secret fifth view, switch to the fourth view during the race, then press any two view change buttons simultaneously. * Mirror Mode : Hold the red zoom in button while pressing Start to begin the game. All of the track graphics and text will be flipped horizontally. * Mirror Mode And Power Steering : Hold both Zoom buttons while pressing Start to begin your game. You'll be playing in mirror mode and the steering wheel will turn more freely. Note : These tricks will only work on the 'twin type' machines and not on the deluxe 'dx' type. * Backwards Tracks : Hold the shift lever Down while starting a game. You'll be driving the track in the opposite direction. Note : That in a multiplayer game the course direction is determined with majority rule; that is it won't work unless the majority of the players hold their shifter Down at this time. * Drive The Pace Car : After choosing a course-but before the race starts, step on the Brake and simultaneously press the Start button. You'll be driving the mustang pace car. * Vs. Pace Cars : After choosing a course-but before the race starts, step on the Brake and simultaneously push the shift lever Up. This will change your opponents car to pace cars. Note : That in a multiplayer game, this will only change the appearance of the cars which are controlled by your game board (your screen only will be affected). * Front View : To see your car from front to back, switch to the third or fourth view during the race, then press the Start button and both view change buttons simultaneously. * Position Markers : Hold the Start button when changing views to make the car's position markers appear above the cars. * Trailer Tricks : At the transmission select screen, step on the Brake to close the door on the trailer that holds your car or step on the Gas to view your car coming out of the trailer. * Bird Trick : When driving on the 'Highland Raceway' track in 'Backwards Track Mode' a flock of birds will cling to your car. If you immediately make a u-turn and drive in the opposite direction, the birds will stick with you for the rest of the game. - STAFF - Code development: AM1 division Simulation Code: Attila Vass (AM1) Music: Tomoyuki Kawamura, David Leytze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1187&o=2 $end $a2600=indy500e, $bio Atari 2600 cart. published 43 years ago: Indy 500 (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Indy 500 [Model CX2611]". - TECHNICAL - Model CX2611P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114514&o=2 $end $a2600=indy500, $bio Atari 2600 cart. published 43 years ago: Indy 500 (c) 1977 Atari, Incorporated. RACE CAR: Whether you compete against the clock or another player, your race car tackles the curves of some dangerous tracks. During 1-player games, you race against the clock using your left controller to move the car. The top left number on the playfield is the number of laps; the top right number is the time keeper. In 2-player games, players race against each other. The top two numbers represent the number of laps each player completes. The right score refers to the right-controller player; the left number shows the left-controller player's score. You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponent's car or playfield boundaries. Car races begin at the starting line. Then, get ready, get set...GO! GAME 1 - Grand Prix Track Hang onto your hats as you round the turns on this track. You're racing against an opponent who's out to complete 25 laps first to be the winner. Give him a run for his money! GAME 2 - Grand Prix Race Track (Time Trial) Race against the clock on the Grand Prix track. You have 60 seconds to complete as many laps as possible. Try to beat your last record. Great practice for your races against opponents on this track. GAME 3 - Devil's Elbow Track You have some wicked turns to master before you conquer this track. At high speed, you race against an opponent. Faster and faster you steer your race car to be the first to complete 25 laps. GAME 4 - Devil's Elbow Track (Time Trial) It's the race against the devil as you practice for those competitive races. Race against the clock and try to complete as many laps as possible in 60 seconds. CRASH n' SCORE: Score points by crashing! Each player controls one race car with a hand-held controller. The white square is your target. When it appears on the playfield, race cars attempt to crash into it. When the crash occurs, the player scores one point and the square disappears. The square reappears at random on another part of the playfield. Hear the engines roar, and the CRASH when your car collides with the opponent's car. A "BEEP" will tell you when you score one point. Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer the car off the top of the playfield and it will appear at the bottom of the playfield. This feature is one strategy to use to reach the square first! Cars are color-coordinated with the scores at the top of the field. The score at the right refers to the right-controller player; the left number show the left Controller player's score. GAME 5 - Crash n' Score - I Track In two player games, players compete for crashes with the box. The first player to score 50 hits wins the game. GAME 6 - Crash n' Score - I Track (Time Trial) The player races against the clock to score as many hits as possible in 60 seconds. The top left number is the number of hits; the top right number is the time keeper. GAME 7 - Crash n' Score - II Track Two players move at high speeds to be the first to score 50 hits. The playfield is more complex with six treacherous barriers. GAME 8 - Crash n' Score II (Time Trial) One player races at high speed against the clock. The player's object? To score as many hits as possible in 60 seconds on a playfield with six treacherous barriers. TAG: Two persons play these games like a regular game of tag. Each player controls one car. The car that is NOT blinking is 'it'. When your car is blinking, you must avoid becoming tagged by your opponent's car, who is 'it'. Score one point for every second you avoid the tag. When the 'it' car tags your race car, your car starts to blink. Now you are 'it' and must tag the blinking car. Move your car off any side of the playfield, and it will reappear on the opposite side. For example, steer your car off the top of the playfield and it will reappear at the bottom of the playfield. The two numbers at the top of the playfield represent each player's score. The top right score refers to the right-controller player; the left number is the left-controller player's score. GAME 9 - Tag - Barrier Chase Track The first player to tally up 99 points wins the game. GAME 10 - Tag - Motor Hunt Track The first player to tally up 99 points on this complicated playfield wins. The race cars move at high speed. ICE RACE: Cars race around the icy track and compete against each other or the clock. The ice makes steering on the track difficult. In 2-player games, players race against each other. The top two numbers represent the number of laps each player has completed. The right score refers to the right-controller player; the left number is the left-controller player's score. During 1-player time trial games, the player uses the left controller to race against the clock. The top left number is the number of laps; the top right number is the time keeper. You'll hear the engines when they accelerate, and the CRASH when your car crashes into the opponents car or playfield boundaries. GAME 11 - Ice Sprint Race Track Punch the engines on the straightaway, and be cautious on the curves as you try to be the first to complete 25 laps. GAME 12 - Ice Sprint Track (Time Trial) Get the feel of the track as you race against yourself and time. Your goal? To complete as many laps as possible in 60 seconds. GAME 13 - Ice Rally Track Your race car is moving at high speed as you maneuver those sharp turns to beat your opponent on ice. The first player to complete 25 laps claims victory. GAME 14 - Ice Rally Track (Time Trial) The seconds tick away as you try to complete as many laps as possible in 60 seconds. - TECHNICAL - Model CX2611 - TRIVIA - This game is also known as "Race". Export releases: PAL "Indy 500 [Model CX2611P]" - SCORING - In 1-player time trial games, you race against the clock. See how many laps you can make around the tracks in 60 seconds. Race against another player in 2-player racing games. The first player to complete 25 laps wins. In games of Crash n' Score, a player scores one point each time his race car crashes into the white square. In 1-player games, a player has 60 seconds to make as many hits as possible. In 2-player games, the first player to score 50 points wins. During 2-player Tag games, when your opponent is 'it', you score 1 point for each second you avoid being tagged by your opponent. In all games you lose only time, not points, when you crash into any playfield boundary or barrier. - STAFF - Programmer: Ed Riddle - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" as 'Race' * OTHERS: [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50591&o=2 $end $psx=indy500, $bio Sony PlayStation disc published 23 years ago: Indy 500 (c) 1997 Tomy - TECHNICAL - [Model SLPS-00860] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85307&o=2 $end $info=indy800, $bio Arcade Video game published 45 years ago: Indy 800 (c) 1975 Kee Games. Gentlemen, start your engines... Players drop quarters. Each driver grabs his steering wheel, carefully lines up for the start... Ready... in less than a heartbeat... the race is on! The red is ahead... no, now the yellow. Look out! The blue car is going into a controlled skid... Rugged steel foot pedals for gas and brakes challenge tming and skill around hairpin turns. Watch out for the wall! - TECHNICAL - The game is housed in a massive cabinet!! This machine takes up a phenomenal amount of floorspace; 16 square feet, which is truely massive for something from this era. The game has a truly massive game board. It is a card rack system, containing a board for each of the eight cars, sync, coin control and score boards. - TRIVIA - Released in April 1975. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3392&o=2 $end $info=m4indycr,m4indycr__a,m4indycr__b,m4indycr__c,m4indycr__d,m4indycr__e,m4indycr__f, $bio Indy Cars (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41346&o=2 $end $n64=indy2k, $bio Nintendo 64 cart. published 20 years ago: Indy Racing 2000 (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57752&o=2 $end $ibm5170=indycar, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: IndyCar Racing (c) 1993 Papyrus Publishing, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144418&o=2 $end $msx2_cart=aclassmj, $bio MSX 2 cart. published 32 years ago: Inemuri-ryuu Asada Tetsuya no A-kyuu Mahjong (c) 1988 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51317&o=2 $end $msx2_flop=aclassmj, $bio Inemuri-ryuu Asada Tetsuya no A-kyuu Mahjong (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101729&o=2 $end $mo5_cass=inequat, $bio Inequations (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108796&o=2 $end $bbcb_cass=inertia, $bio Acorn BBC/Electron cass. published 30 years ago: Inertia (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51977&o=2 $end $bbcb_flop=inertia, $bio Acorn BBC Micro B disk. published 30 years ago: Inertia (c) 1990 4th Dimension. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125397&o=2 $end $cpc_cass=inertie, $bio Amstrad CPC cass. published 33 years ago: Inertie (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96773&o=2 $end $cpc_flop=inertief01,inertief02,inertief03,inertief,inertie1,inertie101,inertie102, $bio Amstrad CPC 464 disk. published 33 years ago: Inertie (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120972&o=2 $end $dragon_cass=infpack, $bio Dragon cass. published 36 years ago: Infant Pack (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116799&o=2 $end $cpc_flop=infernal, $bio Amstrad CPC type-in published 32 years ago: Infernal Castle (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119546&o=2 $end $cpc_flop=infernal02,infernal01,infernal0a,infernal0b,infernal06,infernal07, $bio Amstrad CPC 464 disk. published 29 years ago: Infernal House (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123921&o=2 $end $cpc_flop=infernal03, $bio Amstrad CPC type-in published 33 years ago: Infernal Micro (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119174&o=2 $end $msx1_flop=infermin, $bio Infernal Miner Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133157&o=2 $end $cpc_cass=inferunr, $bio Amstrad CPC cass. published 35 years ago: Infernal Runner (c) 1985 Loriciels. - TECHNICAL - GAME ID: 077 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96774&o=2 $end $cpc_flop=infernal05,infernal04,infernal0c,infernal08,infernal09, $bio Amstrad CPC 464 disk. published 35 years ago: Infernal Runner [Model 104] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120951&o=2 $end $a2600=infernal, $bio Atari 2600 cart. published 37 years ago: Infernal Tower (c) 1983 Carrere Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50592&o=2 $end $info=minferno, $bio Arcade Video game published 43 years ago: Inferno (c) 1977 Meadows Games. - TECHNICAL - Main CPU : S2650 (@ 208.333 Khz) Screen orientation : Horizontal Video resolution : 256 x 184 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1189&o=2 $end $info=inferno, $bio Arcade Video game published 36 years ago: Inferno (c) 1984 Williams. Players walk around a 3-quarters perspective maze shooting at various enemies. After shooting an enemy the enemy's 'soul' (a dark version of itself) attempts to make its way to the top of the screen to an awaiting monster mouth. The player must touch the enemy soul before it gets there or a more difficult enemy is regenerated. Inferno's maze layout is somewhat similar to Crystal Castles, but without the wide changes in maze height. There seems to be only 3 or 4 'heights' of the maze, which the player can reach via small stairways. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 1 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 276 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Approximately 50 units were produced. - STAFF - From highscore table : Python Anghelo (PVA), Bill Pfutzenreuter (PFZ), Bill Parod (PAR), Ed Suchocki (EJS), Mark Loffredo (ML ), Lou Isbitz (LOU) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1188&o=2 $end $spectrum_cass=inferno, $bio Sinclair ZX Spectrum cass. published 27 years ago: Inferno (c) 1993 Proxima Soft. [Czech Republic] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234826&o=2 $end $spectrum_cass=infernoa, $bio Sinclair ZX Spectrum cass. published 27 years ago: Inferno (c) 1993 Sintech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234827&o=2 $end $cpc_flop=infernof, $bio Amstrad CPC 464 disk. published 26 years ago: Inferno (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124576&o=2 $end $info=ep_ifern,ep_iferna, $bio Inferno (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40852&o=2 $end $info=m1infern,m1inferna,m1infernb,m1infernc,m1infernd,m1inferne,m1infernf,m1inferng,m1infernh,m1inferni,m1infernj,m1infernk,m1infernl, $bio Inferno (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41995&o=2 $end $amigaocs_flop=infestat, $bio Commodore Amiga 500 disk. published 30 years ago: Infestation (c) 1990 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74296&o=2 $end $fmtowns_cd=infest, $bio Fujitsu FM Towns CD published 28 years ago: Infestation - Chinmoku no Wakusei (c) 1992 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110223&o=2 $end $apple2_flop_orig=infidr22, $apple2_flop_clcracked=infdlr22, $apple2_flop_misc=infidel, $bio Apple II disk. published 37 years ago: Infidel (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107493&o=2 $end $adam_flop=infidel, $bio Coleco Adam disk. published 37 years ago: Infidel (c) 1983 Infocom. Text adventure game in CP-M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109545&o=2 $end $cpc_flop=infidel,infidelu,infidelu01,infidelu02, $pcw=infidel, $bio Amstrad CPC/PCW disk. published 37 years ago: Infidel (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118297&o=2 $end $amigaocs_flop=infidel, $bio Commodore Amiga 500 disk. published 34 years ago: Infidel (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74297&o=2 $end $mo5_cass=infierno,infiernob,infiernoa, $bio Thomson MO5 cass. published 34 years ago: Infierno (c) 1986 Rubio [Javier Marco Rubio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108797&o=2 $end $spectrum_cass=infiltra, $bio Sinclair ZX Spectrum cass. published 37 years ago: Infiltrado (c) 1983 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232103&o=2 $end $a2600=infiltra, $bio Atari 2600 cart. published 39 years ago: Infiltrate (c) 1981 Apollo. You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive. Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. Your danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot. It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate... if you dare! When you are playing in the two-player mode, each time you lose an agent, it will be your opponents turn... until he loses an agent. At the end of the game, the score of the first player will flash first, alternating with the score of the second player. There are 12 variations of INFILTRATE as shown in the game matrix below. Also, each player may individually select either novice (limited assassin shot range) or expert (unlimited assassin shot range) by setting the difficulty switch in the proper position. As play progresses, the robots will become smarter, quicker and more tenacious...so beware! For those who really want a challenge, the Invisible Assassins feature may be selected in which the enemy figures are visible only while the are riding elevators! - TECHNICAL - Model AP2006 - TRIVIA - Known as "Nid D'Espions" in France. - SCORING - Your agent must reach both top and bottom floors in order to get the secret documents he seeks, and he recieves 3,000 points each time he traverses all levels from either bottom to top, or top to bottom. On the way, shooting assassins will not only keep him alive, but also earn you 250 points for each assassin destroyed, plus 75 bonus points if the assassin is riding an elevator when destroyed. You have three agents to accomplish your mission. The hats displayed above your score show haw many agents you have in reserve. With each 10,000 points you earn, you will gain one additional agent, up to a maximum of six. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50593&o=2 $end $spectrum_cass=infiltrt, $bio Sinclair ZX Spectrum cass. published 34 years ago: Infiltrator (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79266&o=2 $end $cpc_cass=infiltrt, $bio Amstrad CPC cass. published 34 years ago: Infiltrator (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96775&o=2 $end $cpc_flop=infiltra02,infiltra03,infiltra01,infiltra05,infiltra06,infiltra04,infiltra08, $bio Amstrad CPC 464 disk. published 34 years ago: Infiltrator (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120842&o=2 $end $cpc_flop=infiltra, $bio Amstrad CPC 464 disk. published 34 years ago: Infiltrator (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120843&o=2 $end $apple2_flop_orig=infiltr, $bio Apple II disk. published 33 years ago: Infiltrator (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229227&o=2 $end $spectrum_cass=infiltrta, $bio Infiltrator (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219405&o=2 $end $apple2_flop_orig=infiltr2, $bio Apple II disk. published 33 years ago: Infiltrator Part II - The Next Day (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229228&o=2 $end $nes=infiltrt, $bio Nintendo NES cart. published 30 years ago: Infiltrator (c) 1990 Mindscape, Incorporated. You're Captain Johnny 'Jimbo-Baby' McGibbits - The Infiltrator: Ace helicopter pilot, ballistics expert, rock star, motorcycle racer, and all-around good guy. Your assignment: Stop the Mad Leader before he fulfills his life-long goal of total world destruction. Fly through enemy airspace in your Gizmo DHX-3 Attack Chopper, better known as 'The Snuffmaster'. If hostile aircraft try to stop you, let 'em have it with a few rounds of cannon fire or a heat-seeking missile. Locate your target area, then land your Chopper and carry out the specified ground mission before time runs out. The fate of the free world is in your hands! - TECHNICAL - GAME ID: NES-IF-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55228&o=2 $end $pc8801_flop=infiniti, $bio NEC PC-8801 Series disk. published 29 years ago: Infinitia (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92090&o=2 $end $bbcb_flop_orig=infinity, $bio Acorn BBC Micro B disk. published 31 years ago: Infinity (c) 1989 White Panther - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125668&o=2 $end $bbcb_cass=infinity, $bio Infinity (c) 19?? White Panther - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51978&o=2 $end $msx2_flop=infinity,infinitya, $bio MSX 2 disk. published 29 years ago: Infinity (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101730&o=2 $end $ngpc=infinity, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Infinity Cure [Model NEOP01090] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82535&o=2 $end $msx1_cart=inforace, $bio MSX cart. published 30 years ago: Info Race [Model P079] (c) 1990 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77156&o=2 $end $a800=infogen, $bio Atari 800 cart. published 36 years ago: Info/Gen (c) 1984 Cable Graphics Sciences - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236739&o=2 $end $a800=is3000, $bio Atari 800 cart. published 34 years ago: INFO/soft 3000 Text Generator (c) 1986 INFO/soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86569&o=2 $end $a800=is5000, $bio Atari 800 cart. published 34 years ago: INFO/soft 5000 Graphic Generator (c) 1986 INFO/soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86570&o=2 $end $a800=is7000, $bio Atari 800 cart. published 32 years ago: INFO/soft 7000 Graphic Generator (c) 1988 INFO/soft Technology, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236740&o=2 $end $adam_flop=infocom, $bio Infocom CP-M Text Adventures (c) 198? Unknown. This disk contains a number of text files giving hints how to get through the various Infocom text adventure games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109546&o=2 $end $cpc_cass=infodrod, $bio Amstrad CPC cass. published 34 years ago: Infodroid (c) 1986 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96777&o=2 $end $cpc_flop=infodroi02,infodroi03,infodroi01,infodroi, $bio Amstrad CPC 464 disk. published 34 years ago: Infodroid (c) 1986 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126570&o=2 $end $gameboy=fratrans, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Berlitz French Language Translator [Model DMG-FH-USA] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66174&o=2 $end $gameboy=esptrans, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Berlitz Spanish Language Translator [Model DMG-NL-USA] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66176&o=2 $end $gameboy=travguid, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Frommer's Travel Guide [Model DMG-GD-USA] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66178&o=2 $end $gameboy=persorg, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Personal Organizer [Model DMG-ZR-UKV] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66179&o=2 $end $gameboy=persorgu, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Personal Organizer [Model DMG-ZR-USA] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66180&o=2 $end $gameboy=spelchek, $bio Nintendo Game Boy Cart. published 29 years ago: InfoGenius Systems - Spell Checker and Calculator [Model DMG-SL-UKV] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66181&o=2 $end $apple2gs=ilabchem, $bio Apple IIGS disk. published 32 years ago: Infolab Chemistry (c) 1988 West, Clifford & Zamora, Ramon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240822&o=2 $end $apple2gs=ilablife, $bio Apple IIGS disk. published 32 years ago: Infolab Life Science (c) 1988 West, Clifford & Zamora, Ramon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240823&o=2 $end $pet_rom=infopro, $bio Commodore PET ROM published 38 years ago: InfoPro (c) 1982 Professional Soft., Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235776&o=2 $end $apple2_flop_clcracked=infrmstr, $bio Apple II disk. published 36 years ago: InforMaster (c) 1984 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159871&o=2 $end $msx1_cass=atvmsx, $bio Informatica y BASIC MSX (c) 198? ATV - TECHNICAL - MEDIA: Tape x12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94728&o=2 $end $msx1_cart=infobank, $bio MSX cart. published 32 years ago: Information Bank (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77157&o=2 $end $vidbrain=infoman, $bio VideoBrain Family Computer cass. published 42 years ago: Information Manager (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236928&o=2 $end $spectrum_cass=infrared,infrared_d,infrared_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Infrared (c) 1982 ACS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237741&o=2 $end $cpc_flop=ingridsb02,ingridsb03,ingridsb04,ingridsb,ingridsb01, $bio Amstrad CPC 464 disk. published 32 years ago: Ingrid's Back (c) 1988 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123932&o=2 $end $specpls3_flop=ingrback,ingrbackb,ingrbacka, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Ingrid's Back (c) 1988 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147925&o=2 $end $pcw=ingrid, $bio Amstrad PCW soft. published 32 years ago: Ingrid's Back! (c) 1988 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118361&o=2 $end $spectrum_cass=ingridsb, $bio Sinclair ZX Spectrum cass. published 32 years ago: Ingrid's Back! (c) 1988 Level 9 Computing. - STAFF - Ingrid design: Pete Austin, Peter McBride, Godfrey Dowson Game design and management: Pete Austin Game programming and game text: Graham Jones Diary translation and game text polishing: Peter McBride Cover Picture: Godfrey Dowson Computer Art: Dicon Peeke Systems: Mike and Nick Austin, John Jones-Steele, Mike Bryant Transport to your Micro: Nick Austin and Mike Bryant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196802&o=2 $end $dc=inhabit, $bio Sega Dreamcast Mil-CD published 15 years ago: Inhabitants (c) 2005 GOAT Store Publishing. - TRIVIA - Released on January 19, 2005. The original freeware PC title on which Inhabitants is based began development in the summer of 2002 (almost three years before Inhabitants was released). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135387&o=2 $end $pc98_cd=inhearth, $bio NEC PC-9821 CD published 25 years ago: Inherit the Earth - Arashi no Orb (c) 1995 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89760&o=2 $end $bbcb_cass=inherita, $bio Inheritance (c) 19?? Hessel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51979&o=2 $end $spectrum_cass=inherita, $bio Inheritance (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225898&o=2 $end $cpc_flop=inhumano, $bio Amstrad CPC 464 disk. published 30 years ago: Inhumanos, Los Trained (c) 1990 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122817&o=2 $end $pc8801_flop=inindo,inindoa, $bio NEC PC-8801 Series disk. published 29 years ago: Inindo (c) 1991 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92091&o=2 $end $snes=inindo, $bio Nintendo Super NES game published 27 years ago: Inindo - Way of the Ninja (c) 1993 KOEI Corporation. - TECHNICAL - GAME ID: SNS-IN-USA - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63093&o=2 $end $msx2_cart=inindo, $bio MSX 2 cart. published 29 years ago: Inindou - Datou Nobunaga (c) 1991 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51318&o=2 $end $x68k_flop=inindo, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Inindou - Datou Nobunaga (c) 1991 Koei Co., Ltd. - TECHNICAL - FD x3 - TRIVIA - Released on December 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87783&o=2 $end $pc98=inindo, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Inindou - Datou Nobunaga (c) 1991 Koei Co., Ltd. - TRIVIA - Released on September 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89761&o=2 $end $msx2_flop=inindo,inindoa, $bio MSX 2 disk. published 29 years ago: Inindou - Datou Nobunaga (c) 1991 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101731&o=2 $end $fmtowns_cd=inindo, $bio Fujitsu FM Towns CD published 28 years ago: Inindou - Datou Nobunaga (c) 1992 KOEI Co., Ltd. - TRIVIA - Released in February 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121928&o=2 $end $gba=initiald, $bio Nintendo GBA cart. published 18 years ago: Initial D - Another Stage [Model AGB-AINJ-JPN] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71248&o=2 $end $info=initd,initdexp,initdexpo,initdo, $bio Arcade Video game published 18 years ago: Initial D Arcade Stage (c) 2002 Sega. - TECHNICAL - Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware - TRIVIA - Released in March 2002. - SERIES - 1. Initial D (1999, PlayStation) 2. Initial D Arcade Stage (2002, Arcade) 3. Initial D Arcade Stage Ver.2 (2002, Arcade) 4. Initial D Special Stage [SLPM 65268] (2003, PS2) 5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade) 6. Initial D Arcade Stage 4 (2006, Arcade) 7. Initial D Arcade Stage 5 (2009, Arcade) 8. Initial D Arcade Stage 6 AA (2011, Arcade) 9. Initial D Arcade Stage 7 AAX (2012, Arcade) 10. Initial D Arcade Stage 8 Infinity (2014) 11. Initial D Arcade Stage Zero (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4028&o=2 $end $info=initiad4,initiad4c, $bio Arcade Video game published 14 years ago: 頭文字D ~Arcade Stage 4~ (c) 2006 Sega. (Initial D Arcade Stage 4) - TECHNICAL - Sega Lingbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - Even if titlescreen says 2006, the game was released in February 2007 in Japan. - SERIES - 1. Initial D (1999, PlayStation) 2. Initial D Arcade Stage (2002, Arcade) 3. Initial D Arcade Stage Ver.2 (2002, Arcade) 4. Initial D Special Stage [SLPM 65268] (2003, PS2) 5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade) 6. Initial D Arcade Stage 4 (2006, Arcade) 7. Initial D Arcade Stage 5 (2009, Arcade) 8. Initial D Arcade Stage 6 AA (2011, Arcade) 9. Initial D Arcade Stage 7 AAX (2012, Arcade) 10. Initial D Arcade Stage 8 Infinity (2014) 11. Initial D Arcade Stage Zero (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7964&o=2 $end $info=initdv3j,initdv3jb,initdv3e, $bio Arcade Video game published 16 years ago: Initial D Arcade Stage Ver. 3 (c) 2004 Sega. "Initial D Arcade Stage Ver 3" is a car racing game with 3 different game modes : 'Legend of the Streets', 'Time Attack', and 'The Bunta Challenge!'. Legend of the Streets : Battle rival characters man to man on 9 different courses. Each checkpoint you pass adds time to the overall time limit. The first one across the finish line with the allotted time wins. If you run out of time or cross the finish line second, you lose. Once you've defeated all 28 rival characters, you'll get a chance to race against a hidden rival character I and a hidden rival character II (final battle/race). Defeat them and you'll race for the title of street legend against the last hidden rival character (special battle/race). Only when the title is yours will you get to see the ending. Time Attack : This is a race against time. The goal is to cross the finish line as quickly as you can. Direction, Time of Day and Weather can be selected for each of the nine courses - note that Happogahara and Akina (Snow) can only be set to Night. Each checkpoint you pass adds time to the overall time limit. When you cross the finish line, a password is displayed. (The password is not displayed when you don't use the card.) You may use this password to participate in the online Internet rankings. In order to register the password, you must have played the game with a card and you'll need to enter the 3 digit number or KEY printed on the front of the card. The Bunta Challenge : Race head-to-head against a single rival, Fujiwara Bunta, on eight different courses: Myogi, Usui, Akagi, Akina (Snow on Level 11), Happogahara, Shomaru and Tsuchisaka. For each course, only Dry or Night conditions may be selected. - TECHNICAL - Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware Model : GDS-0032B - TRIVIA - "Initial D Ver. 3" was released in January 2004. - SERIES - 1. Initial D (1999, PlayStation) 2. Initial D Arcade Stage (2002, Arcade) 3. Initial D Arcade Stage Ver.2 (2002, Arcade) 4. Initial D Special Stage [SLPM 65268] (2003, PS2) 5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade) 6. Initial D Arcade Stage 4 (2006, Arcade) 7. Initial D Arcade Stage 5 (2009, Arcade) 8. Initial D Arcade Stage 6 AA (2011, Arcade) 9. Initial D Arcade Stage 7 AAX (2012, Arcade) 10. Initial D Arcade Stage 8 Infinity (2014) 11. Initial D Arcade Stage Zero (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4030&o=2 $end $info=initdv2j,initdv2e,initdv2jo,initdv2ja, $bio Arcade Video game published 18 years ago: Initial D Arcade Stage Ver.2 (c) 2002 Sega. - TECHNICAL - Sega New Arcade Operation Machine Idea 2 (NAOMI 2) GD-Rom hardware - TRIVIA - Released in December 2002. - SERIES - 1. Initial D (1999, PlayStation) 2. Initial D Arcade Stage (2002, Arcade) 3. Initial D Arcade Stage Ver.2 (2002, Arcade) 4. Initial D Special Stage [SLPM 65268] (2003, PS2) 5. Initial D Arcade Stage Ver. 3 [GDS-0032B] (2004, Arcade) 6. Initial D Arcade Stage 4 (2006, Arcade) 7. Initial D Arcade Stage 5 (2009, Arcade) 8. Initial D Arcade Stage 6 AA (2011, Arcade) 9. Initial D Arcade Stage 7 AAX (2012, Arcade) 10. Initial D Arcade Stage 8 Infinity (2014) 11. Initial D Arcade Stage Zero (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4029&o=2 $end $gameboy=initiald, $bio Nintendo Game Boy Cart. published 22 years ago: Initial D Gaiden [Model DMG-AIDJ-JPN] (c) 1998 Kodansha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66182&o=2 $end $info=inidv3cy,inidv3ca, $bio Arcade Video game published 14 years ago: Initial D Version 3 [Cycraft Edition] (c) 2006 Sega Enterprises, Limited. - TECHNICAL - [GDS-0039B] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48946&o=2 $end $alice32=initbas, $bio Alice 32 cass. published 36 years ago: Initiation au Basic (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87583&o=2 $end $mo5_cass=initbas,initbasb,initbasc,initbasd,initbasa, $to7_cass=initbas, $bio Thomson MO5/TO7 cass. published 36 years ago: Initiation au Basic (c) 1984 Infogrames Interactive, Inc. - TECHNICAL - Four cassettes: FACE A: TO7 version. FACE B: MO5 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108305&o=2 $end $to_flop=initb512,initb512a,initb512binitb512d,initb512c, $bio Thomson TO disk. published 34 years ago: Initiation au BASIC 512 + Multidos (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107764&o=2 $end $cpc_cass=initbas1, $bio Amstrad CPC cass. published 35 years ago: Initiation Au Basic Amstrad - 1ere Partie: Premiers Pas [Model SOFT 411] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96778&o=2 $end $to7_cass=cegos1, $bio Thomson TO7 cass. published 37 years ago: Initiation au Langage Basic CEGOS Volume 1 (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108306&o=2 $end $to7_cass=initbas2, $bio Thomson TO7 cass. published 37 years ago: Initiation au Langage Basic CEGOS Volume 2 (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108308&o=2 $end $to7_cass=cegos3, $bio Thomson TO7 cass. published 37 years ago: Initiation au Langage Basic CEGOS Volume 3 (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108307&o=2 $end $to_flop=initeche, $bio Thomson TO disk. published 36 years ago: Initiation aux Echecs (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107765&o=2 $end $mo5_cass=initeche,initecheb,initechec,initechea, $bio Thomson MO5/TO7 cass. published 36 years ago: Initiation aux Echecs (c) 1984 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40457&o=2 $end $apple2_flop_orig=injrengn, $bio Apple II disk. published 36 years ago: Injured Engine (c) 1984 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229305&o=2 $end $fmtowns_cd=injuugak, $bio Fujitsu FM Towns CD published 26 years ago: Injuu Gakuen - La Blue Girl (c) 1994 Dez Climax - TECHNICAL - CD x1 - TRIVIA - Released on July 02, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110403&o=2 $end $pc98=injugen, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Injuu Genmu (c) 1993 Ringer Bell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89762&o=2 $end $pc98=injugen2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Injuu Genmu II - Brain Burst!! (c) 1993 Ringer Bell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89763&o=2 $end $cpc_flop=inkcolou, $bio Amstrad CPC type-in published 28 years ago: Ink Colours (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120058&o=2 $end $pc8801_flop=inkpotda, $bio Ink Pot Data Library (c) 198? ASCII Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92092&o=2 $end $pc8801_flop=inkpotop, $bio Ink Pot Option (c) 198? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92093&o=2 $end $pc8801_flop=inkpotsy, $bio Ink Pot System (c) 198? UASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92094&o=2 $end $psion2=inkas, $bio Inkasencki Ver.6 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234073&o=2 $end $dragon_cass=inlaycard, $bio Inlay Card Printer v3.0 (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116875&o=2 $end $bbcb_cass=innerspa, $bio Inner Space (c) 19?? Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51980&o=2 $end $pc8801_flop=innerspa, $bio Inner Space (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92095&o=2 $end $info=sc4inspn,sc4inspna, $bio Inner Spin (c) 200? Mazooma Games. - TECHNICAL - [Model PR2555] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43034&o=2 $end $info=sc5inspn,sc5inspna, $bio Inner Spin (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2555] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42657&o=2 $end $pc98_cd=innotour, $bio NEC PC-9821 CD published 25 years ago: Innocent Tour (c) 1995 KSS Media Ent. Co. - TECHNICAL - GAME ID: JSGP60095 BARCODE: 4988707300950 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128492&o=2 $end $amigaocs_flop=innocent, $bio Commodore Amiga 500 disk. published 26 years ago: Innocent Until Caught (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74298&o=2 $end $vboy=innsmout, $bio Nintendo Virtual Boy game published 25 years ago: ???????? (c) 1995 I'Max. (Innsmouth no Yakata) - TECHNICAL - Model VUE-VIMJ-JPN - TRIVIA - Released on October 13, 1995 in Japan for 4,900 Yens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82365&o=2 $end $pc8801_flop=inouetak, $bio Inoue & Takahashi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92096&o=2 $end $pcecd=inouemam, $bio NEC PC-Engine CD published 28 years ago: Inoue Mami - Kono Hoshi ni Tatta Hitori no Kimi (c) 1992 Hudson Soft. - TECHNICAL - BARCODE: 4988607250362 GAME ID: HCD2035 - TRIVIA - Released on December 25, 1992 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58228&o=2 $end $dc=irlast, $bio Sega Dreamcast GD published 19 years ago: Inoue Ryouko - Last Scene [Model T-19506M] (c) 2001 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135552&o=2 $end $dc=irroommt, $bio Sega Dreamcast GD published 19 years ago: Inoue Ryouko - Roommate (c) 2001 Datam Polystar. - TECHNICAL - GAME ID: T-19505M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138699&o=2 $end $c64_cass=input64_1, $bio Commodore C64 cass. published 35 years ago: Input 64 85-01 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259441&o=2 $end $c64_cass=input64_2, $bio Commodore C64 cass. published 35 years ago: Input 64 85-02 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165530&o=2 $end $c64_cass=input64_3, $bio Commodore C64 cass. published 35 years ago: Input 64 85-03 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259442&o=2 $end $c64_cass=input64_4, $bio Commodore C64 cass. published 35 years ago: Input 64 85-04 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259443&o=2 $end $c64_cass=input64_5, $bio Commodore C64 cass. published 35 years ago: Input 64 85-05 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165531&o=2 $end $c64_cass=input64_6, $bio Commodore C64 cass. published 35 years ago: Input 64 85-06 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165532&o=2 $end $c64_cass=input64_7, $bio Commodore C64 cass. published 35 years ago: Input 64 85-07 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165533&o=2 $end $c64_cass=input64_8, $bio Commodore C64 cass. published 35 years ago: Input 64 85-08 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165534&o=2 $end $c64_cass=input64_9, $bio Commodore C64 cass. published 35 years ago: Input 64 85-09 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165535&o=2 $end $c64_cass=input64_10, $bio Commodore C64 cass. published 35 years ago: Input 64 85-10 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165536&o=2 $end $c64_cass=input64_11, $bio Commodore C64 cass. published 35 years ago: Input 64 85-11 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165537&o=2 $end $c64_cass=input64_12, $bio Commodore C64 cass. published 35 years ago: Input 64 85-12 (c) 1985 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165538&o=2 $end $c64_cass=input64_13, $bio Commodore C64 cass. published 34 years ago: Input 64 86-01 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165539&o=2 $end $c64_cass=input64_14, $bio Commodore C64 cass. published 34 years ago: Input 64 86-02 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165540&o=2 $end $c64_cass=input64_15, $bio Commodore C64 cass. published 34 years ago: Input 64 86-03 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165541&o=2 $end $c64_cass=input64_16, $bio Commodore C64 cass. published 34 years ago: Input 64 86-04 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259444&o=2 $end $c64_cass=input64_17, $bio Commodore C64 cass. published 34 years ago: Input 64 86-05 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165542&o=2 $end $c64_cass=input64_18, $bio Commodore C64 cass. published 34 years ago: Input 64 86-06 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165543&o=2 $end $c64_cass=input64_19, $bio Commodore C64 cass. published 34 years ago: Input 64 86-07 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259445&o=2 $end $c64_cass=input64_20, $bio Commodore C64 cass. published 34 years ago: Input 64 86-08 (c) 1986 Verlag Heinz Weise - TRIVIA - This is the 20th Input 64 release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165544&o=2 $end $c64_cass=input64_21, $bio Commodore C64 cass. published 34 years ago: Input 64 86-09 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259446&o=2 $end $c64_cass=input64_22, $bio Commodore C64 cass. published 34 years ago: Input 64 86-10 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259447&o=2 $end $c64_flop_orig=input64_22, $bio Commodore C64 disk. published 34 years ago: Input 64 86-10 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259454&o=2 $end $c64_cass=input64_23, $bio Commodore C64 cass. published 34 years ago: Input 64 86-11 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165545&o=2 $end $c64_flop_orig=input64_23, $bio Commodore C64 disk. published 34 years ago: Input 64 86-11 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259455&o=2 $end $c64_cass=input64_24, $bio Commodore C64 cass. published 34 years ago: Input 64 86-12 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165546&o=2 $end $c64_flop_orig=input64_24, $bio Commodore C64 disk. published 34 years ago: Input 64 86-12 (c) 1986 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259456&o=2 $end $c64_cass=input64_25, $bio Commodore C64 cass. published 33 years ago: Input 64 87-01 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259448&o=2 $end $c64_flop_orig=input64_25, $bio Commodore C64 disk. published 33 years ago: Input 64 87-01 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259457&o=2 $end $c64_cass=input64_26, $bio Commodore C64 cass. published 33 years ago: Input 64 87-02 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259449&o=2 $end $c64_flop_orig=input64_26, $bio Commodore C64 disk. published 33 years ago: Input 64 87-02 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259458&o=2 $end $c64_cass=input64_27, $bio Commodore C64 cass. published 33 years ago: Input 64 87-03 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165547&o=2 $end $c64_flop_orig=input64_27, $bio Commodore C64 disk. published 33 years ago: Input 64 87-03 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259459&o=2 $end $c64_cass=input64_28, $bio Commodore C64 cass. published 33 years ago: Input 64 87-04 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165548&o=2 $end $c64_flop_orig=input64_28, $bio Commodore C64 disk. published 33 years ago: Input 64 87-04 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259460&o=2 $end $c64_cass=input64_29, $bio Commodore C64 cass. published 33 years ago: Input 64 87-05 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=165549&o=2 $end $c64_flop_orig=input64_29, $bio Commodore C64 disk. published 33 years ago: Input 64 87-05 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259461&o=2 $end $c64_cass=input64_30, $bio Commodore C64 cass. published 33 years ago: Input 64 87-06 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259450&o=2 $end $c64_flop_orig=input64_30, $bio Commodore C64 disk. published 33 years ago: Input 64 87-06 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259462&o=2 $end $c64_cass=input64_31, $bio Commodore C64 cass. published 33 years ago: Input 64 87-07 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259451&o=2 $end $c64_flop_orig=input64_31, $bio Commodore C64 disk. published 33 years ago: Input 64 87-07 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259463&o=2 $end $c64_cass=input64_32, $bio Commodore C64 cass. published 33 years ago: Input 64 87-08 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259452&o=2 $end $c64_flop_orig=input64_32, $bio Commodore C64 disk. published 33 years ago: Input 64 87-08 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259464&o=2 $end $c64_flop_orig=input64_33, $bio Commodore C64 disk. published 33 years ago: Input 64 87-09 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259465&o=2 $end $c64_flop_orig=input64_34, $bio Commodore C64 disk. published 33 years ago: Input 64 87-10 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259466&o=2 $end $c64_flop_orig=input64_35, $bio Commodore C64 disk. published 33 years ago: Input 64 87-11 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259467&o=2 $end $c64_flop_orig=input64_36, $bio Commodore C64 disk. published 33 years ago: Input 64 87-12 (c) 1987 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259468&o=2 $end $c64_flop_orig=input64_37, $bio Commodore C64 disk. published 32 years ago: Input 64 88-01 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259469&o=2 $end $c64_flop_orig=input64_38, $bio Commodore C64 disk. published 32 years ago: Input 64 88-02 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259470&o=2 $end $c64_flop_orig=input64_39, $bio Commodore C64 disk. published 32 years ago: Input 64 88-03 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259471&o=2 $end $c64_flop_orig=input64_40, $bio Commodore C64 disk. published 32 years ago: Input 64 88-04 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259472&o=2 $end $c64_flop_orig=input64_41, $bio Commodore C64 disk. published 32 years ago: Input 64 88-05 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259473&o=2 $end $c64_flop_orig=input64_42, $bio Commodore C64 disk. published 32 years ago: Input 64 88-06 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259474&o=2 $end $c64_flop_orig=input64_43, $bio Commodore C64 disk. published 32 years ago: Input 64 88-07 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259475&o=2 $end $c64_flop_orig=input64_44, $bio Commodore C64 disk. published 32 years ago: Input 64 88-08 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259476&o=2 $end $c64_flop_orig=input64_45, $bio Commodore C64 disk. published 32 years ago: Input 64 88-09 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259477&o=2 $end $c64_flop_orig=input64_46, $bio Commodore C64 disk. published 32 years ago: Input 64 88-10 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259478&o=2 $end $c64_flop_orig=input64_47, $bio Commodore C64 disk. published 32 years ago: Input 64 88-11 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259479&o=2 $end $c64_flop_orig=input64_48, $bio Commodore C64 disk. published 32 years ago: Input 64 88-12 (c) 1988 Verlag Heinz Weise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259480&o=2 $end $cpc_flop=inputrou, $bio Amstrad CPC type-in published 28 years ago: Input Routine (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120059&o=2 $end $cpc_cass=inquisit, $bio Amstrad CPC cass. published 33 years ago: Inquisitor - Shade of Swords (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96779&o=2 $end $info=inquiztr, $bio Arcade Video game published 31 years ago: Inquizitor (c) 1989 B.F.M. [Bell-Fruit Mfg. Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21243&o=2 $end $x1_cass=insectwa, $bio Insect War (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86238&o=2 $end $gamate=insectwa, $bio Gamate cart. published 25 years ago: Insect War [Model C1070] (c) 1995 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105881&o=2 $end $info=insector, $bio Arcade Video game published 38 years ago: Insector (c) 1982 Gottlieb. You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This was Skelly's second game for Gottlieb, but it was never released. Number produced estimated at 1 or 2 units. This game represents Skelly's own answer to "Robotron - 2084". The cool thing about Insector is the three-letter code in at the start. Tim Skelly used this value as a seed for each player's pseudo random number generator. That way, if you want exactly the same game every time, you enter the same three letters. If you wanted to handicap yourself, you would enter different letters and let the other player enter their usual letters, etc. - TIPS AND TRICKS - * Make The Game Easier : Tim put in this game a secret code that made the game easier. Enter 'DDT' on the three-letter start (David Thiel's initials). - STAFF - Designed & programmed by : Tim Skelly Audio by : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1190&o=2 $end $cpc_flop=insector02, $bio Insector Hecti in Interchange (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121884&o=2 $end $cpc_flop=insector01, $bio Amstrad CPC 464 disk. published 29 years ago: Insector Hecti in The Interchange Trained (c) 1991 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122473&o=2 $end $info=insectx,insectxj, $bio Arcade Video game published 31 years ago: Insector X (c) 1989 Taito Corporation. Battle against the insect army with your special insecticide weapons. The Burgoid, a tribe of midgets with dreams of conquest, have turned insects into cyborgs and formed them into a vast army which is now on the move and intending to invade planet Earth! To wipe out these mega-insects - which are invulnerable to ordinary weapons - humans have created an insect-sized warrior called Yanmer. The warrior wears a suit, giving him special powers and wings that are more efficient than a jet engine. You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster! - TECHNICAL - Prom Stickers: B97 Main CPU: (2x) Zilog Z80 (@ 6 Mhz) Sound Chips: YM2203 (@ 3 Mhz) Screen Orientation: Horizontal Video Resolution: 256 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 512 Players: 2 Control: 8-Way Joystick Buttons: 2 => Shoot, Extra Weapon - TRIVIA - Insector X was released in August 1989. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Fire button to make a normal attack. - Press the Special Attack button to use the special weapon (once you have picked up an insecticide can). - Power-up items appear when you defeat the Hawk Moth enemy. - The insecticide can is dropped by the middle boss on each stage and your special weapon becomes stronger as you pick up more insecticide cans. The colour of the can cycles between blue and brown: -- Blue: Anti-air weapon -- Brown: Air-to-ground weapon * ITEMS (P): Increases shot power (PP): Increases shot power by two levels (S): Increases your movement speed (A): Auto-fire (1UP): Extra life awarded (Acorn): 1000 points awarded (Thunder): Destroys all on-screen enemies - PORTS - * CONSOLES: Sega Mega Drive [KO] (1990) "Gonchung Gundan [Model GM 4001 HG]" Sega Mega Drive [BR] (1990) by Tec Toy [US] Sega Genesis (1990) "Insector X [Model 47036]" [JP] Sega Mega Drive (sept.7, 1990) [JP] Nintendo Famicom (sept.20, 1990) "Insector X [Model TFC-IS]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1191&o=2 $end $megadriv=insectxj, $bio Sega Mega Drive game published 30 years ago: Insector X (c) 1990 Hot-B - TRIVIA - Insector X for Mega Drive was released on September 7, 1990 in Japan. This game is known in South Korea as "Gonchung Gundan". Known export releases: [US] "Insector X [Model 47036]" by Sage's Creation [KO] "Gonchung Gundan [Model GM 4001 HG]" by HiCOM [BR] "Insector X" by Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56574&o=2 $end $megadriv=insectx, $bio Sega Genesis game published 30 years ago: Insector X (c) 1990 Sages Creation North American release. - TECHNICAL - Cartridge ID: 47036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57255&o=2 $end $nes=insectx, $bio Nintendo Famicom cart. published 30 years ago: Insector X (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: TFC-IS-5900 - TRIVIA - Insector X for Famicom was released on September 21, 1990 in Japan. This is the 33th title published by Taito on the Famicom. - TIPS AND TRICKS - * Secret message: Enter the OPTION MODE menu, then move the cursor to the EXIT option. Press Right 35 times, then press Left once. The message, PRGD. BY JYOJI HIRAYAMA will appear. * Level select and No-Hit Mode: Enter the OPTION MODE menu, then move the cursor to the EXIT option. Press Right any number of times except 35, then press Left. At the BOY/GIRL select menu, press Up to cycle through the levels, and Down to toggle HIT/NOT mode, to play with normal lives, or invincibility, accordingly. - STAFF - Programmed by: JYOJI HIRAYAMA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54229&o=2 $end $cpc_flop=inouting,inoutingb,inoutinga,inouting_t1,inouting_t1a, $bio Amstrad CPC 464 disk. published 33 years ago: Inside Outing (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120341&o=2 $end $spectrum_cass=insideou, $bio Inside Outing (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219709&o=2 $end $cpc_cass=insidoutds, $bio Amstrad CPC cass. published 32 years ago: Inside Outing [Model 3DG 001] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96780&o=2 $end $cpc_cass=insidout, $bio Amstrad CPC cass. published 33 years ago: Inside Outing [Model EDG 21AM] (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96781&o=2 $end $apple2_flop_clcracked=ioshapes, $bio Apple II disk. published 34 years ago: Inside Outside Shapes (c) 1986 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230614&o=2 $end $pc98=insider2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: インサイダーズ ネットワークの冒険 イヴがいない (c) 1993 ASCII Corp. (Insiders - Network no Bouken - Eve ga Inai) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95234&o=2 $end $pc98=insiders, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Insiders - PC Naibu e no Tabi - Maou Halton no Wana (c) 1988 ASCII Corp. - TECHNICAL - GAME ID: NFAD14054 BARCODE: 4988606202775 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89764&o=2 $end $mo5_cass=inspgadg,inspgadgb,inspgadga, $to7_cass=inspgadg, $bio Thomson MO5/TO7 cass. published 36 years ago: Inspecteur Gadget (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 450022 FACE A: MO5 FACE B: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108309&o=2 $end $pc98=inspectr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Inspector - Jikuu Sasatsukan Hayate (c) 1994 Altacia. - TRIVIA - Released on June 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48512&o=2 $end $spectrum_cass=inspecto, $bio Inspector Flukeit (c) 198? Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234765&o=2 $end $snes=inspgadg, $bio Nintendo Super NES game published 27 years ago: Inspector Gadget (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63094&o=2 $end $gba=inspgadgu, $bio Nintendo GBA cart. published 19 years ago: Inspector Gadget - Advance Mission [Model AGB-AIGE-USA] (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71250&o=2 $end $gba=inspgadg, $bio Nintendo GBA cart. published 19 years ago: Inspector Gadget - Advance Mission [Model AGB-AIGP] (c) 2001 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71249&o=2 $end $psx=gadgmaze, $bio Sony PlayStation disc published 19 years ago: Inspector Gadget - Gadget's Crazy Maze (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111349&o=2 $end $gbcolor=inspgadgu, $bio Nintendo Game Boy Color game published 19 years ago: Inspector Gadget - Operation Madkactus [Model CGB-BIGE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68056&o=2 $end $gbcolor=inspgadg, $bio Nintendo Game Boy Color game published 20 years ago: Inspector Gadget - Operation Madkactus [Model CGB-BIGP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68055&o=2 $end $gba=inspgrac, $bio Nintendo GBA cart. published 18 years ago: Inspector Gadget Racing [Model AGB-AIRP] (c) 2002 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71251&o=2 $end $cpc_flop=inspecto, $bio Amstrad CPC 464 disk. published 29 years ago: Inspector Heli in Interchange Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126717&o=2 $end $amigaocs_flop=griffu, $bio Commodore Amiga 500 disk. published 30 years ago: Inspektor Griffu - Ein Toter hat Heimweh (c) 1990 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74299&o=2 $end $galaxy=spiridon, $bio Inspektor Spiridon (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235827&o=2 $end $cpc_flop=inspirat, $bio Amstrad CPC 464 disk. published 28 years ago: Inspiration Demo (c) 1992 CRTC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124577&o=2 $end $c64_cart=instacal, $bio Commodore C64 cart. published 37 years ago: Insta-Calc Ver.2 (c) 1983 Cimarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240866&o=2 $end $a800=instados, $bio Atari 800 cart. published 18 years ago: InstaDOS (c) 2002 Sunmark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86572&o=2 $end $mpz80=943, $bio Morrow MPZ80 disk. published 38 years ago: Install Package for the DJ2D/B (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237185&o=2 $end $mpz80=942, $bio Morrow MPZ80 disk. published 38 years ago: Install Package for the HDCA (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237184&o=2 $end $mpz80=941, $bio Morrow MPZ80 disk. published 38 years ago: Install Package for the HDDMA (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237183&o=2 $end $info=sc2inst,sc2inst1,sc2inst1p,sc2inst2,sc2inst2p,sc2inst3,sc2inst3p,sc2inst4,sc2inst4p,sc2inst5,sc2inst6,sc2instp, $bio Fruit Machine published 25 years ago: Instant Jackpots (c) 1995 Bell-Fruit Mfg. - TECHNICAL - SCORPION 2 [Model 6517] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21291&o=2 $end $info=m1imclb,m1imclba,m1imclbb, $bio Instant Millionaire Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41994&o=2 $end $apple2gs=instmus, $bio Apple IIGS disk. published 33 years ago: Instant Music (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115128&o=2 $end $pc8801_flop=instantm, $bio Instant Music (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92097&o=2 $end $apple2_flop_clcracked=inrecall, $bio Apple II disk. published 37 years ago: Instant Recall (c) 1983 Sams, Inc., Howard W. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240685&o=2 $end $cpc_flop=instantr, $bio Amstrad CPC 464 disk. published 34 years ago: Instant Recall (c) 1986 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124938&o=2 $end $specpls3_flop=instreca, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Instant Recall (c) 1988 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148249&o=2 $end $info=m3replay, $bio Instant Replay (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41196&o=2 $end $apple2gs=instsynt, $bio Apple IIGS disk. published 32 years ago: Instant Synthesizer (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115129&o=2 $end $info=m1inwin,m1inwina,m1inwinb,m1inwinc,m1inwinf,m1inwinh,m1inwini,m1inwinj,m1inwink,m1inwinl,m1inwinm,m1inwinn,m1inwino,m1inwinp,m1inwinq,m1inwinr,m1inwins,m1inwint,m1inwinu,m1inwinv,m1inwinw,m1inwinx, $bio Instant Win (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41996&o=2 $end $info=inwinner, $bio Slot Machine published 15 years ago: Instant Winner (c) 2005 WMS Gaming, Incorporated. - TRIVIA - Released in August 2005. - STAFF - Bonus rounds arts: Shawn Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37390&o=2 $end $apple2_flop_orig=instzoo, $apple2_flop_clcracked=instzoo, $bio Apple II disk. published 39 years ago: Instant Zoo (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229154&o=2 $end $bbc_rom=instat, $bio Acorn BBC ROM published 34 years ago: Instat C00144 (c) 1986 University of Reading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240339&o=2 $end $vz_snap=instructions, $bio Instructions for Asteroid Dodge (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235086&o=2 $end $sorcerer_cass=instr, $bio Instructions for Chess (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232392&o=2 $end $info=instruct, $bio Computer published 42 years ago: Instructor 50 (c) 1978 Signetics. A small system designed to teach the use and programmation of the Signetics 2650 CPU. Also a real micro-computer with a tape interface to save and load programs, and a S-100 compatible expansion bus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103281&o=2 $end $msx1_cart=instruct,instructa, $bio MSX cart. published 35 years ago: Instructor [Model AQ004] (c) 1985 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77158&o=2 $end $apple2gs=instdes, $bio Apple IIGS disk. published 32 years ago: Instrument Designer (c) 1988 PyWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115300&o=2 $end $megadriv=instchp1,instchp9,instchp8,instchp7,instchp6,instchp5,instchp4,instchp3,instchp2, $bio Sega Mega Drive game published 26 years ago: Instruments of Chaos Starring Young Indiana Jones (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56575&o=2 $end $megadriv=instch, $bio Sega Genesis game published 26 years ago: Instruments of Chaos Starring Young Indiana Jones (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57256&o=2 $end $horizon=icatutil, $bio INSUA Catalog Utilities (c) 198? INSUA [International Northstar Users Association] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232332&o=2 $end $horizon=inutil, $bio INSUA DOS Utilities (c) 198? INSUA [International Northstar Users Association] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232333&o=2 $end $horizon=vinsua,insua211, $bio INSUA North Star DOS (c) 198? INSUA [International Northstar Users Association] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232334&o=2 $end $to_flop=intext, $bio Thomson TO disk. published 19 years ago: Int-Ext (c) 2001 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107766&o=2 $end $x68k_flop=integral, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Integral Arm (c) 1992 Yoshitaka Higashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88318&o=2 $end $hp_ipc=intgame1,intgame2,intgame3, $bio HP Integral PC disk. published 34 years ago: Integral Games (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235969&o=2 $end $info=hp_ipc, $bio Computer published 35 years ago: Integral Personal Computer 9807A (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228998&o=2 $end $info=hp9808a, $bio Computer published 35 years ago: Integral Personal Computer 9808A (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228999&o=2 $end $adam_flop=intelbst,intelbsta, $bio Coleco Adam disk. published 34 years ago: Intel-BEST (c) 1986 Digital Express. Enhancements for SmartBASIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109547&o=2 $end $adam_flop=inteload10,inteload10a,inteload, $bio Coleco Adam disk. published 34 years ago: Intel-LOAD (c) 1986 Digital Express. Program for BSAVing your SmartBasic files. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109548&o=2 $end $cpc_flop=intelige, $bio Amstrad CPC 464 disk. published 34 years ago: Inteligencia (c) 1986 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128019&o=2 $end $info=intlc44, $bio Computer published 47 years ago: INTELLEC 4/MOD 4 (c) 1973 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235524&o=2 $end $info=intlc440, $bio Computer published 46 years ago: INTELLEC 4/MOD 40 (c) 1974 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235525&o=2 $end $info=imds2, $bio Computer published 41 years ago: Intellec Microcomputer Development System Series II (c) 1979 Intel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103334&o=2 $end $mz800_cass=egg, $bio Sharp MZ-800 cass. published 36 years ago: Intellectual Game - Egg (c) 1984 DB-SOFT [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235718&o=2 $end $info=inteladv, $bio Computer published 15 years ago: Intelligence Advance E/R (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233786&o=2 $end $dragon_flop=intdbase, $bio Dragon disk. published 30 years ago: Intelligent Database (c) 1990 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117024&o=2 $end $dragon_flop=intdiskc, $bio Dragon disk. published 32 years ago: Intelligent Disk Copier (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117025&o=2 $end $vc4000=intel1, $bio VC 4000 cart. published 42 years ago: Intelligenz I (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 9] - TRIVIA - Also called Intelligence I outside Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49205&o=2 $end $vc4000=intel2, $bio VC 4000 cart. published 42 years ago: Intelligenz II (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 15] - TRIVIA - Also called Intelligence II outside Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49206&o=2 $end $vc4000=intel3, $bio VC 4000 cart. published 42 years ago: Intelligenz III (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 16] - TRIVIA - Also called Intelligence III outside Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49207&o=2 $end $vc4000=reversi, $bio VC 4000 cart. published 42 years ago: Intelligenz IV/Attacke (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 21] - TRIVIA - Also called Intelligence IV/Attack outside Germany, and Intelligence IV/Attaque in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49208&o=2 $end $cpc_flop=intellig, $bio Amstrad CPC type-in published 31 years ago: Intelligenz-Test (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119768&o=2 $end $x1_cass=intellij, $bio Sharp X1 cass. published 37 years ago: インテリ雀士・四人麻雀 (c) 1983 SilverBall. (IntelliJanshi - 4-nin Mahjong) - TECHNICAL - GAME ID: SISK26007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117299&o=2 $end $info=intv, $bio Console published 41 years ago: Intellivision (c) 1979 Mattel Electronics. The Intellivision is a home video game console. - TRIVIA - Development of the console began in 1978, less than a year after the introduction of its main competitor, the Atari 2600. The word intellivision is a portmanteau of 'intelligent television'. The Intellivision can be considered the first 16-bit game console, as it has a 16-bit microprocessor. The Intellivision was also the first system to feature downloadable games. However, since there was no storage device the games vanished once the machine was turned off. In 1981, General Instrument teamed up with Mattel to roll out the PlayCable, a device that allowed the downloading of Intellivision games via cable TV. Intellivision was the first game console to provide real-time human and robot voices in the middle of gameplay, courtesy of the IntelliVoice module. The voice chip used, the SPO256 Orator, was developed jointly by Mattel and General Instrument. Intellivision was the first console to feature a controller with a directional pad that allowed 16 directions. The disc-shaped pad allowed players to control action without lifting the thumb and was considered by many Intellivision users to be a useful innovation. The Intellivision was also the first game console or home computer to offer a musical synthesizer keyboard. The music synthesizer keyboard was designed as a secondary add-on for the ECS, and was intended to lead to a series of music-oriented software titles for both educational and entertainment purposes, but only one title, Melody Blaster, was ever released. Intellivision was also the first console to have a complete built-in character font. While Odyssey² had a limited character font (uppercase alphabet, numerals, and some other characters), Intellivision's system font had complete upper- and lowercase alphabets, numerals, and almost all of the punctuation and symbols found on standard computer keyboards. Over 3 million Intellivision units were sold and a total of 125 games were released for the console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103336&o=2 $end $psx=intvclas, $bio Sony PlayStation disc published 21 years ago: Intellivision Classic Games (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111073&o=2 $end $intv=voice, $bio Intellivoice (c) 19?? Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230277&o=2 $end $camplynx_cass=inteltab, $bio Camputers Lynx cass. published 36 years ago: IntelTab (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134051&o=2 $end $spectrum_cass=intensit, $bio Intensity (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219328&o=2 $end $info=intrgmes, $bio Arcade Video game published 29 years ago: Inter Game Poker (c) 1991 Inter Games. - TECHNICAL - Main CPU : M65SC02 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 232 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4523&o=2 $end $bbc_rom=ibase, $bio Acorn BBC ROM published 33 years ago: Inter-Base (c) 1987 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231753&o=2 $end $bbc_rom=ichart101,ichart,ichart103a, $bio Acorn BBC ROM published 35 years ago: Inter-Chart Ver. 1 (c) 1985 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145095&o=2 $end $bbc_rom=isheet047, $bio Acorn BBC ROM published 35 years ago: Inter-Sheet Ver. 0 (c) 1985 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145096&o=2 $end $bbc_rom=isheet100,isheet102,isheet103,isheet,isheet106c,isheet106s, $bio Acorn BBC ROM published 35 years ago: Inter-Sheet Ver. 1 (c) 1985 Computer Concepts. Spreadsheet program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145097&o=2 $end $bbc_rom=iword,iworda1,iworda2, $bio Acorn BBC ROM published 34 years ago: Inter-Word Ver. 1 (c) 1986 Computer Concepts Integrated word processor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145098&o=2 $end $info=interact, $bio Computer published 41 years ago: Interact Model One (c) 1979 Interact Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103335&o=2 $end $psx=icdsmp1m,icdsmp1, $bio Sony PlayStation disc published 25 years ago: Interactive CD Sampler Disc - Volume 01 (c) 1995 Sony Computer Ent. America. Volume 01 features: - Playable Demos: Loaded Mortal Kombat 3 Twisted Metal Warhawk Wipeout - Videos: Descent Destruction Derby NFL GameDay NHL FaceOff - TECHNICAL - Game ID: SCUS-94955 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102179&o=2 $end $psx=icdsmp2, $bio Sony PlayStation disc published 24 years ago: Interactive CD Sampler Disc - Volume 02 (c) 1996 Sony Computer Ent. America. Volume 02 features: - Playable Demos: Assault Rigs Bogey Dead 6 Chronicles of the Sword Die Hard Trilogy NBA ShootOut Road & Track Presents: The Need for Speed VR Soccer '96 Warhawk - Videos: Aquanaut’s Holiday Krazy Ivan MLB Pennant Race Street Fighter Alpha: Warriors' Dreams - TECHNICAL - CD ID: SCUS-94957 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102180&o=2 $end $psx=icdsmp3,icdsmp35,icdsmp35a, $bio Sony PlayStation disc published 24 years ago: Interactive CD Sampler Disc - Volume 03 (c) 1996 Sony Computer Ent. America. Volume 03 features: - Playable Demos: 2Xtreme Blast Chamber Crash Bandicoot Formula 1 NCAA Football GameBreaker NFL GameDay '97 NHL FaceOff '97 Rally Cross Ridge Racer Revolution Tekken 2 The King of Fighters '95 Tunnel B1 - Videos: Jet Moto NFL GameDay '97 Twisted Metal 2 - TECHNICAL - CD ID: SCUS-94959 - UPDATES - There are three variants of this particular demo disc. The first, released in 1996, contained the playable demos The King of Fighters '95 and Tunnel B1 - both of which were replaced by NFL GameDay '97 and Ridge Racer in the second version labeled Interactive CD Sampler Pack - Volume 3.5 [SCUS-94177] in 1997. A third edition also titled Volume 3.5 [SCUS-94966] had a playable demo of NFL GameDay '97 instead of the demo video in the previous version. As far as hidden content differences, the only replacement is a Carnage Heart video in both versions of Volume 3.5 replacing a Project: Horned Owl video seen in the original Volume 3. - TIPS AND TRICKS - - Hidden Content: Carnage Heart (Video) – Highlight "Rally Cross" and press Triangle, Square, Square. Crash Bandicoot (Cheat Codes) – Highlight "Crash Bandicoot" and press Square, Square, Triangle. Independence Day (Video) – Highlight "Blast Chamber" and press Triangle, Circle, Triangle. Jumping Flash! 2 (Video) – Highlight "NFL FaceOff '97" and press Square, Triangle, Circle. Motor Toon Grand Prix (Video) – Highlight "Formula 1" and press Square, Triangle, Square. NCAA Football GameBreaker (Cheat Codes) – Highlight "NCAA Football GameBreaker" and press Circle, Triangle, Circle. Project: Horned Owl (Video) – Highlight "Tunnel B1" and press Triangle, Square, Square. Ridge Racer Revolution (Cheat Codes) – Highlight "Ridge Racer Revolution" and press Circle, Triangle, Square. Tekken 2 (Cheat Codes) – Highlight "Tekken 2" and press Triangle, Triangle, Square. The King of Fighters '95 (Cheat Codes) – Highlight "The King of Fighters '95" and press Triangle, Circle, Square. Tobal No. 1 (Video) – Highlight "Jet Moto" and press Circle, Circle, Triangle. Twisted Metal 2 (Cheat Codes) – Highlight "Twisted Metal 2" and press Square, Circle, Triangle. Twisted Metal 2 (Video) – Highlight "2Xtreme" and press Circle, Square, Circle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102181&o=2 $end $psx=icdsmp4, $bio Sony PlayStation disc published 23 years ago: Interactive CD Sampler Disc - Volume 04 (c) 1997 Sony Computer Ent. America. Volume 04 features: - Playable Demos: Ace Combat 2 Armored Core CART World Series Croc: Legend of the Gobbos I.Q.: Intelligent Qube PaRappa the Rapper Porsche Challenge RayStorm Steel Reign Treasures of the Deep - Videos: NFL GameDay '98 NHL FaceOff '98 - TECHNICAL - Game ID: PBPX-95002 - TIPS AND TRICKS - - Hidden Content: Blasto (Video) – Highlight "Treasures of the Deep" and press Square, Triangle, Circle. Cardinal Syn (Video) – Highlight "CART World Series" and press Square, Triangle, Square. Crash Bandicoot 2: Cortex Strikes Back (Video) – Highlight "Ace Combat 2" and press Circle, Square, Triangle. Exodus (Video) – Highlight "PaRappa the Rapper" and press Triangle, Triangle, Square. Fighting Force (Playable Demo) – Highlight "Porsche Challenge" and press Circle, Circle, Triangle. PlayStation Underground CD Magazine (Commercial/Ad Spot) – Highlight "NFL GameDay '98" and press Triangle, Circle, Square. Spawn: The Eternal (Video) – Highlight "RayStorm" and press Circle, Square, Circle. Tomb Raider II (Video) – Highlight "I.Q.: Intelligent Qube" and press Square, Circle, Triangle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102182&o=2 $end $psx=icdsmp5,icdsmp5a, $bio Sony PlayStation disc published 23 years ago: Interactive CD Sampler Disc - Volume 05 (c) 1997 Sony Computer Ent. America. Volume 05 features: - Playable Demos: Armored Core Colony Wars Cool Boarders 2 Crash Bandicoot 2: Cortex Strikes Back Fighting Force Intelligent Qube Jet Moto 2 NFL GameDay '98 NHL FaceOff '98 PaRappa the Rapper Star Wars: Masters of Teräs Käsi Tomb Raider II - Videos: Final Fantasy VII Gex 2: Enter the Gecko Gran Turismo - Commercials/Ad Spots: PlayStation Underground CD Magazine (Promotional Video) - TECHNICAL - CD ID: SCUS-94224 - TRIVIA - Originally released in Q4 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102183&o=2 $end $psx=icdsmp6,icdsmp6a, $bio Sony PlayStation disc published 22 years ago: Interactive CD Sampler Disc - Volume 06 (c) 1998 Sony Computer Ent. America. Volume 06 features: Playable Demos: Bloody Roar Cool Boarders 2 Crash Bandicoot 2: Cortex Strikes Back Gex 2: Enter the Gecko Hot Shots Golf Jet Moto 2 NHL FaceOff '98 PaRappa the Rapper Pitfall 3D: Beyond the Jungle Tomb Raider II WCW Nitro Videos: Blasto MLB '99 NBA ShootOut '98 Resident Evil 2 SaGa Frontier Tomba! Commercials/Ad Spots: PlayStation Underground CD Magazine (Promotional Video) - TECHNICAL - CD ID: PBPX-95004 - TRIVIA - Originally released in Q1 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102184&o=2 $end $psx=icdsmp7,icdsmp7a, $bio Sony PlayStation disc published 22 years ago: Interactive CD Sampler Disc - Volume 07 (c) 1998 Sony Computer Ent. America. Volume 07 features: - Playable Demos: Blasto Einhänder Gex 2: Enter the Gecko Gran Turismo Hot Shots Golf Jersey Devil NBA ShootOut '98 Tekken 3 Tomb Raider II Tomba! - Videos: Metal Gear Solid MLB '99 NFL Xtreme Resident Evil 2 Spyro the Dragon - Commercials/Ad Spots: PlayStation Underground CD Magazine (Promotional Video) - TECHNICAL - CD ID: PBPX-95006 - TRIVIA - Originally released in Q3 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102185&o=2 $end $psx=icdsmp8, $bio Sony PlayStation disc published 22 years ago: Interactive CD Sampler Disc - Volume 08 (c) 1998 Sony Computer Ent. America. Volume 08 features: - Playable Demos: Cool Boarders 3 Gran Turismo Legacy of Kain: Soul Reaver MediEvil Metal Gear Solid NFL Xtreme Ninja: Shadow of Darkness Spyro the Dragon Test Drive 5 WWF War Zone - Videos: NFL GameDay '99 NHL FaceOff '99 Parasite Eve Rugrats: Search for Reptar - Commercials/Ad Spots: PlayStation Underground CD Magazine (Promotional Video) Threadz (Promotional Video) - TECHNICAL - CD ID: PBPX-95009 - TRIVIA - Originally released in Q3 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102186&o=2 $end $psx=icdsmp9,icdsmp9a, $bio Sony PlayStation disc published 22 years ago: Interactive CD Sampler Disc - Volume 09 (c) 1998 Sony Computer Ent. America. Volume 09 features: - Playable Demos: Brave Fencer Musashi Bust-a-Move 4 Cool Boarders 3 Crash Bandicoot 3: Warped Disney/Pixar’s A Bug's Life Gran Turismo MediEvil Metal Gear Solid NFL GameDay '99 NHL FaceOff '99 Rally Cross 2 Spyro the Dragon Tomb Raider III: Adventures of Lara Croft Wild 9 - Videos: Rugrats: Search for Reptar Twisted Metal III - TECHNICAL - CD ID: PBPX-95010 - TRIVIA - Originally released in Q4 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102187&o=2 $end $psx=icdsmp10, $bio Sony PlayStation disc published 21 years ago: Interactive CD Sampler Disc - Volume 10 (c) 1999 Sony Computer Ent. America. Volume 10 features: - Playable Demos: Bust-a-Groove Bust-a-Move 4 Contender Cool Boarders 3 Crash Bandicoot 3: Warped Disney/Pixar's A Bug's Life Ehrgeiz: God Bless the Ring NFL GameDay '99 NHL FaceOff '99 R4: Ridge Racer Type 4 Rugrats: Search for Reptar Spyro the Dragon Syphon Filter WCW/nWo Thunder - Commercials/Ad Spots: Threadz (Promotional Video) - TECHNICAL - CD ID: PBPX-95011 - TRIVIA - Originally released in Q1 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102188&o=2 $end $psx=icdsmp11, $bio Sony PlayStation disc published 21 years ago: Interactive CD Sampler Disc - Volume 11 (c) 1999 Sony Computer Ent. America. Volume 11 features: - Playable Demos: 3Xtreme Ape Escape Contender Croc 2 Interplay Sports Baseball 2000 Jade Cocoon: Story of the Tamamayu MLB 2000 Sesame Street: Elmo’s Letter AdventureC The Next Tetris Tony Hawk’s Pro Skater - Videos: NFL GameDay 2000 NFL Xtreme 2 - Commercials/Ad Spots: PlayStation Underground CD Magazine (Promotional Video) - Interviews: John Mobley - Linebacker for Denver Broncos Dermontti Dawson - Center for Pittsburgh Steelers Warren Sapp - Defensive Tackle for Tampa Bay Buccaneers Terrell Davis - Running Back for Denver Broncos Darrell Russell - Defensive Tackle for Oakland Raiders Jerome Bettis - Running Back for Pittsburgh Steelers Dick Enberg - Sportscaster Phil Simms - Sportscaster Ryan Leaf - Quarterback for San Diego Chargers Jason Sehorn - Cornerback for New York Giants Mike Alstott - Fullback for Tampa Bay Buccaneers Marshall Faulk - Running Back for St. Louis Rams Jessie Armstead - Linebacker for New York Giants Neil Smith - Defensive End for Denver Broncos Jessie Tuggle - Linebacker for Atlanta Falcons Michael Strahan - Defensive End for New York Giants Ted Washington - Nose Tackle for Buffalo Bills Ruben Brown - Guard for Buffalo Bills John Randle - Defensive Tackle for Minnesota Vikings Ray Buchanan - Cornerback for Atlanta Falcons - TECHNICAL - CD ID: SCUS-94463 - TRIVIA - Originally released in Q1 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102189&o=2 $end $cdi=interdec, $bio Phillips CD-i published 26 years ago: Interactive Math - Decimals (c) 1994 Gulliver Ritchie Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52906&o=2 $end $cdi=interper, $bio Phillips CD-i published 26 years ago: Interactive Math - Percentages (c) 1994 Gulliver Ritchie Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52907&o=2 $end $saturn=tstrmrbl,tstrmrbla, $bio Sega Saturn game published 25 years ago: Interactive Movie Action: Thunder Storm + Road Blaster (c) 1995 Ecseco Development. - TRIVIA - Released on October 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59826&o=2 $end $info=itvg49, $bio Dedicated Console published 11 years ago: Interactive TV Games 49-in-1 (c) 2009 TaiKee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259394&o=2 $end $kc_cass=inter, $bio VEB Mikroelektronik KC cass. published 32 years ago: Interaktives Demonstrations (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133741&o=2 $end $spectrum_cass=interali, $bio Interalia (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225843&o=2 $end $zx81_cass=intcobalt, $bio Sinclair ZX-81 cass. published 36 years ago: Intercepteur Cobalt (c) 1984 Ere Informatique. French flight simulator. - STAFF - By: M. A. Rampon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114869&o=2 $end $sorcerer_cass=interceptor, $bio Exidy Sorcerer cass. published 37 years ago: Interceptor (c) 1983 System Soft. A Scramble clone. Pilot your jet plane over a rugged terrain evading and bombing rockets and flying missiles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232368&o=2 $end $spectrum_cass=inceped, $bio Sinclair ZX Spectrum cass. published 36 years ago: Interceptor (c) 1984 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234843&o=2 $end $cpc_flop=intercep, $bio Amstrad CPC type-in published 34 years ago: Interceptor (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119032&o=2 $end $info=m4intcep,m4intcepa,m4intcepb, $bio Interceptor (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41347&o=2 $end $cpc_cass=interchn, $bio Amstrad CPC cass. published 29 years ago: Interchange [Model HT094] (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96782&o=2 $end $archimedes=interdc2, $bio Acorn Archimedes disk. published 31 years ago: Interdictor 2 (c) 1989 Clares Micro Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127068&o=2 $end $cpc_cass=interdic, $bio Amstrad CPC cass. published 35 years ago: Interdictor Pilot (c) 1985 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96783&o=2 $end $cpc_flop=interdic01,interdic, $bio Amstrad CPC 464 disk. published 35 years ago: Interdictor Pilot (c) 1985 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128246&o=2 $end $dragon_cass=intgforc, $bio Dragon cass. published 37 years ago: Intergalactic Force (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116367&o=2 $end $bbcb_cass=intergal, $electron_cass=intergal, $bio Acorn BBC/Electron cass. published 37 years ago: Intergalactic Trader (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51981&o=2 $end $bbcb_flop_orig=intergal, $bio Acorn BBC Micro B disk. published 37 years ago: Intergalactic Trader (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125614&o=2 $end $info=intrgirl, $bio Arcade Video game published 25 years ago: Intergirl (c) 1995 Barko Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111061&o=2 $end $cpc_flop=interieu, $bio Amstrad CPC type-in published 35 years ago: Interieur (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120578&o=2 $end $tvc_flop=ikplusz,ikplusza, $bio Videoton TVC disk. published 31 years ago: Interkarate+ (c) 1989 Tom [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112323&o=2 $end $dc=intrlude, $bio Sega Dreamcast GD published 17 years ago: Interlude [Model T-20127M] (c) 2003 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135553&o=2 $end $zx81_cass=intengl1, $bio Sinclair ZX-81 cass. published 39 years ago: Intermediate English 1 (c) 1981 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114849&o=2 $end $spectrum_cass=intermed, $bio Sinclair ZX Spectrum cass. published 38 years ago: Intermediate English 1 (c) 1982 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226050&o=2 $end $zx81_cass=intengl2, $bio Sinclair ZX-81 cass. published 39 years ago: Intermediate English 2 (c) 1981 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114850&o=2 $end $spectrum_cass=intermed_b,intermed_c,intermed_d, $bio Sinclair ZX Spectrum cass. published 38 years ago: Intermediate English 2 (c) 1982 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226051&o=2 $end $spectrum_cass=intermed_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Intermediate Level Geography (c) 1984 Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226052&o=2 $end $spectrum_cass=intermed_h, $bio Sinclair ZX Spectrum cass. published 36 years ago: Intermediate Level Maths (c) 1984 Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226053&o=2 $end $spectrum_cass=rosemat1, $bio Sinclair ZX Spectrum cass. published 39 years ago: Intermediate Maths 1 (c) 1981 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226054&o=2 $end $spectrum_cass=rosemat2, $bio Intermediate Maths 2 (c) 198? Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226055&o=2 $end $pc8801_cass=intadv, $bio Intern Adventure (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91233&o=2 $end $orao=karate, $bio Internacional Karate (c) 19?? KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237423&o=2 $end $spectrum_cass=int3dtenb, $bio International 3D Tennis (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219146&o=2 $end $spectrum_cass=int3dten, $bio Sinclair ZX Spectrum cass. published 30 years ago: International 3D Tennis (c) 1990 Palace Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79284&o=2 $end $cpc_flop=internat, $bio Amstrad CPC 464 disk. published 30 years ago: International 3D Tennis (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120828&o=2 $end $spectrum_cass=int3dtena, $bio International 3D Tennis (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225540&o=2 $end $cpc_cass=int3dten, $bio Amstrad CPC cass. published 30 years ago: International 3D Tennis [Model PAL 1241] (c) 1990 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96784&o=2 $end $cpc_flop=internat0f,internat01,internat02, $bio Amstrad CPC 464 disk. published 30 years ago: International 3D Tennis [Model PAL1096] (c) 1990 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120827&o=2 $end $amigaocs_flop=3dtennis, $bio Commodore Amiga 500 disk. published 30 years ago: International 3D Tennis [Super Sim Pack] (c) 1990 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74300&o=2 $end $cpc_cass=7cardstd, $bio Amstrad CPC cass. published 34 years ago: International 7 Card Stud (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64150&o=2 $end $spectrum_cass=intcrikt,intcrikta, $bio Sinclair ZX Spectrum cass. published 32 years ago: International Cricket (c) 1988 Bug Byte. - TRIVIA - This game was originally released on Issue 31 of Your Sinclair magazine before it was later re-issued by Bug-Byte Software for commercial release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82153&o=2 $end $spectrum_cass=ict_345d, $bio Sinclair ZX Spectrum cass. published 29 years ago: International Cricket On Tour - 3, 4 & 5 Days (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226187&o=2 $end $spectrum_cass=ict_1day, $bio Sinclair ZX Spectrum cass. published 30 years ago: International Cricket on Tour - One Day (c) 1990 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79286&o=2 $end $spectrum_cass=ic2_345d, $bio Sinclair ZX Spectrum cass. published 29 years ago: International Cricket On Tour 2 - 3, 4 & 5 Days (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226188&o=2 $end $spectrum_cass=ic2_1day, $bio Sinclair ZX Spectrum cass. published 29 years ago: International Cricket on Tour 2 - One Day (c) 1991 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79287&o=2 $end $nes=intcrick,intcrickp, $bio Nintendo NES cart. published 28 years ago: International Cricket (c) 1992 Laser Beam HOWZAT!!? Your teammates let out a loud cry of appeal to the umpire. It seems like an eternity before he raises his arm to indicate the batsman is out. Out LBW for a duck! Your fast bowlers have been deadly accurate. Let's hope your batsmen can perform as well when it's your team's turn to bat. Warning! This is not a spectator sport. International Cricket puts you in total control of bowling, batting and fielding skills. Choose your team from the international line-up, select the best players for the day and may the best team win. International Cricket is a multi-player game that allows you to choose to play a single match or series of matches. Practice in the nets or go straight into the game. Whether you are batting or fielding, your skills will make the difference between winning and losing. - TECHNICAL - GAME ID: NES-CC-AUS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55229&o=2 $end $info=intcup94, $bio Taito F3 cart. published 26 years ago: International Cup '94 (c) 1994 Taito. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D78 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is also known as "Hattrick Hero '94". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - SERIES - 1. Euro Champ '92 (1992) 2. Taito Cup Finals (1993) 3. International Cup '94 (1994) 4. Taito Power Goal (1994) - STAFF - Planner : Takeshi Kobori Character design : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, XXX Hayashi Software Super Cup Version : Masashi Tsuzura, Yasutaka Design : Naoto Hashizume, Takeshi Kobori Sound : Shuichiro Nakazawa (Zuntata) Hardware : Katsumi Kaneoka Assistant : Shin Tanaka Director : Takeshi Kobori (Marutake) * Cast : Player & GK : Masashi Tsuzura Manager : Suminori Hase, Yuji Sakamoto Referee : Shin Tanaka Lady : Seiji Kawakami Doctor : Hiroto Nizato Nurse : Hiromi Mikami Stunt : Tomohisa Yamashita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1192&o=2 $end $intv=demoint, $bio Mattel Intellivision game published 38 years ago: International Demonstration Cartridge (c) 1982 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230276&o=2 $end $cpc_cass=intfootb, $bio Amstrad CPC cass. published 30 years ago: International Football (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96786&o=2 $end $cpc_flop=internat03, $bio Amstrad CPC 464 disk. published 30 years ago: International Football Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128146&o=2 $end $spectrum_cass=intfoot, $bio Sinclair ZX Spectrum cass. published 31 years ago: International Football [Model IF] (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79288&o=2 $end $apple2_flop_orig=igprix, $bio Apple II disk. published 38 years ago: International Gran Prix (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229263&o=2 $end $apple2_flop_orig=inthocky, $bio Apple II disk. published 33 years ago: International Hockey (c) 1987 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229340&o=2 $end $amigaocs_flop=inticeh, $bio Commodore Amiga 500 disk. published 29 years ago: International Ice Hockey (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74301&o=2 $end $spectrum_cass=ik,ika, $bio Sinclair ZX Spectrum cass. published 35 years ago: International Karate (c) 1985 System 3 Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79289&o=2 $end $specpls3_flop=inkarate, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: International Karate (c) 1985 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148172&o=2 $end $spectrum_cass=ikeg,ikega, $bio Sinclair ZX Spectrum cass. published 35 years ago: International Karate (c) 1985 Endurance Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237756&o=2 $end $msx1_cass=ik,ikb,ika, $bio MSX cass. published 34 years ago: International Karate (c) 1986 Endurance Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94729&o=2 $end $cpc_flop=internat05,internat04,internat16,internat0e,internat10, $bio Amstrad CPC 464 disk. published 34 years ago: International Karate (c) 1986 Endurance Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123723&o=2 $end $cd32=ikplus, $bio Commodore Amiga CD32 published 26 years ago: International Karate + (c) 1994 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106911&o=2 $end $gbcolor=ik2000, $bio Nintendo Game Boy Color game published 20 years ago: International Karate 2000 [Model CGB-BIKP-EUU] (c) 2000 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68057&o=2 $end $gba=ika, $bio Nintendo GBA cart. published 18 years ago: International Karate Advanced [Model AGB-AIKP-EUR] (c) 2002 Studio 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71252&o=2 $end $msx1_flop=ik,ika, $bio International Karate cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230008&o=2 $end $cpc_flop=internat19, $bio Amstrad CPC 464 disk. published 14 years ago: International Karate Plus (c) 2006 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121701&o=2 $end $cpc_flop=internat1a, $bio Amstrad CPC 464 disk. published 12 years ago: International Karate Plus (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121702&o=2 $end $cpc_cass=ikphs, $bio International Karate Plus [Model 08] (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99080&o=2 $end $cpc_cass=ikps, $bio Amstrad CPC cass. published 33 years ago: International Karate Plus [Model 22322] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96789&o=2 $end $gba=ikplusu, $bio Nintendo GBA cart. published 17 years ago: International Karate Plus [Model AGB-A3KE-USA] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71254&o=2 $end $gba=ikplus, $bio Nintendo GBA cart. published 17 years ago: International Karate Plus [Model AGB-A3KP-EUR] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71253&o=2 $end $cpc_cass=ikp, $bio Amstrad CPC cass. published 32 years ago: International Karate Plus [Model URK 713] (c) 1988 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96790&o=2 $end $cpc_cass=ik, $bio Amstrad CPC cass. published 34 years ago: International Karate [Model EAC 010] (c) 1986 Endurance Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96787&o=2 $end $cpc_flop=internat11, $bio Amstrad CPC 464 disk. published 32 years ago: International Karate+ Cracked (c) 1988 Clouseau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122967&o=2 $end $cpc_cass=intmanag, $bio International Manager (c) 198? D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96791&o=2 $end $spectrum_cass=intmngrb, $bio International Manager (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226684&o=2 $end $cpc_flop=internat08, $bio International Manager Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128147&o=2 $end $spectrum_cass=intmngr,intmngra, $bio Sinclair ZX Spectrum cass. published 34 years ago: International Manager [Model IM] (c) 1986 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79290&o=2 $end $spectrum_cass=imatchdy,imatchdya, $bio Sinclair ZX Spectrum cass. published 35 years ago: International Match Day (c) 1985 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79291&o=2 $end $spectrum_cass=imatchdyer, $bio International Match Day (c) 198? Investronica. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219580&o=2 $end $bbcb_cass=megaspor, $bio International Megasports (c) 19?? Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51982&o=2 $end $spectrum_cass=intnrabt, $bio Sinclair ZX Spectrum cass. published 29 years ago: International Ninja Rabbits (c) 1991 Micro Value Ninja Rabbits take on the role of human like Ninja Warriors in a fight against the pollution of their environment. There has been a leakage at a large chemical plant that has filled the air and burrows with a very nasty nerve gas. This gas has caused the normally peaceful animals in their kingdom to become aggressive especially towards our friendly rabbit. The rabbit takes it on himself to try and get to the factory that is causing all the problems. Once there he must stop the lab technicians from making any more of these non friendly chemicals until the leak has been put right, and new safety guides have been introduced to stop this from ever happening again. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79292&o=2 $end $cpc_flop=internat09,internat13, $bio Amstrad CPC 464 disk. published 29 years ago: International Ninja Rabbits (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121632&o=2 $end $st_flop=ininjarb, $bio Atari ST disk. published 27 years ago: International Ninja Rabbits (c) 1993 Micro Value - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149086&o=2 $end $cpc_cass=ninjarab, $bio Amstrad CPC cass. published 28 years ago: International Ninja Rabbits [Model TAM 104] (c) 1992 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96792&o=2 $end $amigaocs_flop=int1dayc, $bio Commodore Amiga 500 disk. published 26 years ago: International One Day Cricket (c) 1994 Challenge Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74302&o=2 $end $gbcolor=intrally, $bio Nintendo Game Boy Color game published 20 years ago: International Rally [Model DMG-ARLE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68058&o=2 $end $cpc_cass=intrugby, $bio Amstrad CPC cass. published 35 years ago: International Rugby (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96794&o=2 $end $spectrum_cass=irugbya, $bio Sinclair ZX Spectrum cass. published 34 years ago: International Rugby (c) 1986 Micro Value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226600&o=2 $end $spectrum_cass=irugbyb, $bio International Rugby (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226182&o=2 $end $spectrum_cass=intrugla, $bio Sinclair ZX Spectrum cass. published 28 years ago: International Rugby (c) 1992 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79294&o=2 $end $megadriv=intrugby, $bio Sega Mega Drive game published 27 years ago: International Rugby (c) 1993 Domark - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56576&o=2 $end $cpc_flop=internat14,internat0a, $bio Amstrad CPC 464 disk. published 34 years ago: International Rugby Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123912&o=2 $end $c64_cass=intrugby, $bio Commodore C64 cass. published 32 years ago: International Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186367&o=2 $end $spectrum_cass=irugbye, $bio International Rugby Simulator (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219147&o=2 $end $cpc_flop=internat15,internat0b, $bio Amstrad CPC 464 disk. published 32 years ago: International Rugby Simulator [Model 100] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123913&o=2 $end $spectrum_cass=irugbys,irugbysa, $bio Sinclair ZX Spectrum cass. published 32 years ago: International Rugby Simulator (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79295&o=2 $end $cpc_cass=rugbysim, $bio Amstrad CPC cass. published 32 years ago: International Rugby Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - TECHNICAL - [Model 3138] - TRIVIA - Also mistakenly referred to as 'Advanced Rugby Simulator' which was the name of its Atari ST release a year later. - STAFF - Game Design: Ted Carron Coding: Ian Dunlop Graphics: Neil Adamson, Jason Falcus Music: David Whittaker FX: David Whittaker Project Director: Tim Miller Production: Mike Clark, Stewart Regan Cover Illustration: Nigel Fletcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96795&o=2 $end $spectrum_cass=irugby, $bio Sinclair ZX Spectrum cass. published 35 years ago: International Rugby (c) 1985 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACS 125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79293&o=2 $end $snes=intsensb, $bio Nintendo Super NES game published 26 years ago: International Sensible Soccer - World Champions Limited Edition (c) 1994 Sony Imagesoft - TECHNICAL - Model SNSP-8S-UKV-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63095&o=2 $end $c64_cart=isoccer, $bio Commodore C64 cart. published 37 years ago: International Soccer (c) 1983 Commodore Soccer game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53602&o=2 $end $amigaocs_flop=intsocz, $bio Commodore Amiga 500 disk. published 27 years ago: International Soccer (c) 1993 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74303&o=2 $end $amigaocs_flop=intsocch,intsoccha, $bio Commodore Amiga 500 disk. published 30 years ago: International Soccer Challenge (c) 1990 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74304&o=2 $end $a2600=intsocre,intsocre1, $bio Atari 2600 cart. published 31 years ago: International Soccer (c) 1989 Telegames. Re-edition. See 1982's "International Soccer [Model MT5687]" for more information about the game itself. - TECHNICAL - Model 5687 A279 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50596&o=2 $end $a2600=intsocr, $bio Atari 2600 cart. published 38 years ago: International Soccer (c) 1982 M Network. The object of the game is to score more goals than your opponent in two simulated 45-minute periods. A goal is scored by kicking the ball into your opponent's net. Each player has a 4-man team. You control one man on your team Computer controls the other 3 and moves them to simulate a full 11-man team. You see 1/3 of the soccer field at any given time during game play. Screen moves (scrolls) to follow game play. There are 2 teams - YELLOW and BLUE. For the first half, Yellow defends the TOP goal, Blue defends the bottom goal. Teams switch ends for the second half. A KICK-OFF begins each half of the game and starts play after a goal is scored. Yellow team kicks off the first half. Blue team kicks off the Second half. Team scored AGAINST kicks off after a goal. To kick off, move the man in the kick-off circle. Until this happens, player on defense has no control over his team. Once the man in the kick-off circle is moved, both teams may try for possession of the ball. To get possession, move your man so he touches the ball. WHEN YOU HAVE THE BALL, move it toward your opponent's goal by dribbling or passing. Shoot into the net. When a goal is scored, the CLOCK STOPS and the ball returns to the kick-off circle. Teams take up kick-off positions CLOCK STARTS again at kick-off. WHEN PLAYING DEFENSE, try to steal or intercept he ball. Your man can outrun the ball carrier. If your opponent gets close to your goal, move your controlled man to protect it. Computer controlled men might not stop the ball. No offsides, goalies, throw-ins, corner kicks, goal kicks, penalties, time-outs or overtime. - TECHNICAL - Model MT5687 - TIPS AND TRICKS - * LEARN TO PASS EFFECTIVELY. Watch how team members move off and on screen, as the screen scrolls. Make the scrolling effect work to your advantage with off-screen passing. * WATCH YOUR AIM when you pass or shoot. Wild shots and passes may be intercepted by your opponent * STEAL THE BALL. Remember that the man with the ball is slowed down by dribbling. * WHEN PLAYING DEFENSE, if your controlled man falls too far behind the man with the ball, let him drop back all the way off screen. He will reappear in front of the man with the ball. * Remember that the BEST DEFENSE IS A GOOD OFFENSE. Get possession of the ball and keep it until you score! - STAFF - Programmer: Kevin Miller - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.5, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50595&o=2 $end $spectrum_cass=intspeed, $bio Sinclair ZX Spectrum cass. published 32 years ago: International Speedway (c) 1988 Silverbird Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79296&o=2 $end $cpc_cass=intspedw, $bio Amstrad CPC cass. published 32 years ago: International Speedway (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96796&o=2 $end $spectrum_cass=intspeeda, $bio International Speedway (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219329&o=2 $end $cpc_flop=internat0c,internat18, $bio Amstrad CPC 464 disk. published 32 years ago: International Speedway Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123965&o=2 $end $amigaocs_flop=intsport, $bio Commodore Amiga 500 disk. published 28 years ago: International Sports Challenge (c) 1992 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74305&o=2 $end $n64=iss98,iss98u, $bio Nintendo 64 cart. published 22 years ago: International Superstar Soccer '98 (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57753&o=2 $end $gbcolor=iss99u, $bio Nintendo Game Boy Color game published 20 years ago: International Superstar Soccer '99 [Model DMG-AWZE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68060&o=2 $end $gbcolor=iss99, $bio Nintendo Game Boy Color game published 20 years ago: International Superstar Soccer '99 [Model DMG-AWZP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68059&o=2 $end $n64=iss2k,iss2ka,iss2ku,iss2ku1, $bio Nintendo 64 cart. published 20 years ago: International Superstar Soccer 2000 (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57754&o=2 $end $gbcolor=iss2ku, $bio Nintendo Game Boy Color game published 20 years ago: International Superstar Soccer 2000 [Model CGB-BWE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68063&o=2 $end $gbcolor=iss2k, $bio Nintendo Game Boy Color game published 20 years ago: International Superstar Soccer 2000 [Model DMG-AIGP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68062&o=2 $end $n64=iss64,iss64u, $bio Nintendo 64 cart. published 23 years ago: International Superstar Soccer 64 (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57755&o=2 $end $gba=issadv, $bio Nintendo GBA cart. published 17 years ago: International Superstar Soccer Advance [Model AGB-AY2P-EUR] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71256&o=2 $end $snes=issdxu, $bio Nintendo Super NES game published 25 years ago: International Superstar Soccer Deluxe (c) 1995 Konami Company, Limited. North American version. For more information about the game itself, please see the original Japanese version entry; "Jikkyou World Soccer 2 - Fighting Eleven [Model SHVC-AWJJ-JPN]". - TECHNICAL - [Model SNS-AWJE-USA] - TRIVIA - International Superstar Soccer Deluxe was released in November 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63099&o=2 $end $snes=issdx, $bio Nintendo Super NES game published 25 years ago: International Superstar Soccer Deluxe (c) 1995 Konami Company, Limited. European version. For more information about the game itself, please see the original Japanese version entry; "Jikkyou World Soccer 2 - Fighting Eleven [Model SHVC-AWJJ-JPN]". - TECHNICAL - [Model SNSP-AWJP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63098&o=2 $end $megadriv=issdx, $bio Sega Mega Drive game published 24 years ago: International Superstar Soccer Deluxe (c) 1996 Konami Company, Limited. Mega Drive port of "International Superstar Soccer Deluxe [Model SNS-AWJE-USA]". - TECHNICAL - [Model T-95196-50] - TRIVIA - Game re-programmed for Sega Mega Drive by Factor 5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56577&o=2 $end $psx=isspro98, $bio Sony PlayStation disc published 22 years ago: International Superstar Soccer Pro '98 (c) 1998 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111291&o=2 $end $gba=iss, $bio Nintendo GBA cart. published 19 years ago: International Superstar Soccer [Model AGB-AISP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71255&o=2 $end $gameboy=iss, $bio Nintendo Game Boy Cart. published 22 years ago: International Superstar Soccer [Model DMG-AIGE-USA] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66183&o=2 $end $snes=issu, $bio Nintendo Super NES game published 25 years ago: International Superstar Soccer [Model SNS-3U-USA] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63097&o=2 $end $snes=iss, $bio Nintendo Super NES game published 25 years ago: International Superstar Soccer [Model SNSP-3U-EUR] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63096&o=2 $end $info=intlaser, $bio Arcade Video game published 32 years ago: International Team Laser (c) 1988 Midway Mfg. Co. - TECHNICAL - Players: 4 Control: 8-way joystick Buttons: 1 - STAFF - Designer & Developer : Jeff Nauman, Brian Colin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29063&o=2 $end $cpc_cass=intennis, $bio Amstrad CPC cass. published 28 years ago: International Tennis (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96798&o=2 $end $cpc_flop=internat0d, $bio Amstrad CPC 464 disk. published 28 years ago: International Tennis Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126584&o=2 $end $cdi=tennisop,tennisops,tennisopg, $bio Phillips CD-i published 27 years ago: International Tennis Open (c) 1993 Philips Interactive Media, Incorporated. Experience all of the thrills of International Tournaments live! Embark on a whirlwind tour of the professional circuit, visiting London, Paris and New York. You'll compete with the world's greatest players. Full commentaries on your matches. Player's performances are expertly analyzed... Just like on television. - TECHNICAL - Model 810 0030 - TRIVIA - Export releases: [US] "International Tennis Open [Model 310690274-2]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52908&o=2 $end $cdi=tennisopi2,tennisopg2,tennisop2,tennisopu, $bio Phillips CD-i published 26 years ago: International Tennis Open (c) 1994 Philips Interactive Media, Inc. Experience all of the thrills of International Tournaments live! Embark on a whirlwind tour of the professional circuit, visiting London, Paris and New York. You'll compete with the world's greatest players. In 2 player mode, you can play against a friend or partner of your choice. Now you and your friends can enjoy all the sensations of first class tennis. So grab your remotes! Full commentaries on your matches. Player's performances are expertly analyzed... Just like on television. - TECHNICAL - Model 810 0082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82279&o=2 $end $snes=ittj, $bio Nintendo Super Famicom cart. published 27 years ago: International Tennis Tour [Model SHVC-IT] (c) 1993 Micro World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61521&o=2 $end $snes=ittu, $bio Nintendo Super NES game published 27 years ago: International Tennis Tour [Model SNS-IT-USA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63101&o=2 $end $snes=itt, $bio Nintendo Super NES game published 27 years ago: International Tennis Tour [Model SNSP-IT-EUR] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63100&o=2 $end $info=inttoote, $bio Arcade Video game published 22 years ago: International Toote (c) 1998 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21546&o=2 $end $info=inttoote2, $bio International Toote II (c) 199? Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121913&o=2 $end $n64=itf, $bio Nintendo 64 cart. published 20 years ago: International Track & Field - Summer Games (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57756&o=2 $end $gbcolor=itfsummr, $bio Nintendo Game Boy Color game published 20 years ago: International Track & Field - Summer Games [Model CGB-B3HP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68066&o=2 $end $n64=itfu, $bio Nintendo 64 cart. published 20 years ago: International Track & Field 2000 (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57757&o=2 $end $psx=itf2k, $bio Sony PlayStation disc published 21 years ago: International Track & Field 2000 (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111293&o=2 $end $gbcolor=itfu, $bio Nintendo Game Boy Color game published 20 years ago: International Track & Field [Model DMG-AHDE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68065&o=2 $end $gbcolor=itf, $bio Nintendo Game Boy Color game published 20 years ago: International Track & Field [Model DMG-AHDP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68064&o=2 $end $psx=itf, $bio Sony PlayStation disc published 24 years ago: International Track & Field (c) 1996 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111292&o=2 $end $st_flop=inttruck, $bio Atari ST disk. published 28 years ago: International Truck Racing (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148966&o=2 $end $saturn=intvgoal, $bio Sega Saturn game published 23 years ago: International Victory Goal (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60328&o=2 $end $pippin=interkt2,frankya,atmtowna, $bio Bandai Pippin CD published 24 years ago: Internet Kit (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122087&o=2 $end $cdi=interneta, $bio Phillips CD-i published 24 years ago: Internetten op je TV! Demo Disc (c) 1996 Philips - TECHNICAL - DISC ID: 8100330 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64424&o=2 $end $amigaocs_flop=intphase, $bio Commodore Amiga 500 disk. published 31 years ago: Interphase (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74306&o=2 $end $st_flop=intphase, $bio Atari ST disk. published 30 years ago: Interphase (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149033&o=2 $end $dragon_cass=intptradr, $bio Dragon cass. published 37 years ago: Interplanetary Trader (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116762&o=2 $end $cpc_cass=intplanet, $bio Amstrad CPC cass. published 35 years ago: Interplanetary Trader (c) 1985 Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96799&o=2 $end $dragon_cass=intptradrd, $bio Interplanetary Trader (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116502&o=2 $end $dragon_cass=intptradra, $bio Dragon cass. published 38 years ago: Interplanetary Trader v2.6 (c) 1982 Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234390&o=2 $end $psx=isb2000, $bio Sony PlayStation disc published 21 years ago: Interplay Sports Baseball 2000 (c) 1999 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111507&o=2 $end $odyssey2=interpol, $bio Phillips Videopac game published 20 years ago: Interpol (c) 2000 Silicium Editions. - TECHNICAL - Game ID: 61 - TRIVIA - The Eprom of the unreleased game INTERPOL was found in Eindhoven (NL) in 1999 by Nicolas Sapin. The program was made in 1983 or 1984 by GST video, a company what worked for PHILIPS in the eighties. INTERPOL was released by Silicium Editions in 2000 for VIDEOPAC by number 61 in a limited run of 50 copies. Sales started in October 2000. - STAFF - 2000 Edition By: Olivier Boisseau, John Dondzilla, Jaro Gielens, Nicolas Sapin, Silicium, Sylvain De Chantal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95614&o=2 $end $mz700_cass=sp4015,sp4015qd,sp4015c, $bio Interpreter PASCAL SP-4015 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131666&o=2 $end $mz700_cass=kbasic5, $bio Sharp MZ-700 cass. published 36 years ago: Interpreteur K-BASIC 5 (c) 1984 Kokanosky [Bernard Kokanosky] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131823&o=2 $end $apple2_flop_orig=intrgrph, $apple2_flop_clcracked=intgrphs, $bio Apple II disk. published 34 years ago: Interpreting Graphs (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230528&o=2 $end $info=ip2000, $bio Computer published 30 years ago: InterPro/InterServe 2000 Series (c) 1990 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234653&o=2 $end $info=ip2400, $bio Computer published 28 years ago: InterPro/InterServe 2400 Series (c) 1992 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234654&o=2 $end $info=ip2500, $bio Computer published 27 years ago: InterPro/InterServe 2500 Series (c) 1993 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234655&o=2 $end $info=ip2700, $bio Computer published 27 years ago: InterPro/InterServe 2700 Series (c) 1993 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234656&o=2 $end $info=ip2800, $bio Computer published 26 years ago: InterPro/InterServe 2800 Series (c) 1994 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234657&o=2 $end $info=ip6000, $bio Computer published 30 years ago: InterPro/InterServe 6000 Series (c) 1990 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234658&o=2 $end $info=ip6400, $bio Computer published 28 years ago: InterPro/InterServe 6400 Series (c) 1992 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234659&o=2 $end $info=ip6700, $bio Computer published 27 years ago: InterPro/InterServe 6700 Series (c) 1993 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234660&o=2 $end $info=ip6800, $bio Computer published 27 years ago: InterPro/InterServe 6800 Series (c) 1993 Intergraph Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234661&o=2 $end $osborne1=interrog, $bio Osborne-1 disk. published 36 years ago: Interrogator (c) 1984 Dysan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237494&o=2 $end $cpc_flop=interrup, $bio Amstrad CPC type-in published 35 years ago: Interrupt Driven Music (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the British magazine; Your Computer, in December 1985. - STAFF - BY: Myles DUNLOP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120143&o=2 $end $info=intrscti, $bio Pinball published 2020 years ago: Intersecti (c) ???? Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5570&o=2 $end $info=istellar, $bio Arcade Video game published 37 years ago: Interstellar Laser Fantasy (c) 1983 Funai. Your mission is to fly to distant worlds battling alien spaceships and destroying alien bases. Armed with lasers and bombs, you travel across alien deserts, through space caverns, and into bizarre wire framed cities to find and destroy the Delta UFO. - TECHNICAL - This game uses a laser disc. - TRIVIA - Released in December 1983. The laser disc background images were created by Japan-based company, Gakken. - SERIES - 1. Interstellar Laser Fantasy (1983) 2. Interstellar Zangus (1985) - PORTS - * COMPUTERS: Pioneer Palcom PX-7 ("Inter Stellar") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4495&o=2 $end $cpc_flop=intoobli01,intoobli, $bio Amstrad CPC 464 disk. published 34 years ago: Into Oblivion Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126585&o=2 $end $cpc_cass=intobliv, $bio Amstrad CPC cass. published 34 years ago: Into Oblivion [Model IA0106] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96802&o=2 $end $apple2_flop_orig=eaglnest, $bio Apple II disk. published 34 years ago: Into The Eagle's Nest (c) 1986 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240965&o=2 $end $cpc_flop=intothee01,intothee,intothee02, $bio Amstrad CPC 464 disk. published 33 years ago: Into The Eagle's Nest (c) 1987 Pandora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126586&o=2 $end $specpls3_flop=eaglnest, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Into the Eagle's Nest (c) 1987 Pandora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148267&o=2 $end $spectrum_cass=eaglnestp, $bio Into The Eagle's Nest (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226526&o=2 $end $cpc_flop=intothee03, $bio Amstrad CPC 464 disk. published 33 years ago: Into the Eagle's Nest Trained (c) 1987 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126587&o=2 $end $xegs=eaglnest, $bio Atari XE game published 32 years ago: Into the Eagle's Nest [Model RX8114] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51242&o=2 $end $cpc_cass=eaglenst, $bio Amstrad CPC cass. published 34 years ago: Into the EAGLES NEST (c) 1986 Pandora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96803&o=2 $end $cpc_flop=intothem, $bio Into The Mystic (c) 19?? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126201&o=2 $end $mo5_cass=intoxzoe,intoxzoeb,intoxzoea,intoxzoec, $bio Thomson MO5 cass. published 36 years ago: Intox & Zoe [Model 024] (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108798&o=2 $end $info=intrepid,intrepid2,intrepidb, $bio Arcade Video game published 37 years ago: Intrepid (c) 1983 Nova Games. Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in November 1983 in Canada. The guards in this game are dressed in red, which is the color of the uniforms traditionally worn by the Royal Canadian Mounted Police. The melody that can be heard playing when you lose a game life is from 'The Imperial March (Darth Vader's Theme)' from the "Star Wars" movie franchise. The song that plays when you successfully reach the vault and retrieve the secret plans is the beginning of the Canadian national anthem, 'O Canada'. When you jump off the roof, the song that is heard playing as you parachute to the ground with the umbrella is 'La Donna E Mobile' from the Giuseppe Verdi opera "Rigoletto". Mauro Peruzi holds the official record for this game with 109130 points. - SCORING - Time bonus : 50 points per guard who spots you. Collecting an object : 300 points. Collecting secret plans : points remaining on counter. Leaving the embassy : points remaining on counter. - TIPS AND TRICKS - * Always enter the rooms in the order 4, 3, 2, 1, 5. This way you get the jetshoes first as they are always on the 4th floor, and the guards are furthest away from you. * Never exit a room until all the guards have entered. This way you won't bump into one outside, where they are harder to avoid. * Always leave the embassy by jumping off the roof with the umbrella, as you get more points as it's a quicker route out. * When the guards have all entered the room, wait until they get close to you, before running for the exit. They can only turn at 90 degrees and you can outrun them. - SERIES - 1. Intrepid (1983) 2. Zarya Vostoka (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1193&o=2 $end $info=intrepidb2, $bio Arcade Video game published 36 years ago: Intrepid (c) 1984 Loris. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48290&o=2 $end $info=intrepidb3, $bio Arcade Video game published 36 years ago: Intrepid (c) 1984 Elsys Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48291&o=2 $end $msx1_cass=intrepid, $bio MSX cass. published 32 years ago: Intrepido (c) 1988 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94730&o=2 $end $msx1_flop=intrepid, $bio Intrepido cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230009&o=2 $end $pro128_cass=intrigo,intrigob,intrigoc,intrigoa, $bio Olivetti PC-128 cass. published 34 years ago: Intrigo a Parigi (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118206&o=2 $end $info=j5intr,j5intra,j5intrb,j5intrc, $bio Intrigue (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41041&o=2 $end $amigaocs_flop=intrigue, $bio Commodore Amiga 500 disk. published 30 years ago: Intrigue a la Renaissance (c) 1990 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74307&o=2 $end $cpc_flop=intro19x, $bio Intro (c) 19?? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122550&o=2 $end $cpc_flop=intro119, $bio Amstrad CPC 464 disk. published 32 years ago: Intro 1 (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123425&o=2 $end $cpc_flop=intro219, $bio Amstrad CPC 464 disk. published 32 years ago: Intro 2 (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123426&o=2 $end $cpc_flop=intro21902, $bio Intro 2 (c) 19?? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122551&o=2 $end $cpc_flop=intro31901, $bio Amstrad CPC 464 disk. published 32 years ago: Intro 3 (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123427&o=2 $end $cpc_flop=intro31902, $bio Intro 3 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126671&o=2 $end $cpc_flop=intro419, $bio Amstrad CPC 464 disk. published 32 years ago: Intro 4 (c) 1988 Clouseau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122968&o=2 $end $cpc_flop=introno1, $bio Intro No 1 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123488&o=2 $end $cpc_flop=introno2, $bio Intro No 2 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123489&o=2 $end $cpc_flop=introno3, $bio Intro No 3 (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123490&o=2 $end $cpc_flop=introno9, $bio Amstrad CPC 464 disk. published 31 years ago: Intro No.9 Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126718&o=2 $end $cpc_flop=yodacoop, $bio Amstrad CPC 464 disk. published 32 years ago: Intro Number One (c) 1988 Yoda Cooperation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124162&o=2 $end $x68k_flop=intropro, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Intro Pro 68K (c) 1991 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88319&o=2 $end $compclr2_flop=intro2sw, $bio Intro to Soundware (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232637&o=2 $end $msx1_cass=mpc100, $bio MSX cass. published 35 years ago: Introducing the Sanyo MPC-100 Micro (c) 1985 Sanyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94731&o=2 $end $zx81_cass=intrchem, $bio Sinclair ZX-81 cass. published 37 years ago: Introduction to Chemistry [Model 03-3020] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114672&o=2 $end $apple2_flop_clcracked=intcount, $bio Apple II disk. published 37 years ago: Introduction to Counting (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231015&o=2 $end $ti99_cart=genetics, $bio TI-99-4A soft. published 36 years ago: Introduction to Plant Genetics [Model PHM 3173] (c) 1984 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84604&o=2 $end $electron_cass=introcas, $bio Acorn Electron cass. published 37 years ago: Introductory Cassette (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115470&o=2 $end $camplynx_cass=intro48, $bio Camputers Lynx cass. published 37 years ago: Introductory Tape (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134035&o=2 $end $camplynx_flop=intro128, $bio Camputers Lynx disk. published 37 years ago: Introductory Tape (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237145&o=2 $end $pro128_cass=introbas, $bio Olivetti PC-128 cass. published 33 years ago: Introduzione al BASIC (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118173&o=2 $end $pro128s_flop=basic $bio Olivetti PC-128s disk. published 33 years ago: Introduzione al BASIC (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236028&o=2 $end $info=intruder, $bio Arcade Video game published 40 years ago: Intruder (c) 1980 Game Plan, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31782&o=2 $end $pc8801_flop=intruder,intrudera, $bio NEC PC-8801 Series disk. published 31 years ago: INTRUDER -桜屋敷の探索- (c) 1989 Alicesoft. (Intruder - Sakura Yashiki no Tansaku) - TECHNICAL - FD x3 - TRIVIA - Released on July 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92098&o=2 $end $msx2_flop=intruder, $bio MSX 2 disk. published 31 years ago: INTRUDER -桜屋敷の探索- (c) 1989 Alicesoft. (Intruder - Sakura Yashiki no Tansaku) - TECHNICAL - FD x2 - TRIVIA - Released on August 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101732&o=2 $end $pc98=intruder,intrudera, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: INTRUDER -桜屋敷の探索- (c) 1991 Alicesoft. (Intruder - Sakura Yashiki no Tansaku) - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89766&o=2 $end $spectrum_cass=intalert,intalerta,intalertb,intrudermast, $bio Sinclair ZX Spectrum cass. published 31 years ago: Intruder Alert (c) 1989 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79301&o=2 $end $bbcb_cass=intruder, $bio Intruders (c) 19?? Interceptor Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51983&o=2 $end $bbcb_cass=inu, $bio Inu (c) 19?? MRJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51984&o=2 $end $info=inunoos, $bio Sega NAOMI cart. published 19 years ago: Inu no Osanpo (c) 2001 Sega. A unique game where you have to walk a on-screen dog and make it happy. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Inu no Osanpo was released in October 2001 in Japan. Developed by WOW Entertainment. The title translates from Japanese as "Walk the dog". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4909&o=2 $end $gba=inukkocl, $bio Nintendo GBA cart. published 18 years ago: Inukko Club [Model AGB-AI9J-JPN] (c) 2002 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71257&o=2 $end $psx=inuyafft,inuyaffta, $bio Sony PlayStation disc published 17 years ago: Inuyasha - A Feudal Fairy Tale (c) 2003 Bandai Co., Ltd. North American release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46608&o=2 $end $wscolor=inuyfema, $bio Bandai WonderSwan Color game published 18 years ago: Inuyasha - Fuuun Emaki [Model SWJ-BANC26] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86453&o=2 $end $wscolor=inuyksen, $bio Bandai WonderSwan Color game published 19 years ago: Inuyasha - Kagome no Sengoku Nikki [Model SWJ-BANC1B] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86454&o=2 $end $wscolor=inuykyum, $bio Bandai WonderSwan Color game published 18 years ago: Inuyasha - Kagome no Yume Nikki [Model SWJ-BANC32] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86455&o=2 $end $gba=inuyasha, $bio Nintendo GBA cart. published 17 years ago: Inuyasha - Naraku no Wana! Mayoi no Mori no Shoutaijou [Model AGB-AIYJ-JPN] (c) 2003 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71258&o=2 $end $psx=inuysok, $bio Sony PlayStation disc published 18 years ago: InuYasha - Sengoku Otogi Kassen (c) 2002 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-03504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85308&o=2 $end $psx=inuyasha, $bio Sony PlayStation disc published 19 years ago: Inuyasha RPG [Model SLPS-03374] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85309&o=2 $end $cpc_flop=invadder, $bio Amstrad CPC 464 disk. published 33 years ago: Invadder (c) 1987 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124578&o=2 $end $info=ginv, $bio Handheld game published 40 years ago: Invader (c) 1980 Gakken. LCI game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100235&o=2 $end $dragon_cass=invadera, $bio Dragon cass. published 38 years ago: Invader (c) 1982 Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116299&o=2 $end $nes=invader, $bio Invader (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84034&o=2 $end $dragon_cass=invader, $bio Dragon cass. published 6 years ago: Invader (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116706&o=2 $end $info=ginv1000, $bio Handheld game published 39 years ago: Invader 1000 (c) 1981 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100231&o=2 $end $info=ginv2000, $bio Handheld game published 38 years ago: Invader 2000 (c) 1982 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100236&o=2 $end $dragon_cass=invdcube, $bio Dragon cass. published 37 years ago: Invader Cube (c) 1983 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116731&o=2 $end $info=invspace, $bio Handheld game published 40 years ago: Invader from Space (c) 1980 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94363&o=2 $end $gba=invader, $bio Nintendo GBA cart. published 18 years ago: Invader [Model AGB-AIVP] (c) 2002 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71259&o=2 $end $info=invrvnge,invrvngea,invrvngeb,invrvngegw,invrvngedu, $bio Arcade Video game published 41 years ago: Invader's Revenge (c) 1979 Zenitone Microsec. Invader's Revenge is a simple two-dimensional shooter. You control your fighter to defend your supply against an endless stream of alien invaders. Once you clear out one wave of 6 invaders, another wave comes in to take your fuel. After seven waves of alien invaders, you will then be given the chance to dock with your base to refuel. Of course, you have to navigate the hazards to get to your base. Your objective is simple, prevent the aliens from taking or destroying your fuel supply. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Screen orientation : Vertical Video resolution : 224 x 260 pixels Screen refresh : 59.54 Hz Palette colors : 2 (overlays) Players : 2 Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - Invader's Revenge was one of a long string of "Space Invaders" clones to hit the market after the runaway success of Space Invaders in 1978. This game was developed by a company within the United Kingdom. Zenitone Microsec also went on to develop other Space Invader clones such as "Super Invaders" and "Space Attack II". All these games were distributed in Europe, Invader's Revenge was distributed in Germany by Dutchford. - TIPS AND TRICKS - * When you start the game, your fighter will be in the middle, at the bottom of the screen above the fuel storage area with 26 units of fuel. Your goal is to blast the invaders into dust. Each wave of invaders consists of six alien ships. You will go through seven waves of invaders before you have a chance to dock. The order of the invaders is (by their point value) : 10, 20, 30, 50, 20, 30, and 50. * The alien invaders will attempt to make you lose your fuel one of two ways : a) By getting to the bottom of the screen and actually picking up the fuel to bring back to the UFO. You can shoot these aliens down to recover a fuel unit. b) The aliens will drop bombs upon your fuel supply to cause you to lose a unit. These bombs can be shot down. * Just like the original game, when the invaders get to the left or right side of the screen, they will drop down a level. In addition to dropping down, an invader may peel away from the formation and head down to attempt to take one of your fuel units. * Learn the different formations the invaders show. Some of the formations are : a) In a straight line across. b) In two straight lines across. c) In a staggered formation that resembles a '>' or '<'. d) One invader on each row for six rows. * When shot, some invaders don't explode. Instead, you literally will shoot them down. After they are shot, the invader will head straight toward your fighter. Make sure you quickly move from under an invader after you have shot it to prevent this from happening. * As in "Space Invaders", shoot the right or leftmost invader to prevent them from dropping another level down. In addition, the fewer invaders there are, the faster they travel across the screen. Make sure you adjust for this. * Your primary objective is to prevent the invaders from stealing or destroying your fuel supply. If you lose all of your fuel, your game will be over regardless of the number of fighters you have left. * Docking can be quite a chore. You must navigate around some space debris in order to get to your base to refuel. Watch your fuel supply because you can burn it up very quickly if you're not careful. * As the game progresses, the invaders get more aggressive and will send down two or even three of their numbers to attempt to steal your fuel. In addition, the UFO at the top of the screen moves back and forth to drop bombs on you. * Learn to conserve your firepower and only shoot at sure targets. The reason is the fact you can only have one shot on the screen at any time. * Since there is no cover, make sure you are moving around constantly. If you don't move your fighter around, you are just inviting trouble to happen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1194&o=2 $end $info=vinvader, $bio Handheld game published 39 years ago: Invaders (c) 1981 Vtech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83234&o=2 $end $zx81_cass=invaders,invadert,invaderb,invaderm, $bio Sinclair ZX-81 cass. published 38 years ago: Invaders (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114645&o=2 $end $bbcb_cass=invaders, $bio Acorn BBC/Electron cass. published 38 years ago: Invaders (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51986&o=2 $end $spectrum_cass=invaders, $bio Sinclair ZX Spectrum cass. published 38 years ago: Invaders (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79302&o=2 $end $bbcb_cass=invaderp, $bio Acorn BBC Micro B cass. published 38 years ago: Invaders (c) 1982 PSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126055&o=2 $end $bbcb_cass=invaderm, $bio Acorn BBC Micro B cass. published 37 years ago: Invaders (c) 1983 MP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126054&o=2 $end $electron_cass=invaderi, $bio Acorn Electron cass. published 37 years ago: Invaders (c) 1983 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129611&o=2 $end $jupace_cass=invaders, $bio Jupiter Ace cass. published 36 years ago: Invaders (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115780&o=2 $end $msx1_cass=invaders, $bio MSX cass. published 34 years ago: Invaders (c) 1986 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94732&o=2 $end $bbcb_cass=invaderb, $bio Invaders (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51985&o=2 $end $mc10=invaders, $bio Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87642&o=2 $end $tvc_cass=invaders,invadersa, $bio Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112417&o=2 $end $dragon_cass=invaders, $bio Invaders (c) 198? Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116651&o=2 $end $spectrum_cass=invadersa, $bio Invaders (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225601&o=2 $end $spectrum_cass=invadersb, $bio Invaders (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225919&o=2 $end $vz_snap=invad,invaders,invad_in, $vz_cass=invaders, $bio Invaders (c) 198? Dick Smith Electronics. Space Invaders clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235087&o=2 $end $compclr2_flop=invaders,invadersa, $bio Invaders (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232638&o=2 $end $info=m5invad, $bio Invaders (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41588&o=2 $end $microvision=invaders, $bio MicroVision game published 6 years ago: Invaders (c) 2014 Robson [Paul Robson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110100&o=2 $end $odyssey2=invaders, $bio Magnavox Odyssey² game published 41 years ago: Invaders from Hyperspace! (c) 1979 Magnavox. - TECHNICAL - Game ID: AK9414 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95615&o=2 $end $spectrum_cass=invadx,invadxa,invadxmast, $bio Sinclair ZX Spectrum cass. published 29 years ago: Invaders from Planet X (c) 1991 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79304&o=2 $end $dragon_cass=invdrsrev, $bio Dragon cass. published 37 years ago: Invaders Revenge (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116368&o=2 $end $super80_cass=inva1j, $bio Invaders [Model 404R1J] (c) 198? Unknown Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126820&o=2 $end $super80_cass=inva1, $bio Invaders [Model 404R1] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126819&o=2 $end $super80_cass=inva2j, $bio Invaders [Model 404R2J] (c) 198? Unknown Bugfixes release. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126822&o=2 $end $super80_cass=inva2, $bio Invaders [Model 404R2] (c) 198? Unknown Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126821&o=2 $end $super80_cass=inva, $bio Invaders [Model 404] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126818&o=2 $end $spectrum_cass=invadrdk, $bio Sinclair ZX Spectrum cass. published 37 years ago: Invaders [Model DK 012] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79303&o=2 $end $zx81_cass=invaderf, $bio Invaders (c) 198? Forward Soft. - TECHNICAL - GAME ID: FSV2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114976&o=2 $end $info=invasion, $bio Arcade Video game published 41 years ago: Invasion (c) 1979 Sidam. Italian pirate release of Taito's Space Invaders. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Samples Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1196&o=2 $end $info=invasiona,invasionb,invasionrz,invasionrza, $bio Arcade Video game published 41 years ago: Invasion (c) 1979 RZ Bologna. Italian pirate release of Taito's Space Invaders. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32556&o=2 $end $nascom_snap=invasion, $bio Nascom soft. published 40 years ago: Invasion (c) 1980 Nascom Journal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235654&o=2 $end $phc25_cass=invasion, $bio Sanyo PHC-25 cass. published 37 years ago: Invasion (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236909&o=2 $end $mo5_cass=invasion,invasionb,invasiona, $bio Thomson MO5/TO7 cass. published 35 years ago: Invasion (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40458&o=2 $end $mo6_cass=invasion,invasiona, $bio Thomson MO6 cass. published 35 years ago: Invasion (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108981&o=2 $end $msx1_cass=invasion,invasiona, $bio MSX cass. published 33 years ago: Invasion (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94733&o=2 $end $amigaocs_flop=invasion, $bio Commodore Amiga 500 disk. published 31 years ago: Invasion (c) 1989 ECP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74308&o=2 $end $info=invasnab3,invasnab4,invasnab, $bio Arcade Video game published 21 years ago: Invasion - The Abductors (c) 1999 Midway Games, Incorporated. There was a time, thousands of years ago when 'visitors' arrived on earth and chose humans for a great experiment. They gave humans the ability to learn in order to watch them evolve and expand their minds beyond their primitive means. Now the experiment is complete and the 'visitors' have returned to harvest their crop. At this moment, their great ships are arriving at major cities around the globe preparing to conquer and claim what is rightfully theirs... the human race. To stop the invasion you must complete 4 separate missions by defeating the invading aliens that are abducting and mutating humans, snatching monuments and creating havoc in the world. The fate of the plant is in your hands! - TECHNICAL - Midway Zeus hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released on December 14, 1999. - STAFF - Developed by Play Mechanix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3509&o=2 $end $cgenie_cass=invasion, $bio Colour Genie cass. published 38 years ago: Invasion aus dem Weltraum (c) 1982 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131441&o=2 $end $msx1_flop=invasion, $bio Invasion cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230010&o=2 $end $nascom_snap=invearth, $bio Nascom soft. published 39 years ago: Invasion Earth (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235647&o=2 $end $spectrum_cass=invforce, $bio Sinclair ZX Spectrum cass. published 38 years ago: Invasion Force (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79306&o=2 $end $zx81_cass=invforce, $bio Sinclair ZX-81 cass. published 38 years ago: Invasion Force (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114818&o=2 $end $zx81_cass=invforcei, $bio Sinclair ZX-81 cass. published 37 years ago: Invasion Force (c) 1983 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115018&o=2 $end $spectrum_cass=invfmm, $bio Sinclair ZX Spectrum cass. published 36 years ago: Invasion Force (c) 1984 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79307&o=2 $end $spectrum_cass=invforcea, $bio Invasion Force (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226205&o=2 $end $spectrum_cass=invfccs, $bio Sinclair ZX Spectrum cass. published 30 years ago: Invasion Force (c) 1990 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79308&o=2 $end $psx=invbeynd, $bio Sony PlayStation disc published 22 years ago: Invasion from Beyond (c) 1998 GT Interactive - TECHNICAL - GAME ID: SLUS-00709 BARCODE: 742725170865 - TRIVIA - Released on November 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110944&o=2 $end $spectrum_cass=ibodysn,ibodysna, $bio Sinclair ZX Spectrum cass. published 37 years ago: Invasion of the Body Snatchas! (c) 1983 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79309&o=2 $end $cpc_cass=zombimona,zombimon, $bio Amstrad CPC cass. published 7 years ago: Invasion of the Zombie Monsters (c) 2013 Relevo Videogames [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96805&o=2 $end $pet_flop=oriond, $bio Commodore PET disk. published 41 years ago: Invasion Orion (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235740&o=2 $end $cpc_cass=invasion, $bio Amstrad CPC cass. published 33 years ago: Invasion [Model BA0168] (c) 1987 Bulldog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96804&o=2 $end $spectrum_cass=invgalx, $bio Invasores Del Espacio + Galaxian (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227058&o=2 $end $mc1000_cass=invasor, $bio Invasores do Espaco [Model F-9] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237095&o=2 $end $tvc_flop=invazio, $bio Invázió (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112103&o=2 $end $tvc_cass=invazio, $bio Invázió (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112418&o=2 $end $amigaocs_flop=investa, $bio Commodore Amiga 500 disk. published 30 years ago: Inve$t [No. 1 Collection] (c) 1990 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74309&o=2 $end $amigaocs_flop=invest, $bio Commodore Amiga 500 disk. published 30 years ago: Inve$t [World of Business] (c) 1990 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74310&o=2 $end $zx81_cass=invent1, $bio Sinclair ZX-81 cass. published 38 years ago: Inventions 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114588&o=2 $end $zx81_cass=invent1w, $bio Sinclair ZX-81 cass. published 38 years ago: Inventions 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115000&o=2 $end $vz_snap=dbase, $bio Inventory (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235088&o=2 $end $compclr2_flop=inventry, $bio Inventory (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232639&o=2 $end $zx81_cass=invctrld, $bio Inventory Control (c) 198? Data-assette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115008&o=2 $end $zx81_cass=invctrl, $bio Sinclair ZX-81 cass. published 38 years ago: Inventory Control [Model 03-1001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114673&o=2 $end $cpc_flop=inversef, $bio Amstrad CPC type-in published 31 years ago: Inverse (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119600&o=2 $end $dragon_cass=invtxtutl, $bio Dragon cass. published 10 years ago: Inverse Text Utility (c) 2010 Woolham, Stephen J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234439&o=2 $end $cpc_flop=inversio, $bio Amstrad CPC type-in published 35 years ago: Inversion (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122691&o=2 $end $cpc_flop=inversio01, $bio Amstrad CPC type-in published 33 years ago: Inversion d'Ecran (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119176&o=2 $end $cpc_flop=inversio02, $bio Amstrad CPC type-in published 33 years ago: Inversion Video (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119175&o=2 $end $cpc_flop=invertix, $bio Amstrad CPC 464 disk. published 25 years ago: Invertix (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124579&o=2 $end $apple2_flop_clcracked=ichemrct, $bio Apple II disk. published 33 years ago: Investigating Chemical Reactions (c) 1987 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232044&o=2 $end $apple2_flop_clcracked=iplntgrw, $bio Apple II disk. published 33 years ago: Investigating Plant Growth (c) 1987 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232045&o=2 $end $apple2_flop_clcracked=invscmth, $bio Apple II disk. published 35 years ago: Investigating Secondary Mathematics with Computers (c) 1985 University of Massachusetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240612&o=2 $end $adam_flop=investan, $bio Coleco Adam disk. published 36 years ago: Investment Analysis (c) 1984 Micro 2. Financial program that lets you track your investments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109549&o=2 $end $super80_cass=invanal, $bio Investment Analysis [Model 055L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - STAFF - Developed by: Brian Morris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126823&o=2 $end $spectrum_cass=investro,lapizopt, $bio Investronica Lapiz Optico (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219581&o=2 $end $msx1_cass=invierte, $bio MSX cass. published 34 years ago: Invierte y Gana (c) 1986 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94734&o=2 $end $cpc_cass=invygana, $bio Amstrad CPC cass. published 34 years ago: Invierte y Gana (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96806&o=2 $end $msx1_flop=invierte, $bio Invierte y Gana cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230011&o=2 $end $spectrum_cass=invincib,invincib_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Invincible Island (c) 1983 Richard Shepherd Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79312&o=2 $end $info=invinco, $bio Arcade Video game published 41 years ago: Invinco (c) 1979 Sega. Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier. - TECHNICAL - Game ID : 310-318 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Sound Chips : Samples Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released during November 1979. - SCORING - Bottom Blue aliens : 100 points White aliens : 200 points Yellow aliens : 300 points Light Blue Aliens : 400 ponts Top Blue Aliens : 800 points UFOs : 1,000 - 2,000 points - TIPS AND TRICKS - Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1197&o=2 $end $info=invds, $bio Arcade Video game published 40 years ago: Invinco & Deep Scan (c) 1980 Sega. Invinco is a game inspired by "Space Invaders", with some innovation on the aliens: One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier. Deep Scan is a sub hunting game. - TECHNICAL - Game ID : 367-382 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Released during May 1980. - SCORING - For Invinco : Bottom Blue aliens : 100 points White aliens : 200 points Yellow aliens : 300 points Light Blue Aliens : 400 ponts Top Blue Aliens : 800 points UFOs : 1,000 - 2,000 points - TIPS AND TRICKS - For Invinco : * Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time. - PORTS - * CONSOLES: Atari 2600 [Sub Scan] (1982, published by Sega) Sega Saturn (Included in Die Hard Arcade) * COMPUTERS: X68000 (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1198&o=2 $end $info=invho2, $bio Arcade Video game published 40 years ago: Invinco & Head On 2 (c) 1980 Sega. Head On 2 is a 2-D maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. Invinco is a game inspired by "Space Invaders" with some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier. - TECHNICAL - Game ID : 271-286 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Sound Chips : Discrete circuitry Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in March 1980. - SCORING - For Head On 2 : Dots : 5 points X number of cars on field. Diamonds : 25 points X number of cars on field. For Invinco : Bottom Blue Aliens : 100 points White aliens : 200 points Yellow aliens : 300 points Light Blue Aliens : 400 points Top Blue Aliens : 800 points UFOs : 1,000 - 2,000 points - TIPS AND TRICKS - For Head On 2 : * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. For Invinco : * Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1199&o=2 $end $cpc_cass=invitatn, $bio Amstrad CPC cass. published 33 years ago: Invitation (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96807&o=2 $end $cpc_flop=invitati,invitati01, $bio Amstrad CPC 464 disk. published 33 years ago: Invitation (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120953&o=2 $end $compclr2_flop=invoice, $bio Invoice Order (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232640&o=2 $end $adam_flop=invoice2,invoice3, $bio Coleco Adam disk. published 32 years ago: Invoicer (c) 1988 ADAM's House. A full function Invoicing and Inventory Tracking program that will also keep a Customer Database of names, address, and Telephone Number information for recall during Invoicing, etc. Up to 490 Inventory Items can be held for immediate recall of name and pricing information, and immediate alteration of the quantity in stock. Prints an inventory listing (alphabetically or by Item Number). Keeps a record of each transaction for printout at the end of the month. Allows input of Company information, tax information, shipping minimum and/or percentages, plus other optional charges, fees or discounts. The inventory data can be entered or altered during the invoicing process. Inventory is resaved to media after invoicing or alteration, addition, etc. Requires at least a 64K Memory Card installed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109550&o=2 $end $bbcb_flop_orig=invoicng, $bio Acorn BBC Micro B disk. published 36 years ago: Invoicing (c) 1984 Acornsoft Easy-to-use business package. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125185&o=2 $end $segacd=inxs, $bio Sega CD published 28 years ago: INXS [Model 4902] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60744&o=2 $end $megacd=inxs, $bio Sega Mega-CD published 27 years ago: INXS (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4902 Front Cover ID: 670-3440-50 Back Cover ID: 670-3442-50 Manual ID: 672-1352-50 Spine Card ID: 670-3441-50 CD ID: 670-3439-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60622&o=2 $end $c64_cass=intobliv, $bio Commodore C64 cass. published 29 years ago: IO - Into Oblivion (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186811&o=2 $end $info=iomoon, $bio Pinball published 24 years ago: Io Moon (c) 1996 Sleic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10170&o=2 $end $mc10=iorecov, $bio TRS-80 MC-10 cass. published 35 years ago: IO Recovery (c) 1985 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87640&o=2 $end $pc98=iomega, $bio Iomega Zip 5.1J (c) 19?? Iomega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89767&o=2 $end $info=iowapp, $bio Arcade Video game published 30 years ago: Iowa Premium Player (c) 1990 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39719&o=2 $end $info=ipb, $bio iPB (c) 19?? Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235526&o=2 $end $info=ipc, $bio iPC (c) 19?? Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235527&o=2 $end $info=ipds, $bio Computer published 38 years ago: iPDS (c) 1982 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235528&o=2 $end $info=ipminvad,ipminvad1, $bio Arcade Video game published 41 years ago: IPM Invader (c) 1979 IPM Corp. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in January 1979. Known as the poor mans version of "Space Invaders". Irem was founded in 1974 as 'IPM Corp.' in Hakusan, Japan. Like most of their contemporaries, the company's initial purpose was to produce and rent out electronic leisure machinery to various sections of the entertainment industry. With the advent of arcade videogaming and the hugely popular "Space Invaders" (1978), Irem opted to move into the development and manufacturing of their own titles. They rapidly released their own 'invader clone', the aptly named IPM Invader. IPM Invader was a crude and shameless copycat of Taito's milestone, but yet the sheer popularity of arcade rooms at the time saw the game do well enough to convince the company that games were a viable business opportunity. In 1979 they changed their corporate name to Irem Corp., an acronym for 'International Rental Electronics Machines'. This would stand until the mid-80s, when it would then be changed to 'Innovations in Recreational Electronic Media'. For their first few years, Irem's output was average at best. If anything it could almost be considered poor: random invader clones and poorly produced action games disappeared amongst the numerous other titles of the day. - UPDATES - It is like "Space Invaders", with identical graphics. It uses a color monitor instead of a black and white monitor with a color overlay. It has the addition of the famous 'coffee break'. What's the 'coffee break'? The 'coffee break' is a unique feature in IPM Invaders whereas after every 3rd wave or pattern of invaders, the 'coffee break' appears. Another unique feature in IPM Invader is the 'capsules'. When dip switch settings are changed to advanced settings, the game becomes more difficult with the introduction of the UFO (mystery score ship) dropping 'capsules' that hatch into new invaders. The 'capsules' cannot be destroyed until they hatch, and are dropped across the screen to defeat the players 'narrow column' strategy. - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points UFO : 50 to 300 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1200&o=2 $end $info=ippatsu, $bio Arcade Video game published 34 years ago: Ippatsu Gakuten (c) 1986 Public Software. - TRIVIA - Released in March 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19457&o=2 $end $saturn=gamblkng, $bio Sega Saturn game published 24 years ago: Ippatsu Gyakuten - Gambling King e no Michi (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59264&o=2 $end $snes=ippatsu, $bio Nintendo Super Famicom cart. published 24 years ago: Ippatsu Gyakuten [Model SHVC-AUMJ-JPN] (c) 1996 Planning Office WADA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61522&o=2 $end $gameboy=ippatsu, $bio Nintendo Game Boy Cart. published 29 years ago: Ippatsu Gyakuten! DX Bakenou [Model DMG-BHJ] (c) 1991 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66185&o=2 $end $pc98=ippatsu, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ippatsu Jang! (c) 1995 May-Be Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89768&o=2 $end $a2600=iq180, $bio IQ 180 (c) 19?? HomeVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50581&o=2 $end $pcecd=iqpanic, $bio NEC PC-Engine CD published 28 years ago: IQ Panic (c) 1992 IGS Corp. - TECHNICAL - BARCODE: 4980888400023 GAME ID: AICD 1002 - TRIVIA - Released on February 21, 1992 in Japan. It was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58225&o=2 $end $info=iqpipe, $bio Arcade Video game published 29 years ago: IQ Pipe (c) 1991 AMT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31878&o=2 $end $tvc_flop=iqteszt, $bio IQ Teszt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111902&o=2 $end $tvc_cass=iqteszt, $bio IQ teszt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112416&o=2 $end $info=iqunlimz, $bio Computer published 29 years ago: IQ Unlimited (c) 1991 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233769&o=2 $end $info=dpc100, $bio Computer published 36 years ago: IQ-1000 DPC-100 (c) 1984 Daewoo Electronics Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127607&o=2 $end $info=dpc180, $bio Computer published 36 years ago: IQ-1000 DPC-180 (c) 1984 Daewoo Electronics Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127608&o=2 $end $info=dpc200, $bio Computer published 36 years ago: IQ-1000 DPC-200 (c) 1984 Daewoo Electronics Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127480&o=2 $end $info=cpc300, $bio Computer published 34 years ago: IQ-2000 CPC-300 (c) 1986 Daewoo Electronics Co., Ltd. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127545&o=2 $end $info=cpc300e, $bio Computer published 34 years ago: IQ-2000 CPC-300E (c) 1986 Daewoo Electronics Co., Ltd. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127546&o=2 $end $info=iqblock, $bio Arcade Video game published 27 years ago: IQ-Block (c) 1993 IGS. - TECHNICAL - Game ID : 0036-5 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in October 1993. IGS even misspelled 'INSER COIN' during the demo mode instead of 'INSERT COIN'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1201&o=2 $end $ique=iqueclub1,iqueclub2,iqueclub, $bio iQue Club (c) 200? IQue. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259440&o=2 $end $megadriv=iraqwar,iraqwara, $bio Sega Mega Drive game published 17 years ago: Iraq War 2003 (c) 2003 Tomsoft - TIPS AND TRICKS - PASSWORD (Level - Pass) 2: 456953 3: 412209 4: 744447 5: 173556 6: 259246 7: 224349 8: 932170 9: 438124 10: 218498 11: 401274 12: 217047 13: 696643 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56578&o=2 $end $pc98=ireen, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ireen (c) 1991 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89769&o=2 $end $pc8801_flop=ireen, $bio NEC PC-8801 Series disk. published 29 years ago: Ireen (c) 1991 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92099&o=2 $end $psx=iremac, $bio Sony PlayStation disc published 24 years ago: Irem Arcade Classics (c) 1996 I'Max. 3-in-1 arcade classic compilation for your Sony PlayStation. "10-Yard Fight" (1983) "Zippy Race" (1983) "Spartan X" (1984) - TECHNICAL - Model # SLPS-00341 - TRIVIA - Irem Arcade Classics was released on April 26, 1996 in Japan. It was then released on the Sony PlayStation Network on October 27, 2010 as a PSOne Classic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47360&o=2 $end $saturn=iremac, $bio Sega Saturn game published 24 years ago: Irem Arcade Classics (c) 1996 I'Max. 3-in-1 classic compilation for your Sega Saturn. "10-Yard Fight" (1983) "Zippy Race" (1983) "Spartan X" (1984) - TECHNICAL - [Model T-22403G] - TRIVIA - Irem Arcade Classics was released in April 1996 in Japan. The games are perfectly replicated, the only problem is that there is no backup/save feature for high scores. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47359&o=2 $end $info=ww3, $bio Arcade Video game published 39 years ago: Irem Declares WW III (c) 1981 Irem Corp. - TRIVIA - Released in February 1981. 'WW III' stands for 'World War 3' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27597&o=2 $end $dc=irides, $bio Sega Dreamcast Mil-CD published 11 years ago: Irides - Master of Blocks (c) 2009 GOAT Store Publishing. Irides: Master of Blocks is an incredible puzzler game where the player has to match blocks of similar colors together to eliminate them, score points and create combos. The faster that the blocks are connected and the more blocks there are, the better the score when they are eliminated! Just like all of the great classic puzzle games, Irides: Master of Blocks is an easy concept, but one that is tough to master! Irides: Master of Blocks contains over 30 levels of content, challenging players with different Power Blocks to either assist or hamper your progression through the game. Players can also attempt to become the Master of Blocks with a friend in Co-Op mode, progressing through the game with both players playing in the same playfield. A two-to-four player multiplayer mode allows players to face off against friends or foes to see who is the true Master of Blocks! Friends not around to play? Submit scores online to see who the best in the universe at smashing blocks is! - TECHNICAL - This is a CD-ROM based product and might not be compatible with some Dreamcast consoles manufactured after October 2000. - TRIVIA - Released on December 13, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138688&o=2 $end $gba=iridion, $bio Nintendo GBA cart. published 19 years ago: Iridion 3D (c) 2001 Majesco Sales, Incorporated. - TECHNICAL - Model AGB-AI3E-USA - TRIVIA - Released on May 29, 2001 in USA. - TIPS AND TRICKS - Level select: On the password screen, enter *SH0WT1M3* to get access to an options menu with the level selection features enabled. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71260&o=2 $end $gba=iridion2u, $bio Nintendo GBA cart. published 17 years ago: Iridion II [Model AGB-AI2E-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71263&o=2 $end $gba=iridion2, $bio Nintendo GBA cart. published 17 years ago: Iridion II [Model AGB-AI2P] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71262&o=2 $end $info=irion, $bio Arcade Video game published 37 years ago: Irion (c) 1983 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127421&o=2 $end $info=iris3130, $bio Computer published 35 years ago: IRIS 3130 IP2 (c) 1985 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228826&o=2 $end $info=crimson, $bio Computer published 28 years ago: IRIS Crimson [Model 4D/510] (c) 1992 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145007&o=2 $end $info=indigo3k, $bio Computer published 29 years ago: IRIS Indigo (R3000) (c) 1991 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228822&o=2 $end $info=indigo4k, $bio Computer published 27 years ago: IRIS Indigo (R4400) (c) 1993 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228823&o=2 $end $dc=iris, $bio Sega Dreamcast GD published 17 years ago: Iris [Model T-19721M] (c) 2003 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135556&o=2 $end $pc98=iris, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: イーリス亭小夜曲 (c) 1992 Agumix. (Iris-tei Serenade) - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89770&o=2 $end $pc98=irisomk, $bio イーリス亭小夜曲 SPECIALなオ・マ・ケ (c) 199? Agumix. (Iris-tei Serenade - Special na O-ma-ke) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89771&o=2 $end $pc98=irium, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Irium (c) 1993 Orange House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89772&o=2 $end $fmtowns_flop=irium, $bio Fujitsu FM Towns disk. published 27 years ago: Irium (c) 1993 Orange House [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132332&o=2 $end $x1_flop=irohanih, $bio Sharp X1 5.25in.disk. published 32 years ago: Irohanihoheto (c) 1988 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86018&o=2 $end $pc8801_flop=irohanih, $bio NEC PC-8801 Series disk. published 32 years ago: Irohanihoheto (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92100&o=2 $end $info=iron, $bio Arcade Video game published 24 years ago: Iron (c) 1996 Unknown. A bootleg of Arcade Zone's Iron Commando, developed and released for the Super Nintendo console in 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32542&o=2 $end $dc=ironaces, $bio Sega Dreamcast GD published 19 years ago: Iron Aces [Model T-15129N] (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135558&o=2 $end $dc=ironacese, $bio Sega Dreamcast GD published 19 years ago: Iron Aces [Model T-44904D-50] (c) 2001 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135557&o=2 $end $info=ironball, $bio Pinball published 33 years ago: Iron Balls (c) 1987 Unidesa (Universal de Desarrollos Electronicos). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10208&o=2 $end $ibm5170_cdrom=ironbld, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Iron Blood (c) 1996 Microforum, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144638&o=2 $end $snes=ironcommj, $bio Nintendo Super Famicom cart. published 25 years ago: Iron Commando - Koutetsu no Senshi (c) 1995 Poppo - TECHNICAL - GAME ID: SHVC-AICJ-JPN - TRIVIA - Released on February 10, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61523&o=2 $end $snes=ironcomm, $bio Iron Commando [European Prototype] (c) 199? Arcade Zone, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63102&o=2 $end $fmtowns_flop=ironfist, $bio Fujitsu FM Towns disk. published 26 years ago: Iron Fist - The Revised Edition (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132278&o=2 $end $info=ironfort,ironfortc, $bio Arcade Video game published 22 years ago: Iron Fortress (c) 1998 Eolith. A top view multi-directional shooter tank video game. The players, take the control a tank, handled by four military warriors to choose, in a city and must destroy a variety of enemy tanks in each level and guard the base to complete the mission. - TECHNICAL - Main CPU : E1-32N (@ 44.9 Mhz) Sub CPU : I8032 (@ 12 Mhz) Sound CPU : I8052 (@ 24 Mhz) Sound Chips : QS1000 (@ 24.000000 Mhz), 2x speaker Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 4-way joystick Buttons : 1 (FIRE) - STAFF - President : Jeon Tae Young Head Director : Jeon Ju Young Main Director : Park Tae Young Chief : Lee Seon Ho Planning Progress : Kim Eun Chang Main Program : Kim Yun Tai Sub Program : Choi Nack Chan, Choi Sang Il Graphic Design : Song Won Young Character Design : Kang Jung Ho Visual Design : Rho Myung Music Director : Han Seung Hardware Chief : Shin Woo Kyun Engineer : Kim Han Byeol, Hong Eun A, Lee Jung Hun, Hong Sung Pyo Serve Director : Lee Sang Hyun Business : Kim Ki Nam, Jang Beyong Hun, Kwon Heuk Kun, Lee Jeong Yn, Yoo Hyun Jung, Park Sun Bok Serve Planning : Choi In Chul Information : Hwang Hyun Ho, Son Ji Young, Lee Eun Kyoung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29378&o=2 $end $segacd=ironhlx, $bio Sega CD published 26 years ago: Iron Helix [Model T-124015] (c) 1994 Spectrum Holobyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60745&o=2 $end $info=ironhors,ironhorsh, $bio Arcade Video game published 34 years ago: Iron Horse (c) 1986 Konami Industry Company, Limited. Export release. Game developed in Japan. See the original for more information about the game itself; "Dai Ressya Goutou". - TRIVIA - Iron Horse was released in January 1986. A bootleg of this game is known as "Far West". - PORTS - * COMPUTERS: [US] [EU] Commodore C64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1203&o=2 $end $gba=ironkid, $bio Nintendo GBA cart. published 13 years ago: Iron Kid (c) 2007 Daiwon C&A Holdings Company, Limited. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71264&o=2 $end $amigaocs_flop=ironlord,ironlordf,ironlordg, $bio Commodore Amiga 500 disk. published 31 years ago: Iron Lord (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74311&o=2 $end $specpls3_flop=ironlord,ironlorda, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Iron Lord (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118709&o=2 $end $cpc_flop=ironlord01,ironlord,ironlord09,ironlord06,ironlord07,ironlord08,ironlord0a,ironlord0b,ironlord0c,ironlord0d,ironlord0e,ironlord0f,ironlord10,ironlord11,ironlord12,ironlord02,ironlord03,ironlord04, $bio Amstrad CPC 464 disk. published 31 years ago: Iron Lord (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120778&o=2 $end $archimedes=ironlord, $bio Acorn Archimedes disk. published 30 years ago: Iron Lord (c) 1990 Cygnus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115971&o=2 $end $archimedes=ironlorda, $bio Acorn Archimedes disk. published 30 years ago: Iron Lord (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115976&o=2 $end $info=ironmaid, $bio Pinball published 39 years ago: Iron Maiden (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 151 - TRIVIA - Approx. 1,200 units were produced. This pinball machine was the last multi-level game from this manufacturer. - STAFF - Design by : Brian Poklacki Art by : Parkinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5463&o=2 $end $info=im2_140,im2_100,im2_110,im2_120, $bio Pinball published 10 years ago: Iron Man (c) 2010 Stern Pinball, Incorporated. - TRIVIA - Iron Man (1.0) was released on April 19, 2010. Based off of the 'Iron Man' film series, and was made to promote for the then-released film 'Iron Man 2'. - UPDATES - V 01.82 - 17-July-2014 ==================== System Changes: - Games built with CPU Part #520-5352-00 need to use V1.81 code. - Games built with CPU Part #520-5246-00 need to use V1.82 code. - CPU Part #520-5352-00 is built with an FTDI USB chip - CPU Part #520-5246-00 is built with an Atmel USB chip - There are no game rule changes between V1.81 & V1.82 - Fixed small bug with stern logo in attract mode V 01.81 - 5-July-2014 ==================== System Changes: - rebuild of game code and assests V 01.8 - 1-July-2014 ==================== System Changes: - Set up an adjustment that lets you pick the new light shows or the old - Copied all the needed classic light strings (STD) into the new ironman game. - Copied all the needed lamp string strings from the STD edition to the new one - Set up a lamp for the iron monger chest light in the coil table - Copied over all LE code that is needed from STD edition - Put in code so that if adjustment is set to new LE it shows the new stern logo, and if it is set to the old LE it shows the old stern logo, in attract mode - Added an adjustment so users can select whether they are using LED’s or incandescent lamps in their game (regardless of hardware version) - Reworked the flash lamp effects that go from dim to light or vice versa (for games with LED lights) - Commented out the attract mode dim to bright effect if the game is using led lights, but it will still run the effect if incandescent lights are selected - Added the iron monger chest light to the iron monger speech FS so that his chest light will blink with his speech - Changed the LED LE for bogey ready to a flashing effect because the new LED lights don’t work well on dim to bright LE. The LE is unchanged for those who still have incandescent lamps in their playfields - Fixed a score display bug in mini wizard mode Jerico, where the score would go off screen if it was 100 million or higher - Changed ironman mode ready effect so it doesn’t use dim to bright LE when set to LED - Changed ironman mode background (during mode) LE so that it builds up and then down, instead of just what it did originally which was blink. - Changed the iron monger super jackpot LE effect it was repeating until the DE was done, now it only repeats twice before stopping - Changed the monger multiball hit award LE flash lamps to fs invalid so the LE will still show through when iron monger talks - fixed a bug that was keeping the iron monger start effect from running when it should, part of the fix was to write a new alternate LE for the last hit on the iron monger before multiball starts - fixed do or die LE for background as they were doing a dim to bright effect - Created a mask version of the function lss_sweep_off_down_mask and lamp_string_off_mask to help reveal mode shots sooner after certain LE - Made special iron monger chest light shows for various LE in iron monger attack and iron monger multiball - Added shooter lane LE, for when you plunge the ball V 01.6 - 10-November-2011 ==================== System Changes: - Fixed a boot-up issue where the game would occasionally not power up properly - Modified tilt to handle game images of larger size. - Added a flash image verification at power-up when left flipper is held. - Added a checksum to the end of the image file. - Added an adjustment where you can disable the tilt mechanism when the coin door is opened. - Fixed an issue where auxiliary coils were not being turned off properly. - Fixed a flipper issue where the power coils would be reactivated incorrectly. - Fixed an issue where the number of days remaining in a tournament during attract mode showed incorrectly. - Fixed an issue in an image decompression algorithm. - Added checksum generation for blocks read and programmed. - Added some amount of error detection/recovery. - Fixed the 5x5 font. - Modified USB code to be more efficient. - Compressed some artwork for memory management. - Fixed a motor issue where it ran in the wrong direction. - Fixed some minor font issues. - Fixed deltronics S timings ticket redemption. - Added premium i/o unlock code. - Added serial port connection software and interface. - Fixed an issue with test mode and flippers. - Fixed a bug with the test menu system that resulted in flippers being switched off during test. - Renamed 'standard' to 'classic'. - Added Utility/installs menu (UTIL/INST) subitems now displays. - Added a check to see if multiple sets of adjustment overrides are installed. Game Changes: - Added instant info. V 01.5 - 9-September-2010 ==================== - removed iron monger middle position switches/logic as they were not being used. - The background lamp effect for wizard mode multiball was not toggling the 'on_phase'. This has been corrected. - Wizard mode multiball background lamp effect was not setting mask bits for some shot lamp string to show up. This has been corrected. - Fixed bogey ramp adjustment. - Fixed capitalization issues. - Changed DoD hurry-up scoring from 50M->25M to 35M->15M. - Iron monger attack was not checking all of the right things before deciding it was OK to start the mode. This has been corrected. V 01.4 - 28-April-2010 ==================== - fixed a speech bug where OS talked too frequently during Iron Monger Multiball. V 01.3 - 27-April-2010 ==================== - Changed Bogey scoring. - Changed Whiplash scoring. - Changed Iron Monger scoring. - Added speech for Iron Monger multiball. - Removed spinner effects. - Added Iron Monger Super Jackpot award dots, sounds, and shaker motor shaking. - Fixed up text offsets for bonus. V 01.2 - 26-April-2010 ==================== - French text added. - Added more Tony Stark, Jarvis speech. - Cleaned up mini wizard mode background display effect. - Added shaker motor code to Iron Monger, Whiplash and Do or Die. - Added code to pause the Whiplash Multiball ball timer while the multiball is starting. V 01.1 - 21-April-2010 ==================== - Italian text added. - Fixed a problem where War Machine jackpot arrows were turned off during a jackpot lightshow. - Added shaker motor shaking to mini wizard mode (Jericho). Added dots for shot awards. Spinner and pop bumper lamps now on solid instead of blinking. - Fixed a problem that caused the Iron Monger magnet to possibly fire multiple times at the start of Iron Monger Multiball. - Added shaker code to FastScoring, Hurryup, IronMan targets, Bogey Chase, War Machine & War Machine Multiball. - S.H.I.E.I.D add-a-ball was not restarting multiballs when awarded during the grace period. This has been corrected. - Added monger magnet toss to Iron Monger Multiball and Jericho. - Increased the volume on some speech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33954&o=2 $end $saturn=ironmanj, $bio Sega Saturn game published 24 years ago: Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59265&o=2 $end $saturn=ironman, $bio Sega Saturn game published 24 years ago: Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60329&o=2 $end $gamegear=ironman,ironman1, $bio Sega Game Gear cart. published 24 years ago: Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated. - TIPS AND TRICKS - * Level Select: Enter PKTPCN as password. The message 'You Da Man' will appear if entered correctly. Now, during the game, pause and hold either down, or up while unpausing the game. You will access the developer menu where you can select the level to play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64638&o=2 $end $psx=ironmnxo, $bio Sony PlayStation disc published 24 years ago: Iron Man X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00235 - TRIVIA - Released on October 31, 1996 in the USA. Export releases: [EU] "Iron Man X-O Manowar in Heavy Metal [Model SLES-00281]" [JP] "Iron Man X-O Manowar in Heavy Metal [Model SLPS-00455]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97484&o=2 $end $saturn=ironmanu, $bio Sega Saturn game published 24 years ago: Iron Man X-O Manowar in Heavy Metal [Model T-8119H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60063&o=2 $end $msx1_cass=ironwar, $bio Iron of the War (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94735&o=2 $end $jaguar=ironsol2, $bio Atari Jaguar cart. published 23 years ago: Iron Soldier 2 (c) 1997 Telegames - TECHNICAL - Model JA810 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76427&o=2 $end $psx=ironsld3, $bio Sony PlayStation disc published 20 years ago: Iron Soldier 3 (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111657&o=2 $end $jaguar=ironsold, $bio Atari Jaguar cart. published 26 years ago: Iron Soldier (c) 1994 Atari Corp. Industry has taken over the planet. Three-quarters of the Earth's surface is covered with concrete and steel cities and wastelands. The Iron Fist Corporation (IFC) has used military force to conquer national governments and create a worldwide military dictatorship. Recently, the IFC developed a new weapon for use in urban areas: a 42-foot tall piloted robot, known as the Iron Soldier (or, IS). With such a weapon, they will have no trouble maintaining their hold on the populace. However, an organization has been formed to stop the IFC. This group, known as the Resistance, has even managed to capture an early production model of the Iron Soldier unit. This is where you come in. As a member of the Resistance, your job is to pilot the Iron Soldier in a one-man war against Iron Fist. The fate of the world rests on your shoulders, but at least your IS's shoulders can mount rockets... - TECHNICAL - Model J9026E - TIPS AND TRICKS - * GETTING THROUGH A MISSION - Read the Briefing carefully so you know what you must do to complete a level. It may take you a few tries before you figure out exactly where and what your objectives are. - Choose your weapons carefully. - Try breaking open buildings and remember what kind of crates are in them if any. - If you can't solve a mission, try taking a different route. There are many ways to go, some are easier and faster than others. - Enemies that move quickly are easier to hit if you fire just in front of them, so they move into your shots. This is called leading the target. * FIGHTING TANKS - Use buildings for cover. Don't stand out in the open, or you will be surrounded. - You can often kill tanks by hiding from them until very close, then stepping on them! - You can kill tanks at long range with the rocket launcher - aim just a little bit high when doing this. - You can shoot tanks at close range with the Gatling Gun, but aim low to stop any rockets they may fire. - When fighting the Heavy Tank, avoid it until it is close, then cut it up with a Chain Cutter. * FIGHTING HELICOPTERS AND V.T.O.L.s - Use the gatling gun at close range. Hide in skyscrapers, and watch your radar. When they come around the corner, blast 'em! - If you catch a V.T.O.L. on the ground, don't get too close - shoot it with the Rail Cannon or Rifle before it takes off. - Try to get the V.T.O.L.s to drop bombs on fuel tanks - they'll blow themselvers up! - Be sure to kill V.T.O.L.s before they get too close. * AVOIDING ROCKETS - You can shoot down rockets with the Gatling Gun, but it is safer to dodge them. - Watch the rockets on the radar and move perpendicular to their flight path to avoid them. - Be sure not to get too close to rocket launchers. - The rail cannon will destroy rocket launchers at long range. Rockets do a lot of damage, so be careful! * FIGHTING SHIPS - If the ships are close enough to shore, use grenades. - Ships have good side armor, so rockets aren't too effective. - The ships fire at you if you get close, but it only takes two well-placed grenades to destroy a ship. Otherwise, it takes about 15 rockets. * FIGHTING IS UNITS - Try to use cover. - If you have rockets, try to fire them when the enemy IS is not shooting at you. - Throw grenades as accurately as possible, leading the target some since the Grenades are slow. - Most IS units stop firing if you get in close enough, but watch out for their punch! - Use your fists or the Chain Cutter at close range, and back up a little bit when you think it's going to punch you. Then move back in again if it turns away from you. * CHEATS (at Options Screen, unless otherwise noted): - All Weapons & Levels: 3,7,6,6,8,2,4,2 (border flash confirms) - Unlimited Ammo: 2,7,2,8,3,7 ("CRATES" on phone pad) - Extra fast rotation: A+C while turning (during game play) - Repair: Hit yourself with a Cruise Missile (only during the low energy warning!) - Mission Pass/Fail: 2,8,8,8,6,6,7,7,3,7,7 (then during game play press: '*' = Fail, '#' = Pass) * EASTER EGGS (at Options Screen, unless otherwise noted): - Insane Difficulty: 6,8,2,4 (OUCH on phone pad) - Display Mission Stats: 8 (during game play) - Single-Frame Advance: Pause, 1 or 3 (during game play) - Swivel Mech View: At mech configuration screen, select add or remove weapon then press 1 or 2 to swivel mech. - Scroll Title Screen: At 'Iron Soldier' logo, use joypad to manually scroll screen up or down. - STAFF - Main Coding: Michael Bittner Additional Coding: Marc Rosocha Graphics: Christian Reissmller, Bleick Bleicken, Oliver Lindau Enemy, Building and Level Design: Sean Patten, Marc Rosocha Game Music: Mario Knezovic, Joachim Gierveld Title Music: Nate Brenholdt 3D Models: Marc Rosocha, Michael Bittner, Sean Patten, Donald Wang Sound Effects: Marc Rosocha, Ted Tahquechi, Nate Brenholdt Game Concept: Sean Patten Original Mech Design: Mark J.L. Simmons Manual By: Sean Patten Game Testing: Tal Funke-Bilu, Dan McNamee, Andrew Keim, Scott Hunter, Joe Sousa, Martin Mller, Hank Cappa, Harry Kinney Special Thanks to: Normen B. Kowalewski, Hans-Martin Kr”ber, Kathie Sleeper, Paul Foster, James Grunke, Anke Frey, Birger Zimmermann, Thomas Detert, Ulrike Bilda, Heinz Rudolf, Gerhard Seiler, Klaus-Peter Plog, Stefan Kimmlingen, Manfred Trenz, Jrg Seebohn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76426&o=2 $end $spectrum_cass=ironsphe, $bio Sinclair ZX Spectrum cass. published 14 years ago: Iron Sphere (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226562&o=2 $end $cpc_cass=ironsphr, $bio Amstrad CPC cass. published 14 years ago: Iron Sphere [Model CPC6] (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96808&o=2 $end $saturn=ironstrm, $bio Sega Saturn game published 24 years ago: Iron Storm [Model T-12701H] (c) 1996 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60064&o=2 $end $nes=irontank,irontanku, $bio Nintendo NES cart. published 32 years ago: Iron Tank - The Invasion of Normandy (c) 1988 SNK Corp. of America. North American release. Game developed in Japan. See the original Fammicom version for more information: "Great Tank [Model SFX-TV]". Description from the back cover: The date: June 5, 1944. The United Forces are preparing for their final assault on the Normandy Coast. The mission: Establish a beachhead, break through the front lines, and infiltrate and destroy enemy headquarters. To spearhead the invasion, they have chosen Paul, from Command Unit 88 - a secret unit known as "Iron Snake." An experienced combat veteran with special forces training, Paul has been called a Man of Iron. But to succeed in his mission, Paul will need the full firepower of the United Forces' mightiest fighting juggernaut: the Iron Tank! - TECHNICAL - GAME ID: NES-IT-USA - TRIVIA - Released in July 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55230&o=2 $end $amigaocs_flop=irontrck, $bio Commodore Amiga 500 disk. published 31 years ago: Iron Trackers (c) 1989 Smash 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74312&o=2 $end $cpc_flop=irontrac02,irontrac03,irontrac04,irontrac01,irontrac,irontrac05,irontrac06, $bio Amstrad CPC 464 disk. published 31 years ago: Iron Trackers (c) 1989 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121111&o=2 $end $info=ironclad,ironclado, $bio SNK Neo-Geo MVS cart. published 24 years ago: Ironclad - Brikin'ger Choutetsu (c) 1996 Saurus. It is a pseudo 3-D (3/4 perspective) horizontal shoot'em up. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0220 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Robot, [C] Hyper bomb - TRIVIA - This game is a very rare prototype. It was shown in MVS format at the March 1996 ACME show in Orlando, Florida. Setting an European BIOS into an emulator makes the color game darker, any other BIOS region make the color game lighter. - STAFF - Director : Takehiro Uematsu Screen Play : Makoto Maeda Program Producer : Masaaki Yuuki Character Program : Naoto Suzuki Screen Program : Takashi Shishido Character Artist : Masato Miyoshi, Kengo Tanaka, Kaori Itou, Keisuke Tsugita Screen Artist : Sachiko Miyoshi, Miwako Kojima, Yuuko Hara, Yuri Tachikawa, Sumire Azuma Sound Producer : Shinichi Yamazaki Sound Effects : Kazuhiko Oshikiri, Hideki Nagai Music : Hiroyuki Takei Promotion Stuff : Kimihiko Kobayashi, Koutarou Noumura, Tomoo Yoda, Yumiko Yasui, Miwa Izumi Special Thanks : Kenji Ishimoto, Shirou Nakamura, Youichi Satou, Kiyoshi Matsueda, Naohide Nakagawa Producer : Yasushi Okahara Executive Producer : Nobuyuki Tanaka - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4234&o=2 $end $info=offroad,offroadt,offroadt2p,offroad3, $bio Arcade Video game published 31 years ago: Ironman Ivan Stewart's Super Off-Road (c) 1989 Leland Corporation. In his never ending quest for adventure and excitement, man invented off-road racing. These races were then brought before the masses by converting huge sports stadiums into dirt and mud obstacle courses in which off-road 'Ironmen' battled for top honors. Now the Leland Corporation brings this fast moving, hard driving sport to the video game arena. Ironman Ivan Stewart's Super Off-Road is stadium off-road racing at it's best. One to three players are asked to test their dirt track skills against the best dirt truck driver in the world. Contestants compete on eight different tracks with a total of 16 configurations and these courses are packed with enough jumps, bumps, hills, and holes to challenge even the most skillful driver. Winning drivers earn 'cash' prizes, and use this 'cash' to 'buff out' their machines. At the end of each race, players take their trucks to the 'Speed Shop' to buy better shocks, tires, engines, and higher top speed. They can also buy nitro packs to help them blast over the jumps and through the mud. The 'Convert-a-Credit' feature allows drivers to add to their winnings by using credits as 'cash'. Each additional quarter, when converted, becomes $200,000 in game 'cash' and this additional 'cash' may be used for purchases in the 'Speed Shop'. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players : 3 Control : dial Buttons : 1 - TRIVIA - Ironman Ivan Stewart's Super Off-Road was released in April 1989. Ivan Ironman Stewart's Super Off-Road is the first arcade game to feature Dynamic Play Adjustment (DPA), the cpu would change the speed and skill of the grey car (supposedly Mr. Stewart himself) in relation to your performance in the game, in order to ensure high earnings and close contests. Ivan Stewart is a legend in Off-Road racing. He gained his nickname 'Ironman' as a result of competing in many marathon treks through the desert. Each time he won a Baja 500 or Baja 1000 race, held in the heat of Mexico, Stewart received an 'Ironman' award. Mickey Thompson, the man behind the Off-Road Championship Grand Prix Series began referring to Ivan Stewart as 'The Ironman of Off-Road Racing' after he picked up the Drivers' Points Championship in two successive years. While the tag has been shortened a bit, the title 'Ironman' has stuck. An upgrade kit for this game exists and is called 'The Track-Pack' (see Updates section for more info). - UPDATES - * The Track Pack : This upgrade contains eight brand-new tracks which are : Shortcut, Cutt-off Pass, Pig Bog, Rio Trio, Leapin' Lizards, Redoubt About, Boulder Hill and Volcano Valley. - STAFF - Direction : John Rowe, Medo Moreno, Dan Viescas Technical advisor : Ivan Stewart Concept / Team leader : John Morgan Software : John Morgan, Earl Stratton, Hartono Tjitro Graphics : Steve High, Kevin Lydy, Dok Whitson, Jerry Huber Music : Sam Powell Sound : Mike Enright, Michelle Simon Hardware : Eric Henderson, Dennis Sable, Dave Scott - PORTS - * CONSOLES: [US] Nintendo NES (apr.1990) "Ivan 'Ironman' Stewart's Super Off-Road [Model NES-WU-USA]" [EU] Nintendo NES (mar.14, 1991) "Ivan 'Ironman' Stewart's Super Off Road [Model NES-WU-EUR]" [US] Nintendo SNES (dec.1991) "Super Off Road [Model SNS-OR-USA]" [EU] Sega Master System (1992) "Super Off Road [Model MK-27059]" [JP] Nintendo Super Famicom (jul.3, 1992) "Super Off Road [Model SHVC-FR]" [EU] Nintendo SNES (june.24, 1993) "Super Off Road [Model SNSP-OR-EUR]" [US] Nintendo SNES (sept.1993) "Super Off Road - The Baja [Model SNS-R8-USA]" Sega Genesis/Mega Drive [US] [EU] (1994) "Super Off Road" [JP] Nintendo Super Famicom (june.17, 1994) "Super 4WD - The Baja [Model SHVC-R8=JPN]" Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1991) "Super Off-Road [Model LX105]" Sega Game Gear [US] [EU] (1992) "Super Off Road" [US] Nintendo Game Boy (nov.1992) "Super Off Road [Model DMG-OR]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) "Ironman Ivan Stewart's Super Off Road Racer" [EU] Amstrad CPC (1990) [EU] Commodore Amiga (1990) [US] Commodore C64 [EU] (1990) [EU] Atari ST (1990) PC [MS-DOS, 5.25"] [US] (1990) [EU] Commodore C64 (1991) "2 Hot 2 Handle" [EU] Commodore Amiga (1991) "2 Hot 2 Handle" [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1204&o=2 $end $gameboy=ironman, $bio Nintendo Game Boy Cart. published 24 years ago: Ironman X-O Manowar in Heavy Metal (c) 1996 Acclaim Ent., Incorporated. - TECHNICAL - GAME ID: DMG-AXIE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66186&o=2 $end $nes=ironswrd,ironswrdu, $vgmplay=ironswrd_nes, $bio Nintendo NES cart. published 31 years ago: IronSword - Wizards & Warriors II (c) 1989 Acclaim Entertainment, Incorporated. The land of Sindarin summons you, Kuros. This time, the evil Wizard Malkil has unleashed his fury in the form of the four elementals: Earth, Wind, Water and Fire. In order to conquer them and defeat the Wizard, you must reconstruct the IronSword, the only weapon Malkil fears. You'll journey through dark caverns and fiery terrain, discovering hidden treasures and magic spells as you go. Seek help from the Animal Kings, but beware of slimy spitters and snapping skulls. Good luck, Kuros. You're about to face what no warrior has faced before! - TECHNICAL - GAME ID: NES-IR-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55231&o=2 $end $x68k_flop=irohanih, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Irowanioedeo (c) 1988 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released in February 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87784&o=2 $end $kc_cass=irrgarte, $bio Irrgarten (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133795&o=2 $end $psx=irrstick, $bio Sony PlayStation disc published 22 years ago: Irritating Stick (c) 1998 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111445&o=2 $end $ep64_flop=isdos,isdosa, $bio Enterprise 64 disk. published 35 years ago: IS-DOS (c) 1985 Intelligent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232508&o=2 $end $info=isa386c, $bio Motherboard published 31 years ago: ISA-386C (c) 1989 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235583&o=2 $end $info=isa386u30, $bio ISA-386U30 REV.2.2 (c) 199? Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235584&o=2 $end $info=a486sv2, $bio ISA-486SV2 (c) 199? Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235580&o=2 $end $mo5_cass=isabelle,isabellea,isabelleb,isabellec, $to7_cass=isabelle, $bio Thomson MO5/TO7 cass. published 35 years ago: Isabelle et le Dragon (c) 1985 Hebdogiciel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108310&o=2 $end $nes=keibahg, $bio Nintendo Famicom cart. published 30 years ago: Isaki Shuugorou no Keiba Hisshou Gaku (c) 1990 Imagineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54230&o=2 $end $pc98=isaku, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 遺作 (c) 1995 Elf. (Isaku) - TECHNICAL - MEDIA: FD x7 - TRIVIA - Released on August 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89773&o=2 $end $info=isbc286, $bio iSBC 286 (c) 19?? Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235529&o=2 $end $info=isbc2861, $bio Computer published 37 years ago: iSBC 286/10 (c) 1983 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235530&o=2 $end $info=isbc28612, $bio Computer published 37 years ago: iSBC 286/12 (c) 1983 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235531&o=2 $end $info=isbc8010, $bio Computer published 45 years ago: iSBC 80/10 (c) 1975 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235532&o=2 $end $info=isbc8010a, $bio Computer published 43 years ago: iSBC 80/10A (c) 1977 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235533&o=2 $end $info=isbc8010b, $bio Computer published 41 years ago: iSBC 80/10B (c) 1979 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235534&o=2 $end $info=isbc8030, $bio Computer published 42 years ago: iSBC 80/30 (c) 1978 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235535&o=2 $end $info=isbc8605, $bio Computer published 39 years ago: iSBC 86/05 (c) 1981 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235536&o=2 $end $info=isbc86, $bio Computer published 42 years ago: ISBC 86/12A (c) 1978 Intel. Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103282&o=2 $end $info=isbc8630, $bio Computer published 39 years ago: iSBC 86/30 (c) 1981 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235537&o=2 $end $compclr2_flop=iscdemos, $bio ISC Demos (c) 19?? Intelligent Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232635&o=2 $end $amigaocs_flop=ishar, $bio Commodore Amiga 500 disk. published 28 years ago: Ishar - Legend of the Fortress (c) 1992 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74313&o=2 $end $amigaocs_flop=ishara, $bio Commodore Amiga 500 disk. published 28 years ago: Ishar - Legend of the Fortress [Ishar Trilogy] (c) 1992 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74314&o=2 $end $amigaocs_flop=ishar2,ishar2a,ishar2g, $bio Commodore Amiga 500 disk. published 27 years ago: Ishar 2 - Messengers of Doom (c) 1993 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74315&o=2 $end $amigaaga_flop=ishar2_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Ishar 2 - Messengers of Doom [AGA Ver.] (c) 1993 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146434&o=2 $end $amigaecs_flop=ishar3, $bio Commodore Amiga 500+ disk. published 26 years ago: Ishar III - The Seven Gates of Infinity (c) 1994 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237071&o=2 $end $amigaaga_flop=ishar3_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Ishar III - The Seven Gates of Infinity [AGA Ver.] (c) 1994 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146435&o=2 $end $amigaecs_flop=ishar3f, $bio Commodore Amiga 500+ disk. published 26 years ago: Ishar III - The Seven Gates of Infinity [Equipe Speciale ver.] (c) 1994 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237072&o=2 $end $gameboy=ishidayo, $bio Nintendo Game Boy Cart. published 30 years ago: Ishida Yoshio Tsume Go Paradise [Model DMG-IGJ] (c) 1990 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66188&o=2 $end $cpc_flop=ishidoed,ishido19,ishidouk01,ishidouk, $bio Amstrad CPC 464 disk. published 29 years ago: Ishido (c) 1991 Fraggle, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126341&o=2 $end $cpc_flop=ishidofu, $bio Amstrad CPC 464 disk. published 15 years ago: Ishido (c) 2005 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124580&o=2 $end $megadriv=ishido, $bio Sega Genesis game published 30 years ago: Ishido - The Way of Stones (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57257&o=2 $end $pc98=ishido, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Ishido - The Way of Stones (c) 1990 ASCII Corp. - TECHNICAL - BARCODE: 4988606204571 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89774&o=2 $end $pc8801_flop=ishido, $bio NEC PC-8801 Series disk. published 30 years ago: Ishido - The Way of Stones (c) 1990 ASCII Corp. - TECHNICAL - BARCODE: 4988606207220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92101&o=2 $end $x68k_flop=ishido, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ishido - The Way of Stones (c) 1991 ASCII Corp. - TECHNICAL - Fd x2 - TRIVIA - Released on March 20, 1991 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87785&o=2 $end $msx2_flop=ishido, $bio MSX 2 disk. published 29 years ago: Ishido - The Way of Stones (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101733&o=2 $end $gameboy=ishido, $bio Nintendo Game Boy Cart. published 30 years ago: Ishido - The Way of Stones [Model DMG-ST-USA] (c) 1990 Nexoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66190&o=2 $end $gameboy=ishidoj, $bio Nintendo Game Boy Cart. published 30 years ago: Ishido - The Way of Stones [Model DMG-STJ] (c) 1990 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66189&o=2 $end $lynx=ishido, $bio Atari Lynx cart. published 29 years ago: Ishido - The Way of Stones (c) 1991 Atari Corp. - TECHNICAL - Model PA2065 - STAFF - Programmer: Steve Marschner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58826&o=2 $end $famicom_flop=ishido, $bio Nintendo Famicom disk. published 30 years ago: ?? (c) 1990 Hiro Company, Limited. (Ishido) - TECHNICAL - Disk ID: HIR-ISD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65362&o=2 $end $fmtowns_cd=ishido, $bio Fujitsu FM Towns CD published 30 years ago: Ishidou (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110149&o=2 $end $megacdj=ishiihis, $bio Sega Mega-CD published 26 years ago: Ishii Hisaichi no Daisekai (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60522&o=2 $end $pc8801_flop=ishingam, $bio Ishin Game Center no Arashi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92102&o=2 $end $x1_flop=ishinara, $bio Sharp X1 5.25in.disk. published 31 years ago: Ishin no Arashi (c) 1989 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86019&o=2 $end $nes=ishinara, $bio Nintendo Famicom cart. published 30 years ago: 維新の嵐 (c) 1990 Koei. (Ishin no Arashi) - TECHNICAL - Game ID: KOE-XK - TRIVIA - Ishin no Arashi for Famicom was released on September 15, 1990 in Japan. - STAFF - Producer: Youichi Erikawa (Kou Shibusawa) Music Composers: Yoko Kanno, Mitsuo Yamamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54231&o=2 $end $msx2_flop=ishinara, $bio MSX 2 disk. published 31 years ago: Ishin no Arashi (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: MXKN12015 BARCODE: 4988615001161 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101734&o=2 $end $msx2_cart=ishinara, $bio MSX 2 cart. published 31 years ago: 維新の嵐 (c) 1989 Koei (Ishin no Arashi) - TECHNICAL - GAME ID: MXKN12017 BARCODE: 4988615001185 - TRIVIA - Ishin no Arashi for MSX was released on November 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51319&o=2 $end $pc98=ishinara, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 維新の嵐 (c) 1988 Koei Co., Ltd. (Ishin no Arashi) - TECHNICAL - GAME ID: NFKN14021 BARCODE: 4988615000263 - TRIVIA - Ishin no Arashi for PC-98 was released in June 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89775&o=2 $end $pc8801_flop=ishinara,ishinarab,ishinaraa, $bio NEC PC-8801 Series disk. published 31 years ago: 維新の嵐 (c) 1989 Koei Co., Ltd. (Ishin no Arashi) - TECHNICAL - GAME ID: NFKN17010 BARCODE: 4988615000713 - TRIVIA - Ishin no Arashi for PC-88 was released in April 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92103&o=2 $end $x68k_flop=ishinara, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 維新の嵐 (c) 1990 Koei Co., Ltd. (Ishin no Arashi) - TECHNICAL - GAME ID: SJKN13011 BARCODE: 4988615001482 MEDIA: FD x3 - TRIVIA - Ishin no Arashi for X68000 was released on April 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87786&o=2 $end $saturn=ishinara, $bio Sega Saturn game published 23 years ago: 維新の嵐 (c) 1997 Koei. (Ishin no Arashi) - TECHNICAL - Game ID: T-7645G - TRIVIA - Ishin no Arashi for Saturn was released on September 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59266&o=2 $end $pc8801_flop=ishisans, $bio Ishisanshu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92104&o=2 $end $msx1_cart=islam5,islam5b,islam5a, $bio MSX cart. published 34 years ago: Islam Built on Five [Mdel R059] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77159&o=2 $end $mo5_cass=island,islandb,islandc,islanda, $bio Thomson MO5 cass. published 36 years ago: Island (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108799&o=2 $end $cpc_flop=islanduk,island19, $bio Amstrad CPC 464 disk. published 18 years ago: Island (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124581&o=2 $end $info=island,islanda,islandb,islandc,island_2,island_3, $bio Slot Machine published 15 years ago: Island (c) 2005 Igrosoft. Island is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Released in July 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12052&o=2 $end $gba=legoisln, $bio Nintendo GBA cart. published 18 years ago: Island - Xtreme Stunts [Model AGB-AXTE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71265&o=2 $end $info=island2,island2a,island2_3,island2_3a,island2_4,island2_4a,island2_5,island2_6,island2b,island2c, $bio Slot Machine published 14 years ago: Island 2 (c) 2006 Igrosoft. Island 2 is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Island 2 was released in May 2006 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12055&o=2 $end $dragon_cass=islandadv, $bio Dragon cass. published 38 years ago: Island Adventure (c) 1982 Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116300&o=2 $end $einstein=artuan, $bio Island of Artuan (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136100&o=2 $end $cpc_flop=islandof, $bio Amstrad CPC 464 disk. published 30 years ago: Island of Chaos (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128130&o=2 $end $bbcb_cass=islaxaan, $bio Acorn BBC/Electron cass. published 36 years ago: Island of Xaan (c) 1984 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51987&o=2 $end $bbcb_cass=islandia, $bio Islandia (c) 19?? Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51988&o=2 $end $apple2_flop_clcracked=islbeta, $bio Apple II disk. published 36 years ago: Islands of Beta (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230706&o=2 $end $electron_cart=pascal, $bio Acorn Electron cart. published 35 years ago: ISO-Pascal (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129657&o=2 $end $bbcb_flop=isopascal, $bio Acorn BBC Micro B disk. published 35 years ago: ISO-Pascal (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240582&o=2 $end $bbcb_flop_orig=isopascal, $bio Acorn BBC Micro B disk. published 35 years ago: ISO-Pascal Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125156&o=2 $end $bbc_rom=isopascal100,isopascal, $bio Acorn BBC ROM published 37 years ago: ISO-Pascal Ver. 1 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145131&o=2 $end $cpc_flop=isolaf19, $bio Amstrad CPC type-in published 34 years ago: Isola (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120579&o=2 $end $to7_cass=isola, $bio Isola (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108311&o=2 $end $mz700_cass=isola, $bio Isola (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131744&o=2 $end $nes=isolatwr, $bio Nintendo NES cart. published 29 years ago: Isolated Warrior (c) 1991 Nintendo. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Max Warrior - Wakusei Kaigenrei [Model VAP-ZN(9507)]" - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55232&o=2 $end $nes=isolatwru, $bio Nintendo NES cart. published 29 years ago: Isolated Warrior (c) 1991 NTVIC. North American release. Game developed in Japan. See the original Famicom version for more information; "Max Warrior - Wakusei Kaigenrei [Model VAP-ZN(9507)]". Description from the back cover: They're coming to your town! Isolated Warrior is a high-speed, uniquely developed game based on a 3-D concept that features over 40 types of enemy creatures, realistic graphics and explosive sound effects! Become Max Maverick, a lone warrior, who must defeat the awesome creatures that attack his highly civilized planet! - TECHNICAL - Game ID: NES-W6-USA - TRIVIA - Isolated Warrior was released in February 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55233&o=2 $end $cpc_flop=isoleurf,isoleur1, $bio Amstrad CPC 464 disk. published 35 years ago: Isoleur Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128132&o=2 $end $cpc_cass=isoleur, $bio Amstrad CPC cass. published 35 years ago: Isoleur [Model CP 010] (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96809&o=2 $end $to7_cass=isometri, $bio Isometrie - Axe de Symetrie Verticale (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108312&o=2 $end $cpc_flop=isotopes, $bio Amstrad CPC type-in published 32 years ago: Isotopes (c) 1988 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124727&o=2 $end $snes=isozuri, $bio Nintendo Super Famicom cart. published 24 years ago: Isozuri - Ritou Hen [Model SHVC-A5IJ-JPN] (c) 1996 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61524&o=2 $end $superpet_flop=telecom, $bio ISPUG Master Telecom Disk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236792&o=2 $end $amigaocs_flop=issphere, $bio Commodore Amiga 500 disk. published 31 years ago: ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74281&o=2 $end $cpc_cass=iss, $bio Amstrad CPC cass. published 31 years ago: ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96744&o=2 $end $cpc_flop=issincre02,issincre03,issincre01,issincre, $bio Amstrad CPC 464 disk. published 31 years ago: ISS - Incredible Shrinking Sphere (c) 1989 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121435&o=2 $end $psx=issproev, $bio Sony PlayStation disc published 20 years ago: ISS Pro Evolution (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111290&o=2 $end $gba=issekiha, $bio Nintendo GBA cart. published 18 years ago: Isseki Hatchou - Kore 1ppon de 8shurui! [Model AGB-AIEJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71266&o=2 $end $msx2_flop=issekini, $bio MSX 2 disk. published 32 years ago: Isseki ni Kakeru Seishun (c) 1988 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101735&o=2 $end $pc8801_flop=issekini, $bio Issekini Kakeru Seishun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92105&o=2 $end $pico=ihthomas, $bio Issho ni Hashirou Kikansha Thomas (c) 199? Bandai Co., Ltd. - TECHNICAL - Game ID: T-133140 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96310&o=2 $end $msx1_cart=issun,issuna,issunh, $bio MSX cart. published 33 years ago: Issunboushi no Donnamondai [Model GPM-132] (c) 1987 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77160&o=2 $end $intv=istar, $bio Mattel Intellivision game published 10 years ago: Istar (c) 2010 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230280&o=2 $end $saturn=zico, $bio Sega Saturn game published 24 years ago: Isto E Zico - Zico no Kangaeru Soccer (c) 1996 Mizuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59267&o=2 $end $info=istreb, $bio Истребители (c) 198? Terminal. (Istrebiteli) A Soviet air war game. Buy 2 minutes of play for every coin. - TECHNICAL - TIA-MC-1 - TRIVIA - Title translates from Russian as 'Battle-planes'. - SCORING - 1 hit = 1 pts. - TIPS AND TRICKS - Extra game (80 seconds of play) is won at 15 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14285&o=2 $end $amigaocs_flop=itcame, $bio Commodore Amiga 500 disk. published 31 years ago: It Came from the Desert (c) 1989 Mirrorsoft - PORTS - * CONSOLES: TurboGraphx CD [US] "It Came from the Desert [Model HCD8003]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74316&o=2 $end $megadriv=itcame, $bio Sega Genesis game published 30 years ago: It Came from the Desert (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57258&o=2 $end $pcecd=itcame, $bio NEC TurboGrafx-CD published 28 years ago: It Came from the Desert (c) 1992 Cinemaware Corp. It Came From The Desert is a Video Adventure by Mirrorsoft and based on Cinemaware's game released for the Amiga and PC computers. The game takes place in the 1950s, in the small town of Lovelock lost somewhere in the most desolate areas of California. The player incarnates Buzz Lincoln - a young man who, helped by the local geologist Dr.Horton T.Pangbourne tries to investigate some unnatural happenings - twenty feet tall Ants seem to be roaming in the nearby desert and no one in town seems to have seen a thing. The goal of the game is to fight the giant insects and also to convince the townspeople of the danger they are in - and time is against him and he only has eight days to achieve his goal. And danger there is as our giant Ants can turn humans into Ant-droids zombies. It Came From The Desert features motion video sequences that unfold the story based on the player's actions and choices. Parts of the game feature simple action phases such as side-scrolling sequences where our hero, armed with a gun and grenades, fight the creatures inside their den, or creepy shooting phases where flesh-eating ants have to be gun down before they turn incapacitated town people into skeletons. - TECHNICAL - Game ID: HCD8003 - TRIVIA - It Came From The Desert was first released for the Amiga in 1989 and then ported to PC Computers in 1991 and the TurboGrafx CD in 1992. The Turbo CD version is however very different from the original game - it uses digitized 'captured' animations rather than drawn graphics. The game's structure was also rearranged and the various dialogs changed. Most of the action sequences are unique to the version - only a couple were borrowed from the Amiga original. - STAFF - OPENING CREDITS Story By: Kenneth Melville, David Riordan Written by: Kenneth Melville Arcade Design By: David Riordan, Michael S. Livesay, John Botti Graphic Artists: Paul Ryan, Brad Parker Game Shell, Tools, And Overhead Game Programmed By: Michael S. Livesay Tunnel, Queen, and Antdroid Games Programmed By: John Botti Original Score: Kenneth Melville Video Produced By: Nancy Schakel TurboGrafx CD Video Technology By: Michael S. Livesay Designed & Directed by: David Riordan END CREDITS Associate Producer Post Production: David White Post Production Supervisor: Robert Weaver Director Of Photography: Glenn Winters Video Production Manager: KC Chamberlain CAST Lud: Randy Polk Clay: Hugh Dane Doc: Harry Frasier Sonny: Mark Korman Marina: Lena Marie Pousette Prissy: Raquel Gardner Dad: Garry Ballard Mom: Deka Beaudine Man O Steel: Duke Valenti Carl: David Workman Foundry Supervisor: Phil Diskin Sheriff: Robert Miano Fantasy Girl: Musetta Vander Nicole: Christine Mason Linda: Michelle Paully Power Station Mgr: Kenneth Goldstein Towns People: Frank Lobianco, Angela Buchman, Wendy Demmerle Buzz Lincoln: Michael Conway Antmind: Sunni Walton Koolman: Joe Lala Mr. Wampner: Lynne Weaver Lori: Sevrin Mason CREW First Grip: Frank Lobianco Electrical: Charlie Mitchell Ultimatte Operator: Mary Prevell Script Supervisor: Dee Bache Wardrobe: Angela Buchman Prop Master: Robin Tams Makeup: Wendy Demmerle Makeup Assistant: Sevrin Mason Tape Operator: Laurie Kowalski Teleprompter Operator: Damon Damoto Casting Director: Kenneth Goldstein Location Coordinator: Shannon Donnelly MII Consultant: Ron Williams Stage Facilities Provided By: GTE Studios Post Production Video Facilities Provided By: Eric Blum Productions Video Editor: Rick Pratt Post Production Audio Facilities Provided By: Robert Weaver Enterprises Audio Assistant: Tom Parker STOP MOTION ANIMATION AND MINIATURES Created By: Charles Chiodo, Stephen Chiodo, Edward Chiodo Model Makers: Gene Rizzard, Carey Howe Sculptor: Brannon Wright Armature: Peter Marinello, Justin Kohn Animators: Stephen Chiodo, Kim Blanchette Production Assistant: Barbara Meyers SEA OF LOVE Performed By: Terence Kirby Written & Produced By: Kenneth Melville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58497&o=2 $end $cpc_flop=itwasson, $bio Amstrad CPC 464 disk. published 21 years ago: It Was So Nice Before The Crash of the Mir Station (c) 1999 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124582&o=2 $end $info=sc5iab,sc5iaba, $bio It's a Bullseye (c) 200? Mazooma Games. - TECHNICAL - [Model PR2316] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42653&o=2 $end $cpc_cass=itsako, $bio Amstrad CPC cass. published 34 years ago: It's a Knockout (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96810&o=2 $end $cpc_flop=itsaknoc01, $bio Amstrad CPC 464 disk. published 34 years ago: It's a Knockout (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120393&o=2 $end $info=m1itsko,m1itskoa,m1itskob,m1itskoc,m1itskod,m1itskoe,m1itskof,m1itskog,m1itskoh,m1itskoi,m1itskoj,m1itskok,m1itskol,m1itskom,m1itskon,m1itskoo,m1itskop,m1itskoq,m1itskor,m1itskos,m1itskot,m1itskou, $info=m1itsko0,m1itsko1,m1itsko2,m1itsko3,m1itsko4,m1itsko5,m1itsko6,m1itsko7,m1itsko8,m1itskov,m1itskow,m1itskox,m1itskoy,m1itskoz, $bio It's a Knockout (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32131&o=2 $end $gbcolor=wldrally, $bio Nintendo Game Boy Color game published 21 years ago: It's a World Rally [Model DMG-ARLJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68067&o=2 $end $apple2_flop_clcracked=abttime, $bio Apple II disk. published 37 years ago: It's About Time (c) 1983 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234860&o=2 $end $apple2_flop_clcracked=mabttime, $bio Apple II disk. published 31 years ago: It's About Time (c) 1989 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232030&o=2 $end $bbcb_cass=itsmagic, $bio It's Magic (c) 19?? Central Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51989&o=2 $end $gba=mrpants, $bio Nintendo GBA cart. published 15 years ago: It's Mr. Pants [Model AGB-BPIE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71267&o=2 $end $coleco=onlyrock, $bio Colecovision game published 36 years ago: It's Only Rock 'n' Roll (c) 1984 K-Tel International, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53294&o=2 $end $apple2gs=iorock, $bio Apple IIGS disk. published 33 years ago: It's Only Rock'n'Roll (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115130&o=2 $end $info=j6showtm,j6showtma,j6showtmb,j6showtmc,j6showtmd,j6showtme,j6showtmf,j6showtmg,j6showtmh,j6showtmi,j6showtmj,j6showtmk,j6showtml, $bio It's Showtime (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18215&o=2 $end $info=sc2call,sc2callp,sc2callc,sc2callcp, $bio It's Your Call (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40100&o=2 $end $psx=itadaki, $bio Sony PlayStation disc published 22 years ago: Itadaki Street - Gorgeous King (c) 1998 Enix, Ltd. - TECHNICAL - [Model SLPM-86120] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85310&o=2 $end $nes=itadaki, $bio Nintendo Famicom cart. published 29 years ago: Itadaki Street - Watashi no Mise ni Yottette (c) 1991 ASCII Corporation. - TRIVIA - Released on March 21, 1991 in Japan. - TIPS AND TRICKS - * Sound test: Press Up + Select + Start on the title screen. - STAFF - Prog. By: Fukashi (CreamSoft) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54232&o=2 $end $snes=itadaki2,itadaki2p, $bio Nintendo Super Famicom cart. published 26 years ago: Itadaki Street 2 - Neon Sign wa Barairo ni [Model SHVC-I2] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61525&o=2 $end $specpls3_flop=italia90,italia90a, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Italia '90 - World Cup Soccer (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118620&o=2 $end $spectrum_cass=italia90a, $bio Italia '90 - World Cup Soccer (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219710&o=2 $end $spectrum_cass=italia90_d, $bio Italia '90 - World Cup Soccer (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225507&o=2 $end $amigaocs_flop=ita90wcs, $bio Commodore Amiga 500 disk. published 30 years ago: Italia '90 - World Cup Soccer (c) 1990 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74317&o=2 $end $spectrum_cass=italia90b, $bio Italia '90 - World Cup Soccer (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225844&o=2 $end $amigaocs_flop=ita90wcsa, $bio Commodore Amiga 500 disk. published 30 years ago: Italia '90 - World Cup Soccer [Addicted to Fun - Sports Collection] (c) 1990 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74318&o=2 $end $amigaocs_flop=italia90, $bio Commodore Amiga 500 disk. published 30 years ago: Italia 1990 (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74319&o=2 $end $specpls3_flop=italy90sp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Italia 1990 (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147551&o=2 $end $cpc_flop=italia90,italia1901,italia19,italia9001,italia9002,italia9003, $bio Amstrad CPC 464 disk. published 30 years ago: Italia 1990 [Model AMD 221] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120868&o=2 $end $spectrum_cass=italy90e,italy90ea, $bio Italia 90 (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219148&o=2 $end $amigaocs_flop=itanight, $bio Commodore Amiga 500 disk. published 28 years ago: Italian Night 1999 (c) 1992 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74320&o=2 $end $cpc_flop=italians03,italians, $bio Amstrad CPC 464 disk. published 11 years ago: Italian Supercar Cracked (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121703&o=2 $end $cpc_flop=italians01,italians02, $bio Amstrad CPC 464 disk. published 30 years ago: Italian Supercar Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122901&o=2 $end $spectrum_cass=isupcar, $bio Sinclair ZX Spectrum cass. published 30 years ago: Italian Supercar (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2259 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79321&o=2 $end $cpc_cass=italscar, $bio Amstrad CPC cass. published 30 years ago: Italian Supercar [Model 3269] (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96811&o=2 $end $ibm5150=italy90, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Italy '90 Soccer (c) 1989 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234595&o=2 $end $amigaocs_flop=italy90, $bio Commodore Amiga 500 disk. published 30 years ago: Italy 1990 (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74321&o=2 $end $spectrum_cass=italy90,italy90w, $bio Sinclair ZX Spectrum cass. published 30 years ago: Italy 1990 (c) 1990 US Gold. - STAFF - Developed by Tiertex Design Studios. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79322&o=2 $end $cpc_cass=ita1990, $bio Amstrad CPC cass. published 30 years ago: Italy 1990 (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96812&o=2 $end $cpc_flop=italy19903,italy19901,italy199,italy19906,italy19907,italy19905,italy90d,italy19909, $bio Amstrad CPC 464 disk. published 30 years ago: Italy 1990 (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120869&o=2 $end $st_flop=italy90, $bio Atari ST disk. published 30 years ago: Italy 1990 (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148837&o=2 $end $spectrum_cass=italy90a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Italy 1990 (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219406&o=2 $end $cpc_flop=italy19904,italy19908,italy19902, $bio Amstrad CPC 464 disk. published 30 years ago: Italy 1990 - Winners Edition (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120870&o=2 $end $amigaocs_flop=italy90w, $bio Commodore Amiga 500 disk. published 30 years ago: Italy 1990 - Winners Edition [Super Sim Pack] (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74323&o=2 $end $amigaocs_flop=italy90a, $bio Commodore Amiga 500 disk. published 30 years ago: Italy 1990 [Budget] (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74322&o=2 $end $info=sushimar, $bio Arcade Video game published 23 years ago: Itazura Daisuki! Sushimaru Kun (c) 1997 Sigma Enterprises, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94333&o=2 $end $info=itazuram, $bio Redemption game published 20 years ago: Itazura Monkey (c) 2000 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37106&o=2 $end $info=itaten, $bio Arcade Video game published 36 years ago: Itazura Tenshi (c) 1984 Nichibutsu. A shoot 'em up with an angel that has to make a constelation. Win the heart of a lovely angel who draws the beautiful constellations in the sky. A fanciful game of romance with a touch of fairy tales. - TECHNICAL - Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1984 in Japan. The title of this game translates from Japanese as 'Lovely Angel'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4014&o=2 $end $gameboy=itchy, $bio Nintendo Game Boy Cart. published 26 years ago: Itchy & Scratchy in Miniature Golf Madness! [Model DMG-YH-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66191&o=2 $end $x68k_flop=itekomas, $bio Itekomashi (c) 199? Hi Kon Ren Kikaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87787&o=2 $end $cpc_flop=itinerai01,itinerai, $bio Amstrad CPC type-in published 27 years ago: Itineraires en France (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124726&o=2 $end $n64=itoishig, $bio Nintendo 64 cart. published 20 years ago: Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban! [Model NUS-NIBJ] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57758&o=2 $end $snes=itoibass, $bio Nintendo Super Famicom cart. published 23 years ago: Itoi Shigesato no Bass Tsuri No. 1 [Model SHVC-ZBPJ-JPN] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61526&o=2 $end $snes=itouhata1,itouhata, $bio Nintendo Super Famicom cart. published 26 years ago: Itou Hatasu Rokudan no Shougi Doujou [Model SHVC-Q2 (c) 1994 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61527&o=2 $end $wswan=itoujunj, $bio Bandai WonderSwan game published 20 years ago: Itou Junji Uzumaki - Noroi Simulation [Model SWJ-OMM002] (c) 2000 Omage Micott, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86339&o=2 $end $pet_cass=meits, $bio Commodore PET cass. published 40 years ago: Its - It's Your - Your're (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125753&o=2 $end $pico=itsudemo, $bio Itsudemo Issho Doraemon Set [Model HPC-6081] (c) 199? Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75697&o=2 $end $gbcolor=itsudemo, $bio Nintendo Game Boy Color game published 20 years ago: Itsudemo Pachinko GB - CR Monster House [Model CGB-BCRJ-JPN] (c) 2000 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68068&o=2 $end $gameboy=itsudemo, $bio Nintendo Game Boy Cart. published 22 years ago: Itsudemo! Nyan to Wonderful [Model DMG-ACAJ-JPN] (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66193&o=2 $end $pc98=itsukado, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Itsuka Dokoka de. - Erotic Baka Novel Series 2 (c) 1995 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89776&o=2 $end $pc98=iuc001, $bio IUC Disk Kaihou #001 (c) 19?? Ides. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89734&o=2 $end $pc98=iuc002, $bio IUC Disk Kaihou #002 (c) 19?? Ides. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89735&o=2 $end $pc98=iuc003, $bio IUC Disk Kaihou #003 (c) 19?? Ides. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89736&o=2 $end $pc98=iuc004, $bio IUC Disk Kaihou #004 (c) 19?? Ides. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89737&o=2 $end $alice90=iva, $bio Alice 90 cass. published 35 years ago: IVA - Incrustation Vidéo (c) 1985 Matra Datasysteme. - TECHNICAL - Game ID: 0000141 - STAFF - by: Catherine Muset - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87565&o=2 $end $cpc_cass=offroad, $bio Amstrad CPC cass. published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96813&o=2 $end $specpls3_flop=offroad,offroada, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118621&o=2 $end $cpc_flop=ivaniron, $bio Amstrad CPC 464 disk. published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121295&o=2 $end $cpc_flop=ivaniron01,ivaniron02,ivaniron03, $bio Amstrad CPC 464 disk. published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121296&o=2 $end $ibm5150=ironmnso, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132425&o=2 $end $ibm5150=ironmnso35, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1992 16 Blitz [Mastertronic label] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234577&o=2 $end $spectrum_cass=offroada, $bio Ivan 'Ironman' Stewart's Super Off Road Racer (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225508&o=2 $end $nes=offroad, $bio Nintendo NES cart. published 29 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1991 Nintendo. - TECHNICAL - Game ID: NES-WU-EUR - TRIVIA - Ivan 'Ironman' Stewart's Super Off Road for NES was released on March 14, 1991 in Europe. Reviews: 1990 - Consoles + HS N.2 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55234&o=2 $end $nes=offroadu, $bio Nintendo NES cart. published 30 years ago: Ivan 'Ironman' Stewart's Super Off Road (c) 1990 Tradewest, Incorporated. Grab the wheel and hit the gas! For the first time ever, race up to 4 players simultaneously with Ivan 'Ironman' Stewart's Super Off-Road. Based on the #1 arcade game, this all-out dirt-grinding race is now available for the NES. Watch out for the mud holes, jumps and other obstacles on the 8 different Stadium tracks. From match-offs to spin-outs, Super Off-Road is as close to genuine short-course racing as you can get! - TECHNICAL - Game ID: NES-WU-USA - TRIVIA - Ivan 'Ironman' Stewart's Super Off Road for NES was released in April 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55235&o=2 $end $amigaocs_flop=offroad, $bio Commodore Amiga 500 disk. published 30 years ago: Ivan Ironman Stewart's Super Off Road (c) 1990 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74324&o=2 $end $amigaocs_flop=ivanhoe, $bio Commodore Amiga 500 disk. published 30 years ago: Ivanhoe (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74325&o=2 $end $st_flop=ivanhoe, $bio Atari ST disk. published 30 years ago: Ivanhoe (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229766&o=2 $end $info=ivorytsk, $bio Ivory Tusk (c) 199? Konami Australia Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43654&o=2 $end $fm7_cass=sanjutsu, $bio Fujitsu FM-7 cass. published 38 years ago: Iwasanjutsunari (c) 1982 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93737&o=2 $end $pc8801_flop=iwasanju, $bio Iwasanjutsunari (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92106&o=2 $end $info=mjcomv1, $bio Arcade Video game published 29 years ago: Iwatani Tenhoo no Mahjong Comic Gekijou Vol. 1 (c) 1991 Dynax. - TRIVIA - Released in August 1991. The title translates from Japanese as "Iwatani Tenho's Mahjong Comic Theater Vol. 1". Tenho Iwatani is a Japanese comic book artist, and his comics are featured throughout the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18769&o=2 $end $info=ixion, $bio Arcade Video game published 37 years ago: Ixion (c) 1983 Sega. This is a shoot 'em up game where the player has to collect letters for points. All the letters must be collected to reach the KAILO round. The player receives 500 to 8000 points for collecting gold letters. Enemies are worth 200 points & crystals are worth 1000 points. The KAILO ball heals tiles while the OLIAK ball destroys tiles. A bonus ship is awarded every 100000 points. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.04125 Mhz), I8035 (@ 400 Khz) Sound Chips : Custom (@ 400 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : Dial Buttons : 1 - TRIVIA - Released in January 1983. - PORTS - * CONSOLES: Atari 2600 (1984) : Unreleased prototype - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1206&o=2 $end $a2600=ixion, $bio Atari 2600 cart. published 36 years ago: Ixion (c) 1984 Sega Enterprises, Limited. - TRIVIA - Unreleased prototype of an unreleased coin-op game. - STAFF - Programmer: Stance Nixon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50597&o=2 $end $fm7_cass=ixion, $bio Fujitsu FM-7 cass. published 35 years ago: Ixion (c) 1985 Try-Base. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93738&o=2 $end $archimedes=ixion, $bio Acorn Archimedes disk. published 28 years ago: Ixion (c) 1992 Eclipse - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127081&o=2 $end $to_flop=iznogoud, $bio Thomson TO disk. published 33 years ago: Iznogoud (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107767&o=2 $end $mo6_cass=iznogoud,iznogoudb,iznogouda, $bio Thomson MO6 cass. published 33 years ago: Iznogoud (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108982&o=2 $end $cpc_flop=iznogoud,iznogoud01, $bio Amstrad CPC 464 disk. published 33 years ago: Iznogoud (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121335&o=2 $end $cpc_cass=iznogoud, $bio Amstrad CPC cass. published 33 years ago: Iznogoud [Model 60130381] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96814&o=2 $end $pc8801_flop=izumi, $bio Izumi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92107&o=2 $end $msx2_flop=izumicbl, $bio MSX 2 disk. published 24 years ago: Izumic Ballade (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101736&o=2 $end $dc=izumo, $bio Sega Dreamcast GD published 16 years ago: Izumo [Model T-46902M] (c) 2004 Symbio Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135559&o=2 $end $spectrum_cass=izzywizz, $bio Sinclair ZX Spectrum cass. published 13 years ago: Izzy Wizzy (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226563&o=2 $end $megadriv=izzyqst, $bio Sega Genesis game published 25 years ago: Izzy's Quest for the Olympic Rings (c) 1995 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93587&o=2 $end $snes=izzyqstu,izzyqstup, $bio Nintendo Super NES game published 25 years ago: Izzy's Quest for the Olympic Rings [Model SNS-AIZE-USA] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63104&o=2 $end $snes=izzyqst, $bio Nintendo Super NES game published 25 years ago: Izzy's Quest for the Olympic Rings [Model SNSP-AIZP-EUR] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63103&o=2 $end $nes_datach=dtc_jltp, $bio Nintendo Famicom Datach cart. published 26 years ago: J League Super Top Players (c) 1994 Bandai. A soccer simulation game with barcodes for the players' skills. - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53955&o=2 $end $pc98=jhiglasv, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: J no Higeki - Las Vegas Renzoku Satsujin Jiken (c) 1992 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89777&o=2 $end $pcecd=jthunder, $bio NEC PC-Engine CD published 30 years ago: J Thunder (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58229&o=2 $end $cpc_flop=japprend, $bio Amstrad CPC 464 disk. published 31 years ago: J'apprends a ecrire (c) 1989 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128006&o=2 $end $cpc_flop=japprend01, $bio Amstrad CPC 464 disk. published 32 years ago: J'apprends a lire (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128007&o=2 $end $cpc_flop=japprend02, $bio Amstrad CPC 464 disk. published 32 years ago: J'apprends a observer (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128008&o=2 $end $mo5_cass=entends, $to7_cass=entends, $bio Thomson MO5/TO7 cass. published 36 years ago: J'entends (c) 1984 Ediciel Matra & Hachette. - TECHNICAL - FACE 1: MO5 version. FACE 2: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108313&o=2 $end $cdi=jinvente, $bio Phillips CD-i published 28 years ago: J'invente mes histoires 2 - Rêves d'étoiles (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52909&o=2 $end $ibm5150=jbird, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: J-Bird (c) 1983 Kuperberg [Greg Kuperberg] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83641&o=2 $end $info=vshoot, $bio Arcade Video game published 26 years ago: J-League Soccer V-Shoot (c) 1994 Namco. A soccer game featuring the top league teams of Japan. - TECHNICAL - Namco System NB-1 hardware Game ID : VSJ Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players: 4 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in September 1994. This game is an official licensed product of the J-League. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1207&o=2 $end $ekara_japan=ec0001, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 1 [Model EC0001-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146886&o=2 $end $ekara_japan=ec0022, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 10 [Model EC0022-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146887&o=2 $end $ekara_japan=ec0023, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 11 [Model EC0023-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146888&o=2 $end $ekara_japan=ec0024, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 12 [Model EC0024-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146889&o=2 $end $ekara_japan=ec0025, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 13 [Model EC0025-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146890&o=2 $end $ekara_japan=ec0026, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 14 [Model EC0026-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146891&o=2 $end $ekara_japan=ec0027, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 15 [Model EC0027-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146892&o=2 $end $ekara_japan=ec0028, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 16 [Model EC0028-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237577&o=2 $end $ekara_japan=ec0033, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 17 [Model EC0033-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146893&o=2 $end $ekara_japan=ec0040, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 18 [Model EC0040-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237578&o=2 $end $ekara_japan=ec0042, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 19 [Model EC0042-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146894&o=2 $end $ekara_japan=ec0002, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 2 [Model EC0002-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146895&o=2 $end $ekara_japan=ec0046, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 20 [Model EC0046-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146896&o=2 $end $ekara_japan=ec0051, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 21 [Model EC0051-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146897&o=2 $end $ekara_japan=ec0053, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 22 [Model EC0053-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237579&o=2 $end $ekara_japan=ec0054, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 23 [Model EC0054-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146898&o=2 $end $ekara_japan=ec0056, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 24 [Model EC0056-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237580&o=2 $end $ekara_japan=ec0059, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 25 [Model EC0059-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237581&o=2 $end $ekara_japan=ec0060, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 26 [Model EC0060-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146899&o=2 $end $ekara_japan=ec0061, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 27 [Model EC0061-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146900&o=2 $end $ekara_japan=ec0062, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 28 [Model EC0062-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146901&o=2 $end $ekara_japan=ec0063, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 29 [Model EC0063-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146902&o=2 $end $ekara_japan=ec0003, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 3 [Model EC0003-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146903&o=2 $end $ekara_japan=ec0065, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 30 [Model EC0065-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146904&o=2 $end $ekara_japan=ec0066, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 31 [Model EC0066-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146905&o=2 $end $ekara_japan=ec0067, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 32 [Model EC0067-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146906&o=2 $end $ekara_japan=ec0068, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 33 [Model EC0068-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146907&o=2 $end $ekara_japan=ec0070, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 34 [Model EC0070-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146908&o=2 $end $ekara_japan=ec0071, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 35 [Model EC0071-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146909&o=2 $end $ekara_japan=ec0072, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 36 [Model EC0072-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146910&o=2 $end $ekara_japan=ec0074, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 37 [Model EC0074-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146911&o=2 $end $ekara_japan=ec0075, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 38 [Model EC0075-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146912&o=2 $end $ekara_japan=ec0076, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 39 [Model EC0076-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146913&o=2 $end $ekara_japan=ec0004, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 4 [Model EC0004-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146914&o=2 $end $ekara_japan=ec0078, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 40 [Model EC0078-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146915&o=2 $end $ekara_japan=ec0080, $bio Takara e-Kara EC series cart. published 19 years ago: J-Pop Mix Vol. 41 [Model EC0080-JPM] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146916&o=2 $end $ekara_japan=ec0005, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 5 [Model EC0005-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146917&o=2 $end $ekara_japan=ec0011, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 6 [Model EC0011-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146918&o=2 $end $ekara_japan=ec0012, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 7 [Model EC0012-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146919&o=2 $end $ekara_japan=ec0013, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 8 [Model EC0013-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146920&o=2 $end $ekara_japan=ec0021, $bio Takara e-Kara EC series cart. published 20 years ago: J-Pop Mix Vol. 9 [Model EC0021-JPM] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146921&o=2 $end $pcecd=jbharoldj, $bio NEC PC-Engine CD published 30 years ago: J. B. Harold Satsujin Club (c) 1990 Hudson Soft [Hudson Group]. - TECHNICAL - BARCODE: 988607250133 GAME ID: HCD0013 - TRIVIA - Released on November 23, 1990 in Japan. Export releases: [US] "J.B. Harold Murder Club [Model TGXCD1012]" (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58230&o=2 $end $megadriv=jlcs, $bio Sega Mega Drive game published 27 years ago: J. League Champion Soccer (c) 1993 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56579&o=2 $end $saturn=gogogoal, $bio Sega Saturn game published 23 years ago: J. League Go Go Goal! (c) 1997 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59268&o=2 $end $pce=jleag11, $bio NEC PC-Engine HuCARD published 27 years ago: J. League Greatest Eleven (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58612&o=2 $end $pc98=jlwave, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: J. League Hyper Soccer - Wave no Arashi (c) 1993 C2 World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89778&o=2 $end $saturn=jlstrik, $bio Sega Saturn game published 22 years ago: J. League Jikkyou Honou no Striker (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59269&o=2 $end $saturn=jltsukb,jltsuk,jltsuka,jltsukc,jltsuke, $bio Sega Saturn game published 24 years ago: J. League Pro Soccer Club wo Tsukurou! (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59270&o=2 $end $saturn=jltsuk2,jltsuk2a,jltsuk2b,jltsuk2c,jltsuk2d,jltsuk2e, $bio Sega Saturn game published 23 years ago: J. League Pro Soccer Club wo Tsukurou! 2 (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59271&o=2 $end $megadriv=jlpsa,jlps, $bio Sega Mega Drive game published 27 years ago: J. League Pro Striker '93 (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56580&o=2 $end $megadriv=jlps2, $bio Sega Mega Drive game published 26 years ago: J. League Pro Striker 2 (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56581&o=2 $end $megadriv=jlpsp, $bio Sega Mega Drive game published 27 years ago: J. League Pro Striker Perfect (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56582&o=2 $end $pcecd=jleagt94, $bio NEC PC-Engine CD published 26 years ago: J. League Tremendous Soccer '94 (c) 1994 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323260058 GAME ID: HECD4017 - TRIVIA - released on December 23, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58231&o=2 $end $saturn=jlv96,jlv96b,jlv96a, $bio Sega Saturn game published 24 years ago: J. League Victory Goal '96 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59272&o=2 $end $saturn=jlv97,jlv97b,jlv97a, $bio Sega Saturn game published 23 years ago: J. League Victory Goal '97 (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59273&o=2 $end $saturn=jbharold,jbharolda, $bio Sega Saturn game published 25 years ago: J.B. Harold - Blue Chicago Blues (c) 1995 Riverhill Software - TECHNICAL - Game ID: T-5302G DISC 1 color: Red DISC 2 color: Blue - TRIVIA - Released on September 22, 1995 in Japan. Film production filmed at Lindsey Studio and Chicago/Los Angeles. - STAFF - PRODUCTION Producer: Kazuhiro Okazaki Director: Toshiaki Kawasaki Planning / Scenario: Rika Suzuki Game Design: Takuya Miyagawa Program: Kinya Yokoyama, Hiroshi Watanabe, Norikazu Yasunaga CG Work: Koji Hori Music: Hiroaki Iwatani Voice Editing: Ken Inaoka Video Editing, Japanese Version: Qtec Corporation Public Relations: Kiyokazu Hara Art Coordination: Yumi Kawasaki, Tetsuhito Kobayashi Design: Nobuo Kōya Special Thanks: Yoshihiko Miyazaki, Maho Shirouchi, Atsushi Fukuda, Manabu Nakata, Tomohiko Tanaka, Kenichi Koga, Shinji Matsumoto, Hideyuki Miyahara FILM PRODUCTION Overall Supervision: Joy Ryan Director: Neal Allen Photography Director: Gregory Ryan Alosio Camera: Gary Wagner Editing: Ina Torstensson VOICE CAST J.B. Harold: Daisuke Gouri Ted Rossen: Yuusaku Yara Cindy White: Hiroko Emori Julia Fortsis: Yōko Kawanami Angie Hart: Junko Hagimori James Hart: Masaharu Satou Melanie Hart: Kyoko Terase Bryce Rich: Kazuyuki Sogabe CAST J.B. Harold: Richard A. Hench Ted Rossen: Peter Dryden Cindy White : Kandeyce Jensen Julia Fortsis: Elisa Marchand Angie Hart: Lisa Pepper James Hart: Hardy Monroe Melanie Hart: Moira Price Bryce Rich: Jack Turturici - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59274&o=2 $end $pc98=dcconnec, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: J.B. Harold 3 - D.C. Connection (c) 1989 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89781&o=2 $end $pc8801_flop=dcconnec, $bio NEC PC-8801 Series disk. published 31 years ago: J.B. Harold 3 - D.C. Connection (c) 1989 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92108&o=2 $end $msx2p_flop=dcconnec,dcconneca, $bio MSX 2+ disk. published 31 years ago: J.B. Harold 3 - D.C. Connection (c) 1989 Riverhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144816&o=2 $end $pc98=murdclub, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software. - TRIVIA - Released in November 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89478&o=2 $end $mz2500=murdclub, $bio Sharp MZ-2500 disk. published 34 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128581&o=2 $end $msx2_cart=murdclub, $bio MSX 2 cart. published 32 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1988 Micro Cabin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51294&o=2 $end $msx2_flop=murdclub, $bio MSX 2 disk. published 32 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1988 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101663&o=2 $end $nes=satsujin, $bio Nintendo Famicom cart. published 31 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1989 Seta Company, Limited. - TRIVIA - Released on June 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54419&o=2 $end $x68k_flop=murdcldx, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club DX (c) 1988 Riverhill Software. DX version features updated graphics, digitized sprites and background, reworked sounds. - TECHNICAL - FD x3 - TRIVIA - Released on December 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87917&o=2 $end $fmtowns_cd=mclubdx, $bio Fujitsu FM Towns CD published 28 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club DX (c) 1992 Riverhill Soft. Port of the original X68000 version. - TRIVIA - Released on May 22, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110305&o=2 $end $pc8801_flop=murdclub,murdclubb,murdcluba, $bio NEC PC-8801 Series disk. published 34 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software. - TECHNICAL - GAME ID: NERH-12004 FD x2 - TRIVIA - Released in August 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91771&o=2 $end $x1_flop=murdclub, $bio Sharp X1 5.25in.disk. published 34 years ago: J.B. Harold Jikenbo #1: Final Mystery - Murder Club (c) 1986 Riverhill Software. - TECHNICAL - GAME ID: SIRH-16001 - TRIVIA - Released in December 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85979&o=2 $end $pcecd=jbharold, $bio NEC TurboGrafx-CD published 29 years ago: J.B. Harold Murder Club (c) 1991 NEC Technologies, Inc. North American release. Game developed in Japan. Description from the US back cover: The mystery begins with a stream of blood runninng down Bil Robbins' back. Now its up to you, J.B., to track down the culprit whose hand twisted the knife. Enemies? The victim had so many, they must have been standing in line to bump him off. But the murderer will never get away because the amazing technology of TurboGrafx-CD will make all suspects answer to you as you grill them and dig up clues. Unravel a dark world of chilling secrets, hidden mysteries, sultry dames and deceit to crack the case. Yeah, J.B., everyone has something to hide. Don't let them hide it from you! - TECHNICAL - GAME ID: TGXCD1012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58498&o=2 $end $x68k_flop=manhatrq, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: J.B. Harold Series #2 - Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software. - TECHNICAL - FD x2 - TRIVIA - Released in December 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87788&o=2 $end $pc98=manhatrq, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: J.B. Harold Series #2 - Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89782&o=2 $end $pc8801_flop=manhatrq,manhatrqa, $bio NEC PC-8801 Series disk. published 33 years ago: J.B. Harold Series #2 - Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92109&o=2 $end $msx2_flop=manhatrq, $bio MSX 2 disk. published 32 years ago: J.B. Harold Series #2 - Manhattan Requiem - Angels Flying in the Dark (c) 1988 Riverhill Soft.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101737&o=2 $end $x1_flop=manhatrq, $bio Sharp X1 5.25in.disk. published 33 years ago: J.B. Harold Series 2 - Manhattan Requiem - Angels Flying in the Dark (c) 1987 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86020&o=2 $end $zx81_cass=jdarcade, $bio Sinclair ZX-81 cass. published 38 years ago: J.D.Arcades (c) 1982 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114840&o=2 $end $tg16=jjnjeff, $bio NEC TurboGrafx-16 cart. published 30 years ago: J.J. & Jeff [Model TGX020014] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84322&o=2 $end $info=jjsquawk,jjsquawkb,jjsquawkb2,jjsquawko, $bio Arcade Video game published 27 years ago: J.J. Squawkers (c) 1993 Athena / Able. J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once. J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1993. A Hack of this game is known as "Simpson Junior". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1208&o=2 $end $snes=jl96drem, $bio Nintendo Super Famicom cart. published 24 years ago: J.League '96 Dream Stadium [Model SHVC-AJ6J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61528&o=2 $end $gameboy=jlbigwav, $bio Nintendo Game Boy Cart. published 25 years ago: J.League Big Wave Soccer [Model DMG-AJSJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66194&o=2 $end $n64=jldyna64, $bio Nintendo 64 cart. published 23 years ago: J.League Dynamite Soccer 64 [Model NUS-NDSJ] (c) 1997 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57759&o=2 $end $n64=jleleven, $bio Nintendo 64 cart. published 23 years ago: J.League Eleven Beat 1997 [Model NUS-NJEJ] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57760&o=2 $end $snes=jlexct94a,jlexct94, $bio Nintendo Super Famicom cart. published 26 years ago: J.League Excite Stage '94 [Model SHVC-JL] (c) 1994 Epoch Company, Limited. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61529&o=2 $end $snes=jlexct95,jlexct95p, $bio Nintendo Super Famicom cart. published 25 years ago: J.League Excite Stage '95 (c) 1995 Epoch Company, Limited. - TECHNICAL - Game ID: SHVC-AJ2J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61530&o=2 $end $snes=jlexct96a,jlexct96, $bio Nintendo Super Famicom cart. published 24 years ago: J.League Excite Stage '96 [Model SHVC-AE3J-JPN] (c) 1996 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61531&o=2 $end $gbcolor=jlexcstg, $bio Nintendo Game Boy Color game published 21 years ago: J.League Excite Stage GB [Model CGB-AESJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68070&o=2 $end $gbcolor=jlexcstt, $bio Nintendo Game Boy Color game published 19 years ago: J.League Excite Stage Tactics [Model CGB-AJEJ-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68071&o=2 $end $gameboy=jlfight, $bio Nintendo Game Boy Cart. published 28 years ago: J.League Fighting Soccer - The King of Ace Strikers [Model DMG-JLJ] (c) 1992 IGS Corp. [Information Global Service] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66195&o=2 $end $nes=jlfight, $bio Nintendo Famicom cart. published 27 years ago: J.League Fighting Soccer - The King of Ace Strikers (c) 1993 IGS Corp. - TECHNICAL - [Model IGS-JS] - TRIVIA - Released on June 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54233&o=2 $end $gamegear=jleagu94, $bio Sega Game Gear cart. published 26 years ago: J.League GG Pro Striker '94 [Model G-3417] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64639&o=2 $end $gameboy=jllive95, $bio Nintendo Game Boy Cart. published 25 years ago: J.League Live '95 [Model DMG-AWGJ-JPN] (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66196&o=2 $end $n64=jllive64, $bio Nintendo 64 cart. published 23 years ago: J.League Live 64 [Model NUS-NJLJ] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57761&o=2 $end $gba=jleagpc2, $bio Nintendo GBA cart. published 18 years ago: J.League Pocket 2 [Model AGB-AJ2J-JPN(RK282-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71270&o=2 $end $gba=jleagpck,jleagpck1, $bio Nintendo GBA cart. published 19 years ago: J.League Pocket (c) 2001 Konami Company, Limited. - TECHNICAL - GAME ID: AGB-AJPJ-JPN(RK240-J1) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71269&o=2 $end $gba=jleagpro, $bio Nintendo GBA cart. published 18 years ago: J.League Pro Soccer Club o Tsukurou! Advance [Model AGB-AC2J-JPN] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71271&o=2 $end $dc=jltsuk, $bio Sega Dreamcast GD published 21 years ago: J.League Pro Soccer Club o Tsukurou! [Model HDR-0028] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135560&o=2 $end $pc98=jlps93,jlps93a, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: J.League Professional Soccer 1993 (c) 1993 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89779&o=2 $end $gamegear=jleague, $bio Sega Game Gear cart. published 25 years ago: J.League Soccer - Dream Eleven (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3431] - TIPS AND TRICKS - * PK game: At the title screen, enter Up, Down, Up, Down, Up, Down, Up, Down. Even if apparently nothing has changed, when you start the game, both Exhibition and Tournament will consist of a Penalty Kick game instead of the usual match. * Control Time and Score: At the title screen, enter Up, Down, Up, Down, Left, Right, Left, Right. Now if you pause the game and unpause it while holding a directional key, you will change either the score or the time. Namely: unpausing while holding Left will increase 1P score by a unit; unpausing while holding Right will increase 2P score by a unit; unpausing while holding Up will reset the timer to 0; unpausing while holding Down will reduce the remaining time of the match to 0:30 seconds. * Display Team Positions: At the title screen, enter Down x8. Now if you pause the game you will see the positions of the players in the field. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64640&o=2 $end $snes=jlprime2, $bio Nintendo Super Famicom cart. published 26 years ago: J.League Soccer Prime Goal 2 [Model SHVC-2H] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61533&o=2 $end $snes=jlprime3, $bio Nintendo Super Famicom cart. published 25 years ago: J.League Soccer Prime Goal 3 (c) 1995 Namco, Limited. - TECHNICAL - Package ID: Model SHVC-P-AJ3J(JPN) Game ID: Model SHVC-AJ3J-JPN - TRIVIA - J.League Soccer Prime Goal 3 was released on August 04, 1995 in Japan. Reviews: Famicom Tsushin [JP]: 26/40 The game was released in Europe as "90 Minutes - European Prime Goal [Model SNSP-AJ3P-EUR]". - STAFF - Music: Eriko Imura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61534&o=2 $end $snes=jlprimea,jlprime, $bio Nintendo Super Famicom cart. published 27 years ago: J.League Soccer Prime Goal (c) 1993 Namco, Limited. - TECHNICAL - Model SHVC-JE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61532&o=2 $end $dc=jlspecso, $bio Sega Dreamcast GD published 18 years ago: J.League Spectacle Soccer [Model HDR-0154] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135561&o=2 $end $snes=jlssoc95, $bio Nintendo Super Famicom cart. published 25 years ago: J.League Super Soccer '95 - Jikkyou Stadium [Model SHVC-AJSJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61535&o=2 $end $snes=jlssocr, $bio Nintendo Super Famicom cart. published 26 years ago: J.League Super Soccer [Model SHVC-VX] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61536&o=2 $end $n64=jltactic1,jltactic, $bio Nintendo 64 cart. published 21 years ago: J.League Tactics Soccer [Model NUS-NSJJ] (c) 1999 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57762&o=2 $end $saturn=vgoalb,vgoal,vgoala, $bio Sega Saturn game published 25 years ago: J. League Victory Goal (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59874&o=2 $end $gba=jleagw11, $bio Nintendo GBA cart. published 18 years ago: J.League Winning Eleven Advance 2002 [Model AGB-A2JJ-JPN(RK307-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71272&o=2 $end $nes=jlwingol, $bio Nintendo Famicom cart. published 26 years ago: J.League Winning Goal (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54234&o=2 $end $gameboy=jlwingol, $bio Nintendo Game Boy Cart. published 26 years ago: J.League Winning Goal [Model DMG-W7J] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66197&o=2 $end $msx1_cart=jpwinklek, $bio J.P. Winkle (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95198&o=2 $end $msx1_flop=jpwinkle, $bio J.P. Winkle Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134238&o=2 $end $msx1_cart=jpwinkle, $bio MSX cart. published 34 years ago: J.P. Winkle (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2507601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77161&o=2 $end $snes=lotru, $bio Nintendo Super NES game published 26 years ago: J.R.R. Tolkien's The Lord of the Rings - Volume One [Model SNS-64-USA] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63106&o=2 $end $snes=lotr,lotrg, $bio Nintendo Super NES game published 26 years ago: J.R.R. Tolkien's The Lord of the Rings - Volume One [Model SNSP-64-EUR] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63105&o=2 $end $cpc_flop=jt37uk19,jt37uk1901, $bio Amstrad CPC type-in published 30 years ago: J.T 37 (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119849&o=2 $end $info=sarpc_j233, $bio Computer published 23 years ago: J233 StrongARM Risc PC (c) 1997 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228947&o=2 $end $famicom_flop=jtmk, $bio Nintendo Famicom disk. published 32 years ago: ???????? ??? ??????????? (c) 1988 Bandai (Jaaman Tanteidan Marine Kumi - Maruhi Jigoma Sousa File) - TECHNICAL - Disk ID: BAN-MAR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65363&o=2 $end $msx1_cass=jabato, $bio MSX cass. published 31 years ago: Jabato (c) 1989 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94736&o=2 $end $specpls3_flop=jabato, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Jabato (c) 1989 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147918&o=2 $end $cpc_flop=jabatosp, $bio Jabato (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121704&o=2 $end $cpc_flop=jabato19, $bio Amstrad CPC 464 disk. published 31 years ago: Jabato Cracked (c) 1989 Jorge & Jose Maria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122874&o=2 $end $msx1_flop=jabato,jabatoa,jabatob, $bio Jabato Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134425&o=2 $end $cpc_flop=jabatos1,jabatos101,jabatods, $bio Amstrad CPC 464 disk. published 31 years ago: Jabato [Model AMD 11990043] (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128224&o=2 $end $cpc_cass=jabato, $bio Amstrad CPC cass. published 31 years ago: Jabato [Model AMS 2890044] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96815&o=2 $end $info=jackbean, $bio Jack & The Beanstalk (c) 199? Doyle & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97867&o=2 $end $info=mg_jv, $bio Jack & Vera (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42403&o=2 $end $pc98=jack, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: JACK ~背徳の女神~ (c) 1995 Silky's. (Jack - Haitoku no Megami) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on November 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89785&o=2 $end $pc8801_flop=jacklasv, $bio NEC PC-8801 Series disk. published 32 years ago: Jack - Las Vegas Renzoku Satsujin (c) 1988 Takeru. - TECHNICAL - FD x2 - TRIVIA - Released in November 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92114&o=2 $end $bbcb_cass=jackbean, $bio Acorn BBC/Electron cass. published 36 years ago: Jack and the Beanstalk (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51993&o=2 $end $cpc_cass=jackbean, $bio Amstrad CPC cass. published 35 years ago: Jack and the Beanstalk (c) 1985 Thor Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96823&o=2 $end $apple2_flop_clcracked=jackbnst, $bio Apple II disk. published 35 years ago: Jack and the Beanstalk (c) 1985 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107513&o=2 $end $spectrum_cass=jackandt, $bio Jack and the Beanstalk (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219828&o=2 $end $cpc_flop=jackandt01,jackandt,jackandt02, $bio Amstrad CPC 464 disk. published 35 years ago: Jack and the Beanstalk Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122564&o=2 $end $c64_cart=jackattk, $bio Commodore C64 cart. published 37 years ago: Jack Attack (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53603&o=2 $end $plus4_cart=jackattk, $bio Commodore C16 Plus/4 cart. published 36 years ago: Jack Attack (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237549&o=2 $end $bbcb_cass=jackatta, $bio Acorn BBC/Electron cass. published 34 years ago: Jack Attack (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51992&o=2 $end $vboy=jackbrosj, $bio Nintendo Virtual Boy game published 25 years ago: ジャック・ブラザースの迷路でヒーホー! (c) 1995 Atlus Co., Ltd. (Jack Bros. no Meiro de Hiihoo!) - TECHNICAL - GAME ID: VUE-VJBJ-JPN PACK ID: VUE-P-VJBJ(JPN) - TRIVIA - Reviews: [JP] Famitsu (October 06, 1995): 20/40 [JP] VB Guide 2 (1997): 90.5% Export releases: [US] "Jack Bros. [Model VUE-VJBE-USA]" - TIPS AND TRICKS - * Sound Test: Can be accessed with the following button combination with the left D-pad, on the title screen: Up, Up, Up, Down, Down, Down, Down. * Hard mode: To access a harder difficulty level, press the following combination on the title screen using the left D-Pad: 6 x Right, 3 x Left, 6 x Right. If you did it right, "For Super Players" appears under the "Jack Bros." logo. The differences to normal mode are more and differently placed enemies, different textures in the levels, differently looking boulders and warp tiles, more jack traps and different passwords. * Play as Pixie: To access Pixie as another playable character, type in '4649' on the password screen but confirm the '9' by pressing and keeping pressed L and R Triggers, Select and A simultaneously instead of using the A Button. - STAFF - Producer: H. Yokoyama Director: K. Mishima Assistant Director: T. Maruyama Main-Sub Programmer: M. Kobayashi All Graphic Works By: S. Takashima All Sound Works By: Yanda Atlus Software Inc.: J. Yamamoto, S. Shibata, M. C. Rieman Manual Design: K. Hisada Marketing: T. Hanya, N. Kawai, K. Yamamoto, E. Shiota, Y. Ebihara Publicity: S. Aihara, T. Komatsu, F. Ishii, M. Iden, S. Minowa Special Thanks: M. Sugiura, T. Fujita, H. Hoshino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82367&o=2 $end $vboy=jackbros, $bio Nintendo Virtual Boy game published 25 years ago: Jack Bros. (c) 1995 Atlus Software. North American release. - TECHNICAL - GAME ID: VUE-VJBE-USA - TRIVIA - Released on October 20, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82366&o=2 $end $spectrum_cass=jackchar, $bio Jack Charlton's Match Fishing (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219669&o=2 $end $info=m5jackbx,m5jackbx03, $bio Jack in the Box (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19937&o=2 $end $pc8801_flop=nicklaus, $bio NEC PC-8801 Series disk. published 30 years ago: Jack Nicklaus Championship Golf (c) 1990 Cross Media Soft. - TECHNICAL - GAME ID: P-5110~11 BARCODE: 4988002188185 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92115&o=2 $end $amigaocs_flop=nicklcd2, $bio Commodore Amiga 500 disk. published 31 years ago: Jack Nicklaus Course Disk 2 (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74326&o=2 $end $jaguar=cybrgolf, $bio Atari Jaguar cart. published 26 years ago: Jack Nicklaus Cyber Golf examples [Prototype] (c) 1994 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76428&o=2 $end $msx2_flop=nicklaus,nicklausb,nicklausa, $bio MSX 2 disk. published 30 years ago: Jack Nicklaus Golf (c) 1990 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101738&o=2 $end $cpc_cass=nicklaus, $bio Amstrad CPC cass. published 31 years ago: Jack Nicklaus Golf [Model 3 AL-235-1~2] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96816&o=2 $end $gameboy=nicklausf, $bio Nintendo Game Boy Cart. published 28 years ago: Jack Nicklaus Golf (c) 1992 Tradewest, Incorporated. - TECHNICAL - Cartridge ID: DMG-JN-FAH - TRIVIA - Reviews: [FR] May 1993 - Consoles + N.20: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66200&o=2 $end $gameboy=nicklaus, $bio Nintendo Game Boy Cart. published 28 years ago: Jack Nicklaus Golf [Model DMG-JN-USA] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66198&o=2 $end $snes=nicklausu, $bio Nintendo Super NES game published 28 years ago: Jack Nicklaus Golf [Model SNS-JN-USA] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63108&o=2 $end $snes=nicklaus,nicklausf, $bio Nintendo Super NES game published 28 years ago: Jack Nicklaus Golf [Model SNSP-JN-EUR] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63107&o=2 $end $amigaocs_flop=nickluso, $bio Commodore Amiga 500 disk. published 29 years ago: Jack Nicklaus Presents The Great Courses of the U.S. Open (c) 1991 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74327&o=2 $end $amigaocs_flop=nickl89, $bio Commodore Amiga 500 disk. published 31 years ago: Jack Nicklaus Presents The Major Championship Courses of 1989 (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74328&o=2 $end $pcecd=nicklaus, $bio NEC TurboGrafx-CD published 30 years ago: Jack Nicklaus Turbo Golf (c) 1990 Accolade, Incorporated. North American release. - TECHNICAL - GAME ID: ATGXCDJTTC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58499&o=2 $end $pcecd=nicklausj, $bio NEC PC-Engine CD published 30 years ago: Jack Nicklaus World Tour Golf (c) 1990 Victor Entertainment. - TECHNICAL - BARCODE: 4988002203574 GAME ID: JCCD0003 - TRIVIA - Released on September 14, 1990 in Japan. Export releases: [US] "Jack Nicklaus Turbo Golf [Model ATGXCDJTTC]" (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58232&o=2 $end $x68k_flop=nicklaus, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Jack Nicklaus' Golf (c) 1989 Victor Musical Industries, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on August 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87789&o=2 $end $x68k_flop=nicklausc1, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Jack Nicklaus' Golf Course Data Vol.1 '89 (c) 1989 Victor Musical Industries, Inc. - TECHNICAL - FD x1 - TRIVIA - Released on December 05, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87790&o=2 $end $x68k_flop=nicklausc2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Jack Nicklaus' Golf Course Data Vol.2 (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - FD x1 - TRIVIA - Released on June 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87791&o=2 $end $apple2gs=nicklaus, $bio Apple IIGS disk. published 31 years ago: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Accolade, Incorporated. - TRIVIA - Released on May 1989. - STAFF - Designed by: Ned Martin Apple IIGS version: Tony Manso Producer: Keith Orr Manual by: Jeff Hoff Course Sheet by: Roseann Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49795&o=2 $end $pce=nicklaus, $bio NEC PC-Engine HuCARD published 31 years ago: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58613&o=2 $end $cpc_flop=jacknick11,jacknick12,jacknick13,jacknick14,jacknick05,jacknick06,jacknick07,acknick08,jacknick09,jacknick0a,jacknick0b,jacknick0c,jacknick, $bio Amstrad CPC 464 disk. published 31 years ago: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121116&o=2 $end $cpc_flop=jacknick01,jacknick02,jacknick03,jacknick04, $bio Amstrad CPC 464 disk. published 30 years ago: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121117&o=2 $end $nes=nicklaus,nicklausu, $bio Nintendo NES cart. published 30 years ago: Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (c) 1990 Konami Industry Company, Limited. Hackers beware! You're about to tee off on a course so challenging that it would've had history's greatest golfers trembling in their knickers. Handpicked by the master himself, 18 of the greatest holes in golf have now been linked together, including the 14th at St. Andrews, 18th at Muirfield, and 12th at Royal Lytham. All the elements of the major championships are here as well - the harsh winds of Scotland, the lightning fast greens of Augusta, Oakmont's death traps and the great ocean hazard at Pebble Beach. Trees are everywhere. Birdies are few. And it has more doglegs than a kennel. Even pin placements change from round to round, making double bogeys as common as pars. Up to a foursome can compete, or you can go it alone against a computerized Golden Bear. You also have the option of playing a skins game or stroke play. So get a grip on yourself. Then swing into action on a course as legendary as the man who designed it. - TECHNICAL - GAME ID: NES-JC-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55236&o=2 $end $megadriv=nicklaus, $bio Sega Genesis game published 27 years ago: Jack Nicklaus' Power Challenge Golf (c) 1993 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115624&o=2 $end $tg16=nicklaus, $bio NEC TurboGrafx-16 cart. published 30 years ago: Jack Nicklaus' Turbo Golf [Model ATGX02JTTG] (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84323&o=2 $end $amigaocs_flop=nicklunl, $bio Commodore Amiga 500 disk. published 30 years ago: Jack Nicklaus' Unlimited Golf & Course Design (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74329&o=2 $end $cpc_flop=jackpot2, $bio Amstrad CPC type-in published 29 years ago: Jack Pot 2K octets (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124725&o=2 $end $info=pottnpkr,potnpkra,potnpkrb,potnpkrc,potnpkrd,potnpkre,ngold,ngolda,ngoldb,potnpkrf,potnpkri,potnpkrj,potnpkrk, $bio Jack Potten's Poker (c) 198? Unknown. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 625 Khz) Palette colors : 64 Players : 1 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7959&o=2 $end $info=jackrabt,jackrabt2,jackrabts, $bio Arcade Video game published 36 years ago: Jack Rabbit (c) 1984 Zaccaria. A rabbit tries to collect carrots while being chased by weasels. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : (2x) M6802 (@ 895 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz), (2x) DAC, Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in January 1984. Massimiliano Pellegrini holds the official record for this game with 2,920,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1210&o=2 $end $info=jack,jack2,jack3, $bio Arcade Video game published 38 years ago: Jack the Giantkiller (c) 1982 Cinematronics. This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4. * The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings). * In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way. * The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top. * On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape. * The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level). After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - TECHNICAL - Jack The Giantkiller was available in 2 different dedicated cabinets, and upright and a cocktail. The cocktail one really lent itself to easy conversion due to the large control panels, so the upright is far more common. The upright machine came in a conservatively designed cabinet that had curves instead of sharp angles. This same cabinet was also used for "Zzyzzyxx", "Naughty Boy", and "Boxing Bugs". The marquee showed Jack about to get squished by a giant boot as he runs over clouds toward the beanstalk, while carrying the golden goose. The sideart was a large sticker and it showed Jack scaling an immense beanstalk while a bearded giant points at him with a menacing look on his face. The monitor bezel shows a few more images of Jack and the Giant, while the control panel contained game instructions. The one really nice thing about the artwork on this machine was that it all actually appears to have been done by the same artist, in the same style, with the same color scheme. So many games seem to have trouble with that. The cocktail version of the game came in a small table format that had woodgrained sides, and control panels on either end. Most cocktail tables tended to have tiny control panels that were in strange places, but the panels on this game were full sized, and were right up next to the monitor with only a slight downward slant to them. The game's top glass had beanstalk graphics bordering the screen, and the control panel overlays were exactly the same as the upright machine, except for a few stripes, and the lack of start buttons on panel for the second player. Some game cabinets just scream out 'easy conversion' to the arcade operator, and this was one of them. The large control panels and 19'' monitor meant that you could easily convert this one into almost anything, so that is what happened to almost all of them. Only the "Joust" cocktail seemed to be even better for conversions, as it had the players sitting side by side. Both machines used a standard 19'' arcade monitor and used a unique wiring harness that was not JAMMA compatible. Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 2 (jump and shoot) - TRIVIA - Released in May 1982. This game is known in Japan as "Treasure Hunt". Jack the Giantkiller is based on the classic fairytale known as 'Jack And The Beanstalk'. Mike Klager holds the official record for this game with 9,401,050 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1211&o=2 $end $info=sc4jack,sc4jacka,sc4jackb,sc4jackc,sc4jackd,sc4jacke,sc4jackf,sc4jackg, $bio Jack the Kipper (c) 200? Mazooma Games. Jack The Kipper is a Tic Tac Toe feature entry with hidden features provided by boxed symbols. The top game incorporates a flexi strip as part of the main board layout. Collecting three Cases accesses the Super Board. Players move around the board collecting nudges and features that can be collected at any time. There are also Fruit Blast squares, where the player will be offered wins from the fruits in view on the reels. When in the Super Board, landing on Super Shots squares will add winnings into the Cash Pot, available to collect at any time. Collecting 3 Cases for a second time will lock the player into the Super Board guaranteeing a maximum win. Collecting Super KOs awards knockouts above the current cash ladder level. - TECHNICAL - Technology : Scorpion 4 [Model PR2078] Cabinet : Eclipse Front-Opening Jackpot : £25 Stakes : 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11893&o=2 $end $c64_flop_orig=jacknpr, $bio Commodore C64 disk. published 34 years ago: Jack the Nipper (c) 1986 Gremlin Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53604&o=2 $end $spectrum_cass=jaknipr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Jack the Nipper (c) 1986 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79336&o=2 $end $msx1_cass=jacknip,jacknipa, $bio MSX cass. published 34 years ago: Jack the Nipper (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94737&o=2 $end $cpc_cass=jacknipr, $bio Amstrad CPC cass. published 34 years ago: Jack The Nipper (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96817&o=2 $end $cpc_flop=jackthen01,jackthen,jackthen05,jackthen06,jackthen09,jackthen0a,jackthen0b,jackthen0e, $bio Amstrad CPC 464 disk. published 34 years ago: Jack The Nipper (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121142&o=2 $end $spectrum_cass=jaknipra, $bio Jack The Nipper (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219408&o=2 $end $msx1_flop=jacknip, $bio Jack the Nipper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230012&o=2 $end $msx1_cass=jacknip2, $bio MSX cass. published 33 years ago: Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94738&o=2 $end $svi318_cass=jacknip2, $bio Spectravideo SV 318 cass. published 33 years ago: Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118586&o=2 $end $c64_cass=jacknip2, $bio Commodore C64 cass. published 33 years ago: Jack the Nipper II - In Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126575&o=2 $end $spectrum_cass=jacknip2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Jack the Nipper II In Coconut Capers (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79337&o=2 $end $cpc_cass=jacknip2, $bio Amstrad CPC cass. published 33 years ago: Jack The Nipper II in Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96819&o=2 $end $cpc_flop=jackthen03,jackthen02,jackthen07,jackthen08,jackthen04,jackthen0c,jackthen0d,jackthen0f, $bio Amstrad CPC 464 disk. published 33 years ago: Jack The Nipper II in Coconut Capers (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121143&o=2 $end $spectrum_cass=jacknip2a,jacknip2b, $bio Jack the Nipper II In Coconut Capers (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219407&o=2 $end $spectrum_cass=jackripr,jackripra,jackriprb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Jack the Ripper (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79338&o=2 $end $specpls3_flop=jackrip, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Jack the Ripper (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118669&o=2 $end $cpc_cass=jackripr, $bio Amstrad CPC cass. published 32 years ago: Jack The Ripper (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96821&o=2 $end $cpc_flop=jackther,jackther01,jackther02,jackther03,jackther04, $bio Amstrad CPC 464 disk. published 32 years ago: Jack the Ripper (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121162&o=2 $end $spectrum_cass=jackriprc, $bio Jack the Ripper (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219036&o=2 $end $spectrum_cass=jackriprd, $bio Jack the Ripper (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219829&o=2 $end $info=jb_10r,jb_10b,jb_04a, $bio Pinball published 25 years ago: Jack*Bot (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security Model Number : 50051 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC There are prototype games that run on the WPC-95 System. - TRIVIA - 2,428 units were produced. This game was dedicated to the memory of Joe Joos Jr. (Joe Joos jr. is the designer of many cool toys in pinball, i.e. the 5 bank target, catapult arm, Thing, and the ferris wheel). The playfield layout is identical to 1986's "Pin*Bot". Sometimes a cow face can be seen on a reel during Casino Run. - UPDATES - Version 0.4 Date : May 30, 1995 - This is the first release of software for production of sample games. Version 1.0 Date : August 7, 1995 - This is the release of software for production. - After multiball, visor now closes after hitting an out of the way switch. - Cheating now available in Casino Run, Bonus, and Match. - Buy-in button blinks any time cheating is available. - Super Jack*Bot now available in multiball (hit a visor hole for a jack-bot then quickly hit the other visor hole). - Multiball and Casino Run start display effects may now be canceled by pressing both flipper buttons. - Cheating hint added to the attract mode. - 3rd multiball now requires 2 completion's of the chest (was 4th multiball). - Translations added for German, French, & Spanish. - Solar Jet and Cash-In awards are now given if the modes are running at the start of Multiball or Casino Run. - Cash-In award now gives 2x bonus (was 1x). - Game saucer now holds ball for about 7 sec. in Multiball. 3 matching Casino Run symbols awards a Special. - MK3 hints now given sometimes if players hold in the flippers during casino run. - Manual Tournament Mode activation is now allowed (hold both flipper buttons before starting a game) . - Card that will be spotted from the drop targets now blinks. - TIPS AND TRICKS - In the Attract mode, press the Extra Ball button when the display shows 'In memory of Joe Joos jr.' Tapp the Extra Ball button while starting : 1) Pinbot Poker to make Pinbot pull out an ace of clubs from his sleeve. 2) Keno to get Pinbot to make all 25 squares match for 99,000,00. 3) Slot machine to get Pinbot to change reels to 'Light Extra Ball'. 4) Roll the Dice to get Pinbot to flip the dice to 12 x Dice Bonus. 5) Casino Run to hear a cow moo, and now each shot to 'spin the reels' during Casino Run changes the first bomb into another award (only works once per Casino Run). 6) End of Ball Bonus (with 2x to 5x) to get an extra bonus multiplier. These cheats are not sure to work all the time, but when they do you'll hear Pinbot saying : 'Look over there', 'Look Hally's Comet', or 'Look there's Rudy'. - SERIES - 1. Pin*Bot (1986) 2. The Machine - Bride of Pin*Bot (1991) 3. Jack*Bot (1995) - STAFF - Original Design : Barry Oursler (BSO), Joe Joos Jr. Game Design : Larry DeMar (LED), Jim Patla Software / Design : Louis Koziarz (LNK), Larry DeMar Artwork : Doug Watson (DTW), John Youssi (J Y), Greg Freres, Paul Barker Music and Sound FX : Jon Hey (JWH), Chris Granner Speech Effects : Dave Zabriske, Lia Mortensen, Stefan Besse, Michael Sengelmann Dot Matrix Art : Adam Rhine, Brian Morris Mechanical Engineering : Robert C. Friesl, Bob Brown, John Krutsch Electrical Engineering : Chuck Bleich, Steve Vornsand, Scott Goska, Steve Phillips Prototype Engineering : Jim Shird, Jose Delgado, Kent Pemberton, Barry Morris Software Support : Ted Estes, Matt Coriale Engineering Support : John McCaffer, Kathy Kline, Steve Kordek, Dale Prosse, Butch Ortega, Elaine Johnson Publications : Karen Trybula, Betty Purcell, Nina Clemente, Norma Rodriguez, Herb Foss Manufacturing : Ernie Pellegrino, Scott McAdam, Don Hassler, Fergie Parts Wizards : Kim Walman, Vic Sarkan Sales / Marketing : Joe Dillon, Roger Sharpe, Rachel Davies, Mark Chan, Lenore Sayers, Michael Sengelmann Marketing : Jim Greene, Christa Woss, Michael Gottlieb, Darren Walker, Andy Lycke, Joanne Faux Executive Producers : Neil Nicastro, Ken Fedesna Wizard Testing : Lyman F. Sheats, Jim Shird Special Thanks : Steve Ritchie, Scott Slomiany, Rick Schieve Extra Special Thanks : Vicki L. Kamm, Rosalie Koziarz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5341&o=2 $end $to_flop=jackpot, $bio Jack-Pot (c) 199? Wolff [Yves Wolff] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107768&o=2 $end $info=jackal,jackalr,jackalbl, $bio Arcade Video game published 34 years ago: Jackal (c) 1986 Konami. For more information about the game itself, please see the Japanese version entry, "Tokushu Butai Jackal [Model GX631]". - TECHNICAL - Main CPU: M6809 (@ 1.536000 Mhz), M6809 (@ 1.843200 Mhz) Sound CPU: YM2151 (@ 3.479545 Mhz) Players: 2 Control: 8-way Joystick, Rotary Joystick Buttons: 2 Screen: 224 x 240 (V) @ 60 Hz Colors: 768 Colors - TRIVIA - Jackal was released in October 1986. This game is known in US as "Top Gunner" and in Japan as "Tokushu Butai Jackal" (translates from Japanese as 'Special Force Jackal'). - PORTS - * COMPUTERS: [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1212&o=2 $end $cpc_flop=jackalds,jackal19,jackaluk01,jackaluk, $bio Amstrad CPC 464 disk. published 34 years ago: Jackal (c) 1986 Konami Industry Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126629&o=2 $end $cpc_cass=jackal, $bio Amstrad CPC cass. published 32 years ago: Jackal (c) 1988 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96824&o=2 $end $spectrum_cass=jackalse, $bio Jackal (c) 198? Serma [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225527&o=2 $end $nes=jackalkc, $bio Jackal ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229701&o=2 $end $nes=jackal, $bio Nintendo NES cart. published 32 years ago: Jackal (c) 1988 Konami Industry Company, Limited. Your brothers-in-arms are hostages behind enemy lines, and you're their only hope for freedom. But the firepower you'll face to rescue them is awesome. Cannons, tanks, submarines and snipers will blast you with horrific crossfire, while jet fighters zero in from above. To defend yourself, you control the army's advanced all-terrain attack jeep, with its arsenal of guided missiles and incendiary grenades. Of course these are merely tools, and to save your countrymen you'll need more than a handful of gunpowder. You'll need a pocketful of miracles, and the ferocity of a wild Jackal! - TECHNICAL - GAME ID: NES-JK-USA - TRIVIA - Released in September 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55237&o=2 $end $nes=jchanj, $bio Nintendo Famicom cart. published 30 years ago: Jackie Chan (c) 1990 Hudson Soft. - PORTS - * CONSOLES: [JP] Pc-Engine (1991) "Jackie Chan [Model HC90032]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54236&o=2 $end $info=jchan, $bio Arcade Video game published 25 years ago: Jackie Chan - The Kung-Fu Master (c) 1995 Kaneko Company, Limited. Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 14.3182 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Jackie Chan was released in May 1995. This game is also known as "Jackie Chan in Fists of Fire". Funnily enough, such a rare and unknown game is VERY WELL protected, some say the protection in this game is worse than the one found in CPS2 boards. Recommended to collectors who want an unique game in their collection that plays well and has a nice display value, since almost nobody knows this little jewel. Jackie Chan (born Chan Kong Sang; April 7, 1954) is a Chinese actor, action choreographer, film director, producer, martial artist, comedian, screenwriter, singer and stunt performer. - STAFF - * Cast: Thorsten: Thorsten Nickel Sam: Sam Wong Kim-Maree: Kim-Maree Penn Lau: Lau-Tak Yeung: Yeung Ching-Ching Mysterious Lion: Sam Wong Producer: Jackie Chan Director: Masahiro Kawakami Programmer: Masahiro Honma Art Director: Masahiro Kawakami Design: Takamitsu Nemoto, Tatsuya Yosikawa, Hideo Osawa, Fusayuki Watariguchi, Naoko Kobayasi Sound: Tatsuya Watanabe, Kaoru Yasuda Hardware: Noboru Kouno, Masahiko Moriya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1213&o=2 $end $gba=jchan, $bio Nintendo GBA cart. published 19 years ago: Jackie Chan Adventures - Legend of the Darkhand [Model AGB-AJCE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71275&o=2 $end $info=jchan2, $bio Arcade Video game published 25 years ago: Jackie Chan in Fists of Fire - Cheng Long Densetsu (c) 1995 Kaneko Company, Limited. Features digitized fighters, the bosses are 3 different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 14.3182 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Jackie Chan in Fists of Fire was released in October 1995 in Japan. The subtitle translates from Japanese as 'Cheng Long Legend'. One of Jackie Chan's early stage names was "Sing Lung", which can also be read as 'Cheng Long', which literally means 'become the dragon'. This was done to promote him as a new Bruce Lee type of figure in Chinese cinema, with Bruce Lee being known as Lei Siu-lung which means 'Little Dragon'. This game is also known as "Jackie Chan - The Kung-Fu Master". Funnily enough, such a rare and unknown game is VERY WELL protected, some say the protection in this game is worse than the one found in CPS2 boards. Recommended to collectors who want an unique game in their collection that plays well and has a nice display value, since almost nobody knows this little jewel. Jackie Chan (born Chan Kong Sang; April 7, 1954) is a Chinese actor, action choreographer, film director, producer, martial artist, comedian, screenwriter, singer and stunt performer. - STAFF - Producer: Jackie Chan Director: Masahiro Kawakami Programmer: Masahiro Honma Art Director: Masahiro Kawakami Design: Takamitsu Nemoto, Tatsuya Yosikawa, Hideo Osawa, Fusayuki Watariguchi, Naoko Kobayasi Sound: Tatsuya Watanabe, Kaoru Yasuda Hardware: Noboru Kouno, Masahiko Moriya * Cast: Thorsten: Thorsten Nickel Sam: Sam Wong Kim-Maree: Kim-Maree Penn Lau: Lau-Tak Yeung: Yeung Ching-Ching Mysterious Lion: Sam Wong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3816&o=2 $end $msx1_cass=projecta, $bio MSX cass. published 36 years ago: Jackie Chan in Project A (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118111&o=2 $end $msx1_flop=projecta,projectaa, $bio Jackie Chan in Project A Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134447&o=2 $end $msx1_cass=spartanx, $bio MSX cass. published 35 years ago: Jackie Chan in Spartan X (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118105&o=2 $end $msx1_flop=spartanx, $bio Jackie Chan in Spartan X cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230013&o=2 $end $info=xavjmat, $bio SSD XaviXPORT game published 15 years ago: Jackie Chan J-Mat Fitness (c) 2005 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145631&o=2 $end $psx=jchan, $bio Sony PlayStation disc published 20 years ago: Jackie Chan Stuntmaster (c) 2000 Midway Home Ent. Featuring: Unbelievable stunt sequences performed by Jackie Chan! Classic Jackie weapons that include chairs, brooms and more! Movie sequences that feature hilarious Jackie Chan outtakes! Tons of enemies and high-powered bosses to kick around! Motion-captured animations of the real Jackie Chan! Innovative fighting system includes throws and combos! - TECHNICAL - GAME ID: SLUS-00684 BARCODE: 031719268092 - TRIVIA - Released on January 31, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Jackie Chan Stuntmaster [Model SCES-01444]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111246&o=2 $end $pce_tourvision=jchan, $bio TOURVision cart. published 29 years ago: Jackie Chan (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 54 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84982&o=2 $end $pce=jchan, $vgmplay=jchan_tg16, $bio NEC PC-Engine HuCARD published 29 years ago: Jackie Chan (c) 1991 Hudson Soft. Jackie Chan is a side scrolling platform/action game by Hudson Soft and features the martial arts legend Jackie Chan (hence the name). The game tells the story of Jackie, a kung fu expert, and his girlfriend Josephine. One day, an evil sorcerer comes to China in an attempt to rule the country - he knows that he is no match for the two fighters, and he decides to kidnap Josephine in an effort to weaken Jackie. As expected, he hurries to her rescue, and thus begins an incredible adventure in which Jackie will fight legions of foes and eventually teach the evil sorcerer a very valuable lesson. Naturally, Jackie can punch, kick or jump - but he can also use four different special moves. They come in limited quantities and range from Tornado Attacks, Sky Attacks to devastating Spin Kicks. However, these attacks (as well as special items) must be collected along the way by kicking or punching item frogs, which also release energy bowls (extra life), bonus bells (access bonus stages) or psycho waves. The latter is another of Jackie's secret weapon - he can charge up (by holding the second action button) and release a limited amount of fireballs to inflict significant damages to surrounding enemies. Finally, enemies leave behind purple orbs that can be collected for extra lives. Jackie Chan consists of five large areas made up of several sub-stages each. - TECHNICAL - Game ID: HC90032 - TRIVIA - Released on January 18, 1991 in Japan for 6500 Yen. This is the 36th title produced by Hudson Soft for the PC-Engine. Jackie Chan was originally released for the Famicom system in 1990. Both PC Engine and Famicom versions have a lot of differences though - the stage layout is substantially different, some enemies look different and the PC Engine game features a couple of exclusive mini bosses. The purple orb system is also slightly different - because defeated enemies from the Famicom version don't drop as many orbs as the PC Engine port, then the player needs to collect a lot more of them (100 instead of 30) in order to gain an extra life. Finally, the PC Engine version is a lot more difficult overall. - STAFF - Game Design: Dionysus.Hal Program Design: Papa.Tomohide Character Design: Hiropon.Ozaki Sound Design: Sinkon.Kiyoshi Visual Design: Oni.TaiJi Produce: Ura.Desu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58614&o=2 $end $tg16=jchan, $bio NEC TurboGrafx-16 cart. published 28 years ago: Jackie Chan's Action Kung Fu (c) 1992 Hudson Soft [Hudson Group]. North American release. - TECHNICAL - GAME ID: TGX040079 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84324&o=2 $end $nes=jchan,jchanu, $bio Nintendo NES cart. published 30 years ago: Jackie Chan's Action Kung-Fu (c) 1990 Hudson Soft. North American release. Game developed in Japan. See the original Famicom version for emore information: "Jackie Chan [Model HFC-V5]". Description from back cover: Jackie and his sister, Josephine, are tough on tyrants. As China's supreme kung fu champs, they guard their country against the Prince of Sorcerers, who lurks just beyond the Great Wall. It comes as no surprise when this fiend and his ghouls try yet again to seize China for themselves. But this time they're clever, casting a spell over Josephine which causes her to vanish into thin air! Jackie is in shock! How can he save his country without his sister? The two have been an unbeatable team! Meanwhile, a demon horde led by the Sorcerer storms the Great Wall and prepares to establish a fierce empire. At the urging of his revered Master, Jackie must now battle the dreaded Sorcerer and rescue Josephine. Maybe he can learn a little magic on his own, because he's going to need all the help he can get! - TECHNICAL - GAME ID: NES-V5-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55238&o=2 $end $spectrum_cass=jcklwide, $bio Sinclair ZX Spectrum cass. published 33 years ago: Jackle & Wide [Model BS0177] (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79333&o=2 $end $info=jackler, $bio Arcade Video game published 38 years ago: Jackler (c) 1982 Unknown. Pirate version of Jungler. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69776&o=2 $end $spectrum_cass=specjack,jackpot, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jackpot (c) 1983 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79334&o=2 $end $nes=jackpot, $bio Nintendo NES cart. published 30 years ago: Jackpot (c) 1990 HES [Home Entertainment Suppliers]. Get into the excitement of your local club with your own Poker Machine Game, now in the comfort of your living room. The latest electronic Poker machine game is now available for your NES, and what a thriller... Are you ready? Place your bet and let's give it a whirl. How about double or nothing Watch your credits, you could end up giving away your bottom dollar to your computer. Good luck! - TRIVIA - Jackpot for NES was released in 1990 (exact date unknown) in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55239&o=2 $end $info=gjackpot, $bio Handheld game published 40 years ago: Jackpot - Gin Rummy & Black Jack (c) 1980 Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94359&o=2 $end $info=pr_jkpt7, $bio Jackpot 7's (c) 199? Project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32132&o=2 $end $info=m4jp777, $bio Jackpot 777 (c) 199? Cotswold Microsystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42054&o=2 $end $info=ep_jakbn,ep_jakbna,ep_jakbnb,ep_jakbnc, $bio Jackpot and the Beanstreak (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40147&o=2 $end $info=j2jackbr, $bio Jackpot Bars (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32133&o=2 $end $info=ec_jackb, $bio Jackpot Bars (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42942&o=2 $end $info=as_jackb, $bio Jackpot Bell (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41834&o=2 $end $info=b85jpclb,b85jpclba,b85jpclbb,b85jpclbc, $bio Fruit Machine published 33 years ago: Jackpot Club (c) 1987 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Jackpot Club was released in December 1987 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41869&o=2 $end $info=j2jackdc, $bio Jackpot Dice (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40968&o=2 $end $info=m4jpgemc,m4jpgemc__a,m4jpgemc__b,m4jpgemc__c,m4jpgemc__d,m4jpgemc__e,m4jpgemc__f,m4jpgemc__g,m4jpgemc__h,m4jpgemc__i,m4jpgemc__j,m4jpgemc__k, $bio Jackpot Gems Classic [Model GTC/CG4] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41354&o=2 $end $info=m4jpgemc__l,m4jpgemc__m,m4jpgemc__n,m4jpgemc__o,m4jpgemc__v,m4jpgemc__p,m4jpgemc__t,m4jpgemc__q,m4jpgemc__u,m4jpgemc__r,m4jpgemc__w,m4jpgemc__s, $bio Jackpot Gems Classic [Model HGE/CG4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233378&o=2 $end $info=m4jpgem,m4jpgem__a,m4jpgem__b,m4jpgem__c,m4jpgem__d,m4jpgem__e,m4jpgem__f,m4jpgem__g,m4jpgem__h, $bio Jackpot Gems [Model CG4] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15057&o=2 $end $info=m4jpgem__t,m4jpgem__r,m4jpgem__i,m4jpgem__j,m4jpgem__k,m4jpgem__l,m4jpgem__p,m4jpgem__m,m4jpgem__q,m4jpgem__n,m4jpgem__s,m4jpgem__o, $bio Jackpot Gems [Model CGT/CG4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233370&o=2 $end $info=m4jpgem__u,m4jpgem__v,m4jpgem__w,m4jpgem__x,m4jpgem__y,m4jpgem__z,m4jpgem__0,m4jpgem__1,m4jpgem__2,m4jpgem__3,m4jpgem__4, $bio Jackpot Gems [Model CGU/CG4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233371&o=2 $end $info=m4jpgem__5,m4jpgem__6,m4jpgem__7,m4jpgem__8,m4jpgem__9,m4jpgem__aa, $bio Jackpot Gems [Model JAG] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233372&o=2 $end $info=m4jpgem__ab,m4jpgem__ac,m4jpgem__ad,m4jpgem__ae,m4jpgem__ah,m4jpgem__af,m4jpgem__aj,m4jpgem__ag,m4jpgem__ai, $bio Jackpot Gems [Model JG3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233373&o=2 $end $info=m4jpgem__ak,m4jpgem__an,m4jpgem__al,m4jpgem__am,m4jpgem__aq,m4jpgem__ao,m4jpgem__ap,m4jpgem__ar, $bio Jackpot Gems [Model JG8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233374&o=2 $end $info=m4jpgem__as,m4jpgem__at,m4jpgem__au,m4jpgem__av,m4jpgem__az,m4jpgem__aw,m4jpgem__a0,m4jpgem__ax,m4jpgem__a2,m4jpgem__ay,m4jpgem__a1, $bio Jackpot Gems [Model JGT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233375&o=2 $end $info=m4jpgem__a3,m4jpgem__a4,m4jpgem__a5,m4jpgem__a6,m4jpgem__ba,m4jpgem__a7,m4jpgem__bb,m4jpgem__a8,m4jpgem__bd,m4jpgem__a9,m4jpgem__bc, $bio Jackpot Gems [Model JGU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233376&o=2 $end $info=m4jpgem__bo,m4jpgem__be,m4jpgem__bf,m4jpgem__bg,m4jpgem__bh,m4jpgem__bi,m4jpgem__bm,m4jpgem__bj,m4jpgem__bn,m4jpgem__bk,m4jpgem__bp,m4jpgem__bl, $bio Jackpot Gems [Model RRH/CG4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233377&o=2 $end $info=m5jcptgn, $bio Jackpot Genie (c) 199? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40144&o=2 $end $info=peps0239, $bio Slot Machine published 24 years ago: Jackpot Jewels (c) 1996 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127773&o=2 $end $info=jjpoker,jjpokerb, $bio Arcade Video game published 37 years ago: Jackpot Joker Poker (c) 1983 Enter-Tech. - STAFF - Programmers: Paul Walters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22963&o=2 $end $info=m4jakjok,m4jakjoka,m4jakjok__a,m4jakjok__b,m4jakjok__c, $bio Jackpot Jokers (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15192&o=2 $end $info=m5jakjok, $bio Jackpot Jokers (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41590&o=2 $end $info=sc4jjok,sc4jjoka, $bio Jackpot Jokers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1609] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43035&o=2 $end $info=sc5jjok,sc5jjoka, $bio Jackpot Jokers (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1609] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11525&o=2 $end $info=m4jpjmp,m4jpjmpa, $bio Jackpot Jump (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15058&o=2 $end $info=sc4jjunc,sc4jjunca,sc4jjuncb,sc4jjuncc,sc4jjuncd,sc4jjunce,sc4jjuncf,sc4jjuncg,sc4jjunch,sc4jjunci, $bio Fruit Machine published 18 years ago: Jackpot Junction (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1304] - TRIVIA - Released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11541&o=2 $end $info=j6jackjs,j6jackjsa,j6jackjsb,j6jackjsc, $bio Jackpot Justice (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41109&o=2 $end $info=ad5jckmo,ad5jckmoa,ad5jckmob,ad5jckmoc,ad5jckmod,ad5jckmoe, $bio Jackpot Monopoly (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42660&o=2 $end $info=m1jpmult,m1jpmulta, $bio Jackpot Multiplier (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32134&o=2 $end $info=jptparty, $bio Slot Machine published 22 years ago: Jackpot Party (c) 1998 WMS Gaming. Jackpot Party, has had players dancing in casino aisles for years, and that dancing is sure to continue for years to come with Jackpot Party COLOR DOTAMTION! Using the same 5-line style math and play mechanics as the original with the additional of a Party Animal re-trigger that will randomly show up during the bonus. The Jackpot Party Bonus is triggered by 3 'Party Favor' symbols scattered on the reels. The COLOR DOTAMTION top box screen will change to display an instructional screen. The screen then changes to a 6x5 grid of tiles and an icon of an animating hand. The hand will slowly move over each tile. The player presses the Max Bet Spin Button to select the tile that the hand icon is directly pointing towards. Each tile has either a credit value or a 'Pooper'. If the player selects a tile with a credit value, the number revealed is added to the Bonus Total meter and the hand continues to move over tiles. The player continues to choose a tile as more credit values are awarded. The player may continue picking as long as each tile chosen reveals a credit value. If the player chooses a tile with the word 'POOP' the party is interrupted by one of the 'party Poopers', ending the bonus. The titles that were not selected flip to reveal the bonus values that the player had missed. Sometimes the bonus can be re-initiated if the 'Party Animal' pops onto the screen after 'pooping' out. This may happen randomly during bonus play. - TRIVIA - Released in May 1998. - STAFF - Glass Art by: Shawn Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6206&o=2 $end $info=pex2270p, $bio Slot Machine published 23 years ago: Jackpot Poker (c) 1997 IGT - TECHNICAL - GAME ID: X002270P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228855&o=2 $end $info=pex2297p,pex2297pa, $bio Slot Machine published 23 years ago: Jackpot Poker (c) 1997 IGT [International Game Technologies]. - TECHNICAL - GAME ID: X002297P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37677&o=2 $end $info=jackpool, $bio Arcade Video game published 23 years ago: Jackpot Pool (c) 1997 Electronic Projects. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4542&o=2 $end $info=as_jpx,as_jpxa,as_jpxb, $bio Jackpot X (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41838&o=2 $end $info=pepk0758, $bio Slot Machine published 33 years ago: Jacks or Better [Model PK0758] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228849&o=2 $end $info=pepk0773, $bio Slot Machine published 33 years ago: Jacks or Better [Model PK0773] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228850&o=2 $end $info=jack2opn, $bio Pinball published 36 years ago: Jacks to Open (c) 1984 Mylstar Electronics. A remake of the one-player Electro-mechanical game Gottlieb's 1977 "Jacks Open". - TECHNICAL - Gottlieb System 80A Model Number : 687 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - Released in May 1984 2,350 units were produced. - SERIES - 1. Jacks Open (1977) 2. Jacks to Open (1984) - STAFF - Designer : Ed Krynski Artwork : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5412&o=2 $end $info=funjacks, $bio Handheld game published 41 years ago: Jacks (c) 1979 Funtronics. LED game. - TECHNICAL - Model 1603 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101084&o=2 $end $info=zaxxonb, $bio Arcade Video game published 38 years ago: Jackson (c) 1982. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.04125 Mhz) Sound Chips : Samples Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Zaxxon". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1214&o=2 $end $msx1_cass=jackcity, $bio MSX cass. published 30 years ago: Jackson City (c) 1990 G.LL.Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94739&o=2 $end $cpc_cass=jackcity, $bio Amstrad CPC cass. published 30 years ago: Jackson City (c) 1990 GLL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96826&o=2 $end $svision=jackyluc, $bio Super Vision game published 28 years ago: Jacky Lucky (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Programs: Song Qi Graphic Designer: Zhang Li Sound Creator: Xuhui Hu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95449&o=2 $end $to7_cass=jacquard, $bio Jacquard (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108314&o=2 $end $cpc_flop=jacquetf, $bio Amstrad CPC type-in published 34 years ago: Jacquet (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119178&o=2 $end $cpc_flop=jadef2fa, $bio Amstrad CPC 464 disk. published 32 years ago: Jade (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124939&o=2 $end $psx=jadecocd, $bio Sony PlayStation disc published 21 years ago: Jade Cocoon - Story of the Tamamayu Demo Disc (c) 1999 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131536&o=2 $end $psx=jadecoc, $bio Sony PlayStation disc published 21 years ago: Jade Cocoon - Story of the Tamamayu (c) 1999 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111377&o=2 $end $kc_cass=jaeger, $bio VEB Mikroelektronik KC cass. published 31 years ago: Jaeger (c) 1989 Alder-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133863&o=2 $end $gbcolor=jagainu, $bio Nintendo Game Boy Color game published 20 years ago: Jagainu-kun [Model DMG-B39J-JPN] (c) 2000 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68072&o=2 $end $cpc_flop=jagdaufr,jagdaufr01,jagdaufr02,jagdaufr03, $bio Amstrad CPC 464 disk. published 33 years ago: Jagd Auf Roter Oktober (c) 1987 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123993&o=2 $end $vc4000=hunting, $bio VC 4000 cart. published 42 years ago: Jagd (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 12] - TRIVIA - Also called Hunting outside Germany, and Chasse in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49209&o=2 $end $pc8801_cass=jagey, $bio NEC PC-8801 Series cass. published 35 years ago: Jagey (c) 1985 MIA. - TECHNICAL - GAME ID: SN-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91234&o=2 $end $info=jaguar, $bio Console published 27 years ago: Jaguar (c) 1993 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228783&o=2 $end $svision=jagbombr, $bio Super Vision game published 28 years ago: Jaguar Bomber (c) 1992 Watara. - TECHNICAL - [Model SV10025] - STAFF - Developed by Bon Treasure. Program: Eson Chu Music: Xiao Liwei Picture: Yong Ban, Zhang Li - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95450&o=2 $end $info=jaguarcd, $bio Console published 25 years ago: Jaguar CD (c) 1995 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228784&o=2 $end $info=ocjagii, $bio Motherboard published 28 years ago: Jaguar II (c) 1992 Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240493&o=2 $end $info=ocjagv, $bio Motherboard published 28 years ago: Jaguar V v1.4 (c) 1992 Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240494&o=2 $end $amigaocs_flop=xj220, $bio Commodore Amiga 500 disk. published 28 years ago: Jaguar XJ220 (c) 1992 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74330&o=2 $end $megacd=jagxj220, $bio Sega Mega-CD published 27 years ago: Jaguar XJ220 (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4602 Front Cover ID: 670-3023-50 Back Cover ID: 670-3025-50 Manual ID: 672-1171-50 Spine Card ID: 670-3024-50 CD ID: 670-3022-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60623&o=2 $end $megacdj=jagxj220, $bio Sega Mega-CD published 27 years ago: Jaguar XJ220 (c) 1993 Victor Ent. - TECHNICAL - GAME ID: T-60094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60523&o=2 $end $segacd=jagxj220, $bio Sega CD published 27 years ago: Jaguar XJ220 [Model T-6406] (c) 1993 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60746&o=2 $end $msx1_cart=jagur,jagura, $bio MSX cart. published 33 years ago: Jagur (c) 1987 Hudson Soft [Hudson Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52712&o=2 $end $msx1_flop=jagur,jagura, $bio Jagur Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134237&o=2 $end $archimedes=jksquash, $bio Acorn Archimedes disk. published 29 years ago: Jahangir Khan Squash (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127135&o=2 $end $cpc_cass=jksquash, $bio Amstrad CPC cass. published 29 years ago: Jahangir Khan World Championship Squash (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96827&o=2 $end $cpc_flop=jahangir02,jahangir01,jahangir, $bio Amstrad CPC 464 disk. published 29 years ago: Jahangir Khan World Championship Squash (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126982&o=2 $end $amigaocs_flop=khanwcs, $bio Commodore Amiga 500 disk. published 29 years ago: Jahangir Khan's World Championship Squash (c) 1991 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74331&o=2 $end $cpc_flop=jahangir03,jahangir04, $bio Amstrad CPC 464 disk. published 29 years ago: Jahangir Khan's World Championship Squash (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121633&o=2 $end $specpls3_flop=jkhansqu, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Jahangir Khan's World Championship Squash (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148219&o=2 $end $spectrum_cass=jahangir,jahangir_a, $bio Jahangir Khan's World Championship Squash (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225541&o=2 $end $dc=jahmong, $bio Sega Dreamcast GD published 20 years ago: Jahmong [Model T-43401M] (c) 2000 Visit [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135563&o=2 $end $cpc_cass=jaialai, $bio Amstrad CPC cass. published 30 years ago: Jai Alai (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96828&o=2 $end $msx1_cass=jaialai, $bio MSX cass. published 29 years ago: Jai Alai (c) 1991 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94740&o=2 $end $pcw=jaialai, $bio Amstrad PCW soft. published 29 years ago: Jai Alai (c) 1991 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118277&o=2 $end $cpc_flop=jaialai1,jaialais,jaialais01,jaialais02,jaialais03, $bio Amstrad CPC 464 disk. published 29 years ago: Jai-Alai (c) 1991 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121450&o=2 $end $info=hb_jailb,hb_jailba, $bio Jail Break (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15608&o=2 $end $cpc_flop=jailbrea06, $bio Jail Break Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122635&o=2 $end $cpc_flop=jailbrea04, $bio Amstrad CPC 464 disk. published 33 years ago: Jail Break Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122452&o=2 $end $info=jailbrek,jailbrekb, $bio Arcade Video game published 35 years ago: Jail Break (c) 1985 Konami. Export version. For more information about the game itself, please see the original Japanese version entry: "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street [Model GX507]" - TECHNICAL - Game ID : GX507 - TRIVIA - This game is known in Japan as "Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street [Model GX507]" Donn Nauert holds the official record for this game with 185900 points. - PORTS - * COMPUTERS: [EU] Amstrad CPC (1986) [EU] Commodore C64 (1986) [EU] Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1215&o=2 $end $cpc_cass=jailbrek, $bio Amstrad CPC cass. published 34 years ago: Jail Break [Model KN 501] (c) 1986 Konami Industry Co., Ltd. - STAFF - Developed by Catalyst Coders Graphics by: Stuart Ruecroft Programmed by: Neil Dodwell Scroll and Sprite Routines by: Michael Croucher Sprites by: Mark A. Jones Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96829&o=2 $end $cpc_flop=jailbrea03,jailbrea01,jailbrea,jailbrea05,jailbrea02, $bio Amstrad CPC 464 disk. published 33 years ago: Jail Break [Model KN 551] (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122900&o=2 $end $info=jailbrk, $bio Slot Machine published 11 years ago: Jailbreak (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35709&o=2 $end $nascom_snap=jailbrk, $bio Nascom soft. published 39 years ago: Jailbreak in Space (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235648&o=2 $end $psx=jailbrk, $bio Sony PlayStation disc published 21 years ago: JailBreaker (c) 1999 Nec InterChannel, Ltd. - TECHNICAL - [Model SLPS-02076/77] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85311&o=2 $end $to_flop=jailhous,jailhousa, $bio Thomson TO disk. published 7 years ago: Jailhouse Blues (c) 2013 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107769&o=2 $end $nes=jajageki, $bio Nintendo Famicom cart. published 30 years ago: Jajamaru Gekimaden - Maboroshi no Kinmajou (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54237&o=2 $end $gba=jajamaru, $bio Nintendo GBA cart. published 16 years ago: Jajamaru Jr. Denshouki - Jalecolle mo Arisourou [Model AGB-BNJJ-JPN] (c) 2004 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71277&o=2 $end $nes=jajaninp, $bio Nintendo Famicom cart. published 31 years ago: Jajamaru Ninpouchou (c) 1989 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54238&o=2 $end $nes=jajamaru, $bio Nintendo Famicom cart. published 34 years ago: Jajamaru no Daibouken (c) 1986 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54239&o=2 $end $info=pepk1002, $bio Slot Machine published 33 years ago: Jake's Jacks Bonus Poker (c) 1987 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118228&o=2 $end $snes=jakicrsh, $bio Nintendo Super Famicom cart. published 28 years ago: ?????????????? ???? (c) 1992 Naxat Soft (Jaki Crush - Yokoshima Oni Hakai) Jaki Crush is a pinball game by Naxat Soft, and the third episode in a series that gained popularity on the PC-Engine system. This opus borrows its aesthetic from Japanese folklore and mythology - Jaki is the name of an evil spirit (or eerie aura from a cursed place) and for that matter, the game features all kind of Japanese demons, dragons and spectral monsters. Jaki Crush consists of three large screens that smoothly scroll vertically as the ball moves around the table. Like any other games in the series, Jaki Crush plays very much like an actual pinball machine and includes flippers, bumpers and other traditional obstacles. However, Naxat incorporated several features unique to video games - such as wandering enemies, hidden screens, ball upgrades, bosses and expansive visual effects. The most noticeable feature is undoubtedly the ghostly demon face (in the 'Crush' tradition) that becomes more tangible as the game progresses. All six bonus stages are also hidden from view, and can be accessed by sending the ball through narrow passageways, or by cracking open parts of the playfield and sending the ball through certain ramps. Jaki Crush includes an alternating and versus two-player mode. - TECHNICAL - [Model SHVC-JH] - TRIVIA - Jaki Crush was released on December 18, 1992 in Japan for 8500 Yen. - TIPS AND TRICKS - Special Password: CRUSHEND - start the game and hit anything on the table to see the end sequence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47766&o=2 $end $pc8801_flop=jaleck, $bio Jaleck (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92116&o=2 $end $pc8801_flop=jaleck88, $bio Jaleck 88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92117&o=2 $end $x68k_flop=jaleckex, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Jaleck Expert-68K (c) 1989 SSL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88320&o=2 $end $psx=jalecol1, $bio Sony PlayStation disc published 17 years ago: Jaleco Collection Vol.1 [Model SLPS-03562] (c) 2003 PCCW Japan [Pacific Century Cyber Work]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85312&o=2 $end $gameboy=jcupsocr, $bio Nintendo Game Boy Cart. published 27 years ago: Jaleco J.Cup Soccer [Model DMG-JVJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66201&o=2 $end $snes=bigrun, $bio Nintendo Super Famicom cart. published 29 years ago: Jaleco Rally Big Run - The Supreme 4WD Challenge (c) 1991 Jaleco Company, Limited. - TECHNICAL - Game ID: SHVC-BR - TIPS AND TRICKS - Option mode: Press Select at the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61544&o=2 $end $pc8801_flop=jam1,jam1a, $bio Jam Disk Magazine Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92118&o=2 $end $apple2gs=jamsessn, $bio Apple IIGS disk. published 31 years ago: Jam Session (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115088&o=2 $end $info=jambo, $bio Sega NAOMI cart. published 21 years ago: Jambo! Safari (c) 1999 Sega Enterprises, Limited. Players have to locate the animals for capture and then just like real rangers players have to maneuver their jeep to humanely catch wild animals! Once captured they return to base camp to examine and tag their catch! - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in September 1999. Jambo! Safari is a part of the Sega's 'Real Life Career Series', others are "Emergency Call Ambulance", "Brave Firefighters", "Airline Pilots", "18 Wheeler - American Pro Trucker" and "Crazy Taxi". Michael Jackson used to own this game (Serial number: 9061323). It was sold at the official Michael Jackson Auction on April 24th, 2009. - PORTS - * CONSOLES: Nintendo DS - (Jambo! Safari: Animal Rescue) - USA Nintendo DS - (Jambo! Safari: Ranger Adventure) - Europe Nintendo Wii - (Jambo! Safari: Animal Rescue) - USA Nintendo Wii - (Jambo! Safari: Ranger Adventure) - Europe Sega Dreamcast - (A collection including "Jambo! Safari", "Brave Firefighters", and "Emergency Call Ambulance" was planned but not released.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3407&o=2 $end $megadriv=jbdougko, $vgmplay=jbdougko, $bio Sega Genesis game published 30 years ago: James 'Buster' Douglas Knockout Boxing (c) 1990 Taito Corporation A port of the arcade title "Final Blow" by Taito. - TRIVIA - James 'Buster' Douglas Knockout Boxing for Genesis was released on June 1, 1990 in North America. This port of Taito's "Final Blow" features then-World Heavyweight Champion James 'Buster' Douglas. The game was released immediately after his historic victory over 'Iron' Mike Tyson in Tokyo, Japan. The game was one of the key games used to market the console as part of the 'Genesis Does What Nintendon't' Campaign, particularly since Nintendo used Mike Tyson for its "Mike Tyson's Punch-Out!!" video game. This game was re-released in 1992 as a Sega Classics edition. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85097&o=2 $end $sms=jbdougko,jbdougkop, $bio Sega Master System cart. published 30 years ago: James 'Buster' Douglas Knockout Boxing (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56068&o=2 $end $megadriv=jbdougkoe, $bio Sega Mega Drive game published 29 years ago: James 'Buster' Douglas Knockout Boxing (c) 1991 Taito Corporation. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85096&o=2 $end $c64_cart=jbond, $bio Commodore C64 cart. published 36 years ago: James Bond (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53605&o=2 $end $info=m1jbond,m1jbonda,m1jbondb,m1jbondc,m1jbondd,m1jbonde,m1jbondf,m1jbondg,m1jbondh,m1jbondi,m1jbondj,m1jbondk,m1jbondl,m1jbondm,m1jbondn,m1jbondo,m1jbondp,m1jbondq, $bio James Bond (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41997&o=2 $end $amigaocs_flop=jbond, $bio Commodore Amiga 500 disk. published 30 years ago: James Bond - The Stealth Affair (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74332&o=2 $end $a2600=jbond, $bio Atari 2600 cart. published 36 years ago: James Bond 007 (c) 1984 Parker Bros. When it comes to fast-paced action and intrigue, nobody does it better than Bond. James Bond. But you can try when you reenact scenes from four great James Bond movie classics. 007's specially designed vehicle will take you on the ride of your life - over land, in the air, and under the sea! Through it all you must avoid obstacles, avert enemies, and accomplish four different missions! Raid a sunken ship in For Your Eyes Only. Illuminate the night for an oil rig rescue raid in Diamonds Are Forever. Get Stromberg and his undersea hideaway in The Spy Who Loved Me. Save the Earth from cosmic catastrophe in Moonraker. Multiple levels and special effects add challenge and excitement. It's the best of bond in one great game! - STAFF - By: JOE GAUCHER, LOUIS MARBEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50598&o=2 $end $coleco=jbond, $bio Colecovision game published 36 years ago: James Bond 007 (c) 1984 Parker Bros. - STAFF - Programmer: Paul Crowley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53295&o=2 $end $a800=jbond, $bio Atari 800 cart. published 36 years ago: James Bond 007 (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86573&o=2 $end $c64_cass=lic2kill, $bio James Bond 007 - Licence To Kill (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229475&o=2 $end $megadriv=jb007, $bio Sega Mega Drive game published 28 years ago: James Bond 007 - The Duel (c) 1992 Domark - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56583&o=2 $end $megadriv=jb007u, $bio Sega Genesis game published 28 years ago: James Bond 007 - The Duel (c) 1992 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57259&o=2 $end $sms=jb007b, $bio Sega Master System cart. published 27 years ago: James Bond 007 - The Duel (c) 1993 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56069&o=2 $end $sms=jb007, $bio Sega Master System cart. published 27 years ago: James Bond 007 - The Duel (c) 1993 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56070&o=2 $end $megadriv=jb007j, $bio Sega Mega Drive game published 27 years ago: James Bond 007 - The Duel (c) 1993 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56584&o=2 $end $gamegear=jb007, $bio Sega Game Gear cart. published 27 years ago: James Bond 007 - The Duel [Model T-88038-50] (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64641&o=2 $end $apple2_flop_clcracked=viewkill, $bio Apple II disk. published 35 years ago: James Bond 007 In - A View To A Kill (c) 1985 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107370&o=2 $end $c64_cass=liveldie, $bio James Bond 007 in Live and Let Die - The Computer Game (c) 19?? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229554&o=2 $end $info=jamesb,jamesb2, $bio Pinball published 40 years ago: James Bond 007 (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 658 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - Released in October 1980. The game was originally released as a time-based game, but after it flopped with pinball players, software was quickly released to allow normal 3 or 5-ball play. 3,625 units were produced. - STAFF - Designer : Allen Edwall Artwork : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4568&o=2 $end $gameboy=jb007, $bio Nintendo Game Boy Cart. published 22 years ago: James Bond 007 [Model DMG-AW7E-USA-1] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66202&o=2 $end $nes=jbjr,jbjru, $bio Nintendo NES cart. published 28 years ago: James Bond Jr (c) 1992 T-HQ The world's greatest scientists have disappeared and now it's up to you, as James Bond Jr., to rescue them! Intelligence reports indicate that your old enemy S.C.U.M. Lord has imprisoned them on his island fortress in the Carribean. Following orders from Colonel Monty, you head out on four dangerous missions to save the scientists and thwart S.C.U.M. Lord's plans! The action never stops! All your skills as a super spy are put to their limit! Deactivate missiles before they launch to disaster. Crack open safes that hold blueprints of the menacing World Domination Device and use your well-honed combat prowess against scores of enemy agents. Surprises wait around every corner in this thrilling adventure from T-HQ! - TECHNICAL - GAME ID: NES-JB-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55240&o=2 $end $snes=jbjru, $bio Nintendo Super NES game published 28 years ago: James Bond Jr. [Model SNS-JJ-USA] (c) 1992 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63110&o=2 $end $snes=jbjr, $bio Nintendo Super NES game published 28 years ago: James Bond Jr. [Model SNSP-JJ-NOE] (c) 1992 THQ - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 61% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63109&o=2 $end $a5200=jbond, $bio Atari 5200 cart. published 36 years ago: James Bond (c) 1984 Parker Bros In this game, you are Bond. James Bond, 007, the world's most famous secret agent. Renowned for your cool and confidence (not to mention your biting wit), you've been selected by the British Secret Service for four clandestine, utterly critical, and nearly impossible missions. These will be accomplished at the controls of a specially designed multi-purpose craft that boasts extraordinary capabilities. It has the properties of a car, a plane, and a submarine. And it's equipped with the latest weaponry. We think you'll find it more than adequate. In brief, Mr. Bond, this is what lies ahead. First stop, Las Vegas in Diamonds Are Forever. No casinos, here. Rather, you've got to cross the desert in the dead of night. A very romantic place, indeed, when you're not being shot at. We know you like a change of scenery, Bond, so the next stop is Sardinia in The Spy Who Loved Me. Stromberg's underwater laboratory is your destination in this one. We're confident you'll know just what to do when you reach it. In Moonraker, you'll recognise your old nemesis Hugo Drax and his poison satellites. From your position on the lake, you must stop the satellites from ever reaching Earth. We thought we'd top off the assignment with For Your Eyes Only. This one will take you below sea level to a sunken World War II fishing trawler. Could be the most hazardous mission of all. We're only thinging of you, Bond. We know your fondness for the Greek islands. Oh, about the details, read on. We want you prepared for the assault . . . armed frogmen, missiles, mines and the like. Not to worry. Good luck, Bond. And Bon Voyage! - TECHNICAL - Model 9100 - SCORING - Diamond: 50 Frogman: 200 Ocean floor missile: 100 Mushroom mine: 100 Space shuttle: 200 Poison satellite: 500 Mini-sub: 200 Mini-sub mine: 100 Mission accomplished: 5,000 Each remaining craft at the end of the game: 3,000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50049&o=2 $end $cpc_flop=jamescla01,jamescla, $bio Amstrad CPC 464 disk. published 34 years ago: James Clavell's Shogun (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128145&o=2 $end $ibm5150=shogun,shoguna,shogunb, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: James Clavell's Shogun (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132426&o=2 $end $amigaocs_flop=shogun, $bio Commodore Amiga 500 disk. published 31 years ago: James Clavell's Shogun (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74333&o=2 $end $apple2_flop_orig=shogun, $apple2_flop_misc=shogun, $bio Apple II disk. published 31 years ago: James Clavell's Shogun (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107371&o=2 $end $cpc_cass=shoguns, $bio Amstrad CPC cass. published 34 years ago: James Clavell's Shogun [Model AS-101] (c) 1986 Discovery Informatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96831&o=2 $end $cpc_cass=shogun, $bio Amstrad CPC cass. published 34 years ago: James Clavell's Shogun (c) 1986 Virgin Games, Ltd. - TECHNICAL - GAME ID: VGE 9004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96832&o=2 $end $mo5_cass=jamesdeb,jamesdeba, $to7_cass=grandsau,grandsaua,jdebug, $bio Thomson MO5/TO7 cass. published 33 years ago: James Debug - Le Grand Saut (c) 1987 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108315&o=2 $end $cpc_flop=jamesdeb, $bio Amstrad CPC 464 disk. published 33 years ago: James Debug - Le Grand Saut (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121592&o=2 $end $pro128_cass=jamesdeb, $bio Olivetti PC-128 cass. published 31 years ago: James Debug - Le Grand Saut (c) 1989 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118174&o=2 $end $cpc_flop=jamesdeb04, $bio James Debug - Le Grand Saut (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121593&o=2 $end $mo5_flop=jamesdeb, $bio Thomson MO5 disk. published 5 years ago: James Debug - Le Grand Saut cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235306&o=2 $end $cpc_cass=debugmip, $bio Amstrad CPC cass. published 34 years ago: James Debug - Le Mystere de l'Ile Perdue (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96833&o=2 $end $cpc_flop=jamesdeb01,jamesdeb05,jamesdeb06, $bio Amstrad CPC 464 disk. published 34 years ago: James Debug - Le Mystere de l'Ile Perdue (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121595&o=2 $end $cpc_flop=jamesdeb03,jamesdeb02, $bio Amstrad CPC 464 disk. published 32 years ago: James Debug - Le Mystere de Paris (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121594&o=2 $end $archimedes=jpond,jponda, $bio Acorn Archimedes disk. published 30 years ago: James Pond (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115929&o=2 $end $gba=robocodu, $bio Nintendo GBA cart. published 15 years ago: James Pond - Codename RoboCod [Model AGB-AJDE-USA] (c) 2005 Valcon Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71279&o=2 $end $gba=robocod, $bio Nintendo GBA cart. published 15 years ago: James Pond - Codename RoboCod [Model AGB-AJDP] (c) 2005 Play It - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71278&o=2 $end $amigaocs_flop=jpond, $bio Commodore Amiga 500 disk. published 30 years ago: James Pond - Underwater Agent (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74334&o=2 $end $st_flop=jpond, $bio Atari ST disk. published 30 years ago: James Pond - Underwater Agent (c) 1990 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229815&o=2 $end $megadriv=jpond, $bio Sega Genesis game published 27 years ago: James Pond - Underwater Agent (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115581&o=2 $end $amigaocs_flop=jponda, $bio Commodore Amiga 500 disk. published 29 years ago: James Pond - Underwater Agent [Chart Attack] (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74335&o=2 $end $sms=robocod, $bio Sega Master System cart. published 27 years ago: James Pond 2 - Codename RoboCod (c) 1993 US Gold - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56071&o=2 $end $snes=jpond3, $bio Nintendo Super NES game published 27 years ago: James Pond 3 - Operation Starfish (c) 1993 Electronic Arts. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63111&o=2 $end $amigaaga_flop=jpond3_a, $bio Commodore Amiga 1200 disk. published 26 years ago: James Pond 3 - Operation Starfish [AGA Ver.] (c) 1994 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146438&o=2 $end $megadriv=jpond3, $bio Sega Genesis game published 27 years ago: James Pond 3 - Operation Starfish (c) 1993 Electronic Arts. - TECHNICAL - Game ID: 7166 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93592&o=2 $end $gamegear=jpond3, $bio Sega Game Gear cart. published 26 years ago: James Pond 3 - Operation Starfish (c) 1994 US Gold - TECHNICAL - Cartridge ID: T-79158-50 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64642&o=2 $end $amigaocs_flop=robocod, $bio Commodore Amiga 500 disk. published 29 years ago: James Pond II - Codename RoboCod (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74336&o=2 $end $megadriv=robocod, $bio Sega Genesis game published 29 years ago: James Pond II - Codename RoboCod (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115611&o=2 $end $st_flop=robocod, $bio Atari ST disk. published 29 years ago: James Pond II - Codename RoboCod (c) 1991 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229816&o=2 $end $amigaaga_flop=jpond2_a, $bio Commodore Amiga 1200 disk. published 27 years ago: James Pond II - Codename RoboCod [AGA Ver.] (c) 1993 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146437&o=2 $end $amigaocs_flop=robocoda, $bio Commodore Amiga 500 disk. published 29 years ago: James Pond II - Codename RoboCod [Budget] (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74337&o=2 $end $gamegear=robocod, $bio Sega Game Gear cart. published 27 years ago: James Pond II - Codename RoboCod [Model 79068-50] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64643&o=2 $end $gamegear=robocodu, $bio Sega Game Gear cart. published 27 years ago: James Pond II - Codename RoboCod (c) 1993 US Gold - TECHNICAL - [Model 79068] - TIPS AND TRICKS - * Cheat Mode: At the start of the game, collect the items above the house in the following order: Cake, Hammer, Earth globe, Apple and Tap (spelling CHEAT). These items are after the third pit in the first stage. You will become invincible. Enter the first door and go to the left to quit the stage. After that, all doors will be unlocked. * Power Up: In the first stage, after passing the first spike pit, you will find some items. Take them in the following order: Penguin, Oil can, Wine glass, Earth globe and Racket (spelling POWER). * Infinite Lives: In the first stage, after passing the second spike pit, you will find some items. Take them in the following order: Lips, Ice cream, Violin, Earth globe and Snowman (spelling LIVES). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64644&o=2 $end $megadriv=robocodj, $bio Sega Mega Drive game published 27 years ago: James Pond II - Codename RoboCod (c) 1993 Electronic Arts Victor, Inc. Japanese release. - TECHNICAL - GAME ID: EM20015 - TRIVIA - Released on June 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56585&o=2 $end $snes=jpondcs, $bio Nintendo Super NES game published 27 years ago: James Pond's Crazy Sports (c) 1993 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63112&o=2 $end $mz800_cass=james, $bio James Ver.1 (c) 198? Pilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235729&o=2 $end $x68k_flop=jammes, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Jammes (c) 1993 Dream Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88321&o=2 $end $snes=jammes, $bio Nintendo Super Famicom cart. published 25 years ago: Jammes [Model SHVC-AJMJ-JPN] (c) 1995 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61545&o=2 $end $cpc_cass=jammin, $bio Amstrad CPC cass. published 35 years ago: Jammin (c) 1985 Amsoft - TECHNICAL - GAME ID: SOFT 911 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96834&o=2 $end $icanpian=jjs, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Jammin' Jungle Safari [Model K4653] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240457&o=2 $end $megadriv=jammit, $bio Sega Genesis game published 26 years ago: Jammit (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57260&o=2 $end $snes=jammit, $bio Nintendo Super NES game published 26 years ago: Jammit (c) 1994 GTE Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63113&o=2 $end $psx=jampack1, $bio Sony PlayStation disc published 23 years ago: Jampack Vol. 1 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110732&o=2 $end $psx=jampack2, $bio Sony PlayStation disc published 23 years ago: Jampack Vol. 2 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110733&o=2 $end $x68k_flop=janjaka, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Jan Jaka Jan (c) 1992 Elf. Safe version for all ages. - TECHNICAL - FD x5 - TRIVIA - Planned to be published on October 30, it was delayed and released on December 24, 1992 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87792&o=2 $end $pc98=janjaka, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 雀ジャカ雀 (c) 1992 Elf. (Jan Jaka Jan) - TECHNICAL - BARCODE: 4988720891060 MEDIA: FD x5 - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89786&o=2 $end $fmtowns_cd=janjaka, $bio Fujitsu FM Towns CD published 27 years ago: Jan Jaka Jan (c) 1993 Elf. - TECHNICAL - CD x1 - TRIVIA - Released on January 12, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110342&o=2 $end $info=jjparads, $bio Arcade Video game published 24 years ago: Jan Jan Paradise (c) 1996 Electro Design. A mahjong game with 12 selectable player and opponent characters. At the start of the game the player gets his choice out of three randomly selected girls to be his player character. Then, before every match the player selects his next opponent out of the three randomly presented characters. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in December 1996 in Japan. Eight of the Twelve characters in Jan Jan Paradise also appear in the Kaneko game "Gals Panic S". The title of this game translates from Japanese as 'Mahjong Mahjong Paradise'. - SERIES - 1. Jan Jan Paradise (1996) 2. Jan Jan Paradise 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1216&o=2 $end $info=jjparad2, $bio Arcade Video game published 23 years ago: Jan Jan Paradise 2 (c) 1997 Electro Design. A mahjong game with 12 selectable player and opponent characters. At the start of the game the player selects his player character. Then, before every match the player selects his next opponent. Unlike in the original, Jan Jan Paradise, the player is allowed to select his character and opponent out of all 12 characters instead of just out of three characters at a time. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. But unlike in the original, the player is shown the final still strip images of each character he has defeated in a 'gals collection', shown after the player's game is over. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Mahjong Paradise 2'. - SERIES - 1. Jan Jan Paradise (1996) 2. Jan Jan Paradise 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1217&o=2 $end $x68k_flop=jankencb, $bio Jan Ken Club (c) 19?? Dream Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88322&o=2 $end $info=janoh,janoha, $bio Arcade Video game published 36 years ago: Jan Oh (c) 1984 Toaplan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19617&o=2 $end $pc98=janoh, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Jan Oh! Quest (c) 1992 Pixy Bell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89787&o=2 $end $pc98=janborg, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Jan-borg Suzume (c) 1990 Studio Offside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89788&o=2 $end $pc8801_flop=janborg,janborga, $bio NEC PC-8801 Series disk. published 30 years ago: Jan-borg Suzume (c) 1990 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92119&o=2 $end $tvc_flop=jancsi, $bio Videoton TVC disk. published 34 years ago: Jancsi a Várban (c) 1986 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112104&o=2 $end $tvc_cass=jancsiva, $bio Videoton TVC cass. published 32 years ago: Jancsi a várban (c) 1988 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112524&o=2 $end $c128_flop=jane, $bio Commodore C128 disk. published 35 years ago: Jane (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231888&o=2 $end $mo5_qd=jane,janea,janeb,janec, $bio Thomson MO5 QDD disk. published 35 years ago: Jane (c) 1985 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236877&o=2 $end $x68k_flop=jane, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Jane (c) 1991 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on February 14, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87793&o=2 $end $mo5_flop=jane, $bio Thomson MO5 disk. published 18 years ago: Jane hacked (c) 2002 Forler, E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235312&o=2 $end $ibm5170_cdrom=ah64dles, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Jane's Combat Simulations: AH-64D Longbow (c) 1996 Electronic Arts. - TRIVIA - Released in June 1996 in the USA. - STAFF - Producer: Andy Hollis Director: Will McBurnett Art Director: Paul Stankie Assistant Producer: Kevin Kushner Visual Systems: Donavon Keithley Programming: Tsuyoshi Kawahito, Donavon Keithley, Will McBurnett, Steven Muchow, Chris Norden, Wendy White Design Realization: Jeremy Dombroski, Mike Francis, Robert Irving, Kevin Kushner, Vincent Lin Art: Gary McElhaney, Carol Roberts, Brian G. Smith, Paul Stankie, Chris Yesh Sound: Barry Leitch Quality Assurance: Ed Ball, Cinco Barnes, Anthony Castoro, James Flores, Steven Barnes, Scott Loyd, Grant McDaniel, Brad Merrell, Kent Raffray, Mike Sanchez, Lance Stites, Kirk Watson, Robert Windisman, Richard Zinser DOCUMENTATION Original Documentation: Tuesday Frase, Jennifer Spohrer Electronic Documentation: Tuesday Frase Editor: David Ladyman Original Design and Layout: Susan Bednar, Catherine Cantieri, Valerie Horne, Robert Chapman Additional Art: Wendi Dunn, Lisa Goodrich VOICE RECORDING German Recording Studio: FFS GmbH; Munich VIDEO PRODUCTION Script: Philip Brogden, Mike Francis Direction: Richard Kooris Producer: Michael Harvey Video Technician: Bill Hutchison Technician: Brian Eckstein Exposer: Dan Murphy Electrician: Mark Lindsey Camera Lead: Charlie Seligman Camera: Wally Roswell Stagehand: John Spath Requisites: Adam Jones Makeup: Lucy Santamassino Production Assistant: Rob McGrath, Francois Pointeau Volunteer: Brad Pfister Editor: Dan Powers Foley, Audio Mixing: Jason Cobb, Stretch Williams Movie Transfer and Compression: Jeni Day Actors: Derrick Sanders (Gamer Pilot), Sheryl Davis (Helen Highwater), Steve Pritchard (Enemy Soldier 1; Mechanic 1; Russian Infantrist; Russian 1; Russian Tank Soldier), J.P. Inglehart (Colonel; General; Major), Garland Thompson (Mark Erdman), Galen Svanas (Brandon Steers), David Swofford (Kenneth Garrou), Philip Brogden (Panamesian Soldier; Iraki Soldier), Jeremy Dombroski (Signaler; Mechanic 3; Homecoming Soldier; Russian 2; Russian Soldier), Mike Francis (Member of Ground Crew; US Military Policemen 1; Homecoming Soldier), Andy Hollis (President), Will McBurnett (Russian 3; Angry Sergeant), Chris Norden (Co-pilot in mission briefing), Tim Ray (US Military Policemen 2; Soldier on the withdrawal), Carol Roberts (Wife of homecoming soldier), Brian G. Smith (Homecoming Soldier; Soldier on the withdrawal; Russian Soldier) QUALITY ASSURANCE Project Lead: Reece Thornton (Katana) Assistant Project Lead: Jon Piasecki (Wolf), Kevin Schlipper (Kahn), Graham Wood (Voodoo) Hardware Lab Technician: Dee R. Starns (Diablo) Playtester: Ed Ball (Fuzzy), Cincho Barnes (Psycho), Steven Bonds (Shadow), Anthony Castoro (Crash), James Flores (jafo), Scott Loyd (Fang), Grant McDaniel (Mustang), Brad Merrell (Bulldog), Kent Raffray (Weasel), Mike Sanchez (Droid), Lance Stites (Shark), Kirk Watson (Torch), Robert Windisman (Thor), Richard Zinser (Zippy) German Playtester: Frank Dietz, Kai Leibert, Stephan Lips Studio Services Lead: Kay Gilmore MARKETING / GAME MATERIALS Product Manager: Christopher Plummer Public Relations: David Swofford Jane's Combat Sim. Marketing: Frank Gibeau Package Design: Al Carnley, Susan Bednar Package Photographs: McDonnell‑Douglas Corporation, Mike Francis, Hal Klopper Package Artwork: Sam Yeates Documentation: Jennifer Spohrer Lecturer: David Ladyman, Tuesday Frase, Jennifer Spohrer, Melissa Tyler German Documentation: Frank Dietz, Kai Leibert, Stephan Lips Documentation Design Lead: Susan Bednar Documentation Design/Layout: Susan Bednar, Catherine Cantieri, Valerie Horne, Robert Chapman Documentation Artwork: Wendi Dunn, Lisa Goodrich Data: Jane's Information Group, Sally Velthaus, Allison Vollmer Special Thanks to: Relatives; Families; Partners; Friends; Pets; Plants, The Incan Monkey Gods for the inspiration SPECIAL THANKS Adviser: Terrence Reeves (Major US Army), P. Lain Hancock (Lt.), Rob Purdy (Spidey/CW2), Gregory S. Reyes (Deathwing) Special Thanks to: Sally Velthaus, Allison Vollmer, Jane's Information Group, Hal Klopper, McDonnell‑Douglas Corporation, Jason Yenawine, Movie Library Code, Ed Mauer, Object Appearance Code, Adam Foshko, David Downing, Hint for Video Post Processing, Paul Grace, Steve Agan, Backpipe in Amazing Grace, Bill Baldwin (Guest programmer), Andy Sommers (Startdisk program) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144554&o=2 $end $adam_flop=janerec1, $bio Jane's Recipes Vol. 01 (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109552&o=2 $end $adam_flop=janerec2, $bio Jane's Recipes Vol. 02 (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109553&o=2 $end $adam_flop=janerec3, $bio Jane's Recipes Vol. 03 (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109554&o=2 $end $adam_flop=janerec4, $bio Jane's Recipes Vol. 04 (c) 198? Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109555&o=2 $end $pc8801_flop=jangball, $bio NEC PC-8801 Series disk. published 33 years ago: Jang Ball (c) 1987 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92120&o=2 $end $sms=jangpun3, $bio Sega Master System cart. published 26 years ago: Jang Pung 3 (c) 1994 Sanghun. - TECHNICAL - GAME ID: SI-0104G - TRIVIA - Jang Pung 3 was released in October 1994 in Korea. - STAFF - Character Design: Lim.Jung Jae Background And Visual Design: Ji.Eun Kyung Super Programmer And Director: Lee.Sanghun Music Composer: Hwang.Gyu Dae Special Thanks: Jung.Chan.1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56072&o=2 $end $gamegear=jangpun2, $bio Sega Game Gear cart. published 27 years ago: Jang Pung II (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64645&o=2 $end $sms=jangpun2, $bio Sega Mark III cart. published 27 years ago: Jang Pung II (c) 1993 Sieco. Korean game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95284&o=2 $end $info=jangtaku, $bio Arcade Video game published 34 years ago: Jang Taku (c) 1986 Dyna Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118069&o=2 $end $sms=janggun, $bio Sega Master System cart. published 28 years ago: 장군의 아들 (c) 1992 Daou Infosys (Janggun ui Adeul) - TRIVIA - Released in December 1992 in South Korea. - STAFF - Designers: Baek Nam Kil, Ha Sang Yeon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56073&o=2 $end $nes=janggun, $bio Nintendo Famicom cart. published 28 years ago: 장군의 아들 (c) 1992 Daou Infosys. (Janggun ui Adeul) - TRIVIA - Released in December 1992 in South Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90835&o=2 $end $info=jyangoku, $bio Capcom CPS-II cart. published 21 years ago: Jangokushi - Haou no Saihai (c) 1999 Capcom. A mahjong game from Capcom. - TECHNICAL - Main CPU : Motorola 68000 (@ 11.8 Mhz), Zilog Z80 (@ 8 Mhz) Sound Chips : Q-Sound (@ 4 Mhz) Players : 2 Buttons : 6 - TRIVIA - Jangokushi Haou no Saihai was released in May 1999 The title of this game translates from Japanese as 'Jong Countries' Intentions - Supreme Ruler's Dice and Tiles'. The title 'Jangokushi' is a pun on 'Sangokushi', the saga of the Three Kingdoms, which this game is based on. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8456&o=2 $end $info=jangou, $bio Arcade Video game published 37 years ago: Jangou (c) 1983 Nichibutsu. - TRIVIA - Released in February 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29150&o=2 $end $pc98=jangou1, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Jangou 1 (c) 1987 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89790&o=2 $end $pc8801_flop=jango1, $bio NEC PC-8801 Series disk. published 32 years ago: Jangou 1 (c) 1988 Cross Media Soft. - TECHNICAL - GAME ID: P-5058 BARCODE: 4988002140909 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92121&o=2 $end $x68k_flop=jangou1, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Jangou 1 (c) 1989 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5023~24 BARCODE: 4988002159031 MEDIA: FD x2 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87794&o=2 $end $pc98=jangou2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Jangou 2 - Kouchinou Ban (c) 1989 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89791&o=2 $end $x68k_flop=jangou2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Jangou 2 - Kouchinou Ban (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5037~38 BARCODE: 4988002203628 MEDIA: FD x2 - TRIVIA - Released on August 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87795&o=2 $end $pc98=jangou3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Jangou 3 (c) 1992 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89792&o=2 $end $pc98=jangou4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jangou 4 (c) 1994 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89793&o=2 $end $fmtowns_cd=jangou4, $bio Fujitsu FM Towns CD published 26 years ago: Jangou 4 (c) 1994 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110224&o=2 $end $info=jngolady, $bio Arcade Video game published 36 years ago: Jangou Lady (c) 1984 Nichibutsu. - TRIVIA - Released in August 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29151&o=2 $end $n64=jangsim, $bio Nintendo 64 cart. published 23 years ago: Jangou Simulation Mahjong Dou 64 [Model NUS-NMAJ] (c) 1997 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57763&o=2 $end $megacdj=jangouwc, $bio Sega Mega-CD published 27 years ago: Jangou World Cup (c) 1993 Victor Ent. - TECHNICAL - GAME ID: T-60124 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60524&o=2 $end $nes=jangou, $bio Nintendo Famicom cart. published 30 years ago: Jangou (c) 1990 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-Q3] - TRIVIA - Jangou was released on August 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54240&o=2 $end $msx1_cart=janka, $bio MSX cart. published 35 years ago: Janka (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77162&o=2 $end $pc98=janken, $bio JanKen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89789&o=2 $end $info=jankenmn, $bio Redemption game published 29 years ago: Janken Man Kattara Ageru (c) 1991 Sanwaizu. - TECHNICAL - Width: 300mm Depth: 350mm Height: 1340mm Weight: 60kg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36033&o=2 $end $gameboy=jankenmn, $bio Nintendo Game Boy Cart. published 29 years ago: Jankenman [Model DMG-JAJ] (c) 1991 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66204&o=2 $end $pc98=janknpon, $bio Jankenpon (c) 19?? CMS Planning. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89794&o=2 $end $pc98=jankirou, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 雀妃楼 (c) 1994 Ides. (Jankirou) - TECHNICAL - FD x4 - TRIVIA - Released on February 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89795&o=2 $end $fmtowns_cd=jankirou, $bio Fujitsu FM Towns CD published 26 years ago: Jankirou (c) 1994 IDES - TECHNICAL - CD x1 - TRIVIA - Released in June 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110261&o=2 $end $gbcolor=jankyus, $bio Nintendo Game Boy Color game published 19 years ago: Jankyuusei - Cosplay Paradise [Model CGB-BHGJ-JPN] (c) 2001 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68073&o=2 $end $gbcolor=janosch, $bio Nintendo Game Boy Color game published 21 years ago: Janosch - Das grosse Panama-Spiel [Model CGB-AJOD-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68074&o=2 $end $specpls3_flop=janosik, $bio Sinclair ZX Spectrum+3 disk. published 7 years ago: Janosik (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229658&o=2 $end $pc98=janout, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 雀皇登龍門 (c) 1991 Game Arts Co., Ltd. (Janou Touryuumon) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89796&o=2 $end $pc98=janout2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 雀皇登龍門II (c) 1991 Game Arts Co., Ltd. (Janou Touryuumon II) - TECHNICAL - BARCODE: 4988649160155 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89797&o=2 $end $megadriv=janout, $bio Sega Mega Drive game published 27 years ago: 雀皇登竜門 (c) 1993 Sega Enterprises, Limited. (Janou Touryuumon) Port of an original PC-98 game by Game Arts. - TECHNICAL - Game ID: G-4096 Cartridge ID: 670-3158 Cover ID: 670-3159 - TRIVIA - Released on November 5, 1993 in Japan for 6,800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56586&o=2 $end $info=janputer, $bio Arcade Video game published 39 years ago: Janputer (c) 1981 Taito Corp. - TRIVIA - Released in May 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32139&o=2 $end $info=janptr96, $bio Arcade Video game published 24 years ago: Janputer '96 (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division] A mahjong game from the Dynax Soft division. - TECHNICAL - [Model NS503X] Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 - TRIVIA - Janputer '96 was released in September 1996 in Japan. - UPDATES - VER. 1.00J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5945&o=2 $end $info=janptrsp, $bio Arcade Video game published 23 years ago: Janputer Special (c) 1997 Nakanihon, Incorporated. [Dynax Soft Division]. - TECHNICAL - [Model NS511] - UPDATES - VER. 100J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36801&o=2 $end $msx2_cart=jansei,janseia, $bio MSX 2 cart. published 34 years ago: Jansei (c) 1986 Sony. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51320&o=2 $end $info=janshi, $bio Arcade Video game published 28 years ago: Janshi (c) 1992 Eagle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29369&o=2 $end $info=janshin, $bio Arcade Video game published 26 years ago: Janshin Densetsu - Quest of Jongmaster (c) 1994 Aicom. A mahjong game with Role-Playing-Game elements and selectable items. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-048 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 usables). - TRIVIA - Released in June 1994. The title of this game translates from Japanese as 'Jong God Legend'. Janshin Densetsu appears to be a complete ripoff of 1991's "Mahjong Quest" by Taito. The basic premise is the same : a girl in an RPG-style format walking along a world map and encountering enemies which are battled through mahjong matches. The enemy encounter screens have identical borders and the enemies are drawn in the same comic-anime style. Before each mahjong match, there are selectable spells that can be bought with stored MP, the screen and spells being identical in both cases. The player also has a Sword and Shield which can be activated during a match which give the player special abilities. The in-game text is virtually identical. The mahjong tiles themselves look almost exactly the same save for the backs; the mahjong game screen itself is almost exactly the same. Even upon defeating an enemy, they are turned into a scantily-clad woman as does your character when she is defeated. The only major difference between the two seems to be that "Mahjong Quest" is controlled with a mahjong control panel and Jyanshin Densetsu is controlled with the MVS Neo-Geo joystick. The next Aicom game on SNK Neo-Geo MVS is 1995's "Pulstar", shares lots of similarities with "R*Type" as well. - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) NEC PC-Engine Arcade CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1219&o=2 $end $pcecd=jongmstr, $bio NEC PC-Engine Arcade CD published 25 years ago: Janshin Densetsu - Quest of Jongmaster (c) 1995 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323260010 GAME ID: HECD5016 - TRIVIA - Released on February 24, 1995 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58233&o=2 $end $neocd=janshin, $bio Janshin Densetsu - Quest of the Jongmaster [Model AICD-048] (c) 199? SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68143&o=2 $end $x68k_flop=janshqst,janshqstd, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Janshin Quest (c) 1994 SPS. - TECHNICAL - GAME ID: GS-165 BARCODE: 4956358101653 MEDIA: FD x2 - TRIVIA - Released in May 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87796&o=2 $end $gameboy=janshir2, $bio Nintendo Game Boy Cart. published 26 years ago: Janshirou II - Sekai Saikyou no Janshi [Model DMG-J4J] (c) 1994 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66206&o=2 $end $gameboy=janshiro, $bio Nintendo Game Boy Cart. published 28 years ago: Janshirou [Model DMG-JFJ] (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66205&o=2 $end $info=jansou,jansoua, $bio Arcade Video game published 35 years ago: Jansoh (c) 1985 Dyna Computer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30694&o=2 $end $gameboy=jantaku, $bio Nintendo Game Boy Cart. published 28 years ago: Jantaku Boy [Model DMG-GJJ] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66207&o=2 $end $saturn=jantbcp, $bio Sega Saturn game published 23 years ago: Jantei Battle Cos-Player (c) 1997 Daiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59275&o=2 $end $megadriv=jantei, $vgmplay=jantei_md, $bio Sega Mega Drive game published 29 years ago: Jantei Monogatari (c) 1991 Renovation Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56587&o=2 $end $pcecd=jantei2k, $vgmplay=jantei2k_tgcd, $bio NEC PC-Engine CD published 28 years ago: Jantei Monogatari II - Uchuu Tantei Divan Kanketsu Hen (c) 1992 Atlus Company, Limited. - TECHNICAL - BARCODE: 4984995400037 GAME ID: ATCD2004 - TRIVIA - Released on April 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58235&o=2 $end $pcecd=jantei2s, $vgmplay=jantei2s_tgcd, $bio NEC PC-Engine CD published 28 years ago: Jantei Monogatari II - Uchuu Tantei Divan Shutsudou Hen (c) 1992 Atlus Company, Limited. - TECHNICAL - BARCODE: 4984995400020 GAME ID: ATCD1002 - TRIVIA - Released on February 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58236&o=2 $end $pcecd=jantei3, $vgmplay=jantei3_pcecd, $bio NEC PC-Engine CD published 27 years ago: Jantei Monogatari III - Saver Angels (c) 1993 Atlus Company, Limited. - TECHNICAL - BARCODE: 4984995400051 GAME ID: ATCD3005 - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58237&o=2 $end $pcecd=jantei, $vgmplay=jantei_tgcd, $bio NEC PC-Engine CD published 30 years ago: Jantei Monogatari (c) 1990 Telenet. - TECHNICAL - BARCODE: 4988624910256 GAME ID: TJCD0012 - TRIVIA - Released on October 9, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58234&o=2 $end $info=janyoup2, $bio Arcade Video game published 37 years ago: Janyou Part II (c) 1983 Cosmo Denshi. - TRIVIA - Released in July 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19623&o=2 $end $msx2_cart=janyu, $bio MSX 2 cart. published 33 years ago: Janyuu (c) 1987 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51321&o=2 $end $msx1_cart=janyuu, $bio MSX cart. published 33 years ago: 雀友 (c) 1987 TechnoSoft (Janyuu) - TECHNICAL - GAME ID: MXTJ-11003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77163&o=2 $end $snes=janyuuki, $bio Nintendo Super Famicom cart. published 25 years ago: Janyuuki - Gokuu Randa [Model SHVC-AV4J-JPN] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61546&o=2 $end $x68k_flop=japan213, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Japan 2136 Nihon Gokei (c) 1990 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87797&o=2 $end $pc98=japanbas, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Japan Bashing (c) 1992 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89798&o=2 $end $saturn=jsbc96, $bio Sega Saturn game published 24 years ago: Japan Super Bass Classic '96 (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59276&o=2 $end $pc98=jpquizz, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Japanese Cult Quiz Zipang (c) 1993 Wild Life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89799&o=2 $end $msx1_cart=msxwritj, $bio MSX cart. published 34 years ago: Japanese MSX-Write (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77164&o=2 $end $msx2_cart=msxwrit2, $bio MSX 2 cart. published 32 years ago: Japanese MSX-Write II (c) 1988 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51322&o=2 $end $cpc_flop=jaquette, $bio Amstrad CPC type-in published 33 years ago: Jaquette (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119973&o=2 $end $info=jarajal, $bio Dedicated Console published 17 years ago: Jara-Ja Land (c) 2003 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240405&o=2 $end $nes=jarinko, $bio Nintendo Famicom cart. published 32 years ago: Jarinko Chie - Bakudan Musume no Shiawase Sagashi (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54241&o=2 $end $pc8801_flop=jark, $bio Jark (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92122&o=2 $end $psx=jlstock, $bio Sony PlayStation disc published 20 years ago: Jarrett & Labonte Stock Car Racing (c) 2000 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111610&o=2 $end $bbcb_flop_orig=jars, $bio Acorn BBC Micro B disk. published 37 years ago: Jars (c) 1983 Acornsoft - STAFF - By: Wally Walters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125187&o=2 $end $c64_cart=jarsrev, $bio Commodore C64 cart. published 9 years ago: Jars' Revenge (c) 2011 RGCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53606&o=2 $end $pce=necromcr, $bio NEC PC-Engine HuCARD published 32 years ago: Jaseiken Necromancer (c) 1988 Hudson Soft. Jaseiken Necromancer can be considered as the first Role Playing Game for the PC Engine system. It was popular in japan despite the controversy of blood blowing out of killed enemy characters. This is probably the first feature that will surprise any player. Graphics are far from the cute Dragon Quest, or semi-cute Final Fantasy series. Some of the first enemies the player will encounter are giant dark butterflies or weird looking zombies with their bodies cut in half and their intestines out on the floor. Without forgetting, as mentioned earlier, the burst of blood that spurts out of enemy monsters when they get the final hit. Nevertheless, Jaseiken Necromancer is a traditional Role Playing Game, with a team of players wandering around a map, resting in villages where new weapons and other items can be purchased. Characters get upgrades following a classic system based on experience points. The game happens during Middle Ages and monsters have invaded the country. The king has been murdered and the player, at the head of a team of three, goes on a journey to save the world and defeat the Evil Saint Necromancer. - TECHNICAL - Game ID: HC62005 - TRIVIA - Jaseiken Necromancer was released on January 22, 1988 in Japan for 4500 Yen. Up to six episodes were planned for this title, but none of them ever happened. However Necromancer 2 and Necromancer 3 may exist as prototypes or limited editions. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PAJJ] It was then released on the PlayStation Network as a PC-Engine Classic on dec.16, 2009. PSN release ID: NPJJ-30005 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58661&o=2 $end $megadriv=draxos, $bio Sega Mega Drive game published 27 years ago: Jashin Draxos (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56588&o=2 $end $spectrum_cass=jasonoft, $bio Jason Of The Argonauts (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219779&o=2 $end $cpc_flop=jasonoft,jasonand,jasonoft01, $bio Amstrad CPC 464 disk. published 30 years ago: Jason of the Argonauts (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123324&o=2 $end $spectrum_cass=jasper29, $bio Jasper (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225523&o=2 $end $spectrum_cass=jasperdi, $bio Jasper (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226163&o=2 $end $spectrum_cass=jasperze, $bio Jasper (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226219&o=2 $end $spectrum_cass=jasper,jaspertc, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jasper! (c) 1984 Micromega - TECHNICAL - GAME ID: QTC729 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79347&o=2 $end $x68k_flop=jastis, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Jastis (c) 1990 ASM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88323&o=2 $end $info=jspecter,jspecter2, $bio Arcade Video game published 41 years ago: Jatre Specter (c) 1979 Jatre. Space Invader's clone. Jatre Specter is faster than the original "Space Invaders". - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points UFO : 50 to 300 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1220&o=2 $end $cpc_flop=jatricem, $bio Jatrice Martin Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126719&o=2 $end $mo5_cass=jauge, $bio Thomson MO5 cass. published 36 years ago: Jauge (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108800&o=2 $end $cpc_flop=jaumessp, $bio Amstrad CPC 464 disk. published 35 years ago: Jaume's Sprite (c) 1985 Software Center [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124940&o=2 $end $c64_cart=jawbreak, $bio Commodore C64 cart. published 37 years ago: Jaw Breaker (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53607&o=2 $end $apple2_flop_orig=jawbrekr, $apple2_flop_clcracked=jawbrkr, $apple2_flop_misc=jawbrekr, $bio Apple II disk. published 39 years ago: Jawbreaker (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107372&o=2 $end $apple2_flop_orig=jawbrkr2, $bio Apple II disk. published 38 years ago: Jawbreaker II (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229105&o=2 $end $a800=jawbrek2, $bio Atari 800 cart. published 38 years ago: Jawbreaker II (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86574&o=2 $end $vic1001_cart=jawbrek2,jawbrek2p, $bio Commodore VIC-20 cart. published 39 years ago: Jawbreaker II [Model JBL-401] (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84441&o=2 $end $ti99_cart=jawbreak, $bio TI-99-4A soft. published 37 years ago: Jawbreaker II [Model PHM 3194] (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84605&o=2 $end $a2600=jawbreak,jawbreake,jawbreake1,jawbreake2, $bio Atari 2600 cart. published 38 years ago: Jawbreaker (c) 1982 Tigervision. You're in a candy factory filled with candy bars, smiling faces and sliding doors. Score points by munching candy bars as you maneuver through the maze. But watch out for the smiling faces. They'll munch you (exclamation) eat the vitamin pill for the extra energy you need to munch the smiling faces and score bonus points. - TECHNICAL - Model 7-002 - STAFF - Programmer: John Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50599&o=2 $end $amigaocs_flop=jaws,jawsa, $bio Commodore Amiga 500 disk. published 31 years ago: Jaws (c) 1989 Screen 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74338&o=2 $end $cpc_cass=jaws, $bio Amstrad CPC cass. published 31 years ago: Jaws (c) 1989 Screen 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96836&o=2 $end $cpc_flop=jaws1989,jawsuk19,jawsuk1901, $bio Amstrad CPC 464 disk. published 31 years ago: Jaws (c) 1989 Screen 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123886&o=2 $end $dragon_cass=jaws, $bio Jaws (c) 198? Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116652&o=2 $end $cpc_flop=jawslede01,jawslede, $bio Amstrad CPC 464 disk. published 32 years ago: Jaws - Le Dernier Etalon (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123887&o=2 $end $cpc_flop=jawslede02,jawslede03, $bio Amstrad CPC 464 disk. published 32 years ago: Jaws - Le Dernier Etalon Cracked (c) 1988 Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122568&o=2 $end $cpc_flop=jawslede04,jawslede05, $bio Amstrad CPC 464 disk. published 32 years ago: Jaws - Le Dernier Etalon Trained (c) 1988 Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123888&o=2 $end $cpc_flop=jaws198901, $bio Amstrad CPC 464 disk. published 31 years ago: Jaws Cracked (c) 1989 Master Hacker, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122881&o=2 $end $spectrum_cass=jawsreve_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jaws Revenge (c) 1983 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79349&o=2 $end $spectrum_cass=jawsreve, $bio Jaws Revenge (c) 198? Riko Data Swedish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226282&o=2 $end $msx1_flop=jaws, $bio Jaws Trained (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133159&o=2 $end $spectrum_cass=jawsa, $bio Jaws (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS787 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220246&o=2 $end $nes=jaws, $bio Nintendo NES cart. published 33 years ago: Jaws (c) 1987 LJN This can't be! There has never been a Great White in these warm tropical waters before. NEVER! This is more than a coincidence... this shark appears to be possessed... as if it's hunting you down... like it's personal. You'd better prepare yourself and strike back before it's too late. Will you use the mini-sub, sea plane, sailboat or just scuba gear? Perhaps it won't even matter. Remember, this is some kind of unbelievably powerful eating machine you're dealing with. Quick, grab your weapons, pack your explosives and check your maps. It's out there... you know it... and it's coming for you. This is serious! This is the ultimate Jaws challenge, because this time it's not over until only one of you is left alive! - TECHNICAL - LJN Game ID: 5156 Cart. ID: NES-JA-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55241&o=2 $end $spectrum_cass=jawzprof, $bio Jawz (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225800&o=2 $end $spectrum_cass=jawzpris, $bio Jawz (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225948&o=2 $end $spectrum_cass=jawzdktr, $bio Jawz [Model dk013] (c) 198? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225616&o=2 $end $gbcolor=jayspiel, $bio Nintendo Game Boy Color game published 20 years ago: Jay und die Spielzeugdiebe [Model CGB-BJYD-NOE] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68075&o=2 $end $cdi=jazzgianf, $bio Phillips CD-i published 27 years ago: Jazz - Les Geants de Big Band à la Bossa Nova (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52910&o=2 $end $cdi=jazzgian, $bio Phillips CD-i published 28 years ago: Jazz Giants - From Big Band to Bossa Nova (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52911&o=2 $end $ibm5170=jazz, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Jazz Jackrabbit (c) 1994 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144419&o=2 $end $gba=jazzjack, $bio Nintendo GBA cart. published 18 years ago: Jazz Jackrabbit (c) 2002 Jaleco Company, Limited. - TECHNICAL - Model AGB-AJJE-USA - TRIVIA - Released on November 19, 2002 in USA. - TIPS AND TRICKS - Level Select: Enter the following code at the main menu: Left, Down, L, L, Up, Down, R, Right, Up, Right, L, R. A Level Select option will appear at the bottom of the menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71280&o=2 $end $tvc_flop=jatekok, $bio Játékok (c) 198? Petrovszky & Rota [Jozsef Petrovszky & Szabolcs Rota] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112326&o=2 $end $snes=jbsuperb, $bio Nintendo Super Famicom cart. published 25 years ago: JB The Super Bass [Model SHVC-A94J-JPN] (c) 1995 N&G Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61537&o=2 $end $info=jb3000, $bio Computer published 38 years ago: JB-3000 (c) 1982 Panasonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236702&o=2 $end $bbcb_cass=jcbdiggr, $bio Acorn BBC Micro B cass. published 37 years ago: JCB Digger (c) 1983 Acornsoft - STAFF - By: Jonathan Griffiths - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51990&o=2 $end $bbcb_flop_orig=jcbdiggr, $bio Acorn BBC Micro B disk. published 37 years ago: JCB Digger (c) 1983 Acornsoft - STAFF - By: Jonathan Griffiths - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125186&o=2 $end $coco_cart=jdos123,jdos111,jdos110,jdos108, $bio Tandy Color Computer cart. published 35 years ago: JDOS Ver.1.xx (c) 1985 J&M Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240898&o=2 $end $msx1_flop=jecompte, $bio Je Compte Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133160&o=2 $end $mo5_cass=jedessin, $to7_cass=jedessin, $bio Thomson MO5/TO7 cass. published 36 years ago: Je Dessine (c) 1984 VIFI-Nathan. - TECHNICAL - GAME ID: 450306 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108316&o=2 $end $mo5_cass=lisecris, $to7_cass=lisecris, $bio Thomson MO5/TO7 cass. published 36 years ago: Je lis, j'ecris (c) 1984 Ediciel Matra & Hachette. - TECHNICAL - FACE 1: MO5 FACE 2: TO7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108317&o=2 $end $cpc_flop=jemeveil,jemeveil01, $bio Amstrad CPC 464 disk. published 30 years ago: Je M'Eveille en Jouant (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123889&o=2 $end $to_flop=jerevise, $bio Thomson TO disk. published 34 years ago: Je Revise (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107770&o=2 $end $mo5_cass=jetuil,jetuilb,jetuila, $bio Thomson MO5 cass. published 34 years ago: Je Tu Il (c) 1986 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108801&o=2 $end $pc98=jealousy, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Jealousy (c) 1995 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89800&o=2 $end $fmtowns_cd=jealousy, $bio Fujitsu FM Towns CD published 25 years ago: Jealousy (c) 1995 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110391&o=2 $end $amigaocs_flop=joanarcg, $bio Commodore Amiga 500 disk. published 31 years ago: Jeanne d'Arc (c) 1989 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74339&o=2 $end $cpc_flop=jeasonf1, $bio Amstrad CPC type-in published 31 years ago: Jeason (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119547&o=2 $end $pc98=jedai, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jedai (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89801&o=2 $end $x68k_flop=jeena, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Jeena no Taibouken (c) 1990 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88324&o=2 $end $c64_cass=jeepcmnd, $bio Commodore C64 cass. published 34 years ago: Jeep Command (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187422&o=2 $end $gameboy=jeepjamb, $bio Nintendo Game Boy Cart. published 28 years ago: Jeep Jamboree [Model DMG-JJ-USA] (c) 1992 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66208&o=2 $end $info=jefffox, $bio Jeff Foxworthy (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33582&o=2 $end $gbcolor=xsracing, $bio Nintendo Game Boy Color game published 21 years ago: Jeff Gordon XS Racing [Model DMG-AJZE-USA] (c) 1999 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68076&o=2 $end $snes=jeffseup, $bio Jeff's Shoot'Em Up [USA Prototype] (c) 199? Iguana Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63114&o=2 $end $tiki100=jeg, $bio TIKI-100 disk. published 31 years ago: Jeg (c) 1989 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237340&o=2 $end $tvc_flop=jegyzet, $bio Videoton TVC disk. published 33 years ago: Jegyzettömb (c) 1987 Gerlai [Gyorgy Gerlai] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112324&o=2 $end $pc8801_flop=jehard,jeharda, $bio NEC PC-8801 Series disk. published 33 years ago: Jehard (c) 1987 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92123&o=2 $end $nes=drjekyllj, $vgmplay=drjekyll_nes, $bio Nintendo Famicom cart. published 32 years ago: ジーキル博士の彷魔が刻 (c) 1988 Toho Cinephile-Soft (Jekyll Hakase no Houma ga Toki) - TECHNICAL - GAME ID: THF-TK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54242&o=2 $end $x1_cass=jelda,jeldab,jeldaa, $bio Sharp X1 cass. published 37 years ago: Jelda (c) 1983 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86240&o=2 $end $pc8801_cass=jelda, $bio NEC PC-8801 Series cass. published 37 years ago: Jelda (c) 1983 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91235&o=2 $end $mz2000_cass=jelda, $bio Sharp MZ-2000 cass. published 37 years ago: Jelda (c) 1983 Carry Lab. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235714&o=2 $end $pc8801_cass=jelda2,jelda2a, $bio NEC PC-8801 Series cass. published 36 years ago: Jelda II (c) 1984 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91236&o=2 $end $mz2000_cass=jelda2, $bio Sharp MZ-2000 cass. published 36 years ago: Jelda II (c) 1984 Carry Lab. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235715&o=2 $end $fm7_cass=jelda2, $bio Fujitsu FM-7 cass. published 36 years ago: Jelda II (c) 1984 Carry Lab.. - TECHNICAL - GAME ID: GA-025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93739&o=2 $end $snes=jellyboy, $bio Nintendo Super NES game published 29 years ago: Jelly Boy (c) 1991 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63115&o=2 $end $megadriv=jellyboy, $bio Jelly Boy (c) 199? Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56589&o=2 $end $snes=jellybo2, $bio Nintendo Super Famicom cart. published 26 years ago: Jelly Boy 2 [Prototype] (c) 1994 Game Freak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61547&o=2 $end $gameboy=jellyboy, $bio Nintendo Game Boy Cart. published 29 years ago: Jelly Boy [Model DMG-AJBP-UKV] (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66209&o=2 $end $vic1001_cart=jellym1,jellym2, $bio Commodore VIC-20 cart. published 39 years ago: Jelly Monster [Model VIC-1905] (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84442&o=2 $end $psx=jellyfsh, $bio Sony PlayStation disc published 20 years ago: Jellyfish - The Healing Friend (c) 2000 Visit. - TECHNICAL - [Model SLPS-02892] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85313&o=2 $end $megadriv=jennifct, $bio Sega Genesis game published 28 years ago: Jennifer Capriati Tennis (c) 1992 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57261&o=2 $end $apple2_flop_clcracked=jennypr, $bio Apple II disk. published 37 years ago: Jenny of the Prairie (c) 1983 Rhiannon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240686&o=2 $end $specpls3_flop=jennybd1, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Jenny's Big Disk Vol. 1 (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147735&o=2 $end $specpls3_flop=jennybd2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Jenny's Big Disk Vol. 2 (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147736&o=2 $end $specpls3_flop=jenynbd1, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Jenny's Next Big Disk Vol. 1 (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147737&o=2 $end $specpls3_flop=jenynbd2, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Jenny's Next Big Disk Vol. 2 (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147738&o=2 $end $info=grdnstrmk,grdnstrmg,grdnstrmj, $bio Arcade Video game published 22 years ago: Jeon Sin - Guardian Storm (c) 1998 Afega. A vertically scrolling shoot 'em up. - TECHNICAL - Prom Stickers : GST-xx Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) RAM : (8x) LH52B256, (7x) 6116 Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 56.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Guardian Storm was released in May 1998. The title of this game translates from Korean as 'Battle God'. Pne of the player charater is ripped from a famous South Korean comics; "Flying superboard" written by Huh Young Man. - STAFF - Hardware designer: Cho Nam Jung Programmer: Oh Gyeong Hun Background designers: Park Kyong Su, Kim Eun Jin Animation: Kim Young Mi, Le Hoan Ki, Kim Jin Young Sound: Park Chi Ho Director: Ryou Hai Sung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2383&o=2 $end $spc1000_cass=keenon, $bio Jeontuham Keenon (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83524&o=2 $end $adam_flop=jeopardy,jeopardya, $bio Coleco Adam disk. published 36 years ago: Jeopardy (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124205&o=2 $end $adam_cass=jeopardy, $bio Coleco Adam cass. published 36 years ago: Jeopardy (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259515&o=2 $end $adam_flop=jeopardyqp1,jeopardyqp2, $bio Coleco Adam disk. published 34 years ago: Jeopardy Question Pack (c) 1986 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109557&o=2 $end $adam_flop=jeopardyqp3,jeopardyqp4, $bio Jeopardy Question Pack (c) 198? M&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109556&o=2 $end $adam_flop=jeopwrit,jeopwrita, $bio Coleco Adam disk. published 34 years ago: Jeopardy Writer (c) 1986 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109558&o=2 $end $megadriv=jeopardy, $bio Sega Genesis game published 28 years ago: Jeopardy! (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57262&o=2 $end $snes=jeopardy, $bio Nintendo Super NES game published 28 years ago: Jeopardy! (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63116&o=2 $end $gamecom=jeopardy, $bio Tiger game.com cart. published 23 years ago: Jeopardy! (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129941&o=2 $end $n64=jeopardy, $bio Nintendo 64 cart. published 22 years ago: Jeopardy! (c) 1998 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57764&o=2 $end $nes=jeopar25, $bio Nintendo NES cart. published 30 years ago: Jeopardy! 25th Anniversary Edition (c) 1990 GameTek For the last quarter of a century, some of the smartest people in the world have been competing for cash prizes on Jeopardy!, the high-pressure answers and questions television game show. Now it's your turn. Share the excitement with thousands of TV winners. Test your memory against even more challenging "answers" in this all-new edition especially created to commemorate Jeopardy's Silver Anniversary. You'll be amazed at the things you know! - TECHNICAL - GAME ID: NES-J3-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55243&o=2 $end $psx=jeopard2, $bio Sony PlayStation disc published 20 years ago: Jeopardy! 2nd Edition (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111052&o=2 $end $megadriv=jeopardd, $bio Sega Genesis game published 27 years ago: Jeopardy! Deluxe (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57263&o=2 $end $snes=jeopardd, $bio Nintendo Super NES game published 26 years ago: Jeopardy! Deluxe Edition (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63117&o=2 $end $nes=jeoparjr, $bio Nintendo NES cart. published 31 years ago: Jeopardy! Junior Edition (c) 1989 GameTek Now all the fast-paced fun and excitement of Jeopardy! is just for kids! It has all the fun of the adult version... everything you see on TV and more. But the puzzles have been created just for the younger player. It's your turn to be the contestant. Compete against your friends or match wits with the computer. There are almost 2000 "answers" to challenge you in over 400 categories... all waiting for your correct "questions" for the big money. Get set to enjoy state-of-the-art graphics, the actual theme music, and hours of fun when you play the Junior Edition of Jeopardy! - TECHNICAL - GAME ID: NES-J2-USA - TRIVIA - Released in October 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55244&o=2 $end $gameboy=jeopardp, $bio Nintendo Game Boy Cart. published 24 years ago: Jeopardy! Platinum Edition [Model DMG-APJE-USA] (c) 1996 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66211&o=2 $end $megadriv=jeopards, $bio Sega Genesis game published 27 years ago: Jeopardy! Sports Edition (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57264&o=2 $end $snes=jeopards, $bio Nintendo Super NES game published 26 years ago: Jeopardy! Sports Edition (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63118&o=2 $end $gamegear=jeopards, $bio Sega Game Gear cart. published 26 years ago: Jeopardy! Sports Edition (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64647&o=2 $end $gameboy=jeopards, $bio Nintendo Game Boy Cart. published 26 years ago: Jeopardy! Sports Edition (c) 1994 GameTek - TECHNICAL - Game ID: DMG-JE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66212&o=2 $end $gameboy=jeopardt, $bio Nintendo Game Boy Cart. published 24 years ago: Jeopardy! Teen Tournament (c) 1996 GameTek - TECHNICAL - Game ID: DMG-AJQE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66213&o=2 $end $cdi=jeopardy, $bio Phillips CD-i published 26 years ago: Jeopardy! (c) 1994 Philips Interactive Media, Incorporated. Now you can play the world's most popular answer and question TV game show. You stand in front of the cameras, hand at the buzzer as TV host, Alex Trebek, calls you by name. Advance from Round One to Double Jeopardy and then Final Jeopardy to the Jeopardy Hall of Fame. - TECHNICAL - Model 310690213-2 - TRIVIA - Released in USA only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52912&o=2 $end $gameboy=jeopardy, $bio Nintendo Game Boy Cart. published 29 years ago: Jeopardy! [Model DMG-JP-USA] (c) 1991 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66210&o=2 $end $nes=jeopardy1,jeopardy, $bio Nintendo NES cart. published 32 years ago: Jeopardy! (c) 1988 GameTek Get set for all the fast-paced fun and excitement of Jeopardy! You can now play this popular TV game show at home. Be first to press your buzzer and the cash is yours. And if you're fast and smart enough, you may go on to win the championship! There are thousands of answers to challenge you in over four hundred categories... all waiting for your correct questions for the big money. Game play is just like the real show - you even play Double Jeopardy. Get set to enjoy state-of-the-art graphics, the actual theme music and hours of thrilling fun when you play JEOPARDY! - TECHNICAL - GAME ID: NES-JP-USA - TRIVIA - Released in September 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55242&o=2 $end $psx=jeopardy, $bio Sony PlayStation disc published 22 years ago: Jeopardy! (c) 1998 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111051&o=2 $end $gamegear=jeopardy, $bio Sega Game Gear cart. published 27 years ago: Jeopardy! [Model T-83038] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64646&o=2 $end $segacd=jeopardy, $bio Sega CD published 26 years ago: Jeopardy! [Model T-93095] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60747&o=2 $end $to7_cass=jeremie, $bio Thomson TO7 type-in published 36 years ago: Jeremie le Grimpeur (c) 1984 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 42. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108318&o=2 $end $n64=jmg2k,jmg2ku, $bio Nintendo 64 cart. published 20 years ago: Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57765&o=2 $end $gbcolor=jmg2k, $bio Nintendo Game Boy Color game published 20 years ago: Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Ent., Incorporated. - TECHNICAL - [Model CGB-AJUE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68077&o=2 $end $psx=jmg2k, $bio Sony PlayStation disc published 20 years ago: Jeremy McGrath Supercross 2000 (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110975&o=2 $end $dc=jmg2k, $bio Sega Dreamcast GD published 20 years ago: Jeremy McGrath Supercross 2000 [Model T-8104N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135564&o=2 $end $dc=jmg2ke, $bio Sega Dreamcast GD published 20 years ago: Jeremy McGrath Supercross 2000 [Model T-8114D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135565&o=2 $end $psx=jmg98, $bio Sony PlayStation disc published 22 years ago: Jeremy McGrath Supercross 98 (c) 1998 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110976&o=2 $end $spectrum_cass=jericho2,jericho2_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jericho 2 (c) 1984 Elephant Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226283&o=2 $end $spectrum_cass=jerichor, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jericho Road (c) 1984 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79351&o=2 $end $snes=jerryboy, $bio Nintendo Super Famicom cart. published 29 years ago: Jerry Boy (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.] Jerry Boy is a cute platform game by Epic and published by Sony. The game starts when the young prince Jerry is about to marry the lovely Emmy. But things are about to change for the worse. Tom, Jerry's jealous brother, engages the services of a ruthless wizard and turns the poor prince into a blue slime. The young man escapes but gets swept away into the city sewage system. He then is most fortunately rescued by a kind old man - Jelly boy now embarks on a long journey to reclaim his identity and to find his lovely girlfriend. Jerry has the incredible ability to control his gelatinous body - he can flatten or stretch it to hit nearby enemies or stick to walls and ceilings. He can also swallow all kind of items usually found inside plants and use their unique properties - red balls can be thrown at the enemies (or collected for extra life), Iron balls can be used as a projectiles, green seeds can grow sort of beanstocks to climb on and so forth... The game has a lot more surprises in store such as the five letter flags that spell Jerry hidden in each area. Finally, every couple of stages, Jerry visits villages or towns - there he has the opportunity to talk to people and learn a bit more about what lies ahead. - TECHNICAL - Cartridge ID: SHVC-JB - TRIVIA - Released on September 13, 1991 in Japan for 8500 Yen. Reviews: [FR] November 1991 - Consoles + N.3: 89/100 Export releases: [US] "Smartball [Model SNS-JB-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61548&o=2 $end $megadriv=pigskinf, $bio Sega Genesis game published 28 years ago: Jerry Glanville's Pigskin Footbrawl (c) 1992 Razorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57265&o=2 $end $psx=jerseydv, $bio Sony PlayStation disc published 22 years ago: Jersey Devil (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110734&o=2 $end $spectrum_cass=jerseyqu, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jersey Quest (c) 1984 WD Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79353&o=2 $end $megadriv=jesseven, $bio Sega Genesis game published 28 years ago: Jesse Ventura Wrestling Superstars (c) 1992 Dreamworks Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40432&o=2 $end $info=jestmagi, $bio Slot Machine published 17 years ago: Jester Magic (c) 2003 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12064&o=2 $end $spectrum_cass=jesterqu_a,jesterqu_b,jesterqu_e,jesterqu_f,jesterqu_g,jesterqu_h,jesterqu_i, $bio Sinclair ZX Spectrum cass. published 32 years ago: Jester Quest (c) 1988 Nebula Designs Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79354&o=2 $end $specpls3_flop=jesterqu, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Jester Quest (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147739&o=2 $end $spectrum_cass=jesterqu,jesterqu_c,jesterqu_d, $bio Jester Quest (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219830&o=2 $end $spectrum_cass=jestersj,jestersj_a,jestersj_b,jestersj_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Jester's Jaunt (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79355&o=2 $end $nes=jesus, $bio Nintendo Famicom cart. published 31 years ago: ジーザス 恐怖のバイオ・モンスター (c) 1989 King Records. (Jesus - Kyoufu no Bio Monster) Japanese sci-fi adventure game. - TRIVIA - Released on March 17, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54243&o=2 $end $pc8801_flop=jesus2,jesus2a,jesus2d, $bio NEC PC-8801 Series disk. published 29 years ago: Jesus II (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G258 BARCODE: 4988601002585 - TRIVIA - Released on March 24, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92125&o=2 $end $pc98=jesus2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Jesus II (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G259 BARCODE: 4988601002592 MEDIA: FD x5 - TRIVIA - Released on September 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89802&o=2 $end $x68k_flop=jesus2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Jesus II (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G261 BARCODE: 4988601002615 MEDIA: FD x5 - TRIVIA - Released on March 24, 1991 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87798&o=2 $end $pc8801_flop=jesus,jesusa,jesusd, $bio NEC PC-8801 Series disk. published 33 years ago: Jesus (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G190 BARCODE: 4988601001908 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92124&o=2 $end $fm77av=jesus, $bio Fujitsu FM-77AV disk. published 33 years ago: Jesus (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G195 BARCODE: 4988601001953 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93846&o=2 $end $msx2_flop=jesus, $bio MSX 2 disk. published 33 years ago: Jesus (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G196 BARCODE: 4901780069484 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101739&o=2 $end $x1_flop=jesus,jesusd, $bio Sharp X1 5.25in.disk. published 33 years ago: Jesus (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G197 BARCODE: 4988601001977 - TRIVIA - Released in November 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86021&o=2 $end $mc10=jet, $bio Jet (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87643&o=2 $end $pc98=jet, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Jet - F-16/F-18 Combat Simulator (c) 1989 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89803&o=2 $end $cpc_flop=jet37199, $bio Amstrad CPC 464 disk. published 30 years ago: Jet 37 Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126720&o=2 $end $svi318_cass=jetalf, $bio Spectravideo SV 318 cass. published 36 years ago: Jet Alf (c) 1984 ELS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118570&o=2 $end $svi318_cass=jetalf2, $bio Spectravideo SV 318 cass. published 36 years ago: Jet Alf and the Manic Masters Revenge (c) 1984 ELS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118571&o=2 $end $cpc_flop=jetbikes02,jetbikes01,jetbikes, $bio Amstrad CPC 464 disk. published 32 years ago: Jet Bike Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126309&o=2 $end $specpls3_flop=jbikesim, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Jet Bike Simulator (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147931&o=2 $end $cpc_cass=jetbike, $bio Amstrad CPC cass. published 32 years ago: Jet Bike Simulator [Model 10064] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96838&o=2 $end $spectrum_cass=jetbike, $bio Sinclair ZX Spectrum cass. published 32 years ago: Jet Bike Simulator (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 9063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79356&o=2 $end $msx1_cass=jetbomb,jetbomba, $bio MSX cass. published 35 years ago: Jet Bomber (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94741&o=2 $end $msx1_flop=jetbomb, $bio Jet Bomber cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230014&o=2 $end $msx1_cart=jetbomb, $bio MSX cart. published 35 years ago: Jet Bomber [Model GA013] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77165&o=2 $end $dragon_cass=jetbtcol, $bio Dragon cass. published 35 years ago: Jet Boot Colin (c) 1985 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116640&o=2 $end $dc=jcd2, $bio Sega Dreamcast GD published 20 years ago: Jet Coaster Dream 2 [Model T-41201M] (c) 2000 Bimboosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135216&o=2 $end $dc=jcd, $bio Sega Dreamcast GD published 21 years ago: Jet Coaster Dream! [Model T-40902M] (c) 1999 Bottom Up [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135079&o=2 $end $gbcolor=jetdego, $bio Nintendo Game Boy Color game published 20 years ago: Jet de Go! [Model CGB-BJEJ-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68079&o=2 $end $info=jetfight,jetfighta, $bio Arcade Video game published 45 years ago: Jet Fighter (c) 1975 Atari. Jet Fighter puts the players in the middle of a split-second 1-on-1 air battle. The object being to hit your opponent more times than they hit you in the specified time frame. You get a point every time you hit your opponent and vice versa. When hit, your plane spins around and an explosion noise is heard. After a few seconds, the plane recovers then flies off in another random direction ready to fire again. - TRIVIA - Released in October 1975. - STAFF - Designed by : Lyle Rains - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3393&o=2 $end $msx1_cass=jetfaack, $bio MSX cass. published 35 years ago: Jet Fighter (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94742&o=2 $end $msx1_cass=jetfight,jetfightb,jetfighta, $bio MSX cass. published 32 years ago: Jet Fighter (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94743&o=2 $end $msx1_flop=jetfight, $bio MSX disk. published 32 years ago: Jet Fighter (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109057&o=2 $end $archimedes=jetfight, $bio Acorn Archimedes disk. published 32 years ago: Jet Fighter (c) 1988 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116014&o=2 $end $n64=jetforce,jetforceu,jetforceu1, $bio Nintendo 64 cart. published 21 years ago: Jet Force Gemini (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57766&o=2 $end $dc=jetgrind,jetgrindp, $bio Sega Dreamcast GD published 20 years ago: Jet Grind Radio [Model 51058] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135570&o=2 $end $gba=jetgrind, $bio Nintendo GBA cart. published 17 years ago: Jet Grind Radio [Model AGB-AJRE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71281&o=2 $end $pc98=jetkun, $bio Jet Kun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89804&o=2 $end $psx=jmoto2ce, $bio Sony PlayStation disc published 23 years ago: Jet Moto 2 - Championship Edition (c) 1997 Sony Computer Ent. America. The Championship Edition featured six fewer competitors, but increased the game's speed to 30 frames per second. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110737&o=2 $end $psx=jetmoto2, $bio Sony PlayStation disc published 23 years ago: Jet Moto 2 (c) 1997 Sony Computer Ent. America. - TECHNICAL - Game ID: SCUS-94167 - TRIVIA - Released on October 31, 1997 in the USA. Due to an error during the disc printing process, a special edition version, "Jet Moto 2 - Championship Edition" was printed instead of the original. Export releases: [JP] "Jet Moto 2 [Model SCPS-10063]" - STAFF - Published by: Sony Computer Entertainment America Designed and Produced by: Sony Interactive Studios America Designed and Developed by: SingleTrac SONY INTERACTIVE STUDIOS AMERICA President: Kelly Flock Director of Product Development and Executive Producer: Allan Becker Senior Producer: Mike Giam Producer: Brian J. Wiklem Assistant Producer: Darren Yager Test Manager: Mark Pentek Lead Test: Mike Benton Assistant Lead Test: Conner Morlang Testers: Raul Orozco, Tim Duzmal, James W. Harper, Peter Mayberry, Christian Davis SINGLETRAC ENTERTAINMENT TECHNOLOGIES, INC. Director of Production: Steve Cowser Producer: Danny Lunt Art Director: Mike Mason Lead Software Engineer: Travis Hilton Software Development: Danny Lunt, Mike Mason, John R. Olsen Jr. Lead 3D Graphics Designer: Brian J. Christensen 3D Graphics Designers: Jennifer Fortin, Daniel Fuller, Michael Makarczyk, Alex Mathis 3D Graphics Tools: Russell Almond Director of Music and Sound: Sandra E. Geary Sound Designers: Sandra E. Geary, Mark Kartchner Audio Programmers: Kevin Steele, Scott Turner Lead Tester: Steve Knopf Testing and Game Tuning: Mike Snow Network Administration: Bryan Brown Produciton Assistant: Ginger Silver Gameplay Test Group Coordination: Susan Hadfield, Heh-Kyu Sincock AXIOM DESIGN Concept Art and Game Shell Design: Todd Downer, Antony Jones, Derek Lancaster, Mike Meyers, John Powell, Todd Schmidt, Brent Watts, Richard Watts, Sal Velluto Inc. MUSIC Music Produced by: Pinnacle Music Group, Lance Lenhart, Sam Cardon, Tom Hopkins SONY COMPUTER ENTERTAINMENT AMERICA Marketing Management: Craig Rechenmacher, Susan Nourai Panico, David Bamberger Package & Manual Cover Design: Axiom Design Manual Layout: T. S. Flanagan Promotions and In-Game Partnership: Randy Gordon Public Relations: Helene Sheeler Legal: David Greenspan, Kerry Hopkins, Mimi Nguyen, Michelle Postrado, Leslie Chen Special Thanks to: Kaz Hirai, Andrew House, Jack Tretton, Peter Dille, Jeffrey Fox, Marilyn Weyant, Howard Liebeskind, TBWA Chiat/Day, Larry Anderson, Ben Bartholomew, Jerry Jessop, Gaymond Lee, Randy Zorko, Don Thomas, Bill Rehbock SPONSORS Atlantic Technology International, Dragon Optical, International Home Foods, Inc. Chef Boyardee Division, Kawasaki Motors Corp., Axiom Design, Mountain Dew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97782&o=2 $end $psx=jetmoto3d, $bio Sony PlayStation disc published 21 years ago: Jet Moto 3 Demo Disc (c) 1999 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131516&o=2 $end $psx=jetmoto3, $bio Sony PlayStation disc published 21 years ago: Jet Moto 3 (c) 1999 989 Studios. This Jet Moto is notable for the inclusion of new stunt tracks. The objective of these tracks is to perform stunts to gain higher points and to collect coins scattered throughout the track. Another notable inclusion is the hop button, which is used to boost your player above the ground to avoid obstacles. The physics also were given an overhaul. Many times your bike travels so fast that you will be stuck riding on walls. Graphics were also considerably smoother as the game was released two years after the original games, however suffered greatly due to the use of heavy texturing as was common for PlayStation games of the time. Track themes vary greatly, with tracks taking places in volcanic islands, underground catacombs, the heights of Machu Pichu, and a thick Sequoia forest. DualShock Controller support was added to this installment. - TECHNICAL - BARCODE: 711719455523 GAME ID: SCUS-94555 - TRIVIA - Jet Moto 3 was released exclusively for the PlayStation in North America only on August 31, 1999. A new developer and publisher would take over the series, Pacific Coast Power & Light and 989 Sports. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). It was released on the PlayStation Network on February 21, 2008 but was removed shortly thereafter for undisclosed reasons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111672&o=2 $end $psx=jetmoto, $bio Sony PlayStation disc published 24 years ago: Jet Moto (c) 1996 Sony Computer Ent. America. Twenty Characters and three tracks are available at the beginning of the game, with seven more tracks unlockable by winning tournaments. Traditional tracks are also included, and typical courses range from beaches with debris-littered water, ice-covered mountains, and even a floating track set above a city. - TECHNICAL - Game ID: SCUS-94309 - TRIVIA - Jet Moto was released on November 14, 1996 in the USA. At the time of its release Jet Moto was seen as Sony's response to Nintendo's Wave Race 64. Export releases: [EU] "Jet Moto [Model SCES-00566]" [JP] "Jet Moto [Model SIPS-60020]" - STAFF - SingleTrac Entertainment Technologies Producer: Danny Lunt Director: Mike Mason Director of Software Development: Randy Zorko Game Software Development: Michael Badger, Jay Barnson, Travis Hilton, Danny Lunt, Mike Mason 3D Graphic Tools: Russell Almond Lead 3D Graphic Designers: Will Dougherty, Pierre Dufresne, Jennifer Fortin, Michael Makarczyk, Manny Rangel Character Animation: Daniel D. Wood Senior Sound Designer & Music Supervisor: Sandra E. Geary Sound Integration: Scott Turner Lead Tester: Nate Pendleton Testers: Angie Bartholomew, Jon Marquette Sony Interactive Studios America Executive Producer: Allan Becker Producer: Mike Giam Assistant Producer: Felice Standifer Shell Layout & Design: Axiom Design QA Manager: Mark Pentek Lead Analyst: Mike Benton Assistant Lead Analysts: Joseph Aragones, Donovan Soto Sony Computer Entertainment America Marketing Manager: David Bamberger Packaging & Logo Design: The Three 8 Creative Group, Ed Cristman, John Borg, Dave Mazur Manual: T. S. Flanagan Original Packaging: Sal Velluto Promotions: Melanie Hitchcock PR: P. Kevin Horn Special Thanks: Mike Giam, Andrew House, Peter Dille, Jack Tretton, Kelly Flock, Marilyn Weyant, Howard Liebeskind, Kim Shanklin, Jeffrey Fox, Charlotte Taylor-Skeel, Susan Nourai, Nicole McGrath, Richard Watts, TBWA Chiat/Day, Travis Giam, David Jaffe, Steve Ceragioli, Trisha Giam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97485&o=2 $end $tvc_flop=jetpack, $bio Jet Pack (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111746&o=2 $end $tvc_cass=jetpack,jetpacka, $bio Jet Pack (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112483&o=2 $end $apple2_flop_misc=jetpack, $bio Jet Pack (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107373&o=2 $end $bbcb_cass=jetpjack, $electron_cass=jetpjack, $bio Acorn BBC/Electron cass. published 36 years ago: Jet Power Jack (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51995&o=2 $end $cgenie_cass=jetset, $bio Colour Genie cass. published 36 years ago: Jet Set Billy (c) 1984 Arcade Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131477&o=2 $end $atom_cass=jetsetmn, $bio Acorn Atom cass. published 11 years ago: Jet Set Miner (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236084&o=2 $end $atom_flop=jetsetmn, $bio Acorn Atom disk. published 11 years ago: Jet Set Miner (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236130&o=2 $end $dc=jetsetrt, $bio Sega Dreamcast GD published 20 years ago: Jet Set Radio Taikenban (c) 2000 SEGA Enterprises, Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138678&o=2 $end $gba=jetsetr, $bio Nintendo GBA cart. published 16 years ago: Jet Set Radio [Model AGB-AJRP] (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71282&o=2 $end $dc=jetsetrj, $bio Sega Dreamcast GD published 20 years ago: Jet Set Radio [Model HDR-0078] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135566&o=2 $end $dc=jetsetr,jetsetrp, $bio Sega Dreamcast GD published 20 years ago: Jet Set Radio (c) 2000 SEGA Enterprises, Ltd. European release. - TECHNICAL - GAME ID: MK-51058-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135571&o=2 $end $bbcb_cass=jetsetw, $electron_cass=jetsetw, $bio Acorn BBC/Electron cass. published 36 years ago: Jet Set Willy (c) 1984 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51996&o=2 $end $spectrum_cass=jetsetwi,jetsetwipp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jet Set Willy (c) 1984 Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79358&o=2 $end $msx1_cass=jetsetw, $bio MSX cass. published 36 years ago: Jet Set Willy (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94744&o=2 $end $msx1_cart=jetsetw,jetsetwa, $bio MSX cart. published 35 years ago: Jet Set Willy (c) 1985 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77166&o=2 $end $dragon_cass=jsw,jswc, $bio Dragon cass. published 35 years ago: Jet Set Willy (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116693&o=2 $end $einstein=jetsetw, $bio Jet Set Willy (c) 198? Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136092&o=2 $end $spectrum_cass=jetsetwivn, $bio Jet Set Willy (c) 198? Ventamatic. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217852&o=2 $end $ondra=jetset, $bio Jet Set Willy (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236762&o=2 $end $atom_flop=jsw, $bio Acorn Atom disk. published 5 years ago: Jet Set Willy (c) 2015 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236131&o=2 $end $cpc_cass=jetsetw2a,jetsetw2ac,jetsetw2, $bio Amstrad CPC cass. published 35 years ago: Jet Set Willy - The Final Frontier (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96839&o=2 $end $cpc_flop=jetsetwi0c,jetsetwi01,jetsetwi05,jetsetwi06,jetsetwi07,jetsetwi09, $bio Jet Set Willy - The Final Frontier (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121705&o=2 $end $spectrum_cass=jetsetwi_bw, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy 1-1 (c) 2000 Aldridge, Nick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196895&o=2 $end $spectrum_cass=jetsetw2, $bio Jet Set Willy 2 (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219755&o=2 $end $atom_flop=jsw2, $bio Acorn Atom disk. published 5 years ago: Jet Set Willy 2 (c) 2015 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236132&o=2 $end $spectrum_cass=jetsetwi_ca, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy 5 - ZX Heroes (c) 2002 Makovsky, Igor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196896&o=2 $end $spectrum_cass=jsw64,jsw64v12,jsw64w12,jsw64x12,jsw64y12,jsw64yy12, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy 64 (c) 2005 Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196902&o=2 $end $spectrum_cass=jetsetwi_cb, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy 64: Dragon (c) 2006 Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196897&o=2 $end $spectrum_cass=jetsetwi_cd,jetsetwi_ce, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy 64: Manic Miner (c) 2005 Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196899&o=2 $end $spectrum_cass=jetsetwi_cc, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy 64: Manic Miner - Dragon (c) 2006 Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196898&o=2 $end $spectrum_cass=jetsetwi_ch,jetsetwi_ci,jetsetwi_cj,jetsetwi_ck, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy 64: Willy On A Transatlantic Cruise (c) 2006 Ast, Hervé. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196901&o=2 $end $spectrum_cass=jetsetwi_j, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy Again (c) 2005 Filsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196914&o=2 $end $spectrum_cass=jetsetwi_cr,jetsetwi_cs, $bio Sinclair ZX Spectrum cass. published 17 years ago: Jet Set Willy Construction Kit (c) 2003 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196903&o=2 $end $msx1_flop=jetsetw,jetsetwa, $bio Jet Set Willy Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134426&o=2 $end $spectrum_cass=jetsetwicr1,jetsetwicr2,jetsetwicr3,jetsetwicr4,jetsetwicr5,jetsetwifix,jetsetwipcg, $bio Jet Set Willy cracked (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225879&o=2 $end $spectrum_cass=jetsetwi_ct, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy Editor (c) 1985 Spectrum Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196905&o=2 $end $spectrum_cass=jetsetwi_cv,jetsetwi_cx, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jet Set Willy Editor Mk2 (c) 1984 Softricks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196906&o=2 $end $bbcb_cass=jetsetw2, $electron_cass=jetsetw2, $bio Acorn BBC/Electron cass. published 35 years ago: Jet Set Willy II (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51997&o=2 $end $spectrum_cass=jetsetw2o,jetsetw2128,jetsetwi_cy, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy II (c) 1985 Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79359&o=2 $end $bbcb_flop_orig=jetsetw2, $bio Acorn BBC Micro B disk. published 35 years ago: Jet Set Willy II (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125596&o=2 $end $pro128s_flop=jetsetw2, $bio Olivetti PC-128s disk. published 33 years ago: Jet Set Willy II (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118252&o=2 $end $amigaocs_flop=jetsetw2, $bio Commodore Amiga 500 disk. published 28 years ago: Jet Set Willy II (c) 1992 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74340&o=2 $end $msx1_cass=jetsetw2,jetsetw2h, $bio MSX cass. published 35 years ago: Jet Set Willy II - The Final Frontier (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94745&o=2 $end $c64_cass=jsw2, $bio Commodore C64 cass. published 35 years ago: Jet Set Willy II - The Final Frontier (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187071&o=2 $end $msx1_flop=jetsetw2, $bio Jet Set Willy II cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230015&o=2 $end $cpc_flop=jetsetwi0b,jetsetwi02, $bio Amstrad CPC 464 disk. published 20 years ago: Jet Set Willy II+ (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123309&o=2 $end $spectrum_cass=jetsetwi_cz, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy III (c) 1985 MB/APG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196907&o=2 $end $spectrum_cass=jetsetwi_da,jetsetwi_db,jetsetwi_dc,jetsetwi_dd,jetsetwi_de,jetsetwi_df,jetsetwi_dg,jetsetwi_dh,jetsetwi_di, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy in Paris (c) 2005 Ast, Hervé. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196904&o=2 $end $spectrum_cass=jetsetwi_dk, $bio Sinclair ZX Spectrum cass. published 50 years ago: Jet Set Willy IV - Willy's New Hat (c) 1970 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196909&o=2 $end $spectrum_cass=jetsetwi_dl, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy meets Colossal Cave (c) 2000 Wyatt, James. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196910&o=2 $end $spectrum_cass=jswrd,jswrd1,jswrd5,jswrd5a,jswrd5d,jswrd3ts, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy Room Designer (c) 1985 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196911&o=2 $end $dragon_flop=jswdsgnr, $bio Dragon disk. published 32 years ago: Jet Set Willy Screen Designer (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117026&o=2 $end $spectrum_cass=jetsetwi_du, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy Sprite Library (c) 1985 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196912&o=2 $end $cpc_flop=jetsetwi,jetsetwi03,jetsetwi04, $bio Amstrad CPC 464 disk. published 35 years ago: Jet Set Willy Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123776&o=2 $end $dragon_cass=jswutil, $bio Jet Set Willy Utility (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116876&o=2 $end $z88_cart=jsw, $bio Cambridge Z88 Cart. published 22 years ago: Jet Set Willy Z88 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236182&o=2 $end $spectrum_cass=jetsetwi_bq, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy, Willy's Afterlife (c) 2000 Adban de Corcy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196889&o=2 $end $spectrum_cass=jetsetwi_i, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: A Bulgarian Requiem (c) 2000 Adban de Corcy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196913&o=2 $end $spectrum_cass=jetsetwi_k, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jet Set Willy: April Showers (c) 1984 Future Publishing, Ltd. - TRIVIA - Published as Type-in in issue 13, page 41. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196915&o=2 $end $spectrum_cass=jetsetwi_m, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Dup Moor en t' Panat (c) 2002 Aldridge, Nick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196917&o=2 $end $spectrum_cass=jetsetwi_n,jetsetwi_o, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy: Escape of the Snails (c) 2006 Ast, Hervé. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196918&o=2 $end $spectrum_cass=jetsetwi_p,jetsetwi_q, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Frosya The Cat (c) 2002 Makovsky, Igor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196919&o=2 $end $spectrum_cass=jetsetwi_r, $bio Sinclair ZX Spectrum cass. published 17 years ago: Jet Set Willy: FTB (c) 2003 Martland, Edward. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196920&o=2 $end $spectrum_cass=jetsetwi_s, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Goodnite Luddite (c) 2002 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196921&o=2 $end $spectrum_cass=jetsetwi_t, $bio Sinclair ZX Spectrum cass. published 22 years ago: Jet Set Willy: Ivy (c) 1998 Filsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196922&o=2 $end $spectrum_cass=jetsetwi_u, $bio Sinclair ZX Spectrum cass. published 21 years ago: Jet Set Willy: J4 - The Fourth Remix (c) 1999 Eddy, Geoff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196923&o=2 $end $spectrum_cass=jetsetwi_v, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Jet Cat Frosya (c) 2004 Makovsky, Igor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196924&o=2 $end $spectrum_cass=jetsetwi_x, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Jet Set Emily - Baby on the Go (c) 2002 Doctor Who. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196925&o=2 $end $spectrum_cass=jetsetwi_w, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy: Jet Set Emily - Baby on the Go [Final Edition] (c) 2006 Doctor Who. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196927&o=2 $end $spectrum_cass=jetsetwi_y, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Jet Set Emily - Baby on the Go [Special Edition] (c) 2004 Doctor Who. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196926&o=2 $end $spectrum_cass=jetsetwi_z, $bio Jet Set Willy: Jet Set Wibble (c) 200? Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217851&o=2 $end $spectrum_cass=jetsetwi_dj, $bio Sinclair ZX Spectrum cass. published 23 years ago: Jet Set Willy: Jet-Set Willy In Space (c) 1997 Halsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196908&o=2 $end $spectrum_cass=jetsetwi_aa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jet Set Willy: Join The Jet-Set! (c) 1985 Halsoft. Having woken up from his deep sleep, our intrepid hero is keen to explore the surrounding countryside. Whilst Willy would dearly love to join the jet-set, funding the upkeep of a mansion is no mean feat, and Willy needs more resources if he is going to hobnob with royalty. Therefore, he buys himself a crash helmet (not that it's very effective) and sails off to a nearby island with a central mountain. The game starts with Willy in the palace of the mountain's royal resident. He must collect all the valuables from inside the mountain, the surrounding trees and gardens, and from the local town. He must also fly through the sky, go to sea, and even take a trip to hell and back! - TRIVIA - This game was created using the Software Projects' "JetSet Editor". - TIPS AND TRICKS - The game features a choice of ten tunes, which must be poked into memory before the game starts: 0 - Tambourin, by Gossec 1 - Unknown 2 - If I were a rich man, from Fiddler on the Roof (original JSW tune) 3 - In the Hall of the Mountain-King, by Grieg (original Manic Miner tune) 4 - Unknown 5 - Whistle Song (original) 6 - Unknown 7 - Unknown 8 - Kinderszenen no 1 (Von fremden Landern und Menschen), by Schumann 9 - American Patrol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196857&o=2 $end $spectrum_cass=jetsetwi_ab,jetsetwi_ac, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy: Lena vs Margo (c) 2006 Makovsky, Igor. - TRIVIA - Created using "JetSet Editor". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196859&o=2 $end $spectrum_cass=jetsetwi_ad,jetsetwi_ae, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Lord Of The Rings (c) 2000 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196860&o=2 $end $spectrum_cass=jetsetwi_af, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Madam Blavskja's Carnival Macabre (c) 2002 Adban de Corcy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196861&o=2 $end $spectrum_cass=jetsetwi_ag,jetsetwi_ah, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Manic Miner (c) 2004 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196862&o=2 $end $spectrum_cass=jetsetwi_ai, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy: Maria on Tour (c) 2005 BaSe1 PrOdUcTiOnZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196863&o=2 $end $spectrum_cass=jetsetwi_aj, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Maria vs Some Bastards (c) 2001 Manic Miner Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196864&o=2 $end $spectrum_cass=jetsetwi_ak, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Maria's Revenge (c) 2004 Doughty, Mat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196865&o=2 $end $spectrum_cass=jetsetwi_al, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy: Mind Control (c) 2005 Gromann, Daniel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196866&o=2 $end $spectrum_cass=jetsetwi_am, $bio Jet Set Willy: Mono (c) 200? Elliott, John. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196867&o=2 $end $spectrum_cass=jetsetwi_an, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Monstrum! (c) 2000 Hill, Stuart J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196868&o=2 $end $spectrum_cass=jetsetwi_ao, $bio Sinclair ZX Spectrum cass. published 17 years ago: Jet Set Willy: Mr Top Hat (c) 2003 Aldridge, Nick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196869&o=2 $end $spectrum_cass=jetsetwi_ap,jetsetwi_aq,jetsetwi_ar, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Party Willy (c) 2004 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196870&o=2 $end $spectrum_cass=jetsetwi_as, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy: Perpetual Motion (c) 2005 Darth Melkor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196871&o=2 $end $spectrum_cass=jetsetwi_aw, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: Soul Miner (c) 2002 Martland, Edward. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196872&o=2 $end $spectrum_cass=jetsetwi_ax,jetsetwi_ay, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jet Set Willy: Spectrum Computing (c) 1984 Spectrum Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196873&o=2 $end $spectrum_cass=jetsetwi_az, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Strangel - Willy in the Otherworld! (c) 2001 Sendy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196874&o=2 $end $spectrum_cass=jetsetwi_ba, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Stupid (c) 2001 Aldridge, Nick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196875&o=2 $end $spectrum_cass=jetsetwi_bc, $bio Sinclair ZX Spectrum cass. published 15 years ago: Jet Set Willy: The 2005 Megamix (c) 2005 Gromann, Daniel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196877&o=2 $end $spectrum_cass=jetsetwi_bd, $bio Sinclair ZX Spectrum cass. published 22 years ago: Jet Set Willy: The Continuing Adventures (c) 1998 Britton, Adam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196878&o=2 $end $spectrum_cass=jetsetwi_be, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: The Sun is no Longer Producing Heat (c) 2002 Aldridge, Nick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196879&o=2 $end $spectrum_cass=jetsetwi_bf,jetsetwi_bg, $bio Sinclair ZX Spectrum cass. published 21 years ago: Jet Set Willy: The Time Hole (c) 1999 Martland, Edward. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196880&o=2 $end $spectrum_cass=jetsetwi_bh, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: The Utility Cubicles (c) 2000 Hill, Stuart J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196881&o=2 $end $spectrum_cass=jetsetwi_cg, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy: Ultimate Manic Miner (c) 2006 Makovsky, Igor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196900&o=2 $end $spectrum_cass=jetsetwi_bi, $bio Sinclair ZX Spectrum cass. published 21 years ago: Jet Set Willy: We Pretty (c) 1999 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196882&o=2 $end $spectrum_cass=jetsetwi_bb, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Wet Sunday Afternoon Graphical Remix (c) 2001 McCowan, Darren. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196876&o=2 $end $spectrum_cass=jetsetwi_bj, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Where's Woody? (c) 2000 Sendy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196883&o=2 $end $spectrum_cass=jetsetwi_bk, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Willy Comes Home (c) 2000 Gawp! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196884&o=2 $end $spectrum_cass=jetsetwi_bl, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Willy Takes A Trip (c) 2000 Eddy, Geoff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196885&o=2 $end $spectrum_cass=jetsetwi_bm, $bio Sinclair ZX Spectrum cass. published 21 years ago: Jet Set Willy: Willy The Hacker (c) 1999 Eddy, Geoff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196886&o=2 $end $spectrum_cass=jetsetwi_bn, $bio Sinclair ZX Spectrum cass. published 20 years ago: Jet Set Willy: Willy to the Rescue! (c) 2000 Sendy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196887&o=2 $end $spectrum_cass=jetsetwi_bo,jetsetwi_bp, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Willy vs The Vampire Lord (c) 2001 Tatlock, Lee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196888&o=2 $end $spectrum_cass=jetsetwi_br, $bio Sinclair ZX Spectrum cass. published 19 years ago: Jet Set Willy: Willy's Flashback (c) 2001 Jet Visy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196890&o=2 $end $spectrum_cass=jetsetwi_bs, $bio Sinclair ZX Spectrum cass. published 14 years ago: Jet Set Willy: Willy's Hoard (c) 2006 Gromann, Daniel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196891&o=2 $end $spectrum_cass=jetsetwi_bt, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: Willy's New Mansion (c) 2004 Gromann, Daniel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196892&o=2 $end $spectrum_cass=jetsetwi_bu, $bio Sinclair ZX Spectrum cass. published 16 years ago: Jet Set Willy: ylliW teS teJ (c) 2004 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196893&o=2 $end $spectrum_cass=jetsetwi_bv, $bio Sinclair ZX Spectrum cass. published 18 years ago: Jet Set Willy: ZX Willy The Bug Slayer (c) 2002 Eddy, Geoff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196894&o=2 $end $x1_flop=jetterm, $bio Jet Turbo Terminal (c) 198? SPS. - TECHNICAL - GAME ID: SS-101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86022&o=2 $end $info=waveshrk,jetwave,jetwavej, $bio Arcade Video game published 24 years ago: Jet Wave (c) 1996 Konami. - TECHNICAL - Konami GTI Club Hardware ID: GX678 CPU : PowerPC 403GA @ 64 MHz 3D DSP : ADSP-21062 (SHARC) @ 36 MHz Sound CPU : 68EC000 @ 16 MHz Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer. Graphics (Custom 3D) : 2 x KS10071 - TRIVIA - Released in June 1996. This game is also known as "Wave Shark". Soundtrack releases : GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997] - STAFF - Composed by : Mutsuhiko Izumi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4183&o=2 $end $pc8801_flop=jet88011, $bio JET-8801A Dictionary (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92111&o=2 $end $pc8801_flop=jet8801a, $bio JET-8801A Print Studio (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92110&o=2 $end $pc8801_flop=jet88012,jet88013, $bio JET-8801A System (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92112&o=2 $end $bbcb_cass=jetbootj, $bio Acorn BBC/Electron cass. published 36 years ago: Jet-Boot Jack (c) 1984 English Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51998&o=2 $end $cpc_cass=jetbootj, $bio Amstrad CPC cass. published 36 years ago: Jet-Boot Jack [Model SOFT 172] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96842&o=2 $end $special_cass=jetset, $bio JET-SET (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234203&o=2 $end $orion_cass=jetset, $bio Jet-Set (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235170&o=2 $end $spectrum_cass=jetstory, $bio Sinclair ZX Spectrum cass. published 28 years ago: Jet-Story [Model 015] (c) 1992 Ultrasoft [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79361&o=2 $end $pc8801_flop=jettermi, $bio JET-Terminal v1.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92113&o=2 $end $msx1_flop=jetalfsb, $bio Jetalfs Strikes Back Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133161&o=2 $end $bbcb_cass=jetboat, $bio Acorn BBC/Electron cass. published 36 years ago: Jetboat (c) 1984 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51999&o=2 $end $ibm5150=jetfight, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: JetFighter I - The Adventure (c) 1991 Velocity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132606&o=2 $end $bk0010=jetman, $bio Jetman (c) 19?? SW Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144285&o=2 $end $lviv=jetman, $bio Jetman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233028&o=2 $end $psx=jetm2124, $bio Sony PlayStation disc published 21 years ago: Jetmoto 2124 (c) 1999 989 Studios. - TRIVIA - Production on the game began prior to the completion of Jet Moto 3. Developers took inspiration from Syd Mead when coming up with concepts and designs for the game. Inspiration was also taken from freestyle motocross, and the ability would have been given to the player to do in air-tricks such as the heel clicker and can-can, similar to modern day tricks performed on specialized dirtbikes. Developers cited lack of marketing support, camera issues and a flawed physics model for the jet motos as a few of the main concerns with the game's development. Other concerns included a new company president that did not support the game, and the studio director seeking to widen all the tracks, causing a significant increase in development time. These, along with lackluster sales of Jet Moto 3 caused the game to be cancelled two years into production, just prior to beta testing. Level designers used Alias Power Animator 8.5 to create tracks for the game. Jet Moto 2124 would be the first in the series to take the player to locations off Earth, including Mars, the moon and one of Jupiter's moons, Europa. Additional real-world sponsors had been solicited for in-game sponsoring, including Doritos, Slim Jim, and Body Glove. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46611&o=2 $end $bbcb_cass=jetpac, $bio Acorn BBC Micro B cass. published 36 years ago: Jetpac (c) 1984 Ultimate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52000&o=2 $end $spectrum_cass=jetpacr, $bio Jetpac (c) 198? Ricochet [Mastertronic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219754&o=2 $end $ondra=jetpac, $bio Jetpac (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236761&o=2 $end $cpc_cass=jetpaca,jetpac, $bio Amstrad CPC cass. published 6 years ago: Jetpac (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96844&o=2 $end $spectrum_cass=jetpac, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jetpac [Model 161001] (c) 1983 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79357&o=2 $end $spectrum_cart=jetpac, $bio Sinclair ZX Spectrum cart. published 37 years ago: Jetpac (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G27/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118595&o=2 $end $gameboy=jetpack, $bio Nintendo Game Boy Cart. published 29 years ago: Jetpack (c) 1991 Jaleco Co., Ltd. Prototype version of Battle Unit Zeoth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237635&o=2 $end $spectrum_cass=jetseted,jetseted_a,jetseted_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: JetSet Editor (c) 1984 Spectrum Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196858&o=2 $end $amigaocs_flop=jetsons, $bio Commodore Amiga 500 disk. published 28 years ago: Jetsons - The Computer Game (c) 1992 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74341&o=2 $end $amigaocs_flop=jetstrik, $bio Commodore Amiga 500 disk. published 27 years ago: Jetstrike (c) 1993 Rasputin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74342&o=2 $end $cpc_flop=jeudaven, $bio Amstrad CPC type-in published 34 years ago: Jeu d'Aventure (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119179&o=2 $end $mo5_cass=jeuboole,jeuboolea, $to7_cass=jeuboole, $bio Thomson MO5/TO7 cass. published 36 years ago: Jeu de Boole (c) 1984 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108319&o=2 $end $spectrum_cass=jeudedam,jeudedam_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jeu de Dames (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79362&o=2 $end $mo5_cass=jeudames,jeudamesb,jeudamesa, $bio Thomson MO5 cass. published 36 years ago: Jeu de Dames (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108803&o=2 $end $mo5_cass=jeudamea,jeudameab,jeudameac,jeudameaa, $bio Thomson MO5 cass. published 33 years ago: Jeu de Dames Americain (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108804&o=2 $end $alice32=dames,damesa, $bio Alice 32 cass. published 36 years ago: Jeu de Dames (c) 1984 Ediciel Matra & Hachette. - TECHNICAL - GAME ID: 71.0045.6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124733&o=2 $end $cpc_flop=jeudefle, $bio Amstrad CPC type-in published 31 years ago: Jeu de Fleurs (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119909&o=2 $end $phc25_cass=space, $bio Sanyo PHC-25 cass. published 37 years ago: Jeu de L'espace (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236910&o=2 $end $x07_cass=ponts, $bio Canon X-07 type-in published 34 years ago: Jeu de Ponts (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138554&o=2 $end $odyssey2=2qllbskt, $bio Phillips Videopac game published 42 years ago: Jeu de Quilles + Basketball (c) 1978 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95616&o=2 $end $vg5k=tarot, $bio Philips VG-5000 cass. published 35 years ago: Jeu de Tarot (c) 1985 Nice Ideas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236417&o=2 $end $alice32=jeulys, $bio Alice 32/90 cass. published 36 years ago: Jeu Des 6 Lys (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87586&o=2 $end $to7_cass=allumett, $bio Jeu des Allumettes (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108320&o=2 $end $to7_cass=mariages, $bio Jeu des Mariages (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108321&o=2 $end $to7_cass=meandres, $bio Jeu des Meandres (c) 198? Jacques [E. Jacques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108322&o=2 $end $cpc_flop=jeudespe, $bio Amstrad CPC type-in published 29 years ago: Jeu des Petits Chevaux (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119440&o=2 $end $mo5_cass=jeuplane,jeuplaneb,jeuplanea, $bio Jeu des Planetes (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108805&o=2 $end $to7_cass=jeudict, $bio Jeu du Dictionnaire (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108323&o=2 $end $mo5_cass=jeudict, $bio Jeu du Dictionnaire (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108806&o=2 $end $to_flop=jeudict, $bio Jeu du Dictionnaire (c) 199? Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107775&o=2 $end $cpc_flop=jeudumor, $bio Amstrad CPC type-in published 35 years ago: Jeu du Morse (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122692&o=2 $end $phc25_cass=pendu, $bio Sanyo PHC-25 cass. published 37 years ago: Jeu du Pendu (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236911&o=2 $end $to_flop=guinness,guinnessa, $bio Jeu Guinness des Records (c) 198? Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107771&o=2 $end $mo5_cass=jeumeteo,jeumeteob,jeumeteoc,jeumeteoa, $bio Jeu Meteo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108802&o=2 $end $to_flop=mondinv, $bio Thomson TO disk. published 35 years ago: Jeu Mondial des Inventions (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107772&o=2 $end $to_flop=jeu6, $bio Jeu VI (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107773&o=2 $end $to_flop=jeu8, $bio Jeu VIII (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107774&o=2 $end $pico=jeulgeop, $bio Jeulgeo-oon Pati-leul Yeolja! (c) 199? Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121965&o=2 $end $pico=kpwdrivek, $bio Jeulgeoun Deuraibeu (c) 199? Samsung. - TECHNICAL - Game ID: 837-12905A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96314&o=2 $end $to_flop=jeux1, $bio Jeux 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107776&o=2 $end $mo5_cass=jeuxbmag,jeuxbmaga, $bio Thomson MO5 cass. published 35 years ago: Jeux BASIC de Magazines (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108807&o=2 $end $to7_cass=jeuxbas, $bio Thomson TO7 cass. published 6 years ago: Jeux BASIC TO (c) 2014 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40896&o=2 $end $to_flop=jeuxbas,jeuxbasa,jeuxbasb, $bio Thomson TO disk. published 6 years ago: Jeux BASIC TO (c) 2014 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107777&o=2 $end $to7_cass=jeuxact, $bio Thomson TO7 cass. published 34 years ago: Jeux d'action (c) 1986 Sybex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108324&o=2 $end $x07_cass=jeuxhivr, $bio Canon X-07 type-in published 34 years ago: Jeux d'Hiver (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138555&o=2 $end $mo5_cass=jeuxkim,jeuxkima, $bio Thomson MO5 cass. published 36 years ago: Jeux de Kim (c) 1984 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108808&o=2 $end $phc25_cass=jeuxmots, $bio Sanyo PHC-25 cass. published 37 years ago: Jeux de Mots (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236912&o=2 $end $to7_cass=jeuxmots, $bio Jeux de Mots (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108325&o=2 $end $to_flop=motsquat, $bio Jeux de mots de quatre lettres (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107785&o=2 $end $sf7000=jeuxsoci, $bio Jeux de societé (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131406&o=2 $end $sf7000=jeuxdiv1, $bio Jeux divers 1 (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131407&o=2 $end $sf7000=jeuxdiv2, $bio Jeux divers 2 (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131408&o=2 $end $sf7000=jeuxeduc, $bio Sega SF-7000 disk. published 30 years ago: Jeux educatifs (c) 1990 Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131409&o=2 $end $to_flop=jeuxeman, $bio Thomson TO disk. published 20 years ago: Jeux Emmanuel Boulanger (c) 2000 Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107778&o=2 $end $to_flop=fgbtitus, $bio Jeux Free Game Blot & Titus (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107779&o=2 $end $mz700_cass=jeuxint, $bio Jeux Intergalactiques (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131745&o=2 $end $cpc_flop=jeuxmath,jeuxmath01, $bio Amstrad CPC 464 disk. published 14 years ago: Jeux Mathematiques en Basic (c) 2006 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124584&o=2 $end $to_flop=jeuxn26, $bio Thomson TO disk. published 30 years ago: Jeux N26 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107780&o=2 $end $mo5_flop=jeuxsaya,jeuxsayaa, $bio Jeux Saya (c) 201? Sayasupacrew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235299&o=2 $end $mo5_cass=jeusybex, $to7_cass=jeusybex, $bio Thomson MO5/TO7 cass. published 34 years ago: Jeux sur TO7 et MO5 (c) 1986 Sybex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108326&o=2 $end $to_flop=jeusybex,jeusybexa, $bio Thomson TO disk. published 6 years ago: Jeux sur TO7 et MO5 cracked (c) 2014 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107786&o=2 $end $mo5_flop=jeusybex, $bio Thomson MO5 disk. published 6 years ago: Jeux sur TO7 et MO5 cracked (c) 2014 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235300&o=2 $end $to_flop=jeuxto7, $bio Thomson TO disk. published 8 years ago: Jeux TO7 adaptes pour TO8 et TO9 (c) 2012 Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107781&o=2 $end $to_flop=jeuxto8, $bio Jeux TO8 (c) 198? FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107782&o=2 $end $to_flop=jeuxto91,jeuxto91a, $bio Thomson TO disk. published 34 years ago: Jeux TO9 [Carte du Ciel + Super Tennis] (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107783&o=2 $end $to_flop=jeuxto92, $bio Thomson TO disk. published 34 years ago: Jeux TO9 [Numero 10 + Beach Head] (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107784&o=2 $end $info=m4jwlcwn,m4jwlcwn__a,m4jwlcwn__b,m4jwlcwn__c,m4jwlcwn__d,m4jwlcwn__e,m4jwlcwn__k,m4jwlcwn__i,m4jwlcwn__f,m4jwlcwn__j,m4jwlcwn__g,m4jwlcwn__l,m4jwlcwn__h,m4jwlcwn__z, $bio Jewel In the Crown [Model CJE] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233379&o=2 $end $info=m4jwlcwn__m,m4jwlcwn__n,m4jwlcwn__o,m4jwlcwn__p,m4jwlcwn__q,m4jwlcwn__u,m4jwlcwn__r,m4jwlcwn__v,m4jwlcwn__s,m4jwlcwn__x,m4jwlcwn__t,m4jwlcwn__w,m4jwlcwn__0,m4jwlcwn__y, $bio Jewel In the Crown [Model CJH] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233380&o=2 $end $info=m4jwlcwn__3, $bio Jewel In the Crown [Model JC4] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233382&o=2 $end $info=m4jwlcwn__4, $bio Jewel In the Crown [Model JC5] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233383&o=2 $end $info=m4jwlcwn__1,m4jwlcwn__5, $bio Jewel in the Crown [Model JC8] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15056&o=2 $end $info=m4jwlcwn__2,m4jwlcwn__6, $bio Jewel In the Crown [Model JCC] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233381&o=2 $end $megadriv=jewelmsj, $bio Sega Mega Drive game published 29 years ago: Jewel Master (c) 1991 Sega Enterprises, Limited. - TRIVIA - Jewel Master was released on August 30, 1991 in Japan. Reviews: November 1991 - Consoles + N.2 [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56590&o=2 $end $megadriv=jewelms, $bio Sega Genesis game published 29 years ago: Jewel Master (c) 1991 SEGA of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93588&o=2 $end $snes_bspack=jewelive, $bio Jewel of Live (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61549&o=2 $end $info=m5jlstrk, $bio Jewel Strike (c) 199? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15632&o=2 $end $info=jewelcm, $bio Jewel Unchantress (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35710&o=2 $end $dragon_cass=jeweler, $bio Dragon cass. published 8 years ago: Jeweler (c) 2012 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116707&o=2 $end $gamate=jewelris, $bio Gamate cart. published 30 years ago: Jewelriss [Model C1036] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105882&o=2 $end $cpc_cass=jewelbab, $bio Amstrad CPC cass. published 36 years ago: Jewels of Babylon (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96845&o=2 $end $spectrum_cass=jewlbaby,jewlbabya, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jewels of Babylon (c) 1985 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79364&o=2 $end $cpc_flop=jewelsof, $bio Amstrad CPC 464 disk. published 35 years ago: Jewels of Babylon Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126522&o=2 $end $msx1_cass=jeweldrk,jeweldrka, $bio MSX cass. published 34 years ago: Jewels of Darkness (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94746&o=2 $end $cpc_cass=jeweldrk, $bio Amstrad CPC cass. published 34 years ago: Jewels of Darkness (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99674&o=2 $end $cpc_flop=jeweldrk,jewelsof03,jewelsof04,jewelsof05,jewelsof06,jewelsof01,advquest,advquesta,colossal,colossal01,dungeona,dungeona03,thejewel, $pcw=jeweldrk, $bio Amstrad CPC/PCW disk. published 34 years ago: Jewels of Darkness (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118363&o=2 $end $specpls3_flop=jeweldar, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Jewels of Darkness (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148208&o=2 $end $st_flop=jeweldrk, $bio Atari ST disk. published 34 years ago: Jewels of Darkness (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230327&o=2 $end $saturn=jeworacl, $bio Sega Saturn game published 24 years ago: Jewels of the Oracle (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60330&o=2 $end $pc98=jg, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: JG (c) 1992 Zeit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89783&o=2 $end $gba=jgtogolf, $bio Nintendo GBA cart. published 19 years ago: JGTO Kounin Golf Master - Japan Golf Tour Game (c) 2001 Konami Corp. - TECHNICAL - Cartridge ID: AGB-P-AGRJ(RK238-J1) - TRIVIA - Released on March 21, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71273&o=2 $end $gba=jgtoglfm, $bio Nintendo GBA cart. published 19 years ago: JGTO Kounin Golf Master Mobile - Japan Golf Tour Game [Model AGB-AGMJ-JPN(RK252-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71274&o=2 $end $spectrum_cass=jhothami,jhothami_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Jhothamia 6 (c) 1987 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79366&o=2 $end $nes=jdszs, $bio 激斗圣战士 (c) 19?? Waixing Computer & Technology Co., Ltd. (Ji Dou Sheng Zhan Shi) - TECHNICAL - [Model ES-1117] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76808&o=2 $end $nes=montcrst, $bio 基督山恩仇记 Le Comte De Monte-Cristo (c) 19?? Waixing Computer & Technology Co., Ltd. (Ji Du Shan En Chou Ji - Le Comte De Monte-Cristo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76809&o=2 $end $monon_color=mechcycl,mechcycla, $bio M&D Monon Color cart. published 6 years ago: 机甲旋风格斗大 (c) 2014 M&D (Ji jia xuanfeng-gedou dashi) - TECHNICAL - GAME ID: 103 - TRIVIA - The title translates from Chinese as 'Mech spin style master'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233467&o=2 $end $nes=jijiazs,jjzsa,jjzsb,jjzsc,jjzsd,jjzse,jjzsf, $bio Nintendo Famicom cart. published 24 years ago: Ji Jia Zhan Shi (c) 1996 XianFeng Katong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76810&o=2 $end $nes=jjzs3, $bio Ji Jia Zhan Shi III (c) 199? Shenzhen Jincota Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118491&o=2 $end $megadriv=majianqr, $bio Ji Ma Jiang Zhi - Ma Jiang Qing Ren (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233667&o=2 $end $nes=dbz2ca, $bio 激战弗利萨之孙悟饭 (c) 19?? Waixing Computer & Technology Co., Ltd. (Ji Zhan Fu Li Sa Zhi Sun Wu Fan) - TECHNICAL - [Model ES-1094] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76811&o=2 $end $nes=jafy, $bio ?A - China soccer league for division A (c) 19?? Waixing Computer & Technology Co., Ltd. (Jia A - China soccer league for division A) - TECHNICAL - [Model ES-1045] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76812&o=2 $end $nes=jianxqy, $bio 剑侠情缘 (c) 19?? Shenzen Jincota. (Jian Xia Qing Yuan) - TECHNICAL - Game ID: KT-1020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76813&o=2 $end $sg1000=champkent, $bio Jiandao (c) 198? Unknown [Taiwan]. Taiwanese version of "Champion Kendou". - TECHNICAL - [Model R-067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49042&o=2 $end $monon_color=zombhunt, $bio M&D Monon Color cart. published 6 years ago: 僵尸猎人 (c) 2014 M&D (Jiangshi lieren) - TECHNICAL - [Model 107] - TRIVIA - The title translates from Chinese as 'Zombie Hunter'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233471&o=2 $end $info=cultures, $bio Arcade Video game published 26 years ago: Jibun wo Migaku Culture School Mahjong Hen (c) 1994 Face. An adult mahjong game featuring eight female opponents. After every mahjong match there is a bonus game where the player can win items to help him cheat in the following match. - TRIVIA - The title of this game translates from Japanese as 'Refine Yourself Culture School Mahjong Compilation'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19601&o=2 $end $pico=moomin, $bio Sega Pico game published 25 years ago: 児童英検対応 ムーミンとえいご たんじょうびのおくりもの (c) 1995 Obunsha. (Jidou Eiken Taiou Soft Moomin to Eigo Tanjoubi no Okurimono) - TECHNICAL - GAME ID: T-181010 ROM size: 1 MB - TRIVIA - Released on June 24, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75698&o=2 $end $info=sc4jiggn, $bio Jiggery Pockery (c) 200? Nova. - TECHNICAL - [Model PR7044] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42661&o=2 $end $info=sc4jiggr,sc4jiggra,sc4jiggrb,sc4jiggrc, $bio Jiggery Pokery (c) 200? Mazooma Games. - TECHNICAL - [Model PR7021] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42662&o=2 $end $info=m4jiggin,m4jiggina, $bio Jiggin in the Riggin (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42053&o=2 $end $nes=jigokugm, $bio Nintendo Famicom cart. published 30 years ago: Jigoku Gokuraku Maru (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54244&o=2 $end $info=jigkmgri, $bio Arcade Video game published 32 years ago: Jigoku Meguri (c) 1988 Taito. Jigoku Meguri is a platform game where the player controls a monk. His weapons are bubbles of various colours which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - TECHNICAL - Prom Stickers : B41 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Jigoku Meguri was released in June 1988 in Japan. The title of this game translates from Japanese as 'Hell Patrol'. This game is known outside Japan as "Bonze Adventure". The main character, Bonze Kackremboh, is a Buddhist monk whose main weapons are Buddhist prayer beads, called 'mala' beads. 'Bonze' is an English word denoting a Buddhist monk or priest. Kackremboh is his given name :). Emma, the lord of the underworld mentioned in the introduction screen, is Emma-O, the Japanese Buddhist god of the Underworld. Traditionally, Emma-O keeps track of a mortal's life and decides the punishment of those sent to the Underworld in accordance with Buddhist law. - TIPS AND TRICKS - * Items list Charm: Bonus points. Beads: Increases your shot frequency. Comma Bead: Increases your shot distance. Red Bead: Fire special attack. Green Bead: Explosive special attack. Purple Bead: Thunder special attack. Mirror: Temporary invincibility. It also allows you to break barriers. Bonze Doll: Extra life. Candle: Extra candles. Kannon Statue: Enables a shield to protect you from one hit. - STAFF - Game director : Yasumasa Sasabe Creaters : Crazy-Yoshikawa, Creamy Tetsu Creature designed by : Junji Yarita Game design director : Hidehiro Fujiwara Game designer : Kenshi Kaito Character designers : Yoshihiko Wakita, Tetsuo Kitagawa, Minori Ishino, Takako Kojima Hardware director : Takashi Ohara Art director : Hiroyasu Nagai Sound directed by : Hisayoshi Ogura Assistants : Yasuhisa Watanabe, Y. Ohashi, C. Ichikawa - PORTS - These are Japanese ports only. For ports released outside Japan, please see the non-Japanese version entry; "Bonze Adventure". * CONSOLES: [JP] NEC PC-Engine (aug.3, 1990) "Jigoku Meguri [Model TP02013]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1221&o=2 $end $pce=jigomegu, $bio NEC PC-Engine HuCARD published 30 years ago: 地獄めぐり (c) 1990 Taito Corp. (Jigoku Meguri) Jikogu Meguri is a platform/action game by Taito and is the conversion of an arcade game released by the same company in 1988. The player takes control of a small and completely bald Buddhist monk, the high priest bonze Kackremboh, who is on a perilous journey through the depths of Hell. Emma, the king of the underworld, has gone crazy and our hero's mission is to stop him and his minions. The monk can use his magical powers and shoot bouncing marbles which curiously look like large traditional Buddhist prayer beads. They start rather small but power-ups get them to grow larger and larger, and they eventually become as big as our hero monk. They also come in different colors, each of which represents a specific power - red for fire, purple for lightening etc... These powers can be unleashed by the bonze if he crouches when firing, but this technique dramatically lowers his overall attack power. Other special items are scattered throughout the game and can help the monk in his quest - such as invincibility mirrors and extra lives. - TECHNICAL - Game ID: TP02013 - TRIVIA - Jigoku Meguri for PC-Engine was released on August 3, 1990 in Japan for 6600 Yen. Jikogu Meguri was first released in the arcades by Taito in 1988. The PC Engine conversion is fairly close to the original arcade game, only a handful of enemies were omitted. - STAFF - Staff: M. Fukazawa, H. Kato, H. Takahashi, Y. Suguhara, H. Ichisumi, Y. Takasu, K. Asakura, T. Kasuya, T. Kuniyosi, K. Hisa, K. Sasaki, H. Yamamoto, S. Nakada, K. Kusatu - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.16, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58615&o=2 $end $pc8801_flop=jigokurn, $bio NEC PC-8801 Series disk. published 36 years ago: 地獄の練習問題 (c) 1984 HummingBird. (Jigoku no Renshuumondai) - TECHNICAL - FD x2 - TRIVIA - Released in September 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92126&o=2 $end $pc8801_flop=jigokusn, $bio Jigoku no Satamo nani shidai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92127&o=2 $end $cpc_flop=jigsaw19,jigsawuk, $bio Amstrad CPC 464 disk. published 34 years ago: Jigsaw (c) 1986 Skyline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126523&o=2 $end $apple2gs=jigsaw, $bio Apple IIGS disk. published 32 years ago: Jigsaw (c) 1988 Britannica Soft. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115162&o=2 $end $pc8801_flop=jigsaw, $bio Jigsaw (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92128&o=2 $end $dragon_cass=jigsaw, $bio Jigsaw (c) 198? Vidipix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116824&o=2 $end $cdi=jigsaw, $bio Phillips CD-i published 28 years ago: Jigsaw - The Ultimate Electronic Challenge (c) 1992 Philips Interactive Media, Incorporated. Choose a full-color picture from our library, break it into pieces, and then put it back together right on your TV screen. Over 3000 puzzles provide endless family fun. - TECHNICAL - Model 310690029-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52913&o=2 $end $psx=jigsawmd, $bio Sony PlayStation disc published 18 years ago: Jigsaw Madness (c) 2002 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111645&o=2 $end $snes=jigsaw, $bio Nintendo Super Famicom cart. published 26 years ago: Jigsaw Party [Model SHVC-25] (c) 1994 Hori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61550&o=2 $end $amigaocs_flop=jigsawpm, $bio Commodore Amiga 500 disk. published 30 years ago: Jigsaw Puzzlemania (c) 1990 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74343&o=2 $end $cpc_cass=jigsawrs, $bio Amstrad CPC cass. published 7 years ago: Jigsaw Rescue (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96846&o=2 $end $msx1_cart=jigsaw, $bio MSX cart. published 37 years ago: Jigsaw Set (c) 1983 MIA. - TECHNICAL - GAME ID: MX-X5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77167&o=2 $end $psx=jigsawld, $bio Sony PlayStation disc published 21 years ago: Jigsaw World (c) 1999 HECT. Re-Edition (Honkakuha de 1300-en release). Game originally released in 1995. See the original release entry for more information about the game itself; "Jigsaw World [Model SLPS-00028]". - TECHNICAL - Game ID: SLPS-02251 - TRIVIA - Released on September 14, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85314&o=2 $end $famicom_flop=mettomag,mettomag1, $bio Nintendo Famicom disk. published 33 years ago: ???? ?????? (c) 1987 Square Company, Limited. (Jikai Shounen Metto Mag) - TECHNICAL - Disk ID: SQF-MTM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65364&o=2 $end $n64=jikkg1a,jikkg1, $bio Nintendo 64 cart. published 21 years ago: Jikkyou GI Stable [Model NUS-NGSJ] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57767&o=2 $end $n64=jikkjlea, $bio Nintendo 64 cart. published 24 years ago: Jikkyou J.League - Perfect Striker (c) 1996 Konami Company, Limited. - TECHNICAL - Model NUS-NJPJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57769&o=2 $end $n64=jikkjl99a,jikkjl99, $bio Nintendo 64 cart. published 21 years ago: Jikkyou J.League 1999 - Perfect Striker 2 [Model NUS-NPSJ] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57768&o=2 $end $saturn=jikkparo, $bio Sega Saturn game published 24 years ago: Jikkyou Oshaberi Parodius - Forever with Me (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59277&o=2 $end $psx=jikkparo, $bio Sony PlayStation disc published 24 years ago: Jikkyou Oshaberi Parodius - Forever with Me (c) 1996 Konami Co., Ltd. - TECHNICAL - Game ID: SLPM-86008 - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97487&o=2 $end $snes=jikkparo, $bio Nintendo Super Famicom cart. published 25 years ago: Jikkyou Oshaberi Parodius (c) 1995 Konami Company, Limited. - TECHNICAL - Game ID: SHVC-AJOJ-JPN - TRIVIA - Released on December 15, 1995 in Japan. - SERIES - 1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX) 2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC) 3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC) 4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC) 5. Sexy Parodius (1996, ARC) - STAFF - Director: Nobuhiro Matsuoka Main Program: Nobuhiro Matsuoka Player Program: Masatsugu Nagata Enemy Program: Akiyuki Yoshida (Chacha Yoshida) Program Assist: Kenji Masakane Map Graphics: Sangoro Tsubaki, Kousama! Player Graphics: Monami My Love Obj Graphics: Kentaro Hisai Boss Graphics: Kazutomo Terada Deisgn Assist: Kumiko Kimoto Sound Producer: Kazuhiko Uehara Sound Design: Masanari Iwata, Tomoya Tomita, Saiko Miki, Takahito Uenishi, Nobuyuki Akena Product Design: Kazuhiro Namba, Takashi Kakuta Broadcaster: Joji Yanami Illustration: Yoshitoh Asari Producer: Shigeharu Umezaki Executive Producer: Kuniaki Kinoshita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61551&o=2 $end $snes=jikkwres, $bio Nintendo Super Famicom cart. published 24 years ago: Jikkyou Power Pro Wrestling '96 - Max Voltage [Model SHVC-AJXJ-JPN] (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61552&o=2 $end $snes=powyak94, $bio Nintendo Super Famicom cart. published 26 years ago: Jikkyou Powerful Pro Yakyuu '94 (c) 1994 Konami Company, Limited. - TECHNICAL - Game ID: SHVC-YX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61553&o=2 $end $saturn=powyak95, $bio Sega Saturn game published 25 years ago: Jikkyou Powerful Pro Yakyuu '95 - Kaimaku-ban (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59278&o=2 $end $snes=powyak96a,powyak96, $bio Nintendo Super Famicom cart. published 24 years ago: Jikkyou Powerful Pro Yakyuu '96 - Kaimaku Ban (c) 1996 Konami Company, Limited. - TECHNICAL - Game ID: SHVC-A57J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61554&o=2 $end $info=powyak96, $bio Arcade Video game published 24 years ago: Jikkyou Powerful Pro Yakyuu '96 (c) 1996 Konami. A cartoony baseball game from Konami. - TECHNICAL - Konami GV System hardware Game ID : GV017 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Jikkyou Powerful Pro Yakyuu '96 was released in May 1996 in Japan. The title of this game translates from Japanese as 'Real Condition Powerful Pro Baseball '96'. - SERIES - 1. Jikkyou Powerful Pro Yakyuu '96 (1996) 2. Jikkyou Powerful Pro Yakyuu EX (1998) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.19, 1996; "Jikkyou Powerful Pro Yakyuu '96 Kaimakuban [Model SHVC-A57J]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3286&o=2 $end $snes=powyak98, $bio Nintendo Super Famicom cart. published 22 years ago: Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (c) 1998 Konami Company, Limited. - TECHNICAL - [Model SHVC-AJ5J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61555&o=2 $end $dc=powyak, $bio Sega Dreamcast GD published 20 years ago: Jikkyou Powerful Pro Yakyuu - Dreamcast Edition [Model T-9507M] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135572&o=2 $end $snes=powyak2a,powyak2,powyak2b, $bio Nintendo Super Famicom cart. published 25 years ago: Jikkyou Powerful Pro Yakyuu 2 (c) 1995 Konami Company, Limited. - TECHNICAL - [Model SHVC-AP2J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61556&o=2 $end $n64=powyak2k,powyak2ka, $bio Nintendo 64 cart. published 20 years ago: Jikkyou Powerful Pro Yakyuu 2000 (c) 2000 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NPAJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57770&o=2 $end $snes=powyk397a,powyk397, $bio Nintendo Super Famicom cart. published 23 years ago: Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (c) 1997 Konami Company, Limited. - TECHNICAL - [Model SHVC-AQ7J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61558&o=2 $end $snes=powyak3,powyak3a, $bio Nintendo Super Famicom cart. published 24 years ago: Jikkyou Powerful Pro Yakyuu 3 (c) 1996 Konami Company, Limited. - TECHNICAL - [Model SHVC-A3JJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61557&o=2 $end $n64=powyak4,powyak4a, $bio Nintendo 64 cart. published 23 years ago: Jikkyou Powerful Pro Yakyuu 4 (c) 1997 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NP4J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57771&o=2 $end $n64=powyak5,powyak5a,powyak5b, $bio Nintendo 64 cart. published 22 years ago: Jikkyou Powerful Pro Yakyuu 5 (c) 1998 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NP5J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57772&o=2 $end $n64=powyak6,powyak6a,powyak6b, $bio Nintendo 64 cart. published 21 years ago: Jikkyou Powerful Pro Yakyuu 6 (c) 1999 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NP6J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57773&o=2 $end $n64=powyk2k1,powyk2k1a, $bio Nintendo 64 cart. published 19 years ago: Jikkyou Powerful Pro Yakyuu Basic Ban 2001 (c) 2001 Konami Company, Limited. - TECHNICAL - Game ID: NUS-NPEJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57774&o=2 $end $info=jppyex98, $bio Arcade Video game published 22 years ago: Jikkyou Powerful Pro Yakyuu EX '98 (c) 1998 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129379&o=2 $end $info=powyakex, $bio Konami System 573 CD+cart. published 22 years ago: Jikkyou Powerful Pro Yakyuu EX (c) 1998 Konami Company, Limited. A cartoony baseball game from Konami. - TECHNICAL - GAME ID: GX802 Konami System 573 Hardware Players : 2 Buttons : 3 - TRIVIA - Released in April 1998. The title of this game translates from Japanese as 'Real Condition Powerful Pro Baseball EX'. - SERIES - 1. Jikkyou Powerful Pro Yakyuu '96 (1996) 2. Jikkyou Powerful Pro Yakyuu EX (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4199&o=2 $end $saturn=powyaks, $bio Sega Saturn game published 23 years ago: Jikkyou Powerful Pro Yakyuu S (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59279&o=2 $end $snes=jikksocra,jikksocr, $bio Nintendo Super Famicom cart. published 26 years ago: Jikkyou World Soccer - Perfect Eleven (c) 1994 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-3U - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61559&o=2 $end $n64=jikksc98b,jikksc98a,jikksc98, $bio Nintendo 64 cart. published 22 years ago: Jikkyou World Soccer - World Cup France '98 [Model NUS-NWSJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57775&o=2 $end $snes=jikkscr2,jikkscr2p,jikkscr2a, $bio Nintendo Super Famicom cart. published 25 years ago: Jikkyou World Soccer 2 - Fighting Eleven (c) 1995 Konami Company, Limited. - TECHNICAL - GAME ID: SHVC-AWJJ-JPN - TRIVIA - Jikkyou World Soccer 2 was released on September 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61560&o=2 $end $n64=jikkscr3, $bio Nintendo 64 cart. published 23 years ago: Jikkyou World Soccer 3 [Model NUS-NJ3J] (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57776&o=2 $end $gba=jikkscp2, $bio Nintendo GBA cart. published 18 years ago: Jikkyou World Soccer Pocket 2 [Model AGB-AJKJ-JPN(RK312-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71284&o=2 $end $gba=jikksocp, $bio Nintendo GBA cart. published 19 years ago: Jikkyou World Soccer Pocket [Model AGB-AJWJ-JPN(RK267-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71283&o=2 $end $pc8801_flop=jikunoha, $bio NEC PC-8801 Series disk. published 32 years ago: 時空の花嫁 (c) 1988 Kogado Studio. (Jikuu no Hanayome) - TECHNICAL - BARCODE: 4959067888402 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92129&o=2 $end $msx2_flop=jikunoha,jikunohaa, $bio MSX 2 disk. published 31 years ago: 時空の花嫁 (c) 1989 Kogado Studio. (Jikuu no Hanayome) - TECHNICAL - BARCODE: 4959067898500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101740&o=2 $end $gameboy=jikusenk, $bio Nintendo Game Boy Cart. published 29 years ago: Jikuu Senki Mu [Model DMG-H1J] (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66214&o=2 $end $n64=turokj, $bio Nintendo 64 cart. published 23 years ago: Jikuu Senshi Turok (c) 1997 Acclaim Japan. - TECHNICAL - Model NUS-NTUJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57777&o=2 $end $pc98=mistyfls,mistyflsa, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jikuu Sousakan Pretty Angel - Misty Flash (c) 1994 Peppermint Kids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89805&o=2 $end $saturn=jikudrac,jikudraca, $bio Sega Saturn game published 24 years ago: Jikuu Tantei DD - Dracula Detective - Maboroshi no Lorelei (c) 1996 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59280&o=2 $end $nes=debias, $bio Nintendo Famicom cart. published 33 years ago: Jikuu Yuuden - Debias (c) 1987 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54245&o=2 $end $ibm5170=jjungle, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Jill of the Jungle (c) 1992 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144420&o=2 $end $ibm5170=jjungle525, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Jill of the Jungle (c) 1992 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144521&o=2 $end $gbcolor=bearblueu, $bio Nintendo Game Boy Color game published 18 years ago: Jim Henson's Bear in the Big Blue House [Model CGB-BB7E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68081&o=2 $end $gbcolor=bearblue, $bio Nintendo Game Boy Color game published 18 years ago: Jim Henson's Bear in the Big Blue House [Model CGB-BBNP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68080&o=2 $end $psx=bluehous, $bio Sony PlayStation disc published 18 years ago: Jim Henson's Bear in the Big Blue House (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111350&o=2 $end $gba=mupptshw, $bio Nintendo GBA cart. published 17 years ago: Jim Henson's Muppets - On with the Show! [Model AGB-AZME-USA] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71285&o=2 $end $snes=wildcats, $bio Nintendo Super NES game published 25 years ago: Jim Lee's WildC.A.T.S - Covert Action Teams (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63119&o=2 $end $megadriv=jimpower, $bio Sega Genesis game published 27 years ago: Jim Power - The Arcade Game (c) 1993 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57266&o=2 $end $snes=jimpower, $bio Nintendo Super NES game published 27 years ago: Jim Power - The Lost Dimension in 3D [European Prototype] (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63120&o=2 $end $snes=jimpoweru, $bio Nintendo Super NES game published 27 years ago: Jim Power - The Lost Dimension in 3D [Model SNS-6J-USA] (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63121&o=2 $end $amigaocs_flop=jimpower, $bio Commodore Amiga 500 disk. published 28 years ago: Jim Power in Mutant Planet (c) 1992 Loriciels. - PORTS - * CONSOLES: PCE CD [JP] "Jim Power in Mutant Planet [Model NWCD2006]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74344&o=2 $end $cpc_flop=jimpower04,jimpower05,jimpower,jimpower01,jimpower02,jimpower03, $bio Amstrad CPC 464 disk. published 28 years ago: Jim Power in Mutant Planet (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120954&o=2 $end $pcecd=jimpower, $bio NEC PC-Engine CD published 27 years ago: Jim Power in Mutant Planet (c) 1993 Micro World Jim Power is a futuristic side-scroller plaform game by the french company Loriciel. The president's daughter has been kidnapped by a mean mutant called vulghor. He has taken her to his mutant planet, and it is Jim's duty to bring her back. Jim has now been beamed up through the cosmos in a green burst of light and is about to land on the Mutant Planet. Once on the ground, Jim Power can use a laser gun and also charge up a powerful, but limited, Smart Bomb attack. Each stage is divided into sub-sections and special keys need to be collected along the way to unlock them. Each level has also a time limit (which can be increased by collecting little clocks) and Jim will lose a precious life if he doesn't reach the end of the area before the final countdown. Jim will also suffer instant death if hit by an enemy and will have to start the section all over again. One of the great feature of Jim Power is the variation in level design. At the end of the first stage, for instance, Jim grabs a jet-pack and flies off at full speed and the game turns into a horizontal shooter for a short time. The game counts many large stages and a simple password system allows the player to save his progress at the end of each one of them. - TECHNICAL - BARCODE: 4933890732064 GAME ID: NWCD2006 - TRIVIA - Jim Power was released on March 19, 1993 in Japan fr 6800 Yen. Reviews: [FR] June 1993 - Consoles + N.21: 76/100 Jim Power first came out for the Amiga and this PC Engine version show many differences. Jim Power, the hero of the game, looks different and now wears a hat and special glasses. - STAFF - Original Concept: Fernando Velez, Guillaume Dubail Programming: Alain Fernandes Graphics: Guillaume Dubail Musics And Fx: Chris Hulsbeck Product Manager: Christophe Gomez Development Manager: Bernard Aure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58238&o=2 $end $info=m1jdwins,m1jdwinsa,m1jdwinsb,m1jdwinsc,m1jdwinsd,m1jdwinse,m1jdwinsf,m1jdwinsg,m1jdwinsh,m1jdwinsi,m1jdwinsj,m1jdwinsk,m1jdwinsl,m1jdwinsm,m1jdwinsn, $bio Jim's Winning Streak (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40214&o=2 $end $cpc_flop=jimmybus,jimmybus01, $bio Amstrad CPC 464 disk. published 35 years ago: Jimmy Business Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126524&o=2 $end $cpc_cass=jimmybus, $bio Amstrad CPC cass. published 35 years ago: Jimmy Business [Model AMK007] (c) 1985 Andromeda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96847&o=2 $end $snes=connorsj, $bio Nintendo Super Famicom cart. published 27 years ago: Jimmy Connors Pro Tennis Tour (c) 1993 Misawa Ent. - TECHNICAL - Game ID: SHVC-JC - TRIVIA - Released on October 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61561&o=2 $end $snes=connorsu, $bio Nintendo Super NES game published 26 years ago: Jimmy Connors Pro Tennis Tour (c) 1994 Ubi Soft - TECHNICAL - Game ID: SNS-JC-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63123&o=2 $end $snes=connors,connorsf,connorsg, $bio Nintendo Super NES game published 26 years ago: Jimmy Connors Pro Tennis Tour (c) 1994 Ubi Soft - TECHNICAL - Game ID: SNSP-JC-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63122&o=2 $end $gameboy=connors, $bio Nintendo Game Boy Cart. published 27 years ago: Jimmy Connors Tennis [Model DMG-JC-USA] (c) 1993 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66215&o=2 $end $nes=connors,connorsr,connorsu, $bio Nintendo NES cart. published 27 years ago: Jimmy Connors Tennis (c) 1993 Ubi Soft Jimmy Connors, ranked number one for 159 weeks, holder of eight Grand Slam titles and a record 109 singles titles - more than any other player in history - is the GREATEST tennis champion ever! Now YOU'RE Jimmy Connors battling your way to the number one spot. Enjoy a choice of three court surfaces: grass, hard and clay; three skill levels - beginner, intermediate, advanced; tournament or training mode; play singles matches with one or two players. - TECHNICAL - GAME ID: NES-JT-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55245&o=2 $end $gameboy=connorsj, $bio Nintendo Game Boy Cart. published 27 years ago: Jimmy Connors Tennis [Model SMG-JCA] (c) 1993 Misawa Ent. Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66217&o=2 $end $lynx=connors, $bio Atari Lynx cart. published 27 years ago: Jimmy Connors' Tennis (c) 1993 Atari Corp. - TECHNICAL - Model PA2085 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58827&o=2 $end $snes=jimmyhou, $bio Nintendo Super NES game published 25 years ago: Jimmy Houston's Bass Tournament U.S.A. (c) 1995 American Sammy Corp. [Torrance, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63124&o=2 $end $psx=vrfb98, $bio Sony PlayStation disc published 23 years ago: Jimmy Johnson's VR Football '98 (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111494&o=2 $end $gba=jimnvsjng, $bio Nintendo GBA cart. published 18 years ago: Jimmy Neutron Boy Genius vs. Jimmy Negatron (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71289&o=2 $end $gba=jimneutru, $bio Nintendo GBA cart. published 19 years ago: Jimmy Neutron Boy Genius [Model AGB-AJNE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71288&o=2 $end $gba=jimneutr, $bio Nintendo GBA cart. published 19 years ago: Jimmy Neutron Boy Genius [Model AGB-AJNP] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71287&o=2 $end $gba=jimnattwf, $bio Nintendo GBA cart. published 16 years ago: Jimmy Neutron un Garcon Genial - L'Attaque des Twonkies (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71290&o=2 $end $gba=jimnvsjngp, $bio Nintendo GBA cart. published 18 years ago: Jimmy Neutron vs. Jimmy Negatron [Prototype] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71291&o=2 $end $psx=jwhite2, $bio Sony PlayStation disc published 20 years ago: Jimmy White's 2 - Cueball (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111549&o=2 $end $dc=jwhite2, $bio Sega Dreamcast GD published 21 years ago: Jimmy White's 2 - Cueball [Model T-7001D-50] (c) 1999 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135573&o=2 $end $gbcolor=jimmywhi, $bio Nintendo Game Boy Color game published 20 years ago: Jimmy White's Cueball (c) 2000 Vatical Entertainment. - TECHNICAL - Model CGB-BJWP-EUR - TRIVIA - Jimmy White's Cueball was Released on December 20, 2000 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68082&o=2 $end $megadriv=jimmywws, $bio Sega Mega Drive game published 29 years ago: Jimmy White's Whirlwind Snooker (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56591&o=2 $end $amigaocs_flop=jimmywwsa,jimmywws, $bio Commodore Amiga 500 disk. published 29 years ago: Jimmy White's Whirlwind Snooker (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74345&o=2 $end $amigaocs_flop=jimmywwsb, $bio Commodore Amiga 500 disk. published 29 years ago: Jimmy White's Whirlwind Snooker [Award Winners Gold Edition] (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74346&o=2 $end $amigaocs_flop=jimmyfj, $bio Commodore Amiga 500 disk. published 26 years ago: Jimmy's Fantastic Journey (c) 1994 Lionheart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74347&o=2 $end $cpc_cass=jimmysm, $bio Amstrad CPC cass. published 28 years ago: Jimmy's Soccer Manager (c) 1992 Beyond Belief Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96848&o=2 $end $cpc_flop=jimmysso, $bio Amstrad CPC 464 disk. published 28 years ago: Jimmy's Soccer Manager Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126525&o=2 $end $info=jin, $bio Arcade Video game published 38 years ago: JIN (c) 1982 Falcon. A "Qix" rip-off, very slow paced, dull graphics, and sounds straight from "Defender". - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz), OKI M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Vertical Video resolution : 239 x 316 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4524&o=2 $end $nes=jgscs, $bio Nintendo Famicom cart. published 30 years ago: Jin Gwok Sei Chuen Saang (c) 1990 Computer & Ent. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76814&o=2 $end $nes=metroidk, $bio Jin Ji Zhi Ling (c) 199? Kaiser Corp. Cartridge conversion of the Famicom Disk version of Metroid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40384&o=2 $end $gbcolor=jyqxc2, $bio Jin Yong Qun Xia Chuan II (c) 200? Guangzhou Li Cheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68083&o=2 $end $nes=sjjs, $bio 金庸群侠传-书剑江山 (c) 200? Nanjing (Jin Yong Qun Xia Zhuan - Shu Jian Jiang Shan) - TECHNICAL - Game ID: NJ031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76815&o=2 $end $nes=jinghy, $bio ??? (c) 19?? Waixing Computer & Technology Co., Ltd. (Jing Hua Yuan) - TECHNICAL - [Model ES-1033] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76816&o=2 $end $nes=jingkxz, $bio Jing Ke Xin Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116242&o=2 $end $nes=jkxz,jkxz2,jkxz1, $bio Nintendo Famicom cart. published 28 years ago: 荊軻新傳 (c) 1992 Supertone. (Jing Ke Xin Zhuan) - TECHNICAL - Game ID: S-01 - STAFF - Developed by Hummer Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76817&o=2 $end $gbcolor=jinglw3, $bio Jing Ling Wang III (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68084&o=2 $end $nes=biohazb, $bio Nintendo Famicom cart. published 17 years ago: Jing Wei Tian Hai (c) 2003 HengGedianzi. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95249&o=2 $end $sg1000=jingwumn,jingwumna, $bio Jing Wu Men (c) 198? Aaronix. Taiwanese version of "Dragon Wang". - TECHNICAL - [Model R-046] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49043&o=2 $end $info=jingystm, $bio Sega NAOMI GD-ROM published 14 years ago: Jingi Storm - The Arcade (c) 2006 Atrativa Japan. A fighting game, with nine selectables male characters plus three secret characters. In the gameplay all the nine fighters have female companions, whose only purpose is to deliver the winning/losing lines at the end of each match, the particularity is that being defeated these, the girls are shown in sexy poses depending on how badly the losing player was defeated. - TECHNICAL - GAMe ID: GDL-0037 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in September 2006. During the first location test of the game the girls on the losing side would strip, and her clothing would dissapear and ending partially nude in suggestive poses in four levels depending on how badly the losing player was beaten, however, this feature has been removed from the final version and censored using the same images but reedited to show soft images without any nudity. This game have similarities in some levels and characters, presumably was developed using the canceled game "Force Five". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31514&o=2 $end $info=jingbell,jingbella,jingbellb,jingbellc,jingbelli, $bio Arcade Video game published 25 years ago: Jingle Bell (c) 1995 IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=16255&o=2 $end $ibm5150=jingdisk, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Jingle Disk (c) 1986 ThoughtWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132427&o=2 $end $c64_flop_misc=jingldsk, $bio Commodore C64 disk. published 35 years ago: Jingle Disk - Holiday Musical Story with Computer Animation (c) 1985 ThoughtWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235993&o=2 $end $famicom_flop=jingoro, $bio Jingorou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65365&o=2 $end $amigaocs_flop=jinks, $bio Commodore Amiga 500 disk. published 32 years ago: Jinks (c) 1988 Euro Gold Starline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74348&o=2 $end $cpc_cass=jinks, $bio Amstrad CPC cass. published 32 years ago: Jinks (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96849&o=2 $end $cpc_flop=jinksuk101,jinksuk1, $bio Amstrad CPC 464 disk. published 32 years ago: Jinks (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126526&o=2 $end $a800=jinks, $bio Jinks (c) 200? Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86575&o=2 $end $cpc_flop=jinks198, $bio Amstrad CPC 464 disk. published 32 years ago: Jinks Cracked (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121774&o=2 $end $a7800=jinks,jinksu, $bio Atari 7800 game published 31 years ago: Jinks [Model CX7857] (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50144&o=2 $end $pc98_cd=jinmon, $bio NEC PC-9821 CD published 25 years ago: Jinmon Yuugi (c) 1995 IDES. - TECHNICAL - CD x1 - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128500&o=2 $end $pce_tourvision=jinmu, $bio TOURVision cart. published 29 years ago: Jinmu Denshou (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 19 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101133&o=2 $end $pce=jinmu,jinmu1, $bio NEC PC-Engine HuCARD published 31 years ago: 神武伝承 (c) 1989 Big Club. (Jinmu Denshou) You control a samurai who fight with a sword. The game has a 'space harrier' kind of 3-D view and you must destroy magic creatures ( ghosts, ghouls, ninjas, skeletons, dragons, crabs) through seven levels. A small character will help you during the game and give you new weapons or increases your energy. - TECHNICAL - Game ID: BG01003 - TRIVIA - Released on June 28, 1989 in Japan for 6700 Yen. - TIPS AND TRICKS - Level Passwords: Level 1: CGUEA-UQQBBW Level 2: BKUEA-SYRAA4 Level 3: 5OUEA-XASFBU Level 4: USUEA-XTQDB2 Level 5: 1WUEA-WVZGBU Level 6: X0UEA-YSWBAK Level 6 (Best weapon): AKISH-INOSAN Level 7: 14UEA-UTRDAM Level 1 (2nd loop): KG2EA-AHVGAS Level 2 (2nd loop): GK2EA-EISICY Level 3 (2nd loop): EO2EA-DCWEBS Level 4 (2nd loop): QS2EA-CDTIAC Level 5 (2nd loop): RW2EA-CCYHAK Level 6 (2nd loop): 101BA-BCQIAM Level 7 (2nd loop): Q42EA-ABSBEG - STAFF - Program: F. Fukaya, T. Kawaguchi Music: M. Uno Goblin Sound: Benjamin. Hebi Graphic: K. Nakajima, A. Sekine Original Writer: M. Akishino Producer: Eiko. Iida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58616&o=2 $end $pc98=jinneh, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jinn - Eternal Hero (c) 1994 Tenshindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89806&o=2 $end $gbcolor=jinsei, $bio Nintendo Game Boy Color game published 21 years ago: Jinsei Game - Tomodachi Takusan Tsukurou yo! [Model DMG-ACJJ-JPN] (c) 1999 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68085&o=2 $end $n64=jinsei64, $bio Nintendo 64 cart. published 21 years ago: Jinsei Game 64 [Model NUS-NJGJ] (c) 1999 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57778&o=2 $end $gba=jinsei, $bio Nintendo GBA cart. published 18 years ago: Jinsei Game Advance [Model AGB-AZGJ-JPN] (c) 2002 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71292&o=2 $end $gameboy=jinseidn, $bio Nintendo Game Boy Cart. published 29 years ago: Jinsei Game Densetsu [Model DMG-JGJ] (c) 1991 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66219&o=2 $end $dc=jinsei, $bio Sega Dreamcast GD published 20 years ago: Jinsei Game for Dreamcast [Model T-10301M] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135574&o=2 $end $gameboy=jinsei, $bio Nintendo Game Boy Cart. published 25 years ago: Jinsei Game [Model DMG-AZGJ] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66218&o=2 $end $pc98=jinseiq, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Jinsei Quiz Game Da (c) 1992 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89807&o=2 $end $amigaocs_flop=jinxter, $bio Commodore Amiga 500 disk. published 33 years ago: Jinxter (c) 1987 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74349&o=2 $end $pcw=jinxter, $bio Amstrad PCW soft. published 33 years ago: Jinxter (c) 1987 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118368&o=2 $end $cpc_flop=jinxteru,jinxteru03, $bio Amstrad CPC 464 disk. published 33 years ago: Jinxter (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126527&o=2 $end $specpls3_flop=jinxter,jinxtera, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Jinxter (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148209&o=2 $end $sg1000=jinzita, $bio Jinzita (c) 198? Aaronix. - TECHNICAL - [Model Y-106] - TRIVIA - This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game "King's Valley". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65064&o=2 $end $saturn=lastjudg,lastjudga, $bio Sega Saturn game published 24 years ago: Jinzou Ningen Hakaider - Last Judgement (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59281&o=2 $end $mc1000_cass=jipeguer, $bio Jipe de Guerra [Model F-10] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237096&o=2 $end $msx2_flop=jipshi, $bio MSX 2 disk. published 32 years ago: Jipshi (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101741&o=2 $end $gbcolor=jisedai, $bio Nintendo Game Boy Color game published 21 years ago: Jisedai Begoma Battle Beyblade [Model CGB-AG5J-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68086&o=2 $end $msx1_cart=jis4mj, $bio MSX cart. published 36 years ago: 実戦4人麻雀 (c) 1984 Sony Corp. (Jissen 4-nin Mahjong) - TECHNICAL - GAME ID: HBS-G024C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77168&o=2 $end $snes=bassusa, $bio Nintendo Super Famicom cart. published 25 years ago: Jissen Bass Fishing Hisshouhou in USA [Model SHVC-AFUJ-JPN] (c) 1995 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61562&o=2 $end $pc98=jbillrd, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 実戦ビリヤード (c) 1989 Pack-In-Video Co., Ltd. (Jissen Billiards) - TECHNICAL - GAME ID: PS-24 BARCODE: 4988110800245 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89808&o=2 $end $x68k_flop=billiard, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 実戦ビリヤード (c) 1990 Pack-In-Video Co., Ltd. (Jissen Billiards) - TECHNICAL - GAME ID: SS-31 BARCODE: 4988110800313 MEDIA: FD x3 - TRIVIA - Released on June 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87799&o=2 $end $x68k_flop=gokichi, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Jissen Igo Taikyoku Go Kichi-kun (c) 1988 GAM. - TECHNICAL - FD x1 - TRIVIA - Released on April 10, 1988 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87737&o=2 $end $snes=jissenky, $bio Nintendo Super Famicom cart. published 25 years ago: Jissen Kyoutei [Model SHVC-AKOJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61563&o=2 $end $saturn=jissenmj, $bio Sega Saturn game published 25 years ago: Jissen Mahjong (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59282&o=2 $end $gbcolor=jissen, $bio Nintendo Game Boy Color game published 20 years ago: Jissen ni Yakudatsu Tsumego [Model CGB-BJTJ-JPN] (c) 2000 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68087&o=2 $end $gba=jpslotja, $bio Nintendo GBA cart. published 18 years ago: Jissen Pachi-Slot Hisshouhou! Juuou Advance [Model AGB-AJUJ-JPN] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71293&o=2 $end $dc=kongdom, $bio Sega Dreamcast GD published 20 years ago: Jissen Pachi-Slot Hisshouhou! @ VP@CHI - Kongdom [Model T-18801M] (c) 2000 MaxBet [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135575&o=2 $end $snes=jpslothc, $bio Nintendo Super Famicom cart. published 25 years ago: Jissen Pachi-Slot Hisshouhou! Classic (c) 1995 Sammy Corp. - TECHNICAL - [Model SHVC-AJCJ-JPN] - TRIVIA - Released in July 7, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47608&o=2 $end $snes=jpslott2, $bio Nintendo Super Famicom cart. published 23 years ago: Jissen Pachi-Slot Hisshouhou! Twin Vol.2 (c) 1997 Sammy Corp. - TECHNICAL - [Model SHVC-P-AZOJ] - TRIVIA - Released on September 12, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47612&o=2 $end $snes=jpslottw, $bio Nintendo Super Famicom cart. published 23 years ago: Jissen Pachi-Slot Hisshouhou! Twin [Model SHVC-AZHJ-JPN] (c) 1997 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61564&o=2 $end $snes=jpsloth, $bio Nintendo Super Famicom cart. published 27 years ago: Jissen Pachi-Slot Hisshouhou! (c) 1993 Sammy Corp. - TECHNICAL - [Model SHVC-PI] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47602&o=2 $end $snes=jpachih2, $bio Nintendo Super Famicom cart. published 24 years ago: Jissen Pachinko Hisshouhou! 2 [Model SHVC-A9ZJ-JPN] (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61565&o=2 $end $saturn=jpachitw, $bio Sega Saturn game published 23 years ago: Jissen Pachinko Hisshouhou! Twin (c) 1997 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59283&o=2 $end $snes=jissenmj, $bio Nintendo Super Famicom cart. published 25 years ago: Jissen! Mahjong Shinan [Model SHVC-AJIJ-JPN] (c) 1995 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61566&o=2 $end $snes=jpsloth2, $bio Nintendo Super Famicom cart. published 26 years ago: Jissen! Pachi-Slot Hisshouhou! 2 [Model SHVC-XU] (c) 1994 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61567&o=2 $end $snes=jpslothy, $bio Nintendo Super Famicom cart. published 24 years ago: Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu [Model SHVC-AY8J-JPN] (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61568&o=2 $end $saturn=jpslot3,jpslot3a, $bio Sega Saturn game published 24 years ago: Jissen! Pachislot Hisshouhou! 3 (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59284&o=2 $end $saturn=jpslot4, $bio Sega Saturn game published 23 years ago: Jissen! Pachislot Hisshouhou! 4 (c) 1997 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59285&o=2 $end $saturn=jpslotih, $bio Sega Saturn game published 24 years ago: Jissen! Pachislot Hisshouhou! Iron Hook (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59286&o=2 $end $gba=fzeroc, $bio Nintendo GBA cart. published 13 years ago: Jisu F-Zero Weilai Saiche (c) 2007 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71294&o=2 $end $nes=jisuanqi, $bio Jisuanqi (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76818&o=2 $end $info=jituroku, $bio Arcade Video game published 27 years ago: Jitsuroku Maru-chi Mahjong - Sugoku H na Kokuhaku Hen (c) 1993 Windom. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 - TRIVIA - The title of this game translates from Japanese as 'Mahjong True Shameful Story - Super Hentai Confession Book'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3552&o=2 $end $info=jitsupro, $bio Arcade Video game published 31 years ago: Jitsuryoku!! Pro Yakyuu (c) 1989 Jaleco. A baseball game from Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1989. The title of this game translates from Japanese as 'Power!! Pro Baseball'. - SERIES - 1. Moero!! Pro Yakyuu Homerun (1988) 2. Jitsuryoku!! Pro Yakyuu (1989) - STAFF - Programmed by : Banba Ishizu Designed by : K. Motono, Junko Aki, Tama Produced by : Shuichi Mori (S. Mori) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1222&o=2 $end $megadriv=jiujim, $bio Sega Mega Drive game published 21 years ago: Jiu Ji Ma Jiang II - Ye Yan Bian (c) 1999 Unknown [China]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93589&o=2 $end $info=sc4jive, $bio Jive Money (c) 200? Mazooma Games. - TECHNICAL - [Model PR2096] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42663&o=2 $end $info=sc4jivea,sc4jiveb,sc4jivec,sc4jived, $bio Jive Money (c) 200? Mazooma Games. - TECHNICAL - [Model PR2160] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62063&o=2 $end $cecflop=compcons, $bio 计算机咨询服务 (c) 19?? Unknown [China] (Jìsuànjī Zīxún Fúwù) Computer Consulting Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237191&o=2 $end $nes=jjtobi2, $bio Nintendo Famicom cart. published 33 years ago: JJ Tobidase Daisakusen Part 2 (c) 1987 Square Company, Limited. JJ is a sort of "dark version" of the original game; it moves at a much faster pace with increased difficulty, plus a more sinister artstyle and use of color. The soundtrack was again composed by Nobuo Uematsu, and each track was made to match the respective track from the first game. - TECHNICAL - GAME ID: SQF-JJ - TRIVIA - JJ was the last game by Square to utilize the 3-D mode and 3-D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. - SERIES - 1. Tobidase Daisakusen [Model SQF-TDS] (1987) 2. JJ Tobidase Daisakusen Part 2 [Model SQF-JJ] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54235&o=2 $end $adam_flop=jklutils,jklutilsa, $bio JKL Utilities (c) 198? Overpriced Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109551&o=2 $end $cpc_flop=jlcracki, $bio JL Cracking Service 8 Game Music Demo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124583&o=2 $end $cpc_flop=jlcopyut, $bio Amstrad CPC 464 disk. published 27 years ago: JL-Copy Utilities Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124138&o=2 $end $cpc_flop=jlcsdemo, $bio JLCSdemo1 (c) 19?? JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122752&o=2 $end $amigaocs_flop=joanarc, $bio Commodore Amiga 500 disk. published 31 years ago: Joan of Arc (c) 1989 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74350&o=2 $end $cpc_flop=joblakba, $bio Amstrad CPC type-in published 31 years ago: Job Lakbaz (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120080&o=2 $end $spectrum_cass=jockthet, $bio Jock & The Time Rings (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219670&o=2 $end $info=jockeyc, $bio Arcade Video game published 30 years ago: Jockey Club (c) 1990 Visco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32140&o=2 $end $info=jclub2v201,jclub2v110,jclub2v203,jclub2v112,jclub2v100,jclub2v101,jclub2v200,jclub2v204,jclub2v205,jclub2v220, $bio Slot Machine published 26 years ago: Jockey Club II (c) 1994 Seta Co. Ltd. - TRIVIA - Jockey Club II was released on October 5, 1994. - UPDATES - v1.01 was released on February 20, 1995 v1.10X on May 5, 1996 v1.12X on June 3, 1996 v2.00 on September 7, 1996 v2.01 on November 20, 1996 v2.03X RC on March 26, 1997 v2.04 on April 30, 1997 v2.05 on July 21, 1997 v2.20 on April 14, 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32263&o=2 $end $info=jockeygp,jockeygpa, $bio Arcade Video game published 19 years ago: Jockey Grand Prix (c) 2001 BrezzaSoft. A gambling betting game with horse racing theme. - TECHNICAL - SNK NeoGeo MVS hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Game size: 84 Megs [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. - TRIVIA - Developed in cooperation with Sun Amusement. This game was never released on the NeoGeo AES home console. There is no real game play, just pick the horse for the win. Coin hopper payout winnings. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3884&o=2 $end $cpc_cass=dartcomp, $bio Amstrad CPC cass. published 30 years ago: Jocky Wilson's Compendium of Darts (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96850&o=2 $end $cpc_flop=jockywil01,jockywil02,jockywil03,jockywil04, $bio Amstrad CPC 464 disk. published 29 years ago: Jocky Wilson's Compendium of Darts (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121209&o=2 $end $cpc_flop=jockywil,jockywil05,jockywil06, $bio Amstrad CPC 464 disk. published 29 years ago: Jocky Wilson's Darts Challenge (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121210&o=2 $end $spectrum_cass=jwildced, $bio Jocky Wilson's Darts Challenge (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225845&o=2 $end $x1_flop=jodanos,jodanosa, $bio Jodan-OS (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86023&o=2 $end $megadriv=joemac, $bio Sega Genesis game published 29 years ago: Joe & Mac (c) 1991 Takara USA. North American release. Game developed in Japan. See the original for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57267&o=2 $end $snes=joemacu, $bio Nintendo Super NES game published 28 years ago: Joe & Mac (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63125&o=2 $end $snes=joemac,joemacp, $bio Nintendo Super NES game published 28 years ago: Joe & Mac - Caveman Ninja (c) 1992 Elite Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63126&o=2 $end $gameboy=joemac, $bio Nintendo Game Boy Cart. published 27 years ago: Joe & Mac - Caveman Ninja [Model DMG-JM-UKV] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66221&o=2 $end $snes=joemacj, $bio Nintendo Super Famicom cart. published 29 years ago: Joe & Mac ????? (c) 1991 Data East Corp. (Joe & Mac - Tatakae Genshijin) Joe & Mac is a cartoony side-scrolling platform game by Data East, conversion of their own arcade game. Two cavemen embark on a journey to save their lovely girls kidnaped by their next-door rival clan. Our heroes' main weapon is a short range neolithic club they can use to strike and hit their various enemies - bad cavemen, pterodactyls, piranhas and so forth... Dinosaur eggs are scattered around each stage and often hide better weapons such as boomerangs, bones, fire balls and stone wheels. Players can also toggle between these weapons at any time during the game by pressing Select. Our cavemen can also jump on their enemies' heads to reach high platforms or hidden areas. The world is divided into small areas and our friends walk along a map, fighting their way from one location to the next. Once a stage is completed, it can be skipped or visited again at will. Checkpoints are also located on the map and help the player in his quest and special blue paths lead to simple mini-games (only accessible by collecting keys scattered around the game). - TECHNICAL - [Model SHVC-JT] - TRIVIA - Released on December 06, 1992 in Japan for 8500 Yen. Joe & Mac - Tatakae Genshijin was first released in the arcades by Data East in 1991. This Super Famicom version is quite different from the original arcade game. The level structure was changed so the world features a map and all stages have to be played in a specific order, whereas the arcade had a non-linear structure and players could pick a different route at the end of each area. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61570&o=2 $end $snes=joemac2u,joemac2up, $bio Nintendo Super NES game published 26 years ago: Joe & Mac 2 - Lost in the Tropics [Model SNS-J3-USA] (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63127&o=2 $end $snes=joemac3,joemac3p, $bio Nintendo Super NES game published 26 years ago: Joe & Mac 3 - Lost in the Tropics [Model SNSP-J3-EUR] (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63128&o=2 $end $info=joemacr,joemacra,joemacrj, $bio Arcade Video game published 26 years ago: Joe & Mac Returns (c) 1994 Data East Corp. For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Attack With Club, [B] Jump - TRIVIA - Joe & Mac returns was released in May 1994. - UPDATES - The only difference between the 2 revisions is that the earlier contains an original bug whereby if you get the 'transport to special stage' powerup at exactly the wrong time the game doesn't progress to the special stage, and you become stuck on the level you're on. The later revision fixes that bug. - SERIES - 1. Tatakae Genshijin - Joe & Mac (1991) 2. Tatakae Genshijin 2 - Rookie no Bouken (1992, Nintendo Super Famicom) 3. Tatakae Genshijin 3 - Shujaku-ha Yappari Joe & Mac (1993, Nintendo Super Famicom) 4. Joe & Mac Returns (1994) - STAFF - Project Manager : Sanosan Planner : Makoto Kikuchi Software : Wataru Iida, Kei Ichikawa, Kazuhiko Kobari Graphic : Makoto Bizarre Nozu, Seiji Satoh, Gashima Music & SE : MR*K Hardware : Dr. Yaj Mahal, Taihey Satoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3491&o=2 $end $gameboy=joemacu, $bio Nintendo Game Boy Cart. published 27 years ago: Joe & Mac [Model DMG-JM-USA] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66220&o=2 $end $nes=joemac,joemacu, $bio Nintendo NES cart. published 28 years ago: Joe & Mac (c) 1992 Data East USA, Inc. It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way! - TRIVIA - Released in December 1992 in the USA. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 114-116): 70/100 [FR] July 1992 - Joypad N.10: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55246&o=2 $end $amigaocs_flop=joemac, $bio Commodore Amiga 500 disk. published 27 years ago: Joe and Mac - Caveman Ninja (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74353&o=2 $end $bbcb_cass=joeblade, $bio Acorn BBC/Electron cass. published 33 years ago: Joe Blade (c) 1987 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52001&o=2 $end $spectrum_cass=joeblade_f, $bio Sinclair ZX Spectrum cass. published 33 years ago: Joe Blade (c) 1987 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79374&o=2 $end $cpc_cass=joeblade, $bio Amstrad CPC cass. published 33 years ago: Joe Blade (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96851&o=2 $end $c64_cass=joeblade, $bio Commodore C64 cass. published 33 years ago: Joe Blade (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187558&o=2 $end $amigaocs_flop=joeblade, $bio Commodore Amiga 500 disk. published 32 years ago: Joe Blade (c) 1988 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74351&o=2 $end $spectrum_cass=joeblade, $bio Sinclair ZX Spectrum cass. published 32 years ago: Joe Blade (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196832&o=2 $end $msx1_cass=joeblade, $bio MSX cass. published 31 years ago: Joe Blade (c) 1989 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94747&o=2 $end $bk0010=joebla, $bio Elektronika BK0010 cass. published 28 years ago: Joe Blade (c) 1992 Land of Dreams, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144286&o=2 $end $ibm5150=joeblade, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Joe Blade (c) 1992 Smash 16 [Interceptor Group div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234617&o=2 $end $amigaocs_flop=joeblad2, $bio Commodore Amiga 500 disk. published 32 years ago: Joe Blade 2 (c) 1988 Smash 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74352&o=2 $end $c64_cass=joeblade2, $bio Commodore C64 cass. published 32 years ago: Joe Blade 2 (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187559&o=2 $end $msx1_flop=joeblade, $bio Joe Blade cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230016&o=2 $end $bbcb_cass=joeblad2, $bio Acorn BBC/Electron cass. published 32 years ago: Joe Blade II (c) 1988 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52002&o=2 $end $spectrum_cass=joeblade_a,joeblade_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Joe Blade II (c) 1988 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79375&o=2 $end $cpc_cass=joeblad2, $bio Amstrad CPC cass. published 32 years ago: Joe Blade II (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96852&o=2 $end $spectrum_cass=joeblade_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: Joe Blade III (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79376&o=2 $end $cpc_cass=joeblad3, $bio Amstrad CPC cass. published 31 years ago: Joe Blade III (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96853&o=2 $end $cpc_flop=joecontr, $bio Amstrad CPC type-in published 32 years ago: Joe Contre Les Pharaons (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120009&o=2 $end $cpc_flop=joecontr01, $bio Amstrad CPC type-in published 32 years ago: Joe contre les Pharaons (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120528&o=2 $end $x07_cass=joedkid, $bio Canon X-07 type-in published 35 years ago: Joe Dalt'Kid (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138556&o=2 $end $sms=joemont, $bio Sega Master System cart. published 30 years ago: Joe Montana Football (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56074&o=2 $end $megadriv=joemont, $bio Sega Genesis game published 30 years ago: Joe Montana Football (c) 1990 Sega of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56592&o=2 $end $megatech=mt_stf, $info=mt_stf, $bio Sega Mega-Tech cart. published 29 years ago: Joe Montana II - Sports Talk Football (c) 1991 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-58 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3437&o=2 $end $megadriv=joemont2a,joemont2, $bio Sega Genesis game published 29 years ago: Joe Montana II Sports Talk Football (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56593&o=2 $end $gamegear=joemont, $bio Sega Game Gear cart. published 29 years ago: Joe Montana's Football [Model 2403] (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: March 1992 - Consoles + N.8 (Page 137) [FR]: 30/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64648&o=2 $end $gamegear=joemontj, $bio Sega Game Gear cart. published 28 years ago: Joe Montana's Football [Model G-3305] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64649&o=2 $end $segacd=joemont, $bio Sega CD published 27 years ago: Joe Montana's NFL Football (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60748&o=2 $end $bbcb_cass=joey, $electron_cass=joey, $bio Acorn BBC/Electron cass. published 35 years ago: Joey (c) 1985 Blue Ribbon - TECHNICAL - GAME ID: 2909 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52003&o=2 $end $cpc_flop=joggetle,joggetle01,joggetle02, $bio Amstrad CPC type-in published 34 years ago: Jogg et Les Champignons Magiques (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120580&o=2 $end $spectrum_cass=joggerri, $bio Jogger (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226442&o=2 $end $m5_cass=jogging,sidewind, $bio Jogging + Sidewinder (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95318&o=2 $end $mc1000_cass=jogforca, $bio Jogo da Forca I [Model F-12] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237098&o=2 $end $mc1000_cass=jogforc2, $bio Jogo da Forca II [Model F-13] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237097&o=2 $end $mc1000_cass=memoria, $bio Jogo de Memoria [Model F-1] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237100&o=2 $end $svision=johnadv, $bio John Adventure [Model SV10036] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95451&o=2 $end $amigaocs_flop=barnesef, $bio Commodore Amiga 500 disk. published 28 years ago: John Barnes European Football (c) 1992 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74354&o=2 $end $mc10=conlife, $bio John Conway's Life (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87644&o=2 $end $ibm5150=jelwayqb, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: John Elway's Quarterback (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83642&o=2 $end $apple2gs=jelwayqb, $bio Apple IIGS disk. published 31 years ago: John Elway's Quarterback (c) 1989 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49797&o=2 $end $nes=jelwayqb, $bio Nintendo NES cart. published 31 years ago: John Elway's Quarterback (c) 1989 Tradewest, Incorporated. John Elway's QUARTERBACK is the home video game you've been waiting for. So real you can see the game like a quarterback does, from the line of scrimmage. You call the plays, you throw the passes, run the ball, and make the tackles. It's third down and a long four long yards to the first down that will stop the clock. No time-outs left. The weak side linebacker is lined up inside his defensive end. They're coming! You check-off the play at the line of scrimmage and call for a quick pass to the tight end. He breaks it for a T.D.! Named for the quarterback who twice won the AFC Player of the Year Award, this is the game made for every kid who ever wanted to play the game as well as John Elway! - TECHNICAL - GAME ID: NES-JQ-USA - TRIVIA - Released in March 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55247&o=2 $end $info=teamqb,teamqb2, $bio Arcade Video game published 32 years ago: John Elway's Team Quarterback (c) 1988 Leland. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 4 Control : Stick Buttons : 1 - SERIES - 1. Quarterback (1987) 2. John Elway's Team Quarterback (1988) 3. All American Football (1989) - STAFF - Direction : John Rowe, Medo Moreno Software : Bob Skinner, Phil Sorger, John Morgan, Steve Hostetler Graphics : Kevin Lydy Music : Sam Powell Hardware : Eric Henderson, Dennis Sable, Dave Scott Technical advisors : John Elway, Patrick Curran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1223&o=2 $end $amigaocs_flop=lowedart, $bio Commodore Amiga 500 disk. published 31 years ago: John Lowe's Ultimate Darts (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74355&o=2 $end $pcecd=madden, $bio NEC TurboGrafx-CD published 27 years ago: John Madden Duo CD Football (c) 1993 Turbo Technologies, Inc. Huddle up sports fans. John Madden comes alive with Duo CD Football. TTI gives you the latest in full-motion video technlogy, so real you won't need to watch the pros. Get right into the action with shoe-string catches, side stepping jukes and high-flying tackles. All your favorite Madden action is included plus so much more with the miracle media of CD. Only available on the Duo. - TECHNICAL - GAME ID: TGXCD1045 - STAFF - Producer: Eiji Aoyama Director: Yoshiyuki Kawaguchi Programmer: Nimai C. Malle, Kenneth Sutherland Graphic Art: Yasuhiro Ichizawa, Masahide Inaba, Takahide Nakayama, Takuya Aoyama, Masakazu Echigo 3D Modeling: Toshihide Kasahara, Toshifumi Sekijima Music and mixing: Toshiaki Takimoto, Masaaki Inoue Management: Bob Timbello, John Greiner, Shinichi Tsujio Strategy: John Madden Special Thanks: Scott Orr, George Kawaguchi, Erik T. Kiss, Krisjan Hatlelid, Sue Garfield, Michael Rubinelli Executive Producer: Yuuji Kudou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58500&o=2 $end $apple2_flop_misc=madden, $bio Apple II disk. published 32 years ago: John Madden Football (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107374&o=2 $end $ibm5150=madden, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: John Madden Football (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132559&o=2 $end $megadriv=madden,maddenp, $bio Sega Genesis game published 30 years ago: John Madden Football (c) 1990 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40405&o=2 $end $snes=madden, $bio Nintendo Super NES game published 29 years ago: John Madden Football (c) 1991 Electronic Arts. - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63131&o=2 $end $amigaocs_flop=madden, $bio Commodore Amiga 500 disk. published 28 years ago: John Madden Football (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74356&o=2 $end $megadriv=madden92, $bio Sega Genesis game published 29 years ago: John Madden Football '92 (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115586&o=2 $end $megadriv=madden93, $bio Sega Genesis game published 28 years ago: John Madden Football '93 (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115587&o=2 $end $megadriv=madd93ce, $bio Sega Genesis game published 28 years ago: John Madden Football '93 - Championship Edition (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57268&o=2 $end $snes=madden93ua,madden93u, $bio Nintendo Super NES game published 28 years ago: John Madden Football '93 [Model SNS-MF-USA] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63130&o=2 $end $snes=madden93, $bio Nintendo Super NES game published 28 years ago: John Madden Football '93 [Model SNSP-MF-EUR] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63129&o=2 $end $megadriv=maddenj, $bio Sega Mega Drive game published 28 years ago: John Madden Football - Pro Football (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56594&o=2 $end $n64=daikatan,daikatanu, $bio Nintendo 64 cart. published 20 years ago: John Romero's Daikatana (c) 2000 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57779&o=2 $end $n64=daikatanj, $bio Nintendo 64 cart. published 20 years ago: John Romero's Daikatana [Model NUS-NDWJ] (c) 2000 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57780&o=2 $end $cpc_flop=johnny2l, $bio Amstrad CPC type-in published 30 years ago: Johnny 2 Le Retour (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120081&o=2 $end $saturn=jbazookaj, $bio Sega Saturn game published 24 years ago: Johnny Bazooka (c) 1996 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59287&o=2 $end $saturn=jbazooka, $bio Sega Saturn game published 24 years ago: Johnny Bazookatone (c) 1996 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60331&o=2 $end $psx=jbazooka, $bio Sony PlayStation disc published 24 years ago: Johnny Bazookatone (c) 1996 US Gold, Ltd. - TECHNICAL - Game ID: SLUS-00194 - TRIVIA - Released on February 22, 1996 in Japan. Export releases: [JP] "Johnny Bazooka [Model SLPS-00339]" - STAFF - Based on an Original Idea by: Craig Davison Programming Team: Chibsy, Leigh Davies, Derrick Owens, Dan Thomas, Kieren Gracie, Adrian Smith, Mark Dow, Richard Underhill Graphics Team: Paul Walker, David Percival, Darren Wakeman, Martin Povey, Carl Entwistle, Dan Cook, Attila Roth, Gaz Tonge, Patrick Toner, Neil Pettitt Design and Mapping: Patrick Toner, Rich Carless Music and SFX: Andi McGinty Music Production: Des Tong Guitarist: Mike Hehir Saxophonist: Chris Davis (Snake) Test Team: Richard Hancock, Craig Jarvis, John Story, Adrian Bolton Producer: Ken Lockley Special Thanks: Geoff Brown, Byron Nilsson, N. Ishihara, James Farnhill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97488&o=2 $end $saturn=jbazookau, $bio Sega Saturn game published 24 years ago: Johnny Bazookatone [Model T-7909H] (c) 1996 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60065&o=2 $end $segacd=johnnymn, $bio Johnny Mnemonic (c) 19?? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60749&o=2 $end $info=jm_12r,jm_12b,jm_05r, $bio Pinball published 25 years ago: Johnny Mnemonic Meet the Ultimate Hard Drive (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security System Model Number : 50042 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2015 (@ 10 MHz) Sound Chip : DMA-driven DAC (@ 10 MHz) - TRIVIA - Released in October 1995. 2,756 units were produced. Based on the 1995 movie, starring Keanu Reeves. Cow 1 : Sometimes during Midnight Multiball a 'Moo!' can be heard and seen on the display when a switch is hit. This only occurs once per multiball and +/- 50 % of the multiballs. Cow 2 : Wait long enough during attract mode and then press either one of the flipper buttons or the launch button. At random occasions you may hear a 'Moo!'. Crazy Bob operates the 3x3 matrix. - UPDATES - Version 0.4 Date : August 25, 1995 - This is the release of software for production of sample games. Version 1.0 Date : October 2, 1995 - This is the release of software for production. - Added a cyberspace multiball lamp effect. - Fixed a condition where the left diverter did not always open following a ball plunge into the jets. - Fixed a condition where following the first Cyberspace Multiball, the hand popper shot call arrow would be lit for no reason. - Changed the throwing spikes to carry from ball-to-ball until they are completed the first time. - Can now cancel buy-in on the launch button. - Added a game over lamp effect. - Corrected a display error where at game over with multiple players, a portion of the final player up's score would be partially wiped away. - Added (non Tournament) hand cabinet button cheat codes. - Changed touch tone multiball jackpot rules to be worth the effort of making the shots. - Now the hand is moved to the back during game over to improve the chances of the hand being in an optimal position for shipment. - If we determine the hand to be broken, and we are trying to clear the hand popper (except in multiball) the diverter is opened to give the ball additional room to exit. - Fixed a condition where the game over music would terminate prematurely. - Improved flaky ball-in-hand switch behavior. - Changed hand popper behavior to switch to a soft kick after failing to clear, when the hand is not marked bad. Version 1.1 Date : October 2, 1995 - The text TO ADVANCE YAKUZA and POWER MASTER now fits the display in all languages. - Added a ball search delay at the end of Powerdown during the YOU ARE THE MASTER speech. Version 1.2 Date : October 31, 1995 - Corrected an erroneous error report on hand detected during burn-in. - Increased hand popper kick strength slightly for use when hand is broken. - Made the matrix award relative position more random. - Incorporated new Tournament Mode code fixes. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display. - STAFF - Designer : George Gomez Artwork : John Youssi Software : Tom Uban Dots/Animation : Adam Rhine, Brian Morris Mechanics : Tom Kopera Music & Sounds : Dave Zabriskie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3526&o=2 $end $info=jnero, $bio Arcade Video game published 16 years ago: Johnny Nero: Action Hero (c) 2004 ICE [Innovative Concepts in Entertainment]. In "Johnny Nero - Action Hero", the player takes on the persona of Johnny Nero. Johnny is a comic book hero that plays in three very different 3-dimensional worlds: - Space Wars – An evil alien empire is at war with the human race. Johnny Nero is all that stands between them and our total annihilation. - Curse of The Mummy King – Johnny battles hordes of Egyptian evil enemies and an ancient Pharaoh to recover the priceless Jewel of Amon-Ra. - Ghost Town – Johnny is a gun-for-hire paid to clean out the evil sheriff and his gun slinging hordes of undead. Players shoot on-screen enemies and power-ups and shoot off screen to reload. There are 2 modes : Standard and Guns of Fury. The Guns of Fury mode allows one player to play with both guns. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21297&o=2 $end $cpc_flop=johnnypr, $bio Amstrad CPC type-in published 31 years ago: Johnny Proot 2 (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120082&o=2 $end $dragon_cass=johnnyreb, $bio Dragon cass. published 37 years ago: Johnny Reb (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116735&o=2 $end $bbcb_cass=johnyreb, $bio Acorn BBC/Electron cass. published 36 years ago: Johnny Reb (c) 1984 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52004&o=2 $end $cpc_cass=johnnyrb, $bio Amstrad CPC cass. published 36 years ago: Johnny Reb (c) 1984 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96854&o=2 $end $cpc_flop=johnnyre03,johnnyre, $bio Amstrad CPC 464 disk. published 36 years ago: Johnny Reb Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126424&o=2 $end $cpc_cass=johnnyr2, $bio Amstrad CPC cass. published 34 years ago: Johnny Reb II [Model LTA9] (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96855&o=2 $end $cpc_flop=johnnyre01,johnnyre04,johnnyre02, $bio Amstrad CPC 464 disk. published 34 years ago: Johnny Reb II [Model LTA9] (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126425&o=2 $end $msx1_cass=comomolo,comomoloa, $bio MSX cass. published 34 years ago: Johny Comomolo in 3-2-1 Fire (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94748&o=2 $end $msx1_flop=comomolo, $bio Johny Comomolo in 3-2-1 Fire cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230017&o=2 $end $spectrum_cass=join, $bio Sinclair ZX Spectrum cass. published 9 years ago: Join (c) 2011 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232111&o=2 $end $info=joinem, $bio Arcade Video game published 37 years ago: Join 'em (c) 1983 Global. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3872&o=2 $end $info=jojoj,jojojr1, $bio Arcade Video game published 22 years ago: JoJo no Kimyou na Bouken (c) 1998 Capcom Company, Limited. A one-on-one 2-D fighter with excellent animation and sound. - TECHNICAL - Capcom Play System III Hardware (CPS III) CD Number : CAP-JJK000 CD Label : CAP-JJK-140 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-Way Joystick - TRIVIA - JoJo no Kimyou na Bouken was released in December 1998 in Japan. It is known outside Japan as "JoJo's Venture". The game is based on the 3rd story of the manga from Araki Hirohiko. - TIPS AND TRICKS - * Play as Dio : At the character select screen do the following to make Dio appear... highlight Alessy and press START highlight D'Bo and press START highlight Chaca and press START highlight Milder and press START (x3) * Play as Shadow Dio : At the character select screen do the following to make Shadow Dio appear... highlight Alessy and press START highlight D'Bo and press START highlight Chaca and press START highlight Milder and press START (x3) highlight Dio and press START (x10) * Play as Young Joseph : Enter the following at the character select for Young Joseph... highlight Jotaro and press START highlight Polnareff and press START highlight Joseph and press START highlight Kakyoin and press START highlight Iggi and press START highlight Avdol and press START highlight joseph and press & hold START until Young Joseph appears. * Unlock time release characters : To unlock the time release characters all at once, you need access to the machine's test menu. From there, go to Configuration, then Game, and enter the following code. A sound will confirm it. P1 Up, Down, Right, Left, Button 1, Button 2, Button 3, Button 4 - SERIES - 1. JoJo no Kimyou na Bouken (1998) 2. JoJo no Kimyou na Bouken - Mirai e no Isan (1999) - STAFF - * Consoles : Sony PlayStation [JP] (oct.14, 1999, "JoJo no Kimyou na Bouken [Model SLPS-02236]") Sony PlayStation [JP] (jan.25, 2001, "JoJo no Kimyou na Bouken [CapKore] [Model SLPS-86721] ") For ports released outside Japan, please see the Export version entry; "JoJo's Venture". - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.14, 1999, "JoJo no Kimyou na Bouken [Model SLPS-02236]") [JP] Sony PlayStation (jan.25, 2001, "JoJo no Kimyou na Bouken [CapKore] [Model SLPS-86721] ") For ports released outside Japan, please see the Export version entry; "JoJo's Venture". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11037&o=2 $end $info=jojobar1,jojoban,jojobanr1, $bio Arcade Video game published 21 years ago: JoJo no Kimyou na Bouken - Mirai e no Isan (c) 1999 Capcom. The sequel of "JoJo no Kimyou na Bouken" with just extra characters. - TECHNICAL - Capcom Play System III hardware (CPS III) CD Number : CAP-JJM000 CD Label : CAP-JJM-110 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-way joystick A CPS2 kick harness is needed to use the extra attack buttons. - TRIVIA - One of the last games released for the CPS3 hardware. It was released in September 1999 in Japan. It is known outside Japan as "JoJo's Bizarre Adventure". The Game is based on the 3rd story of the manga from Araki Hirohiko. A cartridge only version of this game was available in Japan. Unlike standard CD-Rom CPS3 kits, the cartridge only version boots up in a matter of seconds. Suleputer released a limited-edition soundtrack album for this game (Jojo's Bizarre Adventure Original Soundtrack - CPCA-1022) on February 20, 1999. - TIPS AND TRICKS - * Play as Dio : At the character select screen do the following to make Dio appear... highlight Alessy and press START highlight D'Bo and press START highlight Chaca and press START highlight Milder and press START (x3) * Play as Shadow Dio : At the character select screen do the following to make Shadow Dio appear... highlight Alessy and press START highlight D'Bo and press START highlight Chaca and press START highlight Milder and press START (x3) highlight Dio and press START (x10) * Play as Young Joseph : Enter the following at the character select for Young Joseph... highlight Jotaro and press START highlight Polnareff and press START highlight Joseph and press START highlight Kakyoin and press START highlight Iggi and press START highlight Avdol and press START highlight joseph and press & hold START until Young Joseph appears. * Unlock time release characters : To unlock the time release characters all at once, you need access to the machine's test menu. From there, go to Configuration, then Game, and enter the following code. A sound will confirm it. P1 Up, Down, Right, Left, Button 1, Button 2, Button 3, Button 4. If you hear Dio's 'Wryyyyyy', it was successful. Proceed to 'Save and Exit', and the new playable characters will be available on the opposite sides of the character selection screen. They consist of : Shadow Dio, Kahn, New Kakyoin, Hol Horse with Boingo, Rubber Soul, and Young Joseph. * Developer Mode: In order to access the hidden developer menu, the second byte of the arcade game's region value needs to be set to "7". Once done, the following options are available: Pressing button 5 during gameplay will pause the gameplay until it is pressed again. Pressing button 6 during gameplay will slow the game down. Pressing it while paused from button five will act as a frame advance. Holding button 1 while activating the service menu will open a developer's test menu. - SERIES - 1. JoJo no Kimyou na Bouken (1998) 2. JoJo no Kimyou na Bouken - Mirai e no Isan (1999) - STAFF - * Consoles : Sega Dreamcast [JP] (nov.25, 1999) "JoJo no Kimyou na Bouken [Model T-1205M] " Sega Dreamcast [JP] (oct.26, 2000) "JoJo no Kimyou na Bouken - Mirai e no Isan for Matching Service" [Model T-1231M] Sony PlayStation 3 [PSN] [JP] (aug.21, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver. [Model NPJB-00207]") Microsoft XBOX 360 [XBLA] [JP] (aug.22, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver.") For ports released outside Japan, please see the Export version entry; "JoJo's Bizarre Adventure". - PORTS - * CONSOLES: Sega Dreamcast [JP] (nov.25, 1999) "JoJo no Kimyou na Bouken [Model T-1205M] " Sega Dreamcast [JP] (oct.26, 2000) "JoJo no Kimyou na Bouken - Mirai e no Isan for Matching Service" [Model T-1231M] Sony PlayStation 3 [PSN] [JP] (aug.21, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver. [Model NPJB-00207]") Microsoft XBOX 360 [XBLA] [JP] (aug.22, 2012, "Jojo no Kimyou na Bouken - Miraihe no Isan HD Ver.") For ports released outside Japan, please see the Export version entry; "JoJo's Bizarre Adventure". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11038&o=2 $end $dc=jojobatt, $bio Sega Dreamcast GD published 21 years ago: Jojo no Kimyou na Bouken - Miraihe no Isan - Tentou-you Taikenban (c) 1999 Capcom Co., Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138677&o=2 $end $dc=jojobafms, $bio Sega Dreamcast GD published 20 years ago: Jojo no Kimyou na Bouken - Miraihe no Isan [for Matching Service] (c) 2000 Capcom Co., Ltd. [Japan] - TECHNICAL - GAME ID: T-1231M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135083&o=2 $end $dc=jojobaj, $bio Sega Dreamcast GD published 21 years ago: Jojo no Kimyou na Bouken - Miraihe no Isan (c) 1999 Capcom Co., Ltd. - TECHNICAL - GAME ID: T-1205M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135082&o=2 $end $snes=jojo, $bio Nintendo Super Famicom cart. published 27 years ago: JoJo no Kimyou na Bouken (c) 1993 Cobra Team - TECHNICAL - [Model SHVC-JK] - TRIVIA - JoJo no Kimyou na Bouken was released on May 05, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61569&o=2 $end $info=jojoba,jojobane,jojobaner1, $bio Arcade Video game published 21 years ago: JoJo's Bizarre Adventure (c) 1999 Capcom. Export version. For more information about the game itself, please see the original Japanese version entry; "JoJo no Kimyou na Bouken - Mirai e no Isan". - SERIES - 1. JoJo's Venture (1998) 2. JoJo's Bizarre Adventure (1999) - PORTS - * CONSOLES: [US] Sega Dreamcast (oct.31, 1999) [Model T-1206N] Sega Dreamcast [EU] (nov.25, 1999) [Model T-7007D-50] Microsoft XBOX 360 [XBLA] [US] [EU] (aug.22, 2012, "Jojo's Bizarre Adventure HD") Sony PlayStation 3 [PSN] [US] (aug.22, 2012, "Jojo's Bizarre Adventure HD") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3295&o=2 $end $psx=jojoba, $bio Sony PlayStation disc published 20 years ago: JoJo's Bizarre Adventure (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111462&o=2 $end $dc=jojoba, $bio Sega Dreamcast GD published 21 years ago: JoJo's Bizarre Adventure [Model T-1206N] (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135080&o=2 $end $dc=jojobae, $bio Sega Dreamcast GD published 20 years ago: JoJo's Bizarre Adventure [Model T-7007D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135081&o=2 $end $info=jojo,jojon,jojojr2,jojonr1,jojonr2,jojor1,jojou,jojour1,jojour2, $bio Arcade Video game published 22 years ago: JoJo's Venture (c) 1998 Capcom Company, Limited. Export version. For more information about the game itself, please see the original Japanese version entry; "JoJo no Kimyou na Bouken". - SERIES - 1. JoJo's Venture (1998) 2. JoJo's Bizarre Adventure (1999) - PORTS - * CONSOLES: [EU] Sony PlayStation (2000) [Model SLES-02599] [US] Sony PlayStation (mar.31, 2000) [Model SLUS-01060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3294&o=2 $end $cpc_flop=jokemagu, $bio Amstrad CPC 464 disk. published 25 years ago: Joke Mag (c) 1995 POW! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124585&o=2 $end $msx2_flop=joker,jokera, $bio MSX 2 disk. published 32 years ago: Joker (c) 1988 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101742&o=2 $end $x68k_flop=joker, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Joker (c) 1991 Birdy Soft - TECHNICAL - FD x3 - TRIVIA - Released on December 06, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87800&o=2 $end $pc98=joker, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Joker (c) 1991 Birdy Soft. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89809&o=2 $end $info=m4jok2k,m4jok2k__a,m4jok2k__b, $bio Joker 2000 (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42961&o=2 $end $info=jokcrdep, $bio Arcade Video game published 29 years ago: Joker Card (c) 1991 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145601&o=2 $end $info=jokercrd, $bio Arcade Video game published 27 years ago: Joker Card (c) 1993 Vesely Svet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28404&o=2 $end $msx2_flop=joker2,joker2a, $bio MSX 2 disk. published 31 years ago: Joker II (c) 1989 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101743&o=2 $end $x68k_flop=joker2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Joker II (c) 1992 Birdy Soft - TECHNICAL - FD x4 - TRIVIA - Released on March 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87801&o=2 $end $pc98=joker2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Joker II (c) 1992 Birdy Soft. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89810&o=2 $end $info=m5jokpak, $bio Joker in the Pack (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41594&o=2 $end $info=jokrlady, $bio Arcade Video game published 25 years ago: Joker Lady (c) 1995 Videos AA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135018&o=2 $end $info=jkrmast,jkrmasta, $bio Joker Master (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33664&o=2 $end $pc8801_flop=joker2, $bio Joker no Yabou 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92130&o=2 $end $pc8801_flop=joker3, $bio Joker no Yabou 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92131&o=2 $end $info=jokpoker,jokpokera,jokpokerb,jokpokerc, $bio Arcade Video game published 38 years ago: Joker Poker (c) 1982 Greyhound Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC Palette colors : 256 Players : 1 Buttons : 9 - UPDATES - VERSION 16.03B VERSION 16.03BI VERSION 16.04BI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7984&o=2 $end $info=jpcoin2, $bio Arcade Video game published 30 years ago: Joker Poker (c) 1990 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48292&o=2 $end $info=jpcoin, $bio Fruit Machine published 30 years ago: Joker Poker (c) 1990 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42340&o=2 $end $info=bejpoker, $bio Slot Machine published 28 years ago: Joker Poker (c) 1992 Bonanza Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226316&o=2 $end $info=mainline, $bio Joker Poker / Jacks Plus (c) 198? Mainline. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32547&o=2 $end $info=jokrpokr, $bio Pinball published 42 years ago: Joker Poker [Model 417] (c) 1978 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 417 - TRIVIA - 9,280 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5648&o=2 $end $info=peip0028, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0028] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228644&o=2 $end $info=peip0029, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0029] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228645&o=2 $end $info=peip0051, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0051] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228646&o=2 $end $info=peip0062, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0062] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228647&o=2 $end $info=peip0074, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0074] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228648&o=2 $end $info=peip0101, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0101] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228649&o=2 $end $info=peip0103, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0103] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228650&o=2 $end $info=peip0105, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0105] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228651&o=2 $end $info=peip0111, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0111] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228652&o=2 $end $info=peip0115, $bio Slot Machine published 33 years ago: Joker Poker [Model IP0115] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228653&o=2 $end $info=pepk0810,pepk0810a, $bio Slot Machine published 33 years ago: Joker Poker [Model PK0810] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228657&o=2 $end $info=pepk0811, $bio Slot Machine published 33 years ago: Joker Poker [Model PK0811] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228658&o=2 $end $info=pepk0832, $bio Slot Machine published 33 years ago: Joker Poker [Model PK0832] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228659&o=2 $end $info=pepk0849, $bio Slot Machine published 33 years ago: Joker Poker [Model PK0849] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228660&o=2 $end $info=pepk0856,pepk0856a, $bio Slot Machine published 33 years ago: Joker Poker [Model PK0856] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228661&o=2 $end $info=pepp0048,pepp0048a,pepp0048b,pepp0048c, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0048] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228662&o=2 $end $info=pepp0050,pepp0050a,pepp0050b,pepp0050c, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0050] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228663&o=2 $end $info=pepp0051, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0051] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228664&o=2 $end $info=pepp0053, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0053] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228665&o=2 $end $info=pepp0064, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0064] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228666&o=2 $end $info=pepp0065, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0065] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228667&o=2 $end $info=pepp0085, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0085] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228668&o=2 $end $info=pepp0129, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0129] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228669&o=2 $end $info=pepp0171,pepp0171a, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0171] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228670&o=2 $end $info=pepp0426, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0426] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228671&o=2 $end $info=pepp0428, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0428] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228672&o=2 $end $info=pepp0429,pepp0429a, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0429] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228673&o=2 $end $info=pepp0453, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0453] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228675&o=2 $end $info=pepp0455, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0455] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228676&o=2 $end $info=pepp0458, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0458] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228677&o=2 $end $info=pepp0459, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0459] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228678&o=2 $end $info=pepp0531, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0531] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228679&o=2 $end $info=pepp0536, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0536] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228680&o=2 $end $info=pepp0550,pepp0550a,pepp0550b, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0550] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228681&o=2 $end $info=pepp0559, $bio Slot Machine published 33 years ago: Joker Poker [Model PP0559] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228682&o=2 $end $info=pepp0568, $bio Joker Poker (c) 1987 IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0568 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46359&o=2 $end $info=pekoc803, $bio Slot Machine published 25 years ago: Joker Poker [Model PP0803] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228654&o=2 $end $info=pekoc803a, $bio Slot Machine published 25 years ago: Joker Poker [Model PP0803] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228655&o=2 $end $info=pekoc818, $bio Slot Machine published 25 years ago: Joker Poker [Model PP0818] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228656&o=2 $end $info=pex0053p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000053P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228683&o=2 $end $info=pex0171p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000171P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228684&o=2 $end $info=pex0426p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000426P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228685&o=2 $end $info=pex0455p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000455P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228686&o=2 $end $info=pex0458p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000458P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228687&o=2 $end $info=pex0459p,pex0459pa, $bio Slot Machine published 25 years ago: Joker Poker [Model X000459P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228688&o=2 $end $info=pex0536p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000536P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228689&o=2 $end $info=pex0550p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000550P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228690&o=2 $end $info=pex0568p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000568P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228691&o=2 $end $info=pex0588p, $bio Slot Machine published 25 years ago: Joker Poker [Model X000588P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228692&o=2 $end $info=pex2240p, $bio Slot Machine published 25 years ago: Joker Poker [Model X002240P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228693&o=2 $end $info=pex2461p, $bio Slot Machine published 25 years ago: Joker Poker [Model X002461P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228694&o=2 $end $info=pex2478p, $bio Slot Machine published 25 years ago: Joker Poker [Model X002478P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228695&o=2 $end $info=pex2479p, $bio Slot Machine published 25 years ago: Joker Poker [Model X002479P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228696&o=2 $end $info=pex2480p, $bio Slot Machine published 25 years ago: Joker Poker [Model X002480P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228697&o=2 $end $info=jokrwild,jwildb52,jwildb52a,jwildb52h, $bio Arcade Video game published 32 years ago: Joker's Wild (c) 1988 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28903&o=2 $end $info=segajw, $bio Joker's Wild (c) 198? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29965&o=2 $end $info=j2jokers, $bio Jokers (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40969&o=2 $end $info=m4jok300, $bio Jokers 300 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41350&o=2 $end $info=j5jokgld,j5jokglda,j5jokgldb,j5jokgldc,j5jokgldd,j5jokglde,j5jokgldf,j5jokgldg,j5jokgldh, $bio Jokers Gold (c) 198? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15828&o=2 $end $info=j6jkrgld, $bio Jokers Gold (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41111&o=2 $end $info=m4jokmil, $bio Jokers Millenium (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41351&o=2 $end $info=j6jkrpls,j6jkrplsa,j6jkrplsb,j6jkrplsc,j6jkrplsd,j6jkrplse, $bio Fruit Machine published 18 years ago: Jokers Plus (c) 2002 JPM. Jokers Plus is a 4-reel, multi-stake and award card game utilising a combination of 'buying' reel and win lines on various stakes to provide up to 10 winlines on 4 reels. - TECHNICAL - IMPACT hardware Housed in the Electra cabinet. - TRIVIA - Released in October 2002 in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11740&o=2 $end $info=j6jkpldx,j6jkpldxa, $bio Jokers Plus Deluxe (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41110&o=2 $end $info=b85jkwld, $bio Fruit Machine published 28 years ago: Jokers Wild (c) 1992 B.F.M. - TRIVIA - Jokers Wild was released in July 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21292&o=2 $end $info=pr_jkrwd, $bio Jokers Wild (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40201&o=2 $end $info=j6jkwld, $bio Jokers Wild (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41112&o=2 $end $info=hb_jkrwl,hb_jkrwla, $bio Jokers Wild (c) 200? Fair Games UK, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42326&o=2 $end $info=jokrz_l6,jokrz_l3,jokrz_g4, $bio Pinball published 32 years ago: Jokerz! (c) 1988 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 This game uses a special stereo version of the audio board which is not compatible with any other System 11 game. - TRIVIA - On the backglass, the joker is artist John Youssi. - STAFF - Designers : Barry Oursler (BSO), Python Anghelo (PVA) Artwork : Mark Sprenger, John Youssi Software : Bill Pfutzenreuter (Pfutz) (PFZ) Mechanics : Joe Joos Jr. Music : Chris Granner (Granzo) (CPG) Sounds : Chris Granner, Jon Hey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5344&o=2 $end $bk0010=jokey, $bio Elektronika BK0010 cass. published 32 years ago: Jokey (c) 1988 MSC Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144287&o=2 $end $to7_cass=joligone, $bio Thomson TO7 cass. published 35 years ago: Joligones (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108327&o=2 $end $cpc_flop=jolitext, $bio Amstrad CPC type-in published 27 years ago: Jolitext (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119500&o=2 $end $info=jollycrd,jolyc3x3,jolyccra,jolycdit,jolycdib,jolycdsp,jolycdic,jollycrda, $bio Slot Machine published 35 years ago: Jolly Card (c) 1985 TAB-Austria. A video poker game. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4525&o=2 $end $info=jolycdab, $bio Slot Machine published 34 years ago: Jolly Card (c) 1986 Inter Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40803&o=2 $end $info=jolyccrb, $bio Slot Machine published 27 years ago: Jolly Card (c) 1993 Soft Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36477&o=2 $end $info=jolycdev, $bio Slot Machine published 22 years ago: Jolly Card (c) 1998 Evona Electronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36478&o=2 $end $info=jolyc980,jolycmzs, $bio Arcade Video game published 20 years ago: Jolly Card Professional 2.0 (c) 2000 Spale-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22899&o=2 $end $info=m4jolgem,m4jolgem__a,m4jolgem__b,m4jolgem__c,m4jolgem__d,m4jolgem__e,m4jolgem__f,m4jolgem__g,m4jolgem__h,m4jolgem__i,m4jolgem__j,m4jolgem__l,m4jolgem__k,m4jolgem__n,m4jolgem__p,m4jolgem__m, $info=m4jolgem__o,m4jolgem__q,m4jolgem__r,m4jolgem__s,m4jolgem__t,m4jolgem__u,m4jolgem__v,m4jolgem__am, $bio Jolly Gems [Model GEM] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95756&o=2 $end $info=m4jolgem__ao,m4jolgem__x,m4jolgem__z,m4jolgem__w,m4jolgem__y,m4jolgem__0,m4jolgem__1,m4jolgem__2,m4jolgem__3,m4jolgem__4,m4jolgem__5,m4jolgem__6,m4jolgem__7,m4jolgem__8,m4jolgem__9,m4jolgem__aa, $info=m4jolgem__ac,m4jolgem__ab,m4jolgem__ad,m4jolgem__ae,m4jolgem__af,m4jolgem__ag,m4jolgem__ah,m4jolgem__ai,m4jolgem__aj,m4jolgem__al,m4jolgem__ak,m4jolgem__an, $bio Jolly Gems [Model GMS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40141&o=2 $end $info=m4jolgem__ap, $bio Jolly Gems [Model JGS° (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233627&o=2 $end $info=m5jlyjwl,m5jlyjwl01,m5jlyjwl02, $bio Jolly Jewels (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41592&o=2 $end $info=jollyjgr, $bio Arcade Video game published 38 years ago: Jolly Jogger (c) 1982 Taito Corp. It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : General Instrument AY8910 (@ 3.579545 Mhz) Players : 2 Control : 4-way Joystick - TRIVIA - Jolly Jogger was released in September 1982 in Japan. - SCORING - Running over each segment : 1 point Surrounding a boxed-in area : 10 ponts Surrounding a power box : 100 points Bashing enemies : 300, 500, 700 points Rack Finishing Bonus : time remaining on fuse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4551&o=2 $end $info=jolyjokrc, $bio Jolly Joker (c) 198? Apple Time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113165&o=2 $end $info=jolyjokr,jolyjokra,jolyjokrb, $bio Jolly Joker (c) 199? Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22966&o=2 $end $info=m4joljok,m4joljokd,m4joljokh, $bio Jolly Joker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41352&o=2 $end $info=sc4jolly,sc4jollya, $bio Jolly Jousting (c) 200? QPS Interactive. - TECHNICAL - [Model PR2054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42666&o=2 $end $cpc_flop=jollyjum, $bio Amstrad CPC type-in published 34 years ago: Jolly Jump (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124724&o=2 $end $info=jolypark, $bio Pinball published 24 years ago: Jolly Park (c) 1996 Spinball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5649&o=2 $end $info=m5jlyrog,m5jlyroga, $bio Jolly Roger (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41593&o=2 $end $info=as_jolly, $bio Jolly Roger (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41837&o=2 $end $cpc_flop=jollyrog, $bio Amstrad CPC 464 disk. published 30 years ago: Jolly Roger's Dungeon Escape (c) 1990 Scull PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124586&o=2 $end $info=m4joltav,m4joltava,m4joltavb, $bio Jolly Taverner (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41353&o=2 $end $spectrum_cass=jbsquashz, $bio Jonah Barrington's Squash (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226541&o=2 $end $cpc_flop=jonahbar01,jonahbar, $bio Amstrad CPC 464 disk. published 35 years ago: Jonah Barrington's Squash Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128133&o=2 $end $cpc_cass=jbsquash, $bio Amstrad CPC cass. published 33 years ago: Jonah Barrington's Squash (c) 1987 Mastertronic Plus - TECHNICAL - GAME ID: IA 0310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96856&o=2 $end $c64_cass=jbsquash, $bio Commodore C64 cass. published 31 years ago: Jonah Barrington's Squash (c) 1989 Mastertronic Plus. - TECHNICAL - GAME ID: IC 0310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186664&o=2 $end $spectrum_cass=jbsquashm, $bio Jonah Barrington's Squash (c) 198? Mastertronic Plus. - TECHNICAL - GAME ID: IS 0310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226119&o=2 $end $spectrum_cass=jonahbar_a,jonahbar_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Jonah Barrington's Squash (c) 1985 New Generation Software - TECHNICAL - GAME ID: NGSSC012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79383&o=2 $end $saturn=lomu,lomuf, $bio Sega Saturn game published 23 years ago: Jonah Lomu Rugby (c) 1997 Sports Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60332&o=2 $end $pc98=jonason, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jonason - Kairai no Mai (c) 1994 XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89811&o=2 $end $amigaocs_flop=jonathan, $bio Commodore Amiga 500 disk. published 27 years ago: Jonathan (c) 1993 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74357&o=2 $end $msx1_cart=jongfrnd, $bio MSX cart. published 36 years ago: 雀フレンド (c) 1984 Nidecom (Jong Friend) - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77169&o=2 $end $m5_cart=jongkyo, $bio Sord M.5 cart. published 37 years ago: Jong Kyou (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95352&o=2 $end $msx1_cart=jongkyo, $bio MSX cart. published 37 years ago: Jong Kyou (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: MXHI 11033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77170&o=2 $end $x1_cass=jongkyo, $bio Sharp X1 cass. published 37 years ago: Jong Kyou (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XC-2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86241&o=2 $end $pc8801_flop=jongkyo, $bio NEC PC-8801 Series disk. published 37 years ago: Jong Kyou (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92132&o=2 $end $info=choko, $bio Capcom CPS-II cart. published 19 years ago: Jong Pai Puzzle Choko (c) 2001 Mitchell Corp. An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out. Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board. Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost. If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage. If the timer reaches zero the player can still attempt to clear the board but the background image will not change. The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit. If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles. - TECHNICAL - Runs on the "CP System II" hardware. Board: Green (Japan) Players: Up yo 2. Control: 8-way Joystick per player. Buttons: 6 per player. - TRIVIA - Jong Pai Puzzle Choko was released in August 2001 in Japan only. It was known as the 37th game released for the CPS-II hardware. The title translates from Japanese as 'Yangtze River Mahjong Tile Puzzle'. The kanji 'Choko' is the Japanese name of the Chinese Yangtze River. - STAFF - Concept Designer : Akihiro Akaishi Planner : Futoshi Kuwahara, Satoru Tsujita Programmer : Kaname Wada, Shigeru Komiya Graphic Designer Object : Eiko Kato, Kazue Matsunaga, TTO Graphic Designer Scroll : Satoshi Ida, Sachiko Shibuya, Hiroshi Katayama Sound BGM Composer : Takafumi Wada, Takashi Kouga, Tomoyuki Takano Sound SE Designer : Shin Yamazaki Executive Producer : Roy Ozaki, Koichi Niida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=460&o=2 $end $info=jongshin, $bio Arcade Video game published 34 years ago: Jong Shin (c) 1986 Dyna Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145518&o=2 $end $info=janyuki, $bio Arcade Video game published 32 years ago: Jong Yu Ki (c) 1988 Dynax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24246&o=2 $end $nes=jongbou, $bio Nintendo Famicom cart. published 33 years ago: Jongbou (c) 1987 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54246&o=2 $end $info=jongkyo, $bio Arcade Video game published 35 years ago: Jongkyo (c) 1985 Kiwako. - TRIVIA - The title translates from Japanese as "Crazy Jong". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19978&o=2 $end $info=jongpute, $bio Arcade Video game published 39 years ago: Jongputer (c) 1981 Alpha Denshi Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138441&o=2 $end $c64_cass=jonnyjimp, $bio Commodore C64 cass. published 36 years ago: Jonny and the Jimpys (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229586&o=2 $end $gba=jonnymos, $bio Nintendo GBA cart. published 18 years ago: Jonny Moseley Mad Trix [Model AGB-AJME-USA] (c) 2002 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71295&o=2 $end $cpc_flop=jonnyque,jonnyque02, $bio Jonny Quest Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122636&o=2 $end $cpc_flop=jonnyque01, $bio Amstrad CPC 464 disk. published 29 years ago: Jonny Quest in Doctor Zin's Underworld Cracked (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122542&o=2 $end $spectrum_cass=jonnyque, $bio Sinclair ZX Spectrum cass. published 29 years ago: Jonny Quest (c) 1991 Hi-Tec Software - TECHNICAL - GAME ID: HT 163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79384&o=2 $end $cpc_cass=jonnyqst, $bio Amstrad CPC cass. published 29 years ago: Jonny Quest |Model HT 165] (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96857&o=2 $end $cpc_flop=jonnyque03, $bio Jonny_Quest (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121706&o=2 $end $msx1_flop=jonytdj, $bio Jony y el Trono del Jaguar Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133162&o=2 $end $info=jopac, $bio Console published 37 years ago: Jopac JO 7400 (c) 1983 Brandt. - TRIVIA - Released in December 1983 in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95747&o=2 $end $megadriv=jordanb,jordanb1, $bio Sega Genesis game published 28 years ago: Jordan Vs Bird (c) 1992 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93590&o=2 $end $gameboy=jordanb, $bio Nintendo Game Boy Cart. published 28 years ago: Jordan vs Bird - One on One [Model DMG-JB-USA] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66222&o=2 $end $gameboy=jordanbj, $bio Nintendo Game Boy Cart. published 27 years ago: Jordan vs Bird - One on One [Model DMG-JBA] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66225&o=2 $end $ibm5150=jordbird, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Jordan vs. Bird - One on One (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132428&o=2 $end $nes=jordanb, $bio Nintendo NES cart. published 31 years ago: Jordan vs. Bird - One on One (c) 1989 Milton Bradley Co. Here's your chance to perform those fakes, drives, rebounds and strategies that make Bird and Jordan the NBA's best. Bury 3-pointers from Larry's sweet spots. Or slam and jam Jordan style! Plus fouls, steals, shot clock pressure and stat screens. Who's the best - Jordan or Bird? The verdict is up to you! - TECHNICAL - GAME ID: NES-OE-USA - TRIVIA - Released in August 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55248&o=2 $end $pc98=joro2, $bio Joro v2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89812&o=2 $end $pc98_cd=jorogumo, $bio NEC PC-9821 CD published 23 years ago: Jorou Gumo - Jubaku no Mesu Dorei-tachi (c) 1997 PIL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128891&o=2 $end $gbcolor=joryujan, $bio Nintendo Game Boy Color game published 21 years ago: Joryuu Janshi ni Chousen GB - Watashi-tachi ni Chousen Shitene [Model DMG-A55J-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68088&o=2 $end $atom_rom=josbox, $bio JosBox (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236101&o=2 $end $pc98=joseisha, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Josei Shain o Ikasu Hou (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89813&o=2 $end $info=mjjoship, $bio Arcade Video game published 32 years ago: 麻雀 女子プロレス GIVE UP 5 (c) 1988 Home Data. (Joshi Pro Wrestling - Give Up 5) - TRIVIA - It was never released, only put on location test in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45709&o=2 $end $fm7_cass=panic, $bio Fujitsu FM-7 cass. published 37 years ago: Joshi Ryou Panic (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93740&o=2 $end $info=josvolly, $bio Arcade Video game published 37 years ago: Joshi Volleyball (c) 1983 Taito. A volleyball game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in October 1983 in Japan. The title of this game translates from Japanese as 'Women's Volleyball'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1226&o=2 $end $fm7_cass=private, $bio Fujitsu FM-7 cass. published 36 years ago: Joshidai-sei Private (c) 1984 Falcom. - TECHNICAL - GAME ID: FUNW13006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93741&o=2 $end $pc8801_flop=joshiprv, $bio NEC PC-8801 Series disk. published 37 years ago: Joshidai-sei Private (c) 1983 Falcom. - TECHNICAL - GAME ID: NENW12008 - TRIVIA - Released in November 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92134&o=2 $end $pc8801_flop=joshikos, $bio NEC PC-8801 Series disk. published 33 years ago: Joshidaisei Kousai Zukan (c) 1987 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92133&o=2 $end $pc98=joshisei, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Joshikou Seifuku Monogatari (c) 1994 KSS Media Ent. Co.. - TECHNICAL - FD x5 - TRIVIA - Released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89814&o=2 $end $x68k_flop=joshidol, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 女子高生アイドル おさな妻奮戦記 (c) 1988 Zenryutsu. (Joshikousei Idol Osanazuma Funsenki) CG collection - TECHNICAL - FD x1 - TRIVIA - Released in April 1988 in Japan for a retail price of 4000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87802&o=2 $end $fmtowns_cd=joshikou, $bio Fujitsu FM Towns CD published 27 years ago: Joshikousei Shoujo Hatsunetsu (c) 1993 Byakuya-Shobo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110406&o=2 $end $info=emjjoshi, $bio Arcade Video game published 21 years ago: Joshiryou de NE! [E-Touch Mahjong Series #2] (c) 1999 Seibu Kaihatsu, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122384&o=2 $end $pc8801_flop=joshipan, $bio NEC PC-8801 Series disk. published 37 years ago: 女子寮パニック (c) 1983 Enix, Ltd. (Joshiryou Panic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92135&o=2 $end $x68k_flop=joshua, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: ジョシュア (c) 1992 Panther Software (Joshua) - TECHNICAL - BARCODE: 4988698010470 MEDIA: FD x5 - TRIVIA - Released on April 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87803&o=2 $end $pc98=joshua, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Joshua (c) 1992 Panther Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89815&o=2 $end $fmtowns_cd=joshua, $bio Fujitsu FM Towns CD published 28 years ago: ジョシュア (c) 1992 Panther Soft. (Joshua) - TECHNICAL - BARCODE: 4988698010487 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110407&o=2 $end $nes=joshua1,joshua, $bio Nintendo NES cart. published 28 years ago: Joshua & the Battle of Jericho (c) 1992 Wisdom Tree You, Joshua, must lead God's people into the Land of promise. But watch out! There are falling rocks, soldiers, battering rams, and elite forces that will try to block your every move. Sounds challenging? You bet! God has given you the power. Weapons like the horn of Jericho, God speed, power-ups, secret exits, and other armor will help you in your quest. Conquer the Canaanites, Amorites, and Hittites as you collect silver and gold, race through deadly mazes, and defeat the enemies of God. So grab your sword and shield and step into the battlefield. The challenge awaits you! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55249&o=2 $end $megadriv=joshua, $bio Sega Genesis game published 28 years ago: Joshua & the Battle of Jericho (c) 1992 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57269&o=2 $end $gameboy=joshua, $bio Nintendo Game Boy Cart. published 28 years ago: Joshua & the Battle of Jericho (c) 1992 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66226&o=2 $end $x68k_flop=jotei1, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Jotei Senki 1 Queen Edition (c) 1994 Linner System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88325&o=2 $end $x68k_flop=jotei2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Jotei Senki 2 Legend of Heroines (c) 1994 Linner System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88326&o=2 $end $x68k_flop=jotei3, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Jotei Senki 3 The Queen of Fighters (c) 1994 Linner System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88327&o=2 $end $x68k_flop=jotei4, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Jotei Senki 4 Heroines Forever (c) 1995 Linner System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88328&o=2 $end $psion2=jotter25, $bio Jotter Ver.2 (c) 198? Camel Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234137&o=2 $end $pc98=jotunn, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Jotunn (c) 1988 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89816&o=2 $end $msx2_flop=jotunn,jotunna, $bio MSX 2 disk. published 32 years ago: ヨトゥーン (c) 1988 Xain Soft. (Jotunn) - TECHNICAL - GAME ID: MXZS-12010 BARCODE: 4988636405313 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101744&o=2 $end $pc8801_flop=jotunn, $bio NEC PC-8801 Series disk. published 32 years ago: Jotunn (c) 1988 Xain Soft. - TECHNICAL - GAME ID: NFZS-17003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92136&o=2 $end $x1_flop=jotunn, $bio Sharp X1 5.25in.disk. published 32 years ago: Jotunn (c) 1988 Xain Soft. - TECHNICAL - GAME ID: SIZS-16009 BARCODE: 4988636405351 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86024&o=2 $end $alice32=jouez2, $bio Jouez avec Alice 2: Le Mans + Squash (c) 198? Ediciel Matra & Hachette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124321&o=2 $end $alice32=jouez, $bio Alice 32 cass. published 36 years ago: Jouez avec Alice: Mur de Briques + Sous-Marin + Color-mind (c) 1984 Ediciel Matra & Hachette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124332&o=2 $end $psx=jounetsu, $bio Sony PlayStation disc published 23 years ago: Jounetsu Nekketsus - Nakimushi Coach no Nikki [Model SLPS-00936] (c) 1997 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85316&o=2 $end $svision=jrnywest, $bio Jouney to the West (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95452&o=2 $end $amigaocs_flop=journey, $bio Commodore Amiga 500 disk. published 31 years ago: Journey (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74358&o=2 $end $apple2_flop_orig=journey, $apple2_flop_misc=journey, $bio Apple II disk. published 31 years ago: Journey (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107375&o=2 $end $a2600=journeye, $bio Atari 2600 cart. published 37 years ago: Journey Escape - Rock 'n' Roll Escape (c) 1983 Gameworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50601&o=2 $end $a2600=journey, $bio Atari 2600 cart. published 38 years ago: Journey Escape (c) 1982 Data Age, Incorporated. You must lead all 5 members of JOURNEY through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out. You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters. - TECHNICAL - Model 116006 - SCORING - At the start of the game, you will have $50,000 and 60 units of time. Each time you get stopped by a groupie, photographer or promoter you will lose some of your money. For example, contacting a groupie will result in a loss of $300, a photographer $600 and a promoter $2,000. Each time you contact a Manager, you will gain a bonus of $9,900. If you make it to your escape vehicle before your time runs out, any extra time will be applied to the next band member. If you manage to get all five band members into the escape vehicle with time to spare, the extra time will be converted to a bonus of $100 for each unit of time saved. Once the five players are safely in their vehicle, the game will revert to the introductory scene for about 15 seconds, after which time it will automatically switch to the game play scene and an additional $50,000 will be added to your score. - TIPS AND TRICKS - Once you have started the game play, use your joystick controller to guide each JOURNEY band member past the stage barriers, groupies, photographers and promoters. You will only have 60 units of time to reach the escape vehicle, so you must move past the obstacles as fast as possible. For maximum speed, hold the joystick controller in the forward position. When the player moves about two-thirds up the screen, all the obstacles will pass by faster. Try to contact a roadie or a manaer when they appear. Once you've made contact with a roadie, a series of musical notes will play in rapid succession. As long as the notes are playing, you will be able to run up the middle without being stopped by the obstacles. The manager's appearance will be rare, but if you are fortunate enough to contact him, you will earn an additional $9,900 and will be able to run through the entire crowd to the escape vehicle without being stopped. The time you have just saved can be applied to the next JOURNEY band member. But be careful! Move too fast and you may miss the escape vehicle. NOTE: For extra quick sideways or backward (downward) moves, use the fire control button while shifting the joystick in the desired direction. Since the promoters will cost you more money than the groupies or photographers, greater attention should be given to avoiding the promoters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50600&o=2 $end $gamegear=striderr, $bio Sega Game Gear cart. published 28 years ago: Journey from Darkness - Strider Returns [Model T-79048] (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64650&o=2 $end $apple2_cass=journeya, $bio Apple II cass. published 41 years ago: Journey to Atlantis (c) 1979 Mad Hatter Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136037&o=2 $end $spectrum_cass=journeyt, $bio Sinclair ZX Spectrum cass. published 28 years ago: Journey to Death (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79388&o=2 $end $adam_flop=maraud,marauda, $bio Journey to Maraud Mountain (c) 198? Unknown. Graphic text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109559&o=2 $end $nes=silius,siliusu, $bio Nintendo NES cart. published 30 years ago: Journey to Silius (c) 1990 Sunsoft. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "RAF World [Model TEC-RF]" Description from the back cover: In the ruins of Silius, intergalactic terrorists - and their deadly arsenal of weapons - are waiting for you. Are you prepared to face an endless onslaught of flying war robots, humanoid laser cannons, bone crushing traps, and the seemingly invincible Master Ship? Still want to make the journey? If you do, it will take all your skills to reach the final battle with the terrorist's supreme leader, the merciless, all-powerful Skeletal Android. Journey to Silius. It's level upon level of gigantic supercharged graphics, thundering sound effects and danger at every turn. Go ahead. We dare you! - TECHNICAL - Game ID: NES-4S-USA - TRIVIA - Released in September 1990 in the USA. This American version features a different design for the player character than the one used in the Japanese and European versions of the game (which depicted the main character in a futuristic armor and helmet, instead of having his head exposed). A pre-release build of the Japanese version, simply titled Rough, featured the same player character design used for the retail release of the American version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55250&o=2 $end $apple2_flop_clcracked=agedinoeuas, $bio Apple II disk. published 30 years ago: Journey to the Age of Dinosaurs - Europe and Asia (c) 1990 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231707&o=2 $end $apple2_flop_clcracked=agedinona, $bio Apple II disk. published 30 years ago: Journey to the Age of Dinosaurs - North America (c) 1990 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231708&o=2 $end $amigaocs_flop=jcearth, $bio Commodore Amiga 500 disk. published 32 years ago: Journey to the Center of the Earth (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74359&o=2 $end $spectrum_cass=journeyt_a,journeyt_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Journey to the Centre of Eddie Smith's Head (c) 1986 Players Software. - STAFF - Developer: David Waite, Richard Paul Jones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79389&o=2 $end $dragon_cass=jrnyphobos, $bio Journey to the Centre of Phobos (c) 198? Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116994&o=2 $end $msx1_cass=j2cearth, $bio MSX cass. published 35 years ago: Journey to the Centre of the Earth (c) 1985 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94749&o=2 $end $spectrum_cass=journeyt_c, $bio Sinclair ZX Spectrum cass. published 15 years ago: Journey To The Centre of the Earth (c) 2005 Wilson, Carl. - TRIVIA - Made with The Graphic Adventure Creator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226120&o=2 $end $msx1_flop=j2cearth, $bio Journey to the Centre of the Earth cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230018&o=2 $end $a800=jrnyplnt, $bio Atari 800 cart. published 37 years ago: Journey to the Planets (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86576&o=2 $end $info=journey, $bio Arcade Video game published 37 years ago: Journey (c) 1983 Bally Midway. The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen. ON THE SCREEN : The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet. At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up. Also indicated in each sequence of each rack is the number of players (1 or 2), a running total of the player score(s), and the highest game score to date. PLAY BEGINS : From this point, the player has approximately 10 seconds to decide which planet he wants to take the Scarab to (which performer’s instrument he wants to retrieve). The Scarab is guided to the planet of your choice by using the control stick to direct its movement. OBSTACLES : On each planet there are various obstacles that must be overcome in order for that particular performer to retrieve his instrument and make his way back to the Scarab. 1st PLANET - Microphone : Steve Perry must pass between the turnstiles without touching them, get his microphone, and shoot his way back to the Scarab. The background song for this scene is 'Don't Stop Believing'. 2nd PLANET - Bass : Here, Ross Valory must leap onto the elevating pedestals, timing his assent to grab his bass as it passes by him at the top of the screen, and shoot his way back to the Scarab. The song played in the background here is 'Keep On Running'. 3rd PLANET - Keyboard : Here, Jonathan Cain must leap the moving conveyor belt ridges without being touched to reach his keyboard and then must shoot his way back to the Scarab. The background song here is 'Stone in Love'. 4th PLANET - Guitar : With his jet pack, Neal Schon must traverse the dangerous passages in this cavern to finally retrieve his guitar and then fight his way back to the Scarab. 'Chain Reaction' plays in the background here. 5th PLANET - Drums : Steve Smith must jump from drum-head to drum-head, landing on all of them at least once in order to reach his drums. He then must shoot his way back to the Scarab. 'Wheel in the Sky' is the background song here. ALL INSTRUMENTS RETRIEVED : All the performers now move to a stage and give a performance of 'Separate Ways (Worlds Apart)', their latest hit blockbuster at the time of this game's release. They will play as long as Herbie, the bouncer (controlled by the player), can keep the excited fans from overrunning the stage. When this happens, play starts all over again in the next rack which will be more difficult to complete. The performers all have to retrieve their instruments again. SEQUENCES : Play ends in any particular sequence when one of 3 things happens. a. The performer has a mishap and, except for Steve Perry, falls to the bottom of the screen. (A sample of 'Who's Crying Now' will play in the background.) b. The performer retrieves his instrument and shoots his way back to the Scarab. c. The excited fans storm the stage (play advances to the next rack of 5 sequences). PERFORMERS : When on each of the 5 planets, the performer's movements are controlled by the control stick on the games control panel. They can basically move in any direction. MISHAP : Play will begin again (if you have reserve performers left) in space, all performers are in the Scarab, and the player has approximately 10 seconds to pick the next planet he wants to try. NOTE : You cannot pick a planet where the performer has already retrieved his instrument. These planets are indicated to the player by a wavey white ring around them. If there are no more reserve performers left, GAME OVER is written across the screen. SCARAB VEHICLE : The Scarab can move in any direction on the screen. Its movements are controlled by the control stick on the games control panel. FIRE CONTROL BUTTONS : These control the rate of fire of your performer in; either left, right, up, or down directions (certain performers can only fire in certain directions). There are 2-fire control buttons on the Upright models to allow both left and right handed persons to play the game easily. CONTROL STICK : By using the control stick you can position the Scarab/performer/bouncer at any location you desire on the screen. BONUS PERFORMERS : These can be awarded to the player as he reaches or passes certain preselected point values. This feature is adjustable by the game's owner/operator. GAME ENDS : When your last performer is eliminated. GAME OVER is written across the monitor screen. - TECHNICAL - Bally Midway MCR 2 hardware Upright model Game No. 358 Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Journey was released in March 1983. Used digitized faces of the band members, photographed with a camera designed by Ralph Baer, father of the home video game console. The machine contained a tape loop of the song 'Separate Ways (Worlds Apart)' in the concert scene at the end of each level. Rushed through the 1982 Christmas holidays by the Marvin Glass & Associates because Bally/Midway wanted the game to coincide with the release of the band's Frontiers album. They took all the images of the band backstage at a Salt Lake City concert. There was talk of using the game as part of the road show, but that fell through. The story about the idea of players being able to take photos of their own face being dropped due to their taking pictures of certain body parts did not occur with this game, but with an earlier prototype called Clone. That game was dropped but when Baer heard about Journey, he saw a new opportunity to use his digitizing camera technology. The background music includes the Journey songs : 'Chain Reaction', 'Don't Stop Believin', 'Lights', 'Keep On Running', 'Stone In Love' and 'Wheel In The Sky'. A mishap on a planet will result in the playing of a small sample of 'Who's Crying Now'. Outside of this game, the Scarab vehicle appears in the front cover of the band's 'Escape' album, released in 1981. The giant head that appears in the attract mode's title sequence (and the Scarab flies into at the beginning of the game) is from the front cover of the band's 'Frontiers' album, released in 1983 (the same year this game was released). The logo on the marquee is the same logo as on the front of the 'Frontiers' album. This logo is identical to that of the Magnavox Odyssey2 video game console released in 1978. The side art is also the same image as the front cover of the 'Frontiers' album, with logo and giant head together. Joe Maurizi holds the official record for this game with 10,000,125 points. - TIPS AND TRICKS - * Secret screen : on Journey's attract screen (the one with the giant head), press all the buttons (Blast, 1P Start, 2P Start) and the joystick to the Left and you'll get a screen with the programmer's names and tiny digitized pictures. - STAFF - Designed and programmed by : Elaine Ditton, Richard Ditton (founders of Incredible Technologies). Graphics by : Scott Morrison Sounds : Elaine Ditton, Steve Meyer Hardware : Cary Mednick, Robert Ploussard, Ashok Charles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1227&o=2 $end $spectrum_cass=journeys, $bio Sinclair ZX Spectrum cass. published 35 years ago: Journey's End (c) 1985 Games Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79386&o=2 $end $snes=joushomj, $bio Nintendo Super Famicom cart. published 25 years ago: Joushou Mahjong Tenpai [Model SHVC-ZTMJ-JPN] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61571&o=2 $end $info=joust,joustwr,joustr, $bio Arcade Video game published 38 years ago: Joust (c) 1982 Williams. Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level. - TECHNICAL - * The upright version of Joust was a dedicated cabinet. It is similar in shape to other Williams games from that era, but it is not identical to them. The cabinet is largely black with no painted art on the front of the machine. But it does have sideart, in this case a four-color painted rendering of a knight riding a large bird, while carrying a lance. This design is fairly simple when compared to the sideart on other games, and can be repainted by hand, as long as you are careful. The control panel, monitor bezel, and marquee are all filled with the expected graphics. The marquee especially is a stunning rendition of the Joust logo, and two riders inside the Joust world. Your Joust machine will come with either 2-way leaf switch joysticks, or 2-way optical ones. The early cabinets had the optical ones, while the later ones used the leaf stick ones. * The cocktail version (a cocktail game is a sit down table version), is notable because it was one of the most popular cocktail cabinets for conversion to newer titles. You see most cocktail tables originally held games that had monitors in a vertical orientation, and had a set of player controls on each end of the table. By 1985 no one was really making many vertical games, especially not ones that were one player at a time, and could flip the screen for the second player. But the Joust table was different. It had a horizontal monitor, and the players sat side by side, instead of at opposite ends of the table. This allowed the Joust cocktail cabinet to be used for all sorts of newer games. Electronically the cocktail version of Joust was identical to the upright version. The cocktail cabinet did not feature a lot of art, and was mostly black. The Joust PCBs are functionally identical to those used in "Defender", "Robotron - 2084", "Bubbles", "Sinistar", and "Stargate", only the ROM chips are different. Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 2 Control : 2-way joystick (LEFT and RIGHT) Buttons : 1 (FLAP) - TRIVIA - Joust was released in September 1982. The name of this game is a reference for 'Jousting'. Jousting is a competition between two knights on horse-back, wherein each knight tries to knock the other off his mount. Jousting was popular in medieval times. Joust shares some sounds from "Defender" and "Stargate". James Vollandt holds the official record for this game on 'Marathon' settings with 107,216,700 points. Don Morlan holds the official record for this game on 'Tournament' settings with 1,002,500 points. A Joust unit appears in the 1983 movie 'Joysticks'. A Joust unit appears (multiple times) in a 'Columbo' tv movie episode : (Murder, Smoke and Shadows) directed by James Frawley. - UPDATES - Red version has a default high score of 107,212 points, Green and Yellow versions have 109,102 points as the default high score. Also, the Green version fixes a well known bug that allowed you to endlessly kill Pterodactyls on certain levels, thus achieving incredible scores. - SCORING - Killing enemies : Bounder (Red) : 500 points. Hunter (Silver/Gray) : 750 points. Shadow Lord (Blue) : 1,000 points. Pterodactyl : 1,000 points. Getting killed : 50 points. Picking up eggs or hatchlings : 250, 500, 750, or 1,000 points (progressive). The progression starts again when the player is killed or starts the next wave. Picking up an egg before it touches the ground : 500 points. Not dying during a Survival Wave : 3,000 points. If neither player kills the other during a Team Wave (2-player game only) : 3,000 points for each player. The first player who kills the other player during a Gladiator Wave (2-player game only) : 3,000 points. - TIPS AND TRICKS - * When you start the game, your man will be at the entry point at the bottom of the playing field. From the other entry points, enemy riders will appear. It will then be up to you to successfully defeat them. Learning to flap your ostrich's wings is the most vital aspect of this game. How fast or slow you flap the wings determines speed and maneuverability. Once you get good, you will be able to glide around and only flap for either altitude or to hit an enemy rider. * The name of the game is height. Whoever is the higher rider during a joust is the winner. If you and an enemy collide on the same level, the impact will knock you both backwards a little and turn you both around. This can prove to be dangerous if more then one enemy is coming for you since the first one turns you around and the second knocks you off your mount. * You need to pay particular attention to the screen setup on each wave. Different platforms may collapse forcing you to readjust your strategy accordingly. Using the 20-wave example from Chapter 6.4, I will give you some basic strategies... a) During the non-pterodactyl waves and platform one is intact, your best bet is to hang out under the right side of platform one. The enemy riders have to drop to get to you. Just a quick press of the flap button should give you altitude over them and the easy kill. b) If you lose platform one, the next best place is platform five. This forces the enemy riders to rise up to you. If you hover over the left or right edge, you can drop on enemy riders trying to rise up from the areas of platforms two and three. Of course, if any make it to your level, just sit on that entry point. When an enemy rider gets near, rapidly climb and move over toward the enemy to knock them off their mount. c) When you only have platforms two and three, you will use a modified strategy from the one above. You will hover around the area that platform five was at. This forces the enemy riders to rise up to you, thereby exposing themselves to you dropping down on them. d) If any of the above have Shadow Lords in them, you will have to be prepared to move around quickly since Shadow Lords are very fast and they tend to bounce off the top of the game screen. * There are a couple of ways to kill off the pterodactyl during the pterodactyl waves : 1) First of all, you must be facing the pterodactyl in order to kill it. 2) If platform one still exists, then just wait for the pterodactyl and be ready for it to choke itself on your lance. If there are multiple pterodactyls, they usually come from opposite sides so the first one will have you turned around to meet the second one. 3) If platform one is gone, they use platform two to do your prehistoric hunting. If there are multiple pterodactyls, then you will have to move around until the second and subsequent pterodactyls are coming at your rider head on while you sit atop platform two. 4) If you are real good, you can kill the pterodactyls off in the air. You just have to make sure that your lance is evenly aligned with the pterodactyls mouth. 5) Pterodactyls also show up if you take too long on a wave. These can't be killed using the platform method. The only way is either in the air or to lose a man. 6) Some players take out all the enemy riders but one. Then they lead this rider toward the lave so the Lava Troll can grab them. The player then sits and hunts pterodactyls. This is a long process that is definitely loaded with peril. 7) If you get killed before killing the pterodactyl, it is very hard to get in position to kill the pterodactyl since it does involve a sort of rhythm. Also keep in mind that the enemy riders will still be trying to dismount you as you are hunting. * The Pterodactyl Trick : Classic trick! Doesn't work on upgraded Joust machines, or on "Joust 2". Trick the last jouster on the stage to fly to the lava and get trapped by the lava troll. Then wait in the center of the middle platform. When a pterodactyl comes out, it'll fly right into your lance. The next part takes a fair amount of practice : When the pterodactyl has hit you, your character will be knocked back. Jiggle the joystick so that your mount is back in the middle of the ledge again. Keep doing this. Eventually there'll be a steady stream of pterodactyls and you'll be killing 'em about two per second, for 1,000 points each. When you make a mistake and get killed, the trapped jouster will escape. On the last board in which this works (47), the jouster will not escape. * The Lava Troll hazard isn't too major unless you fly too close to the surface of the lava. If you do happen to get grabbed, flap rapidly to escape. It is also easy to hit enemies immobilized by the troll. * After you hit an enemy rider, they become an egg. After a few seconds, the egg will hatch to the next hardest enemy rider. For example, a Bounder becomes a Hunter; a Hunter becomes a Shadow Lord. After that, it will always be a Shadow Lord. Some players leave one egg and then hover over it. When the enemy buzzard comes to pick up the rider, you knock him off the saddle again and collect the points. Again, the pterodactyl will show up soon to end this fun. * Make sure you don't knock too many enemy riders off at once or there will be eggs scattered all over the place. This makes it hard to keep the enemy population down to a dull roar. * Whenever your rider gets killed, he will appear at the entrance point all shimmery. If you let the sequence go, it will take up to five seconds for your rider to appear. During that time, he is immune to all attacks. Your rider will enter at the point there is the least amount of enemies. This is usually the very bottom platform. Keep in mind, the enemies also enter at these points. * The game does reach a point where there are so many enemy riders running around, they are constantly bumping into one another. This, in effect, creates a wall which is very difficult and hazardous to navigate through. This means you have to split up the enemy * If you die during a wave, try quickly to get your bearings so that you can get in position to continue depleting the enemy forces. * The above tips are as valid for the two-player game as they are for the one-player game. In the two-player game, though, you and the other player can cover each other to make it more difficult for the enemy to knock you off your mounts. * Phantom Energizer : In a two-player game (on a screen just before the middle ledge disappears) clear all opponents except one. Kill him, leaving the egg in the middle of the bottom platform. Player 1 stands on the bottom energizer while player 2 jumps in the lava. If player 2 appears on the top energizer, then the trick will work. Player 1 then gets the egg. The 'phantom' ledge should remain. - SERIES - 1. Joust (1982) 2. Joust 2 - Survival of the Fittest (1986) - STAFF - Designed by: John Newcomer (JRN) Programmed by: Bill Pfutzenreuter (PFZ) Game art by: Jan Hendricks (JAN) Cabinet art by: Python Vladimir Anghelo Others: (KFL), (CWK), Mike Stroll (MRS) - PORTS - * CONSOLES: [US] [JP] Atari 2600 (1983) "Joust [Model CX2691]" [US] Colecovision : Unreleased prototype [US] Atari 5200 (1983) "Joust [Model CX5240]" Atari XEGS [US] Atari 7800 (1986) "Joust [Model CX7806]" [JP] Nintendo Famicom (oct.30, 1987) "Joust [Model HAL-JU]" [US] Nintendo NES (Octboer 1988) "Joust [Model NES-JU-USA]" [US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" [EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]" [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" [EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" [EU] Sega Dreamcast (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" [US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" [US] Microsoft XBOX 360 [XBLA] (nov.22, 2005) [retired in 2010] [EU] Microsoft XBOX 360 [XBLA] (dec.2, 2005) [retired in 2010] [JP] Microsoft XBOX 360 [XBLA] (dec.10, 2005) [retired in 2010] [US] Sony Playstation 3 [PSN] (may.24, 2007) [EU] Sony Playstation 3 [PSN] (june.15, 2007) [US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" [US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" [EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1992) "Joust [Model PT5005]" [EU] Nintendo Game Boy (1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJP-UKV]" [US] Nintendo Game Boy (oct.1995) "Arcade Classic No. 4 - Defender & Joust [Model DMG-ADJE-USA]" Nintendo Game Boy Color [US] (mar.1999) "Arcade Hits - Joust & Defender [Model DMG-AADE-USA]" Nintendo Game Boy Color [EU] (apr.1999) "Arcade Hits - Joust & Defender [Model DMG-AADP-EUR]" [US] Nintendo GBA (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" [EU] Nintendo GBA (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: PC [Booter] [US] (1983) [US] Atari 800 (1983) "Joust [Model RX8044]" ZX Spectrum (unofficial port) (1983) Apple IIE (Jouster) (unofficial port) (1983) Vic-20 (Space Joust) (unofficial port) (1983) [US] Commodore C64 [EU] (1984) "Jouste" BBC Micro (Atarisoft - unreleased) Commodore 64 (Atarisoft - unreleased) Vic-20 (Atarisoft - unreleased) TI99/4A (Atarisoft - unreleased) Sinclair QL (Knight Flight) (unofficial port) (1985) [EU] Atari ST (1986) [EU] Amstrad CPC (1986) Apple MacIntosh [US] (1994) PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics" PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Palm OS [US] (aug.2001) "Midway Arcade Classic" Tiger Game.com [US] (1997) "Williams Arcade Classics [Model 71-722]" Mobile Phones [US] (nov.1, 2004) Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1228&o=2 $end $bbcb_cass=joust, $bio Joust (c) 19?? Aardvark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52005&o=2 $end $info=joust2,joust2r1, $bio Arcade Video game published 34 years ago: Joust 2 - Survival of the Fittest (c) 1986 Williams Electronics, Incorporated. On the planet of the floating cliffs, society calls upon its wing-mounted Gladiators to solve conflicts. You, the Gladiator, must enter the fray, participating in a challenge of honor, a Joust... where only the fittest survive! The legend of "Joust" continues in Joust 2. Players must solve the puzzle of what strategy will be most effective in dealing with the buzzards and other winged enemies on each of Joust 2's 35 different backgrounds. The object of Joust 2 is to defeat all winged enemies by colliding with them. To survive a collision (joust), the Gladiator's lance must be higher. Defeating a Buzzard Enemy in a Joust causes release of an Egg. Eggs may be caught in the air or collected on landing areas for bonus points. Be Careful! Eggs falling into the Lava form into aggressive mutants, while uncollected Eggs hatch into dangerous warriors. Danger lurks everywhere! Giant Statues come to life; Bats fall out of crystals embedded in the rocks; Lava Trolls and Water Monsters eat unsuspecting bird-mounts; Lightning fills the air; and Unbeatable? Pterodactyls patrol the skies. A gigantic Knight presides on several waves. You, the Gladiator, must destroy him! Hitting all four of his red pins explodes the Knight and all his servants. Gold Egg Feature : A Gold Egg may randomly appear on any wave. Collecting the Gold Egg before it hatches opens a window of awards in the background. To collect an award, step on the red button above the window before a timer expires. Both players reap the benefits of the posted award, which may include bonuses of 1,000 to 10,000 points, 'super zapping' all enemies on the screen, or even receiving an extra life. Prepare thyself for War! Buy-In : Joust 2 is designed for action entertainment for one or two simultaneous players. Players who have started the game may continue where they left off by using the buy-in feature. When a player has used all of his lives, he will hear : "Wish to continue?" A 10-second timer appears in the players score area to allow the game to continue by using a Credit, or inserting a coin, before the player presses the Start button. Level Selection : At the beginning of a game, the player selects, via the Flap button, one of six different waves, corresponding to the player's skill level. Then, pressing the Start button begins the game. If the player wins the starting wave, he receives an award of points, approximating the scoring from preceding waves. - TECHNICAL - This game uses a redesign of the 'Williams Classic' platform. It is not compatible with the older titles, but they could possibly run on this platform with a little bit of tweaking. The game is contained on a set of two PCB boards, and a third board does audio duties. This title was released in an upright dedicated cabinet that was very similar in design to the original "Joust" cabinet (you would have to set them side by side to be able to spot the differences). It is decorated with stencil style painted side-art of a knight riding on a large bird (this was one of the last games to have stenciled side-art, stickers and other painting methods had been the norm for several years). The rest of the cabinet artwork is all based on the original "Joust" artwork, but has much more detail. The biggest difference between this cabinet and an original "Joust" cabinet is that this game uses a vertical monitor, rather than a horizontal one. Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 1 Mhz), M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Players : 2 Control : 2-Way Joystick Buttons : 2 => [1] Flap; [2] Transform - TRIVIA - Joust 2 - Survival of the Fittest was released in December 1986. This year, the arcade industry was in a big slump, the golden age had been over for a few years, and the brief revival of the late 80s had not yet begun. Williams decided to do a sequel to their classic Joust title, and came up with Joust 2 - Survival of the Fittest. This was a complete update to the original with new enemies and a variety of different levels, but it had one little flaw, it just simply was not as fun as the original. It was a great game on its own, but not when compared to "Joust". They only ended up making about 1,000 of these, and most of them saw little action on the arcade floor. The players seemed to prefer the original "Joust" (which most arcades still had back then). Most of these machines ended up being pulled from the arcades after only a few months, and have survived to the present day in excellent conditions (It seems they were pulled for lack of profits, but most of them were not converted, because by 1986 most operators had a whole warehouse full of games to convert, and would usually select an older title rather than a new one that they could possibly sell off to someone else). Dwayne Richard holds the official record for this game with 2,655,600 points. - SERIES - 1. Joust (1982) 2. Joust 2 - Survival of the Fittest (1986) - STAFF - Designed by : John Newcomer (JRN) Programmed by : Joe Hellesen (JOE), Kristina Donofrio (KVD), Warren Davis (WBD) Sounds by : Chris Granner (C G) Graphics by : John Newcomer (JRN), Jack E. Haeger Cabinet graphics by : Tim Elliott - PORTS - * CONSOLES: [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1229&o=2 $end $cpc_flop=joust198,joustuk1, $bio Amstrad CPC 464 disk. published 34 years ago: Joust Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128254&o=2 $end $info=jst_l2,jst_l1, $bio Pinball published 37 years ago: Joust (c) 1983 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 519 - TRIVIA - Originally named 'Conflict'. 402 units units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5466&o=2 $end $coleco=joust, $bio Colecovision game published 37 years ago: Joust (c) 1983 Atarisoft - TECHNICAL - GAME ID: 70008 - TRIVIA - This game is only known as a prototype and was never officialy released to the Colecovision public. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53296&o=2 $end $a2600=joust,jouste,joustp, $bio Atari 2600 cart. published 37 years ago: Joust (c) 1983 Atari, Incorporated. The objective of JOUST is to defend yourself and score points by unseating opponents in a joust. The winner of a joust is the rider whose mount is highest at the moment of contact. If the mounts are of equal height, the joust is a draw. Your opponents are the Buzzard Riders. There are three types, each more dangerous than the last: the Bounders (wearing red), the Hunters (wearing gray), and the Shadow Lords (wearing blue). When you unseat a Buzzard Rider in a joust, he and his mount turn into an egg and float ominously around the jousting arena. If you grab the egg, it will disappear and you'll score bonus points. If you don't grab the egg it will eventually hatch into an even more dangerous opponent. When you lose a joust, you'll materialize again on the bottom ledge -- if you have any lives remaining. Until you fully materialize, you're protected from attack. Once your bird is moved, however, you become fair game for a joust. There are two game variations in Joust -- EASY and SKILLED. EASY game variations are identified by a teddy-bear symbol next to the score. In EASY game variations you face only one opponent at a time, and the Hunters, Shadow Lords, and pterodactyls do not appear. - TECHNICAL - Model CX2691 - SCORING - Unseating a Buzzard Rider: Bounder: 500 Points Hunter: 750 Points Shadow Lord: 1500 Points Collecting Eggs: 1st egg: 250 Points 2nd egg: 500 Points 3rd egg: 750 Points 4th egg and each egg thereafter: 1000 Points Losing a life: 50 Points Unseating another player (two-player game): 2000 Points Survivng a Survival Wave: 3000 Points Cooperating in a Team Wave: 3000 Points Unseating another player in a Gladiator Wave: 3000 Points Destroying a pterodactyl: 1000 Points - TIPS AND TRICKS - * Play the EASY version first to learn how to control your bird. Try keeping your flight steady and even, rather than bouncing off ledges. * Learn the flight patterns of the Buzzard Riders. Try to predict when an area should be avoided, or where to expect the next Rider. * Clear the screen of opponents as soon as you can. If too much time passes, the pterodactyl will appear. * Collect eggs quickly. If you wait too long, they'll hatch into new Buzzard Riders. * Stay away from the sides of the jousting arena since a Buzzard Rider or pterodactyl could appear unexpectedly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50602&o=2 $end $a5200=joust, $bio Atari 5200 cart. published 37 years ago: Joust (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5240 - TIPS AND TRICKS - * Play the NOVICE version first to learn how to control the bird. Try keeping your flight even and steady, rather than bouncing off of ledges. * Stay away from the sides of the jousting arena, since a Buzzard Rider or Pterodactyl could appear unexpectedly. * Collect eggs quickly after they reach the ground. If you wait too long, they'll hatch into new Buzzard Riders. * Clear your screen of opponents as quickly as possible. The pterodactyl will appear if you wait too long. * Stay as high as possible on the screen, then drop down on your opponents. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50050&o=2 $end $a7800=joust,joustu, $bio Atari 7800 game published 33 years ago: Joust (c) 1987 Atari Corp. - TECHNICAL - Model CX7806 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50145&o=2 $end $apple2_flop_orig=joust, $apple2_flop_misc=joust, $bio Apple II disk. published 37 years ago: Joust (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5514 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107416&o=2 $end $nes=joustj, $vgmplay=joust_nes, $bio Nintendo Famicom cart. published 33 years ago: Joust (c) 1987 HAL Laboratory, Incorporated. - TECHNICAL - GAME ID: HAL-JU - TRIVIA - Joust for Famicom was released on October 30, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54247&o=2 $end $nes=joust, $bio Nintendo NES cart. published 32 years ago: Joust (c) 1988 HAL America, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Joust [Model HAL-JU]". Description from the back cover: In the medieval age, knights were proving their skills and bravery by playing the game called JOUST. In the future well beyond our knowledge, the knights of hyperspace are playing their version of JOUST. They saddle up the space ostrich, and fight with aliens. You must adjust yourself to this unknown environment called hyperspace. You are not fighting for fame or glory, you are fighting for your own life. Knock the aliens off before they get to you. It is not an easy task, but somebody must do it. Can you be the survivor of this space flight? Good luck! Believe me, you will need it! - TECHNICAL - GAMe ID: NES-JU-USA - TRIVIA - Released in October 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55251&o=2 $end $lynx=joust, $bio Atari Lynx cart. published 28 years ago: Joust (c) 1992 Shadowsoft. You don a suit of armor, choose your weapon - a worn but sturdy lance. You climb onto a cyborg ostrich, grab the reins of your faithful mount and fly off to wage battle against the enemy. In the distance you see an enemy vulture appear on a creator pad. You ready your lance and prepare to do battle. As you draw close to the enemy Bounder, you rise above him and prepare to defeat him with a quick swooping attack. You sweep down from the sky and dismount the enemy rider with a powerful blow. You have defeated the enemy... this time. Welcome to the medieval arena of Joust. - TECHNICAL - Model PT5005 - SCORING - Bounder: 500 points Hunter: 750 points Shadow Lord: 1,500 points Pterodactyl: 1,000 points Ostrich and Stork: 2,000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58828&o=2 $end $a800=joust, $bio Atari 800 cart. published 37 years ago: Joust (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86577&o=2 $end $spectrum_cass=joust, $bio Sinclair ZX Spectrum cass. published 37 years ago: Joust [Model SOF/SUS002] (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79390&o=2 $end $nes=jovial,joviala, $bio Nintendo NES cart. published 31 years ago: Jovial Race (c) 1989 Sachen. It was an ordinary bright and sunny day, then something out of the ordinary happened, since, with that Jovial Car, anything can happen! I'm not going to tell you everything. You better come with me to experience this once-in-a-lifetime trip. If you collect all the flags in a round, then you will advance to the next world. You can drive to the shopping mall for shopping, but don't forget to press your Start button before you make your purchase! - TECHNICAL - Game ID: TC-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76765&o=2 $end $tvc_flop=joy, $bio Joy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111903&o=2 $end $neocd=joyjoy, $bio SNK Neo-Geo CD published 26 years ago: Joy Joy Kid (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-021] - TRIVIA - Joy Joy Kid for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47589&o=2 $end $neogeo=joyjoy, $bio SNK Neo-Geo AES cart. published 29 years ago: Joy Joy Kid (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-021] 22 Mega - TRIVIA - Released on July 1, 1991 in Japan. Related MVS release: "Puzzled [Model NGM-021]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47588&o=2 $end $info=joyjoy, $bio SNK Neo-Geo MVS cart. published 30 years ago: Joy Joy Kid (c) 1990 SNK. Two cute little kids need you to help rescue their villages. Their way is blocked by rows of blocks. Destroy the rows of blocks and help them reach the head God so their villages can be saved. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-021 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 usables). => [Joystick] 8-way, [A] Turn block, [B] Use L-Ball - TRIVIA - Joy Joy Kid was released in November 1990 in Japan. This game is known outside Japan as Puzzled. - SCORING - Each row of blocks : 100 points Finishing of each screen : 1,000 (1st set) to 10,000 (12th set) - STAFF - Producer : Eikichi Kawasaki Planner : CHP Nakata Programmer : Nishidon (Nishido~N) Designers : N-Chyuing Born, Komura, Burio Egresias, Sankoh Chokkyu, Shimachan -PU- Sound : Jojoha Kitapy (Jojoha Kitamura) Special Thanks : Hiroshi Matsumoto, Higashi Pon (Higashi Pon MK-2) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991, "Joy Joy Kid [Model NGH-021]") [US] SNK Neo-Geo AES (jul.1, 1991, "Puzzled [Model NGH-021]") [JP] SNK Neo-Geo CD (sept.9, 1994, "Joy Joy Kid [Model NGCD-021]") [US] SNK Neo-Geo CD (1994, "Puzzled [Model NGCD-021E]") Nintendo Wii [Virtual Console] [JP] (june.14, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2089&o=2 $end $nes=joymech, $bio Nintendo Famicom cart. published 27 years ago: Joy Mech Fight (c) 1993 Nintendo. Joy Mech Fight is a fighting game by Nintendo. The story starts in a laboratory where two scientists, Dr. Iwan Warunatchi and Dr. Ritoru ?mon, have been busy working on powerful humanoid robots. But the friendship between the two men is stained when Dr. Iwan steals seven prototypes and decides to take over the world. From his refuge tower, he terrorizes the townspeople and wreaks havoc on the streets. Dr. Ritoru reprograms a pink comedy-actor (and goofy looking) robot called Sukapon (also known as Skapon) and sends him to face his evil arch nemesis and fight his army of robots one at the time. Each area of the game poses different challenges and provides each time eight robots to fight against. Interestingly, Dr. Ritoru will be able to reprogram the first seven robots (Honoo, Tiger, Neo, Senj?, Sasuke, Eye and Giant) and build the team that will give the player the best chance of success. Each robot starts off with a life bar (located at the bottom of the screen) and two hearts. After each knockout, the winner regains some life whereas the other opponent loses a heart but regains a full life bar. Robots can jump, kick, punch and block attacks - each one comes with special attacks such as claws, sparks, drills and so forth. Button combinations trigger all kind of grab, sweep, fireball, beams, suplex and sliding attacks. Joy Mech Fight features a story mode (with auto-save), several versus modes (including a 'COM vs COM') and a grand total of thirty six different robots. - TECHNICAL - Game ID: HVC-JM - TRIVIA - Joy Mech Fight was released on May 21, 1993 for 4900 Yen. This game was never released outside Japan. - STAFF - Director: Koichi Hayashida Character Design: Noriyuki Harada Graphic Designer: Noriyuki Harada, Ena Yanagawa, Etsuko Kageyama, Naohime Nakagawa Robot Action Designer: Syuzou Kousaka Programmer: Koichi Hayashida, Kouichirou Eto Sound Designer: Hideaki Shimizu Special Thanks to: Noriaki Sakairi, Haruo Ohta, Kazuto Nakaya, Keizou Ohta, Chikako Akimoto, Kazumasa Noda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54248&o=2 $end $info=joystand, $bio Arcade Video game published 23 years ago: Joy Stand Private (c) 1997 Yuvo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96860&o=2 $end $pc8801_flop=joystick, $bio Joy Stick (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92137&o=2 $end $cpc_cass=joydraw, $bio Amstrad CPC cass. published 35 years ago: Joydraw [Model 303] (c) 1985 ESCON GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96858&o=2 $end $info=joyfulr, $bio Arcade Video game published 37 years ago: Joyful Road (c) 1983 SNK. A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside. The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again. You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive. - TECHNICAL - Game ID : A2001 Main CPU : Zilog Z80 (@ 3.75 Mhz) Sound CPU : Zilog Z80 (@ 3.75 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : Double 8-way joysticks - TRIVIA - Released in January 1983. This game is known in US as "Munch Mobile". - PORTS - * OTHERS: Texas Instruments TI-99/4A (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1230&o=2 $end $info=joyman, $bio Arcade Video game published 38 years ago: Joyman (c) 1982 Monster. - TRIVIA - This hack of "PuckMan" drastically changes the artwork of both Pac-Man and the ghosts, to some more abstract yellow character, and various colored cyclopes respectively (the eyes have naturally been turned into one single eye). Joyman also contains a very altered maze, changing the colors, and the arrangment of the allies. The allies are arranged more like columns than before. There are dots that straddle several of the allies. While the dots are present, and as long as Joyman does not lose a life, Joyman can continue to pass through the gaps in allies. However, if Joyman loses a life, some of the gaps close upon his return in the next life. The bonus prizes and the music have also changed. - SCORING - Dot : 20 points. Power Pill : 80 points. Cyclopes : 200, 400, 800, 1600 points. Horse : 100 points. Xmas Tree : 300 points. 2 Headed Bird : 500 points. Rabbit : 700 points. Sailboat : 1000 points. Car : 2000 points. Yellow Face : 3000 points. Shield : 5000 points. - TIPS AND TRICKS - Losing a life can cause the maze to change. There are places in the maze where the walls are broken and dots are placed. As long as you have not lost a life, you can go through the walls and eat the dots. However, once you do lose a life, the walls fill in the spaces where you've already eaten the dots, making the rack that much harder to fill. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1231&o=2 $end $uzebox=joyrider, $bio Belogic Uzebox ROM published 6 years ago: Joyrider (c) 2014 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233069&o=2 $end $compclr2_flop=ifsoft, $bio Joystick Games (c) 19?? Interface Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232636&o=2 $end $compclr2_flop=joystick, $bio Joystick Games (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232642&o=2 $end $compclr2_flop=joysound, $bio Joystick Games with Sound (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232641&o=2 $end $bbcb_cass=claresjo, $bio Acorn BBC Micro B cass. published 37 years ago: Joystick Utility (c) 1983 Clares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145413&o=2 $end $cpc_flop=joystrad06, $bio Amstrad CPC 464 disk. published 31 years ago: Joystrad 1 (c) 1989 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126955&o=2 $end $cpc_flop=joystrad07, $bio Amstrad CPC 464 disk. published 31 years ago: Joystrad 2 (c) 1989 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126956&o=2 $end $cpc_flop=joystrad,joystrad01, $bio Amstrad CPC 464 disk. published 31 years ago: Joystrad 3 (c) 1989 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123160&o=2 $end $cpc_flop=joystrad08, $bio Amstrad CPC 464 disk. published 31 years ago: Joystrad 4 (c) 1989 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126957&o=2 $end $cpc_flop=joystrad02,joystrad03, $bio Amstrad CPC 464 disk. published 31 years ago: Joystrad 5 (c) 1989 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123161&o=2 $end $cpc_flop=joystrad09, $bio Amstrad CPC 464 disk. published 30 years ago: Joystrad 6 (c) 1990 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126958&o=2 $end $cpc_flop=joystrad04,joystrad05, $bio Amstrad CPC 464 disk. published 30 years ago: Joystrad 7 (c) 1990 TDC Band - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123162&o=2 $end $msx1_cart=joytelop, $bio MSX cart. published 35 years ago: Joytelop [Model HS-R7501] (c) 1985 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77171&o=2 $end $cpc_flop=jpg3df19, $bio Amstrad CPC type-in published 34 years ago: JPG 3D (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119177&o=2 $end $info=j6supbrk,j6supbrka,j6supbrkb,j6supbrkc,j6supbrkd,j6supbrke,j6supbrkf,j6supbrkg,j6supbrkh,j6supbrki,j6supbrkj, $bio Fruit Machine published 20 years ago: JPM's Super Breakout (c) 2000 JPM International. - TECHNICAL - Impact - TRIVIA - JPM's Super Breakout was released in July 2000 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15799&o=2 $end $bbcb_cass=jr, $bio JR (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51991&o=2 $end $a5200=jrpacman, $bio Atari 5200 cart. published 36 years ago: Jr Pacman (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5251 - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50051&o=2 $end $info=jr100u, $bio Computer published 39 years ago: JR-100U (c) 1981 Panasonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236703&o=2 $end $info=jr200u, $bio Computer published 38 years ago: JR-200U (c) 1982 Panasonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236704&o=2 $end $msx2_cart=jrmate, $bio Jr. Mate (c) 198? Panasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114963&o=2 $end $a800=jrpacman, $bio Atari 800 cart. published 23 years ago: Jr. Pac-Man (c) 1997 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86578&o=2 $end $a7800=jrpacman, $bio Atari 7800 game published 11 years ago: Jr. Pac-Man (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50146&o=2 $end $info=jrpacman,jrpacmbl,jrpacmanf, $bio Arcade Video game published 37 years ago: Jr. Pac-Man (c) 1983 Bally Midway. One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum. Act I - Jr. Meets Yum-Yum : Jr. Pac-Man steps outside his home to play. He spots Yum-Yum beyond the fence in his yard and goes outside to meet her. Blinky, hiding in the shadows, comes out from hiding to catch Jr. However Ms. Pac-Man, keeping a watchful eye over her child, sees the commotion from her window and runs out to the yard to eat a Power Pill and chase both ghosts away while Jr. returns to the safety of home. This intermission is played after Round 1. Act II - The Gift : It seems that Jr. can't get the enchanting young ghost out of his mind, so he proceeds to bring a balloon to her as a gift the next day. Excited to see her, he meets her on a bridge and hands her the balloon, when we catch a glimpse of Blinky lurking behind a bush. This intermission is played after Round 3. Act III - They Escape : Blinky moves from one bush to the another, startling Yum-Yum into releasing the balloon. Blinky attempts to capture Jr. once and for all, but once again, Ms. Pac-Man comes to the rescue. Blinky chases her off to the left, while Jr. Pac-Man and Yum-Yum escape to the right. Once alone, they gaze in to each other's eyes and fall in love, with hearts appearing all around them. This intermission is played after Rounds 5, 7, and 9. - TECHNICAL - Game No. 0A29 Game was available either as one of 2 kits to update a "Pac-Man" upright cabinet or cocktail table cabinet. It was also available as a dedicated game using a "Mappy"-style cabinet. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Jr. Pac-Man was released in October 1983 in North America. Jr. Pac-Man was developed by 'General Computer Corporation' (GCC) for Bally/Midway and is essentially an enhancement to "Ms. Pac-Man" (which is, in itself, an enhanced version of the original "Pac-Man"). Much of the original "Pac-Man" code is still present and even the 'GENERAL COMPUTER CORPORATION Hello, Nakamura.' message that featured in "Ms. Pac-Man" is present. Jr. Pac-Man runs on a modified "Pac-Man" hardware, with additional horizontal scrolling support. This was the first "Pac-Man" game in which the maze is larger than the visible area; requiring the screen to scroll. There are a number of hidden bonus objects that were never used by the developers. To see them, set 'CHEATS' to 'Always have blue ghosts'; play a game, repeatedly eat the ghosts until you get past 1,600 points. The game was coded to deal with such high bonus values and assigns a hexadecimal value to the score value after 1,600. The hexadecimal scores equate to a graphic in the game. After eating somewhere in the neighborhood of 20-30 ghosts consecutively, the hidden objects will appear. There is a rattle, a baby's dummy, a cowboy hat and a skateboard. Abner Ashman holds the official record for this game with 1,500,000 points on February 2, 2002. In the game where he "officially" got this record, there was a power outage that shut down his game at approximately that score...and he still had not lost a man up to that point! A bootleg of this game runs on the "Pengo" hardware. A Jr. Pac-Man unit appears in the 1983 movie 'Joysticks'. - SCORING - Dot : 10 points. Mutated Dot : 50 points. Powerpill : 50 points. Ghosts : 200, 400, 800 and 1,600 points. Cycle : 100 points. Kite : 200 points. Drum : 500 points. Balloon : 700 points. Train : 1,000 points. Cat : 2,000 points. Beer! : 5,000 points. - TIPS AND TRICKS - MAZE STRATEGY The first maze, which has 548 dots and six Power Pills, offers a good mix of straight-a-ways and islands. The two power pills on either side of the ghosts' den cannot be destroyed by bonuses, so try to save them for later in the stage. The ghosts move slow enough that you can plan out your strategy and wait by power pills for ghosts to gather nearby before eating them. The second maze has 560 dots, six Power Pills, and features more long stretches than the first maze, but there are many escape routes, so you shouldn't worry about getting trapped. Use the 'staircase' section of the maze on the far ends to put distance between you and any trailing ghosts. It's possible to 'trap' the ghosts so that you can complete a lot of the maze without them chasing you. Position Jr. to either the far left or far right hand side of the maze; thus causing the center of the maze to scroll off-screen. You should see the ghosts in the corridors above the ghosts' den; they will stay in those corridors as long as you are on either the left or right hand side of the maze. This works because the game has logic to reverse the ghosts' direction when they go off screen. The third maze has 526 dots, six Power Pills, and features small circular sections that you should approach with caution. It can be hard to read which directions the ghosts will move in around them and lead to unavoidable collisions. By this maze, the ghosts are speeding up, so take the time to cross from one section of the maze to the other to prevent the ghosts from surrounding you. The fourth maze has 526 dots, six Power Pills, and features islands on the bottom that can be both helpful and harmful. They allow you multiple paths to take in order to escape from one ghost, but they also provide multiple pathways for a number of ghosts to surround you. Clear as much of the bottom sections as you can before you eat the Power Pill. Then use the Pill and eat any ghost in the area before time runs out. Then finish the section if possible before moving on. The fifth maze has 528 dots, six Power Pills, and features islands that are scattered throughout. Cross back and forth across the entire maze to prevent the ghosts from ganging up on you in any one section of the maze. Power pills are becoming less effective at this point. Don't sacrifice yourself trying to stop a bonus item from destroying a power pill. The sixth maze has many S-turns that offer the ghosts multiple opportunities to trap you from either end. Keep the ghosts behind you by crossing back and forth. To make matters worse, you only get four Power Pills instead of six. Aside from the Power Pills, there are a total of 512 dots in this maze. Don't let the bonus item transform too many of the dots into mutated dots in this maze, or you will have a harder time avoiding ghosts while being slowed down by the large dots. The seventh and final maze is by far the most dangerous maze to Jr.'s survival. The center is relatively safe, but the sides of the maze are deadly. There are 540 dots and only four Power Pills in this maze. The Power Pills are situated in odd corners. The far path around the outside of the maze is considerably dangerous as it is easy to get trapped trying to clear it. And the Power Pills simply aren't effective long enough to keep you safe. The smaller sections between the side Power Pills is also easy to become trapped in. Only enter if the coast looks clear, and make sure that you have an exit strategy if a ghost decides to enter this small section with you. For all of your planning, success in this maze depends on a considerable amount of luck. After you finish the seventh maze, the mazes cycle from the fourth through the seventh in a repeating loop. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - PORTS - * CONSOLES: [US] Atari 2600 (1984) "Jr. Pac-Man [Model CX26123]" [US] Atari 5200 "Jr. Pac-Man [Model CX5251]" (unreleased prototype) * COMPUTERS: [US] [EU] Commodore C64 (1988) [US] PC [MS-DOS, 5.25"] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1232&o=2 $end $a2600=jrpacman,jrpacmane, $bio Atari 2600 cart. published 32 years ago: Jr. Pac-Man (c) 1988 Atari Corporation. On the playground maze, Jr. Pac-Man runs like mad, eating every dot in sight while trying to avoid up to four ghost bullies -- Inky, Blinky, Pinky, and Tim. You start the game with three turns, and lose a turn every time a bully catches Junior. Have Junior eat a power pill when the ghost bullies start closing in. Suddenly, he's stronger than the bullies -- they're running from him! Be aggressive and get them! Watch for a toy-shaped candy that tromps across the playground. It turns every dot it touches into a bigger dot worth more points. But have Junior eat it before it goes too far -- it can destroy the power pills! - TECHNICAL - Model CX26123 - SCORING - First ghost: 200 points Second ghost: 400 points Third ghost: 800 points Fourth ghost: 1600 points Tricycle: 100 points Kite: 200 points Drum: 500 points Balloon: 700 points Train: 1000 points Kitty: 2000 points Root beer: 5000 points Dot: 10 points Dot touched by toy candy: 50 points Energy pill: 50 points At 15,000 points, you earn a bonus turn. - TIPS AND TRICKS - Don't let Jr. Pac-Man eat the power pills too early. Wait until the bullies gain on him, then have him tease them toward a pill, quickly gobble it, and immediately chase them. Have Junior eat as many dots as he can before he east the power pills. This gives him more clear paths for chasing bullies. Dots worth ten points slow Jr. Pac-Man down. Dots worth 50 points slow him down even more. So, when the bullies close in, have Junior dash into a clear path to outrun them. Jr. Pac-Man turns corners faster than the ghost bullies. When the bullies are closing in, have him make lots of direction changes to outrun them. Get to know the bullies' personalities. Each one is unique, and you can use that fact to your advantage. Allow the toy candies to transform as many dots as possible into 50-point dots. But have Junior eat the candies before they destroy the power pills. Pay attention to game sounds, such as the tromping sound of toy candies. They'll clue you to what's happening in parts of the maze you can't see. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50603&o=2 $end $snes=jrapatd, $bio Nintendo Super Famicom cart. published 21 years ago: JRA PAT - Wide Taiyouban [Model SHVC-TJDJ-JPN] (c) 1999 NTT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61540&o=2 $end $snes=jrapate, $bio Nintendo Super Famicom cart. published 21 years ago: JRA PAT - Wide Taiyouban [Model SHVC-TJEJ-JPN] (c) 1999 NTT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61541&o=2 $end $dc=jrapatv40l11,jrapat, $bio Sega Dreamcast GD published 20 years ago: JRA PAT for Dreamcast [Model T-42501M] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135562&o=2 $end $snes=jrapata, $bio Nintendo Super Famicom cart. published 24 years ago: JRA PAT [Model SHVC-TJAJ-JPN] (c) 1996 NTT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61538&o=2 $end $snes=jrapatb, $bio Nintendo Super Famicom cart. published 24 years ago: JRA PAT [Model SHVC-TJBJ-JPN] (c) 1996 NTT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61539&o=2 $end $spectrum_cass=jetsetwi_l, $bio Sinclair ZX Spectrum cass. published 17 years ago: JSW Room Editor (c) 2003 Harston, Jonathan Graham. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196916&o=2 $end $info=jt104, $bio Arcade Video game published 33 years ago: JT-104 (c) 1987 United Amusements. Strange title screen modification of Rad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83477&o=2 $end $megadriv=jujimj2, $bio Ju Ji Ma Jiang II (c) 199? Sun Green. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96589&o=2 $end $x1_cass=dstuka,dstukaa, $bio Sharp X1 cass. published 33 years ago: JU87A DSTUKA (c) 1987 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86239&o=2 $end $spectrum_cass=judgedre, $bio Sinclair ZX Spectrum cass. published 33 years ago: Judge Dredd (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79392&o=2 $end $specpls3_flop=judgredd, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Judge Dredd (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230239&o=2 $end $info=jdreddp, $bio Arcade Video game published 28 years ago: Judge Dredd (c) 1992 Midway. Here comes the judge! A beat-'em-up action based on the comics book of the same name. - TECHNICAL - The control panel did indeed come from NARC. Midway pioneered the multi-color cabinet printing (till then all cabinets where 4 color process). Midway started the mixing of colors. The cabinet was the standard Midway universal cabinet, about the only thing unique about it was the red piping down the side. The side of the cabinet had a 3-D Judge head. After Killer Instinct from Rare made it to the Midway offices it was bitter sweet yet again that Judge Dredd was the first to have 3-D art on the side of the cabinet art. Midway T Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz) Players : 3 Control : 8-way joystick Buttons : 4 - TRIVIA - In 1992, Midway developed an arcade scrolling beat-em-up based on the popular British comic series, Judge Dredd. The reason Judge Dredd came about was primarily because Midway was having such great success with Terminator 2, they were looking for other movie licensed IP to work with. The Judge Dredd movie had just been announced and so that's why they picked it up. The actual premise of the game was it was supposed to be a cross between Mortal Kombat and Teenage Mutant Ninja Turtles. The game ran on the same hardware as Mortal Kombat II, and utilised a similar digitised graphical style. The digitized approach was there simply because they had such success with Terminator 2, MK and NBA Jam, it was a Midway signature. Midway actually pioneered the new way of capturing video in real time that MK II used to create such clearer imagery than MK I had. MK I used a video camera and taped all the action, then it was captured later. This time they actually captured directly on the bluescreen stage and got MUCH better results (MK II used the same approach). Judge Dredd had the first ingame sprites of any Midway game to use 3-D graphics. The designer used an Amiga in the back room to make the animations for the Willis Power Tower. Realizing that the Amiga was on the way out, he wanted new software since he had been making 3-D graphics and requested the order of Autodesk 3-D Studio. They found a local dealer of that powerful art software, he organized a demo, got approval and Midway was officially in the business of officially using third party 3-D software for the rest of their games. According to the designer, only 4 machines were made. The game reached a near-complete state, with some odd glitches here and there, but with 3 stages finished, and 3 bonus stages after each main level. The game never reached mass-production, it failed at location test. LOCATION TEST REPORT - Why did it fail ? 1) Total approach not right for time of release. Kids all want to fight/compete against each other, not work with each other. Sideways punch kick/path games not popular at this current time. 2) First wave way to long, gets monotonous too quickly. 3) Should be at least two more enemies to fight in wave one. There should be more diversity of behavior between enemies. 4) Only new thing as you go on through wave one is the background. 5) Not enough special moves on Dredds part. 6) The eight angle attacking is sometimes confusing, almost as if too much control is given to the player. 7) The game gives you no feeling of accomplishment. When the wave is over the player is left feeling 'so what ?'. 8) There is not enough 'overboard' activities going on. The animations are not exaggerated enough, not enough is made of explosions etc. 9) There are no skills to the game. One player doesn't feel like he is getting better. What is there to learn besides where the secret shields are ? 10) The control of Dredd doesn't feel quite right, either he doesn't react fast enough or he reacts too fast. Also the physics of the jump and jump kick are not right. 11) The background is too detailed and 'busy', the players eyes are drawn to what is going on behind them rather than on the play itself. 12) Too much memory was spent on the backgrounds rather than the principle characters. 13) The colors on all the principle characters were washed out, not bright enough. 14) The background colors were not dark and foreboding enough, Mega City 1 is supposed to be a dark, Gothic place not bright with pastel shades. 15) The balance for one player is off, it is far easier to play with two or three players than just with one , which is by far the majority of play. 16) The first boss, Fink Angel is neither fun to play nor is he a challenge. Also, it is not explained who a half naked scrawny runt is beating the crap out of a trained law enforcement officer. This doesn't make sense. 17) The sewer wave is not necessary and hinders the action. 18) The holographic target shoot out is fun to point, but serves no purpose in the game. 19) The citizen walking across the back of the street does not respond to all the violence and mayhem going on in the play area. The only reaction is when she is hit. This does not make sense. 20) There is not enough interaction with the background. What there is is hidden and there is no clue (or incentive) to work it out. 21) The block war flying characters look wrong and don't make much sense. 22) The licence has not bought the game anything. Not enough people know who Judge Dredd is and what the world he inhabits is like. The game is full of little points which Dredd officadoes will pick up but are meaningless to the average game player. Whilst the fighting is better than Turtles or X-Men, they have a much more readily identifiable player image, which helps them along. Also, this licence prevents the player from fighting other Judges since it is a primary requisite that the Judges never be seen to do anything which might be construed as breaking the law. In Wave 1, it has been planned you could smash up most of the store fronts in the original implementation. It had to go because of memory constraints. The last level was planned, it was basically Judge Death in Resyk, he was reanimating corpses that were rolling out on a conveyor belt at the back of the screen and you were shooting them and him. You'd have your gun but it could be knocked out of your hand and you'd be manno e-manno until another one dropped into the level. The development team actually had most of it running but it was never finished. There was another level we had which got cut: the motorcycle chase. It was a top down thing, where you were on his bike and you had to chase a car on a high ramp over the city. The ramp was damaged so you had to jump sections. It was originally designed to be like Spy Hunter. They cut it because it was no challenge (a few jumps, some left and right and that was it). Looked gorgeous though, but all that really nice Mega City At Night imagery took up way too much image space, so they cut it entirely. The idea was to have a shooting gallery, then a real game level, then the bike chase, then a real game level, then the shooting gallery, etc. In Wave 1, some of the civilians you can protect are walking with miniature Goros (from "Mortal Kombat") as pets. The rat [from the sewers in Wave 1]: You just couldn't grab some public domain digital image of a rat off the internet in 1992. All images worth scanning are in print, so the design team couldn't flat scan anything due to fear of copyright infringement laws. So they got a Rat. They got the rat from a pet store, he was to be snake food. RATTO. They filmed it. Then they had a rat. In the office, a designer (Eric Kinkead) ended up adopting and keeping the rat in a cage at its apartment. - TIPS AND TRICKS - Incomplete level hidden: In the Test Menu, you can select what level (or WAV as the game refers to them) you want to start from in the Game Adjustments menu. Selecting Wave 27 takes you to an unfinished level that serves as a Boss Rush where you fight the three boss characters (Fink Angel, Mean Machine, Precious Leglock) one after another. However, since the stage isn’t finished, completing it leaves Dredd stuck, unable to continue. - STAFF - Software & designers : Mark Penacho, Jake Simpson (JMS) Art & designers : Tim Coman (TJC), John Vogel (JCV), Eric Kinkead (EWK) Sounds & music : John Hey (J H) Additional software : George N. Petro Hardware support : Sheridan Oursler, Pat Cox, Ray Macika, John Lowes, Cary Mednick Stop motion models : Curt Chiarelli * CAST : Judge Dredd : Sal Divita Junior Angel : Fink Angel Pa Angel : Tim Coman (TJC) Mean Angel : Mark Lofredo Block Warrior : John Vogel (JVC) Block Boss : Marty Martinez Citizen : Cathy Simpson Chief Judge McGrude : Dawn Peterson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1234&o=2 $end $megadriv=jdredd, $bio Sega Mega Drive game published 25 years ago: Judge Dredd (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56595&o=2 $end $megadriv=jdreddp1,jdreddp2, $bio Sega Genesis game published 25 years ago: Judge Dredd (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57270&o=2 $end $info=tjdredd, $bio Handheld game published 22 years ago: Judge Dredd (c) 1998 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100489&o=2 $end $info=jdredd,jdreddb, $bio Arcade Video game published 23 years ago: Judge Dredd Arcade (c) 11/1997 Acclaim. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - The game was NOT based on the film at all - in fact it was begun long before programmers/designers knew about the film. During it's lifetime it went through three name changes (two being completely non-dredd related) before finally changing back into a Dredd based game! - UPDATES - REV. B : * Build date : "12 :22 :24 Nov 26 1997" REV. C : * Build date : "12 :08 :44 Dec 17 1997" - STAFF - *Team Gremlin* Lead Programmer: Jim Tebbutt Lead 3D Artists: Syd Franklin, Dave Lewis Character Models & Graphics: Matt Sandford, Nick Tipping, Mick Hurst Front End Programmer: Alex 'Ferret' Ferrier Additional Programming: Phil Rankin, Jake Habgood, Paul Hiley Motion Capture Engineers: Mike Sheehan, Tony Wills, Rob Millington Product Support: Rob Millington, Simon Short Capture Artists: Alex Kelly, Brian Aiken Sound FX: Raymond Usher Allan Walker In-Game Music: Stuart Ross Software Manager: Tim Heaton Quality Assurance Manager: Carl Cavers Creative Manager: Pat Phelan Test Supervisor: Jon Watson Lead Tester: Julia Sturman Product Testers: Travis Ryan, Steven Woodward, Matt Tuckett, Eric Booker Produced by: Steven Zaluo *Video Cut Sequences* Judge Dredd: Richard Waters Royston Bean: Christopher Wilkinson The Mayor: David Fredrickson Chief Judge: Marc Finn Control Judge: Tina Pelini Bodyguard: Ade Carless Litter Geek: Ricki Martin Lighting Director: Marc Clayton Camera Operator: Darren Mills Music: Pat Phelan Costume Stylist: Jon Musson Make-Up Designer: Abigail Graves Make-Up Assistant: Judith Crowe Prop Construction: Nik Hull Live Special Effects: Cyberteknix Graphics & Storyboards: Les Spink Production Assistance: Ade Carless, Keith Dando Digital Speech Effects: Darren Mills FMV written, directed & produced by: Allan Coltman *Acclaim Team* System Software: Mike Sundius Custom Hardware: Jim Hunkins Engineering Manager: Manoj Bhatnagar Marketing Manager: Phil Alne Hardware Engineer: David Rayes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1233&o=2 $end $info=jd_l7,jd_l1,jd_l6,jd_l4,jd_l5, $bio Pinball published 27 years ago: Judge Dredd (c) 1993 Midway. - TECHNICAL - Midway WPC (DCS) Model Number : 20020 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC (@ 10 Mhz) - TRIVIA - Released in August 1993. This game is based on the original '2000 AD' comic book series, not the movie. This game was part of WMS' SuperPin series. It is also the only game in the line to feature a SuperGame mode (which costs two credits to play). The criminal in '35 years for arms dealing' is the girl getting kissed from "Creature from The Black Lagoon". The criminal in '15 years for auto theft' is the snackbar operator from "Creature from The Black Lagoon". - UPDATES - Version L-1 Date : August 18, 1993 - Initial release for production. Version L-2 Date : August 25, 1993 - Balls are no longer locked on planet ring. Version L-3 Date : August 30, 1993 - German pricing fix. Version L-4 Date : September 8, 1993 - USA pricing fix. Version L-5 Date : September 27, 1993 - Added audits on left and right drains. - Left ramp enter switch no longer reports errors. - Improved right ball shooter logic. Version L-6 Date : October 12, 1993 - Changed 'lock ball' message due to rule change. - Changed USA default pricing from $0.50 to 6/$2 - Fixed planet test switch number. - Switch 28 (not used) no longer shows up in test report. - Increased delays between firing of certain coils to reduce stress on the coil fuse. Version L-7 Date : January 6, 1994 - Fixed pricing for Italy buy-in. - Improved the ball shooter logic -- left and right. - Fixed the SuperGame replay level calculation. - Added a ball saver timer adjustment. - Added coin door interlock message. - TIPS AND TRICKS - * Press the red buttons when : 1) You shoot the Sniper Tower to recollect the value and the sniper smacks into a wire fence. 2) The Safecracker guy opens the safe and smiles. 3) Judge Dredd speaks into a C.B. and tells you to 'get the Extra Ball'. * Hidden audits : In Attract mode when the display reads CREDITS, press 1L,1R,1L,1R,1L quickly. This will show audits about played Super Games. - STAFF - Designer : John Trudeau (Dr. Flash) (J T) Artwork : Kevin O'Connor Software : Jeff Johnson (JBJ) DMD Animation : Scott Slomiany, Eugene Geer Mechanics : Ernie Pizarro Music : Paul Heitsch (PNH), Vince Pontarelli Sound : Paul Heitsch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5299&o=2 $end $gameboy=jdredd, $bio Nintendo Game Boy Cart. published 25 years ago: Judge Dredd [Model DMG-AJDE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66227&o=2 $end $gameboy=jdreddj, $bio Nintendo Game Boy Cart. published 25 years ago: Judge Dredd [Model DMG-AJDJ-JPN] (c) 1995 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66229&o=2 $end $snes=jdreddj, $bio Nintendo Super Famicom cart. published 25 years ago: Judge Dredd (c) 1995 Acclaim Ent., Incorporated. Japanese release. Game developed in USA. See original "Judge Dredd [Model SNS-AJDE-USA]" for more information about the game itself. - TECHNICAL - Model SHVC-AJDJ-JPN - TRIVIA - Released on October 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61572&o=2 $end $psx=jdredd, $bio Sony PlayStation disc published 22 years ago: Judge Dredd (c) 1998 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111074&o=2 $end $snes=jdreddu,jdreddus, $bio Nintendo Super NES game published 25 years ago: Judge Dredd (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Model SNS-AJDE-USA - TRIVIA - Released in June 1995 in USA. - UPDATES - A hidden developer message can be found at the very beginning of the ROM. - STAFF - Producers (Acclaim): Mike Arkin, Mark Flitman, Tyrone Miller Producers (Probe): Greg Michael, Keith Jackson, Tony Porter, James Stewart Musician: Andy Brock Mappers: Simon Bland, Ben O'Reilly, Andy Cambridge Background graphics: Anthony 'Blizzard' Rosbottom, Phil Williams, Steve Middleton Sprite graphics: Eric Bailey, Pierson Lippard, Darren Goodacre, Lloyd Chidgzey Programmer: Carl Muller Programming thanks: Dan Phillips, Rob Northen, David Shea - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63133&o=2 $end $snes=jdredd, $bio Nintendo Super NES game published 25 years ago: Judge Dredd (c) 1995 Acclaim Ent., Incorporated. European release. Game developed in USA. See original "Judge Dredd [Model SNS-AJDE-USA]" for more information about the game itself. - TECHNICAL - Model SNSP-AJDP-EUR - TRIVIA - Released on August 24, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63132&o=2 $end $gamegear=jdredd, $bio Sega Game Gear cart. published 25 years ago: Judge Dredd (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81228] - TRIVIA - This game is based on the 1995 movie with the same title, in turn based on the UK comics by John Wagner and Carlos Ezquerra. - TIPS AND TRICKS - * Stage select: In the main menu, put the cursor on "Start Game" and enter 2, Left, Right, Left, Right,1, START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64653&o=2 $end $spectrum_cass=jmorry, $bio Sinclair ZX Spectrum cass. published 12 years ago: Judge Morry vs. Baldo Midget (c) 2008 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226477&o=2 $end $info=gnw_judge, $bio Handheld game published 40 years ago: Judge (c) 1980 Nintendo Co., Ltd. Players control two figures who hold hammers in their hands and hold up numbers. The one with the higher number must attack, and the one with the lower number must flee. An attack may be performed before the number is held up, as a gamble. - TECHNICAL - Model IP-05 - TRIVIA - Released on October 4, 1980 in Japan. The game Judge has two versions: Green und Purple. But the game Judge counts as one game. Nintendo released Judge Green frist. But soon they discovered, that the gameplay has an error. This was addressed in a lea?et. That's why Nintendo released the Purple version of Judge with the problem solved. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100933&o=2 $end $saturn=judgefrc, $bio Sega Saturn game published 24 years ago: Judgement Force (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60066&o=2 $end $wscolor=jsilver,jsilver1, $bio Bandai WonderSwan Color game published 16 years ago: Judgement Silversword - Rebirth Edition (c) 2004 Qute Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86456&o=2 $end $x07_cass=judoka, $bio Canon X-07 type-in published 34 years ago: Judoka (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138557&o=2 $end $mo5_cass=judoka, $bio Thomson MO5/TO7 cass. published 35 years ago: Judoka (c) 1985 VIFI-Nathan. - TECHNICAL - GAME ID: 4TF011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108328&o=2 $end $nes=juedai, $bio 绝代双骄 (c) 200? Nanjing. (Jue Dai Shuang Jiao) - TECHNICAL - Game ID: NJ060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76819&o=2 $end $nes=jdyx, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Jue Dai Ying Xiong) - TECHNICAL - [Model ES-1022] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76820&o=2 $end $nes=juezhan, $bio Jue Zhan Tai Ping Yang (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116251&o=2 $end $info=jzth, $bio Arcade Video game published 20 years ago: Jue Zhan Tian Huang (c) 2000 Unknown. - TRIVIA - Released in May 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47738&o=2 $end $msx1_flop=juegaps, $bio Juega... Pero Seguro Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133163&o=2 $end $cpc_flop=juegodel, $bio Juegodel Ahorcado (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124587&o=2 $end $cpc_cass=juegams1,juegams1a, $bio Amstrad CPC cass. published 34 years ago: Juegue con Su Amstrad 01 - Kart 3000 (c) 1986 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96973&o=2 $end $cpc_cass=juegams2, $bio Amstrad CPC cass. published 33 years ago: Juegue con Su Amstrad 02 - West (c) 1987 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96974&o=2 $end $cpc_cass=juegams3, $bio Amstrad CPC cass. published 33 years ago: Juegue con Su Amstrad 03 - Max (c) 1987 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96975&o=2 $end $cpc_cass=juegams7, $bio Amstrad CPC cass. published 33 years ago: Juegue con Su Amstrad 07 - Aton (c) 1987 Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96976&o=2 $end $msx1_cass=juegue01,juegue01a, $bio Juegue con su MSX - Issue 01 - Carr 2000 (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94750&o=2 $end $orao=jugador, $bio Jugador (c) 19?? Vuletic, Mario - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237444&o=2 $end $spectrum_cass=jugadord, $bio Sinclair ZX Spectrum cass. published 33 years ago: Jugador de Ajedrez (c) 1987 Microbyte, S.A. Spanish release of The Chess Player. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226276&o=2 $end $cpc_flop=jugandoa, $bio Amstrad CPC 464 disk. published 29 years ago: Jugando Al Ajedrez (c) 1991 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124588&o=2 $end $spectrum_cass=juggerna, $bio Sinclair ZX Spectrum cass. published 35 years ago: Juggernaut (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79394&o=2 $end $cpc_cass=juggernt, $bio Amstrad CPC cass. published 35 years ago: Juggernaut (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96977&o=2 $end $cpc_flop=juggerna01,juggerna,juggerna02,juggerna04, $bio Juggernaut Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122637&o=2 $end $cpc_flop=juggerna03, $bio Amstrad CPC 464 disk. published 35 years ago: Juggernaut Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123789&o=2 $end $psx=juggernt, $bio Sony PlayStation disc published 21 years ago: Juggernaut (c) 1999 Jaleco USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - BARCODE: 032264500132 CD1 ID: SLUS-00894 CD2 ID: SLUS-00988 CD3 ID: SLUS-00989 - TRIVIA - Released on September 30, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111446&o=2 $end $bbcb_cass=jugglepu, $bio Acorn BBC/Electron cass. published 36 years ago: Juggle Puzzle (c) 1984 Acornsoft - STAFF - By: Ian Stewart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52006&o=2 $end $bbcb_flop_orig=jugglepu, $bio Acorn BBC Micro B disk. published 36 years ago: Juggle Puzzle (c) 1984 Acornsoft - STAFF - By: Ian Stewart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125637&o=2 $end $super80_cass=juggle, $bio Juggle [Model 065] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126824&o=2 $end $apple2_flop_orig=juggler, $bio Apple II disk. published 38 years ago: Juggler (c) 1982 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229301&o=2 $end $cpc_flop=jugglers,juggleru, $bio Amstrad CPC type-in published 35 years ago: Juggler (c) 1985 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120123&o=2 $end $cpc_flop=jugglera, $bio Amstrad CPC 464 disk. published 14 years ago: Juggler Animation 1 (c) 2006 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128010&o=2 $end $cpc_flop=jugglera01, $bio Amstrad CPC 464 disk. published 14 years ago: Juggler Animation 2 (c) 2006 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128011&o=2 $end $pc8801_flop=jugstone, $bio NEC PC-8801 Series disk. published 35 years ago: Juggler Stone (c) 1985 Union Planning. - TECHNICAL - GAME ID: 11863 - TRIVIA - Released in January 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92138&o=2 $end $svision=juggler, $bio Super Vision game published 28 years ago: Juggler (c) 1992 Watara. - TECHNICAL - [Model SV10043] - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95453&o=2 $end $apple2_flop_clcracked=juglrb14, $bio Apple II disk. published 38 years ago: Juggles' Rainbow (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230937&o=2 $end $apple2_flop_clcracked=juglrb82, $bio Apple II disk. published 38 years ago: Juggles' Rainbow (c) 1982 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231313&o=2 $end $c64_cart=juice, $bio Commodore C64 cart. published 37 years ago: Juice! (c) 1983 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53608&o=2 $end $info=m5jcy, $bio Juicy Fruits (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41591&o=2 $end $info=sc5_3438, $bio Juicy Gems Community Party (c) 200? Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112555&o=2 $end $to_flop=juju, $bio Thomson TO disk. published 33 years ago: Juju (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107787&o=2 $end $info=juju,jujub,jujuba, $bio Arcade Video game published 31 years ago: JuJu Densetsu (c) 1989 TAD. The game is a typical platformer in which the player must traverse several levels with a miniboss at the end. Despite his apparent handicap - his slowness as an ape - and the fact that almost any attack can kill him, Toki is able to spit powerful shots that will help him in defeating enemies and obstacles that try to slow him down in his mission. There is a timer for each stage. JuJu can make use of items such as power-ups for his spit: lucky rabbit feet which can give Toki bursts of super-human agility and jumping skill, clocks which add extra time to the countdown, fruit which can add to JuJu's bonus points, keys which unlock bonus areas, a special helmet that protects him from upwards attacks, extra lives, and magic coins which when collected in abundance can obtain Juju an extra life. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Spit, Jump - TRIVIA - According to the TAD president, Tadashi Yokoyama: One day in December 1988, a freelance artist came at TAD with a portfolio of designs including this monkey. The team was motivated to do a game around this funny monkey. On February 02, 1989, the first prototype was ready: one level, no enemies, no musics and the monkey can jump only (no shoot). At this point, they decided to reprogram the game entirely from 0. Note JuJu Densetsu was coded with the same system used by the neogeo coders at SNK. During the first location test (at the TAD office) on September 07, 1989, many new ideas came to the developers but most of them were not included in the final product (i.e: snakes on the first stage), because lack of time. On September 15, 1989. a public location test was done in Japan AND in the USA (University of Washington). A second test was done in October. After this test, they decided to program the end of the game (done by a non-programmer in a week-end). Note: The girl you have to save is brune in the attract mode and blonde at the end. The game was finished on November 06, 1989. Then, after about 10 months of development, JuJu Densetsu was finally released on December 08, 1989 in Japan by TAD. 3148 arcade boards were sold. Export releases: "Toki". The title of this game translates from Japanese as 'Legend of JuJu'. The devil monkey with horns from the level 2 is called Bellzador (Dev. code name: Akuma Zaru) and has the most complex AI routine. It takes 27 pages 'A4' format in the source code. Its desing and patern were inspired by Red Arremer from Makaimura. There is some unused sprites for the character's animation in the game code. On February 26, 1990, TAD know that pirate versions of their game appear on the market. This was the last video game developed by TAD. A sequel was planned (JuJu 2! an action puzzle game) for the Super Famicom but the company closed its door 2 months after the JuJu Desnsetsu release. Fortunately, the source code of JuJu 2 was sold to Altron Corp. who released the game as "Little Magic [Model SHVC-LI]". - TIPS AND TRICKS - BAD ENDING ---------- You can reach a 'Bad Ending' if you died last life (After the 5th continue) in Stage 6 (Final Stage). DEBUG MODE ---------- Mr. Akira Sakuma, programmer of this game, divulged this trick in October 2015. 26 years after the release in Japan! In order to access the JuJu Densetsu hidden Debug Mode: use a hex editor, and open the file k10_4e.bin, and at offset $244, replace the '00' by '0F'. On screen you have then the following: AXX BXX MXX TXX IXX A is corresponding to the visible enemies on screen B is corresponding to the enemies loaded in memory but not visible on screen M is corresponding to the number of enemies projectiles/shots on screen T is corresponding to the Traps sets on screen I is corresponding to the Items visible on screen - STAFF - Game Designer: Haruki Kitahara (Kitahara) Programmers: Akira Sakuma (Sakuma), Takashi Nishizawa (Nishizawa), Tsukasa Aoki (Aoki) Graphic Designers: H. Kakiuchi (Kakiuchi), Junichi Fujisaku (Fujisaku), Jun Matsubara (Matsubara) Musics & Sound: Yusaku Aoki, Yukihiko Kitahara - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.19, 1991) "JuJu Densetsu [Model DTF-5J]" [JP] Sega Mega Drive (jan.31, 1992) "JuJu Densetsu [Model G-4064]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1235&o=2 $end $nes=juju, $bio Nintendo Famicom cart. published 29 years ago: JuJu Densetsu (c) 1991 Taito Corp. Juju Densetsu is a multi-scrolling action game by Taito, and adaptation of the arcade game of the same name developed by TAD Corporation and originally released in 1989. The game takes place on a mysterious tropical island and follows the story of an handsome primitive man called Juju (known as Toki in the west). His beloved girlfriend Miho, the island's princess, has been kidnapped by the the evil priest Vookimedlo, and Juju now embarks on a long and perilous journey to save the poor damsel. But the evil enchanter placed our hero under a magic spell, and turned him into a grotesque ape-like creature. Juju now needs to travel through six uniquely themed, and multi directional scrolling stages (caves, underwater lake, volcano, icy mountain and thick jungle), and ultimately reach Vookimedlo's golden palace. JuJu can walk, jump and shoot all kind of fire-projectiles through his mouth, from simple fireballs to triple shots, twin-wave blasts and deadly flames. He can also collect special items along the way, such as the Football Helmet (temporary shield), white shoes (high jump), clocks (extra time), fruits (points), coins (for extra lives) and, later in the game, keys to unlock doors and obstacles. JuJu can repeatedly jump on certain enemies to defeat them, or to reach seemingly unattainable items or platforms. Juju Densetsu also features a alternating two-player mode. - TECHNICAL - Cartridge ID: DTF-5J - TRIVIA - JuJu Densetsu for Famicom was released on July 19, 1991 in Japan for 5900 Yen. This is the 38th title published by Taito for the Famicom. JuJu Densetsu was an arcade game originally released in 1989 by TAD Corporation. However, the entire game was redesigned while keeping the core, structural concept. It features different stage layouts, various exclusive levels and enemies, but overall lacks the polish from the original game. Export releases: [US] "Toki [Model NES-5J-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54249&o=2 $end $megadriv=toki1,toki, $bio Sega Mega Drive game published 29 years ago: JuJu Densetsu (c) 1991 Sega Enterprises, Limited. This Mega Drive conversion uses the same sprites as the original TAD's Arcade game but had the level data rewritten for a better console gaming experience. - TECHNICAL - Game ID: G-4064 Cartridge ID: 670-1906 Cartridge Size: 4 Mb Cover ID: 670-1907 Barcode: 4 974365 540647 - TRIVIA - JuJu Densetsu for Mega Drive was released on January 31, 1992 in Japan. Reviews: April 1992 - Joypad N.7 (Page 72-75) [FR]: 91/100 - STAFF - Game Design: Gonchan Programmer: Toshiaki Yajima (Yajima), Tsukasa Aoki (Aoki) Character: Kanchan, Toriumi, Hiroyuki Hirama (Hirama), Okiyama Sound: Masayuki Nagao (Nagao), Hirofumi Murasaki (Murasaki), Morihiko Akiyama (Akiyama) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57000&o=2 $end $gba=jukammu, $bio Nintendo GBA cart. published 15 years ago: Juka and the Monophonic Menace [Model AGB-BJKE-USA] (c) 2005 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71297&o=2 $end $gba=jukamm, $bio Nintendo GBA cart. published 15 years ago: Juka and the Monophonic Menace [Model AGB-BJKP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71296&o=2 $end $coleco=jukebox, $bio Colecovision game published 36 years ago: Juke Box (c) 1984 Spinnaker Software Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53297&o=2 $end $c64_cart=jukebox, $bio Commodore C64 cart. published 36 years ago: Juke Box (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53609&o=2 $end $dragon_cass=jukeboxd, $bio Dragon cass. published 37 years ago: Jukebox Demo (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116369&o=2 $end $apple2_flop_orig=1on1, $apple2_flop_clcracked=djlb1on1, $bio Apple II disk. published 37 years ago: Julius Erving and Larry Bird Go One on One (c) 1983 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229219&o=2 $end $ibm5150=1on1, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Julius Erving and Larry Bird go One-on-One (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83643&o=2 $end $dc=july1,july, $bio Sega Dreamcast GD published 22 years ago: July [Model T-35401M] (c) 1998 FortyFive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135577&o=2 $end $dragon_flop=jumbledsk, $bio Dragon disk. published 28 years ago: Jumble Disk (c) 1992 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117027&o=2 $end $apple2_flop_clcracked=jumbjet, $bio Apple II disk. published 36 years ago: Jumble Jet (c) 1984 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232020&o=2 $end $apple2_flop_clcracked=jumbjung, $bio Apple II disk. published 32 years ago: Jumbled Jungle (c) 1988 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232067&o=2 $end $apple2_flop_clcracked=jmblezzz, $bio Apple II disk. published 33 years ago: Jumblezzz (c) 1987 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231147&o=2 $end $spectrum_cass=jumbly,jumblya, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jumbly [Model DK 030] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79395&o=2 $end $bbcb_cass=jumbo, $bio Jumbo (c) 19?? Molimerx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52007&o=2 $end $a800=jumbojet, $bio Atari 800 cart. published 38 years ago: Jumbo Jet Pilot (c) 1982 Thorn EMI Video - TECHNICAL - GAME ID: THA12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86579&o=2 $end $nes=holein1, $bio Nintendo Famicom cart. published 32 years ago: Jumbo Ozaki no Hole in One Professional (c) 1988 HAL Laboratory, Incorporated. - TECHNICAL - [Model HAL-JO] - TRIVIA - Released on February 01, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54250&o=2 $end $snes=holein1j, $bio Nintendo Super Famicom cart. published 29 years ago: Jumbo Ozaki no Hole in One [Model SHVC-JO] (c) 1991 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61573&o=2 $end $info=sgmastj,sgmastc,sgmast, $bio Sega System 24 disk. published 31 years ago: Jumbo Ozaki Super Masters (c) 1989 Sega. A golf game from Sega. - TECHNICAL - Game ID: 317-0058-05b~c Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in August 1989. Masashi 'Jumbo' Ozaki (born January 24, 1947) is one of the greatest Japanese golfers of all time. He is the most successful player on the Japan Golf Tour, having led the money list a record 12 times and won 94 tournaments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3718&o=2 $end $cpc_flop=jumbogf1, $bio Amstrad CPC type-in published 31 years ago: Jumbog (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119548&o=2 $end $cpc_flop=jumbotex, $bio Amstrad CPC type-in published 31 years ago: Jumbotexte (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119601&o=2 $end $spectrum_cass=jump, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jump (c) 1984 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79396&o=2 $end $x07_cass=jump, $bio Canon X-07 type-in published 36 years ago: Jump (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138558&o=2 $end $cpc_flop=jumpf198, $bio Amstrad CPC type-in published 33 years ago: Jump (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120547&o=2 $end $cpc_flop=jumps19901,jumps199, $bio Amstrad CPC 464 disk. published 29 years ago: Jump (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121492&o=2 $end $partner_cass=jump, $bio Jump (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235920&o=2 $end $cpc_flop=jumpcngs, $bio Jump (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121707&o=2 $end $info=jumpbug,jumpbugb, $bio Arcade Video game published 39 years ago: Jump Bug (c) 1981 Rock-ola. The player controls a VW Beetle that jumps through 8 scenarios collecting money and jewels. Shoot or avoid the enemies. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released during December 1981. The game was originally developed by Alpha Denshi. Hoei International (which became Coreland Technology in 1982) supported its development mainly by supporting Alpha Denshi with funding. Rock-ola Mfg. Corp. licensed this game from SEGA. A bootleg of this game was released with SEGA copyright. Allen Rager holds the official record for this game with 850,350 points. - PORTS - * CONSOLES: Emerson Arcadia * COMPUTERS: NEC PC 9801 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1236&o=2 $end $arcadia=jumpbug,jumpbuga, $bio Arcadia 2001 cart. published 38 years ago: Jump Bug (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49260&o=2 $end $info=jumpcoas,jumpcoasa, $bio Arcade Video game published 37 years ago: Jump Coaster (c) 1983 Kaneko Company, Limited. You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Jump Coaster was released in May 1983 in Japan. - STAFF - Programmed by: M. Kuribayashi (according to US copyright records) - PORTS - * COMPUTERS: MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1237&o=2 $end $info=jumpcoast, $bio Arcade Video game published 37 years ago: Jump Coaster (c) 1983 Taito America Corp. Licensed version for the American market. See the original Kaneko version of more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84049&o=2 $end $msx1_cart=jumpcstr, $bio MSX cart. published 36 years ago: Jump Coaster (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77173&o=2 $end $msx1_flop=jumpcstr, $bio Jump Coaster Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134239&o=2 $end $msx1_flop=jump, $bio Jump Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134242&o=2 $end $to_flop=jumpsurv,jumpsurva, $bio Thomson TO disk. published 34 years ago: Jump for Survival (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107788&o=2 $end $mo5_cass=jumpsurv, $to7_cass=jumpsurv, $bio Thomson MO5/TO7 cass. published 34 years ago: Jump for Survival (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108329&o=2 $end $pc98=jumphero, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Jump Hero (c) 1994 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89817&o=2 $end $bbcb_flop_orig=jumpjeta, $bio Acorn BBC Micro B disk. published 35 years ago: Jump Jet (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125669&o=2 $end $cpc_flop=jumpjetu01,jumpjetu,jumpjetd,jumpjeta,jumpjet1, $bio Amstrad CPC 464 disk. published 35 years ago: Jump Jet (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126984&o=2 $end $amigaocs_flop=jumpjet, $bio Commodore Amiga 500 disk. published 33 years ago: Jump Jet (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74360&o=2 $end $bbcb_cass=jumpjet, $bio Jump Jet (c) 198? Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52008&o=2 $end $msx1_flop=jumpjet, $bio Jump Jet Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133164&o=2 $end $cpc_cass=jumpjet, $bio Amstrad CPC cass. published 35 years ago: Jump Jet [Model 3MC002] (c) 1985 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96979&o=2 $end $cpc_flop=jumpjetm, $bio Amstrad CPC 464 disk. published 35 years ago: Jump Jet (c) 1985 Microbyte, S.A. - TECHNICAL - GAME ID: DJA-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126985&o=2 $end $info=jumpjump, $bio Arcade Video game published 21 years ago: Jump Jump (c) 1999 Comad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44912&o=2 $end $info=jumpkids, $bio Arcade Video game published 27 years ago: Jump Kids (c) 1993 Comad Industry Company, Limited. Control a baby to slap enemies and collect items. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is more like a bootleg or hack than an original game; a lot of the game code is taken directly from Data East's "Tumble Pop". - STAFF - Director : An Ks Programmers : Ruy Jh, RA, Js, Park Ym Designers : Kim Ju, Seo Hs, Lee Sg, Hwang Jw, Son Bw, Son Hw Sound : Kwan Dy Hardware : Kim My, Yoon Yj - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1238&o=2 $end $msx1_cart=jumpland, $bio MSX cart. published 35 years ago: Jump Land (c) 1985 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77174&o=2 $end $msx1_flop=jumpland, $bio Jump Land Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134240&o=2 $end $cpc_flop=jumpmani01,jumpmani,jumpmani03, $bio Amstrad CPC 464 disk. published 27 years ago: Jump Mania (c) 1993 Fraggle, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126986&o=2 $end $cpc_flop=jumpover, $bio Amstrad CPC type-in published 34 years ago: Jump Over (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124553&o=2 $end $msx1_cart=jump, $bio MSX cart. published 35 years ago: Jump [Model 20162] (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77172&o=2 $end $cpc_cass=jump, $bio Amstrad CPC cass. published 29 years ago: Jump [Model AM-1258] (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96978&o=2 $end $spectrum_cass=jumpzigu, $bio Sinclair ZX Spectrum cass. published 29 years ago: Jump [Model SE 1258] (c) 1991 Zigurat [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79397&o=2 $end $pc8801_cass=jump, $bio Jump! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91237&o=2 $end $info=jumpkun, $bio Arcade Video game published 36 years ago: Jump-Kun (c) 1984 Kaneko Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118227&o=2 $end $cpc_flop=jumpmanf, $bio Amstrad CPC type-in published 35 years ago: Jump-Man (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120581&o=2 $end $cpc_flop=jumperuk,jumperuk02,jumperuk01, $bio Amstrad CPC type-in published 28 years ago: Jumper (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120276&o=2 $end $snes=jumpind, $bio Nintendo Super Famicom cart. published 24 years ago: Jumpin' Derby [Model SHVC-AJUJ-JPN] (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61574&o=2 $end $info=jumpjoey, $bio Slot Machine published 24 years ago: Jumpin' Joey (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116195&o=2 $end $info=m5jmpjok,m5jmpjok11,m5jmpjoka,m5jmpjokb, $bio Jumpin' Jokers (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15664&o=2 $end $nes=jumpink, $bio Nintendo Famicom cart. published 30 years ago: Jumpin' Kid - Jack to Mame no Ki Monogatari (c) 1990 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54251&o=2 $end $info=jumping,jumpinga,jumpingi, $bio Arcade Video game published 31 years ago: Jumping (c) 1989 Seyutu Electronics. Bootleg of "Rainbow Islands - The Story of Bubble Bobble 2". The main character has been redrawn, as well as the rainbow, the title screen and several other things. The sound is slightly different because this bootleg board uses two YM2203 sound processors, while the original game uses a single YM2151. - TRIVIA - Bugs : the bootleggers didn't defeat the protection completely : secret rooms are broken, some dying enemy sprites have obviously wrong graphics, monsters are falling through platforms etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1239&o=2 $end $odyssey2=acrobat,acrobata, $bio Phillips Videopac game published 39 years ago: Jumping Acrobats (c) 1981 Philips Corp. - TECHNICAL - Game ID: 33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95617&o=2 $end $info=jumpbean, $bio Slot Machine published 24 years ago: Jumping Beans (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118070&o=2 $end $info=jmpbreak, $bio Arcade Video game published 21 years ago: Jumping Break (c) 1999 F2 System. - TRIVIA - Released in February 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31486&o=2 $end $info=jcross,jcrossa, $bio Arcade Video game published 36 years ago: Jumping Cross (c) 1984 SNK. A motocross racing game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61.00 Hz Palette Colors : 288 Players : 2 Control : 4-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1240&o=2 $end $psx=jumpfls2, $bio Sony PlayStation disc published 24 years ago: Jumping Flash! 2 (c) 1996 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SCUS-94108 - TRIVIA - Released on August 31, 1996 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110739&o=2 $end $psx=jumpflsh, $bio Sony PlayStation disc published 25 years ago: Jumping Flash! (c) 1995 Sony Computer Ent. America. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Jumping Flash! [Model SCPS-10007]". - TECHNICAL - Game ID: SCUS-94103 - TRIVIA - Released on October 10, 1995 in USA. - STAFF - USA STAFF ONLY U.S. Producer: Perry Rodgers Test Lead: Robert Wong Marketing Manager: Ami Matsumura-Blaire Marketing Specialist: Nemer Velasquez Copywriter: Carol Ann Hanshaw Special Thanks To: Haven Dubrul, Clyde Grossman, Chip Herman, Howard Liebeskind, Cindy McAndrew, Bernard Stolar, Shūji Utsumi, Michelle Vercelli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97242&o=2 $end $info=m5jmpgem,m5jmpgem01,m5jmpgem03, $bio Jumping Gems (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15314&o=2 $end $info=m5jmpgmc, $bio Jumping Gems Club (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15320&o=2 $end $a2600=jumpjack, $bio Atari 2600 cart. published 37 years ago: Jumping Jack (c) 1983 Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50604&o=2 $end $info=jjack, $bio Arcade Video game published 36 years ago: Jumping Jack (c) 1984 Universal. Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 258 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in January 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1241&o=2 $end $svi318_cass=jmpgjck, $bio Spectravideo SV 318 cass. published 36 years ago: Jumping Jack (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118502&o=2 $end $galaxy=jumpjack, $bio Galaksija cass. published 35 years ago: Jumping Jack (c) 1985 Voja, Antonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235855&o=2 $end $msx1_cass=jumpjack, $bio MSX cass. published 34 years ago: Jumping Jack (c) 1986 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94751&o=2 $end $m5_cart=jumpjack, $bio Sord M.5 cart. published 34 years ago: Jumping Jack (c) 1986 SPC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95353&o=2 $end $orao=jumpjack, $bio PEL Varazdin Orao cass. published 34 years ago: Jumping Jack (c) 1986 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237422&o=2 $end $tvc_flop=jumpjack, $bio Jumping Jack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111904&o=2 $end $tvc_cass=jumpjack, $bio Jumping Jack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112419&o=2 $end $kc_cass=jack, $bio Jumping Jack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133796&o=2 $end $info=m4jjc,m4jjca, $bio Jumping Jack Cash (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41349&o=2 $end $info=sc4jjc,sc4jjca,sc4jjcb,sc4jjcc,sc4jjcd,sc4jjce,sc4jjcf,sc4jjcg,sc4jjch,sc4jjci, $bio Jumping Jack Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR2152] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42664&o=2 $end $mtx_cass=jumpjack,jumpjacka, $bio Memotech MTX cass. published 35 years ago: Jumping Jack Flash (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133308&o=2 $end $info=m4jflash,m4jflash__a,m4jflash__b,m4jflash__c,m4jflash__d,m4jflash__e,m4jflash__f,m4jflash__g,m4jflash__h,m4jflash__i, $bio Jumping Jack Flash (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41348&o=2 $end $info=sc4jjfc,sc4jjfd,sc4jjfe,sc4jjff,sc4jjfj,sc4jjfk,sc4jjfl,sc4jjfm, $bio Jumping Jack Flash (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR4607] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61763&o=2 $end $info=sc4jjf,sc4jjfa,sc4jjfb,sc4jjfg,sc4jjfh,sc4jjfi, $bio Jumping Jack Flash (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6807] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42665&o=2 $end $spectrum_cass=jmpjack,jmpjacka, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jumping Jack [Model JAK] (c) 1983 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79398&o=2 $end $amigaocs_flop=jumpingj, $bio Commodore Amiga 500 disk. published 30 years ago: Jumping Jack'Son (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74361&o=2 $end $info=jumpjkpt, $bio Slot Machine published 18 years ago: Jumping Jackpots (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7715&o=2 $end $info=as_jmpj,as_jmpja, $bio Jumping Jackpots (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41836&o=2 $end $info=pr_jumpj,pr_jumpja, $bio Jumping Jacks (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42099&o=2 $end $to7_cass=jumpjeep, $bio Jumping Jeep (c) 198? Robert [B. Robert] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108330&o=2 $end $apple2_flop_clcracked=jmpmthfl, $bio Apple II disk. published 32 years ago: Jumping Math Flash (c) 1988 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107417&o=2 $end $info=jpopnics, $bio Arcade Video game published 28 years ago: Jumping Pop (c) 1992 Nics. A rip-off of "Plump Pop". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25258&o=2 $end $info=jumppop,jumppope, $bio Arcade Video game published 19 years ago: Jumping Pop (c) 2001 ESD [Excellent Soft Design]. The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 6.628 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Jumping Pop was released in June 2001. This game appears to be a hack of "Tumble Pop" by Data East. Many of the game's sprites exist including the protagonists. The backgrounds are replaced with pictures of girls. - SCORING - Power Up : ??? Speed Up : ??? Barrier : ??? Plasma Gun : ??? Hyper Cleaner : ??? Alphabet : ??? 1UP : ??? Rainbow Crystal : ??? Coin : ??? Big Coin : ??? Money : ??? Big Money : ??? Ruby : ??? Big Ruby : ??? Diamond : ??? Big Diamond : ??? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3459&o=2 $end $info=jpopira, $bio Dedicated Console published 16 years ago: Jumping Popira (c) 2004 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146970&o=2 $end $msx1_cart=jumprabt, $bio MSX cart. published 36 years ago: Jumping Rabbit (c) 1984 MIA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77175&o=2 $end $msx1_flop=jumprabt, $bio Jumping Rabbit Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134241&o=2 $end $x68k_flop=jumpsimn, $bio Jumping Simon (c) 19?? Tonarinokooringu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88329&o=2 $end $mz700_cass=jumprun, $bio Sharp MZ-700 cass. published 34 years ago: Jumping-Runner (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131746&o=2 $end $cpc_flop=jumpingr,jumpingr01, $bio Amstrad CPC type-in published 34 years ago: Jumping-Runner (c) 1986 Editions SORACOM. - TRIVIA - Listed as a Type-in program in the French magazine: CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133952&o=2 $end $special_cass=jumpjek, $bio JUMPJEK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234204&o=2 $end $dragon_cass=jumpjet, $bio Jumpjet (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116457&o=2 $end $ibm5150=jumpman, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Jumpman (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83644&o=2 $end $jupace_cass=jumpman, $bio Jupiter Ace cass. published 36 years ago: Jumpman (c) 1984 Callisto Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115818&o=2 $end $cpc_cass=jumpman, $bio Amstrad CPC cass. published 34 years ago: Jumpman (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96982&o=2 $end $to_flop=jumpman, $bio Thomson TO disk. published 34 years ago: Jumpman (c) 1986 Pukall [Alexandre Pukall] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107789&o=2 $end $to7_cass=jumpman, $bio Thomson TO7 cass. published 34 years ago: Jumpman (c) 1986 Pukall [Alexandre Pukall] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108331&o=2 $end $cpc_flop=jumpman1,jumpmanu, $bio Amstrad CPC 464 disk. published 34 years ago: Jumpman Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128178&o=2 $end $c64_cart=jmpmanjr, $bio Commodore C64 cart. published 37 years ago: Jumpman Junior (c) 1983 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53610&o=2 $end $coleco=jmpmanjr,jmpmanjra, $bio Colecovision game published 36 years ago: Jumpman Junior (c) 1984 CBS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53298&o=2 $end $a800=jmpmanjr, $bio Atari 800 cart. published 37 years ago: Jumpman Junior (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 594R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86581&o=2 $end $apple2_flop_clcracked=jumpman, $bio Apple II disk. published 37 years ago: Jumpman (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 583D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231553&o=2 $end $a800_flop=jumpman, $bio Atari 800 disk. published 37 years ago: Jumpman (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 584D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86580&o=2 $end $gbcolor=jumpstar, $bio Nintendo Game Boy Color game published 19 years ago: JumpStart Dino Adventure - Field Trip [Model CGB-BJQE-USA] (c) 2001 Knowledge Adventure, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68089&o=2 $end $psx=wlsafari, $bio Sony PlayStation disc published 19 years ago: JumpStart Wildlife Safari - Field Trip (c) 2001 Knowledge Adventure, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111658&o=2 $end $ti99_cart=jumpy, $bio TI-99-4A soft. published 37 years ago: Jumpy (c) 1983 Sofmachine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84606&o=2 $end $cpc_flop=jumpyjoe,jumpyjoe01, $bio Amstrad CPC type-in published 30 years ago: Jumpy-Joe (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119910&o=2 $end $saturn=ropeclub, $bio Sega Saturn game published 23 years ago: Jun Classic Country Club & Rope Club (c) 1997 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59288&o=2 $end $info=junai, $bio Arcade Video game published 22 years ago: Junai - Manatsu no First Kiss (c) 1998 Nichibutsu. - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29218&o=2 $end $info=junai2, $bio Arcade Video game published 22 years ago: Junai 2 - White Love Story (c) 1998 Nichibutsu [Nihon Bussan Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43917&o=2 $end $megadriv=junction, $bio Sega Mega Drive game published 30 years ago: Junction (c) 1990 Micronet Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116236&o=2 $end $gamegear=junctionj,junction, $bio Sega Game Gear cart. published 29 years ago: Junction [Model T-22017] (c) 1991 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64655&o=2 $end $saturn=jungrhyt,jungrhyta, $bio Sega Saturn game published 22 years ago: Jung Rhythm (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59289&o=2 $end $info=jungleyo, $bio Arcade Video game published 21 years ago: Jungle (c) 1999 Yonshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35711&o=2 $end $spectrum_cass=junglead, $bio Sinclair ZX Spectrum cass. published 36 years ago: Jungle Adventure (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79399&o=2 $end $icanpian=jungboog, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Jungle Boogie [Model J7524] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240450&o=2 $end $cpc_flop=junglebo01,junglebo,junglebo02,junglebo03, $bio Amstrad CPC 464 disk. published 31 years ago: Jungle Book (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122411&o=2 $end $info=jungleby, $bio Arcade Video game published 38 years ago: Jungle Boy (c) 1982 Taito Corp. - TRIVIA - Prototype of "Jungle King". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29881&o=2 $end $info=sc4jbuck,sc4jbucka,sc4jbuckb,sc4jbuckc,sc4jbuckd, $bio Jungle Bucks (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7103] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42659&o=2 $end $a2600=jfever, $bio Atari 2600 cart. published 38 years ago: Jungle Fever (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50605&o=2 $end $spectrum_cass=jnglfevr,jnglfevra, $bio Sinclair ZX Spectrum cass. published 37 years ago: Jungle Fever (c) 1983 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79400&o=2 $end $info=j6jungfv, $bio Jungle Fever (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41113&o=2 $end $to_flop=junghero,jungheroa, $bio Jungle Hero (c) 198? SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107790&o=2 $end $mo5_cass=junghero,jungherob,jungheroc,jungheroa, $to7_cass=junghero, $bio Jungle Hero (c) 198? SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108332&o=2 $end $info=jungleh, $bio Arcade Video game published 38 years ago: Jungle Hunt (c) 1982 Taito American Corp. Export release. Game developed in Japan. See the original "Jungle King" for more information about the game itself (except for differences and ports listed here). - TRIVIA - Released in October 1982, this reworked version of "Jungle King" was the end result of a copyright infringement lawsuit filed against Taito by the estate of Edgar Rice Burroughs, the creator of Tarzan. Here's what makes Jungle Hunt different from Jungle King: * Music is played at the places where the Tarzan yell was originally heard - at the beginning of the game and at the end of the avalanche stage - the same music that plays upon completion of the river stage. * The player character is a safari-suited jungle explorer clad in a pith helmet, jacket, and shorts, instead of the Tarzan look-alike. * The life-lines that the player character swings on between the trees in the first stage are ropes instead of vines. The original version of the game, known as Jungle King, featured a character who looked like the well known (and very much copyrighted) Tarzan. The character even sounded like Tarzan when he bellowed out the famous scream after finishing the boulder stage (and at the beginning of the game). So, for legal reasons, the name was changed to 'Jungle Hunt' and the player character was changed to resemble a classic safari-suited jungle explorer complete with the standard issue pith helmet, jacket, and shorts. The bellowed scream at the end of the boulder stage was also entirely removed, replaced by the music from the end of the river stage. A Jungle Hunt unit appears in the 1983 movie 'WarGames'. Michael Torcello holds the official record for this game with 1,510,220 points. MB (Milton Bradley) released a board-game based on this video-game (same name) in 1983. - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Jungle Hunt [Model CX2688]" [JP] Atari 2600 (1983) Colecovision [US] (1983) "Jungle Hunt [Model 70007]" [US] Atari 5200 (1983) "Jungle Hunt [Model CX5222]" Atari XEGS [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [US] Atari 800 (1982) "Jungle Hunt [Model RX8049]" [US] Apple II (1983) PC [Booter] [US] (1983) [US] Commodore C64 (1983) "Jungle Hunt [Model RX8530]" [EU] Commodore C64 (1983) Texas Instruments TI-99/4A [US] (1983) Commodore VIC-20 [US] (1984) [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1242&o=2 $end $info=junglehbr, $bio Arcade Video game published 37 years ago: Jungle Hunt (c) 1983 Taito do Brazil. - TRIVIA - Brazilian version of "Jungle King". Unlike the Taito America version, the only post-lawsuit change made in this version was the name of the game. No other changes were implemented. For more information about the game itself, please see the original Taito "Jungle King" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46443&o=2 $end $a2600=junglehc,junglehc1, $bio Atari 2600 cart. published 37 years ago: Jungle Hunt (c) 1983 CCE. South American release. See Atari's "Jungle Hunt [Model CX2688]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50607&o=2 $end $coleco=jungleh, $bio Colecovision game published 37 years ago: Jungle Hunt (c) 1983 Atarisoft. Colecovision's port of the Taito arcade classic. - TECHNICAL - Cartridge ID: 70007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53299&o=2 $end $a2600=jungleh,junglehe,junglehp2,junglehp1, $bio Atari 2600 cart. published 37 years ago: Jungle Hunt (c) 1983 Atari, Incorporated. Home version of the Taito arcade hit! The object of JUNGLE HUNT is to rescue Sir Dashly's kidnapped mate, who, after hours of valiant fighting, was overpowered by two man-eating (and woman-eating) savages. To rescue Lady P., you'll have to make your way past four sets of obstacles: the vines of the Forest, the crocodiles of Reptile River, a landslide of bouncing boulders, and the spears of the two masked cannibals. You'll score points for each obstacle Sir Dashly successfully overcomes; you'll also score bonus points for rescuing Lady P. Since jungle hunting is a dangerous business, you are given five lives at the start of the game. The number of lives remaining is shown on the upper left of your screen. At 10,000 points you are given one extra life - if you survive that long! When you begin the game you are given 500 seconds to reach Lady Penelope. A timer counts down the seconds until you reach her. You'll score more bonus points for rescuing her quickly, so don't dawdle while you're jumping vines or avoiding crocodiles. The obstacles you'll encounter on your adventure are: DEADLY FOREST The Deadly Forest is a swinging place once you get to know it. Here you'll test your coordination and timing as you jump from vine to vine. Since some vines swing faster than others, you'll have to time your leaps carefully. Make a wrong move, and Sir Dashly is finished ! REPTILE RIVER The Reptile River is filled with schools of cantankerous crocodiles. Make Sir Dashly swim out of their way or fend them off with his knife. Beware of any crocodile with its mouth fully open - his knife will be useless against it. Most of the crocodiles swim in groups of three, but occasionally you'll find a rogue crocodile swimming alone. Rogue crocodiles are worth more points than other crocodiles. Watch out for them! They swim more erratically than the other crocodiles, and often drop down when you least expect it. Use your Joystick to steer Dudley underwater, but keep your eyes on the air meter at the top of your screen (see Figure 1). If Dudley is still underwater when the meter runs out, he'll have to breath water - and you'll lose a life! BOULDER FIELD After you successfully cross Reptile River, you'll encounter a landslide of tumbling boulders. There are two sizes of boulders: small rolling rocks and larger bouncing boulders. Leap over the small rocks to avoid getting crushed. Larger boulders are harder to avoid - you'll have to leap over, run under, or duck beneath them to keep out of their way. CANNIBAL CAMP You're finally within reach of Lady Penelope, but she's being guarded by spear-wielding savages. You must guide our hero over the spears of the savages and run to the waiting arms of Lady Penelope. Watch out for the tips of the spears. They're poisoned ! After a tearful reunion with his beloved wife Sir Dashly returns to the Deadly Forest for the next level of play. The game becomes increasingly difficult as you move on to higher levels. You can continue to play until you run out of players, or until the timer runs out. - TECHNICAL - Model CX2688 - SCORING - Jumping to a Vine: 100 points. Running under a boulder: 50 points. Stabbing a Crocodile (Closed jaws): 100 points. Ducking under a boulder: 100 points. Stabbing a Crocodile (Partially open jaws): 200 points. Jumping over a boulder: 200 points. Stabbing a Rogue crocodile: 300 Points. Jumping over a cannibal: 200 points. BONUSES Bonus life: At 10,000 points Rescuing Lady P.: 3xTimer value Each time you exit a section of the jungle: 500 points - TIPS AND TRICKS - * The faster you rescue Lady P. the more bonus points you'll receive, so don't waste any time getting to her. The Deadly Forest can be especially time-consuming practice jumping from vine to vine as quickly as possible. * A crocodile's underbelly is particularly vulnerable, try to come from beneath when stabbing one. * Since rogue crocodiles are worth up to three times more points than the crocodiles swimming in groups, try to stab them when possible. Watch out, though! The rogues move more erratically than the other crocodiles, and can easily hit you before you're ready. * If you wish to conserve lives, simply avoid the crocodiles instead of stabbing them. * For an extra lift when jumping over boulders and cannibals, push your Joystick forward after you make Sir Dashly jump. Not only will he jump higher, but he'll also stay aloft longer. * To score extra points, try jumping over the large boulders. You'll get up to four times more points than ducking or running beneath them. Time your jump carefully though, since large boulders bounce higher than small boulders. - PORTS - * OTHERS: By AtGames: [US] "Atari Flashback 4" (nov.13, 2012) [US] "Atari Flashback 5" (oct.1, 2014) [US] "Atari Flashback 6" (sept.15, 2015) [US] "Atari Flashback 7" (oct.1, 2016) [US] "Atari Ultimate Portable Game Player" (nov.2016) [US] "Atari Flashback 8" (sept.22, 2017) [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50606&o=2 $end $a5200=jungleh, $bio Atari 5200 cart. published 37 years ago: Jungle Hunt (c) 1983 Atari, Incorporated. A leisurely Jungle safari turned into fiasco when your lady friend was kidnapped by two cannibals. They'll turn her into soup if you don't rescue her quickly! To rescue your friend, you'll need to make your way past four obstacles: a jungle where you'll jump from rope to rope, a river filled with open-jawed crocodiles, a landslide of boulders, and a cannibal campsite where your friend hangs suspended over a steaming pot of soup. use your Joystick to swim through the river and to run on dry land; use the red fire buttons to jump and to use your knife against the crocodiles. You'll score points as you overcome obstacles, and you'll also score bonus points for rescuing your friend. You're given three lives at the start of the game. At 10,000 points you are given one extra life - if you survive that long. When you begin the gane you have 500 seconds to complete your rescue mission. A timer counts down the seconds as you play. The sooner you rescue your friend, the more bonus points you'll earn - so don't dawdle. - TECHNICAL - Model CX5222 - SCORING - Jumping to a rope: 100 points Stabbing a crocodile: 100 points closed jaws Stabbing a crocodile (upper river): 200 points open jaws Stabbing a crocodile: 200 points closed jaws Stabbing a crocodile (lower river): 300 points open jaws Running under a boulder: 50 points Ducking under a boulder: 100 points Jumping over a boulder: 200 points Jumping over a cannibal: 200 points - TIPS AND TRICKS - * The sooner you rescue your friend the more bonus points you'll receive. The deadly Jungle can be especially time-consuming, so practice jumping from rope to rope as quickly as possible. * If a rope is occupied by a pushy monkey, wait until it climbs up to the top before making your jump * A crocodile's underbelly is particularly vulnerable; try to come from beneath when stabbing one. * If you want to conserve lives, simply avoid the crocodiles instead of stabbing them. * For an extra lift whn jumping over boulders and cannibals, push the joystick forward before you jump. Not only will you jum higher, but you'll also stay aloft longer. * Sometimes you'll find a large boulder rolling faster than a small boulder. Try to time your leap so that you jump over both at the same time. * Time your leaps over the cannibals' spears so you reach your friend when she's descending towards the pot. If you leap when she's too high, you'll fall into the soup! - STAFF - Programmer: Allen Merrell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50052&o=2 $end $apple2_flop_orig=junghunt, $apple2_flop_clcracked=junghunt, $bio Apple II disk. published 36 years ago: Jungle Hunt (c) 1984 Atarisoft - TECHNICAL - GAME ID: DX5516 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107418&o=2 $end $ibm5150=jungleh, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Jungle Hunt (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5517 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83645&o=2 $end $a800=jungleh, $bio Atari 800 cart. published 37 years ago: Jungle Hunt (c) 1983 Atari, Incorporated. Atari 800's port of the Taito arcade classic. - TECHNICAL - Game ID: RX8049 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84913&o=2 $end $ti99_cart=jungleht, $bio TI-99-4A soft. published 37 years ago: Jungle Hunt (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8528 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84607&o=2 $end $vic1001_cart=jungleh, $bio Commodore VIC-20 cart. published 36 years ago: Jungle Hunt [Model RX8529] (c) 1984 Atarisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84443&o=2 $end $c64_cart=jungleh, $bio Commodore C64 cart. published 37 years ago: Jungle Hunt (c) 1983 Atarisoft Commodore 64's port of Taito's arcade classic. - TECHNICAL - Game ID: RX8530 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53611&o=2 $end $info=m4jungjk,m4jungjk__a,m4jungjk__b,m4jungjk__c,m4jungjk__d,m4jungjk__e, $bio Jungle Jackpots (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42374&o=2 $end $cpc_flop=jungleja, $bio Amstrad CPC 464 disk. published 34 years ago: Jungle Jane (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122412&o=2 $end $cpc_cass=junglejn, $bio Amstrad CPC cass. published 34 years ago: Jungle Jane [Model BBA 066] (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96983&o=2 $end $info=m4jungj,m4jungja,m4jungjb,m4jungjc, $bio Jungle Japes (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42373&o=2 $end $bbcb_cass=jungleji, $bio Acorn BBC/Electron cass. published 36 years ago: Jungle Jive (c) 1984 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52009&o=2 $end $info=as_jjive,as_jjivea,as_jjiveb,as_jjivec,as_jjived,as_jjivee,as_jjivef,as_jjiveg, $bio Jungle Jive (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41835&o=2 $end $electron_flop=jungle, $bio Acorn Electron 3.5in.disk. published 8 years ago: Jungle Journey (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129802&o=2 $end $atom_cass=jungle, $bio Acorn Atom cass. published 8 years ago: Jungle Journey (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236086&o=2 $end $atom_flop=jungle, $bio Acorn Atom disk. published 8 years ago: Jungle Journey (c) 2012 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236134&o=2 $end $info=jungjuic, $bio Slot Machine published 24 years ago: Jungle Juice (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114149&o=2 $end $info=junglek,junglekj2,junglekas, $bio Arcade Video game published 38 years ago: Jungle King (c) 1982 Taito. Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. It is noticable that this game scrolls from right to left, while the vast majority of scrollers go from left to right, although most people probably wouldn't even notice that. Jungle King's gameplay is very similar to that of Activision's "Pitfall", a classic arcade game released on many home computer and console formats of the time. The game's stages are as follows : * The first stage, which may have been the best stage in the game, is set in a forest with a series of swinging vines. Players must use the JUMP button to move from right to left across the vines, while avoiding the monkeys that can send Jungle King falling to the ground. This level is easy to master, but players must time their jumps carefully to make it to the next vine. * The second stage is set under a jungle river. Players must guide Jungle King through a river infestest with alligators and crocodiles. This stage features a 'breath meter' that must be carefully watched to avoid drowning (players simply swim up to the surface to get more air). Jungle King is armed with a knife with which he can stab the crocs and gators, but this can only be done when their mouths are not fully open. * The third stage is an avalanche with boulders rolling down a hill. The player simply uses the joystick to control Jungle King's climbing speed up the hill, and the JUMP button to leap over rolling boulders until they reach the end of the stage. * The fourth and final stage has the player guiding Jungle King through a cannibal village. Jungle King must jump over the cannibals while their spears are down, and eventually make his way towards his Jungle Princess, who is being lowered into a pot to be boiled for supper. On completion of the game, players are rewarded with a short 'I Love You' ending, and then the game begins again with increased difficulty. - TECHNICAL - Jungle King used the familiar 'Taito Classic' cabinet that was used for a variety of early 1980's games. This was a rather short cabinet, and had a monitor that was laid back at more than a 45 degree angle. Most of these cabinets featured the same painted sideart which consisted of an ornate border and a 'Taito' logo. Many other early Taito games will plug right into the machine without modification (although the boardsets for these early games tend to be expensive). The marquee to this title showed a 'Jungle King' logo, with the hero to the right of it and a (rather slutty looking) blond woman tied to a tree on the left hand side. Jungle greenery filled the rest of the marquee's surface area. The monitor bezel was decorated with a red and orange design, while the control panel overlay had a cartoony jungle scene on it. Runs on the "Taito SJ System" hardware. Prom Stickers: KN Players: 2 Control: 8-way joystick Buttons: 1 (JUMP/KNIFE) - TRIVIA - Released in August 1982, this is how "Jungle Hunt" started life. Jungle King was the first 'side-scrolling, jumping & attacking game with a humanoid character', appearing in arcades three years before Miyamoto's classic "Super Mario Bros.". This was also the first video game ever to feature a Tarzan look-alike as a playable character. But, Taito never bothered to get permission from the estate of Edgar Rice Burroughs, so they were sued for copyright infringement for using Tarzan's likeness. So this title quickly went out of production, and is rather rare today. They later reworked the graphics, and the game reappeared in October 1982 as Jungle Hunt. Please see the Taito America "Jungle Hunt" entry for a list of the cosmetic changes made to the game. A prototype of this game is known as "Jungle Boy". A reworked version of this game is known as "Pirate Pete". This game was released in Brazil in 1983 under the "Jungle Hunt" moniker, but none of the other post-lawsuit changes made for the Taito America version were implemented. A Jungle King unit appears in the 1983 movie 'Joysticks'. - UPDATES - A version of Jungle King is known to exist with alternate sound. - SCORING - Successfully jumping between vines : 100 points Stabbing Crocodiles and Alligators : 100 points - with open jaws : +100 points - in deep water : +100 points Jumping over a rock : 200 points Ducking under a rock : 100 points Running under a rock : 50 points Jumping over a cannibal : 100 points Finishing stages 1-3 : 500 points Finishing stage 4 (jump into and rescue woman) : timer bonus - TIPS AND TRICKS - * Forest : 1) The main thing to remember on this stage is timing. Some vines swing faster then others. As you go farther into the game, the vines will really start to swing fast so you must be able to time your jumps accordingly. 2) The best place to catch a vine is in the middle or lower (ideally the bottom of the vine is the best). This way, you give yourself enough jumping room to get to the next vine. 3) Don't just start jumping to the vines without looking. If a vine is moving away from you, wait until it's halfway to you, then jump. 4) At the later levels, monkeys will appear on the vines. If you hit a monkey while trying to leap for a vine, the monkey will knock you down to the ground. 5) After the fourth level, your jumps will become slower. You will need to start your jump before the vine you are on reaches its maximum forward swing position. This will give you a small boost in jumping power. * River : 1) On this stage, you will be swimming through a jungle river. Things to remember are to keep track of your Diving Display. If the bar goes all the way to the left, your man will become a floater. Swim up to the surface every now and then for a breath of air. 2) The biggest hazards are the crocodiles and alligators. Fortunately, you have your trusty knife with you. In order to kill a croc or gator, their mouths have to be closed. If they aren't, you will become free food. Also, if you collide with any part of a croc or a gator, you will die. Extra points are awarded if you stab them when their mouths are partially open, or if they are deep in the water. There are two types of alligators distinguishable by their "teeth". Small-toothed alligators act normal. Big-toothed alligators, however, are faster, will try to follow you, and will move up and down very quickly. 3) Another hazard is the air bubbles. If you happen to swim into them, they will push you immediately to the surface regardless of what hazards may be in your way. The best way to work around this is to vary your speed by moving the joystick left and right and time it so that there are no hazards above the air bubbles. * Avalanche : This is probably the easiest screen. 1) The main obstacle here are large and small boulders which you must dodge in some way. The small boulders can be avoided by jumping over them, but to dodge the large ones, you may either jump, run, or duck by pulling down on the joystick. 2) Moving the joystick left or right controls your speed up the hill. If you hold the joystick left or right, your character will jump at mid-level. If you hold the joystick in an up-left or up-right position, he will jump at his peak level. Try to judge whether a boulder is going to be high or low by the time it reaches your current position. If it's going to be in mid-air, and you find it unsafe to jump or duck, just move to a safer position as quickly as possible. 3) In later levels, the larger boulders are seen more frequently, and small boulders fall down the mountain in groups. * Cannibals : Probably the hardest screen because you have to time your jumps in between the two cannibals... 1) Get right next to the first cannibal. Keep in mind, you can only jump when their spears aren't in the air or you will be skewered. 2) Also, watch the vine that Jungle Princess is tied to. It is going up and down, so you have to time your jumps for both the cannibals and your woman. 3) The cannibals wander back and forth at slightly different rates. Because of this, they get close together, then spread out again. 4) You have to jump between the cannibals, then jump up when Jungle Princess is at the lowest point on the vine. This will require timing and there is no pattern or trick. Just keep in mind that if you can't get to her, jump back to your original position or the second cannibal will get you. 5) On the later levels, everything moves much quicker, and a third cannibal joins them up on the tree. He will shoot blow darts at you that you must move to avoid. - PORTS - Home conversions didn't start appearing until long after the aforementioned lawsuit by the Edgar Rice Burroughs estate against Taito was settled. Please see the Jungle Hunt (Taito America) entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1243&o=2 $end $info=jngld_l2,jngld_l1, $bio Pinball published 39 years ago: Jungle Lord (c) 1981 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 503 - TRIVIA - 6,000 units were produced. The first games had a red cabinet (rare, approx. 100 made), the later ones were blue and the tiger artwork was slightly changed. Some playfield art was also slightly modified as were some of the playfield colors. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5467&o=2 $end $zx81_cass=junglmath, $bio Sinclair ZX-81 cass. published 38 years ago: Jungle Maths (c) 1982 Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114979&o=2 $end $specpls3_flop=junglmth, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Jungle Maths (c) 1983 Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148335&o=2 $end $snes=jungletc, $bio Nintendo Super Famicom cart. published 26 years ago: Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki [Model SHVC-5J] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61577&o=2 $end $gameboy=jungletc, $bio Nintendo Game Boy Cart. published 26 years ago: Jungle no Ouja Tar-chan [Model DMG-J3J] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66233&o=2 $end $saturn=junglprk, $bio Sega Saturn game published 22 years ago: Jungle Park - Saturn Shima (c) 1998 BMG Japan. - TECHNICAL - GAME ID: T-18008G - TRIVIA - Released on January 15, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59290&o=2 $end $saturn=junglprkgen, $bio Sega Saturn game published 22 years ago: Jungle Park - Saturn Shima (c) 1998 BMG Japan. Genteiban edition. - TECHNICAL - GAME ID: T-18009G - TRIVIA - Released on January 15, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59291&o=2 $end $psx=jpark, $bio Sony PlayStation disc published 22 years ago: Jungle Park (c) 1998 Digitalogue - TECHNICAL - [Model SLPS-01086] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85317&o=2 $end $apple2_flop_clcracked=jrescblu, $bio Apple II disk. published 37 years ago: Jungle Rescue - Blue Level (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231525&o=2 $end $apple2gs=jnglsfri, $bio Apple IIGS disk. published 29 years ago: Jungle Safari (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115169&o=2 $end $dragon_cass=junglsrch, $bio Dragon cass. published 36 years ago: Jungle Search (c) 1984 Omega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117169&o=2 $end $amigaocs_flop=jstrike, $bio Commodore Amiga 500 disk. published 26 years ago: Jungle Strike (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74362&o=2 $end $gamegear=jstrike, $bio Sega Game Gear cart. published 25 years ago: Jungle Strike (c) 1995 Black Pearl - TIPS AND TRICKS - * Level Passwords: At the main menu press 1 (to access the password screen) and enter these passwords to start from the corresponding level Level 2 : 1B7L1FF4 Level 3 : 212G1PK4 Level 4 : 00JG9W64 Level 5 : 90KZ93NO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64656&o=2 $end $megadriv=jstrikej, $bio Sega Mega Drive game published 27 years ago: Jungle Strike - Uketsugareta Kyouki (c) 1993 Electronic Arts. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: EM20020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56596&o=2 $end $snes=jstrikej, $bio Nintendo Super Famicom cart. published 25 years ago: Jungle Strike - Uketsugareta Kyouki (c) 1995 Electronic Arts Victor. Japanese release. - TECHNICAL - GAME ID: SHVC-AJGJ-JPN - STAFF - Japanese Version Staff - Electronic Arts Victor Inc. Producer: Shinichiro Takagi Assistant Producer: Yasuhiro Suzuki, Futoshi Maruyama Programming: Hidefumi Ohara Translation: Kenichi Igarashi (Tohokushinsha Film Corp.) Manual & Package: Ichiro Watanabe Software Testing: Nobuaki Horie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61575&o=2 $end $amigaaga_flop=jstrik_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Jungle Strike [AGA Ver.] (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146426&o=2 $end $megadriv=jstrike,jstrikep, $bio Sega Genesis game published 27 years ago: Jungle Strike (c) 1993 Electronic Arts. - TECHNICAL - GAME ID: 7162 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 91/100 - STAFF - Game Design: John Manley, Antonio Barnes Programming: Mike Posehn Art Director: Julie Gast Cressa Art: Keith Bullen, Jeff Fennel 3-D Models: Michael Shirley, Tim Calvin Additional Art: Peggy A. Brennan Music & Sound Effects: Brian Schmidt Project Management: Susan Manley Technical Director: Lon Meinecke Producer: Scott Berfield Associate Producer: John Manley Assistant Producer: Antonio Barnes (Tony Barnes), Michael Anthony Lubuguin, Scott Probin Executive Producer: Scott Orr Testing Manager: Randy Delucchi Product Testing: Steve Imes, Michael Hensley (Mike Hensley), John D. Boerio (John Boerio) Product Manager: Michael C. Prince (Michael Prince) Marketing Art Direction: Nancy Waisanen Package Design: E. J. Saraille Game Text & Documentation: Michael Humes Documentation Layout: Emily Favors Documentation Layout (Mise en page de la documentation [EU]): Chris Morgan Quality Assurance: Mike Lopez, Rob Cavaness, Michael Yasko (Mike Yasko), Paul Armatta, Alex Camilleri Team photo by (US manual): Rosalind Delligatti (Roz Delligatti) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57271&o=2 $end $gameboy=jstrike, $bio Nintendo Game Boy Cart. published 25 years ago: Jungle Strike [Model DMG-AJGE-USA] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66230&o=2 $end $snes=jstrikeu, $bio Nintendo Super NES game published 25 years ago: Jungle Strike (c) 1995 Electronic Arts. - TECHNICAL - GAME ID: SNS-AJDE-USA - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - Programming: Richard Stevenson, Andrew Chapman Additional Programming: Ashley Bennett Art: Adrian Carless, Pete Daniels, Paul Gregory, Michael Hirst Sound & Music: Neil Biggin Additional Help: Mike Hart, Simon Short, Roger Taylor 3D Models: Electronic Arts Project Manager: Anthony Casson Technical Director: James North-Hearn Quality Control: Lee Campbell, Sim Furniss, Mick Sheehan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63135&o=2 $end $snes=jstrike, $bio Nintendo Super NES game published 25 years ago: Jungle Strike (c) 1995 Electronic Arts. - TECHNICAL - Cartridge ID: SNSP-AJGP-EUR - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63134&o=2 $end $kc_cass=jungle13, $bio VEB Mikroelektronik KC cass. published 31 years ago: Jungle ver. 1.3 (c) 1989 SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133827&o=2 $end $kc_cass=jungle14, $bio VEB Mikroelektronik KC cass. published 31 years ago: Jungle ver. 1.4 (c) 1989 SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133828&o=2 $end $kc_cass=jungle2, $bio VEB Mikroelektronik KC cass. published 23 years ago: Jungle ver. 2 (c) 1997 SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133829&o=2 $end $cpc_cass=junglewf, $bio Amstrad CPC cass. published 31 years ago: Jungle Warfare (c) 1989 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96984&o=2 $end $cpc_flop=junglewa,junglewa03,junglewa04, $bio Amstrad CPC 464 disk. published 31 years ago: Jungle Warfare (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122413&o=2 $end $spectrum_cass=jwarfare,jwarfarel, $bio Sinclair ZX Spectrum cass. published 31 years ago: Jungle Warfare (c) 1989 Virgin Mastertronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226656&o=2 $end $msx1_cass=jungwarr, $bio MSX cass. published 30 years ago: Jungle Warrior (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94752&o=2 $end $cpc_flop=junglewa02,junglewa01,junglewa09, $bio Amstrad CPC 464 disk. published 30 years ago: Jungle Warrior (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122414&o=2 $end $specpls3_flop=junglewa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Jungle Warrior (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147949&o=2 $end $cpc_flop=junglewa0a, $bio Amstrad CPC 464 disk. published 15 years ago: Jungle Warrior (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121708&o=2 $end $cpc_flop=junglewa05, $bio Amstrad CPC 464 disk. published 30 years ago: Jungle Warrior Cracked (c) 1990 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122415&o=2 $end $msx1_flop=jungwarr,jungwarra, $bio Jungle Warrior Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134427&o=2 $end $cpc_flop=junglewa06, $bio Amstrad CPC 464 disk. published 30 years ago: Jungle Warrior Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122416&o=2 $end $cpc_cass=jungwarr, $bio Amstrad CPC cass. published 30 years ago: Jungle Warrior [Model JW-012-AMS] (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96985&o=2 $end $snes=jwars2, $bio Nintendo Super Famicom cart. published 27 years ago: Jungle Wars 2 - Kodai Mahou Atimos no Nazo [Model SHVC-JW] (c) 1993 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61576&o=2 $end $gameboy=jwars, $bio Nintendo Game Boy Cart. published 29 years ago: Jungle Wars [Model DMG-JWJ] (c) 1991 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66232&o=2 $end $info=junglers, $bio Arcade Video game published 39 years ago: Jungler (c) 1981 Stern Electronics, Incorporated. - TRIVIA - Released in March 1982 by Stern (even if the title screen says 1981), under license from Konami. For more information about the game itself, please see the original Konami entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46442&o=2 $end $tutor=jungler, $bio Tomy Tutor cart. published 39 years ago: Jungler (c) 1981 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101347&o=2 $end $info=jungsub, $bio Arcade Video game published 39 years ago: Jungler (c) 1981 Subelectro, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113166&o=2 $end $arcadia=jungler, $bio Arcadia 2001 cart. published 38 years ago: Jungler (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 23] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49261&o=2 $end $info=jungler,gjungler,junglero, $bio Arcade Video game published 39 years ago: Jungler (c) 1981 Konami. The player controls a snake-like ship moving around a number of mazes chasing 3 similar computer controlled ships. Being hit by bullets reduces the length of the ships. Ships are destroyed either when their length is reduced to zero or when they collide with a longer ship. - TECHNICAL - Game ID : GX327 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Jungler was released in December 1981. Joe Startz holds the official record for this game with 180720 points. - SCORING - Running over enemy : 80-640 points; 80 points per segment. Shooting enemy : 60 points for segment, 500 points for head. Fruit : 500 points plus segment added. - TIPS AND TRICKS - * Don't get in front of red worms if you can avoid it. Yellow worms can be gotten in front of with caution, and green worms should be no problem (although you'd better watch out for the shooters). * To shrink the opponents' worm down, shoot the tail. - PORTS - * CONSOLES: Emerson Arcadia [US] (1982) [Model 1023] * COMPUTERS: Commodore VIC-20 [US] (1982) "Serpentine [Model VI SE C]" Tommy Tutor * OTHERS: [JP] VFD handheld game (19??) released by Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1244&o=2 $end $x1_flop=uedabgm1, $bio Junichi Ueda BGM Collection Vol.1 for X1 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86025&o=2 $end $x1_flop=uedabgm2, $bio Junichi Ueda BGM Collection Vol.2 for X1 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86026&o=2 $end $spectrum_cass=juniorar, $bio Junior Arithmetic (c) 198? Accord Data International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226211&o=2 $end $zx81_cass=jnredu2, $bio Sinclair ZX-81 cass. published 39 years ago: Junior Education 2 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114589&o=2 $end $zx81_cass=jnredu5, $bio Sinclair ZX-81 cass. published 39 years ago: Junior Education 5 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114590&o=2 $end $info=jrking, $bio Arcade Video game published 38 years ago: Junior King (c) 1982 Unknown. Bootleg/Hack of "Donkey Kong Jr.". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24512&o=2 $end $c64_cass=jnrmathss, $bio Commodore C64 cass. published 37 years ago: Junior Maths - Spirates / Snowmen (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231944&o=2 $end $zx81_cass=jnrmath1, $bio Sinclair ZX-81 cass. published 39 years ago: Junior Maths 1 (c) 1981 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114851&o=2 $end $zx81_cass=jnrmath2, $bio Sinclair ZX-81 cass. published 39 years ago: Junior Maths 2 (c) 1981 Rose Cassettes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114852&o=2 $end $electron_cass=jnrmath, $bio Acorn Electron cass. published 38 years ago: Junior Maths Pack (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52010&o=2 $end $bbca_cass=jnrmath, $bio Acorn BBC Micro A cass. published 38 years ago: Junior Maths Pack (c) 1982 Micro Power, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231803&o=2 $end $bbcb_cass=jnrmath1, $bio Junior Maths Part1 (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52011&o=2 $end $bbcb_cass=jnrmath2, $bio Junior Maths Part2 (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52012&o=2 $end $archimedes=pinpntjr, $bio Acorn Archimedes disk. published 28 years ago: Junior PinPoint (c) 1992 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116021&o=2 $end $dragon_cass=junrevngm, $bio Dragon cass. published 37 years ago: Junior's Revenge (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116370&o=2 $end $dragon_cass=junrevng, $bio Dragon cass. published 37 years ago: Junior's Revenge (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116458&o=2 $end $pc98=junkjan2, $bio Junk Jankey's 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89818&o=2 $end $info=jy_12,jy_03,jy_11, $bio Pinball published 23 years ago: Junk Yard (c) 1997 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Model Number : 50052 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in January 1997. 3,013 units were produced. Sometimes when the crane hits the car targets, DOHO comes up on the display. Crazy Bob is the owner of the Junkyard. - UPDATES - Revision 1.0 Date : 01/06/97 This is the first production release. Major changes since prototype 0.3 : - A cooling-off period is now enforced for the bus diverter coil.This was to help prevent the coil from overheating. - PAYBACK TIME was removed from the time machine feature. The scoring was out of balance with the rest of the game. - Crane error detection was implemented. - Overall, the scores on the game were reduced by half. - Several sound and display timing issues were cleaned up. Revision 1.1 Date : 01/23/97 - Wire colors will now be correct in SWITCH TEST. - German printers will now format correctly. - The spinner no longer can score erroneously. - Added French and Spanish translations. - Fixed Fireworks display and lamp show during Radar Adventure. Revision 1.2 Date : 07/03/97 - German pricing updated. - Escape from DOG will score correctly. - TIPS AND TRICKS - When the Time Machine clock shows 3:33, hit both flippers 3 times to start the Secret mode. Push START button during Saucer Attack Wave to clear the screen. - STAFF - Concept by : Barry Oursler, Dwight Sullivan, Adam Rhine Design by : Barry Oursler, Dwight Sullivan Art by : Paul Barker, Pat McMahon Mechanics by : Zofia Bil, Brad Cornell Music & Sounds by : Kurt Goebel Software by : Dwight Sullivan, Graham West - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5468&o=2 $end $x68k_flop=junkerpr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Junker Pro-68K (c) 1990 Gold Cats Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88330&o=2 $end $megadriv=junker, $bio Sega Mega Drive game published 28 years ago: Junker's High (c) 1992 SIMS. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 47/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56597&o=2 $end $ti99_cart=junkmnj, $bio TI-99-4A soft. published 34 years ago: Junkman Junior (c) 1986 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84608&o=2 $end $msx1_flop=junofrst, $bio Juno First Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134243&o=2 $end $info=junofrstg, $bio Arcade Video game published 37 years ago: Juno First (c) 1983 D. Gottlieb & Company. North american version. For more information about the game itself, please see the original Konami version entry; "Juno First [Model GX310]". - TECHNICAL - Game No. GV-122 - TRIVIA - Juno First was released by Gottlieb in September 1983 in the USA, under lisence from Konami. - PORTS - * COMPUTERS: [US] Commodore C64 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39712&o=2 $end $info=junofrst, $bio Arcade Video game published 37 years ago: Juno First (c) 1983 Konami. Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right). As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level. Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed. - TECHNICAL - Game ID : GX310 Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 533.333 Khz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Juno First was released in July 1983 by Konami. Tom Gibson holds the official record for this game with 78888980 points. Released in North America as "Juno First [GV-122]" - TIPS AND TRICKS - * Shooting the space capsule will cause a astronaut to appear. Touching this astronaut will engage a bonus mode. In this mode, the enemy ships will stop firing for 10 seconds and each enemy destroyed will earn the player bonus points. * To take full advantage of the bonus mode, avoid shooting enemy ships for about the first 20 seconds of the wave until the asteroid appears and you activate bonus mode. This will allow you to kill more enemies while in bonus mode. * Don't forget to use your warp button - it can get you out of some sticky situations. You have 3 warps per level, and warps do not carry over to the next level. * An extra ship is awarded at every 100,000 points, but be aware that the score rolls over after 1,000,000 points. - PORTS - * COMPUTERS: [EU] MSX (1983) [JP] MSX (1984) [EU] Commodore C64 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1245&o=2 $end $msx1_cart=junofrst, $bio MSX cart. published 37 years ago: Juno First (c) 1983 Sony Corp. - TECHNICAL - GAME ID: HBS-G002C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77176&o=2 $end $info=juno106, $bio Musical Instrument published 36 years ago: Juno-106 Programmable Polyphonic Synthesizer (c) 1984 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261575&o=2 $end $info=juno6, $bio Musical Instrument published 38 years ago: Juno-6 Polyphonic Synthesizer (c) 1982 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261576&o=2 $end $pc8801_cass=juokaime, $bio Juo Kaimei - Jissen Tsugi no Isshu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91238&o=2 $end $tvc_flop=jupiter, $bio Jupiter (c) 198? Dörner [Péter Dörner] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112208&o=2 $end $tvc_cass=jupiter,jupitera, $bio Jupiter (c) 198? Dörner [Péter Dörner] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112523&o=2 $end $timex_dock=jupitace, $bio Timex Sinclair 2068 cart. published 35 years ago: Jupiter ACE Emulator (c) 1985 Farrow, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237059&o=2 $end $apple2_cass=jupiexpr, $bio Apple II cass. published 41 years ago: Jupiter Express (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135958&o=2 $end $info=jupiter2, $bio Computer published 44 years ago: Jupiter II (c) 1976 Wave Mate. - TRIVIA - The Jupiter II was available in a KIT form for $1,225 or fully assembled for $1,885. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103251&o=2 $end $info=jupiter3, $bio Computer published 44 years ago: Jupiter III (c) 1976 Wave Mate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103252&o=2 $end $vic10=jlander, $bio Commodore MAX cart. published 38 years ago: Jupiter Lander (c) 1982 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53612&o=2 $end $vic1001_cart=jlander, $bio Commodore VIC-20 cart. published 39 years ago: Jupiter Lander [Model VIC-1907] (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84444&o=2 $end $psx=jupstrik, $bio Sony PlayStation disc published 25 years ago: Jupiter Strike (c) 1995 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110977&o=2 $end $amigaocs_flop=jupiter, $bio Commodore Amiga 500 disk. published 30 years ago: Jupiter's Masterdrive (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74363&o=2 $end $gbcolor=jboy2,jboy2a, $bio Jurassic Boy 2 (c) 199? Sachen. - TECHNICAL - Game ID: EB-002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68090&o=2 $end $nes=jboy2, $bio Nintendo Famicom cart. published 26 years ago: Jurassic Boy 2 (c) 1994 Sachen. - TECHNICAL - [Model TC-028] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76821&o=2 $end $info=tjpark, $bio Handheld game published 32 years ago: Jurassic Park (c) 1988 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100490&o=2 $end $sms=jpark, $bio Sega Master System cart. published 27 years ago: Jurassic Park (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56075&o=2 $end $megadriv=jpark,jparkj,jparkp, $bio Sega Mega Drive game published 27 years ago: Jurassic Park (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] October 1993 - Consoles + N.24: 83% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56598&o=2 $end $amigaocs_flop=jpark, $bio Commodore Amiga 500 disk. published 27 years ago: Jurassic Park (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74364&o=2 $end $info=jpark,jparkj,jparkja,jparkjc, $bio Arcade Video game published 26 years ago: Jurassic Park (c) 1994 Sega Enterprises, Limited. An on-the-rails lightgun game for 1 or 2 players, based on the groundbreaking Steven Spielberg movie of the same name. Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: lightgun Buttons: 1 - TRIVIA - Jurassic Park was released in February 1994, even if titlescreen says 1993 (development year). - SERIES - 1. Jurassic Park (1993) 2. The Lost World - Jurassic Park (1997) 3. The Lost World Special - Jurassic Park (1998) 4. Jurassic Park III (2001) - STAFF - Directors : Juro Watari, Kenji Kanno Programmers : Takeshi Goden, Toshikazu Goi, Kenji Yamamoto, Mari Tsuruzoe, Hideshi Kawatake, Akira Ohe Graphic designers : kyoshi Ieizumi, Megumi Matsuda, Nahoko Naruke, Kenji Arai, Seiichi Yamagata, Jun Uriu, Shinichi Nakagawa Sound : Saeko Sasaki, Maki Morrow Mechanical designers : Yasuo Ishikawa, Masayoshi Yamada Electrical designers : Hiroki Koyama, Tomoyuki Goto Industrial designers : Kimio Tsuda, Hiroyuki Yoshimi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1246&o=2 $end $info=jparkmb, $bio Jurassic Park (c) 199? Unknown. Pirate coin-op version of the Mega Drive game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146969&o=2 $end $megadriv=jparkre, $bio Sega Genesis game published 26 years ago: Jurassic Park - Rampage Edition (c) 1994 SEGA of America, Inc. - TECHNICAL - GAME ID: 1557 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93591&o=2 $end $megadriv=jparkrep9,jparkrep8,jparkrep7,jparkrep6,jparkrep5,jparkrep4,jparkrep3,jparkrep2,jparkrep1, $bio Sega Mega Drive game published 26 years ago: Jurassic Park - Rampage Edition (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 670-5204-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56599&o=2 $end $nes=jparklw, $bio Jurassic Park - The Lost World (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55253&o=2 $end $snes=jpark2u,jpark2up, $bio Nintendo Super NES game published 26 years ago: Jurassic Park II - The Chaos Continues [Model SNS-A2JE-USA] (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63139&o=2 $end $snes=jpark2, $bio Nintendo Super NES game published 26 years ago: Jurassic Park II - The Chaos Continues [Model SNSP-A2JP-EUR] (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63138&o=2 $end $info=jpark3,jpark3u, $bio Arcade Video game published 19 years ago: Jurassic Park III (c) 2001 Konami Corporation. A 3-D motion-sensor shooting game where players shoot at rampaging dinosaurs. - TECHNICAL - Konami Viper hardware Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Jurassic Park III was released in July 2001. Just like in the movie, you will have to escape from the Isla Sorna island, crowded of deadly dinosaurs... - SERIES - 1. Jurassic Park (1993) 2. The Lost World - Jurassic Park (1997) 3. The Lost World Special - Jurassic Park (1998) 4. Jurassic Park III (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4062&o=2 $end $gba=jpark3aa, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Advanced Action [Model AGB-AJQJ-JPN(RK254-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71298&o=2 $end $gba=jpark3da, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Dino Attack [Model AGB-AJQP-EUR] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71299&o=2 $end $gba=jpark3ia, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Island Attack [Model AGB-AJQE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71300&o=2 $end $gba=jpark3pbj, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Kyouryuu ni Ainiikou! [Model AGB-AJ3J-JPN(RK255-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71301&o=2 $end $gba=jpark3pbu, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Park Builder [Model AGB-AJ3E-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71303&o=2 $end $gba=jpark3pb, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Park Builder [Model AGB-AJ3P] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71302&o=2 $end $gba=jpark3dfu, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - The DNA Factor [Model AGB-ADNE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71305&o=2 $end $gba=jpark3df, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - The DNA Factor [Model AGB-ADNP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71304&o=2 $end $gba=jpark3dfj, $bio Nintendo GBA cart. published 19 years ago: Jurassic Park III - Ushinawareta Idenshi [Model AGB-ADNJ-JPN(RK248-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71306&o=2 $end $gba=jparkins, $bio Nintendo GBA cart. published 17 years ago: Jurassic Park Institute Tour - Dinosaur Rescue [Model AGB-AJ8J-JPN] (c) 2003 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71307&o=2 $end $gameboy=jpark2, $bio Nintendo Game Boy Cart. published 26 years ago: Jurassic Park Part 2 - The Chaos Continues (c) 1994 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-A2JE-USA - STAFF - Code: Frédéric Zimmer, Fernando Velez, Pierre Adane Graphics: Christophe Soeur, Sylvain Dessoly, Philippe Dessoly Music: Jonathan Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66238&o=2 $end $amigaaga_flop=jpark_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Jurassic Park [AGA Ver.] (c) 1993 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146425&o=2 $end $megadriv=jparku,jparkup,jparkup2, $bio Sega Genesis game published 27 years ago: Jurassic Park (c) 1993 SEGA of America, Inc. - TECHNICAL - GAME ID: 1056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57272&o=2 $end $gamegear=jpark, $bio Sega Game Gear cart. published 27 years ago: Jurassic Park [Model 2511] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64657&o=2 $end $segacd=jpark,jparkp, $bio Sega CD published 26 years ago: Jurassic Park [Model 4410] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60750&o=2 $end $megacd=jparkg, $bio Sega Mega-CD published 27 years ago: Jurassic Park (c) 1993 Sega Enterprises, Limited. German release. Description from the German back cover: Auf einer sturmgepeitschten Insel lauern urzeitliche Wesen in den Schatten des Dschungles. Können Sie die Rätsel lösen und die Dinosaurier-Eir retten, bevor irgend etwas Grauenvolles Sie zum Frühstück verspeist? Exklusiv für Mega-CD - ein völlig neuses Game-Design. Brillante Grafiken und realistische Full-Motion-Video-Sequenzen sorgen für unglaubliche Kino-Atmosphäre "Mit deutschsprachigen spielfilmsequenzen! - TECHNICAL - Game ID: 4411-18 Front Cover ID: 670-4781-18 Back Cover ID: 670-4783-18 Manual ID: 672-1760-50 CD 1 ID: 670-4780-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60625&o=2 $end $megacd=jpark, $bio Sega Mega-CD published 27 years ago: Jurassic Park (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4411 Front Cover ID: 670-4781-50 Back Cover ID: 670-4783-50 Manual ID: 672-1760-50 Spine Card ID: 670-4782-50 CD ID: 670-4780-50 - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 74% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60624&o=2 $end $info=jupk_513,jupk_501,jupk_g51, $bio Pinball published 27 years ago: Jurassic Park (c) 1993 Data East Pinball. - TECHNICAL - Game ID: 500-5520-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in June 1993, which was around the same time the movie of the same name was released in theaters. Sometimes during attract mode, when the 'BSMT 2000' logo appears on the DMD, a brachiosaurus cry from the movie can be heard. - UPDATES - Earlier ROMs of this game will have a preview for "Last Action Hero" during attract mode, if the 'Next Game Promotion' feature in the test menu is turned on. Later ROMs do not have the preview at all. - SERIES - 1. Jurassic Park (1993) 2. The Lost World - Jurassic Park (1997) - STAFF - Game Design: Ed Cebula (EDC), Neil Falconer (NF), Joe Kaminkow Game Software: Neil Falconer Display Software: John Carpenter (JWC) Mech. Design: John Lund, Joe Balcer, John Borg, Norm Wurz Game Art: Markus Rothkranz, Kurt Andersen (KMA) Sounds & Music: Brian Schmidt Pixelators: Jack Liddon (JAK), Kurt Andersen Software Support: Kristina Donofrio, Lonnie Ropp, Masaya Horiguchi, Don Schild, Eric Winston Cables: Phillis BOM: Sarah Bagnola Technical Support: Arnie Aarstad, Jim Gorman Special Thanks To: Stan Winston, Pete Hylak, Craig Fitpold, Brian Poklacki, Ron Hayes Special Thanks To: Everyone at Universal, Amblin, MCA, John Hornick, Michael Malone, Sid Kaufman, Brad Globe, Marvin Levy, Barbara Ritchie, Kathy Kennedy, Denise Dole - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5322&o=2 $end $gameboy=jpark, $bio Nintendo Game Boy Cart. published 27 years ago: Jurassic Park [Model DMG-JQ-NOE] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66234&o=2 $end $gameboy=jparku, $bio Nintendo Game Boy Cart. published 27 years ago: Jurassic Park (c) 1993 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-JQ-USA - STAFF - Coding by: Gerald Weatherup, Paul Robinson, Debbie Hardin, Mark Rogers Artwork by: Steven Kerry, Ray Musci, Jon Beard, Martin McDonald, Francesca Roosen, Damon Jenkins, Alan Pashley, Sherrie Hinson Zook, Neal Zook, Chris Kerry, Lynnie Mojadera Music by: Jonathan Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66237&o=2 $end $gamegear=jparkj, $bio Sega Game Gear cart. published 27 years ago: Jurassic Park (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3229] - TRIVIA - This game is based on the 1993 movie with the same title. - TIPS AND TRICKS - * Sound test: Turn on the console with START held (this will work only in the Japanese version of the game). * Unlock Tyrannosaurus Stage: Clear all four levels without continuing (order does not matter). - STAFF - Director : Asohy Producer : Jun Tsu Chi Chief Programmer : ToToYo Programmer : Com Blue, Saku, Ken-san Art Work : Ei-Ei-O, Jyouoh A.K.K., Tez-Mania Sound Management : Lotty, N.Gee Planner : LLG, Suu Sang Special Thanks : Hase, James S., Jessy T., Steve B., Kazu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64658&o=2 $end $megacdj=jpark, $bio Sega Mega-CD published 26 years ago: Jurassic Park (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60525&o=2 $end $nes=jpark,jparku, $bio Nintendo NES cart. published 27 years ago: Jurassic Park (c) 1993 Ocean Extinct for eons, the most awesome creatures ever to walk the earth have been brought back to life by astounding biotech advances. These breathtaking behemoths have been unleashed to roam the most incredible animal preserve of all time... man and dinosaur together... JURASSIC PARK. Now, you've been cast in a starring role in this sensational saga. As Dr. Alan Grant, world-renowned paleontologist, your adventure begins on a mysterious fog-shrouded island off Central America, where an untamed, primitive world has been created. Controlled by a vast supercomputer complex, the most privileged visitors are invited to experience its terrifying wonders in complete safety... until something goes terribly wrong. A computer malfunction has caused the release of hundreds of fearsome prehistoric predators. Vicious raptors, spitters and tyrannosaurs are threatening to overrun even the fortified visitor's compound... and two children, Tim and Lex, are lost in the jungle's island wilderness. To find and rescue them, you'll have to face some of history's most powerful and deadly carnivores. - TECHNICAL - GAME ID: NES-J9-USA - TRIVIA - Released in June 1993 in the USA. Reviews: [FR] November 1993 - Consoles + N.25: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55252&o=2 $end $snes=jparkj, $bio Nintendo Super Famicom cart. published 26 years ago: Jurassic Park [Model SHVC-J8] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61578&o=2 $end $snes=jparkua,jparku, $bio Nintendo Super NES game published 27 years ago: Jurassic Park [Model SNS-J8-USA] (c) 1993 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63137&o=2 $end $snes=jpark,jparkp,jparki,jparks, $bio Nintendo Super NES game published 27 years ago: Jurassic Park (c) 1993 Ocean - TECHNICAL - Cartridge ID: SNSP-J8-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63136&o=2 $end $snes=jparkf, $bio Nintendo Super NES game published 27 years ago: Jurassic Park (c) 1993 Ocean Software, Ltd. - TECHNICAL - Cartridge ID: SNSP-J8-FRA/SFRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88463&o=2 $end $snes=jparkg, $bio Nintendo Super NES game published 27 years ago: Jurassic Park (c) 1993 Ocean Software. - TECHNICAL - Game ID: SNSP-J8-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88464&o=2 $end $info=sp_juras, $bio Jurassic Trial (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42246&o=2 $end $pc8801_flop=jusenkil, $bio NEC PC-8801 Series disk. published 35 years ago: Jusenki L-Gaim (c) 1985 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92139&o=2 $end $nes=justbred, $bio Nintendo Famicom cart. published 28 years ago: Just Breed (c) 1992 Enix, Limited. - TECHNICAL - Cartridge ID: EFC-I5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54252&o=2 $end $spectrum_cass=justimagp, $bio Sinclair ZX Spectrum cass. published 34 years ago: Just Imagine (c) 1986 Pirate Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234757&o=2 $end $spectrum_cass=justimag, $bio Sinclair ZX Spectrum cass. published 34 years ago: Just Imagine + Laser Shoot (c) 1986 Central Solutions, Ltd. - TECHNICAL - GAME ID: CSC 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79404&o=2 $end $info=m1jtjob,m1jtjoba,m1jtjobb,m1jtjobc,m1jtjobd,m1jtjobe, $bio Just the Job (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42345&o=2 $end $info=ep_jsttt,ep_jsttta,ep_jstttb,ep_jstttc,ep_jstttd,ep_jsttte,ep_jstttf,ep_jstttg, $bio Just the Ticket (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15511&o=2 $end $svi318_cass=justwrit, $bio Spectravideo SV 318 cass. published 36 years ago: Just Write JR (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118503&o=2 $end $info=jak_just, $bio Dedicated Console published 15 years ago: Justice League (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145597&o=2 $end $gba=jlin4allu,jlin4allup, $bio Nintendo GBA cart. published 18 years ago: Justice League - Injustice for All [Model AGB-AJLE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71309&o=2 $end $gba=jlin4all, $bio Nintendo GBA cart. published 18 years ago: Justice League - Injustice for All [Model AGB-AJLP] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71308&o=2 $end $gba=jlchron, $bio Nintendo GBA cart. published 17 years ago: Justice League Chronicles [Model AGB-BJLE-USA] (c) 2003 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71310&o=2 $end $gba=jlhflashu, $bio Nintendo GBA cart. published 14 years ago: Justice League Heroes - The Flash [Model AGB-BJHE-USA] (c) 2006 WB Games [Warner Bros.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71312&o=2 $end $gba=jlhflash, $bio Nintendo GBA cart. published 14 years ago: Justice League Heroes - The Flash [Model AGB-BJHP] (c) 2006 WB Games [Warner Bros.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71311&o=2 $end $megadriv=jleague, $bio Sega Mega Drive game published 25 years ago: Justice League Task Force (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56600&o=2 $end $snes=jleaguej, $bio Nintendo Super Famicom cart. published 25 years ago: Justice League Task Force [Model SHVC-AJLJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61579&o=2 $end $snes=jleagueu,jleagueup, $bio Nintendo Super NES game published 25 years ago: Justice League Task Force [Model SNS-AJLE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63141&o=2 $end $snes=jleague, $bio Nintendo Super NES game published 25 years ago: Justice League Task Force [Model SNSP-AJLP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63140&o=2 $end $cpc_cass=justin, $bio Amstrad CPC cass. published 15 years ago: Justin (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96986&o=2 $end $cpc_flop=justinfu, $bio Amstrad CPC 464 disk. published 15 years ago: Justin (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124524&o=2 $end $snes=juteisen, $bio Nintendo Super Famicom cart. published 27 years ago: Jutei Senki [Model SHVC-JU] (c) 1993 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61580&o=2 $end $pc8801_flop=cygnus, $bio NEC PC-8801 Series disk. published 36 years ago: Juu Kidou Sentai Cygnus (c) 1984 Softbank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92140&o=2 $end $gbcolor=jukosenk, $bio Nintendo Game Boy Color game published 21 years ago: Juukou Senki Bullet Battlers [Model DMG-AZXJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68091&o=2 $end $info=altbeastj3,altbeastj,altbeastj1,altbeastj3d, $bio Arcade Video game published 32 years ago: Juuouki (c) 1988 Sega. The goddess Athena has been abducted by the Lord of the Underworld. Her father, the great god Zeus, searched for a brave warrior strong enough to save her. He chose a brave warrior who died with honour & courage on the battlefield. Zeus raised the warrior from the grave and granted him the power to morph into a powerful, holy beast in order to do battle against the unspeakable horrors of the Underworld. Juuouki is a 1-player sideways scrolling beat-em-up. The game begins with the player controlling the human form of the resurrected warrior. During the levels the warrior will be attacked by a number of flashing animals. Destroying these creatures will result in an orb being dropped. If the player picks up an orb, he will begin his transformation from human into 'Beast'. Once 3 orbs have been collected, the transformation is complete. In beast form the player's character is much faster and stronger than in the human form, and also has the ability to throw fireballs at the enemy. At the end of each stage, after the boss fight, the player's special powers are taken from him and he once again reverts to human form. The action in Juuouki veers from being untypically slow-paced and sedate for a game of this nature, but the game's premise and graphical flair helped to separate it from other rivals of the genre. - TECHNICAL - Game ID : 317-0065 Runs on the Sega "System 16B" hardware. Players: 2 Control: 8-way joystick Buttons: 3 => PUNCH, KICK, JUMP - TRIVIA - Juuouki was released in June 1988 in Japan. The title of this game translates from Japanese as 'Beast King Account'. Export releases: "Altered Beast". Juuouki was moderately successful, the player's ability to transform into different creatures being a big draw. Alex and Stella from "Alex Kidd" are declared dead in the first stage of this game (Alex and Stella stones). The small tail swinging gryphon that appears often in this game makes a comeback in "Golden Axe". The Last Boss of game, a pink rhino named lord Neff, appear, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) on July 7, 1988. - UPDATES - 317-0065 : Uses a standard 16B. 317-0068 317-0077 : Uses an additional I8751 @ 8 Mhz. - SCORING - Bird : 300 points Bull Warrior : 500 points Demon Warrior : 300 points Flying Demon : 500 points Flying Demon with Maul : 500 points Frog : 0 points Goat Warrior : 300 points Headless Skeleton : 100 points Insect Warrior : 100 points Snake : 500 points Spiked Ball : 100 points Turtle : 500 points Unicorn Warrior : 300 points Wolves (brown or white) : 1,000 points Zombie : 100 points You also get points for clearing an area. These bonuses range from 20,000 points to 100,000 points depending on how fast you cleared the level and enemies killed. - TIPS AND TRICKS - * General strategies level by level... LEVEL 1 : You start off in a graveyard on this level. You will immediately be assaulted by zombies and headless skeletons. Watch out for the tall, granite blocks since they usually release one of these enemies. BOSS 1 : A pretty easy boss. It takes about 15 hits to put him down. This boss will throw five to seven heads at your location. The best way to counter this threat is to stay in one place and go into the gaps between the heads. When the heads quit falling, hit the boss a couple of times and repeat the above process. LEVEL 2 : You will be going through the swamps on this level. 1) A big hazard are the frogs. They will latch onto your characters head and drain their energy. Rapidly move the joystick left and right to shake them off. 2) To kill the snakes, you have to hit either their rattle or head. You will be warned of their location by a rattle either sticking out of the ground or the air above. BOSS 2 : The boss transforms into a giant plant with eyes. He will launch ten eyes, which will slowly drift toward your character. You must destroy all of these eyes to get to the boss himself. In order to score hits, you must hit the central eye. You have to be quick since this boss will put up another wall of eyes to block your attacks. It takes about 20 hits to eradicate this plant. LEVEL 3 : You are now entering the caves. The biggest danger is all the crevices. Make sure you keep to the ledges and avoid falling or getting knocked off of them. 1) The Insect Warriors are pretty easy to take care of, although they can cause considerable problems if you are on a ledge. 2) To defeat the turtles, you must first get them out of their shell. 3) The demons and birds present the greatest hazard since they will knock you off the ledges. 4) A good tactic for all the enemies is to let them follow you. Then jump over a crevice and they will fall in. BOSS 3 : This battle is a little harder. You will have to move around quite a bit to avoid taking damage. In order to affect this boss, you must push the cauldron all the way back to the wall until the dragon's head is sticking straight out. This boss launches rings of fire and ice so you must quickly push the cauldron back, get in your hits, and retreat quickly to avoid this attack. After 25 hits, this boss is toast. LEVEL 4 : You have entered what appears to be a city. 1) You have already dealt with most of these enemies. Just use the tactics you used from the first level to take care of them. 2) The flying demons present a moderate threat. They will dive down on your character when you are stopped. The best way to deal with them is to entice them to attack then hit them when they are rising up again. BOSS 4 : Another rough boss battle. This time he takes the form of a blue dragon's head. You must hit this boss from underneath to affect him. He moves in a slow circle so time your jumps accordingly. He spits out a solid stream of fireballs. You can duck under most of them. For the ones you can't, just jump toward the boss. In addition to fireballs, he also launches one or two small red dragons to further harass your character. These can be taken out with normal attacks. After 30 hits, you can send this boss packing. LEVEL 5 : The final level, you will be some ruins. You will encounter some pretty vicious enemies on this level. They each have strengths to their credit. 1) The Goat Warriors are quick. They come in for a quick strike and retreat. 2) The Unicorn Warriors jump around and make difficult targets to get a bead on. 3) The Bull Warriors can level your character in a single blow if you aren't careful. 4) The Spiked Balls will continuously roll into your character until defeated. All these enemies work in tandem to wear your character down quickly and they tend to appear in mixed groups so you will have to do a lot of hitting and running to survive them. BOSS 5 : The final boss and appropriately the toughest boss. The boss appears as a large warrior in the shape of a rhino. He has two attacks : The first one is basically going toe-to-toe with your character and beating the stuffing out of him. The second is a charge. The charge will be proceeded by steam coming out of the rhino's nostrils. 1) You will have to constantly move around to avoid this bosses attacks. You can defuse the charge and send this boss backwards by hitting him as he is charging. 2) The boss starts out as a gray color. He will turn red after about 30 hits. He will then turn purple after another 30 hits. 30 more hits and you have accomplished your goal. Congratulations, you are now a god. - SERIES - 1. Juuouki (1988, ARC) 2. Altered Beast - Guardian of the Realms (2002, GBA) 3. Juuouki - Project Altered Beast (2005, PS2) - STAFF - Developed by Team Shinobi 1988 summer: Fu., Tak., Tos., Mor., Nak., Kaw., Sat., Makoto Uchida (Uch.), Hkr., Has., Hag. - PORTS - NOTE: Ports listed here are Japanese releases only. * CONSOLES: [JP] Sega Mega Drive (nov.27, 1988) "Juuouki [Model G-4001]" [JP] NEC PC-Engine CD (sept.22, 1989) "Juuouki [Model HACD9001]" [JP] NEC PC-Engine (sept.29, 1989) "Juuouki [Model H68G-1006]" [JP] Nintendo Famicom (1990) "Juuouki [Model ASM-9J]" Nintendo Wii [Virtual Console Arcade] [JP] (june.2, 2009) [Model E6XJ] Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009) Sony PlayStation 3 [PSN] [JP] (aug.31, 2011) "Juuouki [Model NPJB-00131] * HANDHELDS: Nintendo 3DS [eShop] [JP] (may.29, 2013) "3D Juuouki [Model CTR-JA7J-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1247&o=2 $end $nes=juuouki, $bio Nintendo Famicom cart. published 30 years ago: Juuouki (c) 1990 Asmik. - TECHNICAL - Game ID: ASM-9J - TRIVIA - Juuouki for Famicom was released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54253&o=2 $end $megadriv=juuouki1,juuouki, $vgmplay=altbeast_md, $bio Sega Mega Drive game published 32 years ago: Juuouki (c) 1988 Sega Enterprises, Limited. Goddess Athena has been abducted by the Lord of the Underworld. Her father Zeus has looked for a brave warrior strong enough to save her and chose you, a brave centurion who died with honor & courage on the battlefield. So after bringing you back to life, Zeus has granted you with the power to morph into powerful holy beasts in order to stand a chance against the unspeakable horrors in the Underworld. Can you save goddess Athena and secure your place as a warrior of the gods? Features detailed graphics, nice soundtrack along with some digitized voices, as well as simple yet fun gameplay. Highly recommended for action game fans as well as "Splatterhouse" fans! - TECHNICAL - Game ID: G-4001 Barcode: 4 974365 540012 - TRIVIA - Juuouki for Mega Drive was released on November 27, 1988 in Japan. This represents the Sega Mega Drive port of the arcade version. Juuouki was the first game that was offered by Sega as a bundle with its 16-bit console. Known export releases : [US] "Altered Beast [Model 1100]" [EU] "Altered Beast [Model 1100-50]" [KO] "Suwanggi" [BR] "Altered Beast" by Tec Toy - TIPS AND TRICKS - * Beast Select : At the title screen, hold A+B+C+Downleft and then press Start. A menu that allows selection of the beast for each round should appear. * Level / Beast Select : On the main title screen, press B+Start to access the Hidden options screen. From here, you can select the difficulty, which level you wish to start at and what kind of beast to play as. * Sound Test : At the title screen, hold A+C+Upright and then press Start. * Continue : When you run out of lives and the game ends, wait for the title screen to appear. Hold A and press Select to continue from the stage at where you died. - STAFF - Coordinate: No Nukes Designer: Rieko Kodama (Phoenix Rie), Udi Programmer: Tasi , Tatsuo Matsuda (Healthy Tats), Hiroshi Momota (Momonga Momo) Sound: Kazuhiko Nagai (Nav) Special Thanks To: Team Shinobi - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAAJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56601&o=2 $end $pce=juuouki,juuouki1, $bio NEC PC-Engine HuCARD published 31 years ago: Juuouki (c) 1989 NEC Avenue, Limited. - TECHNICAL - Game ID: H68G-1006 - TRIVIA - Juuouki was released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58617&o=2 $end $pcecd=juuouki, $bio NEC PC-Engine CD published 31 years ago: Juuouki (c) 1989 NEC Avenue, Limited. The adaptation of the famous arcade game released by Sega. Zeus' daughter, the beautiful goddess Athena, has been abducted by the cruel Lord of the Underworld. The hero of the game is brought back to life from the dead to defeat the approaching army of zombies and monsters. To fulfil his mission, has been granted amazing powers - the main one being the ability to transform into powerful mythical beasts. Juuouki is a horizontal action game - the action first takes place in a grave yard but our hero soon travels through five large areas, from dark caves to creepy swamps. Power orbs can be picked up along the way by killing two-headed white wolves. Once three orbs are collected, our character turns into a powerful beast. Each stage features a new transformation (which gets recycled in later levels) such as human-wolf, human-dragon or human-bear, and they all come with their own set of powers and special attacks. Once the 'beast-form' is reached, the Lord Of Underworld appears and casts a powerful spell which turns him into a huge creature that must be defeated to unlock the next area. - TECHNICAL - Game ID: HACD9001 - TRIVIA - Juuouki for PC-Engine CD was released on September 22, 1989 in Japan. The original arcade game by Sega was released in 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58239&o=2 $end $nes=metalstrj, $bio Nintendo Famicom cart. published 28 years ago: ??????????? (c) 1992 Irem Corp. (Juuryoku Soukou Metal Storm) Battle Station Cyberg's massive computer that keeps peace throughout the solar system is no longer user friendly. It's gone wildly out of control. The LaserGun it operates has already destroyed Neptune. Earth is its next target. As a high-tech hotshot, you must enter Cyberg's core and activate the system's self-destruct mechanism. Mankind is relying on your know-how and toughness to see this thing through. But time is running out... Oh yes, one more thing. the powers of your 'Gravity Flip' Suit are essential for a successful outcome to this mission. The Suit empowers you to proceed both upside down and rightside up as you dash to put this computer permanently 'on the blink!' - TECHNICAL - Model IF-21 - TRIVIA - Metal Storm was released on April 24, 1992 in Japan. One year after the USA release (1991) but this Japanese released should be considered as the original since the game was developed in Japan. Export releases: [US] "Metal Storm [Model NES-4M-USA]" Although the Famicom does not directly support parallax scrolling, programmers continuously redrew the tiles making up the game's backgrounds in order to animate them scrolling at a different rate than the foreground, giving an illusion of depth, notably in the game's third and fifth stages where there is a second background layer that appears to scroll behind the first. Cameo: During stage 6 boss fight, the battleship from stage 3 of the first R-Type can be seen several times in the background. - STAFF - Developed by: Tamtex Music Composed by: Toru Watanabe Sound Effects by: Ikuko Mimori Other Staffers: Yousuke Hayashida, Takayuki Kudou, Osami Okano, Youichi Suzuki Characters Designed by: Sadamitsu Numayama Graphics by: Kiyoshi Utata Programmed by: Hikaru Yamashita Directed by: Kengo Miyata Produced by: Hiroshi Futami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54254&o=2 $end $psx=valken2, $bio Sony PlayStation disc published 21 years ago: Juusou Kihei Valken 2 (c) 1999 Masaya - TECHNICAL - [Model SLPS-00854] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85318&o=2 $end $msx1_cart=traffic,traffica, $bio MSX cart. published 34 years ago: 渋滞パニックトラフィック (c) 1986 Sony Corp. (Juutai Panic Traffic) - TECHNICAL - GAME ID: HBS-G046C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77562&o=2 $end $nes=juveiq,juveiq1, $bio Nintendo Famicom cart. published 29 years ago: Juvei Quest (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54255&o=2 $end $dragon_cass=juxtapos, $bio Dragon cass. published 35 years ago: Juxta Position (c) 1985 Wintersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116689&o=2 $end $bbc_rom=forthjwb20,forthjwb24,forthjwb, $bio Acorn BBC ROM published 37 years ago: JWB Forth Ver. 2 (c) 1983 HCCS Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145345&o=2 $end $snes=jwpjoshi, $bio Nintendo Super Famicom cart. published 26 years ago: JWP Joshi Pro Wrestling - Pure Wrestle Queens [Model SHVC-AJWJ-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61542&o=2 $end $info=jx10, $bio Musical Instrument published 34 years ago: JX-10 Super JX Polyphonic Synthesizer (c) 1986 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261577&o=2 $end $info=jx3p, $bio Musical Instrument published 37 years ago: JX-3P Programmable Preset Polyphonic Synthesizer (c) 1983 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261579&o=2 $end $info=jx8p,jx8po, $bio Musical Instrument published 35 years ago: JX-8P Polyphonic Synthesizer (c) 1985 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261580&o=2 $end $pc98=jyb, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: JYB (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89784&o=2 $end $tvc_flop=knkdemo, $bio K&K Soft Szinuszdemo (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112157&o=2 $end $mz700_cass=kp80c354,kp80c355, $bio K&P 80-column Disk Basic Ver. 3.x (c) 198? Kersten & Partner [Germany] - UPDATES - Ver. 3.54 Ver. 3.55 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131807&o=2 $end $mz700_cass=kpbasic, $bio Sharp MZ-700 cass. published 36 years ago: K&P BASIC Ver. 1.04 (c) 1984 Kersten & Partner [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131809&o=2 $end $msx1_cass=kset01, $bio MSX cass. published 35 years ago: K'set - Issue 01 (c) 1985 Ediciones y Textos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94753&o=2 $end $msx1_cass=kset02, $bio MSX cass. published 35 years ago: K'set - Issue 02 (c) 1985 Ediciones y Textos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94754&o=2 $end $saturn=k1fight, $bio Sega Saturn game published 23 years ago: K-1 Fighting Illusion Shou (c) 1997 Xing Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59292&o=2 $end $psx=k1gp, $bio Sony PlayStation disc published 20 years ago: K-1 Grand Prix (c) 2000 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111447&o=2 $end $gba=k1pgp2, $bio Nintendo GBA cart. published 18 years ago: K-1 Pocket Grand Prix 2 [Model AGB-A2OJ-JPN(RK314-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71328&o=2 $end $gba=k1pgp, $bio Nintendo GBA cart. published 18 years ago: K-1 Pocket Grand Prix [Model AGB-AKVJ-JPN(RK278-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71327&o=2 $end $psx=k1rev, $bio Sony PlayStation disc published 21 years ago: K-1 Revenge (c) 1999 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111448&o=2 $end $psx=k1arena, $bio Sony PlayStation disc published 23 years ago: K-1 The Arena Fighters (c) 1997 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111413&o=2 $end $a800=kantiks, $bio Atari 800 cart. published 38 years ago: K-Razy Antiks (c) 1982 CBS Software - TECHNICAL - GAME ID: M8786 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86583&o=2 $end $vic1001_cart=kantiks, $bio Commodore VIC-20 cart. published 38 years ago: K-Razy Antiks [NTSC] (c) 1982 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86853&o=2 $end $vic1001_cart=kantiksp,kpatrol, $bio Commodore VIC-20 cart. published 38 years ago: K-Razy Antiks [PAL] (c) 1982 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86854&o=2 $end $a800=kritterk, $bio Atari 800 cart. published 39 years ago: K-Razy Kritters (c) 1981 K-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86584&o=2 $end $a800=kritterc, $bio Atari 800 cart. published 38 years ago: K-Razy Kritters (c) 1982 CBS Software - TECHNICAL - GAME ID: M8788 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86585&o=2 $end $a800=kshootk, $bio Atari 800 cart. published 39 years ago: K-Razy Shoot Out (c) 1981 K-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86586&o=2 $end $a5200=kshoot, $bio Atari 5200 cart. published 38 years ago: K-Razy Shoot Out (c) 1982 Kay Enterprizes Co. - TECHNICAL - Model 4L 2712 - STAFF - Programmers: Keith Dreyer, Torre Meeder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50053&o=2 $end $a800=kshootc, $bio Atari 800 cart. published 38 years ago: K-Razy Shout Out (c) 1982 CBS Software - TECHNICAL - GAME ID: 22100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86587&o=2 $end $a800=kpatrol, $bio Atari 800 cart. published 38 years ago: K-Star Patrol (c) 1982 CBS Software - TECHNICAL - GAME ID: M8790 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86588&o=2 $end $pmd85_cass=kstudio, $bio K-Studio (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236496&o=2 $end $odyssey2=kcmunch, $bio Magnavox Odyssey² game published 39 years ago: K.C. Munchkin! (c) 1981 Philips Corp. - TECHNICAL - Game ID: AC9435 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95618&o=2 $end $odyssey2=kckrazy, $bio Magnavox Odyssey² game published 38 years ago: K.C.'s Krazy Chase! (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9442 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95588&o=2 $end $info=kgbird,kgbirda,kgbirda5, $bio Slot Machine published 24 years ago: K.G. Bird (c) 1996 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKV Series 1 hardware. - TRIVIA - This game has the same theme as "Jailbird [Mr. Cashman]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19147&o=2 $end $snes=rummenig,rummenigs,rummenigso, $bio Nintendo Super NES game published 27 years ago: K.H. Rummenigge's Player Manager (c) 1993 Imagineer Company, Limited. - TECHNICAL - GAME ID: SNSP-PJ-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63142&o=2 $end $gbcolor=koprobox, $bio Nintendo Game Boy Color game published 20 years ago: K.O. - The Pro Boxing [Model CGB-BKOJ-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68092&o=2 $end $megadriv=kof2k, $bio K.O.F 2000 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233668&o=2 $end $megadriv=kof98,kof98a, $bio K.O.F 98' (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233669&o=2 $end $cpc_cass=kya, $bio Amstrad CPC cass. published 33 years ago: K.Y.A. (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96987&o=2 $end $cpc_flop=kyaf1987,kya19xxl, $bio Amstrad CPC 464 disk. published 33 years ago: K.Y.A. (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120955&o=2 $end $cpc_flop=kyas198701,kyas1987, $bio Amstrad CPC 464 disk. published 33 years ago: K.Y.A. (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120956&o=2 $end $cpc_flop=kyamach3, $bio Amstrad CPC 464 disk. published 32 years ago: K.Y.A. + MACH 3 (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120957&o=2 $end $cpc_flop=keepyour, $bio Amstrad CPC 464 disk. published 33 years ago: K.Y.A. - Keep Yourself Alive (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121385&o=2 $end $to_flop=kya, $bio Thomson TO disk. published 32 years ago: K.Y.A. - Keep Yourself Alive (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107791&o=2 $end $mo6_cass=kya,kyab,kyaa, $bio Thomson MO6/TO8 cass. published 32 years ago: K.Y.A. - Keep Yourself Alive (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40482&o=2 $end $cpc_cass=kyas, $bio Amstrad CPC cass. published 33 years ago: K.Y.A. [Model 22241] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96988&o=2 $end $info=k1,k1m,k1r,k1rii, $bio Musical Instrument published 32 years ago: K1 Digital Multi-Dimensional Synthesizer (c) 1988 Kawai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261581&o=2 $end $info=k1003, $bio Computer published 42 years ago: K1003 (c) 1978 Robotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103283&o=2 $end $amigaocs_flop=k240, $bio Commodore Amiga 500 disk. published 26 years ago: K240 (c) 1994 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74365&o=2 $end $info=k28, $bio Tabletop game published 39 years ago: K28 - Talking Learning Computer (c) 1981 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103445&o=2 $end $info=k28m2, $bio Tabletop game published 35 years ago: K28 - Talking Learning Computer (c) 1985 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-232 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103446&o=2 $end $dragon_cass=k3fract, $bio Dragon cass. published 7 years ago: K3 Fractals (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234486&o=2 $end $info=k4,k4r, $bio Musical Instrument published 31 years ago: K4 16-bit Digital Synthesizer (c) 1989 Kawai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261582&o=2 $end $info=k5,k5m, $bio Musical Instrument published 33 years ago: K5 Digital Multi-Dimensional Synthesizer (c) 1987 Kawai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261583&o=2 $end $info=k8915, $bio Computer published 38 years ago: K8915 (c) 1982 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234695&o=2 $end $psx=k95_1, $bio Sony PlayStation disc published 23 years ago: K9.5 1 - Live in Airedale [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110611&o=2 $end $psx=k95_2, $bio Sony PlayStation disc published 23 years ago: K9.5 2 - We Are the Dogs! [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110612&o=2 $end $psx=k95_3, $bio Sony PlayStation disc published 23 years ago: K9.5 3 - Webtunes [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110613&o=2 $end $psx=k95_4, $bio Sony PlayStation disc published 23 years ago: K9.5 4 - The Tail-Wag Tour [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110614&o=2 $end $psx=k95_5, $bio Sony PlayStation disc published 22 years ago: K9.5 5 - The Howlywood Premiere [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110615&o=2 $end $megadriv=kagekij, $bio Sega Mega Drive game published 29 years ago: Ka-Ge-Ki (c) 1991 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56602&o=2 $end $megadriv=kageki, $bio Sega Genesis game published 29 years ago: Ka-Ge-Ki - Fists of Steel (c) 1991 Sages Creation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57273&o=2 $end $pc8801_flop=kabbalan, $bio NEC PC-8801 Series disk. published 33 years ago: Kabbala no Himitsu (c) 1987 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92141&o=2 $end $svision=kabiisl, $bio Kabi Island - Gold in Island (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95454&o=2 $end $snes=kablooey, $bio Nintendo Super NES game published 28 years ago: Kablooey (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63143&o=2 $end $a2600=kabobber, $bio Atari 2600 cart. published 37 years ago: Kabobber (c) 1983 Activision - TRIVIA - Unreleased prototype. - STAFF - Programmer: Rex Bradford - PORTS - Although the game's original release was cancelled, the game did appear decades later on more modern platforms. * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50608&o=2 $end $a2600=kaboomc, $bio Kaboom! (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50610&o=2 $end $a2600=kaboom,kaboome, $bio Atari 2600 cart. published 39 years ago: Kaboom! (c) 1981 Activision The object of the game is to catch as many bombs as you can and get as close as possible to the 999,999 maximum points. - TECHNICAL - Model AX-010 - TIPS AND TRICKS - Tips from Larry Kaplan, designer of Kaboom! Larry Kaplan is also the designer of Bridge by ACTIVISION. A senior member of the Activision Design Team, Larry is a well-known expert in the field of video game design. "To do well at Kaboom!, you'll need all the reflexes, endurance, and concentration you can muster. Don't be frustrated if things don't go well at first. It takes a fair amount of practice, especially to catch the bombs at higher speeds." "You'll notice that you'll be improving in stages. The first plateau is the 1000 point mark. Mastery at Bomb Groups 5 and 6 is necessary to do well here. Conquering Bomb Group 7 will place you at the 2,000 point level. As you develop the stamina and concentration needed to progress, you'll conquer Bomb Group 8. From then on, it's a matter of fine-tuning your skills and extending your endurance to improve your score." "If you hit the 10,000 point level, that really impresses the 'Mad Bomber', and he'll show his appreciation. Watch for it." "Here's one special trick we have discovered to help build up your score while maintaining some control of the game. If you have all 3 buckets and you're just about to cross a 1000 point level(1000, 2000, 3000, etc.), miss one of the bombs on purpose! You will lose your bottom bucket, but you will start over at the next lower difficulty level. And that'll give you a few bombs to catch at a slower speed. Then, after you've gone over the 1000 point level, you will get your bucket back anyway, so you haven't lost a thing. Since you will be playing for a while at a slower speed, it gives you a breather, but keeps you in the game." "If you really become good at Kaboom!, try it with the difficulty switches set at a(up). Since the buckets are only half the regular size, you'll really have to be quick." "Please take time out from your bomb chasing to drop me a line. It would be great to hear from you." - STAFF - Programmer: Larry Kaplan Graphics: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50609&o=2 $end $a800=kaboom, $bio Atari 800 cart. published 37 years ago: Kaboom! (c) 1983 Activision, Inc. - TECHNICAL - GAME ID: CZ-002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86589&o=2 $end $a5200=kaboom, $bio Atari 5200 cart. published 37 years ago: Kaboom! (c) 1983 Activision - TECHNICAL - Model FZ-001 - TRIVIA - Back in the 80s, if you scored 1800 or more points in game variation 1 or 2, you could send to Activision a picture of your achievement (TV screen). They'll gladly enroll you in the 'Bucket Brigade' club and send you the official 'Bucket Brigade' emblem. - TIPS AND TRICKS - Tips from Paul Wilson Paul Wilson has a PhD in Physics from Michigan State University. He grew up on a farm in Minnesota and continues to enjoy vegetable gardening. "I have found that the Mad Bomber is really not such a bad guy. It's just that he knows all the tricks of his trade. Here are a few tricks that I use to score well at Kaboom!" "First and foremost, select the big water buckets. They are twice as large as the small ones, so you double your chances of catching the Mad Bomber's bombs. And practice moving the buckets back and forth. You'll need to develop the touch to know just how far to move the control stick to move the buckets from one side of the screen to the other." "Once you reach the higher bomb levels, you'll notice that the Mad Bomber really starts dropping the bombs fast. You won't be able to aim and line-up your buckets under each bomb. If you watch closely, you'll begin to recognize patterns. Follow the bomb patterns, and move your buckets accordingly." "If you are playing Pitch & Catch and you are controlling the buckets, position your buckets under the Mad Bomber before pressing the red button. It's the only way to ever guarantee catching any bombs." "And if you ever score 10,000 points or more, the Mad Bomber will show you how impressed he is. Watch for it!" "When your water buckets are completely filled with the Mad Bomber's bombs, and you have the time, drop me a line. It would be a blast to hear from you." - STAFF - Programmer: Paul Willson Designer: Larry Kaplan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50054&o=2 $end $nes=kabuki, $bio Nintendo NES cart. published 29 years ago: Kabuki - Quantum Fighter (c) 1991 Nintendo European release. - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 90/100 October 1991 - Joypad N.1 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55254&o=2 $end $nes=kabukiu, $bio Nintendo NES cart. published 29 years ago: Kabuki - Quantum Fighter (c) 1991 HAL America, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Jigoku Gokuraku Maru [Model PAC-9Z]". Description from the back cover: The setting - Earth, the future. The defense computer protecting the entire planet has been invaded by a constantly mutating, evolving virus. One lone volunteer has the courage to face the virus on its own ground. Converted to raw data and transferred into the circuits of the computer, the molecular structure of this brave warrior is transformed by the as-yet untested Image Transfer System. Into the circuits of the computer steps an unlikely hero - the Quantum Fighter! Six levels of challenging action, unequalled game control, and a surprising arsenal of weapons! - TECHNICAL - GAME ID: NES-3K-USA - TRIVIA - Released in January 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55255&o=2 $end $pc8801_cass=kabuki, $bio Kabuki Advgame (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91239&o=2 $end $snes=kabukimj, $bio Nintendo Super Famicom cart. published 26 years ago: Kabuki Chou Reach Mahjong Tonpuusen [Model SHVC-IF] (c) 1994 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61581&o=2 $end $snes=kabukirc, $bio Nintendo Super Famicom cart. published 26 years ago: Kabuki Rocks [Model SHVC-QR] (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61582&o=2 $end $info=kabukiz,kabukizj, $bio Arcade Video game published 32 years ago: Kabuki-Z (c) 1988 Taito Corporation. Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss. - TECHNICAL - Prom Stickers: B50 Main CPU: (3x) Z80 (@ 6 Mhz) Sound Chips: YM2203 (@ 3 Mhz), DAC Screen Orientation: Horizontal Video Resolution: 256 x 224 Pixels Screen Refresh: 59.15 Hz Palette Colors: 512 Players: 2 Control: 8-Way Joystick Buttons: 2 => Slash, Defend - TRIVIA - Kabuki-Z was released in August 1988. - STAFF - Developed by: Kaneko Main Designer: Hiroshi Kaneko Character Designers: Ayako Funatsu, Tokuhisa Tagima, Keisuke Matsuoka, Akiko Kuratan, Toshiko Okimoto, Junko Yazaki, Yuuko Mabuchi, Chiharu Takekoshi, Sadam Fuzihira, Hidefumi Ichikawa Music & Effects: Tatsuya Watanabe Sound Enginnier: Seiichi Aizu Main Programmer: Nobuyuki Narita Sub Programmer: Hidemi Hamada Special Thanks: Hiroshi Kikuchi - PORTS - This game was supposed to be ported on Megadrive under the name "Tenkuu Retsuden Musashi" (translates from Japanese as 'Tales of heaven'), by Kaneko. 'Musashi' is the name of a legendary samurai, it then means a great warrior. The port was cancelled. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3728&o=2 $end $apple2_flop_orig=kabulspy, $bio Apple II disk. published 39 years ago: Kabul Spy (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229196&o=2 $end $pc8801_flop=kabulspy, $bio NEC PC-8801 Series disk. published 36 years ago: Kabul Spy (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92142&o=2 $end $nes=kabudojo, $bio Nintendo Famicom cart. published 31 years ago: Kabushiki Doujou (c) 1989 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54256&o=2 $end $gameboy=kykeib94, $bio Nintendo Game Boy Cart. published 26 years ago: Kachiuma Yosou Keiba Kizoku EX '94 [Model DMG-QEJ] (c) 1994 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66241&o=2 $end $gameboy=kykeib95, $bio Nintendo Game Boy Cart. published 25 years ago: Kachiuma Yosou Keiba Kizoku EX '95 [Model DMG-AQEJ-JPN] (c) 1995 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66242&o=2 $end $gameboy=kykeiba, $bio Nintendo Game Boy Cart. published 27 years ago: Kachiuma Yosou Keiba Kizoku [Model DMG-K6J] (c) 1993 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66240&o=2 $end $snes=kachiuma, $bio Nintendo Super Famicom cart. published 26 years ago: Kachiuma Yosou Soft - Baken Renkinjutsu [Model SHVC-4K] (c) 1994 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61583&o=2 $end $snes=kachoush, $bio Nintendo Super Famicom cart. published 27 years ago: Kachou Shima Kousaku [Model SHVC-UK] (c) 1993 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61584&o=2 $end $x68k_flop=kachofug, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kachoufuugetsu Gaiden (c) 1993 Ray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88331&o=2 $end $sorcerer_cass=kadat, $bio Exidy Sorcerer cass. published 35 years ago: Kadath (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232393&o=2 $end $super80_cass=xkadath, $bio Dick Smith Super-80 cass. published 34 years ago: Kadath [Model 313L3R4] (c) 1986 Unknown Programfor BASIC ported from Exidy Sorcerer. - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126825&o=2 $end $dc=kaenseibo, $bio Sega Dreamcast GD published 19 years ago: Kaen Seibo - The Virgin on Megiddo [Model T-42802M] (c) 2001 Kobi Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135580&o=2 $end $x68k_flop=kaerimic, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 帰り道は危険がいっぱい (c) 1990 DO. (Kaerimichi wa Kiken ga Ippai) - TECHNICAL - FD x4 - TRIVIA - Released on September 19, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87804&o=2 $end $pc98=kaerimic, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 帰り道は危険がいっぱい (c) 1990 DO. (Kaerimichi wa Kiken ga Ippai) - TECHNICAL - FD x 3 - TRIVIA - Released on May 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89824&o=2 $end $gba=kaerubbk, $bio Nintendo GBA cart. published 18 years ago: Kaeru B Back [Model AGB-AKDJ-JPN] (c) 2002 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71329&o=2 $end $psx=kaeruehn, $bio Sony PlayStation disc published 21 years ago: Kaeru no Ehon - Nakushita Kioku o Motomete (c) 1999 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: SLPS-02332 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85319&o=2 $end $gameboy=kaerutam, $bio Nintendo Game Boy Cart. published 28 years ago: Kaeru no Tame ni Kane wa Naru [Model DMG-OKJ] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66243&o=2 $end $msx1_flop=kaerusht, $bio Kaeru Shooter Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133165&o=2 $end $psx=kaetkita, $bio Sony PlayStation disc published 18 years ago: Kaette Kita Cyborg Kuro-chan [Model SLPM-87174] (c) 2002 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229757&o=2 $end $famicom_flop=kmario,kmario2,kmario3,kmario4,kmario1, $bio Nintendo Famicom disk. published 32 years ago: かえってきたマリオブラザーズ (c) 1988 Nintendo Company, Limited. (Kaettekita Mario Bros.) - TECHNICAL - Disk ID: FMC-KMAR - TRIVIA - Kaettekita Mario Bros. for Famicom Disk System was released on September 30, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65366&o=2 $end $msx2_flop=kaetantx, $bio MSX 2 disk. published 30 years ago: Kaettekita Tantei-dan X (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101745&o=2 $end $pc8801_flop=kaetantx, $bio NEC PC-8801 Series disk. published 30 years ago: 帰ってきた探偵団X (c) 1990 Heart Denshi. (Kaettekita Tantei-dan X) - TECHNICAL - GAME ID: HDN-86 BARCODE: 4988641006413 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92143&o=2 $end $nes=kaetteki, $bio Nintendo Famicom cart. published 31 years ago: Kaettekita! Gunjin Shougi - Nanya Sore!? (c) 1989 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54257&o=2 $end $pc8801_flop=kagai1, $bio Kagai Jugyo Vol. 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92144&o=2 $end $pc8801_flop=kagai2, $bio Kagai Jugyo Vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92145&o=2 $end $pc8801_flop=kagai3, $bio Kagai Jugyo Vol. 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92146&o=2 $end $pc8801_flop=kagai4, $bio Kagai Jugyo Vol. 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92147&o=2 $end $sc3000_cart=kagaku, $bio Sega SC-3000 cart. published 37 years ago: Kagaku - Gensokigou Master [Model E-107] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65065&o=2 $end $snes=kagaharl, $bio Nintendo Super Famicom cart. published 26 years ago: ??????????? (c) 1994 Altron Corp. (Kagakusha Harley no Haran Banjou) Kagakusha Harley no Haran Banjyou is a side-scrolling platform game by Visual Concepts. The young Harley, a brilliant scientist in a green suit and black shades, is busy working on a revolutionary shrinking machine when disaster strikes. The device explodes in a bang and its pieces get scattered all over the place. Getting them back would be an easy task if only Harley hadn't shrunk to the size of a mouse. He now must retrieve all the lost pieces and reassemble the precious machine in order to get back to his old self. Our tiny hero can use a large library of weapons that he collects along the way - nails, marbles, tacks, rubber bands and so forth. They however all come in limited quantities and our miniaturized scientist must always make sure that he doesn't run out of ammo. He also comes with a jet-pack and a limited amount of fuel. The device can be used in many occasion to reach high platforms or fly over hazards and googly-eyed ticks. Areas are varied and later stages get Harley to drive a toy tank or swim at the bottom of a maze-like sink. - TECHNICAL - Cartridge ID: SHVC-HV - TRIVIA - Released on October 28, 1994 in Japan for 8900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61585&o=2 $end $pcecd=kagami, $bio NEC PC-Engine CD published 31 years ago: Kagami no Kuni no Legend (c) 1989 Victor Entertainment. - TECHNICAL - BARCODE: 4988002188017 GAME ID: JCCD9001 - TRIVIA - Released on October 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58241&o=2 $end $pc98=riskyjwl, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kagayake! Kirakira Senshi Risky Jewel (c) 1994 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89825&o=2 $end $nes=legkageh, $bio Nintendo Famicom cart. published 33 years ago: Kage no Densetsu (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69274&o=2 $end $msx1_flop=legkage, $bio Kage no Densetsu - The Legend of Kage Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134263&o=2 $end $msx1_cart=legkage,legkagea, $bio MSX cart. published 34 years ago: 影の伝説 (c) 1986 Taito Corp. (Kage no Densetsu) - TECHNICAL - Model MSX-9 - TRIVIA - Original price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77177&o=2 $end $x1_flop=legkage, $bio Sharp X1 5.25in.disk. published 33 years ago: 影の伝説 (c) 1987 Nidecom. (Kage no Densetsu) - TECHNICAL - GAME ID: NHS-69 - TRIVIA - The title of this game translates from Japanese as The Legend of Kage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86027&o=2 $end $nes=legkagej, $bio Nintendo Famicom cart. published 34 years ago: Kage no Densetsu (c) 1986 Taito Corp. - TECHNICAL - Cartridge ID: TFC-KD-4900 Barcode: 4988611860021 - TRIVIA - Kage no Densetsu for Famicom was released on April 18, 1986 in Japan. It was the 7th title published by Taito on the Famicom. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.19, 2006) [Model FATJ] Nintendo Wii U [Virtual Console] [JP] (june.4, 2014) [Model FCKJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (jan.22, 2014) [Model TDZJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54259&o=2 $end $info=kageki,kagekij,kagekih,kagekiu, $bio Arcade Video game published 32 years ago: 火激 (c) 1988 Taito. (Kageki) A rather silly 1-on-1 beat-'em-up style affair against various gang members. - TECHNICAL - Board Number : M6100309B Prom Stickers : B35 Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 3 Mhz), Samples (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1988. The title of this game translates from Japanese as 'Extreme'. Developed by Kaneko. Licensed to Romstar for US manufacture and distribution (03/1988). - STAFF - Game designer / Director : Hiroshi Kaneko Production supervisor : H. Kikuchi Project leader : K. Oikawa Project sub leader : Hiromi Mikami Programmers : K. Oikawa, H. Saigusa, N. Narita, T. Katoh Graphic supervisor : M. Oikawa Graphic designers : T. Tajima, Kazuhiro Fujimoto, K. Matsuoka, A. Funatsu, A. Kuratani, T. Okimoto, K. Awato, M. Ichikawa Sound supervisor : Tatsuya Watanabe Sound editer : S. Aizu Hard designer : H. Nagayoshi Rom editers : T. Hamada, H. Hamada, S. Igarashi, Y. Yamauchi - PORTS - * CONSOLES: Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1248&o=2 $end $psx=kagerod, $bio Sony PlayStation disc published 22 years ago: Kagero - Deception II Demo Disc (c) 1998 Tecmo, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131538&o=2 $end $psx=kagero, $bio Sony PlayStation disc published 22 years ago: Kagero - Deception II (c) 1998 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111567&o=2 $end $nes=kagero, $bio Nintendo Famicom cart. published 30 years ago: Kagerou Densetsu (c) 1990 Pixel Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54260&o=2 $end $pc98=kagerome, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Kagerou Meikyuu (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89826&o=2 $end $msx2_flop=kagerome, $bio MSX 2 disk. published 30 years ago: Kagerou Meikyuu (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101746&o=2 $end $pc8801_flop=keyhmurd, $bio NEC PC-8801 Series disk. published 37 years ago: 鍵穴殺人事件 Keyhole Murder (c) 1983 Thinking Rabbit. (Kagi Ana Satsujin Jiken - Keyhole Murder) - TECHNICAL - GAME ID: NETQ-12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92148&o=2 $end $x1_cass=kagiri,kagiria, $bio Sharp X1 cass. published 37 years ago: 限りなき戦い (c) 1983 Enix, Ltd. (Kagirinaki Tatakai) - TECHNICAL - GAME ID: E-G040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86242&o=2 $end $nes=kaguya, $bio Nintendo Famicom cart. published 32 years ago: Kaguya Hime Densetsu (c) 1988 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-K1] - TRIVIA - Kaguya Hime Densetsu was released on December 16, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54261&o=2 $end $psx=speedpwg, $bio Sony PlayStation disc published 22 years ago: Kahen Soukou Gunbike - Speed Power Gunbike (c) 1998 Sony Music Ent., Inc. - TECHNICAL - GAME ID: SLPS-01066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85739&o=2 $end $monon_color=armorwr, $bio M&D Monon Color cart. published 6 years ago: Kaijia yongshi daluan dou [Model 203] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233476&o=2 $end $x68k_flop=tdf, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: 怪獣大作戦 T.D.F. 決死の原子炉防衛作戦 (c) 1987 Data West, Inc. (Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen) - TECHNICAL - FD x1 - TRIVIA - Released in November 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88125&o=2 $end $pc8801_flop=tdf, $bio NEC PC-8801 Series disk. published 33 years ago: 怪獣大作戦 T.D.F. 決死の原子炉防衛作戦 (c) 1987 Data West, Inc. (Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93005&o=2 $end $pc98=tdf, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 怪獣大作戦 T.D.F. 決死の原子炉防衛作戦 (c) 1988 Data West, Inc. (Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90773&o=2 $end $msx2_flop=tdf, $bio MSX 2 disk. published 32 years ago: 怪獣大作戦 T.D.F. 決死の原子炉防衛作戦 (c) 1988 Data West, Inc. (Kaijuu Daisensou T.D.F. - Kesshi no Genshirou Bouei Sakusen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102082&o=2 $end $nes=kaijumon, $bio Nintendo Famicom cart. published 32 years ago: Kaijuu Monogatari (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54262&o=2 $end $gameboy=kaijugod, $bio Nintendo Game Boy Cart. published 27 years ago: Kaijuu Ou Godzilla [Model DMG-G7J] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66244&o=2 $end $psx=kaiphras, $bio Sony PlayStation disc published 20 years ago: Kaikan Phrase - Datenshi Kourin (c) 2000 Enix, Ltd. - TECHNICAL - GAME ID: SLPM-86438 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85320&o=2 $end $pc98=kainikki, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 怪傑NIKKI (c) 1994 Ange. (Kaiketsu Nikki) - TECHNICAL - Floppy disks: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89827&o=2 $end $info=yanchamr, $vgmplay=kidniki, $bio Arcade Video game published 34 years ago: Kaiketsu Yanchamaru (c) 1986 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Kaiketsu Yanchamaru was released in December 1986 in Japan. It is known outside Japan as "Kid Niki - Radical Ninja" The title of this game translates from Japanese as 'Wonder Boy Yanchamaru'. Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - UPDATES - In the non-Japanese versions ("Kid Niki - Radical Ninja"), Kid Niki has spiky hair and a little rat tail. In Kaiketsu Yanchamaru, Kid Niki has a more traditional Japanese haircut. - SERIES - 1. Kaiketsu Yanchamaru (1987) 2. Kaiketsu Yanchamaru 2 - Karakuri Land [Model IF-22] (1991, Nintendo Famicom) 3. Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (1993, Nintendo Famicom) - PORTS - * CONSOLES: [JP] Nintendo Famicom (oct.2, 1987) [Model IF-07] [JP] Nintendo Game Boy (1991) "Gensou Yanchamaru" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1249&o=2 $end $nes=kaikeya2, $bio Nintendo Famicom cart. published 29 years ago: 快傑ヤンチャ丸2 からくりランド (c) 1991 Irem Corp. (Kaiketsu Yanchamaru 2 - Karakuri Land) - TECHNICAL - GAME ID: IF-22 - TRIVIA - Released on August 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54264&o=2 $end $nes=kaikeya3, $bio Nintendo Famicom cart. published 27 years ago: Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (c) 1993 Irem Corp. - TRIVIA - Released on March 30, 1993 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54265&o=2 $end $nes=kaikeyan, $vgmplay=kidniki_nes, $bio Nintendo Famicom cart. published 33 years ago: Kaiketsu Yanchamaru (c) 1987 Irem Corp. - TECHNICAL - GAME ID: IF-07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54263&o=2 $end $gba=kaikzoro, $bio Nintendo GBA cart. published 16 years ago: Kaiketsu Zorori to Mahou no Yuuenchi - Ohimesama o Sukue! [Model AGB-BKOJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71330&o=2 $end $pc8801_flop=kaiketsu, $bio Kaiketsu! Oyabun-man 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92149&o=2 $end $psx=kainj, $bio Sony PlayStation disc published 23 years ago: Kain the Vampire (c) 1997 BMG Interactive Ent. Japanese release. Game developed in the USA. - TECHNICAL - Game ID: SLPS-00743 - TRIVIA - Released on May 30, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85321&o=2 $end $pc98=kairakuo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kairaku no Okite - Aoi Taiken (c) 1994 Moonchild Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89828&o=2 $end $info=marstv, $bio Arcade Video game published 21 years ago: Kaisen Channel Mars TV (c) 1999 Sega Enterprises, Limited. This game involves groups of three players who compete in a series of TV quiz shows held on Mars. In order to become the most famous contestant, you must win the various mini-games on offer. - TECHNICAL - Sega Naomi Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71057&o=2 $end $gameboy=navyblue, $bio Nintendo Game Boy Cart. published 31 years ago: Kaisen Game - Navy Blue [Model DMG-NBA] (c) 1989 Use Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66245&o=2 $end $x68k_flop=kaisengd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kaisen Game Daa! (c) 1990 Project Team Interrupt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88332&o=2 $end $cpc_cass=kaiserg, $bio Amstrad CPC cass. published 35 years ago: Kaiser (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96990&o=2 $end $info=kaiserkn,kaiserknj, $bio Taito F3 cart. published 26 years ago: Kaiser Knuckle (c) 1994 Taito. A one-on-one fighting game featuring nine selectable characters and three end bosses, controlled with a single joystick and six buttons. In addition to the usual kicks and punches, each character also has a number of special moves, that can be utilized via complex joystick and button combinations. In the one player game, players can chose their first opponent, with subsequent opponents chosen randomly by the game. Unusually for a game of this type, Kaiser Knuckle features blood; something that had hitherto only been associated with Midway's "Mortal Kombat" series. The blood option can be switched off in the game's dip settings. Kaiser Knuckle was Taito's answer to Capcom's Street Fighter II during the fighting game trend of the 90s. Despite showing highly detailed and unique content in the arcades, it didn't catch enough attention to become a success and was never ported to home consoles. A unique feature is that this was the first and only fighting game to feature five different strength for basic punches and kicks. Another unique feature are power zones, these are activated when landing a special move when a character's Power (Crush in the Japanese version) meter is full. Power zones contain electricity or fire that can help improve a character's special move. Stage backgrounds can also be destroyed by the combat, getting hit fills the Power meter and when a special move connects when it is full, it greatly damages the background walls and can unlock the fire or electric zones found in levels. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D84 Players : 2 Control : dial Buttons : 6 (Weak Punch, Medium Punch, Strong Punch, Weak Kick, Medium Kick, Strong Kick) - TRIVIA - Kaiser Knuckle was released in July 1994 in Japan. This game was known in US as "Global Champion". An updated prototype of this game is known to exists as "Dan-Ku-Ga". The project was cancelled. - STAFF - Image Illustrator : Nobuteru Yuki Project Leader : Takeshi Kobori Planners : Takeshi Kobori, Hiromi Mikami, Yuji Sakamoto, Hiroshi Aoki Main Character Designers : Yuji Sakamoto, Takeshi Kobori Character Designers : Hiroto Nizato, Hiromi Mikami, Atsushi Iwata, Shinichi Arai, Makoto Fujita, Horitaka Kawamoto, Takayuki Isobe, Shin Tanaka, Shinjiro Sugitani, Seiji Kawakami, Kazuhiro Numata, Yukiwo Ishikawa (Yukio Abe), Nobuhiro Hiramatsu, Hiroyo Kujirai, Tomohisa Yamashita, Tsuyoshi Tanigawa, Hideyuki Kato, Keisuke Nishioka, Tatsuya Ushiroda, Hiroshi Nishida Assistants : Peacock, Production IG, Vap Main Programmer: Hiroshi Aoki Programmers : Kosuke Usami, Kumi Tsuchiya, Tatsuo Nakamura, Isao Oyama Music Composer : Yasuhisa Watanabe (Zuntata) Sound Effect Designer : Katsuhisa Ishikawa (Zuntata) Recording Engineer : Munehiro Nakanishi (Zuntata) System Engineers : Katsumi Kaneoka, Hironobu Suzuki Designers : Kumi Mizobe, Takeshi Kobori Mechanic engineer : Koichi Otsu * CAST : Kazuya : Kazuki Yao Barts : Ryutaro Okiayu Lihua : Saeko Shimazu Liza : Aya Hisakawa Gekkou : Hideo Ishikawa J-McCoy : Kazunari Tanaka Wulong : Yasushi Horibata Marco : Ichiro Otowa Boggy : Andrew Holms Gonzales : Hisao Egawa Azteca : Ryu Kuzu General : Steve Yamashita Narrator : Randy Sexton Special Thanks : Yoshihisa Nagata, Yuji Iwasaki, Minoru Masuyama, Yasuo Tsumori, Tsukasa Oshima, Akira Kurayabashi, Tatsuhiko Abe, Kenji Nakatsuka, Makoto Tanaka, Takao Kawashima, Koichi Morita, S.Yamakata, VG Kumagaya R&D, VG Tokyo R&D, VG Osaka R&D, Taito America, Taito Europe, Ebina Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1250&o=2 $end $cpc_cass=kaiser, $bio Amstrad CPC cass. published 34 years ago: Kaiser [Model AS32904] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96991&o=2 $end $gba=kaisertl, $bio Nintendo GBA cart. published 19 years ago: Kaisertal - Fight the Necronis War (c) 2001 Formula - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71331&o=2 $end $psx=rapidang, $bio Sony PlayStation disc published 22 years ago: Kaisoku Tenshi - The Rapid Angel (c) 1998 Techno Soleil - TECHNICAL - [Model SLPS-01553] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85322&o=2 $end $snes=dezaemon, $bio Nintendo Super Famicom cart. published 26 years ago: ???? ????? (c) 1994 Athena Co. Ltd. (Kaite Tsukutte Asoberu Dezaemon) Dezaemon is a vertical shooter editor developed and published by Athena, and it is the second title from the long-running and unique series of the same name. This unique game comes with an already build-in vertical shooter called "Daioh Gale", but this is only half of what's on offer here. Dezaemon allows the player to create his own vertical shooters - to draw all the in-game sprites, design the levels, edit enemy attack patterns, customize power-ups and even compose the music tracks. Daioh Gale somehow shows what the editor is capable of and features six levels, waves of all king of enemy ships, power-ups, special effects and large bosses - and all aspects of this built-in game can be used as a template, changed and tailored with the editor. Dezaemon is all in Japanese though, so anyone not familiar with the language should expect a bit of trial and errors - but the overall interface is almost completely free of text and relies on easily recognizable and comprehensible icons and menus. - TECHNICAL - [Model SHVC-66] - TRIVIA - Released on September 20, 1994 in Japan for 12900 Yen. Interestingly, Daioh Gale, the sample shooter included with Dezaemon, is loosely based on Daioh, an arcade game originally developed by Athena and released in 1993. Although the space-fighters featured in both games look relatively the same, the gameplay and weapon system are quite different, and, in the end, Daioh Gale is a lot more straightforward and conventional than its arcade parent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61586&o=2 $end $info=kaiteids, $bio Arcade Video game published 27 years ago: Kaitei Daisensou (c) 1993 Irem Corp. Kaitei Daisensou is a horizontally-scrolling shoot-em-up for one or two players in which an organization known as the 'Dark Anarchy Society' (also referred to as D.A.S.) used magnetic doomsday machines to melt the polar ice-caps and decimate the world. Although much of the world now lies underwater, some societies survived. Upon learning of a new D.A.S. super-weapon being developed, the survivors organize a rebellion force using a newly developed submarine known as the 'Granvia'. The Granvia’s mission is to dive into D.A.S. enforced waters and fight its way through the massed defences to the D.A.S. headquarters itself, to finally destroy D.A.S. and free the world of its tyranny. Players take control of a submarine and must shoot their way through waves of enemy craft and gun emplacements, as they are attacked from both beneath the water in which the Granvia moves as well from above the water-line, by battleships, jet fighters and helicopters. With the Granvia submarine under constant attack from both above and below, its weapons systems have been designed to deal with this threat. In addition to forward-firing torpedos, the submarine has a secondary weapon system. When fired, this sends rockets or bullets vertically upwards while simultaneously dropping depth charges from its underside. Destroying some enemy craft releases power-ups that can be picked up to boost both the sub's primary and secondary weapons. Spiked mines are often chained to the bottom of the sea, these are deadly to the touch but can be destroyed. At certain points during a stage, progress may be blocked by part of the scenery, such obstacles include icebergs and submerged skyscrapers. These must be blasted through before the sub can progress. Kaitei Daisensou has six stages with a tough end-of-level boss that must be destroyed to progress to the next stage. - TECHNICAL - Irem M-92E system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Great Underwater War'. This is a superb game, created by the same team behind the legendary R*Type series. The superbly-rendered graphics are very similar in style to Irem's R*Type Leo, released a year earlier. Kaitei Daisensou would prove to be Irem's last 'traditional' arcade shoot'em up, although two further R*Type sequels were released for home consoles (see R*Type Series section for more info). This game is known in outside Japan as "In The Hunt". NAG, the game designer didn't like shoot'em ups with forced scrolling. The idea of the submarine came one day when it feel asleep in a park and was woke up by the sound of a near fountain. - TIPS AND TRICKS - There are four endings to the game. You get two of them if you beat the game in 1 Player mode without using a continue or using at least one. The other two endings are obtained by playing in 2 Player mode. Once you beat the last boss, both players will have a battle. If either win, you get an ending, but if you let the timer run out, you get another ending. - STAFF - Designers : Akio, Susumu, Tomohiro, Ken Kui, Kozo, Takeshi Programmer : Nobu, Wanderer Sound creator : Ai Ai Publicity staff : S. Sakomizu (Sakomizu) Planner : Tobi_Nag Assistants : Watashiha Sekaino, Honda Chitsujyo, Nanoda Yotte, Kono Oounabarani, Ikitoshi Ikerumono, Sono Chino, Itteki Mademo, Subete Watashino, Mono Nanoda - PORTS - * CONSOLES: [JP] Sony PlayStation (1995) "Kaitei Daisensou [Model SLPS-00086]" [JP] Sega Saturn (1995) "Kaitei Daisensou [Model T-15006G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1251&o=2 $end $saturn=inthuntj,inthuntja, $bio Sega Saturn game published 25 years ago: Kaitei Daisensou (c) 1995 Imagineer. - TECHNICAL - Game ID: T-15006G - TRIVIA - Kaitei Daisensou for Saturn was released on December 15, 1995 in Japan. Export releases: [EU] "In The Hunt [Model T-10001H-50]" - STAFF - Program: Yoshiki Sawamura, Takeshi Kataoka Sound: Jun Senoue, Masahiro Itō Special Thanks: Yasuhiro Nomura, Hiroyuki Yagi, Takashi Matsuda, Atsushi Ohsuga, Naoko Shida, Sega Kansai, Hiroya Kita (Irem Corp.) Debuger: Masahiro Kanno, Kengo Arai, Takashi Onozato, Hideo Yamaguchi, Takanori Hanabusa, Atsuki Takeda, Shinji Okano, Yoshihisa Ohmaki, Masayoshi Nagai, Norio Kobayashi, Yumiko Tazawa, Naoyo Tamagawa, Mizuka Takahashi Supervisor: Shouichi Iida Advertising Director: Kōichirō Sakurai, Masahiro Uramoto Marketing Director: Seiji Tashiro, Shuhei Iida, Hideyuki Kashimura Director: Ichirō Honma Executive Producer: Takayuki Kamikura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47456&o=2 $end $gbcolor=kaiteide, $bio Nintendo Game Boy Color game published 20 years ago: Kaitei Densetsu!! Treasure World [Model DMG-BDTJ-JPN] (c) 2000 DaZZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68093&o=2 $end $info=kaitei,kaitein, $bio Arcade Video game published 40 years ago: Kaitei Takara Sagashi (c) 1980 Namco. A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish). - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Kaitei Takara Sagashi was released in May 1980 in Japan. The title of this game translates from Japanese as 'Underwater Treasure Hunting'. K'K-Tokki originally developed this game (as a prototype) and sold it to Namco, where it was completely rewritten. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1252&o=2 $end $psx=kaitohra, $bio Sony PlayStation disc published 21 years ago: Kaitohranma Miyabi [Model SLPS-01825] (c) 1999 Imagineer Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85323&o=2 $end $dc=apricot, $bio Sega Dreamcast GD published 17 years ago: Kaitou Apricot [Model T-37910M] (c) 2003 Takuyo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135581&o=2 $end $saturn=sainttl, $bio Sega Saturn game published 23 years ago: Kaitou Saint Tail (c) 1997 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59293&o=2 $end $pico=sainttl, $bio Sega Pico game published 24 years ago: Kaitou Saint Tail - Saint Tail to One, Two, Three! (c) 1996 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: HPC-6035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96325&o=2 $end $gamegear=sainttal, $bio Sega Game Gear cart. published 24 years ago: Kaitou Saint Tale (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3382] - TRIVIA - This game is based on the Anime Kaitou Saint Tail, aired in 1994-1996, in turn based on Megumi Tachikawa's manga with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64659&o=2 $end $info=kaiunqz, $bio Arcade Video game published 21 years ago: Kaiun Quiz (c) 1999 Namco. - TRIVIA - Developed by MOSS. Kaiun Quiz was Released in December 1999 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21382&o=2 $end $x68k_flop=kaizoku, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kaizoku (c) 1993 ORB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88333&o=2 $end $pce=shubibi2, $bio NEC PC-Engine HuCARD published 29 years ago: Kaizou Choujin Shubibinman 2 - Aratanaru Teki (c) 1991 Masaya Kaizou Choujin Shubibinman 2 is the sequel to the more than average first title released in 1989 for the PC Engine system. The strong Tasuke and the cute Kyapiko are back in this intense side scrolling action game. This time around, our heroes have swapped their power-swords for more conventional laser guns. The guns can also be charged up (by holding the fire button) to unleash powerful blasts of energy. Another interesting feature of the game is the alternance of platform and shooting stages. For instance, right after the first level and the crazy chase jumping from building tops to building tops, our heroes embark on a pocket-submarine and get their way through a treacherous underwater cave. A two simultaneous player mode is available and, interestingly, both players share the same life bar. - TECHNICAL - HuCARD ID: NCS91001 HuCARD Size: 4 Mbits. - TRIVIA - Released on April 27, 1991 in Japan for 6600 Yen. Export releases: [US] "Shockman [Model TGX040087]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58619&o=2 $end $pcecd=shubibi3, $bio NEC PC-Engine CD published 28 years ago: Kaizou Choujin Shubibinman III - Ikai no Princess (c) 1992 NCS Shubibinman 3, the third episode of the Shubibinman series featuring Tasuke and the cute ginger haired Kyapiko. The story starts when our two heroes enjoy a well deserved vacation break on a sunny beach. But a curious spaceship pierces the clouds overhead and flies at full speed towards the city. Onboard, a princess from a distant world and her two bodyguards are on a mission to awake some evil forces. Our two heroes embark again on a new mission to save the world with the help of their power suits and swords. They can also charge up a powerful ball of energy by holding the fire button and with enough training, time and patience, players can even slightly control the direction and motion of the lethal attack. Levels are incredibly structured and tons of original features get constantly thrown at the player. For instance, the first stage sees our hero piloting a huge running robot a some point, taking down enemies with a lighting bolt gun. A two simultaneous players mode is available and some parts of the game offers intense teamplay action. - TECHNICAL - BARCODE: 4988616002075 GAME ID: NSCD 2010 - TRIVIA - Released on February 28 1992 in Japan for 6800 Yen. Reviews: April 1992 - Consoles + N.8 (Page 92-93) [FR]: 80/100 May 1992 - Joypad N.8 (Page 116-118) [FR]: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58242&o=2 $end $snes_bspack=shubibi0,shubibi0b,shubibi0a, $bio Kaizou Choujin Shubibinman Zero (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61587&o=2 $end $pce=shubibi, $bio NEC PC-Engine HuCARD published 31 years ago: 改造町人シュビビンマン (c) 1989 NCS (Kaizou Choujin Shubibinman) Kaizou Choujin Shubibinman is a side scrolling action game by Masaya and published by NCS. A crazy, yet genius professor named "Doc" sends two of his brand new and most skilled cyborgs (a boy called Tasuke and a red haired girl named Kuapiko) against an army of evil machines that have taken over the city. With the help of their special suits and powerful energy-swords, they fight waves of enemies of increasing strength, as well as bigger and badder bosses until they eventually reach the lair of their furious leader - the evil Dark Skull. Unlike other games of its kind, the action starts in the professor's laboratory and players are free to choose the path the characters take until they finally reach their final destination - the Dark Skull's castle. The game is really flexible on that aspect of the gameplay - a map shows the locations of the various areas to visit and players can always go back and take a different path if they wish to. Although stages can be optionally skipped, some of them give players a chance to collect unique power-up items. Enemies drop all kind of items when killed - power-cells, invulnerability, super-jump, smart-bombs and so forth. They also drop gold bars and the accumulated treasure can be later used to purchase new upgrades from Doc's laboratory. Finally, a two player simultaneous mode is available where players can execute combination combos and attacks. - TECHNICAL - HuCARD ID: NCS89004 HuCARD Size: 2 Mbits. - TRIVIA - Kaizou Choujin Shubibinman for the PC-Engine was released on March 18, 1989 in Japan for 5200 Yen. - TIPS AND TRICKS - * Invincibility : During the game, Pause and enter the following code : up, up, select, down, II, select and run. This code has to be entered again after each stage. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.23, 2007) [Model PAUJ] Nintendo Wii U [Virtual Console] [JP] (dec.16, 2015) [Model PPHJ] It was then released on the Sony PlayStation Network as a PC-Engine Classic on jan.19, 2011. PSN release ID: NPJJ-30046 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58618&o=2 $end $nes=kakefu, $bio Nintendo Famicom cart. published 32 years ago: Kakefu-kun no Jump Tengoku - Speed Jigoku (c) 1988 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54266&o=2 $end $pc98=spellmst, $bio Kaki Taoshi - Spell Master (c) 19?? Nichikon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89829&o=2 $end $msx1_cart=kakikuke, $bio MSX cart. published 35 years ago: Kakikukekon [Model GPM-503] (c) 1985 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77178&o=2 $end $pc98=kakinoki, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 柿木将棋 (c) 1994 ASCII Corp. (Kakinoki Shougi) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89830&o=2 $end $saturn=kakinoki, $bio Sega Saturn game published 25 years ago: Kakinoki Shougi (c) 1995 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59294&o=2 $end $snes=kakinoki, $bio Nintendo Super Famicom cart. published 25 years ago: Kakinoki Shougi [Model SHVC-AKAJ-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61588&o=2 $end $gameboy=kakomunj, $bio Nintendo Game Boy Cart. published 30 years ago: Kakomunja [Model DMG-KMJ] (c) 1990 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66246&o=2 $end $c64_cass=kaktus, $bio Commodore C64 cass. published 37 years ago: Kaktus (c) 1983 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188136&o=2 $end $psx=kakugosu, $bio Sony PlayStation disc published 23 years ago: Kakugo no Susume (c) 1997 Tomy - TECHNICAL - [Model SLPS-00799] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85324&o=2 $end $gbcolor=kakurenb, $bio Nintendo Game Boy Color game published 20 years ago: Kakurenbo Battle Monster Tactics [Model CGB-BMF-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68094&o=2 $end $n64=fcmaniax, $bio Nintendo 64 cart. published 21 years ago: Kakutou Denshou - F-Cup Maniax [Model NUS-NFYJ] (c) 1999 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57781&o=2 $end $pcecd=algunos, $bio NEC PC-Engine CD published 26 years ago: Kakutou Haou Densetsu Algunos (c) 1994 Intec, Inc. Algunos is a traditional fighting game by Fill-In-Cafe. As expected, the player can either enjoy the game in a solo story mode where the game's plot unfolds as he fights his way through numerous one-on-one encounters, or in Battle mode where he can play against a computer (or friend) controlled enemy. The game counts ten different fighters : Jenius, Asasin, Arcer, Samohan, Greeze, Orga, Lobo, Blocken, Jyobei and Daibuster. Every single one of them has different attacks and set of techniques the player has to learn and master. Controls are fairly simple and straight forward - one button executes a short attack and the other a long attack. If both bottons are pressed, the fighter grabs and throws his enemy in the air. Most of the fighters in Algunos use their bare hands but some also use weapons like swords (which was quite an unusual feature back when the game was published). - TECHNICAL - BARCODE: 4959179931034 GAME ID: IGCD-3007 - TRIVIA - Algunos was released on January 28, 1994 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58243&o=2 $end $pc98=ryoko, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Kakutou Musume Ryoko (c) 1993 Musumeya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89831&o=2 $end $gbcolor=bistrogf, $bio Nintendo Game Boy Color game published 21 years ago: Kakutou Ryouri Densetsu Bistro Recipe - Gekitou Foodon Battle Hen [Model DMG-AWRJ-JPN] (c) 1999 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68095&o=2 $end $gbcolor=bistrokb, $bio Nintendo Game Boy Color game published 21 years ago: Kakutou Ryouri Densetsu Bistro Recipe - Kettou Bistgarm Hen [Model DMG-A2WJ-JPN] (c) 1999 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68096&o=2 $end $wswan=bistrowb, $bio Bandai WonderSwan game published 21 years ago: Kakutou Ryouri Densetsu Bistro Recipe - Wonder Battle Hen [Model SWJ-BPR002] (c) 1999 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86340&o=2 $end $pc98=kakyusei, $bio NEC PC-9801 Series 3.5in.disk. published 24 years ago: Kakyuusei (c) 1996 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89832&o=2 $end $saturn=kakyusei, $bio Sega Saturn game published 23 years ago: Kakyuusei (c) 1997 Elf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59295&o=2 $end $pc98=kakyuseisp, $bio NEC PC-9801 Series 3.5in.disk. published 24 years ago: Kakyuusei Special Disk (c) 1996 Elf. - TECHNICAL - BARCODE: 4988720891466 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89833&o=2 $end $radio86_cass=kalah, $bio Kalah (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235458&o=2 $end $cpc_flop=kalahag1, $bio Amstrad CPC type-in published 34 years ago: Kalaha (c) 1986 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120215&o=2 $end $tvc_flop=kalandfi, $bio Videoton TVC disk. published 33 years ago: Kalandozások a Fizikában (c) 1987 Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112199&o=2 $end $tvc_flop=kalandoz, $bio Kalandozz Velem! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111905&o=2 $end $tvc_cass=kalandoz, $bio Kalandozz velem! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112420&o=2 $end $tvc_cass=kalan, $bio Videoton TVC cass. published 31 years ago: Kalán (c) 1989 Sume Soft. Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112550&o=2 $end $tvc_flop=kalannen, $bio Videoton TVC disk. published 31 years ago: Kalán néni puzzle (c) 1989 Sume Soft. Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112327&o=2 $end $mc10=kaleido, $bio Kaleido (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87645&o=2 $end $apple2gs=kalkubes, $bio Apple IIGS disk. published 31 years ago: Kaleidokubes (c) 1989 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115227&o=2 $end $apple2_cass=kaleidos, $bio Apple II cass. published 42 years ago: Kaleidoscope (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135877&o=2 $end $pc8801_flop=kaleidos,kaleidosa, $bio NEC PC-8801 Series disk. published 35 years ago: Kaleidoscope (c) 1985 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92150&o=2 $end $fm7_cass=kscope, $bio Fujitsu FM-7 cass. published 35 years ago: Kaleidoscope (c) 1985 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93742&o=2 $end $x1_flop=kaleidos, $bio Kaleidoscope (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86028&o=2 $end $mc10=kaleidos, $bio Kaleidoscope (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87646&o=2 $end $spectrum_cass=kaleidos, $bio Kaleidoscope (c) 198? Ad Astra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226174&o=2 $end $pc8801_flop=kaleidhw, $bio NEC PC-8801 Series disk. published 34 years ago: Kaleidoscope - Hakkan Wakusei (c) 1986 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92151&o=2 $end $mz2500=kaleidos, $bio Kaleidoscope Demo (c) 198? Hot-B [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128584&o=2 $end $info=sc4kalei,sc4kaleia,sc4kaleib,sc4kaleic,sc4kaleid,sc4kaleie, $bio Kaleidoscope (c) 200? QPS Interactive. - TECHNICAL - [Model PR2538] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42668&o=2 $end $mz700_cass=kalender, $bio Sharp MZ-700 cass. published 36 years ago: Kalender (c) 1984 Gartner [Michael Gartner] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131819&o=2 $end $famicom_flop=kalin, $bio Nintendo Famicom disk. published 33 years ago: ?????? (c) 1987 Square Company, Limited. (Kalin no Tsurugi) - TECHNICAL - [Model SQF-KRN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65367&o=2 $end $gba=kamaita, $bio Nintendo GBA cart. published 18 years ago: Kamaitachi no Yoru Advance [Model AGB-AKZJ-JPN] (c) 2002 Chun Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71332&o=2 $end $snes=kamaita,kamaita1, $bio Nintendo Super Famicom cart. published 26 years ago: Kamaitachi no Yoru (c) 1994 Chun Soft - TECHNICAL - Cartridge ID: SHVC-EU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61589&o=2 $end $electron_cass=kamakazi, $bio Acorn Electron cass. published 36 years ago: Kamakazi (c) 1984 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129606&o=2 $end $info=kamakazi3, $bio Arcade Video game published 40 years ago: Kamakazi III (c) 1980 Video Games United Kingdom Limited. Colored & faster clone of "Galaxian". - TRIVIA - Kamakazi III was the first full color video game made by Video Games UK Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4590&o=2 $end $nes=urashima, $bio Nintendo Famicom cart. published 32 years ago: 亀の恩返し・ウラシマ伝説 (c) 1988 Hudson Soft. (Kame no Ongaeshi - Urashima Densetsu) - TRIVIA - Kame no Ongaeshi was released on August 26, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54267&o=2 $end $info=j6kamel, $bio Fruit Machine published 20 years ago: Kameleon (c) 2000 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15794&o=2 $end $nes=kameninj, $bio Nintendo Famicom cart. published 32 years ago: Kamen no Ninja - Akakage (c) 1988 Toei Animation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54270&o=2 $end $nes=kamennh, $bio Nintendo Famicom cart. published 30 years ago: 仮面の忍者 花丸 (c) 1990 Capcom Company, Limited. (Kamen no Ninja - Hanamaru) Kamen no Ninja Hanamaru is a side-scrolling platform game by Capcom. Hanamaru, a ninja boy in training, is sent on a mission to investigate bizarre happenings and disappearances. In a local theme park called Leisure Island, children have been mysteriously disappearing and these disappearances are being attributed to a ruthless rival gang of ninjas. Equipped with his red mask and a mechanical hawk, it is up to the brave Hanamaru to journey throughout the park's fourteen areas and to rescue the captive children. The young ninja can run, jump or allow his hawk companion to attack enemies at long range. He can also collect special scrolls to increase his magic powers and cast various spells (press Down and B to activate them) - they range from lightning attack (kills all enemies on screen), ground shake (kills all enemies on the ground), Fire Hawk (unleashes the hawk super dive attack) and super jump (increases jumping speed for a short amount of time). Various special items are also available throughout the game, such as extra lives, invincibility and battle cards. Battle cards are a very important part of the gameplay - every now and then, Hanamaru encounters a boss that he must fight in a really unusual way (and apparently loosely based on the traditional Japanese disciplines of Ninjutsu). Boss battles are round based, and the player must pick a card with a higher face value than his opponent, and the difference represents how much damage the player (or the boss) takes. Thankfully, Hanamaru can collect special battle cards along the way - some can double or triple the face value of a card, whereas others prevent the boss from being able to attack for a round, or help Hanamaru regain some life. Although most of the game offers traditional side scrolling platformer action, several levels try out very different gameplay styles (Hanamaru can ride a Skateboard in some stages, or fly through the air with the help of his hawk companion). - TECHNICAL - Cartridge ID: CAP-JE - TRIVIA - Kamen no Ninja Hanamaru was released on March 16, 1990 in Japan for 5800 Yen. Hanamaru shares a striking resemblance with Akakage (aka Red Shadow), a popular Japanese ninja who also wears a similar red mask. The character was originally created by Mitsuteru Yokoyama in 1967 (better known for his works Tetsujin 28-go or Giant Robo), and was featured in several manga, anime and movies (the ninja also starred in its own Famicom game called "Kamen no Ninja - Akakage" and published by Toei Animation in 1988!). Fortunate coincidence or incidental inspiration ? - TIPS AND TRICKS - * Hidden bonus stages: Four different 'whack-a-mole' bonus stages are hidden throughout the game. To unlock them, the player must jump on specific areas of the background - they are located on stage 2, 6, 7 and 9 (marked on the pictures on the right). These bonus stages award Hanamaru with extra continues and warp him to the next level - as long as he can manage to whack enough enemies on the head though, and will be sent back to the beginning of the level in case of failure! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54271&o=2 $end $saturn=kamenrid,kamenrida, $bio Sega Saturn game published 23 years ago: Kamen Rider - Sakusen File 1 (c) 1997 Toei Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59296&o=2 $end $pico=kamen555, $bio Sega Pico game published 17 years ago: Kamen Rider 555 (c) 2003 Bandai Co., Ltd. - TECHNICAL - Game ID: T-1334505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96312&o=2 $end $pico=kamenrid, $bio Sega Pico game published 19 years ago: 面ライダーアギト&クウガ ワイルドバトル (c) 2001 Bandai. (Kamen Rider Agito & Kuuga - Wild Battle) - TECHNICAL - GAME ID: T-133360 ROM size: 1 MB - TRIVIA - Released in April 2001 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75699&o=2 $end $psx=kamenrag, $bio Sony PlayStation disc published 19 years ago: Kamen Rider Agito [Model SLPS-03344] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85326&o=2 $end $famicom_flop=kamenrid, $bio Nintendo Famicom disk. published 32 years ago: ?????????? ????????? (c) 1988 Bandai (Kamen Rider Black - Taiketsu Shadow Moon) - TECHNICAL - [Model BAN-BLA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65368&o=2 $end $nes=kamenrid, $bio Nintendo Famicom cart. published 32 years ago: Kamen Rider Club - Gekitotsu Shocker Land (c) 1988 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54268&o=2 $end $psx=kamenher, $bio Sony PlayStation disc published 18 years ago: Kamen Rider Heroes (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03403] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85343&o=2 $end $psx=kamenrku, $bio Sony PlayStation disc published 20 years ago: Kamen Rider Kuuga [Model SLPS-03090] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85327&o=2 $end $psx=kamenrry, $bio Sony PlayStation disc published 18 years ago: Kamen Rider Ryuki [Model SLPS-03495] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85328&o=2 $end $nes=kamenrsd, $bio Nintendo Famicom cart. published 27 years ago: Kamen Rider SD - Guranshokkaa no Yabou (c) 1993 Angel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54269&o=2 $end $gameboy=kamenrsd, $bio Nintendo Game Boy Cart. published 27 years ago: Kamen Rider SD - Hashire! Mighty Riders [Model DMG-R6J] (c) 1993 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66247&o=2 $end $snes=kamenrsd, $bio Nintendo Super Famicom cart. published 27 years ago: Kamen Rider SD - Shutsugeki!! Rider Machine [Model SHVC-KA] (c) 1993 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61591&o=2 $end $megacdj=kamenrzo, $bio Sega Mega-CD published 26 years ago: Kamen Rider ZO (c) 1994 Toei Animation. - TECHNICAL - GAME ID: T-141013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60526&o=2 $end $snes=kamenrid, $bio Nintendo Super Famicom cart. published 27 years ago: Kamen Rider (c) 1993 Bandai - TECHNICAL - Model SHVC-K4 - TRIVIA - Released on November 12, 1993 in Japan. - STAFF - PRODUCE: J. SATO GAME DESIGN: Y. TAKEYA C.G.: K. YAMANE, N. AOKI PROGRAM: T. IWASAKI, H. KUWAMURA, K. SASAOKA SP THANKS: A. GUNJI, S. KOBAYASHI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61590&o=2 $end $psx=kamenrid, $bio Sony PlayStation disc published 22 years ago: Kamen Rider [Model SLPS-01570] (c) 1998 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85325&o=2 $end $mz700_cass=kamertje, $bio Sharp MZ-700 cass. published 33 years ago: Kamertje Verhuren (c) 1987 NOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131802&o=2 $end $gba=kamikiju, $bio Nintendo GBA cart. published 18 years ago: Kami no Kijutsu - Illusion of the Evil Eyes [Model AGB-AG2J-JPN(RK280-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71333&o=2 $end $pc98=kaminoma, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 神の聖都 (c) 1989 Panther Software. (Kami no Machi) - TECHNICAL - MEDIA: FD x3 + 1 Single CD. - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89834&o=2 $end $pc8801_flop=kaminoma,kaminomad1,kaminomad2,kaminomamd, $bio NEC PC-8801 Series disk. published 31 years ago: 神の聖都 (c) 1989 Panther Soft. (Kami no Machi) - TECHNICAL - BARCODE: 4988698010210 MEDIA: FD x 8 - TRIVIA - Released in July 1989. - PORTS - * Computers : MS Windows (Nov 2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92152&o=2 $end $msx2_flop=kaminoma, $bio MSX 2 disk. published 30 years ago: 神の聖都 (c) 1990 Panther Soft. (Kami no Machi) - TECHNICAL - MEDIA: FD x5 - PORTS - * Computers : MS Windows (Oct. 2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101747&o=2 $end $pc98=kamikg, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Kamigami no Daichi - Kojiki Gaiden (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10451010 BARCODE: 4988615004445 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89835&o=2 $end $special_cass=kamikadz, $bio KAMIKADZ (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234205&o=2 $end $info=kamikaze, $bio Arcade Video game published 40 years ago: Kamikaze (c) 1980 Leijac. Kamikaze is a simple 2-D shooter. You control your laser base against an endless stream of alien invaders. The invaders don't come in set waves. Instead, they come in a constant stream. Once you have gotten through one barrage of aliens, more are just behind to continue the action. Your job is to keep them from overwhelming you with their superiority in numbers. Kill or be killed, that is the objective. Kamikaze is one of the follow-up games that rode on the wave of the "Space Invaders" craze. The game itself is simple in concept but the action gets fast paced real quickly. Especially since several things can be going on at the same time during the game. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Button : 3 => LEFT, RIGHT, FIRE - TRIVIA - Released in May 1980 in Japan. Export releases: "Astro Invader" Although all the screen colors are generated by the game's hardware as opposed to a screen overlay, there are varying bands of color dependent upon where the aliens are displayed vertically. At different heights, the aliens and their saucers are displayed in various colors. When a player's ship is destroyed, the entire display is drawn in red. - SCORING - Alien spacecraft, not moving, in their stalls : 10 points Alien spacecraft moving into stalls or dropping toward you : 20 points UFO : 100, 200, 300, or 400 points. - TIPS AND TRICKS - * When you start the game, your base will be in the middle, at the bottom of the screen in the area in between the stalls. When the game starts, a large UFO will enter the top of the screen. It will have the number 200 in it. That is how many alien spacecraft that 'mother' ship is going to attack you with. The 'mother' ship will land on the platform and the game will commence or continue. When the 'mother' ship expends all 200 of its ships, all gameplay freezes and a new 'mother' ship will enter with 200 more alien spacecraft. This cycle will keep going until you lose all of your bases. * A stall will hold 4 invaders. If you haven't reduced that number down, the 5th invader on will drop to the ground. When an invader hits the ground, it just doesn't hit, it produces a blast radius a little wider then the stall it fell from. Your laser base can be destroyed by this 'indirect' fire. * Just as deadly are the UFO's that show up. They can appear out of any of the open areas (as denoted in the playing field). They don't shoot or look threatening. The problem is, when they land on the ground, your base will be destroyed. * The 'mother' ship starts to distribute invaders starting with stall number 1 and works from left to right. Then it works from right to left and so on. The pattern is like this: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1, 2... As you can see, the right side will fill up quicker if you don't act quickly. This only works on odd numbered boards. On the even numbered boards, the 'mother' ship will stack the invaders on the same side as your laser base. * The best strategy for this game is to keep the middle as open as possible. Keep stalls 4, 5, 6, and 7 as cleared of invaders as possible. Prevent these stalls from building up their maximum of 4 invaders. This will give you some breathing room plus it will help when dealing with the UFO's that come down on the left or right sides. * There is a pattern on how the invaders are distributed. Use this knowledge when you are moving along the bottom of the screen. If you have stalls topped off and invaders are dropping, watch which way the 'mother' ship is distributing the aliens. If it is from right to left, then the aliens will fall from the farthest stall away from you and come inward. If it is from left to right, then the invaders will fall away from you. This is good if you are trying to make it to one side or the other to know how the invaders are falling. * You can shoot the aliens that are falling but keep in mind, there probably is another that is on the left or right side that will hit the ground. Given that the blast radius is wider then the stall, it's better to let it go. Just keep the stalls (especially 4, 5, 6, and 7) cleared as best as possible. * When the 'mother' ship is down to its last few invaders, make sure you are not in a position to get blasted the moment the new 'mother' ship arrives to continue the action. Nothing like having an falling invader inches from your laser base and the action pauses only to unpause and you get your base destroyed. * Although the UFO seems to come out at random times and places, there does appear to be a pattern. It seems to come down the center mostly but it also has a pattern as to when it comes down the right and left sides. - PORTS - * COMPUTERS: VTech Laser-VZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1253&o=2 $end $info=kamikazp, $bio Arcade Video game published 40 years ago: Kamikaze (c) 1980 Potomac Mortgage Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33952&o=2 $end $info=kamikazesp, $bio Arcade Video game published 39 years ago: Kamikaze (c) 1981 Euromatic S.A. Spanish pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145620&o=2 $end $apple2_flop_clcracked=kamikaze, $bio Apple II disk. published 38 years ago: Kamikaze (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231236&o=2 $end $spectrum_cass=kamikzaf, $bio Sinclair ZX Spectrum cass. published 37 years ago: Kamikaze (c) 1983 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79408&o=2 $end $spectrum_cass=kamikzey, $bio Sinclair ZX Spectrum cass. published 37 years ago: Kamikaze (c) 1983 Eyrolles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79409&o=2 $end $sf7000=kamikaze, $bio Sega SF-7000 disk. published 36 years ago: Kamikaze (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131403&o=2 $end $amigaocs_flop=kamikaze, $bio Commodore Amiga 500 disk. published 30 years ago: Kamikaze (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74367&o=2 $end $x68k_flop=kamikaze, $bio Kamikaze (c) 19?? Something Good - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87805&o=2 $end $info=kamikcab, $bio Arcade Video game published 36 years ago: Kamikaze Cabbie. (c) 1984 Data East USA, Incorporated. - TECHNICAL - Main CPU : DECO (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1984. A bootleg of this game is known as "Yellow Cab". - STAFF - Planning by : K. Suzuki, H. Nagai Software by : M. Noguchi, H. Matsuura Hardware by : K. Hoshino, Kenji Nishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1254&o=2 $end $vz_snap=kamikaze, $bio Kamikaze Invaders (c) 198? Unknown Shoot the invaders before they reach the bottom of the screen (or avoid their electrical blasts). Watch out for the bomb - this must be destroyed or your ship will be blown up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235089&o=2 $end $a2600=kamikaze, $bio Atari 2600 cart. published 37 years ago: Kamikaze Saucers (c) 1983 Syncro - TRIVIA - Unreleased prototype. - STAFF - Programmer: Dan Wolf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50612&o=2 $end $spectrum_cass=kamikaze, $bio Sinclair ZX Spectrum cass. published 29 years ago: Kamikaze [Model 2421] (c) 1991 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79410&o=2 $end $msx2_flop=namicanv, $bio MSX 2 disk. published 28 years ago: Kamiya Tantei Jimusho - Namida no Canvas (c) 1992 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101748&o=2 $end $info=riot, $bio Arcade Video game published 28 years ago: Kamniari Kishi Riot (c) 1992 NMK. - TECHNICAL - Main Board number : 8901A-4 Rom Board number : B-82778 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in January 1992 in Japan. The title translates from Japanese as "Rolling Thunder Riot". Developed by Tecmo. Presidents of Tecmo and NMK were very close in the 1990s. A very few boards were released in Japan. - STAFF - Sound Composer: Mikio Saito (Metal Yuhki) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3843&o=2 $end $cpc_flop=kampfden, $bio Amstrad CPC type-in published 33 years ago: Kampf Den Insekten (c) 1987 Magazin Gamebox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124552&o=2 $end $kc_cass=kdp, $bio Kampf der Piraten (c) 198? Gauss-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133875&o=2 $end $apple2_flop_clcracked=kampfg11, $bio Apple II disk. published 35 years ago: Kampfgruppe (c) 1985 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230903&o=2 $end $amigaocs_flop=kampfgrp, $bio Commodore Amiga 500 disk. published 33 years ago: Kampfgruppe (c) 1987 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74368&o=2 $end $pc8801_flop=kamuiken, $bio NEC PC-8801 Series disk. published 35 years ago: カムイの剣 (c) 1985 Comptiq. (Kamui no Ken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92154&o=2 $end $fm7_cass=kamuiken, $bio Fujitsu FM-7 cass. published 35 years ago: カムイの剣 (c) 1985 Comptiq. (Kamui no Ken) - TECHNICAL - GAME ID: 158111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93743&o=2 $end $snes_bspack=bskan3, $bio Kanaderu Convert 3 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61592&o=2 $end $snes_bspack=bskan3c, $bio Kanaderu Convert 3c (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61593&o=2 $end $snes_bspack=bskan4, $bio Kanaderu Convert 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61594&o=2 $end $snes_bspack=bskanrpg, $bio Kanaderu Convert RPG Maker Data (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61595&o=2 $end $pc8801_flop=kanaikun,kanaikuna, $bio Kanai-kun no Uta (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92155&o=2 $end $pc98=kanako, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 香奈子 (c) 1996 IDES. (Kanako) - TECHNICAL - FD x5 - TRIVIA - Released on February 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89836&o=2 $end $psx=kanakoen, $bio Sony PlayStation disc published 21 years ago: Kanako Enomoto - Junk Brain Diagnosis [Model SLPS-01937] (c) 1999 Oracion, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85329&o=2 $end $info=kanatuen, $bio Arcade Video game published 32 years ago: Kanatsu-en no Onna (c) 1988 Panac. A mahjong game with lots of shirtless girls. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Kanatsu-en no Onna was released in September 1988 in Japan. The title of this game translates from Japanese as 'Women of Kanazuen'. The title refers to the Kanazuen, Gifu soapland scene. A 'soapland' is basically a bathhouse where one pays to be bathed by women and is associated with prostitution. - UPDATES - 'Kyukyoku no Hito' has a storyline and has different titlescreen and Bet/Coin screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1255&o=2 $end $saturn=kanazawa, $bio Sega Saturn game published 25 years ago: Kanazawa Shougi (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59297&o=2 $end $gameboy=kandume, $bio Nintendo Game Boy Cart. published 22 years ago: Kandume Monsters (c) 1998 I'Max. - TECHNICAL - [Model DMG-AKMJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66248&o=2 $end $c64_cass=kane, $bio Commodore C64 cass. published 35 years ago: Kane (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186666&o=2 $end $bbcb_cass=kane, $bio Acorn BBC/Electron cass. published 34 years ago: Kane (c) 1986 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52013&o=2 $end $cpc_flop=kane1986,kanedsk,kaneuk19,kaneuk1901,kaneuk1902, $bio Amstrad CPC 464 disk. published 34 years ago: Kane Cracked (c) 1986 Happy Cracker, The Tape-to-disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122789&o=2 $end $cpc_flop=kane198601, $bio Amstrad CPC 464 disk. published 34 years ago: Kane Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126721&o=2 $end $cpc_cass=kane, $bio Amstrad CPC cass. published 34 years ago: Kane [Model IA 0096] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96992&o=2 $end $nes=kangtww, $bio Kang Ti Wu Wang (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84036&o=2 $end $info=kangaroo,kangaroob, $bio Arcade Video game published 38 years ago: Kangaroo (c) 1982 Sun Electronics. A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey. If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time. Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 24 Players : 2 Control : 8-way joystick Buttons : 1 (PUNCH) - TRIVIA - Released in June 1982 by Sun Electronics. David Kirk holds the official record for this game with 921,800 points. Kangaroo also spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Aired as part of the second season of 'Saturday Supercade' on CBS. - PORTS - * CONSOLES: Atari 2600 (1983) Atari 5200 (1983) * COMPUTERS: Atari 800 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1256&o=2 $end $info=kangarooa, $bio Arcade Video game published 38 years ago: Kangaroo (c) 1982 Atari, Incorporated. - TECHNICAL - Game ID @ Atari : 136008 - TRIVIA - Kangaroo was released in June 1982 by Atari under license from Sun Electronics. 9,803 units were produced by Atari. The intro price was $2095. For more information about the game itself, please see the original Sun Electronics entry. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34841&o=2 $end $spc1000_cass=kangaroo, $bio Kangaroo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83525&o=2 $end $a2600=kangaroo,kangarooe, $bio Atari 2600 cart. published 37 years ago: Kangaroo (c) 1983 Atari, Incorporated. The object of the game is to score as many points as you can while helping Mother Kangaroo rescue her precious baby. Use your joystick controller to guide Mother Kangaroo. You star the game with three lives. During this rescue mission, Mother Kangaroo encounters many obstacles. Push your joystick up to help her climb ladders, hop over logs, and jump over apples; pull the joystick down to help her duck under apples. Help her pick bonus fruit, and ring the bell at the top of the screen by making her hop up to touch the fruit and bell. Push the joystick diagonally right and left to help Mother Kangaroo take Super Leaps across broken logs. Press the red fire button to make Mother Kangaroo throw punches at monkeys and apples. KANGAROO has two skill levels: novice and advance for one or two players. Game play will progress by level with both skill levels. Each level has three screens. A screen is completed when Mother Kangaroo reaches her baby. When all three screens are completed, the screen flashes, and you begin a more difficult round of the same three screens. Screen 1 - This is the easiest screen. To capture her baby, Mother Kangaroo must hop along tree branches and climb up ladders while avoiding monkeys and apples. Screen 2 - This is the most difficult screen because Mother Kangaroo must take Super Leaps across several broken logs to reach her baby. Screen 3 - The third screen is similar to both screen one and screen two. Mother Kangaroo encounters more logs and branches and ladders for an increased challenge during her rescue mission. To score points, Mother Kangaroo picks fruit, punches monkeys and apples, and rescues Baby Kangaroo. Mother Kangaroo earns extra points for picking even more fruit. She can ring the bell (up to three times in one screen) to replenish the fruit. Then she can climb up and down the screen to pick all the fruit. - TECHNICAL - Model CX2689 - SCORING - During your turn, your score is displayed at the lower right side of the screen. The number of lives remaining is indicated with boxes at the lower left side of the screen. Monkeys - Punch a monkey and score 200 points. However if a monkey touches Mother Kangaroo, you lose a life. Apples - Apples are dropped and thrown at Mother Kangaroo. Punch a falling apple and score 200 points; Punch a thrown apple and score 100 points. If an apple touches Mother Kangaroo, you lose a life. Fruit - The game begins with three strawberries, each worth 100 points. Mother Kangaroo can score bonus points by jumping up and picking the fruit. When she jumps up and rings the bell, the fruit she has picked is replaced with more valuable fruit. Strawberries: 100 Points Tomatoes: 200 Points Cherries: 400 Points Pineapples: 800 Points One bonus life is earned every 20,000 points. Bonus Timer - The number at the lower center of the screen is the Bonus Timer. It starts at 2000 points at the beginning of each turn. The longer it takes Mother Kangaroo to rescue her baby, the more bonus points you lose. After Baby Kangaroo is rescued, the remaining bonus points are added to your score. If the Bonus Timer runs down to zero, you lose a life. - TIPS AND TRICKS - When a monkey moves toward you, ready to throw an apple, watch the direction of its throwing arm. If it winds back underhand, the apple will be thrown low, so jump over it. If it winds up overhand, the apple will be thrown high, so duck under it. As you progress to higher levels, apples will be thrown mid-level, so either punch them or jump over them. Time your ladder climbing carefully so you can be out of the firing range of falling apples. Monkeys are usually most dangerous when you move away from them, so try to move toward them so you can punch them before they can throw apples. Time your jumps carefully. Mother Kangaroo can leap from the edge of a branch or log, but she must land flat on her feet. When preparing for a Super Leap, make Mother Kangaroo walk to the end of the log with her toes hanging over the edge. Then pull the joystick back and immediately push it up in the direction of her leap. For a high score, climb up and down each screen until every type of fruit is picked. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50613&o=2 $end $a5200=kangaroo, $bio Atari 5200 cart. published 38 years ago: Kangaroo (c) 1982 Atari, Incorporated. The object of Kangaroo is to score as many points as you can while helping Mother Kangaroo rescue her precious baby. Use your 5200 controller to guide Mother Kangaroo. During this rescue mission, Mother Kangaroo encounters many obstacles. Push your joystick up to help her climb ladders, hop over logs, jump over apples, pick bonus fruits and ring the bell. Pull the joystick down to help her duck under apples. Push the joystick diagonally right or left to help Mother Kangaroo take a Super Leap across a broken log. Press any red fire button to help her punch monkeys and apples. - TECHNICAL - Model CX5229 - TIPS AND TRICKS - * When a monkey moves toward you, ready to throw and apple, watch the direction of its throwing arm. If it winds back underhand, the apple will be thrown low like a bowling ball, so jump over it. If it winds up overhand, the apple will be thrown high, so duck under it. As you progress to higher levels, apples will be thrown mid-level, so you can either punch them or jump over them. * Time your ladder climbing carefully so you can be out of the firing range of falling apples. * Monkeys are usually the most dangerous when you are moving away from them. Try moving toward them so you can punch them before they can throw apples. * Time your jumps carefully. Mother Kangaroo can leap from the edge of a branch or a log, but she must land flat on her feet. When preparing for a Super Leap, make Mother Kangaroo walk to the end of the log with her toes hanging over the edge. Then pull your joystick back and immediately push up in the direction of her leap. * For a high score, climb up and down every screen until all the fruit is picked. * To score high points on the third screen, punch out all the monkeys in the column; each monkey is worth 400 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50055&o=2 $end $a800=kangaroo, $bio Atari 800 cart. published 37 years ago: Kangaroo (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86590&o=2 $end $apple2gs=kangr13,kangr15f, $bio Apple IIGS disk. published 28 years ago: Kangeroo (c) 1992 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115235&o=2 $end $pc98=kangokuc, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Kangoku Country Club (c) 1996 Dollhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89837&o=2 $end $alice32=kangou, $bio Alice 32 cass. published 35 years ago: Kangourou (c) 1985 Matra Datasysteme. - TECHNICAL - Cassette No. 0000307 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49728&o=2 $end $a2600=kanguru, $bio Atari 2600 cart. published 37 years ago: Kanguru (c) 1983 Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50614&o=2 $end $mo5_cass=kanicula,kaniculab,kaniculac,kaniculaa, $to7_cass=Kanicula, $bio Thomson MO5/TO7 cass. published 36 years ago: Kanicula (c) 1984 TO TEK Editions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108333&o=2 $end $famicom_cass=kanitori, $bio Nintendo Famicom BASIC type-in published 36 years ago: カニトリ ゲーム (c) 1984 Hudson Soft. (Kanitori Game) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233452&o=2 $end $gbcolor=kanjibo2, $bio Nintendo Game Boy Color game published 20 years ago: Kanji Boy 2 [Model DMG-A2CJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68098&o=2 $end $gbcolor=kanjibo3, $bio Nintendo Game Boy Color game published 17 years ago: Kanji Boy 3 [Model CGB-BK3J-JPN] (c) 2003 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68099&o=2 $end $gbcolor=kanjiboy, $bio Nintendo Game Boy Color game published 21 years ago: Kanji Boy [Model DMG-AWKJ-JPN] (c) 1999 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68097&o=2 $end $picno=kanjiclb, $bio Konami Picno cart. published 26 years ago: Kanji Club [Model RX116] (c) 1994 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240175&o=2 $end $gbcolor=kanjipzl, $bio Nintendo Game Boy Color game published 20 years ago: Kanji de Puzzle [Model DMG-BKAJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68100&o=2 $end $pc98=kankin, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kankin (c) 1995 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89838&o=2 $end $info=gostop, $bio Arcade Video game published 19 years ago: 韩国花札 GO-STOP (c) 2001 Visco Corp. (Kankoku Hanafuda Go-Stop) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83030&o=2 $end $pc8801_flop=kankokuh, $bio NEC PC-8801 Series disk. published 29 years ago: Kankoku Heigo 1991 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92156&o=2 $end $x68k_flop=kankyoss, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kankyou Soft Shuu (c) 1993 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88334&o=2 $end $dc=kanon, $bio Sega Dreamcast GD published 20 years ago: Kanon [Model T-20105M] (c) 2000 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135582&o=2 $end $nes=kanshaku, $vgmplay=kanshaku_nes, $bio Nintendo Famicom cart. published 34 years ago: かんしゃく玉なげカン太郎の東海道五十三次 (c) 1986 Sunsoft (Kanshaku Tamanage Kantarou no Toukaidou Gojuusan Tsugi) - TECHNICAL - Game ID: SS5-4900 Barcode: 4907940100059 - TRIVIA - Released on Jul 03, 1986 in Japan. It was never released outside of Japan. The title can be translated from Japanese as "explosive throwing Kantarou and the 53 stations of the Tokaido". - STAFF - Developed by: SUNSOFT - PORTS - * CONSOLES: On dec.27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3. * COMPUTERS: On june.29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54272&o=2 $end $pico=kanshuno, $bio Sega Pico game published 20 years ago: Kanshuu Unou Image Training - Hiragana - Katakana [Model T-075020] (c) 2000 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75700&o=2 $end $saturn=gnine,gninea,gnineb, $bio Sega Saturn game published 25 years ago: Kanzen Chuukei Pro Yakyuu Greatest Nine (c) 1995 Sega Enterprises, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59298&o=2 $end $msx2_flop=kkk,kkka, $bio MSX 2 disk. published 23 years ago: Kanzen Kouryaku Kyokugen (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101749&o=2 $end $gbcolor=kanzumep, $bio Nintendo Game Boy Color game published 21 years ago: Kanzume Monsters Parfait [Model DMG-AQPJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68101&o=2 $end $dc=kaod, $bio Sega Dreamcast GD published 20 years ago: Kao the Kangaroo Demo (c) 2000 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135584&o=2 $end $gba=kaou, $bio Nintendo GBA cart. published 19 years ago: Kao the Kangaroo [Model AGB-AKKE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71335&o=2 $end $gba=kao, $bio Nintendo GBA cart. published 19 years ago: Kao the Kangaroo [Model AGB-AKKP] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71334&o=2 $end $dc=kaoe, $bio Sega Dreamcast GD published 20 years ago: Kao the Kangaroo [Model T-22902D-50] (c) 2000 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135585&o=2 $end $dc=kao, $bio Sega Dreamcast GD published 19 years ago: Kao the Kangaroo [Model T-22903N] (c) 2001 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135583&o=2 $end $info=kaos, $bio Arcade Video game published 39 years ago: Kaos (c) 1981 GamePlan. A vertical maze game featuring a little man chasing dollars. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 894.75 Khz) Sound CPU : MOS Technology M6502 (@ 894.75 Khz) Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Released in December 1981. Kaos is making its first appearance at the AMOA Show. It is GamePlan's first design in the video field and everything from hardware to software has been created by GamePlan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1257&o=2 $end $pc98=kaouder, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kaou Derby (c) 1992 Progress. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89839&o=2 $end $info=j6kapang,j6kapanga, $bio Kapang! (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15285&o=2 $end $tvc_flop=kapkodo, $bio Kapkodó (c) 198? Zsolt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112315&o=2 $end $gba=kappakai, $bio Nintendo GBA cart. published 15 years ago: Kappa no Kai-kata - Kaatan Daibouken! [Model AGB-BK8J-JPN(RK372-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71336&o=2 $end $archimedes=kaptkonf, $bio Acorn Archimedes disk. published 30 years ago: Kaptain Konflict (c) 1990 Calderglen Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127110&o=2 $end $tvc_flop=karakter, $bio Videoton TVC disk. published 33 years ago: Karakter készítő (c) 1987 Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112200&o=2 $end $nes=karakuri, $bio Nintendo Famicom cart. published 29 years ago: Karakuri Kengouden Musashi Road - Karakuribito Hashiru! (c) 1991 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54273&o=2 $end $gameboy=karakuri, $bio Nintendo Game Boy Cart. published 29 years ago: Karakuri Kengouden Musashi Road [Model DMG-MUJ] (c) 1991 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66249&o=2 $end $pc8801_flop=karaninp, $bio NEC PC-8801 Series disk. published 36 years ago: Karakuri Ninpou - Adventure in Incognito House (c) 1984 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92157&o=2 $end $msx1_cart=karamaru, $bio MSX cart. published 35 years ago: Karamaru - Chindou Chuu [Model HM-103] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77179&o=2 $end $gameboy=karamuch, $bio Nintendo Game Boy Cart. published 23 years ago: Karamuchou no Daijiken [Model DMG-AKDJ-JPN] (c) 1997 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66250&o=2 $end $gbcolor=karamuok, $bio Nintendo Game Boy Color game published 20 years ago: Karamuchou wa Oosawagi! Okawari! (c) 2000 Starfish, Incorporated. - TECHNICAL - Game ID: DMG-BOOJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68102&o=2 $end $gbcolor=karamupl, $bio Nintendo Game Boy Color game published 22 years ago: Karamuchou wa Oosawagi! Polinkies to Okashina Nakama-tachi (c) 1998 Starfish, Incorporated. - TECHNICAL - Game ID: DMG-AOPJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68103&o=2 $end $gbcolor=karankor, $bio Nintendo Game Boy Color game published 20 years ago: Karan Koron Gakuen - Hanafuda Mahjong [Model CGB-AHFJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68104&o=2 $end $info=karaokd2, $bio Karao Kids Songs 2 (c) 200? ItsMagical. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259404&o=2 $end $nes=musicboxa, $bio Karaoke (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84037&o=2 $end $cdi=karaokec, $bio Phillips CD-i published 27 years ago: Karaoke Collection Nr. 5 (c) 1993 Giunti Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52914&o=2 $end $cdi=karaoke1, $bio Phillips CD-i published 27 years ago: Karaoke Klassics 1 - Family Favorites (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52915&o=2 $end $cdi=karaoke2, $bio Phillips CD-i published 27 years ago: Karaoke Klassics 2 - Greatest Love Duets Volume 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52916&o=2 $end $cdi=karaoke3, $bio Phillips CD-i published 27 years ago: Karaoke Klassics 3 - Male Standards Volume 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52917&o=2 $end $cdi=karaoke4, $bio Phillips CD-i published 27 years ago: Karaoke Klassics 4 - Contemporary Pop Female Volume 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52918&o=2 $end $cdi=karaoke5, $bio Phillips CD-i published 26 years ago: Karaoke Klassics 5 - Special Occasions (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52919&o=2 $end $stv=introdon, $info=introdon, $bio Sega ST-V cart. published 24 years ago: Karaoke Quiz Intro Don Don! (c) 1996 Sunsoft. A karaoke quiz game. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-05 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Karaoke Quiz Intro Don Don was released in February 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1258&o=2 $end $info=bkrankp, $bio Karaoke Ranking Party (c) 200? Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240385&o=2 $end $nes=karaoke, $bio Nintendo Famicom cart. published 33 years ago: カラオケスタジオ (c) 1987 Bandai (Karaoke Studio) - TRIVIA - Karaoke Studio was released on July 30, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54274&o=2 $end $nes_kstudio=top20v1, $bio Nintendo Famicom Karaoke Studio cart. published 33 years ago: Karaoke Studio Senyou Cassette Top Hit 20 Vol. 1 (c) 1987 Bandai The Senyou Cassette Top Hit 20 Vol. 1 is the first add-on for Karaoke Studio, featuring twenty additional songs. It cannot be played without the original cartridge and microphone peripheral. - TRIVIA - Karaoke Studio Senyou Cassette Top Hit 20 Vol. 1 was released on October 01, 1987 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54275&o=2 $end $nes_kstudio=top20v2, $bio Nintendo Famicom Karaoke Studio cart. published 32 years ago: Karaoke Studio Senyou Cassette Top Hit 20 Vol. 2 (c) 1988 Bandai. The Senyou Cassette Top Hit 20 Vol. 2 is the second add-on for the Karaoke video game Karaoke Studio, featuring twenty additional songs. It cannot be played without the original cartridge and microphone peripheral. - TRIVIA - Karaoke Studio Senyou Cassette Top Hit 20 Vol. 2 was released on February 18, 1988 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54276&o=2 $end $pc8801_flop=karakun, $bio Karasawa-kun no Uta (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92158&o=2 $end $a2600=karate, $bio Atari 2600 cart. published 38 years ago: Karate (c) 1982 Ultravision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50615&o=2 $end $a2600=karatee,karatee1, $bio Atari 2600 cart. published 38 years ago: Karate (c) 1982 Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50616&o=2 $end $to_flop=karate, $bio Thomson TO disk. published 35 years ago: Karate (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107792&o=2 $end $mo5_cass=karate,karatea,karateb,karatec,karated,karatee,karatef, $to7_cass=karate,karatea, $bio Thomson MO5/TO7 cass. published 35 years ago: Karate (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108334&o=2 $end $to7_qd=karate,karatea, $bio Thomson TO7 Quick Disk published 35 years ago: Karate (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108652&o=2 $end $cpc_cass=karate, $bio Amstrad CPC cass. published 33 years ago: Karate (c) 1987 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96993&o=2 $end $mo6_cass=karate,karatea, $bio Thomson MO6 cass. published 33 years ago: Karate (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108983&o=2 $end $pro128_cass=karate,karatea, $bio Olivetti PC-128 cass. published 33 years ago: Karate (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118175&o=2 $end $tvc_flop=karate, $bio Karate (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111906&o=2 $end $tvc_cass=karate, $bio Karate (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112421&o=2 $end $kc_cass=karate, $bio VEB Mikroelektronik KC cass. published 29 years ago: Karate (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133838&o=2 $end $lviv=karate, $bio Karate (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233006&o=2 $end $info=karatblz,karatblzu,karatblzj,karatblzbl,karatblza,karatblzt, $vgmplay=karatblz, $bio Arcade Video game published 29 years ago: Karate Blazers (c) 1991 Video System Company, Limited. A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health. While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1991 in Japan. The boss of the 3rd stage is inspired by Sato, a character of the movie 'Black Rain' (directed by Ridley Scott and acted by Michael Douglas and Andy Garcia). Sato was interpreted by the Japanese actor Yusaku Matsuda, died shortly after the movie was made. Even the stage when you fight the boss (the factory) seems somehow inspire from the movie's background (in a movie's scene, Nick - interpreted by Michael Douglas - try to defeat Sato in a steelworks, quite similar to the game's stage). - STAFF - Game Designer: Naozumi Yorichika (N. Yorichika) Programmers: Good Townsman, Moo Yagiyama2, Willful Rabbit Visual Designers: Naozumi Yorichika (N. Yorichika), Shoko Ishimoto, Yoshihiro Funada (Y. Funada), T. Nishigaki, Hikihara, T. Akamatsu, K. Yamamotoya, H. Motono, Hikari Hino (H. Hino), Hyoue Ogawa, Akira, Takashi Itoh Sound Designers: Kenji Okuda, Naoki Itamura, Suda Akira Special Thanks: Akisama, Yamacyan, A. Nonami, W. Yamazaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1259&o=2 $end $info=kchamp, $bio Arcade Video game published 36 years ago: Karate Champ (c) 1984 Data East USA. Karate Champ is a seminal one-on-one fighting game - the first of its kind - set over the course of a karate tournament. Each match utilises a 'best-of-three' format and the game's control system utilised a dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. Unlike the many similar games that followed, Karate Champ has no health bar; a successfully landed hit briefly pauses the match and earns the player or their opponent either a half or full point (a hit needs to earn between 600 and 1000 points to earn a full hit point). The first combatant to earn two full points wins the match. Each round is set against a 30-second time limit and if time runs out with the match tied and neither fighter having earned two full points, the fighter with the highest number of points scored wins. If points scored are also even, the last fighter to have landed a hit wins. After every second victory, the player has a chance to earn bonus points by dodging or striking targets. If the player loses a match, the game ends. Attacking Moves and scoring (half/full points shown in brackets): * Lunge Punch (high) (300/600) * Lunge Punch (low) (200/400) * Reverse Punch (standing) (200/400) * Reverse Punch (crouching) (400/800) * Round Kick (400/800) * Front Kick (100/200) * Low Kick (100/200) * Back Kick (200/400) * Back Round Kick (500/1000) * Jumping Side Kick (500/1000) * Jumping Back Kick (500/1000) * Foot Sweep (100/200) * Reverse Foot Sweep (100/200) Defensive moves. Four defensive blocking moves are available: * High Block * Low Block * Forward Somersault * Reverse Somersault - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : Double 4-way joysticks - TRIVIA - Karate Champ was released in September 1984 in the USA. This game is known in Japan as "Karate Dou". This is where an entire genre began; the 1-on-1 fighting game. The list of titles Karate Champ would go on to inspire is near-endless - needless to say, without this game, "Street Fighter", and countless others like it, might never have happened. The only description that can truly do this game justice is seminal. Alexander Stojanovic holds the official record for this game with 250,600 points on January 7, 2011. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. - PORTS - * CONSOLES: [US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]" [EU] [AU] Sony PlayStation 4 [PSN] (jul.28, 2015) "Arcade Archives - Karate Champ [Model CUSA-02970]" [US] Sony PlayStation 4 [PSN] (sept.29, 2015) "Arcade Archives - Karate Champ [Model CUSA-02942]" * COMPUTERS: [US] Tandy Color Computer (1985) "Karate" [US] Apple II (1985) [US] Commodore C64 [EU] (1985) Others : [US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]" [US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1260&o=2 $end $apple2_flop_orig=krtechm, $apple2_flop_clcracked=kchamp, $apple2_flop_misc=krtechm, $bio Apple II disk. published 35 years ago: Karate Champ (c) 1985 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229319&o=2 $end $famicom_flop=karatech, $bio Nintendo Famicom disk. published 32 years ago: Karate Champ [Model DFC-KAR] (c) 1988 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65369&o=2 $end $nes=karatech1,karatech, $bio Nintendo NES cart. published 34 years ago: Karate Champ (c) 1986 Data East USA, Inc. Your karate championship is at stake. Can you master all the lunges, kicks, spins, somersaults, foot sweeps, reverse punches, and defensive blocks needed to retain your title? Move fast and play smart or you'll get flattened before you can grunt! Compete against a friend or challenge the computer. Nine different picturesque settings (plus three challenging bonus screens) provide the backdrops for your matches. Hiiiiieeeeeooooo! - TECHNICAL - Game ID: NES-KC-USA Barcode: 013252002029 - TRIVIA - Karate Champ for NES was released in November 1986 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55256&o=2 $end $info=kchampvs,kchampvs2,kchampvs3,kchampvs4, $bio Arcade Video game published 36 years ago: Karate Champ (c) 1984 Data East USA, Incorporated. - TECHNICAL - Control : Double 4-way joysticks Players : 2 - TRIVIA - This game is known in Japan as "Taisen Karate Dou - Seishun Bishoujo Hen". This [Player vs Player] version was released in October 1984 (one month after the original version). However, it differs slightly from its single-player sibling. There is a greater variation in backgrounds, for example, with a variety of outdoor locations as opposed to the standard martial arts dojos of the earlier version. The sound effects also seem to be a little 'sharper', with the speech, in particular, much improved. This version of the game can be seen in the 1988 film "Bloodsport". - PORTS - * CONSOLES: [US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]" * COMPUTERS: [US] Tandy Color Computer (1985) "Karate" [US] Apple II (1985) [US] Commodore C64 [EU] (1985) Others : [US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]" [US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39710&o=2 $end $bbcb_flop_orig=karatec, $bio Acorn BBC Micro B disk. published 34 years ago: Karate Combat (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125537&o=2 $end $info=karatedo, $bio Arcade Video game published 36 years ago: Karate Dou (c) 1984 Data East. Classic karate tournament game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : Double 4-way joysticks - TRIVIA - Karate Dou was released in September 1984 in Japan. The title of this game translates from Japanese as 'The Way of Karate'. This game is known outside Japan as "Karate Champ". - UPDATES - This version has some differences : * It has a different storyline : you would fight your way through tournaments at various levels and finally end up at the nationals. * Japanese voices are used. * The bonus stages are different : kicking a vase, kicking apples out of another man's hands and off his head and jumping up and kicking a tall post. - PORTS - * CONSOLES: [JP] Nintendo Famicom Disk (jul.22, 1988) "Karate Champ [Model DFC-KAR]" [JP] Sony PlayStation 2 (jul.21, 2005) "Karate Dou [Oretachi Geasen Zoku] [Model SLPM-62628]" [JP] Sony PS4 [PSN] (oct.9, 2014) "Arcade Archives - Karate Dou [Model CUSA-01328]" [AS] Sony PlayStation 4 [PSN] (jul.2, 2015) "Arcade Archives - Karate Dou" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1261&o=2 $end $gbcolor=karatej, $bio Karate Joe (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68105&o=2 $end $to7_cass=karatek, $bio Karate Kid (c) 198? Morvan [Guy Morvan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108335&o=2 $end $bk0010=karate,karado, $bio Karate-do (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144288&o=2 $end $apple2_flop_orig=karateka, $apple2_flop_misc=karateka, $bio Apple II disk. published 36 years ago: Karateka (c) 1984 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107419&o=2 $end $nes=karateka,karatekap, $bio Nintendo Famicom cart. published 35 years ago: Karateka (c) 1985 Soft Pro International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54277&o=2 $end $msx1_cass=karateka, $bio MSX cass. published 34 years ago: Karateka (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94755&o=2 $end $cpc_flop=karateka02,karateka03, $bio Amstrad CPC 464 disk. published 34 years ago: Karateka (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121634&o=2 $end $ibm5150=karatekap,karateka, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Karateka (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132429&o=2 $end $nes=karatekah, $bio Nintendo Famicom cart. published 33 years ago: Karateka (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69275&o=2 $end $pc98=karateka, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Karateka (c) 1988 Broderbund Japan. - TRIVIA - Released in November 1988 in Japan. - STAFF - By: Jordan Mechner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48539&o=2 $end $spectrum_cass=karateka,karateka_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Karateka (c) 1990 Dro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79413&o=2 $end $cpc_cass=karateka, $bio Amstrad CPC cass. published 30 years ago: Karateka (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96994&o=2 $end $cpc_flop=karateka01,karateka, $bio Amstrad CPC 464 disk. published 30 years ago: Karateka (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123936&o=2 $end $cpc_flop=karateka04, $bio Amstrad CPC 464 disk. published 34 years ago: Karateka Trained (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123937&o=2 $end $cpc_cass=karatekas, $bio Amstrad CPC cass. published 30 years ago: Karateka [Model 3 BB-262] (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96995&o=2 $end $a7800=karateka,karatekau, $bio Atari 7800 game published 33 years ago: Karateka [Model CX7822] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50147&o=2 $end $xegs=karateka, $bio Atari XE game published 32 years ago: Karateka [Model RX8095] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51243&o=2 $end $cpc_flop=karatian, $bio Amstrad CPC 464 disk. published 25 years ago: Karatian (c) 1995 Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124482&o=2 $end $tvc_flop=kardhala,kardhalf, $bio Kardhalak és Kincsek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111907&o=2 $end $tvc_cass=kardhala, $bio Kardhalak és kincsek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112422&o=2 $end $pc8801_flop=karetofu, $bio NEC PC-8801 Series disk. published 30 years ago: Kare to Futari no Skyline (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92159&o=2 $end $fm7_cass=kaito, $bio Fujitsu FM-7 cass. published 37 years ago: Karei Naru Kaitou (c) 1983 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93744&o=2 $end $pc8801_flop=kareinar,kareinara, $bio NEC PC-8801 Series disk. published 33 years ago: 華麗 なるえろちっくめもりー (c) 1987 Dot Kikaku (Kareinaru Erotic Memory) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92160&o=2 $end $x68k_flop=kareinar, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: KareiNaru Jinsei - Minasan no Okage Desu (c) 1992 Ides. - TECHNICAL - FD x3 - TRIVIA - Released on March 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87806&o=2 $end $pc98=kareinar, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 華麗なる人生 みなさんのおかげです (c) 1991 Fairytale. (Kareinaru Jinsei - Minasan no Okage Desu.) - TECHNICAL - FD x3 - TRIVIA - Released on December 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89840&o=2 $end $pc98=kareina2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kareinaru Jinsei 2 (c) 1994 IDES. - TECHNICAL - BARCODE: 4988715003652 FD x3 - TRIVIA - Released on November 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89841&o=2 $end $pmd85_cass=karel,karelb,karela, $bio Tesla PMD-85 cass. published 32 years ago: Karel (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236498&o=2 $end $ondra=karel, $bio Karel (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236763&o=2 $end $info=karianx, $bio Arcade Video game published 23 years ago: Karian Cross (c) 1997 Deniam. A puzzle game similar to "Puyo Puyo". Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side. - TECHNICAL - Deniam-16b hardware Main CPU : Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 6.25 Mhz) Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Released in April 1997. - STAFF - Director : HanWoo Kim Game designer : ChangKyun Roh Game programmer : Hermit, Khan Sound programmer : Kwanny Visual character designer : Deesis Character item designer : Won BG and sprite designer : Dongo Music & Sound : Temp Voice dubbing : PilJin Kim, HyunJeoung Um, MinSeong Kim, Sinki Kim H/W designer : MinHong Park Management : SangChul Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1262&o=2 $end $cpc_cass=karlthnt, $bio Amstrad CPC cass. published 36 years ago: Karl's Treasure Hunt (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96996&o=2 $end $cpc_flop=karlstre01,karlstre,karlstre02,karlstre03, $bio Amstrad CPC 464 disk. published 36 years ago: Karl's Treasure Hunt (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120704&o=2 $end $bbcb_cass=karlskav, $bio Karls Kavern (c) 19?? Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52015&o=2 $end $archimedes=karmaft, $bio Acorn Archimedes disk. published 29 years ago: Karma - The Flight Trainer (c) 1991 Periscope Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127137&o=2 $end $dragon_cass=kamacarzy, $bio Dragon cass. published 36 years ago: Karma Carzy (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116549&o=2 $end $pc8801_flop=karnasan, $bio Karna-san no Katakiuchi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92161&o=2 $end $gba=karnaajr, $bio Nintendo GBA cart. published 18 years ago: Karnaaj Rally [Model AGB-AYKE-USA] (c) 2002 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71337&o=2 $end $info=karnovj,karnov,karnova, $bio Arcade Video game published 33 years ago: Karnov (c) 1987 Data East. Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (JUMP, SELECT) - TRIVIA - Karnov was released in January 1987. The main character became the famous Data East icon and appeared in many other games of the manufacturer. Karnov's full name is 'Jinborov Karnovski'. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on May 10, 1988. - UPDATES - The US version has : * More enemies. * The ostrich in level 1. * The red serpents. * This version hurries you along if you dawdle by dropping invincible plants that fire at you and red serpents when you put up your ladder - this doesn't happen in the Japanese version. * When you use Boomerang or Flame, after it is used up you return to your original triple fire (in Japanese version, you go back to base single fire). * Some of the placements are different for the random items. - SCORING - Scoring in this game is relatively hard since there are a lot of things you can get points for. Here is the scoring table : GREEN-HOODED CREATURE : 1400 Points GRAY ROCK GOLEM : 400 Points BROWN ROCK GOLEM : 1000 Points SMALL FLYING DEMON : 1000 Points LARGE FLYING DEMON : 1800 Points OSTRICH RIDERS : 2000 Points GARGOYLE : 1800 Points KNIGHT : 400 Points VULTURE : 110 Points STATUE (PER SEGMENT) : 400 Points EAGLE : 400 Points GOLD STATUE : 5000 Points SPIRIT : 600 Points EARTH ELEMENTAL, S : 1600 Points EARTH ELEMENTAL, L : 2600 Points RED SERPENT : 12000 Points BAT : 110 Points GREEK FIGHTERS : 800 Points SEAGULLS : 110 Points SEAWEED : 1000 Points CLAMS : 400 Points SEA WARRIORS : 800 Points SMALL MERMAN : 800 Points EXPLODING OWLS : 1000 Points LARGE STATUE (GROUND) : 1800 Points GREEN MONKEY : 400 Points TREE SPIRIT : 1000 Points MUMMY : 2000 Points * Bosses : MERMAN : 2600 Points TRAINER : 5000 Points / LION : 7000 Points T-REX : 12000 Points SCORPION WOMAN : 12000 Points TWO-HEADED DRAGON : 20000 Points WIZARD : 30000 Points - TIPS AND TRICKS - * The Bosses : There are six different bosses you have to deal with in this game. Some of the scenes will reuse these bosses again. Sometimes you will even get more then one of the same kind of boss to tangle with either at the end of a scene or somewhere within the scene (this is especially true in the later scenes). Listed below are the bosses and a couple of tactics that you can use to defeat them. It is best to have your full firepower to tangle with these bosses instead of just using your pathetic one shot. MERMAN : His mode of attack is to throw water balls at you and jump around. He is one of the easier bosses to deal with. 1) When he enters the screen, start firing on him. If your shot power is enhanced, you may be able to take him out before he has a chance to attack. 2) If you don't take him out when he enters, be prepared to jump because he will throw a water ball at your character. 3) Continue to jump back and forth. Fire on him when you land and you should take care of him quickly. TRAINER AND LIONS : This boss comes on the screen as a man holding two lions on a leash. The lions spit fire in addition to a claw attack. 1) The first thing you don't want to do is take out the trainer first. If you do, the two lions will immediately attack. 2) Go to the left side, duck, and start hacking away at the lions. It will take several shots to take one of the lions down. 3) When the trainer and lions get about three-quarters of the way across the screen, jump over them and repeat the above from the right side. 4) Once the lions are taken care of, take out the trainer. Again, watch out for the fireballs. SCORPION WOMAN : She's big and she's bad. She will usually come crawling down a wall to do battle with Karnov. She likes to spit a massive barrage of fire at Karnov. 1) You must hit the Scorpion Woman in her torso, hitting her body won't hurt her. 2) Every time you score a hit, she will rear up and let loose with a barrage of fire. 3) Jump around the screen and jump over her to avoid her fire. Make sure that when you jump, she isn't reared up or you will be killed. 4) She tends to lay a pattern of fire from top to bottom. Remember this when you are jumping so you don't jump into her line of fire. 5) Continue to jump around her and fire and you should have this bug squashed in no time. TYRANNOSAURUS REX : This big old dinosaur is not only very large, it also has a very nasty breath weapon. Because he is so tall, it makes it even more of a challenge to hit his head (which you must do to kill him). 1) When the Tyrannosaurus Rex (T-Rex) first enters the area, jump straight up and sent a heavy volume of fire his way. He will flash when hits are scored. 2) The T-Rex is pretty quick so don't get yourself caught in a corner. The T-Rex will either barbeque or just stomp on Karnov. Jumping around is the key to avoid this problem. 3) Try to jump to the far sides (left or right) so that you can get at least a couple of shots off when you jump vertically. The T-Rex will usually almost be on Karnov after the second volley. 4) Continue to maneuver around and you will have dinosaur steaks for dinner. TWO-HEADED DRAGON : Besides the wizard, this is one of the most brutal bosses. His breath weapon is very nasty and so is his bite. The breath weapon can get Karnov in two ways. The first way is a direct hit. The other way is when it explodes against some object. Fragments will explode outwards and could hit Karnov. 1) This will require you to do some very fancy maneuvering. The dragon is slow but it more then makes up for that in offensive capabilities. 2) When the dragon fires on Karnov, watch where the shot fragments go. You must hit the heads to kill this dragon off. The best way might be to find a ledge to take shots at it. 3) You will only have time for one shot before you have to move since the dragon's firepower covers such a broad area. 4) Again, jump around and make your shots count. Eventually you will add some dragon heads to your collection. WIZARD : You will only encounter this boss once since he is the final boss. He has a nasty offensive spell and a couple of good defensive moves. The bad part of this boss is that when you enter his area, you lose all your inventory items and power-ups. 1) Right before you enter the Wizard's area, equip the Jump/Running Shoes and Boomerang. Then enter his area. 2) You will see three ledges (one high and two low). The Wizard maneuvers around these ledges and fires out a ring of stars. These can be tricky to avoid but it can be done. 3) Instead, when the Wizard appears on one of the two lower ledges, fire the boomerang at him. Depending on whether the machine is set to easy or hard will determine whether the boomerang kills him or not. If it doesn't, a few more shots should finish him off. 4) If you don't have the boomerang, be prepared for a very long fight. You must concentrate on avoiding his fire while getting shots in on him. This means constantly moving around. 5) It will take a lot of shots to bring him down and end his magical days. * Below are some basic strategies for getting through the game... 1) You will have 200 seconds to get through each scene. This means you must plan for good time management in order to have enough time to deal with the scene bosses. 2) Remember, you can move in eight directions on the screen. Use this to your advantage to avoid an enemy's fire while taking them down at the same time. 3) There are a lot of items that are hidden from your view (either because they are too high or because they are truly hidden). Use the Ladder and Mask at all times to get the most amount of items you can. 4) Some areas have alternate routes. This means you will have to decide beforehand since you won't be able to backtrack to go on another path. 5) The game scrolls along with the character which means that once you have passed an area, you cannot return to it again. 6) Try to jump instead of walk. The reason is that sometimes items fall from the sky or ceiling making it that much easier to collect them. 7) If you take too long in a part of the scene, indestructible seeds will fall from the top of the screen. Once they hit the ground, they become indestructible flowers that shoot fire. To avoid this, move through each scene quickly. * SCENE 1 : This is one of the easier levels to introduce you to the game. 1) You start off on a platformed area. Immediately collect the Ladder and move to the right. 2) Green-Hooded Creatures will attack Karnov. Once disposed of, use the Ladder to collect the Bomb. 3) You will then encounter a Gray Rock Golem atop a rock. The Gray Rock Golem will throw a rock every two seconds. You can destroy the rock but you get no points. Once you take out the golem, jump on the area he was and use the Ladder to retrieve the Super Fireball and Jump/Running Shoes (you can get the shoes by jumping in the same area since they will fall to the ground). 4) Some more Green-Hooded Creatures will attack. 5) You will see a Gargoyle in a tree. Behind it will be a Orange Sphere. Take out the Gargoyle and retrieve the sphere. 6) Ostrich Riders will attack. After you dispose of them, use the Ladder to retrieve the three K's midway on the first building. 7) Before the stairs, you will have to tangle with a Brown Rock Golem. The Brown Rock Golem will throw rocks any time you hit it. Again, rocks get you no points. 8) When you get to the stairs, you will be assaulted by Large Flying Demons and a couple of Ostrich Riders. 9) Knights will attack when you get to the top of the steps. After you dispose of them, use your Ladder to get two Bombs. 10) About three-quarters of the way across the bridge you will be attacked by Small Flying Demons. 11) Another Gray Rock Golem awaits you on the bridge. Behind it will be a Brown Rock Golem. 12) After you go down the stairs, you will be attacked by a Gargoyle, Small Flying Demons, and Knights. After you have made it through them, jumping will get you a set of Jump/Running Shoes. 13) You will be attacked by some more Ostrich Riders before you have to encounter the boss. 14) Boss battle against the MERMAN. * SCENE 2 : You get to navigate through some ancient ruins in this scene. The big threats are the Statues and Gold Men. 1) This level starts you off by going through the Statues. They are five columns high with a head that spits fire. After the third Statue, use the Ladder to get the Wings and Super Fireball. 2) After you deal with the fourth Statue, you will have to deal with the Gray Rock Golem. 3) You will next be attacked by Eagles and Large Flying Demons. Then the Small Flying Demons will attack. After you take care of them, use your Ladder to get five K's. 4) More Large Flying Demons block your path as you head up the mountain. 5) At the area where a ladder goes up, you will encounter a short Statue three columns high with a head spitting fire. 6) At the top of the mountain is a Gold Statue. It attacks by shooting a spread of fire in Karnov's direction. It cannot be hit when it is firing. 7) After another round of Large Flying Demons, you have to deal with another Gold Statue. 8) Knights and Small Flying Demons make this next part challenging. After you are done, use the Ladder to collect three Bombs, a Mask, Super Fireball, and three K's. 9) Boss battle against the TRAINER AND LIONS. * SCENE 3 : This next scene takes you through a battered forest. There are a lot of chasms in the ground. In addition, you will navigating through some caves. 1) Collect the Super Fireball and move right. You will see a Gargoyle with a Orange Sphere behind it. After you defeat it, collect the sphere and use the Ladder to collect the Diving Helmet, Run/Jumping Shoes, and five K's. Use a bomb at the base of the tree to knock it down and make a bridge. 2) When you cross over, a Spirit will release from the tree. Sometimes a Red Serpent will also attack. 3) You will then have to jump over two chasms while being attack by Eagles. After that attack, you will have to jump over a third chasm. After the third chasm, use you Ladder to collect three Bombs. 4) You will then see some mounds of dirt. The object is to jump from the top of one to the other. If you fall in the gap, you will be attacked by a Small Earth Elemental. 5) Remember that Boss Merman you battled before. Well, he's back again for another rematch. Take care of him again. 6) After the fish fry, you will encounter a Brown, then Gray Golem. Continuing on, you will be attacked by Small Flying Demons and another Brown Rock Golem. Use the Ladder after this to collect the Super Fireball and three K's. 7) You will go through a Brown Rock Golem and Small Flying Demons. After this, use the Ladder to get another five K's. 8) Eagles will attack setting the stage for the next boss battle. 9) Boss battle against the TYRANNOSAURUS REX. * SCENE 4 : This scene has you going through a cave. You won't be able to jump around as much in here due to the fact of all the chasms and small areas. 1) When you enter the cave, you can equip your Mask to see more things to get. You can collect four K's, a Mask, Ladder, and two Bombs. 2) Continuing onward, you must now navigate through some volcanoes. There are five in the ceiling and four on the ground. If you crouch next to the volcanoes on the ground, the lava bombs can't hit you. Time it so you can safely navigate through this area. 3) After getting through the volcanoes, you will encounter some conveyor belts. The first one rotates to the left so be careful when you jump on it. 4) Jump to the next conveyor belt which is rotating to the right. Turn left and jump on that one which is rotating left again. Climb the ladder and you will enter a cave with twelve K's. 5) When you exit the cave, a Brown Rock Golem awaits. Clear him out and jump. You will either hit the second conveyor belt you jumped on or a rocky ledge. Either way, make sure you are on the rocky ledge that has the K on it. 6) Bats will attack as you move up these ledges with K's on them. 7) At the end of the ledge is a platform. If you go to the end of the platform, the boss awaits. 8) Drop down off the ledges to floor level and the boss battle with the SCORPION WOMAN will occur. * SCENE 5 : This scene takes you underwater. There are a couple of islands with things on them but the primary part is still underwater. This is also a short scene. 1) Karnov starts from the cliff. Hopefully you managed to get the Diving Helmet. If not, your game will be finished very quickly. 2) Right at the bottom where Karnov enters the water, there is a stack of K's. The big enemies to watch out for in this area are the Seaweed and Clams. 3) When you get to the first island, get onto it. You will have to deal with the Boss MERMAN again (doesn't he ever give up?). Anyway, after dealing with him, get the three Bombs, Diving Helmet, Mask, Run/Jumping Shoes, and the Orange Sphere. Then go back into the water. 4) If you choose to go under the island, you can go into the little cave to collect the K's. The Sea Warriors and Small Merman will be on the attack. 5) This second part of the swimming has you going against Sea Warriors and Small Merman. Just watch out for the Sea Warriors because they like to throw their spears down in addition to sideways. 6) When you climb up on the next island, you will have to deal with the boss. 7) The boss battle has you against a TYRANNOSAURUS REX again but this isn't the only one. You will have to defeat a second TYRANNOSAURUS REX to finish this scene. * SCENE 6 : This scene will keep you very busy. There are a lot of enemies and very few items to collect. 1) You will be immediately attacked by Knights and Large Flying Demons. After you clear them out, Eagles and Green-Hooded Creatures will attack. 2) After the Green-Hooded Creatures attack, use the Ladder to collect the Wings. 3) You will now have to battle two Boss MERMAN. After you take them out, Large Flying Demons will attack. 4) You will need to climb up this building then go across. You will attacked by more Large Flying Demons. 5) When you come down on the other side, you will be attacked by the TRAINER AND LIONS. 6) You will climb again and on the path with be 14 Exploding Owls. Exploding Owls are so named that when you hit them, they explode throwing shrapnel all over. Jump to avoid. 7) After the owls, prepare for the boss. 8) You will have to tangle with two SCORPION WOMAN to finish this scene. * SCENE 7 : This is a short level. There are a few treasures for the taking. The enemies aren't as bad as in scene 6 but there are still a lot of them. 1) You first will be attacked by a group of Greek Fighters along with Eagles. 2) You next will need to navigate through the Large Statues. There are a total of five to navigate through. 3) Next you will need to climb the pyramid. When you get to the first level with a doorway, use a bomb to blow the door open. 4) Go in and you will be attacked by more Greek Fighters. Go up the incline and prepare for a boss. 5) This battle involves the TWO-HEADED DRAGON. 6) After clearing out the dragon, continue to the right and jump the gap. Climb up to the top platform. A mummy will attack. Mummies are tough creatures that turn into a tombstone every time they are hit. They can take a lot of punishment. 7) Once you take out the mummy, go all the way to the right and a platform will extend. 8) Go back left and prepare for the next boss before dropping into the hole. 9) When you drop into the hole, you will be up close and personal with a TYRANNOSAURUS REX. Finish him off and head up the steps. 10) Be very careful on this part, there are boulder traps for each step so either jump back or destroy them with firepower. 11) Collect the fourteen K's and finish climbing. At the top of the steps, bats will attack. 12) After that, another boss battle with another TWO-HEADED DRAGON will finish the scene. * SCENE 8 : Another scene where things will be tough. You will be dealing with the spirits on this scene. 1) Knights will attack you along with Small Flying Demons. 2) You will then be attacked by a Spirit and further beyond, two Large Statues also firing on Karnov. 3) A group of Green Monkeys will attack. After they attack, use the Ladder to get another Ladder and Run/Jumping Shoes. 4) Tree Spirits will descend to do battle with Karnov along with a Spirit. Collect the four K's. 5) Large Flying Demons and more Tree Spirits will attack. After that, Small Flying Demons will get in their licks. Collect the four K's. 6) The boss battle will be another TYRANNOSAURUS REX to finish off the scene. * SCENE 9 : This is the last scene to be completed. This area is very tough and you will be hard pressed in the time department to finish it. Don't get involved in all the little battles. Get to the Wizard as quickly as possible. 1) Use your Ladder to collect the two Bombs, Run/Jump Shoes, Super Fireball, Mask, and a Ladder. 2) You will then be attacked by Knights and Large Flying Demons until you get to the platform areas. Then Bats will make a brief appearance. 3) When you get to the platforms, don't go up. Instead, jump the chasm to the right. You will be attacked by a Boss MERMAN. Although space is tight, you should take him out. 4) You will also notice that Small Earth Elementals are spilling over the ledges. This is the desired effect so you don't have to deal with them up top. 5) Now, go back to the right and climb the platforms. At the top of the second platform, Small Flying Demons may attack. 6) Go to the right to the next ledge. Use heavy firepower to hit the large mounds of dirt. These will change into Large Earth Elementals. There are three of them. 7) Keep going right. At the end of the ledge, jump to the right. You will land on another ledge. If you just drop, you will land in a pit with a lot of mummies. 8) Take care of the two mummies from the ledge and look to the right. You will see two SCORPION WOMAN. Don't worry about them right now, just avoid their fire. 9) Climb up the two sets of ladders and head right. At the end of the ledge, drop off. You will see a wall to the right. Fire on it and the wall opens up. Before going in, power yourself up. 10) Enter this area for the last boss fight with the WIZARD. - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.18, 1987) [US] Nintendo NES (jan.1988) "Karnov [Model NES-KV-USA]" * COMPUTERS: PC [Booter] [US] (1987) [EU] Amstrad CPC (1988) [EU] Sinclair ZX Spectrum (1988) [US] Commodore C64 [EU] (1988) * OTHERS: LCD handheld game [US] (1989) released by Tiger Electronics : features 9 levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1263&o=2 $end $nes=karnovj,karnovj1, $vgmplay=karnov_nes, $bio Nintendo Famicom cart. published 33 years ago: Karnov (c) 1987 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54278&o=2 $end $ibm5150=karnov, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Karnov (c) 1987 Data East Corp. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83646&o=2 $end $info=karnovjbl, $bio Arcade Video game published 33 years ago: Karnov (c) 1987 KJ Corp. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116196&o=2 $end $spectrum_cass=karnovsi_b,karnovsi_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Karnov (c) 1988 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79414&o=2 $end $cpc_flop=karnov1d,karnov19,karnov1901,karnov1902,karnov1903, $bio Amstrad CPC 464 disk. published 32 years ago: Karnov (c) 1988 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121426&o=2 $end $spectrum_cass=karnovsi,karnovsi_a, $bio Karnov (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219611&o=2 $end $info=tkarnov, $bio Handheld game published 31 years ago: Karnov (c) 1989 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-783 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100492&o=2 $end $nes=karnov, $bio Nintendo NES cart. published 32 years ago: Karnov (c) 1988 Data East USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: KARNOV, the fire-breathing Russian, is seeking the lost treasure of Babylon. He runs, swims, jumps, climbs and flies through nine levels of game play. Countless bizarre enemies of various sizes and strengths are out to prevent KARNOV from finding the treasure! - TRIVIA - Released in January 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55257&o=2 $end $cpc_flop=karnovuk,karnovuk01,karnovuk02,karnovuk03,karnoved,karnoved01, $bio Amstrad CPC 464 disk. published 32 years ago: Karnov [Model UQD 625] (c) 1988 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120835&o=2 $end $cpc_cass=karnov, $bio Amstrad CPC cass. published 32 years ago: Karnov [Model UQK 625] (c) 1988 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96997&o=2 $end $info=karnovr, $vgmplay=fghthist, $bio SNK Neo-Geo MVS cart. published 26 years ago: Karnov's Revenge (c) 1994 Data East Corp. The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!! Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's). The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed. A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-066 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player. =>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick - TRIVIA - Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware. This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge. New features and changes of the game: * The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available. * New stages for every character and new background music. * The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn. * New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode. * New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters). * The in-game sprites of every character were retouched slightly in some determinate frames. * The design of Karnov was redrawn from the first episode. * Faster gameplay. * New moves and new tricks for every character. * New endings for every character. Even Clown and Karnov now have their own ending sequence. The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome. The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay. The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994. - TIPS AND TRICKS - * Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves. The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds RAY Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal) FEILIN Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles) RYOKO KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos) MATLOK Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right) LEE MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles) MIZOGUCHI Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent) JEAN Rodanto: Charge F, D, DB, B + C or D (can be charged with DF) MARSTORIUS Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right) YUNGMIE Fire Kick: Tap A and C repeatedly (can then move left and right) ZAZIE Deshikakato: U, D + C or D * Beat the game without using a continue to see all the characters in chibi form grouped together during the credits. * If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox). * Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game... Ray : lightning (on shirt) Feilin : breastplate Ryoko : headband Matlock : headgear Lee : knees Mizoguchi : headband Jean : leg band Marstorius : leg warmers Yungmie : waistband Zazie : headband Clown : mask Karnov : necklace Ox (bull) : horns - SERIES - 1. Fighter's History (1993, Arcade) 2. Karnov's Revenge [Model NGM-066] (1994, Arcade) 3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom) - STAFF - Project Leader : Min Planners : Shintoku, Nod Suzuki Software Designers : Min, Hal, Nod Suzuki Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" [US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]" SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]" [US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]" [JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart [MX] Zeebo [BR] (apr.16, 2010) Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [US] (dec.3, 2010) "Fighter's History Dynamite" Nintendo Wii [Virtual Console] [EU] (dec.27, 2010) "Karnov's Revenge" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1264&o=2 $end $x68k_flop=karouden,karoudensd,karoudensds, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Karou Densetsu (c) 1993 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88335&o=2 $end $x68k_flop=karoudenhd, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Karou Densetsu Honban (c) 1997 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88336&o=2 $end $x68k_flop=karoudsp, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Karou Densetsu Special (c) 1993 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88337&o=2 $end $info=karous, $bio Sega NAOMI GD-ROM published 14 years ago: Karous (c) 2006 MileStone, Incorporated. Karous is about a girl born of a union between an angel and a human. She gets firepower by gaining equipment like a swords, shields and guns. - TECHNICAL - Model No GDL-0040 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released on November 15, 2006 'Karous' meaning 'Crow' in English. - PORTS - * CONSOLES: Sega Dreamcast (2007, Milestone) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7954&o=2 $end $dc=karous, $bio Sega Dreamcast GD published 13 years ago: Karous [Model T-47803M] (c) 2007 MileStone, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135586&o=2 $end $dragon_cass=kart, $bio Kart (c) 198? Nash, J.R.G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234466&o=2 $end $info=kartduel, $bio Arcade Video game published 20 years ago: Kart Duel (c) 2000 Namco. - TECHNICAL - [Standard model] Dimensions : H1435xD1995xH1990(mm) Weight : 178kg - TRIVIA - Released in May 2000 in Japan. Also released as "Kart Duel [Deluxe model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29508&o=2 $end $nes=kartfghta,kartfght, $bio Nintendo Famicom cart. published 27 years ago: Kart Fighter (c) 1993 Ge De Industry Co. - STAFF - Developed by Hummer Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84038&o=2 $end $cpc_flop=karteig1, $bio Amstrad CPC type-in published 31 years ago: Kartei (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119819&o=2 $end $psx=kartia, $bio Sony PlayStation disc published 22 years ago: Kartia - The Word of Fate (c) 1998 Atlus USA, Inc. [Irvine, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111632&o=2 $end $amigaocs_flop=kartgp, $bio Commodore Amiga 500 disk. published 32 years ago: Karting Grand Prix (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74370&o=2 $end $amigaocs_flop=kgplas, $bio Commodore Amiga 500 disk. published 32 years ago: Karting Grand Prix & Las Vegas [Sextett] (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74369&o=2 $end $msx1_flop=karuizaw,karuizawa, $bio Karuizawa Yuukai Annai Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134244&o=2 $end $pc8801_flop=karuizaw,karuizawa, $bio NEC PC-8801 Series disk. published 35 years ago: 軽井沢誘拐案内 (c) 1985 Enix, Ltd. (Karuizawa Yuukai Annai) - TECHNICAL - GAME ID: E-G125 - TRIVIA - Released in May 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92162&o=2 $end $fm7_cass=karuizaw, $bio Fujitsu FM-7 cass. published 35 years ago: 軽井沢誘拐案内 (c) 1985 Enix, Ltd. (Karuizawa Yuukai Annai) - TECHNICAL - GAME ID: E-G135 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93745&o=2 $end $x1_flop=karuizaw, $bio Sharp X1 5.25in.disk. published 35 years ago: 軽井沢誘拐案内 (c) 1985 Enix, Ltd. (Karuizawa Yuukai Annai) - TECHNICAL - GAME ID: E-G149 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86029&o=2 $end $msx1_cart=karuizaw, $bio MSX cart. published 35 years ago: 軽井沢誘拐案内 (c) 1985 Enix, Limited. (Karuizawa Yuukai Annai) - TECHNICAL - GAME ID: E-G187 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52713&o=2 $end $snes=karuraou, $bio Nintendo Super Famicom cart. published 26 years ago: Karura Ou [Model SHVC-OH] (c) 1994 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61596&o=2 $end $pc8801_flop=kasangen, $bio Kasangen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92163&o=2 $end $mz700_cass=kasboek, $bio Sharp MZ-700 cass. published 36 years ago: Kasboek (c) 1984 NOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131803&o=2 $end $pc8801_flop=kaseijin, $bio Kaseijin (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92164&o=2 $end $gbcolor=kaseki2, $bio Nintendo Game Boy Color game published 21 years ago: Kaseki Sousei Reborn II - Monster Digger [Model DMG-ARMJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68106&o=2 $end $gameboy=kaseki, $bio Nintendo Game Boy Cart. published 22 years ago: Kaseki Sousei Reborn [Model DMG-AKRJ-JPN] (c) 1998 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66251&o=2 $end $snes=kashiwag, $bio Nintendo Super Famicom cart. published 25 years ago: Kashiwagi Shigetaka no Top Water Bassing [Model SHVC-AVFJ-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61597&o=2 $end $info=kas89, $bio Arcade Video game published 31 years ago: Kasino '89 (c) 1989 SFC s.r.l. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43918&o=2 $end $zx81_cass=kasinok, $bio Sinclair ZX-81 cass. published 37 years ago: Kasino Kraps [Model 03-4016] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114674&o=2 $end $info=corona,coronaa, $bio Chess board published 30 years ago: Kasparov Corona (c) 1990 Saitek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226321&o=2 $end $info=stratos,stratosa, $bio Chess board published 33 years ago: Kasparov Stratos (c) 1987 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226332&o=2 $end $info=tking,tkinga,tkingb, $bio Chess board published 30 years ago: Kasparov Turbo King (c) 1990 Saitek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226334&o=2 $end $info=tstar432, $bio Chess board published 35 years ago: Kasparov Turbostar 432 (c) 1985 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228386&o=2 $end $electron_cass=kastle, $bio Kastle (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115514&o=2 $end $jaguar=kasumi, $bio Atari Jaguar cart. published 26 years ago: Kasumi Ninja (c) 1994 Atari Corp. For many generations, rumors have persisted of a small, well-hidden island known as Kasumi, which has produced the world's most renowned ninjas. With the help of the Preeminent Celestials, the island is kept shrouded in secrecy. An impenetrable wall of mist surrounds the island, making it undetectable to modern technology. Those who find the island uninvited, are never heard from again. All your life you have trained hard in body and spirit at the only home you have known: the Dragon Cloud Temple on Kasumi Island. At the temple you are trained by the Elders, a group of three wise and powerful Ninjas. This group of Elders consists on Hiei, who embodies the lighter aspects of human nature; Kaioh, who embodies the aspect of indifference; and Gyaku, who embodies the darker side of human nature. This balance of good and evil is what keeps the portal to the netherworld closed. Using the blackest magic, Gyaku eliminate the other two Elders, throwing the cosmic forces out of alignment. When this happened, the gate to the demon world was blown open and Gyaku became possessed by the most powerful demon in the netherworld. With this power, Gyaku could destroy the Earth! Your fate has been preordained by the Celestials to fulfill a great and terrible prophecy. You were told of this by the Elders when you were very young. Throughout your life you wondered what it meant. Now you are sure it is your destiny to defeat Gyaku, close the gate to the netherworld and restore balance to the universe. The Celestials cannot help you directly, but they have blessed you with the power of absorbing other's abilities. To gain these abilities, you must defeat a variety of champions representing the best fighters in the world. They have been chosen by the Celestials to aid you in your quest. Only through persistence and preseverance, you will have a chance to challenge Gyaku. - TECHNICAL - Model J9012E - STAFF - Lead Programmer: Pete Wiseman (Ninja God) Adt. Programming: Nob Nicholson, Tony Stockton, Mark Lyhan Producers: Tad Tahquechi, Jim Gregory Art: Andy Gavin (Mutton Head), Andy Johnson (Jigsaw), Martin Kilner (Kaneda) Art Support: Greg Irwin Music: Steve Lord (Bazza From Nazza) Design: Jim Gregory, Ted Tahquechi, Sam Tramiel, Hank Cappa, Joe Sousa Sound FX: Ted Tahquechi, Steve Lord Video Producer: Gary Cowan Lighting/Cameraman: Steve Hughes Fight Coordinator: Ged Moran Fight Performers: Andy Gavin, Alan Siddal, Julie Ellis, Lynn Lowton, Ian McCranor, Gene Sovo Support Services: Vector Television Studios, Stockport (England), Equinox Film/TV Production (Manchester, England) Manual Design: Kasumi Krew Lead Tester: Hank Cappa (Son Goku) Testers: Tal Funke-Bilu (New Guy), Scott Hunter (Soup), Lance Lewis (#1 Smart Guy), Tom Gillen (Blast Man), Dan McNamee (The Fonz), Joe Sousa (Oof), David Gregory, Paul Gregory, Andrew Keim (Mr. Hardwear) Special Thanks To: Carrie Tahquechi (Mrs. Everything), Terry Brewster, Manuel Sousa, Faran Thomason (Fa Fa Flowley), Todd Craig/White Dragon, Mike Forcier, Paul Foster, James Grunke, Purple Hampton, Harry Kinney (Kinko), John Skruch, Sam Tramiel, Atsuko Scott, Howard Stern,Traci Topps, Akira Toriyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76429&o=2 $end $cpc_cass=kattrap, $bio Amstrad CPC cass. published 33 years ago: Kat Trap (c) 1987 Streetwise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96999&o=2 $end $cpc_flop=kattrap1,kattrapu01,kattrapu, $bio Amstrad CPC 464 disk. published 33 years ago: Kat Trap (c) 1987 Streetwise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128181&o=2 $end $spectrum_cass=kattrapb, $bio Kat Trap (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225737&o=2 $end $snes=katsrun, $bio Nintendo Super Famicom cart. published 25 years ago: Kat's Run - Zen-Nihon K-Car Senshuken [Model SHVC-AKCJ-JPN] (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61598&o=2 $end $amigaocs_flop=katakis, $bio Commodore Amiga 500 disk. published 32 years ago: Katakis (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74372&o=2 $end $amigaocs_flop=katakisa, $bio Commodore Amiga 500 disk. published 32 years ago: Katakis [Highlights] (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74371&o=2 $end $bbcb_cass=katakomb, $bio Katakombs (c) 19?? Golem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52016&o=2 $end $a2600=katastro, $bio Atari 2600 cart. published 37 years ago: Katastrophen-Einsatz (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50617&o=2 $end $x68k_flop=kateikyo, $bio Kateikyoushi Adventure (c) 19?? Micro Hage Chabin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88338&o=2 $end $x68k_flop=kateiky2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Kateikyoushi Adventure 2 (c) 1989 Micro Hage Chabin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88339&o=2 $end $dragon_cass=katerpil2, $bio Dragon cass. published 36 years ago: Katerpillar 2 (c) 1984 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117205&o=2 $end $dragon_cass=katattac, $bio Dragon cass. published 37 years ago: Katerpillar Attack (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116371&o=2 $end $cdi=kathy,kathyu, $bio Phillips CD-i published 25 years ago: Kathy Smith - Personal Trainer (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52920&o=2 $end $apple2gs=katiefrm, $bio Apple IIGS disk. published 30 years ago: Katie's Farm (c) 1990 Lawrence Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115296&o=2 $end $pce_tourvision=katochan, $bio TOURVision cart. published 29 years ago: Kato Chan & Ken Chan (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 42 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109161&o=2 $end $pce=katochan, $bio NEC PC-Engine HuCARD published 33 years ago: Kato Chan & Ken Chan (c) 1987 Hudson Soft. Kato Chan & Ken Chan is a wacky side-scrolling platform game based on a popular Japanese variety show and featuring Kato Chan (Cha Kato) and Ken Chan (Ken Shimura). The story starts when Kato and Ken, both members of their own Detective Agency, receive an important phone call. A rich man has been kidnaped (or at least, this is what the American version says) and their mission is to find him and bring him back. The player can either control Kato or Ken, but both of them have the same kind of (wacky) abilities. They walk through stages, kick anything they see, get chased by craxy dogs, collect money to be used in strange slot machines... Humor here is weird and lowbrow, either Kato or Ken can fart at enemies, birds can drop turds at you, and toilets need to be used to refill their life bars. - TECHNICAL - Game ID: HC62006 - TRIVIA - Released on November 30, 1987 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58620&o=2 $end $psx=shogiclb, $bio Sony PlayStation disc published 21 years ago: Kato Hifumi Ku-dan - Shougi Club (c) 1999 ASCII Corp. - TECHNICAL - [Model SLPS-02078] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85330&o=2 $end $snes=katohifu, $bio Nintendo Super Famicom cart. published 23 years ago: Katou Hifumi Kudan - Shougi Club [Model SHVC-A9HJ-JPN] (c) 1997 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61599&o=2 $end $gbcolor=katohifu, $bio Nintendo Game Boy Color game published 21 years ago: Katou Hifumi Kudan - Shougi Kyoushitsu [Model DMG-AKHJ-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68107&o=2 $end $info=kattobas, $bio Medal game published 22 years ago: Kattobase Power Pro Kun (c) 1998 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235408&o=2 $end $gameboy=kattobi, $bio Nintendo Game Boy Cart. published 27 years ago: Kattobi Road [Model DMG-K5J] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66252&o=2 $end $psx=kattotun, $bio Sony PlayStation disc published 22 years ago: Kattobi Tune (c) 1998 Genki Co., Ltd. - TECHNICAL - [Model SLPS-01253] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85331&o=2 $end $pce=kattobi, $bio NEC PC-Engine HuCARD published 30 years ago: Kattobi! Takuhai Kun (c) 1990 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58621&o=2 $end $famicom_flop=kattobiw, $bio Nintendo Famicom disk. published 31 years ago: ????!?? (c) 1989 Pack-In-Video Company, Limited. (Kattobi! Warabe Ko) - TECHNICAL - Disk ID: PAC-KTD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65370&o=2 $end $to7_cass=katuvu, $bio Katuvu (c) 198? VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108336&o=2 $end $kc_cass=katzmaus, $bio Katz & Maus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133797&o=2 $end $apple2_flop_clcracked=kavekark, $bio Apple II disk. published 39 years ago: Kaves of Karkhan (c) 1981 Level-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231610&o=2 $end $nes=kawanus, $bio Nintendo Famicom cart. published 30 years ago: Kawa no Nushi Tsuri (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54279&o=2 $end $pcecd=kawanus, $bio NEC PC-Engine CD published 28 years ago: Kawa no Nushi Tsuri - Shizenha (c) 1992 Pack-In-Video Company, Limited. - TECHNICAL - BARCODE: 4988110600166 GAME ID: PVCD-2006 - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58244&o=2 $end $snes=kawanus2, $bio Nintendo Super Famicom cart. published 25 years ago: Kawa no Nushi Tsuri 2 [Model SHVC-AKNJ-JPN] (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61600&o=2 $end $gba=kawans34, $bio Nintendo GBA cart. published 14 years ago: Kawa no Nushi Tsuri 3 & 4 [Model AGB-BN4J-JPN] (c) 2006 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71338&o=2 $end $gameboy=kawanus3, $bio Nintendo Game Boy Cart. published 23 years ago: Kawa no Nushi Tsuri 3 [Model DMG-A7KJ-JPN] (c) 1997 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66253&o=2 $end $gbcolor=kawanus4, $bio Nintendo Game Boy Color game published 21 years ago: Kawa no Nushi Tsuri 4 [Model DMG-VUTJ-JPN] (c) 1999 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68108&o=2 $end $gba=kawanus5, $bio Nintendo GBA cart. published 18 years ago: Kawa no Nushi Tsuri 5 - Fushigi no Mori kara [Model AGB-AN5J-JPN] (c) 2002 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71339&o=2 $end $pc8801_flop=kawaisat, $bio NEC PC-8801 Series disk. published 32 years ago: Kawai Satomi no Nakayokushitene (c) 1988 Uchuu Kikaku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92165&o=2 $end $gba=kawaikw, $bio Nintendo GBA cart. published 16 years ago: Kawaii Koinu Wonderful [Model AGB-B82J-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71340&o=2 $end $pico=kawai3s, $bio Sega Pico game published 22 years ago: かわいいなかまを育てよう! 3つのしっぽ (c) 1998 Sega Enterprises, Limited. (Kawaii Nakama wo Sodate you! 3-tsu no Shippo) - TECHNICAL - GAME ID: HPC-6055 ROM size: 2 MB - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75701&o=2 $end $gba=kawaipg2, $bio Nintendo GBA cart. published 16 years ago: Kawaii Pet Game Gallery 2 [Model AGB-BKPJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71342&o=2 $end $gba=kawaipg, $bio Nintendo GBA cart. published 17 years ago: Kawaii Pet Game Gallery [Model AGB-BKGJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71341&o=2 $end $gbcolor=kawaipt2, $bio Nintendo Game Boy Color game published 20 years ago: Kawaii Pet Shop Monogatari 2 [Model DMG-BMNJ-JPN] (c) 2000 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68110&o=2 $end $gba=kawaipt3, $bio Nintendo GBA cart. published 18 years ago: Kawaii Pet Shop Monogatari 3 [Model AGB-A63J-JPN] (c) 2002 PCCW Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71343&o=2 $end $gbcolor=kawaipet, $bio Nintendo Game Boy Color game published 21 years ago: Kawaii Pet Shop Monogatari [Model DMG-AEIJ-JPN] (c) 1999 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68109&o=2 $end $pc8801_flop=kawaisom,kawaisoma, $bio NEC PC-8801 Series disk. published 33 years ago: Kawaisou Monogatari (c) 1987 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92166&o=2 $end $pc98=kawaisom, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kawaisou Monogatari (c) 1988 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89842&o=2 $end $x68k_flop=kawaisou, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: KawaiSou Monogatari Kanketsuhen (c) 1988 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88340&o=2 $end $pc98=kawanaka, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kawanakajima Ibunroku (c) 1992 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89843&o=2 $end $pc98=kawaichi, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 河原崎家の一族 (c) 1992 Silky's. (Kawarazaki-ke no Ichizoku) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on December 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89844&o=2 $end $x68k_flop=kawaichi, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 河原崎家の一族 (c) 1993 Silky's. (Kawarazaki-ke no Ichizoku) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on December 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87807&o=2 $end $fmtowns_flop=kawaichi, $bio Fujitsu FM Towns disk. published 27 years ago: 河原崎家の一族 (c) 1993 Silky's. (Kawarazaki-ke no Ichizoku) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released in December 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132333&o=2 $end $snes=kawacarb, $bio Nintendo Super NES game published 27 years ago: Kawasaki Caribbean Challenge (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63144&o=2 $end $megadriv=kawasaki,kawasakip, $bio Sega Genesis game published 26 years ago: Kawasaki Superbike Challenge (c) 1994 Time Warner Interactive - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57274&o=2 $end $snes=kawasakiu, $bio Nintendo Super NES game published 25 years ago: Kawasaki Superbike Challenge [Model SNS-AKEE-USA] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63146&o=2 $end $snes=kawasaki, $bio Nintendo Super NES game published 25 years ago: Kawasaki Superbike Challenge [Model SNSP-AKEP-EUR] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63145&o=2 $end $gamegear=kawasaki, $bio Sega Game Gear cart. published 25 years ago: Kawasaki Superbike Challenge [Model T-88098] (c) 1995 Domark Group, Limited. - STAFF - Conversion by : Teque London Ltd. Programming By : Alistair Mann GFX : Shaun McClure GFX : FAD SFX : Steve Morgan Producer : Tony Love - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64660&o=2 $end $x68k_flop=kax, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Kax (c) 1989 Takashi Imai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88341&o=2 $end $bbcb_flop_orig=kayleth, $bio Acorn BBC Micro B disk. published 34 years ago: Kayleth (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125571&o=2 $end $bbcb_cass=kayleth, $bio Acorn BBC Micro B cass. published 33 years ago: Kayleth (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52017&o=2 $end $info=kaypro1, $bio Computer published 34 years ago: Kaypro 1 (c) 1986 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233790&o=2 $end $info=kaypro10,kaypro1084, $bio Computer published 37 years ago: Kaypro 10 (c) 1983 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233791&o=2 $end $ibm5150=k16auto,k16mastr, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Kaypro 16 (c) 1984 Kaypro Corp. [Solana Beach, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132430&o=2 $end $info=kaypro16, $bio Computer published 35 years ago: Kaypro 16 (c) 1985 Kaypro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122388&o=2 $end $info=kaypro284, $bio Computer published 36 years ago: Kaypro 2/84 (c) 1984 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233792&o=2 $end $info=k286i, $bio Computer published 35 years ago: Kaypro 268i (c) 1985 Kaypro Corporation. - TECHNICAL - The dark gray exterior, not to mention the large footprint of the system unit, make it look imposing. It consists of three components: a display, a detachable keyboard, and a system unit housing the cpu, disk drives, and electronic wonders of the system. The heart of the 286i is the 80286 microprocessor operating at 6MHz. It comes with 512K RAM on the motherboard, expandable to 640K (the limit recognized by MS-DOS). - TRIVIA - Following the success of the "Kaypro II", Kaypro moved on to produce a long line of similar computers into the mid 80s. Exceedingly loyal to its original core group of customers, Kaypro continued using the CP/M operating system long after it had been abandoned by its competitors. It wasn't until 1985 that Kaypro began producing IBM compatible MS-DOS machines, the Kaypro 16 (transportable, same form factor as the Kaypro II), the Kaypro PC, Kaypro 286i, the Kaypro 386, and the Kaypro 2000. The slow start into the IBM clone market would have serious ramifications. The Kaypro 286i was the first 286 IBM PC AT clone/compatible. The 'i' stands for Impressive. The base model with 512K RAM, two 1.2Mb floppy drives, one serial and two parallel ports, and graphics board costs $4500. The RGB monitor retails for $595. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64070&o=2 $end $info=kaypro2x, $bio Computer published 35 years ago: Kaypro 2x (c) 1985 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233793&o=2 $end $info=kayproiip88, $bio Computer published 37 years ago: Kaypro 4 plus88 - 4/83 (c) 1983 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233798&o=2 $end $info=kaypro484, $bio Computer published 36 years ago: Kaypro 4/84 (c) 1984 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233794&o=2 $end $info=kaypro484p88, $bio Computer published 36 years ago: Kaypro 4/84 plus88 (c) 1984 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233795&o=2 $end $info=kaypro4x, $bio Computer published 35 years ago: Kaypro 4x (c) 1985 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233796&o=2 $end $info=kayproii, $bio Computer published 38 years ago: Kaypro II - 2/83 (c) 1982 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233797&o=2 $end $info=kayproiv, $bio Computer published 37 years ago: Kaypro IV - 4/83 (c) 1983 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233799&o=2 $end $info=kaypronew2, $bio Computer published 35 years ago: Kaypro New 2 (c) 1985 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233800&o=2 $end $info=robie, $bio Computer published 36 years ago: Kaypro Robie (c) 1984 Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233802&o=2 $end $a2600=kaykaper, $bio Atari 2600 cart. published 37 years ago: Kaystone Kapers (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50618&o=2 $end $info=tkazaam, $bio Handheld game published 24 years ago: Kazaam (c) 1996 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226333&o=2 $end $pcecd=kazekiri, $bio NEC PC-Engine CD published 26 years ago: 風霧 Ninja Action (c) 1994 Naxat Soft. (Kaze Kiri - Ninja Action) Kaze Kiri is a side-scrolling ninja action game by Naxat Soft. The game takes place in Feudal Japan where the kingdom princess Shizuhime is abducted by a group of mysterious ninjas. A feared swordsman called Kaze Kiri, hero of the game, is given the task to rescue the poor girl and restore order. Our ninja can can use a broad variety of fightings skills - he can run, jump, dash and slash without mercy anyone who gets in his way. His primary weapon is a Katana sword but he can also use deadly Kunai daggers to take out his enemies from afar. His ninja skills also allow him to use tricks and disappear for a short amount of time or to regain health by standing still. Kaze Kiri is a beat'm up at heart and each stage is pretty much a straight line to the boss without platforms to jump on nor land obstacles to overcome. The game is composed of nineteen sub-stages and follows a traditional beat'm up structure where every single enemy needs to be eliminated to proceed. A bar at the top of the screen shows how many enemies are still around and helps the player achieve his mission. - TECHNICAL - BARCODE: 4 988658 931258 GAME ID: NXCD3025 - TRIVIA - Kaze Kiri - Ninja Action was released on April 28, 1994 in Japan for 8600 Yen. - TIPS AND TRICKS - Finishing the game unlocks the playable female ninja Suzu. - STAFF - Producer & Director: Kazuhiko Inoue Game Designer & Story Concept: Kazuhiko Inoue Opening/Ending Visual Designer: Kazuhiko Inoue Game Programmer: Yoshinori Hironaka Opening/Ending Visual Programmer: Yoshinori Hironaka Original Character Designer: Manabu Sakai Costume Designer: Manabu Sakai SP/BG Game Graphic Designer: Manabu Sakai FM Sound/AD PCM Effect Composer: Daisuke Morishima Character Designer & Sub Costume Designer: Masanori Iizuka (Tomboy) Chief Animator: Masanori Iizuka (Tomboy) Animators: Ryūichi Makino (Tomboy), Yoshiura Imae (Tomboy) Assistant Animators: Mutsumi Aura (Tomboy), Chihaya Toyoshima (Tomboy) Animation Producer: Hiroki Matsunaga (Tomboy) Picture Assistant Directors: Masao Kanbara (Tomboy), Katsuhiro Ninomiya (Tomboy) Special Thanks To: Akira Aranaga (Tomboy), Masao Kanbara (Tomboy), Natsue Yamada (Winds), Natsuyo Arasawa (Winds), Kazuko Yamaguchi (Winds), Toshiharu Tagami Warning Message Narrator: Mariko Kouda (Aoni Production) Casting Manager: Yasuaki Sumi (Aoni Production) Title Designer: Mayuko Tanaka (Parsley Promotion) Manual Designer: Kayoko Hirai (Parsley Promotion) Manual Management: Shigeru Hasegawa (Hasegawa Planning) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58245&o=2 $end $pcecd=xanadu2, $bio NEC PC-Engine CD published 25 years ago: Kaze no Densetsu Xanadu II (c) 1995 Nihon Falcom - TECHNICAL - BARCODE: 4956027130939 GAME ID: NFCD5001 - TRIVIA - Released on June 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58247&o=2 $end $pcecd=xanadu, $bio NEC PC-Engine CD published 26 years ago: Kaze no Densetsu Xanadu (c) 1994 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323920617 GAME ID: HECD4006 - TRIVIA - Released on February 18, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58246&o=2 $end $wswan=klonoa, $bio Bandai WonderSwan game published 21 years ago: Kaze no Klonoa - Moonlight Museum [Model SWJ-BAN008] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86341&o=2 $end $gba=klonoaj, $bio Nintendo GBA cart. published 19 years ago: Kaze no Klonoa - Yumemiru Teikoku [Model AGB-AKLJ-JPN] (c) 2001 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71344&o=2 $end $gba=klonoag2, $bio Nintendo GBA cart. published 18 years ago: Kaze no Klonoa G2 - Dream Champ Tournament [Model AGB-AN6J-JPN] (c) 2002 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71345&o=2 $end $psx=kazenotm, $bio Sony PlayStation disc published 23 years ago: Kaze no Notam - Notam of Wind (c) 1997 Artdink Corp. - TECHNICAL - Game ID: SLPS-00912 - TRIVIA - Released on September 11, 1997 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85332&o=2 $end $dc=kazeuta, $bio Sega Dreamcast GD published 16 years ago: Kaze no Uta [Model T-47501M] (c) 2004 Rain Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135587&o=2 $end $tvc_flop=perifer, $bio Kazetta-Floppy Választó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111908&o=2 $end $tvc_flop=szoved, $bio Kazettás Szövegszerkesztő TV-Computerre (c) 198? Novotrade Rt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112283&o=2 $end $psx=kazmnia1, $bio Sony PlayStation disc published 22 years ago: Kazmania 1 - Trail of Gems [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110616&o=2 $end $psx=kazmnia2, $bio Sony PlayStation disc published 22 years ago: Kazmania 2 - Chaos in Kazmania [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110617&o=2 $end $pc98=fantgrl1, $bio Kazuma CG Collection - Fantastic Girls Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89845&o=2 $end $x1_flop=moritash, $bio Sharp X1 5.25in.disk. published 35 years ago: Kazuo Morita no Shougi (c) 1985 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86030&o=2 $end $gbcolor=kaptnblb, $bio Nintendo Game Boy Color game published 19 years ago: Käpt'n Blaubär - Die verrückte Schatzsuche [Model CGB-BVRD-NOE] (c) 2001 Ravensburger Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68189&o=2 $end $c64_flop_misc=kats1,kats2, $bio Commodore C64 disk. published 31 years ago: KÄTS-opetuslevy (c) 1989 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235996&o=2 $end $cpc_flop=kbicrack, $bio Amstrad CPC 464 disk. published 18 years ago: KBI Cracker (c) 2002 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124139&o=2 $end $info=kc85_111, $bio Computer published 34 years ago: KC 85/1.11 (c) 1986 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234696&o=2 $end $info=kc85_2, $bio Computer published 33 years ago: KC 85/2 (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229094&o=2 $end $info=kc85_3, $bio Computer published 33 years ago: KC 85/3 (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229095&o=2 $end $info=kc85_4, $bio Computer published 31 years ago: KC 85/4 (c) 1989 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229096&o=2 $end $info=kc85_5, $bio Computer published 31 years ago: KC 85/5 (c) 1989 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229097&o=2 $end $info=kc87_10, $bio Computer published 33 years ago: KC 87.10 (c) 1987 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234697&o=2 $end $info=kc87_11, $bio Computer published 33 years ago: KC 87.11 (c) 1987 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234698&o=2 $end $info=kc87_20, $bio Computer published 33 years ago: KC 87.20 (c) 1987 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234699&o=2 $end $info=kc87_21, $bio Computer published 33 years ago: KC 87.21 (c) 1987 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234700&o=2 $end $info=kccomp, $bio Computer published 31 years ago: KC Compact (c) 1989 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229098&o=2 $end $cpc_cass=kcpascal, $bio KC Pascal (c) 198? Veb Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96989&o=2 $end $kc_cass=kcplus, $bio VEB Mikroelektronik KC cass. published 29 years ago: KCPlus (c) 1991 TB-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133870&o=2 $end $pc98=kddcg1, $bio KDD CG 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89819&o=2 $end $pc98=kddcg2, $bio KDD CG 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89820&o=2 $end $psion2=msp100, $bio KDG Mobrey MSP100 (c) 198? KDG Mobrey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234157&o=2 $end $msx1_cass=kerulen,kerulena, $bio MSX cass. published 31 years ago: Ke Rulen los Petas (c) 1989 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94756&o=2 $end $cpc_cass=kerulenp, $bio Amstrad CPC cass. published 31 years ago: Ke Rulen los Petas (c) 1989 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97001&o=2 $end $cpc_flop=kerulenl01, $bio Amstrad CPC 464 disk. published 31 years ago: Ke Rulen los Petas Cracked (c) 1989 Jorge & Jose Maria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122875&o=2 $end $msx1_flop=kerulen, $bio Ke Rulen los Petas cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230019&o=2 $end $amigaocs_flop=keef, $bio Commodore Amiga 500 disk. published 31 years ago: Keef the Thief (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74373&o=2 $end $apple2gs=keef, $bio Apple IIGS disk. published 31 years ago: Keef the Thief (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115282&o=2 $end $gbcolor=keepblnc, $bio Nintendo Game Boy Color game published 19 years ago: Keep the Balance [Model CGB-BKNP-EUR] (c) 2001 JoWooD Productions AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68111&o=2 $end $cdi=bonjovi, $bio Phillips CD-i published 27 years ago: Keep The Faith - An Evening with Bon Jovi (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52921&o=2 $end $info=kyhatonu, $bio Slot Machine published 20 years ago: Keep Your Hat On (c) 2000 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126222&o=2 $end $x68k_flop=keeper, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Keeper (c) 1993 Dempa Shinbunsha. - TECHNICAL - FD x1 - TRIVIA - Released on December 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87808&o=2 $end $snes=keeper, $bio Nintendo Super Famicom cart. published 26 years ago: Keeper (c) 1994 Datam Polystar Keeper is the conversion of a cute puzzle game published by Datam Polystar and originally released for the Sharp X68000 computer. Strange fossil stones have surfaced after the terrible eruption of Mt Cod and two weird looking fluffy animals with pointy ears and big eyes seem to be the nearby village's only hope - our unlikely guardian heroes must now protect the water springs and collect the buried marine fossils to save the day. Interestingly, two other characters can also be played as - the cute Makendou and he weird looking black Maririn. Keeper's game mode features a five by five grid where colored fossil stones randomly appear at a constant rate. Our heroes can freely move around the grid and can either pull or push the colored stones - if three or more of the same color or the same symbol happen to be aligned, they automatically disappear. And to help our fluffy heroes in their journey, special blocks also randomly appear and can freeze time for a short moment or have the power to replace any block and consequently help the player overcome increasingly desperate situations. A Puzzle mode borrows the same concept but gives the player a set number of blocks that need to be cleared up within a limited number of moves. This mode features a simple password system and each one of the sixty levels can be revisited at will. The two play modes also feature a two simultaneous player option that can be enjoyed in cooperative or a more intense versus form. - TECHNICAL - Cartridge ID: SHVC-K9 - TRIVIA - Keeper was first released in 1993 for the Sharp X68000 computer by Success and ASCII Entertainment. The Super Famicom game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on July 15, 1994 for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61601&o=2 $end $psx=keiba8af, $bio Sony PlayStation disc published 22 years ago: Keiba Eight '98 Akifuyu (c) 1998 Shangri-La - TECHNICAL - [Model SLPS-01640] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85333&o=2 $end $psx=keiba8hn, $bio Sony PlayStation disc published 22 years ago: Keiba Eight '98 Haru Natsu (c) 1998 Shangri-La - TECHNICAL - [Model SLPS-01372] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85334&o=2 $end $snes=keiba8s2, $bio Nintendo Super Famicom cart. published 26 years ago: Keiba Eight Special 2 [Model SHVC-82] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61603&o=2 $end $snes=keiba8sa,keiba8s, $bio Nintendo Super Famicom cart. published 27 years ago: Keiba Eight Special [Model SHVC-8K] (c) 1993 Misawa Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61602&o=2 $end $psx=keibas95, $bio Sony PlayStation disc published 25 years ago: Keiba Saishou no Housoku '95 (c) 1995 Copya System, Ltd. - TECHNICAL - [Model SLPS-00063] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85335&o=2 $end $nes=keibasim, $bio Nintendo Famicom cart. published 31 years ago: Keiba Simulation - Honmei (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54280&o=2 $end $wswan=keibayos, $bio Bandai WonderSwan game published 21 years ago: Keiba Yosou Shien Soft - Yosou Shinkaron [Model SWJ-MDE001] (c) 1999 Media Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86342&o=2 $end $gbcolor=keibajou, $bio Nintendo Game Boy Color game published 20 years ago: Keibajou e Ikou! Wide [Model DMG-ASCJ-JPN] (c) 2000 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68112&o=2 $end $pc98=keichu, $bio Keichu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89846&o=2 $end $msx2_flop=keijidd,keijidda, $bio MSX 2 disk. published 33 years ago: Keiji Dai Dageki - Shachou Reijou Yuukai Jiken (c) 1987 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101750&o=2 $end $pc8801_flop=keikocha, $bio NEC PC-8801 Series disk. published 36 years ago: 慶子ちゃんの秘密 (c) 1984 Champion Soft. (Keiko-chan no Himitsu) - TECHNICAL - GAME ID: NECP-12032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92167&o=2 $end $saturn=keio2, $bio Sega Saturn game published 23 years ago: Keio 2 - Flying Squadron (c) 1997 JVC Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60333&o=2 $end $megacd=keio,keiod, $bio Sega Mega-CD published 26 years ago: Keio Flying Squadron [Model T-60185-50] (c) 1994 JVC Musical. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60626&o=2 $end $segacd=keio, $bio Sega CD published 26 years ago: Keio Flying Squadron [Model T-60185] (c) 1994 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60751&o=2 $end $saturn=keio2j, $bio Sega Saturn game published 24 years ago: Keiou Yuugekitai - Katsugeki Hen (c) 1996 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59299&o=2 $end $megacdj=keio, $bio Sega Mega-CD published 27 years ago: Keiou Yuugekitai (c) 1993 Victor Ent. - TECHNICAL - GAME ID: T-60114 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60527&o=2 $end $info=keirinou, $bio Arcade Video game published 33 years ago: 競輪王 (c) 1987 Excellent System, Ltd. (Keirin Ou) - TRIVIA - The title translates from Japanese as Bicycle King. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129380&o=2 $end $info=p911j, $bio Arcade Video game published 19 years ago: Keisatsukan Shinjuku 24ji (c) 2001 Konami Corp. Taking the role of a Los Angeles Police Officer, you fight members of the Japanese Mafia. This unique game senses body movement rather than requiring the player to move individual controls. - TECHNICAL - Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Released in December 2000. This game is known in Europe as "Police 24/7" and in the US as "Police 911". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14138&o=2 $end $gbcolor=telefngp, $bio Nintendo Game Boy Color game published 20 years ago: Keitai Denjuu Telefang - Power Version [Model DMG-BTXJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68113&o=2 $end $gbcolor=telefngs, $bio Nintendo Game Boy Color game published 20 years ago: Keitai Denjuu Telefang - Speed Version [Model DMG-BTZJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68114&o=2 $end $gba=telfng2p, $bio Nintendo GBA cart. published 18 years ago: Keitai Denjuu Telefang 2 - Power [Model AGB-ATPJ-JPN] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71346&o=2 $end $gba=telfng2s, $bio Nintendo GBA cart. published 18 years ago: Keitai Denjuu Telefang 2 - Speed [Model AGB-ATSJ-JPN] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71347&o=2 $end $wswan=handsonr, $bio Bandai WonderSwan game published 21 years ago: Keitai Gyogun Tanchiki - WonderSwan Handy Sonar [Model SWJ-BAN00F] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86343&o=2 $end $gameboy=keitak8s, $bio Nintendo Game Boy Cart. published 26 years ago: Keitai Keiba Eight Special [Model DMG-A8GJ-JPN] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66254&o=2 $end $tg16=keithcor, $bio NEC TurboGrafx-16 cart. published 31 years ago: Keith Courage in Alpha Zones [Model TGX020001] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84325&o=2 $end $info=keith, $bio Arcade Video game published 31 years ago: Keith Courage in Alpha Zones (c) 1989 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44984&o=2 $end $saturn=kekkon, $bio Sega Saturn game published 25 years ago: Kekkon - Marriage (c) 1995 Shogakukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59300&o=2 $end $saturn=kekknzen, $bio Sega Saturn game published 25 years ago: Kekkon - Marriage - Zenya (c) 1995 Shogakukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59301&o=2 $end $pc98=kekkokam, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kekkou Kamen - Oshioki Paradise no Maki (c) 1994 Dynamic Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89847&o=2 $end $pc8801_flop=kekkyoku, $bio Kekkyoku Mattaku Kyutaku Quiz (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92168&o=2 $end $msx1_cart=antarctj,antarct,antarcta, $vgmplay=antarct_scc_msx, $bio MSX cart. published 36 years ago: けっきょく南極大冒険 (c) 1984 Konami Industry Co., Ltd. (Kekkyoku Nankyoku Daibouken) - TECHNICAL - GAME ID: RC701 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76554&o=2 $end $nes=antarct,antarct1, $vgmplay=antarct_nes, $bio Nintendo Famicom cart. published 35 years ago: けっきょく南極大冒険 (c) 1985 Konami Industry Company, Limited. (Kekkyoku Nankyoku Daibouken) - TECHNICAL - Game ID: RC804 Barcode: 4988113005586 - TRIVIA - Kekkyoku Nankyoku Daibouken for Famicom was released on April 22, 1985 in Japan. English title: "Antarctic Adventure" - PORTS - NOTE: Ports outside of Japan were released under the English title. * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.7, 2007) [Model FCNJ] Nintendo Wii [Virtual Console] [KO] (apr.26, 2008) [Model FCNK] Nintendo Wii U [Virtual Console] [JP] (june.19, 2014) [Model FC4J] * HANDHELDS: [JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]" Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.4 [Model DMG-AF8P-EUR]" Nintendo 3DS [Virtual Console] [JP] (aug.21, 2013) [Model TDCJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53830&o=2 $end $info=keks,keks_2,keks_2a,keksa,keksb,keks_2b,keksc,keks_2c,keks_2d,keks_2e,keks_2f,keks_2g,keks_3,keks_3a,keks_3b,keks_4,keks_5,keks_6,keks_7, $bio Slot Machine published 14 years ago: Keks (c) 2006 Igrosoft. Keks is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Keks was released in March 2006 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12054&o=2 $end $tvc_flop=keljfelj, $bio Keljfeljancsi (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112105&o=2 $end $tvc_cass=keljfelj, $bio Keljfeljancsi (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112423&o=2 $end $gbcolor=kellyclb, $bio Nintendo Game Boy Color game published 19 years ago: Kelly Club - Clubhouse Fun [Model CGB-BKIE-USA] (c) 2001 Knowledge Adventure, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68115&o=2 $end $gba=kellyslt, $bio Nintendo GBA cart. published 18 years ago: Kelly Slater's Pro Surfer [Model AGB-AS3E-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71348&o=2 $end $amigaocs_flop=kellyx, $bio Commodore Amiga 500 disk. published 31 years ago: Kelly X [Budget] (c) 1989 16 Blitz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74374&o=2 $end $pc98=kemesis, $bio Kemesis (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89848&o=2 $end $msx2_cart=kempelen, $bio MSX 2 cart. published 32 years ago: Kempelen Chess (c) 1988 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R55Y-5152 BARCODE: 4988013014695 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51323&o=2 $end $gameboy=kengriff, $bio Nintendo Game Boy Cart. published 23 years ago: Ken Griffey Jr. presents Major League Baseball [Model DMG-AKGE-USA] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66255&o=2 $end $snes=kengriff1,kengriff, $bio Nintendo Super NES game published 26 years ago: Ken Griffey Jr. Presents Major League Baseball (c) 1994 Nintendo Company, Limited. - TECHNICAL - Model SNS-JR-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63147&o=2 $end $n64=kengriff, $bio Nintendo 64 cart. published 21 years ago: Ken Griffey Jr.'s Slugfest (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57782&o=2 $end $gbcolor=kengriff, $bio Nintendo Game Boy Color game published 21 years ago: Ken Griffey Jr.'s Slugfest [Model CGB-AYAE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68116&o=2 $end $snes=kengrwin, $bio Nintendo Super NES game published 24 years ago: Ken Griffey Jr.'s Winning Run [Model SNS-A9GE-USA] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63148&o=2 $end $info=kenseim, $bio Arcade Video game published 26 years ago: 拳聖土竜 Street Fighter II (c) 1994 Capcom Company, Limited. (Ken Sei Mogura - Street Fighter II) Ken Sei Mogura is an arcade 'Whack-a-Mole' style game. The game play like any other 'Whack-a-Mole' style game, with a 'Street Fighter II' theme. Player one's side assumes Ryu and Player two's ide is Chun-Li. The moles are replaced with M.Bisons. On the games screen, it shows the two hitting a chibi style M.Bison with mallets in Bison's actual 'SFII' stage in Thailand. - TECHNICAL - Runs on the "CP System" hardware Screen Orientation: Horizontal Players: 2 Buttons: 6 - TRIVIA - Ken Sei Mogura was released on April 18, 1994 in Asia only. - UPDATES - Ver. 1.00 - STAFF - Developed by: Togo/Sigma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11039&o=2 $end $pc8801_flop=kenmaho, $bio NEC PC-8801 Series disk. published 37 years ago: Ken to Mahou (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92169&o=2 $end $coleco=kubjpok, $bio Colecovision game published 37 years ago: Ken Uston Blackjack-Poker (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53300&o=2 $end $apple2_flop_clcracked=kenuston, $bio Apple II disk. published 37 years ago: Ken Uston's Professional Blackjack (c) 1983 Intelligent Statements, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107523&o=2 $end $info=kengo,kengoa, $bio Arcade Video game published 29 years ago: Ken-Go (c) 1991 Irem Corp. - TECHNICAL - Irem M-84 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nanao Corporation, Ken-Go was released in February 1991 by Irem. The title of this game translates from Japanese as 'Master Fencer'. This game is known as "Lightning Sword" in Europe. - STAFF - From highscore table : Hiroron, Miekun, Sakotan, Kimichan, Kazukun, Nanao Corp, ORS, Yoriko, Okami, X Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1265&o=2 $end $snes=kendo, $bio Nintendo Super NES game published 27 years ago: Kendo Rage (c) 1993 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63149&o=2 $end $spectrum_cass=kendowar, $bio Kendo Warrior (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219330&o=2 $end $msx1_flop=stonewis,stonewisa, $bio Kenja no Ishi - The Stone of Wisdom Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134360&o=2 $end $msx1_cart=stonewis, $bio MSX cart. published 34 years ago: Kenja no Ishi - The Stone of Wisdom [Model GPM-125] (c) 1986 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77180&o=2 $end $psx=kenkiipp, $bio Sony PlayStation disc published 20 years ago: Kenki Ippatsu! Crane Master ni Narou! [Model SLPS-02831] (c) 2000 FAB Communication Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85336&o=2 $end $amigaocs_flop=kennedy, $bio Commodore Amiga 500 disk. published 32 years ago: Kennedy Approach (c) 1988 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74375&o=2 $end $spectrum_cass=kennydal, $bio Kenny Dalglish Soccer Manager (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226220&o=2 $end $cpc_flop=kennydal02,kennydal03,kennydal04,kennydal,kennydal05, $bio Amstrad CPC 464 disk. published 30 years ago: Kenny Dalglish Soccer Manager Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122920&o=2 $end $cpc_cass=kennydal, $bio Amstrad CPC cass. published 31 years ago: Kenny Dalglish Soccer Manager [Model C02] (c) 1989 Cognito - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97002&o=2 $end $specpls3_flop=dalglish,dalglisha, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Kenny Dalglish Soccer Match (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118712&o=2 $end $spectrum_cass=kennysmte, $bio Kenny Dalglish Soccer Match (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225846&o=2 $end $cpc_flop=kennydal01, $bio Amstrad CPC 464 disk. published 30 years ago: Kenny Dalglish Soccer Match Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122921&o=2 $end $cpc_cass=kennydmt, $bio Amstrad CPC cass. published 30 years ago: Kenny Dalglish Soccer Match [Model 4 SHI-944] (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97003&o=2 $end $amigaocs_flop=dalglish, $bio Commodore Amiga 500 disk. published 31 years ago: Kenny Dalglish's Soccer Manager (c) 1989 Cognito - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74376&o=2 $end $info=comg094,comg127,comg164,comg168,comg272a,comg272b, $bio Arcade Video game published 39 years ago: Keno (c) 1981 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22973&o=2 $end $psx=kensei, $bio Sony PlayStation disc published 22 years ago: Kensei - Sacred Fist (c) 1998 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111294&o=2 $end $sms=kenseid, $bio Sega Master System cart. published 32 years ago: Kenseiden (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56076&o=2 $end $sms=kenseidj, $bio Sega Mark III cart. published 32 years ago: 剣聖伝 (c) 1988 Sega Enterprises, Limited. (Kenseiden) - TECHNICAL - Game ID: G-1358 - TRIVIA - Released on June 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55878&o=2 $end $info=drgqst, $bio Dedicated Console published 17 years ago: 剣神ドラゴンクエスト 甦りし伝説の剣 (c) 2003 Square Enix Co., Ltd. (Kenshin Dragon Quest - Yomigaerishi Densetsu no Ken) Plug-and-Play television game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129377&o=2 $end $bbcb_cass=kensingt, $bio Acorn BBC/Electron cass. published 36 years ago: Kensington (c) 1984 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52018&o=2 $end $x68k_flop=kenkous4, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kensou Sono 4 (c) 1992 Zoom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87809&o=2 $end $cpc_cass=kentel, $bio Amstrad CPC cass. published 33 years ago: Kentel (c) 1987 Enter [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97004&o=2 $end $c64_cass=kentilla, $bio Commodore C64 cass. published 34 years ago: Kentilla (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186668&o=2 $end $cpc_cass=kentilla, $bio Amstrad CPC cass. published 35 years ago: Kentilla [Model IA 0104] (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97005&o=2 $end $spectrum_cass=kentillam, $bio Kentilla [Model IS 0104] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226228&o=2 $end $snes=kentouou, $bio Nintendo Super Famicom cart. published 28 years ago: Kentou Ou World Champion (c) 1992 Sofel - TECHNICAL - Cartridge ID: SHVC-BX - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 49/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61604&o=2 $end $mz700_cass=kentucky, $bio Sharp MZ-700 cass. published 38 years ago: Kentucky Derby (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131713&o=2 $end $c64_cass=kracing, $bio Commodore C64 cass. published 30 years ago: Kentucky Racing (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187840&o=2 $end $cpc_flop=kentucky01, $bio Amstrad CPC 464 disk. published 29 years ago: Kentucky Racing (c) 1991 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121775&o=2 $end $cpc_cass=kentkrac, $bio Amstrad CPC cass. published 30 years ago: Kentucky Racing [Model AS782] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97006&o=2 $end $gameboy=yaiba, $bio Nintendo Game Boy Cart. published 26 years ago: Kenyuu Densetsu Yaiba [Model DMG-YYJ] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66257&o=2 $end $gamegear=yaiba, $bio Sega Game Gear cart. published 26 years ago: Kenyuu Densetsu Yaiba (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3346] - TRIVIA - Kenyuu Densetsu Yaiba was released on September 09, 1994 in Japan. The game is based on the Anime Kenyuu Densetsu Yaiba, aired in 1993-1994, in turn based on Gosho Aoyama's manga with the same title. - TIPS AND TRICKS - * Options Screen: At the title screen enter 2 x5, 1 x2, 2 x5, 1, 1+2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64662&o=2 $end $snes=yaiba, $bio Nintendo Super Famicom cart. published 26 years ago: Kenyuu Densetsu Yaiba [Model SHVC-YB] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61605&o=2 $end $tvc_flop=keprub, $bio Keprub (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111909&o=2 $end $info=j7kerchn, $bio Ker-Chinq (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42336&o=2 $end $x68k_flop=kerakera, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: けらけら星 (c) 1992 Ides. (Kera Kera Boshi) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released on November 06, 1992 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87810&o=2 $end $pc98=kerakera, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kerakera Hoshi (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89849&o=2 $end $tvc_flop=keresd, $bio Keresd a gyűrűt (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111747&o=2 $end $tvc_flop=europa,europaa, $bio Keresd a Térképen - Európa (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111910&o=2 $end $saturn=keriotos, $bio Sega Saturn game published 22 years ago: Keriotosse! (c) 1998 Masudaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59302&o=2 $end $bbc_rom=kermit102,kermit130,kermit133,kermit, $bio Acorn BBC ROM published 35 years ago: Kermit Ver. 1 (c) 1985 CUCCA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145361&o=2 $end $bbc_flop_torch=kermit, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Kermit-80 Ver.4 (c) 1984 Columbia University - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237546&o=2 $end $tiki100=kermit, $bio Kermit-80 Ver.4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237305&o=2 $end $snes=kerokero, $bio Nintendo Super Famicom cart. published 26 years ago: Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen [Model SHVC-NE] (c) 1994 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61606&o=2 $end $nes=kerodai, $bio Nintendo Famicom cart. published 29 years ago: Kero Kero Keroppi no Daibouken (c) 1991 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54281&o=2 $end $nes=kerodai2, $bio Nintendo Famicom cart. published 27 years ago: Kero Kero Keroppi no Daibouken 2 - Donuts Ike Wa Oosawagi! (c) 1993 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54282&o=2 $end $pico=kerohar, $bio Sega Pico game published 27 years ago: けろけろけろっぴのハリキリうんどうかい (c) 1993 Sega Enterprises, Limited. (Kero Kero Keroppi no Harikiri Undoukai) - TECHNICAL - GAME ID: HPC-6006 - TRIVIA - Re-Editions: [JP] "Kero Kero Keroppi no Harikiri Undoukai [Model HPC-6059]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75702&o=2 $end $pico=keroiro, $bio Sega Pico game published 25 years ago: Kero Kero Keroppi no Irokatachi [Model T-150100] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75703&o=2 $end $info=keroppi,keroppij, $bio Arcade Video game published 27 years ago: Kero Kero Keroppi no Issho ni Asobou (c) 1993 Sammy. - TRIVIA - Kero Kero Keroppi no Issho ni Asobou was released in April 1993. Developed by Sekarabe for Sammy. Keroppi is Sanrio's famous character and is used in many products in Japan (like Hello Kitty). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32410&o=2 $end $psx=keroking, $bio Sony PlayStation disc published 20 years ago: Kero Kero King (c) 2000 Media Factory. - TECHNICAL - [Model SLPM-86621] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85337&o=2 $end $nes=kerosplb, $bio Nintendo Famicom cart. published 27 years ago: Keroppi to Keroriinu no Splash Bomb! (c) 1993 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54283&o=2 $end $gba=keroguns, $bio Nintendo GBA cart. published 16 years ago: Keroro Gunsou - Taiketsu! Gekisou Keronprix Daisakusen de Arimasu!! [Model AGB-BKJJ-JPN] (c) 2004 Sunrise Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71349&o=2 $end $info=keroro, $bio Medal game published 14 years ago: Keroro-Gunsou - Chikyuu Shinryaku Shirei... de Arimasu! (c) 2006 Banpresto. - TRIVIA - The title translates from Japanese as We have invaded Earth... command Sergeant Keroro! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17234&o=2 $end $c64_flop_misc=kertolas, $bio Commodore C64 disk. published 34 years ago: Kertolasku (c) 1986 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235995&o=2 $end $gba=ggoemn12, $bio Nintendo GBA cart. published 15 years ago: Kessaku Sen! Ganbare Goemon 1, 2 - Yuki Hime to Magginesu [Model AGB-BG2J-JPN(RK370-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71350&o=2 $end $snes_bspack=bsdokap4, $bio Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126143&o=2 $end $snes=dokapon4, $bio Nintendo Super Famicom cart. published 27 years ago: Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi [Model SHVC-IX] (c) 1993 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61607&o=2 $end $cpc_flop=kessinf1, $bio Amstrad CPC 464 disk. published 28 years ago: Kessin (c) 1992 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124483&o=2 $end $cdi=kethergo,kethero,ketheroa,kether,ketherg,ketheru,ketherd, $bio Phillips CD-i published 27 years ago: Kether (c) 1993 Philips Interactive Media, Incorporated. You are Melkhor, Galactic Knight of Light. You have been chosen to save the Princess of Wisdom from the evil forces of Khork. Enoy, Emperor of Light, will guide you as you fight the powerful laser artillery of Hod, battle the killer vessels of Gebourah and defeat the Dark Knights of the Temples. - TECHNICAL - Model 810 0128 - TRIVIA - Export releases: [US] "Kether [Model 310690218-2]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52922&o=2 $end $pc98=uranai35,uranai, $bio Ketsuekigata-boshi Uranai (c) 19?? Kogaku System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89850&o=2 $end $info=ket,keta,ketb,ket1,ketbl, $bio IGS PGM cart. published 17 years ago: Ketsui - Kizuna Jigoku-tachi (c) 2003 Cave. The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilization from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Fire, [B] Bomb, [C] Autofire - TRIVIA - Ketsui was released in January 2003. Developed/Produced by Cave and Sales by AMI (Amusement Marketing International). Cave released a limited-edition soundtrack album for this game (Dodonpachi Dai-Ou-Jou / Ke-Tsu-I - Kizunajigokutachi - Original Sound Track - CVST-0000) on 06/06/2003. - TIPS AND TRICKS - * High Scoring : The key to high scoring is moving up close (VERY close) to your enemies and blasting them for point boxes labeled 1 through 5 (Five is worth the most, of course). * Lock-Shot Properties: With Lock-Shot active your helicopter will move slower. You start with 2 pods, one on each side of the helicopter. each can lock onto a target. After powering up twice you will gain 2 more pods (total of 4) and have the ability to lock onto four separate targets. Usually you just have all pods lock onto one target for max damage. You do NOT do more damage closer to enemies. However, when closer, you lock on faster, and less enemies will be in the way of your pods and the target, so you will end up dealing more. Your Helicopter will shoot a beam out in front. It CANNOT reach full screen! You will see it end at about 3/4 from the bottom. The Beam DOES do damage, albeit very little, but it can add up. Lock-Shot will lock onto enemies quicker the closer you are. It will not let go until you release A or the target is destroyed. During Boss Battles, it is quicker to hold C, wait just until the Boss can be damaged, then hold down A. You have to be close for this. Enemies will drop more Chips when Lock-Shot mode is active. You must get in the habit of keeping Lock-Shot HELD DOWN even after an enemy is destroyed, because there are several that will continue to drop boxes even after death or explode multiple times. * The Score Bar: - 1st Row: Multiplier Overall Counter. Multiplier used in [after] the boss fight. It's the total sum of all chips gathered up until the boss fight. Unless you die, it will not deplete until the boss fight. - 2nd Row: Multiplier Counter (1-999). Multiplier used in stage. Grows as you gather Multiplier Chips, but depletes as you use your lock shot, and if you die. - Multiplier Chip Rate: The type of chip you get when you kill enemies with the lock shot. When the Multiplier timer reaches 0, it'll be reset when you kill an enemy with your normal shot, and is valid until the timer reaches 0. - 3rd Row: Current chip NUMBER (1-5). Measures the time the chip rate is valid. Will rise as you kill enemies with the shot or lock shot, but the chip rate will return to 1 when the timer hits zero. The multiplier is raised as you gather multiplier chips. Basically you need to remember that killing an enemy at close distance produces are larger chip. Conversely, what depletes the multiplier is destroying enemies with the lock shot. Depending on the type of enemy, they can take off up to 1/30 to 1/10 of the entire value (popcorn enemies deplete it by a small amount, whereas bosses deplete it by a large one). If you die, it will decrease by 1/4. - Characteristics of the multiplier at the boss fight: Unlike points 1 and 2, during the boss fight, the value of the overall multiplier counter is applied straight up. However, there's few chances to raise it during the boss fight, and it will quickly deplete as time passes. Certain bosses are better to ignore their parts and just kill quickly. * End of Level Bonus = TOTAL CHIPS AQUIRED x (LIVES x 500 points + BOMBS X 50 points) * Boss form change timing: you want your bullets from Shot to destroy the boss, but be able to get into Lock-Shot mode. I get the bosses life bar just a bit before the form change. You must get the feel. These are for 1P. > 1st Boss: between N and S of INSERT COIN > 2nd Boss: between S and E of INSERT COIN > 3rd Boss : the 1P score in the middle of the 100s place > 4th Boss: First Form: Between N and S of INSERT COIN. Second Form: The 1P score between 1000 and 100. > 5th Boss: First Form: There is no marking to indicate, if you constantly damage him with Lock-Shot, it is when he returns to his first pattern. Second Form: The 1P score at about 10,000. I don't look at this, it is during the second time of his final attack. * Loops requirements: - NORMAL "TSUUJOU" LOOP - Total DEATHS + BOMBS => 6 > Instead of releasing chips, enemies release Suicide bullets. > Suicide Bullets are PINK. > Chip Number is ALWAYS 1. > You can stop suicide bullets from being released (seal) by being within a certain radius of enemies. > If suicide bullets are sealed, then no chips are gained. > Difficulty is drastically increased. - SPECIAL "URA" LOOP (AKA REVERSE LOOP/SIDE) - NO MISS/NO BOMBS, 120+ Million Score > A text message is given "WELCOME TO THE SPECIAL ROUND" before starting. > Suicide bullets are BLUE. > There is a greater number of suicide bullets and they are quicker. > The distance which you can seal suicide bullets is decreased. > When suicide bullets are sealed, the number that was due to be discharged will be added to your multiplier (I will figure it out exactly as I get there) > The rate of decrease when an enemy is destroyed with lock-shot is decreased. > During Boss Battles, the reduction speed of the Total Multiplier Overall Counter is slowed. > End of round bonus DOUBLES. > During the 5th Boss, after the second form is destroyed, DOOM will appear. - SERIES - 1. Ketsui - Kizuna Jigoku-tachi (2003) 2. Ketsui - Kizuna Jigoku-tachi [Death Label] [Model NTR-YKDJ-JPN] (2008) - STAFF - Producer: Kenichi Takano Director: Tsuneki Ikeda Programmer: Tsuneki Ikeda, Takashi Ichimura Chief Designer: Akira Wakabayashi Character Design: Tomoharu Saito Mechanic Design: Akira Wakabayashi, Kengo Arai, Hiroyuki Tanaka, Background Design: Hiroyuki Tanaka, Hideki Nomura Music Producer: Manabu Namiki Special Assist: Toshiaki Tomizawa, Yasushi Imai, Satoshi Kouyama - PORTS - * CONSOLES: Microsoft XBOX 360 (Apr.22, 2010; "Ketsui - Kizuna Jigoku-tachi [Extra] [Model JES1-00042]") Microsoft XBOX 360 (Apr.22, 2010; "Ketsui - Kizuna Jigoku-tachi [Extra] [Shokai Gentei Ban] [Model JES1-00043]") Sony Playstation 3 (Jul 25, 2013; "Ketsui - Kizuna Jigoku-tachi [Extra] [Model BLJM-61060]") Sony Playstation 3 (Jul 25, 2013; "Ketsui - Kizuna Jigoku-tachi [Extra] [Limited Edition] [Model FVGK-0087]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3998&o=2 $end $info=ketarr,ketarr10,ketarr15,ketarr151, $bio IGS PGM cart. published 8 years ago: Ketsui - Kizuna Jigoku-tachi [Arrange Ver.] (c) 2012 Trap15. Hacked version by 'trap15'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114001&o=2 $end $info=ketarrf, $bio IGS PGM cart. published 8 years ago: Ketsui - Kizuna Jigoku-tachi (c) 2012 Trap15. Fast Version by 'trap15'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114003&o=2 $end $info=ketarrs15,ketarrs151, $bio IGS PGM cart. published 8 years ago: Ketsui - Kizuna Jigoku-tachi (c) 2012 Trap15. Mr. Stoic Version by trap15. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114002&o=2 $end $cpc_cass=kettle,kettlels, $bio Amstrad CPC cass. published 34 years ago: Kettle (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97007&o=2 $end $cpc_flop=kettleuk01,kettleuk, $bio Amstrad CPC 464 disk. published 34 years ago: Kettle (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136222&o=2 $end $cpc_flop=kettle19, $bio Amstrad CPC 464 disk. published 34 years ago: Kettle Cracked (c) 1986 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122969&o=2 $end $gbcolor=kettoubw, $bio Nintendo Game Boy Color game published 21 years ago: Kettou Beast Wars - Beast Senshi Saikyou Ketteisen [Model DMG-AB7J-JPN] (c) 1999 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68117&o=2 $end $snes=keeganpm, $bio Nintendo Super NES game published 27 years ago: Kevin Keegan's Player Manager (c) 1993 Imagineer Company, Limited. - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 71% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63150&o=2 $end $vz_snap=key_hunt, $bio Key Hunt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235090&o=2 $end $apple2_flop_clcracked=keylingo, $bio Apple II disk. published 37 years ago: Key Lingo (c) 1983 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232258&o=2 $end $pc8801_flop=keyon, $bio NEC PC-8801 Series disk. published 30 years ago: Key On (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92170&o=2 $end $x07_cass=keyprog, $bio Canon X-07 type-in published 34 years ago: Key Programmer (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138559&o=2 $end $ti99_cart=span12, $bio TI-99-4A soft. published 37 years ago: Key to Spanish 1 [Model PHM 3126] (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84609&o=2 $end $ti99_cart=span34, $bio TI-99-4A soft. published 37 years ago: Key to Spanish 3 (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84610&o=2 $end $ti99_cart=span56, $bio TI-99-4A soft. published 37 years ago: Key to Spanish 4 (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84611&o=2 $end $vic1001_cart=keyquest, $bio Commodore VIC-20 cart. published 37 years ago: Key-Quest (c) 1983 Microware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86855&o=2 $end $cpc_flop=keyrsxuk, $bio Amstrad CPC type-in published 34 years ago: Key-RSX (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120174&o=2 $end $zx81_cass=kbdcalc, $bio Sinclair ZX-81 cass. published 38 years ago: Keyboard Calculator [Model 02-2000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114675&o=2 $end $odyssey2=keyboard, $bio Magnavox Odyssey² game published 40 years ago: Keyboard Creations! (c) 1980 Philips Corp. - TECHNICAL - Game ID: AC9433 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95619&o=2 $end $famicom_cass=kblesson, $bio Nintendo Famicom BASIC type-in published 36 years ago: キーボード レッスン (c) 1984 Hudson Soft. (Keyboard Lesson) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233453&o=2 $end $pico=keyboard, $bio Sega Pico game published 19 years ago: Keyboard Pico (c) 2001 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115680&o=2 $end $pico=keybord2, $bio Sega Pico game published 23 years ago: Keyboard Pico 2 Set with Sawatte Miyou! Yoiko no Hajimete Keyboard (c) 1997 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115675&o=2 $end $bbcb_flop_orig=keybplay, $bio Acorn BBC Micro B disk. published 34 years ago: Keyboard Player (c) 1986 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125304&o=2 $end $mc10=keyboard, $bio Keyboard Skills (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87647&o=2 $end $nes=kbtrans, $bio Nintendo NES cart. published 26 years ago: Keyboard Transformer (c) 1994 Unreal World Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55258&o=2 $end $info=kbm, $bio Arcade Video game published 20 years ago: Keyboardmania (c) 2000 Konami Company, Limited. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - Keyboardmania was released on February 06, 2000. - SERIES - 1. Keyboardmania (2000) 2. Keyboardmania 2ndMIX (2000) 3. Keyboardmania 3rdMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4932&o=2 $end $info=kbm2nd, $bio Arcade Video game published 20 years ago: Keyboardmania 2ndMIX (c) 2000 Konami Corporation. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - Keyboardmania 2ndMIX was released on October 06, 2000. - TIPS AND TRICKS - * Pressure Mode : Hold the wheel down while in the mode selection screen and the 'Pressure' mode will come up. * Unlock More Songs : Mighty Guy (Long Version) - Have a SS rating for your 1st song and it will come out in the 3rd stage. Morning Music (Original) - Have a SS rating for your 1st song and it will come out in the 2nd stage. Presto - Have a SS rating for your 1st song and it will come out in the 3rd stage. - SERIES - 1. Keyboardmania (2000) 2. Keyboardmania 2ndMIX (2000) 3. Keyboardmania 3rdMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4931&o=2 $end $info=kbm3rd, $bio Arcade Video game published 20 years ago: Keyboardmania 3rdMIX (c) 2001 Konami Corporation. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - It was shown at the February 2001 AOU (Arcade Operators Union) in Japan. Keyboardmania 3rdMIX was finally released on March 15, 2001. - SERIES - 1. Keyboardmania (2000) 2. Keyboardmania 2ndMIX (2000) 3. Keyboardmania 3rdMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4930&o=2 $end $pet_rom=keychip, $bio Commodore PET ROM published 39 years ago: KeyChip (c) 1981 WIRT Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235792&o=2 $end $c128_rom=keydos, $bio Commodore C128 ROM published 28 years ago: KeyDOS (c) 1992 Winchester, Randy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231930&o=2 $end $to7_cass=keykong, $bio Keykong (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108337&o=2 $end $dragon_cass=keysroth, $bio Dragon cass. published 37 years ago: Keys of Roth (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116648&o=2 $end $dragon_cass=keyswizrd, $bio Dragon cass. published 37 years ago: Keys of the Wizard (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116372&o=2 $end $zx81_cass=keysgond, $bio Sinclair ZX-81 cass. published 38 years ago: Keys To Gondrun (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115019&o=2 $end $a2600=keystone, $bio Keystone (c) 19?? Tigervision [Tiger Electronic Toys, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50619&o=2 $end $coleco=keykaper, $bio Colecovision game published 36 years ago: Keystone Kapers (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53301&o=2 $end $a2600=keykaperdv, $bio Keystone Kapers (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50621&o=2 $end $a2600=keykaperr, $bio Keystone Kapers (c) 19?? Robby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50622&o=2 $end $a2600=keykapersv, $bio Keystone Kapers (c) 19?? Shock Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50623&o=2 $end $msx1_flop=keykaper, $bio Keystone Kapers Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134245&o=2 $end $a2600=keykaper,keykapere1,keykaper1,keykapere, $bio Atari 2600 cart. published 37 years ago: Keystone Kapers (c) 1983 Activision - TECHNICAL - Model AX-025 - SCORING - Points are earned each time a Krook is apprehended. The sooner you catch him, the more points you'll get. Krooks 1 through 8 are worth 100 times the amount left on Bonus Timer. Krooks 9 through 16 are worth 200 times the amount left on Bonus Timer. After your 16th arrest, each Krook will be worth 300 times the amount left on Bonus Timer. Also, every recovered moneybag and suitcase is worth 50 points. - TIPS AND TRICKS - TIPS FROM GARRY KITCHEN, DESIGNER OF KEYSTONE KAPERS. Garry is a top-notch designer with a great variety of interests. Besides playing video games, Garry likes to read fiction and draw with pencil and charcoal. He's a natural at ping-pong, too, and loves to travel. We're glad he found his way to Activision. "Hi gang. I'll begin by saying one thing: DON'T GET STUCK ON THE ROOF!! Because - surprise! - you can't get back down! To avoid this embarrassing predicament, stay behind the Krook and don't go to the roof until he's up there." "As your score rises, the beachballs bounce higher. Forget about trying to jump over them. Instead, DUCK! Also, the biplanes and shopping carts start coming in waves, so learn their rhythms and do the 'Keystone Strut'. To the tune of the shopping carts it's, 'Jump... run two steps... Jump... run two steps.. etc.' To the biplane beat it's, 'Duck... run three steps... duck... run three steps...etc.' Learn to adjust to changing rhythms" "And, to save yourself a few steps, have Kelly JUMP onto the escalators. He'll be halfway up already. Now, go out and get those guys! And, when you take a break, write to me. I want a FULL report!" - STAFF - Programmer: Garry Kitchen - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50620&o=2 $end $a800=keykaper, $bio Atari 800 cart. published 36 years ago: Keystone Kapers (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CZ-006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86591&o=2 $end $a5200=keykaper, $bio Atari 5200 cart. published 37 years ago: Keystone Kapers (c) 1983 Activision - TECHNICAL - Model FZ-006 - SCORING - Each time a crook is apprehended, you'll receive points based on the time remaining. Also, 50 points are awarded for each recovered suitcase or gold bag. - STAFF - Programmer: Alex DeMeo Designer: Garry Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50056&o=2 $end $msx1_cart=keykaper, $bio MSX cart. published 36 years ago: Keystone Kapers (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77181&o=2 $end $a2600=keykaperc,keykaperc1, $bio Atari 2600 cart. published 37 years ago: Keystone Kappers (c) 1983 CCE - TECHNICAL - Model C-816 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50625&o=2 $end $a2600=keykaperz, $bio Atari 2600 cart. published 37 years ago: Keystone Keypers (c) 1983 Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50626&o=2 $end $electron_flop=keyword, $bio Acorn Electron 3.5in.disk. published 31 years ago: Keyword (c) 1989 Swift Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129803&o=2 $end $tvc_flop=kwfb, $bio Videoton TVC disk. published 33 years ago: Keywords + F-BASIC (c) 1987 Bereczky [Peter Bereczky] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112328&o=2 $end $apple2_flop_clcracked=kw1stkb,keywrks1, $bio Apple II disk. published 28 years ago: Keyworks - First Keyboarding Skills (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230827&o=2 $end $tvc_flop=kem, $bio Videoton TVC disk. published 32 years ago: Kém (c) 1988 SPT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112330&o=2 $end $tvc_cass=kem, $bio Videoton TVC cass. published 32 years ago: Kém (c) 1988 SPT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112505&o=2 $end $tvc_flop=kepek, $bio Videoton TVC disk. published 33 years ago: Képek (c) 1987 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112261&o=2 $end $tvc_flop=knemet11, $bio Képes Német 1-1 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111923&o=2 $end $tvc_flop=knemet12, $bio Képes Német 1-2 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111924&o=2 $end $tvc_flop=knemet13, $bio Képes Német 1-3 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111925&o=2 $end $tvc_flop=knemet14, $bio Képes Német 1-4 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111926&o=2 $end $tvc_flop=knemet15, $bio Képes Német 1-5 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111927&o=2 $end $tvc_flop=knemet21, $bio Képes Német 2-1 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111928&o=2 $end $tvc_flop=knemet22, $bio Képes Német 2-2 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111929&o=2 $end $tvc_flop=knemet23, $bio Képes Német 2-3 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111930&o=2 $end $tvc_flop=knemet24, $bio Képes Német 2-4 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111931&o=2 $end $tvc_flop=knemet25, $bio Képes Német 2-5 - Szófelismerés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111932&o=2 $end $tvc_flop=knemet31, $bio Képes Német 3-1 - Der, Die Das (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111933&o=2 $end $tvc_flop=knemet32, $bio Képes Német 3-2 - Der, Die Das (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111934&o=2 $end $tvc_flop=knemet33, $bio Képes Német 3-3 - Der, Die Das (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111935&o=2 $end $tvc_flop=knemet34, $bio Képes Német 3-4 - Der, Die Das (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111936&o=2 $end $tvc_flop=knemet35, $bio Képes Német 3-5 - Der, Die Das (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111937&o=2 $end $tvc_flop=knemet41, $bio Képes Német 4-1 - Ja Oder Nein (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111938&o=2 $end $tvc_flop=knemet42, $bio Képes Német 4-2 - Ja Oder Nein (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111939&o=2 $end $tvc_flop=knemet43, $bio Képes Német 4-3 - Ja Oder Nein (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111940&o=2 $end $tvc_flop=knemet44, $bio Képes Német 4-4 - Ja Oder Nein (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111941&o=2 $end $tvc_flop=knemet45, $bio Képes Német 4-5 - Ja Oder Nein (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111942&o=2 $end $tvc_flop=kepujsag, $bio Képújság (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111943&o=2 $end $amigaocs_flop=kgb,kgbf, $bio Commodore Amiga 500 disk. published 28 years ago: KGB (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74366&o=2 $end $spectrum_cass=kgbsspye, $bio KGB Super Spy (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219149&o=2 $end $c64_cass=kgbsspy, $bio Commodore C64 cass. published 31 years ago: KGB Superspy (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186371&o=2 $end $spectrum_cass=kgbsspy, $bio Sinclair ZX Spectrum cass. published 31 years ago: KGB Superspy (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2197 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79429&o=2 $end $amigaocs_flop=khalaan, $bio Commodore Amiga 500 disk. published 29 years ago: Khalaan (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74377&o=2 $end $psx=khamrai, $bio Sony PlayStation disc published 20 years ago: Khamrai (c) 2000 Namco, Ltd. - TECHNICAL - [Model SLPS-02640] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85338&o=2 $end $msx1_cass=khazzad, $bio MSX cass. published 31 years ago: Khazzad-Dum (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94757&o=2 $end $mo5_cass=khronos,khronosb,khronosc,khronosa, $bio Thomson MO5/TO7 cass. published 34 years ago: Khronos (c) 1986 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40460&o=2 $end $pc98=ki, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ki - Aku no RPG (c) 1991 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89851&o=2 $end $nes=questki, $vgmplay=questki_nes, $bio Nintendo Famicom cart. published 32 years ago: カイの冒険 THE QUEST OF KI (c) 1988 Namco, Limited. (Ki no Bouken - The Quest of Ki) - TECHNICAL - GAME ID: NAM-QK-3900 - TRIVIA - Released on July 22, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54284&o=2 $end $pcecd=kiaidan, $bio NEC PC-Engine CD published 28 years ago: Kiaidan 00 (c) 1992 Telenet Japan. Kiaidan 00 is a horizontal shooter from Telenet. You take control of a flying robot through seven massive stages. Fight against armies of flying insectoid enemies and other space ships and humanoid robots. The game designs are really similar to early Sunrise animations or Toei classic japanese series like Mazinga Z and Grandizer. Your robot can use different sort of weaponery, from standard blue spreading bullets, to green laser waves and even a sort of 'yoyo' attack. Stages have a standard structure with quite big end of level bosses. Your main weapon can also be charged and trigger a powerful and destructive attack. Use it to finish a boss and unfold a different inbetween level animation sequence ! - TECHNICAL - BARCODE: 4988624910898 GAME ID: TJD2031 - TRIVIA - Kiaidan 00 was released on October 23, 1992 in Japan for 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58248&o=2 $end $nes=kibord3, $bio Kibord 003 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55259&o=2 $end $pc98=kibunpas, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Kibun wa Pastel Touch (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89852&o=2 $end $pc8801_flop=kibunpas,kibunpasa, $bio NEC PC-8801 Series disk. published 31 years ago: Kibun wa Pastel Touch! (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92171&o=2 $end $x68k_flop=kibunpas, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kibun wa Pastel Touch!! (c) 1990 Great. - TECHNICAL - FD x4 - TRIVIA - Released on March 02, 1990 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87811&o=2 $end $gamegear=kickrush, $bio Sega Game Gear cart. published 27 years ago: Kick & Rush [Model T-44057] (c) 1993 SIMS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64663&o=2 $end $info=bmsoccer, $bio Handheld game published 41 years ago: Kick - The Goal Soccer (c) 1979 Bambino, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94342&o=2 $end $info=kick4csh, $bio Redemption game published 16 years ago: Kick 4 Cash (c) 2004 Sega Enterprises, Limited. - TRIVIA - Released in June 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34044&o=2 $end $info=kicknrun, $bio Arcade Video game published 34 years ago: Kick and Run (c) 1986 Taito Corp. A soccer game from Taito. - TECHNICAL - Prom Stickers : A87 Main CPU : (3x) Z80, Motorola M68705 Sound Chips : YM2203 Players: 4 Control: 8-way joystick Buttons: 2 - TRIVIA - Kick and Run was released in November 1986. The spelling of 'Argentina' is wrong, it is spelt 'Argentine' (this is the French word for Argentina). - STAFF - Programmer : Takeshi Ishizashi - PORTS - * CONSOLES: Nintendo Famicom Disk [JP] (sept.13, 1988) "Kick and Run [TFD-KIC]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1266&o=2 $end $info=kicknrunu, $bio Arcade Video game published 34 years ago: Kick and Run (c) 1986 Taito America Corp. The US release of this soccer video game. - TRIVIA - Released in November 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36339&o=2 $end $famicom_flop=kickrun, $bio Nintendo Famicom disk. published 32 years ago: Kick and Run [Model TFD-KIC] (c) 1988 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65372&o=2 $end $info=kickball, $bio Arcade Video game published 22 years ago: Kick Ball (c) 1998 Seoung Youn. Advanced pirate hack of Power Spikes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121914&o=2 $end $info=ablkickb, $bio Dedicated Console published 14 years ago: Kick Boxing (c) 2006 Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261542&o=2 $end $info=kickboy, $bio Arcade Video game published 37 years ago: Kick Boy (c) 1983 Nichibutsu [Nihon Bussan Company, Limited.]. A shooter type maze game, where you play a role of an boy and will have to avoid and destroy all the annoying dogs kicking a soccer ball for hit them and come to the bonnus stage or next level. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in December 1983 in Japan. Also known as "Dacholer". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3861&o=2 $end $famicom_flop=kickchal, $bio Nintendo Famicom disk. published 32 years ago: ????? ???????? ??????????? (c) 1988 VAP Game. (Kick Challenger Air Foot - Yasai no Kuni no Ashi Senshi) - TECHNICAL - [Model VAP-AFT] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65371&o=2 $end $info=kftgoal, $bio Arcade Video game published 26 years ago: Kick for the Goal (c) 1994 Jaleco [Japan Leisure Co. Ltd.]. - TRIVIA - Released in September 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28905&o=2 $end $info=kickgoal,kickgoala, $bio Arcade Video game published 25 years ago: Kick Goal (c) 1995 TCH. A five-a-side soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), PIC16C57 (@ 750 Khz) Sound Chips : OKI6295 (@ 9.09 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Kick Goal was released in May 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1267&o=2 $end $msx1_flop=kickit, $bio Kick It Cracked (c) 198? Unknown. Tape to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134988&o=2 $end $msx1_cart=kickit,kickita, $bio MSX cart. published 34 years ago: Kick It [Model SR-002] (c) 1986 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77182&o=2 $end $info=kickc, $bio Arcade Video game published 39 years ago: Kick Man (c) 1981 Midway Mfg. Co. - TECHNICAL - [Cocktail model] [Game No. 515] The cocktail version of this game came in the ever popular Midway cocktail table, which was the same one used for "Pac-Man", "Galaga", and many others. The only decoration was the title of the game which was silk screened under the glass. You will probably never see one of the cocktail versions anyway. In the last few years it seems that almost all Midway cocktails seem to have been converted to "Ms. Pac-Man" or "Galaga" (probably because that is a very profitable conversion to make). - TRIVIA - For more information about the game itseld, please see the Upright model entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37041&o=2 $end $info=kick,kickman, $bio Arcade Video game published 39 years ago: Kick Man (c) 1981 Midway. Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points. - TECHNICAL - [Upright model] [Game No. 968] The upright machine had yellow and orange painted side-art of a guy on a unicycle kicking balloons up onto his spiked helmet. The guy on the side-art looks more like an athlete than a clown, and doesn't resemble the game character at all. The marquee has an orange logo superimposed over a city skyline. Moving downward the game has an attractive monitor bezel that extends the background graphics that are already in the game. The control panel features a large black trackball, and a pair of huge 'Kick' buttons that light up when the machine is turned on. Bally Midway MCR 1 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : Trackball Buttons : 1 (KICK) - TRIVIA - Kick Man was released in December 1981 and was planned as a sequel to "Pac-Man", but didn't catch on to anywhere near the same degree. The game was actually first developed back in 1978 as a black and white game entitled 'Catch 40'. Midway never actually got around to releasing 'Catch 40', so they reworked it in color and released it as 'Kick'. Then they turned around a few months later and re-released the game as 'Kick Man'. 'Kick' and 'Kick Man' are essentially the exact same game. The only difference is in the title screen. A Kick Man unit appears in the 1982 movie 'Jekyll & Hyde... Together Again' and in the 1982 movie 'Fast Times at Ridgemont High'. - SCORING - Balloons: Blue: 15 points. Red: 10 Points. Yellow: 5 points. Ghosts: Inky (blue): 25 points. Pinky (pink): 25 points. Clyde (Orange): 25 points. Blinky (red): 25 points. - STAFF - Original game (Catch 40) by: Ron Halliburton Conversion to the color system: Don Zimmer, Bill Adams, Henry Ross - PORTS - * COMPUTERS: [EU] Commodore C64 (1982) [US] Commodore C64 (1982) "Kickman [Model C-64 602]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1268&o=2 $end $nes=kickmast, $vgmplay=kick_nes, $bio Nintendo NES cart. published 28 years ago: Kick Master (c) 1992 Taito America Corp. The King and Queen are dead, Princess Silphee kidnapped, and the King's Knights destroyed. Belzed, an evil wizard, wants the Kingdom of Lowrel for his own, and has hidden Silphee deep in his lair. Only Thonolan remains, the youngest, most talented Kick Master ever born. If he were any less powerful, he'd never survive. He must use every ounce of his fighting strength and summon up all of his magical skill to overcome Belzed's army of fanatics. For the adventure of a lifetime - and the salvation of Lowrel - come challenge fate with Thonolan! - TECHNICAL - GAME ID: NES-8K-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55260&o=2 $end $info=kickoffb, $bio Arcade Video game published 32 years ago: Kick Off (c) 1988 Comodo. PIrate version of Kick Off. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122238&o=2 $end $amigaocs_flop=kickoff, $bio Commodore Amiga 500 disk. published 31 years ago: Kick Off (c) 1989 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74378&o=2 $end $spectrum_cass=kickoff, $bio Sinclair ZX Spectrum cass. published 31 years ago: Kick Off (c) 1989 Anco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79434&o=2 $end $specpls3_flop=kickoff,kickoffa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Kick Off (c) 1989 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118723&o=2 $end $spectrum_cass=kickoffs, $bio Kick Off (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219061&o=2 $end $cpc_cass=kickoff, $bio Amstrad CPC cass. published 30 years ago: Kick Off (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97009&o=2 $end $snes=kickoff, $bio Nintendo Super NES game published 27 years ago: Kick Off (c) 1993 Imagineer Company, Limited. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 76% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63151&o=2 $end $amigaocs_flop=koffet, $bio Commodore Amiga 500 disk. published 31 years ago: Kick Off + Extra Time (c) 1989 Top Shots - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74379&o=2 $end $amigaocs_flop=kickoffex, $bio Commodore Amiga 500 disk. published 31 years ago: Kick Off - Extra Time (c) 1989 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74380&o=2 $end $info=kickoff, $bio Arcade Video game published 32 years ago: Kick Off - Jaleco Cup (c) 1988 Jaleco. A soccer game from Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1269&o=2 $end $amigaocs_flop=kickoff2a,kickoff2a1200,kickoff2,kickoff2g,kickoff2i,kickoff2s, $bio Commodore Amiga 500 disk. published 30 years ago: Kick Off 2 (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74381&o=2 $end $spectrum_cass=kickoff2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Kick Off 2 (c) 1990 Anco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79435&o=2 $end $cpc_cass=kickoff2, $bio Amstrad CPC cass. published 30 years ago: Kick Off 2 (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97012&o=2 $end $cpc_flop=kickoff2,kickoff202,kickoff203,kickoff204, $bio Amstrad CPC 464 disk. published 30 years ago: Kick Off 2 (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127826&o=2 $end $cpc_flop=kickoff201,kickoff206,kickoff205, $bio Amstrad CPC 464 disk. published 30 years ago: Kick Off 2 (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127827&o=2 $end $specpls3_flop=kickoff2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Kick Off 2 (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148292&o=2 $end $st_flop=kickoff2, $bio Atari ST disk. published 29 years ago: Kick Off 2 (c) 1991 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149214&o=2 $end $st_flop=kickoff2fw, $bio Atari ST disk. published 29 years ago: Kick Off 2 - Final Whistle (c) 1991 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149215&o=2 $end $amigaocs_flop=kickoff2ge, $bio Commodore Amiga 500 disk. published 30 years ago: Kick Off 2 - Giants of Europe (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74382&o=2 $end $st_flop=kickoff2re, $bio Atari ST disk. published 30 years ago: Kick Off 2 - Return to Europe (c) 1990 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149216&o=2 $end $amigaocs_flop=kickoff2re, $bio Commodore Amiga 500 disk. published 29 years ago: Kick Off 2 - Return to Europe (c) 1991 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74383&o=2 $end $amigaocs_flop=kickoff2fwa,kickoff2fw,kickoff2fwg, $bio Commodore Amiga 500 disk. published 29 years ago: Kick Off 2 - The Final Whistle (c) 1991 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74384&o=2 $end $amigaocs_flop=kickoff2wt, $bio Commodore Amiga 500 disk. published 29 years ago: Kick Off 2 - Winning Tactics (c) 1991 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74385&o=2 $end $st_flop=kickoff2wt, $bio Atari ST disk. published 29 years ago: Kick Off 2 - Winning Tactics (c) 1991 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230314&o=2 $end $amigaocs_flop=koff2wc,koff2wca,koff2wcg,koff2wcg1,koff2wci, $bio Commodore Amiga 500 disk. published 30 years ago: Kick Off 2 Plus World Cup '90 (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74386&o=2 $end $cpc_cass=kickoff2s, $bio Amstrad CPC cass. published 30 years ago: Kick Off 2 [Model 4 SHO-933] (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97011&o=2 $end $amigaocs_flop=kickoff3, $bio Commodore Amiga 500 disk. published 26 years ago: Kick Off 3 (c) 1994 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74387&o=2 $end $megadriv=kickoff3, $bio Sega Mega Drive game published 26 years ago: Kick Off 3 - European Challenge (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56603&o=2 $end $snes=kickoff3,kickoff3p, $bio Nintendo Super NES game published 26 years ago: Kick Off 3 - European Challenge (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63152&o=2 $end $amigaocs_flop=koff3ec, $bio Commodore Amiga 500 disk. published 26 years ago: Kick Off 3 - European Challenge (c) 1994 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74388&o=2 $end $amigaaga_flop=koff3_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Kick Off 3 [AGA Ver.] (c) 1994 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146440&o=2 $end $cpc_flop=kickoff101, $bio Amstrad CPC 464 disk. published 30 years ago: Kick Off Cracked (c) 1990 Triade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122860&o=2 $end $nes=kickoff, $bio Nintendo NES cart. published 28 years ago: Kick Off (c) 1992 Imagineering. - TECHNICAL - GAME ID: NES-54-UKV - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 70-71) [FR]: 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55261&o=2 $end $info=kickridr, $bio Arcade Video game published 36 years ago: Kick Rider (c) 1984 Universal. A road-race game where the view is from above. You control a motorbike with opponents on motorcycles who jostle you with their legs, and the occasional car. Played against the clock with points for passing. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 240 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 258 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1270&o=2 $end $info=kikstart, $bio Arcade Video game published 36 years ago: Kick Start Wheelie King (c) 1984 Taito Corporation. A motorcycle racing game from Taito. - TECHNICAL - Runs on the "Taito SJ System" hardware. Prom Stickers : A20 Players: 2 Control: 2-way joystick Buttons: 4 - TRIVIA - Kick Start Wheelie King was released in July 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1271&o=2 $end $a800=kickback, $bio Atari 800 cart. published 38 years ago: Kickback (c) 1982 Thorn EMI Video - TECHNICAL - GAME ID: THB12004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86592&o=2 $end $pce=kickball, $bio NEC PC-Engine HuCARD published 30 years ago: Kickball (c) 1990 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58622&o=2 $end $spectrum_cass=kickbox,kickboxa,kickboxb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Kickboxing (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79432&o=2 $end $psx=kickbox, $bio Sony PlayStation disc published 18 years ago: Kickboxing (c) 2002 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111660&o=2 $end $info=kicker, $bio Arcade Video game published 35 years ago: Kicker (c) 1985 Konami Industry Company, Limited. For more information on the game itself, please see the original "Shao-Lin's Road" entry. - TECHNICAL - Game ID : GX477 Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Kicker was released in April 1985. This game is also known as "Shao-Lin's Road". - PORTS - * CONSOLES: [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1272&o=2 $end $info=kikcubicb, $bio Arcade Video game published 32 years ago: Kickle Cubele (c) 1988 Unknown. Pirate version of "Meikyuujima". - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.579645 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579645 Mhz), DAC (@ 3.579645 Mhz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 256 Players : 2 Control : 4-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4233&o=2 $end $nes=kickle, $bio Nintendo NES cart. published 29 years ago: Kickle Cubicle (c) 1991 Nintendo. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55262&o=2 $end $nes=kickleu, $bio Nintendo NES cart. published 30 years ago: Kickle Cubicle (c) 1990 Irem America Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Meikyuu Jima [Model IF-18]". Description from the back cover: The Kingdom's covered with ice! And it's likely to stay that way unless Kickle saves the day! The Wicked Wizard King came to the Fantasy Kingdom and covered the Four Lands with ice. Now, armed with his freezing breath, Kickle sets out to save his friends. Join Kickle as he attempts to rescue the kingdom from this puzzling predicament of perpetual winter. - TECHNICAL - GAME ID: NES-QC-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55263&o=2 $end $vic10=kickman, $bio Commodore MAX cart. published 38 years ago: Kickman (c) 1982 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53613&o=2 $end $megadriv=kidcham, $bio Sega Mega Drive game published 28 years ago: Kid Chameleon (c) 1992 Sega Enterprises, Limited. European/Australian release. Game developed in USA. For more information about the game, please see the original Japanese release entry; "Kid Chameleon [Model 1010]". - TECHNICAL - [EU] Game ID: 1010-50 [EU] Cartridge ID: 670-2131-50 [EU] Package ID: 670-2131-50 - TRIVIA - Reviews: [FR] May 1992 - Joypad N.8 (Page 82-85): 96/100 - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (may.31, 2007) [Model MBCP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * Other : Arcade [EU] (may.1992) "Kid Chameleon [Model 610-0239-60]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70733&o=2 $end $megadriv=kidchamu,kidchamp, $bio Sega Genesis game published 28 years ago: Kid Chameleon (c) 1992 Sega of America, Incorporated. Wild Side is the newest game in town. All the kids are wild to play it. It's a machine that surrounds you with flame-belching, body-snatching monsters. Step inside and it's just you against the madness. It's fast, dangerous and almost impossible to beat. One other thing - it's a kid-eater! Until Kid Chameleon takes charge. He bursts open blocks, finds helmets and - Blam! - he transforms into a brick-smashing Berzerker! Crunch! He's a buzzing Micromax, hacking Maniaxe, or jet-powered Skycutter. By bashing blocks, he builds up superpowers for the monster-mash ahead! Crabuloids, Skull Chompers, Killer Slime! Kid Chameleon wipes 'em out with hair-raising leaps! He scrambles up walls, skates across ceilings and squeezes through escape holes. With more than 1,850 screens, 103 levels, and loads of secret paths, there's always a way out. And they all lead to the lair of the Elsewhere Evilmeister, Heady Metal! - TECHNICAL - Game ID: 1010 Cartridge ID: 670-2130 Package ID: 670-2131 Barcode: 0 10086 01010 7 - TRIVIA - Kid Chameleon for Genesis was released on May 28, 1992 in North America. You can get a powerup that would turn Kid Chameleon into Rick from "Splatterhouse". Export releases. [EU] "Kid Chameleon [Model 1010-50]" [JP] "Chameleon Kid [Model G-4070]" [KO] "Kid Chameleon" by Samsung [BR] "Kid Chameleon" by Tec Toy - TIPS AND TRICKS - * 5,000 Bonus Points : Complete any level without collecting any special items to get 5,000 bonus points. - STAFF - Developed by Sega Technical Institute Game Design: Hoyt Ng, Broderick Macaraeg, William G. Dunn, Graeme Bayless Programming: B. C. Tchiu Le, Bill Willis, Steve Woita, Mark Cerny Art: Craig Stitt, Alan Ackerman, Yasushi Yamaguchi, Brenda Ross, Paul Mica Sound: Nu Romantic Production Special Thanks: Scott Chandler, Hugh Bowen, Haven Dubrul, Test Group - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (may.28, 2007) [Model MBCE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" [US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" PC [Steam] [US] (sept.13, 2010) "Kid Chameleon [Model 34311]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93467&o=2 $end $megatech=mt_kcham, $info=mt_kcham, $bio Sega Mega-Tech cart. published 28 years ago: Kid Chameleon (c) 1992 Sega. See the original genesis release entry, "Kid Chameleon [Model 1010]", for more information about the game itself. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-60 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2359&o=2 $end $megadriv=kidchamk, $bio Samsung Super Gam*Boy cart. published 28 years ago: 수퍼겜보이 (c) 1992 Samsung (Kid Chameleon) Unlicensed South Korean release. Game developed in USA. For more information about the game, please see the original Japanese release entry; "Kid Chameleon [Model 1010]". - TECHNICAL - Game ID: GM8036JG - PORTS - * CONSOLES: Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93468&o=2 $end $amigaocs_flop=kidchaos, $bio Commodore Amiga 500 disk. published 26 years ago: Kid Chaos (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74389&o=2 $end $cd32=kidchaos, $bio Commodore Amiga CD32 published 26 years ago: Kid Chaos (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106941&o=2 $end $gameboy=kiddrac, $bio Nintendo Game Boy Cart. published 27 years ago: Kid Dracula [Model DMG-DF-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66258&o=2 $end $amigaocs_flop=kidglove, $bio Commodore Amiga 500 disk. published 30 years ago: Kid Gloves (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74390&o=2 $end $amigaocs_flop=kidglov2, $bio Commodore Amiga 500 disk. published 28 years ago: Kid Gloves II (c) 1992 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74391&o=2 $end $nes=kidicars,kidicars1, $bio Nintendo NES cart. published 33 years ago: Kid Icarus - Angel Land Story (c) 1987 Nintendo of America, Inc. North American release. Game developed in Japan. See the original for more information; "Hikari Shinwa - Palthena no Kagami [Model FMC-PTM]". Description from the back cover: Far away in a kingdom called Angel Land, the evil goddess Medusa has stolen the Three Sacred Treasures and imprisoned the goddess of light, Palutena. As Kid Icarus, your mission is to find the treasures, destroy Medusa and rescue Palutena from the depths of the Palace in the Sky. To find the treasures you'll travel through ruins collecting weapons and storing power for use in combat against creatures of Medusa's army. Use your bow and arrow to ward off gatekeepers of the Underworld, Overworld and Skyworld as you strive towards your battle against Medusa. Will you survive to restore Palutena's light and return it to Angel Land? Only you know! - TECHNICAL - GAME ID: NES-KI-USA - TRIVIA - Released in July 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55264&o=2 $end $gameboy=kidicar, $bio Nintendo Game Boy Cart. published 29 years ago: Kid Icarus of Myths and Monsters (c) 1991 Nintendo Company, Limited. Palutena had a nightmare, of an invasion by the demon Orcos and his minions. The goddess summons Pit – the leader of her army – and commands him to enter a special training that will give him the power to use Angel Land's three sacred treasures. Will Pit be able to overcome the threat that is Orcos? - TECHNICAL - Cartridge ID: DMG-KA-USA - TRIVIA - Kid Icarus of Myths and Monsters was released on November 05, 1991 in North America. Unlike the first Kid Icarus, this game was released exclusively in the United States and Europe (as "Kid Icarus of Myths and Monsters [Model DMG-KA-UKV]"), until the game was re-released as part of the Nintendo 3DS Virtual Console where it made its japanese debut in February 8, 2012. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66260&o=2 $end $cpc_flop=kidkitf2, $bio Amstrad CPC 464 disk. published 34 years ago: Kid Kit (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126518&o=2 $end $snes=kidklownu,kidklownup, $bio Nintendo Super NES game published 26 years ago: Kid Klown in Crazy Chase (c) 1994 Kemco - TECHNICAL - GAME ID: SNS-ZI-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63154&o=2 $end $snes=kidklown, $bio Nintendo Super NES game published 26 years ago: Kid Klown in Crazy Chase [Model SNSP-ZI-EUR] (c) 1994 Kemco - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63153&o=2 $end $nes=kidklown, $bio Nintendo NES cart. published 27 years ago: Kid Klown in Night Mayor World (c) 1993 Kemco America, inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Mickey Mouse III - Yume Fuusen [Model KTB-MD]". Description from the back cover: Hi kids. I'm Kid Klown. And you know what? It looks like that mean old magician, the Night Mayor (get it? Nightmare?) has klown-napped my funny family. So I'm going to play a joke on the dude. But I really need your help. Because he lives in a wild klown-dominion, with a bunch of real goons. And all I have is some magic balloons. So c'mon and give me a hand. I just "nose" you can't wait to get started! - TECHNICAL - GAME ID: NES-NM-USA - TRIVIA - Released in April 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55265&o=2 $end $snes_bspack=kidklown,kidklowna, $bio Kid Klown no Crazy Chase (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126144&o=2 $end $snes=kidklownj, $bio Nintendo Super Famicom cart. published 26 years ago: Kid Klown no Crazy Chase (c) 1994 Kemco Kid Klown no Crazy Chase is an cute isometric action game by Kemco. The princess of the Klown Kingdom has been kidnaped by the evil Blackjack and it is a young clown given duty to bring her back. However, despite this interesting background story, the goal of the game is to run down a hill and to stop a bomb before it blows up. And to do so, our hero has the crazy mission to stop the really long fuse from lighting the bomb. Kid Klown can move sideways and the up/down buttons are used to change his speed - this obviously implies that our friend can't run backwards and backtrack his steps. Stages are of course full of hazards and Blackjack won't leave our clown friend alone for a second. The game requires a lot more than jumping over obstacles (such as small bushes, puddles, spikes and banana peels) - Kid Klown also has to dodge cars, logs, giant axes and boulders thrown at him. Floating balloons are also scattered around each stage and must be jumped at to free playing cards, coins and various other items hidden inside. If Kid Clown fails to find four different cards (Hearts, Spades, Diamonds and Clubs), he has to go back to the beginning of the stage and try again - thankfully, any already collected card stays in his equipment. The game also counts few hidden bonus stages and two mini games where all the accumulated coins scattered around the game can be used to buy lives and continues. - TECHNICAL - [Model SHVC-ZI] - TRIVIA - Released on October 21, 1994 in Japan for 6800 Yen. - TIPS AND TRICKS - Level select ------------ Hold L, then R on controllers one and two at the title screen. Press one of the following buttons to start at the corresponding level. Level 2 Press A. Level 3 Press B. Level 4 Press X. Level 5 Press Y. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61608&o=2 $end $nes=kidkool, $bio Nintendo NES cart. published 30 years ago: Kid Kool and the Quest for the Seven Wonder Herbs (c) 1990 Vic Tokai North American release. Game developed in Japan. See the original Famicom version for more information: "Kakefu Kimi no Jump Tengoku - Speed Jigoku [Model VIC-KX]". Description from the back cover: This is the fastest paced video game anywhere. A race against the clock that only lightning-quick reflexes can win. Three days. That's all that's left to bring back the Seven Wonder Herbs from the evil Empire of Draxor and asve King Voldam. The diabolical Crown Prince of Draxor has sent out a hellish army to guard them. Now he waits at the gates of the kingdom to lay it waste when the quest fails. The only ones with a chance to get through are Kid Kool -- and you. You and the Kid are up against an assortment of enemies and obstacles that would turn most youngsters green. To get past them, all you have are furry friends called "wickies." And your magic jumping shoes. Whatever happens, you've got to keep moving. But most of all, you've got to keep cool. - TECHNICAL - GAME ID: NES-KX-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55266&o=2 $end $apple2_flop_orig=kidniki, $apple2_flop_clcracked=kidniki, $bio Apple II disk. published 33 years ago: Kid Niki (c) 1987 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229320&o=2 $end $info=kidniki,kidnikib, $bio Arcade Video game published 34 years ago: Kid Niki - Radical Ninja (c) 1986 Irem. Export version. For more information about the game itself, please see the original Japanese version entry; "Kaiketsu Yanchamaru". - TRIVIA - Kid Niki Radical Ninja was released in December 1986. It is known in Japan as "Kaiketsu Yanchamaru". In this Export version, Kid Niki has spiky hair and a little rat tail. In the Japanese version, Kid Niki has a more traditional Japanese haircut. - SERIES - 1. Kid Niki - Radical Ninja (1986) 2. Kaiketsu Yanchamaru 2 - Karakuri Land (1991, Nintendo Famicom) 3. Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (1993, Nintendo Famicom) - PORTS - * CONSOLES: Nintendo Famicom (1987) Nintendo Game Boy * COMPUTERS: Commodore C64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1273&o=2 $end $info=kidnikiu, $bio Arcade Video game published 34 years ago: Kid Niki - Radical Ninja (c) 1986 Data East USA, Incorporated. Specific US release. For more information about the game itself, please see the original Japanese version entry; "Kaiketsu Yanchamaru". - TRIVIA - Kid Niki Radical Ninja was released in December 1986 in USA. - PORTS - The following ports are US releases only : * CONSOLES: [US] Nintendo NES (nov.1987) [Model NES-KD] * COMPUTERS: [US] Commodore C64 (1987) [US] Apple II (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36340&o=2 $end $nes=kidniki1,kidniki, $bio Nintendo NES cart. published 33 years ago: Kid Niki - Radical Ninja (c) 1987 Data East USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Kaiketsu Yancha Maru [Model IF-07]". Description from the back cover: KID NIKI is truly AWESOME! This rad and bad punk dude is out to rescue his spike-haired girlfriend, Princess Margo, from the clutches of the Stone Wizard. Armed with a razor-sharp sword, this miniature madman slices his rivals down to size! - TECHNICAL - GAME ID: NES-KD-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55267&o=2 $end $info=horekid,horekidb, $bio Arcade Video game published 33 years ago: キッドのホレホレ大作戦 (c) 1987 Nichibutsu. (Kid no Hore Hore Daisakusen) - TECHNICAL - The board consists of two PCB's connected with two ribbon cables. * PCB 1 : Main CPU : Motorola 68000 (@ 8 Mhz) ROMS: 1 - 8 * PCB 2 : Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC ROMS : 9 - 16 Players: Up to 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Kid no Hore Hore Daisakusen was released in April 1987 in the Japanese arcades. The title of this game translates from Japanese as 'Dig Dig Kid's Great Operation' An Italian bootleg / hack of this game is known as "Booby Kids". - STAFF - Sound composers : Kenji Yoshida, Hiroshi Funaba - PORTS - * CONSOLES: Nintendo Famicom (1987) "Booby Kids [Model NBF-BB]" [JP] Nintendo Game Boy (june.25, 1993) "Booby Boys [Model DMG-B8J]" [JP] NEC PC-Engine (1990) "Cratermaze" [JP] NEC PC-Engine "Doraemon Meikyuu Daisakusen" - featuring Doraemon characters. [JP] Sony PS4 [PSN] (feb.12, 2016) "Arcade Archives - Kid no Hore Hore Daisakusen [Model CUSA-04419]" Sony PlayStation 4 [PSN] [US] (apr.26, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05203]" Sony PlayStation 4 [PSN] [EU] [AU] (aug.30, 2016) "Arcade Archives - Kid's HoreHore Daisakusen [Model CUSA-05577]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1274&o=2 $end $gba=kidpaddl, $bio Nintendo GBA cart. published 15 years ago: Kid Paddle [Model AGB-BYLP-EUR] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71351&o=2 $end $fmtowns_cd=kidpix, $bio Fujitsu FM Towns CD published 28 years ago: Kid Pix (c) 1992 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110150&o=2 $end $apple2gs=kidtalk, $bio Apple IIGS disk. published 33 years ago: Kid Talk (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115071&o=2 $end $apple2gs=kidwritr, $bio Apple IIGS disk. published 31 years ago: Kid Writer Gold (c) 1989 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115285&o=2 $end $gba=kidcards, $bio Nintendo GBA cart. published 15 years ago: Kid's Cards [Model AGB-BCXE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71352&o=2 $end $ekara_japan=ec0010, $bio Takara e-Kara EC series cart. published 20 years ago: Kid's Mix Vol. 1 [Model EC0010-KID] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146922&o=2 $end $ekara_japan=ec0034, $bio Takara e-Kara EC series cart. published 20 years ago: Kid's Mix Vol. 3 [Model EC0034-KID] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146923&o=2 $end $ekara_japan=ec0020, $bio Takara e-Kara EC series cart. published 20 years ago: Kid's Mix Volu. 2 [Model EC0020-KID] (c) 2000 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237582&o=2 $end $adam_flop=kidstriv,kidstriva, $bio Coleco Adam disk. published 34 years ago: Kid's TriviaPak I (c) 1986 Mr. T Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109560&o=2 $end $apple2_flop_clcracked=kidleido, $bio Apple II disk. published 30 years ago: Kid-Leidoscope (c) 1990 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231148&o=2 $end $nes=kiddysun, $bio Nintendo Famicom cart. published 33 years ago: Kidddy Sun in Fantasia (c) 1987 EraTech. A pirate hack of "Adventure Island" featuring different sprites. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65170&o=2 $end $to_flop=kidkit,kidkitb,kidkita, $bio Thomson TO disk. published 34 years ago: Kidkit (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107793&o=2 $end $info=kidnap, $bio Pinball published 34 years ago: Kidnap (c) 1986 CIC Play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9733&o=2 $end $specpls3_flop=kidnappe, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Kidnapped (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147740&o=2 $end $specpls3_flop=kidnafps, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Kidnapped + For Pete's Sake (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147741&o=2 $end $snes=ggundam, $bio Nintendo Super Famicom cart. published 26 years ago: Kidou Butouden G Gundam (c) 1994 Bandai - TECHNICAL - [Model SHVC-AGMJ-JPN] - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61609&o=2 $end $gba=kidopuyo, $bio Nintendo GBA cart. published 15 years ago: Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo (c) 2005 Bandai. - TECHNICAL - Cartridge ID: [Model AGB-BH6J-JPN] Package ID: [Model AGB-P-BH6J] - TRIVIA - rtReleased on July 21, 2005 in Japan. - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47760&o=2 $end $megadriv=patlabor, $bio Sega Mega Drive game published 28 years ago: Kidou Keisatsu Patlabor - 98-shiki Kidou Seyo! (c) 1992 Ma-Ba - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56604&o=2 $end $pcecd=patlabor, $bio NEC PC-Engine CD published 27 years ago: Kidou Keisatsu Patlabor - Griffon Hen (c) 1993 Riverhill Software - TECHNICAL - BARCODE: 4967652101065 GAME ID: RHCD-3006 - TRIVIA - Released on September 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58249&o=2 $end $psx=patlabor, $bio Sony PlayStation disc published 20 years ago: Kidou Keisatsu Patlabor - Mobile Police Patlabor - Game Edition (c) 2000 Bandai Co., Ltd. - TECHNICAL - Game ID: SLPS-02239 - TRIVIA - Released on November 30, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85339&o=2 $end $gameboy=patlabor, $bio Nintendo Game Boy Cart. published 30 years ago: Kidou Keisatsu Patlabor - Nerawareta Machi 1990 [Model DMG-MOJ] (c) 1990 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66262&o=2 $end $snes=patlabor, $bio Nintendo Super Famicom cart. published 26 years ago: Kidou Keisatsu Patlabor [Model SHVC-PX] (c) 1994 BEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61610&o=2 $end $dc=ksnntm, $bio Sega Dreamcast GD published 21 years ago: Kidou Senkan Nadesico - Nadesico the Mission [Model T-27901M] (c) 1999 Kadokawa Shoten [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135588&o=2 $end $gbcolor=nadesico, $bio Nintendo Game Boy Color game published 21 years ago: Kidou Senkan Nadesico - Ruri Ruri Mahjong [Model CGB-AQNJ-JPN] (c) 1999 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68118&o=2 $end $saturn=ksn3year, $bio Sega Saturn game published 22 years ago: Kidou Senkan Nadesico - The Blank of 3 Years (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59303&o=2 $end $saturn=ksnyap, $bio Sega Saturn game published 23 years ago: Kidou Senkan Nadesico - Yappari Saigo ha [Ai ga Katsu] ? (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59304&o=2 $end $arcadia=gundam, $bio Arcadia cart. published 37 years ago: Kidou Senshi Gundam (c) 1983 Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49262&o=2 $end $saturn=gundam,gundama,gundamb, $bio Sega Saturn game published 25 years ago: Kidou Senshi Gundam (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59305&o=2 $end $snes=gndmxdim, $bio Nintendo Super Famicom cart. published 25 years ago: Kidou Senshi Gundam - Cross Dimension 0079 [Model SHVC-78] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61611&o=2 $end $saturn=gundgihr,gundgihra,gundgihrb, $bio Sega Saturn game published 22 years ago: Kidou Senshi Gundam - Gihren no Yabou (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59306&o=2 $end $saturn=gundgiks,gundgiksa, $bio Sega Saturn game published 22 years ago: Kidou Senshi Gundam - Gihren no Yabou Kouryaku Shireisho (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59308&o=2 $end $saturn=gundgihrsg, $bio Sega Saturn game published 22 years ago: Kidou Senshi Gundam - Gihren no Yabou [Shokai Genteiban] (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59307&o=2 $end $wscolor=gundtoku, $bio Bandai WonderSwan Color game published 17 years ago: Kidou Senshi Gundam - Giren no Yabou - Tokubetsu Hen - Aoki Hoshi no Hasha (c) 2003 Bandai Co., Ltd. - TECHNICAL - GAME ID: SWJ-BANC3A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86457&o=2 $end $dc=gundznk, $bio Sega Dreamcast GD published 20 years ago: Kidou Senshi Gundam - Giren no Yabou - ZEON NO KEIFU [Model T-13305M] (c) 2000 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135590&o=2 $end $pc8801_flop=gundamdt, $bio NEC PC-8801 Series disk. published 36 years ago: Kidou Senshi Gundam - Gundam Daichi ni Tatsu (c) 1984 Rapport. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92172&o=2 $end $fm7_cass=gundam, $bio Fujitsu FM-7 cass. published 36 years ago: Kidou Senshi Gundam - Jet Stream Attack (c) 1984 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93746&o=2 $end $msx2_flop=msfield, $bio MSX 2 disk. published 32 years ago: Kidou Senshi Gundam - MS Field (c) 1988 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101751&o=2 $end $pc8801_flop=msfield,msfielda, $bio NEC PC-8801 Series disk. published 31 years ago: Kidou Senshi Gundam - MS Field (c) 1989 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92173&o=2 $end $dc=gundmgddx, $bio Sega Dreamcast GD published 18 years ago: Kidou Senshi Gundam - Renpou vs. Zeon & DX [Model T-13306M] (c) 2002 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135591&o=2 $end $info=gundmxgd, $bio Sega NAOMI GD-ROM published 19 years ago: 機動戦士ガンダム連邦vs.ジオンDX (c) 2001 Capcom. (Kidou Senshi Gundam - Renpou vs. Zeon DX) An upgrade of "Mobile Suit Gundam - Federation Vs. Zeon" including more levels and some outer space missions. - TECHNICAL - GAME ID: GDL-0006 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in September 2001 in Japan. The title transmlates from Japanese as 'Mobile Suit Gundam - Federation Vs. Zeon Deluxe'. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - PORTS - * CONSOLES: [JP] Sega Dreamcast (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4004&o=2 $end $info=gundmgd,gundmct, $bio Sega NAOMI GD-ROM published 19 years ago: 機動戦士ガンダム連邦vs.ジオン (c) 2001 Capcom. (Kidou Senshi Gundam - Renpou vs. Zeon) - TECHNICAL - GAME ID: GDL-0001 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in March 2001 in Japan. The title translates from Japanese as 'Mobile Suit Gundam - Federation Vs. Zeon'. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - PORTS - * CONSOLES: [JP] Sony PS2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4003&o=2 $end $info=gundcb79,gundcb79a, $bio Arcade Video game published 15 years ago: Kidou Senshi Gundam 0079 - Card Builder (c) 2005 Namco Bandai Games, Incorporated. Kidou Senshi Gundam 0079 - Card Builder is an arcade-based, battle strategy, collectible card game based in the original Gundam universe. Player's build card decks to use on the console playfield to battle against the computer or in networked games against other players at other consoles within the same game center or across Japan. - TECHNICAL - Each terminal contains one Naomi2 and the main screen cabinet contains two Naomi2 boards. - TRIVIA - Kidou Senshi Gundam 0079 was released in December 2005 in Japan. - SERIES - 1) Kidou Senshi Gundam 0079 - Card Builder (2005) 2) Kidou Senshi Gundam 0083 - Card Builder (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32444&o=2 $end $info=gundcb83,gundcb83a,gundcb83b, $bio Arcade Video game published 13 years ago: Kidou Senshi Gundam 0083 - Card Builder (c) 2007 Namco Bandai Games, Incorporated. Kidou Senshi Gundam 0083 - Card Builder is an arcade-based, battle strategy, collectible card game based in the original Gundam universe. Player's build card decks to use on the console playfield to battle against the computer or in networked games against other players at other consoles within the same game center or across Japan. Players must select which faction to play for, either Earth Federation or Zeon when they buy an IC card from a nearby vending machine. Players can field a deck using only cards from that faction including pilot, mecha, and weapon cards. Custom cards can be used by either faction. To begin the player must insert his IC card and coins into the console. Then the player must select whether to play against the computer, against another player in the same game center, or against another player anywhere in Japan. Next the player uses a trackball to select his desired battlefield. Then the player must select his deck to use in battle. Players must place the cards they plan to field in battle on the play field where a sensor reads them. Mobile Suit cards must have a pilot and at least one weapon card to be used in battle. Additional weapon, custom, and mothership cards are optional. Each card has a point value (based on it's utility in battle) and players may only field cards up to a limited point value. Point values usually limit the player to fielding just one or two mobile suits during a game. Once satisfied with his selections, the player can launch into battle. In battle. Players move mecha cards on the play field of the console to control the positions of their mecha in battle. The trackball is used to move the mothership. Attack strategies are selected by three buttons (offense, defense, and high maneuver) which affect action results in a rock, paper, scissors fashion. When enemy mecha enter into the player's weapon attack range the enemy is targeted and the player can press the action button to attack. Once locked-on the player can wait for other battle systems to lock-on to perform multiple attacks in the same turn, but if a player waits too long the opponent may be able to lock on and deliver their attack first. Once action is initiated, the scene cuts to a close up of the attack and the opponents response. If attacked the player often has the opportunity to dodge or counter-attack by quickly pressing the action button when prompted. Attacked mobile suits will take damage and custom equipment and weapons may be destroyed in the attack. When a mobile suit is destroyed the player's power gauge goes down but so long as the player's mothership is still on the battlefield the mobile suit will resortie. Battle continues until the battle timer ends or a player's power gauge is depleted. Once a battle is completed battle results and pilot experience are stored on the player's IC card and a new playing card is dispensed by the console. - TECHNICAL - Each terminal contains one Naomi2 and the main screen cabinet contains two Naomi2 boards. - TRIVIA - Kidou Senshi Gundam 0083 was released in March 2007. - TIPS AND TRICKS - Players can use cards from the original "Kidou Senshi Gundam 0079 - Card Builder" game. - SERIES - 1) Kidou Senshi Gundam 0079 - Card Builder (2005) 2) Kidou Senshi Gundam 0083 - Card Builder (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32384&o=2 $end $pc8801_cass=gundam2, $bio Kidou Senshi Gundam 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91240&o=2 $end $snes=gndmf91, $bio Nintendo Super Famicom cart. published 29 years ago: Kidou Senshi Gundam F91 - Formula Senki 0122 [Model SHVC-GP] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61612&o=2 $end $dc=gundamssj, $bio Sega Dreamcast GD published 21 years ago: Kidou Senshi Gundam Gaiden - Colony no Ochichitachi de... [Model T-13302M] (c) 1999 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135084&o=2 $end $dc=gundamsst, $bio Sega Dreamcast GD published 19 years ago: Kidou Senshi Gundam Gaiden - Special Version [Model T-13303M] (c) 2001 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135085&o=2 $end $saturn=gundg1tai, $bio Sega Saturn game published 24 years ago: Kidou Senshi Gundam Gaiden I - Senritsu no Blue Taikenban (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59311&o=2 $end $saturn=gundg1,gundg1a,gundg1b,gundg1sp, $bio Sega Saturn game published 24 years ago: Kidou Senshi Gundam Gaiden I - Senritsu no Blue (c) 1996 Bandai - TECHNICAL - GAME ID: T-13307G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59309&o=2 $end $saturn=gundg2, $bio Sega Saturn game published 24 years ago: Kidou Senshi Gundam Gaiden II - Ao wo Uketsugu Mono (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59313&o=2 $end $saturn=gundg2gen, $bio Sega Saturn game published 24 years ago: Kidou Senshi Gundam Gaiden II - Ao wo Uketsugu Mono [Genteiban] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59312&o=2 $end $saturn=gundg3, $bio Sega Saturn game published 23 years ago: Kidou Senshi Gundam Gaiden III - Sabakareshi Mono (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59315&o=2 $end $saturn=gundg3gen, $bio Sega Saturn game published 23 years ago: Kidou Senshi Gundam Gaiden III - Sabakareshi Mono [Genteiban] (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59314&o=2 $end $wswan=gundmsvs, $bio Bandai WonderSwan game published 21 years ago: Kidou Senshi Gundam MSVS [Model SWJ-BAN015] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86344&o=2 $end $gba=gundseed, $bio Nintendo GBA cart. published 16 years ago: Kidou Senshi Gundam Seed - Tomo to Kimi to Koko de. [Model AGB-BGNJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71353&o=2 $end $gba=gundsedd, $bio Nintendo GBA cart. published 16 years ago: Kidou Senshi Gundam Seed Destiny [Model AGB-B42J-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71354&o=2 $end $wscolor=gundseed, $bio Bandai WonderSwan Color game published 17 years ago: Kidou Senshi Gundam Seed [Model SWJ-BANC36] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86458&o=2 $end $wscolor=gundvol1, $bio Bandai WonderSwan Color game published 19 years ago: Kidou Senshi Gundam Vol. 1 - Side 7 [Model SWJ-BANC07] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86459&o=2 $end $wscolor=gundvol2, $bio Bandai WonderSwan Color game published 19 years ago: Kidou Senshi Gundam Vol. 2 - Jaburo [Model SWJ-BANC17] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86460&o=2 $end $wscolor=gundvol3, $bio Bandai WonderSwan Color game published 18 years ago: Kidou Senshi Gundam Vol. 3 - A Baoa Qu [Model SWJ-BANC25] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86461&o=2 $end $info=sdgndmps, $bio Arcade Video game published 29 years ago: Kidou Senshi SD Gundam - Psycho Salamander no Kyoui oh (c) 1991 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1991. The title of this game translates from Japanese as "Mobile Suit Super Deformed Gundam - Menace of Psycho Salamander". For fanatics of this game, here is the full cast : MS-05 : Zaku MS-06 : Zaku II MSM-04 : Acguy MSM-04 N : Acgguy MS-06 FZ : Zaku-Kai MSM-03 : Gog RMS-108 : Marasai MS-09 : Dom MA-07 : Grublo U-Con RMS-192M : Zaku-Mariner MSM-10 : Zogg MSM-07 : Z'Gok Mad Angler MS-07 H : Gouf Type-H RMS-106 : Hizack MSM-03 C : Hygog MSM-07 E : Z'Gok E MS-18 E : K?mpfer RMS-154 : Barzam MS-09 R : Rick Dom MA-04 X : Zakrelo MS-14 : Gelgoog PMX-000 : Messala Prinz Eugen MAX-03 : Adzam Magella-Attack MS-15 : Gyan MS-06 D : Desert-Zaku MS-07 : Gouf MA-08 : Byg Zam MS-06 K : Zaku-Cannon AMS-119 : Geara-Doga NRX-044 : Asshimar MS-06 Z : Bishop MSN-03 : Jagd-Doga MS-14 JG : Gelgoog J MS-09 RII : Rick Dom II RMS-117 : Galbady Beta RX-139 : Hambrabi NRX-055 : Bound-Doc MRX-009 : Psyco-Gundam PMX-001 : Palace-Athene MS-06 R : Zaku Type-R PMX-003 : The-O MS-13 : Gassha MA-05 : Bygro NZ-333 : Alpha-Azieru MS-06 S : Zaku MSM-07 S : Z'Gok MS-14 S : Gelgoog MSN-02 : Sazabi MSN-04 : Ziong MAN-08 : Elmeth Psyco-Salamander General-Gundam RGM-79 : GM Halo RX-78-2 : Gundam RX-78-1 : Prototype-Gundam - STAFF - Producers : K. Kawaguchi, Toshifumi Kawashima Main programmer : Big Common Sub programmer : Merkava Mk II Graphic designers : J.F. Sebastian, Muten Roshi Sound programmer : King Bee Art directors : Senba Takatsuna, Ohno Wepokichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1275&o=2 $end $snes=vgundam, $bio Nintendo Super Famicom cart. published 26 years ago: Kidou Senshi V Gundam [Model SHVC-VU] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61613&o=2 $end $snes=zgundam, $bio Nintendo Super Famicom cart. published 24 years ago: Kidou Senshi Z Gundam - Away to the Newtype [Model SHVC-AO6J-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61614&o=2 $end $nes=zgundam,zgundamfv, $bio Nintendo Famicom cart. published 34 years ago: Kidou Senshi Z Gundam - Hot Scramble (c) 1986 Bandai - TECHNICAL - Barcode: T4902425 06816 9 - TRIVIA - Released on August 28, 1986 in Japan. - STAFF - Game Design: Masanobu Endoh Game Program: Hiroshi Shimaoka 2nd Unit Game Design: Satoshi Naitou (Thomas Akynd Knight) 2nd Unit Game Program: Koichi Yamamoto (Charlie Yamamo) Sound Effect: Nobuyuki ounogi Music composed by: Neil Sedaka Sound Program: Nobuyuki ounogi Visual Effect: Hiroshi Shimaoka Mobile Suit Design: Kunio oukawara, Kazumi Fujita, Mamoru Nagano, Makoto Kobayashi Space Fortress and Fa Yuilee CG assisted by: Norihiro Sekizuka Character Coding: Masanobu Endoh Map Making: Satoshi Naitou (Thomas Akynd Knight), Yasuhiro ouhori Space Scene Layout: Masanobu Endoh, Haruhisa Yajima (Yaj Mahal from India) Data Coding: Haruhisa Yajima (Yaj Mahal) Original Story: Yoshiyuki Tomino Product Management: Eisaku Maniwa, Hazure Moroboshi Marketing: Shinji Hashimoto (Meijin) Hard Ware Support: Akinobu Hoshi Special Thanks to: Mikio Ishigami, Takashi Nakada, Makoto Mishina, Kunihiko Imai Programmed at Game Studio Harajuku by: HP64000 LD System Hewlett Packard Character coded by: Kazuo Kurosu (Kei Cross) Character Editor: SMC-Sony Copyright: Nippon Sunrise, Soutsu Agency, Bandai Dedicated to: Mobile suit mania Directed by: Masanobu Endoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54285&o=2 $end $nes=zgundamh, $bio Nintendo Famicom cart. published 33 years ago: Kidou Senshi Z Gundam - Hot Scramble (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69276&o=2 $end $gba=f_zgundm, $bio Kidou Senshi Z Gundam - Hot Scramble [Famicom Mini] [Model AGB-FGZJ-JPN] (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70615&o=2 $end $saturn=zgundkou, $bio Sega Saturn game published 23 years ago: Kidou Senshi Z Gundam - Kouhen Uchuu wo Kakeru (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59316&o=2 $end $saturn=zgundzen,zgundzena,zgundzenb,zgundzenc, $bio Sega Saturn game published 23 years ago: Kidou Senshi Z Gundam - Zenpen Zeta no Kodou (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59317&o=2 $end $psx=zgundamd, $bio Sony PlayStation disc published 23 years ago: Kidou Senshi Z-Gundam (c) 1997 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPM-80139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85340&o=2 $end $snes=dion, $bio Nintendo Super Famicom cart. published 28 years ago: 機動装甲 ダイオン (c) 1992 Vic Tokai (Kidou Soukou DION) Kidou Soukou Dion is a vertical shooter by Vic Tokai. In the year 2027, machines have conquered the world of humans. But more than a millennium later, a group of enslaved robots decide to revolt against their new masters and put all their efforts together to build a special fighting suit. However, only a human can wear and control the power-suit. We must admit that Kid? S?k? Dion story line is very unusual. The player takes control of this humanoid-suit and flies through enemy forces. One of the originality of the game is to use a weapon system based on experience points - Each defeated enemy gives the suit experience points, in a way similar to a role playing game. A counter at the top of the screen displays how many points are needed before the current weapon can be upgraded to the next level. However, weapons instantly lose their current upgrade as soon as the ship gets hit. The game also offers four different weapons that can be switched at any time during the game : Vulcan Gun, Homing Lasers, Green forward beam-laser and Blue side-way gun. Kidou Soukou Dion features six varied and usually long areas, with a middle-stage and an even tougher end of stage boss. - TECHNICAL - Cartridge ID: SHVC-DY - TRIVIA - Released on December 14, 1992 in Japan for 8500 Yen. Export releases: [US] "Imperium [Model SNS-DN-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61615&o=2 $end $gba=anglayer, $bio Nintendo GBA cart. published 19 years ago: Kidou Tenshi Angelic Layer - Misaki to Yume no Tenshi-tachi [Model AGB-AALJ-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71355&o=2 $end $pc98=kids, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kids - SAP 2nd. File (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89853&o=2 $end $x68k_flop=sap2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kids - SAP 2nd. File (c) 1992 Great. - TECHNICAL - FD x3 - TRIVIA - Released in june 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87812&o=2 $end $pippin=kidsbox, $bio Bandai Pippin CD published 24 years ago: Kids Box [Model BDS-20003] (c) 1996 ASK Kodansha Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122083&o=2 $end $c64_cart=kidskeys, $bio Commodore C64 cart. published 37 years ago: Kids on Keys (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53614&o=2 $end $a800=kidskeys, $bio Atari 800 cart. published 37 years ago: Kids on Keys (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86593&o=2 $end $vic1001_cart=kidskeys, $bio Commodore VIC-20 cart. published 37 years ago: Kids on Keys (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86856&o=2 $end $apple2_flop_clcracked=kidskeys, $bio Apple II disk. published 37 years ago: Kids on Keys (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107467&o=2 $end $coco_cart=kidskeys, $bio Tandy Color Computer cart. published 36 years ago: Kids on Keys (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53444&o=2 $end $megacd=kidssite, $bio Sega Mega-CD published 26 years ago: Kids on Site [Model T-162015-50] (c) 1994 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60627&o=2 $end $segacd=kidssite, $bio Sega CD published 26 years ago: Kids on Site [Model T-162015] (c) 1994 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60752&o=2 $end $ekara_japan_s=sc0003, $bio Takara e-Kara SC series cart. published 19 years ago: Kids' Challenge Vol. 1 [Model SC0003-xxx] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237603&o=2 $end $apple2gs=kidstim2, $bio Apple IIGS disk. published 34 years ago: Kidstime II (c) 1986 Great Wave Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240811&o=2 $end $apple2_cass=kidstuff, $bio Apple II cass. published 42 years ago: Kidstuff (c) 1978 Speakeasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135997&o=2 $end $apple2_flop_clcracked=kidwrt10, $bio Apple II disk. published 37 years ago: KidWriter (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231124&o=2 $end $apple2_flop_clcracked=kdwrgr12, $bio Apple II disk. published 35 years ago: KidWriter (c) 1985 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231123&o=2 $end $gba=kien, $bio Nintendo GBA cart. published 16 years ago: Kien [Prototype] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71356&o=2 $end $famicom_flop=kietapr, $bio Nintendo Famicom disk. published 34 years ago: 消えたプリンセス (c) 1986 Imagineer Company, Limited. (Kieta Princess) - TECHNICAL - GAME ID: IMA-KIE - TRIVIA - Kieta Princess was released on December 20, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65373&o=2 $end $pc98=kigen, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kigen - Kagayaki no Hasha (c) 1991 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89854&o=2 $end $fmtowns_cd=kigen, $bio Fujitsu FM Towns CD published 28 years ago: Kigen - Kagayaki no Hasha (c) 1992 Riverhill Soft.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110300&o=2 $end $tvc_flop=kigyosja,kigyosjaa, $bio Kigyós Játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111911&o=2 $end $tvc_cass=kigyosja,kigyosjaa, $bio Kigyós játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112424&o=2 $end $picno=kiiroi, $bio Konami Picno cart. published 26 years ago: Kiiroi Kyouryuu-kun Parasa no Obake Taiji [Model RX111] (c) 1994 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240176&o=2 $end $gba=mechpltnj, $bio Nintendo GBA cart. published 19 years ago: Kikaika Guntai - Mech Platoon [Model AGB-AKGJ-JPN] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71357&o=2 $end $pc98=dismix2,dismix2a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Kikan Dismix Dai-2-Gou (c) 1990 Softpal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89855&o=2 $end $pc98=dismix0, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Kikan Dismix Soukan Junbi-gou (c) 1990 Softpal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89856&o=2 $end $pc98=dismix1,dismix1a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Kikan Dismix Soukan-gou (c) 1990 Softpal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89857&o=2 $end $dc=tvshop1, $bio Sega Dreamcast GD published 20 years ago: Kikan Genteiban Internet TV Denwa Shopping Ver. 1.0 (c) 2000 CSK Research Institute. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138630&o=2 $end $dc=tvshop2, $bio Sega Dreamcast GD published 20 years ago: Kikan Genteiban Internet TV Denwa Shopping Ver. 2.0 (c) 2000 CSK Research Institute. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138631&o=2 $end $gbcolor=kikathom, $bio Nintendo Game Boy Color game published 19 years ago: Kikansha Thomas - Sodor-tou no Nakama-tachi [Model CGB-BBWJ-JPN] (c) 2001 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68119&o=2 $end $pico=thomas, $bio Sega Pico game published 26 years ago: Kikansha Thomas ni Notte [Model T-133060] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75704&o=2 $end $pico=kikilala, $bio Sega Pico game published 17 years ago: Kiki & Lala - Hoshi no Kazu Asobi [Model HPC-6133] (c) 2003 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75705&o=2 $end $gamate=kikiinla, $bio Gamate cart. published 28 years ago: Kiki Inland (c) 1992 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234537&o=2 $end $info=mayumi, $bio Arcade Video game published 32 years ago: Kiki Ippatsu Mayumi-chan (c) 1988 Victory L.L.C. A mahjong game with cheerleaders and a password feature. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 2.5 Mhz) Players : 2 - TRIVIA - The title of this game translates from Japanese as 'Mayumi-chan One Shot'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1277&o=2 $end $info=kikikai, $bio Arcade Video game published 34 years ago: 奇々怪界 (c) 1986 Taito Corp. (KiKi KaiKai) Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods! The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods. - TECHNICAL - Prom Stickers : A85 Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - KiKi KaiKai was released in October 1986. The title of this game translates from Japanese as 'Strange Old Story of Mystery World'. This game is also known as "Knight Boy". The main character is actually a Shinto priestess (as is Miko from "Tengai"). Her main weapons are 'o-fuda', which are talismans that she shoots. She also has a purification rod that she uses to swipe at enemies up close. - TIPS AND TRICKS - * Secret characters : when 'Game Over' screen appears, hold UP key until the screen change. The bear (kuma) and the valley (tani) should appear on the title screen. It means that this game have been developed by Taito Kumagaya (kuma + tani) Laboratory. And if you start the game when these characters are displayed, on life is added to your play (3 by default, the game should start with 4 lives). * Wave a flag at a lamp post with a red orb inside it and you will get a powerup. * There are several types of letters or messages : White - increase range Red - increse firepower Yellow - big letters * You can also pick up 'eggs' along the way. These eggs are activated by hitting fire & flag at the same time. Blue - freezes all monsters for a given period of time, also those off screen. Yellow - kill everything on screen. * The 'gremlins' don't kill you but they slow you down. You can lose them by running around a lamppost. - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - STAFF - Author : Hisaya Yabusaki Programmer : Kazutomo Ishida, Daisuke Sasaki Character Designer : Nenko Nishimura, Kazuya Mikata Sound Effector : Naoto Yagishita Music Composer : Hisayoshi Ogura Director : Mikio Hatano - PORTS - * CONSOLES: Nintendo Famicom Disk System [JP] (aug.28, 1987) "Kiki KaiKai - Dotou Hen [Model TFD-KIK]" [JP] NEC PC-Engine (mar.27, 1990) "KiKi KaiKai [Model TP02009]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" [JP] Sony PS4 [PSN] (jul.15, 2016) "Arcade Archives - KiKi KaiKai [Model CUSA-03709]" Sony PlayStation 4 [PSN] [US] (sept.14, 2016) "Arcade Archives - KiKi KaiKai [Model CUSA-03721]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" [JP] MSX (feb.10, 1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1278&o=2 $end $famicom_flop=kikikai, $bio Nintendo Famicom disk. published 33 years ago: 奇々怪界・怒涛編 (c) 1987 Taito Corporation. (Kiki KaiKai - Dotou Hen) Here is probably one of the fist home version of Taito's classic action game Kiki Kaikai featuring the cute and young priestess Sayo. It is in a way the conversion of the arcade game released a year earlier - this version is however very different and borrows a lot of original elements from the arcade game (such as story, scenery and enemies) but goes in its own direction entirely. Once again, Sayo's beloved family members have been turned into demons and she must embark on a journey to rescue them from the Dark World. Like with any other Kiki Kaikai game in the series, Sayo is armed with a magic duster wand and magic cards. However, cards are only available in a limited quantities and she must defeat enemies with her wand to refill her stack. Unlike other games in the series, stages are vast and are built more like mazes. A gate leading to the local demon is hidden somewhere in each area and she has to pay a toll (usually 50 magic cards) to pass through. Before she does, she must keep in mind that some demons can only be defeated with those precious magic cards, so she should make sure to collect enough before rushing into action. Once a demon is defeated and consequently one of the family member freed, she enters a bonus level above the clouds. There, more magic cards can be collected but beware of the holes hidden within the fluffy carpet of clouds... - TECHNICAL - Game ID: TFD-KIK Barcode: 4 988611 870099 - TRIVIA - Kiki KaiKai for the Famicom Disk System was released on August 28, 1987 in Japan. Retail price: 3800 Yen. This version was never exported outside Japan. The second player character in this game, Miki, is in fact idol singer Miki Itou, who also appeared in the game's commercials and sings the title tune. - STAFF - Concept: Kao no Dekai Yabu-san Music: Hisayoshi Ogura (Zuntata no Ogura-san) Publicity: Yopparai no Kato-chan Program: Susumu Endoh (Workss no Wagamama na Endou-san), Tadashi Sou (Yakuza Mitaina Sou-san), Masatoshi Kanemitsu (Miki ni Horeta Kanemitsu-san) Sales: Sugu Okoru Suzuki‑san, Sukebe na Takasaki-san, Dosanko Hattori-san Director: Binbou na Satou-kun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65374&o=2 $end $snes=kikikain, $bio Nintendo Super Famicom cart. published 28 years ago: ???? ?????? (c) 1992 Natsume. (Kiki KaiKai - Nazo no Kuro Manteau) Kiki KaiKai Nazo No Kuro Manto is an top-down action game by Natsume. This totally new (and exclusive) episode of the series is a colorful overview action game featuring a cute and young little Japanese maiden called Sayo. Creatures all over the country are under a spell and have now become evil and it is her duty to find out what is going on and to destroy the source of this dark magic. She can use Shinto magic and her main weapons are a set of powerful throwing prayer cards and a duster magic wand. Like in the arcade version, she is accompanied by a raccoon who becomes here a second playable character. He can throw leaves instead of prayer cards and swipe monsters with his tail. Special attack moves have now also be added to the mix - when holding the fire button, Sayo can unleash a spinning swipe and the raccoon can turn into an indestructible statue for a short amount of time. They both start the game with a limited amount of energy-hearts but more can be gained along the way when stages are completed. Weapons can also be upgraded by collecting special items that some enemies drop in battle, they include blue orb (power-up the main weapon), red orb (fireballs), bombs and so forth. Some friend spirits are even hidden inside some elements of the scenery and freeying them awards the players with special items and other goodies. - TECHNICAL - Cartridge ID: SHVC-KK - TRIVIA - Released on December 22, 1992 in Japan for 8500 Yen. Reviews: [FR] December 1992 - Consoles + N.15: 91% - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61616&o=2 $end $snes=kikikait, $bio Nintendo Super Famicom cart. published 26 years ago: Kiki KaiKai - Tsukiyo Soushi (c) 1994 Natsume. - TECHNICAL - Game ID: SHVC-3N - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61617&o=2 $end $snes_bspack=kikikai, $bio Kiki Kaikai 6/6 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126145&o=2 $end $gba=kikikai, $bio Nintendo GBA cart. published 19 years ago: Kiki KaiKai Advance (c) 2001 Altron Corp. - TECHNICAL - Game ID: AGB-AKIJ-JPN - SERIES - 1. KiKi KaiKai (1986, Arcade) 2. Kiki KaiKai - Nazo no Kuro Manteau [Model SHVC-KK] (1992, Super Famicom) 3. Kiki KaiKai - Tsukiyo Soushi [Model SHVC-3N] (1994, Super Famicom) 4. Kiki KaiKai Advance [Model AGB-AKIJ-JPN] (2001, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71358&o=2 $end $pce_tourvision=kikikai, $bio TOURVision cart. published 29 years ago: Kiki Kaikai (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101145&o=2 $end $msx2_cart=kikikai, $bio MSX 2 cart. published 33 years ago: 奇々怪界 (c) 1987 Sony. (Kiki KaiKai) - TECHNICAL - Model HBS-G063C - TRIVIA - Released on February 10, 1987 in Japan. Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51324&o=2 $end $pce=kikikai, $bio NEC PC-Engine HuCARD published 30 years ago: 奇々怪界 (c) 1990 Taito Corp. (Kiki KaiKai) Kiki Kaikai is a top-down action game by Taito and conversion of their own arcade game originally released back in 1986. The protagonist of the game is a cute little girl called Sayo and her duty is to rescue her family members from the Dark World. Each stage is populated by creatures borrowed from Japanese mythology and folklore and Sayo must find the key hidden someplace in the area and guarded by a vicious boss. But Sayo Chan is not empty-handed and she has two weapons at her disposal - her magic duster-wand is quite effective in close combat but her long range magic cards are definitely the meat of the game. Flying ghosts, skeletons and zombies won't stand a chance against fully-powered magic cards and Sayo can upgrade them in many ways. Powerful magic balls can also be collected along the way and they can destroy everything on screen in the blink of an eye (press I and II simultaneously to release them). Finally, the game is far from linear and later stages offer different routes. - TECHNICAL - Game ID: TP02009 - TRIVIA - Kiki KaiKai for PC-Engine was released on March 27, 1990 in Japan for 5500 Yen. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.8, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58623&o=2 $end $x68k_flop=kikoyosa202,kikoyosa, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Kikori no Yosaku (c) 1991 IJI Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88342&o=2 $end $gameboy=metaljck, $bio Nintendo Game Boy Cart. published 28 years ago: Kikou Keisatsu Metal Jack [Model DMG-M5J] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66263&o=2 $end $snes=metaljck,metaljckj, $bio Nintendo Super Famicom cart. published 28 years ago: Kikou Keisatsu Metal Jack (c) 1992 Atlus Company, Limited. - TECHNICAL - Cartridge ID: SHVC-MJ - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 46/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61618&o=2 $end $ngpc=kikousei, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Kikou Seiki Unitron - Sono Tsuide. Hikari Umareru Chi Yori. [Model NEOP00500] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82536&o=2 $end $x68k_flop=kikoshid,kikoshidd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kikou Shidan - Panzer Division (c) 1990 Artdink Corp. - TECHNICAL - BARCODE: 4988640000252 FD x3 - TRIVIA - Originally scheduled to be released on September 28, it was finaly released in December 1990 in Japan. Retail price: 9500 Yen. - STAFF - Executive director: Tatsuo Nagahama (T. Nagahama) Producer: Hideo Kanda (H. Kanda) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87813&o=2 $end $pc98=kikoshid, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 機甲師団 Panzer Division (c) 1990 Artdink Corp. (Kikou Shidan - Panzer Division) - TECHNICAL - BARCODE: 4988640000214 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89858&o=2 $end $pc98=kikoshi2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 機甲師団II Panzer Division (c) 1992 Artdink Corp. (Kikou Shidan II - Panzer Division) - TECHNICAL - BARCODE: 4988640000603 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89859&o=2 $end $pc98=valkaizr, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 機甲装神ヴァルカイザー (c) 1992 Silence. (Kikou Soushin Val-Kaizer) - TECHNICAL - BARCODE: 4937101957246 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89860&o=2 $end $c64_cass=kikstart, $bio Commodore C64 cass. published 36 years ago: Kikstart - Off-Road Simulator (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186669&o=2 $end $tvc_flop=kikzene, $bio Kikstart - Zene (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112106&o=2 $end $c64_cass=kikstrt2,kikstrt2a, $bio Commodore C64 cass. published 33 years ago: Kikstart 2 (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229468&o=2 $end $spectrum_cass=kikstrt2d, $bio Kikstart 2 (c) 198? Dro Soft. Spanish release - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219711&o=2 $end $spectrum_cass=kikstrt2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Kikstart 2 (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0188 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79437&o=2 $end $spectrum_cass=kikstrt2e, $bio Kikstart II (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225847&o=2 $end $cpc_flop=kikstart,kikstart01,kikstart02, $bio Amstrad CPC 464 disk. published 32 years ago: Kikstart II Cracked (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126519&o=2 $end $cpc_cass=kikstrt2, $bio Amstrad CPC cass. published 33 years ago: Kikstart II [Model IA 0188] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97013&o=2 $end $snes=kikunim2, $bio Nintendo Super Famicom cart. published 27 years ago: Kikuni Masahiko no Jantoushi Doraou 2 [Model SHVC-2K] (c) 1993 Planning Office WADA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61620&o=2 $end $snes=kikunima, $bio Nintendo Super Famicom cart. published 27 years ago: Kikuni Masahiko no Jantoushi Doraou [Model SHVC-JD] (c) 1993 Planning Office WADA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61619&o=2 $end $psx=kileak, $bio Sony PlayStation disc published 25 years ago: Kileak - The DNA Imperative (c) 1995 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110740&o=2 $end $gamate=killshot, $bio Gamate cart. published 29 years ago: Kill Shot [Model C1015] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105883&o=2 $end $odyssey2=ktaa, $bio Magnavox Odyssey² game published 17 years ago: Kill the Attacking Aliens (c) 2003 XYPE. In KTAA, you have been selected to defend planet Earth and its moon colony against alien invaders. Your ship is equipped with a powerful quantum cannon and a strong defensive shield. Your mission is to destroy all of the aliens and prevent the objects on earth from being bombed. - STAFF - By: Soeren Gust Did lots of testing and had many suggestions to improve KTAA: René van den Enden Suggested the train level: Rafael A. Cardoso Silva The O2EM emulator was a great help during development, its internal debugger made debuggin much easier. So I want to thank: Daniel Boris (for creating O2EM), André Rodrigues (for maintaining and improving it) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95620&o=2 $end $gba=killswtcu, $bio Nintendo GBA cart. published 16 years ago: Kill.Switch [Model AGB-BKHE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71360&o=2 $end $gba=killswtc, $bio Nintendo GBA cart. published 16 years ago: Kill.Switch [Model AGB-BKHP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71359&o=2 $end $bbcb_cass=killa, $bio Killa the Upgrade (c) 19?? Bit Twiddlers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52019&o=2 $end $bbcb_cass=killaped, $bio Acorn BBC/Electron cass. published 34 years ago: Killapede (c) 1986 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52020&o=2 $end $cpc_cass=killaped, $bio Amstrad CPC cass. published 34 years ago: Killapede (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97014&o=2 $end $cpc_flop=killaped01,killaped02,killaped,killaped03,killaped04, $bio Amstrad CPC 464 disk. published 34 years ago: Killapede Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126520&o=2 $end $spectrum_cass=killedun,killedun_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Killed Until Dead (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79438&o=2 $end $cpc_cass=killedud, $bio Amstrad CPC cass. published 33 years ago: Killed Until Dead (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97017&o=2 $end $cpc_flop=killedun,killedun01,killedun02, $bio Amstrad CPC 464 disk. published 33 years ago: Killed Until Dead (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120871&o=2 $end $gba=kill3dpu, $bio Nintendo GBA cart. published 15 years ago: Killer 3D Pool [Model AGB-B3LE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71362&o=2 $end $gba=kill3dp, $bio Nintendo GBA cart. published 15 years ago: Killer 3D Pool [Model AGB-B3LP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71361&o=2 $end $psx=killbass, $bio Sony PlayStation disc published 20 years ago: Killer Bass (c) 2000 Magical Co. - TECHNICAL - [Model SLPS-02747] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85347&o=2 $end $g7400=bees, $bio Killer Bees (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95761&o=2 $end $odyssey2=bees, $bio Magnavox Odyssey² game published 37 years ago: Killer Bees! (c) 1983 Philips Corp. - TECHNICAL - Game ID: AC9447 - STAFF - Programmer: Robert S. Harris (ROSHA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95621&o=2 $end $svi318_cass=kllrcar, $bio Spectravideo SV 318 cass. published 37 years ago: Killer Car (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118504&o=2 $end $cpc_flop=killerco01,killerco02,killerco,killerco03, $bio Amstrad CPC 464 disk. published 33 years ago: Killer Cobra Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126521&o=2 $end $cpc_cass=killercb, $bio Amstrad CPC cass. published 33 years ago: Killer Cobra [Model IA 0233] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97018&o=2 $end $info=killcom, $bio Arcade Video game published 40 years ago: Killer Comet (c) 1980 Centuri. An early shooter. You goal is the destroy the invading ships around the screen. You can only fire upwards. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 894.75 Khz) Sound CPU : MOS Technology M6502 (@ 894.75 Khz) Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Killer Comet was released in October 1980. - STAFF - Developed by GamePlan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1279&o=2 $end $bbcb_cass=killergo, $electron_cass=killergo, $bio Acorn BBC/Electron cass. published 36 years ago: Killer Gorilla (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52021&o=2 $end $cpc_flop=killergo01,killergo,killergo02,killergo03,killergo06, $bio Amstrad CPC 464 disk. published 36 years ago: Killer Gorilla (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120819&o=2 $end $bbcb_flop_orig=killergo, $bio Acorn BBC Micro B disk. published 36 years ago: Killer Gorilla (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125615&o=2 $end $cpc_cass=kgorilla, $bio Amstrad CPC cass. published 35 years ago: Killer Gorilla (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97020&o=2 $end $cpc_cass=2_kggaun, $bio Amstrad CPC cass. published 35 years ago: Killer Gorilla + Gauntlet (c) 1985 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97019&o=2 $end $info=kinst, $bio Arcade Video game published 26 years ago: Killer Instinct (c) 1994 Midway Mfg. Co. 10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival. Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round. Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series. - TECHNICAL - Main CPU : R4600 (@ 100 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels Screen Refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] QP, [2] MP, [3] FP => [4] QK, [5] MK, [6] FK - TRIVIA - Killer Instinct was released in October 1994. Manufactured & sold by Midway, under license from Nintendo. Developed by Rare. This is the first arcade game to use a hard disk drive for mass storage. Killer Instinct's superbly-rendered graphics were considered to be among the finest of their day. The entire game was pre-rendered using SGI computers (Silicon Graphics Incorporated). In addition to this, the backgrounds themselves were pre-rendered as a 'movie', which simply adjusted frames based on your current location. Killer Instinct was the first game to feature 'auto-combos'. Jago is considered as Killer Instinct's version of Street Fighter's Ryu. The Glacius character design is rumoured to be influenced by the T-1000 from the Hollywood film 'Terminator 2'. The character Sabrewulf appears as an enemy in the game 'Sabre Wulf', released by Rare (known at the time as "Ultimate Play the Game) on a variety of home computers during the 1980s, and later resurrected for the Nintendo Game Boy Advance. "Cruis'n USA" and Killer Instinct were both released as public previews for the then upcoming 'Nintendo Ultra 64' console (later renamed the 'Nintendo 64'). Killer Instinct was the first game to be ported to a home console; NOT to the Nintendo 64, as intended, but to the Nintendo Super NES. This was due to the Nintendo 64's development falling severely behind schedule. Only "Cruis'n USA" would actually appear on the Nintendo 64. The Nintendo 64's hardware is totally different - and vastly inferior to - the arcade hardware that drove 'Cruis'n USA' and 'Killer Instinct' (which, incidentally, were also different from each OTHER). In the end, neither game actually represented what the Nintendo 64 console was actually capable of and the home conversions were generally considered to be a severe disappointment. Brad Russell holds the official record for this game with 477,250 points. Nintendo/Rare released a limited-edition soundtrack album for this game (Killer Cuts - 1948-1-1 HMG) on 1995. Besides being sold separately, the soundtrack was bundled with the initial release of the Nintendo Super Famicom version of the game in limited quantity. A Killer instinct unit appears in the 2002 movie 'Comic Book Villains'. - UPDATES - PROTOTYPE 1 : * Software version : 4.7 REVISION 1 : * Software version : 1.3 REVISION 2 : * Software version : 1.4 REVISION 3 : * Software version : 1.5d - TIPS AND TRICKS - * Basic Controls : Each player's fighter is controlled using six buttons and one joystick. Anyone familiar with Capcom's 'Street Fighter' series will find KI's button layout familiar. The top row of buttons are for high attacks/punches and the bottom row are for low ones. The buttons are : 1 = Quick Punch 2 = Middle Punch 3 = Fierce Punch 4 = Quick Kick 5 = Middle Kick 6 = Fierce Kick Pull the joystick away from your opponent to block. * Play as Eyedol (on the 1.5d chip) : Select CINDER and when the VS animation starts, hold Right on the joystick and press 1, 4, 3, 5, 2, 6. If you do it right, the game will say 'Eyedol'. * Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method. The selectable levels are as follows; Mountain Temple : (Up+LP) Dungeon : (Up+MP) Mountain Shrine : (Up+HP) Castle Rofftop : (Up+LK) City Rooftop in Chicago : (Up+MK) Desert Rooftop : (Up+HK) Canyon : (Down+LP) Altar : (Down+MP) Warehouse Basement : (Down+HP) Chicago Alleyway : (Down+LK) Castle : (Down+MK) Industrial Warehouse : (Down+HK) Desert Rooftop : (Down+Start) Sky top : Player 1 (Down MK), Player 2 (Down+MK) Boxing Gym : ??? Eydol's Lair : ??? Tiger Shrine : ??? * Last Breath : This allows players one last chance for life, and allows them to gain enough energy to take one more hit. After the voice says 'No Mercy', the player can start rotating the joy stick and mashing the buttons. Their combatant will then get back up and start to fight again. This MUST do this before the opponent starts doing the 'No Mercy' move. * Power Up : The Power up bar is the white flashing vertical bar that is situated in the player's health bar. This allows the fighters to unleash more devastating moves, such as the Shadow moves and Triple projectiles. The bar is usually powered up by doing a combo breaker. 'Sabrewulf' can get it by doing his Energy Howl, and Spinal can get it by obtaining skulls. If the bar is NOT flashing, then the player's gither is not powered up. * Turbo Mode : During the 'Vs Animation', if both players hold the joystick to the RIGHT, and hold buttons 1+2+3. A 'swish' sound will play indicating that the TURBO mode is now active. It's also possible to activate the TURBO mode in the single player game, but the player must still do the stated actions on the second player controls. * Combo Breaker : During the 'Vs Animation' (after character selection and just prior to the bout starting), if both players push DOWN and START, the announcer says 'Combo Breaker'. Combo Breakers are now much easier to achieve. * High Scores Table : During the demo mode, press UP on both joysticks to view the high scores. * Random Character Select : At the 'Character Select' screen, press UP while pressing START and the game will select a character at random. * Different Coloured Outfits : Once you have chosen your chosen character (and have not pressed a button) moving the joystick UP and DOWN will allow you to change the colours of your player's outfit. * Humiliation (Only available if you haven't lost any energy bars during the battle) : T.J COMBO : (Stand anywhere) Down(x3), LP. JAGO : (Stand anywhere) Forward, Downforward, Down, Downback, Back, MK. GLACIUS : (Stand anywhere) Forward(x2), Back, LK. SPINAL : (Stand anywhere) Back, DownBack, Down, Downforward, Forward, HK. ORCHID : (Stand anywhere) Forward, DownForward, Down, Downback, Back, HP. CHIEF THUNDER : (Stand anywhere) Down(x3), Forward, LK. FULGORE : (Stand anywhere) Back, DownBack, Down, Downforward, Forward, MK. CINDER : (Stand anywhere) Back(x3), HK. SABREWULF : (Stand anywhere) Forward(x3), LP. RIPTOR : (Stand anywhere) Down(x2), Forward(x2), HP. * No Mercy - T.J COMBO : 1. (Stand close to opponent) Back(x2), Forward(x2), MP - A bell rings, he jabs his opponent in the gut and then turns his back to the viewer, and breaks the opponent's neck. 2. (Stand close to opponent) Back, BackDown, Down, DownForward, Forward, HK - He punches his opponent and then spin punches them into the glass of the screen. * No Mercy - JAGO : 1. (About 1 person-width away) Back, Forward(x2), LP - Jago takes out his sword and slices his opponent a few times. The last strike hits him in his crotch area. 2. (Stand anywhere) Back(x2), Forward(x2), MP - Jago sits Indian style and meditates while his eyes are glowing. Then a car falls from the sky landing on his opponent. * No Mercy - GLACIUS : 1. (Stand 2 person-widths away) Back, DownBack, Down, Down-Forward, Forward, MP - Glacius extends a long pick from his hand freezing his opponent by touching them. 2. (Stand 1 person-width away) Forward, Down-Forward, Down, Down-Back, Back, MK - Glacius turns into a liquid metal blob and covers his opponent resulting in the opponent being absorbed. 3. (Stand 2 person-widths away) Back(x3), HK - Glacius turns into a pool of liquid metal and slides under the opponent. The opponent is sucked down into the pool. * No Mercy - SPINAL : 1. (Stand far from opponent) Back(x3), MK - Another skeleton comes out of the ground and grabs opponent's body, and brings it down with him. 2. (Stand close to opponent) Back(x2), Forward, LK - Spinal slices the opponent with a sword twice and then pierces him with a spike that emerges from his shield three times. * No Mercy - ORCHID : 1. (Stand 1 person-width away) Down, Forward, Back, LK - The opponent turns into a frog. After that press HK and if you're close enough you will step on them and kill them. 2. (About 1 person-width away) Back, Forward(x2), LP - Orchid turns to opponent and opens up her shirt to expose chest to them. Opponent falls over dead (Another Orchid just gets upset). * No Mercy - CHIEF THUNDER : 1. (Stand half a screen away from opponent) Back, Down, Forward, HP - He will do a sort of rain dance, aim his axe at the enemy, who will then go into convulsions as electricity seems to hit him. 2. (Stand close to opponent) Forward, Down, Back, HK - He does a super hatchet uppercut, resulting with various parts remaining of the different opponents. * No Mercy - FULGORE : 1. (Stand 2 person-widths away) Forward, Down, DownBack, HP - He shoots a laserbeam from his head and fries his opponent. 2. (Stand 3/4 of the screen away) Back, Down, Forward, HK - His head opens up and a Turret gun blows you away. * No Mercy - CINDER : 1. (Stand 2 person-widths away) Back(x3), MP - Cinder forms a hole on the ground that slides under the opponent and sucks them in. 2. (Stand 2 person-widths away) Back, Down, Forward, LK - Cinder flares up then shoots a flame from his finger and melts the opponent into a pool of liquid. * No Mercy - SABREWULF : 1. (Stand close to opponent) Back(x3), MK - Sabrewulf extends a claw and rams it into the gut of his opponent. 2. (Stand 1 person-width away) Back(x2), Forward, MP - Sabrewulf spin slaps his opponent onto the glass of the view screen. * No Mercy - RIPTOR : 1. (Stand close to opponent) Back, Down, Forward, MP - Riptor jumps at his opponent and the screen goes black. Next you see him with a big belly burping and farting. 2. (Stand anywhere) Back(x3), MK - Riptor spits acid at his opponent frying them. 3. (Stand 2 person-widths away) Forward(x2), Back, HK - Riptor slashes the opponent with his tail. - SERIES - 1. Killer Instinct (1994) 2. Killer Instinct 2 (1996) 3. Killer Instinct (2013, Xbox One) - STAFF - * Game Development : Head programmer : Mark Betteridge Gameplay programmer : Chris Tilston Technical programmer : Martin Hollis 3D programming : Robert Harrison Character design and models : Kevin Bayliss Background design and models : Chris Seavor, Tim Stamper Additional graphics : Dave Child, Adrian Smith, Carl Tilley, Keri Gunn Music and sound : Robin Beanland, Greame Norgate Hardware design : Chris Stamper, Pete Cox Character voices : Chris Sutherland, Dave Child, Ken Lobb, Dean Smith, Louise Stamper Motion capture actors : Kevin Bayliss, Simon Farmer, Louise Stamper, Dean Smith Motion capture set up : Chris Tilston, Kevin Bayliss, Simon Farmer Game desin : Chris Tilston, Mark Betteridge, Kevin Bayliss Additional Design : Ken Lobb * Game Manufacture : Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha, Paul Dussault Hardware : Cary Mednick, Steve Norris, Pat Cox, John Lowes, Mike Lynch Mechanical : Matt Davis, Ray Czajka Sound : Matt Booty, Ed Keenan Cabinet graphics : Nik Ehrlich - PORTS - * CONSOLES: Nintendo Super Famicom (1995) Nintendo Game Boy (1995) Xbox One (2013) Killer Instinct Ultra Edition - Killer Instinct Classic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1280&o=2 $end $info=kinstb, $bio Killer Instinct (c) 199? Unknown. Pirate coin-op version based on the SNES game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82893&o=2 $end $info=kinst2, $bio Arcade Video game published 24 years ago: Killer Instinct 2 (c) 1996 Midway Mfg. Co. A great sequel of the previous game include new features and new characters. The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance. - TECHNICAL - Main CPU : R4600 (@ 100 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels Screen Refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] QP, [2] MP, [3] FP => [4] QK, [5] MK, [6] FK - TRIVIA - Killer Instinct 2 was released in January 1996. Manufactured & sold by Midway under license from Nintendo. Developed by Rare. In addition to the already impressive amount of endings the game has, there are still a bunch of others that were never "tied into the game", according to programmer Chris Tilston. However, thanks to a text dump, they have been found. It is unknown what the conditions to unlock them were going to be. These are the unused endings: Fulgore: 1) WITH ALL TASKS SUCCESSFULLY COMPLETE, FULGORE WANDERS FOREVER IN THE PAST, LOST AND DEVOID OF PURPOSE. 2) FULGORES FAILURE TO ELIMINATE ORCHID IS A FATAL MISTAKE, WHICH HE DOES NOT LIVE TO REGRET. 3) WITH FULGORES DEATH, ALL REMAINING TRACES OF ULTRATECH ARE ERASED. THE FORCES OF EVIL HAVE LOST THIS FIGHT. Jago: 1) JAGO WILL FEEL FOREVER EMPTY, BUT ULTRATECH IS DESTROYED. HIS QUEST TO SMASH THE EVIL THERE IS OVER - BUT AT WHAT COST...? 2) TOGETHER THEY UTTERLY DESTROY THE REMNANTS OF THE ULTRATECH CORPORATION. THE FORCES OF GOOD HAVE WON AN IMPORTANT BATTLE. 3) JAGO IS DEAD, BUT AT LEAST HE STOPPED ULTRATECH - OR DID HE... FULGORE HAS A NEW TARGET - JAGO'S ANCESTORS. IF JAGO WASN'T BORN, HE COULDN'T DESTROY ULTRATECH. FULGORE WILL WAIT... 4) FULGORE SURVIVES AND REBUILDS ULTRATECH FROM ITS BURNING ASHES. JAGO AND ORCHID WILL RISE AND FACE THIS FOE AGAIN AS A TEAM. 5) JAGO AND ORCHID UTTERLY DESTROY THE REMNANTS OF THE ULTRATECH CORPORATION. THE FORCES OF GOOD ARE VICTORIOUS ONCE MORE. TJ Combo: 1) USING THE GOLD FOUND IN THE PAST HE LIVES HIS LONG LIFE LIKE A KING, FINALLY DYING AN OLD AND HAPPY MAN. 2) NOBODY BELIEVES HIS STORY ON HIS RETURN, BUT HE CARES NOT. HE'S RICH, HE'S MEAN AND HE'S BACK. Spinal: 1) NOT ONLY HAS SPINAL DEFEATED HIS HATED MASTER, HE HAS ALSO RECOVERED THE ARTIFACT USED TO SUMMON HIM. HIS DESTINY LIES IN HIS OWN HANDS. 2) BUT WHILE HIS DESTINY CAN BE ALTERED SPINAL'S FATE REMAINS FIXED AS A VENGEFUL ENEMY ARRIVES TO SETTLE A SCORE. 3) USING THE ARTIFACT, SPINAL BOLDLY RAISES AN ARMY OF UNDEAD WARRIORS. WITH FEW LEFT TO STAND IN HIS WAY, THE WORLD WILL SURELY FALL. Sabrewulf: 1) BUT STUMBLING INTO THE ALIENS SHIP IS A FATAL MISTAKE. SEIZING THE CHANCE FOR REVENGE, THE ALIENS SHOW POOR SABREWULF NO MERCY. 2) WITH TECHNOLOGY RETRIEVED FROM GLACIUS'S SHIP, HE FINALLY DISCOVERS A CURE AND RETURNS TO HUMAN FORM FREE AT LAST OF THE BEAST. Maya: 1) WITH THE LOSS OF THE EARTH GODDESS'S PROTECTION, THE NATION OF AMAZONIA IS LUCKY ENOUGH TO FIND A NEW GUARDIAN. 2) BUT WITH THE EARTH GODDESS NO LONGER WATCHING OVER THEM, ONLY MAYA REMAINS TO STAND ALONE AGAINST THE ENEMIES OF AMAZONIA. - UPDATES - REVISION 1 : * Software version : 1.0 REVISION 2 : * Software version : 1.1 REVISION 3 : * Software version : 1.3 REVISION 4 : * Software version : 1.4 - TIPS AND TRICKS - * Play As Gargos : At the character selection screen, hold Up on the joystick, then press FP, MP, MK, FK, MP, QP, QK, MK. * Random Select : At the character selection screen, hold Up on the joystick and press the Start button. * Speed Codes : The following combinations should be held at the 'VS' screen to change the speed setting of the match. Turbo speed - Down+MP or MK. Ultra speed - Down+FP or FK. Cancel speed code - Down+QP or QK. * Stage Select / Music Select : After choosing the character you want with the Start button, immediately press and hold Up or Down along with one of the Punch or Kick buttons. Different combinations allow different boards. The first player to choose their character gets to choose the stage. The second player gets to choose the music with the same method. Up+LP - Sabrewulf stage. Up+MP - Maya stage. Up+HP - Glacius stage. Up+LK - Tusk stage. Up+MK - Fulgore stage. Up+HK - Orchid stage. Down+LP - Jago stage. Down+MP - Gargos stage. Down+HP - T.J. Combo stage. Down+LK - Kim Wu stage. Down+MK - Spinal stage. Down+HK - Spinal stage. Down+MK (both controllers) - Sky Platform. * Alternate Costumes : At the character select screen, press Up or Down on the joystick. * Finishers : 'Ultra combo' and 'Ultimates' are within-combo, 'No Mercy' can be done anywhere. COMBO : Assault : B, F, [FK] Ultra Combo : F, B, [FP] Ultimate - 'Screen Punch' : Hold [QK], release [QK]. TJ punches opponent, he flies the friendly skies. No Mercy - 'Gun'em Down' : (F), DF, D, DB, B, F [FK]. TJ takes out a gun, and shots the crap out of the opponent. FULGORE : Assault : F, D, DF, [QP] Ultra Combo : F, D, DF, [QK] Ultimate - 'Heavy Artillery' : F, B, DB, D, DF, F, [MK]. Fulgore turns into a battletech and shoots heavy artillery at opponent. No Mercy - 'Lazer': B, DB, D, DF, F, B, [MP]. laser falls from the sky, your opponents veins and a whole bloody mess is left behind. GLACIUS : Assault : D, DB, B, [QK] Ultra Combo : D, DF, F, [QK] Ultimate - 'Ice Spear' : F, DF, D, DB, B, F, [MK]. Glacius stabs the opponent with an ice pick. No Mercy - 'Ice Crusher' : B, D, DB, B, [QK]. Glacius grabs his opponent, freezes him and blam! JAGO : Assault : DB, D, DF, [QK] Ultra Combo : DF, D, DB, [QK] Ultimate - 'Laser Sword Stab' : F, D, DF, [FK]. Uhm hah yiha! Nice swords play by Jago. No Mercy - 'Fireball Scorcher' : F, DF, D, DB, B, F ,[MP]. The tiger spirit within Jago causes a dragon to appear. He burns the crap out of the character. KIM-WU : Assault : D, DB, B, [QK] Ultra Combo : D, DF, F, [QK] Ultimate - 'Star' : B, DB, D, DF, F, B, [QK]. A star explodes in your face!!! No Mercy - 'Chest Stomp' : (B), F, B, DB, D, DF, F, [MK]. Kim-Wu goes wild and steps on your chest! Yippie! MAYA : Assault : (F), B, [FP] Ultra Combo : (F), B, [FK] Ultimate - 'Elephant' : F, DF, D, DB, B, F, [QK]. An elephant magically fall on your opponent. No Mercy - 'Shrinker' : B, DB, D, DF, F, B, [QP]. A red ray its emitted from Maya's forehead. The opponent is shrunk down to size. ORCHID : Assault : D, DF, F, [FP] Ultra Combo : D, DB, B, [QK] No Mercy - 'Scorcher' : B, F, DF, D, DB, B, [MK]. Orchid throws a fireball that fries the opponent. SABERWULF : Assault : F, B, [QK] Ultra Combo : B, F, [QK] Ultimate - 'Electrocution' : Hold [FK], Release [FK]. Electrifying! No Mercy - 'Bat Attack' : Hold [QP] Release [QP]. A flock of bats carry the character off screen. Then you hear a loud scream and blood drips. SPINAL : Assault : B, DB, D, DF, F, [FP] Ultra Combo : F, DF, D, DB, B, [FP] Ultimate - 'Sword Play' : D, D, [QK]. Spinals starts cutting the opponent then he fries him with lighting! No Mercy - 'Skull Drop' : D, DF, F, D, DF, F, [QP]. A BIG ass skull falls on the opponent. TUSK : Assault : B, DB, D, DF, F, [MP] Ultra Combo : F, DF, D, DB, B, [MP] Ultimate - 'Dinosaur Attack' : F, D, DF, [MK]. A dinosaur appears in the middle of nowhere and has a snack. No Mercy - 'Meteor Shower' : B, DB, D, DF, F, B, DB, D, DF, F, [MP]. Lots of meteors come down at the opponent. * Unlock the endings: "Kill" a character means to perform an Ultimate/No Mercy/Stage Fatality on the character and then proceed to defeat Gargos. Jago Ending: 1- Don't kill Orchid or Fulgore, 2- Kill Orchid and Fulgore, 3- Kill Orchid, but bot Fulgore, 4- Kill Fulgore, but not Orchid. Orchid Ending: 1- Don't kill Sabrewulf or Jago, 2- Kill Sabrewulf and Jago, 3- Kill Sabrewulf, but bot Jago, 4- Kill Jago, but not Sabrewulf. Fulgore Ending: 1- Don't kill Orchid or Jago, 2- Kill Orchid and Jago, 3- Kill Orchid, but bot Jago, 4- Kill Jago, but not Orchid. Glacius Ending 1 & 2: Destroy the wall in Sabrewulf's stage and then kill Sabrewulf or let him live. Glacius Ending 3 & 4: Do not destroy the wall in Sabrewulf's stage, but kill Sabrewulf or let him live. Tusk Ending 1 & 2: Destroy the hanging piece of wing in Glacius' stage and then kill TJ Combo or let him live. Tusk Ending 3 & 4: Do not destroy the hanging piece of wing in Glacius' stage, but kill TJ Combo or let him live. Kim Wu Ending 1 & 2: Without using a continue, kill Spinal or let him live. Kim Wu Ending 3 & 4: Use at least 1 continue and kill Spinal or let him live. Maya Ending 1 & 2: Kill Tusk or let him live. Spinal Ending 1 & 2: Kill Kim Wu or let her live. Sabrewulf Ending 1 & 2: Kill Glacius or let him live. TJ Combo Ending 1 & 2: Kill Tusk or let him live. - SERIES - 1. Killer Instinct (1994) 2. Killer Instinct 2 (1996) 3. Killer Instinct (2013, Xbox One) - STAFF - * Game Development : Head programmer : Mark Betteridge Gameplay programmer : Chris Tilston Character design and models : Kevin Bayliss Background design and models : Chris Seavor Music and sound : Robin Beanland 3-D background, frontend programmer : Robert Harrison Artificial intelligence programmer : Tony Wong Additional programming : Martin Mollis Rendered sequences : Lee Musgrave Additional graphics : Don Murphy, Philip Dunnie, Keri Gunn Character voices : S. Yamashiro, M. Yamada, Luise Stamper, Chris Seavor, Isaac Marshall, Armond Williams, Adrian Smith, Keiko Tamura, Keri Gunn, Ken Lobb, Chris Sutherland Vocals : Faye Newborough Live guitar and trumpet : Grant Kirkhope Chants and sound FX : The Lads Motion capture Actors : Kevin Bayliss : Simon Farmer, Louise Stamper, Dean Smith, Jon Paul Jenkins Quality assurance : Huw Ward, James Charlesworth, Gavin Hood, Ken Lobb, ISaac Marshall, Henry Sterchi, Armond Williams, Melvin 'Medium kick' Forest, Shane Lewis, Kyle Carlson, Joe Stamper, Darren Walker, Eddie Ferrier Game design and game producers : Chris Tilston, Mark Betteridge, Kevin Bayliss Additional design : Ken Lobb, James Charlesworth, Gavin Hood Hardware design : Chris Stamper, Pete Cox * Game Manufacture : Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault Hardware : Cary Mednick, Steve Correll, Pat Cox, Al Lasko, John Lowes, Mike Lynch Mechanical : Ted Valavanis, Chris Bobrowski, Donna Conrad, Gail Jonkovski, Keith Novak, Tom Sedor Cabinet graphics : Nik Ehrlich - PORTS - * CONSOLES: Nintendo SNES [Unreleased Prototype] Nintendo 64 ("Killer Instinct Gold") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1281&o=2 $end $info=kinst2uk, $bio Arcade Video game kit published 24 years ago: Killer Instinct 2 (c) 1996 Midway Mfg. Co. Upgrade kit release. See the original PCB version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84048&o=2 $end $n64=kigold,kigoldu2,kigoldu1,kigoldu, $bio Nintendo 64 cart. published 23 years ago: Killer Instinct Gold (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57783&o=2 $end $gameboy=kinst, $bio Nintendo Game Boy Cart. published 25 years ago: Killer Instinct (c) 1995 Nintendo Company, Limited. - TECHNICAL - [Model DMG-AKLE-USA] - STAFF - Programmer: Robert Harrison Graphics: Keri Gunn, Kevin Bayliss, Dean Smith Music: Graeme Norgate Original Game: Mark Betteridge, Kevin Bayliss, Chris Tilston, Martin Hollis, Robert Harrison, Chris Seavor, Tim Stamper, Robin Beanland, Graeme Norgate, Chris Stamper, Pete Cox, Ken Lobb Game Testing: Huw Ward, Gary Richards, John Hastie, John A. Charlesworth, Gavin Hood, Paul Weaver, Robert Johnson, Ken Lobb, Henry C. Sterchi, Isaac Marshall, Armond Williams Jr., Richard S. Richardson, Chris Needham, Joe Stamper Jr. Special Thanks: Paul Machacek, Chris Sutherland, Steve Patrick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66264&o=2 $end $snes=kinstu1,kinstup,kinstu, $bio Nintendo Super NES game published 25 years ago: Killer Instinct [Model SNS-AKLE-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63156&o=2 $end $snes=kinst, $bio Nintendo Super NES game published 25 years ago: Killer Instinct [Model SNSP-AKLP-FRG] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63155&o=2 $end $spectrum_cass=killerkn, $bio Sinclair ZX Spectrum cass. published 36 years ago: Killer Knight [Model PA 008] (c) 1984 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79439&o=2 $end $spectrum_cass=killerko_a,killerko_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Killer Kong (c) 1983 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79440&o=2 $end $spectrum_cass=killerko, $bio Killer Kong (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225949&o=2 $end $psx=killloop, $bio Sony PlayStation disc published 21 years ago: Killer Loop (c) 1999 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111378&o=2 $end $cpc_flop=killerri01,killerri02,killerri, $bio Amstrad CPC 464 disk. published 33 years ago: Killer Ring Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126534&o=2 $end $cpc_cass=kring, $bio Amstrad CPC cass. published 33 years ago: Killer Ring [Model AS 54664] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97021&o=2 $end $a2600_cass=killsat,killsate,killsatp, $bio Starpath Supercharger cass. published 37 years ago: Killer Satellites (c) 1983 Starpath Corp. - TECHNICAL - Model AR-4103 - STAFF - Programmer: Kevin Norman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50627&o=2 $end $cpc_flop=killerst01, $bio Amstrad CPC 464 disk. published 34 years ago: Killer Star Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122474&o=2 $end $msx1_flop=killerst, $bio Killer Station Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133166&o=2 $end $cpc_flop=killerba01,killerba02,killerba03,killerba04, $bio Amstrad CPC 464 disk. published 29 years ago: Killerball (c) 1991 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121104&o=2 $end $cpc_flop=killerba05, $bio KillerBall (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121822&o=2 $end $amigaocs_flop=killball, $bio Commodore Amiga 500 disk. published 29 years ago: Killerball [Action Sport] (c) 1991 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74392&o=2 $end $c64_cart=killer, $bio Commodore C64 cart. published 34 years ago: Killercart (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53615&o=2 $end $c64_cass=killmchn, $bio Commodore C64 cass. published 30 years ago: Killing Machine (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188259&o=2 $end $amigaocs_flop=killmach, $bio Commodore Amiga 500 disk. published 28 years ago: Killing Machine (c) 1992 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74393&o=2 $end $psx=killzone, $bio Sony PlayStation disc published 24 years ago: Killing Zone (c) 1996 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110978&o=2 $end $ibm5170=kilo1, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Kiloblaster - Death of a Starship (c) 1994 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144421&o=2 $end $sorcerer_cass=kilo, $bio Exidy Sorcerer cass. published 38 years ago: Kilopede (c) 1982 System Soft. Sorcerer's answer to the Centipede arcade game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232369&o=2 $end $mtx_cass=kilopede, $bio Memotech MTX cass. published 37 years ago: Kilopede (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133309&o=2 $end $super80_cass=xkiloj, $bio Dick Smith Super-80 cass. published 37 years ago: Kilopede [Model 254J] (c) 1983 Mytek Program ported from Microbee. Joystick version. - STAFF - Developed by: Matthew Hickey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126919&o=2 $end $super80_cass=xkilo1j, $bio Dick Smith Super-80 cass. published 37 years ago: Kilopede [Model 254R1J] (c) 1983 Mytek Program ported from Microbee. Joystick version. - STAFF - Developed by: Matthew Hickey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126918&o=2 $end $super80_cass=xkilo1, $bio Dick Smith Super-80 cass. published 37 years ago: Kilopede [Model 254R1] (c) 1983 Mytek Program ported from Microbee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126917&o=2 $end $super80_cass=xkilo, $bio Dick Smith Super-80 cass. published 37 years ago: Kilopede [Model 254] (c) 1983 Mytek Program ported from Microbee. - STAFF - Developed by: Matthew Hickey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126916&o=2 $end $mo5_cass=kim, $bio Thomson MO5/TO7 cass. published 36 years ago: Kim (c) 1984 No Man's Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108338&o=2 $end $x1_cass=kimdan2,kimdan2a, $bio キムキム・ダンダン パートII (c) 198? DB-SOFT. (Kim Kim Dan Dan Part II) - TECHNICAL - GAME ID: S6-G0100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86243&o=2 $end $info=kim1, $bio Computer published 45 years ago: KIM-1 (c) 1975 MOS Technologies. A small 6502-based single-board computer. - TRIVIA - The KIM-1, short for Keyboard Input Monitor, was very successful in that period, due to its low price (following from the inexpensive 6502) and easy-access expandability. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39517&o=2 $end $pc98=orangerd, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kimagure Orange Road - Natsu no Mirage (c) 1988 Micro Cabin Co.. - TECHNICAL - FD x2 - TRIVIA - Released in September 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89861&o=2 $end $pc8801_flop=orangerd, $bio NEC PC-8801 Series disk. published 32 years ago: Kimagure Orange Road - Natsu no Mirage (c) 1988 Micro Cabin Co.. - TRIVIA - Released in September 1988 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92174&o=2 $end $msx2_flop=orangerd,orangerda, $bio MSX 2 disk. published 32 years ago: Kimagure Orange Road - Natsu no Mirage (c) 1988 Micro Cabin Co. - TECHNICAL - FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101752&o=2 $end $info=kimbldhl,kimblz80, $bio Kimble Double Hi-Lo (c) 198? Kimble. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32543&o=2 $end $gp32=kimchimn, $bio GamePark GP32 cart. published 18 years ago: Kimchiman GP32 (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237384&o=2 $end $tvc_flop=kimento, $bio Kimentő (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111912&o=2 $end $x68k_flop=kimidake, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: キミだけに愛を... (c) 1991 Technopolis Soft. (Kimi Dake ni Ai wo...) - TECHNICAL - BARCODE: 4988715001443 MEDIA: FD x3 - TRIVIA - Released on October 10, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87814&o=2 $end $pc98=kimidak, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kimi Dake ni Ai wo... (c) 1991 Technopolis Soft - TECHNICAL - FD x3 - TRIVIA - Released in August 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89862&o=2 $end $dc=kiminozo, $bio Sega Dreamcast GD published 18 years ago: Kimi ga Nozomu Eien [Model T-47101M] (c) 2002 Alchemist Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135592&o=2 $end $msx1_cart=kinasai, $bio MSX cart. published 36 years ago: Kinasai (c) 1984 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77183&o=2 $end $pc98=kinbaku, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kinbaku no Yakata (c) 1995 XYZ. - TRIVIA - Released on September 08, 1995 in Japan. The title of this game translates from Japanese as 'Bondage Mansion'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89863&o=2 $end $tvc_flop=kincsatl,kincsker, $bio Videoton TVC disk. published 33 years ago: Kincskereső (c) 1987 Atlas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112149&o=2 $end $snes=kindaimj, $bio Nintendo Super Famicom cart. published 25 years ago: Kindai Mahjong Special [Model SHVC-AKJJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61621&o=2 $end $gbcolor=kindajik, $bio Nintendo Game Boy Color game published 20 years ago: Kindaichi Shounen no Jikenbo - 10nenme no Shoutaijou [Model DMG-BKSJ-JPN] (c) 2000 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68120&o=2 $end $saturn=kindajik,kindajika, $bio Sega Saturn game published 22 years ago: Kindaichi Shounen no Jikenbo - Hoshimitou Kanashimi no Fukushuuki (c) 1998 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59318&o=2 $end $psx=kindajk3, $bio Sony PlayStation disc published 21 years ago: Kindaichi Shounen no Jikenbo 3 - Seiryuu Densetsu Satsujin Jiken (c) 1999 Kodansha - TECHNICAL - [Model SLPS-02223/24] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85348&o=2 $end $pc98=kindanke, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 禁断の血族 (c) 1993 C's Ware (Kindan no Ketsuzoku) - TECHNICAL - FD x3 - TRIVIA - Released on November 12, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89864&o=2 $end $pc98_cd=kindanke, $bio NEC PC-98/Fujitsu FM Towns CD published 27 years ago: Kindan no Ketsuzoku (c) 1993 C's Ware. - TECHNICAL - CD x1 - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110362&o=2 $end $pc98=kindapar, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Kindan no Paradise (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89865&o=2 $end $pc8801_flop=kindapar, $bio NEC PC-8801 Series disk. published 31 years ago: Kindan no Paradise (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92175&o=2 $end $odyssey2=kndrvrkr, $bio Magnavox Odyssey² game published 38 years ago: Kinder im Verkehr 1 (c) 1982 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95622&o=2 $end $apple2_flop_clcracked=kndrkncp, $bio Apple II disk. published 37 years ago: Kinder Koncepts (c) 1983 Midwest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240688&o=2 $end $apple2gs=kindrama, $bio Apple IIGS disk. published 31 years ago: Kinderama (c) 1989 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115313&o=2 $end $c64_cart=kindcomp, $bio Commodore C64 cart. published 37 years ago: KinderComp (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53616&o=2 $end $apple2_flop_clcracked=kindrcmp,kndrcmp0, $bio Apple II disk. published 37 years ago: Kindercomp (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107468&o=2 $end $coco_cart=kindcomp, $bio Tandy Color Computer cart. published 36 years ago: Kindercomp (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53445&o=2 $end $vic1001_cart=kindcomp, $bio Commodore VIC-20 cart. published 36 years ago: Kindercomp (c) 1984 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86857&o=2 $end $a800=kindcomp, $bio Atari 800 cart. published 38 years ago: KinderComp (c) 1982 Spinnaker Software Corp. - TECHNICAL - GAME ID: KDC-AT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86594&o=2 $end $leapster=kinderga, $bio LeapFrog Leapster cart. published 17 years ago: Kindergarten (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134508&o=2 $end $mikrosha_cass=kindzadz, $bio KINDZADZ (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236527&o=2 $end $cpc_flop=kineticu01,kineticu,kineticu02,kineticu03,kinetik1, $bio Amstrad CPC 464 disk. published 33 years ago: Kinetic (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121052&o=2 $end $famicom_flop=kinetic2, $bio Nintendo Famicom disk. published 33 years ago: Kinetic Connection II [Model IFD-KI2] (c) 1987 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65376&o=2 $end $gamegear=kineticc, $bio Sega Game Gear cart. published 29 years ago: Kinetic Connection [Model G-3401] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64664&o=2 $end $msx2_flop=kineticc, $bio MSX 2 disk. published 34 years ago: キネティックコネクション (c) 1986 Sony Corp. (Kinetic Connection) - TECHNICAL - GAME ID: HBS-G051D BARCODE: 4901780053070 MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101753&o=2 $end $cpc_cass=kinetik, $bio Amstrad CPC cass. published 33 years ago: Kinetik [Model 3 FI 005] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97022&o=2 $end $info=kingball,kingballj, $bio Arcade Video game published 40 years ago: King & Balloon (c) 1980 Namco. The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : Tone generator, discrete circuits, and a DAC for speech Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - King & Balloon was released in October 1980 in Japan by Namco. It was released in North America by GamePlan the same year. King & Balloon is the first game from Namco to feature voices. Kevin Olkowski holds the official record for this game with 48900 points. - UPDATES - The voices differed between Japanese and U.S. versions. In the Japanese version, the abducted king yelled 'Help! Help!', but with heavy Japanese pronunciation, sounding more like 'Herupuu!'. In the U.S. version, the voice was redone as a more English-sounding 'Help!'. - SCORING - On single balloons, first score is in formation, second score diving or rising, third score is rising with King in tow. Red Balloons : 50, 100, 150 Orange Balloons : 40, 80, 120 Yellow Balloons : 30, 60, 90 White balloons : 20, 40, 60 On combination balloons, first score is first hit, second score is second hit, third score is third hit. First color is balloon color, second color is line/gondola color Red/White : 500, 1,000, 1,500 Orange/Yellow : 400, 600, 1,000 Yellow/Orange : 300, 500, 700 White/Red : 200, 300, 500 - TIPS AND TRICKS - * A player can easily top 100,000 or more on this game using two basic tactics: maximizing the points available, and ensuring the cannon is always best placed to destroy any balloon that grabs the king. Since all cannons are expendable, success often depends on their deliberate tactical destruction. * Keep an eye out for the giant balloon. These balloons are worth more point than regular balloons. Shooting it once makes it become a medium-sized balloon, and shooting it a second time reverts it back to being a normal balloon. * Giant balloons never appear by themselves - there will always be at least one small balloon on the screen at the same time. As soon as you see a giant balloon start to form, let a normal balloon destroy your cannon as soon as possible. This should give you enough grace time when you reappear to fire three shots at the giant balloon for 3000 points, and then position yourself correctly if there is a balloon attempting to abduct the king. It is possible to destroy 5 or 6 giant balloons by per level, gaining you around 20,000 points. * Try to keep the level going as long as possible unless you're down to your last 6 balloons - at this point giant balloons rarely from. * Just like Galaxian, the game only goes up to round 48. If round 48 is completed, the game will continue to work but will always report the level as 48. - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: [JP] MSX (1984) MSX [EU] (1984) by Bug-Byte PC [MS Windows, CD-ROM] [JP] (dec.24, 1998) "Namco History Vol.4" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1282&o=2 $end $msx1_cass=kingball, $bio MSX cass. published 32 years ago: King & Balloon (c) 1988 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94758&o=2 $end $sms=kingball, $bio King & Balloon (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56077&o=2 $end $msx1_flop=kingball, $bio King & Balloon cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230219&o=2 $end $msx1_cart=kingball,kingballa, $vgmplay=kingball_msx, $bio MSX cart. published 36 years ago: King & Balloon [Model 05] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77184&o=2 $end $a2600=kingarth, $bio Atari 2600 cart. published 37 years ago: King Arthur (c) 1983 Quelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50628&o=2 $end $snes=kingarth, $bio Nintendo Super NES game published 25 years ago: King Arthur & The Knights of Justice [Model SNS-AAKE-USA] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63157&o=2 $end $snes=kingartwu,kingartwup, $bio Nintendo Super NES game published 27 years ago: King Arthur's World [Model SNS-RC-USA] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63159&o=2 $end $snes=kingartw, $bio Nintendo Super NES game published 27 years ago: King Arthur's World [Model SNSP-RC-EUR] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63158&o=2 $end $pc98=kingbred, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: King Breeder (c) 1991 Teichiku Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89866&o=2 $end $pc8801_flop=kingbred,kingbreda, $bio NEC PC-8801 Series disk. published 29 years ago: King Breeder (c) 1991 Artec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92176&o=2 $end $info=as_kingc,as_kingca, $bio King Cash (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41839&o=2 $end $info=sc2kcclb,sc2kcclbp, $bio Fruit Machine published 27 years ago: King Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6034] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61728&o=2 $end $info=sc2kcclb1,sc2kcclb1p, $bio Fruit Machine published 27 years ago: King Cash Club (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. Dual Stake version. - TECHNICAL - Model PR6184 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42198&o=2 $end $info=m5kcclb,m5kcclb24, $bio King Cobra Club (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15295&o=2 $end $apple2_flop_clcracked=kingcrib, $bio Apple II disk. published 39 years ago: King Cribbage (c) 1981 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231237&o=2 $end $info=kingdrby, $bio Arcade Video game published 39 years ago: King Derby (c) 1981 Tazmi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31351&o=2 $end $info=kingdrbb,kingdrbb2, $bio Slot Machine published 39 years ago: King Derby (c) 1981 Casino Electronics. - TRIVIA - A bootleged version is know to exists with a 1986 copyright date on the titlescreen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33614&o=2 $end $pc8801_flop=kingflap,kingflapa, $bio NEC PC-8801 Series disk. published 35 years ago: King Flappy (c) 1985 dB-SOFT. - TECHNICAL - GAME ID: N10-G9110-L1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92177&o=2 $end $info=kgalah,kgalaha,kgalahce, $bio Slot Machine published 23 years ago: King Galah (c) 1997 Aristocrat. A 5-reel video slot machine with an Australian outback theme. - TECHNICAL - Aristocrat MK5 hardware. Video Resolution : 640x400 Colours: 256 CPU : ARM250 Controls : 14 buttons Button layout, 200 credit version: Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 20 Credits / Spade Bottom row buttons : Service Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Gamble Take Win - SCORING - All pays are left to right including scatters. Lizard substitutes for all symbols except Galahs. Lizard : 5 = 5000, 4 = 1000, 3 = 500, 2 = 20, 1 = 2 Ayers Rock : 5 = 1000, 4 = 500, 3 = 100, 2 = 10 Dingo : 5 = 500, 4 = 100, 3 = 20, 2 = 5 Gum Leaf : 5 = 500, 4 = 100, 3 = 20, 2 = 5 King : 5 = 200, 4 = 50, 3 = 20 Queen : 5 = 200, 4 = 50, 3 = 20 Jack : 5 = 100, 4 = 20, 3 = 10 Ten : 5 = 100, 4 = 20, 3 = 5 Nine : 5 = 100, 4 = 20, 3 = 5, 2 = 2 Galah : Varies (see Tips & Tricks below) - TIPS AND TRICKS - * Galah Scatter Feature : Scattered Galahs pay depending on their position. Scatter wins are multiplied by total bet (credit x lines) on that spin. Per 1 credit bet : In centre : 5 = 500, 4 = 100, 3 = 50 On and above/below the centre : 5 = 100, 4 = 20, 3 = 10 Anywhere in window : 5 = 50, 4 = 10, 3 = 5 - SERIES - 1) King Galah (1997) 2) Macaw Magic (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5057&o=2 $end $info=m4kingg,m4kingg__a, $bio King George (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42962&o=2 $end $n64=kinghill, $bio Nintendo 64 cart. published 22 years ago: King Hill 64 - Extreme Snowboarding [Model NUS-NSBJ] (c) 1998 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57784&o=2 $end $gameboy=kjbible, $bio Nintendo Game Boy Cart. published 26 years ago: King James Bible (c) 1994 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66267&o=2 $end $info=m5kingko,m5kingko04,m5kingko05, $bio King K.O. (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41595&o=2 $end $info=m5kkebab,m5kkebab10,m5kkebaba, $bio Fruit Machine published 20 years ago: King Kebab (c) 2000 Barcrest. - TRIVIA - King Kebab was released in November 2000 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15055&o=2 $end $info=kkongltd, $bio Pinball published 39 years ago: King Kong (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116197&o=2 $end $info=kiko_a10, $bio Pinball published 30 years ago: King Kong - The Eighth Wonder of the World (c) 1990 Data East Pinball. - TECHNICAL - Data East Version 3 (FM + ADPCM) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - This is a prototype game. 9 units were produced. Based on the 1932 novel by Merian C. Cooper. - STAFF - Design & Concept : Jerry W. Armstrong Theme : Joe Kaminkow Software : Rehman Merchant Mechanics : John Lund, Ed Cebula Music & Sounds : Brian Schmidt (BLS) Technical Support : Nick Wade, Sarah Bagnola, Pete Gustafson, Arnie Aarstad Graphics : Kevin O'Connor, Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26102&o=2 $end $gba=kingkong,kingkong1, $bio Nintendo GBA cart. published 15 years ago: King Kong - The Official Game of the Movie (c) 2005 Ubi Soft - TECHNICAL - GAME ID: AGB-BKQP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71363&o=2 $end $nes=kingkon2, $vgmplay=kingkon2_nes, $bio Nintendo Famicom cart. published 34 years ago: キングコング2 怒りのメガトンパンチ (c) 1986 Konami Industry Company, Limited. (King Kong 2 - Ikari no Megaton Punch) - TECHNICAL - GAME ID: RC816 - TRIVIA - Released on December 18, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54286&o=2 $end $msx2_cart=kingkon2k, $bio MSX 2 cart. published 33 years ago: King Kong 2 - Yomigaeru Densetsu (c) 1987 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51326&o=2 $end $msx2_cart=kingkon2, $vgmplay=kingkon2_msx2, $bio MSX 2 cart. published 34 years ago: King Kong 2 - Yomigaeru Densetsu (c) 1986 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC745 BARCODE: 4988602512748 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51325&o=2 $end $info=sc4kkong,sc4kkonga,sc4kkongb,sc4kkongc,sc4kkongd,sc4kkonge,sc4kkongf,sc4kkongg,sc4kkongh,sc4kkongi,sc4kkongj, $bio King Kong Cash (c) 200? Mazooma Games. - TECHNICAL - [Model PR2161] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18194&o=2 $end $a2600=kingkong,kingkonge,kingkonge1, $bio Atari 2600 cart. published 38 years ago: King Kong (c) 1982 Tigervision. King Kong has captured the girl and put her on top of the Empire State Building. You must climb up and save her. But watch out, King Kong is throwing bombs. If you're quick, you can jump over them and score points. But if you miss, you'll be blown to bits. Some of the bombs are magic. if you jump them, you'll score extra points and get boosted to the next higher floor. There are holes in some of the floors too. You have to take a running jump to get over these, or else you'll fall through... and splat. When you are ready to play, press the game reset switch. King Kong will jump up to the seventh floor of the building and put the girl on top of the building. You will start with three men, displayed at the lower left of the TV screen for player one: at the lower right for player two. When your man is killed, the number of men you have left will be displayed. When you've lost your third man, the game is over. At the end of a two player game, the players' scores will be displayed alternately. Player one's score will be displayed with a man at the lower left, player two's with a man at the lower right. - TECHNICAL - Model 7-001 - SCORING - Jumping over a bomb will add 25 points to your score. Jumping over a magic bomb will add 125 points to your score. Bonus points are displayed at the top right of the TV screen. The bonus points start at 990 and count down at 10 points per second. When the man reaches the top of the building, the bonus points will be added to your score. The faster you get the man to the top, the higher your bonus. If the bonus points reach zero, your man is killed. - STAFF - Programmer: Karl T. Olinger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50629&o=2 $end $msx1_cass=kingleon, $bio MSX cass. published 34 years ago: King Leonard (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77217&o=2 $end $cpc_flop=kingleon,kingleon01, $bio Amstrad CPC 464 disk. published 34 years ago: King Leonard Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123421&o=2 $end $msx1_flop=kingleon, $bio King Leonard cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230020&o=2 $end $cpc_flop=kingleon02, $bio Amstrad CPC 464 disk. published 34 years ago: King Leonard Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123422&o=2 $end $cpc_cass=kingleon, $bio Amstrad CPC cass. published 34 years ago: King Leonard [Model 160038] (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97140&o=2 $end $info=kingnep, $bio Slot Machine published 16 years ago: King Neptune (c) 2004 Aristocrat. A 5-Reel video slot machine with an underwater theme. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30786&o=2 $end $nes=kingnept,kingneptp, $bio Nintendo NES cart. published 30 years ago: King Neptune's Adventure (c) 1990 Color Dreams 1000 years ago, on the equinox of the new star of Tritan, the golden crown of Polaris was stolen. And so it has been every 100 years, no matter what precautions were taken, no matter where the treasure was hidden, when the Star of Tritan appears, another treasure disappears. With the spirit of the seven seas to guide him, King Neptune must find the 8 stolen treasures and return the orb of peace to his undersea kingdom! - TECHNICAL - GAME ID: KE-81016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55268&o=2 $end $psx=kingbow2, $bio Sony PlayStation disc published 22 years ago: King of Bowling 2 - Professional-Hen (c) 1998 Coconuts Japan. - TECHNICAL - GAME ID: SLPS-01541 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85349&o=2 $end $info=kingofb,kingofbj, $bio Arcade Video game published 35 years ago: King of Boxer (c) 1985 Woodplace, Incorporated. A boxing game from Woodplace. - TECHNICAL - Main CPU : (3x) Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - King of Boxer was released in June 1985. This game is known in US as "Ring King". The song that is heard playing when you enter your name into the high score list is 'Baby Elephant Walk', written by Henry Mancini, from the movie 'Hatari'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1283&o=2 $end $pce=kingcasn, $bio NEC PC-Engine HuCARD published 30 years ago: King of Casino (c) 1990 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58624&o=2 $end $tg16=kingcasn, $bio NEC TurboGrafx-16 cart. published 30 years ago: King of Casino [Model TGX020033] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84326&o=2 $end $apple2gs=kingchgo, $bio Apple IIGS disk. published 31 years ago: King of Chicago (c) 1989 Cinemaware. - STAFF - Written and Directed by: Doug Sharp Executive Producers: Robert Jacob, Phyllis Jacob Associate Producer: John Cutter Original Music Composed by: Eric Rosser Dialogue Coach: Paul Walsh Edited by: Inga Velde - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49775&o=2 $end $info=b85koc,b85koca, $bio Fruit Machine published 35 years ago: King of Clubs (c) 1985 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - King of Clubs was released in August 1985 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42308&o=2 $end $info=j2kingcl, $bio King of Clubs (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40970&o=2 $end $info=as_koc,as_koca, $bio King of Clubs (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41840&o=2 $end $info=kdynastg, $bio Arcade Video game published 21 years ago: King of Dynast Gear (c) 1999 EZ Graphics. - TECHNICAL - Main CPU : E1-32XT Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4941&o=2 $end $ngp=kof_mlon, $bio King of Fighters R-1 & Melon-chan no Seichou Nikki (c) 199? SNK Corp. - TECHNICAL - Cartridge ID: NEOP00130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82537&o=2 $end $ngp=kofr1, $vgmplay=kofr1, $bio SNK Neo-Geo Pocket game published 22 years ago: King of Fighters R-1 (c) 1998 SNK [Shin Nihon Kikaku] - TECHNICAL - [Pocket Kakutou Series] [Model NEOP00010] - TRIVIA - Released on October 28, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47877&o=2 $end $ngpc=kofr2,kofr2d2,kofr2d, $bio SNK Neo-Geo Pocket Color game published 21 years ago: King of Fighters R-2 (c) 1999 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NEOP00230] [Pocket Kakutou Series] - TRIVIA - Released on March 25, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47905&o=2 $end $info=koftball, $bio Arcade Video game published 25 years ago: King of Football (c) 1995 BMC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26832&o=2 $end $info=kog, $bio Arcade Video game published 23 years ago: King of Gladiator (c) 1997 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters '97". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4741&o=2 $end $nes=kingof, $bio Nintendo Famicom cart. published 32 years ago: King of Kings (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54287&o=2 $end $ti99_cart=kingcast, $bio TI-99-4A soft. published 36 years ago: King of the Castle (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84612&o=2 $end $megadriv=kotmu, $bio Sega Genesis game published 27 years ago: King of the Monsters (c) 1993 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57276&o=2 $end $neocd=kotm2, $bio SNK Neo-Geo CD published 26 years ago: King of the Monsters 2 - The Next Thing (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-039] - TRIVIA - King of the Monsters 2 The Next Thing for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47659&o=2 $end $neogeo=kotm2,kotm2a, $bio SNK Neo-Geo AES cart. published 28 years ago: King of the Monsters 2 - The Next Thing (c) 1992 SNK [Shin Nihon Kikaku]. AES release. For more information about the game, please refer to the original MVS entry; "King of the Monsters 2 - The Next Thing [Model NGM-039]". - TECHNICAL - [Model NGH-039] 74 Mega - TRIVIA - This AES version was released on June 19, 1992 in Japan and in the United States of America (one month before MVS release). Reviews: [FR] August 1992 - Joypad N.11: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47656&o=2 $end $info=kotm2,kotm2p,kotm2a, $vgmplay=kotm2, $bio SNK Neo-Geo MVS cart. published 28 years ago: King of the Monsters 2 - The Next Thing (c) 1992 SNK. This sequel adds a few new elements such as small, annoying enemies on the battlefield in addition to the main foe in each stage. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-039 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player (3 Usables). => [Joystick] 8-Way, [A] Punch [B] Kick [C] Jump - TRIVIA - King of the Monsters 2 was released on May 25, 1992. - SERIES - 1. King of the Monsters [Model NGM-016] (1991) 2. King of the Monsters 2 - The Next Thing [Model NGM-039] (1992) - STAFF - Planner & Director : Hamachi Papa Chief Designer : Mitsuzo (Mitsuzou) Main Character Designers : Abe, Taka, Pan, Ponda, Ahokamen Main Scroll Designers : Sakai Goma, Manoru Sub Designers : Kilitao, Bob Fukumizu Main Programmer : Magi2 Sub Programmers : Hiroshi & Tadashi, Nishiura, Cyber Kondo, Atomic Abe Music Designers : Tarkun, Toshio Shimizm (Shimizum), Jojoha Kitapy, Team C2H5OH Producer : Kawano Executive Producer : Eikichi Kawasaki - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.19, 1992; "King of the Monsters 2 - The Next Thing [Model NGH-039]") [US] SNK Neo-Geo AES (june.19, 1992; "King of the Monsters 2 - The Next Thing [Model NGH-039]") [JP] Nintendo Super Famicom (dec.22, 1993; "King of the Monsters 2 - The Next Thing [Model SHVC-KT]") Nintendo Super NES [US] (june.??, 1994; "King of the Monsters 2 [Model SNS-A7SE]") [JP] SNK Neo-Geo CD (sept.9, 1994; "King of the Monsters 2 - The Next Thing [Model NGCD-039]") [US] Sega Genesis (??? ??, 1994; "King of the Monsters 2 [Model T-103056]") Nintendo Wii [Virtual Console] [JP] (apr.12, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1295&o=2 $end $snes=kotm2j, $bio Nintendo Super Famicom cart. published 27 years ago: King of the Monsters 2 - The Next Thing (c) 1993 Takara Company, Limited. - TECHNICAL - [Model SHVC-KT] - TRIVIA - King of the Monsters 2 for SFC was released on December 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47657&o=2 $end $snes=kotm2, $bio Nintendo Super NES game published 26 years ago: King of the Monsters 2 (c) 1994 Takara USA Corp. - TECHNICAL - [Model SNS-A7SE] - TRIVIA - King of the Monsters 2 for Super NES was released in June 1994 in North America - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47658&o=2 $end $megadriv=kotm2, $bio Sega Genesis game published 26 years ago: King of the Monsters 2 (c) 1994 Takara USA Corp. - TECHNICAL - [Model T-103056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47660&o=2 $end $megadriv=kotm,kotmj, $bio Sega Mega Drive game published 27 years ago: King of the Monsters (c) 1993 Takara Co. - TECHNICAL - Game ID: G-4104 - TRIVIA - King of the Monsters for Mega Drive was released on November 26, 1993 in Japan. Reviews: [FR] June 1993 - Consoles + N.21: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47600&o=2 $end $neogeo=kotm, $info=kotmh, $bio SNK Neo-Geo AES cart. published 29 years ago: King of the Monsters (c) 1991 SNK [Shin Nihon Kikaku] - TECHNICAL - [Model NGH-016] 55 Mega - TRIVIA - This AES version was released on July 1, 1991 in Japan and United States of America (5 months after the MVS release). For more information about the game itself, please go to the original MVS entry: "King of the Monsters [Model NGM-016]". Reviews: November 1991 - Consoles + N.2 [FR]: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47598&o=2 $end $info=kotm, $vgmplay=kotm, $bio SNK Neo-Geo MVS cart. published 29 years ago: King of the Monsters (c) 1991 SNK. If "Rampage" were a beat-'em-up and set in Japan, it would be King of the Monsters. Destroy the city while destroying your opponent! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-016 [SNK MVS Neo-Geo Controls] 2 Players - 4 buttons per player (3 usables). => [Joystick] 8-way, [A] Punch [B] Kick [C] Run - TRIVIA - Released in February 1991. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (King of the Monsters / Quiz Daisousasen - G.S.M. 1500 / PCCB-00072) on 21/09/1991. - SERIES - 1. King of the Monsters [Model NGM-016] (1991) 2. King of the Monsters 2 - The Next Thing [Model NGM-039] (1992) - STAFF - Producer & Director : Hamachi Papa Chiff designer : Mitsuzo Main designer : Tomomi Background designers : Taka, Sakai Character designers : Joe Toshiaki, Cagamaru, Yu-Zo, Y-Tick, Fuziki Boke Main programmer : Makoto Assistant programmer : Yamatan Sound creaters : Tarukun, Konny, Ten6 Jaguars Special thanks : Y. Ebara, H. Tanaka, M. Yokoyama, Yoko Hiro - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "King of the Monsters [Model NGH-016]") [JP] Nintendo Super Famicom (jul.31, 1992; "King of the Monsters [Model SHVC-KM]") [JP] Sega Mega Drive (Nov. 26, 1993; "King of the Monsters [Model G-4104]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" * COMPUTERS: PC (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1294&o=2 $end $snes=kotmj, $bio Nintendo Super Famicom cart. published 28 years ago: King of the Monsters (c) 1992 Takara Company, Limited. King of the Monsters is the conversion of the unusual fighting game released by SNK for their Neo Geo Arcade system in 1991. Four giant monster beasts, highly inspired by those classic Toho Japanese TV shows aired in the 70s, battle to decide who will finally take over the world. Each monster has, of course, its own set of special attacks and moves. Geon is a big lezard (somehow Godzilla like), Astro guy is a human shaped hero (an interesting mix of Ultra Man and Captain America), Beetle Mania is a humanoid insect and finally Rocky is a sort of stone-like monster. Each battle is a one-on-one fight against another giant monster controlled by the system. And each one of them take place in a different location in Japan. Various ground elements such as cars, buildings and other famous Japanese landmarks can of course be destroyed. Some broken pieces of the background can even be used against the other opponent. Each area is also surrounded by an electric field that can be used as a weapon, without forgetting the human army trying to stop the monsters with the help of tanks and other weapons. Each monster has a list of regular attacks (including punches, kicks and jumps), a projectile attack (like fireballs or rocks) and also feature an interesting selection of traditional wrestling moves that can be upgraded using hidden power-ups. A two simultaneous player mode is also available. - TECHNICAL - Cartridge ID: SHVC-KM - TRIVIA - King of the Monsters for Super Famicom was released on July 31, 1992 in Japan for 8800 Yen. This Super Famicom version of King of the Monsters is quite close to the original Neo geo title... However, two playable monsters are sadly missing - the slimy Poison Ghost and the giant King Kong like monkey named Woo are nowhere to be seen. The other missing option is the ability for two players to fight two monsters at the same time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47599&o=2 $end $snes=kotmu, $bio Nintendo Super NES game published 28 years ago: King of the Monsters [Model SNS-KM-USA] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63161&o=2 $end $snes=kotm, $bio Nintendo Super NES game published 28 years ago: King of the Monsters [Model SNSP-KM-NOE] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63160&o=2 $end $intv=kingotm,kingotmf, $bio Mattel Intellivision game published 38 years ago: King of the Mountain (c) 1982 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60900&o=2 $end $info=kingnile,kingnilea, $bio Slot Machine published 18 years ago: King of the Nile (c) 2002 Aristocrat. A 5-reel video slot machine with an ancient Egyptian theme. - TECHNICAL - Aristocrat MKVI hardware Video resolution : 640x480 MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade Bottom row buttons : Service Play 1 Line / Red Play 5 Lines / Option 1 Play 10 Lines / Option 2 Play 15 Lines / Option 3 Play 20 Lines / Black Gamble Spin / Start Feature - SCORING - All pays are left to right, except scattered Pyramids which pay any. Pharaoh substitutes for all symbols except scattered Pyramid. All wins with the Pharaoh substituting are doubled. Pharaoh : 2 = 10, 3 = 200, 4 = 2000, 5 = 10000 Ring : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Cleopatra : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Beetle : 3 = 15, 4 = 100, 5 = 500 Eye : 3 = 10, 4 = 75, 5 = 250 Tyet : 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 125 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 500 - TIPS AND TRICKS - Free Games Feature : Spin up 3, 4 or 5 Pyramids for 15, 20 or 25 free games respectively. Free games can also be won during the feature. During the free games, all wins are tripled. Player's Choice Bonus Feature: At the end of the free games, you are given the chance to take your free games win, replay another set of free games, or choose a mystery prize. Press the option 1 button to take your free games win. Press the option 2 button to reveal the mystery prize. Press the option 3 button to play your free games feature again. Choosing options 2 or 3 forfeits your initial free games win. The Player's Choice bonus feature can only be won once, at the end of the initial free games. The mystery prize is 2, 5, 10, 25, 50, 100, 250 or 500 times the bet amount which started the feature. - SERIES - 1) King of the Nile (2002) 2) Queen of Sheba (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5006&o=2 $end $info=m1kingsw,m1kingswa,m1kingswb,m1kingswc, $bio King of the Swingers (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42346&o=2 $end $dragon_cass=kingvally, $bio King of the Valley (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117177&o=2 $end $gameboy=kingzoo, $bio Nintendo Game Boy Cart. published 30 years ago: King of the Zoo (c) 1990 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-PW-NOE - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66268&o=2 $end $x68k_flop=kingou2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: King Ou II The Kick Master (c) 1993 Dragon Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88343&o=2 $end $info=kingpeng,kingpengsp, $bio Slot Machine published 18 years ago: King Penguin (c) 2002 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45724&o=2 $end $info=kingpin,maxideal, $bio Arcade Video game published 37 years ago: King Pin (c) 1983 ACL [American Communication Laboratories] Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17491&o=2 $end $megadriv=kingsalj, $bio Sega Mega Drive game published 28 years ago: King Salmon (c) 1992 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56605&o=2 $end $megadriv=kingsal, $bio Sega Genesis game published 27 years ago: King Salmon - The Big Catch (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57275&o=2 $end $msx1_cass=kingsize, $bio MSX cass. published 34 years ago: King Size - 50 Games in One Pack (c) 1986 Robtek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94760&o=2 $end $mz700_cass=ksmines, $bio King Solomon's Mines (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131714&o=2 $end $dragon_cass=kingtut, $bio Dragon cass. published 36 years ago: King Tut (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116373&o=2 $end $info=kingtut, $bio King Tut (c) 199? Konami. - TECHNICAL - Konami Tasman hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23327&o=2 $end $lviv=kingv, $bio Lviv PK-01 cass. published 29 years ago: King Valley (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233007&o=2 $end $info=sc5kingxb,sc5kingxd, $bio King X Triple (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR2279] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62087&o=2 $end $info=sc5kingx,sc5kingxa, $bio King X (c) 200? Mazooma Games. - TECHNICAL - [Model PR2077] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42669&o=2 $end $info=sc5kingxc,sc5kingxe, $bio King X (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR2336] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62086&o=2 $end $apple2_flop_orig=kingbnty, $bio Apple II disk. published 30 years ago: King's Bounty (c) 1990 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240958&o=2 $end $ibm5150=kbounty, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: King's Bounty (c) 1991 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132607&o=2 $end $pc98=kbounty, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: King's Bounty (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89867&o=2 $end $fmtowns_cd=kbounty, $bio Fujitsu FM Towns CD published 26 years ago: King's Bounty (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110408&o=2 $end $megadriv=kbounty, $bio Sega Genesis game published 29 years ago: King's Bounty - The Conqueror's Quest (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115583&o=2 $end $pc98=kingdung, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: King's Dungeon - The Story of Heroes (c) 1992 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89868&o=2 $end $psx=kingsfl2, $bio Sony PlayStation disc published 24 years ago: King's Field II (c) 1996 ASCII Ent. Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110955&o=2 $end $psx=kingsfld, $bio Sony PlayStation disc published 25 years ago: King's Field (c) 1995 ASCII Ent. Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110954&o=2 $end $msx1_cart=kingkngt,kingkngtb,kingkngta, $vgmplay=kingkngt_msx, $bio MSX cart. published 34 years ago: King's Knight (c) 1986 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52714&o=2 $end $nes=kingkngth, $bio Nintendo Famicom cart. published 33 years ago: King's Knight (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69277&o=2 $end $msx1_flop=kingkngt,kingkngta, $bio King's Knight Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134246&o=2 $end $x1_flop=kingkngt, $bio Sharp X1 5.25in.disk. published 33 years ago: King's Knight Special (c) 1987 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86031&o=2 $end $pc8801_flop=kingkngt,kingkngta, $bio NEC PC-8801 Series disk. published 33 years ago: King's Knight Special (c) 1987 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92178&o=2 $end $nes=kingkngt, $bio Nintendo NES cart. published 31 years ago: King's Knight (c) 1989 Square Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "King's Knight [Model SQF-KG]" Description from the back cover: Four brave warriors have set out into the Kingdom of Izander to rescue Princess Claire from the grip of a fiendish Dragon. Through five thrilling, fast-action stages, our gallant heroes, a Knight, a Wizard, a Monster, and a Thief, will take on incredible enemies. Join in and help this tough team reach their goal! - TECHNICAL - Game ID: NES-KG-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55269&o=2 $end $nes=kingkngtj, $vgmplay=kingkngt_nes, $bio Nintendo Famicom cart. published 34 years ago: King's Knight (c) 1986 Square Company, Limited. King's Knight is a vertical fantasy-themed action shooter (with a sprinkling of RPG elements) by Square. The kingdom of Orusea was at peace, until the day princess Claire was kidnaped by Torufidan, a fierce and evil dragon from the hostile kingdom of Izander. The king sends four of his best warriors to rescue the poor damsel in distress - Ray Jack the knight, Kaliva the wizard, Barusa the monster and Toby the thief. But before rushing on to the dragon's castle, they must each first undergo a training phase though four different levels. As they individually fight their way through each location, they come across enemies but also trees and other elements of the scenery that they can destroy with their main projectile weapon. Most of them hide all kind of monsters but also reveal power-up items which give each hero a chance to increase four of their fighting abilities - white crystals (attack), shields (defense), springs (jump) and Boots (speed). Each training-level also features miscellaneous items such as up and down shaped stones that replenish or reduce health, staircases that lead to secret underground stages and magic elements (Elements are important and four of each must be collected in order to cast magic spells during the final battle). Once the training phase is over, all four warriors then unite for the fifth and final level - however, anyone unable to survive their training stage will not join the final battle which greatly compromises the success of the rescue operation. New special items also appear throughout this final stage - the most noticeable (and important) are Arrow icons that give the player a chance to rotate the team and switch to a different group leader. Finally, a continue option is available from the title screen and gives players an opportunity to upgrade all four warriors after a game over (see the 'secrets' section). - TECHNICAL - Game ID: SQF-KG - TRIVIA - King's Knight was released on September 18, 1986 in Japan for 4900 Yen. Export releases: "King's Knight [Model NES-KG-USA]" - STAFF - Programmed by Workss. - PORTS - * COMPUTERS: MSX (1987) Nec PC-8801 (1987) "King's Knights Special" Sharp X1 (1987) "King's Knights Special" Fujitsu FM-7 (Canceled?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54288&o=2 $end $ibm5150=kingqst, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: King's Quest (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83647&o=2 $end $apple2_flop_orig=kquest, $apple2_flop_clcracked=kquest, $bio Apple II disk. published 36 years ago: King's Quest (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229110&o=2 $end $apple2gs=kingqst, $bio Apple IIGS disk. published 33 years ago: King's Quest (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115137&o=2 $end $amigaocs_flop=kingqst, $bio Commodore Amiga 500 disk. published 33 years ago: King's Quest - Quest for the Crown (c) 1987 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74394&o=2 $end $sms=kingqst,kingqstp, $bio Sega Master System cart. published 31 years ago: King's Quest - Quest for the Crown (c) 1989 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56078&o=2 $end $amigaocs_flop=kingqst1, $bio Commodore Amiga 500 disk. published 29 years ago: King's Quest 1 - Quest for the Crown [Enhanced] (c) 1991 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74395&o=2 $end $st_flop=kingqst3, $bio Atari ST disk. published 34 years ago: King's Quest 3 (c) 1986 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148730&o=2 $end $apple2_flop_orig=kquest2, $apple2_flop_clcracked=kquest2, $bio Apple II disk. published 35 years ago: King's Quest II (c) 1985 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229111&o=2 $end $ibm5150=kingqst2a,kingqst2, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: King's Quest II - Romancing the Throne (c) 1985 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83648&o=2 $end $amigaocs_flop=kingqst2a,kingqst2, $bio Commodore Amiga 500 disk. published 32 years ago: King's Quest II - Romancing the Throne (c) 1988 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74396&o=2 $end $apple2gs=kingqst2, $bio Apple IIGS disk. published 32 years ago: King's Quest II - Romancing The Throne (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115134&o=2 $end $amigaocs_flop=kingqst2b, $bio Commodore Amiga 500 disk. published 32 years ago: King's Quest II - Romancing the Throne [Budget] (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74397&o=2 $end $apple2_flop_orig=kquest3, $apple2_flop_clcracked=kquest3, $bio Apple II disk. published 33 years ago: King's Quest III (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229112&o=2 $end $apple2gs=kingqst3, $bio Apple IIGS disk. published 32 years ago: King's Quest III (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115135&o=2 $end $amigaocs_flop=kingqst3, $bio Commodore Amiga 500 disk. published 31 years ago: King's Quest III - To Heir is Human (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74398&o=2 $end $apple2gs=kingqst4, $bio Apple IIGS disk. published 31 years ago: King's Quest IV (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115136&o=2 $end $apple2_flop_orig=kquest4, $bio Apple II disk. published 31 years ago: King's Quest IV (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229113&o=2 $end $ibm5150=kingqst4, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: King's Quest IV - The Perils of Rosella (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83649&o=2 $end $ibm5150=kingqst4_35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: King's Quest IV - The Perils of Rosella (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132587&o=2 $end $amigaocs_flop=kingqst4, $bio Commodore Amiga 500 disk. published 30 years ago: King's Quest IV - The Perils of Rosella (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74399&o=2 $end $pc98=kingqst5, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: King's Quest V (c) 1991 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89869&o=2 $end $amigaocs_flop=kingqst5, $bio Commodore Amiga 500 disk. published 29 years ago: King's Quest V - Absence Makes The Heart Go Yonder (c) 1991 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74400&o=2 $end $fmtowns_cd=kingqst5, $bio Fujitsu FM Towns CD published 29 years ago: King's Quest V - Absence Makes the Heart Go Yonder (c) 1991 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110440&o=2 $end $ibm5170=kingqst5, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: King's Quest V - Absence Makes the Heart Go Yonder! (c) 1990 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144422&o=2 $end $ibm5170=kingqst5_525, $bio IBM 5170 5.25in.disk. (DOS) published 30 years ago: King's Quest V - Absence Makes the Heart Go Yonder! (c) 1990 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144522&o=2 $end $nes=kingqst5, $bio Nintendo NES cart. published 28 years ago: King's Quest V (c) 1992 Konami Co., Ltd Dark powers summon a cold wind from the north. The terrifying gust surrounds Sir Graham's castle, and mysteriously sweeps his fortress and family into the prison of oblivion. It's a bitter omen that chills the bones of every man, woman and child in the once peaceful Kingdom of Daventry. Who or what is responsible for this royal theft, and the misery that ravages the heart of Daventry? Has the ruthless wizard Manannan cast another evil spell? Or are the Black Forest Witch and the unforgiving Ice Queen using sinister powers to promote their wicked cause? Only you can answer these questions, as you assume the role of Sir Graham, then set forth on an adventure that will test your intelligence, challenge your skill and rip your courage to shreds. - TECHNICAL - GAME ID: NES-8Q-USA - TRIVIA - Released in June 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55270&o=2 $end $amigaocs_flop=kingqst6, $bio Commodore Amiga 500 disk. published 26 years ago: King's Quest VI - Heir Today, Gone Tomorrow (c) 1994 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74401&o=2 $end $spc1000_cass=kingval, $bio Sega SPC-1000 soft. published 34 years ago: King's Valley (c) 1986 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83526&o=2 $end $msx1_flop=kingval, $bio King's Valley Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134248&o=2 $end $msx1_flop=kingsva2, $bio MSX disk. published 35 years ago: King's Valley Plus (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109058&o=2 $end $cdi=kingdom, $bio Phillips CD-i published 24 years ago: Kingdom - Shadoan (c) 1996 Philips Interactive Media, Incorporated. Travel across distant lands, encounter friends and strangers, and gather magical items to aid you in your battle against Torlock The Twisted to restore freedom to the Five Kingdoms. Courage and ingenuity will be required to survive in these dangerous lands. Every move you make will present you with greater challenges and more fantastic rewards. - TECHNICAL - Model 810 0280 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52923&o=2 $end $cdi=kingdomu, $bio Phillips CD-i published 25 years ago: Kingdom - The Far Reaches (c) 1995 Philips Interactive Media, Incorporated. Venture into a fully-animated gameworld of wizards and spectres, of bright steel and dark magic, of heroic deeds and base treacheries. You are Lathan, striving to restore an amulet of great power - now scattered throughout three kingdoms - and defeat the evil Torlock, whose reign of terror has vanquished your homeland. Collect items of power and magic, learn clues to determine friend from foe and strive to return Princess Grace Delight to the throne, as every move you make opens new vistas of awesome animation and the chance to conquer The Far Reaches! - TECHNICAL - Model 310690262-2 - TRIVIA - Export releases: [EU] "Kingdom - The Far Reaches [Model 810 0252]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52924&o=2 $end $gameboy=kingcrus, $bio Nintendo Game Boy Cart. published 28 years ago: Kingdom Crusade [Model DMG-KC-USA] (c) 1992 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66269&o=2 $end $info=kingdmgp, $bio Arcade Video game published 26 years ago: Kingdom Grandprix (c) 1994 Eighting / Raizing. A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held). - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1994. This game is known in Japan as "Shippu Mahou Daisakusen - Kingdom-Grandprix" (the title became the subtitle). - SERIES - 1. Sorcer Striker (1993) 2. Kingdom Grandprix (1994) 3. Dimahoo [Blue Board] (2000) - STAFF - Voice : Hiroaki Ishikawa, Juurota Kosugi, Miki Ito, Rikako Aikawa Graphics : Kazuyuki Nakashima, Kenichi Yokoh, Ryuichi Yamakawa Program : Yuichi Toyama (Healthy Toyama), Yasunari Watanabe Music Compose & S.E. : Hitoshi Sakimoto (YmoH.S), Masaharu Iwata (Rezon) Special Thanks To: Atsuhiro Motoyama Art Work : Akihiro Yamada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1296&o=2 $end $gba=kinghrtsu, $bio Nintendo GBA cart. published 16 years ago: Kingdom Hearts - Chain of Memories [Model AGB-B8CE-USA] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71366&o=2 $end $gba=kinghrtsj, $bio Nintendo GBA cart. published 16 years ago: Kingdom Hearts - Chain of Memories [Model AGB-B8CJ-JPN] (c) 2004 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71365&o=2 $end $gba=kinghrts, $bio Nintendo GBA cart. published 15 years ago: Kingdom Hearts - Chain of Memories [Model AGB-B8CP-EUR] (c) 2005 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71364&o=2 $end $bbcb_cass=kofhamil, $bio Acorn BBC Micro B cass. published 37 years ago: Kingdom of Hamil (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52022&o=2 $end $bbcb_flop_orig=kofhamil, $bio Acorn BBC Micro B disk. published 37 years ago: Kingdom of Hamil (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125188&o=2 $end $bbcb_flop_orig=kohamilt, $bbcb_flop=kohamilt, $bio Acorn BBC Micro B disk. published 33 years ago: Kingdom of Hamil (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125239&o=2 $end $electron_flop=kohamilt, $bio Acorn Electron 3.5in.disk. published 33 years ago: Kingdom of Hamil (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129829&o=2 $end $bbcb_cass=kingdomk, $bio Acorn BBC/Electron cass. published 36 years ago: Kingdom of Klein (c) 1984 Epic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52023&o=2 $end $zx81_cass=kgdmnam, $bio Sinclair ZX-81 cass. published 39 years ago: Kingdom of Nam (c) 1981 Microgame Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114939&o=2 $end $cpc_cass=speldome, $bio Amstrad CPC cass. published 35 years ago: Kingdom of Speldome (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99677&o=2 $end $cpc_flop=kingdoms, $bio Amstrad CPC type-in published 36 years ago: Kingdoms (c) 1984 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119033&o=2 $end $to7_cass=kingkong, $bio Kingkong (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108339&o=2 $end $amigaocs_flop=kingmakr, $bio Commodore Amiga 500 disk. published 27 years ago: Kingmaker (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74402&o=2 $end $info=kingman, $bio Tabletop game published 38 years ago: Kingman (c) 1982 Tomy. - TRIVIA - Retail price: 7980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94364&o=2 $end $info=kpv106, $bio Pinball published 24 years ago: Kingpin (c) 1996 Capcom Coin-Op, Incorporated. - TECHNICAL - Capcom A0015405 Main CPU : 68306 (@ 24 MHz) Sound CPU : I8752 (@ 12 MHz) Sound Chip : (2x) TMS320AV120 - TRIVIA - 9 units were produced! - STAFF - Designer : Mark Ritchie Art : Stan Fukuoka Software : Tony DeFeo (TND), Steven P. King Dots/Animation : Kevin Loza, Denise Wallner (DMW) Mechanics : Chris Shipman, Kathy Adams Cable-head : Bill Ziegler Music and Sounds : Chris Granner VOICES : Johnny Law, The Kid : Chris Granner The Kingpin, Frank Gritti : Mark Ritchie Dutch Shotz : Steve Ritschdorf Trixie Turner : Denise Wallner Pat O'Bunion : Jerry Brennan Jimmy 'The Zit' Zambone : Tony Pastori Rocco LaMacho : Tony DeFeo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5470&o=2 $end $amigaocs_flop=kingpin, $bio Commodore Amiga 500 disk. published 25 years ago: Kingpin - Arcade Sports Series Bowling (c) 1995 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74403&o=2 $end $info=m4kingq,m4kingq__a,m4kingq__b,m4kingq__c,m4kingq__d,m4kingq__e,m4kingq__f,m4kingq__g,m4kingq__h,m4kingq__i,m4kingq__j,m4kingq__k,m4kingq__l,m4kingq__m,m4kingq__n,m4kingq__o,m4kingq__p, $info=m4kingq__r,m4kingq__s,m4kingq__t, $bio Kings & Queens (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41355&o=2 $end $info=m4kingqc,m4kingqc__0,m4kingqc__1,m4kingqc__2,m4kingqc__3,m4kingqc__4,m4kingqc__5,m4kingqc__a,m4kingqc__b,m4kingqc__c,m4kingqc__d,m4kingqc__e,m4kingqc__f,m4kingqc__g,m4kingqc__h,m4kingqc__i, $info=m4kingqc__j,m4kingqc__l,m4kingqc__m,m4kingqc__k,m4kingqc__n,m4kingqc__q,m4kingqc__r,m4kingqc__s,m4kingqc__t,m4kingqc__u,m4kingqc__v,m4kingqc__w,m4kingqc__x,m4kingqc__y,m4kingqc__z, $bio Kings & Queens Classic (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41356&o=2 $end $info=m4kqclub, $bio Kings & Queens Club (c) 199? Newby. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41357&o=2 $end $info=m5kingqc,m5kingqc06,m5kingqc07,m5kingqc08, $bio Kings & Queens Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41596&o=2 $end $info=m4kingqn,m4kingqna, $bio Kings & Queens Club (c) 200? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42055&o=2 $end $info=sc1kings, $bio Fruit Machine published 24 years ago: Kings Club (c) 1996 ELAM. - TECHNICAL - Model 6246 - TRIVIA - Kings Club was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21293&o=2 $end $info=kosteel, $bio Pinball published 36 years ago: Kings of Steel (c) 1984 Bally Midway Mfg. Co. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Cheap Squeak) Model Number : 1390 Main CPU : M6800 (@ 475 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound Chips : DAC - TRIVIA - 2,900 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5471&o=2 $end $ibm5150=kotb, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Kings of the Beach (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132431&o=2 $end $ibm5150=kotb35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Kings of the Beach (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132560&o=2 $end $nes=kotbeach, $bio Nintendo NES cart. published 30 years ago: Kings of the Beach (c) 1990 Ultra Games Sun-bathed beaches from San Diego to Sydney are yours to conquer, as you challenge heavy-hitting volleyball superstars in world championship style competitions. From the opening serve to match point, the sand-blasting never stops. And to survive each grueling round, you must spike, crush, block and make daredevil returns. Timing and positioning are critical in this slam-fest, complete with aces, kills, digs and the dreaded hammer spike. Teamwork is crucial as well, since up to four players can compete at once. So hold nothing back, and bury your opponents in the sand. Because if your tandem wins three matches, you're qualified for the next big tournament, the next enormous challenge. But lose and you'll be just another couple of beach bums, washed-up like a pile of seaweed! - TECHNICAL - GAME ID: NES-VH-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55271&o=2 $end $psx=kingsadv, $bio Sony PlayStation disc published 21 years ago: Kingsley's Adventure (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110913&o=2 $end $snes=kingchu, $bio Nintendo Super Famicom cart. published 26 years ago: Kingyo Chuuihou! Tobidase! Game Gakuen [Model SHVC-J7] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61622&o=2 $end $gameboy=kingchu, $bio Nintendo Game Boy Cart. published 29 years ago: Kingyo Chuuihou! Wapiko no Wakuwaku Stamp Rally! [Model DMG-KTJ] (c) 1991 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66270&o=2 $end $gameboy=kingchu2, $bio Nintendo Game Boy Cart. published 28 years ago: Kingyo Chuuihou! 2 - Gyopi-chan o Sagase! [Model DMG-KJJ] (c) 1992 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66271&o=2 $end $gameboy=kininko, $bio Nintendo Game Boy Cart. published 30 years ago: Kinin Koumaroku Oni [Model DMG-ONJ] (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66272&o=2 $end $gba=kinnibkk, $bio Nintendo GBA cart. published 19 years ago: Kinniku Banzuke - Kimero! Kiseki no Kanzen Seiha [Model AGB-AK5J-JPN(RK272-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71367&o=2 $end $gba=kinnibkd, $bio Nintendo GBA cart. published 19 years ago: Kinniku Banzuke - Kongou-kun no Daibouken! [Model AGB-AK4J-JPN(RK250-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71368&o=2 $end $gbcolor=kinniban, $bio Nintendo Game Boy Color game published 21 years ago: Kinniku Banzuke GB - Chousensha wa Kimida! [Model DMG-A5KJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68121&o=2 $end $gbcolor=kinnibn2, $bio Nintendo Game Boy Color game published 20 years ago: Kinniku Banzuke GB2 - Mezase! Muscle Champion [Model DMG-B6KJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68122&o=2 $end $gbcolor=kinnibn3, $bio Nintendo Game Boy Color game published 19 years ago: Kinniku Banzuke GB3 - Shinseiki Survival Retsuden! [Model DMG-B7KJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68123&o=2 $end $pc8801_cass=kinnikum, $bio NEC PC-8801 Series cass. published 36 years ago: Kinnikuman (c) 1984 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91241&o=2 $end $msx1_cart=kinnikumk, $bio Kinnikuman - Colosseum Deathmatch (c) 198? San Ho. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95199&o=2 $end $msx1_flop=kinnikum, $bio Kinnikuman - Colosseum Deathmatch Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134249&o=2 $end $msx1_cart=kinnikum,kinnikuma, $bio MSX cart. published 35 years ago: (キン肉マン コロシアム デスマッチ (c) 1985 Bandai (Kinnikuman - Colosseum Deathmatch) - TECHNICAL - Game ID: BMX-005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77187&o=2 $end $snes=kinnikum, $bio Nintendo Super Famicom cart. published 28 years ago: Kinnikuman - Dirty Challenger (c) 1992 Yutaka - TECHNICAL - Model SHVC-KI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61623&o=2 $end $famicom_flop=kinnikum, $bio Nintendo Famicom disk. published 33 years ago: キン肉マン キン肉星王位争奪戦 (c) 1987 Bandai. (Kinnikuman - Kinniku Ookurai Soudatsusen) Kinnikuman is a simple platform/action game by Bandai and features the famous wacky Japanese wrestler and hero of a very popular comic book and anime in the late 70s and known as Muscleman in the west. At the start, each stage is filled up with demon like enemies who try to hit our hero-wrestler with their maces. Later on, some of them will even throw axes and fireballs at him. Kinnikuman can only punch and kick but his enemies won't oppose too much resistance and one hit is usually enough to defeat them. Interestingly, by pressing Start and Select during the game, the player can switch to another character - three wrestlers are available from the start but the player can only switch from one to another for a limited amount of time. A boss is of course waiting for Kinnikuman at the end of each area. They are tougher and more vicious than those weak demons and all our hero's wrestling moves and tricks will be needed to get them down for good. Those special moves are only available during boss encounters and are triggered by button combinations - like direction + A to grab and slam an opponent on the ground. The bosses vary from a skeletal robot firing lasers to the evil robot-blender who will mix Kinnikuman up to death. - TECHNICAL - Game ID: BAN-KNM - TRIVIA - Kinnikuman was released on May 01, 1987 in Japan. Retail price: 3300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65377&o=2 $end $nes=musclej,musclej1, $bio Nintendo Famicom cart. published 35 years ago: Kinnikuman - MUSCLE Tag Match (c) 1985 Bandai. - TRIVIA - Kinnikuman was released on November 08, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54289&o=2 $end $nes=muscleh, $bio Nintendo Famicom cart. published 33 years ago: Kinnikuman - MUSCLE Tag Match (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69278&o=2 $end $gameboy=kinnikum, $bio Nintendo Game Boy Cart. published 28 years ago: Kinnikuman - The Dream Match [Model DMG-KWJ] (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66273&o=2 $end $gba=kinnikmn, $bio Nintendo GBA cart. published 18 years ago: Kinnikuman II-Sei - Seigi Choujin e no Michi [Model AGB-AK2J-JPN] (c) 2002 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71369&o=2 $end $wscolor=kikuchou, $bio Bandai WonderSwan Color game published 17 years ago: Kinnikuman IIsei - Choujin Seisenshi [Model SWJ-BANC34] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86462&o=2 $end $wscolor=kikudrmt, $bio Bandai WonderSwan Color game published 18 years ago: Kinnikuman IIsei - Dream Tag Match [Model SWJ-BANC20] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86463&o=2 $end $info=kinniku, $bio Arcade Video game published 14 years ago: Kinnikuman Muscle Grand Prix (c) 2006 Banpresto. Wrestling game featuring 16 wrestlers and 11 stages. - TECHNICAL - System 246 - TRIVIA - Kinnikuman Muscle Grand Prix was released on March 15, 2006. It is based on the popular wrestling Anime and Manga. - SERIES - 1. Kinnikuman Muscle Grand Prix (2006) 2. Kinnikuman Muscle Grand Prix 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7947&o=2 $end $info=kinniku2, $bio Arcade Video game published 13 years ago: Kinnikuman Muscle Grand Prix 2 (c) 2007 Banpresto. - TECHNICAL - Namco System 246 - TRIVIA - Kinnikuman Muscle Grand Prix 2 was released on June 21, 2007. - SERIES - 1. Kinnikuman Muscle Grand Prix (2006) 2. Kinnikuman Muscle Grand Prix 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14753&o=2 $end $pc8801_flop=kinsenst, $bio Kinsen Street (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92179&o=2 $end $info=renju, $bio Arcade Video game published 26 years ago: Kira Kira Gomoku Narabe Renju Kizoku (c) 1994 Visco Corp. A Gomoku game (a Japanese connect four type of game). - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Kira Kira Gomoku Narabe Renju Kizoku was released in January 1995 in Japan (even if the titlescreen says 1994). The title of this game translates from Japanese as 'Glittering Gomoku Narabe Renju Noble'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3324&o=2 $end $pc98=kirakira, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: キラキラ女・神・先・生! (c) 1993 Birdy Soft. (Kirakira Megami Sensei!) - TRIVIA - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89870&o=2 $end $info=kirameki, $bio Taito F3 cart. published 23 years ago: Kirameki Star Road - Intro Club (c) 1997 Taito. Kirameki Star Road is a music trivia game for one or two players where the player assumes the role of a music talent scout. At the start of the game the player chooses one of three girls to promote as a new music idol. The object of the game is to listen to a piece of popular music and select the correct musician or title for the song before the timer runs out. After getting a set number of questions right, the player will be rated on their performance and will be shown how the girls popularity is advancing within certain demographics. At each new stage the player gets to pick the genre from which the music selections will be pooled from and also gets to see the selected girl in a new costume. In the first stage the girl is scouted in her school uniform, the second stage involves a swimsuit audition, and later stage costumes are decided by the genre of music selected for that stage. At certain stages in the game, the player is treated to a mini-game instead of the usual trivia. Stage three is a dance stage, where the player is shown a combination of joystick and button moves and must then repeat them from memory. Stage six is a photo shoot stage, where the player must attempt to frame the girl in a series of photos as the camera quickly shifts around. And Stage eight requires the player to shake off nosy tabloid paparazzi. Each mistake in the trivia or mini games leads to a lost life. The game is over once a player looses all their lives. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : F3-System No. 17 Prom Stickers : E44 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1997. The title of this game translates from Japanese as 'Glittering Star Road - Intro Club'. One charater wears the clothes of Cindy from Taito's famous fighting game "Psychic Force". - STAFF - Music by : Tamayo Kawamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1297&o=2 $end $ekara_japan_ac=ac0009, $bio Takara e-Kara AC series cart. published 13 years ago: Kirarin Cartridge Vol.1 (c) 2007 Takara Co., Ltd. - TECHNICAL - GAME ID: AC0009-KIR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52410&o=2 $end $n64=kiratt64, $bio Nintendo 64 cart. published 22 years ago: Kiratto Kaiketsu! 64 Tanteidan [Model NUS-N64J] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57785&o=2 $end $gba=kirbyamu, $bio Nintendo GBA cart. published 16 years ago: Kirby & the Amazing Mirror [Model AGB-B8KE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71371&o=2 $end $gba=kirbyam, $bio Nintendo GBA cart. published 16 years ago: Kirby & the Amazing Mirror [Model AGB-B8KP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71370&o=2 $end $gba=kirbyndlu, $bio Nintendo GBA cart. published 18 years ago: Kirby - Nightmare in Dream Land [Model AGB-A7KE-USA] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71373&o=2 $end $gba=kirbyndl, $bio Nintendo GBA cart. published 17 years ago: Kirby - Nightmare in Dream Land [Model AGB-A7KP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71372&o=2 $end $n64=kirby64,kirby64u, $bio Nintendo 64 cart. published 20 years ago: Kirby 64 - The Crystal Shards (c) 2000 Nintendo. North American release. Game developed in Japan. - TECHNICAL - Game ID: NUS-NK4E-USA - TRIVIA - Released on June 26, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57786&o=2 $end $snes=kirbybow, $bio Nintendo Super Famicom cart. published 26 years ago: ??????? (c) 1994 Nintendo Company, Limited. (Kirby Bowl) Kirby Bowl is an isometric action/mini golf game developed by HAL Laboratory and published by Nintendo. The ever cute and popular pink Kirby returns as the main protagonist in this unusual spin off. The evil King Dedede has stolen all the stars from the sky, and Kirby rushes off to the villain's floating castle to save Dream Land once again. The player is charged with the task of helping the titular character completing all kind of levels designed like cute miniature golf courses. But here, unlike other tiles in the franchise, Kirby acts as a golf ball and the player has to push the little round character and send him into exit holes in order to progress through the game. However, these exit holes are nowhere to be seen at the beginning of each level. In practice, Kirby has to hit all the enemies found on the course first, and the last enemy then magically turns into the exit that leads to the next stage. Kirby Bowl, despite its non-traditional nature for a Kirby game, still holds onto what made the series so popular in the first place. Our puffball can obtain different abilities from his enemies, and can turn into an U.F.O, grow sharp spikes or float with the help of an umbrella. He can also do a large variety of moves (jump over obstacles, spin or bounce) and the player often has to strategically balance strength and spin to achieve the perfect shot. Additionally, before making a shot, the player can even plot his next move and visualize the ideal trajectory! Finally, Kirby's life is symbolized by small red tomatoes - he loses one each time he makes a shot, and wins one each time he hits an enemy or finishes a hole. If he loses all his tomatoes then he loses a life, and once all the lives are gone then the game is over. Kirby Bowl consists of eight courses made out of eight holes each and also includes a two-player versus mode. - TECHNICAL - Cartridge ID: SHVC-CG - TRIVIA - Kirby Bowl was released on September 21, 1994 in Japan for 7900 Yen. Interestingly, Kirby Bowl was not originally intended to endorse any particular franchise. The first version of the game was apparently developed by Nintendo around 1992 and called Special Tee Shot. Additionally, this first version didn't even feature Kirby at all! The main character was a cute little red ball with googly eyes and the game used the same core gameplay as Kirby Bowl. But the ball couldn't steal powers from his enemies and could only gain a Power Shot (which doubled the strength for the next shot). The player also didn't need to defeat all the enemies on the playfield to make the exit hole appear. Special Tee Shot was never officially realized on cartridge, but it was apparently broadcasted by Nintendo via the Stellaview System in 1996. , and this exclusively in Japan. Interestingly, Special Tee Shot was featured at the back of the box of the early Super Nintendo system console in the United States (from the Super NES Control Set), with a short description - "Blast the ball off the tee to clink and clank as it bounces off of wacky obstacles on a sky-high, high-tech golf course of the future! The Super NES accurately plots the path of your shot for the most realistic and fun feel in a golf game yet!". It was also mentioned in the Nintendo Power magazine from June 1992 (Vol.37) and described there as a "hybrid golf/billiards game" (and even included a screen shot) - so Special Tee Shot was definitively in development at Nintendo in 1992, which was further confirmed by the discovery of a prototype cartridge in 2004 (and seemingly also dated 1992). - STAFF - Director: Takashi Saito Programmers: Tetsuya Abe, Teruyuki Gunji, Seiji Otoguro, Yoshimi Takahashi, Makoto Kanai Satoshi Mitsuhara, Kei Nakajima Map CAD Programmers: Hiroaki Suga, Takumi Kawagoe C.G. Designers: Shigeru Hashiguchi, Tadashi Hashikura, Kazuya Miura Map Designers: Shinichi Shimomura, Kensuke Tanabe, Hideki Fujii Music Composer: Hirokazu Ando Originally Designed: Tatsuya Hishida, Shinya Takahashi Special Thanks To: Satoshi Ishida, Chieko Obikane, Hironobu Kakui, Shigeki Yamashiro, Takaaki Kazuno, Senji Kirose, Masaya Akiyama, Shane C Allala, Jim Wornell, Dan Owsen Producers: Shigeru Miyamoto, Satoru Iwata Co-Producers: Yasuhiro Sakai, Takao Shimizu Executive producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61624&o=2 $end $gameboy=kirbyblcj, $bio Nintendo Game Boy Cart. published 25 years ago: Kirby no Block Ball [Model DMG-AKXJ-JPN] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66274&o=2 $end $gameboy=kirbykk, $bio Nintendo Game Boy Cart. published 23 years ago: Kirby no Kirakira Kids [Model DMG-AKCJ-JPN] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66275&o=2 $end $snes=kirbykk, $bio Nintendo Super Famicom cart. published 22 years ago: Kirby no Kirakira Kids [Model SHVC-BKKJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61625&o=2 $end $snes_bspack=kirbybb,kirbybba, $bio Kirby no Omochabako - Baseball (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61626&o=2 $end $snes_bspack=kirbyggb,kirbyggba, $bio Kirby no Omochabako - Guruguru Ball (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61627&o=2 $end $snes_bspack=kirbyhk,kirbyhka, $bio Kirby no Omochabako - Hoshi Kuzushi (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61628&o=2 $end $snes_bspack=kirbypnb, $bio Kirby no Omochabako - Pinball (c) 199? Unknown [Japan]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187997&o=2 $end $gameboy=kirbypinj, $bio Nintendo Game Boy Cart. published 27 years ago: Kirby no Pinball [Model DMG-K9J] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66276&o=2 $end $snes=kirbyss, $bio Nintendo Super NES game published 24 years ago: Kirby Super Star [Model SNS-AKFE-USA] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63162&o=2 $end $gbcolor=kirbytlt, $bio Nintendo Game Boy Color game published 19 years ago: Kirby Tilt 'n' Tumble [Model CGB-KTNE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68124&o=2 $end $nes=kirbyc, $bio Nintendo NES cart. published 27 years ago: Kirby's Adventure (c) 1993 Nintendo Co., Ltd. Canadian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]". - TECHNICAL - Game ID: NES-KR-CAN - TRIVIA - Kirby's Adventure for NES was released on September 27, 1993 in Canada. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76768&o=2 $end $nes=kirbyf, $bio Nintendo NES cart. published 27 years ago: Kirby's Adventure (c) 1993 Nintendo Co., Ltd. French release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]". - TECHNICAL - Game ID: NES-KR-FRA - TRIVIA - Kirby's Adventure was released on December 09, 1993 in France. Reviews: [FR] September 1993- Consoles + N.23: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77631&o=2 $end $nes=kirbyg, $bio Nintendo NES cart. published 27 years ago: Kirby's Adventure (c) 1993 Nintendo Co., Ltd. German release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]". - TECHNICAL - Game ID: NES-KR-NOE - TRIVIA - Kirby's Adventure for NES was released on June 27, 1993 in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77632&o=2 $end $nes=kirby, $bio Nintendo NES cart. published 27 years ago: Kirby's Adventure (c) 1993 Nintendo Co., Ltd. Scandinavian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]". - TECHNICAL - Game ID: NES-KR-SCN - TRIVIA - Kirby's Adventure for NES was released on December 09, 1993 in Sweden. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77630&o=2 $end $nes=kirbyu1,kirbyu,kirbyu2, $bio Nintendo NES cart. published 27 years ago: Kirby's Adventure (c) 1993 Nintendo. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hoshi no Kirby - Yume no Izumi no Monogatari [Model HVC-KI]". Description from the back cover: What would Dream Land be without dreams? A nightmare! The Dream Spring, source of all dreams, has dried up, taking with it all the blissful dreams of Dream Land. It's up to Kirby, the bombastic blimp, To return happy naps to the inhabitants of Dream Land! Kirby's appetite for adventure is as big as ever as he eats his way through a feast of all-new enemies! In this adventure, he can also steal the abilities of the bad guys he scarfs down! With this new power, Kirby can perform 20 new tricks that will help him make his way through the nightmare infested Dream Land! Kirby's Adventure features brand new worlds to explore with the same fun action-packed feel that made Kirby's Dream Land for Game Boy a hit! - TECHNICAL - Game ID: NES-KR-USA - TRIVIA - Kirby's Adventure for NES was released in May 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55272&o=2 $end $snes=kirbyava, $bio Nintendo Super NES game published 25 years ago: Kirby's Avalanche [Model SNS-PQ-USA-1] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63163&o=2 $end $gameboy=kirbyblc, $bio Nintendo Game Boy Cart. published 25 years ago: Kirby's Block Ball [Model DMG-AKXE-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66277&o=2 $end $snes=kirbydcu, $bio Nintendo Super NES game published 25 years ago: Kirby's Dream Course (c) 1995 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Kirby Bowl [Model SHVC-CG]". - TECHNICAL - Cartridge ID: SNS-CG-USA - TRIVIA - There is an interesting difference between the original Japan release of Kirby Bowl and the American and European versions. The animated introduction sequence was completely removed, probably in an attempt to keep the production cost down (the Japanese version has a ROM size of 10 Mbits, whereas the American and European versions is 8 Mbits). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63165&o=2 $end $snes=kirbydc, $bio Nintendo Super NES game published 25 years ago: Kirby's Dream Course (c) 1995 Nintendo Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Kirby Bowl [Model SHVC-CG]". - TECHNICAL - Cartridge ID: SNSP-CG-UKV - TRIVIA - There is an interesting difference between the original Japan release of Kirby Bowl and the American and European versions. The animated introduction sequence was completely removed, probably in an attempt to keep the production cost down (the Japanese version has a ROM size of 10 Mbits, whereas the American and European versions is 8 Mbits). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63164&o=2 $end $gameboy=kirby2, $bio Nintendo Game Boy Cart. published 25 years ago: Kirby's Dream Land 2 [Model DMG-AKBE-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66283&o=2 $end $snes=kirby3, $bio Nintendo Super NES game published 23 years ago: Kirby's Dream Land 3 (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63166&o=2 $end $gameboy=kirby, $bio Nintendo Game Boy Cart. published 28 years ago: Kirby's Dream Land [Model DMG-KY-USA] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66279&o=2 $end $snes=kirbyfun, $bio Nintendo Super NES game published 24 years ago: Kirby's Fun Pak [Model SNSP-AKFP-EUR] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63167&o=2 $end $snes=kirbygt, $bio Nintendo Super NES game published 25 years ago: Kirby's Ghost Trap (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63168&o=2 $end $gameboy=kirbypin, $bio Nintendo Game Boy Cart. published 27 years ago: Kirby's Pinball Land [Model DMG-K9-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66285&o=2 $end $gameboy=kirbystr, $bio Nintendo Game Boy Cart. published 23 years ago: Kirby's Star Stacker [Model DMG-AKCE-USA] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66288&o=2 $end $spectrum_cass=kirel, $bio Sinclair ZX Spectrum cass. published 34 years ago: Kirel [Model A18] (c) 1986 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79446&o=2 $end $gbcolor=kiriku, $bio Nintendo Game Boy Color game published 19 years ago: Kirikou (c) 2001 Wanadoo Edition - TECHNICAL - Model CGB-BKKP-EUR - STAFF - Programmer: Martial Benoit Level designer: Julien Cartier Bosses' programming: Fabrice Rodet Graphics artist: Bertrand Dupuy Tester: Olivier Barjon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68125&o=2 $end $pc98=kirishim, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 霧島診療室の午後 (c) 1995 May-Be Soft. (Kirishima Shinryoushitsu no Gogo) - TECHNICAL - FD x4 - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89871&o=2 $end $tvc_flop=kiscsava, $bio Kis Csavargó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111914&o=2 $end $tvc_cass=kiscsava,kiscsavaa, $bio Kis csavargó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112425&o=2 $end $msx2_cart=kisei, $bio MSX 2 cart. published 33 years ago: Kisei (c) 1987 Sony. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51327&o=2 $end $pc8801_flop=kisei, $bio NEC PC-8801 Series disk. published 33 years ago: Kisei (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92180&o=2 $end $info=kisekaeh, $bio Arcade Video game published 25 years ago: Kisekae Hanafuda (c) 1995 I'Max. A hanafuda game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 1024 x 1024 pixels Screen refresh : 60.00 Hz Palette colors : 1025 Players : 1 - TRIVIA - Released in December 1995. The title of this game translates from Japanese as 'Dress-up Hanafuda'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3362&o=2 $end $info=kisekaem, $bio Arcade Video game published 25 years ago: Kisekae Mahjong (c) 1995 I'Max. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 1024 x 1024 pixels Screen refresh : 60.00 Hz Palette colors : 1025 Players : 1 - TRIVIA - Released in September 1995. The title of this game translates from Japanese as 'Dress-up Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3363&o=2 $end $gbcolor=kisekae2a,kisekae2, $bio Nintendo Game Boy Color game published 19 years ago: Kisekae Series 2 - Oshare Nikki [Model CGB-B23J-JPN] (c) 2001 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68168&o=2 $end $gbcolor=kisekae3, $bio Nintendo Game Boy Color game published 19 years ago: Kisekae Series 3 - Kisekae Hamster [Model CGB-BKHJ-JPN] (c) 2001 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68169&o=2 $end $gba=kisekkog, $bio Nintendo GBA cart. published 17 years ago: Kisekko Gurumii - Chesty to Nuigurumi-tachi no Mahou no Bouken [Model AGB-A2VJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71374&o=2 $end $x68k_flop=kisehazu, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kisetsu Hazure no Yousei (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88344&o=2 $end $megadriv=kishiden, $bio Sega Mega Drive game published 27 years ago: Kishi Densetsu (c) 1993 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56606&o=2 $end $x68k_flop=kishikai, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kishikaisei Taiho Shichimauzo Hyouka Ban (c) 1992 Team Phantom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88345&o=2 $end $snes=zenkibr, $bio Nintendo Super Famicom cart. published 25 years ago: Kishin Douji Zenki - Battle Raiden [Model SHVC-AZ6J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61630&o=2 $end $snes=zenkidr, $bio Nintendo Super Famicom cart. published 25 years ago: Kishin Douji Zenki - Denei Raibu [Model SHVC-AZDJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61631&o=2 $end $snes=zenkitm, $bio Nintendo Super Famicom cart. published 24 years ago: Kishin Douji Zenki - Tenchi Meidou [Model SHVC-AZTJ-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61632&o=2 $end $gamegear=zenki, $bio Sega Game Gear cart. published 25 years ago: Kishin Douji Zenki [Model G-3373] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64665&o=2 $end $snes=kishinko,kishinkop, $bio Nintendo Super Famicom cart. published 26 years ago: Kishin Kourinden Oni [Model SHVC-HD] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61633&o=2 $end $info=kishon,kishona, $bio Chess board published 29 years ago: Kishon Chesster (c) 1991 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116185&o=2 $end $pc8801_flop=kishuoke, $bio Kishu! Okehazama (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92181&o=2 $end $tvc_flop=kismozdo, $bio Kismozdony (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112107&o=2 $end $tvc_cass=kismozdo, $bio Kismozdony (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112426&o=2 $end $pcecd=kisoulo2, $bio NEC PC-Engine CD published 25 years ago: Kisou Louga II - The Ends of Shangrila (c) 1995 NEC Home Electronics, Limited. - TECHNICAL - BARCODE: 4904323260089 GAME ID: HECD5021 - TRIVIA - Released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58251&o=2 $end $pcecd=kisoulou, $bio NEC PC-Engine CD published 27 years ago: Kisou Louga (c) 1993 Kogado Studio Kisou Louga is an interesting mix of fantasy war game and role playing game. The game offers awesome full screen animations. The game starts as the two main characters (Buaisu and Gaimu ?) rescue a beautiful girl (Erena) being chased by dark and evil knights. She joins them and tells the story of an evil man and his army of knights. As any traditional strategy game, fights are round based and always start with a scrollable top view of the battle field. During each round, you can either move your characters or engage a close combat if you are close enough to your enemy. The view then zooms in and displays your opponents and yourself, and enclose any characters near to this area. The game is really varied and the Japanese language is only a limitation if you want to know more about the storyline. - TECHNICAL - BARCODE: 4959067930040 GAME ID: KSCD3004 - TRIVIA - Kisou Louga was released on December 03, 1993 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58250&o=2 $end $pc98=genkaisr,genkaisra, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kisou Shinden Gen-Kaiser (c) 1995 TGL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89872&o=2 $end $pc98=kiss, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kiss (c) 1992 Ange. - TECHNICAL - Floppy disks: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89873&o=2 $end $cdi=kiss, $bio Phillips CD-i published 26 years ago: Kiss (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52925&o=2 $end $x68k_flop=kiss, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Kiss (c) 1994 KOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87816&o=2 $end $fmtowns_flop=kiss, $bio KISS - KISekae Set system (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132279&o=2 $end $x1_flop=kissmurd, $bio Sharp X1 5.25in.disk. published 33 years ago: Kiss of Murder - Satsui no Seppun (c) 1987 Riverhill Software. - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86032&o=2 $end $pc98=kissmurd, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kiss of Murder - Satsui no Seppun (c) 1988 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89874&o=2 $end $msx2_flop=kissmurd, $bio MSX 2 disk. published 32 years ago: Kiss of Murder - Satsui no Seppun (c) 1988 Riverhill Soft. - TECHNICAL - BARCODE: 4967652102116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101754&o=2 $end $pc8801_flop=kissmurd,kissmurda, $bio NEC PC-8801 Series disk. published 33 years ago: Kiss of Murder - Satsui no Seppun (c) 1987 Riverhill Software. - TECHNICAL - GAME ID: NERH-12006 BARCODE: 4967652101034 - TRIVIA - Released in December 1987 in Japan. Retail price: 5800 Yen. - STAFF - Directed: Rika Suzuki Programmed: Kazuhiro Okazaki, Tadashi Inoue, Takahiro Shiiki, Takuya Miyagawa, Kazuyuki Yamamoto Music: Yoshihiko Miyazaki Graphic Design: Yoshihiko Miyazaki Cover Photographs: Takashi Chishiki Cover Art Direction & Design: Nobuo Takaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92182&o=2 $end $x68k_flop=kissmurd, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: KISS OF MURDER 殺意の接吻 (c) 1988 Riverhill Software. (Kiss of Murder - Satsui no Seppun) - TECHNICAL - GAME ID: SJRH-13002 BARCODE: 4967652101034 MEDIA: Floppy Disk x 2 - TRIVIA - Released on February 11, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87815&o=2 $end $psx=kisspinb, $bio Sony PlayStation disc published 19 years ago: KISS Pinball (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111035&o=2 $end $dc=kisspce, $bio Sega Dreamcast GD published 19 years ago: KISS Psycho Circus - The Nightmare Child [Model T-40506D-50] (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135579&o=2 $end $dc=kisspc, $bio Sega Dreamcast GD published 20 years ago: KISS Psycho Circus - The Nightmare Child [Model T-41901N] (c) 2000 Gathering of Developers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135578&o=2 $end $megadriv=kissshot, $bio Sega Meganet game published 28 years ago: Kiss Shot (c) 1992 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69611&o=2 $end $gba=kissxkis, $bio Nintendo GBA cart. published 16 years ago: Kiss x Kiss Seirei Gakuen [Model AGB-B2KJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71375&o=2 $end $wswan=kissyori, $bio Bandai WonderSwan game published 21 years ago: Kiss Yori... - Seaside Serenade [Model SWJ-KDX001] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86345&o=2 $end $saturn=kissyori, $bio Sega Saturn game published 21 years ago: Kiss Yori... [Shokai Genteiban] (c) 1999 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59319&o=2 $end $info=kiss,kissp,kissp2, $bio Pinball published 41 years ago: Kiss (c) 1979 Bally Mfg. Corp. - TECHNICAL - Model Number : 1152 - TRIVIA - Released in June 1979. 17,000 units were produced. The development of this game took 14 months (started in June 79). - STAFF - Design by : Jim Patla Art by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5472&o=2 $end $bbcb_cass=kissink, $bio Acorn BBC/Electron cass. published 35 years ago: Kissin' Kousins (c) 1985 English Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52024&o=2 $end $bbcb_cass=kisspink, $bio Kissing the Pink - The Other Side of Heaven (c) 19?? The Program Bureau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52025&o=2 $end $saturn=astalja,astalj, $bio Sega Saturn game published 25 years ago: Kisuishou Densetsu Astal (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9019 - TRIVIA - Released on April 28, 1995 in Japan. There's an unused sprite in the game's code of what appears to be Mario, though the sprite's palette is more inline to that of his original outfit of red dungarees with a blue shirt. - STAFF - Planning/Original Concept: Tsuyoshi Sugai, Motomu Hayashi Game Design: Tsuyoshi Sugai, Masahito Shimizu Character Design: Motomu Hayashi Original Story: Motomu Hayashi, Toshiyasu Kamiko Art Director: Mika Okada Music Director: Yukifumi Makino Programmers Main Programmer: Kazuyuki Mukaida Player Programmer: Kazuyuki Mukaida, Atsutoshi Takahashi System Programmer: Yoshiyuki Kumazaki (Hitachi TS) Enemy Programmer: Atsutoshi Takahashi, Shin Futakawame, Hiroaki Sakamoto, Yoshiyuki Kumazaki (Hitachi TS), Yasumaro Hotta Tools Production: Takashi Ando Special Effects Production: Takashi Ando Programming Coordinator: Atsutoshi Takahashi Planning Map Design/Enemy Settings: Tsuyoshi Sugai, Toshiyasu Kamiko, Masaru Onuma Artists Background: Mika Okada, Naoko Hamada, Hiroyuki Kawaguchi, Masahiro Sanpei, Saori Wada Character Production: Motomu Hayashi, Hiroyuki Kawaguchi, Naoko Hamada, Yukinobu Asai, Yuji Uekawa 3D Graphics Operator: Shiro Kinemura Title Design: Mika Okada, Hiroyuki Kawaguchi Sound Staff Music: Tatsuyuki Maeda, Tatsuya Kozaki Sound Effects: Tatsuyuki Maeda, Tatsuya Kozaki Recording Staff: Tatsutoshi Narita, Naoyuki Machida, Shinji Kawahira, Fumitaka Shibata Animation Staff Introduction Production/Editing: Hiroyuki Kawaguchi, Toshiyasu Kamiko, Yoshio Inoue, Mika Okada, Ryuta Ueda Director: Toshihiko Masuda (Tokyo Movie Shinsha Co. Ltd.) Art Director: Toshiharu Mizutani (Tokyo Movie Shinsha Co. Ltd.) Color: Tomoko Sakai (Tokyo Movie Shinsha Co. Ltd.) Producer: Koji Takeuchi (Tokyo Movie Shinsha Co. Ltd.) Opening/Ending Theme Music Music by: Tatsuyuki Maeda Arranged by: Tatsuyuki Maeda Ending/Event Animation Production: Masahiro Sanpei, Saori Wada, Tatsuyuki Maeda, Naoko Hamada, Yukinobu Asai, Motomu Hayashi, Mika Okada, Hiroyuki Kawaguchi, Takashi Ando End Credits Background: Mika Okada, Hiroyuki Kawaguchi, Masaru Onuma, Takashi Ando, Miho Takayanagi, Hiroshi Nishiyama Special Thanks: Kumi Hasegawa, Kenji Satoh, Junichi Tsuchiya, Hiroshi Aso, Noriyoshi Oba, Shuichi Katagi, Toshinori Asai, Ko Tanaka, Atsushi Seimiya, Kiyotaka Ogawa, Shinichi Higashi, Kentaro Yoshida, Takashi Iwade, Michikazu Tamamura, Hirotsugu Kobayashi, James Spahn Director: Masahito Shimizu Producer: Makoto Oshitani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59320&o=2 $end $psx=kisyadeg, $bio Sony PlayStation disc published 20 years ago: Kisya de Go! [Model SLPM-86449] (c) 2000 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85350&o=2 $end $cpc_flop=amcharge,amcharge02,amcharge03,amcharge04,kitdetel, $bio Amstrad CPC 464 disk. published 32 years ago: Kit de Telechargement pour Amstrad CPC (c) 1988 Azursoft [Sophia-Antipolis, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119318&o=2 $end $dc=kitaepm, $bio Sega Dreamcast GD published 21 years ago: Kita e. Photo Memories (c) 1999 Hudson Soft. - TECHNICAL - GAME ID: T-14306M - TRIVIA - Released on August 5, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138645&o=2 $end $dc=kitaewipsp, $bio Sega Dreamcast Mil-CD published 21 years ago: Kita e. White Illumination - Pure Songs and Pictures (c) 1999 Media Factory. Mil-CD album and animation movie. - TECHNICAL - CD ID: ZMCZ-656 - TRIVIA - Released on June 25, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138644&o=2 $end $dc=kitaewi, $bio Sega Dreamcast GD published 21 years ago: Kita e. White Illumination [Model T-14301M] (c) 1999 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135594&o=2 $end $pc98=kitahei, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kitahei (c) 1988 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89875&o=2 $end $mz2500=kitahei, $bio Kitahei (c) 198? SPS [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128585&o=2 $end $x68k_flop=kitahei, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kitahei 68K (c) 1992 SPS. - TECHNICAL - GAME ID: GS-071 BARCODE: 4956358100717 MEDIA: FD x2 - TRIVIA - Released on May 01, 1992 in Japan for a retail price of 9700 Yen. - TIPS AND TRICKS - A blank floppy disk is required to save data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87817&o=2 $end $dc=kitahei, $bio Sega Dreamcast GD published 21 years ago: Kitahei Gold [Model T-39801M] (c) 1999 NetVillage [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135595&o=2 $end $pc8801_flop=kitahei, $bio NEC PC-8801 Series disk. published 35 years ago: Kitahei (c) 1985 SPS. - TECHNICAL - GAME ID: GS-055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92183&o=2 $end $msx2_cart=kitahei, $bio MSX 2 cart. published 34 years ago: 棋太平 (c) 1986 Micro Cabin. (Kitahei) - TECHNICAL - GAME ID: MIC-M022R BARCODE: 4988608651809 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51314&o=2 $end $gameboy=kitchenp, $bio Nintendo Game Boy Cart. published 29 years ago: Kitchen Panic (c) 1991 Coconuts Japan. - TECHNICAL - Model DMG-KPJ - TRIVIA - Released on May 10, 1991 in Japan. - STAFF - Programmed by: Motos Kanayama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66291&o=2 $end $psx=kitchpnc, $bio Sony PlayStation disc published 22 years ago: Kitchen Panic (c) 1998 Panther Software. - TECHNICAL - GAME ID: SLPS-01395 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85351&o=2 $end $svision=kitchenw, $bio Super Vision game published 28 years ago: Kitchen War (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Program by: Li Hong (Lihong) Graph by: Zhang Li (Zhangli) Music by: Xuhui Hu (Huxuhui) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95455&o=2 $end $dc=gangagan, $bio Sega Dreamcast GD published 20 years ago: Kiteretsu Boy's Gangagan [Model HDR-0064] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135596&o=2 $end $nes=kitedai, $bio Nintendo Famicom cart. published 30 years ago: Kiteretsu Daihyakka (c) 1990 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54290&o=2 $end $gameboy=kitereda, $bio Nintendo Game Boy Cart. published 26 years ago: Kiteretsu Daihyakka - Bouken Ooedo Juraki [Model DMG-VIJ] (c) 1994 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66292&o=2 $end $snes=kiterets, $bio Nintendo Super Famicom cart. published 25 years ago: Kiteretsu Daihyakka - Choujikuu Sugoroku [Model SHVC-AVKJ-JPN] (c) 1995 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61634&o=2 $end $pico=kitereda, $bio Sega Pico game published 26 years ago: キテレツ大百科 えどにいってキテレツさいさまにあうナリ (c) 1994 Sega Enterprises, Limited. (Kiteretsu Daihyakka - Edo ni Itte Kiteretsu Saisamaniau Nari) - TECHNICAL - GAME ID: HPC-6015 ROM size: 512 KB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75706&o=2 $end $pc98=kitojima, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kitoujima Joshi Keimusho (c) 1994 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89876&o=2 $end $tvc_flop=kitoltes, $bio Kitöltés (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111915&o=2 $end $info=kittenk, $bio Arcade Video game published 32 years ago: Kitten Kaboodle (c) 1988 Konami. Export release. Game developed in Japan. See The original Japanese release entry, "Nyan Nyan Panic", for more information about the game itself. - TECHNICAL - Game ID : GX712 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1298&o=2 $end $apple2_flop_clcracked=kittenkf, $bio Apple II disk. published 35 years ago: Kittens, Kids, And A Frog (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107481&o=2 $end $apple2_flop_clcracked=kitnkf87, $bio Apple II disk. published 33 years ago: Kittens, Kids, and a Frog (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231180&o=2 $end $apple2_flop_clcracked=kkafbcm1, $bio Apple II disk. published 31 years ago: Kittens, Kids, and a Frog - Building Comprehension I (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231181&o=2 $end $pico=kittykbd, $bio Sega Pico game published 20 years ago: Kitty to Minna no Keyboard Pico Sanrio Puroland ni Ikou! (c) 2000 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115687&o=2 $end $pc98=kittyw2, $bio NEC PC-9801 Series 3.5in.disk. published 26 years ago: Kitty World 2 (c) 1994 Griffon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89877&o=2 $end $nes=kittycat, $bio Nintendo NES cart. published 31 years ago: Kitty's Catch (c) 1989 Unknown - STAFF - By: David Wiebenson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55273&o=2 $end $cpc_flop=kitutill, $bio Amstrad CPC type-in published 27 years ago: Kitutil - Le Kit de l'An 2000 (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119501&o=2 $end $x68k_flop=kiwame, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kiwame (c) 1992 LOG. - TRIVIA - Released on November 07, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87818&o=2 $end $pc98=kiwame, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kiwame (c) 1992 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89878&o=2 $end $fmtowns_cd=kiwame, $bio Fujitsu FM Towns CD published 28 years ago: Kiwame (c) 1992 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110441&o=2 $end $pc98=kiwamedd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kiwame Daidougi (c) 1995 Mainichi Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89879&o=2 $end $pc98=kiwame2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Kiwame II (c) 1993 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89880&o=2 $end $fmtowns_cd=kiwame2, $bio Fujitsu FM Towns CD published 26 years ago: Kiwame II (c) 1994 LOG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110442&o=2 $end $gba=kiwamedx, $bio Nintendo GBA cart. published 19 years ago: Kiwame Mahjong Deluxe - Mirai Senshi 21 [Model AGB-AKMJ-JPN] (c) 2001 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71376&o=2 $end $nes=kiwikraz, $vgmplay=kiwikraz_nes, $bio Nintendo NES cart. published 29 years ago: Kiwi Kraze (c) 1991 Taito America Corp. When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient! - TECHNICAL - Cartridge ID: NES-2K-USA - TRIVIA - Kiwi Kraze was released in March 1991 in North America. It is known in Europe and Australia as The New Zealand Story. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55274&o=2 $end $pc98=kizuato, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Kizuato (c) 1996 Leaf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89881&o=2 $end $gameboy=kizuchid, $bio Nintendo Game Boy Cart. published 28 years ago: Kizuchida Quiz da Gen-san da! [Model DMG-QGJ] (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66293&o=2 $end $tvc_flop=kigyo, $bio Kígyó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111944&o=2 $end $tvc_cass=kigyo, $bio Kígyó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112429&o=2 $end $tvc_flop=kisertet,kisertetb,kiserteta, $bio Videoton TVC disk. published 31 years ago: Kísértetkastély (c) 1989 Canjavec [Attila Canjavec] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112331&o=2 $end $tvc_flop=kisersil, $bio Kísértetkastély 1 (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111749&o=2 $end $info=kotbinyo, $bio Arcade Video game published 23 years ago: Kkot Bi Nyo (c) 1997 Shinwhajin [Dynax Soft Division]. Korean version of "Hana Kanzashi". For more information about the game itself please see the original Hana Kanzashi entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49924&o=2 $end $info=kotbinsp, $bio Arcade Video game published 23 years ago: Kkot Bi Nyo Special (c) 1997 Shinwhajin [Dynax Soft Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49926&o=2 $end $info=kkotnoli, $bio Arcade Video game published 2020 years ago: Kkot Nori (c) 1989 NamHan Industry. A lucky 8 line hack used in Korea. - TECHNICAL - Unlike Lucky 8 Lines, this game has just 6 buttons. Button order : Big-Small-Double UP-Take Score-Start-Bet (from left to right). - TRIVIA - The title of this game translates from Korean as 'Flower Playing'. The 29th April 1989, NamHan Industry passed KMRB (Korea Media Rating Board) license. In the '80s Korea was a developing country which had a military administration over the past 20 years. Most people seldom thought about slot machines at that time. In 1987, First Lucky 8 Lines was released in Korea. Surely it was the best seller in the arcade market until SF2 came out. The real pachi-slot machines existed before, (although prohibited) but Lucky 8 Lines was freely playable in the arcade even with hopper until the government prohibited it. The success of Lucky 8 Lines met the twist of fate. A Korean TV debate program 'Woman' (KBS) informed about nudity in Lucky 8 Lines. Korea YWCA also reported that this nasty game was played by elementary school students (Korea YWCA does still co-work with KMRB.) In fact, some nudity games existed before but popularity matters. After this event, the arcades removed Lucky 8 Lines and replaced it with a more moderate one. Kkot Nori was one of the moderate versions of Korean digital reel games (though it was truly a bootleg). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30236&o=2 $end $bk0010=klad, $bio Elektronika BK0010 cass. published 33 years ago: Klad (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144289&o=2 $end $radio86_cass=klad, $bio Radio-86RK cass. published 33 years ago: KLAD (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235459&o=2 $end $partner_cass=klad, $bio Partner-01.01 cass. published 33 years ago: Klad (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235935&o=2 $end $info=phklad, $bio Klad (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34172&o=2 $end $special_cass=klad,klad2, $bio KLAD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234206&o=2 $end $orion_cass=klad, $bio Klad (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235171&o=2 $end $apogee=klad, $bio Klad (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235341&o=2 $end $mikrosha_cass=klad, $bio KLAD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236528&o=2 $end $dragon_cass=klartzdrk, $bio Klartz and the Dark Forces (c) 198? Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116840&o=2 $end $nes=klashbal, $bio Nintendo NES cart. published 29 years ago: KlashBall (c) 1991 Sofel Corporation. Sofel takes life simulation into the future with Klashball, for the NES. In a stadium hundreds of years from now, techno-gladiators do battle, combining contact with speed and finesse. Two five-man teams go for it, each fighting to deliver a three-kilo metallic energy sphere into the opponents goal zone. Teams challenge each other in a surreal arena that utilizes devices such as a warp tunnel, ball launcher, and magnetically charged bounce domes. Klashball features a complete league system. There are 11 rowdy teams, each with unique skills, strengths, and weaknesses. After each match the central computer analyzes the outcome and records the stats. Play against the computer or klash it out with a friend. If you're ready, take a trip into the 23rd century with Klashball. A game so real, it's in your face! - TECHNICAL - GAME ID: NES-4K-USA - TRIVIA - Released in July 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55275&o=2 $end $info=klax,klaxj3,klax5,klax4,klaxp1,klaxp2,klax5bl,klax5bl2,klaxj4, $bio Arcade Video game published 31 years ago: Klax (c) 1989 Atari Games. The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles! Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time. The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin. To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins. Each wave has a different task to be completed, which is shown on the To Go Meter. This task could be making a certain number of Klaxes or points or surviving a certain number of tiles. Complete the task before too many tiles drop in the pit and you complete the wave. When you complete a wave, you receive bonus points for the tiles remaining on the ramp, on the paddle, and any empty spaces in the bins. If you fail, you can start again at the same wave. Klax does not have a clock for you to race against, but as your playing time increases, the tiles klank down the ramp faster and faster. Waves : When you first enter the game, you can start at wave 1, 6, or 11. Wave 1 teaches you how to play the game and use the controls. At every fifth wave you can choose to play the next wave, the fifth wave beyond, or the tenth wave beyond. Klax has five different types of waves and more than five different backgrounds. There are five waves per level, and one hundred waves to complete. Each time you begin a wave, the To Go meter shows what kind of Klaxes or how many points you need to accumulate to complete the wave. The different types of waves are : * Klaxes To Go, which are the easiest. Just create Klaxes horizontally, vertically or horizontally. Create enough Klaxes to complete the wave before you drop too many tiles in the pit. * Tiles To Go requires you to survive a certain number of tiles. Create Klaxes in any of the three ways to collect points and to clear the bins to hold more tiles. * Points To Go requires you to make a certain number of points. Create Klaxes to collect points but make diagonals, four- or five-of-a-kind Klaxes, and simultaneous Klaxes for higher points. * Diagonals To Go requires you to create diagonals. Create Klaxes in any way to collect points; but only the correct number of diagonals will complete the wave. * Horizontals To Go requires you to create horizontals. Only horizontal Klaxes will complete the wave; but you can create Klaxes vertically and diagonally to collect points. You see several kinds of information on the screen. These are the : * To Go Meter which continuously calculates the number of Klaxes, tiles, points, diagonals or horizontals still required to complete the wave. The number depends on the type of wave you are playing. * Drop Count, which shows the number of dropped tiles. The drop count is continuously calculated. When the number of tiles dropped is reached, the wave is over. * High Score, which shows the highest score to date, regardless of the number of continues that player had. * Wave Indicator, which shows what wave you are playing. - TECHNICAL - Game ID : 136075 Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 6.779 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Even if title screen says 1989, Klax was released in February 1990. 550 dedicated upright were produced in the USA and 451 in Ireland for European distribution. The selling price was $1,895. 500 dedicated cabaret were produced in the USA and 306 in Ireland. The selling price was $1,695. 4,800 conversion kits were produced in the USA and 958 in Ireland. The selling price was $895. Dave Akers originally programmed this in Amiga Basic, then ported it line-by-line to C. It was written in just a few weeks on "Escape From the Planet of the Robot Monsters" hardware. - UPDATES - The prototype versions have different graphics, only one background with different palettes, and uglier tiles. Tiles sometimes look wrongly placed. When you throw the tile back, it's flying much further (approx. 6 seconds instead of 1). This version has 'By MSP and DSA' on the title screen. - SCORING - 3 Vertical Klax : 50 points 4 Vertical Klax : 10,000 points 5 Vertical Klax : 15,000 points 3 Horizontal Klax : 1,000 points 4 Horizontal Klax : 5,000 points 5 Horizontal Klax : 10,000 points 3 Diagonal Klax : 5,000 points 4 Diagonal Klax : 10,000 points 5 Diagonal Klax : 20,000 points Large 'X' Klax : 80,000 points Big Sandwich : 100,000 - 440,000 points - STAFF - Team Leader : John Ray (RAY) Team : David S. Akers (DSA), Brad Fuller, Tim Hubberstey (TJH), Farrokh Khodadadi (FRK), Pat McCarthy (PMC), Jerry Momoda, Mark Stephen Pierce (MSP), John Salwitz (JFS) - PORTS - * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Klax [Model TTGX20001]" Sega Mega Drive [BR] (1990) by Tec Toy [EU] Sega Mega Drive (1990) [US] Atari 2600 (1990) "Klax [Model CX26192] [US] Nintendo NES (1990) Amstrad GX4000 [EU] (1990) [JP] NEC PC-Engine (aug.10, 1990) "Klax [Model TG90001]" [US] Sega Genesis (sept.6, 1990) [JP] Sega Mega Drive (sept.7, 1990) "Klax [Model T-14063]" [JP] Nintendo Famicom (dec.14, 1990) "Klax [Model HFC-V6]" [EU] Sega Master System (1991) "Klax [Model 301040]" [US] Atari 7800 (1992) "Klax [Model CX7888]" : unreleased [US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]" [EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" [US] Atari 7800 (2002) by ResQsoft Productions [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" * HANDHELDS: Atari Lynx [US] (1990) "Klax [Model PA2031]" [JP] Nintendo Game Boy (1990) "Klax [Model DMG-KLA]" [EU] Nintendo Game Boy (1991) [US] Nintendo Game Boy (jul.1991) "Klax [Model DMG-KX-USA]" Sega Game Gear [US] [EU] (1992) Nintendo Game Boy Color [EU] (1999) "Klax [Model CGB-ALXP-EUR]" Nintendo Game Boy Color [US] (apr.1999) "Klax [Model CGB-ALXE-USA]" [US] Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: MSX [EU] (1989) BBC Micro [EU] (1990) [US] Commodore C64 [EU] (1990) [EU] Amstrad CPC (1990) Amstrad CPC+ [EU] (1990) Commodore Amiga [US] (1990) [EU] Atari ST (1990) Sam Coupe [EU] (1990) by Domark [EU] Sinclair ZX Spectrum (1990) [JP] Sharp X68000 (dec.14, 1990) by Hudson [JP] NEC PC 8801 (1990) by Hudson NEC PC 9801 [JP] (1990) by Hudson PC [MS-DOS, 3.5"] [US] (1992) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1300&o=2 $end $info=klax5bl3, $bio Arcade Video game published 31 years ago: Klax (c) 1989 Playmark. Unlicensed version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240407&o=2 $end $spectrum_cass=klaxe, $bio Klax (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219150&o=2 $end $spectrum_cass=klaxhs, $bio Klax (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219491&o=2 $end $bbcb_cass=klax, $bio Acorn BBC/Electron cass. published 30 years ago: Klax (c) 1990 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52027&o=2 $end $amigaocs_flop=klax, $bio Commodore Amiga 500 disk. published 30 years ago: Klax (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74404&o=2 $end $spectrum_cass=klax, $bio Sinclair ZX Spectrum cass. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79447&o=2 $end $x68k_flop=klaxpm, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Klax (c) 1990 Project M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87820&o=2 $end $msx1_cass=klax, $bio MSX cass. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94761&o=2 $end $cpc_cass=klax, $bio Amstrad CPC cass. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97141&o=2 $end $cpc_flop=klax1990,klax199001,klaxedsk,klaxuk1901,klaxuk1904,klaxuk19,klaxuk1903,klaxuk1902,klaxuk1905,klaxuk1906,klaxcngs,klaxdsk, $bio Amstrad CPC 464 disk. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121245&o=2 $end $bbcb_flop_orig=klax, $bio Acorn BBC Micro B disk. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125485&o=2 $end $specpls3_flop=klax, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Klax (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147552&o=2 $end $st_flop=klax, $bio Atari ST disk. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229784&o=2 $end $msx1_flop=klax1990, $bio Klax Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133168&o=2 $end $megadriv=klaxp, $bio Sega Genesis game published 30 years ago: Klax (c) 1990 Tengen. KLAX - the latest, greatest hit in the arcades - is now available for play on the Genesis! For one or two players, this brainteaser of a game is simple in concept: Catch colored tiles that come down the conveyor belt. Rack up points by arranging them in same-colored stacks or rows. A tic-tac-tile test, if you will. Sounds easy? It is... until the tiles come tumbling at you so fast, you'll go nuts trying to catch them all - while figuring out where best to stack them before you run out of room! But no matter how tough KLAX gets, the hardest part is pulling yourself away from this fun, fast, and totally mind-boggling game! - TECHNICAL - Game ID: 301040-0150 - TRIVIA - Klax for Genesis was released on September 6, 1990 in North America. - STAFF - Game Concept: Mark Stephen Pierce Design: Mark Stephen Pierce Graphics: Mark Stephen Pierce Software Design: David Akers Programming: David Akers Music: Brad Fuller Sound FX: Brad Fuller Audio Driver: Lisa Ching Special Thanks to: Bob Flanagan Art and Graphic Design: Louis Saekow Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83345&o=2 $end $sms=klax, $bio Sega Master System cart. published 29 years ago: Klax (c) 1991 Tengen - TECHNICAL - Model 301040-0160 - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56079&o=2 $end $megadriv=klax, $bio Sega Mega Drive game published 30 years ago: Klax (c) 1990 Tengen. European release. - TECHNICAL - Model # 301040-0170 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83367&o=2 $end $gbcolor=klax, $bio Nintendo Game Boy Color game published 21 years ago: Klax (c) 1999 Midway Home Ent. - TECHNICAL - Model CGB-ALXE-USA - TRIVIA - Klax for Game Boy Color was released in April 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68170&o=2 $end $a2600=klax,klaxp2,klaxp1, $bio Atari 2600 cart. published 30 years ago: Klax (c) 1990 Atari Corporation. You've selected your level, and now the colored tiles start to tumble down the ramp. you zoom your paddle back and forth to catch the tiles and flip them into the bins to create rows of same colored tiles, The rows can be vertical, horizontal or diagonal, and three or more tiles ina row create a Klax. Sounds Easy, right? It is, until the tiles speed up and tumble down the ramp so fast you can barely keep up! Faster and faster, your paddle becomes a blur as you struggle to keep up with the pace. Will you ace the wave or are you destined to fail? Either way, you'll find yourself quickly addicted to the good klean fun of tic-tac-KLAX! The object of the game is to accurately place colored tiles that tumble faster and faster down the ramp. To earn points and to progress from level to level, you must place the tiles in vertical, horizontal, or diagonal patterns called Klaxs. Three or more same colored tiles in a row is a Klax. The colored tiles advance down the ramp toward a paddle that you control with the joystick. You must move the paddle back and forth in the paddle slide to catch the tumbling tiles as they arrive at the bottom of the ramp. Move the paddle by pushing the joystick right or left. The tiles fall onto the paddle. You can stack a maximum of five tiles on your paddle at a time. To form Klaxs you must flip tiles into five bins below the paddle slide. To flip a tile from the paddle into a bin, position the paddle over the desired bin and press the fir button. The top tile on your paddle flips into the bin. Each time you make a Klax the entire Klax highlights and disappears from the bins. That gives you more room to place more tiles. You receive points for every Klax you complete. If you plan ahead and create more complex Klaxs, you earn more points. You also receive points for empty spaces left in the bins and for any tiles left on the ramp when you complete a wave. Use wild tiles (which count as any color) to complete especially complex Klaxs. Wild tiles flash multiple colors in turn as they tumble down the ramp. You can also make the tiles come down the ramp more quickly. Just pull the joystick toward you to increase the speed of the tiles. If you don't want a particular tile on your paddle anymore, or you want to rearrange the tiles on your paddle, push forward on the joystick to flip the top tile back up the ramp. but be careful! You don't want too many tiles on the ramp at one time. If your paddle is full, or you don't get to a tile in tile,the tile falls into a deadly drop zone. You don't want that on your consience, do you? And if too many tiles fall into the drop zone abyss, it's the end of the game. Each of the 100 Klax waves has an objective. The objective is displayed before you begin each level. On some waves you must archieve a certain number of horizontal or diagonal Klaxs. Some waves require you to survive a number of tiles any way you can, placing the tiles quickly to make Klaxs and freeing up space in the bins for the tumbeling tiles. Still other waves require you to earna certain number of points. Tiles move faster and faster and you become more and more frantic to place them before they fall into the drop zone. The game ends if you fill up all 25 spaces in the bins before you have completed the level objective, or if you let too many tiles fall of the ramp. If you fail to successfully complete a wave, you will be given the choice of continuing or starting over. Move the joystick up or down to move the arrow next to your selection, and press the fire button. Starting over returns you to the Title screen. continuing allows you to try the level again. - TECHNICAL - Model CX26192 - TRIVIA - Klax was only released in PAL format. Only 10 NTSC prototypes are known to exist. - SCORING - During game play you receive points for the Klaxs you create. When you complete a wave, any of the following bonus points earned will be added to your score: points for the empty spaces left in the loading bins, all tiles left on the ramp when you complete a wave, and any warp bonus points that apply to the wave. Sometimes placing a tile will result in a multiple Klax. For example, you could complete both a vertical and a diagonal Klax with the placement of a single key tile. If this occurs, you receive multiple Klax bonus points in addition to the points for each Klax. Multiple Klaxs are also worth more than one Klax towards the completion of certain waves. Vertical Klax 3 tiles: 50 points. 1 Klax 4 tiles: 1,000 points. 2 Klaxs 5 tiles: 1,500 points. 3 Klaxs Horizontal Klax 3 tiles: 100 points. 1 Klax 4 tiles: 500 points. 2 Klaxs 5 tiles: 1,000 points.3 Klaxs Diagonal Klax 3 tiles: 500 points. 1 Klax 4 tiles: 1,000 points. 2 Klaxs 5 tiles: 1,500 points. 3 Klaxs To create a four tile vertical Klax, place two tiles of the same color in one bin. Then place a tile of a second color in that same bin, and finally two more of the first color. Now make the middle tile disappear by involving it in a horizontal or diagonal Klax. You can also create four tile vertical Klaxs by stacking tiles very quickly while another Klaxs is being scored. - TIPS AND TRICKS - * Try for complex Klaxs on lower level waves to increase your score. Go for chain reactions and simultaneous Klaxs. * Don't throw too many tiles back up onto the ramp. You can get into trouble very quickly! * Try for more complex Klaxs on Points Waves. Get the big points quickly - you probably will not be able to complete the level with simple, vertical Klaxs. * Sometimes simple Klaxs work best. Don't get cocky on a high level Tile Wave, or you will end up with five full bins and a bunch of tiles with nowhere to go. * Use wild tiles to complete multiple Klaxs. - STAFF - Programmer: Steve DeFrisco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50630&o=2 $end $a7800=klax, $bio Atari 7800 game published 28 years ago: Klax [Model CX7888] (c) 1992 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50148&o=2 $end $gx4000=klax, $bio Amstrad GX4000 cart. published 30 years ago: Klax (c) 1990 Domark Group, Ltd. - TECHNICAL - GAME ID: D0089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118484&o=2 $end $gameboy=klaxj, $bio Nintendo Game Boy Cart. published 30 years ago: Klax (c) 1990 Hudson Soft. - TECHNICAL - Model DMG-KLA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66294&o=2 $end $gameboy=klax, $bio Nintendo Game Boy Cart. published 29 years ago: Klax (c) 1991 Mindscape, Incorporated. - TECHNICAL - Model DMG-KX-USA - TRIVIA - Klax for Game Boy was released in July 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66295&o=2 $end $nes=klaxj, $bio Nintendo Famicom cart. published 30 years ago: Klax (c) 1990 Hudson Soft. Japanese release. Game developed in USA. See the original USA entry release; "Klax [Model TGN-019-KX]" for more information about the game itself. - TECHNICAL - Game ID: HFC-V6 - TRIVIA - Klax for Famicom was released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54291&o=2 $end $pc98=klax, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Klax (c) 1990 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: MH-1643 BARCODE: 4988607103187 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89882&o=2 $end $pc8801_flop=klax, $bio NEC PC-8801 Series disk. published 30 years ago: Klax (c) 1990 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: N5-1643 BARCODE: 4988607103217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92184&o=2 $end $lynx=klax, $bio Atari Lynx cart. published 30 years ago: Klax (c) 1990 Atari Corp. You've selected your level, and now the colored tiles start to tumble down the ramp. You zoom your paddle back and forth to catch the tiles and flip them into the bins to create rows of same colored tiles. The rows can be vertical, horizontal, or diagonal, and three or more tiles in a row creates a Klax. Sounds easy right? It is, until the tiles speed up and tumble down the ramp so fast you can bare you keep up! Faster and faster your paddle becomes a blur as you struggle to keep up with the pace. Will you hear the wild cheers and applause as you ace the wave or will you cringe under the disappointed groans of the Klax audience when you lose? Either way you'll find yourself quickly addicted to the good klean fun of tic-tac-KLAX! - TECHNICAL - Model PA2031 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 93/100 - TIPS AND TRICKS - * Try for complex Klaxs on lower level waves to increase your score. Go for chain reactions and simultaneous Klaxs. * Don't throw too many tiles back up onto the ramp. You can get into trouble very quickly! * Try for more complex Klaxs on Points Waves. Get the big points quickly -- you probably will not be able to complete the level with simple,vertical Klaxs. * Sometimes simple Klaxs work best. Don't get cocky on a high level Tile Wave, or you will end up with five full bins and a bunch of tiles with nowhere to go. * Use wild tiles to complete multiple Klaxs. * Level Skip: create a Big X on level 6 to warp to level 51, and receive 60,000 bonus points. Create a Big X on level 11 to warp to level 56 with a 60,000 point bonus. - STAFF - Programmer: Greg Omi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58829&o=2 $end $megadriv=klaxj, $bio Sega Mega Drive game published 30 years ago: Klax (c) 1990 Namco, Limited. - TECHNICAL - Game ID: T-14063 - TRIVIA - Klax for Mega Drive was released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56607&o=2 $end $gamegear=klax, $bio Sega Game Gear cart. published 28 years ago: Klax (c) 1992 Tengen, Incorporated. - TECHNICAL - [Model T-48048-50] - TIPS AND TRICKS - * Level Select: At the title screen enter 1 x4, 2 x4. You will reach a screen where you can increase the Wave number (i.e. the level) by pressing Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64666&o=2 $end $pce=klax, $bio NEC PC-Engine HuCARD published 30 years ago: Klax (c) 1990 Tengen, Incorporated. - TECHNICAL - Model TG90001 - TRIVIA - Klax for PC-Engine was released on August 10, 1990 in Japan. Reviews: [FR] Player One (Oct. 1990): 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58625&o=2 $end $nes=klax,klaxp, $vgmplay=klax_nes, $bio Nintendo NES cart. published 30 years ago: Klax (c) 1990 Tengen. For one or two players, KLAX makes you move fast - and think faster! Catch colored tiles coming down a conveyor belt. Score big points by arranging them in same-colored stacks of threes - vertically, horizontally or diagonally. A tic-tac-tile game if you will. Sounds easy? It is... until the tiles come tumbling at you so fast, you'll go nuts trying to catch them all - while figuring out where best to stack them before you run out of room! No matter how tough it gets, the hardest part is pulling yourself away from this fun, fast, and totally addictive game! - TECHNICAL - Model # TGN-019-KX - TRIVIA - Klax was the first video game with versions for all three of 1990's leading consoles, the NES, the Genesis and the TurboGrafx-16. Export releases: [JP] "Klax [Model HFC-V6]" - STAFF - Original Game Design: Dave Akers, Mark Stephen Pierce Programming: Dave O'Riva Graphics: Greg Williams Music: Dave O'Riva, LX Rudis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55276&o=2 $end $tg16=klax, $bio NEC TurboGrafx-16 cart. published 30 years ago: Klax [Model TTGX20001] (c) 1990 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84327&o=2 $end $x68k_flop=klax, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Klax (c) 1990 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: ZH-1643 BARCODE: 4988607103200 MEDIA: FD x1 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87819&o=2 $end $cpc_flop=klebdire, $bio Amstrad CPC type-in published 30 years ago: Kleb Dir Einen (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119820&o=2 $end $adam_flop=klondike, $bio Coleco Adam disk. published 24 years ago: Klondike (c) 1996 L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109561&o=2 $end $dragon_cass=klondike, $bio Klondike Solitaire (c) 198? Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116708&o=2 $end $info=klondkp, $bio Arcade Video game published 21 years ago: KlonDike+ (c) 1999 Eolith. This game is like Freecell. - TECHNICAL - Eolith 16 bits hardware Main CPU : HyperStone E1-16T @ 60 Mhz Sound Chips : OKI6295 @ 1 MHz Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way Joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4920&o=2 $end $psx=klonoa, $bio Sony PlayStation disc published 22 years ago: Klonoa - Door to Phantomile (c) 1998 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111004&o=2 $end $gba=klonoau, $bio Nintendo GBA cart. published 19 years ago: Klonoa - Empire of Dreams [Model AGB-AKLE-USA] (c) 2001 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71378&o=2 $end $gba=klonoa, $bio Nintendo GBA cart. published 19 years ago: Klonoa - Empire of Dreams [Model AGB-AKLP] (c) 2001 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71377&o=2 $end $gba=klonoa2, $bio Nintendo GBA cart. published 15 years ago: Klonoa 2 - Dream Champ Tournament [Model AGB-AN6E-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71379&o=2 $end $gba=klonoahr, $bio Nintendo GBA cart. published 18 years ago: Klonoa Heroes - Densetsu no Star Medal [Model AGB-Ak7J-JPN] (c) 2002 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71380&o=2 $end $gbcolor=klustaru, $bio Nintendo Game Boy Color game published 21 years ago: Klustar [Model DMG-AKUE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68173&o=2 $end $gbcolor=klustar, $bio Nintendo Game Boy Color game published 21 years ago: Klustar [Model DMG-AKUP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68172&o=2 $end $info=kmc5000, $bio Computer published 33 years ago: KMC-5000 (c) 1987 Kawai. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127576&o=2 $end $bbc_rom=kmon, $bio Kmon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240340&o=2 $end $kc_cass=kspiele1, $bio VEB Mikroelektronik KC cass. published 32 years ago: Knabi Soft Spiele 1 (c) 1988 Knabi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133822&o=2 $end $kc_cass=kspiele2, $bio VEB Mikroelektronik KC cass. published 32 years ago: Knabi Soft Spiele 2 (c) 1988 Knabi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133823&o=2 $end $kc_cass=kspiele3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Knabi Soft Spiele 3 (c) 1988 Knabi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133824&o=2 $end $cpc_flop=knaveryu, $bio Amstrad CPC type-in published 32 years ago: Knavery (c) 1988 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Avralite era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124551&o=2 $end $n64=knifeedg,knifeedgu, $bio Nintendo 64 cart. published 22 years ago: Knife Edge - Nose Gunner (c) 1998 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57787&o=2 $end $n64=knifeedgj, $bio Nintendo 64 cart. published 22 years ago: Knife Edge - Nose Gunner [Model NUS-NKEJ] (c) 1998 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57788&o=2 $end $cpc_flop=knifeplu, $bio Amstrad CPC/PCW disk. published 33 years ago: Knife Plus (c) 1987 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124941&o=2 $end $psx=knigtbab, $bio Sony PlayStation disc published 22 years ago: Knight & Baby (c) 1998 Tamsoft - TECHNICAL - GAME ID: SLPS-01531 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85352&o=2 $end $x68k_flop=knightar, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Knight Arena (c) 1994 Team Xelf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88346&o=2 $end $x68k_flop=knghtarm,knghtarmd, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Knight Arms - The Hyblid Framer (c) 1989 Arsys Soft. - TECHNICAL - BARCODE: 4988634068022 - TRIVIA - Retail price: 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87821&o=2 $end $info=knightb, $bio Arcade Video game published 34 years ago: Knight Boy (c) 1986 Taito. A platform game where you fight ghosts and zombies and other creatures of the afterlife. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in October 1986. This game is also known as "KiKiKaiKai". - TIPS AND TRICKS - * Secret characters : when the 'Game Over' screen appears, hold the UP key until the screen changes. The bear (kuma) and the valley (tani) should appear on the title screen. It means that this game has been developed by Taito Kumagaya (kuma + tani) Laboratory. And if you start the game when these characters are displayed, one life is added to your play (3 by default, so the game should start with 4 lives). * Wave a flag at a lamp post with a red orb inside it and you will get a powerup. * There are several types of letters or messages : White - increase range Red - increase firepower Yellow - big letters * You can also pick up 'eggs' along the way. These eggs are activated by hitting fire & flag at the same time. Blue - freezes all monsters for a given period of time, also those off screen. Yellow - kill everything on screen. * The 'gremlins' don't kill you but they slow you down. You can lose them by running around a lamppost. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4719&o=2 $end $spectrum_cass=knightfa, $bio Knight Fall (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219062&o=2 $end $cpc_cass=knigtfrc, $bio Amstrad CPC cass. published 31 years ago: Knight Force (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97144&o=2 $end $cpc_flop=knightfo0b,knightfo02,knightfo03,knightfo0e,knightfo04,knightfo05,knightfo06,knightfo07,knightfo08,knightfo09,knightfo0a,knightfo01,knightfo, $bio Amstrad CPC 464 disk. published 31 years ago: Knight Force (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120744&o=2 $end $amigaocs_flop=knigtfrc, $bio Commodore Amiga 500 disk. published 30 years ago: Knight Force (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74405&o=2 $end $cpc_cass=knigtgam, $bio Amstrad CPC cass. published 34 years ago: Knight Games (c) 1986 English Soft. - STAFF - Programming by: Dennis Travers Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97145&o=2 $end $cpc_flop=knightga08, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Games (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121635&o=2 $end $cpc_flop=knightga02,knightga03,knightga05,knightga06,knightga0ba,knightga0ca,knightga0d,knightga0e,knightga,knightga01,knightga09,knightga0a, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Games (c) 1986 English Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122574&o=2 $end $cpc_flop=knightga04,knightga07, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Games Cracked (c) 1986 Cracked Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122575&o=2 $end $cpc_flop=knightga0b,knightga0c, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Games Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122576&o=2 $end $msx1_cass=knighost, $bio MSX cass. published 33 years ago: Knight Ghost (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94762&o=2 $end $msx1_flop=knighost, $bio Knight Ghost cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230021&o=2 $end $cpc_cass=knigtgst, $bio Amstrad CPC cass. published 33 years ago: Knight Ghost [Model 3JS001] (c) 1987 Juliet Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97148&o=2 $end $spectrum_cass=knthero,kntherow, $bio Sinclair ZX Spectrum cass. published 3 years ago: Knight Hero (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232124&o=2 $end $spectrum_cass=knightli, $bio Knight Life (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219831&o=2 $end $specpls3_flop=kniglife, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Knight Life (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147742&o=2 $end $bbcb_cass=knightl, $bio Acorn BBC Micro B cass. published 36 years ago: Knight Lore (c) 1984 Ultimate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52028&o=2 $end $cpc_cass=knightlru, $bio Amstrad CPC cass. published 36 years ago: Knight Lore (c) 1984 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97150&o=2 $end $msx1_cass=knightlr, $bio MSX cass. published 35 years ago: Knight Lore (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94763&o=2 $end $tvc_flop=knightlr,knightlra, $bio Videoton TVC disk. published 35 years ago: Knight Lore (c) 1985 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112126&o=2 $end $spc1000_cass=knightlr, $bio Sega SPC-1000 soft. published 34 years ago: Knight Lore (c) 1986 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83527&o=2 $end $spectrum_cass=kngtlorer, $bio Knight Lore (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219756&o=2 $end $cpc_flop=knightlo04, $bio Knight Lore (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121709&o=2 $end $famicom_flop=knightlr, $bio Nintendo Famicom disk. published 34 years ago: ??????? ~?????~ (c) 1986 Jaleco Company, Limited. (Knight Lore - Majou no Ookami Otoko) Knight Lore is a a 3D isometric adventure game by Jaleco. Saberman, the hero of the game, has been cursed by an evil wizard. Every nights, he turns into a creepy werewolf and he is on a journey to retrieve all the necessary ingredients to create a magic potion. This potion, he hopes, will get him to return to his human shape. The game starts in a dark forest, somewhere in there the wizard awaits for the potion's ingredients such as diamonds, bottles etc... Our hero's task is to wander around and find them, one at the time, and bring them back to him. But our hero must watch out, he turns into a werewolf at night and the wizard won't hesitate to use his magic against him. Saberman must make sure to always approach him as a human. Up to three items can be carried at the same time, they can also be dropped on the ground and climbed to reach higher platforms. However, once a new ingredient is delivered to the wizard, our hero leaves empty handed and lose all stored items. Series of enemies and hazards are of course scattered along his path, such as spirits, spikes or pits. Once all the ingredients are collected, the game jumps to another location where more objects need to be found with meaner hazards and enemies. This is also the point where the player's progress can be saved. - TECHNICAL - Game ID: JFD-KLM - TRIVIA - Knight Lore was released on December 19, 1986 in Japan for 3200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65378&o=2 $end $msx1_flop=knightlr, $bio Knight Lore cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230022&o=2 $end $cpc_flop=knightlo01, $bio Amstrad CPC 464 disk. published 36 years ago: Knight Lore Trained (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126722&o=2 $end $spectrum_cass=kngtlore,kngtlorea,kngtloreb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Knight Lore (c) 1984 Ultimate Play The Game The game Knightlore is set in a dark castle where you, the sabreman have to rid yourself from the curse of the werewolf. The only way to do this is to find 6 objects and drop them into the wizard's cauldron to create a remedy. The games gimmic, and arguably it's selling point, was it's forced 3D isometric perspective that gave the rooms a more realistic look. The inlay card doesn't actually HAVE any instructions, just lots of riddles. As with all Ultimate games, the user had to use his brain to work out what to do. The object of the game is for you to first find the wizard of the castle and enter the room he is in when you are in your sabreman form. Out of the cauldron an item will appear. Your mission is to then hunt out this object and place it into the cauldron. Once this has been done, another object that you will have to search out and return will appear. Once you have done this 6 times you will have ridden the werewolf's curse from your body. Be quick! You only have 40 days and nights to complete the spell. - TECHNICAL - GAME ID: 481009 - TRIVIA - Released in December 1984. Knightlore was the sequal to 2 games. These were Underwurlde and Sabrewulf. Alien8, among others, could also be regarded as a sequal to Knightlore as it was the followup game from Ultimate and used the same game engine, albeit improved. Reviews: CRASH Issue 12, p16: 94% - TIPS AND TRICKS - CHEATS Infinite lives: 53567,0 Infinite time: 50206,0 No metamorphosis: 50084,201 Objects needed: 49759,1 to 10 - STAFF - By: Chris Stamper, Tim Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79452&o=2 $end $msx1_cart=knightlr, $bio MSX cart. published 34 years ago: Knight Lore [Model ND-04MR] (c) 1986 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77188&o=2 $end $cpc_cass=knightlr, $bio Amstrad CPC cass. published 36 years ago: Knight Lore [Model RA 010] (c) 1984 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97149&o=2 $end $x68k_flop=knightmk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Knight Maker (c) 1991 Yamamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88347&o=2 $end $famicom_flop=knightmo, $bio Nintendo Famicom disk. published 30 years ago: ?????? (c) 1990 Nintendo Company, Limited. (Knight Move) - TECHNICAL - Model FMC-KMV - TRIVIA - Released on June 05, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65379&o=2 $end $a2600=knightwn,knightwne, $bio Atari 2600 cart. published 38 years ago: Knight on the Town (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50631&o=2 $end $amigaocs_flop=knigtorc, $bio Commodore Amiga 500 disk. published 33 years ago: Knight Orc (c) 1987 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74406&o=2 $end $spectrum_cass=knightor, $bio Sinclair ZX Spectrum cass. published 33 years ago: Knight Orc (c) 1987 Rainbird Software. - STAFF - Developed by Level 9 Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79454&o=2 $end $msx1_cass=knigtorc,knigtorch2,knigtorch1, $bio MSX cass. published 33 years ago: Knight Orc (c) 1987 Rainbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94764&o=2 $end $cpc_cass=knigtorc, $bio Amstrad CPC cass. published 33 years ago: Knight Orc (c) 1987 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97153&o=2 $end $pcw=orc, $bio Amstrad PCW soft. published 33 years ago: Knight Orc (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118364&o=2 $end $cpc_flop=knightor02,knightor03,knightor01,knightor, $bio Amstrad CPC 6128 disk. published 33 years ago: Knight Orc (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121098&o=2 $end $specpls3_flop=knigorc2, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Knight Orc (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148210&o=2 $end $gameboy=knightqs, $bio Nintendo Game Boy Cart. published 28 years ago: Knight Quest [Model DMG-FW-USA] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66297&o=2 $end $gameboy=knightqsj, $bio Nintendo Game Boy Cart. published 29 years ago: Knight Quest (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-FWJ - TRIVIA - Reviews: November 1991 - Consoles + N.3 (Page 136) [FR]: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66296&o=2 $end $cpc_cass=knightr, $bio Amstrad CPC cass. published 35 years ago: Knight Rider (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97154&o=2 $end $cpc_flop=knightri, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Rider (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126366&o=2 $end $nes=knightrj, $bio Nintendo Famicom cart. published 32 years ago: Knight Rider (c) 1988 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54292&o=2 $end $spectrum_cass=kntriderer, $bio Knight Rider (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219151&o=2 $end $cpc_flop=knightri01,knightri04,knightri02,knightri03, $bio Knight Rider Cracked (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120394&o=2 $end $pce_tourvision=knightrs, $bio TOURVision cart. published 26 years ago: Knight Rider Special (c) 1994 TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134096&o=2 $end $pce=knightrs, $bio NEC PC-Engine HuCARD published 31 years ago: Knight Rider Special (c) 1989 Pack-In-Video Company, Limited. Fans of Knight Rider and David Hasselhoff can stop hyperventilating now. Knight Rider Special is based on the famous TV series where a special car could talk and jump over fences. You drive the red eyed car and you must catch criminal cars. Of course, all of this must be done within a set time limit. As you progress, you also get extra equipment. - TECHNICAL - Game ID: PV1003 - TRIVIA - Released on December 22, 1989 in Japan for 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58626&o=2 $end $nes=knightr,knightru, $bio Nintendo NES cart. published 31 years ago: Knight Rider (c) 1989 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Knight Rider [Model PAC-NR]". Description from the back cover: KITT is more than a car, it's an extension of you, Michael Knight! With radar, lasers, missiles and a turbo-boost that catapults you 50 feet in the air, KITT has no equal. And now, on your most dangerous assignment ever, you take off on a high-speed adventure against a gang of ruthless criminals. You'll race day and night through sizzling deserts, icy mountains, big city freeways and more! It's up to you and KITT to bring these thieves to justice! Go get 'em Michael Knight. Get every last one! - TECHNICAL - GAME ID: NES-NR-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55277&o=2 $end $msx1_cass=knightym, $bio MSX cass. published 34 years ago: Knight Tyme (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94765&o=2 $end $cpc_cass=knigttym, $bio Amstrad CPC cass. published 34 years ago: Knight Tyme (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97156&o=2 $end $cpc_flop=knightty01,knightty,knightty03, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Tyme Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124033&o=2 $end $msx1_flop=knightym, $bio Knight Tyme cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230023&o=2 $end $cpc_flop=knightty02, $bio Amstrad CPC 464 disk. published 34 years ago: Knight Tyme Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124034&o=2 $end $spectrum_cass=kntyme, $bio Sinclair ZX Spectrum cass. published 34 years ago: Knight Tyme [Model MAD 8] (c) 1986 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79457&o=2 $end $mz700_cass=kcastle, $bio Knight's Castle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131667&o=2 $end $mz700_cass=knightsf, $bio Knight's MZ-700 Forth (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131792&o=2 $end $mz700_cass=knightsfmod, $bio Knight's MZ-700 Forth Modified (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131668&o=2 $end $c64_cass=knightym, $bio Commodore C64 cass. published 34 years ago: Knight-Tyme (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186670&o=2 $end $cpc_flop=knightga02a, $bio Amstrad CPC 464 disk. published 31 years ago: Knightgames Demo (c) 1989 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122552&o=2 $end $info=kngtmare, $bio Arcade Video game published 37 years ago: Knightmare (c) 1983 Gottlieb. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC (@ 894.886 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette Colors : 16 Players : 1 Control : Double 2-way joysticks Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3493&o=2 $end $svi318_cass=knightmr, $bio Spectravideo SV 318 cass. published 36 years ago: Knightmare (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118552&o=2 $end $c64_cass=knightmr, $bio Commodore C64 cass. published 33 years ago: Knightmare (c) 1987 Ricochet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186997&o=2 $end $spectrum_cass=knightmrp, $bio Knightmare (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219612&o=2 $end $amigaocs_flop=knightmr, $bio Commodore Amiga 500 disk. published 29 years ago: Knightmare (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74407&o=2 $end $msx1_cart=knightmrk, $bio Knightmare - Majou Densetsu (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95200&o=2 $end $msx1_flop=knightmr, $bio Knightmare - Majou Densetsu Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134252&o=2 $end $msx1_cart=knightmr,knightmrb,knightmra, $vgmplay=knightmr_msx,knightmr_scc, $bio MSX cart. published 34 years ago: Knightmare - Majou Densetsu (c) 1986 Konami Industry Co., Ltd. Plunge into a saga of romance and bloodcurdling adventure - in a castle full of surrealistic knightmare monsters right out of Greek mythology! For experts only: this is a game adventure of super-high level difficulty! - TECHNICAL - GAME ID: RC739 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77189&o=2 $end $msx1_cart=knightm2k, $bio MSX cart. published 33 years ago: Knightmare II - The Maze of Galious (c) 1987 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77191&o=2 $end $sms=knightm2, $bio Knightmare II - The Maze of Galious (c) 199? Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56080&o=2 $end $msx1_flop=knightm2, $bio Knightmare II - The Maze of Galious Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134250&o=2 $end $msx1_flop=knightm3, $bio Knightmare III - Shalom Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134251&o=2 $end $spectrum_cass=kmarezx, $bio Sinclair ZX Spectrum cass. published 8 years ago: Knightmare ZX (c) 2012 Climacus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226617&o=2 $end $spectrum_cass=knightmrr, $bio Sinclair ZX Spectrum cass. published 32 years ago: Knightmare (c) 1988 Ricochet. - TECHNICAL - GAME ID: RAS039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227036&o=2 $end $cpc_flop=knightma,knightma02,knightma01,knightma03,knightma04,knightma05, $bio Amstrad CPC 464 disk. published 33 years ago: Knightmare [Model UQD 581] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120741&o=2 $end $cpc_cass=knightmr, $bio Amstrad CPC cass. published 33 years ago: Knightmare [Model UQK 581] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97157&o=2 $end $spectrum_cass=knightmr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Knightmare (c) 1987 Activision, Inc. - TECHNICAL - GAME ID: URK 581 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79453&o=2 $end $cpc_cass=knigtdem, $bio Amstrad CPC cass. published 7 years ago: Knights & Demons (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97160&o=2 $end $dragon_cass=knightdemn, $bio Dragon cass. published 7 years ago: Knights & Demons (c) 2013 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116859&o=2 $end $spectrum_cass=knidem, $bio Sinclair ZX Spectrum cass. published 7 years ago: Knights & Demons (c) 2013 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232160&o=2 $end $spectrum_cass=knidemdx,knidemdxa, $bio Sinclair ZX Spectrum cass. published 7 years ago: Knights & Demons DX (c) 2013 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227056&o=2 $end $vz_snap=knight, $bio VTECH Laser 200 cass. published 37 years ago: Knights and Dragons (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235091&o=2 $end $amigaocs_flop=crystaln,crystalng, $bio Commodore Amiga 500 disk. published 30 years ago: Knights of the Crystallion (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74408&o=2 $end $apple2_flop_clcracked=kngtdt11, $bio Apple II disk. published 37 years ago: Knights of the Desert (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230904&o=2 $end $info=knightsja, $bio Arcade Video game published 29 years ago: Knights of the Round (c) 1991 Capcom Company, Limited. Knights of the Round is a horizontally-scrolling beat-em-up based loosely on the legend of King Arthur and the Knights of the Round Table. Arthur, after training to become a knight, pulled the sacred sword of Excalibur from the rock. He then new that his destiny was to become the first King of the Britons and Merlin sends Arthur and his two closest companions, Lancelot and Perceval, to overthrow the evil king Garibaldi and to unite England. Knights of the Round features role-playing elements in the form of its level advancement system, with fighters automatically being upgraded to new weapons and armour as they advance through the game. There are seven stages, each with its own boss and a variety of generic enemies that try to stop the players' progress. Success in combat relies strongly on players' blocking ability, which is triggered by pressing the ATTACK button then pressing the joystick BACK as the opponent strikes. If successful, the player gains a few seconds of invincibility in which to counter-attack. However, if no enemy strikes the player-character while they're blocking, they will tire and drop their guard, making them vulnerable to attack. Blocking is vital in certain cases, since some bosses will only be vulnerable after their attack has been blocked by the player. Players can perform a desperation attack by pressing both the ATTACK and JUMP buttons simultaneously. This strikes multiple enemies but player-characters lose some health every time they use it. At various points in the game the players get to ride a horse, enabling them to attack enemies from horseback. Horses can stamp on enemies by pressing the joystick FORWARDS twice. On occasion, enemy characters and bosses also ride horses. HEROES * Arthur - The main protagonist, Arthur is a well-balanced character in both speed and power. His weapon is Excalibur. He can perform a special attack - a powerful slashing blow - by pressing ATTACK then holding the joystick TOWARDS the enemy. Initially, Arthur wears chain-mail and leather armour. After levelling-up, Excalibur becomes stronger and he eventually gets better armour. Arthur is also the most powerful character when on horseback. * Lancelot - A talented swordsman, Lancelot is the fastest character but lacks strength. His special attack is the jumping kick, achieved by pressing ATTACK then holding the joystick UP. Lancelot's weapon is a sabre. Lancelot starts out wearing a blue tabard with a yellow cross. After levelling-up, he gains plate armour and a broader sabre. * Perceval - The son of a blacksmith, Perceval is the strongest character but lacks agility. He is the only character who can dash by tapping the joystick forward twice, cancelled into a "Giant Swing" by pressing the ATTACK button while dashing. At first, Perceval has blond hair and light armour. After levelling-up, Perceval eventually becomes bald with a beard and gains heavier armour. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89625B-1 Players: Up to 3 simultaneous Control per player: 8-Way Joystick Buttons per player: 2 => [1] Attack, [2] Jump - TRIVIA - Knights of the Round was released in November 1991 in the Japanese arcades. It was known there as the 18th video game made for the CP-S system. Knights of the Round is based on the story of King Arthur and the Knights of the Round Table. Len Hanley holds the official record for this game with 431,450 points. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Varth : G.S.M Capcom 6 - PCCB-00110) on February 19, 1993. Known re-release: "Knights of the Round [B-Board 91634B-2]" Known Export release: "Knights of the Round [B-Board 91635B-2]" - TIPS AND TRICKS - Earning Extra Lives : In Stage 2, lose 1 life against boss. Beat him. When you come to the 3rd stage, don't break the barricades, just wait. First kill the Fat-Man and the Soldier. Warning : If you launch a desperation attack (attack+jump), all the effort will be lost. Then wait until the Bird Man comes run against you. Hit him with a strong strike (Push front+punch). Don't hit him while is recovering. Wait until he runs to you again and make the same. you can kill him after 3 strikes (unless with Lancelot). If you're done correctly, hit the barricade of the above, don't pick the food, try to turn apart it, and you'll get a surprise... a chess piece with 2 lives (2Up) waiting for you. If you kill the second Bird-Man in the same way, the second item in the barricade will give you 1 more level (green sceptre). If you remember, a 3rd Bird-Man gets into the castle when you break the bridge's barricade. Do the same trick with him inside, break the down barricade, break the item and you'll get one more life (1Up). - STAFF - Game Designers : Boyoyon, Hachi, K. Suke, Nis 7 Music Sound : Isao Abe (Oyaji) Programmers : Ayrton Tsuna !!, Hero Hero, Cky Object Designers : Ikusan Z, Tanuki, Imomushi, Jun Matsumura (Jun), Sho Scroll Designers : Fukumoyan, Pooh!, Kyochan, Marchan - PORTS - Here is a list of Japanese ports. For ports released in other regions, please see the Export version entry; "Knights of the Round [B-Board 91635B-2]" * CONSOLES: [JP] Nintendo Super Famicom (june.10, 1994) "Knights of the Round [Model SHVC-LO]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1301&o=2 $end $info=knightsj, $bio Arcade Video game published 29 years ago: Knights of the Round (c) 1991 Capcom Company, Limited. Japanese re-release. For more information about the game itself, please see the original Japanese release entry; "Knights of the Round [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69765&o=2 $end $info=knights,knightsu,knightsb,knightsb2,knightsb3, $bio Arcade Video game published 29 years ago: Knights of the Round (c) 1991 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Knights of the Round [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91635B-2 - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Knights of the Round [B-Board 89625B-1]" * CONSOLES: [EU] Nintendo SNES (1994) "Knights of the Round [Model SNSP-LO-EUR]" [US] Nintendo SNES (apr.1994) "Knights of the Round [Model SNS-LO-USA]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69766&o=2 $end $snes=kotrj, $bio Nintendo Super Famicom cart. published 26 years ago: Knights of the Round (c) 1994 Capcom Company, Limited. JOIN THE SEARCH FOR THE LEGENDARY GRAIL! Legend says that the man who pulls the sword, Excalibur, from the stone is destined to be king. But even the power of Excalibur can not release Britain from the chaos into which it has plunged. Years of civil war have taken their toll and now only the power of the legendary grail can bring peace back to the land. Join Arthur, Lancelot and Percival, each with their own strengths and weaknesses, as they begin their quest for the magic grail in seven stages filled with power-ups and medieval magic! Do battle with evil knights, petty tyrants and sinister sorcerers as you fight through the darkest trials that evil can muster. Defeat them all to reclaim the grail and you may assume your rightful place as a Knight of the Round! For 1 or 2 player simultaneous play. - TECHNICAL - Game ID: SHVC-LO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61635&o=2 $end $snes=kotru, $bio Nintendo Super NES game published 26 years ago: Knights of the Round (c) 1994 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Knights of the Round [Model SHVC-LO]". - TECHNICAL - Game ID: SNS-LO-USA - TRIVIA - Knights of the Round for Super NES was released in April 1994 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63170&o=2 $end $snes=kotr, $bio Nintendo Super NES game published 26 years ago: Knights of the Round (c) 1994 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Knights of the Round [Model SHVC-LO]". - TECHNICAL - Game ID: SNSP-LO-EUR - TRIVIA - Knights of the Round for Super NES was released in 1994 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63169&o=2 $end $amigaocs_flop=knigtskya,knigtsky, $bio Commodore Amiga 500 disk. published 29 years ago: Knights of the Sky (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74409&o=2 $end $pc98=knighsky, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Knights of the Sky (c) 1993 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89883&o=2 $end $info=kov,kov115,kov100, $bio IGS PGM cart. published 21 years ago: Knights of Valour (c) 1999 IGS. A very good beat-'em-up with lots of special moves and great artwork. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Released in February 1999. Licensed to Alta for Japan distribution. This game is also known as "Sangoku Senki" (translates from Japanese as 'Knights of the Three Kingdoms'). Based on the Three Kingdoms saga. - TIPS AND TRICKS - * Play As Diao Chan : Press B, C, D, Up, Right, Down, Left, Up, Right, Down, Left. * Play As Xu Zhu : Press Left, B, C, Up, D(x2), B, C, Right, B(x3), C, Right, C(x2), B, C. * Play As Zhang Liao : Press D, B(x2), C, D, Up, Down, Left, Right, Up, Down, Left, Right, B, C, D. * Play As Zhuge Liang : Press Down(x2) B, Left, Down, Right, C, Left, Up, Right, D, Left(x2), B. * Internet Ranking Mode : To play in the Internet Ranking mode, hold Up+B on first player and Down+C on second player before pressing Start. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - STAFF - Executive producer : Ray Directors : Zhong Ren Gau, Keith Young, Andy Chu Programmers : Alf, Why, Fred Liao, Yao Wen Lo, Mssheir, LTH Hardware : Franklin Wu Stylists : Joseph Chang, Muta Chen, Chun Lung Wu, Benson, Hark Lin Pictures : Yao Kun Lai, Szu Chiang Wu, Pon-Pon Peng, Su Ping Chen, Abthony Ling, Yu Jem Lin, Gui Xin Xu, Hanks, Chia Sen Yeh, Mei Sen Chune, Hsien Chin Chou, Hsu Wei Chu, Feng Chiu Fu, Sheng Kai Chang, Ricky, Sung Chih Lin, Elvis Chen, Yang, Jeffrey Chang, Owl, Leo Music conductor : Ray Music & Sound effects by : Eddie Yao, Dean Producers : Ko-Chu Lee, Paulchiang, A.C. Chen, Tzung-Hui Cheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1302&o=2 $end $info=kovshxas, $bio IGS PGM cart. published 12 years ago: Knights of Valour - Aoshi Sanguo (c) 2008 Unknown. - TRIVIA - Released in October 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47520&o=2 $end $info=kovlsjb,kovlsjba, $bio Knights of Valour - Luan Shi Jie Ba (c) 200? Unknown. - TRIVIA - Also known as "Sangoku Senki - Luan Shi Jie Ba". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36330&o=2 $end $info=kovlsqh, $bio IGS PGM cart. published 16 years ago: Knights of Valour - Luan Shi Quan Huang (c) 2004 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45427&o=2 $end $info=kovlsqh2, $bio Knights of Valour - Luan Shi Quan Huang 2 (c) 200? Unknown. - TRIVIA - Also known as "Sangoku Senki - Luan Shi Quan Huang 2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36331&o=2 $end $info=kovqhsgs, $bio Knights of Valour - Quan Huang San Guo Special (c) 200? Unknown. - TRIVIA - Released in November 2008. Also known as "Sangoku Senki - Quan Huang San Guo Special". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36332&o=2 $end $info=kovsgqyz,kovsgqyza,kovsgqyzb, $bio Knights of Valour - San Guo Qun Ying Zhuan (c) 200? Unknown. - TRIVIA - Also known as "Sangoku Senki - San Guo Qun Ying Zhuan". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26729&o=2 $end $info=kov7sprt, $bio Arcade Video game published 17 years ago: Knights of Valour - The Seven Spirits (c) 2003 IGS. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Released in December 2003. - TIPS AND TRICKS - -Unlock Dubhe- After the game has been running for a certain amount of time, Dubhe's icon will appear on the title screen. Once that happens, go to the character select screen, and place the cursor on the following characters to enter the code. Once entered, Dubhe will appear in the middle of the screen. Japanese Version: Place cursor in Mizar (2nd character from the right), press Up, Up, Down, Down, then hold Start and press B, C, C, A, A, B. Simplified Chinese Version: Place cursor in Mizar (2nd character from the right), press Up, Down, Down, Up, then hold Start and press C, A, A, B, B, C. Traditional Chinese Version: Place cursor in Alioth (2nd character from the left), press Down, Up, Up, Down, then hold Start and press A, B, B, C, C, A. North American Version: Place cursor in Alioth, press Down, Down, Up, Up, then hold Start and press A, A, B, B, C, C. -Reach the true last boss- To reach the true last boss, you must fulfill several conditions. First, you must accept Chapter 4 and get the Scarlet Finch from the boss. I've gotten it by simply hitting the boss. Second, the chapter 7 boss is random and you'll face either Liubei, Caocao, or Sunquan. After defeating that boss, you'll go to a second phase. For Liubei, you must defeat the white tiger (Lan) in 30 seconds or less and he'll drop the Ashy Tiger item. For Caocao, defeat Onyx Cao in 40 seconds of less the and he'll drop the Snaketortoise item. For Sunquan, perform a 22-hit combo on Cyan Quan and he'll drop the Cyan Dragon item. Third, you must have over 1,500,000 points after beating the last boss in Chapter 8. To get that many points, you have to learn advanced combos to get as many points as possible from defeating enemies, you also need to pick the best level routes, and successfully save villagers when prompted. If everything was done correctly, you'll get energy recovery items when you defeat Dubhe and you'll proceed to the true last boss. If you're playing with the secret character, there is no Chapter 8 and instead you'll go from Chapter 7 to the true last boss if you fulfilled all the conditions. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4691&o=2 $end $info=kovytzy, $bio IGS PGM cart. published 16 years ago: Knights of Valour - Yi Tong Zhong Yuan (c) 2004 IGS. - TRIVIA - Released in March 2004. This game was also known as "Sangoku Senki - Yi Tong Zhong Yuan". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69051&o=2 $end $info=kov2,kov2104,kov2106,kov2100,kov2102,kov2103,kov2101, $bio IGS PGM cart. published 20 years ago: Knights of Valour 2 (c) 2000 IGS. A very good side-scrolling fighting game set in medieval China. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz) Sound Chips : ICS2115 (@ 20 Mhz) Control per player: 8-way Joystick Buttons per player: 4 - TRIVIA - Released in November 2000. This game is also known as "Sangoku Senki Bushou Souha" (translates from Japanese as 'Knights of the Three Kingdoms - Commander's Struggle For Supremacy'). - TIPS AND TRICKS - * Secret Characters : on the character selection screen, hold START button then input the following codes... Koumei : D, B, D, C(x2), B, D, B, UP, DOWN Chouzen : C, D, B(x2), C, D, UP, DOWN, UP, DOWN Housuu : B, C, D, UP, DOWN, LEFT(x2), RIGHT, C, D Sonken : B(x3), C, D, C, B(x2), DOWN(x2) - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1303&o=2 $end $info=kov2nl,kov2nl_301,kov2nl_300,kov2nl_300cn,kov2nl_301cn,kov2nl_302cn, $bio IGS PGM cart. published 12 years ago: Knights of Valour 2 - New Legend (c) 2008 IGS Company, Limited. - TRIVIA - Released in August 2008. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26454&o=2 $end $info=kov2p,kov2p202,kov2p204,kov2p200, $bio IGS PGM cart. published 19 years ago: Knights of Valour 2 - Nine Dragons (c) 2001 IGS. A very good side-scrolling fighting game set in medieval China. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz) Sound Chips : ICS2115 (@ 20 Mhz) Control per player: 8-way Joystick Buttons per player: 4 - TRIVIA - Knights of Valour 2 Nine Dragons was released in August 2001. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3850&o=2 $end $info=kov3,kov3_100,kov3_101,kov3_102, $bio IGS PGM2 cart. published 9 years ago: Knights of Valour 3 (c) 2011 IGS Company, Limited. - TRIVIA - Knights of Valour 3 was released in May 2011. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40075&o=2 $end $info=kov3hd,kov3hd101,kov3hd102,kov3hd103,kov3hd104, $bio IGS PGM3 cart. published 9 years ago: Knights of Valour 3 HD (c) 2011 IGS Co., Ltd. - UPDATES - * V101 * V102 * V103 * V104 * V105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113997&o=2 $end $info=kovplus, $bio IGS PGM cart. published 21 years ago: Knights of Valour Plus (c) 1999 IGS. Knights of Valour Plus is an upgrade with some differences : * The bonus after every stage is higher for the original version. * The colour of the lifebar is different for the 2 versions (yellow and green). * The three secret characters in the original version are already unlocked. * 2 new characters, the white Huang Zhong and the red Zhang Fei. - TECHNICAL - IGS PGM hardware Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Knights of Valour Plus was released in September 08, 1999. Licensed to Alta for Japan distribution. This game is also known as Japan as "Sangoku Senki Masamune Plus". Based on the Three Kingdoms saga. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226585&o=2 $end $info=kovsh,kovsh101,kovsh102,kovsh103,kovsh100, $bio IGS PGM cart. published 21 years ago: Knights of Valour Superheroes (c) 1999 IGS. A very good side-scrolling fighting game set in medieval China. - TECHNICAL - Main CPU : Motorola 68000 (@ 20 Mhz), Zilog Z80 (@ 8.468 Mhz), ARM7 (@ 20 Mhz) Sound Chips : ICS2115 (@ 20 Mhz) Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Knights of Valour Superheroes was released in January 2000 in Taiwan (even if the titlescreen says 1999). This game is also known as "Sangoku Senki Superheroes". - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1304&o=2 $end $info=kovshp,kovshpa, $bio IGS PGM cart. published 16 years ago: Knights of Valour Superheroes Plus (c) 2004 IGS. - TRIVIA - Released in September 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Plus (1999) 3. Knights of Valour Superheroes (1999) 4. Knights of Valour 2 (2000) 5. Knights of Valour 2 - Nine Dragons (2001) 6. Knights of Valour - The Seven Spirits (2003) 7. Knights of Valour Superheroes Plus (2004) 8. Knights of Valour 2 - New Legend (2008) 9. Knights of Valour 3 (2011) 10. Knights of Valour 3 HD (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31537&o=2 $end $gba=knigtkdmu, $bio Nintendo GBA cart. published 16 years ago: Knights' Kingdom [Model AGB-BKNE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71382&o=2 $end $gba=knigtkdm, $bio Nintendo GBA cart. published 16 years ago: Knights' Kingdom [Model AGB-BKNP] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71381&o=2 $end $x1_flop=knither, $bio Sharp X1 5.25in.disk. published 33 years ago: Knither - Demon Crystal II (c) 1987 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86033&o=2 $end $pc8801_flop=knither, $bio NEC PC-8801 Series disk. published 33 years ago: Knither - Demon Crystal II (c) 1987 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92185&o=2 $end $msx1_cart=knithers, $bio MSX cart. published 33 years ago: Knither Special (c) 1987 Dempa. - TRIVIA - Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77193&o=2 $end $electron_flop=knitwear, $bio Acorn Electron 3.5in.disk. published 33 years ago: Knitwear Designer (c) 1987 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129721&o=2 $end $bbcb_flop_orig=knitwear, $bio Acorn BBC Micro B disk. published 33 years ago: Knitwear Designer Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125438&o=2 $end $info=kd2001, $bio Strength Tester published 19 years ago: Knock Down 2001 (c) 2001 Namco, Limited. - SERIES - 1. Knock Down (1981) 2. Knock Down 90 (1990) 3. Knock Down 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70010&o=2 $end $info=sc4knokb,sc4knokc, $bio Knock Out (c) 200? Mazooma Games. - TECHNICAL - [Model PR2057] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62056&o=2 $end $info=sc4knok,sc4knoka, $bio Knock Out (c) 200? Mazooma Games. This fun themed AWP has proved a top earner on all sites since it's test debut, and shows no sign of stopping. Players must get 3 feature symbols in view to start the feature, or 3 on the winline to start the Super Feature, where all wins have a repeat chance attached! In the reel game there is a joker symbol which appears randomly to award one of 5 bonuses. Once in the feature the player may advance around the board using the Hi Lo reel, and when on a position, Hi Lo gamble for the square's award to be added again. Landing on +spins positions spins the fleximech, adding bucket symbols into the award panel, and when 3 of the same colour are lit, pays the associated prize into the award bank. - TECHNICAL - [Model PR7061] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £25 / £5 / £8 Stakes : 20p, 25p, 30p, 10p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11899&o=2 $end $info=knockout,knockoutb,knockoutc, $bio Arcade Video game published 38 years ago: Knock Out!! (c) 1982 KKK. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is also known as "Triple Punch" (KKI). Leo Daniels holds the official record for this game with 11,165,570 points. - TIPS AND TRICKS - * Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full. * Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes. You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1305&o=2 $end $interact=knockdwn, $bio Interact Family Computer cass. published 42 years ago: Knockdown (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237122&o=2 $end $spectrum_cass=knockout_d,knockout_e, $bio Sinclair ZX Spectrum cass. published 35 years ago: Knockout (c) 1985 Alligata. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79459&o=2 $end $msx1_cass=knockout, $bio MSX cass. published 35 years ago: Knockout (c) 1985 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94766&o=2 $end $spectrum_cass=knockout_b,knockout_c, $bio Knockout (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225781&o=2 $end $n64=koking2k,koking2ku, $bio Nintendo 64 cart. published 21 years ago: Knockout Kings 2000 (c) 1999 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57789&o=2 $end $psx=koking2k, $bio Sony PlayStation disc published 21 years ago: Knockout Kings 2000 [Model SLUS-00993] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110520&o=2 $end $psx=kokng2k1, $bio Sony PlayStation disc published 20 years ago: Knockout Kings 2001 [Model SLUS-01269] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110521&o=2 $end $gbcolor=kokings, $bio Nintendo Game Boy Color game published 21 years ago: Knockout Kings (c) 1999 Electronic Arts. - TECHNICAL - [Model CGB-AXKE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68174&o=2 $end $psx=kokings, $bio Sony PlayStation disc published 22 years ago: Knockout Kings [Model SLUS-00737] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110519&o=2 $end $info=ep_kopcl,ep_kopcla,ep_kopclb, $bio Knockout Punch Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40857&o=2 $end $cpc_flop=knowdsk,knowg198, $bio Amstrad CPC 464 disk. published 33 years ago: Know (c) 1987 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126367&o=2 $end $apple2_flop_clcracked=knwapple, $bio Apple II disk. published 38 years ago: Know Your Apple (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231543&o=2 $end $apple2_flop_clcracked=knwapl2e, $bio Apple II disk. published 38 years ago: Know Your Apple IIe (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231542&o=2 $end $bbcb_cass=knowpsiq, $bio Acorn BBC/Electron cass. published 36 years ago: Know Your Own Personality (c) 1984 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52029&o=2 $end $electron_cass=knowpsiq, $bio Acorn BBC/Electron cass. published 36 years ago: Know Your Own PSI-Q (c) 1984 Mirrorsoft, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237684&o=2 $end $msx1_cart=knowledg, $bio MSX cart. published 32 years ago: Knowledge (c) 1988 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77194&o=2 $end $apple2_flop_clcracked=knwmbtrd, $bio Apple II disk. published 36 years ago: Knowledge Master - Building Trades (c) 1984 Academic Hallmarks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231359&o=2 $end $apple2_flop_clcracked=knwmgmth, $bio Apple II disk. published 36 years ago: Knowledge Master - General Math (c) 1984 Academic Hallmarks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231360&o=2 $end $apple2_flop_clcracked=knwmgeom, $bio Apple II disk. published 36 years ago: Knowledge Master - Geometry (c) 1984 Academic Hallmarks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231361&o=2 $end $apple2_flop_clcracked=knwmutil, $bio Apple II disk. published 35 years ago: Knowledge Master - Utilities (c) 1985 Academic Hallmarks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231362&o=2 $end $apple2_flop_clcracked=kmwldhis, $bio Apple II disk. published 33 years ago: Knowledge Master - World History 1 (c) 1987 Academic Hallmarks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107522&o=2 $end $info=kbash2, $bio Arcade Video game published 21 years ago: Knuckle Bash 2 (c) 1999 Unknown manufacturer. 4 wacky characters go after the Bulls and others who would dare threaten the peace of the city! - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chip : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This bootleg of the Toaplan original game, Knuckle Bash: * Does not run on the YM2151 sound hardware. * Has a different title screen. * Levels are in different order. * The football player is selectable from the very beginning. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5427&o=2 $end $info=kbash,kbashk, $bio Arcade Video game published 27 years ago: Knuckle Bash (c) 1993 Toaplan Company, Limited. 3 wacky characters go after the Bulls and others who would dare threaten the peace of the city! - TECHNICAL - Game ID : TP-023 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz) Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Knuckle Bash was released in May 1993. Licensed to Atari Games for European and North American distribution. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - SERIES - 1. Knuckle Bash (1993) 2. Knuckle Bash 2 (1999) - STAFF - Designer : Junya Inoue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1306&o=2 $end $spectrum_cass=knuckleb, $bio Knuckle Busters (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219712&o=2 $end $spectrum_cass=knuckleb_a, $bio Knuckle Busters (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219757&o=2 $end $msx2_flop=knuckdst, $bio MSX 2 disk. published 24 years ago: Knuckle Duster (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101755&o=2 $end $info=knckhead,knckheadj,knckheadjp, $bio Arcade Video game published 28 years ago: Knuckle Heads (c) 1992 Namco. Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously. - TECHNICAL - Namco System NA-2 hardware Game ID : KH Main CPU : Motorola 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Even if the title screen says '1992', Knuckle Heads was released in March 1993 in Japan. The names of the female fighters (Claudia Silva and Christine Myao) appear on a 'Soul Edge Tour' shirt worn by a female character in the 1996 game "Dancing Eyes". Soundtrack releases : Namco Game Sound Express Vol.9 / Knuckle Heads - Victor Entertainment - VICL-15019 - May 21, 1993 - STAFF - Planners : O. Sugi, Captain Gan Programmers : SAM. Uruyama, Furin-Yanagi-Kazan-CD Chief of visual designers : H. Kikuchi, KIM Visual designers : M. FukuChan, Tsuchidarya-, N. Kumagari, G-NAS.Y, H-DAIO Logo and graphic designer : Cho-Itoh Illustration : Mr. Shigeri Sound composer : Takayuki Aihara (John Aihara) * CAST : Vincent, Darell : N. Tobita Fujioka : T. Morikawa Chris : M. Hayashibara Silva : K. Misuishi Vaike : T. Yanagihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1307&o=2 $end $info=kncljoe,kncljoea, $bio Arcade Video game published 35 years ago: Knuckle Joe (c) 1985 Seibu Kaihatsu. A side-scrolling fighting game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1985. Licensed to Taito for manufacture and distribution. A bootleg of this game is known as "Bone Crusher". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1308&o=2 $end $msx1_cart=knucklej, $bio MSX cart. published 31 years ago: Knuckle Joe (c) 1989 ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77195&o=2 $end $mtx_cass=knuckles,knucklesa, $bio Memotech MTX cass. published 37 years ago: Knuckles (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133310&o=2 $end $megadriv=knucklp, $bio Sega Mega Drive game published 26 years ago: Knuckles in Sonic 2 (c) 1994 Sega. Not actually a separate game, but a special combination of Sonic and Knuckles and Sonic 2. On the original hardware, this is played by plugging Sonic 2 into the Sonic and Knuckles cartridge. Despite the appearances, this is not actually a combination of the two games the way that Sonic 3 is with Sonic and Knuckles. Instead, this is a dedicated copy (a prototype) of Sonic 2 edited to include Knuckles embedded in S&K, and this is only accessed if Sonic 2 if plugged into the game at power on. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56608&o=2 $end $nes=koko, $bio Ko Ko Eo Deu Ben Ce (c) 199? Daou Infosys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116234&o=2 $end $x68k_flop=konetjk1, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Ko Net Joker Developer Release (c) 1998 Toyoshima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87822&o=2 $end $x68k_flop=konetjk2, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Ko Net Joker Developer Release 2 (c) 1998 Toyoshima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87823&o=2 $end $info=kopunch, $bio Arcade Video game published 39 years ago: KO Punch (c) 1981 Sega. - TECHNICAL - Game ID : 834-0103 Main CPU : Intel 8080 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 4-way joystick Buttons : 4 - TRIVIA - Released during October 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1309&o=2 $end $pcecd=koseikib, $bio NEC PC-Engine CD published 26 years ago: KO Seiki Beast - Gaia Fukkatsu Kanketsu Hen (c) 1994 Pack-In-Video Company, Limited. - TECHNICAL - BARCODE: 4988110600210 GAME ID: PVCD4011 - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58240&o=2 $end $pc98=koseibf,koseibfa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: KO Seiki Beast Sanjuushi - Gaia no Fukkatsu (c) 1992 Matrix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89821&o=2 $end $pc98=koseirj, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: KO Seiki Beast Sanjuushi - Rastak no Joou (c) 1993 Matrix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89822&o=2 $end $x68k_flop=kowindow, $bio Ko-Window (c) 19?? DoGA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87824&o=2 $end $x68k_flop=kowinap1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ko-Window Application Shuu 1 (c) 1991 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87825&o=2 $end $x68k_flop=kowinap2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ko-Window Application Shuu 2 (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87826&o=2 $end $x68k_flop=kowinap3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ko-Window Application Shuu 3 (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87827&o=2 $end $x68k_flop=kowinap4, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Ko-Window Application Shuu 4 (c) 1993 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87828&o=2 $end $apple2_flop_clcracked=klagspl1, $bio Apple II disk. published 37 years ago: Koala Grams Spelling I (c) 1983 Koala Technologies Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240689&o=2 $end $info=koalamnt,koalama6, $bio Slot Machine published 20 years ago: Koala Mint (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. This game was also released with 9 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware but was also released on the MKVI hardware. MKV 20 Lines: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple), Take Win/Start Feature (orange) MKV 9 Lines: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 3, 5, 7, 9 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple), Take Win/Start Feature (orange) MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) The line buttons are also used for a gamble feature: 1 line - 2 to 1, 5 (or 3) lines - 3 to 1, 10 (or 5) lines - 5 to 1, 15 (or 7) lines - 10 to 1, 20 (or 9) lines - 100 to 1. - TIPS AND TRICKS - Free Game Features : All Koala anywhere on reels 1 and 5 starts 10 free games. During the free games win a bonus of 2, 5, 10, 20, 50 or 100 credits (x total bet) for every COIN appearing anywhere in the window. The feature can be won again during the free games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5062&o=2 $end $c64_cart=koalapnt, $bio Commodore C64 cart. published 36 years ago: KoalaPainter (c) 1984 Koala Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231967&o=2 $end $c64_flop_orig=koalapnt, $bio Commodore C64 disk. published 36 years ago: KoalaPainter (c) 1984 Koala Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235981&o=2 $end $a800=kpainter, $bio Atari 800 cart. published 37 years ago: KoalaPainter (c) 1983 Koala - TECHNICAL - GAME ID: AT00315-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86595&o=2 $end $famicom_flop=holdup, $bio Kobayashi Hitomi no Hold Up (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65381&o=2 $end $famicom_flop=shockten, $bio Kobayashi Hitomi Shocking Tennis (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65380&o=2 $end $ibm5150=kobanaru, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Kobayashi Naru (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83650&o=2 $end $cpc_flop=kobayash,kobayash01,kobayash02,kobyashi, $bio Amstrad CPC 464 disk. published 33 years ago: Kobayashi Naru Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126368&o=2 $end $cpc_cass=kobayanr, $bio Amstrad CPC cass. published 33 years ago: Kobayashi Naru [Model IA 0159] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97161&o=2 $end $n64=kobenba,kobenbau, $bio Nintendo 64 cart. published 22 years ago: Kobe Bryant in NBA Courtside (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57790&o=2 $end $pc8801_flop=koberenm, $bio NEC PC-8801 Series disk. published 31 years ago: 神戸恋愛物語 (c) 1989 Zain Soft. (Kobe Renai Monogatari) - TECHNICAL - BARCODE: 4988636601555 MEDIA: FD x6 - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92186&o=2 $end $x68k_flop=koberenm, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 神戸恋愛物語 (c) 1990 Zain Soft. (Kobe Renai Monogatari) - TECHNICAL - BARCODE: 4988636601586 MEDIA: FD x3 - TRIVIA - Released on January 11, 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87829&o=2 $end $pc98=noriko, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kobishoujo Noriko - Part I (c) 1988 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released in December 1988 in Japan. The title translates from Japanese as 'Noriko, a cute girl'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89884&o=2 $end $pc8801_flop=noriko,norikoa, $bio NEC PC-8801 Series disk. published 32 years ago: Kobishoujo Noriko - Part I (c) 1988 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released in December 1988 in Japan. The title translates from Japanese as 'Noriko, a cute girl'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92187&o=2 $end $x68k_flop=noriko, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Kobishoujo Noriko - Part I (c) 1989 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on January 2, 1989 in Japan. The title translates from Japanese as 'Noriko, a cute girl'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87830&o=2 $end $lviv=kobra, $bio Kobra (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233008&o=2 $end $specpls3_flop=kobyaak, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Kobyashi Ag'Kwo - A Return to Naru (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147743&o=2 $end $spectrum_cass=kobyashi_a, $bio Kobyashi Naru (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219832&o=2 $end $specpls3_flop=kobyanar, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Kobyashi Naru (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147744&o=2 $end $saturn=kkkrace, $bio Sega Saturn game published 23 years ago: こちら葛飾区亀有公園前派出所 中川ランド大レース!の巻 (c) 1997 Bandai. (Kochira Katsushikaku Kameari Kouenmae Hashutsujo Nakagawa Land Dai Race! no Maki) - TECHNICAL - GAME ID: T-13319G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59321&o=2 $end $saturn=kkkracesa, $bio Sega Saturn game published 22 years ago: こちら葛飾区亀有公園前派出所 中川ランド大レース!の巻 (c) 1998 Bandai. (Kochira Katsushikaku Kameari Kouenmae Hashutsujo Nakagawa Land Dai Race! no Maki) - TECHNICAL - GAME ID: T-13332G (Satakore Edition) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59322&o=2 $end $psx=kkkkh, $bio Sony PlayStation disc published 23 years ago: Kochira Katsushikaku Kameari Kouenzen (c) 1997 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-00922 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85353&o=2 $end $tvc_flop=kocka, $bio Kocka (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111916&o=2 $end $tvc_flop=kocka98, $bio Kocka98 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111917&o=2 $end $tvc_flop=kockapok,kockapokj, $bio Videoton TVC disk. published 34 years ago: Kockapóker (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112185&o=2 $end $tvc_cass=kockapok,kockapoka, $bio Kockapóker (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112427&o=2 $end $info=dinoking, $bio Arcade Video game published 15 years ago: Kodai Oja Kyoryu King (c) 2005 Sega Amusements, Incorporated. In this interesting game, you use trading cards of dinosaurs to engage in a 'rock paper scissors' type of battle the nefarious Alpha Gang whose mission is to take over the world with their dinosaurs. players can also compete against one another. - TECHNICAL - Sega Aurora Hardware Main CPU : Hitachi SH-4 32-bit RISC CPU @ 300MHz Graphic Engine : Imagination Technologies Power VR MBX+VGP @ 150MHz Sound Engine : ADPCM Sound Triangle Rendering : 10M Polygons/sec Fill Rate : 150M Pixel/sec Max Resolution : 1280x1024 Other Features : Ethernet and USB - TRIVIA - This game is known outside Japan "Dinosaur King". The name of this game can be translated as 'Ancient Ruler Dinosaur King'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14072&o=2 $end $info=dinoki25, $bio Arcade Video game published 12 years ago: Kodai Oja Kyoryu King - D-Team VS. the Alpha Fortress (c) 2008 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86627&o=2 $end $info=dinokior, $bio Arcade Video game published 14 years ago: Kodai Oja Kyoryu King - Operation: Dinosaur Rescue (c) 2006 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86582&o=2 $end $info=dinoki4, $bio Arcade Video game published 12 years ago: Kodai Ouja Kyouryuu King - Mezame yo! Arata-naru Chikara!! (c) 2008 SEGA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226322&o=2 $end $saturn=koden, $bio Sega Saturn game published 22 years ago: Koden Koureijjyutsu Hyaku Monogatari - Hontoni Atta Kowai Hanashi [Satakore] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59323&o=2 $end $snes_bspack=bskodom1, $bio Kodomo Chousadan Mighty Pockets - ChoUSA 1 - Junk-ya Black no Ie (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61636&o=2 $end $snes_bspack=bskodom2, $bio Kodomo Chousadan Mighty Pockets - ChoUSA 2 - Hanzai Toshi Big Apple (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61637&o=2 $end $snes_bspack=bskodom3,bskodom3a, $bio Kodomo Chousadan Mighty Pockets - ChoUSA 3 - Kyakusen Queen Patra no Nazo (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61638&o=2 $end $msx1_cart=koedoli, $bio MSX cart. published 32 years ago: Koedoli (c) 1988 Aproman [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77196&o=2 $end $info=kofskyst, $bio Arcade Video game published 10 years ago: KOF Sky Stage (c) 2010 SNK Playmore. - TECHNICAL - Taito Type X. - PORTS - * CONSOLES: [JP] Sony PSP (jul.29, 2010) "NeoGeo Heroes - Ultimate Shooting [Model ULJS-00306]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32417&o=2 $end $a5200=koffiyk, $bio Atari 5200 cart. published 18 years ago: Koffi - Yellow Kopter (c) 2002 Ron LLoyd. Homebrew game. - TECHNICAL - Model RL5201 - STAFF - Programmer: Ron Lloyd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50057&o=2 $end $gbcolor=kogurugu, $bio Nintendo Game Boy Color game published 19 years ago: Koguru Guruguru - Guruguru to Nakayoshi [Model DMG-BKGJ-JPN] (c) 2001 Sting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68176&o=2 $end $x1_flop=kohakuir, $bio Sharp X1 5.25in.disk. published 32 years ago: 琥珀色の遺言 西洋骨牌連続殺人事件 (c) 1988 Riverhill Software. (Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken) - TECHNICAL - BARCODE: 4967652102185 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86034&o=2 $end $x68k_flop=kohakuir, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 琥珀色の遺言 西洋骨牌連続殺人事件 (c) 1988 Riverhill Software. (Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken) - TECHNICAL - BARCODE: 4967652102154 MEDIA: FD x2 - TRIVIA - Released on September 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87831&o=2 $end $pc8801_flop=kohakuir,kohakuira, $bio NEC PC-8801 Series disk. published 32 years ago: 琥珀色の遺言 西洋骨牌連続殺人事件 (c) 1988 Riverhill Software. (Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken) - TECHNICAL - BARCODE: 4967652102161 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92188&o=2 $end $fm77av=kohakuir,kohakuira, $bio Fujitsu FM-77AV disk. published 32 years ago: 琥珀色の遺言 西洋骨牌連続殺人事件 (c) 1988 Riverhill Software. (Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken) - TECHNICAL - BARCODE: 4967652102178 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93847&o=2 $end $msx2p_flop=kohakuir,kohakuira, $bio MSX 2+ disk. published 32 years ago: 琥珀色の遺言 西洋骨牌連続殺人事件 (c) 1988 Riverhill Soft. (Kohakuiro no Yuigon - Seiyou Karuta Renzoku Satsujin Jiken) - TECHNICAL - BARCODE: 4967652102192 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134652&o=2 $end $info=kohinoor, $bio Kohinoor (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35719&o=2 $end $psx=kohnishg, $bio Sony PlayStation disc published 20 years ago: Kohni Shogun (c) 2000 ASK Kodansha Co., Ltd. - TECHNICAL - GAME ID: SLPS-02955 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85354&o=2 $end $ngpc=koikoi, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Koi Koi Mahjong [Model NEOP00910] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82538&o=2 $end $info=koikoi, $bio Arcade Video game published 38 years ago: Koi Koi Part 2 (c) 1982 Kiwako. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.867 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11295&o=2 $end $info=koikois, $bio Arcade Video game published 25 years ago: Koi Koi Shimasyo (c) 1995 Visco Corp. Koi Koi Shimasho is a strip hanafuda game featuring four school girl opponents. This game features beautifully animated in-game dialogue. Yet rewards a well played round with surprisingly flat, still-shot strip sequences. - TECHNICAL - Main CPU : Zilog Z80 Sound Chips : ST0016 Players : 2 Buttons : 3 - TRIVIA - Koi Koi Shimasyo was released in June 1995 in Japan. - SERIES - 1. Koi Koi Shimasyo (1995) 2. Koi Koi Shimasyo 2 - Super Real Hanafuda (1997) - PORTS - * CONSOLES: Sega Saturn (1998, "Lovely Pop 2 In 1 Jan Jan Koi Shimasho") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4469&o=2 $end $info=koikois2, $bio Arcade Video game published 23 years ago: Koi Koi Shimasyo 2 - Super Real Hanafuda (c) 1997 Visco. Koi Koi Shimasho 2 is a strip hanafuda game featuring eight beautiful opponents. While the character designs are simpler than in the original, Koi Koi Shimasho 2 makes up for it with decently animated dialogue sequences and well animated stripping sequences. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Koi Koi Shimasyo 2 was released in December 1997 in Japan. 'Koi Koi' is one of many games that is played with hanafuda cards. - SERIES - 1. Koi Koi Shimasho - Super Real Hanafuda (1995) 2. Lovely Pop Mahjong JangJang Shimasho (1996) 3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997) 4. Lovely Pop Mahjong JangJang Shimasho 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1311&o=2 $end $info=rockragej, $bio Arcade Video game published 34 years ago: Koi no HotRock - John, Rick & She-na (c) 1986 Konami. Two rock stars must battle through 5 stages battling enemies from different time periods. - TECHNICAL - Game ID : GX620 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1986 in Japan. The title of this game translates from Japanese as 'HotRock of Love - John, Rick & She-na'. This game is known outside Japan as "Rock'n Rage". She-na is the girl you have to save in "Violent Storm". Alfa Records released a limited-edition soundtrack album for this game (The Konamic Game Freaks - 28XA-135) on 25/05/1987. - STAFF - Game programmers : Lovely Sugimo, John Yamagushi, Rick Nagasawa, Yuki Itoh, Guitar Nagata, Mike Takabayashi, Super Oka, Rock Ozawa, Water Hamada Video graphics designers : Shena Urata, Sweet Satoh Sound effects : Fancy Fukutake, Kiyoko Mizutani (Can Mizutani), Drum Terashima, River Gushiken, Sand Muraoka Hardware designer : Barrel Akiyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1312&o=2 $end $saturn=ksumfant, $bio Sega Saturn game published 23 years ago: Koi no Summer Fantasy in Miyazaki Seagaia - Okina Megumi (c) 1997 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59324&o=2 $end $snes_bspack=koiwabal,koiwabala, $bio Koi wa Balance - Tatoeba K-kun no Tabou na Ichinichi Hen (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61639&o=2 $end $gameboy=koiwakak, $bio Nintendo Game Boy Cart. published 29 years ago: Koi wa Kakehiki [Model DMG-KIJ] (c) 1991 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66298&o=2 $end $pc98=koihime, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Koihime Mystic Princess (c) 1995 Silky's. - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on April 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89885&o=2 $end $gba=koiissho, $bio Nintendo GBA cart. published 17 years ago: Koinu to Issho - Aijou Monogatari [Model AGB-BDIJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71383&o=2 $end $gba=koiissh2, $bio Nintendo GBA cart. published 16 years ago: Koinu to Issho 2 [Model AGB-BI2J-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71384&o=2 $end $gba=koinuchn, $bio Nintendo GBA cart. published 17 years ago: Koinu-chan no Hajimete no Osanpo - Koinu no Kokoro Ikusei Game [Model AGB-BISJ-JPN] (c) 2003 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71385&o=2 $end $psx=kojinkyo, $bio Sony PlayStation disc published 22 years ago: Kojin Kyouju - La Lecon Particuliere [Model SLPS-01354] (c) 1998 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85355&o=2 $end $pc98=kokgolf, $bio KOK Golf (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89823&o=2 $end $pc98=kokoraku, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ここは楽園荘 (c) 1994 Foster. (Koko wa Rakuensou) - TECHNICAL - FD x2 - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89886&o=2 $end $pc98_cd=kokoraku, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Koko wa Rakuensou (c) 1996 Foster. - TECHNICAL - CD x1 - TRIVIA - Released on March 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110392&o=2 $end $pc98=kokorak2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Koko wa Rakuensou 2 (c) 1995 Foster. - TECHNICAL - FD x2 - TRIVIA - Released on October 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89887&o=2 $end $pc98_cd=kokorak2, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Koko wa Rakuensou 2 (c) 1996 Foster. - TECHNICAL - CD x1 - TRIVIA - Released on April 05, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110393&o=2 $end $info=eto, $bio Arcade Video game published 26 years ago: Kokontouzai Eto Monogatari - Neko Datte Eto no Nakama ni Naritakatta (c) 1994 Visco. Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1994. The title of this game translates from Japanese as 'Once Upon A Time Chinese Zodiac Story - The Cat Who Wanted To Become Part of the Chinese Zodiac'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1313&o=2 $end $spectrum_cass=kwilf, $bio Sinclair ZX Spectrum cass. published 36 years ago: Kokotoni Wilf (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79464&o=2 $end $cpc_flop=kokotoni01,kokotoni,kokotoni02,kokotoni03, $bio Amstrad CPC 464 disk. published 36 years ago: Kokotoni Wilf (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121007&o=2 $end $c64_cass=kokotoni, $bio Commodore C64 cass. published 36 years ago: Kokotoni Wilf (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188060&o=2 $end $cpc_cass=kokotoni, $bio Amstrad CPC cass. published 31 years ago: Kokotoni Wilf (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97162&o=2 $end $spectrum_cass=kwilfm, $bio Kokotoni Wilf (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219331&o=2 $end $spectrum_cass=kwilfe, $bio Kokotoni Wilf (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219643&o=2 $end $msx2_flop=kokuhaku, $bio MSX 2 disk. published 22 years ago: Kokuhaku - Declare (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101756&o=2 $end $pc8801_flop=saotomeg, $bio NEC PC-8801 Series disk. published 31 years ago: Kokuren Uchuu-Gun Shikan - Saotome Gakuen Nyuugaku Annai (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92189&o=2 $end $pc98=ripsv, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kokuritsu Kidou Sentai RIPS V (c) 1992 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89888&o=2 $end $fm7_cass=kokushi, $bio Fujitsu FM-7 cass. published 37 years ago: Kokushi Musou (c) 1983 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93747&o=2 $end $pc8801_flop=kokyakuk, $bio 顧客管理 (c) 198? Hudson Soft. (Kokyaku Kanri) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92190&o=2 $end $nes=kolaok,kolaoka, $bio Kola OK (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84039&o=2 $end $32x=kolibri, $bio Sega Genesis 32X cart. published 25 years ago: Kolibri (c) 1995 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: 84518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96295&o=2 $end $info=kollon,kollonc, $bio Taito G-Net card. published 17 years ago: Kollon (c) 2003 Taito Corp. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in November 2003. Developed by Cyberfront. - PORTS - * CONSOLES: Sony PSP (2004, "Ultimate Block Party") [USA] Sony PSP (2004, "Koloomn") [Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29894&o=2 $end $special_cass=kolobki, $bio KOLOBKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234207&o=2 $end $apogee=kolobok, $bio Kolobok (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235342&o=2 $end $megadriv=kolobok, $bio Kolobok - Pyramid (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56609&o=2 $end $special_cass=kom131,kom132, $bio KOM13 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234208&o=2 $end $x68k_flop=koma, $bio Koma (c) 19?? Yancha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88348&o=2 $end $tvc_flop=mav12, $bio Videoton TVC disk. published 37 years ago: Kombinatorikai Programok - MAV 12 (c) 1983 Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112249&o=2 $end $pc8801_flop=komeinoh, $bio Komei no Hakuusen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92191&o=2 $end $tiki100=kom, $bio Kommunikasjonsprogram (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237306&o=2 $end $apogee=kommutat, $bio KOMMUTAT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235343&o=2 $end $info=komocomo, $bio Arcade Video game published 25 years ago: Komo Como (c) 1995 Topmar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146972&o=2 $end $pc8801_flop=komoriai,komoriaib,komoriaia, $bio NEC PC-8801 Series disk. published 32 years ago: Komori Ai no Dokidoki Rally (c) 1988 Uchuu Kikaku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92192&o=2 $end $psx=komotchi, $bio Sony PlayStation disc published 19 years ago: Komotchi [Model SLPS-03121] (c) 2001 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85356&o=2 $end $tvc_flop=komparsz, $bio Komparátor Számítás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111918&o=2 $end $cpc_flop=komponis,komponis01, $bio Amstrad CPC 464 disk. published 30 years ago: Komponist (c) 1990 Kleincomputer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126369&o=2 $end $msx2_flop=powermj2,powermj2a, $bio MSX 2 disk. published 32 years ago: 今夜も朝までパワフルまあじゃん2 (c) 1988 dB-SOFT. (Kon'yamo Asamade Powerful Mahjong 2) - TECHNICAL - GAME ID: MS2-G5120-P1 BARCODE: 4988605000150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101757&o=2 $end $pc98=powermj2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Kon'yamo Asamade Powerful Mahjong 2 (c) 1988 dB-SOFT. - TECHNICAL - GAME ID: N04-G1120-P1 BARCODE: 4988605000136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89889&o=2 $end $pc8801_flop=powermj2,powermj2a,powermj2b, $bio NEC PC-8801 Series disk. published 31 years ago: Kon'yamo Asamade Powerful Mahjong 2 (c) 1989 dB-SOFT. - TECHNICAL - GAME ID: N10-9120-P1 BARCODE: 4988605000112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92194&o=2 $end $x68k_flop=powermj2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 今夜も朝までパワフルまあじゃん2 (c) 1989 dB-SOFT. (Kon'yamo Asamade Powerful Mahjong 2) - TECHNICAL - GAME ID: S14-G1120-P12 BARCODE: 4988605000167 - TRIVIA - Released in February 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87832&o=2 $end $pc8801_flop=powerfmjd, $bio Kon'yamo Asamade Powerful Mahjong Data 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92195&o=2 $end $pc8801_flop=powermj,powermjb,powermja, $bio NEC PC-8801 Series disk. published 32 years ago: 今夜も朝までパワフルまあじゃん (c) 1988 dB-SOFT. (Kon'yamo Asamade Powerful Mahjong) - TECHNICAL - GAME ID: N03-G9119-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92193&o=2 $end $x1_flop=powermj, $bio Sharp X1 5.25in.disk. published 32 years ago: 今夜も朝までパワフルまあじゃん (c) 1988 dB-SOFT. (Kon'yamo Asamade Powerful Mahjong) - TECHNICAL - GAME ID: S12-G9119-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86035&o=2 $end $snes_bspack=bsdoki,bsdoki1, $bio Konae-chan no Dokidoki Penguin Kazoku (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61640&o=2 $end $info=konami88, $bio Arcade Video game published 32 years ago: Konami '88 (c) 1988 Konami Industry Company, Limited. Export release. Game developed in Japan by Konami. For more information, please see the original Japanese release entry: "Hyper Sports Special [Model GX861]". - TECHNICAL - Game ID : GX861 - TRIVIA - Konami '88 was released in July 1988. - SERIES - 1. Track & Field (1983) 2. Hyper Olympic '84 (1984) 3. Konami '88 [Model GX861] (1988) 4. Hyper Athlete (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1316&o=2 $end $info=konam80j, $bio Konami System 573 CD+cart. published 22 years ago: Konami 80's Arcade Gallery (c) 1998 Konami Company, Limited. This game contains a collection of Konami arcade hits from the 80's. The 10 games included in the collection are : 1. "Time-Pilot" (1982) 2. "Scramble" (1981) 3. "Rock'n Rope" (1983) 4. "Pooyan" (1982) 5. "Yie ar Kung-Fu" (1985) 6. "Super Cobra" (1981) 7. "Circus Charlie" (1984) 8. "Gyruss" (1983) 9. "Road Fighter" (1984) 10. "Shao-Lin's Road" (1985) - TECHNICAL - GAME ID: GC826 Players : 2 Buttons : 3 - TRIVIA - Released in November 1998. This game is known outside Japan as "Konami 80s AC Special". - PORTS - * CONSOLES: [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7975&o=2 $end $psx=konam80s, $bio Sony PlayStation disc published 21 years ago: Konami 80's Arcade Gallery (c) 1999 Konami Company, Limited. Compilation of 9 Konami classics for the Sony PlayStation : "Scramble" (1981) "Super Cobra" (1981) "Pooyan" (1982) "Time Pilot" (1982) "Gyruss" (1983) "Roc'N Rope" (1983) "Circus Charlie" (1984) "Road Fighter" (1984) "Shao-lin's Road" (1985) "Yie Ar Kung Fu" (1985) - TECHNICAL - Game ID: SLPM-86228 Barcode: 4988602609875 - TRIVIA - Konami 80's Arcade Gallery for PlayStation was released on May 13, 1999 in Japan. Known in North America as "Konami Arcade Classics [Model SLUS-00945]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48139&o=2 $end $info=konam80s,konam80k,konam80a,konam80u, $bio Arcade Video game published 22 years ago: Konami 80s AC Special (c) 1998 Konami Company, Limited. This game contains a collection of Konami arcade hits from the 80's. The 10 games included in the collection are : 1. "Time-Pilot" (1982) 2. "Scramble" (1981) 3. "Rock'n Rope" (1983) 4. "Pooyan" (1982) 5. "Yie ar Kung-Fu" (1985) 6. "Super Cobra" (1981) 7. "Circus Charlie" (1984) 8. "Gyruss" (1983) 9. "Road Fighter" (1984) 10. "Shao-Lin's Road" (1985) - TECHNICAL - Konami System 573 Hardware Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Buttons : 3 - TRIVIA - Released in November 1998. This game is known in Japan as "Konami 80s Arcade Gallery". - PORTS - * CONSOLES: Sony PlayStation (1999, "Konami Arcade Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4197&o=2 $end $saturn=konmsx, $bio Sega Saturn game published 22 years ago: コナミアンティークス MSX コレクション ウルトラパック (c) 1998 Konami Company, Limited. (Konami Antiques MSX Collection Ultrapack) Includes all 30 games featured in the PlayStation volumes. - TECHNICAL - GAME ID: T-9530G - TRIVIA - Konami Antiques MSX Collection Ultrapack was released on July 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48074&o=2 $end $psx=msxcol1, $bio Sony PlayStation disc published 23 years ago: コナミアンティークス MSX コレクション Vol.1 (c) 1997 Konami. (Konami Antiques MSX Collection Vol.1) Features MSX games: - Konami no Boxing - Konami no Ping Pong - Hyper Sports 2 - Mopiranger - Kekkyoku Nankyoku Daib?ken - Yie Ar Kung-Fu - Road Fighter - Sky Jaguar - Gradius - Gofer no Yabou Episode II - TECHNICAL - Model # SLPM-86052 - TRIVIA - The Konami Antiques MSX Collection Vol.1 was released on November 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48071&o=2 $end $psx=msxcol2, $bio Sony PlayStation disc published 22 years ago: コナミアンティークス MSX コレクション Vol.2 (c) 1998 Konami Company, Limited. (Konami Antiques MSX Collection Vol.2) Features MSX games: - Konami no Golf - Konami no Billiards - Hyper Sports 3 - Wanpaku Athletic - Magical Tree - Yie Ar Kung-Fu II - Knightmare - Super Cobra - TwinBee - Gradius 2 - TECHNICAL - Model # SLPM-86062 - TRIVIA - Released on January 22, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48072&o=2 $end $psx=konamiac, $bio Sony PlayStation disc published 21 years ago: Konami Arcade Classics (c) 1999 Konami of America Compilation of 9 Konami classics : "Scramble" (1981) "Super Cobra" (1981) "Pooyan" (1982) "Time Pilot" (1982) "Gyruss" (1983) "Roc'N Rope" (1983) "Circus Charlie" (1984) "Road Fighter" (1984) "Kicker" (1985) "Yie Ar Kung Fu" (1985) - TECHNICAL - Game ID: SLUS-00945 Barcode: 083717170587 - TRIVIA - Konami Arcade Classics for PlayStation was released on November 30, 1999 in North America. Known in Japan as "Konami 80's Arcade Gallery [Model SLPM-86228]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111295&o=2 $end $cpc_flop=konamiar, $bio Amstrad CPC 464 disk. published 32 years ago: Konami Arcade Collection (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121838&o=2 $end $gba=konamiacj, $bio Nintendo GBA cart. published 18 years ago: Konami Arcade Game Collection (c) 2002 Konami Company, Limited. Compilation of 6 Konami arcade classics : "Frogger" (1981) "Scramble" (1981) "Time Pilot" (1982) "Gyruss" (1983) "Green Beret" (1985) as 'Rush'n Attack' "Yie Ar Kung Fu" (1985) - TECHNICAL - Game ID: AGB-AKCJ-JPN Cartridge ID: RK275-J1 Barcodes: - Original version - 4988602086638 - Re-release - 4988602126211 - TRIVIA - Konami Arcade Game Collection for Game Boy Advance was released on May 2, 2002 in Japan. It was then re-released on November 3, 2005 as a Konami the Best edition. Known in North America as "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" and in Europe as "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71386&o=2 $end $cpc_flop=konamico,konamico02,konamico01,konamico05,konamico03,konamico04, $bio Amstrad CPC 464 disk. published 34 years ago: Konami Coin-Op Hits (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121839&o=2 $end $gba=konamiacu, $bio Nintendo GBA cart. published 18 years ago: Konami Collector's Series - Arcade Advanced (c) 2002 Konami Company, Limited. Compilation of 6 Konami arcade classics : "Frogger" (1981) "Scramble" (1981) "Time Pilot" (1982) "Gyruss" (1983) "Rush'n Attack" (1985) "Yie Ar Kung Fu" (1985) - TECHNICAL - Game ID: AGB-AKCE-USA Barcode: 083717500193 - TRIVIA - Konami Collector's Series - Arcade Advanced for Game Boy Advance was released on March 21, 2002 in North America. Known in Japan as "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" and in Europe as "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71387&o=2 $end $gba=konamiac, $bio Nintendo GBA cart. published 18 years ago: Konami Collector's Series - Arcade Classics (c) 2002 Konami Company, Limited. Compilation of 6 Konami arcade classics : "Frogger" (1981) "Scramble" (1981) "Time Pilot" (1982) "Gyruss" (1983) "Green Beret" (1985) as 'Rush'n Attack' "Yie Ar Kung Fu" (1985) - TECHNICAL - Game ID: AGB-AKCP-EUR - TRIVIA - Konami Collector's Series - Arcade Classics for Game Boy Advance was released on June 21, 2002 in Europe. Known in Japan as "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" and in North America as "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71388&o=2 $end $info=majkon, $bio Dedicated Console published 16 years ago: Konami Collector's Series Arcade Advanced (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235412&o=2 $end $einstein=4game, $bio Konami Four Disk Arcade (c) 198? Konami Industry Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136157&o=2 $end $msx2_flop=konagcbh, $bio MSX 2 disk. published 31 years ago: Konami Game Collection Bangai-hen (c) 1989 Konami Co., Ltd. - TECHNICAL - Game ID: RA010 Contains two disks. - TRIVIA - Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101758&o=2 $end $msx1_flop=konagc1, $bio MSX disk. published 32 years ago: Konami Game Collection Vol. 1 (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103629&o=2 $end $msx1_flop=konagc2, $bio MSX disk. published 32 years ago: Konami Game Collection Vol. 2 (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103630&o=2 $end $msx1_flop=konagc3, $bio MSX disk. published 32 years ago: Konami Game Collection Vol. 3 (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103631&o=2 $end $msx1_flop=konagc4, $bio MSX disk. published 31 years ago: Konami Game Collection Vol. 4 (c) 1989 Konami Co., Ltd. - TECHNICAL - Game ID: RA009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103632&o=2 $end $gbcolor=konamic1, $bio Nintendo Game Boy Color game published 20 years ago: Konami GB Collection Vol.1 (c) 2000 Konami Company, Limited. Compilation of 4 Nintendo Game Boy titles: "The Castlevania Adventure [Model DMG-CV-NOE]" (1989) "Nemesis [Model DMG-NM-NOE]" (1990) as 'Gradius' "Probotector [Model DMG-CN-NOE]" (1991) "The Spirit of F-1 [Model DMG-FZ-NOE]" (1991) as 'Konami Racing' - TECHNICAL - Game ID: DMG-AF5P-EUR - TRIVIA - Konami GB Collection Vol.1 for Game Boy Color was released in 2000 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68177&o=2 $end $gameboy=konamic1, $bio Nintendo Game Boy Cart. published 23 years ago: Konami GB Collection Vol.1 (c) 1997 Konami Company, Limited. Compilation of 4 Nintendo Game Boy titles: "Dracula Densetsu [Model DMG-CVJ]" (1989) "Nemesis [Model DMG-NMA]" (1990) as 'Gradius' "Contra [Model DMG-CNJ]" (1991) "F-1 Spirit [Model DMG-FZJ]" (1991) as 'Konami Racing' - TECHNICAL - Game ID: DMG-AJIJ-JPN Barcode: 4988602063264 - TRIVIA - Konami GB Collection Vol.1 for Game Boy was released on September 25, 1997 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. It features palette and border support with the Super Game Boy accessory on the Super Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66299&o=2 $end $gbcolor=konamic2, $bio Nintendo Game Boy Color game published 20 years ago: Konami GB Collection Vol.2 (c) 2000 Konami Company, Limited. Compilation of 4 Konami classics for Game Boy : "Frogger [Model GX392]" "Parodius [Model DMG-PV-NOE]" (1992) "Quarth [Model DMG-QRJ]" (1990) as 'Block Game' "Track & Field [Model DMG-KH-NOE]" (1992) - TECHNICAL - Game ID: DMG-AF6P-EUR - TRIVIA - Konami GB Collection Vol.2 for Game Boy Color was released in 2000 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68178&o=2 $end $gameboy=konamic2, $bio Nintendo Game Boy Cart. published 23 years ago: Konami GB Collection Vol.2 (c) 1997 Konami Company, Limited. Compilation of 4 Konami Classics for the Game Boy : "Ganbare Goemon - Sarawareta Ebisumaru [Model DMG-GCJ]" (1991) "Guttang Gottong" (1982, Arcade) "Motocross Maniacs [Model DMG-MXA]" (1989) "TwinBee da!! [Model DMG-TDY]" (1990) - TECHNICAL - Game ID: DMG-AJJJ-JPN Barcode: 4988602063271 - TRIVIA - Konami GB Collection Vol.2 for Game Boy was released on December 11, 1997 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. It features palette and border support with the Super Game Boy accessory on the Super Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66300&o=2 $end $gbcolor=konamic3, $bio Nintendo Game Boy Color game published 20 years ago: Konami GB Collection Vol.3 (c) 2000 Konami Company, Limited. Compilation of 4 Konami classics for the Game Boy "Ganbare Goemon - Sarawareta Ebisumaru! [Model DMG-GCJ]" (1991) as 'Mystical Ninja Starring Goemon' "Loco Motion" (1981) under its Japanese name 'Guttang Gottong' "Motocross Maniacs [Model DMG-MX-NOE-1]" (1990) as 'Bikers' "Pop'n TwinBee [Model DMG-TD-NOE]" (1994) - TECHNICAL - Game ID: DMG-AF7P-EUR - TRIVIA - Konami GB Collection Vol.3 for Game Boy Color was released in May 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68179&o=2 $end $gameboy=konamic3, $bio Nintendo Game Boy Cart. published 22 years ago: Konami GB Collection Vol.3 (c) 1998 Konami Company, Limited. Compilation of 4 Konami classics for Game Boy : "Kekkyoku Nankyoku Daibouken [Model RC804]" "Dracula Densetsu [Model DMG-CWJ]" "Nemesis II [Model DMG-NEA]" as 'Gradius II' "Yie Ar Kung Fu [Model RC802]" - TECHNICAL - Game ID: DMG-AJKJ-JPN Barcode: 4988602421392 - TRIVIA - Konami GB Collection Vol.3 for Game Boy was released on February 19, 1988 in Japan. Konami GB Collection Vol.3 features palette and border support with the Super Game Boy accessory on the Super Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66301&o=2 $end $gbcolor=konamic4, $bio Nintendo Game Boy Color game published 20 years ago: Konami GB Collection Vol.4 (c) 2000 Konami Company, Limited. Compilation of 4 Konami classics for Game Boy : "Kekkyoku Nankyoku Daibouken [Model RC804]" as 'Antarctic Adventure' "Castlevania II - Belmont's Revenge [Model DMG-CW-NOE]" "Nemesis II - The Return of the Hero [Model DMG-NE-NOE]" as 'Gradius II - The Return of the Hero' "Yie Ar Kung Fu [Model RC802]" - TECHNICAL - Game ID: DMG-AF8P-EUR - TRIVIA - Konami GB Collection for Game Boy Color was released in 2000 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68180&o=2 $end $gameboy=konamic4, $bio Nintendo Game Boy Cart. published 22 years ago: Konami GB Collection Vol.4 (c) 1998 Konami Company, Limited. Compilation of 4 Konami classics for Game Boy : "Frogger [Model GX392]" "Parodius Da! [Model DMG-PVJ]" (1991) "Quarth [Model DMG-QRJ]" (1990) "Konamic Sports in Barcelona [Model DMG-KHJ]" (1990) - TECHNICAL - GAME ID: DMG-AJLJ-JPN Barcode: 4988602423761 - TRIVIA - Konami GB Collection Vol.4 for Game Boy was released on March 19, 1998 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. Konami GB Collection Vol.4 features palette and border support with the Super Game Boy accessory on the Super Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66302&o=2 $end $gameboy=kongolf, $bio Nintendo Game Boy Cart. published 26 years ago: Konami Golf [Model DMG-KG-UKV] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66303&o=2 $end $info=konamigt, $bio Arcade Video game published 35 years ago: Konami GT (c) 1985 Konami. Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over. - TECHNICAL - Game ID : GX561 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 2048 Players : 1 Control : dial Buttons : 3 - TRIVIA - Konami GT was released in October 1985. This game is also known as "Konami RF2 - Red Fighter". Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1314&o=2 $end $nes=hyprsocr, $bio Nintendo NES cart. published 28 years ago: Konami Hyper Soccer (c) 1992 Konami Co., Ltd There is a lot more to this soccer game than meets the eye... Compete in a tournament, play against the computer or your friend, or even watch the computer play both teams. In the event of a tie, you get to do a real penalty kick play-off. You can choose your team from among 24 different countries, and give the team the qualities you like. Figure out your strategy before the game and set your formation. Winning depends on your skill... and a little bit of luck! - TECHNICAL - GAME ID: NES-86-UKV - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 117): 76/100 [FR] July 1992 - Joypad N.10: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55278&o=2 $end $gba=krazyracu,krazyracup, $bio Nintendo GBA cart. published 19 years ago: Konami Krazy Racers [Model AGB-AKWE-USA] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71390&o=2 $end $gba=krazyrac, $bio Nintendo GBA cart. published 19 years ago: Konami Krazy Racers [Model AGB-AKWP] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71389&o=2 $end $msx1_flop=gmaster2, $bio Konami no Game Master II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134214&o=2 $end $msx1_cart=gmasterj,gmasterja, $bio MSX cart. published 35 years ago: コナミのゲームを10倍楽しむカートリッジ (c) 1985 Konami Industry Co., Ltd. (Konami no Game wo 10-bai Tanoshimu Cartridge) - TECHNICAL - GAME ID: RC735 BARCODE: 4988602502633 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77197&o=2 $end $msx1_cart=pingpongk, $bio Konami no Ping Pong (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95206&o=2 $end $msx1_cart=pingpong,pingpongb,pingpongc,pingponga, $bio MSX cart. published 35 years ago: Konami no Ping Pong (c) 1985 Konami. - TECHNICAL - [Model RC731] - TRIVIA - Released on May 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48153&o=2 $end $msx1_cart=pooyan, $bio MSX Bee card. published 35 years ago: Konami no Pooyan (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BC-M5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77379&o=2 $end $msx1_cart=gmaster2,gmaster2a, $bio MSX cart. published 32 years ago: コナミの新10倍カートリッジ (c) 1988 Konami Industry Co., Ltd. (Konami no Shin 10-bai Cartridge) - TECHNICAL - GAME ID: RC755 BARCODE: 4988602532326 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77198&o=2 $end $msx2_flop=uranaisn,uranaisna, $bio MSX 2 disk. published 32 years ago: Konami no Uranai Sensation (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA003 BARCODE: 4988602541311 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101759&o=2 $end $info=rf2, $bio Arcade Video game published 35 years ago: Konami RF2 - Red Fighter (c) 1985 Konami. Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over. - TECHNICAL - Game ID : GX561 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 2048 Players : 1 Control : dial Buttons : 3 - TRIVIA - Konami RF2 - Red Fighter was released in October 1985. This game is also known as "Konami GT". Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.2 - ALC-22904) on September 25, 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1315&o=2 $end $gba=krazyracj, $bio Nintendo GBA cart. published 19 years ago: Konami Wai Wai Racing Advance [Model AGB-AKWJ-JPN(RK212-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71391&o=2 $end $nes=waiwai, $bio Nintendo Famicom cart. published 32 years ago: ??? ???????? (c) 1988 Konami Industry Company, Limited. (Konami Wai Wai World) Konami Wai Wai World is an action/platform game by Konami. The evil Daima? Warud? has kidnaped six popular Konami characters and holds them captive against their will - Goemon, Simon (Simon Belmont), F?ma (Getsuf?ma), Mikey (Michael Walsh), Moai (Moai Alexandria) and Kong (King Kong). The scientist Dr. Cinnamon, alerted to the situation, sends two of his best agents (Konami Man and the cyborg Konami Lady) to save the day. Their mission is to travel through six different Konami worlds, and to retrieve each prison key in order to free the captive prisoners. Once a character is rescued, he becomes instantly playable and can be switched at any point during the game. Each character also comes with his own set of unique abilities and a secondary weapon (hidden within each level), and this combination requires the player to always pick the hero that suits best a given situation - for instance Goemon is the only one capable of opening treasure chests, F?ma and Moai can destroy blocks and Mickey can crawl into small openings. Furthermore, Dr Cinnamon's lab acts as the game's hub from which the player can visit (or revisit) all six levels in any order, or revive a fallen character (thanks to Dr Cinnamon's younger brother, Dr. Simon). Defeated enemies also drop two kind of items - health items (hearts) or ammunition/bullets. The latter are an important aspect of the game - each character can equip a special weapon and ammunition is used each time such weapon is fired, and some consume more bullets than others (reviving dead characters also costs bullets). Like secondary weapons, special items are also hidden throughout the game, such as Power Capsules (increases attack), Rice Balls (automatically heals a character), Potions (restore health) and the Mantle (gives Konami man and Konami Girl the ability to fly). Finally, when all six characters are rescued, the player gains access to a last area (through the lab's mysterious third door) and flies Konami's legendary Twin Bee or Vic Viper ships to face the final boss. Konami Wai Wai World also features a simultaneous cooperative two-player mode, and a password system to save the game progress. - TECHNICAL - Cartridge ID: RC825 - TRIVIA - Konami Wai Wai World was released on January 14, 1988 in Japan for 5500 Yen. - STAFF - Main Programer: Shinamon Kazuhiro Progammer: Saimon Tsukasa Graphics: Getsu Nakamoto, Kusaka Susumu Sound: Rasshaa Sakamoto, Shigechan, Damian Fujio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54293&o=2 $end $gbcolor=konamiwg, $bio Nintendo Game Boy Color game published 20 years ago: Konami Winter Games [Model CGB-A3HP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68181&o=2 $end $specpls3_flop=konaccol, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Konami's Arcade Collection (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147989&o=2 $end $svi318_cass=baseball, $bio Spectravideo SV 318 cass. published 36 years ago: Konami's Baseball (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118553&o=2 $end $msx1_flop=konbball, $bio Konami's Baseball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134253&o=2 $end $msx1_cart=konbball,konbballa, $bio MSX cart. published 35 years ago: Konami's Baseball [Model RC724] (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77199&o=2 $end $msx1_flop=konbill, $bio Konami's Billiards Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134254&o=2 $end $msx1_cart=konbill, $bio MSX cart. published 36 years ago: Konami's Billiards [Model RC706] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77200&o=2 $end $svi318_cass=boxing, $bio Spectravideo SV 318 cass. published 36 years ago: Konami's Boxing (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118554&o=2 $end $msx1_cart=konboxin,konboxinb,konboxina, $bio MSX cart. published 35 years ago: Konami's Boxing (c) 1985 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC736 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77201&o=2 $end $msx1_cart=konfootb,konfootbb,konfootba, $bio MSX cart. published 35 years ago: Konami's Football (c) 1985 Konami Industry Co., Ltd. European release. Game developed in Japan. - TECHNICAL - GAME ID: RC732 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77202&o=2 $end $spectrum_cass=kongolf,kongolfa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Konami's Golf (c) 1986 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79467&o=2 $end $cpc_flop=konamisg01,konamisg,konamisg02,konamisg03, $bio Amstrad CPC 464 disk. published 34 years ago: Konami's Golf (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121840&o=2 $end $msx1_flop=kongolf, $bio Konami's Golf Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134256&o=2 $end $msx1_cart=kongolf,kongolfb,kongolfa, $bio MSX cart. published 35 years ago: Konami's Golf [Model RC723] (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77203&o=2 $end $info=opengolf,opengolf2, $bio Arcade Video game published 26 years ago: Konami's Open Golf Championship (c) 1994 Konami. A golf game from Konami. - TECHNICAL - Konami GX hardware Game ID : GX218 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : paddle Buttons : 3 - TRIVIA - Released in May 1994. This game is known in Japan as "Golfing Greats 2". - SERIES - 1. Golfing Greats (1991) 2. Konami's Open Golf Championship (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1317&o=2 $end $svi318_cass=pingpong, $bio Spectravideo SV 318 cass. published 35 years ago: Konami's Ping Pong (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118555&o=2 $end $cpc_flop=konamisp,konamisp01,konamisp02,pingpong,pingpong01, $bio Amstrad CPC 464 disk. published 34 years ago: Konami's Ping Pong (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121841&o=2 $end $info=pingpong, $bio Arcade Video game published 35 years ago: Konami's Ping Pong (c) 1985 Konami. Konami's Ping Pong is a playable if simplistic Table Tennis simulation for one or two players. Ping Pong offers three different types of shot; Top spin, Back Spin and Smash. The actual gameplay centers on shot timing and shot choice, with the players' bats moving automatically to track the movement of the ball. In the single player mode, the player can opt to play the game on any one of five different skill levels. - TECHNICAL - Game ID : GX555 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76496 (@ 2.304 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Konami's Ping Pong was released in June 1985. This game features Penguin (later renamed Pentarou) in the title screen and as a spectator. He is the main character in Antarctic Adventure and Penguin Adventure on the MSX and also appeared in many other Konami titles like the Parodius and Game Master series. - PORTS - * CONSOLES: Nintendo Famicom Disk [JP] (may.30, 1987) "Smash Ping Pong [Model FMC-PPN]" Nintendo Wii [Virtual Console] [JP] (nov.25, 2008) Famicom Disk version Nintendo Wii [Virtual Console] [EU] (jul.17, 2009) Japanese Famicom Disk version : import game, as "Smash Table Tennis" * COMPUTERS: [EU] Sinclair ZX Spectrum (1985) MSX (JP] (may.1985) "Konami no Ping Pong [Model RC731]" MSX [EU] (1985) "Konami's Ping Pong [Model RC731]" [EU] Sinclair ZX Spectrum (1986) "Konami's Ping Pong" [EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" [US] Commodore C64 [EU] (1986) [EU] Amstrad CPC (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1318&o=2 $end $msx1_flop=pingpong, $bio Konami's Ping-Pong Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134308&o=2 $end $c64_cass=pooyan, $bio Commodore C64 cass. published 37 years ago: Konami's Pooyan (c) 1983 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229523&o=2 $end $svi318_cass=soccer, $bio Spectravideo SV 318 cass. published 35 years ago: Konami's Soccer (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118556&o=2 $end $msx1_flop=konsoccr, $bio Konami's Soccer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134257&o=2 $end $msx1_cart=konsoccr,konsoccrb,konsoccrc,konsoccra, $vgmplay=konsoccr_msx, $bio MSX cart. published 35 years ago: Konami's Soccer (c) 1985 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC732 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77204&o=2 $end $svi318_cass=tennis, $bio Spectravideo SV 318 cass. published 36 years ago: Konami's Tennis (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118557&o=2 $end $spectrum_cass=konamist_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Konami's Tennis (c) 1986 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79468&o=2 $end $msx1_cart=kontennk, $bio Konami's Tennis (c) 198? ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77206&o=2 $end $spectrum_cass=konamist, $bio Konami's Tennis (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219492&o=2 $end $msx1_flop=kontenn, $bio Konami's Tennis Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134259&o=2 $end $msx1_cart=kontenn,kontenna, $bio MSX cart. published 35 years ago: Konami's Tennis [Model RC720] (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77205&o=2 $end $gameboy=konbaskt, $bio Nintendo Game Boy Cart. published 29 years ago: Konamic Basket [Model DMG-DWJ] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66304&o=2 $end $gameboy=kongolfj, $bio Nintendo Game Boy Cart. published 29 years ago: Konamic Golf [Model DMG-KGA] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66305&o=2 $end $gameboy=koniceh, $bio Nintendo Game Boy Cart. published 28 years ago: Konamic Ice Hockey [Model DMG-UBJ] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66306&o=2 $end $famicom_flop=konamice, $bio Nintendo Famicom disk. published 32 years ago: Konamic Ice Hockey [Model KDS-HOC] (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65382&o=2 $end $gameboy=konbarc, $bio Nintendo Game Boy Cart. published 28 years ago: Konamic Sports in Barcelona (c) 1992 Konami Company, Limited. - TECHNICAL - Game ID: DMG-KHJ Barcode: 4988602592269 - TRIVIA - Konamic Sports in Barcelona for Game Boy was released on July 17, 1992 in Japan, just about one week before the start of the 1992 Summer Olympic Games held in Barcelona, Spain. The game is known outside Japan as "Track & Field". Here are some known export releases : [US] "Track & Field [DMG-KH-USA]" [EU] "Track & Field [DMG-KH-NOE]" - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66307&o=2 $end $nes=konseul, $bio Nintendo Famicom cart. published 31 years ago: コナミック スボーツ イン ソウル (c) 1989 Konami Industry Company, Limited. (Konamic Sports in Seoul) - TRIVIA - Released on September 16, 1988 in Japan. Export releases: [US] "Track & Field II [Model NES-F2-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54294&o=2 $end $famicom_flop=kntennis, $bio Nintendo Famicom disk. published 32 years ago: Konamic Tennis [Model KDS-TNI] (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65383&o=2 $end $gbcolor=konchufg, $bio Nintendo Game Boy Color game published 18 years ago: Konchuu Fighters [Model CGB-BZZJ-JPN] (c) 2002 Digital Kids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68182&o=2 $end $gbcolor=konchuh2, $bio Nintendo Game Boy Color game published 21 years ago: Konchuu Hakase 2 [Model DMG-A2KJ-JPN] (c) 1999 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68183&o=2 $end $gbcolor=konchuh3, $bio Nintendo Game Boy Color game published 19 years ago: Konchuu Hakase 3 [Model CGB-A3KJ-JPN] (c) 2001 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68184&o=2 $end $gameboy=konchuhka,konchuhk, $bio Nintendo Game Boy Cart. published 22 years ago: Konchuu Hakase [Model DMG-AKJJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66308&o=2 $end $gba=konchmbm, $bio Nintendo GBA cart. published 15 years ago: Konchuu Monster Battle Master [Model AGB-BQBJ-JPN] (c) 2005 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71392&o=2 $end $gba=konchmbs, $bio Nintendo GBA cart. published 15 years ago: Konchuu Monster Battle Stadium [Model AGB-BQSJ-JPN] (c) 2005 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71393&o=2 $end $gba=konchmor, $bio Nintendo GBA cart. published 15 years ago: Konchuu no Mori no Daibouken - Fushigi na Sekai no Juunin-tachi [Model AGB-BQKJ-JPN] (c) 2005 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71394&o=2 $end $info=konek, $bio Arcade Video game published 32 years ago: Konek-Gorbunok (c) 1988 Terminal. The player controls a boy named Ivan, a peasant's son and his magic steed (Humpbacked Horse) to carry out the many unreasonable demands entrusted by the Tsar. During his adventure he will have to avoid various obstacles and hazards on the level and use your weapon and must try to capture the beautiful magic firebird for the Tsar, to keep his magic horse, and find his love of beautiful Tsar-Maid (Princess) to live happily ever after. - TECHNICAL - TIA-MC-1 Main CPU : Intel 8080 (@ 1.777777 Mhz) Sound Chips : Custom (@ 1.777777 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 256 Players : 1 Control : 4-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Russian as 'Little Humped Horse'. The game is based on the Russian fairy tale with the same title, written by Peter Pavlovich Ershov. There is no level 15. Each screen has its own tilemap and code. There is a tilemap for level 15 but there's not any code for this. - TIPS AND TRICKS - On the 5th level (with a dog) you can walk backwards to avoid the dog. Use the test button to skip levels. Levels after level 9 appear to be a bonus game (you go in-castle). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7755&o=2 $end $famicom_flop=koneko,konekod, $bio Nintendo Famicom disk. published 34 years ago: ???? The Adventures of Chatran (c) 1986 Pony Canyon, Incorporated. (Koneko Monogatari - The Adventures of Chatran) - TECHNICAL - Cartridge ID: PNF-COM - TRIVIA - Released on September 19, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65384&o=2 $end $msx1_flop=koneko, $bio Koneko no Daibouken - Chibi-chan ga Iku Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134255&o=2 $end $msx1_cart=koneko, $bio MSX cart. published 34 years ago: 仔猫の大冒険 チビちゃんがいく (c) 1986 Casio Computer Co., Ltd. (Koneko no Daibouken - Chibi-chan ga Iku) - TECHNICAL - GAME ID: GPM-124 BARCODE: 4971850104186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77207&o=2 $end $spectrum_cass=kongalte,konganir, $bio Sinclair ZX Spectrum cass. published 37 years ago: Kong (c) 1983 Anirog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79469&o=2 $end $spectrum_cass=kong, $bio Sinclair ZX Spectrum cass. published 37 years ago: Kong (c) 1983 Ocean Software, Limited. You must rescue the girl from the clutches of Kong. Run along the girders and climb the ladders to reach her but be careful, Kong has spotted you and will throw everything he can lay his hands on to stop you. You must jump over the obstacles or smash them with your hammer and when you succedd in reaching the top you progress to a more difficult screen. Only on the final play can you defeat Kong and bring him crashing down. Bonus objects appear at random and should be picked up for extra points. Good Luck. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79470&o=2 $end $msx1_cass=kong, $bio MSX cass. published 32 years ago: Kong (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94767&o=2 $end $info=kong, $bio Kong (c) 198? Taito do Brazil. A bizarre Donkey Kong bootleg that runs on Namco's Galaxian hardware. There are some differences between Kong and Donkey Kong, as Kong shows the "Kong" logo upon bootup, and the jumping is a lot more jerky on Kong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46703&o=2 $end $gba=kongkatlu, $bio Nintendo GBA cart. published 15 years ago: Kong - King of Atlantis [Model AGB-BK7E-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71396&o=2 $end $gba=kongkatl, $bio Nintendo GBA cart. published 15 years ago: Kong - King of Atlantis [Model AGB-BK7P] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71395&o=2 $end $gba=kong8wnd, $bio Nintendo GBA cart. published 15 years ago: Kong - The 8th Wonder of the World [Model AGB-BKQE-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71397&o=2 $end $gba=kongas,kongasu, $bio Nintendo GBA cart. published 18 years ago: Kong - The Animated Series [Model AGB-AKQE-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71398&o=2 $end $cpc_flop=kong2kon,kong2kon01, $bio Amstrad CPC 464 disk. published 35 years ago: Kong 2 - Kong Strikes Back (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120395&o=2 $end $cpc_cass=kongsb, $bio Amstrad CPC cass. published 36 years ago: Kong Strikes Back (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97164&o=2 $end $spectrum_cass=kongsbza,kongsbzaa, $bio Kong Strikes Back (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219671&o=2 $end $cpc_flop=kongstri,kongstri01, $bio Amstrad CPC 464 disk. published 36 years ago: Kong Strikes Back Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126370&o=2 $end $msx1_cass=kongrev, $bio MSX cass. published 29 years ago: Kong's Revenge (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94768&o=2 $end $cpc_cass=kongsrev, $bio Amstrad CPC cass. published 29 years ago: Kong's Revenge (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97165&o=2 $end $cpc_flop=kongsrev01,kongsrev, $bio Amstrad CPC 464 disk. published 29 years ago: Kong's Revenge (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126317&o=2 $end $cpc_flop=kongsrev02, $bio Amstrad CPC 464 disk. published 29 years ago: Kong's Revenge Trained (c) 1991 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126318&o=2 $end $spectrum_cass=kongsrev,kongsrev_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Kong's Revenge (c) 1991 Zigurat. - TECHNICAL - GAME ID: SE 1227 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79471&o=2 $end $c64_cass=kongokng, $bio Commodore C64 cass. published 37 years ago: Kongo Kong (c) 1983 Mogul Communications, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229573&o=2 $end $zx81_cass=kongsrev, $bio Sinclair ZX-81 cass. published 36 years ago: Kongs Revenge (c) 1984 Hartley Soft. [Stephen Hartley] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114944&o=2 $end $info=konin, $bio Konin (c) 198? Mera-Elzab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235569&o=2 $end $gba=gashbmb, $bio Nintendo GBA cart. published 16 years ago: Konjiki no Gashbell!! Makai no Bookmark [Model AGB-BKBJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71399&o=2 $end $gba=gashbuy2, $bio Nintendo GBA cart. published 16 years ago: Konjiki no Gashbell!! Unare! Yuujou no Zakeru 2 [Model AGB-BGYJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71401&o=2 $end $gba=gashbuyz, $bio Nintendo GBA cart. published 17 years ago: Konjiki no Gashbell!! Unare! Yuujou no Zakeru [Model AGB-A4GJ-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71400&o=2 $end $gba=gashbcrd, $bio Nintendo GBA cart. published 15 years ago: Konjiki no Gashbell!! The Card Battle for GBA [Model AGB-BKEJ-JPN] (c) 2005 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71402&o=2 $end $gba=gashbyz, $bio Nintendo GBA cart. published 15 years ago: Konjiki no Gashbell!! Yuujou no Zakeru - Dream Tag Tournament [Model AGB-BUDJ-JPN] (c) 2005 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71403&o=2 $end $info=konhaji, $bio Arcade Video game published 19 years ago: Konnano Hajimete! (c) 2001 Nichibutsu. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29196&o=2 $end $info=konotako, $bio Arcade Video game published 17 years ago: Kono e Tako (c) 2003 Mitchell Corporation. A puzzle game. - TECHNICAL - Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : Roms and some CD/DVD Based (Drum Master) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released on November 19, 2003 in Japan. This game was distributed by Capcom. The name of this game can be translated as "This Good Octopus". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4416&o=2 $end $saturn=yuno, $bio Sega Saturn game published 23 years ago: Kono Yo no Hate de Koi wo Utau Shoujo Yu-No (c) 1997 Elf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59325&o=2 $end $pc98_cd=yuno, $bio NEC PC-9821 CD published 24 years ago: Kono Yo no Hate de Koi wo Utau Shoujo Yu-No (c) 1996 Elf. - TECHNICAL - GAME ID: 21D 2080 - TRIVIA - Released on December 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89046&o=2 $end $dc=konohana, $bio Sega Dreamcast GD published 19 years ago: Konohana - True Report [Model T-9905M] (c) 2001 Success [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135598&o=2 $end $dc=konohana2, $bio Sega Dreamcast GD published 18 years ago: Konohana 2 - Todokanai Requiem [Model T-9906M] (c) 2002 Success [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135599&o=2 $end $pc98=konpeki, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Konpeki no Kantai (c) 1994 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89890&o=2 $end $snes=konpeki, $bio Nintendo Super Famicom cart. published 25 years ago: Konpeki no Kantai [Model SHVC-ADFJ-JPN] (c) 1995 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61641&o=2 $end $tiki100=basic, $bio TIKI-100 disk. published 38 years ago: Kontiki-BASIC (c) 1982 Russell, R.T. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237367&o=2 $end $info=kookabuk, $bio Slot Machine published 22 years ago: Kooka Bucks (c) 1998 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46532&o=2 $end $intv=koolaidm, $bio Mattel Intellivision game published 37 years ago: Kool-Aid Man (c) 1983 Mattel Electronics. It's the next best thing to two games in one! Except that you must play your way up through the first part before starting the second. There are 13 skill levels... including a super-easy level for the very young. In PART ONE, two children are trapped in a haunted house. A pair of insatiable THIRSTIES keeps trying to catch them. You must help the children collect the makings for a batch of KOOL-AID... sugar & pitcher, plus a packet of KOOL-AID soft drink mix. When the children bring the makings to the kitchen sink, KOOL-AID MAN comes to the rescue! PART TWO begins when KOOL-AID MAN breaks through a wall of the house! Now, you control KOOL-AID MAN. Points are won for making KOOL-AID MAN catch PHANTOM FLAVORS and the two THIRSTIES! - TECHNICAL - Model 4675 YOUR CONTROLS KEYPAD 1, 2, 3, DISC: Select game speed ANY KEYPAD KEY (1 through 9, CLEAR, 0, ENTER): Switch between boy & girl ANY SIDE ACTION KEY: Pick up and set down DISC: Move the children - TRIVIA - On December 6, 1982, all of the programmers and graphic artists were herded into a conference room and shown a series of TV commercials -- the new Kool-Aid ad campaign. It was announced that Marketing had made a tie-in deal to release Intellivision and M Network Atari 2600 Kool-Aid Man cartridges. The games were scheduled to be ready in about 6 months, which meant that programming had to begin immediately. Worse, they wanted game-screen mockups to appear in the 1983 Mattel Electronics catalog at the Consumer Electronics Show -- one month away. A two-week contest to come up with the best game concept was announced. Separate ideas were developed for Intellivision and Atari 2600. This led to a confrontation with Marketing. The programmers' viewpoint was that the features of a game should be tailored to the system it would be played on, to take full advantage of the system's strengths. Marketing, on the other hand, wanted games designed for multiple systems, with the features being the same on each system. If a game couldn't be ported to other systems, it shouldn't be done on any system. The programmers argued that this meant all games would have to be designed for the lowest common denominator -- the Atari 2600. Marketing argued that keeping the features the same would make games easier to advertise and make word-of-mouth among customers more favorable. This was the programmers' chance to make a stand, insisting that because of the tight schedule, the Intellivision and Atari versions of Kool-Aid Man would have to be developed independently and differently -- there was no time to create a design that could be implemented on both systems. Reluctantly, Marketing agreed, and two entirely different versions of Kool-Aid Man were developed, designed to take best advantage of each system. The winning design for the Intellivision version came from programmer Vladimir Hrycenko. Steve Tatsumi did the design and program for Atari Kool-Aid Man. Programming won the battle, but Marketing won the war -- they never again allowed different versions of a game tailored for different systems. - SCORING - All scoring happens in Part Two! * ALL PHANTOM FLAVORS worth: 10X NUMBER ON GAME CLOCK * BOTH THIRSTIES work: NUMBER ON GAME CLOCK Score is DOUBLED at the end of Part One if neither child has been immobilized by a THIRSTIE. All points are MULTIPLIED by the SKILL LEVEL of play when they were earned! (For example, if the SKILL LEVEL is 5 -- FIVE TIMES your point total for that round.) That GRAND POINT TOTAL is added to the points you've earned during lower levels of play. - TIPS AND TRICKS - * Use TWO hands. One on the DISC, The other on a SIDE-ACTION KEY. That way you're ready to MOVE the child and PICK UP the pitcher, sugar, etc. * Complete Part One FAST! Then you'll have MORE SCORING TIME during Part Two. * At HIGHER Skill Levels STAY AWAY from the THIRSTIES. As difficulty increases, THIRSTIES get smarter! * In Part Two, keep KOOL-AID MAN close to the MIDDLE FLOOR of the house! This is the best place to catch the most PHANTOM FLAVORS! - STAFF - Design: Vladimir Hrycenko, Mark Kennedy Program: Mark Kennedy Graphics: Monique Lujan-Bakerink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60901&o=2 $end $a2600=koolaidm, $bio Atari 2600 cart. published 37 years ago: Kool-Aid Man (c) 1983 M Network - TECHNICAL - Model MT4648 Controls: Use your Left Joystick Controller to move Kool-Aid Man. (The Right Joystick is not used in this game.) Be sure your controller cable is securely plugged into the back of the game console. Hold the controller with the word TOP facing the top of the T.V. screen. - Push joystick LEFT to move Kool-Aid Man LEFT. - Push joystick RIGHT to move Kool-Aid Man RIGHT. - Push joystick FORWARD to move Kool-Aid Man UP. - Push joystick BACK to move Kool-Aid Man DOWN. Note: The red button is not used in this game! - TRIVIA - On December 6, 1982, all of the programmers and graphic artists were herded into a conference room and shown a series of TV commercials -- the new Kool-Aid ad campaign. It was announced that Marketing had made a tie-in deal to release Intellivision and M Network Atari 2600 Kool-Aid Man cartridges. The games were scheduled to be ready in about 6 months, which meant that programming had to begin immediately. Worse, they wanted game-screen mockups to appear in the 1983 Mattel Electronics catalog at the Consumer Electronics Show -- one month away. A two-week contest to come up with the best game concept was announced. Separate ideas were developed for Intellivision and Atari 2600. This led to a confrontation with Marketing. The programmers' viewpoint was that the features of a game should be tailored to the system it would be played on, to take full advantage of the system's strengths. Marketing, on the other hand, wanted games designed for multiple systems, with the features being the same on each system. If a game couldn't be ported to other systems, it shouldn't be done on any system. The programmers argued that this meant all games would have to be designed for the lowest common denominator -- the Atari 2600. Marketing argued that keeping the features the same would make games easier to advertise and make word-of-mouth among customers more favorable. This was the programmers' chance to make a stand, insisting that because of the tight schedule, the Intellivision and Atari versions of Kool-Aid Man would have to be developed independently and differently -- there was no time to create a design that could be implemented on both systems. Reluctantly, Marketing agreed, and two entirely different versions of Kool-Aid Man were developed, designed to take best advantage of each system. The winning design for the Intellivision version came from programmer Vladimir Hrycenko. Steve Tatsumi did the design and program for Atari Kool-Aid Man. Programming won the battle, but Marketing won the war -- they never again allowed different versions of a game tailored for different systems. - SCORING - Your score at the top-center of the screen will increase by 100 points for every Thirstie you catch. Timing: There are 30 Thirsties trying to drink the water out of your pool. If you catch every one of them before they drink all the water, you WIN and automatically move on to the next level of difficulty. If the Thirsties drink all the water out of your swimming pool before you catch every one of them, the game is over. Bonus Points: Bonus points are awarded for the time left on the clock at the end of each round. So, catch all the Thirsties as fast as you can for the best score possible! - TIPS AND TRICKS - When Kool-Aid Man gets bounced around by the Thirsties, relax! It will only last a few seconds. Just be ready to take over when he settles down. Go after every Ingredient you can. While you're unaffected by the moving Thirsties, you can catch a lot of other Thirsties who are stealing the water out of your pool. - STAFF - Programmer: Steve Tatsumi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50632&o=2 $end $spectrum_cass=kopykatr,kopykatr_a,kopykatr_b,kopykatr_c,kopykatr_d,kopykatr_e,kopykatr_f,kopykatr_g, $bio Sinclair ZX Spectrum cass. published 37 years ago: Kopy Kat (c) 1983 Medsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226284&o=2 $end $spectrum_cass=kopykatk,kopykatk_a, $bio Kopy Kat (c) 198? Kopy-Kat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226285&o=2 $end $adam_flop=kopykat, $bio Coleco Adam disk. published 35 years ago: KopyKat (c) 1985 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109562&o=2 $end $x68k_flop=korakora, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kora Kora (c) 1990 KK Software Device - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88349&o=2 $end $pce=proyak89, $bio NEC PC-Engine HuCARD published 31 years ago: Kore Ga Pro Yakyuu '89 (c) 1989 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58627&o=2 $end $pce=proyak90, $bio NEC PC-Engine HuCARD published 30 years ago: Kore Ga Pro Yakyuu '90 (c) 1990 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58628&o=2 $end $pc8801_flop=koregauw, $bio Kore ga Uwasa no Golympic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92196&o=2 $end $x68k_flop=korette, $bio Korette Deesure Jong! (c) 19?? T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88350&o=2 $end $apple2_flop_clcracked=korg800m, $bio Apple II disk. published 36 years ago: Korg 800 4-Track MIDI Sequencer (c) 1984 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240690&o=2 $end $info=m5korma,m5korma12, $bio Korma Chameleon (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19948&o=2 $end $info=m5kormcl, $bio Korma Chameleon Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41597&o=2 $end $gameboy=korodice, $bio Nintendo Game Boy Cart. published 30 years ago: Koro Dice [Model DMG-KKA] (c) 1990 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66309&o=2 $end $gba=korokoro, $bio Nintendo GBA cart. published 18 years ago: Koro Koro Puzzle - Happy Panechu! [Model AGB-KHPJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71404&o=2 $end $info=korokoro, $bio Arcade Video game published 21 years ago: Koro Koro Quest (c) 1999 Takumi. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 1 Buttons : 2 - STAFF - Executive Producer : T. Fujimoto, T. Namisaki Producer : Y. Ozaki, M. Kitazawa, K. Takasu Director: K. Kusaka, R. Kawahata Planner : Y. Kajiwara, H. Yamaguti Programmer : T. Matuda, N. Nakajima Chief Designer : M. Oose Designer : M. Yumoto, N. Nakahara Character Design : A. Ito, N. Akiyama Mechanic : K. Fujimoto, N. Nakayama Sound : Y. Kaminisi, N. Sawai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4444&o=2 $end $gbcolor=korokoro, $bio Nintendo Game Boy Color game published 20 years ago: Korokoro Kirby [Model CGB-KKKJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68185&o=2 $end $info=koropens, $bio Medal game published 23 years ago: Korokoro Pensuke (c) 1997 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196779&o=2 $end $psx=koropost, $bio Sony PlayStation disc published 18 years ago: Korokoro Post Nin (c) 2002 Media Ent. - TECHNICAL - [Model SLPS-03479] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85357&o=2 $end $tvc_flop=korong, $bio Korongbiliárd (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111748&o=2 $end $apple2_flop_orig=krift, $apple2_flop_clcracked=krift, $bio Apple II disk. published 35 years ago: Koronis Rift (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231554&o=2 $end $msx2_cart=kororift, $bio MSX 2 cart. published 33 years ago: Koronis Rift (c) 1987 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R68Y-5516 BARCODE: 4988013009295 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51328&o=2 $end $cpc_flop=koronisr01,koronisr,koronisr03,koronisr02, $bio Amstrad CPC 464 disk. published 33 years ago: Koronis Rift [Model UQD 134] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126371&o=2 $end $spectrum_cass=koronis,koronisa, $bio Sinclair ZX Spectrum cass. published 33 years ago: Koronis Rift [Model URK 134] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79473&o=2 $end $pc98=koroshi, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Koroshi no Dress (c) 1987 Fairytale. - TECHNICAL - FD x1 - TRIVIA - Released on December 04, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89891&o=2 $end $pc8801_flop=koroshi, $bio NEC PC-8801 Series disk. published 33 years ago: 殺しのドレス (c) 1987 Fairytale. (Koroshi no Dress) - TECHNICAL - FD x3 - TRIVIA - Released in October 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92197&o=2 $end $pc98=koroshi2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Koroshi no Dress 2 (c) 1989 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on September 12, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89892&o=2 $end $pc8801_flop=koroshi2, $bio NEC PC-8801 Series disk. published 31 years ago: Koroshi no Dress 2 (c) 1989 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released on September 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92198&o=2 $end $msx2_flop=koroshi2, $bio MSX 2 disk. published 30 years ago: Koroshi no Dress 2 (c) 1990 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on April 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101760&o=2 $end $info=korosuke, $bio Arcade Video game published 39 years ago: Korosuke Roller (c) 1981 Kural Electric. - TRIVIA - This game is also known as "Crush Roller". For more information about the game, please see the "Crush Roller" entry. This version of the game adds a button to teleport to a random spot on the board - restricted to a spot that has already been painted. For a period of time the yellow blog will clean up what you've lain down on the streets. That time only lasts a few seconds at first (longer as you finish off more racks), but will leave you with more stuff to paint over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1319&o=2 $end $orion_cass=kort, $bio Kort (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235172&o=2 $end $info=kosmokil, $bio Kosmo Killer (c) 198? BEM. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : Samples Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way Joystick Buttons : 1 - TRIVIA - This game is an Italian bootleg of "Astro Invader". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4707&o=2 $end $famicom_flop=kosodate, $bio Kosodate Gokko (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65385&o=2 $end $wswan=kosodate, $bio Bandai WonderSwan game published 21 years ago: Kosodate Quiz Dokodemo - My Angel [Model SWJ-BAN007] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86346&o=2 $end $psx=mmyangel, $bio Sony PlayStation disc published 21 years ago: Kosodate Quiz Motto My Angel (c) 1999 Namco, Ltd. - TECHNICAL - [Model SLPS-01885] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85358&o=2 $end $info=myangel, $bio Arcade Video game published 24 years ago: Kosodate Quiz My Angel (c) 1996 Namco. A Japanese quiz game featuring cute little children. - TECHNICAL - Game ID: KQ Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.666666 Mhz) Players : 2 Buttons : 4 - TRIVIA - Released in July 1996. The title of this game translates from Japanese as 'Raising Children Quiz My Angel'. - SERIES - 1. Kosodate Quiz My Angel (1996) 2. Kosodate Quiz My Angel 2 (1997) 3. Kosodate Quiz My Angel 3 (1998) - PORTS - * CONSOLES: Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1320&o=2 $end $info=myangel2, $bio Arcade Video game published 23 years ago: Kosodate Quiz My Angel 2 (c) 1997 Namco. A Japanese quiz game featuring cute little children. - TECHNICAL - Game ID: KQS Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.666666 Mhz) Players : 2 Buttons : 4 - TRIVIA - Released in May 1997. The title of this game translates from Japanese as 'Raising Children Quiz My Angel 2'. - SERIES - 1. Kosodate Quiz My Angel (1996) 2. Kosodate Quiz My Angel 2 (1997) 3. Kosodate Quiz My Angel 3 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1321&o=2 $end $info=myangel3, $bio Arcade Video game published 22 years ago: Kosodate Quiz My Angel 3 (c) 1998 Namco. A Japanese quiz game featuring cute little children. - TECHNICAL - Namco System 11 hardware Game ID : KQT Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 25.4016 Mhz) Players: 2 Buttons: 4 - TRIVIA - Kosodate Quiz My Angel 3 was Released in March 1998 in Japan. The title of this game translates from Japanese as 'Raising Children Quiz My Angel 3'. - SERIES - 1. Kosodate Quiz My Angel (1996) 2. Kosodate Quiz My Angel 2 (1997) 3. Kosodate Quiz My Angel 3 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1322&o=2 $end $pico=kosumemk, $bio Sega Pico game published 18 years ago: Kosume Pico Motto Kawaiku Naritai na (c) 2002 SEGA Toys. - TECHNICAL - Game ID: HPC-6112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96313&o=2 $end $info=kot, $bio Arcade Video game published 32 years ago: Kot-Rybolov (c) 1988 Terminal [Russia] Russian arcade video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26697&o=2 $end $pc98=kotestu, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 小鉄の大冒険 (c) 1996 T2. (Kotestu no Daibouken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89893&o=2 $end $psx=steeldom, $bio Sony PlayStation disc published 24 years ago: Kotetsu Reiki - Steel Dom (c) 1996 Tecno-Soft. - TECHNICAL - [Model SLPS-00431] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85359&o=2 $end $gbcolor=kotobatt, $bio Nintendo Game Boy Color game published 19 years ago: Koto Battle - Tengai no Morihito [Model CGB-BAJJ-JPN] (c) 2001 AlphaDream Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68186&o=2 $end $gba=kotobapz, $bio Nintendo GBA cart. published 18 years ago: Kotoba no Puzzle - Mojipittan Advance [Model AGB-A8MJ-JPN] (c) 2002 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71405&o=2 $end $info=knpuzzle, $bio Arcade Video game published 19 years ago: Kotoba no Puzzle: Mojipittan (c) 2001 Namco. A series of Japanese word puzzle video games. - TECHNICAL - Namco System 10 Hardware Game ID : KPM Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Released in December 2001 in Japan only. The title of this game translates from Japanese as 'Word Puzzle Mojipittan'. - STAFF - Designed by: Hiroyuki Goto - PORTS - * CONSOLES: Sony PlayStation 2 (2003, "Kotoba no Puzzle Mojipittan") Nintendo Game Boy Advance (2003, "Kotoba no Puzzle Mojipittan") Sony PSP (2004, "Kotoba no Puzzle Mojipittan Daijiten") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5102&o=2 $end $cpc_cass=kotorshd, $bio Amstrad CPC cass. published 6 years ago: Kotoran's Shadow (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97166&o=2 $end $nes=kdbshong, $bio 口袋宝石-红 (c) 200? Nanjing. Kou Dai Bao Shi - Hong - TECHNICAL - Game ID: NJ002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76823&o=2 $end $nes=kdbsjin, $bio 口袋宝石-金 (c) 200? Nanjing. (Kou Dai Bao Shi - Jin) - TECHNICAL - Game ID: NJ003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76824&o=2 $end $nes=kdbslan, $bio 口袋宝石-蓝 (c) 200? Nanjing. (Kou Dai Bao Shi - Lan) - TECHNICAL - Game ID: NJ001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76825&o=2 $end $nes=kdbsyin, $bio 口袋宝石-银 (c) 200? Nanjing. (Kou Dai Bao Shi - Yin) - TECHNICAL - Game ID: NJ004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76826&o=2 $end $nes=koudaigs,koudaig2, $bio Kou Dai Guai Shou (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76827&o=2 $end $nes=kdgsbj, $bio Kou Dai Guai Shou - Bai jin Ban (c) 19?? Shenzen Jincota. - TECHNICAL - GAME ID: KT-1065 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95256&o=2 $end $nes=kdgsfc, $bio Kou Dai Guai Shou - Fei Cui Ban (c) 19?? Shenzen Jincota. - TECHNICAL - GAME ID: KT-1063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95252&o=2 $end $gbcolor=pokesaphc, $bio Kou Dai Guai Shou - Lan Bao Shi (c) 200? Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68187&o=2 $end $nes=kdgslb1,kdgslb3, $bio Kou Dai Guai Shou - Luye Ban (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95253&o=2 $end $nes=kdgszz, $bio Kou Dai Guai Shou - Zhen Zhu Ban (c) 199? Shenzen Jincota. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95257&o=2 $end $nes=kdgszs, $bio Kou Dai Guai Shou - Zuan Shi Ban (c) 19?? Shenzen Jincota. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95255&o=2 $end $nes=koudaig3, $bio Kou Dai Guai Shou III (c) 199? HengGedianz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95258&o=2 $end $nes=koudaijl, $bio ????-? (c) 19?? Waixing Computer & Technology Co., Ltd. (Kou Dai Jing Ling - Jin) - TECHNICAL - [Model ES-1088] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76828&o=2 $end $nes=pokesj, $bio Kou Dai Jing Ling - Pocket Monster - ShuiJing (c) 19?? Mars [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84040&o=2 $end $gbcolor=pokeplat, $bio Nintendo Game Boy Color game published 15 years ago: Kou Dai Yao Guai - Bai Jin Ban (c) 2005 Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122014&o=2 $end $nes=kdgslb2, $bio Kou Dai Yao Guai - Luye Ban (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95254&o=2 $end $gba=koudaiyg, $bio Kou Dai Yao Guai - Zhi Hong Lan Dui Jue (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234305&o=2 $end $nes=pokeszs, $bio ???? ?? (c) 19?? Waixing Computer & Technology Co., Ltd. (Kou Dai Yao Guai - Zuan Shi Ban) - TECHNICAL - [Model ES-1090] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76829&o=2 $end $nes=kdzs, $bio 口袋钻石 (c) 200? Nanjing (Kou Dai Zuan Shi) - TECHNICAL - Game ID: NJ010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76830&o=2 $end $pc8801_flop=koutoryu, $bio NEC PC-8801 Series disk. published 32 years ago: Kou to Ryuho (c) 1988 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92199&o=2 $end $gba=kouchuom, $bio Nintendo GBA cart. published 15 years ago: Kouchu Ouja Mushiking - Greatest Champion e no Michi [Model AGB-BK6J-JPN] (c) 2005 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71406&o=2 $end $psx=koudelkajd, $bio Koudelka (c) 199? SNK Corp. [Shin Nihon Kikaku] - TECHNICAL - GAME ID: SLPM-80490 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85360&o=2 $end $psx=koudelka, $bio Sony PlayStation disc published 20 years ago: Koudelka (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111185&o=2 $end $saturn=initiald, $bio Sega Saturn game published 22 years ago: Koudou Saisoku Densetsu - Kashiramoji D ~ Initial D (c) 1998 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59326&o=2 $end $msx1_cart=koufi,koufia, $bio MSX cart. published 36 years ago: Koufi [Model A001] (c) 1984 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77208&o=2 $end $pc98=kounikki, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Koukan Nikki (c) 1994 Fairy Dust. - TECHNICAL - FD x7 - TRIVIA - Released on September 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89894&o=2 $end $pc98=kounikk2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Koukan Nikki Dai-II-Shou - Seiya o Anata to (c) 1995 Fairy Dust. - TECHNICAL - FD x8 - TRIVIA - Released on November 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89895&o=2 $end $gameboy=koukiats, $bio Nintendo Game Boy Cart. published 22 years ago: Koukiatsu Boy [Model DMG-AKEJ-JPN] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66310&o=2 $end $gba=kujueigo, $bio Nintendo GBA cart. published 19 years ago: Koukou Juken Advance Series Eigo Koubun Hen - 26 Units Shuuroku [Model AGB-A54J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71407&o=2 $end $gba=kujueiju, $bio Nintendo GBA cart. published 19 years ago: Koukou Juken Advance Series Eijukugo Hen - 650 Phrases Shuuroku [Model AGB-A56J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71408&o=2 $end $gba=kujueita, $bio Nintendo GBA cart. published 19 years ago: Koukou Juken Advance Series Eitango Hen - 2000 Words Shuuroku [Model AGB-A52J-JPN] (c) 2001 Keynet, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71409&o=2 $end $pc98=kokokyos, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Koukou Kyoushi - Sei Erika Jogakuin Hen (c) 1994 Wishbone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89896&o=2 $end $psx=koukrose, $bio Sony PlayStation disc published 21 years ago: Koukroseatro - Yuukyuu no Hitomi [Model SLPS-02385] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85361&o=2 $end $info=legofair, $vgmplay=chopper, $bio Arcade Video game published 32 years ago: Koukuu Kihei Monogatari - The Legend of Air Cavalry (c) 1988 SNK. A vertically scrolling helicopter shoot'em up. - TECHNICAL - Game ID : A7003 'KK' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1988 in Japan. The title of this game translates from Japanese as 'Flying Cavalry Story'. Export releases: Known outside Japan as "Chopper I". - STAFF - Supervisor : Eikichi Kawasaki Producer : Tamadachi Programmer : SNK Jr. Designers : Okitaka, Madaka, Warasan Sound creater : Kanata Adviser : Tosikita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1324&o=2 $end $pc98=kounaiss, $bio Kounai Shasei Special Disk (c) 199? Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89897&o=2 $end $pc98=kounais1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kounai Shasei Vol. 1 - Yo ni mo H na Monogatari (c) 1991 Fairytale. - TECHNICAL - BARCODE: 4988715001160 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89898&o=2 $end $pc98=kounais2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kounai Shasei Vol. 2 - Bishoujo Kamen no Nazo - Bishoujo Kamen Kenzan! (c) 1991 Fairytale. - TECHNICAL - BARCODE: 4988715001214 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89899&o=2 $end $pc98=kounais3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kounai Shasei Vol. 3 - Sailor-fuku Senshi Akko-chan tai Bishoujo Kamen (c) 1991 Fairytale. - TECHNICAL - BARCODE: 4988715001269 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89900&o=2 $end $bbcb_flop_orig=kourtyd, $bio Acorn BBC Micro B disk. published 32 years ago: Kourtyard (c) 1988 Godax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125670&o=2 $end $bbcb_cass=kourtyd, $bio Kourtyard (c) 19?? Godax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52030&o=2 $end $snes_bspack=casinosk, $bio Kouryaku Casino Bar - Suiyoubi + Kinyoubi (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126146&o=2 $end $snes_bspack=kcasgtor,casinobn,gtoroans, $bio Kouryaku Casino Bar Nichiyoubi & 2/24 Game Tora no Ooana Special (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61643&o=2 $end $snes=casinobr, $bio Nintendo Super Famicom cart. published 25 years ago: Kouryaku Casino Bar [Model SHVC-AOOJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61642&o=2 $end $snes=villgust, $bio Nintendo Super Famicom cart. published 28 years ago: Kouryuu Densetsu Villgust - Kieta Shoujo [Model SHVC-VL] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61644&o=2 $end $nes=villgust, $bio Nintendo Famicom cart. published 27 years ago: Kouryuu Densetsu Villgust Gaiden (c) 1993 Angel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54295&o=2 $end $snes=koryumim, $bio Nintendo Super Famicom cart. published 25 years ago: Kouryuu no Mimi [Model SHVC-AKVJ-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61645&o=2 $end $saturn=kouryuu,kouryuua, $bio Sega Saturn game published 24 years ago: Kouryuu Sangoku Engi (c) 1996 Xing Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59327&o=2 $end $pc98=koryuki, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Kouryuuki (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10461010 BARCODE: 4988615004469 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89901&o=2 $end $x68k_flop=koryuki, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kouryuuki (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10461040 BARCODE: 4988615004902 MEDIA: FD x4 - TRIVIA - Released on November 05, 1993 in Japan. Retail price: 15200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87833&o=2 $end $snes=koryuki, $bio Nintendo Super Famicom cart. published 26 years ago: Kouryuuki (c) 1994 Koei - TECHNICAL - GAME ID: SHVC-QG - TRIVIA - Export releases: [US] "Rise of the Phoenix [Model SNS-QG-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61646&o=2 $end $psx=koryuki, $bio Sony PlayStation disc published 22 years ago: Kouryuuki (c) 1998 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPS-01338 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85362&o=2 $end $nes=koshien, $bio Nintendo Famicom cart. published 31 years ago: Koushien (c) 1989 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54296&o=2 $end $snes=koshien2, $bio Nintendo Super Famicom cart. published 28 years ago: Koushien 2 [Model SHVC-KQ] (c) 1992 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61647&o=2 $end $snes=koshien3, $bio Nintendo Super Famicom cart. published 26 years ago: Koushien 3 [Model SHVC-3V] (c) 1994 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61648&o=2 $end $snes=koshien4, $bio Nintendo Super Famicom cart. published 25 years ago: Koushien 4 [Model SHVC-A4VJ-JPN] (c) 1995 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61649&o=2 $end $gbcolor=koshien, $bio Nintendo Game Boy Color game published 21 years ago: Koushien Pocket [Model DMG-AKSJ-JPN] (c) 1999 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68188&o=2 $end $pc98=kchoujin, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 拘束超人 (c) 1996 Foster. (Kousoku Choujin) - TECHNICAL - FD x2 - TRIVIA - Released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89902&o=2 $end $x68k_flop=kosogens, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kousoku Genshu (c) 1990 Darekasan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88352&o=2 $end $snes=kousoku, $bio Nintendo Super Famicom cart. published 25 years ago: Kousoku Shikou Shougi Ou [Model SHVC-ASGJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61650&o=2 $end $snes=koukish2, $bio Nintendo Super Famicom cart. published 26 years ago: Koutetsu no Kishi 2 - Sabaku no Rommel Gundan [Model SHVC-2Z] (c) 1994 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61652&o=2 $end $snes=koukish3, $bio Nintendo Super Famicom cart. published 25 years ago: Koutetsu no Kishi 3 - Gekitotsu Europe Sensen [Model SHVC-APZJ-JPN] (c) 1995 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61653&o=2 $end $snes=koukishi, $bio Nintendo Super Famicom cart. published 27 years ago: Koutetsu no Kishi [Model SHVC-PZ] (c) 1993 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61651&o=2 $end $megadriv=koteteik, $bio Sega Mega Drive game published 28 years ago: Koutetsu Teikoku (c) 1992 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56610&o=2 $end $gba=koteteik, $bio Nintendo GBA cart. published 16 years ago: Koutetsu Teikoku from HOT-B [Model AGB-BKTJ-JPN] (c) 2004 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71410&o=2 $end $info=strahl,strahlj, $bio Arcade Video game published 28 years ago: Koutetsu Yousai Strahl (c) 1992 UPL. The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world. Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm. The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself. - TECHNICAL - Game ID : UPL-91074 Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Koutetsu Yousai Strahl was released in February 1992. The title of this game translates from Japanese as 'Steel Fortress Strahl'. After producing this video game, UPL went bankrupt in February 1992. So, they cancelled 2 game projects: 'Break Show' and 'High speed! ~do'. Some staff members established a new video game company called 'Sekarabe'. - STAFF - Co-produced by Nihon Maicom Kaihatsu (NMK) and Sales by Taito. Game designer : Kinya Adyama Game programmer : Ken-Ichi Kunikyo Music composer : Yoshio Nagashima Object designers : Kadru Kamigiku, Ichiro Shibasaki, Mutsuo Kaneko, Kinya Adyama Background designers : Mindru Tomizawa, Megumi Fujii Hardware works : Nobuyuki Narita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1325&o=2 $end $psx=koyasai, $bio Sony PlayStation disc published 21 years ago: Koyasai - A Sherd of Youthful Memories (c) 1999 Shoeisha Co., Ltd. - TECHNICAL - [Model SLPS-01775] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85363&o=2 $end $info=kroozr, $bio Arcade Video game published 38 years ago: Kozmik Krooz'r (c) 1982 Bally Midway. Kozmik Krooz'r is a shoot-'em-up game in which players guide Kapt. Krooz'r to a rotating mothership at the top of the playfield, one which can only be entered when its tractor beam is operational. Players can also shoot enemies in one of eight directions and deflect firepower during their journey. Every fifth round there is a bonus round where Kapt. Krooz'r must pick up space junk. - TECHNICAL - [Game No. 639] Cabinet dimensions : 71,75'' High x 25'' Wide x 40'' Deep. The cabinet design was unique for its time, as the mothership is not stored as part of the game's graphics. The spaceship is a physical plastic object. A series of mirrors projects the mothership just above the game's monitor, giving a much sharper and smoother image as it rotates more than what could be achieved on the hardware at the time. Very few Kozmik Krooz'r cabinets were manufactured, making a working copy of the game very rare. Bally Midway MCR 2 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick with a trigger, spinner knob - TRIVIA - The game was originally called Mother-ship, and the mechanics were developed by Marvin Glass. However, the realistic-looking game did not test very well, it was supposed to use a mirror to reflect the image of a ship onto the play-field. In an attempt to save the project, Bill's new design of the game introduced the cute green alien called Kapt. Krooz'r that Bally Midway executives hoped would be the next fad like "Pac-Man" was for Namco (NOTE : Kapt. Krooz'r's next appearance was in "Wacko"). - SCORING - Ram Ship : 100 points Shooter Ship : 200 points Strike Ship : 200 points Scout Ship : 300 points Speed Demon : 2,500 points Space Mine : 100 points Formation Fighter : 100 points Mine Layer : 200 points Spy Ship : 300 points - STAFF - Lead programmer : Richard Clark (Sarge) Artist / Animator : Brian Colin - PORTS - Kozmik Krooz'r was not released for home systems, though was included in the 2004 release of Midway Arcade Treasures 2. Here the mothership is represented by 3-D polygons. * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1326&o=2 $end $info=kozure, $bio Arcade Video game published 33 years ago: Kozure Ookami (c) 1987 Nichibutsu. A side-scrolling shooter with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON! - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1987 in Japan. Based on the manga 'Lone Wolf and Cub'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mahjong Sound Graffiti : G.S.M. Nichibutsu 2 - PCCB-00051) on 21/01/1991. - TIPS AND TRICKS - To jump press both the attack and block buttons. Break the stone statues in background for power-ups. To use an additional weapon, press block when you have the baby cart. - STAFF - Sound composer : Kenji Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1310&o=2 $end $tvc_flop=kobanya, $bio Kőbánya (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111948&o=2 $end $tvc_flop=kormoci, $bio Körmöci Arany (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111945&o=2 $end $tvc_cass=kormoci, $bio Körmöci arany (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112464&o=2 $end $tvc_flop=foldrajz, $bio Környezetismeret Oktató és Témazáró (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111946&o=2 $end $tvc_flop=korok, $bio Körök (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111947&o=2 $end $tvc_flop=korvonal, $bio Körvonal (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112160&o=2 $end $c64_cass=kpbiker, $bio Commodore C64 cass. published 35 years ago: KP Skips Action Biker with Clumsy Colin (c) 1985 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186630&o=2 $end $tiki100=dsgbib, $bio KP/M GBIB (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237300&o=2 $end $tiki100=kpm11,kpm115,kpm117, $bio KP/M Ver.1.xx (c) 198? Orkim Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237331&o=2 $end $msx2_flop=kpiball, $bio MSX 2 disk. published 20 years ago: Kpiball (c) 2000 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101761&o=2 $end $info=kr03, $bio Computer published 34 years ago: KR-03 (c) 1986 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228951&o=2 $end $spectrum_cass=krakatoa_b,krakatoa_c,krakatoa_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Krakatoa (c) 1984 Abbex Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79482&o=2 $end $spectrum_cass=krakatoa, $bio Krakatoa (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225559&o=2 $end $spectrum_cass=krakatoa_a, $bio Krakatoa (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225801&o=2 $end $zx81_cass=krakit,krakitd, $bio Sinclair ZX-81 cass. published 38 years ago: Krakit (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115020&o=2 $end $bbcb_cass=krakout, $bio Acorn BBC/Electron cass. published 33 years ago: Krakout (c) 1987 Gremlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52031&o=2 $end $msx1_cass=krakout,krakouta, $bio MSX cass. published 33 years ago: Krakout (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94769&o=2 $end $cpc_cass=krakout, $bio Amstrad CPC cass. published 33 years ago: Krakout (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97167&o=2 $end $mo5_cass=krakout,krakoutb,krakoutc,krakouta, $bio Thomson MO5/TO7 cass. published 33 years ago: Krakout (c) 1987 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40461&o=2 $end $cpc_flop=krakout1,krakout101,krakoutu01,krakoutu,krakoutu02,krakoutc, $bio Amstrad CPC 464 disk. published 33 years ago: Krakout (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121163&o=2 $end $bbcb_flop_orig=krakout, $bio Acorn BBC Micro B disk. published 32 years ago: Krakout (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125672&o=2 $end $spectrum_cass=krakoute, $bio Krakout (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219152&o=2 $end $spectrum_cass=krakoutk, $bio Krakout (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219409&o=2 $end $info=kram,kram2,kram3, $bio Arcade Video game published 38 years ago: Kram (c) 1982 Taito America Corp. You control KRAM and build walls to prevent the bad guys from getting you. - TECHNICAL - Prom Stickers : KS Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1982. Brian Miller holds the official record for this game with 176,700 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1327&o=2 $end $pet_rom=kram2, $bio KRAM Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235791&o=2 $end $pc8801_flop=kramus, $bio Kramus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92200&o=2 $end $spectrum_cass=krappark,krapparka,krapparkb,krapparkc, $bio Sinclair ZX Spectrum cass. published 1 years ago: Krap Park (c) 2019 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232123&o=2 $end $lynx=krazyace, $bio Atari Lynx cart. published 27 years ago: Krazy Ace - Miniature Golf (c) 1993 Telegames - TECHNICAL - Model L204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58830&o=2 $end $info=krzybowl, $bio Arcade Video game published 26 years ago: Krazy Bowl (c) 1994 American Sammy. A 10-pin bowling game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 304 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : trackball Buttons : 3 - TRIVIA - Released in August 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1328&o=2 $end $saturn=krazyivnj, $bio Sega Saturn game published 23 years ago: Krazy Ivan (c) 1997 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59328&o=2 $end $saturn=krazyivng,krazyivn, $bio Sega Saturn game published 23 years ago: Krazy Ivan (c) 1997 Psygnosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60334&o=2 $end $psx=krazyivn, $bio Sony PlayStation disc published 24 years ago: Krazy Ivan (c) 1996 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94303 BARCODE: 711719430322 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110914&o=2 $end $c64_cass=krazykar, $bio Commodore C64 cass. published 36 years ago: Krazy Kar (c) 1984 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125404&o=2 $end $specpls3_flop=krazktgk, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Krazy Kartoonist Kaper + The Grue-Knapped (c) 1991 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148228&o=2 $end $zx81_cass=krazykng, $bio Sinclair ZX-81 cass. published 38 years ago: Krazy Kong (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114737&o=2 $end $zx81_cass=krazykngi, $bio Sinclair ZX-81 cass. published 37 years ago: Krazy Kong (c) 1983 Intercomputer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115038&o=2 $end $jupace_cass=kkong, $bio Krazy Kong (c) 198? Voyager Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115809&o=2 $end $spectrum_cass=krazykon, $bio Krazy Kong (c) 19?? Soft & Easy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234731&o=2 $end $nes=krazykrp,krazykr, $bio Nintendo NES cart. published 30 years ago: Krazy Kreatures (c) 1990 American Video Entertainment Here they come. And there they go. They just keep coming, you gotta make 'em go away. When you signed on as an intergalactic immigration officer you figured it was an easy way to make some money. You were wrong. Transporting wave after wave of weird wild life from all over the universe is anything but easy. You gotta line 'em up to move 'em out. Up and down, left and right, or diagonally you gotta make the clumps of critters move out faster than they move in. If the room fills to capacity, that's it, the entire system will be shut down. One of the most exciting games of the year, it's more fun than a barrel full of creatures! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55279&o=2 $end $electron_cass=cgraphsg, $bio Acorn Electron cass. published 37 years ago: Kreative Graphiken (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115466&o=2 $end $cpc_flop=kreator1, $bio Amstrad CPC 464 disk. published 30 years ago: Kreator (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122553&o=2 $end $apple2_flop_clcracked=krelsatp, $bio Apple II disk. published 37 years ago: Krell's College Board SAT Preparation Series (c) 1983 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231521&o=2 $end $apple2_flop_clcracked=krelllgo,krelllgor0, $bio Apple II disk. published 39 years ago: Krell's Logo (c) 1981 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159868&o=2 $end $bbcb_cass=kremlin, $bio Acorn BBC/Electron cass. published 37 years ago: Kremlin (c) 1983 Doctorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52032&o=2 $end $orion_cass=krest1,krest2, $bio Krest (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235173&o=2 $end $special_cass=krestno, $bio KRESTNO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234209&o=2 $end $radio86_cass=krestno,krestnoa, $bio Krestno (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235460&o=2 $end $vc4000=outersc, $bio VC 4000 cart. published 42 years ago: Krieg im Weltraum (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 19] - TRIVIA - Also called Outer Space Combat outside Germany, and Guerre dans l'Espace in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49210&o=2 $end $dragon_cass=kriegspiel, $bio Dragon cass. published 37 years ago: Kriegspiel (c) 1983 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116825&o=2 $end $segacd=kriskros, $bio Sega CD published 28 years ago: Kris Kross [Model SCD-J2620] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60753&o=2 $end $megacd=kriskros, $bio Sega Mega-CD published 27 years ago: Kris Kross [Model T-93025-50] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60628&o=2 $end $cpc_cass=kristal, $bio Amstrad CPC cass. published 35 years ago: Kristal (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97169&o=2 $end $cpc_flop=kristal1,kristalu01,kristalu, $bio Amstrad CPC 464 disk. published 35 years ago: Kristal (c) 1985 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123775&o=2 $end $cpc_flop=kristaxu, $bio Amstrad CPC type-in published 31 years ago: Kristax (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119850&o=2 $end $cpc_flop=kristax1, $bio Amstrad CPC type-in published 31 years ago: Kristax (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127960&o=2 $end $pmd85_cass=krivky, $bio Krivky (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236499&o=2 $end $radio86_cass=krok, $bio Radio-86RK cass. published 32 years ago: KROK (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235461&o=2 $end $tvc_flop=krok,kroka, $bio Krok (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111919&o=2 $end $info=krokha, $bio Dedicated Console published 30 years ago: Krokha (c) 1990 SKB Kontur. The Krokha is an unreleased Russian console by SKB Kontur. - TRIVIA - The console was only in development for a short time in 1990 before Kontur pulled the plug on the project. They made 200 units for internal testing and, after it was cancelled, the 200 units were given to the people who worked on the system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196747&o=2 $end $msx1_cass=krom, $bio MSX cass. published 31 years ago: Krom - El Guerrero Invencible (c) 1989 OMK Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94770&o=2 $end $pcw=krom, $bio Amstrad PCW soft. published 31 years ago: Krom - El Guerrero Invencible (c) 1989 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118345&o=2 $end $specpls3_flop=kromguer, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Krom El Guerrero (c) 1989 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148310&o=2 $end $special_cass=krot, $bio KROT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234210&o=2 $end $orion_cass=krot, $bio Krot (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235174&o=2 $end $bbcb_cass_de=jars, $bio Kruege (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234533&o=2 $end $msx2_flop=kruiswrd, $bio MSX 2 disk. published 34 years ago: Kruiswoord Generator (c) 1986 Radarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101762&o=2 $end $a2600=krullc, $bio Krull (c) 19?? CCE South American release. See Atari's "Krull [Model CX2682]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50634&o=2 $end $info=krullp, $bio Pinball published 37 years ago: Krull (c) 1983 Gottlieb. - TECHNICAL - Model Number : 676 - TRIVIA - 10 units are known to exist, Krull never went into production. - STAFF - Design by : John Trudeau Art by : Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5473&o=2 $end $a2600=krull,krullp, $bio Atari 2600 cart. published 37 years ago: Krull (c) 1983 Atari, Incorporated. Your mission is to find and enter the Beast's Black Fortress, rescue Princess Lyssa, and destroy the Beast. The task is not an easy one, for the location of the Black Fortress changes with each sunrise on Krull. To discover the location of the Black Fortress, you must travel to the lair of the Widow of the Web. Inside the cavern is a gigantic web, a poisonous Crystal Spider that guards the web, and the Widow's Cocoon. When you stand on the cocoon, a blinking light points to one of eight pathways leading to the Black Fortress. If you go down the correct pathway before the next sunrise, you'll find the Black Fortress and the Beast. If you cannot find the Fortress before sunrise, however, you must return to the cocoon to find the new location of the Fortress. Inside the Black Fortress you must rescue Lyssa as you dodge fireballs thrown by the Beast. Once Lyssa is free, she will give you the power to destroy the Beast. You begin the game with three lives. Extra lives and special weapons called Glaives can be picked up when you travel across the Iron Desert during the course of the game. Sunrise and Sunset: At the top of you screen is a strip showing the passage of the sun, The color of the strip shows the time of day: red indicates sunrise and sunset, blue indicates daytime, and black indicates nighttime. - TECHNICAL - Model CX2682 - TRIVIA - The game was originally planned as an Atari 5200 game. - SCORING - Stabbing Slayers: 10-90 Points. Reaching the Widow's Cocoon: 500 Points. Jumping Web Strands: 40-60 Points. Destroying the Beast: 3000 Points. Breaking into Lyssa's Prison: 70 Points per chunk. - TIPS AND TRICKS - * Start playing on Game level 2 - the Beginner version - to become familiar with game play. Then move on to harder levels. * Make sure you have at least one Glaive before entering the Black Fortress, since you'll need a weapon to rescue Princess Lyssa and fight the Beast. * If you think you may not have enough time to reach the Black Fortress before sunrise, simply wait on the Widow's Cocoon until the next sunrise. Then go down the new path to the Black Fortress. * Try to reach the Widow's Cocoon from the upper left side of the web. Maneuver yourself to the web center - the movement of the web will pull you up to the cocoon. - STAFF - Programmer: Dave Staugas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50633&o=2 $end $info=krull, $bio Arcade Video game published 37 years ago: Krull (c) 1983 Gottlieb. The left joystick controls the movement of the player character, Colwyn. He can be moved in any one of eight directions. The right joystick controls the movement of the player's weapon, the glaive. It can be thrown in any one of eight directions. Four glaives can be in flight at one time and will return to Colwyn with a boomerang-type action. The one and two player select buttons are also located on the panel. Krull consists of five subgames : 1. The Mountain Game. 2. The Swamp Game. 3. The Fortress Game. 4. The Hexagon Game. 5. The Beast Game. The player must accomplish a task in each of the five games with eight levels of difficulty in each. All eight levels can be reached in one task based on the time spent performing that task (amount of time spent on that subgame). The total number of lethal characters on the screen at one time increases as the levels increase. FROM THE SKY WILL COME THE BLACK FORTRESS. FROM THE FORTRESS WILL COME THE SLAYERS, TO DEVOUR THE PLANET OF KRULL. THEN SHALL A GIRL OF ANCIENT NAME BECOME QUEEN, AND THE KING SHE CHOOSES SHALL RULE THE PLANET. The planet Krull is threatened by the Beast. His army of Slayers has brought terror to the land. Colwyn must stop this terror and save the land and its people. On the day Colwyn is to wed the Princess Lyssa, the Slayers, army of the Beast, kidnap her to become the Beast's bride. Colwyn must reach the Black Fortress and reclaim his Princess. He who marries the Princess shall be king. The Beast must not be allowed to rule the planet. A prophet acquaints Colwyn with the magical properties of the glaive, a five-bladed sword, which Colwyn must acquire. To accomplish this task, he must climb the mountain and collect the five individual blades of the glaive in order to assemble the weapon. The blade is picked up by touching Colwyn to the blade. Boulders are fatal and must be avoided. The weapon joystick is not utilized in this subgame. The player is awarded 1,000 points for each blade picked up. Points are also awarded for placing Colwyn in a dangerous position in front of one or more boulders. During his travels to discover the Black Fortress, Colwyn comes upon an army of eight men that he befriends and recruits to help him in his quest to destroy the Beast so that Krull can be safe from his evil. With no intentions of losing his newly acquired bride without bloodshed, the Beast orders an army of Slayers to stop Colwyn and his friends. Forging through the quicksand-riddled swamps, Slayers materialize from the soil and Colwyn prepares for battle. In the second subgame, Colwyn must save as many friends as possible while killing all of the Slayers. The friends are saved by touching them and the Slayers are destroyed by the glaive. The Slayers themselves and their spears must be avoided. The game begins with eight friends. The number of friends saved is the number of friends carried over into future subgames. The friends can eliminate the Slayers with hand-to-hand combat but can also be destroyed themselves. Receiving three blows either by hand-to-hand or by the Slayers spear is fatal to the friends. The subgame ends when there are no longer any friends to save and all of the Slayers have been eliminated. Avoid quicksand, as it slows Colwyn's attack. Each friend saved awards 1,000 points (maximum 8,000 points) and 100 points for each Slayer the player eliminates. After days of travel, Colwyn and his men have found the Black Fortress in the Iron Desert where many dangers await them. While attempting to lead his men through the dangerous narrow passageways that lead to the Fortress, Slayers materialize once again in a second attempt to stop Colwyn's struggle. In this third subgame, Colwyn must pick up all of his friends and deposit them safely into the hexagon while again combating the Slayers. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2. This subgame concludes when all of the friends have been delivered to the hexagon. The player is awarded 1,000 points for each friend delivered to the hexagon, 100 points for each Slayer he destroys and 100 points for each Slayer remaining when the last friend is delivered to the hexagon. Victorious in battle, Colwyn must now attempt to release his friends from the hexagon. Unlike entry, exiting the hexagon is a struggle deservant of its own merit. Once again Colwyn must call upon the power of the glaive. Release of his friends is accomplished by throwing the glaive at the front wall while it is black only. Any glaive striking the wall while it is not black will stick in the wall until the wall becomes black. The Slayers, of course, attempt to stop Colwyn's efforts. In his own attempt for survival, Colwyn must fight them off and avoid their spears. The subgame ends when the last black wall is broken through and the friends have escaped. The player is awarded 100 points for each Slayer he puts an end to, 100 points for each Slayer remaining when the friends are set free and 1,000 points for the first black wall destroyed, 2,000 points for the second, 3,000 points for the third and 4,000 points for the fourth. Now inside the Black Fortress, Colwyn secedes from his friends in order to rescue the Princess Lyssa. He finds her in a large cave carefully guarded by the Beast. He knows that the only way to reclaim his bride and conserve the planet is to forge into battle with the Beast. In the fifth subgame, the player moves Colwyn towards the Princess in order to reach her. As he progresses, the Beast attempts to stop him by throwing fireballs at him. The fireballs must be avoided or destroyed by the glaive. If not destroyed, the fireballs will ricochet off of the walls. Destroying a fireball awards the player 100 points multiplied by the number of fireballs in flight. The Beast is momentarily stunned when hit with a glaive and awards the player 100 points. The Beast cannot be destroyed and the player must avoid touching him. When Colwyn reaches the Princess, his friends, following the pandemonium of the battle, appear and chase the Beast off, awarding 1000 points per friend. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2. - TECHNICAL - Game ID : GV-105 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC Screen orientation : Vertical Palette colors : 16 Players : 2 Control : Double 8-way joysticks - TRIVIA - Krull was released in March 1983. this game is known in Japan as "Ginga Densetsu Krull" (translates from Japanese as 'Galactic Legend Krull'). Krull was designed and programmed in 10 months. Chris and Matt started on it in early May of 1982 and finished in February of 1983. It is Gottlieb's first movie-themed video game. Jason Curran holds the official record for this game with 421,590 points. About the movie : Krull is a world deep in a far-away galaxy, a culture of myth and magic. The kingdoms of Krull, in the past divided by wars, have united to battle the terrible enemy who seeks to dominate them... the Beast. He is a powerful dark force who has returned from Krull's ancient past, determined to destroy all those who oppose him. Krull is a $25 million dollar fantasy adventure from Columbia Pictures. To create this special-effect epic, Columbia Pictures has assembled the industry's top talent, people who helped bring Superman and The Empire Strikes Back to the screen. Like those top-grossing films, Krull will appeal primarily to young people under age 25, the most important demographic group for game operators. - SCORING - Running in front of a boulder (Stage 1) : #points/sec?. Killing a Slayer (any Stage) : 100 points. Collecting an army member (Stage 2) : 1000 points. Depositing an army member at the Hexagon (Stage 3) : 1000 points. Destroying Hexagon wall (Stage 4) : 1st wall : 1000 points. 2nd wall : 2000 points. 3rd wall : 3000 points. 4th wall : 4000 points. Destroying the Beast's fireball (stage 5) : 100 points. Stunning the Beast (Stage 5) : 100 points. Bonus for Surviving army members (Stage 5) : 1000 points per army member - TIPS AND TRICKS - * Hidden Heads : Press and hold down the Select button (which is utilized in the operator mode) and reset the machine. 63 Black & White faces representing 'Bob' Dobbs will bounce around the screen. - STAFF - Designed and programmed by : Matt Householder, Chris Krubel Graphics by : Jeff Lee Audio by : David D. Thiel Cabinet graphics : Terry Doerzaph - PORTS - * CONSOLES: Atari 2600 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1329&o=2 $end $gameboy=krustyw, $bio Nintendo Game Boy Cart. published 26 years ago: Krusty World [Model DMG-FKJ] (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66311&o=2 $end $snes=krustywj, $bio Nintendo Super Famicom cart. published 27 years ago: Krusty World [Model SHVC-FH] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61654&o=2 $end $sms=krustyfh, $bio Sega Master System cart. published 28 years ago: Krusty's Fun House (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56081&o=2 $end $amigaocs_flop=krustyfh, $bio Commodore Amiga 500 disk. published 27 years ago: Krusty's Fun House (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74410&o=2 $end $gameboy=krustyfh, $bio Nintendo Game Boy Cart. published 27 years ago: Krusty's Fun House (c) 1993 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: DMG-FK-USA - STAFF - Special Thanks to: Tyrone Miller, Eric Samulski, Mili Smythe Development: Carol Albert, Michael Arkin, Joseph Mazziotto, Billy Pidgeon, Tom Rademacher (The Black Team) Program: Antony McCabe (Denton Designs) Graphics: Patrick Fox Music Programming: David Whittaker Level Design: Patrick Fox, Scott Williams Producer: Michael Wolliston The Simpsons characters created by: Matt Groening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66312&o=2 $end $nes=krustyfh,krustyfhu, $bio Nintendo NES cart. published 28 years ago: Krusty's Fun House (c) 1992 Acclaim Entertainment, Incorporated. Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers!!! Hoo boy! Did I mention the snakes, aliens and the flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%l rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets-but someone's gotta do it! - TECHNICAL - GAME ID: NES-KF-USA - TRIVIA - Released in September 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55280&o=2 $end $gamegear=krustyfh, $bio Sega Game Gear cart. published 28 years ago: Krusty's Fun House [Model T-81078-50] (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64668&o=2 $end $megadriv=krusty,krusty1, $bio Sega Mega Drive game published 28 years ago: Krusty's Super Fun House (c) 1992 Flying Edge. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71184&o=2 $end $megadriv=krustyfh,krustyfh1, $bio Sega Genesis game published 28 years ago: Krusty's Super Fun House (c) 1992 Flying Edge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115648&o=2 $end $snes=krustyfhu1,krustyfhu, $bio Nintendo Super NES game published 28 years ago: Krusty's Super Fun House [Model SNS-FH-USA] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63172&o=2 $end $snes=krustyfh1,krustyfh, $bio Nintendo Super NES game published 28 years ago: Krusty's Super Fun House (c) 1992 Acclaim Ent., Incorporated. - TECHNICAL - Cartrdige ID: SNSP-FH-EUR - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63171&o=2 $end $msx1_cass=krypton, $bio MSX cass. published 34 years ago: Krypton (c) 1986 Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94771&o=2 $end $msx1_flop=krypton, $bio Krypton cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230024&o=2 $end $amigaocs_flop=kryptegg, $bio Commodore Amiga 500 disk. published 30 years ago: Krypton Egg [Big Box] (c) 1990 HitSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74411&o=2 $end $info=mg_kf, $bio Krypton Factor (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42404&o=2 $end $zx81_cass=kryptono, $bio Krypton Ordeal (c) 198? Novus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114891&o=2 $end $tiki100=kryssord, $bio Kryssord Generator (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237307&o=2 $end $ekara_japan_m=mc0006, $bio Takara e-Kara MC series cart. published 17 years ago: KSM Mini Vol. 2 [Model MC0006-KSM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237595&o=2 $end $ekara_japan_m=mc0013, $bio Takara e-Kara MC series cart. published 17 years ago: KSM Mini Vol. 5 [Model MC0013-KSM] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237596&o=2 $end $partner_cass=xonix, $bio Ksoniks (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235877&o=2 $end $cpc_flop=ktrisuk2, $bio Amstrad CPC 464 disk. published 17 years ago: Ktris (c) 2003 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124484&o=2 $end $fm77av=9gyokudn,9gyokudna, $bio Fujitsu FM-77AV disk. published 34 years ago: Ku Gyoku Den [Model FUTJ-19002] (c) 1986 Tecno Soft [TechnoSoft]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93848&o=2 $end $cpc_flop=kukluxkl, $bio Amstrad CPC type-in published 32 years ago: Ku Klux Klan (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119180&o=2 $end $psx=kuronjo, $bio Sony PlayStation disc published 20 years ago: Ku-Ron Jo [Model SLPS-03063] (c) 2000 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85364&o=2 $end $info=klxyj, $bio Kuai Le Xi You Ji (c) 200? IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12486&o=2 $end $pc8801_flop=kubokido, $bio NEC PC-8801 Series disk. published 37 years ago: Kubo Kido Butai (c) 1983 Kiya Tsusho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92201&o=2 $end $msx1_cass=kubus, $bio MSX cass. published 35 years ago: Kubus (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94772&o=2 $end $msx1_flop=kubus, $bio Kubus cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230025&o=2 $end $tiki100=kud, $bio KUD Programmepakke (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237308&o=2 $end $pc8801_flop=kudokika, $bio NEC PC-8801 Series disk. published 34 years ago: 口説き方教えます (c) 1986 Hard. (Kudokikata Oshiemasu) - TECHNICAL - FD x2 - TRIVIA - Released in December 1986 in Japan. The title translates from Japanese as 'I will teach you how to speak'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92202&o=2 $end $x68k_flop=kudokika, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 口説き方教えます (c) 1988 Hard. (Kudokikata Oshiemasu) - TECHNICAL - FD x1 - TRIVIA - Released in December 1988 in Japan. The title translates from Japanese as 'I will teach you how to speak'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87834&o=2 $end $msx2_flop=kudokika,kudokikaa, $bio MSX 2 disk. published 32 years ago: Kudokikata Oshiemasu (c) 1988 Hard. - TRIVIA - The title translates from Japanese as 'I will teach you how to speak'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101763&o=2 $end $x1_flop=kudokika, $bio Kudokikata Oshiemasu (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86036&o=2 $end $famicom_flop=kudokik2, $bio Nintendo Famicom disk. published 31 years ago: Kudokikata Oshiemasu 2 - Kind Gals (c) 1989 Wild Turtle. - TECHNICAL - Contains 2 Disks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65375&o=2 $end $pc98=kudokik2, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Kudokikata Oshiemasu II - Kind Gal's (c) 1987 Hard. - TECHNICAL - FD x1 - TRIVIA - Released in December 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89903&o=2 $end $pc8801_flop=kudokik2, $bio NEC PC-8801 Series disk. published 32 years ago: Kudokikata Oshiemasu II - Kind Gal's (c) 1988 Hard. - TECHNICAL - FD x3 - TRIVIA - Released in January 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92203&o=2 $end $msx2_flop=kudokik2,kudokik2b,kudokik2a, $bio MSX 2 disk. published 32 years ago: Kudokikata Oshiemasu II - Kind Gal's (c) 1988 Hard. - TECHNICAL - FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101764&o=2 $end $x68k_flop=kudokik2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Kudokikata Oshiemasu Part-II - Kind Gal's (c) 1988 Hard. - TECHNICAL - FD x2 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87835&o=2 $end $tvc_flop=kugli, $bio Kugli (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111920&o=2 $end $x1_flop=kugyokud,kugyokuda, $bio Sharp X1 5.25in.disk. published 34 years ago: Kugyokuden (c) 1986 Tecno Soft. - TRIVIA - Released on December 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86037&o=2 $end $msx2_flop=kugyokud,kugyokuda, $bio MSX 2 disk. published 33 years ago: Kugyokuden (c) 1987 Tecno Soft. - TECHNICAL - GAME ID: MXTJ-12001 BARCODE: 4907095000082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101765&o=2 $end $pc8801_flop=kugyokud,kugyokuda, $bio NEC PC-8801 Series disk. published 33 years ago: Kugyokuden (c) 1987 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: NFTJ-17005 BARCODE: 4907095000037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92204&o=2 $end $info=kuhga, $bio Arcade Video game published 31 years ago: Kuhga - Operation Code Vapor Trail (c) 1989 Data East Corporation. A vertically scrolling shooter from Data East. Choose 1 of 3 different jet fighters to save New York City and defeat the terrorist organization DAGGER. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Sky Fang - Operation Code Vapor Trail'. This game is known outside Japan as "Vapor Trail - Hyper Offence Formation". Soundtracks: Kuhga - Pony Canyon/Scitro [PCCB-0002] (May 21, 1990) Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) - TIPS AND TRICKS - * Option Screen: Press the Service switch and then reset the machine. If done right, you'll enter an options menu where you can select the starting stage, the loop, listen to the music and sound effects. - SERIES - 1. Kuhga - Operation Code Vapor Trail (1989) 2. Wolf Fang - Ku-U-Ga 2001 (1991) 3. Skull Fang (1996) - STAFF - Game Designer : Hironori Kobayashi Developer : Min Game Programmers : Min, Mya, Hal, HMD Graphic Designers : T.A, F. Ohnisi, Takahide Koizumi, Kinya Aoyama, Nabesima, Sonomi Nagao, Kazumi Enomoto, Chika Shamoto, Makoto Kawamura, Inopita, Jun Matsuda Hard Designer : Kenichi Fujimoto Sound Creaters : Hiroaki Yoshida (Maro), Azusa Hara (Ahsa), Tatsuya Kiuchi (Kiwich), Fuse, Hitomi Komatsu, Joe Kaminkow Special Thanks : Koji Akibayashi, Solomon, Yoshiaki Honda (Yoshi Honda), Kazuyuki Kurata, EX, Lungfish, Yoshiyuki Urushibara, Makoto Kikuchi (Thor-Kikuchi) - PORTS - * CONSOLES: [JP] Sega Mega Drive (aug.2, 1991) "Kuhga - Operation Code Vapor Trail [Model T-49043]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1330&o=2 $end $megadriv=kuuga, $bio Sega Mega Drive game published 29 years ago: Kuhga - Operation Code Vapor Trail (c) 1991 Telenet. - TECHNICAL - [Model T-49043] - TRIVIA - Kuhga for Mega Drive was released on August 02, 1991 in Japan. Reviews: November 1991 - Consoles + N.2 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47917&o=2 $end $pc98=kui2quiz, $bio Kui Kui Quiz (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89904&o=2 $end $spectrum_cass=kuiperpu, $bio Sinclair ZX Spectrum cass. published 11 years ago: Kuiper Pursuit (c) 2009 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227076&o=2 $end $megadriv=kujaku2, $bio Sega Mega Drive game published 31 years ago: 孔雀王2 幻影城 (c) 1989 Sega Enterprises, Limited. (Kujaku Ou 2 - Geneijou) - TECHNICAL - GAME ID: G-4017 - TRIVIA - Released on November 25, 1989 in Japan. Export releases: [US] "Mystic Defender [Model 1011]" [EU] "Mystic Defender [Model 1011-50]" [BR] "Mystic Defense" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56611&o=2 $end $nes=kujaku2, $bio Nintendo Famicom cart. published 30 years ago: Kujaku Ou II (c) 1990 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R68V5932 (PNF-QW) - TRIVIA - Released in August 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54298&o=2 $end $sms=kujaku, $bio Sega Mark III cart. published 32 years ago: Kujaku Ou (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1366 - TRIVIA - Released on September 23, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55879&o=2 $end $msx2_flop=kujaku, $bio MSX 2 disk. published 32 years ago: 孔雀王 (c) 1988 Pony Canyon, Inc. (Kujaku Ou) - TECHNICAL - GAME ID: L58Y-5113 BARCODE: 4988013013797 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101766&o=2 $end $nes=kujaku, $bio Nintendo Famicom cart. published 32 years ago: 孔雀王 (c) 1988 Pony Canyon, Incorporated. (Kujaku Ou) - TECHNICAL - GAME ID: R58V5916 (PNF-KZ) - TRIVIA - Released on September 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54297&o=2 $end $x68k_flop=kukeisf, $bio Kukei SF (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88353&o=2 $end $orao=kuki, $bio PEL Varazdin Orao cass. published 34 years ago: Kuki (c) 1986 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237424&o=2 $end $tvc_flop=kukucs, $bio Videoton TVC disk. published 33 years ago: Kukucs (c) 1987 King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112329&o=2 $end $tvc_flop=kulcs, $bio Kulcs (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111921&o=2 $end $tvc_cass=kulcs, $bio Kulcs (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112428&o=2 $end $tvc_flop=kulcsjat, $bio Kulcs Játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111922&o=2 $end $tvc_flop=kulcshaz, $bio Kulcsház (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112158&o=2 $end $tvc_flop=kulcsha2, $bio Kulcsház 2 (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112159&o=2 $end $tvc_cass=kulczha2, $bio Kulcsház II (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112528&o=2 $end $amigaocs_flop=kult, $bio Commodore Amiga 500 disk. published 31 years ago: Kult (c) 1989 Exxos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74412&o=2 $end $ibm5150=kult, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Kult (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132432&o=2 $end $amigaocs_flop=kulta, $bio Commodore Amiga 500 disk. published 31 years ago: Kult [Budget] (c) 1989 Boeder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74413&o=2 $end $cdi=kultur, $bio Phillips CD-i published 26 years ago: Kulturberg Naturtal - Eine Tirolreise auf cd-i (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52926&o=2 $end $einstein=kumautil, $bio Kuma Disc Utility (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136101&o=2 $end $msx1_cass=kumafort,kumaforta, $bio MSX cass. published 36 years ago: Kuma Forth (c) 1984 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94773&o=2 $end $mz700_cass=kuma, $bio Kuma Interpreter (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131669&o=2 $end $msx1_cass=kumalogo,kumalogoa, $bio MSX cass. published 36 years ago: Kuma Logo (c) 1984 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94774&o=2 $end $msx1_flop=kumalogo, $bio Kuma Logo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230026&o=2 $end $pico=poohcrs, $bio Sega Pico game published 22 years ago: Kuma no Pooh-san - Christopher Robin wo Sagase [Model T-255040] (c) 1998 Kodansha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75707&o=2 $end $pico=poohtth, $bio Sega Pico game published 16 years ago: Kuma no Pooh-san - Tanoshii Tashizan - Hikizan [Model HPC-6137] (c) 2004 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75708&o=2 $end $gameboy=kumapuut, $bio Nintendo Game Boy Cart. published 24 years ago: Kuma no Puutarou - Takara Sagashi da Ooiri Game Battle! [Model DMG-AKPJ-JPN] (c) 1996 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66314&o=2 $end $saturn=kuttuket, $bio Sega Saturn game published 22 years ago: Kumitate Battle Kuttu Ketto (c) 1998 TechnoSoft Co., Ltd. - TECHNICAL - Game ID: T-1813G - TRIVIA - Released on April 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59329&o=2 $end $pico=kumon1k, $bio Sega Pico game published 19 years ago: くもんの すくすくれっすん 1から30までのすうじ (c) 2001 Kumon Publishing Co., Ltd. (Kumon no Sukusuku Ressun 1-Kara 30-made no Suuji) - TECHNICAL - Game ID: T-300010 - TRIVIA - Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96315&o=2 $end $lynx=kungfood, $bio Atari Lynx cart. published 28 years ago: Kung Food (c) 1992 Atari Corp. Kung Food is an action adventure game. Your kitchen is usually a safe, warm place. Not any more. The top secret chemical you stored in your freezer became active when the door was left open. Now the contents of your freezer have come to life, and the effects of this chemical have spread throughout the kitchen. Even you have been transformed. Reduced to a little green man, you must boldly go to your freezer and destroy such transformed tidbits as ice demons and killer kung fu carrots. If you fail, your fearsome food will conquer the world. - TECHNICAL - Model PA2076 - SCORING - After you pick up some points, they appear in the upper right corner of the screen. Your total is also on the screen that appears when you lose a lite. Points are awarded as follows: All powerups: 200 Ice man: 300 Sausage man: 200 Tomato: 400 Pea: 100 Ice king: 2000 + 100 per strike Carrot: 300 Mash man: 200 Big batter man: 2000 + 200 per strike Fly: 600 Rat: 600 Rat riding sausage: 2000 + 300 per strike Green slimy: 600 Big green slimy: 2000 + 400 per strike Bubble bottle: 800 + 100 per strike Apple copter: 2500 + 500 per strike Spider: 400 Ant: 1000 Wasp: 800 Slug: 1000 Snail: 600 Red whirlwind plant: 5000 + 600 per strike Yellow whirlwind plant: 25000 + 700 per strike - STAFF - Programmers: C.F. Urquhart, S.A. Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58831&o=2 $end $to_flop=kungfou, $bio Thomson TO disk. published 33 years ago: Kung Fou (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107794&o=2 $end $mo5_cass=kungfou,kungfoua, $bio Thomson MO5/TO7 cass. published 33 years ago: Kung Fou (c) 1987 SoftBook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40462&o=2 $end $a2600=kungfu, $bio Atari 2600 cart. published 37 years ago: Kung Fu (c) 1983 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50635&o=2 $end $info=kungfu, $bio Slot Machine published 28 years ago: Kung Fu (c) 1992 IGS Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97868&o=2 $end $info=j6kungfu,j6kungfua,j6kungfub,j6kungfuc,j6kungfud, $bio Kung Fu (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41114&o=2 $end $dragon_cass=kungfum, $bio Dragon cass. published 36 years ago: Kung Fu - The Master (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116550&o=2 $end $dragon_cass=kungfump, $bio Kung Fu - The Master (c) 198? Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116573&o=2 $end $dragon_flop=kungfump, $bio Kung Fu - The Master (c) 198? Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117155&o=2 $end $gmaster=kungfu, $bio Hartung Game Master cart. published 30 years ago: Kung Fu Challenge (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240166&o=2 $end $info=j6kfc,j6kfca,j6kfcb, $bio Kung Fu Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15278&o=2 $end $sms=kungfuk, $bio Sega Master System cart. published 33 years ago: Kung Fu Kid (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Model 5078 - TRIVIA - This game is known in Japan as "Makai Retsuden", and in Brazil as "Sapo Xule - O Mestre do Kung Fu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56082&o=2 $end $msx1_cart=kungfum,kungfumb,kungfuma, $bio MSX cart. published 37 years ago: Kung Fu Master (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77209&o=2 $end $svi318_cass=kungfum, $bio Spectravideo SV 318 cass. published 36 years ago: Kung Fu Master (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118505&o=2 $end $apple2_flop_orig=kungfum, $apple2_flop_clcracked=kungfum, $bio Apple II disk. published 35 years ago: Kung Fu Master (c) 1985 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229321&o=2 $end $msx1_flop=kungfum, $bio Kung Fu Master Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134260&o=2 $end $vsmile_cart=kungfups, $bio VTECH V.Smile cart. published 12 years ago: Kung Fu Panda - Aventura en el Valle de la Paz (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234017&o=2 $end $vsmile_cart=kungfupg, $bio VTECH V.Smile cart. published 12 years ago: Kung Fu Panda - Der Weg des Panda (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234016&o=2 $end $vsmile_cart=kungfupuk, $bio VTECH V.Smile cart. published 12 years ago: Kung Fu Panda - Path of the Panda (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234015&o=2 $end $megadriv=kfpanda2, $bio Kung Fu Panda 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56612&o=2 $end $a2600=kungfusk, $bio Atari 2600 cart. published 33 years ago: Kung Fu Superkicks (c) 1987 Xonox. - TECHNICAL - Model 6082 A145 - TRIVIA - Also known as "Pursuit of the Ninja". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50637&o=2 $end $nes=kungfu, $bio Nintendo NES cart. published 33 years ago: Kung Fu (c) 1987 Nintendo. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Spartan X [Model HVC-SX]". - TECHNICAL - Model NES-SX-NOE - TRIVIA - Kung Fu for NES was released on April 15, 1987 in Europe. The arcade version of the game is known as "Kung-Fu Master". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55281&o=2 $end $nes=kungfuju, $bio Nintendo NES cart. published 35 years ago: Kung Fu (c) 1985 Nintendo. North American release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Spartan X [Model HVC-SX]". Description from the back cover: You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU! - TECHNICAL - Model NES-SX-USA - TRIVIA - Kung Fu for NES was released in October 1985 in North America. The arcade version of the game is known as "Kung-Fu Master". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54299&o=2 $end $info=pc_kngfu, $bio Nintendo PlayChoice-10 cart. published 35 years ago: Kung Fu (c) 1985 Nintendo. PlayChoice-10 version. For more information, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : SX Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1806&o=2 $end $cpc_cass=kungfu, $bio Amstrad CPC cass. published 34 years ago: Kung-Fu (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97170&o=2 $end $gamate=kungfu, $bio Gamate cart. published 30 years ago: Kung-Fu Fighter [Model C1018] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105884&o=2 $end $nes=kungfuh, $bio Nintendo NES cart. published 31 years ago: Kung-Fu Heroes (c) 1989 Culture Brain North American release. Game developed in Japan. See the original Famicom version for more information: "Super Chinese [Model NSC-4900]". Description from the back cover: The monsters have taken Princess Min-Min and the treasures. The land has fallen into sorrow. Can Jacky and Lee really save the princess? Now, defeat the enemies with Punch and Miracle Kick! What's waiting for you at the 8 castles? Monster Land is full of thrills and mystery! - TECHNICAL - GAME ID: NES-CE-USA - TRIVIA - Released in March 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55282&o=2 $end $info=kungfum,kungfub,kungfumd, $vgmplay=kungfum, $bio Arcade Video game published 36 years ago: Kung-Fu Master (c) 1984 Irem Corp. For more complete information on the game itself, please see the original Japanese version entry; "Spartan X". - TRIVIA - Kung-Fu Master was released in December 1984 outside Japan. Originally known in Japan as as "Spartan X". Licensed to Data East for US manufacture and distribution. Kung-Fu Master was the first game that Irem licensed to Data East and was also the first of two genre-defining fighting games released by Data East that year; the other being 'Karate Champ', the world's first one-on-one fighting game. A bootleg of this game was released by O.K. corp. in 1985. Mike Sullivan holds the official record for this game with 1,349,040 points. - UPDATES - Differences between Spartan X and Kung-Fu Master : * During the demo screen the word Kung-Fu (in 'A KUNG-FU MASTER, THOMAS....') is spelled 'KANFU' in Spartan X. * Spartan X has an additional copyright notice that is not in Kung-Fu Master : '(C)1984 Paragon Films Ltd., Towa Promotion'. - SERIES - 1. Kung-Fu Master (1984, Arcade) 2. Vigilante (1988, Arcade) 3. Spartan X 2 (1991, Famicom) - PORTS - * CONSOLES: Nintendo Famicom [AS] (1984) "Kung Fu" [US] Atari 2600 (may.12, 1987) "Kung-Fu Master [Model AG-039]" by Activision [US] Nintendo NES (oct.1985) "Kung Fu [Model NES-SX-USA]" [EU] Nintendo NES (apr.15, 1987) "Kung Fu [Model NES-SX-NOE]" [US] Atari 7800 (1989) "Kung-Fu Master [Model AM-039-04]" by Absolute Entertainment * HANDHELDS: [EU] Nintendo Game Boy (1991) "Kung Fu Master [Model DMG-SX-NOE]" [US] Nintendo Game Boy (feb.1991) "Kung Fu Master [Model DMG-SX]" * COMPUTERS: [US] Apple II (1985) "Kung Fu Master" [US] Commodore C64 [EU] (1985) "Kung Fu Master" [EU] Sinclair ZX Spectrum (1986) "Kung-Fu Master" by U.S. Gold [EU] Amstrad CPC (1987) "Kung-Fu Master" PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1331&o=2 $end $info=kungfub2, $bio Arcade Video game published 35 years ago: Kung-Fu Master (c) 1985 OK Corp. Bootleg version of the Irem original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35670&o=2 $end $c64_cart=kungfum, $bio Commodore C64 cart. published 35 years ago: Kung-Fu Master (c) 1985 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53617&o=2 $end $spectrum_cass=kungfum, $bio Sinclair ZX Spectrum cass. published 34 years ago: Kung-Fu Master (c) 1986 US Gold You are the Kung Fu Master. Travel through the wizard's temple to rescue the maiden held captive. Use your own martial arts skills to defeat the weapon- wielding henchman, dragons, demons and other evil obstacles which stand in your way. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79492&o=2 $end $cpc_cass=kungfums, $bio Amstrad CPC cass. published 34 years ago: Kung-Fu Master (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97171&o=2 $end $cpc_cass=kungfum, $bio Amstrad CPC cass. published 34 years ago: Kung-Fu Master (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97172&o=2 $end $cpc_flop=kungfuma02,kungfuma01,kungfuma,kungfuma05,kungfuma03,kungfuma04, $bio Amstrad CPC 464 disk. published 34 years ago: Kung-Fu Master (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120872&o=2 $end $a2600=kungfumc, $bio Atari 2600 cart. published 33 years ago: Kung-Fu Master (c) 1987 CCE. South American release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50636&o=2 $end $spectrum_cass=kungfumd, $bio Kung-Fu Master (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219713&o=2 $end $spectrum_cass=kungfuma, $bio Kung-Fu Master (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225782&o=2 $end $a2600=kungfum,kungfume, $bio Atari 2600 cart. published 33 years ago: Kung-Fu Master (c) 1987 Activision, Incorporated. The lovely Princess Victoria is being held captive in the Evil Wizard's temple. As the Kung-Fu Master, you're the only one powerful enough to rescue her. The temple itself wouldn't pose that much of a problem. Except that it has five different levels. And each one is crawling with a tireless army of enemies. Using your superb martial arts skills, you'll have to oust henchmen, knife-throwers, dragons, and a slew of other not-very-nice types. If you manage to clean out everybody on a level, you'll automatically go to the next level. And your energy meter and timer will be reset. Once you succeed in rescuing Princess Victoria, you'll be sent back down to the first floor for more kicking and punching and jumping. Only this time things will happen even faster and more furiously. Note on two-player games: In a two player game, play alternates whenever a player loses a life. The second-player's timer, score, and energy bar replace thos of the first player, and so on. If one player loses all of his lives, the other player continues without interruption until the game is over. - TECHNICAL - Model AG-039 - TRIVIA - Licensed by Data East - TIPS AND TRICKS - * Don't use punches and kicks randomly. A true martial artist knows when to apply them at just the right moment. * Try to figure out which type of blow works best against which opponents. Most of them have certain weak spots. * Don't try to battle the snake-just stay out of its way. * Remember: no one opponent can kill you outright. But they all rob you of energy. So if an opponent happens to hit you just when your energy is low enough, he may end up killing you. * Keep a close eye on the timer. When it runs out, so does your life. - STAFF - Programmer: Dan Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50638&o=2 $end $a7800=kungfum,kungfumu, $bio Atari 7800 game published 31 years ago: Kung-Fu Master [Model AM-039-04] (c) 1989 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50149&o=2 $end $gameboy=kungfu, $bio Nintendo Game Boy Cart. published 29 years ago: Kung-Fu Master [Model DMG-SX-USA] (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66315&o=2 $end $scv=kungfurd, $bio Super Cassette Vision game published 35 years ago: Kung-Fu Road (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 17 NO.09230] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31506&o=2 $end $info=kungfur, $bio Arcade Video game published 33 years ago: Kung-Fu Roushi (c) 1987 Namco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31352&o=2 $end $svision=kungfust, $bio Super Vision game published 27 years ago: Kung-Fu Street (c) 1993 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95456&o=2 $end $info=kungfut,kungfuta, $bio Arcade Video game published 36 years ago: Kung-Fu Taikun (c) 1984 Seibu Kaihatsu. - TECHNICAL - This game use a microphone. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - The title of this game translates from Japanese as 'Kung Fu Lord'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1332&o=2 $end $msx1_cart=kungfutk, $bio Kung-Fu Taikun (c) 198? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77211&o=2 $end $msx1_cart=kungfut,kungfuta, $bio MSX cart. published 35 years ago: 功夫大君 (c) 1985 Toshiba EMI. (Kung-Fu Taikun) - TECHNICAL - GAME ID: PS-2011G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77210&o=2 $end $gamegear=kunichn2, $bio Sega Game Gear cart. published 28 years ago: Kuni-chan no Game Tengoku Part 2 [Model G-3322] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64670&o=2 $end $gamegear=kunichan, $bio Sega Game Gear cart. published 29 years ago: Kuni-chan no Game Tengoku [Model G-3303] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64669&o=2 $end $cpc_flop=kunibert, $bio Amstrad CPC type-in published 28 years ago: Kuniberts Castle (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120277&o=2 $end $gba=kuniocl1, $bio Nintendo GBA cart. published 15 years ago: Kunio Kun Nekketsu Collection 1 [Model AGB-B9AJ-JPN] (c) 2005 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71411&o=2 $end $gba=kuniocl2, $bio Nintendo GBA cart. published 15 years ago: Kunio Kun Nekketsu Collection 2 [Model AGB-B9BJ-JPN] (c) 2005 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71412&o=2 $end $gba=kuniocl3, $bio Nintendo GBA cart. published 14 years ago: Kunio Kun Nekketsu Collection 3 [Model AGB-B9CJ-JPN] (c) 2006 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71413&o=2 $end $info=sdodgeb, $vgmplay=sdodgeb, $bio SNK Neo-Geo MVS cart. published 24 years ago: くにおの熱血闘球伝説 (c) 1996 Technos Japan Corp. (Kunio no Nekketsu Toukyuu Densetsu) The popular game of Dodge Ball is a rather unique sport in which teams of three players try to knock each other out with the help of special moves and team attacks. In this game you take control of a team and must beat all other teams (you can even recruit the other team's leader after beating them!) in order to face the current Dodge Ball champion and take the title. Features cool anime style graphics, catchy music & great sound effects, plenty of moves at your disposal and a solid challenge level. Dodge Ball anyone? :) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-208 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Shoot/Catch, [B] Pass/Dodge, [C] Jump, [D] Faint/Provoke - TRIVIA - Literaly 'Kunio's Hotblooded Dodgeball Legend'. This game is known outside Japan as 'Super Dodge Ball'. This game runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console. This is yet another game by Technos that features characters inspired by the River City Ransom manga. In the overhead map at the beginning of each match, all characters are drawn in a comical small body style, apparently as an homage of the famous NES games that featured the River City Ransom characters. Kunio appears in "Renegade" / "Nekketsu Kouha Kunio-Kun" as main characters. After the release of this game, Technos Japan went bankrupt (December 15, 95). Since the licenses of Kunio-Kun and Dodge-Ball had a great values in the 90's, former Technos Japan staff established a new company. - UPDATES - The International versions of this game are almost identical to the Japanese version (no voice cuts as in the Magical Drop games), only the title screen is completely different & the fact that Shinji's taunt is censored outside Japan (Instead of merely shaking his fist angrily at his opponents, Shinji gives them the middle finger!). - TIPS AND TRICKS - * Characters turn VERY slowly in this game, this means that you can score free hits if you either run past them and smack them with the ball, or pass the ball to a teammate that has already been defeated! * Beat the game without continuing to see a special screen after the credits with all the characters grouped together. - SERIES - 1. Super Dodge Ball [Model TA-0022] (1987, ARC) 2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, SFC) 3. Kunio no Nekketsu Toukyuu Densetsu [Model NGM-0208] (1996, MVS) 4. Super Dodge Ball Advance (2001, GBA) 5. Super Dodgeball Brawlers (2008, NDS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2713&o=2 $end $snes=kunioode, $bio Nintendo Super Famicom cart. published 26 years ago: Kunio no Oden [Model SHVC-QO] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61655&o=2 $end $snes=kuniodbs, $bio Nintendo Super Famicom cart. published 27 years ago: Kunio-kun no Dodge Ball dayo Zenin Shuugou! Tournament Special (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61657&o=2 $end $snes=kuniodb, $bio Nintendo Super Famicom cart. published 27 years ago: Kunio-kun no Dodge Ball dayo Zenin Shuugou! [Model SHVC-ND] (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61656&o=2 $end $gameboy=kuniokun, $bio Nintendo Game Boy Cart. published 27 years ago: Kunio-kun no Jidaigeki dayo Zenin Shuugou! [Model DMG-JXJ] (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66317&o=2 $end $nes=kunioscr, $bio Nintendo Famicom cart. published 27 years ago: Kunio-kun no Nekketsu Soccer League (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54300&o=2 $end $psx=kunoichi, $bio Sony PlayStation disc published 21 years ago: Kunoichi Torimonocho [Model SLPS-01773] (c) 1999 GMF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85365&o=2 $end $saturn=kunoichi, $bio Sega Saturn game published 22 years ago: Kunoichi Torimonochou (c) 1998 CRI. - TECHNICAL - CD x1 - TRIVIA - Released on February 05, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59330&o=2 $end $dc=kizuna,kizuna1, $bio Sega Dreamcast GD published 20 years ago: Kuon no Kizuna - Sairinshou (c) 2000 FOG [Full On Games]. - TECHNICAL - GAME ID: T-36701M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135600&o=2 $end $pc98=kurayami, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Kurayami (c) 1996 Melody. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89906&o=2 $end $pc8801_flop=kurayami, $bio NEC PC-8801 Series disk. published 34 years ago: 暗闇の視点―バニーガール殺人事件― (c) 1986 Hudson Soft [Hudson Group]. (Kurayami no Shiten - Bunny Girl Satsujin Jiken) - TECHNICAL - GAME ID: K5-1023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92205&o=2 $end $pmd85_cass=kurca, $bio KURCA (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236497&o=2 $end $pico=crayolak, $bio Sega Pico game published 24 years ago: Kurehyolla (c) 1996 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121987&o=2 $end $info=kurikintj,kurikinta,kurikint,kurikintu, $bio Arcade Video game published 32 years ago: Kuri Kinton (c) 1988 Taito Corporation. With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family. At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - TECHNICAL - Runs on the Taito L System Hardware. Board Number : J1100147A Prom Stickers : B42 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen Orientation : Horizontal Video Resolution : 320 x 224 Pixels Screen Refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-Way Joystick Buttons : 2 => Attack, Jump - TRIVIA - Kuri Kinton was released in July 1988 in Japan. The title of this game translates from Japanese as 'Honor League Gold Association'. Note that there is a Japanese dish called 'kuri-kinton' which is mashed sweet potatoes and chestnuts. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - UPDATES - The prototype version has : * Difficulty very unoptimized. * Dipswitches for invincibility and slow motion. * No end credits. * No water in level 2/3, only brown garbage instead. * Some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc.). * The green carpet in level 2 isn't animated. - TIPS AND TRICKS - INSTRUCTIONS: - Holding down the Attack button charges up your power and allows you to shoot an energy ball. - When you stand still for a period of time, an aura appears around your body, which increases your attack and defence power. Your aura has three phases and can be upgraded from red to yellow and then to blue: -- Red Aura : Increases attack power by 25%. Disappears when hit. -- Yellow Aura : Increases attack power by 50%. Downgrades to red when hit. -- Blue Aura : Increases attack power by 75%. Downgrades to yellow when hit. - Pay close attention to your energy level as well as the energy level of attacking enemies. - The game ends when you run out of energy or the last boss is destroyed. - There are a total of five different levels and a powerful leader to eliminate at the end of each level. When you destroy a leader, you will be awarded bonus points and extra power, and you will advance to the next level. - STAFF - Creators : Wolf Kato, Crusher Ishikawa, Yasuyuki Hiwatashi Hardware Designers : Hiroyuki Noguchi, Minoru Yoshimura Sound Designers : Masahiko Takagi, Yasuhisa Watanabe Character Designers : Seiji Kawakami, Yoshihiko Wakita, s.c. Mizutani, s.c. Tomita, s.c. Kimura, s.c. Kusano, Thanks Santasan Publicity Supervisor : Naoko Yoshida Special Thanks To : Takeshi Murata, Kyoji Shimamoto, Takeshi Ishizashi, Onijust (Onijust. H), Hideki Hashimoto, Toshiaki Tsukano, Takeshi Ishii, Akira Saitou, Takako Kojima, Toshiyuki Nishimura, Toshio Kohno, Junji Yarita, Hiroyuki Sakou, Yukiwo Ishikawa (Yukio Ishikawa), Tsutomu Yoshikawa Game Designer : Kei. S - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" [JP] Sony PS2 (june.28, 2007) "Taito Memories Joukan [Eternal Hits]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1333&o=2 $end $info=kurikintw, $bio Arcade Video game published 31 years ago: Kuri Kinton (c) 1989 World Games, Inc. Licensed from Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228367&o=2 $end $pmd85_cass=kuriatko, $bio Kuriatko (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236500&o=2 $end $pc8801_flop=kuroneko, $bio NEC PC-8801 Series disk. published 36 years ago: Kuro Neko so Sozoku Satsujin Jiken (c) 1984 Union Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92206&o=2 $end $saturn=literary, $bio Sega Saturn game published 23 years ago: Kuro no Danshou - The Literary Fragment (c) 1997 OZ Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59331&o=2 $end $saturn=literaryg, $bio Sega Saturn game published 23 years ago: Kuro no Danshou - The Literary Fragment [Genteiban] (c) 1997 OZ Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59332&o=2 $end $psx=kuroken, $bio Sony PlayStation disc published 23 years ago: Kuro no Ken - Blade of the Darkness (c) 1997 CD Bros. - TECHNICAL - [Model SLPS-01030] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85366&o=2 $end $nes=kachiuma, $bio Nintendo Famicom cart. published 30 years ago: Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54301&o=2 $end $gba=kurogolf, $bio Nintendo GBA cart. published 18 years ago: Kurohige no Golf Shiyouyo [Model AGB-AGOJ-JPN] (c) 2002 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71414&o=2 $end $gba=kurokrtt, $bio Nintendo GBA cart. published 19 years ago: Kurohige no Kurutto Jintori [Model AGB-AKUJ-JPN] (c) 2001 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71415&o=2 $end $psx=cielgris, $bio Sony PlayStation disc published 21 years ago: Kuroi Hitomi no noir - Cielgris Fantasm [Model SLPS-01450] (c) 1999 Gust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85367&o=2 $end $pc8801_flop=kurokami, $bio NEC PC-8801 Series disk. published 30 years ago: Kurokami no Densetsu (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92207&o=2 $end $pc8801_flop=kurokiyu, $bio Kuroki Yusha (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92208&o=2 $end $pc98=kuroneko, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 黒猫館 (c) 1993 Fairy Dust. (Kuroneko Kan) - TECHNICAL - FD x4 - TRIVIA - Released on july 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89907&o=2 $end $info=kurdart, $bio Kursaal Darts (c) 199? K7 Kursaal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229363&o=2 $end $cdi=kursbuch, $bio Phillips CD-i published 25 years ago: Kursbuch Gesundheit (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52927&o=2 $end $psx=kwarena, $bio Sony PlayStation disc published 20 years ago: Kurt Warner's Arena Football Unleashed (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111247&o=2 $end $pc98=kuru, $bio Kuru (c) 199? Ascomoid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89908&o=2 $end $x68k_flop=kurukuru, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Kuru Kuru Puzzle (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88354&o=2 $end $info=kurukuru, $bio Medal game published 30 years ago: Kuru Kuru Pyon Pyon (c) 1990 Success. HOW TO PLAY: - Insert tokens (medals).. - You can bet to any (or all) of the following 5 characters: Bote, Oume, Pyoko, Kunio, and Pyon Pyon. Press start, and the reels start to roll. You'll win if you can get 3 of the choosen character(s) in a row, column or diagonal. - The black tadpoles behave just like jokers... If you have 2 choosen characters in a row and the remaining one is a black tadpole, it will transform into another character to complete the 3 in a row, allowing you to win. - Red tadpoles are a bonus. Once you get one, it will go to the right panel, revealing a number. This number represents the extra credits you won. - TECHNICAL - The cabinet was made by Taiyo Jidoki - TRIVIA - Kuru Kuru Pyon Pyon was released in July 1990. The game name could be translated as 'Croak Croak Hop Hop'. Kuru is the frog sound, and Pyon is the sound of jumps. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61485&o=2 $end $saturn=kurubush, $bio Sega Saturn game published 24 years ago: Kurubushi Kyoudai Gekijou Dai-ikkan Mahjong-hen (c) 1996 Yumedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59333&o=2 $end $info=kurucham, $bio Sega NAOMI GD-ROM published 14 years ago: くるくる カメレオン (c) 2006 Starfish-SD, Inc. [Japan] (Kurukuru Chameleon) - TECHNICAL - GAME ID: GDL-0034 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in March 2006 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31538&o=2 $end $info=kurufev, $bio Arcade Video game published 18 years ago: Kurukuru Fever (c) 2002 Aruze. - TRIVIA - Released in August 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27327&o=2 $end $gba=kurukuruj, $bio Nintendo GBA cart. published 19 years ago: Kurukuru Kururin [Model AGB-AKRJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71417&o=2 $end $gba=kurukuru, $bio Nintendo GBA cart. published 19 years ago: Kurukuru Kururin [Model AGB-AKRP-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71416&o=2 $end $psx=kurumimi, $bio Sony PlayStation disc published 23 years ago: Kurumi Miracle [Model SLPS-00786] (c) 1997 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85368&o=2 $end $pc98=kurumicn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kurumi-chan Ninja (c) 1995 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89909&o=2 $end $pc98=kurunpa, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kurunpa! Pajyama De Ojyama! (c) 1995 Circle InferFace. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89910&o=2 $end $wscolor=kurupara, $bio Bandai WonderSwan Color game published 19 years ago: Kurupara! [Model SWJ-TMCC01] (c) 2001 Tom Create - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86464&o=2 $end $x68k_flop=kurupon, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Kurupon (c) 1993 Login Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123014&o=2 $end $saturn=kururinp, $bio Sega Saturn game published 24 years ago: Kururin Pa! (c) 1996 Sky Think System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59334&o=2 $end $psx=kururinp, $bio Sony PlayStation disc published 25 years ago: Kururin Pa! [Model SLPS-00066] (c) 1995 Sky Think System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85369&o=2 $end $gba=kururinp, $bio Nintendo GBA cart. published 18 years ago: Kururin Paradise [Model AGB-A9QJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71418&o=2 $end $x68k_flop=kurukaji, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Kurutta Kajitsu (c) 1992 Ides. - TECHNICAL - FD x3 - TRIVIA - Originally scheduled to be published in October 1991, it was delayed and released on May 2, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87836&o=2 $end $pc98=kurutta, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Kurutta Kajitsu (c) 1992 IDES. - TECHNICAL - FD x3 - TRIVIA - Released on May 01, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89911&o=2 $end $cpc_flop=kurvendi, $bio Amstrad CPC type-in published 35 years ago: Kurvendiskussion (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119687&o=2 $end $pc8801_flop=kuryutos,kuyruto, $bio Kuryuto (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92209&o=2 $end $info=ksayakyu, $bio Arcade Video game published 35 years ago: Kusa Yakyuu (c) 1985 Taito. A baseball game from Taito Corporation. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 40 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Kusa Yakyuu was released in October 1985 in Japan. The title of this game translates from Japanese as 'Sandlot Baseball'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1334&o=2 $end $pc98=kusuriyu, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: くすり指の教科書 (c) 1996 Active Software. (Kusuriyubi no Kyoukasho) - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on April 05, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89912&o=2 $end $pc98_cd=kusuriyu, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Kusuriyubi no Kyoukasho (c) 1996 Active Soft. - TECHNICAL - CD x1 - TRIVIA - Released on April 05, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128446&o=2 $end $mc10=kutenkam, $bio Kutenkamen (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87648&o=2 $end $pc98=kubosenk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kuubo Senki (c) 1994 General Support. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89913&o=2 $end $psx=kubosenk, $bio Sony PlayStation disc published 21 years ago: Kuubo Senki (c) 1999 Unbalance - TECHNICAL - [Model SLPS-01854] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85370&o=2 $end $pc8801_cass=kuchusen, $bio Kuuchuu-sen (c) 198? KOEI Co., Ltd. - TECHNICAL - GAME ID: 115A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91242&o=2 $end $x1_cass=zenon, $bio Kuukan Fuyuutoshi Zenon (c) 198? Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3292 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86302&o=2 $end $pc8801_cass=zenon, $bio NEC PC-8801 Series cass. published 37 years ago: Kuukan Fuyuutoshi Zenon (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3649 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91287&o=2 $end $pc98=kuunyan, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kuunyan no Namida (c) 1994 General Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89914&o=2 $end $saturn=gulliver,gullivera, $bio Sega Saturn game published 24 years ago: Kuusou Kagaku Sekai Gulliver Boy (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59335&o=2 $end $gameboy=gulliver, $bio Nintendo Game Boy Cart. published 25 years ago: Kuusou Kagaku Sekai Gulliver Boy - Kuusou Kagaku Puzzle Purittopon!! [Model DMG-AGBJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66318&o=2 $end $pcecd=gulliver, $bio NEC PC-Engine CD published 25 years ago: Kuusou Kagaku Sekai Gulliver Boy (c) 1995 Hudson Soft. Gulliver Boy is a Role Playing Game by Red and published by Hudson Soft. The game takes place in a fantasy world based around real locations throughout Europe. The story begins in Venise (Italy) where two boys, the courageous Gulliver and his friend Edison, are being chased by weird looking masked creatures. Edison is a clever inventor and the two friends manage to escape by using one of his latest invention - a flying helicopter bag ! But things do not really go according to plan and they crash head on into a the large St Mark's Basilica from St Mark's Square. The building collapses and Gulliver is arrested and sent to a detention magic school. The player takes control if Gulliver who's first task will be to run away from detention and look for his friend Edison. Gulliver Boy follows traditional structures from the genre with creative alternatives. Our hero can visit towns, buy equipment and various items (and later even trade some of them to other cities for profit), and Inns allow him to replenish his life and save the game's progress. Trading is an important part of Gulliver Boy (trading centers are buildings with an anchor symbol on them) and are often the only way to gain money. Gulliver starts on his own but the team soon counts three characters (Gulliver, Edison and the cute Misti). A fourth member can join the party but the player can't directly control him. However, unlike other Role Playing Games, fights are not random and group of enemies are clearly visible on the screen and wonder around the map. - TECHNICAL - Game ID: HCD5076 - TRIVIA - Gulliver Boy was released on May 26, 1995 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58252&o=2 $end $snes=gulliver, $bio Nintendo Super Famicom cart. published 24 years ago: ?????? ??????? (c) 1996 Bandai (Kuusou Kagaku Sekai Gulliver Boy) Gulliver Boy is an action/adventure game by Bandai and based on a Japanese anime produced in 1995. It tells the adventures of Gulliver, a young boy with magical abilities. The games takes place in a fantasy world heavily inspired by European influences where Spain (leaded by the evil Judo) plots to take over the World and steal all the mysterious Blue Stones. The game begins in Venice (Italy) after the city was devastated by a terrible flood. There, Gulliver meets his cute and blond friend Misty and the genius Edison, a rather clever and creative kid always creating crazy and often useful inventions. But soon an evil moon-shaped character appears and kidnaps the poor girl and takes her off to an unknown location. Our friends have now to get her back and find out what is going on. Once the introduction cut scene is over, our heroes can freely walk around town. Gulliver is equipped with a magical glove from which a beam of blue light can be charged up and used to strike enemies. Edison has a limited, yet renewable, stock of bombs. Interestingly, only one character can be played at the same time and players get to switch between them at the press of a button. When a character is not in use, he will slowly regain life and, in the case of Edison, bombs. Our heroes can also level-up. Defeated foes sometimes drop experience icons. Those are usually worth ten points and are color coded (they indicate who can use the points - pink for Gulliver, green for Edison and yellow for Misty). Finally, the game also has usable items such as Hearts (life) or Potions (health). - TECHNICAL - Cartridge ID: SHVC-AKUJ-JPN - TRIVIA - Released on June 28, 1996 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61658&o=2 $end $info=kuzmich, $bio Kuzmich-Egorych (c) 199? Nippel. Russian Mario Bros. bootleg running on heavily modified Apple II hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148397&o=2 $end $megadriv=kuzyaeo, $bio Kuzya - Ekologiya V Opasnosti (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56613&o=2 $end $megadriv=kuzyamd, $bio Kuzya - V Mire Dinozavrov (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56614&o=2 $end $x68k_flop=ku2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Ku² (c) 1993 Panther Software - TECHNICAL - Fd x5 - TRIVIA - Released on April 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87837&o=2 $end $x68k_flop=ku2fr, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ku² Front Row (c) 1992 Brother Kougyou. - TRIVIA - Available on December 10, 1992 in Japan on the Takeru softwares vending machines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87838&o=2 $end $cpc_cass=kwah, $bio Amstrad CPC cass. published 34 years ago: Kwah! [Model MH 744] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99814&o=2 $end $a2600=kwibble, $bio Atari 2600 cart. published 37 years ago: Kwibble (c) 1983 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50639&o=2 $end $cpc_flop=kwiksnaw, $bio Kwik Snaw (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121885&o=2 $end $cpc_flop=kwiksnax05, $bio Kwik Snax (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121710&o=2 $end $cpc_flop=kwiksnax01,kwiksnax02, $bio Amstrad CPC 464 disk. published 30 years ago: Kwik Snax Dizzy (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121776&o=2 $end $cpc_cass=kwiksnax, $bio Amstrad CPC cass. published 30 years ago: Kwik Snax Dizzy [Model 3370] (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97173&o=2 $end $cpc_flop=kwiksnax03, $bio Amstrad CPC 464 disk. published 30 years ago: Kwik Snax Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126723&o=2 $end $spectrum_cass=dizzyks,dizzyksa,dizzyksb, $bio Sinclair ZX Spectrum cass. published 30 years ago: Kwik Snax (c) 1990 Codemasters Software Co., Ltd., The The Dizzy Mob returned from their gruelling tour of Yolk Land, and planned on going on a well deserved holiday, but where? Each band member wanted to go somewhere different which lead to quite a heated arguement. This loud banter went on for about an hour. This annoyed Dizzy very much but unknown to them it annoyed someone else a lot more. Zaks the Wizard was trying to have a quiet nap. Zaks went mad and in a fit of rage cast a nasty spell which sent the Dizzy Mob into the land of personality, thus............... Poor Denzil thought he was cool. He ended up in the Land of Ice. Dylan spent most of his time with his head in the clouds. He ended up in the Land of Clouds. Grand Dizzy was quite old and a bit senile, so....he ended up in Cuckoo Land, what a shame. Daisy was sweet and the Wizard knew Dizzy would try to rescue her. He sent her to his Dungeon. Poor Dizzy was quite upset and vowed to get them all back at any cost. The challenge begins....... - TECHNICAL - Game ID: 2368 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79494&o=2 $end $gameboy=kwirk, $bio Nintendo Game Boy Cart. published 30 years ago: Kwirk [Model DMG-AP-USA] (c) 1990 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66319&o=2 $end $pc8801_flop=kyankyan, $bio NEC PC-8801 Series disk. published 33 years ago: Kyan Kyan Collection (c) 1987 Aisel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92210&o=2 $end $fmtowns_cd=kyankyan, $bio Fujitsu FM Towns CD published 31 years ago: Kyan Kyan Collection (c) 1989 I-Cell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110443&o=2 $end $pc8801_flop=kyapiglf, $bio Kyapikyapi Golf Ver.II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92211&o=2 $end $x68k_flop=kyarukan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Kyarukan (c) 1990 Toy Pops - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88355&o=2 $end $pc98=kyarukan, $bio Kyarukan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89915&o=2 $end $nes=kyattont, $bio Nintendo Famicom cart. published 29 years ago: Kyattou Ninden Teyandee (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54302&o=2 $end $spectrum_cass=kydcadt,kydcadta,kydcadtb, $bio Sinclair ZX Spectrum cass. published 10 years ago: Kyd Cadet (c) 2010 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232138&o=2 $end $spectrum_cass=kydcadt2,kydcadt2a, $bio Sinclair ZX Spectrum cass. published 10 years ago: Kyd Cadet II (c) 2010 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232139&o=2 $end $spectrum_cass=kydcadt3,kydcadt3a, $bio Sinclair ZX Spectrum cass. published 6 years ago: Kyd Cadet III - The Eyeburx Plee (c) 2014 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232140&o=2 $end $snes=kylepett, $bio Nintendo Super NES game published 25 years ago: Kyle Petty's No Fear Racing (c) 1995 Williams Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63173&o=2 $end $pc8801_flop=kyodaiji, $bio NEC PC-8801 Series disk. published 37 years ago: Kyodai Jishin (c) 1983 Union Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92212&o=2 $end $pc8801_flop=kyofuno2, $bio Kyofu no 200 Yen Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92213&o=2 $end $info=brkthruj, $vgmplay=breaktru, $bio Arcade Video game published 34 years ago: Kyohkoh-Toppa (c) 1986 Data East. Kyohkoh-Toppa is a horizontally-scrolling shoot-em-up in which the player drives an armoured car equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430. The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and sped-up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. As players fight through the enemy-packed stages, they will encounter obstacles such as land mines, soldiers, jeeps, flamethrowers, tanks, trucks, armoured vehicles and helicopters. Extra lives can be found, as well as a power-up that gives the player a temporary three-way cannon. Kyohkoh-Toppa consists of five stages: * Mountain * Bridge * Prairie * City * Airfield Upon completion of the Airfield stage, a cut-scene shows the stolen jet being recovered, before play continues with the player asked to select on which stage they wish to start the second run. To fully 'finish' the game, the final stage must be completed a second time (regardless of which stage the player started on for the second run). Once this is accomplished, the game ends. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Motorola M6809 (@ 1.25 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Kyohkoh-Toppa was released in February 1986 in Japan. The title of this game translates from Japanese as 'Strong Journey Break Thru'. This game is known outside Japan as "Break Thru". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1335&o=2 $end $n64dd=kdoshin,kdoshind, $bio Nintendo 64DD game published 21 years ago: 巨人のドシン (c) 1999 Nintendo Co., Ltd. (Kyojin no Doshin) - TRIVIA - Released in Japan on December 1, 1999 as a launch title for the 64DD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117278&o=2 $end $n64dd=kdoshin2, $bio Nintendo 64DD game published 20 years ago: 巨人のドシン解放戦線チビッコチッコ大集合 u (c) 2000 Nintendo Co., Ltd. (Kyojin no Doshin - Kaihou Sensen Chibikko Chikko Daishuugo) An expansion to the original game. It requires the original 64DD version of Doshin the Giant to operate. - TECHNICAL - GAME ID: NUD-DKKJ-JPN - TRIVIA - Released on June 30, 2000 in Japan. The title translates from Japanese as "Doshin the Giant - Tinkling Toddler Liberation Front! Assemble". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117277&o=2 $end $info=bonkadv, $bio Arcade Video game published 26 years ago: Kyokyoku !! PC Genjin - Special Arcade Version (c) 1994 Kaneko Company, Limited. A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Head butt, [B] Jump - TRIVIA - This game is known outside Japan as "Bonk's Adventure - Arcade Version" and in Europe as "B.C. Kid". This game had a ticket payout mechanism meaning you could also win cheesy prizes. - UPDATES - * In the Korean version titlescreen, the 'KANEKO' standard logo is replaced by 'KA' with a cat (which is pronounced 'NEKO' in Japanese). - TIPS AND TRICKS - Bonk attacks enemies by "bonking" them with his large, invincible forehead. Bonk starts the game with three hearts' worth of health, which are depleted to blue as Bonk takes damage, and three extra lives. Bonk's health can be restored in increments by collecting fruits and vegetables. Bonk can also collect pieces of meat as power-ups; these lend him special abilities and make him stronger. There are three stages of power-up: his normal self, a second stage during which he can stun enemies by pounding on the ground, and a third stage where he becomes temporarily invulnerable. Meat can be found in two varieties: big meat and small meat. The effects of meat are additive but wear off over time. A small meat gives Bonk the second stage of meat power but will eventually decay into the first stage of meat power, and then back into regular Bonk. Eating a small meat while in stage two will put Bonk into the third, invincible stage of meat power. And eating either size of meat while in the third stage of meat power-up will reset the timer on Bonk's meat power. Bonk can occasionally collect red heart power-ups that refill an entire heart worth of health, or even more rarely, a large red heart, which restores all of Bonk's missing health. There are also two rare, blue heart power-ups in the game which will increase Bonk's maximum health by one heart. Bonking an enemy will typically knock it backward and slightly into the air. Defeating an enemy yields points and also releases a small "smiley" power-up. Bonk's smileys are totaled at the end of each stage after defeating the boss of that stage. The player is given additional points and a caveman type congratulation based on how many smileys were collected. - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=313&o=2 $end $nes=kyonshi2,kyonshi2a, $bio Nintendo Famicom cart. published 33 years ago: Kyonshiizu 2 (c) 1987 Taito Corp. - TECHNICAL - Game ID: TFC-KR-5500 - TRIVIA - Released on September 25, 1987 in Japan. It was the 12th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54303&o=2 $end $nes=kyorolnd, $bio Nintendo Famicom cart. published 28 years ago: Kyoro-chan Land (c) 1992 Hiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54304&o=2 $end $gameboy=kyorolnd, $bio Nintendo Game Boy Cart. published 28 years ago: Kyoro-chan Land [Model DMG-CJJ] (c) 1992 Hiro Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66321&o=2 $end $psx=kyorochn, $bio Sony PlayStation disc published 21 years ago: Kyorochan no Purikura Daisakusen (c) 1999 Tomy - TECHNICAL - [Model SLPS-01692] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85371&o=2 $end $pc8801_flop=kyoshing, $bio NEC PC-8801 Series disk. published 35 years ago: Kyoshin Gorg (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92214&o=2 $end $fm7_cass=gorg, $bio Fujitsu FM-7 cass. published 35 years ago: Kyoshin Gorg (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 20164 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93748&o=2 $end $dc=kyotei, $bio Sega Dreamcast GD published 20 years ago: KYOTEI for Dreamcast (c) 2000 NTT Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138618&o=2 $end $pc8801_flop=kyotoury, $bio Kyoto Uryuden (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92215&o=2 $end $pc98=kyocamp, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Kyou mo Campus Hana Ranman (c) 1991 Computer Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89916&o=2 $end $pc98=kyohaku, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 脅迫 (c) 1996 AIL. (Kyouhaku) - TECHNICAL - Media: floppydisk x7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89917&o=2 $end $pc98=joshiman, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Kyouiku Jisshuu - Joshikousei Maniacs (c) 1996 Tetratech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89919&o=2 $end $pc98=kyoukan2, $bio Kyoukan 2nd S (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89920&o=2 $end $pc98=kyoukank, $bio Kyoukan K (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89921&o=2 $end $pc98=kyoukany, $bio Kyoukan Y (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89922&o=2 $end $pc8801_cass=kyokiyak, $bio NEC PC-8801 Series cass. published 37 years ago: 狂気の館 (c) 1983 Falcom. (Kyouki no Yakata) - TECHNICAL - GAME ID: NENW12009 - TRIVIA - Also know as Horror House 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91243&o=2 $end $pc98=kyokoiji, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 恭子のいぢわる!! ~ハチャメチャ大進撃~ (c) 1994 PonyTale Soft (Kyouko no Ijiwaru - Hachamecha Daishingeki) - TECHNICAL - FD x4 - TRIVIA - Released on July 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89923&o=2 $end $nes=zyurangr, $bio Nintendo Famicom cart. published 28 years ago: Kyouryuu Sentai Zyuranger (c) 1992 Angel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54305&o=2 $end $wswan=kyousoub, $bio Bandai WonderSwan game published 21 years ago: Kyousouba Ikusei Simulation KEIBA (c) 1999 BEC. - TECHNICAL - Game ID: SWHJ-BEC001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86347&o=2 $end $a2600=kyphus, $bio Atari 2600 cart. published 38 years ago: Kyphus (c) 1982 Apollo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50640&o=2 $end $pc98=kyrand2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Kyrandia 2 - The Hand of Fate (c) 1995 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89924&o=2 $end $fmtowns_cd=kyrand2, $bio Fujitsu FM Towns CD published 25 years ago: Kyrandia II - The Hand of Fate (c) 1995 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110409&o=2 $end $info=kyros, $bio Arcade Video game published 33 years ago: Kyros (c) 1987 World Games. Export release. Game developed in Japan. For more information, please see the original Japanese release entry; "Kyros no Yakata". - TRIVIA - Kyros was released in May 1987. - PORTS - * COMPUTERS: Amstrad CPC (1986) "Desolator" Atari ST (1986) "Desolator" Commodore C64 (1988) "Desolator" Sinclair ZX Spectrum (1988) "Desolator" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1336&o=2 $end $info=kyrosj, $bio Arcade Video game published 34 years ago: カイロスの館 (c) 1986 Alpha Denshi. (Kyros no Yakata) A vertically scrolling beat-em-up where you fight against monsters. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) YM2203 (@ 3 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Kyros no Yakata was released in December 1986 in Japan. The title of this game translates from Japanese as 'Kyros' Mansion'. This game is known outside Japan as "Kyros". - STAFF - Programmers : Akira Kobayasi, Hiroyuki Ryu, Hideo Samoda Sound : Satoshi Hagitani Designers : Pop House, Keniti Sakanishi Producer : Hatsue Honba Ochya Kumi : Tomoharu Lunch : Wakana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1337&o=2 $end $psx=kyuin, $bio Sony PlayStation disc published 24 years ago: Kyuin (c) 1996 Media Ent. - TECHNICAL - [Model SLPS-00214] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85372&o=2 $end $x68k_flop=kyunkyun, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Kyun Kyun Fruit Napple City 1 (c) 1991 Yuuichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88356&o=2 $end $x68k_flop=kyunkyu2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Kyun Kyun Fruit Napple City 2 (c) 1991 Yuuichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88357&o=2 $end $info=kyukaidk,kyukaidko, $bio Arcade Video game published 30 years ago: Kyuukai Douchuuki (c) 1990 Namco. - TECHNICAL - Namco System 2 hardware Game ID : KY Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1990. The title of this game translates from Japanese as 'Baseball World Travel Journal'. Characters from "Yokai Douchuuki" appear in this game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1341&o=2 $end $megadriv=kyukaidk, $bio Sega Mega Drive game published 29 years ago: Kyuukai Douchuuki (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56615&o=2 $end $info=divebomb, $bio Arcade Video game published 31 years ago: 急降下爆撃隊 (c) 1989 Konami. (Kyuukouka Bakugekitai) A vertical scrolling shoot'em up. - TRIVIA - This game was exhibited at the 1989 AOU show but was never released. - STAFF - Background graphics: Hiroshi Iuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14684&o=2 $end $nes=khkoshn, $bio Nintendo Famicom cart. published 28 years ago: Kyuukyoku Harikiri Koushien (c) 1992 Taito Corp. - TECHNICAL - Game ID: TFC-KHK-6900 - TRIVIA - Released on March 19, 1992 in Japan. It was the 42th title made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54306&o=2 $end $nes=khstad, $bio Nintendo Famicom cart. published 32 years ago: Kyuukyoku Harikiri Stadium (c) 1988 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54307&o=2 $end $nes=khstad88, $bio Nintendo Famicom cart. published 32 years ago: Kyuukyoku Harikiri Stadium - '88 Senshu Shin Data (c) 1988 Taito Corp. - TECHNICAL - Game ID: TFC-KHS-5500 - TRIVIA - Released on June 28, 1988 in Japan. It was the 18th game published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54308&o=2 $end $nes=khstadh, $bio Nintendo Famicom cart. published 31 years ago: Kyuukyoku Harikiri Stadium - Heisei Gannen Ban (c) 1989 Taito Corp. - TECHNICAL - Game ID: TFC-KHH-6800 - TRIVIA - Released on July 21, 1989 in Japan. It was the 25th title published by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54309&o=2 $end $nes=khstad3, $bio Nintendo Famicom cart. published 29 years ago: Kyuukyoku Harikiri Stadium III (c) 1991 Taito Corp. - TECHNICAL - Game ID: TFC-KHIII-6900 - TRIVIA - Released on March 01, 1991 in Japan. This is the 34th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54310&o=2 $end $pc98=kkshinan, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Kyuukyoku Kakutou Shinan (c) 1994 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89925&o=2 $end $pc98=kyukyomj, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Kyuukyoku Mahjong - Idol Graphic (c) 1993 Dott Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89926&o=2 $end $pce=kyukyomj, $bio NEC PC-Engine HuCARD published 28 years ago: Kyuukyoku Mahjong - Idol Graphics (c) 1992 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58629&o=2 $end $pce=kyukyom2, $bio NEC PC-Engine HuCARD published 27 years ago: Kyuukyoku Mahjong II (c) 1993 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58630&o=2 $end $info=kyuhito, $bio Arcade Video game published 32 years ago: Kyuukyoku no Hito (c) 1988 Roller Tron. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3555&o=2 $end $info=kothello, $bio Arcade Video game published 30 years ago: Kyuukyoku no Othello (c) 1990 Success. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), (2x) Custom (@ 8 Khz) - TRIVIA - Kyuukyoku no Othello was released in January 1990. The title of this game translates from Japanese as 'Ultimate Othello'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3886&o=2 $end $x68k_flop=ksgikadv, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Kyuukyoku Senki Gikadiver & Otsukerumono no Tetsujin & BQ Taikenban- (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88358&o=2 $end $info=dadandrn, $bio Arcade Video game published 27 years ago: Kyuukyoku Sentai Dadandarn (c) 1993 Konami. A trio of supervillains unleashes an army of gross mutants on earth on order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find! - TECHNICAL - Game ID : GX170 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 [WEAK ATTACK, MEDIUM ATTACK, STRONG ATTACK] - TRIVIA - Released in November 1993 in Japan. The title of this game translates from Japanese as 'Ultimate Task Force Dadandarn'. This game is known outside of Japan as "Monster Maulers". The Kyuukyoku Sentai Dadandarn main theme song can be heard in the first fight of the game (see Updates section for more info). The white text at the bottom of the screen at the beginning of the first fight tells the name of the song and singer. The name of the song is "Tatakae! Dadandarn" ("Fight! Dadandarn") - Sung by Shimon Masato. Kyuukyoku Sentai Dadandarn reflects a Japanese tradition of TV series featuring teams of brightly-suited martial artists called Super Sentai, 'sentai' meaning 'task force' or 'squad'. The titles usually follow the formula : two kanji + 'sentai' + silly 'Engrish', which Dadandarn follows to the letter. The best known of these series in the West is 'Kyouryuu Sentai Zyuuranger', which was made into the Mighty Morphin' Power Rangers. This game can be seen being played in the second episode of the Japanese TV show "Ninja Sentai KakuRanger", which is part of the Super Sentai series explained above. The bosses Brainy, Red Dragon and Moai Head are originally enemies and bosses from the "Gradius"/"Salamander" series, also by Konami. King Records released a limited-edition soundtrack album for this game (Kyukyoku Sentai Dadandarn - KICA-7627) on 01/01/1994. - UPDATES - Differences between "Kyuukyoku Sentai Dadandarn" and "Monster Maulers" : *The Kyukyoku Sentai Dadandarn main theme song can be heard in the FIRST stage only in KSD and in the LAST stage only in MM. *The 'episode' titles shown before each fight are vocally announced in the Japanese version only. * Eagle's nationality is unknown in Dadandarn, while he is an American in "Monster Maulers". - STAFF - Programmers : Tomo Yoshi, Yukihiro, Y.K 98, Garam....!, Yossy Designers : Kengo, Andy!, Takepon, Yasu, Hitomi, Asa"DON", Kanbanmusume Sound editor : Sakagon Music : Koezou Hardware : Pin, Grandpapa Package : Popsky Cast : A. Nakashima, H. Tanigawa, A. Takahashi, M. Chida, Monapaseri, D. Mastushima, M. Aoyama, Honkytonk Theater Singer : Shimon Masato Director : Kengo Produce : Masa33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1338&o=2 $end $x68k_flop=ktiger, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 究極タイガー (c) 1993 Kaneko Co., Ltd. (Kyuukyoku Tiger) - TECHNICAL - BARCODE: 4992410000151 - TRIVIA - Released on January 15, 1993 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87839&o=2 $end $fmtowns_cd=ktiger, $bio Fujitsu FM Towns CD published 26 years ago: Kyuukyoku Tiger (c) 1994 Ving. - TRIVIA - Released on February 10, 1994 in Japan. Related Coin-Op game: "Tiger-Heli [Model GX-551]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47426&o=2 $end $info=ktiger2, $bio Taito F3 cart. published 25 years ago: Kyuukyoku Tiger II (c) 1995 Taito. A vertically scrolling shooter. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : E15 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Produced by Takumi Corp., a new company established by former Toaplan Japan staff. Kyuukyoku Tiger II was released in November 1995 by Taito. The title of this game translates from Japanese as 'Ultimate Tiger II'. This was the Takumi first arcade video game. But even if it was developed by former Toaplan Japan staff, this game was flop because nothing to do with old Toaplan classics and nothing to do with the first game of the serie, "Kyukyoku Tiger". This game is known outside Japan as "Twin Cobra II". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - SERIES - 1. Kyuukyoku Tiger (1987) 2. Kyuukyoku Tiger II (1995) - PORTS - * CONSOLES: [JP] Sega Saturn (1997) "Kyuukyoku Tiger II Plus [Model T-18715G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1340&o=2 $end $saturn=ktiger2p,ktiger2pa, $bio Sega Saturn game published 23 years ago: Kyuukyoku Tiger II Plus (c) 1997 Naxat Company, Limited. - TECHNICAL - [Model T-18715G] - TRIVIA - Kyuukyoku Tiger II Plus was released on December 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49106&o=2 $end $nes=ktiger, $vgmplay=twincobr_nes, $bio Nintendo Famicom cart. published 31 years ago: Kyuukyoku Tiger (c) 1989 CBS [Sony Group]. - TECHNICAL - GAME ID: CBS-QT - TRIVIA - Kyuukyoku Tiger for Famicom was released in August 04, 1989 in Japan Export releases: [US] "Twin Cobra [Model NES-QT-USA]" - STAFF - Programmer: Takahiko Nagaya Character: Tetsuya Kuroda (T. Kuroda) Sound: Takahiko Nagaya Special Thanks: Yuichi Nakanishi (Yuichi), 19 Kubota, Kazuo Yagi (Y. Kazzo), Masahiko Tsukada (M. Tsukada) Producer: Shōji Takahashi, P.M.D.C. Assist: Yuichiro Kawamuki (Yuichiro K.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47429&o=2 $end $megadriv=ktiger, $bio Sega Mega Drive game published 29 years ago: Kyuukyoku Tiger (c) 1991 Treco. - TECHNICAL - [Model T-24033] - TRIVIA - Kyuukyoku Tiger for Mega Drive was released on February 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47430&o=2 $end $pce=ktiger, $bio NEC PC-Engine HuCARD published 31 years ago: Kyuukyoku Tiger (c) 1989 Taito Corp. Kyukyoku Tiger was originally an arcade game made by Taito in 1987. The player takes control of an heavy armed helicopter and must shoot his way through ten long stages and endless waves of enemy helicopters, planes and tanks. New weapons can be of course collected along the way. You start with a simple vulcan gun, but large green helicopters (or large boats in later stages) drop new items when destroyed: Four-ways (Yellow), Laser (Green), Vulcan Gun (red) and short range Spread-bullets (Blue). Other special items can also be collect, like the ultra-handy S icons which will upgrade your current weapons, or the 1up for an extra life. Your last weapon, and not the least, is the powerfull napalm bomb. You start with a limited amount but they'll cleanup a fair amount of screen when used. - TECHNICAL - HuCARD ID: TP01001 - TRIVIA - Kyuukyoku Tiger for PC-Engine was released on 31 March, 1989 in Japan for 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47428&o=2 $end $info=ktiger, $bio Arcade Video game published 33 years ago: Kyuukyoku Tiger (c) 1987 Taito Corp. A vertically scrolling shooter. - TECHNICAL - Game ID : TP-011 Prom Sickers: B30 Main CPU : Motorola 68000 (@ 7 Mhz), Zilog Z80 (@ 3.5 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Kyuukyoku Tiger was released in October 1987 in Japan. The title of this game translates from Japanese as 'Ultimate Tiger'. This game is known outside Japan as "Twin Cobra". Soundtrack releases : Kyukyoku Tiger - G.S.M. Taito 2 [Pony Canyon / Scitron - D28B0008 - 1988.11.21] - SERIES - 1. Kyuukyoku Tiger (1987) 2. Kyuukyoku Tiger II (1995) - STAFF - Music & sound created by : Tatsuya Uemura - PORTS - * CONSOLES: [JP] NEC PC-Engine (mar.31, 1989) [Model TP01001] [JP] Nintendo Famicom (aug.4, 1989) [Model CBS-QT] [JP] Sega Mega Drive (feb.22, 1991) [Model T-24033] FM Towns Marty [JP] (1994) [JP] Sony PlayStation (aug.30, 1996; "Toaplan Shooting Battle 1 [Model SLPS-00436]") * COMPUTERS: [JP] Sharp X68000 (jan.15, 1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1339&o=2 $end $pc98=kyuseish, $bio Kyuuseishu no Yabou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89927&o=2 $end $saturn=kyutnkai, $bio Sega Saturn game published 25 years ago: 球転界 (c) 1995 TechnoSoft. (Kyuutenkai) - TECHNICAL - Game ID: T-1801G - TRIVIA - Released on August 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59336&o=2 $end $snes=kmegami, $bio Nintendo Super Famicom cart. published 25 years ago: Kyuuyaku Megami Tensei [Model SHVC-AKMJ-JPN] (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61659&o=2 $end $info=kz26, $bio Pinball published 36 years ago: KZ-26 (c) 1984 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5650&o=2 $end $orion_cass=kznva, $bio Kznva (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235175&o=2 $end $super80_cass=lcxf, $bio L and C to X and F [Model 032L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126826&o=2 $end $adam_cass=lgcatlog, $bio L&G Enterprises Video Catalog (c) 19?? L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259542&o=2 $end $info=pr_lday,pr_ldaya, $bio L' of a Day (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42100&o=2 $end $vg5k=abeille, $bio Philips VG-5000 cass. published 36 years ago: L'Abeille - Spina the Bee (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236402&o=2 $end $cpc_flop=labrevia, $bio Amstrad CPC type-in published 31 years ago: L'Abreviateur (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119864&o=2 $end $cdi=morlov, $bio Phillips CD-i published 24 years ago: L'Affaire Morlov (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52928&o=2 $end $cpc_flop=santafe,santafe1,santafe_h5,santafe_h1,santafe_h3,santafe_h4,santafe_h2, $bio Amstrad CPC 464 disk. published 32 years ago: L'Affaire Santa Fe (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121336&o=2 $end $to_flop=sydney, $bio Thomson TO disk. published 34 years ago: L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107795&o=2 $end $to7_qd=sydney, $bio Thomson TO7 Quick Disk published 34 years ago: L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108653&o=2 $end $mo5_cass=sydney,sydneyb,sydneya, $bio Thomson MO5/TO7 cass. published 34 years ago: L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40463&o=2 $end $cpc_flop=afsydney,afsydney_h1,afsydney_h3,afsydney_h4,afsydney_h2, $bio Amstrad CPC 464 disk. published 34 years ago: L'Affaire Sydney (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121337&o=2 $end $cpc_cass=veracruz, $bio Amstrad CPC cass. published 35 years ago: L'Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97174&o=2 $end $cpc_flop=veracruzf,veracruzf2,veracruzf3,veracruzf4,veracruzf5,veracruzf1,veracruzs2,veracruzs1,veracruzs, $bio Amstrad CPC 464 disk. published 35 years ago: L'Affaire Vera Cruz (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120742&o=2 $end $to_flop=veracruz,veracruza, $bio Thomson TO disk. published 34 years ago: L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107796&o=2 $end $mo5_cass=veracruz,veracruzb,veracruza, $to7_cass=veracruz,veracruza, $bio Thomson MO5/TO7 cass. published 34 years ago: L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc. - TECHNICAL - FACE A: MO5 version. FACE B: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108340&o=2 $end $msx1_cass=veracruz, $bio MSX cass. published 34 years ago: L'Affaire Vera Cruz (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118100&o=2 $end $msx2_flop=affaire,affairea, $bio MSX 2 disk. published 34 years ago: L'Affaire... (c) 1986 Philips Interactive Media, Inc. French adventure game. - TECHNICAL - Model VG 8913 - TRIVIA - Export releases: [JP] "L'Affaire... [Model MS-16]" (1988) - STAFF - Developed by Infogrames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101767&o=2 $end $cpc_flop=agepier,agepier2,agepier1, $bio Amstrad CPC 464 disk. published 35 years ago: L'Age de Pierre (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118974&o=2 $end $to_flop=aigleor,aigleorb,aigleora,aigleorc,aigleord, $bio Thomson TO disk. published 35 years ago: L'Aigle d'Or (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107797&o=2 $end $mo5_cass=aigleor,aigleorb,aigleorc,aigleora, $to7_cass=aigleor,aigleora, $bio Thomson MO5/TO7 cass. published 35 years ago: L'Aigle d'Or (c) 1985 Loriciels. - TECHNICAL - FACE A: TO7 version. FACE B: MO5 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108341&o=2 $end $to7_qd=aigleor, $bio Thomson TO7 Quick Disk published 35 years ago: L'Aigle d'Or (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108654&o=2 $end $mo6_cass=aigleor, $bio Thomson MO6 cass. published 35 years ago: L'Aigle d'Or (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108984&o=2 $end $cpc_cass=aigledor, $bio Amstrad CPC cass. published 34 years ago: L'Aigle d'Or (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97175&o=2 $end $amigaocs_flop=aigledo2, $bio Commodore Amiga 500 disk. published 29 years ago: L'Aigle d'Or - Le Retour (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74414&o=2 $end $cpc_flop=aigledo2,aigledo2_c1,aigledo2_c1b,aigledo2_c1a, $bio Amstrad CPC 464 disk. published 29 years ago: L'Aigle d'Or - Le Retour (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118966&o=2 $end $mo5_flop=aigleor, $bio Thomson MO5 disk. published 35 years ago: L'Aigle d'Or cracked (c) 1985 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235291&o=2 $end $cpc_flop=aigledor, $bio Amstrad CPC 464 disk. published 34 years ago: L'Aigle d'Or [Model 125] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118964&o=2 $end $cpc_flop=aigledor2,aigledor3,aigledor1,aigledor_c1,aigledor_c1a, $bio Amstrad CPC 464 disk. published 34 years ago: L'Aigle d'Or [Model 126] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118965&o=2 $end $gba=aiglguer, $bio Nintendo GBA cart. published 19 years ago: L'Aigle de Guerre [Model AGB-ANPF] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71433&o=2 $end $mo5_cass=albatros,albatrosb,albatrosa, $bio L'Albatros (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108809&o=2 $end $cpc_cass=albmubi2, $bio Amstrad CPC cass. published 31 years ago: L'Album UBI 2 (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97176&o=2 $end $cpc_cass=angecris, $bio Amstrad CPC cass. published 33 years ago: L'Ange de Cristal (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96489&o=2 $end $cpc_flop=angecris,angecris_h1,angecris_h2,angecris_h2a,angecris1, $bio Amstrad CPC 464 disk. published 32 years ago: L'Ange de Cristal (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119091&o=2 $end $cdi=angedemn, $bio Phillips CD-i published 27 years ago: L'Ange et le Demon (c) 1993 Philips Interactive Media, Incorporated. The forces of evil have stolen the sword of the angel. In a deserted Mont Saint Michel, you will have to search for it, where a large number of interactive puzzles await you. 2500 still images and 250 audio sequences are some of the features you'll find on this disc, illustrating the ultimate battle between the angel and the demon. - TECHNICAL - Model 812 0038 - STAFF - Developed by Smart Move. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52929&o=2 $end $cpc_flop=animalie,animalie2,animalie3,animalie1, $bio Amstrad CPC 464 disk. published 34 years ago: L'Animalier [Model AMST 220] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119083&o=2 $end $cpc_cass=zengara, $bio Amstrad CPC cass. published 33 years ago: L'Anneau de Zengara (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97177&o=2 $end $cpc_flop=zengara,zengara_h1,zengara_h3,zengara_h2, $bio Amstrad CPC 464 disk. published 33 years ago: L'Anneau de Zengara (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120973&o=2 $end $cpc_flop=annivbob,annivbob2,annivbob1, $bio Amstrad CPC 464 disk. published 32 years ago: L'Anniversaire de Bobby (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120486&o=2 $end $cpc_flop=appsorcr,appsorcr2,appsorcr1, $bio Amstrad CPC 464 disk. published 35 years ago: L'Apprenti Sorcier (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118935&o=2 $end $cpc_cass=appsorcr, $bio Amstrad CPC cass. published 35 years ago: L'Apprenti Sorcier [Model SOFT 4202] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97178&o=2 $end $cpc_flop=captainb, $bio Amstrad CPC 464 disk. published 29 years ago: L'Arche Captain Blood - Lire Sauvegarde (c) 1991 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125001&o=2 $end $st_flop=capblood, $bio Atari ST disk. published 32 years ago: L'Arche du Captain Blood (c) 1988 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148886&o=2 $end $cpc_flop=ardoise, $bio Amstrad CPC 464 disk. published 36 years ago: L'Ardoise Magique (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118936&o=2 $end $cpc_cass=antiriadf, $bio Amstrad CPC cass. published 34 years ago: L'Armure Sacree d'Antiriad (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97179&o=2 $end $cpc_flop=antiriadf_t1, $bio Amstrad CPC 464 disk. published 34 years ago: L'Armure Sacree d'Antiriad Trained (c) 1986 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122956&o=2 $end $cpc_flop=antiriadf,antiriadfb,antiriadfc,antiriadfa, $bio Amstrad CPC 464 disk. published 34 years ago: L'Armure Sacree d'Antiriad [Model PAD 1035] (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122955&o=2 $end $amigaocs_flop=artguere, $bio Commodore Amiga 500 disk. published 30 years ago: L'Art de la Guerre (c) 1990 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74415&o=2 $end $cpc_flop=artguere,artguere_h1,artguere_h3,artguere_h2, $bio Amstrad CPC 464 disk. published 30 years ago: L'Art de la Guerre (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127853&o=2 $end $cpc_flop=asvolant, $bio Amstrad CPC type-in published 35 years ago: L'As du Volant (c) 1985 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120182&o=2 $end $to7_cass=autoreal, $bio L'Auto: Realisation d'un Solide a Partir du Developpement (c) 198? Aujas [Maurice Aujas] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108342&o=2 $end $nes=emperorj, $bio Nintendo Famicom cart. published 29 years ago: L'Empereur (c) 1991 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54312&o=2 $end $pc8801_flop=emperor, $bio NEC PC-8801 Series disk. published 30 years ago: L'Empereur (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10021010 BARCODE: 4988615001581 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92216&o=2 $end $pc98=emperor, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: L'Empereur (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10021030 BARCODE: 4988615001925 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89928&o=2 $end $msx2_flop=emperor,emperora, $bio MSX 2 disk. published 30 years ago: L'Empereur (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10021060 BARCODE: 4988615002083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101768&o=2 $end $msx2_cart=emperor, $bio MSX 2 cart. published 30 years ago: L'Empereur (c) 1990 Koei - TECHNICAL - GAME ID: KN10021070 BARCODE: 4988615002106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51329&o=2 $end $x68k_flop=emperor, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: L'Empereur (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10021080 BARCODE: 4988615002182 MEDIA: FD x3 - TRIVIA - Released on February 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87840&o=2 $end $nes=emperor, $bio Nintendo NES cart. published 29 years ago: L'Empereur (c) 1991 Koei North American release. Game developed in Japan. See the original Famicom version for more information: "L'Empereur [Model KOE-QV]". Description from the back cover: Fighting his way from an Officer to Emperor of France, he came closer to unifying Europe than any other leader. A military genius, his weakness in politics eventually led to his demise. The French Revolution is over and the people are in search of a new leader. Enemies of the state surround you. As Napoleon, you must gain respect, protect and strive towards the greater glory of France. You command the Grande Armee. Stop trade with threatening nations and go to war. Fire your cannons from the mountains, charge your cavalry, and build bridges to reach enemies across treacherous waters. Diplomacy and military tactics are key to your success. - TECHNICAL - GAMe ID: NES-QV-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55283&o=2 $end $cpc_flop=lempiree, $bio Amstrad CPC type-in published 30 years ago: L'Empire Eclate (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119911&o=2 $end $pro128_cass=eredita,ereditab,ereditac,ereditaa, $bio Olivetti PC-128 cass. published 34 years ago: L'Eredita (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118176&o=2 $end $mo5_cass=evadetap,evadetapa, $to7_cass=tapiocat, $bio Thomson MO5/TO7 cass. published 34 years ago: L'Evade de Tapiocatraz (c) 1986 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108343&o=2 $end $to7_cass=helicopr, $bio L'Helicoptere (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108344&o=2 $end $cpc_cass=obsidianf, $bio Amstrad CPC cass. published 35 years ago: L'Hepiss (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98454&o=2 $end $cpc_cass=heritage, $bio Amstrad CPC cass. published 34 years ago: L'Heritage (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97183&o=2 $end $mo5_cass=heritage,heritageb,heritagec,heritagea, $bio Thomson MO5 cass. published 34 years ago: L'Heritage (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108810&o=2 $end $msx1_flop=lherita3, $bio MSX disk. published 33 years ago: L'Heritage - Panique a Las Vegas (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109059&o=2 $end $cpc_flop=lheritag01,lheritag,heritage01,heritage02,heritage, $bio Amstrad CPC 464 disk. published 34 years ago: L'Heritage - Panique à Las Vegas (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121324&o=2 $end $mo5_flop=heritage, $bio Thomson MO5 disk. published 5 years ago: L'Heritage cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235272&o=2 $end $info=hexagone, $bio Pinball published 34 years ago: L'Hexagone (c) 1986 Christian Automatic. - TRIVIA - L'Hexagone was released in April 1986 in France. Approximately 150 units were produced. - STAFF - Designed by: Christian Tabart Art by: Agnès Dusaugey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6003&o=2 $end $to7_cass=horloge, $bio Thomson TO7 cass. published 37 years ago: L'Horloge (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108345&o=2 $end $cpc_flop=lhorloge,horloger, $bio Amstrad CPC 464 disk. published 36 years ago: L'Horloger 1 Cracked (c) 1984 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126640&o=2 $end $cpc_flop=lhorloge01,horloger01, $bio Amstrad CPC 464 disk. published 36 years ago: L'Horloger 2 Cracked (c) 1984 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126641&o=2 $end $cpc_flop=ilel1988,ilel198801,ilel198802,ilel198803,lilef2fa01,lilef2fa,ilelf199,ilelf19901, $bio Amstrad CPC 464 disk. published 29 years ago: L'Ile (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120974&o=2 $end $to_flop=spounz2, $bio L'ile du Dr. Spounz (c) 198? Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107798&o=2 $end $cpc_flop=ileinfer, $bio Amstrad CPC 464 disk. published 35 years ago: L'Ile Infernale (c) 1985 Andromeda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119066&o=2 $end $cpc_flop=ileoubli02,ileoubli03,ileoubli,ileoubli01, $bio Amstrad CPC 464 disk. published 27 years ago: L'Ile Oubliee (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123931&o=2 $end $cpc_flop=lileoubl, $bio Amstrad CPC 464 disk. published 27 years ago: L'Ile Oubliee (c) 1993 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124485&o=2 $end $to7_cass=inflexib, $bio L'Inflexible (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108346&o=2 $end $cpc_flop=linterce, $bio Amstrad CPC type-in published 34 years ago: L'Intercepteur (c) 1986 Jeux & Strategie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122665&o=2 $end $mo5_cass=intrus, $bio Thomson MO5/TO7 cass. published 35 years ago: L'Intrus (c) 1985 Sprites. - TECHNICAL - FACE A: MO5 version. FACE B; TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108347&o=2 $end $cpc_flop=livresse, $bio Amstrad CPC type-in published 36 years ago: L'Ivresse de l'Or (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124306&o=2 $end $camplynx_cass=asterix, $bio L'odyssée d'Astérix (c) 198? Bibliothèque de Cintré, La - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134093&o=2 $end $cpc_cass=oeilset, $bio Amstrad CPC cass. published 33 years ago: L'Oeil de Set (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97185&o=2 $end $cpc_flop=loeildes01,loeildes,oeildese,oeildese01,oeildese02,oeildese03, $bio Amstrad CPC 464 disk. published 33 years ago: L'Oeil de Set (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120975&o=2 $end $cpc_flop=loeildes02,loeildes03, $bio L'Oeil De Set Cracked (c) 199? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136233&o=2 $end $cpc_flop=lomelett, $bio Amstrad CPC type-in published 30 years ago: L'Omelette Infernale (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120083&o=2 $end $cdi=palmsprgf, $bio Phillips CD-i published 28 years ago: L'Open de Palm Springs (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52930&o=2 $end $cpc_flop=lordesaz,lordesaz01, $bio Amstrad CPC 464 disk. published 26 years ago: L'Or des Azteques (c) 1994 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123264&o=2 $end $cdi=usineaux, $bio Phillips CD-i published 25 years ago: L'Usine aux Crayons (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52931&o=2 $end $mo5_cass=extramis,usineinf, $to7_cass=extramis,usineinf, $bio Thomson MO5/TO7 cass. published 35 years ago: L'Usine Infernale + Extra-Mission (c) 1985 Shift Editions - TECHNICAL - FACE 1: TO7 ver. FACE 2: MO5 ver. - STAFF - By: Philippe Baroin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108244&o=2 $end $pcecd=ldis, $bio NEC PC-Engine CD published 29 years ago: L-Dis (c) 1991 NCS. L-Dis is a wacky horizontal shooter by NCS featuring cartoon graphics and mad weaponry and enemies such as giant bouncing eggs, huge flying army boats and evil red crabs. During an afternoon school break, the two heroes of L-Dis decide to play in the school's back yard. In their favorite hideout, they let they imagination free and draw fantasy animals and spaceships on the walls. But this time, a weird squary-shaped creature appears from nowhere and turns their drawings into real monsters. Our hero's girlfriend gets kidnaped as the threatening face of an evil woman appears in the sky. There's no choice, our courageous boy has to defeat all these enemies before they take over the city and the rest of the world. The game features three different difficulty modes (Easy, Normal and Hard) and only the two latter modes get the player to enjoy the game in full. Three different weapon-setups are also available form the start and they dictate how weapons behave later in the game. Weapons can be upgraded by shooting at cute yellow flying bags with wings which drop icons with Japanese inscriptions on them. This can be confusing at first for anyone not familiar with the Japanese language, just remember that pink icons usually power up weapons, blue icons give multiples and yellow icons give shields or bombs. These bombs can also be saved for later, they follow the ship and can be dropped at any time by pressing the other action button. L-Dis is a huge game with no less than six incredibly long stages. - TECHNICAL - Game ID: NSCD 0005 - TRIVIA - L-Dis was released on April 05, 1991 in Japan for 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58253&o=2 $end $pc98=lest, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: L-est (c) 1994 Miamisoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89929&o=2 $end $cpc_flop=lspielg1, $bio Amstrad CPC type-in published 34 years ago: L-Spiel (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119651&o=2 $end $pippin=lzone, $bio Bandai Pippin CD published 24 years ago: L-Zone [Model BDS-20017] (c) 1996 Synergy Ikunangaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122084&o=2 $end $info=lagirl, $bio Arcade Video game published 28 years ago: L.A Girl (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32551&o=2 $end $apple2_flop_orig=lacrkdwn, $apple2_flop_clcracked=lacrkdwn, $bio Apple II disk. published 32 years ago: L.A. Crackdown (c) 1988 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229234&o=2 $end $info=lamachin, $bio Arcade Video game published 22 years ago: L.A.Machineguns - Rage of the Machines (c) 1998 Sega Enterprises, Limited. During your mission, you will encounter enormous amounts of enemies ranging from human size robots to lightning fast weapon pods. The player is armed with a heavy machine gun which he uses to survive the 4 stages of the game. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. - TRIVIA - Released in December 1998. - SERIES - 1. Gunblade NY - Special Air Assault Force (1996) 2. L.A.Machineguns - Rage of the Machines (1998) - PORTS - * CONSOLES: Nintendo Wii (2010, "Gunblade NY and LA Machine Guns - Arcade Hits") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3413&o=2 $end $cpc_cass=lifexp0, $bio Amstrad CPC cass. published 35 years ago: L.E.0 - Life Expectancy Zero (c) 1985 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98055&o=2 $end $cpc_flop=lifeexpe01,lifeexpe02,lifeexpe, $bio Amstrad CPC 464 disk. published 35 years ago: L.E.0 - Life Expectancy Zero Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128226&o=2 $end $cpc_flop=ledstorm06, $bio Amstrad CPC 464 disk. published 27 years ago: L.E.D. Storm Crack Intro (c) 1993 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121886&o=2 $end $cpc_flop=ledstorm05, $bio Amstrad CPC 464 disk. published 32 years ago: L.E.D. Storm Cracked (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121777&o=2 $end $dc=lol, $bio Sega Dreamcast GD published 20 years ago: L.O.L. - Lack of Love [Model T-2106M] (c) 2000 ASCII Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135601&o=2 $end $cpc_cass=abadiacr, $bio Amstrad CPC cass. published 33 years ago: La Abadia del Crimen (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97188&o=2 $end $msx1_cass=abadcrim, $bio MSX cass. published 32 years ago: La Abadia del Crimen (c) 1988 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94775&o=2 $end $cpc_flop=abadiacr,abadiacr2,abadiacr3,abadiacr4,abadiacr5,abadiacr6,abadiacr7,abadiacr1,abadiacr_c1,abadiacr_c1a,abadiacr_c2,abadiacr_h1,abadiacr_h3,abadiacr_h2, $bio Amstrad CPC 464 disk. published 32 years ago: La Abadia del Crimen (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120329&o=2 $end $specpls3_flop=abadcrim,abadcrima, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: La Abadia del Crimen (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147678&o=2 $end $spectrum_cass=laabadiam, $bio La Abadia Del Crimen (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219332&o=2 $end $msx2_flop=abadcrim,abadcrima, $bio MSX 2 disk. published 19 years ago: La Abadia del Crimen (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101769&o=2 $end $cpc_flop=abadiacr_k7a,abadiacr_k7, $bio La Abadia del Crimen cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237670&o=2 $end $msx1_flop=abadcrim,abadcrima,abadcrimb,abadcrimc, $bio La Abadia del Crimen cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229838&o=2 $end $msx1_cass=abejasa3, $bio MSX cass. published 34 years ago: La Abeja Sabia - Analisis: Forma y Color (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94776&o=2 $end $msx1_cass=abejasa2, $bio MSX cass. published 34 years ago: La Abeja Sabia - Seriaciones (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94777&o=2 $end $msx1_flop=abejasa, $bio La Abeja Sabia Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133077&o=2 $end $nes=magicarps,magicarps1,magicarps2, $bio Nintendo NES cart. published 29 years ago: Magic Carpet 1001 (c) 1991 Gluk Video. - TECHNICAL - GAMe ID: CN-06 - TRIVIA - Also known as Magic Carpet 1001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40377&o=2 $end $cpc_cass=antiriads, $bio Amstrad CPC cass. published 34 years ago: La Armadura Sacrada de Antiriad (c) 1986 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97181&o=2 $end $cpc_flop=antiriads_t1,antiriads_t1b,antiriads_t1c,antiriads_t1a, $bio Amstrad CPC 464 disk. published 34 years ago: La Armadura Sacrada de Antiriad (c) 1986 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120816&o=2 $end $spectrum_cass=antiriade, $bio La Armadura Sagrada de Antiriad [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219286&o=2 $end $msx1_cass=avenspac, $bio MSX cass. published 30 years ago: La Aventura Espacial (c) 1990 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94778&o=2 $end $cpc_flop=avenspac,avenspac2,avenspac1,avenspac_h1,avenspac_h2,avenspac_h1a, $bio Amstrad CPC 464 disk. published 30 years ago: La Aventura Espacial (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118862&o=2 $end $specpls3_flop=aventesp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: La Aventura Espacial (c) 1990 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147919&o=2 $end $msx1_flop=avenspac,avenspaca, $bio La Aventura Espacial Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134413&o=2 $end $cpc_cass=avenspac, $bio Amstrad CPC cass. published 30 years ago: La Aventura Espacial [Model IB-A-022] (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97190&o=2 $end $spectrum_cass=laaventu_a,laaventu_b,laaventu_c,laaventu_d, $bio Sinclair ZX Spectrum cass. published 30 years ago: La Aventura Espacial (c) 1990 Aventuras AD [Spain] - TECHNICAL - GAME ID: SPE 900011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77877&o=2 $end $msx1_cass=avenorig, $bio MSX cass. published 31 years ago: La Aventura Original (c) 1989 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94779&o=2 $end $specpls3_flop=aventori, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: La Aventura Original (c) 1989 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147920&o=2 $end $msx1_flop=avenorig,avenoriga, $bio La Aventura Original Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134412&o=2 $end $cpc_cass=avenorig, $bio Amstrad CPC cass. published 31 years ago: La Aventura Original (c) 1989 Dinamic Software. - TECHNICAL - Game ID: 890032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64363&o=2 $end $cpc_flop=avenorig,avenorig2,avenorig1,avenorig_h2,avenorig_h1,avenorig_h1a, $bio Amstrad CPC 464 disk. published 31 years ago: La Aventura Original (c) 1989 Dinamic Soft. [Madrid, Spain] - TECHNICAL - GAME ID: AMD 890033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118863&o=2 $end $spectrum_cass=laaventu_e,laaventu_f, $bio Sinclair ZX Spectrum cass. published 31 years ago: La Aventura Original (c) 1989 Aventuras AD. - TECHNICAL - GAME ID: SPE 890033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77878&o=2 $end $spectrum_cass=laballad, $bio Sinclair ZX Spectrum cass. published 36 years ago: La Ballade du Lutin (c) 1984 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77898&o=2 $end $cpc_flop=bandasal,labandas, $bio Amstrad CPC 464 disk. published 35 years ago: La Banda Salvaje Cracked (c) 1985 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128126&o=2 $end $cdi=bandeann, $bio Phillips CD-i published 24 years ago: La Bande Annonce - Automne-Hiver 95-96 (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52932&o=2 $end $to7_cass=banqjeun, $bio Thomson TO7 cass. published 35 years ago: La Banque pour les Jeunes (c) 1985 Banque Nationale de Paris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108350&o=2 $end $cpc_flop=batbrevt,batbrevta, $bio Amstrad CPC 464 disk. published 34 years ago: La Bataille des Brevets (c) 1986 MPS Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128217&o=2 $end $cpc_cass=battlebrs, $bio Amstrad CPC cass. published 35 years ago: La Batalla de Inglaterra [Juegos & Estrategia No. 4] (c) 1985 Hobby Press [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65228&o=2 $end $cpc_flop=labecane, $bio Amstrad CPC type-in published 35 years ago: La Becane en Folie (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119549&o=2 $end $apple2_flop_misc=betedugv, $bio Apple II disk. published 35 years ago: La Bete du Gevaudan (c) 1985 Cil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107517&o=2 $end $nes=crayonc, $bio Nintendo Famicom cart. published 25 years ago: La Bi Xiao Xin - Crayon Shin-Chan (c) 1995 Future Media [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76831&o=2 $end $cpc_flop=laboitea, $bio Amstrad CPC type-in published 33 years ago: La Boite A Outils du Musicien (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119181&o=2 $end $to_flop=bossem3,bossem3a, $bio Thomson TO disk. published 33 years ago: La Bosse des Maths 3ème (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107801&o=2 $end $cpc_flop=labossed, $bio Amstrad CPC 464 disk. published 33 years ago: La Bosse des Maths 3ème (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126452&o=2 $end $amigaocs_flop=bosmath3, $bio La Bosse des Maths 3ème (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74417&o=2 $end $cpc_flop=labossed01,labossed02,labossed03, $bio Amstrad CPC 464 disk. published 32 years ago: La Bosse des Maths 5ème (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126453&o=2 $end $to_flop=bossem6, $bio Thomson TO disk. published 32 years ago: La Bosse des Maths 6ème (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107802&o=2 $end $cpc_flop=laboulei,bouleinf, $bio Amstrad CPC type-in published 35 years ago: La Boule Infernale (c) 1985 Hebdogiciel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120582&o=2 $end $to7_cass=carotte, $bio Thomson TO7 cass. published 37 years ago: La Carotte Malicieuse (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108351&o=2 $end $vg5k=carmal, $bio Philips VG-5000 cass. published 35 years ago: La Carotte Malicieuse - Reperage et Deplacement Sur un Plan Quadrille (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236384&o=2 $end $info=cmagica, $bio La Carta Magica (c) 200? Arena Giochi srl. - STAFF - Developed by AED [Arena Embedded Division]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40417&o=2 $end $mo5_cass=cartefra,cartefrab,cartefrac,cartefraa, $to7_cass=cartefra,cartefraa, $bio Thomson MO5/TO7 cass. published 37 years ago: La Carte de France (c) 1983 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108352&o=2 $end $cpc_flop=lacarted,cartedef, $bio La Carte de France (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124486&o=2 $end $msx1_cass=casamald, $bio MSX cass. published 34 years ago: La Casa Maldita (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94780&o=2 $end $alice32=morlocks, $bio Alice 32/90 type-in published 35 years ago: La Caverne des Morlocks (c) 1985 Groupe Tests. - TRIVIA - Published as a type-in program in "L'Ordinateur Individuel" magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87582&o=2 $end $cpc_flop=thehuntf04, $bio Amstrad CPC 464 disk. published 29 years ago: La Caza Del Octubre Rojo (c) 1991 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121484&o=2 $end $cpc_flop=lachasse, $bio Amstrad CPC type-in published 34 years ago: La Chasse aux Canards (c) 1986 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120548&o=2 $end $alice32=cheninf, $bio Alice 32 cass. published 36 years ago: La Chenille Infernale (c) 1984 Loriciels. A 'snake' game. - STAFF - Programmed by: Paul Duarte Music by: Marco Torreani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49729&o=2 $end $cpc_cass=chosegrt, $bio Amstrad CPC cass. published 33 years ago: La Chose de Grotemburg (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97191&o=2 $end $cpc_flop=citeperd,citeperda,citeperdb, $bio Amstrad CPC 464 disk. published 34 years ago: La Cite Perdue (c) 1986 Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122520&o=2 $end $apple2_flop_misc=citeperd, $bio La Cite Perdue (c) 198? Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107497&o=2 $end $to7_cass=clechant, $bio Thomson TO7 cass. published 37 years ago: La Cle des Chants (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108353&o=2 $end $vg5k=clechan, $bio Philips VG-5000 cass. published 35 years ago: La Cle des Chants - Exercices de Solfege (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236385&o=2 $end $alice32=clesons, $bio Alice 32/90 cass. published 35 years ago: La Clé des Sons (c) 1985 Matra Datasysteme. - TECHNICAL - Game ID: 0000315 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87587&o=2 $end $to_flop=spounz, $bio La Clinique du Docteur Spounz (c) 198? Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107803&o=2 $end $mo5_cass=spounz, $to7_cass=spounz, $bio Thomson MO5/TO7 cass. published 35 years ago: La Clinique du Docteur Spounz [Hebdogiciel no. 77-78] (c) 1985 Hebdogiciel. - STAFF - By: Jean-Yves Le Friec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108354&o=2 $end $cpc_flop=lacoccin, $bio Amstrad CPC type-in published 35 years ago: La Coccinelle (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119550&o=2 $end $ibm5150=arkstenn, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: La Collection Amstrad PC: Arkanoid + Super Tennis (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132433&o=2 $end $cpc_flop=lacollec, $bio Amstrad CPC 464 disk. published 30 years ago: La Collection No.2 (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136169&o=2 $end $cpc_flop=lacompil, $bio Amstrad CPC 464 disk. published 29 years ago: La Compil Extraordinaire (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136170&o=2 $end $cpc_flop=lacompil01, $bio Amstrad CPC 464 disk. published 31 years ago: La Compil' (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136171&o=2 $end $mo5_cass=conjugai, $to7_cass=conjucho, $bio Thomson MO5/TO7 cass. published 36 years ago: La Conjugaichouette (c) 1984 EDIL [Edition Informatique Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108355&o=2 $end $vg5k=conjug, $bio Philips VG-5000 cass. published 35 years ago: La Conjugaichouette (c) 1985 Belin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236419&o=2 $end $cpc_flop=coronala,lacorona, $bio Amstrad CPC 464 disk. published 32 years ago: La Corona Cracked (c) 1988 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127829&o=2 $end $cpc_cass=coronamg, $bio Amstrad CPC cass. published 30 years ago: La Corona Magica (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97193&o=2 $end $cpc_flop=coronama, $bio Amstrad CPC 464 disk. published 30 years ago: La Corona Magica Cracked (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122475&o=2 $end $cpc_flop=coronama01, $bio Amstrad CPC 464 disk. published 30 years ago: La Corona Magica Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126724&o=2 $end $pcw=coronmag, $bio Amstrad PCW soft. published 30 years ago: La Corona Mágica (c) 1990 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118346&o=2 $end $cpc_cass=corona, $bio Amstrad CPC cass. published 32 years ago: La Corona [Model 4 SFY-278] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97192&o=2 $end $cdi=vangoghs, $bio Phillips CD-i published 28 years ago: La Cosecha del Sol - Vincent Van Gogh Revivido (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52933&o=2 $end $cpc_cass=courbous, $bio Amstrad CPC cass. published 36 years ago: La Course a la Boussole (c) 1984 Amsoft - TECHNICAL - SOFT 448 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97970&o=2 $end $cpc_flop=lacourse, $bio Amstrad CPC type-in published 34 years ago: La Course Contre La Montre (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 10. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120183&o=2 $end $cpc_flop=lacrypte01,lacrypte,cryptede02, $bio Amstrad CPC 464 disk. published 29 years ago: La Crypte des Maudits (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126512&o=2 $end $cpc_flop=cryptede,cryptede01, $bio Amstrad CPC 464 disk. published 29 years ago: La Crypte des Maudits Cracked (c) 1991 Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122569&o=2 $end $cpc_flop=lacuisin, $bio Amstrad CPC type-in published 31 years ago: La Cuisine (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119770&o=2 $end $to_flop=cuisinfr,cuisinfra, $bio Thomson TO disk. published 35 years ago: La Cuisine Francaise (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107804&o=2 $end $mo5_cass=cuisinfr,cuisinfrb,cuisinfra, $bio Thomson MO5 cass. published 35 years ago: La Cuisine Francaise (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108811&o=2 $end $cpc_flop=demolaf1, $bio Amstrad CPC 464 disk. published 31 years ago: La Demo (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127830&o=2 $end $cpc_flop=demonstr, $bio Amstrad CPC 464 disk. published 31 years ago: La Demonstration des Swapers Infernaux 6 (c) 1989 Corons Gangs, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127831&o=2 $end $cpc_flop=ladernie01,ladernie,derniere, $bio Amstrad CPC 464 disk. published 32 years ago: La Derniere Mission (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123824&o=2 $end $info=snspellfr, $bio Handheld game published 40 years ago: La Dictée Magique (c) 1980 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84472&o=2 $end $specpls3_flop=diosacoz, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: La Diosa de Cozumel (c) 1990 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147921&o=2 $end $cpc_cass=diosacoz, $bio Amstrad CPC cass. published 30 years ago: La Diosa de Cozumel - Ci-U-Than Trilogy I [Model AMS900001] (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97973&o=2 $end $cpc_flop=ladiosad,diosadec, $bio Amstrad CPC 464 disk. published 30 years ago: La Diosa de Cozumel - Ci-U-Than Trilogy I [Model AMS900002] (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136172&o=2 $end $msx1_flop=espsagrd,espsagrda,espsagrdb, $bio La Espada Sagrada Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133126&o=2 $end $cpc_flop=laespada,espadasa,espadasa01,espadasa02, $bio Amstrad CPC 464 disk. published 30 years ago: La Espada Sagrada [Model AM 1020] (c) 1990 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126460&o=2 $end $cpc_cass=espsagrd, $bio Amstrad CPC cass. published 30 years ago: La Espada Sagrada [Model AM 635] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97975&o=2 $end $spectrum_cass=laespiaq,laespiaq_a, $bio La Espia Que Me Amo (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219153&o=2 $end $cpc_cass=estrelmu, $bio Amstrad CPC cass. published 34 years ago: La Estrella de la Muerte [Model 5] (c) 1986 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97976&o=2 $end $gba=famjngdw, $bio Nintendo GBA cart. published 19 years ago: La Famille Delajungle - A la Poursuite de Darwin (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71447&o=2 $end $gba=famjungl, $bio Nintendo GBA cart. published 18 years ago: La Famille Delajungle - Le Film (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71448&o=2 $end $cdi=famillep, $bio Phillips CD-i published 26 years ago: La Famille Papyrus (c) 1994 Hachette Livre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52934&o=2 $end $mo5_flop=donquich, $bio Thomson MO5 disk. published 32 years ago: La Folle Lecture de Don Quichotte (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235301&o=2 $end $cpc_cass=foretinf, $bio Amstrad CPC cass. published 35 years ago: La Foret Infernale (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97977&o=2 $end $cpc_flop=laforeti, $bio Amstrad CPC 464 disk. published 35 years ago: La Foret Infernale Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122397&o=2 $end $cpc_cass=france, $bio Amstrad CPC cass. published 35 years ago: La France (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97978&o=2 $end $cpc_flop=lafrance, $bio Amstrad CPC type-in published 33 years ago: La France et Ses Cours d'Eau (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119912&o=2 $end $gba=overhedgi, $bio Nintendo GBA cart. published 14 years ago: La Gang del Bosco (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71449&o=2 $end $cpc_cass=artillac, $bio Amstrad CPC cass. published 35 years ago: La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97979&o=2 $end $to_flop=artillac,artillaca,artillacb, $bio Thomson TO disk. published 35 years ago: La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107805&o=2 $end $to7_cass=gesteart, $bio Thomson TO7 cass. published 35 years ago: La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108356&o=2 $end $mo5_cass=gesteart,gestearta,gesteartb,gesteartd,gesteartc, $bio Thomson MO5 cass. published 35 years ago: La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108812&o=2 $end $msx1_cass=artillac, $bio MSX cass. published 35 years ago: La Geste d'Artillac (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43203&o=2 $end $cpc_flop=lagested,gestedar03,gestedar02,gestedar04,gestedar,gestedar01, $bio Amstrad CPC 464 disk. published 34 years ago: La Geste d'Artillac (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121836&o=2 $end $spectrum_cass=lagrande, $bio Sinclair ZX Spectrum cass. published 35 years ago: La Grande Boucle (c) 1985 Sprites. French video game. - STAFF - By: Eric Charton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79158&o=2 $end $tvc_flop=lagreno, $bio Videoton TVC disk. published 29 years ago: La Grenoiulle (c) 1991 Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111790&o=2 $end $alice32=greno, $bio Alice 32 cass. published 35 years ago: La Grenouille a m'Alice (c) 1985 Matra Datasysteme [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87588&o=2 $end $mo5_cass=grignot2,grignot2b,grignot2c,grignot2a, $bio Thomson MO5 cass. published 35 years ago: La Grignote II (c) 1985 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108813&o=2 $end $mo5_cart=grille, $bio Thomson MO5 cart. published 35 years ago: La Grille (c) 1985 ASELEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108741&o=2 $end $cpc_flop=laguerra01,laguerra, $bio Amstrad CPC 464 disk. published 32 years ago: La Guerra de las Vajillas (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122398&o=2 $end $cpc_flop=laguerra02, $bio La Guerra de las Vajillas (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121711&o=2 $end $cpc_cass=vajillas, $bio Amstrad CPC cass. published 32 years ago: La Guerra de Las Vajillas [Model AMS 880012] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97980&o=2 $end $cpc_flop=guerrade, $bio Amstrad CPC 464 disk. published 32 years ago: La Guerra de las Vajillas [Model DSK 880015] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118864&o=2 $end $nes=wargulf, $bio Nintendo NES cart. published 29 years ago: La Guerra del Golfo (c) 1991 Gluk Video. - TECHNICAL - GAME ID: CN-07 - TRIVIA - Released in January 1991. - STAFF - Developed by Mega Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55800&o=2 $end $cpc_flop=laguerre, $bio Amstrad CPC type-in published 34 years ago: La Guerre de l'Espace (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119182&o=2 $end $phc25_cass=feu, $bio Sanyo PHC-25 cass. published 37 years ago: La Guerre du Feu (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236913&o=2 $end $msx1_cass=herencia, $bio MSX cass. published 33 years ago: La Herencia (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94781&o=2 $end $msx1_flop=herencia,herenciaa, $bio La Herencia Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134423&o=2 $end $spectrum_cass=lahistor, $bio La Historia Interminable II (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219063&o=2 $end $pico=hucklowlpb, $bio Sega Pico game published 26 years ago: La Journee La Plus Occupee de Huckle et Lowly (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75709&o=2 $end $info=keyboard, $bio Sega NAOMI GD-ROM published 19 years ago: La Keyboard (c) 2001 Sega. - TECHNICAL - GAME ID: GDS-0017 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in November 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4145&o=2 $end $megadriv=thorf, $bio Sega Mega Drive game published 25 years ago: La Légende de Thor (c) 1995 Sega Enterprises, Limited. French release. Game developed in Japan. See "The Story of Thor - Hikari o Tsugumono [Model G-5543]" for more information about the game itself. French description: Il y a longtemps, deux sorciers, Reharl et Agito, s'affrontèrent dans une bataille gigantesque qui dévasta les Shadowlands du royaume d'Oasis. Ces deux sorciers tiraient leurs pouvoirs de bracelets magiques. Reharl contrôlait les esprits avec son bracelet en or et Agito provoquait chaos et destruction avec son bracelet en argent. Après la bataille aucun des deux sorciers ne survécut et les bracelets furent perdus. Ali, un jeune et audacieux guerrier, découvre le bracelet en or et est élu pour mener à bien une tâche bien difficile : retrouver le bracelet en argent et mettre un terme à l'ambition démoniaque de son possesseur. - TECHNICAL - Model 1354-09 - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56981&o=2 $end $cdi=timemach, $bio Phillips CD-i published 26 years ago: La Machine à Remonter le Temps (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52935&o=2 $end $mo5_cart=maison, $bio Thomson MO5 cart. published 36 years ago: La Maison d'Amedee (c) 1984 ASELEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108742&o=2 $end $mo5_cass=maisonha,maisonhab,maisonhac,maisonhaa, $bio La Maison Hantee (c) 198? Pigallio [Lilian Pigallio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108814&o=2 $end $cpc_flop=maledict,maledict01,maledict03,maledict04,maledict07,maledict06,maledict09,maledict08,lamaledi, $bio Amstrad CPC 464 disk. published 29 years ago: La Malediction (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120521&o=2 $end $cpc_flop=lamaledi02,lamaledi01,maledict05, $bio Amstrad CPC 464 disk. published 35 years ago: La Malediction de Thaar (c) 1985 Cocktail Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122399&o=2 $end $mo5_cass=malthaar,malthaara,malthaarb,malthaarc, $to7_cass=malthaar,malthaara, $bio Thomson MO5/TO7 cass. published 34 years ago: La Malediction de Thaar (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108357&o=2 $end $to7_qd=malthaar, $bio Thomson TO7 Quick Disk published 34 years ago: La Malediction de Thaar (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108655&o=2 $end $mo5_qd=malthaar, $bio Thomson MO5 QDD disk. published 34 years ago: La Malediction de Thaar (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236895&o=2 $end $cpc_cass=mansdrac, $bio Amstrad CPC cass. published 34 years ago: La Mansion del Conde Dracula [Model 3] (c) 1986 PPP Ediciones - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97983&o=2 $end $cpc_cass=mansencd, $bio Amstrad CPC cass. published 36 years ago: La Mansion Encantada (c) 1984 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97981&o=2 $end $saturn=hidsoulss, $bio Sega Saturn game published 24 years ago: La Mansión de las Almas Ocultas (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59337&o=2 $end $cpc_flop=lamaquin,maquinad, $bio Amstrad CPC 464 disk. published 31 years ago: La Maquina Del Tiempo (c) 1989 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127834&o=2 $end $to_flop=marqjaun,marqjauna, $bio Thomson TO disk. published 32 years ago: La Marque Jaune (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107806&o=2 $end $cpc_flop=marqueja,marqueja01,marqueja02,lamarque,marqueja04,marqueja03,marqueja06,marqueja05, $bio Amstrad CPC 464 disk. published 32 years ago: La Marque Jaune (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121351&o=2 $end $to_flop=mascotte,mascottea, $bio Thomson TO disk. published 32 years ago: La Mascotte (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107807&o=2 $end $cpc_flop=lamascot,mascotte, $bio Amstrad CPC 464 disk. published 32 years ago: La Mascotte (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127835&o=2 $end $cpc_flop=lamemoir, $bio Amstrad CPC type-in published 35 years ago: La Memoire d'Ecran (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119974&o=2 $end $cdi=methlang, $bio Phillips CD-i published 24 years ago: La Methode de Langues Multimedia - Je parle l'Allemand (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52936&o=2 $end $cpc_flop=laminade, $bio La Mina del Tesoro (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127836&o=2 $end $mo5_cass=minediam,minediama,minediamb, $to7_cass=minediam,minediama, $bio Thomson MO5/TO7 cass. published 34 years ago: La Mine aux Diamants (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108358&o=2 $end $to7_qd=minediam, $bio Thomson TO7 Quick Disk published 34 years ago: La Mine aux Diamants (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108656&o=2 $end $mo5_flop=minediam, $bio Thomson MO5 disk. published 5 years ago: La Mine aux Diamants cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235273&o=2 $end $cpc_flop=lamineha, $bio Amstrad CPC type-in published 35 years ago: La Mine hantee (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120583&o=2 $end $pro128_cass=miniera,minierab,minieraa, $bio Olivetti PC-128 cass. published 34 years ago: La Miniera di Diamanti (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118177&o=2 $end $cpc_flop=lamolecu,molecule02, $bio Amstrad CPC type-in published 30 years ago: La Molecule (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127972&o=2 $end $cpc_flop=lamomiei, $bio Amstrad CPC type-in published 33 years ago: La Momie Invisible (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119913&o=2 $end $vg5k=motoinfe, $bio Philips VG-5000 cass. published 36 years ago: La Moto Infernale (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236404&o=2 $end $pro128_cass=nottetmp,nottetmpb,nottetmpa, $bio Olivetti PC-128 cass. published 34 years ago: La Notte dei Templari (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118178&o=2 $end $to_flop=nuittemp,nuittempa,nuittempb, $bio Thomson TO disk. published 34 years ago: La Nuit des Templiers (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107808&o=2 $end $mo5_cass=nuittemp,nuittempa,nuittempb,nuittempc, $to7_cass=nuittemp,nuittempa, $bio Thomson MO5/TO7 cass. published 34 years ago: La Nuit des Templiers (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: NT 1053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108359&o=2 $end $info=clapapa, $bio DECO cass. published 37 years ago: La Pa Pa (c) 1983 Data East Corp. In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-129 - TRIVIA - It was known as the 29th video game made for this system (Cassette no. 29). The game was exported as "Rootin' Tootin' [Model DT-129]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33107&o=2 $end $cpc_flop=lapairef, $bio La Paire (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136184&o=2 $end $cpc_flop=lapalett, $bio Amstrad CPC 464 disk. published 35 years ago: La Palette Magique Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124942&o=2 $end $mo5_cart=peche, $bio Thomson MO5 cart. published 36 years ago: La Peche a la Barre (c) 1984 ASELEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108743&o=2 $end $info=laperla, $bio Arcade Video game published 18 years ago: La Perla Nera (c) 2002 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26063&o=2 $end $info=laperlag, $bio Arcade Video game published 19 years ago: La Perla Nera Gold (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26062&o=2 $end $vg5k=pphil1, $bio La Pierre Philosophale Chapter 1 - La Pierre Philosophale (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236421&o=2 $end $vg5k=pphil2, $bio La Pierre Philosophale Chapter 2 - La Clef de l'Ile (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236422&o=2 $end $vg5k=pphil3, $bio La Pierre Philosophale Chapter 3 - La Porte du Jardin des Hesperides (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236423&o=2 $end $vg5k=pphil4, $bio La Pierre Philosophale Chapter 4 - La Porte des Gnomes (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236424&o=2 $end $vg5k=pphil5, $bio La Pierre Philosophale Chapter 5 - La Porte des Pieuvres (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236425&o=2 $end $vg5k=pphil6, $bio La Pierre Philosophale Chapter 6 - La Porte du Harpie (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236426&o=2 $end $vg5k=pphil7, $bio La Pierre Philosophale Chapter 7 - La Porte du Gouffre (c) 198? Elite Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236427&o=2 $end $cpc_flop=pifpafpo, $bio Amstrad CPC 464 disk. published 21 years ago: La Pif Paf Pouet Boum Demo (c) 1999 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124487&o=2 $end $cpc_flop=laplagag,plagagal01,plagagal, $bio Amstrad CPC 464 disk. published 36 years ago: La Plaga Galactica Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126536&o=2 $end $to_flop=planetbl, $bio Thomson TO disk. published 34 years ago: La Planete Bleue (c) 1986 CFCF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107809&o=2 $end $mo5_cass=planetin,planetinb,planetinc,planetina, $to7_cass=planetin, $bio Thomson MO5/TO7 cass. published 35 years ago: La Planete Inconnue (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108360&o=2 $end $cpc_flop=laplanet,laplanet01,planetem,planetem01, $bio Amstrad CPC 464 disk. published 15 years ago: La Planete Mysterieuse (c) 2005 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124488&o=2 $end $x68k_flop=princros, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: La Princesse Croissant (c) 1994 Fox Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88359&o=2 $end $to7_cass=princese, $bio Thomson TO7 cass. published 35 years ago: La Princesse RIIM (c) 1985 Logimicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108361&o=2 $end $amigaocs_flop=timebirdf, $bio Commodore Amiga 500 disk. published 31 years ago: La Quête de l'Oiseau du Temps (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74418&o=2 $end $odyssey2=laquete, $bio Phillips Videopac game published 38 years ago: La Quête des Anneux (c) 1982 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95623&o=2 $end $info=regence, $bio Chess board published 38 years ago: La Regence (c) 1982 France Double R. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235416&o=2 $end $leapster=riviere, $bio LeapFrog Leapster cart. published 14 years ago: La Riviere Des Lapins + L'Atelier De Peinture (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134509&o=2 $end $mo5_cass=rondeau, $to7_cass=rondeau, $bio Thomson MO5/TO7 cass. published 35 years ago: La Ronde de l'Eau (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108362&o=2 $end $to7_cass=rondform, $bio Thomson TO7 cass. published 36 years ago: La Ronde des Formes (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108363&o=2 $end $cpc_flop=larouede, $bio Amstrad CPC type-in published 31 years ago: La Roue de la Fortune (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119914&o=2 $end $to7_cass=roulette, $bio La Roulette (c) 198? Tedeschi [Claude Tedeschi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108364&o=2 $end $cpc_flop=larouted, $bio Amstrad CPC type-in published 34 years ago: La Route de Samarcande (c) 1986 Jeux & Strategie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122666&o=2 $end $odyssey2=infernal, $g7400=infernal, $bio La Ruche Infernale (c) 198? Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95762&o=2 $end $megadriv=laruss95, $bio Sega Genesis game published 26 years ago: La Russa Baseball 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57277&o=2 $end $gameboy=lasama, $bio La Sa Ma Chuan Qi - Story of Lasama (c) 19?? GYY [Taiwan] - TECHNICAL - GAME ID: GS-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66322&o=2 $end $cpc_flop=sectenoi,sectenoi01, $bio Amstrad CPC 464 disk. published 30 years ago: La Secte Noire (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121636&o=2 $end $cpc_flop=lasecten01,lasecten,sectenoi03,sectenoi02,sectenoi05,sectenoi04, $bio Amstrad CPC 464 disk. published 30 years ago: La Secte Noire (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122249&o=2 $end $to_flop=sectnoir,sectnoira, $bio Thomson TO disk. published 6 years ago: La Secte Noire (c) 2014 Retrocoding Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107810&o=2 $end $mo5_cass=secursoc, $bio La Securite Social - En Jeu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108815&o=2 $end $cpc_flop=selectio01,selectio02, $bio Amstrad CPC 464 disk. published 31 years ago: La Selection (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120396&o=2 $end $cpc_flop=lasoluti, $bio Amstrad CPC 464 disk. published 33 years ago: La solution (c) 1987 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124943&o=2 $end $cpc_flop=latrilog, $bio Amstrad CPC 464 disk. published 29 years ago: La Trilogia de Labyrinth (c) 1991 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124489&o=2 $end $cpc_cass=apshai, $bio Amstrad CPC cass. published 33 years ago: La Trilogie du Temple d'Apshai (c) 1987 d3m Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97988&o=2 $end $apple2_flop_clcracked=latriv, $bio Apple II disk. published 36 years ago: La Triviata (c) 1984 Quest Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230643&o=2 $end $pc8801_flop=lavaleur, $bio NEC PC-8801 Series disk. published 31 years ago: La Valeur (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92217&o=2 $end $msx2_flop=lavaleur,lavaleura, $bio MSX 2 disk. published 31 years ago: La Valeur (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101770&o=2 $end $pcecd=lavaleur, $bio NEC PC-Engine CD published 29 years ago: La Valeur (c) 1991 Kogado Studio La Valeur is a traditional japanese RPG by Kogado and was probably the first game released by the company for the PC Engine system. A legend says that magic stones have appeared and have the power to grant their owner any wishes. At the same time, a strange temple has magically appeared from the sky and demons are now back to the country. Alan, a young hero and dragon slayer, embarks on a journey to free the country and his journey will start in a small village hidden within a forest along a winding river. His first mission will be to get the village headman's daughter back, and enter the dark cave nearby where she was brought in. A sword and some money are given to our hero from the start, but he will quickly realise that much more will be needed to get all the necessary equipment to fulfil his quest. La Valeur uses many traditional japanese elements : overhead view of the scene and experience and gold acquired during turn based fights. The game offers some original features though. For instance, objects are symbolised by little icons making the whole experience somehow less frustrating for non-japanese speaking players. Fights are also simplified and propose unusual fighting options like cut or pierces. The issue of a fight often depends upon what option and weapon are being used. When confronting a group of monsters, players do not have to worry about which one to hit first, they are all slashed at the same time and can all be killed in one blow. However monsters get stronger as your hero does, and a group of three giant slugs will obviously hit three times as hard... as one. - TECHNICAL - Game ID: KSCD1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58280&o=2 $end $a2600=lostlugge, $bio Atari 2600 cart. published 37 years ago: La Valise Piégée (c) 1983 RCA Video Jeux. French release. See Apollo's "Lost Luggage [Model AP2004]" for more information about the game itself. French description: Le carrousel de l'aéroport est devenu fou et projette les valises en l'air. Vite, il faut les rattraper avant qu'elles ne touchent le sol, et ne s'ouvrent, laissant s'envoler lingerie fine et vêtement de prix... Et attention à la valise noire! une théme classique traité avec beaucoup d'originalité. - TECHNICAL - Model RC710 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50487&o=2 $end $msx1_cass=venganza,venganzab,venganzaa, $bio MSX cass. published 34 years ago: La Venganza de Johny Comomolo (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94782&o=2 $end $msx1_flop=venganza, $bio La Venganza de Johny Comomolo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230182&o=2 $end $cpc_cass=drdoomrvs, $bio Amstrad CPC cass. published 31 years ago: La Venganza del Dr. Muerte [Model 22597] (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99590&o=2 $end $cpc_cass=lavengan, $bio Amstrad CPC cass. published 31 years ago: La Venganza Del Dr. Muerte! (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96013&o=2 $end $cpc_flop=lavengea, $bio La Vengeance (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124490&o=2 $end $cpc_cass=villeinf, $bio Amstrad CPC cass. published 35 years ago: La Ville Infernale (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97989&o=2 $end $cpc_flop=lavillei01,lavillei02, $bio Amstrad CPC type-in published 35 years ago: La Ville Infernale (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120584&o=2 $end $cpc_flop=lavillei,villeinf01, $bio Amstrad CPC 464 disk. published 35 years ago: La Ville Infernale (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121355&o=2 $end $snes=lawares, $bio Nintendo Super Famicom cart. published 25 years ago: La Wares [Model SHVC-A8YJ-JPN] (c) 1995 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61660&o=2 $end $adam_flop=labmouse,labmousea, $bio Coleco Adam disk. published 33 years ago: Lab Mouse (c) 1987 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109564&o=2 $end $spectrum_cass=labarint, $bio Sinclair ZX Spectrum cass. published 30 years ago: Labarinth (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79516&o=2 $end $adam_flop=lablmenu,lablmenua, $bio Coleco Adam disk. published 32 years ago: Label & Menu Maker (c) 1988 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109565&o=2 $end $lisa=labellst, $bio Label List For Lisa Office System 7/7 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236460&o=2 $end $ibm5150=labelmag, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Label Magic (c) 1989 Neocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132434&o=2 $end $amiga_flop=asslabel, $bio Commodore Amiga 500 disk. published 27 years ago: Label Printer (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133412&o=2 $end $cpc_flop=labelmat, $bio Amstrad CPC type-in published 35 years ago: Label-Matic (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119975&o=2 $end $adam_flop=labelmkr, $bio Coleco Adam disk. published 34 years ago: LabelMaker (c) 1986 Blank-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109566&o=2 $end $msx1_cass=laberint, $bio MSX cass. published 35 years ago: Laberinto (c) 1985 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94783&o=2 $end $msx1_flop=laberint, $bio Laberinto cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230027&o=2 $end $cpc_flop=laberint01, $bio Amstrad CPC 464 disk. published 28 years ago: Laberinto Tridimensional (c) 1992 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124491&o=2 $end $orao=labirint, $bio PEL Varazdin Orao cass. published 35 years ago: Labirint (c) 1985 Bibi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237439&o=2 $end $tvc_cass=labiles, $bio Videoton TVC cass. published 33 years ago: Labirint Leslie (c) 1987 Dobrovics [Zsolt Dobrovics] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112535&o=2 $end $orao=labirinm, $bio Labirint M (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237414&o=2 $end $tvc_flop=labirint, $bio Labirintus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111949&o=2 $end $tvc_flop=labiri3d,labizold, $bio Labirintus (c) 198? Gugi [Zoltán Gugi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112334&o=2 $end $tvc_cass=labirnt1, $bio Labirintus (c) 198? Gugi [Zoltán Gugi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112533&o=2 $end $tvc_flop=labikigy, $bio Labirintus - Kígyós (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111950&o=2 $end $tvc_flop=lablesli, $bio Videoton TVC disk. published 33 years ago: Labirintus Leslie (c) 1987 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112179&o=2 $end $specpls3_flop=labopain, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Labour Pains (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147745&o=2 $end $cpc_flop=labyf198, $bio Amstrad CPC type-in published 31 years ago: Laby (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119915&o=2 $end $to7_cass=laby, $bio Laby (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108365&o=2 $end $cpc_flop=labybif1, $bio Amstrad CPC type-in published 34 years ago: Labybi (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119183&o=2 $end $to_flop=labylog, $bio Labylogic (c) 198? ADT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107812&o=2 $end $cpc_flop=labynota, $bio Amstrad CPC type-in published 34 years ago: Labynotaure (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119184&o=2 $end $x07_cass=labyr, $bio Canon X-07 type-in published 36 years ago: LABYR (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138560&o=2 $end $kc_cass=labyrint, $bio VEB Mikroelektronik KC cass. published 32 years ago: Labyrint (c) 1988 SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133830&o=2 $end $zx81_cass=labyrinth, $bio Sinclair ZX-81 cass. published 39 years ago: Labyrinth (c) 1981 Axis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114872&o=2 $end $atom_cass=labyrint, $bio Acorn Atom cass. published 39 years ago: Labyrinth (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236069&o=2 $end $a2600_cass=labyrint,labyrinta, $bio Starpath Supercharger cass. published 38 years ago: Labyrinth (c) 1982 Arcadia Corp. Prototype/Early version of "Escape From The Mindmaster". - STAFF - Programmer: Dennis Caswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50642&o=2 $end $apple2_flop_orig=labyrnth, $apple2_flop_clcracked=labyrnth, $bio Apple II disk. published 38 years ago: Labyrinth (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229125&o=2 $end $a2600=labyrint, $bio Atari 2600 cart. published 37 years ago: Labyrinth (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50641&o=2 $end $bbcb_flop_orig=labyrint, $bio Acorn BBC Micro B disk. published 36 years ago: Labyrinth (c) 1984 Acornsoft - STAFF - By: Michael Matheson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125189&o=2 $end $bbcb_cass=labyrint, $bio Acorn BBC Micro B cass. published 35 years ago: Labyrinth (c) 1985 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52035&o=2 $end $x1_flop=labyrint, $bio Sharp X1 5.25in.disk. published 34 years ago: Labyrinth (c) 1986 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86038&o=2 $end $kc_cass=laby, $bio VEB Mikroelektronik KC cass. published 34 years ago: Labyrinth (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133742&o=2 $end $c64_cass=labyrinth, $bio Commodore C64 cass. published 34 years ago: Labyrinth (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186998&o=2 $end $msx2_cart=labyrint,labyrinta, $bio MSX 2 cart. published 33 years ago: Labyrinth (c) 1987 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51330&o=2 $end $nes=labyrint, $bio Nintendo Famicom cart. published 33 years ago: Labyrinth (c) 1987 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54313&o=2 $end $nes=labyrinth, $bio Nintendo Famicom cart. published 33 years ago: Labyrinth (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69279&o=2 $end $cpc_flop=labyrint01,labyrint, $bio Amstrad CPC 464 disk. published 33 years ago: Labyrinth (c) 1987 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124492&o=2 $end $cpc_flop=labyrint03,labyrint02, $bio Amstrad CPC type-in published 33 years ago: Labyrinth (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124550&o=2 $end $lviv=labirynt, $bio Lviv PK-01 cass. published 33 years ago: Labyrinth (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233018&o=2 $end $cpc_flop=labyrint04, $bio Amstrad CPC type-in published 31 years ago: Labyrinth (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119771&o=2 $end $sorcerer_cass=labyr, $bio Labyrinth (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232394&o=2 $end $info=ec_laby,ec_labya, $bio Labyrinth (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41881&o=2 $end $msx2_flop=labyrint,labyrinta, $bio Labyrinth (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101771&o=2 $end $info=labrinth, $bio Slot Machine published 19 years ago: Labyrinth (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143998&o=2 $end $pc8801_flop=labyrint, $bio NEC PC-8801 Series disk. published 33 years ago: ラビリンス 魔王の迷宮 (c) 1987 Pack-In-Video Co., Ltd. (Labyrinth - Maou no Meikyuu) - TECHNICAL - GAME ID: PS-11 BARCODE: 4988110800115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92218&o=2 $end $apple2_flop_orig=alabyrnt, $apple2_flop_clcracked=alabyrnt, $bio Apple II disk. published 34 years ago: Labyrinth - The Computer Game (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229210&o=2 $end $cpc_flop=labyrint05, $bio Amstrad CPC 464 disk. published 33 years ago: Labyrinth Hall Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124493&o=2 $end $apple2_flop_clcracked=labycret, $bio Apple II disk. published 39 years ago: Labyrinth of Crete (c) 1981 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234857&o=2 $end $cdi=labyrint, $bio Phillips CD-i published 25 years ago: Labyrinth of Crete (c) 1995 Philips Interactive Media, Incorporated. Labyrinth of Crete is a game of intuition and discovery, set in the era of classic Greek mythology. The game begins with a prologue, establishing the story. You are plucked from certain death and thrust into the midst of a feud between the king and queen of the gods. Zeus has commanded you to find a secret exit that Hera has included in his newly built labyrinth on the isle of Crete. You are the first mortal to enter this dread maze of madness. Exploring the labyrinth reveals a total of 47 mind boggling puzzles. Each puzzle, when solved, opens a secret passageway that allows you further access to the depths of the mysterious labyrinth. The Minotaur, half man half bull, guards the entrance. Other mythological creatures roam the corridors. When one attacks you, a god intervenes and spares your life. In return, you must prove yourself worthy and solve a puzzle of his/her devising. When the puzzle is solved, a brief animation awards you with one symbol from the zodiac. In the first level of play, you encounter the gods Poseidon, Ares, Hephaestus, Hermes, and Hades. They provide you with clues to discover one possible means of escape. However Hestia, goddess of the hearth, advises you not to pursue this. It will offend Hera. In the second level of play, you encounter the goddesses Athena, Aphrodite, Artemis, Demeter, and Eos. They provide you with clues to discover another possible means of escape. However Apollo, god of the sun, advises you not to pursue this either. It will offend Zeus. In the end, it is the secret of the zodiac that provides you with a clever solution to your diplomatic dilemma. When all is solved, a finale brings the story to its surprising conclusion. The game is replayable, for each puzzle has multiple solutions. - TECHNICAL - Model 810 0230 - STAFF - Directed and Produced by CLIFF JOHNSON Associate Producer: PAUL MITHRA Art Supervisor: BRIAN ALLGEIER Animation Supervisor: WENDELL RIGGINS Software Engineers: SYLVANA NOMICOS, KELLY HOLTHAUS, CHRIS MIHALY Production Supervisor: CARI FAIR Design & Documentation Supervisor: THERON TROWBRIDGE Executive Producer: DAVE McELHATTEN Music: JIM ANDRON Narrators: LINDA GARY, CHARLES HOWERTON Zeus: PETER RENADAY Hestia: MAGGIE ROSWELL Apollo: CAM CLARKE Hera: LINDA GARY Somnus: CHARLES HOWERTON Iris: PAULA TISO Casting: CAM CLARKE Sound Supervision: CARINA CAMAMILE Sound Production: STEPHEN RATTER Sound Creation by: soundelux MEDIA LABS Sound Designers: MIKE REAGAN, SCOTT MARTIN GERSHIN, GREGORY J. HAINER, BRIAN BOWEN Additional Audio: ALAN RANKIN, TERI MADSEN, CINDY L. GERSHIN Sound Mix by: MICHAEL KELLER Background and Game Art: BRADLEY PARKER Additional Background Art: STEPHEN RATTER Character Design: DIANA COCO Special Animation Sequences: BRIAN ALLGEIER Additional Animation Compositing: ROSS WORTHLEY Creature Animation: ADAM VAN WYK Effects Animation: WENDELL RIGGINS, ADAM VAN WYK, BRIAN ALLGEIER Animation Clean-Up: MARVIE FISH Ink & Paint: ROSS WORTHLEY, STEPHEN RATTER, DAVID LEBOVITZ Ink & Paint: MARVIE FISH, LYS MILLER, WENDELL RIGGINS Production Assistants: LYS MILLER, ANGELO SIMEONE, STUART COURTNEY God & Goddess Animation Director: GORDON BROOKS Character Animation: SUSAN ZYTKA Key Animation Assistants: DIANA COCO, KAREN HARDENBERGH Animation Breakdown & Inbetween: SUNG I NOH, CAROLYN GLIONA, LEONA KRUPKA Additional Breakdown & Inbetween: PATRICIA BECKMANN, WENDELL RIGGINS Adapted from the Original Game by: CLIFF JOHNSON, ALLEN PINERO Written by: CLIFF JOHNSON, PAUL MITHRA Game Design: CLIFF JOHNSON, PAUL MITHRA, THERON TROWBRIDGE Visual Game Design: BRADLEY PARKER, STEPHEN RATTER BOLT Engineering Support: DAVID TODD, KEN JORDAN Special Thanks to: SARINA SIMON, DENNIS KOPP, LOU RIOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52937&o=2 $end $info=labyrunr,labyrunrk, $bio Arcade Video game published 33 years ago: Labyrinth Runner (c) 1987 Konami. You control a warrior fighting through a labyrinth against spiders and other monsters. - TECHNICAL - Game ID : GX771 Main CPU : HD6309 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Labyrinth Runner was released in January 1988 in Japan (even if the title screen says 1987). This game is known outside Japan as "Trick Trap 1771 [Model GX771]". - STAFF - Chief programmer : K. Takabayashi Programmers : Masaya. M, T. Kondo Charactor designers : Dr. Hide, N. Ishii Sound editor : J. Kaneda Producer : S. Idaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1342&o=2 $end $camplynx_cass=labyrinth, $bio Camputers Lynx cass. published 37 years ago: Labyrinthe (c) 1983 Quazar Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134065&o=2 $end $phc25_cass=labyrinth, $bio Sanyo PHC-25 cass. published 37 years ago: Labyrinthe (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236914&o=2 $end $mo5_cass=labyrint,labyrintb,labyrintc,labyrinta, $bio Thomson MO5 cass. published 34 years ago: Labyrinthe (c) 1986 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108816&o=2 $end $mo5_flop=labyrint,labyrinta, $bio Thomson MO5 disk. published 34 years ago: Labyrinthe (c) 1986 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235279&o=2 $end $to7_cass=labyrint, $bio Labyrinthe (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108366&o=2 $end $to7_cass=laby3d, $bio Labyrinthe 3 Dimensions (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108367&o=2 $end $cpc_flop=labyrint06, $bio Amstrad CPC type-in published 35 years ago: Labyrinthe 3D (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122693&o=2 $end $amigaocs_flop=labombre, $bio Commodore Amiga 500 disk. published 29 years ago: Labyrinthe de la Reine des Ombres (c) 1991 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74420&o=2 $end $cpc_flop=labyrint07, $bio Amstrad CPC 464 disk. published 29 years ago: Labyrinthe de la Reine des Ombres (c) 1991 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128115&o=2 $end $to7_cass=labys3d, $bio Labyrinthe Semi 3D (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108368&o=2 $end $mo5_cass=labyrins,labyrinsb,labyrinsa, $to7_cass=labysurv, $bio Thomson MO5/TO7 cass. published 36 years ago: Labyrinthe Survie (c) 1984 VIFI-Nathan. - TECHNICAL - GAME ID: 450020 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108369&o=2 $end $bbcb_cass=llacoshe, $bio Acorn BBC/Electron cass. published 37 years ago: Labyrinths of Lacoshe (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52036&o=2 $end $pcw=ladder, $bio Amstrad PCW soft. published 38 years ago: Ladder (c) 1982 Yahoo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126257&o=2 $end $bk0010=ladder,ladderovl, $bio Ladder (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144290&o=2 $end $special_cass=ladder, $bio LADDER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234211&o=2 $end $orion_cass=ladder, $bio Ladder (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235176&o=2 $end $msx1_cart=laddrbld, $bio MSX cart. published 37 years ago: Ladder Building [Model 00100] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77212&o=2 $end $vz_snap=ladder,ladde_in, $vz_cass=ladder, $bio Ladder Challenge (c) 198? Dick Smith Electronics. Get to the top while avoiding barrels or other obstacles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235092&o=2 $end $kc_cass=ladder10, $bio Ladder ver. 1.0 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133798&o=2 $end $kc_cass=ladder13, $bio Ladder ver. 1.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133799&o=2 $end $kc_cass=ladder20, $bio Ladder ver. 2.0 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133800&o=2 $end $kc_cass=ladder3, $bio Ladder/3 (c) 198? EJ Soft [Eckehard Jagdmann] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133852&o=2 $end $kc_cass=ladder4, $bio Ladder/4 (c) 198? EJ Soft [Eckehard Jagdmann] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133853&o=2 $end $tvc_flop=laddman,laddmana, $bio Videoton TVC disk. published 31 years ago: Ladderman (c) 1989 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111773&o=2 $end $msx1_flop=ladraden,ladradenb,ladradena, $bio MSX disk. published 32 years ago: Ladra no Densetsu (c) 1988 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109060&o=2 $end $info=ladybug,ladybugb,ladybugb2, $bio Arcade Video game published 39 years ago: Lady Bug (c) 1981 Universal. In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series. - TECHNICAL - A proper Lady Bug arcade machine will be in a dedicated cabinet (specifically one of the ultra-curvy early Universal ones, "Mr. Do!", and many others used this same cabinet). Most games from Universal had no specific side art, just a painted 'Universal' logo, and a couple of colored stripes. This makes it possible to actually convert one Universal title into another one, without any loss in value. The joystick is mounted in the center of the control panel. Finally, this game uses a standard resolution monitor mounted vertically. Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick - TRIVIA - Lady Bug was released in October 1981. This game contains unused graphics for a large dinosaur. Alessandro Laini holds the official record for this game with 4,102,830 points. A bootleg was made in 1983 by TAI DLI on the "Galaxian" hardware. A bootleg of this game is known as "Cocinella". - SCORING - Eating a flower : 10 points x score multiplier value. Collecting a heart : 100 points x score multiplier value. Collecting a yellow letter : 300 points x score multiplier value. Collecting a red letter : 800 points x score multiplier value. Bonus vegetable : 1,000 points for the cucumber on level one, increasing by 500 points per level, up to a maximum value of 9,500 for the horseradish on level 18 onwards. - TIPS AND TRICKS - * Avoid running into skulls at all costs. They represent poison and are deadly to both you and the enemy insects. Not only that, but if you die by touching a skull yourself, all other skulls in the maze are replaced by flowers. If an enemy insect is poisoned by a skull, the skull disappears and the poisoned enemy insect is returned to its base in the center of the maze. * Use the swing doors to block off the enemy insects' pursuit. Quickly flip a door as you pass it when an enemy insect is behind you and as long as the enemy insect is not too close, its route will be blocked and it will then have to find an alternative route to you. If the enemy insect is too close it will go through the door behind you and there may be no escape. * Try to collect bonus vegetables when there are still skulls available on the maze. If, after you collect a bonus vegetable, an enemy bug is poisoned by a skull and returned to its base, when it leaves the base another vegetable will appear. This is the key to high scores on later levels when the vegetables are worth anything up to 9,500 points each. * Get the score multiplier up to x5 as soon as possible. All points on the maze except bonus vegetables will then be multiplied by 5. You should get the hearts before getting ANY letters. The exception is when one of the letters is only 2 spaces above the enemy insects' base, and waiting for it to turn red may prove fatal. Alternatively you can try to collect a letter in this position when the enemy insects are frozen, when you have a few seconds to wait around for it to change. * Collect all unneeded letters when they are red with the multiplier on x5 for 4,000 points each. For example if you already have the "X" for EXTRA collect it again when it is on red x5. * Clear the flowers around the enemy insects' base at the start of each level from stage 5 onwards. This is especially important past stage 10 when the enemy insects' speed is much increased. You do not move any faster, and will need to have a good knowledge of the maze layout to avoid them. * Use the swing doors to force the enemy insects to go where you want them to. Example: stay to the upper right of the enemy insects' base, and let them come to you. When they are close, move the door so they have to pass your position, and when they are past you move the door again, so that they have to go the long way round to get to you again. Wait until all four enemy insects are out and then you can get the bonus vegetable when the way is clear. Watch out though, as some breeds of enemy bugs are particularly stupid (or smart) and will not follow the route you want, but will lurk near you to try and trap you. * Try to group all four enemy insects close together to increase your chances of getting the bonus vegetable. * If you quickly flip the same revolving door several times in succession you will notice you move part way through it. You can now walk through this door without spinning it. Useful if you want to wait somewhere and make a getaway without moving the door. - PORTS - * CONSOLES: [US] Atari 2600: release cancelled [US] Colecovision (1982) "Lady Bug [Model 2433]" [US] Mattel Intellivision (1983) "Lady Bug [Model 2483]" * COMPUTERS: [US] Tandy Color Computer (1982) "Doodle Bug" [EU] BBC B (1983) "Bumble-Bee" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1343&o=2 $end $info=ladybugg, $bio Arcade Video game published 37 years ago: Lady Bug (c) 1983 Tai Dli. Bootleg version of the Universal's original, made on the "Galaxian" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35671&o=2 $end $mz700_cass=ladybug, $bio Lady Bug (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131640&o=2 $end $coleco=ladybug, $bio Colecovision game published 38 years ago: Lady Bug (c) 1982 Coleco Industries, Incorporated. - TECHNICAL - Game ID: 2433 - TRIVIA - Differences from the arcade version: - Spell out 'SPECIAL' in the arcade version and you are awarded a free credit. Do the same in this port and you are presented with a bonus round, not featured in the arcade version, where you eat multiple vegetables for big bonus points. - If you lose a life by running in to a skull, any remaining skulls in the maze just disappear. (In the arcade version, they are turned into flowers.) - No tune is played while the enemy insects are frozen after you eat a bonus vegetable. - If you enter the enemy insects' base when there is an enemy insect inside at ANY time, you will die. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53302&o=2 $end $intv=ladybug, $bio Mattel Intellivision game published 37 years ago: Lady Bug (c) 1983 Coleco Industries, Incorporated. Based on the Universal arcade game. In this game, you direct a lady bug through a maze. While eating dots, she must avoid running over the poisonous skulls and encountering the evil insects which are out to devour her. Revolving doors permit her to change the maze, thwart her pursuers and get through! - TECHNICAL - Model 2483 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60902&o=2 $end $info=ladyfrog, $bio Arcade Video game published 30 years ago: Lady Frog (c) 1990 Mondial Games. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 200 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1344&o=2 $end $info=ladygum, $bio Arcade Video game published 25 years ago: Lady Gum (c) 1995 Videos AA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135019&o=2 $end $a2600=ladywadn, $bio Atari 2600 cart. published 38 years ago: Lady in Wading (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50643&o=2 $end $info=ladykill, $bio Arcade Video game published 27 years ago: Lady Killer (c) 1993 Mitchell Corp. Lady killer is an adult, puzzle game featuring eight sexy women. The objective of the game is to dive and leap through the surface of the play area to reveal the image of the girl underneath. At the start of each level the player gets to select which girl he wants to reveal. Her image is then shown and is then covered by the game board. Then the level begins. The player must move to avoid the enemies while attempting to flip the tiles on the board by diving and surfacing through them. Flipped tiles often reveal power-ups to help the player. The player is killed any time he touches or is shot by an enemy, but the player can kill enemies by flipping a tile that the enemy is standing on. Enemies will re-spawn until the level is completed. The level is completed once all of the tiles have been removed. Each girl features five states of undress and four stages. During gameplay, the girl's silhouette remains visible through the surface of the game play area and while her state of dress changes between stages, her pose and silhouette will remain the same. Each girl also has a special stage featuring a mini-game of a sliding tile game or a number selecting game. After completing the final stage for each girl, the player is shown an erotic scene for that girl and the player must wiggle the joystick left and right to advance the scene. The game is over when the player has lost all of his lives. Upon continuing the player restarts the level he is currently on. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1993. Licensed from Yanyaka. This game is known in Japan as "Moeyo Gonta!!" (translates from Japanese as 'Burning Gonta!!'). This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police. - SERIES - 1. Lady Killer (1993) 2. Party Time - Gonta The Diver II (1995) - STAFF - Character designers : Ken, Poco.P.!, 69, Utt, Tel, Mika, B.K.Akiko, M.H, Cx125, Ren Sound : Y. Aoki, Saito Soft : Mighty Boowy, Kinchan Planning : 6th Sally Voices : Mika, Tel, Kaoru, M.H, Y. Aoki, Poco.P.!, Yosm, Yots - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1345&o=2 $end $info=ladylinr,ladylinra,ladylinrb,ladylinrc,ladylinrd,ladylinre, $bio Lady Liner (c) 198? TAB-Austria. 8 liner from TAB-Austria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30131&o=2 $end $info=ladylukt, $bio Pinball published 40 years ago: Lady Luck (c) 1980 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5475&o=2 $end $info=ad5lluck, $bio Lady Luck (c) 200? Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228348&o=2 $end $info=ladyluck, $bio Pinball published 34 years ago: Lady Luck (c) 1986 Bally Midway Mfg. Co. - TECHNICAL - [No. 0E34] Bally/Midway 6803 (Cheap Squeak) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6803 (@ 895 KHz) Sound Chip : DAC - TRIVIA - Lady Luck was released in March 1986. - STAFF - Designer : George Christian Artwork : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5368&o=2 $end $info=ladymakr, $bio Arcade Video game published 29 years ago: Lady Maker (c) 1991 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113360&o=2 $end $info=ladymstr,ladymstr2, $bio Arcade Video game published 35 years ago: Lady Master - Lady Master of Kung Fu (c) 1985 Taito Corp. A kung-fu platform game. - TECHNICAL - Main CPU : (3x) Z80 Sound Chips : General Instrument AY8910, (2x) DAC Players : 2 Buttons : 2 - TRIVIA - Lady Master was released in December 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11064&o=2 $end $pcecd=ladyphan, $bio NEC PC-Engine CD published 29 years ago: Lady Phantom (c) 1991 Laser Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58254&o=2 $end $msx1_cass=lsafary, $bio MSX cass. published 32 years ago: Lady Safary (c) 1988 OMK Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94784&o=2 $end $msx1_flop=lsafary,lsafarya, $bio Lady Safary Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134429&o=2 $end $info=ladyshot,ladyshota, $bio Pinball published 35 years ago: Lady Sharpshooter [Model 830] (c) 1985 Game Plan. - TECHNICAL - Model Number : 830 - TRIVIA - Released in May 1985. 1,200 units were produced. - SERIES - 1. Sharpshooter (1979) 2. Sharp Shooter II (1983) 3. Lady Sharpshooter (1985) - STAFF - Design by : Roger Sharpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5476&o=2 $end $gba=ladysiau, $bio Nintendo GBA cart. published 19 years ago: Lady Sia [Model AGB-ALDE-USA] (c) 2001 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71451&o=2 $end $gba=ladysia, $bio Nintendo GBA cart. published 19 years ago: Lady Sia [Model AGB-ALDP] (c) 2001 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71450&o=2 $end $snes=ladystal, $bio Nintendo Super Famicom cart. published 25 years ago: Lady Stalker - Kako Kara no Chousen (c) 1995 Taito Corp. - TECHNICAL - Model SHVC-ALSJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61661&o=2 $end $pce=ladyswrd,ladyswrd1, $bio NEC PC-Engine HuCARD published 28 years ago: Lady Sword (c) 1992 Game Express Lady Sword is a Hentai game created by Game Express. You take control of a knight and you will travel deep into a dungeon. Screen displays a 3D view, similar to Double Dungeons. Each level count a mid-boss and an end-boss and if you are victorious you will get a picture of a woman (in cloth for the first fight, and a bit less clothed for the end boss). You will find new items and be able to use a couple of spells (healing and magic attack). - TECHNICAL - HuCARD ID: Unknown HuCARD size: 8 Mbits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58631&o=2 $end $spectrum_cass=laetitia, $bio Sinclair ZX Spectrum cass. published 1 years ago: Laetitia (c) 2019 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232125&o=2 $end $apple2_flop_orig=lafpak, $bio Apple II disk. published 38 years ago: Laf Pak (c) 1982 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229260&o=2 $end $ibm5150=moktar, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Lagaf' Les Aventures de Moktar Vol.1 - La Zoubida (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234590&o=2 $end $psx=lagnaclg, $bio Sony PlayStation disc published 20 years ago: Lagnacure Legend [Model SLPS-02832] (c) 2000 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85386&o=2 $end $psx=lagnacur, $bio Sony PlayStation disc published 23 years ago: Lagnacure [Model SLPS-01009] (c) 1997 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85385&o=2 $end $x68k_flop=lagoon,lagoond,lagoondo, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Lagoon (c) 1990 Zoom - TECHNICAL - FD x4 - TRIVIA - Released on September 12, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87843&o=2 $end $snes=lagoonj, $bio Nintendo Super Famicom cart. published 29 years ago: Lagoon [Model SHVC-LA] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61662&o=2 $end $snes=lagoonu, $bio Nintendo Super NES game published 29 years ago: Lagoon [Model SNS-LA-USA] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63176&o=2 $end $snes=lagoon, $bio Nintendo Super NES game published 29 years ago: Lagoon [Model SNSP-LA-EUR] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63174&o=2 $end $snes=lagoong, $bio Nintendo Super NES game published 29 years ago: Lagoon [Model SNSP-LA-NOE] (c) 1991 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63175&o=2 $end $x1_flop=lagrange, $bio Sharp X1 5.25in.disk. published 35 years ago: Lagrange L-2 - Escape from the Space Colony (c) 1985 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86039&o=2 $end $fm7_disk=lagrange, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Lagrange L-2 - Escape from the Space Colony (c) 1985 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93628&o=2 $end $pc8801_flop=lagrange, $bio NEC PC-8801 Series disk. published 36 years ago: Lagrange L-2 - Escape from the Space Colony (c) 1984 Compaq. - TECHNICAL - GAME ID: AC-D077 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92219&o=2 $end $nes=lagrange, $bio Nintendo Famicom cart. published 29 years ago: ?????????? (c) 1991 Konami Industry Company, Limited. (Lagrange Point) Lagrange Point is a science fiction role playing game developed and published by Konami. In the 22nd century, humanity has begun to explore and colonize the worlds of other stars. Three outer-space space stations were built by the ISIS corporation at the Lagrange point between the Earth and the Sun - Satellite Base, Land 1 and Land 2. One day, after coming under attack by strange and mysterious mutant-like creatures, the Lands turn into hostile wastelands. Earth decides to send several expeditions to investigate the situation, but none returned. Lagrange Point stars Jin, a member of the third expedition on a mission to discover the truth behind the attack. But, as they reach their destination, he and his team are stalked by heavily armed robots and only Jin survives the attack. Lagrange Point follows a traditional RPG formula laid out by similar games at the time, such as top-down exploration, round based battles, stores, experience points and so forth. However, Konami added new concepts and valuable ideas to the mix. Although the player can control up to four characters at the same time, a total of ten different heroes can be played throughout the game, from humans to cyborgs and robots. Additionally, Battery Points (BP) replace the traditional magic points and are used to fuel attacks - however, although Health Points (HP) do increase after each level-up, Battery Points don't and B Tanks must be purchased throughout the game in order to do so. The player also doesn't automatically gain money after each battle and must instead visit Terminal Rooms to collect his loot - thankfully, these rooms can be found at every corner of the game's numerous cities and are also used to save the game in progress or heal the party. Lagrange Point's content is vast and expansive, and special vehicles give the player ample chance to roam the world in various degrees of style, from the Solar Car, the all-terrain Mobile to the Cruiser boat or the flying Hoverplane. As the game progresses, many more features are made available, such as the ability to combine and create new weapons in Factories or the option to leave characters behind for later use (both only available in the Satellite base). - TECHNICAL - Cartridge ID: RC851 Lagrange Point uses an onboard FM synthesis soundchip called the VRC 7 and it was apparently the only Famicom game produced by Konami to take advantage of the chip. The six extra sound channels of the VRC 7 give Lagrange Point's soundtrack an unique depth and definitively a 16-bit bit feel not found in any other games released for Nintendo's 8-bit system. - TRIVIA - Lagrange Point was released on April 26, 1991 in Japan for 8500 Yen. Lagrange Point is especially interesting for a fairly unusual reason. In the fall of 1990 and to commemorate the 100th issue of the Japanese Family Computer Magazine (also known as 'Famimaga'), Konami apparently offered the readers the opportunity to send their opinion and ideas, and to contribute to the design of Lagrange Point. The project, called 'Game Kobo', allowed players to design some of the enemies, various character dialog and texts, parts of the soundtrack and even the final name of the game and the title's logo. After the game was released, Family Computer Magazine praised its numerous qualities and a four-episode comic even appeared within its pages (it was curiously never published as a stand-alone comic and only the first half was included in the offical guidebook). Apparently, Lagrange Point wasn't a huge success - the 'late' release of the game (the Super Famicom system was already available in Japan in 1991) and the high production cost of the cartridge may have contributed to the low sales number. It was however later referenced in other Konami games, such as Motocross Maniacs Advance (Game Boy Advance, 2002) where a race track is named 'Lagrange Point', and two rearranged tracks can be found on the Kukeiha Club & Konami Kukeiha Club Best Vol.1 CD soundtrack originally released in 1997. - STAFF - Game Design: Med Okawa, Sanchan, Charlie Mata, Yutaka Kaminaga, Daisuke Fujii Scenario Concept: Yuuichiro Enoki Scenario: Ryosuke Saejima, Ryouchi Sato Program: Takomonaka Higuchi, Hanaten Yamamura, Gomenne Horio Character Design: Fujihiko Hosono Graphic Design: Purple Oda, Elf Tateishi, Keroyon Teisaku, Madonna Taira Music: Akio Dobashi, Noriyuki Takahashi, Tum's Boogie and The Resurrection Of Sabbath, Ku-Kei-Ha Club Sound Design: Sukenomiya Fujito, Nazonazo Suzuki Kurokotai: Yamada S. Special Thanks to Family Computer Magazine and Game Kobo Readers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54314&o=2 $end $info=lagunar, $bio Arcade Video game published 43 years ago: Laguna Racer (c) 1977 Midway. A black and white racing from Midway. - TECHNICAL - Game No. 622 Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : paddle Buttons : 2 - TRIVIA - Released in September 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1346&o=2 $end $psx=lakempro, $bio Sony PlayStation disc published 21 years ago: Lake Masters Pro (c) 1999 DaZZ. - TECHNICAL - [Model SLPS-02177] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85387&o=2 $end $megadriv=lakers, $bio Sega Genesis game published 29 years ago: Lakers versus Celtics and the NBA Playoffs (c) 1991 Electronic Arts. - TECHNICAL - GAME ID: 7004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57278&o=2 $end $ibm5150=lakecelt, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Lakers vs Celtics and the NBA Playoffs (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132561&o=2 $end $cpc_cass=lalaprlg, $bio Amstrad CPC cass. published 10 years ago: Lala Prologue (c) 2010 Mojon Twins, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97990&o=2 $end $cpc_flop=lalaprol,mojontwi01, $bio Amstrad CPC 464 disk. published 10 years ago: Lala Prologue (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124494&o=2 $end $spectrum_cass=lalapro, $bio Sinclair ZX Spectrum cass. published 10 years ago: Lala Prologue (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226478&o=2 $end $psx=lalala, $bio Lalala PlayStation Trial Disk 1998 Summer (c) 199? Unknown. - TECHNICAL - [Model PAPX-90052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85388&o=2 $end $pc8801_flop=lalf, $bio Lalf (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92220&o=2 $end $pc8801_flop=lalfv152, $bio Lalf (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92222&o=2 $end $pc8801_flop=lalfgrap, $bio Lalf Graphic Tool (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92221&o=2 $end $x68k_flop=lammal, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Lam-Mal (c) 1992 Ides. - TECHNICAL - FD x4 - TRIVIA - Released on April 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87844&o=2 $end $pc98=lammal, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Lam-Mal (c) 1992 Ides. - TECHNICAL - FD x4 - TRIVIA - Released on April 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89949&o=2 $end $info=sc1lamb, $bio Lambada (c) 199? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42142&o=2 $end $gameboy=lamborgh, $bio Nintendo Game Boy Cart. published 27 years ago: Lamborghini - American Challenge [Model DMG-L7-USA] (c) 1993 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66323&o=2 $end $snes=lamborghu, $bio Nintendo Super NES game published 27 years ago: Lamborghini - American Challenge [Model SNS-L8-USA] (c) 1993 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63178&o=2 $end $snes=lamborgh, $bio Nintendo Super NES game published 27 years ago: Lamborghini - American Challenge (c) 1993 Titus. - TECHNICAL - Cartridge ID: SNSP-L8-EUR - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63177&o=2 $end $pc8801_flop=lamia199, $bio NEC PC-8801 Series disk. published 33 years ago: Lamia 1999 (c) 1987 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: N5-1037 BARCODE: 4988607102463 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92223&o=2 $end $x68k_flop=lamp, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Lamp (c) 1994 Mits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88360&o=2 $end $special_cass=lamp, $bio LAMP (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234212&o=2 $end $apple2_flop_orig=lancastr, $bio Apple II disk. published 37 years ago: Lancaster (c) 1983 Silicon Valley Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230470&o=2 $end $amigaocs_flop=lancastr, $bio Commodore Amiga 500 disk. published 31 years ago: Lancaster [Supreme Challenge - Flight Command] (c) 1989 Actual Screenshots - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74421&o=2 $end $amigaocs_flop=lancelot, $bio Commodore Amiga 500 disk. published 32 years ago: Lancelot (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74422&o=2 $end $spectrum_cass=lancelot, $bio Sinclair ZX Spectrum cass. published 32 years ago: Lancelot (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79522&o=2 $end $cpc_flop=lancelot,lancelot01,lancelot02,lancelot03, $pcw=lancelot, $bio Amstrad CPC/PCW/Spectrum+3 disk. published 32 years ago: Lancelot (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118366&o=2 $end $bbcb_flop_orig=lancelot, $bio Acorn BBC Micro B disk. published 32 years ago: Lancelot (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125358&o=2 $end $spectrum_cass=lancerlo, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lancer Lords (c) 1983 Rabbit Software - TECHNICAL - GAME ID: RSS 319 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79523&o=2 $end $c64_cass=lanclords, $bio Commodore C64 cass. published 37 years ago: Lancer-Lord (c) 1983 Rabbit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187337&o=2 $end $to_flop=lanceur,lanceurblanceura, $bio Lanceur Disk Games Compilation (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107813&o=2 $end $pico=mickblsti, $bio Sega Pico game published 26 years ago: Lancio di Topolino nel Passato [Model 49024-13] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75710&o=2 $end $special_cass=land,landc,lands, $bio LAND (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234213&o=2 $end $orion_cass=land,land2,land3,land5, $bio Land (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235177&o=2 $end $intv=landbttl, $bio Mattel Intellivision game published 38 years ago: Land Battle (c) 1982 Mattel Electronics - TRIVIA - A developer's message is hidden in the ROM at 0x0E47: Glyn H. Anderson would like to wish you many happy hours of battling fun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60903&o=2 $end $info=landbrk,landbrka,landbrkb, $bio Arcade Video game published 21 years ago: Land Breaker (c) 1999 Eolith. 32 levels featuring sexy background. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - This game is known in Korea as "Miss Tang Ja Ru Gi". - STAFF - President : Jeon Tae YOUNG Producer : Jeon Ju YOUNG Chief : Park Tae YOUNG Planner : Song Won YOUNG Programmer : Kim Chan SUU Graphic Designer : Rho MYUNG, Kim Wan WON Music director : Han SEUNG Hardware Chief : Shin Woo KYON Engineer : Lee Jung HOON, Kim Han BYEOL, Hong Young PYO, Hong Eun AH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1347&o=2 $end $info=landmakr,landmakrp,landmakrj, $bio Taito F3 cart. published 22 years ago: Land Maker (c) 1998 Taito. The objective of this game is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E61 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in June 1998. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - REVISION 1 (Japanese release) : * Software version : 2.01 J * Build date : 1998/06/01 16 :30 REVISION 2 : * Software version : 2.02 O * Build date : 1998/06/02 17 :00 - TIPS AND TRICKS - * Alternative Gameplay : press Shoot, Left, Right, Shoot on the titlescreen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on different stage layout. - STAFF - * Consoles : Sony PlayStation (1999) - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1348&o=2 $end $sms=landill, $bio Sega Master System cart. published 28 years ago: Land of Illusion Starring Mickey Mouse (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56083&o=2 $end $gamegear=landill, $bio Sega Game Gear cart. published 27 years ago: Land of Illusion Starring Mickey Mouse (c) 1993 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information; "Mickey Mouse no Mahou no Crystal [Model G-3323]". - TECHNICAL - GAME ID: 2509 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64671&o=2 $end $c64_cass=landnever, $bio Commodore C64 cass. published 33 years ago: Land of Neverwhere (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187917&o=2 $end $dragon_cass=landtezrel, $bio Dragon cass. published 36 years ago: Land of Tezrel (c) 1984 Omen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116791&o=2 $end $bbcb_cass=landtezr, $bio Land of Tezrel (c) 198? Omen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52037&o=2 $end $apple2gs=lndunicn, $bio Apple IIGS disk. published 32 years ago: Land of the Unicorn (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115314&o=2 $end $info=lsasquad, $bio Arcade Video game published 34 years ago: Land Sea Air Squad (c) 1986 Taito America. North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Riku Kai Kuu Saizensen". - TECHNICAL - Board Number : M4300051B Prom Stickers : A64 - TRIVIA - Land Sea Air Squad was released in February 1986 in USA. Robert Mruczek holds the official record for this game with 208550 points on June 3, 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1349&o=2 $end $bbcb_cass=lander, $bio Lander (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52038&o=2 $end $spectrum_cass=landerrd, $bio Lander (c) 198? RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225903&o=2 $end $uzebox=lander, $bio Belogic Uzebox ROM published 9 years ago: Lander (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233070&o=2 $end $sorcerer_cass=landarc, $bio Lander Arcade (c) 198? System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42821&o=2 $end $archimedes=lander, $bio Acorn Archimedes disk. published 33 years ago: Lander Demo (c) 1987 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115829&o=2 $end $bbcb_cass=landfall, $bio Acorn BBC/Electron cass. published 37 years ago: Landfall (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52039&o=2 $end $cpc_flop=landgraf, $bio Amstrad CPC type-in published 29 years ago: Landgraf (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119772&o=2 $end $info=landgear,landgeara,landgearj,landgearja, $bio Arcade Video game published 25 years ago: Landing Gear (c) 1995 Taito. - TECHNICAL - Taito JC System Type-C Hardware Main CPU : 68040 @ 25Mhz DSP : TMS320C51 @ 50 Mhz MCU (protection) : MC68HC11 Sound CPU : 68EC000 @ 16MHz Sound chip : Ensoniq ES5505 @ 16MHz Sound chip DSPs : Ensoniq ES5510 (ESPR6) + Ensoniq OTISR2 Taito Chips : E07-11, TC0870HVP, TC0770CMU, TC0840GLU, TC0810 Board Layout : Main board + rom board Hardware Features : Textured Polygons - TRIVIA - Released in February 1996 in Japan (Even if titlescreen says MCMXCV TAITO CORPORATION JAPAN(TAITO CORPORATION 1995)). In Stage 1 (Expert), the BGM is a remake made from "Midnight Landing". - TIPS AND TRICKS - * When you're not been crashed in ground, you will be able to go across any buildings. * If you choose another stage, you are able to get perpect score (50 points) at take-off stage. * When speed (km) decline until specification speed, may appear 'wing stal'. This means you can't control your airplan. So, your airplan will fall on the ground. * Walkthough 1) beginner, small airplan : no wind, very easy stage. 2) beginner, small jet airplan : 4km wind. 3) beginner, amphibious plane : 8km wind, difficulty stage. 4) beginner, middle jet airplan : 10km kind, rainy. 5) expert, middle jet airplan : same at beginer 4th stage. 6) expert, big jet airplan : you should conering at near airport. 7) expert, fighter : you should landing to carrier. 8) expert, space shultle, 15km wind, be careful very high additued and wind. - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1995) 4. Landing High Japan (1998) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3307&o=2 $end $info=landhigh,landhigha, $bio Arcade Video game published 21 years ago: Landing High Japan [Standard model] (c) 1999 Taito Corp. - TECHNICAL - Runs on the "Taito Type Zero" hardware. - TRIVIA - Released in December 1999 in Japan. Also released as "Landing High Japan [Deluxe model]". - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1995) 4. Landing High Japan (1998) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29739&o=2 $end $apogee=landmine, $bio LandMine (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235344&o=2 $end $cpc_flop=landruet, $bio Amstrad CPC 464 disk. published 33 years ago: Landru et ses Femmes Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123097&o=2 $end $fmtowns_cd=landlore, $bio Fujitsu FM Towns CD published 27 years ago: Lands of Lore - The Throne of Chaos (c) 1993 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110410&o=2 $end $pc98=landlore, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Lands of Lore - The Throne of Chaos (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89950&o=2 $end $megadriv=landstlkg, $bio Sega Mega Drive game published 27 years ago: Landstalker - Die Schätze von König Nolo (c) 1993 Sega Enterprises, Limited. German release entirely translated in Deutch. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]". - TECHNICAL - Game ID: 1353-18 Cartridge ID: 670-3465-18 Package ID: 670-3466-18 - TRIVIA - Released in November 1993 in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56617&o=2 $end $megadriv=landstlkj, $bio Sega Mega Drive game published 28 years ago: ランドストーカー ~皇帝の財宝~ (c) 1992 Sega Enterprises, Limited. (Landstalker - Koutei no Zaihou) The player, as Ryle the treasure hunter, is tasked with searching for clues that lead to the treasure of King Nole. This is accomplished primarily by travelling through both outdoor areas and dungeons. All gameplay takes place in an isometric view, including plot-advancing scenes. From the outset of the game, Ryle may walk, jump, swing his sword, climb ropes and ladders, talk to various non-player characters, and pick up and throw various objects. With very few exceptions, these basic actions do not change throughout the game, although Ryle's weapons and armor may be replaced with better versions thereof. There are a variety of items throughout the game, most of which either increase or restore health and attacking power or are important to advancing the plot or solving puzzles. The game's dungeons are filled with monsters, traps, and puzzles that require the player to jump from platform to platform press switches and move blocks to climb on. Locked doors inhibit the player's progress, the player must find keys or beat enemies or puzzles to unlock them and progress further. Many dungeons and areas have a boss to defeat at the end. The monsters, puzzles and dungeons increase in difficulty as the game progresses. The player has health which is kept track of by hearts; health and the maximum health limit may be increased with items purchased in towns or found in dungeons. The player is not prevented from revisiting old towns and dungeons, and is frequently required to do so to advance the plot. There are several optional side quests found in the game involving helping out the non-player characters. Ryle can complete these tasks for benefits, like increased attacking power and use of shortcut warps to travel across the overworld quicker. These can help the player but are not necessary to complete the game. - TECHNICAL - Game ID: G-5517 Cartridge ID: 670-2650 Cover ID: 670-2651 Barcode: 4 974365 555177 This Japanese version is region free unlike the Export versions. Program build date: September 1992 - TRIVIA - Landstalker was released on October 30, 1992 in Japan. It was originally going to be part of the Shining series, and was to be called Shining Rogue. When Climax and Sega split, the game was retitled Landstalker. The Japanese version is region free unlike the Export versions: [AS] "Landstalker - Koutei no Zaihou [Model G-5517-11]" [US] "Landstalker - The Treasures of King Nole [Model 1353]" [EU] "Landstalker - The Treasures of King Nole [Model 1353-03]" [FR] "Landstalker - Le Trésor du Roi Nole [Model 1353-09]" [DE] "Landstalker - Die Schätze von König Nolo [Model 1353-18]" [KO] "Landstalker [Model GM1668JG]" by Samsung Software [BR] "Landstalker [Model 046140]" by Tec Toy In 2005, it was announced that Landstalker will be remade for the Sony PSP, but the release date was canceled. - TIPS AND TRICKS - * Secret monster race: In the Casino, hold A+B+C+START on the P2 pad before entering the chicken race room. If done right, the chickens will turn into monsters. - STAFF - Developed by Climax Entertainment. Chief Map Designer: Kenji Orimo First Unit Map Designer: Yasuhiro Ōhori Second Unit Map Designer: Yasuo Hayashi Third Unit Map Designer: Ritsuko Hisasue Map Assistant: Hiroyuki Sasaki, Ryushiro Miyazaki, Hiroto Nakashima, Mizuho Mochizuki Chief CG Designer: Hidehiro Yoshida First Unit CG Designer: Ryushiro Miyazaki Second Unit CG Designer: Hiroto Nakashima People OBJ CG Designer: Mizuho Mochizuki, Ryushiro Miyazaki, Hirotada Kakusaken Third Unit CG Designer: Yōjirō Hirashita Monster OBJ CG Designer: Hirotada Kakwaka Item OBJ CG Designer: Yoshitaka Tamaki CG Data Control Director: Hidehiro Yoshida Chief Programmer: Kan Naitō Talk Unit Programmer: Yoshinori Tagawa Window Unit Programmer: Kiyoaki Matsumoto 3D Graphic Tool Programmer: Yasuhiro Kumagai Logic Tool Programmer: Masumi Takimoto Compress Tool Programmer: Haruki Kodera Sound Effect Programmer: Dōgen Shibuya Original Story: Yoshitaka Tamaki, Kenji Orimo, Kouhei Nomura Scenario: Shinya Nishigaki Music Composer: Motoaki Takenouchi Character Design: Yoshitaka Tamaki Testing Crew: Kōji Sugimori, Masahiro Oguro, Satoru Kajihara, Yutaka Noguchi, Kentaro Orimo, Taro Miyazaki, Toshiharu Iwasa Special Thanks: Yoshiaki Wakino, Yutaka Kondo, Kunio Takayama, Tamotsu Nakamura, Hiroshi Sekine, Yoshimasa Arai, Tomoaki Ogawa, Gou Suzuki Creative Director: Kenji Orimo Executive Director: Kan Naitō Monster / Trap Constructor: Yasuhiro Ōhori - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.3, 2007) [Model MBIJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56618&o=2 $end $megadriv=landstlkf, $bio Sega Mega Drive game published 27 years ago: Landstalker - Le Trésor du Roi Nole (c) 1993 Sega Enterprises, Limited. French release entirely translated in French. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]". Description from the French back cover: Avec Landstalker, découvrez le plus grand jeu d'aventure jamais créé. Entrez dans la peau de Nigel de Maple, Elfe des forêts et champion de la chasse aux trésors. A peine remis de votre première quête, vous partez à la recherche du fabuleux trésor du roi Nole sur l'île de Mercator. Alors soyez prêt à affronter toutes sortes de pièges, de grottes mystérieuses et à résoudre les énigmes qui se présenteront à vous lors de votre périple. Soyez également prêt à rencontrer une toute nouvelle dimension de jeu : Grâce à une technique de programmation unique (le DDS 520), vous jouez dans un univers en trois dimensions. Cette technique permet en effet d'obtenir des effets de relief en 3D réellement impressionnants et novateurs. En plus, ce jeu mêle l'action à la technique du jeu de rôle permettant ainsi de vivre des aventures prenantes et passionnantes. Enfin Landstalker est intégralement en français pour un plaisir de jeu total. - TECHNICAL - Game ID: 1353-09 Cartridge ID: 670-3465-09 Package ID: 670-3466-09 - TRIVIA - Released in November 1993 in France. Reviews: [FR] October 1993 - Consoles + N.24: 94% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56619&o=2 $end $megadriv=landstlk, $bio Sega Mega Drive game published 27 years ago: Landstalker - The Treasures of King Nole (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]". - TECHNICAL - Game ID: 1353-03 Cartridge ID: 670-3465-03 Package ID:670-3466-03 Program build date: July 1993 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (sept.3, 2007) [Model MBIJ] * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56620&o=2 $end $megadriv=landstlku,landstlkup,landstlkup2, $bio Sega Genesis game published 28 years ago: Landstalker - The Treasures of King Nole (c) 1992 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Landstalker - Koutei no Zaihou [Model G-5517]". Description from the Back cover: Stalk A King's Ransom! Eons ago, evil King Nole tyrannized the mythical island of Melcatle. With an insatiable greed for power and wealth, he crushed the people with heavy taxes while destroying their freedom. At last, in fury, the citizens stormed the palace. But King Nole was gone! And with him, the vast treasure, stolen from his subjects! Now Nigel, the Landstalker, journeys to this fantastic realm in search of the legendary fortune and power to reunite a divided kingdom! Action, adventure and mystery in a fabulous land of strange beasts and stranger characters! Intricate mazes and puzzles lead you deep into towns, forests and underground caverns of the island, and closer to the secret of King Nole's treasure! Unique elevated 3/4 overview of the mysterious surroundings! Incredible 3-D graphics created by all new Diamond Dimension System! - TECHNICAL - Game ID: 1353 Cartridge ID: 670-3465 Package ID: 670-3466 Barcode: 0 10086 01353 5 Program build date: July 1993 - TRIVIA - Landstalker - The Treasures of King Nole for Genesis was released on October 29, 1992 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (sept.25, 2007) [Model MBIE] * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Landstalker - The Treasures of King Nole [Model 71118]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57279&o=2 $end $a2600=landungn, $bio Atari 2600 cart. published 37 years ago: Landung in der Normandie (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50644&o=2 $end $a2600=landungk, $bio Atari 2600 cart. published 37 years ago: Landungskommando (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50645&o=2 $end $apple2_flop_orig=lanemast, $apple2_flop_clcracked=lanemast, $bio Apple II disk. published 32 years ago: Lane Mastodon (c) 1988 Infocom, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232050&o=2 $end $ibm5150=mastodon, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Lane Mastodon vs The Blubbermen (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83651&o=2 $end $to7_cass=langra, $bio Langra - Langage Graphique (c) 198? Pousse [Eric Pousse] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108370&o=2 $end $megadriv=langriss, $bio Sega Mega Drive game published 29 years ago: Langrisser (c) 1991 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56621&o=2 $end $saturn=langdram, $bio Sega Saturn game published 22 years ago: Langrisser - Dramatic Edition (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59338&o=2 $end $pcecd=langriss, $bio NEC PC-Engine CD published 27 years ago: Langrisser - Hikari no Matsuei (c) 1993 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58255&o=2 $end $psx=langr12, $bio Sony PlayStation disc published 23 years ago: Langrisser I & II (c) 1997 NCS Corp. - TECHNICAL - Game ID: SLPS-00897 - TRIVIA - Released on July 31, 1997 in Japan. Re-Editions: [JP] "Langrisser I & II [Model SLPS-01822]" (Masaya Best, 1999) [JP] "Langrisser I & II [Model SLPM-86798]" (Chou Renka-ban, 2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85389&o=2 $end $megadriv=langris2b,langris2a,langris2, $bio Sega Mega Drive game published 26 years ago: Langrisser II (c) 1994 NCS - TECHNICAL - GAME ID: T-25143 - TRIVIA - Released on August 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56622&o=2 $end $saturn=langris3,langris3a, $bio Sega Saturn game published 24 years ago: Langrisser III (c) 1996 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59339&o=2 $end $saturn=langris3sa, $bio Sega Saturn game published 22 years ago: Langrisser III [Satakore] (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59341&o=2 $end $saturn=langris3gen, $bio Sega Saturn game published 24 years ago: Langrisser III [Shokai Genteiban] (c) 1996 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59340&o=2 $end $saturn=langris4, $bio Sega Saturn game published 23 years ago: Langrisser IV (c) 1997 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59342&o=2 $end $psx=langr45, $bio Sony PlayStation disc published 21 years ago: Langrisser IV & V Final Edition (c) 1999 NCS Corp. - TECHNICAL - DISC 1 ID: SLPS-01818 DISC 2 ID: SLPS-01819 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85390&o=2 $end $saturn=langris4sa, $bio Sega Saturn game published 22 years ago: Langrisser IV [Satakore] (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59343&o=2 $end $wswan=langriss, $bio Bandai WonderSwan game published 20 years ago: Langrisser Millennium WS - The Last Century [Model SWJ-BAN024] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86348&o=2 $end $dc=langriss, $bio Sega Dreamcast GD published 21 years ago: Langrisser Millennium (c) 1999 Masaya - TECHNICAL - GAME ID: T-2501M - TRIVIA - Released on November 3, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135086&o=2 $end $saturn=langris5, $bio Sega Saturn game published 22 years ago: Langrisser V - The End of Legend (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59344&o=2 $end $apple2_flop_clcracked=langcrn1, $bio Apple II disk. published 32 years ago: Language Carnival 1 (c) 1988 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231481&o=2 $end $cdi=langg1, $bio Phillips CD-i published 27 years ago: Language Director - Deutsch Level 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52938&o=2 $end $cdi=langg2, $bio Phillips CD-i published 27 years ago: Language Director - Deutsch Level 2 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52939&o=2 $end $cdi=langg3, $bio Phillips CD-i published 26 years ago: Language Director - Deutsch Level 3 (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52940&o=2 $end $cdi=lange1, $bio Phillips CD-i published 27 years ago: Language Director - English Level 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52941&o=2 $end $cdi=lange2, $bio Phillips CD-i published 27 years ago: Language Director - English Level 2 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52942&o=2 $end $cdi=langs1, $bio Phillips CD-i published 26 years ago: Language Director - Espanol Level 1 (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52943&o=2 $end $cdi=langf1, $bio Phillips CD-i published 27 years ago: Language Director - Français Level 1 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52944&o=2 $end $cdi=langf2, $bio Phillips CD-i published 27 years ago: Language Director - Français Level 2 (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52945&o=2 $end $cdi=langf3, $bio Phillips CD-i published 26 years ago: Language Director - Français Level 3 (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52946&o=2 $end $msx1_cart=alnrom, $bio MSX cart. published 31 years ago: Language of Numbers [Model L101] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77213&o=2 $end $info=lantutor, $bio Other published 41 years ago: Language Tutor (c) 1979 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97869&o=2 $end $zx81_cass=langusge, $bio Sinclair ZX-81 cass. published 38 years ago: Language Usage [Model 03-3010] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114676&o=2 $end $cpc_flop=languefr, $bio Amstrad CPC 464 disk. published 32 years ago: Langue Francaise 3e [Model 554704] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123783&o=2 $end $cpc_flop=languefr01, $bio Amstrad CPC 464 disk. published 32 years ago: Langue Francaise 4e [Model 554764] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123784&o=2 $end $cpc_flop=languefr02, $bio Amstrad CPC 464 disk. published 32 years ago: Langue Francaise 5e [Model 554744] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123785&o=2 $end $to_flop=langfce1, $bio Thomson TO disk. published 31 years ago: Langue Francaise CE1 (c) 1989 Nathan Logiciels - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107814&o=2 $end $to_flop=langfcm1, $bio Thomson TO disk. published 31 years ago: Langue Francaise CM1 (c) 1989 Nathan Logiciels - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107815&o=2 $end $gameking=lanner, $bio Lanneret (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129983&o=2 $end $info=lans2004, $bio Arcade Video game published 22 years ago: Lansquenet 2004 (c) 1998 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "Shock Troopers - 2nd Squad". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4745&o=2 $end $apple2_flop_clcracked=lodgamma, $bio Apple II disk. published 35 years ago: Lantern of D'Gamma (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230707&o=2 $end $gbcolor=laofuzi, $bio Lao Fuzi Chuanqi (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122023&o=2 $end $info=lapbylap, $bio Pinball published 34 years ago: Lap by Lap (c) 1986 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9828&o=2 $end $zx81_cass=laprecrd, $bio Sinclair ZX-81 cass. published 39 years ago: Lap Record (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114763&o=2 $end $leapster=rrabbitf, $bio LeapFrog Leapster cart. published 13 years ago: Lapin Malin - Danse Avec Les Mots (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134510&o=2 $end $to_flop=lapinou, $bio Thomson TO disk. published 32 years ago: Lapinou (c) 1988 Wimpy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107816&o=2 $end $to_flop=lapinou2, $bio Lapinou 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107817&o=2 $end $x1_flop=laplace, $bio Sharp X1 5.25in.disk. published 33 years ago: ラプラスの魔 (c) 1987 HummingBird. (Laplace no Ma) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86040&o=2 $end $pc98=laplace, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Laplace no Ma (c) 1987 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89951&o=2 $end $pc8801_flop=laplace,laplacea, $bio NEC PC-8801 Series disk. published 33 years ago: ラプラスの魔 (c) 1987 HummingBird. (Laplace no Ma) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92224&o=2 $end $msx2_flop=laplace,laplacea, $bio MSX 2 disk. published 31 years ago: ラプラスの魔 (c) 1989 HummingBird. (Laplace no Ma) - TECHNICAL - BARCODE: 4960695104222 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101772&o=2 $end $x68k_flop=laplace, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ラプラスの魔 (c) 1990 HummingBird. (Laplace no Ma) - TECHNICAL - BARCODE: 4960695103416 MEDIA: FD x3 - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87845&o=2 $end $pcecd=laplace,laplacep, $bio NEC PC-Engine CD published 27 years ago: Laplace no Ma (c) 1993 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58256&o=2 $end $snes=laplace, $bio Nintendo Super Famicom cart. published 25 years ago: Laplace no Ma [Model SHVC-ADLJ-JPN] (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61663&o=2 $end $msx1_flop=laptick2, $bio Laptick 2 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134261&o=2 $end $msx1_cart=laptick2, $bio MSX cart. published 34 years ago: Laptick 2 (c) 1986 db-Soft - TECHNICAL - GAME ID: MS1-G2115-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77214&o=2 $end $pc8801_flop=laptick,laptickp, $bio NEC PC-8801 Series disk. published 35 years ago: Laptick (c) 1985 dB-SOFT. - TECHNICAL - GAME ID: N10-G9112-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92225&o=2 $end $x1_flop=laptick, $bio Sharp X1 5.25in.disk. published 35 years ago: Laptick (c) 1985 dB-SOFT. - TECHNICAL - GAME ID: S06-G9112-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86041&o=2 $end $info=c286lt, $bio Computer published 30 years ago: Laptop C286LT (c) 1990 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228873&o=2 $end $info=c386sxlt, $bio Computer published 29 years ago: Laptop C386SX-LT (c) 1991 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228874&o=2 $end $gba=traidlegu, $bio Nintendo GBA cart. published 14 years ago: Lara Croft Tomb Raider - Legend [Model AGB-BL8E-USA] (c) 2006 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71453&o=2 $end $gba=traidleg, $bio Nintendo GBA cart. published 14 years ago: Lara Croft Tomb Raider - Legend [Model AGB-BL8P-EUR] (c) 2006 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71452&o=2 $end $gba=traidpru,traidprup, $bio Nintendo GBA cart. published 18 years ago: Lara Croft Tomb Raider - The Prophecy [Model AGB-AL9E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71456&o=2 $end $gba=traidpr, $bio Nintendo GBA cart. published 18 years ago: Lara Croft Tomb Raider - The Prophecy [Model AGB-AL9P] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71454&o=2 $end $gba=traidprj, $bio Nintendo GBA cart. published 18 years ago: Lara Croft Tomb Raider - The Prophecy [Model AGB-AUTJ-JPN] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71455&o=2 $end $pc98=largena, $bio Large Navigation (c) 19?? Psy-Force Project. CG collection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89952&o=2 $end $psx=largownc, $bio Sony PlayStation disc published 18 years ago: Largo Winch - Commando SAR (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111351&o=2 $end $lisa=larix, $bio Larix Ver.3 (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236449&o=2 $end $x68k_flop=larjisa, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Larjis (c) 1993 Login. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88361&o=2 $end $dragon_cass=larkspur, $bio Dragon cass. published 33 years ago: Larkspur Waldorf (c) 1987 Penn Soft., John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234424&o=2 $end $mbc55x=larn, $bio Sanyo MBC-550 disk. published 34 years ago: Larn (c) 1986 Morgan, Noah ASCII RPG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236969&o=2 $end $snes=larrynix1,larrynix, $bio Nintendo Super Famicom cart. published 26 years ago: Larry Nixon's Super Bass Fishing [Model SHVC-QJ] (c) 1994 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61664&o=2 $end $cpc_flop=larrythe, $bio Larry The Lemming's Urge For Extinction Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126504&o=2 $end $specpls3_flop=pepetrue, $bio Sinclair ZX Spectrum+3 disk. published 17 years ago: Las Aventuras de Pepe Trueno (c) 2003 Rockersuke Moroboshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229655&o=2 $end $pico=lionkings, $bio Las Aventuras del Rey León [Model 49037-06] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75711&o=2 $end $gbcolor=powrpfbms, $bio Nintendo Game Boy Color game published 20 years ago: Las Super Nenas - El Malvado Mojo Jojo [Model CGB-BJJS-ESP] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68200&o=2 $end $gbcolor=powrpfbhs, $bio Nintendo Game Boy Color game published 19 years ago: Las Super Nenas - Lucha con Ese [Model CGB-BBHS-ESP] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68201&o=2 $end $gbcolor=powrpfpns, $bio Nintendo Game Boy Color game published 20 years ago: Las Super Nenas - Panico en Townsville [Model CGB-BPTS-ESP] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68202&o=2 $end $msx1_cass=lucesglr, $bio MSX cass. published 34 years ago: Las Tres Luces de Glaurung (c) 1986 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94785&o=2 $end $cpc_cass=lucesglr, $bio Amstrad CPC cass. published 34 years ago: Las Tres Luces de Glaurung (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97991&o=2 $end $cpc_flop=tresluce,lastresl01,lastresl, $bio Amstrad CPC 464 disk. published 34 years ago: Las Tres Luces de Glaurung (c) 1986 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118827&o=2 $end $cpc_flop=lastresl02a, $bio Las Tres Luces de Glaurung (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121712&o=2 $end $odyssey2=lasvegas, $bio Phillips Videopac game published 40 years ago: Las Vegas (c) 1980 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95624&o=2 $end $bbcb_cass=lasvegas, $bio Acorn BBC/Electron cass. published 38 years ago: Las Vegas (c) 1982 RH Soft. - TRIVIA - Mode 7 slot machine written in BBC basic/assembler. - STAFF - Cassette based game written by: Stephen Ellwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52040&o=2 $end $to_flop=lasvegas,lasvegasa,lasvegasb, $bio Thomson TO disk. published 35 years ago: Las Vegas (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107818&o=2 $end $to7_cass=lasvegas,lasvegasa, $bio Thomson TO7 cass. published 35 years ago: Las Vegas (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108371&o=2 $end $to7_qd=lasvegas, $bio Thomson TO7 Quick Disk published 35 years ago: Las Vegas (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108657&o=2 $end $mo5_cass=lasvegas,lasvegasf,lasvegasb,lasvegasd,lasvegase,lasvegasc,lasvegasa,lasvegasg, $bio Thomson MO5 cass. published 35 years ago: Las Vegas (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108817&o=2 $end $pro128_cass=lasvegas,lasvegasa,lasvegasb,lasvegasc, $bio Olivetti PC-128 cass. published 35 years ago: Las Vegas (c) 1985 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118179&o=2 $end $amigaocs_flop=lasvegas, $bio Commodore Amiga 500 disk. published 33 years ago: Las Vegas (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74423&o=2 $end $x1_flop=lasvegas, $bio Sharp X1 5.25in.disk. published 33 years ago: Las Vegas (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86042&o=2 $end $pc8801_flop=lasvegas, $bio NEC PC-8801 Series disk. published 33 years ago: Las Vegas (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92226&o=2 $end $info=lasvegas, $bio Las Vegas - Nevada (c) 198? Unknown. - TECHNICAL - Main CPU : M6802 (@ 2 Mhz) Palette colors : 256 Players : 1 Buttons : 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7987&o=2 $end $adam_flop=vegasarc,vegasarca, $bio Coleco Adam disk. published 34 years ago: Las Vegas ADAM Club Archives 1 (c) 1986 ADAM Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109567&o=2 $end $odyssey2=lsvsblck, $bio Magnavox Odyssey² game published 42 years ago: Las Vegas Blackjack! (c) 1978 Magnavox. - TECHNICAL - Game ID: AJ9401 - STAFF - Programmer: Sam Overton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95566&o=2 $end $cpc_cass=lasvegcs, $bio Amstrad CPC cass. published 31 years ago: Las Vegas Casino (c) 1989 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97992&o=2 $end $cpc_flop=lasvegas,lasvegas04,lasvegas05,lasvegas02,lasvegas03, $bio Amstrad CPC 464 disk. published 31 years ago: Las Vegas Casino (c) 1989 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121211&o=2 $end $spectrum_cass=lacasino,lacasinomast, $bio Sinclair ZX Spectrum cass. published 31 years ago: Las Vegas Casino [Model S087] (c) 1989 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79543&o=2 $end $gbcolor=lasvegas, $bio Nintendo Game Boy Color game published 22 years ago: Las Vegas Cool Hand [Model DMG-ACWE-USA] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68203&o=2 $end $adam_flop=vegascra, $bio Las Vegas Craps (c) 199? Roginsky Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109568&o=2 $end $snes=lasvegas, $bio Nintendo Super Famicom cart. published 27 years ago: Las Vegas Dream in Golden Paradise [Model SHVC-L6] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61665&o=2 $end $info=lvgirl94, $bio Arcade Video game published 26 years ago: Las Vegas Girl - Girl '94 (c) 1994 Comad. "Columns"-like game with pictures of nude girls! - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 368 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - This game shares the same music with "Zero Zone", another Comad game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1350&o=2 $end $intv=poker, $bio Mattel Intellivision game published 41 years ago: Las Vegas Poker & Blackjack (c) 1979 Mattel Electronics Hit! Stick! Raise! Discard? Drop! You win! One or two players can play against the dealer in Las Vegas POKER & BLACKJACK. Rules are identical to Las Vegas table rules. You have a choice of BLACKJACK or three different POKER games, and if you win, you can carry your pretend winnings from one game to another. Keep in mind you'll need to be sharp to outplay the computerized dealer -- he knows what he's doing! - TECHNICAL - Model 2611 GAME CONTROLS Select Game [1 - 6]: [1] = FIVE CARD STUD [2] = SEVEN CARD STUD [3] = FIVE CARD DRAW [4] = BLACKJACK [5] = DEALERS CHOICE [6] = SAME GAME [7] = HIT [8] = DOUBLE DOWN [9] = STAND [Enter] = CALL/RAISE LOWER SIDE BUTTONS = DROP DISC = VIEW FACE DOWN CARDS - TRIVIA - Because it came free with the Intellivision Master Component during 1980, 1981 and most of 1982, Las Vegas Poker & Blackjack had the most distribution of any Intellivision cartridge: over 1,900,000 shipped by the end of 1982. When it was eventually replaced by Astrosmash as the free cartridge, distribution fell dramatically; only 2,500 Las Vegas Poker & Blackjack cartridges were shipped in the first six months of 1983. - STAFF - Program: David Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60904&o=2 $end $intv=roulette, $bio Mattel Intellivision game published 41 years ago: Las Vegas Roulette (c) 1979 Mattel Electronics. Can you parlay your pile of chips into a fortune? Do you dare risk it all on a single number that you just know is due to come up on the next spin of the wheel? Here's a great party game with all the sound and color of the big casino. Place your bets... all bets down? Then here goes the big wheel of fortune -- clickety-click-click -- and cross your fingers as the wheel slows and the ball bounces toward your lucky number. - TECHNICAL - Model 1118 - STAFF - Program: John Brooks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60905&o=2 $end $info=m4vegast,m4vegast__a,m4vegast__b,m4vegast__c,m4vegast__d,m4vegast__e,m4vegast__f,m4vegast__g,m4vegast__h,m4vegast__i,m4vegast__j,m4vegast__k,m4vegast__l,m4vegast__m,m4vegast__n,m4vegast__o, $info=m4vegast__p,m4vegast__q,m4vegast__r,m4vegast__s,m4vegast__t,m4vegast__u,m4vegast__x,m4vegastg, $bio Las Vegas Strip (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15054&o=2 $end $cpc_cass=lasvegvp, $bio Amstrad CPC cass. published 34 years ago: Las Vegas Video Poker [Model USAA0113] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97993&o=2 $end $amigaocs_flop=lasvegasa, $bio Commodore Amiga 500 disk. published 33 years ago: Las Vegas [Budget] (c) 1987 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74424&o=2 $end $info=sc4lasv,sc4lasva, $bio Las Vegas (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1209] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42670&o=2 $end $cpc_flop=lasarbat, $bio Amstrad CPC type-in published 35 years ago: Lasar Battle (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119652&o=2 $end $pc8801_flop=lascivio, $bio Lascivious Oranges (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92227&o=2 $end $phc25_cass=laser, $bio Sanyo PHC-25 cass. published 37 years ago: Laser (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236915&o=2 $end $info=laser110, $bio Computer published 37 years ago: Laser 110 (c) 1983 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127726&o=2 $end $info=laser128, $bio Computer published 33 years ago: Laser 128 (c) 1987 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233773&o=2 $end $info=las128ex, $bio Computer published 32 years ago: Laser 128ex (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233772&o=2 $end $info=las128e2, $bio Computer published 32 years ago: Laser 128ex2 (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233771&o=2 $end $info=laser200, $bio Computer published 37 years ago: Laser 200 (c) 1983 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127727&o=2 $end $info=lasr2001, $bio Computer published 37 years ago: Laser 2001 (c) 1983 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127731&o=2 $end $info=laser2k1, $bio Arcade Video game published 19 years ago: Laser 2001 (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26061&o=2 $end $info=laser210, $bio Computer published 36 years ago: Laser 210 (c) 1984 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127728&o=2 $end $info=las3000, $bio Computer published 37 years ago: Laser 3000 (c) 1983 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127725&o=2 $end $info=laser310, $bio Computer published 36 years ago: Laser 310 (c) 1984 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127729&o=2 $end $info=laser310h, $bio Computer published 36 years ago: Laser 310 (c) 1984 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233774&o=2 $end $info=laser350, $bio Laser 350 (c) 198? VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127730&o=2 $end $info=laser500, $bio Computer published 35 years ago: Laser 500 (c) 1985 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233775&o=2 $end $info=laser700, $bio Computer published 35 years ago: Laser 700 (c) 1985 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233776&o=2 $end $info=laserbas,laserbasa, $bio Arcade Video game published 39 years ago: Laser Base (c) 1981 Amstar. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 - TRIVIA - Licensed to HOEI for manufacture and distribution. This game is also known as "Future Flash". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3887&o=2 $end $a2600=laserbas, $bio Atari 2600 cart. published 37 years ago: Laser Base (c) 1983 ITT Family Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50646&o=2 $end $cpc_cass=laserbas, $bio Amstrad CPC cass. published 35 years ago: Laser Basic (c) 1985 Ocean IQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97994&o=2 $end $spectrum_cass=laserbas,laserbas_a,laserbas_b,laserbas_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Laser Basic (c) 1986 Ocean IQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225994&o=2 $end $cpc_flop=laserbas01,laserbas03, $bio Amstrad CPC 464 disk. published 34 years ago: Laser Basic Compiler (c) 1986 Ocean IQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120397&o=2 $end $info=laserbat, $bio Arcade Video game published 39 years ago: Laser Battle (c) 1981 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 3.579545 Mhz) Sound Chips : SN76477 (@ 3.579545 Mhz), TMS3615 (@ 250 Khz), TMS3615 (@ 500 Khz) Screen orientation : Horizontal Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game was manufactured and distributed by Bally Midway in the USA as "Lazarian". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4567&o=2 $end $dragon_cass=laserbike, $bio Dragon cass. published 36 years ago: Laser Bike (c) 1984 Dragon User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116943&o=2 $end $cpc_cass=laserbls, $bio Amstrad CPC cass. published 35 years ago: Laser Blast (c) 1985 Rocsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97995&o=2 $end $a2600=laserblsc, $bio Laser Blast (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50648&o=2 $end $a2600=laserbls,laserblsp,laserblse, $bio Atari 2600 cart. published 39 years ago: Laser Blast (c) 1981 Activision Get set for the battle of your life. With Laser Blast by ACTIVISION, you're up against enemy attackers in a space shoot-out that defies description. But please, take time out to read these instructions. They're full of helpful hints on how to handle some very relentless adversaries. Good luck and good shooting! Four game variations: Game 1: Cadet Level Game 2: Lieutenant Level Game 3: Captain Level Game 4: Commander Level The difference between variations is how rapidly the speed and firing rate of the enemy ground attackers improves as the game progresses. The relative difficulty of an attack group is calculated by multiplying the speed times the firing rate for that group. - TECHNICAL - Model AG-008 - TIPS AND TRICKS - Tips from David Crane, designer of Laser Blast David Crane is also the designer of Dragster and Fishing Derby by ACTIVISION. He prides himself in taking on some of the most challenging game assignments possible. "As you will quickly discover, Laser Blast is a game not only of skill but also of 'endurance'. There's really no time for taking breathers." "And that brings me to my most important tip. Always keep your ship in motion and fire quickly! A 'moving' object is much harder to hit than one standing still. Since the attackers are continuously aiming and firing, you much be quick enough to dodge their fire, move into attack position and destroy their forces. Then quickly move on." "It is possible to stay in one place and fire quickly enough to destroy your attackers before they zero in on you. But this is a very tough strategy to execute and demands superior skill and concentration." "The game can get a little frustrating at times. But keep at it and you'll soon be eligible for membership in the Activision Federation of Laser Blasters. And take time out from your space battles to drop me a line. I'd love to hear from you." - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50647&o=2 $end $apple2_flop_clcracked=lsrbounc, $bio Apple II disk. published 38 years ago: Laser Bounce (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231238&o=2 $end $bbcb_cass=lsrcommd, $bio Acorn BBC/Electron cass. published 38 years ago: Laser Command (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52041&o=2 $end $spectrum_cass=lasercom,lasercom_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Laser Compiler (c) 1986 Ocean IQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225995&o=2 $end $info=lcmate2, $bio Computer published 36 years ago: Laser Compumate 2 (c) 1984 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128353&o=2 $end $info=lsrcu_l2, $bio Pinball published 36 years ago: Laser Cue (c) 1984 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 520 - TRIVIA - Originally named 'World Hockey', Laser Cue was the last System 7 game made by Williams. 2,800 units were produced. - UPDATES - A prototype version of this game had all playfield inserts marked as playing cards instead of billiard balls. - STAFF - Design by : Edward Tomaszewski Art by : Pam Erickson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5478&o=2 $end $apple2gs=lsrforce, $bio Apple IIGS disk. published 31 years ago: Laser Force (c) 1989 Britannica Software. - TRIVIA - Developed by ESP (European Software Partners). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49776&o=2 $end $a2600=lasergate, $bio Laser Gate (c) 19?? Future Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50651&o=2 $end $a2600=lasergat, $bio Atari 2600 cart. published 37 years ago: Laser Gate (c) 1983 CCE - TECHNICAL - Model C-860 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50650&o=2 $end $a800=lasrgats, $bio Atari 800 cart. published 36 years ago: Laser Gates (c) 1984 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86596&o=2 $end $a2600=lasrgats,lasrgatse, $bio Atari 2600 cart. published 37 years ago: Laser Gates (c) 1983 Imagic Navigate the Dante Dart through the caverns of the Cryptic Computer. Destroy Radar Mortars, Rock Munchers, Homing Missiles and Byte Bats. Blast your way through Densepack Columns. Time your approach in order to survive Flashing, Flexing and Fixed Forcefields. Avoid colliding with the jagged walls of the Computer. Reach and destroy each of the four Failsafe Detonators inside the Computer. - TECHNICAL - Model 03208 - SCORING - Pass Forcefield: 400 points Destroy Radar Mortar: 115 points Destroy Rock Muncher: 325 points Destroy Bat: 330 points Destroy Homing Missile: 525 points Destroy Detonator: 6507 points - STAFF - Programmer: Dan Oliver - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50652&o=2 $end $cpc_cass=lasergen, $bio Amstrad CPC cass. published 34 years ago: Laser Genius (c) 1986 Ocean IQ.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97996&o=2 $end $cpc_flop=lasergen, $bio Amstrad CPC 464 disk. published 34 years ago: Laser Genius (c) 1986 Ocean IQ [Ocean Soft. label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124944&o=2 $end $spectrum_cass=lasergen,lasergen_a,lasergen_b,lasergen_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Laser Genius (c) 1986 Ocean IQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225993&o=2 $end $info=lghost,lghostu,lghostd,lghostud,lghostj, $bio Arcade Video game published 29 years ago: Laser Ghost (c) 1991 Sega. A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - TECHNICAL - Game ID : 317-0164 / 317-0165 / 317-0166 Runs on the Sega "System 18" hardware. Players: 3 Control: lightgun Buttons: 2 - TRIVIA - Laser Ghost was released in November 1990 in Japan. On the title screen, there is a tombstone that makes a reference to Sega's 1989 shooter "Line of Fire". There are two gimmicks about Laser Ghost. The first one is that the cabinet has 2 removable benches for players 1 and 3. The second gimmick is that the laser guns have a laser imaging device on top of the guns which gives the illusion of shooting real lasers onto the screen. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Formula : G.S.M. Sega 5 - PCCB-00059) on 21/04/1991. - UPDATES - FD1094 317-0164 * Japanese version. FD1094 317-0165 * US version. FD1094 317-0166 * World version. - PORTS - * CONSOLES: Sega Master System (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1352&o=2 $end $sms=lghost, $bio Sega Master System cart. published 29 years ago: Laser Ghost (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56084&o=2 $end $info=lgp,lgpalt, $bio Arcade Video game published 37 years ago: Laser Grand Prix (c) 1983 Taito. You must first qualify in the 400 meter preliminary Drag Race. Once qualified, you move on to the 'GP Race', the 'Spark Race', and then the final 'Fantastic Race'. You have 70 seconds to reach the finish line by navigating through the course while avoiding collisions with the walls and other cars on the track. - TECHNICAL - This game uses a laser disc. - TRIVIA - Released in September 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4496&o=2 $end $compclr2_flop=lasergun, $bio Laser Gun [Joystick ver.] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232643&o=2 $end $compclr2_flop=lasergunk, $bio Laser Gun [Keyboard ver.] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232644&o=2 $end $spectrum_cass=laserii, $bio Sinclair ZX Spectrum cass. published 36 years ago: Laser II (c) 1984 Video Showcase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79527&o=2 $end $nes=laserinv, $bio Nintendo NES cart. published 29 years ago: Laser Invasion (c) 1991 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Gun Sight [Model KDS-8G]". Description from the back cover: A summer offensive in the year 1999. Never in your military career have you been in such a hot spot, as the world's most threatening power, Sheik Toxic Moron, deploys his arsenal of TechnoScorch Weapons. To achieve total victory over 4 intense levels, you must possess numerous skills, including precision reflexes for air combat, a cut throat mentality for land assaults, the brains to gather secrets from underground informants, and a keen sense for surviving 3-D battle mazes. If you've got the guts to match those skills, then prepare for action. Because it'll really heat up the second you blast across the Sheik's firing line, piloting the world's most advanced super weapon - the Mach 4 Laser Invasion Helijet, which can go from hovering to a six G vertical climb in a heartbeat. From the moment you activate your Vulcan Cannons and Sidewinder Missiles, you'll take dead aim on an insane assault, featuring Anti-Copter Rocket Launchers, High-Altitude Bombers and Aerial Mines. But the battle's just begun, and there's no time to kill between firefights! - TECHNICAL - GAMe ID: NES-8G-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55285&o=2 $end $bbcb_cass=lsrlettr, $bio Laser Letters (c) 19?? Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52042&o=2 $end $spectrum_cass=laserlor, $bio Sinclair ZX Spectrum cass. published 35 years ago: Laser Lord (c) 1985 Century City Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79528&o=2 $end $cdi=lasrlord,lasrlorda, $bio Phillips CD-i published 28 years ago: Laser Lords (c) 1992 Philips Interactive Media, Incorporated. Fasten your star-belts for the space adventure game that spans the universe. Beam down to seven planets and meet over 120 characters. Search for the information to prevent the evil Sarpedon from capturing the dreaded Condensation Crystal. You'll need to be at your very best in this awesome quest. - TECHNICAL - Model 814 0022 - TRIVIA - Export releases: [US] Model 310690074-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52947&o=2 $end $info=pc4, $bio Computer published 30 years ago: Laser PC4 (c) 1990 Laser Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127759&o=2 $end $vz_snap=pong, $bio Laser Pong (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235093&o=2 $end $info=lsrquiz, $bio Arcade Video game published 25 years ago: Laser Quiz (c) 1995 CD Express. An Italian quiz game. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - SERIES - 1. Laser Quiz (1995) 2. Laser Quiz 2 (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11289&o=2 $end $info=lsrquiz2i, $bio Arcade Video game published 25 years ago: Laser Quiz 2 (c) 1995 CD Express. An Italian quiz game featuring digitalized pictures. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - SERIES - 1. Laser Quiz (1995) 2. Laser Quiz 2 (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11351&o=2 $end $info=lsrquizg, $bio Arcade Video game published 25 years ago: Laser Quiz Greece (c) 1995 CD Express. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240411&o=2 $end $bbcb_cass=lsreflex, $bio Laser Reflex (c) 198? Talent Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52043&o=2 $end $dragon_cass=laserrun, $bio Laser Run (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116551&o=2 $end $spectrum_cass=lasersna, $bio Sinclair ZX Spectrum cass. published 37 years ago: Laser Snaker (c) 1983 Poppy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79529&o=2 $end $pcecd=lsoft1, $bio NEC PC-Engine CD published 27 years ago: Laser Soft Visual Collection Volume I - Cosmic Fantasy Visual Shuu (c) 1993 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58257&o=2 $end $pcecd=lsoft2, $bio NEC PC-Engine CD published 27 years ago: Laser Soft Visual Collection Volume II - Valis Visual Shuu (c) 1993 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58258&o=2 $end $spectrum_cass=lasersqu,lasersqu_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Laser Squad (c) 1988 Blade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79530&o=2 $end $amigaocs_flop=lasersqd, $bio Commodore Amiga 500 disk. published 31 years ago: Laser Squad (c) 1989 Blade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74425&o=2 $end $amigaocs_flop=lasersqdu, $bio Commodore Amiga 500 disk. published 31 years ago: Laser Squad (c) 1989 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74426&o=2 $end $cpc_flop=lasersqu01,lasersqu,lasersqu09,lasersqu0a,lasersqu03,lasersqu05,lasersqu04,lasersqu07,lasersqu06, $bio Amstrad CPC 464 disk. published 31 years ago: Laser Squad (c) 1989 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123914&o=2 $end $st_flop=lasersqd, $bio Atari ST disk. published 31 years ago: Laser Squad (c) 1989 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230370&o=2 $end $spectrum_cass=lasersqu_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Laser Squad - Expansion Kit One (c) 1988 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225991&o=2 $end $cpc_flop=lasersqu02,lasersqu08, $bio Amstrad CPC 464 disk. published 31 years ago: Laser Squad - Kit 1 (c) 1989 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123915&o=2 $end $pc98=lasersq, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Laser Squad - Uchuu Kaiheitai (c) 1993 C2 World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89953&o=2 $end $info=lasstixx, $bio Arcade Video game published 25 years ago: Laser Strixx (c) 1995 CD Express. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11291&o=2 $end $ibm5150=lasrsurg, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Laser Surgeon - The Microscopic Mission (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132435&o=2 $end $info=laser_turbo_xt, $bio Computer published 32 years ago: Laser Turbo XT (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233787&o=2 $end $a2600=laservol, $bio Laser Volley (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50653&o=2 $end $odyssey2=laser, $bio Phillips Videopac game published 40 years ago: Laser War (c) 1980 Philips Corp. - TECHNICAL - Game ID: 18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95627&o=2 $end $info=lwar_a83,lwar_e90,lwar_a81, $bio Pinball published 33 years ago: Laser War (c) 1987 Data East Pinball. - TECHNICAL - Game ID: 500-5501-01 Data East Version 1 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - This was Data East's first pinball machine. It's also the first pinball machine ever to feature stereo sound and 2.1 channel (stereo plus sub-woofer) sound. - STAFF - Design by : Joe Kaminkow Art by : Margaret Hudson, Kevin O'Connor Music & Sounds by : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5479&o=2 $end $info=laser_xt3, $bio Computer published 31 years ago: Laser XT/3 (c) 1989 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233788&o=2 $end $vic1001_cart=laserzne, $bio Commodore VIC-20 cart. published 37 years ago: Laser Zone (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86858&o=2 $end $dragon_cass=laserzone, $bio Dragon cass. published 37 years ago: Laser Zone (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116624&o=2 $end $vz_snap=a1, $bio VTECH Laser 200 cass. published 30 years ago: Laser! (c) 1990 Sapphire Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235007&o=2 $end $apple2_cass=laserbla, $bio Apple II cass. published 41 years ago: Laserblast (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135878&o=2 $end $a2600=lasercad, $bio Atari 2600 cart. published 37 years ago: Lasercade (c) 1983 20th Century Fox. 3-D shooting gallery. - TRIVIA - Unreleased prototype. 'Lasercade' is short for 'Laser Arcade'. - STAFF - Designed by Videa. Programmer: Lee Actor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50654&o=2 $end $msx1_flop=laserfig, $bio MSX disk. published 31 years ago: Laserfight! (c) 1989 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109061&o=2 $end $info=cd100b, $bio Jukebox published 30 years ago: LaserStar [Model CD100-B] (c) 1990 AMI [Automatic Musical Instruments]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25829&o=2 $end $spectrum_cass=laserwar_a,laserwar_b,laserwar_c,laserwar_d,laserwar_e,laserwar_f,laserwar_g, $bio Sinclair ZX Spectrum cass. published 37 years ago: Laserwarp (c) 1983 Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79531&o=2 $end $cpc_flop=laserwar,laserwar04,laserwar05, $bio Amstrad CPC 464 disk. published 35 years ago: Laserwarp Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123532&o=2 $end $cpc_flop=laserwar01, $bio Amstrad CPC 464 disk. published 35 years ago: Laserwarp Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123531&o=2 $end $cpc_cass=laserwrp, $bio Amstrad CPC cass. published 35 years ago: Laserwarp (c) 1985 Amsoft - TECHNICAL - SOFT 126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97997&o=2 $end $specpls3_flop=laskretu, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Laskar's Return (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147746&o=2 $end $info=lasso, $bio Arcade Video game published 38 years ago: Lasso (c) 1982 SNK. - TECHNICAL - Game ID : 'WM' Main CPU : (2x) M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 600 Khz) Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in August 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1353&o=2 $end $ti99_cart=lasso, $bio TI-99-4A soft. published 37 years ago: Lasso (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84613&o=2 $end $megadriv=lastact, $bio Sega Genesis game published 27 years ago: Last Action Hero (c) 1993 Sony Imagesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115657&o=2 $end $info=lah_112,lah_110,lah_l104,lah_l108,lah_106c, $bio Pinball published 27 years ago: Last Action Hero (c) 1993 Data East Pinball. - TECHNICAL - Game ID: 500-5527-01 Data East Version 3 (BSMT2000 & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Based on the 1993 movie, starring Arnold Schwarzenegger. - STAFF - Game Design: Lyman F. Sheats Jr. (LFS), John Borg, Tim Seckel, John Borg, Ed Cebula, Joe Kaminkow (JEK) Game Software: Lonnie D. Ropp (LON) Display Software: John Carpenter (JWC) Mech. Design: Joe Balcer, Norm Wurz, John Lund Dot Madness: Jack Liddon (JAK), Kurt Andersen (KRT) Software Support: Kristina Donofrio, Masaya Horiguchi, Eric Winston, Neil Falconer Cables: Phillis Game Art: Markus Rothkranz, Kurt Andersen Sounds & Music: Brian Schmidt BOM: Sarah Bagnola Technical Support: Arnie Aarstad, Jim Gorman, Doreen Clarke Inspiration for 110%: Tetsuo Fukuda Special Thanks To: Arnold Schwarzenegger, John McTiernan, Lester Borden, Lisa Manne, Cathy Varvaro, Susan Christison, Shelly Bungie, Bob Holmes, Jeff Bacon, George Najarian, Dino Daniella Original Score By: AC/DC, Queensryche, Megadeth, Michael Kamen Special Thanks To: The Entire Columbia and Sony Licensing Family - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4696&o=2 $end $gameboy=lastact, $bio Nintendo Game Boy Cart. published 27 years ago: Last Action Hero [Model DMG-LR-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66326&o=2 $end $nes=lastact, $bio Nintendo NES cart. published 27 years ago: Last Action Hero (c) 1993 Sony Imagesoft Last Action Hero blasts you out of the real world - onto the silver screen - and back again, in a non-stop action-adventure based on the epic fantasy feature starring Arnold Schwarzenegger. As movie hero Jack Slater, you'll team up with your biggest fan, Danny Madigan, who's got a magic movie ticket that's the ticket to serious trouble. Leaping between both the movie world and the real world with this magic ticket, you'll get into wild chases and deadly fights with the most dangerous criminals imaginable. Last Action Hero delivers all the excitement of the Schwarzenegger film with just one difference... you're the star! But this time, you must ultimately defeat the arch villains and ensure a happy ending. - TECHNICAL - GAME ID: NES-LA-USA - TRIVIA - Released in October 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55286&o=2 $end $snes=lastactu, $bio Nintendo Super NES game published 27 years ago: Last Action Hero [Model SNS-L5-USA] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63180&o=2 $end $snes=lastact, $bio Nintendo Super NES game published 27 years ago: Last Action Hero [Model SNSP-L5-EUR] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63179&o=2 $end $gamegear=lastact, $bio Sega Game Gear cart. published 28 years ago: Last Action Hero (c) 1992 Sony Imagesoft - TECHNICAL - [Model T-93048] - TRIVIA - This game is based on the 1993 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64672&o=2 $end $pcecd=lstalert, $bio NEC TurboGrafx-CD published 30 years ago: Last Alert (c) 1990 Telenet Japan. North American release. - TECHNICAL - GAME ID: TGXCD1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58501&o=2 $end $wscolor=lastaliv, $bio Bandai WonderSwan Color game published 19 years ago: Last Alive [Model SWJ-BANC15] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86465&o=2 $end $x1_flop=lastarmg, $bio Sharp X1 5.25in.disk. published 32 years ago: Last Armageddon (c) 1988 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86043&o=2 $end $pc98=lastarmg, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Last Armageddon (c) 1988 Brain Grey Co., Ltd. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89954&o=2 $end $pc8801_flop=lastarmg,lastarmga, $bio NEC PC-8801 Series disk. published 32 years ago: Last Armageddon (c) 1988 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92228&o=2 $end $msx2_flop=lastarmg,lastarmgb,lastarmga, $bio MSX 2 disk. published 32 years ago: Last Armageddon (c) 1988 Brain Grey Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101773&o=2 $end $x68k_flop=lastarmg, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Last Armageddon (c) 1989 Brain Gray. - TECHNICAL - FD x7 - TRIVIA - Released on March 01, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87846&o=2 $end $nes=lastarmg, $bio Nintendo Famicom cart. published 30 years ago: Last Armageddon (c) 1990 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54315&o=2 $end $pcecd=lastarmg,lastarmg2, $bio NEC PC-Engine CD published 30 years ago: Last Armageddon (c) 1990 Brain Gray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58259&o=2 $end $fmtowns_cd=lastarmg, $bio Fujitsu FM Towns CD published 31 years ago: Last Armageddon CD Special (c) 1989 Brain Grey Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110444&o=2 $end $pc8801_flop=lastaraz, $bio NEC PC-8801 Series disk. published 32 years ago: Last Armaggedon Alien Zukan (c) 1988 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92229&o=2 $end $info=lastbank, $bio Redemption game published 26 years ago: Last Bank (c) 1994 Excellent System. - TRIVIA - Released in December 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38791&o=2 $end $x68k_flop=lastbatd,lastbat, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Last Battalion (c) 1991 Sting. - TECHNICAL - FD x2 - TRIVIA - Released on November 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87847&o=2 $end $megadriv=lastbtle, $bio Sega Genesis game published 31 years ago: Last Battle (c) 1989 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115639&o=2 $end $amigaocs_flop=lastbtle, $bio Commodore Amiga 500 disk. published 29 years ago: Last Battle (c) 1991 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74427&o=2 $end $megatech=mt_lastb, $info=mt_lastb, $bio Sega Mega-Tech cart. published 31 years ago: Last Battle - Legend of the Final Hero (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-20 - TRIVIA - This game is known in Japan as "Hokuto no Ken - Shinseiki Matsu Kyuuseishu Densetsu" (translates from Japanese as 'Fist of the North Star - Waiting For The Savior of the New Century'). This game is based on the manga 'Hokuto no Ken' by Buronson and Tetsuo Hara. 'Hokuto' is the Japanese word for the constellation known in the west as 'The Big Dipper'. This is why the main character, Kenshirou, has seven scars in the shape of the big dipper on his chest, not just one scar representing the north star. - UPDATES - Changes from Japanese version : * Blood removed, Enemies now just fly off screen instead of exploding. * All characters are recolored. * Characters were all given stupid names. Kenshirou became Aarzak, Bat became Max, Lin became Alyssa, etc. * Chapter titles removed. - TIPS AND TRICKS - * Continue : When you lose your last life and the word 'Legend of the Final Hero' appear, hold A+B+C and then press Start to continue on the stage that you died on. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2360&o=2 $end $snes=lastbib3, $bio Nintendo Super Famicom cart. published 25 years ago: Last Bible III [Model SHVC-ALBJ-JPN] (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61666&o=2 $end $saturn=lastbrnxj,lastbrnxjb,lastbrnxja, $bio Sega Saturn game published 23 years ago: Last Bronx (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59345&o=2 $end $saturn=lastbrnx, $bio Sega Saturn game published 23 years ago: Last Bronx (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60336&o=2 $end $info=lastbrnx,lastbrnxj,lastbrnxu, $bio Arcade Video game published 24 years ago: Last Bronx - Tokyo Bangaichi (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Last Bronx was released in May 1996. The subtitle of this game translates from Japanese as 'Tokyo Extra Earth'. Sonic The Hedgehog is drawn on the wall of a building in Tommy's stage. - TIPS AND TRICKS - * Weird Weapon : Press the START button 13 times at the character select screen. - STAFF - Music : Tomoyuki Kawamura - PORTS - * CONSOLES: Sega Saturn (1997) Sony PlayStation 2 [SLPM 62687] (Jun.2006, "Sega Ages 2500 Series Vol.24") * COMPUTERS: PC [MS Windows] [HCJ-0130] (Feb.1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3602&o=2 $end $saturn=lastbrnxu, $bio Sega Saturn game published 23 years ago: Last Bronx [Model 81078] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60067&o=2 $end $mc10=lastcoin, $bio Last Coin (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87654&o=2 $end $m5_cass=lastday, $bio Last Day of the Earth (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95319&o=2 $end $bbcb_flop_orig=ldaydoom, $bbcb_flop=ldaydoom, $bio Acorn BBC Micro B disk. published 30 years ago: Last Days of Doom (c) 1990 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125241&o=2 $end $electron_flop=ldaydoom, $bio Acorn Electron 3.5in.disk. published 30 years ago: Last Days of Doom (c) 1990 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129830&o=2 $end $cpc_flop=lastdemo, $bio Last Demo (c) 199? DCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123535&o=2 $end $spectrum_cass=lastduel, $bio Sinclair ZX Spectrum cass. published 31 years ago: Last Duel (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79535&o=2 $end $cpc_cass=lastduel, $bio Amstrad CPC cass. published 31 years ago: Last Duel (c) 1989 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97999&o=2 $end $cpc_flop=lastduel,lastduel04,lastduel06,lastduel01,lastduel02,lastduel03,lastduel07a, $bio Amstrad CPC 464 disk. published 31 years ago: Last Duel (c) 1989 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120873&o=2 $end $specpls3_flop=lastduel, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Last Duel (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147889&o=2 $end $spectrum_cass=lastduelk, $bio Last Duel (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226392&o=2 $end $info=lastduel,lastduelb,lastduelo,lastduelj, $bio Arcade Video game published 32 years ago: Last Duel - Inter Planet War 2012 (c) 1988 Capcom Company, Limited. Taking place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces. The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible. The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Last Duel was released in July 1988. - STAFF - Character designers : Donarudo Chiyo, Travail Kuniko, Tanado Oyu, Chakkari Minoru, Kuntakinte Ito, Hyper Kaz, Pradox Koichi Music and sound : Tamayo Kawamoto (Golden Tamayo) Programmers : Popo Yumiko, Yuzoh Planning : Moomin Hiroyuki Director : Piston Takashi - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [US] Commodore C64 [EU] (1988) Commodore Amiga [US] [EU] (1988) [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) Atari ST (1989) [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1357&o=2 $end $amigaocs_flop=lastduel, $bio Commodore Amiga 500 disk. published 31 years ago: Last Duel - Inter Planet War 2012 (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74428&o=2 $end $cpc_flop=lastduel07,lastduel08, $bio Last Duel Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122611&o=2 $end $msx1_cass=lastdung, $bio Last Dungeon (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94786&o=2 $end $info=lastfght, $bio Arcade Video game published 20 years ago: Last Fighting (c) 2000 Subsino. - TECHNICAL - Main CPU : H8/3002 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4895&o=2 $end $info=lastfort,lastfortg,lastfortk,lastfortea,lastfortj,lastforte, $bio Arcade Video game published 26 years ago: Last Fortress - Paitoride (c) 1994 Metro. Solitaire mahjong game. - TECHNICAL - Game ID : VG420 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The subtitle of this game translates from Japanese as 'Tile Fortress'. - SERIES - 1. Last Fortress - Paitoride (1994) 2. Paitoride II (1994) 3. Paitoride II - Adauchi Gaiden (1994) 4. Daitoride (1996) - PORTS - * CONSOLES: Nintendo Super Famicom (1994, "Toride") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1358&o=2 $end $info=lastfour, $bio Arcade Video game published 19 years ago: Last Four (c) 2001 BRL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101121&o=2 $end $saturn=digipinu, $bio Sega Saturn game published 24 years ago: Last Gladiators - Digital Pinball [Model T-4804H] (c) 1996 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60068&o=2 $end $pc98=lastgrdn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ラストガーディアン 獣郷の守護者 (c) 1995 Anjin. (Last Guardian - Juukyou no Shugosha) - TECHNICAL - Media: floppydisk x9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89955&o=2 $end $pc98=lastgrd2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: ラストガーディアン2 黄泉の封印 (c) 1996 Anjin. (Last Guardian 2 - Yomi no Fuuin) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89956&o=2 $end $dc=lasthope,lasthopele, $bio Sega Dreamcast GD published 13 years ago: Last Hope (c) 2007 NG:Dev.Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138612&o=2 $end $neogeo=lasthope, $bio SNK Neo-Geo AES cart. published 11 years ago: Last Hope - Pink Bullets (c) 2009 NG:Dev.Team. The evil empire is rushing at light-speed across the galaxies, heading towards Mother Earth. Barely 24 hours ago, they penetrated the last defense line of our galaxy, the Arsion Laser Belt. Millions of innocent people perished in outer space colonies. 70% of our fleet was destroyed during first contact. Our intelligence has now extrapolated their arrival within six days. Conventional weapons cannot stop them. Our last hope is in your hands: The Z-42 Warpstar. Warp into their territories and destroy their leader before they reach Earth. - TIPS AND TRICKS - * Multiplier: you can raise up your score by making use of two multipliers. The first is the Bullet Absorb Multiplier and the second is the Beam Chain Multiplier. The individual score value of each enemy you destroy does multiply by both multipliers. By absorbing enemy bullets you can increase your Bullet Absorb Multiplier. Additionally you can increase this multiplier by absorbing bonus containers and hidden special bonus items. By chaining enemies, with your full charge beam, you can increase your Beam Chain Multiplier. This Beam Chain Multiplier is decreasing by one point per second while you don't beam chain enemies, so be quick. - STAFF - Project Management, Programming, Game Design, 2-D Graphics, Additional CGI Design, Sound FX: Timm Hellwig Concept Art, 2-D Graphics, Additional Game Design, Main CGI Design, Art Direction: René Hellwig Music, Voice Engineering: Rafael Dyll Cover Artwork: Steven Wen Manual Illustration: Hideyoshi Stage 5 Music Arrangement: Kaspar Zenklusen, Diego M. Fischer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40073&o=2 $end $dc=lasthopepb, $bio Sega Dreamcast GD published 11 years ago: Last Hope - Pink Bullets (c) 2009 NG:Dev.Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138656&o=2 $end $neocd=lasthope, $bio SNK Neo-Geo CD published 13 years ago: Last Hope (c) 2007 NG:Dev.Team. - TECHNICAL - GAMe ID: NGDT-CD-300J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68144&o=2 $end $pc8801_flop=lasthour, $bio Last Hours (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92230&o=2 $end $info=lastkm, $bio Arcade Video game published 25 years ago: Last KM (c) 1995 Gaelco. - TRIVIA - The music playing during Last KM is Giorgio Moroder's 'Chase' from the movie 'Midnight Express'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127166&o=2 $end $info=lastlap, $bio Pinball published 42 years ago: Last Lap (c) 1978 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6001&o=2 $end $n64=lastleg, $bio Nintendo 64 cart. published 21 years ago: Last Legion UX [Model NUS-NLLJ] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57792&o=2 $end $info=lastmisn,lastmisnu5,lastmisnj,lastmisnu6, $bio Arcade Video game published 34 years ago: Last Mission (c) 1986 Data East. Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986. The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Last Mission was released in October 1986. Game programmers used a Millennium 95085 Microsystem Emulator to program this game. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988. - STAFF - * Computers : Commodore C64 [US] [EU] (1987) Sinclair ZX Spectrum [EU] - PORTS - * COMPUTERS: [US] Commodore C64 [EU] (1987) [EU] Sinclair ZX Spectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1359&o=2 $end $spectrum_cass=lastninj,lastninj_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Last Ninja 2 (c) 1988 System 3 Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79539&o=2 $end $cpc_cass=lastnin2, $bio Amstrad CPC cass. published 32 years ago: Last Ninja 2 (c) 1988 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98002&o=2 $end $cpc_flop=lastninj07,lastninj08,lastninj03,lastninj01, $bio Amstrad CPC 464 disk. published 32 years ago: Last Ninja 2 (c) 1988 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123376&o=2 $end $pcw=lastnin2, $bio Last Ninja 2 (c) 198? System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118357&o=2 $end $spectrum_cass=lastninj_b, $bio Last Ninja 2 (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219333&o=2 $end $spectrum_cass=lastninj_c, $bio Last Ninja 2 (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219493&o=2 $end $amigaocs_flop=lastnin2, $bio Commodore Amiga 500 disk. published 30 years ago: Last Ninja 2 - Back With A Vengeance (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74429&o=2 $end $amigaocs_flop=lastnin2a, $bio Commodore Amiga 500 disk. published 30 years ago: Last Ninja 2 - Back With A Vengeance [Superheroes] (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74430&o=2 $end $cpc_cass=lastn2rm, $bio Amstrad CPC cass. published 30 years ago: Last Ninja 2 Remix (c) 1990 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98004&o=2 $end $cpc_flop=lastninj,lastninj02, $bio Amstrad CPC 464 disk. published 32 years ago: Last Ninja 2 [Model AMF 040] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123377&o=2 $end $amigaocs_flop=lastnin3, $bio Commodore Amiga 500 disk. published 29 years ago: Last Ninja 3 (c) 1991 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74431&o=2 $end $st_flop=lastnin3, $bio Atari ST disk. published 29 years ago: Last Ninja 3 (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229798&o=2 $end $spectrum_cass=lastninj_h,lastninj_i, $bio Sinclair ZX Spectrum cass. published 30 years ago: Last Ninja Remix (c) 1990 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225992&o=2 $end $cpc_flop=lastninj0b, $bio Last Ninja Remix Crack Intro (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123364&o=2 $end $cpc_flop=lastninj09,lastninj0a, $bio Amstrad CPC 464 disk. published 30 years ago: Last Ninja Remix Cracked (c) 1990 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122823&o=2 $end $specpls3_flop=lotbdsks, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Last of the Big Disks (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147747&o=2 $end $cpc_flop=lastofth01, $bio Amstrad CPC type-in published 25 years ago: Last of the Smileys (c) 1995 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120161&o=2 $end $cpc_flop=lastofth, $bio Amstrad CPC 464 disk. published 25 years ago: Last of the Smileys (c) 1995 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124495&o=2 $end $x68k_flop=lastpic2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Last Piece II (c) 1990 POP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88362&o=2 $end $cpc_flop=lastrace, $bio Amstrad CPC type-in published 30 years ago: Last Race (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119851&o=2 $end $neocd=lresort, $bio SNK Neo-Geo CD published 26 years ago: Last Resort (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-024] - TRIVIA - Released on September 9, 1994 in Japan. For more information about the game itself, please see the original MVS version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47652&o=2 $end $neogeo=lresort, $bio SNK Neo-Geo AES cart. published 28 years ago: Last Resort (c) 1992 SNK [Shin Nihon Kikaku]. Related MVS version: "Last Resort [Model NGM-024]". - TECHNICAL - Cartridhe ID: NGH-024 Cartridge size: 45 Mega - TRIVIA - This AES version was released on April 24, 1992 in Japan and United States of America (1 month after the MVS release). Reviews: [FR] June 1992 - Consoles + N.10 (Pages 60-61): 91/100 [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47651&o=2 $end $info=lresort,lresortp, $vgmplay=lresort, $bio SNK Neo-Geo MVS cart. published 28 years ago: Last Resort (c) 1992 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-024 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 used) => [A] Attack/Charge attack, [B] Restart the move - TRIVIA - Released in March 1992. The city depicted in the first two stages of the game is very similar to that of Neo Tokyo from the anime film 'Akira'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992. - TIPS AND TRICKS - Beat the game two times to see the real ending and credits. - STAFF - Producer : Yasumi Tozono Designers : Yoshio Shimizo, Mitsuo Kodama, Tatsuya Shinkai, Toshimi Tanaka, Khozoh Nagashima, Hajime Itoh, Senaroh Hotta, Sahori Etoh, Eri Kohjitani Sound : Toshio Shimizm, Tate Norio (Yamate) Programmer : Takefumi Yamamoto (Syndicate) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (apr.24, 1992; "Last Resort [Model NGH-024]") [JP] SNK Neo-Geo CD (September, 9, 1994; "Last Resort [Model NGCD-024]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1361&o=2 $end $apple2gs=lastrite, $bio Apple IIGS disk. published 29 years ago: Last Rites Demo (c) 1991 Corrosive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240800&o=2 $end $wswan=laststnd, $bio Bandai WonderSwan game published 21 years ago: Last Stand [Model SWJ-BAN009] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86349&o=2 $end $info=kyustrkr, $bio Arcade Video game published 31 years ago: Last Striker (c) 1989 East Technology. A manga soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1989. This game is known in Japan as "Kyuukyoku no Striker" (translates from Japanese as 'Final Striker'). - STAFF - Planner : K. Kizaki Programmers : H. Ikeda, E. Ogura, K. Kihara, T. Katayanagi Graphic designers : T. Toshima, May-Kobayashi, A. Suzuki, Ichikawa Music composer : Takaro. N Sound programmer : A. Inoue Voice : Cheer Girl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1362&o=2 $end $spectrum_cass=lsunset, $bio Sinclair ZX Spectrum cass. published 37 years ago: Last Sunset for Lattica [Model SUN] (c) 1983 Arcade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79540&o=2 $end $info=lastsurv,lastsurvd, $bio Arcade Video game published 31 years ago: Last Survivor (c) 1989 Sega Enterprises, Limited. You are with up to 2 players trapped in a maze with a load of other tough guys and monsters. You have a single key to the exit of the maze. To get out you need four keys. The only way to get them off other players is to kill them. First one to exit the maze wins. Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits. There are also map pillars that, when you bump into them, show the layout of the level and the location of everyone else within it. - TECHNICAL - Sega X Board hardware Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 2 Control : 8-way joystick - TRIVIA - Last Survivor was released in January 1989. - PORTS - * COMPUTERS: FM Towns PC [JP] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3689&o=2 $end $fmtowns_cd=lastsurv, $bio Fujitsu FM Towns CD published 30 years ago: Last Survivor (c) 1990 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110199&o=2 $end $pc8801_flop=lasttarg, $bio NEC PC-8801 Series disk. published 32 years ago: Last Target (c) 1988 Seed Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92231&o=2 $end $x1_flop=lastwar, $bio Last War (c) 198? Leben Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86044&o=2 $end $msx2_flop=lastwar2, $bio MSX 2 disk. published 29 years ago: Last War II (c) 1991 Nagi-P Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101774&o=2 $end $apple2_flop_clcracked=latintut, $bio Apple II disk. published 37 years ago: Latin Tutor (c) 1983 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232188&o=2 $end $gbcolor=laura, $bio Nintendo Game Boy Color game published 20 years ago: Laura [Model CGB-BLDP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68204&o=2 $end $gbcolor=laurau, $bio Nintendo Game Boy Color game published 20 years ago: Laura [Model CGB-BPXE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68205&o=2 $end $apple2_flop_orig=lawofwst, $apple2_flop_clcracked=lawwest, $bio Apple II disk. published 35 years ago: Law of the West (c) 1985 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231004&o=2 $end $nes=lawwesth, $bio Nintendo Famicom cart. published 33 years ago: Law of the West (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69280&o=2 $end $pc8801_flop=lawwest, $bio NEC PC-8801 Series disk. published 33 years ago: Law of the West (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92232&o=2 $end $nes=lawwest, $bio Nintendo Famicom cart. published 33 years ago: Law of the West (c) 1987 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R53V597 (PNF-LW) - TRIVIA - Released in March 1987 in Japan. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54316&o=2 $end $mz2500=laydock, $bio LayDock (c) 198? T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128560&o=2 $end $x68k_flop=laydock, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Laydock (c) 1997 Hoshishiba Takayuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88363&o=2 $end $msx2p_flop=laydock2,laydock2a, $vgmplay=laydock2_msx2o,laydock2_msx2, $bio MSX 2+ disk. published 32 years ago: Laydock 2 - Last Attack (c) 1988 T&E Soft. - TECHNICAL - GAME ID: SW-M006 BARCODE: 4902704840059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138423&o=2 $end $msx2_flop=laydock,laydockb,laydockc,laydocka, $vgmplay=laydock_msx2, $bio MSX 2 disk. published 34 years ago: Laydock (c) 1986 T&E Soft. - TECHNICAL - GAME ID: TEM-61 BARCODE: 4988604080610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101775&o=2 $end $fm77av=laydock,laydockb,laydocka, $bio Fujitsu FM-77AV disk. published 34 years ago: Laydock [Model TEM-66] (c) 1986 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93849&o=2 $end $saturn=layersc2, $bio Sega Saturn game published 23 years ago: Layer Section II (c) 1997 Media Quest. - TECHNICAL - Game ID: T-26409G - TRIVIA - Layer Section II for Saturn was released on October 30, 1997 in Japan. The arcade version of the game is known as "Ray Storm". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59348&o=2 $end $saturn=layersec, $bio Sega Saturn game published 25 years ago: Layer Section (c) 1995 Taito Corp. - TECHNICAL - Game ID: T-1101G - TRIVIA - Layer Section for Saturn was released on September 14, 1995 in Japan. It was the first title published by Taito on the Saturn. It was then re-released on April 25, 1997 as a Saturn Collection edition [Model T-1112G]. The arcade version of this game is known in Japan as "Rayforce", and in Europe as "Gunlock". This port for the Sega Saturn is known outside Japan as "Galactic Attack". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59346&o=2 $end $saturn=layersecsa, $bio Sega Saturn game published 23 years ago: Layer Section [Satakore] (c) 1997 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59347&o=2 $end $nes=layla, $bio Nintendo Famicom cart. published 34 years ago: Layla (c) 1986 db-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54317&o=2 $end $nes=laylah, $bio Nintendo Famicom cart. published 33 years ago: Layla (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69281&o=2 $end $c64_cart=lazarian, $bio Commodore C64 cart. published 37 years ago: Lazarian (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53618&o=2 $end $info=lazarian, $bio Arcade Video game published 39 years ago: Lazarian (c) 1981 Bally Midway. - TECHNICAL - [Upright model] [Game No 636] Main CPU : S2650 (@ 3.579545 Mhz) Sound Chips : SN76477 (@ 3.579545 Mhz), TMS3615 (@ 250 Khz), TMS3615 (@ 500 Khz) Screen orientation : Horizontal Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Manufactured by Bally/Midway under license from Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4581&o=2 $end $info=lzbal_l2,lzbal_t2, $bio Pinball published 41 years ago: Lazer Ball (c) 1979 Williams. - TECHNICAL - Williams System 6 Model Number : 493 - TRIVIA - 4,500 units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5477&o=2 $end $msx1_cass=lazerbyk,lazerbykb,lazerbyka, $bio MSX cass. published 35 years ago: Lazer Bykes (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94787&o=2 $end $msx1_flop=lazerbyk,lazerbyka, $bio Lazer Bykes cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230028&o=2 $end $info=lazercmd, $bio Arcade Video game published 44 years ago: Lazer Command (c) 1976 Meadows Games. You have an overhead view of a maze with two sides, the sides mirror each other. The left side of the screen is yellow, and the right side is green. On each side are fifteen tanks. The object is to blow up all of the opposing players tanks (or as many as you can before the timer runs out). You can only control one tank at a time, you can move them around and blast your opponents tanks (getting the active one is usually a good idea). When you get blasted, your tank vanishes, and you must move a little blip over to another tank to resume play (this blip is invisible unless it is against a wall). You can also leave your tank and head for another one by pressing the second button. This is just a great strategic title, it holds up even today. It is really worth playing if you like that sort of thing. Just be aware that this is a two player only title, so you will need a friend to play against. - TECHNICAL - Main CPU : S2650 (@ 672 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 230 pixels Screen refresh : 60.00 Hz Palette colors : 3 Players : 2 Control : 8-way joystick Buttons : 2 Lazer Command had one ugly cabinet. It was just a big yellow box without any curves or angles at all. The control panel had two large 4-Way joysticks, that each had two fire buttons, these did not have a ball on top or anything like that, they were kind of like bicycle handgrips with fire buttons. The machine had sticker style sideart, which was a circle with an explosion inside that said 'Lazer Command'. The marquee was rather plain, and was simply labelled with the title in red letters, while the monitor bezel had detailed game instructions printed on it. The monitor was a black and white monochrome model with a green and yellow overlay. - TRIVIA - Released in October 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1363&o=2 $end $bbcb_cass=lzrcycle, $bio Acorn BBC/Electron cass. published 36 years ago: Lazer Cycle (c) 1984 System 3 Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52045&o=2 $end $sorcerer_cass=lazerfire, $bio Lazer Fire (c) 198? University Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232424&o=2 $end $info=lazrlord, $bio Pinball published 36 years ago: Lazer Lord (c) 1984 Stern Electronics. - TRIVIA - Only 1 unit exists, 'Lazer Lord' was a prototype machine and was the last machine manufactured by Stern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5651&o=2 $end $apple2_flop_orig=lazrsilk, $apple2_flop_clcracked=lazrsilk, $bio Apple II disk. published 38 years ago: Lazer Silk (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229161&o=2 $end $specpls3_flop=lazertag, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Lazer Tag (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148197&o=2 $end $cpc_cass=lazertag, $bio Amstrad CPC cass. published 32 years ago: Lazer Tag (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98005&o=2 $end $cpc_flop=lazertag01, $bio Amstrad CPC 464 disk. published 33 years ago: Lazer Tag Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122502&o=2 $end $cpc_flop=lazertag04, $bio Lazer Tag Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122612&o=2 $end $cpc_flop=lazertag02, $bio Amstrad CPC 464 disk. published 33 years ago: Lazer Tag Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126725&o=2 $end $info=lazertag, $bio Dedicated Console published 12 years ago: Lazer Tag Video Game Module (c) 2008 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261591&o=2 $end $c64_cass=lazwheel, $bio Lazer Wheel (c) 198? MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229469&o=2 $end $c64_cart=lazrzone, $bio Commodore C64 cart. published 37 years ago: Lazer Zone (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53619&o=2 $end $c64_cass=lazforce, $bio Commodore C64 cass. published 33 years ago: Lazer-Force (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186373&o=2 $end $cpc_flop=lazergri, $bio Amstrad CPC 464 disk. published 34 years ago: Lazer-Grid (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124496&o=2 $end $dragon_cass=lazerbyx, $bio Dragon cass. published 36 years ago: Lazerbyx (c) 1984 Zircon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116889&o=2 $end $gameboy=lazlolea, $bio Nintendo Game Boy Cart. published 28 years ago: Lazlos' Leap [Model DMG-S5-USA] (c) 1992 DTMC, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66328&o=2 $end $info=m4lazy,m4lazya,m4lazyb, $bio Lazy Bones (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15182&o=2 $end $apple2_flop_clcracked=lazyjack, $bio Apple II disk. published 33 years ago: Lazy Jack (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230828&o=2 $end $msx1_cass=lazyjon,lazyjonb,lazyjona, $bio MSX cass. published 35 years ago: Lazy Jones (c) 1985 Terminal Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94788&o=2 $end $einstein=lazyj, $bio Tatung Einstein disk. published 35 years ago: Lazy Jones (c) 1985 Terminal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136116&o=2 $end $msx1_flop=lazyjon, $bio Lazy Jones cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230029&o=2 $end $tvc_flop=lampak, $bio Videoton TVC disk. published 34 years ago: Lámpák (c) 1986 Németh [István Németh] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112347&o=2 $end $tvc_cass=lampak, $bio Videoton TVC cass. published 34 years ago: Lámpák (c) 1986 Németh [István Németh] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112547&o=2 $end $pico=magiccras, $bio Sega Pico game published 26 years ago: Lápices de Colores Mágicos [Model HPC-49026-06] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75715&o=2 $end $specpls3_flop=lc10pr11, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: LC-10 Colour Screen Printer (c) 1990 Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230268&o=2 $end $info=clcd, $bio Computer published 35 years ago: LCD (c) 1985 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228888&o=2 $end $info=shabdama, $bio Arcade Video game published 29 years ago: LD Mahjong #4 Shabon-Dama (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.]. - TRIVIA - LD Mahjong #4 Shabon-Dama was released in June 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48971&o=2 $end $info=ldquiz4, $bio Arcade Video game published 28 years ago: LD Quiz dai 4-dan - Kotaetamon Gachi! (c) 1992 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129382&o=2 $end $cpc_flop=ldcg1988, $bio Amstrad CPC type-in published 32 years ago: LDC (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119769&o=2 $end $mo5_flop=5emeaxe, $bio Thomson MO5 disk. published 35 years ago: Le 5eme Axe cracked (c) 1985 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235292&o=2 $end $mo5_cass=5emeaxe,5emeaxea,5emeaxeb,5emeaxec,5emeaxed,5emeaxee, $to7_cass=5emeaxe,5emeaxea, $bio Thomson MO5/TO7 cass. published 34 years ago: Le 5eme Axe (c) 1986 Loriciels. - TECHNICAL - GAME ID: 081 FACE A: MO5 version. FACE B: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108372&o=2 $end $cpc_cass=5axe, $bio Amstrad CPC cass. published 35 years ago: Le 5eme Axe (c) 1985 Loriciels. - TECHNICAL - GAME ID: 102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98006&o=2 $end $cpc_flop=5emeaxe,5emeaxe2,5emeaxe3,5emeaxe1,5emeaxe4,5emeaxe5, $bio Amstrad CPC 464 disk. published 35 years ago: Le 5eme Axe (c) 1985 Loriciels. - TECHNICAL - GAME ID: 103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40464&o=2 $end $to_flop=5emeaxe,5emeaxea, $bio Thomson TO disk. published 35 years ago: Le 5eme Axe (c) 1985 Loriciels. - TECHNICAL - GAME ID: 120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107819&o=2 $end $to_flop=baghchal,baghchala, $bio Thomson TO disk. published 35 years ago: Le Bagh Chal (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107820&o=2 $end $mo5_cass=baghchal,baghchalb,baghchala, $bio Thomson MO5 cass. published 35 years ago: Le Bagh Chal (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108818&o=2 $end $cpc_flop=lebaghch, $bio Amstrad CPC 464 disk. published 35 years ago: Le BAGH CHAL Ou La Tactique du Tigre (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126541&o=2 $end $info=bagnard,bagnarda, $bio Arcade Video game published 38 years ago: Le Bagnard (c) 1982 Valadon Automation. French version of "Bagman". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - The title translates from French as 'The Convict'. For more information about the game, please see the "Bagman" entry. - SERIES - 1. Le Bagnard (1982) 2. Super Bagman (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=167&o=2 $end $info=bagnardi, $bio Arcade Video game published 38 years ago: Le Bagnard (c) 1982 Itisa Electronics. Spanish release. For more information about the game itself, please see the original French release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72294&o=2 $end $cpc_flop=bagneden,lebagned,bagneden01, $bio Amstrad CPC 464 disk. published 35 years ago: Le Bagne de Nepharia Cracked (c) 1985 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120952&o=2 $end $cpc_cass=bagnenep, $bio Amstrad CPC cass. published 35 years ago: Le Bagne de Nepharia [Model 102] (c) 1985 France Logiciels - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98007&o=2 $end $cpc_flop=leblobf1, $bio Amstrad CPC type-in published 35 years ago: Le Blob (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122694&o=2 $end $cpc_flop=leboaf19, $bio Amstrad CPC type-in published 31 years ago: Le Boa (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119551&o=2 $end $cpc_flop=leboadub,boaduboi, $bio Amstrad CPC type-in published 31 years ago: Le Boa du Bois Boit (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119552&o=2 $end $cpc_flop=lebombar, $bio Amstrad CPC type-in published 35 years ago: Le Bombardier (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119185&o=2 $end $info=leboom, $bio Tabletop game published 40 years ago: Le Boom (c) 1980 Lakeside. - TECHNICAL - GAME ID: 9025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115662&o=2 $end $apple2_flop_misc=lebunker, $bio Apple II disk. published 36 years ago: Le Bunker (c) 1984 Fatome [Sylvain Fatome] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107516&o=2 $end $to7_cass=cadavexq,cadavexqa, $bio Thomson TO7 cass. published 37 years ago: Le Cadavre Exquis de la Grammaire (c) 1983 EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108373&o=2 $end $mz700_cass=diaboliq, $bio Le Cadre Diabolique (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131747&o=2 $end $alice32=cartable, $bio Alice 32 cass. published 36 years ago: Le Cartable d'Alice (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87590&o=2 $end $cpc_flop=lecassed01,lecassed, $bio Amstrad CPC 464 disk. published 34 years ago: Le Casse du Siecle Cracked (c) 1986 PHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123918&o=2 $end $cpc_flop=lecavali, $bio Amstrad CPC type-in published 32 years ago: Le Cavalier (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119602&o=2 $end $cpc_flop=lecervea, $bio Amstrad CPC type-in published 32 years ago: Le Cerveau (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119916&o=2 $end $cpc_flop=chateaud01,lechatea,chateaud, $bio Amstrad CPC 464 disk. published 35 years ago: Le Chateau de Diable (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122577&o=2 $end $mo5_cass=chatmort, $to7_cass=chatmort, $bio Thomson MO5/TO7 cass. published 35 years ago: Le Chateau de la Mort (c) 1985 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108374&o=2 $end $to7_cass=sphinx, $bio Le Chateau des Sphinx (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108375&o=2 $end $cpc_flop=lechatea01, $bio Amstrad CPC type-in published 36 years ago: Le Chateau Enchante (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124307&o=2 $end $x07_cass=chatmaud, $bio Canon X-07 type-in published 35 years ago: Le Chateau Maudit (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138561&o=2 $end $cpc_flop=chevalie,lecheval01,lecheval, $bio Amstrad CPC 464 disk. published 33 years ago: Le Chevalier Blanc (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121356&o=2 $end $to_flop=composur,composura, $bio Le Composeur+ (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107821&o=2 $end $cpc_flop=lecompte, $bio Amstrad CPC type-in published 35 years ago: Le Compte est Bon (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122695&o=2 $end $cpc_flop=lecompte01, $bio Amstrad CPC type-in published 34 years ago: Le Compte Est Bon (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119186&o=2 $end $mo5_cass=comptero,compterob,compteroc,compteroa, $to7_cass=comptron,comptrona, $bio Thomson MO5/TO7 cass. published 36 years ago: Le Compte est Rond (c) 1984 Hatier - TECHNICAL - GAME ID: HA 6996 FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108376&o=2 $end $mo5_cass=corpshum,corpshumb,corpshumc,corpshuma, $to7_cass=corpshum, $bio Thomson MO5/TO7 cass. published 35 years ago: Le Corps Humain (c) 1985 Infogrames Interactive, Inc. - TRIVIA - The title of the software translates from French as 'The Human Corpse'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108377&o=2 $end $cpc_flop=crepnaja,crepnajab,crepnajac,crepnajad,crepnajaa,crepnajav2, $bio Amstrad CPC 464 disk. published 33 years ago: Le Crepuscule du Naja (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119070&o=2 $end $mo6_flop=crepuscu,crepuscua,crepuscub, $to_flop=crepuscumo6,crepuscumo6a,crepuscumo6b, $bio Le Crepuscule du Naja (c) 198? Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107822&o=2 $end $mo6_cass=crepuscu,crepuscub,crepuscua, $bio Le Crepuscule du Naja (c) 198? Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108985&o=2 $end $apple2_flop_misc=crimeprk, $bio Apple II disk. published 35 years ago: Le Crime du Parking (c) 1985 Froggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107424&o=2 $end $cpc_flop=lecrimed, $bio Amstrad CPC 464 disk. published 12 years ago: Le Crime du Parking (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124497&o=2 $end $apple2gs=cliche, $bio Apple IIGS disk. published 28 years ago: Le Demo IIgs Cliche (c) 1992 GSIRC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240835&o=2 $end $cpc_flop=dernierm01, $bio Amstrad CPC 464 disk. published 35 years ago: Le Dernier Metro Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128137&o=2 $end $tvc_flop=lede,ledea, $bio Le Dé (c) 198? Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112084&o=2 $end $cpc_flop=diamantd01,lediaman,diamantd, $bio Amstrad CPC 464 disk. published 35 years ago: Le Diamant de L'ile Maudite (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121387&o=2 $end $cpc_cass=diamanmd, $bio Amstrad CPC cass. published 35 years ago: Le Diamant de l'Ile Maudite [Model 083] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98008&o=2 $end $to7_cass=spounz2, $bio Thomson TO7 type-in published 34 years ago: Le Docteur Spounz a encore pique! (c) 1986 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 124 & 125. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108378&o=2 $end $cpc_flop=ledossie, $bio Amstrad CPC 464 disk. published 29 years ago: Le Dossier Arkanoid Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124498&o=2 $end $cpc_flop=fabuleux, $bio Le Fabuleux Fanzine Freeware Disc 2 (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124499&o=2 $end $vg5k=fouvol, $bio Philips VG-5000 cass. published 36 years ago: Le Fou Volant - Air Battle (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236405&o=2 $end $mo5_cass=general,generalb,generalc,generala, $bio Le General (c) 198? Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108819&o=2 $end $cpc_cass=worldwisf, $bio Amstrad CPC cass. published 36 years ago: Le Geographe-France (c) 1984 Amsoft - TECHNICAL - Model SOFT 403 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100134&o=2 $end $mo5_cass=geom5eme, $to7_cass=geom5eme, $bio Thomson MO5/TO7 cass. published 35 years ago: Le Geometre 5eme (c) 1985 EDIL [Edition Informatique Logiciel]. - TECHNICAL - GAME ID: 6018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108379&o=2 $end $cpc_flop=leglaive, $bio Amstrad CPC 464 disk. published 36 years ago: Le Glaive Magique (c) 1984 Database Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126328&o=2 $end $info=legrandc, $bio Le Grand Champs (c) 198? Isermatic France S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39642&o=2 $end $to_flop=marelles,marellesa,marellesb, $bio Le Jeu des Marelles (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107823&o=2 $end $mo5_cass=marelles,marellesb,marellesa, $to7_cass=marelles, $bio Le Jeu des Marelles (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108381&o=2 $end $to_flop=millebor, $bio Le Jeu des Mille Bornes (c) 198? Thiaud [J. Thiaud] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107824&o=2 $end $mo5_cass=petitche, $to7_cass=petitche, $bio Le Jeu des Petits Chevaux (c) 198? EDIL [Edition Informatique Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108382&o=2 $end $cpc_flop=lejeudes, $bio Amstrad CPC type-in published 34 years ago: Le Jeu des Pharaons (c) 1986 Laser Magazine. - TRIVIA - Listed as a Type-in program in the French magazine; Les Cahiers d'Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133954&o=2 $end $cpc_cass=jeuduroy, $bio Amstrad CPC cass. published 32 years ago: Le Jeu du Roy (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98009&o=2 $end $cpc_flop=jeuduroy,lejeudur01,lejeudur, $bio Amstrad CPC 464 disk. published 32 years ago: Le Jeu du Roy (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123777&o=2 $end $to_flop=journvot,journvota, $bio Thomson TO disk. published 21 years ago: Le Journal de Votre Naissance (c) 1999 Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107825&o=2 $end $to_flop=clubthom, $bio Thomson TO disk. published 24 years ago: Le Journal du Club Thomson (c) 1996 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107826&o=2 $end $cdi=jour95, $bio Phillips CD-i published 25 years ago: Le Journal interactif 1995 et Le Jeu des Stars de l'info (c) 1995 Philips Interactive Media, Incorporated. - TECHNICAL - Model 812 2504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52949&o=2 $end $cdi=jour94, $bio Phillips CD-i published 25 years ago: Le Journal Interactif 94 et Le Jeu des Stars de l'info (c) 1995 Philips Interactive Media, Incorporated. More than one hour of full screen video, all of the images that made the news in 1994. You can choose which subjects you'd like to see and create your own news broadcast! Become one of the top TF1 reporters. Go out in the field, gather footage that HAS to be in the news and dazzle the chief editor with your news report. - TECHNICAL - Model 812 2504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52948&o=2 $end $to_flop=jrnalist,jrnalistb,jrnalista, $bio Thomson TO disk. published 32 years ago: Le Journaliste (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107827&o=2 $end $info=leking, $bio Pinball published 37 years ago: Le King (c) 1983 Jeutel. - TRIVIA - 500 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9885&o=2 $end $cpc_flop=lelabyri01, $bio Amstrad CPC 464 disk. published 31 years ago: Le Labyrinthe aux Cent Calculs Cracked (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123675&o=2 $end $cpc_flop=lelabyri, $bio Amstrad CPC 464 disk. published 31 years ago: Le Labyrinthe aux Cent Calculs [Model 557784] (c) 1989 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123674&o=2 $end $cpc_flop=lelabyri03,lelabyri02,lelabyri0ea,lelabyri0f,lelabyri10,lelabyri11, $bio Amstrad CPC 464 disk. published 31 years ago: Le Labyrinthe aux Mille Calculs [Model 557764] (c) 1989 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123676&o=2 $end $cpc_flop=lelabyri04, $bio Amstrad CPC 464 disk. published 30 years ago: Le Labyrinthe d'Anglomania 1 [Model 532864] (c) 1990 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123806&o=2 $end $amigaocs_flop=labangl2, $bio Commodore Amiga 500 disk. published 30 years ago: Le Labyrinthe d'Anglomania 2 (c) 1990 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74419&o=2 $end $cpc_flop=lelabyri05, $bio Amstrad CPC 464 disk. published 30 years ago: Le Labyrinthe d'Anglomania 2 [Model 559504] (c) 1990 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123807&o=2 $end $amigaocs_flop=laberrar, $bio Commodore Amiga 500 disk. published 31 years ago: Le Labyrinthe d'Errare (c) 1989 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74432&o=2 $end $cpc_flop=labyrint08,labyrint09,labyrint0a,labyrint0b,lelabyri07,lelabyri06,lelabyri14,lelabyri15,lelabyri16,lelabyri17, $bio Amstrad CPC 464 disk. published 31 years ago: Le Labyrinthe d'Errare [Model 557724] (c) 1989 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123881&o=2 $end $cpc_flop=lelabyri08,lelabyri09, $bio Amstrad CPC 464 disk. published 31 years ago: Le Labyrinthe d'Orthophus [Model 557744] (c) 1989 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126329&o=2 $end $amigaocs_flop=lablexic, $bio Commodore Amiga 500 disk. published 30 years ago: Le Labyrinthe de Lexicos (c) 1990 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74433&o=2 $end $cpc_flop=lelabyri0a,lelabyri12,lelabyri13, $bio Amstrad CPC 464 disk. published 29 years ago: Le Labyrinthe de Morphintax (c) 1991 RETZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126330&o=2 $end $to_flop=torkah,torkaha, $bio Thomson TO disk. published 5 years ago: Le Labyrinthe de Torkah (c) 2015 Defcard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107828&o=2 $end $cpc_flop=lelabyri0b, $bio Amstrad CPC 464 disk. published 32 years ago: Le Labyrinthe des Sciences (c) 1988 VTA [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126331&o=2 $end $vg5k=labyprie, $bio Philips VG-5000 cass. published 35 years ago: Le Labyrinthe et la Princesse (c) 1985 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236416&o=2 $end $vg5k=labyprl, $bio Philips VG-5000 cass. published 34 years ago: Le Labyrinthe et la Princesse (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236415&o=2 $end $cpc_flop=lelabyri0c,lelabyri0d,lelabyri0e,lelabyri18, $bio Amstrad CPC type-in published 35 years ago: Le Labyrinthe Fou (c) 1985 Hebdogiciel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120585&o=2 $end $cpc_flop=lelaveur, $bio Amstrad CPC 464 disk. published 34 years ago: Le Laveur Millionnaire (c) 1986 Loisitech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126332&o=2 $end $info=tntellfr, $bio Handheld game published 39 years ago: Le Livre Magique (c) 1981 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96869&o=2 $end $cpc_flop=logiciel, $bio Le Logiciel qui carbure (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126333&o=2 $end $cpc_flop=lemaitre01,lemaitre,maitreab01,maitreab,maitreab03,maitreab02, $bio Amstrad CPC 464 disk. published 31 years ago: Le Maitre Absolu (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121846&o=2 $end $cpc_flop=lemaitre03,lemaitre02,lemaitre04,lemaitre05,maitrede02,maitrede03,maitrede,maitrede01, $bio Amstrad CPC 464 disk. published 33 years ago: Le Maitre des Ames (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123916&o=2 $end $cpc_flop=lemaitre04a,lemaitre05a, $bio Le Maitre Des Ames Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122613&o=2 $end $mo6_flop=malefatl,malefatla, $bio Thomson MO6/TO8 disk. published 33 years ago: Le Malefice des Atlantes (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107829&o=2 $end $mo6_cass=malefatl,malefatlb,malefatla, $to8_cass=malefatl, $bio Thomson MO6/TO8 cass. published 33 years ago: Le Malefice des Atlantes (c) 1987 Chip. - TECHNICAL - FACE A: TO8/TO9 version. FACe B: MO6 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40483&o=2 $end $cpc_flop=atlantes,atlantes1,atlantes_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Le Malefice des Atlantes (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119071&o=2 $end $cpc_flop=lemanoir,lemanoir06,lemanoir07,manoirab, $bio Amstrad CPC 464 disk. published 21 years ago: Le Manoir Abandonne (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124500&o=2 $end $st_flop=mortviel, $bio Atari ST disk. published 33 years ago: Le Manoir de Mortevielle (c) 1987 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148647&o=2 $end $cpc_flop=manoirde06,manoirde03,manoirde04,manoirde05,manoirde09,manoirde0a,manoirde07,manoirde08,lemanoir02,lemanoir01,manoirde, $bio Amstrad CPC 464 disk. published 32 years ago: Le Manoir de Mortevielle (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123939&o=2 $end $ibm5150=mortviel, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Le Manoir de Mortevielle (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132436&o=2 $end $ibm5150=mortviel35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Le Manoir de Mortevielle (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132608&o=2 $end $apple2gs=mortviel, $bio Apple IIGS disk. published 31 years ago: Le Manoir de Mortevielle (c) 1989 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115303&o=2 $end $amigaocs_flop=mortviel, $bio Commodore Amiga 500 disk. published 32 years ago: Le Manoir de Mortvielle (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74434&o=2 $end $cpc_flop=lemanoir03,manoirde02,lemanoir08, $bio Amstrad CPC type-in published 35 years ago: Le Manoir de Rochebrune (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119918&o=2 $end $saturn=hidsoulsf, $bio Sega Saturn game published 24 years ago: Le Manoir des Ames Perdues (c) 1996 Sega Enterprises, Limited. French release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... [Model GS-9005]". French description from Back cover: Laissez les portes du Manoir se refermer derrière vous pour découvrir Mike et Jun, deux de ses habitants, les secrets qu'il renferme. Pendant votre visite, vous lierez connaissance avec ses étranges pensionnaires qui ont tous de sombres et énigmatiques passés... Suspendus hors du temps, sont-ils à l'abri de leurs anciennes terreurs ou sont-ils prisonniers d'une illusion ? Cette question va précipiter les événements et menacer l'équilibre qui maintient le manoir au bord de l'abîme, entre imaginaire et réalité. Un périple envoûtant dans un univers mystérieux ou l'aventure se joue en 3D et intégralement en Français. - TECHNICAL - Game ID: MK81012-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60337&o=2 $end $cpc_flop=manoirdu,lemanoir09,lemanoir04, $bio Amstrad CPC 464 disk. published 32 years ago: Le Manoir du Comte Frozarda Cracked (c) 1988 Mc Spe Tape-to-Disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122503&o=2 $end $cpc_flop=lemanoir05, $bio Amstrad CPC type-in published 33 years ago: Le Manoir Maudit (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119917&o=2 $end $info=lemans, $bio Arcade Video game published 44 years ago: Le Mans (c) 1976 Atari. Le Mans challenges player speed and skill with 10 different tracks. Players race against the clock on each track as it appears in sequence. After the car passes the finish line of one track, a new one appears automatically, more difficult than the one before. The first track is a snap. The second, a little more difficult. etc... The more skilled the driver, the more tracks will be completed within the gam's time limit. And oil slicks don't make it any easier. 10 points are scored for each completed track. If a player finishes the first 6 tracks, two of four possible mystery courses will appear randomly to add further excitement and challenge. - TRIVIA - Released in August 1976. Another in a long line of original Atari black and white driving games. Le Mans continues the winning racing and profit tradition of Team Atari, like its famous forebears : "Gran Trak 10", "Indy 800", "Indy 4"... Each tracks in Le Mans are named after famous raceways. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3399&o=2 $end $vic10=lemans, $bio Commodore VIC-10 cart. published 38 years ago: Le Mans (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53620&o=2 $end $msx1_cass=lemans,lemansa, $bio MSX cass. published 36 years ago: Le Mans (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94789&o=2 $end $cpc_flop=lemansf1,lemansuk, $bio Amstrad CPC type-in published 35 years ago: Le Mans (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122736&o=2 $end $mz700_cass=lemans, $bio Le Mans (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131670&o=2 $end $msx1_flop=lemans2, $bio Le Mans 2 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134264&o=2 $end $msx1_cart=lemans2, $bio MSX cart. published 36 years ago: Le Mans 2 [Model 5305] (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77215&o=2 $end $info=lemans24, $bio Arcade Video game published 23 years ago: Le Mans 24 (c) 1997 Sega. The world's top 6 car manufacturers battle it out over 24 gruelling hours. - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 1 Control : paddle Buttons : 8 - TRIVIA - Released in June 1997 in Japan. Hisaki Nimiya, who did the voice of the announcer in "Manx TT - Super Bike", and who later did the voice of the announcers in "Sega Water Ski" and "Get Bass - Sega Bass Fishing", did the announcer's voice in this game. Marvelous Entertainment released a limited-edition soundtrack album for this game (Le Mans 24 - MJCA-00005) on 19/11/1997. - TIPS AND TRICKS - * Drive King Car : 1. Insert coin(s) 2. Press (and hold) the break pedal down. 3. Push Start. 4. Select a course 5. At the car selection screen, highlight 'Nismo', the vehicle on the far left. 6. Hold Zoom-in + Zoom-out while pushing down on the accelerator. 7. Release the brake pedal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3410&o=2 $end $gbcolor=lemans24, $bio Nintendo Game Boy Color game published 20 years ago: Le Mans 24 Hours [Model CGB-B24P-NOE] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68206&o=2 $end $dc=lemans24hj,lemans24hp, $bio Sega Dreamcast GD published 19 years ago: Le Mans 24 Hours [Model HDR-0149] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135603&o=2 $end $dc=lemans24h, $bio Sega Dreamcast GD published 20 years ago: Le Mans 24 Hours [Model T-15111D-50] (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135602&o=2 $end $msx1_flop=lemans, $bio Le Mans cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230030&o=2 $end $cpc_flop=lemaraud,marauder09,marauder0a, $bio Amstrad CPC 464 disk. published 31 years ago: Le Maraudeur (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123961&o=2 $end $cpc_flop=lemaraud01,lemaraud02,lemaraud01a,lemaraud02b, $bio Le Maraudeur (c) 200? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121806&o=2 $end $mo5_cass=masqgrai,masqgraib,masqgraia, $bio Le Masque du Graille (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108820&o=2 $end $cpc_cass=megapack, $bio Amstrad CPC cass. published 31 years ago: Le Megapack (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98010&o=2 $end $mo5_cass=metalurg,metalurgb,metalurga, $bio Le Metallurgiste (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108821&o=2 $end $mo5_cass=micropro,microproa, $bio Thomson MO5 cass. published 35 years ago: Le Micro-Processeur (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108822&o=2 $end $mo5_cass=million, $bio Thomson MO5 cass. published 36 years ago: Le Millionnaire (c) 1984 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108823&o=2 $end $cpc_cass=millionf, $bio Amstrad CPC cass. published 35 years ago: Le Millionnaire (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98011&o=2 $end $mo5_cass=minotaur,minotaurb,minotaurc,minotaurd,minotaure,minotaura, $bio Thomson MO5/TO7 cass. published 36 years ago: Le Minotaure (c) 1984 Hatier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108383&o=2 $end $bbc_rom=lemodem100,lemodem, $bio Acorn BBC ROM published 35 years ago: Le Modem Ver. 1 (c) 1985 Watford Electronics. ROM used to control the Watford modem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145046&o=2 $end $gameboy=lostwrldf, $bio Nintendo Game Boy Cart. published 23 years ago: Le Mond Perdu - Jurassic Park [Model DMG-ALWF-FRA] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66329&o=2 $end $cpc_cass=monde, $bio Amstrad CPC cass. published 35 years ago: Le Monde (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98012&o=2 $end $cpc_flop=lemondef01, $bio Amstrad CPC type-in published 33 years ago: Le Monde (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119187&o=2 $end $cpc_flop=lemondea, $bio Amstrad CPC 464 disk. published 32 years ago: Le Monde Animal (c) 1988 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124501&o=2 $end $vsmile_cart=elmof, $bio VTECH V.Smile cart. published 15 years ago: Le Monde d'Elmo - Les Grandes Découvertes D'Elmo (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234005&o=2 $end $cpc_cass=mondmerv, $bio Amstrad CPC cass. published 30 years ago: Le Monde des Merveilles (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98013&o=2 $end $cpc_flop=lemonded, $bio Amstrad CPC 464 disk. published 30 years ago: Le Monde des Merveilles (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126626&o=2 $end $vg5k=spacem, $bio Philips VG-5000 cass. published 36 years ago: Le Monstre - Space Monster (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236406&o=2 $end $alice32=motexpl, $bio Alice 32 cass. published 36 years ago: Le Moteur a Explosion (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87594&o=2 $end $odyssey2=magique, $bio Phillips Videopac game published 39 years ago: Le Mûr Magique (c) 1981 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95628&o=2 $end $cpc_flop=mystered,mystered01, $bio Amstrad CPC 464 disk. published 35 years ago: Le Mystere de Kikekankoi (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121388&o=2 $end $mo5_cass=mingfonk,mingfonkb,mingfonka, $bio Thomson MO5 cass. published 34 years ago: Le Mystere de Ming-Fonko (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108824&o=2 $end $to_flop=mysparis,mysparisa, $bio Thomson TO disk. published 32 years ago: Le Mystere de Paris (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107830&o=2 $end $mo5_cass=mysparis, $to7_cass=mysparis, $bio Thomson MO5/TO7 cass. published 32 years ago: Le Mystere de Paris (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108384&o=2 $end $cpc_cass=kikekan, $bio Amstrad CPC cass. published 35 years ago: Le Mystère de Kikekankoi [Model 051] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98014&o=2 $end $cpc_flop=lenecrom01,lenecrom,necroman03,necroman04,necroman,necroman01,necroman02, $bio Amstrad CPC 464 disk. published 33 years ago: Le Necromancien (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120958&o=2 $end $mo5_cass=nombcach, $bio Le Nombre Cache Ou... (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108825&o=2 $end $mo5_cass=nouvespa,nouvespab,nouvespaa,nouvespac, $bio Thomson MO5 cass. published 35 years ago: Le Nouvel Espagnol sans Peine (c) 1985 Assimil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108826&o=2 $end $cpc_flop=pactefle,pactefle01,lepactef, $bio Amstrad CPC 464 disk. published 34 years ago: Le Pacte (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120522&o=2 $end $cpc_flop=passager02,passager03,passager04,passager05,lepassag,passager0a,passager0c, $bio Amstrad CPC 464 disk. published 33 years ago: Le Passager du Temps (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120650&o=2 $end $cpc_flop=lepassag03,lepassag04, $bio Le Passager du temps Cracked (c) 199? Crack'ers Beuh'L1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128158&o=2 $end $cpc_flop=lepassag01,lepassag02, $bio Le Passager du Temps Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122638&o=2 $end $cpc_flop=lepassem, $bio Amstrad CPC type-in published 32 years ago: Le Passe Muraille (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120549&o=2 $end $mo5_cass=pendu, $to7_cass=lependu, $bio Thomson MO5/TO7 cass. published 38 years ago: Le Pendu (c) 1982 CNDP [Centre National de Documentation Pedagogique]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108385&o=2 $end $mz700_cass=pendu, $bio Le Pendu (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131748&o=2 $end $cpc_flop=lependuf, $bio Amstrad CPC 464 disk. published 36 years ago: Le Pendu Cracked (c) 1984 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126627&o=2 $end $cpc_flop=lepetitt,petittra01,petittra, $bio Amstrad CPC type-in published 33 years ago: Le Petit Train (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119919&o=2 $end $to_flop=piratego, $bio Le Pirate Gogol (c) 198? Maniac Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107831&o=2 $end $mo5_cass=plusbeau, $bio Thomson MO5 cass. published 35 years ago: Le Plus Beau Puzzle (c) 1985 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108827&o=2 $end $cpc_flop=leprison, $bio Amstrad CPC type-in published 33 years ago: Le Prisonnier (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120246&o=2 $end $x07_cass=prixdang, $bio Canon X-07 type-in published 36 years ago: Le Prix du Danger (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138562&o=2 $end $cdi=renflorf, $bio Phillips CD-i published 28 years ago: Le Renaissance à Florence (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52950&o=2 $end $cpc_flop=lerepere, $bio Amstrad CPC 464 disk. published 24 years ago: Le Repere (c) 1996 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124502&o=2 $end $cpc_flop=leretour,retourda,retourda01, $bio Amstrad CPC type-in published 31 years ago: Le Retour d'Ali Gator (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120085&o=2 $end $cpc_flop=leretour01, $bio Amstrad CPC 464 disk. published 30 years ago: Le Retour du Jet d'Ail (c) 1990 Syntax Error - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126964&o=2 $end $gbcolor=lionkingf, $bio Nintendo Game Boy Color game published 20 years ago: Le Roi Lion - Les Adventures de Simba [Model CGB-BLKF-FRA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68207&o=2 $end $vsmile_cart=lionkingf, $bio Le Roi Lion - Simba Découvre la Jungle (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234013&o=2 $end $cpc_flop=lesceptr,sceptred01,sceptred, $bio Amstrad CPC 464 disk. published 35 years ago: Le Sceptre d'Anubis (c) 1985 Micro Programmes 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121569&o=2 $end $to7_cass=pyramide, $bio Le Secret de la Pyramide (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108386&o=2 $end $cpc_cass=sectomb, $bio Amstrad CPC cass. published 34 years ago: Le Secret du Tombeau (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96103&o=2 $end $cpc_flop=lesecret01,lesecret,secretdu01,secretdu, $bio Amstrad CPC 464 disk. published 34 years ago: Le Secret du Tombeau [Model LA 35 D] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120824&o=2 $end $cpc_flop=7contin_c1,7contin_c1a,7contin_c2, $bio Amstrad CPC 464 disk. published 33 years ago: Le Septieme Continent Cracked (c) 1987 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122628&o=2 $end $to_flop=soliel,soliela, $bio Thomson TO disk. published 33 years ago: Le Soleil et ses Planetes (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107832&o=2 $end $x07_cass=sorcmaud, $bio Canon X-07 type-in published 34 years ago: Le Sorcier Maudit (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138563&o=2 $end $alice32=sphinx, $bio Alice 32 cass. published 36 years ago: Le Sphinx d'or (c) 1984 Ediciel - TECHNICAL - GAME ID: 71.0082.9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87595&o=2 $end $cpc_flop=lesquele, $bio Amstrad CPC type-in published 33 years ago: Le Squelette (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119920&o=2 $end $cpc_cass=survivnt,survivnta, $bio Amstrad CPC cass. published 35 years ago: Le Survivant (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98016&o=2 $end $cpc_flop=survivan,lesurviv,survivan01, $bio Amstrad CPC 464 disk. published 35 years ago: Le Survivant Cracked (c) 1985 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126351&o=2 $end $cpc_flop=synopsis,synopsis01, $bio Amstrad CPC 464 disk. published 32 years ago: Le Synopsis de Biat (c) 1988 Micro Futur [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126532&o=2 $end $mo6_flop=talisman,talismana, $to_flop=talismanmo6,talismanmo6a, $bio Thomson MO6/TO8 disk. published 34 years ago: Le Talisman d'Osiris (c) 1986 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107833&o=2 $end $cpc_cass=osiris, $bio Amstrad CPC cass. published 33 years ago: Le Talisman d'Osiris (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98017&o=2 $end $cpc_flop=osiris,osiris2,osiris3,osiris1,osiris_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Le Talisman d'Osiris (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119072&o=2 $end $cpc_flop=letaquin,letaquin01, $bio Amstrad CPC type-in published 31 years ago: Le Taquin (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119553&o=2 $end $cpc_flop=letaroma,taromanc01, $bio Amstrad CPC 464 disk. published 30 years ago: Le Taromancien (c) 1990 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126654&o=2 $end $cpc_flop=taromanc, $bio Amstrad CPC 464 disk. published 30 years ago: Le Taromancien Cracked (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121637&o=2 $end $mo5_cass=quauthli,quauthlia,quauthlic,quauthlib, $to7_cass=quauhtli,quauhtlia, $bio Thomson MO5/TO7 cass. published 34 years ago: Le Temple de Quauhtli (c) 1986 Loriciels. - TECHNICAL - GAME ID: 148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108387&o=2 $end $to_flop=quauhtli, $bio Thomson TO disk. published 34 years ago: Le Temple de Quauhtli (c) 1986 Loriciels. - TECHNICAL - GAME ID: 151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107834&o=2 $end $cpc_flop=letemple, $bio Amstrad CPC type-in published 34 years ago: Le Temple du Soleil (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119921&o=2 $end $cpc_flop=templedu, $bio Amstrad CPC type-in published 34 years ago: Le Temple du Soleil (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127958&o=2 $end $cpc_flop=letemple01, $bio Amstrad CPC type-in published 35 years ago: Le Temple Maudit (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120586&o=2 $end $to_flop=temphist,temphista,temphistb, $bio Thomson TO disk. published 33 years ago: Le Temps d'Une Historie (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107835&o=2 $end $cpc_cass=temphero, $bio Amstrad CPC cass. published 29 years ago: Le Temps des Heros (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98018&o=2 $end $cpc_flop=leterrat, $bio Amstrad CPC type-in published 33 years ago: Le Terrator (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120550&o=2 $end $cpc_flop=tourdumo01, $bio Amstrad CPC 464 disk. published 36 years ago: Le Tour du Monde en 80 Jours Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126348&o=2 $end $cpc_cass=toursiec, $bio Amstrad CPC cass. published 35 years ago: Le Tournoi du Siecle (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98019&o=2 $end $cpc_flop=letourno, $bio Amstrad CPC 464 disk. published 35 years ago: Le Tournoi du Siecle Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126349&o=2 $end $to_flop=traceur,traceura, $bio Thomson TO disk. published 29 years ago: Le Traceur (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107836&o=2 $end $cpc_flop=letresor01,letresor02,tresorda, $bio Amstrad CPC 464 disk. published 29 years ago: Le Tresor d'Ali Gator (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123920&o=2 $end $cpc_flop=letresor, $bio Amstrad CPC 464 disk. published 29 years ago: Le Tresor d'Ali Gator (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124503&o=2 $end $cpc_cass=tresamaz, $bio Amstrad CPC cass. published 35 years ago: Le Tresor de l'Amazone (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98020&o=2 $end $cpc_flop=letresor03, $bio Amstrad CPC 464 disk. published 35 years ago: Le Tresor de l'Amazone Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126350&o=2 $end $cdi=tresilej, $bio Phillips CD-i published 27 years ago: Le Tresor de l'Ile aux Jeux (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52951&o=2 $end $to_flop=tresbask,tresbaska, $bio Le Tresor des Baskerville (c) 198? Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107837&o=2 $end $mo6_flop=tresrats, $bio Thomson MO6/TO8 disk. published 34 years ago: Le Tresor des Rats d'Egout (c) 1986 Cedic-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42890&o=2 $end $spectrum_cass=letresor, $bio Sinclair ZX Spectrum cass. published 36 years ago: Le Tresor du Docteur Spectradamus (c) 1984 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81644&o=2 $end $to_flop=trespir,trespira,trespirb, $bio Thomson TO disk. published 36 years ago: Le Tresor du Pirate (c) 1984 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107838&o=2 $end $mo5_cass=trespir,trespirb,trespirc,trespira, $bio Thomson MO5/TO7 cass. published 36 years ago: Le Tresor du Pirate (c) 1984 Free Game Blot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40465&o=2 $end $odyssey2=englouti, $g7400=englouti, $bio Le Tresor Englouti (c) 198? Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95763&o=2 $end $cpc_flop=letrucf1, $bio Amstrad CPC type-in published 34 years ago: Le Truc (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120587&o=2 $end $a2600=spacetun1,spacetune1, $bio Atari 2600 cart. published 38 years ago: Le Tunnel de L'Estace (c) 1982 Puzzy. French release. - TECHNICAL - Model PG202 - TRIVIA - The title of this game is misspelled. It should be 'Le Tunnel de L'Espace' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50988&o=2 $end $info=leadang, $bio Arcade Video game published 32 years ago: Lead Angle (c) 1988 Tecmo, Ltd. Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without putting up a fight in this challenging shoot'em up. - TECHNICAL - Main CPU : (2x) V20 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), (2x) Custom (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Lead Angle was released in July 1988 in Japan. Very rare, only a few boards were released. Export releases: "Dead Angle" [SP] "Gang Hunter" - SERIES - 1. Empire City 1931 (1986) 2. Lead Angle (1988) - STAFF - Developed by Seibu Kaihatsu. Producer : Hitoshi Hamada Director : T.Wada Hard Wear : ??? Programmers : T. Takano, Kengo Kondo, Shuichi Mori (S. Mori), H. Tomita Music : ??? Art : M. Matsuzawa, S. Nagasaki, T. Komazawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4922&o=2 $end $pc8801_flop=leader, $bio Leader (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92233&o=2 $end $cpc_cass=leadbord, $bio Amstrad CPC cass. published 34 years ago: Leader Board (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98021&o=2 $end $cpc_cass=leadbordk, $bio Amstrad CPC cass. published 34 years ago: Leader Board (c) 1986 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98022&o=2 $end $info=ar_ldrb,ar_ldrba,ar_ldrbb, $bio Arcadia Super Select board published 32 years ago: Leader Board Golf (c) 1988 Arcadia Systems. A golf game. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3822&o=2 $end $amigaocs_flop=leadbg, $bio Commodore Amiga 500 disk. published 34 years ago: Leader Board Golf Simulation (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74435&o=2 $end $amigaocs_flop=leadbgt1, $bio Commodore Amiga 500 disk. published 34 years ago: Leader Board Golf Simulation - Tournament Disk #1 (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74436&o=2 $end $specpls3_flop=leadboa3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Leader Board Par 3 (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147890&o=2 $end $st_flop=leadbg, $bio Atari ST disk. published 34 years ago: Leader Board Pro Golf Simulator (c) 1986 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149269&o=2 $end $st_flop=leadbgt1, $bio Atari ST disk. published 34 years ago: Leader Board Pro Golf Simulator Tournament Disk 1 (c) 1986 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149270&o=2 $end $cpc_flop=leaderbo04,leaderbo01,leaderbo,leaderbo09, $bio Amstrad CPC 464 disk. published 34 years ago: Leaderboard (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120874&o=2 $end $spectrum_cass=ldrboardk,ldrboardka, $bio Leaderboard (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219410&o=2 $end $spectrum_cass=ldrboarder, $bio Leaderboard (c) 19?? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234766&o=2 $end $c64_cart=leadbg, $bio Commodore C64 cart. published 34 years ago: Leaderboard Golf (c) 1986 Access - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53621&o=2 $end $pcw=leadbg, $bio Leaderboard Golf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118324&o=2 $end $cpc_flop=leaderbo03,leaderbo02,leaderbo05,leaderbo06,leaderbo07,leaderbo08, $bio Amstrad CPC 464 disk. published 33 years ago: Leaderboard Tournament (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120875&o=2 $end $pc98=leadquiz, $bio Leaders Quiz (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89957&o=2 $end $pc98=leadingc, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Leading Company (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10241010 BARCODE: 4988615002854 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89958&o=2 $end $x68k_flop=leadingc, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Leading Company (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10241040 BARCODE: 4988615003707 FD x2 - TRIVIA - Released on July 30, 1992 in Japan for a retail price of 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87848&o=2 $end $snes=leadingc, $bio Nintendo Super Famicom cart. published 27 years ago: Leading Company [Model SHVC-LC] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61667&o=2 $end $snes=leadjoc2, $bio Nintendo Super Famicom cart. published 25 years ago: Leading Jockey 2 [Model SHVC-ALJJ-JPN] (c) 1995 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61669&o=2 $end $psx=leadingj, $bio Sony PlayStation disc published 24 years ago: Leading Jockey Highbred [Model SLPS-00348] (c) 1996 Harvest One. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85391&o=2 $end $snes=leadjock, $bio Nintendo Super Famicom cart. published 26 years ago: Leading Jockey [Model SHVC-L9] (c) 1994 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61668&o=2 $end $apple2_flop_clcracked=leadshtr, $bio Apple II disk. published 35 years ago: Leadsheeter (c) 1985 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240691&o=2 $end $neocd=lbowling, $bio SNK Neo-Geo CD published 26 years ago: League Bowling (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-019] - TRIVIA - League Bowling for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47591&o=2 $end $neogeo=lbowling, $bio SNK Neo-Geo AES cart. published 29 years ago: League Bowling (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-019] 26 Mega - TRIVIA - Released on July 1, 1991 in Japan and United States of America. MVS version : "League Bowling [Model NGM-019]". Reviews: 1991 - Consoles + HS N.2 [FR]: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47590&o=2 $end $info=lbowling, $bio SNK Neo-Geo MVS cart. published 30 years ago: League Bowling (c) 1990 SNK [Shin Nihon Kikaku]. A colourful and playable ten-pin bowling game for 1 to 4 players, offering a choice of three scoring methods : 'Regulation', 'Flash' and 'Strike 90'. The game begins with players selecting either a right or left-handed bowler, before choosing what weight they want their bowling balls to be. Once the match starts properly, Power and Direction meters will appear and players must use both their judgement and timing to select and execute the desired bowl. Timing is key as players are only allowed twenty seconds to make each shot. The 'Strike 90' mode awards players ninety points for a strike and sixty points for a spare. In the 'Flash' game mode, the points flash across the lane as the players throw the ball. Should they succeed in knocking down the standing pins, the points that are displayed at the time the pins are struck will be added to the players' scores. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-019 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player (only 1 usable). [Joystick] 8-Way, [A] Set Controls/Set Power - TRIVIA - League Bowling was released on December 10, 1990. Nadia from Secret of Blue Water make a cameo in this game. She appears on the background (e.g : when you choose your hand, left or right, at the begin). - PORTS - * CONSOLES: SNK Neo-Geo (jul.1, 1991; "League Bowling [Model NGH-019]") SNK Neo-Geo CD (Sept. 9, 1994; "League Bowling [Model NGCD-019]") Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1364&o=2 $end $spectrum_cass=leaguech, $bio Sinclair ZX Spectrum cass. published 32 years ago: League Challenge (c) 1988 Atlantis Manage your favourite football team your way. No more matches lost because the manager chose the wrong team or played a wrong combination. Now is your chance to go for Division One. Maybe even win the league and cup double. Who knows, you may even find the manager's job is more difficult than you thought. - TECHNICAL - Game ID: AT 335 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79550&o=2 $end $cpc_cass=leaguech, $bio Amstrad CPC cass. published 33 years ago: League Challenge [Model AT 407X] (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98023&o=2 $end $bbcb_cass=leaguech, $electron_cass=leaguech, $bio Acorn BBC/Electron cass. published 34 years ago: League Challenge (c) 1986 Atlantis - TECHNICAL - GAME ID: AT 601X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52046&o=2 $end $info=lc_11, $bio Bowler published 24 years ago: League Champ (c) 1996 Williams Electronics Games, Incorporated. - TECHNICAL - BOARD SET: WPC 89 CPU, modified sound board, WPC89 driver board. SOUND: It uses only a DAC for digital sound effects and test menu sounds and a 55536 CVSD speech chip, most commonly used in early speech expansion boards of the System 3-9 games. Originally they use the Yahama chip set for many pinball games but not in these bowler games. - TRIVIA - League Champ is supposedly the final shuffle bowling game made by Williams Electronics (WMS) and United (bowling). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10327&o=2 $end $cpc_cass=leaguefb, $bio Amstrad CPC cass. published 29 years ago: League Football (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98025&o=2 $end $spectrum_cass=leaguefo, $bio Sinclair ZX Spectrum cass. published 29 years ago: League Football [Model LF] (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79551&o=2 $end $intv=llight,llight1,llight2, $bio Mattel Intellivision game published 37 years ago: League of Light (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60906&o=2 $end $amigaocs_flop=leander,leanderu, $bio Commodore Amiga 500 disk. published 29 years ago: Leander (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74437&o=2 $end $pc98=leap, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: LEAP 時にさらわれた少女 (c) 1995 Ange. (Leap - Toki ni Sarawareta Shoujo) - TECHNICAL - Floppy disks: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89959&o=2 $end $leapfrog_leappad_cart=scoobydonut, $bio LeapFrog Leappad cart. published 18 years ago: Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234965&o=2 $end $leapfrog_leappad_cart=findnemoa, $bio LeapFrog Leappad cart. published 17 years ago: Leap 1 - Reading - Disney/Pixar Finding Nemo (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234966&o=2 $end $leapfrog_leappad_cart=mathgdbr, $bio LeapFrog Leappad cart. published 19 years ago: Leap 2 - Math - The Great Dune Buggy Race (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234967&o=2 $end $leapfrog_leappad_cart=monsters, $bio LeapFrog Leappad cart. published 19 years ago: Leap 2 - Reading - Disney/Pixar Monsters, Inc. (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234968&o=2 $end $leapfrog_leappad_cart=dinosaur, $bio LeapFrog Leappad cart. published 16 years ago: Leap and the lost Dinosaur (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234970&o=2 $end $bbcb_cass=leapfrog, $bio Leap Frog (c) 19?? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52047&o=2 $end $leapfrog_leappad_cart=lionking, $bio LeapFrog Leappad cart. published 18 years ago: Leap Start - Pre Reading Storybook - Disney's The Lion King (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234969&o=2 $end $leapfrog_leappad_cart=dinosaurg, $bio LeapFrog Leappad cart. published 16 years ago: Leap und die Welt der Dinosaurier (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234971&o=2 $end $leapfrog_leappad_cart=leapspond, $bio LeapFrog Leappad cart. published 17 years ago: Leap's Pond - Activity & Game Book (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234972&o=2 $end $leapfrog_leappad_cart=tuttitrip, $bio LeapFrog Leappad cart. published 19 years ago: Leap-Start - Pre Reading - Tutter's Tiny Trip (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234973&o=2 $end $mc10=leapfrog, $bio Leapfrog (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87655&o=2 $end $leapfrog_leappad_cart=schoolhse3, $bio LeapFrog Leappad cart. published 16 years ago: LeapFrog Schoolhouse - Level 3 - Helping Others (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234974&o=2 $end $database=leapfrog, $bio Voltmace Database cart. published 38 years ago: Leapfrog [No. 25] (c) 1982 Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129553&o=2 $end $dragon_cass=leaplanc, $bio Dragon cass. published 37 years ago: Leapin' Lancelot (c) 1983 Anik Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116986&o=2 $end $info=leappadca, $bio Computer published 16 years ago: LeapPad (c) 2004 LeapFrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146971&o=2 $end $leapfrog_leappad_cart=lpbooks, $bio LeapFrog Leappad cart. published 18 years ago: LeapPad - Libro Interactivo (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234975&o=2 $end $leapfrog_leappad_cart=lpbook, $bio LeapFrog Leappad cart. published 17 years ago: LeapPad Interactive Book (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234976&o=2 $end $apple2_flop_clcracked=lrnawrd2, $bio Apple II disk. published 37 years ago: Learn About Words In Reading 2 (c) 1983 American Educational Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231662&o=2 $end $rainbow=lrn100, $bio Learn Rainbow 100 (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236872&o=2 $end $spectrum_cass=l2rbodyp, $bio Sinclair ZX Spectrum cass. published 35 years ago: Learn to Read - Body Parts (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226627&o=2 $end $spectrum_cass=l2r1, $bio Learn To Read 1 (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226044&o=2 $end $spectrum_cass=l2r2, $bio Learn To Read 2 (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226045&o=2 $end $spectrum_cass=l2r3, $bio Learn To Read 3 (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226046&o=2 $end $spectrum_cass=l2r4, $bio Learn To Read 4 (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226047&o=2 $end $spectrum_cass=l2r5, $bio Learn To Read 5 (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226048&o=2 $end $spectrum_cass=l2rp1, $bio Sinclair ZX Spectrum cass. published 30 years ago: Learn To Read with Prof - Level 1 (c) 1990 Prisma Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226049&o=2 $end $apple2_cass=lbasic12, $bio Apple II cass. published 40 years ago: Learning BASIC, Pt. 1 & 2 (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136019&o=2 $end $apple2_cass=lbasic3, $bio Apple II cass. published 40 years ago: Learning BASIC, Pt. 3 (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136020&o=2 $end $clickstart_cart=learningcarnival, $bio LeapFrog ClickStart cart. published 13 years ago: Learning Carnival (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145647&o=2 $end $intv=lfun1, $bio Mattel Intellivision game published 33 years ago: Learning Fun I - Math Master Factor Fun (c) 1987 INTV. You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk. Using the hand controller buttons, type in the answer IN REVERSE ORDER, the same way you would if solving the problem with paper and pencil. For example, if the problem were 8 + 4, you would press 2 then 1 then ENTER to correctly answer 12. You will find that typing the numbers in reverse order will make it easier for you to solve difficult problems. If you make a mistake while typing in an answer, you can correct it by pressing CLEAR. Your answer so far will be erased and you can start over. You cannot press CLEAR after you have pressed ENTER. Get the answer right and you can go around the animal. Get it wrong and you will hear a buzz. Your path remains blocked. The correct answer will appear in BLUE. To see your (incorrect) answer, press and hold the DISC; your answer will be shown in WHITE. Press ENTER to jump into the river. You will continue on your way in the water. Whether on land or in the river, you will again be blocked by an animal with a new problem to solve. Player 1 answers problems on the LEFT side of the screen (for the BLACK gorilla) using the LEFT hand controller. Player 2 answers problems on the RIGHT side of the screen (for the YELLOW gorilla) using the RIGHT hand controller. Players can enter answers at the same time. If you entered 0 for Player 2's number of problems, the yellow gorilla will stay in one place throughout the game, cheering when you get answers correct. - TECHNICAL - Model 9002 - SCORING - Your score appears above your gorilla. There are 2 numbers. The first number shows how many problems you have answered correctly. The second number shows how many problems you have answered so far. For example, if you have answered 5 problems and gotten 4 of them right, your score would be 4 / 5. - STAFF - Design/Program: David Warhol Graphics: Connie Goldman Sound: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60907&o=2 $end $intv=lfun2, $bio Mattel Intellivision game published 33 years ago: Learning Fun II - Word Wizard Memory Fun (c) 1987 INTV ------------ WORD ROCKETS ------------ The WORD ROCKETS title screen appears. Press the DISC to begin. OBJECT OF THE GAME One or two players try to complete flying words! Load vowels on your wagon and launch them at the incomplete words in the sky. In a one-player game, player tries to beat his or her best time at completing 25 words. In a two-player game, first player to complete 25 words wins. GAME PLAY As an incomplete word sails across the sky, press the left or right of the DISC to move your wagon over one of the vowels that will complete the word. The left hand controller moves the red wagon and the right hand controller moves the yellow wagon. Once you are over a letter that will complete the word, press any SIDE ACTION KEY to load the letter on the wagon. Using the DISC again, position the wagon for launching. Take the speed and height of the word into account when lining up the wagon. Press the SIDE ACTION KEY again to launch! Launch a correct vowel, hit the word, and score a point! The screen flashes and the word changes to either red or yellow, matching the color of the wagon that launched it. (Note: In a two player game, if both players hit the word with a correct vowel at the same time, the word will turn yellow, but both players will score a point.) If the vowel will not correctly complete the word, it will bounce off. Note: As soon as you launch a vowel, another one will appear in its place. You can't load another vowel until the last one you launched is off the screen. If no vowel on screen will complete the current word, launch one and hope one you need appears. --------- WORD HUNT --------- The WORD HUNT title screen appears. Press the DISC. You are asked for the number of players. On the left hand controller, press 1 to play by yourself, 2 to play against a friend. Press ENTER to start the game. OBJECT OF GAME Control a monkey to pick up letters to spell 3 words of up to 8 letters each. Think fast! The player with the highest score at the end of five 3-minute turns wins! GAME PLAY 15 letters are scattered on screen. The clock at top center starts to count down from 3 minutes. The left hand controller controls the blue monkey. In a two player game, the right hand controller controls the white monkey. Use the DISC to move your monkey. Stop the monkey covering a letter you want to pick up and press any SIDE ACTION KEY. Your monkey picks up the letter with its tail. Move the monkey and letter out of the jungle to your half of the scoring area at the bottom of the screen. Drop the letter by again pressing any SIDE ACTION KEY, then run back into the jungle for another letter. Pick up letters, in order, to spell any word of eight letters or less. As you drop the letters, they automatically line up. When you finish the word, press ENTER. (If the word is 8 letters long, you don't need to press ENTER.) You can make corrections by pressing CLEAR to erase the last letter. You can press CLEAR as many times as needed. If you accidentally pick up a letter you don't need, quickly dump it in the trash can located at the bottom center of the jungle. Move your monkey to cover the trash can, then press any SIDE ACTION KEY. In a two player game, you can cause trouble by watching what your opponent is trying to spell -- then grabbing the letters first and throwing them away! Careful -- two can play at that game! When time runs out (3 minutes) or both players complete 3 words, it's time to check the words. An arrow points to the first word on the left. If the white player (on the right) wishes to challenge the word, check in the dictionary. If the word is not correctly spelled, the blue player must press his own CLEAR button (notice that the OK! on screen shows yes and no in the colors of the players who must answer). The word is erased from the screen and does not count toward the blue player's score. If the word is not challenged, or if is checked and found to be correct, blue player presses ENTER and 1 point is added to the blue player's score for each letter in the word. When playing by yourself, check your own words, pressing ENTER (correct) or CLEAR (wrong). In a two-player game, after blue player's words are verified, repeat for the white player's words. After all words have been verified, there is a pause and another 3-minute turn starts. There are 5 turns in a game. To play another game, press RESET. ---------- CROSSWORDS ---------- The CROSSWORDS title screen appears. Press the DISC. GAME PLAY Two players take turns spelling words on the grid. Each word must connect to another. Highest score after 20 moves wins. At the beginning of the game, 7 letters are selected at random for each player. The letters for the left player (Tan) appear in a column at the left of the screen; the letters for the right player (Green) appear in a column at the right. Tan looks for a word that can be spelled from the letters in his or her column. Not all letters have to be used, but each letter can only be used once. For example, if the letters in the column are R X E A K W B, the word "BEAR" could be spelled. To place a word on the grid takes three steps: 1. Press the hand controller DISC to select where the word will start on the grid. As you press the DISC, squares on the grid will light up. When the square you want the first letter to go is lighted, release the DISC. 2. Press 1 if you want the word to be spelled from the lighted square to the right. Press 2 if you want it spelled from the lighted square down. At the top of the grid is a reminder: 1 for right, 2 for down. You can also press 3 to pass when you cannot spell a word from the letters you have. The reminder is shown in the color of the player whose turn it is. 3. Press the numbers on the hand controller that are next to the letters that spell the word, then press ENTER. For example, to spell BEAR from the letters above, you would press 7 then 3 then 4 then 1 then ENTER. (If you change your mind or press the wrong number, you can correct it if you haven't pressed ENTER yet: press CLEAR to take back the last letter placed on the grid. You can press CLEAR repeatedly to take back as many letters as you need; press it enough times and you can return to step 2.) At the top of the screen is a reminder that you can press 1 through 7 (1-7), CLEAR (c), or ENTER (e). Again, the reminder is shown in the color of the player whose turn it is. Green may now ACCEPT or CHALLENGE Tan's word. To accept, Green presses ENTER and Tan receives 1 point per letter in the word. (For the example BEAR, Tan receives 4 points.) If Green challenges, the word is looked up in a dictionary. If the word is spelled correctly, Green presses ENTER and Tan receives the points. If the word is spelled incorrectly, Tan must press CLEAR repeatedly, removing the word from the board, and then ENTER to pass the turn to Green. Green presses ENTER, then it's his or her turn to place a word on the grid following the three steps above. (Note the color of the reminder line at top to see who has the option of pressing ENTER.) The second word on the grid and each word thereafter must connect to a word already on the grid. For example, if Green had the letters O C H Q Y B G, he or she could spell the word HOBBY using the B already on the grid (worth 5 points). If a word does not connect to a previous word when ENTER is pressed, the buzzer sounds and the word is automatically cleared. Try again. If you add a word to the grid that extends a word already on the grid, you get points both for the word you add AND the extended word. For example, Tan adds SUN to the grid such that it turns BEAR into BEARS. Tan gets 3 points for SUN and 5 points for BEARS. Look for ways to extend the beginning and end of words: NOT can become NOTE and HOE can become SHOE. When you place letters, EVERY new word formed must be a real word, otherwise NONE of them will be allowed. NEW LETTERS At the end of your turn, new letters fill in the blanks left by letters used. If you cannot spell a word from the letters in your column, you can get 7 new letters by pressing 3. The penalty for doing this is losing your turn. ---------- MEMORY FUN ---------- The MEMORY FUN title screen appears. Press the DISC. You are asked for the level number you want to play at. Using the left hand controller, answer from 1 (easiest) to 44 (hardest), then press ENTER. You are then asked for the number of players. Press 1 to play by yourself or 2 to play against a friend, then press ENTER. If you answered 2 players, you will then be asked if you want to take turns (press 1, then ENTER) or play at the same time (press 2, then ENTER). OBJECT OF THE GAME Uncover letters hidden by squares on the grid, looking for pairs that match. Players compete for the highest number of matches. GAME PLAY Using the DISC, point your arrow to a square on the grid (the left hand controller moves the red arrow; in a two-player game, the right hand controller moves the blue arrow). Press any SIDE ACTION KEY. The letter underneath the square is revealed. Select another square and again press any SIDE ACTION KEY. If the letters match, you score a point. If they don't, they are covered again and you keep searching. Some squares have no letters underneath. These squares match with nothing, not even another empty square. TWO PLAYERS Two players either take turns or play at the same time. When taking turns, only one arrow (red or blue) appears on screen at a time. If both play at the same time, the game becomes one not only of memory, but also speed, strategy, and dexterity! Keep track not only of the letters you reveal, but also those of your opponent. Your opponent may uncover a letter that's the same as one you've uncovered -- but since letters appear in the players' colors and only letters of the same color can match, you'll have to wait until the letters are covered again. Then it's a race to see who can get to them first! Think ahead -- you can block your opponent's match by uncovering a letter he or she was going to uncover! END OF GAME The game ends when all letters have been matched. How well both players did is displayed in their colors: Score: Number of matches made. Turns: Number of pairs revealed. Percentage right: Percentage of pairs revealed that were matches. Time: Total time of the game. Average time per score: Time of game divided by number of matches player made. Player with higher score wins. If playing by yourself, work on increasing your percentage right while decreasing your average time per score. - TECHNICAL - Model 9006 - TRIVIA - While enhancing the game CROSSWORDS, Dave accidentally left off a prefix that indicated a number was supposed to be base 10 instead of base 16. As a result, the computer only selects words beginning with letters A through T instead of A through Z. - SCORING - WORD ROCKETS The score for the red wagon appears in the upper left corner, the score for the yellow wagon appears in the upper right. A clock is at top center to time yourself when playing alone -- how fast can you complete 25 words? - STAFF - Design/Program: David Warhol Graphics: Connie Goldman Sound: David Warhol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60908&o=2 $end $zx81_cass=learnlab, $bio Sinclair ZX-81 cass. published 39 years ago: Learning Lab (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114591&o=2 $end $electron_cass=angles, $bio Acorn BBC/Electron cass. published 36 years ago: Learning Maths: Angles (c) 1984 Garland Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129591&o=2 $end $bbcb_cass=symmetry, $electron_cass=symmetry, $bio Acorn BBC/Electron cass. published 36 years ago: Learning Maths: Symmetry (c) 1984 Garland Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52501&o=2 $end $adam_flop=morsecod, $bio Coleco Adam disk. published 36 years ago: Learning Morse Code (c) 1984 Image MicroCorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109569&o=2 $end $apple2gs=lrnspeng, $bio Apple IIGS disk. published 34 years ago: Learning Spoken English (c) 1986 Coursemaker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240826&o=2 $end $apple2_flop_clcracked=lrn2rdv1, $bio Apple II disk. published 36 years ago: Learning to Read - Letters, Words, and Sentences Vol. 1 (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231425&o=2 $end $apple2_flop_clcracked=lrn2rdv2, $bio Apple II disk. published 36 years ago: Learning to Read - Letters, Words, and Sentences Vol. 2 (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231426&o=2 $end $apple2_flop_clcracked=lrn2rdv3, $bio Apple II disk. published 36 years ago: Learning to Read - Letters, Words, and Sentences Vol. 3 (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231427&o=2 $end $apple2_flop_clcracked=lrn2time, $bio Apple II disk. published 34 years ago: Learning To Tell Time (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230829&o=2 $end $apple2_flop_clcracked=lrnfuzzy, $bio Apple II disk. published 36 years ago: Learning with Fuzzywomp (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230877&o=2 $end $leapster=lernleap, $bio LeapFrog Leapster cart. published 17 years ago: Learning with Leap (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134511&o=2 $end $coleco=leeper, $bio Colecovision game published 37 years ago: Learning with Leeper (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53303&o=2 $end $c64_cart=leeper, $bio Commodore C64 cart. published 37 years ago: Learning with Leeper (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53622&o=2 $end $a800=leeper, $bio Atari 800 cart. published 37 years ago: Learning with Leeper (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86597&o=2 $end $apple2_flop_clcracked=lrnleepr, $bio Apple II disk. published 37 years ago: Learning with Leeper (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230878&o=2 $end $info=learnwin,learnwin1,learnwin2,learnwinf, $bio Computer published 34 years ago: Learning-Window Teaching Machine (c) 1986 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121915&o=2 $end $apple2_cass=leasloan, $bio Apple II cass. published 42 years ago: Leases + Loans (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135916&o=2 $end $adam_flop=phobos, $bio Coleco Adam disk. published 34 years ago: Leather Goddess' of Phobos (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109570&o=2 $end $apple2_flop_misc=lgop, $bio Apple II disk. published 34 years ago: Leather Goddesses of Phobos (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107425&o=2 $end $cpc_flop=leatherg,leatherg03,leatherg01, $pcw=leatherg, $bio Amstrad CPC/PCW disk. published 34 years ago: Leather Goddesses of Phobos (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118298&o=2 $end $ibm5150=leatherg, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Leather Goddesses of Phobos (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132437&o=2 $end $msx2_flop=leathrsk, $bio MSX 2 disk. published 33 years ago: Leather Skirts (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101776&o=2 $end $amigaocs_flop=teramis, $bio Commodore Amiga 500 disk. published 30 years ago: Leavin' Teramis (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74438&o=2 $end $tvc_flop=cicik, $bio Lebegő Cicik (c) 198? GV Alfa Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112335&o=2 $end $dragon_cass=leccion11, $bio Leccion 11 Diagramas de Flujo U Organigramas (c) 198? Software AMM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234455&o=2 $end $cpc_cass=vortexf1, $bio Amstrad CPC cass. published 35 years ago: Lecteur Vortex F1 (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233290&o=2 $end $cpc_flop=lectheme, $bio Amstrad CPC type-in published 34 years ago: Lectheme (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119922&o=2 $end $to_flop=lectimus, $bio Thomson TO disk. published 33 years ago: Lectimust (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107839&o=2 $end $info=lectrono, $bio Pinball published 42 years ago: Lectronamo (c) 1978 Stern Electronics. - TECHNICAL - Model Number : 105 - TRIVIA - Lectronamo was the first Stern game with electronic sound, generated by the SB-100 sound board. 2,423 units were produced. - STAFF - Design by : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5480&o=2 $end $cpc_flop=lecturee, $bio Amstrad CPC type-in published 33 years ago: Lecture et Ecriture d'un Secteur sur une Disquette (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119188&o=2 $end $to7_cass=lectrapi, $bio Lecture Rapide (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108388&o=2 $end $to7_cass=efftext, $bio Lecture rapide - Un texte qui s'efface (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108389&o=2 $end $spc1000_cass=led,leda, $bio LED Display Designer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83528&o=2 $end $info=ledstorm, $bio Arcade Video game published 32 years ago: LED Storm (c) 1988 Capcom Company, Limited. A modern version of "Burnin' Rubber" / "Bump 'n' Jump" featuring 9 stages... Stage 1 : Capital Stage 2 : Net Wood Forest Stage 3 : Coral Sea Stage 4 : Big Cave Tunnel Stage 5 : Ruins Desert Stage 6 : Million Valley Stage 7 : Thunder Road Stage 8 : Marin Snow Pipe Way Stage 9 : Sky City - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - LED Storm was released in February 1989. It is also known as "Mad Gear". LED stand for 'Lazer Enhanced Destruction'. - STAFF - Plan : Piston Takashi, Tomoshi Sadamoto Game designer : Tomoshi Sadamoto Programmers : N. Kaneko, Akikoro, Ken.Ken, Maekawa Character designer : K. Ashenden Art : Puttun. midori, Inu, Innocent Saicho Sound : Ogeretsukun Hard : Masayan - PORTS - * COMPUTERS: Commodore Amiga [US] [EU] (1988) [EU] Amstrad CPC (1988) [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1365&o=2 $end $amigaocs_flop=ledstorm, $bio Commodore Amiga 500 disk. published 32 years ago: LED Storm (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74416&o=2 $end $spectrum_cass=leds2011, $bio Sinclair ZX Spectrum cass. published 32 years ago: LED Storm (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79553&o=2 $end $cpc_cass=ledstorm, $bio Amstrad CPC cass. published 32 years ago: LED Storm (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97186&o=2 $end $cpc_flop=ledstorm01,ledstorm02, $bio Amstrad CPC 464 disk. published 32 years ago: Led Storm (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126298&o=2 $end $spectrum_cass=leds2011k, $bio LED Storm (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226393&o=2 $end $info=leds2011,leds2011u,leds2011p, $bio Arcade Video game published 32 years ago: LED Storm - Rally 2011 (c) 1988 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39686&o=2 $end $specpls3_flop=ledstorm, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: LED Storm Rally 2011 (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148196&o=2 $end $cpc_flop=ledstorm, $bio Amstrad CPC 464 disk. published 32 years ago: Led Storm [Model AMD 127] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126299&o=2 $end $bbcb_cass=ledgeman, $bio Acorn BBC/Electron cass. published 36 years ago: Ledge Man (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52048&o=2 $end $cpc_flop=leeenfie,leeenfie06, $bio Amstrad CPC 464 disk. published 33 years ago: Lee Enfield - An Amazon Adventure (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126300&o=2 $end $cpc_flop=leeenfie02,leeenfie01,spaceace02, $bio Amstrad CPC 464 disk. published 33 years ago: Lee Enfield - Space Ace (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126301&o=2 $end $cpc_flop=leeenfie04,leeenfie03,leeenfie05, $bio Amstrad CPC 464 disk. published 32 years ago: Lee Enfield - The Tournament of Death (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126302&o=2 $end $cpc_cass=lenfamaz, $bio Amstrad CPC cass. published 33 years ago: Lee Enfield in An Amazon Adventure (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98026&o=2 $end $cpc_cass=lenftd, $bio Amstrad CPC cass. published 33 years ago: Lee Enfield in The Tournament of Death (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98030&o=2 $end $cpc_cass=lenfspac, $bio Amstrad CPC cass. published 32 years ago: Lee Enfield is Space Ace (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98028&o=2 $end $spectrum_cass=lespacea,lespaceaa, $bio Sinclair ZX Spectrum cass. published 32 years ago: Lee Enfield Space Ace (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79554&o=2 $end $info=fitegolf,fitegolfu,fitegolfua, $bio Arcade Video game published 32 years ago: Lee Trevino's Fighting Golf (c) 1988 SNK. A golf game. - TECHNICAL - Game ID : 'GU' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3526 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1988. This game is also known as "Country Club". Lee Buck Trevino (born on December 1, 1939 in Dallas, Texas) is one of the legends of the golf world. Trevino won 6 majors in his career, winning the US Open twice (1968 and 1971), The Open Championship twice (1971 and 1972) and the PGA Championship twice (1974 and 1984). He also has 29 PGA Tour wins and 29 Champions tour wins and was inducted into the World Golf Hall of Fame in 1981. He is an icon for Mexican Americans, and is often referred to as 'The Merry Mex' and 'Supermex'. - PORTS - * CONSOLES: Nintendo Famicom (1988, "Fighting Golf [Model SFX-FI]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1366&o=2 $end $nes=leetrevn,leetrevnu, $bio Nintendo NES cart. published 32 years ago: Lee Trevino's Fighting Golf (c) 1988 SNK Corp. of America. North American release. Game developed in Japan. See the original Famicom version: "Fighting Golf [Model SFX-FI]". - TECHNICAL - GAME ID: NES-FI-USA - TRIVIA - Released in September 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55287&o=2 $end $archimedes=leedsutd, $bio Leeds United Champions! (c) 19?? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116034&o=2 $end $pc8801_flop=leftymou, $bio NEC PC-8801 Series disk. published 34 years ago: Lefty Mouse (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92234&o=2 $end $fm7_disk=leftymou, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Lefty Mouse (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93629&o=2 $end $dc=legkainb, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Tec Toy Industria de Brinquedos S.A. Brazilian release. - TECHNICAL - GAME ID: 197256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138655&o=2 $end $psx=kain2,kain2p1,kain2p2, $bio Sony PlayStation disc published 21 years ago: Legacy of Kain - Soul Reaver (c) 1999 Eidos Interactive - TECHNICAL - GAME ID: SLUS-00708 - TRIVIA - Released on August 16, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111123&o=2 $end $dc=legkain, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver [Model T-36802N] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135604&o=2 $end $dc=legkaine,legkainp, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive - TECHNICAL - GAME ID: T-36803D-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135605&o=2 $end $dc=legkains, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive. Spanish release. - TECHNICAL - GAME ID: T-36803D-06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138654&o=2 $end $dc=legkainf, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive. French release. - TECHNICAL - GAME ID: T-36803D-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138652&o=2 $end $dc=legkaini, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive. Italian release. - TECHNICAL - GAME ID: T-36803D-13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138653&o=2 $end $dc=legkaing, $bio Sega Dreamcast GD published 20 years ago: Legacy of Kain - Soul Reaver (c) 2000 Eidos Interactive - TECHNICAL - GAME ID: T-36803D-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135606&o=2 $end $nes=legwizrd, $bio Nintendo NES cart. published 31 years ago: Legacy of the Wizard (c) 1989 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Japanese version for more information; "Dragon Slayer IV - Drasle Family". Description from the back cover: Long, long ago, an evil dragon terrorized the forest until it was imprisoned by a powerful wizard. Now, years later, the dragon has revived and it's up to you to use the power of the wizard's descendants, the Draslefamily, to defeat the dragon once again. The whole family takes part in this action adventure as the parents, children and even the family pet search huge dungeons for gold, keys, magic, hidden crowns and finally the magical sword that can destroy the dragon. - TECHNICAL - Game ID: NES-LC-USA - TRIVIA - Legacy of the Wizard was released, 2 years after the original Japanese version, in April 1989 in the USA. - STAFF - U.S TEAM Product Manager: Alan Weiss Special thanks to: Ed Bernstein, Cynthia Wuthmann, Henry Yamamoto, Scott K. Tsumura, David E. Davis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55288&o=2 $end $psx=legaiajd, $bio Sony PlayStation disc published 22 years ago: Legaia Densetsu Demo Disc (c) 1998 Sony Computer Ent., Inc. - TECHNICAL - GAME ID: PAPX-90055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131540&o=2 $end $spectrum_cass=legendce,legendce_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Legend (c) 1984 Century Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79558&o=2 $end $info=legend, $bio Arcade Video game published 34 years ago: Legend (c) 1986 Sega. Side-scrolling beat 'em up. The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : (2x) General Instrument AY8910 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1986. Developed by Kyugo. Legend was supposed to be published by Sega. But Kyugo wanted to sell the board themselves, so only a few boards were released. - STAFF - Staff : S. Miki, S. Kamei, Y. Tanaka, K. Nakayama, Miki Harada (M. Harada), M. Abe, Tanaka Inoue (T. Inoue), K. Maruyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1367&o=2 $end $x1_flop=legend, $bio Sharp X1 5.25in.disk. published 33 years ago: Legend (c) 1987 Quasar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86045&o=2 $end $msx1_cass=legend, $bio MSX cass. published 32 years ago: Legend (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94790&o=2 $end $amigaocs_flop=legend, $bio Commodore Amiga 500 disk. published 28 years ago: Legend (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74439&o=2 $end $info=legendsb, $bio Arcade Video game published 24 years ago: Legend (c) 1996 Great Corp. Pirate coin-op version of the SNES game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120876&o=2 $end $gameboy=legend, $bio Nintendo Game Boy Cart. published 29 years ago: Legend - Asu e no Tsubasa [Model DMG-LGJ] (c) 1991 Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66330&o=2 $end $msx1_flop=legend, $bio Legend cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230031&o=2 $end $amigaocs_flop=legdjel,legdjelg, $bio Commodore Amiga 500 disk. published 31 years ago: Legend of Djel (c) 1989 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74440&o=2 $end $gamate=dknight, $bio Gamate cart. published 29 years ago: Legend of Dragon Knight [Model C1008] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105885&o=2 $end $gba=hourondo, $bio Nintendo GBA cart. published 17 years ago: Legend of Dynamic Goushouden - Houkai no Rondo [Model AGB-AVDJ-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71457&o=2 $end $amigaocs_flop=faerghala,faerghal,faerghalu, $bio Commodore Amiga 500 disk. published 30 years ago: Legend of Faerghail (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74441&o=2 $end $amigaocs_flop=faerghalg, $bio Commodore Amiga 500 disk. published 30 years ago: Legend of Faerghail (c) 1990 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74442&o=2 $end $info=loht,lohtj,lohtb,lohtb2,lohtb3, $bio Arcade Video game published 31 years ago: Legend of Hero Tonma (c) 1989 Irem. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Legend of Hero Tonma was released in April 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Legend of Hero Tonma - PCCB-00004) on September 21, 1989. - STAFF - Music composed by : GEEO - PORTS - * CONSOLES: Nintendo NES/Famicom [Unreleased Prototype] [JP] NEC PC-Engine (mar.13, 1991) "Legend of Hero Tonma [Model IC03005]" NEC TurboGrafx-16 [US] (1993) [Model TGX040083] * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1368&o=2 $end $info=loht_ms, $bio Legend of Hero Tonma (c) 199? Gaelco. Special Spanish release on the Modular System. See the original Irem version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226324&o=2 $end $pce_tourvision=loht, $bio TOURVision cart. published 29 years ago: Legend of Hero Tonma (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 56 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101167&o=2 $end $pce=loht, $bio NEC PC-Engine HuCARD published 29 years ago: Legend of Hero Tonma (c) 1991 Irem Corp. Legend of Hero Tonma is the conversion of Irem's cute arcade game. The player takes control of a little caped boy called Tommy. The kingdom's princess has been kidnaped by an evil Goblin monster and he keeps her prisoner in his deepest dungeon. Tommy starts his adventures in a devastated village haunted by bouncing mummies and skeleton warriors. He will travel through many areas and affront the evil goblin in his terrifying castle. Tommy is not a usual kid. His cape allows him to hoover on short distances and his magic gloves can fire small, yet powerful, fireballs. Chests scattered around the game hide coins but also power-ups. Some will upgrade Tommy's fireballs, others will give him new powers like rotating shields or homing-fireballs. Tommy can also use another trick and jump on his enemies's heads and freeze them for a short amount of time. The visited world is vast and spreads over seven long stages. - TECHNICAL - HuCARD ID: IC03005 HuCARD Size: 4Mbits - TRIVIA - Legend of Hero Tonma for PC-Engine was released on March 13, 1991 for 7000 yen. The original arcade game was released by Irem in 1989. Known export release: "Legend of Hero Tonma [Model TGX040083]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.4, 2007) [Model PBMJ] Nintendo Wii U [Virtual Console] [JP] (mar.18, 2015) [Model PPCJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47451&o=2 $end $tg16=loht, $bio NEC TurboGrafx-16 cart. published 29 years ago: Legend of Hero Tonma (c) 1991 Turbo Technologies, Inc. For more information about the game itself, please see the original Japanese version's entry; "Legend of Hero Tonma [Model IC03005]". - TECHNICAL - Game ID: TGX040083 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (sept.24, 2007) [Model PBME] Nintendo Wii [Virtual Console] [EU] (sept.28, 2007) [Model PBMP] Nintendo Wii [Virtual Console] [AU] (sept.28, 2007) [Model PBMP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84328&o=2 $end $info=legendoh, $bio Arcade Video game published 20 years ago: Legend of Heroes (c) 2000 Limenko. Throughout the history of numerous disturbances, China has successfully tied over the difficulties with the help of heroes with bravery and wisdom. Go back to the history of war and adversity; take an active part of four heroes defending their country against barbarians slaughtering innocent people, and save your motherland groaning in pain. It features four-player play, variety of fight skills and weapons, and six spectacle stages with seven enemy bosses, unconventional adventurous stage map, threatening hidden booby traps. - TECHNICAL - Main CPU : E1-32XT (@ 80 Mhz) Palette colors : 4096 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in June 2000 in Japan and Korea. - STAFF - Direct: Lee Jin Yong (Gull Pong), Park Chan Kyu (Strider) Program: Lee Jin Yong (Gull Pong), Seo Kwan Hee (Kwanny) Graphic: Park Chan Kyu (Strider), Choi Sung Jun, Park Cheol Min - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4366&o=2 $end $sms=legndill, $bio Sega Master System cart. published 26 years ago: Legend of Illusion Starring Mickey Mouse (c) 1994 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56085&o=2 $end $gamegear=legndill,legndillp6,legndillp4,legndillp5,legndillp3,legndillp2,legndillp1, $bio Sega Game Gear cart. published 26 years ago: Legend of Illusion Starring Mickey Mouse [Model 2533] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64673&o=2 $end $saturn=lok1gp, $bio Sega Saturn game published 23 years ago: Legend of K-1 Grand Prix 96 (c) 1997 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59349&o=2 $end $cpc_flop=legendof,legendof02, $bio Amstrad CPC 464 disk. published 34 years ago: Legend of Kage (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123982&o=2 $end $spectrum_cass=lkage, $bio Sinclair ZX Spectrum cass. published 33 years ago: Legend of Kage (c) 1987 Imagine Software Legend has it that long ago in Japan the beautiful Princess Kiri was kidnapped by the evil Dragon King, and Kage, a young ninja who was walking with her in the forest at the time, was given the formidable task of rescuing her. You must help Kage in his quest through the forest to the Dragon King's palace, gain entrance, find Kiri and take her to safety, while avoiding the Dragon King's ninja guards. - SCORING - You are awarded 100 points for each ninja guard that you dispose of. A bonus of 500 points is awarded for each screen that you complete with an extra 500-point bonus and one extra life (up to a maximum of five) for completing the final screen. - TIPS AND TRICKS - SCREEN 1 - Stand well back from ninja warriors jumping on from the sides of the screen - they can be deadly! For a tougher but more interesting game, take to the trees! SCREEN 2 - Watch out for ninja guards under your feet as your sword cannot reach low enough to hit them. SCREEN 3 - Again, watch out for ninja warriors coming up from below or they'll take a swipe at your feet. However, you can try the same trick on them... SCREEN 4 - Perhaps the toughest - going like the clappers sometimes works but generally you'll have to be smarter than that. If things get a little too hectic and you don't even have time to reach the HOLD key, try taking a short rest below the top of the stairs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79561&o=2 $end $spectrum_cass=lkagehs, $bio Legend of Kage (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219494&o=2 $end $cpc_flop=legendof03, $bio Legend of Kage (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121856&o=2 $end $pc98=killcool, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Legend of Killcool (c) 1991 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89960&o=2 $end $psx=legaiad, $bio Sony PlayStation disc published 21 years ago: Legend of Legaia Demo Disc (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131499&o=2 $end $psx=legaia, $bio Sony PlayStation disc published 21 years ago: Legend of Legaia (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110741&o=2 $end $info=lomakai, $bio Arcade Video game published 32 years ago: Legend of Makai (c) 10/1988 Jaleco. - TECHNICAL - Jaleco Mega System 1-Z hardware Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in Japan as "Makai Densetsu". - TIPS AND TRICKS - The correct spell at the end of the game is 'GIXGARD'. - STAFF - Sound composers : Shizuyoshi Okamura, K (Tecchan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1370&o=2 $end $psx=mana, $bio Sony PlayStation disc published 20 years ago: Legend of Mana (c) 2000 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111521&o=2 $end $pc98=sunnyna, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Legend of Pong Long Fighter Sunny'na (c) 1993 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89961&o=2 $end $pc98=shalice, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Legend of Shalice (c) 1993 Maxima. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95243&o=2 $end $spectrum_cass=amazonwmdr, $bio Legend of the Amazon Women (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219714&o=2 $end $spectrum_cass=amazonwmm, $bio Legend of the Amazon Women (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226037&o=2 $end $nes=ghostlio, $bio Nintendo NES cart. published 28 years ago: Legend of the Ghost Lion (c) 1992 Kemco North American release. Game developed in Japan. See the original Famicom version for more information: "White Lion Densetsu - Pyramid no Kanata ni [Model KSC-WE]" (1989). Description from the back cover: How high are your Hopes? How powerful are your Dreams? How strong is your Courage? You'll need them all to help Maria find her parents in the caverns of the Ghost Lion. Use your magic Bombs, Storms and Thunder wisely against Zombies, Goblins, and Kobold, the monster with the face of a dog. Keep your companions close. Centaur, the half-man, half-horse. Twana, Spirit of the Lamp. And faithful Mojo, the Spirit of the Spear. It's the easiest way to get into role playing. And only the biggest supply of Courage will get you and Maria through! - TECHNICAL - GAME ID: NES-LL-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55289&o=2 $end $amigaocs_flop=leglost, $bio Commodore Amiga 500 disk. published 30 years ago: Legend of the Lost (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74443&o=2 $end $archimedes=losttmpl, $bio Acorn Archimedes disk. published 28 years ago: Legend of the Lost Temple (c) 1992 Eterna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127084&o=2 $end $gbcolor=rivking2u, $bio Nintendo Game Boy Color game published 19 years ago: Legend of the River King 2 [Model DMG-BRKE-USA] (c) 2001 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68209&o=2 $end $gbcolor=rivking2, $bio Nintendo Game Boy Color game published 19 years ago: Legend of the River King 2 [Model DMG-BRKP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68208&o=2 $end $gameboy=rivkingu, $bio Nintendo Game Boy Cart. published 21 years ago: Legend of the River King GB [Model DMG-AFHE-USA] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66332&o=2 $end $gameboy=rivking, $bio Nintendo Game Boy Cart. published 21 years ago: Legend of the River King GB [Model DMG-AFHU-AUS] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66331&o=2 $end $gbcolor=rivkingu, $bio Nintendo Game Boy Color game published 21 years ago: Legend of the River King GB [Model DMG-ARKE-USA] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68211&o=2 $end $gbcolor=rivking,rivkingg, $bio Nintendo Game Boy Color game published 21 years ago: Legend of the River King GB [Model DMG-ARKP-EUR] (c) 1999 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68210&o=2 $end $amigaocs_flop=legsword, $bio Commodore Amiga 500 disk. published 32 years ago: Legend of the Sword (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74444&o=2 $end $cpc_cass=legend, $bio Amstrad CPC cass. published 30 years ago: Legend [Model 4STU 804] (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98033&o=2 $end $cpc_flop=legend19,legends1,legends2,legends101, $bio Amstrad CPC 464 disk. published 30 years ago: Legend [Model 5SHU 805] (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123981&o=2 $end $pc8801_flop=legend, $bio NEC PC-8801 Series disk. published 33 years ago: Legend (c) 1987 Quasar Soft. - TECHNICAL - GAME ID: NFQS17002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92235&o=2 $end $snes=legendu,legendup, $bio Nintendo Super NES game published 26 years ago: Legend [Model SNS-6L-USA] (c) 1994 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63182&o=2 $end $snes=legend, $bio Nintendo Super NES game published 26 years ago: Legend (c) 1994 Seika - TECHNICAL - Game ID: SNSP-6L-EUR - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63181&o=2 $end $apple2_flop_clcracked=lgdconf, $bio Apple II disk. published 38 years ago: Legendary Conflict (c) 1982 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232178&o=2 $end $info=lwings,lwings2,lwingsb, $bio Arcade Video game published 34 years ago: Legendary Wings (c) 1986 Capcom USA. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Ares no Tsubasa - The Legendary Soldiers". - TRIVIA - Legendary Wings was released in November 1986 in North America. Note: The original Japanese version featured two distinct player characters who are named in the game's attract sequence: Michel Heart (player 1), a woman in a pink bikini, and Kevin Walker, a man in blue trunks. - UPDATES - US Set 1: Both players control nameless male characters, one in red trunks, the other in blue trunks. US Set 2: The Japanese version's characters are retained, however Player 1's character, Michelle Heart, wears a green bikini instead of a pink one. - PORTS - Here is a list of non-Japanese ports. To see Japanese ports, please see the original Japanese version entry; "Ares no Tsubasa - The Legendary Soldiers". * CONSOLES: [US] Nintendo NES (jul.1988) "Legendary Wings [Model NES-LE-USA]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1373&o=2 $end $nes=lwings, $bio Nintendo NES cart. published 32 years ago: Legendary Wings (c) 1988 Capcom USA, Inc. 20,000 years in the future, mankind has built a giant supercomputer named DARK to rule the planet. For hundreds of years, DARK has governed with wisdom and justice. But now the unthinkable has happened: DARK is malfunctioning, and humanity is writhing in the grasp of a ruthless tyrant. DARK has built a fleet of robot warships to patrol the skies, and has created an army of mutant monsters to guard the underground bases from which he now terrorizes mankind. Lulled by hundreds of years of peace, the people of earth are defensless against the minions of DARK. But two brave young men, following an ancient legend of Greek mythology, have devised mechanical wings to bear them aloft in search of DARK's hidden fortress. Armed with the last remaining guns and missiles from a crumbling arsenal, you must fly them across the continents and oceans to seek out and destroy the cruel colossus! If you fail, mankind is lost. Take wing, Legendary Soldiers! - TECHNICAL - Game ID: NES-LE-USA - TRIVIA - Released in July 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55290&o=2 $end $to_flop=legende,legendea, $bio Thomson TO disk. published 34 years ago: Legende (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107840&o=2 $end $cpc_flop=legende1,legende101,legendef,legendef01,legendef02, $bio Amstrad CPC 464 disk. published 33 years ago: Legende (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123983&o=2 $end $to7_cass=legende, $bio Legende (c) 198? Bodet [Patrice Bodet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108390&o=2 $end $msx1_cart=legendk,legendka, $bio MSX cart. published 32 years ago: Legendly Knight - Daemaseong (c) 1988 Topia [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77216&o=2 $end $msx1_cass=legends, $bio Legends (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94791&o=2 $end $amigaaga_flop=legends, $bio Commodore Amiga 1200 disk. published 24 years ago: Legends (c) 1996 Manyk, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146374&o=2 $end $msx1_flop=legends, $bio Legends cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230032&o=2 $end $nes=ldiamond, $bio Nintendo NES cart. published 28 years ago: Legends of the Diamond - The Baseball Championship Game (c) 1992 Bandai For decades baseball has been the national past-time of the U.S. with a history both rich and exciting. And for every youngster who ever looked to their sports heroes for inspiration, there have been countless legends of the diamond that rose to the task and made baseball the great game it was and still is today. Babe Ruth, Lou Gehrig, Hank Aaron, and Dizzy Dean are but a few of the superstars that graced this wonderful sport. Now, these baseball legends come to life in Legends of the Diamond. You are the manager. You select which legendary greats will play on your team, and then you call the shots. Bring in a relief pitcher or a pinch hitter...call for a double steal...slide into home...hit home runs...dive for a spectacular catch! You control every play. So, what are you waiting for? Step up to the plate and let's PLAYBALL ! - TECHNICAL - GAME ID: NES-8L-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55291&o=2 $end $amigaocs_flop=legvalor,legvalora, $bio Commodore Amiga 500 disk. published 27 years ago: Legends of Valour (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74445&o=2 $end $amigaocs_flop=legvalorf,legvalorg, $bio Commodore Amiga 500 disk. published 27 years ago: Legends of Valour (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74446&o=2 $end $fmtowns_cd=lvalour, $bio Fujitsu FM Towns CD published 26 years ago: Legends of Valour (c) 1994 Ving. - TRIVIA - Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110301&o=2 $end $gba=legndwr2, $bio Nintendo GBA cart. published 18 years ago: Legends of Wrestling II [Model AGB-A2LE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71458&o=2 $end $gba=legendzyk, $bio Nintendo GBA cart. published 16 years ago: Legendz - Buhwarhaneun Siryeonyi Seom (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71459&o=2 $end $gba=legendzs, $bio Nintendo GBA cart. published 15 years ago: Legendz - Sign of Nekuromu [Model AGB-BLVJ-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71460&o=2 $end $gba=legendzy, $bio Nintendo GBA cart. published 16 years ago: Legendz - Yomigaeru Shiren no Shima [Model AGB-BLJJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71461&o=2 $end $z80ne_cass=legge373,legge373a,legge373b, $bio Legge 373 (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235244&o=2 $end $tiki100=legge, $bio TIKI-100 disk. published 30 years ago: Legge sammen (c) 1990 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237341&o=2 $end $dragon_cass=leggit, $bio Dragon cass. published 37 years ago: Leggit! (c) 1983 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116656&o=2 $end $bbcb_cass=legion, $bio Acorn BBC/Electron cass. published 37 years ago: Legion (c) 1983 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52049&o=2 $end $info=legendb, $bio Arcade Video game published 34 years ago: Legion (c) 1986 Unknown. bootleg of "Legend". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35663&o=2 $end $info=legion, $bio Arcade Video game published 33 years ago: Legion - Spinner-87 (c) 1987 Nichibutsu USA. North American release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Choutoki Meikyuu Legion". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72264&o=2 $end $pcecd=legion, $bio NEC PC-Engine CD published 30 years ago: Legion (c) 1990 Telenet Japan. Legion is a horizontal shooter by Telenet and Renovation. The player takes control of a small spaceship and fights his way through a horde of enemy ships and facilities. The space-fighter starts off with a simple vulcan gun and there is a total of three powerup weapons available : vulcan-gun (red), laser (green) and homing-missiles (blue). There is also a small range of special icons, which appear every once in a while, and can either power-up the current weapon, add ground missiles or activate a shield around the ship. Finally, a smart bomb can be launched with the second action button and greatly damage everything on screen. Legion has an interesting level structure and different routes are provided at strategic points throughout the game. It is also the only shooter to play a narrative voice at the beginning of every stage, giving the game an unusual and authentic film noir touch. - TECHNICAL - Game ID: TJCD0010 - TRIVIA - Legion was released on September 21, 1990 in Japan for 6780 Yen. - STAFF - Produce: Takashi Fukushima (Bu-Cho) Game Design: Takashi Yasugahira (Gaira) Character Design: Takaki Iwata, Takashi Yagi Stage Design: Atushi Suzuki, Jun Nagao Package Illust: Naoyuki Katou Title Logo: Takashi Yagi Program: Hiroshi Yoshida (Nuto-Nuto) Music: Shinobu Ogawa, Takaharu Umezu, Hiroto Ootubo, Mitiko Naruke, Business Support Co. Ltd. Co-opration: Tomoko Miura, Ken Takeda, Shigeru Kimura, Tetuji Matuzawa Special Thanks: Baitoman Outa, Takumi Stone River, Kenichi Nishi, Jirou Fukushima, Kazuyuki Fukushima, Yuuji Fukushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58260&o=2 $end $info=legionna,legionnau,legionnaj, $bio Arcade Video game published 28 years ago: Legionnaire (c) 1992 TAD Corp. 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players: Up to 2 Control per player: 8-Way Joystick Buttons per player: 2 => Attack, Jump - TRIVIA - Legionnaire was presented at the ATE Show in March of 1992 in London, England. Licensed to Fabtek for American distribution. This game is known in Japan as "Saishu Kakutou Kizoku Legionnaire", which translates from Japanese as "Final Grappling Noble Legionnaire". - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - STAFF - Game Designer: J. Fujisaku, Y. Imamura Programmer: T. Nishizawa, T. Hashimura Graphic Designer: T. Shiraishi, J. Mastubara, J. Fujisaku, Y. Imamura Sound Composer: Y. Aoki Director: T. Nishizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1375&o=2 $end $cpc_cass=legdeath, $bio Amstrad CPC cass. published 33 years ago: Legions of Death (c) 1987 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98034&o=2 $end $cpc_flop=legionso02,legionso,legionso01,legionso05,legionso04,legionso03, $bio Amstrad CPC 464 disk. published 33 years ago: Legions of Death Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123027&o=2 $end $gbcolor=legoatmu, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Alpha Team [Model CGB-BLPE-USA] (c) 2000 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68192&o=2 $end $gbcolor=legoatm, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Alpha Team [Model CGB-BLPP-EUR] (c) 2000 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68190&o=2 $end $megadriv=legobatm, $bio Sega Mega Drive game published 6 years ago: LEGO Batman (c) 2014 KDS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49731&o=2 $end $gba=legobionu, $bio Nintendo GBA cart. published 19 years ago: LEGO Bionicle [Model AGB-ALBE-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71435&o=2 $end $gba=legobion, $bio Nintendo GBA cart. published 19 years ago: LEGO Bionicle [Model AGB-ALBP] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71434&o=2 $end $pico=legofun, $bio Sega Pico game published 25 years ago: Lego Fun to Build (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: HPC-6032 - TRIVIA - Released in December 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75712&o=2 $end $gba=legoisl2u, $bio Nintendo GBA cart. published 19 years ago: LEGO Island 2 - The Brickster's Revenge [Model AGB-AL2E-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71439&o=2 $end $gba=legoisl2, $bio Nintendo GBA cart. published 19 years ago: LEGO Island 2 - The Brickster's Revenge [Model AGB-AL2P] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71438&o=2 $end $gbcolor=legoisl2u, $bio Nintendo Game Boy Color game published 19 years ago: LEGO Island 2 - The Brickster's Revenge [Model CGB-BL2E-USA] (c) 2001 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68194&o=2 $end $gbcolor=legoisl2, $bio Nintendo Game Boy Color game published 19 years ago: LEGO Island 2 - The Brickster's Revenge [Model CGB-BL2P-EUR] (c) 2001 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68193&o=2 $end $psx=legoisl2, $bio Sony PlayStation disc published 19 years ago: LEGO Island 2 - The Brickster's Revenge (c) 2001 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111661&o=2 $end $n64=legorace,legoraceu, $bio Nintendo 64 cart. published 21 years ago: LEGO Racers (c) 1999 LEGO Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57791&o=2 $end $gba=legorac2u, $bio Nintendo GBA cart. published 19 years ago: LEGO Racers 2 (c) 2001 EA Games - TECHNICAL - GAME ID: AGB-ALRE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71441&o=2 $end $gba=legorac2,legorac2p, $bio Nintendo GBA cart. published 19 years ago: LEGO Racers 2 (c) 2001 EA Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71440&o=2 $end $gbcolor=legoraceu, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Racers (c) 2000 LEGO Media. - TECHNICAL - [Model CGB-BLRE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68196&o=2 $end $gbcolor=legorace, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Racers (c) 2000 LEGO Media. - TECHNICAL - [Model CGB-BLRP-EUU] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68195&o=2 $end $psx=legorace, $bio Sony PlayStation disc published 21 years ago: LEGO Racers (c) 1999 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111662&o=2 $end $psx=legorock, $bio Sony PlayStation disc published 20 years ago: LEGO Rock Raiders (c) 2000 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111663&o=2 $end $gba=legosocr, $bio Nintendo GBA cart. published 18 years ago: LEGO Soccer Mania [Model AGB-ALSE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71436&o=2 $end $gba=legoswr, $bio Nintendo GBA cart. published 15 years ago: LEGO Star Wars - The Video Game [Model AGB-BLWE-USA] (c) 2005 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71442&o=2 $end $gba=legoswrj, $bio Nintendo GBA cart. published 15 years ago: LEGO Star Wars - The Video Game [Model AGB-BLWJ-JPN] (c) 2005 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71444&o=2 $end $gba=legoswr2, $bio Nintendo GBA cart. published 14 years ago: LEGO Star Wars II - The Original Trilogy [Model AGB-BL7P-EUR] (c) 2006 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71445&o=2 $end $gba=legoswr2u, $bio Nintendo GBA cart. published 14 years ago: LEGO Star Wars II - The Original Trilogy [Model AGB-BM7E-USA] (c) 2006 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71446&o=2 $end $gbcolor=legostntu, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Stunt Rally [Model CGB-BLYE-USA (c) 2000 LEGO Media [LEGO Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68198&o=2 $end $gbcolor=legostnt, $bio Nintendo Game Boy Color game published 20 years ago: LEGO Stunt Rally (c) 2000 LEGO Media. Scandinavian release. - TECHNICAL - Model CGB-BLYP-SCN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68197&o=2 $end $nes=ldhbkqcs, $bio 雷电皇-比卡丘传说 (c) 200? Nanjing. (Lei Dian Huang - Bi Ka Qiu Chuan Shuo) - TECHNICAL - Game ID: NJ046 - TRIVIA - Title translates from Chinese as "Lightning Emperor: The Legend of Pikachu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76832&o=2 $end $gbcolor=leinujs,leinujsh, $bio Nintendo Game Boy Color game published 20 years ago: Lei Nu Ji Shen (c) 2000 Gowin [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68212&o=2 $end $info=bgareggabla, $bio Arcade Video game published 23 years ago: 雷神传 (c) 1997 Melody. (Lei Shen Zhuan) Chinese pirate version of Battle Garegga. - TRIVIA - The title of this game translates from Chinese as 'thunder deity biography'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93954&o=2 $end $ibm5150=lsl3, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132438&o=2 $end $ibm5150=lsl3_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132588&o=2 $end $amigaocs_flop=lslarry3, $bio Commodore Amiga 500 disk. published 30 years ago: Leisure Suit Larry 3 - Passionate Patti in Pursuit of the Pulsating Pectorals (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74447&o=2 $end $ibm5150=lsl3fr, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Leisure Suit Larry 3 - Patti la Passion à la Poursuite des Pectoraux Puissants (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132589&o=2 $end $amigaocs_flop=lslarry5, $bio Commodore Amiga 500 disk. published 28 years ago: Leisure Suit Larry 5 - Passionate Patti Does A Little Undercover Work (c) 1992 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74448&o=2 $end $amigaocs_flop=lslarry2, $bio Commodore Amiga 500 disk. published 31 years ago: Leisure Suit Larry Goes Looking for Love (in Several Wrong Places) (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74449&o=2 $end $amigaocs_flop=lslarry, $bio Commodore Amiga 500 disk. published 33 years ago: Leisure Suit Larry in The Land of the Lounge Lizards (c) 1987 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74450&o=2 $end $apple2gs=lslarry, $bio Apple IIGS disk. published 33 years ago: Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115138&o=2 $end $st_flop=lslarry, $bio Atari ST disk. published 33 years ago: Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148734&o=2 $end $apple2_flop_orig=lsl1, $apple2_flop_clcracked=lsl1, $bio Apple II disk. published 33 years ago: Leisure Suit Larry in the Land of the Lounge Lizards (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230436&o=2 $end $pico=lionkingsw, $bio Lejonkungen Äventyr (c) 199? SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121981&o=2 $end $kc_cass=lekt1, $bio VEB Mikroelektronik KC cass. published 32 years ago: Lektion 1 Demo (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133743&o=2 $end $archimedes=lemings, $bio Lemings (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127007&o=2 $end $bbcb_cass=lemmsynd, $bio Acorn BBC/Electron cass. published 37 years ago: Lemming Syndrome (c) 1983 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52050&o=2 $end $pmd85_cass=lemmings,lemm256k, $bio Lemmings (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236502&o=2 $end $info=lemmings, $bio Arcade Video game published 29 years ago: Lemmings (c) 1991 Data East Corp. A platform game where the player has to designate certain lemmings for certain tasks & try to figure a way to save as many of them from falling off cliffs and prevent them from dying in other ways. The lemmings can be set for walking (which they do by default), digging, climbing, building, blocking (preventing other lemmings from walking a certain direction), bashing, floating, and mining. There are several levels in 3 or 4 categories of difficulty. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Motorola M6809 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Developed by Psygnosis. When the Arcade machine was being written, the CEO of Data East apparently wouldn't start a meeting without challenging the person to a 2-player version of lemmings! This is also where the fast forward of Lemmings 2 came from, we saw it in the Arcade version, and borrowed it. Its now very hard to play the original Amiga one without the fast forward. The arcade version was joystick or trackball. - UPDATES - The US cocktail version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. Lemmings (1990, Commodore Amiga) 2. Oh No! More Lemmings (1991, Commodore Amiga) 3. Lemmings Jr. (1991, Apple Macintosh) 4. Save The Lemmings! (1991, PC [MS-DOS]) : a short game featuring 8 unique Lemmings levels. 5. Christmas / Holiday Lemmings 1991 (1991, Commodore Amiga) 6. New Year Lemmings 1991/92 (1991, Commodore Amiga) 7. Cristmas / Holiday Lemmings 1992 (1992, Commodore Amiga) 8. Lemmings - The Official Companion (1993, PC [MS-DOS]) : A book with a bonus disk, featuring 16 new levels. 9. Lemmings 2 - The Tribes (1993, Commodore Amiga) 10. Christmas Lemmings 1993 (1993, Commodore Amiga) 11. The Lemmings Chronicles / All New World of Lemmings (1994, PC [MS-DOS]) 12. Christmas Lemmings 1994 (1994, Commodore Amiga) 13. Lemmings Paintball (1996, PC [MS-DOS]) 14. The Adventures of Lomax (1996, Sony Playstation) 15. 3D Lemmings (1995, PC [MS Windows]) 16. VS Lemmings (2000, Nintendo Game Boy Color) 17. Lemmings Revolution (2000, PC [MS Windows]) - PORTS - This prototype arcade version is already a port from an orginal computer game released in 1990 on the Commodore Amiga, and was later ported to severals system, here is the full list : * CONSOLES: [JP] Nintendo Super Famicom (1991) "Lemmings [Model SHVC-LE]" Sega Game Gear [US] (1992) [EU] Sega Game Gear (1992) Sega Game Gear [BR] (1992) by Tec Toy [US] Sega Genesis (1992) Sega Master System [BR] (1992) by Tec Toy [EU] Sega Master System (1992) "Lemmings [Model 7108]" Sega Mega Drive [AU] (1992) [EU] Sega Mega Drive (1992) "Lemmings [Model 670-2701]" Sega Mega Drive [KO] (1992) "Lemmings [Model GM 8037 JT]" [US] Nintendo SNES (mar.1992) "Lemmings [Model SNS-LE]" [US] Nintendo NES (nov.1992) "Lemmings [Model NES-LG]" [EU] Nintendo SNES (oct.22, 1992) "Lemmings [Model SNSP-LE]" [JP] Sega Mega Drive (nov.20, 1992) "Lemmings [Model T-15063]" NEC PC-Engine Super CD [JP] (nov.28, 1992) "Lemmings [Model SSCD2003]" Atari Lynx [US] (1993) [EU] Nintendo Game Boy (1993) "Lemmings [Model DMG-L8-UKV] Panasonic 3DO [US] (1993) Philips CD-I [EU] (1993) [JP] Sega Game Gear (feb.5, 1993) "Lemmings [Model G-3317]" [EU] Nintendo NES (may.19, 1993) "Lemmings [Model NES-LG]" [JP] Nintendo Game Boy (sept.23, 1993) "Lemmings [Model DMG-L8A]" Amiga CD32 [EU] (1994) [US] Nintendo Game Boy (aug.1994) "Lemmings [Model DMG-L8]" Panasonic 3DO [JP] (aug.6, 1994) "Lemmings [Model FZ-SJ1656]" Philips CD-I [US] (1995) [EU] Sony PlayStation (1998) "Lemmings and Oh No! More Lemmings [Model SLES-01461]" [US] Sony PlayStation (1998) "Lemmings and Oh No! More Lemmings [Model SLUS-00760]" Nintendo Game Boy Color [JP] (apr.7, 2000) "Lemmings and Oh No! More Lemmings [Model CGB-ALEJ-JPN]" Nintendo Game Boy Color [US] (dec.2000) "Lemmings and Oh No! More Lemmings [Model CGB-ALEE-USA]" [JP] Sony PSP (mar.9, 2006) "Lemmings [Model UCJS-10028]" [EU] Sony PSP (mar.10, 2006) "Lemmings [Model UCES-00109]" : also released as a "PSP Essentials" edition (oct.6, 2010) [US] Sony PSP (may.23, 2006) "Lemmings [Model UCUS-98647]" : also released as a "Favorites" edition (oct.17, 2012) Sony PlayStation 2 [AU] (oct.2006) [EU] Sony PS2 (oct.13, 2006) "Lemmings [Model SCES-54145]" [AU] Sony PSP (oct.19, 2006) : also released as a "PSP Essentials" edition (2010) Sony PlayStation 3 [PSN] [US] (dec.7, 2006) Sony PlayStation 3 [PSN] [JP] (dec.14, 2006) Sony PlayStation 3 [PSN] [EU] (mar.23, 2007) "Lemmings [Model NPEA-00004]" Sony PlayStation 3 [PSN] [KO] (june.16, 2007) [EU] Sony PSP (jul.6, 2007) "Lemmings [Platinum] [Model UCES-00109/P]" Sony PSP [PSN] [EU] (apr.9, 2009) Sony PSP [PSN] [US] [JP] (oct.22, 2009) Sony PlayStation Vita [US] [EU] (dec.5, 2012) * COMPUTERS: Apple Macintosh [US] (1991) PC [MS-DOS] [US] (1991) Acorn Archimedes (1991) [EU] Atari ST (1991) NEC PC 98 [JP] (1991) [EU] Sinclair ZX Spectrum (1991) [EU] Commodore Amiga (feb.14, 1991) [EU] Amstrad CPC (1992) [EU] Sinclair ZX Spectrum (1992) "Lemmings [Budget]" Commodore Amiga CDTV [EU] (1992) "CDTV Lemmings" [EU] Commodore C64 (1992) [JP] Sharp X68000 (apr.17, 1992) [EU] Commodore Amiga (1993) "Lemmings & Oh No! More Lemmings" Commodore Amiga [US] (1993) [US] Commodore C64 (1993) Sinclair Sam Coupe (1994) PC [MS-DOS] [EU] (1995) "Lemmings & Oh No! More Lemmings" IBM/Microsoft - OS/2 (never finished) Amstrad PCW [EU] FM Towns PC [JP] Apple Macintosh [US] (1998) "Lemmings & Oh No! More Lemmings" * OTHERS: Mobile Phone [US] (apr.2, 2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1376&o=2 $end $sms=lemmings,lemmingsp, $bio Sega Master System cart. published 29 years ago: Lemmings (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56086&o=2 $end $amigaocs_flop=lemmings,lemmingsc,lemmingsu,lemmingsua, $bio Commodore Amiga 500 disk. published 29 years ago: Lemmings (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74451&o=2 $end $cpc_cass=lemmings, $bio Amstrad CPC cass. published 29 years ago: Lemmings (c) 1991 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98035&o=2 $end $archimedes=lemmings,lemmingsa, $bio Acorn Archimedes disk. published 29 years ago: Lemmings (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115930&o=2 $end $ibm5170=lemmings, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Lemmings (c) 1991 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232901&o=2 $end $megadriv=lemmings, $bio Sega Mega Drive game published 28 years ago: Lemmings (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56623&o=2 $end $pcecd=lemmings, $bio NEC PC-Engine CD published 28 years ago: Lemmings (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58261&o=2 $end $x68k_flop=lemmings, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Lemmings (c) 1992 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857004082 - TRIVIA - Released on April 17, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87849&o=2 $end $fmtowns_cd=lemmings, $bio Fujitsu FM Towns CD published 28 years ago: Lemmings (c) 1992 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110363&o=2 $end $cpc_flop=lemmings03,lemmings04,lemmings01,lemmings,lemmings10, $bio Amstrad CPC 464 disk. published 28 years ago: Lemmings (c) 1992 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122896&o=2 $end $cpc_flop=lemmings11,lemmings12, $bio Amstrad CPC 464 disk. published 28 years ago: Lemmings (c) 1992 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122897&o=2 $end $nes=lemmings, $bio Nintendo NES cart. published 27 years ago: Lemmings (c) 1993 Ocean European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55292&o=2 $end $snes_bspack=bslemmin, $bio Lemmings (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126147&o=2 $end $z88_cart=lemmings, $bio Cambridge Z88 Cart. published 20 years ago: Lemmings (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236184&o=2 $end $to_flop=lemmings,lemmingsb,lemmingsa, $bio Thomson TO disk. published 14 years ago: Lemmings (c) 2006 YRprod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107841&o=2 $end $psx=lemmings, $bio Sony PlayStation disc published 22 years ago: Lemmings & Oh No! More Lemmings (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110915&o=2 $end $amigaocs_flop=lemming2,lemming2u, $bio Commodore Amiga 500 disk. published 27 years ago: Lemmings 2 - The Tribes (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74454&o=2 $end $megadriv=lemming2, $bio Sega Mega Drive game published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Psygnosis - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56624&o=2 $end $megadriv=lemming2u, $bio Sega Genesis game published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Psygnosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57281&o=2 $end $fmtowns_cd=lemming2, $bio Fujitsu FM Towns CD published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110151&o=2 $end $gamegear=lemming2, $bio Sega Game Gear cart. published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112566&o=2 $end $archimedes=lemmings2, $bio Acorn Archimedes disk. published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115931&o=2 $end $gameboy=lemming2, $bio Nintendo Game Boy Cart. published 26 years ago: Lemmings 2 - The Tribes (c) 1994 Psygnosis, Limited. - TECHNICAL - Model DMG-AL2P-EUR - STAFF - Developed by Spidersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66337&o=2 $end $snes=lemming2j, $bio Nintendo Super Famicom cart. published 26 years ago: Lemmings 2 - The Tribes [Model SHVC-L2] (c) 1994 Sunsoft - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61671&o=2 $end $snes=lemming2u, $bio Nintendo Super NES game published 26 years ago: Lemmings 2 - The Tribes [Model SNS-L2-USA] (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63186&o=2 $end $snes=lemming2, $bio Nintendo Super NES game published 26 years ago: Lemmings 2 - The Tribes [Model SNSP-L2-EUR] (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63185&o=2 $end $amigaocs_flop=lemming2d, $bio Lemmings 2 Demo [The Future Entertainment Show] (c) 199? Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74455&o=2 $end $cpc_flop=lemmings05,lemmings06,lemmings07,lemmings08,lemmings09,lemmings0a,lemmings0c,lemmings0d,lemmings0e,lemmings0f, $bio Amstrad CPC 464 disk. published 28 years ago: Lemmings Trained (c) 1992 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121638&o=2 $end $amigaocs_flop=lemmingsa, $bio Commodore Amiga 500 disk. published 29 years ago: Lemmings [Award Winners Platinum Edition] (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74452&o=2 $end $amigaocs_flop=lemmingsb, $bio Commodore Amiga 500 disk. published 29 years ago: Lemmings [Book Club] (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74453&o=2 $end $gamegear=lemmings,lemmingsp, $bio Sega Game Gear cart. published 28 years ago: Lemmings (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Model 2431 - TIPS AND TRICKS - * Level select: While the lemming is pulling the Sega logo onto the screen, hold 1+2 and press Left, Right, Up, Down, Left, Right. A sound will confirm the code. Choose the difficulty, then go to NEW LEVEL to select the level number using Left and Right. Finally, select 1 Player to start at the selected stage. - STAFF - Developed by Probe Software. Program: Dominic Wood Artwork: Mark Knowles Producer: Neil Young - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64676&o=2 $end $cdi=lemmings, $bio Phillips CD-i published 26 years ago: Lemmings (c) 1994 Philips Interactive Media, Incorporated. Lemmings is another classic game for CD-i. It's an intriguing +100 level game in which you help hordes of mindless but loveable creatures, known as lemmings to escape hostile worlds. - TECHNICAL - Model 810 0111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52952&o=2 $end $gbcolor=lemmings, $bio Nintendo Game Boy Color game published 20 years ago: Lemmings [Model CGB-ALEE-USA] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68213&o=2 $end $gameboy=lemmingsa,lemmings, $bio Nintendo Game Boy Cart. published 27 years ago: Lemmings [Model DMG-L8-ESP] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66333&o=2 $end $gameboy=lemmingsu, $bio Nintendo Game Boy Cart. published 27 years ago: Lemmings [Model DMG-L8-USA] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66336&o=2 $end $gameboy=lemmingsj, $bio Nintendo Game Boy Cart. published 27 years ago: Lemmings [Model DMG-L8A] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66335&o=2 $end $nes=lemmingsu, $vgmplay=lemmings_nes, $bio Nintendo NES cart. published 28 years ago: Lemmings (c) 1992 Sunsoft Thousands of Lemmings are on the loose, marching towards extinction unless you can save them. Without minds of their own, they are completely helpless, faithfully following their leader through 100 levels of blazing fires, endless canyons, deadly tunnels and ancient ruins. One thing's for sure: their future lies in your hands, because beyond every obstacle awaits certain disaster. Lose one Lemming and you risk losing them all! You can command the Lemmings to dig, climb, tunnel, float and build their way to safety. But you have to be fast, because with each moment you hesitate, more Lemmings may drop from above! - TECHNICAL - GAME ID: NES-LG-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55293&o=2 $end $lynx=lemmings, $bio Atari Lynx cart. published 27 years ago: Lemmings (c) 1993 Atari Corp. Lemmings may be cute, but they're about as smart as a box of toothpicks. Give a toothpick some arms and legs and you can see why these little Lemmings are always getting themselves into trouble. This is where you come in. You see, Lemmings love to wander into places they don't belong, especially underground. The only problem is,Lemmings need sunlight to survive. Without the sun, these cuddly creatures are doomed. So as the sole member of the Save the Lemmings Foundation, you are the only one who can rescue these silly creatures, and save them from almost certain extinction. - TECHNICAL - Model PA2080 - TIPS AND TRICKS - * Final Level Passwords: Enter these passwords to start from the final level 30, in the various difficulty settings: DIRTYGIRTY (FUN), HURTYHURTY (TRICKY), FIVEXSIXIS (TAXING), LEMMGFINAL (MAYHEM) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58832&o=2 $end $snes=lemmingsj, $bio Nintendo Super Famicom cart. published 29 years ago: Lemmings (c) 1991 Sunsoft Lemmings, our favorite green haired rodent critters, are back. Here is the Super Famicom version of one of the most popular video game franchise ever made. The goal of the game is simple. The lemmings, cute but not so bright little rodents, are on a mass migration. The player must guide them through endless levels, get them to walk around hazards, build tiny bridges or sacrifice themselves for the good of the lemming's society. Each stage starts in a similar way - a given number of Lemmings continuously fall from a sort of large trapdoor. Then the player can pick a lemming and give him an order such as digging, block the way or explode. This last feature is certainly the most 'talked about' among gamers. Watching a lemming shaking his head in despair and pop, leaving a hole in the ground is always a priceless moment. A limited amount of commands are available for every level and the player has to figure out how to get all (or most) of the lemmings to the stage's exit within a time limit. A given percentage of lemmings must be saved and failing to do so gets the player to start the level again. The game also offers a multi player split-screen challenge mode. There, two players have to get all of his/her lemmings through the exit door before the other opponent does. And nothing prevents them to sabotage each other's efforts. Finally, the game uses a simple password system to save the player's progress. - TECHNICAL - Cartridge ID: SHVC-LE - TRIVIA - Released on December 18, 1991 in Japan for 8500 Yen. Lemmings first came out for the Amiga in 1991. It was developed by the British game company DMA design and published by Psygnosis. The game was a major breakthrough for the company. Lemmings was ported for most of the video game systems of the time and countless sequels followed. It can be considered as one of the most widely converted video game with other titles such as Tetris. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61670&o=2 $end $snes=lemmingsu1,lemmingsu, $bio Nintendo Super NES game published 28 years ago: Lemmings [Model SNS-LE-USA] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63184&o=2 $end $snes=lemmings, $bio Nintendo Super NES game published 28 years ago: Lemmings [Model SNSP-LE-EUR] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63183&o=2 $end $megadriv=lemmingsju,lemmingsju1, $bio Sega Mega Drive game published 28 years ago: Lemmings (c) 1992 SUNSOFT. Japanese release. - TECHNICAL - GAME ID: T-15063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138599&o=2 $end $msx2_flop=lemmings, $bio MSX 2 disk. published 23 years ago: Lemmingso (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101777&o=2 $end $pc98=lemonang, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Lemon Angel (c) 1990 MIN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89962&o=2 $end $pc8801_flop=lemonade,lemonadea, $bio NEC PC-8801 Series disk. published 33 years ago: レモネード 創刊号 (c) 1987 Champion Soft. (Lemonade Soukan-Go) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92236&o=2 $end $vidbrain=lemstand, $bio VideoBrain Family Computer cass. published 42 years ago: Lemonade Stand (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236929&o=2 $end $gba=lemnsnckg, $bio Nintendo GBA cart. published 16 years ago: Lemony Snicket - Rätselhafte Ereignisse (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71462&o=2 $end $gba=lemnsncki, $bio Nintendo GBA cart. published 16 years ago: Lemony Snicket - Una Serie di Sfortunati Eventi (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71463&o=2 $end $gba=lemnsnck,lemnsncka, $bio Nintendo GBA cart. published 16 years ago: Lemony Snicket's A Series of Unfortunate Events [Model AGB-BLYE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71464&o=2 $end $x68k_flop=lenam, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lenam - Sword of Legend (c) 1989 Hertz - TECHNICAL - FD x6 - TRIVIA - Released on December 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87850&o=2 $end $msx2_flop=lenam,lenamb,lenama, $bio MSX 2 disk. published 31 years ago: Lenam - Sword of Legend (c) 1989 Hertz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101778&o=2 $end $pc98=lenam, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Lenam - Sword of Legend (c) 1990 Hertz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89963&o=2 $end $cpc_cass=leng7egb, $bio Amstrad CPC cass. published 34 years ago: Lenguaje - 7.° E. G. B. (c) 1986 Centro Pedagogico De Informatica [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98036&o=2 $end $cpc_flop=lenguaje, $bio Lenguaje - 7.° E. G. B. Cracked (c) 199? Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127941&o=2 $end $cpc_cass=lisp, $bio Amstrad CPC cass. published 34 years ago: Lenguaje LISP (c) 1986 Hobby Press. - TRIVIA - This cassette was published with the Amstrad Especial magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98037&o=2 $end $pc98=leningrd, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Leningrad (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89964&o=2 $end $pc8801_flop=leningrd, $bio NEC PC-8801 Series disk. published 33 years ago: Leningrad (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92237&o=2 $end $tvc_flop=lennon, $bio Lennon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111951&o=2 $end $snes=lennus, $bio Nintendo Super Famicom cart. published 28 years ago: Lennus - Kodai Kikai no Kioku [Model SHVC-LN] (c) 1992 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61672&o=2 $end $snes=lennus2, $bio Nintendo Super Famicom cart. published 24 years ago: Lennus II - Fuuin no Shito [Model SHVC-ALNJ-JPN] (c) 1996 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61673&o=2 $end $a800=llpaint,llpaintf, $bio Atari 800 cart. published 37 years ago: Leo's 'Lectric Paintbrush (c) 1983 Chalkboard, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86598&o=2 $end $dc=leona, $bio Sega Dreamcast GD published 4 years ago: Leona's Tricky Adventures (c) 2016 KTX Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138638&o=2 $end $msx2_cass=leonardo, $bio MSX 2 cass. published 33 years ago: Leonardo (c) 1987 Omega System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235732&o=2 $end $spectrum_cass=leolost, $bio Sinclair ZX Spectrum cass. published 6 years ago: Leonardo's Lost Last Invention (c) 2014 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236634&o=2 $end $spectrum_cass=leopardl, $bio Sinclair ZX Spectrum cass. published 37 years ago: Leopard Lord (c) 1983 Kayde Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79566&o=2 $end $info=alaleolx, $bio Leopard LX (c) 199? Alaris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240476&o=2 $end $cpc_flop=leopoldt01, $bio Leopold The Minstrel (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126202&o=2 $end $cpc_flop=leopoldt, $bio Leopold The Minstrel Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126505&o=2 $end $spectrum_cass=leovigil, $bio Sinclair ZX Spectrum cass. published 6 years ago: Leovigildo (c) 2014 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226479&o=2 $end $info=leprechn, $bio Arcade Video game published 38 years ago: Leprechaun (c) 1982 Tong Electronic. The player controls a sleuth running through a forest, trying to get a Leprechaun's pot of gold. The pot of gold is randomly placed on the screen. When the pot of gold is touched, the player is taken to the next level. The Leprechaun chases the sleuth through the forest, trying to catch him. If he is caught, the player loses a life and starts over from the beginning of the level. After all lives are lost, the game ends. Should the Leprechaun reach the pot of gold first, it is then relocated to another forest. By touching the trees, the player's score increases, as does the value of the pot of gold. After each level and after every 30 seconds the Leprechaun's speed increases. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette Colors : 16 Players : 2 Control : 8-way joystick - TRIVIA - Like Tugboat, this game was designed to try to tap in to the market of very young children by being non-violent and distributed in extra small kid-sized cabinates. The game is exactly like Game Plan's "Pot of Gold". except the machine is only about three and a half feet high and the difficulty factor is set for children ages three to five. Jean Baudin holds the official record for this game with 412,690 points on June 8, 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1377&o=2 $end $info=leprechp, $bio Arcade Video game published 38 years ago: Leprechaun (c) 1982 Pacific Polytechnical Corp. - TRIVIA - Licensed from Tong Electronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39685&o=2 $end $msx2_flop=leprechn, $bio MSX 2 disk. published 25 years ago: Leprechaun (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101779&o=2 $end $info=leprgld,leprglds, $bio Slot Machine published 19 years ago: Leprechaun's Gold (c) 2001 WMS Gaming. Find out if you have the luck of the Irish by playing Leprechaun's Gold, the 5-reel video slot. When three rainbow symbols land in any position on the 1st, 3rd and 5th reels players are on their way to Rainbow Land where Seamus the Sun will instruct them to choose from 18 pots of gold. Gold will appear in each pot as it is chosen, and players will receive a bonus award based on how much gold is in the pot. Players keep choosing pots and winning credits until they find the pot in which Lucky the Leprechaun is hiding. Lucky will whisk players away to his house and give them one last chance to win that big jackpot by picking between 5 large pots of gold. Three gold coin symbols in any position on the 3rd, 4th, and 5th reels will send players to the Gold Coin Bonus, where they will choose one of the three gold coins to determine their game. The chosen coin will spin to reveal one of three awards : 5 free spins, a credit multiplier, or an automatic trigger into the Rainbow Land bonus round. Players will be doing the Lucky Shuffle when they line up three four-leaf clover symbols on the 1st, 2nd and 3rd reels. A number will reveal itself on each clover, and the clovers will shuffle to reveal a credit amount, which is determined by the order in which the clovers stop. For example, if the clovers reveal the numbers 0, 1, and 2, you have the chance to earn from 12 to 210 credits! - TECHNICAL - Runs on the Stargames PC3 hardware. 5-reel video slot available in 5 line, 5/10/20/25/45/90 coin versions. 5-reel video slot available in 9 line, 9/18/45/90 coin versions. 5-reel video slot available in 20 line, 20/40/80/100/160/200 coin versions. - TRIVIA - Released in April 2001. - SERIES - 1. Leprechaun's Gold (1997) 2. Leprechaun's Gold (2001) 3. Leprechaun's Gold - Gettin' Lucky (200?) 4. Leprechaun's Gold 2 - Gettin' Lucky (200?) 5. Leprechaun's Gold [Hot Hot Super Jackpot] (200?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6116&o=2 $end $cpc_flop=lermsloc, $bio Amstrad CPC 464 disk. published 35 years ago: Lerm Slock1 (c) 1985 Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124945&o=2 $end $spectrum_cass=lermtape, $bio Lerm Tape Copier Ver.4 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226189&o=2 $end $spectrum_cass=lermtape_a,lermtape_b,lermtape_c, $bio Lerm Tape Copier Ver.5 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226190&o=2 $end $spectrum_cass=lermtape_e,lermtape_f, $bio Lerm Tape Copier Ver.6 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226191&o=2 $end $spectrum_cass=lermtape_g,lermtape_h,lermtape_i,lermtape_j, $bio Lerm Tape Copier Ver.7 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226192&o=2 $end $spectrum_cass=lermtape_o,lermtape_p, $bio Lerm Tape Utility A (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226195&o=2 $end $spectrum_cass=lermtape_q,lermtape_r, $bio Lerm Tape Utility B (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226196&o=2 $end $spectrum_cass=lermtape_s, $bio Lerm Tape Utility C (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226197&o=2 $end $spectrum_cass=lermtape_t,lermtape_u, $bio Lerm Tape Utility D (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226198&o=2 $end $spectrum_cass=lermtape_k, $bio Lerm Tape Utility Ver.8 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226193&o=2 $end $spectrum_cass=lermtape_l,lermtape_m,lermtape_n, $bio Lerm Tape Utility Ver.9 (c) 198? Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226194&o=2 $end $info=lc80,lc80_2, $bio Computer published 36 years ago: Lerncomputer LC 80 (c) 1984 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229099&o=2 $end $leapster=lernleapg, $bio LeapFrog Leapster cart. published 17 years ago: Lernen mit Leap (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134512&o=2 $end $leapster=brunobls, $bio LeapFrog Leapster cart. published 16 years ago: Lernst du Malen & Schreiben - Mit Bruno Bleistift (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134513&o=2 $end $cpc_flop=13paires, $bio Amstrad CPC 464 disk. published 31 years ago: Les 13 Paires (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133988&o=2 $end $cpc_flop=4secrit,4secrita,4secritb, $bio Amstrad CPC 464 disk. published 31 years ago: Les 4 Saisons de l'Écrit - Version CE-CM (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230414&o=2 $end $mo5_cass=7magici,7magicib,7magicic,7magicia, $to7_cass=7magici, $bio Thomson MO5/TO7 cass. published 36 years ago: Les 7 Magiciens (c) 1984 TO TEK Editions. - STAFF - By: Philippe Baroin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108391&o=2 $end $ibm5150=armorik, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Les 8 Conquêtes d'Armorik le Viking (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132439&o=2 $end $cpc_cass=ador, $bio Amstrad CPC cass. published 31 years ago: Les A 100% d'Or (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98038&o=2 $end $cpc_flop=lesa100d, $bio Amstrad CPC 464 disk. published 31 years ago: Les A 100% d'Or (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133989&o=2 $end $cpc_flop=asciiatq, $bio Amstrad CPC type-in published 35 years ago: Les ASCII Attaquent (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127970&o=2 $end $to_flop=athletes,athletesb,athletesa,athletesc,athletese,athletesf,athletesd, $bio Les Athletes (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107842&o=2 $end $to_flop=athlete2,athlete2a,athlete2c,athlete2b, $bio Les Athletes no.2 - 1ere Partie (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107843&o=2 $end $gbcolor=buzzlghtf, $bio Nintendo Game Boy Color game published 20 years ago: Les Aventures de Buzz l'Eclair [Model CGB-BUZF-FRA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68214&o=2 $end $cpc_cass=jburton, $bio Amstrad CPC cass. published 34 years ago: Les Aventures de Jack Burton (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98039&o=2 $end $cpc_flop=jburton,jburton_c1,jburton_h1,jburton_h3,jburton_h4,jburton_h2, $bio Amstrad CPC 464 disk. published 33 years ago: Les Aventures de Jack Burton (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121436&o=2 $end $gba=jchanf, $bio Nintendo GBA cart. published 19 years ago: Les Aventures de Jackie Chan - La Légende de la Main Noire (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71465&o=2 $end $amigaocs_flop=moktar, $bio Commodore Amiga 500 disk. published 29 years ago: Les Aventures de Moktar (c) 1991 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74456&o=2 $end $cpc_flop=moktar,moktar2,moktar1, $bio Amstrad CPC 464 disk. published 28 years ago: Les Aventures de Moktar (c) 1992 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122948&o=2 $end $cpc_flop=moktar_t1,moktar_t1a, $bio Les Aventures de Moktar (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121823&o=2 $end $cpc_flop=moktar_t2, $bio Les Aventures de Moktar (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121857&o=2 $end $cpc_flop=pepito,pepito_t2,pepito_t2a,pepito_t1,pepito_t1a, $bio Amstrad CPC 464 disk. published 29 years ago: Les Aventures de Pepito au Mexique (c) 1991 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120747&o=2 $end $cdi=sandyadvf, $bio Phillips CD-i published 27 years ago: Les Aventures de Sandy au Cirque (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52953&o=2 $end $pico=lionkingf, $bio Les Aventures du Roi Lion [Model 49037-09] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75713&o=2 $end $cpc_flop=lesavent, $bio Amstrad CPC 464 disk. published 30 years ago: Les Aventuriers (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127943&o=2 $end $to_flop=aventurs,aventursa, $bio Thomson TO disk. published 32 years ago: Les Aventuriers - 1ere Partie (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107844&o=2 $end $to_flop=bd,bdd,bda,bdb,bdc, $bio Thomson TO disk. published 32 years ago: Les B.D. (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107845&o=2 $end $cpc_flop=lesbarba, $bio Amstrad CPC 464 disk. published 30 years ago: Les Barbares (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127944&o=2 $end $cpc_flop=lesbatta, $bio Amstrad CPC 464 disk. published 30 years ago: Les Battants (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127945&o=2 $end $cpc_flop=lesbatta01,battants,battants01,battants02, $bio Amstrad CPC 464 disk. published 29 years ago: Les Battants 2 (c) 1991 Ubi Soft - TECHNICAL - Media: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120976&o=2 $end $cpc_flop=lesbidib, $bio Amstrad CPC type-in published 32 years ago: Les Bidibulles (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120010&o=2 $end $cpc_flop=amstradm04,amstradm05, $bio Amstrad CPC 464 disk. published 34 years ago: Les Cahiers D'Amstrad Magazine No 2 (c) 1986 Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124786&o=2 $end $cpc_flop=lescahie, $bio Amstrad CPC 464 disk. published 34 years ago: Les Cahiers D'Amstrad Magazine No. 2 (c) 1986 Cahiers d'Amstrad Magazine, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120037&o=2 $end $to7_cass=cartetmp, $bio Les Cartes du Temps (c) 198? Vagabonds du Temps, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108392&o=2 $end $mo5_cass=thenebe,thenebeb,thenebea, $bio Thomson MO5/TO7 cass. published 33 years ago: Les Cavernes de Thenebe (c) 1987 SoftBook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40466&o=2 $end $to_flop=thenebe,thenebea, $bio Les Cavernes de Thenebe (c) 198? Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107846&o=2 $end $to_flop=chevalie,chevaliea,chevaliec,chevalieb, $bio Thomson TO disk. published 32 years ago: Les Chevaliers (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107847&o=2 $end $cpc_cass=chevalir, $bio Amstrad CPC cass. published 30 years ago: Les Chevaliers (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98041&o=2 $end $to_flop=chevali,chevalib,chevalia, $bio Thomson TO disk. published 31 years ago: Les Chevaliers de l'An Mil (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107848&o=2 $end $nes=chevlzod, $bio Nintendo NES cart. published 28 years ago: Les Chevaliers du Zodiaque - La Legende d'Or (c) 1992 Bandai. French release. Game developed in Japan. See the original Japanese release entry for more information; "Saint Seiya - Ougon Densetsu [Model BA-SEIYA]". French description from the Back cover: Le Combat vient de commencer... Tu vas jouer le rôle de Seiya, Chevalier du Zodiaque. Tu devras participer au tournoi galactique et livrer bataille aux Chevaliers d'Argent ou aux Chevaliers d'Or pour te procurer l'armure sacrée du Sagittaire. Vas-y, Seiya! Combats le mal au service de la justice !!! - TECHNICAL - Region: PAL-B Cartridge ID: NES-OK-FRA/FRA - TRIVIA - Released on January 19, 1992 in France. 5 years after the original Japanese one. The title of this game translates from French as "The Knights of the Zodiac - The Golden Legend" Reviews: November 1991 - Consoles + N.3 [FR]: 50/100 - TIPS AND TRICKS - To start the game with all stats and cosmos at max level, Enter the following password: TU.AS GAGNE!! TU.ES PASSE.. MAITRE! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55294&o=2 $end $cpc_flop=chiffmag,chiffmagb,chiffmaga, $bio Amstrad CPC 464 disk. published 36 years ago: Les Chiffres Magiques (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118937&o=2 $end $cpc_cass=chiffmag, $bio Amstrad CPC cass. published 36 years ago: Les Chiffres Magiques [Model SOFT 402] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96620&o=2 $end $cpc_flop=lescolle, $bio Amstrad CPC 464 disk. published 29 years ago: Les Collectors (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127946&o=2 $end $to_flop=montecry, $bio Thomson TO disk. published 32 years ago: Les Contes de Monte-Crypto (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107850&o=2 $end $mo5_cass=montecry,montecrya, $bio Thomson MO5 cass. published 32 years ago: Les Contes de Monte-Crypto (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108828&o=2 $end $cpc_flop=lescosto, $bio Amstrad CPC 464 disk. published 29 years ago: Les Costos (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127947&o=2 $end $cpc_flop=taitocoi,taitocoi01, $bio Amstrad CPC 464 disk. published 31 years ago: Les Defis de Taito (c) 1989 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122788&o=2 $end $cpc_flop=lesdents,dentsdes,dentsdes01, $bio Amstrad CPC 464 disk. published 34 years ago: Les Dents de sa Mere (c) 1986 Transoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120823&o=2 $end $cpc_cass=diampeur, $bio Amstrad CPC cass. published 35 years ago: Les Diamants de la Peur (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98042&o=2 $end $mo6_cass=dieuxgli,dieuxglib,dieuxglia, $bio Thomson MO6 cass. published 34 years ago: Les Dieux de la Glisse (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108986&o=2 $end $to_flop=dieuxmer, $bio Thomson TO disk. published 33 years ago: Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107851&o=2 $end $mo6_cass=dieuxmer,dieuxmerb,dieuxmera, $bio Thomson MO6 cass. published 33 years ago: Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108987&o=2 $end $cpc_flop=lesdieux01,lesdieux,dieuxdel, $bio Amstrad CPC 464 disk. published 33 years ago: Les Dieux de la Mer (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123917&o=2 $end $mo5_cass=dieuxsta,dieuxstaa,dieuxstab,dieuxstac, $to7_cass=dieuxsta,dieuxstaa, $bio Thomson MO5/TO7 cass. published 35 years ago: Les Dieux du Stade (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108394&o=2 $end $to_flop=dieuxst2, $bio Thomson TO disk. published 34 years ago: Les Dieux du Stade II (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107852&o=2 $end $mo5_cass=dieuxst2,dieuxst2b,dieuxst2c,dieuxst2a, $bio Thomson MO5 cass. published 34 years ago: Les Dieux du Stade II (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108829&o=2 $end $mo5_cass=enquetes, $to7_cass=monstheo, $bio Thomson MO5/TO7 cass. published 36 years ago: Les Enquetes de Monsieur Theophile (c) 1984 Hatier. - TECHNICAL - GAME ID: HA 7013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108395&o=2 $end $cpc_flop=lesensem,ensemble, $bio Amstrad CPC 464 disk. published 34 years ago: Les Ensembles (c) 1986 Eurogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127948&o=2 $end $to7_cass=envahiss, $bio Les Envahisseurs (c) 198? Hugues [Gabriel Hugues] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108396&o=2 $end $info=fiches,fiches12, $bio Arcade Video game published 25 years ago: Les Fiches (c) 1995 Minivideo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145515&o=2 $end $msx1_cass=lesflics,lesflicsa, $bio MSX cass. published 35 years ago: Les Flics (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77218&o=2 $end $einstein=lesflics, $bio Tatung Einstein disk. published 35 years ago: Les Flics (c) 1985 Electric Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136118&o=2 $end $spectrum_cass=lesflics, $bio Les Flics (c) 198? CLJ Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236600&o=2 $end $msx1_flop=lesflics, $bio Les Flics cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229966&o=2 $end $spectrum_cass=lesflics_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Les Flics [Model 036] (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79567&o=2 $end $cpc_flop=lesfortu, $bio Amstrad CPC 464 disk. published 33 years ago: Les Fortunes du Football (c) 1987 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127949&o=2 $end $to_flop=futurist,futuristc,futurista,futuristb, $bio Thomson TO disk. published 32 years ago: Les Futuristes (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107853&o=2 $end $cpc_flop=geantsda,geantsda01,geantsda02,lesgeant, $bio Amstrad CPC 464 disk. published 31 years ago: Les Geants d'Arcade II (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122937&o=2 $end $cpc_cass=geantarc, $bio Amstrad CPC cass. published 32 years ago: Les Geants de l'Arcade (c) 1988 US Gold, Ltd. - TRIVIA - The title translates from French as 'Arcade's Greatests'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98043&o=2 $end $cpc_flop=lesgeant01,lesgeant03,lesgeant04, $bio Amstrad CPC 464 disk. published 32 years ago: Les Geants de l'Arcade (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122936&o=2 $end $cpc_flop=lesgeant02, $bio Amstrad CPC 464 disk. published 30 years ago: Les Geants du Sport (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127950&o=2 $end $cpc_flop=griffesd,lesgriff,griffesd01,griffesd02, $bio Amstrad CPC 464 disk. published 27 years ago: Les Griffes de la Nuit (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123714&o=2 $end $a2600=spacecave, $bio Atari 2600 cart. published 37 years ago: Les Guerriers de l'espace (c) 1983 RCA Video jeux. French release. See Apollo's "Space Cavern [Model AP2002]" for more information about the game itself. French description: Votre vaisseau spatial endommagé a atteri sur une étrange planète aux confins de la galaxie. Vous êtes attaqué par des robots guerriers qui vous électrocutent à distance. Vous croyez en être débarrassé que d'autres arrivent là ou vous ne les attendiez pas. le cauchemar prendra-t-il fin? Votre salut est dans vos mains. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50977&o=2 $end $cpc_flop=lesguerr, $bio Amstrad CPC 464 disk. published 30 years ago: Les Guerriers Ninja (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127951&o=2 $end $cdi=guignols, $bio Phillips CD-i published 24 years ago: Les Guignols de l'Info - Le Jeu! (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52954&o=2 $end $cpc_cass=hitslor1, $bio Amstrad CPC cass. published 33 years ago: Les Hits 1 de Loriciels (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98044&o=2 $end $cpc_cass=hitslor2, $bio Amstrad CPC cass. published 33 years ago: Les Hits 2 de Loriciels (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98045&o=2 $end $cpc_flop=leshits3, $bio Amstrad CPC 464 disk. published 34 years ago: Les Hits 3 de Loriciels (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121389&o=2 $end $cpc_flop=leshits6, $bio Amstrad CPC 464 disk. published 32 years ago: Les Hits 6 de Loriciels (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121390&o=2 $end $to_flop=hitocean,hitoceana, $bio Thomson TO disk. published 34 years ago: Les Hits d'Ocean (c) 1986 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107854&o=2 $end $mo5_cass=hitocean, $bio Thomson MO5 cass. published 34 years ago: Les Hits d'Ocean (c) 1986 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108830&o=2 $end $to_flop=hitsgrem,hitsgrema, $bio Thomson TO disk. published 34 years ago: Les Hits de Gremlin (c) 1986 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107855&o=2 $end $mo5_cass=hitslori,hitsloria, $to7_cass=hitslori, $bio Thomson MO5/TO7 cass. published 35 years ago: Les Hits de Loriciels 1 (c) 1985 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108397&o=2 $end $to_flop=hitslori,hitsloria, $bio Les Hits de Loriciels 1 (c) 198? Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107856&o=2 $end $mo5_flop=hitslori,hitsloria, $bio Thomson MO5 disk. published 5 years ago: Les Hits de Loriciels 1 cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235287&o=2 $end $cdi=frenchimf, $bio Phillips CD-i published 28 years ago: Les Impressionnistes Français (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52955&o=2 $end $mo5_cass=maitjacq, $bio Thomson MO5 cass. published 36 years ago: Les Jeux de Maitre Jacques (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108831&o=2 $end $cpc_cass=jewelbabf, $bio Amstrad CPC cass. published 36 years ago: Les Joyaux de Babylone (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98046&o=2 $end $cpc_flop=lesjoyau, $bio Amstrad CPC 464 disk. published 35 years ago: Les Joyaux de Babylone Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128014&o=2 $end $cpc_cass=justicer, $bio Amstrad CPC cass. published 31 years ago: Les Justiciers (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98048&o=2 $end $cpc_flop=justicie,justicie01, $bio Amstrad CPC 464 disk. published 31 years ago: Les Justiciers (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120398&o=2 $end $cpc_flop=lesjusti, $bio Amstrad CPC 464 disk. published 31 years ago: Les Justiciers (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127917&o=2 $end $cpc_flop=lesjusti01, $bio Amstrad CPC 464 disk. published 30 years ago: Les Justiciers 2 (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127918&o=2 $end $cpc_flop=lesjusti02, $bio Amstrad CPC 464 disk. published 29 years ago: Les Justiciers 3 (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127919&o=2 $end $cpc_flop=leslettr, $bio Amstrad CPC 464 disk. published 36 years ago: Les Lettres Magiques Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128015&o=2 $end $cpc_flop=lesmaitr,lesmaitr01, $bio Amstrad CPC 464 disk. published 33 years ago: Les Maitres de l'Univers - Le Film (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127937&o=2 $end $cpc_flop=lesmille01,lesmille02,milleetu,lesmille, $bio Amstrad CPC 464 disk. published 31 years ago: Les Mille et un Voyages (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126550&o=2 $end $cpc_flop=lesmings, $bio Amstrad CPC type-in published 28 years ago: Les Mings (c) 1992 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120011&o=2 $end $cpc_flop=lesmonde, $bio Amstrad CPC 464 disk. published 27 years ago: Les Mondes Paralleles (c) 1993 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124504&o=2 $end $to_flop=mutants, $bio Thomson TO disk. published 33 years ago: Les Mutants (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107857&o=2 $end $mo5_cass=ordifabl, $to7_cass=ordifabl, $bio Thomson MO5/TO7 cass. published 35 years ago: Les Ordifables (c) 1985 Larousse. - TECHNICAL - GAME ID: 451504 CASSETTE 1 FACE A: TO7 Version. FACE B: MO5 Version. CASSETTE 2 FACE A: TO7 Version. FACE B: MO5 Version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108398&o=2 $end $cpc_flop=lesouver, $bio Amstrad CPC type-in published 32 years ago: Les Ouvertures (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119554&o=2 $end $to_flop=parents, $bio Thomson TO disk. published 32 years ago: Les Parents de mes Enfants sont-ils les Enfants de mes Parents? (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107858&o=2 $end $msx2_flop=passvent, $bio MSX 2 disk. published 34 years ago: Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101780&o=2 $end $to_flop=passvent, $bio Thomson TO disk. published 34 years ago: Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107859&o=2 $end $to7_cass=passvent, $bio Thomson TO7 cass. published 34 years ago: Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108399&o=2 $end $mo6_cass=passvent,passventb,passventa, $bio Thomson MO6 cass. published 34 years ago: Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108988&o=2 $end $cpc_flop=lespassa01,lespassa,passager0d,passager,passager01, $bio Amstrad CPC 464 disk. published 34 years ago: Les Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123584&o=2 $end $to_flop=passvnt2,passvnt2a, $bio Thomson TO disk. published 33 years ago: Les Passagers du Vent - Partie 2 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107860&o=2 $end $cpc_flop=lespassa03,lespassa02, $bio Amstrad CPC 464 disk. published 33 years ago: Les Passagers du Vent 2 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123585&o=2 $end $st_flop=passwnd2, $bio Atari ST disk. published 33 years ago: Les Passagers du Vent II (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148576&o=2 $end $cpc_flop=coloriag01,coloriag02, $bio Amstrad CPC 464 disk. published 32 years ago: Les Petits Coloriages Malins Vol.1 (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237777&o=2 $end $cpc_flop=coloriag03, $bio Amstrad CPC 464 disk. published 32 years ago: Les Petits Coloriages Malins Vol.2 (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237778&o=2 $end $mo5_cass=phaslune,phaslunea, $bio Thomson MO5 cass. published 32 years ago: Les Phases de la Lune (c) 1988 Prevost [C. Prevost] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108832&o=2 $end $cpc_flop=lespigno, $bio Amstrad CPC 464 disk. published 28 years ago: Les Pignools Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124505&o=2 $end $to7_cass=epargne, $bio Thomson TO7 cass. published 36 years ago: Les Placements d'Epargne (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108400&o=2 $end $to_flop=prives,privesc,privesa,privesb, $bio Thomson TO disk. published 32 years ago: Les Prives (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107861&o=2 $end $cpc_flop=pyramide02,lespyram,pyramide01, $bio Amstrad CPC 464 disk. published 34 years ago: Les Pyramides d'Atlantis (c) 1986 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121112&o=2 $end $gbcolor=rugtotanf, $bio Nintendo Game Boy Color game published 20 years ago: Les Razmoket - 100% Angelica [Model CGB-BAGF-FRA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68215&o=2 $end $gba=razmkmf, $bio Nintendo GBA cart. published 18 years ago: Les Razmoket - A Moi la Fiesta (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71466&o=2 $end $n64=razmoket, $bio Nintendo 64 cart. published 21 years ago: Les Razmoket - La Chasse aux Tresors (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57793&o=2 $end $gba=razmkvpj, $bio Nintendo GBA cart. published 19 years ago: Les Razmoket - Voler n'est pas jouer (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71467&o=2 $end $gbcolor=rugtimetf, $bio Nintendo Game Boy Color game published 21 years ago: Les Razmoket - Voyage dans le Temps [Model CGB-BRTF-FRA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68216&o=2 $end $gbcolor=rugparisf, $bio Nintendo Game Boy Color game published 20 years ago: Les Razmoket à Paris - Le Film [Model CGB-BRPF-FRA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68217&o=2 $end $gba=razmkrdj, $bio Nintendo GBA cart. published 17 years ago: Les Razmoket rencontrent les Delajungle (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71468&o=2 $end $to_flop=ripoux,ripouxa, $bio Thomson TO disk. published 33 years ago: Les Ripoux (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107862&o=2 $end $cpc_flop=ripoux19,ripoux1901,ripoux1902,ripoux1903,lesripou01,lesripou,ripouxle03,ripouxle05, $bio Amstrad CPC 464 disk. published 33 years ago: Les Ripoux (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121364&o=2 $end $cpc_flop=lesruine, $bio Amstrad CPC type-in published 34 years ago: Les Ruines du Diable (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120588&o=2 $end $cpc_flop=solucesd,solucesd01,solucesd02, $bio Amstrad CPC 464 disk. published 21 years ago: Les Soluces de Papy Sully (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124506&o=2 $end $cpc_flop=lessprit, $bio Amstrad CPC type-in published 33 years ago: Les Sprites (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119189&o=2 $end $cpc_cass=hollywod, $bio Amstrad CPC cass. published 30 years ago: Les Stars d'Hollywood (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98049&o=2 $end $to_flop=superhit,superhita, $bio Thomson TO disk. published 34 years ago: Les Super Hits de Thomson (c) 1986 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107863&o=2 $end $mo5_cass=superhit, $bio Thomson MO5 cass. published 34 years ago: Les Super Hits de Thomson (c) 1986 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108833&o=2 $end $cpc_flop=lestempl01,lestempl,templier,templier01,templier02,templier03, $bio Amstrad CPC 464 disk. published 34 years ago: Les Templiers d'Orven (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121391&o=2 $end $cpc_flop=lestouch, $bio Amstrad CPC type-in published 35 years ago: Les Touches Pour Faineants (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119976&o=2 $end $msx1_flop=lucesglr, $bio Les Tres Luces de Glaurung Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133173&o=2 $end $cdi=vinsfran, $bio Phillips CD-i published 26 years ago: Les Vins de France (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52956&o=2 $end $cpc_flop=lesvisit, $bio Amstrad CPC type-in published 34 years ago: Les Visiteurs (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120259&o=2 $end $gbcolor=visiteur, $bio Nintendo Game Boy Color game published 21 years ago: Les Visiteurs [Model DMG-AVGF-FRA] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68218&o=2 $end $msx1_flop=voitures, $bio MSX disk. published 35 years ago: Les Voitures dans Autoroute (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109062&o=2 $end $amigaocs_flop=voyagtmp, $bio Commodore Amiga 500 disk. published 31 years ago: Les Voyageurs du Temps - La Menace (c) 1989 Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74457&o=2 $end $tiki100=lese, $bio TIKI-100 disk. published 30 years ago: Lesetreningsprogram med Hogfrekvente Ord (c) 1990 Magnimaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237363&o=2 $end $x68k_flop=leshies, $bio Leshies (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88364&o=2 $end $x68k_flop=leshiesa, $bio Leshies cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234515&o=2 $end $pc98=lesserm,lessermd, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Lesser Mern (c) 1992 Panther Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89965&o=2 $end $pc98_cd=lesserm, $bio NEC PC-9821 CD published 28 years ago: Lesser Mern - Special Director's Edition (c) 1992 Panther Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233964&o=2 $end $fmtowns_cd=lesserm, $bio Fujitsu FM Towns CD published 28 years ago: Lesser Mern (c) 1992 Panther Soft.. - TECHNICAL - GAME ID: MTC-1019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110411&o=2 $end $radio86_cass=lest, $bio Lest (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235463&o=2 $end $snes=lester, $bio Nintendo Super NES game published 26 years ago: Lester the Unlikely (c) 1994 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63187&o=2 $end $apogee=lestn, $bio LESTN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235345&o=2 $end $apogee=lestnica, $bio Lestnica (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235346&o=2 $end $mikrosha_cass=lestnica, $bio LESTNICA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236529&o=2 $end $radio86_cass=lestn1, $bio Lestnica-1 (c) 19?? Simonov Yu.B. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235464&o=2 $end $partner_cass=lestn, $bio Lestnitsa-1 (c) 19?? Simonov Yu.B. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235933&o=2 $end $info=lemrol, $bio Let Em Roll (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35720&o=2 $end $astrocde=letitbe, $bio Astrocade game published 34 years ago: Let It Be (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86808&o=2 $end $info=sc4lir,sc4lira,sc4lirb,sc4lirc,sc4lird,sc4lire,sc4lirf,sc4lirg,sc4lirh,sc4liri, $bio Let It Roll (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1001] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42676&o=2 $end $info=m4goodtm__a,m4goodtm__b,m4goodtm__c,m4goodtm__d,m4goodtm__e,m4goodtm__i,m4goodtm__j,m4goodtm__f,m4goodtm__k,m4goodtm__g,m4goodtm__m,m4goodtm__h,m4goodtm__l, $bio Let The Good Times Roll [Model GTA] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233384&o=2 $end $info=m4goodtm__n, $bio Let The Good Times Roll [Model GTK] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233385&o=2 $end $info=m4goodtm,m4goodtm__o,m4goodtm__p,m4goodtm__q,m4goodtm__r,m4goodtm__s,m4goodtm__w,m4goodtm__x,m4goodtm__t,m4goodtm__y,m4goodtm__u,m4goodtm__v,m4goodtm__z,m4goodtm__0,m4goodtm__1,m4goodtm__2, $info=m4goodtm__4,m4goodtm__5,m4goodtm__6,m4goodtm__7,m4goodtm__8,m4goodtm__9,m4goodtm__aa,m4goodtm__ab,m4goodtm__ac,m4goodtm__ad,m4goodtm__ae,m4goodtm__af, $bio Let The Good Times Roll [Model GTR] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233386&o=2 $end $info=m4goodtm__3,m4goodtm__ag,m4goodtm__ah,m4goodtm__ai,m4goodtm__aj,m4goodtm__ak,m4goodtm__ao,m4goodtm__ap,m4goodtm__al,m4goodtm__aq,m4goodtm__am,m4goodtm__as,m4goodtm__an,m4goodtm__ar,m4goodtm__at, $info=m4goodtm__au,m4goodtm__av,m4goodtm__aw,m4goodtm__ax,m4goodtm__ay,m4goodtm__a2,m4goodtm__a3,m4goodtm__az,m4goodtm__a4,m4goodtm__a0,m4goodtm__a6,m4goodtm__a1,m4goodtm__a5, $bio Let The Good Times Roll [Model GTS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15053&o=2 $end $bbcb_cass=letscmp1, $bio Acorn BBC/Electron cass. published 30 years ago: Let's Compute Issue 1 (c) 1990 Let's Compute. Features: 1. Al's Gorithms 2. Bird Basher 3. Bones 4. Games Magic Editor 5. Games Magic Part 1 6. Key Man 7. Moving Molecules 8. Music Maker 9. Penny Pincher 10. Roobix Clock 11. Screen Dumper 12. Sea Wolf 13. Turtle Logo 14. Typing Tutor 15. Word Square Solver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129614&o=2 $end $bbcb_cass=letscoun, $bio Acorn BBC/Electron cass. published 36 years ago: Let's Count (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52051&o=2 $end $bbcb_flop_orig=letscoun, $bio Acorn BBC Micro B disk. published 36 years ago: Let's Count (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125638&o=2 $end $msx1_cart=count1, $bio MSX cart. published 31 years ago: Let's Count 1 [Model P058] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77219&o=2 $end $msx1_cart=count3, $bio MSX cart. published 30 years ago: Let's Count 3 [Model P088] (c) 1990 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77220&o=2 $end $apple2_flop_clcracked=letseat, $bio Apple II disk. published 33 years ago: Let's Eat (c) 1987 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231300&o=2 $end $apple2_flop_clcracked=lxpbasic, $bio Apple II disk. published 36 years ago: Let's Explore BASIC (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231056&o=2 $end $info=lgfish, $bio Slot Machine published 14 years ago: Let's Go Fish'n (c) 2006 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Aristocrat MKVI hardware - SERIES - 1) Where's The... GOLD (2003) 2) Let's Go Fish'n (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14353&o=2 $end $apple2_flop_clcracked=lgfishng, $bio Apple II disk. published 35 years ago: Let's Go Fishing (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231456&o=2 $end $info=letsgoju, $bio Arcade Video game published 14 years ago: レッツ ゴー ジャングル! Lost on the Island of Spice (c) 2006 Sega Enterprises, Limited. (Let's Go Jungle! Lost on the Island of Spice) A young couple have taken a cheap holiday for a little excitement to a uninhabited jungle, untouched by man and technology. But tour turnas to terror as armies of giant life forms unleash a massive attack. Let’s Go Jungle has players working together to overcome a series of high tension, action packed enemies & obstacles in this fun filled jungle adventure. - TECHNICAL - Runs on the Sega "Lindbergh Yellow" Hardware. Players: Up to 2 simultaneously. Control: Lightguns (1 per player). - TRIVIA - Let's Go Jungle was released on December 14, 2006 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7971&o=2 $end $apple2_flop_clcracked=lgtmapsk, $bio Apple II disk. published 27 years ago: Let's Go There - Beginning Map and Geography Skills (c) 1993 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230830&o=2 $end $apple2_flop_clcracked=llacomp, $bio Apple II disk. published 26 years ago: Let's Learn About Computers (c) 1994 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230831&o=2 $end $apple2_flop_clcracked=llagusa, $bio Apple II disk. published 27 years ago: Let's Learn About Geography - USA (c) 1993 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230832&o=2 $end $apple2_flop_clcracked=llamoney, $bio Apple II disk. published 34 years ago: Let's Learn About Money (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230833&o=2 $end $nes=llwin2k, $bio Let's Learn Windows 2000 (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76833&o=2 $end $snes_bspack=paching1,paching1a, $bio Nintendo Satellaview BS Pack. published 24 years ago: Let's Pachinko Nante Gindama 1 (c) 1996 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61674&o=2 $end $snes_bspack=paching2,paching2a, $bio Let's Pachinko Nante Gindama 2 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61675&o=2 $end $snes_bspack=paching3,paching3a, $bio Let's Pachinko Nante Gindama 3 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61676&o=2 $end $snes_bspack=paching4,paching4a, $bio Let's Pachinko Nante Gindama 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61677&o=2 $end $info=as_letsp, $bio Let's Party (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41843&o=2 $end $info=lpgm240, $bio Let's Play! Game Machine 240 in 1 (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240410&o=2 $end $gba=letridd, $bio Nintendo GBA cart. published 14 years ago: Let's Ride! Dreamer [Model AGB-BL9E-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71469&o=2 $end $gba=letridff, $bio Nintendo GBA cart. published 13 years ago: Let's Ride! Friends Forever [Model AGB-BEFE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71470&o=2 $end $gba=letridss, $bio Nintendo GBA cart. published 15 years ago: Let's Ride! Sunshine Stables [Model AGB-B34E-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71471&o=2 $end $n64=letsmash, $bio Nintendo 64 cart. published 22 years ago: Let's Smash [Model NUS-NTSJ] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57794&o=2 $end $msx1_cart=think, $bio MSX cart. published 31 years ago: Let's Think [Model P041] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77221&o=2 $end $info=ltv_naru, $bio Dedicated Console published 14 years ago: Let's TV Play Naruto (c) 2006 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146770&o=2 $end $pc98_cd=letspir, $bio NEC PC-9821 CD published 23 years ago: Let's! Pirates - Trouble Vacances (c) 1997 ZyX [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233940&o=2 $end $info=ltv_tam, $bio Dedicated Console published 14 years ago: Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (c) 2006 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146771&o=2 $end $info=namcons1, $bio Dedicated Console published 14 years ago: Let's! TV Play Classic - Namco Nostalgia 1 (c) 2006 Bandai Co., Ltd. features: Xevious Mappy Xevious - Scramble Mission Mappy - Revenge of Nyamco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127426&o=2 $end $info=namcons2, $bio Dedicated Console published 14 years ago: Let's! TV Play Classic - Namco Nostalgia 2 (c) 2006 Bandai Co., Ltd. Features: Gaplus Dragon Buster Gaplus Phalanx Dragon Buster 100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127427&o=2 $end $info=taitons1, $bio Dedicated Console published 14 years ago: Let's! TV Play Classic - Taito Nostalgia 1 (c) 2006 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127467&o=2 $end $info=taitons2, $bio Dedicated Console published 14 years ago: Let's! TV Play Classic - Taito Nostalgia 2 (c) 2006 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127435&o=2 $end $info=crshrace,crshrace2, $bio Arcade Video game published 27 years ago: Lethal Crash Race (c) 1993 Video System Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Lethal Crash Race was released in September 1993. Licensed to Mc O'River for US and Canada manufacture and distribution. This game is known in Japan as "Bakuretsu Crash Race" (translates from Japanese as 'Exploding Crash Race'). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1378&o=2 $end $megadriv=lethalen,lethalenj, $vgmplay=lethalen_md, $bio Sega Mega Drive game published 27 years ago: Lethal Enforcers (c) 1993 Konami Company, Limited. - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56625&o=2 $end $megadriv=lethalenu,lethalenup, $bio Sega Genesis game published 27 years ago: Lethal Enforcers (c) 1993 Konami Company, Limited. - TRIVIA - This port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami issued revolvers seen in the original arcade game. This game does not feature the enviromental interactivity elements (save for the tires of the cars in the car chase acts in The Bank Robbery and the Drug Dealer stages) that the Arcade version has. This game is rated MA-17 (Mature Audiences Only) by Sega's Videogame Ratings Council. Unlike the Super Nintendo port, the Genesis port of Lethal Enforcers retains the violence elements (i.e. the blood splatter with the "Innocent Victim" text above a civilian following his or her accidental shooting), as well as maintaining the original stage titles. This port is known for penalizing players for either poor accuracy or by shooting innocent bystanders by forcing them to redo the stage that they either did not meet the required accuracy quota (i.e. setting the game on Easy difficulty requires 60% or more in accuracy) or shot a civilian. Unlike the SNES port, The Genesis port of Lethal Enforcers features 2 modes which the player can select in the Options Screen. Arcade mode which has the player go through the main 5 stages in order, while Practice mode permits the game to be the Training Range. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57282&o=2 $end $psx=lethalen, $bio Sony PlayStation disc published 23 years ago: Lethal Enforcers I & II (c) 1997 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111296&o=2 $end $megadriv=le2, $vgmplay=le2_md, $bio Sega Mega Drive game published 26 years ago: Lethal Enforcers II - Gun Fighters (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56626&o=2 $end $megadriv=le2u, $bio Sega Genesis game published 26 years ago: Lethal Enforcers II - Gun Fighters (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57283&o=2 $end $info=le2,le2u,le2j, $vgmplay=le2, $bio Arcade Video game published 26 years ago: Lethal Enforcers II - Gun Fighters (c) 1994 Konami. Western style shooting game featuring digitized characters. The game consists of 5 stages : Bank Robbery, Stage Hold-Up, Saloon Showdown, Train Robbery, and Hide-Out. The player begins the game holding the rank of Sheriff, but if too many innocents or fellow lawmen are killed, the player can be demoted to Deputy or even Posse member. Complete a stage without killing any innocents, and the player is promoted to Deputy Marshal, further success can eventually lead to the player being promoted to the level of U.S. Marshal. The player's gun can hold up to 6 bullets at a time. On each stage, there are special items that can be shot to reveal better weaponry, such as double rigs, rifles, 50 caliber sharps, shotguns, gatling guns and cannon. The gatling guns and cannon can only be used once but the double rigs, rifles, 50 caliber sharps and shotguns can be reloaded the same way as your regular 6-gun. Once a life is lost, any additional weapons are lost and the player is once again armed with only a 6-gun. - TECHNICAL - Konami GX hardware Game ID : GX312 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Lethal Enforcers II was released in March 1994. This game is known as "Lethal Enforcers II - The Western" in Japan. - UPDATES - The US version has the "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - Unlike the first game, some enemies here can take two shots to kill, depending on how you hit them. The bosses on Stage 3 (the saloon showdown) are three gunslingers who need to be shot in the order that they try to draw their guns one after another, and if you fail to take them down properly, you'll have to try again. This can be very difficult to clear when two people are playing, since six gunslingers will appear, three for each player, and if one player fails, both players will have to face the gunslingers on their side again! On the third area of Stage 5 (the hideout in the mining compound), you can shoot and break the cable for the mine elevator to reduce the number of enemies who appear in it. - SERIES - 1. Lethal Enforcers (1992) 2. Lethal Enforcers II - Gun Fighters (1994) 3. Lethal Enforcers 3 (2005) - STAFF - * Staff : Yoshiaki Hatano, Jun Narita, Steve Johnson, Tetsuya Wada, T. Sekito, Yuichi Sakakura, Masahiro Ueno, Norio Takemoto, A. Nonami, H. Matsuura, T. Murayama, T. Maki, Toshiyuki Kakuta * Cast : Angela Wolf, Bill Lenkowski, Bonnie Geils, Dan Monaghan, Debbie Puglia, George Limonez, Jennifer Lenarz, John Malek, Josie Nawrot, Juan Venecia, Jun Narita, Kathie McCarthy, Kay Wolf Jones, Kevin O'Donohue, Laura Fanella, Linda Nelson, Mark Porwit, Marlyse Cohen, Masahiro Ueno, Matt Chang, Meg Benes, Michael Blaustein, Michael Koziol, Michael Rudowicz, Michael Smith, Mike Gallo, Mike Rubin, Morlot Williams, Norio Takemoto, Patrick Kamka, Randy Severin, Renee Henry, Rich Wisniewski, Richard Rush, Rudy Rivera, Steve Bolf, Steve Jackson, Steve Johnson, Tetsuya Wada, Tina Ferguson, Xyla Gatilao, Yoshiaki Hatano - PORTS - * CONSOLES: Sega Genesis/Mega Drive [US] [EU] [AU] (1994) Sega Mega-CD [EU] (1994) [US] Sega CD (nov.24, 1994) [Model T-95025] Sega Mega-CD [JP] (nov.25, 1994; "Lethal Enforcers II: The Western [Model T-95034]") [US] Sony PlayStation (1997, "Lethal Enforcers I & II [Model SLUS-00293]") [EU] Sony PlayStation (nov.1997, "Lethal Enforcers I & II [Model SLES-00542]") [JP] Sony PlayStation (nov.20, 1997; "Lethal Enforcers Deluxe Pack [Model SLPM-86025]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1380&o=2 $end $megacd=le2,le2d, $bio Sega Mega-CD published 26 years ago: Lethal Enforcers II - Gun Fighters [Model T-95025-50] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60630&o=2 $end $segacd=le2, $bio Sega CD published 26 years ago: Lethal Enforcers II - Gun Fighters [Model T-95025] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60755&o=2 $end $megacdj=le2, $bio Sega Mega-CD published 26 years ago: Lethal Enforcers II - The Western (c) 1994 Konami Company, Limited. - TECHNICAL - GAME ID: T-95034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60529&o=2 $end $info=lethalen,lethalenj,lethalenua,lethalenux,lethaleneab,lethaleneae,lethalenub,lethaleneaa,lethalenead, $vgmplay=lethalen, $bio Arcade Video game published 28 years ago: Lethal Enforcers (c) 1992 Konami Company, Ltd As an undercover police officer the player's mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player's energy level being severely reduced. Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can't and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - TECHNICAL - Game ID : GX191 Main CPU : HD6309 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : K054539 (@ 48 Khz) Players : 2 Control : light-gun Buttons : 1 - TRIVIA - Lethal Enforcers was released in October 1992. The game was a big hit in arcades, especially younger male audiences tended to widely accept the game. The mix of lightgun action, digitized graphics and sound and the multiplayer feature made this game an attractive addition for almost every arcade, quickly regaining the purchase cost in most cases. The machine could be switched to "Street Mode" or "Arcade Mode" in the settings, where "Street mode" allowed the player to select the desired stage while "Arcade mode" followed the stages in strict order. There were two different lightgun types used, a Revolver style lightgun that resembles the gun from the title screen and a slightly smaller gun that resembles a semi-automatic handgun. The probable inspiration for the title screen introduction for Lethal Enforcers is the 1973 film 'Magnum Force' starring Clint Eastwood. King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Summer - KICA-7616, 7617) on August 21, 1993. Michael Jackson used to own this game (serial number: 191251). It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - The Japanese version differs from the US version in 3 aspects: 1. It is possible to see the ending in street mode provided that the main stages are selected and not the training range, but only on the japanese version. 2. Some of the criminals shout "Die, pigs!" as a taunt in the Japanese version. This taunt is omitted from the US version due to the "pig" taunt being considered as a strong direct insult towards police officers. 3. The reloading animation is different. In the japanese version, it shows how the gun is supposed to be reloaded, while the US version features an animation on how to reload by showing a female shooting the gun outside of the screen. - TIPS AND TRICKS - * On the first area of Stage 1 (the bank robbery), a masked gunman in black will roll out from behind the desk at the front of the room at the left end of the screen. You need to shoot the enemy as quickly as possible when he first appears, and if you do, an assault rifle will drop to the floor. Shoot it quickly to pick it up. * On the second area of the same stage, in the street behind the bank, when you've nearly completed it, there will appear another masked gunman at the left end of the screen, and if you shoot him quickly enough the first time he pops out, a rifle will drop to the ground too. Shoot it quickly to get it before it disappears. * On the third area of the Stage 3 (the airport), there are two terrorists with large rifles hidden inside two crates that take two shots to kill. When you complete the five stages the game has and the game starts again with increased difficulty, another of these gunmen will burst out of a luggage carrier on the second area of the same stage. * At the left end of the third area on Stage 3, there's a fuel truck that takes a couple shots to blow up. If you can shoot it at the right moment, the explosion will affect at least one terrorist hiding behind it. * On the first area of Stage 5 (the chemical plant), there's a bridge platform at the top right that leads above the office room. You can shoot this platform down with several shots to keep enemies from crossing it. - SERIES - 1. Lethal Enforcers (1992) 2. Lethal Enforcers II - Gun Fighters (1994) 3. Lethal Enforcers 3 (2005) - STAFF - Programmer : Y. Hatano Game Graphics : S. Johnson Photographers : J. Narita, D. Marshall Sound Effects : H. Maezawa Music Composer : Kenichiro Fukui Hardware Designers : H. Matsuura, H. Uenu Cabinet Graphics : K Hale Director : Y. Hatano - PORTS - * CONSOLES: [EU] Sega Mega Drive (1993) [US] Sega CD (1993) [Model T-95015] Sega CD [EU] (1993) [Model T-95015-50] [US] Sega Genesis (jul.25, 1993) [JP] Sega Mega Drive (dec.10, 1993) [Model T-95073] Sega Mega-CD [JP] (oct.29, 1993) [Model T-95014] [EU] Nintendo SNES (1994) [Model SNSP-LK] [US] Nintendo SNES (jan.1994) [Model SNS-LK] [JP] Nintendo Super Famicom (mar.11, 1994) [Model SHVC-LK] [US] Sony PlayStation (1997, "Lethal Enforcers I & II [Model SLUS-00293]") [EU] Sony PlayStation (nov.1997, "Lethal Enforcers I & II [Model SLES-00542]") [JP] Sony PlayStation (nov.20, 1997; "Lethal Enforcers Deluxe Pack [Model SLPM-86025]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1379&o=2 $end $snes=lethalenj, $bio Nintendo Super Famicom cart. published 26 years ago: Lethal Enforcers [Model SHVC-LK] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61678&o=2 $end $snes=lethalenu, $bio Nintendo Super NES game published 26 years ago: Lethal Enforcers (c) 1994 Konami Company, Limited. - TECHNICAL - Cartridge ID: SNS-LK-USA - TRIVIA - The Super Nintendo port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami-issued revolvers of the arcade game. This port was known for maintaining the enviromental interactivity (i.e. shooting out glass windows) from the Arcade version which the Sega Genesis and Sega CD ports did not have. Despite the box warned that the game was for mature audiences only, the SNES port of Lethal Enforcers was heavily censored. Things that were censored *Instead of showing a blood splatter with the "Innocent Victim" text whenever a civilian is shot, a neon green "caution!" sign pops up above the civilian's head. Interestingly enough, the shot civilian continues moving instead of being killed like in the Arcade version as well as the Sega Genesis, Sega CD, and eventually, the Playstation port (which was one half of Lethal Enforcers 1 and 2). *Chinatown Assault was renamed Downtown Assault out of concern of stereotyping the chinese in a bad light. *The Drug Dealer was renamed The Gunrunner as a result of Nintendo of America's strict policy on the mentioning or depiction of controlled substances in their games. This port seems to be based on the japanese version of the Arcade version since the game features the "Street Mode" stage select, and that you're able to complete the game by completing the primary 5 stages (Bank Robbery, Downtown Assault, The Hijacking, The Gunrunners, Chemical Plant). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63189&o=2 $end $snes=lethalen, $bio Nintendo Super NES game published 26 years ago: Lethal Enforcers [Model SNSP-LK-UKV] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63188&o=2 $end $megacdj=lethalen, $bio Sega Mega-CD published 27 years ago: Lethal Enforcers (c) 1993 Konami Company, Limited. - TECHNICAL - GAME ID: T-95014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60528&o=2 $end $megacd=lethalen, $bio Sega Mega-CD published 27 years ago: Lethal Enforcers [Model T-95015-50] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60629&o=2 $end $segacd=lethalen,lethalena, $bio Sega CD published 26 years ago: Lethal Enforcers (c) 1994 Konami Company, Limited. - TECHNICAL - [Model T-95015] - TRIVIA - This port of Lethal Enforcers is bundled with the Konami Justifier light gun which bears resemblance to the Konami issued revolvers seen in the original arcade game. Like its Sega Genesis counterpart, this port does not feature the enviromental interactivity elements (save for the tires of the cars in the car chase acts in The Bank Robbery and the Drug Dealer stages) that the Arcade version has. This game is rated MA-17 (Mature Audiences Only) by Sega's Videogame Ratings Council. Unlike the Super Nintendo port, the Sega CD port of Lethal Enforcers retains the violence elements (i.e. the blood splatter with the "Innocent Victim" text above a civilian following his or her accidental shooting), as well as maintaining the original stage titles. Like its Sega Genesis counterpart, This port is known for penalizing players for either poor accuracy or by shooting innocent bystanders by forcing them to redo the stage that they either did not meet the required accuracy quota (i.e. setting the game on Easy difficulty requires 60% or more in accuracy) or shot a civilian. Like the Genesis port, the Sega CD port of Lethal Enforcers features 2 modes which the player can select in the Options Screen. Arcade mode which has the player go through the main 5 stages in order, while Practice mode permits the game to be the Training Range. - STAFF - Programmers: Y. Matsuhana, Moai Sasaki, M. Ueno, K. Hashimoto Graphics: N. Takemoto, N. Sasaki Sound Effects: Kazuki Muraoka, A. Fujio, K. Imai Music Arrangement: Tappy Iwase Guitar Player: Motoaki Furukawa (Konami Kukeiha Club) Justifier Designers: M. Okada, T. Ohishi Package Designers: Yoshihashi Directors: Sasaki, Ueno Producer: Tomikazu Hirita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60754&o=2 $end $info=lethalj, $bio Arcade Video game published 24 years ago: Lethal Justice (c) 1996 The Game Room. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (3x) OKI6295 (@ 15.151 Khz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - An homage for 'Landerland Coin-op Laundry' appears in a level. - STAFF - Designed and programmed by: Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1381&o=2 $end $info=lethalth, $bio Arcade Video game published 29 years ago: Lethal Thunder (c) 1991 Irem. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz) Sound CPU : V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in Japan as "Thunder Blaster". - TIPS AND TRICKS - The game has 4 endings depending on your performance : Ending 1 - Defeat all the bosses. Ending 2 - Let 2 bosses escape and defeat the others. Ending 3 - Let 3 bosses escape and defeat the others. Ending 4 - Let all the bosses escape, including the last boss. - STAFF - Composed by : Hiroshi Kimura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1382&o=2 $end $info=nss_lwep, $bio Nintendo Super System cart. published 28 years ago: Lethal Weapon (c) 1992 Ocean. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - PORTS - 3) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1846&o=2 $end $amigaocs_flop=lweapon, $bio Commodore Amiga 500 disk. published 28 years ago: Lethal Weapon (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74458&o=2 $end $nes=lweaponc, $bio Lethal Weapon (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76834&o=2 $end $info=lw3_208,lw3_200,lw3_205,lw3_207,lw3_207c,lw3_203, $bio Pinball published 28 years ago: Lethal Weapon 3 (c) 1992 Data East Pinball. - TECHNICAL - Game ID: 500-5526-01 Data East Version 3 (BSMT2000 & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in August 1992. Sometimes a cow will appear in the Video mode. Since the cow appearances is a Williams/Bally joke and this being a DataEast game the cow is worth 1M if you shoot it! In the Attract mode, the instructions for the Video mode is : 'Help Murtaugh make hamburger'. - UPDATES - In software version 2.08, "Multiball" was changed to "Tri-Ball", because Williams owned the trademark to "Multiball". - STAFF - Game Design: Ed Cebula (EDC), Joe Kaminkow (JEK) Game Software: Kristina Donofrio Display Software: Lonnie D. Ropp Display Art: Jack Liddon (JAK), Kurt Andersen Software Support: Neil Falconer, Masaya Horiguchi, John Carpenter (JWC) Inspiration for 110%: Tetsuo Fukuda Mech. Design: John Lund (JLL), Ed Cebula, Joe Balcer Cables: Phillis Game Art: Marcus Rothkranz, Margaret Hudson Special Thanks to: Joel Silver, Dick Donner, Mel Gibson, Danny Glover, Joe Pesci Sounds & Music: Brian Schmidt Special Thanks: Dan Romanelli, Luana Chambers, C. Sollecito, Silver Pictures, Warner Bros., C&C Music Factory, ZZ Top Dedicated to the Memory of: Nick Wade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4967&o=2 $end $gameboy=lweapon, $bio Nintendo Game Boy Cart. published 27 years ago: Lethal Weapon (c) 1993 Ocean Software, Limited. - TECHNICAL - Model DMG-LT-USA - TRIVIA - Released in April 1993. - STAFF - Developed by Eurocom. PROGRAMMED BY: TIM COUPE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66338&o=2 $end $nes=lweapon,lweaponu, $bio Nintendo NES cart. published 27 years ago: Lethal Weapon (c) 1993 Ocean You know what it's all about. That's right. The crazy cop and his almost crazy partner are back to do the city a world of good. It doesn't get rougher or trougher than the streets of L.A., where Riggs and Murtaugh take on every cheap low-life mercenary, street punk and dope dealer to get to the real slime behind big-time corruption. How much of your life, your future, are you willing to risk? As Riggs? As Murtaugh? - TECHNICAL - GAME ID: NES-LY-USA - TRIVIA - Released in April 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55295&o=2 $end $snes=lweaponu, $bio Nintendo Super NES game published 28 years ago: Lethal Weapon (c) 1992 Ocean A platform action game that's loosely based on the first three Lethal Weapon movies starring Mel Gibson and Danny Glover. - TECHNICAL - [Model SNS-L3-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63191&o=2 $end $snes=lweapon, $bio Nintendo Super NES game published 28 years ago: Lethal Weapon (c) 1992 Ocean - TECHNICAL - Cartridge ID: SNSP-L3-EUR - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63190&o=2 $end $amigaocs_flop=lxcess, $bio Commodore Amiga 500 disk. published 29 years ago: Lethal Xcess (c) 1991 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74459&o=2 $end $st_flop=lxcess, $bio Atari ST disk. published 29 years ago: Lethal Xcess (c) 1991 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230373&o=2 $end $amigaocs_flop=lzone, $bio Commodore Amiga 500 disk. published 29 years ago: Lethal Zone (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74460&o=2 $end $tvc_flop=letiltas, $bio Videoton TVC disk. published 34 years ago: Letiltás (c) 1986 Gaba Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112336&o=2 $end $dragon_cass=letscount, $bio Dragon cass. published 37 years ago: Lets Count (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116459&o=2 $end $apple2_flop_clcracked=lettrman, $bio Apple II disk. published 38 years ago: Letter Man (c) 1982 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240643&o=2 $end $astrocde=lttrmtch, $bio Astrocade game published 42 years ago: Letter Match + Spell 'n Score + Crosswords (c) 1978 Bally Mfg. Co. - TECHNICAL - [Model 4002] - TRIVIA - Released as part of the "Educational Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86809&o=2 $end $a800=lprfct40,lprfct40a,lprfct80, $bio Atari 800 cart. published 39 years ago: Letter Perfect (c) 1981 LJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86599&o=2 $end $cpc_flop=letterpu, $bio Amstrad CPC type-in published 34 years ago: Letter Puzzler (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120162&o=2 $end $apple2_flop_clcracked=ltrrec88,lttrrecg, $bio Apple II disk. published 32 years ago: Letter Recognition (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231182&o=2 $end $a800=lettrtut, $bio Atari 800 cart. published 36 years ago: Letter Tutor (c) 1984 Atari, Inc. - TECHNICAL - GAME ID: RX8071 - STAFF - Programmer: Stephen De Witt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86600&o=2 $end $cpc_flop=letterri, $bio Amstrad CPC type-in published 30 years ago: Letter-Riddle (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119773&o=2 $end $leapster=letrpilr, $bio LeapFrog Leapster cart. published 15 years ago: Letterpillar (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134514&o=2 $end $spectrum_cass=lettersc,lettersc_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Letters (c) 1984 Chalksoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226114&o=2 $end $apple2_flop_clcracked=ltrs4you, $bio Apple II disk. published 34 years ago: Letters For You (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231319&o=2 $end $leapster=lettontl, $bio LeapFrog Leapster cart. published 15 years ago: Letters on the Loose (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134515&o=2 $end $super80_cass=lwriter, $bio Letterwriter [Model 023L1] (c) 198? Unknown Program for BASIC (32 columns). - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126827&o=2 $end $super80_cass=lwriter4, $bio Letterwriter [Model 023L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126828&o=2 $end $cdtv=shiftrix, $bio Commodore Amiga CDTV published 29 years ago: Lettrix & Shiftrix (c) 1991 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194423&o=2 $end $fmtowns_cd=lettuce, $bio Fujitsu FM Towns CD published 31 years ago: Lettuce Cooking (c) 1989 Seibu Time - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110445&o=2 $end $msx1_flop=leucocyt, $bio Leucocyt Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133169&o=2 $end $nascom_snap=surround, $bio Nascom soft. published 39 years ago: Level 9 Surround (c) 1981 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235633&o=2 $end $sorcerer_cass=l2x, $bio Level II Basic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232395&o=2 $end $x68k_flop=levelpnta,levelpnt, $bio Level Point (c) 199? Erenvmvrcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88365&o=2 $end $tvc_flop=level3, $bio Level Three (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111750&o=2 $end $tvc_cass=level3, $bio Level Three (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112484&o=2 $end $info=levers, $bio Arcade Video game published 37 years ago: Levers (c) 1983 Rock-ola. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick - TRIVIA - Released in June 1983. - STAFF - Designed and programmed by: Joe Ulowetz, Joe Bak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1383&o=2 $end $tvc_flop=levelkes, $bio Videoton TVC disk. published 32 years ago: Levélkészítő (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111952&o=2 $end $cpc_cass=leviathns, $bio Amstrad CPC cass. published 33 years ago: Leviathan (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98050&o=2 $end $cpc_flop=leviatha03,leviatha02,leviatha01,leviatha, $bio Amstrad CPC 464 disk. published 33 years ago: Leviathan (c) 1987 English Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126974&o=2 $end $spectrum_cass=leviatham, $bio Leviathan (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226038&o=2 $end $cpc_flop=leviatha04, $bio Amstrad CPC 464 disk. published 33 years ago: Leviathan Cracked (c) 1987 Jorge & Jose Maria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122877&o=2 $end $cpc_cass=leviathn, $bio Amstrad CPC cass. published 33 years ago: Leviathan [Model IA 0306] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98051&o=2 $end $apple2_flop_orig=mclcsh, $bio Apple II disk. published 29 years ago: Lewis and Clark Stayed Home (c) 1991 MECC - TECHNICAL - GAME ID: MECC-A279 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229290&o=2 $end $pc98=lex, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LEX (c) 1993 UStudio Sold Out. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89930&o=2 $end $info=lx_jg7415, $bio Dedicated Console published 9 years ago: Lexibook 120-in-1 [Model JG7415] (c) 2011 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235409&o=2 $end $info=lx_jg7425, $bio Dedicated Console published 5 years ago: Lexibook 221-in-1 [Model JG7425] (c) 2015 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235410&o=2 $end $info=rtvgc300fz, $bio Dedicated Console published 3 years ago: Lexibook Retro TV Game Console - Frozen - 300 Games (c) 2017 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261610&o=2 $end $c64_flop_orig=lxp1edit, $bio Commodore C64 disk. published 32 years ago: Lexicon LXP-1 Visual Editor/Librarian (c) 1988 Leaping Lizards. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235982&o=2 $end $kc_cass=lexikon, $bio Lexikon (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133744&o=2 $end $info=lexipcm, $bio Computer published 21 years ago: LexiPC Mega 2000 (c) 1999 Lexibook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236706&o=2 $end $cpc_flop=lexiquea, $bio Amstrad CPC type-in published 35 years ago: Lexique Anglais-Francais (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119977&o=2 $end $lynx=lexis, $bio Atari Lynx cart. published 18 years ago: Lexis (c) 2002 Songbird Productions. - TECHNICAL - Model CF2003 - TIPS AND TRICKS - * Hidden Galaxian Game: If you complete the Pages game mode, you are given a code to reach a hidden Galaxian game. This code is a bit tricky to enter, but it works. At the Table of Contents page (the main menu), enter rapidly the sequence Left, Right, Left, Right, Up, Down, OPTION 1, OPTION 2, and then start the game (notice that the game mode in Setup must be Pages, which is the default settings). If you have entered the code correctly, you will warp to the end of Pages: after completing the last word, you will be required to enter your initials and then you will be communicated the Galaxian code (as if you have completed the game). Now, you can finally play the hidden game! - STAFF - Programmer: Dave Dies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58833&o=2 $end $x68k_flop=lexus2, $bio Lexus 2 (c) 199? SPC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88366&o=2 $end $gba=leaveter, $bio Nintendo GBA cart. published 14 years ago: Léa - Passion Vétérinaire - My Pet Hotel (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71491&o=2 $end $tvc_flop=legvedel, $bio Légvédelem (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111956&o=2 $end $tvc_flop=letra,letraa, $bio Létra (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112284&o=2 $end $tvc_cass=letra,letraa, $bio Létra (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112465&o=2 $end $tvc_flop=lezer, $bio Videoton TVC disk. published 32 years ago: Lézer (c) 1988 SYS [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112348&o=2 $end $vg5k=lgraph, $bio Philips VG-5000 cass. published 35 years ago: LGraph - VG5216 (c) 1985 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236403&o=2 $end $megadriv=lhx, $bio Sega Genesis game published 28 years ago: LHX Attack Chopper (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115584&o=2 $end $megadriv=lhxj, $bio Sega Mega Drive game published 27 years ago: LHX Attack Chopper (c) 1993 Electronic Arts. - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56616&o=2 $end $x07_cass=liaisons, $bio Canon X-07 type-in published 35 years ago: Liaisons (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138564&o=2 $end $nes=lsyx, $bio 梁山英雄 (c) 200? Nanjing. (Liang Shan Ying Xiong) - TECHNICAL - Game ID: NJ023 - TRIVIA - Title translates from Chinese as Liangshan Heroes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76835&o=2 $end $tvc_flop=liba, $bio Liba (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111953&o=2 $end $info=liblrabl, $bio Arcade Video game published 37 years ago: Libble Rabble (c) 1983 Namco. At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins. Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches them in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows. Every so often when the player closes a line, a detector goes off indicating that the area that has been closed off has a treasure chest somewhere. To actually uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places. The game guides the player along that step, first by challenging them to uncover a chest at the start of the game (and then by revealing the locations of the chests for the first two seasons). When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out, then make for the edges. The player must corral them with the line and then close the loop to score the bonus for them: they mean bonus letters. If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where they must try to uncover and collect chests (to collect a chest, the player needs to close a loop around an opened chest) within a time limit. The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and he or she can boost the time by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. After the 100th season, the season counter will stop at 99, similar to how Namco's Galaxian and King & Balloon's round indicators would stop after 48 rounds. - TECHNICAL - Game ID : LR Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 256 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Released in December 1983. Namco's first 16 bits game. - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid. 3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen. - STAFF - Designed by : Toru Iwatani Music by : Nobuyuki Ohnogi - PORTS - * CONSOLES: FM Towns Marty (1993) Nintendo Super Famicom (1994) * COMPUTERS: Sharp X68000 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1384&o=2 $end $x68k_flop=libbler,libblerd,libblerd1,libblerd2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Libble Rabble (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205026 BARCODE: 4961997000601 MEDIA: FD x1 - TRIVIA - Released on June 25, 1993 in Japan as the 4th title on the Video Game Anthology series. Retail price: 7900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87851&o=2 $end $fmtowns_cd=libbler, $bio Fujitsu FM Towns CD published 26 years ago: Libble Rabble (c) 1994 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3301216 - TRIVIA - Released in March 1994 in Japan. Retail price: 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104503&o=2 $end $snes=libbler, $bio Nintendo Super Famicom cart. published 26 years ago: Libble Rabble [Model SHVC-26] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61679&o=2 $end $info=liberate, $bio Arcade Video game published 36 years ago: Liberation (c) 1984 Data East. A vertically scrolling shoot'em up game. - TECHNICAL - Main CPU : DECO (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1984 in Japan. This game is known in US as "Dual Assault". A bootleg of this game was produced under the same name in 1985 by Life System Seoul. - UPDATES - The bootleg uses a M6502 @ 2 Mhz as main CPU instead of the DECO @ 2 Mhz. - STAFF - Staff : I. Fushiki, D. Kohama, Y. Ohba, Kenji Nishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1385&o=2 $end $info=liberateb, $bio Arcade Video game published 35 years ago: Liberation (c) 1985 Life System Seoul. Bootleg of the Data East's original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39684&o=2 $end $cd32=libcap2, $bio Commodore Amiga CD32 published 27 years ago: Liberation - Captive II (c) 1993 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106881&o=2 $end $amigaocs_flop=liberatn, $bio Commodore Amiga 500 disk. published 26 years ago: Liberation - Captive II (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74461&o=2 $end $info=liberatr,liberatr2, $bio Arcade Video game published 38 years ago: Liberator (c) 1982 Atari. The Liberator controls consist of a trackball, fire button, and shield button. The player controls a coordinated attack from four star ships at the corners of the screen. The primary target of the attack are enemy bases on a rotating planet in the center of the screen. The trackball is used to move a cross-shaped cursor. The fire button fires a missile at the cursor's location from your closest ship. The shield button is used to activate force fields around the ships. The shield can only take four hits each round, and the count is shared between all ships. At the beginning of each level, the player is flying through outer space and spaceships fly on screen from the left and right and leave in an arc. They try to ram into your ships. Note that shields do not work during this stage. After this stage, the player is taken to a view of a rotating planet. The most prominent enemies are red flashing missile bases. They shoot missiles, fireballs, and star balls at your ships. The enemy bases can also detach from the planet, turn into satellites, and orbit the planet while shooting missiles. Once all missile bases are destroyed, the player moves onto the next level. At higher levels, there is the white master base. It is very intelligent, and it can change the direction or speed of the planet rotation to avoid getting hit. - TECHNICAL - Game ID : 136012 Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound Chips : (2x) POKEY (@ 1.78979 Mhz) Players : 2 Control : trackball Buttons : 2 => [A] FIRE, [B] SHIELDS - TRIVIA - Liberator was released in November 1982. The arcade game was not very popular and only 762 arcade machines were ever made. The intro price was $2,095. Liberator is commonly described as the opposite of "Missile Command". The objective of "Missile Command" is to defend your bases from a space-based attack. Liberator's objective is the exact opposite, destroy enemy bases as you orbit their planet. Liberator features the character Commander Martin Champion of the Atari Force mini-comic books. This limited series was made by DC Comics for Atari and was packaged with certain science-fiction themed games for the Atari 2600 console, including "Star Raiders" and "Defender". The mini-comics were spun off into a full size Atari Force comic series and the Star Raiders graphic novel. David Drake holds the official record for this game with 14,232,130 points. - TIPS AND TRICKS - Missiles can be destroyed, although some split into four smaller particles when destroyed. Fireballs take four hits to destroy, but they slow down on each hit. Star balls take four hits to destroy, much like fireballs. However, unlike fireballs, they return to normal speed soon after being hit. Flying saucers will sometimes appear from the planet. flying saucers shoot a large, deadly laser which cannot be stopped. Bonus ships can be earned, but they are not applied immediately. Instead, they are added only after each stage. After inserting coins, if the player holds the fire button then presses the start button, they will be taken to a level select, allowing them to start at any third level (1, 4, 7... up to 22). - STAFF - Designed and programmed by : Dennis Harper - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * OTHERS: [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" Apple Store (2012) "Atari Greatest Hits" Google Play (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1386&o=2 $end $bbcb_cass=liberatr, $bio Acorn BBC/Electron cass. published 37 years ago: Liberator (c) 1983 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52052&o=2 $end $cpc_flop=liberato01, $bio Amstrad CPC 464 disk. published 31 years ago: Liberator Cracked (c) 1989 Kino & Hufo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122579&o=2 $end $msx1_flop=liberatr,liberatra, $bio Liberator Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133170&o=2 $end $cpc_cass=liberatr, $bio Amstrad CPC cass. published 32 years ago: Liberator [Model 22534] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98052&o=2 $end $info=lbgrande,lbgrandeja, $bio Arcade Video game published 23 years ago: Libero Grande (c) 1997 Namco, Limited. A very unique soccer game to say the least. In this game, you control just one player in the team - the star player! - TECHNICAL - Namco System 12 hardware Game ID : LG Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Libero Grande was released in October 1997. The title refers to the 'Libero' position : the 'Libero' position was popularized thanks to German legend Franz Beckenbauer in the 1970's. At the 1990 World Cup, in Italy, even the Brazilian squad employed it for the very first time. Outraged Pelé severely criticized the national head coach Lazaroni as Brazil was eliminated early in the tournament. Conversely, at the World Cup 1990, Germany finished first while playing with a libero. Since Italy 1990, many teams have abandoned the use of the libero excluding many German and youth clubs. It's now evident that some teams are just not suited to play with a sweeper. The sweeper must always be 'the last player in defense'. His job is to close down gaps left by other defenders. The libero roams laterally, a few meters behind the last line of fullbacks (although he tries not to sway too far towards the flanks). He analyzes the development of plays, anticipates where open angles and passing lanes are forming and makes quick decisions about dealing with them. At times, more than one issue will present itself simultaneously thus making the sweeper's job even harder. Because they never mark enemy attackers, sweepers can move a great deal forward when their team is in possession. This frequently finds the enemy defense unprepared. When an unmarked player is unexpectedly introduced to a play, the opposite defense is faced with tough choices. Overall, the sweeper should be very perceptive (usually experienced) with good ball handling skills and confidence. - UPDATES - Software version : LG2/VER.A (World) * Build date : 18:41:56, OCT 28 1997 - SERIES - 1. Libero Grande (1997, ARC) 2. Libero Grande 2 [Model SLPS-02950] (2000, PS) - STAFF - Game Design : Jun Moriwaki, Naoto Maeda, Hideki Hattori Program : Tomohiro Kaneko, Hironori Sata, Masanobu Hoshino Visual Design : Yasuyuki Osada, Kaori Akimoto, Mamoru Takahashi, K. Nakamura, Y. Wagatsuma, T. Kudo, H. Matsuoka, M. Onda, C. Takagi, Y. Kusakabe, K. Yanagita, Y. Hada, Tadashi Sato, Isshin Yabuki, Naoko Asano, Nami Takahashi, M. Yuri, Miki Naruse Sound Compose : Masako Ougami, T. Tatsuta Motion Capture : Takayasu Yanagihara, Satoshi Yamaguti, Y. Onishi, Toshiyuki Hagiwara, Miho Nakasaka, H. Numakami, H. Furuki Led Program : T. Hijiya Logo Design : H. Ito Link Program : T. Ogawa Technical Support : H. Yamazaki, F. Hasegawa, N. Tanaka Quality Control : S. Tsuruya, S. Masukawa Test Play : N. Yoshikawa, T. Kiuchi, Y. Nakabayashi, T. Arai, R. Sakamoto, O. Yoshida Direction : Yukihiko Yagi, M. Oishi, H. Yoshizawa Product Manage : Shigeru Yokoyama, K. Nakamura, H. Nakatani - PORTS - * CONSOLES: [EU] Sony PlayStation (1998) "Libero Grande [Model SCES-01430]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3947&o=2 $end $psx=lbgrand2, $bio Sony PlayStation disc published 20 years ago: Libero Grande 2 (c) 2000 Namco, Ltd. - TECHNICAL - Game ID: SLPS-02950 - SERIES - 1. Libero Grande (1997, ARC) 2. Libero Grande 2 [Model SLPS-02950] (2000, PS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85393&o=2 $end $pc98=liberty, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Liberty (c) 1989 Cocktail Soft. - TRIVIA - Released on November 17, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48527&o=2 $end $pc8801_flop=liberty, $bio NEC PC-8801 Series disk. published 31 years ago: Liberty (c) 1989 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92238&o=2 $end $info=m4libty, $bio Liberty (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41358&o=2 $end $x68k_flop=liberty, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Liberty Half Grade Up (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88367&o=2 $end $snes=liberty, $bio Nintendo Super NES game published 26 years ago: Liberty or Death (c) 1994 KOEI Corporation. - TECHNICAL - GAME ID: SNS-7L-USA - TRIVIA - Released in April 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63192&o=2 $end $megadriv=liberty, $bio Sega Genesis game published 26 years ago: Liberty or Death (c) 1994 KOEI Corporation. - TECHNICAL - GAME ID: T-76106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57284&o=2 $end $x68k_flop=libido7, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Libido 7 (c) 1994 Libido - TECHNICAL - Fd x5 - TRIVIA - Released on August 24, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87852&o=2 $end $pc98=libido7,libido7a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Libido 7 (c) 1994 Libido. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89966&o=2 $end $fmtowns_cd=libido7, $bio Fujitsu FM Towns CD published 26 years ago: Libido7 (c) 1994 Libido. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110446&o=2 $end $adam_flop=libraria,librariaa, $bio Coleco Adam disk. published 33 years ago: Librarian (c) 1987 Walters Soft. Co. Organize your many SmartBasic, Adamcalc, etc. EOS files and programs into a database that can be read by SmartFILER. Print an alphabetical list of names and location (media Volume Names) for easy locating. Simple to use. Just put the media in the drive and it reads your catalog directories and stores the information in your database medium. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109571&o=2 $end $apple2_flop_clcracked=libmedsk, $bio Apple II disk. published 37 years ago: Library and Media Skills (c) 1983 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231346&o=2 $end $apple2_flop_clcracked=libmagic, $bio Apple II disk. published 33 years ago: Library Magic (c) 1987 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234861&o=2 $end $apple2_flop_clcracked=libsklls, $bio Apple II disk. published 34 years ago: Library Skills - Let's Learn about the Library (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230834&o=2 $end $pc98=chilambl, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Libros de Chilam Balam (c) 1992 Right Stuff Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89967&o=2 $end $msx1_cass=licantro, $bio MSX cass. published 34 years ago: Licantropo (c) 1986 Onaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94793&o=2 $end $pico=liccachn, $bio Sega Pico game published 19 years ago: リカちゃんになりたい! (c) 2001 Sega Toys. (Licca-chan ni Naritai!) - TECHNICAL - GAME ID: HPC-6098 ROM size: 2 MB - TRIVIA - Released in October 2001 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75714&o=2 $end $gba=liccachn, $bio Nintendo GBA cart. published 16 years ago: Licca-chan no Oshare Nikki [Model AGB-BRNJ-JPN] (c) 2004 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71472&o=2 $end $bbcb_cass=lickill, $bio Acorn BBC/Electron cass. published 31 years ago: Licence to Kill (c) 1989 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52053&o=2 $end $amigaocs_flop=lic2kill, $bio Commodore Amiga 500 disk. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Limited. - STAFF - Programmer: Colin Boswell Graphics: Tony West Music: David Whittaker Design: John Kavanagh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74462&o=2 $end $spectrum_cass=licencet_a,licencet_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. Become James Bond in his latest adventure and destroy the evil drug smuggler Sanchez. Guide 007 as he fights it out on Cray Cay, over Miami bay and underwater on his way to the final confrontation in 18-wheel oil tankers. Defeat Sanchez and give Bond what he wants most - revenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79573&o=2 $end $msx1_cass=lic2kill, $bio MSX cass. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94794&o=2 $end $cpc_cass=lic2kill, $bio Amstrad CPC cass. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98053&o=2 $end $cpc_flop=lic2kill,lic2kill2,lic2kill1,lic2kill_h1,lic2kill_t1, $bio Amstrad CPC 464 disk. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119293&o=2 $end $ibm5150=lic2kill, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132440&o=2 $end $specpls3_flop=lictokil,lictokila, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Licence to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147606&o=2 $end $spectrum_cass=licencet,licencet_b, $bio Licence to Kill (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219495&o=2 $end $msx1_flop=lic2kill, $bio Licence to Kill cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230033&o=2 $end $info=ep_ltt,ep_ltta, $bio Licence to Thrill (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40860&o=2 $end $bbcb_flop_orig=lickill, $bio Acorn BBC Micro B disk. published 31 years ago: License to Kill (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125486&o=2 $end $mz700_cass=suprtypn, $bio Lichtkrantspel (c) 198? Barten [Henk Barten] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131817&o=2 $end $bbcb_cass=lickeyrt, $bio Acorn BBC/Electron cass. published 35 years ago: Lickey Route (c) 1985 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52054&o=2 $end $apple1=life, $bio Apple I soft. published 44 years ago: Life (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234900&o=2 $end $nascom_snap=life, $bio Nascom soft. published 41 years ago: Life (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235658&o=2 $end $cgenie_cass=life, $bio Colour Genie cass. published 37 years ago: Life (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131442&o=2 $end $astrocde=life, $bio Astrocade game published 35 years ago: Life (c) 1985 New Image. - TRIVIA - Mike White made fifteen of these, but Richard C. Degler did distribute some of these cartridges himself as well. - STAFF - Written by: Richard C. Degler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86810&o=2 $end $cpc_flop=lifeg198, $bio Amstrad CPC type-in published 35 years ago: Life (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124549&o=2 $end $apogee=life,life1, $bio Apogee BK-01 cass. published 30 years ago: Life (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235347&o=2 $end $cpc_flop=lifeuk19, $bio Amstrad CPC 464 disk. published 22 years ago: Life (c) 1998 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124507&o=2 $end $compclr2_flop=life,lifea, $bio Life (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232645&o=2 $end $radio86_cass=life, $bio Life (c) 19?? VCP [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235465&o=2 $end $mikrosha_cass=life,lifea, $bio LIFE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236530&o=2 $end $apple2gs=lifedeth, $bio Apple IIGS disk. published 31 years ago: Life & Death (c) 1989 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115288&o=2 $end $fmtowns_cd=lifendth, $bio Fujitsu FM Towns CD published 28 years ago: Life & Death (c) 1992 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110302&o=2 $end $fmtowns_cd=lifendt2, $bio Fujitsu FM Towns CD published 28 years ago: Life & Death II - The Brain (c) 1992 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110303&o=2 $end $pc98=lifendt2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Life & Death II: The Brain (c) 1992 Arrow Micro-Techs - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89968&o=2 $end $amigaocs_flop=lifendth, $bio Commodore Amiga 500 disk. published 29 years ago: Life and Death (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74463&o=2 $end $pc98=lifendth, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Life and Death (c) 1991 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89969&o=2 $end $x68k_flop=lifendth, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Life and Death (c) 1992 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on April 25, 1992 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87853&o=2 $end $nes=salamand, $bio Nintendo NES cart. published 31 years ago: Life Force Salamander (c) 1989 Konami Industry Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Salamander [Model RC821]". - TECHNICAL - Game ID: NES-LF-EEC - TRIVIA - Life Force Salamander for NES was released on November 22, 1989 in Europe. - PORTS - * CONSOLES: [EU] [AU] Nintendo Wii U [Virtual Console] (sept.18, 2014) [Model FC9P] * HANDHELDS: [EU] [AU] Nintendo 3DS [Virtual Console] (dec.19, 2013) [Model TBZP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55297&o=2 $end $nes=lifefrce, $bio Nintendo NES cart. published 32 years ago: Life Force (c) 1988 Konami Industry Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Salamander [Model RC821]". Description from the back cover: Calling all Viper Pilots - the galaxy's on the edge of doom again! You've saved the innocent people of Gradius from the vile Bacterions. But now an even deadlier plague has slimed into the neighborhood. It's Zelos, an all-engulfing, planet-eating alien who's hungering to take a bite out of you! Only this time you don't have to rescue the millions of Gradians alone. You can call on a starfighter friend from the planet Latis, who'll fight beside you in his RoadBritish space destroyer. You'll both be gunning for max power-ups, with ripple lasers, plutonic missiles and impregnable force fields. But you better be on target. For this isn't your ordinary space scum. And to crush him you've gotta soar through his guts, blast past his death traps and ultimately blow out his heart. Good luck, Commander. The Galaxy's counting on you! - TECHNICAL - Game ID: NES-LF-USA Barcode: 083717110118 - TRIVIA - Life Force for NES was released in August 1988 in North America. - PORTS - * CONSOLES: [US] Nintendo Wii [Virtual Console] (feb.16, 2009) [Model FENE] [US] Nintendo Wii U [Virtual Console] (aug.21, 2014) [Model FC9E] * HANDHELDS: [US] Nintendo 3DS [Virtual Console] (jan.23, 2014) [Model TBZE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55296&o=2 $end $apple2gs=lifegrd, $bio Apple IIGS disk. published 33 years ago: Life Guard (c) 1987 Harbor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197483&o=2 $end $msx1_cass=fastlane, $bio MSX cass. published 33 years ago: Life in the Fast Lane (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94795&o=2 $end $msx1_flop=lifefast,lifefasta, $bio MSX disk. published 33 years ago: Life in the Fast Lane (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109063&o=2 $end $pc98=lifeismu, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Life is Music (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10301010 BARCODE: 4988615003233 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89970&o=2 $end $info=lol, $bio Slot Machine published 22 years ago: Life of Luxury (c) 1998 WMS Gaming. - TRIVIA - Released in August 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7836&o=2 $end $apple2_flop_clcracked=aeclfsci, $bio Apple II disk. published 33 years ago: Life Science (c) 1987 American Educational Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240695&o=2 $end $super80_cass=life, $bio Life [Model 406] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126829&o=2 $end $mc10=lifeed, $bio LIFE-ED (c) 198? Tamer [James Tamer] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87649&o=2 $end $mc10=lifeedgl, $bio LIFE-ED Data Tape - Glidergun (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87650&o=2 $end $mc10=lifeedos, $bio LIFE-ED Data Tape - Oscillators (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87651&o=2 $end $mc10=lifeedrp, $bio LIFE-ED Data Tape - Rpentomino (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87652&o=2 $end $cpc_flop=lifeterm01,lifeterm, $bio Amstrad CPC 464 disk. published 33 years ago: Life-Term Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128227&o=2 $end $spectrum_cass=lifeterm, $bio Sinclair ZX Spectrum cass. published 33 years ago: Life-Term (c) 1987 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79578&o=2 $end $cpc_cass=lifeterm, $bio Amstrad CPC cass. published 33 years ago: Life-Term (c) 1987 Alternative Soft., Ltd. - TECHNICAL - [Model AS037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98056&o=2 $end $horizon=c145_54, $bio LifeBoat CP/M Ver.1.x (c) 198? Lifeboat Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232318&o=2 $end $horizon=c223_52,c223_56, $bio LifeBoat CP/M Ver.2.x (c) 198? Lifeboat Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232319&o=2 $end $info=gnw_lboat, $bio Handheld game published 37 years ago: Lifeboat (c) 1983 Nintendo Co., Ltd. A burning oceanliner is displayed, and the player pulls a raft through shark-infested waters to catch the people who fall from the ship. The rafts can hold up to 4 people, and can be emptied no matter how many people are in them. A point is awarded for each rescue. The alarm on is indicated by a bucket of water on the cliffside, and when it goes off, a man uses the bucket to attempt to douse the fire. - TECHNICAL - Model TC-58 - TRIVIA - Released on October 25, 1983 in Japan. (In the museum part of Nintendo's Game & Watch Gallery 2 for the Game Boy it says the game was released at November 25th, 1983, but in Game & Watch Gallery 3 it says October 25th, 1983.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100962&o=2 $end $info=lifefrce, $bio Arcade Video game published 34 years ago: Lifeforce (c) 1986 Konami Industry Company, Limited. - TECHNICAL - Konami Nemesis Hardware Game ID : GX587 Main CPU : MC 68000 @ 10Mhz / G400 Bios Sound CPU : Zilog Z80 Sound chip : 2x AY-3-8910 psg Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Lifeforce was released in October 1986. It is known as "Salamander" in Japan. For more information about the game, please see the original Japanese entry. This US release is just like the Japanese original, only with slightly different color palettes. Jason Wilson holds the official record for Lifeforce with 526,800 points. - TIPS AND TRICKS - * Weapons: 1) Ripple Laser: Expanding loops of destruction. 2) Toothpaste Laser: Nice stripy death-ray, makes a cool noise. 3) Missile: Ground-following, fires up & down. 4) Multiple: Strange blob things that follow you around, they have whatever weapons your ship has. - SERIES - 1. Nemesis (1985, ARC) 2. Gradius 2 (1987, MSX) 3. Vulcan Venture (1988, ARC) 4. Nemesis 3 - The Eve of Destruction (1988, MSX) 5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 6. Nemesis '90 Kai (1993, X68K) 7. Solar Assault - Gradius (1997, ARC) 8. Solar Assault - Revised (1997, ARC) 9. Gradius Gaiden (1997, PSX) 10. Gradius IV - Fukkatsu (1999, ARC) 11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 12. Gradius V (2004, PS2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, WII) - PORTS - * CONSOLES: [US] Nintendo NES (aug.1988) "Life Force [Model NES-LF-USA]" [EU] Nintendo NES (nov.22, 1989) "Life Force Salamander [Model NES-LF-EEC]" [US] Sony PlayStation 4 [PSN] (mar.29, 2016) "Arcade Archives - Life Force [Model CUSA-03716]" [EU] [AU] Sony PlayStation 4 [PSN] (apr.26, 2016) "Arcade Archives - Salamander [Model CUSA-]" * COMPUTERS: [EU] MSX (dec.26, 1987) "Salamander [Model RC758]" [US] [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1387&o=2 $end $info=lifefrcej, $bio Arcade Video game published 33 years ago: Lifeforce (c) 1987 Konami. - TECHNICAL - [Model GX587] - TRIVIA - Release in June 1987. This re-release of "Salamander [Model GX587]" has more organic looking graphics and adopts the "Gradius [Model GX400]" power-up system. Soundtrack releases: [JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030] - PORTS - * CONSOLES: [JP] Sony PSP (jan.25, 2007; "Salamander Portable [Model ULJM-05219]") [JP] Sony PSP (mar.13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48164&o=2 $end $spectrum_cass=lifeline, $bio Sinclair ZX Spectrum cass. published 36 years ago: Lifeline [Model MCL 129] (c) 1984 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79575&o=2 $end $saturn=lifescap,lifescapa, $bio Sega Saturn game published 24 years ago: Lifescape - Seimei 40 Okunen Haruka na Tabi (c) 1996 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59350&o=2 $end $saturn=lifescp2, $bio Sega Saturn game published 23 years ago: Lifescape 2 Body Bionics - Kyoui no Shouuchuu Jintai (c) 1997 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59351&o=2 $end $a800=lifespan, $bio Atari 800 cart. published 37 years ago: Lifespan (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86601&o=2 $end $tvc_flop=lift, $bio Lift (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111751&o=2 $end $tvc_cass=lift, $bio Lift (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112485&o=2 $end $tvc_flop=liftes, $bio Liftes Fiú (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112161&o=2 $end $pc98=ligarued, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Ligarued (c) 1990 Game Technopolis. - TECHNICAL - FD x3 - TRIVIA - Released on January 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89971&o=2 $end $cpc_flop=lightbik, $bio Amstrad CPC type-in published 36 years ago: Light Bikes (c) 1984 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120124&o=2 $end $cpc_flop=lightcor, $bio Amstrad CPC 464 disk. published 29 years ago: Light Corridor Crack Intro (c) 1991 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122753&o=2 $end $megadriv=lightcrs, $bio Sega Mega Drive game published 25 years ago: Light Crusader (c) 1995 Sega Enterprises, Limited. European releases. - TECHNICAL - Game ID: 1187-50 Cartridge ID: 670-7037-50 Package ID: [SP] 670-7038-06 [FR] 670-7038-09 [DE] 670-7038-18 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (dec.7, 2007) [Model MBYP] * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93687&o=2 $end $megadriv=lightcrsu, $bio Sega Genesis game published 25 years ago: Light Crusader (c) 1995 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1187 If you insert this cartridge in a PAL or a Japanese NTSC, the following message will be shown message is shown: "Developed for use only with NTSC GENESIS systems." - TRIVIA - Light Crusader for Genesis was released on May 25, 1995 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.31, 2007) [Model MBYE] * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Light Crusader [Model 71119]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57285&o=2 $end $megadriv=lightcrsj,lightcrsp, $bio Sega Mega Drive game published 25 years ago: Light Crusader (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5545 Cartridge ID: 670-6520 Package ID: 670-6521 Barcode: 4 974365 555450 - TRIVIA - Light Crusader for Mega Drive was released on May 26, 1995 in Japan. Export releases: [US] "Light Crusader [Model 1187]" [EU] "Light Crusader [Model 1187-50]" [KO] "Light Crusader [Model GM95004JT]" - STAFF - Designed by: TREASURE Main Programmer: Kazuhiko Ishida Programmer: Masato Maegawa Supporter: Keiji Fujita Character and Background Art: Hiroshi Iuchi (H. Iuchi 9) Character Art: Makoto Ogino (Oginon), Kaname Shindoh, Kōichi Kimura (Kafuichi) Sound Director: Katsuhiko Suzuki Music Composer: Aki Hata Sound Effects: Satoshi Murata - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.13, 2007) [Model MBYJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56627&o=2 $end $megadriv=lightcrsk, $bio Sega Mega Drive game published 25 years ago: Light Crusader (c) 1995 Sega Enterprises, Limited. South Korean release. - TECHNICAL - Game ID: GM95004JT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93688&o=2 $end $bbcb_cass=lightcyc, $bio Light Cycle (c) 19?? PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52055&o=2 $end $spectrum_cass=lightcyc,lightcyc_a, $bio Light Cycle (c) 198? Kryptronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226434&o=2 $end $spectrum_cass=lightcyc_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Light Cycle [Model 009] (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79580&o=2 $end $galaxy=lightcyc,lightcy2, $bio Galaksija cass. published 35 years ago: Light Cycles (c) 1985 Stanojevic, Bojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235828&o=2 $end $snes=lfantas2, $bio Nintendo Super Famicom cart. published 25 years ago: Light Fantasy II [Model SHVC-ALRJ-JPN] (c) 1995 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61681&o=2 $end $snes=lfantasy, $bio Nintendo Super Famicom cart. published 28 years ago: Light Fantasy [Model SHVC-LF] (c) 1992 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61680&o=2 $end $pc8801_flop=lightflp, $bio NEC PC-8801 Series disk. published 37 years ago: Light Flipper (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92239&o=2 $end $spectrum_cass=lightfor_a,lightfor_b,lightfor_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Light Force (c) 1986 Faster Than Light - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79581&o=2 $end $cpc_cass=lforce, $bio Amstrad CPC cass. published 34 years ago: Light Force (c) 1986 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98057&o=2 $end $cpc_flop=lightfor,lightfor02,lightfor03,lightfor04,lightfor07,lightfor01, $bio Amstrad CPC 464 disk. published 34 years ago: Light Force (c) 1986 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123712&o=2 $end $cpc_flop=lightfor08, $bio Amstrad CPC 464 disk. published 34 years ago: Light Force (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123713&o=2 $end $spectrum_cass=lightfor, $bio Light Force (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225584&o=2 $end $cpc_cass=lpmk2,lpmk2a, $bio Amstrad CPC cass. published 35 years ago: Light Pen - Mark II (c) 1985 Electrics Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98058&o=2 $end $cpc_flop=lightpen, $bio Amstrad CPC 464 disk. published 35 years ago: Light Pen - Mark II (c) 1985 Electrics Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124946&o=2 $end $dragon_cass=lightprog, $bio Dragon cass. published 38 years ago: Light Pen Programs (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116374&o=2 $end $jupace_cass=lightrac, $bio Jupiter Ace cass. published 37 years ago: Light Racer (c) 1983 Bates [Brian Bates] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115800&o=2 $end $galaxy=lightshw, $bio Galaksija cass. published 33 years ago: Light Show (c) 1987 Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235841&o=2 $end $cpc_flop=lightswo, $bio Amstrad CPC 464 disk. published 29 years ago: Light Sword (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123416&o=2 $end $info=lightbr,lightbrj, $bio Taito F3 cart. published 26 years ago: Lightbringer (c) 1994 Taito. Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D69 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Lightbringer was released in February 1994 in Japan. It was known outside Japan as "Dungeon Magic". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Lightbringer - PCCB-00154) on May 20, 1994. - TIPS AND TRICKS - * Characters list: Ash is an ex-knight with excellent swordsmanship. - Power Attack : Arc Sword - attacks enemies by leaping into the air. - Special Attack : Berserk - temporary invincibility + continuous attacks. Gren is a roving eastern warrior and is an expert in martial arts. - Power Attack : Break Off - makes a single attack with his sword. - Special Attack : Fire Blast - explosion damages nearby enemies. Cisty is a fairy with great magic and archery skills. Her whole family was destroyed long ago by the evil spirit. - Power Attack : Arrow - attacks distant enemies with an arrow. - Special Attack : Summon - summons spirits to defeat enemies. Vold is a very old and powerful magician who wields a magic staff. - Power Attack : Magic - attacks with various magical spells. - Special Attack : Meteors - causes meteor showers. - STAFF - Project leader : Keppel Maekawa Game designers : Keppel Maekawa, Turtle Mizukami, Mucha Software : Takahiro Natani, Hiroyuki Tanaka, Takafumi Kaneko, Toshiyuki Hayashi, Kunio Kuzukawa Character designer : Kawamoyan Character bit works : Kawamoyan, Makenjy, Zyjy-30, Akiyoshi Takada, Bibiko, Mari Fukusaki (Fire Fukusaki), Mochi Mochi Natsuko, Shigeki Yamamoto All music and sound effects : Nakayama Jyotohei (Zuntata) Music sound effects director : Hisayoshi Ogura (Zuntata) Instructions : Naoto Hashizume Image illustration : Kouichirou Yonemura Hardware works : Hironobu Suzuki, Katumi Kaneoka - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1388&o=2 $end $pet_cass=mieli, $bio Commodore PET cass. published 41 years ago: Lightbulbs (c) 1979 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125740&o=2 $end $megadriv=lightfor, $bio Sega Genesis game published 28 years ago: Lightening Force - Quest for the Darkstar (c) 1992 Sega Enterprises, Limited. - TECHNICAL - If you insert this cartridge in a PAL or a Japanese NTSC. The following message is shown: "This game will only operate on the NTSC System". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57286&o=2 $end $info=lightfgt, $bio Handheld game published 39 years ago: Lightfight (c) 1981 Milton Bradley Co. - TECHNICAL - Model 4144 - STAFF - Programmed by: Chris Oberth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95295&o=2 $end $nes=2ccopcm, $bio Nintendo Famicom cart. published 27 years ago: Lightgun Game 2 in 1: Cosmocop + Cyber Monster [Model SA-023] (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76836&o=2 $end $nes=2tcstc, $bio Nintendo Famicom cart. published 27 years ago: Lightgun Game 2 in 1: Tough Cop + Super Tough Cop [Model SA-024] (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76837&o=2 $end $cpc_flop=lighthou, $bio Lighthouse Mystery (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124508&o=2 $end $spectrum_cass=lightmar, $bio Sinclair ZX Spectrum cass. published 31 years ago: Lightmare (c) 1989 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79582&o=2 $end $specpls3_flop=lightmar, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Lightmare (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147748&o=2 $end $info=lightnin, $bio Pinball published 39 years ago: Lightning (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 126 - TRIVIA - 2,350 units were produced. - STAFF - Design & Mechanics by : Joe Joos Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5481&o=2 $end $x68k_flop=lightbac, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lightning Bacchus - The Knight of Iron (c) 1989 Masaya - TECHNICAL - BARCODE: 4988616000262 MEDIA: FD x2 - TRIVIA - Released on March 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87854&o=2 $end $pc8801_flop=lightbac, $bio NEC PC-8801 Series disk. published 31 years ago: Lightning Bacchus - The Knight of Iron (c) 1989 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - BARCODE: 4988616000224 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92240&o=2 $end $pc98=lightbac, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Lightning Bacchus - The Knight of Iron (c) 1989 NCS Corp. - TECHNICAL - BARCODE: 4988616000231 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95236&o=2 $end $info=lgtnfght,lgtnfghtu,lgtnfghta, $bio Arcade Video game published 30 years ago: Lightning Fighters (c) 1990 Konami. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Trigon [Model GX939]". - TECHNICAL - Game ID : GX939 - TRIVIA - Lightning Fighters was released in May 1990 in North America. In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time. In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1389&o=2 $end $mz700_cass=lightpat, $bio Lightning Patrol (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131715&o=2 $end $spectrum_cass=lightnin, $bio Lightning Simulator (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219334&o=2 $end $info=ltswords, $bio Arcade Video game published 29 years ago: Lightning Swords (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98312&o=2 $end $info=m1lca,m1lcaa,m1lcab,m1lcac, $bio Lights Camera Action (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42347&o=2 $end $cpc_flop=lightsou,lightsou02,lightsou01, $bio Amstrad CPC 464 disk. published 23 years ago: Lights Out (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124509&o=2 $end $gamecom=lightout, $bio Tiger game.com cart. published 23 years ago: Lights Out (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129942&o=2 $end $info=lca,lca2, $bio Pinball published 31 years ago: Lights... Camera... Action! (c) 1989 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 720 - TRIVIA - 1,708 units were produced. - STAFF - Designer : Jon Norris Artwork : Constantino Mitchell Sound : Dave Zabriskie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5482&o=2 $end $ibm5170=lightspd, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Lightspeed (c) 1990 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144423&o=2 $end $mz700_cass=lijnspel, $bio Lijnenspel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131671&o=2 $end $pc98=like, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Like (c) 1994 Ange. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89972&o=2 $end $nes=liko3in1, $bio Nintendo NES cart. published 24 years ago: LIKO Study Cartridge 3 in 1 (c) 1996 BBG Electronics Co., Ltd. Russian quiz game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55284&o=2 $end $vsmile_cart=lbratzs, $bio VTECH V.Smile cart. published 12 years ago: Lil' Bratz Estrellas De La Moda - Amigos, Moda y Diversión (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234018&o=2 $end $gbcolor=lilmonst, $bio Nintendo Game Boy Color game published 20 years ago: Lil' Monster [Model DMG-AJYE-USA] (c) 2000 Agetec, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68219&o=2 $end $mz2000_flop=lilas, $bio Lilas (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235710&o=2 $end $gba=lilliput, $bio Nintendo GBA cart. published 16 years ago: Lilliput Oukoku - Lillimoni to Issho Puni! [Model AGB-BRPJ-JPN] (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71473&o=2 $end $a2600=lilyadv, $bio Atari 2600 cart. published 37 years ago: Lilly Adventure (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50655&o=2 $end $msx2_flop=lilo, $bio MSX 2 disk. published 25 years ago: Lilo - La Conquista de la Fama (c) 1995 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101781&o=2 $end $pc98=lime, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Lime (c) 1989 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89973&o=2 $end $x68k_flop=limeligt, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lime Light (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88368&o=2 $end $pc8801_flop=limeligh, $bio NEC PC-8801 Series disk. published 30 years ago: Lime Light (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92241&o=2 $end $info=shangonle, $bio Arcade Video game published 29 years ago: Limited Edition Hang-On (c) 1991 Sega. 'Limited Edition Hang-On' is a motorcycle-based racing game from Sega and is a remix of their superb 1987 game, 'Super Hang-On'. Running on identical hardware, the graphics and gameplay remain the same, with players riding a turbo-powered bike trying to reach checkpoints within a tight time limit. As with 'Super Hang-On', players could press and hold a turbo button and push the bike to a breathtaking speed - necessary to beat the game's tight time limits. As with the original game, players can chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Limited Edition's only difference from 'Super Hang-On' is in its courses, which have been redesigned and are more forgiving than those of the original game. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : paddle Buttons : 1 - TRIVIA - Limited Edition Hang-On was released in April 1991. Despite taking its gameplay from the second game in the series, 'Limited Edition Hang-On's deluxe cabinet was the same tilting motorbike mock-up used in the deluxe version of the FIRST game in the series, 1985's "Hang-On". The only notable difference was that the latter incarnation of the cab was blue, instead of the bright red of the original. - SERIES - 1. Hang-On (1985) 2. Hang-On II (1985, Sega SG-1000) 3. Hang-On Jr. (1985) 4. Super Hang-On (1987) 5. Limited Edition Hang-On (1991) - STAFF - Music composed by : Katsuhiro Hayashi, Koichi Namiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3845&o=2 $end $nes=linzexu,linzexub,linzexua, $bio 林则徐禁烟 (c) 19?? Waixing Computer & Technology Co., Ltd. (Lin Ze Xu Jin Yan) - TECHNICAL - [Model ES-1013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76838&o=2 $end $tvc_flop=lina, $bio Lina (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112108&o=2 $end $pcecd=linda3, $bio NEC PC-Engine CD published 25 years ago: Linda³ (c) 1995 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58262&o=2 $end $saturn=linda3, $bio Sega Saturn game published 22 years ago: Linda³ - Kanzenban (c) 1998 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59352&o=2 $end $psx=linda3, $bio Sony PlayStation disc published 23 years ago: Linda³ Again (c) 1997 Sony Computer Ent., Inc. - TECHNICAL - Model SCPS-10039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85394&o=2 $end $cpc_flop=lindig19, $bio Amstrad CPC type-in published 34 years ago: Lindi (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119653&o=2 $end $info=sc4linedd,sc4linede,sc4linedf,sc4linedg,sc4linedh,sc4linedi, $bio Line Dancer Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model PR7067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43672&o=2 $end $info=sc4ldcas,sc4ldcasa,sc4ldcasb,sc4ldcasc,sc4ldcasd,sc4ldcase, $bio Line Dancer Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR7067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42671&o=2 $end $info=sc4lined,sc4lineda,sc4linedb,sc4linedc, $bio Line Dancer (c) 200? Mazooma Games. - TECHNICAL - [Model PR7067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42674&o=2 $end $info=lineking, $bio Slot Machine published 16 years ago: Line King (c) 2004 Aristocrat. A video slot machine with 5 reels and 50 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - This game plays identically to "50 Lions" but it has a different feature. You can choose 5 free games with prizes doubled, or the normal 10 free games feature. Both features can be re-triggered in the free games for 5 extra games but once only. If the 3 scatter symbols come up more than once in the free games they just pay scattered. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5058&o=2 $end $amigaocs_flop=loffire, $bio Commodore Amiga 500 disk. published 30 years ago: Line of Fire (c) 1990 US Gold. - TRIVIA - The game was written from July to November 1990. - STAFF - Written by: Richard Aplin Graphics: Andy Heike, Nick Vincent - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74464&o=2 $end $spectrum_cass=lineoffi_d,lineoffi_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: Line of Fire (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79587&o=2 $end $cpc_cass=loffire, $bio Amstrad CPC cass. published 30 years ago: Line of Fire (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98059&o=2 $end $cpc_flop=lineoffi01,lineoffi02,lineoffi03,lineoffi04, $bio Amstrad CPC 464 disk. published 30 years ago: Line of Fire (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120883&o=2 $end $spectrum_cass=lineoffi,lineoffi_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: Line of Fire (c) 1990 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219879&o=2 $end $sms=loffire, $bio Sega Master System cart. published 29 years ago: Line of Fire (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56088&o=2 $end $info=loffire,loffirej,loffireu,loffired,loffirejd,loffireud, $bio Arcade Video game published 31 years ago: Line of Fire (c) 1989 Sega. Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. As well as enemy troops, players will have to contend with artillery, tanks and helicopters. At the end of each stage they will face a powerful boss vehicle that must be destroyed to progress. Between stages, a map screen is displayed which shows the players' progress through the terrorist facility and towards freedom. Ammunition is limited to a few clips of bullets for the machine gun, a small supply of hand grenades and a screen clearing missile, although additional supplies can be obtained by shooting the relevant icons as they appear during play. Settings ranging from enemy bases to thick jungle. - TECHNICAL - This game came in two cabinets. The sit down cabinet has two separate seats. The guns are quite similar to "Laser Ghost"'s guns only without the laser device. The upright cabinet features the guns as 9mm Uzi-type light guns that are mounted to the cabinet like in "Operation Thunderbolt". Unlike Operation Thunderbolt however, Line of Fire's upright cabinet is much slimmer. Sega X Board hardware Game ID : 317-0134 to 317-0136 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Line of Fire was released in December 1989. This game is known in Japan as "Bakudan Yarou" (translates from Japanese as 'Bomb Rascal'). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Hyper Drive : G.S.M. Sega 4 - PCCB-00035) on 21/07/1990. - PORTS - * CONSOLES: A Sega Master System game called Line of Fire was released and shared the same storyline as the Arcade game. The game itself was very different and was a vertically scrolling shoot-em-up. * COMPUTERS: Amstrad CPC (1990) Atari ST (1990) Commodore C64 (1990) Commodore Amiga (1990) Sinclair ZX Spectrum (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1390&o=2 $end $cpc_flop=lineoffi,lineoffi05, $bio Amstrad CPC 464 disk. published 30 years ago: Line of Fire [Model AMD 1017] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120882&o=2 $end $info=m3lineup, $bio Line Up (c) 198? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15052&o=2 $end $info=m4lineup,m4lineupa, $bio Line Up (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41359&o=2 $end $msx2_flop=linebust, $bio MSX 2 disk. published 29 years ago: Line-Buster (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101782&o=2 $end $cpc_flop=linerunn, $bio Amstrad CPC type-in published 35 years ago: Line-Runner (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119654&o=2 $end $svision=linear, $bio Linear Racing [Model SV10007] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95457&o=2 $end $svmu=linearw, $bio Sega Visual Memory Unit mini-game published 20 years ago: Linear Watch (c) 2000 ESP [Ent. Soft. Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237216&o=2 $end $mc10=linedemo, $bio TRS-80 MC-10 cass. published 9 years ago: Linedemo (c) 2011 Diffendaffer [James Diffendaffer] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87656&o=2 $end $bbc_rom=linemstr, $bio Acorn BBC ROM published 35 years ago: Linemaster (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145267&o=2 $end $nes=lines, $bio Lines (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55298&o=2 $end $megadriv=supmagic, $bio Ling Huan Dao Shi - Super Magician (c) 199? Ming [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233712&o=2 $end $nes=lingjihf, $bio ???? - Shock (c) 19?? Waixing Computer & Technology Co., Ltd. (Ling Jie Hu Fa - Shock) - TECHNICAL - [Model ES-1099] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76839&o=2 $end $psx=lingrise, $bio Sony PlayStation disc published 21 years ago: Ling Rise [Model SLPS-01769] (c) 1999 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85395&o=2 $end $msx2_flop=lingo,lingob,lingoa, $bio MSX 2 disk. published 28 years ago: Lingo MSX2 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101783&o=2 $end $cdi=lingo, $bio Phillips CD-i published 25 years ago: Lingo (c) 1995 Philips Interactive Media, Incorporated. Dutch language only. With Lingo for CD-i, you can play your favorite Dutch TV-game any time you want to. Lingo is exciting, fun and educational all at once. You have to guess the word, containing five, six or seven letters, accompanied by the sounds just like the game show. You can add a time limit to make the game even harder. Play alone, against a friend or team versus team. - TECHNICAL - Model 814 0102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52957&o=2 $end $gameboy=lingo, $bio Nintendo Game Boy Cart. published 26 years ago: Lingo [Model DMG-LZ-NOE] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66340&o=2 $end $cpc_flop=link19xx,linkuk19,linkuk1901, $bio Link (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128228&o=2 $end $cdi=linkfoed, $bio Phillips CD-i published 27 years ago: Link - De Gezichten Van Het Kwaad (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52958&o=2 $end $cdi=linkfoeg, $bio Phillips CD-i published 27 years ago: Link - Die Fratzen des Boesen (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52959&o=2 $end $cdi=linkfoe,linkfoef, $bio Phillips CD-i published 27 years ago: Link - The Faces of Evil (c) 1993 Philips Interactive Media, Incorporated. Ganon and his minions have seized the peaceful island of Koridai and imprisoned Zelda. Only Link can defeat Ganon. To do so, he must conquer the hideous Faces of Evil... Each more diabolic than the one before. Against all odds, Zelda must be freed and Koridai returned to harmony. This fast-paced arcade-style game features 70 playfields. The friendliest and the meanest of 90 astonishing characters will talk to you in full animation. Encouter the spear-throwing Molblin, rock spitting Octoroks and much more. - TECHNICAL - Model 810 0080 - TRIVIA - This game and its characters are based on Nintendo's Legend of Zelda games. Export releases: [US] 310690118-2 (October 10, 1993) [FR] 8100089 [GE] 8130091 - STAFF - Producer: Dale DeSharone Script: Jonathan Merritt Programmers: Linde Dynneson, John O'Brien, John Wheeler Graphic Design: Rob Dunlavey Video Production by Animation Magic. Audio Production: William Havlicek Music: William Havlicek, Tony Trippi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52960&o=2 $end $megadriv=linkdrgn, $bio Sega Mega Drive game published 27 years ago: Link Dragon (c) 1993 Songtly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117289&o=2 $end $gba=f_zelda2, $bio Nintendo GBA cart. published 16 years ago: Link no Bouken - The Legend of Zelda 2 (c) 2004 Nintendo Company, Limited. The games that defined an era are ready to go on your Game Boy Advance! Embark on a quest to find the Triforce of Courage, awaken Princess Zelda from an evil wizards spell and save Hyrule from ruin. Learn magic spells and collect items to increase your power! - TECHNICAL - Famicom Mini Series #25 Cartridge ID: AGB-FLBJ-JPN - TRIVIA - Released on August 10, 2004 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi (H. Yamauchi), Satoru Iwata (uncredited) Producer: Shigeru Miyamoto (Miyahon) Director: Tadashi Sugiyama (Sugiyan), Yasuhisa Yamamura (Yamahen) Designer: Kazunobu Shimizu (Isshin) Sound Composer: Akito Nakatsuka (Tsukasan) Programer: Kazuaki Morita (Morikazu), Tatsuo Nishiyama (Marumaru), Shigehiro Kasamatsu (Shigechan), Yasunari Nishida (Nishiyan), Toshihiko Nakago (Nakazoo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70637&o=2 $end $famicom_flop=zelda2a,zelda2, $bio Nintendo Famicom disk. published 33 years ago: リンクの冒険 The Legend of Zelda 2 (c) 1987 Nintendo Company, Limited. (Link no Bouken - The Legend of Zelda 2) A NEW QUEST FOR LINK Young Link, the brave lad who bested the evil Ganon and saved the Princess in The Legend of Zelda has come of age. Now taller and stronger, this proud young man must face a new challenge--and an old enemy. Link's arch enemy has returned and cast a sleeping spell on Princess Zelda! GAME PLAY As Link, you set out in search of six palaces to find six gems. Return the gems to their rightful places--the foreheads of the stone statues. This helps you to break Ganon's evil spell. It's not an easy task--even for a seasoned fighter like Link. The game has both a vertical and horizontal perspective. The Overworld is much wider and the Underworld full of more mazes, secret places and mystery. Magic power, Life Strength and Money help you. You must travel through desert, forest, swampland and dark tunnels. You will encounter a great number of enemies--all different. Look for useful hidden items in dark caves. Ask for help from friendly townspeople. Ultimately you must face Ganon's wrath. - TECHNICAL - Cartridge ID: FMC-LNK - TRIVIA - Released on January 14, 1987 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto (Miyahon) Director: Tadashi Sugiyama (Sugiyan), Yasuhisa Yamamura (Yamahen) Designer: Kazunobu Shimizu (Isshin) Sound Composer: Akito Nakatsuka (Tsukasan) Programmer: Kazuaki Morita (Morikazu), Tatsuo Nishiyama (Marumaru), Shigehiro Kasamatsu (Shigechan), Yasunari Nishida (Nishiyan), Toshihiko Nakago (Nakazoo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65386&o=2 $end $ti99_cart=asglink, $bio TI-99-4A soft. published 30 years ago: Link v0.99 (c) 1990 Asgard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84614&o=2 $end $sg1000=linkwrld, $bio Sega SG-1000 game published 33 years ago: Link World (c) 1987 Abstract Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65066&o=2 $end $adam_flop=lnkbuild, $bio Coleco Adam disk. published 32 years ago: LinkBuilder (c) 1988 Superior Soft. Allows construction of new courses for the ADAM Links Golf game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109572&o=2 $end $adam_flop=linkstac,linkstaca, $bio Coleco Adam disk. published 29 years ago: Linked Stack Development Kit (c) 1991 Brown Soft. [Jason Brown] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109573&o=2 $end $coleco=linklogc, $bio Colecovision game published 36 years ago: Linking Logic (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53304&o=2 $end $c64_cart=linklogc, $bio Commodore C64 cart. published 36 years ago: Linking Logic (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53623&o=2 $end $a800=linklogc, $bio Atari 800 cart. published 36 years ago: Linking Logic (c) 1984 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86602&o=2 $end $saturn=linkle,linklea, $bio Sega Saturn game published 24 years ago: Linkle Liver Story (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59353&o=2 $end $radio86_cass=linkrk, $bio LINKRK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235466&o=2 $end $ibm5150=linksbnt, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Links - Championship Course - Bountiful Golf Course (c) 1991 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132441&o=2 $end $ibm5170=linksfcc, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Links - Championship Course - Firestone Country Club (c) 1991 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144523&o=2 $end $ibm5150=linksa,links, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Links - The Challenge of Golf (c) 1990 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132442&o=2 $end $amigaocs_flop=links, $bio Commodore Amiga 500 disk. published 28 years ago: Links - The Challenge of Golf (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74465&o=2 $end $amigaocs_flop=linksu, $bio Commodore Amiga 500 disk. published 28 years ago: Links - The Challenge of Golf (c) 1992 Access - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74466&o=2 $end $segacd=linksa,links, $bio Sega CD published 26 years ago: Links - The Challenge of Golf [Model T-70095] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60756&o=2 $end $ibm5170=links386bnt, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Links 386 - Bountiful Golf Club Championship Course (c) 1994 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144424&o=2 $end $ibm5170=links386, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Links 386 Pro (c) 1992 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144425&o=2 $end $amigaocs_flop=linkscc1, $bio Commodore Amiga 500 disk. published 28 years ago: Links Championship Course 1 - Firestone Country Club Akron, Ohio (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74467&o=2 $end $dragon_cass=linkword, $bio Linkword (c) 198? Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116608&o=2 $end $cpc_cass=linkwrdf,linkwfau, $bio Amstrad CPC cass. published 36 years ago: Linkword Language Course - French (c) 1984 Protek Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98061&o=2 $end $bbcb_cass=lwordspa, $bio Acorn BBC Micro B cass. published 36 years ago: Linkword Spanish (c) 1984 Acornsoft - STAFF - By: Michael M. Gruneburg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52056&o=2 $end $info=linkypip, $bio Arcade Video game published 22 years ago: Linky Pipe (c) 1998 Eolith. - TRIVIA - Released in December 1997. - STAFF - Planner: Kim Mi Youn, Park Jae Hyun Main Graphics Layout: Kim Mi Youn Main 2D Animation: Park Jae Hyun Charactor Design: Ryu Ki Deok 2D Graphics & 2D Animation: Koo Bon Jin Program Coder: Choi Hyun Jun Music & Sound: Kang Woo Jin Manager: Park Berm Seo Special Thanks: Jun Ju Young, Kim Hyoung Jun, Kim Yun Tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29377&o=2 $end $pc8801_flop=linnacha, $bio Linna-chan no Jikenbo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92242&o=2 $end $pc8801_flop=linnach1, $bio Linna-chan no Jikenbo II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92243&o=2 $end $nes=linuscc, $bio Nintendo NES cart. published 28 years ago: Linus Spacehead's Cosmic Crusade (c) 1992 Camerica. Linus needs your help! He has no money, no car and no respect from his fellow Linomen! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112562&o=2 $end $nes_ade=linuscc, $bio Nintendo NES Aladdin cart. published 27 years ago: Linus Spacehead's Cosmic Crusade (c) 1993 Camerica. Linus is home at last on his own planet Linoleum and must get a car and camera and go back to Earth and take pictures then return home. It is part a click-and-move adventure/puzzle and part side-scroller platform game. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - TRIVIA - This is Linus's second adventure for the Aladdin Deck Enhancer; the other is available on the Quattro Adventure cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55299&o=2 $end $fmtowns_cd=linuxje3,linuxje4, $bio Fujitsu FM Towns CD published 26 years ago: Linux + JE3 (c) 1994 Laser 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110447&o=2 $end $info=sc1linx,sc1linxp, $bio Fruit Machine published 31 years ago: Linx (c) 1989 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5420 - TRIVIA - Linx was released in January 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42143&o=2 $end $info=sc1linxa, $bio Fruit Machine published 30 years ago: Linx (c) 1990 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - Model 5613 - TRIVIA - Linx was released in February 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61745&o=2 $end $x07_cass=lion, $bio Canon X-07 type-in published 35 years ago: Lion (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138565&o=2 $end $pc8801_flop=lion, $bio NEC PC-8801 Series disk. published 29 years ago: Lion (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92244&o=2 $end $cpc_flop=lion1991,lionuk19, $bio Amstrad CPC type-in published 27 years ago: Lion (c) 1993 Future Publishing, Ltd. - TRIVIA - Listed as a Type-in program in the British magazine; Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133956&o=2 $end $nes=lionkccm, $bio Nintendo NES cart. published 25 years ago: Lion King (c) 1995 Unknown. A pirate hack of "Wacky Races" featuring a Lion King sprite (standing on his feet!) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65171&o=2 $end $megadriv=lionkin3,lionkin3a,lionkin3b, $bio Lion King 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233670&o=2 $end $info=gnw_lion, $bio Handheld game published 39 years ago: Lion (c) 1981 Nintendo Co., Ltd. In the game, the player control two lion tamers and try to keep the lions in the cage. If one of the lions escape, the game is over. In Game B there are 3 lions instead of 2. - TECHNICAL - Model LN-08 - TRIVIA - Released on April 29, 1981 in Japan. A remake of Lion was featured in Game & Watch Gallery 3. It is also found in the game WarioWare: Touched! as a microgame in the Retro Action stage. In the Super Smash Bros. series, Mr. Game & Watch can use the chair he used in Lion in one of his attacks. In addition, the Flat Zone 2 stage can transform into a screen resembling Lion. - PORTS - * CONSOLES: Game Boy Color "Game & Watch Gallery 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100934&o=2 $end $dragon_cass=lionheart, $bio Dragon cass. published 37 years ago: Lionheart (c) 1983 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116743&o=2 $end $amigaocs_flop=lionhart, $bio Commodore Amiga 500 disk. published 27 years ago: Lionheart (c) 1993 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74468&o=2 $end $famicom_flop=lipstic1, $bio Nintendo Famicom disk. published 32 years ago: Lipstick #.1 - Lolita Hen (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65387&o=2 $end $famicom_flop=lipstic2, $bio Nintendo Famicom disk. published 32 years ago: Lipstick #.2 - Joshi Gakusei Hen (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65388&o=2 $end $famicom_flop=lipstic3, $bio Nintendo Famicom disk. published 32 years ago: Lipstick #.3 - OL Hen (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65389&o=2 $end $famicom_flop=lipstic4, $bio Nintendo Famicom disk. published 32 years ago: Lipstick #.4 - Hakui no Tenshi Hen (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65390&o=2 $end $famicom_flop=lipstic5, $bio Nintendo Famicom disk. published 32 years ago: Lipstick #.5 - Stewardess Hen (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65391&o=2 $end $pc98=lipstic1, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Lipstick #1 Lolita Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89974&o=2 $end $pc8801_flop=lipstic1, $bio NEC PC-8801 Series disk. published 33 years ago: Lipstick #1 Lolita Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92245&o=2 $end $pc8801_flop=lipstic2, $bio NEC PC-8801 Series disk. published 33 years ago: Lipstick #2 Joshigakusei Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92246&o=2 $end $pc8801_flop=lipstic3, $bio NEC PC-8801 Series disk. published 33 years ago: Lipstick #3 OL Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92247&o=2 $end $pc8801_flop=lipstic4, $bio NEC PC-8801 Series disk. published 33 years ago: Lipstick #4 Hakue no Tenshi Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92248&o=2 $end $pc8801_flop=lipstic5, $bio NEC PC-8801 Series disk. published 33 years ago: Lipstick #5 Stewardess Hen (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92249&o=2 $end $pc98=lipsadv3, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Lipstick Adventure 3 (c) 1988 IDES. - TECHNICAL - FD x5 - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89976&o=2 $end $x68k_flop=lipsadv3, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Lipstick Adventure 3 (c) 1993 Ides. - TECHNICAL - FD x5 - TRIVIA - Released on June 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87856&o=2 $end $pc8801_flop=lipstadv, $bio Lipstick Advert (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92252&o=2 $end $pc98=lipsadv, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Lipstick. ADV (c) 1988 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on October 15, 1988 in Japan. ADV stands for Adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89975&o=2 $end $pc8801_flop=lipsadv, $bio NEC PC-8801 Series disk. published 32 years ago: Lipstick. ADV (c) 1988 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released on October 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92250&o=2 $end $x68k_flop=lipsadv, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lipstick. ADV (c) 1989 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on November 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87855&o=2 $end $msx2_flop=lipsadv, $bio MSX 2 disk. published 31 years ago: Lipstick. ADV (c) 1989 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on May 30, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101784&o=2 $end $pc8801_flop=lipsadv2, $bio NEC PC-8801 Series disk. published 31 years ago: Lipstick. ADV 2 (c) 1989 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92251&o=2 $end $x68k_flop=lipsadv2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Lipstick. ADV 2 (c) 1990 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on October 18, 1990 in Japan. it was solf only on Takeru softwares vending machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87857&o=2 $end $pc98=lipsadv2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Lipstick. ADV 2 (c) 1990 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89977&o=2 $end $msx2_flop=lipsadv2, $bio MSX 2 disk. published 30 years ago: Lipstick. ADV 2 (c) 1990 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on June 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101785&o=2 $end $partner_cass=liqsky, $bio LIQSKY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235878&o=2 $end $mikrosha_cass=liqsky, $bio LIQSKY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236531&o=2 $end $psx=liquidb1, $bio Sony PlayStation disc published 24 years ago: Liquid Books Adventure 1 - Lety's Favorite Stories [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110618&o=2 $end $psx=liquidb2, $bio Sony PlayStation disc published 23 years ago: Liquid Books Adventure 2 - Amrita's Trees and Cerdito and the Coyote [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110619&o=2 $end $psx=liquidb3, $bio Sony PlayStation disc published 23 years ago: Liquid Books Adventure 3 - Far-Fetched Frontier Tales [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110620&o=2 $end $psx=liquidb4, $bio Sony PlayStation disc published 23 years ago: Liquid Books Adventure 4 - The Adventures of Adelita and Bo [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110621&o=2 $end $psx=liquidb5, $bio Sony PlayStation disc published 22 years ago: Liquid Books Adventure 5 - Pop-Out Prose [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110622&o=2 $end $psx=liquidb6, $bio Sony PlayStation disc published 22 years ago: Liquid Books Adventure 6 - The Wandering Path [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110623&o=2 $end $info=liquidk,liquidku, $bio Arcade Video game published 30 years ago: Liquid Kids (c) 1990 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "Mizubaku Daibouken". - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: F2-System No. 07 Board Number: K1100593A Prom Stickers: C49 - TRIVIA - This game is known in Japan as "Mizubaku Daibouken". - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Teddy Bear Cheat : in the demo mode during the attract mode, press 20 times the bubble button and a cute picture of a bear will appear in the right bottom of the screen. - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: Commodore Amiga (Unreleased)[N1] [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" N1: A port of Liquid Kids was planned for release on the Commodore Amiga by Manchester's 'Ocean Software', but despite the game being completed, the publishers decided that Liquid Kids would fail at retail and its release was cancelled. The Amiga version's lead programmer finally released the code to the Amiga community in 2003, allowing gamers to enjoy what was a very accomplished conversion for the first time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1391&o=2 $end $apogee=liqsky, $bio Liquid Sky (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235348&o=2 $end $mo5_cass=liratt, $bio Liratt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108834&o=2 $end $to_flop=lirestat, $bio Thomson TO disk. published 35 years ago: Lire les statistiques (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107864&o=2 $end $vg5k=lvb, $bio Philips VG-5000 cass. published 35 years ago: Lire Vite et Bien - Apprentissage de la Lecture Rapide (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236386&o=2 $end $alice32=vitebien, $bio Alice 32 cass. published 36 years ago: Lire Vite et Bien (c) 1984 VIFI-Nathan. - TECHNICAL - GAME ID: 4M 0001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124315&o=2 $end $mo5_cass=lirfic, $bio Lirfic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108835&o=2 $end $spectrum_cass=lirus,lirus48, $bio Sinclair ZX Spectrum cass. published 5 years ago: Lirus (c) 2015 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227048&o=2 $end $spectrum_betadisc_flop=lirus, $bio Sinclair ZX Spectrum Beta disk. published 4 years ago: Lirus (c) 2016 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233129&o=2 $end $mo5_cass=lislison, $to7_cass=lislison, $bio Thomson MO5/TO7 cass. published 35 years ago: Lis, Lisons, Lisez... (c) 1985 EDIL [Edition Informatique Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108401&o=2 $end $info=lisa, $bio Computer published 37 years ago: Lisa (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228470&o=2 $end $lisa=basicpl, $bio Apple Lisa disk. published 37 years ago: Lisa Basic Plus Ver.2 (c) 1983 Apple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236453&o=2 $end $lisa=burndiag, $bio Lisa Burn-in Diagnostics (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236455&o=2 $end $lisa=calender, $bio Lisa Calendar For Lisa Office System 7/7 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236459&o=2 $end $lisa=cobol, $bio Lisa Cobol Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236452&o=2 $end $lisa=cputest2, $bio Lisa Cpu Test Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236456&o=2 $end $lisa=macnosy, $bio Lisa Mac Nosy Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236457&o=2 $end $lisa=macwrkxl, $bio Lisa Macworks XL (c) 198? Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236446&o=2 $end $lisa=macwrk3,macwrk3a, $bio Apple Lisa disk. published 35 years ago: Lisa Macworks XL Ver.3 (c) 1985 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236445&o=2 $end $lisa=lofsys30,lofsys30a,lofsys31, $bio Apple Lisa disk. published 36 years ago: Lisa Office System 7/7 Ver.3.x (c) 1984 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236429&o=2 $end $lisa=lofsys20, $bio Apple Lisa disk. published 37 years ago: Lisa Office System Ver.2 (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236428&o=2 $end $lisa=lpwsup,lpwsupa, $bio Apple Lisa disk. published 35 years ago: Lisa Pascal Workshop Supplement (c) 1985 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236431&o=2 $end $lisa=lpw2,lpw2a, $bio Apple Lisa disk. published 37 years ago: Lisa Pascal Workshop Ver.2 (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236432&o=2 $end $lisa=lpw3,lpw3a, $bio Apple Lisa disk. published 37 years ago: Lisa Pascal Workshop Ver.3 (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236433&o=2 $end $lisa=lpw39upd,lpw39upda, $bio Apple Lisa disk. published 35 years ago: Lisa Pascal Workshop Ver.3.9 Update (c) 1985 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236430&o=2 $end $lisa=pertest, $bio Lisa Peripherals Test (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236458&o=2 $end $lisa=phonbook, $bio Lisa Phone Book For Lisa Office System 7/7 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236461&o=2 $end $cpc_flop=lisastri, $bio Amstrad CPC 464 disk. published 35 years ago: Lisa Strip Pot (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124510&o=2 $end $lisa=ltk3,ltk3src,ltkclas, $bio Apple Lisa disk. published 36 years ago: Lisa Toolkit Ver.3 (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236451&o=2 $end $lisa=lworkbs2, $bio Lisa Workshop Basic Ver.2 (c) 198? Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236434&o=2 $end $lisa=lworkbs3, $bio Lisa Workshop Basic Ver3 (c) 198? Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236435&o=2 $end $info=lisa2, $bio Computer published 36 years ago: Lisa2 (c) 1984 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228471&o=2 $end $info=lisa210, $bio Computer published 36 years ago: Lisa2/10 (c) 1984 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228472&o=2 $end $apple2gs=lisa816, $bio Apple IIGS disk. published 32 years ago: Lisa816 Ver.5 (c) 1988 HAL Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197484&o=2 $end $lisa=lisacalc, $bio Apple Lisa disk. published 37 years ago: LisaCalc (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236436&o=2 $end $lisa=lisadraw, $bio Apple Lisa disk. published 37 years ago: LisaDraw (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236437&o=2 $end $lisa=lisgraph, $bio Apple Lisa disk. published 37 years ago: LisaGraph (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236438&o=2 $end $lisa=lisguide, $bio Apple Lisa disk. published 37 years ago: LisaGuide (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236439&o=2 $end $lisa=lisalist, $bio Apple Lisa disk. published 37 years ago: LisaList (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236440&o=2 $end $lisa=lisaproj, $bio Apple Lisa disk. published 37 years ago: LisaProject (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236441&o=2 $end $lisa=lisaterm, $bio Apple Lisa disk. published 37 years ago: LisaTerminal (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236442&o=2 $end $lisa=lisatest, $bio Apple Lisa disk. published 37 years ago: LisaTest (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236443&o=2 $end $lisa=lisawrit, $bio Apple Lisa disk. published 37 years ago: LisaWrite (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236444&o=2 $end $electron_cass=lisp,lispg, $bio Acorn Electron cass. published 38 years ago: LISP (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52033&o=2 $end $bbca_cass=lisp, $bio Acorn BBC Micro A cass. published 38 years ago: LISP (c) 1982 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145395&o=2 $end $electron_cart=lisp, $bio Acorn Electron cart. published 36 years ago: LISP (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129658&o=2 $end $hp_ipc=lisppilt, $bio HP Integral PC disk. published 35 years ago: LISP and PILOT Languages (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235946&o=2 $end $bbc_rom=lisp100, $bio Acorn BBC ROM published 37 years ago: LISP Ver. 1 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145132&o=2 $end $bbc_rom=lisp200, $bio Acorn BBC ROM published 37 years ago: LISP Ver. 2 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145133&o=2 $end $bbc_rom=lisp406, $bio Acorn BBC ROM published 37 years ago: LISP Ver. 4 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145134&o=2 $end $bbc_rom=lisp, $bio Acorn BBC ROM published 37 years ago: LISP Ver. 5 (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145135&o=2 $end $adam_flop=lisp, $bio LISP? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109563&o=2 $end $mz700_cass=lissajou, $bio Lissajou-Figur (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131672&o=2 $end $mc10=listline, $bio TRS-80 MC-10 cass. published 34 years ago: List All Lines (c) 1986 Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87657&o=2 $end $apple2gs=listplus, $bio Apple IIGS disk. published 33 years ago: List Plus (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115113&o=2 $end $cpc_flop=listagee, $bio Amstrad CPC type-in published 33 years ago: Listage en Code Ascii (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119190&o=2 $end $cpc_flop=listfile, $bio Listfile3 (c) 198? ZX-Guaranteed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124947&o=2 $end $cpc_flop=listingc, $bio Amstrad CPC type-in published 32 years ago: Listing Couleur (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119978&o=2 $end $info=j2litnot, $bio Lite A Note Club (c) 198? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40971&o=2 $end $info=j2litean, $bio Lite-a-Nudge (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18216&o=2 $end $cdi=litildvl,litildvlu, $bio Phillips CD-i published 26 years ago: Litil Divil (c) 1994 Philips Interactive Media, Incorporated. Pour Mutt has to journey through the underworld to collect the Mystic Pizza of Plenty. He has to battle the horrors of the Labyrinth or Chaos, over 5 fiendishly difficult levels and through 40 ghastly chambers of challenges! And you thought you had a bad day?! - TECHNICAL - Model 815 0056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52975&o=2 $end $gameboy=littisum, $bio Nintendo Game Boy Cart. published 29 years ago: Litti's Summer Sports [Model DMG-TM-NOE] (c) 1991 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66341&o=2 $end $leapfrog_leappad_cart=lamadeusg, $bio LeapFrog Leappad cart. published 16 years ago: Little Amadeus (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234977&o=2 $end $info=as_lbt,as_lbta, $bio Little Big 10 (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41841&o=2 $end $info=ampro, $bio Computer published 40 years ago: Little Board (c) 1980 Ampro. A little board based on the Z80. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103372&o=2 $end $info=lbpc, $bio Computer published 31 years ago: Little Board/PC (c) 1989 Ampro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125413&o=2 $end $gba=litlbstq, $bio Nintendo GBA cart. published 18 years ago: Little Buster Q [Model AGB-ALQJ-JPN] (c) 2002 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71474&o=2 $end $info=ltcasino,ltcasin2a, $bio Arcade Video game published 38 years ago: Little Casino (c) 1982 Digital Control. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 416 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1392&o=2 $end $info=ltcasin2, $bio Arcade Video game published 36 years ago: Little Casino II (c) 1984 Digital Control. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148398&o=2 $end $x68k_flop=lilchin, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Little Chinese (c) 1991 Takeboo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88369&o=2 $end $x68k_flop=lilchind, $bio Little Chinese Dash (c) 199? Takeboo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88370&o=2 $end $x68k_flop=lilchinf, $bio Little Chinese Final Edition (c) 199? Takeboo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88371&o=2 $end $apple2_flop_orig=ltlcmppl, $apple2_flop_clcracked=ltlcompp, $bio Apple II disk. published 34 years ago: Little Computer People (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230953&o=2 $end $amigaocs_flop=littlecp,littlecpu, $bio Commodore Amiga 500 disk. published 33 years ago: Little Computer People (c) 1987 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74469&o=2 $end $pc98=littlecp, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Little Computer People (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68F-5518 BARCODE/ 4988013011793 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89978&o=2 $end $pc8801_flop=littlecp, $bio NEC PC-8801 Series disk. published 33 years ago: Little Computer People (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68R-5518 BARCODE: 4988013011793 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92253&o=2 $end $spectrum_cass=lcp, $bio Sinclair ZX Spectrum cass. published 33 years ago: Little Computer People [Model UJK 126] (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79588&o=2 $end $cpc_flop=littleco01,littleco,littleco02,littleco03,littleco04, $bio Amstrad CPC 464 disk. published 33 years ago: Little Computer People [Model UQD 126] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122949&o=2 $end $cpc_flop=littlede, $bio Little Demo 4 (c) 198? TMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123742&o=2 $end $info=sc1ltdv, $bio Little Devil (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42144&o=2 $end $info=sc4ldvcl, $bio Little Devil Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2421] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42672&o=2 $end $info=sc4ldvl,sc4ldvla,sc4ldvlb,sc4ldvlc, $bio Little Devil (c) 200? Mazooma Games. - TECHNICAL - [Model PR2376] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42673&o=2 $end $info=sc5ldvl,sc5ldvla,sc5ldvlb,sc5ldvlc,sc5ldvld,sc5ldvle, $bio Little Devil (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2376] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43111&o=2 $end $mtx_cass=lildevil, $bio Memotech MTX cass. published 35 years ago: Little Devils (c) 1985 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133311&o=2 $end $info=as_ldl,as_ldla,as_ldlb,as_ldlc,as_ldld,as_ldle, $bio Slot Machine published 25 years ago: Little Devils (c) 1995 Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41842&o=2 $end $spectrum_cass=ldrag2hc, $bio Sinclair ZX Spectrum cass. published 5 years ago: Little Dragon 2 - Hikoki's Cut (c) 2015 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236630&o=2 $end $spectrum_cass=ldrag2, $bio Sinclair ZX Spectrum cass. published 6 years ago: Little Dragon 2 [128k ver.] (c) 2014 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236628&o=2 $end $spectrum_cass=ldrag2a, $bio Sinclair ZX Spectrum cass. published 6 years ago: Little Dragon 2 [48k ver.] (c) 2014 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236629&o=2 $end $cpc_flop=littlega, $bio Amstrad CPC 464 disk. published 33 years ago: Little Game (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124511&o=2 $end $fm7_cass=littleg, $bio Fujitsu FM-7 cass. published 37 years ago: Little Gang (c) 1983 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93749&o=2 $end $info=lithero, $bio Arcade Video game published 33 years ago: Little Hero! (c) 1987 HB Corporation. Little Hero is a bootleg which derives from the Japanese version. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3901&o=2 $end $c64_flop_misc=arttu, $bio Commodore C64 disk. published 34 years ago: Little Knight Arthur (c) 1986 Hytönen, Pasi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236016&o=2 $end $gba=litlg2k2, $bio Nintendo GBA cart. published 18 years ago: Little League Baseball 2002 [Model AGB-ALCE-USA] (c) 2002 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71475&o=2 $end $nes=littlelg, $bio Nintendo NES cart. published 30 years ago: Little League Baseball Championship Series (c) 1990 SNK. North American release. Game developed in Japan. See the original Famicom version for more information: "Koushien [Model KAC-KQ]". Description from the back cover: Little League Baseball! It's the game every kid in America loves to play... And now you can experience the fun and excitement of Little League Baseball at any time of the year, rain or shine, day or night - right in your own living room! Create your own winning team of players with batting, fielding, pitching, and running characteristics you can tailor to your own specifications. Then challenge a friend or the computer to a worldwide Championship Series tournament. You are in full control of your players: Jump or dive for a tricky catch... Choose a full swing or a bunt for your batter... Shift fielders at will... Send in a pinch hitter or runner... Select a fast ball, slow ball, or curve ball for your pitcher... Steal a base if you dare... Or you might even try a squeeze play! Little League Baseball has been an American institution for 50 years - and you can be a part of it. If you're a Little League fan or a Little League player - or if you ever wanted to be - here's your chance to go for the glory! - TECHNICAL - GAME ID: NES-KQ-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55300&o=2 $end $nes=lilmagic, $bio Nintendo Famicom cart. published 30 years ago: Little Magic (c) 1990 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54318&o=2 $end $snes=lilmagic, $bio Nintendo Super NES game published 27 years ago: Little Magic [European Prototype] (c) 1993 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63193&o=2 $end $gbcolor=lilmagic, $bio Nintendo Game Boy Color game published 21 years ago: Little Magic [Model CGB-ALJJ-JPN] (c) 1999 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68220&o=2 $end $snes=lilmagicj,lilmagicjp, $bio Nintendo Super Famicom cart. published 27 years ago: Little Magic [Model SHVC-LI] (c) 1993 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61682&o=2 $end $cpc_flop=littlema, $bio Amstrad CPC type-in published 33 years ago: Little Marvelous Companion (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120247&o=2 $end $snes=litlemst, $bio Nintendo Super Famicom cart. published 25 years ago: Little Master - Nijiiro no Maseki [Model SHVC-ALMJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61683&o=2 $end $gameboy=littlem, $bio Nintendo Game Boy Cart. published 29 years ago: Little Master - Raikuban no Densetsu [Model DMG-LAJ] (c) 1991 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66342&o=2 $end $gameboy=littlem2, $bio Nintendo Game Boy Cart. published 28 years ago: Little Master 2 - Raikou no Kishi [Model DMG-L2J] (c) 1992 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66343&o=2 $end $nes=mermaidr, $bio Little Mermaid (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55301&o=2 $end $nes=mermaidj,mermaidjp, $bio Nintendo Famicom cart. published 29 years ago: Little Mermaid - Ningyo Hime (c) 1991 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-3U - TRIVIA - Released on July 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54319&o=2 $end $nes=nemo, $bio Nintendo NES cart. published 28 years ago: Little Nemo - The Dream Master (c) 1992 Nintendo. European release. For more information about the game itself, please see the original North American release entry; "Little Nemo - The Dream Master [Model NES-LN-USA]" - TECHNICAL - Cartridge ID: NES-LN-NOE - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 133): 92/100 [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55302&o=2 $end $nes=nemou, $bio Nintendo NES cart. published 30 years ago: Little Nemo - The Dream Master (c) 1990 Capcom USA. Little Nemo receives a royal invitation to visit the castle in Slumberland. Is he dreaming? It seems the princess is looking for a new playmate. When he arrives he is told that King Morpheus has been kidnapped. Nemo sets off on a wild adventure to rescue the good king and restore peace to the land. Anything can happen in this realm of imagination. Little Nemo even learns how to get a ride from the local creatures so he can pass through the roughest parts of Slumberland. - TECHNICAL - Cartridge ID: NES-LN-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55303&o=2 $end $gbcolor=lilnicky, $bio Nintendo Game Boy Color game published 20 years ago: Little Nicky [Model CGB-BLNE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68221&o=2 $end $nes=lilninjb,lilninjbu, $bio Nintendo NES cart. published 30 years ago: Little Ninja Brothers (c) 1990 Culture Brain North American release. Game developed in Japan. See the original Famicom version for more information: "Super Chinese 2 - Dragon Kid [Model CBF-C2]". Description from the back cover: Start out on a journey. You are spirited Ninja boys, Jack and Ryu. Now, go out on your journey to save the once merry world, Chinaland! - TECHNICAL - GAME ID: NES-C2-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55304&o=2 $end $gba=litlpats, $bio Nintendo GBA cart. published 16 years ago: Little Patissier - Cake no Oshiro [Model AGB-BLIJ-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71476&o=2 $end $apple2_flop_clcracked=lppuzzls, $bio Apple II disk. published 36 years ago: Little People's Puzzles (c) 1984 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232259&o=2 $end $psx=lilprnp1, $bio Sony PlayStation disc published 20 years ago: Little Princess +1 - Maru Oukoku no Ningyou Hime 2 (c) 2000 Nippon Ichi Software, Inc. - TECHNICAL - DISC 1 ID: SLPS-03012 DISC 2 ID: SLPS-03013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85396&o=2 $end $psx=lilprinc, $bio Sony PlayStation disc published 21 years ago: Little Princess - Marl Oukoku no Ningyou Hime 2 (c) 1999 Nippon Ichi Software, Inc. - TECHNICAL - [Model SLPS-02376] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85397&o=2 $end $info=lilprof,lilprof78, $bio Calculator published 44 years ago: Little Professor (c) 1976 Texas Instruments. A backwards calculator designed for children ages 5 to 9. Instead of providing the answer to a mathematical expression entered by the user, it generates unsolved expressions and prompts the user for the answer - TRIVIA - The Little Professor was released on June 13, 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94365&o=2 $end $amigaocs_flop=littlepu, $bio Commodore Amiga 500 disk. published 31 years ago: Little Puff in Dragonland (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74470&o=2 $end $spectrum_cass=lpuff, $bio Sinclair ZX Spectrum cass. published 30 years ago: Little Puff (c) 1990 Cartoon Time Little Puff's Mum had told him not to wander too far from home. But one day he couldn't resist the temptation to go off and explore the mysterious world that lay beyond Dragon Land. After a while he was hungry - but he was too little, and not fierce enough to catch anything, so he ran huffing and puffing his way back home for dinner. But his way was blocked by a ferocious guard demanding a pass. What could Puff do - he had no pass! This is where you come in... You must help Puff find the four parts to the pass, avoiding the hazards that confront him at every turn - and guide him safely back home! - TECHNICAL - Game ID: 2253 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79589&o=2 $end $cpc_cass=lilpuff, $bio Amstrad CPC cass. published 31 years ago: Little Puff [Model 3254] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98062&o=2 $end $nes=littlred, $bio Nintendo NES cart. published 30 years ago: Little Red Hood (c) 1990 HES [Home Entertainment Suppliers]. This is no ordinary forest. Then again, this is no ordinary Little Red Riding Hood. She can sure throw a kick, and let me tell you, she needs it to get to grandma safely. The forest is filled with wicked goblins, snakes, scorpions, bears and of course, the WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that she can fight these evil beasts and save grandma! - TRIVIA - Little Red Hood for NES was released in 1990 (exact date unknown) in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55305&o=2 $end $nes=littlreda, $bio Nintendo Famicom cart. published 31 years ago: Little Red Hood - Xiao Hong Mao [Model TC-004] (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76840&o=2 $end $apple2_flop_clcracked=ltlridls, $bio Apple II disk. published 34 years ago: Little Riddles (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231183&o=2 $end $info=littlerb, $bio Arcade Video game published 26 years ago: Little Robin (c) 1993 TCH. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Screen orientation : Horizontal Video resolution : 320 x 246 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4742&o=2 $end $nes=lilsamsn,lilsamsnu, $bio Nintendo NES cart. published 28 years ago: Little Samson (c) 1992 Taito America Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Seirei Densetsu Lickle [Model DTF-LK]". Description from the back cover: The Imperial Forgy has been invaded by Ta-Keed the Prince of Darkness! Only the owners of the Magic Bells can stop his forces from destroying the realm. Led by the mountaineering youth, Samson, a force of unlikely heroes sets out to banish evil forever! Become a fire-breathing dragon, a living statue of solid stone or a nimble and crafty mouse. Soar the skies and belch fire balls as Kikira the Dragon Lord! Crush enemy troops with fists of granite as Gamm the Rock Lord! Scurry past dangerous monsters while setting time bombs as K.O. the mouse! These creatures join Little Samson to form a unique and powerful alliance as the last hope for the Imperial Forgy! - TECHNICAL - GAME ID: NES-LT-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55306&o=2 $end $info=ltleappad, $bio Other published 15 years ago: Little Touch LeapPad (c) 2005 LeapFrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240412&o=2 $end $pc8801_flop=lilvamp,lilvampa, $bio NEC PC-8801 Series disk. published 32 years ago: リトルバンパイア (c) 1988 Champion Soft. (Little Vampire) - TRIVIA - Released in June 1988 at the price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92254&o=2 $end $pc98=lilvamp, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: リトルバンパイア (c) 1988 Champion Soft. (Little Vampire) - TRIVIA - Released on May 5, 1988 in Japan at the price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95237&o=2 $end $msx2_flop=lilvamp, $bio MSX 2 disk. published 32 years ago: リトルバンパイア (c) 1988 Champion Soft. (Little Vampire) - TECHNICAL - GAME ID: MXCP-12010 BARCODE: 4988650300021 - TRIVIA - Released on May 5, 1988 in Japan at the price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101786&o=2 $end $specpls3_flop=litwangu, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Little Wandering Guru (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147749&o=2 $end $gp32=ltwizard,ltwizarde, $bio GamePark GP32 cart. published 19 years ago: Little Wizard (c) 2001 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237386&o=2 $end $dragon_cass=livelearn, $bio Dragon cass. published 37 years ago: Live & Learn (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116800&o=2 $end $snes=livealiv, $bio Nintendo Super Famicom cart. published 26 years ago: Live A Live [Model SHVC-5V] (c) 1994 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61684&o=2 $end $cpc_cass=liveammo, $bio Amstrad CPC cass. published 33 years ago: Live Ammo (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98063&o=2 $end $specpls3_flop=liveammo,liveammoa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Live Ammo: Green Beret + Top Gun + Rambo (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148101&o=2 $end $cpc_cass=liveldie, $bio Amstrad CPC cass. published 32 years ago: Live and Let Die (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98064&o=2 $end $cpc_flop=liveletd,liveletd_c3,liveletd_c1,liveletd_c1a,liveletd_c2,liveletd_t1,liveletd_t2, $bio Amstrad CPC 464 disk. published 32 years ago: Live and Let Die (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119294&o=2 $end $spectrum_cass=liveandl, $bio Live And Let Die (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219644&o=2 $end $specpls3_flop=liveandl, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Live and Let Die - The Computer Game (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147607&o=2 $end $amigaocs_flop=liveletd, $bio Commodore Amiga 500 disk. published 31 years ago: Live and Let Die [The James Bond Collection] (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74471&o=2 $end $info=livegal, $bio Arcade Video game published 33 years ago: Live Gal (c) 1987 Central Denshi. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 - TRIVIA - Released in May 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3556&o=2 $end $info=livequiz, $bio Arcade Video game published 21 years ago: Live Quiz Show (c) 1999 Andamiro. A Korean quiz game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Palette colors : 65536 Players : 3 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9912&o=2 $end $info=m5lvwire,m5lvwirea, $bio Live Wire (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41599&o=2 $end $cdi=mpython,mpythonu, $bio Phillips CD-i published 26 years ago: Live Without Monty Python (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52976&o=2 $end $cpc_cass=liverpol, $bio Amstrad CPC cass. published 28 years ago: Liverpool (c) 1992 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98065&o=2 $end $cpc_flop=liverpoo,liverpoo02, $bio Amstrad CPC 464 disk. published 28 years ago: Liverpool (c) 1992 Grandslam Video, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122493&o=2 $end $amigaocs_flop=liverpol, $bio Commodore Amiga 500 disk. published 28 years ago: Liverpool - The Computer Game (c) 1992 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74472&o=2 $end $cpc_flop=liverpoo01, $bio Amstrad CPC 464 disk. published 30 years ago: Liverpool Trained (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122495&o=2 $end $info=m1liveam,m1liveama,m1liveamb, $bio Fruit Machine published 27 years ago: Living In America (c) 1993 Maygay. - TECHNICAL - M1A/B - TRIVIA - Living In America was released in June 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41998&o=2 $end $dragon_cass=livingst, $bio Livingstone (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116597&o=2 $end $ibm5150=livings2, $bio Livingstone 2 (c) 198? Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83652&o=2 $end $cpc_flop=livingst,livingst07, $bio Amstrad CPC 464 disk. published 33 years ago: Livingstone I Presume (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121452&o=2 $end $msx1_cass=livings2, $bio MSX cass. published 31 years ago: Livingstone II (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94796&o=2 $end $pcw=livings2, $bio Amstrad PCW soft. published 31 years ago: Livingstone II (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118278&o=2 $end $msx1_cass=livingst,livingsta, $bio MSX cass. published 34 years ago: Livingstone Supongo (c) 1986 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94797&o=2 $end $cpc_cass=livingst, $bio Amstrad CPC cass. published 34 years ago: Livingstone Supongo (c) 1986 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98066&o=2 $end $msx1_flop=livingst,livingsta, $bio MSX disk. published 34 years ago: Livingstone Supongo (c) 1986 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109064&o=2 $end $pcw=livingst, $bio Amstrad PCW soft. published 34 years ago: Livingstone Supongo (c) 1986 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118279&o=2 $end $cpc_flop=livingst08,livingst09,livingst02,livingst01,livingst0b,livingst0f,livingst10, $bio Amstrad CPC 464 disk. published 34 years ago: Livingstone Supongo (c) 1986 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121451&o=2 $end $msx2_flop=livingst, $bio Livingstone Supongo (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101787&o=2 $end $cpc_cass=livings2, $bio Amstrad CPC cass. published 31 years ago: Livingstone Supongo II (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98069&o=2 $end $cpc_flop=livingst0a,livingst06,livingst11,livingst04,livingst03,livingst05, $bio Amstrad CPC 464 disk. published 31 years ago: Livingstone Supongo II (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121453&o=2 $end $spectrum_cass=livingst_a,livingst_b,livingst_c,livingst_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: Livingstone Supongo II (c) 1989 Opera Soft. - TECHNICAL - GAME ID: SEC 574 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79594&o=2 $end $mc1000_cass=livroraz, $bio Livro Razao Geral [Model F-27] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237099&o=2 $end $pc98=lixus, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Lixus (c) 1992 Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89979&o=2 $end $fm7_cass=lizard, $bio Fujitsu FM-7 cass. published 35 years ago: Lizard (c) 1985 Micro Cabin Co. - TRIVIA - Released in December 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93750&o=2 $end $info=lizwiz, $bio Arcade Video game published 35 years ago: Lizard Wizard (c) 1985 Techstar. The player must use an eight-way joystick to take control of the Lizard Wizard, whose mission is to help free the people who are caught within the planet Zyfus. The Lizard Wizard does this by shooting the rocks that fly out of that erupting volcano at the bottom of the screen which will burst into flames if he misses them and get eaten by the dragon-like lizards for their fire. As the prisoners emerge from the volcano, the Lizard Wizard must also rescue them from the planet by taking them to the platforms on the surface. The player must also face Spydors on certain levels, which must be killed before they reach the surface. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1985. Licensed to Sunn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1394&o=2 $end $msx1_cass=lizard, $bio MSX cass. published 35 years ago: Lizard (c) 1985 Micro Cabin Co. - TECHNICAL - GAME ID: MIC-M012T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118121&o=2 $end $pc8801_flop=lizard,lizarda, $bio NEC PC-8801 Series disk. published 36 years ago: Lizard (c) 1984 Riverhill Soft. - TECHNICAL - GAME ID: NERS-21001 - TRIVIA - Released in December 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92255&o=2 $end $x1_cass=lizard, $bio Sharp X1 cass. published 35 years ago: Lizard (c) 1985 Xtal Soft. - TECHNICAL - GAME ID: SIXA-16006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86244&o=2 $end $x1_flop=lizard, $bio Sharp X1 5.25in.disk. published 36 years ago: Lizard (c) 1984 Xtal Soft. - TECHNICAL - GAME ID: SIXA-16008 - STAFF - Author: Chiriro F. Program: Takeshi K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86046&o=2 $end $gba=lizzieu, $bio Nintendo GBA cart. published 17 years ago: Lizzie McGuire - On the Go! [Model AGB-BLME-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71478&o=2 $end $gba=lizzie2, $bio Nintendo GBA cart. published 16 years ago: Lizzie McGuire 2 - Lizzie Diaries [Model AGB-BL2E-USA] (c) 2004 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71479&o=2 $end $gba=lizzie3, $bio Nintendo GBA cart. published 15 years ago: Lizzie McGuire 3 - Homecoming Havoc [Model AGB-BL3E-USA] (c) 2005 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71480&o=2 $end $gba=lizzie, $bio Nintendo GBA cart. published 17 years ago: Lizzie McGuire [Model AGB-BLMP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71477&o=2 $end $orion_cass=lklend, $bio Lk-Lend (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235178&o=2 $end $pc98=llp2, $bio LL Palace - No. 2 Genova (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89931&o=2 $end $gbcolor=lnf2001, $bio Nintendo Game Boy Color game published 19 years ago: LNF Stars 2001 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68199&o=2 $end $specpls3_flop=lomejdin, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Lo Mejor de Dinamic (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147634&o=2 $end $apfimag_cass=loresplt, $bio Lo-res Plot (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135798&o=2 $end $tvc_flop=lsrutin,lsrutin2,lsrutin3, $bio Videoton TVC disk. published 34 years ago: Load-Save usr Rutinok (c) 1986 Garai [Géza Garai] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112338&o=2 $end $saturn=loaded, $bio Sega Saturn game published 24 years ago: Loaded (c) 1996 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60338&o=2 $end $info=ep_loadd,ep_loadda, $bio Loaded (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40859&o=2 $end $psx=loaded, $bio Sony PlayStation disc published 25 years ago: Loaded (c) 1995 Interplay. Loaded has a reputation - the first PlayStation game to receive an 18 rating. Not too surprisingly, either as the blood runs thick and fast in this cartoon-style, almost but not quite, top-down manic blaster. The object is simple: progress through the 15 huge levels, collect the keys to open corresponding coloured doors, shoot everything that moves and reach the exit. Sound simple? It isn't. With hundreds of psychotic villains on screen at any one time, cutting a swathe through the enemy and keeping intact isn't easy. Loaded is one tough nut to crack, and will have the most hardened shoot-em-up fiends reaching for the coffee in the early hours. You have been warned... - TECHNICAL - Game ID: SLUS-00076 - TRIVIA - Released on December 12, 1995 in the USA. Export releases: [EU] "Loaded [Model SLES-00013]" [JP] "Blood Factory [Model SLPS-00235]" - STAFF - Programming: Ashley Bennett, Paul Hiley, Andrew Chapman, Jim Tebbut, Matthew Hopwood, Philip Rankin Graphics: Michael Hirst, Wai Ming Yuen Pre‑Rendered 3-D Graphics: Matt Furniss Original Concept: Adrian Carless, Alex Syrichas Character Artwork: Greg Staples Music and Sound FX: Neil Biggin, Patrick Phelan Additional Music: Pop Will Eat Itself Map Editor: Steven Lovesey Level Editing: Simon Short UK Producer: Mark Glossop US Producer: Jeremy Airey US Line Producer: Brian McInerny US QA: Lawrence Smith, Jeff Woods, Marvic Ambata, Aaton Olaiz, David Hendee, Kyle Shubel, Chris Keenan, Phoung Nguyen, Steve Theskan, Quinn Summers, Glenn Murray US Director of QA: Jeremy S. Barnes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97256&o=2 $end $saturn=loadedu,loadedp, $bio Sega Saturn game published 24 years ago: Loaded (c) 1996 Interplay. One of the best 32-bit action/adventure games comes to the Sega Saturn. Take on the psychotic persona of one of six chronically pissed-off homicidal mutants and blast out of the brutal planet RAULF so you can slash and splatter your way across a lawless and unforgiving 3D-morphing galaxy. - TECHNICAL - Game ID: T-12519H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60069&o=2 $end $jupace_cass=loader, $bio Jupiter Ace cass. published 37 years ago: Loader (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115751&o=2 $end $info=m4loadmn,m4loadmna,m4loadmnb, $bio Loads a Money (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15051&o=2 $end $specpls3_flop=loflaur1, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Loads of Laurence Vol. 1 (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147750&o=2 $end $specpls3_flop=loflaur2, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Loads of Laurence Vol. 2 (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147751&o=2 $end $spectrum_cass=loadmidn,loadmidna, $bio Sinclair ZX Spectrum cass. published 33 years ago: Loads of Midnight (c) 1987 CRL Group, PLC. - STAFF - Developed by: Penma Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79595&o=2 $end $specpls3_flop=lmidnght,lmidnghta, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Loads of Midnight (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118670&o=2 $end $segacd=loadstar, $bio Sega CD published 26 years ago: Loadstar - The Legend of Tully Bodine [Model T-153015] (c) 1994 Rocket Science Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60757&o=2 $end $super80_cass=loancalc, $bio Dick Smith Super-80 cass. published 38 years ago: Loan and Interest Calculator [Model 054L1] (c) 1982 Unknown Program for BASIC (32 columns). - STAFF - Developed by: K. Gorie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126830&o=2 $end $megadriv=lobo, $bio Sega Genesis game published 24 years ago: Lobo (c) 1996 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57287&o=2 $end $snes=lobo, $bio Nintendo Super NES game published 24 years ago: Lobo (c) 1996 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40349&o=2 $end $ti99_cart=lobster, $bio TI-99-4A soft. published 37 years ago: Lobster Bay (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84615&o=2 $end $pc8801_flop=localare, $bio Local Area (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92256&o=2 $end $cpc_flop=lochness, $bio Amstrad CPC type-in published 35 years ago: Loch Ness (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120589&o=2 $end $spectrum_cass=lochness, $bio Sinclair ZX Spectrum cass. published 37 years ago: Loch Ness Monster (c) 1983 Hi-Tech Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79596&o=2 $end $a2600=lochjaw, $bio Atari 2600 cart. published 39 years ago: Lochjaw (c) 1981 Apollo features 16 game variations. - TECHNICAL - Model AP2005 - STAFF - Programmer: Steve Stringfellow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50656&o=2 $end $apple2_flop_orig=lnc, $apple2_flop_clcracked=lnc, $apple2_flop_misc=lnc, $bio Apple II disk. published 38 years ago: Lock 'n Chase (c) 1982 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107426&o=2 $end $a2600=lnce,lnce1, $bio Atari 2600 cart. published 31 years ago: Lock 'n' Chase (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50658&o=2 $end $intv=lnc,lnc2, $bio Mattel Intellivision game published 38 years ago: Lock 'n' Chase (c) 1982 Mattel Electronics Based on the Data East arcade game. Your thief's robbing a local bank. Police are in hot pursuit! Make tracks down the vault corridors. Swipe gold coins and other treasures as you go! Keep one step ahead of the law! Lock doors and throw cops off your trail! Collide with a cop... he's caught! Keep on the run! - TECHNICAL - Model 5637 CONTROLS TO SELECT GAME SPEED: 1, 2, 3, Disc TO SELECT NUMBER OF PLAYERS: 1, 2, Enter TO LOCK A DOOR: any side button TO MOVE THE THIEF: Disc - TRIVIA - Lock 'n' Chase was the first in a series of conversions based on Data East arcade games. Mike Winans almost killed himself trying to fit the game into 4K. He finally proclaimed it couldn't be done and, reluctantly, 6K was authorized. Mike managed to just squeeze it into the 6K, although the control of Lupin wasn't ideal. (In the arcade game, the thief is named Lupin, a nice touch of personality that Mattel left out of our version.) When the game was released, press and customers complained about how difficult it was to control Lupin. (You had to time turns precisely, or Lupin would stop dead.) The problem was considered bad enough that a running change was ordered: after the 6K cartridges were sold out, improved 8K versions would be released. By this time, Mike had transferred to the Design & Development department, so Julie Hoshizaki was assigned to make the improvement. The improved versions aren't marked on the package; the easiest way to tell if you have an improved version is to watch what happens when a cop catches Lupin. In the arcade game, Lupin collapses into his hat -- an animation there wasn't room for in the 6K version. The collapsing animation is in the 8K version. Once you get 300,000 points, the scoring begins at zero again. At the end of each game you will see a number under the center score. [NOTE: A bug in the program keeps this number from showing up in a one-player game.] This tells you how many times you have reached 300,000. You can reach 300,000 a total of 200 times... for a possible score of 60 million! In the arcade version, the thief is named Lupin, but not in the Mattel Electronics version. Why not? In the early 1900s, French author Maurice LeBlanc wrote a series of books featuring Arsene Lupin: Gentleman Thief. The books became popular in Japan, where they later inspired a series of comic books that were even more popular. The problem: the comic books were not authorized by LeBlanc. At the time, it was difficult enforcing a French copyright in Japan, so Lupin entered Japanese culture, eventually becoming synonymous with the word thief. The copyright was enforced in the United States, though, where the Japanese Lupin comics developed a following. In English translations, the name Lupin is often changed to Rupin to avoid the copyright problem. For the game Lock 'N' Chase, Mattel avoided the copyright problem by leaving out the name altogether. An insignificant typo almost caused Mattel to dump tens of thousands of dollars of perfectly good ROMs and to delay the release of Lock 'N' Chase by several months. The legal department required programmers to include an ASCII copyright notice somewhere in every game so that it could be read if someone dumped the cartridge's object code. Traditionally, if there was room, the programmer would also include his or her name. (It was forbidden to hide your name in the game such that it could ever show up on screen, but object code was OK.) For Lock 'n' Chase, Mike included his, Peggi's, and Bill's name in the code. The day the game was to be shipped to the ROM factory, the three of them went to lunch to celebrate. At lunch, Mike realized for the first time that Peggi's last name is spelled 'Decarli'. He had spelled it 'de Carli' in the code. No problem; he went back after lunch, corrected it, then bid everyone farewell and went off to his new job in Design & Development. What Mike didn't know was that Bill Fisher, who was in charge of coordinating with the factory, had copied the finished game off of Mike's hard disk during lunch and shipped it out. Three months later, ten thousand plus ROMs were finished. Sample chips were sent back from the factory. Bill loaded one into a ROM reader, then compared the chip's checksum to the checksum of the archived version on Mike's hard disk. To Bill's horror, they didn't match. There was a bug in the ROMs! Programmers started playing the game for hours on end, trying to see how bad the bug was -- would the game crash? Marketing needed to know instantly if the game was releasable. Should they toss out tens of thousands of dollars worth of chips and lose at least three months time, or should they risk the bad publicity of sending out a bug-filled version? Finally, after a couple days of panic and anxiety, they asked Mike to come up from Design & Development to help track down the bug. After working on the problem for awhile, he slowly remembered lunch that day three months earlier. Learning how to spell Peggi's name.... Mike went to the archived version of the game, changed 'Decarli' back to 'de Carli' and recompiled the program. Now the checksums matched. Crisis averted, the cartridges went out. - SCORING - The scores show on the screen at all times: left player's score on the left, right player's on the right, and highest score since RESET in the center. Each gold coin the thief picks up is worth 20 points. CASH BAGS Your thief can pick up four cash bags while he cleans out each vault: Get 1st cash bag: 500 points. Get 2nd cash bag: 1000 points. Get 3rd cash bag: 2000 points. Get 4th cash bag: 4000 points. TREASURES As the thief cleans out the vault the FIRST time he picks up hats. HAT = 200 points. As the thief cleans out the vault the SECOND time he picks up crowns. CROWN = 300 points. As the thief cleans out the vault the THIRD time he picks up briefcases. BRIEFCASE = 500 points. As the thief cleans out the vault the FOURTH time he picks up phones. PHONE = 100 points. Discover 6 more treasures when you advance to higher levels. - TIPS AND TRICKS - * You can lock the thief behind doors to keep the cops away. Hope they move on and you can escape when the door unlocks! * The police can come through the open side doors too...so don't stay around these areas! * You can set the speed for the next game and at the same time keep the high score from the last game. Do this at the end of game by pressing 1, 2 or 3 for the slow speeds or press any LOCK DOOR (side) button for fastest speed. [NOTE: a bug in the program keeps this from working properly. Pressing the LOCK DOOR button will replay the game at the SAME speed instead of FASTEST. There is no way to go from a slower speed to the fastest while keeping the high score.] * When the police are tailing close in any of the four corners, try to trap him in the corner by locking a door behind and in front of him. Get extra points for this! * When you get 100,000 points, the game automatically sets up at the highest speed. - STAFF - Program: Mike Winans, Julie Hoshizaki Graphics: Peggi Decarli Sound: Bill Goodrich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60909&o=2 $end $a2600=lnc, $bio Atari 2600 cart. published 38 years ago: Lock 'n' Chase (c) 1982 M Network The object of the game is to keep your thief one jump ahead of the police... and pick up as many gold bars as you can!!! The police are trailing close behind. You'll need fancy footwork to dodge 'em. Don't get cornered. Slan a door to block their way. Keep running! - TECHNICAL - Model MT5663 - SCORING - Gold Bars: 20 points each. Upper Treasure: 500, 1000, 2000 then 4000 points. Lower Treasure: 250, 500, 1000, 2000, etc., doubling each time. Trap a Cop: 2000 points each time (once per screen). - TIPS AND TRICKS - * Keep your thief on the run! Always look for an escape route, the police are right behind you. * Try to trap police between two doors on the lower left or right vertical corridors. Get extra points for this feat. * Don't stay around open side doors for long... the police can come through here too! * Be careful in the corners. It's easy to get trapped there! - STAFF - Programmer: Bruce Pedersen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50657&o=2 $end $info=m5lock,m5lock12,m5lock13, $bio Lock 'n' Load (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26079&o=2 $end $info=m5lockcl,m5lockcl15,m5lockcl14, $bio Lock 'n' Load Club (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15640&o=2 $end $info=sc4lockb,sc4lockba,sc4lockbb,sc4lockbc,sc4lockbd,sc4lockbe,sc4lockbf,sc4lockbg, $bio Fruit Machine published 18 years ago: Lock Buster (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1108] - TRIVIA - Lock Buster was released in January 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11547&o=2 $end $ibm5150=lockon, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Lock On (c) 1987 Data East Corp. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83653&o=2 $end $x68k_flop=lockon, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lock On (c) 1989 Ookuroya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88372&o=2 $end $info=lockonph, $bio Lock On (c) 199? Philko Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103587&o=2 $end $x68k_flop=lockon2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Lock On 2 (c) 1989 Apple Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88373&o=2 $end $x68k_flop=lockon3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Lock On 3 (c) 1990 Apple Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88374&o=2 $end $snes=lockon, $bio Nintendo Super NES game published 27 years ago: Lock On [Model SNS-AZ-USA] (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63194&o=2 $end $gameboy=lockncha, $bio Nintendo Game Boy Cart. published 30 years ago: Lock'n Chase [Model DMG-LCA] (c) 1990 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66344&o=2 $end $info=lnc, $bio Arcade Video game published 39 years ago: Lock'n'Chase (c) 1981 Data East. The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are two exits for you to escape from the cops. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Lock'n'Chase was released in April 1981. The music at the beginning of the game is the beginning of Bach's Brandenburg Concerto #5 in D major BWV 1050 - 1. Allegro. Jerry Nickerson holds the official record for this game with 78180 points. - SCORING - Dot : 20 points Hat : 200 points Crown : 300 points Suitcase : 500 points Telephone : 100 points Watch : 800 points Camera : 1000 points Sunglasses: 2000 points Flashlight : 400 points Key : 3000 points Heart : 5000 points Money bags : 500, 1000, 2000, 4000 points Trap 1 Cop : 100 points Trap 2 Cops : 300 points Trap 3 Cops : 1000 points Trap 4 Cops : 2000 points - PORTS - * CONSOLES: [EU] Nintendo Game Boy [AU] (1990) [JP] Nintendo Game Boy (may.11, 1990) "Lock n' Chase [Model DMG-LCA]" Nintendo 3DS [Virtual Console] [JP] (nov.2, 2011) Game Boy version) Nintendo 3DS [Virtual Console] [EU] [AU] (dec.1, 2011) Game Boy version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1395&o=2 $end $info=clocknch,clocknchj, $bio DECO cass. published 39 years ago: Lock'n'Chase (c) 1981 Data East. The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-111 - TRIVIA - Lock'n'Chase was released in April 1981. It was known as the 11th video game made for this system (Cassette No. 11). - SCORING - Dot : 20 points Hat : 200 points Crown : 300 points Suitcase : 500 points Telephone : 100 points Watch : 800 points Camera : 1,000 points Sunglasses : 2,000 points Flashlight : 400 points Key : 3,000 points Heart : 5,000 points Money bags : 500, 1,000, 2,000, 4,000 points Trap 1 Cop : 100 points Trap 2 Cops : 300 points Trap 3 Cops : 1,000 points Trap 4 Cops : 2,000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=405&o=2 $end $pc8801_flop=lockon, $bio NEC PC-8801 Series disk. published 30 years ago: Lock-On (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92257&o=2 $end $info=lockon,lockonc, $bio Arcade Video game published 34 years ago: Lock-On - Tatsumi Air Force (c) 1986 Tatsumi Electronics Company, Limited. A great 3-D jet simulator, using superb sprite-scaling technology. You are a pilot to the Tatsumi Air Force and control a powerful Tatsumi 86 a hover jet fighter, through various war zone locations, sharpen your aim you must destroy every enemies in air and land and dodging missiles to reach the portal and go to the next level. - TECHNICAL - Main CPU : (3x) V30 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 4 Mhz) Players : 1 Control : Stick Buttons : 4 - TRIVIA - Lock-On Tatsumi Air Force was released in November 1986. Licensed to Data East for US distribution. - PORTS - * COMPUTERS: PC [Booter] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4209&o=2 $end $info=lockload,lockloadu, $bio Arcade Video game published 26 years ago: Locked 'n Loaded (c) 1994 Data East. - TECHNICAL - Game ID : MBM Main CPU : ARM (@ 7 Mhz), HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), (2x) OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Control : lightgun Buttons : 2 - TRIVIA - Released in November 1994. Known in Japan as "Gun Hard". One interesting aspect of Locked 'N Loaded was the use of special Data East issued guns on the dedicated cabinet which could be reloaded by tapping the bottom of the gun just like a real gun. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Dunk Dream, Gun Hard - PCCB-00173) on 20/01/1995. - STAFF - Sound composer : Hiroaki Yoshida (MARO) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1396&o=2 $end $bbcb_cass=lockluck, $bio Locks of Luck (c) 19?? Magus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52057&o=2 $end $cpc_flop=locksmit,locksmit01, $bio Amstrad CPC 464 disk. published 35 years ago: Locksmith Ver.1 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124948&o=2 $end $apple2_flop_orig=lsmith41, $bio Apple II disk. published 37 years ago: Locksmith Ver.4 (c) 1983 Omega Microware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233484&o=2 $end $apple2_flop_clcracked=lcksmth50c,lcksmth50f, $bio Apple II disk. published 37 years ago: Locksmith Ver.5 (c) 1983 Omega Microware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234879&o=2 $end $nes=locksmit, $bio Nintendo NES cart. published 29 years ago: Locksmith (c) 1991 Sachen. - TECHNICAL - Game ID: SA-017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76766&o=2 $end $cpc_flop=locksmit02, $bio Amstrad CPC 464 disk. published 34 years ago: Locksmith+ (c) 1986 Interlock Services, Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124949&o=2 $end $spectrum_cass=lococamp, $bio Sinclair ZX Spectrum cass. published 37 years ago: Loco (c) 1983 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79597&o=2 $end $spectrum_cass=locozxda, $bio Loco (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225920&o=2 $end $spectrum_cass=locoforw, $bio Loco (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226206&o=2 $end $spectrum_cass=locobing, $bio Sinclair ZX Spectrum cass. published 15 years ago: Loco Bingo (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226564&o=2 $end $info=locoloot,locolootnz,locoloota,locolootu, $bio Slot Machine published 24 years ago: Loco Loot (c) 1996 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. - SERIES - 1. Loco Loot (1996) 2. Louie's Gold [Mr. Cashman] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5002&o=2 $end $spectrum_cart=locomotn, $bio Sinclair ZX Spectrum cart. published 36 years ago: Loco Motion (c) 1984 Amazon Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118596&o=2 $end $timex_dock=locomotn, $bio Timex Sinclair 2068 cart. published 36 years ago: Loco Motion (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237050&o=2 $end $info=locomotn,locoboot, $bio Arcade Video game published 38 years ago: Loco-Motion (c) 1982 Centuri A puzzle game where players control a train on railroad tracks. - TECHNICAL - Game ID : GX359 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in April 1982 by Centuri, under license from Konami. This game is also known as "Guttang Gottong". Bud Wellington holds the official record for this game with 134,880 points. - SCORING - Countdown bonus : time remaining on counter. Clearing a station : 100 points. Random Exit Track : 150 points per crossing. Clearing a level : 1,000 points. Clearing a level by getting all passengers : 5,000 points. - TIPS AND TRICKS - * On early stages always go for the bonus stations, as they yield the biggest points score during normal gameplay. * If a bonus station timer is getting low, don't go for it unless you are 100% sure you will make it. It's not worth risking a life for a 20 point bonus! * Learn to move the track quickly, as this is the key to getting your train to its desired target. You should be able to move a piece of track 3 or 4 times while your train is still on it, moving at normal speed. * If you have a long route opened up in front of you, run it at full speed, but remember it takes a couple of seconds at the end for your train to slow to its normal speed. * When your train is moving along a long route try to plan where it will go next by moving pieces your train has already passed over and maybe even swapping some of those around ahead of you to change your route. - PORTS - * CONSOLES: Mattel Intellivision (1982) Atari 2600 (1983) * COMPUTERS: Commodore C64 (1992) Tommy Tutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1397&o=2 $end $intv=locomotn, $bio Mattel Intellivision game published 38 years ago: Loco-Motion (c) 1982 Mattel Electronics. Based on the Konami arcade game. Are you ready? START YOUR ENGINE! You're in the engineer's seat with full control... or so you think! This railway challenges you with troubles galore! Score as many points as possible by arranging track sections and routing the Train to pick up passengers at the stations. Don't delay or they get angry, riot and blow up stations! Avoid Crazy Train or Loop Sweeper collisions -- they're out to get you! And Crazy Tracks sidetrack you off in another direction! Panic at the wrong time and it may hurt! You have 3 Trains...keep playing until you lose all 3! Pick up all passengers on a screen and a new screen appears, with an even greater challenge! - TECHNICAL - Model 4438 YOUR CONTROLS ANY SIDE ACTION KEY: Accelerator ENTER: Panic Button - SCORING - The score is shown when you lose a Train or CLEAR a screen. For each track section crossed: 10 points For passengers picked up at stations: 100 points Station Reward (bonus): Varies with time For each Crazy Track crossed: 150 points Clear a screen: 1000 points Perfect Clear: 5000 points - TIPS AND TRICKS - * The piece of track that your Train is on may be switched into the blank. The Train will move with the track. * Learn to identify in which direction a track goes (straight, right or left) by the color of the track. * The piece of track your Train is on is lighted with a stationary yellow light. Use this light as an indicator of when you have safely moved onto the next piece of track. * Go for the BONUS stations first! Score more points than those offered for picking up passengers at regular stations! * Try to arrange track sections so that 2 CRAZY TRAINS crash. It will cause the addition of one pair of TRAIN STOPS on the tracks where the collisions occurred. A fixed hazard is easier to deal with than a moving one! * Use your PANIC BUTTON wisely! Remember when used successfully, it cause the addition of one pair of TRAIN STOPS (a fixed hazard) to some piece of track...and those TRAIN STOPS carry over to the next screen! * Bonus Trains at 10,000 points and every 70,000 points thereafter! - STAFF - Program: Daniel Bass Track layouts: Dan Bass, Mark Buchignani Graphics: Dan Bass, Joe Ferreira Music/Sound Effects: Andy Sells - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60910&o=2 $end $spectrum_cass=locodr1, $bio Sinclair ZX Spectrum cass. published 33 years ago: Locodriver (c) 1987 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226139&o=2 $end $spectrum_cass=locodr11, $bio Sinclair ZX Spectrum cass. published 31 years ago: Locodriver 11 (c) 1989 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226149&o=2 $end $spectrum_cass=locodr14,locodr14mast, $bio Sinclair ZX Spectrum cass. published 29 years ago: Locodriver 14 (c) 1991 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226152&o=2 $end $spectrum_cass=locodr2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Locodriver 2 (c) 1987 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226140&o=2 $end $spectrum_cass=locodr3, $bio Sinclair ZX Spectrum cass. published 33 years ago: Locodriver 3 (c) 1987 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226141&o=2 $end $spectrum_cass=locodr4, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 4 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226142&o=2 $end $spectrum_cass=locodr5,locodr5mast, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 5 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226143&o=2 $end $spectrum_cass=locodr6, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 6 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226144&o=2 $end $spectrum_cass=locodr7, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 7 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226145&o=2 $end $spectrum_cass=locodr8, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 8 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226146&o=2 $end $spectrum_cass=locodr9, $bio Sinclair ZX Spectrum cass. published 32 years ago: Locodriver 9 (c) 1988 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226147&o=2 $end $info=locomotp, $bio Pinball published 39 years ago: Locomotion (c) 1981 Zaccaria. - TRIVIA - 'Locomotion' features artwork with much USA symbolism, including flag bunting, yet is produced by this Italian manufacturer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5483&o=2 $end $bbcb_cass=locomoti, $bio Acorn BBC/Electron cass. published 35 years ago: Locomotion (c) 1985 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52058&o=2 $end $cpc_cass=locomotn, $bio Amstrad CPC cass. published 35 years ago: Locomotion (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98070&o=2 $end $tvc_flop=locomot, $bio Videoton TVC disk. published 35 years ago: Locomotion (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112341&o=2 $end $st_flop=locomotn, $bio Atari ST disk. published 29 years ago: Locomotion (c) 1991 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230323&o=2 $end $crvision=locomot,locomota, $bio CreatiVision game published 37 years ago: Locomotive (c) 1983 Video Technology, Limited. - TECHNICAL - Model 8020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53777&o=2 $end $pcw=loco203,loco216,loco306,loco3,loco3a,loco3up,loco406,loco410,loco4ex, $bio LocoScript (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118325&o=2 $end $pcw=locospel, $bio LocoSpell (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118326&o=2 $end $pc98=localba, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Locus Alba (c) 1995 Algolab. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89980&o=2 $end $pc98=localbag, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ロクス・アルバ外伝 (c) 1995 Algolab. (Locus Alba Gaiden) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89981&o=2 $end $c64_cart=ldrun, $bio Commodore C64 cart. published 37 years ago: Lode Runner (c) 1983 Broderbund Software, Incorporated. - TRIVIA - Related Coin-op video game: "Lode Runner". - STAFF - By: Douglas E. Smith (Doug E. Smith), Dane Bigham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47394&o=2 $end $ibm5150=ldrun, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Lode Runner (c) 1983 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83654&o=2 $end $vic1001_cart=ldrun, $bio Commodore VIC-20 cart. published 37 years ago: Lode Runner (c) 1983 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86859&o=2 $end $pc8801_flop=ldrun,ldruna,ldrunb, $bio NEC PC-8801 Series disk. published 37 years ago: Lode Runner (c) 1983 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92258&o=2 $end $apple2_flop_orig=loderunr, $apple2_flop_clcracked=loderunr, $apple2_flop_misc=loderunr, $bio Apple II disk. published 37 years ago: Lode Runner (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107427&o=2 $end $a800_flop=loderunr, $bio Atari 800 disk. published 37 years ago: Lode Runner (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218063&o=2 $end $info=ldrun,ldruna, $vgmplay=ldrun, $bio Arcade Video game published 36 years ago: Lode Runner (c) 1984 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] DIG LEFT, [B] DIG RIGHT - TRIVIA - Lode Runner arcade was released in July 1984 by Irem under license from Broderbund. The Bungeling Empire, made famous in the Lode Runner series, is also the antagonist in "Vs. Raid On Bungeling Bay". Both games were developed by Broderbund Software. Here is the full story of the game from one of the makers : The person most responsible for the development of Lode Runner was Doug Smith. He and I both lived with our parents in Renton, Washington, and commuted to school at the University of Washington in Seattle. Doug attempted to get into the Computer Science Department twice before settling on a Physics major. Later, I was accepted to the Computer Science Department, but guess which one of us became a millionaire. Doug eventually dropped out of college in the wake of Lode Runner's success. The earliest version of Lode Runner was written in Fortran on the University's VAX 1. It was called 'Kong' because of its similarities to "Donkey Kong". Since developing video games was not authorized use of the University's resources, it was known as 'graph' until its completion. 'graph' would prompt the user for a function, then crap out unless the secret password was entered to play 'Kong'. The secret password became common knowledge among students, so a 'show process' command would often report 80% of the users running 'graph'. The only co-author of 'Kong' was James Bratsanos (or something like that, I never met him). He contributed about 15% of the total man hours to the development of the Fortran version and 0% to later versions. 'Kong' worked on ASCII terminals. The bricks were solid block characters, the player was a dollar sign, and the bad guys were paragraph symbols. A paragraph symbol is basically a backwards capitol P with a double vertical line. Everyone thought they looked like cobras, and referred to them as snakes. The player bounced along rapidly and was hard to control. You had to hit the space bar to make him stop moving. The next version was called 'Miner'. It was developed in Doug's bedroom in 6502 Assembly Language on an Apple II+ borrowed from Mark Ledbury. It was also Mark who prodded Doug to finish the game. Doug originally wanted to keep the bad guys as snakes, slithering around the screen. The most notorious 'feature' of this version is the lack of inter-square animation. Doug had stolen the four frame running man sequence from Dan Gorlin's "Choplifter" game, but still moved the man by leaps and bounds around the screen. It looked like he was ice skating. Doug submitted 'Miner' to four video game marketing companies : Broderbund, Electronic Arts, Sirius Software and Epyx. Broderbund offered him an advance of $10000 and 23% royalties on gross sales. One of the others offered him $100000 flat. He made the right choice : Broderbund, of course. Doug blamed Sirius for leaking a copy of Miner which was widely distributed in southern California. Broderbund gave him the advance with no strings attached other than he couldn't market it elsewhere. To get the royalties, he would have to complete the game to their satisfaction. This included the addition of inter-square animation, sound effects, and a new title page for a new name : Lode Runner. He would also have to deliver on the 150 screens he had promised. With new incentive, Doug worked around the clock, dropping his classes for the quarter (Spring, 1983). He wasn't creative enough to think of 150 screens (he had about 30), so he let the neighborhood kids come over and design screens with the screen editor. He paid the kids on a per screen basis for every one that ended up in the final release. The game was ready by Summer of 1983. Broderbund had an ex Walt Disney animator working in-house. For a cut of the profits, he would design a nice title page. Doug took him up on his offer. An in-house programmer, Dane Bingham, provided the Commodore C64 conversion and perhaps others. Doug worked on the conversion for the Atari 800 conversion himself. I'm not sure if he finished it. A Japanese company even made a little known arcade version with horrible sound. Doug offered James Bratsanos a flat payment for his role in the development of the Fortran version. James was surprised to receive anything at all, and accepted. Doug's royalties started pouring in. He broke Dan Gorlin's Broderbund record of $77000 in one month royalties. The last I heard, he had grossed 2 million dollars in total royalties. Apparently, he didn't get very good tax advice, because he paid about half of it to the IRS. With his net profits, Doug bought at Porsche 911 Carrera, a Bayliner speedboat, a house in Issaquah, and a wife (as a colleague once joked). With the money going out so fast, Doug realized that he didn't have enough to retire on. He started his own company called QAD. It stood for Quick And Dirty, but he was prepared to say Quality And Diversity if he felt someone couldn't handle the real name. He and his two partners, Chip Bulkeley and Mark Ledbury soon began another project named Ralph. It was to be one of the first video games to utilize double-hires Apple II hardware. Mark just did the graphics. Chip ended up doing more work than Doug and insisted on renegotiating their split before proceeding. The project became more and more overdue and was eventually scrapped. Doug went back to making new and improved versions of Lode Runner, his bread and butter. I haven't heard from him since. Although Broderbund is now owned by Mattel Interactive, Mr. Smith still owns the rights to Lode Runner. Alberto Manenti, Emanuele Lubiani and Massimo Gaspari all hold the official record for this game with 999999 points. Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - TIPS AND TRICKS - * If you finish a level in less than half of the time, the time bonus is multiplied by 2. * If you do not kill any enemy during a level, a 10000-point bonus is granted. * If you do not make any enemy fall in a hole during a level, a 20000 points bonus is granted! * If during a fall, you land on an enemy, you do not lose but obtain 1000 points. * Easter egg : there is a hidden monster from the next block on every level where digging is allowed (some levels have only stone, thus, the blaster cannot make holes). The monster can be uncovered by blasting the dirt that it is hiding in. Once it is uncovered, it will join in pursuing the player. If it is entrapped, it will leave behind a bonus of 3000 to 8000 points. Its entrapment will not count against the 20000 entrapment bonus. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1398&o=2 $end $sg1000=ldrunk, $bio Sega SG-1000 game published 36 years ago: Lode Runner (c) 1984 Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65067&o=2 $end $spectrum_cass=loderunn,loderunn_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Lode Runner (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79600&o=2 $end $bbcb_cass=ldrun, $bio Acorn BBC Micro B cass. published 35 years ago: Lode Runner (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52059&o=2 $end $x1_flop=ldrun, $bio Sharp X1 5.25in.disk. published 35 years ago: Lode Runner (c) 1985 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86047&o=2 $end $nes=ldrunh, $bio Nintendo Famicom cart. published 33 years ago: Lode Runner (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69282&o=2 $end $cpc_flop=loderunn,loderunn01,loderunn02,loderunn03,loderunn04, $bio Amstrad CPC 464 disk. published 31 years ago: Lode Runner (c) 1989 Broderbund Sarl. - TRIVIA - Lode Runner for CPC was released in March 1990 in France. - STAFF - Original version: Douglas E. SMITH Program: Tony HUGUENOTTE, Frederik SPADA Graphics: Christophe PERROTIN Sound: Michel WINOGRADOFF RD: Pascal JARRY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47392&o=2 $end $spc1500_cass=ldrun, $bio Lode Runner (c) 198? Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232950&o=2 $end $radio86_cass=lorunner, $bio Radio-86RK cass. published 30 years ago: Lode Runner (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235467&o=2 $end $partner_cass=ldrun, $bio Partner-01.01 cass. published 30 years ago: Lode Runner (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235868&o=2 $end $x68k_flop=ldrun1,ldrun, $bio Lode Runner (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88375&o=2 $end $bk0010=lrunner,lrunnergms, $bio Lode Runner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144294&o=2 $end $special_cass=loderun, $bio Lode Runner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234214&o=2 $end $orion_cass=loderun, $bio Lode Runner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235179&o=2 $end $apogee=loderun,lrunner, $bio Lode Runner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235349&o=2 $end $uzebox=ldrun, $bio Belogic Uzebox ROM published 10 years ago: Lode Runner (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233071&o=2 $end $gbcolor=ldrun, $bio Nintendo Game Boy Color game published 20 years ago: Lode Runner - Domdom Dan no Yabou (c) 2000 Xing. - TECHNICAL - [Model DMG-BXLJ-JPN] - TRIVIA - Released on April 28, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47377&o=2 $end $info=ldrun3, $vgmplay=ldrun3, $bio Arcade Video game published 35 years ago: Lode Runner III - Golden Labyrinth (c) 1985 Irem Corp. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] DIG LEFT, [B] DIG RIGHT - TRIVIA - Released in November 1985 by Irem under license from Broderbund. This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon'). Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on 25/01/1988. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1399&o=2 $end $pce=ldrun, $bio NEC PC-Engine HuCARD published 30 years ago: Lode Runner - Lost Labyrinth (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58632&o=2 $end $info=ldrun3j, $bio Arcade Video game published 35 years ago: Lode Runner - Majin no Fukkatsu (c) 1985 Irem Corp. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] DIG LEFT, [B] DIG RIGHT - TRIVIA - Released in November 1985 by Irem under license from Broderbund. The subtitle of this game translates from Japanese as 'Resurrection of the Demon'. This game is known outside Japan as "Lode Runner - Golden Labyrinth". Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1400&o=2 $end $info=ldrun4, $vgmplay=ldrun4, $bio Arcade Video game published 34 years ago: Lode Runner - Teikoku Kara no Dasshutsu (c) 1986 Irem Corp. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] DIG LEFT, [B] DIG RIGHT - TRIVIA - Released in November 1986 by Irem, under license from Broderbund. The subtitle of this game translates from Japanese as 'Escape From the Empire'. Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 1, 1988. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1401&o=2 $end $info=ldrun2, $vgmplay=ldrun2, $bio Arcade Video game published 36 years ago: Lode Runner - The Bungeling Strikes Back (c) 1984 Irem Corp. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] DIG LEFT, [B] DIG RIGHT - TRIVIA - Even if title screen says 1984, the game was released in January 1985 by Irem under license from Broderbund. Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1402&o=2 $end $info=loderndf,loderndfa, $bio Arcade Video game published 20 years ago: Lode Runner - The Dig Fight (c) 2000 Psikyo. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in February 2000 in Japan. Most of the PCB's were updated to 'Ver. B' at the factory, so the 'Ver. A' is very rare. - TIPS AND TRICKS - * Maintenance Code : In test mode enter this code... 5-0-8-2-0 : Some nice features appear include stages select, obj test, etc... and a complete Map editor!! - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1403&o=2 $end $saturn=ldrunlr, $bio Sega Saturn game published 24 years ago: Lode Runner - The Legend Returns (c) 1996 Patra. - TECHNICAL - [Model T-25101G] - TRIVIA - Lode Runner The Legend Returns was released on March 08, 1996 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47374&o=2 $end $n64=ldrun3d,ldrun3du, $bio Nintendo 64 cart. published 21 years ago: Lode Runner 3-D (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57795&o=2 $end $n64=ldrun3dj, $bio Nintendo 64 cart. published 21 years ago: Lode Runner 3-D (c) 1999 Banpresto. - TECHNICAL - [Model NUS-NLRJ-JPN] - TRIVIA - Lode Runner 3-D was released on July 30, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47375&o=2 $end $saturn=ldrunex, $bio Sega Saturn game published 23 years ago: Lode Runner Extra (c) 1997 Patra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59354&o=2 $end $psx=ldrunx, $bio Sony PlayStation disc published 23 years ago: Lode Runner Extra (c) 1997 Patra. - TECHNICAL - GAME ID: SLPS-00641 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85398&o=2 $end $wswan=ldrun, $bio Bandai WonderSwan game published 20 years ago: Lode Runner for WonderSwan (c) 2000 Banpresto. - TECHNICAL - Game ID: SWJ-BPR004 - TRIVIA - Released on April 20, 2000 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47376&o=2 $end $pc98=hldrun,hldruna, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Lode Runner Hozonban (c) 1989 Systemsoft. It includes Lode Runner & Championship Lode Runner. - TRIVIA - Released in July 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47393&o=2 $end $msx1_flop=ldrun2, $bio Lode Runner II Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134262&o=2 $end $msx1_cart=ldrun2, $bio MSX cart. published 35 years ago: Lode Runner II [Model HBS-G039C] (c) 1985 Sony. Lode Runner returns with a new set of very hard levels on your MSX computer. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47364&o=2 $end $snes=ldruntw, $bio Nintendo Super Famicom cart. published 26 years ago: ?????????? ?????????????? (c) 1994 T&E Soft. (Lode Runner Twin - Justy to Liberty no Daibouken) Lode Runner Twins is a cute platform game by T&E Soft and based on Brøderbund's popular franchise. The player controls a young knight (or a priestess) whose mission is to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils. Just like with any traditional Lode Runner game, each level features multi-level platforms connected with ladders and horizontal ropes. Interestingly, the game can either be played in full-screen (press Select) or with a head-up-display taking half of the screen-space. Our heroes can also dig holes using their magic powers and trap (or slowdown) the various monsters wondering around each area. However, foes only disappear if the hole happens to collapse on them, and they will then automatically reappear somewhere in the stage - but watch out, players can also fall in these holes and they will be unable to climb back out. When all the candies (and various items) are collected, a ladder appears somewhere in the level and leads to the exit. Lode Runner Twins features several play modes: Story gets the player to explore countless stages (10 areas and a total of 100 stages)m and the game's progress can be saved using a simple password system, Free Play gives tons of levels to explore in no specific order, and finally the game also features an intense horizontal split-screen two-player battle mode. - TECHNICAL - Cartridge ID: SHVC-7Z - TRIVIA - Lode Runner Twin for SFC was released in July 29, 1994 in Japan for 8800 Yen. - TIPS AND TRICKS - Enter KAZE in the password menu to have access to all 100 stages. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47373&o=2 $end $pc8801_flop=ldrunc, $bio Lode Runner with Level Disks (c) 19?? System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92259&o=2 $end $gba=ldrun, $bio Nintendo GBA cart. published 17 years ago: Lode Runner (c) 2003 Success. - TECHNICAL - [Model AGB-A39J-JPN] - TRIVIA - Released on February 21, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47378&o=2 $end $sg1000=ldrunt, $bio Sega SG-1000 game published 36 years ago: Lode Runner [Model B-031] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65068&o=2 $end $sg1000=ldrun, $bio Sega SG-1000 game published 36 years ago: Lode Runner (c) 1984 Sega Enterprises, Limited. - TECHNICAL - [Model G-1031] - TRIVIA - Released in November 1984 in Japan. Related Coin-Op video game: "Lode Runner". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47353&o=2 $end $msx1_cart=ldrun,ldruna, $bio MSX cart. published 36 years ago: Lode Runner (c) 1984 Sony. - TECHNICAL - [Model HBS-G020C] - TRIVIA - Released in November 1984 by Sony in Japan. Licensed from Broderbund Software. Related Coin-Op video game: "Lode Runner". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47354&o=2 $end $msx1_flop=ldrun, $bio MSX disk. published 36 years ago: Lode Runner (c) 1984 Sony Corp. - TECHNICAL - GAME ID: HBS-G035D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109065&o=2 $end $nes=ldrunj, $vgmplay=ldrun_nes, $bio Nintendo Famicom cart. published 36 years ago: Lode Runner (c) 1984 Hudson Soft. Lode Runner is a platform game by Hudson Soft and port of Brøderbund's classic originally released in 1983. The goal of the game is to infiltrate fifty different treasure rooms and to recover all the gold along the way in order to activate escape ladders. The task would be easy if only robot guards and other obstacles wouldn't try to prevent the player to lay his hands on all this loot. Although our hero doesn't have the ability to jump, he comes equipped with a laser drill pistol and can dig holes in the ground to trap his enemies (one button digs to his right, the other to his left, regardless of which direction he faces). However, these holes fill in again after a short amount of time, instantly killing anything trapped inside at the time (including the player). But before they do, any enemy trapped inside a pit will get stuck and will act as a cap, allowing the player to safely run over him. Interestingly, in some cases, guards can also carry gold and must be trapped in a pit in order to recover their loot and activate the escape ladder. To add depth to the gameplay there are also solid walls that can't be drilled into, trap doors, ladders that lead to higher platforms and hand bars to cross over gaps. Lode Runner also features a level editor where the player can create his own stages, and a two (not simultaneous) player mode. - TECHNICAL - Cartridge ID: HFC-LR - TRIVIA - Lode Runner for Famicom was released on July, 31 1984 in Japan. Retail price: 4500 Yen. Lode Runner is considered a classic among gamers and was originally released in 1983 by Brøderbund Software for the Apple II and programmed by Douglas Smith. The Famicom port of Lode Runner was developed by Hudson Soft and this was probably the first time a third party developer was allowed to use the franchise. Export releases: [US] "Lode Runner [Model NES-LO-USA]" - TIPS AND TRICKS - * Stage select: At any time during the game, press Select to access the stage select menu screen. Press A or B to pick a different level and press Start to play it. - STAFF - NES Version by: Shinichi Nakamoto Music: Isamu Hirano - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.6, 2007) Famicom version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47352&o=2 $end $nes=ldrun, $bio Nintendo NES cart. published 33 years ago: Lode Runner (c) 1987 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Lode Runner [Model HFC-LR]". Description from the back cover: You're a highly trained Galactic Commando, deep in enemy territory. Your mission: to recover a fortune in gold, stolen from the Bungeling people by their power-hungry leaders. You'll be running, jumping, and climbing heroically, solving perplexing puzzles. With your laser pistol, you'll drill passageways through stone floors and barriers. To get through this mission alive, you'll need more than fleet feet and good looks. You'll need your quick wits and brains. And more than just a little luck. - TECHNICAL - NES-LO-USA - TRIVIA - Released inSeptember 1987 in the USA. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (june.11, 2007) NES version Nintendo Wii [Virtual Console] [EU] (mar.12, 2010) NES version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55307&o=2 $end $xegs=ldrun, $bio Atari XE game published 33 years ago: Lode Runner (c) 1987 Atari Corp. - TECHNICAL - GAME ID: RX8082 - TRIVIA - Related Coin-Op video game: "Lode Runner". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47351&o=2 $end $fm7_cass=ldrun, $bio Fujitsu FM-7 cass. published 36 years ago: Lode Runner (c) 1984 Soft Pro International. - TECHNICAL - GAME ID: SHG011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93751&o=2 $end $psx=ldrun, $bio Sony PlayStation disc published 22 years ago: Lode Runner (c) 1998 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111395&o=2 $end $dragon_cass=loderunnr, $bio Dragon cass. published 6 years ago: Loderunner (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116709&o=2 $end $megacdj=lodoss,lodossdemo, $bio Sega Mega-CD published 26 years ago: Lodoss Tou Senki - Eiyuu Sensou (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60530&o=2 $end $pc98=lodossfk, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ロードス島戦記 福神漬 (c) 1989 HummingBird. (Lodoss Tou Senki - Fukujinzuke) - TECHNICAL - BARCODE: 4960695162239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89982&o=2 $end $msx2_flop=lodossfk, $bio MSX 2 disk. published 30 years ago: ロードス島戦記 福神漬 (c) 1990 HummingBird. (Lodoss Tou Senki - Fukujinzuke) - TECHNICAL - BARCODE: 4960695164226 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101788&o=2 $end $x68k_flop=lodossfk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Lodoss Tou Senki - Fukujinzuke (c) 1991 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87858&o=2 $end $pc98=lodossf2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Lodoss Tou Senki - Fukujinzuke 2 (c) 1992 HummingBird. - TECHNICAL - BARCODE: 4960695182237 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89983&o=2 $end $pc98=lodossf3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Lodoss Tou Senki - Fukujinzuke 3 (c) 1993 HummingBird. - TECHNICAL - GAME ID: 4960695192236 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89984&o=2 $end $pc98_cd=lodoss, $bio NEC PC-9821 CD published 27 years ago: Lodoss Tou Senki CD - Haiiro no Majo (c) 1993 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134976&o=2 $end $x68k_flop=lodoss2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Lodoss Tou Senki II - Goshiki no Maryuu (c) 1992 HummingBird. - TECHNICAL - BARCODE: 4960695173419 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87859&o=2 $end $pcecd=lodoss, $bio NEC PC-Engine CD published 28 years ago: Lodoss Tousenki - Record of Lodoss War (c) 1992 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58263&o=2 $end $pcecd=lodoss2, $bio NEC PC-Engine CD published 26 years ago: Lodoss Tousenki II - Record of Lodoss War II (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58264&o=2 $end $gbcolor=lodoss, $bio Nintendo Game Boy Color game published 22 years ago: Lodoss-tou Senki - Eiyuu Kishiden GB [Model DMG-ARAJ-JPN] (c) 1998 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68222&o=2 $end $snes=lodoss, $bio Nintendo Super Famicom cart. published 25 years ago: Lodoss-tou Senki [Model SHVC-ALWJ-JPN] (c) 1995 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61685&o=2 $end $spectrum_betadisc_flop=lcdizzy,lcdizzya, $bio Sinclair ZX Spectrum Beta disk. published 2 years ago: Log Cabin Dizzy (c) 2018 Verm-V - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233134&o=2 $end $cpc_cass=logstar4, $bio Amstrad CPC cass. published 31 years ago: Log'Star N°4 (c) 1989 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98071&o=2 $end $cpc_cass=logstar5, $bio Amstrad CPC cass. published 30 years ago: Log'Star N°5 (c) 1990 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98072&o=2 $end $cpc_cass=logstar6, $bio Amstrad CPC cass. published 30 years ago: Log'Star N°6 (c) 1990 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98073&o=2 $end $cpc_flop=logbookf, $bio Amstrad CPC 464 disk. published 33 years ago: Logbook 1.1 (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124140&o=2 $end $info=logger,loggerr2, $bio Arcade Video game published 38 years ago: Logger (c) 1982 Century Electronics. A rip-off of Nintendo "Donkey Kong". Help the unfortunate lumberjack to retrieve his axe and all tools stolen by a giant blue parrot for this you will have to climb the differents levels of the mountain and jump to dodge all the logs to reach the top and go to next level. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1404&o=2 $end $x68k_flop=lcmyprin, $bio Logic Crush + Ahh My Princess! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88376&o=2 $end $coleco=logiclvl, $bio Colecovision game published 36 years ago: Logic Levels (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53305&o=2 $end $c64_cart=logiclvl, $bio Commodore C64 cart. published 36 years ago: Logic Levels (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53624&o=2 $end $a800=logiclvl, $bio Atari 800 cart. published 36 years ago: Logic Levels (c) 1984 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86603&o=2 $end $apple2_flop_clcracked=logclvls, $bio Apple II disk. published 36 years ago: Logic Levels (c) 1984 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240696&o=2 $end $a800=logcmstr,logcmstrf, $bio Atari 800 cart. published 37 years ago: Logic Master (c) 1983 Chalkboard, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86604&o=2 $end $info=logicpro, $bio Arcade Video game published 24 years ago: Logic Pro (c) 1996 Deniam. A puzzle game. - TECHNICAL - Deniam-16b hardware Main CPU : Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 6.25 Mhz) Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Released in October 1996. This game is known in Germany as "Croquis". - SERIES - 1. Logic Pro (1996) 2. Logic Pro 2 (1997) - STAFF - Programmers : Jun-Young Kim, Kwanny Graphic designers : Sang-Won Lee, Bong-Gun Shin H/W Manager : Min-Hong Park Musician : Coo-Hee Kwon Radio performers : Jin-Phil Kim, Hyun-Jung Um, Min-Sung Kim Planner : Jun-Young Kim Director : Sang-Chul Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1405&o=2 $end $info=logicpr2, $bio Arcade Video game published 23 years ago: Logic Pro 2 (c) 1997 Deniam. A puzzle game. - TECHNICAL - Deniam-16c hardware Main CPU : Motorola 68000 (@ 12.5 Mhz) Sound Chips : YM3812 (@ 3.125 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Released in June 1997. - SERIES - 1. Logic Pro (1996) 2. Logic Pro 2 (1997) - STAFF - Executive producer : Jungyul Kim Game designer : Bonggun Shin Lead Programmer : Kwanhee Seo Senior Programmers : Kwanny, KhanW, Sopepos Tool programmers : Kwanny, Hermit, Sopepos Sound Programmer : Kwanny Art director / Illustrations : Bonggun Shin Graphic designers : Bonggun Shin, Haejin Kim, Sangwon Lee 3D graphic artwork : Haejin Kim C.G advisor : Seunghoon Park, Deesis Music : Baeheon Kim Sound designers : Baeheon Kim, Kwanhee Seo Voices : Sevngho Cha, Hyunjung Jang, Piljin Kim, Keiko Ishizaka Voice editer : Baeheon Kim Game quality supervisor : Junyoung Kim Puzzle makers : Sangwon Lee, Haejin Kim, Donghun Park, Gioh Hong H/W PCB design : Myungsoo Ryu H/W design supervisors : Sangcheul Lee, Junyoung Kim H/W part : Bumsuk Kim, Jincheul Kim, Changwan Park, Hyoungkyu Choi, Heeyoung Kwak Management : Songcheul Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1406&o=2 $end $info=lpadv, $bio Arcade Video game published 21 years ago: Logic Pro Adventure (c) 1999 Amuse World Corp. - TECHNICAL - Sony ZN-1 hardware - TRIVIA - Released in February 1999 in Japan only. Developed by Deniam (Korea) for Amuse World (Japan). - STAFF - All Programming: Kwanhee Seo Sound Effect: Kwanhee Seo Tools: Kwanhee Seo TPS Porting: Kwanhee Seo Game Design: Bonggun Shin BG & Object GFX: Bonggun Shin Illustration: Shunghoon Park PSX Game Design: Shunghoon Park Text GFX: Shunghoon Park Executive Producer: Jungryul Kim Management: Sangchul Lee Public Relation: Sangchul Lee Puzzle Makers: Sangwong Lee, Haejin Kim, Donghun Park, Sungwoo Park BGM: Baeheon Kim, Yonggam Lee, Tecmo Voices: Keiko Ishizaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33504&o=2 $end $saturn=logicpuz,logicpuza, $bio Sega Saturn game published 24 years ago: Logic Puzzle - Rainbow Town (c) 1996 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59355&o=2 $end $apple2_flop_clcracked=logictls, $bio Apple II disk. published 38 years ago: Logic Tools (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230938&o=2 $end $bbcb_cass=logic1, $bio Logic1 (c) 19?? Shiva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52060&o=2 $end $amigaocs_flop=logical, $bio Commodore Amiga 500 disk. published 29 years ago: Logical (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74473&o=2 $end $st_flop=logical, $bio Atari ST disk. published 29 years ago: Logical (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230295&o=2 $end $pc98=logical,logicald, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Logical (c) 1993 ASCII Corp. - TECHNICAL - BARCODE: 4988606210473 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89985&o=2 $end $cpc_flop=logicalh,logicalh02, $bio Amstrad CPC 464 disk. published 23 years ago: Logical Head (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124512&o=2 $end $gbcolor=logicalu, $bio Nintendo Game Boy Color game published 21 years ago: Logical [Model CGB-AOGE-USA] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68224&o=2 $end $gbcolor=logical, $bio Nintendo Game Boy Color game published 21 years ago: Logical [Model CGB-AOGP-EUR] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68223&o=2 $end $nascom_snap=logichess, $bio Nascom soft. published 40 years ago: Logichess (c) 1980 Blue Label Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235681&o=2 $end $camplynx_cass=logichess, $bio Camputers Lynx cass. published 37 years ago: LogiChess 2.2 (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134036&o=2 $end $camplynx_flop=logichess, $bio Camputers Lynx disk. published 37 years ago: LogiChess 2.2 (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237146&o=2 $end $cpc_flop=amcharge01, $bio Amstrad CPC 464 disk. published 30 years ago: Logiciel de Telechargement - 3615 Amstrad Version 2 (c) 1990 Azursoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119317&o=2 $end $to_flop=gr4e3ev1, $bio Thomson TO disk. published 33 years ago: Logiciels Nathan Colleges - Grammaire langue francaise 4e/3e volume 1 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107865&o=2 $end $to_flop=gr6e, $bio Thomson TO disk. published 32 years ago: Logiciels Nathan Colleges - Grammaire langue francaise 6e (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107866&o=2 $end $to_flop=calculce, $bio Thomson TO disk. published 34 years ago: Logiciels Nathan Ecole - Calculs et Rangements CE (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107867&o=2 $end $to_flop=chifcpce, $bio Thomson TO disk. published 34 years ago: Logiciels Nathan Ecole - Chiffres et Formes CP-CE (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107868&o=2 $end $to_flop=geometcm, $bio Thomson TO disk. published 34 years ago: Logiciels Nathan Ecole - Geometrie et Operations CM (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107869&o=2 $end $to_flop=mesurecm, $bio Thomson TO disk. published 34 years ago: Logiciels Nathan Ecole - Mesures et Grandeurs CM-College (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107870&o=2 $end $to_flop=ecolefra, $bio Thomson TO disk. published 33 years ago: Logiciels Nathan Ecoles - Francais (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107871&o=2 $end $to7_cart=logicod, $bio Thomson TO7 cart. published 38 years ago: Logicod (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108629&o=2 $end $cpc_cass=logiform, $bio Amstrad CPC cass. published 34 years ago: Logiformes (c) 1986 Langage et Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98074&o=2 $end $pc8801_flop=logindis, $bio Login Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92260&o=2 $end $pc98=ldb_16am, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: LOGiN Disk & Book Series - 16 Colour Anime Tsukuuru (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89932&o=2 $end $pc98=ldb_256c, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: LOGiN Disk & Book Series - 256 Colour Paint Tool (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89933&o=2 $end $pc98=ldb_advm35,ldb_advm, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series - Adventure Tsukuuru 98 (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89934&o=2 $end $pc98=ldb_anim, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series - Anime Tsukuuru (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89935&o=2 $end $pc98=ldb_cg3d35,ldb_cg3d, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series - CG Tsukuuru 3D (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89936&o=2 $end $pc98=ldb_char35,ldb_char, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: LOGiN Disk & Book Series - Character Tsukuuru 98 (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89937&o=2 $end $pc98=ldb_draw, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series - Drawing Tool (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89938&o=2 $end $pc98=ldb_draw35, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: LOGiN Disk & Book Series - Drawing Tool (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131616&o=2 $end $pc98=ldb_hdai, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN DISK&BOOKシリーズ はじめての大戦略 (c) 1993 ASCII Corp. (LOGiN Disk & Book Series - Hajimete no Daisenryaku) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89939&o=2 $end $pc98=ldb_dccn, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: LOGiN Disk & Book Series - J.B. Harold 3 - D.C. Connection (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89941&o=2 $end $pc98=ldb_manh,ldb_manha, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series - Manhattan Requiem - Angels Flying in the Dark (c) 1993 ASCII Corp. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89942&o=2 $end $pc98=ldb_onga, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series - Ongaku Tsukuruu - LOGiN Museum Edition (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89943&o=2 $end $pc98=ldb_polm, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series - Polygon Modeling Tsukuuru (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95235&o=2 $end $pc98=ldb_polm35, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: LOGiN Disk & Book Series - Polygon Modeling Tsukuuru (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131617&o=2 $end $pc98=ldb_poly, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: LOGiN Disk & Book Series - Polygon Shooting Tsukuuru (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89944&o=2 $end $pc98=ldb_poly35, $bio NEC PC-9801 Series 3.5in.disk. published 26 years ago: LOGiN Disk & Book Series - Polygon Shooting Tsukuuru (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131618&o=2 $end $pc98=ldb_rivh35,ldb_rivh, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series - Riverhill Mystery Selection (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89946&o=2 $end $pc98=ldb_dnte,ldb_dntea, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series - RPG Tsukuuru Dante98 (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89945&o=2 $end $pc98=ldb_shot, $bio LOGiN Disk & Book Series - Shooting Tsukuuru 98 (c) 199? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89947&o=2 $end $pc98=ldb_sima,ldb_simaa, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series - SimAnt (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89948&o=2 $end $pc98=ldb_sima35, $bio NEC PC-9801 Series 3.5in.disk. published 27 years ago: LOGiN Disk & Book Series - SimAnt (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131612&o=2 $end $pc98=ldb_okho,ldb_okhoa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LOGiN Disk & Book Series: Hokkaidou Rensa Satsujin - Okhotsk ni Kiyu (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89940&o=2 $end $x68k_flop=ldb_x68k, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen (c) 1993 Login Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234505&o=2 $end $pc98=login01, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Login Omake Disk Tsuushin No. 1 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89986&o=2 $end $pc98=login03, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Login Omake Disk Tsuushin No. 3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89987&o=2 $end $pc98=login04, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Login Omake Disk Tsuushin No. 4 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89988&o=2 $end $pc98=login06, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Login Omake Disk Tsuushin No. 6 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89989&o=2 $end $pc98=login07, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Login Omake Disk Tsuushin No. 7 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89990&o=2 $end $pc98=login08,login08a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Login Omake Disk Tsuushin No. 8 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89991&o=2 $end $pc98=login09, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Login Omake Disk Tsuushin No. 9 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89992&o=2 $end $pc98=loginsod, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Login Super Omake Disk (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95238&o=2 $end $pc8801_flop=loginsof, $bio Loginsoft Game Create System - Mamirin (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92261&o=2 $end $cpc_cass=logist01, $bio Amstrad CPC cass. published 34 years ago: Logistrad 01 (c) 1986 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98075&o=2 $end $cpc_cass=logist02, $bio Amstrad CPC cass. published 34 years ago: Logistrad 02 (c) 1986 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98076&o=2 $end $cpc_cass=logist03, $bio Amstrad CPC cass. published 34 years ago: Logistrad 03 (c) 1986 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98077&o=2 $end $cpc_cass=logist04, $bio Amstrad CPC cass. published 34 years ago: Logistrad 04 (c) 1986 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98078&o=2 $end $cpc_cass=logist05, $bio Amstrad CPC cass. published 33 years ago: Logistrad 05 (c) 1987 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98079&o=2 $end $cpc_flop=logipres, $bio Amstrad CPC 464 disk. published 33 years ago: Logistrad 05 Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123112&o=2 $end $cpc_cass=logist06, $bio Amstrad CPC cass. published 33 years ago: Logistrad 06 (c) 1987 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98080&o=2 $end $cpc_cass=logist07, $bio Amstrad CPC cass. published 33 years ago: Logistrad 07 (c) 1987 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98081&o=2 $end $cpc_flop=logipres01, $bio Amstrad CPC 464 disk. published 33 years ago: Logistrad 07 Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123113&o=2 $end $cpc_cass=logist08, $bio Amstrad CPC cass. published 33 years ago: Logistrad 08 (c) 1987 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98082&o=2 $end $cpc_cass=logist10, $bio Amstrad CPC cass. published 32 years ago: Logistrad 10 (c) 1988 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98083&o=2 $end $cpc_cass=logist11, $bio Amstrad CPC cass. published 32 years ago: Logistrad 11 (c) 1988 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98084&o=2 $end $cpc_cass=logist12, $bio Amstrad CPC cass. published 32 years ago: Logistrad 12 (c) 1988 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98085&o=2 $end $svi318_cass=logit, $bio Spectravideo SV 318 cass. published 36 years ago: Logit (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118506&o=2 $end $cpc_cass=logo, $bio Amstrad CPC cass. published 36 years ago: Logo (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98089&o=2 $end $to_flop=logo, $bio Thomson TO disk. published 36 years ago: LOGO (c) 1984 Soli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107799&o=2 $end $to7_cart=logo,logoa, $bio Thomson TO7 cart. published 36 years ago: LOGO (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108625&o=2 $end $mo5_cart=logo,logob,logoa, $bio Thomson MO5 cart. published 36 years ago: LOGO (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108739&o=2 $end $electron_cass=logo, $bio Acorn Electron cass. published 36 years ago: Logo (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115471&o=2 $end $bbc_rom=logoa, $bio Acorn BBC ROM published 36 years ago: Logo (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145136&o=2 $end $bbc_rom=logol,logolc, $bio Acorn BBC ROM published 36 years ago: LOGO (c) 1984 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145209&o=2 $end $electron_cart=logo, $bio Acorn Electron cart. published 35 years ago: Logo (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129659&o=2 $end $tvc_flop=logosz,logosza, $bio Logo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111954&o=2 $end $pmd85_cass=logo, $bio LOGO (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236501&o=2 $end $plus4_cart=logo, $bio Commodore C16 Plus/4 cart. published 36 years ago: LOGO - A Language for Learning (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237556&o=2 $end $bbcb_flop=logo, $bio Acorn BBC Micro B disk. published 35 years ago: Logo - Extensions & Samples (c) 1985 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125157&o=2 $end $tvc_flop=logo, $bio Videoton TVC disk. published 33 years ago: Logo - Teknocgrafika (c) 1987 Nagy [László Nagy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112310&o=2 $end $mo5_flop=logodos, $bio LOGO DOS (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235307&o=2 $end $mo5_cass=logospei,logospeia, $to7_cass=logospei, $bio Thomson MO5/TO7 cass. published 35 years ago: LOGO Sans Peine (c) 1985 Cedic-Nathan. - TECHNICAL - GAME ID: 1C 4051 FACE A: MO5 version. FACE B: TO7 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108349&o=2 $end $bbc_rom=logoc100,logoc, $bio Acorn BBC ROM published 36 years ago: LOGO Ver. 1 (c) 1984 Catsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145316&o=2 $end $bbc_rom=logofrth, $bio Acorn BBC ROM published 37 years ago: Logo-Forth (c) 1983 HCCS Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145346&o=2 $end $to7_cart=logode, $bio Thomson TO7 cart. published 34 years ago: LOGO-TO7 (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108626&o=2 $end $to_flop=logode, $bio LOGO-TO7 DOS Disk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107800&o=2 $end $bbcb_cass=logo2, $bio Logo2 (c) 19?? Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52061&o=2 $end $msx2_flop=logosman, $bio MSX 2 disk. published 23 years ago: Logos Man (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101789&o=2 $end $snes_bspack=logo, $bio Logos Panic Goaisatsu BS Ban (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126148&o=2 $end $snes=logos, $bio Nintendo Super Famicom cart. published 25 years ago: Logos Panic Goaisatsu [Model SHVC-A6YJ-JPN] (c) 1995 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61686&o=2 $end $apple2gs=logowrgs, $bio Apple IIGS disk. published 31 years ago: LogoWriter GS (c) 1989 LOGO Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197485&o=2 $end $cpc_flop=lokomoti, $bio Amstrad CPC type-in published 34 years ago: Lokomotive (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119655&o=2 $end $pc8801_flop=lolitaya,lolitayaa, $bio NEC PC-8801 Series disk. published 37 years ago: Lolita - Yakyuken (c) 1983 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92262&o=2 $end $pc8801_flop=lolita2, $bio NEC PC-8801 Series disk. published 37 years ago: Lolita 2 - Gekou Chess (c) 1983 PSK. - TECHNICAL - GAME ID: PT-022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92263&o=2 $end $pc8801_flop=lolisynd, $bio NEC PC-8801 Series disk. published 37 years ago: Lolita Syndrome (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92264&o=2 $end $pc8801_flop=lolitahd,lolitahda, $bio NEC PC-8801 Series disk. published 34 years ago: Lolita-hime no Densetsu (c) 1986 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92265&o=2 $end $pc8801_flop=lolitah2, $bio NEC PC-8801 Series disk. published 33 years ago: Lolita-hime no Enikki - Ikenai Pose Shu (c) 1987 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92266&o=2 $end $amigaocs_flop=lollypop, $bio Commodore Amiga 500 disk. published 25 years ago: Lollypop (c) 1995 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74474&o=2 $end $nascom_snap=lollypop, $bio Nascom soft. published 41 years ago: Lollypop Lady Trainer (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235659&o=2 $end $gameboy=loloj, $bio Nintendo Game Boy Cart. published 26 years ago: Lolo no Daibouken [Model DMG-LOJ] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66347&o=2 $end $amigaocs_flop=racrally, $bio Commodore Amiga 500 disk. published 32 years ago: Lombard RAC Rally (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74475&o=2 $end $ibm5150=lombrall, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Lombard RAC Rally (c) 1989 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132443&o=2 $end $ibm5150=lombrall35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Lombard RAC Rally (c) 1989 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234578&o=2 $end $amigaocs_flop=racrallya, $bio Commodore Amiga 500 disk. published 32 years ago: Lombard RAC Rally [Budget] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74476&o=2 $end $amigaocs_flop=racrallyg, $bio Commodore Amiga 500 disk. published 32 years ago: Lombard RAC Rally [The Power Pack] (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74477&o=2 $end $spectrum_cass=lombrixs,lombrixs_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Lombrix (c) 1984 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79603&o=2 $end $spectrum_cass=londonad, $bio Sinclair ZX Spectrum cass. published 35 years ago: London Adventure (c) 1985 Fridaysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79604&o=2 $end $bbcb_flop_orig=londonadv, $bio Acorn BBC Micro B disk. published 34 years ago: London Adventure (c) 1986 Cambridge ELT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125440&o=2 $end $a2600=london, $bio Atari 2600 cart. published 37 years ago: London Blitz (c) 1983 Avalon Hill - TECHNICAL - Model 50020 - STAFF - Programmer: William J. Sheppard Cover Art: Jim Talbot Rules Paste-Up and Graphics: Jean Baer Typesetting: Colonial Composition Prep Dept. Coordinator: Elaine Adkins Printing by Monarch Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50659&o=2 $end $info=ep_lug,ep_luga,ep_lugb,ep_lugc, $bio London Underground (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40034&o=2 $end $psx=lonesold, $bio Sony PlayStation disc published 24 years ago: Lone Soldier [Model SLPS-00322] (c) 1996 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85399&o=2 $end $info=lonewolf, $bio Slot Machine published 23 years ago: Lone Wolf (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33581&o=2 $end $spectrum_cass=lonewlf2, $bio Sinclair ZX Spectrum cass. published 36 years ago: Lone Wolf - Flight from the Dark (c) 1984 Arrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78918&o=2 $end $spectrum_cass=lonewlf3,lonewlf3a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Lone Wolf - The Mirror of Death (c) 1991 Audiogenic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79605&o=2 $end $specpls3_flop=lonewolf,lonewolfa, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Lone Wolf - The Mirror of Death (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118724&o=2 $end $cpc_flop=lonewolf, $bio Amstrad CPC 464 disk. published 29 years ago: Lone Wolf - The Mirror of Death (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121235&o=2 $end $cpc_flop=lonewolf01,lonewolf02, $bio Amstrad CPC 464 disk. published 29 years ago: Lone Wolf - The Mirror of Death [Model ASL55AMd] (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121234&o=2 $end $pc8801_flop=lonelyhe, $bio NEC PC-8801 Series disk. published 31 years ago: Lonely Heart (c) 1989 Takeru. - TECHNICAL - FD x2 - TRIVIA - Released in June 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92267&o=2 $end $msx1_flop=lonesome, $bio Lonesome Tank Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133171&o=2 $end $info=lbeach, $bio Arcade Video game published 41 years ago: Long Beach (c) 1979 Olympia. A classic IndyCar racing game. - TECHNICAL - Main CPU: M6800(@ 500.00 Khz) Screen orientation: Horizontal Video resolution: 480 x 232 pixels Screen refresh: 60.00 Hz Control: Steering wheel, Gear shift Pedals: 1 (Accelerator) Players: 1 - TRIVIA - This game is inspired on the Long Beach Grand Prix the IndyCar racing event, that takes place every spring in downtown Long Beach area. - STAFF - The company Seletron was also involved in the construction of Long Beach. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4640&o=2 $end $apple2_flop_clcracked=mwlngdiv, $bio Apple II disk. published 34 years ago: Long Division (c) 1986 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231446&o=2 $end $info=lhb,lhbv33c, $bio Arcade Video game published 25 years ago: Long Hu Bang (c) 1995 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.333333 Mhz) Sound Chips : OKI6295 (@ 7.936 Khz) Player : 1 - TRIVIA - Released in October 1995. - SERIES - 1. Long Hu Bang (1995) 2. Long Hu Bang II (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3518&o=2 $end $info=lhb2, $bio Arcade Video game published 24 years ago: Long Hu Bang II (c) 1996 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.33 Mhz) Sound Chips : OKI6295 (@ 7.936 Khz), YM2413 (@ 3.57 Mhz) Players : 1 - TRIVIA - Released in December 1996. - SERIES - 1. Long Hu Bang (1995) 2. Long Hu Bang II (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3516&o=2 $end $info=lhzb3, $bio Long Hu Zheng Ba 3 (c) 200? IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12484&o=2 $end $info=lhzb4, $bio Long Hu Zheng Ba 4 (c) 200? IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12485&o=2 $end $nes=longhun, $bio ?? (c) 19?? Waixing Computer & Technology Co., Ltd. (Long Hun) - TECHNICAL - [Model ES-1129] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76841&o=2 $end $pc8801_flop=longnigh, $bio Long Night (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92268&o=2 $end $x68k_flop=longnigt, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Long Night Maikochan no Kiken na Yoru (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88377&o=2 $end $nes=longzg, $bio ??? (c) 19?? Waixing Computer & Technology Co., Ltd. (Long Zhi Gu) - TECHNICAL - [Model ES-1137] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76842&o=2 $end $nes=lzyx, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Long Zhu Ying Xiong) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76843&o=2 $end $nes=longzz3, $bio Long Zhu Z3 Ren Zao Ren Lie Zhuan [Model ES-1130] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76844&o=2 $end $cpc_flop=longwayf, $bio Amstrad CPC type-in published 32 years ago: Long-Way (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120012&o=2 $end $bbcb_flop_orig=longwave, $bio Acorn BBC Micro B disk. published 37 years ago: Longitudinal Waves (c) 1983 Five Ways Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125673&o=2 $end $to7_cass=longueur, $bio Longueur (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108402&o=2 $end $monon_color=drgnbma, $bio M&D Monon Color cart. published 6 years ago: Longzhu-wudao dahui [Model 303] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233479&o=2 $end $cpc_flop=lookg198, $bio Amstrad CPC type-in published 32 years ago: Look (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119774&o=2 $end $bbcb_flop_orig=health, $bio Acorn BBC Micro B disk. published 34 years ago: Look After Yourself! (c) 1986 Health Education Council - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125441&o=2 $end $bbcb_cass=lookshrp, $electron_cass=lookshrp, $bio Acorn BBC/Electron cass. published 35 years ago: Look Sharp! (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52062&o=2 $end $amigaocs_flop=loom,loomg, $bio Commodore Amiga 500 disk. published 30 years ago: Loom (c) 1990 Lucasfilm, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74478&o=2 $end $ibm5150=loomfr,loomde, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Loom (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132609&o=2 $end $ibm5150=loom $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Loom (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=160106&o=2 $end $pcecd=loomj, $bio NEC PC-Engine CD published 28 years ago: Loom (c) 1992 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58265&o=2 $end $cpc_flop=loomf199, $bio Amstrad CPC 464 disk. published 24 years ago: Loom (c) 1996 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124513&o=2 $end $cpc_flop=loomprev, $bio Amstrad CPC 464 disk. published 24 years ago: Loom Preview (c) 1996 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123313&o=2 $end $pcecd=loom, $bio NEC TurboGrafx-CD published 28 years ago: Loom (c) 1992 Turbo Technologies, Inc. North American release. Descriptino from the US back cover: Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths, Shepherds, Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblivion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild... and you just might save the universe from an unspeakable catastrophe. - TECHNICAL - GAME ID: TGXCD1017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58502&o=2 $end $fmtowns_cd=loom, $bio Fujitsu FM Towns CD published 29 years ago: Loom (c) 1991 Fujitsu, Ltd. - TECHNICAL - GAME ID: TSC090 - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110152&o=2 $end $bbcb_cass=loonlift, $bio Looney Lift (c) 19?? H&H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52063&o=2 $end $gba=loonybia, $bio Nintendo GBA cart. published 17 years ago: Looney Tunes - Back in Action [Model AGB-BLTE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71481&o=2 $end $gameboy=bugsyuka, $bio Nintendo Game Boy Cart. published 28 years ago: Looney Tunes - Bugs Bunny to Yukai na Nakama-tachi [Model DMG-LNJ] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66350&o=2 $end $gbcolor=looneycc, $bio Nintendo Game Boy Color game published 21 years ago: Looney Tunes - Carrot Crazy [Model DMG-ABLE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68228&o=2 $end $psx=sheeprdr, $bio Sony PlayStation disc published 19 years ago: Looney Tunes - Sheep Raider (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111186&o=2 $end $dc=spceracee,spceracep1,spceracep2, $bio Sega Dreamcast GD published 20 years ago: Looney Tunes - Space Race [Model T-15108D-50] (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135608&o=2 $end $dc=spcerace, $bio Sega Dreamcast GD published 20 years ago: Looney Tunes - Space Race [Model T-15116N] (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135607&o=2 $end $gbcolor=looneytw, $bio Nintendo Game Boy Color game published 22 years ago: Looney Tunes - Twouble! [Model DMG-AYRE-USA] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68229&o=2 $end $snes=looneybbu, $bio Nintendo Super NES game published 25 years ago: Looney Tunes B-Ball (c) 1995 Sunsoft - TECHNICAL - Model SNS-ALTE-USA - TRIVIA - Released in February 1995 in USA. Export releases: [EU] "Looney Tunes Basketball" - STAFF - By: Ned Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63195&o=2 $end $snes=looneybb, $bio Nintendo Super NES game published 25 years ago: Looney Tunes Basketball (c) 1995 Sunsoft - TECHNICAL - Cartridge ID: SNSP-ALTP-USA - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63196&o=2 $end $gbcolor=looneymau, $bio Nintendo Game Boy Color game published 20 years ago: Looney Tunes Collector - Alert! [Model CGB-ALME-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68230&o=2 $end $gbcolor=looneyma, $bio Nintendo Game Boy Color game published 20 years ago: Looney Tunes Collector - Martian Alert! [Model CGB-ALMP-UKV] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68231&o=2 $end $gbcolor=looneymaj, $bio Nintendo Game Boy Color game published 19 years ago: Looney Tunes Collector - Martian Quest! [Model CGB-ALMJ-JPN] (c) 2001 Syscom Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68232&o=2 $end $gbcolor=looneymr, $bio Nintendo Game Boy Color game published 20 years ago: Looney Tunes Collector - Martian Revenge! [Model CGB-BLAP-UKV] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68233&o=2 $end $gba=looneydpu, $bio Nintendo GBA cart. published 15 years ago: Looney Tunes Double Pack [Model AGB-BLNE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71484&o=2 $end $gba=looneydp, $bio Nintendo GBA cart. published 15 years ago: Looney Tunes Double Pack [Model AGB-BLNP] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71483&o=2 $end $a5200=looneyh, $bio Atari 5200 cart. published 37 years ago: Looney Tunes Hotel (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. The game is approx. 85% complete. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50058&o=2 $end $gbcolor=looneyrcu, $bio Nintendo Game Boy Color game published 19 years ago: Looney Tunes Racing [Model CGB-BLQE-USA] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68235&o=2 $end $gbcolor=looneyrc, $bio Nintendo Game Boy Color game published 19 years ago: Looney Tunes Racing [Model CGB-BLQP-EUR] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68234&o=2 $end $psx=looneyrc, $bio Sony PlayStation disc published 20 years ago: Looney Tunes Racing (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111187&o=2 $end $gbcolor=looneyu, $bio Nintendo Game Boy Color game published 22 years ago: Looney Tunes [Model DMG-ALTE-USA] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68227&o=2 $end $gbcolor=looney, $bio Nintendo Game Boy Color game published 22 years ago: Looney Tunes [Model DMG-ALTP-EUR] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68225&o=2 $end $gameboy=looney, $bio Nintendo Game Boy Cart. published 28 years ago: Looney Tunes [Model DMG-LN-USA] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66348&o=2 $end $odyssey2=loony, $bio Magnavox Odyssey² game published 37 years ago: Loony Balloon (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95629&o=2 $end $info=m5loony, $bio Loony Juice (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41598&o=2 $end $bbcb_cass=loonloco, $bio Loony Loco (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52064&o=2 $end $spectrum_cass=loonyzoo, $bio Sinclair ZX Spectrum cass. published 37 years ago: Loony Zoo (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79607&o=2 $end $info=m3loony, $bio Loonybin (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41185&o=2 $end $x68k_flop=looperas, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Loop Eraser (c) 1991 Nihon Computer Club Renmei Kikaku - TECHNICAL - FD x2 - TRIVIA - Released on August 10, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87860&o=2 $end $pc8801_flop=loopthel, $bio Loop the Loop (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92269&o=2 $end $info=m4looplt,m4looplt__a,m4looplt__b,m4looplt__c,m4looplt__d,m4looplt__e,m4looplt__f,m4looplt__g,m4looplt__h,m4looplt__i,m4looplt__j,m4looplt__k,m4looplt__l,m4looplt__m, $bio Loop the Loot (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42375&o=2 $end $info=looper, $bio Arcade Video game published 38 years ago: Looper (c) 1982 Orca. This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick - TRIVIA - Looper was released in January 1983. This game is also known as "Changes". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1407&o=2 $end $info=looping,loopingv,loopingva, $bio Arcade Video game published 38 years ago: Looping (c) 1982 Video Games GmbH. As the player begins his flight into Adventure-Land, his airplane is quickly surrounded by hot air balloons. WATCH OUT! These seemingly innocent colorful objects mean destruction. Immediately the Player's flying skills are tested. The hot air balloons challenge and engage the Player in a fierce dogfight. The Player must loop his plane to avoid and destroy the swirling balloons. As the Player continues his journey into Adventure-Land he encounters the Maze Tunnel. Now the Player must guide and loop his airplane through the labyrinth with precision movements. - TECHNICAL - The Looping arcade machine contains a series of relatively rare Texas Instruments CPUs and a dedicated DAC (Digital To Analog Converter) sound chip, capable of speaking audible commands to the player throughout his/her mission. The Texas Instruments CPUs are reportedly difficult to find if they need to be replaced, and original hardware is becoming scarce as the years go on. Players : 2 Control : 2-way joystick (vertical) Buttons : 2 => [A] FIRE, [B] FLIGHT ACCELERATOR - TRIVIA - Released in April 1982. Looping was developed in Parma, Italy ans was completed in 8 months. It was licensed to Venture Line for US manufacture and distribution. David Teehee holds the official record for this game with 1,469,970 points. - TIPS AND TRICKS - Do not let too many hot-air balloons appear. Otherwise, the dreaded Red one will show up, making all of the other balloons move very quickly. Holding the SPEED button when diving or climbing will give you tighter turns. The longer you fly around in the pipes, the higher your score will get. When you destroy the rockets, open the gate, finish flying through the plumbing and you will end up in the 'blob' room. Here a green blob repeatedly drops from a pipe in the ceiling. If you adjust your airplane's attitude just so, you will be able to hold down the joystick, the Fast button and the FIRE button, allowing your gun to destroy the blob each time you complete a loop 500 points each. This trick can be performed indefinitely, or at least as long as you are able! - SERIES - 1. Looping (1982) 2. Sky Bumper (1982) - STAFF - Developed by: Giorgio Ugozzoli - PORTS - * CONSOLES: Colecovision (1983) Atari 2600 (1983 - Unreleased prototype /2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1408&o=2 $end $a2600=looping, $bio Atari 2600 cart. published 37 years ago: Looping (c) 1983 Coleco Industries, Incorporated. - TRIVIA - Ultra rare prototype. Recovered and released by CGE Services, made available for purchase for the very first time ever, at the 'Classic Gaming Expo 2003'. - STAFF - Programmer: Ed Temple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50660&o=2 $end $coleco=looping, $bio Colecovision game published 37 years ago: Looping (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53306&o=2 $end $svi318_cass=looping, $bio Spectravideo SV 318 cass. published 37 years ago: Looping (c) 1983 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118538&o=2 $end $info=casloopy, $bio Console published 25 years ago: Loopy (c) 1995 Casio Computer Co., Ltd. The Casio Loopy is a 32-bit home video game console. It includes a built-in thermal color printer that can be used to create stickers from game screenshots. - TRIVIA - Released in Japan on October 19, 1995, followed by Worldwide on January 15, 1996. Casio ceased production of the console in December 1998, with software development ending in November 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82671&o=2 $end $pc98=loopyq, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: LoopyQ (c) 1992 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89993&o=2 $end $amigaocs_flop=loopz, $bio Commodore Amiga 500 disk. published 30 years ago: Loopz (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74479&o=2 $end $bbcb_flop_orig=loopz, $bio Acorn BBC Micro B disk. published 30 years ago: Loopz (c) 1990 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125464&o=2 $end $bbcb_cass=loopz, $electron_cass=loopz, $bio Acorn BBC/Electron cass. published 29 years ago: Loopz (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52065&o=2 $end $x68k_flop=loopz, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Loopz (c) 1991 Broderbund Japan - TECHNICAL - FD x1 - TRIVIA - Released on June 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87861&o=2 $end $pc98=loopz, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Loopz (c) 1991 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89994&o=2 $end $cpc_flop=loopz199,loopzuk101,loopzuk1,loopzuk102,loopzuk103, $bio Amstrad CPC 464 disk. published 29 years ago: Loopz (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121236&o=2 $end $lynx=loopz, $bio Atari Lynx cart. published 2 years ago: Loopz (c) 2018 Songbird Productions - TECHNICAL - Model CF2009 - TIPS AND TRICKS - Jagtris 2018 hidden game: To access this game, simply hold Option while booting Loopz. - STAFF - Programmer: Rob Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58834&o=2 $end $gameboy=loopz, $bio Nintendo Game Boy Cart. published 29 years ago: Loopz [Model DMG-LPA] (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66351&o=2 $end $cpc_cass=loopz, $bio Amstrad CPC cass. published 29 years ago: Loopz [Model IB-A-032] (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98091&o=2 $end $nes=loopz, $bio Nintendo NES cart. published 30 years ago: Loopz (c) 1990 Mindscape, Incorporated. It's really very simple: you get pieces of different sizes and shapes. Then you have to fit them together to form complete loops. It's so simple, in fact, that most people can easily finish their first session in... oh... five to ten hours. But by then you're addicted. - TECHNICAL - GAME ID: NES-L8-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55308&o=2 $end $info=pepp0450,pepp0508,pex0508p, $bio Slot Machine published 26 years ago: Loose Deuce Deuces Wild! (c) 1994 IGT [International Game Technologies]. - TECHNICAL - B1058X; CLASSIC UPRIGHT CABINET IA58X; IMBEDDED BILL ACCEPTOR CABINET 2958X; SLANT CABINET WITH TOP BOX 3658X; DROP IN BAR CABINET WITH FLAT SCREEN 3758X; DROP IN BAR CABINET WITH SLANT SCREEN GD58X; SLANT CABINET WITH IBA TOP BOX GK58X; SLANT CABINET WITHOUT IBA TOP BOX VO58X; 17" MONITOR w/12" TB, EXTERNAL DROP BOX - UPDATES - PP0450 PP0507 PP0508 / X000508P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37638&o=2 $end $specpls3_flop=looseend, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Loose Ends (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147752&o=2 $end $info=m5loot,m5loota, $bio Loot 'n' Khamun (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15662&o=2 $end $info=j2lovsht, $bio Loot Shoot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40973&o=2 $end $info=j2loots, $bio Loot Shoot (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41906&o=2 $end $info=j2lovshd, $bio Loot Shoot Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40972&o=2 $end $cpc_cass=lopears, $bio Amstrad CPC cass. published 29 years ago: Lop Ears (c) 1991 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98092&o=2 $end $cpc_flop=lopearst, $bio Lop Ears (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121887&o=2 $end $cpc_flop=lopears1, $bio Amstrad CPC 464 disk. published 29 years ago: Lop Ears Cracked (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122543&o=2 $end $gbcolor=hirapzl2a,hirapzl2, $bio Nintendo Game Boy Color game published 19 years ago: Loppi Puzzle Magazine - Hirameku Puzzle Dai-2-gou [Model DMG-B52J-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68236&o=2 $end $gbcolor=hirapzl3a,hirapzl3, $bio Nintendo Game Boy Color game published 18 years ago: Loppi Puzzle Magazine - Hirameku Puzzle Dai-3-gou [Model DMG-B53J-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68237&o=2 $end $gbcolor=hirapzlsa,hirapzls, $bio Nintendo Game Boy Color game published 19 years ago: Loppi Puzzle Magazine - Hirameku Puzzle Soukangou [Model DMG-B51J-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68238&o=2 $end $gbcolor=kangpzl2a,kangpzl2, $bio Nintendo Game Boy Color game published 19 years ago: Loppi Puzzle Magazine - Kangaeru Puzzle Dai-2-gou [Model DMG-B62J-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68239&o=2 $end $gbcolor=kangpzl3a,kangpzl3, $bio Nintendo Game Boy Color game published 19 years ago: Loppi Puzzle Magazine - Kangaeru Puzzle Dai-3-gou [Model DMG-B63J-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68240&o=2 $end $gbcolor=kangpzlsa,kangpzls, $bio Nintendo Game Boy Color game published 19 years ago: Loppi Puzzle Magazine - Kangaeru Puzzle Soukangou (c) 2001 Success. - TECHNICAL - Model DMG-B61J-JPN - TRIVIA - Released in November 2001 in Japan. - STAFF - Developed by Game Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68241&o=2 $end $mo5_cass=lorann,lorannb,lorannc,loranna, $bio Thomson MO5/TO7 cass. published 35 years ago: Lorann (c) 1985 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108403&o=2 $end $info=lordleo, $bio Lord Leopard (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35721&o=2 $end $apfimag_cass=logiclck, $bio Lord Logic-Locks (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135799&o=2 $end $pc98=lordmon, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Lord Monarch (c) 1991 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89995&o=2 $end $snes_bspack=lordmon,lordmona, $bio Lord Monarch (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126149&o=2 $end $megadriv=lordmon, $bio Sega Mega Drive game published 26 years ago: Lord Monarch - Tokoton Sentou Densetsu (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56628&o=2 $end $snes=lordmona,lordmonaa, $bio Nintendo Super Famicom cart. published 28 years ago: Lord Monarch (c) 1992 Epoch Company, Limited. - TECHNICAL - GAME ID: SHVC-LM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61687&o=2 $end $psx=lordfist, $bio Sony PlayStation disc published 21 years ago: Lord of Fist (c) 1999 Media Works - TECHNICAL - [Model SLPS-02168] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85400&o=2 $end $info=lordgun, $bio Arcade Video game published 26 years ago: Lord of Gun (c) 1994 IGS. A light gun shooter similar to "Lethal Enforcers", but with animated graphics. There are 10 stages here. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Released in August 1994. - STAFF - Story by: Wu Szu Chiang, Anthony Directed by: Anthony Pictures: Wang Film Productions Co Ltd, IGS Graphics Department Music: Julie Shen Programs: Jackie, Liou Ching Nan, Chen Shi Fu, Anthony Mechanism: Chang Li Sheng, Lee Ping Hardware: Jang Jon Whay, Lee Long Light Consultants: Lee, Jang, Chen, Lee, Jang, Chen, Lin, Chen, Siau, Wang, Loo, Liou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3308&o=2 $end $pc98=lordpanz, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Lord of Panzers (c) 1994 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89996&o=2 $end $sms=lordswrdj, $bio Sega Mark III cart. published 32 years ago: ロード オブ ソード (c) 1988 Sega Enterprises, Limited. (Lord of Sword) - TECHNICAL - Game ID: G-1361 - TRIVIA - Released on June 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55880&o=2 $end $dragon_cass=lordrgns, $bio Lord of the Dragons (c) 198? Item, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116906&o=2 $end $spectrum_cass=lordofth_a,lordofth_b,lordofth_c,lordofth_d, $bio Sinclair ZX Spectrum cass. published 34 years ago: Lord of the Rings (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79611&o=2 $end $cpc_flop=lordofth, $bio Amstrad CPC 464 disk. published 32 years ago: Lord of the Rings (c) 1988 Tiger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124514&o=2 $end $pcw=lotr, $bio Lord of the Rings (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118327&o=2 $end $megadriv=lotr, $bio Lord of the Rings (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56629&o=2 $end $cpc_flop=lordofth03,lordofth04,lordofth05,lordofth01,lordofth02,lordofth07, $bio Amstrad CPC 464 disk. published 34 years ago: Lord of the Rings - Game One [Model MH 728] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126477&o=2 $end $megadriv=lotrgs, $bio Lord of the Rings - The Return of the King (c) 199? Glorysun Pirate hack of Stormlord. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56630&o=2 $end $info=ttv_lotr, $bio Dedicated Console published 15 years ago: Lord of the Rings - Warrior of Middle-Earth (c) 2005 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127445&o=2 $end $cpc_cass=lotr1, $bio Amstrad CPC cass. published 35 years ago: Lord of the Rings Game One (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98093&o=2 $end $amigaocs_flop=lotr1,lotr1f,lotr1g, $bio Commodore Amiga 500 disk. published 29 years ago: Lord of the Rings Vol. I (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74480&o=2 $end $sms=lordswrd, $bio Sega Master System cart. published 32 years ago: Lord of the Sword (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56089&o=2 $end $pc98=lordwars, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ロード・オブ・ウォーズ (c) 1988 Systemsoft. (Lord of Wars) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89997&o=2 $end $pcecd=lordwars, $bio NEC PC-Engine CD published 29 years ago: Lord of Wars (c) 1991 System Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58266&o=2 $end $pc8801_flop=lordover, $bio Lord Over (c) 198? ASCII Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92270&o=2 $end $msx1_cart=lordover, $bio MSX cart. published 36 years ago: Lord Over [Model 20121] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77222&o=2 $end $apple2_flop_clcracked=lordyore, $bio Apple II disk. published 35 years ago: Lordlings of Yore (c) 1985 Softlore Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240699&o=2 $end $cpc_cass=lords, $bio Amstrad CPC cass. published 36 years ago: Lords (c) 1984 MicroMor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98094&o=2 $end $cpc_flop=lordsuk1, $bio Amstrad CPC 464 disk. published 36 years ago: Lords Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126408&o=2 $end $spectrum_cass=lordsofc_b,lordsofc_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Lords of Chaos (c) 1990 Blade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79612&o=2 $end $cpc_cass=lordchao, $bio Amstrad CPC cass. published 30 years ago: Lords of Chaos (c) 1990 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98095&o=2 $end $cpc_flop=lordsofc03,lordsofc01,lordsofc04,lordsofc, $bio Amstrad CPC 464 disk. published 30 years ago: Lords of Chaos (c) 1990 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126409&o=2 $end $specpls3_flop=lordsoch,lordsocha, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Lords of Chaos (c) 1990 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148266&o=2 $end $amigaocs_flop=lordchao, $bio Commodore Amiga 500 disk. published 29 years ago: Lords of Chaos (c) 1991 Blade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74481&o=2 $end $spectrum_cass=lordsofc,lordsofc_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Lords of Chaos - Expansion Kit 1 (c) 1991 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147686&o=2 $end $cpc_cass=lordchaoex1, $bio Amstrad CPC cass. published 30 years ago: Lords of Chaos - Expansion Kit One (c) 1990 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98096&o=2 $end $cpc_flop=lordsofc02, $bio Amstrad CPC 464 disk. published 30 years ago: Lords of Chaos - Expansion Kit One (c) 1990 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126410&o=2 $end $specpls3_flop=locexpk1,locexpk1a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Lords of Chaos Expansion Kit One (c) 1991 Blade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229636&o=2 $end $apple2_flop_orig=lordconq, $apple2_flop_clcracked=lordconq, $bio Apple II disk. published 34 years ago: Lords of Conquest (c) 1986 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230997&o=2 $end $apple2_cass=karma, $bio Apple II cass. published 40 years ago: Lords of Karma (c) 1980 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135942&o=2 $end $apple2_flop_orig=lrdskrma, $bio Apple II disk. published 39 years ago: Lords of Karma (c) 1981 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240955&o=2 $end $spectrum_cass=lordmagi,lordmagia, $bio Sinclair ZX Spectrum cass. published 30 years ago: Lords of Magic (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79613&o=2 $end $cpc_flop=lordsofm, $bio Amstrad CPC 464 disk. published 31 years ago: Lords of Magic Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126411&o=2 $end $cpc_flop=lordsofm02,lordsofm01,lordsofm03,lordsofm04, $bio Amstrad CPC 464 disk. published 35 years ago: Lords of Midnight [Model SOFT 1957] (c) 1985 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123874&o=2 $end $cpc_cass=lordmidn, $bio Amstrad CPC cass. published 35 years ago: Lords of Midnight [Model SOFT 957] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98097&o=2 $end $amigaocs_flop=lotrealm, $bio Commodore Amiga 500 disk. published 26 years ago: Lords of the Realm (c) 1994 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74482&o=2 $end $amigaaga_flop=lrealm_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Lords of the Realm (c) 1994 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231619&o=2 $end $amigaocs_flop=risinsun, $bio Commodore Amiga 500 disk. published 31 years ago: Lords of the Rising Sun (c) 1989 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74483&o=2 $end $amigaocs_flop=risinsunu, $bio Commodore Amiga 500 disk. published 31 years ago: Lords of the Rising Sun (c) 1989 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74484&o=2 $end $cdi=lordrsun, $bio Phillips CD-i published 28 years ago: Lords of the Rising Sun (c) 1992 Philips Interactive Media, Incorporated. Rebellions must be launched and invaders must be eliminated in this epic 12th Century Samurai adventure. Interact with the four main characters portrayed by live-action actors. Win and become the Shogun, but never underestimate the enemy, for if you lose, you die... - TECHNICAL - Model 813 0078 - TRIVIA - Export releases: [US] 310690098-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52977&o=2 $end $pcecd=lordrsun, $bio NEC TurboGrafx-CD published 28 years ago: Lords of the Rising Sun (c) 1992 NEC Technologies, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58504&o=2 $end $pcecd=lordthun, $bio NEC TurboGrafx-CD published 27 years ago: Lords of Thunder (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58503&o=2 $end $segacd=lordthun, $bio Sega CD published 25 years ago: Lords of Thunder [Model 4450] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60758&o=2 $end $megacd=lordthun, $bio Sega Mega-CD published 25 years ago: Lords of Thunder [Model T-143035-50] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60631&o=2 $end $bbcb_cass=lordstme, $bio Acorn BBC/Electron cass. published 37 years ago: Lords of Time (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52066&o=2 $end $spectrum_cass=lordtime,lordtimea, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lords of Time (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79615&o=2 $end $bbcb_flop_orig=lordstme, $bio Acorn BBC Micro B disk. published 37 years ago: Lords of Time (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125556&o=2 $end $nascom_snap=lordtime, $bio Nascom soft. published 37 years ago: Lords of Time (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235634&o=2 $end $cpc_cass=lordtime, $bio Amstrad CPC cass. published 36 years ago: Lords of Time (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98098&o=2 $end $cpc_flop=lordsoft, $bio Amstrad CPC 464 disk. published 36 years ago: Lords of Time Cracked (c) 1984 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126412&o=2 $end $sms=loretta, $bio Sega Mark III cart. published 33 years ago: ロレッタの肖像 (c) 1987 Sega Enterprises, Limited. (Loretta no Shouzou) - TECHNICAL - Game ID: G-1315 - TRIVIA - Released on February 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55881&o=2 $end $cpc_flop=lorigrap, $bio Lorigraph Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124951&o=2 $end $cpc_flop=lorigrap01,lorigrap03,lorigrap02,lorigrap04, $bio Amstrad CPC 464 disk. published 35 years ago: Lorigraph (c) 1985 Loriciels [France] - TECHNICAL - DISK ID: 089 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124950&o=2 $end $cpc_cass=lorigrph, $bio Amstrad CPC cass. published 35 years ago: Lorigraph [Model 090] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98099&o=2 $end $msx1_cass=lorna, $bio MSX cass. published 30 years ago: Lorna (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94798&o=2 $end $cpc_cass=lorna, $bio Amstrad CPC cass. published 30 years ago: Lorna (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98100&o=2 $end $cpc_flop=lornas19,lornas1901, $bio Amstrad CPC 464 disk. published 30 years ago: Lorna (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122443&o=2 $end $cpc_flop=lorna199, $bio Amstrad CPC 464 disk. published 30 years ago: Lorna Cracked (c) 1990 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122444&o=2 $end $cpc_flop=lorna19901, $bio Amstrad CPC 464 disk. published 30 years ago: Lorna Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122445&o=2 $end $spectrum_cass=lorna,lornaa, $bio Sinclair ZX Spectrum cass. published 30 years ago: Lorna [Model SE 1020] (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79616&o=2 $end $info=lortium, $bio Pinball published 33 years ago: Lortium (c) 1987 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5652&o=2 $end $specpls3_flop=los40v1,los40v1a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 1 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147553&o=2 $end $specpls3_flop=los40v10,los40v10a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 10 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147554&o=2 $end $specpls3_flop=los40v2, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 2 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147555&o=2 $end $specpls3_flop=los40v3,los40v3a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 3 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147556&o=2 $end $specpls3_flop=los40v4, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 4 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147557&o=2 $end $specpls3_flop=los40v5, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 5 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147558&o=2 $end $specpls3_flop=los40v6,los40v6a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 6 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147559&o=2 $end $specpls3_flop=los40v7, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 7 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147560&o=2 $end $specpls3_flop=los40v8,los40v8b,los40v8a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 8 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147561&o=2 $end $specpls3_flop=los40v9, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Los 40 Principales Vol. 9 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147562&o=2 $end $spectrum_cass=losamore,losamore_a, $bio Sinclair ZX Spectrum cass. published 7 years ago: Los Amores De Brunilda (c) 2013 RetroWorks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234735&o=2 $end $c64_cass=laswat, $bio Commodore C64 cass. published 34 years ago: Los Angeles SWAT (c) 1986 Entertainment USA [Mastertronic] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229567&o=2 $end $spectrum_cass=laswata, $bio Los Angeles SWAT (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219715&o=2 $end $cpc_flop=losangel,losangel01, $bio Amstrad CPC 464 disk. published 33 years ago: Los Angeles SWAT Cracked (c) 1987 Section Jaguar. Tape-to-disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122824&o=2 $end $cpc_cass=laswat, $bio Amstrad CPC cass. published 33 years ago: Los Angeles SWAT [Model IA0136] (c) 1987 Entertainment USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98101&o=2 $end $gba=incredibs, $bio Nintendo GBA cart. published 16 years ago: Los Increibles (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71485&o=2 $end $cpc_cass=inhuman, $bio Amstrad CPC cass. published 30 years ago: Los Inhumanos (c) 1990 Delta Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98102&o=2 $end $pcw=inhumano, $bio Amstrad PCW soft. published 30 years ago: Los Inhumanos (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118372&o=2 $end $cpc_flop=losinhum01,losinhum, $bio Amstrad CPC 464 disk. published 30 years ago: Los Inhumanos (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126413&o=2 $end $specpls3_flop=inhumano, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Los Inhumanos (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148133&o=2 $end $msx1_flop=inhumano, $bio Los Inhumanos Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133158&o=2 $end $cpc_flop=inhumano01, $bio Amstrad CPC 464 disk. published 30 years ago: Los Inhumanos Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126716&o=2 $end $specpls3_flop=untouchasp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Los Intocables (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147563&o=2 $end $cpc_flop=losintoc01,losintoc02,losintoc03,losintoc04, $bio Los Intocables [Model AMD 161] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124025&o=2 $end $spectrum_cass=untoucher, $bio Los Intocables [Model M1J018] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219880&o=2 $end $cpc_flop=pajarosd01,lospajar01,lospajar, $bio Amstrad CPC 464 disk. published 32 years ago: Los Pajaros de Bangkok (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118872&o=2 $end $cpc_cass=pajarbgk, $bio Amstrad CPC cass. published 32 years ago: Los Pajaros de Bangkok [Model MAS 890028] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98103&o=2 $end $spectrum_cass=lospicap, $bio Los Picapiedra (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219335&o=2 $end $cpc_flop=lospicap,lospicap01, $bio Amstrad CPC 464 disk. published 32 years ago: Los Picapiedra [Model AMF 033] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126414&o=2 $end $cpc_cass=planetss, $bio Amstrad CPC cass. published 35 years ago: Los Planetas del Sistema Solar (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98104&o=2 $end $cpc_flop=losplane, $bio Amstrad CPC 464 disk. published 35 years ago: Los Planetas del Sistema Solar Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126415&o=2 $end $specpls3_flop=tempsagr, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Los Templos Sagrados (c) 1991 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147922&o=2 $end $pcw=templos, $bio Amstrad PCW soft. published 29 years ago: Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Aventuras AD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126251&o=2 $end $cpc_flop=lostempl, $bio Amstrad CPC 464 disk. published 29 years ago: Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Dinamic Soft. - TECHNICAL - GAME ID: AMD 910001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126416&o=2 $end $cpc_cass=tempsagr, $bio Amstrad CPC cass. published 29 years ago: Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Dinamic Soft. - TECHNICAL - GAMe ID: AMS 910001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98105&o=2 $end $msx1_cass=ciuthan2, $bio MSX cass. published 29 years ago: Los Templos Sagrados - Ci-U-Than Trilogy II (c) 1991 Aventuras AD. - TECHNICAL - GAMe ID: MSX 3910001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94534&o=2 $end $spectrum_cass=lostcave,lostcave_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Lost Caves (c) 1989 Players Premier. - STAFF - Developed by Tag Computer Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79619&o=2 $end $cpc_cass=lostcave, $bio Amstrad CPC cass. published 31 years ago: Lost Caves and the Tomb of Doom (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98106&o=2 $end $cpc_flop=lostcave,lostcave01, $bio Amstrad CPC 464 disk. published 31 years ago: Lost Caves and the Tomb of Doom Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123632&o=2 $end $cpc_flop=lostcave02,lostcave03, $bio Amstrad CPC 464 disk. published 31 years ago: Lost Caves and the Tomb of Doom Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123631&o=2 $end $bbcb_cass=lostcity, $bio Acorn BBC/Electron cass. published 37 years ago: Lost City (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52067&o=2 $end $cdi=losteden,lostedeng,lostedend, $bio Phillips CD-i published 25 years ago: Lost Eden (c) 1995 Philips Interactive Media, Incorporated. The Lost Eden, an alternative prehistoric past where man and dinosaur coexist. You are the start in this beautifully rendered first-person-perspective adventure. You must travel four continents and meet more than twelve different species of dinosaur each with its own distinct personality. It's your goal to restore the peace that once allowed man and beast to live harmoniously. You must find the secrets to travelling the lands of Eden, engaging the help of the dinosaurs and to rebuilding lost citadels. With full speech throughout and an original music score, The Lost Eden features unmatched graphic animation with fully rendered three dimensional characters and scenery. - TECHNICAL - Model 810 0292 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52978&o=2 $end $spectrum_cass=lostspec13,lostspec13a,lostspec12,lostspec12a,lostspec10,lostspec10a,lostspec10b, $bio Sinclair ZX Spectrum cass. published 8 years ago: Lost In My Spectrum Ver.1 (c) 2012 Grussu, Alessandro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234753&o=2 $end $spectrum_cass=lostspec,lostspeca,lostspecb,lostspecc,lostspecd,lostspece,lostspecf,lostspecg,lostspech,lostspeci,lostspecj,lostspeck, $bio Sinclair ZX Spectrum cass. published 8 years ago: Lost In My Spectrum Ver.2 [128k ver.] (c) 2012 Grussu, Alessandro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234751&o=2 $end $spectrum_cass=lostspec48,lostspec48a,lostspec48b,lostspec48c,lostspec48d,lostspec48e, $bio Sinclair ZX Spectrum cass. published 8 years ago: Lost In My Spectrum Ver.2 [48k ver.] (c) 2012 Grussu, Alessandro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234752&o=2 $end $dragon_cass=lostspace, $bio Dragon cass. published 37 years ago: Lost in Space (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116625&o=2 $end $bbcb_cass=lostinsp, $bio Lost in Space (c) 19?? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52068&o=2 $end $info=lostspc,lostspc_d1,lostspcg,lostspcf, $bio Pinball published 22 years ago: Lost in Space (c) 1998 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Model Number : 60 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Approximately 600 units were produced. - TIPS AND TRICKS - Press the following sequence to see the credits : 2L, 2R, 2L, 2R. To put the pin in Wizard mode hold the right flipperbutton and press start. To put the pin in Tournament mode hold the left flipperbutton and press start. - STAFF - Software : Neil Falconer, Orin Day Music and Sounds : Brian Schmidt Art director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5443&o=2 $end $specpls3_flop=lostinti, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Lost in Time (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147753&o=2 $end $zx81_cass=lostisld, $bio Sinclair ZX-81 cass. published 38 years ago: Lost Island (c) 1982 JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114753&o=2 $end $a2600=lostlugg,lostlugg1, $bio Atari 2600 cart. published 39 years ago: Lost Luggage (c) 1981 Apollo Airplanes land in the background as you attempt to retrieve your luggage from the airport carousel. It .suddenly goes amok. throwing oft suitcases which you try to catch using the Joystick Controller. If you fail to catch the luggage. it will burst open. spilling out your unmentionables. As the game advances, the torrent of suitcases descending upon you multiplies. - TECHNICAL - Model AP2004 - TRIVIA - Known as "La Valise Piégée" in France. - SCORING - You initially receive four points for each suitcase you catch, but after each wave of suitcases, the difficulty increases and point value for each suitcase increases by one point. - STAFF - Programmer: Ed Salvo, Ernie Runyon Sound: Larry Minor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50661&o=2 $end $spectrum_cass=lostover_a,lostover_b,lostover_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lost over Bermuda (c) 1983 Elfin Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79623&o=2 $end $spectrum_cass=lostover, $bio Lost Over Bermuda (c) 198? Custom Cables International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219050&o=2 $end $amigaocs_flop=lostpatr,lostpatru, $bio Commodore Amiga 500 disk. published 30 years ago: Lost Patrol (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74485&o=2 $end $x1_flop=lostpow, $bio Sharp X1 5.25in.disk. published 34 years ago: Lost Power (c) 1986 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86048&o=2 $end $pc8801_flop=lostpow,lostpowa, $bio NEC PC-8801 Series disk. published 34 years ago: Lost Power (c) 1986 Winky Soft. - TECHNICAL - GAME ID: KO-1022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92271&o=2 $end $info=losttomb,losttombh, $bio Arcade Video game published 38 years ago: Lost Tomb (c) 1982 Stern Electronics. A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible. The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds. The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button. Treasure must be constantly collected in order to stay alive. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 1 Control : Double 8-way joysticks (one to move, one to fire) Buttons : 1 (WHIP) - TRIVIA - Released in January 1982. One of the more unusual features in Lost Tomb is a false advertisement that appears. A graphic reads : 'And now a word from our sponsor' with the machine offering to sell the player 99 whips for one credit. A bargain for those intent on serious playing, but also an indication of how expensive this machine could prove to be. Stern has introduced its first conversion kit with the release of Lost Tomb. Bill McCallister holds the official record for this game with 45,577,020 points. - STAFF - Designed and programmed by : Dan Lee - PORTS - * COMPUTERS: Apple II IBM PC Atari 8-Bit Commodore 64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1410&o=2 $end $apple2_flop_orig=losttomb, $bio Apple II disk. published 36 years ago: Lost Tomb (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229165&o=2 $end $info=lostreas, $bio Tabletop game published 38 years ago: Lost Treasure - The Electronic Deep-Sea Diving Game (c) 1982 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103448&o=2 $end $cpc_flop=losttune, $bio Amstrad CPC 464 disk. published 16 years ago: Lost Tunes 1 (c) 2004 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128209&o=2 $end $cpc_flop=losttune01, $bio Amstrad CPC 464 disk. published 12 years ago: Lost Tunes 2 (c) 2008 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128210&o=2 $end $saturn=lostvik2, $bio Sega Saturn game published 23 years ago: Lost Vikings 2 - Norse by Norsewest (c) 1997 Interplay - TECHNICAL - Game ID: T12521H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60339&o=2 $end $nes=wordjen, $bio Nintendo Famicom cart. published 33 years ago: Lost Word of Jenny - Ushinawareta Message (c) 1987 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54321&o=2 $end $mc10=lwpin,lwpina, $bio TRS-80 MC-10 cass. published 37 years ago: Lost World Pinball (c) 1983 Tandy Corp. A pinball video games for your Tandy MC-10 computer. - TECHNICAL - Game ID: 26-3363 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49730&o=2 $end $info=lostwrlp, $bio Pinball published 42 years ago: Lost World (c) 1978 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -32) Model Number : 1119 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in August 1978. 10,330 units were produced. The development of this game took 19 months (started in February 77). Lost World was the first machine to use the second-generation AS-2518-35 hardware. It was also First machine to use electronic sounds, replacing chimes, and the first machine to use a photographic backglass. At a Chicago Expo, artist Paul Farris stated humorously that the backglass figures were based on himself and his wife. - STAFF - Design by : Gary Gayton Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5484&o=2 $end $info=lostwrld,lostwrldo, $bio Arcade Video game published 32 years ago: Lost Worlds (c) 1988 Capcom. Lost Worlds is a horizontally-scrolling shoot-em-up in which two genetically engineered, jet-pack wearing super-soldiers must battle an evil god known as 'Emperor Bios' who has destroyed most of the Earth, turning it into a desolated wasteland known as the 'Dust World'. Gameplay features multi-directional shooting, with the super-soldiers able to rotate through 360 degrees, allowing them to fire in any direction. The soldiers are each accompanied by a satellite module orbiting them that provides additional fire-power. As with the super-soldiers, the satellite can also be rotated; rotating the soldier while firing will only rotate the aim of the satellite, while rotating the soldier while NOT firing will not only rotate the satellite's aim, it will also move its relative position to the player-character. Defeated enemies drop blue 'Zenny Coins', these are the game's currency and can be collected for use in the shops that appear at the halfway point of each stage. Items that can be bought consist primarily of new weapons for the satellite module, but also include a health kit to restore lost vitality, armour that allows players to sustain greater damage, a larger health gauge and even tips on how to defeat the boss that awaits at the end of the current stage. Lost Worlds consists of nine stages, each ending with a boss fight. The stages and their bosses are: * Dust World Area 1 - Magnetic Paramecium * Dust World Area 2 - Dust Dragon * Dust World Area 3 - God of War * Pyramid World Area 1 - Rah * Pyramid World Area 2 - Centipede * Pyramid World Area 3 - Tutankhamen * Sky World Area 1 - Iceman * Sky World Area 2 - Whodin & Laidin * Sky World Area 3 - Bios - TECHNICAL - Runs on the "CP System" hardware B-Board #: 88618B-2 B-Board PALs: LWCHR CPS-B #: CPS-B-01 DL-0411-10001 Players: Up to 2 Control: 8-way joystick, Spinner Buttons: 1 per player. - TRIVIA - Lost Worlds was released in July 1988 in the Japanese arcade. It was the first video game released for this system (Known as 'CP-S No. 01'). The game is known outside Japan as "Forgotten Worlds". Here are some known export releases: "Forgotten Worlds [B-Board 88618B-2]" "Forgotten Worlds [B-Board 88621B-2]" Lost Worlds is the third and final game in Capcom's 'Jet-Pack Hero' trilogy (with the first two games being 1985's "Section Z" and 1986's "Side Arms") and, as with the first two games, is a one or two player sideways scrolling shoot-em-up. While Lost Worlds isn't a sequel to "Black Dragon", it does share similarities with it: In both games the player fights dragons, and also collects 'ZENNY' coins, money to buy weapons and armour in shops. Also, both games feature intros depicting dragons attacking cities. The first player character, Unknown Soldier, appears as an assist character in "Marvel vs. Capcom - Clash of Super Heroes". The second player character appears in "Final Fight" as an enemy member of the Mad Gear gang; he was then called 'Two P' (for 2P, player 2). The shop music used in this game was later remade and used as the shop music for "SNK vs. Capcom - Card Fighters Clash". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Daimakaimura : G.S.M. Capcom 1 - D28B-0011) on January 11, 1989. - TIPS AND TRICKS - The DRESS (lips icon): Only available on last stage(9)last shop. Investing 99990 on the DRESS, after clear the final boss the zenny spent on the items you have in your inventory is REFUNDED IN SCORE. - STAFF - Game designers : Akira Yasuda (Akiman), Akira Nishitani (Nin), Noritaka Funamizu (Poo), Kihaji Okamoto Soft programmers : Youchi, Noriko, Takako, Nouchi Object designers : Kurichan, Takata, Shinsyudon, Sintan, Emetaro Scroll designers : Miki Chan (Mik), Hanachan, Kuramoyan, Nouochan, Black man Sound : Tamayo Kawamoto, Yoshihiro Sakaguchi (Yukichan No papa) Hardware : Shinji Kuchino Mechatronics : Katuhiko Kamimori - PORTS - Here is a list of Japanese ports. To see ports released in other regions, please see the export version entry; "Forgotten Worlds [B-Board 88618B-2]". * CONSOLES: [JP] Sega Mega Drive (nov.18, 1989) "Forgotten Worlds [Model G-4016]" NEC PC-Engine Super CD-ROM² System (mar.27, 1992) [Model NAPR1025] [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1411&o=2 $end $info=lotlot, $bio Arcade Video game published 35 years ago: Lot Lot (c) 1985 Irem Corp. In Lot Lot, you directly control one arrow and indirectly control another which follows after your original arrow with a (roughly) 4-second delay. When you press the button, any balls on the compartment that one arrow points to are immediately swapped with the contents of the compartment that the other arrow points to. The goal of Lot Lot is to get as many tiny balls (which resemble Pachinko balls) out of grid compartments and down into point slots in order to achieve a designated score, and advance to the next round. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Lot Lot was released in September 1985. It was developed by Japanese entertainment media company Tokuma Shoten. Tokuma Shoten got into the video game industry after the meteoric rise in popularity in Japan. They licensed the game for distribution in the arcades to Irem, while they published the game themselves on home platforms, including the Famicom. - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.21, 1985) "Lot Lot [Model GTS-LL]" * COMPUTERS: [JP] MSX (1986) NEC PC-8801 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1412&o=2 $end $nes=lotlot, $vgmplay=lotlot_nes, $bio Nintendo Famicom cart. published 35 years ago: Lot Lot (c) 1985 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54322&o=2 $end $pc8801_flop=lotlot, $bio NEC PC-8801 Series disk. published 34 years ago: Lot Lot (c) 1986 Tokuma Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92272&o=2 $end $nes=lotloth, $bio Nintendo Famicom cart. published 33 years ago: Lot Lot (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69283&o=2 $end $x68k_flop=lot3, $bio Lot Lot Lot (c) 19?? Nakatani Shuuyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88378&o=2 $end $msx1_cart=lotlot, $bio MSX cart. published 35 years ago: Lot Lot (c) 1985 Tokuma Shoten Intermedia, Inc. - TECHNICAL - GAME ID: 48TSX-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77223&o=2 $end $cpc_cass=loteriap, $bio Amstrad CPC cass. published 33 years ago: Loteria Primitiva (c) 1987 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98107&o=2 $end $msx1_cass=loteriap,loteriapa, $bio Loteria Primitiva (c) 198? Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94799&o=2 $end $msx1_flop=loteriap, $bio Loteria Primitiva cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230034&o=2 $end $snes=lotharss, $bio Nintendo Super NES game published 25 years ago: Lothar Matthäus Super Soccer [Model SNSP-AOMP-NOE] (c) 1995 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63197&o=2 $end $amigaocs_flop=matthaus, $bio Commodore Amiga 500 disk. published 27 years ago: Lothar Matthäus [Die Interaktive Fußballsimulation] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74486&o=2 $end $to_flop=loto,lotoa, $bio Thomson TO disk. published 35 years ago: Loto (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107872&o=2 $end $cpc_flop=lotof198, $bio Amstrad CPC 464 disk. published 35 years ago: Loto (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124952&o=2 $end $cpc_flop=lotof19801, $bio Amstrad CPC type-in published 34 years ago: Loto (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119191&o=2 $end $cpc_flop=lotof19802, $bio Amstrad CPC type-in published 34 years ago: Loto (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119979&o=2 $end $alice32=loto, $bio Loto (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233612&o=2 $end $cpc_flop=lotoslov, $bio Amstrad CPC 464 disk. published 30 years ago: Loto (c) 1990 Novsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124049&o=2 $end $msx1_flop=loto, $bio Loto Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133172&o=2 $end $adam_flop=lotsacop, $bio Lotsa Copies (c) 199? L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109574&o=2 $end $info=m5lotta, $bio Fruit Machine published 22 years ago: Lotta Luck (c) 1998 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15050&o=2 $end $einstein=lottery, $bio Tatung Einstein disk. published 15 years ago: Lottery (c) 2005 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136149&o=2 $end $info=m4lotclb,m4lotclba, $bio Lottery Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42056&o=2 $end $info=m1lotmil,m1lotmila,m1lotmilb,m1lotmilc, $bio Lottery Millionaire Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41999&o=2 $end $tvc_flop=lotto,lotto1, $bio Lotto (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111955&o=2 $end $info=sp_lotto, $bio Lotto (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42247&o=2 $end $tvc_flop=lottojat, $bio Videoton TVC disk. published 34 years ago: Lotto - Jatekot Segito Program (c) 1986 Centrumdata VGMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112342&o=2 $end $info=lottofun, $bio Redemption game published 33 years ago: Lotto Fun (c) 1987 H.A.R. Management. Lotto Fun is a 'ping pong balls in a blower' type lottery game. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC (@ 894.75 Khz) Screen orientation : Horizontal Video resolution : 292 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 1 Control : 8-way joystick - SERIES - 1. Lotto Fun (1987) 2. Lotto Fun 2 (1993) - STAFF - Graphics by : Jeff Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1413&o=2 $end $info=lottof2, $bio Redemption game published 27 years ago: Lotto Fun 2 (c) 1993 HAR Management. - TECHNICAL - Main CPU : Motorola 68000 (@ 14.31818 Mhz), M6809 (@ 1.5 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 65534 Players : 1 Control : 8-way Joystick Buttons : 2 - SERIES - 1. Lotto Fun (1987) 2. Lotto Fun 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4512&o=2 $end $info=m4lotty, $bio Lotty Time (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41361&o=2 $end $pc98=lotus123, $bio Lotus 1-2-3 (c) 19?? Lotus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89998&o=2 $end $pc98=123note, $bio Lotus 1-2-3 Notebook (c) 19?? Lotus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89999&o=2 $end $apricot_flop=lotus123, $bio ACT Apricot PC Xi disk. published 35 years ago: Lotus 1-2-3 Release 1 (c) 1985 Lotus Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236813&o=2 $end $ibm5170=l123r3_35,l123r31, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Lotus 1-2-3 Release 3 (c) 1989 Lotus Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234620&o=2 $end $ibm5150=amstelb2, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Lotus Amstel (c) 1989 Lotus Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132610&o=2 $end $to_flop=lotus,lotusa, $bio Lotus Esprit Turbo Challenge (c) 198? BC 109 Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107873&o=2 $end $amigaocs_flop=lotus,lotusd, $bio Commodore Amiga 500 disk. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74487&o=2 $end $spectrum_cass=lotus, $bio Sinclair ZX Spectrum cass. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79628&o=2 $end $cpc_cass=lotuss, $bio Amstrad CPC cass. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98108&o=2 $end $cpc_cass=lotus, $bio Amstrad CPC cass. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98109&o=2 $end $specpls3_flop=lotus,lotusa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118644&o=2 $end $cpc_flop=lotusesp01,lotusesp02,lotusesp05,lotusesp,lotusesp03,lotusesp04,lotusesp06, $bio Amstrad CPC 464 disk. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121164&o=2 $end $specpls3_flop=lotussp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147564&o=2 $end $spectrum_cass=lotuser, $bio Sinclair ZX Spectrum cass. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219154&o=2 $end $c64_cass=lotus, $bio Commodore C64 cass. published 30 years ago: Lotus Esprit Turbo Challenge (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229589&o=2 $end $spectrum_cass=lotusg, $bio Lotus Esprit Turbo Challenge (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225542&o=2 $end $amigaocs_flop=lotusa, $bio Commodore Amiga 500 disk. published 30 years ago: Lotus Esprit Turbo Challenge [Les Collectors] (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74488&o=2 $end $pc98=freelncd, $bio Lotus Freelance (c) 19?? Lotus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90000&o=2 $end $megadriv=lotus2,lotus2p, $bio Sega Genesis game published 27 years ago: Lotus II (c) 1993 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57288&o=2 $end $amigaocs_flop=lotus3, $bio Commodore Amiga 500 disk. published 28 years ago: Lotus III - The Ultimate Challenge (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74489&o=2 $end $ibm5170=lotus3, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Lotus III - The Ultimate Challenge (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260701&o=2 $end $info=sc1lotus,sc1lotusa, $bio Fruit Machine published 23 years ago: Lotus Special Edition (c) 1997 ELAM - TECHNICAL - Model 6642 - TRIVIA - Lotus Special Edition was released in January 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21294&o=2 $end $megadriv=lotust, $bio Sega Genesis game published 28 years ago: Lotus Turbo Challenge (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115585&o=2 $end $amigaocs_flop=lotus2, $bio Commodore Amiga 500 disk. published 29 years ago: Lotus Turbo Challenge 2 (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74490&o=2 $end $archimedes=lotustc2, $bio Acorn Archimedes disk. published 28 years ago: Lotus Turbo Challenge 2 (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127136&o=2 $end $info=lougcm, $bio Louies Gold Mr Cashman (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35722&o=2 $end $cpc_flop=loupef19, $bio Amstrad CPC type-in published 31 years ago: Loupe (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119603&o=2 $end $tvc_flop=lovagito, $bio Videoton TVC disk. published 32 years ago: Lovagi Torna (c) 1988 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111774&o=2 $end $tvc_flop=lovascsa, $bio Lovascsata (c) 198? Steve Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112344&o=2 $end $psx=lovedest, $bio Sony PlayStation disc published 21 years ago: Love & Destroy [Model SCPS-10124] (c) 1999 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85401&o=2 $end $pc8801_cass=playboy, $bio NEC PC-8801 Series cass. published 37 years ago: ラブアドベンチャー プレイボーイ (c) 1983 T&E Soft. (Love Adventure Playboy) - TECHNICAL - GAME ID: TE-13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91244&o=2 $end $info=loveber3cn, $bio Arcade Video game published 10 years ago: Love And Berry - 3rd-5th Collection (c) 2010 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146769&o=2 $end $x1_flop=lovechas,lovechasa, $bio Sharp X1 5.25in.disk. published 33 years ago: Love Chaser (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86049&o=2 $end $pc98=lovechas, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Love Chaser (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90001&o=2 $end $pc8801_flop=lovechas, $bio NEC PC-8801 Series disk. published 33 years ago: Love Chaser (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92273&o=2 $end $msx2_flop=lovechas,lovechasb,lovechasa, $bio MSX 2 disk. published 33 years ago: Love Chaser (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101790&o=2 $end $pc98_cd=loveesc, $bio NEC PC-9821 CD published 22 years ago: Love Escalator (c) 1998 Umitsuki Seisakusho. - TECHNICAL - CD x1 - TRIVIA - Released on April 17, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128490&o=2 $end $dc=lhsmile, $bio Sega Dreamcast GD published 19 years ago: Love Hina - Smile Again [Model HDR-0139] (c) 2001 SEGA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135609&o=2 $end $dc=lhengage, $bio Sega Dreamcast GD published 20 years ago: Love Hina - Totsuzen no Engage Happening [Model HDR-0102] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135610&o=2 $end $gba=lovehina, $bio Nintendo GBA cart. published 19 years ago: Love Hina Advance - Shukufuku no Kane wa Naru Kana [Model AGB-ALHJ-JPN] (c) 2001 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71486&o=2 $end $gbcolor=lovehpty, $bio Nintendo Game Boy Color game published 19 years ago: Love Hina Party [Model CGB-BLHJ-JPN] (c) 2001 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68242&o=2 $end $gbcolor=lovehina, $bio Nintendo Game Boy Color game published 20 years ago: Love Hina Pocket [Model CGB-BPHJ-JPN] (c) 2000 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68243&o=2 $end $psx=lovelove, $bio Sony PlayStation disc published 21 years ago: Love Love Truck [Model SLPS-02112] (c) 1999 TYO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85402&o=2 $end $pc8801_flop=lovemate, $bio Love Mate (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92274&o=2 $end $pc98=lovephnt, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Love Phantom (c) 1996 Love Gun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90002&o=2 $end $snes=loveqst, $bio Nintendo Super Famicom cart. published 25 years ago: Love Quest [Model SHVC-ALQJ-JPN] (c) 1995 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61688&o=2 $end $info=lovestuk, $bio Slot Machine published 11 years ago: Love Struck (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35723&o=2 $end $info=lovewin, $bio Slot Machine published 20 years ago: Love to Win (c) 2000 WMS Gaming. - TRIVIA - Released in May 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7835&o=2 $end $zx81_cass=lovebusz, $bio Sinclair ZX-81 cass. published 38 years ago: Love, Business & The Zodiac (c) 1982 Smith [M.A. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115035&o=2 $end $info=lvcards, $bio Arcade Video game published 35 years ago: Lovely Cards (c) 1985 Tehkan. Amusement only gambling game, based heavily on the actual gambling game "Lovely Poker" by the same developers. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - STAFF - Program: Shinichi Sakamoto (Cheabow) Music: Shinichi Sakamoto (Cheabow) Hardware: Y. Kotoyori Planning: Kazutoshi Ueda Design: Hideyuki Yokoyama, Michitaka Tsuruta, Rie Ishizuka (aka Rie Yatomi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3274&o=2 $end $fm7_disk=lovelyga, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Lovely Gal (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93630&o=2 $end $pc8801_flop=lovelyga, $bio NEC PC-8801 Series disk. published 33 years ago: ラブリーギャル (c) 1987 Champion Soft. (Lovely Gal) - TECHNICAL - GAME ID: NECP-12067 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92275&o=2 $end $x68k_flop=lovelyho, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Lovely Horror - Ochame na Yuurei (c) 1988 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released on July 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87862&o=2 $end $pc98=lovelyho,lovelyhoa, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Lovely Horror - Ochame na Yuurei (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90003&o=2 $end $pc8801_flop=lovelyho, $bio NEC PC-8801 Series disk. published 32 years ago: Lovely Horror - Ochamena Yuyrei (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92276&o=2 $end $info=lvpoker, $bio Arcade Video game published 35 years ago: Lovely Poker (c) 1985 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4529&o=2 $end $saturn=lovpop, $bio Sega Saturn game published 22 years ago: Lovely Pop 2 in 1 Jan Jan Koi Shimasho (c) 1998 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59356&o=2 $end $info=janjans1, $bio Arcade Video game published 24 years ago: Lovely Pop Mahjong JangJang Shimasho (c) 1996 Visco. Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in September 1996 in Japan only. The title of this game translates from Japanese as 'Let's Play Lovely Pop Mahjong Jong Jong'. - SERIES - 1. Koi Koi Shimasho - Super Real Hanafuda (1995) 2. Lovely Pop Mahjong JangJang Shimasho (1996) 3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997) 4. Lovely Pop Mahjong JangJang Shimasho 2 (2000) - STAFF - Original Concept : Hanayashiki Bottang Character Design Chief Animator : Nishioka Shinobu Studio (2/X) Key Animators : Hirayama Madoka, Horii Kumi, Nakajima Rie, Saitoh Hisashi, Ishihara Mitsuru, Matsuoka Hideaki, Nishioka Shinobu Inbetweeners : Studio Wanpakku, Nakano Tsuyoshi Color Key : Tomizawa Motomi Ink and Paint : Tomizawa Motomi, Ishibashi Kanae, Ishibashi Rieko, Tsunoda Kayako, Studio Fantasia, Kuma Production, Light Foot Special Effect Painter : Oota Noriyuki Art Director : Iijima Yukiko Background : Iijima Yukiko, Washizaki Hiroshi Executive Producer : Sugita Atsuhiko Animation Producer : Matsumoto Fumikazu Associate Producer : Iwahata Gouichi Traffic : Ishihira Shinji Story Board : Sugita Atsuhiko Director : Motonaga Keitaro Produced By : Studio Ox Sound : Light Link Music, Kamio Kenichi, Studio.PJ, Suemura Kennobuke, Ebihara Hiroshi * Voice Actress : Yachigusa Aya : Itoh Miki Motoki Nana : Sasaki Run Miyazawa Kotono : Kurosaki Ayako Shimada Kanako : Igarashi Rei Kawahara Hina : Kurihara Mikiko Producer : Akiyama Tetsuo Director : Don Gabachyo Program Staff : Quwa.T, Tanigucchi, Suketto Abouter603 Graphic Staff : Yasushi Mak2, Mike Teru, Chibichan, Yusha Katsuwon, Yayopin, Rikopon - PORTS - * CONSOLES: Sega Saturn (1998, "Lovely Pop 2 In 1 Jan Jan Koi Shimasho") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1414&o=2 $end $info=janjans2, $bio Arcade Video game published 20 years ago: Lovely Pop Mahjong JangJang Shimasho 2 (c) 2000 Visco. Lovely Pop Mahjong JangJang Shimasho 2 is a strip mahjong game featuring matches against the four members of an all female music band called 'Tinkerbell'. After defeating an opponent the player is given the chance to play mini-games to gain more points to spend at a shop to buy cheat items. Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparsely animated strip sequences, in place of the lavish animated sequences of the first game the player is given the unique opportunity to control the camera by scrolling up and down the image with occasional cuts to a close-up view of the girls most intimate parts. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 - TRIVIA - Released in February 2000 in Japan only. The title of this game translates from Japanese as 'Let's Play Lovely Pop Mahjong Jong Jong 2'. - SERIES - 1. Koi Koi Shimasho - Super Real Hanafuda (1995) 2. Lovely Pop Mahjong JangJang Shimasho (1996) 3. Koi Koi Shimasho 2 - Super Real Hanafuda (1997) 4. Lovely Pop Mahjong JangJang Shimasho 2 (2000) - STAFF - Graphic : AIC (An Anime International) Animation : Studio OX Special Thanks : E-A_yasu, CameKichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4721&o=2 $end $info=loverboy, $bio Arcade Video game published 37 years ago: Lover Boy (c) 1983 GT Enterprise, Incorporated. An adult maze game, with explicit sexual action levels in-between. In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog. - TECHNICAL - Main CPU :Z80 (@ 3.000000 Mhz) Sound CPU: Zilog Z80 (@ 3.000000 Mhz) Sound Chips : Speaker AY-3-8910A (@ 1.500000 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Lover Boy is a very rare and polemic arcade game, it was banned everywhere except it's origin country Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19618&o=2 $end $info=hotdex, $bio Arcade Video game published 12 years ago: Loving Deads - The House of the Dead EX (c) 2008 Sega Enterprises, limited. This is a more casual spin-off to the main games and adds a more humorous twist to the series. Players play either Zobio or Zobiko, a pair of young zombies in love, who seek to escape from captivity. As opposed to the general gameplay of the series, EX's levels are made up of a series of minigames. Sections are split up into various paths, some of which use the lightgun, such as shooting apples, and others which use a foot pedal on the machine, such as stomping on spiders. The goal of each level is to fulfil a quota within the time limit, indicated by long hands reaching towards each other. - TECHNICAL - Sega Lindbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - The House of the Dead EX was released on December 17, 2008. Zobio and Zobiko appear as playable characters who work together in Sonic and Sega All-Stars Racing for the Nintendo Wii, Sony PS3, and Microsoft Xbox 360, in the Nintendo DS version though, Zobio appears by himself. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26968&o=2 $end $cdi=loving, $bio Phillips CD-i published 26 years ago: Loving for a Lifetime (c) 1994 Interlance - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52979&o=2 $end $cdi=lovingg, $bio Phillips CD-i published 26 years ago: Loving for a Lifetime - Sex, Lust und Leben (c) 1994 Interlance - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52980&o=2 $end $nes=lowgman, $bio Nintendo NES cart. published 29 years ago: Low G Man - The Low Gravity Man (c) 1991 Nintendo. European release. Game developed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55309&o=2 $end $nes=lowgmanu, $vgmplay=lowgmanu_nes, $bio Nintendo NES cart. published 30 years ago: Low G Man - The Low Gravity Man (c) 1990 Taxan You are the Low Gravity Man! When powered up, you can jump one and three quarters screens high. Capture and use enemy vehicles, including the spider vehicle which can crawl on ceilings. Catch and power up enemy weapons, and much, much more. Your mission is to take back the robot-producing exploration planet from the evil aliens before they reprogram all of the robots for the destruction of the human race. Includes password, infinite continue, and multiple quests for long-term enjoyment! - TECHNICAL - GAME ID: NES-L7-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55310&o=2 $end $cpc_flop=lowermic,lowermic01, $bio Amstrad CPC 464 disk. published 36 years ago: Lower Micro English (c) 1984 LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122895&o=2 $end $tvc_flop=loversen,loversena, $bio Lóverseny (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111957&o=2 $end $tvc_cass=loversen, $bio Lóverseny (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112430&o=2 $end $mc10=lprintpi, $bio LPrintPi (c) 198? Dionne [Greg Dionne] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87653&o=2 $end $c64_flop_misc=lrsharj, $bio Commodore C64 disk. published 32 years ago: LRS-harjoitus (c) 1988 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235997&o=2 $end $special_cass=lrunner, $bio LRUNNER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234215&o=2 $end $psx=lsd, $bio Sony PlayStation disc published 22 years ago: LSD - Dream Emulator (c) 1998 Asmik Ace Ent. - TECHNICAL - [Model SLPS-01556] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85373&o=2 $end $to7_cart=lsegedl311,lsegedl, $bio Thomson TO7 cart. published 35 years ago: LSEG-EDL (c) 1985 ASELEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108627&o=2 $end $mo5_cart=lsegedl,lsegedla, $bio Thomson MO5 cart. published 35 years ago: LSEG-EDL (c) 1985 ASELEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108740&o=2 $end $c64_cart=ltkernal, $bio Commodore C64 cart. published 33 years ago: Lt. Kernal (c) 1987 Xetec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240863&o=2 $end $zx81_cass=ltxtztxt, $bio Sinclair ZX-81 cass. published 38 years ago: LText/ZText (c) 1982 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114888&o=2 $end $nes=lyxz, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Lu Ye Xian Zong) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76845&o=2 $end $x68k_flop=lua, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Lua (c) 1993 Inter Heart - TECHNICAL - FD x4 - TRIVIA - Released on November 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87863&o=2 $end $nes=luanshi, $bio 乱世三国 (c) 200? Nanjing. (Luan Shi San Guo) - TECHNICAL - Game ID: NJ051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76846&o=2 $end $cpc_flop=lubixf12, $bio Amstrad CPC type-in published 31 years ago: Lubix (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119555&o=2 $end $gbcolor=lucapuzl, $bio Nintendo Game Boy Color game published 21 years ago: Luca no Puzzle de Daibouken! [Model DMG-ARCJ-JPN] (c) 1999 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68244&o=2 $end $cpc_flop=lucasf19, $bio Amstrad CPC type-in published 34 years ago: Lucas (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120590&o=2 $end $ibm5170=laacc, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: LucasArts Air Combat Classics (c) 1994 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144426&o=2 $end $ibm5170=laca, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: LucasArts Classic Adventures (c) 1992 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144427&o=2 $end $dragon_flex=pascal, $bio Dragon 64 Flex disk. published 34 years ago: Lucidata Pascal Compiler (c) 1986 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237479&o=2 $end $psx=lucifer, $bio Sony PlayStation disc published 22 years ago: Lucifer Ring (c) 1998 Toshiba EMI. - TECHNICAL - Model SLPS-01784 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85403&o=2 $end $dragon_flop=lucifkgd, $bio Dragon disk. published 32 years ago: Lucifer's Kingdom (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117053&o=2 $end $dragon_flop=lucifkgdo, $bio Dragon disk. published 32 years ago: Lucifer's Kingdom (c) 1988 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117143&o=2 $end $dragon_cass=lucifkgdo, $bio Dragon cass. published 32 years ago: Lucifer's Kingdom (c) 1988 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117191&o=2 $end $apple2_flop_clcracked=lucirelm, $bio Apple II disk. published 36 years ago: Lucifer's Realm (c) 1984 American Eagle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240700&o=2 $end $info=luckywld,luckywldj, $bio Arcade Video game published 28 years ago: Lucky & Wild (c) 1992 Namco. A hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror. - TECHNICAL - Derivative Namco System 2 hardware Game ID : LW Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : steering wheel Buttons : 1 - TRIVIA - Even if titlescreen says 1992, Lucky & Wild was released in April 1993 in Japan. Chad Johnson holds the official record for this game with 633,550 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.9 - VICL-8089) on 22/09/1993. - STAFF - Game designers : Taro Okamoto, S. Tohyama, Y. Kounoe Programmers : /users/Ouchi!, /users/Yamashin, /users/Dwensuke Visual designers : R. Iwaida, H. Kuwabara, Y. Mizusimanzo, M. Kubota, Turner, Shigemaru, S. Ino, Z. Bouya, Mahaho Tejima Music & Sound effects by : Etsuo Ishii (141) Industrial designer : Y. Chuma Mechanical designers : H. Igarashi, TerraTaro., S. Sasaki, H. Inoue Electrical designers : 036, D. Nakamura, K. Minami Manual designer : Y. Tanabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1415&o=2 $end $info=lucky21,lucky21d, $bio Lucky 21 (c) 199? Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226325&o=2 $end $info=lucky25, $bio Lucky 25 (c) 199? Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226326&o=2 $end $info=j2lucky2, $bio Lucky 2s (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40974&o=2 $end $info=lucky37, $bio Lucky 37 (c) 199? Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226327&o=2 $end $info=m4luck7, $bio Lucky 7 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41362&o=2 $end $apple2_flop_clcracked=l7splgme, $bio Apple II disk. published 36 years ago: Lucky 7 Spelling Games - Elementary (c) 1984 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231372&o=2 $end $info=lucky74,lucky74a,lucky74b, $bio Arcade Video game published 32 years ago: Lucky 74 (c) 1988 Wing. Poker game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26840&o=2 $end $info=sc4luck7,sc4luck7a,sc4luck7b,sc4luck7c,sc4luck7d, $bio Lucky 7s (c) 200? Mazooma Games. - TECHNICAL - [Model PR2085] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42682&o=2 $end $info=lucky88, $bio Slot Machine published 12 years ago: Lucky 88 (c) 2008 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - TRIVIA - Unlike most machines, the majority of wins on this game end with an 8. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30787&o=2 $end $info=l9nibble, $bio Lucky 9 (c) 198? Nibble. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103447&o=2 $end $info=j_luckac, $bio Lucky Aces (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41955&o=2 $end $info=j2luckar, $bio Lucky Arrows (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48762&o=2 $end $info=luckybal,luckybala,luckybalb,luckybalc,luckybald,luckybale, $bio Slot Machine published 24 years ago: Lucky Ball 96 (c) 1996 Sielcon Games. 6-player LEDs Roulette. - UPDATES - Ver. 4.01 Ver. 3.50 Ver. 3.01 - STAFF - Programmed by: Daniel Gallimberti - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127167&o=2 $end $info=sc4luckb0,sc4luckbq,sc4luckbr,sc4luckbs,sc4luckby,sc4luckbz, $bio Lucky Balls Casino Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1033] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43037&o=2 $end $info=sc4luckb,sc4luckba,sc4luckbb,sc4luckbc,sc4luckbd,sc4luckbe,sc4luckbf,sc4luckbg,sc4luckbh,sc4luckbi,sc4luckbj,sc4luckbk,sc4luckbl,sc4luckbm,sc4luckbn,sc4luckbo,sc4luckbp,sc4luckbt,sc4luckbu, $info=sc4luckbv,sc4luckbw,sc4luckbx,sc4luckb1,sc4luckb2,sc4luckb3,sc4luckb4, $bio Lucky Balls Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1033] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43036&o=2 $end $info=luckboom,luckboomh, $bio Arcade Video game published 24 years ago: Lucky Boom (c) 1996 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46704&o=2 $end $info=b85lucky, $bio Fruit Machine published 34 years ago: Lucky Cards (c) 1986 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Lucky Cards was released in December 1986 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21295&o=2 $end $info=luckyclo, $bio Slot Machine published 25 years ago: Lucky Clover (c) 1995 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116198&o=2 $end $info=pex2021p,pex2031p, $bio Slot Machine published 25 years ago: Lucky Deal Poker (c) 1995 IGT [International Game Technologies]. - TECHNICAL - B1017X; CLASSIC UPRIGHT CABINET IA17X; IMBEDDED BILL ACCEPTOR CABINET 2917X; SLANT CABINET WITH TOP BOX 3617X; DROP IN BAR CABINET WITH FLAT SCREEN 3717X; DROP IN BAR CABINET WITH SLANT SCREEN GD17X; SLANT CABINET WITH IBA TOP BOX QA17X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR - UPDATES - X002021P X002030P X002031P X002032P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37672&o=2 $end $info=m4luckdv,m4luckdvd, $bio Lucky Devil (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41363&o=2 $end $info=b85luckd, $bio Fruit Machine published 28 years ago: Lucky Dice (c) 1992 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - Lucky Dice was released in August 1992 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41870&o=2 $end $info=mmm_ldip, $bio Lucky Dip (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42409&o=2 $end $info=lckydraw, $bio Pinball published 41 years ago: Lucky Draw (c) 1979 Mirco Games, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127424&o=2 $end $info=ldrink,ldrinka, $bio Slot Machine published 16 years ago: Lucky Drink (c) 2004 Belatra. Lucky drink is a 5-reel 15-line videoslot game machine with a maximum bet of 150 credits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11573&o=2 $end $info=luckfoun, $bio Slot Machine published 15 years ago: Lucky Fountain (c) 2005 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12066&o=2 $end $cpc_cass=luckyfrt, $bio Amstrad CPC cass. published 35 years ago: Lucky Fruits (c) 1985 KnightSoft [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98110&o=2 $end $info=luckgrln, $bio Arcade Video game published 29 years ago: Lucky Girl (c) 1991 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30059&o=2 $end $info=lhaunt_4,lhaunt_5,lhaunt_6,lhaunt_4a,lhaunt_5a,lhaunt_6a,lhaunt_6b,lhaunt_6c,lhaunt_6d,lhaunt_6e,lhaunt_6f,lhaunt_7,lhaunt_8,lhaunt_2,lhaunt_10,lhaunt_11, $bio Slot Machine published 17 years ago: Lucky Haunter (c) 2003 Igrosoft. Lucky Haunter is a 5-reel video slot machine game with bonus and super-bonus games, with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Lucky Haunter was released in August 2003 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12047&o=2 $end $x07_cass=luckyjoe, $bio Canon X-07 type-in published 35 years ago: Lucky Joe (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138566&o=2 $end $info=ep_ll,ep_lla, $bio Lucky Ladders (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40858&o=2 $end $info=ep_lukld,ep_luklda, $bio Lucky Ladders (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40861&o=2 $end $info=luckylad, $bio Arcade Video game published 35 years ago: Lucky Lady (c) 1985 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38477&o=2 $end $info=lluck3x3,lluck4x1, $bio Slot Machine published 29 years ago: Lucky Lady (c) 1991 TAB-Austria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42585&o=2 $end $info=llcharm,llcharma, $bio Slot Machine published 17 years ago: Lucky Lady's Charm (c) 2003 AGI (Austrian Gaming Industries). Looking for luck ? Then the charming LUCKY LADY is the right one to join in this enchanting 9-line, 5-reel video slot game. Together with her great variety of lucky charms LUCKY LADY pours attractive prizes on the players. - TECHNICAL - Cool Fire I - TRIVIA - Release date : September 25, 2003. - TIPS AND TRICKS - LUCKY LADY substitutes for all symbols except scatters and doubles when substituting. 3, 4 or 5 HAND SYMBOLS scattered on the screen trigger 15 free games. Free games wins are multiplied by 3. Free games can be won again during the feature. Free games are played at current bet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11467&o=2 $end $info=j6luckla,j6lucklaa,j6lucklab, $bio Lucky Las Vegas (c) 199? JPM. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41115&o=2 $end $info=m4lvlcl,m4lvlcl__a,m4lvlcl__b,m4lvlcl__c,m4lvlcl__d,m4lvlcl__e,m4lvlcl__f, $bio Lucky Las Vegas Classic (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41366&o=2 $end $info=m4lucklv__a,m4lucklv__b,m4lucklv__c,m4lucklv__d,m4lucklv__e,m4lucklv__g,m4lucklv__i,m4lucklv__f,m4lucklv__h, $bio Lucky Las Vegas [Model LL3] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14955&o=2 $end $info=m4lucklv__j,m4lucklv__k,m4lucklv__l,m4lucklv__m,m4lucklv__n,m4lucklv__q,m4lucklv__o,m4lucklv__s,m4lucklv__p,m4lucklv__r, $bio Lucky Las Vegas [Model LL8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233387&o=2 $end $info=m4lucklv__t,m4lucklv__u,m4lucklv__v,m4lucklv__w,m4lucklv__x,m4lucklv__y,m4lucklv__z,m4lucklv__0,m4lucklv__1,m4lucklv__2,m4lucklv__3, $bio Lucky Las Vegas [Model LLT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233388&o=2 $end $info=m4lucklv__4,m4lucklv__5,m4lucklv__6,m4lucklv__7,m4lucklv__8,m4lucklv__9,m4lucklv__ab,m4lucklv__ac,m4lucklv__ae,m4lucklv__aa,m4lucklv__ad, $bio Lucky Las Vegas [Model LLU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233389&o=2 $end $info=m4lucklv,m4lucklv__af,m4lucklv__ag,m4lucklv__ah,m4lucklv__ai, $bio Lucky Las Vegas [Model LLV] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233390&o=2 $end $info=j6lucklo,j6luckloa, $bio Lucky Lottery Club (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41935&o=2 $end $info=m3llotto, $bio Lucky Lotto (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41184&o=2 $end $to_flop=luckyluk, $bio Thomson TO disk. published 33 years ago: Lucky Luke (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107874&o=2 $end $snes=luckyluk, $bio Nintendo Super NES game published 23 years ago: Lucky Luke (c) 1997 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63198&o=2 $end $gbcolor=luckyldt, $bio Nintendo Game Boy Color game published 20 years ago: Lucky Luke - Desperado Train [Model CGB-BLLP-FRA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68247&o=2 $end $mo6_cass=luckyluk,luckylukb,luckyluka, $bio Thomson MO6 cass. published 33 years ago: Lucky Luke - Nitroglycerine (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108989&o=2 $end $cpc_flop=luckyluk03,luckyluk04,luckyluk,luckyluk05,luckyluk06,luckyluk07,luckyluk08,nitrogly,nitrogly01, $bio Amstrad CPC 464 disk. published 33 years ago: Lucky Luke - Nitroglycerine (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121576&o=2 $end $pro128_cass=luckyluk, $bio Olivetti PC-128 cass. published 31 years ago: Lucky Luke - Nitroglycerine (c) 1989 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118180&o=2 $end $cpc_flop=luckyluk01,luckyluk02, $bio Amstrad CPC 464 disk. published 33 years ago: Lucky Luke - Nitroglycerine [Model 5 STQ 283] (c) 1987 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121575&o=2 $end $gba=luckyluk, $bio Nintendo GBA cart. published 19 years ago: Lucky Luke - Wanted! [Model AGB-ALLP-EUR] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71487&o=2 $end $gbcolor=luckyluku, $bio Nintendo Game Boy Color game published 21 years ago: Lucky Luke [Model CGB-ALQE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68246&o=2 $end $gbcolor=luckyluk, $bio Nintendo Game Boy Color game published 21 years ago: Lucky Luke [Model CGB-ALQP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68245&o=2 $end $gameboy=luckyluk, $bio Nintendo Game Boy Cart. published 24 years ago: Lucky Luke [Model DMG-ALLP-NOE] (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66354&o=2 $end $psx=luckyluk, $bio Sony PlayStation disc published 22 years ago: Lucky Luke (c) 1998 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111188&o=2 $end $gameboy=luckymon, $bio Nintendo Game Boy Cart. published 29 years ago: Lucky Monkey [Model DMG-LMJ] (c) 1991 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66355&o=2 $end $info=m4ln7,m4ln7__a,m4ln7__b,m4ln7__c,m4ln7__d, $bio Lucky No. 7 (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41360&o=2 $end $info=m1luckno,m1lucknoa,m1lucknob,m1lucknoc,m1lucknod,m1lucknoe,m1lucknof,m1lucknog,m1lucknoh,m1lucknoi,m1lucknoj,m1lucknok,m1lucknol,m1lucknom,m1lucknoo,m1lucknop,m1lucknoq,m1lucknor,m1lucknos, $info=m1lucknon, $bio Lucky Numbers (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40228&o=2 $end $info=luckypkr, $bio Arcade Video game published 26 years ago: Lucky Poker (c) 1994 Unknown. Pirate version of "Major Poker". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45725&o=2 $end $info=cluckypo, $bio DECO cass. published 39 years ago: Lucky Poker (c) 1981 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-115 - TRIVIA - Lucky Poker was released in February 1981. It was known as the 15th video game made for this system (Cassette No. 15). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=406&o=2 $end $info=luckyrlt, $bio Slot Machine published 30 years ago: Lucky Roulette Plus (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39525&o=2 $end $info=lucky_l1, $bio Pinball published 42 years ago: Lucky Seven (c) 1978 Williams. - TECHNICAL - Williams System 3 Model Number : 480 (also produced in Electro-mechanical version as Model 476) - TRIVIA - 4,332 units were produced (approx. 80 Electro-mechanical and 4,252 Solid State Electronic). - STAFF - Design by : Chris Otis Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5485&o=2 $end $info=luckshel, $bio Lucky Shell (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12013&o=2 $end $info=m3lstrik,m3lstrika, $bio Lucky Strike Club (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40106&o=2 $end $info=m4lucksc,m4lucksc__a,m4lucksc__b,m4lucksc__c,m4lucksc__d,m4lucksc__e,m4lucksc__f,m4lucksc__g,m4lucksc__h,m4lucksc__i,m4lucksc__j,m4lucksc__k,m4lucksc__l, $bio Lucky Strike Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41364&o=2 $end $info=m4luckst,m4luckst__0,m4luckst__1,m4luckst__2,m4luckst__3,m4luckst__a,m4luckst__b,m4luckst__c,m4luckst__d,m4luckst__e,m4luckst__g,m4luckst__h,m4luckst__i,m4luckst__j,m4luckst__k, $info=m4luckst__l,m4luckst__m,m4luckst__n,m4luckst__p,m4luckst__q,m4luckst__r,m4luckst__s,m4luckst__t,m4luckst__u,m4luckst__v,m4luckst__w,m4luckst__x,m4luckst__y,m4luckst__z, $bio Lucky Strike [Model LSS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14954&o=2 $end $info=m4luckst__au,m4luckst__av,m4luckst__aw, $bio Lucky Strike [Model LSS] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233628&o=2 $end $info=m4luckst__4,m4luckst__5,m4luckst__6,m4luckst__7,m4luckst__8,m4luckst__9,m4luckst__aa,m4luckst__ab,m4luckst__ac,m4luckst__ad,m4luckst__ae,m4luckst__af,m4luckst__ag,m4luckst__ah,m4luckst__ai, $info=m4luckst__aj,m4luckst__ak,m4luckst__al,m4luckst__am,m4luckst__an,m4luckst__ao,m4luckst__ap,m4luckst__aq,m4luckst__ar,m4luckst__as,m4luckst__at, $bio Lucky Strike [Model LST] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95767&o=2 $end $info=luctoday, $bio Arcade Video game published 40 years ago: Lucky Today (c) 1980 Sigma Enterprises. A coin operated virtual slot machine game running on Galaxian hardware. There is a clone named "Chewing Gum" that is virtually the same as "Lucky Today". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Discrete Circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 1 Control : 2-way Joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4528&o=2 $end $pc98=luckytr, $bio Lucky Travel (c) 19?? Nekomimi Shoujo Dan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90004&o=2 $end $info=m4luckwb,m4luckwba,m4luckwbb,m4luckwbc,m4luckwbd,m4luckwbe,m4luckwbf, $bio Lucky Wild Boar (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41365&o=2 $end $gameboy=lucle, $bio Nintendo Game Boy Cart. published 26 years ago: Lucle [Model DMG-LUA] (c) 1994 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66356&o=2 $end $x68k_flop=lucyshot, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Lucy Shot (c) 1990 Softec. - TECHNICAL - FD x1 - TRIVIA - Released on November 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87864&o=2 $end $mo5_cass=ludoalg, $bio Thomson MO5 cass. published 35 years ago: Ludo Algebre (c) 1985 Edumicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108836&o=2 $end $mo5_cass=ludoop1, $bio Thomson MO5 cass. published 35 years ago: Ludo OP1 (c) 1985 Edumicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108837&o=2 $end $megadriv=lufia, $bio Sega Genesis game published 26 years ago: Lufia & The Fortress of Doom (c) 1994 Taito Corp. - TRIVIA - According one of the programmer: "Well, one of the reasons it was cancelled was because they told me to complete the port in 6 months. there was no way in hell I could have done it since all the original SNES code was fucking indecipherable and the Japan programmers weren't any help." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117290&o=2 $end $snes=lufia,lufiap, $bio Nintendo Super NES game published 27 years ago: Lufia & The Fortress of Doom (c) 1993 Taito Corp. - TECHNICAL - GAME ID: SNS-ES-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63199&o=2 $end $gbcolor=lufiau, $bio Nintendo Game Boy Color game published 19 years ago: Lufia - The Legend Returns [Model CGB-BLCE-USA] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68250&o=2 $end $gbcolor=lufia, $bio Nintendo Game Boy Color game published 19 years ago: Lufia - The Legend Returns [Model CGB-BLFP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68249&o=2 $end $gba=lufia, $bio Nintendo GBA cart. published 17 years ago: Lufia - The Ruins of Lore (c) 2003 Atlus USA. - TECHNICAL - GAME ID: AGB-AGDE-USA - TRIVIA - Released on May 06, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71488&o=2 $end $snes=lufia2u, $bio Nintendo Super NES game published 24 years ago: Lufia II - Rise of the Sinistrals [Model SNS-ANIE-USA] (c) 1996 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63202&o=2 $end $snes=lufia2,lufia2n,lufia2s, $bio Nintendo Super NES game published 24 years ago: Lufia (c) 1996 Natsume. - TECHNICAL - GAME ID: SNSP-ANID-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63200&o=2 $end $snes=lufia2g, $bio Nintendo Super NES game published 24 years ago: Lufia (c) 1996 Natsume. - TECHNICAL - GAME ID: SNSP-ANID-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63201&o=2 $end $vc4000=airseaba, $bio VC 4000 cart. published 42 years ago: Luftkampf/Seegefecht (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 7] - TRIVIA - Also called Air/Sea Battle outside Germany, and Aerien/Bataille Navale in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49211&o=2 $end $info=luigibal, $bio Slot Machine published 13 years ago: Luigi's Ball (c) 2007 Aristocrat. A 5 reel video slot machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31848&o=2 $end $saturn=lulu, $bio Sega Saturn game published 24 years ago: LuLu - Un Conte Interactif de Romain Victor-Pujebet (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59357&o=2 $end $nascom_snap=lumberja, $bio Nascom soft. published 40 years ago: Lumberjack (c) 1980 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235649&o=2 $end $x68k_flop=lumchan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Lumchan Comike Ni Iku (c) 1990 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88379&o=2 $end $x68k_flop=lumchank, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Lumchan no KawaiSou Monogatari (c) 1988 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88380&o=2 $end $dragon_cass=lumpies, $bio Dragon cass. published 34 years ago: Lumpies of Lotis IV (c) 1986 Klein, John & Jeff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234467&o=2 $end $spectrum_cass=lunaatac, $bio Sinclair ZX Spectrum cass. published 34 years ago: Luna Atac (c) 1986 Atlantis Aliens have invaded your orbiting space station and you are the sole survivor. If you can avoid the booby traps set by the robot patrols, collect sufficient fuel for the emergency shuttle and crack the maste computer access code, escape is possible... just. - TECHNICAL - Game ID: AT 328 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79630&o=2 $end $pc8801_flop=lunacity,lunacitya, $bio NEC PC-8801 Series disk. published 34 years ago: Luna City Satsujin Jiken (c) 1986 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92277&o=2 $end $x1_flop=lunacity, $bio Sharp X1 5.25in.disk. published 33 years ago: Luna City Satsujin Jiken (c) 1987 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86050&o=2 $end $spectrum_cass=lunacrab, $bio Sinclair ZX Spectrum cass. published 37 years ago: Luna Crabs (c) 1983 Micromega. Your crawler is disabled. The natives are hostile. You only have the cannon. Defend yourself or DIE! - TECHNICAL - Game ID: QTC 721 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79631&o=2 $end $info=lunapark,lunaparkb,lunaparkc,lunaprk, $bio Slot Machine published 22 years ago: Luna Park (c) 1998 Unknown. Video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48293&o=2 $end $saturn=lunacy, $bio Sega Saturn game published 23 years ago: Lunacy [Model T-14403H] (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60070&o=2 $end $segacd=lunar2, $bio Sega CD published 25 years ago: Lunar - Eternal Blue [Model T-127045] (c) 1995 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60759&o=2 $end $megacdj=lunar2,lunar2b,lunar2a,lunar2bonus, $bio Sega Mega-CD published 26 years ago: Lunar - Eternal Blue (c) 1994 Game Arts Company, Limited. - TECHNICAL - GAME ID: T-45074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60531&o=2 $end $gamegear=lunar, $bio Sega Game Gear cart. published 24 years ago: Lunar - Sanposuru Gakuen [Model T-45017] (c) 1996 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64677&o=2 $end $saturn=lunar,lunara,lunarb, $bio Sega Saturn game published 24 years ago: Lunar - Silver Star Story (c) 1996 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59358&o=2 $end $saturn=lunarmpg,lunarmpga, $bio Sega Saturn game published 23 years ago: Lunar - Silver Star Story Complete - MPEG-ban (c) 1997 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59359&o=2 $end $psx=lunard, $bio Sony PlayStation disc published 21 years ago: Lunar - Silver Star Story Complete Demo Disc (c) 1999 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131542&o=2 $end $psx=lunar, $bio Sony PlayStation disc published 21 years ago: Lunar - Silver Star Story Complete (c) 1999 Working Designs North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD1 ID: SLUS-00628 CD2 ID: SLUS-00899 CD3 ID: SLUS-00921 - TRIVIA - Released on May 28, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111211&o=2 $end $saturn=lunarhib, $bio Sega Saturn game published 24 years ago: Lunar - Silver Star Story Hibaihin Auto Demo (c) 1996 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59360&o=2 $end $megacdj=lunar,lunarb,lunara, $bio Sega Mega-CD published 28 years ago: Lunar - The Silver Star [Model T-45014] (c) 1992 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60532&o=2 $end $segacd=lunar, $bio Sega CD published 27 years ago: Lunar - The Silver Star [Model T-95015] (c) 1993 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60760&o=2 $end $saturn=lunar2,lunar2a, $bio Sega Saturn game published 22 years ago: Lunar 2 - Eternal Blue (c) 1998 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59361&o=2 $end $psx=lunar2d, $bio Sony PlayStation disc published 20 years ago: Lunar 2 - Eternal Blue Complete Demo Disc (c) 2000 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131541&o=2 $end $psx=lunar2, $bio Sony PlayStation disc published 20 years ago: Lunar 2 - Eternal Blue Complete (c) 2000 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111212&o=2 $end $psx=lunar2j, $bio Sony PlayStation disc published 21 years ago: Lunar 2 - Eternal Blue (c) 1999 Kadokawa Shoten - TECHNICAL - CD1 ID: SLPS-02081 CD2 ID: SLPS-02082 CD3 ID: SLPS-02083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85404&o=2 $end $spectrum_cass=lunaratt, $bio Sinclair ZX Spectrum cass. published 36 years ago: Lunar Attack (c) 1984 K'Soft. AD 2027, the moon has fallen into the hands of the Vagan Interstellar Task Force. Your mission is to skim low over the lunar surface reeking havoc with their invasion fleet before it takes off for their next target... EARTH! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79632&o=2 $end $pc8801_cass=lunarbal, $bio NEC PC-8801 Series cass. published 35 years ago: Lunar Ball (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91245&o=2 $end $msx1_flop=lunarbal, $bio Lunar Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134265&o=2 $end $pc8801_flop=lunarbal,lunarbala, $bio NEC PC-8801 Series disk. published 35 years ago: ルナーボール (c) 1985 Pony Canyon, Inc. (Lunar Ball) - TECHNICAL - GAME ID: M58C-5079 - TRIVIA - Released in June 1985 in Japan. - STAFF - Designed by: Lunarian Shintani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92278&o=2 $end $nes=lunarbal, $bio Nintendo Famicom cart. published 35 years ago: Lunar Ball (c) 1985 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R49V5902 (PNF-LB) - TRIVIA - Released on December 05, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54323&o=2 $end $msx1_cart=lunarbal, $vgmplay=lunarbal_msx, $bio MSX cart. published 35 years ago: Lunar Ball (c) 1985 Pony Canyon, Inc. - TECHNICAL - GAME ID: R49X5079 - STAFF - Designed by: K. Shintani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77224&o=2 $end $info=lunarbat,lunarba1, $bio Arcade Video game published 38 years ago: Lunar Battle (c) 1982 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Horizontal Video resolution : 256 x 231 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 2-way joystick Buttons : 3 - TRIVIA - This game is a prototype version of "Gravitar". - UPDATES - Here is the list of differences with the final version : * There are ONLY 2 Solar Systems (three in "Gravitar"). * Different Planet, Bunker and Fuel Cell icons. * Different bunkers' and planets' shapes. * No planet animations. * Stronger and more intense Gravity (Game-play is much harder). * Some sounds are different during the game. * There is an additional 'Low on Fuel' warning if the fuel level drops below 2000 fuel units that is not present in "Gravitar". * Rammer ships are present in the south planet of the second solar system - Not in "Gravitar". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1416&o=2 $end $spc1000_cass=lunrcity, $bio Sega SPC-1000 soft. published 34 years ago: Lunar City (c) 1986 Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83529&o=2 $end $sorcerer_cass=lem, $bio Lunar Entry Module (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232396&o=2 $end $spectrum_cass=ljetman, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lunar Jetman (c) 1983 Ultimate Play the Game - TECHNICAL - GAME ID: 481005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79633&o=2 $end $apple1=llander, $bio Apple I soft. published 44 years ago: Lunar Lander (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234901&o=2 $end $info=llander,llander1,llandert, $bio Arcade Video game published 41 years ago: Lunar Lander (c) 1979 Atari. Lunar Lander is a 1-player coin-op electronic game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen. Game play begins with engine rumble and the lander drifting towards the bottom right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission. The operator can select from four different settings for fuel units - 450, 600, 750 or 900 fuel units per coin (free play is also available). As the lander module flies over the landscape, it approaches the mountains and a landing site. At a certain point near the mountains, the game 'zooms in' for a close-up view of everything on the screen. If the player realizes the speed is too fast and the landing looks hopeless, he or she can press the ABORT button on the control panel. This will give the lander extra thrust and make it fly upwards at top speed. The abort feature does consume 120 to 180 fuel units, though, as a disincentive to overusing it. If the ABORT button is pressed too late, however, a crash cannot be avoided. The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time. - TECHNICAL - Lunar Lander came in a large black upright cabinet, which was a little heavier than most. The sideart is a (predominately blue); there is no front art at all, and the monitor bezel is relatively clear of decals. The marquee features a 'Lunar Lander' blasting off from the surface of the moon (some of these have a black background, while others have blue, it appears that there were 2 print runs of these). Cabinet dimensions : 25.25 in. (64.14 cm) wide x 32 in. (81.28 cm) deep x 71.87 in. (182.54 cm) high. Cabinet monitor : 19-in. B/W Game ID : 0345xx Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : Vector, capable of 1024 x 768 static points, infinite resolution of lines in between. Screen refresh : Dynamic, varies depending on how many vectors are drawn on screen at once. Palette colors : 16 levels of grey. Players : 1 Control : Lever (increase or decrease the THRUST) Button : 3 (ROTATE LEFT, ROTATE RIGHT, ABORT) - TRIVIA - Lunar Lander was released in August 1979. Approximately 4,830 units were produced. Original price was $1,695. Licensed to Sega for Japanese market. Lunar Lander was Atari's first vector game and was inspired by "Moonlander", a game written by Jack Burness in 1973 as a demo for the DEC GT40 vector graphics terminal (based on a PDP-11/05 CPU). This game used a light pen to control thrust and rotation. If the player landed at exactly the right spot, a McDonalds appeared. The astronaut would leave the lander and walk over to the McDonalds and order a Big Mac to go, before walking back to the Lander and taking off again. If players crashed directly into the McDonalds, the game displayed a message reading 'You clod. You've destroyed the only McDonald's on the Moon.' After a short run of Lunar Lander machines were manufactured, production was shifted over to "Asteroids" and the first few hundred "Asteroids" machines were housed in Lunar Lander cabinets. Atari donated a gold edition version of the coin-operated video game to the Discovery Center of Science & Technology in Syracuse, New York. On June 17, 1980, Atari's "Asteroids" and "Lunar Lander" were the first two video games to ever be registered in the Copyright Office. David Nelson holds the officially recognized world record for this game (certified via Twin Galaxies) with 1,525 points. This was achieved using a single credit and 750 units of fuel which are the default settings for this game. A Lunar Lander units appears in the 1984 movie 'The Philadelphia Experiment'. - UPDATES - Revision 1 : DIP switches allow 450, 600, 750, or 900 fuel units per coin. Revision 2 : DIP switches allow 450, 600, 750, 900, 1100, 1300, 1500, or 1800 fuel units per coin. - SCORING - The scoring system gives 50 points for a good landing, plus 50 fuel units as a bonus. A hard landing earns only 15 points, and a crash earns 5 points. A crash happens when the vertical speed exceeds 15 and the horizontal speed exceeds 31. The number displayed after SCORE is cumulative of all landings made in the current game. The point scores for a good or hard landing can be greatly increased by landing on an area with a flashing multiplier, for example 2X or 5X. Thus, a good landing on the very narrow 5X site would give that player 250 points. - TIPS AND TRICKS - * When you start the game, your Lunar Lander will be floating above the moon's surface. Immediately, your lander will start to descend. Figure out where you want to land and maneuver your lander to that landing pad. Fuel is a valuable commodity in this game. To get the most ''bang'' for your quarter, try to use as little as possible. Since everything burns fuel (even rotating your lander left and right), do your best to get centered over a landing pad so you don't have to overreact at the last minute. * Use the thrust lever sparingly. It is easy to move it up and down so you can easily put on full thrusters before you realize what's happening. This can be especially dangerous if you are in a canyon and are going sideways. Your lander will become part of the moonscape very quickly. Just use short bursts to correct your downward and left/right movement. This not only gives you better control, but it also saves you on fuel. * After you have decided on the landing pad, start maneuvering your lander toward it. Use minimal thrusters to keep your lander from going too fast toward the moon. Also, only tap on the right and left rotation buttons so that you keep your left/right speed as near to zero as possible. * When you get near enough to the moon's surface, the view will change and you will get the close-up view. This is the time you can start doing all your finishing maneuvers. If you set yourself up right when you were way above the moon's surface, you shouldn't have to do much to ensure that you are over the landing pad. If you find yourself in trouble and there is no way out, press the ABORT button. The effects are that it automatically straightens out your lander, stops all left/right movement, and moves you a little ways off the surface. The penalty for this is approximately 100 units of fuel. * On your final descent onto the landing pad, watch your speed. If you land at anything greater then 10, you run the risk of damaging or destroying your lander. When you have landed, the game will give you an assessment of the landing and the points earned. * Over time, the easy pads will go away and you will have to land on pads located on the sides of mountains or very deep, steep sided ravines. It will be even more critical that you know how to do small maneuvers since some of the landing pads are not wider then your lander. - STAFF - Original design by : Jack Burness Programmed by : Rich Moore Vector generator display system by : Howard Delman - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [US] Nintendo GBA (aug.15, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62E-USA]" [EU] Nintendo GBA (sept.2, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62P-EUR]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [Booter] [US] (1983) "Eagle Lander", part of the "Friendlyware PC Arcade" suite Tandy Color Computer [US] (1983) "Lander" Tandy Color Computer 3 [US] (19??) [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" Microtan 65 [EU] VTech Laser-VZ [AU] * OTHERS: [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [US] Atari Flashback 2 (2005) [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" [US] "Atari Flashback 2+" (2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1417&o=2 $end $apple2_cass=lunarla1, $bio Apple II cass. published 41 years ago: Lunar Lander (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135879&o=2 $end $compclr2_flop=llander, $bio Compucolor II disk. published 41 years ago: Lunar Lander (c) 1979 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232646&o=2 $end $fm7_cass=llander, $bio Fujitsu FM-7 cass. published 39 years ago: Lunar Lander (c) 1981 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93752&o=2 $end $nascom_snap=llander, $bio Nascom soft. published 39 years ago: Lunar Lander (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235650&o=2 $end $jupace_cass=llander, $bio Jupiter Ace cass. published 37 years ago: Lunar Lander (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115752&o=2 $end $cgenie_cass=lunarlan, $bio Colour Genie cass. published 37 years ago: Lunar Lander (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131443&o=2 $end $bbcb_cass=llander, $bio Lunar Lander (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52069&o=2 $end $vz_snap=llander, $bio Lunar Lander (c) 198? Unknown Land the lunar module safely. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235094&o=2 $end $apfimag_cass=llander, $bio Lunar Lander (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135800&o=2 $end $apple1=llandera, $bio Apple I soft. published 8 years ago: Lunar Lander (c) 2012 Cohen, Corey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234927&o=2 $end $apple2_cass=lunarlan, $bio Lunar Lander II (c) 19?? Sensible Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136035&o=2 $end $super80_cass=lunar1, $bio Lunar Lander [Model 057L3] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126831&o=2 $end $super80_cass=lunar2, $bio Lunar Lander [Model 058L1R1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126832&o=2 $end $super80_cass=lunar3, $bio Lunar Lander [Model 058L1R2] (c) 198? Unknown Program for BASIC (32 columns). Bugfixes release. - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126833&o=2 $end $gameboy=lunarlnd, $bio Nintendo Game Boy Cart. published 30 years ago: Lunar Lander [Model DMG-LLA] (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66358&o=2 $end $cpc_flop=lunarlan, $bio Amstrad CPC 464 disk. published 34 years ago: Lunar Landing Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128149&o=2 $end $vic1001_cart=lleeper, $bio Commodore VIC-20 cart. published 39 years ago: Lunar Leeper (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86860&o=2 $end $c64_cart=lleeper, $bio Commodore C64 cart. published 38 years ago: Lunar Leeper (c) 1982 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53625&o=2 $end $apple2_flop_orig=leepers, $apple2_flop_misc=leepers, $bio Apple II disk. published 38 years ago: Lunar Leepers (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107460&o=2 $end $gba=lunarleg, $bio Nintendo GBA cart. published 18 years ago: Lunar Legend [Model AGB-ALNE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71490&o=2 $end $gba=lunarlegj, $bio Nintendo GBA cart. published 18 years ago: Lunar Legend [Model AGB-ALNJ-JPN] (c) 2002 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71489&o=2 $end $spectrum_cass=lunarmis,lunarmis_a, $bio Lunar Mission (c) 198? Sprites. French video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79634&o=2 $end $nes=lunarpol,lunarpolu, $bio Nintendo NES cart. published 29 years ago: Lunar Pool (c) 1991 FCI North American release. Game developed in Japan. See the original Famicom version for more information: "Lunar Pool [Model PNF-LB]". Description from the back cover: Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different tables. Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a hustler by mastering all 60 stages! - TECHNICAL - GAME ID: NES-LP-USA - TRIVIA - Released in October 1987 in the USA. Reviews: [FR] July/August 1992 - Consoles + N.11: 72/100 [FR] July 1992 - Joypad N.10: 43/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55311&o=2 $end $info=lrescue, $bio Arcade Video game published 41 years ago: Lunar Rescue (c) 1979 Taito. Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut. - TECHNICAL - CPU Board Number : CVN00004 ROM Board Number : CVD70005 Prom Stickers : LR Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry, speaker Players : 2 Buttons : 3 (ROTATE LEFT, ROTATE RIGHT, THRUST/FIRE) - TRIVIA - Lunar Rescue was released in November 1979. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lunar Rescue". Lunar Rescue was the follow-up game to "Space Invaders". Unfortunately, it was released at the same time as "Asteroids", which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out. Before stage 4, you get a cute intermission from the aliens of "Space Invaders" telling you to 'Fight'. A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'. - SCORING - Large Saucer : 30 points Small Saucer: 50 points Platform : 50, 100, 150 points Each man rescued has an increasing value until stage four where it is at its maximum. The values are : Stage 1 : 50 points Stage 2 : 100 points Stage 3 : 150 points Stage 4 : 300 points Every stage after stage 4 is 300 points. Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave. - TIPS AND TRICKS - * When you start the game, your lander will be sitting in the docking bay of the mother ship. You can release your lander by pressing the firing button or wait until the mother ship forcibly ejects you. It's better to do it yourself lest the mother ship ejects you on top of an asteroid. * Fuel is a precious commodity in this game, use it sparingly. You only have 800 units of fuel to rescue 6 men. If you burn all your fuel off on the first rescue, you will have nothing to fall back on for the other 5. * When you leave the mother ship, try to navigate through the asteroids without using any fuel. Since your lander doesn't accelerate during the fall, you will be going at a constant speed down. Try to maneuver between the rocks to land on a platform. You also don't need to decelerate when landing, you just land. * Try to knock out the harder platforms first. This mean that this is land on the harder to reach ones first on the sides. A good strategy is to get the right hand-one first, then the two left-hand ones, then finish by landing on the three in the middle. * If you must use fuel, use quick bursts to get into position to land on a platform. Fuel burns up very quickly in this game so some quick shots to the thrusters should keep you out of trouble. Keep in mind, as the waves progress, the asteroids move faster and become more numerous. * Once you've landed, the little guy will run over and get in your lander. The screen will then change and you will see 3 to 6 rows of saucers blocking your path. Again, as the waves progress, the saucers and meteors get faster and more numerous. There are a couple of different strategies for this section : 1) If you only see 3 lower rows of saucers, look to the upper right or left corner. More then likely, some meteors will be coming diagonally down to the opposite corner. The best solution is to quickly blast a path through the saucers and get above the meteors trajectory. 2) If you see 6 rows of saucers, then you need to blast a path through them to get to your mother ship. Keep in mind that the fire button acts as a dual fire/thrust button. When you fire, you accelerate yourself up just a bit. In other words, no point blank shooting or you may end up taking out the saucer with your lander. When you have cleared a path, use the fire button to get yourself quickly above the saucers. * The saucers firing just drop their shots on you. Because of their numbers, you may find yourself surrounded by enemy fire. The best solution is again to blast a path through them. Once a saucer is destroyed, it doesn't come back. Also keep in mind that you can only have one shot on the screen at a time. * Once you get 1 row from the bottom of the mother ship, it will stop and open its docking bay door. If you are too far away, you will fail to dock with the mother ship and get destroyed by the top of the screen. If you hit the side of the mother ship, the man you are rescuing will unfortunately fall from your lander to his death to the planet below. Plan out the best strategy to make sure that you stay in the middle so you can catch the mother ship with minimal effort. - STAFF - Designed by : Tomohiro Nishikado - PORTS - NOTE: For ports released in the United States, please see the Taito America entry. * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" * COMPUTERS: BBC Micro [EU] (1983) by Alligata Software [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1418&o=2 $end $info=lrescuem,lrescuem2, $bio Arcade Video game published 40 years ago: Lunar Rescue (c) 1980 Model Racing S.p.a. Italian bootleg. For more information about the game itself, please see the original Taito Upright entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38666&o=2 $end $bbcb_cass=lrescue, $bio Acorn BBC/Electron cass. published 37 years ago: Lunar Rescue (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52070&o=2 $end $spectrum_cass=lunarres, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lunar Rescue (c) 1983 CRL Group, PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79636&o=2 $end $spectrum_cass=lunarres_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Lunar Rescue (c) 1983 Lyversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79637&o=2 $end $zx81_cass=lunaresc, $bio Lunar Rescue (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114723&o=2 $end $kc_cass=lrescue, $bio Lunar Rescue (c) 198? Cancer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133849&o=2 $end $dragon_cass=lunarover, $bio Dragon cass. published 37 years ago: Lunar Rover Patrol (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116460&o=2 $end $dragon_cass=lunarovere, $bio Lunar Rover Patrol (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116675&o=2 $end $psx=lunarwng, $bio Sony PlayStation disc published 19 years ago: Lunar Wing (c) 2001 Shoeisha Co., Ltd. - TECHNICAL - [Model SLPM-86777] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85405&o=2 $end $pc98=ldawn, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Lunatic Dawn (c) 1993 Artdink Corp. - TECHNICAL - BARCODE: 4988640000757 Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90005&o=2 $end $pc98=ldawn2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Lunatic Dawn II (c) 1994 Artdink Corp. - TECHNICAL - BARCODE: 4988640000917 Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90006&o=2 $end $fmtowns_cd=ldawn2, $bio Fujitsu FM Towns CD published 26 years ago: Lunatic Dawn II (c) 1994 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110153&o=2 $end $psx=ldawn3, $bio Sony PlayStation disc published 22 years ago: Lunatic Dawn III (c) 1998 Artdink Corp. - TECHNICAL - [Model SLPS-01749] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85406&o=2 $end $psx=ldawnody, $bio Sony PlayStation disc published 21 years ago: Lunatic Dawn Odyssey (c) 1999 Artdink Corp. - TECHNICAL - [Model SLPS-02420] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85407&o=2 $end $x68k_flop=lunafant, $bio Lunatic Fantasy (c) 199? Studio Light Cross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88381&o=2 $end $pokemini=lunchtme, $bio Nintendo Pokémon Mini game published 17 years ago: Lunch Time (c) 2003 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "Snorlax's Lunch Time" for more information about the game itself. - TRIVIA - Released on December 1, 2003 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82283&o=2 $end $info=lunelle, $bio Pinball published 38 years ago: Lunelle (c) 1982 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5653&o=2 $end $z80ne_cass=lungheza,lunghezaa,lunghezab, $bio Lunghezza Della Vita (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235245&o=2 $end $c128_flop=lunix128,lunix128reu, $bio Commodore C128 disk. published 16 years ago: LUnix Next Generation (c) 2004 LNG-Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231913&o=2 $end $c64_flop_misc=lunix,lunixreu, $bio Commodore C64 disk. published 16 years ago: LUnix Next Generation (c) 2004 LNG-Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236006&o=2 $end $gbcolor=lkrdx6, $bio Luo Ke Ren DX6 (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122022&o=2 $end $nes=lkrx, $bio Luo Ke Ren X [Model ES-1105] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76847&o=2 $end $gbcolor=lkrx5, $bio Nintendo Game Boy Color game published 20 years ago: Luo Ke Ren X5 (c) 2000 Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122021&o=2 $end $monon_color=logicft, $bio M&D Monon Color cart. published 6 years ago: Luoji pin yi pin [Model 301] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233477&o=2 $end $monon_color=lockice, $bio M&D Monon Color cart. published 6 years ago: Luoke wangguo-bing zhi lan [Model 109] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233473&o=2 $end $monon_color=lockba, $bio M&D Monon Color cart. published 6 years ago: Luoke wangguo-da maoxian [Model 201] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233472&o=2 $end $monon_color=lockfire, $bio M&D Monon Color cart. published 6 years ago: Luoke wangguo-hei zhi yan (c) 2014 M&D - TECHNICAL - GAME ID: 202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233474&o=2 $end $monon_color=lockcard, $bio M&D Monon Color cart. published 6 years ago: Luoke wangguo-ka pai zhan ji (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233475&o=2 $end $monon_color=lockmagi, $bio M&D Monon Color cart. published 6 years ago: 洛克王国魔法阵卡 (c) 2014 M&D (Luoke wangguo-mofa zhen) - TECHNICAL - [Model 102] - TRIVIA - The title translates from Chinese as 'Locke Kingdom Magic Array'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233466&o=2 $end $info=luplup,luplup29,luplup10, $bio Arcade Video game published 21 years ago: Lup Lup Puzzle (c) 1999 Omega System. Lup Lup Puzzle is a well designed clone of the game "Puzz Loop". It features two modes of play for one player, stage mode and panic mode. While it features occasional backgrounds of female models. In every mode of play, the game is over if the balls reach the end of the path. In stage mode the player must clear all of the balls on a loop to advance to the next stage. Each stage features a new background and often a new path that the balls follow. Panic mode features continuous play with no end to the supply of new balls. The player's level rises after clearing a set number of chains, but there is no break in the gameplay. The background images change every five levels but they appear in the same sequence as in stage mode. Both modes feature various enemies and special balls to impede the player's effort as well as occasional power-ups to assist the player. As the levels progress more enemies and special balls are introduced to keep the player on their toes. Two player mode features even more modes of play. There is two player cooperative stage and panic modes. Split screen play of stage and panic modes with each player advances at their own pace while playing on smaller loops. And a split screen versus mode where players take part in a best two out of three survival match. - TECHNICAL - Main CPU : E1-16T (@ 50 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Released in January 1999. This game is known in Japan as "Zhuan Zhuan Puzzle". - UPDATES - REVISION 1 : * Software version : 2.9 990108 REVISION 2 : * Software version : 3.0 990128 - TIPS AND TRICKS - * Choose In-game Backgrounds : In the Service Mode, you can switch between : 1) Pictures Only 2) Pictures & No Nude Girls 3) No Nude Girls 4) No Nude Girls & Nude Girls 5) Nude Girls Only - SERIES - 1. Lup Lup Puzzle (1999) 2. Super Lup Lup Puzzle (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3965&o=2 $end $psx=lupsalad, $bio Sony PlayStation disc published 24 years ago: Lup Salad - Lupupu Cube [Model SLPS-00416] (c) 1996 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85408&o=2 $end $spc1000_cass=lupan, $bio Lupan (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83530&o=2 $end $info=luptype, $bio Sega NAOMI GD-ROM published 18 years ago: Lupin - The Typing (c) 2002 Sega. A game like "Typing of the Dead", that means you 'shoot' enemies by typing words on a keyboard. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in April 2002. Developed by WOW Entertainment, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4075&o=2 $end $info=lupin3,lupin3a, $bio Arcade Video game published 40 years ago: Lupin III (c) 1980 Taito Corp. - TECHNICAL - Prom Stickers : LP12-LP18 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Discrete Circuitry Players : 2 Control : 4-Way Joystick Buttons : 1 => Magic - TRIVIA - Released in April 1980. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lupin III". Based, sort of, on Lupin III, one of the most famous manga/anime series of all time. Lupin is a descendant of Arsene Lupin, a thief who was the main character of mystery novels written by Maurice LeBlanc. Monkey Punch (Katou Kazuhiko), Lupin III's creator, used the Lupin name without permission, and the estate of LeBlanc agreed not to raise too much of a fuss so long as Lupin III remained in Japan. This is why early US/European releases of Lupin titles changed his name to things like 'The Wolf' and 'Rupan'. The copyrights to the Arsene Lupin name have since passed into the public domain. The Lupin III manga began in 1967, running in Manga Action. The first TV series began in 1971, and ran for 23 episodes. A second TV series began in 1977, and ran for 155 episodes. The first animated Lupin III movie (there had already been an old black-and-white live-action movie) was Lupin Vs. The Clones (more commonly known to US/European audiences as 'Mystery of Mamo') came out in 1978, and was followed in 1979 by the most famous animated version of Lupin, The Castle of Cagliostro. Footage from these two movies were used to make the laserdisc game Cliff Hanger. So Lupin was at the height of his popularity when this game was released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1419&o=2 $end $scv=lupin3, $bio Super Cassette Vision game published 36 years ago: Lupin III (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 8 NO.09120] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49079&o=2 $end $msx2_cart=lupin2,lupin2a, $bio MSX 2 cart. published 32 years ago: Lupin Sansei - Babylon no Ougon Densetsu (c) 1988 Toho Company, Limited. - TRIVIA - Retail price: 6400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51331&o=2 $end $msx2_flop=lupin2,lupin2b,lupin2a, $bio Lupin Sansei - Babylon no Ougon Densetsu (c) 198? Unknown. Cart to disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101791&o=2 $end $pc8801_flop=lupin2, $bio NEC PC-8801 Series disk. published 31 years ago: Lupin Sansei - Babylon no Ougon Densetsu (c) 1989 Toho Co., Ltd. - TECHNICAL - GAME ID: CS88-O12D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92279&o=2 $end $fm7_disk=lupin, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Lupin Sansei - Cagliostro no Shiro (c) 1985 Toho Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93631&o=2 $end $msx2_flop=lupin,lupinb,lupina, $bio Lupin Sansei - Cagliostro no Shiro (c) 198? Unknown. Cart to disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101792&o=2 $end $msx2_cart=lupin,lupina, $bio MSX 2 cart. published 33 years ago: Lupin Sansei - Cagliostro no Shiro (c) 1987 Toho Company, Limited. - TECHNICAL - GAME ID: CS11-008R - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51332&o=2 $end $pc8801_flop=lupin,lupina, $bio NEC PC-8801 Series disk. published 35 years ago: Lupin Sansei - Cagliostro no Shiro (c) 1985 Toho Co., Ltd. - TECHNICAL - GAME ID: CS88-004D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92280&o=2 $end $x1_flop=lupin, $bio Sharp X1 5.25in.disk. published 34 years ago: Lupin Sansei - Cagliostro no Shiro (c) 1986 Toho Co., Ltd. - TECHNICAL - GAME ID: CSX1-004D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86051&o=2 $end $snes=lupin3, $bio Nintendo Super Famicom cart. published 26 years ago: Lupin Sansei - Densetsu no Hihou o Oe! [Model SHVC-ALPJ-JPN] (c) 1994 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61689&o=2 $end $fmtowns_cd=lupin3, $bio Fujitsu FM Towns CD published 30 years ago: ルパン三世 香港の魔手 復讐は迷宮の果てに (c) 1990 CRI [CSK Research Institute]. (Lupin Sansei - Hong Kong no Mashu - Fukushuu wa Meikyuu no Hate ni) - TECHNICAL - CD x1 - TRIVIA - Released on June 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110200&o=2 $end $nes=lupin3, $bio Nintendo Famicom cart. published 33 years ago: Lupin Sansei - Pandora no Isan (c) 1987 Namco, Limited. - TRIVIA - Released on November 6, 1987 in Japan. - TIPS AND TRICKS - * Level select: At the title screen, enter one of the following button codes to warp directly to corresponding stage: Up, Down, Left, Right, B, A - Stage 2 Left, Right, Up, Down, A, B - Stage 3 Down, Up, Right, Left, A, A - Stage 4 - STAFF - Programmed By: HARUHISA UDAGAWA, KUMI HANAOKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54324&o=2 $end $saturn=lupinpy,lupinpyb,lupinpya, $bio Sega Saturn game published 22 years ago: Lupin Sansei - Pyramid no Kenja (c) 1998 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59362&o=2 $end $info=lupinsho,lupinshoo, $bio Sega NAOMI GD-ROM published 19 years ago: Lupin Sansei - The Shooting (c) 2001 Sega. - TECHNICAL - GAME ID: GDS-0018 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Lupin the Third The Shooting was released in December 2001 in Japan. Developed by WOW Entertainment, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4076&o=2 $end $fm7_cass=lupin3, $bio Fujitsu FM-7 cass. published 37 years ago: Lupin the 3 (c) 1983 CPU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93753&o=2 $end $saturn=lupinmst, $bio Sega Saturn game published 24 years ago: Lupin the 3rd - The Master File (c) 1996 Mizuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59363&o=2 $end $saturn=lupincr, $bio Sega Saturn game published 23 years ago: Lupin the 3rd Chronicles [Lupin + Fujiko Version] (c) 1997 Spike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59364&o=2 $end $saturn=lupincra, $bio Sega Saturn game published 23 years ago: Lupin the 3rd Chronicles [Lupin + Jigen + Goemon Version] (c) 1997 Spike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59365&o=2 $end $amigaocs_flop=luretemp,luretempf,luretempi, $bio Commodore Amiga 500 disk. published 28 years ago: Lure of the Temptress (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74491&o=2 $end $st_flop=luretemp, $bio Atari ST disk. published 28 years ago: Lure of the Temptress (c) 1992 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149338&o=2 $end $amigaocs_flop=luretempa, $bio Commodore Amiga 500 disk. published 28 years ago: Lure of the Temptress [The Greatest] (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74492&o=2 $end $x68k_flop=luster, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Luster Soursh (c) 1990 Mugen Kaisha Rana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88382&o=2 $end $famicom_flop=lutter, $bio Nintendo Famicom disk. published 31 years ago: Lutter [Model ATH-LTD] (c) 1989 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65392&o=2 $end $info=sc2luvv,sc2luvv1,sc2luvv1p,sc2luvv2,sc2luvv2p,sc2luvv4,sc2luvv4p,sc2luvvp,sc2luvv6p, $bio Fruit Machine published 24 years ago: Luvvly Jubbly (c) 1996 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - [Model 6569] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31143&o=2 $end $info=m1luxor,m1luxorc,m1luxorb,m1luxora, $bio Fruit Machine published 26 years ago: Luxor Casino (c) 1994 Gemini. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41894&o=2 $end $info=luxorvec, $bio Console published 42 years ago: Luxor Video Entertainment Computer (c) 1978 Luxor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103368&o=2 $end $info=luxorves, $bio Console published 43 years ago: Luxor Video Entertainment System (c) 1977 Luxor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103369&o=2 $end $info=m4luxor,m4luxor__c,m4luxor__f,m4luxor__g,m4luxor__h,m4luxor__i,m4luxor__j,m4luxor__o,m4luxor__p, $bio Luxor [Model LUX] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14953&o=2 $end $info=m4luxor__b,m4luxor__m,m4luxor__n,m4luxor__u,m4luxor__v,m4luxor__w,m4luxor__x,m4luxor__z, $bio Luxor [Model LX101] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233630&o=2 $end $info=m4luxor__a,m4luxor__d,m4luxor__e,m4luxor__k,m4luxor__l,m4luxor__q,m4luxor__r,m4luxor__s,m4luxor__t,m4luxor__y, $bio Luxor [Model LX5] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233629&o=2 $end $x1_flop=luxsor, $bio Sharp X1 5.25in.disk. published 33 years ago: Luxsor (c) 1987 Telenet Japan - TECHNICAL - BARCODE: 4988624910041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86052&o=2 $end $pc8801_flop=luxsor, $bio NEC PC-8801 Series disk. published 33 years ago: Luxsor (c) 1987 Telenet Japan - TECHNICAL - BARCODE: 4988624980044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92281&o=2 $end $fm77av=luxsor, $bio Fujitsu FM-77AV disk. published 33 years ago: Luxsor (c) 1987 Telenet Japan - TECHNICAL - BARCODE: 4988624977044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93850&o=2 $end $msx2p_flop=lubeck,lubecka, $bio MSX 2+ disk. published 30 years ago: Lübeck (c) 1990 MSX Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144823&o=2 $end $bbc_rom=lvldos, $bio LVL Dos (c) 198? Computer Village - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145254&o=2 $end $n64=lylatwara,lylatwar, $bio Nintendo 64 cart. published 23 years ago: Lylat Wars (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57796&o=2 $end $info=lynx, $bio Console published 31 years ago: Lynx (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228785&o=2 $end $info=lynx128k, $bio Computer published 37 years ago: Lynx 128k (c) 1983 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233827&o=2 $end $info=lynx48k, $bio Computer published 37 years ago: Lynx 48k (c) 1983 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233828&o=2 $end $info=lynx96k, $bio Computer published 37 years ago: Lynx 96k (c) 1983 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233829&o=2 $end $lynx=lcasino, $bio Atari Lynx cart. published 28 years ago: Lynx Casino (c) 1992 Atari Corp. - TECHNICAL - Cartridge ID: PA2061 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 64/100 [FR] July 1992 - Joypad N.10: 75/100 Average note: 69.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58835&o=2 $end $camplynx_cass=composer, $bio Camputers Lynx cass. published 37 years ago: Lynx Composer (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134052&o=2 $end $camplynx_cass=disassmb, $bio Camputers Lynx cass. published 37 years ago: Lynx Disassembler (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134037&o=2 $end $camplynx_cass=invaders, $bio Camputers Lynx cass. published 37 years ago: Lynx Invaders (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134038&o=2 $end $camplynx_flop=jmutils, $bio Camputers Lynx disk. published 31 years ago: Lynx JM Utilities Disk (c) 1989 Lynx Revival Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237166&o=2 $end $camplynx_cass=muncher, $bio Camputers Lynx cass. published 37 years ago: Lynx Muncher (c) 1983 Bus-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134057&o=2 $end $camplynx_flop=lrg1, $bio Camputers Lynx disk. published 32 years ago: Lynx Revival Group Vol. 1 (c) 1988 Lynx Revival Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237165&o=2 $end $pc8801_flop=lyrane,lyranea, $bio NEC PC-8801 Series disk. published 33 years ago: Lyrane (c) 1987 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92282&o=2 $end $x68k_flop=lyricalp, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Lyrical Party (c) 1993 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88383&o=2 $end $x68k_flop=lzd, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: LZD Lempel-Ziv Data Compressor (c) 1994 Kiyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87841&o=2 $end $x68k_flop=lzh, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: LZH Archive Extractor (c) 1995 M.Harashino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87842&o=2 $end $saturn=memukimi,memukimia, $bio Sega Saturn game published 24 years ago: m [emu] - Kimi wo Tsutaete (c) 1996 Nexus Interact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59960&o=2 $end $adam_flop=gfxsigns, $bio Coleco Adam disk. published 30 years ago: M&M Graphix for SignShop (c) 1990 M&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109575&o=2 $end $pc8801_flop=mmsoftom, $bio M&M Soft Omake no Disk Part II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92283&o=2 $end $gba=mmblast, $bio Nintendo GBA cart. published 19 years ago: M&M's - Blast! (c) 2001 Majesco Sales, Incorporated. - TECHNICAL - Model AGB-AMLE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71531&o=2 $end $gba=mmbreak, $bio Nintendo GBA cart. published 13 years ago: M&M's - Break 'em [Model AGB-BEME-USA] (c) 2007 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71532&o=2 $end $psx=mmshell, $bio Sony PlayStation disc published 19 years ago: M&M's - Shell Shocked (c) 2001 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111664&o=2 $end $gbcolor=mmsg, $bio Nintendo Game Boy Color game published 19 years ago: M&M's Minis Madness [Model CGB-BMID-NOE] (c) 2001 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68252&o=2 $end $gbcolor=mmsu,mmsus, $bio Nintendo Game Boy Color game published 20 years ago: M&M's Minis Madness [Model CGB-BMIE-USA] (c) 2000 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68253&o=2 $end $gbcolor=mms, $bio Nintendo Game Boy Color game published 19 years ago: M&M's Minis Madness [Model CGB-BMIP-UKV] (c) 2001 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68251&o=2 $end $cpc_cass=menfin, $bio Amstrad CPC cass. published 33 years ago: M'Enfin (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98111&o=2 $end $coleco=mash, $bio Colecovision game published 37 years ago: M*A*S*H (c) 1983 Fox Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53307&o=2 $end $a800=mash, $bio Atari 800 cart. published 38 years ago: M*A*S*H (c) 1982 Romox - TECHNICAL - GAME ID: 01033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86605&o=2 $end $a2600=mash,mashe, $bio Atari 2600 cart. published 37 years ago: M*A*S*H (c) 1983 20th Century Fox. You are Hawkeye Pierce, Chief Medical Surgeon of the 4077th MASH. Your responsibilities include rescuing injured men from the battlefield, performing sur-gery in the operating room, or, in an alternative game, picking up Colonel Potter's skydiving medics. You pilot your chopper low through the trees, avoiding shells fired at you from a North Korean tank. After picking up the medics orr wounded and rushing them back to the hospital, the pressure really starts to get heavy. Time is running out for the injured men and you must operate. You have to work fast. You are competing with your fellow surgeons, either B.J. Hunnicut, Trapper John McIntyre or Frank Burns. There are 8 play levels (or games) in MASH. Each game consists of several rounds. A round ends when a certain number of men have been rescued. Between each round surgery is performed in the operating room. The exception is in games 7 and 8 which are devoted totally to the surgery game. The games are won by the first player to reach 999 points. WELCOME TO KOREA GAME 1 - In this game you, Hawkeye, must rescue more men than your computer opponent, Frank Burns. With your joystick, you maneauver through the forest of trees and pick up men by touching them with your helicopter. After rescuing 5 men your chopper will appear overloaded and you will not be able to take on more wounded until you have dropped them off at your MASH base. Every time you return to the base the point value of each man rescued is increased by 2 points. The maximum point value for a rescued man is 25 points. The North Korean tank at the bottom of the screen will chase the chopper which has the most points, and will launch projectiles whic you must dodge. If a chopper collides witha projectile it flutters to the gorund, where it is rescued by Klinger in the ambluance. The round is voer after a total of 30 men are rescued. The airplane has no function in this game. Between each round a bonus round of surgery is performed in the operating room where you must remove as many pieces of shrapnel as you can in 15 seconds. Shrapnel must not touch the patient. If it does, the bonus surgery round is over In the normal variation (difficulty B) Frank Burns receives no points in the bonus surgery round. In the challenger version (difficulty A) Frank Burns receives 8 points per second plus the opint value of the shrapnel if it touches the patient. GAME 2 - This game is identical to game 1 except the 2 players play against each other. One player uses the left joystick, while the other uses the right joysitck. In the operating room each player gets 15 seconds to removes as many pieces of shrapnel as possible. (For more details on surgery see games 7 and 8.) COLONEL POTTER GAME 3 - When we last left Colonel Potter he and his skydiving medics had just jumped from a plane without parachutes. Your mission is to rescue them before they reach teh ground. You maneuver your helicopter around the trees in order to rescue more medics than your computer opponent Frank Burns. Each man rescued is worth a variable number of points. The close your chopper is to the ground when a medic is rescued the more points you receive (points vary from 5 at the top to 20 at the bottom). The North Korean tank at the bottom of the screen will chase the chopper who has the most points, and will launch projectiles which you must dodge. The round is over when a total of 40 medics have been rescued. Between each round a bonus round of surgery is performed in the operating room. You have 15 seconds to remove as many pieces of shrapnel as possible. Again Frank Burns will receive no points in the nomral version. However he will receive points in teh challenger variation. (See games 7 and 8 for more details.) CEASE FIRE GAME 5 - The shooting has stopped but the wounded keep coming. Playing this game is similar to playing game 1 except that the tank has stopped launching projectiles. You also have smaller helicopters for ease in rescuing the injured men. GAME 6 - This game is identical to game 5 except that 2 players compete against each other, one using the left joystick while the other uses the right joystick. O.R. (OPERATING ROOM) GAME 7 - You're in the operating room where you must remove bits of shrapnel from an injured man using your extractor. You play against Frank Burns who receivs 6 points per second. Each piece of shrapnel is worth a varying unmber of points depending on the difficulty of its removal. If the shrapnel touches your patient while it is being removed your turn is ended. Point values range from 15 to 80. In the challanger version (left difficulty switch in position A), Frank Burns receives the point value of any piece of shrapnel that touches the patient. GAME 8 - This game is very similar to GAME 7 except that each player has 15 seconds in which to remove as many pieces of shrampen as possible. When his turn ends, the next player's turn starts. And in the challenger variation (difficulty switch in position A) your opponent receives points if the shrapnel touches the man while it is being removed. - TECHNICAL - Model 11011 - TRIVIA - This video game was originally sold both with and without a T-Shirt. - TIPS AND TRICKS - HINTS FROM DALLAS NORTH... In the 'Welcome to Korea' and 'Cease Fire' game, try to plan your routes so they require no needless detours. Rescue a man on one pass, and try to force your opponent to conver as much ground as possible. In two player versions the player who rescues the last guy gets to start first in the operating room, a big advantage when scores get close to 999 points. In the operating room games, a gentle tap on the joystick will yield much better results in moving the extractor than a brute force approach. And any part of the extractor can be used to remove shrapnel, which comes in handy in a few of the tight corners. In the Colonel Potter games quick reflexes are more important than strategy. And the tank stops shooting when someone is being rescued by the ambulance so you can be more aggressive in rescuing medics during this time. And notice that Frank Burns' helicopter is able to fly through trees, while you must fly around them. This advantage must be compensated for by superior strategy and intelligence. - STAFF - Programmer: Doug Neubauer (Dallas North), Frank Cohen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50663&o=2 $end $info=m10, $bio Computer published 37 years ago: M-10 (c) 1983 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229055&o=2 $end $info=cm1200, $bio Console published 42 years ago: M-1200 (c) 1978 Conic. A clone of the RCA Studio II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103274&o=2 $end $c64_cart=m128, $bio Commodore C64 cart. published 35 years ago: M-128 (c) 1985 HAL Sociedad Anonima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240886&o=2 $end $info=m4, $bio Arcade Video game published 43 years ago: M-4 (c) 1977 Midway. - TECHNICAL - Game No. 626 Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Released in November 1977. Developed by Arcade Engineering (their first game!) for Midway. - STAFF - Designed by : Jack Pearson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1420&o=2 $end $info=m79amb, $bio Arcade Video game published 43 years ago: M-79 Ambush (c) 1977 RamTek. A really great action game! This is a shooting game where tanks, jeeps and motorcycles battle it out in front of the two cannons under U.N. observation. Bang! When the enemy is hit, an explosion sequence occurs complete with the sounds of gunfire, whistles and whines - the action goes on and on! - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 7 Players : 2 Control : paddle Buttons : 2 - TRIVIA - Released in July 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1424&o=2 $end $fm7_disk=mdos7_11, $bio M-DOS7 Volume 11 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237256&o=2 $end $fm7_disk=mdos7_13, $bio M-DOS7 Volume 13 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237257&o=2 $end $fm7_disk=mdos7_15, $bio M-DOS7 Volume 15 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237258&o=2 $end $fm7_disk=mdos7_17, $bio M-DOS7 Volume 17 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237259&o=2 $end $fm7_disk=mdos7_18, $bio M-DOS7 Volume 18 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237260&o=2 $end $fm7_disk=mdos7_19, $bio M-DOS7 Volume 19 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237261&o=2 $end $fm7_disk=mdos7_20, $bio M-DOS7 Volume 20 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237262&o=2 $end $fm7_disk=mdos7_23, $bio M-DOS7 Volume 23 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237263&o=2 $end $fm7_disk=mdos7_24, $bio M-DOS7 Volume 24 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237264&o=2 $end $fm7_disk=mdos7_27, $bio M-DOS7 Volume 27 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237265&o=2 $end $fm7_disk=mdos7_28, $bio M-DOS7 Volume 28 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237266&o=2 $end $fm7_disk=mdos7_29, $bio M-DOS7 Volume 29 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237267&o=2 $end $fm7_disk=mdos7_31, $bio M-DOS7 Volume 31 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237268&o=2 $end $fm7_disk=mdos7_32, $bio M-DOS7 Volume 32 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237269&o=2 $end $fm7_disk=mdos7_34, $bio M-DOS7 Volume 34 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237270&o=2 $end $fm7_disk=mdos7_36, $bio M-DOS7 Volume 36 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237271&o=2 $end $fm7_disk=mdos7_06, $bio M-DOS7 Volume 6 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237253&o=2 $end $fm7_disk=mdos7_08, $bio M-DOS7 Volume 8 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237254&o=2 $end $fm7_disk=mdos7_09, $bio M-DOS7 Volume 9 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237255&o=2 $end $msx1_cass=mdroid,mdroida, $bio M-Droid (c) 198? Blue Ribbon Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94800&o=2 $end $apple2_flop_clcracked=msnglnks, $bio Apple II disk. published 36 years ago: M-ss-ng L-nks (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230533&o=2 $end $apple2_flop_clcracked=msnglnksclsc, $bio Apple II disk. published 37 years ago: M-ss-ng L-nks - Classics Old and New (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230529&o=2 $end $apple2_flop_clcracked=msnglnksmicr, $bio Apple II disk. published 33 years ago: M-ss-ng L-nks MicroEncyclopedia (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230530&o=2 $end $apple2_flop_clcracked=msnglnksygl83, $bio Apple II disk. published 37 years ago: M-ss-ng L-nks Young People's Literature (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230531&o=2 $end $apple2_flop_clcracked=msnglnksyplit, $bio Apple II disk. published 33 years ago: M-ss-ng L-nks Young People's Literature (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230532&o=2 $end $cpc_cass=mabase, $bio Amstrad CPC cass. published 35 years ago: M.A. Base (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98112&o=2 $end $info=mach3,mach3a,mach3b, $bio Arcade Video game published 37 years ago: M.A.C.H. 3 (c) 1983 Mylstar Electronics. You pilot either a Fighter plane or a Bomber plane and must fly around hitting targets on the ground or in the air while avoiding enemy fire. M.A.C.H. 3 used video footage from the laser disc and overlaid computer graphics for your ship and the enemy ships. - TECHNICAL - [Cockpit model] Game ID : GV-109 Main CPU : I8086 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1983. Approximately 5,600 units were produced (for both Upright and Sit-down versions) Japanese sales by Taito corp. M.A.C.H. stands for 'Military Air Command Hunter'. In order to record the video footage for the game, a specially designed plane was used that had cameras mounted on the nose and in the belly. To keep the video from the laser disc player and computer graphics in sync, target data had to be entered by hand one frame at a time on the right audio track of the laser disc. This was a very time consuming process but was worth the effort, as M.A.C.H. 3 was one of the most successful laser disc games of all time. King Brown holds the official record for this game with 348,800 points. - STAFF - Programmed by : Chris Brewer, Fred Darmstadt Video graphics by : Jeff Lee Video footage by : Clay Lacey Sound by : David D. Thiel Cabinet graphics by : Terry Doerzaph - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21235&o=2 $end $snes=macs, $bio Nintendo Super NES game published 27 years ago: M.A.C.S. Basic Rifle Marksmanship (c) 1993 Sculptured Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63203&o=2 $end $a2600=made, $bio Atari 2600 cart. published 37 years ago: M.A.D. (c) 1983 Carrere Video. Export release. See US Games' "M.A.D. [Model VC1012]" for more information about the game itself. - TECHNICAL - Model USC1012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50665&o=2 $end $a2600=mad, $bio Atari 2600 cart. published 38 years ago: M.A.D. (c) 1982 US Games Corp. Defend your future civilization's energy supply against waves of devious attack missiles. Your energy stations stand vulnerable... use your ground based Photon Cannon and pit yourself against computer controlled missiles, or, let another player guide the missiles, and do battle head to head. Each wave of missiles becomes more aggressive and intense. Grabe your controller and prepare for a furious battle. Game 1 - One Player: Computer will lock onto a missile; it will turn white before falling. Game 2 - Two Player: Player One has red score and ground; Player Two has green score and ground. Each player completes the same number of rounds (offense and defense). - TECHNICAL - Model VC1012 - SCORING - Each missile shot down by your Photon Cannon in waves 1 to 6 = 100 points. Each missile shot down after wave 6 = 200 points. - TIPS AND TRICKS - * Single player game: Watch out for wave four when the ships come from both sides and are all white. You don't get a warning when they are going to drop. Protect yourself by firing first at the lower missiles. * Firing tips: Only two shots can appear on screen at one time, so timing is critical. In early waves use first shot to help aim a more accurate second shot. Don't stop firing during an explosion (even if you need sunglasses!). If a missile is heading for your Photon Cannon, wait until it is almost on top of you before firing. That way you can be more accurate (if you've got the nerve). * Two player game: Defense (firing Photon Cannon): follow the cursor and aim slightly below it to allow for quick falling missiles. * Two player game: Offense (locking onto missiles for dropping): if you can successfully drop a missile on the Photon Cannon, the cannon is inoperable for two seconds, and you have a chance to drop a missile more accurately. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50664&o=2 $end $cpc_flop=grandpri18, $bio Amstrad CPC 464 disk. published 32 years ago: M.A.D.'s Grand Prix Tennis Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136224&o=2 $end $adam_flop=malprog, $bio M.A.L. ADAM Programming Guide (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109576&o=2 $end $adam_cass=malhow1, $bio M.A.L. How To Vol. I - Install a Phone Outlet (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259521&o=2 $end $adam_cass=malhow2, $bio M.A.L. How To Vol. II - Build Your Own Computer Desk Hutch (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259522&o=2 $end $adam_flop=malhow3, $bio M.A.L. How To Vol. III (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109577&o=2 $end $adam_flop=malhow4, $bio M.A.L. How To Vol. IV (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109578&o=2 $end $adam_cass=malhow5, $bio M.A.L. How To Vol. V - How to Build an Acoustic Printer Stand (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259523&o=2 $end $adam_cass=malcal93, $bio Coleco Adam cass. published 27 years ago: M.A.L. Powerpaint Calendar '93 (c) 1993 Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259524&o=2 $end $adam_cass=malcal98, $bio Coleco Adam cass. published 22 years ago: M.A.L. Powerpaint Calendar '98 (c) 1998 Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259525&o=2 $end $ti99_cart=mash, $bio TI-99-4A soft. published 37 years ago: M.A.S.H [Model PHM 3158] (c) 1983 Fox Video Games, Inc. [20th Century Fox] [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84616&o=2 $end $nes=mckids,mckidsf, $bio Nintendo NES cart. published 27 years ago: M.C. Kids (c) 1993 Ocean. Export release. - TECHNICAL - GAME IS: NES-4Q-UKV - TRIVIA - Released on May 19, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55312&o=2 $end $nes=mckidsu,mckidsup, $bio Nintendo NES cart. published 28 years ago: M.C. Kids (c) 1992 Virgin Interactive Meet Mick and Mack - the coolest kids in McDonaldland. Now that Hamburglar has run off with Ronald's magic bag, the M. C. Kids need your help to find him. You'll need to move pretty fast to dodge creatures like Goferit and I. Psycho, solve tricky puzzles and explore the secret levels of McDonaldland. If you're going to help the M.C.Kids track down Hamburglar, you're going to have to make some totally fresh moves of your own. Oh yeah - once you've figured out how to play this game right side up - try it upside down! - TECHNICAL - GAME ID: NES-4Q-USA - TRIVIA - Released in February 1992 in the USA. - STAFF - Game Design: Darren Bartlett Additional Game Design & System Programming: Gregg Tavares Monster Logic & Data Packing: Dan Chang World Design and Layout: Darren Bartlett Sprites: René Boutin, Stan Gorman Animations: René Boutin, Stan Gorman Music & Sound Effects: Charles Deenen Producer: Justin Heber Quality Assurance: Tommy Tallarico, Lyle J. Hall, Seth Mendelsohn Special Thanks: David Bishop, Ronald Millar Sr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55313&o=2 $end $nes=mcmario, $bio M.C. Mario (c) 19?? Unknown. A pirate hack of "M.C. Kids" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65177&o=2 $end $info=mia,mia2,miaj, $bio Arcade Video game published 31 years ago: M.I.A. - Missing in Action (c) 1989 Konami. M.I.A. Missing in Action is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots. The game's first four stages are presented in random order and may also be "mirrored", switching the action from from right-to-left instead of left-to-right, increasing the game's variety and adding replay value. The 'POW' and 'Helicopter' stages are always the last two stages, however. At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty. The game consists of six stages: * War-torn battlefield * Airstrip * Jungle * Rail Yard * POW Base * Escort the POWs to the Helicopter M.I.A. Missing in Action is the direct sequel to 1985's "Green Beret" but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game. - TECHNICAL - Game ID : GX808 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 304 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in January 1989. - TIPS AND TRICKS - At the enemy installation at the end of War-torn battlefield level is a three story building with six doors, out of which pour hordes of enemy troops. Position your Commando in the far bottom corner of the building and lay down. Providing you time your attacks correctly, you should be able to kill all of the attacking troops with no risk to yourself. - SERIES - 1. Green Beret (1985) 2. M.I.A. - Missing in Action (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1422&o=2 $end $adam_flop=mibtdos, $bio M.I.B. 2 T-DOS Utilities (c) 199? Micro Innovations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109592&o=2 $end $cpc_flop=mji5f199,mji5f19901, $bio Amstrad CPC 464 disk. published 30 years ago: M.J.I. 5 (c) 1990 MJI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124515&o=2 $end $cpc_cass=mlm3d, $bio Amstrad CPC cass. published 34 years ago: M.L.M. 3D - Evasion de la Lune (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98115&o=2 $end $cpc_flop=mlm3deva01,mlm3deva,mlm3deva03, $bio Amstrad CPC 464 disk. published 34 years ago: M.L.M. 3D - Evasion de la Lune (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123781&o=2 $end $amigaocs_flop=muds, $bio Commodore Amiga 500 disk. published 30 years ago: M.U.D.S. - Mean Ugly Dirty Sport (c) 1990 Golden Goblins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74493&o=2 $end $c64_flop_orig=mule, $bio Commodore C64 disk. published 37 years ago: M.U.L.E. (c) 1983 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53626&o=2 $end $ibm5150=mule,mulecr, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: M.U.L.E. (c) 1985 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83655&o=2 $end $x1_flop=mule,mulea, $bio Sharp X1 5.25in.disk. published 32 years ago: M.U.L.E. (c) 1988 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86053&o=2 $end $msx2_flop=mule, $bio MSX 2 disk. published 32 years ago: M.U.L.E. (c) 1988 BPS [Bullet-Proof Soft.]. - TECHNICAL - GAME ID: MXBP-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101793&o=2 $end $pc8801_flop=mule, $bio NEC PC-8801 Series disk. published 33 years ago: M.U.L.E. (c) 1987 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NEBP-12011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92284&o=2 $end $nes=mule, $bio Nintendo NES cart. published 30 years ago: M.U.L.E. (c) 1990 Mindscape, Incorporated. IRATA. A New World rich with opportunity. For wealth. And power. And you can become the richest, most powerful inhabitant of the newly discovered planet by owning the most land, mining the most precious metal, and supplying the most food and energy to all the peasants - otherwise known as your opponents. To win you need MULEs (Multiple Use Labor Elements), kind of mechanical donkeys which do your dirty work: growing food, mining, and producing energy. MULEs are critical, so you want to get as many as possible as cheaply as possible. And by the way, treachery is acceptable. So use it when needed. Then sit back and enjoy your wealth and power, OH MIGHTY RULER! - TECHNICAL - GAME ID: NES-L6-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55314&o=2 $end $nes=muscle, $bio Nintendo NES cart. published 34 years ago: M.U.S.C.L.E. - Tag Team Match (c) 1986 Bandai North American release. Game developed in Japan. See the original Famicom version for more information: "Kinnikuman - Muscle Tag Match". Description from the back cover: With the world's tage team wrestling championship up for grabs, wrestlers have gathered to battle it out for this prestigious title. But only those with the most M.U.S.C.L.E. even stand a chance! You and your partner can team up against some great ring tacticians in this fun, action-filled Game Pak. Your opponents' special wrestling techniques can dazzle, confuse and conquer you. But with the wise use of the Booster Ball when it's thrown your way, your team can jump, kick and punch its way to the top in this thrilling and challenging game. - TECHNICAL - GAME ID: NES-MS-USA - TRIVIA - Released in October 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55315&o=2 $end $info=mvpj,mvpjd, $bio Arcade Video game published 31 years ago: M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID : 317-0142 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1989, M.V.P. was released in February 1990 in Japan. Export releases: [US] "M.V.P. [Model 317-0143]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1423&o=2 $end $info=mvp,mvpd, $bio Arcade Video game published 31 years ago: M.V.P. (c) 1989 SEGA Enterprises, Ltd. EXPORT (North American) release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "M.V.P. [Model 317-0142]". - TECHNICAL - Game ID: 317-0143 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97899&o=2 $end $megadriv=abrams, $bio Sega Genesis game published 29 years ago: M1 Abrams Battle Tank (c) 1991 Sega of America. A 3-D vehicle simulation of the M1 Abrams tank. - TECHNICAL - Barcode: 0 10086 01402 0 - TRIVIA - It was originally a computer game developed by Dynamix and published by Electronic Arts in 1988 for DOS. Reviews: [FR] October 1991 - Joypad N.1: 78/100 - STAFF - Ported by: Realtime Games Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70576&o=2 $end $info=korgm1ex, $bio Musical Instrument published 32 years ago: M1 EX Music Workstation (c) 1988 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261586&o=2 $end $info=korgm1, $bio Musical Instrument published 32 years ago: M1 Music Workstation (c) 1988 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261585&o=2 $end $info=korgm1p1, $bio Musical Instrument published 27 years ago: M1 Plus+1 Music Workstation (c) 1993 InVision Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261587&o=2 $end $amigaocs_flop=m1tank, $bio Commodore Amiga 500 disk. published 30 years ago: M1 Tank Platoon (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74494&o=2 $end $ibm5170=m1tank, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: M1 Tank Platoon (c) 1990 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144428&o=2 $end $pc98=m1tank, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: M1 Tank Platoon (c) 1992 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90007&o=2 $end $info=olivm15, $bio M15 (c) 198? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229061&o=2 $end $info=korgm1rex, $bio Musical Instrument published 32 years ago: M1R EX Music Workstation (c) 1988 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261589&o=2 $end $m20=m20utent, $bio M20 Utente (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237031&o=2 $end $info=olim203, $bio M203 (c) 199? Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236670&o=2 $end $info=pccm205, $bio M205 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236662&o=2 $end $info=pccm216, $bio M216 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236663&o=2 $end $info=m24, $bio Computer published 37 years ago: M24 (c) 1983 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229057&o=2 $end $info=m240, $bio Computer published 33 years ago: M240 (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229058&o=2 $end $info=m290, $bio Computer published 33 years ago: M290 (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229059&o=2 $end $info=pccm321, $bio M321 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236664&o=2 $end $info=pccm326, $bio M326 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236665&o=2 $end $info=pccm396f, $bio M396F (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236666&o=2 $end $m5_cart=m5term, $bio M5 Terminal (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95354&o=2 $end $cpc_flop=m80micro, $bio M80 Microsoft Macro Assembler (c) 19?? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124953&o=2 $end $info=pccm912, $bio M912 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236667&o=2 $end $info=pccm915i, $bio M915i (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236668&o=2 $end $info=pccm919, $bio M919 (c) 199? PC-Chips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236669&o=2 $end $pmd85_cass=mestorob, $bio Tesla PMD-85 cass. published 32 years ago: Město robotů (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236505&o=2 $end $cpc_flop=mabasef1, $bio Amstrad CPC 464 disk. published 35 years ago: Ma Base (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124955&o=2 $end $nes=mabumi, $bio Ma Bu Mi Zhen & Qu Wei Cheng Yu Wu (c) 19?? Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76851&o=2 $end $alice32=cavevins, $bio Alice 32/90 cass. published 35 years ago: Ma Cave a Vins (c) 1985 Matra Datasysteme. - TECHNICAL - GAME ID: 0000398 SIDE A: ALICE 32 ver. SIDE B: ALICE 90 ver. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87596&o=2 $end $info=mcheonru, $bio Arcade Video game published 21 years ago: Ma Cheon Ru (c) 1999 SemiCom. - TRIVIA - Released in March 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94043&o=2 $end $megadriv=majianqra, $bio Ma Jiang Qing Ren - Ji Ma Jiang Zhi (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233672&o=2 $end $spectrum_cass=manicmin_l, $bio Sinclair ZX Spectrum cass. published 17 years ago: Ma Jolie (c) 2003 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226286&o=2 $end $spectrum_cass=manicmin_k, $bio Sinclair ZX Spectrum cass. published 14 years ago: Ma Jolie - Special Edition (c) 2006 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226287&o=2 $end $spectrum_cass=manicmin_n, $bio Sinclair ZX Spectrum cass. published 17 years ago: Ma Jolite (c) 2003 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226288&o=2 $end $spectrum_cass=manicmin_m, $bio Sinclair ZX Spectrum cass. published 14 years ago: Ma Jolite - Special Edition (c) 2006 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226289&o=2 $end $nes=mali12, $bio Ma Li 12 - Mario 12 (c) 19?? Unknown. A pirate hack of "Yoshi's Cookie" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65173&o=2 $end $megadriv=maqiao, $bio Sega Mega Drive game published 26 years ago: 麻将恶魔塔 Devilish Mahjong Tower (c) 1994 C&E (Ma Qiao E Mo Ta - Devilish Mahjong Tower) - TECHNICAL - GAME ID: G-3031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56631&o=2 $end $pc8801_flop=masyst, $bio MA System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92285&o=2 $end $dc=merge, $bio Sega Dreamcast GD published 17 years ago: Ma-Gi - Marginal (c) 2003 Princess Soft. - TECHNICAL - GAME ID: T-46514M - TRIVIA - Released on July 17, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138637&o=2 $end $apple2_flop_orig=mablmans, $bio Apple II disk. published 37 years ago: Mabel's Mansion (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229151&o=2 $end $pc8801_flop=mabelm, $bio NEC PC-8801 Series disk. published 35 years ago: Mabel's Mansion (c) 1985 Comptiq. - TECHNICAL - GAME ID: PC C230301-043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92309&o=2 $end $pc98=maborosh, $bio Maboroshi Kaitou Den (c) 19?? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90018&o=2 $end $saturn=blackbas, $bio Sega Saturn game published 23 years ago: Maboroshi no Black Bass (c) 1997 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59366&o=2 $end $dc=maboroshit, $bio Sega Dreamcast GD published 21 years ago: Maboroshi Tsukiyo Taikenban (c) 1999 SIMS Co., Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138676&o=2 $end $dc=maboroshi, $bio Sega Dreamcast GD published 21 years ago: Maboroshi Tsukiyo [Model T-4401M] (c) 1999 SIMS Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135618&o=2 $end $fm7_disk=maboyume, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Maboroshi Yume no Shiro (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93632&o=2 $end $cpc_flop=macuk19x, $bio Mac (c) 19?? Scull PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124519&o=2 $end $cpc_flop=mac2uk19, $bio Mac 2 (c) 19?? Scull PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124520&o=2 $end $msx1_cass=macattac, $bio MSX cass. published 34 years ago: Mac Attack (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94813&o=2 $end $info=macattck, $bio Pinball published 31 years ago: Mac Attack (c) 1989 Mr. Game. - STAFF - Design & Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5654&o=2 $end $msx1_flop=macattac, $bio Mac Attack cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230035&o=2 $end $pippin=macbin38, $bio Bandai Pippin CD published 23 years ago: Mac Bin 38 [Model MUJ-9701] (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122088&o=2 $end $pippin=macbin40, $bio Bandai Pippin CD published 23 years ago: Mac Bin 40 A [Model MUJ-9703-1] (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122089&o=2 $end $pippin=macbin4b, $bio Bandai Pippin CD published 23 years ago: Mac Bin 40 B [Model MUJ-9703-2] (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122090&o=2 $end $info=macjungl, $bio Pinball published 33 years ago: Mac Jungle (c) 1987 MAC (Maquinas Automaticas Computerizadas). - TRIVIA - Released in March 1987. - SERIES - 1. Mac Jungle (1987) 2. Mac Jungle (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9921&o=2 $end $info=macjungn, $bio Pinball published 25 years ago: Mac Jungle (c) 1995 MAC (Maquinas Automaticas Computerizadas). - SERIES - 1. Mac Jungle (1987) 2. Mac Jungle (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9922&o=2 $end $mz700_cass=macpac, $bio Sharp MZ-700 cass. published 37 years ago: Mac Pac (c) 1983 Ursoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131783&o=2 $end $info=macgalxy, $bio Pinball published 34 years ago: Mac's Galaxy (c) 1986 MAC (Maquinas Automaticas Computerizadas). - TRIVIA - Released in March 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9923&o=2 $end $a800=mac65100,mac65101,mac65102, $bio Atari 800 cart. published 36 years ago: MAC-65 Macro Assembler (c) 1984 OSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86606&o=2 $end $adam_flop=macadam,macadama, $bio Coleco Adam disk. published 36 years ago: MacADAM (c) 1984 CBS Loisirs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109583&o=2 $end $pc98=macadam, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Macadam - Futari Yogari (c) 1985 DB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90019&o=2 $end $pc8801_flop=macadam,macadama, $bio NEC PC-8801 Series disk. published 35 years ago: マカダム 二人愛戯 (c) 1985 dB-SOFT. (Macadam - Futari Yogari) - TECHNICAL - GAME ID: N03-G9111-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92310&o=2 $end $x1_cass=macadam, $bio Sharp X1 cass. published 35 years ago: Macadam - Futari Yogari (c) 1985 DB-SOFT. - TECHNICAL - GAME ID: S06-G0111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86245&o=2 $end $mz2500=macadam, $bio Sharp MZ-2500 disk. published 35 years ago: マカダム 二人愛戯 (c) 1985 DB-SOFT. (Macadam - Futari Yogari) - TECHNICAL - GAME ID: S11-G5111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128561&o=2 $end $cpc_flop=macadamb,macadamb01,macadamb08,macadamb04, $bio Amstrad CPC 464 disk. published 35 years ago: Macadam Bumper (c) 1985 Ere Informatique. A nice pinball simulation for your Amstrad CPC. - TECHNICAL - [Floppy Disk] - STAFF - By: Remi HERBULOT Graphics: Michel RHO Pinball: S. PICQ, E.VIAU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47720&o=2 $end $cpc_flop=macadamb03,macadamb05,macadamb06,macadamb07,macadamb0b, $bio Amstrad CPC 464 disk. published 35 years ago: Macadam Bumper (c) 1985 PSS. - TECHNICAL - [Floppy Disk] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64081&o=2 $end $cpc_cass=macabumpf, $bio Amstrad CPC cass. published 35 years ago: Macadam Bumper (c) 1985 Ere Informatique. - TECHNICAL - [Cassette] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64089&o=2 $end $spectrum_cass=macadamb_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: Macadam Bumper (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79640&o=2 $end $msx1_cass=macadam,macadamb,macadama, $bio MSX cass. published 35 years ago: Macadam Bumper (c) 1985 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94814&o=2 $end $cpc_flop=macadamb02, $bio Amstrad CPC 464 disk. published 35 years ago: Macadam Bumper (c) 1985 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118880&o=2 $end $to_flop=macadam, $bio Thomson TO disk. published 31 years ago: Macadam Bumper (c) 1989 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107877&o=2 $end $mo6_cass=macadam,macadamb,macadama, $bio Thomson MO6 cass. published 31 years ago: Macadam Bumper (c) 1989 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108990&o=2 $end $spectrum_cass=macadamb_b, $bio Macadam Bumper (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226530&o=2 $end $spectrum_cass=macadamb,macadamb_a, $bio Macadam Bumper (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225848&o=2 $end $to_flop=macapoli,macapolia,macadama, $bio Macadam Bumper & Politik Poker (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107878&o=2 $end $msx1_flop=macadam, $bio Macadam Bumper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230036&o=2 $end $cpc_cass=macabump, $bio Amstrad CPC cass. published 35 years ago: Macadam Bumper (c) 1985 PSS. - TECHNICAL - Cassette ID: 071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64080&o=2 $end $spectrum_cass=macadamb_c,macadamb_d,macadamb_e, $bio Macadam Bumper (c) 198? PSS. - TECHNICAL - GAME ID: 071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196830&o=2 $end $apple2_flop_orig=mcarthwr, $bio Apple II disk. published 32 years ago: MacArthur's War (c) 1988 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230423&o=2 $end $dragon_cass=macdougal, $bio Dragon cass. published 36 years ago: MacDougal's Last Stand (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116552&o=2 $end $cpc_flop=maceuk19,maceuk1901, $bio Amstrad CPC type-in published 30 years ago: Mace (c) 1990 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124547&o=2 $end $info=mace,macea, $bio Arcade Video game published 24 years ago: Mace - The Dark Age (c) 1996 Atari Games Corp. 1-on-1 3-D fighting game. The best fighters from around a mediaeval type planet are gathered and dispatched on a quest to recover the mysterious Mace of Tanis from a dark magician called Asmodeus. - TECHNICAL - Atari Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Mace The Dark Age was released in October 1996 in USA. - TIPS AND TRICKS - * Play as Grendal : Starting in 2-player mode, one player must have 3 wins. Then on your next match in the select screen go to the Executioner and hold down START+EVADE. Grendal will appear. Continue to hold down those buttons and press an attack button to select. Now you control the RAGE known as Grendal! * Pojo Code : To be POJO, you must perform TARIA's execution in 1-player mode (and then continuing) or in 2-player mode. Then on your next match in the select screen, go to Taria and hold down START+EVADE. POJO will appear - press an attack button to select. Pojo will now unleash her awesome fighting prowess for you. * Stage Codes : To unlock each secret, move to each character listed and press Start after each one, then go to your desired character and select as usual. All of these secrets are for two-player mode except for the Random A.I. Battle in a Mini Golf Course (Koyasha, Mordos Kull, Takeshi) Battle at Machu Pichu (Namira, Koyasha, Taria) Battle in the Castle (Mordos Kull, Taria, Ragnar) Battle in San Francisco Rush (Xiao Long, Al' Rashid, Koyasha) Battle in Big Head Mode (Ragnar, Al' Rashid, Takeshi) Battle in Micronaut Mode (Takeshi, Al' Rashid, Ragnar, Xiao Long) Battle in Super Speed Grid Mode (Ichiro, Xiao Long, Koyasha) Battle the Random A.I. (Hell Knight, Xiao Long, Dregan, Namira) To select a particular stage in which to fight, go to the character's portrait in player select and press START four times. Then select your character as usual. * Cool View For Mordos Kull's Execution : Do a Execution on Taria's Stage in the Water. You get to see an overview of the execution and the person's body will come flying towards you. - STAFF - Lead programmer : Bruce Rogers Programmer : Roberto Rodriguez Art Director : Matt Harvey Character Models : Jeremy Mattson Character Textures : Patrice Moriarity, Matt Harvey Animators : Takeshi hasegawa, Steve Stacy Backgrounds : Matt Harvey, Bob Ingold Support Programming : Steven Bennetts Producer : Robert Daly Associate Producer : Loren Bryant Marketing Manager : Derryl Depriest Audio : Richard Marriott Technician : Dennis Nale Game Design : Roberto Rodriguez, Loren Bryant Lead Tester : Rob Reininger Testers : Larry Cadelina, Jerry Cruz Support Programmers : Dave Shepperd, Mike Albaugh, Mike Lynch, Todd Modjewski Hardware Design : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, Chris Krubel, 3dfx Interactive Hardware Support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Scott Parrish DCS2 Audio : Matt Booty, Ed Keenan Sr. Engineering Tech. : Patrick Hubbell Additional Techinicians : Mark Hoendervoogt, Minh Nguyen, Pete Mokris Mechanical Engineers : Pete Takaichi, Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski Cabinet Design : Matt Harvey, Nik Erlich, Jen Smith Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman Video Production : Greg Allen, Brent Englund Executive Producer : Mark Stephen Pierce - PORTS - * CONSOLES: Nintendo 64 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1425&o=2 $end $n64=mace,maceu, $bio Nintendo 64 cart. published 23 years ago: Mace - The Dark Age (c) 1997 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57799&o=2 $end $bbc_rom=mach100,mach1, $bio Acorn BBC ROM published 36 years ago: MACH 1 (c) 1984 Gnomonica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145348&o=2 $end $c128_cart=mach128,mach128_2a, $bio Commodore C128 cart. published 35 years ago: MACH 128 (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231925&o=2 $end $c128_flop=mach128, $bio Commodore C128 disk. published 35 years ago: MACH 128 Utility Disk (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231916&o=2 $end $info=mach2, $bio Pinball published 25 years ago: MACH 2 (c) 1995 Spinball. - TRIVIA - Designed by Inder before they closed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5655&o=2 $end $cpc_cass=mach3, $bio Amstrad CPC cass. published 33 years ago: Mach 3 (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98117&o=2 $end $to_flop=mach3,mach3a, $bio Thomson TO disk. published 33 years ago: Mach 3 (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107879&o=2 $end $mo6_cass=mach3,mach3b,mach3c,mach3a, $bio Thomson MO6/TO8 cass. published 33 years ago: Mach 3 (c) 1987 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40485&o=2 $end $st_flop=mach3, $bio Atari ST disk. published 33 years ago: Mach 3 (c) 1987 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148521&o=2 $end $amigaocs_flop=mach3, $bio Commodore Amiga 500 disk. published 32 years ago: Mach 3 (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74496&o=2 $end $msx1_flop=mach3, $bio Mach 3 Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133174&o=2 $end $cpc_flop=mach3f19,mach3198,mach3uk1,mach3uk101, $bio Amstrad CPC 464 disk. published 33 years ago: MACH 3 [Model LA 49 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121394&o=2 $end $cpc_cass=mach3f, $bio Amstrad CPC cass. published 33 years ago: Mach 3 [Model LA49] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98116&o=2 $end $c64_cart=mach5,mach5_v1b1,mach5_v1b2, $bio Commodore C64 cart. published 35 years ago: MACH 5 (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229406&o=2 $end $c64_cart=mach5_v2a, $bio Commodore C64 cart. published 35 years ago: MACH 5 Ver.2 (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229407&o=2 $end $c64_cart=mach5_v3, $bio Commodore C64 cart. published 35 years ago: MACH 5 Ver.3 (c) 1985 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229408&o=2 $end $info=machbrkr,machbrkrj, $bio Arcade Video game published 26 years ago: Mach Breakers - Numan Athletics 2 (c) 1994 Namco. Futuristic Competitions sports game with seven selectable characters and fun challenge. - TECHNICAL - Namco System NB-2 hardware Game ID : MB Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Buttons : 3 - TRIVIA - Even if titlescreen says 1994, Mach Breakers was released in January 1995 in Japan. In "Tekken 3", also by Namco, the character Bryan Fury has a special move called a 'Mach Breaker'. - SERIES - 1. Numan Athletics (1993) 2. Mach Breakers - Numan Athletics 2 (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1426&o=2 $end $gameboy=machgogo, $bio Nintendo Game Boy Cart. published 23 years ago: Mach Go Go Go [Model DMG-AGJJ-JPN] (c) 1997 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66394&o=2 $end $nes=machridrju,machridrju1, $vgmplay=machridr_nes, $bio Nintendo Famicom cart. published 35 years ago: Mach Rider (c) 1985 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54325&o=2 $end $nes=machridr, $bio Nintendo NES cart. published 33 years ago: Mach Rider (c) 1987 Nintendo. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55318&o=2 $end $nes=machridrh, $bio Nintendo Famicom cart. published 33 years ago: Mach Rider (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69284&o=2 $end $info=mach9, $bio Arcade Video game published 36 years ago: Mach-9 (c) 1984 Itisa Electronics. bootleg of Vulgus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118237&o=2 $end $kc_cass=mach1, $bio Mach1 (c) 198? PAULIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133833&o=2 $end $mikrosha_cass=mach3, $bio MACH3 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236532&o=2 $end $cpc_flop=machaonf, $bio Amstrad CPC type-in published 33 years ago: Machaon (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119193&o=2 $end $cpc_flop=machaonf01, $bio Amstrad CPC type-in published 33 years ago: Machaon (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124548&o=2 $end $snes_bspack=bsmachi,bsmachih, $bio Nintendo Satellaview BS Pack. published 25 years ago: Machi Magazine (c) 1995 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126150&o=2 $end $saturn=machisam, $bio Sega Saturn game published 23 years ago: Machi Sample (c) 1997 Chun Soft Sample disc of "Machi [Model T-34001G]". - TECHNICAL - GAME ID: 610-6777 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59367&o=2 $end $saturn=machi,machib,machia, $bio Sega Saturn game published 22 years ago: Machi (c) 1998 Chun Soft A sound novel. - TECHNICAL - GAME ID: T-34001G - TRIVIA - Released on January 22, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59710&o=2 $end $cpc_flop=machinea, $bio Amstrad CPC type-in published 33 years ago: Machine A Ecrire (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119980&o=2 $end $mo5_cass=machecri, $bio Machine a Ecrire (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108839&o=2 $end $psx=machhead, $bio Sony PlayStation disc published 24 years ago: Machine Head (c) 1996 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111124&o=2 $end $saturn=machhead, $bio Sega Saturn game published 24 years ago: Machine Head (c) 1996 Eidos - TECHNICAL - GAME ID: T-7914H - TRIVIA - Released on october 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60071&o=2 $end $psx=machuntr, $bio Sony PlayStation disc published 23 years ago: Machine Hunter (c) 1997 MGM Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111689&o=2 $end $astrocde=mlangman, $bio Astrocade game published 38 years ago: Machine Language Manager (c) 1982 The Bit Fiddlers. This cartridge, which included an overlay, provides an easy way to program the Astrocade in machine language. Though not a Z-80 assembler, MLM does simplify the entry of hex code (which otherwise must be entered using decimal via BASIC. Also, the keypad layout does not require the use of the key-shifts, so typing is faster). Programs can be saved via the Bally BASIC 300-baud interface. - STAFF - Written by: Andy Guevara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86811&o=2 $end $vic1001_cart=monitor, $bio Machine Language Monitor (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86861&o=2 $end $spectrum_cass=machinel,machinel_a,machinel_b,machinel_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Machine Lightning (c) 1985 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226121&o=2 $end $info=machiman, $bio Tabletop game published 36 years ago: Machine Man (c) 1984 Bandai Co., Ltd. - TECHNICAL - Model 0200254 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94366&o=2 $end $msx1_cart=mgunjoe, $bio MSX cart. published 36 years ago: Machinegun Joe vs The Mafia (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77243&o=2 $end $msx1_flop=mgunjoe, $bio Machinegun Joe vs The Mafia Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134271&o=2 $end $info=machomou, $bio Arcade Video game published 38 years ago: Macho Mouse (c) 1982 Techstar. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 40 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1427&o=2 $end $info=mac128k, $bio Computer published 36 years ago: Macintosh (c) 1984 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127705&o=2 $end $info=mac512k, $bio Computer published 36 years ago: Macintosh 512k (c) 1984 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228473&o=2 $end $info=mac512ke, $bio Computer published 34 years ago: Macintosh 512ke (c) 1986 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228474&o=2 $end $info=macclasc, $bio Computer published 29 years ago: Macintosh Classic (c) 1991 Apple Computer Company. - TECHNICAL - The system specifications of the Classic were very similar to its predecessors, with the same 9-inch (23 cm) monochrome CRT display, 512×384 pixel resolution, and 4 megabyte (MB) memory limit of the older Macintosh computers. - TRIVIA - The Macintosh Classic was released on October 15, 1990, it was the first Apple Macintosh to sell for less than US$1,000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72699&o=2 $end $info=macclas2, $bio Computer published 29 years ago: Macintosh Classic II (c) 1991 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127708&o=2 $end $info=maccclas, $bio Computer published 27 years ago: Macintosh Color Classic (c) 1993 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127707&o=2 $end $info=macii,mac2fdhd,maciihmu, $bio Computer published 33 years ago: Macintosh II (c) 1987 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127706&o=2 $end $info=maciici, $bio Computer published 31 years ago: Macintosh IIci (c) 1989 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127709&o=2 $end $info=maciicx, $bio Computer published 31 years ago: Macintosh IIcx (c) 1989 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228475&o=2 $end $info=maciifx, $bio Computer published 30 years ago: Macintosh IIfx (c) 1990 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127710&o=2 $end $info=maciisi, $bio Computer published 30 years ago: Macintosh IIsi (c) 1990 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127711&o=2 $end $info=maciivi, $bio Computer published 27 years ago: Macintosh IIvi (c) 1993 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228476&o=2 $end $info=maciivx, $bio Computer published 27 years ago: Macintosh IIvx (c) 1993 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127712&o=2 $end $info=maciix, $bio Computer published 32 years ago: Macintosh IIx (c) 1988 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228477&o=2 $end $info=maclc, $bio Computer published 30 years ago: Macintosh LC (c) 1990 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127713&o=2 $end $info=maclc520, $bio Computer published 27 years ago: Macintosh LC 520 (c) 1993 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127716&o=2 $end $info=maclc2, $bio Computer published 29 years ago: Macintosh LC II (c) 1991 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127714&o=2 $end $info=maclc3, $bio Computer published 27 years ago: Macintosh LC III (c) 1993 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127715&o=2 $end $pippin=maconpip, $bio Bandai Pippin CD published 24 years ago: Macintosh on Pippin (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122091&o=2 $end $info=macplus, $bio Computer published 34 years ago: Macintosh Plus (c) 1986 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127721&o=2 $end $info=macprtb, $bio Computer published 31 years ago: Macintosh Portable (c) 1989 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127722&o=2 $end $info=macpb100, $bio Computer published 29 years ago: Macintosh PowerBook 100 (c) 1991 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127717&o=2 $end $info=macpb140, $bio Computer published 29 years ago: Macintosh PowerBook 140 (c) 1991 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127718&o=2 $end $info=macpb145, $bio Computer published 28 years ago: Macintosh PowerBook 145 (c) 1992 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228478&o=2 $end $info=macpb145b, $bio Computer published 28 years ago: Macintosh PowerBook 145B (c) 1992 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228479&o=2 $end $info=macpb160, $bio Computer published 28 years ago: Macintosh PowerBook 160 (c) 1992 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127719&o=2 $end $info=macpb170, $bio Computer published 29 years ago: Macintosh PowerBook 170 (c) 1991 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228480&o=2 $end $info=macpb180, $bio Computer published 28 years ago: Macintosh PowerBook 180 (c) 1992 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228481&o=2 $end $info=macpb180c, $bio Computer published 28 years ago: Macintosh PowerBook 180c (c) 1992 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228482&o=2 $end $info=macpd210, $bio Computer published 28 years ago: Macintosh PowerBook Duo 210 (c) 1992 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127720&o=2 $end $info=macqd700, $bio Computer published 29 years ago: Macintosh Quadra 700 (c) 1991 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228483&o=2 $end $info=macse,macsefd, $bio Computer published 33 years ago: Macintosh SE (c) 1987 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127723&o=2 $end $info=macse30, $bio Computer published 31 years ago: Macintosh SE/30 (c) 1989 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228484&o=2 $end $info=macxl, $bio Computer published 35 years ago: Macintosh XL (c) 1985 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228485&o=2 $end $spectrum_cass=macmanan, $bio Sinclair ZX Spectrum cass. published 35 years ago: MacMan and the Caber Eater (c) 1985 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227982&o=2 $end $spectrum_cass=macmanan_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: MacMan and the Great Escape (c) 1985 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227983&o=2 $end $spectrum_cass=macmanin, $bio Sinclair ZX Spectrum cass. published 35 years ago: MacMan in the Treasure Caves (c) 1985 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227984&o=2 $end $spectrum_cass=macmansm, $bio Sinclair ZX Spectrum cass. published 36 years ago: MacMan's Magic Mirror (c) 1984 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227985&o=2 $end $cpc_cass=macrocos, $bio Amstrad CPC cass. published 34 years ago: Macrocosmica [Model SOFT 06042] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96801&o=2 $end $cpc_flop=macrocos01,macrocos,macrocos03,macrocos02, $bio Amstrad CPC 464 disk. published 34 years ago: Macrocosmica [Model SOFT 07042] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123423&o=2 $end $x68k_flop=macross, $bio Macross (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88385&o=2 $end $wswan=macross, $bio Bandai WonderSwan game published 20 years ago: Macross - True Love Song [Model SWj-LAY001] (c) 2000 Upstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86350&o=2 $end $gbcolor=macross7, $bio Nintendo Game Boy Color game published 20 years ago: Macross 7 - Ginga no Heart o Furuwasero!! [Model CGB-BM7J-JPN] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68260&o=2 $end $msx1_cass=macross, $bio Macross Countdown (c) 198? Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94815&o=2 $end $psx=macrovfx, $bio Sony PlayStation disc published 23 years ago: Macross Digital Mission VF-X [Model SLPS-00386] (c) 1997 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229758&o=2 $end $dc=macrossm3t, $bio Sega Dreamcast GD published 19 years ago: Macross M3 Taikenban (c) 2001 Shoeisha Co., Ltd. Official demo disc ditributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138672&o=2 $end $dc=macrossm3, $bio Sega Dreamcast GD published 19 years ago: Macross M3 [Model T-21501M] (c) 2001 Shoeisha Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135619&o=2 $end $info=macrossp, $bio Arcade Video game published 24 years ago: Macross Plus (c) 1996 Banpresto. A vertically scrolling shooter. - TECHNICAL - Game ID : BP964 Main CPU : Motorola 68EC020 (@ 25 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1996 in Japan. Default highscore table (RANKING) : 1 0300000 2 0160000 3 0100000 4 0070000 5 0050000 6 0030000 7 0010000 - TIPS AND TRICKS - * Hidden Ending : Beat the game twice in a row to see a different ending than the first. - SERIES - 1. Super Spacefortress Macross (1992) 2. Super Spacefortress Macross II (1993) 3. Macross Plus (1996) - STAFF - Producer : Toshifumi Kawashima Director : T. Komazawa Programmer : Kazuaki Yamaryo Chf. designer : Noboru Inamoto CG Designers : Hiroshi Fukazawa, Naomi Hasegawa, Masakazu Togami 3-D Designers : Koji Takada, Koji Yokoe Music : Kenichi Suzuki Game designer : Moss. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1428&o=2 $end $psx=macrvfx2, $bio Sony PlayStation disc published 21 years ago: Macross VF-X2 (c) 1999 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-02237 - TRIVIA - Released on September 02, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131489&o=2 $end $apple2gs=macshr, $bio Apple IIGS disk. published 27 years ago: Macs Headroom (c) 1993 Imperial Guild Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240827&o=2 $end $tvc_flop=macskafo, $bio Macskafogó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111959&o=2 $end $info=madalien,madaliena,madalienb, $bio Arcade Video game published 40 years ago: Mad Alien (c) 1980 Data East. Mad Alien is kind of a combination of a shooter and a driving game. You drive a car equipped with a gun on a road. The landscape around you shows different settings (cities, country side, tunnels) and scrolls by from the top to the bottom of the screen. Your enemies (mad aliens) drive in front of you in a "Galaxian"-like formation and you have to shoot them. Watch out for mad aliens leaving the group and turning back to attack your car. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 750 Khz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : General Instrument AY8910 (@ 500 Khz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The Mad Alien machine had kind of a mini cabinet, which was rather uncommon for an arcade game. After the release of the dedicated Mad Alien machine, DECO made also a version of Mad Alien for their Cassette System. Default highscore table (BEST FIVE) : 1ST 00000 2ND 00000 3RD 00000 4TH 00000 5TH 00000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1429&o=2 $end $cpc_flop=madballf, $bio Amstrad CPC type-in published 27 years ago: Mad Ball (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119441&o=2 $end $info=madball,madballn, $bio Arcade Video game published 22 years ago: Mad Ball (c) 1998 Yun Sung. Mad Ball is a breakout game featuring photo-image backgrounds of bikini idols. The game plays very much along the lines of "Arkanoid" with power-ups for both the ball and the paddle. Each stage features a different girl for the background. Blocks and enemies can be destroyed by both the ball and by shooting them with the gun on the paddle. Breaking blocks reveal various power-ups. Power-ups for your paddle fall to the bottom of the screen and can be caught by your paddle. Power-ups for your ball float in the same location for a limited time and are activated when hit by the ball. When enemies and blocks are destroyed coins and jewels fall to the bottom of the screen to be caught by the paddle for points. At the end of each stage these points may be used to buy power-ups for use in the next stage. Every time the ball (or last ball in the case of multi-ball) falls past the paddle the player loses a life. The game is over when the player loses all his lives. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 54.00 Hz Palette colors : 2064 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Default highscore table (BEST 5) : 1 AAA 00050000 2 BBB 00040000 3 CCC 00030000 4 DDD 00020000 5 EEE 00010000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4824&o=2 $end $cpc_cass=madballs, $bio Amstrad CPC cass. published 33 years ago: Mad Balls (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98122&o=2 $end $spectrum_cass=madballse, $bio Mad Balls (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219155&o=2 $end $nes=madcity,madcityp, $bio Nintendo Famicom cart. published 32 years ago: Mad City (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54326&o=2 $end $info=madcrash, $bio Arcade Video game published 36 years ago: Mad Crasher (c) 1984 SNK. - TECHNICAL - Game ID : A2005 Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 31.25 Khz) Screen orientation : Horizontal Video resolution : 256 x 216 pixels Screen refresh : 60.61 Hz Palette Colors : 288 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Releases in December 1984. This is the first 3-D isometric game from SNK. Known in Japan as "Mad Crusher". Jack Gale holds the official record for this game with 844,988 points. Default highscore table : NO. SCORE INIT. 1. 10000 SNK 2. 10000 SNK 3. 10000 SNK 4. 10000 SNK 5. 10000 SNK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1430&o=2 $end $info=madcrush, $bio Arcade Video game published 36 years ago: Mad Crusher (c) 1984 SNK [Shin Nihon Kikaku]. - TRIVIA - Released in December 1984 in Japan. This game is also known as "Mad Crasher". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32497&o=2 $end $pro128_cass=maddog,maddoga, $bio Olivetti PC-128 cass. published 31 years ago: Mad Dog (c) 1989 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118181&o=2 $end $cdi=maddog2f, $bio Phillips CD-i published 24 years ago: Mad Dog 2 - Le Tresor Perdu (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52981&o=2 $end $info=maddog2,maddog2_100,maddog2_202,maddog2_110,md23do, $bio Arcade Video game published 28 years ago: Mad Dog II - The Lost Gold (c) 1992 American Laser Games. Mad Dog is back, but this time it's a race to get to the Spanish Treasure. 'Shooting Beaver', 'Buckskin Bonnie', and 'The Professor' are three different guides that can help you find your way to the gold. You must fight your way across the countryside coming face to face with Indians, Latinos, and of course Mad Dog's men. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Palette colors : 4097 Players : 2 Buttons : 2 - TRIVIA - Mad Dog II was released in September 1992. - SERIES - 1. Mad Dog McCree (1990) 2. Mad Dog II - The Lost Gold (1992) 3. Last Bounty Hunter (1994) - PORTS - * CONSOLES: Panasonic 3DO [US] (1994) "Mad Dog II - The Lost Gold [Model ALG000142]" [US] Sega CD (1994) "Mad Dog II - The Lost Gold [Model T-111065]" Nintendo Wii (2009) * COMPUTERS: PC / IBM Compatible [CD-ROM, DOS] (1996) * OTHERS: Philips CD-I (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3945&o=2 $end $cdi=maddog2, $bio Phillips CD-i published 25 years ago: Mad Dog II - The Lost Gold (c) 1995 Philips Interactive Media, Incorporated. Step back into the Old West in this action-packed adventure that pits you against the meanest desperadoes ever to ride that range. Mad Dog's back! And only you can stop him. Choose one of three guides and fight your way through a variety of trails in your quest to find the Lost Gold and return it to the Old Mission where you'll face the longest interactive gun battle ever filmed. Only the fastest guns get to face down Mad Dog McCree and rid the West of the scourge of the territory! - TECHNICAL - Model 810 0278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52982&o=2 $end $segacd=maddog2, $bio Sega CD published 26 years ago: Mad Dog II - The Lost Gold (c) 1994 American Laser Games, Incorporated. - TECHNICAL - [Model T-111065] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48998&o=2 $end $info=maddog,maddoga,maddog_202, $bio Arcade Video game published 30 years ago: Mad Dog McCree (c) 1990 American Laser Games. Mad Dog has taken over the town, locked up the sheriff in jail, and kidnapped the Mayor and his daughter. You must make your way across town to get clues, while taking out anyone that gets in your way. Get to Mad Dog's hide-out to save the Mayor and his daughter! - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Palette colors : 4097 Players : 1 Buttons : 3 - TRIVIA - Mad Dog McCree was released in December 1990. Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games. - TIPS AND TRICKS - You can hold the light gun upside down and your ammunition will automatically refill itself every time you fire a round (rather than the "correct" way of tilting the gun down to the ground to reload, which leaves you vulnerable for a brief period of time). - SERIES - 1. Mad Dog McCree (1990) 2. Mad Dog II - The Lost Gold (1992) 3. Last Bounty Hunter (1994) - PORTS - * CONSOLES: Sega CD (1993) Mad Dog McCree Panasonic 3DO (1994) Sony PlayStation 2 (DVD-Video) Microsoft XBOX (DVD-Video) Nintendo Wii (2009) Nintendo 3DS [eShop] (oct.18, 2012) * COMPUTERS: PC [MS-DOS, CD-ROM] (1993) PC [MS Windows, CD-ROM] MAC OS 10.1 (DVD-Video) (1994) * OTHERS: Philips CD-I DVD-Video (Home DVD Player) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3944&o=2 $end $cdi=maddog,maddogu,maddogua, $bio Phillips CD-i published 26 years ago: Mad Dog McCree (c) 1994 Philips Interactive Media, Incorporated. There's trouble in old Tucson. Mad Dog McCree and his gang have kidnapped the mayor's daughter and locked up the sheriff. Blaze your way into town, and blast the desperadoes in a classic live action shooting game that takes you right into the streets of the Old West. - TECHNICAL - Model 810 0212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52983&o=2 $end $segacd=maddog, $bio Sega CD published 27 years ago: Mad Dog McCree (c) 1993 American Laser Games, Incorporated. - TECHNICAL - [Model T-111015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29412&o=2 $end $info=maddonna,maddonnab, $bio Arcade Video game published 25 years ago: Mad Donna (c) 1995 Tuning. In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - 'Donna' translates from Italian as 'Woman'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1431&o=2 $end $spectrum_cass=madflunk_b, $bio Mad Flunky (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219064&o=2 $end $spectrum_cass=madflunk_a, $bio Mad Flunky (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225849&o=2 $end $spectrum_cass=madflunk, $bio Mad Flunky [Model AS211] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220247&o=2 $end $info=madgear,madgearj, $bio Arcade Video game published 31 years ago: Mad Gear (c) 02/1989 Capcom. A modern version of "Burnin' Rubber" / "Bump 'n' Jump" featuring 9 stages... Stage 1 : Capital Stage 2 : Net Wood Forest Stage 3 : Coral Sea Stage 4 : Big Cave Tunnel Stage 5 : Ruins Desert Stage 6 : Million Valley Stage 7 : Thunder Road Stage 8 : Marin Snow Pipe Way Stage 9 : Sky City - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is also known as "LED Storm". Capcom used the name 'Mad Gear' again as the name of a gang in "Final Fight". - UPDATES - 'Fred' is called 'Mad Gear' in the Japanese version. - STAFF - Plan : Piston Takashi, Tomoshi Sadamoto Game designer : Tomoshi Sadamoto Programmers : N. Kaneko, Akikoro, Ken.Ken, Maekawa Character designer : K. Ashenden Art : Puttun. midori, Inu, Innocent Saicho Sound : Ogeretsukun Hard : Masayan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1432&o=2 $end $x68k_flop=madgear, $bio Mad Gear (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88386&o=2 $end $info=m4madhse__a,m4madhse__c, $bio Mad House [Model MAD] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14952&o=2 $end $info=m4madhse__d,m4madhse__e,m4madhse__f,m4madhse__g,m4madhse__h,m4madhse__i, $bio Mad House [Model MD8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233395&o=2 $end $info=m4madhse,m4madhse__j,m4madhse__k,m4madhse__l,m4madhse__m,m4madhse__n,m4madhse__o,m4madhse__p,m4madhse__r,m4madhse__s, $bio Mad House [Model MH5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233394&o=2 $end $info=m4madhse__b,m4madhse__t,m4madhse__u,m4madhse__v,m4madhse__w,m4madhse__x,m4madhse__y,m4madhse__z,m4madhse__0, $bio Mad House [Model MHT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233396&o=2 $end $apple2_flop_clcracked=mladjadv, $bio Apple II disk. published 36 years ago: Mad Libs Writer - Adjective-Adverb Writer (c) 1984 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240631&o=2 $end $apple2_flop_clcracked=mlverbw, $bio Apple II disk. published 36 years ago: Mad Libs Writer - Verb Writer (c) 1984 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240632&o=2 $end $cpc_flop=madmagis,madmagis01, $bio Amstrad CPC 464 disk. published 26 years ago: Mad Mag Issue 2 (c) 1994 AST System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124521&o=2 $end $spectrum_cass=madmarth,madmarth_a,madmarth_b,madmarth_c,madmarth_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mad Martha (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79647&o=2 $end $spectrum_cass=madmarth_e,madmarth_f, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mad Martha II (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79648&o=2 $end $apple2gs=madmatch, $bio Apple IIGS disk. published 31 years ago: Mad Match (c) 1989 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115078&o=2 $end $cpc_flop=madmaxmu,madmaxmu01,madmaxmu02, $bio Amstrad CPC 464 disk. published 30 years ago: Mad Max Music (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124522&o=2 $end $vz_snap=madmax6, $bio Mad Max VI (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235095&o=2 $end $nes=madmax, $bio Nintendo NES cart. published 30 years ago: Mad Max (c) 1990 Mindscape, Incorporated. To understand you must go back, to when the world was powered by the black fuel. For reasons long forgotten, two mighty tribes went to war and touched off a blaze which engulfed them all. Without fuel they were nothing. Man began to feed on man. The gangs took over the highways, ready to wage war for a tank a gas. In the maelstrom of decay, ordinary men were smashed...men like Max -- a man who wondered out into the wasteland. And it was there, in that blighted place, that he learned what it takes to survive. And now it's your turn. Survive multiple levels of holocaust on the highways, mayhem in the mine-shafts, and anarchy in the arenas. Then face the final challenge -- if you dare. - TECHNICAL - GAME ID: NES-3M-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55319&o=2 $end $cpc_flop=madmazeu, $bio Amstrad CPC type-in published 32 years ago: Mad Maze (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119775&o=2 $end $mz700_cass=madmaze, $bio Mad Maze (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131642&o=2 $end $cpc_flop=madminer,madminer01, $bio Amstrad CPC 464 disk. published 32 years ago: Mad Miner (c) 1988 Softice - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123019&o=2 $end $cpc_flop=madmixga01,madmix2a,madmix2e,madmix2e01,madmix2d, $bio Amstrad CPC 464 disk. published 31 years ago: Mad Mix 2 - En El Castillo De Los Fantasmas (c) 1989 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121566&o=2 $end $msx1_cass=madmix2, $bio MSX cass. published 30 years ago: Mad Mix 2 - En el Castillo de los Fantasmas (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94816&o=2 $end $specpls3_flop=madmix2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Mad Mix 2 - en el Castillo de los Fantasmas (c) 1990 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148152&o=2 $end $cpc_flop=madmixga07,madmixga08, $bio Amstrad CPC 464 disk. published 14 years ago: Mad Mix 2 Cracked (c) 2006 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121567&o=2 $end $cpc_flop=madmix21, $bio Mad Mix 2 Trained (c) 199? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126545&o=2 $end $spectrum_cass=madmix2,madmix2a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Mad Mix 2 (c) 1990 Topo Soft - TECHNICAL - GAME ID: SE 631 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79649&o=2 $end $cpc_flop=madmixcr, $bio Mad Mix Crack Intro (c) 199? ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126544&o=2 $end $specpls3_flop=madmix, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Mad Mix Game (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148153&o=2 $end $spectrum_cass=madmixga_a, $bio Mad Mix Game (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226124&o=2 $end $cpc_cass=madmix, $bio Amstrad CPC cass. published 32 years ago: Mad Mix Game - The Pepsi Challenge (c) 1988 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98120&o=2 $end $cpc_flop=madmixga03,madmixga04,madmixga05,madmixga,thepepsi01,thepepsi, $bio Amstrad CPC 464 disk. published 32 years ago: Mad Mix Game - The Pepsi Challenge (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121564&o=2 $end $spectrum_cass=madmixga_b, $bio Mad Mix Game - The Pepsi Challenge (c) 198? US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226123&o=2 $end $cpc_flop=madmixga06, $bio Amstrad CPC 464 disk. published 16 years ago: Mad Mix Game - The Pepsi Challenge Cracked (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121565&o=2 $end $cpc_cass=madmix2, $bio Amstrad CPC cass. published 30 years ago: Mad Mix Game 2 - El Castillo de los Fantasmas (c) 1990 Erbe Soft. - TECHNICAL - GAME ID: AM 631 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98121&o=2 $end $msx1_flop=madmix,madmixa, $bio Mad Mix Game Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134430&o=2 $end $cpc_cass=madmixs, $bio Amstrad CPC cass. published 32 years ago: Mad Mix Game [Model AM 439] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98119&o=2 $end $msx1_cass=madmix, $bio MSX cass. published 32 years ago: Mad Mix Game (c) 1988 Topo Soft [Spain] - TECHNICAL - GAME ID: MSX 291 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94817&o=2 $end $spectrum_cass=madmix, $bio Sinclair ZX Spectrum cass. published 32 years ago: Mad Mix Game (c) 1988 Topo Soft. - TECHNICAL - GAME ID: SE 409 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79650&o=2 $end $spectrum_cass=madmixga, $bio Mad Mix Game (c) 198? Topo Soft. - TECHNICAL - GAME ID: SLS 208 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226122&o=2 $end $cpc_flop=madmixs101,madmixs1, $bio Mad Mix Translated (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126543&o=2 $end $info=m4madmon,m4madmon__a,m4madmon__b,m4madmon__c,m4madmon__d,m4madmon__e,m4madmon__f,m4madmon__g,m4madmon__h,m4madmon__i,m4madmon__j,m4madmon__k, $bio Mad Money (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41368&o=2 $end $info=m4madmnc,m4madmnc__a,m4madmnc__b,m4madmnc__c,m4madmnc__d,m4madmnc__e,m4madmnc__f,m4madmnc__g,m4madmnc__h,m4madmnc__i,m4madmnc__j,m4madmnc__k,m4madmnc__l,m4madmnc__m,m4madmnc__n,m4madmnc__o, $info=m4madmnc__p,m4madmnc__q,m4madmnc__r,m4madmnc__s,m4madmnc__t,m4madmnc__u,m4madmnc__v,m4madmnc__w, $bio Mad Money Classic (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41367&o=2 $end $bbcb_cass=madmonty, $bio Mad Monty (c) 19?? Screenplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52071&o=2 $end $info=madmotor, $bio Arcade Video game published 31 years ago: Mad Motor (c) 1989 Mitchell. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0265 Mhz) Sound Chips : YM2203 (@ 3.578333 Mhz), YM2151 (@ 3.578333 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 58.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1433&o=2 $end $amigaocs_flop=madnews, $bio Commodore Amiga 500 disk. published 25 years ago: Mad News (c) 1995 Ikarion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74497&o=2 $end $spectrum_cass=madnurse, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mad Nurse (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79651&o=2 $end $psx=madpanic, $bio Sony PlayStation disc published 23 years ago: Mad Panic Coaster [Model SLPS-00880] (c) 1997 Hakuhodo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85409&o=2 $end $fmtowns_cd=mparadox, $bio Fujitsu FM Towns CD published 26 years ago: Mad Paradox (c) 1994 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110448&o=2 $end $info=mplanets,mplanetsuk, $bio Arcade Video game published 37 years ago: Mad Planets (c) 1983 Gottlieb. In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points. - TECHNICAL - Game ID : GV-102 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC Screen orientation : Vertical Palette colors : 16 The control panel consists of 1 or 2 player select buttons, a joystick with fire button and one rotary encoder (spinner) for rotating the ship. The players ship is moved vertically, horizontally or diagonally by the joystick. The ship can be rotated 360 degrees by the rotary dial. The fire button is a trigger styled switch located on the joystick. - TRIVIA - Mad Planets was released in February 1983. Approximately 1,500 units were produced. At the time of Mad Planets, most video games did not include the designers names, as many companies feared that well-known designers would be lured away by competitors. This policy approached ridiculous heights in an April 1983 Videogames magazine interview with Davis, Thiel and Lee. While designers from Williams were identified by name in the same issue, the Gottlieb trio was identified as D. Ziner, J. Walkman, and R. Teeste - due to the company's policy of keeping designers' names secret. While management continued to prevent employees from including their full names in a game, they DID eventually agree to a small compromise by allowing the use of their initials (or nicknames) for the game's default high scores. In Mad Planets, the default high score screen contains the identities of almost the entire Gottlieb video crew. Jean Baudin holds the official record for this game with 507,710 points on August 12, 2001. Gottlieb's management continued to prevent employees from including their full names in a game for a long time. In Mad Planets' default high score screen, Kan Yabumoto, the designer of the game placed his first name at the top and his last name vertically on one side and initials of almost the entire Gottlieb video crew in remaining slots at the default high score screen. It was done by his discretion without a discussion with the management. Kan recalls no concessions from the management on the issue. There was no actual Gottlieb (or Mylstar) game ever that contained official credit due to those who deserved before the company's demise. - SCORING - APPROACHING PLANETS : These planets first appear far in another galaxy and rapidly approach the players ship. They do not have moons orbiting around them. The player is awarded 100 points for destroying an Approaching Planet. ATTACKING PLANET : A planet that has 3 to 6 moons orbiting around it. An attacking Planet seeks out and tries to destroy the players ship by colliding with the ship or releasing moons into space. An Attacking Planet cannot be destroyed until all of the orbiting moons have been destroyed (see MAD PLANET). An Attacking Planet scores 1 point when hit. ORBITING MOON : These are moons that are in orbit around the Attacking Planet. Destroying an Orbiting Moon awards 10 points. MAD MOON : Any moon that leaves its original orbit around the planet and is free floating in space. These orange moons must be avoided or destroyed. Destroying a Mad Moon scores 100 points and is eliminated from the planet that released it. If the Mad Moon escapes the player and moves off the screen, it is replaced in its original orbit around the Attacking Planet. MAD PLANET : Commencing with the destruction of all of the Orbiting Moons, an Attacking Planet transposes into a Mad Planet. A Mad Planet must be destroyed quickly as its vengeful quest to destroy the ship causes its movement to quicken rapidly. Mad Planets score dependent on its size : Mad Plutona : 200 points. Mad Marzon : 300 points. Mad Kryptophan : 500 points. COMETS : Comets first appear in the beginning of the third round and continue throughout the game. They travel indiscriminately around the planets and are deadly to the players ship. It must be avoided or destroyed. The first Comet destroyed awards 100 points. Every Comet destroyed in succession increments its value by 100 points up to 1000 points awarded for the tenth and all following Comets. However, if a Comet is allowed to leave the screen at any time during the round, the Comet values start over at 100 points and repeat the scoring sequence. This scoring sequence repeats at the beginning of each new round. HUMANS : Humans first appear in the first Bonus Period (see BONUS PERIOD) and all subsequent rounds thereafter. Humans are picked up by the players ship by touching them with the ship. Points awarded for picking up Humans advances for each wave of game play. Starting with the second wave, Humans award 300 points each. This increments by 100 points for each subsequent wave to a maximum of 1000 points per Human in the ninth wave and remains at 1000 points for the remainder of the game. During a Bonus Period, all Humans score 200 points (see BONUS PERIOD). BONUS PERIOD : A Bonus Period is achieved at the end of each wave (see ROUND PROGRESSION). During the Bonus Period only the players ship, Humans and Comets appear on the screen. The Player must pick up Humans to gain bonus points and avoid being hit by the Comet. The period ends when either the players ship is destroyed by a Comet, the Comet is allowed to leave the screen or ten Comets have been destroyed. Each Comet appearing (up to 10) must be destroyed for the Bonus Period to continue. Comets score 100 points for the first one destroyed and increment by 100 points for each subsequent Comet that is eliminated. All Humans score 200 points during the Bonus Period. PERFECT ROUND : A Perfect Round is achieved by destroying all of the planets in a round while they are Approaching Planets. They must not be allowed to form into Attacking Planets and the players ship must not be destroyed. A Perfect Round awards the total number of Attacking Planets allowed to appear on the screen at one time for that round times 2000. ROUND PROGRESSIONS WAVE 1, ROUND 1 Number of Attacking Planets : 2 Total number of Planets in Round : 5 Human points : --- Perfect Round Bonus : 4000 WAVE 1, ROUND 2 Number of Attacking Planets : 3 Total number of Planets in Round : 6 Human points : --- Perfect Round Bonus : 6000 WAVE 1, ROUND 3 Number of Attacking Planets : 4 Total number of Planets in Round : 7 Human points : --- Perfect Round Bonus : 8000 WAVE 1, BONUS PERIOD Human points : 200 WAVE 2, ROUND 4 Number of Attacking Planets : 2 Total number of Planets in Round : 8 Human points : 300 Perfect Round Bonus : 4000 WAVE 2, ROUND 5 Number of Attacking Planets : 3 Total number of Planets in Round : 9 Human points : 300 Perfect Round Bonus : 6000 WAVE 2, ROUND 6 Number of Attacking Planets : 4 Total number of Planets in Round : 10 Human points : 300 Perfect Round Bonus : 8000 WAVE 2, BONUS PERIOD Human points : 300 WAVE 3, ROUND 7 Number of Attacking Planets : 2 Total number of Planets in Round : 11 Human points : 400 Perfect Round Bonus : 4000 WAVE 3, ROUND 8 Number of Attacking Planets : 3 Total number of Planets in Round : 12 Human points : 400 Perfect Round Bonus : 6000 WAVE 3, ROUND 9 Number of Attacking Planets : 4 Total number of Planets in Round : 13 Human points : 400 Perfect Round Bonus : 8000 WAVE 3, BONUS PERIOD Human points : 200 WAVE 4, ROUND 10 Number of Attacking Planets : 2 Total number of Planets in Round : 14 Human points : 500 Perfect Round Bonus : 4000 WAVE 4, ROUND 11 Number of Attacking Planets : 3 Total number of Planets in Round : 15 Human points : 500 Perfect Round Bonus : 6000 WAVE 4, ROUND 12 Number of Attacking Planets : 4 Total number of Planets in Round : 16 Human points : 500 Perfect Round Bonus : 8000 WAVE 4, BONUS PERIOD Human points : 200 WAVE 5, ROUND 13 Number of Attacking Planets : 2 Total number of Planets in Round : 17 Human points : 600 Perfect Round Bonus : 4000 WAVE 5, ROUND 14 Number of Attacking Planets : 3 Total number of Planets in Round : 18 Human points : 600 Perfect Round Bonus : 6000 WAVE 5, ROUND 15 Number of Attacking Planets : 4 Total number of Planets in Round : 19 Human points : 600 Perfect Round Bonus : 8000 WAVE 5, ROUND 16 Number of Attacking Planets : 5 Total number of Planets in Round : 20 Human points : 600 Perfect Round Bonus : 10,000 WAVE 5, BONUS PERIOD Human points : 200 WAVE 6, ROUND 17 Number of Attacking Planets : 2 Total number of Planets in Round : 20 Human points : 700 Perfect Round Bonus : 4000 WAVE 6, ROUND 18 Number of Attacking Planets : 3 Total number of Planets in Round : 20 Human points : 700 Perfect Round Bonus : 6000 WAVE 6, ROUND 19 Number of Attacking Planets : 4 Total number of Planets in Round : 20 Human points : 700 Perfect Round Bonus : 8000 WAVE 6, ROUND 20 Number of Attacking Planets : 5 Total number of Planets in Round : 20 Human points : 700 Perfect Round Bonus : 10,000 WAVE 6, BONUS PERIOD Human points : 200 WAVE 7, ROUND 21 Number of Attacking Planets : 2 Total number of Planets in Round : 20 Human points : 800 Perfect Round Bonus : 4000 WAVE 7, ROUND 22 Number of Attacking Planets : 3 Total number of Planets in Round : 20 Human points : 800 Perfect Round Bonus : 6000 WAVE 7, ROUND 23 Number of Attacking Planets : 4 Total number of Planets in Round : 20 Human points : 800 Perfect Round Bonus : 8000 WAVE 7, ROUND 24 Number of Attacking Planets : 5 Total number of Planets in Round : 20 Human points : 800 Perfect Round Bonus : 10,000 WAVE 7, BONUS PERIOD Human points : 200 WAVE 8, ROUND 25 Number of Attacking Planets : 2 Total number of Planets in Round : 20 Human points : 900 Perfect Round Bonus : 4000 WAVE 8, ROUND 26 Number of Attacking Planets : 3 Total number of Planets in Round : 20 Human points : 900 Perfect Round Bonus : 6000 WAVE 8, ROUND 27 Number of Attacking Planets : 4 Total number of Planets in Round : 20 Human points : 900 Perfect Round Bonus : 8000 WAVE 8, ROUND 28 Number of Attacking Planets : 5 Total number of Planets in Round : 20 Human points : 900 Perfect Round Bonus : 10,000 WAVE 8, BONUS PERIOD Human points : 200 WAVE 9, ROUND 29 Number of Attacking Planets : 2 Total number of Planets in Round : 20 Human points : 1000 Perfect Round Bonus : 4000 WAVE 9, ROUND 30 Number of Attacking Planets : 3 Total number of Planets in Round : 20 Human points : 1000 Perfect Round Bonus : 6000 WAVE 9, ROUND 31 Number of Attacking Planets : 4 Total number of Planets in Round : 20 Human points : 1000 Perfect Round Bonus : 8000 WAVE 9, ROUND 32 Number of Attacking Planets : 5 Total number of Planets in Round : 20 Human points : 1000 Perfect Round Bonus : 10,000 WAVE 9, BONUS PERIOD Human points : 200 Rounds 29 through 32 are repeated for rounds 33 through 99. - TIPS AND TRICKS - Game play is initiated when either the 1 player or 2 player buttons are pressed. As the round begins, Approaching Planets from a distant galaxy begin to approach the players ship. The player has the option of destroying the planets as they are approaching him. Successfully destroying all Approaching Planets in a round awards bonus points for a Perfect Round. When a planet is allowed to reach the players ships orbit, it reveals a group of moons orbiting around it. This becomes an Attacking Planet. An Attacking Planet cannot be destroyed until the player has destroyed all of its Orbiting Moons. Once all of the Orbiting Moons have been destroyed, the planet transposes into the Mad Planet destine to destroy the players ship. The Mad Planet must be destroyed quickly as it travels faster and faster the longer it remains in orbit. Each round has a predetermined number of planets per round and a predetermined number of Attacking Planets to fight at one time (see ROUND PROGRESSIONS). Once an Attacking Planet is destroyed, another planet approaches. If not destroyed, it also will become an Attacking Planet. This cycle continues until there are no longer any planets to destroy in that round. Once all the planets have been destroyed, the game advances to the next round. In defense to the players attack, the Attacking Planet will release one of its Orbiting Moons into space in an attempt to destroy the players ship. This orange moon must be avoided or destroyed. If the Mad Moon is allowed to leave the screen without being destroyed, it is replaced in its original orbit around the Attacking Planet that released it. The Bonus Period appears at the end of each wave. During this time, the player must pick up Humans while trying to destroy as many Comets as possible. The period ends when either the players ship is destroyed by a Comet, the Comet is allowed to leave the screen or ten Comets have been destroyed (see BONUS PERIOD). - STAFF - Designed and programmed by : Kan Yabumoto Graphics by : Jeff Lee Audio by : David D. Thiel Hardware by : Jun Yum Cabinet graphics : Terry Doerzaph - PORTS - * COMPUTERS: Commodore C64 (1985, "Crazy Comets") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1434&o=2 $end $amigaocs_flop=madprof, $bio Commodore Amiga 500 disk. published 30 years ago: Mad Professor Mariarti (c) 1990 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74498&o=2 $end $archimedes=mariarti,mariartib,mariartia, $bio Acorn Archimedes disk. published 30 years ago: Mad Professor Mariarti (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115932&o=2 $end $info=madrace, $bio Pinball published 35 years ago: Mad Race (c) 1985 Playmatic. - TRIVIA - Released in February 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5656&o=2 $end $apple2_flop_clcracked=madrat, $bio Apple II disk. published 37 years ago: Mad Rat (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231603&o=2 $end $msx2_cart=madrider,madridera, $bio MSX 2 cart. published 33 years ago: Mad Rider (c) 1987 Carry Lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51333&o=2 $end $msx2_flop=madrider,madridera, $bio Mad Rider (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101834&o=2 $end $info=madshark, $bio Arcade Video game published 27 years ago: Mad Shark (c) 1993 Allumer, Limited. A vertically scrolling shooter. - TECHNICAL - Runs on the Seta 1st Generation System Hardware. Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen Orientation : Vertical Video Resolution : 384 x 224 Pixels. Screen Refresh : 60.00 Hz Palette Colors : 8704 Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - Mad Shark was released in November 1993 in Japan. Default highscore table (Ranking) : 1. 655360 AZY 1-1-1 2. 327680 BAZ 1-1-1 3. 163840 CBA 1-1-1 4. 81920 DCB 1-1-1 5. 40960 EDG 1-1-1 6. 20480 FED 1-1-1 7. 10240 GFE 1-1-1 8. 5120 HGF 1-1-1 9. 2560 IHG 1-1-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1435&o=2 $end $amigaocs_flop=madshowf, $bio Commodore Amiga 500 disk. published 32 years ago: Mad Show (c) 1988 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74500&o=2 $end $amigaocs_flop=madshow, $bio Commodore Amiga 500 disk. published 32 years ago: Mad Show [Budget] (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74499&o=2 $end $fmtowns_cd=madstalk, $bio Fujitsu FM Towns CD published 26 years ago: Mad Stalker (c) 1994 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110154&o=2 $end $pcecd=madstlkr,madstlkrs, $bio NEC PC-Engine Arcade CD published 26 years ago: Mad Stalker - Full Metal Force (c) 1994 NEC Home Electronics, Limited. Mad Stalker is an action fighting game for the Arcade System. The player takes control of a powerful mecha and fights his way through six long levels. The game offers two play modes - the Story mode is of course the first one and proposes short animated sequences between each level. Up to three different mechas can be selected from the start from a typical list of skills: the strong and slow, the agile and weak, and the average. Controls and button combinations are simple though and easy to master despite being very limited. They allow simple moves like throwing the opponents over or shoot a gun. The second mode is a traditional versus option, where two mechas can compete in a single match, either with a player against a CPU controlled opponent or two players against one another. - TECHNICAL - Game ID: HECD4009 - TRIVIA - Mad Stalker was released on September 09, 1994 in Japan for 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58267&o=2 $end $psx=madstalk, $bio Sony PlayStation disc published 23 years ago: Mad Stalker - Full Metal Force [Model SLPS-00734] (c) 1997 Family Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85410&o=2 $end $x68k_flop=madstlkr, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Mad Stalker - Full Metal Forth (c) 1994 Family Soft - TECHNICAL - FD x2 - TRIVIA - Released on January 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87865&o=2 $end $amigaocs_flop=madtv, $bio Commodore Amiga 500 disk. published 29 years ago: Mad TV (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74501&o=2 $end $apple2_flop_clcracked=madvntre, $bio Apple II disk. published 39 years ago: Mad Venture (c) 1981 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232979&o=2 $end $info=madzoo, $bio Arcade Video game published 25 years ago: Mad Zoo (c) 1995 Bordun International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27659&o=2 $end $pc98=mparadox,mparadoxa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mad-Paradox (c) 1992 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90020&o=2 $end $leapster=madagasc, $bio LeapFrog Leapster cart. published 15 years ago: Madagascar (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134516&o=2 $end $gba=madagoppu, $bio Nintendo GBA cart. published 15 years ago: Madagascar - Operation Penguin [Model AGB-BM7E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71540&o=2 $end $gba=madagopp,madagoppa,madagoppb,madagopps, $bio Nintendo GBA cart. published 15 years ago: Madagascar - Operation Penguin [Model AGB-BM7P-EUR] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71539&o=2 $end $megadriv=madagopp, $bio Madagascar - Operatsiya Pingvin (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56632&o=2 $end $megadriv=madagsc3, $bio Sega Mega Drive game published 12 years ago: Madagascar 3 (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56633&o=2 $end $gba=madagscru, $bio Nintendo GBA cart. published 15 years ago: Madagascar (c) 2005 Activision, Incorporated. - TECHNICAL - Model AGB-BGZE-USA - TRIVIA - Released on May 24, 2005 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71538&o=2 $end $gba=madagscrj, $bio Nintendo GBA cart. published 15 years ago: Madagascar (c) 2005 Bandai. Japanese release. Game developed in USA. See original "Madagascar [Model AGB-BGZE-USA]" for more information about the game itself. - TECHNICAL - Model AGB-BGZJ-JPN - TRIVIA - Released on August 11, 2005 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71537&o=2 $end $gba=madagscr,madagscra,madagscri,madagscrd,madagscrs, $bio Nintendo GBA cart. published 15 years ago: Madagascar (c) 2005 Activision, Incorporated. European release. Game developed in USA. See original "Madagascar [Model AGB-BGZE-USA]" for more information about the game itself. - TECHNICAL - Model AGB-BGZP-EUR - TRIVIA - Released on June 30, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71536&o=2 $end $adam_flop=madam7, $bio Coleco Adam disk. published 36 years ago: MADAM 7 (c) 1984 Huff [Irvin M. Huff] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109579&o=2 $end $cpc_flop=madballs,madballs01,madballs03, $bio Amstrad CPC 464 disk. published 32 years ago: Madballs (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120399&o=2 $end $cpc_flop=madballs02, $bio Amstrad CPC type-in published 30 years ago: Madballs (c) 1990 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120163&o=2 $end $cpc_flop=madballs04, $bio Madballs Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122615&o=2 $end $spectrum_cass=madcapma,madcapma_a,madcapma_b,madcapma_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Madcap Manor (c) 1985 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79643&o=2 $end $archimedes=maddash2, $bio Acorn Archimedes disk. published 19 years ago: MadDash 2 (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127008&o=2 $end $gameboy=madden95, $bio Nintendo Game Boy Cart. published 26 years ago: Madden '95 [Model DMG-ANLE-USA] (c) 1994 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66395&o=2 $end $gameboy=madden96, $bio Nintendo Game Boy Cart. published 25 years ago: Madden '96 [Model DMG-A6ME-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66397&o=2 $end $gameboy=madden97, $bio Nintendo Game Boy Cart. published 25 years ago: Madden '97 [Model DMG-A7ME-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66399&o=2 $end $n64=madden64,madden64u, $bio Nintendo 64 cart. published 23 years ago: Madden Football 64 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57800&o=2 $end $megadriv=madden94, $bio Sega Genesis game published 26 years ago: Madden NFL '94 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115588&o=2 $end $snes=madden94u, $bio Nintendo Super NES game published 27 years ago: Madden NFL '94 [Model SNS-9M-USA] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63206&o=2 $end $snes=madden94, $bio Nintendo Super NES game published 27 years ago: Madden NFL '94 [Model SNSP-9M-EUR] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63205&o=2 $end $gamegear=madden95, $bio Sega Game Gear cart. published 25 years ago: Madden NFL '95 [Model T-50028] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64679&o=2 $end $gamegear=madden96, $bio Sega Game Gear cart. published 25 years ago: Madden NFL '96 [Model T-100118] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64680&o=2 $end $gba=maddn2k6, $bio Nintendo GBA cart. published 15 years ago: Madden NFL 06 [Model AGB-B6ME-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71541&o=2 $end $gba=maddn2k7, $bio Nintendo GBA cart. published 14 years ago: Madden NFL 07 [Model AGB-B7ME-USA] (c) 2006 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71542&o=2 $end $n64=madden2k, $bio Nintendo 64 cart. published 21 years ago: Madden NFL 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57801&o=2 $end $gbcolor=madden2k, $bio Nintendo Game Boy Color game published 21 years ago: Madden NFL 2000 [Model DMG-AEME-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68261&o=2 $end $psx=madden2k, $bio Sony PlayStation disc published 21 years ago: Madden NFL 2000 [Model SLUS-00961] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110522&o=2 $end $n64=maddn2k1, $bio Nintendo 64 cart. published 20 years ago: Madden NFL 2001 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57802&o=2 $end $gbcolor=maddn2k1, $bio Nintendo Game Boy Color game published 20 years ago: Madden NFL 2001 [Model CGB-BNFE-USA] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68263&o=2 $end $psx=maddn2k1, $bio Sony PlayStation disc published 20 years ago: Madden NFL 2001 [Model SLUS-01241] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110523&o=2 $end $n64=maddn2k2, $bio Nintendo 64 cart. published 19 years ago: Madden NFL 2002 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57803&o=2 $end $gba=maddn2k2, $bio Nintendo GBA cart. published 19 years ago: Madden NFL 2002 [Model AGB-A2ME-USA] (c) 2001 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71543&o=2 $end $gbcolor=maddn2k2, $bio Nintendo Game Boy Color game published 19 years ago: Madden NFL 2002 [Model CGB-B2ME-USA] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68264&o=2 $end $psx=maddn2k2, $bio Sony PlayStation disc published 19 years ago: Madden NFL 2002 [Model SLUS-01402] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110524&o=2 $end $gba=maddn2k3, $bio Nintendo GBA cart. published 18 years ago: Madden NFL 2003 [Model AGB-ANJE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71544&o=2 $end $psx=maddn2k3, $bio Sony PlayStation disc published 18 years ago: Madden NFL 2003 [Model SLUS-01482] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110525&o=2 $end $gba=maddn2k4, $bio Nintendo GBA cart. published 17 years ago: Madden NFL 2004 [Model AGB-AMDE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71545&o=2 $end $psx=maddn2k4, $bio Sony PlayStation disc published 17 years ago: Madden NFL 2004 [Model SLUS-01570] (c) 2003 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110526&o=2 $end $gba=maddn2k5, $bio Nintendo GBA cart. published 16 years ago: Madden NFL 2005 [Model AGB-BMFE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71546&o=2 $end $psx=maddn2k5, $bio Sony PlayStation disc published 16 years ago: Madden NFL 2005 (c) 2004 Electronic Arts. - TECHNICAL - Game ID: SLUS-01584 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97578&o=2 $end $megadriv=madden95, $bio Sega Genesis game published 26 years ago: Madden NFL 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115589&o=2 $end $snes=madden95u, $bio Nintendo Super NES game published 26 years ago: Madden NFL 95 [Model SNS-ANLE-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63208&o=2 $end $snes=madden95, $bio Nintendo Super NES game published 26 years ago: Madden NFL 95 [Model SNSP-ANLP-NOE] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63207&o=2 $end $snes=madden96,madden96s, $bio Nintendo Super NES game published 25 years ago: Madden NFL 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63209&o=2 $end $megadriv=madden96, $bio Sega Genesis game published 25 years ago: Madden NFL 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115590&o=2 $end $psx=madden96, $bio Sony PlayStation disc published 24 years ago: Madden NFL 96 (c) 1996 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46613&o=2 $end $saturn=madden97, $bio Sega Saturn game published 24 years ago: Madden NFL 97 (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60340&o=2 $end $megadriv=madden97, $bio Sega Genesis game published 23 years ago: Madden NFL 97 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115591&o=2 $end $psx=madden97, $bio Sony PlayStation disc published 24 years ago: Madden NFL 97 [Model SLUS-00018] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110527&o=2 $end $snes=madden97, $bio Nintendo Super NES game published 24 years ago: Madden NFL 97 [Model SNS-A7NE-USA] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63210&o=2 $end $saturn=madden97u, $bio Sega Saturn game published 24 years ago: Madden NFL 97 [Model T-5010H] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60072&o=2 $end $megadriv=madden98, $bio Sega Genesis game published 23 years ago: Madden NFL 98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57291&o=2 $end $saturn=madden98, $bio Sega Saturn game published 23 years ago: Madden NFL 98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60341&o=2 $end $snes=madden98, $bio Nintendo Super NES game published 23 years ago: Madden NFL 98 (c) 1997 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63211&o=2 $end $psx=madden98,madden98a, $bio Sony PlayStation disc published 23 years ago: Madden NFL 98 (c) 1997 Electronic Arts - TECHNICAL - GAME ID: SLUS-00516 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110528&o=2 $end $saturn=madden98u, $bio Sega Saturn game published 23 years ago: Madden NFL 98 [Model T-5024H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60073&o=2 $end $n64=madden99,madden99p,madden99u,madden99u1, $bio Nintendo 64 cart. published 21 years ago: Madden NFL 99 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57804&o=2 $end $psx=madden99, $bio Sony PlayStation disc published 22 years ago: Madden NFL 99 [Model SLUS-00729] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110529&o=2 $end $to7_cass=maddog, $bio Thomson TO7 cass. published 34 years ago: Maddog (c) 1986 EH Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108404&o=2 $end $cpc_cass=maddog, $bio Amstrad CPC cass. published 33 years ago: Maddog (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98123&o=2 $end $cpc_flop=maddogf1,maddog19, $bio Amstrad CPC 464 disk. published 33 years ago: Maddog (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126604&o=2 $end $cpc_flop=maddoguk,maddoguk01, $bio Amstrad CPC 464 disk. published 33 years ago: Maddog Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126605&o=2 $end $msx1_cass=madespa, $bio MSX cass. published 35 years ago: Made in Spain - 5 Estrellas (c) 1985 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94818&o=2 $end $gba=madewrio, $bio Nintendo GBA cart. published 17 years ago: Made in Wario [Model AGB-AZWJ-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71547&o=2 $end $x1_flop=madelein, $bio Sharp X1 5.25in.disk. published 33 years ago: Madeleine (c) 1987 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86054&o=2 $end $pc8801_flop=madelein, $bio NEC PC-8801 Series disk. published 33 years ago: Madeleine (c) 1987 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92311&o=2 $end $vz_snap=madhouse, $bio Madhouse (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235096&o=2 $end $dragon_cass=madnessm, $bio Dragon cass. published 38 years ago: Madness and the Minotaur (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116461&o=2 $end $dragon_cass=madnessmc, $bio Madness and the Minotaur (c) 198? Computape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116981&o=2 $end $msx1_cart=swing,swinga, $bio MSX cart. published 35 years ago: 窓ふき会社のスイングくん (c) 1985 Pony Canyon, Inc. (Madofuki Gaisha no Swing-Kun) - TECHNICAL - GAME ID: R48X5076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77501&o=2 $end $msx2_flop=madonna,madonnaa, $bio MSX 2 disk. published 32 years ago: Madonna no Yuuwaku (c) 1988 Dott Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101835&o=2 $end $nes=madoola,madoolas, $vgmplay=madoola_nes, $bio Nintendo Famicom cart. published 34 years ago: マドゥーラの翼 (c) 1986 Sunsoft (Madoola no Tsubasa) - TECHNICAL - Game ID: SS6-4900 Barcode: 4 907940 100080 - TRIVIA - Released on December 18, 1986 in Japan. The title translates from Japanese as 'The Wing of Madoola'. A manga adaptation, written and illustrated by the game's character designer Moriken, was serialized in Tokuma Shoten's Monthly Wanpakku Comic in 1987. It ran for a total of six chapters, including two side-story chapters, and was never reprinted following its original magazine run. The Wing of Madoola was featured on the Japanese television show Game Center CX. It was the weekly challenge game played by host Shinya Arino for Season 9, Episode 5 (Sept. 3, 2008). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54753&o=2 $end $fmtowns_cd=madogakr, $bio Fujitsu FM Towns CD published 26 years ago: Madou Gakuin R (c) 1994 Foresight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110449&o=2 $end $saturn=madoum,madouma, $bio Sega Saturn game published 22 years ago: Madou Monogatari (c) 1998 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59368&o=2 $end $snes=madoum, $bio Nintendo Super Famicom cart. published 24 years ago: 魔導物語 はなまる大幼稚園児 (c) 1996 Tokuma Shoten Intermedia, Incorporated. (Madou Monogatari - Hanamaru Daiyouchienji) Compile's Madou Monogatari takes the famous Puyo Puyo franchise and gives it a new and original twist. No puzzles nor cute ascending Puyos anymore. Madou Monogatari is instead a (simple) 2-D overhead Role Playing Game featuring most of the characters from the series. Arle, the cute little girl so familiar to anyone who played the Puyo Puyo series of game, embarks on a long quest. Everything starts when she receives a mysterious letter - she then goes on a long journey where she will learn magic spells and retrieve eight gems. The game follows a traditional structure with towns where new items and equipment can be found. Turn based fights are randomly triggered during the game. However, unlike traditional RPGs, our character can only uses magic spells such as fireballs, lightening or confusion spells throwing cute dancing flowers at the enemy. Another originality of the game is to not display any health meter - instead, Arle's status can be guessed by just looking at how she moves during battles, and the expression on her face. - TECHNICAL - Cartridge ID: SHVC-ADYJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61766&o=2 $end $pc98=madoummi, $bio Madou Monogatari - Michikusa Ibun (c) 19?? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90021&o=2 $end $pc98=madoum1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Madou Monogatari 1 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90022&o=2 $end $msx2_flop=madou123,madou123a, $bio MSX 2 disk. published 30 years ago: Madou Monogatari 1-2-3 (c) 1990 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101836&o=2 $end $pc98=madoum2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Madou Monogatari 2 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90023&o=2 $end $pc98=madoum3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Madou Monogatari 3 (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90024&o=2 $end $gamegear=madouma, $bio Sega Game Gear cart. published 25 years ago: Madou Monogatari A - Dokidoki Vacation (c) 1995 Compile - TECHNICAL - [Model T-66047] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64682&o=2 $end $pc98=madouars, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 魔導物語A・R・S (c) 1993 Compile (Madou Monogatari A-R-S) - TECHNICAL - BARCODE: 4988161300053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90025&o=2 $end $megadriv=madoumon, $bio Sega Mega Drive game published 24 years ago: Madou Monogatari I (c) 1996 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56634&o=2 $end $gamegear=madoum1, $bio Sega Game Gear cart. published 27 years ago: Madou Monogatari I - 3-Tsu no Madoukyuu (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3410] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64683&o=2 $end $pcecd=madoum, $bio NEC PC-Engine CD published 24 years ago: Madou Monogatari I - Honou no Sotsuenji (c) 1996 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58268&o=2 $end $gamegear=madoum2, $bio Sega Game Gear cart. published 26 years ago: Madou Monogatari II - Arle 16-Sai (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Model G-3419 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64684&o=2 $end $gamegear=madoum3,madoum3a, $bio Sega Game Gear cart. published 26 years ago: Madou Monogatari III - Kyuukyoku Joou-sama (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3424] - TIPS AND TRICKS - * Sound Test: Finish the game once. Then, at any moment during the game, press START to access the Sound Test menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64685&o=2 $end $sgx=granzort, $bio NEC Supergraphx HuCARD published 30 years ago: ????????? (c) 1990 Hudson Soft. (Madou Oh Granzort) Mad? Oh Granzört is a side-scrolling action/platform game for the SuperGrafx system and based on a Japanese anime series originally aired in 1989. An atmosphere started to rise on the Moon after a powerful earthquake. Seeing that it could now support life, humans decide to colonize the newly terraformed satellite and settle there. But soon they realize they are not alone and find themselves in the middle of a raging war between two alien species. The player takes control of an armored robot able to transform into three different warriors. Each one of them comes with its own style of play and abilities - the Red Warrior uses a powerful laser sword and can trigger earthquake attacks, the Green Warrior uses a laser bow and can fly, and finally the Blue Warrior uses a spear and can raise an impenetrable power shield. Special items are dotted around each level - their range from extra lives to the one-hit silver shield (S) and the temporary invincibility gold shield (G). Along with the special items found on the playfield, little rabbits also sometimes appear and drop power-ups when killed. These upgrade the player's main weapons up to three times, increasing their overall range or shooting speed. Granzört features seven large maze-like stages and each one of them lead to a deep pit where the level's boss hides. - TECHNICAL - HuCARD ID: HC90029 HuCARD Size: 4 Mbits. - TRIVIA - Madou Ou Granzort was released on April 06, 1990 in Japan for 6500 Yen. - STAFF - Game Designer: Kyon Kyon Character Programer: Kakuma Abe System Programer: Takashi Oka Graphic Designer: Kazuyuki Takimoto Sound Designer: Norihiko Yamanuki Art Effect: Takako Muroi Management: Hidemitsu Okinaka Special Thanks: Kenta Matsumoto Original Story: Oji Hiroi Scenario Observer: Cyoji Yoshikawa Picture Adviser: Yotarou Aiba Soft Observer: Eiji Hiroi Technical Adviser: Toshinori Oyama, Isamu Izumi Graphic Adviser: Kohji Matsuura, Toshio Okamoto Art Master: Saito Kei Help Assistance: Mitsuhiro Kadowaki Main Programer: Ken Hasegawa Cooperation: Red Company, Sunrise Development: Mutech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76742&o=2 $end $apfimag_cass=mae, $bio APF Imagination cass. published 39 years ago: MAE (c) 1981 Donnelly [David Donnelly] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135847&o=2 $end $st_flop=mafdet, $bio Atari ST disk. published 32 years ago: Mafdet and the Book of the Dead (c) 1988 Software Horizons, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230378&o=2 $end $cpc_flop=maffia19, $bio Amstrad CPC 464 disk. published 30 years ago: Maffia Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126726&o=2 $end $megadriv=mafia, $bio Mafia (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56635&o=2 $end $spectrum_cass=mafiact2,mafiact2a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mafia Contract II - The Sequel (c) 1986 Atlantis - TECHNICAL - GAME ID: AT 329 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79653&o=2 $end $spectrum_cass=mafiact,mafiacta,mafiactb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mafia Contract (c) 1984 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79652&o=2 $end $a2600=mafia, $bio Mafia (c) 198? Suntek - TECHNICAL - Model SS-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50667&o=2 $end $info=magmax, $bio Arcade Video game published 35 years ago: Mag Max (c) 1985 Nichibutsu. Mag Max is a horizontally scrolling shoot-em-up in which a single player takes control of the 'Maxcraft' hover-ship and must battle their way through an packed enemy installation to find and destroy the invading alien 'Dragonia' fleet. The action takes place both above and below ground and transporters appear throughout the game that allows the Maxcraft warp between the two as players search for the three-headed 'Dragonship'. At various points the player will come across robot components - either a torso, a pair of legs or a plasma gun - and collecting these will eventually see the player's hover-ship become a towering robot, vastly increasing its firepower in the process. If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.25 Mhz) Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Mag Max was released in July 1985. Some enemies from Nichibutsu's earlier game "Seicross" also appear as enemies in Mag Max. Default highscore table (BEST 5) : RANK SCORE NAME 1 68000 MACINTOSH 2 56000 MADMAX 3 44000 MACADAMIA- 4 32000 NUTS 5 20000 MANGETSU - PORTS - * CONSOLES: [JP] Nintendo Famicom (1986) "Mag Max [Model NBF-MM]" [US] Nintendo NES (1988) "Mag Max [Model NES-MM-USA]" [JP] Sony PS4 [PSN] (apr.2, 2015) "Arcade Archives - Mag Max [Model CUSA-01824]" Sony PlayStation 4 [PSN] [AS] (june.5, 2015) "Arcade Archives - Mag Max" Sony PlayStation 4 [PSN] [US] (jul.21, 2015) "Arcade Archives - Mag Max [Model CUSA-00992]" Sony PlayStation 4 [PSN] [EU] [AU] (dec.2, 2015) "Arcade Archives - Mag Max [Model CUSA-03165]" * COMPUTERS: Amstrad CPC (1986) Commodore C64 (1987) Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1436&o=2 $end $cpc_cass=magmax, $bio Amstrad CPC cass. published 34 years ago: Mag Max (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98124&o=2 $end $cpc_flop=magmaxuk01,magmaxed,magmaxuk,magmaxuk02,magmaxuk03,magmaxro, $bio Amstrad CPC 464 disk. published 34 years ago: Mag Max (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124003&o=2 $end $nes=magmaxh, $bio Nintendo Famicom cart. published 33 years ago: Mag Max (c) 1987 FMG Pirate version of "Mag Max [Model NBF-MM]" by FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69285&o=2 $end $spectrum_cass=magmax, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mag Max (c) 1987 Imagine Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79664&o=2 $end $spectrum_cass=magmaxer, $bio Mag Max (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219156&o=2 $end $nes=magmaxj, $bio Nintendo Famicom cart. published 34 years ago: Mag Max (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.]. Mag Max is a side-scrolling shooter by Nichibutsu and conversion of an arcade game of the same name originally released in 1985. In a far distant future, a group of highly advanced aliens has enslaved humanity and imposed a rigid order with the help of a super computer named Babylon. In a last effort of resistance, a group of humans develops a robot named Mag Max in an attempt to stop the aliens and their formidable war machines. Interestingly, the MagMax robot comes in four different parts that must be assembled as the game progresses - the player starts with a simple tank-like ship (the robot's core), and other components such as Legs, Torso/Head and a Wave Beam Cannon must be collected. They attach to the ship and eventually form a powerful humanoid robot with tremendous firepower. These components also give the player weapon upgrades, as well as some measure of protection (they receive damage and eventually get destroyed instead of the entire ship). Finally, although the game starts above ground and uses an isometric view, special tunnels (called Warp Halls) give access to underground sections which use a more traditional side scrolling formula. There, enemies are a lot more aggressive and MagMax's cannon shoots fireballs instead of beams. Magmax consists of four looping stages (some guarded by the monstrous three-headed Babylon Dragon) and a two player alternating mode is available. - TECHNICAL - Cartridge ID: NBF-MM - TRIVIA - Mag Max was released on March 19, 1986 in Japan for 4900 Yen. This game is the first game made by Nichibutsu on the Famicom. The original Mag Max arcade game was released by Nichibutsu in 1985. Unlike the Famicom version, the arcade game featured a horizontal parallax scrolling effect which added an incredible depth to the above ground sections (which was definitely an unique feature, especially for a shooter released in 1985). Export releases: [US] "Mag Max [Model NES-MM-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54327&o=2 $end $nes=magmax, $bio Nintendo NES cart. published 32 years ago: Mag Max (c) 1988 FCI North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mag Max [Model NBF-MM]". Description from the USA Manual: A highly civilized group of aliens has conquered earth and put the human beings under the control of the Computer Babylon which has begun to kill the human beings. In order to stop the aliens, the people developed a transformable mechanical robot named Mag Max. They also chose a brave man for their rescue. The brave man is about to depart to the ultimate battle with the aliens in order to save the human race. Mag Max is an action game fought with a transforming robot. The player can transform himself into a robot, increasing his power as he builds the robot to fight more than 30 different enemies. Now get ready for the ultimate battle against the gigantic mechanical monster Babylon. - TECHNICAL - Game ID: NES-MM-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55320&o=2 $end $dragon_flop=magbase,magbasea,magbasedu,magbasedua,magbaseup, $bio Magbase (c) 198? Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117054&o=2 $end $cpc_flop=magef128, $bio Amstrad CPC type-in published 32 years ago: Mage (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119556&o=2 $end $cpc_flop=magebest, $bio Mage Best Demo (c) 19?? Mage [Bugs] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124523&o=2 $end $adam_flop=mageqst10,mageqst,mageqsta, $bio Coleco Adam disk. published 34 years ago: Mage Quest (c) 1986 Reedy Soft. Role Playing game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109584&o=2 $end $x68k_flop=magery, $bio Magery no Sekai he Youkoso (c) 19?? Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88387&o=2 $end $x68k_flop=magery2, $bio Magery no Sekai he Youkoso 2 The Labyrinth of Dimension (c) 199? Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88388&o=2 $end $x68k_flop=magery3, $bio Magery no Sekai he Youkoso 3 The End of Malicious Fate (c) 199? Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88389&o=2 $end $x68k_flop=mageryot, $bio Magery no Sekai he Youkoso For Otaku (c) 199? Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88390&o=2 $end $dc=magforcee, $bio Sega Dreamcast GD published 20 years ago: Magforce Racing [Model T-40207D-50] (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135622&o=2 $end $dc=magforce,magforcep1, $bio Sega Dreamcast GD published 20 years ago: Magforce Racing [Model T-40208N] (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135621&o=2 $end $cpc_flop=maggotsp,maggotsp01, $bio Amstrad CPC type-in published 35 years ago: Maggot Splat (c) 1985 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120125&o=2 $end $gba=maginatn, $bio Nintendo GBA cart. published 18 years ago: Magi Nation [Model AGB-AGB-A2IJ-JPN] (c) 2002 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71548&o=2 $end $gbcolor=maginatn, $bio Nintendo Game Boy Color game published 19 years ago: Magi Nation [Model CGB-BNNE-USA] (c) 2001 Interactive Imagination Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68265&o=2 $end $info=magic, $bio Pinball published 41 years ago: Magic (c) 1979 Stern Electronics. - TECHNICAL - Model Number : 115 - TRIVIA - 2,466 units were produced. - STAFF - Design by : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5486&o=2 $end $cpc_cass=magic, $bio Amstrad CPC cass. published 35 years ago: Magic (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98126&o=2 $end $to_flop=magic, $bio Thomson TO disk. published 33 years ago: Magic (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107880&o=2 $end $mo5_cass=magic,magica, $to7_cass=magic, $bio Thomson MO5/TO7 cass. published 33 years ago: Magic (c) 1987 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108405&o=2 $end $cpc_flop=magic19x, $bio Magic (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126672&o=2 $end $info=ec_mag7s,ec_mag7s__a,ec_mag7s__b,ec_mag7s__c,ec_mag7s__d,ec_mag7s__e,ec_mag7s__f,ec_mag7s__g,ec_mag7s__h,ec_mag7s__i,ec_mag7s__j,ec_mag7s__k,ec_mag7s__l,ec_mag7s__m,ec_mag7s__n,ec_mag7s__o, $info=ec_mag7s__q,ec_mag7s__r,ec_mag7s__s,ec_mag7s__t,ec_mag7s__u,ec_mag7s__v,ec_mag7s__w,ec_mag7s__x,ec_mag7s__y,ec_mag7s__z,ec_mag7s__0,ec_mag7s__1,ec_mag7s__2,ec_mag7s__3,ec_mag7s__4,ec_mag7s__5, $bio Magic 7 (c) 199? Electrocoin. - TECHNICAL - DIMENSIONS : H 1929mm D 533mm W 673mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11713&o=2 $end $info=m4magi7,m4magi7a, $bio Magic 7's (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42376&o=2 $end $bbcb_cass=magicadv, $bio Acorn BBC/Electron cass. published 37 years ago: Magic Adventure (c) 1983 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52072&o=2 $end $pc98=magicmon, $bio Magic and Moon (c) 199? Team Psychopath. CG collection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90029&o=2 $end $tvc_flop=magicbal,magicbala, $bio Videoton TVC disk. published 31 years ago: Magic Ball (c) 1989 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112127&o=2 $end $gameboy=magicbal, $bio Magic Ball [Model GS-02] (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66400&o=2 $end $nes=magicblk, $bio Nintendo Famicom cart. published 29 years ago: Magic Block (c) 1991 NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84041&o=2 $end $nes=magicblks, $bio Nintendo NES cart. published 21 years ago: Magic Block (c) 1999 Gluk Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40378&o=2 $end $nes=magicblka, $bio Magic Block (c) 199? Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84042&o=2 $end $info=magicbom, $bio Arcade Video game published 20 years ago: Magic Bomb (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48294&o=2 $end $info=magibomb, $bio Arcade Video game published 19 years ago: Magic Bomb (c) 2001 Astro Corp. Magic Bomb is 5 separate gambling games in one, including a soccer-themed game, a lottery-style game; Shell Fortune - a deep sea-themed game; a traditional slot machine and the Magic Bomb slot machine game itself. - TRIVIA - Magic Bomb includes bombs that blow up. Also contains pictures of Saddam and Osama. If the pictures come up when the bombs come up, Saddam and Osama blow up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11973&o=2 $end $amigaocs_flop=magicboy, $bio Commodore Amiga 500 disk. published 27 years ago: Magic Boy (c) 1993 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74502&o=2 $end $snes=magicboyu, $bio Nintendo Super NES game published 24 years ago: Magic Boy [Model SNS-YG-USA] (c) 1996 JVC Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63213&o=2 $end $snes=magicboy, $bio Nintendo Super NES game published 24 years ago: Magic Boy (c) 1996 JVC Musical Industries, Inc. - TECHNICAL - Game ID: SNSP-YG-EUR - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63212&o=2 $end $info=mbrush, $bio Arcade Video game published 39 years ago: Magic Brush (c) 1981 Olympia. - TRIVIA - This game is an Italian bootleg of "Crush Roller". For more information about the game, please see the "Crush Roller" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1437&o=2 $end $nes=mbubble, $bio Nintendo Famicom cart. published 29 years ago: Magic Bubble (c) 1991 Computer & Ent. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84043&o=2 $end $info=magicbub,magicbuba,magicbubb,magicbubc, $bio Arcade Video game published 22 years ago: Magic Bubble (c) 1998 Yun Sung. Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a hack of "Puzzle Bobble 4". The level design, gameplay, and map layout are identical to Puzzle Bobble 4. The bubble and block graphics have been slightly changed, and the music and backgrounds have been replaced by ones from other sources. Some of the backgrounds have been ripped from "Earthworm Jim 2", and "Rayman". There is no copyright date found on the title screen, but "Puzzle Bobble 4" was released in December 1997, so "Magic Bubble" can't be older than 1998. Default highscore table (RANKING) : 1 THANK YOU 500000 2 YUN SUNG 90000 3 MR KANG 80000 4 MR LEE 70000 5 WARY WARY 60000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1438&o=2 $end $megadriv=mbubble,mbubblea, $bio Sega Mega Drive game published 27 years ago: Magic Bubble (c) 1993 C&E Unlicensed Taiwanese puzzle game for the Mega Drive. The game involves matching like-coloured bubbles which float to the top of the screen. - TECHNICAL - GAME ID: G-3011 - TRIVIA - In the 2000s, publishing rights to the game were purchased by Super Fighter Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56636&o=2 $end $info=magicard,magicarda,magicardb,mcard_h8, $bio Magic Card (c) 200? Impera. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20416&o=2 $end $info=magicarde, $bio Slot Machine published 26 years ago: Magic Card Export 94 (c) 1994 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41656&o=2 $end $info=magicrd2,magicrd2a,magicrd2b,magicrd2c, $bio Arcade Video game published 24 years ago: Magic Card II (c) 1996 Impera. - TECHNICAL - Main CPU : M65C02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4530&o=2 $end $info=magicardj, $bio Arcade Video game published 22 years ago: Magic Card Jackpot (c) 1998 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32544&o=2 $end $intv=magic, $bio Mattel Intellivision game published 37 years ago: Magic Carousel (c) 1983 INTV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60912&o=2 $end $c64_cass=magcarpet, $bio Commodore C64 cass. published 36 years ago: Magic Carpet (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229470&o=2 $end $saturn=magicarpj, $bio Sega Saturn game published 24 years ago: Magic Carpet (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59369&o=2 $end $saturn=magicarp, $bio Sega Saturn game published 24 years ago: Magic Carpet (c) 1996 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60342&o=2 $end $info=m5carpet,m5carpet12, $bio Magic Carpet (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41546&o=2 $end $nes=magicarp, $bio Nintendo Famicom cart. published 28 years ago: Magic Carpet 1001 (c) 1992 Mega Soft. - TRIVIA - Game included later in Caltron 6 in 1 in 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84044&o=2 $end $spectrum_cass=magiccar, $bio Sinclair ZX Spectrum cass. published 35 years ago: Magic Carpet (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79654&o=2 $end $psx=magicarp, $bio Sony PlayStation disc published 24 years ago: Magic Carpet (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SLUS-00029 - TRIVIA - Released on March 28, 1996 in the USA. Export releases: [EU] "Magic Carpet [Model SLES-00211]" [JP] "Magic Carpet [Model SLPS-00587]" - STAFF - Playstation Conversion by Krisalis Software Ltd. Programmer: Jay Butler Additional Art: Darren Hebden, Phillip Hackney Additional Sound: John Avery Bullfrog Producer: Andrew Nuttall Additional Programming Assistance: Sean Cooper, Glenn Corpes, Steven Metcalf Lead Tester: Andy Robson Game Testers: Nathan Smethurst, Jeffrey Brutus, Wayne Imlach, Tristan Paramor, Adrian Moore, Steven Lawrie, David Elsen PR & Marketing: Cathy Campos, Sean Ratcliffe, Peter Murphy Technical Assistance: Kevin Donkin, Michael Burnham Management: Les Edgar Administration: Audrey Adams, Jo Goodwin, Sian Jones, Emma Gibbs Thanks to (in alphabetical order): Mark Adami, Dennis Alderton, Martin Bell, Stuart Black, Gary Carr, Martin Carroll, Dene Carter, Kenneth Chan, Barry Clarke, Tony Cox, Jason Cunningham, Benjamin Deane, Jonathan Farmer, Vince Farquharson, Stephen Minifie, Adrian Moore, Sarah Nuttall, Alex Peters, Richard Reed, Jonathan Rider, Ian Shaw, Guy Simmons, Mark Stacey, Gary Stead, Matt Sullivan, Jan Svarovsky, Darren Thomas, Steve Wilding, Alan Wright Special Thanks To: Steve Fitton, David Byrne, Paulette Doudell, Thomas Boyd, Matt Bettinson Executive Producer: Sean Cooper Electronic Arts Product Manager: Peter Murphy Documentation: Neil Cook Documentation Design: Rachel Close Package Design: Colin Dodson Quality Assurance: Simon Davison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97506&o=2 $end $saturn=magicarpu, $bio Sega Saturn game published 24 years ago: Magic Carpet [Model T-5006H] (c) 1996 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60074&o=2 $end $spectrum_cass=magiccas,magiccas_a,magiccas_b,magiccas_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Magic Castle (c) 1983 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79655&o=2 $end $info=mcastle,mcastlef,mcastleg,mcastlei, $bio Pinball published 36 years ago: Magic Castle (c) 1984 Zaccaria. - SCORING - Playfield layout described from the flippers, and going around the playfield clockwise. * Flippers: There are two. Normal configuration, normal placement. * Left slingshot: A normal slingshot. Scores 10 points. * Rollunder Gate: Prevents balls from the left flipper from rolling up and draining via the left outlane. * Left Drain: Magic Castle features reversed inlane and outlane on the left side, with the inner lane leading to this drain, and the outer lane having the ball jump over this drain channel. * Inlane: Reversed from the usual inlane/outlane arrangement, this inlane leads to the Left Drain, though the player can attempt to save the ball via rubber rings on either side. Scores 30,000 points when lit, 1000 points when not lit. * Outlane: Reversed from the usual inlane/outlane arrangement, this outlane will lead the ball to jump over the Left Drain, go through the Rollunder Gate, and feed the left Flipper. Scores 30,000 points. * Left Blue Drop Target Bank: "M-A-G-I-C" drop target bank. Four targets that must be completed on the way to advancing the Red Special. Each target scores 20,000 points. * Left Blue Drop Target Standup Target: Behind the drop targets is a standup target. Scores 50,000 points. * Ramp: Ramp that leads to the Upper Playfield. Can be lit for "Zekyle" (300,000 points), "Zankenstein" (500,000 points), or "Zaccula" (Special) by completing the M-A-G-I-C and C-A-S-T-L-E drop target banks. When not lit, the player still scores 200,000 points for making the ramp shot. * "A" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit. * Right Blue Drop Target Bank: "C-A-S-T-L-E" drop target bank. Four targets that must be completed on the way to advancing the Red Special. Each target scores 20,000 points. * Right Blue Drop Target Standup Target: Behind the drop targets is a standup target. Scores 50,000 points. * Upper Loop: Accessible from the lower left flipper, or the upper right flipper. Completing the Loop is worth 10,000 points (unlit), 30,000 points, or 50,000 points, and advances the Orange Special when lit. * Orange Drop Target Bank: A three bank of drop targets. Completing the bank advances the Orange Special. Each target scores 20,000 points. * Plunger Scoop The elevated ball launch rails lead to a scoop that dumps the ball on to the playfield in the upper right corner, allowing it to feed to the Upper Right Flipper. * Upper Right Flipper: Situated at the exit of the Plunger Scoop and the rightmost exit ramp from the Upper Playfield, the Upper Right Flipper can be used to complete Orange drop targets, or to make the Upper Loop shot. * Pop Bumpers: Three pop bumpers in the classic triangle arrangement. Worth 100 points when not lit, and 1000 points when lit. * "B" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit. * "C" Standup Target: Advances the A-B-C sequence. Scores 10,000 points when lit, 1000 points when not lit. * Orange Special Drop Target: Each time the Orange Special is advanced, this single drop target is raised. Hitting it collects the current Orange Special value, from 100,000 to 500,000 points, or the Orange Special, as shown by the series of lamp inserts that lead to this target. * Right Lane: A short lane that leads to the Right Standup Target. Lamp inserts in the lane show the current value of the Right Standup Target. * Right Standup Target: Scores 10,000 points when not lit, 30,000 points, 50,000 points, or can be lit to advance the Orange Special. * Right Outlane: A normal outlane, with a "REACT" flipper. Scores 30,000 points. * Right Inlane: A normal inlane. Scores 30,000 points when lit, 1000 points when not lit. * "REACT" Flipper: When lit (by completing a drop target bank), the REACT flipper is a one-shot flipper that the player can use to attempt to save the ball that is draining via the Right Outlane. It is activated only when the ball trips the rollover switch in the outlane, and the player has a split second to flip the ball back in to play. * Right Slingshot: A normal slingshot. Scores 10 points. * Red Special: Advanced on the Ramp by the Blue drop targets, the Red Special is worth 300,000 points (Zekyle), 500,000 points (Zankenstein) or whatever the operator has configured the Special to award (Zaccula). The options for Red Special are Superbonus, Extra Ball, Credit, or 4,000,000 points. The player must light each level by completing Blue drop target banks, then must collect the lit award via the associated level of the Upper Playfield. * Orange Special: Lit by completing Orange drop target banks, completing the Upper Loop shot, or by advancing the Right Standup Target, the Orange special advances in value from 100,000 points through 500,000 points, then can be lit to award whatever the operator has configured the Orange Special to award. The options for Orange Special are Superbonus, Extra Ball, Credit, or 1,000,000 points. * Upper Playfield: Reached via the Ramp, the Upper Playfield has four switches to detect where the ball goes, and two exit ramps that lead back to the main playfield. The first switch awards 200,000 points and is used to confirm that the ball has made it to the upper playfield. The other three switches are the "Zekyle", "Zankenstein", and "Zaccula" levels, which must be lit by the player and collected here. A soft shot may only trip the first switch, then will drain back to the main playfield via the first ball exit ramp. A somewhat better shot may complete the first (Zekyle) switch before draining back to the main playfield via the first ball exit ramp. A better shot will complete the second (Zankenstein) or third (Zaccula) switches before draining back to the main playfield via the second ball exit ramp. * Upper Playfield - Zekyle: The first level of the Red Special, worth 300,000 points when lit, this is the first special scoring switch on the upper playfield. Once lit, this can be collected repeatedly until unlit by collecting the Red Special. * Upper Playfield - Zankenstein: This is the second level of the Red Special, worth 500,000 points when lit, this is the second special scoring switch on the upper playfield. Once lit, this can be collected repeatedly until unlit by collecting the Red Special. * Upper Playfield - Zaccula: This is the third level of the Red Special. Worth whatever the operator has configured the Red Special to award, this switch collects the Red Special value when lit, and unlights all three levels of the Red Special. * Bonus Multiplier: This multiplier is advanced from 1X through 80X by completing the A-B-C sequence standup targets. * End-of-Ball Bonus: The bonus scored at the end of the ball, ranging from 1 to 15 bonus (at 1000 points each) multiplied by the current Bonus Multiplier. The bonus does not carry over from ball to ball. - TIPS AND TRICKS - * M-A-G-I-C and C-A-S-T-L-E: Complete the Blue drop target banks to advance the Red Special sequence. On the game's "hard" settings, all eight drop targets must be completed to advance the Special one level. This is operator adjustable to allow easier settings. * Red Special Strategy: Depending on how the operator has configured the game, and depending on the player's ability to advance the Red Special by completing Blue drop target banks, it may be advantageous to avoid lighting the third level of the Red Special. Lighting only the second level, then repeatedly making Ramp shots to collect the first two levels of the Red Special may be worth more points, and may be easier to collect them, than advancing the Red Special to the third level and then collecting it, because it then unlights all three levels. Since the state of the Red Special carries over from ball to ball, lighting it early in the game is important, as is being able to collect it via the Ramp. * Orange Special: This Special does not carry over from ball to ball, so collecting it when lit can be important. Being located in the centre of the playfield, though, it is a dangerous shot to make dead on, and can lead to an instant drain of the ball in play. A glancing blow on the left or right edge of the target is much safer. * REACT: Keeping the right outlane REACT feature lit at all times will help keep the ball in play. The timing of hitting the ball back in to play is not easy, but practice helps. Re-light REACT by completing a bank of drop targets. The Orange targets, up at the top of the playfield, are somewhat easier to complete than either of the Blue targets, and are safer to hit. * Game Time Bonus: This is a timed play option. During the player's last ball, a timer will be incremented up from 10 seconds by every other switch closure. After the last ball drains, the ball will be returned to the player and the timer begins counting down. When it reaches zero, the game is over, the flippers are shut off, and the ball is allowed to drain. During the last (regular) ball, any Extra Balls the player earns will stop the clock from incrementing until all Extra Balls have been used up and the player is again on the last ball. During the timed play, the countdown clock can be stopped by lighting the Red Special, or by collecting an Extra Ball. Lighting the Red Special stops the clock until the ball drains. Collecting an Extra Ball stops the countdown clock until all Extra Balls have been used, then timed play resumes where it left off. During timed play, no End-of-Ball bonus is collected, and the Blue and Orange drop targets are not reset when the ball drains. The Orange Special is reset when the ball drains, making it difficult to light and collect during the Game Time Bonus. When the timer expires, the End-of-Ball Bonus is counted up normally. * Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus. * With a game configured for HARD settings on the Blue drop targets, each advance of the Red Special requires dropping all eight Blue targets within the same ball. This tends to make it difficult to light the Red Special. Collecting Red Special values via the Ramp is also not an especially easy shot. Light Red Special early, and hit the Ramp often. The Red Special is configured to award 4,000,000 points, making it a valuable shot to collect when possible. The Orange Special is configured to award an Extra Ball, making the Orange drop targets important to complete as many times as possible. Most of the other scoring is incidental to the Red and Orange specials, but the Bonus can be quite lucrative as well and advancing the Bonus Multiplier to 80X is important. Keeping the REACT flipper on the right outlane lit is critical. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5490&o=2 $end $apple2_flop_clcracked=magcstle, $bio Apple II disk. published 35 years ago: Magic Castle (c) 1985 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231531&o=2 $end $info=j6magcir,j6magcira,j6magcirb,j6magcirc,j6magcird, $bio Magic Circle Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41116&o=2 $end $info=sc1magc, $bio Fruit Machine published 31 years ago: Magic Circle (c) 1989 ELAM. - TECHNICAL - Model 5467 - TRIVIA - Magic Circle was released in April 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42145&o=2 $end $info=sc4magci,sc4magcia,sc4magcib,sc4magcic,sc4magcid,sc4magcie,sc4magcif,sc4magcig,sc4magcih,sc4magcii,sc4magcij,sc4magcik,sc4magcil,sc4magcim,sc4magcin,sc4magcio,sc4magcip,sc4magciq,sc4magcir,sc4magcis, $bio Magic Circle (c) 200? QPS Interactive. - TECHNICAL - [Model PR2535] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40244&o=2 $end $info=mclass, $bio Magic Class (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34257&o=2 $end $cpc_cass=magiclok, $bio Amstrad CPC cass. published 34 years ago: Magic Clock (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98127&o=2 $end $cpc_flop=magicclo01,magicclo, $bio Amstrad CPC 464 disk. published 34 years ago: Magic Clock Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133967&o=2 $end $info=mcolors,mcolorsa, $bio Arcade Video game published 21 years ago: Magic Colors (c) 1999 ABM Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27596&o=2 $end $pc8801_flop=magicopy26,magicopy27,magicopy28,magicopy29,magicopy29a, $bio NEC PC-8801 Series disk. published 36 years ago: Magic Copy II Ver.2.x (c) 1984 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235738&o=2 $end $pc8801_flop=magicopy,magicopy30,magicopy31,magicopy31a,magicopy32,magicopy32a,magicopy33,magicopy34,magicopy35,magicopy35a,magicopy36,magicopy33a,magicopy34a, $bio NEC PC-8801 Series disk. published 36 years ago: Magic Copy II Ver.3.x (c) 1984 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92312&o=2 $end $pico=magiccra,magiccrap,magiccrap1,magiccrap2,magiccrap3,magiccrap4,magiccrap5,magiccrap6,magiccrap7,magiccrau, $bio Sega Pico game published 26 years ago: Magic Crayons (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 49026-00 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75716&o=2 $end $to_flop=magcube, $bio Thomson TO disk. published 33 years ago: Magic Cube (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107881&o=2 $end $nes=magicube, $bio Nintendo NES cart. published 29 years ago: Magic Cube (c) 1991 Sachen. - TECHNICAL - Game ID: TC-018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76848&o=2 $end $nes=magicdrtj, $bio Nintendo Famicom cart. published 29 years ago: Magic Darts (c) 1991 Seta Company, Limited. - TRIVIA - Released on August 26, 1991 in Japan. Export releases: [US] "Magic Darts [Model NES-4R-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54328&o=2 $end $nes=magicdrt, $bio Nintendo NES cart. published 29 years ago: Magic Darts (c) 1991 Romstar, Incorporated. North American release. Description from the back cover. Darts is one of the most popular leisure games of all time. MAGIC DARTS has tournament style action which brings the excitement of real competition into your home. Up to four players can compete using standard NES controllers. Get yourself on target and play MAGIC DARTS. - TECHNICAL - GAME ID: NES-4R-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55321&o=2 $end $cpc_flop=magicdem, $bio Amstrad CPC 464 disk. published 31 years ago: Magic Demo 2 (c) 1989 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123809&o=2 $end $c64_cart=magicdsk, $bio Commodore C64 cart. published 37 years ago: Magic Desk I (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53627&o=2 $end $info=m4magdrg, $bio Magic Dragon (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41369&o=2 $end $nes=magicdrg, $bio Magic Dragon (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84045&o=2 $end $info=mdrink, $bio Arcade Video game published 19 years ago: Magic Drink (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26060&o=2 $end $a800=magcdmp2, $bio Atari 800 cart. published 37 years ago: Magic Dump II (c) 1983 Gemini Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86607&o=2 $end $bbcb_flop_orig=magice, $bio Acorn BBC Micro B disk. published 37 years ago: Magic E (c) 1983 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125329&o=2 $end $bbcb_cass=magiceel, $bio Magic Eel (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52073&o=2 $end $cdi=magicera, $bio Phillips CD-i published 26 years ago: Magic Eraser (c) 1994 ZYX-Music - TECHNICAL - Model RTV6010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52984&o=2 $end $info=magicardf, $bio Arcade Video game published 26 years ago: Magic Export (c) 1994 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228371&o=2 $end $info=magicfly, $bio Magic Fly (c) 198? P&A Games. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 625 Khz) Screen orientation : Horizontal Colors palette : 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6022&o=2 $end $info=magforst, $bio Slot Machine published 11 years ago: Magic Forest (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35725&o=2 $end $c64_cart=magicfrm,magicfrm12, $bio Commodore C64 cart. published 34 years ago: Magic Formel Ver.1.x (c) 1986 Grewe Computertechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231947&o=2 $end $c64_cart=magicfrm20, $bio Commodore C64 cart. published 33 years ago: Magic Formel Ver.2 (c) 1987 Grewe Computertechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231948&o=2 $end $info=mgarden, $bio Slot Machine published 23 years ago: Magic Garden (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100209&o=2 $end $amiga_flop=assicon1,assicon1a, $bio Commodore Amiga 500 disk. published 26 years ago: Magic Icons Vol. 1.0 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133413&o=2 $end $amiga_flop=assicon2, $bio Commodore Amiga 500 disk. published 26 years ago: Magic Icons Vol. 2.0 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133414&o=2 $end $nes=magicjwl,magicjwlb,magicjwla,magicjwlc, $bio Nintendo Famicom cart. published 30 years ago: Magic Jewelry (c) 1990 RCM Group - STAFF - Developed by: Hwang Shinwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84046&o=2 $end $nes=magicjw2, $bio Nintendo Famicom cart. published 29 years ago: Magic Jewelry 2 (c) 1991 RCM Group - TIPS AND TRICKS - Programmer credit: Hold A + Select + Up while powering on the game. - STAFF - Programmer: Huang Xinwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84047&o=2 $end $gamate=mjigsaw, $bio Gamate cart. published 29 years ago: Magic Jigsaw [Model C1054] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105886&o=2 $end $nes=magjohn, $bio Nintendo Famicom cart. published 30 years ago: Magic John (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54329&o=2 $end $snes=magicj, $bio Nintendo Super Famicom cart. published 27 years ago: Magic Johnson no Super Slam Dunk [Model SHVC-D9] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61767&o=2 $end $apple2gs=magicjhn, $bio Apple IIGS disk. published 31 years ago: Magic Johnson's Basketball (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115146&o=2 $end $msx1_cass=magicjbb, $bio MSX cass. published 30 years ago: Magic Johnson's Basketball (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94819&o=2 $end $cpc_flop=magicjoh,magicjoh01,magicjoh06, $bio Amstrad CPC 464 disk. published 30 years ago: Magic Johnson's Basketball (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123754&o=2 $end $specpls3_flop=magicjoh, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Magic Johnson's Basketball (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147658&o=2 $end $msx1_flop=magicjbb, $bio Magic Johnson's Basketball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230037&o=2 $end $cpc_flop=magicjoh02,magicjoh03,magicjoh04,magicjoh05,magicjoh05a, $bio Amstrad CPC 464 disk. published 30 years ago: Magic Johnson's Basketball Trained (c) 1990 XOR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121639&o=2 $end $spectrum_cass=magicjoh, $bio Sinclair ZX Spectrum cass. published 30 years ago: Magic Johnson's Basketball (c) 1990 Dro Soft. - TECHNICAL - GAME ID: 2MH 213 - STAFF - Menu programming by: Daniel Diaz Game programming by: David Herrero Graphics and background screen presentation by: Juan Jose Frutos Sprites by: Alberto Jose Gonzalez Music by: Alberto Jose Gonzalez Software support by: Isidro Gilabert Additional graphics by: Juan Jose Frutos, David Herrero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79657&o=2 $end $cpc_cass=magicj, $bio Amstrad CPC cass. published 30 years ago: Magic Johnson's Basketball [Model 3 MH-213] (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98128&o=2 $end $info=ar_fast,ar_fasta, $bio Arcadia Super Select board published 31 years ago: Magic Johnson's Fast Break (c) 1989 Arcadia Systems. A basketball game starring Earvin 'Magic' Johnson. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Earvin 'Magic' Johnson, born August 14, 1959 in Lansing, Michigan is one of the most popular NBA players of all time. He spent his entire playing career with the Los Angeles Lakers between 1979 to 1991 and then again in 1996, coming out of retirement. In his career he won 5 NBA championships, appeared in 12 NBA All-Star games and was MVP 3 times. He also won an Olympic Gold Medal in the 1992 Olympic Games in Barcelona where he was apart of the infamous Dream Team. After retirement he became a prominent crusader for HIV prevention, Johnson himself being HIV positive. - PORTS - * CONSOLES: Nintendo Famicom (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3821&o=2 $end $nes=magicjfb, $bio Nintendo NES cart. published 30 years ago: Magic Johnson's Fast Break (c) 1990 Tradewest, Incorporated. DRIVE, PASS, SHOOT, SCORE! Now you can slam dunk like the pros!Magic Johnson's Fast Break is slammin' jammin' basketball action. Play against the computer or an opponent. Up to four players can play simultaneously. Head for the hoop and slam dunk the ball! The better you get the better your salary gets! - Simple enough for beginners, challenging enough for pros. - Shoot free throws, 3-pointers, execute special plays, and more! - Master all five levels of this ultimate basketball contest! - TECHNICAL - GAME ID: NES-JF-USA - TRIVIA - Released in March 1990 in the USA. - STAFF - DEVELOPED BY SOFTWARE CREATIONS (UK) PROGRAMMER: KEVIN EDWARDS ARTIST: MARK WILSON MUSICIAN: TIM FOLLIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55322&o=2 $end $info=magjoker, $bio Arcade Video game published 20 years ago: Magic Joker (c) 2000 B.R.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27660&o=2 $end $nes=mkgoogoo, $bio Nintendo Famicom cart. published 28 years ago: Magic Kid GooGoo (c) 1992 Zemina. Korean platform game featuring seven worlds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118034&o=2 $end $pc98=mknight,mknighta, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Magic Knight (c) 1992 NIC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90027&o=2 $end $pico=rayearth, $bio Sega Pico game published 25 years ago: Magic Knight Rayearth (c) 1995 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115677&o=2 $end $gamegear=rayeart2, $bio Sega Game Gear cart. published 25 years ago: Magic Knight Rayearth 2 - Making of Magic Knight (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3429] - TIPS AND TRICKS - * Graphic Mode: Insert as your name ???? (i.e. Shii Jii in hiragana). Note that it does not actually show anything in the frame! * Sound Test Mode: At the title screen, press Up, Left, Down, Right, 1, 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64687&o=2 $end $gameboy=rayeart2, $bio Nintendo Game Boy Cart. published 25 years ago: Magic Knight RayEarth 2nd. - The Missing Colors [Model DMG-AR2J-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66402&o=2 $end $gameboy=rayearth, $bio Nintendo Game Boy Cart. published 25 years ago: Magic Knight RayEarth [Model DMG-ARYJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66401&o=2 $end $gamegear=rayearth, $bio Sega Game Gear cart. published 26 years ago: Magic Knight Rayearth (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3423] - TIPS AND TRICKS - * Mini-game: At the title screen, press 2 x5, 1 x2, 2 x5, 1, 1+2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64686&o=2 $end $snes=rayearth, $bio Nintendo Super Famicom cart. published 25 years ago: Magic Knight Rayearth [Model SHVC-AURJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61768&o=2 $end $saturn=rayearth, $bio Sega Saturn game published 22 years ago: Magic Knight Rayearth [Model T-12706H] (c) 1998 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60075&o=2 $end $specpls3_flop=mknitril,mknitrila, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Magic Knight Trilogy (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118717&o=2 $end $gbcolor=magiclmpjp,magiclmp, $bio Nintendo Game Boy Color game published 20 years ago: Magic Lamp (c) 2000 Gowin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36244&o=2 $end $info=m4maglin, $bio Magic Liner (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41370&o=2 $end $amigaocs_flop=maglines, $bio Commodore Amiga 500 disk. published 30 years ago: Magic Lines (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74503&o=2 $end $info=pr_magln,pr_maglna, $bio Magic Lines (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15205&o=2 $end $info=magicle, $bio Arcade Video game published 19 years ago: Magic Lotto Export (c) 2001 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32545&o=2 $end $apple2_flop_clcracked=mmailr11, $bio Apple II disk. published 38 years ago: Magic Mailer (c) 1982 ArtSci - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240702&o=2 $end $info=magimask,magimaska,magimaskb, $bio Slot Machine published 20 years ago: Magic Mask (c) 2000 Aristocrat. - TRIVIA - Magic Mask was released in May 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32546&o=2 $end $cpc_flop=magicmat,magicmat01, $pcw=magicmat, $bio Amstrad CPC/PCW disk. published 33 years ago: Magic Maths (c) 1987 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120355&o=2 $end $cpc_flop=magicmat02, $bio Amstrad CPC 464 disk. published 34 years ago: Magic Maths Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128256&o=2 $end $sorcerer_cass=magicmaze, $bio Exidy Sorcerer cass. published 41 years ago: Magic Maze (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232360&o=2 $end $megaduck=mmaze, $bio Mega Duck cart. published 27 years ago: Magic Maze (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115567&o=2 $end $spectrum_cass=magicmea, $bio Sinclair ZX Spectrum cass. published 37 years ago: Magic Meanies (c) 1983 CDS - TECHNICAL - GAME ID: XXX 1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79659&o=2 $end $info=magmerm, $bio Magic Mermaid (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35726&o=2 $end $spectrum_cass=magicmis, $bio Sinclair ZX Spectrum cass. published 31 years ago: Magic Missile issue 01 (c) 1989 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145888&o=2 $end $spectrum_cass=magicmis_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Magic Missile issue 02 (c) 1989 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145889&o=2 $end $spectrum_cass=magicmis_d, $bio Sinclair ZX Spectrum cass. published 30 years ago: Magic Missile issue 03 (c) 1990 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145890&o=2 $end $spectrum_cass=magicmis_f, $bio Sinclair ZX Spectrum cass. published 30 years ago: Magic Missile issue 04 (c) 1990 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145891&o=2 $end $info=sp_magmo,sp_magmoa,sp_magmob,sp_magmoc,sp_magmod, $bio Magic Money (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42248&o=2 $end $gbcolor=magicmnk, $bio Magic Monkey (c) 200? Gowin [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68266&o=2 $end $spectrum_cass=magicmou, $bio Sinclair ZX Spectrum cass. published 37 years ago: Magic Mountain (c) 1983 Phipps Associates - TECHNICAL - GAME ID: PA 002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79660&o=2 $end $electron_cass=magicmus, $bio Acorn Electron cass. published 35 years ago: Magic Mushrooms (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52074&o=2 $end $bbcb_flop_orig=magicmus, $bio Acorn BBC Micro B disk. published 35 years ago: Magic Mushrooms (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125190&o=2 $end $info=mgnumber, $bio Arcade Video game published 25 years ago: Magic Number (c) 1995 CD Express. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31515&o=2 $end $info=mnumitg, $bio Magic Number (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34258&o=2 $end $x68k_flop=magicpal, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Magic Palette (c) 1989 San Musical Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87866&o=2 $end $msx1_cass=magicpin, $bio MSX cass. published 33 years ago: Magic Pinball (c) 1987 OMK Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94820&o=2 $end $msx1_flop=magicpin, $bio Magic Pinball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230038&o=2 $end $amigaocs_flop=magicpkt, $bio Commodore Amiga 500 disk. published 29 years ago: Magic Pockets (c) 1991 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74504&o=2 $end $archimedes=magpockets, $bio Acorn Archimedes disk. published 27 years ago: Magic Pockets (c) 1993 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115974&o=2 $end $info=sc4magic,sc4magica,sc4magicb,sc4magicc, $bio Magic Pound About (c) 200? QPS Interactive. - TECHNICAL - [Model PR2520] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15606&o=2 $end $info=mgprem11, $bio Arcade Video game published 25 years ago: Magic Premium (c) 1995 CD Express. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11290&o=2 $end $info=magipur, $bio Arcade Video game published 24 years ago: Magic Purple (c) 1996 Unico Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145519&o=2 $end $info=magreel, $bio Magic Reels (c) 199? Play System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121917&o=2 $end $info=m3magrp, $bio Magic Replay (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41186&o=2 $end $info=m4magrep, $bio Magic Replay DeLuxe (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41371&o=2 $end $apple2_flop_clcracked=mslt20v13,mslt20v14, $bio Apple II disk. published 34 years ago: Magic Slate 20 (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230534&o=2 $end $apple2_flop_clcracked=mslt2040v10,mslt2040v102,mslt2040v112,mslt2040v122,mslt2040v123, $bio Apple II disk. published 36 years ago: Magic Slate 20/40 (c) 1984 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159834&o=2 $end $apple2_flop_clcracked=mslt40v13,mslt40v14, $bio Apple II disk. published 34 years ago: Magic Slate 40 (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230535&o=2 $end $apple2_flop_clcracked=mslt80v112,mslt80v122,mslt80v123,mslt80v14, $bio Apple II disk. published 35 years ago: Magic Slate 80 (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230536&o=2 $end $apple2_flop_clcracked=mslt220v10a, $bio Apple II disk. published 32 years ago: Magic Slate II 20 (c) 1988 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230537&o=2 $end $apple2_flop_clcracked=mslt240v10a, $bio Apple II disk. published 32 years ago: Magic Slate II 40 (c) 1988 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230538&o=2 $end $apple2_flop_clcracked=mslt280v10a, $bio Apple II disk. published 32 years ago: Magic Slate II 80 (c) 1988 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230539&o=2 $end $cpc_flop=magicsou, $bio Amstrad CPC 464 disk. published 33 years ago: Magic Sound (c) 1987 Bittner [H. Bittner] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124956&o=2 $end $aleste=magicsnd, $bio Patisonic Aleste 520EX disk. published 27 years ago: Magic Sound Tracker Player (c) 1993 Unknown [Russia]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232951&o=2 $end $apple2_flop_orig=mspells, $apple2_flop_clcracked=mspells, $bio Apple II disk. published 39 years ago: Magic Spells (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229155&o=2 $end $apple2_flop_clcracked=msplls21, $bio Apple II disk. published 35 years ago: Magic Spells (c) 1985 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230939&o=2 $end $apple2_cass=magicsqa, $bio Apple II cass. published 41 years ago: Magic Squares (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135880&o=2 $end $info=m1magic,m1magica,m1magicb,m1magicc, $bio Magic Squares (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42000&o=2 $end $info=magicstk, $bio Arcade Video game published 25 years ago: Magic Sticks (c) 1995 Playmark. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 512 Players : 1 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4728&o=2 $end $info=msword,mswordr1,mswordu, $bio Arcade Video game published 30 years ago: Magic Sword - Heroic Fantasy (c) 1990 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Magic Sword - Heroic Fantasy [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - UPDATES - Revision 1: * Build date: 900623 Revision 2: * Build date: 900725 * Magic attacks hexagram graphic replaced by a lightning bolt. - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Magic Sword - Heroic Fantasy [B-Board 89625B-1]". * CONSOLES: [US] Nintendo SNES (aug.1992) "Magic Sword [Model SNS-MD-USA]" [EU] Nintendo SNES (mar.18, 1993) "Magic Sword [Model SNSP-MD-EUR]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Microsoft XBOX 360 [XBLA] [US] [EU] [AU] [KO] (apr.14, 2010) : part of "Final Fight: Double Impact" Sony PlayStation 3 [PSN] [US] [EU] (apr.15, 2010) : part of "Final Fight: Double Impact" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * OTHERS: Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69750&o=2 $end $info=mswordj, $bio Arcade Video game published 30 years ago: Magic Sword - Heroic Fantasy (c) 1990 Capcom Company, Limited. The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Two warriors set out to fight their way through fifty levels of platform beat-em-up, in order to destroy the orb - which lies at the top of the Dragon Tower - and free their lands. Treasure chests litter the levels which, when smashed open, release treasure items, magic power-ups, keys, food and weapons. As players fight their way through the levels, they will come across a number of trapped prisoners. As long as the heroes are carrying keys, prisoners can be released who will then fight alongside the players, with each prisoner possessing their own unique attacks. Weapons and power-ups can be picked up to aid players in their quest and food can be found and eaten to increase player health. As the players ascend the tower, they will be granted new magical weapons after each boss they defeat. The player's weapons are affected by a 'magic bar' that charges over time. When fully charged, the weapon has a powerful ranged attack, but when not charged only a close attack is produced. A magical staff will grant increased range attack ability. A magical blast may be generated by pressing the Attack and Jump buttons at once, but costs health. There are multiple paths in the game, and two separate endings. Hidden doors can be used to skip levels when found - usually by attacking a wall or a particular spot. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89625B-1 Players: Up to 2 simultaneously. Control per player: 8-Way Joystick Buttons per player: 2 => [1] Attack, [2] Jump - TRIVIA - Magic Sword was released in June 1990 in the Japanese arcades. It was known there as the 11th video game made for the CP-S system. Known Export release: "Magic Sword - Heroic Fantasy [B-Board 89624B-3]" Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991. - TIPS AND TRICKS - * Magic Sword items : 1) King crown : magical protection. 2) Gauntlet : increase power. 3) Golden pot : healing magic for partner. 4) Crystal ball : detect treasure boxes. 5) Pedant : double score. 6) Magic potion : increases magic skill. 7) Bell : summons a hostile Lizardman to tame. If you have the Diamond Ring equipped he will kneel to accept you as a partner. 8) Diamond Ring : see Bell. 9) Scroll : brings good luck. * Partners : 1) Big Man : is strong and has great endurance. His boomerang axe is powerful but slow. 2) Ninja : throws 2 to 5 stars which rebound from walls and ceiling. Fast but not so powerful. 3) Amazon : fires her crossbow continuously. Her attack is swift but lacking in power. 4) Thief : is able to locate hidden treasure chests and traps. His bomb packs quite a wallop, too. 6) Knight : is incredibly adept with his spear and is your strongest ally. He is held in the upper level of the tower. 7) Priest : lacks physical strength and speed but his holy bullets can do grave damage to undead monsters. 8) Wizard : shoots magical missiles. He has the most powerful attack but is slow and not much to speak physically. 9) Lizardman : becomes an ally only when bribed with a diamond ring. He is a brute with great strength, speed and attacking power. * Secret Doors : Floor 7 - When you enter the floor, walk left and hit the column. warp to level 11. Floor 17 - Slash the left side of the last arch. Warps to floor 20. Floor 21 - Between the imprisoned (knight) and the exit, jump left from the elevated ground while slashing. Warp to floor 24. Floor 28 - Crouch on the platform above the first pool of acid and slash the space in the middle. Enters RED floors 29 to 32. Floor 34 - Jump and slash the left side of the the fourth pair of hanging pillars. Warps to floor 36. Floor 39 - Slash the ledge immediately to the left of the first door after the pit of fire. Warps to floor 42. Floor 40 - Crouch and slash the space above the ledge before the first pit of spikes. Enters RED floors 41 to 46. * An extra 1,000,000 points! is available on blue level 30 : there is a wizard there who levitates rocks. Jump and sword him once, and then when he causes the rocks to appear, use magic (both buttons) to turn the rocks into 8K gold pieces. You can do this until time runs out. * On level 14, go to the second 'door' with a head on top of it, jump and hit the 'nose' several times and two gems will drop down worth 80,000 a piece. - STAFF - Game designers : Yoshimi Ohnishi, Tomoshi Sadamoto, Yoshiki Okamoto Character designers : Kurisan, E. Nishihara, Keiko Kitayama, T. Saramoto Art : Y. Fukumoto, M. Kawamura, Y. Maruyama Title designer : Satoru Yamashita Sound : M. Gotoh English story : S. Maxwell Programmers : Y. Egawa, Y. Tsunazaki, S. Okada, Y. Oronishi - PORTS - Here is a list of Japanese ports. To see ports released outside Japan, please see the Export version entry; "Magic Sword - Heroic Fantasy [B-Board 89624B-3]" * CONSOLES: [JP] Nintendo Super Famicom (may.29, 1992) "Magic Sword [Model SHVC-MD-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1439&o=2 $end $snes=magswordj, $bio Nintendo Super Famicom cart. published 28 years ago: Magic Sword (c) 1992 Capcom Company, Limited. Magic Sword is a side-scrolling action game by Capcom and is the conversion of their own arcade originally released in 1990. The player takes control of a barbarian-looking warrior armed with a sword on a journey to defeat the evil lord Drokmar. Things wouldn't be that difficult if he wasn't located on the last top-floor of a huge tower counting no less than fifty! Thankfully, an option at the beginning of the game allows the player to start on a higher story if he wishes to. Keys are scattered along the way and they can be used to either open doors (to access the next floor staircase), or open chests and retrieve special items or trigger, for the unlucky ones, surprise ambushes. One originality of the game is also the ability to rescue other fighters (usually by unlocking their jail cells) who follow you around in a way similar to traditional 'options' in a shooter. There can only be one active at the same time though, but they are varied (8 in total) and they all come with their own set of skills and weapons: Big Man, Knight, Ninja, Priest, Amazon, Wizard, Lizard Man and the Thief. A special attack can also be unleashed at anytime to clean up a big portion of the screen in exchange of some health. The game is called Magic Sword and indeed, the main character's sword has magic powers - it automatically charges up during the game and can fire deadly fireballs at the enemy. Also, after completing a few floors, the player has to defeat an obligatory boss and, if victorious, gain a new and more powerful sword - as long as he doesn't drop it by accident... - TECHNICAL - Cartridge ID: SHVC-MD-JPN - TRIVIA - Magic Sword for Super Famicom was released on May 9, 1992 in Japan for 8500 Yen. The original arcade game was released by Capcom in 1990. It features a two simultaneous player mode unlike the Super Famicom version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61769&o=2 $end $snes=magswordu, $bio Nintendo Super NES game published 28 years ago: Magic Sword (c) 1992 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; " Magic Sword [Model SHVC-MD-JPN]". - TECHNICAL - Cartridge ID: SNS-MD-USA - TRIVIA - Magic Sword for Super NES was released in August 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63215&o=2 $end $snes=magsword, $bio Nintendo Super NES game published 28 years ago: Magic Sword (c) 1992 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Magic Sword [Model SHVC-MD-JPN]". - TECHNICAL - Cartridge ID: SNSP-MD-EUR - TRIVIA - Magic Sword for Super NES was released on March 18, 1993 in Europe. Reviews: [FR] August 1992 - Joypad N.11: 67/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63214&o=2 $end $info=magictg,magictga, $bio Arcade Video game published 23 years ago: Magic the Gathering - Armageddon (c) 1997 Acclaim Coin-Operated Entertainment, Incorporated. Two wizards square off in a magical battle based on the popular trading card game. Each wizard can summon creatures or deal direct damage to their opponent. The last wizard standing wins. Players choose one of five colors/magical disciplines: Red (fire magic, mountain creatures) White (healing/curative magic, knights/soldiers), Blue (water elements/creatures, counter magic) Green (elves, forest creatures) and Black (death magic, undead creatures) and fight another wizard on a magical playfield. Each player can summon magical creatures to do their bidding, but they can also directly attack another wizard, or they can use their magical energy for defense. Players can move around the playfield, occupying one of five spots. Targeting is achieved through a trackball; move the cursor to the opponent you wish to attack or to an area on the playfield where you would like to make a creature appear. The longer you hold the summon button, the more powerful the resulting creature will be, so there's a trade-off in speed for power. The gameplay can be particulary difficult. In addition to becoming skilled with a trackball, there are lots of buttons to press as you try to create creatures to fight for you. Shifting your strategy on the fly is often necessary. You may want to create big creatures, but if your opponent is swarming you with tons of little enemies, you will have to go on the defensive. This is an unusual game in many respects -- a mix between a strategy game and a fighting game. - TECHNICAL - CPU: R4600 (big) @ 10MHz Acclaim's arcade chipset is called Epidemic. The 3-D polygonal graphics are powered by a dual-processor Obsidian 3Dfx board. - TRIVIA - Magic the Gathering Armageddon was released in June 1997. Acclaim's Mountain View, California-based coin-op division went out of business shortly after creating this game. It never went into full production, which is a shame, since the title had both an innovative, complex gameplay and a hot license going for it. Only a handful of units shipped (one was spotted in the Tomorrowland arcade at Walt Disney World in 1998; another showed up at Namco's WonderPark in San Jose, CA the same year), but few people even know this game exists. Multiple previews of the game appeared in GamePro magazine, as well as other enthustiast publications. This was Acclaim's third coin-op, joining its previous titles of "NBA Jam Extreme" and "Batman Forever". The game was not released for any home systems, and has no relation to Acclaim's 'Magic The Gathering' titles for the Sony PlayStation. - PORTS - * CONSOLES: Nintendo 64 (unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19538&o=2 $end $psx=magic, $bio Sony PlayStation disc published 24 years ago: Magic the Gathering - Battlemage (c) 1996 Acclaim Ent., Inc. A devastating planeswalker war rages across the continent of Corondor. A mighty planeswalker, Ravidel, has gone insane because of grief and betrayal and now he seeks the destruction of the other planeswalkers and the conquest of the land itself. Creating an insidious plot to lure and trap the universe's most powerful wizards in Corondor, Ravidel plans to allow them to battle one another until they are weak enough to be destroyed. Select your combatant and pit your spells against the rest of the universe's most powerful wizards until you come face to face with Ravidel himself. Magic is a split screen battle game that allows you to pit yourself against your friends in over 30 territories within Corondor. Build your characters' powers and go on the ultimate quests of myth and fantasy in Magic: The Gathering - Battlemage. - TECHNICAL - Game ID: SLUS-00247 - TRIVIA - Released on November 01, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97507&o=2 $end $dc=mtg, $bio Sega Dreamcast GD published 19 years ago: Magic the Gathering (c) 2001 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0116 BARCODE: 4974365501167 - TRIVIA - Released on June 28, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138616&o=2 $end $info=magtcha5,magtcha5a, $bio Slot Machine published 23 years ago: Magic Touch (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35724&o=2 $end $msx1_cart=magtouch,magtoucha, $bio MSX cart. published 35 years ago: Magic Touch [Model C016] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77244&o=2 $end $info=mtrain,mtrainnv, $bio Slot Machine published 24 years ago: Magic Train (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12252&o=2 $end $msx1_cart=magtunea,magtune, $bio MSX cart. published 35 years ago: Magic Tune [Model U019] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77245&o=2 $end $info=m4magtbo, $bio Magic Turbo (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41372&o=2 $end $c64_cart=magicvce, $bio Commodore C64 cart. published 36 years ago: Magic Voice (c) 1984 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53628&o=2 $end $c64_flop_misc=mvdemo, $bio Magic Voice Demo Disk (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235990&o=2 $end $apple2_flop_clcracked=magcwrds, $bio Apple II disk. published 39 years ago: Magic Words (c) 1981 ArtSci - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231293&o=2 $end $info=magworm,magworma, $bio Arcade Video game published 39 years ago: Magic Worm (c) 1981 Sidam. An Italian hack of "Centipede". It has different sounds and graphics than the original. - TRIVIA - The official Italian distributor of Atari Arcades, f.lli Bertolino s.r.l., moved a legal attack against Sidam, and won. Many code fragments stored in ROM of "Asterock", Missile Storm and other Sidam clones was identical to those contained in Atari originals' memory. Sidam changed the coin accept and sound routines, to get rid of copyrighted Atari POKEY chip. Sidam called this a 'coincidence'; moreover, the Italian legislation did not mention directly the computer programs as copyrighted materials like songs and books. However, the court sentenced about the 'intellectual property' of programs - this was an important sentence in Italian legal history - and Sidam was convicted of copyright violation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1440&o=2 $end $spectrum_cass=magicwor, $bio Sinclair ZX Spectrum cass. published 37 years ago: Magic Worm (c) 1983 Lyndenhurst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79663&o=2 $end $msx1_cart=magwrite, $bio MSX cart. published 35 years ago: Magic Writer [Model C042] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77246&o=2 $end $info=magic10,magic10a,magic10b,magic10c, $bio Arcade Video game published 25 years ago: Magic's 10 (c) 1995 A.W.P. Games. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 5 - TRIVIA - * Revision 1 : Software version : 16.15 * Revision 2 : Software version : 16.45 * Revision 3 : Software version : 16.55 - SERIES - 1. Magic's 10 (1995) 2. Magic's 10 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4578&o=2 $end $info=magic102, $bio Arcade Video game published 23 years ago: Magic's 10 2 (c) 1997 ABM Games. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 5 - SERIES - 1. Magic's 10 (1995) 2. Magic's 10 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4579&o=2 $end $pc98=magicpp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Magic++ - Nariyuki Makase no Nijiiro Yuusha (c) 1992 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000525 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90030&o=2 $end $c64_cart=magicmon, $bio Magic-Mon (c) 19?? Champ-Rocky - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240888&o=2 $end $x1_cass=creamy, $bio Magical Angel Creamy Mami (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86246&o=2 $end $pc98=magicart, $bio Magical Art (c) 19?? Technical Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90031&o=2 $end $pc98=magboard, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Magical Board (c) 1994 R-Rate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90032&o=2 $end $pc8801_flop=magicbox, $bio NEC PC-8801 Series disk. published 31 years ago: まじかるぼっくす (c) 1989 Technopolis Soft (Magical Box) - TECHNICAL - GAME ID: 48TIS-12 BARCODE: 4988008001792 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92313&o=2 $end $info=mbutrfly, $bio Arcade Video game published 21 years ago: Magical Butterfly (c) 1999 Bordun International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51118&o=2 $end $info=mcatadv,mcatadvj, $bio Arcade Video game published 27 years ago: Magical Cat Adventure (c) 1993 Wintechno. In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons. - TECHNICAL - Game ID : LINDA5 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 7 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Magical Cat Adventure was released in December 1993. Also known in Japan as "Catt". Magical Cat Adventure is the only arcade game made by Wintechno. The main reason is certainly because this game was a flop. - UPDATES - The Japanese version has: * Different animations. * A storyline. * Extra GFX. * The gameplay is also a bit different (harder). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1441&o=2 $end $gbcolor=magchase, $bio Nintendo Game Boy Color game published 20 years ago: Magical Chase GB - Minarai Mahoutsukai Kenja no Tani e [Model CGB-AIFJ-JPN] (c) 2000 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68297&o=2 $end $pce=magchase, $bio NEC PC-Engine HuCARD published 29 years ago: Magical Chase (c) 1991 Palsoft Magical Chase is a cute horizontal shooter developed by Palsoft and published by Quest. Ripple is a young apprentice witch who, one day, breaks the one cardinal rule of the witch code - she looks inside the forbidden demon book and accidentally releases six evil beasts into the world. The poor Ripple grabs her broomstick and sets off on a dangerous journey to seal the demons away and rectify the whole situation. Thankfully, two friendly twin-stars join the party and follow Ripple's every move to protect her from harm. Oncoming waves of the demons' minions drop all kind of colored gems and crystals when defeated, whereas Pumpkin-head shopkeepers await customers at the corner of each stage, ready to sell accessories and weapons at a premium price. Ripple uses the dropped gems to purchase new weapons (3-ways, Balkan, Waves, Bubbles and so forth), life or special attacks. Interestingly, each stage features its own set of weapons but they have no ability to upgrade. Although short introduction sequences reveal middle-bosses before the action starts, even tougher bosses await Ripple at the end of each level. Finally Magical Chase offers six long stages and three difficulty levels - however, the game can't be completed in the easiest mode. - TECHNICAL - HuCARD ID: PL91001 HuCARD Size: 4 Mbits. - TRIVIA - Released on November 15, 1991 in Japan for 7800 Yen. - STAFF - Program: Tat.P, Asm, Masa.H, M.Ogawa Director: Nigoto C.G.Design: Suguru.T, Nigoro Music and Sound: Rezon, YmoH.S Special Thanks: Yaz, Tobei, Machimo, G. Miwa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58633&o=2 $end $tg16=magchase, $bio NEC TurboGrafx-16 cart. published 29 years ago: Magical Chase [Model TGX040086] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84329&o=2 $end $msx2_flop=magcoin, $bio MSX 2 disk. published 25 years ago: Magical Coin (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101837&o=2 $end $x68k_flop=magcrash, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Magical Crash (c) 1991 System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88391&o=2 $end $info=mgcrystl,mgcrystlj,mgcrystlo, $bio Arcade Video game published 29 years ago: Magical Crystals (c) 1991 Kaneko. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), OKI6295 (@ 18.181 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Also licensed to Atlus. - STAFF - Programmers : S. Igarashi (Toy), Y. Shiono (Borg), M. Satoh, Y. Sakakura Graphics designers : K. Matsuoka, T. Takei, H. Kumagai, H. Yoshida Graphics support : H. Narushima, H. Watanabe, Y. Kubo, S. Hozumi, A. Funatsu Music / Sound effects : Tatsuya Watanabe, H. Higashi, Y. Abe, - K.I.S.S. - Hardware : H. Morinaga Management : N. Tanaka Producer : Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1442&o=2 $end $info=mgcldate, $bio Arcade Video game published 24 years ago: Magical Date - Dokidoki Kokuhaku Daisakusen (c) 1996 Taito. - TECHNICAL - Taito FX-1A hardware Prom Stickers : E32 Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in October 1996 in Japan only. The subtitle of this game translates from Japanese as 'Cruel Heartthrob Tactics'. - SERIES - 1. Magical Date - Dokidoki Kokuhaku Daisakusen (1996) 2. Magical Date - Sotsugyou Kokuhaku Daisakusen (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1443&o=2 $end $info=mgcldtex, $bio Arcade Video game published 23 years ago: Magical Date - Sotsugyou Kokuhaku Daisakusen (c) 1997 Taito. - TECHNICAL - Prom Stickers : E32 Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in February 1997 in Japan only. The subtitle of this game translates from Japanese as 'Cruel Graduation Tactics'. - SERIES - 1. Magical Date - Dokidoki Kokuhaku Daisakusen (1996) 2. Magical Date - Sotsugyou Kokuhaku Daisakusen (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3460&o=2 $end $pcecd=magdino, $bio NEC TurboGrafx-CD published 30 years ago: Magical Dinosaur Tour (c) 1990 NEC Technologies, Inc. North American release. Game developed in Japan. Description from the US back cover: You're exploring a primeval forest over 100 million years ago. Suddenly, the mighty Tyrannosaurus appears! With the push of a button, you bring him to life! Now, the magic of TurboGrafx CD brings the exciting world of dinosaurs into your home! Move through 20 prehistoric panoramas and watch creatures spring into action as they search for food and struggle for survival. Sort through hundreds of the mighty beasts and see what they may have led to their ultimate extinction. - TECHNICAL - Game ID: TGXCD1005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58505&o=2 $end $nes=magdorop, $bio Nintendo Famicom cart. published 30 years ago: Magical Doropie (c) 1990 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54330&o=2 $end $info=magdrop, $bio Arcade Video game published 25 years ago: Magical Drop (c) 1995 Data East Corporation. Line up three or more of the same item to make them disappear. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Magical Drop was released in June 1995. Export releases: [US] "Chain Reaction" - SERIES - 1. Magical Drop (1995, Arcade) 2. Magical Drop Plus 1! (1995, Arcade) 3. Magical Drop II [Model NGM-221] (1996, Arcade) 4. Magical Drop III [Model NGM-233] (1997, Arcade) 5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation) 6. Magical Drop V (2012, Arcade) - STAFF - Game Design : Tac.H, Masateru Inagaki Program Staff : Tac.H, Mac, 3.2.1 Character Design : Tsukapon! Graphic Staff : Masateru Inagaki, Tsukapon!, Emimin, Tomoyuki Arakawa (Beauty Arakawa), Shintoku, Hitomin, Asami Kaneko, Mitsuyo Sunada, Shiho Miyoshi * Character Voice : Fool & Devil : Eri Tanaka Star : Mitsuyo Sunada Priestess & World : Eriko Kodaira Chariot : Yu Mizuhima Magician : Tohru Kikuchi Oversea : Steve Miller Sound Staff : Maro (Gamadelic) Hardware Staff : H. Matsumoto Special Thanks : Syungo Katagiri, Hiroshi Hachiya, Yasushi Kameda, Mayu Sato, Erika Osada, Rie Sakurai, Kumiko Oka Project Manager : Naomi Susa - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (oct.20, 1995) "Magical Drop [Model SHVC-AD7J-JPN]" [JP] Sega Saturn (dec.15, 1995) "Magical Drop [Model T-1304G]" [JP] Sony PlayStation (jan.13, 1996) "Magical Drop [Model SLPS-00201]" [JP] Bandai WonderSwan (oct.14, 1999) "Magical Drop for WonderSwan [Model SWJ-DTE002]" [JP] Sony PlayStation (nov.28, 2002) "Magical Drop [Arcade Hits] [Model SLPM-87173]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3481&o=2 $end $cpc_flop=magicald, $bio Amstrad CPC 464 disk. published 13 years ago: Magical Drop CPC (c) 2007 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124476&o=2 $end $psx=magdropf, $bio Sony PlayStation disc published 21 years ago: Magical Drop F - Daibouken mo Rakujyanai! (c) 1999 Data East Corp. - TECHNICAL - [Model SLPS-02337] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85411&o=2 $end $wswan=magdrop, $bio Bandai WonderSwan game published 21 years ago: Magical Drop for WonderSwan (c) 1999 Data East Corp. - TECHNICAL - Game ID: SWJ-DTE002 - TRIVIA - Released on October 14, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48010&o=2 $end $snes=magdrop2bh, $bio Nintendo Super Famicom cart. published 24 years ago: Magical Drop II - Bunka Housou Special Ver. (c) 1996 Data East Corp. [Tokyo, Japan] - TRIVIA - Limited run to 150 pieces. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234639&o=2 $end $saturn=magdrop2,magdrop2a, $bio Sega Saturn game published 24 years ago: Magical Drop II (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9104] - TRIVIA - Magical Drop II for Saturn was released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48063&o=2 $end $neocd=magdrop2, $bio SNK Neo-Geo CD published 24 years ago: Magical Drop II (c) 1996 Data East Corp. Neo-Geo CD conversion, please refer to the original MVS release for more information about the game itself : "Magical Drop II [Model NGM-221]". - TECHNICAL - [Model NGCD-221] - TRIVIA - Magical Drop II for Neo-Geo CD was released on May 24, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48061&o=2 $end $info=magdrop2, $bio SNK Neo-Geo MVS cart. published 24 years ago: Magical Drop II (c) 1996 Data East. Who says puzzle games can't be fast paced? This incredibly addictive puzzle game features hectic gameplay, cool graphics with awesome animations, fun music and different gameplay modes to choose from. Play it now but be warned, this is indeed one of the Neo-Geo's most addictive games ever! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-221 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Catch balloons, [B] Throw balloons - TRIVIA - Magical Drop II was released on March 21, 1996 in Japan. The characters are broad parodies of a few of the characters featured in the well-known Tarot cards. Default highscore table (RANKING TOP5) 1 5000 D .E 2 4500 D .E 3 4000 D .E 4 3500 D .E 5 3000 D .E Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Magical Drop II - PCCB-00217) on June 21, 1996. - UPDATES - There are some serious differences between the Japanese version and the international versions of this game : * The Japanese version has character specific endings. * All characters feature their own voice in the Japanese version, the European version features 4 voice tracks for all characters (some of these in Spanish) & the USA version features a single voice track for all characters. * The Japanese version features three main different gameplay modes: Puzzle, Vs & Challenge. All other versions only feature Puzzle & Vs as selectable gameplay modes. * The Japanese version features three selectable skill levels for each gameplay mode (Easy, Normal & Difficult). All other versions only offer Easy & Normal skill settings. - TIPS AND TRICKS - * Bonus Characters : Enter the character selection screen. To play as Devil, Strength and Empress, highlight the following characters and press Down on each (in order) : 00 - The Fool 01 - Magician 02 - High Priestess 07 - Chariot 11 - Justice 17 - Sorceress 21 - World * Play Against Black Clown : Don't lose a credit and after the battle against The Empress, Black Clown will appears. - SERIES - 1. Magical Drop (1995, Arcade) 2. Magical Drop Plus 1! (1995, Arcade) 3. Magical Drop II [Model NGM-221] (1996, Arcade) 4. Magical Drop III [Model NGM-233] (1997, Arcade) 5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation) 6. Magical Drop V (2012, Arcade) - STAFF - Supervisor : Iwao Horita, Naomi Susa Planner : Syungo Katagiri Programmers : Tac. H, 3.2.1 Graphic Designers : S. Takeuchi, Asamin, Rie Sakurai, Mayu Sato, Hiroshi Hachiya Sound : Masaaki Iwasaki (Koremasa), Hiroaki Yoshida (Maro) (Gamadelic), Shogo (Gamadelic) * Character Voices : The Fool and The Devil : Eri Tanaka The Star : Mitsuyo Sunada The Chariot : Nobuyuki Hiyama The Magician : Isshin Chiba The High Priestess and The World : Eriko The Justice : Ring Ring The Strength : Gorilla The Empress : Rie Sakurai The Black Clown : Kumiko Oka * Foreign voices : English : Steve Miller Spanish : C. Amalia Italian : B. Maurizio Korean : K. Hyonsub, Maki Cooperation : Magical Drop Staff Special Thanks : Tomohiko Ebi, K. Oshima, Osada Erika, Kanari Minoru, Y. Kawai, Y. Sakamoto, Mayu Sato, H. Jinbo, Y. Sugahara, K. Tatsukawa, Makoto Nagao, H. Nakamoto, Shingo Mitsui, K. Minegishi, Masao - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (apr.19, 1996) "Magical Drop II [Model NGH-221]" [JP] SNK Neo-Geo CD (may.24, 1996) "Magical Drop II [Model NGCD-221]" [US] SNK Neo-Geo CD (may.24, 1996) "Magical Drop II [Model NGCD-221E]" [JP] Nintendo Super Famicom (sept.20, 1996) "Magical Drop II [Model SHVC-AOKJ]" [JP] Sega Saturn (sept.27, 1996) "Magical Drop II [Model GS-9104]" Nintendo Wii [Virtual Console] [JP] (may.25, 2010) Neo-Geo version Nintendo Wii [Virtual Console] [US] (nov.29, 2010) Neo-Geo version Nintendo Wii [Virtual Console] [EU] (dec.03, 2010) Neo-Geo version * OTHERS: Mobile Phones [US] (mar.11, 2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1444&o=2 $end $snes=magdrop2, $bio Nintendo Super Famicom cart. published 24 years ago: Magical Drop II (c) 1996 Data East Corp. - TECHNICAL - [Model SHVC-AOKJ] - TRIVIA - Magical Drop II for Super Famicom was released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48062&o=2 $end $saturn=magdrop3a,magdrop3, $bio Sega Saturn game published 22 years ago: Magical Drop III - Toretate Zoukangou! (c) 1998 Data East Corp. - TECHNICAL - [Model T-1318G] [Sega Saturn Collection] - TRIVIA - Magical Drop III for Saturn was released on October 22, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48068&o=2 $end $info=magdrop3, $bio SNK Neo-Geo MVS cart. published 23 years ago: Magical Drop III (c) 1997 Data East. More characters, more gameplay modes, more frantic gameplay, more fun! This is what every videogame sequel should be, and the sequel to one of the best puzzle games for the Neo-Geo MVS is indeed a game not to be missed! Lots of fun for one or two players! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-233 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Catch Balloons, [B] Throw Balloons, [C] Shift the balloons a line down - TRIVIA - Magical Drop III was released on February 25, 1997. This is Data East's final arcade video game. The game now features parodies of all the characters featured in the 22 cards of the major Arcana in a Tarot card deck. These are numbered from 0 to 21 as follows : 00. Fool 01. Magician 02. High Priestess 03. Emperor 04. Empress 05. Hierophant 06. Lovers 07. Chariot 08. Strength 09. Hermit 10. (Wheel of) Fortune 11. Justice 12. Hanged Man 13. Death 14. Temperance 15. Devil 16. Tower 17. Star 18. Moon 19. Sun 20. Judgement 21. World Note that the only exception to this statement would be Black Pierrot since he does not appear in a Tarot card deck. Black Pierrot is an added bonus character to challenge really good Magical Drop 3 pros! Note : In puzzle and adventure modes, only 8 characters are available : Fool, High Priestess, Emperor, Lovers, Chariot, Strength, Justice and Star. Default highscore table : Name Score Reactions Time 1ST D.E 5000 8 06:00 2ND D.E 4500 7 05:30 3RD D.E 4000 6 05:00 4TH D.E 3500 5 04:30 5TH D.E 3000 4 04:00 Soundtrack releases (for limited edition): Magical Drop III - Pony Canyon / Scitron - PCCBX-00002 - March 21, 1997 - UPDATES - The Japanese version of this game features LOTS of stuff unavailable in any other version : * In Challenge Mode there is a story intro at the beginning explaining the reason behind the Magical Drop competition, an extra animation showing a close-up of the Magical Drop book as it opens, an ending for each character available in the game, a "Hard" difficulty setting, as well as a bonus fortune reading when you beat the Challenge Mode or you lose against the CPU and refuse to continue. All of this is absent in the USA & Europe versions. * In Challenge Mode, each character has a unique set of quotes before a battle begins, this even applies in the battles against the end bosses Tower & Fortune. In the USA & Europe versions there are only two possible quotes before a fight for all characters : Quote #1 CPU : Get out of my way! Player : I'll never lose to you! Quote #2 CPU : You want to fight? Player : Now let's see who is better! * In Adventure mode, each character has its very own story intro as well as its very own ending which is different from the one seen in Challenge mode. Additionally this mode plays like a board game in which you compete against three other characters on the board, and if any of the others get to Empress' castle before your character, you will get a generic bad ending. If you arrive on a tile already occupied by a CPU-controlled character, you will have 2 options : 1) The option on the right : you don't want to trouble and ignore the opponent (sometimes you will have to back off 1 tile) 2) The option on the left : you fight the opponent. If you win, he or she will be eliminated but it would be the same for you if you fail, so be careful! In the USA and European versions, there is no storyline and the only character on the board is controlled by the player. * Like in the previous game, each character has his/her own unique voice. The European version features less voice tracks and the USA version features a single voice track for all characters. - TIPS AND TRICKS - * Play as Father Strength : At the character select screen, highlight Strength, hold C and press A or B. This trick does not work nor in puzzle mode nor in adventure mode. * Play with bonus characters : At the character select screen, highlight any character (Except World, World's number is 21 so she can't be used for this trick) and wait until the timer counts down to the number assigned to that character : 00 - Fool 01 - Magician 02 - High Priestess 03 - Empress 04 - Emperor 05 - Hierophant 06 - Lovers 07 - Chariot 08 - Strength 11 - Justice 13 - Death 15 - Devil 17 - Star 19 - Sun 20 - Judgment Then push C only three times. Moon, Hanged Man, Hermit, Temperance, Tower and Fortune will appear and will now be selectable. This trick does neither work in puzzle mode nor in adventure mode. * Secret Stages : 1) Moon (after Level 6) : Finish the sixth stage without exceeding 90 seconds since the beginning. 2) Hanged Man (after Level 6) : Finish the sixth stage exceeding 300 seconds since the beginning. 3) Black Pierrot (after Level 10) : Finish the tenth stage with at least 150000 points. - SERIES - 1. Magical Drop (1995, Arcade) 2. Magical Drop Plus 1! (1995, Arcade) 3. Magical Drop II [Model NGM-221] (1996, Arcade) 4. Magical Drop III [Model NGM-233] (1997, Arcade) 5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation) 6. Magical Drop V (2012, Arcade) - STAFF - Producer : Naomi Susa Planner : S. Katagiri Programmers : Tac. H, Poconyan, M. Saiki Graphic designers : S. Takeuchi, H. Hachiya, R. Sakurai, N. Ishizuka, S. Nishiwaki, Okakumi, I. Seta, T. Arakawa, H. Hashimoto, Y. Kaihou Sound designers : Koremasa, Hiroaki Yoshida (MARO) (Gamadelic), NmRtk (Gamadelic), Sin Voice actors : Yuichi Nagashima, Fumihiko Tachiki, Takehito Koyasu, Haruna Ikezawa, Tsumugi Osawa, Miina Tominaga, E. Tanaka, M. Sunada, Eriko, Ring-Ring, Gorilla, Zaku, Okakumi Cast coordinate : Radon'86 (Junko Araki) Recording studio : Japan Vistec (Osamu Iwata) Publish : K. Oshima, T. Ebi, H. Miyashita English translators : Mikio Brooks, Monika Hudgins, Siobhan Fallon, Ron Aughenbaugh Debugers : K. Kusanagi, H. Ohtsubo Special advisers : A. Wakabayashi (Nal), A. Shibazaki<3 - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (apr.25, 1997) "Magical Drop III [Model NGH-233]" [JP] Sega Saturn (june.20, 1997) "Magical Drop III - Toretate Zoukangou! [Model T-1313G]" [JP] Sony PlayStation (oct.30, 1997) "Magical Drop III - Yokubari Tokudaigou! [Model SLPM-86051]" [JP] Sega Saturn (oct.22, 1998) "Magical Drop III - Toretate Zoukangou! [Sega Saturn Collection] [Model T-1318G]" [JP] Sony PlayStation (feb.25, 1999) "Magical Drop III + Wonderful! [Model SLPS-01917~8]" SNK Neo-Geo Pocket Color [JP] (june.24, 1999) "Magical Drop Pocket [Model NEOP00480]" [JP] Sony PlayStation (mar.1, 2001) "Magical Drop III + Wonderful! [Model SLPM 86755~6]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1445&o=2 $end $info=magdropp, $bio Arcade Video game published 25 years ago: Magical Drop Plus 1! (c) 1995 Data East Corp. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Magical Drop Plus 1! was released in September 1995. - SERIES - 1. Magical Drop (1995, Arcade) 2. Magical Drop Plus 1! (1995, Arcade) 3. Magical Drop II [Model NGM-221] (1996, Arcade) 4. Magical Drop III [Model NGM-233] (1997, Arcade) 5. Magical Drop F - Daibouken Mo Rakujyanai! (1999, PlayStation) 6. Magical Drop V (2012, Arcade) - PORTS - * CONSOLES: [JP]Sony PlayStation (feb.25, 1999) "Magical Drop III + Wonderful! [Model SLPS-01917~8]" [JP] Sony PlayStation (mar.1, 2001) "Magical Drop III + Wonderful! [Model SLPM 86755~6]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3482&o=2 $end $ngpc=magdropj,magdropjd,magdrop, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Magical Drop Pocket (c) 1999 Data East Corp. - TECHNICAL - Cartridge ID: NEOP00480 - TRIVIA - Magical Drop Pocket was released on June 24, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48069&o=2 $end $gbcolor=magdropu, $bio Nintendo Game Boy Color game published 20 years ago: Magical Drop [Model CGB-AXJE-USA] (c) 2000 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68299&o=2 $end $gbcolor=magdrop, $bio Nintendo Game Boy Color game published 20 years ago: Magical Drop [Model CGB-AXJP-EUR] (c) 2000 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68298&o=2 $end $snes=magdrop, $bio Nintendo Super Famicom cart. published 25 years ago: ???????? (c) 1995 Data East Corp. (Magical Drop) Magical Drop is the conversion of a cute arcade puzzle game by Data East and undoubtedly inspired by other popular puzzle games such as Tetris, Puyo Puyo or Puzzle Bobble. The game features six playable characters all derived from traditional Tarot cards - Fool, Magician, Priestess, Star, Devil and Chariot. The gameplay is similar to other games in the genre - colored bubbles and other items appear from the top of the screen and when three of them get vertically aligned, they disappear and bring with them any bubbles of the same color close to them. The player has the ability to grab these bubbles, accumulate more of them (if of the same color) and throw them back up. Most of the game's modes are designed like one-on-one battles, so players always compete against another opponent. Special items also fall in the playfield and they can be used as weapons. For instance, medallions, if aligned in group of three, will transfer all the gems of the corresponding color to the opponent's field. Other modes are of course available such as an interesting puzzle mode where special patterns of bubbles have to be cleaned up within a given amount of rounds. - TECHNICAL - [Model SHVC-AD7J-JPN] - TRIVIA - Magical Drop for Super Famicom was released on October 20, 1995 in Japan for 8500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48006&o=2 $end $saturn=magdrop, $bio Sega Saturn game published 25 years ago: Magical Drop (c) 1995 Data East Corp. - TECHNICAL - [Model T-1304G] - TRIVIA - Magical Drop for Saturn was released on December 15, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48007&o=2 $end $info=magerror, $bio Arcade Video game published 26 years ago: Magical Error o Sagase (c) 1994 TechnoSoft. Magical Error o Sagase is a spot the difference puzzle game for one or two players. In each level the player must point out the difference in the two images within the time limit. In contrast to most spot the difference games, in Magical Error wo Sagase, the images are mirror images of each other instead of direct copies. Incorrect guesses cause the player to lose time on the time bar and once the time bar is depleted the game is over. There are five levels per stage, and after each stage the player gets to play a bonus game to put more time on the time bar. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 15.625 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Translates from Japanese as 'Search for the Magical Error'. Default highscore table (RANKING) : 1ST 190 50% PEN 2ND 180 40% KJM 3RD 170 30% PEE 4TH 160 20% JYA 5TH 150 10% AMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5103&o=2 $end $pcecd=popful, $bio NEC PC-Engine CD published 26 years ago: Magical Fantasy Adventure - Popful Mail (c) 1994 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58269&o=2 $end $snotec=magicalf, $bio Bandai Super Note Club cart. published 24 years ago: Magical Fortune (c) 1996 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236776&o=2 $end $pc98=magicgrl, $bio Magical Girls (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90033&o=2 $end $megadriv=magichat, $bio Sega Mega Drive game published 30 years ago: まじかるハットのぶっとびターボ! 大冒険 (c) 1990 Sega Enterprises, Limited. (Magical Hat no Buttobi Tabo! Daibouken) - TECHNICAL - Game ID: G-4041 Cartridge ID: 670-1092 Package ID: 670-1093 Barcode: 4 974365 540418 - TRIVIA - Magical Hat no Buttobi Tabo! Daibouken for Mega Drive was released on December 15, 1990 in Japan. The title translates from Japanese as "Magical Hat Flying Turbo Adventure". This game is known outside Japan as DecapAttack. Here are some known export releases : [US] "DecapAttack [Model 670-1620]" [EU] "DecapAttack [Model 670-1620-50]" [KO] "DecapAttack [Model GM4043JG]" by Samsung Software [BR] "DecapAttack" by Tec Toy - STAFF - Producer: Sugea The Monster Programmer: Doctor Suzuki, K. Iwa, Nabe‑chan Character Designer: Dark Side Toshi, Porten Map Designer: Paul Weller Sound Composer: Toshiko Tasaki (Anzaki Waraco) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56637&o=2 $end $saturn=maghopp, $bio Sega Saturn game published 23 years ago: Magical Hoppers (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59370&o=2 $end $pc8801_flop=magicalh, $bio NEC PC-8801 Series disk. published 31 years ago: Magical House (c) 1989 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92314&o=2 $end $gba=maghousn, $bio Nintendo GBA cart. published 18 years ago: Magical Houshin [Model AGB-AJOJ-JPN] (c) 2002 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71549&o=2 $end $msx1_flop=mkidwiz, $bio Magical Kid Wiz Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134278&o=2 $end $sg1000=mkidwiz, $bio Magical Kid Wiz (c) 198? Aaronix. - TECHNICAL - Game ID: Y-115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65069&o=2 $end $msx2_flop=maglabrx,maglabrxd, $bio MSX 2 disk. published 22 years ago: Magical Labyrinth Remix (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101838&o=2 $end $nes=magimath, $bio Nintendo Famicom cart. published 30 years ago: Magical Mathematics [Model SA-014] (c) 1990 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76852&o=2 $end $nes=magimatha, $bio Nintendo NES cart. published 29 years ago: Magical Mathematics (c) 1991 Sachen. - TECHNICAL - Game ID: SA-014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76767&o=2 $end $psx=magmedic, $bio Sony PlayStation disc published 22 years ago: Magical Medical (c) 1998 Konami Co., Ltd. - TECHNICAL - [Model SLPM-86099] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85412&o=2 $end $spectrum_cass=magicalm,magicalm_a,magicalm_b, $bio Magical Mystery Tour (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219795&o=2 $end $apple2_flop_clcracked=magmyths, $bio Apple II disk. published 35 years ago: Magical Myths (c) 1985 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232021&o=2 $end $apple2gs=magicmth, $bio Apple IIGS disk. published 32 years ago: Magical Myths (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115315&o=2 $end $saturn=cotton2, $bio Sega Saturn game published 23 years ago: Magical Night Dreams Cotton 2 (c) 1997 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59371&o=2 $end $saturn=cottonbm, $bio Sega Saturn game published 22 years ago: Magical Night Dreams Cotton Boomerang (c) 1998 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59372&o=2 $end $info=magodds,magoddsa,magoddsb,magoddsd,magoddsc, $bio Arcade Video game published 29 years ago: Magical Odds (c) 1991 Micro Mfg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35080&o=2 $end $pc98_cd=magipani, $bio NEC PC-9821 CD published 24 years ago: Magical Panic (c) 1996 Pearl Soft. - TECHNICAL - CD x1 - TRIVIA - Released on July 19, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128479&o=2 $end $snes=magpopn, $bio Nintendo Super Famicom cart. published 25 years ago: Magical Pop'n [Model SHVC-AIAJ-JPN] (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61770&o=2 $end $gamegear=magiclpp, $bio Sega Game Gear cart. published 29 years ago: Magical Puzzle Popils (c) 1991 Tengen, Incorporated. - TECHNICAL - Model T-48017 - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 95/100 - STAFF - Programmed by: Jun Amanai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64688&o=2 $end $pcecd=magsaurs, $bio NEC PC-Engine CD published 30 years ago: Magical Saurus Tour (c) 1990 Victor Musical Industries, Inc. Magical Saurus Tour is an educational software. The game offers a journey through the dinosaur era which occured more than 100 million years ago. Helped by your friendly Dinosaur guide, you can travel different regions of the world and see what dinosaurs inhabitated them. Other game modes give you detail information of a particular dinosaur and interesting facts. - TECHNICAL - GAME ID: JCCD0002 - TRIVIA - Released on August 24, 1990 in Japan. Export releases: [US] "Magical Dinosaur Tour [Model TGXCD1005]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58270&o=2 $end $x68k_flop=magshot, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Magical Shot (c) 1991 MNM Software - TECHNICAL - FD x1 - TRIVIA - Planned to be published on December 20, 1990, it was then released on March 08, 1991 in Japan for a retail price of 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87867&o=2 $end $info=magspeed, $bio Arcade Video game published 26 years ago: Magical Speed (c) 1994 Allumer, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48083&o=2 $end $info=magspot, $bio Arcade Video game published 40 years ago: Magical Spot (c) 1980 Universal. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.802666 Mhz) Sound Chips : DAC (@ 1.802666 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Released in July 1980 in Japan. - SERIES - 1. Magical Spot (1980) 2. Magical Spot II (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1446&o=2 $end $info=magspot2, $bio Arcade Video game published 40 years ago: Magical Spot II (c) 07/1980 Universal. - TECHNICAL - Game ID : 8013 Main CPU : Zilog Z80 (@ 1.802666 Mhz) Sound Chips : DAC (@ 1.802666 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - A Magical Spot II unit appears in the 1982 movie 'Rocky III'. - SERIES - 1. Magical Spot (1980) 2. Magical Spot II (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1447&o=2 $end $pc98_cd=msquadro, $bio NEC PC-9821 CD published 24 years ago: Magical Squadron (c) 1996 Kogado Studio. - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128512&o=2 $end $megadriv=mtaruru, $bio Sega Mega Drive game published 28 years ago: Magical Taruruuto-kun (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 96-97): 72/100 [FR] July 1992 - Joypad N.10: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56638&o=2 $end $nes=mtaruru,mtarurua, $bio Nintendo Famicom cart. published 29 years ago: Magical Taruruuto-kun - Fantastic World!! (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54331&o=2 $end $snes=mtaruru, $bio Nintendo Super Famicom cart. published 28 years ago: Magical Taruruuto-kun - Magic Adventure [Model SHVC-TL] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61771&o=2 $end $nes=mtaruru2, $bio Nintendo Famicom cart. published 28 years ago: Magical Taruruuto-kun 2 - Mahou Daibouken (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54332&o=2 $end $gameboy=mtaruru2, $bio Nintendo Game Boy Cart. published 28 years ago: Magical Taruruuto-kun 2 - Raibaa Zone Panic!! [Model DMG-MFJ] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66404&o=2 $end $gameboy=mtaruru, $bio Nintendo Game Boy Cart. published 29 years ago: Magical Taruruuto-kun [Model DMG-MGJ] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66403&o=2 $end $gamegear=mtaruru, $bio Sega Game Gear cart. published 29 years ago: Magical Taruruuto-kun [Model T-65017] (c) 1991 Tsukuda Original - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64689&o=2 $end $info=mtetrisc, $bio Aleck64 cart. published 22 years ago: Magical Tetris Challenge (c) 1998 Capcom. Capcom and Disney join forces to bring you the Magical Tetris Challenge. Choose either Mickey, Minnie, Donald or Goofy and compete in competitive battles of everyone's favourite block game from Mother Russia, Tetris. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i @ 93.75 MHz Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Players : 2 Control : stick Buttons : 2 - TRIVIA - Released in October 1998. - STAFF - General producer: Noritaka Funamizu - PORTS - * CONSOLES: Nintendo 64 (1998) Nintendo Game Boy Colour (1999) Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3862&o=2 $end $n64=mtetrisc,mtetriscg,mtetriscu, $bio Nintendo 64 cart. published 21 years ago: Magical Tetris Challenge (c) 1999 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57805&o=2 $end $psx=mtetrisc, $bio Sony PlayStation disc published 21 years ago: Magical Tetris Challenge featuring Mickey Mouse (c) 1999 Capcom Co., Ltd. - TECHNICAL - [Model SLPS-01786] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85413&o=2 $end $n64=mtetriscj, $bio Nintendo 64 cart. published 22 years ago: Magical Tetris Challenge featuring Mickey [Model NUS-NMTJ] (c) 1998 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57806&o=2 $end $gbcolor=mtetriscu, $bio Nintendo Game Boy Color game published 20 years ago: Magical Tetris Challenge (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Tetris Adventure - Susume Mickey to Nakama-tachi [Model CGB-AT7J-JPN]". - TECHNICAL - Cartridge ID: Model CGB-AT7E-USA Package ID: Model CGB-P-AT7E - TRIVIA - Magical Tetris Challenge for GBC was released in February 2000 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68301&o=2 $end $gbcolor=mtetrisca,mtetrisc, $bio Nintendo Game Boy Color game published 20 years ago: Magical Tetris Challenge (c) 2000 Activision, Incorporated. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Tetris Adventure - Susume Mickey to Nakama-tachi [Model CGB-AT7J-JPN]". - TECHNICAL - [Model CGB-AXCP-EUR] - TRIVIA - Magical Tetris Challeng for GBC was released on March 24, 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68300&o=2 $end $info=magtouch, $bio Arcade Video game published 25 years ago: Magical Touch (c) 1995 Micro Mfg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36398&o=2 $end $megaduck=magictwr, $bio Mega Duck cart. published 27 years ago: Magical Tower (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115568&o=2 $end $svi318_cass=mgcltree, $bio Spectravideo SV 318 cass. published 36 years ago: Magical Tree (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118558&o=2 $end $msx1_flop=magtree, $bio Magical Tree Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134266&o=2 $end $sg1000=magtree, $bio Magical Tree (c) 198? Aaronix. - TECHNICAL - [Model R-102] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49044&o=2 $end $msx1_cart=magtree,magtreea, $vgmplay=magtree_msx, $bio MSX cart. published 35 years ago: Magical Tree (c) 1985 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC713 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77248&o=2 $end $info=magtruck, $bio Arcade Video game published 22 years ago: Magical Truck Adventure (c) 1998 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. - TRIVIA - Released in November 1998 in Japan and in March 1999 overseas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3757&o=2 $end $gba=magicvac, $bio Nintendo GBA cart. published 19 years ago: Magical Vacation [Model AGB-AMVJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71550&o=2 $end $stv=magzun, $info=magzun, $bio Sega ST-V cart. published 24 years ago: Magical Zunou Power (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Sega Titan Video Hardware (ST-V) - TRIVIA - Released in October 1996. The title translates from Japanese as "Magical Brain Power". - PORTS - * CONSOLES: Sony PlayStation ("Magical Zunou Power!! Party Selection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21364&o=2 $end $a2600=magicard, $bio Atari 2600 cart. published 39 years ago: MagiCard (c) 1981 CommaVid A programming tool for your Atari 2600. - TECHNICAL - Model CM001 - STAFF - Designer/Programmer: John Bronstein Designer: Irwin Gaines, Joseph Biel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50668&o=2 $end $info=magicbal, $bio Arcade Video game published 26 years ago: Magicball Fighting (c) 1994 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49157&o=2 $end $neocd=maglord, $bio SNK Neo-Geo CD published 26 years ago: Magician Lord (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-100] - TRIVIA - Magician Lord for Neo-Geo CD was released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47466&o=2 $end $neogeo=maglordh, $info=maglordh, $bio SNK Neo-Geo AES cart. published 29 years ago: Magician Lord (c) 1991 Alpha Denshi Company, Limited. AES release. For more information about the game itself, please see the MVS version entry: "Magician Lord [Model NGM-005]" - TECHNICAL - Cartridge ID: NGH-005 Cartridge Size: 46 Mega - TRIVIA - Magician Lord AES was released on April 26, 1990 in Japan. A second version was released on July 01, 1991. This second version was harder (based on the MVS version). Reviews: [FR] September 1990 - Joystick: 96/100 [FR] July-August 1991 - Consoles + HS N.2: 93/100 [US] January 1992 - GamePro: 25/25 [US] April 1993 - GameFan: 377/400 [JP] April 1995 - Famitsu: 18/40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48054&o=2 $end $info=maglord, $bio SNK Neo-Geo MVS cart. published 30 years ago: Magician Lord (c) 1990 Alpha Denshi Company, Limited. Magician Lord is a side-scrolling platform shoot-em-up in which players take on the roll of a wizard called Elta - the last Magician Lord - on his quest to save his homeland from the evil Gul-Agieze, who plans to resurrect the God of Destruction using 8 tomes of mystical power. Elta has to jump, shoot and climb his way to the end of each of the game's 8 levels where he must beat a servant of Gal, along with one of Gal's sinister boss creations. To complete the game Elta must reach the final stage and defeat Az Atorse himself. If the player takes too long to complete a stage, Elta will be harassed by an invincible monster. Elta's primary form of attack is a weak but fast-moving energy projectile that can fired in one of four directions, but by collecting the special coloured orbs that ocassionally appear, he can transform into a different form, making him more powerful and giving him new attacks. These are the six different forms that Elta can assume by picking up the colored orbs: * Dragon Warrior: In this form Elta attacks by breathing fire; a continuous short-range attack that, unlike the standad attack, can also be aimed diagonally. * Waterman: The Waterman-form attacks with water grenades – blue bubbles of water that burst upon touching the ground and form into water pillars. The attack can hit several times for additional damage but only covers a small area. * Poseidon: A more powerful version of the Waterman, Poseidon shoots wide waves of water that travel along the ground for several hits. It does severe damage and causes enemies to freeze and shatter on impact. While very powerful, this form moves very slowly. * Shinobi: The Shinobi-form gains increased agility and attacks with powerful magical arcs of fire which are wide but slow-moving. * Samurai: While limited in range, the Samurai-form is the only form that can attack through walls, shields or even multiple enemies, using a boomerang-like energy attack that does heavy damage. * Raijin: The Raijin-form gives Elta's jumping ability a big boost as well as a unique attack that creates a continuous electrical field around his body. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-005 Cartridge Size: 46 Mega Players: 2 Control: 8-Way Joystick Buttons: 2 => [A] Shot, [B] Jump - TRIVIA - The project design (kukakusho) debuted in 1989 and the development started first semester of 1989. A beta version was location tested in January 1990 in Japan, this version had longer stages and this was not adapted for an arcade play (a game was too long). So, developers taked the decision to smaller all stages but cutting them off for the final version. This is the first Alpha Denshi game for the SNK Neo-Geo MVS hardware and it was the first game which used the capabilities of the hardware (dezooming, rotate). 27 player's transforms were planned but only six were finalized due to gameplay changes. Magician Lord MVS was released in June 1990 in Japan. At this time, this game was the Killer application for Neo-Geo, all reviews from magazines were very positive, many people wanted it and bought it. Default highscore table : 1 50000 2 40000 RYU 3 30000 4 20000 5 10000 AES format: "Magician Lord [Model NGH-005]" - STAFF - Plan: Takashi Egashira Produce: Akira Ushizawa Back Ground Design: Tomoharu Takahashi, Kenichi Sakanishi, Takashi Egashira Sprite Design: Akira Ushizawa, Shinji Moriyama System Program: Eiji Fukatsu, Satoshi Okada (S.OKADA) Main Program: Hiroyuki Ryuu, Osamu Iijima Sub Program: Yukinori Nishikata, Teruaki Shirasawa Sound Program: Makio Chiba Music: Yuka Watanabe, Hiroaki Shimizu, Hideki Yamamoto Sound: Hiroaki Shimizu, Hideki Yamamoto Special Thanks: Yuji Noguchi, Takashi Hatono - PORTS - * CONSOLES: SNK Neo-Geo CD (1994, "Magician Lord [Model ADCD-100]") Nintendo Wii (2007, "Virtual Console") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1448&o=2 $end $nes=magician,magicianp2,magicianp1, $vgmplay=magicianp2_nes, $bio Nintendo NES cart. published 29 years ago: Magician (c) 1991 Taxan Long ago in a faraway land, there lived the peaceful people of Merlwood. Here, the art of magic had been refined until all aspects of life were in some way related to magic, and powerful wizards and magicians kept order. Then the inevitable happened: Abadon, one of the most powerful magicians, decided that has was tired of always helping the people. He figured that with a little help, he could easily take over; and so he built a massive castle, and conjured up all sorts of evil beasts to destroy the other wizards. Now the people of Merlwood are defenseless, and Abadon's followers are running rampant. Their only hope lies in you, Paul, a young apprentice magician. Your mission will be long and difficult, filled with epic battles and magic spells. Along the way, you will meet many friends who can teach you spells and give you scrolls. But to defeat Abadon, you will need the Ultimate Potion. Legends say that if the four vials of the elements can be brought together, the Ultimate Potion will be formed. You must seek out the vials of Earth, Air, Fire, and Water, form them into the Ultimate Potion, and confront Abadon! - TECHNICAL - GAME ID: NES-XD-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55323&o=2 $end $cpc_flop=dizzyivm01,dizzyivm02,dizzyivm,dizzy4ma,dizzy4ma01,dizzy4ma02, $bio Amstrad CPC 464 disk. published 30 years ago: Magicland Dizzy (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120716&o=2 $end $amigaocs_flop=magiclnd, $bio Commodore Amiga 500 disk. published 29 years ago: Magicland Dizzy (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74505&o=2 $end $spectrum_cass=dizzy4,dizzy4a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Magicland Dizzy (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2375 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79658&o=2 $end $orao=kvadrat, $bio PEL Varazdin Orao cass. published 35 years ago: Magicni Kvadrat (c) 1985 Ranogajec, Mario - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237442&o=2 $end $pcecd=magicoal, $bio NEC PC-Engine CD published 27 years ago: Magicoal (c) 1993 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58271&o=2 $end $orion_cass=magie, $bio Magie (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235181&o=2 $end $svision=maginx, $bio Super Vision game published 28 years ago: Magincross [Model SV10039] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95458&o=2 $end $megadriv=magist16, $bio Magistr 16 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56639&o=2 $end $nes=magistr1, $bio Magistr v1.0 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55324&o=2 $end $info=magix,magixb, $bio Arcade Video game published 25 years ago: Magix (c) 1995 Yun Sung. A tetris-type game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Rock". Default highscore table (RANKING) : 1 10000 JDCH 2 0 .... 3 0 .... 4 0 .... 5 0 .... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1449&o=2 $end $famicom_flop=magmapro, $bio Nintendo Famicom disk. published 31 years ago: Magma Project - Hacker [Model GTS-MPH] (c) 1989 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65393&o=2 $end $snes=magnabrb, $bio Nintendo Super Famicom cart. published 26 years ago: Magna Braban - Henreki no Yuusha [Model SHVC-AMBJ-JPN] (c) 1994 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61772&o=2 $end $msx2_flop=magnar,magnara, $bio MSX 2 disk. published 28 years ago: Magnar (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101839&o=2 $end $pc8801_flop=magnetwo, $bio Magnet World 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92315&o=2 $end $pc8801_flop=magnetw1, $bio Magnet World Final (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92316&o=2 $end $cpc_flop=magnetic, $bio Amstrad CPC type-in published 33 years ago: Magnetic (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119923&o=2 $end $psion2=mcr20, $bio Magnetic Card Reader Ver.2 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234097&o=2 $end $bbcb_cass=magnmoon, $bio Acorn BBC/Electron cass. published 33 years ago: Magnetic Moon (c) 1987 Elk Adventure Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52076&o=2 $end $spectrum_cass=magnetic_a,magnetic_b,magnetic_c,magnetic_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: Magnetic Moon (c) 1989 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79665&o=2 $end $specpls3_flop=magnmoon, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Magnetic Moon (c) 1989 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148229&o=2 $end $spectrum_cass=magnetic, $bio Magnetic Moon (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219796&o=2 $end $cpc_flop=magnetic01, $bio Amstrad CPC/PCW disk. published 29 years ago: Magnetic Moon (c) 1991 FSF Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126203&o=2 $end $gameboy=magnetic, $bio Nintendo Game Boy Cart. published 28 years ago: Magnetic Soccer [Model DMG-KQ-NOE] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66405&o=2 $end $msx1_cart=magnetic,magnetica, $bio MSX cart. published 34 years ago: Magnetics [Model RC713] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77249&o=2 $end $spectrum_cass=magnetro_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Magnetron (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79666&o=2 $end $spectrum_cass=magnetro, $bio Magnetron (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219336&o=2 $end $info=m5mag7s,m5mag7sa,m5mag7sb,m5mag7sc,m5mag7sd,m5mag7se, $bio Magnificent 7's (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41600&o=2 $end $info=m4mag7s__aw,m4mag7s__ax, $bio Magnificent 7's [Model M7] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233631&o=2 $end $info=m4mag7s__h,m4mag7s__a,m4mag7s__b,m4mag7s__c,m4mag7s__d,m4mag7s__e,m4mag7s__f,m4mag7s__g,m4mag7s__i,m4mag7s__j,m4mag7s__m,m4mag7s__n,m4mag7s__o,m4mag7s__p,m4mag7s__q,m4mag7s__r,m4mag7s__s,m4mag7s__t, $info=m4mag7s__u,m4mag7s__v,m4mag7s__w,m4mag7s__x,m4mag7s__y,m4mag7s__z,m4mag7s__0,m4mag7s__1,m4mag7s__3,m4mag7s__k,m4mag7s__l, $bio Magnificent 7's [Model MA7] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98658&o=2 $end $info=m4mag7s,m4mag7s__aa,m4mag7s__ab,m4mag7s__ac,m4mag7s__ad,m4mag7s__ae,m4mag7s__af,m4mag7s__ag,m4mag7s__ah,m4mag7s__ai,m4mag7s__ak,m4mag7s__al,m4mag7s__am,m4mag7s__an,m4mag7s__ao,m4mag7s__ap, $info=m4mag7s__aq,m4mag7s__ar,m4mag7s__as,m4mag7s__at,m4mag7s__au,m4mag7s__av,m4mag7s__2,m4mag7s__4,m4mag7s__5,m4mag7s__6,m4mag7s__7,m4mag7s__8,m4mag7s__9,m4mag7s__aj, $bio Magnificent 7's [Model MAS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14951&o=2 $end $st_flop=ddragon, $bio Atari ST disk. published 31 years ago: Magnum 4 (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229822&o=2 $end $nes=empcity, $bio Nintendo Famicom cart. published 33 years ago: Magnum Kiki Ippatsu - Empire City - 1931 (c) 1987 Toshiba EMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54333&o=2 $end $msx1_flop=empcity,empcitya, $bio Magnum Kiki Ippatsu - Empire City 1931 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134193&o=2 $end $msx1_cart=empcity,empcitya, $bio MSX cart. published 32 years ago: Magnum Kiki Ippatsu - Empire City 1931 [Model PS-2024G] (c) 1988 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77250&o=2 $end $cpc_cass=magnumlp, $bio Amstrad CPC cass. published 30 years ago: Magnum Light Phaser Games (c) 1990 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98129&o=2 $end $cpc_flop=magnumli,magnumli01,magnumli02,magnumli03,magnumpi, $bio Amstrad CPC 464 disk. published 30 years ago: Magnum Light Phaser Games (c) 1990 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128164&o=2 $end $info=mmr4000be,mmr4000le, $bio Computer published 28 years ago: Magnum R4000 (c) 1992 MIPS. Computer workstation. - TRIVIA - Released in April 1992 at the price of $12,000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138442&o=2 $end $archimedes=magpie, $bio Acorn Archimedes disk. published 28 years ago: Magpie (c) 1992 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116022&o=2 $end $x68k_flop=magritte, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Magritte (c) 1995 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88392&o=2 $end $fm7_cass=magus, $bio Fujitsu FM-7 cass. published 35 years ago: Magus (c) 1985 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93754&o=2 $end $spectrum_cass=magus,magusalt, $bio Sinclair ZX Spectrum cass. published 32 years ago: Magus (c) 1988 D.N.D. Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79667&o=2 $end $tvc_flop=mbas,mbashasz, $bio Magyar BASIC v1.2 (c) 198? Albatross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112317&o=2 $end $tvc_flop=magyasil, $bio Magyarország (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111752&o=2 $end $tvc_flop=magyaror, $bio Magyarország (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111960&o=2 $end $tvc_cass=magyaror, $bio Magyarország (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112506&o=2 $end $pc8801_flop=mahakala, $bio NEC PC-8801 Series disk. published 34 years ago: Maha-kala (c) 1986 Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92317&o=2 $end $nes=maharaja, $bio Nintendo Famicom cart. published 31 years ago: Maharaja (c) 1989 Sunsoft - TRIVIA - Released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54334&o=2 $end $x1_cass=maharito, $bio Maharito (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86247&o=2 $end $svision=mjleitai, $bio Super Vision game published 28 years ago: Mahjang Leitai (c) 1992 Watara. - TECHNICAL - GAME ID: SV10012 - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95459&o=2 $end $nes=mahjongh, $bio Nintendo Famicom cart. published 33 years ago: Mahjong (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69286&o=2 $end $dragon_cass=mahjong, $bio Dragon cass. published 6 years ago: Mahjong (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116710&o=2 $end $info=mjgnight, $bio Arcade Video game published 20 years ago: 麻雀 ~ゴージャスナイト~ (c) 2000 Techno-Top, Ltd. (Mahjong - Gorgeous Night) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96211&o=2 $end $info=4psimasy, $bio Arcade Video game published 26 years ago: Mahjong 4P Simasyo (c) 1994 Sphinx. An adult, mahjong game, Mahjong 4P Simasyo features images of live action AV actresses and one actor representing the player. Game play starts with a four player match against three CPU controlled girls. Once the player wins this match he is rewarded with a still shot of a topless model in all of her pixelated glory. The player then selects one of the three girls from the previous match for a one-on-one game. The player then plays against that girl until he defeats her three times or he wins all of her money. Once defeated the girl is shown nude in a low frame-rate "video" of her body bouncing up and down in a suggestive fashion. After this the player again competes in a 4-player round against the same girls until all three have been defeated in one-on-one matches. Game play then continues with a new set of three girls. - TECHNICAL - Main CPU : Motorola 68000 (@ 6.144 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 768 Player : 1 - TRIVIA - Developed by AV Japan Co., Ltd. The title of the game translates as "Let's play 4 player Mahjong". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3547&o=2 $end $n64=mahjong, $bio Nintendo 64 cart. published 23 years ago: Mahjong 64 [Model NUS-NMJJ] (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57807&o=2 $end $nes=mjacad, $bio Nintendo Famicom cart. published 28 years ago: Mahjong Academy [Model SA-026] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76853&o=2 $end $info=akiss, $bio Arcade Video game published 25 years ago: Mahjong Angel Kiss (c) 1995 Jaleco. An adult mahjong game, Mahjong Angel Kiss is unique in that it features quite a few animated strip sequences per girl, instead of the standard three or four. Also unique is that the game does not give a set amount of betting funds for each girl, because of this the player cannot progress quicker through the game by depleting the girl's funds and must play a match for every strip sequence. - TECHNICAL - Jaleco Mega System 32 hardware PCB # : MB94166 EB91022-20101 Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) - TRIVIA - Released in July 1995. Satoshi Urushihara, the character design producer of this game, is a famous Japanese illustrator, providing character designs for such anime as 'Plastic Little' and the game series 'Growlanser'. - STAFF - Game Produce : Toshirou Tsuboi Game Design : Takeshi Ishizashi Game Design Advice : Yasuhiro Ota, Masayuki Kaneko Program : Takeshi Ishizashi Graphic Produce : Ken Baba C.B. Design Direct : Tetsuo Yahagi Dot Design Direct : Yoshito Kuwa C.B/Dot Design : Minoru Oka, Masaharu Okada, Film/Magic Staff B.G.M/S.E. Sound Design : Takahiro Wakuta * Radio Actress : Miyuki : Naoko Watanabe Kanna : Michie Tomizawa Urara : Manami Nakayama Character Design Produce : Satoshi Urushihara - PORTS - * CONSOLES: Sega Saturn (1996, "Mahjong Tenshi Angel Lips") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1451&o=2 $end $info=bakuhatu, $bio Arcade Video game published 29 years ago: Mahjong Bakuhatsu Junjouden (c) 1991 Nichibutsu. Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 5 Control : mahjong keyboard - TRIVIA - Mahjong Bakuhatsu Junjouden was released in October 1991 in Japan. The title of this game translates from Japanese as 'Mahjong Explosion Pure Heart Report'. This game is also known as "Mahjong Gottsu ee, Kanji!". - STAFF - Planner : Hiroshi Ikegami Programmer : Moriaki Hochigai Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee Composer : Nyorita Oga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1453&o=2 $end $info=bananadr, $bio Arcade Video game published 31 years ago: Mahjong Banana Dream (c) 07/1989 Digital Soft. A mahjong game with a most suggestive title screen. The more you bet, the more they take off! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1454&o=2 $end $info=jongbou, $bio Arcade Video game published 33 years ago: Mahjong Block Jongbou (c) 1987 SNK. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : dial Buttons : 1 - TRIVIA - Released in February 1987. - PORTS - * CONSOLES: Nintendo Famicom (1987, "Jongbou" - SNK) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3503&o=2 $end $nes=mjblock, $bio Nintendo Famicom cart. published 29 years ago: Mahjong Block [Model MGC-008] (c) 1991 Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76854&o=2 $end $info=cafebrk, $bio Arcade Video game published 21 years ago: Mahjong Cafe Break (c) 1999 Nakanihon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30051&o=2 $end $info=cafedoll, $bio Arcade Video game published 27 years ago: Mahjong Cafe Doll (c) 1993 Dynax. - TRIVIA - Released in October 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19455&o=2 $end $info=cafepara, $bio Arcade Video game published 21 years ago: Mahjong Cafe Paradise (c) 1999 Techno-Top, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30064&o=2 $end $info=cafetime, $bio Arcade Video game published 28 years ago: Mahjong Cafe Time (c) 1992 Dynax. - TRIVIA - Mahjong Cafe Time was released in March 1992 in Japan. It features comic scenes by Tenho Iwatani. His work can also be seen in "Iwatani Tenho no Mahjong Comic Gekijou Vol. 1" and Warai no "Mahjong Angels Comic Gekijou Vol. 2". Tenho Iwatani is also depicted, in cartoon form, on the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18766&o=2 $end $info=mjcamera,mmcamera,mjcamerb, $bio Arcade Video game published 32 years ago: Mahjong Camera Kozou (c) 1988 Miki Syouji. A mahjong game with women stranded in far-off places. Of course, you see sexy photographs of them if you beat them. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Camera Kozou was released in November 1988 in Japan. The title of this game translates from Japanese as 'Mahjong Camera Brat'. The [BET] version of this game was released the following year (May 1989). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1455&o=2 $end $info=mcnpshnt, $bio Arcade Video game published 30 years ago: Mahjong Campus Hunting (c) 1990 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1456&o=2 $end $info=mjzoomin, $bio Arcade Video game published 30 years ago: Mahjong Channel Zoom in (c) 1990 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Player : 2 - TRIVIA - Even if titlescreen says 1990, Mahjong Channel Zoom in was released in March 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1457&o=2 $end $info=chinmoku, $bio Arcade Video game published 30 years ago: Mahjong Chinmoku no Hentai (c) 1990 Nichibutsu. A mahjong game with a war theme and random bonus items. The 'manzu' suit of tiles are in English rather than Chinese. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 - TRIVIA - Released in May 1990. The title of this game translates from Japanese as 'Mahjong Silent Formation'. This game parodies the Kawaguchi Kaichi anime/manga 'silent service' (Player character doesn't have a submarine but controls a Gunship!). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1458&o=2 $end $info=cmehyou, $bio Arcade Video game published 28 years ago: Mahjong Circuit no Mehyou (c) 1992 Nichibutsu. A mahjong game with a race car theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Developed by Kawakusu Co., Ltd. Released in March 1992. The title of this game translates from Japanese as 'Mahjong Leopardess Circuit'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1459&o=2 $end $info=mjclinic,mjclinica, $bio Arcade Video game published 32 years ago: Mahjong Clinic - Volume 1 (c) 1988 Home Data. A mahjong game with sexy anime nurses. If I get sick, I want to visit this hospital and play mahjong with them. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 Control : mahjong keyboard - TRIVIA - Mahjong Clinic Volume 1 was released in June 1988. - PORTS - * COMPUTERS: PC 8801 (1991) PC 9801 (1991) - Home Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1460&o=2 $end $pcecd=mjclinic, $bio NEC PC-Engine CD published 27 years ago: Mahjong Clinic Special (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58272&o=2 $end $pc98=mjclinic, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mahjong Clinic Zoukan-gou (c) 1990 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90034&o=2 $end $x68k_flop=mjclinic, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mahjong Clinic Zoukan-gou (c) 1991 Home Data. - TECHNICAL - FD x2 - TRIVIA - Released on june 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87868&o=2 $end $pc8801_flop=mjclinic, $bio NEC PC-8801 Series disk. published 29 years ago: Mahjong Clinic Zoukan-gou (c) 1991 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92318&o=2 $end $info=mjclub, $bio Mahjong Club (c) 198? Xex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31435&o=2 $end $nes=mjclub, $bio Nintendo Famicom cart. published 29 years ago: Mahjong Club - Nagatachou (c) 1991 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54336&o=2 $end $info=club90s,club90sa, $bio Arcade Video game published 30 years ago: Mahjong Club 90's (c) 09/1990 Nichibutsu. Mahjong with a night club theme. You can visit the alcohol vending machine to buy items. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1461&o=2 $end $snes=mjclub, $bio Nintendo Super Famicom cart. published 26 years ago: Mahjong Club [Model SHVC-AHMJ-JPN] (c) 1994 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61773&o=2 $end $nes=mjcompan, $bio Nintendo Famicom cart. published 30 years ago: Mahjong Companion (c) 1990 Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54337&o=2 $end $nes=mjcompana, $bio Mahjong Companion [Model SA-027] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76855&o=2 $end $megadriv=mahjongc, $bio Sega Mega Drive game published 31 years ago: Mahjong Cop Ryuu - Shiro Ookami no Yabou (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56640&o=2 $end $info=mjdchuka, $bio Arcade Video game published 25 years ago: Mahjong Dai Chuka Ken (c) 1995 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 - TRIVIA - Released in August 1995. The title of this game translates from Japanese as 'Mahjong Great Chinese Sphere'. - TIPS AND TRICKS - Enter test mode : choose Menu 'Option' to enter another sub-menu, then press key N, N, Ron, Ron, N, secret menu appears. Turn all OFF to ON, press F2 to close test switch, press Start to resume the game, then you will see what is going on. By using that, you can play tricks or you can enter some sub-game directly. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4884&o=2 $end $info=dtoyoken, $bio Arcade Video game published 24 years ago: Mahjong Dai Toyo Ken (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48549&o=2 $end $info=daimyojn, $bio Arcade Video game published 18 years ago: Mahjong Daimyojin (c) 2002 Techno-Top, Limited. - TRIVIA - Mahjong Daimyojin was released in June 2002 in Japan.^ Developed by Techno Planning. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32458&o=2 $end $info=daireika, $bio Arcade Video game published 31 years ago: Mahjong Daireikai (c) 1989 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Player : 2 - TRIVIA - Developed by NMK. Released in August 1989. The title of this game translates from Japanese as 'Mahjong Great Spirit World'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1462&o=2 $end $info=daiyogen, $bio Arcade Video game published 30 years ago: Mahjong Daiyogen - Kono Gyaru Uranaishi Ni Tsuki (c) 1990 Video System. A mahjong game with a tarot card theme and random bonus items. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in March 1990. The title of this game translates from Japanese as 'Mahjong Great Prophecy - This Fortune-Teller Gal Brings Luck'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1463&o=2 $end $fmtowns_cd=mjdepon, $bio Fujitsu FM Towns CD published 26 years ago: 麻雀でPON! (c) 1994 Active Soft. (Mahjong de Pon!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110262&o=2 $end $pc98=mjdepon, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 麻雀でPON! (c) 1994 Active Soft. (Mahjong de Pon!) - TRIVIA - Released on February 18, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122149&o=2 $end $pc98_cd=mjdepon, $bio NEC PC-9821 CD published 26 years ago: 麻雀でPON! (c) 1994 Active Soft. (Mahjong de Pon!) - TECHNICAL - GAME ID: 2TD-3013 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90050&o=2 $end $info=mjderngr, $bio Arcade Video game published 31 years ago: Mahjong Derringer (c) 05/1989 Dynax. A mahjong game that seems to have a rape theme. Maybe it should've been called 'Mahjong Deranged'. - TECHNICAL - Game ID : 22 Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 - TRIVIA - A 'Derringer' is a type of small pocket pistol. Dynax even misspelled the slogan on their logo as 'Video Computr System'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1465&o=2 $end $info=mjdialq2,mjdialq2a, $bio Arcade Video game published 29 years ago: Mahjong Dial Q2 (c) 1991 Dynax. A mahjong game with random bonus items to be won through mini games. - TECHNICAL - Game ID : '52' Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 4 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in January 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1466&o=2 $end $info=mjdiplob, $bio Arcade Video game published 33 years ago: Mahjong Diplomat (c) 1987 Dynax. A rather diplomatic mahjong game. - TECHNICAL - Game ID : 07 Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Diplomat was released in July 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1467&o=2 $end $msx1_flop=mjdojo, $bio Mahjong Dojo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134277&o=2 $end $msx1_cart=mjdojo, $bio MSX cart. published 36 years ago: Mahjong Dojo [Model RC707] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77251&o=2 $end $info=dokyusei, $bio Arcade Video game published 25 years ago: Mahjong Doukyuusei (c) 1995 Make Software. Mahjong Doukyuusei is a strip mahjong game featuring four girls with three strip sequences each. Each opponent is played in order, After each winning hand the player is shown a highly animated strip sequence of his opponent. After winning three hands the player advances to the next opponent. Oddly, for the final opponent, only the last strip sequence features her, with the first two featuring two different girls from the original PC game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 8 Khz), YM2413 (@ 8 Mhz) Players : 1 - TRIVIA - Released in May 1995. The title of this game translates from Japanese as 'Mahjong Schoolmates'. Mahjong Doukyuusei is based on the 'Bishoujo' game series. - SERIES - 1. Mahjong Doukyuusei (1995) 2. Mahjong Doukyuusei Special Kanketsuhen (1995) - STAFF - Character Design: Masaki Takei Voices Misa Tanaka: Satomi Koorogi Ako Saito: Mika Kanai Yayoi Kusanagi: Akiko Hiramatsu Mai Sakuragi: Miki Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1468&o=2 $end $saturn=mjdokysp, $bio Sega Saturn game published 24 years ago: Mahjong Doukyuusei Special (c) 1996 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59373&o=2 $end $info=dokyusp, $bio Arcade Video game published 25 years ago: Mahjong Doukyuusei Special Kanketsuhen (c) 1995 Make Software. Mahjong with nice anime sequences and cute 'chibi' pictures of your opponents during matches. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in November 1995. The title of this game translates from Japanese as 'Mahjong Classmates Special Final Episode'. - SERIES - 1. Mahjong Doukyuusei (1995) 2. Mahjong Doukyuusei Special Kanketsuhen (1995) - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1469&o=2 $end $saturn=mjdokyspgen,mjdokyspgena, $bio Sega Saturn game published 24 years ago: Mahjong Doukyuusei Special [Genteiban] (c) 1996 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59374&o=2 $end $info=dunhuang, $bio Arcade Video game published 25 years ago: Mahjong Dunhuang (c) 1995 Spirit Tech. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 1.5 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12475&o=2 $end $info=mjembase, $bio Arcade Video game published 31 years ago: Mahjong Electromagnetic Base (c) 1989 Dynax, Inc. - SERIES - 1. Mahjong Electromagnetic Base (1989) 2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990) 3. Mahjong Electron Base Part.2 + Part.4 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=209&o=2 $end $info=mjelct3,mjelct3a, $bio Arcade Video game published 30 years ago: Mahjong Electron Base Part.2 + Part.3 Super Express (c) 1990 Dynax. A classic Mahjong BET game ever with strict score system and function of 'DonDen' and 'Three Tiles Exchange'. A special effect of Ron (electric) or Reach (fire) is shown when announced. Play with 6 gals and wonderful background music. After you beat the gal 3 times (3 Renso) an extra 1, 2, 3 or 5 points will be given. - TRIVIA - Released in May 1990 in Japan. - UPDATES - An alternative version exists with a fixed payout rate of 50%. - TIPS AND TRICKS - * A YAKUMAN BONUS following the ding will appear randomly after you play the game patiently for quite a few times. Frequency can be set up in Dipswitch. A clock will be shown on the screen to remind you only three minutes left to Ron a YAKUMAN. Try to bet more coins as you can and you will find it is worthwhile. * When the notice of 'Three Tiles Exchange available' is shown during game, skip it first by pressing the start button. Then play the game normally until the gal throws her last tile out. Keep pressing the 'DonDen' button for almost 40-50 times and 'Three Tiles Exchange available' will appear again. The other two chances of exchange will come after pressing the button 4-6 times each. Attempt to make your whole tile group to match the opponent's last tile after exchange then a Ron of Yakuman can be achieved. It will be easier to fulfil this trick if the girls last tile is forced to be the one expected. - SERIES - 1. Mahjong Electromagnetic Base (1989) 2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990) 3. Mahjong Electron Base Part.2 + Part.4 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1464&o=2 $end $info=mjelctrn,mjelctrb, $bio Arcade Video game published 27 years ago: Mahjong Electron Base Part.2 + Part.4 (c) 1993 Dynax. A classic Mahjong BET game ever with strict score system and function of 'Three Tiles Exchange'. A special effect of Ron or Reach is shown when announced. Play with six girls and wonderful background music. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - TIPS AND TRICKS - When the notice of 'Three Tiles Exchange available' is shown during game, skip it first by pressing the start button. Then play the game normally until the gal throws her last tile out. Keep pressing the 'DonDen' button for almost 40-50 times and 'Three Tiles Exchange available' will appear again. The other two chances of exchange will come after pressing the button 4-6 times each. Attempt to make your whole tile group to match the opponent's last tile after exchange then a Ron of Yakuman can be achieved. It will be easier to fulfil this trick if the girls last tile is forced to be the one expected. - SERIES - 1. Mahjong Electromagnetic Base (1989) 2. Mahjong Electron Base Part.2 + Part.3 Super Express (1990) 3. Mahjong Electron Base Part.2 + Part.4 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1470&o=2 $end $info=mjegolf, $bio Arcade Video game published 26 years ago: Mahjong Erotica Golf - Soutennenshoku Gal (c) 1994 Fujic Company, Limited. Mahjong with a golf theme and smutty digitized females. How those two concepts go together I don't know. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : mahjong keyboard - TRIVIA - Developed by AV Japan Co., Ltd. Released in February 1994. The subtitle of this game translates from Japanese as 'All-Natural Color Gal'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1471&o=2 $end $info=mjflove, $bio Arcade Video game published 24 years ago: Mahjong Fantastic Love (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division] Mahjong Fantastic Love is a strip mahjong game featuring five girls with three strip sequences each. The game features extensive voice acting with highly animated facial expressions during matches. Strip sequences consist of the screen scrolling along a still image of the girl, with a piece of clothing magically disappearing off of the girl by the end of the sequence. A strip sequence is shown every time the player wins a hand. If a player depletes an opponents betting funds, then the game will advance through all of the strip sequences for that opponent. After a girls final strip sequence, the player is rewarded with a bonus strip sequence. Random articles of clothing flash across the screen until the player presses a button. Once pressed, the flashing stops and a girl is revealed wearing the last article of clothing that flashed on the screen. The player looses the game once all of his betting funds are depleted. Upon continuing all of the player's wins against the current opponent are wiped out, but the player is given a random item or a chance to play a mini-game that will give the player an advantage in the next round. - TECHNICAL - [Model NS500] - TRIVIA - Mahjong Fantastic Love was released in March 1996 in Japan. In Mahjong Fantastic Love, regular strip sequences do not show nudity beyond bras and panties. But the bonus strip sequences feature high speed image swapping with nude frames interspersed between the regular bra and panties image. - TIPS AND TRICKS - Hidden option items : Enter test mode and choose 'Option', then input keys E, K, A, I and RON. - STAFF - Executive Planner: Eiichi Hayakawa Image Director: KIK Programmers: James, Miki-chan, Ben, Hage Shindo Hardware Design: Oz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29246&o=2 $end $info=mfightc,mfightcc, $bio Arcade Video game published 18 years ago: Mahjong Fight Club (c) 2002 Konami Corp. - TECHNICAL - Konami Viper Satellite Terminal CPU : Motorola Power PC XPC8240 @ 200-250MHz Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger) Sound : Yamaha YMZ280B ROMS : Flash Card based, some secured, and all controlled by an RTC Ram. - TRIVIA - Released in April 2002. - SERIES - 1. Mahjong Fight Club (2002) 2. Mahjong Fight Club 2 (2003) 3. Mahjong Fight Club 3 (2004) 4. Mahjong Fight Club 4 (2005) 5. Mahjong Fight Club 5 (2006) 6. Mahjong Fight Club 6 (2007) 7. Mahjong Fight Club 7 (2008) 8. Mahjong Fight Club 7.77 (2009) 9. Mahjong Fight Club Reincarnation Garyu (2010) 10. Mahjong Fight Club Ultimate Version (2011) 11. Mahjong Fight Club Next (2012) - PORTS - * CONSOLES: Sony PSP (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4172&o=2 $end $info=finalbny, $bio Arcade Video game published 29 years ago: Mahjong Final Bunny (c) 1991 Nichibutsu. The magic door in the forest leads to the domain of the Sexy Bunny Girl who will challenge you at mahjong! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Final Bunny was released in January 1991. This game is also known as "Mahjong Vanilla Syndrome". - STAFF - Planners : Machine Hagihara, Moriaki Hotigai (Programmer), Kenji Yoshida (Composer) Graphic designers : Harehore Furukawa, Katsuyuki, Tsukamoto, Hiroyuki Wada, Kenzo Kanzaki, Kenichi Sakamoto, Makoto Kawauso Special designer : Katsuhiko Nishijima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1472&o=2 $end $info=mjfocus,mjfocusm, $bio Arcade Video game published 31 years ago: Mahjong Focus (c) 1989 Nichibutsu. A mahjong game where you visit different locations to challenge others at mahjong! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in March 1989. This game is also known as "Nozokimeguri Mahjong Peep Show". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1473&o=2 $end $info=mjfriday, $bio Arcade Video game published 31 years ago: Mahjong Friday (c) 09/1989 Dynax. A mahjong game where you get to take provocative snapshots of your defeated opponents! - TECHNICAL - Game ID : 26 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1474&o=2 $end $info=mfunclub, $bio Arcade Video game published 31 years ago: Mahjong Fun-Club - Idol Saizensen (c) 1989 Video System. A mahjong game with a waiter who serves you items! Of course, you're also served sexy pictures of your female opponents upon winning. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 Control : mahjong keyboard - TRIVIA - The subtitle of this game translates from Japanese as 'Idol Front' ('Idol' is the way that Japanese refer to a supermodel or celebrity). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1475&o=2 $end $info=mgmen89, $bio Arcade Video game published 31 years ago: Mahjong G-Men '89 - Satsusareta OL (c) 04/1989 Nichibutsu. A mahjong game where the player is a government agent tracking females. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - 'G-Men' is an American slang term meaning 'government agents'. The subtitle translates from Japanese as 'Murder of an Office Lady' (Japanese use 'OL' as an abbreviation for 'Office Lady'). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1476&o=2 $end $info=mjgtaste, $bio Arcade Video game published 18 years ago: Mahjong G-Taste (c) 2002 Psikyo. A mahjong game. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in April 2002. G-taste is a Japanese Porno-manga in Young Magazine Upper's. Seven-part OAV anime based on the manga was released on DVD in 2003. - TIPS AND TRICKS - * Maintenance Code : In test mode, enter this code... 1-2-3-4-5 ????? (freeze the game?) 1-3-5-1-0 All data initialized. 1-3-5-2-0 Unlock debug test items (Stage Select, Obj Test, Bg Test). - STAFF - Illustration : Hiroki Yagami Director & Program : Noriyuki Ikarashi Design : Emi Taniguchi, Hideki Yoshida Sound : Kaori Kumakura Voice : Akiko Toda, Mariko Araki, Runna Washio, Suzue Ataka - PORTS - * CONSOLES: Sony Playstation 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5107&o=2 $end $info=mjgaiden, $bio Arcade Video game published 33 years ago: Mahjong Gaiden (c) 1987 Central Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30061&o=2 $end $info=mgakuen, $bio Arcade Video game published 32 years ago: Mahjong Gakuen - Sotsugyohen (c) 1988 Yuga. You are a student at the mahjong Academy. See if you can balance tiles in between your fingers, too! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in February 1988. The title of this game translates from Japanese as 'Mahjong Academy - Graduation Episode'. This game was developed by no other than... Capcom! They could not publish it with their real name because of the 'dirty' nature of the game. Not that sexy mahjongs are considered THAT dirty in Japanese culture, but Mahjong Gakuen was different. Graphics were astounding, thanks to the artistic talents of young Akira Yasuda (aka Akiman, who soon became one of the most beloved Capcom artists). But the real plus brought by Mahjong Gakuen to its genre is the 'interaction' button (the 'H' one), which allowed the player to do kinky 'things' to the naked girls once they were beaten. By tapping faster the button, the animation sequence makes itself more and more explicit. Way too explicit for common Japanese arcades, which immediately banned the game or hid it in their darkest corners... but it was too late: Mahjong Gakuen sold in Japan like a regular Capcom coin-op, not like a product in the 'hentai mahjong' niche. This huge success was the natural result of the great effort developers put in their work (Akiman was so hooked to the project that he also lent his voice to the main character!). All this effort could not be wasted for a Japanese release only, and that's why Capcom recycled the graphics of Mahjong Gakuen for another coin-op, meant entirely for Western arcades: "Poker Ladies". They left behind the mahjong theme, opting for a more international video-poker one, and they published it via Mitchell, their famous subsidiary brand. The 'interaction' feature would be used to better and more explicit effect in "Lady Killer", as well as in the bonus rounds in "Gals Panic S" and "Gals Panic S2". - TIPS AND TRICKS - * Take A Good Hand : If you press I+K+N simultaneously before tile dealing, you'll have a very good starting hand. - SERIES - 1. Mahjong Gakuen - Sotsugyohen (1988) 2. Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (1989) - STAFF - Produced and designed by : Yoshiki Okamoto Graphics and character design by : Akira Yasuda Music by : Tamayo Kawamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1477&o=2 $end $pce=mjgakuen, $bio NEC PC-Engine HuCARD published 30 years ago: Mahjong Gakuen - Touma Soushirou Toujou (c) 1990 Face Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58634&o=2 $end $info=mgakuen2, $bio Arcade Video game published 31 years ago: Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (c) 1989 Face. You're still a student at the Mahjong Academy. Maybe this time you'll graduate! - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in October 1989. The title of this game translates from Japanese as 'Mahjong Academy 2 - Revenge of The Chancellor'. - SERIES - 1. Mahjong Gakuen - Sotsugyohen (1988) 2. Mahjong Gakuen 2 - Gakuen-chou no Fukushuu (1989) - STAFF - Designers : Bun Chan, Pon Chan, Saku Kun, Innocent Saicho, Shigaraki, Ma Programmers : Ouchan, Imawano, Mr. Sound & Music : Tama San, Yuuki, Chan S, Papa Hardware : Kuboyan, Tanaka, FUkushima Game designers : Kin Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1478&o=2 $end $pce=mjgakmld,mjgakmld1, $bio NEC PC-Engine HuCARD published 30 years ago: Mahjong Gakuen Mild - Touma Soushirou Toujou (c) 1990 Face Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58635&o=2 $end $info=gakusai, $bio Arcade Video game published 23 years ago: Mahjong Gakuen-sai (c) 1997 Make Software. A mahjong game where you go around town to find mahjong opponents. A variety of characters to play against, some of which aren't the typical nude-for-mahjong women! In fact, they're men and they won't strip for you! - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in July 1997. The title of this game translates from Japanese as 'Mahjong Student's Festival'. - SERIES - 1. Mahjong Gakuensai (1997) 2. Mahjong Gakuensai 2 (1998) - STAFF - staff : Kamizoh, Osamu, Kim7, Oni.Taiji, A.C-Len, Ek.Jerry, Maz, Fumika - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1479&o=2 $end $saturn=mjgaku, $bio Sega Saturn game published 23 years ago: Mahjong Gakuen-sai (c) 1997 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59375&o=2 $end $info=gakusai2, $bio Arcade Video game published 22 years ago: Mahjong Gakuen-sai 2 (c) 1998 Make Software. A mahjong game with a schoolyard type of theme. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 16 Khz), YM2413 (@ 8 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in July 1998. The title of this game translates from Japanese as 'Mahjong Student's Festival 2'. - SERIES - 1. Mahjong Gakuensai (1997) 2. Mahjong Gakuensai 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1480&o=2 $end $saturn=mjgakudx, $bio Sega Saturn game published 22 years ago: Mahjong Gakuen-sai DX - Zenjitsu ni Matsuwaru Funsenki (c) 1998 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59377&o=2 $end $saturn=mjgakugen, $bio Sega Saturn game published 23 years ago: Mahjong Gakuen-sai [Genteiban] (c) 1997 Make Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59376&o=2 $end $info=gal10ren, $bio Arcade Video game published 27 years ago: Mahjong Gal 10-renpatsu - Naniwa no O-nee Wa O-Moroi De (c) 1993 Fujic. The magical fan-waving cat guides you through mahjong with 10 lovely ladies with 3 strip sequences each. Before each hand, the player may use points earned during gameplay (and awarded with each continue) to buy cheat items for use in the following hands. A strip sequence is shown every time the player wins a hand, but if a girls betting funds are completely depleted, then the game will skip strait to her final strip sequence. Each girl's first two strip sequence consist of a still image of the girl in progressive states of undress. The third strip sequence involves a risqué scene featuring some fairly crude animation that is advanced by repeatedly pressing the ron button. After defeating a girl, the next opponent is selected randomly by dice-roll. If a player's betting funds are depleted, then it is game over. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in September 1993. The title of this game translates from Japanese as 'Mahjong Ten Gals Blazing Away - Osaka Tender-Hearted Sister'. The cat companion who sells items to the player is a perverted homage to the famous children's anime character Doraemon (both characters feature a pocket full of conveniently useful items). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1481&o=2 $end $info=galkaika, $bio Arcade Video game published 31 years ago: Mahjong Gal no Kaika (c) 1989 Nichibutsu. Mahjong with a little bit of a board game influence. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in August 1989. The title of this game translates from Japanese as 'Mahjong Gal's Confession'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1482&o=2 $end $info=galkoku, $bio Arcade Video game published 31 years ago: Mahjong Gal no Kokuhaku (c) 1989 Nichibutsu. A mahjong game with special tiles to draw that can add up to bonus points. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Developed by T.R.TEC. Released in June 1989. The title of this game translates from Japanese as 'Mahjong Gal's Confession'. This game is also known as "Mahjong Hyouban Musume". Mahjong Gal no Kokuhaku provided a Telephone Service. When you won, at the end of each stage, the women's phone number was displayed. You could call the women in question. This Service was available only in Tokyo and Osaka (Japan). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1483&o=2 $end $info=mjgalpri, $bio Arcade Video game published 22 years ago: Mahjong Gal-pri - World Gal-con Grandprix (c) 1998 Nichibutsu. - TRIVIA - Released in May 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36312&o=2 $end $saturn=mjganryu, $bio Sega Saturn game published 25 years ago: Mahjong Ganryuujima (c) 1995 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59378&o=2 $end $info=gekisha, $bio Arcade Video game published 31 years ago: Mahjong Gekisha (c) 1989 Dynax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32460&o=2 $end $fmtowns_flop=mjfantt, $bio Fujitsu FM Towns disk. published 28 years ago: Mahjong Gensoukyoku + Mahjong Fantasia Taikenban (c) 1992 Active Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132341&o=2 $end $x68k_flop=mjfantas, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Mahjong Gensoukyoku - Mahjong Fantasia (c) 1992 Active Software. - TECHNICAL - FD x4 - TRIVIA - Released on June 06, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87869&o=2 $end $pc98=mjfant2s, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 麻雀幻想曲II Mahjong Fantasia (c) 1993 Active Software. (Mahjong Gensoukyoku II - Mahjong Fantasia) - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on August 06, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90035&o=2 $end $x68k_flop=mjfants2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Mahjong Gensoukyoku II - Mahjong Fantasia (c) 1993 Active Soft. - TRIVIA - Released on August 28, 1993 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128730&o=2 $end $pce=mjgokusp, $bio NEC PC-Engine HuCARD published 30 years ago: Mahjong Goku Special (c) 1990 Sunsoft - TECHNICAL - Game ID: SS90002 - TRIVIA - Released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58636&o=2 $end $pc98=mjgokutn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mahjong Gokuu Tenjiku (c) 1995 Chat Noir. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90036&o=2 $end $snes=mjgokutn, $bio Nintendo Super Famicom cart. published 26 years ago: Mahjong Gokuu Tenjiku [Model SHVC-59] (c) 1994 Chat Noir - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61774&o=2 $end $saturn=mjgokuu,mjgokuua, $bio Sega Saturn game published 26 years ago: Mahjong Gokuu Tenjiku (c) 1994 Electronic Arts Victor. - TECHNICAL - Game ID: T-10601G - TRIVIA - Released on November 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59379&o=2 $end $famicom_flop=mjgoraku, $bio Mahjong Goraku - Bishoujo Meijinsen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65395&o=2 $end $info=mjgottsu, $bio Arcade Video game published 29 years ago: Mahjong Gottsu ee, Kanji! (c) 11/1991 Nichibutsu. Mahjong with the opportunity to purchase timely bonus items during a match. Girls also included. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Mahjong Yes, Manager!'. This game is also known as "Mahjong Bakuhatsu Junjouden". - STAFF - Planner : Hiroshi Ikegami Programmer : Moriaki Hochigai Designers : Hiroyuki Wada, Kenzou Kanzaki, Kenji Horinouchi, Takayuki Noda, Makoto Totitani, Yukina Terahara, Kaori Abe, Zonbee Composer : Nyorita Oga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1484&o=2 $end $snes=mjhanjou, $bio Nintendo Super Famicom cart. published 25 years ago: Mahjong Hanjouki [Model SHVC-AHVJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61775&o=2 $end $pce=mjkaiser, $bio NEC PC-Engine HuCARD published 28 years ago: Mahjong Haou Den - Kaiser's Quest (c) 1992 UPL Company, Limited. Kaiser's Quest is a sort of adventure/strategy game with a Mahjong twist. The action takes place in a fantasy world with knights and princesses and the player travels through green land, forests and other castles. The only big difference with traditional role playing games is that every enemy encounter is turned into a sort of Mahjong duel. The only way to carry on your journey is to defeat you opponent at this game. The game gives you two options from the start: quest mode and single match game. In quest mode, the player can choose to start from three kingdoms. Once selected, the player will fight the king and win... the princess. She will follow him to another kingdom where he will fight more enemies, and therefore play more Mahjong games. Every time the player win, the princess will talk to him and show some parts of her anatomy. - TECHNICAL - HuCARD ID: UP03003 - TRIVIA - Released on February 02, 1992 in Japan for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58637&o=2 $end $snes=mjhishou, $bio Nintendo Super Famicom cart. published 25 years ago: Mahjong Hishouden - Shin Naki no Ryuu [Model SHVC-ARUJ-JPN] (c) 1995 BEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61776&o=2 $end $pc98=mjhtry2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Mahjong Hou Tei Rao Yui II (c) 1996 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90037&o=2 $end $n64=mjhoroki, $bio Nintendo 64 cart. published 23 years ago: Mahjong Hourouki Classic (c) 1997 Imagineer. - TECHNICAL - GAME ID: NUS-NMHJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57808&o=2 $end $info=mhgaiden, $bio Arcade Video game published 33 years ago: Mahjong Hourouki Gaiden (c) 1987 Home Data. An older mahjong game with a lot of animation during the match. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 - TRIVIA - Mahjong Hourouki Gaiden was released in December 1987. The title of this game translates from Japanese as 'Mahjong Vagrant Habits Side Story'. - SERIES - 1. Mahjong Houroki - Seisyun Hen (1987) 2. Mahjong Houroki Gaiden (1987) 3. Mahjong Houroki Okite (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1485&o=2 $end $info=mjhokite, $bio Arcade Video game published 32 years ago: Mahjong Hourouki Okite (c) 1988 Home Data. A mahjong with some rather ugly gangsters to play against. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 Control : mahjong keyboard - TRIVIA - Mahjong Hourouki Okite was released in April 1988. The title of this game translates from Japanese as 'Mahjong Vagrant Habits Law'. - SERIES - 1. Mahjong Houroki - Seisyun Hen (1987) 2. Mahjong Houroki Gaiden (1987) 3. Mahjong Houroki Okite (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1486&o=2 $end $info=hourouki, $bio Arcade Video game published 33 years ago: Mahjong Hourouki Part I - Seisyun Hen (c) 1987 Home Data. A mahjong game with selectable opponents. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players: 1 - TRIVIA - Mahjong Hourouki Part I Seisyun Hen was released in August 1987. The title of this game translates from Japanese as 'Mahjong Vagrant Story Part 1 - Adolescence'. - SERIES - 1. Mahjong Houroki - Seisyun Hen (1987) 2. Mahjong Houroki Gaiden (1987) 3. Mahjong Houroki Okite (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1487&o=2 $end $info=mhhonban, $bio Arcade Video game published 26 years ago: Mahjong Housoukyouku Honbanchuu (c) 1994 Nichibutsu. - TECHNICAL - Main CPU : Motorola 68000 (@ 6.144 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 768 - TRIVIA - This game was released in July 1994 in Japan. The title translates from Japanese as 'Mahjong Broadcasting Company Live Broadcast'. No publisher or developer is credited on the titlescreen, but the game was clearly developed by Nihon Bussan Corp. The game was distributed by their other brand. The 2-Player version is known as "Zoku Mahjong Housoukyoku" - STAFF - Sound Composer: Kenji Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3557&o=2 $end $fmtowns_cd=mjhtry, $bio Fujitsu FM Towns CD published 25 years ago: Mahjong Houteiraoyui (c) 1995 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110450&o=2 $end $info=hyouban, $bio Arcade Video game published 31 years ago: Mahjong Hyouban Musume (c) 1989 Nichibutsu. A mahjong game with special tiles to draw that can add up to bonus points. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Developed by T.R.TEC The title of this game translates from Japanese as 'Mahjong Popular Daughter'. This game is also known as "Mahjong Gal no Kokuhaku". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1488&o=2 $end $info=hypreact, $bio Arcade Video game published 25 years ago: Mahjong Hyper Reaction (c) 1995 Sammy. An extremely well-animated mahjong game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : 8-way joystick - TRIVIA - Released in September 1995 in Japan only. - SERIES - 1. Mahjong Hyper Reaction (1995) 2. Mahjong Hyper Reaction 2 (1997) - PORTS - * CONSOLES: Sega Saturn (1996, "Mahjong Hyper Reaction R") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1489&o=2 $end $info=hypreac2, $bio Arcade Video game published 23 years ago: Mahjong Hyper Reaction 2 (c) 1997 Sammy. Anime-style mahjong game with stunning graphics and animation. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : mahjong keyboard - TRIVIA - Released in June 1997. - SERIES - 1. Mahjong Hyper Reaction (1995) 2. Mahjong Hyper Reaction 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1490&o=2 $end $saturn=mjhyperr, $bio Sega Saturn game published 24 years ago: Mahjong Hyper Reaction R (c) 1996 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59380&o=2 $end $info=mjifb,mjifb2,mjifb3, $bio Arcade Video game published 30 years ago: Mahjong If...? (c) 1990 Dynax. - TECHNICAL - Game ID : '29' Main CPU : TMP90841 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1491&o=2 $end $info=mjikaga, $bio Arcade Video game published 29 years ago: Mahjong Ikagadesuka - 2 Haku 3 Nichi no Ianryoku (c) 1991 Mitchell. A mahjong game that takes place at a bus stop of all places. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 - TRIVIA - Released in December 1991. The title of this game translates from Japanese as 'Mahjong How Are You - A Pleasure Trip of 2 Days and 3 Nights'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1492&o=2 $end $info=janbari, $bio Arcade Video game published 28 years ago: Mahjong Janjan Baribari (c) 1992 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 - TRIVIA - Mahjong Janjan Baribari was released in September 1992 in Japan. - TIPS AND TRICKS - If you have dragon titles (Dragon, Middle, White), you can get 1000 score for Tsumo (wining hand). - STAFF - Developed by Yubis & AV Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3551&o=2 $end $info=janshinp, $bio Arcade Video game published 24 years ago: Mahjong Janshin Plus (c) 1996 Nakanihon, Incorporated. [Dynax Soft Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48552&o=2 $end $info=mjlstory, $bio Arcade Video game published 29 years ago: Mahjong Jikken Love Story (c) 1991 Nichibutsu. A mahjong game where you create the ideal female through the use of a mahjong computer! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in March 1991. The title of this game translates from Japanese as 'Mahjong Experiment Love Story'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1493&o=2 $end $info=jogakuen, $bio Mahjong Jogakuen - Karada Kensa-hen (c) 199? Windom. A mahjong game with lots of digitized women and polkadot panties. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Girl’s Academy - New Inspection Episode'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1494&o=2 $end $info=jongtei, $bio Arcade Video game published 21 years ago: Mahjong Jong-Tei (c) 1999 Nakanihon, Incorporated. [Dynax Soft Division]. - TECHNICAL - [Model NM532-01] - TRIVIA - Mahjong Jong-Tei was released in March 1999 in Japan The title translates from Japanese as "Mahjong Jong Emperor". Mahjong Jong-Tei was the last game developed by the Dynax Soft Division. After this game, Dynax changed their Mahjong division to Techno-top. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29521&o=2 $end $gbcolor=mjjoo, $bio Nintendo Game Boy Color game published 20 years ago: Mahjong Joou [Model DMG-A56J-JPN] (c) 2000 Warashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68302&o=2 $end $info=kaguya, $bio Arcade Video game published 32 years ago: Mahjong Kaguya-Hime (c) 1988 Miki Syouji. A mahjong game where the more you bet, the more kinky Princess Kaguya gets! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Kaguya-Hime was released in May 1988 in Japan. The title of this game translates from Japanese as 'Mahjong Princess Kaguya'. - SERIES - 1. Mahjong Kaguya-Hime (1988) 2. Mahjong Kaguya-Hime Sono-ni (1989) 3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1495&o=2 $end $info=kaguya2, $bio Arcade Video game published 31 years ago: Mahjong Kaguya-Hime Sono-ni (c) 1989 Miki Syouji. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 - SERIES - 1. Mahjong Kaguya-Hime (1988) 2. Mahjong Kaguya-Hime Sono-ni (1989) 3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3553&o=2 $end $info=kaguya2f, $bio Arcade Video game published 31 years ago: Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (c) 1989 Miki Syouji. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Player : 2 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Kaguyahime Sono Ni Fukkokuban'. - SERIES - 1. Mahjong Kaguya-Hime (1988) 2. Mahjong Kaguya-Hime Sono-ni (1989) 3. Mahjong Kaguya-Hime Sono-ni - Fukkoku-ban (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3554&o=2 $end $saturn=mjkaigan, $bio Sega Saturn game published 25 years ago: Mahjong Kaigan Monogatari - Mahjong Kyou Jidai Sexy Idol Hen (c) 1995 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59381&o=2 $end $info=kakumei, $bio Arcade Video game published 30 years ago: Mahjong Kakumei (c) 1990 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Players : 1 - TRIVIA - Released in September 1990. The title of this game translates from Japanese as 'Mah-Jong Revolution'. - SERIES - 1. Mahjong Kakumei (1990) 2. Mahjong Kakumei 2 - Princess League (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1496&o=2 $end $info=kakumei2, $bio Arcade Video game published 28 years ago: Mahjong Kakumei 2 - Princess League (c) 1992 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Players : 1 - TRIVIA - Released in February 1992 in Japan. The title of this game translates from Japanese as 'Mah-Jong Revolution 2'. - SERIES - 1. Mahjong Kakumei (1990) 2. Mahjong Kakumei 2 - Princess League (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1497&o=2 $end $famicom_flop=mjkazoku, $bio Nintendo Famicom disk. published 33 years ago: ???? (c) 1987 Irem Corp. (Mahjong Kazoku) - TECHNICAL - Disk ID: IFD-MJK - TRIVIA - Released on August 04, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65396&o=2 $end $info=mkeibaou, $bio Arcade Video game published 27 years ago: Mahjong Keiba ou (c) 1993 Nichibutsu. Mahjong with a rather original horse racing theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Keiba ou was released in May 1993 in Japan. The title of this game translates from Japanese as 'Mahjong Horse Racing King'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1498&o=2 $end $gba=mjkeiji, $bio Nintendo GBA cart. published 19 years ago: Mahjong Keiji [Model AGB-AMPJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71551&o=2 $end $info=mjkinjas, $bio Arcade Video game published 29 years ago: Mahjong Kinjirareta Asobi - Ikeike! Kyoushi no Yokubou (c) 1991 Home Data. A mahjong game with the usual female opponents. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 11 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 432 x 224 pixels Screen refresh : 59.00 Hz Palette colors : 32768 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Forbidden Game - Bitch! Pride of Desire'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1499&o=2 $end $info=koinomp, $bio Arcade Video game published 28 years ago: Mahjong Koi no Magic Potion (c) 1992 Nichibutsu. A mahjong game with lovely Japanese ladies. Perhaps the magic potion will make you a better mahjong player! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Koi no Magic Potion was released in October 1992 in Japan. The title of this game translates from Japanese as 'Mahjong Magic Potion of Love'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1500&o=2 $end $info=mjkoiura,mkoiuraa, $bio Arcade Video game published 28 years ago: Mahjong Koiuranai (c) 1992 Nichibutsu. Mahjong with a fortune-telling theme. The fortune teller also says that she sees nude women in your future! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Koiuranai was Released in March 1992 in Japan. The title of this game translates from Japanese as 'Mahjong Love Fortune Teller'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1501&o=2 $end $x1_flop=mjkyojs, $bio Sharp X1 5.25in.disk. published 32 years ago: Mahjong Kyo Jidai Special (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86055&o=2 $end $x68k_flop=mjkyojs, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Mahjong Kyo Jidai Special (c) 1988 Micronet. - TECHNICAL - FD x2 - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87870&o=2 $end $pc8801_flop=mjkyojs, $bio NEC PC-8801 Series disk. published 32 years ago: Mahjong Kyo Jidai Special (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92319&o=2 $end $fm77av=mjkyojs, $bio Fujitsu FM-77AV disk. published 32 years ago: Mahjong Kyo Jidai Special (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93851&o=2 $end $pc8801_flop=mjkyojs2, $bio NEC PC-8801 Series disk. published 31 years ago: Mahjong Kyo Jidai Special II (c) 1989 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92320&o=2 $end $msx2_flop=mjkyojs2, $bio MSX 2 disk. published 30 years ago: Mahjong Kyo Jidai Special II (c) 1990 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101840&o=2 $end $pc98=mjkyojs2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mahjong Kyo Jidai Special II - Bouken Hen (c) 1990 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90038&o=2 $end $neocd=mahretsu, $bio SNK Neo-Geo CD published 26 years ago: MahJong Kyoretsuden - Higashi Nippon Hen (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-004] - TRIVIA - Released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47579&o=2 $end $neogeo=mahretsu, $bio SNK Neo-Geo AES cart. published 29 years ago: MahJong Kyoretsuden - Higashi Nippon Hen (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-004] 42 Mega - TRIVIA - Released on July 1, 1991 in Japan. Releated the coin-op MVS video game of: "MahJong Kyoretsuden - Higashi Nippon Hen [Model NGM-004]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47578&o=2 $end $info=mahretsu, $bio SNK Neo-Geo MVS cart. published 30 years ago: 麻雀狂列伝 ~西日本編~ (c) 1990 SNK. (MahJong Kyoretsuden - Higashi Nippon Hen) A mahjong game where you can create your own face for your character! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-004 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - MahJong Kyoretsuden was released in May 1990 in Japan. The title of this game translates from Japanese as 'Mahjong Mania Biography - West Japan Chapter'. - PORTS - * CONSOLES: SNK Neo-Geo (jul.1, 1991; "MahJong Kyoretsuden - Higashi Nippon Hen [Model NGH-004]") SNK Neo-Geo CD (Sep. 9, 1994; "MahJong Kyoretsuden - Higashi Nippon Hen [Model NGCD-004]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1503&o=2 $end $saturn=mjhoukag, $bio Sega Saturn game published 24 years ago: Mahjong Kyou Jidai Cogal Houkago-hen (c) 1996 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59382&o=2 $end $info=mjkjidai, $bio Arcade Video game published 34 years ago: Mahjong Kyoujidai - Exciting Mahjong (c) 1986 Sanritsu. An EXCITING mahjong game, as the title screen says! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 2.5 Mhz), Custom (@ 6 Khz) Players : 2 Buttons : 4 - TRIVIA - Released in August 1986. The title of this game translates from Japanese as 'Mahjong Mania Time'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1504&o=2 $end $info=mjlaman, $bio Arcade Video game published 27 years ago: Mahjong L'Amant (c) 1993 Nichibutsu. A mahjong game with girls who like to strip after they lose. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Developed by AV Japan. Released in November 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1505&o=2 $end $info=lemnangl, $bio Arcade Video game published 30 years ago: Mahjong Lemon Angel (c) 1990 Home Data. Mahjong Lemon Angel is a strip mahjong game based on the late-night TV, adult anime "Lemon Angel." The game features the three main characters from the series, Shima Erika (17), Emoto Miki(17), and Sakurai Tomo (16) with each girl appearing in one introductory sequence and five strip sequences apiece. At the start of the game the player has the option to start with 10,000 betting points for one credit or 30,000 for two credits. After making this choice, the player gets to select the first opponent. After every winning hand, the player is shown a strip sequence and is awarded a lemon which can be used to buy cheat items with. Players may save up lemons in order to buy better items. After winning five hands against the current opponent, the player advances to the next girl. Game play continues until all strip sequences have been revealed or the player runs out of betting funds. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Screen orientation : Horizontal Video resolution : 432 x 224 pixels Screen refresh : 59.00 Hz Palette colors : 32768 Players : 1 - TRIVIA - Developed by Fairy Dust. "Lemon Angel" originally aired on Fuji TV from 1987 to 1988 and was produced as part of the "Cream Lemon" adult anime meta-series. There was also a "Lemon Angel" pop-idol group which released five music albums. The members of "Lemon Angel" provided the voices for the characters in the anime and share the same names. - STAFF - Designers : Boku no Seija, Nai Music director / Sound designer : Endodon Music arrange composers : K. Fuji, T. Nakajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1506&o=2 $end $pcecd=mjlemang, $bio NEC PC-Engine CD published 26 years ago: Mahjong Lemon Angel (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58273&o=2 $end $info=lhzb2,lhzb2a, $bio Arcade Video game published 22 years ago: Mahjong Long Hu Zheng Ba 2 (c) 1998 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12477&o=2 $end $info=lovehous, $bio Arcade Video game published 30 years ago: Mahjong Love House (c) 1990 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3549&o=2 $end $info=mgcs, $bio Arcade Video game published 22 years ago: Mahjong Man Guan Cai Shen (c) 1998 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12478&o=2 $end $info=mgdh,mgdha, $bio Arcade Video game published 23 years ago: Mahjong Man Guan Da Heng (c) 1997 IGS [International Game System]. - TRIVIA - Released in March 1997 in Taiwan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32498&o=2 $end $info=mjmania, $bio Arcade Video game published 21 years ago: Mahjong Mania - Kairakukan he Youkoso (c) 1999 Nichibutsu. - TRIVIA - Released in February 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29209&o=2 $end $x68k_flop=mjmaster, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mahjong Master (c) 1991 Brother Kougyou. - TECHNICAL - FD x5 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on September 09, 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87871&o=2 $end $n64=mjmaster, $bio Nintendo 64 cart. published 24 years ago: Mahjong Master [Model NUS-NMMJ] (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57809&o=2 $end $info=mogitate, $bio Arcade Video game published 21 years ago: Mahjong Mogitate (c) 1999 Nichibutsu. - TRIVIA - Released in January 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29208&o=2 $end $info=momotaro, $bio Arcade Video game published 16 years ago: Mahjong Momotarou (c) 2004 Techno-Top. - TRIVIA - Released in January 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42976&o=2 $end $pc98=mjmu, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mahjong Mu (c) 1995 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90039&o=2 $end $info=mjnanpas,mjnanpaa,mjnanpau, $bio Arcade Video game published 31 years ago: Mahjong Nanpa Story (c) 1989 Brooks. A mahjong game with plenty of beach babes. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Released in July 1989 in Japan. The title of this game translates from Japanese as 'Mahjong Shipwreck Story'. - UPDATES - REVISION 1 : * Build date : 12 Jul '89 REVISION 2 : * Build date : 13 Jul '89 REVISION 3 : * Build date : 5 Aug '89 * Ura version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1507&o=2 $end $info=mjnatsu, $bio Arcade Video game published 31 years ago: Mahjong Natsu Monogatari (c) 1989 Video System. A mahjong summer story. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Mahjong Summer Story'. - STAFF - Planners : Junichi Niwa, Takayuki Uesugi Graphic designers : Mari Fukai, Syouko Ishimoto, Yoshihiro Funada, Hikari Hino, Wataru Yamazaki Programmer : Croup Shisendo Sound : Kenji Okuda, Naoki Itamura, Tetuya Oguri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1508&o=2 $end $info=nkishusp, $bio Arcade Video game published 22 years ago: Mahjong Nenrikishu SP (c) 1998 IGS [International Game System]. - TRIVIA - Released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40712&o=2 $end $info=neruton,nerutona, $bio Arcade Video game published 30 years ago: Mahjong Neruton Haikujiradan (c) 1990 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - TRIVIA - Released in November 1990. The title of this game translates from Japanese as 'Mahjong Huge Nelton Tile Party'. Neruton Haikujiradan is based on a Japanese TV show called 'Nelton Benikujiradan' which was a dating show that ran from 1987-1994 which was created by the Japanese comedy group 'Tunnels'. The show started a nationwide boom in matchmaking parties that were simply known as 'neruton' (the characters for 'tunnel' backwards). Various 'Tunnels' characters appear in the game. - STAFF - Illustration by : Yukiyoshi Tokoro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1509&o=2 $end $myvision=mahjong, $bio Nichibutsu My Vision cart. published 37 years ago: Mahjong Nichibutsu (c) 1983 Nichibutsu [Nihon Bussan Co., Ltd.] [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259561&o=2 $end $info=mahjngoh, $bio Taito G-Net card. published 21 years ago: Mahjong OH (c) 1999 Taito Corp. Mahjong OH is a one player mahjong game. Players select one of four animated protagonists to play as in matches against three CPU controlled players, all represented by live action actors. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in November 1999. - STAFF - Developed by WARASHI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3799&o=2 $end $pcecd=mjbeach, $bio NEC PC-Engine CD published 27 years ago: Mahjong on the Beach (c) 1993 NEC Avenue, Limited. Mahjong on the Beach is an adult and sexy mahjong game by Nec Avenue. In the first mode, you guide your character in a town next to the beach. The game is presented here in a top view and you must stop every three steps to play a game of Mahjong against a randomly picked sexy girl. You obviously need to win this match to carry on your journey. You start with 3000 point and each victory will improve your score. The second mode lets you choose from a list of 10 girls ( Shizuka, Naomi, Maiko, Sakura, Megumi, Akane, Keiko, Ran, Hozumi and Yuko), but this time you start the game with 25000 points. - TECHNICAL - Game ID: NAPR-1037 - TRIVIA - Mahjong on the Beach was released on September 30, 1993 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58275&o=2 $end $pc98=mjouden, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mahjong Ou Densetsu (c) 1992 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90040&o=2 $end $info=ougonhai,ougonhaib, $bio Arcade Video game published 29 years ago: Mahjong Ougon no Hai (c) 1991 Dynax, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93957&o=2 $end $info=patimono, $bio Arcade Video game published 28 years ago: Mahjong Pachinko Monogatari (c) 1992 Nichibutsu. A mahjong game with a little pachinko machine that can be activated during the match to win bonuses! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Pachinko Monogatari was released in August 1992 in Japan. The title of this game translates from Japanese as 'Mahjong Pachinko Story'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1510&o=2 $end $info=pstadium, $bio Arcade Video game published 30 years ago: Mahjong Panic Stadium (c) 06/1990 Nichibutsu. Mahjong with a baseball theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1511&o=2 $end $pc98=mjplus, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mahjong Plus (c) 1990 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90041&o=2 $end $info=ponchin,ponchina, $bio Arcade Video game published 29 years ago: Mahjong Pon Chin Kan (c) 1991 Visco. A mahjong game with mahjong-related quiz questions as a way of winning bonus items. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in March 1992 in Japan (even if the titlescreen says 1991). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1512&o=2 $end $info=mjnquest,mjnquestb, $bio Arcade Video game published 29 years ago: Mahjong Quest (c) 1991 Taito. Mahjong game with an RPG-like setting and various power-ups. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : C77 Players: 1 Control: Mahjong keyboard - TRIVIA - Developed by Whiteboard/Santos. Released in May 1991. - STAFF - Sound Composer: V. Ohashi (Pinch Panchi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1513&o=2 $end $gbcolor=mjquest, $bio Nintendo Game Boy Color game published 22 years ago: Mahjong Quest [Model DMG-AMJJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68303&o=2 $end $info=majrjhdx, $bio Arcade Video game published 24 years ago: Mahjong Raijinhai DX (c) 1996 Dynax. - TECHNICAL - Main CPU : TMP91640 (@ 10.73635 Mhz) Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz) Palette colors : 512 Players : 1 - TRIVIA - Released in February 1996. The title translates from Japanese as "Mahjong Lightning God Tile DX". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9906&o=2 $end $info=mjreach, $bio Arcade Video game published 26 years ago: Mahjong Reach (c) 1994 Dynax. - TECHNICAL - Main CPU : TMP91640 (@ 10.73635 Mhz) Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz) Players : 1 - TRIVIA - Released in May 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9904&o=2 $end $info=mjreach1, $bio Arcade Video game published 22 years ago: Mahjong Reach Ippatsu (c) 1998 Nihon System, Incorporated. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 - TRIVIA - Released in December 1998. The title of this game translates from Japanese as 'Mahjong Reach One Shot'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4429&o=2 $end $info=renaiclb, $bio Arcade Video game published 27 years ago: Mahjong Ren-ai Club (c) 1993 Fujic. Mahjong with selectable female opponents. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Ren-ai Club was released in November 1993. The title of this game translates from Japanese as 'Mahjong Romance Club'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1514&o=2 $end $nes=mahjonggc, $bio Nintendo NES cart. published 18 years ago: Mahjong ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229683&o=2 $end $info=mrokumei, $bio Arcade Video game published 32 years ago: Mahjong Rokumeikan (c) 1988 Home Data. Mahjong with girls. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 Control : mahjong keyboard - TRIVIA - Mahjong Rokumeikan was released in December 1988. The title of this game translates from Japanese as 'Mahjong Deer Cry Mansion'. 'Rokumeikan' is a Japanese landmark. Quote from the Edo-Tokyo Museum of Japan : Rokumeikan, designed by Josiah Conder, was constructed in 1883 for the purpose of entertaining foreign diplomats and dignitaries. This hall was the scene of many festivals and galas and became a symbol of Westernization in Tokyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1515&o=2 $end $info=ryukobou, $bio Arcade Video game published 25 years ago: Mahjong Ryukobou (c) 1995 IGS [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32496&o=2 $end $pc98=mjsaikou, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mahjong Saikou (c) 1991 Cosmos Computer. - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90042&o=2 $end $x68k_flop=mjsaikyo, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 麻雀・最強・武蔵 (c) 1989 Cosmos Computer. (Mahjong Saikyou Musashi) - TECHNICAL - BARCODE: 4988681000341 MEDIA: FD x2 - TRIVIA - Released on June 22, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87872&o=2 $end $pc98=mjsango, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mahjong Sangokushi Engi (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90043&o=2 $end $pc98=msato, $bio Mahjong Satokara (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90044&o=2 $end $info=msjiken, $bio Arcade Video game published 32 years ago: Mahjong Satsujin Jiken (c) 10/1988 Nichibutsu. A mahjong game with the standard lusty females. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 512 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Murder Case'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1516&o=2 $end $info=mscoutm, $bio Arcade Video game published 26 years ago: Mahjong Scout Man - Senyu!! AV Satsuei Genba (c) 1994 Sphinx. Mahjong with digitized graphics. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : mahjong keyboard - TRIVIA - Released in March 1994. Developed by AV Japan Co., Ltd. The title translates from Japanese as "Mahjong Scout Man - Infiltration!! AV Photography Scene". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1517&o=2 $end $info=sryudens, $bio Arcade Video game published 24 years ago: Mahjong Seiryuu Densetsu (c) 1996 Dynax, Incorporated. - TECHNICAL - [Model NM502] - TRIVIA - Mahjong Seiryuu Densetsu was released in May 1996 in Japan. The title of this game translates from Japanese as 'Mahjong The Legend of Saint Dragon'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29245&o=2 $end $sms=mjsengok,mjsengokp, $bio Sega Mark III cart. published 33 years ago: 麻雀戦国時代 (c) 1987 Sega Enterprises, Limited. (Mahjong Sengoku Jidai) - TECHNICAL - Game ID: G-1337 - TRIVIA - Released on October 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55882&o=2 $end $snes=mjsengok, $bio Nintendo Super Famicom cart. published 26 years ago: Mahjong Sengoku Monogatari [Model SHVC-Y3] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61777&o=2 $end $info=mjsenka, $bio Arcade Video game published 34 years ago: Mahjong Senka (c) 1986 Visco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30062&o=2 $end $info=mjsenpu, $bio Arcade Video game published 18 years ago: Mahjong Senpu (c) 2002 Oriental Soft Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113829&o=2 $end $info=mjsikaku,mjsikakb,mjsikakc,mjsikakd,mmsikaku, $bio Arcade Video game published 32 years ago: Mahjong Shikaku (c) 1988 Nichibutsu. Mahjong Shikaku is an adult mahjong game with a date theme. The objective of the game is to get through your date with your girlfriend with the end goal of reaching a hotel. Interfering with that goal are the various girls in the game, who each attempt to thwart your efforts by challenging your skills at strip mahjong. At the start of the game, the player chooses a name and then his date begins. At various date spots the player is stopped by one of five girls, who throws herself at the mercy of your mahjong skills. The player must defeat each girl before moving on in his date. Throughout the course of the matches the player gains energy as shown by fire icons on the right hand side of the screen. When the player is 'fired up' he has better luck in the hands he is dealt so it is possible to make better winning hands. Even so, each girl has unlimited betting funds so the player must defeat each one three times, no matter how good of a hand the player has. Each girl features two mandatory strip sequences, and the player gets to choose one of four options for the final strip sequence. The player can lose a match and still continue right where he left off so long as he still has betting funds remaining. But if his betting funds are depleted then the game is over. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Player : 2 Control : mahjong keyboard - TRIVIA - Released in July 1988. The title of this game translates from Japanese as 'Mahjong Assassin'. The characters on the title screen are clones of (from left to right) : * Creamy Mami * Nausicaa (from the Studio Ghibli movie of 1984, Nausicaa of the Valley of the Winds) * Ayukawa Madoka (from Kimagure Orange Road, 48 TV episode, 8 OVAs, 2 movies) * Saotome Ranma (from Ranma 1/2) * Magical Emi The character who gives instructions in attract mode is Minky Momo (two TV series, two OVAs?). The opponent in final level is a clone of Lum (from Urusei Yatsura). - UPDATES - REVISION 1 : * Build date : 22 JUL 1988 REVISION 2 : * Build date : 02 AUG 1988 REVISION 3 : * Build date : 06 AUG 1988 REVISION 4 : * Build date : 08 SEP 1988 - SERIES - 1. Mahjong Shikaku (1988) 2. Mahjong Shikaku Gaiden - Hana no Momoko-gumi (1988) - PORTS - * COMPUTERS: MSX2 (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1518&o=2 $end $msx2_flop=mjshikak,mjshikaka, $bio MSX 2 disk. published 30 years ago: Mahjong Shikaku (c) 1990 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101841&o=2 $end $info=hanamomo,hanamomb, $bio Arcade Video game published 32 years ago: Mahjong Shikaku Gaiden - Hana no Momoko-gumi (c) 1988 Nichibutsu. A mahjong game with lots of girls to choose from! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in December 1988. The title of this game translates from Japanese as 'Mahjong Assassins Side Story - Momoko's Flower Branch'. - SERIES - 1. Mahjong Shikaku (1988) 2. Mahjong Shikaku Gaiden - Hana no Momoko-gumi (1988) - PORTS - * COMPUTERS: MSX2 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1519&o=2 $end $info=mjdejavu, $bio Arcade Video game published 31 years ago: Mahjong Shinkirou Deja Vu (c) 1989 Dynax. - TRIVIA - The title translates from Japanese as "Mahjong Mirage Deja Vu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19620&o=2 $end $info=mjdejav2, $bio Arcade Video game published 31 years ago: Mahjong Shinkirou Deja Vu 2 (c) 1989 Dynax. - TRIVIA - The title translates from Japanese as "Mahjong Mirage Deja Vu 2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31145&o=2 $end $info=mjprivat, $bio Arcade Video game published 29 years ago: Mahjong Shiseikatsu - Onzouji-ke no Hitobito (c) 1991 Matoba. - TRIVIA - Mahjong Shiseikatsu was released in May 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32261&o=2 $end $info=mjsiyoub, $bio Arcade Video game published 34 years ago: Mahjong Shiyou (c) 1986 Visco. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : General Instrument AY8910 (@ 1.152 Mhz), OKI MSM5205 (@ 576 Khz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10347&o=2 $end $info=slqz2, $bio Arcade Video game published 22 years ago: Mahjong Shuang Long Qiang Zhu 2 (c) 1998 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12479&o=2 $end $info=slqz3, $bio Arcade Video game published 21 years ago: Mahjong Shuang Long Qiang Zhu 3 (c) 1999 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96217&o=2 $end $info=mjsister, $bio Arcade Video game published 34 years ago: Mahjong Sisters (c) 1986 Toa Plan. An early strip mahjong arcade game. You choose from three girls as your opponent, and she removes articles of clothing as you claim mahjonggs. There is also an option to strip her if you manage to get a tenpai hand, by choosing the correct tile from five face down tiles or facing against her in a yakyuken match. If you fail to complete a hand or she wins, however, she will put something back on. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC Mahjong keyboard: [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [3 Yellow buttons] [4 Rose buttons] [5 Green buttons] [1 orange button] - TRIVIA - Released in May 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1520&o=2 $end $pc98=mjsport, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Mahjong Sports Line (c) 1996 C_Class. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90045&o=2 $end $info=majs101b, $bio Arcade Video game published 32 years ago: Mahjong Studio 101 (c) 10/1988 Dynax. Mahjong with a movie studio theme. - TECHNICAL - Game ID : 17 Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1521&o=2 $end $nes=mjsamit,mjsamita, $bio Nintendo Famicom cart. published 29 years ago: Mahjong Summit (c) 1991 Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54339&o=2 $end $info=sdmg2, $bio Arcade Video game published 23 years ago: Mahjong Super Da Man Guan 2 (c) 1997 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12480&o=2 $end $info=mjschuka, $bio Arcade Video game published 25 years ago: Mahjong Super Dai Chuka Ken (c) 1995 Dynax. A mahjong game featuring Chinese language voice acting. - TRIVIA - Released in December 1995. The title of this game translates from Japanese as 'Mahjong Super Great Chinese Sphere'. This game features the same character designs as the Dynax game "Don Den Lover Vol. 1". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29247&o=2 $end $info=marukin, $bio Arcade Video game published 30 years ago: Mahjong Super Marukin-ban (c) 1990 Yuga. A mahjong game featuring lots of girls. Maybe the girl at the 'Press Start' screen should date the Mahjong Academy guy. They're both able to balance tiles in their fingers! - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Super Marukin-ban was released in October 1990 in Japan. The title of this game translates from Japanese as 'Mahjong Super Secret Forbidden Edition'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1522&o=2 $end $pcecd=mjsword, $bio NEC PC-Engine CD published 25 years ago: Mahjong Sword - Princess Quest Gaiden (c) 1995 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58274&o=2 $end $saturn=mjtai2s, $bio Sega Saturn game published 24 years ago: Mahjong Taikai II Special (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59383&o=2 $end $dc=mjtaika2, $bio Sega Dreamcast GD published 21 years ago: Mahjong Taikai II Special (c) 1999 KOEI Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135087&o=2 $end $snes=mjtaika2,mjtaika2a, $bio Nintendo Super Famicom cart. published 26 years ago: Mahjong Taikai II (c) 1994 Koei - TECHNICAL - GAME ID: SHVC-AIQJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61778&o=2 $end $nes=mjtaikai, $bio Nintendo Famicom cart. published 31 years ago: Mahjong Taikai (c) 1989 Koei - TECHNICAL - GAME ID: KOE-IQ - TRIVIA - Released on October 31, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54340&o=2 $end $pc98=mjtaikai, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Mahjong Taikai (c) 1985 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN14009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90046&o=2 $end $nes=mjtaisen, $bio Nintendo Famicom cart. published 28 years ago: Mahjong Taisen (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54341&o=2 $end $x68k_flop=mjtengok, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Mahjong Tengoku (c) 1993 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88393&o=2 $end $info=tenkai,tenkaibb,tenkaicb,tenkaie, $bio Arcade Video game published 29 years ago: Mahjong Tenkaigen (c) 1991 Dynax. - TECHNICAL - Main CPU : TMP91640 (@ 10.73635 Mhz) Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz) Players : 1 - TRIVIA - Released in June 1991. - SERIES - 1. Mahjong Tenkaigen (1991) 2. Mahjong Tenkaigen Part 2 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9902&o=2 $end $info=tenkai2b, $bio Arcade Video game published 29 years ago: Mahjong Tenkaigen Part 2 (c) 1991 Dynax. - TECHNICAL - Main CPU : TMP91640 (@ 10.73635 Mhz) Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz) Palette colors : 4096 Players : 1 - SERIES - 1. Mahjong Tenkaigen (1991) 2. Mahjong Tenkaigen Part 2 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9903&o=2 $end $saturn=mjangel, $bio Sega Saturn game published 24 years ago: Mahjong Tenshi Angel Lips (c) 1996 Nihon System, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59384&o=2 $end $info=mjtensin, $bio Arcade Video game published 25 years ago: Mahjong Tensinhai (c) 1995 Dynax. - TECHNICAL - Main CPU : TMP90841 (@ 12 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Palette colors : 512 Players : 2 - TRIVIA - Released in February 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9905&o=2 $end $info=mladyhtr, $bio Arcade Video game published 30 years ago: Mahjong The Lady Hunter - Kaitou Kuroneko Renmeihen (c) 1990 Nichibutsu. Mahjong with a comic book style superhero against femme fatales! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Released in May 1990 in Japan only. The subtitle of this game translates from Japanese as 'Alliance of the Phantom Thief and the Black Cat'. THE LADY HUNTER character is a parody of Batman using the Nichibutsu owl logo. The 'Batman' logo on the LADY HUNTER's chest is actually a Nichibutsu owl. When THE LADY HUNTER announces 'Reach', he holds up a Batarang-like weapon - only it's a Nichibutsu Owl-arang. One of the women who you play against will randomly turn into a Catwoman-like character if you don't beat them up in the right order after you've defeated them at mahjong. - STAFF - Sound Composer: Kenji Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1523&o=2 $end $info=mjmyorn2, $bio Arcade Video game published 27 years ago: Mahjong The Mysterious Orient Part 2 - Exotic Dream (c) 1993 Dynax, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96863&o=2 $end $info=mjmyster,mjmywrld, $bio Arcade Video game published 26 years ago: Mahjong The Mysterious World (c) 1994 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz) Players : 1 - TRIVIA - Mahjong The Mysterious World was released in January 1994. This game has another Japanese title called "Mahjong Sekai no Shinpi". - TIPS AND TRICKS - If you want to see a girl's uncensored gfx, enter Test Mode then select Option -> Gal Mode Check. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4897&o=2 $end $info=tjsb, $bio Arcade Video game published 23 years ago: Mahjong Tian Jiang Shen Bing (c) 1997 IGS. - TECHNICAL - Main CPU : Z180 (@ 16 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1 Mhz) - TRIVIA - Released in December 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12476&o=2 $end $wswan=mahjongt, $bio Bandai WonderSwan game published 21 years ago: Mahjong Touryuumon [Model SWJ-SUM001] (c) 1999 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86351&o=2 $end $info=mjmyornt, $bio Arcade Video game published 26 years ago: Mahjong Touyou no Shinpi (c) 1994 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 1.789772 Mhz) Players : 1 - TRIVIA - Released in June 1993 in Japan. The title translates from Japanese as "Mahjong The Mysterious Orient". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14142&o=2 $end $nes=mjtrap,mjtrapz, $bio Nintendo Famicom cart. published 30 years ago: Mahjong Trap - Si Cuan Ma Que - Zhi Fu Pian [Model TC-010] (c) 1990 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76856&o=2 $end $info=triplew1, $bio Arcade Video game published 30 years ago: Mahjong Triple Wars (c) 1990 Nichibutsu. An RPG-style mahjong game with selectable characters and items. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Triple Wars was released in June 1990 in Japan. - SERIES - 1. Mahjong Triple Wars (1989) 2. Mahjong Triple Wars 2 (1990) 3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1524&o=2 $end $info=triplew2, $bio Arcade Video game published 30 years ago: Mahjong Triple Wars 2 (c) 1990 Nichibutsu. An RPG-style mahjong game with lots of bonus items to be found. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Triple Wars 2 was released in August 1990 in Japan. - SERIES - 1. Mahjong Triple Wars (1989) 2. Mahjong Triple Wars 2 (1990) 3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1525&o=2 $end $info=sailorws,sailorwa, $bio Arcade Video game published 27 years ago: Mahjong Triple Wars Bangai-hen - Sailor Wars (c) 1993 Nichibutsu. The Sailor Senshi battle each other until they're completely nude! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Released in April 1993. The title of this game translates from Japanese as 'Mahjong Triple Wars Extra Chapter - Sailor Wars'. The [BET] version of this game is known as "Mahjong Triple Wars Bangai-hen - Sailor Wars R : Medal Ninatte Return!!". - SERIES - 1. Mahjong Triple Wars (1989) 2. Mahjong Triple Wars 2 (1990) 3. Mahjong Triple Wars Bangai-hen - Sailor Wars (1993) - STAFF - Staff : H. Wada, Tak, Satoshi Urushihar - PORTS - * COMPUTERS: PC ("Mahjong Triple Wars Bangaihen - Sailor Wars with 4 Ninuchi") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1526&o=2 $end $info=sailorwr, $bio Medal game published 27 years ago: Mahjong Triple Wars Bangaihen - Sailor Wars R - Medal Ninatte Return!! (c) 1993 Nichibutsu. The Sailor Senshi battle each other until they're completely nude! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Mahjong Triple Wars Extra Chapter - Sailor Wars R - Busy Medal Return!!'. The [Amuse] version of this game is known as "Mahjong Triple Wars Bangai-hen - Sailor Wars". - SERIES - 1. Mahjong Triple Wars (1989) 2. Mahjong Triple Wars 2 (1990) 3. Mahjong Triple Wars Bangaihen - Sailor Wars R - Medal Ninatte Return!! (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1527&o=2 $end $pc98=mjtriplg, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mahjong Triple Wars Gaiden (c) 1993 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90047&o=2 $end $info=mjmyuniv, $bio Arcade Video game published 26 years ago: Mahjong Uchuu no Shinpi (c) 1994 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 1.02272 Mhz), AY-3-8910A (@ 1.789772 Mhz) Players : 1 - TRIVIA - Mahjong Uchuu no Shinpi was released in October 1994. The title translates from Japanese as "Mahjong The Mysterious Universe". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14143&o=2 $end $info=uchuuai, $bio Arcade Video game published 31 years ago: Mahjong Uchuu yori Ai o Komete (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.]. Save the mahjong girls from the evil space robots! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Mahjong Uchuu yori Ai o Komete was released in May 1989 in Japan. The title of this game translates from Japanese as 'Mahjong From Space with Love'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1528&o=2 $end $info=mjuraden, $bio Arcade Video game published 28 years ago: Mahjong Uranai Densetsu (c) 1992 Nichibutsu. Mahjong with women in lingerie - if you win, of course. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Mahjong Uranai Densetsu was released in April 1992 in Japan. The title of this game translates from Japanese as 'Mahjong Fortune Teller Legend'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1529&o=2 $end $info=vanilla, $bio Arcade Video game published 29 years ago: Mahjong Vanilla Syndrome (c) 1991 Nichibutsu. The magic door in the forest leads to the domain of the Sexy Bunny Girl who will challenge you at mahjong! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in January 1991. This game is also known as "Mahjong Final Bunny". - STAFF - Planners : Machine Hagihara, Moriaki Hotigai (Programmer), Kenji Yoshida (Composer) Graphic designers : Harehore Furukawa, Katsuyuki, Tsukamoto, Hiroyuki Wada, Kenzo Kanzaki, Kenichi Sakamoto, Makoto Kawauso Special designer : Katsuhiko Nishijima - PORTS - * CONSOLES: NEC PC Engine CD/SCD (1991) * COMPUTERS: NEC PC-9801 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1530&o=2 $end $pc98=vanilla, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mahjong Vanilla Syndrome (c) 1993 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90048&o=2 $end $info=mjvegas,mjvegasa, $bio Arcade Video game published 29 years ago: Mahjong Vegas - Fushigi na Jansou Monogatari (c) 1991 Dynax. - TRIVIA - The subtitle translates from Japanese as "Mysterious Mahjong Club Story". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19622&o=2 $end $info=vitaminc, $bio Arcade Video game published 31 years ago: Mahjong Vitamin C - Anataga Sensei Yo! (c) 1989 Home Data. Mahjong with a hospital theme. - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 - TRIVIA - Mahjong Vitamin C was released in May 1989. The title of this game translates from Japanese as 'Mahjong Vitamin C - I'm Your Teacher!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1531&o=2 $end $info=wcatcher, $bio Arcade Video game published 27 years ago: Mahjong Wakuwaku Catcher (c) 1993 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 - TRIVIA - Mahjong Wakuwaku Catcher was released in July 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3568&o=2 $end $info=majxtal7, $bio Arcade Video game published 30 years ago: Mahjong X-Tal 7 - Crystal Mahjong (c) 1990 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.375 Mhz), YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - TRIVIA - Also known as "Mahjong Diamond 7". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5944&o=2 $end $info=mjyarou,mjyarou2, $bio Arcade Video game published 34 years ago: Mahjong Yarou (c) 1986 Visco. - TRIVIA - Released in January 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30063&o=2 $end $psx=mjyaroze, $bio Sony PlayStation disc published 21 years ago: Mahjong Yarouze! (c) 1999 Konami Corp. - TECHNICAL - [Model SLPM-86173] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85414&o=2 $end $info=yarunara, $bio Arcade Video game published 29 years ago: Mahjong Yarunara (c) 1991 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 - TRIVIA - Released in June 1991. The title of this game translates from Japanese as 'Mahjong - If we do this'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1532&o=2 $end $saturn=mjshimai, $bio Sega Saturn game published 24 years ago: Mahjong Yon Shimai - Wakakusa Monogatari (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59385&o=2 $end $info=yosimoto,yosimotm, $bio Arcade Video game published 26 years ago: Mahjong Yoshimoto Gekijou (c) 1994 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 - TRIVIA - Released in May 1994.Developed in cooperation with Yoshimoto Kogyo. The title of this game translates from Japanese as 'Mahjong Yoshimoto Theater'. Yoshimoto Kogyo is a major Japanese entertainment conglomerate, with its headquarters based in Osaka. It was founded in 1912 as a traditional theatre, and has since grown to be one of the most influential companies in Japan, employing most of Japan's popular owarai (comedy) talent, producing and promoting the shows they appear in, and even maintaining its own amusement park. - PORTS - * CONSOLES: Nintendo Game Boy (1994) Nichibutsu Mahjong Yoshimoto Gekijou Nintendo Super Famicom (1994) Super Nichibutsu Mahjong 3 - Yoshimoto Gekijou Hen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3569&o=2 $end $info=mjyougo, $bio Arcade Video game published 31 years ago: Mahjong Yougo no Kisotairyoku (c) 1989 Home Data. An insane-looking man and a digitized delivery girl on roller skates team up to bring you some hot mahjong action! - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 432 x 224 pixels Screen refresh : 59.00 Hz Palette colors : 32768 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Word of Physical Strength'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1534&o=2 $end $x68k_flop=mjyuench, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mahjong Yuuenchi (c) 1991 Home Data. - TECHNICAL - FD x3 - TRIVIA - Released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87873&o=2 $end $pc98=mjyuench, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mahjong Yuuenchi (c) 1991 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90049&o=2 $end $info=mjyuugi,mjyuugia, $bio Arcade Video game published 30 years ago: Mahjong Yuugi (c) 1990 Visco. A mahjong game with cute little girls who toss the dice for you. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in May 1990. The title of this game translates from Japanese as 'Mahjong Pasttimes'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1533&o=2 $end $info=mjchuuka, $bio Arcade Video game published 22 years ago: Mahjong Zhong Hua Er Nu (c) 1998 Dynax, Incorporated. - TECHNICAL - [Model D12002-4] Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), AY8910 (@ 2 Mhz) Players : 2 - TRIVIA - Mahjong Zhong Hua Er Nu was released in June 1998 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4457&o=2 $end $info=korinai,korinaim, $bio Arcade Video game published 32 years ago: Mahjong Zuki no Korinai Menmen (c) 04/1988 Nichibutsu. A mahjong game with cute cartoon girls. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Mahjong Room of Fun-loving Faces'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1535&o=2 $end $sg1000=mahjongt, $bio Sega SG-1000 game published 37 years ago: Mahjong [Model B-004] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65071&o=2 $end $famicom_flop=mahjong, $bio Nintendo Famicom disk. published 34 years ago: ?? (c) 1986 Nintendo Company, Limited. (Mahjong) - TECHNICAL - Disk ID: FMC-MJA - TRIVIA - Released on February 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65394&o=2 $end $sg1000=mahjong,mahjonga, $bio Sega SG-1000 game published 37 years ago: 麻雀 (c) 1983 Sega Enterprises, Limited. (Mahjong) - TECHNICAL - Game ID: G-1004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65070&o=2 $end $nes=mahjong,mahjonga, $bio Nintendo Famicom cart. published 37 years ago: 麻雀 (c) 1983 Nintendo. (Mahjong) - TECHNICAL - Game ID: HVC-MJ - TRIVIA - Released on August 27, 1983 in Japan. - UPDATES - Rev. B: the only difference to the Rev. A is that someone at Nintendo clearly didn't like the number 8, and its design was modified. Literally nothing else is different between the two. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54335&o=2 $end $saturn=mjcebu96,mjcebu96a, $bio Sega Saturn game published 24 years ago: Mahjong-kyou Jidai Cebu Island '96 (c) 1996 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59386&o=2 $end $info=csplayh6, $bio Arcade Video game published 21 years ago: Mahjong/Hanafuda Cosplay Tengoku 6 - Jyunai hen (c) 1999 Nichibutsu. - TRIVIA - Released in August 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29212&o=2 $end $info=csplayh5, $bio Arcade Video game published 22 years ago: Mahjong/Handafuda Cosplay Tengoku 5 - High-rate DVD Series 4 (c) 1998 Nichibutsu. - TECHNICAL - High-rate DVD/LD/CD System Main CPU : M68000(16Mhz) Sound CPU : Zilog Z80 (8Mhz) This system using CD/DVD-Rom Drive for Read video image. and You are win, This system read 'video image' from DVD/CD. - TRIVIA - Released in August 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36311&o=2 $end $pc8801_flop=mahonoiz, $bio NEC PC-8801 Series disk. published 35 years ago: Maho no Izumi (c) 1985 Fuji Onkyo RAM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92321&o=2 $end $pc8801_flop=mahonoon, $bio Maho no Onnanoko Milky Pal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92322&o=2 $end $pc8801_flop=mahoroba, $bio NEC PC-8801 Series disk. published 31 years ago: Mahoroba (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92323&o=2 $end $pc8801_flop=mahotsuk, $bio Mahotsukai Tabitha (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92324&o=2 $end $info=mahoudai, $bio Arcade Video game published 27 years ago: 魔法大作戦 (c) 1993 Raizing. (Mahou Daisakusen) A superb vertically scrolling shooter from Raizing. - TECHNICAL - Game ID : RA-MA7893-01 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1993. The title of this game translates from Japanese as 'Magic Great Military Operation'. Licensed to Able for Japan distribution. This game is known outside Japan as "Sorcer Striker". This game is the first game created by Raizing. Default highscore table (TODAY'S TOP 5) : RANK NAME TYPE SCORE 1ST YOK ? 655000 2ND YAS ? 422000 3RD Z?? ? 346000 4TH SIN ? 201000 5TH ??? ? 163000 - SERIES - 1. Mahou Daisakusen (1993) 2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994) 3. Great Mahou Daisakusen [Green Board] (2000) - STAFF - Music composed by: Atsuhiro Motoyama - PORTS - * COMPUTERS: FM Towns PC (1993) X68000 (1994) "Mahou Daisakusen [Model ESX-5003]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1536&o=2 $end $fmtowns_cd=mahoudai, $bio Fujitsu FM Towns CD published 25 years ago: Mahou Daisakusen (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110155&o=2 $end $x68k_flop=mahoudai, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: 魔法大作戦 (c) 1994 Electronic Arts Victor. (Mahou Daisakusen) - TECHNICAL - GAME ID: ESX-5003 BARCODE: 4938833001542 - TRIVIA - Released on December 16, 1994 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87874&o=2 $end $saturn=mahougl, $bio Sega Saturn game published 23 years ago: Mahou Gakuen Lunar! (c) 1997 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59387&o=2 $end $info=gunhohki, $bio Arcade Video game published 28 years ago: Mahou Keibitai Ganhooki (c) 1992 Irem. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz) Sound CPU : V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Mahou Keibitai Ganhooki was released in May 1992 in Japan. It is known outside Japan as "Mystic Riders". The title of this game translates from Japanese as 'Gunbroom - Magic Guardians'. - STAFF - Composers : Tatsuya Watanabe, S. Aizu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1537&o=2 $end $saturn=rayearthj,rayearthja, $bio Sega Saturn game published 25 years ago: Mahou Kishi Rayearth (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59388&o=2 $end $saturn=mahoupoe, $bio Sega Saturn game published 25 years ago: Mahou no Jansi Poe Poe Pomei (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59391&o=2 $end $x68k_flop=mahokuni, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Mahou no Kuni no Hoippuru turbo-X (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88394&o=2 $end $info=mjmaglmp, $bio Arcade Video game published 20 years ago: 魔法のランプ (c) 2000 BMC [Bao Ma Technology Co.]. (Mahou no Lamp) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96212&o=2 $end $pc98=minkymom, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mahou no Princess Minky Momo - Fantastic World (c) 1995 Wishbone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90052&o=2 $end $nes=minkymom, $bio Nintendo Famicom cart. published 28 years ago: Mahou no Princess Minky Momo - Remember Dream (c) 1992 Yutaka - TECHNICAL - GAME ID: SHI-61 - TRIVIA - Released on July 29, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54342&o=2 $end $gba=mahopmpk, $bio Nintendo GBA cart. published 17 years ago: Mahou no Pumpkin - Ann to Greg no Daibouken [Model AGB-AWNJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71554&o=2 $end $x68k_flop=mahousen, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Mahou no Senshi Physical Melon (c) 1994 Leone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88395&o=2 $end $x68k_flop=putiplin, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Mahou no Shooter Puti 'n Plin (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88396&o=2 $end $x68k_flop=putiplina,putiplinb, $bio Mahou no Shooter Puti 'n Plin (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88397&o=2 $end $pc98=mahoshog, $bio Mahou no Shougakusei Clit-chan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90053&o=2 $end $pcecd=silkylipo,silkylip, $bio NEC PC-Engine CD published 28 years ago: 魔法の少女シルキーリップ (c) 1992 Telenet. (Mahou no Shoujo - Silky Lip) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58276&o=2 $end $megacdj=silkylipa,silkylip, $bio Sega Mega-CD published 28 years ago: Mahou no Shoujo - Silky Lip (c) 1992 Telenet Japan. - TECHNICAL - GAME ID: T-49024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60533&o=2 $end $snes=poipoitt, $bio Nintendo Super Famicom cart. published 26 years ago: Mahou Poi Poi Poitto! [Model SHVC-9P] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61779&o=2 $end $gba=privles, $bio Nintendo GBA cart. published 15 years ago: Mahou Sensei Negima! Private Lesson - Damedesuu Toshokan-jima [Model AGB-BNGJ-JPN] (c) 2005 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71552&o=2 $end $gba=privles2, $bio Nintendo GBA cart. published 14 years ago: Mahou Sensei Negima! Private Lesson 2 - Ojamashimasuu Parasite de Chuu [Model AGB-BNMJ-JPN] (c) 2006 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71553&o=2 $end $pc98_cd=samykou, $bio NEC PC-9821 CD published 24 years ago: Mahou Shoujo Pretty Sammy - Kouhen (c) 1996 AIC Spirits. - TECHNICAL - CD x1 - TRIVIA - Released on February 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128484&o=2 $end $pc98_cd=samyzen, $bio NEC PC-9821 CD published 25 years ago: Mahou Shoujo Pretty Sammy - Zenpen (c) 1995 AIC Spirits. - TECHNICAL - CD x1 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128483&o=2 $end $saturn=psamhear, $bio Sega Saturn game published 22 years ago: Mahou Shoujo Pretty Samy - Heart no Kimochi (c) 1998 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59389&o=2 $end $saturn=psamosor, $bio Sega Saturn game published 23 years ago: Mahou Shoujo Pretty Samy - Osorubeshi Karada Sokutei! Kakubakuhatsu 5 Byou Sen!! (c) 1997 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59390&o=2 $end $pc98=msrina, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mahou Shoujo Rina (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90051&o=2 $end $info=mrangbat, $bio Dedicated Console published 15 years ago: Mahou Taiketsu Magiranger - Magimat de Dance & Battle (c) 2005 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259416&o=2 $end $snes=gurugur2, $bio Nintendo Super Famicom cart. published 24 years ago: Mahoujin Guruguru 2 [Model SHVC-A99J-JPN] (c) 1996 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61781&o=2 $end $gameboy=guruguru, $bio Nintendo Game Boy Cart. published 25 years ago: Mahoujin Guruguru [Model DMG-AMGJ-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66406&o=2 $end $snes=guruguru, $bio Nintendo Super Famicom cart. published 25 years ago: Mahoujin Guruguru [Model SHVC-AGUJ-JPN] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61780&o=2 $end $saturn=mahoutsu,mahoutsua, $bio Sega Saturn game published 22 years ago: Mahoutsukai ni Naru Houhou (c) 1998 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59392&o=2 $end $psx=mahotsuk, $bio Sony PlayStation disc published 21 years ago: Mahoutsukai ni Naru Houhou (c) 1999 TGL. - TECHNICAL - [Model SLPS-01754] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85415&o=2 $end $pc8801_flop=mahoden, $bio NEC PC-8801 Series disk. published 34 years ago: 魔法使いの妹子 (c) 1986 Tsukumo Denki. (Mahoutsukai no Denshi) - TRIVIA - Released in May 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92325&o=2 $end $pc8801_flop=mahoden2,mahodena, $bio NEC PC-8801 Series disk. published 34 years ago: Mahoutsukai no Denshi 2 - Tougoku no Sisha (c) 1986 Teikoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92326&o=2 $end $fm7_disk=mahoutsu, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Mahoutsukai no Imoko (c) 1986 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93633&o=2 $end $msx1_cart=mkidwiz,mkidwizb,mkidwiza, $bio MSX cart. published 34 years ago: 魔法使いウィズ (c) 1986 Sony Corp. (Mahoutsukai Wiz) - TECHNICAL - GAME ID: HBS-G048C BARCODE: 4901780008230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77247&o=2 $end $pc98=mai, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mai (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90054&o=2 $end $x68k_flop=mai, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Mai (c) 1992 Ides. - TECHNICAL - FD x4 - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87875&o=2 $end $pc8801_flop=fightnow, $bio Mai-chan Teba Fighting Now!! (c) 19?? LCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92327&o=2 $end $pc8801_flop=maidon, $bio NEC PC-8801 Series disk. published 35 years ago: Maidon (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2013701 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92328&o=2 $end $pc8801_flop=maidum,maiduma, $bio NEC PC-8801 Series disk. published 34 years ago: Maidum (c) 1986 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: NENC22002 BARCODE: 4988616000040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92329&o=2 $end $x1_flop=maidum,maiduma, $bio Sharp X1 5.25in.disk. published 34 years ago: Maidum (c) 1986 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: SINC26003 BARCODE: 4988616000057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86056&o=2 $end $pc98=maigo, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Maigo (c) 1995 HIG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90055&o=2 $end $info=maiko,mmaiko, $bio Arcade Video game published 30 years ago: Maikobana (c) 08/1990 Nichibutsu. A hanafuda game featuring the good ol' stripping Japanese ladies. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : hanafuda keyboard - TRIVIA - The title of this game translates from Japanese as 'Dancing Flower Girl'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1538&o=2 $end $gba=mailcute, $bio Nintendo GBA cart. published 18 years ago: Mail de Cute (c) 2002 Konami Company, Limited. - TECHNICAL - Game ID: AGB-AMCJ-JPN (RK217-J1) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71555&o=2 $end $vectrex=mailplan1,mailplan, $bio GCE Vectrex published 37 years ago: Mail Plane (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82221&o=2 $end $pc8801_flop=mmuku, $bio NEC PC-8801 Series disk. published 36 years ago: Maildog Muku (c) 1984 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92330&o=2 $end $cpc_flop=mailingf, $bio Amstrad CPC type-in published 34 years ago: Mailing (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120047&o=2 $end $compclr2_flop=maillist, $bio Mailing List (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232648&o=2 $end $bbcb_flop_orig=mailsys, $bio Acorn BBC Micro B disk. published 36 years ago: Mailing System (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125191&o=2 $end $dmv=mailmerg, $bio Mailmerge (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233904&o=2 $end $dmv=mm_ss, $bio Mailmerge + SpellStar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233903&o=2 $end $mbc55x=spelstar, $bio Mailmerge Spelstar (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236971&o=2 $end $spectrum_cass=mailstro, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mailstrom (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79669&o=2 $end $info=sc2maina, $bio Fruit Machine published 27 years ago: Main Attraction (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6203] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42199&o=2 $end $info=mainsnk, $bio Arcade Video game published 36 years ago: Main Event (c) 1984 SNK. A boxing game from SNK. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.36 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 24 khz) Players : 2 Control : Double 8-way joysticks Buttons : 4 - TRIVIA - Released in November 1984. When you run the game for the first time, the default highscore table (WORLD RANKING BOXERS) is empty (everything is at 0). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1539&o=2 $end $fm7_cass=mainroyl, $bio Fujitsu FM-7 cass. published 36 years ago: Main Royal (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: EF007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93755&o=2 $end $info=mstadium, $bio Arcade Video game published 31 years ago: Main Stadium (c) 1989 Konami Industry Company, Limited. One or two players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Main Stadium was released in June 1989 in Japan. It is known outside Japan as "Bottom of the Ninth". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1541&o=2 $end $pc98=mainigah, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mainichi ga H (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90056&o=2 $end $saturn=mkq365, $bio Sega Saturn game published 24 years ago: Mainichi Kawaru Quizbangumi Quiz365 (c) 1996 OZ Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59393&o=2 $end $to7_cass=mainoir, $bio mainoir (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108597&o=2 $end $to7_cass=folibus,folibusa, $bio Maison du Pr. Folibus (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108406&o=2 $end $msx2_cart=mikkoku,mikkokua, $bio MSX 2 cart. published 33 years ago: Maison Ikkoku (c) 1987 Micro Cabin - TECHNICAL - BARCODE: 4988608665806 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51334&o=2 $end $pce=mikkoku, $bio NEC PC-Engine HuCARD published 31 years ago: Maison Ikkoku (c) 1989 Micro Cabin Co. - TRIVIA - Released on August 04, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58639&o=2 $end $msx2_flop=mikkoku,mikkokua, $bio Maison Ikkoku (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122049&o=2 $end $pc98=mikkoku, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Maison Ikkoku - Omoide no Photograph (c) 1986 Micro Cabin Co.. - TECHNICAL - BARCODE: PC-9801F ver.: 4988608661549 PC-9801M ver.: 4988608661556 MEDIA: FD x1 - TRIVIA - Released on December 10, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90057&o=2 $end $pc8801_flop=mikkoku,mikkokua, $bio NEC PC-8801 Series disk. published 34 years ago: Maison Ikkoku - Omoide no Photograph (c) 1986 Micro Cabin Co. - TECHNICAL - BARCODE: 4988608662539 MEDIA: FD x2 - TRIVIA - Released on December 10, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92331&o=2 $end $x1_flop=mikkoku, $bio Sharp X1 5.25in.disk. published 33 years ago: Maison Ikkoku - Omoide no Photograph (c) 1987 Micro Cabin Co.. - TECHNICAL - BARCODE: 4988608663536 MEDIA: FD x2 - TRIVIA - Released in January 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86057&o=2 $end $pc8801_flop=mikkokuz, $bio Maison Ikkoku - Zankoku Hen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92332&o=2 $end $msx2_cart=mikkokuk, $bio MSX 2 cart. published 32 years ago: Maison Ikkoku Kanketsu Hen (c) 1988 Micro Cabin - TRIVIA - Released on May 28, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51335&o=2 $end $msx2_flop=mikkokuk,mikkokukb,mikkokuka, $bio MSX 2 disk. published 32 years ago: Maison Ikkoku Kanketsu Hen (c) 1988 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101843&o=2 $end $x1_flop=mikkokuk, $bio Sharp X1 5.25in.disk. published 32 years ago: Maison Ikkoku Kanketsu Hen - Sayonara Soshite (c) 1988 Micro Cabin Co.. - TECHNICAL - FD x4 - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86058&o=2 $end $pc8801_flop=mikkokuk,mikkokuka, $bio NEC PC-8801 Series disk. published 32 years ago: Maison Ikkoku Kanketsu Hen - Sayonara Soshite (c) 1988 Micro Cabin Co.. - TECHNICAL - FD x4 - TRIVIA - Released on May 28, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92333&o=2 $end $pc98=mikkokuk, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: めぞん一刻 完結編 ~さよなら、そして...~ (c) 1988 Micro Cabin Co. (Maison Ikkoku Kanketsu Hen - Sayonara Soshite...) - TECHNICAL - FD x2 - TRIVIA - Released on May 28, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90058&o=2 $end $x68k_flop=mikkokuk, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Maison Ikkoku Kanketsu Hen Special (c) 1988 Micro Cabin Co. - TECHNICAL - FD x5 - TRIVIA - Released on December 16, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87876&o=2 $end $nes=mikkoku, $bio Nintendo Famicom cart. published 32 years ago: Maison Ikkoku (c) 1988 Bothtec - TECHNICAL - GAME ID: BTC-M1 - TRIVIA - Released on July 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54343&o=2 $end $nes=majavent, $bio Nintendo Famicom cart. published 30 years ago: Majaventure - Mahjong Senki (c) 1990 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - GAME ID: GTS-VZ - TRIVIA - Released on October 19, 1990 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54344&o=2 $end $x1_flop=majavent, $bio Sharp X1 5.25in.disk. published 34 years ago: まじゃべんちゃー・ねぎ麻雀 (c) 1986 Tokuma Shoten Intermedia, Inc. (Majaventure - Negi Mahjong) - TECHNICAL - BARCODE: 4988008000498 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86059&o=2 $end $pc98=majavent,majaventa, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Majaventure - Negi Mahjong (c) 1988 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90059&o=2 $end $pc8801_flop=majavent,majaventa,majaventd, $bio NEC PC-8801 Series disk. published 34 years ago: まじゃべんちゃー・ねぎ麻雀 (c) 1986 Tokuma Shoten. (Majaventure - Negi Mahjong) - TECHNICAL - GAME ID: 68TSD-8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92334&o=2 $end $pc8801_flop=majaven2,majaven2a, $bio NEC PC-8801 Series disk. published 31 years ago: まじゃべんちゃーII 全国おんせん麻雀 (c) 1989 Tokuma Shoten Intermedia, Inc. (Majaventure II - Zenkoku Onsen Mahjong) - TECHNICAL - GAME ID: 78TIS-10 BARCODE: 4988008001594 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92335&o=2 $end $info=sc2majes,sc2majesp, $bio Fruit Machine published 25 years ago: Majestic Bells (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6324] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42200&o=2 $end $info=majest12j,majest12u, $bio Arcade Video game published 30 years ago: Majestic Twelve - The Space Invaders Part IV (c) 1990 Taito Corp. The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original. The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time. One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill. Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: C64 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Majestic Twelve was released in October 1990 in Japan. This game is known outside Japan as "Super Space Invaders '91". The Majestic Twelve in the title originates from a secret coalition known as Majestic Twelve in the United States who was dedicated to investigating sighting of UFOs. This game was dedicated to Katsujiro Fujimoto. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Space Invaders DX (1994, ARC) 6. Akkanvader (1995, ARC) 7. Space Invaders Virtual Collection (1995, Virtual Boy) 8. Space Invaders X (2000, PS) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders - Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - STAFF - Director : Ichiro Fujisue Game designer : Tomohiro Ohno Software : Hideki Hashimoto, Takashi Kitabayashi, Norihito Taniyama, Masahiro Shimazaki, Takayuki Shinma Hardware : Yasuhiro Shibuya Character designers : Senba Takatsuna, Tomohiro Ohno, Masami Kikuchi, Tsuyoshi Satoh, Takayuki Miyazawa Designer : Rintaro Doi, Kumi Mizobe Sound : Yasuhisa Watanabe, Shiro Imaoka, Norihiro Furukawa, Kazuko Umino - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" * HANDHELDS: [JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1542&o=2 $end $c64_cass=majik, $bio Commodore C64 cass. published 32 years ago: Majik (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186679&o=2 $end $spectrum_cass=majikedo, $bio Majik (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225850&o=2 $end $spectrum_cass=majik, $bio Sinclair ZX Spectrum cass. published 32 years ago: Majik (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0277 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79670&o=2 $end $pce_tourvision=wataru, $bio Majin Eiyuu Den Wataru (c) 199? TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121991&o=2 $end $nes=watarug, $bio Nintendo Famicom cart. published 30 years ago: Majin Eiyuu Den Wataru Gaiden (c) 1990 Hudson Soft. - TECHNICAL - GAME ID: HFC-V2 - TRIVIA - Released on March 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54345&o=2 $end $pce=wataru, $bio NEC PC-Engine HuCARD published 32 years ago: ????? ??? (c) 1988 Hudson Soft. (Majin Eiyuu Den Wataru) Mejin Eiyu Den Wataru is based on a Japanese animation series created by Sunrise, also responsible for some of the most famous mecha-anime aired in the 80s/90s. The player controls a kid who has the amazing power to transform into a powerful robot-warrior when a enters the Rainbow Shrine, sorts of door connecting the Earthto the demon world. Each level is split into two parts. In the first one, our hero wonders around as a normal kid and can use his sword to defeat standard enemies and collect money. This well earned cash can then be spend in shops to purchase better swords, more life or more bombs (activated by pressing up and attack). When our hero enters a Rainbow Shrine, he then turn into a powerful robot and gets warped to an area with nastier monsters and deadlier hazards. Once there, only one thing will get him warped back on Earth. He will have to find and defeat the guardian hidding somewhere in this part of the demon world. The game offers infinite continues, but in a way similar to Role Playing Games, the price to pay is half of our hero's stock of bombs and money. - TECHNICAL - Game ID: HC63012 - TRIVIA - Released on August 30, 1988 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58640&o=2 $end $snes=majtnse2, $bio Nintendo Super Famicom cart. published 25 years ago: Majin Tensei II - Spiral Nemesis [Model SHVC-AZ2J-JPN] (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61783&o=2 $end $snes=majtnseib,majtnseia,majtnsei, $bio Nintendo Super Famicom cart. published 26 years ago: Majin Tensei [Model SHVC-ZM] (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61782&o=2 $end $x68k_flop=majinkyu, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: 魔神宮 (c) 1987 Xain Soft. (Majinkyuu) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released in November 1987 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87877&o=2 $end $msx2_flop=majinkyu,majinkyua, $bio MSX 2 disk. published 32 years ago: 魔神宮 (c) 1988 Xain Soft. (Majinkyuu) - TECHNICAL - GAME ID: MXZS-12009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101844&o=2 $end $x68k_flop=majohall, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Majo Halldra no Yabou (c) 1993 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88398&o=2 $end $dc=majoocha, $bio Sega Dreamcast GD published 17 years ago: Majo no Ochakai (c) 2003 Nec InterChannel, Ltd. - TECHNICAL - GAME ID: T-20124M - TRIVIA - Released on June 26, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138669&o=2 $end $pc8801_flop=majoriko, $bio NEC PC-8801 Series disk. published 31 years ago: Majo Riko (c) 1989 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92336&o=2 $end $gba=majokko1, $bio Nintendo GBA cart. published 17 years ago: Majokko Cream-chan no Gokko Series 1 - Wannyan Idol Gakuen [Model AGB-BWAJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71556&o=2 $end $gba=majokko2, $bio Nintendo GBA cart. published 16 years ago: Majokko Cream-chan no Gokko Series 2 - Kisekae Angel [Model AGB-BE2J-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71557&o=2 $end $psx=majodais, $bio Sony PlayStation disc published 21 years ago: Majokko Daisakusen - Little Witching Mischiefs (c) 1999 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-01850] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85416&o=2 $end $pc98=majokumi, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Majokko Kumi (c) 1991 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90060&o=2 $end $gbcolor=majomari, $bio Nintendo Game Boy Color game published 21 years ago: Majokko Mari-chan no Kisekae Monogatari (c) 1999 Pack In Soft. - TECHNICAL - [Model DMG-A23J-JPN-1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68305&o=2 $end $gbcolor=majomaria, $bio Nintendo Game Boy Color game published 21 years ago: Majokko Mari-chan no Kisekae Monogatari (c) 1999 Pack In Soft. - TECHNICAL - [Model DMG-A23J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68304&o=2 $end $saturn=majordama,majordam, $bio Sega Saturn game published 24 years ago: Major Damage (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60076&o=2 $end $info=mhavoc,mhavoc2,mhavocp, $bio Arcade Video game published 37 years ago: Major Havoc (c) 1983 Atari. Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders. The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. - TECHNICAL - Game ID : 136025 Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.25 Mhz) Sound Chips : (4x) POKEY (@ 1.25 Mhz) Screen orientation : Horizontal Vector display (1024x768) Players : 2 Control : dial Buttons : 2 => [A] FIRE/JUMP, [B] SHIELD - TRIVIA - Major Havoc was released in November 1983. New Features : * High-Tech Game Cabinet : A new video arcade game cabinet design delivers high visibility and increased player attraction. * Roller Control : The backlit roller control provides left-to-right and right-to-left directional movement. * Multi-Layer Printed-Circuit Board : This state-of-the art design printed-circuit board (PCB) provides low system noise with high system reliability. * Game Within a Game : Action occurs in the lower right corner of the TACTICAL SCAN. Breakout can be played for a few seconds before the actual Major Havoc game play starts. Earn a bonus life here! * Dual FIRE/JUMP Button : This dual-action button allows Major Havoc to jump in the maze sequence and to fire at enemy robots in the space wave. * Add-A-Coin : This feature permits you to start a new Major Havoc game at the level where you last saw the TACTICAL SCAN in your previous game play. * Secret Warp Code : The code feature rewards you for short game times as it advances to deep levels in game play. Use the roller control to dial in secret code numbers during the TACTICAL-SCAN wave. Gameplay innovation at its finest. A game that would have done greater numbers had anyone cared in 1984. Only 300 dedicated machines were manufactured. Original price was $2,095. If Owen had done Major Havoc in a raster version, which was suggested, it would have sold 10 times as many. But unfortunately... the operators were getting very angry at vector games for failing all the time. Mark Cerny came in the middle of the design, adding one of the space waves (the flying fish) and the last four base ship mazes. He also added some objects to the mazes (such as the gun and floating boots) and helped clean up old items that never got shipped. The original name for the game was "Tollian Web", from the Star Trek episode The Tholian Web - an episode that also provided the inspiration for the unreleased "Ms. Gorf". Later titles included "Alpha One" and "Major Rex Havoc" (which was dropped when Atari discovered an underground comic with a similar name). Ettore Ciaffi holds the official record for this game with 1,940,078 points. A hack of this game is called "Major Havoc Return to Vax". A Major Havoc unit appears in the 1983 movie 'WarGames'. - UPDATES - Rev. 3 : Eliminates the finger bug in Rev. 2. - SCORING - Space Enemies : Fishoids : 100 points when blue (turns them red), 1,000 points for destroying when red. Flyboids : 500 points Mazoids : 500 points Space Maze Lines : 2,500 points Maze Enemies : Pyroids : 1,000 points Perkoids : 1,000 points Other : Reactoid : 5,000 points Oxoid (Purple) : 100 points Oxoid (Yellow) : 1,000 points for first, 1,200 points for second, 1,400 points for third, etc. Key : 1,000 points Oxygen bonus for exiting maze is 100 points times the number of oxygen counts left. In space, faster completion of each wave awards more bonus points at end of wave. Breakout bricks : Blue : 1 point Green : 4 points Red : 8 points Clearing all of the bricks in the breakout game awards an extra life. - TIPS AND TRICKS - * Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press the Fire button to serve the ball and repeat as necessary. The codes are : Red code - 23, 250,000 points, Level 4. Yellow code - 46, 600,000 points, Level 9. Green code - 824, 700,000 points, Level 10. Aqua code - 315, 950,000 points, Level 13. Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the aqua warp code. - STAFF - Designed & programmed by : Owen Rubin, Mark Cerny - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1543&o=2 $end $info=mhavocrv, $bio Arcade Video game published 37 years ago: Major Havoc Return to Vax (c) 1983. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.25 Mhz) Sound Chips : (4x) POKEY (@ 1.25 Mhz), Texas Instruments TMS5220 (@ 555.555 Khz) Screen orientation : Horizontal Video resolution : 256 x 231 pixels Screen refresh : 50.00 Hz Palette colors : 32768 Players : 2 Control : dial Buttons : 2 - TRIVIA - This game is a hack of "Major Havoc". - UPDATES - Changes include : * 2 new Warp codes and Warp bonus points change. * 4 new levels. * Added speech support. * Game a bit easier. - TIPS AND TRICKS - * Warp Codes : It's possible to warp to higher levels in Major Havoc from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the mini-Breakout game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are : Red code - 23, 250,000 pts, Level 4. Yellow code - 46, 550,000 pts, Level 9. Green code - 824, 650,000 pts, Level 10. Aqua code - 315, 850,000 pts, Level : 13. Purple code - 683, ?, Level ?. Rainbow code - 948, ?, Level ?. Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the Rainbow warp code. - STAFF - Modifications of Owen Rubin's original by : Jess Askey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1544&o=2 $end $info=mjleague, $bio Arcade Video game published 35 years ago: Major League (c) 1985 Sega. - TECHNICAL - Sega System 16A hardware Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz), N7751 (@ 400 Khz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), DAC (@ 4 Mhz) Players : 2 Control : trackball Buttons : 5 - TRIVIA - Even if titlescreen says 1985, Major League was released in January 1986 in Japan. - SERIES - 1. Major League (1985) 2. Super League [Model 317-0045] (1987) 3. Excite League [Model 317-0079] (1988) 4. Super Major League (1995) 5. Super Major League '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1545&o=2 $end $n64=majleag,majleagu, $bio Nintendo 64 cart. published 22 years ago: Major League Baseball featuring Ken Griffey Jr. (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57810&o=2 $end $intv=baseball, $bio Mattel Intellivision game published 42 years ago: Major League Baseball (c) 1978 Mattel Electronics Two 9-man teams, 9 full innings! Batter up! You wait for your pitch. Swing away. Draw a walk, drop a bunt! In the field you go for the double play. Play long balls off the wall, try for a pickoff. This one has it all! Grand slams, steals, Texas Leaguers! Bring your own rhubarb! - TECHNICAL - Model 2614 GAME CONTROLS To throw the ball to any defensive player, push down on the number of the FIELDER who will RECEIVE the ball: [1] Left Field [2] Center Field [3] Right Field [4] Shortstop [6] Second Base [7] Third Base [8] Pitcher [9] First Base [0] Catcher SWING BAT: either upper side button BUNT: either lower side button DIRECTION DISC: Press disc to do three things: 1. To pitch. 2. To move runners forward or back on the bases. 3. To move fielders, send them after the ball. - TRIVIA - Developed at APh during 1979, Major League Baseball came out in 1980 and went on to become the best selling Intellivision cartridge, with 1,085,700 shipped as of June 4, 1983. After Mattel Electronics went out of business, INTV Corp. changed the name of the cartridge to Big League Baseball rather than pay to renew the Major League Baseball trademark license. - STAFF - Program: David Rolfe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60913&o=2 $end $nes=mleagueb1,mleagueb, $bio Nintendo NES cart. published 32 years ago: Major League Baseball (c) 1988 LJN - TECHNICAL - GAME ID: NES-BS-USA - TRIVIA - Released in April 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55325&o=2 $end $a800=hockey, $bio Atari 800 cart. published 37 years ago: Major League Hockey (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86608&o=2 $end $nes=mleague, $bio Nintendo Famicom cart. published 31 years ago: Major League (c) 1989 Irem Corp. - TECHNICAL - GAME ID: IF-13 - TRIVIA - Released on October 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54346&o=2 $end $amigaocs_flop=majormtn, $bio Commodore Amiga 500 disk. published 32 years ago: Major Motion (c) 1988 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74506&o=2 $end $info=majorpkr,majorpkra,majorpkrb,majorpkrc, $bio Arcade Video game published 26 years ago: Major Poker (c) 1994 PAL System. A poker game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39672&o=2 $end $ibm5170=stryker, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Major Stryker (c) 1993 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144433&o=2 $end $info=majtitle,majtitlej, $bio Arcade Video game published 30 years ago: Major Title (c) 1990 Irem. A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part. - TECHNICAL - Irem M-84 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - 200 units were sold in the USA. Default highscore table (SCORING LEADERS) : NO. NAME SCORE PLACE 1 KINTE... -11 1ST 2 AAAAAAAA -5 2ND 3 MAX. MK. -3 1ST 4 SCLAP... -2 4TH 5 A -1 3RD 6 EVEN 6TH 7 TAKUCHAN EVEN 8TH 8 ANDO + 2 12TH 9 + 4 16TH 10 AAAAAAA + 7 17TH - SERIES - 1. Major Title (1990) 2. Major Title 2 - Tournament Leader (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1546&o=2 $end $info=majtitl2,majtitl2j,majtitl2a,majtitl2b, $bio Arcade Video game published 28 years ago: Major Title 2 - Tournament Leader (c) 1992 Irem. Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game. During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - TECHNICAL - Irem M-92F system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in US as "The Irem Skins Game". When you run the game for the first time, the default highscore table (CAREER STATUS) is empty (everything is at 0). - SERIES - 1. Major Title (1990) 2. Major Title 2 - Tournament Leader (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1547&o=2 $end $psx=cclimber, $bio Sony PlayStation disc published 18 years ago: Arcade Hits - Crazy Climber (c) 2002 Hamster - TECHNICAL - [Major Wave Series] [Model SLPM-87067] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84860&o=2 $end $psx=crtant1k, $bio Sony PlayStation disc published 20 years ago: Cross Tantei Monogatari 1 - Kouhen (c) 2000 WorkJam - TECHNICAL - [Major Wave Series] GAME ID: SLPM-86639 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85044&o=2 $end $to_flop=majoret, $bio Thomson TO disk. published 30 years ago: Majoret (c) 1990 Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107882&o=2 $end $pc98=majoriko, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Majoriko Inbizone (c) 1989 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90061&o=2 $end $nes=majoden2, $bio Nintendo Famicom cart. published 33 years ago: Majou Densetsu II - Daimashikyou Galious (c) 1987 Konami Industry Company, Limited. - TECHNICAL - GAME ID: KDS-GI - TRIVIA - Released on August 11, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54347&o=2 $end $cpc_flop=majstord, $bio Majstor Diskete (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124052&o=2 $end $info=majuu, $bio Arcade Video game published 33 years ago: Majuu no Oukoku (c) 1987 Konami. Majuu no Oukoku is an overhead-scrolling, maze-based shoot-em-up for one or two players. Heavily influenced by Atari's 1985 classic, "Gauntlet", players take on the role of either the beautful Labryna, or Condor, a handsome hero in the mold of Indiana Jones. The game begins with a cut-scene showing Condor opening an ancient sarcophagus, after which all Hell breaks loose as the heroes are transported to a demon-infested world, from which they must fight through hoards of evil creastures and make their escape. The aim of each area is to find a golden key, then reach the exit to move to the next stage. The heroes are attacked from all sides by a variety of monsters that spawn from various buildings. These buildings act in the same way as the generators in "Gauntlet" and can be destroyed to stop enemies spawning. As well as the enemy creastures, plays must also be careful when near the edge of an area, as they can fall to their deaths Enemy creatures will also try to push the players to their deaths. Other creatures, includung a huge mud-monster, appear at various intervals. Labryna and Condor start the game (and each life) armed with a only crossbow and pistol respectively, but additional weapon and character upgrades can be earned by picking up purple power orbs. This system works identically to Konami's "Gradius" shoot-em-up series: there is selection meter at the bottom of the screen for each player and, depending on the number of orbs collected, players can cycle through the meter options to select their preferred upgrade. The available power-ups are: * Speed (increases character movement speed) * Shield (reduces the amount of damage inclicted by enemies) * Dynamite (sticks of dynamite are thrown simultaneously when the prime weapon is fired) * Machine gun * Bazooka * Flame-thrower * Laser * Shotgun The game also features a map button that pauses the game and displays the entire stages, including the location of keys and exits, although this function is not available in every area. - TECHNICAL - Game ID : GX687 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Majuu no Oukoku was released in October 1987 in Japan. It was known outside Japan as "Devil World [Model GX687]". A pre-version of the game is known as "Dark Adventure [Model GX687]". The title of this game translates from Japanese as 'Kingdom of Demon-beasts'. Default highscore table (BEST 10 PLAYERS) : 1ST 57300 H.M 2ND 40000 M.T 3RD 35000 J.S 4TH 30000 T.T 5TH 27000 K.T 6TH 20000 M.Y 7TH 18000 I.M 8TH 15000 H.S 9TH 13000 K.H 10TH 10000 T.J - STAFF - Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takatori, Kyuichiro Isutsui Data file operator : Ikuko Minowa Graphic designers : Jun Sakurai, Miki Yoshikata Sound editors : Hideaki Shikama, Kenichi Matsubara Engineer : Keisuke Hashima Assistant programmers : Akira Suzuki, Tatsuo Fujii Assistant designers : Takashi Jinbo, Hiroyuki Ashida, Michiko Iwamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1548&o=2 $end $snes=majuuou, $bio Nintendo Super Famicom cart. published 25 years ago: Majuu Ou [Model SHVC-AOHJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61784&o=2 $end $pc8801_flop=majusenk, $bio NEC PC-8801 Series disk. published 32 years ago: 魔獣戦記ガーディアン (c) 1988 Pack-In-Video Co., Ltd. (Majuu Senki Guardian) - TECHNICAL - GAME ID: PS-19 BARCODE: 4988110800191 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92337&o=2 $end $msx2_flop=lilprinc, $bio MSX 2 disk. published 33 years ago: Maka Fushigi Adventure Little Princess (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101845&o=2 $end $snes=makamaka, $bio Nintendo Super Famicom cart. published 28 years ago: Maka Maka [Model SHVC-MM] (c) 1992 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61785&o=2 $end $info=makaiden, $bio Arcade Video game published 32 years ago: Makai Densetsu (c) 1988 Jaleco. - TECHNICAL - Jaleco Mega System 1-Z hardware Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Releases in October 1988. The title of this game translates from Japanese as 'Legend of Makai'. This game is known outside Japan as "Legend of Makai". Default highscore table : NAME SPELL SCORE AREA 1ST NMK - 30000 3 2ND AKI - 20000 3 3RD TAM - 10000 2 4TH NAO - 5000 2 5TH YOU - 4000 1 6TH MAK - 3000 1 7TH KOT - 2000 1 8TH OKA - 1000 1 - STAFF - Sound composers : Shizuyoshi Okamura, K (Tecchan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1549&o=2 $end $x1_flop=makaifuk, $bio Sharp X1 5.25in.disk. published 33 years ago: Makai Fukkatsu (c) 1987 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86060&o=2 $end $pc8801_flop=makaifuk,makaifuka, $bio NEC PC-8801 Series disk. published 33 years ago: Makai Fukkatsu (c) 1987 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92338&o=2 $end $msx2_flop=makaifuk, $bio MSX 2 disk. published 33 years ago: Makai Fukkatsu (c) 1987 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101846&o=2 $end $pce=makaihak, $bio NEC PC-Engine HuCARD published 31 years ago: Makai Hakken Den Shada (c) 1989 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58641&o=2 $end $nes=makaisln, $bio Nintendo NES cart. published 33 years ago: Makai Island (c) 1987 Capcom USA, Inc. Canceled USA export version. Game developed in Japan. See the original Famicom version for more information: "Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55326&o=2 $end $pce=makaipri, $bio NEC PC-Engine HuCARD published 30 years ago: Makai Prince Dorabocchan (c) 1990 Naxat Soft. Makai Prince Dorabocchan is a cute platformer by Red Company and published by Naxat Soft. The young vampire Dorabo is on a long journey to help his master and defeat evil demons and only the almighty golden armor is powerful enough to strike down their leader. Dorabo will meet many enemies and dangers, such as zombies, mean turtles, red eyed crazy wolves and giant trees. Our friend runs, jumps and spends most of his time collecting small tomatoes. They are an important part of the gameplay and are dropped over the boss's head as a preliminary attack at the end of each stage. Another ability of Dorabo is to hide under his hat - this doesn't look like much but this technique allows him to throw deadly tomato-bombs and finish up mean enemies. Our hero starts his journey with a short range magic-staff that can be upgraded later in the game. Three sorts or colored armors are also available (blue, red and grey) and each one of them give Dorabo special abilities such as high-jumps or faster attacks. Finally, there is a bunch of other items that will help our young vampire in his quest but they only work for a limited amount of time - the blue cape, for instance, gives him the ability to double-jump, the sword powers-up his magic staff and injections freeze enemies on the spot. Another original feature of Makai Prince Dorabocchan are the blue flying bats with tiny bells around their necks. They can call weird looking Easter Island head servants who often unlock secret shortcuts and unreachable areas. - TECHNICAL - HuCARD ID: NX90007 HuCARD Size: 3 Mbits. - TRIVIA - Released on December 21, 1990 in Japan for 6700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58642&o=2 $end $sms=makairet, $bio Sega Mark III cart. published 33 years ago: 魔界列伝 (c) 1987 Sega Enterprises, Limited. (Makai Retsuden) - TECHNICAL - Model G-1324 - TRIVIA - Makai Retsuden for Sega Master System was released on May 17, 1987 in Japan. Export versions : [US] [EU] "Kung Fu Kid [Model 5078]" [BR] "Sapo Xule - O Mestre do Kung Fu [Model 023.500]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55883&o=2 $end $gameboy=sagaa,saga, $bio Nintendo Game Boy Cart. published 31 years ago: Makai Toushi Sa-Ga [Model DMG-SAJ] (c) 1989 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66407&o=2 $end $wscolor=saga, $bio Bandai WonderSwan Color game published 18 years ago: Makai Toushi Sa-Ga [Model SWJ-SQRRC08] (c) 2002 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86466&o=2 $end $info=makaijan, $bio Arcade Video game published 33 years ago: Makaijan (c) 1987 Dynax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31357&o=2 $end $info=makaimur,makaimurc,makaimurg, $bio Arcade Video game published 35 years ago: 魔界村 (c) 1985 Capcom. (Makaimura) The player takes on the role of Sir Arthur the knight, who sees his sweetheart, Princess Guinevere, kidnapped by the Goblin King. Arthur must run and jump through six horizontal and 8-way scrolling levels in his bid to rescue the kidnapped princess. Arthur is initially armed with throwable lances, but a variety of other throwing weapons, such as axes, flaming torches, swords etc. are dropped by defeated enemies and can be picked up and used to fend off the zombies, bats, demons and other assorted satanic minions that Sir Arthur has to face. Each of the six end-of-level gates is guarded by one of Satan's generals; huge, end-of-level guardians who must be defeated before the player can finally reach the Goblin King and rescue the princess. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] FIRE, [B] JUMP - TRIVIA - Makaimura was originally released in September 1985 in Japan. It is known outside Japan as "Ghosts'n Goblins". The title of this game translates from Japanese as 'Demon World Village'. The princess was officially called 'Prin Prin' (this is a onomatopoeia for the buttocks which make a pretty movement). The main character, Arthur, appears as a striker character in "Marvel vs. Capcom - Clash of Super Heroes". The red flying gargoyle enemy that you come across in the first level is known as The Red Arremer, and he actually has his own game on the Nintendo Game Boy called "Reddo Arima Makaimura Gaiden", released in 1990, as well as two sequels: "Reddo Arima Tsu" for the Famicom in 1992 and "Demonzu Bureizon Makaimura Monsho-hen" for the Super Famicom in 1994. The first of these sequels was also ported to the Game Boy in 1993 under the title "Makaimura Gaiden: The Demon Darkness" with two new levels (a U.S. version of this Game Boy port was also planned, but was later cancelled). The Red Arremer has also been included as the last boss in the MSX game "Makaijima Higemaru" and a secret boss in the Neo-Geo's "SNK Vs. Capcom - SVC Chaos". Default highscore table (BEST RANKING) : TOP Yuk 1000 PTS 2ND Fum 1000 PTS 3RD Mik 1000 PTS 4TH Tom 1000 PTS 5TH Tan 1000 PTS 6TH Kei 1000 PTS 7TH Rum 1000 PTS 8TH May 1000 PTS 9TH Oot 1000 PTS 10TH Hor 1000 PTS A hidden message is on the audio CPU, starting at 0x003E: THIS PROGRAME IS PROGRAMED BY TOSHIO ARIMA, IF YOU NEED SAME INFORMETION THEN FONE 0726-74-0943, OR 2-14,YAWATA MACHI, TAKATSUKI, 569 OSAKA JAPAN Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. Suleputer released a limited-edition soundtrack album for this game (Makaimura Music Collection - CPCA-10128~34) on December 28, 2005 containing music from the original arcade and Sega Mega Drive series. Bandai released a board game based on this video game (in Japan only) in 1989 : You play a knight trying to defeat the demon Loki. Roll the dice to move along the board, battle monsters as you proceed, and fulfil requirements to go from one section to the next. Matt Gardner holds the official record for this game with 875,300 points on September 12, 2010. - SCORING - Scores for enemies killed : Zombie : 200 points Grave Spirit : 200 points Crow : 100 points Plant : 100 points Demon : 1,000 points Dark Shield Knight : 100 points Wraith : 100 points Cyclops : 2,000 points Blue Devil : 100 points Ogre : 500 points Two-Headed Golem : 300 points Purple Goblin : 100 points Dragon Tail : 200 points Dragon Head : 1000 points Skull : 100 points Skeleton : 100 points The Red Guard : 3,000 points Satan : 10,000 points Scores for items picked up : Key : 1,000 points Skull Coin : 200 points Wreath : 200 points Young Arthur Doll : 200 points Foot Soldier Doll : 400 points Knight Arthur Doll : 400 points Princess Doll : 400 points Ghost Doll : 400 points Devil Doll : 400 extra points King Arthur Doll : 10,000 points Money Bags : 500 points The Princess' Ring : 100 points The Princess' Shoe : 800 points The Princess' Dress : 1,000 points Arthur's Knickerbocker : 2,000 points Arthur's Crown : 5,000 points Capcom Symbol : 10,000 points (this item also appears in many other Capcom games of the time, e.g. "1942"). End of Level Bonus : Level 1 : 5,000 points Level 2 : 5,000 points Level 3 : 10,000 points Level 4 : 10,000 points Level 5 : 15,000 points Level 6 : 15,000 points - TIPS AND TRICKS - * The first Japanese revision of the game has a debug mode of sorts. Flip Dip Switch 2A and Arthur will be invincible! This does not work on any other revision of the game. * There are 2 Capcom 10,000 points in the game. The 1st one is in the forest (second part of level 1) : Jump at the 4th tree 'before' the last plant. The 2nd one is at level 3 : Enter a ditch, in the leftmost spot, after you have landed on the bottom of level 3; that is the place where you go to the dragon boss by simply running right. * Turn Into A Frog : As soon as you become a duck, shoot a tombstone 15 times in a row and an angel character will appear. This angel will fire a bolt at you. Let it hit you and you'll become a frog. * Frog Bug Trick : Wait until the timer reaches 0 :01 and then have the magician turn you into a frog, if he turns you into a frog as the timer runs out, Arthur becomes distorted (sprite broken) and the timer becomes crazy. But you can continue the play like this. * Levitating Monsters : At level 6 (just after having beaten the big red guardian), kill the 5 skulls, then climb up the ladder to wake up the 2 doglike monsters. Go down again and walk right until you're blocked by the wall. Then wait for the monsters to stand just over you (possibly at the rightmost possible point), shoot at this very moment and it happens that they jump and remain in mid-air. It's not easy to do that, but you can manage to have both jumping and stuck. After that, you can safely climb up the ladder and walk while the monsters are moving above you without touching you. Don't shoot again, or they may jump up and go to the upper platform. * Boss Tricks : 1) Dragon Trick - You can pass the level four dragon by fleeing! Just walk until music changes to boss theme (if you can't hear that, the spot is where you have the last two flames on the left of the screen), then go to extreme left : if everything is ok, the music should stop and the flames freeze. Go to the door to collect the key. 2) Demon Trick - To make disappear the demon boss at end of level five, try running away from him as fast as you can! Reach the floor with the hole in it and jump through it. If you have correct timing, you will fall in the pit, avoiding the moving platforms, and eventually escape the boss. Ogre boss tricks - The ogre bosses tend to jump when you fire, even if not directly at them. This is very useful in level six, when you can avoid losing your armor by activating the ogres, then going down the ladder and firing while holding your man in the same position where he starts at the beginning of the level. * Other Tricks : 1) Weapon Trick - After having defeated a level boss(es), the knight can fire two or three "invisible shots"; if the man is facing the right border of the screen while doing so, the shots will reappear in the following stage. This can be exploited to kill some of the skulls at beginning of level 6 (soooo useful...). 2) Fire Bridge Trick - If the game difficulty level is not set to hard (you can check this by the zombies' speed), the fire bridge can be traversed by simply going right without stopping. 3) Weird Spots - In levels 5 and 6 there are spots where you can jump through the yellow rock background : usually getting blocked or killed. In level 6, the floor below the bosses' has an invisible hole in it at the extreme left : this can be used to the player's advantage. 4) Cemetery Glitch - Reach the last tomb before the devil, jump it and go right two or three steps. The knight should now be in front of a tree on the background. Don't go any further - go back, instead. Climb the first ladder you'll meet, then climb down the one on the left, which shouldn't be completely on the screen if you performed the trick correctly : surprise! 5) Warp Trick - This is very odd : by a strategy similar to the one to reveal the cemetery glitch (that is, fiddling with scroll), you can activate a 'level warp' in the platform section at the beginning of level 4. It involves going right, then trying to have some platform carry you beyond the 'scroll stops' line on the left. This should kill the knight and possibly make the next life start on the fire bridge or in level 5. * Armor : 1) The first armor is in the cemetery, between the red devil's starting position and last money bag : jump there to catch it. In the forest, there's the infamous unreachable armor : to collect it you should reach a spot just above the money bag right after the first plant. This cannot be done by jumping. 2) There are 2 armors in the ice palace. One can be gotten by walking left off the topmost platform; the other will fall right in front of the inferior plant by roaming around the other plant's location. 3) There are 2 armors in the blue cave. The first one is obtained by climbing the leftmost ladder and falling off the ledge. To get the second, perform a well-placed jump (you have to cross some precise point in mid-air while falling) before the fight with the last red devil. 4) The last armor is collected in level 6 by simply walking right on the first floor with hulk-like monsters on it (the programmers thought you couldn't avoid getting hit by the ogres and so they didn't hide that armor). - SERIES - 1. Makaimura (1985, Arcade) 2. Daimakaimura [B-Board 88622B-2] (1988, Arcade) 3. Chou Makaimura [Model SHVC-CM] (1991, Super Famicom) 4. Arthur to Astaroth - Nazo-Makaimura - Incredible Toons (1996, PlayStation) 5. Maximo (2001, PS2) 6. Makai Eiyuuki Maximo - Machine Monster no Yabou (2003, PS2) 7. Goku Makaimura (2006, PSP) - STAFF - Designed by: Tokuro Fujiwara Lead Programming: Toshio Arima Music & Sound Effects: Ayako Mori - PORTS - Here is a list of Japanese ports. To see outside-Japan ports, please see the non-Japanese version entry; "Ghosts'n Goblins". * CONSOLES: [JP] Nintendo Famicom (june.13, 1986) "Makaimura [Model CAP-MK]" [JP] Sega Saturn (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model T-1233G]" [JP] Sony PlayStation (sept.23, 1998) "Capcom Generation Dai 2 Shou Makai to Kishi [Model SLPS-01585]" [JP] Bandai WonderSwan (1999) [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Nintendo Wii [Virtual Console Arcade] [JP] (nov.16, 2010) Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" * COMPUTERS: NEC PC-8801 [JP] (1987) * OTHERS: Mobile Phones [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1550&o=2 $end $nes=gngh, $bio Nintendo Famicom cart. published 33 years ago: Makaimura (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69287&o=2 $end $pc8801_flop=makaimur, $bio NEC PC-8801 Series disk. published 33 years ago: Makaimura (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92339&o=2 $end $wswan=makaimur, $bio Bandai WonderSwan game published 21 years ago: Makaimura for WonderSwan [Model SWJ-BAN011] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86352&o=2 $end $gameboy=makaimur, $bio Nintendo Game Boy Cart. published 27 years ago: Makaimura Gaiden - The Demon Darkness [Model DMG-RFJ] (c) 1993 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66408&o=2 $end $gba=f_makaim, $bio Nintendo GBA cart. published 16 years ago: ??? (c) 2004 Nintendo Company, Limited. (Makaimura) - TECHNICAL - [Famicom Mini] Game ID: AGB-FMKJ-JPN - TRIVIA - Released on May 21, 2004 in Japan. This is the 18th title in the Famicom Mini series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70631&o=2 $end $nes=gngj, $vgmplay=gng_nes, $bio Nintendo Famicom cart. published 34 years ago: 魔界村 (c) 1986 Capcom Company, Limited. (Makaimura) Makaimura is a side scrolling platform game by Capcom and conversion of their own arcade game originally released in 1985. It is the first episode of Capcom's popular franchise featuring King Arthur's eternal fight against Satan and his minions. His beloved girlfriend Prin-Prin has been kidnaped by the Lord of Hell and the brave knight must rescue her (as he will countless times) from his castle. Equipped with a suit of armor and joust-spears, Arthur sets out on an epic journey against a horde of approaching undead zombies and other winged demons. The game's start screen is home of a large map showing the unique route to Satan's castle through six desolated locations such as the trademark cemetery and other uninviting haunted towns and creepy caves. Each area ends on a gate guarded by dreadful demons - Arthur must defeat them to gain the key that will let him advance to the next stage. Fallen foes sometimes release bonuses as well as new weapons such as the flame-torches, the fast throwing knives, the Axe (shows up halfway through the game) and the cross (at the end of the game). Arthur's piece of armor offers a small protection and splits open when hit for the first time. When that happens, he is stripped of his armor (and dignity) and fights in boxer shorts - one more hit and he turns into a small pile of bones. Thankfully, Makaimura provides infinite continues and respawns the player at the last checkpoint (or halfway point). - TECHNICAL - Cartridge ID: CAP-MK - TRIVIA - Makaimura for Famicom was released on June 13, 1986 in Japan for 5500 Yen. - TIPS AND TRICKS - * Stage Select: During the title screen, hold RIGHT. Then tap B, B, B, release RIGHT. Then quickly input: UP, B, B, B LEFT, B, B, B DOWN, B, B, B START If done correctly, a screen appears displaying the starting stage number. This screen re-appears every time you restart or clear a stage, and it doesn't affect your weapon or score. * Hidden credits: Complete both quests, then at the ...CHALLENGE AGAIN! screen, press A, B, Up, Down, A, B, Left, Right and wait for the GAME OVER message. Instead of it, a credits screen will appear. - STAFF - Planning: Hasse, Fuji Music: Hal, Wood Design: Black, Hasse Program: Kazzo - PORTS - * CONSOLES: [JP] Nintendo GBA (may.21, 2004) "Makaimura [Famicom Mini] [Model AGB-FMKJ-JPN]" Nintendo Wii [Virtual Console] [JP] (nov.20, 2007) [Model FDGJ] Nintendo Wii U [Virtual Console] [JP] (jul.3, 2013) [Model FBHJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (feb.13, 2013) [Model TA4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54348&o=2 $end $apple2_flop_clcracked=makeface, $bio Apple II disk. published 27 years ago: Make A Face (c) 1993 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230835&o=2 $end $info=sc2mam2,sc2mam2p,sc2mam3,sc2mam3p,sc2mam4,sc2mam4p,sc2mam3a, $bio Fruit Machine published 25 years ago: Make A Million (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - SCORPION 2 [Model 6553] - TRIVIA - Make A Million was released on September 18, 1995 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42201&o=2 $end $info=sc2mam,sc2mam1,sc2mam1p,sc2mamp, $bio Fruit Machine published 24 years ago: Make A Million (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - SCORPION 2 [Model 6780] - TRIVIA - Released on May 24, 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61721&o=2 $end $info=m4makmnt,m4makmnt__a,m4makmnt__b,m4makmnt__c,m4makmnt__d,m4makmnt__e,m4makmnt__f,m4makmnt__g,m4makmnt__h,m4makmnt__i,m4makmnt__j,m4makmnt__k,m4makmnt__l,m4makmnt__o,m4makmnt__p,m4makmnt__q, $info=m4makmnt__r,m4makmnt__s,m4makmnt__t,m4makmnt__u,m4makmnt__v,m4makmnt__w,m4makmnt__x,m4makmnt__n, $bio Make A Mint [Model MAM] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103371&o=2 $end $info=m4makmnt__an,m4makmnt__ao,m4makmnt__ap,m4makmnt__aq,m4makmnt__ar,m4makmnt__as, $bio Make A Mint [Model MA_] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233632&o=2 $end $info=m4makmnt__y,m4makmnt__z,m4makmnt__0,m4makmnt__1,m4makmnt__2,m4makmnt__3,m4makmnt__4,m4makmnt__5,m4makmnt__6,m4makmnt__7,m4makmnt__8,m4makmnt__9,m4makmnt__aa,m4makmnt__ab,m4makmnt__ac,m4makmnt__ad, $info=m4makmnt__ae,m4makmnt__af,m4makmnt__ag,m4makmnt__ah,m4makmnt__ai,m4makmnt__aj,m4makmnt__ak,m4makmnt__al,m4makmnt__am,m4makmnt__m, $bio Make A Mint [Model MMG] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41373&o=2 $end $info=maketrax,maketrxb, $bio Arcade Video game published 39 years ago: Make Trax (c) 1981 Williams Electronics, Incorporated. - TRIVIA - This is the U.S. version of "Crush Roller", released in November 1981 by Williams, under license from Kural Samno. For more information about the game itself, please see the "Crush Roller" entry. Make Trax has a protection chip, Crush Roller doesn't. The code between the two is nearly identical, except that everywhere the protection code is located, code has been replaced with a couple of bytes to return the correct value and several NOP instructions (which do absolutely nothing). When you run the game for the first time, the default highscore table (FAR OUT PLAYERS) is empty (everything is set to 0 except the nickname which is set to KRL). Tom Carver holds the official record for this game with 2123840 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1551&o=2 $end $info=ep_makmv,ep_makmva, $bio Make Your Move (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42316&o=2 $end $dc=makenxj, $bio Sega Dreamcast GD published 21 years ago: Maken X (c) 1999 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135088&o=2 $end $dc=makenx, $bio Sega Dreamcast GD published 21 years ago: Maken X [Model 51050] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135624&o=2 $end $dc=makenxe, $bio Sega Dreamcast GD published 20 years ago: Maken X [Model MK-51050-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135623&o=2 $end $pc98=kumiko, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Makenshi Kumiko (c) 1988 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90062&o=2 $end $pc8801_flop=kumiko, $bio NEC PC-8801 Series disk. published 32 years ago: Makenshi Kumiko (c) 1988 System House Oh! - TECHNICAL - FD x2 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92340&o=2 $end $x68k_flop=kumiko, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Makenshi Kumiko (c) 1989 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on January 20, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87878&o=2 $end $snes=makerum2, $bio Nintendo Super Famicom cart. published 25 years ago: Makeruna! Makendou 2 - Kimero! Youkai Souridaijin (c) 1995 Datam Polystar - TECHNICAL - Game ID: SHVC-AM2J-JPN - TRIVIA - Released on March 17, 1995 in Japan. - STAFF - Exective Producer: Yukio Kakehi Producer: Kanayama 68000 Character Designer: Ano Shimizu Programmer: Nice Guy, Hiroshi Takahashi CG Designer: Kotaro, Kyoko Yoshinaga Assistant Planner: Momii Kusakabe Sound Designer: Opus Corp. Cast Makendo: Mika Kanai Makenro: Mika Kanai Madonna: Child Akie Maririn: Bunny Tomikawa Masoccer: Koichi Iwata Makkey: Tadao Kusakabe (Tad) Macho: Adult Akio Makenpo: Adult Akio Makenka: Fujio Watari Judge: Jun Enoki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61787&o=2 $end $psx=makerum2, $bio Sony PlayStation disc published 25 years ago: 負けるな!魔剣道2 (c) 1995 Datam Polystar (Makeruna! Makendou 2) - TECHNICAL - Game ID: SLPS-00128 - TRIVIA - Released on November 10, 1995 in Japan. - STAFF - Executive Producer: Yukio Kakehi Character Designer: Ano Shimizu Illustrator: Hiromi Matsushita Battle Designer (Fillin): Masatoshi Imaizumi System Programmer (Fillin): Tōru Hosaka, Yōsuke Nakano CG Designer: Yosshii CG Designer (Fillin): Takeshi Honda, Hitoshi Nishimura, Daisuke Tazaki, Eri Kamata, Shinji Ashibe Cast Hikari Tsurugino: Mika Kanai Mai Tsurugino: Kotono Mitsuishi Doro‑san: Ryou Horikawa Masoccer: Hiro Yūki Makkey: Naoki Tatsuta Madonna: Mariko Kouda Garekky & Mermaid: Hirohiko Kakegawa Mamarin: Hiroko Emori Makenka: Nobuyuki Hiyama Makenro: Wakana Yamazaki Makenpo: Banjō Ginga Manenbo & Sakkarin: Kumiko Nishihara Sound Composer: Toshiro Mitsuomi Test Player & Debugger: Masayuki Kokubu, Pole To Win Special Thanks to...: Masato Hasegawa, Shougo Hasegawa, Seiji Yamanaka, Masaya Konya, Tomoko Aoki, Miyuki Takada, Akiko Tomikawa, Makendo Club Member - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85417&o=2 $end $snes=makeruma, $bio Nintendo Super Famicom cart. published 27 years ago: Makeruna! Makendou [Model SHVC-M7] (c) 1993 Datam Polystar - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61786&o=2 $end $pet_cass=memak, $bio Commodore PET cass. published 40 years ago: Making an Outline (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125754&o=2 $end $pc98_cd=makcandy, $bio NEC PC-9821 CD published 24 years ago: Making Candy - Oki ni Mesumama (c) 1996 Curott. - TECHNICAL - CD x1 - TRIVIA - Released on December 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128611&o=2 $end $cdi=makingrd, $bio Phillips CD-i published 26 years ago: Making the Grade (c) 1994 Philips Interactive Media, Incorporated. Welcome to Making the Grade. Throw away your shoot'em up disc and open up your intellect. This game is fats moving, challenging and fun and includes lots of high quality, full screen, full motion video. You are the General Manager responsible for planning, constructing and running a chemical plant over a 10 year period and have a team of larder-than-life characters working for you. Hours of fun and management training - There's never been a game like it! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52985&o=2 $end $bbcb_cass=mtmotm, $bio Making the Most of the Micro (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52077&o=2 $end $pce_tourvision=makyoden, $bio TOURVision cart. published 29 years ago: Makyou Densetsu - The Legenary Axe (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47742&o=2 $end $pce=makyoden, $bio NEC PC-Engine HuCARD published 32 years ago: Makyou Densetsu (c) 1988 Victor Interactive Software Makyou Densetsu is a side-scroller action game by Victor Musical. The story of the game doesn't stand out as a masterpiece of the genre. Our hero, a warrior called Gogan, embarks on a long journey of revenge. His girlfriend was kidnaped by an evil demon and, armed with a powerful and mighty axe, he intends to bring her back. Special items hidden inside stone statues can help Gogan in his task. For instance, little wings can speed up his axe, masks increase its power and other items can refill his life bar. The axe can also be charged up and unleash more powerful blows, inflicting more damage to the enemies. The game counts six long stages and most of them offer different routes and intricate passageways the player can take. - TECHNICAL - HuCARD ID: JC63001 HuCARD Size: 2 Mbits. - TRIVIA - Makyou Densetsu for PC-Engine was released on September 23, 1988 in Japan at a retail price of 5200 Yen. An official guidebook was released in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58643&o=2 $end $info=makyosen, $bio Arcade Video game published 33 years ago: Makyou Senshi (c) 1987 Data East. A shoot 'em up game where you fly a craft over a scrolling background and dodge enemy fire while shooting enemies. You also collect coins and purchase different weapons and crafts. - TECHNICAL - Main CPU : HD6309 (@ 3 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in March 1987 in Japan. The title of this game translates from Japanese as 'Demon Region Soldier'. This game is known outside Japan as "Gondomania". Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on 25/09/1988. - STAFF - Game designed by : Y. Gondo Programmers : T. Kitazawa, T. Nishizawa, S. Tamura Sound by : H. Yoshida Music composed by : Azusa Hara (AZUSA) Character designers : Back Man, A. Kushima, H. Nomura Hardware designer : K. Yoshida Ending designed by : T. Nishizawa Supervised by : T. Kitzawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1552&o=2 $end $pc98=makyoud,makyouda, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Makyouden (c) 1992 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90063&o=2 $end $msx2_flop=makyuden, $bio MSX 2 disk. published 31 years ago: Makyuu Den (c) 1989 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101847&o=2 $end $a2600=malagai, $bio Atari 2600 cart. published 37 years ago: Malagai (c) 1983 Answer Software Corporation. Help Commander Harrington Crag of the starship 'Endless Search' escape the hot pursuit of the MALAGAI. A game that offers different playing speeds and strategy levels that is sure to challenge your mind and skills. Get ready to enjoy the action! This is the first of ANSWER SOFTWARE's new and exciting series of video game cartridges designed specifically for user programmability. - TECHNICAL - Model ASC 1001 - TIPS AND TRICKS - * When you are trying to catch a MALAGAI they will run from you. You can use this to your advantage by 'herding' them towards the airlocks to increase your chances of reaching the airlocks before being captured. * After you have captured a MALAGAI, they will begin to chase you. You may have to lead them away from your true destination temporarily to get them out of the immediate vicinity of the airlocks or compartment. * Keep your eye on the time line at the bottom of the screen. If you are running out of time, return to your compartment quickly so as not to lose a crewmember - and you will regain additional time. * When you capture (make contact on the screen) a MALAGAI, immediately point the joystick in the direction you wish to go in order to reach the airlock in time - you are only allowed a small head start and if you take too long you will be captured immediately! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50669&o=2 $end $msx2_flop=malayahi,malayahia, $bio Malaya no Hihou Cracked (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122048&o=2 $end $msx2_cart=malayahi,malayahia, $bio MSX 2 cart. published 32 years ago: Malaya no Hihou (c) 1988 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R58Y-5115 BARCODE: 4988013014497 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51336&o=2 $end $cpc_flop=maledict02, $bio Amstrad CPC 464 disk. published 35 years ago: Malediction de Thaar (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121596&o=2 $end $pro128_cass=malthpos,malthposb,malthposc,malthposa, $bio Olivetti PC-128 cass. published 34 years ago: Maledizione di Thaar + Poseidone (c) 1986 Olivetti Prodest - TECHNICAL - GAME ID: ST 7680 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118182&o=2 $end $cpc_flop=malefice,malefice05,malefice03,malefice04,malefice06, $bio Amstrad CPC 464 disk. published 28 years ago: Malefices (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122639&o=2 $end $nes=mermaidr2,mermaidr3,mermaidr4, $bio Nintendo NES cart. published 26 years ago: Malen'kaya Rusalochka (c) 1994 Unknown [Russia]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40383&o=2 $end $gameboy=malibu, $bio Nintendo Game Boy Cart. published 30 years ago: Malibu Beach Volleyball [Model DMG-SV-USA] (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66409&o=2 $end $lynx=malibu, $bio Atari Lynx cart. published 27 years ago: Malibu Bikini Volleyball (c) 1993 Atari Corp. Sand, surf and sun throw in some hard-bodies and a beach full of bikinis, and you've got Malibu: volleyball capital of the world. This is where the best come to play and show off their stuff If you want in, sign up! But you’d better love the taste of sand, the smell of cocoa butter, and the sensation of slapping a screaming 90 mph asteroid back into your opponent’s face... and then being able to read the name of the ball embedded on his sun-scorched fore-head Your serve, Spike The first to 15 gets the blonde!!! - TECHNICAL - Model PA2086 - STAFF - Programmer: Rob Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58836&o=2 $end $cpc_flop=malibu2m, $bio Amstrad CPC 464 disk. published 31 years ago: Malibu DemoPack (c) 1989 Malibu Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124477&o=2 $end $spectrum_cass=malicein_c,malicein_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Malice in Wonderland (c) 1985 Lumpsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79674&o=2 $end $spectrum_cass=malicein_a,malicein_b, $bio Malice In Wonderland (c) 198? Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226199&o=2 $end $ique=mariokrt,mariokrt4,mariokrtm2,mariokrtm6,mariokrtt, $bio iQue Player pack. published 17 years ago: 马力欧卡丁车 (c) 2003 IQue [China] (Mǎlìōu Kǎdīngchē) Chinese version of Mario Kart 64. - TRIVIA - Released on December 25, 2003 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259126&o=2 $end $ique=drmario,drmariom2,drmariom4,drmariot, $bio iQue Player pack. published 17 years ago: 马力欧医生 (c) 2003 IQue [China] (Mǎlìōu Yīshēng) Chinese version of Dr. Mario 64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259135&o=2 $end $cpc_flop=mallard8, $bio Amstrad CPC 464 disk. published 36 years ago: Mallard-80 Basic Ver. 1.29 (c) 1984 Locomotive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124957&o=2 $end $megadriv=whacacri, $bio Sega Genesis game published 27 years ago: Mallet Legend's Whac-a-Critter (c) 1993 Realtec - TECHNICAL - GAME ID: 22011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57523&o=2 $end $info=maletmad, $bio Redemption game published 21 years ago: Mallet Madness (c) 1999 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17237&o=2 $end $cpc_cass=mallette, $bio Amstrad CPC cass. published 32 years ago: Mallette 1 [Model MJ AM 072] (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98130&o=2 $end $to_flop=mallette,mallettea,malletteb, $bio Thomson TO disk. published 33 years ago: Mallette de Jeu Thomson (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107883&o=2 $end $mo5_cass=mallette, $to7_cass=mallette, $bio Thomson MO5/TO7 cass. published 33 years ago: Mallette de Jeu Thomson (c) 1987 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108407&o=2 $end $tvc_flop=malom, $bio Videoton TVC disk. published 33 years ago: Malom (c) 1987 SP Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112349&o=2 $end $tvc_flop=malom2, $bio Malom (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111961&o=2 $end $tvc_cass=malom, $bio Malom (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112431&o=2 $end $cdi=malschu1, $bio Phillips CD-i published 28 years ago: Malschule 1/Escuela de Pintura I/Schilderschool I (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52986&o=2 $end $msx1_cass=poolchal, $bio MSX cass. published 31 years ago: Maltese Joe's Pool Challenge (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94821&o=2 $end $cpc_cass=poolchal, $bio Amstrad CPC cass. published 31 years ago: Maltese Joe's Pool Challenge (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98131&o=2 $end $cpc_flop=poolchal,poolchalb,poolchala,poolchal_c2,poolchal_c1,poolchal_c1b,poolchal_c1a, $bio Amstrad CPC 464 disk. published 31 years ago: Maltese Joe's Pool Challenge (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120733&o=2 $end $msx1_flop=poolchal, $bio Maltese Joe's Pool Challenge cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229833&o=2 $end $info=malzak,malzak2, $bio Malzak (c) 198? Kitronix. - TECHNICAL - Main CPU : S2650 (@ 950 Khz) Sound Chips : (2x) SN76477 (@ 950 Khz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - When you run the game for the first time, the default highscore board is empty (everything is set to 0 - nicknames are set to @@@). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1553&o=2 $end $msx1_cass=mambo,mamboa, $bio MSX cass. published 31 years ago: Mambo (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94822&o=2 $end $info=mamboagg,mamboagga, $bio Konami System 573 CD+cart. published 19 years ago: Mambo A Go Go (c) 2001 Konami Corporation. - TECHNICAL - Runs on the Konami Bemani System 573 Digital Hardware. - TRIVIA - Mambo A Go Go was released on June 04, 2001. - TIPS AND TRICKS - * Special Mode: In the music selection screen, input the following code (NOTE: L = Left Conga, C = Center Conga, R = Right Conga) -- HIDDEN: Hold L then tap R, R, R -- SUDDEN: Hold L then tap R, R, R, R, R, R -- BLINK: Hold L then tap R, R, R, R, R, R, R, R, R -- MIRROR: Tap L, R, L, R, L, R -- RANDOM: Tap L, C, R, L, C, R -- HI-SPEED2: Hold L then tap C, C, C, C -- HI-SPEED4: Hold L then tap C, C, C, C, C, C, C, C If you want to cancel special mode, tap R, C, L * Secret Mode: In the mode selection screen, move cursor to Hard then tap R many times. You will play with Super Hard. The cancel is tap L many time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29557&o=2 $end $cpc_flop=mambo198, $bio Amstrad CPC 464 disk. published 31 years ago: Mambo Cracked (c) 1989 Antifaz & the Dog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122964&o=2 $end $msx1_flop=mambo,mamboa, $bio Mambo cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230039&o=2 $end $cpc_cass=mambo, $bio Amstrad CPC cass. published 31 years ago: Mambo [Model ATD 32003] (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98132&o=2 $end $cpc_flop=mambos1901,mambos19,mambos1902,mambodsk, $bio Amstrad CPC 464 disk. published 31 years ago: Mambo [Model ATD-30203] (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122894&o=2 $end $pc8801_flop=mamirin, $bio Mamirin (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92341&o=2 $end $info=mammothm, $bio Slot Machine published 23 years ago: Mammoth Money (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116199&o=2 $end $megadriv=mamono, $bio Sega Mega Drive game published 29 years ago: Mamono Hunter Youko - Dai 7 no Keishou (c) 1991 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56641&o=2 $end $pcecd=mamonoht, $bio NEC PC-Engine CD published 28 years ago: Mamono Hunter Youko - Makai Kara no Tenkousei (c) 1992 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58277&o=2 $end $pcecd=mamonohu, $bio NEC PC-Engine CD published 27 years ago: Mamono Hunter Youko - Tooki Yobigoe (c) 1993 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58278&o=2 $end $msx1_flop=mamono2d, $bio MSX disk. published 31 years ago: Mamono Quest II (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109070&o=2 $end $info=mamonoro, $bio Sega NAOMI GD-ROM published 12 years ago: Mamoru-kun Ha Norowareteshimatta! (c) 2008 G.Rev. - TECHNICAL - Cartridge ID: 841-0060C Runs on the Sega "NAOMI" hardware. Players: 1 Control: 8-way joystick Buttons: 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in July 2008 The title of this game translates from Japanese as 'Mamoru-kun has been cursed!' This game was developed by 'Garuchi'. - STAFF - Directors: Takayuki Saito, Tomohiro Hirao Programmers: Iori Doi, Takayuki saito, Masachika Ishikawa, Tetsuya Naoi, Yuseke Saruyama, Takashi Abe, Osamu Chadeni - PORTS - * CONSOLES: Microsoft XBOX 360 (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21122&o=2 $end $cgenie_cass=mampf2, $bio Colour Genie cass. published 37 years ago: Mampf Man II (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131444&o=2 $end $specpls3_flop=manabout,manabout_a, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Man About the House (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147754&o=2 $end $info=mgfx, $bio Arcade Video game published 20 years ago: Man Guan Fu Xing (c) 2000 IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - TRIVIA - Released in February 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12487&o=2 $end $spectrum_cass=mantrapm, $bio Man Trap (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219768&o=2 $end $pc8801_flop=mana, $bio Mana (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92342&o=2 $end $pc98=mana94, $bio Mana '94 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90064&o=2 $end $bbcb_cass=manage, $bio Manage (c) 198? CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52078&o=2 $end $bbcb_cass_de=busgames, $bio Acorn BBC Micro B German cass. published 38 years ago: Managementspiele (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234528&o=2 $end $spectrum_cass=managere,managere_a,managere_b,managere_c,managere_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Manager (c) 1984 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79677&o=2 $end $cpc_cass=managerf, $bio Amstrad CPC cass. published 35 years ago: Manager (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98133&o=2 $end $special_cass=manager, $bio MANAGER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234216&o=2 $end $apple2_flop_clcracked=mngscspd, $bio Apple II disk. published 37 years ago: Managing for Success - Personal Development (c) 1983 CBS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159845&o=2 $end $pc98=manami, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Manami no Doko made Iku no? (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90065&o=2 $end $pc98=manami2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Manami no Doko made Iku no? 2 - Return of the Kuro Pack (c) 1995 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90066&o=2 $end $pc8801_flop=manbikig, $bio Manbiki Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92343&o=2 $end $ti99_cart=mancala, $bio TI-99-4A soft. published 37 years ago: Mancala (c) 1983 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84617&o=2 $end $apple2gs=mancala, $bio Apple IIGS disk. published 32 years ago: Mancala (c) 1988 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115104&o=2 $end $spectrum_cass=manchest, $bio Manchester United (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225543&o=2 $end $amigaecs_flop=mandoubl, $bio Commodore Amiga 500+ disk. published 25 years ago: Manchester United - The Double (c) 1995 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237073&o=2 $end $amigaocs_flop=manutd, $bio Commodore Amiga 500 disk. published 30 years ago: Manchester United - The Official Computer Game (c) 1990 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74507&o=2 $end $specpls3_flop=manchunisp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Manchester United - The Official Computer Game (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148118&o=2 $end $specpls3_flop=manchuni, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Manchester United - The Official Computer Game (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148220&o=2 $end $st_flop=manutd, $bio Atari ST disk. published 30 years ago: Manchester United - The Official Computer Game (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230309&o=2 $end $amigaocs_flop=manutda, $bio Commodore Amiga 500 disk. published 30 years ago: Manchester United - The Official Computer Game [Budget] (c) 1990 GBH Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74508&o=2 $end $snes=manchest,manchestp, $bio Nintendo Super NES game published 25 years ago: Manchester United Championship Soccer (c) 1995 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63216&o=2 $end $cpc_flop=manchest04, $bio Amstrad CPC 464 disk. published 30 years ago: Manchester United Cracked (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122586&o=2 $end $cpc_flop=manchest0b, $bio Amstrad CPC 464 disk. published 30 years ago: Manchester United Cracked (c) 1990 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123517&o=2 $end $cpc_flop=manchest0c, $bio Manchester United Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122640&o=2 $end $msx1_flop=manchest, $bio Manchester United Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133176&o=2 $end $amigaocs_flop=manuteurb,manuteura, $bio Commodore Amiga 500 disk. published 29 years ago: Manchester United Europe (c) 1991 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74509&o=2 $end $amigaocs_flop=manuteur, $bio Commodore Amiga 500 disk. published 29 years ago: Manchester United Europe (c) 1991 Buzz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74510&o=2 $end $archimedes=manchutd, $bio Acorn Archimedes disk. published 29 years ago: Manchester United Europe (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115933&o=2 $end $cpc_flop=manchest06,manchest07, $bio Amstrad CPC 464 disk. published 29 years ago: Manchester United Europe Cracked (c) 1991 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122587&o=2 $end $cpc_cass=manchest, $bio Amstrad CPC cass. published 30 years ago: Manchester United Football Club (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98134&o=2 $end $cpc_cass=manchests, $bio Amstrad CPC cass. published 30 years ago: Manchester United Football Club (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98135&o=2 $end $cpc_flop=manchest01,manchest,manchest05,manchest09,manchest0a, $bio Amstrad CPC 464 disk. published 30 years ago: Manchester United Football Club (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123516&o=2 $end $cpc_cass=manuteur, $bio Amstrad CPC cass. published 29 years ago: Manchester United in Europe (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98136&o=2 $end $cpc_flop=manchest02,manchest03, $bio Amstrad CPC 464 disk. published 29 years ago: Manchester United in Europe (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123518&o=2 $end $cpc_flop=manchest08, $bio Amstrad CPC 464 disk. published 29 years ago: Manchester United in Europe Cracked (c) 1991 Crackponx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123519&o=2 $end $amigaocs_flop=manutplc, $bio Commodore Amiga 500 disk. published 26 years ago: Manchester United Premier League Champions (c) 1994 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74511&o=2 $end $amigaocs_flop=manutplc94, $bio Commodore Amiga 500 disk. published 26 years ago: Manchester United Premier League Champions - 1994-95 Season Data Disk (c) 1994 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74512&o=2 $end $pc98=mandalai,mandalaid, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mandala-ke Ichizoku (c) 1995 Foresight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90067&o=2 $end $fmtowns_cd=mandalai, $bio Fujitsu FM Towns CD published 25 years ago: Mandala-ke Ichizoku (c) 1995 Foresight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110451&o=2 $end $info=mandingac, $bio Mandanga (c) 198? Centromatic S.A. Bootleg game made on the Galaxian hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138436&o=2 $end $info=mandingarf, $bio Mandanga (c) 198? R. Franco. Bootleg made on the Galaxian hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138437&o=2 $end $hp_ipc=ipcmandl, $bio HP Integral PC disk. published 32 years ago: Mandelbrot (c) 1988 Cline, Ted - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235975&o=2 $end $tvc_flop=mandfrak, $bio Mandelbrot-Fraktál Generátor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111962&o=2 $end $tvc_flop=mandelma, $bio Mandelmagic (c) 198? Albatross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112380&o=2 $end $info=mandinga,mandingaeg, $bio Arcade Video game published 38 years ago: Mandinga (c) 1982 Electrogame S.A. Pirate version of Amidar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48087&o=2 $end $bbcb_flop=tyb11, $bio Acorn BBC Micro B disk. published 29 years ago: Mandlebrot Pictures Cracked (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125363&o=2 $end $to_flop=mandrago,mandragoa, $bio Thomson TO disk. published 36 years ago: Mandragore (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107884&o=2 $end $to7_cass=mandrago,mandrago_de, $bio Thomson TO7 cass. published 36 years ago: Mandragore (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108408&o=2 $end $mo5_cass=mandrago,mandragoa,mandragob,mandragoc, $bio Thomson MO5 cass. published 36 years ago: Mandragore (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108840&o=2 $end $cpc_flop=mandrago,mandrago01, $bio Amstrad CPC 464 disk. published 35 years ago: Mandragore (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121338&o=2 $end $spectrum_cass=mandrago,mandrago_a,mandrago_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mandragore (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79681&o=2 $end $cpc_cass=mandragr, $bio Amstrad CPC cass. published 34 years ago: Mandragore (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98137&o=2 $end $msx1_cass=mandragr,mandragra, $bio MSX cass. published 34 years ago: Mandragore (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118140&o=2 $end $cpc_flop=mandrago03,mandrago04,mandrago02, $bio Amstrad CPC 464 disk. published 34 years ago: Mandragore (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121339&o=2 $end $dragon_cass=mandragore, $bio Dragon cass. published 32 years ago: Mandragore (c) 1988 Kouga Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117197&o=2 $end $msx1_flop=mandragr, $bio Mandragore cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230040&o=2 $end $mo5_flop=mandrago,mandragoa, $bio Thomson MO5 disk. published 36 years ago: Mandragore hacked (c) 1984 Prehisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235274&o=2 $end $msx1_cass=manes, $bio MSX cass. published 36 years ago: Manes (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118120&o=2 $end $msx1_flop=manes, $bio Manes cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230220&o=2 $end $msx1_cart=manes,manesb,manesa, $bio MSX cart. published 36 years ago: Manes [Model Z-00303] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77252&o=2 $end $info=mangchi, $bio Arcade Video game published 20 years ago: Mang-Chi (c) 2000 Afega. A tetris/columns styled game, you have to match the blocks with the same color or picture. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 56.00 Hz Palette colors : 768 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - The title of this game translates as 'Hammer'. Afega released a Korean version as "Hammer Boy". Default highscore table (RANKING) : 1ST AFEGA 1000000 2ND TOMMY 500000 3RD CHIHO 100000 4TH EUNJU 50000 5TH TAIL 30000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4475&o=2 $end $gba=mangakada,mangakad, $bio Nintendo GBA cart. published 18 years ago: Manga-ka Debut Monogatari [Model AGB-ACOJ-JPN] (c) 2002 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71558&o=2 $end $cpc_flop=mangecai,mangecai01,mangecai02, $bio Amstrad CPC 464 disk. published 33 years ago: Mange Cailloux (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120977&o=2 $end $cpc_cass=mangcail, $bio Amstrad CPC cass. published 32 years ago: Mange Cailloux (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98138&o=2 $end $a2600=mangia,mangiae, $bio Atari 2600 cart. published 37 years ago: Mangia' (c) 1983 Spectravideo - TECHNICAL - Model SA-212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50670&o=2 $end $bbcb_cass=mango, $electron_cass=mango, $bio Acorn BBC/Electron cass. published 33 years ago: Mango (c) 1987 Blue Ribbon - TECHNICAL - GAME ID: 2915 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52079&o=2 $end $info=manhatan, $bio Arcade Video game published 34 years ago: Manhattan 24 Bunsho - NY 151 Nishi Dai 100 Street (c) 1986 Konami. A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued. The player begins the game with only a pistol, but two extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon. Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol. - TECHNICAL - Game ID : GX507 Main CPU : Motorola M6809 (@ 3 Mhz) Sound Chips : SN76496 (@ 1.5 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Manhattan 24 Bunsho was released in March 1986 in Japan. It is known outside Japan as "Jail Break [Model GX507]". The title of this game translates from Japanese as 'Manhattan 24th Precinct, NYPD Station 151, West 100th Street'. It refers to an actual police station and precinct in New York. The game is based upon John Carpenter's 1981 film, 'Escape From New York'. Default highscore table (SCORE RANKING) : RANK POINT STAGE NAME 1ST 25300 2 Y+S 2ND 21400 1 AKI 3RD 18500 1 AAA 4TH 15100 1 N.M 5TH 11700 1 N.T 6TH 9300 1 T.I 7TH 9200 1 AAA 8TH 8500 1 A+F 9TH 6600 1 GTI 10TH 4200 1 OKA - TIPS AND TRICKS - * Easter Egg : From the beginning of the game, rescue four hostages in a row; you have to do this to get the tear gas gun. Shortly after getting the fourth hostage, there will be a convict shooting down at you from a building. He is the first window shooter in the game, shoot him with the Tear Gas gun and you will be 'rewarded' with a brief glimpse of a topless woman. This also occurs at other points in the game. - STAFF - Executive producers : K.K and K.K Music by 'Sound Effect Study Room'. Directed by : Oolong Sugimo Produced by 'Soft Second Development Room'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1554&o=2 $end $cpc_flop=manhatta01,manhatta,manhatta04,manhatta02,manhatta06,manhatta05, $bio Amstrad CPC 464 disk. published 34 years ago: Manhattan 95 (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120978&o=2 $end $cpc_cass=manhat95, $bio Amstrad CPC cass. published 33 years ago: Manhattan 95 (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98139&o=2 $end $cpc_flop=manhatta03, $bio Amstrad CPC 464 disk. published 34 years ago: Manhattan 95 Light (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120979&o=2 $end $st_flop=manhdeal, $bio Atari ST disk. published 32 years ago: Manhattan Dealers (c) 1988 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149111&o=2 $end $info=m1manhat, $bio Manhattan Skylines (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15492&o=2 $end $info=sc1manha, $bio Fruit Machine published 29 years ago: Manhattan (c) 1991 ELAM. - TECHNICAL - Model 5726 - TRIVIA - Manhattan was released in July 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42146&o=2 $end $info=cmanhat, $bio DECO cass. published 39 years ago: Manhattan (c) 1981 Data East Corp. This game is a trampoline jumping game in the concrete jungle of Manhattan. The player uses a trampoline to send The DECO Kid (player character) flying through the air & must guide him safely onto the landing bars while avoiding balloons & obstructions. It seems like landing on different bars awards different points to the player, or maybe landing at certain spots of the bars like the edges gives the player one amount of points while landing at the center gives another amount. The player's soaring & descending speed is displayed at the center of the upper part of the screen. The maximum speed is 49, and if this speed is reached, The DECO Kid lands on the roof of the building. If the speed is below 8, The DECO Kid will not bounce (the flyer states terminal here, so either he will fall back to the previous terminal or a life will be lost). Once the DECO Kid moves on to the next terminal, all the points from bouncing on the landing bars will be tallied up. There are also hammocks that can be landed on at any speed. When the player lands the DECO Kid on the roof of the skyscraper on the right, 3 reels of figures appear (similar to a jackpot machine). By pressing the launch button, the player can try to stop them from revolving at the highest possible number present, and this amount is added to the player's score. If the player can land on all the bars with the D-E-C-O letters, then 50 more points are awarded for each landing bar. Extra lives occur at 3000, 5000, and 7000 points. As usual, the best way to make the DECO Kid fly high is by launching him when the trampoline is fully depressed. - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-103 - TRIVIA - Manhattan was released in January 1981. It was known as the third video game made for this system (Cassette No. 03). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29335&o=2 $end $info=gnw_manholeg, $bio Handheld game published 39 years ago: Manhole (c) 1981 Nintendo Co., Ltd. The player must prevent pedestrians from falling into one of four sewers by temporarily bridging the open gaps with a manhole cover. If one falls through, the player will lose and have to start over. - TECHNICAL - Model MH-06 - TRIVIA - Released on January 29, 1981 in Japan. In the Super Smash Bros. series, Mr. Game & Watch's down-A attack makes him hit a opponent with the objects he used to cover the ground in Manhole. - PORTS - An e-Reader version of the game was sold with every purchase of an e-Reader for free called Manhole-e. The New Wide Screen version of Manhole was recreated in Game Boy Gallery for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Yoshi, while Mario occasionally runs across the screen. It also appears in Game & Watch Gallery 4 for the Game Boy Advance and as a DSiWare game on August 19, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100936&o=2 $end $info=gnw_manhole, $bio Handheld game published 37 years ago: Manhole (c) 1983 Nintendo Co., Ltd. - TECHNICAL - Model NH-103 - TRIVIA - Released on August 24, 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100939&o=2 $end $dragon_cass=manhunt, $bio Manhunt (c) 198? Omen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116792&o=2 $end $ibm5150=manhunt, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Manhunter - New York (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132449&o=2 $end $amigaocs_flop=manhunt, $bio Commodore Amiga 500 disk. published 31 years ago: Manhunter - New York (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74513&o=2 $end $ibm5150=manhunt2,manhunt2a, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Manhunter 2 - San Francisco (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132450&o=2 $end $ibm5150=manhunt2_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Manhunter 2 - San Francisco (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132590&o=2 $end $amigaocs_flop=manhunt2, $bio Commodore Amiga 500 disk. published 30 years ago: Manhunter 2 - San Francisco (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74514&o=2 $end $apple2gs=manhuntr, $bio Apple IIGS disk. published 32 years ago: Manhunter: New York (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115139&o=2 $end $gameboy=4in1_601,4in1_602,4in1_603,4in1_604,4in1_605, $bio Mani 4 in 1 (c) 19?? Unknown. Chinese compilation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66410&o=2 $end $info=maniach,maniach2, $bio Arcade Video game published 34 years ago: Mania Challenge (c) 1986 Taito America An early wrestling game. - TECHNICAL - Game ID : TA-0017 Prom Stickers : M Main CPU : MOS Technology M6502 (@ 1.5 Mhz), Motorola M68705 (@ 500 Khz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : Yamaha YM3526 (@ 3.6 Mhz), DAC Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 80 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Technos. This game is a 2-Player version of "Mat Mania - The Prowrestling Network". The initials TWF stand for "Taito Wrestling Federation". The player's wrestler has been given the name 'Dynamite Tommy'. The second player's wrestler is named 'Hurricane Joe'. Insane Warrior and Golden Hulk are the only two other characters from "Mat Mania" that appear in this game. Default highscore table (BEST 10 PLAYERS) : TWF CHAMPION 30000 GLF 2. 30000 PRM 3. 30000 LDS 4. 30000 JJM 5. 30000 TJL 6. 30000 AJF 7. 30000 DDD 8. 30000 RLR 9. 30000 LGS 10. 30000 JVL - SERIES - 1. Tag Team Wrestling (1983) 2. Mat Mania - The Prowrestling Network (1985) 3. Mania Challenge (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1555&o=2 $end $to7_cass=maniac, $bio Maniac (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108409&o=2 $end $apple2_flop_orig=mmansion, $apple2_flop_clcracked=mmansion, $bio Apple II disk. published 33 years ago: Maniac Mansion (c) 1987 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229304&o=2 $end $amigaocs_flop=mmansion,mmansionf,mmansiong, $bio Commodore Amiga 500 disk. published 31 years ago: Maniac Mansion (c) 1989 Lucasfilm, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74515&o=2 $end $ibm5170=tentacle, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Maniac Mansion - Day of the Tentacle (c) 1993 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144434&o=2 $end $nes=mmansionj, $bio Nintendo Famicom cart. published 32 years ago: Maniac Mansion (c) 1988 Jaleco Company, Limited. - TECHNICAL - GAME ID: JF-18 - TRIVIA - Released on September 13, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54349&o=2 $end $nes=mmansions, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. Spanish release. Game develped in the USA. - TECHNICAL - CART. ID: NES-JM-ESP/ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118046&o=2 $end $nes=mmansionf, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. French release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]". - TECHNICAL - GAME ID NES-JM-FRA/FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55362&o=2 $end $nes=mmansionsw, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. Dutch release. Game develped in the USA. - TECHNICAL - CART. ID: NES-JM-HOL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118045&o=2 $end $nes=mmansioni, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. Italian release. Game developed in the USA. - TECHNICAL - CART. ID: NES-JM-ITA/ITA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118047&o=2 $end $nes=mmansiong, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. German release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]". - TECHNICAL - GAME ID NES-JM-NOE/FRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55655&o=2 $end $nes=mmansion, $bio Nintendo NES cart. published 28 years ago: Maniac Mansion (c) 1992 Jaleco Co., Ltd. European (UK) release. Game developed in the USA. See the original USA version for more information: "Maniac Mansion [Model NES-JM-USA]". - TECHNICAL - GAME ID NES-JM-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118044&o=2 $end $nes=mmansionu,mmansionup, $vgmplay=mmansion_nes, $bio Nintendo NES cart. published 30 years ago: Maniac Mansion (c) 1990 Jaleco USA, Inc. Why is there a chainsaw in the kitchen? And a nuclear reactor in the basement? And disembodied tentacles hopping around? And why does that peculiar doctor keep going "Heh, heh, heh... "? Strange things have been going on for years up at Dr. Fred's old mansion, ever since that meteor landed just outside the house. But when a sweet young cheerleader named Sandy disappeared into the basement, boyfriend Dave knew it was time to take a look behind the good doctor's door. Your task is to help Dave choose a rescue team and guide them on the wildest, wierdest mission your NES system has ever seen. The storyline depends on the individual talents and quirks of the team members you select, and no matter how many times you play, the outcome is never quite the same. Sometimes it's puzzling, sometimes scary, sometimes downright funny, but it's always, always a challenge. So if you're looking for a comedy-adventure that makes you think as hard as you laugh, get into Maniac Mansion today. And then try, just try, to get out! - TECHNICAL - GAME ID: NES-JM-USA - TRIVIA - Reviews: [FR] March 1992 - Joypad N.6 (Page 51): 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55327&o=2 $end $electron_cass=maniacmo, $bio Maniac Mower (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115554&o=2 $end $pce=maniacpw, $bio NEC PC-Engine HuCARD published 30 years ago: Maniac Pro Wres - Asu e no Tatakai (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58644&o=2 $end $gba=maniacrc, $bio Nintendo GBA cart. published 18 years ago: Maniac Racers Advance [Model AGB-AMRP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71559&o=2 $end $info=maniacsq,maniacsp,maniacsqa,maniacsqu,maniacsqs, $bio Arcade Video game published 28 years ago: Maniac Square (c) 1992 Gaelco. - TECHNICAL - Main CPU : Motorola 68000 (@ 13 Mhz) Sound Chips : GAELCO (@ 13 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 59.10 Hz Palette colors : 65520 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Releases in April 1992. The final version (that is very different) was released in 1996, 4 years after the prototype (see Updates section for more info). Default highscore table (RANKING) : NALME SCORE 1 PAB 200 2 TOM 180 3 RIC 160 4 JPC 140 5 EVM 120 6 JQB 100 7 GIF 80 8 ARJ 60 9 GOJ 40 - UPDATES - Differences between the Prototype version (Game ID : 922804/2) and the final release : * The Prototype uses a OKI6295 @ 8 Khz instead of the GAELCO @ 13 Mhz. * The Prototype has a very different soundtrack, which creates a different atmosphere when playing the game (Prototype has guitar music, Final release has folk songs, such as Barnacle Bill). * In the Prototype version there is a digital scoreboard that was not there in the final version. * In the final release, there are no special blocks and helps. * In the final release, when only one player plays, the playing area is centered in the screen. * In the final release, when there is only one player playing the game, the screen has only one playing field. * The final release is an endurance game, while the Prototype is ala Tetris from Atari, a levels game. - STAFF - Programmers : Tomas Cepeda, Pablo Martinez, Raul Izquierdo Graphic designer : Gerardo Oporto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1556&o=2 $end $info=maniac, $bio Handheld game published 41 years ago: Maniac (c) 1979 Ideal Toy Corp. Tabletop LED game. - TECHNICAL - Model 2077-6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102194&o=2 $end $cpc_flop=manicf19, $bio Amstrad CPC type-in published 34 years ago: Manic (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120260&o=2 $end $psx=mgg, $bio Sony PlayStation disc published 18 years ago: Manic Game Girl (c) 2002 Joycast Ente. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82645&o=2 $end $cpc_cass=manicminsp, $bio Amstrad CPC cass. published 37 years ago: Manic Miner (c) 1983 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98143&o=2 $end $c64_cass=manicmin, $bio Commodore C64 cass. published 37 years ago: Manic Miner (c) 1983 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187072&o=2 $end $bbcb_cass=manicmin, $bio Acorn BBC/Electron cass. published 36 years ago: Manic Miner (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52080&o=2 $end $msx1_cass=manicmin,manicmina, $bio MSX cass. published 36 years ago: Manic Miner (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94823&o=2 $end $dragon_cass=mminer,mminera2,mminera,mminerc, $bio Dragon cass. published 36 years ago: Manic Miner (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116694&o=2 $end $cpc_flop=manicmin,manicmin03,manicmin04,manicmin05,manicmin01,manicmin06,manicmin07,manicmin08,manicmin09, $bio Amstrad CPC 464 disk. published 36 years ago: Manic Miner (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120634&o=2 $end $einstein=manicmin, $bio Tatung Einstein disk. published 35 years ago: Manic Miner (c) 1985 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136093&o=2 $end $pmd85_cass=manicmin, $bio Tesla PMD-85 cass. published 33 years ago: Manic Miner (c) 1987 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236466&o=2 $end $c64_cass=manicminm, $bio Commodore C64 cass. published 31 years ago: Manic Miner (c) 1989 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229472&o=2 $end $spectrum_cass=mminers,mminerslsh,mminerslsha, $bio Manic Miner (c) 198? Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226259&o=2 $end $amigaocs_flop=manicmin, $bio Commodore Amiga 500 disk. published 30 years ago: Manic Miner (c) 1990 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74516&o=2 $end $info=ep_manic,ep_manica,ep_manicb,ep_manicc,ep_manicd,ep_manice,ep_manicf, $bio Manic Miner (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40862&o=2 $end $galaxy=mminer, $bio Manic Miner (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235829&o=2 $end $orao=mminer, $bio Manic Miner (c) 19?? Mihailovic, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237441&o=2 $end $atom_flop=manicmin, $bio Acorn Atom disk. published 3 years ago: Manic Miner (c) 2017 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236135&o=2 $end $z88_cart=mmz88, $bio Cambridge Z88 Cart. published 22 years ago: Manic Miner '88 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236185&o=2 $end $cpc_flop=manicmin02, $bio Amstrad CPC 464 disk. published 35 years ago: Manic Miner 2 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120635&o=2 $end $spectrum_cass=manicmin_e, $bio Sinclair ZX Spectrum cass. published 20 years ago: Manic Miner 2000 (c) 2000 FELL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226290&o=2 $end $spectrum_cass=manicmin_w, $bio Sinclair ZX Spectrum cass. published 24 years ago: Manic Miner 3 - Tales from a Parallel Universe (c) 1996 Cheese Freak Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225957&o=2 $end $spectrum_cass=manicmin_y, $bio Sinclair ZX Spectrum cass. published 23 years ago: Manic Miner 4 (c) 1997 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225958&o=2 $end $spectrum_cass=manicmin_x, $bio Sinclair ZX Spectrum cass. published 17 years ago: Manic Miner 4 - Special Edition (c) 2003 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225959&o=2 $end $spectrum_cass=manicmin_z,manicmin_aa, $bio Sinclair ZX Spectrum cass. published 22 years ago: Manic Miner 6 - The Buddha of Suburbia (c) 1998 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225960&o=2 $end $msx1_flop=manicmin, $bio Manic Miner cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230041&o=2 $end $spectrum_cass=mminered,mminered2,mminered3,mminered7,mminered21, $bio Sinclair ZX Spectrum cass. published 35 years ago: Manic Miner Game Designer & Editor (c) 1985 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225954&o=2 $end $spectrum_cass=manicmin_v, $bio Sinclair ZX Spectrum cass. published 35 years ago: Manic Miner No.2 (c) 1985 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225956&o=2 $end $spectrum_cass=manicmin_ak, $bio Sinclair ZX Spectrum cass. published 22 years ago: Manic Miner Screen Editor (c) 1998 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225955&o=2 $end $spectrum_cass=mminereb, $bio Sinclair ZX Spectrum cass. published 17 years ago: Manic Miner Screen Editor + Manic Miner Loader (c) 2003 Broadsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227613&o=2 $end $dragon_cass=mminerutl, $bio Dragon cass. published 23 years ago: Manic Miner Utility (c) 1997 Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116877&o=2 $end $spectrum_cass=manicmin_u, $bio Sinclair ZX Spectrum cass. published 17 years ago: Manic Miner ZX81 (c) 2003 Martinik, Ales. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226294&o=2 $end $gba=manicmin, $bio Nintendo GBA cart. published 18 years ago: Manic Miner [Model AGB-A4MP-EUR] (c) 2002 Jester Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71560&o=2 $end $spectrum_cass=mminera,mmineral, $bio Sinclair ZX Spectrum cass. published 37 years ago: Manic Miner (c) 1983 Bug Byte. - TECHNICAL - GAME ID: BBS00105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79683&o=2 $end $spectrum_cass=mminerm, $bio Manic Miner (c) 198? MAD [Mastertronic Added Dimension]. - TECHNICAL - GAME ID: IS 0292 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226261&o=2 $end $info=sc5manic,sc5manica,sc5manicb,sc5manicc,sc5manicd,sc5manice,sc5manicf,sc5manicg,sc5manich,sc5manici,sc5manicj,sc5manick,sc5manicl,sc5manicm,sc5manicn,sc5manico,sc5manicp,sc5manicq,sc5manicr,sc5manics, $info=sc5manict,sc5manicu,sc5manicv,sc5manicw,sc5manicx,sc5manicy, $bio Manic Miner (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43113&o=2 $end $info=sc4manic,sc4manica,sc4manicb,sc4manicc,sc4manicd,sc4manice,sc4manicf,sc4manicg, $bio Fruit Machine published 13 years ago: Manic Miner (c) 2007 Bell-Fruit Games. - TECHNICAL - [Model PR3034] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19924&o=2 $end $cpc_cass=manicmin, $bio Amstrad CPC cass. published 36 years ago: Manic Miner [Model SOFT 173] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98140&o=2 $end $spectrum_cass=manicmin_g, $bio Sinclair ZX Spectrum cass. published 18 years ago: Manic Miner: comp.sys.sinclair (c) 2002 Fishwick, Nigel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226291&o=2 $end $spectrum_cass=manicmin_h,manicmin_i,manicmin_j, $bio Sinclair ZX Spectrum cass. published 16 years ago: Manic Miner: Jet Set Willy (c) 2004 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226292&o=2 $end $spectrum_cass=manicmin_s,manicmin_t, $bio Sinclair ZX Spectrum cass. published 20 years ago: Manic Miner: The Hobbit (c) 2000 Broadsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226293&o=2 $end $info=manicpnc, $bio Arcade Video game published 13 years ago: Manic Panic Ghosts (c) 2007 Sega Amusements Europe, Limited. - TECHNICAL - Runs on the Sega "Chihiro" Hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21470&o=2 $end $info=m5msf,m5msfa, $bio Manic Streak Features (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40107&o=2 $end $einstein=manikpan, $bio Manik Panik + Galaxoids (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136082&o=2 $end $amigaocs_flop=manix, $bio Commodore Amiga 500 disk. published 30 years ago: Manix (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74517&o=2 $end $amigaocs_flop=manixa, $bio Commodore Amiga 500 disk. published 30 years ago: Manix [Budget] (c) 1990 GBH Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74518&o=2 $end $pc8801_flop=manji, $bio NEC PC-8801 Series disk. published 36 years ago: 卍 -まんじ- (c) 1984 CSK Software Products. (Manji) - TECHNICAL - FD x1 - TRIVIA - Released in January 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92344&o=2 $end $pc98_cd=manpsy, $bio NEC PC-9821 CD published 25 years ago: Manji PSYyuuki (c) 1995 PSD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259557&o=2 $end $pc98=mankaide, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 満開電飾 (c) 1990 Victor Musical Industries, Inc. (Mankai Denshoku) - TRIVIA - Released on November 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48501&o=2 $end $pc98=mankaid2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mankai Denshoku II (c) 1992 Victor Musical Industries, Incorporated. - TRIVIA - Released on September 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48500&o=2 $end $info=manohman, $bio Mann, oh-Mann (c) 199? Merkur Gaming [Gauselmann Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46436&o=2 $end $orion_cass=manner, $bio Manner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235182&o=2 $end $to7_cass=tallymt, $bio Thomson TO7 cass. published 35 years ago: Mannesmann Tally MT80 PC (c) 1985 Mannesmann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108410&o=2 $end $cpc_flop=manonegr, $bio Amstrad CPC type-in published 30 years ago: Mano Negra (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120086&o=2 $end $spectrum_cass=manolloe,manolloea, $bio Sinclair ZX Spectrum cass. published 32 years ago: Manollo - El Cavernicola (c) 1988 Iber Software [Spain] - TECHNICAL - GAME ID: SCS-1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79684&o=2 $end $spectrum_cass=manorofd_a,manorofd_b,manorofd_c,manorofd_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Manor of Doom (c) 1984 King Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79685&o=2 $end $spectrum_cass=manorofd, $bio Manor of Doom (c) 198? Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226029&o=2 $end $cpc_cass=manskal2, $bio Amstrad CPC cass. published 6 years ago: Mansion Kali II (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98146&o=2 $end $dragon_cass=mansiondm, $bio Dragon cass. published 37 years ago: Mansion of Doom (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116462&o=2 $end $dragon_cass=mansiondms, $bio Mansion of Doom (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116676&o=2 $end $segacd=mansion, $bio Sega CD published 26 years ago: Mansion of Hidden Souls [Model T-23015] (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60761&o=2 $end $cpc_cass=mansion, $bio Amstrad CPC cass. published 36 years ago: Mansion [Model CSC 24] (c) 1984 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98145&o=2 $end $pc8801_flop=mantalto, $bio Mantal Toughness (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92345&o=2 $end $cpc_cass=mantis1, $bio Amstrad CPC cass. published 30 years ago: Mantis-1 [Model SLA-1005] (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98147&o=2 $end $cpc_cass=mantis2, $bio Amstrad CPC cass. published 30 years ago: Mantis-2 [Model SLA-1006] (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98148&o=2 $end $spectrum_cass=mantroni, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mantronix (c) 1986 Probe Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79690&o=2 $end $mc1000_cass=manualba, $bio Manual do BASIC (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237109&o=2 $end $zx81_cass=manuctrl, $bio Sinclair ZX-81 cass. published 38 years ago: Manufacturing Control [Model 03-1002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114677&o=2 $end $cpc_flop=manuscri, $bio Amstrad CPC type-in published 34 years ago: Manuscript Creator (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120175&o=2 $end $info=manxtt,manxttc, $bio Arcade Video game published 25 years ago: Manx TT Super Bike (c) 1995 Sega. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in November 1995 in Japan and in January 1996 in USA. Manx TT - Super Bike is based on the famous British Manx TT motorcycling race around the Isle of Man in the United Kingdom. The game uses tracks patterned after the original racetrack. The game was officially authorized by the Isle of Man, Department of Tourism and Leisure. Michael Jackson used to own this game (serial number 90027746). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - The US version is different : * 'Winners Don't Use Drugs' screen added. * 'About the Isle of Man' screen added * 'Sega' logo during cocktail mode. - TIPS AND TRICKS - * Time Trial Mode : At the Course Select screen, hold the Brake while choosing. * Sheep Mode : At the transmission select screen, press... Shift Up, Shift Up, Shift Down, Shift Down Lean the bike full Left, lean it full Right. Squeeze the Brake and Accelerate. If you did this correctly, you and your opponents should be riding on Sheep instead of a bike. - STAFF - Music & Sound Effects : Seiichiro Matsumura (Sei Matsumura), Takenobu Mitsuyoshi - PORTS - * CONSOLES: Sega Saturn (1997) * COMPUTERS: PC [Windows 9x, CD-ROM] [HCJ-0113] (Dec 1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3342&o=2 $end $saturn=manxttj,manxttja, $bio Sega Saturn game published 23 years ago: Manx TT Super Bike (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59394&o=2 $end $saturn=manxtt, $bio Sega Saturn game published 23 years ago: Manx TT Super Bike (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60343&o=2 $end $saturn=manxttu, $bio Sega Saturn game published 23 years ago: Manx TT Super Bike [Model 81210] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60077&o=2 $end $info=manybloc, $bio Arcade Video game published 29 years ago: Many Block (c) 1991 Bee-Oh. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1991. Default highscore table (TODAY'S TOP 10 RANKING) : SCORE NAME ROUND TIME 1. 19000 KHS 10R 2. 18000 CSG 9R 3. 17000 KBJ 8R 4. 16000 CGR 7R 5. 15000 DJN 6R 6. 14000 JIO 5R 7. 13000 KJS 4R 8. 12000 LDS 3R 9. 11000 KJD 2R 10. 10000 BHS 1R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1557&o=2 $end $fmtowns_cd=manycol, $bio Fujitsu FM Towns CD published 27 years ago: Many Colors (c) 1993 Amorphous. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110364&o=2 $end $mz700_cass=manza, $bio Manza (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131749&o=2 $end $cpc_flop=maof1986, $bio Amstrad CPC type-in published 34 years ago: MAO (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119192&o=2 $end $sms=maougolv,maougolvp, $bio Sega Mark III cart. published 32 years ago: Maoh Golvellius (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1363 - TRIVIA - Released on August 14, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55884&o=2 $end $pc98=insiderm, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 魔王ハルトンの罠 インサイダーズ パソコン内部への旅 (c) 1994 ASCII Corp. (Maou Halton no Wana - Insiders - PC Naibu e no Tabi) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89765&o=2 $end $megadriv=maouren, $bio Sega Mega Drive game published 29 years ago: Maou Renjishi (c) 1991 Taito Corp. - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 62/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56642&o=2 $end $cpc_flop=maoussuk, $bio Amstrad CPC type-in published 28 years ago: Maouss (c) 1992 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120013&o=2 $end $msx1_cass=mapgame, $bio MSX cass. published 35 years ago: Map Game (c) 1985 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94824&o=2 $end $msx1_flop=mapgame,mapgamea, $bio Map Game Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134431&o=2 $end $cpc_flop=maprally01,maprally,maprally02, $bio Amstrad CPC 464 disk. published 36 years ago: Map Rally (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121599&o=2 $end $bbcb_cass=maprally, $bio Map Rally (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52081&o=2 $end $cpc_cass=maprally, $bio Amstrad CPC cass. published 36 years ago: Map Rally (c) 1984 Amsoft - TECHNICAL - SOFT 148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97971&o=2 $end $apple2_flop_clcracked=mapskils, $bio Apple II disk. published 33 years ago: Map Skills (c) 1987 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231029&o=2 $end $cpc_cass=mapaciel, $bio Mapa del Cielo (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98149&o=2 $end $cpc_cass=mapgame, $bio Amstrad CPC cass. published 35 years ago: Mapgame (c) 1985 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98150&o=2 $end $info=mappyj, $bio Arcade Video game published 37 years ago: Mappy (c) 1983 Namco. You are Mappy, the brave mouse policeman. Mappy's mission is to retrieve all of the stolen treasure from the Mewkies cat gang. They've stashed all of the loot in their leader's mansion which contains several floors, and numerous trampolines that the Mewkies like to use to travel between stories. Mappy must keep away from the cats and collect all items in the house before moving on to the next house. If Mappy is caught by a cat, he loses a life. Mappy also loses a life if he crashes to the floor by breaking through a trampoline or falling into a pitfall. When all of Mappy's lives are lost, the game is over. Houses have six floors, and some houses in later rounds have an attic. Mappy gets to the different floors by jumping on a trampoline. Mappy can jump three times on a trampoline, but the fourth time will break it. Once Mappy moves onto a floor, he can jump on the trampoline another three times. When Mappy jumps on the trampoline, he will go to the top floor of the house unless you push the joystick left or right to move him onto a particular floor. You can move Mappy onto a floor as he's on the way up, but not on the way down. Nyamco, the boss cat, does not chase Mappy. Instead he moves around in a zigzag pattern. He also like to hide for a few seconds behind a treasure. The cats are very sneaky and, if given half a chance, will try to corner Mappy at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after. The cats have no defense mechanisms of any kind. But they cannot be permanently eliminated either. As soon as Mappy puts one cat out of commission, another cat appears somewhere else in the house. However, in an emergency, you can slow one cat down for short periods of time. This is accomplished by having Mappy throw open a standard door in the cat's face to knock him down and stun him. When hit by the door, the cat will be stunned for several seconds. When he is disabled like this, Mappy can walk right by him and not get caught. To temporarily eliminate more than one pursuer at a time, Mappy must catch them in the microwaves emitted when opening power doors - the thick flashing doors that flicker with different colors. As your skill level increases, the number and direction of pursuers coming at you at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved. Bonus lives are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Extra Lives' dip switch). Once all the treasure in the house has been retrieved, you move on to the next house. A bonus round is awarded to you after the 2nd house, and after every 3rd house thereafter, i.e. in after the 6th, 9th, 12th, 15th, etc. houses. In the bonus rounds, you score extra points by popping balloons. Using the trampoline, jump to pop as many balloons as possible in the fewest number of moves. The bonus round ends when the music ends. If you die during a bonus round, the bonus round ends there, but the number of lives remaining is not affected. - CAST OF CHARACTERS - Mappy ("Micro Police") - This is you, our hero and defender of justice, the police-mouse who is on the case to recover the stolen loot from the enemy cats. Nyamco ("Boss The Big Bit") - Does not chase Mappy, but moves around the house in a zig-zag fashion Mewkies ("Naughty Folks") - This gang of smaller cats chases and tries to catch Mappy. Gosenzo - This appears when Mappy moves throughout the house for a long period of time without retrieving any stolen items. Once it appears, Mappy has no chance of escaping. Doors - When Mappy is directly in front of a door, press the Door button to open the door. Doors open in the direction of the doorknob. Mappy cannot go through a closed door; you must open it to go through. Power Doors - These flicker with different colors and are thicker than the ordinary doors. When you press the Door button, the door opens and sends a microwave that flushes away Mappy's feline pursuers. There are four power doors in each house. - TECHNICAL - Game ID : MP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 2-way joystick Buttons : 1 (used to open and close doors) - TRIVIA - Mappy was released in March 1983 in Japan. Mappy was the first game from Namco to include the message 'All Rights Reserved' on the title screen. The mapping of the level counters in Mappy is a little strange; after level 49, the level symbols in the bottom right corner temporarily stop updating, but the numerical level counter and the high score display both record the proper level. The level symbols then start displaying correctly again at level 100 and continues to display correctly until level 254. Level 255 morphs into Level 0. Then the game starts over again and becomes easy again for Level 1. Mappy is likely derived from 'mappo', a Japanese slang term (slightly insulting) for a policeman. Nyamco is not only a play on Namco, but also comes from 'nyanko', the Japanese equivalent of "kitty cat". Greg Bond holds the official record for this game with 658,160 points on June 27, 2002. - SCORING - Bouncing on a trampoline : 10 points Grabbing a radio : 100 points Grabbing a TV : 200 points Grabbing a computer : 300 points Grabbing a Mona Lisa painting : 400 points Grabbing a safe : 500 points In addition, a special multiplier is applied if the second instance of an item is grabbed immediately after the first : 1st Pair : 2x 2nd Pair : 3x 3rd Pair : 4x 4th Pair : 5x 5th Pair : 6x (Losing a life resets the multiplier) Picking up loot while Nyamco is hiding behind it : 1,000 extra points Catching cats in a microwave : 1 cat : 200 points 2 cats : 400 points 3 cats : 800 points 4 cats : 1,200 points 5 cats : 1,600 points 6 cats : 2,000 points 7 cats : 3,000 points 8 cats : 4,000 points 9 cats : 5,000 points 10 cats : 6,000 points NOTE: When Nyamco is caught in the wave, he not only counts towards the number of cats captured, he also doubles the score. Hitting a cat with a bell : 300 points Hitting Nyamco with a bell : 1,000 points BONUS ROUNDS : Popping a red balloon : 200 points Popping the large blue balloon : 2,000 points Perfect (bonus for popping all balloons) : 5,000 points - TIPS AND TRICKS - Doors can be used in many ways. For example, knock out a cat with a swinging door, or have Mappy body slam a cat by pulling open a door. Houses 8, 9, and 10 have bells hanging from the top floor. When Mappy bumps one of these, it falls and temporarily stuns the cats below. In houses 12, 13, and 14, parts of the floor will flicker. When Mappy passes over one of these, it becomes a pitfall for a set time. Cats who fall into the pitfall are temporarily knocked unconscious. To save time in the bonus round, break through a trampoline by having Mappy bounce off a side wall three times instead of going all the way up to the top of the jump each time. Push the stick left or right just as Mappy begins his jump. * Easter Egg 1 : 1) Enter service mode. 2) Keep Left pressed to make the screen scroll left until the grid covers the whole screen. 3) Press the service switch 3 times (the one that adds a credit, not the one to enter service mode). 4) Keep Button 1 pressed and enter the following sequence : Left(x4), Start1(x6), Left(x3), Start2. '(c) 1983 NAMCO' will appear on the screen. * Easter Egg 2 : 1) Play the game and reach the third bonus round (the one after round 10). 2) Press Button1(x3), Start1(x3) and Start2(x3). After the score of the bonus round is shown, this text will be added at the bottom of the screen : '(c) 1983 Namco All Rights Reserved'. - SERIES - 1. Mappy (1983) 2. Hopping Mappy (1986) 3. Mappy-Land (1986, Nintendo Famicom) 4. Mappy Kids (1989, Nintendo Famicom) 5. Mappy Arrangement (1995) : part of "Namco Classics Collection Vol.1" - STAFF - Music by : Nobuyuki Ohnogi - PORTS - * CONSOLES: [JP] Nintendo Famicom (nov.14, 1984) "Mappy [Model NMP-4500]" Super Cassette Vision [JP] (1986) "Mappy [Model 28 NO.09340]" [AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" Nintendo Wii [Virtual Console Arcade] [AU] (mar.23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (mar.25, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (apr.14, 2009) [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [JP] Sega Game Gear (may.24, 1991) "Mappy [Model T-14027]" [JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" * COMPUTERS: Fujitsu FM-7 [JP] (1983) [JP] MSX (1984) PC [MS Windows] [JP] (apr.25, 1997) "Namco History Vol.1" [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" Sord-M5 [JP] NEC PC-6001 [JP] NEC PC-8001 [JP] NEC PC-8801 [JP] NEC PC-9800 series [JP] [JP] Sharp X1 (nov.1986) "Mappy (New Version)" Sharp MZ1200/1500 [JP] Sharp MZ2500 [JP] [JP] Sharp X68000 * OTHERS: Arcade [JP] (1995) "Namco Classics Collection Vol.1" Let's TV play classic series - Namco Nostalgia 1 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1558&o=2 $end $m5_cart=mappy, $bio Sord M.5 cart. published 37 years ago: Mappy (c) 1983 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95355&o=2 $end $msx1_cass=mappy, $bio MSX cass. published 36 years ago: Mappy (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94825&o=2 $end $x1_flop=mappy, $bio Sharp X1 5.25in.disk. published 34 years ago: Mappy (c) 1986 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86061&o=2 $end $pc8801_flop=mappy,mappya, $bio NEC PC-8801 Series disk. published 34 years ago: Mappy (c) 1986 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92346&o=2 $end $fm7_cass=mappy, $bio Fujitsu FM-7 cass. published 34 years ago: Mappy (c) 1986 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93756&o=2 $end $nes=mappyh, $bio Nintendo Famicom cart. published 33 years ago: Mappy (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69288&o=2 $end $x68k_flop=mappy1, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Mappy (c) 1988 N. Kei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87879&o=2 $end $mz2500=mappy, $bio Mappy (c) 198? Dempa Shinbunsha [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128562&o=2 $end $x68k_flop=mappy2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Mappy (c) 1990 Yopino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87880&o=2 $end $msx1_flop=mappy, $bio Mappy cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230221&o=2 $end $nes=mappykid, $bio Nintendo Famicom cart. published 31 years ago: Mappy Kids (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54351&o=2 $end $gba=f_mappy, $bio Nintendo GBA cart. published 16 years ago: Mappy [Famicom Mini] [Model AGB-FMPJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70622&o=2 $end $msx1_cart=mappy,mappyb,mappya, $bio MSX cart. published 36 years ago: Mappy [Model 02] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77253&o=2 $end $scv=mappy, $bio Super Cassette Vision game published 34 years ago: Mappy (c) 1986 Namco, Limited. - TECHNICAL - [Model 28 NO.09340] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49081&o=2 $end $info=mappy, $bio Arcade Video game published 37 years ago: Mappy (c) 1983 Bally Midway Mfg. Co. Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry. - TECHNICAL - [Upright model] [Game No. 353] - TRIVIA - Mappy was released in April 1983 in North America by Bally/Midway, under license from Namco. In this export version : * Nyamco is named 'Goro'. * The name of the cat gang is known as 'Meowky'. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco version entry. * CONSOLES: [US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Nintendo Wii [Virtual Console Arcade] [US] (mar.25, 2009) [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum 50th Anniversary" * OTHERS: LCD handheld game [US] (19??) by Micro Games of America Arcade [US] (1995) "Namco Classics Collection Vol.1" Ms. Pac-Man TV Game [US] (2004) by Jakks Pacific Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakks Pacific Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific Apple iPhone/iPad [US] (mar.3, 2011) "Mappy by Namco [Model 410516206]" Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37045&o=2 $end $x1_cass=mappy,mappya, $bio Sharp X1 cass. published 34 years ago: Mappy (c) 1986 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3293 - TRIVIA - Released in November 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86248&o=2 $end $nes=mappy, $vgmplay=mappy_nes, $bio Nintendo Famicom cart. published 36 years ago: Mappy (c) 1984 Namco, Limited. - TECHNICAL - Cartridge ID: NMP-4500 - TRIVIA - Mappy for Famicom was released on November 14, 1984 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) "Mappy [Model FDEJ]" Nintendo Wii U [Virtual Console] [JP] (may.15, 2013) "Mappy [Model FA2J]" * HANDHELDS: Nintendo Game Boy Advance [Famicom Mini Series] [JP] (feb.14, 2004) "Mappy [Model AGB-FMPJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (aug.28, 2013) "Mappy [Model TDJJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54350&o=2 $end $gamegear=mappy, $bio Sega Game Gear cart. published 29 years ago: Mappy (c) 1991 Namco, Limited. - TECHNICAL - [Model T-14027] - TIPS AND TRICKS - Round select: Press 2, 2, 1 x3, 2, 2, 1, START during the title screen. A number will appear at the top right and you can use Left and Right to change it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64690&o=2 $end $nes=mappylndj, $bio Nintendo Famicom cart. published 34 years ago: Mappy-Land (c) 1986 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54352&o=2 $end $nes=mappylnd, $bio Nintendo NES cart. published 31 years ago: Mappy-Land (c) 1989 Taxan North American release. Game developed in Japan. Description from the back cover: Mappy, who is a policeman, prepared all kinds of wonderful birthday presents for his girlfriend, Mapico. But, Nyamco and his child Mukies have hidden them in the eight towns of Mappyland. What a pity! Mappy must hurry to get the presents back before Mapico's birthday party. The problem is that there are so many mysterious towns where Mappy must search, while fighting off his enemies. Can you accept the challenge and help Mappy to succeed? - TECHNICAL - GAME ID: NES-YD-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55328&o=2 $end $pet_flop=mapscaps, $bio Commodore PET disk. published 42 years ago: Maps and Capitals (c) 1978 Solomon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235764&o=2 $end $apple2_flop_clcracked=mglatlng, $bio Apple II disk. published 34 years ago: Maps and Globes - Latitude and Longitude (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230836&o=2 $end $bbcmc_flop=mapventu, $bio Acorn BBC Master compact disk. published 32 years ago: Mapventure (c) 1988 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231853&o=2 $end $bbcb_flop_orig=mapventu, $bio Acorn BBC Micro B disk. published 32 years ago: Mapventure (c) 1988 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125330&o=2 $end $cpc_flop=maracaib,maracaib01, $bio Amstrad CPC 464 disk. published 34 years ago: Maracaibo (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121395&o=2 $end $cpc_cass=maracaib, $bio Amstrad CPC cass. published 34 years ago: Maracaibo [Model 140] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98151&o=2 $end $apogee=marafon, $bio Marafon (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235350&o=2 $end $mo5_cass=marathon,marathonb,marathonc,marathona, $bio Thomson MO5 cass. published 35 years ago: Marathon Cosmique (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108841&o=2 $end $apple2_flop_orig=marauder, $bio Apple II disk. published 38 years ago: Marauder (c) 1982 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229259&o=2 $end $apple2_flop_clcracked=marauder, $bio Apple II disk. published 37 years ago: Marauder (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230879&o=2 $end $cpc_cass=marauder, $bio Amstrad CPC cass. published 32 years ago: Marauder (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98152&o=2 $end $specpls3_flop=marauder, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Marauder (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118660&o=2 $end $cpc_flop=marauder01,marauder02,marauder04,marauder0b,marauder03,marauder06,marauder07,marauder0c, $bio Amstrad CPC 464 disk. published 32 years ago: Marauder (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123635&o=2 $end $spectrum_cass=marauder, $bio Marauder (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219157&o=2 $end $spectrum_cass=marauder_a, $bio Marauder (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219411&o=2 $end $cpc_flop=marauder, $bio Amstrad CPC 464 disk. published 32 years ago: Marauder CPC+ Patched (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123636&o=2 $end $cpc_flop=marauder05,marauder08, $bio Amstrad CPC 464 disk. published 32 years ago: Marauder Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121640&o=2 $end $a2600=marauder,maraudere, $bio Atari 2600 cart. published 38 years ago: Marauder (c) 1982 Tigervision [Tiger Electronic Toys, Incorporated.] You've landed on an alien planet and penetrated the enemy base defended by armed attack robots. Your mission is to find your way to the heart of the base and to destroy the power center of the enemy's weapon system. Robots pursue you through halls and corridors, from room to room, as their sensors detect your presence. They fire at you from all corners. It's a race against time to find the power center as you shoot back, defending yourself against the onslaught. - TECHNICAL - Model 7-005 - SCORING - The score is displayed at the upper left side of the TV screen, killing each robot adds 50 points to your score. The bonus guage starts at 3200 points and ocunts down at 20 points per TICK. When you destroy the power center, the number of points remaining in the bonus guage will be added to your score. At the end of each game, the score for that game is displayed alternately with the highest score achieved during any previous game. - STAFF - Programmer: Rorke Weigandt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50671&o=2 $end $gamate=marauder, $bio Gamate cart. published 29 years ago: Marauder [Model C1024] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105887&o=2 $end $info=marvice, $bio Arcade Video game published 26 years ago: Marbella Vice (c) 1994 Picmatic S.A. A Light Gun Laser Disk Game. - TECHNICAL - Amiga based hardware. - TRIVIA - Only released in Spain?. - STAFF - Film directed by : Alex de la Iglesia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19737&o=2 $end $info=marble,marble2,marble3,marble4,marble5, $bio Arcade Video game published 36 years ago: Marble Madness (c) 1984 Atari Games Corporation. Marble Madness is an abstract maze game for one or two players. The game's goal is to guide a small glass marble over a three-dimensional maze and reach the finish line before the level's timer has expired. Any seconds that remain on the timer when the finish line is crossed are carried over to the next level. As well as having to negotiate the marble over treacherous walkways and ramps, numerous obstacles and unfriendly creatures will try to slow the marble's progress or knock it over the edge of a platform, wasting yet more precious seconds until a replacement marble appears. The two-player game has players competing to reach the goal first. Marble Madness features six different mazes. - TECHNICAL - Game ID : 136033 Runs on the "Atari System 1" hardware. Players : 2 Control : trackball - TRIVIA - Marble Madness was released in December 1984. Marble Madness was the first game to run on the new Atari System 1 hardware and was the perfect showcase for Atari to demonstrate the technical superiority of its new arcade architecture. It was also the first game to feature such impressive and cleanly rendered pseudo 3-D Graphics. The original design brief called for the trackball to be motorized and synchronize its spin with that of the marble, to simulate inertia. Mark Cerny was only 17 years old when he joined Atari and designed Marble Madness. The game was designed as part of a contest Atari ran at the time, allowing outsiders to design a game. Mark was very well known for his game-playing skills and easily won the contest. He then taught himself how to program in assembly language before joining Atari, so he found it very easy to settle in at Atari. 3,270 units were produced. The original selling price was $1,795. Marble Madness was the first game to feature true stereo sound; it was the first game to truly capitalise on what in-game music could offer the player, with each level having its own distinctive, and suspense building soundtrack. Marble Madness was also one of the few games of the time to have a definite goal, in that the game ends when all levels are completed. The race names are : 1. Practice 2. Beginner 3. Intermediate 4. Aerial 5. Silly 6. Ultimate Default highscore table (TROUBLEMAKERS) : #1 C R 14,500 #2 UFO 14,000 #3 GJL 13,500 #4 SKP 13,000 #5 PCT 12,500 #6 PTR 12,000 #7 JDH 11,500 #8 DAT 11,000 #9 JFS 10,500 #10 DAR 10,000 Stan Szczepanski holds the official record for this game with 187,880 points. A sequel to this classic game, entitled "Marble Madness 2 - Marble Man" was fully developed and a very small number of cabinets were built, but unfortunately the game was never released. Unlike the first game's superb trackball control, 'Marble Man' was controlled via a joystick. - SCORING - Moving the marble : 10 points per unit Taking a jump (Practice race only) : 3,000 to 6,000 points Killing Black Steelie : 1,000 points Going through a tunnel or tube : 2,000 or 4,000 points Rolling over an enemy (Silly race only) : 500 points + 3 seconds of time Finishing a race : race number x 1,000 points Finishing a race : seconds remaining x 100 points Finishing the game : 20,000 points + 1,000 points per second remaining Finishing the game : -1,000 point penalty for every death during the game. - TIPS AND TRICKS - * Hints : 1) Anticipate your next move and start the Trak-Ball rolling in that direction ahead of time. 2) Complete each raceway as fast as possible because extra seconds mean extra points, and the extra time from one raceway is carried over to the next raceway 3) Try to maneuver around the Black Steelie, or try to bump him off a cliff to get rid of him permanently. 4) Move quickly to avoid being swallowed by the green Marble Munchers. 5) Watch for patterns, and time your movements right to pass by difficult obstacles. 6) Some raceways have alternate paths, so explore a bit and you may find an easier way to reach the goal. Bonus points are given for paths which are more difficult. * Cancel The Timer : Begin a game and then hold down either the 1 or 2 player Start and press the 'service switch' twice. The first press will glitch the screen display slightly - the second will remove it and give you 99 seconds to complete the level. This method adds 60 seconds to the clock, after which the normal countdown will begin. The clock will not appear to be counting down during the first 60 seconds, probably because the 99-second display was overflowed by the extra 60 seconds added. This method can be used multiple times per level for virtually infinite play time. * When you play 2 players, the winner of each level gets a bonus 5 seconds (I was better than my brother, so I'd always get the 5 seconds :D). If your opponent can make it as far as the silly race, that's an extra 25 seconds for the ultimate race, not to mention a possible extra 10 seconds with a wand. The opponent can also continue once (with the same time as the other player). * This isn't really a trick, but some people don't realize it : On the practice race, don't move when you start, and after a few seconds, a ramp will appear that will slide away the ball. - SERIES - 1. Marble Madness (1984) 2. Marble Man - Marble Madness II (1991) - STAFF - Designer: Mark Cerny Graphics Programmer: Mark Cerny Game Programmer: Bob Flanagan Animator: Sam Comstock Sound Design: Hal Canon, Brad Fuller Hardware Design: Sam Ly (S Ly), Jed Margolin (J Margolin), Don Paauw (D Paauw), Doug Snyder (D Snyder) System Support: Chris Downend (C Downend), M Hoff, J Ritter Software Support: Mike Albaugh (M Albaugh), M Mahar, Rich Moore (R Moore) Hardware Support: Juan Castillo (J Castillo), Erik Durfey (E Durfey), Patrick McCarthy (P McCarthy), Minh Nguyen (N Minh) - PORTS - * CONSOLES: Atari 7800 [unreleased prototype] [EU] Nintendo NES [AU] (1989) [US] Nintendo NES (mar.1989) "Marble Madness [Model NES-MV]" [EU] Sega Master System (1992) "Marble Madness [Model 27024]" [US] Sega Genesis (1993) [EU] Sega Mega Drive (1993) [JP] Sega Mega Drive (aug.13, 1993) "Marble Madness [Model T-48113]" [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Nintendo Game Boy (may.1991) "Marble Madness [Model DMG-MB-USA]" Sega Game Gear [US] (1992) "Marble Madness [Model T-48058]" [EU] Sega Game Gear (1992) "Marble Madness [Model T-48058-50]" [EU] Nintendo Game Boy (may.21, 1992) "Marble Madness [Model DMG-MB-NOE]" Nintendo Game Boy Color [US] (dec.1999) "Marble Madness [Model CGB-ANNE-USA]" Nintendo Game Boy Color [EU] (mar.13, 2000) "Marble Madness [Model CGB-ANNE-USA]" [US] Nintendo GBA (aug.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68E-USA]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Marble Madness + Klax [Model AGB-B68P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: Tandy Color Computer [US] (1985) "Marble Maze" Atari ST [US] (1986) PC [Booter] [US] (1986) [US] Commodore C64 [EU] (1986) [US] Apple II (1986) [EU] Amstrad CPC (1986) Commodore Amiga [US] [EU] (1986) [EU] Sinclair ZX Spectrum (1987) PC [MS-DOS] [US] (1987) [JP] Sharp X68000 (mar.15, 1991) FM Towns PC [JP] (1991) [JP] NEC PC-9801 (1991) Marble Madness [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: LCD handheld game [US] (1989) released by Tiger Electronics. Mobile Phones [US] (sept.2004) BlackBerry [US] (nov.12, 2009) [Model 4315] Windows Mobile [US] (feb.1, 2010) Apple iPhone/iPod [US] (apr.23, 2010) [Model 367932500] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1559&o=2 $end $amigaocs_flop=marble, $bio Commodore Amiga 500 disk. published 34 years ago: Marble Madness (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74519&o=2 $end $ibm5150=marble, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Marble Madness (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83656&o=2 $end $apple2_flop_orig=marble, $apple2_flop_clcracked=mmadness, $bio Apple II disk. published 34 years ago: Marble Madness (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107376&o=2 $end $apple2gs=marble, $bio Apple IIGS disk. published 32 years ago: Marble Madness (c) 1988 Electronic Arts. - TRIVIA - Originally released as an arcade video game in 1984 by Atari Games Corp. - STAFF - IIGS version by: Will Harvey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49777&o=2 $end $nes=marble, $bio Nintendo NES cart. published 31 years ago: Marble Madness (c) 1989 Milton Bradley Co. European release. Game developed in the USA. - TRIVIA - Reviews: [FR] November 1991 - Consoles + N.3 (Page 122-124): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55329&o=2 $end $spectrum_cass=marblecsd, $bio Marble Madness (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219716&o=2 $end $pc98=marble, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Marble Madness (c) 1991 Home Data. - TRIVIA - Released on March 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48537&o=2 $end $fmtowns_cd=marble, $bio Fujitsu FM Towns CD published 29 years ago: Marble Madness (c) 1991 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110452&o=2 $end $spectrum_cass=marblecs, $bio Sinclair ZX Spectrum cass. published 34 years ago: Marble Madness Construction Set (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237701&o=2 $end $cpc_flop=marblema02,marblema03,marblema,marblema07, $bio Amstrad CPC 464 disk. published 34 years ago: Marble Madness Construction Set Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122596&o=2 $end $cpc_cass=marblecs,marblecsb, $bio Amstrad CPC cass. published 34 years ago: Marble Madness Construction Set [Model MH 745] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98155&o=2 $end $cpc_flop=marblema04,marblema05,marblema06,marblema01, $bio Amstrad CPC 464 disk. published 34 years ago: Marble Madness Deluxe Edition Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122597&o=2 $end $spectrum_cass=marbledx, $bio Sinclair ZX Spectrum cass. published 34 years ago: Marble Madness DeLuxe Edition (c) 1986 Melbourne House. - TECHNICAL - GAME ID: 5074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79695&o=2 $end $cpc_cass=marbledx, $bio Amstrad CPC cass. published 33 years ago: Marble Madness Deluxe Edition [Model 5090] (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98156&o=2 $end $sms=marble, $bio Sega Master System cart. published 28 years ago: Marble Madness (c) 1992 Virgin Interactive - TECHNICAL - Model 27024 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 60/100 [FR] August 1992 - Joypad N.11: 88/100 Average note: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56090&o=2 $end $megadriv=marble, $bio Sega Genesis game published 29 years ago: Marble Madness (c) 1991 Electronic Arts. The objective is simple - roll your marbles to the goal line. But add spectacular 3-D runways, breathtaking cliffs, deadly enemies and non-stop craziness - and Marble Madness becomes one of the most exciting, challenging and addicting games you've ever played! Speed across dazzling full-color raceways, complete with cliffs, hills, ramps, and hairpin turns. Use pipelines, catapults and waves to find shortcuts to the goal line. - TECHNICAL - Game ID: 7089 Package ID: 708901 Barcode: 014633070897 - STAFF - Original Design: Atari Games Corporation Programming: Mike Schwartz Sounds: Steven E. Hayes Music: Steven E. Hayes Title Screen: Cynthia Hamilton Executive Producer: Don Traeger Producer: Jim Rushing Associate Producers: Jon Horsley, Happy Keller Assistant Producer: Gerald McLane Testing Jeff Haas, Gerald McLane Product Management: Susan Goerss Documentation: Andrea Smith, Marti McKenna Documentation Illustrations: Andrea Smith, Adrian Bourne Documentation Layout: Chris Morgan Quality Assurance: Steve Barry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83346&o=2 $end $gbcolor=marble, $bio Nintendo Game Boy Color game published 21 years ago: Marble Madness (c) 1999 Midway Home Ent. - TECHNICAL - Cartridge ID: CGB-ANNE-USA - TRIVIA - Marble Madness for Game Boy Color was released December 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68306&o=2 $end $gameboy=marble, $bio Nintendo Game Boy Cart. published 29 years ago: Marble Madness (c) 1991 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: DMG-MB-USA - TRIVIA - Marble Madness for Game Boy was released in May 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66411&o=2 $end $x68k_flop=marble, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Marble Madness (c) 1991 Home Data. - TECHNICAL - GAME ID: HD91403 BARCODE: 4990951914036 MEDIA: FD x1 - TRIVIA - Released on March 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87881&o=2 $end $nes=marbleu, $vgmplay=marble_nes, $bio Nintendo NES cart. published 31 years ago: Marble Madness (c) 1989 Milton Bradley Co. It drove you bonkers in the arcades. Now this mixed-up marble marathon is ready for your Nintendo! The challenge is to roll your marble to the hidden Goal Line on 6 treacherous 3-D raceways. Every corner's a cliffhanger. And every second counts! Each raceway is a unique maze of tricky terrain and marble menaces. Can you stay in control as you hunt for the goal? You'll teeter up, down and around narrow ramps and ridges. Sneak past hungry Marble Munchers. Battle nasty Steelies for the right of way. It's enough to make you lose your marbles! Beat the clock in a battle against time. Or fight a friend's marble to the finish! Either way you play, you'll be right on the edge to the very last edge! - TECHNICAL - Cartridge ID: NES-MV-USA - TRIVIA - Marble Madness for NES was released in March 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83347&o=2 $end $gamegear=marble, $bio Sega Game Gear cart. published 28 years ago: Marble Madness (c) 1992 Tengen, Incorporated. - TECHNICAL - [Model T-48058] - TIPS AND TRICKS - * Level select: Select TEST FX C and TEST TUNE 6 on the options screen. The START LEVEL option may now be used to choose a new starting level. - STAFF - Code By : Steve Lamb Music By : Matt Furniss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64691&o=2 $end $megadriv=marblej, $bio Sega Mega Drive game published 27 years ago: Marble Madness (c) 1993 Tengen, Inc. Japanese release. Game developed in USA. See "Marble Madness [Model 7089]" for more information. - TECHNICAL - Game ID: T-48113 Barcode: 4991425000132 - TRIVIA - Marble Madness for Mega Drive was released on August 13, 1993 in Japan. - STAFF - Japanese version staff Project Leader: Jun Amanai Programmer: Jun Amanai, Takayuki Muraoka Graphics Conversion: Kenichi Nemoto (Ken-Ichi Nemoto) Audio Conversion: Kenji Yokoyama Customer Service: Naomi Takahashi, Mizuho Yoshioka Special Thanks: Bill Hindorff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83348&o=2 $end $x68k_flop=marblmag, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Marble Magic (c) 1994 Rats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88399&o=2 $end $psx=mrblmast, $bio Sony PlayStation disc published 18 years ago: Marble Master (c) 2002 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111379&o=2 $end $x68k_flop=marblpan, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Marble Panic (c) 1994 Rats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88400&o=2 $end $x68k_flop=marblrevt,marblrev, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Marble Reverser (c) 1992 Studio Pickles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88402&o=2 $end $x68k_flop=marblrv2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Marble Reverser 2 (c) 1994 Studio Pickles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88401&o=2 $end $gba=marchpenu, $bio Nintendo GBA cart. published 14 years ago: March of the Penguins [Model AGB-BQLE-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71562&o=2 $end $gba=marchpen, $bio Nintendo GBA cart. published 14 years ago: March of the Penguins [Model AGB-BQLP] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71561&o=2 $end $to_flop=marchomb,marchomba,marchombb, $bio Thomson TO disk. published 33 years ago: Marche a l'Ombre (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107885&o=2 $end $mo6_cass=marchomb,marchombb,marchombc,marchomba, $bio Thomson MO6 cass. published 33 years ago: Marche a l'Ombre (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108991&o=2 $end $cpc_flop=marcheco01,marcheco,marcheco02, $bio Amstrad CPC 464 disk. published 34 years ago: Marche Commun (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122892&o=2 $end $info=mmaze,mmaze2, $bio Arcade Video game published 32 years ago: Marchen Maze (c) 1988 Namco. The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over. - TECHNICAL - Namco System 1 hardware Game ID : MM Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released on July 1988 in Japan. Marchen Maze is based on the Alice in Wonderland story. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.5 - VDR-5300) on 21/08/1989. - STAFF - Game designers : NAK & Take Designers : Take & MY & POP Programmer : XVX Data : NAK Back ground music : S. Kobayashi Alice's voices : E. Shitara Sound : PXX - PORTS - * CONSOLES: NEC PC-Engine (1990) * COMPUTERS: Sharp X68000 (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1560&o=2 $end $famicom_flop=marchen, $bio Nintendo Famicom disk. published 33 years ago: ???????? (c) 1987 Sunsoft (Marchen Veil) Marchen veil is an adventure/action game by Sunsoft and System Sacom. A long time ago, people from Ferikusu could communicate with the gods and divine spirits. The king of the kingdom is now looking for a young man to marry his daughter, the royal princess. Many contendants are selected and a tournament is organized to decide of the new prince. However, before the end or the ceremony, an evil magician sends the last hero, the one the princess has fallen in love with, to an unknown and desolated world. He also quickly realizes that he fell under a terrible curse, and he has been turned into a weird creature. The only item he has left is a magic bracelet the princess gave him. The player takes control of the lost prince and his journey will take him back to where he came from, confront the evil magician and marry the princess he loves. Each stage starts with a short animation (called a "visual stage") which unfolds the story as the game progresses. The rest of the game follows a classic top-view action formula, where the hero defeats all kind of enemies with the help of his magic powers. Sometimes, special items can be found under tree logs or rocks. - TECHNICAL - Game ID: SSD-MVL - TRIVIA - Märchen Veil was released on March 03, 1987 in Japan for 3200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65405&o=2 $end $pet_cass=memac, $bio Commodore PET cass. published 40 years ago: Marching Capital Letters (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125755&o=2 $end $msx1_cass=marcians, $bio MSX cass. published 34 years ago: Marcianos (c) 1986 Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94826&o=2 $end $cdi=marcpolo,marcpolof, $bio Phillips CD-i published 25 years ago: Marco Polo (c) 1995 Philips Interactive Media, Incorporated. From the Holy Land to China, from the foothills of the Himalayas to the outer reached of the Gobi Desert, relive the adventures of Marco Polo's travels along the Silk Route. - TECHNICAL - Model 810 0109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52987&o=2 $end $pc98=margarit, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Margarita (c) 1996 Splush Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90068&o=2 $end $info=marmagic,marmagicu,marmagicua, $bio Slot Machine published 20 years ago: Margarita Magic (c) 2000 Aristocrat. - TECHNICAL - Aristocrat MKV hardware. Video resolution : 640x400 - TRIVIA - Margarita Magic was released in July 2008. A Margarita Magic unit is seen close up on the 'Bad Cop Bad Cop' episode, 'The Ex, Lies And Stick Tape'. It is also seen on other episodes of the series. - SERIES - 1. Margarita Magic (2000) 2. Margarita Rose (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11128&o=2 $end $pc98=marginal, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Marginal Points (c) 1995 Lunar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90069&o=2 $end $nes=marisf3t, $bio Mari Street Fighter III Turbo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84050&o=2 $end $pc8801_flop=marichan, $bio NEC PC-8801 Series disk. published 37 years ago: Mari-chan Kiki Ippatsu (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92347&o=2 $end $fm7_cass=kiki, $bio Fujitsu FM-7 cass. published 37 years ago: Mari-chan Kiki Ippatsu (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93757&o=2 $end $saturn=maria, $bio Sega Saturn game published 23 years ago: Maria - Kimitachi ga Umareta Wake (c) 1997 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59395&o=2 $end $saturn=mariahib, $bio Sega Saturn game published 23 years ago: Maria - Kimitachi ga Umareta Wake Hibaihin (c) 1997 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59396&o=2 $end $pc98=bfmaria, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: マリアに捧げるバラード (c) 1995 IDES. (Maria ni Sasageru Ballade) - TECHNICAL - FD x8 - TRIVIA - Released on May 26, 1995 in Japan. - STAFF - Directed by: Hajime Kanasugi Original Story by: Junko Ojima Music Produced by: Akira (MUSE) Singer: Eriko Hashimoto Recording Director: Yoshihito Hata (MUSE) Game Scenario: Junko Ojima, Kenichi Hirono Story Idea: Hajime Kanasugi Program: Yutaka Ishihara Graphic Edit: Studio Nova, Sumio Fujii Picture Contents: Gen Shiomi Character Designer: Yuji Koyama Cell Works: Production AI Inc. Original Picture Produced by: Matsunaga (Tom Boy) Book Design: Schecter & LC520 Special Thanx: Kensuke Ide Cover Design: Takeshi Nakamura Photo: Akeo Nomura (Studio Step) Model: Masae Produced by: Hajime Kanasugi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88982&o=2 $end $fmtowns_cd=bfmaria, $bio Fujitsu FM Towns CD published 25 years ago: マリアに捧げるバラード (c) 1995 IDES. (Maria ni Sasageru Ballade) - TECHNICAL - GAMe ID: IDES-035 CD x1 FD x1 - TRIVIA - Released in June 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110250&o=2 $end $pc98_cd=bfmaria, $bio NEC PC-9821 CD published 25 years ago: Maria ni Sasageru Ballade (c) 1995 Fairytale. - TECHNICAL - GAME ID: IDES-036 - TRIVIA - Released on June 23, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128374&o=2 $end $snes_bspack=bsmaria, $bio Maria Part 1 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126151&o=2 $end $cpc_flop=mariagef, $bio Amstrad CPC type-in published 34 years ago: Mariage (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119924&o=2 $end $apple2_flop_clcracked=martksht, $bio Apple II disk. published 30 years ago: Marianas Turkey Shoot (c) 1990 General Quarters Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234881&o=2 $end $cpc_cass=mariano, $bio Amstrad CPC cass. published 12 years ago: Mariano the Dragon in Capers in Cityland (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98157&o=2 $end $cpc_flop=marianot, $bio Amstrad CPC 464 disk. published 12 years ago: Mariano The Dragon In Capers In Cityland (c) 2008 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124478&o=2 $end $spectrum_cass=mariano, $bio Sinclair ZX Spectrum cass. published 12 years ago: Mariano the Dragon in Capers in Cityland (c) 2008 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226480&o=2 $end $saturn=marica, $bio Sega Saturn game published 23 years ago: Marica Shinjitsu no Sekai (c) 1997 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59397&o=2 $end $dc=marie, $bio Sega Dreamcast GD published 19 years ago: マリー&エリーのアトリエ ~ザールブルグの錬金術士1・2~ (c) 2001 Kool Kizz. (Marie & Elie no Atelier - Salburg no Renkinjutsushi 1-2) - TECHNICAL - GAME ID: T-44701M - TRIVIA - Released on November 15, 2001 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114366&o=2 $end $spectrum_cass=mariecel_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Marie Celeste Adventure (c) 1985 Walrus Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79697&o=2 $end $spectrum_cass=mariecel,mariecel_a,mariecel_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Marie Celeste (c) 1984 Atlantis - TECHNICAL - GAME ID: AT 310 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79696&o=2 $end $saturn=marie13,marie13a,marie13b, $bio Sega Saturn game published 23 years ago: Marie no Atelier - Salburg no Renkinjutsushi Ver. 1.3 (c) 1997 Imadio. - TECHNICAL - GAME ID: T-15033G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59398&o=2 $end $gbcolor=atelmari, $bio Nintendo Game Boy Color game published 20 years ago: マリーのアトリエGB (c) 2000 Imagineer Company, Limited. (Marie no Atelier GB) - TECHNICAL - GAME ID: DMG-A8MJ-JPN - TRIVIA - Released on January 08, 2000 in Japan. The game was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68308&o=2 $end $gba=atelmea, $bio Nintendo GBA cart. published 17 years ago: マリー・エリー&アニスのアトリエ ~そよ風からの伝言~ (c) 2003 Banpresto. (Marie, Elie & Anis no Atelier - Soyokaze kara no Dengon) - TECHNICAL - GAME ID: AGB-ANSJ-JPN - TRIVIA - Released on January 23, 2000 in Japan. It was never published outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71563&o=2 $end $cgenie_cass=kaefer, $bio Colour Genie cass. published 36 years ago: Marienkäfer (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131460&o=2 $end $pc8801_flop=marikohe, $bio NEC PC-8801 Series disk. published 33 years ago: Mariko no Heya (c) 1987 Palcom Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92348&o=2 $end $pc8801_flop=marikohs, $bio NEC PC-8801 Series disk. published 33 years ago: Mariko no Heya Sorekara (c) 1987 Palcom Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92349&o=2 $end $tutor=marinadv, $bio Tomy Pyuuta cart. published 38 years ago: Marine Adventure [Model 008E] (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101349&o=2 $end $msx1_flop=marinbat, $bio Marine Battle Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134267&o=2 $end $msx1_cart=marinbat, $bio MSX cart. published 37 years ago: Marine Battle [Model 000B0] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77254&o=2 $end $info=marineb, $bio Arcade Video game published 38 years ago: Marine Boy (c) 1982 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1982 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1561&o=2 $end $x68k_flop=marinebs, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Marine Buster (c) 1993 Silky's. - TECHNICAL - FD x2 - TRIVIA - Released on March 18, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87883&o=2 $end $pc98=marineb, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Marine Buster (c) 1993 Silky's. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90070&o=2 $end $info=marinedt, $bio Arcade Video game published 39 years ago: Marine Date (c) 1981 Taito. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Players : 2 Control : trackball Buttons : 1 - TRIVIA - Marine Date was released in June 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1562&o=2 $end $pc98=marineph, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Marine Philt (c) 1993 IDES. - TECHNICAL - FD x6 - TRIVIA - Released on March 12, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90071&o=2 $end $fmtowns_cd=marineph, $bio Fujitsu FM Towns CD published 27 years ago: Marine Philt (c) 1993 IDES. - TECHNICAL - GAME ID: IDES-008 CD x1 - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110263&o=2 $end $zx81_cass=marnresc, $bio Sinclair ZX-81 cass. published 38 years ago: Marine Rescue (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115021&o=2 $end $a2600=marinwar,marinware, $bio Atari 2600 cart. published 37 years ago: Marine Wars (c) 1983 Konami Industry Company, Limited. A world war is spreading out over the seas! Take aim at the enemy's battleships and fighters!! 1) This game consists of four consecutive scenes: a battle between battleships by day; a battle between battleships by night; a battle between fighters and battleships by day; and a battle between fighters and battleships by night. Each scene leads into the next as the previous scene clears. * In scenes where battleships fight battleships, the scene will clear only after you have destroyed a set number of the enemy ships. If MTBs appear on the screen, the scene will clear when these have all gone. * In scenes where fighters attack battleships, the scene will clear after a set number of fighter have appeared. 2) Each scene is counted as one pattern, and the pattern number of the game is displayed alternately with the score at the top right of the screen. 3) In the nighttime battle between battleships you cannot see the top row of enemy ships, but when a shell hits a ship and explodes, the screen will light up for four seconds and the ships will appear. 4) The joystick is used to move your battleship to the left and right, and to fire shells at the enemy ships and planes. * If you fire a shell when your ship is moving, the shell will go in the opposite direction to where the ship is heading. 5) The enemy starts out with 9 battleships and 30 fighter aircraft. These numbers will increase as the scenes change according to the following formula: Number of battleships: 9 + (N - 1) x 2 Number of fighters: 30 + (N - 1) x 2 N is the pattern number. - TECHNICAL - Model RC-102-X 02 - SCORING - You score the following points each time you hit an enemy ship, which are then added to your total score: Top row of battleships: 80 points. Middle row of battleships: 70 points. Bottom row of battleships: 60 points. Enemy fighter: 80 points. Enemy torpedo: 30 points. Enemy bomb: 30 points. Enemy MTB: 30 points. Bonus score: 500 points. * A bonus score of 500 points is added to your score each time you complete one scene. * The maximum score is 999,999 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50672&o=2 $end $a2600=marinefl, $bio Atari 2600 cart. published 37 years ago: Marineflieger - River Raid II (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50673&o=2 $end $info=mariner, $bio Arcade Video game published 39 years ago: Mariner (c) 1981 Amenip. An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 114 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Mariner is known in US as "800 Fathoms". When you run the game for the first time, all score ranking entries are set to 10000 pts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1563&o=2 $end $pc98=marines, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Marines - Gairom no Fuuin (c) 1994 Hervest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90072&o=2 $end $pc98=marinesp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Marines Special Disk (c) 1994 Hervest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90073&o=2 $end $mc10=mario, $bio Mario (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87664&o=2 $end $gba=marilsssu,marilsssud, $bio Nintendo GBA cart. published 17 years ago: Mario & Luigi - Superstar Saga [Model AGB-A88E-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71565&o=2 $end $gba=marilsss, $bio Nintendo GBA cart. published 17 years ago: Mario & Luigi - Superstar Saga [Model AGB-A88P] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71564&o=2 $end $gba=marilsssj, $bio Nintendo GBA cart. published 17 years ago: Mario & Luigi RPG [Model AGB-A88J-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71566&o=2 $end $gameboy=marioyos, $bio Nintendo Game Boy Cart. published 28 years ago: Mario & Yoshi [Model DMG-YO-EUR] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66413&o=2 $end $nes=marioyos, $bio Nintendo NES cart. published 28 years ago: Mario & Yoshi (c) 1992 Nintendo. European release. Game developed in japan. - TECHNICAL - GAME ID: NES-YM-NOE - TRIVIA - Released on December 10, 1992 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55330&o=2 $end $nes=mario16a,mario16b, $bio Nintendo Famicom cart. published 27 years ago: Mario 16 (c) 1993 Unknown. A pirate hack of "Joe & Mac - Caveman Ninja" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65174&o=2 $end $nes=mario16, $bio Nintendo Famicom cart. published 24 years ago: Mario 16 (c) 1996 Unknown. 1996 Reprint of the 1993 pirate game of the same name. - TECHNICAL - GAME ID: K1106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114164&o=2 $end $megadriv=mario3d, $bio Mario 3 - Vokrug Sveta (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233722&o=2 $end $megadriv=mario3, $bio Sega Mega Drive game published 9 years ago: Mario 3 Вокруг света (c) 2011 KDS. (Mario 3 - Vokrug Sveta) Russian pirate game. - TRIVIA - The subtitle of this game translates from Russian as 'Around the Light'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56643&o=2 $end $megadriv=mario4, $bio Sega Mega Drive game published 9 years ago: Mario 4 Космическая Одиссея (c) 2011 KDS. (Mario 4 - Kosmicheskaya Odissyeya) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56644&o=2 $end $megadriv=andretti, $bio Sega Genesis game published 26 years ago: Mario Andretti Racing (c) 1994 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47350&o=2 $end $info=andretti,andretti4, $bio Pinball published 25 years ago: Mario Andretti (c) 1995 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 747 - TRIVIA - Mario Andretti was released in December 1995 in USA. This was the last game designed by Jon Norris for Gottlieb. 1,120 units were produced. Mario Gabriele Andretti (born February 28, 1940) is an Italian American former racecar driver, and one of the most successful Americans in the history of auto racing. He is one of only two drivers to win races in the 4 major motor racing categories : Formula One, IndyCar (USAC), World Sportscar Championship and NASCAR, the other being Dan Gurney. He also won races in midget cars, sprint cars and drag racing cars. - STAFF - Designer : Jon Norris Artwork : Constantino Mitchell Dots/Animation : Scott Melchionda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5494&o=2 $end $n64dd=mariartc, $bio Nintendo 64DD game published 20 years ago: Mario Artist - Communication Kit (c) 2000 Nintendo Co., Ltd. Allow users to connect to the now-defunct Randnet's "Net Studio". There, it was possible to share creations made with Paint Studio, Talent Studio, or Polygon Studio, with other Randnet members. Other features included contests, and printing services available by online mail order for making custom 3D papercraft and postcards. - TECHNICAL - GAME ID: NUD-DMBJ-JPN - TRIVIA - Released on June 29, 2000 in Japan. The Randnet network service was launched and discontinued alongside the 64DD, running from December 1999 to February 28, 2001. - TIPS AND TRICKS - The disk has content that may be unlocked and used in Paint Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117284&o=2 $end $n64dd=mariartp, $bio Nintendo 64DD game published 21 years ago: Mario Artist - Paint Studio (c) 1999 Nintendo Co., Ltd. Mario-themed paint program. The user has a variety of brush sizes, textures, and stamps, with which to paint, draw, spray, sketch, and animate. The stock Nintendo-themed graphics include Rare's Nintendo 64 characters and all 151 Red- and Blue-era Pokémon. - TECHNICAL - GAME ID: NUD-DMPJ-JPN - TRIVIA - Released on December 11, 1999 in Japan. Previously titled Mario Paint 64 in development. - SERIES - 1. Mario Paint [Model SHVC-MP] (1992) 2. Mario Artist - Paint Studio [Model NUD-DMPJ-JPN] (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117282&o=2 $end $n64dd=mariartg, $bio Nintendo 64DD game published 20 years ago: Mario Artist - Polygon Studio (c) 2000 Nintendo Co., Ltd. A 3-D computer graphics editor that lets the user design and render 3D polygon images with a simple level of detail. - TECHNICAL - GAME ID: NUD-DMGJ-JPN - TRIVIA - Released on August 29, 2000 in Japan. It was originally announced as Polygon Maker at Nintendo Space World '96 and renamed to Polygon Studio at Space World '99. The game was scheduled to be the final title in the original Starter Kit's mail order delivery of 64DD games, but it didn't arrive on time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117285&o=2 $end $n64dd=mariartt, $bio Nintendo 64DD game published 20 years ago: Mario Artist - Talent Studio (c) 2000 Nintendo Co., Ltd. - TECHNICAL - GAME ID: NUD-DMTJ-JPN - TRIVIA - Released on February 23, 2000 in Japan. It was bundled with the Nintendo 64 Capture Cartridge. It was originally titled Talent Maker. Its name is based upon the Japanese idea of "talent", an English loanword pronounced as "tarento", referring to a television personality icon with a background in J-pop and drama. According to Shigeru Miyamoto, Talent Studio's direct descendent is a GameCube prototype called "Stage Debut". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117283&o=2 $end $nes=maribaby, $bio Mario Baby ~ Bio Miracle Bokutte Upa (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84051&o=2 $end $famicom_flop=mbobble, $bio Nintendo Famicom disk. published 31 years ago: Mario Bobble (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65397&o=2 $end $spectrum_cass=mario, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mario Bros (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79698&o=2 $end $cpc_cass=mario, $bio Amstrad CPC cass. published 33 years ago: Mario Bros (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98158&o=2 $end $cpc_flop=mariobro,mariobro01,mariobro02,mariobro03,mariobro04,mariobro05,mariobro06, $bio Amstrad CPC 464 disk. published 33 years ago: Mario Bros (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120400&o=2 $end $spectrum_cass=mariob, $bio Mario Bros (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219158&o=2 $end $spectrum_cass=marioa, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mario Bros [+2 Ver.] (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226267&o=2 $end $nes=marioh, $bio Nintendo Famicom cart. published 33 years ago: Mario Bros. (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69289&o=2 $end $info=mariobla, $bio Mario Bros. (c) 198? Unknown Bootleg on the Ambush hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135020&o=2 $end $a2600=marioz, $bio Mario Bros. (c) 19?? Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50675&o=2 $end $x68k_flop=mario, $bio Mario Bros. (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88403&o=2 $end $nes=mariogba, $bio Mario Bros. ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229673&o=2 $end $nes=mariogc, $bio Nintendo NES cart. published 18 years ago: Mario Bros. ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229690&o=2 $end $pc98=mariosp, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48536&o=2 $end $fm7_cass=mariosp, $bio Fujitsu FM-7 cass. published 36 years ago: Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LA-2006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93758&o=2 $end $x1_cass=mariosp, $bio Sharp X1 cass. published 35 years ago: Mario Bros. Special (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XC-2010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86249&o=2 $end $pc8801_cass=mariosp, $bio NEC PC-8801 Series cass. published 36 years ago: Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-1056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91246&o=2 $end $pc8801_flop=mariosp, $bio NEC PC-8801 Series disk. published 36 years ago: Mario Bros. Special (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-2006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92350&o=2 $end $nes=mariocs, $bio Nintendo NES cart. published 27 years ago: Mario Bros. [Classic Series] (c) 1993 Nintendo. Re-issue of "Mario Bros. [Model NES-MA]" released in Europe only. - TECHNICAL - Cartridge ID: NES-MC-NOE - TRIVIA - Mario Bros. Classic Series was released on April 13, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55331&o=2 $end $gba=f_mario, $bio Nintendo GBA cart. published 16 years ago: Mario Bros. (c) 2004 Nintendo. - TECHNICAL - [Model AGB-FMBJ-JPN] [Famicom Mini No. 11] - TRIVIA - Released on May 21, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48124&o=2 $end $a2600=marioe, $bio Atari 2600 cart. published 32 years ago: Mario Bros. (c) 1988 Atari Corp. Export release. See 1983's "Mario Bros. [Model CX2697]" for more information about the game itself. - TECHNICAL - Model CX2697P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50562&o=2 $end $a2600=mario, $bio Atari 2600 cart. published 37 years ago: Mario Bros. (c) 1983 Atari, Incorporated. Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with nests of crawling creatures. If the two brothers can't get rid of them they'll never take a bath again! Your task is to help Mario and Luigi knock the pipe pests off floors and into a puddle of water below. Each time a pest is knocked off, you earn points; when all the pests are knocked off, the next round begins. You start the game with five lives, and earn additional lives every 20,000 points. To jump from floor to floor, press the controller button while Mario or Luigi is running to the right or left. To jump straight up, press the button when Mario or Luigi is standing still. - TECHNICAL - Model CX2697 - TRIVIA - Export releases: PAL "Mario Bros. [Model CX2697P]" - TIPS AND TRICKS - * Use your POW switch when there is more than one pest on the screen. * Watch out for the last pest on the screen--it will speed up and be much harder to punch. * Try to hit a Sidestepper two times as quickly as possible. If you're fast, you can flip it over before it scurries off to a different level. * Learn the fastest routs to pick up coins during a coin phase * You'll earn more points for kicking rather than punching Slipice. Slipice always stops on the lowest unfrozen floor. Wait for him to stop, then kick him off before he freezes the floor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50674&o=2 $end $a5200=mario, $bio Atari 5200 cart. published 37 years ago: Mario Bros. (c) 1983 Atari, Incorporated. Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can't get rid of them, they'll never take a bath again! Your task is to help Mario and Luigi knock the pipe pests off the floors and into a puddle of water below. Each time a pest is knocked off, you earn points; when all the pests are knocked off, the next round begins. You start the game with six lives, and earn one additional life at 20,000 points. - TECHNICAL - Model CX5247 - SCORING - Flipping a pest: 10 Kicking a pest off the floor: 800 Hitting Slipice: 500 Hitting an Orange Fireball: 1000 Hitting a Gold Fireball: 200 Bonus Coin: 800 Collecting all Bonus Coins (1st phase): 5000 Collecting all Bonus Coins (2nd phase+): 8000 - TIPS AND TRICKS - * Use your POW switch when there's one more than one pest on the screen. * Watch out for the last pest on the screen--it will speed up and be much harder to punch. * Try to hit a Sidestepper two times as quickly as possible. If you're fast, you can flip it over before it scurries off to a different level. * Learn the fastest route to pick up coins during a coin phase. - STAFF - Programmer: Bob Merrell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50059&o=2 $end $a7800=mario,mariou, $bio Atari 7800 game published 32 years ago: Mario Bros. [Model CX7850] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50150&o=2 $end $apple2_flop_misc=mario, $bio Apple II disk. published 37 years ago: Mario Bros. (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5538 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107411&o=2 $end $vgmplay=mario_nes, $bio Nintendo Famicom cart. published 37 years ago: マリオブラザーズ (c) 1983 Nintendo. (Mario Bros.) - TECHNICAL - Cartridge ID: HVC-MA - TRIVIA - Mario Bros. for Famicom was released on September 9, 1983 in Japan. - STAFF - Designed and programmed by : Shigeru Miyamoto Music by : Hirokazu Tanaka Produced by : Gunpei Yokoi - PORTS - * CONSOLES: Nintendo Famicom Disk [JP] (nov.30, 1988) "Kaettekita Mario Bros. [Model FMC-KMAR]" Nintendo GameCube [JP] (dec.14, 2001) "Animal Crossing" : as an unlockable Bonus game Nintendo Wii [Virtual Console] [JP] (dec.12, 2006) [Model FAFJ] Nintendo Wii [Virtual Console] [KO] (dec.30, 2008) [Model FAFK] Nintendo Wii U [Virtual Console] [JP] (may.29, 2013) [Model FAEJ] * HANDHELDS: [JP] Nintendo GBA (may.21, 2004) Famicom Mini series [Model AGB-FMBJ-JPN] Nintendo 3DS [Virtual Console] [JP] (may.8, 2013) [Model TB7J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48123&o=2 $end $info=gnw_mario, $bio Handheld game published 37 years ago: Mario Bros. (c) 1983 Nintendo Co., Ltd. Mario and Luigi have a job in a bottling factory. The player has to move them independently between the three levels of conveyor belts to catch the boxes of bottles and move them to a higher conveyor. When the boxes reach the top-left, they are loaded onto a truck. The player score 1 point for every box caught by a brother, and 10 points for every truck loaded with 8 cases. When a case is dropped the foreman gets angry and the player gets a miss. With 3 misses, the game is over. Game B requires more coordination, technique and timing. - TECHNICAL - Model MW-56 - TRIVIA - Released on March 14, 1983 in Japan. - PORTS - The original game and an enhanced version were included in Game&Watch Gallery 3 for the Game Boy Color and Game&Watch Gallery 4 for the Game Boy Advance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100956&o=2 $end $nes=mario,mario1, $bio Nintendo NES cart. published 34 years ago: Mario Bros. (c) 1986 Nintendo. North American release. Game developed in Japana. Text from this version: You'll need lightning-fast reactions to get out of this pipeline adventure alive! Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you'll want to play time and time again! - TECHNICAL - Cartridge ID: NES-MA-USA - TRIVIA - Even if the title screen says 1983, Mario Bros. for NES was released in June 1986 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.19, 2006) [Model FAFE] Nintendo Wii [Virtual Console] [EU] [AU] (dec.8, 2006) [Model FAFP] Nintendo Wii U [Virtual Console] [EU] [AU] (june.20, 2013) [Model FAEP] Nintendo Wii U [Virtual Console] [US] (june.20, 2013) [Model FAEE] * HANDHELDS: [US] Nintendo GBA (nov.11, 2002) e-Reader series [Model PES-MAA1] Nintendo 3DS [Virtual Console] [EU] [AU] (jan.9, 2014) [Model TB7P] Nintendo 3DS [Virtual Console] [US] (jan.30, 2014) [Model TB7E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55332&o=2 $end $info=pc_mario, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Mario Bros. (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : MA Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1807&o=2 $end $xegs=mario, $bio Atari XE game published 32 years ago: Mario Bros. [Model RX8103] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51246&o=2 $end $info=mario,marioe,mariof, $bio Arcade Video game published 37 years ago: Mario Bros. (c) 1983 Nintendo of America, Incorporated. North American version. For more information about the game itself, please see the original Japanese version entry; "Mario Bros. [No. TMA1-UP]". - TECHNICAL - Game No. TMA1-UP-US - TRIVIA - Mario Bros. was released in May 1983 in North America. - UPDATES - Revisions E and G: You get an extra life at 20,000, 30,000, 40,000 points, or none at all (depending on the DIP Switch settings, the default is 20,000). You don't get any more free lives afterward. Revision F: You get an extra life at 20,000, 30,000, or 40,000 points (depending on the DIP Switch settings, the default is 20,000). Afterward you get free lives at every 20,000 points you score. The option to get no free lives at all is not available in Revision F. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Japanese version entry; "Mario Bros. [No. TMA1-UP]". * CONSOLES: [US] Atari 2600 (1983) "Mario Bros. [Model CX2697]" [US] Atari 5200 (1983) "Mario Bros. [Model CX5247]" [US] Nintendo NES (june.1986) "Mario Bros. [Model NES-MA-USA]" [US] Atari 7800 (1987) "Mario Bros. [Model CX7850]" Atari XEGS * COMPUTERS: [US] Apple II (1984) [US] Commodore C64 (1984) [US] Atari 800 (1989) "Mario Bros. [Model RX8103]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57554&o=2 $end $info=marioj,mariobl, $bio Arcade Video game published 37 years ago: Mario Bros. (c) 1983 Nintendo. Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks : Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform). Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - TECHNICAL - Game No. TMA1-UP Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8039 (@ 730 Khz) Sound Chips : DAC Players : 2 Control : 2-way joystick (LEFT, RIGHT) Buttons : 1 (JUMP) - TRIVIA - Mario Bros. was released in March 1983 in Japan. Shigeru Miyamoto was inspired to make "Mario Bros." a two-player game after seeing Williams' 1982 platform game, "Joust". This would in turn lead to the creation of Mario's brother, Luigi. Mario Bros. was the first platform game designed entirely around its eponymous hero, Mario, and his brother, Luigi. Although the plumber had, of course, been featured in the first two games in the legendary "Donkey Kong" series, the game's simple-yet-involving gameplay only hinted at the greatness that was to follow for both Mario and Nintendo itself. The Mario character would soon become Nintendo's mascot; and while the plumber's arcade outings would be few and far between, Mario would prove to be at the cornerstone of the massive critical and commercial success Nintendo would subsequently enjoy. The "Mario Bros." arcade game also saw the introduction of Mario's brother Luigi, named after a pizzeria that was situated near the then-new Washington headquarters of Nintendo of America, called "Mario and Luigi's". Despite being released at the time of the infamous videogame industry collapse of 1983, when smaller arcade companies, such as Centuri (U.S. manufacturer of titles such as "Gyruss", "Pleiades", "Phoenix" and "Time Pilot"), simply went out of business, and even industry giants such as Atari, Konami and Taito, saw a drastic reduction in arcade revenue, Mario Bros. was a huge success and would provide a firm foundation for Nintendo to make a move into the home console market for which they are now known. The musical introduction at the beginning of the game is the first movement of Mozart's "Eine Kleine Nachtmusik". A variation of the game was featured in the NES/Famicom title "Super Mario Bros. 3" as the two-player Battle Mode, accessed when both brothers occupy the same spot on the world map. An updated version of the game was featured in all four volumes of "Super Mario Advance" for the Game Boy Advance, under the title "Mario Bros. Classic". The stage layout for Mario Bros. is used as an unlockable stage in "Super Smash Bros. Brawl" for the Nintendo Wii. Default high score table : RANK SCORE NAME 1ST 012000 AKI 2ND 009000 CHI 3RD 008000 SEI 4TH 005400 NAO 5TH 003200 IYO Perry Rodgers holds the official record for this game with 3,481,550 points. A Mario Bros. units appears in the 1986 movie 'Over the Top'. On December 9, 2003, the Hollywood Wax Museum announced the first ever video game character to ever be put to wax : Mario. Known bootleg/hack releases : "Masao" "Pest Place" - UPDATES - The Japanese version features an extra life at 20,000, 30,000, or 40,000 points (depending on the DIP Switch settings; 20,000 is the default), plus an additional extra life every 30,000 points. There is also an option to receive no free lives at all. The Japanese version features three all-Shellcreeper phases before the first Bonus Phase, instead of two. In the English version, you have to kick off three Shellcreepers in Phase 1, and six in Phase 2. In the Japanese version, you have to take care of three Shellcreepers in Phase 1, four in Phase 2, and six in Phase 3. - SCORING - Scoring in this game is relatively simple. It is based on how many critters you knock off the ledges : Shellcreeper : 800 points Sidestepper : 800 points Fighterfly : 800 points Knocking over an enemy : 10 points The above scores are for knocking only one critter off the ledge. If you knock off two in a row, you get 1,600 points. Three nets you 2,400 points while knocking four or more off in a row garners you 3,200 points. You also get points for things other than the above : Slipice : 500 points Coin : 800 points Red Fireball : 1,000 points Blue Fireball : 200 points In addition to getting points for the above, you also can get points during the Bonus Phases : 1) You get 800 points x the number of coins you gather. 2) If you get all ten coins, you get 5,000 points in the first Bonus Phase and 8,000 points for each Bonus Phase thereafter. - TIPS AND TRICKS - * When you start a game, you will be in the middle almost under the POW button. Your job is to go after the critters entering from the upper left or right pipe. Learn how to jump not only up, but also sideways. The platforms don't have a lot of room for jumping straight up. You need to learn how to jump sideways so you can quickly make it to the next platform. This is both for running and standing still. * Know how each of the critters moves and what their behavior is. You can use this knowledge to your advantage. For example, an easy way to take care of Sidesteppers is as follows (assume that critter is moving left. Do the opposite of what is stated below if the critter is moving right) : 1) When they are just to the right of Mario or Luigi, jump up and hit the platform. This will make the Sidestepper mad and it will move left again. 2) Right when it passes over, hit it again. This will launch it up and make it drop to the next platform for easy pickings. * As often as possible, try to kill critters in groups. Any critter killed is worth 800 points (plus the 800 point bonus coin). If you kill two critters in a short time (approx 1 second), the first is still only worth 800, but the second critter is worth 1,600 points, not just 800. For three critters, the points are 800-1,600-2,400. For four critters, the points are 800-1,600-2,400-3,200. The point value for a killed critter is never more than 3,200. So if you were to kill 5 at once, the fourth and fifth critters would both be worth 3,200. * Also remember that unlike the fireballs, the critters can wrap around the screen. So if one disappears off the left edge, be prepared for it to reappear on the right edge. * Use the POW button conservatively. You only get three uses before it disappears, so plan those uses wisely. The best time to use the POW is when a lot of critters are on the screen at one time. In addition, make sure they are close to the bottom when you flip them over or you may not have time to knock them off the upper platforms. The POW button is fully restored at the start of the second and subsequent Bonus Phases. * After you flip a critter over, you have about five seconds to knock it off the platform. If you fail to do this, it will change color and speed up. * If the last critter in a phase is a Shellcreeper or a Sidestepper, it will automatically go to its fastest pace; if it is a Fighterfly, it will continue at its current pace. * Learn how the critters move. If they bump into each other, a coin, or Slipice, they will reverse direction. You can work this to your advantage by trapping some critters between two flipped over critters. Again, be quick or they will recover and be faster. * Coins can be collected by either grabbing them or by hitting them from under the platform they are traveling on. * Things such as the Fighterfly, Red Fireball, and Green Fireball must be hit when they are in contact with the platform. This can make these things a challenge especially when there are other things harassing you. * Speaking of the fireballs, some players hunt them for extra points. There are some things to keep in mind : 1) The more times you knock off the Red Fireball, the faster it gets. 2) You can escape off either edge to escape the fireballs. They cannot wrap around the screen. 3) As you get into the later phases, the Green Fireballs appear much quicker so you must be ready to get out of their way. 4) Only one Green Fireball will be active at a time, however, when one ends the other can immediately begin. * If you get killed, you will be placed on a platform above the first gap. You have ten seconds of invincibility before the platform disappears and puts you in the thick of things. Plan your re-entry carefully. * The Bonus Phases appear at Phase 3, Phase 8, and every 7 phases thereafter (for the Japanese version, add 1 to the phase number), and are pretty easy once you get a pattern down. In the first Bonus Phase, you will have 20 seconds to get the ten bonus coins. However, in later Bonus Phases, you will only have 15 seconds. * The later phases become challenging because not only do you have critters to deal with, but after the second Bonus Phase, Slipice will appear in search of a location to plant itself and freeze a platform. Until it manages to completely freeze the platform, the brothers may interrupt it and punch it from underneath. The platform will only remain frozen if Slipice has been given enough time to do its work. After the third Bonus Phase, Icicles begin to form on the underside of the highest platform and the pipes that sit above it. They will fall down from the upper platform and pipes to add to the hazards you already have to deal with. Using the POW button will knock them down before they do any damage. * When you are playing a two-player game, both Mario and Luigi are on the screen at the same time. (In a one-player game, Mario is on his own.) It is up to the players as to whether they wish to cooperate or turn it into a death match. - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - STAFF - Designed & programmed by : Shigeru Miyamoto Music by : Hirokazu Tanaka Produced by : Gunpei Yokoi - PORTS - NOTE: For ports released in North America, please see the North American version entry; "Mario Bros. [No. TMA1-UP-US]". * CONSOLES: Nintendo Famicom/NES [JP] "Mario Bros. [Model HVC-MA]" (sept.9, 1983) [EU] "Mario Bros. [Model NES-MA]" (sept.1, 1986) [EU] "Mario Bros. [Classic Series] [Model NES-MC-NOE]" (1993) * COMPUTERS: NEC PC-8801 [JP] "Mario Bros. Special" (1984) [JP] "Punch Ball Mario Bros" (1984) Commodore C64 [EU] (1984) [EU] (1987) Others [EU] Amstrad CPC (1987) [EU] Sinclair ZX Spectrum (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1564&o=2 $end $gba_ereader=nesmbu11,nesmbu12,nesmbu21,nesmbu22,nesmbu31,nesmbu32,nesmbu41,nesmbu42,nesmbu51,nesmbu52, $bio Nintendo e-Card published 18 years ago: Mario Bros.-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231814&o=2 $end $vboy=mariocla, $bio Nintendo Virtual Boy game published 25 years ago: Mario Clash (c) 1995 Nintendo Co., Ltd. Mario finds himself pitted against a host of evil and nasty enemies. You must help him outwit the Spikes, Para-Goombahs, and other beasts and evils that lurk inside a tower that reaches to the clouds. After stunning a Koopa, he uses it as ammo against his enemies! The attack is relentless! But watch out, there are also creatures made of fire and ice that must be avoided -- hazards at every turn. Even the narrow ledges on which Mario teeters and the pipes he races through must be traversed with caution! The pace gets hotter at each level, and the action jumps right out at you! Hold on! This 3-D Virtual Boy game offers a white-knuckled adventure that will keep you on the edge of your seat! - TECHNICAL - Model VUE-VMCJ-JPN - TRIVIA - Relesed on September 28, 1995 in Japan for 4,900 yens. Reviews: [JP] Famitsu (October 13, 1995): 24/40 [JP] VB Guide: 40.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82368&o=2 $end $gbcolor=mariofam, $bio Nintendo Game Boy Color game published 19 years ago: Mario Family [Model CGB-BJMJ-JPN] (c) 2001 Jaguar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68309&o=2 $end $nes=mariofg3, $bio Mario Fighter III - The World Warrior (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84052&o=2 $end $n64=marioglf,marioglfu, $bio Nintendo 64 cart. published 21 years ago: Mario Golf (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57811&o=2 $end $gba=marioglfu, $bio Nintendo GBA cart. published 16 years ago: Mario Golf - Advance Tour [Model AGB-BMGE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71569&o=2 $end $gba=marioglf,marioglff,marioglfg,marioglfi,marioglfs, $bio Nintendo GBA cart. published 16 years ago: Mario Golf - Advance Tour [Model AGB-BMGP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71568&o=2 $end $gba=marioglfa, $bio Nintendo GBA cart. published 16 years ago: Mario Golf - Advance Tour [Model AGB-BMGU-AUS] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71567&o=2 $end $gba=marioglfj, $bio Nintendo GBA cart. published 16 years ago: Mario Golf - GBA Tour [Model AGB-BMGJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71570&o=2 $end $n64=marioglfj1,marioglfj, $bio Nintendo 64 cart. published 21 years ago: Mario Golf 64 (c) 1999 Nintendo. Get Into the Swing! Tee off with Mario and friends in the most entertaining golf game ever to hit the Nintendo 64 system! Taunt your opponents to break their concentration, place bets in multi-player games and see replays of your best shots. View the detailed terrain from multiple camera angles and earn Experience Points to get to the next course. With 10 different play modes, 6 championship courses and up to 14 characters, golf has never been this much fun! Play 10 different modes, including Tournament, Speed Golf, Ring Shot and even Mini-Golf by choosing from over 14 unique characters such as Mario, Luigi, Peach, Yoshi, and Wario - each with their own power and swing style with easy-to-learn gameplay that makes Mario Golf fun for all ages! - TECHNICAL - Cartridge ID: NUS-NMFJ - TRIVIA - Developed by Camelot Software Planning and published by Nintendo. Features Transfer Pak compability with the Game Boy Color version of Mario Golf. Players are able to upload characters and data found on the Game Boy Color to the Nintendo 64 version. - TIPS AND TRICKS - To unlock all characters, enter the following code when the words 'Press Start' appear on the screen: Down, Down, Left, Left, Left, Right, Right, Right (with Controller Pad), C-Down, C-Down, C-Left, C-Left, C-Left, C-Right, C-Right, C-Right. - PORTS - Re-released on the Wii's Virtual Console service in Japan on sept.30, 2008, in North America on oct.6, 2008, and in Europe and Australia on jan.23, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57812&o=2 $end $gbcolor=marioglfj, $bio Nintendo Game Boy Color game published 21 years ago: Mario Golf GB [Model CGB-AWXJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68312&o=2 $end $gbcolor=marioglfu, $bio Nintendo Game Boy Color game published 21 years ago: Mario Golf [Model CGB-AWXE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68311&o=2 $end $gbcolor=marioglf, $bio Nintendo Game Boy Color game published 21 years ago: Mario Golf [Model CGB-AWXP-EUR] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68310&o=2 $end $nes=mariomis,mariomisu, $bio Nintendo NES cart. published 27 years ago: Mario is Missing! (c) 1993 The Software Toolworks Don't look now, but Bowser's back, and this time he's in your world! But where is that mastermind of reptilian trouble doing his dastardly deeds? And what has he done with Mario? Welcome to Mario is Missing! Take a trek with your travel agent, Luigi, and see the world! Track down troublesome turtles. Figure out where in the world you are, and what on earth happened to Mario. If your grasp of geography is good enough, you'll get the goods, stomp the hoods, and grab Mario out of Bowser's ghastly guest house. A learning adventure that the whole family can share! This is no Koopa-stomping mayhem. It's a fun way to learn about our world! - TECHNICAL - GAME ID: NES-MQ-USA - TRIVIA - Released in July 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55333&o=2 $end $snes=mariomisu, $bio Nintendo Super NES game published 27 years ago: Mario is Missing! [Model SNS-MU-USA] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63220&o=2 $end $snes=mariomis,mariomisf, $bio Nintendo Super NES game published 27 years ago: Mario is Missing! [Model SNSP-MU-EUR] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63218&o=2 $end $snes=mariomisg, $bio Nintendo Super NES game published 27 years ago: Mario is Missing! [Model SNSP-MU-NOE] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63219&o=2 $end $info=ep_mkart,ep_mkarta,ep_mkartb,ep_mkartc,ep_mkartd,ep_mkarte, $bio Fruit Machine published 21 years ago: Mario Kart (c) 1999 Maygay. - TRIVIA - Mario Kart was released in July 1999 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40867&o=2 $end $gba=mariokrtu, $bio Nintendo GBA cart. published 19 years ago: Mario Kart - Super Circuit [Model AGB-AMKE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71572&o=2 $end $gba=mariokrt, $bio Nintendo GBA cart. published 19 years ago: Mario Kart - Super Circuit [Model AGB-AMKP] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71571&o=2 $end $n64=mariokrt1,mariokrt,mariokrtu,mariokrtua, $bio Nintendo 64 cart. published 23 years ago: Mario Kart 64 (c) 1997 Nintendo of America. North American release. Game developed in Japan. See the original for more information; "Mario Kart 64 [Model NUS-NKTJ-JPN]". - TECHNICAL - GAME ID: NUS-NKTE-USA - TRIVIA - Released on February 10, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57813&o=2 $end $n64=mariokrtj1,mariokrtj, $bio Nintendo 64 cart. published 24 years ago: Mario Kart 64 (c) 1996 Nintendo. Three... Two... One... GO! The signal light changes and you drop the pedal to the metal. Take on up to three friends in the split-screen VS games, or race solo in the Mario GP. Tell your friends to bring it on in the highly competitive Battle mode. Advanced features allows you to race with your "Ghost". The driving data for your best run appears as a transparent character on the screen. No longer must you simply race against the clock - you can actually race against yourself. Everyone's favorite characters are back and gorgeously rendered, including two new additions: Donkey Kong and Wario. Save your hottest Ghost data to a portable N64 Controller Pack and collect multiple power-up items! Twenty different courses include 4 Cups with 4 Courses each and 4 special Battle Mode courses! - TECHNICAL - Cartridge ID: NUS-NKTJ-JPN - TRIVIA - Successor of Super Mario Kart for the Super Famicom. Second in the Mario Kart series. Mario Kart 64 was released on December 14, 1996 in Japan. Changes from Super Mario Kart include the move to 3D computer graphics and four-player support. 3D graphics allowed for track features not possible before such as changes in elevation, bridges, walls, and pits. One of the first games in the series to feature Charles Martinet as the voice of both Luigi and Wario. The game was originally called Super Mario Kart R when it began development in 1995. It was intended to be a launch game for the Nintendo 64. A prototype version featured the Feather item from Super Mario Kart and Kamek (Magikoopa) as a playable character which was replaced with Donkey Kong in the final game. Driving controls were designed to be similar to operating a radio-controlled car. According to game director Hideki Konno, rendering the characters in 3D was not impossible, but the limited processing power of the console would not have allowed all eight characters to appear on the screen at the same time. Rare Ltd., who developed the Donkey Kong Country games, provided the character model for Donkey Kong. Placed 17th in Official Nintendo Magazine's 100 greatest Nintendo games of all time. Mario Kart 64 sold 2.24 million copies in Japan and approximately 5.5 million copies in the United States. It was reported in 2009 that the game had sold over nine million copies worldwide. - TIPS AND TRICKS - Get the gold trophy in the 150cc Special Cup to see the credits and alter the title screen image. This also access the Extra courses. To race against these ghosts, you must beat the times listed here: Luigi Raceway: 1'52''00 Mario Raceway: 1'30''00 Royal Raceway: 2'40''00 - PORTS - * CONSOLES: Released for the Wii Virtual Console in jan.2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57814&o=2 $end $gba=mariokrtj, $bio Nintendo GBA cart. published 19 years ago: Mario Kart Advance [Model AGB-AMKJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71573&o=2 $end $info=mkartagp, $bio Arcade Video game published 15 years ago: Mario Kart Arcade GP (c) 2005 Namco, Limited. The great classic racing game Mario kart series comes to the arcade, with excellent graphics, new characters and options of personalisation, also includes six stages divided into 24 tracks and all kinds of power ups items to increase speed or confuse and take out his opponents off the track, accelerating hard to win this fantastic race! - TECHNICAL - The cabinet includes a camera which allows the player to take a photo and put it over its kart for multiplayer games. Dedicated 2-Player dimensions : 76'' H x 70'' W x 63'' D. Runs on the Sega's "Triforce" hardware. - TRIVIA - This game was shown at the 43rd Amusement Machine Show 2005 in Tokyo Japan. Released in December 2005 in Japan. Even though this game is based on the Mario Kart series, Namco's "Pac-Man", "Ms. Pac-Man", and Blinky (ghost) are playable characters in this arcade adaptation of this popular Nintendo franchise / Super Mario Bros. spinoff. This game carries the AAMA rating : Suitable For Players Of All Ages. Most of the game's sound effects came from Nintendo GameCube's "Mario Kart - Double Dash?" - TIPS AND TRICKS - * Starting Boost : During the countdown from 3..2...1... GO! Step on the gas pedal as soon as GO! appears. This will give you the initial startup boost. * Don't slip! : If you slip on a banana, and are about to spin out, hit the brakes. You will stop (not spin out), a music note inside a balloon will appear next to your driver, and you will have saved yourself a lot of time. * 150cc Golden Kart Time Attack : First complete the first 2 rounds of story mode to unlock the 150cc Kart and then during the screen selection for the Story Mode or Time Attack, move the wheel to the Time Attack screen and press the red button on the right. The TA changes from 50cc to 150cc mode. - SERIES - 1. Super Mario Kart (1992, Super Famicom) 2. Mario Kart 64 (1997, N64) 3. Mario Kart Advance (2001, GBA) 4. Mario Kart - Double Dash!! (2003, GameCube) 5. Mario Kart Arcade GP (2005, Arcade) 6. Mario Kart DS (2005, DS) 7. Mario Kart Arcade GP 2 (2007, Arcade) 8. Mario Kart Wii (2008, Wii) 9. Mario Kart 7 (2011, 3DS) 10. Mario Kart Arcade GP DX (2013, Arcade) 11. Mario Kart 8 (2014, Wii U) - STAFF - Director : Noriko Mimura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4188&o=2 $end $info=mkartag2,mkartag2a, $bio Arcade Video game published 13 years ago: Mario Kart Arcade GP 2 (c) 2007 Namco Bandai. This sequel to Mario Kart Arcade GP adds new characters Waluigi (from Nintendo) and Tamagotchi (from Bandai), new items, new courses, improved 'NamCam' functionality, and announcer commentary. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Mario Kart Arcade GP 2 was released on March 14, 2007. This game features the first 'crossover' between the Namco and Bandai portions of the new combined company, known as Namco Bandai. The Waluigi Cup Music theme was certainly inspired by The Prodigy song; Everybody in the Place (1992). - UPDATES - The Japanese version of the game features color commentary by the prominent Japanese voice actor and on-screen personality, Koichi Yamadera. - SERIES - 1. Super Mario Kart (1992, Super Famicom) 2. Mario Kart 64 (1997, N64) 3. Mario Kart Advance (2001, GBA) 4. Mario Kart - Double Dash!! (2003, GameCube) 5. Mario Kart Arcade GP (2005, Arcade) 6. Mario Kart DS (2005, DS) 7. Mario Kart Arcade GP 2 (2007, Arcade) 8. Mario Kart Wii (2008, Wii) 9. Mario Kart 7 (2011, 3DS) 10. Mario Kart Arcade GP DX (2013, Arcade) 11. Mario Kart 8 (2014, Wii U) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11323&o=2 $end $megadriv=mariolh, $bio Sega Genesis game published 29 years ago: Mario Lemieux Hockey (c) 1991 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115634&o=2 $end $megatech=mt_mlh, $info=mt_mlh, $bio Sega Mega-Tech cart. published 29 years ago: Mario Lemieux Hockey (c) 1991 Sega. A hockey game. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-59 - TRIVIA - Mario Lemieux (born October 5, 1965) is a retired professional ice hockey centre who played 17 seasons for the Pittsburgh Penguins of the National Hockey League (NHL) between 1984 and 2005. He is currently the Penguins' principal owner and chairman of the board, having bought the team out of bankruptcy in 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5805&o=2 $end $n64=mariopho, $bio Nintendo 64 cart. published 22 years ago: Mario no Photopie [Model NUS-NMPJ] (c) 1998 Tokyo Electron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57824&o=2 $end $gameboy=mariopicj, $bio Nintendo Game Boy Cart. published 25 years ago: Mario no Picross (c) 1995 Nintendo Company, Limited. - TECHNICAL - [Model DMG-APCJ-JPN] - TRIVIA - Released on March 14, 1995 in Japan. - STAFF - Music composer: Toshiyuki Ueno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66415&o=2 $end $snes=mariopic, $bio Nintendo Super Famicom cart. published 25 years ago: Mario no Super Picross [Model SHVC-ACXJ-JPN] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61789&o=2 $end $snes_bspack=bsmarpnt,bsmarpnta, $bio Mario Paint - BS Ban (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126152&o=2 $end $snes_bspack=bsmarpny,bsmarpnya, $bio Mario Paint - Yuushou Naizou Ban (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126153&o=2 $end $snes=mariopntu,mariopntup, $bio Nintendo Super Famicom cart. published 28 years ago: Mario Paint (c) 1992 Nintendo Company, Limited. - TECHNICAL - Model SHVC-MP - SERIES - 1. Mario Paint [Model SHVC-MP] (1992) 2. Mario Artist - Paint Studio [Model NUD-DMPJ-JPN] (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61788&o=2 $end $snes=mariopnt, $bio Nintendo Super NES game published 28 years ago: Mario Paint [Model SNSP-MP-NOE] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63217&o=2 $end $n64=mariopar,marioparu, $bio Nintendo 64 cart. published 21 years ago: Mario Party (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57815&o=2 $end $n64=mariopr2,mariopr2u, $bio Nintendo 64 cart. published 20 years ago: Mario Party 2 (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57817&o=2 $end $n64=mariopr2j, $bio Nintendo 64 cart. published 21 years ago: Mario Party 2 (c) 1999 Nintendo. The best party game ever just got better! Mario and the gang are back for another round of Koopa-bashin' party action! Watch as your favorite Nintendo characters don different duds for each of the five all-new Adventure Boards! A slew of new tricks and devices bring new levels of excitement to board game play. New board maps, new Mini-Games, new action and new surprises mean a whole new batch of fun! Get ready to unleash your best Hip Drops, hammer swings and high-flying high jinks for another round of frenzied multi-player action! Up to four players can take on the challenges of five new Adventure Boards and 64 new and updated Mini-Games with Mario, Luigi, Yoshi, DK, Wario, and Peach who join the costume party dressing as pirates, cowboys, astronauts and more! Prove your Mini-Game might in three modes of Mini-Game Stadium and in new Battle Mini-Games, Item Mini-Games, and two-player Duel Mini-Games! - TECHNICAL - Cartridge ID: NUS-NMWJ - TRIVIA - First released in Japan on December 17, 1999 and in other regions in 2000. The last Mario Party game to feature the original six playable characters, the last game to have Luigi's, Peach's, and Wario's voice from the previous game and the Japanese Mario Kart 64, and also the last game (until Mario Party 9) where a Mushroom Kingdom Toad (Kinopio) is the host of the game. - TIPS AND TRICKS - Play each of the five boards at least once to access Koopa Land. Beat Koopa Land and watch the credits to unlock the Credits Machine at the laboratory. Buy three mini-games of each normal type (4 player, 2-on-2, 1-on-3) from Woody to unlock the Mini-Game Stadium. Buy all of the 4 Player mini-games from Woody to get the Dungeon Dash mini-game. Buy all the current mini-games off of Woody to unlock the Mini-Game Coaster. Clear the Normal course to be able to buy Item mini-games off of Woody and unlock the Hard course. Clear the Hard course to be able to buy Battle mini-games off of Woody. Buy all Item mini-games to unlock the Rainbow Run mini-game. Buy all of the mini-games to unlock Driver's Ed. - STAFF - Developed by Hudson Soft and published by Nintendo. - PORTS - * CONSOLES: Released on the Wii as a downloadable Virtual Console title in 2010. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57818&o=2 $end $n64=mariopr3,mariopr3u, $bio Nintendo 64 cart. published 19 years ago: Mario Party 3 (c) 2001 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57819&o=2 $end $n64=mariopr3j, $bio Nintendo 64 cart. published 20 years ago: Mario Party 3 (c) 2000 Nintendo. Party all night long! Mario and friends are throwing a party, and you're invited. It's their biggest bash yet, with seventy totally new Mini-Games and five brand new adventure boards. You'll be the life of the party as you punch, pound and stampede right over your opponents in a multiplayer melee or go head-to-head in the new two-player duel mode. You can even unlock new characters in the one player challenge. With so much fun and excitement, this is a bash you'll just have to crash! With 70 ALL-NEW Mini-Games - Pelt your friends with snowballs atop Snowball Summit, keep them guessing in Hide & Sneak or bury them in a pile of garbage blocks at Mario's Puzzle Party, get ready for even more tricky tactics, silly surprises and frantic four-player fun! It's a battle of wits in the new two-player duel mode, use hired help like Kuribo, Nokonoko, Whomp and Wanwan as you try to outmaneuver and attack your opponent on five different boards, the last one standing wins the match. Fashionably late, but unruly as ever, Waluigi finally joins Yoshi, DK, Wario and the rest to raise the roof and rock the house! Also starring Mario, Luigi, Peach, and Daisy. - TECHNICAL - Cartridge ID: NUS-NMVJ - TRIVIA - Released in Japan on December 7, 2000. It was also released on May 7, 2001 in North America, September 3, 2001 in Australia and finally November 16, 2001 as the final PAL-region game of the system. First Mario Party game to have multiple save slots. Also the first to feature Daisy and Waluigi as playable characters. The first Mario Party game to feature the main voice of Luigi, Peach and Wario. The last Mario game where Daisy appears in a yellow and white dress and with long brown hair, tan skin, and red crown. Also the last game in which Peach uses her classic main dress and where Yoshi uses his old voice. This was the final Mario game for the Nintendo 64. This game won the Console Family Award from the Academy of Interactive Arts & Sciences in 2002. - TIPS AND TRICKS - To unlock Stardust Battle, clear the Story Mode. To reveal Dizzy Dinghies, play every non-secret mini-game. To access Mario's Puzzle Party Pro, get 1000 coins in Game Guy's Room. Beat Waluigi's Island and Backtrack in the Story Mode to unlock them for Battle Royal and Duel Mode, respectively. To become the Miracle Star and unlock Game Guy's Room, get about 8 S ranks on the board and duel maps in Story Mode. To unlock Super Hard difficulty, clear the Story Mode on Hard difficulty. - STAFF - Developed by Hudson Soft and published by Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57820&o=2 $end $gba=marioparu, $bio Nintendo GBA cart. published 15 years ago: Mario Party Advance [Model AGB-B8ME-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71576&o=2 $end $gba=marioparj, $bio Nintendo GBA cart. published 15 years ago: Mario Party Advance [Model AGB-B8MJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71575&o=2 $end $gba=mariopar, $bio Nintendo GBA cart. published 15 years ago: Mario Party Advance [Model AGB-B8MP] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71574&o=2 $end $n64=marioparj, $bio Nintendo 64 cart. published 22 years ago: Mario Party (c) 1998 Nintendo. It's not just a board game... ...it's an Adventure! Tensions mount for Mario and pals as each declares himself to be the one true Super Star of Marioland. Face your friends and family in a contest of strength, wits and agility as you explore 6 thrilling Adventure Boards. Reveal new levels of gaming excitement as you customize your boards with speed blocks, warp blocks and other specialty items. Jam-packed with all the electricity of an entire arcade, the action comes alive for up to 4 players. So grab your friends and get ready for a wild ride because this party never ends! Shoot for the stars in 2-on-2, 3-on-1 or 4-player free-for-all action as you bash, bump and bully your way through 56 dizzying Mini-Games with 9 World Maps that provide a challenging single player quest on Mini-Game Island. - TECHNICAL - Cartridge ID: NUS-CLBJ - TRIVIA - Mario Party was released in Japan on December 14, 1998, February 8, 1999 in North America and in Europe on March 9, 1999. In May 1998, Nintendo and Hudson began a partnership to design and develop games together for the Nintendo 64. Mario Party was the first game. - TIPS AND TRICKS - Play at least once on each of the 6 boards to unlock the Magma Mountain board. Buy it for 980 coins. Collect 100 stars to reveal the Eternal Star board. Clear the Eternal Star board and you will add the No Teresa and No Nokonoko items to the Mushroom Shop. To unlock the Bumper Ball Maze 1-Player mini game, clear Mini-Game island with any character, then buy it under 1-Player mini games at the Mini-Game shop. For the Bumper Ball Maze 2, clear Mini-Game Island by beating all 50 mini-games, including Kinopio at the goal space. To get the Bumper Ball Maze 3 mini game, play the previous two mini games at the Mini-Game Shop, and then it will be available for purchase. - STAFF - Developed by Hudson Soft and published by Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57816&o=2 $end $gba=mariopin, $bio Nintendo GBA cart. published 16 years ago: Mario Pinball Land [Model AGB-BMVE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71577&o=2 $end $gba=marioten, $bio Nintendo GBA cart. published 15 years ago: Mario Power Tennis [Model AGB-BTMP] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71578&o=2 $end $nes=mariorid, $bio Nintendo Famicom cart. published 27 years ago: Mario Rider (c) 1993 Unknown. A pirate hack of "Top Rider" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65175&o=2 $end $info=mariorou, $bio Medal game published 29 years ago: Mario Roulette (c) 1991 Konami. - TECHNICAL - Width: 450mm Depth: 530mm Height: 1285mm Weight: 40kg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14019&o=2 $end $famicom_cass=mariosht, $bio Nintendo Famicom BASIC type-in published 36 years ago: マリオ シューター (c) 1984 Hudson Soft. (Mario Shooter) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233459&o=2 $end $n64=mariosto, $bio Nintendo 64 cart. published 20 years ago: マリオストーリー (c) 2000 Nintendo. (Mario Story) Mario Story is a graphically innovative game that breaks the confines of the RPG genre. Now slimmed down, everyone's favorite plumber flips, spins, jumps, and hammers his way through scads of exotic worlds that teem with a huge and hugely entertaining supporting cast. Players control numerous characters, both old and new, in a complex, nonlinear story that follows different scenarios depending on player choices. A dizzying collection of spells, attacks, skills, and special items can be collected by players willing to thoroughly explore the lush 3-D environments! - TECHNICAL - GAME ID: NUS-NMQJ-JPN - TRIVIA - Mario Story was released on August 11, 2000 in Japan. Export releases: [EU] "Paper Mario [Model NUS-NMQP-EUR]" (2001) [US] "Paper Mario [Model NUS-NMQE-USA]" (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57821&o=2 $end $nes=smbjpark, $bio Nintendo Famicom cart. published 27 years ago: Mario Super Jurassk Park (c) 1993 Unknown. A pirate hack of "Joe & Mac - Caveman Ninja" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65203&o=2 $end $n64=marioten,mariotenu, $bio Nintendo 64 cart. published 20 years ago: Mario Tennis (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57822&o=2 $end $gba=mariotenu, $bio Nintendo GBA cart. published 15 years ago: Mario Tennis - Power Tour [Model AGB-BTME-USA] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71579&o=2 $end $n64=mariotenj, $bio Nintendo 64 cart. published 20 years ago: Mario Tennis 64 (c) 2000 Nintendo. All of your favorite characters hit the court in a wild and wacky multiplayer tennis game from the makers of Mario Golf. Mario, Luigi, Koopa, Peach, Kinopio, and Donkey Kong lead off the all-star 14 player lineup. The fast-paced action will have you unleashing vicious volleys, life-saving lobs, ballistic backhands, and electrifying super-charged smashes! It's tennis with a Mario twist! Take the Pakkun Challenge and brave the barrage of bouncing balls or opt for Koopa's tilting court to attack opponents with Nokonoko shells. Up to four can play, go head-to-head in doubles matches, dive into a four player Ring-Shot Battle Royale, or just zap opponents with lightning bolts on the Koopa King's court. Single Player Tourneys, Multiplayer Exhibition Matches, Ring Shot Challenges. Many modes to play plus hidden courts and characters to discover. - TECHNICAL - Cartridge ID: NUS-NM8J - TRIVIA - Mario Tennis 64 was released in North America and Japan on the Summer of 2000 and released in Europe later in November. This game marks the introduction of Waluigi as well as re-introducing Catherine and Daisy. Through the use of a Nintendo 64 Transfer Pak, players are able to import characters from the Game Boy version of Mario Tennis to the Nintendo 64 game, in addition to importing characters and courts from one game to the other. Mario Tennis 64 sold over 200,000 copies within two weeks of release. - TIPS AND TRICKS - Clearing the various cups with several characters in singles and doubles play will unlock various character themed courts. These are: Mario, DK, Wario, Yoshi, and Catherine. Perfectly complete any court in the Pakkun Challenge to unlock the Pakkun court. Win every cup with everyone, not including the Game Boy Color characters, in singles and doubles to access MAX difficulty. Clear Tournament mode (all three cups) with a character. Now highlight that character and hold button R. A star will appear next to their name. This allows you to participate in the Star tournament, a more difficult version of the regular tournament replacing the Kinoko, Flower, and Star cups with the Rainbow, Moonlight, and Planet cups, respectively. Clear Star cup in singles play to unlock Heiho. Clear Star cup in doubles play to unlock Donkey Kong Jr. - STAFF - Developed by Camelot and Nintendo. Published by Nintendo. - PORTS - Later re-released in the Virtual Console for Wii on june.18, 2010 in the PAL region, North America on june.28, 2010, and in Japan in aug.31, 2010. The Virtual Console version removes all Transfer Pak features as well as the ability to play in the Ring Tournaments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57823&o=2 $end $gba=mariotenj, $bio Nintendo GBA cart. published 15 years ago: Mario Tennis Advance [Model AGB-BTMJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71580&o=2 $end $gbcolor=mariotenj, $bio Nintendo Game Boy Color game published 20 years ago: Mario Tennis GB [Model CGB-BM8J-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68315&o=2 $end $gbcolor=mariotenu, $bio Nintendo Game Boy Color game published 19 years ago: Mario Tennis [Model CGB-BM8E-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68314&o=2 $end $gbcolor=marioten, $bio Nintendo Game Boy Color game published 19 years ago: Mario Tennis [Model CGB-BM8P-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68313&o=2 $end $info=gnw_mariotj, $bio Handheld game published 29 years ago: Mario the Juggler (c) 1991 Nintendo Co., Ltd. Mario is juggling a heart, a star and a ball. The player move Mario's hands to juggle the items in the air. In Game A, Mario only has to catch three items. In Game B, there are four items and a Lakitu and Hammer Bros. join in to catch the Hearts, changing the timing of the juggled items. - TECHNICAL - Model MJ-108 - TRIVIA - Released on October 14, 1991 in Japan. With this game Nintendo had reached a full circle with the Game & Watch series. It started off on the 28th of April 1980 and fnished in October 1991. This game is a spruced up version of the original Ball game. - SCORING - In Game A the player score 1 point for every catch, and in Game B 10 points are awarded. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100954&o=2 $end $snes=mariowar,mariowara, $bio Nintendo Super Famicom cart. published 27 years ago: ??????? (c) 1993 Nintendo Company, Limited. (Mario to Wario) Mario to Wario is an action/puzzle game by Nintendo inspired by games such as the rodent-saving Lemmings. The evil Wario is plotting a new evil plan. Once again, he has decided to take his revenge on our favorite digital plumber Mario and his friends. But this time, he has planned to trap our heroes under various objects that he keeps throwing at them. These objects, varying from buckets, jellyfishes or pipes get stuck on their heads and prevent them to see where they're heading. For this very reason, the player doesn't directly control our heroes. Instead, he is in control of a cute and little fairy named Wanda. Her task is to guide Mario (or one of his friend) to the end of each stage within a time limit. There, Luigi is waiting and will remove the undesired object. Each character moves at his own pace and Wanda must influence their actions with her magic wand and make them walk, stop, change direction, move blocks and so forth... Things are of course not that easy and they have to overcome countless obstacles in their paths such as enemies, mines, ladders, trampolines or spikes. Blocks also play an important part in the game and can be affected by Wanda - some can be walked on, some are breakable, some disappear and so on. Like with any Mario game, tons of special items are hidden within every stage are just there for the grabbing such as Coins, mushrooms and Stars. Mario And Wario can only be played with the Super Famicom Mouse. - TECHNICAL - Cartridge ID: SHVC-WE - TRIVIA - Released on August 27, 1993 in Japan for 6600 Yen. Mario To Wario was also released as a special edition. This version came in a large box and included a Nintendo Mouse and was sold for 9500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61790&o=2 $end $gba=marivsdku,marivsdkud, $bio Nintendo GBA cart. published 16 years ago: Mario vs. Donkey Kong (c) 2004 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-BM5E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71583&o=2 $end $gba=marivsdkj, $bio Nintendo GBA cart. published 16 years ago: Mario vs. Donkey Kong [Model AGB-BM5J-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71582&o=2 $end $gba=marivsdk, $bio Nintendo GBA cart. published 16 years ago: Mario vs. Donkey Kong [Model AGB-BM5P] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71581&o=2 $end $info=gnw_mbaway, $bio Handheld game published 37 years ago: Mario's Bombs Away (c) 1983 Nintendo Co., Ltd. The game involves Mario, a soldier in this game, on a mission to carry a bomb to his troops on the other side of the screen. The enemy is waiting on the trees in his path, so he must keep his bomb away from their torches. One of his comrades is the heavy smoker, who is a slacker that carelessly tosses burning cigarettes into a stream of spilled oil, so he must also keep it from igniting on the ground. - TECHNICAL - Model TB-94 - TRIVIA - Released on November 13, 1983 in Japan. - STAFF - The game music was composed by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100971&o=2 $end $c64_cart=mbrewery, $bio Commodore C64 cart. published 37 years ago: Mario's Brewery (c) 1983 Mr. Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53629&o=2 $end $a2600=marioc, $bio Atari 2600 cart. published 37 years ago: Mario's Bros. (c) 1983 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50676&o=2 $end $info=gnw_mariocmt, $bio Tabletop game published 37 years ago: Mario's Cement Factory (c) 1983 Nintendo Co., Ltd. In the game, the player control Mario who’ll pull levers to make sure that the cement goes into the mixers. - TECHNICAL - Model CM-72 - TRIVIA - Released on April 28, 1983 in Japan. The model number for Cement Factory has caused some confusion, though it was revealed later than in a German magazine, an image of the game was shown and the logo read Concrete Mixer, suggesting that the game was initially going to be called that, and explaining the model number. A Miniclassics version of the game was released in 1998 which had a keychain connected to it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100926&o=2 $end $info=gnw_mariocm, $bio Handheld game published 37 years ago: Mario's Cement Factory (c) 1983 Nintendo Co., Ltd. Cement is being fed into hoppers from chutes at the top of the screen. Mario has to move up and down on the moving platforms to pull the levers on the hoppers, passing the cement to the waiting trucks below. If a hopper spills, or if Mario falls or gets crushed by the moving platforms, the player receives a miss. - TECHNICAL - Model ML-102 - TRIVIA - Released on June 16, 1983 in Japan. - STAFF - The game music was composed by: Hirokazu Tanaka - PORTS - The New Wide Screen version was re-released for Nintendo DSi in 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100953&o=2 $end $snes=mariolet, $bio Nintendo Super NES game published 26 years ago: Mario's Early Years! Fun with Letters (c) 1994 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63221&o=2 $end $snes=marionum, $bio Nintendo Super NES game published 26 years ago: Mario's Early Years! Fun with Numbers (c) 1994 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63222&o=2 $end $snes=mariopsc, $bio Nintendo Super NES game published 26 years ago: Mario's Early Years! Preschool Fun (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63223&o=2 $end $nes=marioglf,marioglfa, $bio Nintendo Famicom cart. published 29 years ago: Mario's Open Golf (c) 1991 Nintendo. - TECHNICAL - Cartridge ID: HVC-UG - TRIVIA - Mario's Open Golf was released on September 20, 1991 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Masayuki Uemura Director: Kenji Miki Designer: Eiji Aonuma (Eiji Onozuka), Mikio Mishima Chief Programmer: Satoru Iwata Programmer: Kenichi Nakajima, Kyosuke Shirota Soud Composer: Akito Nakatsuka, Shinobu Amayake Course Designer: Kenji Miki, Yoshinori Tsuchiyama Advisor: Masayuki Abe, Hiroshi Sato, Akira Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54353&o=2 $end $info=pc_moglf, $bio Nintendo PlayChoice-10 cart. published 29 years ago: Mario's Open Golf (c) 1991 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : UG Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1808&o=2 $end $gameboy=mariopic, $bio Nintendo Game Boy Cart. published 25 years ago: Mario's Picross [Model DMG-APCE-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66416&o=2 $end $vboy=marioten, $bio Nintendo Virtual Boy game published 25 years ago: Mario's Tennis (c) 1995 Nintendo Co., Ltd. Smashing tennis action with incredible depth on a realistic 3-D court! Experience the ultimate Virtual Boy sports game in either singles or doubles mode. Characters in the game: MARIO He is an average player whose court speed and leg strength are solid. His racquet contact area is average, and he relies on his skillful groundstrokes, though he will approach the net occasionally. LUIGI His skill level and court strategy are similar to Mario's. He has better court coverage, though, due to being faster than Mario. PRINCESS TOADSTOOL The princess is slow, but her racquet contact area is large. She doesn't like to approach the net, preferring to instead rally from the baseline. YOSHI He is the fastest of all the players, but his racquet contact area is small. He plays an aggressive type of game by rushing the net at every opportunity. TOAD Toad is quite quick on the court, but his racquet contact area is not very large. Like Yoshi, he tries to approach the net often. Though he is strong, he has great court coverage because he can lunge at tough shots. KOOPA Being a turtle, basically, his court speed suffers. He has a large racquet contact area, though. He likes to rally from the baseline, and he also can lunge at tough shots like Toad. DONKEY KONG Jr. He is slower than all the other players, and also has a smaller racquet contact area. He is, however, understandably the most powerful of all the players. His strong groundstrokes allow him to win many points from the baseline. - TECHNICAL - Model VUE-VMTJ-JPN - TRIVIA - Mario's Tennis was released on July 21, 1995 in Japan. Birdo (Kyasarin) was originally planned to be in the game. Reviews: [JP] Famitsu (August 1995): 26/40 [JP] VB Guide 2: 74.5% Export releases: [US] "Mario's Tennis [Model VUE-VMTJ-USA]" - TIPS AND TRICKS - * Techniques to improve your play: 1. Service: When serving, check your opponent's location on court. Use this to select the placement and depth of your serve. For the easiest serve, use the B Button without the L + Control Pad. 2. Return of serve: Watch where the opponent stands during service, and try to effectively place a solid return of serve. If an opponent rushes the net just after serving, make sure that you use your lob. 3. Groundstrokes, volleys, and smashes: Timing is very important on these shots. If you press the L + Control Pad too early, your player character will move and you may miss the shot. * HARD mode: To access a harder mode, press L, L, R, L, R, Select on the title screen. You'll hear a PING sound if you did it correctly. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Director: Masao Yamamoto, Hitoshi Yamagami Program Director: Yasu Shimokawa Main Program: Toshifumi Hiroo, Takanubo Nakashima, Takeshi Nagareda, Mitsunari Tani Graphic Design: Ryuji Kuwaki Sound Composition: Hitoshi Fukushima, Morihito Iwamoto Product Debug & Testing Unit: Super Mario Club Special Thanks: Toru Osawa, Hirokazu Tanaka, Takehiro Izushi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82370&o=2 $end $nes=mariotim, $bio Nintendo NES cart. published 26 years ago: Mario's Time Machine (c) 1994 The Software Toolworks YOU AND MARIO MAKE QUITE A PAIR. Especially when you're battling the common enemy: Bowser. Seems Bowser's sneaky Koopas have been, throughout time, stealing objects belonging to famous people who, without these valuable objects, wouldn't have been able to help and inspire mankinds. But Mario is on to Bowser and his crew. He's persuaded the greatest minds in the world to build him a time machine - so that you and he can go anywhere in the world, during and century, in order to find those precious objects and return them to their rightful owners. You'll visit Cleopatra in the Alexandria of 48 B.C., Plato in the Athens of 369 B.C. and even Thomas Edison in New Jersey in 1879. So get ready for an incredible, easy-to-take adventure. Not only will you help the human race, but you'll meet the most famous people who ever lived. And you'll travel all over the globe and back, back, back into history. WHAT A TRIP! Grab your backpack for the learning adventure of your life! - TECHNICAL - GAME ID: NES-TM-USA - TRIVIA - Released in June 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55334&o=2 $end $snes=mariotimu, $bio Nintendo Super NES game published 27 years ago: Mario's Time Machine [Model SNS-8M-USA] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63226&o=2 $end $snes=mariotim, $bio Nintendo Super NES game published 27 years ago: Mario's Time Machine [Model SNSP-8M-EUR] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63224&o=2 $end $snes=mariotimg, $bio Nintendo Super NES game published 27 years ago: Mario's Time Machine [Model SNSP-8M-NOE] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63225&o=2 $end $dc=marionet, $bio Sega Dreamcast GD published 21 years ago: Marionette Company (c) 1999 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135089&o=2 $end $psx=mariont2, $bio Sony PlayStation disc published 20 years ago: Marionette Company 2 Chu! (c) 2000 Micro Cabin Co. - TECHNICAL - [Model SLPS-02743] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85419&o=2 $end $dc=mariont2, $bio Sega Dreamcast GD published 20 years ago: Marionette Company 2 [Model T-5203M] (c) 2000 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135625&o=2 $end $psx=marionet, $bio Sony PlayStation disc published 21 years ago: Marionette Company [Model SLPS-02058] (c) 1999 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85418&o=2 $end $dc=marihand2, $bio Sega Dreamcast GD published 20 years ago: Marionette Handler 2 (c) 2000 Micronet Co., Ltd. - TECHNICAL - GAME ID: T-2204M BARCODE: 4957227701103 - TRIVIA - Released on November 9, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138617&o=2 $end $dc=marihand, $bio Sega Dreamcast GD published 21 years ago: Marionette Handler [Model T-2201M] (c) 1999 Micronet Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135626&o=2 $end $spectrum_cass=mariflms,mariflmsa,martflm2,martflm2s,martflm2sa, $bio Sinclair ZX Spectrum cass. published 8 years ago: Maritrini - Freelance Monster Slayer (c) 2012 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226481&o=2 $end $cpc_flop=mariustr02,mariustr,mariustr01,mariustr03,footfdsk,footf198, $bio Amstrad CPC 464 disk. published 35 years ago: Marius Tresor Foot (c) 1985 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121396&o=2 $end $snes=fishmast, $bio Nintendo Super NES game published 24 years ago: Mark Davis' The Fishing Master (c) 1996 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63227&o=2 $end $cpc_flop=markerro, $bio Amstrad CPC type-in published 29 years ago: Mark Error (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119502&o=2 $end $cpc_flop=markerro01, $bio Amstrad CPC 464 disk. published 28 years ago: Mark Error + (c) 1992 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124053&o=2 $end $info=amibaby, $bio Mark V Baby Screamer (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240464&o=2 $end $pc98=markai, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Marka I (c) 1989 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90074&o=2 $end $pc98=markadia,markadiaa, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Markadia (c) 1993 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90075&o=2 $end $cpc_flop=markerro02, $bio Amstrad CPC 464 disk. published 28 years ago: Markerror (c) 1992 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122554&o=2 $end $adam_flop=marktmon,marktmona, $bio Coleco Adam disk. published 34 years ago: Market Monitor (c) 1986 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82655&o=2 $end $info=markham, $bio Arcade Video game published 37 years ago: Markham (c) 1983 Sun Electronics. - TECHNICAL - Game ID : TVG14 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1983 in Japan. When you run the game for the first time, the default highscore table has all entries set to 010000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1565&o=2 $end $cpc_flop=marklind, $bio Amstrad CPC 464 disk. published 34 years ago: Marklin Digital Model Railroads Software (c) 1986 Maerklin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124958&o=2 $end $megadriv=markou, $bio Sega Genesis game published 27 years ago: Marko (c) 1993 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57292&o=2 $end $segacd=marko, $bio Marko (c) 200? Good Deal Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117254&o=2 $end $megadriv=marko,markop, $bio Sega Mega Drive game published 26 years ago: Marko's Magic Football (c) 1994 Domark - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. Reviews: [FR] May 1995 - Consoles + N.32: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56645&o=2 $end $snes=marko, $bio Nintendo Super NES game published 25 years ago: Marko's Magic Football (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63228&o=2 $end $megacd=marko, $bio Sega Mega-CD published 26 years ago: Marko's Magic Football [Model T-88025-50] (c) 1994 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60632&o=2 $end $gamegear=marko, $bio Sega Game Gear cart. published 27 years ago: Marko's Magic Football (c) 1993 Domark Group, Limited. - TECHNICAL - [Model T-88078-50] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level WINERACK - Level 2 (The Cellars) PIPELINE - Level 4 (The Sewers) DUCKPOND - Level 6 (The Park) JACKNBOX - Level 8 (The Toy Factory) - STAFF - Programmer (Design, Game Engine, Character Code, Enemy Code, Presentation System) : Steve Pearce (DJ 'Evil') DPaint Whizkid (Design, Sprites, Backgrounds, Presentation) : Rev. Mickey Adams Art Supremo, Bomber Champ (Design, Sprites, Backgrounds, Maps) : Rt. Hon. Jason Left. S. Cunningham Programmer (Design, Support Programming, Maps) : W.P.C. Warren Mills The One and Only Animator (Main Character Animations, Music Score) : Sgt. Jolyon Myers Artist (Enemy Sprites) : Matt Hicks MBE Producer (Aiding and Abetting) : Sir Darren Anderson KBE Prince of Palettes (Marko Character Design, Backgrounds) : HRH. Tony West Programmer (Support Programming) : Prof. Chris West Programmer (Support Programming, Mapper) : Paul Margrave Q.C. Trance Guru (Music and Sound FX) : Dr. Mike Ash. PhD Programmer (Support Programming) : Col. Andy Taylor Bright Ideas (Original Conceptual Design) : Duke Jason Orbaum (Nether Realms) The Wednesday Club : Adam Kitcat, Juliet Hill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64693&o=2 $end $mc10=marks, $bio Marks (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87665&o=2 $end $sms=marksmanu, $bio Sega Master System cart. published 34 years ago: Marksman Shooting & Trap Shooting (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56092&o=2 $end $sms=marksman, $bio Sega Master System cart. published 34 years ago: Marksman Shooting & Trap Shooting & Safari Hunt (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56091&o=2 $end $segacd=marky, $bio Sega CD published 28 years ago: Marky Mark and The Funky Bunch [Model T-4901] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60762&o=2 $end $psx=marljong, $bio Sony PlayStation disc published 17 years ago: Marl Jong!! [Model SLPS-03537] (c) 2003 Nippon Ichi Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85420&o=2 $end $lynx=marlboro, $bio Atari Lynx cart. published 27 years ago: Marlboro Go! (c) 1993 Digital Image. - TRIVIA - Unreleased prototype. - STAFF - Programmers: Kay Uwe Kaul, Dirk Christofzik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58837&o=2 $end $pc8801_flop=marmalad, $bio NEC PC-8801 Series disk. published 30 years ago: Marmalade (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92351&o=2 $end $pc8801_flop=marmala1, $bio NEC PC-8801 Series disk. published 30 years ago: Marmalade 2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92352&o=2 $end $pc8801_flop=marmala2, $bio NEC PC-8801 Series disk. published 30 years ago: Marmalade 2 Plus (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92353&o=2 $end $x68k_flop=marmalad, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Marmalade Bomb (c) 1995 Pastel Koubou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88404&o=2 $end $gameboy=marmalad, $bio Nintendo Game Boy Cart. published 25 years ago: Marmalade Boy [Model DMG-AMAJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66418&o=2 $end $snes=marmalad,marmalads, $bio Nintendo Super Famicom cart. published 25 years ago: Marmalade Boy (c) 1995 Bandai - TECHNICAL - GAME ID: SHVC-AMNJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61791&o=2 $end $cpc_flop=marmelad01,marmelad04,marmelad,marmelad02,marmelad03, $bio Amstrad CPC 464 disk. published 33 years ago: Marmelade (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122258&o=2 $end $pc8801_flop=marnyver,marnyve1, $bio Marny (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92354&o=2 $end $tvc_flop=marokko, $bio Marokkó (c) 198? A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112128&o=2 $end $tvc_cass=marokko,marokkoa, $bio Marokkó (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112499&o=2 $end $pc98=marplemg, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Marple Magic (c) 1992 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90076&o=2 $end $info=mars, $bio Arcade Video game published 39 years ago: Mars (c) 1981 Artic Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : Double 8-way joysticks - TRIVIA - When you run the game for the first time, the default highscore table has all entries set to 10000. Howard Ohlstein holds the official record for this game with 107,450 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1566&o=2 $end $tvc_flop=mars,marsa, $bio Videoton TVC disk. published 32 years ago: Mars (c) 1988 Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112303&o=2 $end $special_cass=mars,mars2, $bio Specialist cass. published 32 years ago: Mars (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234217&o=2 $end $orion_cass=mars, $bio Mars (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235183&o=2 $end $apogee=mars,marsa, $bio Mars (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235351&o=2 $end $mikrosha_cass=mars, $bio MARS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236533&o=2 $end $info=marsp,marspf,marspp, $bio Pinball published 39 years ago: Mars - God of War (c) 1981 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 666 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC, Votrax SC-01 - TRIVIA - Mars - God of War was the first Gottlieb game with speech. 5,240 units were produced. - STAFF - Design by : John Buras Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5495&o=2 $end $apple2_flop_orig=marscars, $apple2_flop_clcracked=marscars, $bio Apple II disk. published 38 years ago: Mars Cars (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229141&o=2 $end $32x=marsch,marsch1, $bio Mars Check Program Ver.1 (c) 199? SEGA Enterprises, Ltd. System Diagnostics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236655&o=2 $end $cpc_flop=marsdepo, $bio Amstrad CPC type-in published 33 years ago: Mars Depot (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120216&o=2 $end $apogee=marsh2, $bio Mars H2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235352&o=2 $end $msx1_cart=mars2, $bio MSX cart. published 30 years ago: Mars II (c) 1990 Nagi-P Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77255&o=2 $end $info=mmatrix,mmatrixd, $bio Capcom CPS-II cart. published 20 years ago: Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mars Matrix - Hyper Solid Shooting [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] - PORTS - * CONSOLES: [US] Sega Dreamcast (apr.31, 2001) [Model T-1221N] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69646&o=2 $end $info=mmatrixj, $bio Capcom CPS-II cart. published 20 years ago: Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Company, Limited. In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders... - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 1 per player. - TRIVIA - Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom. It was known as the 32th video game released for the CPS-II hardware. The original arcade version could actually be maxed out, score wise: this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note: This feature has been removed in the Dreamcast version, since that port added two extra digits in the score. Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on January 11, 2001. - TIPS AND TRICKS - * Mars Matrix weapons : 1) Normal rapid-fire : light-damage shooting is carried out by tapping the button. 2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range. 3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy. * Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active. - STAFF - Developed by Takumi. Programmers: Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada Object designers: Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou Scroll designers: Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka Music composer: Yasushi Kaminishi Sound programmer: Masahiro Yuge Concept mechanic designers: Choco, Shorp, Nadialove Kitty, Norihiro Takikawa Planner: Ikuwo Satoh Producer: Yukikazu ozaki Executive producer: Tomoaki Fujimoto Produced by Capcom. Producer : Tatuya Minami Support from R&Dept. #3 : Tomoshi Sadamoto - PORTS - * CONSOLES: Sega Dreamcast [JP] (nov.9, 2000) [Model T-1238M] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1567&o=2 $end $dc=mmatrix, $bio Sega Dreamcast GD published 19 years ago: Mars Matrix (c) 2001 Capcom USA. North American release. - TECHNICAL - GAME ID: T-1221N - TRIVIA - Released on April 30, 2001 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135627&o=2 $end $dc=mmatrixj, $bio Sega Dreamcast GD published 20 years ago: Mars Matrix (c) 2000 Capcom Co., Ltd. - TECHNICAL - GAME ID: T-1238M - TRIVIA - Released on November 9, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138658&o=2 $end $a800_flop=marsmis2, $bio Atari 800 type-in published 39 years ago: Mars Mission II (c) 1981 ANTIC Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218788&o=2 $end $psx=mmwalk1, $bio Sony PlayStation disc published 24 years ago: Mars Moose Adventure - Walkabout 1 - The Natural History Museum [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110624&o=2 $end $psx=mmwalk2, $bio Sony PlayStation disc published 24 years ago: Mars Moose Adventure - Walkabout 2 - The Shakespeare Festival [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110625&o=2 $end $psx=mmwalk3, $bio Sony PlayStation disc published 23 years ago: Mars Moose Adventure - Walkabout 3 - World Sports Day [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110626&o=2 $end $psx=mmcq1, $bio Sony PlayStation disc published 24 years ago: Mars Moose Cosmic Quest 1 - City Sights [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110627&o=2 $end $psx=mmcq2, $bio Sony PlayStation disc published 23 years ago: Mars Moose Cosmic Quest 2 - Fairy Tale Island [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110628&o=2 $end $psx=mmcq3, $bio Sony PlayStation disc published 23 years ago: Mars Moose Cosmic Quest 3 - Race Through France [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110629&o=2 $end $psx=mmsnp1, $bio Sony PlayStation disc published 24 years ago: Mars Moose Stay and Play 1 - In the Clubhouse [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110630&o=2 $end $psx=mmsnp2, $bio Sony PlayStation disc published 23 years ago: Mars Moose Stay and Play 2 - In Mars' Bedroom [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110631&o=2 $end $psx=mmsnp3, $bio Sony PlayStation disc published 23 years ago: Mars Moose Stay and Play 3 - In Lonnie's Classroom [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110632&o=2 $end $vz_snap=patrol, $bio VTECH Laser 200 cass. published 35 years ago: Mars Patrol (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235097&o=2 $end $32x=marssa $bio Mars Sample Program - Gnu Sierra (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236656&o=2 $end $32x=marssa1 $bio Mars Sample Program - Pharaoh (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236657&o=2 $end $32x=marssa2 $bio Mars Sample Program - Runlength Mode Test (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236658&o=2 $end $32x=marssa3 $bio Mars Sample Program - Texture Test (c) 199? SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236659&o=2 $end $gamate=marsvoya, $bio Gamate cart. published 29 years ago: Mars Voyage [Model C1038] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105888&o=2 $end $cpc_cass=marsport, $bio Amstrad CPC cass. published 35 years ago: Marsport (c) 1985 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98162&o=2 $end $cpc_flop=marsport,marsport01,marsport02,marsport03, $bio Amstrad CPC 464 disk. published 35 years ago: Marsport (c) 1985 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126983&o=2 $end $spectrum_cass=marsport, $bio Marsport (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219717&o=2 $end $x68k_flop=marss, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Marss (c) 1989 Mugen Kaisha Rana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88405&o=2 $end $megadriv=marsup, $bio Sega Mega Drive game published 25 years ago: Marsupilami (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1841-50 ROM BUILD DATE: August 1995 - TRIVIA - This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. - STAFF - Programming: Mark Page Graphics: Lloyd Murphy, Michael Ryan Music: Matthew Owens Producers: Paul Chamberlain, Patricia Sorrell NTSC Producer: Duncan Scott Kershaw Localisation Team: Lia Ithell, Simon Bradley, Cara McMullan, Dave Thompson, Thomas Wolter, Roberto Párraga-Sánchez , Tiziano Riolfo Test Manager: Andy Johnson Testing: Jason Cumberbatch, Ola Sanusi, Sean James, Michael Coker, Andy Squirrell, Darren Murphy, Nick Ryan, Douglas Patterson, Wayne Scott, Sarah Wadsley Additional Thanks: Douglas Patterson, Debbie Sorrell, Frank Szendzielarz, Steve Deacon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56646&o=2 $end $megadriv=marsupu, $bio Sega Genesis game published 24 years ago: Marsupilami (c) 1996 Sega of America. North American release. Game developed in UK. See the european version for more information about the game itself; "Marsupilami [Model 1841-50]". - TECHNICAL - GAME ID: 1841 CART ID: 670-7338-50 ROM BUILD DATE: January 1996 - STAFF - SEGA OF AMERICA STAFF ONLY Product Managers: John Garner, Bill Onderdonk, Eric Dunstan Producer: Greg Becksted Test Lead: Don Carmichael Assistant Test Leads: Amy Albertson, Todd Slepian Testers: Chris Johnson, John Jansen, Shari Shanklin, Deserae Blevins, Arnold Feener, Rebecca Colbourn, Maya de Campos, Byram Abbott, Kathleen Silkworth, Daniel P. Dunn, Nicole Tatem, Kenneth Chan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57293&o=2 $end $pc98=martlage, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Martial Age (c) 1992 Tenshindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90077&o=2 $end $x68k_flop=martlage, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Martial Age (c) 1993 Tenshindo - TRIVIA - Released on March 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87884&o=2 $end $info=mrtlbeat, $bio Arcade Video game published 18 years ago: Martial Beat (c) 2002 Konami Corp. - TRIVIA - Released in March 2002 in Japan. - TIPS AND TRICKS - * Secret Music: Get Rank-A in playing Normal mode. You can play "Lupin The Third '78". * Secret Mode: Finish Non-stop mode. You can play "Yie-ar Kung-fu" mode. * Special Mode: Input the following code in mode selection screen... - All Musics selectable (except secrets): Right (x5), Left (x7), Right (x3) - Telop Off: Left (x2), Right (x2), Left (x2), Right (x2), Left (x2), Right (x2) (Sequence telop is not displayed on the bottom of screen) - Original Voice: L, R, L, R, L, R, L, R, R, R, L, R, L, R, L, R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29558&o=2 $end $pcecd=mtlchamp, $bio NEC PC-Engine CD published 27 years ago: Martial Champion (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58279&o=2 $end $info=mtlchamp,mtlchampj,mtlchampu,mtlchampa,mtlchamp1,mtlchampu1, $bio Arcade Video game published 27 years ago: Martial Champion (c) 1993 Konami Company, Limited. Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - TECHNICAL - Game ID : GX234 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : 8-Way Joystick Buttons : 3 => High Attack, Mid Attack, Low Attack - TRIVIA - Martial Champion was released in June 1993. This game was former known as 'Yie Ar kung Fu 2', before it was released. The character Jin is similar to the playable character of 'Ye Ar Kung Fu'. The last boss, "Salamander", has the same name of the homonymous shoot'em up Konami Martial Champion's sprites were some of the largest used in a fighting game up to that point (1993). - UPDATES - In all non-Japanese versions, Titi is known as Chaos and vice-versa. - TIPS AND TRICKS - Some of the selectable characters as Goldor, Avu, Titi (or Chaos in the Japanese version), Mahamba and Zen fighting with their weapons : if they fall to the ground during the fight (example, after a throw), they lose their weapon, and it can be collected by the opponent (by the way, few characters can use weapons to hit directly the opponent) : the lost weapon can be even recovered by his owner. Beat all the game without lose a round to see specials ending with the showcase of all the characters - STAFF - Planning Produced by Poyoyon Production. Directed by : Heine Ken Produced by : Kanon Pachelbel Character Designed by : Heine Ken, Tetsuya Ake, Suruganokami Madaow, Hi-8 Production Designed by : Maguro Sound Designed by : Kingoro Music Designed by : Nakanotti, Deep Sleep Sugisawa System Designed by : Shoot-VRF Special Programmed by : Kodaman Title Designed by : Hanatani * CAST : Jin : Jin Tihijou Goldor : Tetsu Kanzaki Racheal : Racheal Miyawaki Zen : ???-???? Hoi : Uhoho Chaos : Waddy Mahambah : Kanbei Avu : Takepon Titi : Ishimaroto Bobby : Baja Salamander : Masahiro Inoue (Masa32) - PORTS - * CONSOLES: NEC PC-Engine Super CD-ROM [JP] (dec.17, 1993) [Model KMCD3006] Nintendo Wii [Virtual Console] [JP] (may.13, 2008) PC-Engine Super CD-ROM version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1568&o=2 $end $info=martmast,martmastc,martmastc102,martmastc103,martmasttw, $bio IGS PGM cart. published 19 years ago: Martial Masters (c) 2001 IGS Company, Limited. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000, Zilog Z80, ARM7 Sound Chips : ICS2115 Players : 4 Control : 8-way Joystick Buttons : 4 - TRIVIA - Martial Masters was released in April 26, 2000 in China, USA, Taiwan and Japan. In China, the game is known as "Xing Yi Quan" (pronounce "Shin Yi Ken"). - TIPS AND TRICKS - * Challenge Fateful Enemy/Level Skip : At the character selection screen, hold start and press A to choose your character. * Crazy Mode : Press and hold UP on both control sticks while holding down the P1, P2 and A,B,C and D buttons on both sides before the start of the first round. NOTE : Crazy Mode can only be used in a 2-Player vs game. * Expert Mode : At the title screen press Start while holding down the A,B,C, and D buttons * Easy Way To Unlock Saojin : Play the game for a little while (a couple of rounds will do), then access the CALENDAR SETTING option from the MAIN MENU. At this time change the date so that it is a month or two ahead of what it was originally, then exit the MAIN MENU. Now when you reach the PLAYER SELECT screen you should see a box over Master Huang's head with a number in it (99). After entering 99 credits, the box should disappear and Saojin's portrait should be there. She is now selectable. NOTE : If this code doesn't work for you at first, clear the old MM data then follow the above steps. - STAFF - Executive Producer : Ming-Der Tsai Chief Consultant : Ray Chief Director : Zhi-Zhong Yin System Programmer : L.C.N Programmer : Michell, Y.C.A Program Support : Ray, H.S.W Planner : Zhi-Zhong Yin, K.S, Zhong- Ren Gao CPU AI : K.S Character Design : Ming-Qin Tsai, Joseph, James, Muta, K.S, Yin, Rong-Chang Xie, P.S, Benson, Ponpon Music : Eddie, Morisson Sound Effect : Dean, James Art Director : Suan Animation Director : Joseph Animation Consultant : Ming-Qin Tsai, Joseph Original Art : Ming-Qin Tsai, Joseph, Yao-kun Lai, Samuel Chu, George Animation Checker : Muta Animator : Ponpon, Benson, Sue-Ping Chen, W.C.L, Baby Boy, L.H.Z, LEI, A.B.S, James, Maggi, Chung, S.K.S Titles & Demo : Suan, W.C.L Layout : Suan Background : Y.K.S, L.S.J, Jeffery, Swallow Yang Art Designer: Benson, Muta, L.G.W, Chiu, Elvis Chen, P.S, Job, C.H. Jiun, Gun, Pipy, Kai, Seed, Alien, Michael Special Effect : Benson, Hark Lin, Lei Tester : LA. I GI, B.B, Lockhart, Hugo, J.G.L Producer : Ko-Chu Lee, Paul Chiang, A.C. CHEN, Tzung-Hui Cheng Executive Producer : Benson, James, Yin, Rong-Chang Xie, P.S, LEI, A.B.S Announcer : James, Kang Dian Hong, Lei Wei Yuan, Fang Xi, Fang Yi De, Fan Rui Jun, Wang Bo Sen, Huang Shi Wei, Gray Gleason Special Thanks : Guo-Jun Liu, Chin, Bin-Yi Xu, jeans, Max, Jenny, Joey, Din - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4149&o=2 $end $bbcb_cass=martattk, $bio Acorn BBC/Electron cass. published 37 years ago: Martian Attack (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52082&o=2 $end $super80_cass=xmart1j, $bio Martian Attack [Model 450R1J] (c) 198? Unknown Joystick version. - STAFF - Developed by: Frank W. Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126835&o=2 $end $super80_cass=xmart, $bio Martian Attack [Model 450] (c) 198? Unknown - STAFF - Developed by: Frank W. Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126834&o=2 $end $psx=martgoth, $bio Sony PlayStation disc published 19 years ago: Martian Gothic - Unification (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111036&o=2 $end $sorcerer_cass=minva, $bio Exidy Sorcerer cass. published 40 years ago: Martian Invaders (c) 1980 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232361&o=2 $end $odyssey2=martian, $bio Phillips Videopac game published 12 years ago: Martian Threat (c) 2008 Classic Consoles Center. - TECHNICAL - Game ID: 67 - TRIVIA - In November 1996 Dutch collector Marco Kerstens bought a lot of Videopac EPROMs which had been found on a flea market in the Netherlands. The EPROMS contained an almost complete collection of all the released Videopac games, but also a few games that were never released. One of them was a game called 'Jake' – at least this name appears on the title screen. Over the following years, a few more copies of that game were found, and even a type-written manual. So it has been found out that the original title of the game is probably 'Martian Threat'. It was written by GST Video (like Norseman, Blobbers and the unreleased games Shark Hunter and Interpol). Two versions of the game were found over the years, but they show only minor differences. Martian Threat seems to be complete and is fully playable. So it has been decided to bring that game to the Videopac community on cart with original style label, English manual and inlay for a Videopac+ box. Martian Threat was released at Eurocon/Retrobörse on October 11, 2008 in Karlsruhe and was available via mail order. It was limited to 100 copies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95630&o=2 $end $spectrum_cass=martiano, $bio Sinclair ZX Spectrum cass. published 33 years ago: Martianoids (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79701&o=2 $end $msx1_cass=martian, $bio MSX cass. published 33 years ago: Martianoids (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94827&o=2 $end $cpc_cass=martnoid, $bio Amstrad CPC cass. published 33 years ago: Martianoids (c) 1987 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98164&o=2 $end $cpc_flop=martiano04, $bio Amstrad CPC 464 disk. published 15 years ago: Martianoids (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121713&o=2 $end $msx1_flop=martian, $bio Martianoids cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230042&o=2 $end $cpc_flop=martiano01, $bio Amstrad CPC 464 disk. published 33 years ago: Martianoids Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126727&o=2 $end $apple2_flop_clcracked=mfamilyr, $bio Apple II disk. published 28 years ago: Marty's Family Reader (c) 1992 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232031&o=2 $end $apple2_flop_clcracked=mreadwrk, $bio Apple II disk. published 28 years ago: Marty's Reading Workout (c) 1992 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232033&o=2 $end $gameboy=marumiss, $bio Nintendo Game Boy Cart. published 29 years ago: Maru's Mission [Model DMG-OJ-USA] (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66419&o=2 $end $stv=maruchan, $info=maruchan, $bio Sega ST-V cart. published 23 years ago: Maru-Chan de Goo! (c) 1997 Sega. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in December 1997. The title of this game translates from Japanese as 'Let's go by way of Maru-Chan'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1569&o=2 $end $pc8801_flop=kagai, $bio NEC PC-8801 Series disk. published 34 years ago: Maruhi Kagai Jugyou-Hen (c) 1986 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92355&o=2 $end $nes=maruonna, $bio Nintendo Famicom cart. published 31 years ago: Marusa no Onna (c) 1989 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-FM - TRIVIA - Released on September 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54354&o=2 $end $gba=marveluau, $bio Nintendo GBA cart. published 14 years ago: Marvel - Ultimate Alliance [Model AGB-B4ME-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71585&o=2 $end $gba=marvelua, $bio Nintendo GBA cart. published 14 years ago: Marvel - Ultimate Alliance [Model AGB-B4MP] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71584&o=2 $end $info=marvland,marvlandj, $bio Arcade Video game published 31 years ago: Marvel Land (c) 1989 Namco. Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King. - TECHNICAL - Namco System 2 hardware Game ID : MV Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 8192 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1989, Marvel Land was released in January 1990 in Japan. Some bonus level parade floats and rides featured in levels contain popular Namco characters such as "Pac-Man", Pooka from "Dig Dug", Solvalou from "Xevious", "Mappy", "Grobda", Paccet from "Baraduke", Dragon from "Dragon Spirit" and "Berabow Man". The pink female robot that appears in the game later appears in the Namco Museum series behind the museum's information desk. Default highscore table (TOP 5) : RANK SCORE NAME ROUND 1ST 80000 AAA 2-2 2ND 40000 BBB 2-1 3RD 20000 CCC 1-4 4TH 10000 DDD 1-4 5TH 5000 EEE 1-3 - UPDATES - * World and Japanese versions have different gameplay, bonuses and bosses. * In the Japanese version you can choose between easy and normal course. - PORTS - * CONSOLES: Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1570&o=2 $end $megadriv=marvlandj, $bio Sega Mega Drive game published 29 years ago: Marvel Land (c) 1991 Namco, Limited. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 84/100 October 1991 - Joypad N.1 [FR]: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56647&o=2 $end $megadriv=marvland, $bio Sega Genesis game published 29 years ago: Marvel Land (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57294&o=2 $end $pc98=marvelp1, $bio Marvel Putt Golf (c) 199? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90078&o=2 $end $pc98=marvelp2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Marvel Putt Golf 2 (c) 1993 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90079&o=2 $end $vsmilem_cart=spidermnmg, $bio VTech V.Smile Motion cart. published 10 years ago: Marvel Spider-Man & Freunde - Geheime Missionen [Model 80-084144] (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236333&o=2 $end $vsmile_cart=spidermisr101, $bio VTECH V.Smile cart. published 13 years ago: Marvel Spider-Man & Friends - Secret Missions (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234040&o=2 $end $saturn=mshj,mshja, $bio Sega Saturn game published 23 years ago: Marvel Super Heroes (c) 1997 Capcom Company, Limited. Play as your favorite Marvel character Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto, Power-Up with an Infinity Gem - Grant your Super Hero healing power, super attacks and increased strength. A spectacular translation of Capcom's #1 ranked arcade blockbuster with vibrant animation, huge characters, powerful gems and Earth-shattering combat! - TRIVIA - Marvel Super Heroes for Sega Saturn was released on August 8, 1997 in Japan. - TIPS AND TRICKS - * Clear the Arcade Mode once. The enter the character select screen in any mode (with Short Cut turned OFF) and enter the following codes: * For Dr. Doom, press Down, then press and hold Down and quickly press A, B, and C. Hold down each button as the next button is pressed. * For Thanos, press Up, then press and hold Up and quickly press Z, Y, and X. Hold down each button as the next button is pressed. * After having selected Dr. Doom and Thanos, you can also play as Anita from Vampire Hunter. Press Up, Right, Down, Left, Up, Right, Down, Left, Up. Then quickly press X, Y, and Z in order, hold each button as you press the next one. * After selecting these characters, save the game to the Saturn's memory. Then turn the Short Cut option to ON, and the three characters will be listed last without the need to select them through their codes ever again. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59399&o=2 $end $snes=mshj, $bio Nintendo Super Famicom cart. published 24 years ago: Marvel Super Heroes - War of the Gems [Model SHVC-AHZJ-JPN] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61792&o=2 $end $snes=mshu,mshup, $bio Nintendo Super NES game published 24 years ago: Marvel Super Heroes - War of the Gems [Model SNS-AHZE-USA] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63230&o=2 $end $snes=msh, $bio Nintendo Super NES game published 24 years ago: Marvel Super Heroes - War of the Gems [Model SNSP-AHZP-EUR] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63229&o=2 $end $saturn=mshjtai, $bio Sega Saturn game published 23 years ago: Marvel Super Heroes Taikenban (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59400&o=2 $end $saturn=mshvssf,mshvssfa, $bio Sega Saturn game published 22 years ago: Marvel Super Heroes vs. Street Fighter (c) 1998 Capcom Company, Limited. Are you ready true believers?! Capcom and Marvel have joined forces once again to bring you... ...it's MARVEL SUPER HEROES VS. STREET FIGHTER!! Survive! Uncanny adventure! Don't miss out on the enjoyment of a lifetime! Feel sensational thrills! Don't miss the most amazing tag team fighting game ever! Are you ready for a new challenger?! Now, come join: MARVEL SUPER HEROES VS. STREET FIGHTER!! - TRIVIA - Marvel Super Heroes Vs. Street Fighter makes use of the Sega's 4MB RAM expansion cartridge to enable all frames of animation and the variable battles. It was only released in Japan in October 22, 1998. - TIPS AND TRICKS - Clear Arcade Mode once on any difficulty, and on any number of continues, to enable the VS Power Gage option (infinite life gauge), eight stars for Game Speed, and enable the ability to select the same character twice in a team. HP and HK will also feature new costume colors for characters. These Bonus options do not work in Survival Mode. Clear Arcade Mode again on the highest (eight stars) difficulty setting on any number of continues to enable the Combo Gage option (infinite Hyper Combo Gauge). If you clear Arcade Mode on the highest difficulty setting without continuing instead, you will unlock all of the options above. To play as a secret character, highlight the character listed to the left, hold Start, and press any Punch or Kick button: Spider-Man = Armored Spider-Man Hulk = Dark Sakura Blackheart = Mech Zangief Omega Red = Mephisto Dhalsim = Shadow Vega = U.S. Agent To face off against a team of Mech Zangief and Vega, don't continue, do not lose any of your characters in a match, earn 2 Variable Combination finishes, and get Hyper Combo finishes on all the other stages. To pit yourself against the team of Dark Sakura and Gouki, do the same listed above but get 4 Variable Combination finishes instead of 2. To challenge the team of Shadow and Vega, do the same requirements for facing Dark Sakura and Gouki, but you must also earn the "First Attack" message on each round in addition to switching characters between stages by holding all three Punch buttons simultaneously. Clear Survival Mode once. Then highlight Survival Mode, press L and R once simultaneously, and it becomes "Mech-Gouki Now!!", which allows you to face Mech-Gouki whenever you want and even see your character's ending if you win. If you defeat Mech-Gouki in this mode, you can play as him. You need to beat the game once, however, to enable same character select. Clear Mech-Gouki Now!!, then select either Arcade or Versus Mode. Highlight Gouki, hold Start, and then press any button. Then, for your second choice, repeat, and you get Mech-Gouki, who fights alone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59401&o=2 $end $psx=mshvsfj, $bio Sony PlayStation disc published 21 years ago: Marvel Super Heroes vs. Street Fighter EX Edition (c) 1999 Capcom Co., Ltd. - TECHNICAL - Model SLPS-01915 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84810&o=2 $end $info=mshvsf,mshvsfu,mshvsfu1,mshvsfu1d, $bio Capcom CPS-II cart. published 23 years ago: Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions: REVISION 1: * Build date: 970625 * US & EUROPE releases. REVISION 2: * Build date: 970827 * US release. - PORTS - * CONSOLES: [EU] Sony PlayStation (1999) "Marvel Super Heroes vs. Street Fighter [Model SLES-01792]" [US] Sony PlayStation (feb.23, 1999) "Marvel Super Heroes vs. Street Fighter [Model SLUS-00793]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69650&o=2 $end $info=mshvsfj1,mshvsfj2,mshvsfj, $bio Capcom CPS-II cart. published 23 years ago: Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom. The second 'Capcom Vs.' series fighter, featuring 17 Marvel and Street Fighter characters teaming up to face the extremely cheap Mech-Akuma! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Marvel Super Heroes vs. Street Fighter was released in June 1997 in the Japanese arcades. It was known as the 23th video game released on the CPS-II hardware. Known export releases: "Marvel Super Heroes vs. Street Fighter [Blue Board]" "Marvel Super Heroes vs. Street Fighter [Grey Board]" "Marvel Super Heroes vs. Street Fighter [Orange Board]" "Marvel Super Heroes vs. Street Fighter [Pink Board]" 9 characters are coming from Marvel comic books-followed by their first appearance : Apocalypse (aka En Sabah Nur) - X-Factor #5 Blackheart - Daredevil #270 Captain America (aka Steve Rogers) - Captain America Comics #1 Cyclops (aka Scott Summers) - X-Men #1 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Omega Red (aka Arkady Rossovich) - X-Men #4 Shuma-Gorath - Marvel Premiere #6 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 9 other character come from several Street Fighter games : Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in North America and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Dhalsim - "Street Fighter II - The World Warrior" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Ryu - "Street Fighter" Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions Zangief - "Street Fighter II - The World Warrior" Charlie, Gambit, Rogue, and Rose appear in the background in the 'Showdown in the Park' stage. Blanka (of "Street Fighter" fame) can be seen within the background in the 'Death Valley' stage. Dan's ending is an obvious parody of the ending of the SNK game, "Art of Fighting". Sunburned (or Evil) Sakura has two separate endings (Japanese version): Kei chases Gouki and Sunburned Sakura after they teleport away 1) Across the entire screen from right to left. 2) Across half the screen before she trips, falls, and falls asleep. There are several cameos of Rockman in this game: 1) In the mall stage, there's a cameo of a Rockman cut-out (perhaps someone in a Rockman suit). And in relation to Capcom celebrating Rockman's "10th Anniversary" in 1997, they put a banner saying '10th Anniversary: Rockman'. 2) In one of Norimaro's super combos, he does a cosplay of Rockman. There is one rumored reason why Iron Man was not in this game. It is because Acclaim made an Iron Man game called "Iron Man and X-O Manowar in Heavy Metal" which was released for several consoles. Firstsmile released a limited-edition soundtrack album for this game (Marvel Super Heroes Vs. Street Fighter Original Soundtrack & Arrange - FSCA-10017) on September 19, 1997. - UPDATES - Green Board revisions : REVISION 1: * Build date: 970625 REVISION 2: * Build date: 970702 REVISION 3: * Build date: 970707 ADDITIONAL NOTES: The Japanese version features an extra playable character (his character slot on the character select screen is replaced by the MSH vs. SF logo on all non-Japanese versions), Norimaro, a silly otaku (Japanese geek specializing in anime and manga) who is a huge Chun-Li fanboy as evidence by his reaction in seeing her before the match begins. While his true intentions of entering the competition is unknown, we can assume that it was to take pictures of Chun-Li and the many superheroes. He is voiced by the comedian Kinashi Noritake and created by Capcom as being a joke character like Dan (modeled after a Japanese comedian Noritake Kinashi). He was originally going to appear in non-Japanese versions of the game, but due to cultural differences and a reference to stealing Chun-Li's panties in his ending, he was cut out. However, his programming still exists in the ROM and he even has English dialogs in the game. He even has an ending with pictures, but his ending dialogs was cut out. - TIPS AND TRICKS - * Play as Evil Sakura : At the character selection screen, highlight Hulk, hold Right for 5 sec. and press LP+HP or LK+HK. * Play as Evil Zanglief : At the character selection screen, highlight Blackheart, hold Left for 5 sec. and press LP+HP or LK+HK. * Play as Armored Spiderman : At the character selection screen, highlight Ryu, move down and hold Down for 5 sec. and press LP+HP or LK+HK. * Play as Mephisto : At the character selection screen, highlight Omega Red, hold Down for 5 sec. and press LP+HP or LK+HK. * Play as U.S. Agent : At the character selection screen, highlight Bison, hold Up for 5 sec. and press LP+HP or LK+HK. * Play as Shadow Charlie : At the character selection screen, highlight Dhalsim, hold Up for 5 sec. and press LP+HP or LK+HK. * Play as Gambit : Go to Dhalsim, hold Start, then move Left(x2), Down(x4), Right(x2), Up(x2), Right and press and hold LP+MK+HP together. * Play as Norimaro (Japanese version only) : Norimaro will show on the character select screen (bottom middle square) if the machine is set to Freeplay or 1 coin X credit. A setting of 2 coins or above and you will only see the Marvel Super Heroes Vs. Street Fighter logo in his square. * Beat 'em While They're Down : After defeating your opponents, press and hold Start. Normally your character wont be able to move after the round is over but by holding Start you will not only be able to move freely (until the next round starts) but you will be able to hit your opponent and even do a Super on them! * Change Battle Order : When the screen shows which teams will be battling, press Punch or Kick three times to change the order of battle. * Double Team Spidermen : Start a new game and choose any character for your first choice followed by Spiderman as the second character. Deliberately lose, then continue and choose Silver Spiderman as your first character. The other Spiderman should be selected as your second character. * Fight Secret Characters (Japanese Version) : To fight a secret character in the Japanese version you must do a certain amount of team super finishes : Character # Evil Sakura 5 Evil Zangief 6 Shadow Charlie 7 * Hyper Mode : At the vs. screen, hold LK+MP+HK. * Dan's Explosion : Pick Dan as your fighter and anyone else. At the Vs. screen hold LP until the word fight disappears. When the match begins Dan will fall into a small explosion. - SERIES - Note: also called the 'Capcom vs.' series. 1. X-Men vs. Street Fighter [Green Board] (1996) 2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997) 3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998) 4. Marvel vs. Capcom 2 - New Age of Heroes (2000) 5. Marvel vs. Capcom 3 (2011) - STAFF - Planners : Atsushi Tomita, Nakano Tau! Masahiro, Dave Matumoto Original art works : Akira Yasuda (Akiman), Sakomizu, Ukabin Object designers : Minobe Hiroaki Da!!, Sagata, G.Kamina, Miwaringo, Kohichi Kikutani, Hiroshi Yoshioka, Shinya Miyamoto, Kondo Masanori, Satou Rie, Takep, Yosinori Yamamoto, Jon Narancha, Toshihiro Suzuki, R. Naoi, Kanako Takami Scroll designers : Iwai, Konomi, Hisashi Sawada, Dear Akirakun 1997, May, Inoyan, Youko Fukumoto, Kisabon, Takashi Fujiwara, Hiroshi Yuugen, Chie Morisaki, Holly Genki?, Shinnosuke, Manga-Chop Music composers & arrange : Yuki Iwai, Yuko Kadota Sound director : Hiroaki Kondo (X68K) (cipher) Sound assistants : Hachi & Ise & lee, Moe.T (cipher) Recording director : Susan Hart Recording enginners : Paul Shubat, Dave Hatt Programmers : Motsu, Eternal Sailor, Kaw, Silver Kadontz, You! Producer : Kenji Kataoka General producer : Noritaka Funamizu Executive producer : Yoshiki Okamoto * Voice Actors : Zangief : Wataru Takagi M. Bison : Tomomichi Nishimura Dhalsim : Yoshiharu Yamada Sakura Kasugano : Yuko Sasamoto Akuma : Tomomichi Nishimura Chun-Li : Yuko Miyamura Ken Masters : Iwanaga Tetsuya Ryu : Toshiyuki Morikawa Dan Hibiki : Osamu Hosoi Cyclops : Norman Spencer Captain America : Cathal J. Dodd Spider-Man : Patrick Chilvers Shuma-Gorath : Franck Perry Wolverine : Cathal J. Dodd The Incredible Hulk : Andrew Jackson Blackheart : Jaimz Woolvett Omega Red : Len Doncheff Norimaro : Noritake Kinashi Apocalypse : Lorne Kennedy Narrator : Tony Daniels - PORTS - * CONSOLES: [JP] Sega Saturn (Oct.22, 1998) "Marvel Super Heroes vs. Street Fighter [4MRAM Doukori Ban] [Model T-1238G]" [JP] Sega Saturn (Oct.22, 1998) "Marvel Super Heroes vs. Street Fighter [Model T-1239G]" [JP] Sony PlayStation (Feb.25, 1999) "Marvel Super Heroes vs. Street Fighter EX Edition [Model SLPS-01915]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1572&o=2 $end $info=mshvsfa,mshvsfa1, $bio Capcom CPS-II cart. published 23 years ago: Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69652&o=2 $end $psx=mshvsf, $bio Sony PlayStation disc published 21 years ago: Marvel Super Heroes vs. Street Fighter (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111463&o=2 $end $info=mshvsfh, $bio Capcom CPS-II cart. published 23 years ago: Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69651&o=2 $end $info=mshvsfb,mshvsfb1, $bio Capcom CPS-II cart. published 23 years ago: Marvel Super Heroes vs. Street Fighter (c) 1997 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revisions : REVISION 1: * Build date: 970625 REVISION 2: * Build date: 970827 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71694&o=2 $end $info=msh,mshu,mshud, $bio Capcom CPS-II cart. published 25 years ago: Marvel Super Heroes (c) 1995 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - * CONSOLES: [US] Sega Saturn (sept.30, 1997) "Marvel Super Heroes [Model T-1214H]" [EU] Sega Saturn (dec.1997) "Marvel Super Heroes [Model T-7032H-50]" [US] Sony PlayStation (sept.24, 1997) "Marvel Super Heroes [Model SLUS-00257]" [EU] Sony PlayStation (dec.1997) "Marvel Super Heroes [Model SLES-00932]" Sony PlayStation 3 [PSN] [US] (sept.25, 2012) "Marvel vs. Capcom Origins" Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (sept.26, 2012) "Marvel vs. Capcom Origins" Sony PlayStation 3 [PSN] [EU] (oct.10, 2012) "Marvel vs. Capcom Origins" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69647&o=2 $end $info=mshj,mshjr1, $bio Capcom CPS-II cart. published 25 years ago: Marvel Super Heroes (c) 1995 Capcom Company, Limited. Ten characters straight out of Marvel Comics prove their worthiness to meet Dr. Doom and Thanos. Includes special power-up gems that can be used and acquired during a match. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK(Roundhouse) - TRIVIA - Marvel Super Heroes was released in October 1995 in the Japanese arcades. It was known as the 12th video game released for the CPS-II hardware. Known export releases: "Marvel Super Heroes [Blue Board]" "Marvel Super Heroes [Grey Board]" "Marvel Super Heroes [Orange Board]" "Marvel Super Heroes [Pink Board]" The game background is mainly inspired by the famous comic saga called the Infinity Gauntlet, published in 1991. This gauntlet is wielded by Thanos and allows him to use all the Infinity gems simultaneously. There are 10 characters available plus the 2 bosses which appears in different Marvel comic books : Black Heart - Daredevil #270 Captain America (aka Steve Rogers) - Captain America Comics #1 Doctor Doom (aka Victor Von Doom) - Fantastic Four #5 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Shuma-Gorath - Marvel Premiere #6 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Thanos - Iron Man #55 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Marvel Super Heroes was released by Capcom in memory of 'Jack Kirby' (aka 'The King of the Comics') [1917 / 1994] who was the most influential and respected illustrator and creator of comic books, at least of the super-hero/adventure variety. He was so important that, with that field now in recession, some are saying that when Jack Kirby died, he took the industry with him. Soundtrack releases: Marvel Super Heroes / Sony Records - SRCL-3448 - December 1, 1995 - UPDATES - Green Board revisions : REVISION 1: Build date: 951024 REVISION 2: Build date: 951117 - TIPS AND TRICKS - *Play as the bosses: This only works on the Japanese version of the game, and you need the assistance of an arcade operator if using a real Arcade machine. First, enter the Service Menu by pressing the Service Switch (F2 in MAME). The menu will be in Japanese, but go to option #7, then #1, and in the first entry, press the Low Punch button until you get to a phrase that has no numbers. That should be the Free Play option. Then select the bottom entry, then option #4, then option #9 to exit the Service Menu. The game will restart and it should be in Free Play mode. Now, on the "Virtual Audio" screen, hold the Credit Switch (the 1-Player Coin Button, usually the #5 key on MAME), and press the Start button to go to the character selection screen. While still holding the Credit Switch, press the following button combinations at a normal/medium speed. Notes: -If you do the button combination too fast or too slow, it will not work. -Also, when you enter the Dr. Doom or Anita code, you'll automatically pick Spiderman, but as long as you finish entering the code, he will turn into the character you want. Dr. Doom: Medium Kick, Low Punch, Down, Low Kick, Medium Punch Thanos: Up, Down, Left, Right, Up, Down, Left, Right, Medium Punch Anita: Medium Punch, Low Punch, Left, Low Kick, Medium Kick * Double Power : Select a fighter at the character selection screen, then press Player One Start + Player Two Start. * Continue Fighting : Press Start immediately after winning a round to continue hitting the defeated character. * Disable Gems : To disable Gems in two player mode both players must press and hold Start after choosing their character until the round starts. * Change Character Color : At the character select screen move to the desired character then hold Up (if on top row) or Down (if on bottom row). After 3 seconds press any punch or kick button to select character. * Here are the different gem effects (which acts during a short time) and when you can get them : Time gem (Red) : You are much more faster than usual. Space gem (Purple) : Your character get unstoppable with this super armor power. Soul gem (Green) : Your fighter slowly recovers life. Power gem (Pink) : Your attacks are more powerful. Reality gem (Orange, on the fifth opponent) : Your attacks have additional effects which makes them more powerful. Mind gem (Blue, owned by Thanos) : The character can recover about 2 energy levels in a few seconds. The gems are owned by different opponents: we have one at the beginning, then the first opponent have the following one then the second, then the third and finally the fifth (the last one is on Thanos). Characters have some special effects using some gems (for instance Magneto got an energy field around him with the Space gem, Spiderman divides himself in two similar being for symmetrical attacks using the Power gem). Notice that we can only use the first gem in our gem stack. If you press the Start button during the fight, you will change the gem order in your stack, allowing for you to use any desired gem at any time. When we reach the final fight against Thanos, he steal all the gems and collects them in his gauntlet. He uses them his way (for instance : space gem creates a warp which attracts and throws rocks on his enemy). - STAFF - Planners : Takeshi Tezuka, Tetsuya Iijima, Tomichi, Kiyoshi Nishikawa, Kei Hiratou, Satoru Kimura Programmers : Tarabar Hori (Tarabar-Black), Aoi-Peach, Kaw-K. Marichan, Silver-Kadontz, Nobu-Sasami, Knishi- (MadDogMc), Pon, Dna, Frk, Yama, Tomohiro Ueno, Youji Scroll Designers : Konomi (Powerful Konomi), Buppo, Shibata Kayoko, Daisuke Nakagawa, Yumiko, Takapon, Akiko Matsunaga, Satomi Ishii, R.K, Yoichi Tanoue, M Music Composers : Takayuki Iwai (Anarchy Takapon), Yuki Satomura (Wewe), Tatsuro Zuzuki Sound Designers : Picard Mij, Satoshi Ise (Ayano), Ryoji Yamamoto (Ryoji) Sound Producer : Arcade Sound Team Voice Designers : Hiroaki Kondo (New-X?) * Object Designers : Thanos : Shinji Sakashita (Sakashita Thing), D-Kurita, Takayuki Kosaka, Masako. Satoh Dr. Doom : Satoru Yamashita, Ino, Seigo Kawakami Wolverine : Akira Yasuda (Akiman) Spider-man : Arahijuf, Rumi Yamaguchi, Tsunenori Shirahama Captain America : Masaaki Tanaka, Chimorin Shogun, Misako Yamamoto Psylocke : Eripyon. N Hulk : Makoto Ishi, K. Takechan, Miwa, Kanako Takami Iron Man : Yoshino Hiroaki, Kiai Ryuken, Yukikaze, You-Ten Nakano, Yutaka Maruno, Cepezou, Mimura Kenji, K. Tokunaga, Eizi Murabayashi, Naoki Fukuda, Takep, Henoheno, Yuki Magneto : A. Iwasaki Shuma-Gorath : Masayo Tsujimoto, Jun Matsumura (27), Shinya Miyamoto, Kako, Masanori Kondo Blackheart : Alien. Pole, Fnyaco. F. Fnyao, Dway Nishimura, Oyabin Juggernaut : Minobe Hiroaki, R. Sato, Kazuko Kawanaka Effect : Ntengm Nakatani, Sagata, Tanuki, Kimo Kimo * Voice Actors : Captain America : Cathal J. Dodd Wolverine : Cathal J. Dodd Black Heart : Jaimz Woolvett Psylocke : Catherine Disher Shuma-Gorath : Franck Perry Spider-Man : Patrick Chilvers Hulk : Andrew Jackson Thanos : Andrew Jackson Juggernaut : Rick Bennett Iron Man : Christopher Britton Doctor Doom : Lorne Kennedy Magneto : Lorne Kennedy Anounncer : Lorne Kennedy Special Thanks : Takuya Shiraiwa (Mr. Shiraiwa), Alex Jimenez, Eric Luther (Eric Luthr), Phillp Reed (Phil Reed) - PORTS - * CONSOLES: [JP] Sega Saturn (aug.8, 1997) "Marvel Super Heroes [Model T-1215G]" [JP] Sony PlayStation (sept.25, 1997) "Marvel Super Heroes [Model SLPS-00763]" Notes: Anita is now hidden character and only playable in Japanese console version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1571&o=2 $end $info=msha, $bio Capcom CPS-II cart. published 25 years ago: Marvel Super Heroes (c) 1995 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69649&o=2 $end $psx=mshj, $bio Sony PlayStation disc published 23 years ago: Marvel Super Heroes (c) 1997 Capcom Company, Limited. - TECHNICAL - Game ID: SLPS-00763 - TRIVIA - Marvel Super Heroes for PlayStation was released on September 25, 1997 in Japan. Export releases: [US] "Marvel Super Heroes [Model SLUS-00257]" [EU] "Marvel Super Heroes [Model SLES-00932]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84797&o=2 $end $psx=msh, $bio Sony PlayStation disc published 23 years ago: Marvel Super Heroes (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Model SLPS-00763]". - TECHNICAL - Game ID: SLUS-00257 - TRIVIA - Marvel Super Heroes for PlayStation was released in 1997 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84798&o=2 $end $saturn=mshu, $bio Sega Saturn game published 23 years ago: Marvel Super Heroes [Model T-1214H] (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60078&o=2 $end $saturn=msh, $bio Sega Saturn game published 23 years ago: Marvel Super Heroes (c) 1997 Virgin Interactive European release. Game developed in Japan. For more information on the game itself; please see the original Japanese release entry; "Marvel Super Heroes [Model T-1215G]" - TECHNICAL - Game ID: T-7032H-50 - TRIVIA - Marvel Super Heroes for Saturn was released in 1997 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60344&o=2 $end $info=mshh, $bio Capcom CPS-II cart. published 25 years ago: Marvel Super Heroes (c) 1995 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69648&o=2 $end $info=mshb,mshbr1, $bio Capcom CPS-II cart. published 25 years ago: Marvel Super Heroes (c) 1995 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revisions : REVISION 1: Build date: 951024 REVISION 2: Build date: 951117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71639&o=2 $end $psx=mvscj, $bio Sony PlayStation disc published 21 years ago: Marvel vs. Capcom - Clash of Super Heroes - EX Edition (c) 1999 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-02368 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85421&o=2 $end $dc=mvsctt, $bio Sega Dreamcast GD published 21 years ago: Marvel vs. Capcom - Clash of Super Heroes - Tentou Taikenban (c) 1999 Capcom Co., Ltd. Official demo disc distributed in Japan. - TECHNICAL - DISC ID: 610-7121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138674&o=2 $end $info=mvscjsing, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. Japanese re-release. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Black Board [Japan] This is the Single PCB release of Marvel Vs. Capcom, it has the Program ROM stored on SIMMs similar to CPS3. All ROM data (including the code) is identical to the regular Green Board just in different sized ROMs. - TRIVIA - Released in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69656&o=2 $end $info=mvsc,mvscu,mvscud,mvscur1,mvscr1, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Most people probably already know that some of the characters' names were changed in the export versions (e.g., Rockman was changed to Megaman, etc.). When they recorded the announcer's voice, she had to say both the original names and the 'Export' ones during the recording. But for some of the characters' names that were NOT changed, there were alternate pronunciations recorded. For example, when you select Chun-Li in the original Japanese version, the way the announcer pronounces 'Chun' rhymes with 'noon'. In the Export versions, the way she pronounces 'Chun' rhymes with 'fun'. There is also an unused alternate pronunciation of Zangief (which sounds like 'Zain-geef') that can be heard in the Sound Test. Megaman's 'Rock Upper' move in the original Japanese version is called 'Mega Upper' in the Export versions, simply because the name of the character is different in Japan and Worldwide. - UPDATES - Blue Board revisions : REVISION 1: * Build date: 971222 * US release. REVISION 2: * Build date: 980112 * EUROPE release. REVISION 3: * Build date: 980123 * US & EUROPE releases. - PORTS - * CONSOLES: [US] Sega Dreamcast (sept.30, 1999) "Marvel vs. Capcom - Clash of Super Heroes [Model T-1202N]" : Re-released as Sega All Stars edition (2000) [US] Sony PlayStation (jan.27, 2000) "Marvel vs. Capcom - Clash of Super Heroes [Model SLUS-01059]" [EU] Sony PlayStation (jan.31, 2000) Marvel vs. Capcom - Clash of Super Heroes [Model SLES-02305]" Sega Dreamcast [EU] (june.23, 2000) "Marvel vs. Capcom - Clash of Super Heroes [Model T-7002D-61] Sony PlayStation 3 [PSN] [US] (sept.25, 2012) "Marvel vs. Capcom Origins" Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (sept.26, 2012) "Marvel vs. Capcom Origins" Sony PlayStation 3 [PSN] [EU] (oct.10, 2012) "Marvel vs. Capcom Origins" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69653&o=2 $end $info=mvscjr1,mvscj, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. Fifteen characters from all walks of the Marvel and Capcom lineups tag-battle each other including loads of special assist characters. Their only goal : beat the supreme and terrific Onslaught! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - First revision is from December 1997, but most arcades didn't get the game until January 1998. It was known as the 28th video game released on the CPS-II hardware. The game was shown at the 1998 AOU Amusement Expo show, in Japan. Known export releases: "Marvel vs. Capcom - Clash of Super Heroes [Blue Board]" "Marvel vs. Capcom - Clash of Super Heroes [Grey Board]" "Marvel vs. Capcom - Clash of Super Heroes [Orange Board]" "Marvel vs. Capcom - Clash of Super Heroes [Pink Board]" The game was also re-edited in Japan as "Marvel vs. Capcom - Clash of Super Heroes [Black Board]". Here are the debut comics for the 21 Marvel characters including the Guest Characters (For those with alter-egos, they are also listed) : Captain America (aka Steve Rogers) - Captain America Comics #1 Carnage (aka Cletus Kasady) - Amazing Spider-Man #359 Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Jubilee (aka Jubilation Lee) - Uncanny X-Men #244 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Onslaught - X-Men (Vol. 2) #53 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Rogue - Avengers Annual #10 Sentinel - Uncanny X-Men #14 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Thor (aka Jake Olsen) - Journey Into Mystery #83 U.S. Agent (aka John F. 'Johnny' Walker) - Captain America #351 Venom (aka Edward 'Eddie' Brock) - Amazing Spider-Man #300 War Machine (aka James R. 'Rhodey' Rhodes) - Iron Man #281 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Here are the debut games for the 19 Capcom characters including the Guest Characters : Anita - "Night Warriors - Darkstalkers' Revenge" ("Vampire Hunter - Darkstalkers' Revenge" in Japan) Arthur - "Ghosts'n Goblins" ("Makaimura" in Japan) Captain Commando - "Captain Commando" Chun-Li - "Street Fighter II - The World Warrior" Devilotte Do Dethsatan IX (aka Devilot) - "Cyberbots - Fullmetal Madness" Jin Saotome - "Cyberbots - Fullmetal Madness" Lou - "Three Wonders" ("Wonder 3" in Japan) Megaman (Rockman in Japan) - Megaman (Rockman in Japan) Michelle Heart - "Legendary Wings" ("Ares No Tsubasa - The Legendary Soldiers" in Japan) Morrigan Aensland - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan) Pure and Fur - "Capcom World 2 - Adventure Quiz" Roll - Megaman (Rockman in Japan) Ryu - "Street Fighter" Saki - "Quiz Nanairo Dreams - Nijiirochou no Kiseki" Shadow - "Marvel Super Heroes vs. Street Fighter" Strider Hiryu - "Strider" ("Strider Hiryu" in Japan) Ton-Pooh - "Strider" ("Strider Hiryu" in Japan) Unknown Soldier - "Forgotten Worlds" ("Lost Worlds" in Japan) Zangief - "Street Fighter II - The World Warrior" Strider's ending is a reference to that of the ending in his own game ("Strider") Jin's ending is a reference to Gawaine's ending in "Cyberbots - Fullmetal Madness" (but with Jin taking the place of Gawaine, Onslaught taking the place of the Final Weapon of Destruction, Jin's headband taking the place of Gawaine's sword and Ryu taking the place of Jin). Megaman's ending is a reference to what happens in his own games ("Mega Man - The Power Battle") when he beats a boss. Captain Commando's ending is a reference to the ending in his own game ("Captain Commando"). Rumors exist for the reason War Machine was in the roster instead of Iron Man (although Hyper-Armor War Machine in the game had similar moves with Iron Man). The most popular reason being that Capcom, at the time, did not have the rights to use the Iron Man character. The game background is mainly inspired by the famous comic saga called Onslaught, published in 1996. As in the comic books, Onslaught appears under his two main forms (after defeating the first one, he reveals its ultimate appearance). Shirley Burton holds the official record for this game with 1119300 points. Suleputer released a limited-edition soundtrack album for this game (Marvel Vs. Capcom OST - CPCA-1005) on March 21, 1998. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - Green Board revisions : REVISION 1: * Build date: 980112 REVISION 2: * Build date: 980123 - TIPS AND TRICKS - * Play As Hyper-Armor War Machine : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Down(x2), Left(x2), Up(x4), Right(x2), Left(x2), Down(x4), Right(x2), Up(x2), Left(x2), Down(x2), Right(x2), Up(x5). Hyper-Armor War Machine will appear above Zangief. Hyper Armor War Machine got the same moves as War Machine (with some little variations), can't jump very high, can't block attacks but can't be stopped during his attacks. * Play As Shadow Lady : At the character selection screen, highlight Morrigan and press Up, Right(x2), Down(x4), Left(x2), Up(x4), Right(x2), Left (x2), Down(x2), Right(x2), Down(x2), Left(x2), Up(x2), Right(x2), Up(x2), Left(x2), Down(x5). Shadow Lady will appear below Gambit. Her attacks came from several characters in the game. * Play As MSH Seinou Hulk (Marvel Super Heroes Ability Hulk) : At the character selection screen, highlight Chun Li and press Right(x2), Down(x2), Left(x2), Right(x2), Down(x2), Left(x2), Up(x4), Down(x2), Right(x2), Up(x2), Down(x4), Up(x4), Left, Up. MSH Seinou Hulk will appear above Ryu. His moves are very similar from the original Hulk. * Play As Lilith-Kaze Morrigan (Lilith-style Morrigan) : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Up(x2), Down(x4), Left(x2), Up(x4), Right, Left, Down(x4), Right(x2), Up(x4), Left(x2), Down(x4), Right, Down. Lilith-Kaze Morrigan will appear below War Machine. She makes moves a little bit different from Morrigan ones. * Play As Roll-chan (-chan is a ''suffix for familiar 'female' person'') : At the character selection screen, highlight Zanglief and press Left(x2), Down(x2), Right(x2), Down(x2), Left(x2), Up, Right, Up(x2), Right(x2). Roll-chan will appear to the right of Megaman. Her moves are the same as Megaman. * Play As Carnage (looks like a bloody Venom) : At the character selection screen, higlight Chun Li and press Right, Down(x4), Left, Up(x4), Right(x2), Down(x2), Left(x2), Down(x2), Right(x2), Up(x4), Left(x2), Up. High-speed Venom will appear above Chun-Li. He got the same moves as Venom but can do them very quickly. * Change Character Lineup : Press all three Punch buttons at the 'vs.' screen to change the lineup (second chosen character is now first up). You can repeat this code again to reset the lineup. * Continue Attacking : Press Start immediately after winning the match to move almost everywhere and have the ability to continue hitting the defeated character, even with super moves. * Choose Your Helper : To obtain the helper of you choice, you must always hold down start and then the designated buttons, just before selecting your second character. Shadow (Dark Charlie)- LP+MK+HP Sentinel - MP+MK+HP Storm - LP+LK+HP Thor - LK+MP Unknown Soldier - LP Pure and Fur - LK Anita - LP+MP+HP Lou - MP Rogue - LP+MP+HP+LK Colossus - LP+MP+MK Michelle Heart - LP+LK King Arthur - LP+MP Saki - HP Ton-Pooh - LP+HP Iceman - MP+MK Cyclops - LP+LK+MP Magneto - LK+HP U.S. Agent - MK+HP Psylock - MK Devilot - MP+HP Juggernaut - LP+MK * Use Opponent's Helper : Defeat your opponent's helper in a single player game. Then, hold LK+MK+HK at the screen that displays the name of the character that won until the next match. If done correctly, your helper in the last match will be from your previous opponent's team. * Name Changes : Enter --- as a name to have the game change it to 'SIN'. Enter AAA as a name to have the game change it to 'CAP'. Enter MMM as a name to have the game change it to 'MOT'. * Fight Hidden Characters : In every case, you cannot lose a character. You can give up first attacks and have opponents join in, unlike what other sources tell you. A Super Finish is defined as either a Hyper Combo Finish, a Crossover Combination (or Variable Combination) Finish, or a Duo Team Attack (or Variable Cross) Finish. 1) To fight the team of Orange Hulk and Wolverine, get 3 Super Finishes. 2) To fight the team of Hyper-Armor War Machine and Captain America, get 5 Super Finishes, two of which must be Duo Team Attack Finishes. 3) To fight the team of Carnage and Spider-Man, get 6 Super Finishes, four of which must be Duo Finishes and finish six rounds under a certain amount of time. 4) To fight Lilith-Style Morrigan and Chun-Li, get 3 Super Finishes and drain your helper stocks in two matches. 5) To fight Roll and Megaman, get 5 Super Finishes, 2 of which are Duo Finishes and drain your helper stocks in six matches. 6) To fight Shadow Lady and Jin, get 6 Super Finishes, 4 of which are Duo finishes, drain your helper stocks in six matches and finish six matches under a certain amount of time. - SERIES - Note: also called the 'Capcom vs.' series. 1. X-Men vs. Street Fighter [Green Board] (1996) 2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997) 3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998) 4. Marvel vs. Capcom 2 - New Age of Heroes (2000) 5. Marvel vs. Capcom 3 (2011) - STAFF - Planners : Atsushi Tomita, Dave Matumoto, Nakano Tau! Masahiro Original art works : Akira Yasuda (Akiman), Shoei, Sakomizu Object designers : Minobe Hiroaki, Akemi Kurihira, Fuji=Kazu, Sagata, G. Kamina, Miwa Sagaguchi, Kohichi Kikutanii, Masanori Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako Takami, Ino, Eripyon.N, Kimo Kimo Scroll designers : Konomi, Iwai, Sawatch, M. Nakagawa, M. Kitamura, Nissui, Kanno, Himago, Kazu T, Oonisi, Takapon, Kenichi Yamahashi, Stamp Rally Music Composers & Arrangers : Yuko K. Takehara, Masato Koda Sound director : Ryoji Yamamoto Recording director : Susan Hart Recording engineers : Paul Shubat, David Stinson Second engineers : Dave Hatt, Rick Pacholko Programmers : Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Teruaki Hirokado (Bakunetsu Hirokado) Producer : Kenji Kataoka General producer : Noritaka Funamizu Executive producer : Yoshiki Okamoto * Voice Actors (Art Vision): Capcom heroes... Strider Hiryu : Fube Tomomi Mega Man, Roll : Fujino Kahoru Morrigan : Jinguji Yayoi Chun Li : Miyamura Yuko Ryu : Toshiyuki Morikawa Captain Commando : Nagasako Takashi Zangief : Takagi Wataru Jin : Ueda Yuji Marvel heroes... Jubilee : Alyson Court Hulk : Andrew Jackson Captain America, Wolverine : Cathal J. Dodd Onslaught : Maurice Wint Spider-Man : Patrick Chilvers Venom, Thor : Rod Wilson Gambit : Tony Daniels War Machine : Wayne Ward Narrator : Sally Cahill - PORTS - * CONSOLES: Sega Dreamcast [JP] (mar.25, 1999) "Marvel vs. Capcom - Clash of Super Heroes [Model T-1202M]" [JP] Sony PlayStation (nov.11, 1999) "Marvel vs. Capcom EX Edition [Model SLPS-02368]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1573&o=2 $end $info=mvsca,mvscar1, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 980112 REVISION 2: * Build date: 980123 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69655&o=2 $end $psx=mvsc, $bio Sony PlayStation disc published 20 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111464&o=2 $end $dc=mvscj, $bio Sega Dreamcast GD published 21 years ago: Marvel vs. Capcom - Clash of Super Heroes [Model T-1202M] (c) 1999 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135090&o=2 $end $dc=mvsc, $bio Sega Dreamcast GD published 21 years ago: Marvel vs. Capcom - Clash of Super Heroes [Model T-1202N] (c) 1999 Capcom USA, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135091&o=2 $end $dc=mvsce, $bio Sega Dreamcast GD published 20 years ago: Marvel vs. Capcom - Clash of Super Heroes [Model T-7002D-61] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135092&o=2 $end $info=mvsch, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69654&o=2 $end $info=mvscb, $bio Capcom CPS-II cart. published 22 years ago: Marvel vs. Capcom - Clash of Super Heroes (c) 1998 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Marvel vs. Capcom - Clash of Super Heroes [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71695&o=2 $end $dc=mvsc2tt, $bio Sega Dreamcast GD published 20 years ago: Marvel vs. Capcom 2 - New Age of Heroes - Tentou Taikenban (c) 2000 Capcom Co., Ltd. Official demo disc distributed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138675&o=2 $end $info=mvsc2,mvsc2u, $bio Arcade Video game published 20 years ago: Marvel vs. Capcom 2 - New Age of Heroes (c) 2000 Capcom Company, Limited. The best of the best are back! Fight with 28 characters and unlock 28 extra fighters on 3 on 3 tag battles. Learn to master the new 'Delayed hyper combo system' to combine your 3 characters hyper moves and defeat the mighty Abyss. - TECHNICAL - CARTRIDGE ID: 841-0007C-01 Runs on the Sega "NAOMI" hardware. - TRIVIA - Marvel vs. Capcom 2 - New Age of Heroes was released in February 2000. * Here are the debut comics for the 28 Marvel characters (for those with alter-egos, they are also listed) : Blackheart - Daredevil #270 Cable (aka Nathan Summers) - New Mutants #87 Captain America (aka Steve Rogers) - Captain America Comics #1 Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Doctor Doom (aka Victor von Doom) - Fantastic Four #5 Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 Hulk (aka Robert Bruce Banner) - Incredible Hulk #1 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Iron Man (aka Anthony 'Tony' Stark) - Tales of Suspense #39 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Marrow (aka Sarah) - Uncanny X-Men #325 Omega Red (aka Arkady Rossovich) - X-Men #4 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Rogue - Avengers Annual #10 Sabretooth (aka Victor Creed) - Iron Fist #14 Sentinel - Uncanny X-Men #14 Shuma-Gorath - Marvel Premiere #6 Silver Samurai (aka Kenichiro Harada) - Daredevil #111 Spider-Man (aka Peter Parker) - Amazing Fantasy #15 Spiral (aka Rita Ricochet) - Longshot #1 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Thanos - Iron Man #55 Venom (aka Edward 'Eddie' Brock) - Amazing Spider-Man #300 War Machine (aka James R. 'Rhodey' Rhodes) - Iron Man #281 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 * Here are the debut games for the 29 Capcom characters : Abyss - (New Character) Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challenge" in Japan; "Super Street Fighter II Turbo" in all other regions Amingo - (New Character) Anakaris - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Baby Bonnie Hood ('Bulleta' in Japan) - "Vampire Savior - The Lord Of Vampire" Cammy - "Super Street Fighter II - The New Challengers" Captain Commando - "Captain Commando" Charlie ('Nash' in Japan) - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Dhalsim - "Street Fighter II - The World Warrior" Felicia - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Guile - "Street Fighter II - The World Warrior" Hayato Kanzaki - "Star Gladiator - Episode : I Final Crusade" Jill Valentine - "Resident Evil" Jin Saotome - "Cyberbots - Fullmetal Madness" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Megaman ('Rockman' in Japan) - Megaman (Rockman in Japan) Morrigan Aensland - "Vampire - The Night Warriors" in Japan; "Darkstalkers - The Night Warriors" in all other regions Roll - Megaman (Rockman in Japan) Ruby Heart - (New Character) Ryu - "Street Fighter" Sakura Kasugano - "Street Fighter Alpha 2" in the United States, Canada, and Europe; "Street Fighter Zero 2" in Japan, Southeast Asia, Brazil, Oceania, and Hispanic regions Servbot (Kobun in Japan) - Megaman Legends (Rockman Dash in Japan) Sonson - "Son Son" Strider Hiryu - "Strider" ("Strider Hiryu" in Japan) Tron Bonne - Megaman Legends (Rockman Dash in Japan) Zangief - "Street Fighter II - The World Warrior" - UPDATES - The Japanese version allows you to gain access to hidden characters (such as Jill Valentine from the Biohazard/Resident Evil series) by exchanging data with the Sega Dreamcast's VMU unit. This feature is going to be removed in the US version. - TIPS AND TRICKS - * Alternate Player Colors : If you want to alternate player colors, be sure it's surrounded by a yellow border, then select it with Assist1 or Assist2, this way you will get your player with different clothes' colors. * Attack Opponent After Winning a Match : After you win a match and your character does his/her victory pose, press Start. You'll be able to attack your fallen opponent while he/she is down. * Alternate Win Pose For Sakura : Finish off you opponent's last character with any of Sakura's supers. After the big flash, but before the game says 'K.O.' hold down light and fierce kicks. If done correctly, her friend will run out and start dancing with Sakura. * Unlock Characters Faster : JUMP TO LEVEL 24 (unlock 16 characters) Enter Game Test Mode. Move cursor to Demo Sound. Press in order: Assist 2, Assist 1, Roundhouse, Fierce, Short, Jab. Exit Game Test Mode. JUMP TO LEVEL 48 (unlock 8 characters) Enter Game Test Mode. Move cursor to Damage Level. Press in order: Roundhouse, Assist 2, Assist 1, Roundhouse, Fierce, Roundhouse. Exit Test Mode. JUMP TO LEVEL 72 (unlock 8 characters) Enter Game Test Mode. Move cursor to Continue. Press in order: Jab, Fierce, Jab, Assist 1, Short, Fierce. Exit Game Test Mode. JUMP TO LEVEL 84 (unlock 4 characters) Enter Game Test Mode. Move cursor to Difficulty. Press in order: Fierce, Short, Assist 1, Jab, Assist 2, Jab. Exit Game Test Mode. * Changing character orders : 1st and 2nd - Hold Assist 1 until the match begins 1st and 3rd - Hold Assist 2 until the match begins 2nd and 3rd - Hold Assist 1 + Assist 2 until the match begins * Operator's Command then in Japan region: Input the following codes in the test mode. 1) Move cursor to Sound Mode then "WK, SP, AL, AU, SK, WP" 2) Move cursor to Difficulty then "SK, SP, AU, AL, WP, WK" 3) Move cursor to Damage then "WP, SP, SK, AL, AU, WK" 4) Move cursor to Timer Speed then "SP, WK, AL, SK, AU, WP" WP : Weak Punch, WK : Weak Kick, SP : Strong Punch, SK : Strong Kick, AU : Assist Upper, AL : Assist Lower - SERIES - Note: also called the 'Capcom vs.' series. 1. X-Men vs. Street Fighter [Green Board] (1996) 2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997) 3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998) 4. Marvel vs. Capcom 2 - New Age of Heroes (2000) 5. Marvel vs. Capcom 3 (2011) - STAFF - Producer : Yoshihiro Sudo Voice Actor : Patrick Chilvers (Spider Man), Tony Daniels (Gambit), Cathal J. Dodd (Wolverine & Captain America), Norm Spencer (Cyclops) Voice Actress : Catherine Disher (Psylocke, Storm & Spiral), Zann Rogue (Lenore) Music composed by : Tetsuya Shibata, Masayuki Endo - PORTS - * CONSOLES: Sega Dreamcast [JP] (mar.30, 2000) [Model T-1215M] [US] Sega Dreamcast (june.29, 2000) [Model T-1212N] Sega Dreamcast [EU] (jul.16, 2000) [Model T-7010D-50] [KO] Sony PS2 (2002) [Model SLPM-64523] [JP] Sony PS2 (sept.19, 2002) [Model SLPM-62227] : Also released as a Modern Pack [Model CPCS-01004] on the same day. [JP] Microsoft XBOX (sept.19, 2002) [Model M89-00001] [US] Sony PS2 (nov.18, 2002) [Model SLUS-20486] [EU] Microsoft XBOX (nov.29, 2002) [EU] Sony PS2 (nov.29, 2002) [Model SLES-51174] [US] Microsoft XBOX (mar.27, 2003) Microsoft XBOX 360 [XBLA] [EU] [US] [JP] (jul.29, 2009) Sony PlayStation 3 [PSN] [US] (aug.13, 2009) [Model NPUB-30068] Sony PlayStation 3 [PSN] [JP] (aug.13, 2009) * OTHERS: Apple iPhone/iPod [US] (apr.25, 2012) [Model 508710184] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1574&o=2 $end $dc=mvsc2, $bio Sega Dreamcast GD published 20 years ago: Marvel vs. Capcom 2 - New Age of Heroes [Model T-1212N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135629&o=2 $end $dc=mvsc2j, $bio Sega Dreamcast GD published 20 years ago: Marvel vs. Capcom 2 - New Age of Heroes [Model T-1215M] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135628&o=2 $end $dc=mvsc2e, $bio Sega Dreamcast GD published 20 years ago: Marvel vs. Capcom 2 - New Age of Heroes [Model T-7010D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135630&o=2 $end $svmu=mvsc2, $bio Sega Visual Memory Unit mini-game published 20 years ago: Marvel VS. Capcom 2 vs. Com (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237217&o=2 $end $x1_flop=marvels,marvelsb,marvelsa, $bio Sharp X1 5.25in.disk. published 34 years ago: Marvelous (c) 1986 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86062&o=2 $end $pc8801_flop=marvels, $bio NEC PC-8801 Series disk. published 34 years ago: Marvelous (c) 1986 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92356&o=2 $end $snes=marvelou, $bio Nintendo Super Famicom cart. published 24 years ago: Marvelous - Mou Hitotsu no Takarajima [Model SHVC-AVRJ-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61793&o=2 $end $gbcolor=marvin, $bio Nintendo Game Boy Color game published 20 years ago: Marvin Strikes Back! [Model CGB-BLAE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68316&o=2 $end $amigaaga_flop=marvin, $bio Commodore Amiga 1200 disk. published 26 years ago: Marvin's Marvellous Adventure (c) 1994 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146377&o=2 $end $cd32=marvin, $bio Commodore Amiga CD32 published 25 years ago: Marvin's Marvellous Adventure (c) 1995 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106999&o=2 $end $info=marvins, $bio Arcade Video game published 37 years ago: Marvin's Maze (c) 1983 SNK. A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack : Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids : Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick'). - TECHNICAL - Game ID : A2003 Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 31.25 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 288 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1983. This game is also known as "ACW". - SCORING - 1 robonoid : 500 2 robonoids : 1500 3 robonoids : 3500 4 robonoids: 7500 5 robonoids : 15500 Dot : 100 Super Dot : 200 Trick (remove ground from under robonoid) : 500 Bonus at end of round : 500 X number of Robonoids destroyed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1575&o=2 $end $megadriv=franken, $bio Sega Genesis game published 26 years ago: Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57295&o=2 $end $segacd=franken, $bio Sega CD published 26 years ago: Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60763&o=2 $end $snes=franken,frankenp, $bio Nintendo Super NES game published 26 years ago: Mary Shelley's Frankenstein (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63231&o=2 $end $info=frankst,frankstg, $bio Pinball published 25 years ago: Mary Shelley's Frankenstein (c) 1995 Sega Pinball, Incorporated. - TECHNICAL - Sega Version 3 (BSMT2000 & 192x64 Display) Model Number : 36 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola 68000 (@ 6 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Based on the 1995 movie. This game features Edgar Winter's classic song, 'Frankenstein', as one of its theme songs. Approximately 3,000 units were produced. Watch the video sequences repeat to see "Sonic The Hedgehog" as a Frankenstein creature with scars. Mary Shelley (born Mary Wollstonecraft Godwin; 30 August 1797 – 1 February 1851) was a British novelist, short story writer, dramatist, essayist, biographer, and travel writer, best known for her Gothic novel Frankenstein or, The Modern Prometheus (1818). She also edited and promoted the works of her husband, the Romantic poet and philosopher Percy Bysshe Shelley. Her father was the political philosopher William Godwin, and her mother was the philosopher and feminist Mary Wollstonecraft. - STAFF - Design : John Borg Artwork : Paul Faris Software : Neil Falconer, Orin Day, John Carpenter Dots/Animation : Jack Liddon, Kurt Andersen, Scott Melchionda Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5439&o=2 $end $gbcolor=mnaclue, $bio Nintendo Game Boy Color game published 20 years ago: Mary-Kate & Ashley - Get a Clue! [Model DMG-BXFE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68317&o=2 $end $gbcolor=mnacrush, $bio Nintendo Game Boy Color game published 19 years ago: Mary-Kate and Ashley - Crush Course [Model CGB-BCVE-USA] (c) 2001 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68319&o=2 $end $psx=mnacrush, $bio Sony PlayStation disc published 19 years ago: Mary-Kate and Ashley - Crush Course (c) 2001 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110979&o=2 $end $gba=mnagrlno, $bio Nintendo GBA cart. published 18 years ago: Mary-Kate and Ashley - Girls Night Out [Model AGB-AKSE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71586&o=2 $end $psx=mnammm, $bio Sony PlayStation disc published 20 years ago: Mary-Kate and Ashley - Magical Mystery Mall (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110980&o=2 $end $gbcolor=mnaplann, $bio Nintendo Game Boy Color game published 20 years ago: Mary-Kate and Ashley - Pocket Planner [Model DMG-BMAE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68320&o=2 $end $gbcolor=mnacircl, $bio Nintendo Game Boy Color game published 19 years ago: Mary-Kate and Ashley - Winners Circle [Model CGB-BHFE-USA] (c) 2001 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68321&o=2 $end $psx=mnacircl, $bio Sony PlayStation disc published 19 years ago: Mary-Kate and Ashley - Winners Circle (c) 2001 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110981&o=2 $end $gba=mnaswt16, $bio Nintendo GBA cart. published 18 years ago: Mary-Kate and Ashley Sweet 16 - Licensed to Drive [Model AGB-AAYE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71587&o=2 $end $msx2_flop=maryupie, $bio MSX 2 disk. published 30 years ago: Maryu Pie (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101849&o=2 $end $pc98=maryugk2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Maryuu Gakuen - Kegasereta Nikutai (c) 1994 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90080&o=2 $end $pc98=maryugak, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Maryuu Gakuen - Nerawareta Shitai (c) 1994 Peach Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90081&o=2 $end $gameboy=masaactn, $bio Nintendo Game Boy Cart. published 28 years ago: Masakari Densetsu - Kintarou Action Hen [Model DMG-KOJ] (c) 1992 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66420&o=2 $end $gameboy=masarpg, $bio Nintendo Game Boy Cart. published 26 years ago: Masakari Densetsu - Kintarou RPG Hen [Model DMG-K2J] (c) 1994 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66421&o=2 $end $info=masao, $bio Arcade Video game published 37 years ago: Masao (c) 1983. Pirate release of Mario Bros from Japan. In this version, Mario is called Masao and Luigi is called Kohgi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1576&o=2 $end $x68k_flop=peepshot, $bio Masayochan Peeping Shot! Vol. 1 (c) 19?? Onoe Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88406&o=2 $end $a2600=mashc,mashc1, $bio Atari 2600 cart. published 37 years ago: MASH (c) 1983 CCE - TECHNICAL - Model C-859 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50666&o=2 $end $pc98=lavaleur, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Mashou Denki La Valeur (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90082&o=2 $end $msx1_cart=gabalin,gabalina, $bio MSX cart. published 33 years ago: Mashou no Yakata - Gabalin [model R49X5108] (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77256&o=2 $end $nes=mashou, $vgmplay=deadtow_nes, $bio Nintendo Famicom cart. published 34 years ago: Mashou (c) 1986 Irem Corp. - TECHNICAL - GAME ID: IF-05 - TRIVIA - Mashou was released in Japan on December 15, 1986. Programmer Message: At 0x1E1C3, there's a secret message from the developers: DISASSEMBLE? HELLO ! THIS IS DISASSEMBLE MESSAGE FOR YOU. THIS PROGRAM WAS MADE IN JAPAN TOKYO 10 NOV 1986 COPY RIGHT BY IREM CORP.PROGRAMMED AND LICENSED BY LENAR SPLENDOR TEAM GOOD BYE ! Export releases: [US] "Deadly Towers" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54355&o=2 $end $spectrum_cass=mask,maska, $bio Sinclair ZX Spectrum cass. published 33 years ago: MASK (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79702&o=2 $end $cpc_cass=masks, $bio Amstrad CPC cass. published 33 years ago: Mask (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98166&o=2 $end $cpc_cass=mask, $bio Amstrad CPC cass. published 33 years ago: Mask (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98167&o=2 $end $cpc_flop=mask1987,mask198701,mask198702,maskuk1901,maskuk19,maskuk1902, $bio Amstrad CPC 464 disk. published 33 years ago: Mask (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121144&o=2 $end $spectrum_cass=masker, $bio MASK (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219159&o=2 $end $cpc_flop=mask2uk1,mask2uk101,mask2uk103,maskiied,maskii19,maskii1901,maskiiuk,mask2cha, $bio Amstrad CPC 464 disk. published 32 years ago: Mask 2 (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121145&o=2 $end $spectrum_cass=mask2, $bio Sinclair ZX Spectrum cass. published 33 years ago: MASK II (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79703&o=2 $end $msx1_cass=mask2, $bio MSX cass. published 33 years ago: Mask II (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94828&o=2 $end $cpc_cass=mask2, $bio Amstrad CPC cass. published 32 years ago: Mask II (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98168&o=2 $end $spectrum_cass=mask2er, $bio MASK II (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219160&o=2 $end $msx1_flop=mask2,mask2a, $bio Mask II Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134432&o=2 $end $spectrum_cass=mask2era, $bio MASK II [Serie Leyenda] (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219288&o=2 $end $spectrum_cass=mask3, $bio Sinclair ZX Spectrum cass. published 32 years ago: MASK III - VENOM Strikes Back (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79704&o=2 $end $msx1_cass=mask3, $bio MSX cass. published 32 years ago: Mask III - Venom Strikes Back (c) 1988 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94829&o=2 $end $specpls3_flop=mask3,mask3a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Mask III - Venom Strikes Back (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118645&o=2 $end $spectrum_cass=mask3er, $bio MASK III - VENOM Strikes Back [Serie Leyenda] (c) 199? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226461&o=2 $end $msx2_flop=mask, $bio MSX 2 disk. published 26 years ago: Mask Kyou Jidai Battle (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101850&o=2 $end $msx2_flop=maskmani, $bio MSX 2 disk. published 26 years ago: Mask Mania Age Battle (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101851&o=2 $end $apple2_flop_clcracked=mskparad, $bio Apple II disk. published 36 years ago: Mask Parade (c) 1984 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232172&o=2 $end $spectrum_cass=maskera, $bio MASK [Serie Leyenda] (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219287&o=2 $end $info=kamenrid, $bio Arcade Video game published 27 years ago: Masked Riders Club Battle Race (c) 1993 Banpresto. - TECHNICAL - Game ID : BP934 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1993. Based on the Tokusatsu series 'Kamen Rider'. - STAFF - Main programmer : Sou Kajiwara Assistant programmers : Jun Ichikawa, Hiroshi Yamanaka, Kenchi Kikkawa Graphic designers : Yohko Ogawa, Makoto Yamanaka, Takayuki Nanjyou, Masaru Oshima Sound designers : Naoya Doi, Akira Inoue Sound programmer : Hiroshi Yamanaka Hard : Noboru Kohno, Tetsuya Shimohira Director : Jun Ichikawa Producer : Takehiko Hoashi Executive producer : Yoshiaki Tsuyuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1577&o=2 $end $info=maski, $bio Maski-Show (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12017&o=2 $end $cpc_flop=masque1d,masque2d,masquef2,masquef201,masquef1,masquef101,masquef102,masquef103,masquefd,masquefd01,masque19,masque1901, $bio Amstrad CPC 464 disk. published 34 years ago: Masque (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120980&o=2 $end $to_flop=masque,masqueb,masquea, $bio Thomson TO disk. published 31 years ago: Masque (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107886&o=2 $end $cpc_flop=masquef202, $bio Amstrad CPC 464 disk. published 33 years ago: Masque + (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120981&o=2 $end $cpc_flop=masquede, $bio Amstrad CPC type-in published 34 years ago: Masque de Saisie (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119981&o=2 $end $apple2_flop_clcracked=masqrde, $bio Apple II disk. published 37 years ago: Masquerade (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231604&o=2 $end $pc8801_flop=masquera, $bio NEC PC-8801 Series disk. published 35 years ago: Masquerade (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92357&o=2 $end $bbc_rom=mass, $bio Acorn BBC ROM published 36 years ago: MASS (c) 1984 DTT Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145314&o=2 $end $saturn=massdest, $bio Sega Saturn game published 23 years ago: Mass Destruction (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60345&o=2 $end $psx=massdest, $bio Sony PlayStation disc published 23 years ago: Mass Destruction (c) 1997 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111560&o=2 $end $saturn=massdestj, $bio Sega Saturn game published 23 years ago: Mass Destruction (c) 1997 BMG Interactive Entertainment. - TECHNICAL - GAME ID: T-18007G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59402&o=2 $end $saturn=massdestu, $bio Sega Saturn game published 23 years ago: Mass Destruction [Model T-18007H] (c) 1997 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60079&o=2 $end $hp9845b_rom=sssmass, $bio HP 9845B Option ROM published 37 years ago: Mass storage (c) 1983 Structured Software Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236834&o=2 $end $hp9845b_rom=mass,massc,massd, $bio Mass Storage (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236817&o=2 $end $to7_cass=master, $bio Thomson TO7 type-in published 36 years ago: Master (c) 1984 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 33. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108411&o=2 $end $info=mmmaster, $bio Pinball published 32 years ago: Master (c) 1988 ManilaMatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9930&o=2 $end $info=mastboyo,mastboyoa, $bio Arcade Video game published 33 years ago: Master Boy (c) 1987 Covielsa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128344&o=2 $end $info=mastboyob, $bio Arcade Video game published 33 years ago: Master Boy (c) 1987 Ichi-Funtel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259406&o=2 $end $info=mastboy,mastboyi,mastboyia,mastboya, $bio Arcade Video game published 29 years ago: Master Boy (c) 1991 Gaelco. A quiz game. - TECHNICAL - Main CPU : Z180 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 - TRIVIA - Default highscore table (MASTERBOY de PLATA) : JUNIOR PEPITO 64800 5.50 SENIOR XXXXXXXX 63200 5.50 MASTER HERMOSO 77000 5.60 GRUPO LA PANNDILLA 109800 5.80 - STAFF - Staff: Xavier Arrébola - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4855&o=2 $end $archimedes=mastrbrk, $bio Acorn Archimedes disk. published 30 years ago: Master Break (c) 1990 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127055&o=2 $end $electron_cass=masterbk, $bio Acorn BBC/Electron cass. published 30 years ago: Master Break (c) 1990 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129609&o=2 $end $a2600=masterbe, $bio Atari 2600 cart. published 37 years ago: Master Builder - Super Baumeister (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50678&o=2 $end $a2600=masterb, $bio Atari 2600 cart. published 37 years ago: Master Builder (c) 1983 Spectravideo THE MASTER CONTRACT: To become a MASTER BUILDER, you have to complete construction of several buildings in SPECTRAVILLE. Try to remember the blueprints of the buildings which will appear on screen for only 5 seconds. Don't worry about the buildings materials supply. You can get substantial volume of bricks from stores and construct the building by laying them in the appropriate position. A MAGIC LADDER will help you in carrying out your hob on the upper floors. But don't forget the troublesome SPECTRADOG, naughty KID and the powerful destructive LIGHTNING. If the construction is succesfully accomplished, you can leave the site by catching a HELICOPTER. However, you will lose a chance every time your finished construction is not according to the blueprint, so THINK before catching the HELICOPTER. - TECHNICAL - Model SA-210 - SCORING - Score will only be given when you have correctly constructed a building and it will be accumulative. Bonus which is roportional to the resources left (no. of bricks or time) will also be given. 1. CITY HALL: 1000 2. CATHOLIC CHURCH : 2000 3. COMMERCIAL CENTRE: 3000 4. HISTORY MUSEUM: 4000 5. MEMORIAL BUILDING: 5000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50677&o=2 $end $msx1_cart=masterch, $bio MSX cart. published 33 years ago: Master Chess (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77257&o=2 $end $msx1_cass=mastches,mastchesa, $bio MSX cass. published 33 years ago: Master Chess (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94830&o=2 $end $spectrum_cass=mchessmd, $bio Master Chess (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219718&o=2 $end $cpc_flop=masterch02,masterch03, $bio Amstrad CPC 464 disk. published 33 years ago: Master Chess Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123923&o=2 $end $msx1_flop=mastches, $bio Master Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230043&o=2 $end $spectrum_cass=mchessm, $bio Sinclair ZX Spectrum cass. published 33 years ago: Master Chess [Model IS0147] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79705&o=2 $end $cpc_cass=mchessmg, $bio Amstrad CPC cass. published 36 years ago: Master Chess [Model MB1] (c) 1984 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98173&o=2 $end $cpc_flop=masterc,masterch,masterch03am,masterch01,masterch04,masterch05, $bio Amstrad CPC 464 disk. published 36 years ago: Master Chess [Model SOFT 1125] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123924&o=2 $end $cpc_cass=mchessam, $bio Amstrad CPC cass. published 36 years ago: Master Chess [Model SOFT 125] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98171&o=2 $end $nes=mastrchua, $bio Nintendo NES cart. published 30 years ago: Master Chu and Drunkard Hu (c) 1990 Sachen. - TECHNICAL - Game ID: TC-007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76849&o=2 $end $nes=mastrchu, $bio Nintendo NES cart. published 31 years ago: Master Chu and the Drunkard Hu (c) 1989 Color Dreams North American release. Game developed in Asia. Description from the back cover: Return to a mythical time in the Far East, when the legendary Siamese-Twin Shiva, God of Destruction, cursed your village with fearsome evil spirits. Despaired by repeated failures to drive out Shiva's evil demons, your best friend, Master Hu, has turned into a drunkard. You, Master Chu, must search through hostile palaces and temples to find and destroy this four-armed incarnation of Shiva. If you would like, just ask your teammate, the Drunkard Hu, to help out. Playing together can be a lot of fun! - TECHNICAL - GAME ID: MU-81009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55335&o=2 $end $info=sc1mast, $bio Fruit Machine published 23 years ago: Master Club (c) 1997 ELAM. - TECHNICAL - Model 6764 - TRIVIA - Master Club was released in May 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42147&o=2 $end $bbcb_cass=mastcutl, $bio Acorn BBC/Electron cass. published 36 years ago: Master Cutler (c) 1984 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52083&o=2 $end $cpc_flop=masterdi, $bio Amstrad CPC 464 disk. published 34 years ago: Master Disc (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124959&o=2 $end $bbc_rom=masterem100, $bio Acorn BBC ROM published 33 years ago: Master Emulation ROM Ver. 1 (c) 1987 Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145218&o=2 $end $bbc_rom=masterem201,masterem, $bio Acorn BBC ROM published 33 years ago: Master Emulation ROM Ver. 2 (c) 1987 Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145219&o=2 $end $nes=mstrfgt3,mstrfgt3a, $bio Master Fighter 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84053&o=2 $end $nes=mstrfgt2,mstrfgt2b,mstrfgt2a,mstrfgt2c, $bio Nintendo Famicom cart. published 28 years ago: Master Fighter II - The World Warrior (c) 1992 Yoko Unlisenced version of "Street Fighter II - The World Warrior" for the Nintendo Famicom by Yoko Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84054&o=2 $end $nes=mstrfgt6, $bio Nintendo Famicom cart. published 27 years ago: Master Fighter VI' (c) 1993 Yoko - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84055&o=2 $end $gamegear=mgear, $bio Sega Game Gear cart. published 29 years ago: Master Gear Converter (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234624&o=2 $end $pc98=masthand, $bio Master Hand (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90083&o=2 $end $msx1_cart=masteng1, $bio MSX cart. published 32 years ago: Master in English - Intermediate Second Grade - Pt. 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77258&o=2 $end $msx1_cart=masteng2, $bio MSX cart. published 32 years ago: Master in English - Intermediate Second Grade - Pt. 2-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77259&o=2 $end $gameboy=mkaratek, $bio Nintendo Game Boy Cart. published 31 years ago: Master Karateka [Model DMG-KRA] (c) 1989 Shinsei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66422&o=2 $end $cdi=mlabyrnt, $bio Phillips CD-i published 25 years ago: Master Labyrinth (c) 1995 Pack-In-Video Company, Limited. In the depths of an ancient castle lies a mysterious labyrinth of ever changing. Wizards have gathered here to take part in a battle of tactics. Naturally each of them wishes to find the greatest treasures by skilfully changing the pathways in order to reach the next treasure. He who accumulates the most points, wins and can enter himself in the Book of Masters. - TECHNICAL - Model 810 0225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52988&o=2 $end $apple2_flop_clcracked=mstrmtch, $bio Apple II disk. published 37 years ago: Master Match (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231482&o=2 $end $info=mmerlin, $bio Handheld game published 38 years ago: Master Merlin (c) 1982 Parker Bros. LED game. Sequel to Merlin, a similar handheld game. It has 9 games: 1 is Three Shells. 2 is Hi/Lo. 3 is Match It. 4 is Hit or Miss. 5 is Pair Off. 6 is Tempo. 7 is Musical Ladder. 8 is Patterns. 9 is Hot Potato. - TECHNICAL - Model 4060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94369&o=2 $end $z80ne_cass=mastermi,mastermia,mastermib, $bio Master Mind (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235246&o=2 $end $cpc_flop=mminds, $bio Amstrad CPC 464 disk. published 30 years ago: Master Mind (c) 1990 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124479&o=2 $end $pcw=mastmind, $bio Amstrad PCW soft. published 30 years ago: Master Mind (c) 1990 Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126256&o=2 $end $cpc_flop=mmindf, $bio Amstrad CPC type-in published 27 years ago: Master Mind (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119442&o=2 $end $zx80_cass=mstrmind $bio Sinclair ZX-80 cass. published 14 years ago: Master Mind (c) 2006 MadAxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236144&o=2 $end $info=mmonty, $bio Handheld game published 33 years ago: Master Monty (c) 1987 Ritam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95297&o=2 $end $info=mastninj, $bio Arcade Video game published 31 years ago: Master Ninja (c) 1989 Unknown. - TRIVIA - Bootleg/Hack of "Shadow Warriors". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32411&o=2 $end $sms=mastdark, $bio Sega Master System cart. published 28 years ago: Master of Darkness (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56093&o=2 $end $gamegear=mastdark, $bio Sega Game Gear cart. published 27 years ago: Master of Darkness [Model 2437] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64694&o=2 $end $spectrum_cass=masterof, $bio Sinclair ZX Spectrum cass. published 34 years ago: Master of Magic [Model MAD 17] (c) 1986 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79711&o=2 $end $pc8801_flop=mastmons, $bio NEC PC-8801 Series disk. published 32 years ago: Master of Monsters (c) 1988 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92358&o=2 $end $msx2_flop=mastmons,mastmonsb,mastmonsa, $bio MSX 2 disk. published 32 years ago: Master of Monsters (c) 1988 System Soft. - TECHNICAL - BARCODE: 4988697640012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101852&o=2 $end $pc98=mastmons, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Master of Monsters (c) 1989 Systemsoft. - TECHNICAL - BARCODE: 4988697250020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90084&o=2 $end $megadriv=mastmons, $bio Sega Genesis game published 29 years ago: Master of Monsters (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57296&o=2 $end $pcecd=mastmons, $bio NEC PC-Engine CD published 29 years ago: Master of Monsters (c) 1991 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58281&o=2 $end $psx=mmonster, $bio Sony PlayStation disc published 22 years ago: Master of Monsters - Disciples of Gaia (c) 1998 ASCII Ent. Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110956&o=2 $end $saturn=mastmons, $bio Sega Saturn game published 24 years ago: Master of Monsters - Neo Generations (c) 1996 Toshiba EMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59403&o=2 $end $pc98=mastmonf, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Master of Monsters Final - Rings of Twilight (c) 1992 Systemsoft. - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90085&o=2 $end $pc98=mastmon2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Master of Monsters II (c) 1991 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90086&o=2 $end $x68k_flop=mastmon2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Master of Monsters II (c) 1992 System Soft. - TECHNICAL - BARCODE: 4988697520000 MEDIA: FD x3 - TRIVIA - Released on February 21, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87885&o=2 $end $pc98=mastmon2ss, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Master of Monsters II - Scenario Shuu Vol. 1 (c) 1991 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90087&o=2 $end $megadriv=mastmonsj,mastmonsjp, $bio Sega Mega Drive game published 29 years ago: Master of Monsters (c) 1991 Toshiba EMI. - TECHNICAL - GAME ID: T-63013 - STAFF - Executive Producer: Takahiko Nagashima Producer: Yoshihiko Ohhashi Director: Yutaka Katsura Sound Producer: Koichi Sugiyama Sound: Hayato Matsuo, YMOH.S Planner: Hidefumi Ohara Programmer: Naoki Morishima, Hiroyuki Fujiwara, Satoru Miki Graphic: Hiroshi Akagi, Atsuhiro Gunji, Ken Takagi, Kiyoto Yoshimura, Taku Nakayama, Reiko Yoshida Manual: Zenichi Sato, Miki Nakagawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56648&o=2 $end $ibm5170=moo, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Master of Orion (c) 1993 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144435&o=2 $end $msx1_cass=mastlamp, $bio MSX cass. published 35 years ago: Master of the Lamps (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94832&o=2 $end $apple2_flop_orig=mstrlamp, $apple2_flop_clcracked=masterlamp, $bio Apple II disk. published 35 years ago: Master of the Lamps (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230950&o=2 $end $cpc_flop=masterof01,masterof,masterof02, $bio Amstrad CPC 464 disk. published 35 years ago: Master of the Lamps Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128162&o=2 $end $msx1_flop=mastlamp, $bio Master of the Lamps cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230044&o=2 $end $cpc_cass=mastlamp, $bio Amstrad CPC cass. published 35 years ago: Master of the Lamps [Model UQK 116] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98169&o=2 $end $info=masterw,masterwu,masterwj, $bio Arcade Video game published 31 years ago: Master of Weapon (c) 1989 Taito Corp. A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. - TECHNICAL - Taito B System hardware Prom Sticker : B72 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : YM2203 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Master of Weapon was released in May 1989 in Japan. The title on the title screen is "Master of Weapon" but the title was probably supposed to be "Master of Weapons" as the marquee says it is. Master of Weapon was very unpopular, mostly because it was too difficult for its time. Also, it was released during the 'Tetris era' and most of the Master of Weapon boards (Taito B System) were replaced by Sega's Tetris. Despite unpopularity, some Taito fans still love Master of Weapon because the game displayed excellent graphics and an unique BGM. After the commercial failure of Master of Weapon, Taito decided to not continue the development of vertical shoot'em ups. So, the famous company Toaplan developed their next shoot'em up game, "Twin Hawk". A very rare prototype of this game is known as 'Yukiwo'. According to the adviser Senba Takatsuna, Taito Game Sales Department requested to change the game name before the release. 'Yukiwo' is the character name and was also from the first name of the programmer, Yukiwo Ishikawa (Y.I), later known as 'Yukio Abe' and producer of "Rayforce" which the game system was inspired by Master of Weapon. Originally, the game was planned to be a 2-Player simultaneous game but it becomes a 1-Player game after the name change. Senba Takatsuna said the game's development took about 6 months. The Mecha design was inspired by the famous anime 'Akira'. The music composer Hisayoshi Ogura didn't compose the actual BGM. He only did the arrangement. The actual composer is not credited on the ending staff roll but is V. Osahi. Wthe game changed his name to Master Of weapon, the development needed to be faster. So, V. Osahi remixed sounds from "Jigoku Meguri" and "Fighting Hawk". Buddhism's symbols appear in Act 1 and Act 6. Default highscore table (BEST 5) : NO SCORE PLAY NAME 1 992300 1 Y.I 2 713000 4 KON 3 314000 4 TET 4 224000 2 T.M 5 191230 1 KYO Gamest (Japanese arcade magazine), December 1989, a Japanese gamer called 'RVS-R. Y' got a high score of 3,922,260 points. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990. - TIPS AND TRICKS - * Levels Select : Boot machine with service switch pressed. Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start. Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button. * Good End : If you continue 5 times, you can have access to the last boss, defeat it to see the good end. * 'Yukiwo' Charater : When you hit specific building in act 1, you can see 'yukiwo' charater written by Kanakata. * Random boss : In act 4, after vanishing the first huge spaceship, small house appears in meadow. If you hit this house, a hidden boss will appears (this boss is the final boss in Metal Black and Galatic Storm). - STAFF - Directed & produced by : George Jyuttute Game & character designed by : Yukiwo Ishikawa (Y.I) Programmed by : George K-5, Takeshi Murata (T.M), Creamy Tetsu (TET), Maryin Kondoh Art designed by : Yukiwo Ishikawa (Y.I), Takako Kojima, Dandy Yarita, Makoto Fujita, Akira Saitoh, Hisakazu Katoh, Oolong Yamada, Kenji Hazama, Animation 20, Santa Claus Hardware designed by : Eikichi Takahashi, Hiroyuki Noguchi Music composed & arranged by : V. Osahi(Pinch Panchi), Hisayoshi Ogura, Yasuhisa Watanabe Graphic designed by : Hiroyasu Nagai, Kazuo Nakagawa, Animation 20 Special thanks to : Takeshi Ishizashi, Hidehiro Fujiwara, Keiichi Shibata, Ichirou Fujisue, Kenji Kaidoh, Tomio Takeda, Hiroshi Tsujino, Akira Fujita, Toshio Kohno, Masami Kikuchi, Kazuhiro Numata, Takashi Kitayabashi, Takamasa Hori - PORTS - * CONSOLES: [JP] Sega Mega Drive (sept.27, 1991) "Master of Weapon [Model T-11063]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1579&o=2 $end $megadriv=mweapon, $bio Sega Mega Drive game published 29 years ago: Master of Weapon (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: T-11063 - TRIVIA - Master of Weapon for Mega Drive was released on September 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56649&o=2 $end $bbc_rom=mosdab, $bio Acorn BBC ROM published 33 years ago: Master Operating System - A Dabhand Guide (c) 1987 Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231776&o=2 $end $pcw=maspaint, $bio Master Paint (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118328&o=2 $end $bbcbc=mplay1, $bio BBC Bridge Companion cart. published 35 years ago: Master Play 1 (c) 1985 Unicard, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231882&o=2 $end $bbc_rom=replaym, $bio Acorn BBC ROM published 33 years ago: Master Replay (c) 1987 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231787&o=2 $end $bbc_rom=master101,master, $bio Acorn BBC ROM published 33 years ago: Master ROM (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145194&o=2 $end $cpc_flop=masterru, $bio Amstrad CPC type-in published 35 years ago: Master Rubik's Cube (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120591&o=2 $end $cpc_flop=mastersa, $bio Amstrad CPC 464 disk. published 27 years ago: Master Save Ver. 1.1 (c) 1993 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124960&o=2 $end $nes=mstrshot, $bio Nintendo Famicom cart. published 27 years ago: Master Shooter (c) 1993 NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84056&o=2 $end $bbcm_cart=msc, $bio Acorn BBC Master cart. published 33 years ago: Master Smart Cartridge (c) 1987 Care Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231825&o=2 $end $spectrum_cass=masterto,masterto_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Master Toolkit (c) 1983 Oxford Computer Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225965&o=2 $end $apple2_flop_misc=mstrtrks, $bio Apple II disk. published 35 years ago: Master Tracks (c) 1985 Passport Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107502&o=2 $end $apple2gs=mtrksjr, $bio Apple IIGS disk. published 32 years ago: Master Tracks Junior (c) 1988 Passport Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115283&o=2 $end $apple2gs=mtrkspro, $bio Apple IIGS disk. published 31 years ago: Master Tracks Pro (c) 1989 Passport Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115284&o=2 $end $a800=mstrtype, $bio Atari 800 cart. published 37 years ago: Master Type (c) 1983 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86609&o=2 $end $msx1_cass=mastvoic, $bio MSX cass. published 35 years ago: Master Voice (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94831&o=2 $end $msx1_flop=mastvoic, $bio Master Voice cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230045&o=2 $end $spectrum_cass=masterwo, $bio Sinclair ZX Spectrum cass. published 36 years ago: Master Word (c) 1984 Hill MacGibbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79717&o=2 $end $info=mastrglf, $bio Arcade Video game published 35 years ago: Master's Golf (c) 1985 Nasco. - TRIVIA - Master's Golf was released in November 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40317&o=2 $end $cpc_flop=mmind, $bio Amstrad CPC type-in published 35 years ago: Master-Mind (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119656&o=2 $end $amigaocs_flop=mastblaz, $bio Commodore Amiga 500 disk. published 30 years ago: Masterblazer (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74520&o=2 $end $bbc_rom=mstrbrd, $bio Acorn BBC ROM published 33 years ago: MASTERboard (c) 1987 M/B Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145364&o=2 $end $bbcb_cass=mastbrea, $bio Masterbreak (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52084&o=2 $end $cpc_flop=masterca, $bio Amstrad CPC 464 disk. published 35 years ago: Mastercalc 128 (c) 1985 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120308&o=2 $end $cpc_flop=masterca01,masterca02, $bio Amstrad CPC 464 disk. published 35 years ago: Mastercalc 464 (c) 1985 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120309&o=2 $end $cpc_cass=mastcalc, $bio Amstrad CPC cass. published 35 years ago: Mastercalc 464 [Model AMC-510] (c) 1985 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98175&o=2 $end $cpc_cass=mastrcal, $bio Amstrad CPC cass. published 35 years ago: Mastercalc 464 [Model SOFT 905] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98176&o=2 $end $spectrum_cass=mstchessb,mstchessc, $bio Sinclair ZX Spectrum cass. published 37 years ago: Masterchess (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79706&o=2 $end $m5_cart=mchess, $bio Masterchess (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95356&o=2 $end $spectrum_cass=mstchess,mstchessa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Masterchess II (c) 1983 Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226615&o=2 $end $cpc_cass=mchessmt, $bio Amstrad CPC cass. published 33 years ago: Masterchess [Model IA0147] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98177&o=2 $end $bbc_rom=mstrcopy, $bio Acorn BBC ROM published 33 years ago: MASTERcopy (c) 1987 M/B Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145365&o=2 $end $spectrum_flop_opus=mstrfl09, $bio Sinclair ZX Spectrum Opus Discovery disk. published 38 years ago: Masterfile (c) 1982 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233203&o=2 $end $spectrum_cass=masterfi_b, $bio Masterfile (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225602&o=2 $end $spectrum_cass=masterfi_e, $bio Masterfile (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225802&o=2 $end $archimedes=mstrfile, $bio Acorn Archimedes disk. published 28 years ago: Masterfile (c) 1992 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127062&o=2 $end $specpls3_flop=masterfi, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Masterfile +3 (c) 1987 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148237&o=2 $end $cpc_flop=masterfi, $bio Amstrad CPC 464 disk. published 34 years ago: Masterfile 128 (c) 1986 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120310&o=2 $end $cpc_flop=masterfi02,masterfi03,masterfi01, $bio Amstrad CPC 464 disk. published 36 years ago: Masterfile 464 [Model SOFT 1914] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120311&o=2 $end $bbcb_flop_orig=mstrfile2, $bio Masterfile II (c) 198? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125442&o=2 $end $cpc_flop=masterfi04, $bio Amstrad CPC 464 disk. published 35 years ago: Masterfile III (c) 1985 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120312&o=2 $end $cpc_cass=mastfile, $bio Amstrad CPC cass. published 36 years ago: Masterfile [Model SOFT 464] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98178&o=2 $end $apple2_flop_clcracked=mstrcons, $bio Apple II disk. published 36 years ago: Mastering Consonants (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231409&o=2 $end $apple2_flop_clcracked=mcmtdg12, $bio Apple II disk. published 35 years ago: Mastering Math Diagnostic System [Model MECC-A149] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230783&o=2 $end $adam_flop=mastrmus,mastersa, $bio Coleco Adam disk. published 30 years ago: Mastering Music (c) 1990 Harrison Productivity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109585&o=2 $end $apple2_flop_clcracked=mastrsat, $bio Apple II disk. published 33 years ago: Mastering the SAT (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230651&o=2 $end $apple2_flop_clcracked=mstrvowl, $bio Apple II disk. published 36 years ago: Mastering Vowels (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231410&o=2 $end $galaxy=mastrmnd, $bio Galaksija cass. published 36 years ago: Mastermajnd (c) 1984 Ristanovic, Dejan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235848&o=2 $end $apple1=mastmind, $bio Apple I soft. published 44 years ago: Mastermind (c) 1976 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234902&o=2 $end $vz_snap=mastermind, $bio VTECH Laser 200 cass. published 35 years ago: Mastermind (c) 1985 RMW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235028&o=2 $end $cpc_flop=mastermi, $bio Amstrad CPC type-in published 34 years ago: Mastermind (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120126&o=2 $end $mc10=masterm, $bio Mastermind (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87666&o=2 $end $to7_cass=mastermi, $bio Mastermind (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108412&o=2 $end $tvc_flop=mastermi, $bio Mastermind (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111963&o=2 $end $tvc_cass=mastmind,mastminda, $bio Mastermind (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112432&o=2 $end $mz700_cass=mstrmind, $bio Mastermind (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131716&o=2 $end $camplynx_cass=mastermnd, $bio Mastermind (c) 198? Willow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134083&o=2 $end $galaxy=mastrmn2, $bio Mastermind (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235830&o=2 $end $super80_cass=masterm, $bio Mastermind [Model 092L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126836&o=2 $end $snes=haruaug2, $bio Nintendo Super Famicom cart. published 27 years ago: Masters - Harukanaru Augusta 2 [Model SHVC-O2] (c) 1993 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61794&o=2 $end $pc98=haruaug2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: マスターズ 遙かなるオーガスタ2 (c) 1994 T&E Soft. (Masters - Harukanaru Augusta 2) - TECHNICAL - GAME ID: TED-133 BARCODE: 4988604061336 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90088&o=2 $end $sms=greatglf, $bio Sega Mark III cart. published 33 years ago: マスターズゴルフ (c) 1987 Sega Enterprises, Limited. (Masters Golf) - TECHNICAL - Game ID: G-1332 - TRIVIA - Masters Golf was released on October 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55909&o=2 $end $saturn=augusta3, $bio Sega Saturn game published 25 years ago: Masters Harukanaru Augusta 3 (c) 1995 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59404&o=2 $end $snes=haruaug3a,haruaug3, $bio Nintendo Super Famicom cart. published 25 years ago: Masters New - Harukanaru Augusta 3 [Model SHVC-AO3J-JPN] (c) 1995 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61795&o=2 $end $sms=mastcomb, $bio Sega Master System cart. published 27 years ago: Masters of Combat (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56094&o=2 $end $cpc_flop=masterso, $bio Amstrad CPC 464 disk. published 34 years ago: Masters of Mid-World (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124480&o=2 $end $spectrum_cass=mstsereb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Masters of Serebal (c) 1984 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79712&o=2 $end $cpc_cass=masters, $bio Amstrad CPC cass. published 33 years ago: Masters of the Universe (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98180&o=2 $end $cpc_cass=mastersk, $bio Amstrad CPC cass. published 33 years ago: Masters of the Universe (c) 1987 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98181&o=2 $end $bbcb_cass=masters, $bio Masters of the Universe (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52086&o=2 $end $spectrum_cass=masterso, $bio Masters of the Universe (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219161&o=2 $end $spectrum_cass=masterso_a,masterso_d, $bio Masters of the Universe (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219412&o=2 $end $spectrum_cass=masterso_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Masters of the Universe - The Arcade Game (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79713&o=2 $end $spectrum_cass=masterso_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Masters of the Universe - The Movie (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79714&o=2 $end $specpls3_flop=masters,mastersa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Masters of the Universe - The Movie (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118686&o=2 $end $intv=masters, $bio Mattel Intellivision game published 37 years ago: Masters of the Universe - The Power of He-Man (c) 1983 Mattel Electronics. THE ADVENTURE: HE-MAN leaps into his WIND RAIDER and takes off. You have 5 chances with which to fly him to the edge of the wilderness realm of SKELETOR, 30 miles away. There is limited fuel for the perilous journey through swarms of fireballs. If your fuel runs low or you're hit by a fireball, you lose a chance. You can duck, dodge or blast away the fireballs with the bombs and cannon on board the WIND RAIDER, but if you use up all of your chances the chase is over. If you make the 30 miles, HE-MAN leaps from the WIND RAIDER to continue the pursuit of SKELETOR on foot, through mountains, forests and finally CASTLE GRAYSKULL itself. HE-MAN must ward off the lightning-balls, power bolts and magic swords of SKELETOR, who fights for time to cast the magic cyclone spell which can carry HE-MAN away. If HE-MAN gets to SKELETOR in time, they draw their swords and duel until SKELETOR runs away to fight again... but first you have to catch him! - TECHNICAL - Model 4689 THE CONTROLS UPPER SIDE BUTTONS: Fire Cannon / Raise Shield LOWER SIDE BUTTONS: Bomb Release / Raise Shield DISC: Move WIND RAIDER / HE-MAN - SCORING - WIND RAIDER SCREEN: Fireball shot down or bombed: 500 points SKELETOR falls in crater: 1000 points Each gallon of fuel remaining when WIND RAIDER lands: 1000 points GROUND SCREENS: Lightning-ball or power-bolt hits shield: 50 points HE-MAN Reaches SKELETOR: Mountain Screen: 10,000 points Forest Screen: 15,000 points CASTLE GRAYSKULL Screen: 20,000 points Magic Sword: Mountain Screen: 1,000 points Forest Screen: 1,500 points CASTLE GRAYSKULL Screen: 2,000 points If you cross any screen without raising the shield, it's worth a 10,000 point bonus. You get 200 bonus points for each second remaining after crossing the Castle Screen. The time bonus increases to 400 points per second at higher skill levels. - TIPS AND TRICKS - * Each 100,000 points you score, HE-MAN gets another chance. (Screen will only display up to 9 chances; if you earn more, the game will keep track of them but only show a 9 onscreen.) * Catching the drifting magic sword is worth 5 extra seconds at the lowest skill level, more at higher skill levels. * Start slow and try to keep the action going as long as possible. Avoid spending time and fuel on fancy maneuvering, at least until the basic moves -- firing, bombing, turning, shield-raising, broken-field running and other evasions -- become more natural and rapid, as they will with practice. To get an idea of what is possible for YOU to do, be sure to watch the demonstration which follows the title screen. - STAFF - Program: Rick Koenig, Ray Kaestner Graphics: Connie Goldman Music/Sound effects: Joshua Jeffe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60915&o=2 $end $a2600=masters, $bio Atari 2600 cart. published 37 years ago: Masters of the Universe - The Power of He-Man (c) 1983 M Network Guide HE-MAN through the dangers of ETERNIA, It's 28 long and torturous miles from the workshop of MAN-AT-ARMS' to CASTLE GRAYSKULL. The EVIL WARRIORS' are waiting for you along the way with ENERGY BOLTS and WARP TRAKKERS. If you make it to CASTLE GRAYSKULL, SKELETOR himself is ready to stop you with ROLLING WALLS and LASER BLASTS. Defeat them all BY THE POWER OF GRAYSKULL. MASTERS OF THE UNIVERSE, HE-MAN, SKELETOR, WIND RAIDER, EVIL WARRIORS, MAN-AT-ARMS, and CASTLE GRAYSKULL are trademarks owned by arid used under license from Mattel, Inc. *ATARI is a trademark of ATARI INC. The object of the game is to score as many points as possible while guiding HE-MAN in battle against his evil foes. During the first half of the game, HE-MAN is at the controls of his trusty WIND RAIDER. He must fly the 30 miles from the workshop of MAN-AT-ARMS to CASTLE GRAYSKULL. Nearly every mile of this terrain could end the quest of HE-MAN. EVIL WARRIORS hurl deadly WARP TRAKKERS and ENERGY BOLTS at HE-MAN as he flies overhead. He defends himself with the ION CANNON, MUTRON BOMBS, and fearless flying maneuvers. With enough skill and luck, you can fly HE-MAN to CASTLE GRAYSKULL, but that's only half the battle. Once you land the WIND RAIDER on CASTLE GRAYSKULL, you are magically projected inside a dungeon room to battle SKELETOR. The room has two moving walls. Each wall has three gaps. The walls are always in motion and the gaps are never still. HE-MAN uses the gaps to reach SKELETOR. SKELETOR Is moving and firing LASER BLASTS at HE-MAN while he tries to pass through the gaps. HE-MAN defends himself from the LASER BLAST with his POWER SWORD. If HE-MAN touches SKELETOR, the victory screen plays and you can move on to the next level - TECHNICAL - Model MT4319 - STAFF - Programmer: Mike Sanders, Jossef Wagner Graphics: Gerald Moore, Connie Goldman, Joe King Sound: Patricia Lewis Du Long - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50679&o=2 $end $spectrum_cass=masterso_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Masters of the Universe - The Super Adventure (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79715&o=2 $end $gba=masters, $bio Nintendo GBA cart. published 18 years ago: Masters of the Universe He-Man - Power of Grayskull [Model AGB-AGUE-USA] (c) 2002 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71588&o=2 $end $intv=masters2, $bio Mattel Intellivision game published 38 years ago: Masters of the Universe II (c) 1982 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60914&o=2 $end $info=j80mster, $bio Masterspy (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41953&o=2 $end $dragon_cass=mstrstke2, $bio Dragon cass. published 36 years ago: Masterstroke 2 (c) 1984 PikaDee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234482&o=2 $end $specpls3_flop=mastrcd4, $bio Mastertronic +3 Compilation Disk 4 (c) 19?? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148173&o=2 $end $cpc_flop=formula102, $bio Amstrad CPC 464 disk. published 35 years ago: Mastertronic's Formula 1 Simulator Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136229&o=2 $end $c64_cart=mstrtype, $bio Commodore C64 cart. published 37 years ago: MasterType (c) 1983 Lightning Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53630&o=2 $end $vic1001_cart=mstrtype, $bio Commodore VIC-20 cart. published 37 years ago: Mastertype (c) 1983 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86862&o=2 $end $apple2_flop_clcracked=mstrtype, $bio Apple II disk. published 36 years ago: MasterType (c) 1984 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230670&o=2 $end $apple2_flop_clcracked=mstrtg21, $bio Apple II disk. published 35 years ago: MasterType and Training Ground (c) 1985 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230671&o=2 $end $apple2_flop_clcracked=mstrtfaf, $bio Apple II disk. published 36 years ago: MasterType's Figures + Formulas (c) 1984 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230672&o=2 $end $psx=masumkid, $bio Sony PlayStation disc published 22 years ago: Masumon Kids - The Another World of The Master of Monsters (c) 1998 Toshiba EMI. - TECHNICAL - [Model SLPS-01426] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85422&o=2 $end $nes=masuzoyu, $bio Nintendo Famicom cart. published 28 years ago: ???? ???????? (c) 1992 Coconuts Japan (Masuzoe Youichi - Asa Made Famicom) Masuzoe Youichi - Asa Made Famicom is a digital comic by Coconut Japan and features the Japanese politician Youchi Masuzoe. In this intra-office text adventure game, the player is put in the shoes of a businessman who has to instruct his secretary, give phone calls, act favoratory to his peers, gain the favor of his boss and finally find out about the company's factions. The game is divided into four different chapters. Once a chapter is completed, Yoichi Masuzoe asks the players a series of twenty questions. These quiz-questions, however, do not affect the gameplay and only seem to influence the ending of the game. The game's controls are fairly straightforward - an action menu lets the player look around, pick and use items or talk to people from the active view. The bottom of the screen displays text or available choices. A simple password system allows the player to save his game at will. - TECHNICAL - Cartridge ID: CDS-I4 - TRIVIA - Masuzoe Youichi - Asa Made Famicom was released on April 17, 1992 in Japan for 7980 Yen. The game was never released outside Japan. Youichi Masuzoe is a Japanese politician and, back in the 1980s, he used to appear on numerous political TV shows such as the late night live show Asa Made Terebi Nama!. The name of the game obviously references this Japanese TV show. The picture on the left shows a more recent picture of Y?ichi Masuzoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54356&o=2 $end $gba=hoffbmx2, $bio Nintendo GBA cart. published 18 years ago: Mat Hoffman's Pro BMX 2 [Model AGB-AH2E-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71740&o=2 $end $gba=hoffbmx, $bio Nintendo GBA cart. published 19 years ago: Mat Hoffman's Pro BMX [Model AGB-AHOE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71739&o=2 $end $gba=hoffbmxa, $bio Nintendo GBA cart. published 19 years ago: Mat Hoffman's Pro BMX [Model AGB-AHOP] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71738&o=2 $end $gbcolor=hoffbmx, $bio Nintendo Game Boy Color game published 19 years ago: Mat Hoffman's Pro BMX [Model CGB-B2XE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68323&o=2 $end $psx=hoffbmx, $bio Sony PlayStation disc published 19 years ago: Mat Hoffman's Pro BMX (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111075&o=2 $end $dc=hoffbmx, $bio Sega Dreamcast GD published 19 years ago: Mat Hoffman's Pro BMX [Model T-13005N] (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135634&o=2 $end $info=matmania, $bio Arcade Video game published 35 years ago: Mat Mania - The Prowrestling Network (c) 1985 Taito America Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "Exciting Hour - The Prowrestling Network" - TECHNICAL - Game ID : TA-0015 - TRIVIA - Mat Mania was released in October 1985 by Taito America, under license from Technos Japan. In this version, TWA stands for Taito Wrestling Association. The ingame original misspelling of Insane Warrior's name has been corrected. Also, Blues Bloody is now called 'Golden Hulk'. (in reference of Hulk Hogan who debuted wrestling as 'Sterling Golden'. Golden Hulk's most powerful move is the leg drop, which is Hogan's finisher). This game was originally known in Japan as "Exciting Hour - The Prowrestling Network". A 2-Player version of this game is known as "Mania Challenge". Rac Carpana holds the official record for this game with 5,000,150 points. - SERIES - 1. Tag Team Wrestling (1983) 2. Mat Mania - The Prowrestling Network (1985) 3. Mania Challenge (1986) - PORTS - * CONSOLES: Sony PlayStation 4 [PSN] [US] (mar.24, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-00973]" Sony PlayStation 4 [PSN] [EU] [AU] (aug.24, 2015) "Arcade Archives - Mat Mania Exciting Hour [Model CUSA-02486]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1580&o=2 $end $a7800=matmania,matmaniau, $bio Atari 7800 game published 31 years ago: Mat Mania Challenge [Model CX7863] (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50151&o=2 $end $cpc_flop=matahari01,matahari, $bio Amstrad CPC 464 disk. published 32 years ago: Mata Hari (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127823&o=2 $end $cpc_flop=matahari02, $bio Amstrad CPC 464 disk. published 32 years ago: Mata Hari Trained (c) 1988 Shadocks, Les [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122592&o=2 $end $info=matahari, $bio Pinball published 42 years ago: Mata Hari (c) 1978 Bally Mfg. Co. - TECHNICAL - [No. 1104-E] Bally MPU AS-2518-17 - TRIVIA - Released in April 1978. 16,260 units were produced. The development of the game took 6 months (started in Septement 77). A Mata Hari units appears in the movie 'Don't Go in the Woods'. - STAFF - Design by: Jim Patla Art by: Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43184&o=2 $end $cpc_cass=matahari, $bio Amstrad CPC cass. published 32 years ago: Mata Hari [Model 22452] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98184&o=2 $end $info=m4matdr, $bio Matador (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41374&o=2 $end $gba=mataloki,mataloki1, $bio Nintendo GBA cart. published 17 years ago: Matantei Loki Ragnarok - Gensou no Labyrinth (c) 2003 J-Wing - TECHNICAL - GAME ID: AGB-BMRJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71741&o=2 $end $info=match98, $bio Slot Machine published 22 years ago: Match 98 (c) 1998 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31144&o=2 $end $vz_snap=m_box2,m_box1, $bio Match Box (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235098&o=2 $end $cpc_flop=matchg19, $bio Amstrad CPC 464 disk. published 31 years ago: Match Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124481&o=2 $end $bbcb_cass=matchday, $bio Acorn BBC/Electron cass. published 36 years ago: Match Day (c) 1984 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52087&o=2 $end $spectrum_cass=matchday_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Match Day (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79718&o=2 $end $cpc_cass=matchday, $bio Amstrad CPC cass. published 35 years ago: Match Day (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98185&o=2 $end $cpc_flop=matchday,matchday04,matchday05,matchday08, $bio Amstrad CPC 464 disk. published 35 years ago: Match Day (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120401&o=2 $end $spectrum_cass=matchdayhs,matchdayhsa, $bio Match Day (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219496&o=2 $end $spectrum_cass=matchdayza,matchdayzaa, $bio Match Day (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219672&o=2 $end $spectrum_cass=matchdy2,matchdy2er, $bio Match Day 2 (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219162&o=2 $end $spectrum_cass=matchdy2hs, $bio Match Day 2 (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219497&o=2 $end $spectrum_cass=matchday_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Match Day II (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79719&o=2 $end $msx1_cass=matchda2, $bio MSX cass. published 33 years ago: Match Day II (c) 1987 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94833&o=2 $end $cpc_cass=matchdy2s, $bio Amstrad CPC cass. published 33 years ago: Match Day II (c) 1987 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98187&o=2 $end $cpc_cass=matchdy2, $bio Amstrad CPC cass. published 33 years ago: Match Day II (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98188&o=2 $end $pcw=matchday, $bio Amstrad PCW soft. published 33 years ago: Match Day II (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118318&o=2 $end $cpc_flop=matchday01,matchday02,matchday06,matchday07,matchday09,matchday10,matchday0a,matchday0b, $bio Amstrad CPC 464 disk. published 33 years ago: Match Day II (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120402&o=2 $end $specpls3_flop=matchda2,matchda2a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Match Day II (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148102&o=2 $end $msx1_flop=matchda2,matchda2a, $bio Match Day II cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230046&o=2 $end $cpc_flop=matchday11, $bio Match Day II Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121714&o=2 $end $orao=matchfis, $bio PEL Varazdin Orao cass. published 34 years ago: Match Fishing (c) 1986 KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237425&o=2 $end $info=mgames, $bio Arcade Video game published 38 years ago: Match Games (c) 1982 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39650&o=2 $end $apple2_flop_clcracked=matchit, $bio Apple II disk. published 36 years ago: Match It (c) 1984 Regents/ALA Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240703&o=2 $end $info=matchit, $bio Arcade Video game published 31 years ago: Match It (c) 1989 Tamtex. Export version. For more information about the game itself, please see the original Japanese version entry; "Shisen-shou - Joshiryou-hen". All the erotic scenes from the Japanese version has been removed in this version. - SERIES - 1. Match It (1989) 2. Match It II (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1581&o=2 $end $info=j2match, $bio Match It (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41907&o=2 $end $info=matchit2, $bio Arcade Video game published 27 years ago: Match It II (c) 1993 Tamtex. Export version. For more information about the game itself, please see the original Japanese version entry; "Shisen-shou II". - SERIES - 1. Match It (1989) 2. Match It II (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4709&o=2 $end $msx2_flop=matchman, $bio MSX 2 disk. published 24 years ago: Match Maniac (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101853&o=2 $end $super80_cass=matchmat, $bio Match Mates [Model 005L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126837&o=2 $end $info=matchme, $bio Tabletop game published 40 years ago: Match Me (c) 1980 Kingsford. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127169&o=2 $end $info=matchnum, $bio Handheld game published 41 years ago: Match Number (c) 1979 A-One. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101300&o=2 $end $amigaocs_flop=matchday, $bio Commodore Amiga 500 disk. published 28 years ago: Match of the Day (c) 1992 Zeppelin Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74521&o=2 $end $info=sc2wembl7a, $bio Fruit Machine published 25 years ago: Match of the Day - Road to Wembley (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6401] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40098&o=2 $end $info=sc2wembl5a,sc2wembl5ap,sc2wembl8,sc2wembl4p,sc2wembl9,sc2wembl6ap,sc2wembl10,sc2wembl7ap,sc2wembl1,sc2wembl1p, $bio Fruit Machine published 25 years ago: Match of the Day - Road to Wembley (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6555] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61506&o=2 $end $info=sc2wembl2,sc2wembl2p,sc2wembl,sc2wemblp, $bio Fruit Machine published 24 years ago: Match of the Day - Road to Wembley (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6781] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61507&o=2 $end $info=sc2wemblm, $bio Fruit Machine published 23 years ago: Match of the Day - Road to Wembley (c) 1997 Mazooma Games. - TECHNICAL - [Model 7005] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61508&o=2 $end $info=sc2motd9, $bio Fruit Machine published 25 years ago: Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6400] - TRIVIA - Match of the Day was released in May 1995 in Ireland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42202&o=2 $end $info=sc2motd4,sc2motd4p,sc2motd5,sc2motd5p,sc2motd6,sc2motd6p, $bio Fruit Machine published 25 years ago: Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6560] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61502&o=2 $end $info=sc2motd3,sc2motd3p,sc2motd7,sc2motd8p, $bio Fruit Machine published 25 years ago: Match of the Day (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6587] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61503&o=2 $end $info=sc2motd1,sc2motd1p,sc2motd2,sc2motd2p, $bio Fruit Machine published 24 years ago: Match of the Day (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6770] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61504&o=2 $end $info=sc2motd,sc2motdp, $bio Fruit Machine published 24 years ago: Match of the Day (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6798] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61505&o=2 $end $c64_cass=matchpnt, $bio Commodore C64 cass. published 36 years ago: Match Point (c) 1984 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188020&o=2 $end $c64_cass=matchpnt1, $bio Commodore C64 cass. published 35 years ago: Match Point (c) 1985 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240894&o=2 $end $cpc_cass=matchpnt,matchpnta, $bio Amstrad CPC cass. published 35 years ago: Match Point [Model EN-M1-G30C] (c) 1985 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98189&o=2 $end $cpc_flop=matchpoi01,matchpoi, $bio Amstrad CPC 464 disk. published 35 years ago: Match Point [Model FR-MI-G30C] (c) 1985 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133892&o=2 $end $apple2_cass=matchwit, $bio Apple II cass. published 42 years ago: Match Wits (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135881&o=2 $end $info=matchemg, $bio Arcade Video game published 34 years ago: Match'em Up (c) 1986 Merit. Uncover the hidden symbols and match 'm up by pairs in a race with the timer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4340&o=2 $end $gba=xtownheru, $bio Nintendo GBA cart. published 18 years ago: Matchbox Cross Town Heroes [Model AGB-ARQE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71743&o=2 $end $gba=xtownher, $bio Nintendo GBA cart. published 18 years ago: Matchbox Cross Town Heroes [Model AGB-ARQP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71742&o=2 $end $gbcolor=matchbox, $bio Nintendo Game Boy Color game published 19 years ago: Matchbox Emergency Patrol [Model CGB-BEPE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68325&o=2 $end $pet_cass=memacl, $bio Commodore PET cass. published 40 years ago: Matching Capital Letters Light Pen (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125756&o=2 $end $apple2_flop_clcracked=mtchlaw, $bio Apple II disk. published 36 years ago: Matching Letters and Words (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231411&o=2 $end $spectrum_cass=matching, $bio Sinclair ZX Spectrum cass. published 36 years ago: Matching Pairs (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79720&o=2 $end $pet_cass=memat, $bio Commodore PET cass. published 40 years ago: Matching Rhythms (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125757&o=2 $end $spectrum_cass=matchmak_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Matchmaker (c) 1987 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79721&o=2 $end $spectrum_cass=matchmak, $bio Matchmaker (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219833&o=2 $end $apple2_flop_clcracked=mtchmkrdemo, $bio Apple II disk. published 36 years ago: MatchMaker Demo Disk (c) 1984 American Educational Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231661&o=2 $end $apple2_flop_clcracked=mtchmkrdict, $bio Apple II disk. published 36 years ago: MatchMaker Dictionary (c) 1984 MatchMaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240706&o=2 $end $odyssey2=3mkrbzlg, $bio Magnavox Odyssey² game published 42 years ago: Matchmaker! + Buzzword! + Logix! (c) 1978 Magnavox Co., The - TECHNICAL - Game ID: AJ9407 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95631&o=2 $end $cpc_flop=matchupi, $bio Amstrad CPC type-in published 29 years ago: Matchu Picchu (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120014&o=2 $end $pcecd=matekida, $bio NEC PC-Engine CD published 29 years ago: Mateki Densetsu Astralius (c) 1991 IGS Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58282&o=2 $end $cpc_cass=mate7egb, $bio Amstrad CPC cass. published 34 years ago: Matematicas - 7.° E. G. B. (c) 1986 Centro Pedagogico De Informatica [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98190&o=2 $end $dragon_cass=matemat1a, $bio Matematicas Nivel 1 Ejercicio Del 1 al 5 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116677&o=2 $end $dragon_cass=matemat2d, $bio Matematicas Nivel 2 Ejercicio Del 14 al 19 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116678&o=2 $end $dragon_cass=matemat2c, $bio Matematicas Nivel 2 Ejercicio Del 9 al 13 (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116679&o=2 $end $spectrum_cass=matemati_b,matemati_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Matematik (c) 1984 ZX Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225970&o=2 $end $tiki100=matemati, $bio Matematikk (c) 198? Rogalandsdata Programvare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237364&o=2 $end $tiki100=matemat1, $bio Matematikk 1 (c) 198? Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237328&o=2 $end $tiki100=matemat2, $bio Matematikk 2 (c) 198? Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237329&o=2 $end $tiki100=matemat3, $bio Matematikk 3 (c) 198? Kjølshun-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237330&o=2 $end $snes=matenden, $bio Nintendo Super Famicom cart. published 25 years ago: Maten Densetsu - Senritsu no Ooparts [Model SHVC-AZ9J-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61796&o=2 $end $pc98=matengak, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 魔天学園 地獄のラブラブ大作戦 (c) 1993 Birdy Soft. (Maten Gakuen - Jigoku no Love Love Daisakusen) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90089&o=2 $end $megadriv=maten, $bio Sega Mega Drive game published 27 years ago: Maten no Soumetsu (c) 1993 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56650&o=2 $end $nes=matendoj, $bio Nintendo Famicom cart. published 30 years ago: Matendouji (c) 1990 Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54357&o=2 $end $spectrum_cass=matherei, $bio Sinclair ZX Spectrum cass. published 36 years ago: Math (c) 1984 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226586&o=2 $end $apple2gs=mathnme, $bio Apple IIGS disk. published 32 years ago: Math and Me (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115344&o=2 $end $apple2_flop_clcracked=mathnme,35mathme, $bio Apple II disk. published 32 years ago: Math and Me (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231253&o=2 $end $apple2_flop_clcracked=mtperfin, $bio Apple II disk. published 37 years ago: Math and Your Personal Finances (c) 1983 Media Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232255&o=2 $end $pico=101dalma,101dalmap8,101dalmap7,101dalmap6,101dalmap5,101dalmap4,101dalmap3,101dalmap2,101dalmap1, $bio Sega Pico game published 24 years ago: Math Antics with 101 Dalmatians (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 49047-00 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75717&o=2 $end $apple2_flop_clcracked=mthblstr, $bio Apple II disk. published 37 years ago: Math Blaster (c) 1983 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231399&o=2 $end $megadriv=mathblst, $bio Sega Genesis game published 26 years ago: Math Blaster - Episode 1 (c) 1994 Davidson & Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57297&o=2 $end $snes=mathblst, $bio Nintendo Super NES game published 26 years ago: Math Blaster - Episode 1 (c) 1994 Davidson & Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63232&o=2 $end $apple2_flop_clcracked=mthblsmy,mthblm13,35mblmys, $bio Apple II disk. published 31 years ago: Math Blaster Mystery (c) 1989 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231251&o=2 $end $apple2_flop_clcracked=mthblpls,35mbpl37,35mbplus, $bio Apple II disk. published 32 years ago: Math Blaster Plus (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231252&o=2 $end $apple2gs=mathblst, $bio Apple IIGS disk. published 31 years ago: Math Blaster Plus! (c) 1989 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115343&o=2 $end $apple2_flop_clcracked=mthclsl5, $bio Apple II disk. published 31 years ago: Math Class Level 5 (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230837&o=2 $end $apple2_flop_clcracked=mthconc1, $bio Apple II disk. published 35 years ago: Math Concepts I (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231184&o=2 $end $mc10=minicalc,spirals, $bio TRS-80 MC-10 cass. published 37 years ago: Math Design [Model 26-3362] (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87667&o=2 $end $a800=mathenct, $bio Atari 800 cart. published 36 years ago: Math Encounter (c) 1984 Hsu Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86610&o=2 $end $apple2_flop_clcracked=mthfootb, $bio Apple II disk. published 28 years ago: Math Football (c) 1992 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231678&o=2 $end $apple2_flop_clcracked=mthevryd, $bio Apple II disk. published 38 years ago: Math For Everyday Living (c) 1982 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231347&o=2 $end $psx=mathcol1, $bio Sony PlayStation disc published 22 years ago: Math Gallery - Collection 1 [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110633&o=2 $end $psx=mathcol2, $bio Sony PlayStation disc published 21 years ago: Math Gallery - Collection 2 [Model LSP-?????] (c) 1999 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110634&o=2 $end $dragon_cass=mathgamepk, $bio Dragon cass. published 37 years ago: Math Games Pack (c) 1983 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116935&o=2 $end $a2600=mathgpe, $bio Atari 2600 cart. published 38 years ago: Math Gran Prix (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Math Gran Prix [Model CX2658]". - TECHNICAL - Model CX2658P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83000&o=2 $end $a2600=mathgp, $bio Atari 2600 cart. published 38 years ago: Math Gran Prix (c) 1982 Atari, Incorporated. The object of the game is to cross the finish line before the other car. For each turn, the computer gives you an arithmetic problem. When you answer the problem correctly, your car zooms further ahead. If your answer is wrong, the computer gives you the correct answer and your car stays where it is. Players take turns with each other or, in a one-player game, with the computer. At the beginning of each turn, you will be given a choice of moving 2 OR 3 SPACES. If this message appears in red, the red car moves; if it is blue, the blue car moves. NOTE: If you are not using a color television, red will appear black; blue will appear white. MATH GRAN PRIX has nine game versions. Games 1, 2 and 3 contain only addition and subtraction problems; Games 4, 5 and 6 contain only multiplication and division problems. Games 7, 8 and 9 contain all four types of arithmetic problems. Each of these three game groups has an easy, medium and hard difficulty level. So, in the first group, Game 1 is the easiest and Game 3 the hardest. - TECHNICAL - Model CX2658 - TRIVIA - Export releases: PAL "Math Gran Prix [Model CX2658P]" - STAFF - Programmer: Suki Lee - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50680&o=2 $end $apple2_flop_clcracked=mthnutsh, $bio Apple II disk. published 35 years ago: Math in a Nutshell (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231457&o=2 $end $apple2_flop_clcracked=mtib113, $bio Apple II disk. published 37 years ago: Math Item Banks 1-13 (c) 1983 Harcourt Brace Jovanovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240652&o=2 $end $apple2_flop_clcracked=mthlpfrg, $bio Apple II disk. published 33 years ago: Math Leap Frog (c) 1987 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231679&o=2 $end $apple2_flop_clcracked=mthlvl1, $bio Apple II disk. published 33 years ago: Math Level 1 - I Can Add And Subtract (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230838&o=2 $end $apple2_flop_clcracked=mthlvl3, $bio Apple II disk. published 32 years ago: Math Level 3 - I Can Multiply and Divide (c) 1988 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230839&o=2 $end $apple2_flop_clcracked=mthlvl4, $bio Apple II disk. published 31 years ago: Math Level 4 - Advanced Addition and Subtraction (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230840&o=2 $end $apple2_flop_clcracked=mthlvl6, $bio Apple II disk. published 31 years ago: Math Level 6 - Ratio, Proportion, and Percent (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230841&o=2 $end $apple2_flop_clcracked=mthmagic, $bio Apple II disk. published 34 years ago: Math Magic (c) 1986 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231149&o=2 $end $apple2_flop_clcracked=mathman, $bio Apple II disk. published 36 years ago: Math Man (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231066&o=2 $end $info=mathmarv, $bio Handheld game published 42 years ago: Math Marvel (c) 1978 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100613&o=2 $end $apple2_flop_clcracked=mthmrvls,mthmstrs, $bio Apple II disk. published 36 years ago: Math Marvels (c) 1984 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231391&o=2 $end $apple2_flop_clcracked=mathmaze, $bio Apple II disk. published 37 years ago: Math Maze (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231279&o=2 $end $adam_flop=mathment, $bio Coleco Adam disk. published 31 years ago: Math Mentor (c) 1989 Weber Soft. A series of games to teach kids math. - STAFF - By: Hal Weber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109586&o=2 $end $c64_cart=mileage, $bio Commodore C64 cart. published 36 years ago: Math Mileage (c) 1984 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53631&o=2 $end $a800=mileage, $bio Atari 800 cart. published 36 years ago: Math Mileage (c) 1984 CBS Software - TECHNICAL - GAME ID: 75010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86611&o=2 $end $psx=mathmv1a, $bio Sony PlayStation disc published 24 years ago: Math on the Move! 1 - Addition & Subtraction - Advanced [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110635&o=2 $end $psx=mathmv1i, $bio Sony PlayStation disc published 24 years ago: Math on the Move! 1 - Addition & Subtraction - Intermediate [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110636&o=2 $end $psx=mathmv2a, $bio Sony PlayStation disc published 24 years ago: Math on the Move! 2 - Multiplication & Division - Advanced [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110637&o=2 $end $psx=mathmv2i, $bio Sony PlayStation disc published 24 years ago: Math on the Move! 2 - Multiplication & Division - Intermediate [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110638&o=2 $end $dragon_cass=mathpack1, $bio Dragon cass. published 36 years ago: Math Pack 1 (c) 1984 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116841&o=2 $end $gba=mathptrl, $bio Nintendo GBA cart. published 13 years ago: Math Patrol - The Kleptoid Threat [Model AGB-BIYE-USA] (c) 2007 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71744&o=2 $end $apple2_flop_clcracked=mathrb11,mathrabt, $bio Apple II disk. published 34 years ago: Math Rabbit (c) 1986 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230940&o=2 $end $ibm5170=mathresc, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Math Rescue (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144436&o=2 $end $zx81_cass=mathrout, $bio Math Routines and Fit (c) 198? Zeta Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114982&o=2 $end $apple2_flop_clcracked=mthseqad84, $bio Apple II disk. published 36 years ago: Math Sequences - Addition (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230709&o=2 $end $apple2_flop_clcracked=mthseqad, $bio Apple II disk. published 35 years ago: Math Sequences - Addition (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230708&o=2 $end $apple2_flop_clcracked=mthseqdc, $bio Apple II disk. published 35 years ago: Math Sequences - Decimals (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230710&o=2 $end $apple2_flop_clcracked=mthseqdv, $bio Apple II disk. published 35 years ago: Math Sequences - Division (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230711&o=2 $end $apple2_flop_clcracked=mthseqeq, $bio Apple II disk. published 35 years ago: Math Sequences - Equations (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230712&o=2 $end $apple2_flop_clcracked=mthseqfr, $bio Apple II disk. published 35 years ago: Math Sequences - Fractions (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230713&o=2 $end $apple2_flop_clcracked=mthseqin, $bio Apple II disk. published 35 years ago: Math Sequences - Integers (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230714&o=2 $end $apple2_flop_clcracked=mthseqla, $bio Apple II disk. published 35 years ago: Math Sequences - Laws of Arithmetic (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230715&o=2 $end $apple2_flop_clcracked=mthsequt, $bio Apple II disk. published 35 years ago: Math Sequences - Management Utilities (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230716&o=2 $end $apple2_flop_clcracked=mthseqmf, $bio Apple II disk. published 35 years ago: Math Sequences - Measurement Formulas (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230717&o=2 $end $apple2_flop_clcracked=mthseqml80, $bio Apple II disk. published 40 years ago: Math Sequences - Multiplication (c) 1980 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230719&o=2 $end $apple2_flop_clcracked=mthseqml, $bio Apple II disk. published 35 years ago: Math Sequences - Multiplication (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230718&o=2 $end $apple2_flop_clcracked=mthseqnr80, $bio Apple II disk. published 40 years ago: Math Sequences - Number Readiness (c) 1980 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230721&o=2 $end $apple2_flop_clcracked=mthseqnr, $bio Apple II disk. published 35 years ago: Math Sequences - Number Readiness (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230720&o=2 $end $apple2_flop_clcracked=mthseqpr, $bio Apple II disk. published 35 years ago: Math Sequences - Percents (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230722&o=2 $end $apple2_flop_clcracked=mthseqt1, $bio Apple II disk. published 35 years ago: Math Sequences - Pre- and Post Tests I (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230723&o=2 $end $apple2_flop_clcracked=mthseqt2, $bio Apple II disk. published 35 years ago: Math Sequences - Pre- and Post-Tests II (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230724&o=2 $end $apple2_flop_clcracked=mthseqsb, $bio Apple II disk. published 35 years ago: Math Sequences - Subtraction (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230725&o=2 $end $apple2_flop_clcracked=mthseqw1, $bio Apple II disk. published 35 years ago: Math Sequences - Worksheet Generator (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230726&o=2 $end $apple2_flop_clcracked=mthseqw2, $bio Apple II disk. published 34 years ago: Math Sequences - Worksheet Generator II (c) 1986 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230727&o=2 $end $apple2_flop_orig=mathshop, $apple2_flop_clcracked=mathshop,mtshp86, $bio Apple II disk. published 34 years ago: Math Shop (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229278&o=2 $end $apple2_flop_orig=mshopjr, $bio Apple II disk. published 31 years ago: Math Shop Jr. (c) 1989 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229275&o=2 $end $apple2_flop_clcracked=mathstgy, $bio Apple II disk. published 39 years ago: Math Strategy (c) 1981 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240644&o=2 $end $coco_cart=mathtut, $bio Tandy Color Computer cart. published 32 years ago: Math Tutor (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240913&o=2 $end $apple2_flop_clcracked=mthtutad, $bio Apple II disk. published 34 years ago: Math Tutor - Addition (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231067&o=2 $end $apple2_flop_clcracked=mthtutdc, $bio Apple II disk. published 32 years ago: Math Tutor - Decimals (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231068&o=2 $end $apple2_flop_clcracked=mthtutdv, $bio Apple II disk. published 34 years ago: Math Tutor - Division (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231069&o=2 $end $apple2_flop_clcracked=mthtutf1, $bio Apple II disk. published 33 years ago: Math Tutor - Fractions Part I (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231070&o=2 $end $apple2_flop_clcracked=mthtutml, $bio Apple II disk. published 34 years ago: Math Tutor - Multiplication (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231071&o=2 $end $apple2_flop_clcracked=mthtutsb, $bio Apple II disk. published 34 years ago: Math Tutor - Subtraction (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231072&o=2 $end $vidbrain=mathttr1, $bio VideoBrain Family Computer cass. published 42 years ago: Math Tutor 1 (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236930&o=2 $end $apple2gs=mthwizrd, $bio Apple IIGS disk. published 32 years ago: Math Wizard (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115316&o=2 $end $apple2_flop_clcracked=mathwrd2, $bio Apple II disk. published 37 years ago: Math Word Problems Grade 2 (c) 1983 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231373&o=2 $end $a800=mworkadd, $bio Atari 800 cart. published 35 years ago: Math Works - Addition (c) 1985 Concepts for Darren - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86612&o=2 $end $a800=mworksub, $bio Atari 800 cart. published 35 years ago: Math Works - Subtraction (c) 1985 Concepts for Darren - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86613&o=2 $end $to_flop=mathexer, $bio Math'Exercices (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107887&o=2 $end $odyssey2=2mthecho, $bio Magnavox Odyssey² game published 42 years ago: Math-a-Magic! + Echo! (c) 1978 Magnavox. - TECHNICAL - Game ID: AJ9405 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95632&o=2 $end $einstein=mathmag, $bio Mathe-Magic + Scoop (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136083&o=2 $end $cpc_cass=mathstar, $bio Amstrad CPC cass. published 35 years ago: Mathe-Star (c) 1985 Star-Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98191&o=2 $end $info=mathmagi, $bio Handheld game published 40 years ago: Mathemagician (c) 1980 APF Electronics, Inc. A tabletop handheld calculator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84468&o=2 $end $spectrum_cass=mathemat, $bio Sinclair ZX Spectrum cass. published 35 years ago: Mathematics (c) 1985 Letts & Co., Charles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225969&o=2 $end $spectrum_cass=mathemat_k, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mathematics 'O' Level (c) 1983 Calisto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225966&o=2 $end $spectrum_cass=mathemat_j, $bio Mathematics 'O' Level (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225560&o=2 $end $spectrum_cass=mathemat_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mathematics - Examination Practice & Tests O Level (c) 1984 Sphere Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225968&o=2 $end $spectrum_cass=mathemat_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mathematics - O-Level Revision And CSE (c) 1984 Longman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225967&o=2 $end $zx81_cass=maths1w, $bio Sinclair ZX-81 cass. published 38 years ago: Mathematics 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115001&o=2 $end $nes=mathc1,mathc1a, $bio Mathematics 1 Class (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236744&o=2 $end $zx81_cass=maths1, $bio Sinclair ZX-81 cass. published 38 years ago: Mathematics 1 (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: E5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114592&o=2 $end $nes=mathc2,mathc2a, $bio Mathematics 2 Class (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236745&o=2 $end $nes=math2x2, $bio Mathematics 2 x 2 = (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236746&o=2 $end $apple2_flop_clcracked=matactl4, $bio Apple II disk. published 37 years ago: Mathematics Activities Courseware Level 4 (c) 1983 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231727&o=2 $end $apple2_flop_clcracked=matactl6, $bio Apple II disk. published 37 years ago: Mathematics Activities Courseware Level 6 (c) 1983 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231728&o=2 $end $apple2_flop_clcracked=addsub1, $bio Apple II disk. published 35 years ago: Mathematics Courseware Series - Addition and Subtraction 1 (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231639&o=2 $end $apple2_flop_clcracked=addsub2, $bio Apple II disk. published 35 years ago: Mathematics Courseware Series - Addition and Subtraction 2 (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231640&o=2 $end $database=mathema2, $bio Mathematics II [No. 7] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129554&o=2 $end $apple2_flop_clcracked=matprbl1, $bio Apple II disk. published 33 years ago: Mathematics Problem Solving Software Level 1 (c) 1987 Addison-Wesley Publishers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231329&o=2 $end $apple2_flop_clcracked=matprbl2, $bio Apple II disk. published 33 years ago: Mathematics Problem Solving Software Level 2 (c) 1987 Addison-Wesley Publishers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231330&o=2 $end $apple2_flop_clcracked=matprbl3, $bio Apple II disk. published 33 years ago: Mathematics Problem Solving Software Level 3 (c) 1987 Addison-Wesley Publishers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231331&o=2 $end $apple2_flop_clcracked=matskll2, $bio Apple II disk. published 34 years ago: Mathematics Skills Software Level 2 (c) 1986 Addison-Wesley Publishers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231332&o=2 $end $apple2_flop_clcracked=mathtdy, $bio Apple II disk. published 35 years ago: Mathematics Today (c) 1985 Harcourt Brace Jovanovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240653&o=2 $end $apple2_flop_clcracked=mcmth312, $bio Apple II disk. published 39 years ago: Mathematics Vol. 3 [Model MECC-A738] (c) 1981 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230784&o=2 $end $apple2_flop_clcracked=mcmth413, $bio Apple II disk. published 39 years ago: Mathematics Vol. 4 [Model MECC-A744] (c) 1981 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230785&o=2 $end $apple2_flop_clcracked=matwrdg3, $bio Apple II disk. published 37 years ago: Mathematics Word Problems Grade 3 (c) 1983 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231374&o=2 $end $spectrum_cass=mathemat_l, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mathematik (c) 1984 Haferland, Uwe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225971&o=2 $end $cpc_flop=mathemat,mathemat04,mathemat05, $bio Amstrad CPC 464 disk. published 27 years ago: MATHEMATIK - The Ultimate Math Program 1.1 (c) 1993 Unknown - STAFF - By: Ansgar SCHERP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124050&o=2 $end $vc4000=mathema1, $bio VC 4000 cart. published 42 years ago: Mathematik I (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 5] - TRIVIA - Also called Mathematics I outside Germany, and Mathématique I in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49212&o=2 $end $vc4000=mathema2, $bio VC 4000 cart. published 42 years ago: Mathematik II (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 6] - TRIVIA - Also called Mathematics II outside Germany, and Mathématique II in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49213&o=2 $end $cpc_flop=mathemat01, $bio Amstrad CPC 464 disk. published 32 years ago: Mathematiques 3e [Model 554364] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126591&o=2 $end $cpc_flop=mathemat02, $bio Amstrad CPC 464 disk. published 32 years ago: Mathematiques 4e [Model 554404] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126592&o=2 $end $to_flop=math5e1, $bio Thomson TO disk. published 33 years ago: Mathematiques 5e (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107888&o=2 $end $to_flop=math5e2, $bio Thomson TO disk. published 31 years ago: Mathematiques 5e (c) 1989 See-Maths - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107889&o=2 $end $to_flop=math6eme, $bio Thomson TO disk. published 34 years ago: Mathematiques 6eme (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107890&o=2 $end $mo5_cass=calccarr,calccarrb,calccarrc,calccarrd,calccarra, $to7_cass=calccarr, $bio Thomson MO5/TO7 cass. published 36 years ago: Mathematiques Calculs - Carre Magique (c) 1984 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108425&o=2 $end $mo5_cass=calcinva, $to7_cass=calcinva, $bio Thomson MO5/TO7 cass. published 36 years ago: Mathematiques Calculs - Invasion des Chiffres (c) 1984 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108426&o=2 $end $mo5_cass=calccmp1,calccmp1a, $bio Thomson MO5 cass. published 36 years ago: Mathematiques Calculs - Invasion des Chiffres + Multiplication (c) 1984 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108861&o=2 $end $mo5_cass=calcmult, $to7_cass=calcmult, $bio Thomson MO5/TO7 cass. published 36 years ago: Mathematiques Calculs - Multiplication (c) 1984 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108427&o=2 $end $mo5_cass=calcrang, $to7_cass=calcrang, $bio Thomson MO5/TO7 cass. published 36 years ago: Mathematiques Calculs - Ranger des Nombres (c) 1984 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108428&o=2 $end $mo5_cass=calccmp2,calccmp2a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques Calculs - Ranger des Nombres + Carre Magique (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108862&o=2 $end $mo5_cass=ceavant,ceavanta,cecomp1,cecomp1a, $to7_cass=ceavant, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CE - Avant et Apres (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108414&o=2 $end $mo5_cass=cecombin,cecombina, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE - Rangements et Reperages - Combinaisons (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108842&o=2 $end $mo5_cass=ceprodui,ceproduia, $to7_cass=ceprodui, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CE - Rangements et Reperages - Produits et Surfaces (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108415&o=2 $end $mo5_cass=cequadri,cequadria,cecomp2,cecomp2a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE - Rangements et Reperages - Quadrillage (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108843&o=2 $end $mo5_cass=cecmangl,cecmanglb,cecmanglc,cecmangla, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Angles (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108844&o=2 $end $mo5_cass=cecmcmp1,cecmcmp1a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Angles & Golf (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108845&o=2 $end $mo5_cass=cecmdroi,cecmdroib,cecmdroic,cecmdroia, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Droites (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108846&o=2 $end $mo5_cass=cecmcmp2, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Droites & Triangles et Quadrilateres (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108847&o=2 $end $mo5_cass=cecmgolf,cecmgolfa,cecmgolfb, $to7_cass=cecmgolf, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Golf (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108416&o=2 $end $mo5_cass=cecmtria,cecmtriaa, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CE/CM - Geometrie - Triangles et Quadrilateres (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108848&o=2 $end $mo5_cass=cecmcmp3, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CE/CM - Geometrie (c) 1985 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 4N 4004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108413&o=2 $end $mo5_cass=cmaires, $to7_cass=cmaires, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CM - Mesures et grandeurs - Aires et Volumes (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108417&o=2 $end $mo5_cass=cmunites, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CM - Mesures et Grandeurs - Changement d'Unites (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40468&o=2 $end $mo5_cass=cmlinear, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CM - Mesures et Grandeurs - Linearite (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40467&o=2 $end $mo5_cass=cmmesure,cmmesurea, $to7_cass=cmmesure, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CM - Mesures et grandeurs - Mesure du Temps (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108418&o=2 $end $mo5_cass=cm1adsou,cm1adsoua, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Addition-Soustraction Express (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108849&o=2 $end $mo5_cass=cm1divis,cm1divisb,cm1divisc,cm1divisa, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Division (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108850&o=2 $end $mo5_cass=cm1cmp1, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Division & Addition-Soustraction Express (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108851&o=2 $end $mo5_cass=cm1lecec,cm1lececa, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Lecture et Ecriture d'Un Nombre (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108852&o=2 $end $mo5_cass=cm1orde,cm1ordeb,cm1ordea, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Orde de Grandeur (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108853&o=2 $end $mo5_cass=cm1cmp2,cm1cmp2a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CM1 - Orde de Grandeur & Lecture-Ecriture d'Un Nombre (c) 1985 Nathan Ecoles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108854&o=2 $end $to_flop=mathcoll, $bio Thomson TO disk. published 34 years ago: Mathematiques College (c) 1986 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107891&o=2 $end $mo5_cass=cpcompte,cpcomptea, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP - Chiffres et Formes - Compter (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108855&o=2 $end $mo5_cass=cpcomp1,cpcomp1a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP - Chiffres et Formes - Moins, Autant, Plus + Compter (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108856&o=2 $end $mo5_cass=cpcomp2,cpcomp2a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP - Chiffres et Formes - Promenade & Puzzle (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108857&o=2 $end $mo5_cass=cppuzzle,cppuzzlea, $to7_cass=cppuzzle, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP - Chiffres et Formes - Puzzle (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108421&o=2 $end $mo5_cass=cpmoins,cpmoinsa, $to7_cass=cpmoins, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP - Moins, Autant, Plus (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108419&o=2 $end $mo5_cass=cppromen,cppromena, $to7_cass=cecmgeom, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP - Promenade (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108420&o=2 $end $mo5_cass=cpceclas,cpceclasa, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Classement (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108858&o=2 $end $mo5_cass=cpcefris,cpcefrisa, $to7_cass=cpcefris, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Frises (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108422&o=2 $end $mo5_cass=cpcecmp1,cpcecmp1a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Frises + Symetries et Translations (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108859&o=2 $end $mo5_cass=cpcesyme,cpcesymea, $to7_cass=cpcesyme, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Symetries et Translations (c) 1985 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108423&o=2 $end $mo5_cass=cpcetabl,cpcetabla, $to7_cass=cpcetabl, $bio Thomson MO5/TO7 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Tables d'operations (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108424&o=2 $end $mo5_cass=cpcecmp2,cpcecmp2a, $bio Thomson MO5 cass. published 35 years ago: Mathematiques CP/CE - Tables et Frises - Tables d'Operations + Classement (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108860&o=2 $end $cpc_flop=mathexju,mathexju01, $bio Amstrad CPC 464 disk. published 31 years ago: Mathex Junior (c) 1989 VTA [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123978&o=2 $end $odyssey2=2mthechf, $bio Phillips Videopac game published 40 years ago: Mathématicien + Echo (c) 1980 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95634&o=2 $end $x07_cass=math, $bio Canon X-07 type-in published 35 years ago: Mathématiques (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138567&o=2 $end $archimedes=mathmani, $bio Acorn Archimedes disk. published 25 years ago: MathMania (c) 1995 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127106&o=2 $end $camplynx_cass=maths, $bio Maths (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134053&o=2 $end $cpc_flop=mathsphy, $bio Maths & Physics (c) 198? David Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126597&o=2 $end $cpc_cass=mathor1, $bio Amstrad CPC cass. published 36 years ago: Maths 'O' Level Revision I (c) 1984 Shield Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98193&o=2 $end $dragon_cass=mathorev1, $bio Dragon cass. published 37 years ago: Maths 'O' Level Revision Part One (c) 1983 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116770&o=2 $end $electron_cass=mathorv1, $bio Acorn BBC/Electron cass. published 36 years ago: Maths 'O' Level Revision Part One (c) 1984 Ampalsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129616&o=2 $end $electron_flop=mathorv1, $bio Acorn Electron 3.5in.disk. published 36 years ago: Maths 'O' Level Revision Part One (c) 1984 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129804&o=2 $end $vz_snap=armada, $bio Maths Armada (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235099&o=2 $end $dragon_cass=mathscse, $bio Dragon cass. published 37 years ago: Maths CSE Revision (c) 1983 Micro De-Bug Consultancy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234416&o=2 $end $msx1_cass=mathsinv,mathsinva, $bio MSX cass. published 35 years ago: Maths Invaders (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94834&o=2 $end $bbcb_cass=mathsinv, $bio Maths Invaders (c) 19?? Stell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52088&o=2 $end $zx81_cass=mathsinv, $bio Maths Invaders (c) 198? Programs in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115059&o=2 $end $apple2_flop_clcracked=matinvalg, $bio Apple II disk. published 38 years ago: Maths Invaders - Special Products and Algebraic Factors (c) 1982 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231512&o=2 $end $msx1_flop=mathsinv, $bio Maths Invaders cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230047&o=2 $end $dragon_cass=mathlev1, $bio Dragon cass. published 37 years ago: Maths Level 1 (c) 1983 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116771&o=2 $end $dragon_cass=mathlev2, $bio Maths Level 2 (c) 198? Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116772&o=2 $end $cpc_flop=mathsman01,mathsman,mathsman02, $bio Amstrad CPC 464 disk. published 34 years ago: Maths Mania (c) 1986 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126598&o=2 $end $psion2=maths, $bio Maths Pack (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234085&o=2 $end $zx81_cass=mathspt1, $bio Maths Part 1 (c) 198? Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114980&o=2 $end $einstein=mathsq, $bio Maths Quest + Alphabet Quest (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136084&o=2 $end $cpc_flop=mathssec, $bio Amstrad CPC 464 disk. published 34 years ago: Maths Second Cycle (c) 1986 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126599&o=2 $end $bbcb_flop_orig=mathsnap, $bio Acorn BBC Micro B disk. published 37 years ago: Maths Snap (c) 1983 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125331&o=2 $end $cpc_flop=mathemat03, $bio Amstrad CPC 464 disk. published 32 years ago: Maths Succes CM [Model 556384] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123922&o=2 $end $cpc_flop=mathssuc, $bio Amstrad CPC 464 disk. published 32 years ago: Maths Succès 3e [Model 557544] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123896&o=2 $end $cpc_flop=mathssuc01,mathssuc04, $bio Amstrad CPC 464 disk. published 32 years ago: Maths Succès 4e [Model 557524] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123897&o=2 $end $cpc_flop=mathssuc02, $bio Amstrad CPC 464 disk. published 32 years ago: Maths Succès 6e [Model 553483] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123898&o=2 $end $spectrum_cass=mathstes, $bio Maths Test (c) 198? Accord Data International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226212&o=2 $end $super80_cass=maths, $bio Maths Test [Model 060L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126838&o=2 $end $bbcb_cass=mathtuto, $bio Acorn BBC/Electron cass. published 35 years ago: Maths Tutor (c) 1985 Century - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52089&o=2 $end $electron_cass=mathst1, $bio Acorn Electron cass. published 36 years ago: Maths with a Story 1 (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115518&o=2 $end $electron_cass=mathst2, $bio Acorn Electron cass. published 36 years ago: Maths with a Story 2 (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115519&o=2 $end $cpc_flop=maths3f1, $bio Amstrad CPC 464 disk. published 33 years ago: Maths-3 (c) 1987 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126595&o=2 $end $cpc_flop=maths54c,maths54c01, $bio Amstrad CPC 464 disk. published 34 years ago: Maths-54 (c) 1986 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126594&o=2 $end $cpc_flop=maths6f1,mathemat06, $bio Amstrad CPC 464 disk. published 34 years ago: Maths-6 (c) 1986 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126593&o=2 $end $cpc_flop=mathscmf, $bio Amstrad CPC 464 disk. published 33 years ago: Maths-CM (c) 1987 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126596&o=2 $end $cpc_flop=mathscol,mathscol02,mathscol03, $bio Amstrad CPC 464 disk. published 34 years ago: Maths-College (c) 1986 Logys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121562&o=2 $end $cpc_flop=mathscol01, $bio Amstrad CPC 464 disk. published 33 years ago: Maths-College 2 (c) 1987 Logys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121563&o=2 $end $cpc_cass=maths2c, $bio Amstrad CPC cass. published 33 years ago: Maths-Second-Cycle 2 (c) 1987 Micro C [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98194&o=2 $end $apple2gs=mathtalk, $bio Apple IIGS disk. published 33 years ago: Mathtalk (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115072&o=2 $end $apple2gs=mathtkfr, $bio Apple IIGS disk. published 33 years ago: Mathtalk Fractions (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115073&o=2 $end $cdi=mathtr1, $bio Phillips CD-i published 26 years ago: Mathtrak K1 (c) 1994 InterROM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52989&o=2 $end $cdi=mathtr2, $bio Phillips CD-i published 26 years ago: Mathtrak K2 (c) 1994 InterROM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52990&o=2 $end $x68k_flop=matier10,matier20,matier, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Matier (c) 1992 Meteor Art Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87886&o=2 $end $apple2_flop_orig=matezone, $bio Apple II disk. published 38 years ago: Mating Zone (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229142&o=2 $end $famicom_flop=herobabl,herobabl1, $bio Nintendo Famicom disk. published 32 years ago: ????? THE HERO OF BABEL (c) 1988 Pony Canyon, Incorporated. (Matou no Houkai - The Hero of Babel) - TECHNICAL - Disk ID: PNF-MAT - TRIVIA - Released on September 02, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65398&o=2 $end $mz700_cass=matpendu, $bio Sharp MZ-700 cass. published 34 years ago: Matpendu (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131750&o=2 $end $info=goketsuj, $bio Arcade Video game published 11 years ago: Matrimelee Matsuri (c) 2009 Atlus Company, Limited. - TECHNICAL - Runs on the "Taito Type X²" hardware. - TRIVIA - This game is known in Japan as "Power Instinct V". - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49296&o=2 $end $cpc_flop=matrixf1, $bio Amstrad CPC type-in published 35 years ago: Matrix (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119925&o=2 $end $bbc_rom=matrix, $bio Acorn BBC ROM published 34 years ago: Matrix (c) 1986 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231785&o=2 $end $electron_rom=matrix, $bio Acorn Electron ROM published 34 years ago: Matrix (c) 1986 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240947&o=2 $end $to7_cass=matrix, $bio Matrix (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108429&o=2 $end $info=ep_matrx, $bio Matrix (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40864&o=2 $end $apple1=matrix, $bio Matrix (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234915&o=2 $end $msx2_flop=matrix, $bio MSX 2 disk. published 26 years ago: Matrix - Quest for Deliverance (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101854&o=2 $end $amigaocs_flop=matrixmr, $bio Commodore Amiga 500 disk. published 30 years ago: Matrix Marauders (c) 1990 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74522&o=2 $end $st_flop=matrixmr, $bio Atari ST disk. published 30 years ago: Matrix Marauders (c) 1990 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230301&o=2 $end $pc98=matsulab, $bio Matsudo Labo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90090&o=2 $end $snes=suprtraw, $bio Nintendo Super Famicom cart. published 25 years ago: Matsukata Hiroki no Super Trawling [Model SHVC-AMVJ-JPN] (c) 1995 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61797&o=2 $end $saturn=worldfsh, $bio Sega Saturn game published 24 years ago: Matsukata Hiroki no World Fishing (c) 1996 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59405&o=2 $end $psx=galax999, $bio Sony PlayStation disc published 19 years ago: Matsumoto Leiji - Story of Galaxy Express 999 (c) 2001 Banpresto. - TECHNICAL - [Model SLPS-03220~1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85423&o=2 $end $nes=matsumot, $bio Nintendo Famicom cart. published 32 years ago: Matsumoto Tooru no Kabushiki Hisshou Gaku (c) 1988 Imagineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54358&o=2 $end $nes=matsumo2, $bio Nintendo Famicom cart. published 31 years ago: Matsumoto Tooru no Kabushiki Hisshou Gaku 2 (c) 1989 Imagineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54359&o=2 $end $snes=matsumur, $bio Nintendo Super Famicom cart. published 26 years ago: 松村邦洋伝 最強の歴史をぬりかえろ! (c) 1994 Shouei System. (Matsumura Kunihiro Den - Saikyou no Rekishi o Nurikaero!) - TECHNICAL - BARCODE: 4942742100029 GAME ID: SHVC-24 - TRIVIA - This game is named after the Japanese comedian Kunihiro Matsumura. It was released on August 26, 1994 exclusively in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61798&o=2 $end $svision=mattablt, $bio Matta Blatta [Model SV10020] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95460&o=2 $end $tiki100=matte, $bio TIKI-100 disk. published 30 years ago: Matte (c) 1990 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237342&o=2 $end $info=mattelcs, $bio Dedicated Console published 15 years ago: Mattel Classic Sports (c) 2005 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145602&o=2 $end $a800=matrhorn, $bio Atari 800 cart. published 36 years ago: Matterhorn (c) 1984 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86614&o=2 $end $ekara_japan=ec0082, $bio Takara e-Kara EC series cart. published 17 years ago: Matthew's Best Hit Selection [Model EC0082-MBH] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146925&o=2 $end $gameboy=sammer, $bio Nintendo Game Boy Cart. published 23 years ago: Matthias Sammer Soccer [Model DMG-AJSD-NOE] (c) 1997 Laguna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66423&o=2 $end $pc8801_flop=mature1, $bio Mature 1 - Active Puzzle Game (c) 19?? Excel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92359&o=2 $end $pc8801_flop=mature2, $bio Mature 2 (c) 19?? Excel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92360&o=2 $end $pc8801_flop=mature3, $bio Mature 3 - Active Puzzle Game (c) 19?? Excel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92361&o=2 $end $snes=mauimallu, $bio Nintendo Super NES game published 24 years ago: Maui Mallard in Cold Shadow (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63233&o=2 $end $gameboy=mauimall, $bio Nintendo Game Boy Cart. published 22 years ago: Maui Mallard [Model DMG-AMIE-USA] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66424&o=2 $end $amigaocs_flop=maupiti,maupitif,maupitig, $bio Commodore Amiga 500 disk. published 29 years ago: Maupiti Island (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74523&o=2 $end $dragon_cass=mauricemin, $bio Maurice Minor (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234405&o=2 $end $cpc_flop=mausefal, $bio Amstrad CPC type-in published 34 years ago: Mausefalle (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119657&o=2 $end $stv=mausuke, $info=mausuke, $bio Sega ST-V cart. published 24 years ago: まうすけのオジャマ ざ わーるど (c) 1996 Data East. (Mausuke no Ojama the World) - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Screen orientation : Horizontal Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in March 1996. The title of this game translates from Japanese as 'Mausuke's Annoy the World'. This game is known outside Japan as "Kiss Off". Mausuke is the name of the main character. It's a play on the word 'mausu' which is their pronunciation of 'mouth' and the main character has a giant mouth and the play pieces are mouths. Default highscore table : 1 TSU 3'20''0 100 2 PAR 2'40''0 80 3 TOK 2'00''0 60 4 OSD 1'20''0 40 5 KNI 0'40''0 20 - STAFF - Planned by : Tokumaru Hisato Graphic directed by : Tokumaru Hisato Graphic designed by : Tokumaru Hisato, Osada Erika Programmed by : Kazano Kahoru, Kume Toshiharu Sound directed by : Satoh Taihey All BGM wirtten by : Satoh Taihey Directed by : Tsuchiya Junichi Executive producer : Kanari Minoru Voice Actors : Mausuke, Amereon, Heavy Q, Kuin Queen : Malta Mari Washitaka, Wani Da Buru : Takagi Wataru Tube Rin, Huraibo, Bucyu Buru : Nagasako Takashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1582&o=2 $end $info=j6mavrk,j6mavrka,j6mavrkb,j6mavrkc,j6mavrkd, $bio Fruit Machine published 25 years ago: Maverick (c) 1995 JPM International. - TECHNICAL - Impact - TRIVIA - Maverick was released in May 1995 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40226&o=2 $end $info=mav_402,mav_100,mav_401,mav_400, $bio Pinball published 26 years ago: Maverick (c) 1994 Data East Pinball. - TECHNICAL - Game ID: 500-5531-01 Data East Version 3 (BSMT2000 & 192 x 64 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola 68000 (@ 6 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in October 1994. Earlier cabinets of this game were made by Data East, the later cabinets were manufactured by Sega Pinball. This was the last pinball game released under the Data East name. - STAFF - Concept : Tim Seckel, Joe Kaminkow, Lonnie D. Ropp, Lyman F. Sheats Jr., Orin Day, Neil Falconer Designer : Tim Seckel Artwork : Morgan Weistling Software : Lonnie D. Ropp, Lyman F. Sheats Jr. Dots/Animation : Jack Liddon, Kurt Andersen, Scott Melchionda, Mark Raneses Mechanics : Tim Seckel, Norm Wurz Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5398&o=2 $end $info=maverik, $bio Maverik (c) 198? Industria Argentina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29152&o=2 $end $apple2gs=mavisbcn, $bio Apple IIGS disk. published 33 years ago: Mavis Beacon Teaches Typing (c) 1987 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115289&o=2 $end $gba=mawaru, $bio Nintendo GBA cart. published 16 years ago: まわるメイドインワリオ (c) 2004 Nintendo Company, Limited. (Mawaru - Made in Wario) - TECHNICAL - Cartridge ID: AGB-RZWJ-JPN - TRIVIA - Released on October 14, 2004 in Japan. Export releases: [US] "WarioWare - Twisted! [Model AGB-RZWE-USA]" - STAFF - Supervisors: Katsuya Yamano, Toshio Sengoku Concepts: Koichi Kawamoto, Kazuyoshi Osawa Chief Director: Goro Abe Directors: Osamu Yamauchi, Teruyuki Hirosawa Game Design: Noriyuki Sato, Norikatsu Furuta, Ko Takeuchi, Kazuyoshi Osawa, Takaya Fujii, Goro Abe, Hideo Hatayama, Yasutaka Takeuchi, Kyoko Watanabe, Ryutaro Takahashi, Osamu Yamauchi, Kenichi Nishimaki, Toshihiro Nishii, Kenji Matsumoto, Yuki Tsuji, Masanobu Matsunaga, Naoko Mori, Masaru Nishimura, Youhei Kubotsu, Kazuhiko Furukawa, Kazuhito Norimoto, Yasuhito Fujisawa, Eiko Haruki, Naotaka Ohnishi, Teruyuki Hirosawa, Mami Nishimura, Yasuhisa Baba, Masayuki Taira, Yukie Kuwa Programming Directors: Kazuyoshi Osawa, Kenji Matsumoto Programming: Kazuyoshi Osawa, Yasutaka Takeuchi, Ryutaro Takahashi, Osamu Yamauchi, Kenji Matsumoto, Toshihiro Nishii, Yuki Tsuji, Kazuhiko Furukawa, Yasuhito Fujisawa, Masayuki Taira Character Supervisor: Yoichi Kotabe Wario Design: Hiroji Kiyotake Character Design: Ko Takeuchi Design Directors: Ko Takeuchi, Naoko Mori Design: Noriyuki Sato, Norikatsu Furuta, Ko Takeuchi, Kazuyoshi Osawa, Hideo Hatayama, Naoko Mori, Youhei Kubotsu, Kazuhito Norimoto, Eiko Haruki, Naotaka Ohnishi, Mami Nishimura, Yukie Kuwa Sound Director: Kenichi Nishimaki Music: Kenichi Nishimaki, Masanobu Matsunaga, Yasuhisa Baba Sound Effects & Programming: Takaya Fujii Artwork: Nanako Kinoshita, Chiharu Sakiyama, Kiyomi Oe, Kazuma Norisada, Yasuo Inoue Hardware Design: Masahiko Ota, Takashi Imoto, Kazuhiro Fujihara, Kazunori Koshiishi, Motoki Fujita, Yoshitomo Goto, Noriaki Sakaguchi, Shinji Yamamoto, Fumihiko Tamiya, Ryo Fukasawa, Yoshiteru Fukuda, Noriko Akita Voice: Nathan Bihldorff, Tom Eberspecher, Andy Hartpence, Ann Lin, Charles Martinet, Reiko Ninomiya, Christina Peyser, Norikatsu Furuta, Ko Takeuchi, Takaya Fujii, Kyoko Watanabe, Yumi Nagai, Yuki Tsuji, Masanobu Matsunaga, Naoko Mori, Junko Yoshikawa, Atsushi Ikuno, Masaru Nishimura, Youhei Kubotsu, Eiko Haruki, Teruyuki Hirosawa, Naotaka Ohnishi, Mami Nishimura, Yasuhisa Baba, Yukie Kuwa Models: Yuki Tsuji, Naoko Mori, Youhei Kubotsu, Naotaka Ohnishi, Mami Nishimura, Boji the Cat Debug: Super Mario Club, Fumiaki Shimada, Yasunori Shibayama, Atsushi Takeda, Miho Murata, Yumi Kimura, Tetsuya Oishi, Keiko Ohtsu, Takayuki Murayama, Toshihide Yanai, Sotaro Mochizuki, Jota Nakai, Rieko Ishino, Kenichi Maeda, Noboru Sunada, Masako Sakai, Maki Nadabe Special Thanks: Hirofumi Matsuoka, Ryoji Yoshitomi, Nobuo Matsumiya, Yoshinori Oie, Kenji Yamada, Takeshi Ando, Kyouko Kasuga, Shoichi Kanehisa, Yasuhiro Kobayashi, Mike Fukuda, Tatsumi Kimishima Executive Producer: Satoru Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71745&o=2 $end $kc_cass=max, $bio VEB Mikroelektronik KC cass. published 32 years ago: Max (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133801&o=2 $end $spectrum_cass=maxerbet, $bio MAX (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226517&o=2 $end $cpc_flop=compilat11,compilat12,compilat13,compilat14,compilat15,packmax3,packmax4,packmax5,maxside1,maxside2,maxside3,maxside4,maxside5, $bio Amstrad CPC 464 disk. published 29 years ago: MAX - Maximum Action Xtra (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123461&o=2 $end $info=bg_max,bg_maxa, $bio Max A Million (c) 199? BGT [B. Gaming Technology]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41875&o=2 $end $vic10=basic, $bio MAX Basic (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231804&o=2 $end $apple2_flop_clcracked=maxcomnd, $bio Apple II disk. published 38 years ago: Max Command (c) 1982 RockRoy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232983&o=2 $end $cpc_flop=maxdeskt,maxdeskt04,maxdeskt01,maxdeskt02, $bio Amstrad CPC 464 disk. published 33 years ago: Max Desktop (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123278&o=2 $end $apple2_flop_clcracked=maxdubtr, $bio Apple II disk. published 36 years ago: Max Dublin's Treasure (c) 1984 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231650&o=2 $end $cpc_flop=maxheadr01,maxheadr, $bio Amstrad CPC 464 disk. published 34 years ago: Max Headroom Cracked (c) 1986 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128247&o=2 $end $cpc_cass=maxheadrs, $bio Amstrad CPC cass. published 34 years ago: Max Headroom [Model 140019] (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98195&o=2 $end $cpc_cass=maxheadr, $bio Amstrad CPC cass. published 34 years ago: Max Headroom [Model QSA 124] (c) 1986 Quicksilva - STAFF - Game Designer:John Pickford, Paul Ranson Programmer: Paul Ranson Graphic Artist: Pete Harrison Music and Sound Effects: David Whittaker Loading Screen, Font: Ste Pickford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98196&o=2 $end $kc_cass=maxiall, $bio Max im All (c) 198? PAULIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133834&o=2 $end $cdi=maxmagic,maxmagica,maxmagicu, $bio Phillips CD-i published 26 years ago: Max Magic (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52991&o=2 $end $gba=maxpayne, $bio Nintendo GBA cart. published 16 years ago: Max Payne Advance [Model AGB-BMEP-UKV] (c) 2004 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71747&o=2 $end $gba=maxpayneu, $bio Nintendo GBA cart. published 17 years ago: Max Payne [Model AGB-BMEE-USA] (c) 2003 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71746&o=2 $end $info=maxrpm, $bio Arcade Video game published 34 years ago: Max RPM (c) 1986 Bally Midway. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0C75] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : paddle Buttons : 2 - TRIVIA - Released in April 1986. Max RPM is known best for its split-screen play. This game was an experiment to see if the current, non-scrolling, non-scaling 2-D hardware could be used to simulate the first-person driving effects seen in other games of the period. - STAFF - Lead Programmer: Tom Leon Artist / Animator : Brian Colin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1583&o=2 $end $pc98=shirisen, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Max Series 1: 私立探偵マックス ~潜入!!謎の女子校~ (c) 1988 Agumix. (Max Series 1: Shiritsu Tantei MAX - Sennyuu!! Nazo no Joshikou) - TECHNICAL - Media: floppydisk x2 - TRIVIA - Released in May 1988 in Japan. - STAFF - Producer: Hodaka Shuuichi Scenario & Original work: Mite San Artist: Akaishizawa Takashi, Fuji Sangou, Routarou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90625&o=2 $end $pc98=sacchan,sacchana, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Max Series 2: Sacchan no Daibouken!! (c) 1988 Agumix. - TECHNICAL - FD x1 - TRIVIA - Released in June 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90091&o=2 $end $pc8801_flop=sacchan, $bio NEC PC-8801 Series disk. published 32 years ago: Max Series 2: Sacchan no Daibouken!! (c) 1988 Agumix. - TECHNICAL - FD x3 - TRIVIA - Released on April 04, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92362&o=2 $end $pc98=puremydl, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Max Series 5: Pure My Dool (c) 1990 Agumix. - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on September 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90426&o=2 $end $dc=maxsteel, $bio Sega Dreamcast GD published 19 years ago: Max Steel - Covert Missions [Model T-41402N] (c) 2001 Mattel Interactive [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135635&o=2 $end $nes=maxwarr, $bio Nintendo Famicom cart. published 29 years ago: Max Warrior 惑星戒厳令 (c) 1991 VAP Game. (Max Warrior - Wakusei Kaigenrei) Max Warrior is a 3-D/isometric shooter by Kid and published by Vap. The player takes control of Max Maverick, a lone warrior on a mission to save his native world from a ruthless alien invasion. Everyone has evacuated the planet but Max believes he can penetrate the enemy lines and overcome the aggressive incursion despite the overwhelming odds against him... Max has two mains weapons at his disposal; the first is a Focusing Laser (L) that shoots forward and back at the same time, and the second is a Spread gun (W) that shoots in multiple directions at once (The player switches weapons by pressing 'Select' at any time during the game). Our warrior can also throw bombs in a close vicinity while performing double-jumps. Items scattered throughout the game increase the power of the bombs or any of the main weapons up to five times. Other special items activate protective barriers, speed ups, health modules or bonus points. Finally, Max doesn't always fight on foot and is just as keen to ride into battle - some levels enable him to fly a futuristic hover-bike and a fast hovercraft. Max Warrior features six stages (and an unlockable bonus stage) and a password system allows the player to pick up and continue his game at a later time. - TECHNICAL - Game ID: VAP-ZN (9507) - TRIVIA - Max Warrior was released on February 15, 1991 in Japan at the price of 5800 Yen. Export releases: "Isolated Warrior [Model NES-W6-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54360&o=2 $end $gameboy=max, $bio Nintendo Game Boy Cart. published 28 years ago: Max [Model DMG-KV-NOE] (c) 1992 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66425&o=2 $end $pc8801_cass=max01g, $bio NEC PC-8801 Series cass. published 35 years ago: マックスゼロワンG (c) 1985 Xain Soft. (Max-01G) - TECHNICAL - GAME ID: NEZS-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91247&o=2 $end $cpc_flop=maxamuk1,maxamuk101,maxamuk102, $bio Amstrad CPC 464 disk. published 34 years ago: Maxam (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123826&o=2 $end $cpc_flop=maxamiiu,maxamiie,axam2si,maxam2si01, $bio Amstrad CPC/PCW disk. published 33 years ago: Maxam II (c) 1987 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123827&o=2 $end $nes=maxi15ua,maxi15u, $vgmplay=maxi15ua_nes, $bio Nintendo NES cart. published 28 years ago: Maxi 15 (c) 1992 American Video Entertainment. Compilation of 15 NES titles: "F-15 City War" (1990) "Puzzle" (1990) "Pyramid" (1990) "Tiles of Fate" (1990) "Krazy Kreatures" (1990) "Double Strike" (1990) "Dudes with Attitude" (1990) "Venice Beach Volleyball" (1991) "Stakk M" (Never released separately) "Deathbots" (1990) "Rad Racket: Deluxe Tennis II" (1992) "Chiller" (1990) "Solitaire" (1992) "Menace Beach" (1990) "Shockwave" (1990) - TRIVIA - Maxi 15 for NES was released in 1992 (exact date unknown) in North America. It is known in Australia as "Maxi-15 Pack". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55337&o=2 $end $to_flop=maxibour,maxiboura, $bio Thomson TO disk. published 32 years ago: Maxi Bourse International (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107892&o=2 $end $cpc_flop=maxibour01,maxibour, $bio Amstrad CPC 464 disk. published 32 years ago: Maxi Bourse International (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121845&o=2 $end $info=maxidbl, $bio Slot Machine published 28 years ago: Maxi Double Poker (c) 1992 Blitz System, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37789&o=2 $end $cpc_flop=maximast, $bio Amstrad CPC type-in published 32 years ago: Maxi Master Mind (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120551&o=2 $end $nes=maxi15, $bio Nintendo NES cart. published 28 years ago: Maxi-15 Pack (c) 1992 HES [Home Entertainment Suppliers]. Compilation of 15 NES titles: "F-15 City War" (1990) "Puzzle" (1990) "Death Race" (1991) "Tiles of Fate" (1990) "Krazy Kreatures" (1990) "Blackjack" (1992) "Dudes with Attitude" (1990) "Venice Beach Volleyball" (1991) "Stakk M" (exclusive to this compilation) "Deathbots" (1990) "Rad Racket: Deluxe Tennis II" (1992) "Chiller" (1990) "Solitaire" (1992) "Menace Beach" (1990) "Shockwave" (1990) - TRIVIA - Maxi-15 Pack for NES was released in 1992 (exact date unknown) in Australia. It is known in North America as simply "Maxi 15". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55336&o=2 $end $cpc_flop=maximicr,maximicr01, $bio Amstrad CPC 464 disk. published 30 years ago: Maxi-Micro 3 (c) 1990 Maxi-Micro Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123817&o=2 $end $cpc_flop=maximicr02,maximicr03,maximicr04,maximicr05, $bio Amstrad CPC 464 disk. published 28 years ago: Maxi-Micro 8 (c) 1992 Maxi-Micro Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123818&o=2 $end $cpc_flop=maximicr06, $bio Amstrad CPC 464 disk. published 28 years ago: Maxi-Micro Fontes Pack 1 (c) 1992 Maxi-Micro Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123819&o=2 $end $camplynx_cass=maximots, $bio Camputers Lynx cass. published 36 years ago: Maxi-Mots (c) 1984 Oeil de Lynx, L' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134077&o=2 $end $cpc_flop=maxidos1, $bio Amstrad CPC 464 disk. published 30 years ago: Maxidos 1.3 + CPC Procopy 1.2 (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124961&o=2 $end $cpc_flop=maxidosv,maxidosv01,maxidosv02, $bio Amstrad CPC 464 disk. published 30 years ago: Maxidos Ver. 1.3 (c) 1990 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124962&o=2 $end $msx1_cass=maxima,maximaa, $bio MSX cass. published 36 years ago: Maxima (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94835&o=2 $end $einstein=maxima, $bio Tatung Einstein disk. published 35 years ago: Maxima (c) 1985 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136085&o=2 $end $info=j2maxima, $bio Maxima (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40975&o=2 $end $msx1_flop=maxima, $bio Maxima cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230048&o=2 $end $ti99_cart=maximem, $bio Maximem Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84618&o=2 $end $cpc_flop=maximind, $bio Amstrad CPC type-in published 32 years ago: Maximind (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119557&o=2 $end $info=m4maxmze,m4maxmzea,m4maxmzeb,m4maxmzec,m4maxmzed, $bio Maximize (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41375&o=2 $end $info=maxforce,maxf_102,maxf_ng, $bio Arcade Video game published 23 years ago: Maximum Force (c) 1997 Atari Games Corp. - TECHNICAL - Atari Cojag hardware Main CPU : R3000 (@ 33 Mhz), Jaguar (@ 26 Mhz) Sound CPU : Jaguar (@ 26 Mhz) Sound Chips : (2x) DAC Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Maximum Force was released in February 1997. This game was the second developed by Mesa Logic for Atari Games and has often been described as an unofficial sequel to "Area 51" (the real sequel being "Area 51 Site 4"). The game shares many similarities with "Area 51" (secret rooms, hard drive etc.) but uses a more sophisticated sprite overlay system, which allowed the interactive element to have the same number of colours as the video. Maximum Force uses a 16Bit stream for the main video (instead of 15bit for "Area 51"). There's about 50 minutes of video on the 2 GB hard drive. However, despite the more realistic sprites, innocents still do not disappear when shot and actual gore content is far less than that of, say, Mortal Kombat - Maximum Force was a product of the era where games such as Doom were still being blamed for violent shootings in America and Atari Games wanted to maintain their 'good guy' image. Robert Johnson holds the official record for this game with 707,700 points. - UPDATES - REVISION 1 : * Software version : 2.07CJ. * Build date : GUIS : Feb 27 1997 14 :33 :27 / MAIN : Feb 27 1997 14 :36 :15 REVISION 2 : * Software version : 2.07CJ. * Build date : GUIS : May 21 1997 17 :00 :51 / MAIN : May 22 1997 23 :12 :50 - TIPS AND TRICKS - * Duck Hunt : To play the duck hunt bonus game, shoot the posters that hang from columns in the second mission. * Chicken Hunt : To play the chicken hunt bonus game, shoot all of the buttons in the elevator on the second mission. * The Horse Race : Shoot out all of the 'art' paintings in mission 2 and you will get into the horse race. - STAFF - Senior Producer : Rob Rowe Sr. Engineering Tech. : Patrick Hubbell - PORTS - * CONSOLES: Sony PlayStation (1997) Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1584&o=2 $end $psx=maxforce, $bio Sony PlayStation disc published 23 years ago: Maximum Force (c) 1997 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00503 - TRIVIA - Released on September 30, 1997 in the USA. Export releases: [EU] "Maximum Force [Model SLES-01001]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111248&o=2 $end $saturn=maxforce, $bio Sega Saturn game published 22 years ago: Maximum Force (c) 1998 GT Interactive. European PAL release. - TECHNICAL - GAME ID: T-25417H-50 - TRIVIA - Released in March 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60346&o=2 $end $saturn=maxforceu, $bio Sega Saturn game published 23 years ago: Maximum Force (c) 1997 Midway Home Ent. - TECHNICAL - GAME ID: T-9707H - TRIVIA - Released on September 30, 1997 in the USA. Export releases: [EU] "Maximum Force [Model T-25417H-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60080&o=2 $end $info=j6maxod,j6maxoda,j6maxodb,j6maxodc, $bio Fruit Machine published 21 years ago: Maximum Overdrive (c) 1999 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15826&o=2 $end $dc=maxpool, $bio Sega Dreamcast GD published 20 years ago: Maximum Pool [Model T-11002N] (c) 2000 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135636&o=2 $end $info=maxspeed, $bio Arcade Video game published 17 years ago: Maximum Speed (c) 2003 Sammy. A white-hot racing game that will thrill all your senses! Take part in this extravagant racing game; 3 kinds of races, formula one style, Indy car style, truck racing and on 8 different racing circuits. Use your brilliant driving Technique to trim your lap time, whilst fighting against the steering feedback. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Maximum Speed was released in December 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4054&o=2 $end $info=j6maxcsh, $bio Maximus Cash (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41117&o=2 $end $info=sc4maxim,sc4maxima,sc4maximb,sc4maximc,sc4maximd,sc4maxime,sc4maximf,sc4maximg, $bio Maximus Cash (c) 200? Mazooma Games. Fill the 3 trails from the winlines for access to the Maximus Cash feature. Travel round the board collecting super knockouts, cash, features and Gold Coins. Fill the 4 arrows for entry into the super board. Use bonus nudges for extra cash, features and super knockouts. Use the bonus button when lit in mystery dapples to help you. There are many ways to get a guaranteed jackpot - use your super knockouts wisely. Don't forget you can cancel nudges if you want. There are many hidden cheats on the features - try pressing buttons and see what they do... - TECHNICAL - [Model PR2019] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11907&o=2 $end $dragon_cass=maxit, $bio Dragon cass. published 38 years ago: Maxit (c) 1982 Leabo, P. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234492&o=2 $end $psx=maxracer, $bio Sony PlayStation disc published 23 years ago: MaxRacer [Model SLPS-00795] (c) 1997 PD Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85424&o=2 $end $apple2_flop_orig=maxwellm, $apple2_flop_clcracked=maxwmanr, $bio Apple II disk. published 36 years ago: Maxwell Manor (c) 1984 Avalon Hill Video Game Co., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229270&o=2 $end $info=maxxi, $bio Computer published 38 years ago: Maxxi (c) 1982 Polymax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96204&o=2 $end $tvc_flop=maya, $bio Videoton TVC disk. published 34 years ago: Maya (c) 1986 Steve Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112345&o=2 $end $amigaocs_flop=maya, $bio Commodore Amiga 500 disk. published 31 years ago: Maya (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74524&o=2 $end $info=maya,mayaa,mayab,mayac, $bio Arcade Video game published 26 years ago: Maya (c) 1994 Promat. A solitaire mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : YM2203 (@ 2.75 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The game code and gameplay is a COMPLETE ripoff of Dynax' "Dragon Punch"/"Sports Match", just with slightly different graphics! Default highscore table (BEST5) : 1 AAA 250 2 AAA 245 3 AAA 240 4 AAA 235 5 AAA 230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1585&o=2 $end $gbcolor=mayabeef, $bio Nintendo Game Boy Color game published 20 years ago: Maya the Bee & Her Friends (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68327&o=2 $end $gbcolor=mayabee, $bio Nintendo Game Boy Color game published 20 years ago: Maya the Bee - Garden Adventures [Model CGB-BMJP-EUR] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68328&o=2 $end $gba=mayabesg, $bio Nintendo GBA cart. published 15 years ago: Maya the Bee - Sweet Gold [Model AGB-BEEP-EUR] (c) 2005 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71748&o=2 $end $gba=mayabega, $bio Nintendo GBA cart. published 18 years ago: Maya the Bee - The Great Adventure [Model AGB-ABVP-EUR] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71749&o=2 $end $to_flop=mayasoft, $bio Mayasoft Compilation (c) 19?? Mayasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107893&o=2 $end $bbcb_cass=mayday, $bio Mayday (c) 19?? Bevan Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52090&o=2 $end $amigaocs_flop=maydaysh, $bio Commodore Amiga 500 disk. published 31 years ago: Mayday Squad Heroes (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74525&o=2 $end $info=mayday,maydaya,maydayb, $bio Arcade Video game published 39 years ago: Mayday!! (c) 1981 Hoei. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production. Default highscore table : 1 MIT 20000 2 NOB 15000 3 NUN 10000 4 HON 7000 5 IKU 5000 Dwayne Richard holds the official record for this game with 6,235,300 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1586&o=2 $end $msx1_cass=mayhem, $bio MSX cass. published 35 years ago: Mayhem (c) 1985 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94836&o=2 $end $cpc_cass=mayhem, $bio Amstrad CPC cass. published 35 years ago: Mayhem (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98197&o=2 $end $info=m4mayhem,m4mayhema, $bio Mayhem (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41376&o=2 $end $info=mayhem, $bio Arcade Video game published 35 years ago: Mayhem 2002 (c) 1985 Cinematronics. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Mayhem 2002 was released in May 1985. Default highscore table : ALL WORLD MAYHEM MASTER J E 6000 WORLD CLASS MAYHEM PLAYERS RLL 5000 KLH 4500 DAD 4000 RES 3600 D C 3500 MRD 3400 D Y 3300 JFL 3200 TSC 3100 ARM 3000 D V 2900 MPB 2800 SLM 2700 GFB 2600 J W 2500 BLJ 2400 SRH 2300 POS 2200 A D 2100 R B 2000 J P 1900 A R 1800 MAL 1700 JAL 1600 FOX 1500 BON 1400 DIS 1300 ELU 1200 NAZ 1100 SUN 1000 David Leicht holds the official record for this game with 10,200 points. - STAFF - Designed and programmed by: David Dentt, Phil Sorger, Bob Skinner Graphics by: Tom Carroll, Dana Christianson Dev.: Bob Loney, Ken Hull Hardware: Alex McKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1587&o=2 $end $pc8801_flop=mayonaka, $bio NEC PC-8801 Series disk. published 33 years ago: Mayonaka no Love Call (c) 1987 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92363&o=2 $end $msx1_flop=2pistolt, $bio MSX disk. published 32 years ago: Mayor Pistoletov + Pistoletov na Zavode (c) 1988 Crazysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109071&o=2 $end $msx1_flop=pistolt1, $bio MSX disk. published 32 years ago: Mayor Pistoletov - Pervaya Seriya: Koshchey (c) 1988 Crazysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109072&o=2 $end $x68k_flop=mayumi, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Mayumi (c) 1992 Cocktail Soft. - TECHNICAL - FD x2 - TRIVIA - Released on October 16, 1992 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87887&o=2 $end $pc98=mayumi,mayumidj, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mayumi (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90092&o=2 $end $info=mazan,mazanu, $bio Sega NAOMI cart. published 18 years ago: Mazan - Flash of the Blade (c) 2002 Namco. A motion-sensor based fighting game where the player use a hand-held replica katana blade to fight various on-screen enemies. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Released on December 10, 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4127&o=2 $end $cx3000tc=maze, $bio Palson CX 3000 Tele Computer cart. published 41 years ago: Maze (c) 1979 Palson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35737&o=2 $end $electron_cass=maze, $bio Acorn Electron cass. published 38 years ago: Maze (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52091&o=2 $end $bbcb_flop_orig=maze, $bio Acorn BBC Micro B disk. published 38 years ago: Maze (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125192&o=2 $end $vic1001_cart=maze, $bio Commodore VIC-20 cart. published 37 years ago: Maze (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86863&o=2 $end $cpc_flop=mazef198, $bio Amstrad CPC type-in published 35 years ago: Maze (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119926&o=2 $end $cpc_flop=mazeg198, $bio Amstrad CPC type-in published 33 years ago: Maze (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120217&o=2 $end $radio86_cass=maze, $bio Radio-86RK cass. published 32 years ago: Maze (c) 1988 SC80 [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235468&o=2 $end $partner_cass=maze, $bio Partner-01.01 cass. published 32 years ago: Maze (c) 1988 SC80 [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235910&o=2 $end $apfimag_cass=maze, $bio Maze (c) 198? Eisman [R. Eisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135836&o=2 $end $galaxy=maze, $bio Maze (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235831&o=2 $end $mikrosha_cass=maze, $bio MAZE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236534&o=2 $end $a2600=mazecraz1, $bio Maze Craze (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50681&o=2 $end $a2600=mazecraze, $bio Atari 2600 cart. published 40 years ago: Maze Craze - A Game of Cops 'n Robbers (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Maze Craze - A Game of Cops 'n Robbers [Model CX2635]". - TECHNICAL - Model CX2635P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83001&o=2 $end $a2600=mazecraz, $bio Atari 2600 cart. published 40 years ago: Maze Craze - A Game of Cops 'n Robbers (c) 1980 Atari, Incorporated. Each player controls a blue or red cop. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right. GAME VARIATIONS Each game offers different variations or features which can assist or hinder you in finding your way out of the maze. CAPTURE - You must become a hero and capture three robbers before you win the game. To do this, move your cop toward the robber and make contact. During games that feature CAPTURE, color-coded bars appear for each player at the top of the screen. Each time you capture a robber, the appropriate bar disappears. (Blue bar = blue robber) 2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. They will be lurking around corners waiting for you. If they touch you, you automatically are knocked out of the game and lose. WOUNDS - You're paralyzed after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed. NOTE: A wounded cop continues to move in the same direction that he was headed when he was wounded. Only at the next intersection can you change the cop's direction. TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by the robbers. BLOCKADE - Confuse your opponent by leaving a blockade resembling a dead end in the maze. He can go through it, of course, but blockades can be useful strategy. Press the red controller button to leave a blockade. When you set up a new blockade, the previous one disappears. AUTOMATIC PEEK - This is your way out of the darkness! During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds. Try to recognize the way out before your opponent. PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button. The maze remains on the screen momentarily. SCOUTS - During invisible mazes, your cop has a partner or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions. NOTE: All of the 16 MAZE CRAZE games have four visibility options. GAMES 6 and 7 feature additional variations. GAME 6 with visibility 1 is a 5 ROBBERS Game Variation. GAME 6 with all other visibilities is a PLAYER PEEK Game Variation. GAME 7 with visibility 1 combines the 5 ROBBERS and TERROR Game Variations. GAME 7 with all other visibilities is a SCOUTS Game Variation. All other games allow you to choose your visibility options. - TECHNICAL - Model CX2635 - TRIVIA - Export releases: PAL "Maze Craze - A Game of Cops 'n Robbers [Model CX2635P]" - STAFF - Programmer: Rick Maurer - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50682&o=2 $end $apple2_flop_orig=mazecraz, $bio Apple II disk. published 37 years ago: Maze Craze Construction Set (c) 1983 Data Trek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229225&o=2 $end $zx81_cass=mazedeath, $bio Sinclair ZX-81 cass. published 38 years ago: Maze Death Race (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114740&o=2 $end $spectrum_cass=mazedeat, $bio Maze Death Race (c) 19?? Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234800&o=2 $end $spectrum_cass=mazedeat_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Maze Death Race [Model 001] (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79733&o=2 $end $mz700_cass=mazeesc, $bio Maze Escape (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131717&o=2 $end $apple2_cass=mazegame, $bio Apple II cass. published 42 years ago: Maze Game (c) 1978 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136040&o=2 $end $vz_snap=3d_maze, $bio Maze Generator (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235100&o=2 $end $psx=mazehero, $bio Sony PlayStation disc published 18 years ago: Maze Heroes - Meikyuu Densetsu [Model SLPS-03490] (c) 2002 Media Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85425&o=2 $end $sms=mazehunt, $bio Sega Master System cart. published 32 years ago: Maze Hunter 3-D (c) 1988 Tonka Corp. North American release. Game developed in Japan. See the original Japanese version for more information; "Maze Walker [Model G-1345]". Description from the US back cover: TRAPPED! Above you is the star-filled void of space. Below... a mysterious, twisting maze filled with unknown dangers! To survive this maze you'll have to fight your way to the bottom! Put on your SegaScope 3D glasses. The maze comes to life with 3D graphics that will blow you away! The walls are so high they'll make you dizzy! Five areas and twenty levels... and countless dead ends. And, of course, the evil maze creatures! If you're fast enough you can try to jump over them. But find the maze weapons and you can hunt them down! If you make it to the bottom, you'll earn the title of maze hunter... and become a legend! - TECHNICAL - GAME ID: 8003 - TRIVIA - Released in May 1988 in the USA (four months after the original Japanese version). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56095&o=2 $end $info=mazeinv, $bio Arcade Video game published 39 years ago: Maze Invaders (c) 1981 Atari. - TRIVIA - Even if copyrighted 1981 (MCMLXXXI), this game got to field test (June, 1982), but obviously failed field tests. 2 machines exist. Test screens from Maze Invaders were in the movie 'Cloak and Dagger'. Default High Scores table : 39175 BBM 38254 ED 37830 DUG 36520 ED 35478 LOG 23084 DUG 22227 SNY 21916 DER - STAFF - Designed and programmed by: Ed Logg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3705&o=2 $end $bbcb_cass=mzinvade, $bio Maze Invaders (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52093&o=2 $end $bbcb_cass=mazeman, $bio Maze Man (c) 19?? CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52094&o=2 $end $spectrum_cass=mazemani, $bio Sinclair ZX Spectrum cass. published 31 years ago: Maze Mania (c) 1989 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79735&o=2 $end $cpc_cass=mazemani, $bio Amstrad CPC cass. published 31 years ago: Maze Mania (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98198&o=2 $end $cpc_flop=mazemani,mazemani04,mazemani05,mazemani02,mazemani03,mazemani01, $bio Amstrad CPC 464 disk. published 31 years ago: Maze Mania (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120524&o=2 $end $c64_cart=mazemstr, $bio Commodore C64 cart. published 37 years ago: Maze Master (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53633&o=2 $end $msx1_cass=mazemast, $bio MSX cass. published 32 years ago: Maze Master (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94837&o=2 $end $msx1_flop=mazemstr, $bio MSX disk. published 32 years ago: Maze Master (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109073&o=2 $end $msx1_cass=mazemax, $bio MSX cass. published 35 years ago: Maze Max (c) 1985 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135005&o=2 $end $info=mofflott, $bio Arcade Video game published 31 years ago: Maze of Flott (c) 1989 Taito. - TECHNICAL - Prom Stickers : C17 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1989. - STAFF - Producers : Akiyama.Sama, Usami.Sama, Kuramochi.Sama Programmers : Myamya, Wanwan Graphic designers : Hos, Kosuinen, Phazer.Koji, S. Miyakoshi, Ojyusan, Wan2 Sound : K. Kusatu, Yasuhisa Watanabe, S. Saitou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1588&o=2 $end $pc8801_flop=mazepani, $bio NEC PC-8801 Series disk. published 35 years ago: Maze Panic (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2012901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92364&o=2 $end $tutor=crawlers, $bio Tomy Pyuuta cart. published 37 years ago: Maze Patrol [Model 017E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101344&o=2 $end $sms=mazewalk, $bio Sega Mark III cart. published 32 years ago: イズウォーカー (c) 1988 Sega Enterprises, Limited. (Maze Walker) - TECHNICAL - Game ID: G-1345 - TRIVIA - Maze Walker was released on January 31, 1988 in Japan. Export releases: [US] "Maze Hunter 3-D [Model 8003]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55885&o=2 $end $database=maze, $bio Maze [No. 10] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129555&o=2 $end $cpc_flop=mazeglid, $bio Amstrad CPC type-in published 31 years ago: Maze-Glider (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119776&o=2 $end $channelf=maze,mazea, $bio Channel F game published 43 years ago: Maze/Jailbreak/Blind-man's-bluff/Trailblazer (c) 1977 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53220&o=2 $end $pc8801_flop=mazekko, $bio Mazekko Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92365&o=2 $end $spectrum_cass=mazemanr,mazemanr_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mazeman (c) 1983 Abersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79734&o=2 $end $camplynx_cass=mazeman, $bio Camputers Lynx cass. published 37 years ago: Mazeman (c) 1983 Abersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134082&o=2 $end $astrocde=mazeman,mazemanp, $bio Astrocade game published 36 years ago: Mazeman (c) 1984 Carson Software [Dave Carson] - TRIVIA - The programmer of this cartridge wanted to remain anonymous for fear of legal troubles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86812&o=2 $end $info=mazerbla,mazerblaa, $bio Arcade Video game published 37 years ago: Mazer Blazer (c) 1983 Stern Electronics. The object of the game is to prevent the attacking aliens from working through the maze and entering your ship. Each time an alien enters your ship, you lose a life. There are 14 different types of aliens in Mazer Blazer. Each level will have 1 or 2 different types of aliens that present the player with constantly changing levels of difficulty. The screen is divided into 4 colors. The colors determine the point value of the object (see Scoring section for more details). Shoot the aliens using the rapid fire Mazer Blaster. The farther from the ship you shoot the aliens, the higher the poin value awarded. The walls of the maze are in 2 different colors; grey and orange. Orange walls are indestructible, while the grey walls can be shot away either by the nasties on the screen or your Mazer Blaster. Shooting the grey walls leaves gaps in the maze ans makes it easier for the aliens to reach their ship, and lowers your wall bonus. After each level is a Timed Bonus Rack. There are 8 aliens per bonus rack.. Shoot the aliens as fast as possible for a maximum bonus. The aliens seen in the bonus rack will be the alien encountered in the next maze level. In every maze is the freeze target (located at the lower center of the screen). The freeze target, when hit, momentarily stops the movement of the aliens on the screen. - TECHNICAL - Main CPU : (3x) Z80 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Licensed to Atari for US distribution. Default highscore table (MAZER BLAZER MASTERS) : TODAYS WHP 10,000 JMH 9,000 LBR 8,000 APH 7,000 VAV 6,000 MAS 5,000 JON 4,000 WHO 3,000 HP? 2,000 JIM 1,000 - SCORING - The screen is divided into 4 colors. The colors determine the point value of the object: Blue = 400 points. Green = 300 points. Red = 200 points. Black = 100 points. The Wall Bonus (indicated at the top of the screen) starts out at 2000 points for the first level and increases by 1000 points per level to a maximum of 13000 points. Each time a section of the maze is destroyed, your wall bonus decreases by 200 points. Timed Bonus Rack Alien: 500 points. - TIPS AND TRICKS - Description of the Aliens (in their order of appearance): Tongue - Seeks the ship. Disc - Seeks the ship. Robot - Seeks the ship. Hopper - Hops over walls. Eyeball - Randomly blinks, making themselves almost invisible. Jack - Seeks the ship. Ram - Seeks the ship. Snake - Seeks the ship. Looper - Small target which is constantly spinning. Drill - Drills into ground and comes up in a different part of the maze. Shield - Opens and closes. When the shield is closed, it can"t be hit. Bridger - Builds bridges that it and other aliens go under. When under bridges, aliens can't be shot. Special nuisance aliens: Jaws - Appear randomly in different levels. The jaws eat walls and decreases your wall bonus. Gunners - Appear randomly in different levels. The gunners shoot walls and decreases your wall bonus. - STAFF - Designed by : Brian Pocklacki, Joseph Joos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1589&o=2 $end $apple2gs=mazer2, $bio Apple IIGS disk. published 28 years ago: Mazer II (c) 1992 Big Red Computer Club. - TRIVIA - Developed by Farfetch Software. - STAFF - Programmed by: Michael R. Howard Titlescreen and text font by: Jason Lewis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49778&o=2 $end $dragon_cass=mazerace, $bio Dragon cass. published 35 years ago: Mazerace (c) 1985 Maridian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116846&o=2 $end $compclr2_flop=mazes1, $bio Mazes #1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232649&o=2 $end $compclr2_flop=mazes2, $bio Mazes #2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232650&o=2 $end $gba=mazefate, $bio Nintendo GBA cart. published 14 years ago: Mazes of Fate [Model AGB-BFQE-USA] (c) 2006 O3 Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71750&o=2 $end $msx1_cass=mazesunl, $bio MSX cass. published 34 years ago: Mazes Unlimited (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94838&o=2 $end $msx1_flop=mazesunl, $bio Mazes Unlimited cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230049&o=2 $end $kc_cass=mazes3, $bio Mazes/3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133802&o=2 $end $kc_cass=mazes4, $bio Mazes/4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133803&o=2 $end $msx1_cass=maziacs, $bio MSX cass. published 35 years ago: Maziacs (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94839&o=2 $end $cpc_cass=maziacs, $bio Amstrad CPC cass. published 7 years ago: Maziacs (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98200&o=2 $end $msx1_flop=maziacs, $bio Maziacs cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230050&o=2 $end $cpc_flop=mazieuk1,mazie198,mazie19801,mazie19802,mazie19803,mazie19804,mazie19805, $bio Amstrad CPC 464 disk. published 32 years ago: Mazie (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120457&o=2 $end $cpc_cass=mazie, $bio Amstrad CPC cass. published 32 years ago: Mazie [Model A032] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98201&o=2 $end $megadriv=mazinsagu, $bio Sega Genesis game published 27 years ago: Mazin Saga - Mutant Fighter (c) 1993 Vic Tokai, Inc. North American release. Game developed in Japan. See "Mazin Saga [Model G-4078]" for more information. - TECHNICAL - Barcode: 0 34912 23036 1 - TRIVIA - Released on February 25, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57298&o=2 $end $megadriv=mazinsaga,mazinsagj, $bio Sega Mega Drive game published 27 years ago: マジンサーガ (c) 1993 Sega Enterprises, Limited. (Mazin Saga) - TECHNICAL - Game ID: G-4078 Cartridge ID: 670-2735 Cover ID: 670-2736 Barcode: 4 974365 540784 - TRIVIA - Released on February 26, 1993 in Japan. - STAFF - Original Author: Go Nagai Planner: Takashi Nagai Chief Programmer: Yōji Iwashita Programmer: Hiromitsu Shioya Object Graphic Designer: Naoyuki Hayakawa BG Graphic Designer: Yasuo Wakatsuki Assistant Graphic Designer: Hidetoshi Fujioka, Takehito Suzuki Music Composer: Kazuo Sawa Sound Creator: Kazuo Sawa Sound Support: Hiromitsu Shioya Special Thanks: Tadashi Makimura, Nanako Geya, Masaru Miyashita, Masumi Gotō Director: Takashi Yoneda, Tommy Bon Bon, Satsuki Mizuno Producer: Kenzi Nagai Program and Graphic: Almanic Corp. Planning and Production: Dynamic Planning Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56651&o=2 $end $megadriv=mazinwar, $bio Sega Mega Drive game published 27 years ago: Mazin Wars (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See "Mazin Saga [Model G-4078]" for more information. - TECHNICAL - Game ID: 1069-50 Cartridge ID: 670-3401-50 Package ID: 670-3402-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56652&o=2 $end $info=mp_mazin, $bio Sega Mega Play cart. published 27 years ago: Mazin Wars (c) 1993 Sega. - TECHNICAL - [Mega Play 11] Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 => [A] Attack, [B] Jump, [C] Special Attack / Guard - UPDATES - The Mega Play Attract Mode in the USA is completely different, it has the 'Winners Don't Use Drugs' screen AND a 'Recycle It, Don't Trash It!' screen. - TIPS AND TRICKS - Dash : move the joystick in the desired direction twice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3954&o=2 $end $fm7_cass=mazinger, $bio Fujitsu FM-7 cass. published 36 years ago: Mazinger Z (c) 1984 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93759&o=2 $end $info=mazinger,mazingerj, $bio Arcade Video game published 26 years ago: Mazinger Z (c) 1994 Banpresto. Vertical shoot'em up with 3 selectable characters : Mazinger Z, Great Mazinger and Grendizer. - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 57.55 Hz Palette colors : 16384 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1994. Based off the manga created by legendary artist Go Nagai in 1972. The anime series on which this game is based was known briefly in the United States as Tranzor Z. It aired in the U.S. in 1985 and was produced by Three B. Productions, Ltd. Default highscore table (TODAY'S TOP 8) : TOP 100000 SUG 2ND 90000 TAG 3RD 80000 TON 4TH 70000 FAW 5TH 60000 TOM 6TH 50000 FUJ 7TH 40000 SAT 8TH 30000 SIN - UPDATES - If you set the territorial dip switch to Japan, not only will the Japanese title screen be shown, you will also see the boss's name (before you start fighting, written in Japanese), and cutscenes are shown in-between levels. These are absent if you set the switch to World. - SERIES - 1. Mazinger Z (1994) 2. Mazinger Z 2 - STAFF - Producer: Toshifumi Kawashima Cast: Koji Kabuto, Hiroya Ishimaru, Duke Fried, Kei Tomiyama, Tetsuya Tsurugi, Keiichi Noda Special Thanks To: Go Nagai, Takashi Nagai, Kenji Nagai, Dynamic Pl Sound effect by : Hitoshi Sakimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1590&o=2 $end $snes=mazinger,mazingera, $bio Nintendo Super Famicom cart. published 27 years ago: ?????Z (c) 1993 Bandai (Mazinger Z) Mazinger Z is an action game based on the most influential Japanese animation series aired in the seventies featuring classic and colorful giant robots. Dr. Hell has decided to take over the world and his army of robots brings terror and destruction everywhere they go. The player takes controls of Mazinger Z, a powerful humanoid super-robot created by Dr. Kabuto and piloted by the young Koji. The game starts in a devastated city where the player quickly encounters the first legions of Dr Hell's giant robots. Mazinger Z has special weapons and abilities - like in the television series, he can use his fists to punch his opponents, but he can also use special attacks such as missiles, Eye-Photon Beams or the red wave-laser that he shoots from his chest. He can also launch his fists for long range attacks. But do not worry, they are well designed and automatically come back into place for future punch attacks. Enemies can also be grabbed and thrown away, or Mazinger Z can trigger special combo-attacks if he keeps punching them quick enough. The game features six levels and short animated cutscenes are played between each one of them as the story unfolds. Each stage is split in small areas where all enemies need to be destroyed before Mazinger can carry on his journey to the level's boss. - TECHNICAL - Cartridge ID: SHVC-JZ - TRIVIA - Released on June 25, 1993 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61799&o=2 $end $zx81_cass=mazogs, $bio Sinclair ZX-81 cass. published 39 years ago: Mazogs (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114646&o=2 $end $zx81_cass=mazogss, $bio Sinclair ZX-81 cass. published 38 years ago: Mazogs (c) 1982 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114898&o=2 $end $zx81_cass=mazogsg, $bio Mazogs (c) 198? Gladstone Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114987&o=2 $end $info=v4mazbel,v4mazbla, $bio Gold Rush (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42284&o=2 $end $tvc_flop=mariolab,mariolaba, $bio Márió a Labirintusban (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112237&o=2 $end $tvc_flop=masolo1, $bio Másoló 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111979&o=2 $end $tvc_flop=matrix, $bio Videoton TVC disk. published 33 years ago: Mátrix (c) 1987 Cseh [József Cseh] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112361&o=2 $end $gba=marheavn, $bio Nintendo GBA cart. published 15 years ago: MÄR Heaven - Knockin' on Heaven's Door [Model AGB-BM9J-JPN(RK379-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71985&o=2 $end $snes=cotton, $bio Nintendo Super Famicom cart. published 26 years ago: ????100% (c) 1994 Datam Polystar (Märchen Adventure Cotton 100%) Marchen Adventure Cotton 100% is a side scrolling shooter by Success and Datam Polystar, and likely sequel to the arcade game Cotton originally released in 1989. The cute witch and her flying broom are back in this exclusive adventure for the Super Famicom system. Cotton, the sweet-addicted witch, sets off on a long journey to save the country. Well, when the fairies plead with her for help, she genuinely misunderstood her real mission. As a result of her uncontrollable obsession with sugary candies, she now believes that she is in search of the Willow Candy. Cotton is accompanied by Silk, a cute fairy who helps her along the way and guides her through seven colorful stages. The witch can defend herself with magic powers - she can shoot blasts of energy from her magic wand, as well as drop bombs on the ground below. Unlike traditional shooters, the leveling and power-up system is based on experience points - several crystals must be collected for one level of power-up, and this number increases as Cotton becomes more powerful. She also comes equipped with several kinds of offensive magic spells (Fire Dragon, Thunder, Barrior, Bubbles and so forth). Their types can be changed at the beginning of the game (in packs of three), and they can be switched out during the game by pressing the shoulder buttons. These attacks come in limited quantities and special icons released by certain enemies can replenish them. Finally, up to three fairies can be rescued and join the fight, and holding the bomb button for a few seconds can send them hurling towards the enemy. In the Cotton tradition, each stage ends with the tea time bonus section where the player tries to collect as many falling teacups as possible within a time limit. - TECHNICAL - Cartridge ID: SHVC-C9 - TRIVIA - Released on April 22, 1994 in Japan for 9300 Yen. A mini audio CD composed by DataM Polystar Music Team was included with Marchen Adventure Cotton 100%. The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - TIPS AND TRICKS - Visual Demo: At the title screen, press Up, X, Down, B, Left, Y, Right, A, L and R. This will open the cinemas selection screen. Press up and down to pick a sequence, and press Y to play it. - SERIES - 1. Cotton - Fantastic Night Dreams [Model 317-0179] (1991) 2. Märchen Adventure Cotton 100% [Model SHVC-C9] (1994, Super Famicom) 3. Panorama Cotton (1994, Sega Mega Drive) 4. Cotton 2 - Magical Night Dreams (1997) 5. Cotton Boomerang - Magical Night Dreams [Model 610-0374-121] (1998) 6. Rainbow Cotton (2000, Sega Dreamcast) 7. Magical Pachinko Cotton (2003, Sony PlayStation 2) - STAFF - Executive Produce: Yukio Kakehi Produce: Takato Yoshinari Direction: Kazutoshi yashiki (Success -Q.bit-), Motoi Saito (Success -Q.bit-), Kanayama 68000 (Giga Wave) Character Design: Motoi Saito (Success -Q.bit-), Shinobu Itoh (Success -Q.bit-) Visual Character Design: Hideki Tamura Program: Mizuho Sasa (Success -Q.bit-), Tomohiro Chuuman (Success -Q.bit-), Hiroki Yanagisawa (Success -Q.bit-), Akihiko Noguchi (Success -Q.bit-), Makoto Namai (Success -Q.bit-) Graphic: Kazutoshi Yashiki (Success -Q.bit-), Motoi Saito (Success -Q.bit-), Shinabu Itoh (Success -Q.bit-), Masahiro Fukuda (Success -Q.bit-), Shinichi Matsuoka (Success -Q.bit-) Visual CGDesign: Kotaro (Giga Wave), Kyoko Yoshinaga (Giga Wave) Sound Compose: Kenichi Hirata Sound Effect: Satoshi Ohta (Opus) Radio Actress: Takae Yoriguchi Assist: Ano Shimizu, Nomii Kusakabe Special Thanks: Nice Guy (Giga Wave), Hiroshi Takahashi (Giga Wave), Akihiro Nagashima, Akiko Tomikawa, Miyuki Takada, Kenichi Terada, Kazue Ohta, Yanagisawa Family, Ichinohe Kouji, Masako Sasa, Mika Yamaki, Samenosuke, Naruchan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61840&o=2 $end $gameboy=marchen, $bio Nintendo Game Boy Cart. published 28 years ago: Märchen Club [Model DMG-MQJ] (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66529&o=2 $end $x68k_flop=marchen, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Märchen Maze (c) 1991 SPS. - TECHNICAL - GAME ID: GS-163 BARCODE: 4956358101639 MEDIA: FD x2 - TRIVIA - Märchen Maze for X68000 was released on March 15, 1991 in Japan for a Retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87882&o=2 $end $pce=marchen, $bio NEC PC-Engine HuCARD published 30 years ago: ??????? (c) 1990 Namco, Limited. (Märchen Maze) Märchen Maze is a cute action/platform game by Namco, conversion of their own arcade game. The player guides Alice through Namco's version of Wonderland and each level features traditional themes from the sugary delights of a Candy World to a freezing and slippery Ice World. Alice has only one weapon to choose from and she needs to use it wisely in order to survive the nine long worlds behind the mirror. The harmless looking Bubble Blower is deceivingly lethal and can knock enemies off the platform ledge and down to oblivion. The player can also hold the fire button to charge up even larger and much more effective bubbles. However, it turns out that Alice's enemies use the same trick - they fire colored marbles that can push the little girl towards the ledge of the platform and to her doom... as long as she doesn't run out of balloons, the only way she has to survive the bottomless pits. Thankfully, gift boxes scattered around each level and contain special items such as extra balloons, rabbit shields, super jump shoes and the almighty multi way bubble blower. - TECHNICAL - HuCARD ID: NC90008 HuCARD Size: 2 Mbits. - TRIVIA - Released on December 11, 1990 in Japan for 5500 Yen. Reviews: 1990 - Consoles + HS N.2 [FR]: 91/100 Märchen Maze was an arcade game originally released by Namco in 1988. The PC Engine port only uses a 'flat 2D background' and the levels layout is slightly different. It is also interesting to notice that some enemies were omitted. - STAFF - Game Design: Take Background Design: Arg Character Design: Koji 78 Sub Design: Kingyo Music Compose: Koba Music Translate: Noririn Music Program: Kaeri. T Program: Nak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58656&o=2 $end $x68k_flop=marchenp, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Märchen Paradise (c) 1990 Great. - TECHNICAL - FD x3 - TRIVIA - Released on October 21, 1990 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87922&o=2 $end $pc98=marchenp,marchenpa, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Märchen Paradise (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90206&o=2 $end $pc8801_flop=marchenp, $bio NEC PC-8801 Series disk. published 30 years ago: Märchen Paradise (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92453&o=2 $end $fmtowns_cd=grimm, $bio Fujitsu FM Towns CD published 31 years ago: Märchen Toshokan - Grimm Douwa - Akazukin (c) 1989 Gyousei. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112583&o=2 $end $msx2_flop=marchen,marchenb,marchena, $bio MSX 2 disk. published 34 years ago: Märchen Veil (c) 1986 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101869&o=2 $end $fm7_disk=marchen, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Märchen Veil (c) 1987 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93637&o=2 $end $pc98=marchen1, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Märchen Veil I (c) 1985 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90207&o=2 $end $pc8801_flop=marchen, $bio NEC PC-8801 Series disk. published 35 years ago: メルヘン・ヴェールI (c) 1985 System Sacom Corp. (Märchen Veil I) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92454&o=2 $end $msx1_cart=marchen, $bio MSX cart. published 33 years ago: Märchen Veil I (c) 1987 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52719&o=2 $end $mz2500=marchen, $bio メルヘン・ヴェールI (c) 198? System Sacom Corp. (Märchen Veil I) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128565&o=2 $end $pc98=marchen2,marchen2a, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: メルヘン・ヴェールII (c) 1986 System Sacom Corp. (Märchen Veil II) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90208&o=2 $end $pc8801_flop=marchena, $bio Märchen Veil mkII (c) 19?? System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92456&o=2 $end $pc8801_flop=marchenb,marchenc, $bio Märchen Veil SR (c) 19?? System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92455&o=2 $end $info=mb1212c, $bio MB-1212C (c) 199? Biostar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240482&o=2 $end $info=mb133340, $bio MB-1340UCQ-B (c) 199? Biostar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240483&o=2 $end $info=mb1433ucv, $bio MB-1433UCV (c) 199? Biostar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240484&o=2 $end $info=mb1433uiv, $bio MB-1433UIV (c) 199? Biostar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240485&o=2 $end $info=bml3, $bio Computer published 40 years ago: MB-6890 (c) 1980 Hitachi. Japanese computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103376&o=2 $end $info=mbh2, $bio Computer published 36 years ago: MB-H2 (c) 1984 Hitachi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127510&o=2 $end $info=mbh25, $bio Computer published 37 years ago: MB-H25 (c) 1983 Hitachi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127511&o=2 $end $info=mbh50, $bio Computer published 37 years ago: MB-H50 (c) 1983 Hitachi. MSX Clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127512&o=2 $end $info=mbh70, $bio MB-H70 (c) 198? Hitachi. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127577&o=2 $end $info=mb8433uud, $bio MB8433-UUD-A (c) 199? Biostar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240486&o=2 $end $cpc_flop=mbasicba, $bio MBasic + Bascom (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124954&o=2 $end $rainbow=mbasic86, $bio DEC Rainbow 100 disk. published 38 years ago: Mbasic-86 for Rainbow 100 Ver.5.xx (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236875&o=2 $end $info=mbc16, $bio MBC-16 (c) 198? Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233819&o=2 $end $info=mbc16lt, $bio MBC-16LT (c) 198? Sanyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259392&o=2 $end $info=mbc18nb, $bio MBC-18NB (c) 199? Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233820&o=2 $end $info=mbc200, $bio Computer published 38 years ago: MBC-200 (c) 1982 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233821&o=2 $end $info=mbc28, $bio Computer published 28 years ago: MBC-28 (c) 1992 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233822&o=2 $end $info=mbc55x, $bio Computer published 37 years ago: MBC-55x (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233823&o=2 $end $cpc_flop=mbmnumer, $bio MBM Numero 7 (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124516&o=2 $end $info=ms0515, $bio Computer published 30 years ago: MC 0515 (c) 1990 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228955&o=2 $end $info=ms6102, $bio Computer published 36 years ago: MC 6102.02 (c) 1984 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228956&o=2 $end $info=mc7105, $bio Computer published 37 years ago: MC 7105 (c) 1983 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228952&o=2 $end $info=tmchammer, $bio Handheld game published 29 years ago: MC Hammer - U Can't Touch This (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126230&o=2 $end $cpc_flop=mcpaddy3,mcpaddy301, $bio Amstrad CPC 464 disk. published 29 years ago: Mc Paddy 3 (c) 1991 Unix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124020&o=2 $end $info=mc10, $bio Computer published 37 years ago: MC-10 (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228419&o=2 $end $mc10=freeway,freewayj, $bio TRS-80 MC-10 cass. published 16 years ago: MC-10 Freeway (c) 2004 Perosi [Charles Perosi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87658&o=2 $end $cpc_flop=mcreloca, $bio Amstrad CPC type-in published 32 years ago: MC-Relocator v1.0 (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120237&o=2 $end $cpc_flop=mcreloca01, $bio Amstrad CPC type-in published 32 years ago: MC-Relocator v2.1 (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119837&o=2 $end $mc10=mctext, $bio TRS-80 MC-10 cass. published 16 years ago: MC-Text (c) 2004 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87659&o=2 $end $pc8801_flop=mc2syst, $bio MC2 System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92286&o=2 $end $info=mcb216, $bio Computer published 41 years ago: MCB-216 (c) 1979 Cromemco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103338&o=2 $end $pico=mcdonald, $bio Sega Pico game published 20 years ago: McDonald de Asobo! [Model HPC-6079] (c) 2000 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75718&o=2 $end $a2600=mcdonald, $bio Atari 2600 cart. published 37 years ago: McDonald's - Golden Arches Adventure (c) 1983 Parker Bros. - TRIVIA - Unreleased prototype. This game was code named 'Big Mac'. - STAFF - Programmer: Dave Engman Designer: Isabel Garret - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50683&o=2 $end $gbcolor=mcdonald, $bio Nintendo Game Boy Color game published 19 years ago: McDonald's Monogatari - Honobono Tenchou Ikusei Game [Model CGB-BI9J-JPN] (c) 2001 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68329&o=2 $end $a800=pacmacb1,pacmacb2, $bio Atari 800 cart. published 37 years ago: McDonald's Pac-Mac (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86615&o=2 $end $megadriv=mcdonaldu, $bio Sega Genesis game published 27 years ago: McDonald's Treasure Land Adventure (c) 1993 Sega. - TECHNICAL - Game ID: ??? Cartridge ID: 670-4067 Package ID: 670-4068 Barcode: 0 10086 01067 1 - TRIVIA - In the European and Japanese versions, players collect gold and silver rings instead of white and gold flowers in this American version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57299&o=2 $end $megadriv=mcdonald,mcdonaldj,mcdonaldjp, $bio Sega Mega Drive game published 27 years ago: McDonald's Treasure Land Adventure (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4102 Cartridge ID: 670-3378 Package ID: 670-3379 Barcode: 4 974365 541026 - TRIVIA - Released on September 23, 1993 in Japan. - STAFF - Graphic Design: Kōichi Kimura, Kaname Shindoh Program: Masato Maegawa, Kazuhiko Ishida Sound Design: Katsuhiko Suzuki, Satoshi Murata Assist Design: Hiromi Special Thanks: Noriko, Akiyan Director: Kōichi Kimura Producer: Masato Maegawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56653&o=2 $end $amigaocs_flop=mcdonald, $bio Commodore Amiga 500 disk. published 28 years ago: McDonaldland (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74526&o=2 $end $gameboy=mcdonald, $bio Nintendo Game Boy Cart. published 28 years ago: McDonaldland [Model DMG-CU-UKV] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66426&o=2 $end $mc10=mcdos, $bio TRS-80 MC-10 cass. published 34 years ago: MCDOS (c) 1986 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87660&o=2 $end $mc10=mcdosd1, $bio MCDOS RAM Disk 1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87661&o=2 $end $mc10=mcdosd2, $bio MCDOS RAM Disk 2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87662&o=2 $end $apple2gs=mcgee, $bio Apple IIGS disk. published 30 years ago: McGee (c) 1990 Lawrence Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115299&o=2 $end $apple2gs=mcgeeff, $bio Apple IIGS disk. published 30 years ago: McGee At The Fun Fair (c) 1990 Lawrence Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115298&o=2 $end $x68k_flop=mcha, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: MCHA (c) 1991 FNeW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88384&o=2 $end $spectrum_cass=mckensie,mckensie_b,mckensie_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: McKensie (c) 1983 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79738&o=2 $end $zx81_cass=mcoder, $bio Sinclair ZX-81 cass. published 38 years ago: MCoder (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114738&o=2 $end $spectrum_cass=mcoderpr,mcoderpr_a, $bio MCoder (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225803&o=2 $end $zx81_cass=mcoder11, $bio Sinclair ZX-81 cass. published 37 years ago: MCoder 11 (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114739&o=2 $end $mc10=mcos, $bio MCOS - 6803 Monitor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87663&o=2 $end $info=basic31, $bio Computer published 35 years ago: MCS BASIC 31 (c) 1985 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235522&o=2 $end $info=basic52, $bio Computer published 35 years ago: MCS BASIC 52 (c) 1985 Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235523&o=2 $end $cpc_flop=mcsdemo5,mcsdemo501,mcsdemo501a, $bio Amstrad CPC 464 disk. published 32 years ago: MCSDemo Nr. 5 (c) 1988 MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124517&o=2 $end $cpc_flop=mcsdemo1,mcsdem1a, $bio MCSDemo Nr.1 (c) 198? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237768&o=2 $end $cpc_flop=mcsdemo2,mcsdem2a, $bio MCSDemo Nr.2 (c) 198? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237769&o=2 $end $cpc_flop=mcsdemo3,mcsdem3a, $bio MCSDemo Nr.3 (c) 198? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237770&o=2 $end $cpc_flop=mcsdemo4,mcsdem4a, $bio MCSDemo Nr.4 (c) 198? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237771&o=2 $end $cpc_flop=mcsdemo6,mcsdem6a, $bio MCSDemo Nr.6 (c) 19?? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237772&o=2 $end $cpc_flop=mcsdemo7,mcsdem7a, $bio MCSDemo Nr.7 (c) 19?? MCS [Mike's Creative Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237773&o=2 $end $pet_rom=mcterm095, $bio Commodore PET ROM published 40 years ago: McTerm Ver.0.xx (c) 1980 Madison Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235774&o=2 $end $pet_rom=mcterm110,mcterm120,mcterm, $bio Commodore PET ROM published 39 years ago: McTerm Ver.1.xx (c) 1981 Madison Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235775&o=2 $end $mc10=mcword, $bio TRS-80 MC-10 cass. published 34 years ago: McWord (c) 1986 Schecter [Bob Schecter] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87668&o=2 $end $apple2gs=mdbasc11, $bio Apple IIGS disk. published 31 years ago: MD-BASIC Ver.1 (c) 1989 Morgan Davis Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197486&o=2 $end $apple2gs=mdbasc32, $bio MD-BASIC Ver.3 (c) 199? Morgan Davis Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197487&o=2 $end $pc8801_flop=mdb1d88, $bio MDB 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92287&o=2 $end $pc8801_flop=mdb2d88, $bio MDB 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92288&o=2 $end $pc8801_flop=mdb3d88, $bio MDB 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92289&o=2 $end $pc8801_flop=mdb4d88, $bio MDB 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92290&o=2 $end $pc8801_flop=mdb5d88, $bio MDB 5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92291&o=2 $end $pc8801_flop=mdb6d88, $bio MDB 6 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92292&o=2 $end $dc=mdk2e, $bio Sega Dreamcast GD published 20 years ago: MDK 2 [Model T-12501D-50] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135613&o=2 $end $dc=mdk2,mdk2p1,mdk2p2, $bio Sega Dreamcast GD published 20 years ago: MDK 2 [Model T-12502N] (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135612&o=2 $end $psx=mdk, $bio Sony PlayStation disc published 23 years ago: MDK (c) 1997 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111371&o=2 $end $osborne1=mdm740, $bio Osborne-1 disk. published 36 years ago: MDM740 modem program (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237500&o=2 $end $electron_cass=memicro, $bio Acorn Electron cass. published 36 years ago: Me & My Micro (c) 1984 Acornsoft - STAFF - By: Fred Harris, Paul Shreeve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115472&o=2 $end $x68k_flop=menosakk, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Me no Sakkaku Honken Program (c) 1992 IJI Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88407&o=2 $end $info=medlanes, $bio Arcade Video game published 43 years ago: Meadows Lanes (c) 1977 Meadows Games. An early Black and white bowling game for to 2 players. - TECHNICAL - Model ML-1 Main CPU : S2650 (@ 672 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 3 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Meadows Lanes was released in October 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1591&o=2 $end $apple2gs=mean18, $bio Apple IIGS disk. published 33 years ago: Mean 18 (c) 1987 Accolade, Incorporated. - TRIVIA - Developed by Microsmiths, Inc. - STAFF - Designed by: Rex Bradford Graphics by: George Karalias - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49798&o=2 $end $a7800=mean18,mean18u, $bio Atari 7800 game published 31 years ago: Mean 18 [Model CX7847] (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50152&o=2 $end $xegs=mean18, $bio Atari XE game published 31 years ago: Mean 18 (c) 1989 Atari Corp. Unreleased prototype. - TECHNICAL - GAME ID: RX8100 - STAFF - Programmers: James V. Zalewski, Rich Unruh Graphic: James V. Zalewski Sound: Joe Simpko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51247&o=2 $end $cd32=mean, $bio Commodore Amiga CD32 published 26 years ago: Mean Arenas (c) 1994 ICE, Ltd. [International Computer Entertainment] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106950&o=2 $end $ibm5150=meanst, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Mean Streets (c) 1989 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132451&o=2 $end $msx1_cass=meanstre, $bio Mean Streets (c) 198? Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94840&o=2 $end $to_flop=meandres, $bio Thomson TO disk. published 28 years ago: Meandres (c) 1992 ADT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107894&o=2 $end $msx1_cart=meaning,meaninga, $bio MSX cart. published 34 years ago: Meaning (c) 1986 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77260&o=2 $end $msx1_flop=meanlife, $bio Meaning of Life Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133177&o=2 $end $vz_snap=meatpies, $bio Meat Pies (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235101&o=2 $end $snes=mecarobo, $bio Nintendo Super NES game published 27 years ago: Mecarobot Golf (c) 1993 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63234&o=2 $end $apple2_flop_clcracked=mcdqes10, $bio Apple II disk. published 30 years ago: MECC Dataquest - Europe and Soviet Union [Model MECC-A253] (c) 1990 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230775&o=2 $end $apple2_flop_clcracked=mcdqla10, $bio Apple II disk. published 31 years ago: MECC Dataquest - Latin America [Model MECC-A243] (c) 1989 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230776&o=2 $end $apple2_flop_clcracked=mcdqpr12, $bio Apple II disk. published 35 years ago: MECC Dataquest - The Presidents [Model MECC-A140] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230777&o=2 $end $apple2_flop_clcracked=mcdqwc10,mcwrcm11, $bio Apple II disk. published 33 years ago: MECC Dataquest - The World Community [Model MECC-A197] (c) 1987 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230778&o=2 $end $apple2_flop_clcracked=mcdqcm11, $bio Apple II disk. published 34 years ago: MECC Dataquest Composer [Model MECC-A172] (c) 1986 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230779&o=2 $end $apple2_flop_clcracked=mcgrph11, $bio Apple II disk. published 35 years ago: MECC Graphing Primer [Model MECC-A136] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230780&o=2 $end $apple2_flop_clcracked=mcinfm10,mcinfm11, $bio Apple II disk. published 35 years ago: MECC Information Manager [Model MECC-A141] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230781&o=2 $end $apple2_flop_clcracked=mcwrt11a, $bio Apple II disk. published 35 years ago: MECC Writer [Model MECC-A132] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230782&o=2 $end $info=m4mecca, $bio Mecca Money (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41377&o=2 $end $apple2_flop_clcracked=mechbr12, $bio Apple II disk. published 35 years ago: Mech Brigade (c) 1985 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230905&o=2 $end $pc98=mechbrgd, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mech Brigade (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: R-5168~69 BARCODE: 4988002251865 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90093&o=2 $end $gba=mechpltnu, $bio Nintendo GBA cart. published 18 years ago: Mech Platoon [Model AGB-AKGE-USA] (c) 2002 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71752&o=2 $end $gba=mechpltn, $bio Nintendo GBA cart. published 19 years ago: Mech Platoon [Model AGB-AKGP-EUR] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71751&o=2 $end $msx2_flop=mecbrain, $bio MSX 2 disk. published 24 years ago: Mechanical Brain (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101855&o=2 $end $pc98=mechawar, $bio Mechanical Wars (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90094&o=2 $end $info=mechatt,mechattu,mechattu1,mechattj, $vgmplay=mechatt, $bio Arcade Video game published 31 years ago: Mechanized Attack (c) 1989 SNK. - TECHNICAL - Top PCB Number : A-8002-1 Bottom PCB Number : A-8002-2 Prom Stickers : MA Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2608 (@ 8 Mhz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Mechanized Attack was released in March 1989. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Director : H. Hamachi Character designers : S. Kiyoshi, M. Itoh Back designer : Ken Sound & Music : Tarkun, Kidon Programmer : Mr. SNK 24 Hardware : Komedar Rom Adviser : Majin Bucho Producer : Eikichi Kawasaki - PORTS - * CONSOLES: Nintendo Famicom (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1592&o=2 $end $nes=mechatak, $bio Nintendo NES cart. published 30 years ago: Mechanized Attack (c) 1990 SNK Corp. of America. At first, it looked like just another revolution. But reports have come in that the rebel forces are backed by an unusual array of high-tech weaponry - and that the rebel soldiers may actually be a fearsome new breed of fighting robots! If this revolution succeeds, the safety of the entire world may be threatened... And that's where you come in. You must attempt to infiltrate the island base of the rebel forces. But before you even reach the shore, you'll have to contend with enemy gunboats, frogmen, choppers, and destroyers. If you make it to the island, you'll find it patrolled by enemy soldiers armed with machine guns, daggers and grenades; vicious attack dogs; and lethal airborne probes, programmed to destroy intruders on sight. Other unknown dangers lie in wait as well. But if you manage to reach the rebel headquarters, you will face the most terrifying threat of all - only no one has made it back to reveal its nature! You'll be equipped with a complete arsenal - an assault gun, rocket launcher and grenades - to provide you with a fully mechanized system of attack. You haven't got a minute to waste - it's time to launch your MECHANIZED ATTACK! - TECHNICAL - GAME ID: NES-A6-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55338&o=2 $end $ti99_cart=exbasm, $bio Mechatronic/PS Extended Basic (c) 19?? Mechatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84619&o=2 $end $saturn=mechwar2j, $bio Sega Saturn game published 23 years ago: MechWarrior 2 (c) 1997 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59406&o=2 $end $saturn=mechwar2, $bio Sega Saturn game published 23 years ago: MechWarrior 2 (c) 1997 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60347&o=2 $end $psx=mechwar2, $bio Sony PlayStation disc published 23 years ago: MechWarrior 2 - 31st Century Combat (c) 1997 Activision, Inc. - TECHNICAL - Game ID: SLUS-00401 - TRIVIA - Released in March 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97787&o=2 $end $saturn=mechwar2u, $bio Sega Saturn game published 23 years ago: MechWarrior 2 [Model T-13004] (c) 1997 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60081&o=2 $end $snes=mech3050u, $bio Nintendo Super NES game published 25 years ago: MechWarrior 3050 [Model SNS-A35E-USA] (c) 1995 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63241&o=2 $end $snes=mech3050, $bio Nintendo Super NES game published 25 years ago: MechWarrior 3050 [Model SNSP-A35P-EUR] (c) 1995 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63240&o=2 $end $snes=mechwarrs, $bio Nintendo Super NES game published 27 years ago: MechWarrior [Model SNS-WM-ESP] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63237&o=2 $end $snes=mechwarr,mechwarri, $bio Nintendo Super NES game published 27 years ago: MechWarrior [Model SNS-WM-EUR] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63235&o=2 $end $snes=mechwarrf, $bio Nintendo Super NES game published 27 years ago: MechWarrior [Model SNS-WM-FAH] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63236&o=2 $end $snes=mechwarrg, $bio Nintendo Super NES game published 27 years ago: MechWarrior [Model SNS-WM-NOE] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63238&o=2 $end $snes=mechwarru, $bio Nintendo Super NES game published 27 years ago: MechWarrior [Model SNS-WM-USA] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63239&o=2 $end $msx1_cass=mecom, $bio MSX cass. published 32 years ago: Mecom (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94841&o=2 $end $msx1_flop=mecom, $bio Mecom cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230051&o=2 $end $gba=medabmtbu, $bio Nintendo GBA cart. published 17 years ago: Medabots - Metabee Version [Model AGB-A8BE-USA] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71754&o=2 $end $gba=medabmtb,medabmtbs, $bio Nintendo GBA cart. published 17 years ago: Medabots - Metabee Version [Model AGB-A8BP] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71753&o=2 $end $gba=medabrksu, $bio Nintendo GBA cart. published 17 years ago: Medabots - Rokusho Version [Model AGB-A9BE-USA] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71756&o=2 $end $gba=medabrks,medabrkss, $bio Nintendo GBA cart. published 17 years ago: Medabots - Rokusho Version [Model AGB-A9BP] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71755&o=2 $end $gba=medaxmtbu, $bio Nintendo GBA cart. published 17 years ago: Medabots AX - Metabee Version [Model AGB-AK8E-USA] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71758&o=2 $end $gba=medaxmtb, $bio Nintendo GBA cart. published 17 years ago: Medabots AX - Metabee Version [Model AGB-AK8P] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71757&o=2 $end $gba=medaxrksu, $bio Nintendo GBA cart. published 18 years ago: Medabots AX - Rokusho Version [Model AGB-AK9E-USA] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71760&o=2 $end $gba=medaxrks, $bio Nintendo GBA cart. published 17 years ago: Medabots AX - Rokusho Version [Model AGB-AK9P] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71759&o=2 $end $megadriv=medalc, $bio Sega Meganet game published 29 years ago: Medal City (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - STAFF - Coordination: Miki Morimoto (G-Miki) Program: Haiji Design: Kasakun Sound: Izuho Takeuchi (Ippo) - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93492&o=2 $end $pc8801_flop=medaljac, $bio NEC PC-8801 Series disk. published 30 years ago: Medal Jack (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92366&o=2 $end $pc8801_flop=medalja1, $bio NEC PC-8801 Series disk. published 30 years ago: Medal Jack 2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92367&o=2 $end $info=mmehyou, $bio Medal game published 28 years ago: Medal Mahjong Circuit no Mehyou (c) 1992 Nichibutsu. An adult mahjong game with a race car theme. The maximum bet per hand is three credits. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - Developed by Kawakusu Co., Ltd. Released in March 1992. The title of this game translates from Japanese as 'Mahjong Leopardess' Circuit'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1593&o=2 $end $info=mjgottub, $bio Medal game published 29 years ago: Medal Mahjong Gottsu Ee Kanji (c) 1991 Nichibutsu. An adult mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Player : 2 - TRIVIA - Medal Mahjong Gottsu ee-kanji was released in November 1991 in Japan. This game is also known as "Mahjong Bakuhatsu Junjouden" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3558&o=2 $end $info=mjanbari, $bio Medal game published 28 years ago: Medal Mahjong Janjan Baribari (c) 1992 Nichibutsu. Mahjong with a pachinko bonus game playable during each mahjong hand. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Developed by Yubis & AV Japan. Medal Mahjong Janjan Baribari was released in September 1992 in Japan. The title of this game translates from Japanese as 'Medal Mahjong Jong Jong Crunch-Crunch'. 'Baribari' is Japanese onomatopoeia denoting a crunching noise, presumably here referring to the pachinko balls crunching around the pachinko machine. - SERIES - 1. Medal Mahjong Janjan Baribari (1992) 2. Medal Mahjong Pachi-Slot Tengoku (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1594&o=2 $end $info=mmmbanc, $bio Medal game published 13 years ago: Medal Mahjong Moukari Bancho no Kiban (c) 2007 Cave Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39086&o=2 $end $info=pachiten, $bio Medal game published 27 years ago: Medal Mahjong Pachi-Slot Tengoku (c) 1993 Nichibutsu. Mahjong with a pachinko bonus game playable during each mahjong hand. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Developed by Miki Syouji & AV Japan. Medal Mahjong Pachi-Slot Tengoku was released in December 1993 in Japan. 'Pachi-slot Tengoku' means 'Pachislot Paradise'. - SERIES - 1. Medal Mahjong Janjan Baribari (1992) 2. Medal Mahjong Pachi-Slot Tengoku (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1595&o=2 $end $gba=mhonrinf, $bio Nintendo GBA cart. published 17 years ago: Medal of Honor - Infiltrator [Model AGB-BMHE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71761&o=2 $end $gba=mhonrunda, $bio Nintendo GBA cart. published 18 years ago: Medal of Honor - Underground (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71765&o=2 $end $gba=mhonrundu, $bio Nintendo GBA cart. published 18 years ago: Medal of Honor - Underground [Model AGB-AUGE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71763&o=2 $end $gba=mhonrund, $bio Nintendo GBA cart. published 18 years ago: Medal of Honor - Underground [Model AGB-AUGP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71764&o=2 $end $psx=mhonrund, $bio Sony PlayStation disc published 20 years ago: Medal of Honor - Underground [Model SLUS-01270] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110535&o=2 $end $gba=mhonrinfj, $bio Nintendo GBA cart. published 17 years ago: Medal of Honor Advance [Model AGB-BMHJ-JPN] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71766&o=2 $end $psx=mhonr, $bio Sony PlayStation disc published 21 years ago: Medal of Honor [Model SLUS-00974] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110534&o=2 $end $info=pr_medl, $bio Medalist (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42101&o=2 $end $apple2_flop_clcracked=medastat, $bio Apple II disk. published 33 years ago: Medalist Series - States (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231185&o=2 $end $info=j6medal,j6medala,j6medalb,j6medalc,j6medald,hb_medal, $bio Medallion Job (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41118&o=2 $end $gameboy=medakabua,medakabu, $bio Nintendo Game Boy Cart. published 23 years ago: Medarot - Kabuto Version [Model DMG-AMXJ-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66427&o=2 $end $gameboy=medakuwaa,medakuwa, $bio Nintendo Game Boy Cart. published 23 years ago: Medarot - Kuwagata Version [Model DMG-AMYJ-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66428&o=2 $end $gameboy=medacol2, $bio Nintendo Game Boy Cart. published 22 years ago: Medarot - Parts Collection 2 [Model DMG-A4MJ-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66430&o=2 $end $gameboy=medacol, $bio Nintendo Game Boy Cart. published 22 years ago: Medarot - Parts Collection [Model DMG-AMPJ-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66429&o=2 $end $gbcolor=medar2ka, $bio Nintendo Game Boy Color game published 21 years ago: Medarot 2 - Kabuto Version [Model DMG-A2MJ-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68330&o=2 $end $gbcolor=medar2ku, $bio Nintendo Game Boy Color game published 21 years ago: Medarot 2 - Kuwagata Version [Model DMG-A2NJ-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68331&o=2 $end $gbcolor=medar2cl, $bio Nintendo Game Boy Color game published 21 years ago: Medarot 2 - Parts Collection [Model DMG- (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68332&o=2 $end $gbcolor=medar3ka, $bio Nintendo Game Boy Color game published 20 years ago: Medarot 3 - Kabuto Version [Model CGB-B32J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68333&o=2 $end $gbcolor=medar3ku, $bio Nintendo Game Boy Color game published 20 years ago: Medarot 3 - Kuwagata Version [Model CGB-B33J-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68334&o=2 $end $gbcolor=medar3cl, $bio Nintendo Game Boy Color game published 20 years ago: Medarot 3 - Parts Collection - Z Kara no Chousenjou [Model CGB-B3PJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68335&o=2 $end $gbcolor=medar4ka, $bio Nintendo Game Boy Color game published 19 years ago: Medarot 4 - Kabuto Version [Model CGB-B4MJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68336&o=2 $end $gbcolor=medar4ku, $bio Nintendo Game Boy Color game published 19 years ago: Medarot 4 - Kuwagata Version [Model CGB-B4NJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68337&o=2 $end $gbcolor=medar5ka, $bio Nintendo Game Boy Color game published 19 years ago: Medarot 5 - Susutake Mura no Tenkousei - Kabuto Version [Model CGB-B5MJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68338&o=2 $end $gbcolor=medar5ku, $bio Nintendo Game Boy Color game published 19 years ago: Medarot 5 - Susutake Mura no Tenkousei - Kuwagata Version [Model CGB-B5NJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68339&o=2 $end $gbcolor=medarcka, $bio Nintendo Game Boy Color game published 20 years ago: Medarot Cardrobottle - Kabuto Version [Model DMG-A8CJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68340&o=2 $end $gbcolor=medarcku, $bio Nintendo Game Boy Color game published 20 years ago: Medarot Cardrobottle - Kuwagata Version [Model DMG-A9CJ-JPN] (c) 2000 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68341&o=2 $end $gba=medargkb, $bio Nintendo GBA cart. published 18 years ago: Medarot G - Kabuto Version [Model AGB-AGHJ-JPN] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71767&o=2 $end $gba=medargkw, $bio Nintendo GBA cart. published 18 years ago: Medarot G - Kuwagata Version [Model AGB-AGIJ-JPN] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71768&o=2 $end $gba=medarnkb, $bio Nintendo GBA cart. published 19 years ago: Medarot Navi - Kabuto [Model AGB-ANAJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71769&o=2 $end $gba=medarnkw, $bio Nintendo GBA cart. published 19 years ago: Medarot Navi - Kuwagata [Model AGB-AVIJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71770&o=2 $end $gba=medarckb, $bio Nintendo GBA cart. published 17 years ago: Medarot Ni Core - Kabuto Version [Model AGB-A5KJ-JPN] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71771&o=2 $end $gba=medarckw, $bio Nintendo GBA cart. published 17 years ago: Medarot Ni Core - Kuwagata Version [Model AGB-A5QJ-JPN] (c) 2003 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71772&o=2 $end $wswan=medpkabu, $bio Bandai WonderSwan game published 21 years ago: Medarot Perfect Edition - Kabuto Version [Model SWJ-MGA001] (c) 1999 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86353&o=2 $end $wswan=medpkuwa, $bio Bandai WonderSwan game published 21 years ago: Medarot Perfect Edition - Kuwagata Version [Model SWJ-MGA002] (c) 1999 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86354&o=2 $end $psx=medacol, $bio Sony PlayStation disc published 20 years ago: Medarot R - Parts Collection (c) 2000 Imagineer Co., Ltd. [Japan] - TECHNICAL - [Model SLPS-02635] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85427&o=2 $end $psx=medarotr, $bio Sony PlayStation disc published 21 years ago: Medarot R [Model SLPS-02414] (c) 1999 Imagineer Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85426&o=2 $end $cpc_cass=meddler, $bio Amstrad CPC cass. published 35 years ago: Meddler (c) 1985 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98202&o=2 $end $tvc_flop=medence, $bio Medence (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111964&o=2 $end $dragon_cass=mediacalc, $bio Media Calc (c) 198? Media Magnetics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116853&o=2 $end $adam_flop=mediahlp, $bio Coleco Adam disk. published 29 years ago: Media Helper (c) 1991 Hoosier Soft. [Gary Hoosier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109587&o=2 $end $saturn=mediarom, $bio Sega Saturn game published 24 years ago: Media ROMancer Daisuke Asakura (c) 1996 Fun House Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59407&o=2 $end $snes_bspack=bsstrw12, $bio Media Strawberry Volume 12 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61800&o=2 $end $adam_flop=mediaidp,mediaidpa, $bio Coleco Adam disk. published 33 years ago: Media-Aid Plus (c) 1987 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109588&o=2 $end $adam_flop=mediamat, $bio MediaMATE (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109589&o=2 $end $vic1001_cart=mjoust,mjousta, $bio Commodore VIC-20 cart. published 37 years ago: Medieval Joust (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86864&o=2 $end $info=mm_10,mm_05,mm_109,mm_109b,mm_109c, $bio Pinball published 23 years ago: Medieval Madness (c) 1997 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Model Number : 50059 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Tina Fey (of 'Saturday Night Live' fame) did the voices of the 'Opera Singer' princess and the Cockney-talking princess, and Andrea Farrell did the voices of the Jewish princess and the sexy princess. Greg Freres was the voice of the jousting announcer and one of the trolls while Francois Du Grim was voiced by Vince Pontarelli who also did the other troll. 4,016 units were produced. One of the items you can shoot with the catapult is a cow. A cow is seen on the backglass. The peasants says that the King has taken their cows. Default initials for Grand Champion and Multiball Madness Champ is MOO. Shooting ramps consecutively will make Skull from No Fear appear. No fear is also one of the catapult attacks. Sir Psycho declares 'Again!' (from "No Fear") randomly during castle demolition. - TIPS AND TRICKS - * Enter the initials MOO in the High Score list to hear cows mooing. * Shooting ramps consecutively will make Skull from "No Fear - Dangerous Sports" appear. No Fear is also one of the catapult attacks. * "Mortal Kombat" lines : shoot the right ramp two times in a row for 'Toasty!', three times for 'Fatality'. Sometimes 'I challenge you!' is heard. * Push Fire button during video mode to clear the screen of birds. * Catapult 3 cows. The next time you get the video mode (and this will probably be the second video mode, activated after say 40 or 50 FIRE's) it will be save the calves, where the children are replaced by calves. - STAFF - Duke of Design : Brian Eddy (Sir Brian Eddy)(BRE) Earls of Artwork : Greg Freres (Sir Greg Freres) (ZAP), John Youssi (Sir John Youssi) (JCY) Lord of Software : Lyman F. Sheats Jr. (Sir Lyman F. Sheats Jr.) (LFS) Baron von Dots : Adam Rhine (Sir Adam Rhine) (ASR), Brian Morris (Sir Brian Morris) (BCM) Mechanical Wizard : Robert C. Friesl (Sir Robert Friesl) (RCF) Royal Minstrel : Dan Forden (Sir Dan Forden) (DWF) - PORTS - * CONSOLES: Xbox Live (Apr. 04 2012, "The Pinball Arcade") Sony PSN (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5294&o=2 $end $a2600=midmayhm,midmayhmp, $bio Atari 2600 cart. published 14 years ago: Medieval Mayhem (c) 2006 SpiceWare. Medieval Mayhem is an action game that features a king in each of the four corners of the screen. Each king is protected by a brick castle. The object of the game is to destroy the opponents' kings by breaking through the walls of the castle with a fireball. Up to four players can play simultaneously; each controls a shield in front of the castle. If there are fewer than four players, the remaining shields are controlled by the computer. - TRIVIA - The game was inspired by Atari's 1980 arcade game Warlords, which was first ported to the Atari 2600 in 1981 by game designer Carla Meninsky. - STAFF - Written by: Darrell Spice Jr. Graphics by: David Vazquez Musics by: Erik Ehrling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114969&o=2 $end $psx=medievild, $bio Sony PlayStation disc published 22 years ago: MediEvil Demo Disc (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131500&o=2 $end $psx=medievl2, $bio Sony PlayStation disc published 20 years ago: MediEvil II (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110751&o=2 $end $psx=medievil,medievilp, $bio Sony PlayStation disc published 22 years ago: MediEvil (c) 1998 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110750&o=2 $end $tvc_flop=msdeng1, $bio Videoton TVC disk. published 34 years ago: Medium State Degree in English - Preparatory Test No. 1 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112262&o=2 $end $tvc_flop=msdeng2, $bio Videoton TVC disk. published 34 years ago: Medium State Degree in English - Preparatory Test No. 2 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112263&o=2 $end $tvc_flop=msdeng3, $bio Videoton TVC disk. published 34 years ago: Medium State Degree in English - Preparatory Test No. 3 (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112264&o=2 $end $apple2gs=medley, $bio Apple IIGS disk. published 31 years ago: Medley Ver.2 (c) 1989 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197488&o=2 $end $bbc_rom=medmon, $bio Acorn BBC ROM published 37 years ago: MedMon-B (c) 1983 Micontrol Engineering Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145344&o=2 $end $info=medusa, $bio Pinball published 39 years ago: Medusa (c) 1981 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Squawk and Talk) Model Number : 1245 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in September 1981. 3,250 units were produced. The development of this game took 8 months. - TIPS AND TRICKS - The designer's name appears on a plastic lightshield near the right drop target bank 'BY WW WELCH' (Wally Welch). 'P. BY EMIL G' appears on a plastic lightshield near the skill shot rollovers. 'MAD MAX' appears on a plastic lightshield near the '1' target. - STAFF - Design by : Wally Welch Art by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5497&o=2 $end $a5200=meebzork, $bio Atari 5200 cart. published 37 years ago: Meebzork (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Graphics: Marilyn Churchill Theurer Programmer: Eric Manghise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50060&o=2 $end $apple2_flop_clcracked=meetpres, $bio Apple II disk. published 39 years ago: Meet The Presidents (c) 1981 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231697&o=2 $end $cpc_flop=meetingc, $bio Amstrad CPC 464 disk. published 26 years ago: Meeting Carpentras NPS (c) 1994 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123400&o=2 $end $cpc_flop=meetingd, $bio Amstrad CPC 464 disk. published 27 years ago: Meeting Demo 1 (c) 1993 TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126673&o=2 $end $cpc_flop=meetingd01, $bio Amstrad CPC 464 disk. published 26 years ago: Meeting Demo 1 (c) 1994 Bordelik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123731&o=2 $end $cpc_flop=meetingd02, $bio Amstrad CPC 464 disk. published 26 years ago: Meeting Demo 3 (c) 1994 Bordelik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123732&o=2 $end $info=megaaton,megaatona, $bio Pinball published 36 years ago: Meg Aaton (c) 1984 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5657&o=2 $end $cpc_cass=mega4, $bio Amstrad CPC cass. published 29 years ago: Mega 4 (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98203&o=2 $end $specpls3_flop=mega4, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Mega 4 (c) 1991 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148154&o=2 $end $megadriv=meganser, $bio Sega Mega Drive game published 31 years ago: Mega Anser (c) 1989 Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56654&o=2 $end $spectrum_cass=megaapoc, $bio Mega Apocalypse (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219163&o=2 $end $spectrum_cass=megabasi,yourspec_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mega Basic Ver.1 (c) 1984 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237724&o=2 $end $spectrum_cass=megabasi_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Mega Basic Ver.4 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237725&o=2 $end $uzebox=megabomb, $bio Belogic Uzebox ROM published 10 years ago: Mega Bomber (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233072&o=2 $end $megadriv=megabm8, $bio Mega Bomberman 8-Player Demo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233673&o=2 $end $megadriv=megabomb, $bio Sega Mega Drive game published 26 years ago: Mega Bomberman (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1573-50 Cartridge ID: 670-5820-50 Package ID: 670-5821-50 Barcode: 4 974365 615734 - TRIVIA - Mega Bomberman was released in October 1994 in Europe. Reviews: [FR] September 1994, Consoles + N.35: 94% - STAFF - Programmers: Yūichi Itō, Hideo Iwakawa, Kazuyuki Kimura Graphic Designers: Takuya Aoyama, Yūji Iwahara, Tomomi Tada Sound Programmers: Hajime Ohara, Takashi Morio Special Thanks: Kesuke Matsuura Music Composer: Jun Chikuma Art Director: Shōji Mizuno Producer: Hiroki Shimada Supervisor: Toshiki Fujiwara Director: Yoshiyuki Kawaguchi Basic Game Designer: Shinichi Nakamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56655&o=2 $end $megadriv=megabombu, $bio Sega Genesis game published 26 years ago: Mega Bomberman (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1573 Barcode: 0 10086 01573 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57300&o=2 $end $info=mbs2euro, $bio Slot Machine published 18 years ago: Mega Bonus Star II - Millennium Edition (c) 2002 Auto-Data Graz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114440&o=2 $end $cpc_flop=megaboss, $bio Amstrad CPC 464 disk. published 31 years ago: Mega Boss (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124426&o=2 $end $cpc_flop=megaboxu,afterthe0e, $bio Amstrad CPC 464 disk. published 29 years ago: Mega Box (c) 1991 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=139042&o=2 $end $specpls3_flop=megabox, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Mega Box (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147635&o=2 $end $info=m4megbks,m4megbksa,m4megbksb,m4megbksc, $bio Mega Bucks (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14950&o=2 $end $info=j6megbck,j6megbcka,j6megbckb,j6megbckc,j6megbckd, $bio Mega Bucks (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41119&o=2 $end $info=megacard, $bio Arcade Video game published 27 years ago: Mega Card (c) 1993 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115663&o=2 $end $a800=mega1, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 01 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135849&o=2 $end $a800=mega2, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 02 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135850&o=2 $end $a800=mega3, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 03 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135851&o=2 $end $a800=mega4, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 04 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135852&o=2 $end $a800=mega5, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 05 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135853&o=2 $end $a800=mega6, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 06 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135854&o=2 $end $a800=mega7, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 07 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135855&o=2 $end $a800=mega8, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 08 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135856&o=2 $end $a800=mega9, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 09 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135857&o=2 $end $a800=mega10, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 10 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135858&o=2 $end $a800=mega11, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 11 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135859&o=2 $end $a800=mega12, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 12 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135860&o=2 $end $a800=mega13, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 13 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135861&o=2 $end $a800=mega14, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 14 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135862&o=2 $end $a800=mega15, $bio Atari 800 cart. published 16 years ago: Mega Cartridge 15 (c) 2004 Willysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135863&o=2 $end $cpc_flop=megaches01, $bio Mega Chess (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121715&o=2 $end $msx1_flop=megaches, $bio Mega Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230052&o=2 $end $info=sc5dndmd,sc5dndmda,sc5dndmdd,sc5dndmde,sc5dndmdf,sc5dndmdi,sc5dndmdj,sc5dndmdk, $bio Fruit Machine published 10 years ago: Mega Deal or No Deal (c) 2010 Bell-Fruit Games. - TECHNICAL - [Model PR3411] Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42572&o=2 $end $info=sc5dndmdb,sc5dndmdc,sc5dndmdg,sc5dndmdh, $bio Mega Deal or No Deal (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3496] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62079&o=2 $end $to_flop=cccdemo,cccdemoa, $bio Thomson TO disk. published 32 years ago: Mega Demo no.1 (c) 1988 Carca Cracking Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107895&o=2 $end $info=megadpkr,megadpkrb,megadble, $bio Arcade Video game published 30 years ago: Mega Double Poker (c) 1990 Blitz System, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34280&o=2 $end $info=megadblj, $bio Slot Machine published 30 years ago: Mega Double Poker Jackpot (c) 1990 Blitz System, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37788&o=2 $end $info=32xe,32x_mcd, $bio Console published 25 years ago: Mega Drive 32X (c) 1995 Sega Enterprises, Ltd. European release. For more information, please see the original USA model entry; "Genesis 32X [Model MK-84000A]". - TECHNICAL - Model No. MK-84200-50 - TRIVIA - The Sega Mega Drive 32X was released in January 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82089&o=2 $end $info=megadri4,megadri4a, $bio Dedicated Console published 11 years ago: Mega Drive 4 - Guitar Idol (c) 2009 Tec Toy Industria de Brinquedos S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146973&o=2 $end $info=megadriv, $bio Console published 30 years ago: Mega Drive (c) 1990 Sega Enterprises, Ltd. European release. Console developed in Japan. See the original Japanese entry; "Mega Drive [Model HAA-2510]", for more information about the conseole itself. - TECHNICAL - Model No. 1600-05 - TRIVIA - Sega did not form any direct distribution channels in Europe until the mid-1990s, so the Mega Drive's launch in Europe was somewhat disorganized. For one, the PAL Mega Drive was delayed - originally set to be released in 1989, it was pushed back to March 1990 due to manufacturing issues, and did not reach consumers until later in the year. By the time the Mega Drive hit places like Spain, for example, it was almost on its last leg in Japan. The late release saw a handful of games, primarily those released in 1990 in Japan or North America (most notably games released by Renovation Products), skip the European Mega Drive altogether, although this would be made up for in later years by more local releases. Europe itself was not treated as one region until the late 1990s, so each country received games and hardware at different points in time (although only weeks and months, as opposed to years, separated launches). In the United Kingdom, the Mega Drive launched in September 1990 during the European Consumer Electronics Show (ECES) for the price of £189.99 (complete with Altered Beast), however the delay meant that many keen gamers had imported systems prior to this date (and magazines were reviewing imported games). Virgin Mastertronic distributed the console in the UK, as they had with the Master System though also extended their reach to France and Germany. Sega bought the Mastertronic side of the company in September 1991 and began distributing consoles and software themselves, thus establishing Sega Europe. Success of the Mega Drive was initially somewhat hard to measure, not least because in much of Europe, consoles were not particularly popular. Whereas Japan and North America had opted for dedicated video game consoles during the 1980s, the rest of the world was content with home computers, of which 16-bit varieties (the Commodore Amiga and Atari ST) had been launched around 1985-1987. Many consumers therefore saw no need for the Mega Drive - it was more expensive to adopt, yet less functional than a 16-bit computer, and was thus seen as a novelty item for wealthier families or something engineered for kids. Though Nintendo had had a similar problem with the NES (and would continue to do so with the SNES, released very late in 1992), Sega reversed their fortunes with the release of Sonic the Hedgehog, on the same date as the US, June 23, 1991 (though some magazines thought it had a July release). This attracted numerous big software houses (such as Virgin Games, Acclaim Entertainment, and Ocean Software) and building a strong portfolio of games. Much of this success was built on the Sega Master System, which although had faced huge competition from computers, had a respectable install base and was the most successful home console in much of Europe. Like North America, the Mega Drive was replaced, perhaps prematurely, by the Sega Saturn in 1995 and discontinued in 1998 after 8 years in the European market. However, during its half-decade of service had become not only the most successful console of all time, but had began to change opinions on gaming as a whole. The IBM PC was putting traditional 16-bit computers out of action, with mice and keyboards being favored over joysticks - games built for joysticks, which had once thrived on machines by Atari, Sinclair, Amstrad and Commodore found themselves on consoles instead. The Mega Drive also helped launch the hugely popular FIFA series, which continues to exist to this day. The Mega Drive was the system of choice in the United Kingdom (there, it was known as the #1 retro games console of all time), and likely extended its dominance to France, Germany, Spain and Portugal. It was also big in Italy, Greece and Scandinavian countries, although much of the story is undocumented. Australia, though not in Europe, relied much on European stock, with the Mega Drive being a relatively successful console there. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82096&o=2 $end $info=megadrij, $bio Console published 32 years ago: Mega Drive (c) 1988 Sega Enterprises, Ltd. - TECHNICAL - Model # HAA-2510 - TRIVIA - The Mega Drive is Sega's 5th home console, following the SG-1000, SG-1000 II, Sega Mark III and Sega Master System. It was codenamed the Sega Mark V during development and is part of what is now known as the 4th generation of video game consoles. Sega began working on its Mark V shortly after the release of the Mark IV (aka Master System). As was now tradition, the Mega Drive was built on Sega's existing Master System hardware to keep manufacturing costs down. Hardware and software would be made backwards compatible, and the foundations for possible expansions would be laid to cover all bases. Sega's then CEO, Hayao Nakayama contributed several ideas to the Mega Drive project, deciding that the console should be based on the company's successful Sega System 16 arcade architecture. 16-bit processors were almost a requirement for major arcade releases, and so it made sense to bring this technology to the home. Though not the first home machine to contain a 16-bit processor, the Mega Drive was the first to print the words 16-BIT in big, gold lettering onto the console itself, thus starting what is often named as the bit wars, something featured heavily in advertising campaigns up until the Nintendo 64 in the mid-1990s. Nakayama claims to have officially named the console Mega Drive, with Mega representing superiority over rival machines, and Drive representing the speed of the chosen Motorola 68000 processor - the heart of the console. Unfortunately for Sega, the Mega Drive trademark could not be registered in North America and had to be replaced with the name Sega Genesis. The trademark was held by a company known as Mega Drive Systems, who specialized in creating storage devices for home computers. The Mega Drive was first released in Japan on October 29, 1988 with two launch titles, Space Harrier II and Super Thunder Blade, and retailing at 21,000 Yens. Life was difficult for Sega - Nintendo's Famicom held a monopoly on the market, while NEC's PC-Engine had already established the groundwork for a new 16-bit generation a year prior, growing ever more popular by the day. From a home computer perspective, the MSX2 was continuing its dominance similar to its predecessor (also still supported at this point), the MSX. The NEC PC-9801 and the still relatively new Sharp X68000 were also fighting for the professional computer market, though these were out of reach of many Japanese consumers at the time. Most major Japanese developers and publishers of the day were in the pockets of Nintendo, NEC and Microsoft/ASCII, with Sega fighting an up-hill battle from day one. The Mega Drive found itself following the trends of arcade games at the time — shoot-'em-ups — and Sega also tried to woo over home computer developers (especially Sharp X68000 developers), establishing strong links with the likes of Toaplan and Telenet Japan, as well as initially gathering interest from Namco and Capcom. Sega's catalog of arcade ports kept the system alive, but the talk and subsequent launch of the Super Famicom in late 1990 kept Sega in third place (behind the PC Engine) for most of the generation. The release of SNK's Neo Geo AES may have also had an impact in the console's running's. However, the situation could have been bleaker, as releases like the Shining games, Langrisser, Puyo Puyo, and the Sega Mega-CD kept the console from fully dropping out early. The Mega Drive was axed in Japan by the end of 1995, with Sega releasing its last first-party game in December and Compile releasing the last game for the region the following year. Sega were very much keen on backing their Sega Saturn console instead, a move which saw it achieve much greater success than the Mega Drive in the years that followed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83339&o=2 $end $megaduck=md4in1, $bio Mega Duck cart. published 27 years ago: Mega Duck 4 in 1 Game (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115569&o=2 $end $electron_cass=megaforc, $bio Mega Force (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115515&o=2 $end $a2600=megafrce,megafrcee,megafrcee1, $bio Atari 2600 cart. published 38 years ago: Mega Force (c) 1982 20th Century Fox Because of your reputation as a clever and daring memeber of the MEGAFORCE, you have been sent to Sardoun, a strategically importantDemocratic nation currently under attack. Your mission is to destroy the Enemy Headquaters. Armed with the world's most advanced fighting machine, the Moto-Fighter, you are dropped off just outside Sardoun. You must pass the city and make your way across the barren desert to the Enemy Headquarters on a limited supply of fuel. You'll be challenged the entire way by heavy air and ground attack. Should you travel too far into the barren desert, flashing arrows will direct you back toward the enemy--that's the only help you can expect. - TECHNICAL - Model 11005 - SCORING - PALM TREES, LAKES AND ARROWS: Blasting these will have no effect on the game. GROUND ROCKETS: These can be destroyed only BEFORE they are launched from the ground. You receive 300 points for each one shot to pieces. ENEMY AIRCRAFT: These are worth 100 points each. Any allowed to pass by may head straight for Sardoun on a bombing raid. Every time an enemy bomb blows up a Sardounian tower, the information bar will flash to white and you will hear a muffled explosion. SARDOUN (WHITE): Each tower destroyed is worth 100-400 points and adds 10 gallons of Fuel to your tank. Remember, however, once Sardoun is destroyed you cannot earn nay more points during that round AND you lose a MOto-Fighter at the end of the round. ENEMY HEADQUARTES (BLACK): Each tower exploded is worth 300-600 points. Total destruction of the Enemy Headquarters ends that round and adds on 1 additional point. FUEL DEPOTS: Each tank demolished is worth 80 points and 10 gallons of Fuel. If the entire Dpot is destroyed, a Prize will appear in that area which you can also shoot. PRIZES: If allowed to scroll off the screen, they will disappear. Make sure they are 'safe' Prizes, then shoot them right away. Don't shoot Enemy Aircraft or Ground Rockets found under the Fuel Depots. The consequences are severe. - TIPS AND TRICKS - HINTS FROM DALLAS NORTH: Ground Rockets are able to rise to the top of the screen in order to reach you. You can elude them (unless they are directly under you) by quickly reversing the Moto-Fighter's direction. At the higher levels, however, it is safer to avoid the Ground Rockets and go on to the next round. If you need to rest for a bit, head for the desert area left of Sardoun or right of Enemy Headquarters. Enemy Aircraft cannot fly into these areas and while you are there they will not bomb Sardoun. - STAFF - Programmer: Doug Neubauer (Dallas North) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50684&o=2 $end $a2600=megafun, $bio Mega Funpak (c) 19?? HES [Human Engineered Software] Features 4 games: Pac-Man Planet Patrol Skeet Shoot Battles of Gorf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50685&o=2 $end $megadriv=megaga10, $bio Mega Games 10 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56656&o=2 $end $megadriv=megaga2, $bio Sega Mega Drive game published 27 years ago: Mega Games 2 (c) 1993 Sega Enterprises, Limited. Compilation of 3 Sega classics for the Sega Mega Drive : "Golden Axe" "Streets of Rage" "The Revenge of Shinobi" - TECHNICAL - Package ID: 670-3282-50 Cartridge ID: 670-3281-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56657&o=2 $end $megadriv=megaga3, $bio Sega Mega Drive game published 27 years ago: Mega Games 3 (c) 1993 Sega Enterprises, Limited. Compilation of 3 Sega classics for the Sega Mega Drive : "Alien Storm" "Super Monaco GP" "Super Thunder Blade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56658&o=2 $end $megadriv=megaga61, $bio Sega Mega Drive game published 25 years ago: Mega Games 6 Vol. 1 (c) 1995 Sega Enterprises, Limited. Compilation of 6 Sega classics for the Sega Mega Drive : "Columns" "Golden Axe" "Streets of Rage" "Super Hang-On" "The Revenge of Shinobi" "World Cup Italia '90" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56659&o=2 $end $megadriv=megaga62, $bio Sega Mega Drive game published 25 years ago: Mega Games 6 Vol. 2 (c) 1995 Sega Enterprises, Limited. Compilation of 6 Sega classics for the Sega Mega Drive : "Alien Storm" "Columns" "Super Hang-On" "Super Monaco GP" "Super Thunder Blade" "World Cup Italia '90" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56660&o=2 $end $megadriv=megaga63, $bio Sega Mega Drive game published 25 years ago: Mega Games 6 Vol. 3 (c) 1995 Sega Enterprises, Limited. Compilation of 6 Sega classics for the Sega Mega Drive : "Columns" "Sonic the Hedgehog" "Streets of Rage" "Super Hang-On" "The Revenge of Shinobi" "World Cup Italia '90" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56661&o=2 $end $electron_cart=mgc, $bio Acorn Electron cart. published 3 years ago: Mega Games Cartridge (c) 2017 Retro Hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129660&o=2 $end $megadriv=megaga1, $bio Sega Mega Drive game published 28 years ago: Mega Games I (c) 1992 Sega Enterprises, Limited. Compilation of 3 Sega classics for the Sega Mega Drive : "Columns" "Super Hang-On" "World Cup Italia '90" - TECHNICAL - Package ID: 670-2498-50 Cartridge ID: 670-2497-50 - TRIVIA - Known in North America as "Triple Score - 3 Games in 1 [Model 1702]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56662&o=2 $end $info=m4mjp,m4mjp__a,m4mjp__b,m4mjp__c,m4mjp__d,m4mjp__e,m4mjp__f,m4mjp__g, $bio Mega Jackpot (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42965&o=2 $end $info=megakat, $bio Mega Katok 2 (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43657&o=2 $end $info=megaline, $bio Arcade Video game published 29 years ago: Mega Lines (c) 1991 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49927&o=2 $end $amigaocs_flop=megalo,megalof,megalog, $bio Commodore Amiga 500 disk. published 29 years ago: Mega Lo Mania (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74527&o=2 $end $x68k_flop=megalo, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Mega Lo Mania (c) 1993 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857008080 MEDIA: FD x2 - TRIVIA - Released on March 19, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87888&o=2 $end $pc98=megalo, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mega Lo Mania (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90095&o=2 $end $ibm5150=megaman, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Mega Man (c) 1990 Capcom USA, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132453&o=2 $end $gamegear=megaman, $bio Sega Game Gear cart. published 25 years ago: Mega Man (c) 1995 US Gold - TIPS AND TRICKS - * Final Battle: Enter B5 C2 E2 F3 F4 as password to face directly Dr. Wily for the final battle. - STAFF - Programming : Michael Hart Graphics : Paul Gregory Additional Code : Paul Carter Producer : Richard Siddall Quality Assurance Lead Technicians : John Griffiths, Dan Wong Quality Assurance Technicians : Caroline Trujillo, Chris Dolman, Nat Leachman, Steve Wyatt, Thomas MaRight x, Frank Hom US Gold Producer : Daniel Llewellyn Special Thanks To : Valerie Alveraz, Capcom R And D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64695&o=2 $end $gba=megambasu, $bio Nintendo GBA cart. published 17 years ago: Mega Man & Bass [Model AGB-A6ME-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71774&o=2 $end $gba=megambas, $bio Nintendo GBA cart. published 17 years ago: Mega Man & Bass [Model AGB-A6MP-EUR] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71773&o=2 $end $gameboy=megaman, $bio Nintendo Game Boy Cart. published 29 years ago: Mega Man - Dr. Wily's Revenge [Model DMG-RW-NOE] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66431&o=2 $end $gameboy=megamanu, $bio Nintendo Game Boy Cart. published 29 years ago: Mega Man - Dr. Wily's Revenge (c) 1991 Capcom USA, Inc. - TECHNICAL - GAME ID: DMG-RW-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66369&o=2 $end $info=megamana, $bio Arcade Video game published 25 years ago: Mega Man - The Power Battle (c) 1995 Capcom. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 - TRIVIA - The Asian version has English text and character names, but doesn't have the voice samples the Japanese version has. - PORTS - * CONSOLES: [US] Nintendo GBA ("Mega Man Anniversary Collection") : Planned, but never published. Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]") [US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]") [US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection") * OTHERS: Arcade (1995, "Capcom Play System II") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1601&o=2 $end $info=megaman, $bio Arcade Video game published 25 years ago: Mega Man - The Power Battle (c) 1995 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman - The Power Battle [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91635B-2 - PORTS - * CONSOLES: [US] Nintendo GBA ("Mega Man Anniversary Collection") : Planned, but never published. Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOL-G60E-USA]") [US] Sony PS2 (june.22, 2004, "Mega Man Anniversary Collection [Model SLUS-20833]") [US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection") * OTHERS: Arcade (1995, "Capcom Play System II") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69772&o=2 $end $info=mmancp2u,mmancp2ur1, $bio Capcom CPS-II cart. published 25 years ago: Mega Man - The Power Battle (c) 1995 Capcom USA, Incorporated. CPS-2 re-release of an original CSP-1 game. For more information, see the original CSP1 release entry; "Rockman - The Power Battle [CP-S No. 32]" - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - This version was available as a sample only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69706&o=2 $end $megadriv=megaman, $bio Sega Mega Drive game published 26 years ago: Mega Man - The Wily Wars (c) 1994 Capcom Company, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56663&o=2 $end $info=megaman2,megamn2d, $bio Capcom CPS-II cart. published 24 years ago: Mega Man 2 - The Power Fighters (c) 1996 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - SERIES - 1. Mega Man - The Power Battle [CP-S No. 31] (1995) 2. Mega Man 2 - The Power Fighters [CP-S II No. 17] (1996) - PORTS - * CONSOLES: [US] Nintendo GBA [Release Cancelled] Nintendo GameCube [US] (2004, "Mega Man Anniversary Collection [Player's Choice] [Model DOLG60E]") Nintendo GameCube [US] (june.22, 2004; "Mega Man Anniversary Collection [Model DOLG60E]") Sony PS2 [US] (june.22, 2004; "Mega Man Anniversary Collection [Model SLUS-20833]") [US] Microsoft XBOX (mar.15, 2005, "Mega Man Anniversary Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1602&o=2 $end $info=megaman2a, $bio Capcom CPS-II cart. published 24 years ago: Mega Man 2 - The Power Fighters (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69657&o=2 $end $info=megaman2h, $bio Capcom CPS-II cart. published 24 years ago: Mega Man 2 - The Power Fighters (c) 1996 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman 2 - The Power Fighters [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71530&o=2 $end $n64=megaman,megamanp, $bio Nintendo 64 cart. published 20 years ago: Mega Man 64 (c) 2000 Capcom Company, Limited. North American release. - TECHNICAL - GAME ID: NUS-NM6E-USA - TRIVIA - Released on January 16, 2001 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57825&o=2 $end $snes=megaman7u,megaman7p, $bio Nintendo Super NES game published 25 years ago: Mega Man 7 (c) 1995 Capcom Ent., Inc. North American release. - TECHNICAL - GAME ID: SNS-A7RE-USA - TRIVIA - Released in September 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63243&o=2 $end $snes=megaman7, $bio Nintendo Super NES game published 25 years ago: Mega Man 7 (c) 1995 Capcom Company, Limited. European release. - TECHNICAL - GAME ID: SNSP-A7RP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63242&o=2 $end $saturn=megaman8, $bio Sega Saturn game published 23 years ago: Mega Man 8 - Anniversary Collector's Edition [Model T-1216H] (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60082&o=2 $end $psx=megaman8, $bio Sony PlayStation disc published 23 years ago: Mega Man 8 (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111465&o=2 $end $gba=megamchpu, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Chip Challenge [Model AGB-A89E-USA] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71776&o=2 $end $gba=megamchp, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Chip Challenge [Model AGB-A89P] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71775&o=2 $end $gba=megamnt2u, $bio Nintendo GBA cart. published 18 years ago: Mega Man Battle Network 2 [Model AGB-AE2E-USA] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71780&o=2 $end $gba=megamnt2, $bio Nintendo GBA cart. published 18 years ago: Mega Man Battle Network 2 [Model AGB-AM2P-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71779&o=2 $end $gba=megmnt3bu, $bio Nintendo GBA cart. published 17 years ago: Mega Man Battle Network 3 Blue [Model AGB-A3XE-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71782&o=2 $end $gba=megmnt3b, $bio Nintendo GBA cart. published 17 years ago: Mega Man Battle Network 3 Blue [Model AGB-A3XP-EUR] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71781&o=2 $end $gba=megmnt3wu, $bio Nintendo GBA cart. published 17 years ago: Mega Man Battle Network 3 White [Model AGB-A6BE-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71784&o=2 $end $gba=megmnt3w, $bio Nintendo GBA cart. published 17 years ago: Mega Man Battle Network 3 White [Model AGB-A6BP-EUR] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71783&o=2 $end $gba=megmnt4mu, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Network 4 Blue Moon [Model AGB-B4BE-USA] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71786&o=2 $end $gba=megmnt4m, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Network 4 Blue Moon [Model AGB-B4BP] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71785&o=2 $end $gba=megmnt4su, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Network 4 Red Sun [Model AGB-B4WE-USA] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71788&o=2 $end $gba=megmnt4s, $bio Nintendo GBA cart. published 16 years ago: Mega Man Battle Network 4 Red Sun [Model AGB-B4WP-EUR] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71787&o=2 $end $gba=megmnt5cu, $bio Nintendo GBA cart. published 15 years ago: Mega Man Battle Network 5 Team Colonel [Model AGB-BRKE-USA] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71790&o=2 $end $gba=megmnt5c, $bio Nintendo GBA cart. published 15 years ago: Mega Man Battle Network 5 Team Colonel [Model AGB-BRKP-EUR] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71789&o=2 $end $gba=megmnt5pu, $bio Nintendo GBA cart. published 15 years ago: Mega Man Battle Network 5 Team Protoman [Model AGB-BRBE-USA] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71792&o=2 $end $gba=megmnt5p, $bio Nintendo GBA cart. published 15 years ago: Mega Man Battle Network 5 Team Protoman [Model AGB-BRBP-EUR] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71791&o=2 $end $gba=megmnt6fu, $bio Nintendo GBA cart. published 14 years ago: Mega Man Battle Network 6 Cybeast Falzar [Model AGB-BR6E-USA] (c) 2006 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71794&o=2 $end $gba=megmnt6f, $bio Nintendo GBA cart. published 14 years ago: Mega Man Battle Network 6 Cybeast Falzar [Model AGB-BR6P] (c) 2006 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71793&o=2 $end $gba=megmnt6gu, $bio Nintendo GBA cart. published 14 years ago: Mega Man Battle Network 6 Cybeast Gregar [Model AGB-BR5E-USA] (c) 2006 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71796&o=2 $end $gba=megmnt6g, $bio Nintendo GBA cart. published 14 years ago: Mega Man Battle Network 6 Cybeast Gregar [Model AGB-BR5P-EUR] (c) 2006 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71795&o=2 $end $gba=megamntwu, $bio Nintendo GBA cart. published 19 years ago: Mega Man Battle Network [Model AGB-AREE-USA] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71778&o=2 $end $gba=megamntw, $bio Nintendo GBA cart. published 19 years ago: Mega Man Battle Network [Model AGB-AREP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71777&o=2 $end $gameboy=megaman2, $bio Nintendo Game Boy Cart. published 28 years ago: Mega Man II [Model DMG-W2-EUR] (c) 1992 Nintendo Company, Limited. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66370&o=2 $end $gameboy=megaman2u, $bio Nintendo Game Boy Cart. published 28 years ago: Mega Man II [Model DMG-W2-USA] (c) 1992 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66371&o=2 $end $nes=megaman2, $bio Nintendo NES cart. published 30 years ago: Mega Man II (c) 1990 Capcom Company, Limited. European version. For more information about the game itself, please see the original Japanese version entry; "Rockman 2 - Dr. Wily no Nazo [Model CAP-XR]". - TECHNICAL - Cartridge ID: NES-XR-EEC - TRIVIA - Mega Man 2 was released on December 14, 1990 in Europe. Reviews: 1990 - Consoles + HS N.2 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55341&o=2 $end $nes=megaman2u, $bio Nintendo NES cart. published 31 years ago: Mega Man II (c) 1989 Capcom USA. North American version. For more information about the game itself, please see the original Japanese version entry; "Rockman 2 - Dr. Wily no Nazo [Model CAP-XR]". Description from the USA version back cover: He's Back! And this time the evil Dr. Wily (once the supreme power in the universe) has created even more sinister robots to mount his attack. But as MegaMan, you've also grown in power and ability. Can you save mankind from the evil desires of Dr. Wily? Each of the eight empires is ruled by a different super-robot. You must defeat each enemy on his own turf, building up weapons as you go. Only after all are destroyed will you go head-on with the mastermind himself, the evil Dr. Wily. But be alert, MegaMan, Dr. Wily has powers his creations did not! - TECHNICAL - Carrridge ID: NES-XR-USA - TRIVIA - Mega Man II was released in June 1989 in North America. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55342&o=2 $end $ibm5150=megaman3, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Mega Man III (c) 1992 Hi-Tech Expressions, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132452&o=2 $end $ibm5150=megaman3_35, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: Mega Man III (c) 1992 Hi-Tech Expressions, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132614&o=2 $end $gameboy=megaman3, $bio Nintendo Game Boy Cart. published 27 years ago: Mega Man III (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-W3-NOE - TRIVIA - Reviews: [FR] May 1993 - Consoles + N.20: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66372&o=2 $end $gameboy=megaman3u, $bio Nintendo Game Boy Cart. published 28 years ago: Mega Man III [Model DMG-W3-USA] (c) 1992 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66373&o=2 $end $nes=megaman3,megaman3a, $bio Nintendo NES cart. published 28 years ago: Mega Man III (c) 1992 Nintendo. European version. For more information about the game, please see the original Japanese version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]". - TECHNICAL - GAME ID: NES-XU-FRG - TRIVIA - Even if the title screen says 1990, Mega Man III was released on February 20, 1992 in Europe. Released in 1990 in North America as "Mega Man III [Model NES-XU-USA]". Reviews: [FR] August 1992 - Joypad N.11: 93% - PORTS - * OTHERS: Arcade [PlayChoice-10) (1990) "Mega Man III [PlayChoice-10]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55343&o=2 $end $nes=megaman3u,megaman3up, $bio Nintendo NES cart. published 30 years ago: Mega Man III (c) 1990 Capcom USA, Incorporated. North America version. For more information about the game, please see the original Japanese version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]". Description from the USA version back cover: It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far! - TECHNICAL - Game ID: NES-XU-USA - TRIVIA - Mega Man III was released in November 1990 in North America. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34756&o=2 $end $info=pc_mman3, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Mega Man III (c) 1990 Nintendo of America, Incorporated. Nintendo PlayChoice-10 Coin-op version. For more information about the game, please see the original Famicom version entry; "Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU]". - TECHNICAL - Nintendo PlayChoice-10 hardware. Game ID : XU Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Capcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1809&o=2 $end $gameboy=megaman4, $bio Nintendo Game Boy Cart. published 26 years ago: Mega Man IV [Model DMG-R4-EUR] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66374&o=2 $end $gameboy=megaman4u, $bio Nintendo Game Boy Cart. published 27 years ago: Mega Man IV [Model DMG-R4-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66375&o=2 $end $nes=megaman4, $bio Nintendo NES cart. published 28 years ago: Mega Man IV (c) 1992 Nintendo Company, Limited. European version. For more information about the game, please see the original Japanese version entry. - TECHNICAL - [Model NES-4V-FRG/SCN] - TRIVIA - Even if the title screen says 1991/1992, Mega Man IV was released on January 21, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55344&o=2 $end $nes=megaman4u,megaman4ua, $bio Nintendo NES cart. published 28 years ago: Mega Man IV (c) 1992 Capcom USA. North American version. For more information about the game, please see the original Japanese version entry. Description from the USA version back cover: For a year the city has been quiet, but a new robotic terror has gripped the city! That scheming scientist, Dr. Cossack has arrived in town with eight new metal maniacs who are bigger and badder than anything Dr. Wily dreamed of. It's going to be a cybernetic showdown as the streets of the city erupt with the sizzling sounds of molten metal! Armed with the new Mega Buster, Mega Man runs, jumps and dodges his way through mazes of metallic munchkins on his way to the Siberian citadel of Dr. Cossack for the final cataclysmic clash! - TECHNICAL - Game ID: NES-4V-USA - TRIVIA - Mega Man 4 was released in January 1992 in North America. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55345&o=2 $end $psx=mmleg2d, $bio Sony PlayStation disc published 20 years ago: Mega Man Legends 2 Demo Disc (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131528&o=2 $end $psx=mmleg2, $bio Sony PlayStation disc published 20 years ago: Mega Man Legends 2 (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111467&o=2 $end $psx=mmleg, $bio Sony PlayStation disc published 22 years ago: Mega Man Legends (c) 1998 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111466&o=2 $end $snes=megamans, $bio Nintendo Super NES game published 26 years ago: Mega Man Soccer (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63244&o=2 $end $gameboy=megaman5, $bio Nintendo Game Boy Cart. published 26 years ago: Mega Man V [Model DMG-WM-EUR] (c) 1994 Nintendo Company, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66376&o=2 $end $gameboy=megaman5u, $bio Nintendo Game Boy Cart. published 26 years ago: Mega Man V [Model DMG-WM-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66377&o=2 $end $nes=megaman5, $bio Nintendo NES cart. published 27 years ago: Mega Man V (c) 1993 Capcom Company, Limited. French version. For more information about the game itself, please see the original Japanese version entry. - TECHNICAL - GAME ID: NES-MZ-FRA - TRIVIA - Released on November 18, 1993 in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55346&o=2 $end $nes=megaman5u, $bio Nintendo NES cart. published 28 years ago: Mega Man V (c) 1992 Capcom USA, Incorporated. North American version. For more information about the game, please see the original Japanese version entry. Description from the USA version back cover: Protoman has gone berserk! Destroying half the city was not enough. Now, he has snatched Dr. Light and is holding him and the entire city hostage. Speeding to the rescue is Mega Man and his modified Mega Buster, but eight of Protoman's cybernetic soldiers plan to send Mega Man to the scrap heap for good! Feel the weight of the world on your shoulders as you battle Gravity Man! Chip away at the rock-like defenses of Stone Man and bring him crumbling down! Hit the surf and sail up against the tidal power of Wave Man! Help Mega Man defeat all eight of Protoman's robots and then get ready for the fight that pits brother against brother in the battle of the century! - TECHNICAL - Game ID: NES-MZ-USA - TRIVIA - Mega Man V was released in December 1992 in North America. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34757&o=2 $end $nes=megaman6, $bio Nintendo NES cart. published 26 years ago: Mega Man VI (c) 1994 Capcom USA, Incorporated. North American version. For more information about the game, please see the original Japanese version entry. Description from the USA back cover: From the United States, Canada and Japan they came. The world's premier designers and their finest robotic warriors traveled to do battle in the First Annual Robot Tournament. But what began as a game suddenly took a terrifying twist! On the eve of the Grand Championship, the sponsor of the event announced that the entire tournament was just an elaborate scheme to get his hands on the world's most powerful robots! Now faced with an army of metallic mercenaries, Mega Man must fight a ferocious new foe -- The Mysterious Mr. X! - TECHNICAL - Game ID: NES-G6-USA Package ID: NES-P-G6 - TRIVIA - Mega Man VI was released in March 1994 in North American. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55347&o=2 $end $snes=megamnxua,megamnxu, $bio Nintendo Super NES game published 26 years ago: Mega Man X [Model SNS-RX-USA] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63246&o=2 $end $snes=megamnx, $bio Nintendo Super NES game published 26 years ago: Mega Man X [Model SNSP-RX-NOE] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63245&o=2 $end $snes=megamnx2u, $bio Nintendo Super NES game published 25 years ago: Mega Man X2 [Model SNS-ARXE-USA] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63248&o=2 $end $snes=megamnx2, $bio Nintendo Super NES game published 25 years ago: Mega Man X2 [Model SNSP-ARXP-EUR] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63247&o=2 $end $saturn=megamnx3, $bio Sega Saturn game published 24 years ago: Mega Man X3 (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60348&o=2 $end $snes=megamnx3u,megamnx3up, $bio Nintendo Super NES game published 24 years ago: Mega Man X3 [Model SNS-AR3E-USA] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63250&o=2 $end $snes=megamnx3, $bio Nintendo Super NES game published 24 years ago: Mega Man X3 [Model SNSP-AR3P-EUR] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63249&o=2 $end $psx=megamnx4, $bio Sony PlayStation disc published 23 years ago: Mega Man X4 (c) 1997 Capcom Ent., Inc. North American release. See the original release; "Rockman X4 [Model SLPS-00902]". - TECHNICAL - GAME ID: SLUS-00561 - TRIVIA - Released in October 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111468&o=2 $end $saturn=megamnx4, $bio Sega Saturn game published 23 years ago: Mega Man X4 [Model T-1219H] (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60083&o=2 $end $psx=megamnx5, $bio Sony PlayStation disc published 19 years ago: Mega Man X5 (c) 2001 Capcom Ent., Inc. North American release. - TECHNICAL - GAME ID: SLUS-01334 - TRIVIA - Released in February 2001 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111469&o=2 $end $psx=megamnx6,megamnx6a, $bio Sony PlayStation disc published 19 years ago: Mega Man X6 (c) 2001 Capcom Ent., Inc. North American release. - TECHNICAL - GAME ID: SLUS-01395 - TRIVIA - Released on December 07, 2001 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46672&o=2 $end $gbcolor=megamnx2, $bio Nintendo Game Boy Color game published 19 years ago: Mega Man Xtreme 2 (c) 2001 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman X2 - Soul Eraser [Model CGB-BXRJ-JPN]". - TECHNICAL - Cartridge ID: Model CGB-B2XE-USA Package ID: Model CGB-P-B2XE - TRIVIA - Mega Man Xtreme 2 was released on October 30, 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68344&o=2 $end $gbcolor=megamnx, $bio Nintendo Game Boy Color game published 19 years ago: Mega Man Xtreme (c) 2001 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Rockman X - Cyber Mission [Model DMG-BRXJ-JPN]". - TECHNICAL - Cartridge ID: Model DMG-BM6E-USA Package ID: Model DMG-P-BM6E - TRIVIA - Mega Man Xtreme was released on January 11, 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68342&o=2 $end $gba=megamn02u, $bio Nintendo GBA cart. published 17 years ago: Mega Man Zero 2 [Model AGB-A62E-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71800&o=2 $end $gba=megamn02, $bio Nintendo GBA cart. published 17 years ago: Mega Man Zero 2 [Model AGB-A62P] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71799&o=2 $end $gba=megamn03u, $bio Nintendo GBA cart. published 16 years ago: Mega Man Zero 3 [Model AGB-BZ3E-USA] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71802&o=2 $end $gba=megamn03, $bio Nintendo GBA cart. published 16 years ago: Mega Man Zero 3 [Model AGB-BZ3P-EUR] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71801&o=2 $end $gba=megamn04u, $bio Nintendo GBA cart. published 15 years ago: Mega Man Zero 4 [Model AGB-B4ZE-USA] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71804&o=2 $end $gba=megamn04, $bio Nintendo GBA cart. published 15 years ago: Mega Man Zero 4 [Model AGB-B4ZP] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71803&o=2 $end $gba=megamn0, $bio Nintendo GBA cart. published 18 years ago: Mega Man Zero [Model AGB-AZCE-USA] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71797&o=2 $end $nes=megaman, $bio Nintendo NES cart. published 31 years ago: Mega Man (c) 1989 Capcom Company, Limited. European version. For more information about the game, please see the original Famicom version entry; "Rockman [Model CAP-RX]". - TECHNICAL - Region: PAL B Cartridge ID: NES-MN-EEC - TRIVIA - Mega Man was released on December 13, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55339&o=2 $end $nes=megamanu, $bio Nintendo NES cart. published 33 years ago: Mega Man (c) 1987 Capcom USA. North American version. Fo more information about the game, please see the original Japanese version entry; "Rockman [Model CAP-RX]". Description from the USA back cover: It's MEGA MAN versus the powerful leaders and fighting forces of Monsteropolis - that strange multi-layered land of robot-like humanoids created by the wrongly-performed experiments with human beings by Dr. Wily. Mega Man - the chosen defender of the human race. For he dares to single-handedly penetrate Monsteropolis' seven separate societies to stop the rapid expansion of strange misrepresentations of humans. Mega Man's goal is monumental. He must infiltrate seven separate heavily-guarded empires. By himself, he must break down and destroy the following empire leaders: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, and Dr. Wily. The action involves Mega Man armed only with laser beam weapons, encountering strangely-configured humanoids. They're atop, in and out of fortified prison-like structures strengthened with thick walls. Hidden amid gun turrets embedded in concrete uprights, even in subterranean passages below icefields. WOW! - TECHNICAL - Region: NTSC Cartridge ID: NES-MN-USA - TRIVIA - Mega Man was released in December 1987 in North American. - SERIES - 1. Mega Man [Model NES-MN-USA] (1987, NES) 2. Mega Man II [Model NES-XR-USA] (1989, NES) 3. Mega Man III [Model NES-XU-USA] (1990, NES) 4. Mega Man IV [Model NES-4V-USA] (1991, NES) 5. Mega Man V [Model NES-MZ-USA] (1992, NES) 6. Mega Man VI [Model NES-G6-USA] (1993, NES) 7. Mega Man X [Model SNS-RX-USA] (1993, Super NES) 8. Mega Man X2 [Model SNS-ARXE-USA] (1994, Super NES) 9. Mega Man - The Willy Wars (1994, Mega Drive) 10. Mega Man 7 [Model SNS-A7RE-USA] (1995, Super NES) 11. Mega Man X3 [Model SNS-AR3E-USA] (1995, Super NES) 12. Mega Man 8 (1997, PlayStation) 13. Mega Man X4 (1997, PlayStation) 14. Mega Man X5 (2000, PlayStation) 15. Mega Man X6 (2001, PlayStation) 16. Mega Man Zero [Model AGB-AZCE-USA] (2002, GBA) 17. Mega Man & Bass [Model AGB-A6ME-USA] (2003, GBA) 18. Mega Man Zero 2 [Model AGB-A62E-USA] (2003, GBA) 19. Mega Man X7 (2003, PS2) 20. Mega Man Zero 3 [Model AGB-BZ3E-USA] (2004, GBA) 21. Mega Man X8 (2004, PS2) 22. Mega Man Zero 4 [Model AGB-B4ZE-USA] (2005, GBA) 23. Mega Man 9 (2008, WiiWare, PSN, XBLA) 24. Mega Man 10 (2010, WiiWare, PSN, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55340&o=2 $end $archimedes=megamath, $bio Acorn Archimedes disk. published 27 years ago: Mega Maths & Micro Maths (c) 1993 LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127138&o=2 $end $cdi=megamaze,megamazeu, $bio Phillips CD-i published 26 years ago: Mega Maze (c) 1994 Philips Interactive Media, Incorporated. Prepare to be aMAZED! 164 mazes await you, loaded with obstacles certain to test you skill and challenge your brain power in this unique game of strategy and mind bending fun. Your mission is to maneuver a ball to it's destination, avoiding laser pulses, spark generators, mine fields and pits of doom that devour your ball, just to name a few of the obstacles that you will meet along the way. Earn the highly coveted rank of Mazemaster. But be aware that this game is highly addictive and will provide you hours upon hours of puzzling, problem solving maze mania. Proceed at your own risk! - TECHNICAL - Model 810 0083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52992&o=2 $end $cpc_cass=megamix, $bio Amstrad CPC cass. published 31 years ago: Mega Mix (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98206&o=2 $end $spectrum_cass=megamix,megamixa, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mega Mix (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226588&o=2 $end $info=pr_megmn, $bio Mega Money (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42102&o=2 $end $info=sp_megmo,sp_megmoa,sp_megmob,sp_megmoc,sp_megmod,sp_megmoe,sp_megmof,sp_megmog, $bio Mega Money (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42249&o=2 $end $amigaocs_flop=megamotn, $bio Commodore Amiga 500 disk. published 26 years ago: Mega Motion (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74528&o=2 $end $amigaocs_flop=mphoenix, $bio Commodore Amiga 500 disk. published 30 years ago: Mega Phoenix (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74529&o=2 $end $cpc_cass=megaphnx, $bio Amstrad CPC cass. published 29 years ago: Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98207&o=2 $end $cpc_flop=megaphoe03,megaphoe04, $bio Amstrad CPC 464 disk. published 29 years ago: Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118867&o=2 $end $cpc_flop=megaphoe01,megaphoe,megaphoe02,megaphoe07, $bio Amstrad CPC 464 disk. published 29 years ago: Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123022&o=2 $end $specpls3_flop=megaphx, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Mega Phoenix (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147636&o=2 $end $cpc_flop=megaphoe06, $bio Amstrad CPC 464 disk. published 29 years ago: Mega Phoenix Trained (c) 1991 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123023&o=2 $end $info=megaplay, $bio Arcade System published 29 years ago: Mega Play (c) 1991 Sega Enterprises, Ltd. - TECHNICAL - Main CPU: MC68000 @ 7.670442 MHz, 2 x Z80 @ 3.579540 MHz Sound Chips: YM3438 @ 7.670442 MHz, 2 x SN76489 @ 3.579540 MHz Format: Uses Genesis only based games (not master system like the Mega-Tech), and there is an extra bios in the carts which are not compatible with the Genesis console or the Mega-Tech board. Cartridge Colour: Black / White Labels. Number of Slots: 4. Board Connector: Jamma compatible. Machine Operation: When you insert coins you buy credits just like a standard arcade video game. Game ends at game over as normal. Video Resolution: 256 x 224 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 512. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48344&o=2 $end $spectrum_cass=megaplex, $bio Sinclair ZX Spectrum cass. published 14 years ago: Mega Plex (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226565&o=2 $end $x68k_flop=jangken, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Mega Powerful Jangken Pro-68K (c) 1992 Gainen Shuppon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88408&o=2 $end $bbcb_cass=megarok, $bio Acorn BBC/Electron cass. published 33 years ago: Mega Rok (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52096&o=2 $end $megacdj=megaschw, $bio Sega Mega-CD published 27 years ago: Mega Schwarzschild (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60534&o=2 $end $uzebox=megasoko, $bio Belogic Uzebox ROM published 8 years ago: Mega Sokoban (c) 2012 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233073&o=2 $end $cpc_flop=megasoun,megasoun01,megasoun02,megasoun03, $bio Amstrad CPC 464 disk. published 30 years ago: Mega Sound (c) 1990 Amstar & CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119503&o=2 $end $info=megast,megast_de,megast_fr,megast_se,megast_sg,megast_uk, $bio Computer published 33 years ago: MEGA ST (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228777&o=2 $end $info=megaste,megaste_de,megaste_es,megaste_fr,megaste_it,megaste_se,megaste_uk, $bio Computer published 29 years ago: MEGA STE (c) 1991 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228778&o=2 $end $megadriv=megaswiv,megaswivb, $bio Sega Mega Drive game published 26 years ago: Mega SWIV (c) 1994 Time Warner Interactive - TRIVIA - Mega SWIV was released in Europe only and features a new opening level differentiating it slightly from the SNES version--otherwise it is essentially the same game. - STAFF - Production Team Programmer: Ken Murfitt Artist: Ned Langman Presentation Programmer: Charles Robson Artist: Robert Whitaker Producer: Sean Kelly Many Thanks Go To: Mathew Sansam, Chris Lipscombe, Kevin Filson, Michael Wolliston, Robert Lewtas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56664&o=2 $end $megadriv=megaturru, $bio Sega Genesis game published 26 years ago: Mega Turrican (c) 1994 Data East USA, Inc. - TECHNICAL - GAME ID: T-13086 - TRIVIA - Released on June 7, 1994 in the USA. Retail price: $59.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57301&o=2 $end $megadriv=megaturr, $bio Sega Mega Drive game published 26 years ago: Mega Turrican (c) 1994 Sony Imagesoft European release. Game developed in the USA. - TECHNICAL - GAME ID: T-93246-50 CART. ID: 670-5850-50 - TRIVIA - Released in November 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56665&o=2 $end $amigaocs_flop=megatwin, $bio Commodore Amiga 500 disk. published 29 years ago: Mega Twins (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74530&o=2 $end $st_flop=megatwin, $bio Atari ST disk. published 29 years ago: Mega Twins (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148842&o=2 $end $specpls3_flop=megatwin, $bio Mega Twins (c) 19?? US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147891&o=2 $end $info=mtwins, $bio Arcade Video game published 30 years ago: Mega Twins (c) 1990 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Chiki Chiki Boys [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - TRIVIA - These Export versions are censored: the kidnapped bikini girls in the later levels don't appear. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1992) "Chiki Chiki Boys [Model 1075-50]" Sega Mega Drive [BR] (1992) "Chiki Chiki Boys" by Tec Toy Sega Mega Drive [AU] (1992) "Chiki Chiki Boys" [US] Sega Genesis (1993) "Chiki Chiki Boys [Model 1075]" Sega Mega Drive [KO] (1993) by Samsung [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [EU] Atari ST (1991) [EU] Commodore Amiga (1991) Ports for the Commodore C64, ZX Spectrum and Amstrad CPC were advertised, but were never published. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1596&o=2 $end $info=m5mega, $bio Fruit Machine published 15 years ago: Mega Zone (c) 2005 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21254&o=2 $end $info=megazone,megazonea,megazoneb,megazoneh,megazonei,megazonej, $bio Arcade Video game published 37 years ago: Mega Zone (c) 1983 Konami. A great action shoot'em up game. Take the control of an amphibious Rocket Tank, and your mission is to advance through infested enemy territory, you must choose your path carefully and take precise aim, increase your fire power collecting twelve power item pods; "MEG" stay alert to all enemy's moves. Your encounter a multitude of enemies varies depending on which path you choose. The screen continues until reach the ominous "Megazone" and annihilate the giant mechanical eyeballs the fortress Command tower which is only vulnerable when open. Your next mission awaits... - TECHNICAL - Game ID : GX319 Main CPU : Motorola M6809 (@ 2.048 Mhz), Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8039 (@ 477.266 Khz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Mega Zone was released in March 1983. Also licensed to Kosuka for manufacture and distribution. There is many unused graphics on the grahic ROM, including the wolf enemy from "Pooyan"!. Yashiro Oda holds the official record for this game with 2,228,650 points. - UPDATES - Second revision: * Build date: Oct. 11, 1983 First revision: * Build date: Sep. 20, 1983 - STAFF - Staff: Koji Hiroshita, Y. Sakamoto, T. Fujiwara, N. Inoue, S. Fukutake - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1597&o=2 $end $cpc_cass=megapocl, $bio Amstrad CPC cass. published 32 years ago: Mega-Apocalypse (c) 1988 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98204&o=2 $end $specpls3_flop=megapocl,megapocla, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Mega-Apocalypse (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118714&o=2 $end $bbcb_flop_orig=megapoca, $bbcb_flop=megapoca, $bio Acorn BBC Micro B disk. published 32 years ago: Mega-Apocalypse (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125443&o=2 $end $bbcb_cass=megapoca, $bio Mega-Apocalypse (c) 19?? Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52095&o=2 $end $cpc_flop=megaapoc01,megaapoc,megaapoc02, $bio Amstrad CPC 464 disk. published 32 years ago: Mega-Apocalypse [Model MB0421E] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128113&o=2 $end $cpc_cass=megabuck, $bio Amstrad CPC cass. published 34 years ago: Mega-Bucks (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98208&o=2 $end $cpc_flop=megabuck01,megabuck, $bio Amstrad CPC 464 disk. published 34 years ago: Mega-Bucks (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121053&o=2 $end $coco_cart=megabug, $bio Tandy Color Computer cart. published 38 years ago: Mega-Bug (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53446&o=2 $end $vic1001_cart=megacart, $bio Commodore VIC-20 cart. published 12 years ago: Mega-Cart (c) 2008 Denial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86865&o=2 $end $cpc_flop=megacorp01, $bio Amstrad CPC 464 disk. published 33 years ago: Mega-Corp (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118865&o=2 $end $spectrum_cass=megahot,megahota, $bio Sinclair ZX Spectrum cass. published 29 years ago: Mega-Hot (c) 1991 Codemasters Soft. Co., Ltd., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226655&o=2 $end $snes=megalo,megalop, $bio Nintendo Super NES game published 29 years ago: Mega-Lo-Mania (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63251&o=2 $end $snes=megaloj, $bio Nintendo Super Famicom cart. published 27 years ago: Mega-Lo-Mania - Jikuu Daisenryaku [Model SHVC-MZ] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61801&o=2 $end $megadriv=megaloj, $bio Sega Mega Drive game published 27 years ago: Mega-Lo-Mania (c) 1993 CRI Japanese release. - TECHNICAL - GAME ID: T-68053 - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56667&o=2 $end $megadriv=megalo1,megalo,megalof, $bio Sega Mega Drive game published 28 years ago: Mega-Lo-Mania (c) 1992 Virgin Games - TECHNICAL - GAME ID: T-70056-50 - TRIVIA - This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. Reviews: [FR] March 1993 - Consoles + No. 18: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56666&o=2 $end $bbc_rom=megarom100,megarom, $bio Acorn BBC ROM published 35 years ago: Mega-ROM (c) 1985 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145319&o=2 $end $cpc_flop=megashow, $bio Amstrad CPC 464 disk. published 33 years ago: Mega-Show (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133887&o=2 $end $info=megatech, $bio Arcade System published 31 years ago: Mega-Tech System (c) 1989 Sega Enterprises, Limited. The Sega Mega-Tech was a 16-bit arcade system based on the Mega Drive hardware, they are more or less identical. Its operation ability is similar to Nintendo's PlayChoice-10, where the credits bought give the user a playable time period rather than lives (usually 1 minute per credit), and can switch between games during playtime. The Mega-Tech also includes the ability to display to a second monitor, which contains a list of the games installed in the machine and also displays instructions for controlling the game, 1 or 2 player information, and a short synopsis of each game. The second monitor also displays the time left for playing. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.670442 Mhz), (2x) Zilog Z80 (@ 3.57954 Mhz) Sound Chips : YM3438 (@ 7.670442 Mhz), (2x) SN76496 (@ 3.57954 Mhz) Official Mega-Tech Cabinet Dimensions : Width: 53 cm. Depth: 76 cm. Height: 176 cm. Weight: 113 Kg. Video Resolution: 256 x 224 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 512. - TRIVIA - The Sega Mega-Tech was developed by Sega Europe in 1989. A few things were omitted, such as the expansion hardware allowing for Mega CD or 32X as these were not developed at this point, so would not likely be offered as an arcade expansion. Since the machine was basically a Mega Drive with timer control for arcade operations, porting games to the Mega-Tech was an easy task and so many games were released, most of them popular titles. The ability was also added for the machine to play Sega Master System titles, though fewer Master System titles were ported than Mega Drive titles. The Sega Mega-Tech system was replaced in 1993 by its successor, the "Mega-Play", a JAMMA based system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69736&o=2 $end $bbc_rom=mega3, $bio Acorn BBC ROM published 33 years ago: Mega3 (c) 1987 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231754&o=2 $end $info=ec_mgbel, $bio Megabell (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42943&o=2 $end $info=megablst,megablstj,megablstu, $bio Arcade Video game published 31 years ago: Megablast (c) 1989 Taito Corp. At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers: C11 Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Megablast was released in October 1989. As "Master of Weapon", Megablast was very unpopular. The main reason is the game was worse than other shoot'em ups of this period. So, most boards were withdraw. According to a former taito developer, this game was supposed to be a four-way button game. Prototypes versions exist. Also, the ending would originally be a battle between players, but they were not able to completed this function. Only one soundtrack include the game's sounds (composed by Zuntata): "Taito Retro collection 5" (KDSD-00553,00554) on May 30, 2012. - STAFF - Sound composer: Yasuhisa Watanabe - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1598&o=2 $end $cpc_flop=megablas08,megablas09,megablas0a,megablas0b, $bio Amstrad CPC 464 disk. published 26 years ago: Megablasters (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123250&o=2 $end $cpc_flop=megablas04,megablas05,megablas06,megablas07,megablas,megablas01, $bio Amstrad CPC 464 disk. published 26 years ago: Megablasters (c) 1994 Odiesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123526&o=2 $end $cpc_flop=megablas0c, $bio Megablasters Demo (c) 199? Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123251&o=2 $end $cpc_flop=megablas02, $bio Amstrad CPC 464 disk. published 26 years ago: Megablasters Demo Battle Mode (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123252&o=2 $end $cpc_flop=megablas03, $bio Amstrad CPC 464 disk. published 26 years ago: Megablasters Demo Game Mode (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123253&o=2 $end $amiga_flop=assmboot, $bio Megaboot (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133415&o=2 $end $apple2_flop_orig=megabots, $apple2_flop_clcracked=megabots, $bio Apple II disk. published 34 years ago: Megabots (c) 1986 NeoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229341&o=2 $end $a2600=megaboy, $bio MegaBoy (c) 19?? Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50686&o=2 $end $info=v4megbuk, $bio Megabucks Poker (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42286&o=2 $end $spectrum_cass=megaches, $bio Sinclair ZX Spectrum cass. published 32 years ago: Megachess (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79742&o=2 $end $msx1_cass=megaches, $bio MSX cass. published 32 years ago: Megachess (c) 1988 Iber Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94842&o=2 $end $cpc_cass=megachss, $bio Amstrad CPC cass. published 32 years ago: Megachess (c) 1988 Iber Soft. - TECHNICAL - Model AMC-618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98205&o=2 $end $adam_flop=megacopy,megacopy613, $bio Coleco Adam disk. published 32 years ago: MegaCopy (c) 1988 Trisyd Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109590&o=2 $end $cpc_cass=megacorp, $bio Amstrad CPC cass. published 33 years ago: Megacorp [Model AMS870007] (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98209&o=2 $end $adam_flop=megadisk,megadiska, $bio Coleco Adam disk. published 33 years ago: Megadisk (c) 1987 Digital Express. Creates a Ram Disk in your Memory Expansion Card. Allows 64K to be reserved for programs using expansion memory. Up to one megabyte memory expanders supported. Use XRAM PAK to easily transfer programs into and out of Ram Disk and provide Menu booting of bootable programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82656&o=2 $end $info=megadon, $bio Arcade Video game published 38 years ago: Megadon (c) 1982 Epos. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.75 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 2-way joystick Buttons : 2 (FIRE, THRUST) - TRIVIA - Licensed to Photar Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1599&o=2 $end $cpc_flop=megaflas,megaflas01,megaflas02,megaflas04,megaflas03, $bio MegaFlashROManager BASIC (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126436&o=2 $end $cpc_flop=megaflas06,megaflas05,megaflas07,megaflas08, $bio MegaFlashROManager FutureOS (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126437&o=2 $end $info=megaforc,megaforcu, $bio Arcade Video game published 35 years ago: Megaforce (c) 1985 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in September 1984. Licensed to Video Ware for US manufacture and distribution. This game is known outside US as "Star Force". - TIPS AND TRICKS - * A Trick : You can determine which direction the end of level boss will move before it even appears by looking at your score. If the hundreds digit is odd, the boss will move to the left. If it is even, it'll move right (the tens and units digits are always zero). * One Million Points Bonus : On the violet continent, if you see a coelacanth fossil on the left side, go to the -right- side and shoot. Cleopatra appears - shoot her and you'll get a million-point bonus. The coelacanth may only appear on the third violet continent. * 80,000 Points Bonus : At some points in the game you will see two columns of green arrows down the center of the screen. Concentrate on either the left or right column of these arrows, and try to shoot 16 in a row. You will be awarded an 80,000 bonus for doing this. The first time these appear, it is possible to get two such bonuses in a row (if there are not many enemies around!), and sometimes more if the level ends before the column has finished appearing. Later on there is a short column of only 16, so only one bonus is possible here. * 50,000 Point Bonus : You've seen a big enemy that combines into parts. When you hear the tune it is about to appear, STOP SHOOTING (You don't actually have to stop shooting altogether, but if you hit part of the enemy before the center part flashes white the bonus will not work). Position your ship so that you are just underneath the center part of the enemy and wait for it to flash white. Once this has happened, shoot the center part several times : the enemy will be destroyed and you will be awarded the 50,000 point special bonus. - SERIES - 1. Megaforce (1985) 2. Final Star Force (1992) - PORTS - * CONSOLES: [US] Nintendo NES (nov.1987) "Star Force" [EU] Nintendo NES (apr.27, 1990) "Star Force" [US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" [EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" [US] [EU] [AU] Nintendo Wii [Virtual Console Arcade] (mar.25, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1600&o=2 $end $amigaocs_flop=megafort, $bio Commodore Amiga 500 disk. published 28 years ago: Megafortress - Flight of the Old Dog (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74534&o=2 $end $c64_cart=megafun, $bio Commodore C64 cart. published 16 years ago: Megafun (c) 2004 Entertainment Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53634&o=2 $end $info=m4meglnk, $bio Megalink (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41378&o=2 $end $gameboy=megalit, $bio Nintendo Game Boy Cart. published 28 years ago: Megalit [Model DMG-MZ-USA] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66378&o=2 $end $gameboy=megalitj, $bio Nintendo Game Boy Cart. published 29 years ago: Megalit [Model DMG-MZJ] (c) 1991 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66380&o=2 $end $svi318_cass=megalone,megalonea, $bio Spectravideo SV 318 cass. published 34 years ago: Megalone (c) 1986 JD Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118581&o=2 $end $msx1_cart=megalsos,megalsosb,megalsosa, $bio MSX cart. published 37 years ago: Megalopolis SOS (c) 1983 Paxon. - STAFF - Produced by pomato soft. Programmed by: Lunarian Shintani (LUNAR) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77261&o=2 $end $msx1_flop=megalsos, $bio Megalopolis SOS Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134268&o=2 $end $cpc_flop=megamag9,megamag901, $bio Amstrad CPC 464 disk. published 30 years ago: MegaMag 9 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123323&o=2 $end $a2600=megmaniady, $bio Atari 2600 cart. published 38 years ago: Megamania (c) 1982 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50692&o=2 $end $a2600=megmaniad, $bio Atari 2600 cart. published 37 years ago: Megamania (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50691&o=2 $end $cpc_cass=megamani, $bio Amstrad CPC cass. published 29 years ago: Megamania (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98211&o=2 $end $a2600=megmaniae1, $bio MegaMania (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50687&o=2 $end $a2600=megmania,megmaniae, $bio Atari 2600 cart. published 38 years ago: MegaMania - A Space Nightmare (c) 1982 Activision If you think MegaMania is just another space game, you're dreaming. And that dream will become a nightmare. A space nightmare. So, prepare yourself for one of the most unreal experiences you'll ever encounter. You control a fleet of mobile blasters at the bottom of the screen, under constant attack by wave after wave of outrageous objects. Your goal is to accumulate points by knocking our as many enemy objects as possible, before your fleet is destroyed. Features four game variations: GUIDED MISSILES Game 1: one player Game 2: two players taking turns STRAIGHT MISSILES Game 3: one player Game 4: two players taking turns In games 1 and 2, you can control the direction of your missile after it has been fired by 'steering' it with your Joystick Controller. Also, you can fire continuously by holding the red button down on your Joystick. In Games 3 and 4, fired missiles streak straight up and your blaster will fire single shots only. - TECHNICAL - Model AX-017 - TRIVIA - At its time of availability, if you reached a scare of 45,000 points or more, you were eligible to become an official MegaManiac. By simply send to Activision a picture of your TV screen showing your score along with your name and address. In return, Activision would send an official MegaManiac emblem. - TIPS AND TRICKS - Tips from Steve Cartwright, designer of MegaMania Steve Cartwright is a Senior Designer at Activision. His first release, Barnstorming set a new standard for brilliant graphics in the video game industry "I hope you enjoy my latest work, MegaMania. Here are a few pointers that I'd like to share with all of my fellow MegaManiacs." "I recommend that you try to stay in the center of the screen. This keeps you from getting trapped in a corner and also gives you the side-to-side flexibility necessary to guide your missiles effectively." "And here's a piece of advanced strategy to really help boost your scores: bonus points are awarded depending an your energy remaining at the time you destroy the last object in a wave. So, if you have built up your reserve ships, and you're nearing the end of a wave, go ahead and sacrifice a ship. Your energy will be fully recharged, and, if you can quickly destroy the last attacker in a wave, you'll pick up maximum bonus points." "It's really wild out there, but please take a couple of minutes and let me know how you're doing. Remember, all of us MegaManiacs are in this thing together!" - STAFF - Programmer: Steve Cartwright - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50688&o=2 $end $a2600=megmaniac, $bio Atari 2600 cart. published 37 years ago: Megamania (c) 1983 CCE - TECHNICAL - Model C-829 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50690&o=2 $end $a800=megmania, $bio Atari 800 cart. published 37 years ago: MegaMania (c) 1983 Activision, Inc. [Santa Clara, CA, USA] - TECHNICAL - GAME ID: CZ-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86616&o=2 $end $a5200=megmania, $bio Atari 5200 cart. published 36 years ago: MegaMania (c) 1984 Activision. Wave after wave of the most unlikely objects invade your celestial dreams. For you, sleep becomes a space nightmare. Outrageous enemies drop bombs and collide with your mobile blasters. One hit and your blaster disintegrates. Shoot as many of the violators as you can before your fleet is destroyed, and return to restful dreams. - TECHNICAL - Model FZ-003 - TRIVIA - Back in the 80s, if you reached a score of 45,000 points or more, you were eligible to become an official MegaManiac. By sending to Activision a photo of your mega-mastery (TV Screen), along with your name and address. In return they send you a 'MegaManiac' emblem. - SCORING - Deluxe Hamburgers: 20 Ice Cream Sandwiches: 30 Refrigerator Magnets: 40 Radial Tires: 50 Diamond Rings: 60 Steaming Irons: 70 Party Bow Ties: 80 Dreaded Space Dice: 90 These point values apply to the first MegaCycle only. After that, each object in all successful waves is worth 90 points. At the end of each game, the highest score registers on-screen in black. - TIPS AND TRICKS - Tips from Glyn Anderson and Steve Cartwright. Glyn Anderson enjoys playing wind and string instruments, with his specialty being keyboards. Steve Cartwright is an enthusiast of motorcycle touring and photography. "Megamania is no slumber party. Here are some tips we use to battle the madness and ensure a good night's sleep. "First off, keep your mobile blaster in the center of the screen as much as possible. This will enable you to more effectively guide your blaster when you need to. Plus, it minimizes your chances of getting caught in a corner." "Also, don't try to 'catch-up' with any enemy objects that have flown past your blaster. Your blaster is quick, but the enemy objects are just a bit faster." "Finally, don't let the steam from the Steaming Irons touch your blaster, or you'll get burned. And when you are battling the steam irons, be sure to knock out at least one iron from each of the three columns before they descend to the bottom of the screen. If you don't, you'll suffer the consequences." "When you are wide awake, and you feel that you're safe, drop us a line. We'd love to find out which enemy wave gave you the most trouble, and if your dreams have returned to normal". - STAFF - Programmer: Glyn Anderson Designer: Steve Cartwright - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50061&o=2 $end $info=polmega, $bio Megamax (c) 200? Polaroid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145606&o=2 $end $dragon_cass=megamaze, $bio Megamaze (c) 198? Deltasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116604&o=2 $end $x68k_flop=megamipn, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Megami de Pon (c) 1995 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88409&o=2 $end $pcecd=megamipa, $bio NEC PC-Engine CD published 26 years ago: Megami Paradise (c) 1994 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58283&o=2 $end $pcfx=megamip2, $bio NEC PC-FX game published 24 years ago: 女神天国II (c) 1996 NEC Home Electronics, Ltd. (Megami Tengoku II) - TECHNICAL - GAME ID: FXNHE623 DISC ID: 79753628 - TRIVIA - Megami Tengoku II was released on July 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103671&o=2 $end $pc8801_flop=megamitd, $bio NEC PC-8801 Series disk. published 33 years ago: Megami Tensei Demo (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92368&o=2 $end $gbcolor=lastbib2, $bio Nintendo Game Boy Color game published 21 years ago: Megami Tensei Gaiden - Last Bible II [Model DMG-A2LJ-JPN] (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68347&o=2 $end $gameboy=lastbib2, $bio Nintendo Game Boy Cart. published 27 years ago: Megami Tensei Gaiden - Last Bible II [Model DMG-M9J] (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66382&o=2 $end $gamegear=lastbibs, $bio Sega Game Gear cart. published 25 years ago: Megami Tensei Gaiden - Last Bible S [Model G-3427] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64697&o=2 $end $gbcolor=lastbibl, $bio Nintendo Game Boy Color game published 20 years ago: Megami Tensei Gaiden - Last Bible [Model DMG-ALBJ-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68346&o=2 $end $gameboy=lastbibl, $bio Nintendo Game Boy Cart. published 28 years ago: Megami Tensei Gaiden - Last Bible [Model DMG-M7J] (c) 1992 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66381&o=2 $end $gamegear=lastbibl, $bio Sega Game Gear cart. published 26 years ago: Megami Tensei Gaiden - Last Bible [Model G-3418] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64696&o=2 $end $cpc_flop=froggyuk,froggyuk01, $bio Amstrad CPC 464 disk. published 35 years ago: Megamicro's Froggy Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133903&o=2 $end $megadriv=megamind, $bio Sega Meganet game published 29 years ago: MegaMind (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69610&o=2 $end $cpc_flop=megamixf, $bio Amstrad CPC 464 disk. published 28 years ago: Megamix (c) 1992 LCC [Le Chat Cyril] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124428&o=2 $end $fmtowns_cd=mmorph, $bio Fujitsu FM Towns CD published 26 years ago: Megamorph (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110156&o=2 $end $megadriv=meganet, $bio Sega Mega Drive game published 25 years ago: MegaNet (c) 1995 Tec Toy Industria de Brinquedos S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56668&o=2 $end $msx1_cass=meganova,meganovaa, $bio MSX cass. published 32 years ago: Meganova (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94843&o=2 $end $msx1_flop=meganova,meganovaa, $bio Meganova cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230053&o=2 $end $spectrum_cass=meganova_b, $bio Meganova the Weapon [Model AS700] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220248&o=2 $end $cpc_flop=meganova0b,meganova03, $bio Meganova Trained (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121716&o=2 $end $cpc_cass=meganova, $bio Amstrad CPC cass. published 32 years ago: Meganova [Model AS 701] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98213&o=2 $end $cpc_flop=meganova04,meganova05,meganova06,meganova01,meganova,meganova07,meganova09,meganova02, $bio Amstrad CPC 464 disk. published 32 years ago: Meganova (c) 1988 Dinamic Soft. - TECHNICAL - [Model DSK 880019] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118866&o=2 $end $cpc_cass=meganovas, $bio Amstrad CPC cass. published 32 years ago: Meganova [Moel AMS880016] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98212&o=2 $end $cpc_cass=megapac2, $bio Amstrad CPC cass. published 31 years ago: Megapack II (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98214&o=2 $end $info=megapad, $bio Megapad 31-in-1 (c) 200? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259408&o=2 $end $lynx=megapak, $bio Atari Lynx cart. published 13 years ago: MegaPak 1 (c) 2007 Songbird Productions. The fun is just beginning in this explosive pack of games and tools for your Lynx! Enjoy the arcade action of ChopperX or Parafly, or kick back and relax with Password, High Roller or Blackjack. Looking for something really different? Give Sketch or Soundtool a whirl! No matter how you slice it, no Lynx fan will be disappointed with MegaPak 1. - TECHNICAL - GAME ID: CF2010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230272&o=2 $end $megadriv=megapanl, $bio Sega Mega Drive game published 30 years ago: MegaPanel (c) 1990 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56669&o=2 $end $cpc_flop=megapart01,megapart02, $bio Amstrad CPC 464 disk. published 28 years ago: MegaPartyDemo '92 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124427&o=2 $end $info=megapc, $bio Computer published 27 years ago: MegaPC (c) 1993 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228523&o=2 $end $info=megapcpl,megapcpla, $bio MegaPC Plus (c) 199? Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228524&o=2 $end $spectrum_cass=megapede, $bio Sinclair ZX Spectrum cass. published 37 years ago: Megapede [Model SOF/SPG 003] (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79746&o=2 $end $info=megaphx, $bio Arcade Video game published 29 years ago: Megaphoenix (c) 1991 Dinamic. The metallic birds attacks again. With then fly the Megaphoenix, giant winged ships loaded with deadly proton eggs. No longer you are defenseless : yous shield of force is complemented by lateral guns and a frontal turboblaster... but you still need the experience of of the best pilot in the galaxy. - TECHNICAL - Amiga Hardware CPU : Motorola M68000 Graphics : TMS 34010 Sound : Zilog Z80 Zilog - TRIVIA - This game is a very limited arcade release in Spain. - STAFF - Programmer : Fernando Jimenez Villa - PORTS - * COMPUTERS: Atari ST Sinclair ZX Spectrum Amstrad CPC Commodore C64 MSX Commodore Amiga PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4479&o=2 $end $msx1_cass=megaphx, $bio MSX cass. published 29 years ago: Megaphoenix (c) 1991 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94844&o=2 $end $cpc_flop=megaphoe05, $bio Amstrad CPC 464 disk. published 29 years ago: Megaphoenix Crack Intro (c) 1991 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122821&o=2 $end $msx1_flop=megaphx,megaphxa, $bio Megaphoenix Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134433&o=2 $end $to_flop=megar,megara, $bio Thomson TO disk. published 13 years ago: Megar Demo #1 - Ruiz (c) 2007 Megar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107896&o=2 $end $segacd=megarace, $bio Sega CD published 27 years ago: MegaRace [Model T-87025] (c) 1993 Software Toolworks, The - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 77% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60764&o=2 $end $cpc_flop=megaschl, $bio Megaschlecht Demo 1 (c) 199? BSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128025&o=2 $end $cpc_flop=megaschl01, $bio Megaschlecht Demo IV (c) 199? BSP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128026&o=2 $end $to_flop=megasoft, $bio Thomson TO disk. published 31 years ago: Megasofts (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107897&o=2 $end $fmtowns_cd=mspectre, $bio Fujitsu FM Towns CD published 27 years ago: Megaspectre (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110157&o=2 $end $info=megatack,megatacka, $bio Arcade Video game published 40 years ago: Megatack (c) 1980 Centuri. SINGLE PLAYER GAME The game-play sequence in MEGATACK consists of 4 or 5 turns (operator selectable) each of which lasts as long as the player can skilfully maneuver his spacepod to avoid destruction. When he loses a spacepod, the GIP message reappears, accompanied by the GIP sound, and displays the number of spacepods left. After the last spacepod is destroyed, the game-over sound is heard and the game-over message is displayed. Assuming a (4) pod game, play begins with player-scores (00000) and at the top and the (3) best scores displayed across the bottom Eight (8) monsters appear in the upper portion of the screen and move towards the bottom, while dropping their bombs. The player uses his joystick control to move his spacepod across the bottom of the screen. The spacepod will start with the number (4) in the center and the number will decrease each time a spacepod is destroyed so that the number (1) will be in the center on the last round. As the spacepod is moved across the bottom of the screen the player fires his laser energy-beams towards the left, right, and straight-up accompanied by an echoing laser sound effect. The laser beams have unlimited range, covering the entire play-field, and each spacepod has an unlimited number of shots. The (3) laser beams are fired simultaneously. Each fire-button must be released and pressed again to fire a second shot. Also, there is a slight "reload" delay so that beams cannot-be fired too rapidly. Whenever a laser beam strikes a monster or a bomb, it explodes with a visual flash and an audio blast. If a monster is blasted, the player is awarded a 'kill' and his score is increased by the appropriate score (per the scoring menu when a bomb is blasted, no points are scored. When a spacepod is hit by a bomb, it explodes with a growing flash and a reverberating blast. When the spacepod gets too close to a monster, the monster jumps up and sporadically devours it while growling and burping, if a monster reaches the bottom, it bounces across the bottom in an attempt to devour the spacepod. When all the monsters in a given round have been destroyed the screen will turn into a starfield, and small space rings will appear, which if not shot at, hit, and destroyed will grow in size. If any one (1) ring is allowed to reach a predetermined size, it will de-activate the spacepods laser gun, which during these rounds only fires straight up, lift the spacepod off the bottom of the screen, absorb it and then disappear (shrinking in size), thus ending the round. The next round begins with the next wave of monsters. This starfield round occurs between every wave of monsters, and if the player is successful in destroying all the rings the next wave of monsters will then appear. When the spacepod is finally destroyed either by being absorbed, hit by a bomb or devoured by a monster the round is over and the video image returns to the GIP display flashing player (1) up and displaying the remaining spacepods the screen then goes black again and this time the pod with the number (3) in the center appears at the bottom of the screen and play continues as before. During play there are always (8) monsters (max) on the screen, however the monsters attack in waves of 25, after each multiple of 25 kills the starfield or space ring round will appear with each ring worth the same score as the monsters were worth in the previous screen display. The monsters that reappear after each space ring round are a new shape, and color and score more points, and drop a different color bomb, any monsters left at the end of a round will reappear at the beginning of the next round. At the beginning of the game the action is rather moderate to allow new players an opportunity to develop a 'feel' for the game. In each succeeding wave of monsters, the bombs begin to fall at an increased rate and the monsters motions are increased. All of these features combine to make MEGATACK satisfying for the novice, challenging for the expert, and profitable for the operator. TWO-PLAYER MODE The play of MEGATACK in a two-player game is identical to single-play with the players alternating turns. On the Upright Version, the players use one common set of controls. On the cocktail version there are two sets of controls on opposite sides of the table. The computer activates control alternately between player 1 and 2 and flip-flops the screen image so that it is oriented to the player in control. The GIP message, which appears after each turn, clearly indicates which player is up by flashing it in the player's color. This also allows time for the players to position themselves at the controls, but is brief enough to avoid unnecessary "dead-time". The use of two different player-colors eliminates any confusion as to which player is in control. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 894.75 Khz) Sound CPU : MOS Technology M6502 (@ 894.75 Khz) Sound Chips : General Instrument AY8910 (@ 1.7895 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Licensed to GamePlan. Tim Sobol holds the official record for this game with 553,700 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1603&o=2 $end $to_flop=megatete, $bio Megatetes (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107898&o=2 $end $pc98=megatarm, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Megaton Arms - Koutetsu no Butoukai (c) 1994 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90096&o=2 $end $info=megat5,megat5nj,megat5a,megat5g, $bio Arcade Video game published 23 years ago: Megatouch 5 (c) 1997 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10346&o=2 $end $info=megat5t, $bio Arcade Video game published 22 years ago: Megatouch 5 Tournament Edition (c) 1998 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49647&o=2 $end $info=megat5tg, $bio Arcade Video game published 22 years ago: Megatouch 5 Turnier Version (c) 1998 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35665&o=2 $end $info=megat6, $bio Arcade Video game published 22 years ago: Megatouch 6 (c) 1998 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11628&o=2 $end $info=megat7e, $bio Arcade Video game published 20 years ago: Megatouch 7 - Encore Edition (c) 2000 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129583&o=2 $end $info=megat3,megat3ca,megat3nj,megat3caa,megat3b,megat3c,megat3d, $bio Arcade Video game published 25 years ago: Megatouch III (c) 1995 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10345&o=2 $end $info=megat3te, $bio Arcade Video game published 25 years ago: Megatouch III Tournament Edition (c) 1995 Merit Indutries, Incorporated. - TRIVIA - The realtime clock function used in this Tournament Edition is limited to December 31, 2009. The game fails to register dates beyond that date. The time set function within service mode displays random strings as the software tries to sync with the actual realtime clock running the emulator. All the early Tournament Megatouch software released in the '90s shares this identical problem. However, for Megatouch games that don't rely upon the realtime clock (Megatouch 6, for example), this problem does not exist. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25761&o=2 $end $info=megat3tg, $bio Arcade Video game published 24 years ago: Megatouch III Turnier Edition (c) 1996 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229365&o=2 $end $info=megat4,megat4a,megat4b,megat4c,megat4d, $bio Arcade Video game published 24 years ago: Megatouch IV (c) 1996 Merit Indutries, Incorporated. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23540&o=2 $end $info=megat4te,megat4tea, $bio Arcade Video game published 24 years ago: Megatouch IV Tournament Edition (c) 1996 Merit Indutries, Incorporated. - TRIVIA - The realtime clock function used in this Tournament Edition is limited to December 31, 2009. The game fails to register dates beyond that date. The time set function within service mode displays random strings as the software tries to sync with the actual realtime clock running the emulator. All the early Tournament Megatouch software released in the '90s shares this identical problem. However, for Megatouch games that don't rely upon the realtime clock (Megatouch 6, for example), this problem does not exist. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23541&o=2 $end $info=mtouchxl, $bio Arcade Video game published 23 years ago: Megatouch XL (c) 1997 Merit Industries, Incorporated. RUN 21: Players sort deck cards into 5 columns without exceeding 21 in any column. Players can skip only 1 card in their pursuit of a perfect score of 105. The total of all 5 columns determines your score. ROYAL FLASH: Poker with a twist! The player is challenged to make as many high-scoring poker hands as possible by placing cards on a 5 x 5 grid. Form poker hands in the rows and columns. TRIVIA WHIZ: Trivia Whiz quizzes the player in a single category for the entire game. The player bets an amount of their total points before each question. Touch the button of your answer choice. Incorrect answers subtract from your total score. True trivia whizzes earn a bonus round of up to six questions. MEMOREE: Five color boxes are lit in random sequences that grow longer one step at a time. The player must repeat the just concluded sequence. Play continues with ever increasing sequences until the player fails to exactly repeat the sequence. EROTIC MEMOREE: Five hot babes or hunks are lit in random order sequences that grow longer one step at a time. The player must repeat the just concluded sequence. Play continues with ever increasing sequences until the player fails to exactly repeat the sequence. TRI-TOWERS: In this popular card game, players must use speed and skill to clear all 3 towers. Remove cards to capture each tower. Touch cards one higher or one lower than the chosen deck card to establish a run. Continue until no possible moves are left, then flip to the next deck card. For a new twist, play the cards face up. FOUR PLAY: Players take turns placing colored pieces on a 7 x 7 grid. Use your pieces to block your opponent and put yourself on the path to victory. Be the first to connect four pieces in a row horizontally, vertically or diagonally to win! CONQUEST: Conquest challenges the player to capture as much territory as possible on the honeycomb grid by using 'pills' to steal cells from the opponent. Select a creature to be activated, then jump or clone. Every opposing creature you block will be conquered and converted to one of your own creatures. STRIP CLUB: Play poker against a sexy babe or hunk. Each hand you win gains points and reveals more of the sexy photo. 11 UP: In this classic counting game, players must clear the table by removing open cards in groups equaling 11. Select 'Next Card' if reaching 11 is not possible. The passed card will move to an open playfield space and subtract points. Clear the entire playfield for bonus points or touch 'Take Score' if no further sets of 11 are possible. MYSTERY PHRASE: Discover a hidden phrase by picking letters from the on-screen list. If a letter is in the phrase, it appears in its proper place. Points are awarded based on a value derived from a random 'spin' of the wheel. When you think you know the answer, press 'Solve' and enter the remaining letters in the phrase. Speedy solving earns bonus points! HOOP JONES: Hoop Jones challenges the player to time each shot to score a basket. Three consecutive baskets earn lightning bonus points. Pay attention - the basket moves further away on each round, and shifts side to side throughout all play. ZIP 21: Place deck cards into 4 columns to build and remove hands of 21, opening space for new hands and more points. Cards can be placed in any column. Make hands of 21 to clear a column. Five cards under 21 will also clear the column. You have 3 chances to skip a card. Don’t go over 21 or you'll lose points! CHECKERZ: Play this age-old game of strategy. Move pieces and jump the opponent's pieces to reach the opposite side of the board. Once you get there, create kings, which can attack forward and backward. The first player to successfully remove all their opponent’s pieces wins! QUIK MATCH: Quickly eliminate all the tiles in matching numbered and colored pairs. Touch unblocked tiles in matching pairs to remove. Tiles are blocked if they are bordered on the left and right by other tiles on the same level. Match all the pairs to clear the board. POWER SOLITAIRE: This game is traditional solitaire with a boost of power. Jacks are high and there are 3 decks going at once. Touch a card from one of the decks, then touch where the card is to be moved on the solitaire board. There are no Kings or Queens, and only Jacks can be placed on empty columns. PIX MIX: The object of Pix Mix is to unscramble as many mixed-up pictures as possible before time expires. Unscramble by touching a square, then touching the desired area to swap. Earn extra points through consecutive correct swaps and faster play! Bonus points are awarded for each puzzle completed. EROTIC PIX MIX: The object of Erotic Pix Mix is to unscramble as many mixed up pictures of babes or hunks as possible before time expires. Unscramble by touching a square, then touching the desired area to swap. Earn extra points through consecutive correct swaps and faster play! Bonus points are awarded for each puzzle completed. PHOTO HUNT: The goal of Photo Hunt is to locate and touch the 5 differences between 2 pictures that seem to be identical. Each incorrect touch deducts time. Bonus points are awarded based on time remaining. EROTIC PHOTO HUNT: The goal of Erotic Photo Hunt is to locate and touch the 5 differences between 2 pictures of a babe or hunk that seem to be identical. Each incorrect touch deducts time. Bonus points are scored based on time remaining. GREAT SOLITAIRE: In this traditional solitaire game, Kings fill empty spots and the goal is to compile cards of each suit from Ace to King. Touch each card to be played, and then touch where the card should be moved. You lose points for missing a move, so stay on your toes! MATCH'EM UP: In this traditional memory test, players are shown a grid of squares with symbols, and then the symbols are turned face down. Hurry to remove all matching pairs before time runs out. EROTIC MATCH'EM UP: In this Erotic version of the traditional memory test, players are shown a grid of squares with sexy babes or hunks on them, and then the squares are turned face down. Hurry to remove all matching pairs before time runs out. - TRIVIA - Michael Jackson used to own this game (Serial number 603046). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33445&o=2 $end $info=mtchxl6k,mtchxl6ko,mtchxl6ko4, $bio Arcade Video game published 21 years ago: Megatouch XL 6000 (c) 1999 Merit Industries, Incorporated. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33448&o=2 $end $info=mtchxlgld,mtchxlgldo, $bio Arcade Video game published 20 years ago: Megatouch XL Gold (c) 2000 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117219&o=2 $end $info=mtchxl5k,mtchxl5ko,mtchxl5ko2, $bio Arcade Video game published 22 years ago: Megatouch XL Super 5000 (c) 1998 Merit Industries, Incorporated. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33447&o=2 $end $amigaocs_flop=megatrv1, $bio Commodore Amiga 500 disk. published 29 years ago: MegaTraveller - Zhodani Conspiracy (c) 1991 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74531&o=2 $end $amigaocs_flop=megatrv2, $bio Commodore Amiga 500 disk. published 28 years ago: MegaTraveller 2 (c) 1992 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74532&o=2 $end $amigaocs_flop=megatrv2g, $bio Commodore Amiga 500 disk. published 28 years ago: MegaTraveller 2 (c) 1992 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74533&o=2 $end $megadriv=megatrax, $bio Sega Mega Drive game published 29 years ago: MegaTrax (c) 1991 Namco, Limited. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56670&o=2 $end $uzebox=megatris,megatrisa, $bio Belogic Uzebox ROM published 12 years ago: Megatris (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233074&o=2 $end $psx=megatudo, $bio Sony PlayStation disc published 24 years ago: Megatudo 2096 [Model SLPS-00435] (c) 1996 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85428&o=2 $end $cpc_flop=megawaru, $bio Amstrad CPC 464 disk. published 30 years ago: Megawar (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124430&o=2 $end $cpc_flop=megawar1, $bio Amstrad CPC 464 disk. published 30 years ago: Megawar Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122453&o=2 $end $to_flop=megawatt,megawatta, $bio Thomson TO disk. published 33 years ago: Megawatt (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107899&o=2 $end $mo5_cass=megawatt,megawatta,megawattc,megawattb, $bio Thomson MO5 cass. published 33 years ago: Megawatt (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108863&o=2 $end $cpc_flop=megaworm, $bio Megaworm (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124431&o=2 $end $sms=megumi, $bio Sega Mark III cart. published 32 years ago: Megumi Rescue (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1359 - TRIVIA - Released on July 30, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55886&o=2 $end $tvc_cass=mehjatek, $bio Meh jatek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112433&o=2 $end $nes=mgfh, $bio Mei Guo Fu Hao - Super Rich (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76857&o=2 $end $nes=mnq,mnq2,mnq3,mnq1, $bio Nintendo Famicom cart. published 30 years ago: Mei Nu Quan - Honey Peach (c) 1990 Sachen. - TECHNICAL - [Model SA-006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76858&o=2 $end $dc=meipuru, $bio Sega Dreamcast GD published 18 years ago: Mei Puru (c) 2002 Princess Soft. - TECHNICAL - GAME ID: T-46510M - TRIVIA - Released on October 24, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138636&o=2 $end $nes=meishao, $bio Mei Shao Nv Meng Gong Chang (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84057&o=2 $end $fm7_cass=meibo, $bio Meibo (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93760&o=2 $end $nes=meijishn, $bio Nintendo Famicom cart. published 31 years ago: Meiji Ishin (c) 1989 Use - TECHNICAL - GAME ID: USE-NC - TRIVIA - Released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54363&o=2 $end $info=meijinsn, $bio Arcade Video game published 34 years ago: Meijinsen (c) 1986 SNK. - TECHNICAL - Main CPU : Motorola 68000 (@ 9 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 232 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Shougi Championship Series'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3494&o=2 $end $pc98=meikyuu, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Meikyuu Gakuen-sai - Kyuukousha no Nazo (c) 1994 Wishbone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90097&o=2 $end $info=meikyuh,meikyuha, $bio Arcade Video game published 33 years ago: Meikyuu Hunter G (c) 1987 Data East. Ray, Egon and Winston shoot their way through the ghosts which haunt Manhattan. - TECHNICAL - Main CPU : HD6309 Sound CPU : MOS Technology M6502 Sound Chips : YM2203, YM3812 Players : 3 Control : 8-way joystick Buttons : 2 - TRIVIA - Meikyuu Hunter G was released in May 1987 in Japan. The title of this game translates from Japanese as 'Labyrinth Hunter G'. This game is known outside Japan as "The Real Ghostbusters". Based on the 1984 comedy-thriller movie from Columbia Pictures and the animated TV show that ran during the mid 1980s. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988. - PORTS - * CONSOLES: [JP] Nintendo Game Boy (apr.23, 1993) "Mickey Mouse IV: Mahou no Labyrinth [Model DMG-L4A-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1604&o=2 $end $nes=meikyfds, $bio Nintendo Famicom cart. published 33 years ago: 迷宮寺院ダババ (c) 1987 Unknown (Meikyuu Jiin Dababa) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84058&o=2 $end $famicom_flop=meikyujd, $bio Nintendo Famicom disk. published 33 years ago: 迷宮寺院ダババ (c) 1987 Konami Industry Company, Limited. (Meikyuu Jiin Dababa) - TECHNICAL - Cartridge ID: KDS-MIK - TRIVIA - The game was released on May 29, 1987 in Japan only. Title of this game translates from Japanese as Temple Labyrinth Dababa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65399&o=2 $end $nes=meikyujm, $bio Nintendo Famicom cart. published 30 years ago: Meikyuu Jima (c) 1990 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54364&o=2 $end $nes=milonh, $bio Nintendo Famicom cart. published 34 years ago: ???? (c) 1986 FMG (Meikyuu Kumikyoku) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69290&o=2 $end $nes=milonj, $vgmplay=milon_nes, $bio Nintendo Famicom cart. published 34 years ago: Meikyuu Kumikyoku - Milon no Daibouken (c) 1986 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HFC-KM - TRIVIA - Released on November 13, 1986 in Japan. Export releases: Milon's Secret Castle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54365&o=2 $end $nes=daimeiro, $bio Nintendo Famicom cart. published 30 years ago: ????? 大迷路 (c) 1990 Epoch Company, Limited. (Meikyuu no Tatsujin - Dai Meiro) - TECHNICAL - Game ID: EPO-E7 - TRIVIA - Released on November 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53944&o=2 $end $pc8801_flop=meikyuro, $bio Meikyuu Roman (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92369&o=2 $end $pc8801_flop=meikyur2, $bio Meikyuu Roman Scenario 2 - Ninja Keisatsu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92370&o=2 $end $msx1_cart=meikyush,meikyusha, $bio MSX cart. published 33 years ago: Meikyuu Shinwa (c) 1987 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52716&o=2 $end $msx1_flop=meikyush,meikyusha, $bio Meikyuu Shinwa Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134270&o=2 $end $info=kikcubic, $bio Arcade Video game published 32 years ago: Meikyuujima (c) 1988 Irem. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579645 Mhz) Sound CPU : Zilog Z80 (@ 3.579645 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579645 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Meikyuujima was released in June 1988 in Japan by Irem. The title of this game translates from Japanese as 'Labyrinth Island'. - STAFF - Developed by Nanao Corporation. Game designer : Hiroya Kita Programmers : Kenji Nishi (Total Director), Moichi Matsumoto (Leader), Yuki Kidani, Mitsuya Kitamura, Yoshinori Tanaka Graphic designers : Manchan (gice me yome), Kame Yamazaki, Kiyoshi Wataya, Miki Hiraga Sound : Fan, Noriboz, Sclap - PORTS - * CONSOLES: Nintendo Famicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1605&o=2 $end $nes=dai3yak, $bio Nintendo Famicom cart. published 31 years ago: Meimon! Dai San Yakyuu Bu (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54366&o=2 $end $nes=mtok6ns, $bio Nintendo Famicom cart. published 31 years ago: Meimon! Takonishi Ouendan - Kouha 6 Nin Shuu (c) 1989 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54367&o=2 $end $pc98=meimu2, $bio Meimu II - Miki (c) 19?? MAKI Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90098&o=2 $end $vsmile_cart=mypuppyg, $bio Mein erster Hund (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118431&o=2 $end $vsmilem_cart=mypuppymg, $bio Mein erster Hund [Model 80-084264] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236338&o=2 $end $a2600=myway, $bio Atari 2600 cart. published 37 years ago: Mein Weg - My Way (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50693&o=2 $end $gba=meinprax, $bio Nintendo GBA cart. published 14 years ago: Meine Tierarztpraxis (c) 2006 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71805&o=2 $end $gba=myanimlc, $bio Nintendo GBA cart. published 14 years ago: Meine Tierklinik in Afrika - My Animal Centre in Africa [Model AGB-BFRP-EUR] (c) 2006 Koch Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71806&o=2 $end $gba=meinpens, $bio Nintendo GBA cart. published 14 years ago: Meine Tierpension - My Pet Hotel (c) 2006 Shoe Box - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71807&o=2 $end $psx=meiretsu, $bio Sony PlayStation disc published 23 years ago: Meisha Retsuden - Greatest 70's (c) 1997 Epoch Co., Ltd. - TECHNICAL - [Model SLPS-01153] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85429&o=2 $end $pc98=meisotos, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Meisou Toshi (c) 1995 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on December 22, 1995 in Japan. - STAFF - Developed by TIARE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90099&o=2 $end $vsmile_cart=mannyg, $bio VTECH V.Smile cart. published 11 years ago: Meister Manny's Werkzeugkiste (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118432&o=2 $end $gba=mconanam, $bio Nintendo GBA cart. published 15 years ago: Meitantei Conan - Akatsuki no Monument [Model AGB-BQAJ-JPN] (c) 2005 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71808&o=2 $end $gameboy=mconanch, $bio Nintendo Game Boy Cart. published 24 years ago: Meitantei Conan - Chika Yuuenchi Satsujin Jiken [Model DMG-ADCJ-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66383&o=2 $end $gameboy=mconangi, $bio Nintendo Game Boy Cart. published 22 years ago: Meitantei Conan - Giwaku no Gouka Ressha [Model DMG-ADKJ-JPN] (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66384&o=2 $end $gbcolor=mconankj, $bio Nintendo Game Boy Color game published 20 years ago: Meitantei Conan - Karakuri Jiin Satsujin Jiken [Model DMG-A48J-JPN] (c) 2000 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68348&o=2 $end $gbcolor=mconankh, $bio Nintendo Game Boy Color game published 20 years ago: Meitantei Conan - Kigantou Hihou Densetsu [Model DMG-A5BJ-JPN] (c) 2000 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68349&o=2 $end $wswan=mconanmc, $bio Bandai WonderSwan game published 21 years ago: Meitantei Conan - Majutsushi no Chousenjou! [Model SWJ-BAN012] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86355&o=2 $end $gba=mconannt, $bio Nintendo GBA cart. published 17 years ago: Meitantei Conan - Nerawareta Tantei [Model AGB-AC4J-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71809&o=2 $end $wswan=mconannm, $bio Bandai WonderSwan game published 20 years ago: Meitantei Conan - Nishi no Meitantei Saidai no Kiki! [Model SWJ-BAN027] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86356&o=2 $end $gbcolor=mconannk, $bio Nintendo Game Boy Color game published 19 years ago: Meitantei Conan - Norowareta Kouro [Model DMG-BC3J-JPN] (c) 2001 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68350&o=2 $end $psx=mconansa, $bio Sony PlayStation disc published 18 years ago: Meitantei Conan - Saikou No Aibou (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03425] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85430&o=2 $end $psx=mconant1, $bio Sony PlayStation disc published 17 years ago: Meitantei Conan - Trick Trick Vol.1 (c) 2003 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03548] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85431&o=2 $end $wscolor=mconanyk, $bio Bandai WonderSwan Color game published 19 years ago: Meitantei Conan - Yuugure no Koujo [Model SWJ-BANC0E] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86467&o=2 $end $nes=holmeskl, $bio Nintendo Famicom cart. published 32 years ago: 名探偵ホームズ 霧のロンドン殺人事件 (c) 1988 Towa Chiki. (Meitantei Holmes - Kiri no London Satsujin Jiken) - TECHNICAL - Model TCC-M3 - TRIVIA - Released on May 13, 1988 in Japan. The title of this game translates from Japanese as 'Great Detective Holmes: A Case of Murder in London Fog'. - TIPS AND TRICKS - Sound Test: On the title screen, press A 20 times, then press START. - STAFF - Developed by Another Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54368&o=2 $end $nes=holmesmk, $bio Nintendo Famicom cart. published 31 years ago: Meitantei Holmes - M Kara no Chousenjou (c) 1989 Towa Chiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54369&o=2 $end $pc8801_flop=mtantojo, $bio NEC PC-8801 Series disk. published 36 years ago: 名探偵登場! (c) 1984 Xtal Soft. (Meitantei Toujou!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92371&o=2 $end $msx1_cass=mejor01,mejor01a, $bio Mejor Software - Issue 01 - Guss en la Atlantida (c) 198? Creativos Editoriales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94845&o=2 $end $info=mekd1, $bio Computer published 45 years ago: MEK6800D1 (c) 1975 Motorola. Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235514&o=2 $end $info=mekd2, $bio Computer published 43 years ago: MEK6800D2 (c) 1977 Motorola Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235515&o=2 $end $info=mekd3, $bio Computer published 42 years ago: MEK6802D3 (c) 1978 Motorola Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235516&o=2 $end $info=mekd4, $bio Computer published 40 years ago: MEK6802D4 (c) 1980 Motorola Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235517&o=2 $end $info=mekd5, $bio Computer published 40 years ago: MEK6802D5 (c) 1980 Motorola Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235518&o=2 $end $pc8801_flop=mekumeku, $bio Mekurumeku Hasedon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92372&o=2 $end $vz_snap=melb_cup, $bio Melbourne Cup (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235102&o=2 $end $cpc_flop=melbourn,melbourn01, $bio Amstrad CPC 464 disk. published 34 years ago: Melbourne Draw (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124963&o=2 $end $cpc_cass=melbdraw, $bio Amstrad CPC cass. published 34 years ago: Melbourne Draw [Model MH723] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98215&o=2 $end $snes=melfand, $bio Nintendo Super Famicom cart. published 26 years ago: Melfand Stories (c) 1994 ASCII Ent. Software, Incorporated. Melfand Stories is a side-scrolling beat'm up published by Ascii. The kingdom of Melfand is under siege by fearsome monsters. The evil Nomolwa and his subordinates usurped the power to rule over the country - its last hope lies in a group of four warriors and the desperate defenders embark on a quest to reclaim the kingdom from the usurpers. Each hero comes with his own personal melee weapon - El uses a sword, Corse a spear, Lenin a magic rod and Nora a leather whip. Our heroes can also collect magic spells along the way (from a list of four) and instantly use them against enemies - some blast lightning bolts while others unleash flying fire dragons. Interestingly, different paths are possible in the game and some stages actually branch out into secondary easier or harder routes, some even lead to bonus stages. The game also features a two-player co-op option. - TECHNICAL - [Model SHVC-YZ] - TRIVIA - Released on March 25, 1994 in japan for 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61802&o=2 $end $to7_cart=melimemo, $bio Thomson TO7 cart. published 37 years ago: Melimemot (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108630&o=2 $end $mo5_cart=melimemo,melimemoa, $bio Thomson MO5 cart. published 37 years ago: Melimemot (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108744&o=2 $end $to7_cart=melodia, $bio Thomson TO7 cart. published 38 years ago: Melodia (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108631&o=2 $end $mo5_cart=melodia,melodiaa, $bio Thomson MO5 cart. published 38 years ago: Melodia [Model 45.0011] (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108745&o=2 $end $mo5_cass=melodimu,melodimub,melodimuc,melodimud,melodimua, $bio Thomson MO5/TO7 cass. published 36 years ago: Melodimus (c) 1984 Logimus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40469&o=2 $end $aquarius=melchase, $bio Aquarius soft. published 38 years ago: Melody Chase (c) 1982 Mattel, Incorporated. - TECHNICAL - [Model 4652] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49811&o=2 $end $copera=melody, $bio Yamaha Copera cart. published 27 years ago: Melody Land (c) 1993 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236750&o=2 $end $info=melodym, $bio Handheld game published 40 years ago: Melody Madness (c) 1980 GAF. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115664&o=2 $end $vectrex=melody, $bio GCE Vectrex published 37 years ago: Melody Master (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82222&o=2 $end $x1_flop=melonsod, $bio Sharp X1 5.25in.disk. published 33 years ago: Melon Soda (c) 1987 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86063&o=2 $end $pc98=melonsod, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Melon Soda (c) 1987 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90100&o=2 $end $pc8801_flop=melonsod,melonsoda, $bio NEC PC-8801 Series disk. published 33 years ago: Melon Soda (c) 1987 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92373&o=2 $end $ngp=melonchn, $bio SNK Neo-Geo Pocket game published 22 years ago: Melon-chan no Seichou Nikki (c) 1998 SNK Corp. - TECHNICAL - Cartridge ID: NEOP00040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82539&o=2 $end $pc98=melpool, $bio Melpool Land (c) 19?? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90101&o=2 $end $pc8801_flop=melroon, $bio NEC PC-8801 Series disk. published 31 years ago: Melroon (c) 1989 dB-SOFT. - TECHNICAL - BARCODE: 4988605000358 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92374&o=2 $end $pc98=melroon, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: メルルーン (c) 1989 dB-SOFT. (Melroon) - TECHNICAL - GAME ID: N04-G1125-P1 BARCODE: 4988605000365 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90102&o=2 $end $pc8801_flop=meltdowna, $bio NEC PC-8801 Series disk. published 31 years ago: Melt Down (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92375&o=2 $end $cpc_cass=meltdown, $bio Amstrad CPC cass. published 34 years ago: Meltdown (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98216&o=2 $end $cpc_flop=meltdown01,meltdown,meltdown05,meltdown06,meltdown04,meltdown07,meltdown08, $bio Amstrad CPC 6128 disk. published 34 years ago: Meltdown (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126319&o=2 $end $cpc_flop=meltdown03, $bio Amstrad CPC type-in published 32 years ago: Meltdown (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124546&o=2 $end $pc8801_flop=meltdown,meltdownh, $bio NEC PC-8801 Series disk. published 31 years ago: Meltdown (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92376&o=2 $end $specpls3_flop=meltdown, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Meltdown (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147755&o=2 $end $cpc_flop=meltdown02, $bio Amstrad CPC 464 disk. published 24 years ago: Meltdown (c) 1996 Rakoko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126321&o=2 $end $cpc_flop=meltdown09, $bio Amstrad CPC 464 disk. published 34 years ago: Meltdown - Le Syndrome (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126320&o=2 $end $pc8801_flop=meltdowt, $bio Meltdown Tiny (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92377&o=2 $end $a2600=meltdown, $bio Atari 2600 cart. published 37 years ago: Meltdown (c) 1983 20th Century Fox. - TECHNICAL - Model 11029 - TRIVIA - Unreleased prototype. - STAFF - Programmer: David Ross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50694&o=2 $end $a7800=meltdown,meltdownu, $bio Atari 7800 game published 30 years ago: Meltdown [Model CX7875] (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50153&o=2 $end $info=meltybld,meltyblo, $bio Sega NAOMI GD-ROM published 15 years ago: Melty Blood - Act Cadenza ver. A (c) 2005 Type Moon / Ecole. A collaboration between two top doujin (aka enthusiast) groups - TYPE-MOON and Watanabe Seisakujo - created this series matching the caliber of the best fighting games. This offering is the first Melty Blood after the groups went "official" sometime in 2004. - TECHNICAL - GAME ID: GDL-0028 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Melty Blood Act Cadenza ver. A was released in March 2005. The storyline and characters intersect with those from TYPE-MOON's graphic novel series 'Tsukihime'. A key feature of this game is the considerable amount of alternate forms which play far differently than their base characters (Red Akiha, Shiki Nanaya, Vampiric Sion, etc.). A very special case is the ability to play twins Kohaku and Hisui as a tag team! - SERIES - 1. Melty Blood (2002, PC) 2. Melty Blood ReAct (2004, PC) 3. Melty Blood - Act Cadenza ver. A (2005, Arcade) 4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade) 5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade) 6. Melty Blood Actress Again (2008, Arcade) 7. Melty Blood Actress Again - Current Code (2010, Arcade) - PORTS - * CONSOLES: Sony PlayStation 2 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4074&o=2 $end $info=meltyb,meltybo, $bio Sega NAOMI GD-ROM published 14 years ago: Melty Blood - Act Cadenza ver. B (c) 2006 Type Moon / Ecole. An anime fighting game. - TECHNICAL - GAME ID: GDL-0039 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Melty Blood Act Cadenza ver. B was released in December 2006 in Japan. - SERIES - 1. Melty Blood (2002, PC) 2. Melty Blood ReAct (2004, PC) 3. Melty Blood - Act Cadenza ver. A (2005, Arcade) 4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade) 5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade) 6. Melty Blood Actress Again (2008, Arcade) 7. Melty Blood Actress Again - Current Code (2010, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7953&o=2 $end $info=mbaa, $bio Sega NAOMI cart. published 12 years ago: Melty Blood Actress Again (c) 2008 Type Moon / Ecole. - TECHNICAL - CARTRIDGE ID: 841-0061C Runs on the Sega "NAOMI" hardware. - TRIVIA - Melty Blood Actress Again was released on September 19, 2008. - SERIES - 1. Melty Blood (2002, PC) 2. Melty Blood ReAct (2004, PC) 3. Melty Blood - Act Cadenza ver. A (2005, Arcade) 4. Melty Blood - Act Cadenza ver. B [GDL-0039] (2006, Arcade) 5. Melty Blood - Act Cadenza ver. B2 (2007, Arcade) 6. Melty Blood Actress Again (2008, Arcade) 7. Melty Blood Actress Again - Current Code (2010, Arcade) - PORTS - * CONSOLES: Sony PlayStation 2 (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25959&o=2 $end $psx=melty3rd, $bio Sony PlayStation disc published 21 years ago: Melty Lancer - The 3rd Planet (c) 1999 Konami Corp. - TECHNICAL - DISC 1 ID: SLPM-86231 DISC 2 ID: SLPM-86232 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85432&o=2 $end $pc98=melmar, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Melty Marchen Mel Mel (c) 1996 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90103&o=2 $end $saturn=meltygsk, $bio Sega Saturn game published 24 years ago: MeltyLancer - Ginga Shoujo Keisatsu 2086 (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59408&o=2 $end $saturn=meltyre, $bio Sega Saturn game published 22 years ago: MeltyLancer Re-inforce (c) 1998 Imadio. - TECHNICAL - GAME ID: T-15038G - TRIVIA - Released on May 21, 1998 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59409&o=2 $end $saturn=meltyres, $bio Sega Saturn game published 22 years ago: Meltylancer Re-Inforce (c) 1998 Imadio. Special Edition. - TECHNICAL - GAME ID: T-15039G - TRIVIA - Released on May 21, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59410&o=2 $end $msx2_flop=membgolf,membgolfa, $bio MSX 2 disk. published 31 years ago: メンバーシップゴルフ (c) 1989 Sony Corp. (Membership Golf) - TECHNICAL - GAME ID: HBS-G069D BARCODE: 4901780088218 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101856&o=2 $end $tvc_flop=memo,memoa, $bio Videoton TVC disk. published 34 years ago: Memo (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111965&o=2 $end $orao=memo,memoa, $bio Memo (c) 19?? PEL Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237410&o=2 $end $mo5_flop=memo5cha,memo5chaa, $bio Thomson MO5 disk. published 5 years ago: MEMO5 Chargeur (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235285&o=2 $end $mo5_cass=memo7,memo7b,memo7a, $bio Thomson MO5 cass. published 37 years ago: Memo7 (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108864&o=2 $end $cpc_flop=memoiref, $bio Amstrad CPC type-in published 33 years ago: Memoire (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119927&o=2 $end $hp_ipc=memomakr, $bio HP Integral PC disk. published 36 years ago: MemoMaker for Integral (c) 1984 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235940&o=2 $end $psx=sunsoft1, $bio Sony PlayStation disc published 19 years ago: Memorial Series Sunsoft Vol.1 (c) 2001 Sunsoft. Compilation of two Nintendo Famicom titles : "Super Arabian [Model SS1-4500]" "Ikki [Model SS3-4900]" - TECHNICAL - Game ID (original release) : SLPS-03135 - TRIVIA - Memorial Series Sunsoft Vol.1 for PlayStation was released on October 4, 2001 in Japan. - PORTS - * CONSOLES: It was then released on the Japanese PlayStation Network as a PSOne Classic on jul.26, 2007. PSN release ID : NPJJ-00074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47500&o=2 $end $psx=sunsoft2, $bio Sony PlayStation disc published 19 years ago: Memorial Star Series Sunsoft Vol.2 [Model SLPS-03181] (c) 2001 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85433&o=2 $end $psx=sunsoft4, $bio Sony PlayStation disc published 18 years ago: Memorial Star Series Sunsoft Vol.4 [Model SLPS-03382] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85434&o=2 $end $psx=sunsoft5, $bio Sony PlayStation disc published 18 years ago: Memorial Star Series Sunsoft Vol.5 [Model SLPS-03397] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85435&o=2 $end $psx=sunsoft6, $bio Sony PlayStation disc published 18 years ago: Memorial Star Series Sunsoft Vol.6 [Model SLPS-03486] (c) 2002 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85436&o=2 $end $pc8801_flop=memories, $bio Memories 14 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92378&o=2 $end $pc8801_flop=memorie1, $bio Memories 20 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92379&o=2 $end $wscolor=memories, $bio Bandai WonderSwan Color game published 19 years ago: Memories Off - Festa [Model SWJ-KDKC01] (c) 2001 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86468&o=2 $end $ngpc=memories, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Memories Off - Pure [Model NEOP00870] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82540&o=2 $end $dc=memoff2, $bio Sega Dreamcast GD published 19 years ago: Memories Off 2nd [Model T-19707M] (c) 2001 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135637&o=2 $end $dc=memoff, $bio Sega Dreamcast GD published 20 years ago: Memories Off Complete [Model T-19702M] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135640&o=2 $end $pc98=memories, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Memories Refrain - Omoide wa Itsu made mo... (c) 1996 Petit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90104&o=2 $end $galaxy=memorija, $bio Memorija (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235832&o=2 $end $cpc_flop=memorise01,memorise,memorise02, $bio Amstrad CPC 464 disk. published 31 years ago: Memorise (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121558&o=2 $end $mo5_cass=memory,memoryb,memoryc,memorya, $bio Thomson MO5 cass. published 35 years ago: Memory (c) 1985 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108865&o=2 $end $tvc_flop=memory, $bio Videoton TVC disk. published 34 years ago: Memory (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112265&o=2 $end $tvc_cass=memory, $bio Videoton TVC cass. published 34 years ago: Memory (c) 1986 VGy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112496&o=2 $end $pc8801_flop=memoryve, $bio Memory (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92380&o=2 $end $cpc_flop=memoryf101, $bio Memory (c) 198? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124432&o=2 $end $cpc_flop=memoryg1, $bio Amstrad CPC type-in published 29 years ago: Memory (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119777&o=2 $end $uzebox=memory, $bio Belogic Uzebox ROM published 9 years ago: Memory (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233075&o=2 $end $x68k_flop=memobrkn, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Memory Broken (c) 1989 Fukuiinchou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88410&o=2 $end $apple2_cass=memobuil, $bio Apple II cass. published 42 years ago: Memory Builder (c) 1978 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136015&o=2 $end $apple2_flop_clcracked=memblbl, $bio Apple II disk. published 34 years ago: Memory Building Blocks (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230540&o=2 $end $apple2_flop_clcracked=membl89, $bio Apple II disk. published 31 years ago: Memory Building Blocks (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230541&o=2 $end $apple2_flop_clcracked=memcst83, $bio Apple II disk. published 37 years ago: Memory Castle (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230542&o=2 $end $sorcerer_cass=hpad, $bio Exidy Sorcerer cass. published 40 years ago: Memory Change (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232397&o=2 $end $apple2_cass=memorych, $bio Memory Check (c) 19?? Tsukumo Original Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136052&o=2 $end $cpc_flop=memoryf1, $bio Amstrad CPC 464 disk. published 34 years ago: Memory Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136173&o=2 $end $mc10=memdisp, $bio TRS-80 MC-10 cass. published 16 years ago: Memory Display (c) 2004 Tamer [James Tamer] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87669&o=2 $end $partner_cass=dumpcor1, $bio Memory Editor (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235880&o=2 $end $partner_cass=dumpcor2, $bio Memory Editor HED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235879&o=2 $end $kc_cass=memory, $bio VEB Mikroelektronik KC cass. published 33 years ago: Memory Game (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133804&o=2 $end $vc4000=memory1, $bio VC 4000 cart. published 42 years ago: Memory I/Motivsuche (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 8] - TRIVIA - Also called Memory I/Flag Capture outside Germany, and Memory I/Recherche de Motifs in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49214&o=2 $end $vc4000=memory2, $bio VC 4000 cart. published 42 years ago: Memory II (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 20] - TRIVIA - Also called Melody outside Germany, and Melodie in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49215&o=2 $end $info=memlane, $bio Pinball published 42 years ago: Memory Lane (c) 1978 Stern Electronics. - TECHNICAL - Model Number : 104 - TRIVIA - Memory Lane was the last Stern game to have an electro-mechanical chime unit. The next game from Stern (1978's "Lectronamo") used an electronic sound board. 2,624 units were produced. - STAFF - Design by : Sam Stern, Mike Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5498&o=2 $end $coleco=memmanor, $bio Colecovision game published 36 years ago: Memory Manor (c) 1984 SSC. - STAFF - CONVERSION BY: DAN SMITH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53308&o=2 $end $c64_cart=memmanor, $bio Commodore C64 cart. published 36 years ago: Memory Manor (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53635&o=2 $end $a800=memmanor, $bio Atari 800 cart. published 36 years ago: Memory Manor (c) 1984 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86617&o=2 $end $apple2_flop_clcracked=mmatch86, $bio Apple II disk. published 34 years ago: Memory Match (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231186&o=2 $end $channelf=memory, $bio Channel F game published 42 years ago: Memory Match 1 & 2 (c) 1978 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53221&o=2 $end $apple2_flop_clcracked=meminder, $bio Apple II disk. published 36 years ago: Memory Minder (c) 1984 Computer Headware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240707&o=2 $end $jupace_cass=memstars, $bio Jupiter Ace cass. published 38 years ago: Memory Stars (c) 1982 Hi-Tech Microsoft An exciting memory game that gives you five levels of skill, three chances per game and full musical sound. Remember what your micro plays and position of the stars. It's a challenging game on level 1. Go on to the other levels for confusion and frustration! - TIPS AND TRICKS - LOADING INSTRUCTIONS: --------------------- Type in LOAD RUN Press enter key, then start tape. When OK appears on screen. Type in RUN to start, then press enter key. Then follow instructions on screen. CONTROLS: --------- Repeat what you see and hear: Press key 1 for top left. Press key 2 for top right. Press key 3 for bottom left. Press key 4 for bottom right. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115813&o=2 $end $super80_cass=mem, $bio Memory Test [Model 026L4] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126839&o=2 $end $jaguar=memtrack, $bio Atari Jaguar cart. published 25 years ago: Memory Track (c) 1995 Atari Corp. - TECHNICAL - Model J8911 - TIPS AND TRICKS - * Access Memory Track Manager (for those that didn't get or lost the instruction card): Hold 'Option' while turning on Jaguar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76430&o=2 $end $svi318_cass=mmrytrnr, $bio Spectravideo SV 318 cass. published 36 years ago: Memory Trainer (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118507&o=2 $end $msx1_cart=memory,memorya, $bio MSX cart. published 36 years ago: Memory [Model K004] (c) 1984 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77262&o=2 $end $cpc_flop=memoryed, $bio Amstrad CPC 464 disk. published 33 years ago: Memory-Educatif Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124433&o=2 $end $cpc_flop=memotron, $bio Amstrad CPC type-in published 33 years ago: Memotron (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124545&o=2 $end $tvc_flop=memoria, $bio Memória (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111966&o=2 $end $tvc_cass=memoria, $bio Memória (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112434&o=2 $end $psx=mibcrash, $bio Sony PlayStation disc published 19 years ago: Men in Black - The Series - Crashdown (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111189&o=2 $end $gba=mibu, $bio Nintendo GBA cart. published 18 years ago: Men in Black - The Series [Model AGB-AMIE-USA] (c) 2002 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71811&o=2 $end $gba=mib, $bio Nintendo GBA cart. published 19 years ago: Men in Black - The Series [Model AGB-AMIP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71810&o=2 $end $gbcolor=mib, $bio Nintendo Game Boy Color game published 22 years ago: Men in Black - The Series [Model DMG-AMNE-USA] (c) 1998 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68351&o=2 $end $gbcolor=mib2u, $bio Nintendo Game Boy Color game published 20 years ago: Men in Black 2 - The Series [Model CGB-BB2E-USA] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68354&o=2 $end $gbcolor=mib2, $bio Nintendo Game Boy Color game published 20 years ago: Men in Black 2 - The Series [Model CGB-BB2P-EUR] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68353&o=2 $end $amigaocs_flop=menace, $bio Commodore Amiga 500 disk. published 32 years ago: Menace (c) 1988 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74535&o=2 $end $ibm5150=menace, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Menace (c) 1989 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132454&o=2 $end $nes=menaceb, $bio Nintendo NES cart. published 30 years ago: Menace Beach (c) 1990 Color Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55348&o=2 $end $cpc_cass=menacart, $bio Amstrad CPC cass. published 33 years ago: Menace sur l'Arctique (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98220&o=2 $end $mo6_flop=menacarc,menacarca,menacarcb, $to_flop=menacarcmo6,menacarcmo6a,menacarcmo6b, $bio Thomson MO6/TO8 disk. published 33 years ago: Menace sur l'Arctique (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107900&o=2 $end $mo6_cass=menacarc,menacarcb,menacarca, $bio Thomson MO6/TO8 cass. published 33 years ago: Menace sur l'Arctique (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40486&o=2 $end $cpc_flop=menartic,menartic2,menartic3,menartic1,menartic_h1, $bio Amstrad CPC 464 disk. published 33 years ago: Menace sur l'Arctique (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119073&o=2 $end $megadriv=menacer, $bio Sega Genesis game published 28 years ago: Menacer 6-Game Cartridge (c) 1992 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115635&o=2 $end $nes=mendel, $bio Nintendo NES cart. published 30 years ago: Mendel Palace (c) 1990 Hudson Soft. North American release. Game developed in Japan. See the original Famicom version for more information: Quinty. Description from the back cover: Candy needs your help! She's fallen fast asleep and may never wake up--because she's trapped in her own dream! All her harmless dolls are suddenly out to get her! So who will rescue Candy? Someone must brave her wild nightmare world. With 20 areas and 200 levels! - TECHNICAL - GAME ID: NES-6H-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55349&o=2 $end $bbcb_cass=mendipst, $bio Acorn BBC/Electron cass. published 34 years ago: Mendips Stone (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52097&o=2 $end $info=menghong, $bio Arcade Video game published 16 years ago: Meng Hong Lou (c) 2004 Sealy Electronic Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114150&o=2 $end $nes=menghuan, $bio Meng Huan (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76859&o=2 $end $nes=mhsl, $bio 梦幻沙漏 (c) 200? Nanjing (Meng Huan Sha Lou) - TECHNICAL - Game ID: NJ076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76860&o=2 $end $megadriv=menghu, $bio Meng Huan Shui Guo Pan - 777 Casino (c) 199? City Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116237&o=2 $end $nes=menghxj, $bio Meng Huan Xian Jing (c) 199? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95504&o=2 $end $gameboy=mhzx,mhzxa, $bio Meng Huan Zhi Xing (c) 19?? SKOB [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66385&o=2 $end $nes=mhzx4, $bio Nintendo Famicom cart. published 24 years ago: 梦幻之星IV (c) 1996 Waixing Computer & Technology Co., Ltd. (Meng Huan Zhi Xing IV) - TECHNICAL - Game ID: ES-1006 - TRIVIA - The title of this game translates from Chinese as Phantasy Star IV. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76861&o=2 $end $nes=mengjzw, $bio Meng Jing Zhi Wang (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116257&o=2 $end $nes=mjgsd, $bio 盟军赶死队 (c) 19?? Waixing Computer & Technology Co., Ltd. (Meng Jun Gan Si Dui) - TECHNICAL - [Model ES-1092] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76862&o=2 $end $psx=menkytor, $bio Sony PlayStation disc published 20 years ago: Menkyo O Torou (c) 2000 Twilight Express - TECHNICAL - [Model SLPS-02685] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85437&o=2 $end $cpc_flop=menschar, $bio Amstrad CPC type-in published 33 years ago: Mensch Argere Dich (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120218&o=2 $end $kc_cass=mensch, $bio VEB Mikroelektronik KC cass. published 30 years ago: Mensch ärgere Dich nicht !!! (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133805&o=2 $end $info=sc4mmm,sc4mmma,sc4mmmb,sc4mmmc,sc4mmmd,sc4mmme,sc4mmmf,sc4mmmg, $bio Mental Money Monsters (c) 200? Mazooma Games. - TECHNICAL - [Model PR2282] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42697&o=2 $end $info=sc5mmm,sc5mmma,sc5mmmb,sc5mmmc, $bio Mental Money Monsters (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2282] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43118&o=2 $end $tvc_flop=mentohaj, $bio Mentőhajó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111967&o=2 $end $tvc_flop=mentsdme, $bio Mentsd Meg Erdélyt (c) 198? Osmagyar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112192&o=2 $end $cpc_flop=menuuk19, $bio Menu (c) 19?? CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120060&o=2 $end $amiga_flop=assmenuc, $bio Menu Creators (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133416&o=2 $end $cpc_flop=menudero, $bio Amstrad CPC type-in published 34 years ago: Menu Deroulant (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120264&o=2 $end $cpc_flop=menuramd, $bio Amstrad CPC type-in published 28 years ago: Menu Ramdos (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120061&o=2 $end $bbc_rom=menurom100,menurom, $bio Acorn BBC ROM published 35 years ago: Menu ROM (c) 1985 Intelligent Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145329&o=2 $end $cpc_flop=menux219, $bio Menu X2 (c) 19?? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123401&o=2 $end $pc98_cd=menzober, $bio NEC PC-9821 CD published 25 years ago: Menzoberranzan - Yami no Monshou (c) 1995 KSS Media Ent. Co. - TRIVIA - Released on October 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128493&o=2 $end $fmtowns_cd=menzober, $bio Fujitsu FM Towns CD published 24 years ago: Menzoberranzan - Yami no Monshou (c) 1996 KSS Media Ent. Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110394&o=2 $end $info=meosism, $bio Arcade Video game published 24 years ago: Meosis Magic (c) 1996 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 2-way joystick Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1606&o=2 $end $pc98=mephist, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Mephist (c) 1989 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90105&o=2 $end $pc8801_flop=mephisto, $bio NEC PC-8801 Series disk. published 31 years ago: Mephist (c) 1989 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92382&o=2 $end $info=mephisto, $bio Chess board published 40 years ago: Mephisto (c) 1980 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228372&o=2 $end $info=mephistp,mephistp1, $bio Pinball published 33 years ago: Mephisto (c) 1987 Unidesa (Universal de Desarrollos Electronicos). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10209&o=2 $end $info=mephisto1x, $bio Chess board published 39 years ago: Mephisto 1X (c) 1981 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259409&o=2 $end $info=academy,academyg,academyga, $bio Chess board published 31 years ago: Mephisto Academy (c) 1989 Hegener & Glaser. Electronic chess board. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127738&o=2 $end $info=alm16, $bio Chess board published 32 years ago: Mephisto Almeria 68000 (c) 1988 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127744&o=2 $end $info=alm32, $bio Chess board published 32 years ago: Mephisto Almeria 68020 (c) 1988 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127745&o=2 $end $info=amsterd,amsterda, $bio Chess board published 35 years ago: Mephisto Amsterdam (c) 1985 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228350&o=2 $end $info=bup, $bio Chess board published 35 years ago: Mephisto B&P (c) 1985 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226330&o=2 $end $info=berl16,berl16a, $bio Chess board published 28 years ago: Mephisto Berlin 68000 (c) 1992 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228391&o=2 $end $info=berl16l, $bio Chess board published 24 years ago: Mephisto Berlin 68000 - London upgrade (c) 1996 Lang, Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228392&o=2 $end $info=berlinp, $bio Chess board published 26 years ago: Mephisto Berlin Professional 68020 (c) 1994 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228393&o=2 $end $info=berlinpl, $bio Chess board published 24 years ago: Mephisto Berlin Professional 68020 - London upgrade (c) 1996 Lang, Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228394&o=2 $end $info=dallas16,dallas16a, $bio Chess board published 34 years ago: Mephisto Dallas 68000 (c) 1986 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228346&o=2 $end $info=dallas32, $bio Chess board published 34 years ago: Mephisto Dallas 68020 (c) 1986 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228347&o=2 $end $info=mephisto2e, $bio Chess board published 39 years ago: Mephisto ESB II (c) 1981 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228374&o=2 $end $info=gen32,gen32a, $bio Chess board published 27 years ago: Mephisto Genius 68030 (c) 1993 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228395&o=2 $end $info=gen32l, $bio Chess board published 24 years ago: Mephisto Genius 68030 - London upgrade (c) 1996 Lang, Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228396&o=2 $end $info=mephisto2,mephisto2a, $bio Chess board published 39 years ago: Mephisto II (c) 1981 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228373&o=2 $end $info=mephisto3,mephisto3b, $bio Chess board published 37 years ago: Mephisto III (c) 1983 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228375&o=2 $end $info=glasgow, $bio Chess board published 36 years ago: Mephisto III-S Glasgow (c) 1984 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228397&o=2 $end $info=lond16, $bio Chess board published 24 years ago: Mephisto London 16-Bit (c) 1996 Lang, Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228398&o=2 $end $info=lond32,lond32t,lond32t8, $bio Chess board published 24 years ago: Mephisto London 32-Bit (c) 1996 Lang, Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228399&o=2 $end $info=lyon16, $bio Chess board published 30 years ago: Mephisto Lyon 16-Bit (c) 1990 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228400&o=2 $end $info=lyon32,lyon32t,lyon32t8, $bio Chess board published 30 years ago: Mephisto Lyon 32-Bit (c) 1990 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228401&o=2 $end $info=megaiv,megaiva, $bio Chess board published 31 years ago: Mephisto Mega IV (c) 1989 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228402&o=2 $end $info=milano,milanoa, $bio Chess board published 29 years ago: Mephisto Milano (c) 1991 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228403&o=2 $end $info=mmirage, $bio Chess board published 36 years ago: Mephisto Mirage (c) 1984 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228379&o=2 $end $info=mm1,mm1b, $bio Chess board published 37 years ago: Mephisto MM I (c) 1983 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228377&o=2 $end $info=mm2,mm2a,mm2b,mm2c,mm2d, $bio Chess board published 36 years ago: Mephisto MM II (c) 1984 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228378&o=2 $end $info=mm4,mm4a,mm4b, $bio Chess board published 33 years ago: Mephisto MM IV (c) 1987 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228404&o=2 $end $info=mm4tk, $bio Chess board published 33 years ago: Mephisto MM IV TurboKit (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228405&o=2 $end $info=mm5,mm5p,mm5a, $bio Chess board published 30 years ago: Mephisto MM V (c) 1990 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228406&o=2 $end $info=modena,modenaa,modenab, $bio Chess board published 28 years ago: Mephisto Modena (c) 1992 Hegener & Glaser. ELECTRONIC CHESS GAME. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122239&o=2 $end $info=mondial, $bio Chess board published 35 years ago: Mephisto Mondial (c) 1985 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226329&o=2 $end $info=mondl68k, $bio Chess board published 32 years ago: Mephisto Mondial 68000XL (c) 1988 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228380&o=2 $end $info=mondial2, $bio Chess board published 33 years ago: Mephisto Mondial II (c) 1987 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122389&o=2 $end $info=montec,monteca, $bio Chess board published 33 years ago: Mephisto Monte Carlo (c) 1987 Hegener & Glaser. Electronic chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122240&o=2 $end $info=monteciv, $bio Chess board published 30 years ago: Mephisto Monte Carlo IV LE (c) 1990 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228407&o=2 $end $info=phc64, $bio Chess board published 35 years ago: Mephisto PHC 64 (c) 1985 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228408&o=2 $end $info=polgar,polgar101, $bio Chess board published 31 years ago: Mephisto Polgar (c) 1989 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228409&o=2 $end $info=rebel5,rebel5a, $bio Chess board published 34 years ago: Mephisto Rebell (c) 1986 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228410&o=2 $end $info=roma16,roma16a, $bio Chess board published 33 years ago: Mephisto Roma 68000 (c) 1987 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228382&o=2 $end $info=roma32, $bio Chess board published 33 years ago: Mephisto Roma 68020 (c) 1987 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228411&o=2 $end $info=smondial,smondialb,smondialab, $bio Chess board published 34 years ago: Mephisto Super Mondial (c) 1986 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122241&o=2 $end $info=smondial2, $bio Chess board published 31 years ago: Mephisto Super Mondial II (c) 1989 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122242&o=2 $end $info=berl32t8p, $bio Chess board published 29 years ago: Mephisto TM Berlin (c) 1991 Hegener & Glaser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240436&o=2 $end $info=van16, $bio Chess board published 29 years ago: Mephisto Vancouver 16-Bit (c) 1991 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228412&o=2 $end $info=van32,van32t,van32t8, $bio Chess board published 29 years ago: Mephisto Vancouver 32-Bit (c) 1991 Hegener & Glaser - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228413&o=2 $end $cpc_flop=mephisto, $bio Amstrad CPC 464 disk. published 34 years ago: Mephisto Ver. 1.1 (c) 1986 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124964&o=2 $end $info=m79152pc, $bio Mera 79152 PC (c) 198? Mera-Elzab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64073&o=2 $end $info=7951om, $bio Computer published 33 years ago: Mera 7951 OM (c) 1987 Mera-Elzab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235567&o=2 $end $cpc_flop=mercator, $bio Amstrad CPC type-in published 31 years ago: Mercator (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119778&o=2 $end $cpc_cass=mercenar, $bio Amstrad CPC cass. published 34 years ago: Mercenaire (c) 1986 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98221&o=2 $end $cpc_flop=mercenai,mercenai03,mercenai01,mercenai02, $bio Amstrad CPC 464 disk. published 34 years ago: Mercenaire Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126976&o=2 $end $info=mercenario, $bio Arcade Video game published 35 years ago: Mercenario (c) 1985 Unknown. Pirate version of Commando. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39479&o=2 $end $cpc_flop=mercenar,mercenar01,mercenar02,mercenar04,mercenar03,mercenar05, $bio Amstrad CPC 464 disk. published 33 years ago: Mercenary (c) 1987 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128166&o=2 $end $spectrum_cass=mercenar, $bio Mercenary (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225851&o=2 $end $cpc_cass=mercenry, $bio Amstrad CPC cass. published 33 years ago: Mercenary - Escape from Targ (c) 1987 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98222&o=2 $end $specpls3_flop=merctarg, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Mercenary - Escape from Targ (c) 1987 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148290&o=2 $end $amigaocs_flop=mercenry, $bio Commodore Amiga 500 disk. published 32 years ago: Mercenary - Escape from Targ & The Second City (c) 1988 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74536&o=2 $end $cpc_cass=mercenryg, $bio Amstrad CPC cass. published 33 years ago: Mercenary - Flucht Aus Targ (c) 1987 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98223&o=2 $end $gameboy=mercenar, $bio Nintendo Game Boy Cart. published 30 years ago: Mercenary Force [Model DMG-TK-USA] (c) 1990 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66386&o=2 $end $amigaocs_flop=mercenr3, $bio Commodore Amiga 500 disk. published 28 years ago: Mercenary III - The Dion Crisis (c) 1992 Novagen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74537&o=2 $end $cdi=lilmonst,lilmonstu, $bio Phillips CD-i published 26 years ago: Mercer Mayer's Little Monster at School (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52993&o=2 $end $zx81_cass=mervenus, $bio Sinclair ZX-81 cass. published 37 years ago: Merchant of Venus (c) 1983 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114977&o=2 $end $amigaocs_flop=mercs, $bio Commodore Amiga 500 disk. published 29 years ago: Mercs (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74538&o=2 $end $spectrum_cass=mercs, $bio Sinclair ZX Spectrum cass. published 29 years ago: Mercs (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79754&o=2 $end $cpc_cass=mercss, $bio Amstrad CPC cass. published 29 years ago: Mercs (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98224&o=2 $end $cpc_cass=mercs, $bio Amstrad CPC cass. published 29 years ago: Mercs (c) 1991 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98225&o=2 $end $cpc_flop=mercsuk101,mercs199,mercs19901,mercs1de,mercs2de,mercsedi,mercsedi01,mercsuk1, $specpls3_flop=mercs, $bio Amstrad CPC/Spectrum+3 disk. published 29 years ago: Mercs (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111207&o=2 $end $spectrum_cass=mercsk, $bio Sinclair ZX Spectrum cass. published 28 years ago: Mercs (c) 1992 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226394&o=2 $end $info=mercs,mercsu,mercsur1, $bio Arcade Video game published 30 years ago: Mercs (c) 1990 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Senjou no Ookami II [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware B-Board ID: 89624B-3 - UPDATES - US versions have the "Winners Don't Use Drugs" screen. REVISION 1 : * Build date : March 2, 1990 REVISION 2 : * Build date : June 8, 1990 - SERIES - 1. Commando (1985) 2. Mercs [CP-S No. 09] (1990) 3. Wolf of the Battlefield - Commando 3 (2007, XBLA, PSN) - PORTS - * CONSOLES: [EU] Sega Master System (1987) "Mercs [Model 9007]" Sega Master System [AU] (1991) "Mercs [Model 9007]" [US] Sega Genesis (1991) "Mercs [Model 670-1625]" [EU] Sega Mega Drive (1991) "Mercs [Model 670-1625-50]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 4 - Blazing Guns [Capcom Generations Disc 4] [Model SLES-31881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [EU] Sinclair ZX Spectrum (1991) [EU] Commodore C64 (1991) [EU] Amstrad CPC (1991) [EU] Commodore Amiga (1991) [EU] Atari ST (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1607&o=2 $end $sms=mercs, $bio Sega Master System cart. published 33 years ago: Mercs (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 9007 - TRIVIA - Mercs for Sega Master System was released in 1987 in Europe, and in 1991 in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56096&o=2 $end $cpc_flop=mercsuk2, $bio Amstrad CPC 464 disk. published 29 years ago: Mercs [Model AMD 1046] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120884&o=2 $end $pc98=mpretty, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Mercurius Pretty (c) 1994 NEC Avenue, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90106&o=2 $end $dc=mercur, $bio Sega Dreamcast GD published 20 years ago: Mercurius Pretty - End of the Century [Model T-20103M] (c) 2000 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135642&o=2 $end $apple2gs=mercury, $bio Apple IIGS disk. published 30 years ago: Mercury (c) 1990 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115273&o=2 $end $pc98=mercury, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mercury - The Prime Master (c) 1990 Maxima. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90107&o=2 $end $x68k_flop=mercury, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mercury - The Prime Master (c) 1991 Maxima. - TECHNICAL - FD x2 - TRIVIA - Released on April 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87889&o=2 $end $pc98=mercury2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mercury II - Tale of the Planet (c) 1991 Maxima. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90108&o=2 $end $psx=meremand, $bio Sony PlayStation disc published 21 years ago: Meremanoid (c) 1999 Xing Ent. - TECHNICAL - [Model SLPS-01664] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85438&o=2 $end $spectrum_cass=merhowni,merhowni_a,merhowni_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Merhownie's Light (c) 1986 K-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79755&o=2 $end $info=meritjp, $bio Arcade Video game published 32 years ago: Merit Joker Poker (c) 1988 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96861&o=2 $end $info=mtjpoker, $bio Arcade Video game published 26 years ago: Merit Touch Joker Poker (c) 1994 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83032&o=2 $end $info=meritum1, $bio Computer published 37 years ago: Meritum I Model 1 (c) 1983 Mera-Elzab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235414&o=2 $end $info=meritum2,meritum_net, $bio Computer published 35 years ago: Meritum I Model 2 (c) 1985 Mera-Elzab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235570&o=2 $end $cpc_flop=merkedir, $bio Amstrad CPC type-in published 34 years ago: Merkedir (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119658&o=2 $end $bbc_rom=merlin, $bio Acorn BBC ROM published 34 years ago: Merlin (c) 1986 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145300&o=2 $end $msx1_cass=merlin, $bio MSX cass. published 33 years ago: Merlin (c) 1987 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94846&o=2 $end $spectrum_cass=merlinad,merlinad_a, $bio Merlin (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219780&o=2 $end $spectrum_cass=merlinth, $bio Sinclair ZX Spectrum cass. published 28 years ago: Merlin (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79757&o=2 $end $c128_flop=merlin, $bio Commodore C128 disk. published 33 years ago: Merlin 128 Macro Assembler (c) 1987 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231910&o=2 $end $apple2gs=merlin16, $bio Apple IIGS disk. published 31 years ago: Merlin 16+ Ver.4 (c) 1989 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197478&o=2 $end $msx1_flop=merlin, $bio Merlin cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230054&o=2 $end $electron_cass=mteacht2, $bio Acorn BBC/Electron cass. published 36 years ago: Merlin Teaches Tables 2 (c) 1984 Hodder & Stoughton, Ltd. Educational game for ages 5-9. - STAFF - By: Bill Bailey, Brian Lienard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129628&o=2 $end $super80_cass=xmerlin2, $bio Merlin [Model 110L2R2] (c) 198? Dreamcards Program for BASIC (80 columns). Bugfixes release. - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: Lindsay R. Ford, V.J.R. Morin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126944&o=2 $end $super80_cass=xmerlin, $bio Merlin [Model 110L2] (c) 198? Dreamcards Program for BASIC (80 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: Lindsay R. Ford, V.J.R. Morin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126943&o=2 $end $info=merlin, $bio Handheld game published 42 years ago: Merlin (c) 1978 Parker Bros. LED quiz game. - TECHNICAL - Model 3200 - TRIVIA - Export releases: [JP] Dr. Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100386&o=2 $end $gbcolor=merlin, $bio Nintendo Game Boy Color game published 19 years ago: Merlin [Model CGB-BMBP-EUR] (c) 2001 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68355&o=2 $end $cdi=merlinapo,merlinap, $bio Phillips CD-i published 25 years ago: Merlin's Apprentice (c) 1995 Philips Interactive Media, Incorporated. Leap into a magical fully animated world of medieval sorcery, where you must solve puzzles at every turn - mastering secret codes, capturing elusive enchantments, conjuring spells and matching wits with demons in your quest to find Merlin and win his trust. Thirty mind-boggling puzzles await you, with eight types of tricky sorcerer's challenges, three daring levels of difficulty and countless variations. Solve a puzzle and the tale builds with dazzling animation, plunging you deeper into Merlin's marvelous world. Your quest is about to begin. Be brave. Be shrewd. Be worthy. - TECHNICAL - Model 810 0192 - STAFF - Directed and Produced by: Cliff Johnson Associate Producer and Technical Director: Gordon Brooks Assistant Producer: Paul Mithra Executive Producer: Sarina Simon Software Engineers: Kelly Holthaus, Chris Mihaly, Sylvana Nomicos Voices: Cam Clarke Background and Game Art: Doran Fish Additional Art: Brad Parker Additional Background Layout: Jen Kamerman Character Animation Director: Gordon Brooks Character Animation: Susan Zytka, Brad Forbush Key Animation Assistant: Karen Hardenberg Animation Breakdown & Inbetween: Diana Coco Special Animation Sequences: Brian Allgeier Effects Animation Supervisor: Wendell Riggins Effects Animation: Adam Van Wyk, Wendell Riggins, Brian Allgeier Ink & Paint Supervisor: Dave Liebovitz Ink & Paint: Marvie Fish, Ross Worthley, Dave Liebovitz, Mark Borok, Arantxa Rodriguez, Steve Ratter Music: Jim Andron Audio Producer: Gordon Brooks Post-Production: Cari Fair Production Assistant: Stuart Courtney Hypercard Wizard: Theron Trowbridge Sound Engineering: Howard Soroka BOLT Engineering Support: David Todd, Ken Jordon Written by: Cliff Johnson, Gordon Brooks Game Design: Cliff Johnson, Gordon Brooks, Doran Fish Special Thanks to: Dave McElhatten, Dennis Kopp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52994&o=2 $end $info=ep_merln, $bio Fruit Machine published 21 years ago: Merlin's Magic (c) 1999 Maygay. - TRIVIA - Merlin's Magic was released in July 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40865&o=2 $end $info=merlinmm, $bio Arcade Video game published 34 years ago: Merlins Money Maze (c) 1986 Zilec-Zenitone. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76496 (@ 2.304 Mhz) Players : 1 Control : 4-way joystick - TRIVIA - Released in February 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3844&o=2 $end $cpc_flop=jade1989, $bio Amstrad CPC 464 disk. published 31 years ago: Merlo's Jade Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136225&o=2 $end $info=mermaid, $bio Arcade Video game published 38 years ago: Mermaid (c) 1982 Rock-ola. A windsurfing sport game. - TECHNICAL - Main CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 1.5 Mhz) Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Mermaid was released in April 1982. This game is also known as "Yachtsman". - STAFF - Developed by: Sanritsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1608&o=2 $end $cpc_flop=mermaidm02,mermaidm03,mermaidm01,mermaidm,mermaidm04,mermaidm05, $bio Amstrad CPC 464 disk. published 34 years ago: Mermaid Madness (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121437&o=2 $end $c64_cass=mermaidm, $bio Commodore C64 cass. published 34 years ago: Mermaid Madness (c) 1986 Firebird Soft. [British Telecommunications' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240895&o=2 $end $cpc_cass=mermaidm, $bio Amstrad CPC cass. published 34 years ago: Mermaid Madness [Model UQK-608/IN1] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98226&o=2 $end $spectrum_cass=mermaid, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mermaid Madness [Model URK608/IN1] (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79759&o=2 $end $gba=mermlpty, $bio Nintendo GBA cart. published 17 years ago: Mermaid Melody - Pichi Pichi Pitch - Pichi Pichi Party [Model AGB-BM8J-JPN(RK343-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71813&o=2 $end $gba=mermlliv, $bio Nintendo GBA cart. published 16 years ago: Mermaid Melody - Pichi Pichi Pitch - Pichi Pichitto Live Start! [Model AGB-BMJ-JPN(RK353-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71814&o=2 $end $gba=mermeldy, $bio Nintendo GBA cart. published 17 years ago: Mermaid Melody - Pichi Pichi Pitch [Model AGB-BMAJ-JPN(RK335-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71812&o=2 $end $psx=mermdkis, $bio Sony PlayStation disc published 19 years ago: Mermaid No Kisetsu - The Season of Mermaid (c) 2001 Gamevillage. - TECHNICAL - DISC 1 ID: SLPM-86934 DISC 2 ID: SLPM-86935 DISC 3 ID: SLPM-86936 - TRIVIA - Released on December 13, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85439&o=2 $end $nes=mermatl, $bio Nintendo NES cart. published 29 years ago: Mermaids of Atlantis - The Riddle of the Magic Bubble (c) 1991 American Video Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55350&o=2 $end $tvc_flop=merorezg, $bio Merőleges Rezgések (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111968&o=2 $end $info=mcircus, $bio Merry Circus (c) 200? Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36259&o=2 $end $info=merrycook, $bio Handheld game published 30 years ago: ВЕСЕЛЫЙ ПОВАР(c) 1990 Elektronika. (Merry Cook) - TECHNICAL - Model 04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102721&o=2 $end $pc98=merrygor, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Merry Go Round (c) 1996 Mischief. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90109&o=2 $end $info=merryjn, $bio Slot Machine published 16 years ago: Merry Joiner (c) 2004 Belatra. 5-reel 15-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12091&o=2 $end $cpc_flop=merryxma, $bio Amstrad CPC 464 disk. published 27 years ago: Merry Xmas 93 (c) 1993 TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126674&o=2 $end $bbcb_cass=merryxm, $bio Acorn BBC/Electron cass. published 36 years ago: Merry Xmas Santa (c) 1984 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52098&o=2 $end $tvc_flop=merryboy, $bio Videoton TVC disk. published 29 years ago: Merryboy (c) 1991 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112085&o=2 $end $mo5_cass=premmots,premmotsb,premmotsc,premmotsd,premmotsa,premmots11,premmots11b,premmots11c,premmots11a, $to7_cass=premmots, $bio Thomson MO5/TO7 cass. published 37 years ago: Mes Premiers Mots Croises (c) 1983 VIFI-Nathan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108430&o=2 $end $vg5k=motcr1, $bio Philips VG-5000 cass. published 35 years ago: Mes Premiers Mots Croises Vol. 1 - Francais-Vocabulaire (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236387&o=2 $end $vg5k=motcr2, $bio Philips VG-5000 cass. published 35 years ago: Mes Premiers Mots Croises Vol. 2 - Francais-Vocabulaire (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236388&o=2 $end $tvc_flop=meseadv, $bio Mese-Adventure (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111969&o=2 $end $tvc_cass=meseadv, $bio Mese-Adventure (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112435&o=2 $end $apogee=mesh, $bio MESH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235353&o=2 $end $pce_tourvision=mesopot, $bio TOURVision cart. published 27 years ago: Mesopotamia (c) 1993 TOURVision. - TECHNICAL - Cart. ID: 197 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109162&o=2 $end $pce=mesopot, $bio NEC PC-Engine HuCARD published 29 years ago: メソポタミア (c) 1991 Atlus Company, Limited. (Mesopotamia) Mesopotamia is an original and cute platform game by Atlus. Player controls a weird looking creature that moves by sticking one of its end to walls, in a way similar to a caterpillar, or more precisely like those metallic string toys that can go down the stairs. The game is based on Zodiacal elements and counts twelve big stages with a nasty boss at the end of each of them. Many other weird creatures are also scattered around each maze and are there to stop the player. The caterpillar-like creature has an extra ring in its middle which can fire back at those annoying things. To increase the challenge a little, the player mush reach the exit of each time within a time limit. When destroyed, some enemies drop special power-ups, like extra life, shields, the priceless super-speed or bouncing-shots options. - TECHNICAL - HuCARD ID: AT03001 HuCARD Size: 4 Mbits. - TRIVIA - Retail price: 6800 Yen. Export releases: [US] "Somer Assault [Model TGX040089]" - TIPS AND TRICKS - Additional lives: The best cheat, by far, is the option to gain additional lives during the game. To activate it, just pause and up-pause the game a hundred times! When activated, this cheat will force enemies to drop extra lives when defeated. You can only store a maximum of fifty lives at the time though. Sound Test Screen: After you start the game, at the screen where you are asked to enter your birth date, hold Up and I, then press Run. If done right, it will activate the Sound Test Screen (picture on the right). There you can play any music or sound effects from the game. Mysterious second hidden screen: Well, that's not the end of it. At the Sound Test Screen, press Select, Up, Up, Down, Down, Left, Right, Left, Right, II and I. A second mysterious screen should appear, but it is hard to tell what this one actually does... (picture on the right). Hidden Mini Game: Now things get really interesting! At the mysterious screen, wait until the screen flashes and press II, Up, Down, Down, Left, Right, Left, Right, II and I. It is rather tricky to get right, but it will unlock a simple and hidden vertical shooter! (picture on the right). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58645&o=2 $end $interact=message, $bio Interact Family Computer cass. published 42 years ago: Message Center (c) 1978 Micro Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237137&o=2 $end $spectrum_cass=messagef,messagef_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Message from Andromeda (c) 1984 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79761&o=2 $end $cpc_cass=messandr, $bio Amstrad CPC cass. published 36 years ago: Message from Andromeda (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98227&o=2 $end $cpc_flop=messagef01,andromed, $bio Amstrad CPC 464 disk. published 34 years ago: Message from Andromeda Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126511&o=2 $end $saturn=mnavi, $bio Sega Saturn game published 23 years ago: Message Navi (c) 1997 SIMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59411&o=2 $end $saturn=mnavi2, $bio Sega Saturn game published 22 years ago: Message Navi Vol. 2 (c) 1998 SIMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59412&o=2 $end $cpc_flop=messages, $bio Amstrad CPC type-in published 31 years ago: Messages d'Erreurs en Francais (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119604&o=2 $end $pc98=msgdarkn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Messenger from Dark Night (c) 1995 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90110&o=2 $end $x68k_flop=messiah, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Messiah 68K (c) 1988 Cross Line - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87890&o=2 $end $mz700_cass=messing, $bio Messing (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131673&o=2 $end $pc98=mesunko, $bio Mesuneko Hishoshitsu (c) 19?? Melody. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90111&o=2 $end $bbc_rom=metaasm2,metaasm2ra, $bio Acorn BBC ROM published 35 years ago: Meta Assembler Ver. 2 (c) 1985 Crash Barrier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145243&o=2 $end $bbc_rom=metaasm3, $bio Acorn BBC ROM published 34 years ago: Meta Assembler Ver. 3 (c) 1986 Crash Barrier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145244&o=2 $end $gbcolor=metafght, $bio Nintendo Game Boy Color game published 20 years ago: Meta Fight EX [Model CGB-A5MJ-JPN] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68356&o=2 $end $info=metafox, $bio Arcade Video game published 31 years ago: Meta Fox (c) 1989 Seta Company, Limited. A vertically scrolling shooter. - TECHNICAL - Game ID : UP Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Meta Fox was released in December 1989. Licensed to Romstar for US distribution. Also licensed to Taito and Jordan I.S. Ray Ballard holds the official record for this game with 79,000 points. - STAFF - Producer : Jun Fujimoto Staff : T. Ishikawa, N. Nonaka, Y. Ohta, K. Ishikawa, T. Tsuboi, M. Watanabe, K 11, Jordan, M. Asakawa, K. Nakabayashi, F. Sugiura, T. Sato, J. Fujiwara, T. Wada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1609&o=2 $end $psx=metaphls, $bio Sony PlayStation disc published 23 years ago: Meta-Ph-List Gamma X 2097 (c) 1997 ADM - TECHNICAL - [Model SLPS-00680~1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85440&o=2 $end $info=metabee, $bio Arcade Video game published 19 years ago: Metabee Shot (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125414&o=2 $end $pc98=metajosp, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: メタ女 府立メタトポロジー大学付属女子高校SP (c) 1996 Anjin. (Metajo - Furitsu Metatopology Daigaku Fuzoku Joshi Koukou SP) - TECHNICAL - Media: floppydisk x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90112&o=2 $end $wswan=mtherapy, $bio Bandai WonderSwan game published 20 years ago: Metakomi Theraphy - Nee Kiite! [Model SWJ-KGT006] (c) 2000 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86357&o=2 $end $specpls3_flop=metalact, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Metal Action (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147637&o=2 $end $pcecd=metalang, $bio NEC PC-Engine CD published 27 years ago: Metal Angel (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58284&o=2 $end $psx=metalan3, $bio Sony PlayStation disc published 23 years ago: Metal Angel 3 (c) 1997 Pack In Soft. - TECHNICAL - [Model SLPS-00867~8] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85441&o=2 $end $pcecd=metalan2, $bio NEC PC-Engine CD published 25 years ago: Metal Angel II (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58285&o=2 $end $cpc_cass=metlarmy, $bio Amstrad CPC cass. published 32 years ago: Metal Army (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98228&o=2 $end $info=metalb,metalbj, $bio Arcade Video game published 29 years ago: Metal Black (c) 1991 Taito Corp. Earth is under attack from an alien race from the 'Nemesis' region of space, and human civilisation now stands on the brink of collapse. The invaders have utilised energy molecules - known to earth scientists as 'Newalones' - to create powerful beam weapons with which to attack Earth. In response, Earth's scientists have developed the 'Black Fly' project; a powerful space craft that utilises the same Newalone molecule technology of the alien aggressors. Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower. As long as the Metal Black ship has sufficient firepower, players can activate the 'Beam Weapon', which generates a powerful energy beam that destroys everything it comes into contact with. The Beam Weapon will only last for a few seconds and its use will reduce the ship's energy levels. Once the Beam weapon de-activates, Metal Black will have vastly reduced firepower for its forward-firing laser cannon. Players must once again collect the Newalone molecule clusters to build up the ship's firepower. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Prom Stickers: D12 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Metal Black was released in September 1991. It was a great shoot them up game, but it didn't had the success it merit since it was published at same time of Capcom's "Street Fighter II - The World Warrior". Metal Black was originally planned to be "Gun Frontier 2", but somewhere in the middle of development, the programmers decided that it had to be a different, unrelated game. Metal black's original storyline was too gloomy. Taito's supervisor rejected the original game project. This was Taito's first game to show the title of the tune which plays for each stage at the start of each one. Moriyama Yoshihiro (See Staff section for more info) is the chief of G.rev (makers of "Border Down" in 2003). The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it to '***'. Metal Black was awared by the Gamest Game music section. The companion star in the story is based on the Nemesis hypothesis as the source of Earth's most notable extinctions. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Black - PCCB-00079) on January 1, 1992. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 4, 1999. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Fire button to shoot a beam. - Press and hold the MAX Beam button to shoot a converging beam. - If your beam level is at maximum, release the MAX Beam button to shoot a spreading beam for greater destructive power. - Collecting Newalone molecules increases the strength of both your normal and your MAX beam. - Some enemies also collect Newalone and can fire MAX beams at you. Fire your MAX beam against an enemy MAX beam to create an energy interaction which can cause massive amounts of damage to your enemy - if your beam is stronger. * LEVELS SELECT: Boot machine with service switch pressed. Message appears: SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start. Message appears: SELECT BY DOWN SW, select level with joy Down/Up and push Start button. - SERIES - 1. Gun & Frontier (1991) 2. Metal Black (1991) - STAFF - Producers : Senba Takatsuna, Hori Takamasa Game designers : Senba Takatsuna, Hori Takamasa, Kuroki Naoya, Ohno Tomohiro, Seguchi Takashi, Mizobe Kumi, Watanabe Yasuhisa, Jun Sawaki, Katsuhisa Ishikawa Art directors : Senba Takatsuna, Ohno Wepokichi Programmers : Tarabar, Kuroki Naoya, Seguchi Takashi Hardware engineers : Jun Sawaki, Takeda Tomio Decorator : Kumi Mizobe Sound (Zuntata) : Yasuhisa Watanabe (Yack.), Ishikawa Babio Bit pattern : Moriyama Yoshihiro, Tanaka Kuniaki, Nakahara Yoshikatsu, Tsuneoka Masatoshi, Vap-Awave Cast : Ho Lee Chan, Zuntata, John Neianik 8th, Sakou Menme - PORTS - * CONSOLES: Sega Saturn (may.24, 1996) "Metal Black [Model T-19902G]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" Note : The PS2 version has a bug that breaks the control system - in the original, you could press the super button and hold it down for a directed blast. The XBOX version does not suffer from the aforementioned bug, and plays as you would expect. * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1610&o=2 $end $saturn=metalblk, $bio Sega Saturn game published 24 years ago: Metal Black (c) 1996 Ving. - TECHNICAL - Game ID: T-19902G - TRIVIA - Metal Black for Saturn was released on May 24, 1996 in Japan. It was then re-released on July 23, 1998 as a Saturn Collection edition [Model T-19909G]. - TIPS AND TRICKS - Start the game with eight credits : At the title screen, press and hold L+R+B+Y simultaneously and then Start. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48772&o=2 $end $info=metlclsh, $bio Arcade Video game published 35 years ago: Metal Clash (c) 1985 Data East Corp. Metal Clash is a futuristic fighter game for one or two players. In one player mode, the player pilots the metariod 'Saiber' to annihilate the alien robots. The player pilots his robot around the screen destroying enemy robots using punches and kicks. Flying saucers can be destroyed for a life energy boost. Items in the background can be destroyed for points. After defeating a set number of enemies the stage's boss will appear. The boss is more powerful than regular enemies, and has his own life energy bar shown on screen. Some of these bosses can be disarmed of their powerful weapons (such as guns and energy shields) which the player can equip and carry on into further levels. When hit by enemies, the player will lose energy and will drop any weapons that he has equipped. When the player's life energy is completely depleted he will lose a life. The game is over once all of the player's lives are lost. The game features no continues. The two player game is a vs. match between players. Gameplay continues until one player has lost all of his lives. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Game programmer : Akira Sakuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1611&o=2 $end $snes=metalcomu, $bio Nintendo Super NES game published 27 years ago: Metal Combat - Falcon's Revenge [Model SNS-KD-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63253&o=2 $end $snes=metalcom, $bio Nintendo Super NES game published 27 years ago: Metal Combat - Falcon's Revenge [Model SNSP-KD-ESP] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63252&o=2 $end $c64_flop_misc=metaldst, $bio Commodore C64 disk. published 8 years ago: Metal Dust (c) 2012 Protovision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236007&o=2 $end $x68k_flop=metaleye, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Metal Eye (c) 1993 Elf. - TECHNICAL - FD x7 - TRIVIA - Released on May 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87891&o=2 $end $pc98=metaleye, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Metal Eye (c) 1993 Elf. - TECHNICAL - BARCODE: 4988720891145 MEDIA: FD x7 - TRIVIA - Released on April 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90113&o=2 $end $fmtowns_cd=metaleye, $bio Fujitsu FM Towns CD published 27 years ago: Metal Eye (c) 1993 Elf. - TECHNICAL - CD x1 - TRIVIA - Released on July 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110343&o=2 $end $pc98=metaley2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Metal Eye 2 (c) 1994 Elf. - TECHNICAL - BARCODE: 4988720891305 MEDIA: FD x8 - TRIVIA - Released on August 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90114&o=2 $end $fmtowns_cd=metaley2, $bio Fujitsu FM Towns CD published 26 years ago: Metal Eye 2 (c) 1994 Elf. - TECHNICAL - CD x1 - TRIVIA - Released 90 September 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110344&o=2 $end $pc98=metaley2sp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Metal Eye 2 Special Disk (c) 1994 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92723&o=2 $end $pc98=metaleyesp, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Metal Eye Special Disk (c) 1993 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88028&o=2 $end $megadriv=metalfng, $bio Sega Mega Drive game published 27 years ago: Metal Fangs (c) 1993 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56671&o=2 $end $pc8801_flop=metalfat, $bio Metal Father (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92383&o=2 $end $saturn=mfmiku, $bio Sega Saturn game published 25 years ago: Metal Fighter Miku (c) 1995 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59413&o=2 $end $nes=metalfgt, $vgmplay=metalfgt_nes, $bio Nintendo NES cart. published 31 years ago: Metal Fighter u (c) 1989 Color Dreams Returning from three centuries of intergalactic missions, MCS-920 is surprised by an alien-infested planet. Whatever few lifeforms survived were driven underground or transformed into battling bionic mutants. You must escape the tentacles of these mutants, seek out and destroy alien ships, then overpower grotesque alien guards to steal their fiendish and bizarre weapons. From barren landscapes and colorful coral reefs to abandoned and frozen cities, you will yet come face to face with the alien tyrant in each world! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55351&o=2 $end $nes=metalfgt1, $bio Metal Fighter u (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54370&o=2 $end $nes=metalfgt2, $bio Metal Fighter u (c) 19?? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84059&o=2 $end $psx=metalfst, $bio Sony PlayStation disc published 22 years ago: Metal Fist (c) 1998 Electronic Arts Victor. Japanese release. Game developed in the USA. - TECHNICAL - Game ID: SLPS-01164 - TRIVIA - Released on January 15, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85442&o=2 $end $nes=psybustr, $bio Nintendo Famicom cart. published 30 years ago: Metal Flame Psy Buster (c) 1990 Jaleco Company, Limited. [Japan Leisure]. Japanese release. Game developed in USA. For more information about the game itself, please see the original USA version of the game; "Metal Mech - Man & Machine [Model NES-J8-USA]". - TECHNICAL - Cartridge ID: DEC-QM - TRIVIA - Metal Flame Psy Buster was released on December 14, 1990 in Japan for 5900 Yen. There are a couple of notable differences between the American NES version of the game and the Japanese version. The game's title is completely different and shows Tony and the OMO III mech, whereas the Japanese version features the game's title over a blue background. The screen that follows, where Tony runs towards his mech has some added text that says "Let's do it mech!". Interestingly, although the game is credited to Sculptured Software, a development company originally based in Salt Lake City (Utah, USA), if was first released in December 1990 in Japan, and in march 1991 in the USA. Additionally, on his game design and art work page, Joe Hitchens (game artist at Sculptured Software in 1990 and Metal Flame's game designer) has some artwork showing Tony as seen in the American version's title. It is anyone's guess as to why these graphics were removed (or never included) from the Japanese version. Joe Hitchens also mentions a Game Boy version of Mech Metal which, as far as we can tell, was never released (it was announced in the Official 1990 World of Nintendo Buyers Guide for a 1990 release). Finally, an early game promotional flyer shows that Metal Mech Man & Machine was first announced under the name Mechanoids Man & Machine (which was also the name of the unreleased Game Boy game). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54371&o=2 $end $nes=metlfrce, $bio Nintendo Famicom cart. published 27 years ago: Metal Force (c) 1993 Daou Infosys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44274&o=2 $end $pc98=metalfk, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Metal Fork (c) 1990 KUNI Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90117&o=2 $end $info=metlfrzr, $bio Arcade Video game published 31 years ago: Metal Freezer (c) 1989 Seibu Kaihatsu, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40335&o=2 $end $ibm5150=mgear, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Metal Gear (c) 1990 Ultra Games [Ultra Soft. Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132455&o=2 $end $gbcolor=mgsj, $bio Nintendo Game Boy Color game published 20 years ago: Metal Gear - Ghost Babel [Model CGB-BMGJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68357&o=2 $end $msx2_cart=mgear2ssvc, $bio MSX 2 cart. published 10 years ago: Metal Gear 2 - Solid Snake (c) 2010 Unknown. Pirate version extracted from the Nintendo Virtual Console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235736&o=2 $end $msx2_cart=mgear2ssd,mgear2ss, $vgmplay=mgear2ss_msx2, $bio MSX 2 cart. published 30 years ago: Metal Gear 2 - Solid Snake (c) 1990 Konami Industry Company, Limited. - TECHNICAL - Model RC767 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51338&o=2 $end $msx2_flop=mgear,mgearb,mgeara, $bio Metal Gear Cracked (c) 198? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101857&o=2 $end $megadriv=mgs, $bio Metal Gear Solid (c) 199? Glorysun Pirate hack of Crack Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56672&o=2 $end $psx=mgsvrd, $bio Sony PlayStation disc published 21 years ago: Metal Gear Solid - VR Missions Demo Disc (c) 1999 Konami of America [TM of Konami Corp] [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131544&o=2 $end $psx=mgsvr, $bio Sony PlayStation disc published 21 years ago: Metal Gear Solid - VR Missions (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111297&o=2 $end $psx=mgsd, $bio Sony PlayStation disc published 22 years ago: Metal Gear Solid Demo Disc (c) 1998 Konami of America [TM of Konami Corp] [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131543&o=2 $end $gbcolor=mgsu, $bio Nintendo Game Boy Color game published 20 years ago: Metal Gear Solid [Model CGB-BMGE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68359&o=2 $end $gbcolor=mgs, $bio Nintendo Game Boy Color game published 20 years ago: Metal Gear Solid [Model CGB-BMSP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68358&o=2 $end $psx=mgspilot, $bio Sony PlayStation disc published 22 years ago: Metal Gear Solid (c) 1998 Konami Co., Ltd. - TECHNICAL - [Model SLPM-80254] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85443&o=2 $end $psx=mgs,mgsa, $bio Sony PlayStation disc published 22 years ago: Metal Gear Solid (c) 1998 Konami of America. - TECHNICAL - GAME ID: SLUS-00594/00776 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82646&o=2 $end $msx2_cart=mgearjvc, $bio MSX 2 cart. published 10 years ago: Metal Gear (c) 2010 Unknown. Pirate version extracted from the Nintendo Virtual Console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235735&o=2 $end $nes=mgearj, $vgmplay=mgear_nes, $bio Nintendo Famicom cart. published 33 years ago: Metal Gear (c) 1987 Konami Industry Company, Limited. Metal Gear is a stealth/military action game published by Konami, and conversion of a game originally released for the MSX 2 in 1987. In 1995, somewhere in South Africa, the military fortress Outer heaven is hiding a super weapon called the 'Metal Gear', formidable machine capable of launching nuclear missiles and to strike any target in the world. A rookie infiltration soldier codenamed Solid Snake is deployed by Foxhound, a secret special forces unit from the western world, to locate and destroy the war machine and to find out what happened to Gray Fox, another agent who had been sent thither before him. However, his mission comes with a twist - he must covertly infiltrate Outer heaven and try his best to avoid direct confrontation with his enemies. Because of the stealth nature of the game, Solid Snake will instantly be in trouble if spotted by guards or surveillance cameras. If discovered, the player has to leave the visited area as quickly as possible until the alert level is lifted. He also doesn't come equipped with any weapons at first, and he must build up his arsenal along the way and collect firearms, remote guided missiles or explosives. The game also offers a plethora of items, such as binoculars (to explore surrounding rooms), gaz mask, rations (to retrieve some health) and key cards that allow the player to access certain areas that are otherwise locked and off-limits. Throughout the game, Solid Snake is also headed by his commanding officer Big Boss - a transceiver constantly feeds the player with critical information about Outer Heaver and the game's intricate story. - TECHNICAL - Game ID: KDS-ME - TRIVIA - Metal Gear was released on December 22, 1987 in Japan. There are several differences between the Famicom port of Metal Gear and the original MSX version. The beginning of the game is totally different - in the Famicom version, Solid Snake parachutes into a maze-like jungle area, whereas he directly infiltrates the enemy building in the MSX version and deploys by sea. The Famicom game is overall a lot more difficult, some buildings have been shuffled around as well as items and weapons, and some events are a lot more random - trucks transport the player from one location to another, and the jungle phase loops in many places. Enemies could also track the player down beyond the visited screen and this feature was removed from the Famicom port. The most notable difference is also the underlying goal of the game - players had to battle the Metal Gear itself at the end of the MSX version, whereas they had to destroy a Super Computer which controls the Metal Gear in the Famicom port. Finally, in the North American and European versions, many of the character names were changed - Big Boss became Commander South, and the enigmatic leader of the Outer heaven secret army was given the spoof name 'Vermon CaTaffy' (pun on Lybian leader Muammar Al-Qaddafi) - the story in the game's manual was deeply altered, Konami's Ultra publishing company took considerable (and rather childish) liberties with the original Japanese source material, where Vermon Cataffy is described as "a once tranquil shepard boy, who grew up on the remote banks of the Sam Sam River in outer Mongolia with his 27 sisters, turned to terrorism at an early age"... What were they thinking ? Export releases: [US] "Metal Gear [Model NES-ME-USA]" [EU] "Metal Gear [Model NES-ME-EEC]" - STAFF - Main Program: Yoshihiro Sugimoto Sub Program: Masahiro Ueno Graphic Design: Conpagno Ogikubo Sound Effect: Kazuki Muraoka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54372&o=2 $end $nes=mgear, $bio Nintendo NES cart. published 31 years ago: Metal Gear (c) 1989 Palcom. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Metal Gear [Model KDS-ME]". - TECHNICAL - Game ID: NES-ME-EEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55352&o=2 $end $nes=mgearu, $bio Nintendo NES cart. published 32 years ago: Metal Gear (c) 1988 Ultra Games. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Metal Gear [Model KDS-ME]". Description from the Back cover: Outer Heaven leader CaTaffy has activated the ultimate super weapon: Metal Gear! Responding to the crisis, covert unit Fox Hound is called into action, and that's where you come into play. Trained in hand-to-hand combat and skilled in every weapon known to man, you're Fox Hound's lethal fighting machine, code named Solid Snake. But on this mission you better be sly as well, to surprise heavily-armed enemies, busting 'em up quietly and rescuing their hostages before alarms are triggered. Plus you gotta maintain radio contact with Commander South, who'll feed you crucial info on Metal Gear's whereabouts. To survive, capture sub-machine guns, Barettas, grenade launchers, and plastic explosives... until you find and destroy Metal Gear, ending CaTaffy's reign of terror! - TECHNICAL - Game ID: NES-ME-USA - TRIVIA - Released in June 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55353&o=2 $end $msx2_cart=mgear,mgearj, $vgmplay=mgear_msx2, $bio MSX 2 cart. published 33 years ago: Metal Gear (c) 1987 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC750 BARCODE: 4988602527230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51337&o=2 $end $info=metlhawk,metlhawkj, $bio Arcade Video game published 32 years ago: Metal Hawk (c) 1988 Namco. - TECHNICAL - Namco System 2 hardware Game ID : MH Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons : 2 - TRIVIA - Metal Hawk was released in September 1988. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Winning Run : G.S.M. Namco 2 - D24B1003) on 21/07/1989. - STAFF - Producers : K. Sawano, K. Tashiro Game designer : Hajime Nakatani Game programmer : A. Yuhara Visual designers : T. Ishikawa, H. Kikuchi, K. Iwaida, W. Yanagawa Music & Sound effects : Shinji Hosoe, Kazuo Noguchi Electrical enginnering : M. Yamada, O. Morita Drive program : T. Inui PCB designer : T. Okada Cabinet designer : Y. Nakauma Mechanical engineering : S. Karino, H. Igarashi, T. Imai, S. Kanebako, H. Tatsumi - PORTS - * CONSOLES: Sega Mega-CD [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1612&o=2 $end $32x=metalhd, $bio Sega Mega Drive 32X game published 25 years ago: Metal Head (c) 1995 SEGA Enterprises, Ltd. European release. - TECHNICAL - Game ID: 84511-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96296&o=2 $end $32x=metalhdju,metalhdp8,metalhdp7,metalhdp6,metalhdp5,metalhdp4,metalhdp3,metalhdp2,metalhdp1,metalhdp, $bio Sega Super 32X game published 25 years ago: Metal Head (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - Game ID: GM-4008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84393&o=2 $end $info=metalman, $bio Pinball published 28 years ago: Metal Man (c) 1992 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9830&o=2 $end $info=metalmx, $bio Arcade Video game published 26 years ago: Metal Maniax (c) 1994 Atari Games Corp. Demolition derby-style game. - TECHNICAL - The game comes in a twin sit-down cabinet that is truly massive. The seats move with the action and slide around when hit. There are two speakers mounted on each seat plus the rumble sound of a subwoofer under your seat. There are speakers in the top of the cabinet giving you four points of audio, creating a 3-D surround effect. Interestingly enough, the name Carmageddon is written on the side art, but this prototype was developed quite a while before the hugely successful PC game of the same name. The machines were linkable. There was an extra stand that went in between the linked machines (four drivers total) which had massive starter lights (like a drag racing 'Christmas tree'). These units were simply comprised of lights in a tall box moulded to the shape of the cabinets. Game ID : 136103 - TRIVIA - This prototype failed miserably in a field test due to the sluggishness of the game play. It looks really nice and plays pretty good, but the frame rate never gets above the range of 25 to 30 frames per second, and at worst, it drops down to two or three frames per second. At the time, there were sleaker, faster games out, so Atari stopped its development mainly because of player dissatisfaction. Approximately 10 machines were built, all of which were supposed to be destroyed soon after the field tests were completed. A Metal Maniax machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3712&o=2 $end $snes=metalmaru, $bio Nintendo Super NES game published 27 years ago: Metal Marines [Model SNS-6M-USA] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63255&o=2 $end $snes=metalmar, $bio Nintendo Super NES game published 27 years ago: Metal Marines [Model SNSP-6M-NOE] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63254&o=2 $end $amigaocs_flop=metalmst, $bio Commodore Amiga 500 disk. published 29 years ago: Metal Masters (c) 1991 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74539&o=2 $end $gameboy=metalmst, $bio Nintendo Game Boy Cart. published 27 years ago: Metal Masters [Model DMG-E6-USA] (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66388&o=2 $end $nes=metalmax, $bio Nintendo Famicom cart. published 29 years ago: Metal Max (c) 1991 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54373&o=2 $end $gba=metalmx2a,metalmx2, $bio Nintendo GBA cart. published 17 years ago: Metal Max 2 Kai [Model AGB-A9TJ-JPN] (c) 2003 Now Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71815&o=2 $end $snes=metalmx2, $bio Nintendo Super Famicom cart. published 27 years ago: Metal Max 2 [Model SHVC-MX] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61803&o=2 $end $snes=metalmax, $bio Nintendo Super Famicom cart. published 25 years ago: Metal Max Returns [Model SHVC-AZMJ-JPN] (c) 1995 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61804&o=2 $end $nes=metlmech, $bio Nintendo NES cart. published 29 years ago: Metal Mech - Man & Machine (c) 1991 Jaleco USA, Incorporated. Metal Mech is a side scrolling action game by Sculptured Software and published by Jaleco. In the year AD20XX, a malicious race of half-alien, half-machines, suddenly appears and attacks the Earth. The Metal Mechs, as they are called, have now successfully taken control of the human world. But a small group of scientists decides to counter attack the enemy - they manage to capture a large three-legged Metal Mech vehicle, and they plan to launch a desperate offensive to destroy the alien mothership and save humanity. The player takes control of the captured Metal Mech codenamed Metal Flame OMO III, and more precisely, its human pilot Tony Psybuste). This is what distinguishes Metal Fmech apart from other action games at the time - although the player starts inside the three-legged vehicle, he can jump out of the war machine at anytime, scout the surroundings on foot, collect items and explore areas the mech can't reach (in a way very similar to Sunsoft's excellent Meta Fight). The goal of each level is to recover the Level Key (symbolized by a red K icon) hidden somewhere around the vicinity, and to reach the exit (usually located at the right-most part of a level). Other special items are also scattered around each area and can be collected to enhance the survivability, mobility and firepower of the mech. They range from armor upgrades, radioactive fuel, life upgrades, bombs to extra weapons (the player can switch from on to the other by pressing 'Select', and they range from Rotary Gun to Missiles or Rapid Fire). Metal Mech consists of six levels. - TECHNICAL - Cartridge ID: NES-J8-USA - TRIVIA - Metal Mech was released in March 1991 in the USA. The game was firstly announced as "Mechanoids - Man & Machine". Export releases: [JP] "Metal Flame Psy Buster [Model DEC-QM]" (released before the USA version). - STAFF - Developed by Sculptured Software. Programmed by: Ken Grant Designed by: Joe Hitchens Artwork by: Lorin Nelson, Joe Hitchens Soundtrack by: Paul Webb - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55354&o=2 $end $snes=metalmor, $bio Nintendo Super NES game published 26 years ago: Metal Morph (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63256&o=2 $end $pc98=jastrike, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Metal Mover Jastrike (c) 1995 Apple Pie. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90118&o=2 $end $info=metlsavr, $bio Arcade Video game published 26 years ago: Metal Saver (c) 1994 First Amusement. Metal Saver is a Snow Bros.-style game. One or two players take on the role of a boy named Hanbit and a girl named Narae, two Fighters who must battle through single screen levels, they shall destroy enemies using different skills to go the next levels. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - 1994. 3. 16. Mijin Computer registered and passed Metal Saver at KMRB(Korea Media Rating Board) - STAFF - Producer : Jeon Jae Yun, Yu Sang Hyun Background Graphic Design : Han Jung Hoon Character/Visual Graphic Design : Ko Che Hyuk Character Programming : Kin Jin Woo Planning/Character Graphic Design : Han Seung Hoon Sound Composer : Jeon Seok Ki Ect., Peogramming : Yun Jung Ho - PORTS - * COMPUTERS: PC [MS-DOS] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4582&o=2 $end $x68k_flop=metalsig, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: メタルサイト (c) 1989 System Sacom Corp. (Metal Sight) - TECHNICAL - BARCODE: 4956375306086 MEDIA: FD x5 - TRIVIA - Released on December 08, 1989 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87892&o=2 $end $nes=msladerg, $bio Nintendo Famicom cart. published 29 years ago: Metal Slader Glory (c) 1991 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54374&o=2 $end $snes=msladerg, $bio Nintendo Super Famicom cart. published 20 years ago: Metal Slader Glory - Director's Cut [Model SHVC-BMSJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61805&o=2 $end $ngpc=mslug1st, $vgmplay=mslug1st_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Metal Slug - 1st Mission (c) 1999 SNK Corp. [Shin Nihon Kikaku] - TECHNICAL - GAME ID: NEOP00210 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82541&o=2 $end $ngpc=mslug2nd,mslug2ndd, $vgmplay=mslug2nd_ngpc, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Metal Slug - 2nd Mission (c) 2000 SNK Corp. - TECHNICAL - GAME ID: NEOP00610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82542&o=2 $end $saturn=mslugdouk, $bio Sega Saturn game published 23 years ago: Metal Slug - Kakuchou Ram Doukon Okaidoku Set!! (c) 1997 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59414&o=2 $end $saturn=mslug, $bio Sega Saturn game published 23 years ago: Metal Slug - Super Vehicle-001 (c) 1997 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59415&o=2 $end $info=mslug, $vgmplay=mslug, $bio SNK Neo-Geo MVS cart. published 24 years ago: Metal Slug - Super Vehicle-001 (c) 1996 Nazca. A scrolling 'run-and-gun' platform game for one or two players, Metal Slug is a humorous parody of war and specifically of World War II and the Nazis. The game features six enemy-packed levels, referred to as 'missions'. Players start the game armed only with a pistol, but extra weapons can be picked up and used for greater firepower. Also, at certain points during a level players will find an unused 'Super Vehicle-001' - or Metal Slug - tank which can be entered and driven. The Metal Slug is slow-moving but has very powerful weapons. If the Slug takes too many hits it will break down and start to flash, the player must then quickly exit the vehicle before it explodes. The enemy troops also have vehicles at their disposal, such as tanks, boats and helicopters. The levels are littered with bearded hostages who, when rescued, award players with either points bonuses (in the form of medals) or weapon power-ups. Available weapons are Heavy Machine Gun, Flame Shot, Rocket Launcher and Shotgun. Hand grenades are also available. Each level ends with at least one large enemy 'Boss' vehicle that takes many hits to destroy. Once the boss has been destroyed, bonus points are awarded for each prisoner rescued. Further bonus points are awarded if the player's Metal Slug vehicle has survived the boss battle. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-201 Players : 2 Control : 8-way joystick Buttons : 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack - TRIVIA - Metal Slug was released in April 1996. Etymology of 'Metal Slug': Meeher, the lead designer of the game for Nazca, wanted to create an armored fighting vehicle that could crawl on the ground like a 'slug'. The word 'metal' in the title indicates that the vehicle is mechanical. Initially, players considered the title to be "not good enough". Meeher later joked about the title, saying "Maybe I don't make much [sic] of a sense?" Slugs in Metal Slug sequels included animals (usually only the Vulcan cannon mounted on the animal, with a cannon attachment occasionally available), planes and other vehicles that did not fit Meeher's original definition. While being an obvious parody of World War II and the Nazi regime (the rebel army's flag is a deliberate pastiche of the Nazi "Swastika"), Metal Slug also lampoons 'Full Metal Jacket' and 'MASH'. General Morden, the rebel army's evil general, is a parody of Saddam Hussein. Just as the two main heroes (Marco & Tarma) appear in every chapter in the Metal Slug series, General Morden & Allen O' Neill (the machine gun wielding, trash mouth-talking, buffed soldier) are the series' classic main villains. The tank in Metal Slug was inspired by the tank: Dominio Tank Police (1988). The tank in this anime is called Bonaparte and is piloted by Leona Ozaki. Cliff Reese holds the official record for this game with 2,683,030 points on March 8, 2011. The same team that created Metal Slug had previously created a handful of games for Irem, most of which featured very similar graphics and gameplay. "Cyber Lip" (1990) had some of the core developers as the original Metal Slug. "Gunforce" (1991) and "In the Hunt" (1993) had noticeably similar gameplay, with graphics that bear a slight resemblance to Metal Slug. "Gunforce 2" (1994) not only had similar gameplay but the sounds of dying soldiers were almost exactly the same as Metal Slug. Because of this, some fans refer to Gunforce 2 as "Metal Slug Zero". - TIPS AND TRICKS - * Metal Slug features a 'blood ON' option (soldiers squirt blood when shot, instead of water). This can be activated via the 'Setting The Soft Dip' option in the game's dip switch menu. * When you parachute into the level at the start of a mission, press B to make the parachute disappear, allowing your character to drop to the ground more quickly. * Don't waste ammo. Metal Slug requires some thinking and shooting indiscriminately is not the best way to play this game. * Don't waste special weapons on shields. Shielded soldiers will throw their shields aside when they need to fire, so shoot at them only at this instant. Or use your knife if you manage to get close enough. * Use your knife against lone enemies. There is no need to waste ten rounds of your Heavy Machine Gun on a single enemy soldier. * When Metal Slug is dangerously low on health (but not so low that you are forced to leave it), use the frontal attack to inflict major damage. * Whenever you jump out of the slug, you are invincible for a brief amount of time. This is especially useful against the blue mortars, since they can't be avoided. Note, however, that there is no period of invincibility when you jump back into the slug. * There is apparently no 'reload time' when you throw grenades or rockets. The rate depends on how many of either are currently on-screen so if you are close to an enemy, the rate will be negligible. You may use this trick against some bosses and in any other situation to pass through unscratched. * The best way to earn points in to rescue hostages, but this can be tricky. The first problem is finding them, the second is to stay alive to the end of the mission to get credit for your rescues. As well as the easily-spotted hostages that litter the levels, there are also numerous hidden hostages: MISSION 1 (hostages: 10): Two pairs of are hostages hidden in the two waterfalls just before you get to the boss. Just blast the tops of the waterfalls and they will fall. MISSION 2 (hostages: 12): Blast down at the green bush underneath the bridge just before you reach the mid level boss (large tank on rails above you) and three secret prisoners will come running in your direction. MISSION 3 (hostages: 15): There are secret hostages hidden within the two large trees that you can blast down in the section where you have the Metal Slug tank. These seem to be random, just try blasting those trees down and sometimes they appear. There are hidden hostages that drop down from the sky when you are fighting the end of level boss; just don't kill the boss until they have all appeared. MISSION 4 (hostages: 20): Just after you have got the Metal Slug tank at the beginning of the level, blast the ceiling of the bar just above the light/lampshade high up on the wall at the entrance of the bar. At the end of level bosses you can either blast in the top right hand corner of the cave to get three hidden hostages OR blast the far bottom left hand corner for three hidden hostages. It is not possible to get both of these groups. You can only get one or the other. MISSION 5 (hostages: 13): Blast the first and second houses and two hostages will appear. Fire at the top of the first and second trees in the stage in between the shops and houses. The first tree yields three POW's and the second only two. Blast the undercarriage of the end of level boss after it has lifted up on stilts to get three extra prisoners who also provide useful power ups. MISSION 6 (hostages: 25): At the beginning, shoot above you to find one prisoner. Destroy the big pack of rocks to deliver one POW. Blast the small white cloud above you just after the boat you are on has run ashore to get two hidden hostages. When you're out of the boat, go left in the water to find some points. POWs appear on screen during the fight with the final boss, if you shoot in the top right corner. * Beat the game in two players mode to view a different ending sequence. - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Designers : Akio, Susumu, Max.D, Tomohiro, T. Okui, Kozo Planners : Meeher, Hire-Nag Sound : Hiyamuta (Hiya!), Jim Programmers : Hamachan, Andy A. Kurooka, T. Yokota, H. Yamada, Pierre - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) Sony PlayStation (1997) Sega Saturn (1997) Sony PSP (2006, "The Metal Slug Collection") Nintendo Wii (2006, "The Metal Slug Collection") Sony PlayStation 2 (2006, "The Metal Slug Collection") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010) * COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1613&o=2 $end $neocd=mslug2, $bio SNK Neo-Geo CD published 22 years ago: Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-241] - TRIVIA - Released on June 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47886&o=2 $end $info=mslug2, $bio SNK Neo-Geo MVS cart. published 22 years ago: Metal Slug 2 - Super Vehicle-001/II (c) 1998 SNK [Shin Nihon Kikaku]. The heroes of Metal Slug, Marco and Tarma, are called into action once again to take on the might of General Morden and his armies in this, the first of several sequels to the superb 1996 original. This time, however, Morden has acquired a number of powerful allies to aid him in his evil schemes, some of which are not even human. The 2 brave soldiers are called upon to deal with this threat once again, aided by members of the newly founded 'Sparrow Squad', Fio and Eri. Metal Slug 2 improved on much of what made the first game great; featuring more enemies, larger bosses, more weapons, more vehicles, more hostages, more surprises and more humour than its illustrious predecessor. The occasional moments of slowdown that blighted the first game are still present, however. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-241 Players: 2 Control: 8-way joystick Buttons: 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack - TRIVIA - Metal Slug 2 was shown at the 1998 AOU Amusement Expo show, in Japan. Then it was released in February 1998. The game's alien enemies, together with the final battle and ending sequence, are a deliberate pastiche of the risible sci-fi blockbuster movie, 'Independence Day'. On the parental advisory screen (US version), 'advisory' is misspelled as 'advisoly'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Slug 2 Original Sound Tracks - PCCB-00311) on 17/04/1998. - TIPS AND TRICKS - Rescued hostages are the greatest contributors of points. But you have to stay alive to get credit for your rescues (Once you complete a mission, you receive 10'000 pts for every POW). MISSION 1, Deserts of Arabia : You are sent to control a loyalist force suspected of building weapons of mass destruction. * The tallest tree after the 1st building contains lots of fruit and 3 hidden POW's. * Palace : Shoot towards the right of the red banner to release 2nd lieutenant Hyakutaro Ichimonji. This mystic POW has an energy bolt which is powerful and homes in on anything you can shoot (this means structures as well; collateral damage). He'll help you until you finish the mission or die. * You'll find the Camel Slug after the conversing Arabs. It comes equipped with a Vulcan but provides no cover against enemy fire. Like the Metal Slug, the Camel can run over enemy soldiers. * BOSS 1, Harrier VTOL : Waves of swordsmen rush at you. Take them out before they get too close. After about 100 shots, 2 bazooka grunts open fire. Stay in between the jet exhausts. Aim for the engines as much as possible (You'll see and get 10,000 pt. for the 1st wing and 50,000 for the 2nd). MISSION 2, Valley of the Pharaohs : Intelligence has indicated that the enemy army is using a secret Egyptian site to house military machinery. * Use your gun to knock out an eye from the Sphinx (30,000 pts). * Without hitting the explosive barrel, kill the Imperial Guards. Then, fire at the top right corner offscreen, for 3 POW's. * If you stand next to the 1st and 3rd miners, they'll dig up some bonus items. * Shoot at the top right of the support tower for a POW. * Pyramid slope : A gem or 3 POW's are hidden at the top of the screen, right above the spot where the 1st mummy pops up. * If you get a whiff of undead breath, you'll become a member of the undead, identifiable only by headgear. You'll be carrying only a pistol. Jumping is also quite a task. The flashing healing potions will turn you back into a human instantly. * Near the door, get the POW's before clearing out the mummies. * You'll catch up with Rumi Aikawa here. Shoot her for a healing potion or points. * The eye hieroglyph before the special mummy hides a gem. * Shoot the deceased explorer to make her give up a gem. Disgruntled, she'll give you the matching stick of dynamite. * Jogging to the left, you'll see a few platforms to jump on. From the 2nd to the top, you can carefully jump over to the right. The long one holds 2 treasure chests. But don't stop here. Carefully jump on top of the cat statues. Shoot the chest open, which holds a magic lamp. If you are patient enough, a djinni will appear. Wait just a moment longer, and he'll grant a wish for riches. Starting from the moment the lamp is released, count the plumes of smoke and jump after the 5th one. Shoot above the right statue for another magic lamp. * On the next level path (8th platform), the head of the hieroglyph holds gems. Shoot'em out!! * If you let the mummy attack the explorer, you can destroy the new mummy for a gem. * The twin-armed Slugnoid vehicle is located on one of the higher ledges of the tower of doom. The main cannon (C) fires downwards ((A)+(B) Swan Dive) * BOSS 2, Iron Claw : Use your cannon and bombs. If you stay at the same altitude for a while, Iron Claw rears back and charges towards you. It won't fire while doing so, giving you time to get free hits in. When Iron Claw primes up, jump to the side ledges. * BOSS 2 Freeze bug - Stop the nasty climbing! This original flaw give players an unfair advantage to eliminate Boss2 without any difficulty. Below is the following of how to activate. When the player standing on the platform which placed on the last chest, jump to the right edge of the next platform and fall to right lower platform immediately. The screen scrolls up and the boss emerges from the bottom of the screen. Instead of being killed as usual, the player is still there safe and sound ,while the boss freezes and do no climbing at all. At this moment, Just stay on the platform where you are and attack then it will be destroyed afterwards. The trick is also possible when riding the slugnoid or two players' game, but both player must do it at the same time. MISSION 3, Supply Train : You've managed to catch up with an enemy train headed for a night shipment to the Far East. * At the engine of the train, rescue the POW. Shoot at the smokestack from below to release 3 POW's. * From the head of the engine, manage to clear more space with your jump to the next train for 50,000 pt. * Use the Slug flyer which is equipped with a Vulcan that is limited in angular range. * BOSS 3, Four Legger : While the boss is standing, jump to shoot at it. Everything except the flame-thrower can be avoided by hiding underneath its legs. If you still have the Slug flyer, stay on the left. MISSION 4, Chinese City, Downtown : A platoon of enemy troops is stationed nearby. * Collect as much of the food as you can. Once you're fat, your weapons will cause more damage but you'll be slower. * Most of the buildings can be demolished, revealing hidden POW's or bonuses. Some of the POW's can be reached by knocking down the building they're on or the one next to it. * Right about where the monkey and fish are, jump into an opening in the walkway and find POW's and a diet shake. * Sitting on a rooftop of the residential area is your Metal Slug. * BOSS 4, Big Tank (kind of battleship) : Only the cannons take damage during this battle. If using the Metal Slug, try for the lower cannons first. Use the houses and boulders to aim for the higher guns. MISSION 5, New York : The townsfolk have been complaining about strange smells and sounds coming from the sewers. Intelligence confirms that a battalion is stationed inside, ready for an invasion. * Jump on top of any of the cars, firing downwards. The car will burst in flames, sending you into the sky to reach a lot of bonus items. * At the end of the street, shoot at the fire escape of the last building for 3 POW's and into the tree for fruits. * At the underground railroad, shoot into the top of the arch for POW's. * As soon as one of the 4 trains approaches from the right, fire immediately. After destroying each one, run to the right to regain any lost ground. * After marker zero (0), the track bends from here. But before you shoot at the EXIT door, fire at the ceiling. There are 3 separate spots with hostages. * In the sewers, you see a box with an arrow on it. Find the lever and press (A) to wind it. After 3 turns, an item will drop down with a weapon or bonus. * BOSS 5, Nuclear Submarine : Surfacing from the sewer slime, the sub attacks with a lot of lightning balls and a thunder cannon. When you see double barrels pop up, prepare for some serious thunder. Fire the Vulcan and bomb it at the same time. MISSION 6, Siberian Shipyard : Far from Moscow, the rebel army has secretly established war factories and rebel headquarters. * Mountainside : the sign with the arrow hides a POW. * Midboss, Super Soldier : Fully recovered from his wounds of Metal Slug 1, he challenges you to another showdown. The horizontal shots can be ducked. Sometimes, you can knife him once and jump away. Take whatever shots you can in the meanwhile. * In the submarine factory, after busting the tank, use the platform to release the hostage on the higher platform. * Small platforms give you access to some of the prisoners on the top level, but it's easier to fight aliens on the lower platform. * When the 2nd area is clear, turn the crank to release a Laser Rifle. * 3 POW's are hanging at the top of the screen after the 3rd area. * A POW is hidden on the short plank in the 4th area. * BOSS 6, Battle Drone : Use the platform to the left whenever possible. When the rod is exposed, it will prime up for 2 seconds, then fire a bolt. Keep a constant fire when free from the Battle Pods. * FINAL BOSS, Mothership : Fear not the various grunts and tanks, they are here to help you. Try using them for cover. Aiming upward from anywhere will hit some section of the ship. The soldiers bring in a Metal Slug later in the battle, just unload it from the truck. After a long and ruthless battle, the Mothership withdraws. - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Planners : Meeher Designers : Akio, Susumu, Cannon, Tomo, Kuichin, Kozo, Kon. Kitakichine, J.Yoshii, Ozi, Fukunishi, Nakamata, Hikaru, Hikaru, Megumi Imanishi Programmers : Andy, Hamachan, Nakatsuka, Zen, Seeker, Pierre, Kohki (^0^)/, Hirokun Sound : Hiyamuta (Hiya!) Producer : Takashi Nishiyama - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Apr. 02, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGH-241]") [JP] SNK Neo-Geo CD (june.25, 1998; "Metal Slug 2 - Super Vehicle-001/II [Model NGCD-241]") [JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") * COMPUTERS: PC (2001) PC DVD-ROM (2009, "Metal Slug Collection PC") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1614&o=2 $end $info=mslug2t, $bio SNK Neo-Geo MVS cart. published 5 years ago: Metal Slug 2 Turbo (c) 2015 Trap15. - TECHNICAL - GAME ID: NGM-9410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114152&o=2 $end $gbcolor=mslug2k1,mslug2k1a,mslug2k1b, $bio Metal Slug 2001 (c) 200? Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68360&o=2 $end $neogeo=mslug3h, $info=mslug3h, $bio SNK Neo-Geo AES cart. published 20 years ago: Metal Slug 3 (c) 2000 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-256] 708 Mega - TRIVIA - This AES version was released one month after the original MVS release, on June 01, 2000 in Japan. For more information about the game itself, please see the MVS version entry: "Metal Slug 3 [Model NGM-256]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47958&o=2 $end $info=mslug3,mslug3a, $bio SNK Neo-Geo MVS cart. published 20 years ago: Metal Slug 3 (c) 2000 SNK. The heroes of the first 2 games return once more to do battle with the ever-present General Morden and his vast army. The third game of the series places a greater emphasis on defeating hulking boss characters than the 2 previous outings. Metal Slug 3 also introduced multiple routes through most levels, vastly increasing the replay value of the game. For example; on the first level the player reaches a point where they can either continue over land, or enter a small submarine and head down into the ocean depths, where they will be faced with a variety of huge, deadly sea-dwelling creatures. Metal Slug 3 introduced a number of new elements that have a direct effect on the player's character - similar to the 'mummification' of the second game. The first of these is the 'fatty' affect : should the player pick up too much food (fish, for example) their character will morph in an obese version of itself. This doesn't have any detrimental effect on performance and is included purely for reasons of humour. Another effect is the now infamous 'Zombiefication'; should the player's character be attacked by a Zombie, he or she will become Zombie until they are either killed, or pick up a first-aid, which will restore the player's character back to human form. Movement while in the zombie state is slow and restricted but the player is armed with what can perhaps be best described as the 'Zombie Vomit'; a huge arc of blood that can be used to destroy oncoming enemies. A second Zombie attack while the player's character is in a Zombie state will result in the player losing a life. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-256 Players : 2 Control : 8-way joystick Buttons : 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack - TRIVIA - Metal Slug 3 was released in May 2000. This game was the last game in the Metal Slug series developed by SNK. The underwater stages are a graphical nod to Irem's 1993 classic, "In the Hunt". This is understandable as many of SNK's Metal Slug developers originally worked for Irem. Metal Slug 3 features a number of sci-fi movie homages : Mission 2 features a guest appearance by the Men in Black. The carnivorous plant aliens in Mission 4 are a parody of the sci-fi musical comedy, 'The Little Shop of Horrors'. The squid-like aliens in the gigantic Mission 5 (known as 'Mars People') are a homage to the movie, 'Independence Day'. Also, the alien clones you face in this stage seem to parody the sci-fi movie clasic, 'Invasion of the body snatchers'. Finally, the last boss battle seems to be slightly inspired by the ending sequence in the sci-fi horror movie, 'Alien Resurrection'. One of the hostages (who also appeared in "Metal Slug 2" & "Metal Slug X", by the way) known as Hyakkutaro will join the fight by shooting fireballs. Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 3 Original Soundtrack - NF-0002) on 31/01/2003. A hack of this game was released in 2005 as "Metal Slug 6 [Hack]", one year before the official "Metal Slug 6". - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Planners : Meeher, Akio Enemy sequence : Narusawa, Arita Character chief : Akio Background chief : Susumu Designers : Cannon, Tomo, Kozo, Kuichin, Flying Fox, Curry Wizard : Andy Enemy's brain : Aba Programmers : Tecchan-Take, Dramania Hide, Fujisawa, Nakatsuka, Seeker Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou), Hohi_Hohi, Q_Jiroo, Maitaro - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.01, 2000; "Metal Slug 3 [Model NGH-256]") [JP] Sony PS2 (june.17, 2003; "Metal Slug 3 [Model SLPS-25209]") [JP] Microsoft XBOX (june.24, 2004; "Metal Slug 3 [Model DP5-00001]") [JP] Sony PS2 (Nov. 18, 2004; "Metal Slug 3 [SNK Best Collection] [Model SLPS-25428]") [JP] Sony PSP (Feb. 22, 2006; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") * COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC") * OTHERS: Google Play (2012) Metal Slug 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1615&o=2 $end $info=ms4plus, $bio SNK Neo-Geo MVS cart. published 18 years ago: Metal Slug 4 Plus (c) 2002 Unknown. This Plus version is a hack of "Metal Slug 4". It adds the ability to change, on the fly, the character status (normal=>big=>mummy=>monkey) by pressing the Start button. When using the pistol the dark cloud is always present and after you have picked up a weapon you can press D to cycle through all possible weapons (except the 2-machinegun). - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Players : 2 Control : 8-way Joystick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3889&o=2 $end $neogeo=mslug4h, $info=mslug4h, $bio SNK Neo-Geo AES cart. published 18 years ago: Metal Slug 4 (c) 2002 Playmore Corp. - TECHNICAL - [Model NGH-263] 553 Mega - TRIVIA - This AES version was released on June 12, 2002 in Japan and United States of America. For more information about the game itself, please refer to the original MVS version entry: "Metal Slug 4 [Model NGM-263]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47971&o=2 $end $info=mslug4, $bio SNK Neo-Geo MVS cart. published 18 years ago: Metal Slug 4 (c) 2002 Playmore Corp. The popular series of side-scrolling action games continues, introducing all-new characters into the plot. The world is now trembling under the fear of cyber terror, as the birth of a deadly new computer virus threatens to snatch the main military system out of every country. The virus has been created by the terrorist group known as Amadeus, and must be stopped by the four main heroes in the story. They are : Marco Rossi, an army platoon leader; Fio Germi, a superior director of an Italian secret service; Nadia Cassel, a French regular army soldier; and Trevor Spacey, a regular army sergeant. In the game introduction, the team discover that Morden is still alive and probably behind Amadeus... - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-263 Players : 2 Control : Joystick 8-way Buttons : 4 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug > [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack, [D] Metal Slug Attack - TRIVIA - Metal Slug 4 was released in March 2002. Developed by Mega Enterprise, a South Korean company. Mega Enterprise got Copyright of SNK's games for South Korea in 1999. In 2006, the South Korean police had an claim for arrest warrant against Lee Sang Min, president of Mega Enterprise. Lee Sang Min escaped in China, abandoning its company (only a few people occupying the office). Mega Enterprise went out of business soon after. A hack of this game is known as "Metal Slug 4 Plus". - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Hyper Organizer : Sang Min Lee * Mega Entreprise : Producer : Hong Ick Cho Character Designer : Joo Hwan Sohn Background Designer : Yong Hee Lee * Noise Factory : Producer : Keiko Ijuu Sub Planner : Masafumi Fujii, Kazuki Ito Main Programmer : Hirosi Hisikawa Sub Programmer : Kazuaki Ezato Character Designer : Masahiro Maeda, Yosikazu Nisikawa, Nana Maeda, Kentaro Hayasi, Ryo Fujii Background Designer : Reiko Nagasima, Nami Takasaki Illustration : Tonko, Naohisa Yamaguti, Masayuki Fukuoka Sound Producer : Studio Aqua, Toshikazu Tanaka. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.12, 2002; "Metal Slug 4 [Model NGH-263]") [JP] Sony PS2 (Sep. 22, 2004; "Metal Slug 4 [Model SLPS-25376]") [JP] Microsoft XBOX (Feb. 24, 2005; "Metal Slug 4 [Model ZY3-00002]") [JP] Sony PS2 (Nov. 23, 2005; "Metal Slug 4 [SNK Best Collection] [Model SLPS-25571]") [JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") * COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1616&o=2 $end $info=ms5plus, $bio SNK Neo-Geo MVS cart. published 17 years ago: Metal Slug 5 Plus (c) 2003 Unknown. This game is a hack of "Metal Slug 5". It adds the ability to change to big (fat) when you press start as well as changing back to normal and once you have picked up a weapon you can change weapons by pressing D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4963&o=2 $end $info=ms5pcb, $bio Arcade Video game published 17 years ago: Metal Slug 5 (c) 2003 SNK Playmore. Printed Circuit Board version. For more information about the game itself, please see the original MVS version; "Metal Slug 5 [Model NGM-268]". - TECHNICAL - GAME ID: 2680 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113998&o=2 $end $neogeo=mslug5h, $info=mslug5h, $bio SNK Neo-Geo AES cart. published 16 years ago: Metal Slug 5 (c) 2004 SNK Playmore. - TECHNICAL - [Model NGH-268] 708 Mega - TRIVIA - Released on February 17, 2004 in Japan and United States of America. For more information about the game itself, please see the original MVS version entry: "Metal Slug 5 [Model NGM-268]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47983&o=2 $end $info=mslug5, $bio SNK Neo-Geo MVS cart. published 17 years ago: Metal Slug 5 (c) 2003 SNK Playmore. A research installation developing the next-generation of Metal Slugs is attacked by unknown forces and a disk containing Metal Slug secrets is stolen. Ordered to recover the disk, Marco and Tarma follow in hot pursuit. Meanwhile, Eri and Fio, investigating the Ptolemaic Army, a paramilitary syndicate active in archeological excavation, catch up with them at an ancient ruin, 'The Corridor of Fire'. The two try to storm and seize the site but are repulsed by the natives and giant Metal Slugs. This incident proves it was the Ptolemaic Army that stole the Metal Slug secrets. The military subsequently launches a second raid by the elite PF squad and Sparrows on the 'The Corridor of Fire' to recover the secrets and destroy the syndicate!!! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-268 Players: 2 Control: 8-way Joystick Buttons: 4 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug > [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack, [D] Metal Slug Attack - TRIVIA - Metal Slug 5 was released in November 2003. This new episode introduces a new 'slide' move to the legendary series (actioned holding down the B button). Players can also make a sliding shot by pushing the A button while sliding. Noise Factory released a limited-edition soundtrack album for this game (Metal Slug 5 Original Sound Track) on 12/03/2004. A hack of this game is known as "Metal Slug 5 Plus". - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Producer : Moon Directors : Moon, Heehaw Sub directors : Undo, T. Hagihara Main programmer : Undo Sub programmers : Ick, Work Ram, Oidon Character designers : Rinkn, Eglavr, Shio Shio Shio, Akr+Amk, Genies Kubota, Jyagadansyaku, Toad, Yuka Background designers : Miyuki. O, Miyavi, Reiko Nagasima (as Reiko. N), Sayuri M, Misao Yoshida, Kenta Sound produced by : Studio Aqua Title designer : Naohisa Yamaguti - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Feb. 17, 2004; "Metal Slug 5 [Model NGH-268]") [JP] Sony PS2 (Apr. 28, 2005; "Metal Slug 5 [Model SLPS-25495]") [JP] Microsoft XBOX (jul.28, 2005; "Metal Slug 5 [Model B3K-00001]") [JP] Sony PS2 (Mar. 09, 2006; "Metal Slug 5 [SNK Best Collection] [Model SLPS-25634]") [JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") * COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1617&o=2 $end $info=mslug6, $bio Arcade Video game published 14 years ago: Metal Slug 6 (c) 2006 SNK Playmore. Negotiations have broken off and hostages have been taken! Your country needs a highly trained mercenary to neutralize the enemy and free the hostages. Metal Slug 6 is a 1 or 2 player game with continuous buy-in. It is the first installment of the series developed on Sega's arcade hardware system. Metal Slug 6 includes 6 characters, with two new being Ralph and Clark from the King of Fighters series. Plus, two new player control buttons have been added to allow for greater control over the action! - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Metal Slug 6 was firstly shown at the 43rd Amusement Machine Show 2005 in Tokyo, Japan. Then, it was released on February 22, 2006. Ralf and Clark first appeared in "Ikari Warriors" even before King of Fighters. - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - PORTS - * CONSOLES: [JP] Sony PS2 (Sep. 12, 2006) "Metal Slug 6 [Model SLPS-25674]" [JP] Sony PSP (Feb. 22, 2007; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") * COMPUTERS: PC DVD-ROM (2009) "Metal Slug Collection PC" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4942&o=2 $end $info=mslug3b6, $bio SNK Neo-Geo MVS cart. published 15 years ago: Metal Slug 6 (c) 2005 Unknown. A hack of "Metal Slug 3". - TIPS AND TRICKS - By pressing certain button combinations, you can activate various cheats : * Change Character (this will change your character into another random character, but with the same color scheme as the first): Press D while walking. * Weapon Change (this will change your weapon into a random weapon, including any super weapons): Press D & A at the same time. * Stop being fat (this will turn your obese character into his/her thin self again): Press and hold D, then press C, B, and A, then release D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5430&o=2 $end $gba=mslugu, $bio Nintendo GBA cart. published 16 years ago: Metal Slug Advance [Model AGB-BSME-USA (c) 2004 SNK Playmore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71818&o=2 $end $gba=mslugj, $bio Nintendo GBA cart. published 16 years ago: Metal Slug Advance [Model AGB-BSMJ-JPN] (c) 2004 SNK Playmore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71817&o=2 $end $gba=mslug, $bio Nintendo GBA cart. published 16 years ago: Metal Slug Advance [Model AGB-BSMP] (c) 2004 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71816&o=2 $end $info=mslugx, $bio SNK Neo-Geo MVS cart. published 21 years ago: Metal Slug X - Super Vehicle-001 (c) 1999 SNK. Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: 0250 Players: 2 Control: 8-way joystick Buttons: 3 => Character > [A] Shoot, [B] Jump, [C] Grenade => Metal Slug> [A] Gun Attack, [B] Jump Board Vehicle, [C] Artillery Attack - TRIVIA - Metal Slug X was released in March 1999. You can see up to 5 different sets of 12 characters, enemies and vehicles artwork images during the credits. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Metal Slug 2 Original Soundtracks - PCCB-00311) on 17/04/1998. - SERIES - 1. Metal Slug - Super Vehicle-001 [Model NGM-201] (1996, MVS) 2. Metal Slug 2 - Super Vehicle-001/II [Model NGM-241] (1998, MVS) 3. Metal Slug X - Super Vehicle-001 [Model NGM-250] (1999, MVS) 4. Metal Slug - 1st Mission [Model NEOP00210] (1999, NGPC) 5. Metal Slug - 2nd Mission [Model NEOP00610] (2000, NGPC) 6. Metal Slug 3 [Model NGM-256] (2000, MVS) 7. Metal Slug 4 [Model NGM-263] (2002, MVS) 8. Metal Slug 5 [Model NGM-268] (2003, MVS) 9. Metal Slug 6 (2006, MVS) 10. Metal Slug 3D (2006, PS2) 11. Metal Slug 7 (2008, NDS) - STAFF - Planners : Meeher, Akio Enemy sequence : Narusawa, Arita Character chief : Akio Background chief : Susumu Designers : Cannon, Tomo, Kozo, Kuichin, Kon. Kitakichine, Ozi Wizard : Andy System modernize : Nakatsuka, Zen Enemy's brain : Hirokun, Nishino Tool engineer : Pierre Sound : Hiyamuta (Hiya!), Captain Beroou (as Bero-ou) Producer : Takashi Nishiyama Exec. producer : Yoshihiko Kodo Hyper organizer : Eikichi Kawasaki - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.27, 1999; "Metal Slug X - Super Vehicle-001 [Model NGH-250]") [JP] Sony PlayStation (Jan. 25, 2001; "Metal Slug X - Super Vehicle-001 [Model SLPM-86456]") [JP] Sony PlayStation (jul.25, 2002; "Metal Slug X - Super Vehicle-001 [SNK Best Collection] [Model SLPS-03449]") [JP] Sony PSP (Feb. 22, 2006; "Metal Slug Complete [Model ULJS-00090]") [JP] Sony PS2 (may.31, 2007; "Metal Slug Complete [Model SLPS-25762]") [JP] Nintendo Wii (Dec. 27, 2007; "Metal Slug Complete [Model RVL-RMLJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model SLPS-25937]") [JP] Sony PSP (june.18, 2009; "Metal Slug Complete [SNK Best Collection] [Model ULJS-00206]") [EU] Nintendo Wii [Virtual Console] (sept.13, 2012) * COMPUTERS: PC DVD-ROM (2009, "Metal Slug Collection PC") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1618&o=2 $end $psx=mslugx, $bio Sony PlayStation disc published 19 years ago: Metal Slug X (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111152&o=2 $end $neocd=mslug, $bio SNK Neo-Geo CD published 24 years ago: Metal Slug [Model NGCD-201] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68145&o=2 $end $info=msisaac, $bio Arcade Video game published 35 years ago: Metal Soldier Isaac II (c) 1985 Taito Corp. - TECHNICAL - Prom Stickers : A34 Main CPU : Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : (2x) General Instrument AY8910, MSM5232 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Metal Soldier Isaac II was released in February 1985 in Japan. It does NOT have a predecessor. The original prototype of this game was simply Metal Soldier Isaac and was called Metal Soldier Isaac II for its formal arcade release. The music for the attract mode was remixed, then reused for the first stage of "Darius". - STAFF - Program : Hirozaku Miyano Assnt : Naoto Yagishita Design : Junji Yarita , Masayuki Suzuki Sound : Tadashi Kimijima , Hisayoshi Ogura - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1619&o=2 $end $pce=metlstok, $bio NEC PC-Engine HuCARD published 29 years ago: Metal Stoker (c) 1991 Face Company, Limited. Metal Stoker is a top-down view, multi directional scrolling shooter. You pilot the CS-05 custom Metal Stoker and the game counts seven stages (Compute Polis, Gio front, Torrid City, Desert base, Hell Laboratory, Cyber Base and the Floating Fortress). Your ship can move in any directions but if needed, an option allows you to fire in one direction while you move in another. Tanks and other enemy forces are scattered around each level, an arrow constantly pointing the way out, or at least the way to the boss. Pods can be collected along the way: new weapons ( They can be selected by pressing start ) from Vulcan gun to laser beam, homing missiles, surrounding force-field and Mines. Other items can also be picked up and give you extra lives or increase your fire power. - TECHNICAL - HuCARD ID: FA03-009 HuCARD Size: 4 Mbits. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58646&o=2 $end $nes=metalstr, $bio Nintendo NES cart. published 29 years ago: Metal Storm (c) 1991 Irem America Corp. North American release. Game developed in Japan. See "Juuryoku Soukou Metal Storm [Model IF-21]" for more information about the game itself. - TECHNICAL - Model NES-4M-USA - TRIVIA - Metal Storm was released in February 1991 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55355&o=2 $end $x68k_flop=metlunit, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Metal Unit (c) 1994 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88411&o=2 $end $x68k_flop=metluni2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Metal Unit II Power Unit (c) 1994 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88412&o=2 $end $gbcolor=metalwlk, $bio Nintendo Game Boy Color game published 19 years ago: Metal Walker (c) 2001 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bakusou Senki Metal Walker GB - Koutetsu no Yuujou [Model DMG-AUEJ-JPN]". - TECHNICAL - [Model DMG-BM4E-USA] - TRIVIA - Metal Walker was released in February 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68361&o=2 $end $snes=metalwar, $bio Nintendo Super NES game published 25 years ago: Metal Warriors (c) 1995 Konami Company, Limited. - TECHNICAL - Cartridge ID: SNS-AWME-USA - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63257&o=2 $end $dc=metlwolf, $bio Sega Dreamcast GD published 18 years ago: Metal Wolf (c) 2002 Princess Soft. - TECHNICAL - GAME ID: T-46507M - TRIVIA - Released in June 27, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138635&o=2 $end $fm77av=metalx, $bio Fujitsu FM-77AV disk. published 30 years ago: Metal X (c) 1990 FM Circle Jimukyoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93852&o=2 $end $gba=mgunslng, $bio Nintendo GBA cart. published 18 years ago: Metalgun Slinger [Model AGB-AAPJ-JPN] (c) 2002 Atmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71819&o=2 $end $spectrum_cass=metalyxs, $bio Metalyx (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219065&o=2 $end $cpc_flop=metalyx1,metalyx101,metalyxu, $bio Metalyx Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128196&o=2 $end $spectrum_cass=metalyxa, $bio Sinclair ZX Spectrum cass. published 33 years ago: Metalyx (c) 1987 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS091 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79766&o=2 $end $cpc_cass=metalyxu, $bio Amstrad CPC cass. published 33 years ago: Metalyx [Model AS092] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98230&o=2 $end $gbcolor=metamode, $bio Nintendo Game Boy Color game published 20 years ago: Metamode [Model CGB-BTMJ-JPN] (c) 2000 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68362&o=2 $end $info=metmqstr, $bio Arcade Video game published 25 years ago: Metamoqester (c) 1995 Banpresto. Export version. For more information about the game itself, please see the original Japanese version entry; "In'nin - The Ninja Master". - TECHNICAL - Game ID : BP947A - TRIVIA - Developed by Pandorabox, Metamoqester was released in November 1995 by Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1620&o=2 $end $pcecd=metamorj, $bio NEC PC-Engine CD published 27 years ago: Metamor Jupiter (c) 1993 NEC Home Electronics, Limited. Metamor Jupiter is an unusual shoot'em up by Nec Home Electronics and Flight Plan. Your ship is a sort of organic entity which can transform into three different shapes, each of them having its own weapon system. A rain of blue comets are hurling towards the earth and they carry with them an alien invasion. Your mission, as you would have expected, it to stop it and destroy the core of the alien forces. The game starts in the comet field and offers great and amazing visuals. - TECHNICAL - Game ID: HE CD2001 - TRIVIA - Released on January 22, 1993 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58286&o=2 $end $pc98=meena, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: メタモルミーナ (c) 1994 Apple Pie. (Metamor Meena) - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90119&o=2 $end $info=metamrph,metamrphj,metamrphu,metamrpha,metamrphe, $bio Arcade Video game published 27 years ago: Metamorphic Force (c) 1993 Konami Company, Limited. Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - TECHNICAL - Game ID : GX224 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 or 4 (Selectable by dipswitch) Control : 8-Way Joystick Buttons : 2 => Attack, Jump - TRIVIA - Metamorphic Force was released in August 1993. King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 Autumn - KICA-7620, 7621) on October 21, 1993. - UPDATES - Japanese version : * Version JAA * Has additional Japanese subtitles when bosses speak. * Has an energy bar instead of numbers. * Has 2 Lives. American version : * Version UAA * Has numbers to count energy instead of an energy bar. * "Winners Don't Use Drugs" screen added. European version : * Version EAA * Has numbers to count energy instead of an energy bar. - STAFF - Producers : K. Kozuki, Y. Nishimura Exective Producer : Masahiro Inoue Software Designers : Gen, Tetsu. W, Yossy Graphic Designers : Asadon (Asa "Don"), Satochan, Sochichi Sound Effects : Sakagon Music Editors : M. Izu, Ega Hardware Designer : Yusaku Visual Designer : Ricky Special Thanks to : Keisuke, Kingoro, J_Kane, Ina X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1621&o=2 $end $cpc_cass=metaplex, $bio Amstrad CPC cass. published 32 years ago: Metaplex (c) 1988 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98231&o=2 $end $cpc_flop=metaplex01,metaplex, $bio Amstrad CPC 464 disk. published 32 years ago: Metaplex (c) 1988 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128197&o=2 $end $x68k_flop=meteowrs, $bio Meteo Wars (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95278&o=2 $end $to7_cass=meteo7, $bio Thomson TO7 cass. published 36 years ago: Meteo-7 (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108431&o=2 $end $mo5_cass=meteo7,meteo7b,meteo7c,meteo7a, $bio Thomson MO5 cass. published 36 years ago: Meteo-7 (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108866&o=2 $end $pro128_cass=meteo7, $bio Meteo-7 (c) 198? Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118183&o=2 $end $info=meteort, $bio Pinball published 39 years ago: Meteor (c) 1981 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6649&o=2 $end $jupace_cass=meteor, $bio Jupiter Ace cass. published 37 years ago: Meteor (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115753&o=2 $end $cgenie_cass=meteor, $bio Colour Genie cass. published 37 years ago: Meteor (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131445&o=2 $end $spectrum_cass=meteormi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Meteor (c) 1984 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79768&o=2 $end $cpc_flop=meteorf1, $bio Amstrad CPC type-in published 35 years ago: Meteor (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120592&o=2 $end $a800=meteor, $bio Meteor (c) 198? Germ-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86618&o=2 $end $vz_snap=meteor2, $bio Meteor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235103&o=2 $end $dragon_cass=meteor, $bio Dragon cass. published 6 years ago: Meteor (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116711&o=2 $end $tvc_flop=met_pir, $bio Videoton TVC disk. published 32 years ago: Meteor and Pirate (c) 1988 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112086&o=2 $end $ti99_cart=meteorbt, $bio TI-99-4A soft. published 37 years ago: Meteor Belt (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84620&o=2 $end $pcecd=meteorbl, $bio NEC TurboGrafx-CD published 16 years ago: Meteor Blaster DX (c) 2004 MindRec - TECHNICAL - GAME ID: BTCD0402 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58506&o=2 $end $bbcb_flop_orig=metmissn, $bio Acorn BBC Micro B disk. published 37 years ago: Meteor Mission (c) 1983 Acornsoft - STAFF - By: Wal Mansell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125193&o=2 $end $apple2_flop_clcracked=metrmsn, $bio Apple II disk. published 37 years ago: Meteor Mission (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231483&o=2 $end $bbcb_cass=metmissn, $bio Acorn BBC Micro B cass. published 36 years ago: Meteor Mission (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52099&o=2 $end $apple2_flop_clcracked=mtrmlt2,metrmlt, $bio Apple II disk. published 38 years ago: Meteor Multiplication (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231484&o=2 $end $ti99_cart=meteormt, $bio TI-99-4A soft. published 38 years ago: Meteor Multiplication [Model PHM 3119] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84621&o=2 $end $jupace_cass=metracer, $bio Jupiter Ace cass. published 37 years ago: Meteor Racer (c) 1983 Forth Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115804&o=2 $end $vic1001_cart=meteorun, $bio Commodore VIC-20 cart. published 38 years ago: Meteor Run (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86866&o=2 $end $super80_cass=meteorj, $bio Meteor Run [Model 010L4J] (c) 198? Matrix Soft. Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126932&o=2 $end $super80_cass=meteor, $bio Meteor Run [Model 010L4] (c) 198? Matrix Soft. Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126931&o=2 $end $info=metestrm, $bio Meteor Storm (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48987&o=2 $end $spectrum_cass=mstrmsi, $bio Meteor Storm + Space Invaders (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227059&o=2 $end $zx81_cass=metstorm,metstormf, $bio Sinclair ZX-81 cass. published 38 years ago: Meteor Storm [Model Z005] (c) 1982 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114621&o=2 $end $info=meteorp,meteorpo, $bio Pinball published 41 years ago: Meteor (c) 1979 Stern Electronics. - TECHNICAL - Model Number : 113 - TRIVIA - First game to use the SB-300 sound board. 8,362 units were produced. This game was also manufactured in Australia by Leisure and Allied Industries under license by Stern Electronics Inc. - STAFF - Design by : Steve Kirk Art by : George Obregon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5499&o=2 $end $info=meteorho, $bio Arcade Video game published 40 years ago: Meteor (c) 1980 Hoei. Manufactured by Hoei under license from Atari. For more information about the game itself, please see the original Atari release; "Asteroids [Upright model]". - TECHNICAL - Upright model Model YDK-400-3 - TRIVIA - Meteor was released in June 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36871&o=2 $end $cpc_flop=meteores, $bio Amstrad CPC type-in published 35 years ago: Meteores (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120593&o=2 $end $coleco=meteosho, $bio Colecovision game published 37 years ago: Meteoric Shower (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53309&o=2 $end $tvc_flop=meteorit, $bio Meteorit (c) 198? K&K Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112162&o=2 $end $info=meteorite, $bio Meteorite (c) 198? Proel. Pirate version of Asteroids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138438&o=2 $end $info=meteorts, $bio Arcade Video game published 41 years ago: Meteorites (c) 1979 VGG. Unlicensed version of Atari's Asteroids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3738&o=2 $end $a5200=meteorit, $bio Atari 5200 cart. published 37 years ago: Meteorites (c) 1983 Electra Concepts. Meteorites is a series of rounds in which the game player(s) tries to score as many points as possible by breaking up various size meteorites until they are completely destroyed. New rounds begin with more numerous waves of meteorites. Alien ships make attack runs on your ship during game play. These attack ships can be destroyed by your Photon Cannon or be avoided until they leave the screen or collide with the meteorites themselves. - TRIVIA - A very rare Asteroids clone, and the only game Electra Concepts ever created. Its working title was 'Disasteroids'. Copyright text is hidden in the ROM at 0x27F7: COPYRIGHT WYNER BROS - SCORING - Player points total from the following hits or destroys by your photon cannon. Large meteorites: 20 PTS. Normal meteorites: 50 PTS. Small meteorites.: 100 PTS. Large alien ships: 200 PTS. Small alien ships: 1000 PTS. - TIPS AND TRICKS - * EXTRA SHIPS: Extra ships are awarded to players every 10,000 points scored. * FLYING TIPS: Game action takes place in Deep Space with almost no gravity or inertia. Even short bursts of engine thrusters are enough to move your ship across the screen. To stop the ship, it must be rotated until engines face the direction the ship is moving and a retro-fire burn must be used to slow down the ship until it is near a standstill. The existing gravity will be enough to bring it to a complete stop. * HELPFUL HINTS: Beware of radar ghosting which can create phantom meteorites on the edges of the screen. Your photon missiles may appear to pass through these meteorites, but they will be tracked accurately once they move towards the center. Keep your ship away from the edges where meteorites and alien ships may take you by surprise. For accurate firing and thrusting, view the direction of the ship as the imaginary line defined by the navigation lights on the bow (front) and stern (back) of the ship. Fire continuously while the ship is in hyperspace. This will make it easier to locate the ship when it reappears on the screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50062&o=2 $end $cpc_flop=meteorit, $bio Amstrad CPC type-in published 35 years ago: Meteorites (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120594&o=2 $end $info=meteor, $bio Arcade Video game published 39 years ago: Meteoroids (c) 1981 Venture Line. - TECHNICAL - Main CPU : 8085A (@ 4 Mhz) Sound CPU : I8035 (@ 768 Khz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - This game is also known as "Space Force". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1622&o=2 $end $a2600_cass=meteroid, $bio Starpath Supercharger cass. published 38 years ago: Meteoroids (c) 1982 Arcadia Corp. Prototype version of Suicide Mission. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50695&o=2 $end $dragon_cart=meteors, $bio Dragon cart. published 38 years ago: Meteoroids (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53447&o=2 $end $spectrum_cass=meteoroi, $bio Sinclair ZX Spectrum cass. published 38 years ago: Meteoroids [Model DK 001] (c) 1982 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79769&o=2 $end $info=meteors, $bio Arcade Video game published 39 years ago: Meteors (c) 1981 Amusement World. A color raster game very similar to Asteroids (Atari). This is the only known game produced by Amusement World, and is very similar to the Venture Line games Space Force and Meteoroids. It is not currently known if Amusement World licensed the design to Venture Line or vice versa, and is currently being investigated. - TECHNICAL - Horizontal color raster monitor. More information to be added soon. - TRIVIA - In 1979, Atari made Asteroids. But, in 1981, Amusement World produced Meteors - a clone of Asteroids. This lead to Amusement World getting sued. When the case went to court, the judge sided with Amusement world. This landmark case ruled that you cannot copyright a genre of game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61739&o=2 $end $electron_cass=meteors,meteorsg, $bio Acorn Electron cass. published 38 years ago: Meteors (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52100&o=2 $end $bbcb_flop_orig=meteors, $bio Acorn BBC Micro B disk. published 38 years ago: Meteors (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125194&o=2 $end $bbcb_cass_de=meteorsg, $bio Acorn BBC Micro B German cass. published 38 years ago: Meteors (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234519&o=2 $end $jupace_cass=meteors, $bio Jupiter Ace cass. published 36 years ago: Meteors (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115781&o=2 $end $spectrum_cass=methyhel,methyhel_b, $bio Methyhel (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226354&o=2 $end $mo5_cass=metro, $bio Thomson MO5/TO7 cass. published 36 years ago: Metro (c) 1984 Logimicro. - TECHNICAL - FACE A: TO7 FACE B: MO5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108432&o=2 $end $cpc_cass=metr2018, $bio Amstrad CPC cass. published 35 years ago: Metro 2018 (c) 1985 Initiel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98232&o=2 $end $cpc_flop=metro20103, $bio Amstrad CPC 464 disk. published 35 years ago: Metro 2018 (c) 1985 Initiel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120647&o=2 $end $cpc_flop=metro201,metro20101,metro20102,metro20104,metro20105,metro20106, $bio Amstrad CPC 464 disk. published 35 years ago: Metro 2018 (c) 1985 Novtech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120648&o=2 $end $cpc_cass=metrox, $bio Amstrad CPC cass. published 33 years ago: Metro Cross (c) 1987 US Gold, Ltd. Home computer version of the coin-op classic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98233&o=2 $end $c64_cass=metrox, $bio Commodore C64 cass. published 32 years ago: Metro Cross (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229544&o=2 $end $info=metrocrs,metrocrsa, $bio Arcade Video game published 35 years ago: Metro-Cross (c) 1985 Namco. Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of 'The Runner', who must run through each of the game's 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins. Obstacles that hinder the runner's progress include 'Slip Zones' that slow him down if he tries to run over them, 'Pitfalls' that break under the Runner's weight and drop him into the holes and 'Crackers' that launch the Runner up into the air and cause him to land on his back. Later rounds also feature 'Jumbo Tires' that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard. Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green 'Slip Zone' tiles that would otherwise slow the player's progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level. Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over. - TECHNICAL - Game ID : MC Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 8-way joystick Buttons : 1 (JUMP) - TRIVIA - Metro-Cross was released in May 1985. Alfa Records released a limited-edition soundtrack album for this game (The Return of Video Game Music - ACL-22004) on June 25, 1985. - STAFF - Music by : Nobuyuki Ohnogi - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.16, 1986) "Metro-Cross [Model MC-3900]" [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" [US] Sony PlayStation (nov.1997) "Namco Museum Vol.5 [Model SLUS-00417]" [AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.5 [PlayStation the Best] [Model SLPS-91162]" [US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * COMPUTERS: Sinclair ZX Spectrum (1987) [EU] Commodore C64 (1987) [US] Commodore C64 (1987) [EU] Amstrad CPC (1987) [SP] Amstrad CPC (1987) [US] Atari ST (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1623&o=2 $end $st_flop=metrox, $bio Atari ST disk. published 35 years ago: Metro-Cross (c) 1985 Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148641&o=2 $end $cpc_flop=metrocro02,metrocro,metrocro01,metrocro05,metrocro06,metrocro03,metrocro04,metrocro08, $bio Amstrad CPC 464 disk. published 33 years ago: Metro-Cross (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120885&o=2 $end $nes=metrox, $vgmplay=metrox_nes, $bio Nintendo Famicom cart. published 34 years ago: Metro-Cross (c) 1986 Namco, Limited. Home console version of the coin-op classic by Namco. - TECHNICAL - Game ID: MC-3900 - TRIVIA - Metro-Cross for Famicom was released on December 16, 1986 in Japan at a retail price of 3900 Yen. It was never exported outside Japan. It was the first known home conversion of this game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54375&o=2 $end $cpc_flop=metrobou,metrobou01, $bio Metro.Boulet.Micro 10 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124434&o=2 $end $cpc_flop=metrobou03,metrobou02, $bio Metro.Boulet.Micro 6 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124435&o=2 $end $spectrum_cass=metrocro, $bio Metrocross (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219413&o=2 $end $gba=metroid0u,metroid0up, $bio Nintendo GBA cart. published 16 years ago: Metroid - Zero Mission (c) 2004 Nintendo Company, Limited. North American release. For more information about the game itself, please see the original Japanese release entry; "Metroid - Zero Mission [Model AGB-BMXJ-JPN]". Description from the US back cover: The full story of Samus Aran's first mission finally unfolds... The first Metroid game just scratched the surface of the cataclysmic events on planet Zebes, and at long last the rest of the tale has come to light. Experience the first of Samus's legendary adventures through all-new cut-scenes and action sequences as the bounty hunter races through the deeps toward her showdown with the leader of the Space Pirates. But will the end of Mother Brain really mean the end of the story...? Get lost on Zebes! The mazelike Space Pirate fortress has been entirely rebuilt with features like Morph Ball launchers and zip lines, and it crawls with vicious new enemies and bosses. Arm yourself! Use weapons and equipment drawn from the entire Metroid series - like the Speed Booster and Morph Ball - and new power-ups like the Power Grip as Samus hunts Kraid, Ridley, and the Metroids. - TECHNICAL - Game ID: AGB-BMXE-USA - STAFF - North American Localization: Nathan Bihldorff, William Trinen Localization Management: Jeff Miller, Leslie Swan NoA Product Testing Department: Yoshinobu Mantani, Kyle Hudson, Eric M. Bush, Randy Shoemake, Richard S. Richardson, Thomas Hertzog, Michael Leslie, Kathy Huguenard, David Hunziker, Chris Needham, Mika Kurosawa NoA Special Thanks: Mike Fukuda, Tatsumi Kimishima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71822&o=2 $end $gba=metroid0j, $bio Nintendo GBA cart. published 16 years ago: Metroid - Zero Mission (c) 2004 Nintendo Company, Limited. Go back to the distant future to explore the full story of Samus Aran's battle against the Mother Brain. She's battled baddies on nearly every Nintendo system, cleaned house in the Super Smash Bros. series and recently blasted off for heroic adventures on the GCN (Metroid Prime) and the GBA (Metroid Fusion). This February, Samus Aran will return to her roots and relive the story that started it all -- revealing for the first time full details of her meeting with the Metroids. The plotline will be familiar to longtime fans of the Metroid series, but the challenges are new, the power-ups are plentiful (taken from several games in the series) and the graphics and sound are supercharged. Plus, if you thought that the original Metroid had a surprise ending, wait until you get past the Mother Brain in Metroid: Zero Mission. A new twist provides a deeper adventure than ever before. Features * Samus Aran arrives on Zebes in an adventure that greatly expands on the legendary NES Metroid title. * Upgrade Samus's suit with classic power-ups from previous Metroid titles, plus all-new abilities like the Power Grip, Zip Line and more. * Cool cut-scenes bring Samus's incredible story to life like never before. * Beautiful graphics and an eerie soundtrack give each environment a unique, distinctly Metroid feel. Sent to Zebes to investigate rumors of a deadly alien species, Samus meets her match in the form of the mysterious Metroids -- energy-sapping creatures that emerge from an oversized cerebrum beneath the planet's surface. Samus isn't the only traveler searching for the Metroids. A band of Space Pirates has touched down to extract the curious creatures and use them as weapons. Samus must thwart the pirates, but they are wily and will prove to be more trouble than Samus expects. In the long-standing Metroid tradition, Zero Mission is a scavenger hunt for dozens of items -- missiles, energy tanks and tools -- that give you the ability to explore wider and deeper. Every time you uncover a device, you'll remember former dead ends that you can finally overcome. The endless chain of breakthroughs and discoveries causes the world to continue to grow and form. The Metroids are only one of the many menacing species that lurk below the surface. The Zebesian underground overflows with creatures that aim to keep you from invading their turf. Metroid classics Kraid and Ridley hold fort in dark corners, towering over the comparatively small bounty hunter. The planet holds plenty of new threats, too, such as the lava-dwelling serpent that acts as the first line of defense in Kraid's lair and the armored larvae that lurk in the deepest sections of Norfair. The Space Pirates are no pushovers either, and you won't always have the Power Suit to protect you. - TECHNICAL - Game ID: AGB-BMXJ-JPN - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Executive Producer: Satoru Iwata Producer: Takehiro Izushi Director: Yoshio Sakamoto Samus Design: Hiroji Kiyotake Course Design: Masani Ueda, Takehiko Hosokawa, Ryuichi Nakada Graphic Design: Takayasu Morisawa, Tadashi Matsushita, Fumiko Miyamoto, Chiharu Sakiyama, Norikatsu Furuta, Hiroshi Momose Programming: Katsuya Yamano, Yoshinori Katsuki, Nobuhiro Ozaki, Tomohiro Kawase, Hideaki Shimizu Music Composition: Kenji Yamamoto, Minako Hamano Sound Effects: Takaya Fujii Sound Programming: Takaya Fujii Package Design: Yasuo Inoue, Sachiko Nakamichi, Yasuko Takahashi Manual Design: Yasuo Inoue, Sachiko Nakamichi, Yasuko Takahashi Coordination: Takahiro Harada Debug: Super Mario Club NCL Special Thanks: Kohta Fukui, Kentaro Nishimura, Takao Nakano, Kazuyoshi Osawa, Takeshi Furuta, Naoko Saeki, Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71821&o=2 $end $gba=metroid0,metroid0p, $bio Nintendo GBA cart. published 16 years ago: Metroid - Zero Mission (c) 2004 Nintendo Company, Limited. European release. - TECHNICAL - GAME ID: AGB-BMXP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71820&o=2 $end $gba=metrdfsnu, $bio Nintendo GBA cart. published 18 years ago: Metroid Fusion (c) 2002 Nintendo Company, Limited. North American release. For more information about the game itself, please see the original Japanese release entry; "Metroid Fusion [Model AGB-AMTJ-JPN]". Description from the US back cover: Samus Aran returns in an all-new Metroid adventure! While lending mission support on planet SR388, interstellar bounty hunter Samus Aran is attacked by an X parasite, an organism with the ability to mimic the abilities of any creature it infects. Near death, Samus is saved by a vaccine made from the DNA of the last Metroid -- the X parasite's only natural predator. When the X spread to a research station in orbit around SR388, a weakened Samus is forced to exterminate them all... or die trying. * Search out the X! Experience classic Metroid game play as Samus explores the secret passages of a massive research station teeming with hostile life forms. * Live and learn! Samus must master new moves: clinging to ledges, leaping to high ladders, and firing new weapons like Diffusion Missiles. Along the way, collect classic power-ups like the Morph Ball, Screw Attack and Wave Beam. * There's nowhere to hide! The SA-X, an unstoppable X mimicking Samus, is on the loose, and it could be just around the corne ... - TECHNICAL - Game ID: AGB-AMTE-USA - TRIVIA - Released on Novemver 18, 2002 in North America. - STAFF - NOA English Localization Localization Management: Jeff Miller, Leslie Swan Localization: Scot Ritchey, Nathan Bihldorff, Tim O'Leary Engineering Debug: Raychole L. Anett, Robert Crombie, Kirk Buchanan, Yoshinobu Mantani, Scott Callahan, Don Dillinger, Hisako Sakauchi Special Thanks: Tatsumi Kimishima, Mike Fukuda, Hiroshi Kamada Executive Producer: Satoru Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71825&o=2 $end $gba=metrdfsnj, $bio Nintendo GBA cart. published 17 years ago: Metroid Fusion (c) 2003 Nintendo Company, Limited. From the same team who developed the original smash-hit Metroid titles comes Metroid Fusion -- an all-new adventure starring ace bounty hunter Samus Aran. Metroid Fusion is a side-scrolling action/adventure game with an intriguing sci-fi storyline and stunning graphics. Controlling a bounty hunter named Samus Aran, players explore vast futuristic environments in a mission to destroy an army of deadly parasites. Features * Explore huge side-scrolling futuristic environments crawling with secrets and new enemies! * Upgrade Samus's suit with amazing power-ups like the Morph Ball, Space Jump, Screw Attack, Varia Suit, Wave Beam and more. * Connect with Metroid Prime for Nintendo GameCube to access cool special features! * Follow Samus Aran through an engrossing storyline brought to life by thrilling cut-scenes. Metroid Fusion expertly mixes action and adventure elements to create a rich, highly stylized gaming experience. Like the original Metroid titles, Samus begins the game in a weak state and must locate power-ups to slowly become stronger. Almost everything Samus uses is upgradeable, including bombs, missiles, suits and the arm cannon. In addition to the old favorites, Metroid Fusion delivers several new power-ups as well. - TECHNICAL - Game ID: AGB-AMTJ-JPN - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Producer: Takehiro Izushi Chief Director: Yoshio Sakamoto System Director: Takehiko Hosokawa Scenario & Story: Yoshio Sakamoto Game Design: Tomoyoshi Yamane, Takehiko Hosokawa Course Design: Masani Ueda, Ryuichi Nakada Visual Director: Tomoyoshi Yamane Samus Design: Shinya Sano Samus Original Design: Hiroji Kiyotake Enemy Character Design: Tomoyoshi Yamane, Isao Hirano, Shinya Sano, Tadashi Matsushita Background Graphic Design: Takayasu Morisawa, Fumiko Miyamoto Graphic Design: Hiroshi Momose, Chiharu Sakiyama, Hiroshi Momose, Chiharu Sakiyama Program Director: Katsuya Yamano Samus Programming: Yoshinori Katsuki Enemy Character Programming: Katsuya Yamano System Programming: Nobuhiro Ozaki Cinema Scene Programming: Eisaku Nakae Tool Programming: Takahiro Harada, Kohta Fukui, Yoshinori Katsuki, Nobuhiro Ozaki, Hiroshi Momose Sound Director: Kenji Yamamoto Music Composition: Minako Hamano, Akira Fujiwara Sound Effects: Takaya Fujii Sound Effects Programming: Takaya Fujii Package Design: Sachiko Nakamichi Manual Design: Sachiko Nakamichi, Kiyomi Itani, Yasuko Takahashi Coordination: Takahiro Harada International Coordination: Sakae Yamazaki Debug: Super Mario Club Special Thanks: Satoshi Matsumara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71824&o=2 $end $gba=metrdfsn,metrdfsnp1,metrdfsnp2, $bio Nintendo GBA cart. published 18 years ago: Metroid Fusion (c) 2002 Nintendo Company, Limited. European release. - TECHNICAL - GAME ID: AGB-AMTP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71823&o=2 $end $gameboy=metroid2, $bio Nintendo Game Boy Cart. published 28 years ago: Metroid II - Return of Samus (c) 1992 Nintendo Company, Limited. Bounty Hunter Samus Aran faces off against the Metroid scourge once again in this epic sequel to the Nintendo classic, Metroid. Take control to guide Samus through cavernous corridors, ancient ruins, and alien traps. On the mysterious planet SR388, you'll find artifacts of a lost civilization that grant amazing powers. Cut through creatures in a buzz-saw blur. Roll through hidden tunnels and climb sheer walls. Fight to the heart of the planet and search for the merciless Metroid leaders. If you are a cunning explorer, you’'ll earn the best of several super endings. Enter this exciting Metroid sequel and experience the thrills of this beloved series. - TECHNICAL - Game ID: DMG-MEA - TRIVIA - Metroid II was released on January 21, 1992 in Japan. Known export releases: "Metroid II - Return of Samus [Model DMG-ME-USA]" "Metroid II - Return of Samus [Model DMG-ME-UKV]" "Metroid II - Return of Samus [Model DMG-ME-ESP-1]" - TIPS AND TRICKS - Special Ending: Beat the game in under 3 hours, and when Samus shows up in the ending, you'll see her in a bikini - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Design: Takehiko Hosokawa, Yasuo Inoue, Makoto Kanoh, Masafumi Sakashita, Tomoyoshi Yamane Director: Hiroyuki Kimura, Hiroji Kiyotake Graphic Design: Hiroyuki Kimura, Hiroji Kiyotake Main Programmer: Takahiro Harada Producer: Gunpei Yokoi Program Assistant: Yuzuru Ogawa, Nobuhiro Ozaki Programmer: Isao Hirano, Masao Yamamoto, Masaru Yamanaka Sound Programmer: Ryohji Yoshitomi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66389&o=2 $end $gba=n_metroi, $bio Nintendo GBA cart. published 16 years ago: Metroid [Classic NES Series] [Model AGB-FMRE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70189&o=2 $end $gba=f_metroi, $bio Nintendo GBA cart. published 16 years ago: Metroid [Famicom Mini] [Model AGB-FMRJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70635&o=2 $end $famicom_flop=metroid,metroida, $vgmplay=metroid_nes, $bio Nintendo Famicom disk. published 34 years ago: メトロイド (c) 1986 Nintendo Company, Limited. (Metroid) Metroid is an action/platform game and is the first installment of Nintendo's classic and Alien-influenced series. In a distant future, Space Pirates wreak havoc to the galaxy, relentlessly attacking ships from the Galactic Federation. Unable to prevent the attacks, the Federation decides to gather bounty hunters (called 'Space Hunters' in this version) to counter the threat. But now space pirates have attacked a research facility and stolen an unknown life-form (that the scientist named 'Metroid') recently found on planet SR388 before it could be safely brought back to Earth. The federation must now send a space hunter to infiltrate the pirate headquarters hidden on planet Zebes and stop them before they turn the Metroids into deadly weapons. The bounty hunter Samus Aran, the female protagonist of the game, accepts the mission and she has now to travel deep inside the enemy underground fortress, through five vast areas built around complex networks of caves and rooms. Her primary task is to defeat the space pirates and all the aliens she faces, up to the toughest of them all - the monstrous Mother Brain. Although Samus can jump and fire a simple Arm Cannon, the first upgrade she collects is the Maru Mari, most commonly known as the Metroid trademark morph ball, which gives her the incredible ability to roll into a ball and to rush through narrow corridors and tunnels. But the morph ball is only the tip of the iceberg and countless other weapons and abilities are available for the taking later in the game, such as missiles, morph ball bombs, ice beam, wave beam, high jump boots, increased defense, energy tanks (which increase her maximum life) and so forth. Zebes is incredibly vast but unlike other games in the series, this first episode of Metroid doesn't feature a map (dedicated players had to draw their own). Finally, the Famicom Disk version includes a three slots savegame system. - TECHNICAL - Game ID: FMC-MET - TRIVIA - Metroid was released on August 06, 1986 in Japan for 2600 Yen. The Morph Ball was partly invented out of convenience. At the time, it was much easier to animate a ball rolling through narrow passages than a computer figure crawling on all fours. The second boss of the game, Ridley, was named in honor of Ridley Scott, the director of Alien (1979). When it was first released, Metroid held a secret about its armor-clad protagonist, Samus Aran. When the game was beaten in under 2 hours, the player was presented with an image of Samus, whose armor then disappeared, revealing that the character is actually a woman. Samus Aran has since gone on to be recognized as one of the earliest and most famous female video game protagonists ever. The decision to make the mysterious bounty hunter Samus Aran a woman was made halfway through the development process. Samus was initially going to be a male, but it was changed because it would be a cool surprise for the gamers. Some gamers stumbled upon a glitch in the game, where it was possible to jump through a door and get stuck in a wall. From there, it would be possible to jump through walls into normally inaccessible areas with strange layouts. This gave rise to a popular video legend of the 'Secret Worlds' in Metroid, which were only accessible to clever players. Years later, it was revealed that these secret levels were actually unused map data that were supposed to be outside the playable area. There was never any intention to make these areas accessible in any way. Cameos in other Samus Aran Nintendo titles : 1. Kid Icarus (1986, NES) a enemy creature named Komayto , meaning "little Metroid" a resembling of Metroid creature. 2. Famicom Wars (1988, Famicom) (Unreleased outside Japan; The Orange Star commander on Donut Island is called Samasuun, and her face on the result screen is Samus's mask). 3. Nintendo's Tetris (1989, NES) (Cameo, appears playing the upright bass after the player wins a B-type game of level at least 9 and height at least 2). 4. F-1 Race (1990, Game Boy) (Cameo, appears cheering before Course 7) 5. Galactic Pinball (Virtual Boy) (Cameo, her ship appears in a minigame). 6. Super Mario RPG - Legend of the Seven Stars (1996, SNES) (Cameo, after Mario's party defeats Yaridovich, he may her find sleeping, until Mario travels to Land's End, and a Samus figurine appears in the toy box of Booster's Room). 7. Kirby Super Star (1996, SNES) (Cameo, when Kirby uses his rock defense he can become a Samus statue. Also, the Screw Attack icon (called the Screwball) is a treasure in the Great Cave Offensive segment of the game). 8. Kirby's Dream Land 3 (1997, SNES) (Cameo, appears after level 5-2, which also contains six Metroids). 9. Super Smash Bros. (1999, N64) (Playable character). 10. Super Smash Bros. Melee (2001, GameCube) (Playable character). 11. WarioWare, Inc. - Mega Microgames (2003, Game Boy Advance) (Contains a microgame based on NES Metroid). 12. WarioWare, Inc. - Mega Party Games (2004, Nintendo GameCube) (Contains the same Metroid microgame from Mega Microgames). 13. WarioWare - Touched! (2005, Nintendo DS) (Contains a microgame based on NES Metroid). 14. WarioWare - Twisted! (2005, Game Boy Advance) (Contains two microgames based on NES Metroid). 15. Animal Crossing - Wild World (2006, Nintendo DS) (Gulliver, the seagull, references Samus saying 'Tell me, have you ever heard of the bounty hunter that can turn into a ball?'. Also you can get a 1x1 item that is a Metroid in a case, when you touch it it glows and plays a small clip of Metroid music). 16. Geist (2005) (Samus' helmet is seen in a women’s locker room). 17. Tetris DS (2006, Nintendo DS) (Metroid-based course, Catch; in the title screen, Samus shoots some tetrominoes; A difficulty level on Standard mode is Metroid Themed, with Samus to the right, and clips of the original Metroid playing on the top screen). 18. WarioWare - Smooth Moves (2007, Wii) (Contains a microgame based on Metroid Prime 2). 19. Super Smash Bros. Brawl (2007, Wii) (Playable character, Zero Suit Samus is also a playable character). 20. Dead or Alive: Dimensions (2011, Nintendo 3DS)(included a stage based on Metroid: Other M in with Ridley, a stage hazard he appearing attacking the fighters, while Samus appears at the end of the encounter to help them. 21. A Multiplayer shooter game Nintendo Land (2012, for Wii U, called 'Metroid Blast' based on the Metroid Universe. 22. Fatal Frame IV: Mask of the Lunar Eclipse (2008, Wii) a Unlockable Costume Zero Suit Samus. 23. AR Games (2011, Nintendo 3DS) (AR cards, A "3D augmented reality" include a card of samus featuring a 3d model of samus in a "Other M style" 24. Dynasty Warriors Vs. (2012, Nintendo 3DS) an Unlockable Costume Zero Suit Samus. 25. Kid Icarus: Uprising (2012, Nintendo 3DS) The Komayto creature reappears and feature a AR card Komayto! 26. Tekken Tag Tournament 2 (2012, Nintendo Wii U) an Unlockable Costume Zero Suit Samus. 27. Donkey Kong Country - Tropical Freeze (2014, Nintendo Wii U) In the level Busted Bayou, Samus's gunship can be seen lying semi-hidden in the trees in the background. 28. NES Remix 2(2014, Nintendo Wii U) Contains a series of challenges mini game based on the first Metroid game. Known export releases: "Metroid [Model NES-MT-USA]" "Metroid [Model NES-MT-EEC]" "Metroid [Model NES-MT-ESP]" "Metroid [Model NES-MT-FRA]" "Metroid [Model NES-MT-NOE]" - UPDATES - V.1.1 V.1.2 - TIPS AND TRICKS - * Super jump: Hold Right on controller two and press A on controller one. * Quit game play: Press Start to pause game play. Hold Up+A on controller two to display the current password. * Different endings: completing the game within a set amount of time will net you one of four different endings: Over 5 hours: Samus will raise her hand in victory. 3-5 hours: Samus will remove her helmet. Under 3 hours: Samus will remove all of her armour, and be dressed in a purple leotard. Under 1 hour: Samus will remove all of her armour, and be dressed in a purple bikini. * Play as leotard Samus (+ Extra Ending : After completing the game in under 3 hours and getting the leotard Samus ending, start a new game. Samus will just be wearing her leotard. If you take more than five hours to complete the game as armourless Samus then you get another ending where Samus puts her armour back on and turns her back on you in shame. - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Scenario written by: Makoto Kanoh (Kanoh) Character designed by: Hiroji Kiyotake (Kiyotake), Hirofumi Matsuoka (New Matsuoka), Yoshio Sakamoto (Shikamoto) Main programmers: Hiroyuki Yukami (Hai Yukami), Zaru Sobajima, Gpz Sengoku, N. Shiotani, M. Houdai Converted by: Tohru Narihiro Assisted by: Makoto Kanoh Directed by: Yoshio Sakamoto (Yamamoto) Chief director: Satoru Okada Music by: Hirokazu Tanaka (Hip Tanaka) Produced by: Gunpei Yokoi Special thanks to: Ken Zuri, Sumi, Inusawa, Kacho, Hyakkan, Goyake, Harada, Penpen - PORTS - * CONSOLES: Nintendo Game Boy Advance (2004) "Metroid - Zero Mission" Nintendo GameCube (2003) "Metroid Prime" - unlockable Bonus connection Nintendo Game Boy Advance (2004) "Famicom Mini Series" Nintendo Wii (2007) "Virtual Console" Nintendo 3DS (2011) Nintendo 3DS Ambassador Program) Nintendo 3DS (2012) eShop Virtual Console - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65400&o=2 $end $nes=metroid, $bio Nintendo NES cart. published 32 years ago: Metroid (c) 1988 Nintendo Company, Limited. European version release. For more information about the game itself, please see the original Japanese version release; "Metroid [Model FMC-MET]". - TECHNICAL - Cartridge ID: NES-MT-EEC - TRIVIA - Metroid was released on January 15, 1988 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64268&o=2 $end $nes=metroidu, $bio Nintendo NES cart. published 34 years ago: Metroid (c) 1986 Nintendo. North American release. Game developed in Japan. See the original Famicom disk version for more information; "Metroid [Model FMC-MET]". Description from the back cover: It's you against the evil Mother Brain in a thrilling battle! You're inside the planet Zebes, a fortress of endless passageways where the Metroids are multiplying. Left alone, Metroids are merely dangerous, but in the wrong hands they could destroy the galaxy! Unfortunately, the Space Pirates who control Zebes have set up the Mother Brain for just that purpose. It's up to you to thwart their plans, but that won't be easy. You'll have to search out and gain use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your asquired powers against the Mother Brain. - TECHNICAL - Game ID: NES-MT-USA - TRIVIA - Released in August 1987 in USA. The greatest difference between the original Japanese version and this version is the saving option. Instead of writing down a password, Japanese players could save their progress in one of the three available save slots on the disk. Another interesting element present in the original version (and never included in the cartridge game) are the creepy sound effects that some of the Metroids do. Thanks to the improved sound chip integrated with the Famicom Disk System, some of them sound much more organic than the electronic 'beeps' from this version. Mistranslation: In the opening story, the planet Zebes is referred to as 'Zebeth'. This is due to a mistranslation from Japanese to English. In Japan, the 'S' sound and the 'TH' sound are interchangeable. - TIPS AND TRICKS - * Passwords : M7---- --zOA0 2T-tfm a000d5 (Tourian) 00U--- -u0000 0AFw9Y 1800sb (Hideout 2) 022400 A00000 05?00m 0000aS (Brinstar with Screw Ball and Ice Beam) 0WX002 W00004 1VW0C0 0000MO (Q2 Brinstar with Screw Attack, Ice Beam and Leotard Samus) Daniel Daniel Daniel Daniel (Norfair with no bombs) XXXXXX XXXXXX KKKKKK KKKKKK (Tourian with weak weapons and Leotard Samus - impossible) JUSTIN BAILEY ------ ------ (Norfair with Wave Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack 5 Tanks, 205 Missiles and Leotard Samus) JUSTIN BAILEY ------ 000000 (Hideout 2 with Ice Beam, Long Beam, Bomb, Jump Boots, Varia, Screw Attack, 5 Tanks, 255 Missiles and Leotard Samus) justin bailey ------ ------ (Reset to title screen) BOMBS- Missile SCREW- ATACK- (111 missiles, Ice Beam, Bombs and 4 energy tanks) KIDICA RUSc19 86NINT ENDO-- (Hideout 1, Ice Beam, Screw Attack, 4 Tanks and 42 Missiles) 999999 999999 KKKKKK KKKKKK (Hideout 2, no Kraid, no Varia, no Mother Brain, no final time limit) X-z-uJ lls0W0 fVvweG 000WNr (215 missiles, 5 energy tanks, all powerups, both mini-bosses dead) 000000 000000 03-200 000089 (255 missiles, but no missile tanks) 000000 000000 080h00 0000gu (Begin with missiles but no missiles in Kraid's lair) 000000 000001 00F300 00008X (Begin with missiles, but no missile tanks in Ridley's lair) X----- --N?WO dV-Gm9 W01GMI (see Metroid's best ending) F2-yum akMKa0 O2-oKm 0000fr (Get Ice Beam) 000800 000000 02080H e000?q (Get Long Beam) mMuiS1 II6-GE Jls?h0 m00WRM (No suit and All Weapons) 00WX00 2W0000 41TW1o 0000LD (Play with Samus with her suit off!) 00U--- -u0000 0AFw9Y 1800sb (Go to Rifley) C00000 000000 080h00 00006u (Begin with bombs) NARPAS SWORD0 000000 000000 (infinite health, missiles, Ice Beam, all power-up with the exception of Energy Tanks, Missile Expansions and the Wave Beam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55356&o=2 $end $info=pc_mtoid, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Metroid (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : MT Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1810&o=2 $end $spectrum_cass=metropol, $bio Metropol (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219673&o=2 $end $cpc_cass=metropol, $bio Amstrad CPC cass. published 32 years ago: Metropol [Model 60130221] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98235&o=2 $end $cpc_flop=metropol05, $bio Amstrad CPC 464 disk. published 32 years ago: Metropol [Model 61850622] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237677&o=2 $end $ibm5150=metrop, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Metropolis (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83657&o=2 $end $cpc_cass=metropph, $bio Amstrad CPC cass. published 32 years ago: Metropolis (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98237&o=2 $end $msx1_cass=metropol, $bio MSX cass. published 31 years ago: Metropolis (c) 1989 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94847&o=2 $end $cpc_flop=metropol03,metropol02,metropol09,metropol0a, $bio Amstrad CPC 464 disk. published 31 years ago: Metropolis (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122406&o=2 $end $specpls3_flop=metropol, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Metropolis (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148155&o=2 $end $cpc_flop=metropol0c, $bio Metropolis (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121717&o=2 $end $cpc_flop=metropol04,metropol06, $bio Amstrad CPC 464 disk. published 32 years ago: Metropolis Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122405&o=2 $end $cpc_flop=metropol07,metropol0d, $bio Metropolis Cracked (c) 199? Steel McKraken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122408&o=2 $end $msx1_flop=metropol,metropola, $bio Metropolis cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230055&o=2 $end $cpc_flop=metropol08, $bio Metropolis Trained (c) 199? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122407&o=2 $end $vc4000=metropol, $bio VC 4000 cart. published 42 years ago: Metropolis (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 29] - TRIVIA - Also called Hangman outside Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49216&o=2 $end $cpc_cass=metropts, $bio Amstrad CPC cass. published 31 years ago: Metropolis [Model AM 509] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98236&o=2 $end $pc98=metysnow, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Metys's SnowWars (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90120&o=2 $end $cpc_cass=meurgvit, $bio Amstrad CPC cass. published 35 years ago: Meurtre A Grande Vitesse (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98238&o=2 $end $mo5_cass=grandvit,grandvita, $bio Thomson MO5/TO7 cass. published 35 years ago: Meurtre a Grande Vitesse (c) 1985 Cobra Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40470&o=2 $end $cpc_flop=meurtrea,meutreag, $bio Amstrad CPC 464 disk. published 35 years ago: Meurtre A Grande Vitesse (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121357&o=2 $end $pc98=mclown, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Meurtre d'un Clown - Doukeshi Satsujin Jiken (c) 1985 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90121&o=2 $end $pc8801_flop=mclown,mclowna, $bio NEC PC-8801 Series disk. published 35 years ago: Meurtre d'un Clown - Doukeshi Satsujin Jiken (c) 1985 Thinking Rabbit. - TECHNICAL - GAME ID: NETQ-12009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92385&o=2 $end $x68k_flop=mclown, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Meurtre d'un Clown 道化師殺人事件 (c) 1988 Thinking Rabbit. (Meurtre d'un Clown - Doukeshi Satsujin Jiken) - TECHNICAL - GAME ID: SJTQ-13001 BARCODE: 4988685000415 MEDIA: FD x2 - TRIVIA - Released on october 08, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87893&o=2 $end $cpc_flop=meurtres07,meurtres04,meurtres05, $bio Amstrad CPC 464 disk. published 35 years ago: Meurtre sur L'Atlantique (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121359&o=2 $end $cpc_flop=meurtres02,meurtres03,murdersi01,murdersi,murdersi02, $bio Amstrad CPC 464 disk. published 32 years ago: Meurtres a Venise (c) 1988 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121360&o=2 $end $to_flop=meurtser,meurtsera,meurtserb,meurtserc, $bio Thomson TO disk. published 33 years ago: Meurtres en Serie (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107901&o=2 $end $cpc_flop=meurtres06,meurtres,meurtres01, $bio Amstrad CPC 464 disk. published 33 years ago: Meurtres en Serie (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121358&o=2 $end $cpc_cass=meuratln, $bio Amstrad CPC cass. published 35 years ago: Meurtres sur l'Atlantique (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98239&o=2 $end $to_flop=meurtatl,meurtatlb,meurtatla, $bio Thomson TO disk. published 34 years ago: Meurtres sur l'Atlantique (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107902&o=2 $end $to7_qd=meurtatl, $bio Thomson TO7 Quick Disk published 34 years ago: Meurtres sur l'Atlantique (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108658&o=2 $end $mo5_cass=meurtatl,meurtatla, $bio Thomson MO5 cass. published 34 years ago: Meurtres sur l'Atlantique (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108867&o=2 $end $msx1_flop=meuratln, $bio MSX disk. published 34 years ago: Meurtres sur l'Atlantique (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109074&o=2 $end $to_flop=mewilo,mewiloa, $bio Thomson TO disk. published 33 years ago: Mewilo (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107903&o=2 $end $adam_flop=mex,mexa, $bio Coleco Adam disk. published 36 years ago: MEX (c) 1984 Fowler [Ronald G. Fowler] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109580&o=2 $end $cpc_cass=mex86wcm, $bio Amstrad CPC cass. published 35 years ago: Mexico '86 - A World Cup Management Simulation (c) 1985 Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98240&o=2 $end $info=mexico, $bio Pinball published 34 years ago: Mexico 86 (c) 1986 Zaccaria. - TRIVIA - Released in July 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5500&o=2 $end $bbcb_flop_orig=mexico86, $bio Acorn BBC Micro B disk. published 34 years ago: Mexico 86 (c) 1986 Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125675&o=2 $end $info=mexico86,mexico86a, $bio Arcade Video game published 33 years ago: Mexico 86 (c) 1987 Micro Research. Bootleg of "Kick and Run". - TECHNICAL - Main CPU : (3x) Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The game's name is based from the 1986 FIFA World Cup Finals in Mexico. However, as this game retains the teams from "Kick and Run", the host nation Mexico are absent from the game. - TIPS AND TRICKS - * All-Stars Team : On the title screen press and hold the start button, wait 8 seconds exactly and release. Do this 3 times and you'll hear a bip-like noise. Insert the coin and go to the team selection screen; put the cursor over Argentina and press and hold start, now choose Argentina. But instead of choosing Argentina you'll get the All-Stars Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1624&o=2 $end $bbcb_cass=mexico86, $bio Mexico 86 (c) 19?? Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52102&o=2 $end $cpc_flop=meynaupe, $bio Amstrad CPC type-in published 35 years ago: Meynaupede (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120595&o=2 $end $saturn=mezaseid, $bio Sega Saturn game published 24 years ago: Mezase Idol Star!! Natsuiro Memories - Mahjong-hen (c) 1996 Shar Rock - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59416&o=2 $end $nes=pachikun,pachikunp, $bio Nintendo Famicom cart. published 33 years ago: 目指せパチプロ パチ夫くん (c) 1987 Coconuts Japan. (Mezase Pachi Pro - Pachio-kun) - TECHNICAL - GAME ID: CDS-PA - TRIVIA - Released on December 18, 1987 in Japan. The title of this game translates from Japanese as 'Aiming for Pachinko Pro: Pachio-kun)'. An hidden Japanese dev. message can be seen on the ROM. here is the translation: "I want a good debugger! Somebody, buy me YHP's debugger. The music sucks. The graphics suck. I'm starving. I'm tired. I got to go home fast." - TIPS AND TRICKS - Secret message: Start a game of pachinko, and press Select to open the pause menu. Select the third option and press Select 12 times. Then, select the second option and press Start 7 times. Finally, select the first option and press A. If you performed the steps correctly, a secret message should appear, which translates as 'to Kaoru Suzuki-chan'. - STAFF - Developed by Marionette Co. Staff: Takayuki Onodera (O. Takayuki), Yoshiaki Sakaguchi (S. Yoshiaki), O. Masataka, I. Masanobu, Taka Iwamoto (I. Taka) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54376&o=2 $end $pico=proyakyu, $bio Sega Pico game published 25 years ago: めざせプロ野球 (c) 1995 Sega Enterprises, Limited. (Mezase Pro Yakyuu) - TECHNICAL - GAME ID: HPC-6021 ROM size: 1 MB - TRIVIA - Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75719&o=2 $end $nes=mezatopg, $bio Nintendo Famicom cart. published 27 years ago: Mezase Top Pro - Green Ni Kakeru Yume (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54377&o=2 $end $ngpc=mezase, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Mezase! Kanji Ou [Model NEOP00630] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82543&o=2 $end $gba=mkoshien, $bio Nintendo GBA cart. published 15 years ago: Mezase! Koushien [Model AGB-BMKJ-JPN] (c) 2005 Tasuke. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71826&o=2 $end $psx=mezasenk, $bio Sony PlayStation disc published 24 years ago: Mezase! Senkyuuou (c) 1996 Nihon System, Inc. - TECHNICAL - [Model SLPS-00313] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85444&o=2 $end $pc98=mezaset2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mezase! Top Player - Tennis Tennis 2 (c) 1993 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90122&o=2 $end $cpc_flop=mf2rrv10, $bio MF2RR 1.0 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124051&o=2 $end $mo6_cass=mgt,mgtb,mgtc,mgta, $to8_cass=mgt, $bio Thomson MO6/TO8 cass. published 34 years ago: MGT (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40484&o=2 $end $mo6_flop=bactmgt,bactmgta,bactmgtb, $bio Thomson MO6/TO8 disk. published 34 years ago: MGT + Bactron (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107592&o=2 $end $mo6_flop=lori1988,lori1988a, $to_flop=lori1988,lori1988a, $bio Thomson MO6/TO8 disk. published 32 years ago: MGT + Sapiens + Mach 3 (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107875&o=2 $end $cpc_flop=mgtmagne03,mgtmagne01,mgtmagne, $bio Amstrad CPC 464 disk. published 34 years ago: MGT - Magnetic Tank [Model LA 32 D] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121392&o=2 $end $cpc_cass=mgt, $bio Amstrad CPC cass. published 34 years ago: MGT - Magnetik Tank (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98113&o=2 $end $cpc_cass=mgts, $bio Amstrad CPC cass. published 34 years ago: MGT - Magnetik Tank [Model 22204] (c) 1986 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98114&o=2 $end $cpc_flop=mgtmagne02, $bio Amstrad CPC 464 disk. published 34 years ago: MGT - Magnetik Tank [Model UQD 709] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121393&o=2 $end $info=mgt20in1, $bio Dedicated Console published 11 years ago: MGT 20-in-1 TV-Spielekonsole (c) 2009 MGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259410&o=2 $end $pc8801_flop=mhsyst,mhsysta, $bio MH System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92293&o=2 $end $cpc_flop=spacesmu02, $bio Amstrad CPC 464 disk. published 31 years ago: MHT's Space Smugglers Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136227&o=2 $end $nes=mihunche,mihunchea, $bio Nintendo Famicom cart. published 32 years ago: 迷魂車 (c) 1988 Chi Chi Toy Co. (Mi Hun Che) - STAFF - Developed by: Hwang Shinwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76863&o=2 $end $gameboy=mitudelu, $bio Mi Tu De Lu (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66393&o=2 $end $n64=miahamm, $bio Nintendo 64 cart. published 20 years ago: Mia Hamm Soccer 64 (c) 2000 South Peak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57826&o=2 $end $gbcolor=miahamm, $bio Nintendo Game Boy Color game published 20 years ago: Mia Hamm Soccer Shootout [Model CGB-BMHE-USA] (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68363&o=2 $end $amigaocs_flop=miamichs, $bio Commodore Amiga 500 disk. published 30 years ago: Miami Chase (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74541&o=2 $end $c64_cass=miamichs, $bio Commodore C64 cass. published 29 years ago: Miami Chase (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186376&o=2 $end $spectrum_cass=miamichs, $bio Sinclair ZX Spectrum cass. published 29 years ago: Miami Chase (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79777&o=2 $end $cpc_flop=miamicob04, $bio Miami Cobra (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121888&o=2 $end $cpc_cass=miamicob, $bio Amstrad CPC cass. published 29 years ago: Miami Cobra GT (c) 1991 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98241&o=2 $end $cpc_flop=miamicob02, $bio Amstrad CPC 464 disk. published 29 years ago: Miami Cobra GT (c) 1991 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121778&o=2 $end $cpc_flop=miamicob01,miamicob03, $bio Amstrad CPC 464 disk. published 29 years ago: Miami Cobra GT Trained (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122902&o=2 $end $cpc_flop=miamicob, $bio Amstrad CPC 464 disk. published 29 years ago: Miami Cobra GT Trained & Patched (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122903&o=2 $end $cpc_flop=miamidic,miamidic01, $bio Amstrad CPC 464 disk. published 34 years ago: Miami Dice (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126336&o=2 $end $info=v4miami, $bio Miami Dice (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41666&o=2 $end $info=v4mdice, $bio Miami Dice (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42285&o=2 $end $cpc_cass=miamidic, $bio Amstrad CPC cass. published 34 years ago: Miami Dice [Model BBA 062] (c) 1986 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98242&o=2 $end $cpc_flop=miamimic, $bio Amstrad CPC 464 disk. published 34 years ago: Miami Mice (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124436&o=2 $end $c64_flop_orig=miamivic, $bio Commodore C64 disk. published 34 years ago: Miami Vice (c) 1986 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53636&o=2 $end $spectrum_cass=miamiv, $bio Sinclair ZX Spectrum cass. published 34 years ago: Miami Vice (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79780&o=2 $end $cpc_cass=miamivic, $bio Amstrad CPC cass. published 34 years ago: Miami Vice (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98243&o=2 $end $cpc_flop=miamivic,miamivic02,miamivic03, $bio Amstrad CPC 464 disk. published 34 years ago: Miami Vice (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120403&o=2 $end $spectrum_cass=miamiver, $bio Miami Vice (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219164&o=2 $end $spectrum_cass=miamivhs, $bio Miami Vice (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219498&o=2 $end $cpc_flop=miamivic01, $bio Amstrad CPC 464 disk. published 33 years ago: Miami Vice Cracked (c) 1987 Redpoint - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126337&o=2 $end $pc98=micat, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Micat (c) 1992 Micro Core. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90123&o=2 $end $snes=andrindyj, $bio Nintendo Super Famicom cart. published 25 years ago: Michael Andretti's INDYCAR CHALLENGE (c) 1995 BPS. Japanese release. Game originally released in USA. See the USA release for more information; "Michael Andretti's INDYCAR CHALLENGE [Model SNS-AMAE-USA]". - TECHNICAL - Game ID: SHVC-AMAJ-JPN - TRIVIA - Released on January 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61806&o=2 $end $snes=andrindy, $bio Nintendo Super NES game published 26 years ago: Michael Andretti's INDYCAR CHALLENGE (c) 1994 BPS. A racing game sponsored by Michael Andretti. The game features IndyCar action. There are many modes of play including single race, season mode, and the option to disable the sound and/or music. One or two players can join in on the action. - TECHNICAL - Game ID: SNS-AMAE-USA - TRIVIA - Released in September 1994 in USA. Export releases: [JP] "Michael Andretti's INDYCAR CHALLENGE [Model SHVC-AMAJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63258&o=2 $end $nes=andretti, $bio Nintendo NES cart. published 30 years ago: Michael Andretti's World GP (c) 1990 American Sammy Corp. North American release. Game developed in Japan. See the original for more information; "Nakajima Satoru F-1 Hero". Description from the back cover: Superstar Michael Andretti personally guides you through the perilous and exciting world of Grand Prix Racing! Four of the most powerful racing machines are your to command on 16 famous international Grand Prix courses from around the globe! Hone your driving skills or challenge the best - it's all up to you in this amazing simulation of Formula One racing! - TECHNICAL - GAME ID: NES-W4-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55357&o=2 $end $famicom_flop=michael, $bio Nintendo Famicom disk. published 33 years ago: ????English??? (c) 1987 Scorpion Soft. (Michael English Daibouken) - TECHNICAL - Cartridge ID: SCO-MEA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65401&o=2 $end $info=mwalk,mwalku,mwalkbl,mwalkj,mwalkd,mwalkjd,mwalkud, $bio Arcade Video game published 30 years ago: Michael Jackson's MoonWalker (c) 1990 Sega. Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. Each player's Michael Jackson character looks identical but wears a different colour : white (left player), red (middle player), and black (right player). - TECHNICAL - Game ID : 317-0157 / 317-0158 / 317-0159 Runs on the Sega "System 18" hardware. Players: 3 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in July 1990. Moonwalker is made up of 5 stages, each featuring a different Michael Jackson track for the instrumental background music. The stage music is as follows... 1. Cavern : 'Bad' 2. Amusement Quarter : 'Smooth Criminal' 3. Night Street : 'Beat It' 4. Graveyard : 'Another Part Of Me' 5. Evil Fortress : a reprise of 'Bad' If you complete all 5 stages and finish the game, the song that will play for the ending will be 'Billie Jean'. - UPDATES - FD1094 317-0157 * Japanese version. FD1094 317-0158 * US version. * Additional "Winners Don't Use Drugs" screen. FD1094 317-0159 * World version. BOOTLEG * no I8751 @ 8 Mhz :-) - STAFF - Game concept & Design by : Michael Jackson - PORTS - A version of Moonwalker was released for the Sega Mega Drive/Genesis and Sega Master System. It retained most of the gameplay elements of the arcade game that inspired it, but the isometric viewpoint was dropped in favor of sideways scrolling. The end result had more in common with Namco's "Rolling Thunder" than with the arcade MoonWalker. Versions of the game with completely different gameplay to both the arcade and console versions were released for the popular 8-bit and 16-bit home computers of the time : Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga, MS-DOS, MSX and ZX Spectrum. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1625&o=2 $end $sms=mwalk,mwalkp, $bio Sega Master System cart. published 30 years ago: Michael Jackson's Moonwalker (c) 1990 Sega Enterprises, Limited. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56097&o=2 $end $megadriv=mwalk1,mwalk, $bio Sega Mega Drive game published 30 years ago: Michael Jackson's Moonwalker (c) 1990 Sega Enterprises, Limited. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56673&o=2 $end $snes=jordanchu, $bio Nintendo Super NES game published 26 years ago: Michael Jordan - Chaos in the Windy City [Model SNS-AWCE-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63260&o=2 $end $snes=jordanch, $bio Nintendo Super NES game published 26 years ago: Michael Jordan - Chaos in the Windy City [Model SNSP-AWCP-EUR] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63259&o=2 $end $ibm5170=mjflight, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Michael Jordan in Flight (c) 1993 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232902&o=2 $end $n64=mikeowen, $bio Nintendo 64 cart. published 20 years ago: Michael Owen's World League Soccer 2000 (c) 2000 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57827&o=2 $end $msx1_cass=michel,michels, $bio MSX cass. published 31 years ago: Michel Futbol Master (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94848&o=2 $end $cpc_cass=michelss, $bio Amstrad CPC cass. published 31 years ago: Michel Futbol Master + Super Skills [Model AMS 890038] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98245&o=2 $end $msx1_flop=michel,michela, $bio Michel Futbol Master Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134434&o=2 $end $psx=michelin, $bio Sony PlayStation disc published 20 years ago: Michelin Rally Masters - Race of Champions (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111190&o=2 $end $msx2_flop=tao, $bio MSX 2 disk. published 24 years ago: Michi - Tao (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101858&o=2 $end $info=michigan,michkit1,michkitb,michnew,michstake, $bio Bingo published 19 years ago: Michigan (c) 2001 Splin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7667&o=2 $end $info=misdraw, $bio Arcade Video game published 34 years ago: Michigan Super Draw (c) 1986 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103449&o=2 $end $adam_flop=micjones, $bio Michigana Jones (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109591&o=2 $end $psx=michibhk, $bio Sony PlayStation disc published 23 years ago: Michinoku Hitou Koi monogatari - Bishoujo Hanafuda Kikou [Model SLPS-00941] (c) 1997 FOG [Full On Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85445&o=2 $end $psx=michinok, $bio Sony PlayStation disc published 21 years ago: Michinoku Hitou Koi monogatari Kai [Model SLPS-02502] (c) 1999 FOG [Full On Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85446&o=2 $end $pc98=michiyo, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Michiyo Dreamy - The Quiz Master (c) 1993 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90124&o=2 $end $megadriv=mickmacku,mickmackup, $bio Sega Genesis game published 28 years ago: Mick & Mack as the Global Gladiators (c) 1992 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57302&o=2 $end $sms=mickmack, $bio Sega Master System cart. published 27 years ago: Mick & Mack as the Global Gladiators (c) 1993 Virgin Interactive - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56098&o=2 $end $megadriv=mickmack, $bio Sega Mega Drive game published 27 years ago: Mick & Mack as the Global Gladiators (c) 1993 Virgin Games. - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56674&o=2 $end $amigaocs_flop=mickmack, $bio Commodore Amiga 500 disk. published 27 years ago: Mick & Mack as the Global Gladiators (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74542&o=2 $end $gamegear=mickmack, $bio Sega Game Gear cart. published 28 years ago: Mick & Mack as the Global Gladiators (c) 1992 Virgin Interactive - TECHNICAL - [Model T-70058] - TIPS AND TRICKS - * Cheat menu: Go to the options screen, put the cursor next to Music and enter Right x3, Left x3, Right, Left, Right, Left. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64698&o=2 $end $snes=mickmack, $bio Nintendo Super NES game published 27 years ago: Mick & Mack as the Global Gladiators [Prototype] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63261&o=2 $end $info=gnw_mickdon, $bio Handheld game published 38 years ago: Mickey & Donald (c) 1982 Nintendo Co., Ltd. The goal is put out the fire in a three-story apartment building as quickly as possible. Donald operates the hose, while Mickey runs the pump. Bulges in the hose give more water for Donald to use, but require Mickey to leave the pump to stop leaks. - TECHNICAL - Model DM-53 (where D is stands for Donald, and M stands for Mickey). - TRIVIA - Released on November 12, 1982 in Japan. The second release of the game didn't include the lea?et explaining to the player how to control the game. - STAFF - Game music was composed by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100961&o=2 $end $pico=mickblstg, $bio Sega Pico game published 26 years ago: Mickey - Ausflug in die Vergangenheit [Model 49024-18] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75720&o=2 $end $pico=mickblstf, $bio Sega Pico game published 26 years ago: Mickey - Fait un Voyage Eclair Dans Le Passe? [Model 49024-09] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75721&o=2 $end $amigaocs_flop=mickmemr, $bio Commodore Amiga 500 disk. published 27 years ago: Mickey - Jeu de Memoire (c) 1993 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74543&o=2 $end $pico=mickblsts, $bio Sega Pico game published 26 years ago: Mickey - Le Echa un Vistazo al Pasado (c) 1994 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121980&o=2 $end $amigaocs_flop=mickpuzl, $bio Commodore Amiga 500 disk. published 29 years ago: Mickey - Puzzles Animes (c) 1991 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74544&o=2 $end $amigaocs_flop=micky123, $bio Commodore Amiga 500 disk. published 28 years ago: Mickey 123 - L'Anniversaire Surprise (c) 1992 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74545&o=2 $end $amigaocs_flop=mickyabc, $bio Commodore Amiga 500 disk. published 28 years ago: Mickey ABC - Une Journée à la Fête (c) 1992 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74546&o=2 $end $tutor=athland, $bio Mickey Athletic Land [Model 013E] (c) 198? Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101350&o=2 $end $amigaocs_flop=mickmotc, $bio Mickey et la Machine à Mots Croisés (c) 199? Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74547&o=2 $end $megadriv=mmania, $bio Sega Mega Drive game published 26 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56675&o=2 $end $megadriv=mmaniau,mmaniaup, $bio Sega Genesis game published 26 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57303&o=2 $end $megadriv=mmaniaj, $bio Sega Mega Drive game published 25 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56676&o=2 $end $snes=mmaniaj, $bio Nintendo Super Famicom cart. published 25 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SHVC-AMIJ-JPN] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61807&o=2 $end $snes=mmaniau, $bio Nintendo Super NES game published 26 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SNS-AMIE-USA] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63263&o=2 $end $snes=mmania, $bio Nintendo Super NES game published 26 years ago: Mickey Mania - The Timeless Adventures of Mickey Mouse [Model SNSP-AMIP-EUR] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63262&o=2 $end $segacd=mmania, $bio Sega CD published 26 years ago: Mickey Mania - Timeless Adventures of Mickey Mouse [Model T-93265] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60765&o=2 $end $nes=mmania7, $bio Nintendo Famicom cart. published 24 years ago: Mickey Mania 7 (c) 1996 JY Co. - TECHNICAL - Game ID: JY-077 - TIPS AND TRICKS - JY Company Logo: It can be accessed by pressing Up X4, Down X4, Left X2 and Right X2 on the title screen. If you do mess up, the game will reset the code so you can try again - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95412&o=2 $end $megacd=mmania,mmaniada,mmaniad, $bio Sega Mega-CD published 26 years ago: Mickey Mania [Model T-93305-50] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60633&o=2 $end $cpc_cass=mickey, $bio Amstrad CPC cass. published 32 years ago: Mickey Mouse (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98246&o=2 $end $cpc_flop=mickeymo03,mickeymo04,mickeymo05,mickeymo,mickeymo06,mickeymo08,mickeymo07, $bio Amstrad CPC 464 disk. published 32 years ago: Mickey Mouse (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121166&o=2 $end $spectrum_cass=mickeymo, $bio Mickey Mouse (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219165&o=2 $end $nes=mickeydb, $bio Nintendo NES cart. published 28 years ago: Mickey Mouse - Dream Balloon (c) 1992 Kemco Canceled version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55358&o=2 $end $nes=mickeyj, $vgmplay=mickey_nes, $bio Nintendo Famicom cart. published 33 years ago: Mickey Mouse - Fushigi no Kuni do Daibouken (c) 1987 Hudson Soft. - TECHNICAL - Game ID: HFC-MI - TRIVIA - Mickey Mouse was released on March 06, 1987 in Japan. It was exported in the USA as "Mickey Mousecapade [Model NES-MI-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54378&o=2 $end $gameboy=mickeymw, $bio Nintendo Game Boy Cart. published 22 years ago: Mickey Mouse - Magic Wand [Model DMG-I5-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66436&o=2 $end $specpls3_flop=mickey,mickeya, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Mickey Mouse - The Computer Game (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118646&o=2 $end $vsmile_cart=mickeychnl,mickeychsw, $bio Mickey Mouse Clubhouse (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118433&o=2 $end $gamegear=legndillj, $bio Sega Game Gear cart. published 25 years ago: Mickey Mouse Densetsu no Oukoku - Legend of Illusion [Model G-3360] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64700&o=2 $end $gameboy=mickey2, $bio Nintendo Game Boy Cart. published 29 years ago: Mickey Mouse II [Model DMG-M2A] (c) 1991 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66438&o=2 $end $nes=mickey3, $bio Nintendo Famicom cart. published 28 years ago: Mickey Mouse III - Yume Fuusen (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54379&o=2 $end $gameboy=mickey4, $bio Nintendo Game Boy Cart. published 27 years ago: Mickey Mouse IV - Mahou no Labyrinth [Model DMG-L4A] (c) 1993 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66439&o=2 $end $gamegear=castlillj, $bio Sega Game Gear cart. published 29 years ago: Mickey Mouse no Castle Illusion [Model G-3301] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64701&o=2 $end $gamegear=landillj, $bio Sega Game Gear cart. published 27 years ago: Mickey Mouse no Mahou no Crystal (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAMe ID: G-3323 - TRIVIA - Export releases: [US] "Land of Illusion Starring Mickey Mouse [Model 2509]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64702&o=2 $end $gameboy=mickey5, $bio Nintendo Game Boy Cart. published 27 years ago: Mickey Mouse V - Mahou no Stick [Model DMG-I5J] (c) 1993 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66440&o=2 $end $info=gnw_mmousep, $bio Handheld game published 36 years ago: Mickey Mouse (c) 1984 Nintendo Co., Ltd. Mickey Mouse is performing a baton trick in Donald's circus. The player must move left and right on the ball and catch all the batons as they fall, while dodging the flaming torches. Mickey gets 1 point for every baton catch. If there are no misses when the player reach 300 points, the game goes into Chance Time and every baton is worth 2 points until a miss. Game B requires more coordination, technique and timing. - TECHNICAL - Model DC-95 - TRIVIA - Released on February 28, 1984 in Japan. This is an alternate Disney branded release of Donkey Kong Circus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100973&o=2 $end $gameboy=mickey, $bio Nintendo Game Boy Cart. published 28 years ago: Mickey Mouse [Model DMG-M2-ESP] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66433&o=2 $end $gameboy=mickeyj, $bio Nintendo Game Boy Cart. published 31 years ago: Mickey Mouse [Model DMG-MMA] (c) 1989 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66435&o=2 $end $info=gnw_mmouse, $bio Handheld game published 39 years ago: Mickey Mouse (c) 1981 Nintendo Co., Ltd. The player controls Mickey Mouse whose task it is to catch eggs as they roll down four slopes, two on either side of the screen. If an egg is dropped it lands on the floor releasing a chick who walks away off screen. The eggs fall ever more quickly as the total caught closes in on multiples of 100. - TECHNICAL - Model MC-25 - TRIVIA - Released on October 9, 1981 in Japan. In Australia and some Asian countries, Nintendo wasn't allowed to release the wide screen game due to copyright issues with Disney in those countries. So instead they released a game titled Egg, with the only difference being a change of characters. Collectors attempting to collect every edition of a Game&Watch video game box would have to collect four different standard version Mickey Mouse video game boxes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100949&o=2 $end $nes=mickey, $bio Nintendo NES cart. published 32 years ago: Mickey Mousecapade (c) 1988 Capcom USA. North American release.See the original Japanese version for more information: "Mickey Mouse - Fushigi no Kuni do Daibouken [Model HFC-MI]". Description from the USA version back cover: Help! Help! echos a mysterious voice. Mickey Mouse, the famous world explorer, has heard the cries of one of his friends and he's off on a rescue mission. This adventure starts in a zany Fun House. Join Mickey and Minnie as they turn it inside out looking for their missing friend. A mischievous creature may fly off with Minnie, and you'll have to get her back. Now that Minnie is safe, you must help our heroes make it across a vast ocean - on foot! Even the feisty flying fish can't stop Mickey from his search, but what about the cantankerous crocodile waiting at the shore? Enter the world of fantasy, mystery and excitement with Mickey and Minnie as you solve the mystery of Mickey's missing friend! - TECHNICAL - Game ID: NES-MI-USA - TRIVIA - Released in October 1988 in the USA. - STAFF - US Instruction manual by: Paul Biederman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55359&o=2 $end $pico=mickbmt, $bio Sega Pico game published 20 years ago: ミッキーのぼくはめいたんてい (c) 2000 Kodansha. (Mickey no Boku wa Meitantei) - TECHNICAL - GAME ID: T-255050 ROM size: 2 MB - TRIVIA - Released in February 2000 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75722&o=2 $end $snes=mickeym1a,mickeym1, $bio Nintendo Super Famicom cart. published 28 years ago: ???????????????? (c) 1992 Capcom Company, Limited. (Mickey no Magical Adventure) Mickey no Magical Adventure is a side-scrolling platform game by Capcom featuring Mickey Mouse. The game starts on a sunny day when Mickey and his friends peacefully play a game of catch. Sadly, Pluto goes missing and Mickey sets out on a quest with the help of his friends and a wizard to find the poor dog. Our hero has to travel deep into Emperor Pete's kingdom to defeat his minions and take the final fight to his castle. Mickey starts his journey with a really basic power - he can pick blocks and spin-throw them around in the air. He can also jump on his enemies heads to stun them. But soon, our hero mouse learns new special powers and is able to cast incredible magic spells and breath under water with the help of the magician outfit, spray water with the firefighter uniform and his hose or grappling up high platforms with his Climber Outfit and his hoo (the Magician or Fireman outfits are the only ones that need to be recharged during the game though).Mickey can collect gold coins and buy items at local stores scattered throughout the game - they usually sell hearts, magic or water refills and special items. The game includes a (sadly not simultaneous) two-player mode. - TECHNICAL - Cartridge ID: SHVC-MI - TRIVIA - Released on November 20, 1992 in japan for 8500 Yen. Reviews: [FR] November 1992 - Consoles+ No. 14: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61808&o=2 $end $gba=mickeypr, $bio Nintendo GBA cart. published 16 years ago: Mickey no Pocket Resort [Model AGB-BM4J-JPN] (c) 2004 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71886&o=2 $end $n64=mickspedj, $bio Nintendo 64 cart. published 19 years ago: Mickey no Racing Challenge USA [Model NUS-NMLJ] (c) 2001 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57828&o=2 $end $snes=mickeytd, $bio Nintendo Super Famicom cart. published 26 years ago: Mickey no Tokyo Disneyland Daibouken [Model SHVC-ZJ] (c) 1994 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61809&o=2 $end $pico=mickdsr,mickdsra, $bio Mickey no Tokyo Disneyland Stamp Rally (c) 199? Kodansha - TECHNICAL - GAME ID: T-255010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75723&o=2 $end $pico=mickybka,mickybk, $bio Sega Pico game published 27 years ago: ミッキーのゆかいなぼうけん (c) 1993 Sega Enterprises, Limited. (Mickey no Yukai na Bouken) - TECHNICAL - GAME ID: HPC-6001 ROM size: 512 KB - TRIVIA - Retail price: 3980 Yen. Export versions: [DE] "Mickys Lustiges Abenteuer" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75724&o=2 $end $snes=mickeym3, $bio Nintendo Super Famicom cart. published 25 years ago: Mickey to Donald - Magical Adventure 3 [Model SHVC-AM3J-JPN] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61810&o=2 $end $snes=mickeym2,mickeym2s, $bio Nintendo Super Famicom cart. published 26 years ago: Mickey to Minnie - Magical Adventure (c) 1994 Capcom Company, Limited. - TECHNICAL - Cartridge ID: SHVC-4C - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61811&o=2 $end $pico=mickofrd, $bio Sega Pico game published 25 years ago: ミッキーと大きな古時計 (c) 1995 Sega Enterprises, Limited. (Mickey to Ooki na Furudokei) - TECHNICAL - GAME ID: HPC-60236-02 - TRIVIA - Released in April 1995 in Japan. Retail price: 4980 Yen. Re-Editions: [JP] Mickey to Ooki na Furudokei [Model HPC-6129] (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75725&o=2 $end $pico=mickbmttw, $bio Sega Pico game published 22 years ago: Mickey to Ookina Furudokei (c) 1998 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121979&o=2 $end $pico=mickuts, $bio Sega Pico game published 22 years ago: ミッキーとうたうとりのしま ミニーをさがしてわくわくだいぼうけん! (c) 1998 Kodansha (Mickey to Utau Tori no Shima - Minnie o Sagashite Waku Waku Daibouken!) - TECHNICAL - GAME ID: T-255030 ROM size: 1 MB - TRIVIA - Released in July 1998 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75726&o=2 $end $pico=mickblstb, $bio Sega Pico game published 26 years ago: Mickey Viajando no Tempo (c) 1994 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88789&o=2 $end $nes=mickeyan, $bio Nintendo NES cart. published 26 years ago: Mickey's Adventure in Numberland (c) 1994 Hi Tech Expressions Immensely entertaining, Mickey's Adventure in Numberland helps improve early number identification and counting skills as it invites children to join Mickey on his quest to locate and return Numberland's stolen numbers. The game features 5 imaginative worlds of fun and fantasy-each with two levels and a seemingly endless supply of animated surprises. - TECHNICAL - GAME ID: NES-NL-USA - TRIVIA - Released in March 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55360&o=2 $end $pico=mickblst,mickblst1,mickblst2,mickblst3,mickblst4,mickblst5,mickblst6,mickblstu, $bio Sega Pico game published 26 years ago: Mickey's Blast into the Past (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 49024-00 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75727&o=2 $end $gameboy=mickeych, $bio Nintendo Game Boy Cart. published 27 years ago: Mickey's Chase (c) 1993 Capcom Company, Limited. - TECHNICAL - Cartridge ID: DMG-MC-ESP - TRIVIA - Reviews: [FR] May 1993 - Consoles + N.20: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66441&o=2 $end $gameboy=mickeychu, $bio Nintendo Game Boy Cart. published 27 years ago: Mickey's Chase [Model DMG-MC-USA] (c) 1993 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66443&o=2 $end $gameboy=mickeychj, $bio Nintendo Game Boy Cart. published 28 years ago: Mickey's Chase [Model DMG-MCJ] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66442&o=2 $end $snes=mickeypa, $bio Nintendo Super NES game published 26 years ago: Mickey's Playtown Adventure - A Day of Discovery! [Model SNS-AMPE-USA] (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63264&o=2 $end $gbcolor=mickeyra, $bio Nintendo Game Boy Color game published 21 years ago: Mickey's Racing Adventure [Model CGB-ARNE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68364&o=2 $end $amigaocs_flop=mickrunz, $bio Commodore Amiga 500 disk. published 29 years ago: Mickey's Runaway Zoo (c) 1991 Disney Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74548&o=2 $end $nes=mickeysl, $bio Nintendo NES cart. published 27 years ago: Mickey's Safari in Letterland (c) 1993 Hi Tech Expressions Endlessly entertaining, MICKEY'S SAFARI IN LETTERLAND is a delightful way to help children improve important early recognition skills as they have fun with Mickey and his Disney pal, Goofy! 6 Exciting animated worlds of adventure await all who join Mickey on his safari to find the lost letter tablets and return them to the museum. Hidden surprises are scattered throughout each level--including rare "alphabet jewels" that spell out words and add extra challenge to the fun. - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55361&o=2 $end $n64=micksped,mickspedu, $bio Nintendo 64 cart. published 20 years ago: Mickey's Speedway USA (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57829&o=2 $end $gbcolor=micksped, $bio Nintendo Game Boy Color game published 19 years ago: Mickey's Speedway USA [Model CGB-BSNE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68366&o=2 $end $megadriv=mickeyuc, $bio Sega Genesis game published 26 years ago: Mickey's Ultimate Challenge (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57304&o=2 $end $gamegear=mickeyuc, $bio Sega Game Gear cart. published 26 years ago: Mickey's Ultimate Challenge (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64703&o=2 $end $sms=mickeyuc, $bio Sega Master System cart. published 22 years ago: Mickey's Ultimate Challenge (c) 1998 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56099&o=2 $end $gameboy=mickeyuc, $bio Nintendo Game Boy Cart. published 26 years ago: Mickey's Ultimate Challenge [Model DMG-UV-USA] (c) 1994 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66444&o=2 $end $snes=mickeyuc, $bio Nintendo Super NES game published 26 years ago: Mickey's Ultimate Challenge [Model SNS-6U-USA] (c) 1994 Hi Tech Expressions - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 81% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63265&o=2 $end $vsmile_cart=mickeychgr3, $bio Micky Maus Wunderhaus (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118434&o=2 $end $pico=mickladv, $bio Sega Pico game published 27 years ago: Mickys Lustiges Abenteuer (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75728&o=2 $end $apple2gs=mabas30,mabas42,madvbas, $bio Apple IIGS disk. published 31 years ago: Micol Advanced BASIC (c) 1989 Micol Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115196&o=2 $end $mc10=micomain, $bio Micomainia (c) 198? Ottery [Darren Ottery] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87670&o=2 $end $apple2_flop_clcracked=microadd, $bio Apple II disk. published 37 years ago: Micro Addition (c) 1983 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231239&o=2 $end $x1_flop=mbm, $bio Micro BASIC Magazine - Program-shuu (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86064&o=2 $end $cpc_flop=microboy0a, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Boy H.S. 1 (c) 1989 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123797&o=2 $end $cpc_flop=microbre,microbre02, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Brevet - Geographie (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127984&o=2 $end $cpc_flop=microbre01,microbre03, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Brevet - Histoire (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127985&o=2 $end $bbca_cass=micrbudg, $bio Acorn BBC Micro A cass. published 37 years ago: Micro Budget (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52103&o=2 $end $mtx_cass=canavas, $bio Memotech MTX cass. published 20 years ago: Micro Canavas (c) 2000 MTX ISFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133314&o=2 $end $mc10=checkers,checkersa, $bio TRS-80 MC-10 cass. published 37 years ago: Micro Checkers [Model 26-3360] (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87671&o=2 $end $coco_cart=microchs, $bio Tandy Color Computer cart. published 40 years ago: Micro Chess v2.0 (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53448&o=2 $end $info=uchroma68, $bio Computer published 40 years ago: Micro Chroma 68 (c) 1980 Motorola. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118242&o=2 $end $cpc_flop=microclu11a, $bio Amstrad CPC 464 disk. published 29 years ago: Micro Club 1 (c) 1991 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120783&o=2 $end $cpc_flop=microclu12a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 10 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120788&o=2 $end $cpc_flop=microclu04, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 11 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120789&o=2 $end $cpc_flop=microclu13a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 12 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120790&o=2 $end $cpc_flop=microclu14a,microclu15a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 13 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120791&o=2 $end $cpc_flop=microclu16a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 17 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120792&o=2 $end $cpc_flop=microclu17a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 18 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120793&o=2 $end $cpc_flop=microclu18a, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 19 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120794&o=2 $end $cpc_flop=microclu19a,microclu05,microclu06, $bio Amstrad CPC 464 disk. published 29 years ago: Micro Club 2 (c) 1991 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120784&o=2 $end $cpc_flop=microclu1aa, $bio Amstrad CPC 464 disk. published 29 years ago: Micro Club 21 (c) 1991 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120795&o=2 $end $cpc_flop=microclu01, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 3 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120785&o=2 $end $cpc_flop=microclu02, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 4 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120786&o=2 $end $cpc_flop=gryzorco03,gryzorco02,gryzorco01,gryzorco, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Club 6 (c) 1990 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121205&o=2 $end $cpc_flop=microclu03, $bio Amstrad CPC 464 disk. published 29 years ago: Micro Club 8 (c) 1991 Micro Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120787&o=2 $end $cpc_flop=arkanoid0d, $bio Amstrad CPC 464 disk. published 29 years ago: Micro Club: Arkanoid + Arkanoid II (Model MCD 014] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128003&o=2 $end $mc10=compac, $bio TRS-80 MC-10 cass. published 37 years ago: Micro Color Compac [Model 26-3350] (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87672&o=2 $end $horizon=mcd96r7,mcdos70d, $bio Micro Complex DOS (c) 198? Micro Complex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232340&o=2 $end $info=md2, $bio Computer published 38 years ago: Micro Decision MD-2 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236680&o=2 $end $info=md3, $bio Computer published 38 years ago: Micro Decision MD-3 (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236681&o=2 $end $bbcb_cass=micrderb, $bio Micro Derby (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52104&o=2 $end $pc8801_flop=mdb, $bio Micro Disk Basic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92386&o=2 $end $apple2_flop_clcracked=microdiv, $bio Apple II disk. published 37 years ago: Micro Division (c) 1983 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231240&o=2 $end $info=microeng, $bio Computer published 38 years ago: Micro Engenho (c) 1982 Spectrum Eletronica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100205&o=2 $end $cpc_flop=microfun, $bio Amstrad CPC 464 disk. published 32 years ago: Micro Fun Club News 3 (c) 1988 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123666&o=2 $end $cpc_flop=microfun03, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 4 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123667&o=2 $end $cpc_flop=microfun01, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 5 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123668&o=2 $end $cpc_flop=microfun02, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 6 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123669&o=2 $end $cpc_flop=microfun04, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 7 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123670&o=2 $end $cpc_flop=microfun05, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 8 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123671&o=2 $end $cpc_flop=microfun06, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Fun Club News 9 (c) 1989 Micro Fun Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123672&o=2 $end $mc10=breakout,breakoutj,eggcatch,eggcatcha,horserac,horseraca,lunland,lunlanda,pong,ponga, $bio TRS-80 MC-10 cass. published 37 years ago: Micro Games [Model 26-3361] (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87673&o=2 $end $alice32=breakout, $bio Micro Games: Breakout (c) 198? Unknown Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233605&o=2 $end $alice32=eggcatch, $bio Micro Games: Egg Catch (c) 198? Unknown Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233606&o=2 $end $alice32=horserac, $bio Micro Games: Horse Race (c) 198? Unknown Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233607&o=2 $end $alice32=lunland, $bio Micro Games: Lunar Lander (c) 198? Unknown Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233608&o=2 $end $alice32=pong, $bio Micro Games: Pong (c) 198? Unknown Pirate version extracted from the TRS-80 MC-10 cassette; "Micro Games [Model 26-3361]" and fixed for Alice 32. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233609&o=2 $end $cpc_flop=microgir,microgir01,microgir02,microgir03, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Girl 4 (c) 1989 les Corons Gangs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124437&o=2 $end $cpc_flop=microgir02a, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Girl 6 (c) 1989 Corons Gangs, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128214&o=2 $end $cpc_flop=microgir03a, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Girl 7 - Special Equipe (c) 1989 Corons Gangs, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128215&o=2 $end $cpc_flop=microgfx, $bio Amstrad CPC 464 disk. published 34 years ago: Micro Graphics Pack (c) 1986 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124965&o=2 $end $apple2_flop_clcracked=microhab, $bio Apple II disk. published 36 years ago: Micro Habitats (c) 1984 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232260&o=2 $end $apple2_cass=microinv, $bio Apple II cass. published 41 years ago: Micro Invaders (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135882&o=2 $end $apple2_flop_orig=mcinvadr, $bio Apple II disk. published 41 years ago: Micro Invaders (c) 1979 Programma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229339&o=2 $end $apple2_flop_clcracked=miclbasb, $bio Apple II disk. published 40 years ago: Micro League Baseball (c) 1980 Stoneware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232215&o=2 $end $nes=micromac, $bio Nintendo NES cart. published 28 years ago: Micro Machines (c) 1992 Codemasters Software European release. Game developed in the USA. See the original USa version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55363&o=2 $end $nes=micromacu, $bio Nintendo NES cart. published 28 years ago: Micro Machines (c) 1992 Camerica Yo dudes, it's Micro Machines - the official video game! We believe this is the most competitive racing game yet produced. Amazing playability! Featuring a very competitive two-player option. 27 cunningly devised circuits - under bridges, through oil patches, power-sliding around corners - trying to beat the other drivers and become the Micro Machines Champion! Choose your vehicle and go! Feel the power, feel the traction - excellent! Performance sports cars, Formula 1 racing cars, Power boats, Combat tanks, Helicopters, Highway Warriors, 4 x 4's, Monster trucks, and Turbo Wheels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55364&o=2 $end $megadriv=micromaca,micromacb,micromacc, $bio Sega Mega Drive game published 27 years ago: Micro Machines (c) 1993 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56677&o=2 $end $gamegear=micromac, $bio Sega Game Gear cart. published 27 years ago: Micro Machines (c) 1993 Codemasters Software - TIPS AND TRICKS - * Practice Mode: At the title screen, press Up,2, Down,2, 2 Left,2 x3. Now, you can select any course to race but, after finishing it, you will go back to the title screen. * Hard mode: At the title screen, press Up, Down, Left, Right, Left, 2, Up to activate Hard mode, in which your car skids more. * Rock hard mode: At the title screen, press Up, Down, Left, Right, Left, 2, Up, Up, 2, Up to activate Rock hard mode, which causes your car to skid even more. * Super skid: Go to the honey puddle in the centre of the table on the "The Breakfast Bends" track and press 1+2. A sound will confirm the code. This will cause your car to skid more (like in hard mode). * Faster vehicles: On the qualifying race, get well ahead of the pack and then stop just before the finishing line, turn around, and hold 2 to reverse over the finishing line in first place. A sound will play if you do it right, and all your vehicles will be faster. * Explosive opponents: On the first race ("The Breakfast Bends") stop your car at the top left corner of the table and press 1+2. A sound will play if you do it right. This makes your opponents explode when they touch you. * Infinite lives: On the first race ("The Breakfast Bends"), drive off the bottom right corner of the table forwards. A sound will play if you do it right. This gives you infinite lives - although they don't show they are infinite if you lose that race. * Easier opponents: On the first race ("The Breakfast Bends"), drive off the top right corner of the table backwards. A sound will play if you do it right. This makes your opponents' cars slower. * Always finish in first place: Start the "Breakfast Bends" level as usual. When the round starts, turn around and race the lap backwards (i.e. anticlockwise). When you cross the finish line you will hear a sound to indicate the code has worked. Whatever happens, you will now finish every race in first place. * Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game. - STAFF - Game Gear version by : Ashley Routledge, David Saunders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64704&o=2 $end $amigaocs_flop=micromac, $bio Commodore Amiga 500 disk. published 27 years ago: Micro Machines (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74549&o=2 $end $nes_ade=micromac, $bio Nintendo NES Aladdin cart. published 27 years ago: Micro Machines (c) 1993 Camerica. It is a racing game where the player controls miniature cars that drive over tables, along the floor, in a sandbox, a bathtub, and other such places. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - TRIVIA - This is a licensed product of the Micro Machines toy line. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112563&o=2 $end $megadriv=micromac, $bio Sega Genesis game published 27 years ago: Micro Machines (c) 1993 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115656&o=2 $end $sms=micromac, $bio Sega Master System cart. published 26 years ago: Micro Machines (c) 1994 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56100&o=2 $end $ibm5170=micromac, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Micro Machines (c) 1994 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232895&o=2 $end $gbcolor=microm12, $bio Nintendo Game Boy Color game published 20 years ago: Micro Machines 1 and 2 - Twin Turbo [Model CGB-AT8E-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68368&o=2 $end $megadriv=micromc2,micromc2a, $bio Sega Mega Drive game published 26 years ago: Micro Machines 2 - Turbo Tournament (c) 1994 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56678&o=2 $end $snes=micromc2, $bio Nintendo Super NES game published 26 years ago: Micro Machines 2 - Turbo Tournament (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63268&o=2 $end $ibm5170=micromc2, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Micro Machines 2 - Turbo Tournament (c) 1995 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232896&o=2 $end $gameboy=micromc2, $bio Nintendo Game Boy Cart. published 24 years ago: Micro Machines 2 - Turbo Tournament [Model DMG-A2XP-NOE] (c) 1996 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66448&o=2 $end $gamegear=micromc2, $bio Sega Game Gear cart. published 25 years ago: Micro Machines 2 - Turbo Tournament (c) 1995 Codemasters Software - TECHNICAL - [Model T-120108-50] - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 90/100 - TIPS AND TRICKS - * Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game. - STAFF - Game Gear version by : Ashley Routledge, David Saunders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64705&o=2 $end $n64=micromac,micromacu, $bio Nintendo 64 cart. published 22 years ago: Micro Machines 64 Turbo (c) 1998 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57830&o=2 $end $megadriv=micromm, $bio Sega Mega Drive game published 24 years ago: Micro Machines Military (c) 1996 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56679&o=2 $end $megadriv=microm96a,microm96, $bio Sega Mega Drive game published 25 years ago: Micro Machines Turbo Tournament '96 (c) 1995 Codemasters Software. New Tracks! New Challenges! New Drivers! + More! With over 60 hardcore tracks, new vehicles, new environments and the most devilish hazards yet devised, this is the "most playable game in the world" taken to extremes! Plus a Construction Kit for you to design, create and race your own tracks! - Simultaneous 2, 3, 4, 6, & 8 player racing - 60 amazing race tracks comprising all-new, selected and improved courses. - 4 New 1-player modes: Time Trial Challenge, Pro Head to Head... - 7 New Multi-player Tournaments: Jets'n'Jumps, Mighty Mix, Monster Course, Turbo Cars, Pro Tournament, Mega Comp & Rookie Races. - Brand new racing environments: gymnasium, science lab, camp site, BBQ, in the bath... - New characters: Ray, Indra, Joline, and Sara plus the original favourites. - New vehicles: Cop Cars, Go-Karts, Classic Sports Cars, Solar-Powered Cars & Jets. - Now includes 4, 6 and 8 player shared controller mode, played over 3 courses. Construction Kit - a unique customisation tool - Create, race and store your own Micro Machines tracks. - Alter your speed, acceleration and grip attributes. - Select weather conditions; storm, ice, wind or flash lightning effects. - Save your tracks using the NVR memory chip. - Exchange tracks with friends using passwords. - TECHNICAL - GAME ID: T-120126-50 - TRIVIA - Released in October 1995 in Europe. - STAFF - Developed by Supersonic Software. Written by: Peter Williamson, Andrew Fussey Graphics by: Paul Adams, Peter Ranson, Mark Neesam, Gordon Hargreaves, Paul Jennings, Gary Owen Music and Effects: Tim Bartlett Extra Maps and Graphics by: Gary Owen Production: Pat Stanley Play Testing by: Jason Walker, Paul Cotton, Paul Jones, Duncan Hoyle, Chris Wright, James Penny Copyright: William Darling Packaging: David Alcock, Liz Darling Project Management by: Richard Darling, David Darling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56680&o=2 $end $gbcolor=micromc3, $bio Nintendo Game Boy Color game published 20 years ago: Micro Machines V3 [Model CGB-BM3E-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68370&o=2 $end $psx=micromc3, $bio Sony PlayStation disc published 23 years ago: Micro Machines V3 (c) 1997 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111249&o=2 $end $cdi=micromac,micromacd, $bio Phillips CD-i published 25 years ago: Micro Machines (c) 1995 Philips Interactive Media, Incorporated. Race 9 turbo-charged vehicles over 36 of the most challenging circuits! Fast furious and fantastically playable Micro Machines is THE arcade racer. - TECHNICAL - Model 810 0291 - STAFF - Development team: Ash Hogg (code & audio), Brian Hartley (graphics), Gerard Gourley (audio), Altered Images (3-D sequences) Management: Richard Darling (Codemasters), Steve Hayes (Philips), Sarah Scadgell (Philips), Julian Lynn-Evans (Philips) Many Thanks to the following people for their efforts in connection with this project's development: at Codemasters: Tim Bartlett (helping with audio), Jason Walker (playtesting), Steve Holley (for pushing the final stages) at Philips ADS: Tim Page, Paul Reid, Dave Hawkins, Johnny Wood at Philips Hasselt: Richard van de Laarschot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52995&o=2 $end $gba=micromac, $bio Nintendo GBA cart. published 17 years ago: Micro Machines [Model AGB-AXZP-EUR] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71887&o=2 $end $gameboy=micromac, $bio Nintendo Game Boy Cart. published 25 years ago: Micro Machines (c) 1995 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-H3-USA - STAFF - Game Boy version by: R. Fred Williams Graphics by: Peter Ranson Music by: Lyndon Sharp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66446&o=2 $end $snes=micromacu, $bio Nintendo Super NES game published 26 years ago: Micro Machines [Model SNS-AH3E-USA] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63267&o=2 $end $snes=micromac, $bio Nintendo Super NES game published 26 years ago: Micro Machines [Model SNSP-AH3P-EUR] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63266&o=2 $end $cpc_flop=micromag01,micromag02, $bio Micro Mag & Press Fire Issue 5 (c) 19?? Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120087&o=2 $end $cpc_flop=micromag04,micromag03,micromag06,micromag05, $bio Micro Mag & Press Fire Issue 6 (c) 19?? Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120088&o=2 $end $cpc_flop=micromag07,micromag08, $bio Micro Mag & Press Fire Issue 7 (c) 19?? Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120089&o=2 $end $cpc_flop=micromag, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag Hors-Series No 2 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120090&o=2 $end $cpc_flop=micromag09,micromag0e, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag No 1 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123756&o=2 $end $cpc_flop=micromag0a,micromag0f, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag No 2 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123757&o=2 $end $cpc_flop=micromag0b,micromag10, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag No 3 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123758&o=2 $end $cpc_flop=micromag0c,micromag11, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag No 4 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123759&o=2 $end $cpc_flop=micromag0d,micromag12, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mag No 5 (c) 1989 Micro Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123760&o=2 $end $gbcolor=microman, $bio Nintendo Game Boy Color game published 19 years ago: Micro Maniacs [Model CGB-B3NP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68372&o=2 $end $bbcb_cass=micmath1, $bio Micro Maths (c) 198? LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52106&o=2 $end $cpc_flop=micromat,micromat02, $bio Amstrad CPC 464 disk. published 35 years ago: Micro Maths 1 (c) 1985 LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121559&o=2 $end $cpc_flop=micromat01,micromat03, $bio Amstrad CPC 464 disk. published 35 years ago: Micro Maths 2 (c) 1985 LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121560&o=2 $end $jupace_cass=micromaz, $bio Jupiter Ace cass. published 38 years ago: Micro Maze (c) 1982 Hi-Tech Microsoft - STAFF - Written by: Ralph Hilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115814&o=2 $end $spectrum_cass=micromaz, $bio Micro Maze (c) 198? Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226030&o=2 $end $adam_flop=moneymnd, $bio Coleco Adam disk. published 36 years ago: Micro Money Minder (c) 1984 Micro 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109593&o=2 $end $zx81_cass=micmouse, $bio Sinclair ZX-81 cass. published 37 years ago: Micro Mouse (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114927&o=2 $end $spectrum_cass=mmouse, $bio Sinclair ZX Spectrum cass. published 37 years ago: Micro Mouse Goes De-bugging (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79789&o=2 $end $cpc_flop=micromou03, $bio Amstrad CPC 464 disk. published 30 years ago: Micro Mouse Goes De-Bugging Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126728&o=2 $end $spectrum_cass=mmouse2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Micro Mouse Goes De-bugging (c) 1989 Mastertronic Plus - TECHNICAL - GAME ID: IA 0305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79790&o=2 $end $cpc_cass=micromgd, $bio Amstrad CPC cass. published 31 years ago: Micro Mouse goes De-Bugging [Model IS 0305] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98248&o=2 $end $cpc_flop=micromou01,micromou02, $bio Amstrad CPC 464 disk. published 31 years ago: Micro Mouse Trained (c) 1989 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122588&o=2 $end $apple2_flop_clcracked=micromul, $bio Apple II disk. published 37 years ago: Micro Multiplication (c) 1983 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231241&o=2 $end $pc98=microms2,microms2c, $bio Micro Musician II (c) 19?? Music Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90125&o=2 $end $bbcb_cass=microlym, $bio Acorn BBC Micro B cass. published 36 years ago: Micro Olympics (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52105&o=2 $end $spectrum_cass=olyspeca, $bio Sinclair ZX Spectrum cass. published 36 years ago: Micro Olympics (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79793&o=2 $end $electron_cass=microlym, $bio Acorn Electron cass. published 36 years ago: Micro Olympics (c) 1984 Database Publications. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236050&o=2 $end $ti99_cart=micropb, $bio TI-99-4A soft. published 36 years ago: Micro Pinball (c) 1984 Software Specialties - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84622&o=2 $end $ti99_cart=micropb2, $bio TI-99-4A soft. published 36 years ago: Micro Pinball 2 (c) 1984 Software Specialties - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231629&o=2 $end $bbcmc_flop=mpmagic, $bio Acorn BBC Master compact disk. published 34 years ago: Micro Power Magic (c) 1986 Micro Power, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231872&o=2 $end $bbcb_flop_orig=mpmagic, $bio Acorn BBC Micro B disk. published 34 years ago: Micro Power Magic (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125616&o=2 $end $bbcb_flop_orig=mpmagic2, $bio Acorn BBC Micro B disk. published 34 years ago: Micro Power Magic II (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125617&o=2 $end $bbcb_flop_orig=mpmagic3, $bio Acorn BBC Micro B disk. published 34 years ago: Micro Power Magic III (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125618&o=2 $end $bbc_rom=micrprlg, $bio Acorn BBC ROM published 36 years ago: Micro Prolog (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145137&o=2 $end $cpc_cass=microsap, $bio Amstrad CPC cass. published 35 years ago: Micro Sapiens (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98249&o=2 $end $to_flop=scrabble,scrabblea,scrabblec,scrabbleb, $bio Thomson TO disk. published 35 years ago: Micro Scrabble (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107907&o=2 $end $mo5_cass=scrabble,scrabbleb,scrabblec,scrabblea, $bio Thomson MO5/TO7 cass. published 35 years ago: Micro Scrabble (c) 1985 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108433&o=2 $end $cpc_flop=micscrab,micscrabfa,micscrabf,microscr03,microscr04,microscr05, $bio Amstrad CPC 464 disk. published 35 years ago: Micro Scrabble [Model LG200] (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124018&o=2 $end $cpc_cass=microscr, $bio Amstrad CPC cass. published 35 years ago: Micro Scrabble [Model LG210] (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98250&o=2 $end $to_flop=micrserv,micrserva, $bio Thomson TO disk. published 33 years ago: Micro Serveur (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107904&o=2 $end $apple2_flop_clcracked=sumrswan, $bio Apple II disk. published 38 years ago: Micro Skillbuilder Set II - The Summer of the Swans (c) 1982 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230543&o=2 $end $ti99_cart=tennis, $bio TI-99-4A soft. published 37 years ago: Micro Tennis (c) 1983 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84623&o=2 $end $spectrum_cass=microtri, $bio Sinclair ZX Spectrum cass. published 33 years ago: Micro Trivia (c) 1987 Harold Gale Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79795&o=2 $end $bbcb_flop_orig=muxmas88, $bio Acorn BBC Micro B disk. published 32 years ago: Micro User - Free Xmas Gift (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125448&o=2 $end $bbcb_cass=mu110, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.10: Tower Bridge (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125952&o=2 $end $bbcb_cass=mu111, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.1, No.11: Barrel Battle (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125953&o=2 $end $bbcb_cass=mu112, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.1, No.12: Alien Invasion (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125954&o=2 $end $bbcb_cass=mu11, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.1: Deathwatch (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125943&o=2 $end $bbcb_cass=mu12, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.2: King Kong (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125944&o=2 $end $bbcb_cass=mu13, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.3: Air Strike (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125945&o=2 $end $bbcb_cass=mu14, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.4: Space Pilot (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125946&o=2 $end $bbcb_cass=mu15, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.5: Tenpins (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125947&o=2 $end $bbcb_cass=mu16, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.6: Fruities (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125948&o=2 $end $bbcb_cass=mu17, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.7: Robin and Marian (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125949&o=2 $end $bbcb_cass=mu18, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.8: Gone Fishin' (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125950&o=2 $end $bbcb_cass=mu19, $bio Acorn BBC Micro B cass. published 37 years ago: Micro User Vol.1, No.9: Goblins and Blackjack (c) 1983 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125951&o=2 $end $bbcb_cass=mu102, $bio Acorn BBC Micro B cass. published 28 years ago: Micro User Vol.10, No.2 (c) 1992 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125955&o=2 $end $bbcb_cass=mu105, $bio Acorn BBC Micro B cass. published 28 years ago: Micro User Vol.10, No.5 (c) 1992 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125956&o=2 $end $bbcb_cass=mu106, $bio Acorn BBC Micro B cass. published 28 years ago: Micro User Vol.10, No.6 (c) 1992 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125957&o=2 $end $bbcb_cass=mu107, $bio Acorn BBC Micro B cass. published 28 years ago: Micro User Vol.10, No.7 (c) 1992 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125958&o=2 $end $bbcb_cass=mu210, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.10: Painter & Miner (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125968&o=2 $end $bbcb_cass=mu211, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.2, No.11: Rover (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125969&o=2 $end $bbcb_cass=mu212, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.2, No.12: 'Copter Dogfight (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125970&o=2 $end $bbcb_cass=mu21, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.1: Maze-Munch (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125959&o=2 $end $bbcb_cass=mu22, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.2: Micro Golf (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125960&o=2 $end $bbcb_cass=mu23, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.3: Damraiders (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125961&o=2 $end $bbcb_cass=mu24, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.4: Road Racer (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125962&o=2 $end $bbcb_cass=mu25, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.5: Doom Run & Backgammon (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125963&o=2 $end $bbcb_cass=mu26, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.6: Castle of Fear (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125964&o=2 $end $bbcb_cass=mu27, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.7: Villains (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125965&o=2 $end $bbcb_cass=mu28, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.8: Hunt the Wampus (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125966&o=2 $end $bbcb_cass=mu29, $bio Acorn BBC Micro B cass. published 36 years ago: Micro User Vol.2, No.9: Block Buster & Duel! (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125967&o=2 $end $bbcb_cass=mu310, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.10 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125980&o=2 $end $bbcb_cass=mu311, $bio Acorn BBC Micro B cass. published 34 years ago: Micro User Vol.3, No.11: Megaroids (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125981&o=2 $end $bbcb_cass=mu31, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.1: Astro Mines (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125971&o=2 $end $bbcb_cass=mu32, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.2: X-15 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125972&o=2 $end $bbcb_cass=mu33, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.3: Stellar Rescue (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125973&o=2 $end $bbcb_cass=mu34, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.4: Othello (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125974&o=2 $end $bbcb_cass=mu35, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.5: Mutant Fly (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125975&o=2 $end $bbcb_cass=mu36, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.6: Battle for Harbour Command (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125976&o=2 $end $bbcb_cass=mu37, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.7: Ball Lightning (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125977&o=2 $end $bbcb_cass=mu38, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.8 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125978&o=2 $end $bbcb_cass=mu39, $bio Acorn BBC Micro B cass. published 35 years ago: Micro User Vol.3, No.9 (c) 1985 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125979&o=2 $end $bbcb_cass=mu410, $bio Acorn BBC Micro B cass. published 34 years ago: Micro User Vol.4, No.10 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125985&o=2 $end $bbcb_cass=mu42, $bio Acorn BBC Micro B cass. published 34 years ago: Micro User Vol.4, No.2 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125982&o=2 $end $bbcb_cass=mu47, $bio Acorn BBC Micro B cass. published 34 years ago: Micro User Vol.4, No.7 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125983&o=2 $end $bbcb_cass=mu48, $bio Acorn BBC Micro B cass. published 34 years ago: Micro User Vol.4, No.8 (c) 1986 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125984&o=2 $end $bbcb_cass=mu511, $bio Acorn BBC Micro B cass. published 32 years ago: Micro User Vol.5, No.11 (c) 1988 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125986&o=2 $end $bbcb_cass=mu710, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.10 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125994&o=2 $end $bbcb_cass=mu711, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.7, No.11 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125995&o=2 $end $bbcb_cass=mu712, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.7, No.12 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125996&o=2 $end $bbcb_cass=mu73, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.3 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125987&o=2 $end $bbcb_cass=mu74, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.4 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125988&o=2 $end $bbcb_cass=mu75, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.5 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125989&o=2 $end $bbcb_cass=mu76, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.6 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125990&o=2 $end $bbcb_cass=mu77, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.7 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125991&o=2 $end $bbcb_cass=mu78, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.8 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125992&o=2 $end $bbcb_cass=mu79, $bio Acorn BBC Micro B cass. published 31 years ago: Micro User Vol.7, No.9 (c) 1989 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125993&o=2 $end $bbcb_cass=mu81, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.1 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125997&o=2 $end $bbcb_cass=mu810, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.10 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126002&o=2 $end $bbcb_cass=mu82, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.2 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125998&o=2 $end $bbcb_cass=mu87, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.7 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125999&o=2 $end $bbcb_cass=mu88, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.8 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126000&o=2 $end $bbcb_cass=mu89, $bio Acorn BBC Micro B cass. published 30 years ago: Micro User Vol.8, No.9 (c) 1990 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126001&o=2 $end $bbcb_cass=mu91, $bio Acorn BBC Micro B cass. published 29 years ago: Micro User Vol.9, No.1 (c) 1991 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126003&o=2 $end $bbcb_cass=mu911, $bio Acorn BBC Micro B cass. published 28 years ago: Micro User Vol.9, No.11 (c) 1992 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126008&o=2 $end $bbcb_cass=mu92, $bio Acorn BBC Micro B cass. published 29 years ago: Micro User Vol.9, No.2 (c) 1991 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126004&o=2 $end $bbcb_cass=mu93, $bio Acorn BBC Micro B cass. published 29 years ago: Micro User Vol.9, No.3 (c) 1991 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126005&o=2 $end $bbcb_cass=mu94, $bio Acorn BBC Micro B cass. published 29 years ago: Micro User Vol.9, No.4 (c) 1991 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126006&o=2 $end $bbcb_cass=mu95, $bio Acorn BBC Micro B cass. published 29 years ago: Micro User Vol.9, No.5 (c) 1991 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126007&o=2 $end $msx1_cart=xevious, $bio MSX cart. published 30 years ago: Micro Xevious (c) 1990 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77589&o=2 $end $cpc_flop=microboy,microboy01,violin19, $bio Amstrad CPC 464 disk. published 31 years ago: Micro-Boy 1 (c) 1989 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123116&o=2 $end $cpc_flop=microboy02,microboy03, $bio Amstrad CPC 464 disk. published 31 years ago: Micro-Boy 2 (c) 1989 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123117&o=2 $end $cpc_flop=microboy08, $bio Amstrad CPC 464 disk. published 31 years ago: Micro-Boy 3 (c) 1989 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123795&o=2 $end $cpc_flop=microboy09, $bio Amstrad CPC 464 disk. published 30 years ago: Micro-Boy 5 (c) 1990 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123796&o=2 $end $cpc_flop=microboy04,microboy05, $bio Amstrad CPC 464 disk. published 30 years ago: Micro-Boy 7 (c) 1990 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123118&o=2 $end $cpc_flop=microboy06,microboy07, $bio Amstrad CPC 464 disk. published 29 years ago: Micro-Boy 8 (c) 1991 MicroBoy Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123119&o=2 $end $bbc_rom=microc, $bio Acorn BBC ROM published 33 years ago: Micro-C (c) 1987 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145195&o=2 $end $camplynx_flop=cobol, $bio Camputers Lynx disk. published 37 years ago: Micro-COBOL Ver.2 (c) 1983 Camputers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237152&o=2 $end $apple2_flop_clcracked=mlds1pls, $bio Apple II disk. published 31 years ago: Micro-LADS 1 Plurals and Noun-Verb Agreement (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230686&o=2 $end $apple2_flop_clcracked=mlds2vf, $bio Apple II disk. published 31 years ago: Micro-LADS 2 Verb Forms (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230687&o=2 $end $apple2_flop_clcracked=mlds3prp, $bio Apple II disk. published 31 years ago: Micro-LADS 3 Prepositions (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230688&o=2 $end $apple2_flop_clcracked=mlds4prn, $bio Apple II disk. published 31 years ago: Micro-LADS 4 Pronouns (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230689&o=2 $end $apple2_flop_clcracked=mlds5ng, $bio Apple II disk. published 31 years ago: Micro-LADS 5 Negatives (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230690&o=2 $end $apple2_flop_clcracked=mlds6de, $bio Apple II disk. published 31 years ago: Micro-LADS 6 Deictic Expressions, Passive, and WH-questions (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230691&o=2 $end $apple2_flop_clcracked=mlds7pr2, $bio Apple II disk. published 31 years ago: Micro-LADS 7 Prepositions II (c) 1989 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230692&o=2 $end $cpc_cass=mmusicrt, $bio Amstrad CPC cass. published 32 years ago: Micro-Music Creator (c) 1988 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98251&o=2 $end $cpc_flop=micromus, $bio Amstrad CPC 464 disk. published 32 years ago: Micro-Music Creator (c) 1988 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124966&o=2 $end $info=mpf1p, $bio Computer published 38 years ago: Micro-Professor 1 Plus (c) 1982 Multitech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236690&o=2 $end $info=mprof3, $bio Computer published 37 years ago: Micro-Professor III (c) 1983 Multitech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236691&o=2 $end $info=mpf1,mpf1b, $bio Computer published 39 years ago: Micro-Professor MPF-I (c) 1981 Multitech. The MPF-I, specifically designed to teach the fundamentals of machine code and assembly language, is a simple and easy to use training system for the Zilog Z80 microprocessor. - TRIVIA - The Micro-Professor MPF-I was the first branded computer product from Multitech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103342&o=2 $end $to_flop=anqfra, $bio Micro-Saviors Logiciels - ANQFRA (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107905&o=2 $end $to_flop=anqmat, $bio Micro-Saviors Logiciels - ANQMAT (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107906&o=2 $end $info=mt420, $bio Computer published 34 years ago: Micro-Term 420 (c) 1986 Micro-Term - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236709&o=2 $end $info=mt5510, $bio Computer published 32 years ago: Micro-Term 5510 (c) 1988 Micro-Term - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236710&o=2 $end $apple2_flop_clcracked=mctype31, $bio Apple II disk. published 32 years ago: Micro-Typewriter Ver.3 (c) 1988 Warner Soft., S.E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240708&o=2 $end $cpc_flop=microwhi, $bio Amstrad CPC 464 disk. published 32 years ago: Micro-Whist (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124438&o=2 $end $to_flop=mbacmatb, $bio Thomson TO disk. published 32 years ago: MicroBac Mathematiques B (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107908&o=2 $end $to_flop=mbacmath, $bio MicroBac Maths (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107909&o=2 $end $to_flop=mbacsci, $bio MicroBac Physique - Chimie (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107910&o=2 $end $bbcb_cass=microbal, $bio Acorn BBC/Electron cass. published 34 years ago: Microball (c) 1986 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52107&o=2 $end $c64_cass=microball, $bio Commodore C64 cass. published 31 years ago: Microball (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187845&o=2 $end $spectrum_cass=microbal, $bio Microball (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219066&o=2 $end $cpc_flop=microbal01,microbal02,microbal,microbal03, $bio Amstrad CPC 464 disk. published 32 years ago: Microball [Model AS088] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121532&o=2 $end $cpc_cass=microbal, $bio Amstrad CPC cass. published 32 years ago: Microball [Model AS089] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98253&o=2 $end $apple2_flop_clcracked=microbe3,microbe, $bio Apple II disk. published 38 years ago: Microbe (c) 1982 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231597&o=2 $end $bbcb_cass=microbe, $bio Acorn BBC/Electron cass. published 37 years ago: Microbe (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52108&o=2 $end $info=mbee128p, $bio Computer published 34 years ago: Microbee 128k Premium (c) 1986 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230486&o=2 $end $info=mbee128, $bio Computer published 34 years ago: Microbee 128k Standard (c) 1986 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230485&o=2 $end $info=mbee, $bio Computer published 38 years ago: Microbee 16 Standard (c) 1982 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230484&o=2 $end $info=mbee256, $bio Computer published 33 years ago: Microbee 256TC (c) 1987 Applied Technology. This fina version of the MicroBee increased the memory to 256 kB of dynamic RAM and had a new keyboard with numeric keypad. Ithad a built in 3.5in. floppy disk drive supporting both 800 kB (DSDD) and 400 kB (SSDD) formats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230487&o=2 $end $info=mbeeic, $bio Computer published 38 years ago: Microbee 32 IC (c) 1982 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230489&o=2 $end $info=mbee56, $bio Computer published 34 years ago: Microbee 56k (c) 1986 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230488&o=2 $end $info=mbeepc85,mbeepc85b,mbeepc85s, $bio Computer published 35 years ago: Microbee PC85 (c) 1985 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230491&o=2 $end $info=mbeepc, $bio Computer published 38 years ago: Microbee Personal Communicator (c) 1982 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230490&o=2 $end $info=mbeeppc, $bio Computer published 34 years ago: Microbee Premium PC85 (c) 1986 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230492&o=2 $end $info=mbeepp, $bio Computer published 8 years ago: Microbee Premium Plus (c) 2012 Microbee Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40328&o=2 $end $info=mbeett, $bio Computer published 34 years ago: Microbee Teleterm (c) 1986 Applied Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230493&o=2 $end $coco_cart=microbes, $bio Tandy Color Computer cart. published 39 years ago: Microbes (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53449&o=2 $end $bbc_rom=mbinject, $bio Acorn BBC ROM published 33 years ago: Microbrush Injector (c) 1987 AB Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231788&o=2 $end $a800=microcal, $bio Microcalc XE (c) 19?? Grupo SITSA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86621&o=2 $end $spectrum_cass=microche, $bio Microchess (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219582&o=2 $end $apple1=microchs, $bio Microchess (c) 19?? Unknown - TRIVIA - Originally written for the Kim-1 computer and ported to almost every 6502 based computer known. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234916&o=2 $end $interact=microchs, $bio Microchess (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237116&o=2 $end $pet_cass=mchess2, $bio Commodore PET cass. published 42 years ago: Microchess 2.0 (c) 1978 Microware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125899&o=2 $end $apple2_cass=microches, $bio Apple II cass. published 42 years ago: Microchess 2.0 (c) 1978 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136029&o=2 $end $apple2_flop_orig=mchess20, $apple2_flop_clcracked=mchess20, $bio Apple II disk. published 42 years ago: MicroChess Ver.2 (c) 1978 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233489&o=2 $end $adam_flop=microchp,microchpb,microchpa, $bio Coleco Adam disk. published 25 years ago: MicroChip (c) 1995 Pitman Soft. - STAFF - By: Steve Pitman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109594&o=2 $end $mc10=microbas, $bio TRS-80 MC-10 cass. published 38 years ago: MicroColor Basic (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87674&o=2 $end $bbcb_cass=micrcosm, $bio Acorn BBC/Electron cass. published 36 years ago: Microcosm (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52109&o=2 $end $fmtowns_cd=mcosm, $bio Fujitsu FM Towns CD published 27 years ago: Microcosm (c) 1993 Fujitsu, Ltd. - TECHNICAL - GAME ID: HMD-215 DISC ID: TSC340 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110158&o=2 $end $megacd=microcos,microcosa,psygnosd, $bio Sega Mega-CD published 27 years ago: Microcosm [Model T-113015-50] (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60634&o=2 $end $segacd=microcos, $bio Sega CD published 27 years ago: Microcosm [Model T-113015] (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60766&o=2 $end $megacdj=microcos, $bio Sega Mega-CD published 27 years ago: Microcosm (c) 1993 Sega Enterprises, Limited. A sort of laser disc arcade shooter on your TV ! - TECHNICAL - GAME ID: T-60164 - TRIVIA - Microcosm was released on February 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49057&o=2 $end $cpc_flop=microdes, $bio Amstrad CPC 464 disk. published 28 years ago: MicroDesign Plus (c) 1992 Campursoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124967&o=2 $end $cpc_flop=microdes01, $bio Amstrad CPC 464 disk. published 32 years ago: MicroDesign Ver. 1.1 (c) 1988 Campursoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124968&o=2 $end $archimedes=microdrv, $bio Microdrive 3D (c) 19?? CIS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116032&o=2 $end $apple2_flop_clcracked=metstbkm, $bio Apple II disk. published 31 years ago: MicroExam Test Bank for Computer Mathematics - Structured BASIC with Math Applications (c) 1989 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232014&o=2 $end $spectrum_cass=microfai,microfai_a, $bio Microfair Madness (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219834&o=2 $end $spectrum_cass=microfai_b,microfai_c,microfai_d,microfai_e,microfai_f,microfai_g,microfai_h,microfai_i, $bio Sinclair ZX Spectrum cass. published 29 years ago: Microfair Madness (c) 1991 Delbert the Hamster Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79786&o=2 $end $specpls3_flop=micfmadp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Microfair Madness Plus (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147756&o=2 $end $a800=micfiler, $bio Atari 800 cart. published 37 years ago: Microfiler (c) 1983 MPP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86622&o=2 $end $pro128_flop=microflp $bio Olivetti PC-128 disk. published 33 years ago: MicroFloppy Compilation (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236039&o=2 $end $pc98=cobol, $bio Microfocus Level II COBOL (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90126&o=2 $end $apple2_cass=microgam, $bio Apple II cass. published 41 years ago: Microgammon 1.0 (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135959&o=2 $end $a5200=microgam, $bio Atari 5200 cart. published 37 years ago: Microgammon SB (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Steve Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50063&o=2 $end $cpc_flop=microgra,microgra01, $bio Amstrad CPC 464 disk. published 35 years ago: Micrograph Spreadsheet Graphics [Model SOFT 1014]] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124969&o=2 $end $spectrum_cass=mhobby182s01, $bio Sinclair ZX Spectrum cass. published 32 years ago: MicroHobby issue 182: Tape 1 (c) 1988 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145906&o=2 $end $spectrum_cass=mhobby183s02, $bio Sinclair ZX Spectrum cass. published 32 years ago: MicroHobby issue 183: Tape 2 (c) 1988 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145907&o=2 $end $spectrum_cass=mhobby184s03, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 184: Tape 3 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145908&o=2 $end $spectrum_cass=mhobby185s04, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 185: Tape 4 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145909&o=2 $end $spectrum_cass=mhobby186s05, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 186: Tape 5 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145910&o=2 $end $spectrum_cass=mhobby187s06, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 187: Tape 6 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145911&o=2 $end $spectrum_cass=mhobby188s07, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 188: Tape 7 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145912&o=2 $end $spectrum_cass=mhobby189s08, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 189: Tape 8 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145913&o=2 $end $spectrum_cass=mhobby190s10, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 190: Tape 10 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145914&o=2 $end $spectrum_cass=mhobby190s09, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 190: Tape 9 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145915&o=2 $end $spectrum_cass=mhobby191s11, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 191: Tape 11 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145916&o=2 $end $spectrum_cass=mhobby192s12, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 192: Tape 12 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145917&o=2 $end $spectrum_cass=mhobby192s13, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 192: Tape 13 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145918&o=2 $end $spectrum_cass=mhobby193s14, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 193: Tape 14 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145919&o=2 $end $spectrum_cass=mhobby194s15, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroHobby issue 194: Tape 15 (c) 1989 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145920&o=2 $end $spectrum_cass=mhobby195s17, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 195: Tape 17 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145922&o=2 $end $spectrum_cass=mhobby195s18, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 195: Tape 18 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145923&o=2 $end $spectrum_cass=mhobby196s19, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 196: Tape 19 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145924&o=2 $end $spectrum_cass=mhobby197s20, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 197: Tape 20 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145925&o=2 $end $spectrum_cass=mhobby198s21, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 198: Tape 21 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145926&o=2 $end $spectrum_cass=mhobby199s22, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 199: Tape 22 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145927&o=2 $end $spectrum_cass=mhobby200s23, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 200: Tape 23 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145928&o=2 $end $spectrum_cass=mhobby200s24, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 200: Tape 24 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145929&o=2 $end $spectrum_cass=mhobby201s25, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 201: Tape 25 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145930&o=2 $end $spectrum_cass=mhobby201s26, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 201: Tape 26 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145931&o=2 $end $spectrum_cass=mhobby202s27, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 202: Tape 27 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145932&o=2 $end $spectrum_cass=mhobby203s28, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 203: Tape 28 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145933&o=2 $end $spectrum_cass=mhobby204s29, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 204: Tape 29 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145934&o=2 $end $spectrum_cass=mhobby204s30, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 204: Tape 30 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145935&o=2 $end $spectrum_cass=mhobby205s31, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 205: Tape 31 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145936&o=2 $end $spectrum_cass=mhobby205s32, $bio Sinclair ZX Spectrum cass. published 30 years ago: MicroHobby issue 205: Tape 32 (c) 1990 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145937&o=2 $end $spectrum_cass=mhobby206s33, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 206: Tape 33 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145938&o=2 $end $spectrum_cass=mhobby207s34, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 207: Tape 34 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145939&o=2 $end $spectrum_cass=mhobby208s35, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 208: Tape 35 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145940&o=2 $end $spectrum_cass=mhobby209s36, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 209: Tape 36 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145941&o=2 $end $spectrum_cass=mhobby210s37, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 210: Tape 37 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145942&o=2 $end $spectrum_cass=mhobby211s38, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 211: Tape 38 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145943&o=2 $end $spectrum_cass=mhobby211s39, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 211: Tape 39 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145944&o=2 $end $spectrum_cass=mhobby212s40, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 212: Tape 40 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145945&o=2 $end $spectrum_cass=mhobby212s41, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 212: Tape 41 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145946&o=2 $end $spectrum_cass=mhobby213s42, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 213: Tape 42 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145947&o=2 $end $spectrum_cass=mhobby214s43, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 214: Tape 43 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145948&o=2 $end $spectrum_cass=mhobby215s44, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 215: Tape 44 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145949&o=2 $end $spectrum_cass=mhobby215s45, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 215: Tape 45 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145950&o=2 $end $spectrum_cass=mhobby216s46, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 216: Tape 46 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145951&o=2 $end $spectrum_cass=mhobby217s47, $bio Sinclair ZX Spectrum cass. published 29 years ago: MicroHobby issue 216: Tape 47 (c) 1991 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145952&o=2 $end $spectrum_cass=mhobby217s48, $bio Sinclair ZX Spectrum cass. published 28 years ago: MicroHobby issue 217: Tape 48 (c) 1992 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145953&o=2 $end $a800=microill, $bio Atari 800 cart. published 37 years ago: MicroIllustrator (c) 1983 Chalkboard, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86619&o=2 $end $to7_cass=11micro1, $bio Thomson TO7 cass. published 37 years ago: Microjeux - Cocktail 1 (c) 1983 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 410101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108114&o=2 $end $to7_cass=11micro2, $bio Thomson TO7 cass. published 37 years ago: 11 Microjeux - Cocktail 2 (c) 1983 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 410102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108115&o=2 $end $to7_cass=11micro3, $bio Thomson TO7 cass. published 37 years ago: Microjeux - Cocktail 3 (c) 1983 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 410103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108116&o=2 $end $vg5k=mcrojeux, $bio Philips VG-5000 cass. published 35 years ago: Microjeux - Cocktail de Jeux (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236389&o=2 $end $mo5_cass=microjeu, $to7_cass=micrjeux,micrjeuxa, $bio Thomson MO5/TO7 cass. published 36 years ago: Microjeux - Cocktail de Jeux (c) 1984 VIFI-Nathan. - TECHNICAL - GAME ID: 450101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108434&o=2 $end $info=mkit09,mkit09a, $bio Computer published 37 years ago: Microkit 09 (c) 1983 Multitech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236689&o=2 $end $info=ml20, $bio Other published 21 years ago: Micrologic 20 (c) 1999 Primion Digitek, SL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228376&o=2 $end $a800=maestro,maestrof, $bio Atari 800 cart. published 37 years ago: MicroMaestro (c) 1983 Chalkboard, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86620&o=2 $end $info=mmf9000,mmf9000_se, $bio Computer published 39 years ago: MicroMainFrame 9000 (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228897&o=2 $end $stv=micrombc, $info=micrombc, $bio Sega ST-V cart. published 21 years ago: Microman Battle Charge (c) 1999 Sega Enterprises, Limited. - TRIVIA - Microman Battle Charge was released on March 26, 1999 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32058&o=2 $end $horizon=d05b03,d07b03,d06b03,d08b03, $bio MicroMotion FORTH 79 (c) 198? MicroMotion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232331&o=2 $end $pc88va=micromus, $bio Micromusician VA (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131571&o=2 $end $bbc_rom=micrn, $bio Acorn BBC ROM published 36 years ago: Micron EPROM Programmer (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145047&o=2 $end $bbc_rom=micrnpls130,micrnpls, $bio Acorn BBC ROM published 34 years ago: Micron Plus EPROM Programmer (c) 1986 HCR Electronic Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145349&o=2 $end $bbc_rom=micrnet130,micrnet, $bio Acorn BBC ROM published 37 years ago: Micronet (c) 1983 Scicon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145362&o=2 $end $bbc_rom=micrnet2k, $bio Acorn BBC ROM published 34 years ago: Micronet 2000 (c) 1986 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145123&o=2 $end $mpz80=micrnx13,micrnx14, $bio Micronix Ver.1.x (c) 19?? Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237188&o=2 $end $cpc_flop=microped, $bio Amstrad CPC type-in published 36 years ago: Micropede (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122721&o=2 $end $cpc_flop=micropen, $bio Amstrad CPC 464 disk. published 36 years ago: Micropen [Model AMD 502] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124970&o=2 $end $cpc_flop=micropen02,micropen01, $bio Amstrad CPC 464 disk. published 36 years ago: Micropen [Model SOFT 1011] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124971&o=2 $end $dmv=micropln, $bio MicroPlan Ver.4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233905&o=2 $end $dragon_cass=micropoly, $bio Dragon cass. published 37 years ago: Micropoly (c) 1983 Temptation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116916&o=2 $end $a800=micprnt4, $bio Atari 800 cart. published 37 years ago: Microprinter System 400 (c) 1983 MSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86623&o=2 $end $a800=micprnt8, $bio Atari 800 cart. published 37 years ago: Microprinter System 800 (c) 1983 MSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86624&o=2 $end $cpc_flop=wordstar,wordstar01,wordstar02,micropro04,micropro05,micropro06,micropro07,micropro08,micropro09,micropro0a,micropro0b,micropro0c,micropro0d,micropro0e,micropro0f,micropro10,micropro12,micropro13, $bio Amstrad CPC 464 disk. published 35 years ago: MicroPro WordStar 3.00 (c) 1985 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123662&o=2 $end $vg5k=microp, $bio Philips VG-5000 cass. published 35 years ago: Microprocesseur (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236390&o=2 $end $info=mpf2, $bio Computer published 38 years ago: Microprofessor II (c) 1982 Multitech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240433&o=2 $end $amigaocs_flop=mpcol, $bio MicroProse Collection for 1991/92 (c) 199? Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74550&o=2 $end $amigaocs_flop=mpf1gp, $bio Commodore Amiga 500 disk. published 29 years ago: MicroProse Formula One Grand Prix (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74551&o=2 $end $spectrum_cass=mpsoccer,mpsoccer48,mpsoccerr1, $bio Sinclair ZX Spectrum cass. published 31 years ago: MicroProse Soccer (c) 1989 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79794&o=2 $end $cpc_flop=micropro,micropro02,micropro03, $bio Amstrad CPC 464 disk. published 31 years ago: Microprose Soccer (c) 1989 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120452&o=2 $end $cpc_flop=micropro01, $bio Amstrad CPC 464 disk. published 31 years ago: Microprose Soccer (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120453&o=2 $end $specpls3_flop=micpsocc,micpsoccl,micpsoccs, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: MicroProse Soccer (c) 1989 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148136&o=2 $end $spectrum_cass=mpsoccere, $bio Microprose Soccer (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219170&o=2 $end $spectrum_cass=mpsoccerk, $bio Microprose Soccer (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219416&o=2 $end $specpls3_flop=micpsoccsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: MicroProse Soccer (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147565&o=2 $end $cpc_cass=mpsoccer, $bio Amstrad CPC cass. published 31 years ago: Microprose Soccer [Model AM 633] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98254&o=2 $end $amigaocs_flop=mpsoccer, $bio Commodore Amiga 500 disk. published 31 years ago: MicroProse Soccer [Soccer Stars] (c) 1989 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74552&o=2 $end $pet_cass=micros, $bio Commodore PET cass. published 40 years ago: Microsail (c) 1980 Microware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125900&o=2 $end $mo5_cass=microsci,microscib,microscia, $bio Thomson MO5 cass. published 36 years ago: Microscillo (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108868&o=2 $end $apple2_flop_clcracked=micrjrny, $bio Apple II disk. published 38 years ago: Microscopic Journey (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231242&o=2 $end $cpc_flop=microscr, $bio Amstrad CPC 464 disk. published 36 years ago: Microscript Ver. 1.0 [Model AMD 503] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124972&o=2 $end $cpc_flop=microscr02,microscr01, $bio Amstrad CPC 464 disk. published 36 years ago: Microscript Ver. 1.0 [Model SOFT 101] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124973&o=2 $end $gbcolor=msepu, $bio Nintendo Game Boy Color game published 19 years ago: Microsoft - The Best of Entertainment Pack (c) 2001 Classified Games. A port/compilation of FreeCell, Tut's Tomb, TriPeaks, SkiFree, LifeGenesis, Minesweeper, and TicTactics... - TECHNICAL - Model CGB-BMEE-USA - TRIVIA - Released in June 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68374&o=2 $end $gbcolor=msep, $bio Nintendo Game Boy Color game published 19 years ago: Microsoft - The Best of Entertainment Pack (c) 2001 Cryo Interactive Ent. European release. Game developed in USA. See original "Microsoft - The Best of Entertainment Pack [Model CGB-BMEE-USA]" for more information about the game itself. - TECHNICAL - Model CGB-BMZP-EUR - TRIVIA - Released on August 31, 2001 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68373&o=2 $end $apple2_flop_orig=msadvent, $bio Apple II disk. published 40 years ago: Microsoft Adventure (c) 1980 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229280&o=2 $end $ibm5150=msadvent,msadventcr, $bio IBM 5150 5.25in.disk. (DOS) published 39 years ago: Microsoft Adventure (c) 1981 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83658&o=2 $end $adam_flop=msbasic, $bio Coleco Adam disk. published 43 years ago: Microsoft Basic (c) 1977 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109596&o=2 $end $sol20_cass=mbasic, $bio PTC SOL-20 cass. published 42 years ago: Microsoft BASIC (c) 1978 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237004&o=2 $end $dmv=msbc, $bio NCR Decision Mate V flop. published 37 years ago: Microsoft BASIC Compiler Ver.5 (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233879&o=2 $end $a800=msbasic2, $bio Atari 800 cart. published 38 years ago: Microsoft BASIC II Programming Language (c) 1982 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86625&o=2 $end $interact=basic, $bio Interact Family Computer cass. published 42 years ago: Microsoft Basic Ver.4 (c) 1978 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237139&o=2 $end $ibm5170=msboba,msbob, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Microsoft Bob (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144361&o=2 $end $ibm5150=decathln, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Microsoft Decathlon (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83659&o=2 $end $pc98=msfsimhd, $bio Microsoft Flight Simulator (c) 199? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90127&o=2 $end $pc98=msfsim50jpn, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Microsoft Flight Simulator - Japan Map (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90128&o=2 $end $pc98=msfsim40sf, $bio Microsoft Flight Simulator - San Francisco Scenery (c) 19?? Twilight Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90129&o=2 $end $pc98=msfsim40wdc, $bio Microsoft Flight Simulator - Washington D.C. Scenery (c) 19?? Twilight Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90130&o=2 $end $ibm5150=msfsim1,msfsim15, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Microsoft Flight Simulator Ver. 1.x (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83660&o=2 $end $ibm5150=msfsim21,msfsim22,msfsim23,msfsim24, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Microsoft Flight Simulator Ver. 2.x (c) 1984 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132457&o=2 $end $pc98=msfsim40,msfsim40a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Microsoft Flight Simulator Version 4.0 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90131&o=2 $end $pc98=msfsim40gc, $bio Microsoft Flight Simulator Version 4.0 - Grand Canyon Scenery (c) 19?? Mallard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90132&o=2 $end $pc98=msfsim40h, $bio Microsoft Flight Simulator Version 4.0 - Hawaii Scenery (c) 19?? Mallard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90133&o=2 $end $pc98=msfsim40j, $bio Microsoft Flight Simulator Version 4.0 - Japan Scenery (c) 19?? Mallard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90134&o=2 $end $pc98=msfsim40t, $bio Microsoft Flight Simulator Version 4.0 - Tahiti Scenery (c) 19?? Mallard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90135&o=2 $end $pc98=msfsim50, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Microsoft Flight Simulator Version 5.0 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90136&o=2 $end $dmv=msfortrn, $bio NCR Decision Mate V flop. published 37 years ago: Microsoft FORTRAN 77 (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233880&o=2 $end $cpc_flop=microsof, $bio Microsoft Fortran 80 + Link 80 (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124974&o=2 $end $ibm5170=masm51, $bio IBM 5170 5.25in.disk. (DOS) published 32 years ago: Microsoft Macro Assembler Ver. 5.1 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144526&o=2 $end $cpc_flop=microsof01,microsof02,microsof09,microsof0a,microsof0b,microsof0c,microsof0d,microsof0e,microsof0f, $bio Amstrad CPC 464 disk. published 39 years ago: Microsoft MS-Cobol (c) 1981 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123350&o=2 $end $cpc_flop=microsof10,microsof03,microsof04,microsof05,microsof12,microsof11, $bio Microsoft Multiplan (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123351&o=2 $end $to_flop=multplan,multplana,multplanb, $bio Thomson TO disk. published 34 years ago: Microsoft Multiplan Ver.1 (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107911&o=2 $end $ti99_cart=multipln, $bio TI-99-4A soft. published 39 years ago: Microsoft Multiplan [Model PHM 3113] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84624&o=2 $end $ibm5170=msos2, $bio IBM 5170 5.25in.disk. (DOS) published 33 years ago: Microsoft OS/2 Ver. 1.0 (c) 1987 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144527&o=2 $end $ibm5170=msos2_11, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: Microsoft OS/2 Ver. 1.1 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144437&o=2 $end $ibm5170=msos2_13, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Microsoft OS/2 Ver. 1.3 for Servers (c) 1990 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144438&o=2 $end $gbcolor=mspinbu, $bio Nintendo Game Boy Color game published 19 years ago: Microsoft Pinball Arcade [Model CGB-BMQE-USA] (c) 2001 Classified Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68376&o=2 $end $gbcolor=mspinb, $bio Nintendo Game Boy Color game published 19 years ago: Microsoft Pinball Arcade [Model CGB-BMQP-EUR] (c) 2001 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68375&o=2 $end $gbcolor=mspuzzleu, $bio Nintendo Game Boy Color game published 20 years ago: Microsoft Puzzle Collection [Model CGB-AZWE-USA] (c) 2000 Classified Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68378&o=2 $end $gbcolor=mspuzzle, $bio Nintendo Game Boy Color game published 20 years ago: Microsoft Puzzle Collection [Model CGB-BMEP-EUR] (c) 2000 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68377&o=2 $end $ibm5170=msroa, $bio IBM 5170 3.5in.disk. (Windows) published 24 years ago: Microsoft Return of Arcade (c) 1996 Microsoft. Compilation of 4 arcade classics for PC's running Windows: - "Galaxian" (1979) - "Pac-Man" (1980) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - It was distributed in three 3.5in. high-density floppy disks used for the installation of the package. Each game has its own Microsoft Help file. - TRIVIA - Microsoft Return of Arcade was released on March 31, 1996 in North America specifically for PC's running Windows 95 and Windows 98. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). RE-RELEASES: Re-released in 2000 as "Microsoft Return of Arcade 20th Anniversary" to celebrate Pac-Man's 20th anniversary. This re-release adds "Ms. Pac-Man" (as presented in "Microsoft Revenge of Arcade") to the game lineup and was distributed in a CD-ROM. - SERIES - 1. Microsoft Arcade (1993) 2. Microsoft Return of Arcade (1996) 3. Microsoft Revenge of Arcade (1998) 4. Microsoft Return of Arcade 20th Anniversary (2000) - STAFF - Product Planner: Jon Grande Lead Programming: Dima Pavlosky, Patrick Wilkinson Producer: Earnest Yuen Special Thanks To: Anthony Garcia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82602&o=2 $end $pc98=spacesim, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Microsoft Space Simulator - 42 Oku Kounen no Fantasy (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90137&o=2 $end $dc=webtv, $bio Sega Dreamcast GD published 21 years ago: Microsoft WebTV [Model 610-7117] (c) 1999 WebTV Networks, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135644&o=2 $end $nes=beitf98, $bio Nintendo Famicom cart. published 22 years ago: Microsoft Windows 98 (c) 1998 Bei TongFang. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76488&o=2 $end $nimbus=isvtk102, $bio RM Nimbus disk. published 34 years ago: Microsoft Windows ISV Toolkit (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237466&o=2 $end $apricot_flop=win103, $bio ACT Apricot PC Xi disk. published 33 years ago: Microsoft Windows Ver.1 (c) 1987 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236804&o=2 $end $nimbus=win102sa,win103sa, $bio RM Nimbus disk. published 34 years ago: Microsoft Windows Ver.1.xx Standalone (c) 1986 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237461&o=2 $end $nimbus=win203, $bio RM Nimbus disk. published 32 years ago: Microsoft Windows Ver.2 for Nimbus PC System (c) 1988 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237462&o=2 $end $nimbus=win21pm, $bio RM Nimbus disk. published 31 years ago: Microsoft Windows Ver.2 Presentation Manager for Nimbus PC186 (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237463&o=2 $end $nimbus=win3sa, $bio RM Nimbus disk. published 30 years ago: Microsoft Windows Ver.3 Standalone PC 186 (c) 1990 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237464&o=2 $end $cpc_flop=microsol, $bio Amstrad CPC type-in published 33 years ago: Microsol (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119194&o=2 $end $super80_cass=xmsinvj, $bio Microspace Invaders [Model 242R1J] (c) 198? Unknown Program ported from Microbee. Joystick version. - STAFF - Developed by: Tim Morris-Yates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126843&o=2 $end $super80_cass=xmsinv, $bio Microspace Invaders [Model 242R1] (c) 198? Unknown Program ported from Microbee. - STAFF - Developed by: Tim Morris-Yates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126840&o=2 $end $super80_cass=xmsinv2j, $bio Microspace Invaders [Model 242R2J] (c) 198? Unknown Program ported from Microbee. Bugfixes release. Joystick version. - STAFF - Developed by: Tim Morris-Yates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126841&o=2 $end $super80_cass=xmsinv2, $bio Microspace Invaders [Model 242R2] (c) 198? Unknown Program ported from Microbee. Bugfixes release. - STAFF - Developed by: Tim Morris-Yates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126842&o=2 $end $cpc_flop=microspr,microspr03, $bio Amstrad CPC 464 disk. published 35 years ago: Microspread Spreadsheet [Model AMD 508] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123820&o=2 $end $cpc_flop=microspr02,microspr01, $bio Amstrad CPC 464 disk. published 35 years ago: Microspread Spreadsheet [Model SOFT 1012] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123821&o=2 $end $intv=msurgeon, $bio Mattel Intellivision game published 38 years ago: Microsurgeon (c) 1982 Imagic. The patient is critically ill! You navigate the Robot Probe through the patient's blood stream, outmaneuvering white blood cells that attempt to slow you down. Remove a tumor from the brain, a blood clot from near the heart and much more! But hurry! To save the patient's life, you must act quickly! - TECHNICAL - Model 720013 - STAFF - Design/Program: Rick Levine Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60916&o=2 $end $ti99_cart=microsur, $bio TI-99-4A soft. published 37 years ago: Microsurgeon [Model PHM 3220] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84625&o=2 $end $info=mt65, $bio Computer published 41 years ago: Microtan 65 (c) 1979 Tangerine Computer Systems. A 6502 based single board microcomputer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103339&o=2 $end $bbcb_flop_orig=microtxt, $bbcb_flop=microtxt, $bio Acorn BBC Micro B disk. published 37 years ago: Microtext (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125195&o=2 $end $bbc_rom=microtxt, $bio Acorn BBC ROM published 36 years ago: Microtext (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145138&o=2 $end $bbc_rom=microtxtp,microtxtp355, $bio Acorn BBC ROM published 35 years ago: Microtext Plus (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145139&o=2 $end $hp_ipc=microtrk, $bio HP Integral PC disk. published 35 years ago: MicroTrak Ver.1 (c) 1985 Softrak Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235965&o=2 $end $apple2_cass=microtriv, $bio Apple II cass. published 42 years ago: microtrivia (c) 1978 Speakeasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135999&o=2 $end $apple2_flop_clcracked=mcrtutr2, $bio Apple II disk. published 38 years ago: MicroTutor II - Prefixes, Suffixes, Capitalization (c) 1982 Scandura Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240709&o=2 $end $apple2_flop_clcracked=mctppaws, $bio Apple II disk. published 35 years ago: MicroType - The Wonderful World of Paws (c) 1985 South-Western Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232006&o=2 $end $specpls3_flop=mvalue6p, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Microvalue 6 Pack (c) 1987 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148276&o=2 $end $info=microvsn, $bio Console published 41 years ago: MicroVision (c) 1979 Milton Bradley Co. Handheld game console from MB. - TECHNICAL - Game ID: 4952 CPU: Intel 8021/TI TMS1100 (on cartridge) Screen type and resolution: 16 × 16 pixel LCD Register width: 4 bit (TMS1100), 8 bit (8021) Processor speed: 100 kHz RAM (integrated into CPU): 64 bytes (TMS1100), 8 bytes (8021) ROM: 2K (TMS100), 1K (8021) Cartridge ROM: 2K (TMS 1100), 1K (8021) masked (integrated into CPU; each game's CPU was different) Video Display Processor: LCD Custom Driver (made by Hughes) Sound: Piezo beeper Input: Twelve button keypad, one paddle Power requirements: One or two 9 volt batteries on earlier Microvision consoles, one 9 volt battery on later Microvision consoles Power Dissipation: 110 mW (TMS 1100), 1 W (8021) - TRIVIA - The Microvision was the very first handheld game console that used interchangeable cartridges. It was released in November 1979. Only 13 games were made for the Microvision. The Microvision was designed by the same engineer who would later design the Vectrex gaming console. Gamelist: Alien Raiders Baseball Barrage Block Buster Bowling Connect Four Cosmic Hunter Mindbuster Pinball Sea Duel Star Trek Phaser Strike and Phaser Strike Super Block Buster Vegas Slots - STAFF - Designed by: Jay Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84469&o=2 $end $bbc_rom=ddfs090, $bio Acorn BBC ROM published 36 years ago: Microware DDFS (c) 1984 Microware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145296&o=2 $end $apple2_flop_clcracked=micrwave, $bio Apple II disk. published 38 years ago: Microwave (c) 1982 Cavalier Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234888&o=2 $end $adam_flop=microwrk,microwrka, $bio Coleco Adam disk. published 33 years ago: MicroWORKS (c) 1987 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109595&o=2 $end $apple2_flop_clcracked=microz1, $bio Apple II disk. published 37 years ago: Microzine 1 (c) 1983 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231073&o=2 $end $apple2_flop_clcracked=microz11, $bio Apple II disk. published 35 years ago: Microzine 11 (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231074&o=2 $end $apple2_flop_clcracked=microz12, $bio Apple II disk. published 2020 years ago: Microzine 12 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231075&o=2 $end $apple2_flop_clcracked=microz13, $bio Apple II disk. published 2020 years ago: Microzine 13 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231076&o=2 $end $apple2_flop_clcracked=microz14, $bio Apple II disk. published 35 years ago: Microzine 14 (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231077&o=2 $end $apple2_flop_clcracked=microz15, $bio Apple II disk. published 34 years ago: Microzine 15 (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231078&o=2 $end $apple2_flop_clcracked=microz16, $bio Apple II disk. published 34 years ago: Microzine 16 (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231079&o=2 $end $apple2_flop_clcracked=microz17, $bio Apple II disk. published 2020 years ago: Microzine 17 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231080&o=2 $end $apple2_flop_clcracked=microz18, $bio Apple II disk. published 2020 years ago: Microzine 18 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231081&o=2 $end $apple2_flop_clcracked=microz19, $bio Apple II disk. published 33 years ago: Microzine 19 (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231082&o=2 $end $apple2_flop_clcracked=microz2, $bio Apple II disk. published 37 years ago: Microzine 2 (c) 1983 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231083&o=2 $end $apple2_flop_clcracked=microz20, $bio Apple II disk. published 2020 years ago: Microzine 20 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231084&o=2 $end $apple2_flop_clcracked=microz21, $bio Apple II disk. published 32 years ago: Microzine 21 (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231085&o=2 $end $apple2_flop_clcracked=microz22, $bio Apple II disk. published 2020 years ago: Microzine 22 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231086&o=2 $end $apple2_flop_clcracked=microz23, $bio Apple II disk. published 2020 years ago: Microzine 23 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231087&o=2 $end $apple2_flop_clcracked=microz24, $bio Apple II disk. published 32 years ago: Microzine 24 (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231088&o=2 $end $apple2_flop_clcracked=microz25, $bio Apple II disk. published 2020 years ago: Microzine 25 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231089&o=2 $end $apple2_flop_clcracked=microz26, $bio Apple II disk. published 2020 years ago: Microzine 26 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231090&o=2 $end $apple2_flop_clcracked=microz27, $bio Apple II disk. published 32 years ago: Microzine 27 (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231091&o=2 $end $apple2_flop_clcracked=microz3, $bio Apple II disk. published 37 years ago: Microzine 3 (c) 1983 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231092&o=2 $end $apple2_flop_clcracked=microz4, $bio Apple II disk. published 36 years ago: Microzine 4 (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231093&o=2 $end $apple2_flop_clcracked=microz5, $bio Apple II disk. published 36 years ago: Microzine 5 (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231094&o=2 $end $apple2_flop_clcracked=microz6, $bio Apple II disk. published 36 years ago: Microzine 6 (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231095&o=2 $end $apple2_flop_clcracked=microz7, $bio Apple II disk. published 36 years ago: Microzine 7 (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231096&o=2 $end $apple2_flop_clcracked=microz8, $bio Apple II disk. published 2020 years ago: Microzine 8 (c) ???? Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231097&o=2 $end $apple2_flop_clcracked=microz9, $bio Apple II disk. published 35 years ago: Microzine 9 (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231098&o=2 $end $to_flop=mbanque, $bio Thomson TO disk. published 34 years ago: Mictel Banque (c) 1986 Mictel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107912&o=2 $end $pc98=midgarts, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Mid-Garts (c) 1989 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90138&o=2 $end $pc88va=midgarts, $bio NEC PC-88 VA disk. published 31 years ago: Mid-Garts (c) 1989 Wolf Team [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131604&o=2 $end $msx2p_flop=midgarts, $bio MSX 2+ disk. published 31 years ago: Mid-Garts (c) 1989 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144819&o=2 $end $x68k_flop=midgarts, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Mid-Garts Gold (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160680040 MEDIA: FD x4 - TRIVIA - Released on August 18, 1989 in japan for a retail price of 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87894&o=2 $end $pc8801_flop=midgarts,midgartsds, $bio NEC PC-8801 Series disk. published 31 years ago: Mid-garts Side-A (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160880051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92387&o=2 $end $msx2_flop=midgarts,midgarta,midgartaa, $bio MSX 2 disk. published 31 years ago: Mid-garts Side-A (c) 1989 Wolf Team. - TECHNICAL - GAME ID: 4988160920054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101859&o=2 $end $msx2_flop=midgartb,midgartba, $bio MSX 2 disk. published 31 years ago: Mid-garts Side-B (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160920061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136255&o=2 $end $sorcerer_cass=midas, $bio Exidy Sorcerer cass. published 40 years ago: Midas (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232398&o=2 $end $dragon_cass=midasmaze, $bio Midas Maze (c) 198? Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116842&o=2 $end $info=ep_midas,ep_midasa, $bio Fruit Machine published 22 years ago: Midas Touch Club (c) 1998 Maygay. - TRIVIA - Midas Touch Club was released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40866&o=2 $end $super80_cass=xmidas, $bio Midas Word Processor [Model 514] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126844&o=2 $end $info=24cdjuke, $bio Jukebox published 32 years ago: Midcoin Juke Box 24CD (c) 1988 Midcoin. - TECHNICAL - CPU: Zilog Z80 (@6MHz) - TRIVIA - Released in October 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72293&o=2 $end $info=midearth, $bio Pinball published 43 years ago: Middle Earth (c) 1977 Atari, Incorporated. - TECHNICAL - Atari Generation 1 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - STAFF - Designer : Barry Slater Artwork : George Opperman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5420&o=2 $end $dragon_cass=mkngdmbrk, $bio Dragon cass. published 37 years ago: Middle Kingdom/Breakout (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116463&o=2 $end $nes=dongdng2, $bio Nintendo Famicom cart. published 31 years ago: Middle School English - Dong Dong Nao II [Model SA-003] (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76864&o=2 $end $cpc_flop=midireco, $bio Amstrad CPC type-in published 33 years ago: Midi - Recorder (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120238&o=2 $end $xegs=midimaze,midimazep, $bio Atari XE game published 32 years ago: MIDI Maze (c) 1988 Atari Corp. Unreleased prototype. - TECHNICAL - GAME ID: RX8124 - STAFF - Programmer: Michael Park - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51244&o=2 $end $c64_flop_misc=midiutil, $bio Midi Utilities 02 (c) 198? Music Soft. Exchange, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236014&o=2 $end $adam_flop=midiutil, $bio Coleco Adam disk. published 29 years ago: MIDI Utilities Package (c) 1991 Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109581&o=2 $end $apple2_flop_clcracked=midi4r5, $bio Apple II disk. published 36 years ago: MIDI/4 (c) 1984 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240692&o=2 $end $apple2_flop_clcracked=midi8p12, $apple2_flop_misc=midi8pl1,midi8pl, $bio Apple II disk. published 36 years ago: MIDI/8 Plus (c) 1984 Passport Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107501&o=2 $end $c64_flop_orig=midi8p, $bio Commodore C64 disk. published 36 years ago: MIDI/8 Plus (c) 1984 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235976&o=2 $end $adam_flop=midimite,midimitea, $bio MIDIBasic - Midi-Mite Drivers (c) 199? Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109582&o=2 $end $cpc_flop=miditrac, $bio Miditrack Performer (c) 198? EMR [ElectroMusic Research] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124975&o=2 $end $msx1_flop=midbros, $bio Midnight Brothers Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134272&o=2 $end $msx1_cart=midbros,midbrosa, $bio MSX cart. published 34 years ago: ミッドナイトブラザーズずっこけ探偵 (c) 1986 Sony Corp. (Midnight Brothers Zukkoke Tantei) - TECHNICAL - GAME ID: HBS-G049C BARCODE: 4901780008223 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77263&o=2 $end $msx1_cart=midbuild, $bio MSX cart. published 37 years ago: Midnight Building (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77264&o=2 $end $msx1_flop=midbuild, $bio Midnight Building Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134273&o=2 $end $pc8801_flop=midngtch, $bio Midnight Chase 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92388&o=2 $end $gba=midnclubu, $bio Nintendo GBA cart. published 19 years ago: Midnight Club - Street Racing [Model AGB-AMQE-USA] (c) 2001 Destination Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71889&o=2 $end $gba=midnclub, $bio Nintendo GBA cart. published 18 years ago: Midnight Club - Street Racing [Model AGB-AMQP] (c) 2002 Digital Worldwide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71888&o=2 $end $info=mlanding,mlandingj, $bio Arcade Video game published 33 years ago: Midnight Landing (c) 1987 Taito America Corp. A 3-D flight simulator game. - TECHNICAL - Main CPU : (2x) Motorola 68000, (2x) Zilog Z80 Sound Chips : Yamaha YM2151, OKI MSM5205 Players : 1 Buttons : 6 - TRIVIA - Midnight Landing was released in May 1987. It represents the very first flight simulator in Japan! In 1986, a prototype version was location tested. The game designers wanted to have a background at noonday but this was canceled because technical problems happened. 8 years after this game, the famous sound team, zuntata, remaked the main music of this game in "Landing Gear". Soundtrack releases : Kyukyoku Tiger - G.S.M. Taito 2 [Pony Canyon / Scitron - D28B0008 - 1988.11.21] - TIPS AND TRICKS - * You can't get perfect score because game programmers omitted to program the 100 points feature at each stage... - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1995) 4. Landing High Japan (1998) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - STAFF - Composer : Shizuo Aizawa (Zuntata) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4614&o=2 $end $a2600=midmagic,midmagice, $bio Atari 2600 cart. published 32 years ago: Midnight Magic (c) 1988 Atari Corporation. Pinball game. - TECHNICAL - Model CX26129 - TRIVIA - The game was apparently finished four years before, in 1984. - SCORING - Score points by hitting the targets and bumpers. When the score multiplier is on, all scores are multiplied by the number shown. The five drop-targets at the top of the screen are worth 100 points each.Hitting a target when the arrow is pointing at it is worth 3000 points. It also lights up the bumpers, brings up the center post, and turns on the kickers. Hitting all five targets is worth 500 points and increases the score multiplier. Bumpers are worth 100 points each. When lit, they are worth 1000 points. Rollovers on the top right and left are worth 500 points. When the score multiplier is on, hitting a rollover earns you an extra ball. The two targets above the top flippers are worth 100 points each. The spinner is worth 10 points each spin. Each spin moves the drop-target arrow and bottom rollover lights. Bottom lanes are worth 500 points when lit. When the kickers are activated in the outside lanes, they kick the ball back into play, earning you 10 points. Each bounce on the walls above the flippers earns you 25 points. Each time the ball rolls over the white area beside the bottom flippers you earn 10 points. - TIPS AND TRICKS - First shoot for the target with the arrow to light the bumpers and activate the kickers and center post. Hit all five drop targets to increase the score multiplier. When the score multiplier is on, go for the top rollovers to get an extra ball. - STAFF - Programmer: Glenn Axworthy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50696&o=2 $end $info=mdntmrdr, $bio Gun game published 36 years ago: Midnight Marauders (c) 1984 Bally Midway. Set your sights on the mother ship and her 24 invading ships. Their mission is to attack and destroy your bases. You must destroy them first! You can eliminate the aliens by shooting them when they are lit or by shooting their attacking tanks. When the pace becomes too fierce a direct hit on the mother ship will freeze the action temporarily. While the invaders are frozen, you have rapid fire at your disposal and the chance to annihilate all the aliens. In order to survive you must defend your bases! You will receive new bases as you destroy the invaders and accumulate points. Keep the aliens in your sights and take your best shot. - TECHNICAL - [No. 0A12] Cabinet specs : Height 72 inches. Width 26.5 inches. Depth 36 inches. - TRIVIA - Released in May 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14153&o=2 $end $a7800=midnight,midnightu, $bio Atari 7800 game published 30 years ago: Midnight Mutants (c) 1990 Atari Corp. On a strange & cold Halloween night of 1747, the Witchfinders escort one "Dr. Evil" to his death at the stake. Right before the fire is lit, the wicker warlock prophesies that the Witchfinder General, Johnathon Harkman, will pay dearly. Fast forward to Halloween 1992. Jimmy is excited to be visiting his Grampa for the weekend. As the pair decorates the mansion for the holiday, an enormous pumpkin decoration explodes, and Dr. Evil returns in his dark glory. Before they can react, Dr. Evil proclaims that he is exacting vengeance on the Harkman's posterity, zapping Grampa with a blue fire in the chest. Grampa is then trapped within a plasmic pumpkin and Dr. Evil vanishes. Now Grampa's only hope is for Jimmy to destroy Dr. evil once and for all! Your goal in Midnight Mutants is to explore the mansion grounds, collecting more powerful weapons, gems to increase your overall health, destroy zombies that infest every screen, eventually facing down enormous bosses and Dr. Evil himself. Midnight Mutants fills in a gap within the Atari 7800 library of the Action RPG genre. It plays close to The Legend of Zelda, but with an isometric graphics view and certain scrolling portions. It can be thought of as The Legend of Zelda meets The Munsters. - TECHNICAL - GAME ID: CX7879 The cartridge did not feature any special hardware, such as a POKEY music chip or additional RAM. All of the music is handled by the TIA interface, the same sound chip used on the Atari 2600. The bosses are the most impressive part of the game, with the giant sprites taking up 80% of the screen, while their shots are separate sprites, but there is no distracting flicker. - TRIVIA - Features the exact likeness of actor/comedian Al Lewis, who was famous for his role as Grandpa Munster in The Munsters TV series, but he is only referred to as "Grampa" on the instructions and within the game. The only game developed by a company called Radioactive Software. Midnight Mutants was the final game to be released by Atari for the system in the United States. It is the only original 7800 game to feature an extensive story and in-game text. When you first encounter a boss, Grampa chimes in with a detailed backstory on what turned the boss you're about to face from a person into a hideous mutant creature. Useful information as well as amusing puns are displayed at the top of the screen, changing with every screen. - TIPS AND TRICKS - If you're ever stuck, push the right button which will not only give you access to your equipment menu, but also you can get info from Grampa, who sometimes provides tips. You start the game without any weapon, but can be harmed. You have two meters to monitor - the health bar and the "blood" level, which is indicative of your blood purity. If your health reaches zero, you die; if your blood purity is zero, you turn into a mutant. Either way it's game over. Many screens will unveil a treasure (health restore, blood restore, or health increase) once you eliminate all of the zombies in the area. The first order of business is to defend yourself. Head straight up until you reach the mansion, then take a left in the first room. Go into the dining hall and keep heading left, then up. You'll enter the kitchen, where you'll find the knife. There are four weapons - the knife, the axe, the Blaster and then the Mega Blaster. While the knife is effective against minor enemies like bats and dogs, you'll want to go into the forest and get the axe as soon as you can, as it can take a few dozen hits to take out a single zombie with the knife. Before getting the axe, you can find the crucifix in the Church, which when equipped, will protect you from bats (which can drain your health purity pretty fast). The church is just a screen over to right from where you start (the fountain), but you cannot access it until you have the knife. Once you have the knife, simply go back to the starting screen, go right and into the Church until the pulpit where the crucifix is. The next item worth grabbing is the lantern. When you exit the church, go directly north down a forest path that after two screens, takes you to the pumpkin patch area. Keep going up three screens, then head left and you should find the lantern. Be careful though, as this is a "warp patch", so if you go too far, you can get caught up in a wrapping warp screen and get lost. If you do get lost in the patch, you'll need to keep looking for the two diagonal rows of pumpkins. Going between these will take you out of the patch and back into the regular area. The Axe is located in the forest, in a cabin. Head to the starting screen (fountain) then head down four screens, where you'll find the cliffs. HEad right with your knife equipped and ready to hit the wolves that will come at you. When you can go up, go up four screens, then when you reach a wall of trees, head left until you come to a wall and a cabin. The well will restore health, while the cabin will lead you to the axe, a much more effective weapon and one you'll need to destroy the first boss. After getting the axe, head back outside, then go one screen to the right; head up and go to the hole in the center. This is a portal that also has a health diamond. At this point, you'll want to go and take out some groups of zombies in the mansion to uncover some of the health diamonds to increase your overall health. You'll also find the Crypt Key by clearing out the mansion rooms upstairs. After destroying the first boss (the hideous mutant ram), and you get the key, you can get the The Blaster inside the mansion. Head to the first landing and go left, then down. You'll have to fight two wolf-head zombies. After they are dead (they can take a beating), go in the door then head to the extreme end of this room, avoiding the electrical coils, and you'll find the blaster on the table. If you have the health and the bravery, you can go straight down and look for the final weapon in the caves, the Mega Blaster. Once you enter the caves, head left one screen, then keep heading down until you reach a dead end loaded with frog-head zombies. If you can kill them all and survive the Mega Blaster appears. This weapon will lay waste to most zombies pretty fast. - STAFF - Programmer: Peter Adams Story: Tammy Moore Sound & Music: Paul Webb Misc. Support: Adam Clayton, Rich Robbins Artwork: Les Pardue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50154&o=2 $end $megacd=midnight, $bio Sega Mega-CD published 25 years ago: Midnight Raiders (c) 1995 Sega Enterprises, Limited. European PAl release. - TECHNICAL - Game ID: 4439-50 Front Cover ID: 670-5959-50 Back Cover ID: 670-5961-50 Manual ID: 672-2197-50 Spine Card ID: 670-5960-50 CD ID: 670-6406-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60635&o=2 $end $segacd=midnight, $bio Sega CD published 26 years ago: Midnight Raiders [Model 4439] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60767&o=2 $end $info=midres,midresu,midresj,midresb,midresbj, $bio Arcade Video game published 31 years ago: Midnight Resistance (c) 1989 Data East. "Midnight Resistance" is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops. Main weapon upgrades: Full Auto - Rapid-fire machine gun Fire - Flamethrower 3-Way - Fires orbs in three directions at once Shotgun - Fires powerful shells Backpack weapon upgrades: H.M - Homing missiles that automatically target enemies Nitro - An eight-way laser energy burst Shower - Eight projectiles drop from the top of the screen Other power-ups includes a 'Supercharge' upgrade that improves the firepower of the player's current weapon (this upgrade is lost when the player loses a life), a 'Barrier' that provides temporary protection and extra lives. Before the final stage, the keys collected during the penultimate eighth stage can be used to free the player's relatives before the final battle with Crimson King. The ending varies depending on how many family members the player has rescued. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : Spinner Buttons : 2 - TRIVIA - Midnight Resistance was released in October 1989. The game's ending changes slightly depending how many family members are rescued before the final battle! Save them all! Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Crude Buster, Midnight Resistance - PCCB-00039) on August 21, 1990. A Midnight Resistance unit appears in the 1990 movie 'Robocop 2'. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - The game's ending changes slightly depending how many family members are rescued before the final battle. For the ''proper'' ending, all family members must be saved. The players must have the full count of six red keys in order to release all of the prisoners. - SERIES - 1. Heavy Barrel (1987) 2. Midnight Resistance (1989) - STAFF - Designer : Koji Akibayashi Software : Yuichi Nishimura, Naoya Hanada, Yuji Ohtomo, Tac. H Hardware : Keiichi Yoshida, Hiroyuki Iwabe, Shingo Mitsui Graphic designers : Tomoo Adachi, Kazumi Minagawa, Fujimi Ohnishi, Yoshinari Kaihoh Sound : Ahsa, Mard, Fuse, Kiwchi, Hitomi Komatsu - PORTS - * CONSOLES: [JP] Sega Mega Drive (mar.29, 1990) "Midnight Resistance [Model T-13043]" [US] Sega Genesis (1991) * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) [EU] Commodore C64 (1990) [EU] Amstrad CPC (1990) [SP] Amstrad CPC (1990) "Midnight Resistance [Model AM 614]" [EU] Commodore Amiga (1990) [EU] Sinclair ZX Spectrum (1991) "Midnight Resistance [Model AC42]" [SP] Sinclair ZX Spectrum (1991) "Midnight Resistance [Model SE614]" [EU] Atari ST (1992) [EU] Atari ST (1993) Budget edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1626&o=2 $end $amigaocs_flop=midres, $bio Commodore Amiga 500 disk. published 30 years ago: Midnight Resistance (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74553&o=2 $end $spectrum_cass=midres, $bio Sinclair ZX Spectrum cass. published 30 years ago: Midnight Resistance (c) 1990 Ocean Software, Limited. A ruthless Commissar, leader of a vicious regime of megalomaniacs, has kidnapped your family, (including your Grandfather - a world famous scientist) in a desperate bid for dictatorial power over the earth. Can you rescue your relatives before the evil Commissar forces your Grandfather to use his superior weaponry research in order to enforce his own tyranny throughout the planet? Pit your wits against an obsessive army, their tortuous traps and a convoy of menacing machinery. - TECHNICAL - LOADING 48K - Type LOAD"" (ENTER) 128K - Use LOADER - TIPS AND TRICKS - When destroyed, some of the enemies will drop keys which you may collect. You can only carry six. These may be used to buy extra weapons, back-packs and features from the weapon rooms. These are situated at the end of each level and contain six different types of weapon. However you have a limited budget so you must be careful when making your selection The weapons within your budget will flash as you walk post their cabinets and to make your purchase you must jump up and collect it as it falls. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79797&o=2 $end $cpc_cass=midres, $bio Amstrad CPC cass. published 30 years ago: Midnight Resistance (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98256&o=2 $end $specpls3_flop=midres,midresb,midresa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Midnight Resistance (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118687&o=2 $end $cpc_flop=midnight05,midnight06,midnight07,midnight01,midnight13,midnight14,midnight04,midnight0c,midnight0b,midnight0f,midnight0d,midnight0e,midnight10,midnight11,midnight12, $bio Amstrad CPC 464 disk. published 30 years ago: Midnight Resistance (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120404&o=2 $end $cpc_flop=midnight03, $bio Amstrad CPC 464 disk. published 30 years ago: Midnight Resistance (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122884&o=2 $end $specpls3_flop=midressp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Midnight Resistance (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147566&o=2 $end $megadriv=midres, $bio Sega Genesis game published 29 years ago: Midnight Resistance (c) 1991 Sega of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57305&o=2 $end $spectrum_cass=midrese, $bio Midnight Resistance (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219166&o=2 $end $spectrum_cass=midreshs, $bio Midnight Resistance (c) 199? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219499&o=2 $end $cpc_flop=midnight08,midnight02, $bio Amstrad CPC 464 disk. published 30 years ago: Midnight Resistance Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122885&o=2 $end $cpc_cass=midress, $bio Amstrad CPC cass. published 30 years ago: Midnight Resistance [Model AM 614] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98255&o=2 $end $megadriv=midresj, $bio Sega Mega Drive game published 29 years ago: Midnight Resistance (c) 1991 Data East Corp. - TECHNICAL - Game ID: T-13043 - TRIVIA - Midnight Resistance for Mega Drive was released Reviews: [FR] Consoles + HS 2: 84/100 This Mega Drive port was developed and published by Data East on March 29, 1991 in Japan. Although the graphics and stage designs are similar to the arcade version's, the controls were changed to accommodate for the lack of a rotatable joystick. Four control configurations are available. The default controls allows the player to aim at the direction he is moving and keep his aim steady by holding down the B button. The other configurations are closer to the arcade version's controls, allowing the player to rotate the character's aim clockwise, counter-clockwise, or alternate between the two. The player fires his weapon in automatically, which can be toggled on and off with the A button. Unlike the arcade version, the Mega Drive version is single-player only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47916&o=2 $end $info=midnrun,midnruna,midnrunj, $bio Arcade Video game published 25 years ago: Midnight Run - Road Fighter 2 (c) 1995 Konami. - TECHNICAL - GX476 Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Midnight Run Road Fighter 2 was released in December 1995 in Japan. - SERIES - 1. Road Fighter (1984) 2. Midnight Run - Road Fighter 2 (1995) - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.27, 1997; "Midnight Run: Road FIghter 2 [Model SLPM-86022]") [EU] Sony PlayStation (jan.1998) [SLES-00590] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3538&o=2 $end $cpc_flop=midnight09,midnight0a, $bio Amstrad CPC 464 disk. published 32 years ago: Midnight Stories (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126438&o=2 $end $ti99_cart=midnitem, $bio TI-99-4A soft. published 36 years ago: Midnite Mason (c) 1984 Software Specialties - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84626&o=2 $end $gameboy=midori, $bio Nintendo Game Boy Cart. published 24 years ago: Midori no Makibaou [Model DMG-ANAJ-JPN] (c) 1996 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66449&o=2 $end $msx1_cart=midway, $bio MSX cart. published 37 years ago: Midway (c) 1983 Magicsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77265&o=2 $end $fm7_cass=midway, $bio Fujitsu FM-7 cass. published 37 years ago: Midway (c) 1983 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93761&o=2 $end $bbcb_flop_orig=midway, $bbcb_flop=midway, $bio Acorn BBC Micro B disk. published 32 years ago: Midway (c) 1988 Design People Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125473&o=2 $end $pet_cass=midway, $bio Commodore PET cass. published 40 years ago: Midway Campaign (c) 1980 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125729&o=2 $end $apple2_cass=midway, $bio Apple II cass. published 40 years ago: Midway Campaign (c) 1980 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135943&o=2 $end $c64_cass=midway, $bio Commodore C64 cass. published 37 years ago: Midway Campaign (c) 1983 Avalon Hill Video Game Co., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127963&o=2 $end $n64=midwaygh, $bio Nintendo 64 cart. published 20 years ago: Midway's Greatest Arcade Hits Vol. 1 (c) 2000 Midway Home Entertainment. Compilation of 6 arcade classics : "Defender" (1980) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) "Spy Hunter" (1983) "Root Beer Tapper" (1984) - TECHNICAL - Model NUS-NAIE-USA - TRIVIA - Midway's Greatest Arcade Hits Vol. 1 for Nintendo 64 was released on November 14, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57831&o=2 $end $dc=midwayghe, $bio Sega Dreamcast GD published 20 years ago: Midway's Greatest Arcade Hits Vol.1 (c) 2000 Midway Home Entertainment Compilation of 6 arcade classics : "Defender" (1980) "Stargate" (1981) as 'Defender II' "Bubbles" (1982) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: T-9710D-50 - TRIVIA - Midway's Greatest Arcade Hits Vol. 1 for Dreamcast was released on July 28, 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83308&o=2 $end $dc=midwaygh, $bio Sega Dreamcast GD published 20 years ago: Midway's Greatest Arcade Hits Vol.1 (c) 2000 Midway Home Entertainment Compilation of 6 arcade classics : "Defender" (1980) "Stargate" (1981) as 'Defender II' "Bubbles" (1982) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: T-9713N - TRIVIA - Midway's Greatest Arcade Hits Vol. 1 for Dreamcast was released on June 27, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83309&o=2 $end $dc=midwaygh2, $bio Sega Dreamcast GD published 19 years ago: Midway's Greatest Arcade Hits Vol. 2 (c) 2001 Midway Games, Incorporated. Compilation of 6 arcade classics : "Moon Patrol" (1982) "Spy Hunter" (1983) "Paperboy" (1984) "Gauntlet" (1985) "720°" (1986) "Rampage" (1986) - TECHNICAL - Game ID: T-9714N - TRIVIA - Midway's Greatest Arcade Hits Vol. 2 for Dreamcast was released on November 15, 2001 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83310&o=2 $end $gba=midwaygh, $bio Nintendo GBA cart. published 19 years ago: Midway's Greatest Arcade Hits (c) 2001 Midway Home Ent. Compilation of 4 arcade classics : "Defender" (1980) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Cartridge ID: AGB-AM3E-USA - TRIVIA - Midway's Greatest Arcade Hits for Game Boy Advance was released on November 22, 2001 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71890&o=2 $end $bbc_rom=midwdfs, $bio Acorn BBC ROM published 35 years ago: Midwich MWFS (c) 1985 Midwich Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231793&o=2 $end $amigaocs_flop=midwint, $bio Commodore Amiga 500 disk. published 30 years ago: Midwinter (c) 1990 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74554&o=2 $end $amigaocs_flop=midwintf,midwintg, $bio Commodore Amiga 500 disk. published 30 years ago: Midwinter (c) 1990 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74556&o=2 $end $amigaocs_flop=midwint2,midwint2g, $bio Commodore Amiga 500 disk. published 29 years ago: Midwinter II (c) 1991 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74557&o=2 $end $amigaocs_flop=midwinta, $bio Commodore Amiga 500 disk. published 30 years ago: Midwinter [VR Vol. 1] (c) 1990 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74555&o=2 $end $pc98=mifes, $bio MIFES 5.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90008&o=2 $end $pc8801_flop=mig, $bio NEC PC-8801 Series disk. published 30 years ago: Mig (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92389&o=2 $end $cpc_flop=mig29fig01, $bio Amstrad CPC 464 disk. published 31 years ago: Mig 29 Fighter Cracked (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122476&o=2 $end $archimedes=mig29, $bio Acorn Archimedes disk. published 29 years ago: Mig 29 Fulcrum (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115934&o=2 $end $cpc_flop=mig29sov02, $bio Mig 29 Soviet Fighter Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122641&o=2 $end $cpc_flop=mig29fig,mig29sov,mig29sov01, $bio Amstrad CPC 464 disk. published 31 years ago: Mig 29 Soviet Fighter [Model 105] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128023&o=2 $end $spectrum_cass=mig29, $bio Sinclair ZX Spectrum cass. published 31 years ago: MiG 29 Soviet Fighter (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2177 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81091&o=2 $end $cpc_cass=mig29sf, $bio Amstrad CPC cass. published 31 years ago: Mig 29 Soviet Fighter [Model 3181] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98257&o=2 $end $spectrum_cass=migbuste_a,migbuste_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: MiG Busters (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79798&o=2 $end $cpc_flop=migbuste01, $bio Amstrad CPC 464 disk. published 30 years ago: Mig Busters (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121779&o=2 $end $spectrum_cass=migbuste, $bio Mig Busters (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225852&o=2 $end $cpc_flop=migbuste02, $bio Mig Busters (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121889&o=2 $end $cpc_flop=mig29fig02, $bio Mig-29 Fighter (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121718&o=2 $end $megadriv=mig29, $bio Sega Mega Drive game published 27 years ago: Mig-29 Fighter Pilot (c) 1993 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56681&o=2 $end $megadriv=mig29u, $bio Sega Genesis game published 27 years ago: Mig-29 Fighter Pilot (c) 1993 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57306&o=2 $end $megadriv=mig29j, $bio Sega Mega Drive game published 27 years ago: Mig-29 Fighter Pilot (c) 1993 Tengen - TECHNICAL - Game ID: T-48133 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56682&o=2 $end $amigaocs_flop=mig29ful, $bio Commodore Amiga 500 disk. published 29 years ago: MiG-29 Fulcrum (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74540&o=2 $end $spectrum_cass=mig29e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mig-29 Soviet Fighter (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234767&o=2 $end $amigaocs_flop=mig29sf, $bio Commodore Amiga 500 disk. published 30 years ago: MIG-29 Soviet Fighter (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74495&o=2 $end $nes=mig29sf, $bio Nintendo NES cart. published 28 years ago: MIG-29 Soviet Fighter (c) 1992 Camerica Frantic 3-D action featuring in-flight refueling, heat-seeking missiles, incredible full-screen-sized enemy planes, night flying and landings. Supersonic action over ocean, forest, desert and arctic terrains in six intense missions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55316&o=2 $end $pc88va=mightmag, $bio Might & Magic (c) 198? Starcraft, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131605&o=2 $end $pc88va=mightmg2, $bio NEC PC-88 VA disk. published 36 years ago: Might & Magic Book 2 (c) 1984 Starcraft, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131606&o=2 $end $pc8801_flop=mightmag, $bio NEC PC-8801 Series disk. published 33 years ago: Might and Magic (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92390&o=2 $end $fm77av=mightmag,mightmagb,mightmaga, $bio Fujitsu FM-77AV disk. published 33 years ago: Might and Magic (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93853&o=2 $end $x1_flop=mightmag, $bio Sharp X1 5.25in.disk. published 32 years ago: Might and Magic (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86065&o=2 $end $pcecd=mightmag, $bio NEC PC-Engine CD published 28 years ago: Might and Magic (c) 1992 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58287&o=2 $end $snes=mightmg2j, $bio Nintendo Super Famicom cart. published 27 years ago: Might and Magic - Book II [Model SHVC-MV] (c) 1993 LOZC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61812&o=2 $end $x68k_flop=mightmag, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Might and Magic - Book One: Secret of the Inner Sanctum (c) 1988 Starcraft. - TECHNICAL - FD x2 - TRIVIA - Released on October 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87895&o=2 $end $nes=mightmagj, $bio Nintendo Famicom cart. published 30 years ago: Might and Magic - Book One: Secret of the Inner Sanctum (c) 1990 Gakken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54380&o=2 $end $pc98=mightmg4, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Might and Magic - Clouds of Xeen (c) 1993 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90139&o=2 $end $pc98_cd=mmagic4, $bio NEC PC-98/Fujitsu FM Towns CD published 27 years ago: Might and Magic - Clouds of Xeen (c) 1993 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110412&o=2 $end $pc98=mightmg5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Might and Magic - Darkside of Xeen (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90140&o=2 $end $fmtowns_cd=mightmg5, $bio Fujitsu FM Towns CD published 26 years ago: Might and Magic - Darkside of Xeen (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110413&o=2 $end $megadriv=mightmag, $bio Sega Genesis game published 29 years ago: Might and Magic - Gates to Another World (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115592&o=2 $end $pc98=mightmag, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Might and Magic - Secret of the Inner Sanctum (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90141&o=2 $end $nes=mightmag, $bio Nintendo NES cart. published 28 years ago: Might and Magic - Secret of the Inner Sanctum (c) 1992 American Sammy Corp. North Americazn release. Game developed in Japan. See the original Famicom version for more information: "Might and Magic Book One - Secret of the Inner Sanctum [Model GAT-MP]". Description from the back cover: Feel the Power, Experience the Magic. Lead your party of hand-picked adventurers into the enchanted Land of Varn. From dark, moldy caverns, through corridors of majestic castles, you'll travel in search of clues to unlock the Secret of the Inner Sanctum! ADVENTURE! Daring exploits of heroism and sorcery will keep you riveted for hours! MIGHT! Choose from a variety of extraordinary personalities, and lead them on an adventure of a lifetime! DISCOVERY! Over 250 weapons and items, and more than 92 mystical spells to use in your search for the Inner Sanctum! DANGER! Battle legions of ravenous monsters as you travel through forests and islands shrouded in mystery! SURVIVAL! The Battery Back-up feature will save your party from extinction, and Auto-mapping will display and retrace every step of your journey! - TECHNICAL - GAME ID: NES-MP-USA - TRIVIA - Released in August 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55365&o=2 $end $pc8801_flop=mightmg2,mightmg2a, $bio NEC PC-8801 Series disk. published 32 years ago: Might and Magic Book 2 (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92391&o=2 $end $apple2_flop_orig=mightmg1, $apple2_flop_clcracked=mightmg1, $apple2_flop_misc=mightmg1, $bio Apple II disk. published 34 years ago: Might and Magic Book One - Secret of the Inner Sanctum (c) 1986 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107524&o=2 $end $apple2_flop_orig=mghtmgc2, $bio Apple II disk. published 32 years ago: Might and Magic Book Two (c) 1988 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233494&o=2 $end $pc98=mightmg2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Might and Magic Book Two - Gates to Another World! (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90142&o=2 $end $amigaocs_flop=mightmg2, $bio Commodore Amiga 500 disk. published 30 years ago: Might and Magic Book Two - Gates to Another World! (c) 1990 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74558&o=2 $end $msx2_flop=mightmg2,mightmg2a, $bio MSX 2 disk. published 31 years ago: Might and Magic II - Gates to Another World (c) 1989 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101860&o=2 $end $snes=mightmg2, $bio Nintendo Super NES game published 27 years ago: Might and Magic II - Gates to Another World [Model SNSP-MG-EUR] (c) 1993 Elite Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63269&o=2 $end $snes=mightmg2g, $bio Nintendo Super NES game published 27 years ago: Might and Magic II - Gates to Another World [Model SNSP-MG-NOE] (c) 1993 Elite Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63270&o=2 $end $amigaocs_flop=mightmg3, $bio Commodore Amiga 500 disk. published 28 years ago: Might and Magic III - Isles of Terra (c) 1992 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74559&o=2 $end $pc98=mightmg3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Might and Magic III - Isles of Terra (c) 1992 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90143&o=2 $end $fmtowns_cd=mightmg3, $bio Fujitsu FM Towns CD published 28 years ago: Might and Magic III - Isles of Terra (c) 1992 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110414&o=2 $end $megadriv=mightmg3, $bio Sega Genesis game published 27 years ago: Might and Magic III - Isles of Terra (c) 1993 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57307&o=2 $end $pcecd=mightmg3j, $bio NEC PC-Engine CD published 27 years ago: Might and Magic III - Isles of Terra (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58288&o=2 $end $snes=mightmg3,mightmg3p, $bio Nintendo Super NES game published 25 years ago: Might and Magic III - Isles of Terra (c) 1995 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63271&o=2 $end $megacdj=mightmg3, $bio Sega Mega-CD published 27 years ago: Might and Magic III - Isles of Terra (c) 1993 CRI. - TECHNICAL - GAME ID: T-68024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60535&o=2 $end $pcecd=mightmg3, $bio NEC TurboGrafx-CD published 27 years ago: Might and Magic III - Isles of Terra (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58507&o=2 $end $msx2_flop=mskinpan,mskinpanb,mskinpanc,mskinpana, $bio MSX 2 disk. published 27 years ago: Mighty Battle Skin Panic (c) 1993 Gainax. Port of Super Battle Skin Panic for the MSX. - TECHNICAL - FD x4 - TRIVIA - Released on February 05, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101861&o=2 $end $gba=mightybz, $bio Nintendo GBA cart. published 16 years ago: Mighty Beanz Pocket Puzzles [Model AGB-BMBE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71892&o=2 $end $nes=mightybjh, $bio Nintendo Famicom cart. published 33 years ago: Mighty Bomb Jack (c) 1987 FMG Pirate version of "Mighty Bomb Jack [Model TCF-MB]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69291&o=2 $end $amigaocs_flop=mightybj, $bio Commodore Amiga 500 disk. published 30 years ago: Mighty Bomb Jack (c) 1990 Elite Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74560&o=2 $end $nes=mightybj,mightybju, $bio Nintendo NES cart. published 33 years ago: Mighty Bomb Jack (c) 1987 Tecmo, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mighty Bomb Jack [Model TCF-MB]". - TECHNICAL - Game ID: NES-BJ-USA - TRIVIA - Although the Japanese and American versions of the game look fairly identical, they show some important gameplay differences. Treasures are overall easier to find in the American version, and special tiles/blocks can be removed in one jump, whereas the unforgiving Japanese would ask the player to jump down numerous times. Some special items have also been shuffled around the pyramid, and tricky areas/puzzles are easier to figure out. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55366&o=2 $end $nes=mightybjj,mightybjj1, $vgmplay=mightybj_nes, $bio Nintendo Famicom cart. published 34 years ago: Mighty Bomb Jack (c) 1986 Tecmo, Limited. Mighty Bomb Jack is a sequel to the original 1984 single-screen platform game. The royal family has been kidnapped by the evil Belzebut and it's up to Bomb Jack to rescue them. Unlike the original single-screen game, the sequel features both horizontal and vertically scrolling stages. Each level is split into two parts; an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from "Bomb Jack". Action zones can be split up into several portions and contain power-ups that are usually hidden in treasure chests. These include money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colours; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side and green transforms all enemies on the screen into coins for five seconds. Mighty Drinks add ten seconds to the game's timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest. To prevent players from becoming too greedy, the game automatically sends them to a Torture Room if they obtain more than nine Mighty Coins or 99 seconds on the game's timer. The only way to escape a Torture Room without losing a life is to complete a number of jumps, which are counted down on the screen. Once the player exits the torture room, Jack automatically loses all Mighty Coins, the timer is reset to 60 seconds and the game recommences from the beginning of the current level. In order to rescue the royal family, the player will need to find two hidden crystal balls and collect 'S' coins. With one crystal ball, the player will be able to rescue the queen; With two crystal balls, both the Queen and the Princess can be rescued. Should the player have both crystal balls plus five or more 'S' coins, they will also capture Belzebut, which gives the player a different game ending. Mighty Bomb Jack also features 'bomb rooms', these allow the player to earn bonus points or to warp further into the game. - TECHNICAL - Game ID: TCF-MB - TRIVIA - Mighty Bomb Jack was released on April 24, 1986 in Japan. Export releases: [US] "Mighty Bomb Jack [Model NES-BJ-USA]" [EU] "Mighty Bomb Jack [Model NES-BJ-???]" - TIPS AND TRICKS - At the end of each level, collect the lit bombs in order and leave to receive 50, 000 bonus points. * Bomb Rooms : You can choose one of two procedures in these rooms, depending on whether you want to earn bonus points or warp further into the game. First, when you enter the bomb room and touch the first bomb, it will light itself. Pick it up, and another one will light up. Continue picking up only the lit bombs; when you pick up the last bomb, 50, 000 bonus points will be added to your score. Second, when you enter the bomb room and touch the first bomb, it will light itself. This time, DON'T pick up the lit bomb; pick up all the other bombs, leaving the lit bomb till last. When you finally pick it up, you'll automatically warp to the next bomb room. Where to find the Crystal balls... * The First Ball : 1. When you are in Room 7, find the two rows of fire that extend from the right wall in the second part of this room. 2. Jump into the fire closest to the right wall. 3. Touch the sphinx that appears, and a door will open below you. 4. Go through the door and up the green shaft to the upper-right corner. 5. Jump against the right wall to find an invisible chest that contains another sphinx. 6. Get the sphinx from the chest, and a door will open above you. 7. Enter the chamber, and jump on the row of chests above the third stone from the left to touch the crystal ball. * The Second Ball : 1. When you are in Room 12, find the lone stone in the middle of the room. 2. Jump just to the right of this stone to find an invisible chest. 3. Get the sphinx from the chest, and a door will open in the lava. 4. Enter the lava door, and you'll appear in a many-roomed maze. 5. Find the room with three brown chests along the left wall. 6. Start jumping on the top chest, and work your way down until you find another sphinx. 7. On the floor of that room, jump around to find an invisible chest containing another sphinx, which will open another door inside the maze. 8. Go through this door, and jump on the far-right stone several times. 9. Change yourself to green, and then jump on the stone underneath the stone you just jumped on. - SERIES - 1. Bomb Jack (1984, Arcade) 2. Bomb Jack II (1986, C64) 3. Mighty Bomb Jack [Model TCF-MB] (1986, Famicom) 4. Bomb Jack Twin (1993, Arcade) - PORTS - * CONSOLES: Nintendo Game Boy Advance (2002) included in "Bomb Jack World" [Prototype] Nintendo 3DS [eShop] (oct.25, 2012) "Mighty Bomb Jack" * COMPUTERS: Commodore C64 (1991) Commodore Amiga (1991) Atari ST (1991) PC [MS-DOS] (1991) * OTHERS: Arcade [VS. System] (1986) "Vs. Mighty Bomb Jack" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54381&o=2 $end $spectrum_betadisc_flop=mightyff,mightyffa,mightyffb,mightyffh, $bio Sinclair ZX Spectrum Beta disk. published 2 years ago: Mighty Final Fight (c) 2018 SaNchez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233133&o=2 $end $nes=mffightj, $bio Nintendo Famicom cart. published 27 years ago: Mighty Final Fight (c) 1993 Capcom Company, Limited. The Mad Gear Gang has spread crime and violence throughout the streets of Metro City. Only one man has enough guts to take the streets back from them, Mayor Mike Haggar. Now the Mad Gear Gang has kidnapped his daughter Jessica to bring him under their control. But they have made one mistake. Haggar's furious and he wants someone's head. Guy and Jessica's boyfriend, Cody, are joining Haggar to clean up the slime-filled streets and rescue Jessica. Along the way you will find food to replenish your heart, or better yet, search for weapons to knock the living daylights out of your enemies. So join Haggar and his friends as they try to free the city from the evil clutches of the Mad Gear Gang. Features 5 levels of intense hard-hitting action, earn experience points to master special moves and accomplish them by pressing a combination of control pad and buttons. 3 characters to choose from, each with his own style of fighting. Take'em on two at a time with Haggar's Double Lariat. The Mad Gear Gang is no match for Cody's Tornado Uppercut. Use Guy's Bushin Senpukyaku to knock out any punk who stands in your way. Find hidden items and weapons as you fight your way through thug-infested streets. - TECHNICAL - Cartridge ID: CAP-SD - TRIVIA - Mighty Final Fight for Famicom was released on June 11, 1993 in Japan. Spinoff of Capcom's 1989 arcade scrolling fighter Final Fight which had been previously ported on the Super Famicom in 1990. Characters in Mighty Final Fight are depicted in the super deformed, "chibi" style as opposed to the arcade and Super Famicom versions. Like Final Fight on the Super Famicom (and Final Fight Guy), Mighty Final Fight is only for one player, but features Cody, Guy, and Haggar. Features exclusive to Mighty Final Fight included an experience points system allowing players to learn a new fighting manuever. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (jan.29, 2014) [Model TDMJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54382&o=2 $end $nes=mffight, $bio Nintendo NES cart. published 27 years ago: Mighty Final Fight (c) 1993 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Mighty Final Fight [Model CAP-SD]". - TECHNICAL - Cartridge ID: NES-MF-EEC - TRIVIA - Mighty Final Fight for NES was released in 1993 (exact date unknown) in Europe. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [EU] [AU] (oct.9, 2014) * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (dec.18, 2014) [Model TDMP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84445&o=2 $end $nes=mffightu, $bio Nintendo NES cart. published 27 years ago: Mighty Final Fight (c) 1993 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Mighty Final Fight [Model CAP-SD]". Description from the back cover: The Mad Gear Gang has spread crime and violence throughout the streets of Metro City. Only one man has enough guts to take the streets back from them, Mayor Mike Haggar. Now the Mad Gear Gang has kidnapped his daughter Jessica to bring him under their control. But they've made one mistake: Haggar's furious and he wants someone's head! Guy and Jessica's boyfriend, Cody, are joining Haggar to clean up the slime-filled streets and rescue Jessica. Along the way you'll find food to replenish your health, or better yet, search for weapons to knock the living daylights out of your enemies. So join Haggar and his friends as they try to free the city from the evil clutches of the Mad Gear Gang! - TECHNICAL - Cartridge ID: NES-MF-USA - TRIVIA - Mighty Final Fight for NES was released in July 1993 in North America. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [US] (nov.27, 2014) * HANDHELDS: [US] Nintendo GBA (2006) "Capcom Classics Mini-Mix [Model AGB-BC6E-USA]" Nintendo 3DS [Virtual Console] [US] (nov.27, 2014) [Model TDME] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55367&o=2 $end $info=mightguy, $bio Arcade Video game published 34 years ago: Mighty Guy (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.]. Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Mighty Guy was released in September 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1627&o=2 $end $pc98=mightyhd, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Mighty Head (c) 1986 Apollo Technica. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released in August 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48535&o=2 $end $saturn=mightyhij,mightyhija, $bio Sega Saturn game published 24 years ago: Mighty Hits (c) 1996 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59417&o=2 $end $saturn=mightyhi, $bio Sega Saturn game published 24 years ago: Mighty Hits (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60349&o=2 $end $apple2gs=mmarvel, $bio Apple IIGS disk. published 32 years ago: Mighty Marvel vs. The Forces of Evil (c) 1988 ISM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115321&o=2 $end $snes=mightmaxu,mightmaxup, $bio Nintendo Super NES game published 25 years ago: Mighty Max [Model SNS-AMOE-USA] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63273&o=2 $end $snes=mightmax, $bio Nintendo Super NES game published 25 years ago: Mighty Max [Model SNSP-AMOP-EUR] (c) 1995 Ocean Software, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63272&o=2 $end $segacd=mmm, $bio Sega CD published 16 years ago: Mighty Mighty Missile (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60768&o=2 $end $info=mimonkey,mimonsco,mimonscr, $bio Arcade Video game published 38 years ago: Mighty Monkey (c) 1982 Universal Video Games. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware. 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1628&o=2 $end $info=mimonscra, $bio Arcade Video game published 38 years ago: Mighty Monkey (c) 1982 Kaina Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96862&o=2 $end $megadriv=mmpr,mmprp6,mmprp5,mmprp2,mmprp1, $bio Sega Mega Drive game published 26 years ago: Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56683&o=2 $end $megadriv=mmpru,mmprp4,mmprp3, $bio Sega Genesis game published 26 years ago: Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57308&o=2 $end $megadriv=mmprfe, $bio Mighty Morphin Power Rangers - The Fighting Edition (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56684&o=2 $end $snes=mmprfeu, $bio Nintendo Super NES game published 25 years ago: Mighty Morphin Power Rangers - The Fighting Edition [Model SNS-A3RE-USA] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63277&o=2 $end $snes=mmprfe, $bio Nintendo Super NES game published 25 years ago: Mighty Morphin Power Rangers - The Fighting Edition [Model SNSP-A3RP-UKV] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63276&o=2 $end $megadriv=mmprtm, $bio Sega Mega Drive game published 25 years ago: Mighty Morphin Power Rangers - The Movie (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56685&o=2 $end $megadriv=mmprtmu,mmprtmp4,mmprtmp3,mmprtmp2,mmprtmp1, $bio Sega Genesis game published 25 years ago: Mighty Morphin Power Rangers - The Movie (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57309&o=2 $end $gamegear=mmprtm,mmprtmp, $bio Sega Game Gear cart. published 25 years ago: Mighty Morphin Power Rangers - The Movie [Model 2564] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64708&o=2 $end $gameboy=mmprmov, $bio Nintendo Game Boy Cart. published 25 years ago: Mighty Morphin Power Rangers - The Movie [Model DMG-A2RE-USA] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66452&o=2 $end $snes=mmprmovu, $bio Nintendo Super NES game published 25 years ago: Mighty Morphin Power Rangers - The Movie [Model SNS-A2RE-USA] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63279&o=2 $end $snes=mmprmov, $bio Nintendo Super NES game published 25 years ago: Mighty Morphin Power Rangers - The Movie [Model SNSP-A2RP-EUR] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63278&o=2 $end $nes=pr3, $bio Nintendo Famicom cart. published 25 years ago: Mighty Morphin Power Rangers III (c) 1995 JY Co. - TECHNICAL - Game ID: JY-059 - TRIVIA - The JY Company logo can be seen on a computer screen in the last level. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84091&o=2 $end $gamegear=mmpr,mmprp, $bio Sega Game Gear cart. published 26 years ago: Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2548] - TRIVIA - This game is based on the 1995 movie with the same title. - TIPS AND TRICKS - * Extra Options: At the title screen, enter Up, Down, Left, Right, Up, Up, Down, Down. A sound will confirm the code and an "Extra Options" item will appear on the main menu. * Select your opponent: In Versus mode, select your character with START held. Now, you can select your opponent, instead of the random selection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64706&o=2 $end $megacd=mmpr, $bio Sega Mega-CD published 26 years ago: Mighty Morphin Power Rangers (c) 1994 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4442-50 Front Cover ID: 670-6423-50 Back Cover ID: 670-6425-50 Manual ID: 672-2371-50 Spine Card ID: 675-6424-50 CD ID: 670-6422-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60636&o=2 $end $segacd=mmpr, $bio Sega CD published 26 years ago: Mighty Morphin Power Rangers [Model 4442] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60769&o=2 $end $gameboy=mmpr, $bio Nintendo Game Boy Cart. published 26 years ago: Mighty Morphin Power Rangers [Model DMG-ZW-USA] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66450&o=2 $end $snes=mmprj, $bio Nintendo Super Famicom cart. published 25 years ago: Mighty Morphin Power Rangers [Model SHVC-52] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61813&o=2 $end $snes=mmpru, $bio Nintendo Super NES game published 26 years ago: Mighty Morphin Power Rangers [Model SNS-52-USA] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63275&o=2 $end $snes=mmpr, $bio Nintendo Super NES game published 25 years ago: Mighty Morphin Power Rangers [Model SNSP-52-EUR] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63274&o=2 $end $a2600=mightymo, $bio Mighty Mouse (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50697&o=2 $end $gamate=mightytk, $bio Mighty Tank [Model C1004] (c) 199? Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105889&o=2 $end $info=mwarr, $bio Mighty Warriors (c) 199? Elettronica Video-Games. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 7.102 Khz) Screen orientation : Horizontal Video resolution : 366 x 240 pixels Screen refresh : 54.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3667&o=2 $end $info=mpang,mpangu,mpangr1, $bio Capcom CPS-II cart. published 20 years ago: Mighty! Pang (c) 2000 Mitchell Corp. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mighty! Pang [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69658&o=2 $end $info=mpangj, $bio Capcom CPS-II cart. published 20 years ago: Mighty! Pang (c) 2000 Mitchell. Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. Tour mode is the standard mode of play featuring 57 stages. The player goes on a tour of the world, popping balloons and picking up power-ups. Each location on the tour features a number of stages which feature a new background of a famous tourist attraction. Each stage is cleared by popping all of the balloons within that stage. Expert mode is a mode for advanced players. Play is broken up into stages like in tour mode but the stages are much more difficult. Panic mode is a basic one-stage mode of play where new balloons continuously fall from the sky. The single stage is a basic one with no platforms or barriers. Some of the smallest balloons will flash and shooting these balloons will pause all of the balloons in place for a short duration of time. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. - TRIVIA - Mighty Pang was released in October 2000 in the Japanese arcades. It was known as the 34th video game released on the CPS-II. It was also the first Mitchell game for this hardware. Released outside Japan as "Mighty! Pang [Blue Board]". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'MIT'. - SERIES - 1. Pang (1989) 2. Super Pang (1990) 3. Pang! 3 [B-Board 94916-10] (1995) 4. Mighty! Pang [Green Board] (2000) 5. Pang - Magical Michael (2010, Nintendo DS) - STAFF - Planners : Futoshi Kuwahara, Taiji Miyajima Lead programmers : Shigeru Komiya Lead artist : Eiko Kato Character designer : Satoshi Ida Art supervisor : Tetuhiro Kuroda Assistants : Kazue Matunaga, Makoto Kobayashi, Hiroki Narisawa, Daigo Ota Music composer : Takafumi Wada SE designer : Yoko Mizumoto Executive producer : Roy Ozaki Producer : Kouichi Niida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1629&o=2 $end $gameboy=migrain, $bio Nintendo Game Boy Cart. published 28 years ago: Migrain (c) 1992 Acclaim Japan. - TECHNICAL - Cartridge ID: DMG-BWA - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66454&o=2 $end $lisa=migrkt, $bio Migration Kit & Tools (c) 198? Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236450&o=2 $end $pico=mimitata, $bio Sega Pico game published 27 years ago: ミーミとタータのワイワイおえかきどうぶつえん (c) 1993 Sega Enterprises, Limited. (Miimi to Taata no Waiwai Oekaki Doubutsuen) - TECHNICAL - GAME ID: HPC-6007 Cover ID: 670-4567 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75729&o=2 $end $gba=mijnpens, $bio Nintendo GBA cart. published 14 years ago: Mijn Dierenpension - My Pet Hotel (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71893&o=2 $end $gba=mijnprak, $bio Nintendo GBA cart. published 14 years ago: Mijn Dierenpraktijk - My Vet Practice (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71894&o=2 $end $vsmilem_cart=mypuppymnl, $bio Mijn Puppy! [Model 80-084262] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236337&o=2 $end $pc8801_flop=mikanclb, $bio Mikan Club (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92392&o=2 $end $cpc_flop=mikemoko02, $bio Amstrad CPC 464 disk. published 32 years ago: Mike & Moko Cracked (c) 1988 PHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122843&o=2 $end $info=mbossy, $bio Pinball published 38 years ago: Mike Bossy (c) 1982 Game Plan, Incorporated. - TRIVIA - Only produced as a prototype. This game is sometimes referred to as 'The Scoring Machine', which was the nickname of that famous hockey player, Mike Bossy. Michael Dean 'Mike' Bossy (born January 22, 1957 in Montreal, Quebec) is a former Canadian ice hockey player who played for the New York Islanders during their four-year reign as Stanley Cup champions in the early 1980s. He was renowned for his rapid, powerful, and accurate shot, his consistency in scoring goals, and his sportsmanlike play. Bossy was perennially among the league's goal scoring leaders during his career, and although his career was cut short by injuries, he is still considered one of the greatest natural goal scorers and snipers in the history of the game. - STAFF - Designer : Ed Cebula Artwork : Mark Raneses - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5658&o=2 $end $megadriv=ditkapf,ditkapf1, $bio Sega Genesis game published 29 years ago: Mike Ditka Power Football (c) 1991 Ballistic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47348&o=2 $end $msx1_cass=mikegunn, $bio MSX cass. published 32 years ago: Mike Gunner (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94849&o=2 $end $specpls3_flop=mikegunn, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Mike Gunner (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147638&o=2 $end $msx1_flop=mikegunn,mikegunna, $bio Mike Gunner Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134436&o=2 $end $cpc_cass=mikegunn, $bio Amstrad CPC cass. published 32 years ago: Mike Gunner [Model AMS 880013] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98259&o=2 $end $cpc_flop=mikegunn01,mikegunn,mikegunn02, $bio Amstrad CPC 464 disk. published 32 years ago: Mike Gunner (c) 1988 Dinamic Soft. - TECHNICAL - [Model DSK 880017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118868&o=2 $end $spectrum_cass=mikegunn, $bio Sinclair ZX Spectrum cass. published 30 years ago: Mike Gunner [Model SPE 880013] (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79800&o=2 $end $n64=mikepiaz, $bio Nintendo 64 cart. published 22 years ago: Mike Piazza's StrikeZone (c) 1998 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57832&o=2 $end $cpc_cass=mikeread, $bio Amstrad CPC cass. published 32 years ago: Mike Read's Computer Pop Quiz (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98260&o=2 $end $c64_cass=mrpopquiz, $bio Commodore C64 cass. published 32 years ago: Mike Read's Computer Pop Quiz (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229588&o=2 $end $amigaocs_flop=mikeread, $bio Commodore Amiga 500 disk. published 31 years ago: Mike Read's Computer Pop Quiz (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74561&o=2 $end $cpc_flop=mikeread,mikeread01, $bio Amstrad CPC 464 disk. published 31 years ago: Mike Read's Pop Quiz (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121008&o=2 $end $spectrum_cass=mikeread,mikeread_b, $bio Mike Read's Pop Quiz (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219645&o=2 $end $info=m1bignit,m1bignita,m1bignitb,m1bignitc, $bio Mike Reid's Big Night Out (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40362&o=2 $end $copera=mikeatmw, $bio Yamaha Copera cart. published 26 years ago: Mike to Asobou Tobidase Milky Way (c) 1994 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236756&o=2 $end $gba=tysonu, $bio Nintendo GBA cart. published 18 years ago: Mike Tyson Boxing [Model AGB-AM6E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71896&o=2 $end $gba=tyson, $bio Nintendo GBA cart. published 18 years ago: Mike Tyson Boxing [Model AGB-AM6P] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71895&o=2 $end $psx=mtysonbx, $bio Sony PlayStation disc published 20 years ago: Mike Tyson Boxing (c) 2000 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111612&o=2 $end $nes=tysonipp, $bio Nintendo NES cart. published 28 years ago: Mike Tyson's Intergalactic Power Punch (c) 1992 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55368&o=2 $end $nes=tysonpoh, $bio Mike Tyson's Punch-Out!! (c) 199? JY Co. Pirate version from the J.Y. company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116231&o=2 $end $nes=tysonpoju,tysonpoju1, $vgmplay=tysonpo_nes, $bio Nintendo Famicom cart. published 33 years ago: Mike Tyson's Punch-Out!! (c) 1987 Nintendo. You control Little Mac in working his way up the professional boxing circuits, facing a series of colorful, fictional boxers, leading to a final fight with the worst man on the planet, 'Iron' Mike Tyson. - TECHNICAL - Cartridge ID: HVC-PT - TRIVIA - Mike Tyson's Punch-Out was released on November 21, 1987 in Japan. Mario appears in the game as the referee. Export releases: [US] "Mike Tyson's Punch-Out!! [Model NES-PT-USA]" [EU] "Punch-Out!!" - TIPS AND TRICKS - * Password : 005 737 5423 (Major Circuit) 777 807 3454 (World Circuit) 940 861 8538 (Super Macho Man) 267 913 7638 (Super Macho Man + 23KOs) 032 730 8442 (Piston Honda) 007 373 5963 (Mike Tyson) 800 422 2602 (Busy Phone-line Tone - This password is Nintendo's old customer service number) * Another World Circuit : At the beginning enter this password : 135 792 468. When you get to the last number, press A+B+Select at the same time. * View The Credits : Set the password numbers to 106 113 0120, then press Select+A+B simultaneously to register the password. - SERIES - 1. Punch-Out!! (1984) 2. Super Punch-Out!! (1984) 3. Mike Tyson's Punch-Out!! (1987, Nintendo NES) 4. Super Punch-Out!! (1994, Nintendo SNES) 5. Punch-Out!! (2009, Nintendo Wii) - STAFF - Producer : Minoru Arakawa Supervisor : NOA (Nintendo of America) Director : Genyo Takeda Game designers : Kazuo Yoneyama, Mayumi Hirota Character designer : Makoto Wada Music composers : V. Kaneoka, A. Nakatuka, Koji Yamamoto Electrical engineers : S. Funakoshi, M. Taya Programmer : Masato Hatakeyama Secretary : V. Kuriyama - PORTS - * CONSOLES: [JP] Nintendo Wii's Virtual Console (2007 for the 20 years of the game) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54383&o=2 $end $nes=tysonpo1,tysonpo, $bio Nintendo NES cart. published 33 years ago: Mike Tyson's Punch-Out!! (c) 1987 Nintendo. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Mike Tyson's Punch-Out!! [Model HVC-PT]". Description from the back cover: Meet the Ultimate Challenge Fight Mike Tyson! It's a right jab, a left hook, and uppercut - it's Mike Tyson's Punch-out!! where you'll get the chance to compete against boxers from around the globe. Punch your way through thirteen bouts in minor, major and world circuits circuits against tough contenders like Piston Honda, Glass Joe, Super Macho Man and many, many more. Defeat all your opponents and meet the ultimate challenge against the World Heavyweight Champion Mike Tyson in the greatest fight of all - The Dream Bout! Knockout Tyson and you can become WVBA (World Video Boxing Association) Champ. - TECHNICAL - Game ID: NES-PT-USA - TRIVIA - Mike Tyson's Punch-Out was released in October 1987 in the USA. One month before the Japanese version. The game was developed in Japan but was supervised by Nintendo of America, this explain why this 'export' was released in exclusivity. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55369&o=2 $end $info=pc_miket, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Mike Tyson's Punch-Out!! (c) 1987 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : PT Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1811&o=2 $end $wscolor=mikeneko, $bio Bandai WonderSwan Color game published 19 years ago: Mikeneko Holmes - Ghost Panic [Model SWJ-KBSC02] (c) 2001 Kobunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86469&o=2 $end $gameboy=mikeneko, $bio Nintendo Game Boy Cart. published 29 years ago: Mikeneko Holmes no Kishidou [Model DMG-MKJ] (c) 1991 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66455&o=2 $end $pc98=miki, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Miki (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90145&o=2 $end $msx1_flop=mikiesq, $bio Miki Va a Esquiar Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133178&o=2 $end $spectrum_cass=mikie,mikiea, $bio Sinclair ZX Spectrum cass. published 35 years ago: Mikie (c) 1985 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79802&o=2 $end $bbcb_cass=mikie, $bio Acorn BBC/Electron cass. published 34 years ago: Mikie (c) 1986 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52110&o=2 $end $cpc_cass=mikies, $bio Amstrad CPC cass. published 34 years ago: Mikie (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98261&o=2 $end $cpc_cass=mikie, $bio Amstrad CPC cass. published 34 years ago: Mikie (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98262&o=2 $end $spectrum_cass=mikiehs, $bio Mikie (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219500&o=2 $end $cpc_flop=mikie198,mikieuk1,mikieuk101, $bio Amstrad CPC 464 disk. published 34 years ago: Mikie Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126548&o=2 $end $info=mikie, $bio Arcade Video game published 36 years ago: Mikie (c) 1984 Konami Industry Company, Limited. Export version. For more information about the game itself, please see the original Japanese version entry; "Shinnyuushain Tooru-Kun [Model GX469]" - TECHNICAL - Game ID : GX469 - TRIVIA - Mikie was released in October 1984. It is known in Japan as "Shinnyuushain Tooru-Kun [Model GX469]". In this Export version, the character is NOT a new company employee, he is a student. This is the reason that the graphical changes exist between the original Japanese and the oversea version. - PORTS - * COMPUTERS: BBC Micro [EU] (1986) [US] Commodore C64 [EU] (1986) [EU] Sinclair ZX Spectrum (1986) [EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" [EU] Amstrad CPC (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1630&o=2 $end $pc8801_flop=mikisanj, $bio MIKIsan Jump! Easy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92294&o=2 $end $pico=mickybkk, $bio Mikiwa Moheom-eul Ddeonayo (c) 199? Samsung. - TECHNICAL - Game ID: 837-11665-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96316&o=2 $end $x68k_flop=mikkunl, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mikkun Fly! (c) 1991 Brace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88413&o=2 $end $pc8801_flop=mikotoa2, $bio Miko to Akemi no Jungle Adventure + The Mouse (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92394&o=2 $end $pc8801_flop=jungladv,jungladva, $bio NEC PC-8801 Series disk. published 36 years ago: ミコとアケミのジャングルアドベンチャー (c) 1984 System Soft. (Miko to Akemi no Jungle Adventures) - TECHNICAL - FD x2 - TRIVIA - Released in March 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92393&o=2 $end $ondra=mikos, $bio Mikos (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236764&o=2 $end $c64_cart=mikroasm, $bio Mikro Assembler (c) 198? Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231960&o=2 $end $orao=microrac, $bio PEL Varazdin Orao cass. published 32 years ago: Mikroracunalo Orao (c) 1988 PEL Varazdin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237436&o=2 $end $mikrosha_cass=basic, $bio Mikrosha BASIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236536&o=2 $end $msx1_cart=nnprowrs, $bio MSX cart. published 34 years ago: Miku to Shiori no Nyan Nyan Pro Wres [Model M-2004] (c) 1986 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77266&o=2 $end $msx1_flop=milcaras, $bio Mil Caras Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134274&o=2 $end $msx1_cart=milcaras, $bio MSX cart. published 35 years ago: Mil Caras [Model HBS-IDE05] (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77267&o=2 $end $info=mod8, $bio Computer published 46 years ago: MIL MOD-8 (c) 1974 Microsystems International, Ltd. A very early micro-computer based on the 8008 CPU. - TRIVIA - The MIL MOD-8 was primarily intended to be used as a low cost lab/prototyping tool. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102943&o=2 $end $snes=milandra, $bio Nintendo Super Famicom cart. published 23 years ago: Milandra [Model SHVC-AQ9J-JPN] (c) 1997 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61814&o=2 $end $osborne1=mileston, $bio Osborne-1 disk. published 39 years ago: Milestone (c) 1981 Organic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237493&o=2 $end $apple2gs=ms2000, $bio Apple IIGS disk. published 30 years ago: Milestones 2000 (c) 1990 Franklin, Ken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230478&o=2 $end $sorcerer_cass=milen, $bio Exidy Sorcerer cass. published 39 years ago: Military Encounter (c) 1981 Global Soft. Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232423&o=2 $end $tg16=miltrymd, $bio NEC TurboGrafx-16 cart. published 31 years ago: Military Madness (c) 1989 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Nectaris [Model HC63016]". - TECHNICAL - Game ID: TGX030015 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.18, 2006) [Model PANE] Nintendo Wii [Virtual Console] [EU] (dec.22, 2006) [Model PANP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84330&o=2 $end $cpc_flop=military, $bio Amstrad CPC type-in published 31 years ago: Military School (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119558&o=2 $end $snes=militia, $bio Nintendo Super Famicom cart. published 26 years ago: Militia [Model SHVC-NG] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61815&o=2 $end $info=sc4milja, $bio Miljonairs Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1223] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42693&o=2 $end $info=sc4miljo, $bio Miljonairs (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1217] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43040&o=2 $end $msx1_cass=milkrace,milkracea, $bio MSX cass. published 33 years ago: Milk Race (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94850&o=2 $end $c64_cass=milkrace, $bio Commodore C64 cass. published 33 years ago: Milk Race (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186684&o=2 $end $msx1_flop=milkrace, $bio Milk Race cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230056&o=2 $end $cpc_cass=milkrace, $bio Amstrad CPC cass. published 33 years ago: Milk Race [Model IA0179] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98263&o=2 $end $spectrum_cass=milkrace, $bio Sinclair ZX Spectrum cass. published 33 years ago: Milk Race (c) 1987 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS0179 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79803&o=2 $end $x68k_flop=milktime, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Milk Time (c) 1991 System House Oh! - TECHNICAL - FD x3 - TRIVIA - Released in May 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87896&o=2 $end $info=milkin, $bio Milkin' It (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44230&o=2 $end $pc8801_flop=milkygir, $bio Milky Girls (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92395&o=2 $end $scv=milkyprn, $bio Super Cassette Vision game published 35 years ago: Milky Princess (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58786&o=2 $end $dc=milkyssn, $bio Sega Dreamcast GD published 18 years ago: Milky Season (c) 2002 KID. - TECHNICAL - GAME ID: T-19713M - TRIVIA - Released on February 28, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138670&o=2 $end $x1_cass=milkyway, $bio Sharp X1 cass. published 36 years ago: Milky Way (c) 1984 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86250&o=2 $end $amigaocs_flop=milkyway, $bio Commodore Amiga 500 disk. published 28 years ago: Milky Way Cafe (c) 1992 Rush Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74562&o=2 $end $msx2_flop=milkymat, $bio MSX 2 disk. published 29 years ago: Milkymate (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101862&o=2 $end $pc8801_flop=milkyway, $bio NEC PC-8801 Series disk. published 36 years ago: Milkyway (c) 1984 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92396&o=2 $end $info=millpac, $bio Mill Pac (c) 198? Valadon Automation. Rare French hack of "Centipede". - TRIVIA - 'Mill' is an abbreviation for 'Mille' which translates from French as 'Thousand'. 'Pac' is the reference for the "Pac-Man" characters. 'Mill Pac' is also a pun for 'Mille-Pattes' which translates from French as ..."Millipede"! Valadon Automation was founded by Alain Valadon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1631&o=2 $end $cpc_flop=millebor01,millebor,millesbo, $bio Amstrad CPC type-in published 35 years ago: Mille Bornes (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127977&o=2 $end $info=gtmr2,gtmr2a, $bio Arcade Video game published 25 years ago: Mille Miglia 2 - Great 1000 Miles Rally (c) 1995 Kaneko. A racing game from Kaneko. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : dial Buttons : 8 - TRIVIA - Released in April 1995. This game is known in the US as "Great 1000 Miles Rally 2 USA". Based on a race that took place in Italy from Brescia to Rome and was held yearly between 1927-1938 and 1945-1950 called the '1000 Miglia'. The car/track select screen uses a sample from the US Olympic TV theme. - SERIES - 1. Great 1000 Miles Rally (1994) 2. Mille Miglia 2 - Great 1000 Miles Rally (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1632&o=2 $end $amigaocs_flop=millen, $bio Commodore Amiga 500 disk. published 29 years ago: Millenium - Return to Earth (c) 1991 Paragon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74563&o=2 $end $dc=mlnmsldr,mlnmsldrp, $bio Sega Dreamcast GD published 21 years ago: Millenium Soldier - Expendable [Model T-15101D-05] (c) 1999 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135093&o=2 $end $amigaocs_flop=millen22, $bio Commodore Amiga 500 disk. published 31 years ago: Millennium 2.2 (c) 1989 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74564&o=2 $end $amigaocs_flop=millen22a, $bio Commodore Amiga 500 disk. published 31 years ago: Millennium 2.2 [Budget] (c) 1989 Boeder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74565&o=2 $end $info=m4mbel,m4mbel__0,m4mbel__1,m4mbel__2,m4mbel__3,m4mbel__4,m4mbel__5,m4mbel__6,m4mbel__7,m4mbel__8,m4mbel__9,m4mbel__a,m4mbel__b,m4mbel__c,m4mbel__d,m4mbel__e,m4mbel__f,m4mbel__g,m4mbel__h,m4mbel__i, $info=m4mbel__j,m4mbel__k,m4mbel__m,m4mbel__n,m4mbel__o,m4mbel__p,m4mbel__q,m4mbel__r,m4mbel__s,m4mbel__t,m4mbel__u,m4mbel__v,m4mbel__w,m4mbel__x,m4mbel__y,m4mbel__z, $info=m4mbel__a0,m4mbel__aa,m4mbel__ab,m4mbel__ac,m4mbel__ad,m4mbel__ae,m4mbel__af,m4mbel__ag,m4mbel__ah,m4mbel__ai,m4mbel__aj,m4mbel__ak,m4mbel__al,m4mbel__am,m4mbel__an,m4mbel__ao,m4mbel__ap,m4mbel__aq, $bio Millennium Bells (c) 199? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42963&o=2 $end $info=mil4000,mil4000a,mil4000b,mil4000c, $bio Slot Machine published 20 years ago: Millennium Nuovo 4000 (c) 2000 Sure Milano. - UPDATES - * Version 1.8 * Version 2.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29154&o=2 $end $dc=y2kfight, $bio Sega Dreamcast GD published 19 years ago: Millennium Racer - Y2K Fighters (c) 2001 Creat Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135645&o=2 $end $info=m4milrou,m4milrou__a, $bio Millennium Roulette (c) 19?? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42964&o=2 $end $info=millsun, $bio Arcade Video game published 19 years ago: Millennium Sun (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26059&o=2 $end $gbcolor=millenws, $bio Nintendo Game Boy Color game published 20 years ago: Millennium Winter Sports [Model CGB-A3HE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68379&o=2 $end $tvc_flop=millikan, $bio Millikan Kísérlete (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111970&o=2 $end $ti99_cart=millmgr, $bio TI-99-4A soft. published 38 years ago: Milliken Manager (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84627&o=2 $end $ti99_cart=addseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Addition [Model PHM 3090] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84628&o=2 $end $ti99_cart=decseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Decimals [Model PHM 3096] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84629&o=2 $end $ti99_cart=divseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Division [Model PHM 3093] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84630&o=2 $end $ti99_cart=equseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Equations [Model PHM 3100] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84631&o=2 $end $ti99_cart=fracseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Fractional Numbers [Model PHM 3095] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84632&o=2 $end $ti99_cart=intseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Integers [Model PHM 3094] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84633&o=2 $end $ti99_cart=arithseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Laws of Arithmetic [Model PHM 3099] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84634&o=2 $end $ti99_cart=measseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Measurement Formulas [Model PHM 3101] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84635&o=2 $end $ti99_cart=multseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Multiplication [Model PHM 3092] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84636&o=2 $end $ti99_cart=nbrdyseq, $bio TI-99-4A soft. published 36 years ago: Milliken Math Sequences - Number Readiness [Model PHM 3098] (c) 1984 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84637&o=2 $end $ti99_cart=percseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Percents [Model PHM 3097] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84638&o=2 $end $ti99_cart=subseq, $bio TI-99-4A soft. published 38 years ago: Milliken Math Sequences - Subtraction [Model PHM 3091] (c) 1982 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84639&o=2 $end $apple2gs=mstrytel, $bio Apple IIGS disk. published 31 years ago: Milliken Story Teller (c) 1989 Milliken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229361&o=2 $end $spectrum_cass=millikil, $bio Sinclair ZX Spectrum cass. published 37 years ago: Millikilla (c) 1983 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226603&o=2 $end $spectrum_cass=millimon_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Millimon (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79804&o=2 $end $spectrum_cass=millimon, $bio Millimon (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226164&o=2 $end $bbcb_cass=millionm, $bio Million Mazes (c) 19?? LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52111&o=2 $end $x68k_flop=millisht, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Million Shot (c) 1993 IJI Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88414&o=2 $end $bbcb_cass=milliona, $bio Acorn BBC/Electron cass. published 36 years ago: Millionaire (c) 1984 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52112&o=2 $end $apple2_flop_clcracked=milnre20, $bio Apple II disk. published 36 years ago: Millionaire (c) 1984 Blue Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231465&o=2 $end $apple2_flop_clcracked=millv21, $bio Apple II disk. published 35 years ago: Millionaire (c) 1985 Blue Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231468&o=2 $end $info=milln_l3, $bio Pinball published 33 years ago: Millionaire (c) 1987 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11A Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - STAFF - Design & Concept : Jerry Armstrong (JWA) Software : Bill Pfutzenreuter (Pfutz) (PFZ) Sounds : Chris Granner (CPG) Graphic Design : Tim Elliott (TJE) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5409&o=2 $end $apple2_flop_clcracked=millrel2, $bio Apple II disk. published 33 years ago: Millionaire (c) 1987 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231280&o=2 $end $spectrum_cass=milliona, $bio Millionaire (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226134&o=2 $end $info=j6milln,j6millna, $bio Millionaire (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42334&o=2 $end $cpc_cass=million, $bio Amstrad CPC cass. published 36 years ago: Millionaire [Model A13] (c) 1984 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98264&o=2 $end $nes=millionr, $bio Nintendo NES cart. published 30 years ago: Millionaire (c) 1990 Sachen. - TECHNICAL - Game ID: SA-012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76850&o=2 $end $info=m4milclb,m4milclba,m4milclbb,m4milclbc,m4milclbd, $bio Millionaire's Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41379&o=2 $end $info=sc4milro, $bio Millionaires Row (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61497&o=2 $end $info=milliped, $bio Arcade Video game published 38 years ago: Millipede (c) 1982 Atari. Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up. Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time. A player may start a game at an advanced level of play and receive bonus points for starting play at that level. Gameplay begins with a playfield of randomly placed mushrooms and DDT bombs. A Millipede enters at the top center of the screen and starts snaking its way across the screen. The Millipede changes direction when it runs into a fixed object in the playfield (mushroom, DDT bomb, or flower), or when it reaches the side boundaries of the playfield. When a segment of the Millipede is shot, it is destroyed and a mushroom appears where that segment was shot. When shot, the Millipede breaks into two smaller Millipedes, each with its own head. When a Millipede reaches the bottom of the screen, it starts back up, but remains within the area of the Archer (the bottom 5th of the screen). If a Millipede reaches the bottom of the screen without being shot, it releases its tail. This tail changes into a new head. Also to provide the player a challenge, if a Millipede is still alive when it reaches the bottom, new heads will enter the screen almost at the bottom of the sides. More of these heads will appear as time progresses. An attack wave is complete when all Millipede segments are destroyed. The screen then scrolls down one line. At the 9th attack wave, when the Millipede with only four segments enters from the top of the screen, the screen will scroll down every two seconds. The only way a player can stop the scrolling screen is to shoot a DDT bomb or destroy the entire Millipede. It takes four shots to destroy a mushroom. After the fourth attack wave of each wave cycle, the entire playfield of mushrooms changes. Some mushrooms die and new mushrooms grow where there were none before. A mushroom next to a DDT bomb becomes poisoned (See Tips and Tricks below for complete details). When a Millipede runs into a poisoned mushroom, two things happen: its head changes color, and it changes direction and falls vertically to the bottom of the screen. DDT bombs explode when hit by an arrow. Any object near the bomb is engulfed by the explosion. Insects are worth three times their normal point value if they are destroyed by the explosion. Spiders appear in any round. They move in a random pattern on the bottom third of the screen. As the player's score increases, the range of the Spider decreases, until it is confined to the bottom fifth of the screen. Also, more Spiders enter as the game progresses. A Spider destroys any mushroom or flower it moves over. Depending on a special option switch setting, the Spider moves slowly until a player reaches a specific score, and then it speeds up. If the Archer and a Spider collide, both are destroyed. When a Millipede with fewer than eleven segments appears, an Earwig enters the screen from either side, moving at a relatively slow speed. As the player earns more points, the Earwig's speed increases. If an Earwig passes over a mushroom, it poisons the mushroom. When a Millipede with fewer than ten segments appears, a Dragonfly enters at the top of the screen. The Dragonfly moves in a zig-zag pattern and its speed increases as the player's score increases. As the Dragonfly moves, it leaves a trail of mushrooms behind. When a Millipede with fewer than nine segments appears, a Mosquito enters at the top of the screen and flies in a diagonal pattern. The Mosquito's speed increases as the player's score increases. When a Mosquito is destroyed, the screen scrolls up one row. Beetles appear randomly after the first wave. They enter from the sides of the screen near the bottom, travel down to the bottom of the screen, and walk at least half way across the bottom. Then the Beetle travels up and exits at the side of the screen. If a Beetle passes over a mushroom, the mushroom changes into a flower. Flowers cannot be destroyed by the Archer's arrows. Depending on a dip switch setting, the number of Beetles appearing on the screen and the speed of the beetles increase as the player's score increases. When a Beetle is destroyed, the screen scrolls down one row. Bees may fall from the top of the screen during any round. As the Bee falls, it leaves a trail of mushrooms behind. The Archer must hit a Bee twice to destroy it; the first shot just speeds it up. An Inchworm may appear when a Millipede with fewer that eleven segments appears. The Inchworm travels from one side of the screen to the other side. It moves slowly until the player's score reaches 80,000 points. Then it speeds up. If the Archer destroys the Inchworm, all insects will slow down for about three and one-half seconds. After a Millipede of one, three, five, seven, or eleven segments has been destroyed, an insect bombing raid occurs. A raid may have only Bees, Dragonflies, Mosquitoes, or a mixture of all three. - TECHNICAL - Millipede came in two different form factors - an upright and a cocktail table - and it was also available as a conversion kit for "Kangaroo", "Dig Dug", and "Arabian". * The control panel features a trackball to move the Archer around the player area and a FIRE button for firing the arrows. * Millipede's trackball is larger in diameter than that of "Centipede", but smaller than that of the upright and cockpit versions of "Missile Command". All of the trackballs are prone to wear and tear, but replacement parts are readily available. * The upright version, by far the most common, is in a white cabinet that is rather strangely shaped. It really accents the speaker area in a way that no other games did. The game features ornate painted sideart of a huge orange millipede along with a hunter inside a forest scene. That graphic isn't just on the sides either, it continues all the way around the front of the machine as well. The control panel is dark and rather plain. It has the trackball, the FIRE button, some game instructions, and a few graphics of leaves. The marquee for this title shows a hunter clad in red, firing a long bow at an orange millipede. * The cocktail version is black and woodgrained, and mildly decorated with light blue graphics under the glass and on the control panels. This version has two control panels, on opposite sides of the cabinet; in a 2-player game, the players sit across from each other, and the screen's image flips over to face whichever player is currently controlling the Archer. Game ID : 136013 Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : Optical trackball Buttons : 1 (FIRE) - TRIVIA - Millipede was released in November 1982. 8,690 upright units were produced. Also, 1,300 cocktails models were build. Sequels to arcade games can be a 'hit and miss' thing. Taito was able to make a successful sequel to its "Space Invaders" game by releasing "Space Invaders Part II". Atari also attempted to make a sequel to its hit "Asteroids" called "Asteroids Deluxe". Unfortunately, the sequel was not received well and Atari took a loss with it. Atari had another runaway hit in 1980 called "Centipede". The game basically involved having the player take out insects and mushrooms that dotted the playing screen. Taking another chance, Atari released a sequel in 1982 called Millipede. Fortunately, Millipede received a better reception then "Asteroids Deluxe" did as a sequel and it did fairly well at the arcades. Other games that Atari released such as "Dig Dug", "Gravitar", and "Pole Position" may have also helped the sequel along. The game play was essentially the same as the original. If you go into test mode, you will see a hidden 'Logg' sprite which refers to the game's programmer, Ed Logg. Originally called 'Centipede Deluxe'. Here are the main differences between Millipede and "Centipede" : * Instead of the Centipede and three enemies, you now have to deal with the Millipede and seven enemies. * In addition to the Bee dropping mushrooms, the Dragonfly also drops them. The difference between the two enemies is that the Bee goes in a straight line from top to bottom while the Dragonfly zig-zags across the screen from top to bottom. * Beetles turn mushrooms into flowers which can only be destroyed with DDT bombs or by Spiders. * On some screens, some of the mushrooms will disappear while others grow in other random places. * The player character is now an Archer, as it now shoots arrows instead of laser-type shots. * The screen advances down one level after each round is completed or for each Beetle that is hit. This will reveal other things when a new top level is revealed. Hitting a Mosquito causes the screen to advance up by one level. * Different events are based on how many segments the Millipede starts with. A segment is defined as not being a separate head. * DDT bombs have been added to help you take out areas of bugs, flowers, and mushrooms. DDT was a chemical that was banned in the 60's for pest control. * A new bonus setting has been implemented. It works depending on what the machine is set at for gaining bonus Archers. Once you cross that threshold multiple, you can start a new game from that score minus the original bonus score. The score tops out at 300,000 points. You have 30 seconds after your game ends to choose to do this. It works like this : 1) The maximum level a player can start at is one level lower then the last free Archer they received. For example, you receive a free Archer every 20,000 points. If you achieved a score of 50,000 points, then the last free Archer you received was at 40,000 points. Going one level lower, you can either start with a bonus of 0 or 20,000 points. It works the same for free Archers awarded at 12,000 or 15,000 points. 2) The player will also be allowed to start a new game at a bonus level. Again, depending on what the machine settings are for free Archers will determine this bonus. The bonus will be 0, 1, 2, or 3 times whatever the score required is for a free Archer (i.e. 0, 12,000, 24,000, or 36,000 points to name one). You will have 10 seconds to make a decision. * There are more score-dependent settings for the game. This means more enemies will do different things depending on the player's score. * Millipede cycles back and forth with head to body ratio instead of just having heads like Centipede does. James Schneider holds the official record for this game with 6,995,962 points. A Millipede unit appears in the 1983 movie 'Joysticks' and in the 1988 movie 'Arthur 2 - On the Rocks'. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - SCORING - Millipede (body segment) : 10 points Millipede (head segment) : 100 points Spider : 300, 600, 900, 1,200 points (Points increase the closer the Spider is to the player's Archer when shot) Earwig : 1,000 points DDT Bomb : 800 points Dragonfly : 500 points Mosquito : 400 points Beetle : 300 points Bee : 200 points (Takes 2 hits. First hit speeds it up, second hit destroys it) Inchworm : 100 points Mushrooms & Poisoned Mushrooms : 1 point (Takes 4 hits to destroy). When the mushroom patch is reset after the Archer is destroyed, each partially destroyed mushroom, poisoned mushroom or flower that is restored awards the player 5 bonus points. Enemies killed inside DDT blasts are worth three times their normal score. The exception to this are Spiders which are worth 1,800 points when killed by DDT and enemies on the raids which are worth their normal (progressive) point values. Raids : Normal points for the first raiding insect killed. Additional kills on raiding insects are worth 100 points more than the previous one, up to a maximum of 1,000 points each. - TIPS AND TRICKS - * Hints : 1) Destroy mushrooms near the bottom of the screen. 2) Destroy the DDT bomb when the Millipede is beside it. 3) When a Millipede hits a poisoned mushroom, it changes direction and falls vertically. Anticipate the place the Millipede will fall, because shooting it as it falls destroys all its segments. * Know Your Enemies : This is the single most important aspect of this game. If you don't know how each of the enemies behave, you won't last long. The enemies are : 1) Millipede (Body and Head) - The main target of the game. Its role is basically identical to that of the Centipede in "Centipede". It goes back and forth across the screen and will drop to the next level when it encounters a mushroom, flower, DDT bomb, or the side of the game screen. It will go all the way to the bottom when its head hits a poisoned mushroom. 2) Spider - It appears from the top left or right of the player area. Its role is basically the same as in "Centipede". It will either bounce across the player's area at 45-degree angles or bounce in at a 45-degree angle, bounce up and down a couple of times, go to the middle at a 45-degree angle, bounce up and down a couple of times, then finally go to the side opposite its entrance (at a 45-degree angle), bounce up and down, then exit the area. It destroys flowers and mushrooms it passes over. In later stages, multiple Spiders will appear. 3) Bee - It can appear in any attack wave. Its role is identical to that of the Flea in "Centipede". It falls from the top of the screen to the bottom, randomly depositing mushrooms along the way. A Bee takes two shots to kill. The first shot makes it angry and causes it to speed up its descent. It will usually appear when you have cleared out most of the mushrooms in the player area. 4) Beetle - It appears randomly after the first wave. It enters from the left or right side of the screen, then goes to the bottom. It travels at least halfway along the bottom before going up to its original entry level. It then exits from the side opposite from which it entered. All mushrooms in its path are converted to flowers which are immune to the Archer's arrows. Hitting a Beetle causes the screen to go down one level. 5) Earwig - It appears when the Millipede begins with less then eleven body segments. Its role is identical to that of the Scorpion in "Centipede". It goes across the screen and poisons any mushrooms in its path. 6) Inchworm - It first appears when the Millipede begins with less then eleven body segments. Hitting one causes all enemies on the screen to slow down for about three seconds. 7) Dragonfly - It appears when the Millipede begins with less then ten body segments. It goes in a zig-zag pattern from top to bottom leaving a trail of mushrooms in its wake. 8) Mosquito - It appears when the Millipede begins with less then nine body segments. It flies in a diagonal pattern from the upper left or upper right corners. Hitting one causes the screen to go up one level. * The Millipede will start out as a head with eleven body segments in the first wave. Wave 2 will be a head with ten body segments and a head that enters from the opposite side. Wave 3 will be a head with nine body segments and two heads that enter from opposite sides. This progression keeps going until Wave 12 where you have twelve heads. The cycle will then start over in Wave 13. This cycle occurs every 12 distinct waves. * You must clear the first Millipede wave only once. Then, until your score reaches 20,000 points, you must complete each subsequent Millipede wave twice - first as the Millipede moves slowly towards you, then as it moves fast. After your score reaches 20,000 points, each Millipede wave will only need to be completed once. * Shooting the Millipede can have two effects : 1) If you shoot the head, that part turns into a mushroom and the next segment becomes the new head and the Millipede will travel in the opposite direction (since it hit the newly-created mushroom). 2) If you shoot the middle of the body, then the segment hit will become a mushroom. The existing Millipede will continue in the same direction. The new Millipede will develop a head at the next segment after the break and head off in the opposite direction. * A good strategy to ensure you destroy the Millipedes in one stroke and to keep the Bees at bay is to create 'mushroom corridors'. Mushroom corridors are basically corridors between two rows of mushrooms where you can funnel the Millipede down and destroy it when it is moving head-first at your Archer. * In reference to the above 'mushroom corridors', keep in mind that after the fourth wave of each cycle, the mushrooms will undergo a period of 'Growth' that determines whether they stay alive or die in accordance with a modified version of the 'life' algorithm. The rules are as follows: 1) Any mushroom with fewer than two neighbors dies, as if by loneliness. 2) Any mushroom with more than three neighbors dies, as if by overcrowding. 3) Any mushroom with two or three neighbors lives, unchanged, to the next generation. 4) Any empty space with exactly three mushroom neighbors comes to life. 5) Any mushroom adjacent to a DDT bomb becomes poisoned. 6) Any non-poisoned mushroom adjacent to a poisoned mushroom dies. 7) Flowers cannot die, but do count as neighbors towards the growth of mushrooms. After this period of 'Growth', you may have to clean up the area since some of your corridors may have been affected by this change. * Watch out for the Spiders. They enter at either the top or bottom corners. Your Archer may be in the way if this happens. In addition to collisions, the Spiders wipe out all mushrooms that are in its path. This can create problems when you are creating mushroom corridors. It can also cause Bees to appear since you won't have many mushrooms in the player area. In later rounds, multiple Spiders may appear in the player area. * At the beginning of an attack wave, take a quick look to see how many segments the Millipede has. This will determine the behavior of enemies on that or subsequent attack waves. * Five different times during the cycle of twelve millipede attack waves, you will be bombarded by a swarm of insects. These waves are a major source of points. After the 2nd wave : Bee raid After the 6th wave : Dragonfly raid After the 8th wave : Mosquito raid After the 10th wave : Bees and Dragonflies raid together After the 12th wave : Bees, dragonflies, and mosquitoes raid together During these raids, special scoring applies for shooting Bees, Dragonflies, and Mosquitoes. Each insect kill of those types (even types not actually swarming, for example a single Bee randomly dropping during the Mosquito swarm) is worth a minimum of 100 points more than the previous kill, to a maximum of 1,000 points. Triple scoring from DDT applies as well, so DDTing a Mosquito or Dragonfly will immediately max the raid value at 1000, and DDTing a Bee will register at least 600. It's very important not to die during one of the raids. If you stay alive, a raid can be worth up to 30,000 points later in the game. To prepare for a raid, don't shoot the last head until any Spiders and Beetles are near the side and leaving the screen. Clear a path to a DDT bomb if possible, so you can use it to kill several insects at once. It will quickly build their value to the maximum of 1000 points each. Concentrate on one thing - shooting as many bugs as you can. Don't waste time clearing mushrooms until after the raid is over. As your score increases, the length of the raids also increases, making them worth lots of points. * On the 9th wave, the mushrooms begin scrolling down very quickly, roughly one row every two seconds. They don't stop unless you kill the Millipede, shoot a DDT bomb, or lose a life. You have to do one of these three things quickly, or you'll be overwhelmed by mushrooms on the bottom. First try to hit a DDT bomb. It's a good idea to clear a path to one before the wave starts. If you can't use a DDT, try to kill the Millipede before the mushrooms get too low. As a last resort, die on purpose. The scrolling wave follows the Mosquito raid. If you can shoot a lot of Mosquitoes in the raid, the mushrooms scroll way up the screen, and you'll have plenty of time to kill the Millipede while the mushrooms come back down. Remember, if you scroll the mushrooms way up the screen, you won't be able to fire very fast. You'll have to take single shots, making sure you hit the Millipede each time. * You can have a maximum of 4 DDT bombs on the screen at any given time. Wait until either the Millipede is right next to one or there is a heavy concentration of enemies before setting it off. * Beetles can cause a lot of problems if they aren't dealt with quickly. Of course, if you have your mushroom corridor set up, they may be a blessing. Since they create flowers in their path that are immune to your Archer's arrows, this would help prevent you from shooting them accidentally. Of course, you still have to worry about the Spiders and DDT bombs. * Keep track of where the Earwigs move across the screen. As soon as a Millipede's head hits a poisoned mushroom, it will immediately head for the bottom of the screen. The only way to stop this headlong plunge is to shoot it in the head. Unlike in "Centipede", the Millipede's head turns a different color when it is heading directly for the bottom of the screen. In the later attack waves, it is not uncommon to have multiple Earwigs going across the screen. They also provide the most points in the game. * If you get unlucky and let the Millipede into your area, you need to destroy it before it gets to the bottom of the player area. Once it reaches the bottom, it will ascend again and remain in the player area. If it does reach the bottom of the player area, another head will come out from the opposite side to start its back and forth march across the screen. This will continue until you destroy all the Millipede parts in the player area or until your Archer is destroyed. * If your Archer gets destroyed, all partially-destroyed mushrooms and all poisoned mushrooms are reset. Flowers created by Beetles are also changed back into mushrooms. You then start at the beginning of the wave you got killed on. * Depending on the difficulty the machine is set up at, the following events occur : 1) At Easy, the Spider moves slowly up to 10,000 points. At Hard, the Spider moves slowly up to 5,000 points. 2) At Easy, the Beetle moves slowly up to 400,000 points and four Beetles appear in each round after 500,000 points. At Hard, the Beetle moves slowly up to 300,000 points and four Beetles appear in each round after 350,000 points. 3) At Easy, Millipede heads enter from the sides of the screen at timed intervals. At Hard, Millipede heads enter from the sides of the screen faster than at Easy. 4) Regardless of setting, the Inchworm will move faster after the player reaches 80,000 points. 5) All other enemies move at their same speeds. - SERIES - 1. Centipede (1981) 2. Millipede (1982) 3. Centipede (1998, PC CD-ROM; 1999, PlayStation/Dreamcast; 2001, Apple Macintosh) 4. Centipede Infestation (2011, Wii/3DS) 5. Centipede Origins (2012, App Store/Android) - STAFF - Designed & programmed by : Ed Logg (ED ) Attract mode programming: Mark Cerny (MEC) Also worked on Millipede : Dave Snyder From High Score table: (BBM), Franz Lanzinger (FXL), Doug Snyder (DUG), Dona Bailey (DCB), (DEW), (DFW) - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Millipede [Model CX26118]" Atari 2600 [EU] (1983) "Millipede [Model CX26118P]" [US] Atari 5200 "Millipede [Model CX5248]" : Release cancelled Atari XEGS [JP] Nintendo Famicom (oct.1, 1987) "Millipede [Model HAL-ML]" [US] Nintendo NES (oct.1988) "Millipede [Model NES-ML]" [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (may.2, 2007) "Centipede / Millipede" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo Game Boy (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPE-USA]" Nintendo Game Boy [UK] (aug.1995) "Arcade Classic No. 2 - Centipede & Millipede [Model DMG-ACPP-UKV]" [US] Nintendo GBA (aug.15, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62E-USA]" [EU] Nintendo GBA (sept.2, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62P-EUR]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-P-PR7E-USA]" * COMPUTERS: [US] Atari 800 (1983) "Millipede [Model RX8048]" [EU] Atari ST (1986) Tandy Color Computer [US] (1987) "Kingpede" [US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple Store [US] (2012) "Atari Greatest Hits" Google Play [US] (2012) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1633&o=2 $end $dragon_cass=millipede, $bio Millipede (c) 198? Dragon User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116944&o=2 $end $info=millipdd, $bio Arcade Video game published 38 years ago: Millipede Dux (c) 1982 Two-Bits score. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30060&o=2 $end $a2600=millipede,millipedep, $bio Atari 2600 cart. published 36 years ago: Millipede (c) 1984 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Millipede [Model CX26118]". - TECHNICAL - Model CX26118P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83046&o=2 $end $a2600=milliped,millipedp1,millipedp2, $bio Atari 2600 cart. published 36 years ago: Millipede (c) 1984 Atari, Incorporated. An army of menacing millipedes - cousins to the famed Centipede - have invaded your garden patch, and you must shoot arrows at them to rid your plot of these pesky pests. But wait! The millipedes aren't the only insidious insects you have to destroy. Jumping spiders, buzzing bees, bouncing beetles, mosquitoes, dragonflies, inchworms, and earwigs all have unique and deadly powers of their own! - TECHNICAL - Model CX26118 - TRIVIA - Export releases: [PAL] "Millipede [Model CX26118P]" - TIPS AND TRICKS - * Make sure you keep your eye on the millipede while you're getting rid of the other pests. The millipede can sneak up on you if you're not careful, so keep it under control. * If a millipede touches a poisonous mushroom - poisonous mushrooms are colored differently from most - watch out! The millipede will charge directly at you! * When the insects swarm, you're in for big trouble if you're not alert. Only a spider can enter the garden while the mosquitoes, bees, or dragonflies are swarming. You get 100 extra points (above the normal point value) for the second swarming bug you destroy, 200 for the third, and so forth - up to 1,000 extra points per bug. But beware! Swarming bugs fly fast and furious! * Each insect has its own unique sound, so keep your ears open and you can anticipate what will be coming next. - STAFF - Sound: Robert Vieira, Andrew Fuchs Graphics: Jerome Domurat Programmer: Dave Staugas - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback" (2004) [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) [US] "Atari Flashback 4" (nov.13, 2012) [US] "Atari Flashback 5" (oct.1, 2014) [US] "Atari Flashback 6" (sept.15, 2015) [US] "Atari Flashback 7" (oct.1, 2016) [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50698&o=2 $end $a5200=milliped, $bio Atari 5200 cart. published 36 years ago: Millipede (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5248 - TRIVIA - Unreleased prototype. Originally called "Centipede Plus". - STAFF - Programmer: Stephan Crandall Graphics: Gary Johnson Audio: Brad Fuller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50064&o=2 $end $nes=millipedj, $vgmplay=milliped_nes, $bio Nintendo Famicom cart. published 33 years ago: Millipede (c) 1987 HAL Kenkyuujo - TECHNICAL - Game ID: HAL-ML - TRIVIA - Millipede for Famicom was released on October 1, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54384&o=2 $end $nes=milliped, $bio Nintendo NES cart. published 32 years ago: Millipede (c) 1988 HAL America. North American release. Game developped in Japan. See the original Famicom version for more information: "Millipede - Kyodai Konchuu no Gyakushuu [Model HAL-ML]". - TECHNICAL - Game ID: NES-ML-USA - TRIVIA - Millipede for NES was released in October 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55370&o=2 $end $a800=milliped,millpedp, $bio Atari 800 cart. published 36 years ago: Millipede (c) 1984 Atari, Inc. - TECHNICAL - GAME ID: RX8048 - STAFF - Programmer: Steve Crandall Graphics: Gary Johnson Sound: Brad Fuller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86626&o=2 $end $spectrum_cass=millyped, $bio Millypede (c) 198? Custom Cables International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219051&o=2 $end $mc10=milo, $bio Milo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87675&o=2 $end $n64=miloastr,miloastru, $bio Nintendo 64 cart. published 21 years ago: Milo's Astro Lanes (c) 1999 Crave Entertainment Have you ever bowled against your buddies with a Nuclear Ball on a lane constructed out of an alien's tongue? Probably not. But now you can, as you bowl for the perfect game in Milo's Astro Lanes, the wackiest, most spaced-out bowling blast ever! Use awesome power-ups like the devastating Pea Ball, toxic Cosmic Slime and mighty White Dwarf to thwart your opponents or keep them from stopping you. This insane game is what the future of bowling is all about! - TECHNICAL - GAME ID: NUS-NBRE-USA - TRIVIA - Released on November 24, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Milo's Astro Lanes [Model NUS-NBRP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57833&o=2 $end $gameboy=milonj, $bio Nintendo Game Boy Cart. published 27 years ago: Milon no Meikyuu Kumikyoku [Model DMG-M8J] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66456&o=2 $end $gameboy=milon, $bio Nintendo Game Boy Cart. published 27 years ago: Milon's Secret Castle [Model DMG-M8-USA] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66457&o=2 $end $nes=milon, $bio Nintendo NES cart. published 32 years ago: Milon's Secret Castle (c) 1988 Hudson Soft. North Americazn release. Game developed in Japan. See the original Famicom version for more information: "Meikyuu Kumikyoku - Miron no Daibouken [Model HFC-KM]". Description from the back cover: Welcome to the land of Hudson's Secret Castle where people use music to communicate with each other. From the north, an Evil Warlord and his demons attack the people of Hudson and robs them of their musical instruments. Hudson's Queen Eliza is captured deep inside the Secret Castle. You must save Queen Eliza and get the musical instruments back. This will not be an easy task. The Secret Castle has many different rooms and each room is a maze filled with demons, secret passages and doors. However, Queen Eliza has hidden many helpful tools, instruments, and money in every room to help you. Use bubbles to help you find the places where they are hidden. Be very alert and think very quickly to solve the puzzle of each room. Just when you think you've made it, you must face and destroy each of 7 demon-monsters from the Evil Warload. You are Hudson's last hope!!! GOOD LUCK!!! - TECHNICAL - GAME ID: NES-KM-USA - TRIVIA - Released in September 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55371&o=2 $end $apple2_flop_clcracked=mthdrlas, $bio Apple II disk. published 34 years ago: Milt's Math Drills - Addition and Subtraction (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231187&o=2 $end $apple2_flop_clcracked=mthdrlk1, $bio Apple II disk. published 34 years ago: Milt's Math Drills - K-1 Concepts (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231188&o=2 $end $ti99_cart=gamevis, $bio Milton Bradley Gamevision (c) 198? Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84640&o=2 $end $pc98=mimesp, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Mime (c) 1996 Studio Twinkle. - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90146&o=2 $end $apfimag_cass=mimicmus, $bio Mimic My Music (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135801&o=2 $end $x1_cass=mimitan, $bio Sharp X1 cass. published 36 years ago: Mimitan (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XC-1018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86251&o=2 $end $pc8801_flop=mimochan, $bio Mimo-chan no Daiboken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92397&o=2 $end $vsmile_cart=mypuppysw, $bio VTECH V.Smile cart. published 11 years ago: Min hundvalp (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118435&o=2 $end $saturn=minakata, $bio Sega Saturn game published 23 years ago: Minakata Hakudou Toujou (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59418&o=2 $end $x68k_flop=minami, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Minami no Hiroshi no Eigo Kyoushitsu (c) 1989 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88415&o=2 $end $saturn=lucas, $bio Sega Saturn game published 24 years ago: Minami no Shima ni Buta ga Ita - Lucas no Daibouken (c) 1996 Scholar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59419&o=2 $end $fm7_cass=capricrn, $bio Fujitsu FM-7 cass. published 37 years ago: Minami no Shima no Capricorn (c) 1983 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93762&o=2 $end $gba=minamiod, $bio Nintendo GBA cart. published 18 years ago: Minami no Umi no Odyssey [Model AGB-AODJ-JPN] (c) 2002 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71897&o=2 $end $pc8801_cass=minami, $bio NEC PC-8801 Series cass. published 37 years ago: 南太平洋アドベンチャー (c) 1983 dB-SOFT. (Minami Taiheiyou Adventure) - TECHNICAL - GAME ID: N3-G0097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91248&o=2 $end $x1_cass=minami, $bio Sharp X1 cass. published 37 years ago: 南太平洋アドベンチャー (c) 1983 dB-SOFT. (Minami Taiheiyou Adventure) - TECHNICAL - GAME ID: S6-G0097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86252&o=2 $end $info=minasan, $bio SNK Neo-Geo MVS cart. published 29 years ago: みなさんのおかげさまです! (c) 1991 Monolith Crporation. (Minasan no Okagesama Desu! Dai Suguroku Taikai) A difficult mahjong game with very odd characters and board game elements. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-027 Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in January 1991 in Japan. The title of this game translates from Japanese as 'Thanks To Everyone! - Great Dice Game Tournament'. 'Sugoroku' is also a children's game played with dice and is also the Japanese version of Backgammon. This game is based on the Japanese TV comedy show 'Minasan no Okage Desu' created by the Japanese comedy duo 'Tunnels', which ran on Fuji TV from 1988-97. Many of these characters appear in the game. - TIPS AND TRICKS - If you take too long to decide, the character with the fan will fall asleep and a big bubble will come out of his nose. The character with the pig tails will start picking his nose. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1634&o=2 $end $megadriv=traysiaj, $bio Sega Mega Drive game published 28 years ago: Minato no Traysia (c) 1992 Riot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56686&o=2 $end $nes=mindblow, $bio Nintendo NES cart. published 30 years ago: Mind Blower Pak (c) 1990 HES [Home Entertainment Suppliers]. Compilation of 4 NES titles: "Math Quiz" (exclusive to this compilation) "Jackpot" (1990) "Galactic Crusader" (1990) "Arctic Adventure - Penguin and Seal" (1990) - TRIVIA - Mind Blower Pak for NES was released in 1990 (exact date unknown) in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55372&o=2 $end $apple2_flop_clcracked=mndcstl2, $bio Apple II disk. published 36 years ago: Mind Castle II (c) 1984 MCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232976&o=2 $end $ti99_cart=vgames2, $bio TI-99-4A soft. published 40 years ago: Mind Challengers [Model PHM 3025] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84641&o=2 $end $a2600=mindmaze, $bio Atari 2600 cart. published 36 years ago: Mind Maze (c) 1984 Atari, Incorporated. - TRIVIA - Originally called Mind Race. it was never released to the public. - STAFF - Programmers: Howard Scott Warshaw, Gary Shannon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50699&o=2 $end $apple2_flop_clcracked=mindmror, $bio Apple II disk. published 35 years ago: Mind Mirror (c) 1985 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159838&o=2 $end $adam_flop=mindadam,mindadama, $bio Coleco Adam disk. published 32 years ago: Mind Over Adam (c) 1988 Pitman Soft. [Steve Pitman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109597&o=2 $end $apple2_flop_clcracked=mindmatr, $bio Apple II disk. published 36 years ago: Mind Over Matter (c) 1984 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234866&o=2 $end $apple2_flop_clcracked=mindminr, $bio Apple II disk. published 35 years ago: Mind Over Minors (c) 1985 Human Edge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240710&o=2 $end $pc8801_flop=mindpani, $bio Mind Panics (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92398&o=2 $end $apple2_flop_clcracked=mndprbdm, $bio Apple II disk. published 36 years ago: Mind Prober demo (c) 1984 Human Edge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240711&o=2 $end $pc8801_flop=mindstor, $bio Mind Storm (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92399&o=2 $end $zx81_cass=mindmach, $bio Sinclair ZX-81 cass. published 38 years ago: Mind vs. Machine (c) 1982 2-Bit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115049&o=2 $end $coco_cart=mindroll, $bio Tandy Color Computer cart. published 32 years ago: Mind-Roll (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53450&o=2 $end $cpc_cass=mindstrc, $bio Amstrad CPC cass. published 30 years ago: Mind-Stretchers (c) 1990 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98265&o=2 $end $specpls3_flop=mindstre, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Mind-Stretchers (c) 1990 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148128&o=2 $end $bbca_cass=mindbend, $bio Acorn BBC Micro A cass. published 38 years ago: MindBender (c) 1982 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52113&o=2 $end $spectrum_cass=mindbend,mindbend_a,mindbend_b,mindbend_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mindbender (c) 1984 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79811&o=2 $end $amigaocs_flop=mindbend, $bio Commodore Amiga 500 disk. published 31 years ago: Mindbender (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74566&o=2 $end $microvision=mindbstr, $bio MicroVision game published 41 years ago: Mindbuster (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110101&o=2 $end $cpc_cass=minder, $bio Amstrad CPC cass. published 35 years ago: Minder (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98266&o=2 $end $msx1_flop=minder, $bio Minder Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133179&o=2 $end $cpc_flop=mindfigh02,mindfigh,mindfigh01, $bio Amstrad CPC 464 disk. published 32 years ago: Mindfighter [Model UQD 801] (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123878&o=2 $end $amigaocs_flop=mindroll, $bio Commodore Amiga 500 disk. published 31 years ago: Mindroll (c) 1989 Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74567&o=2 $end $nes=mindseek, $bio Nintendo Famicom cart. published 31 years ago: Mindseeker (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54385&o=2 $end $ibm5150=mindshad, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Mindshadow (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83661&o=2 $end $amigaocs_flop=mindshdw, $bio Commodore Amiga 500 disk. published 35 years ago: Mindshadow (c) 1985 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74568&o=2 $end $apple2_flop_orig=mndshadw, $bio Apple II disk. published 35 years ago: Mindshadow (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229211&o=2 $end $cpc_flop=mindshad01,mindshad, $bio Amstrad CPC 464 disk. published 34 years ago: Mindshadow Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126314&o=2 $end $cpc_flop=mindshad02,mindshad03, $bio Amstrad CPC 464 disk. published 35 years ago: Mindshadow [Model EQD 110] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126313&o=2 $end $spectrum_cass=mndshadw, $bio Sinclair ZX Spectrum cass. published 35 years ago: Mindshadow [Model MRK 110] (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79814&o=2 $end $cpc_cass=mindshdw, $bio Amstrad CPC cass. published 35 years ago: Mindshadow [Model UQK 110] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98267&o=2 $end $cpc_cass=mindtrap, $bio Amstrad CPC cass. published 31 years ago: Mindtrap [Model IA 0295] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98268&o=2 $end $st_flop=mindwhel, $bio Atari ST disk. published 35 years ago: Mindwheel (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230368&o=2 $end $cpc_flop=mindshad05, $bio Mind_Shadow Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122642&o=2 $end $lviv=mines, $bio Lviv PK-01 cass. published 28 years ago: Mine (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233019&o=2 $end $sorcerer_cass=minefield, $bio Mine Field (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232399&o=2 $end $kc_cass=mine2, $bio VEB Mikroelektronik KC cass. published 30 years ago: Mine II (c) 1990 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133839&o=2 $end $vic1001_cart=minemad, $bio Commodore VIC-20 cart. published 37 years ago: Mine Madness (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86867&o=2 $end $ibm5150=mineshft, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Mine Shaft (c) 1983 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83662&o=2 $end $vectrex=minestrm, $bio GCE Vectrex published 38 years ago: Mine Storm (c) 1982 GCE [General Consumer Electric] Tread lightly! The transport lanes of intergalactic space have been seeded with mines from an alien vessel. Use your mine destroying blaster to blow up the mines before they annihilate you! You may survive the floating mines, but beware of the fireball, magnetic, and treacherous fireball- magnetic mines... 13 fields, each one more difficult, await you! - TECHNICAL - Controls Joystick: Rotates your mine destroying ship. Button 1: Unused. Button 2: Escape (hyperspace). Button 3: Thrust. Button 4: Fire. - TRIVIA - Due to it being the Vectrex' built-in game, Mine Storm never had a box. - TIPS AND TRICKS - In each game you will start with 5 ships. A bonus ship is awarded if you clear out 4 fields. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82223&o=2 $end $vectrex=minestr2, $bio GCE Vectrex published 37 years ago: Mine Storm II (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82224&o=2 $end $pcecd=mineswep, $bio NEC PC-Engine CD published 28 years ago: Mine Sweeper (c) 1992 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58289&o=2 $end $info=minemine,minemineu,minemineua, $bio Slot Machine published 24 years ago: Mine, Mine, Mine (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98313&o=2 $end $camplynx_cass=minedout, $bio Camputers Lynx cass. published 37 years ago: Mined Out (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134039&o=2 $end $bbcb_cass=minedout, $bio Mined Out (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52114&o=2 $end $dragon_cass=minedout, $bio Dragon cass. published 37 years ago: Mined-Out (c) 1983 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116725&o=2 $end $tvc_flop=minedout, $bio Minedout (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111971&o=2 $end $atom_cass=minefld, $bio Acorn Atom cass. published 38 years ago: Minefield (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236091&o=2 $end $info=minefld, $bio Arcade Video game published 37 years ago: Minefield (c) 1983 Stern Electronics. A horizontal tank shooter game, with great atmosphere Parallax scrolling background. The mid-day heat is rapidly becoming unbearable as the supply helicopter lowers your battle tank on to edge of the desert. You have a whole day's travelling ahead, 90 miles across the seemingly endless desert, until you reach the target of your mission - the enemy's desert fortress. Only after you have managed to destroy it, will it be safe for the transport helicopter to collect you and send you on another full-scale mission. Unfortunately, the going across the desert is not easy. Your tank has run out of super-missiles and you must replenish your armoury from the stockpiles on the way. If you don't collect enough you will not be able to destroy the forts and the enemy base, which is so well protected you need three missile hits to put it out of action. However, you have unlimited supplies of shells for your heavy duty gun that can fire in all directions. To add to your diffículties, the enemy have buried deadly mines all over the desert floor which you must avoid at all costs, or lose a tank. Once you are on your way, the enemy, knowing of your mission, keep sending all manner of war machines to try and stop your journey. You must take action against them all, and avoid their bombs. After 60 miles of hazardous travel night arrives, and the enemy use this opportunity to try and confuse you by sending a varied mixture of attackers under cover of darkness, Beware, some of them are robot controlled and will try and crash into your tank. Good luck in your mission-the reward is high. A spare tank every 30.000 points and a chance to record our initials on the tank coomander's roll of honour. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 354 Players : 2 Control : Double 8-way joysticks Buttons : 1 - STAFF - Designed and programmed by : Chris Oberth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1635&o=2 $end $info=minefldfe, $bio Arcade Video game published 37 years ago: Minefield (c) 1983 The Logicshop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97870&o=2 $end $jupace_cass=minefld, $bio Jupiter Ace cass. published 37 years ago: Minefield (c) 1983 Micro Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115762&o=2 $end $mc10=minefld, $bio Minefield! (c) 198? Reighard Jr. [Kenneth Reighard Jr.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87676&o=2 $end $intv=minehunt,minehunta, $bio Mattel Intellivision game published 16 years ago: Minehunter (c) 2004 IntelligentVision - TECHNICAL - Game ID: 9113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60917&o=2 $end $nes=minelvtn, $bio Nintendo Famicom cart. published 33 years ago: Minelvaton Saga - Ragon no Fukkatsu (c) 1987 Taito Corp. - TECHNICAL - Game ID: TFC-MS-5500 - TRIVIA - Released on October 23, 1987 in Japan. It was the 13th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54386&o=2 $end $a800=mine2049,min2049e, $bio Atari 800 cart. published 38 years ago: Miner 2049er (c) 1982 Big Five Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49085&o=2 $end $apple2_flop_orig=minr2049, $apple2_flop_clcracked=minr2049,m2049r2, $bio Apple II disk. published 38 years ago: Miner 2049er (c) 1982 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107302&o=2 $end $coleco=mine2049,mine2049a, $bio Colecovision game published 37 years ago: Miner 2049er (c) 1983 Microfun. - STAFF - Conversion program by: Hike Livesay Game concept by: Bill Hogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49087&o=2 $end $c64_cart=mine2049, $bio Commodore C64 cart. published 37 years ago: Miner 2049er (c) 1983 Reston Software. - STAFF - Conversion programed by: Frank G. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49086&o=2 $end $ti99_cart=miner, $bio TI-99-4A soft. published 37 years ago: Miner 2049er (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84642&o=2 $end $vic1001_cart=mine2049,mine2049a, $bio Commodore VIC-20 cart. published 37 years ago: Miner 2049er (c) 1983 Reston Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86868&o=2 $end $fm7_disk=mine2049, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Miner 2049er (c) 1984 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93634&o=2 $end $to7_cass=mine2049,mine2049a, $bio Thomson TO7 cass. published 35 years ago: Miner 2049er (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108435&o=2 $end $to7_cart=mine2049, $bio Thomson TO7 cart. published 35 years ago: Miner 2049er (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108632&o=2 $end $mo5_cart=mine2049,mine2049a, $bio Thomson MO5 cart. published 35 years ago: Miner 2049er (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108746&o=2 $end $apple2_flop_clcracked=m2049er2, $bio Apple II disk. published 36 years ago: Miner 2049er II (c) 1984 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231539&o=2 $end $a2600=m2049v2,m2049v2e, $bio Atari 2600 cart. published 37 years ago: Miner 2049er Volume II (c) 1983 Tigervision. - TECHNICAL - [Model 7-011] - TRIVIA - Miner 2049er Volume II was released in June 1983 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49089&o=2 $end $scv=mine2049, $bio Super Cassette Vision game published 36 years ago: Miner 2049er (c) 1984 Comptiq. - TECHNICAL - [Model 12 NO.09150] - TRIVIA - Miner 2049er for SCV was released in 1985 in Japan even if titlescreen says 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49082&o=2 $end $a2600=mine2049,mine2049e,mine2049p, $bio Atari 2600 cart. published 38 years ago: Miner 2049er (c) 1982 Tigervision. - TECHNICAL - Model 7-008 - STAFF - Designer: Bill Hogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49083&o=2 $end $a5200=mine2049, $bio Atari 5200 cart. published 38 years ago: Miner 2049er (c) 1982 Big Five Software. - TECHNICAL - Model BF1912 - STAFF - Programmer: Bill Hogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49084&o=2 $end $pc8801_flop=mine2049,mine2049a, $bio NEC PC-8801 Series disk. published 36 years ago: Miner 2049er (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92400&o=2 $end $gameboy=mine2049, $bio Nintendo Game Boy Cart. published 29 years ago: Miner 2049er (c) 1991 Mindscape, Incorporated. - TECHNICAL - Package ID: Model DMG-P-MV Cartridge ID: Model DMG-MV-USA - TRIVIA - Miner 2049er for Game Boy was released in October 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49088&o=2 $end $einstein=minedick, $bio Tatung Einstein disk. published 36 years ago: Miner Dick (c) 1984 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136069&o=2 $end $msx1_cass=minemach,minemachb,minemacha, $bio MSX cass. published 33 years ago: Miner Machine (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94851&o=2 $end $x07_cass=mines, $bio Canon X-07 type-in published 34 years ago: Mines (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138568&o=2 $end $cpc_flop=minesuk1, $bio Amstrad CPC 464 disk. published 26 years ago: Mines (c) 1994 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124439&o=2 $end $mikrosha_cass=mines, $bio MINES (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236535&o=2 $end $cpc_cass=minesor2, $bio Amstrad CPC cass. published 31 years ago: Mines d'Or Vol. 2 (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98269&o=2 $end $cpc_flop=minesinc, $bio Amstrad CPC 464 disk. published 11 years ago: Mines Incas (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124440&o=2 $end $a2600=mineminoe, $bio Atari 2600 cart. published 38 years ago: Mines of Minos - Im Labyrinth der Roboter (c) 1982 CommaVid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50701&o=2 $end $a2600=minemino,mineminoe1, $bio Atari 2600 cart. published 38 years ago: Mines of Minos (c) 1982 CommaVid Something terrible has happened in the mazelike Mines of Minos. The smoothly running robot operation has been interrupted by an invasion of monstrous alien life forms! Aliens stalk the corridors of the mine; only a single robot survives to battle them. Desperately he struggles to find and assemble pieces of his fellow robots scattered around the mine while avoiding the pursuing aliens. If he can assemble a large enough robot army, he can battle the aliens to fight his way down to deeper levels of the mine and even destroy the alien command center at the lowest level. But if the aliens catch him he is doomed and his only weapon against them is his stock of time bombs. Can you avoid the monsters and assemble enough robots to expel the alien invaders from the Mines of Minos? Find out in this latest video challenge from CommaVid. Some of the game variations are two player games. The left joystick controls the robot and the right joystick controls one of the monsters. Pushing the button on the right joystick changes which monster is under the player's control. The other two monsters will pursue the robot on their own. The monster being controlled by the joystick is seen as darker in color. If the robot runs into this monster, the monster is destroyed instead of the robot. But if the robot runs into either of the two monsters under their own control, he is destroyed as usual. Game variations: Game 1: The standard game. It takes three robot pieces to complete a new robot, and the flood both slows you down and keeps you from dropping a bomb. Game 2: A two-player version of Game 1. Game 3: An even greater challenge, it takes six robot pieces to complete a robot. Game 4: A two-player version of Game 3. Game 5: For practice, it takes three robot pieces to complete a robot, but there is no flooding. Game 6: A two-player version of Game 5. Game 7: The mine floods as usual, but it only takes two robot pieces to complete a robot. Game 8: A two-player version of Game 7. Game 9: Three robot pieces to complete a robot, but you can drop bombs in the flood. Game 10: A two-player version of Game 9. Game 11: The maze is invisible, except when you blow up a monster. Three robot pieces complete a robot, and you can drop bombs in the flood. Game 12: A two-player version of Game 11. Additional game variations can be created using the difficulty switches. With both difficulty switches in the B (or novice) position, the robots and monsters both move at normal speed. Raising the left difficulty switch to the A (or expert) position causes the robots to move at half speed, while the right difficulty switch in the "a" position causes the monsters to move at half speed. - TECHNICAL - Model CM005 - SCORING - Destroying a monster = 20 points. Picking up a robot part = 70 points. Depositing the robot part = 70 points. Every 1000 points scored up to 4000 raises your power level by one unit. - STAFF - Programmer: Irwin Gaines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50700&o=2 $end $spectrum_cass=minesofs_a,minesofs_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Mines of Saturn (c) 1982 Saturnsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79820&o=2 $end $zx81_cass=minesatn, $bio Mines of Saturn + Return to Earth (c) 198? Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114724&o=2 $end $spectrum_cass=msatrtemg,msatrtemga, $bio Mines of Saturn + Return to Earth (c) 198? Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146288&o=2 $end $apple2_flop_misc=minesttn, $bio Apple II disk. published 31 years ago: Mines of Titan (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107359&o=2 $end $ibm5150=minesttn, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Mines of Titan (c) 1989 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234589&o=2 $end $cpc_flop=mines1ku, $bio Amstrad CPC 464 disk. published 13 years ago: Mines1k (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124441&o=2 $end $bbcb_cass=mineshaf, $bio Acorn BBC/Electron cass. published 36 years ago: Mineshaft (c) 1984 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52116&o=2 $end $bbcb_cass=mineshafa, $bio Acorn BBC/Electron cass. published 30 years ago: Mineshaft (c) 1990 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52115&o=2 $end $info=mineswpr,mineswpr4, $bio Arcade Video game published 43 years ago: Minesweeper (c) 1977 Amutech. This game was two player only, you must have a real live person to play against, or else the other players boat will head directly for the bottom wall, which doesn't make for a very interesting game. Each player moves their little boat around leaving a solid line of mines behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own mines, so avoid that at all cost. The game was controlled with buttons rather than joysticks (this was cheaper to produce, and most of the other similar games of the time used buttons as well). Inserting a coin started the game at once. Both players got to play for a single coin. The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three. The operator can also turn the sound on and off with internal switches as well. - TECHNICAL - Main CPU : Intel 8080 (@ 2.079 Mhz) Sound Chips : Samples (@ 2.079 Mhz), Discrete (@ 2.079 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 2 Button : 4 - TRIVIA - Shane Poulsen holds the official record for this game on 'Beginner' settings with 5 points. Shane Poulsen also holds the official record for this game on "'Intermediate' settings with 32 points. And lastly, Shane Poulsen holds the official record for this game on 'Expert' settings with 114 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1636&o=2 $end $kc_cass=mineswp, $bio Minesweeper (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133806&o=2 $end $cpc_flop=mineswee,mineswee01,mineswee02,mineswee04,mineswee03,mineswee05, $bio Amstrad CPC 464 disk. published 28 years ago: Minesweeper (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124442&o=2 $end $info=m5minesw, $bio Minesweeper (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41601&o=2 $end $gameboy=mineswep, $bio Nintendo Game Boy Cart. published 29 years ago: Minesweeper - Soukaitei [Model DMG-UMA] (c) 1991 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66459&o=2 $end $cpc_flop=minetteu, $bio Minette (c) 19?? Unknown. - STAFF - By: Edmund SPICER - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126204&o=2 $end $cpc_flop=mineur19,mineurf1, $bio Amstrad CPC 464 disk. published 33 years ago: Mineur Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128208&o=2 $end $info=star100, $bio Ming Xing 100 (c) 199? Sang Ho Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82202&o=2 $end $gbcolor=mingzhu2, $bio Ming Zhu Kou Dai Guai Shou II (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122019&o=2 $end $gbcolor=mingzhu3, $bio Ming Zhu Kou Dai Guai Shou III - Digimon Fight El Monstruo (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122018&o=2 $end $wswan=mingmagn, $bio Bandai WonderSwan game published 21 years ago: Mingle Magnet [Model SWJ-HAL002] (c) 1999 HAL Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86358&o=2 $end $gameboy=mini4bo2, $bio Nintendo Game Boy Cart. published 23 years ago: Mini 4 Boy II - Final Evolution [Model DMG-AJ2J-JPN] (c) 1997 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66461&o=2 $end $gameboy=mini4boy, $bio Nintendo Game Boy Cart. published 24 years ago: Mini 4 Boy [Model DMG-Aj4J-JPN] (c) 1996 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66460&o=2 $end $info=tkmag220, $bio Mini Arcade Games Console (c) 200? TaiKee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240434&o=2 $end $info=red5mam, $bio Mini Arcade Machine (c) 201? Red5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259427&o=2 $end $vic10=minibas, $bio Mini Basic I (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231974&o=2 $end $to7_qd=mbridge,mbridgea, $bio Thomson TO7 Quick Disk published 34 years ago: Mini Bridge (c) 1986 EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108659&o=2 $end $tvc_flop=miniddt,ddtleir, $bio Videoton TVC disk. published 34 years ago: Mini DDT (c) 1986 Gaba Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112337&o=2 $end $cpc_flop=minidump, $bio Amstrad CPC 464 disk. published 11 years ago: Mini Dump Memoire (c) 2009 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124054&o=2 $end $dragon_cass=minigames, $bio Dragon cass. published 37 years ago: Mini Games (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116763&o=2 $end $svi318_cass=minigolf, $bio Spectravideo SV 318 cass. published 36 years ago: Mini Golf (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118508&o=2 $end $msx1_flop=minigolf, $bio Mini Golf cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230222&o=2 $end $msx1_cart=minigolf,minigolfa, $bio MSX cart. published 35 years ago: Mini Golf [Model 11] (c) 1985 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77268&o=2 $end $gamate=minigolf, $bio Gamate cart. published 30 years ago: Mini Golf [Model C1006] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105890&o=2 $end $cpc_flop=minijour, $bio Amstrad CPC 464 disk. published 31 years ago: Mini Journal Informatique No.1 (c) 1989 MJI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123750&o=2 $end $cpc_flop=minijour01, $bio Amstrad CPC 464 disk. published 31 years ago: Mini Journal Informatique No.2 (c) 1989 MJI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123751&o=2 $end $cpc_flop=minijour02a, $bio Amstrad CPC 464 disk. published 31 years ago: Mini Journal Informatique No.3 (c) 1989 MJI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123752&o=2 $end $cpc_flop=minijour03a, $bio Amstrad CPC 464 disk. published 31 years ago: Mini Journal Informatique No.4 (c) 1989 MJI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123753&o=2 $end $info=m3minmax, $bio Mini Max (c) 198? AL [Associated Leisure Sales]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41187&o=2 $end $ti99_cart=minimem, $bio TI-99-4A soft. published 39 years ago: Mini Memory (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231631&o=2 $end $psx=minimnsp, $bio Sony PlayStation disc published 18 years ago: Mini Moni - Step Pyon Pyon Pyon (c) 2002 Konami Corp. - TECHNICAL - [Model SLPM-87195] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85447&o=2 $end $pico=minimoea, $bio Sega Pico game published 17 years ago: Mini Moni. - Eigo de Asobundapyon! [Model HPC-6122] (c) 2003 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75730&o=2 $end $gba=minimnhm, $bio Nintendo GBA cart. published 18 years ago: Mini Moni. - Mika no Happy Morning Chatty [Model AGB-AHCJ-JPN] (c) 2002 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71898&o=2 $end $gba=minimnoo, $bio Nintendo GBA cart. published 18 years ago: Mini Moni. - Onegai Ohoshi-sama! [Model AGB-AOHJ-JPN(RK316-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71899&o=2 $end $psx=minimnst, $bio Sony PlayStation disc published 18 years ago: Mini Moni. - Shaker & Tambourine! Dapyon! (c) 2002 Sega Enterprises, Ltd. - TECHNICAL - [Model SLPM-87132] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85448&o=2 $end $pico=minimosn, $bio Sega Pico game published 17 years ago: Mini Moni. - Shougakkou he Iku Ndapyon! (c) 2003 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115686&o=2 $end $pico=minimotd, $bio Sega Pico game published 18 years ago: Mini Moni. - Terebi ni Derundapyon! [Model HPC-6110] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75731&o=2 $end $cpc_flop=minimoni, $bio Amstrad CPC type-in published 34 years ago: Mini Moniteur Hexa Monithex (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119982&o=2 $end $msx2_flop=minights, $bio MSX 2 disk. published 23 years ago: Mini Nights (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101863&o=2 $end $electron_cass=moffice, $bio Acorn Electron cass. published 36 years ago: Mini Office (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115448&o=2 $end $bbcb_flop_orig=moffice, $bio Acorn BBC Micro B disk. published 36 years ago: Mini Office (c) 1984 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125676&o=2 $end $cpc_cass=minioffc, $bio Amstrad CPC cass. published 35 years ago: Mini Office (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98270&o=2 $end $cpc_cass=minioffcsu, $bio Amstrad CPC cass. published 35 years ago: Mini Office (c) 1985 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98271&o=2 $end $cpc_cass=minioff2, $bio Amstrad CPC cass. published 34 years ago: Mini Office II (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98272&o=2 $end $bbcb_flop_orig=moffice2, $bio Acorn BBC Micro B disk. published 34 years ago: Mini Office II (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125677&o=2 $end $bbc_rom=moffice2, $bio Acorn BBC ROM published 34 years ago: Mini Office II (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145292&o=2 $end $bbcb_flop_orig=mo2dab, $bio Acorn BBC Micro B disk. published 32 years ago: Mini Office II - A Dabhand Guide (c) 1988 Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125475&o=2 $end $cpc_flop=minioffi01,minioffi02,minioffi03,minioffi09,minioffi07,minioffi08, $bio Amstrad CPC 464 disk. published 34 years ago: Mini Office II [Model 6087] (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123730&o=2 $end $pcw=miniop, $bio Amstrad PCW soft. published 33 years ago: Mini Office Professional (c) 1987 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118354&o=2 $end $pcw=miniopp, $bio Amstrad PCW soft. published 31 years ago: Mini Office Professional Plus (c) 1989 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118355&o=2 $end $spectrum_cass=minioffi,minioffi_b, $bio Mini Office (c) 198? Summit Soft. - TECHNICAL - GAME ID: SS305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196815&o=2 $end $cpc_flop=minioffi,minioffi06,minioffi05, $bio Amstrad CPC 464 disk. published 35 years ago: Mini Office {Model DUA-01] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123729&o=2 $end $spc1000_cass=miniorgn, $bio Mini Organ (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83531&o=2 $end $nes=miniputt, $bio Nintendo Famicom cart. published 29 years ago: Mini Putt (c) 1991 A-Wave - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54387&o=2 $end $apple2gs=miniputt, $bio Apple IIGS disk. published 32 years ago: Mini Putt - The Ultimate Challenge (c) 1988 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115154&o=2 $end $gameboy=miniputt, $bio Nintendo Game Boy Cart. published 29 years ago: Mini Putt (c) 1991 A-Wave - TECHNICAL - Cartridge ID: DMG-V3A - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66462&o=2 $end $n64=miniracr, $bio Nintendo 64 cart. published 21 years ago: Mini Racers (c) 1999 Looking Glass Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57834&o=2 $end $tvc_flop=miniraj, $bio Mini Rajzoló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111972&o=2 $end $adam_flop=minirec,minireca, $bio Mini Recorder (c) 199? Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109598&o=2 $end $adam_cass=ukas_nz, $bio Mini Review N-Z (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82702&o=2 $end $msx1_flop=minirpg1, $bio Mini RPG 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109075&o=2 $end $cpc_flop=minischa, $bio Amstrad CPC type-in published 34 years ago: Mini Schach (c) 1986 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120219&o=2 $end $cpc_flop=minispre, $bio Amstrad CPC type-in published 35 years ago: Mini Spreadsheet (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119688&o=2 $end $m5_cass=startrek, $bio Mini Star Trek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95320&o=2 $end $info=rminitv, $bio Dedicated Console published 2 years ago: Mini TV - Retro Console 300-in-1 (c) 2018 Orb Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261609&o=2 $end $super80_cass=minit1, $bio Mini Typewriter [Model 417L1] (c) 198? Bemak - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126937&o=2 $end $super80_cass=minit3, $bio Mini Typewriter [Model 417L3] (c) 198? Bemak - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126938&o=2 $end $super80_cass=minitype, $bio Mini Typewriter [Model 417] (c) 198? Bemak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126936&o=2 $end $info=mv4in1, $bio Arcade Video game published 37 years ago: Mini Vegas (c) 1983 Entertainment Enterprises, Limited. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 416 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4850&o=2 $end $gameboy=miniyoas, $bio Nintendo Game Boy Cart. published 22 years ago: Mini Yonku GB Let's & Go!! All-Star Battle Max (c) 1998 ASCII Corp. - TECHNICAL - Model DMG-AAMJ-JPN - TRIVIA - Released on June 19, 1998 in Japan. - STAFF - Music composer: Toshiyuki Ueno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66464&o=2 $end $gameboy=miniyonk, $bio Nintendo Game Boy Cart. published 23 years ago: Mini Yonku GB Let's & Go!! (c) 1997 ASCII Corp. - TECHNICAL - Model DMG-AM4J-JPN - TRIVIA - Released on May 23, 1997. - STAFF - Music composer: Toshiyuki Ueno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66463&o=2 $end $snes=miniynk2, $bio Nintendo Super Famicom cart. published 22 years ago: Mini Yonku Let's & Go!! Power WGP 2 [Model SHVC-BM4J-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61816&o=2 $end $snes=miniyonk, $bio Nintendo Super Famicom cart. published 24 years ago: Mini Yonku Shining Scorpion - Let's & Go!! [Model SHVC-A4WJ-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61817&o=2 $end $apple2_flop_misc=minizork, $bio Apple II disk. published 33 years ago: Mini Zork I - The Great Underground Empire (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107410&o=2 $end $info=miniboy7,miniboy7a, $bio Arcade Video game published 37 years ago: Mini-Boy 7 (c) 1983 Bonanza. - TECHNICAL - [Model BE-7000/MBS] Main CPU : MOS Technology M6502 (@ 625 khz) Screen orientation : Horizontal Video resolution : 296 x 296 pixels Screen refresh : 60.00 Hz Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15426&o=2 $end $to7_cass=mbridge, $bio Mini-Bridge (c) 198? EDIL [Edition Informatique Logiciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108436&o=2 $end $cpc_flop=minicent, $bio Amstrad CPC 464 disk. published 19 years ago: Mini-Centipede (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124443&o=2 $end $x07_cass=minigeo, $bio Canon X-07 type-in published 35 years ago: Mini-Géo (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138569&o=2 $end $msx1_cass=minigolf, $bio MSX cass. published 36 years ago: Mini-Golf (c) 1984 Advance [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94852&o=2 $end $cpc_flop=minimacf, $bio Amstrad CPC type-in published 33 years ago: Mini-Mac (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119983&o=2 $end $cpc_flop=minimail, $bio Amstrad CPC type-in published 31 years ago: Mini-Mailing (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120106&o=2 $end $ekara_japan_g=gc0008,gc0008a, $bio Takara e-Kara/Popira cart. published 19 years ago: Mini-moni Vol. 1 [Model GC0008-MIN] (c) 2001 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146944&o=2 $end $ekara_japan_g=gc0014, $bio Takara e-Kara/Popira cart. published 18 years ago: Mini-moni Vol. 2 [Model GC0014-MIN] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146945&o=2 $end $cpc_flop=minisequ, $bio Amstrad CPC type-in published 32 years ago: Mini-Sequenceur (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119605&o=2 $end $info=mvbfree, $bio Handheld game published 41 years ago: Mini-Vid Break Free (c) 1979 Mego. - TECHNICAL - Game ID: 97004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94371&o=2 $end $psx=miniyonk, $bio Sony PlayStation disc published 23 years ago: Mini-Yonku Bakusou Kyoudai Let's & Go!! WGP Hyper Heat (c) 1997 Jaleco Co., Ltd. - TECHNICAL - Model SLPS-01078 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84811&o=2 $end $kc_cass=minigolf, $bio Miniatur Golf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133807&o=2 $end $a2600=minigolfe, $bio Atari 2600 cart. published 41 years ago: Miniature Golf (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Miniature Golf [Model CX2626]". - TECHNICAL - Model CX2626P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83002&o=2 $end $a2600=minigolf, $bio Atari 2600 cart. published 41 years ago: Miniature Golf (c) 1979 Atari, Incorporated. Your sense of timing and your perceptiveness in judging distance are about to be fine-tuned! This exciting video game simulates an actual Miniature Golf course, complete with moving obstacles. There are nine 'holes' in which to hit the ball into the 'cup'. Each time you hit the ball it is called a 'stroke'. Although the number of strokes you take to hit the ball into the cup is unlimited, each hole has a designated 'par'. Par represents the number of strokes you are ideally supposed to take to complete the hole. Variations: GAME 1 is for one player only. At the beginning of each hole, before the first stroke, the number for that hole is displayed in the upper left corner of the screen. The par for that hole is shown at the upper right corner of the screen. After the first stroke, the player's running score replaces the hole number. A 0 replaces the par until the beginning of the next hole. GAME 2 is for two players. The left player goes first. After the first stroke by each player, the respective scores are displayed at the top of the screen until the hole is completed. These score totals replace the hole number and the par, as in GAME 1. - TECHNICAL - Model CX2626 - TRIVIA - Export releases: PAL "Miniature Golf [Model CX2626P]" - STAFF - Programmer: Tom Reuterdahl - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50702&o=2 $end $a5200=minigolf, $bio Atari 5200 cart. published 37 years ago: Miniature Golf (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5230 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Steve Baker (SAB) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50065&o=2 $end $amigaocs_flop=minigolf, $bio Miniature Golf [Starter Kit] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74569&o=2 $end $spectrum_cass=minicalc,minicalc_a, $bio Minicalc (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225603&o=2 $end $info=mcom4_02, $bio Other published 18 years ago: Minicom IV (c) 2002 Ultratec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95296&o=2 $end $cpc_flop=minidosu, $bio Amstrad CPC 464 disk. published 31 years ago: Minidos Ver. 1.0 (c) 1989 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124976&o=2 $end $cpc_flop=minigolf, $bio Amstrad CPC type-in published 35 years ago: Minigolf (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124444&o=2 $end $cpc_flop=minigolf01, $bio Amstrad CPC type-in published 32 years ago: Minigolf (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119779&o=2 $end $tvc_flop=minigolf, $bio Minigolf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111973&o=2 $end $tvc_cass=minigolf, $bio Minigolf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112436&o=2 $end $info=minijook, $bio MiniJook (c) 199? Sound Leisure, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125444&o=2 $end $pc98=minguyna, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Minimum Guynarock (c) 1992 Technograin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90147&o=2 $end $cpc_flop=minisens, $bio Amstrad CPC 464 disk. published 28 years ago: Minisenso (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124445&o=2 $end $apple2_flop_orig=minitman, $apple2_flop_clcracked=minitman, $bio Apple II disk. published 37 years ago: Minit Man (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229292&o=2 $end $info=minitel2, $bio Computer published 31 years ago: Minitel 2 (c) 1989 France Telecom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236725&o=2 $end $info=minivadr, $bio Arcade Video game published 30 years ago: Minivader (c) 1990 Taito. - TECHNICAL - Board Number : K11X0622A Prom Stickers : D26 Main CPU : Zilog Z80 (@ 4 Mhz) Players : 1 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in December 1990 in Japan. This is a test board sold in Japan together with every cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1637&o=2 $end $ti99_cart=miniwr2, $bio TI-99-4A soft. published 35 years ago: Miniwriter II (c) 1985 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84643&o=2 $end $ibm5150=minix11,minix12,minix13,minix15d, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: MINIX Ver 1 (c) 1987 Prentice-Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132444&o=2 $end $pc98=mink01, $bio Mink no Omochabako Vol. 01 - Two Shot Diary 2 SP Disk (c) 19?? Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90148&o=2 $end $pc98=mink02, $bio Mink no Omochabako Vol. 02 - Pero Pero Candy SP Disk (c) 19?? Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90149&o=2 $end $pc8801_flop=minkymom,minkymoma, $bio NEC PC-8801 Series disk. published 36 years ago: Minky Momo no Panic Ball (c) 1984 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92401&o=2 $end $info=mmonkey,mmonkeyj, $bio Arcade Video game published 38 years ago: Minky Monkey (c) 1982 Technos. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Even if titlescreen says 1982, the game was released in March 1983 in Japan. This is the first Technos game. Produced in association with Roller Tron Corp., Ltd. - STAFF - Director / Programmer : Noriyuki Tomiyama Sound director : T. Tako Art designers : H. Fukuda, M. Kogoma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1638&o=2 $end $info=dodghero, $bio Arcade Video game published 23 years ago: Minna Atsumare! Dodge Hero (c) 1997 Sigma Enterprises, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94330&o=2 $end $psx=igokyosh, $bio Sony PlayStation disc published 17 years ago: Minna Atsumore! Igo Kyoushitsu (c) 2003 Silver Star Japan - TECHNICAL - [Model SLPS-03554] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85449&o=2 $end $pico=mkaraoke, $bio Sega Pico game published 23 years ago: Minna de Karaoke! Issho ni Utaou Suki na Uta! [Model HPC-6049] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75732&o=2 $end $pico=oz, $bio Sega Pico game published 24 years ago: Minna de Odorou - Oz no Mahoutsukai (c) 1996 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115676&o=2 $end $gba=minpuyo, $bio Nintendo GBA cart. published 19 years ago: Minna de Puyo Puyo [Model AGB-APYJ-JPN] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71900&o=2 $end $info=dashhero, $bio Arcade Video game published 20 years ago: Minna Ganbare! Dash Hero (c) 2000 Sigma Enterprises, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94329&o=2 $end $gba=minouji, $bio Nintendo GBA cart. published 17 years ago: Minna no Ouji-sama [Model AGB-BMOJ-JPN(RK338-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71901&o=2 $end $gba=minshiku, $bio Nintendo GBA cart. published 17 years ago: Minna no Shiiku Series - Boku no Kabuto, Kuwagata [Model AGB-BKKJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71902&o=2 $end $gba=minshik1, $bio Nintendo GBA cart. published 19 years ago: Minna no Shiiku Series 1 - Boku no Kabutomushi [Model AGB-AB7J-JPN] (c) 2001 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71903&o=2 $end $gba=minshik2, $bio Nintendo GBA cart. published 19 years ago: Minna no Shiiku Series 2 - Boku no Kuwagata [Model AGB-AW7J-JPN] (c) 2001 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71904&o=2 $end $gbcolor=minnashg, $bio Nintendo Game Boy Color game published 21 years ago: Minna no Shougi - Shokyuu Hen [Model DMG-A7YJ-JPN] (c) 1999 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68380&o=2 $end $gba=haptrump, $bio Nintendo GBA cart. published 15 years ago: Minna no Soft Series - Happy Trump 20 [Model AGB-BTLJ-JPN] (c) 2005 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71905&o=2 $end $gba=hyokhyut, $bio Nintendo GBA cart. published 17 years ago: Minna no Soft Series - Hyokkori Hyoutan-jima - Don Gabacho Daikatsuyaku no Maki [Model AGB-BHYJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71906&o=2 $end $gba=minnamj, $bio Nintendo GBA cart. published 17 years ago: Minna no Soft Series - Minna no Mahjong [Model AGB-BMJJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71907&o=2 $end $gba=minnashg,minnashga, $bio Nintendo GBA cart. published 16 years ago: Minna no Soft Series - Minna no Shougi (c) 2004 Success - TECHNICAL - [Model AGB-BSGJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71908&o=2 $end $gba=numpladv, $bio Nintendo GBA cart. published 14 years ago: Minna no Soft Series - Numpla Advance [Model AGB-BUOJ-JPN] (c) 2006 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71909&o=2 $end $gba=minshang, $bio Nintendo GBA cart. published 17 years ago: Minna no Soft Series - Shanghai [Model AGB-BSHJ-JPN] (c) 2003 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71910&o=2 $end $gba=tetrisad,tetrisada, $bio Nintendo GBA cart. published 17 years ago: Minna no Soft Series - Tetris Advance (c) 2003 Success - TECHNICAL - GAME ID: AGB-BTTJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71911&o=2 $end $gba=minnzooo, $bio Nintendo GBA cart. published 17 years ago: Minna no Soft Series - Zooo [Model AGB-BMZJ-JPN] (c) 2003 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71912&o=2 $end $nes=minnatab, $bio Nintendo Famicom cart. published 29 years ago: Minna no Taabou no Nakayoshi Daisakusen (c) 1991 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54388&o=2 $end $c64_cart=minfats, $bio Commodore C64 cart. published 37 years ago: Minnesota Fat's Pool Challenger (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53637&o=2 $end $megadriv=mfpool, $bio Sega Genesis game published 25 years ago: Minnesota Fats - Pool Legend (c) 1995 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57310&o=2 $end $saturn=mfpool, $bio Sega Saturn game published 25 years ago: Minnesota Fats - Pool Legend [Model T-1302H] (c) 1995 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60084&o=2 $end $gbcolor=minnie, $bio Nintendo Game Boy Color game published 19 years ago: Minnie & Friends - Yume no Kuni o Sagashite [Model CGB-BYKJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68381&o=2 $end $cpc_flop=minniesf, $bio Amstrad CPC type-in published 35 years ago: Minnie's Flight (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119659&o=2 $end $msx1_flop=minocoll, $bio Mino Soft's Game Collection (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109076&o=2 $end $gba=minority, $bio Nintendo GBA cart. published 18 years ago: Minority Report [Model AGB-AGB-ARME-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71913&o=2 $end $intv=minotaur,minotaur2,minotaur11, $bio Mattel Intellivision game published 39 years ago: Minotaur (c) 1981 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45939&o=2 $end $apfimag_cass=minotaur, $bio APF Imagination cass. published 38 years ago: Minotaur (c) 1982 Jones [G. R. Jones] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135832&o=2 $end $archimedes=minotaur, $bio Acorn Archimedes disk. published 32 years ago: Minotaur (c) 1988 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116015&o=2 $end $mo5_cass=minota3d,minota3db,minota3da,minota3dc, $to7_cass=minota3d,minota3da, $bio Thomson MO5/TO7 cass. published 35 years ago: Minotaure 3D (c) 1985 Loriciels. - TECHNICAL - GAME ID: 059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108437&o=2 $end $tvc_flop=minotaur, $bio Minotaurusz (c) 198? Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112304&o=2 $end $tvc_cass=minotaur, $bio Minotaurusz (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112466&o=2 $end $saturn=mclown, $bio Sega Saturn game published 23 years ago: Minton Keibu no Sousa File - Doukeshi Satsujin Jiken (c) 1997 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59420&o=2 $end $apple2_flop_clcracked=mnsmsn82, $bio Apple II disk. published 38 years ago: Minus Mission (c) 1982 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231486&o=2 $end $apple2_flop_clcracked=mnsmsn85, $bio Apple II disk. published 35 years ago: Minus Mission (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231485&o=2 $end $ti99_cart=minusmis, $bio TI-99-4A soft. published 38 years ago: Minus Mission [Model PHM 3118] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84644&o=2 $end $pc8801_flop=meosmyst, $bio NEC PC-8801 Series disk. published 37 years ago: ミオのミステリーアドベンチャー (c) 1983 System Soft. (Mio no Mystery Adventures) - TRIVIA - Released in September 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92381&o=2 $end $gameboy=miracle, $bio Nintendo Game Boy Cart. published 28 years ago: Miracle Adventure of Esparks - Ushinawareta Seiseki Perivron [Model DMG-ESJ] (c) 1992 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66465&o=2 $end $info=spinmast, $bio SNK Neo-Geo MVS cart. published 27 years ago: Miracle Adventure (c) 1993 Data East Corp. Johnny & Tom, two treasure seekers must save their friend Mary from the evil Mad Doctor and his army of goofy-dressed henchmen, as well as gather the map pieces in order to find the biggest treasure in the world at the same time! Features hilarious cartoon-like character designs and sound effects, awesome looking giant bosses (check out the Chinese dragon!) & fast-paced platforming action! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-062 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot/Power Attack, [B] Jump, [C] Super Attack - TRIVIA - Miracle Adventure was released on December 16, 1993 in Japan. This game is known outside Japan as 'Spinmaster'. Miracle Adventure is Data East's first game developed and released for the SNK Neo-Geo MVS hardware. This game seems heavily inspired by Data East's classic game "Caveman Ninja" (the artwork style, some character's animations, as well as the weapon's power up styles are a little too similar!). The Mad Doctor also appeared as the final boss in Data East's "Tumble Pop". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Miracle Adventure. Tatakae Genshijin 3 - PCCB-00146) on February 18, 1994. - STAFF - Planners : Mitsutoshi, Atsushi Kaneko Graphic Designers : Kazumi Enomoto, Atsushi Kaneko, Sachiko Moizumi, Yuzuru Tsukahara, Hiroki Narisawa, Kaori Sound : Oww Furukawa, Tomoyoshi Sato (Tom), Seilah Soft : K. Minegishi, Osapan, Kazumi Enomoto, Mya Special Thanks : Tohru Kikuchi, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii (The J.I.R.O), Yuuko Nakagawa, Masanori Tokoro, Gorillarman, Matoba Tomomi (Tomomi. Y!!), Sapporo Satellite - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (feb.18, 1994; "Miracle Adventure [Model NGH-062]") Nintendo Wii [Virtual Console] [JP] (aug.3, 2010) Nintendo Wii [Virtual Console] [US] (nov.22, 2010) Nintendo Wii [Virtual Console] [EU] (nov.12, 2010) Nintendo Wii [Virtual Console] [AU] (nov.12, 2010) [MX] Zeebo [BR] (apr.16, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2588&o=2 $end $snes=miraclcp, $bio Nintendo Super Famicom cart. published 25 years ago: Miracle Casino Paradise [Model SHVC-ACPJ-JPN] (c) 1995 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61818&o=2 $end $info=mirderby, $bio Arcade Video game published 32 years ago: Miracle Derby - Ascot (c) 1988 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32463&o=2 $end $snes=miracleg, $bio Nintendo Super Famicom cart. published 27 years ago: Miracle Girls [Model SHVC-QP] (c) 1993 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61819&o=2 $end $nes=ropit, $vgmplay=ropit_nes, $bio Nintendo Famicom cart. published 33 years ago: ミラクルロピット ~2100年の大冒険~ (c) 1987 King Records (Miracle Ropit - 2100-nen no Daibouken) - TRIVIA - Released on August 7, 1987 in Japan. - TIPS AND TRICKS - The game must be played through twice in order to see the true ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54389&o=2 $end $psx=mirarace, $bio Sony PlayStation disc published 17 years ago: Miracle Space Race (c) 2003 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111106&o=2 $end $sms=miracle,miraclep, $bio Sega Master System cart. published 33 years ago: Miracle Warriors - Seal of the Dark Lord (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56101&o=2 $end $spc1000_cass=miraclew, $bio Miracle World (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83532&o=2 $end $x68k_flop=mirage, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Mirage (c) 1992 Discovery Corp. - TECHNICAL - FD x5 - TRIVIA - Released in March 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87897&o=2 $end $pc98=mirage, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mirage (c) 1992 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90150&o=2 $end $fmtowns_cd=mirage, $bio Fujitsu FM Towns CD published 28 years ago: Mirage (c) 1992 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110453&o=2 $end $partner_cass=mirage, $bio Partner-01.01 cass. published 28 years ago: Mirage (c) 1992 CHBG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235918&o=2 $end $info=m4mirage, $bio Mirage (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14949&o=2 $end $x68k_flop=miragerw, $bio Mirage (c) 199? Rowan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87898&o=2 $end $apogee=mirage, $bio Mirage (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235354&o=2 $end $pc98=mirage2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Mirage 2 - Tolley x Neat x Roon no Daibouken (c) 1994 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90151&o=2 $end $to7_cass=mirage3, $bio Mirage III (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108438&o=2 $end $cpc_flop=mirageiv, $bio Amstrad CPC type-in published 34 years ago: Mirage IV (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119195&o=2 $end $info=mirworld, $bio Medal game published 14 years ago: Mirage World (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29990&o=2 $end $info=mirage, $bio Arcade Video game published 26 years ago: Mirage Youjuu Mahjongden (c) 1994 Mitchell. - STAFF - Character Designer: Poco, Mika, !Aoki, KE-N, Utachin, 96, S.Bat Stage Designer: Ren Cong, Koyoru Sound Composer: !Aoki A.D. Designer: Matsu, Shin Programmer: Coin, Enoshin' Dresser: Sally - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19619&o=2 $end $cpc_flop=miragesf, $bio Amstrad CPC type-in published 35 years ago: Mirages (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119984&o=2 $end $msx1_cart=mirai, $bio MSX cart. published 33 years ago: Mirai (c) 1987 Xain Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52717&o=2 $end $msx1_flop=mirai,miraia, $bio Mirai Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134275&o=2 $end $info=mirninja, $bio Arcade Video game published 32 years ago: Mirai Ninja - Keigumo Kinin Gaiden (c) 1988 Namco, Limited. Japanese ninja game featuring 12 stages. - TECHNICAL - Namco System 2 hardware Game ID : MN Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) # of Players: Up to 2 alternatively. Type of control: 8-way joystick. # of buttons: 3. - TRIVIA - Mirai Ninja was released in December 1988 in the Japanese arcades only. The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'. Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year. The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Mirai Ninja - Keigumo Kinin Gaiden : G.S.M. Namco 1) on December 21, 1988. - STAFF - Game designer : UNKNOWN Game programmers : Pegasus Ahoyagi, Screen de Kotatsun Game visual designer : Gimmy Yanagii Music composer / Sound effects : Astron Ishii, Norio Nakagata, Kouichi Ohta Visual staff : Katsuhiko Shigeri, Hiromi Fukuda, Masanori Kimura, Mitsuru Fukuoka, Mitsuru Enomoto, Junko Anzai, Kayo Koga, Mayumi Ohoura, Meda Medaman, Wani Waniko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1639&o=2 $end $nes=lios, $bio Nintendo Famicom cart. published 31 years ago: Mirai Senshi - Lios (c) 1989 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54390&o=2 $end $nes=jarvas, $bio Nintendo Famicom cart. published 33 years ago: Mirai Shinwa Jarvas (c) 1987 Taito Corp. - TECHNICAL - Game ID: TFC-MJ-5500 - TRIVIA - Released on June 30, 1987 in Japan. It was the 11th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54391&o=2 $end $pcecd=conan, $bio NEC PC-Engine CD published 28 years ago: Mirai Shonen Conan (c) 1992 Telenet. Mirai Shonen Conan is based on a very popular animation series in Japan and created by the now world famous Hayao Miyazaki. In a non so distant future, most of Earth inhabitants have been wiped out by a powerful new weapon. Humanity, in a last attempt to leave the condemned world, tries to flee to the stars without success. Conan, a ten years old boy, is a direct descendent of the people who, onboard spaceships, tried to escape. The original animation tells the story of Conan, and his cute friend Lana, and their adventures in this new devasted world. They are both pursued by the people of Industria who have only one goal in mind, to capture Lana's grand father who, they think, know the secret of a special weapon. The game puts the player in the shoes of Conan. The young boy, like other kids, has strange powers. He can communicate with many animals and has also an unusual strength. This feature is also present in this side scrolling action game and most of the stages unfold following the anime's story. Conan can run, jump and kick his enemies. He can also use a limited stock of spears. - TECHNICAL - Game ID: TJCD2022 - TRIVIA - Mirai Shonen Conan was released on February 28, 1992 in Japan for 7200 Yen. Reviews: [FR] April 1992 - Consoles + N.8 (Page 104-105): 52/100 [FR] May 1992 - Joypad N.8 (Page 126-127): 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58290&o=2 $end $msx2_cart=mirai, $bio MSX 2 cart. published 33 years ago: 未来 (c) 1987 Xain Soft. (Mirai) - TECHNICAL - GAME ID: MXZS-12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51339&o=2 $end $pc8801_flop=mirai,miraia, $bio NEC PC-8801 Series disk. published 35 years ago: 未来 (c) 1985 Xain Soft. (Mirai) - TECHNICAL - GAME ID: NFZS-17001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92402&o=2 $end $gba=mirakuru, $bio Nintendo GBA cart. published 15 years ago: Mirakuru! Panzou - 7-tsu no Hoshi no Uchuu Kaizoku [Model AGB-B3IJ-JPN] (c) 2005 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71915&o=2 $end $cpc_flop=mirandoa, $bio Amstrad CPC 464 disk. published 36 years ago: Mirando A Las Estrellas - Star Watcher [Model AMD-300] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133964&o=2 $end $info=mirax,miraxa, $bio Arcade Video game published 35 years ago: Mirax (c) 1985 Current Technologies. A great space shooter game using a 3-D sprite-scaling technology. The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late . - TECHNICAL - Game ID: CT805 Main CPU : Zilog Z80 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4883&o=2 $end $spc1000_cass=miro2, $bio Miro II (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83533&o=2 $end $cpc_flop=miroiras,miroiras01,miroiras02,miroiras03, $bio Amstrad CPC 464 disk. published 35 years ago: Miroir Astral (c) 1985 Uranie Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121568&o=2 $end $cpc_flop=mirroruk, $bio Amstrad CPC type-in published 28 years ago: Mirror (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120062&o=2 $end $pc8801_flop=mirrors, $bio NEC PC-8801 Series disk. published 30 years ago: Mirrors (c) 1990 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92403&o=2 $end $fmtowns_cd=mirrors, $bio Fujitsu FM Towns CD published 28 years ago: Mirrors (c) 1992 Apros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110454&o=2 $end $apple2_flop_orig=mirv, $apple2_flop_clcracked=mirv, $bio Apple II disk. published 38 years ago: MIRV (c) 1982 Level-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231612&o=2 $end $info=miprimlec, $bio Computer published 25 years ago: Mis Primeras Lecciones (c) 1995 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125472&o=2 $end $pc8801_flop=chotto, $bio NEC PC-8801 Series disk. published 32 years ago: Misa Chan Monogatari - Chotto Meitantei (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92404&o=2 $end $pc98=chotto, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Misa-chan Monogatari - Chotto Meitantei (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90152&o=2 $end $psx=misakiag, $bio Sony PlayStation disc published 22 years ago: Misaki-Aggressive! [Model SLPS-01474] (c) 1998 Shoeisha Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85450&o=2 $end $bbcb_flop=tyb08, $bio Miscellaneous PD Disc (c) 199? Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125364&o=2 $end $n64=mischief,mischiefu1,mischiefu, $bio Nintendo 64 cart. published 23 years ago: Mischief Makers (c) 1997 Nintendo. Classic platform action leaps onto the world's greatest gaming platform with Mischief Makers! Dazzling graphics, a great story and, best of all, a seemingly endless array of moves and areas marks Mischief Makers as a must-see for all action fans. Mischief Makers chronicles the adventures of Marina Liteyears, an "Ultra-InterGalactic-Cybot G" who accompanies her inventor, Prof. Theo, from earth to research the mysterious Planet Clancer. When a gang of Clancers kidnaps the hapless prof, Marina sets off in hot pursuit. Mischief Makers unfolds across five sprawling stages, each gorgeously rendered with a brilliant palette of colors. The lush surroundings of the tutorial stages soon give way to dusty desert, a volcano, a sinister fortress flooded with lava lakes, snowy mountains, twisting caves and more! As she explores the Clancers' world, Marina gradually realizes that the stakes are far higher than the rescue of a single scientist. She finds herself drawn into a desperate bid by freedom-loving Clancers to battle sinister forces bent on conquering the planet. Along the way, Marina encounters numerous friendly and not-so-friendly Clancers and finds herself called upon to rescue wayward Clancer children or battle one of the many weird beasts and bosses that seem to sprout from Clancer soil like wild mushrooms. There's even an Athletic Contest, complete with sprinting, jumping and a math contest! Hard-core action fans will love Mischief Makers' breathtaking variety of moves. Marina runs, jumps, rides a menagerie of different animals and shoots weapons she's wrested from enemies. She can grab Clanballs floating in the air and ride them on gravity-defying tracks and pogo-stick on the spring-wound Jump Clancer. Her definitive move, though, is the grab-and-shake. Try this move on friends, enemies, innocent bystanders, or anyone or anything within arm's reach. You'll never cease to be amazed by what happens! One of Marina's excursions knocks her out of action for a while. Stepping up to help is Teran, a little guy with a heart bigger than all outdoors. Teran can jump, punch, and ride a tricycle like Jeff Gordon handles a stock car. Despite his youth, Teran has a mysterious past that's not revealed until the game's final level. To solve that mystery, and many others, you'll have to collect a Gold Gem in each level. With a fascinating array of moves, spectacular graphics, more than 50 levels, a compelling story and extremely attractive characters, Mischief Makers proves that the venerable side-scroller is more than ready for the next generation of gaming. Shake it up, baby! - TECHNICAL - Model NUS-NTMJ-JPN - TRIVIA - Mischief Makers was released on June 26, 1997 in Japan. Export releases: [US] NUS-NTME-USA [EU] NUS-NTMP-EUR - STAFF - Executive Producers: Keiji Honda, Yukinobu Chida Producer: Yuuchi Kikumoto Assistant Producer: Shinji Wachi Director: Hideyuki Suganami Script Writer: Hideyuki Suganami (FINAL/NAMI) Game Design: Hideyuki Suganami (CHOCO-MONKEY) Enemy & Boss Programmer: Hideyuki Suganami (FINAL/NAMI) Main Programmer: Masato Maegawa Tiny Programmer: Fukuryuu Programmers: Hiroshi Matsumoto, Mitsuna Assistant Programmers: Kazuhiko Ishida (KONIG Ishida), Keiji Fujita Graphic Design: Makoto Ogino Character Design: Tetsuhiko Kikuchi (HAN) Additional Graphic Design: Nobuhisa Tanaka, Seiji Hasuko, Kaname Shindoh, Tsunehisa Kanagae Music Composition: Norio Hanzawa (NON) Sound Effects: Satoshi Murata Treasurer: Haruko Hosaka Supervisor: Masato Maegawa Background CG: Masahiro Katsuta, Mamiko Himuro, Satoshi Tsukamoto, Hitoshi Suenaga, Satoru Onishi Artwork: Naoki ouishi, Takashi outsuka Technical Support: Sadao Yahagi, Kenjirou Kano Quality Coordinator: Hiroshi Satou Publicity: Yoshihisa Saitou, Hideki Yamamoto Publisher: Yasuhiro Fukushima US Coordination & Translation: Hiro Nakamura, Christian Phillips Enix Staff: Yoshinori Yamagishi, Shinji Futami, Yasuhito Watanabe, Jun Toda, Hiroki Fujimoto, Yousuke Saitou, Daisuke Kobayashi, Etsuko Shimamura, Noriko Nakanome Special Thanks: Hiroomi Tanaka, Koichi Iwase, Kan Ikeda, Kazunori ouwada, Mariko Numajiri, Ryoma Nakamura, Tomoe Suzuki, Tsuyoshi Koyama, Yoko Kagaya, Wataru Harashima, Kyohei Nakaguma, Masahiro Akagi, Masahiro Kobayashi, Ryu Amimoto, Shouya Akagi, Taro Futami, Tatsuya Kiuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57835&o=2 $end $pc98=mischif, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mischif (c) 1992 Basement. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90153&o=2 $end $dragon_cass=miserdrm, $bio Dragon cass. published 36 years ago: Misers Dream (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116801&o=2 $end $dragon_cass=miserdrmm, $bio Misers Dream (c) 198? MicroVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234396&o=2 $end $msx1_cass=misiones, $bio MSX cass. published 34 years ago: Mision en España (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94854&o=2 $end $msx1_cass=misionre, $bio MSX cass. published 34 years ago: Mision Rescate (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94853&o=2 $end $msx1_flop=misionre,misionrea, $bio Mision Rescate Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134437&o=2 $end $info=missamer, $bio Bingo published 36 years ago: Miss Americana (c) 1984 Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7650&o=2 $end $info=msbamby, $bio Miss Bamby (c) 198? Automatics Pasqual. Spanish redemption slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145604&o=2 $end $info=msbingo, $bio Arcade Video game published 26 years ago: Miss Bingo (c) 1994 Min. Miss Bingo is a clone of Min's previous game "Miss Puzzle" with updated graphics and a split screen for optional two player play. The player must slide three or more matching tiles together in horizontal, vertical, or diagonal chains to clear them from the screen. When tiles are removed from the screen surrounding tiles drop and slide around to fill the gaps. Additional tiles are added to the screen over time and The objective is to clear a set number of chains before the tiles stack up and reach the dead line at the top of the play area. Once the set number of tiles are removed, the play area is cleared and the photographic nude background image is revealed. Clearing tiles advances a bar at the bottom of the screen. Once the bar is filled the game is interrupted by a bonus game. Once the bonus game is completed the game returns to the exact spot where it had left off. If any tiles cross the dead line then the game is over. Upon continuing, the game removes the bottom few rows of tiles from the board so that gameplay can continue. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3580&o=2 $end $info=missb2, $bio Arcade Video game published 24 years ago: Miss Bubble II (c) 1996 Alpha Co. Miss Bubble II is an adult bootleg of "Bubble Bobble". It features 100 single screen levels with photographic semi-nude images for backgrounds. The background changes every three levels. The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies. Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed. Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen. Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : Yamaha YM3526 (@ 3 Mhz), OKI6295 (@ 1.056 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - This game is a bootleg / hack of "Bubble Bobble". The main theme music is the "Bubble Bobble" ending music. - UPDATES - Very similar to "Bubble Bobble" except : * It has different sound hardware. * It has redesigned levels. * It has redesigned (8bpp!) graphics. * You can choose to start the game at either Level 1, Level 31, or Level 61. - STAFF - Game Design & Character: Mitsuji (MTJ) Software Programmers: Fujisue (ICH), Nishiyori (NSO) Sound Creator: Kimijima (KIM) Instruction: Yoshida (YSH) Hardware: Fujimoto (KTU), Sakamoto (SAK) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1640&o=2 $end $info=msdisco, $bio Bingo published 37 years ago: Miss Disco (c) 1983 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7624&o=2 $end $info=mskitty, $bio Slot Machine published 14 years ago: Miss Kitty (c) 2006 Aristocrat. A 5-reel video slot machine with a cartoon cat theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Information Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Gamble Spin / Start Feature - SCORING - All pays are left to right. Cat appears on reels 2, 3, 4 and 5, and substitutes for all symbols except scattered Moon. Moon appears on reels 1, 2 and 3 only. Fish : 2 = 5, 3 = 15, 4 = 50, 5 = 100 Mouse : 2 = 5, 3 = 15, 4 = 50, 5 = 75 Bird : 2 = 5, 3 = 15, 4 = 50, 5 = 75 String : 3 = 10, 4 = 25, 5 = 75 Milk : 3 = 10, 4 = 25, 5 = 75 Ace : 3 = 10, 4 = 20, 5 = 50 King : 3 = 10, 4 = 20, 5 = 50 Queen : 3 = 5, 4 = 15, 5 = 50 Jack : 3 = 5, 4 = 15, 5 = 50 Ten : 3 = 5, 4 = 10, 5 = 50 Nine : 3 = 5, 4 = 10, 5 = 50 Moon : 3 = 4 - TIPS AND TRICKS - * Gamble Feature : When a win comes up, you are given the change to bet on the credits you've just won. The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits). If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. * Free Games Feature : Spin up 3 Moons to win 10 free games. During the free games, any cats spun up will stay in the window for the remaining free games. 5 more games can be won once during the feature. As the free games progress, the jazz-themed music changes from slower to fast in three stages. Wins involving a cat in the free games are accompanied by a comical 'meeeow'. - SERIES - 1. Pelican Pete (2004) 2. Miss Kitty (2006) 3. Harlequin Hearts (2008) - STAFF - Artwork: Yanis Tsombanidis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14354&o=2 $end $info=mcontest, $bio Arcade Video game published 31 years ago: Miss Mahjong Contest in Yakuman Daigaku (c) 1989 Nichibutsu. A beauty contest where the winner is determined by their mahjong prowess. Take that, Miss America! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in October 1989. The title of this game translates from Japanese as 'Miss Mahjong Contest In Yakuman University'. 'Yakuman' is a term used in Japanese mahjong to describe the highest-scoring rank of hands. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1641&o=2 $end $dc=missmoon, $bio Sega Dreamcast GD published 19 years ago: Miss Moonlight [Model T-18702M] (c) 2001 Naxat Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135646&o=2 $end $a2600=misspack, $bio Miss Pack Man (c) 19?? Video Game Program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50703&o=2 $end $a2600=piggywed,piggywed1,piggywed2, $bio Atari 2600 cart. published 37 years ago: Miss Piggy's Wedding (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26113 - STAFF - Programmer: Suki Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50704&o=2 $end $info=mspacmanbgd, $bio Arcade Video game published 28 years ago: Miss Pukman (c) 1992 Datamat. Miss Pukman is a pirated version of Ms.Pac-Man that has a few key differences including: * The ghosts names have been changed to Isabel (Formerly Blinky), Luis (formely Pinky), and Jose (formerly inky). Clyde doesn't have a name. * The first ghost has the words Datamat on the top and a half-circle (possibly their logo?) * Ms.Pac-Man's name has been changed to VD MISMO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82196&o=2 $end $info=mspuzzle,mspuzzlea,mspuzzleb, $bio Arcade Video game published 26 years ago: Miss Puzzle (c) 1994 Min Corp. Miss Puzzle is a sliding puzzle game where the player must slide three or more matching tiles together in horizontal, vertical, or diagonal lines to clear them from the screen. When tiles are removed from the screen surrounding tiles slide around to fill the gaps. Additional tiles are added to the screen over time and the objective is to prevent the screen from being completely filled in with tiles. A timer bar counts down the time till the end of the stage. When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary. The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - An alternate version of this game features nude images. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3465&o=2 $end $info=mspuzzleg, $bio Arcade Video game published 26 years ago: Miss Puzzle [Alt.] (c) 1994 Min Corp. Miss Puzzle is a clone of "Gumbo" with all of the nude images removed from the game. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate. As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete. After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues. If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34419&o=2 $end $psx=misspidr, $bio Sony PlayStation disc published 20 years ago: Miss Spider's Tea Party (c) 2000 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111665&o=2 $end $info=missw96,missw96a,missw96b,missw96c, $bio Arcade Video game published 24 years ago: Miss World '96 Nude (c) 1996 Comad. Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - 30,000 pieces produced. Julia Morley (Owner/operator of the Miss World franchise), did not give consent for the title to be used in this game, and is apparently upset to see the beauty contest of the same name associated with adult material in this way. Like many of Comad's games,the music is comprised of short MSM5205 samples and loops,which are bootlegs ripped from various well-known songs without the approval from the original music authors. Levels contain samples and loops from these music tracks : 'Oxygene Part IV' by Jean-Michel Jarre, 'Tonight Is The Night' by La Bouche, 'Let's All Chant' by Look Twice (a cover of the song by Michael Zager Band) This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police. - SERIES - 1. Miss World '96 Nude (1996) 2. Miss World 2002 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1642&o=2 $end $info=missw02, $bio Arcade Video game published 18 years ago: Miss World 2002 (c) 2002 Daigom Games Corp. The game have 3 versions : A, B and C. * A : the hottest game whit nude models in sexual positions showing everything! * B : the medium game whit pretty nude models in bikini and art positions. * C : the 'light' version whit pretty models. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19433&o=2 $end $info=missmw96, $bio Arcade Video game published 24 years ago: Miss-Mister World '96 Nude (c) 1996 Unknown. A poorly done conversion (possible hack) of "Miss World '96" Nude including some adult male images. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 33792 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Julia Morley (Owner/operator of the Miss World franchise), did not give consent for the title to be used in this game, and is apparently upset to see the beauty contest of the same name associated with adult material in this way. Levels contain samples and loops from these music tracks : * 'Oxygene Part IV' by Jean-Michel Jarre * 'Tonight Is The Night' by La Bouche * 'Let's All Chant' by Michael Zager Band (a modern 90's remake of this song) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1643&o=2 $end $odyssey2=2missprg, $bio Missão Impossível + Viagem Programada (c) 198? Ectron Eletrônica Ltda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95635&o=2 $end $phc25_cass=missile, $bio Sanyo PHC-25 cass. published 37 years ago: Missile (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236916&o=2 $end $info=missilea, $bio Arcade Video game published 39 years ago: Missile Attack (c) 1981 Ugames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115665&o=2 $end $bbcb_cass=missatta, $bio Acorn BBC/Electron cass. published 37 years ago: Missile Attack (c) 1983 Doctorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52117&o=2 $end $astrocde=matk, $bio Astrocade game published 35 years ago: Missile Attack (c) 1985 Unknown. - TRIVIA - The available prototype of this game is NOT part number 2020; it's a modified version of I.C.B.M. Attack that has been made playable using regular hand controllers. Thirty-four of these cartridges, modified and manufactured by Mike White, were sold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86813&o=2 $end $cpc_flop=missilea, $bio Amstrad CPC type-in published 35 years ago: Missile Attack (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119034&o=2 $end $vz_snap=missile, $vz_cass=missile, $bio Missile Attack (c) 198? Unknown Destroy the missiles before they destroy your cities or bunkers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235104&o=2 $end $super80_cass=missile, $bio Missile Attack [Model 013L2] (c) 198? Matrix Soft. Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126933&o=2 $end $super80_cass=missile4j, $bio Missile Attack [Model 013L4J] (c) 198? Matrix Soft. Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126935&o=2 $end $super80_cass=missile4, $bio Missile Attack [Model 013L4] (c) 198? Matrix Soft. Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126934&o=2 $end $bbcb_cass=missbase, $bio Acorn BBC/Electron cass. published 38 years ago: Missile Base (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52118&o=2 $end $bbcb_flop_orig=missbase, $bio Acorn BBC Micro B disk. published 38 years ago: Missile Base (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125196&o=2 $end $info=mcombat,mcombata, $bio Missile Combat (c) 198? Videotron. - TRIVIA - This game is a bootleg of "Missile Command (Atari)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15428&o=2 $end $info=mcombats, $bio Missile Combat (c) 199? Sidam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42408&o=2 $end $info=missile,missile1,missile2, $bio Arcade Video game published 40 years ago: Missile Command (c) 1980 Atari. Missile Command is a one or two-player game depicting the outbreak of a nuclear war. Players must defend six cities from waves of incoming nuclear missiles by launching their own anti-ballistic missiles (ABMs) from one of three missile batteries. The game is played by moving a cross-hair across the sky and pressing one of three buttons to launch an ABM from the corresponding battery (either Alpha Base, Delta Base or Omega Base). Upon reaching the cross-hair the player's ABM explodes, creating a fireball that lasts for several seconds and destroys any enemy missiles that enter it. Each battery is initially armed with ten anti-ballistic missiles and becomes useless when either all of its missiles have been fired or it's been destroyed by enemy missiles. New enemy weapons are introduced in later levels that increase the level of difficulty; smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own. Missiles from the player's central battery fly to their targets at much greater speed and are the most effective way of destroying smart bombs from a distance. Enemy weapons are only able to destroy a maximum of three cities per level. A level ends once all enemy missiles have either been destroyed or have reached their target. At the conclusion of a level, players receive bonus points for any remaining cities and unused missiles. Between levels, missile batteries are rebuilt and replenished, while destroyed cities are only rebuilt at set point thresholds (determined by the game's dip switch settings). The game ends once all cities have been destroyed. - CAST OF ELEMENTS - Anti-Ballistic Missiles (ABM) : The defensive missiles you launch to protect your cities. Each missile base contains 10 ABMs per wave. If any missile base is struck by an attack missile or smart bomb, the remaining stock of ABMs for that wave are destroyed, and the missile base is rendered useless until the next wave. You receive bonus points for every ABM you have remaining at the end of each wave. Targeting crosshair : Aim your ABMs quickly but carefully. Use the trackball to move the targeting crosshair to where you want the next ABM to go, then press any Launch Control button to fire the ABM. The ABM will explode where the crosshair was positioned when the Launch Control button was pressed. Cities : There are six cities in total on the screen at one time, three on either side of the Delta Base. If one enemy missile or smart bomb manages to strike a city, that city will be wiped out. When all cities are destroyed, the game is over. Alpha Base : The missile base on the bottom left corner of the screen. Press the leftmost Launch Control button to launch an ABM from the Alpha base. Delta Base : The missile base in the bottom center of the screen. Press the middle Launch Control button to launch an ABM from the Delta base. Omega Base : The missile base on the bottom right corner of the screen. Press the rightmost Launch Control button to launch an ABM from the Omega base. NOTE: The Alpha and Omega bases launch ABMs at a slower speed than the Delta base, so you must plan further ahead when launching ABMs from those bases. Attack Missiles : Their only aim is to destroy your cities and missile bases. Every missile wave starts off with a hailstorm of attack missiles. They never deviate from their path. They may, however, turn into MIRVs. Multiple Independently-targeted Re-entry Vehicles (MIRV) : Surprise! There is no warning when an attack missile turns into an MIRV (with multiple warheads). Think fast. Each new missile that the MIRV unleashes is carefully targeted. Killer Satellite : A mean-looking satellite that travels across the sky at a mid-level altitude and fires attack missiles. First appears in Wave 2. Bomber : A big slow-moving target that flies across the sky at a mid-level altitude, but watch out! It fires attack missiles. First appears in Wave 2. WARNING: If you destroy a bomber or killer satellite before they deploy their attack missiles, you may see their attack missiles added to the downpour. An existing attack missile may also turn into an MIRV. Smart Bomb : Smart enough to avoid most explosion clouds from your ABMs. Your ABM must explode next to one in order to destroy it. You can also squeen it between two explosions to destroy it. First appears in Wave 5. 'LOW' Warning : As soon as there are only three ABMs left in a missile base, the game displays the word 'LOW' underneath that base, and a warning signal sounds. Heed the warning. - TECHNICAL - Missile Command is available in four different cabinet models: upright, cabaret, cocktail, and cockpit. The cockpit model only supports 1 player, while all others support up to 2 players. After every two attack waves, the color scheme changes. There are ten different color schemes in all. After Waves 19 and 20, the game returns to the first color scheme. Notice that the sky remains black for the first four color schemes, and starts changing its color with the fifth scheme. Game ID : 035820-035825 Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound Chips : POKEY (@ 1.25 Mhz) (Cockpit model) Players : 1 (Upright, Cabaret, and Cocktail models) Players : 2 Control : Trackball ('TARGET CONTROL' for moving and aiming the targeting crosshair) On the Upright and Cockpit models, the trackball is 4.5 in. (11.43 cm.) in diameter Buttons : 3 ('LAUNCH CONTROL') - for firing the ABMs from each base = > [A] (leftmost button) - fires ABMs from Alpha Base = > [B] (middle button) - fires ABMs from Delta Base = > [C] (rightmost button) - fires ABMs from Omega Base - TRIVIA - Missile Command was released in June 1980. Licensed to Sega & Taito for the Japanese market. Missile Command was an immensely popular arcade game that combined great game play with a rather chilling message about the dangers of war. Approximately 20,000 units were produced. Originally called 'Armaggedon', Missile Command was designed at a time that the United States and Russia were locked in a fierce 'cold war'. Missile Command was originally going to have a large status panel as part of its marquee which indicated the status of the bases and cities but it was eliminated when the designers learned that players lost track of on-screen gameplay when they looked up at the panel. There is a picture of a prototype cabinet with the status panel on page 60 of the book 'High Score : The Illustrated History of Electronics Games, 2nd Edition'. * The Creation of Missile Command : The idea for Missile Command began with a magazine story about satellites that captured the attention of Atari's president, who passed the clipping to Lyle Rains. Rains asked Dave Theurer to lead the effort in creating the classic, action-packed arcade game. * Remembrances from the Video Game Masters : Recalling the birth of Missile Command, Dave Theurer said : "The request was for a game where there are missiles attacking the California coast and the player is defending the coast. They said, take it from here and write up a game proposal. In the first proposal it was the California coast." Part of creating a great game is knowing what to strip away. Some of the first baggage the developers dropped was geographic identifications because of the frightful scenario of the game. And then they stripped away more. Dave Theurer : "The original suggestion was for there to be a scanning radar, but I immediately said, no way! It would be just too hard for the player because he wouldn't be able to see what was going on. We chucked that idea. And when we first developed the game, we added railroads to transport missiles from the cities to the missile bases. That got to be too complicated and people got confused... if you get too complicated, people won't play. We also had submarines for a while but that didn't work out so we ripped them out, too." The smart bombs presented the most difficult challenge in writing the code for Missile Command. Dave Theurer : "These little diamond-shape guys can evade your explosions. The only way you can kill them is if the explosion starts out right on top of them. Programming that was the hardest part. They had to be intelligent because the little guy had to look around on the screen to see what he had to avoid and he had to figure out the best path to go around what there was to avoid. Of course, if I made it too smart, then the player couldn't kill it and they'd be guaranteed instant death. So it had to be a fine line between smarter than the dumb missiles, yet not totally unkillable." Nerves of steel is the way Rich Adam, one of the Missile Command team members, described his co-worker : "Dave Theurer was extremely detail oriented, very thorough, and very disciplined. He had nerves of steel, would never get rattled, and worked tirelessly. You need nerves of steel because if your code doesn't work it's your fault, something inside that code is not correct. There's really nowhere to hide. The real Achilles' heel with a lot of software people, I believe, is that they spin their wheels and they go through this denial phase : 'It can't be my code! How could anything possibly be wrong with it? My code is so straightforward!' Well, it's so straightforward you might not have thought of a nuance. So, that's why it takes nerves of steel, I think. The work requires sort of a cold, methodical approach to the software." * Popular from the Start : Even before it shipped, Missile Command had intense fans. Speaking of the play, the game got just within the labs of Atari. Ed Rotberg said : "There were guys there that would literally have to worship that game for hours at a time. Their hands were sweating, and it was a definite adrenaline rush." Describing some of the dedicated players at Atari, Dave Theurer said : "We were in the same building as the consumer division and there were a couple of guys from that division who would come down and spend all day playing Missile Command. I don't know what they did upstairs, but they would spend the entire day playing the game." * The Great 25-Cent Escape : The escape from reality could sometimes have frightful consequences. The horrifying subject matter of Missile Command had an impact on the developers. Dave Theurer : "It was pretty scary. During the project and for 6 months after the project, I'd wake up in a cold sweat because I'd have these dreams where I'd see the missile streak coming in and I'd see the impact. I would be up on top of a mountain and I'd see the missiles coming in, and I'd know it would be about 30 seconds until the blast hit and fried me to a crisp." Steve Calfee : "Everybody I know who really got into the game had nightmares about nuclear war." The game was nearly shipped with a name that carried the message of the end of the world... Armageddon. Steve Calfee : "We had this big thing about the name of the game. From the beginning, it was called Armageddon. The management, themselves, didn't know what the word meant and they thought none of the kids would. Then we went through this big thing of naming it. Engineering loved the name Armageddon, and we always wanted to call it that. From the very top came the message, 'We can't use that name, nobody'll know what it means, and nobody can spell it.'" Placing the game in the context of the previous decade, Ed Rotberg said : "The thing about Missile Command is that the world was not nearly as stable politically as it is now. There is a little bit of a spooky message in that whole game when you have that final cloud at the end." Victor Ali holds the official record for this game on 'Marathon' settings with 80,364,995 points. Roy Shildt holds the official record for this game on 'Tournament' settings with 1,695,265 points. Hacks of this game are known as "Super Missile Attack" and "Missile Combat". A Missile Command unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1991 movie 'Terminator 2 - Judgment Day' and in the 1995 movie 'Species'. A Missile Command upright cabinet appears in the Judas Priest music video 'Freewheel Burning'. The game's THE END screen appears at the end of the video. In 1982, a multi-player sequel was planned but never released. This game would have have been identical to the first except with twice as many cities and batteries and the players cooperating to save each other cities from the onslaught. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - SCORING - Points are awarded for destroying attack missiles, ships and planes : Attack Missile : 25 points Killer Satellite : 100 points Bomber : 100 points Smart Bomb : 125 points Bonus points are awarded at the end of each missile wave for any cities and ABMs remaining : Unused ABMs : 5 points each Saved Cities : 100 points each A scoring multiplier based on the missile wave being played is displayed at the start of each wave : Waves 1 and 2 have 1x scoring. Waves 3 and 4 have 2x scoring. Waves 5 and 6 have 3x scoring. Waves 7 and 8 have 4x scoring. Waves 9 and 10 have 5x scoring. Waves 11 and above have 6x scoring. - TIPS AND TRICKS - * Anticipate. Place the targeting crosshair ahead of attack missiles so the explosion cloud expands toward the enemy's shots. If the leading edge of an attack missile touches any part of the explosion cloud, it is destroyed. * A well-placed ABM can destroy two or more attack missiles converging into the same explosion cloud. * Aim just in front of attack missiles, satellites, and bombers, and let them travel into your explosion clouds. As soon as you've launced an ABM and marked the target for destination, move the crosshair to another target. Don't wait for the explosion. * Hit bombers and killer satellites before they can drop attack missiles. Also, the sooner you destroy them, the sooner they'll reappear and the more points you can score. You may want to launch "insurance" ABM's at the left and right sides of the screen even before a bomber or killer satellite appears, in the chance that one will travel into the explosion cloud. * A sound tactic used by many expert players is the spread. Fire a sweeping barrage of ABMs across the screen just below the attack missiles at the start of a wave, creating a solid line of explosion clouds to trap and destory as many of the first shots fired by the enemy as possible. If possible, create the spread in the path of a bomber or killer satellite. * When creating a spread, fire all your ABMs from the same base. Once all 10 ABMs are launched (or the base has been destroyed by the enemy), you no longer need to worry about defending it. * When creating a spread, don't use the Delta Base. It is in a strategic position and its missiles fly faster than ABMs from the side bases. Save the Delta Base's ABMs for more precise shots. * Destroy attack missiles while they are high on the screen. You don't want them to turn into MIRVs. If you notice that an attack missile has become an MIRV, try to destroy as many of the split missiles with a single explosion cloud as possible. * Hit targets before they cross the radar line. The radar line is an invisible line marking the crosshair's lower limit. Since you can't position the crosshair below this line, any attack missile that crosses it is beyond range of your ABMs. * There are usually two main attack waves per stage. Just when it looks like things have calmed down, another assault commences. Repeating the strategy above is a good idea. * Smart bombs are usually fooled by a couple of quick ABMs being fired on opposite sides of the bomb, but overlapping. Then the smart bomb cannot escape. * Don't let smart bombs distract you. Sometimes you can try so hard to hit smart bombs you forget to defend your planet. Remember that a smart bomb can only hit one target. * Don't defend depleted missile bases or destroyed cities. Concentrate your efforts defending cities and missile bases that still show signs of life. If all your cities are destroyed or you are on the verge of earning a bonus city, then it is good strategy to go for the high-score targets like smart bombs, even if they are heading for dirt. * As waves become more difficult, you may be forced to sacrifice some cities. Choose the left or the right, and give up the cities on the other side. When waves become really tough, you may want to defend only one city and go for as many high score targets as possible. - SERIES - 1. Missile Command (1980) 2. Missile Command 3D (1995, Atari Jaguar) 3. Missile Command (1999, PlayStation/PC CD-ROM) - STAFF - From hiscore table : Dave Theurer (DFT), (DLS), Steve Calfee (SRC), Rich Adam (RDA), (MJP), (JED), (DEW), (GJL) - PORTS - * CONSOLES: [US] Atari 2600 (1981) "Missile Command [Model CX2638]" Atari 2600 [EU] (1981) "Missile Command [Model CX2638P]" [US] Atari 5200 (1982) "Missile Command [Model CX5202]" Emerson Arcadia [US] (1982) "Missile War [Model 1010]" Atari XEGS [JP] Atari 2600 (1983) DynaVision [BR] (198?) [EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032-50]" [US] Sega Genesis (1996) "Arcade Classics [Model MK-1715]" [EU] Sega Mega Drive (1996) "Arcade Classics [Model 1715-50]" [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] [US] [EU] (jul.4, 2007) [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo Game Boy (1992) [US] Nintendo Game Boy (mar.1992) "Missile Command [Model DMG-MW-USA]" Atari Lynx [US] (1994) "Super Asteroids & Missile Command [Model PA2093]" [EU] Nintendo Game Boy (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-NOE]" [US] Nintendo Game Boy (jul.1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCE-USA]" Nintendo Game Boy [UK] (1995) "Arcade Classic No. 1 - Asteroids & Missile Command [Model DMG-AMCP-UKV]" Sega Game Gear [US] (1996) "Arcade Classics" Nintendo Game Boy Color [EU] (1999) "Missile Command [Model CGB-ALCP-EUR]" Nintendo Game Boy Color [US] (sept.1999) "Missile Command [Model CGB-VLCE-USA]" [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Atari 800 (1981) [Model CXL4012] Tandy Color Computer [US] (1981) "Polaris" Tandy Color Computer [US] (1982) "Defense" Tandy Color Computer [US] (1982) "Missile Attack" [US] Commodore C64 [EU] (1983) Sinclair ZX-Spectrum [EU] (1983) "Missile Defence" - Anirog Software [EU] Acorn Electron (1983) "Missile Control" - Gemini BBC B [EU] (1983) "Missile Control" - Gemini Sinclair ZX-Spectrum [EU] (1983) "Missile Command" - Anirog Software VTech Laser-VZ [AU] "Missile Attack" BBC B [EU] "Missile Strike" - Superior [EU] Atari ST (1986) MSX [EU] (1988) [JP] Sharp X68000 (1988) PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" PC [MS Windows 95, CD-ROM] [US] (1995) "Patriot Command", part of "Windows Arcade Pack" [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Mobile phone [Motorola T720] [US] (june.13, 2003) [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple iPhone/iPod [US] (sept.16, 2008) [Model 291286162] Apple Store [US] (2011) "Atari Greatest Hits" Google Play [US] (2011) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1644&o=2 $end $apple2_cass=missilec, $bio Apple II cass. published 39 years ago: Missile Command (c) 1981 Urban E. Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136049&o=2 $end $c64_cass=missile, $bio Commodore C64 cass. published 37 years ago: Missile Command (c) 1983 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187716&o=2 $end $vz_snap=misscomm,missile2, $bio VTECH Laser 200 cass. published 37 years ago: Missile Command (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235105&o=2 $end $dragon_cass=missilcmd, $bio Missile Command (c) 198? DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116790&o=2 $end $jaguar=missil3d,missilvr, $bio Atari Jaguar cart. published 25 years ago: Missile Command 3D (c) 1995 Atari Corp. -------- ORIGINAL -------- The colonies are in trouble! Unkown aliens and foreign countries are trying to destroy your cities and take over the world. Your job is to protect your citizens from hostile enemy attacks. Firebreathing dragons, electric eels and menacing motherships will try to stop you. But you've got missiles, lasers and smart bombs to hold off the enemy and keep your cities from becoming alien neighborhoods. Original Missile Command, 3D Missile Command and Virtual Missile Command are all waiting for your help to keep their worlds safe. The aim of Original Missile Command is to use your three missile bases to protect the six cities from waves of missile attacks. Each base has 10 missiles. Enemy missiles appear at the top of the screen and fall towards the cities at the bottom, leaving a trail as they go. Use the Joypad to position the cross hair in the path of a missile, and press the A, B or C button to launch a missile from the right, middle or left base, respectively. Your missiles take a little time to reach their destination, so aim slightly ahead of the attacking missile. Your missile will explode when it reaches its target, and anything that hits the resulting explosion (except one of your missiles) will explode, causing another explosion. Often a missile will split into several other missiles, each aimed at a different target. Other hazards include enemy planes and satellites, which will fly across the screen and fire missiles at your cities and bases. If a city is hit during a wave, it is destroyed. If a base is hit it is out of action and all its ammo is lost until the next wave. With each new attack wave, your bases get all their ammo replaced. When all the enemy's missiles in a wave are destroyed, bonus points are awarded depending on how much ammo and how many cities you have left. At the end of a wave, bonus cities are awarded for every 10,000 points. The game is over when all your cities have been destroyed and you have no bonus cities left. ------------------ 3D MISSILE COMMAND ------------------ You have led your ship of colonists to a distant solar system to begin life on a new planet. Unfortunately, just as your people completed construction and have begun settling into a daily routine, this new system is invaded by aliens. These aliens, also looking for a place to inhabit, decide that this system is theirs and you and your people need to be exterminated. With the aliens intent on your destruction, you must lead your colonists in the defense of your new home. Fortunately, your technology is almost as advanced as theirs, and your scientists continue to develop breakthroughs. But even with new weapons becoming available, the alien onslaught continues. Their numbers seem endless, and they are driven to destroy your colony to the last human being. In 3D Missile Command you must defend your cities and defense bases against aerial bombardment by the alien fleet. To destroy an alien ship or missile, you must position the cross hair in the path of the target and press the A, B or C button to launch a missile from the right, middle or left base. When the missile reaches the targeted space, it, and anything within range, will explode. You can set up chain reactions of explosions and destroy several targets with one defense missile. Alien attacks happen in waves. At the end of each wave your efforts and damage are evaluated. The bad news is that any city that was hit is destroyed, and any base that has been hit is out of commission. The good news is that for every 10,000 points you get a bonus city to replace cities that have been destroyed. And destroyed bases are regenerated and fully-loaded with ammo at the beginning of each wave. The game is over when all cities have been destroyed and no bonus cities are awarded. ----------------------- VIRTUAL MISSILE COMMAND ----------------------- The year is 2157. With the invention of the superluminal drive in 2034, the door was opened to interstellar travel, and humankind reached across space to colonize other worlds. One such colony, formed just two years ago, is now under attack from an unknown alien force. These aliens are capable of controlling the gigantic natural creatures of this world and turning them against the colonies. It is your job to protect the three main colonies on this planet - the undersea base, the cloud cities and the orbiting space station - and, hopefully, repel the aliens. The aim of Virtual Missile Command is to protect your six cities from enemy attacks with the three missile bases surrounding the play area. Each of the player's three bases has two forms of attack: a laser (which is weak but will automatically hit anything in the player's sights), and missiles (which take time to reach the target, but can be exploded early to make enemy attacks hit the explosion). The bases and the cities can each take three hits by enemy missile. The game is over when either the player has no cities or bases left. However, you can repair and replace cities and guns using powerups. - TECHNICAL - Model J9097E - TRIVIA - This game was the only working Jaguar game with V.R. capabilities. It was originally designed for use with the aborted V.R. headset project. The programmer took six months to write the game, from start to finish. According to him, it takes about half an hour of constant blasting to beat the game. - SCORING - -------- ORIGINAL -------- For each shot left after a wave: 5 Destroying a missile: 25 Destroying a plane: 100 Destroying a satellite: 100 For each city left after a wave: 100 Destroying a smart bomb: 125 The points awarded depend on the score multiplier that multiplies your points as follows: Wave Nos.1 & 2: 1x Wave Nos.3 & 4: 2x Wave Nos.5 & 6: 3x Wave Nos.7 & 8: 4x Wave Nos.9 & 10: 5x Wave Nos.11 onwards: 6x ------------------ 3D MISSILE COMMAND ------------------ Same as Missile Command 3D except these adds: Destroying a bomber: 100 Destroying an asteroid: 100 Destroying a kamikaze: 125 Destroying a robot: 125 Splitting an asteroid: 200 - TIPS AND TRICKS - -------- ORIGINAL -------- * Conserve ammo by getting multiple missiles with one shot. * When things get hectic, try a spread. Simply move the cross hair across the screen, and fire all the missiles from one base. You'll have an impassable curtain of explosions (and a base with little ammo left)! * The missiles from the middle base are twice as fast as those from the left and right bases, so keep them handy for emergencies. * Destroy smart bombs by holding them off with an explosion and then targeting them while the explosion keeps them at bay. * The longer you leave a smart bomb, the lower it gets and the faster your missiles will reach it, making it easier to judge when to fire! * Look out for the smart bombs on Wave 6 onwards. These will actively avoid explosions, so you need to have a direct hit to destroy them. ------------------ 3D MISSILE COMMAND ------------------ * Since you have a limited field of view, be sure to check your radar often. * Save up your special weapons and use them to help you get out of sticky situations. * The cascade special is excellent for taking out a group of enemies. The smart bomb will eliminate all enemies on the playfield. * Learn the strength and weaknesses of each type of defense missile. * Watch out for the big asteroids - they do twice as much damage as small ones. * Enemy bombers like to launch missiles just as they get in to range of your cities. ----------------------- VIRTUAL MISSILE COMMAND ----------------------- * Save your missiles for use against the Bosses; they do more than 10 times the damage of the basic laser. Remember that Bosses can fly through explosions, so you must actually hit the Boss with the missile to damage it. * Change bases to get better shots at enemies and conserve ammo. * Before shooting a powerup, make sure that you are in the base that will get the most benefit from it. * Don't follow an enemy craft around and forget everything else - remember that the missiles are always falling, and that the craft will usually find its way in front of you again! * Try to save your smart bombs for the stage Bosses, but don't be afraid to use them if things get really hectic (especially on Stage 3!). * If you shoot a MIRV soon after it splits, the resulting explosion usually takes out all the missiles that came from it (scoring more points). * Try to get two laser powerups on one base as soon as possible on Stage 3; it makes the SWIRVs much easier to destroy. * Stage Select: Stage 1: Pause, 1+9+C+Pause Stage 2: Pause, 2+9+C+Pause Stage 3: Pause, 3+9+C+Pause Ending: Pause, 4+9+C+Pause - STAFF - VIRTUALITY Producer: Jim Tripp Programmer: Martin Brownlow Artists: Scot Jone, Mark Brown Musician:: Dale Robins Game Design (Virtual Missile Command): Martin Brownlow, Scot Jones, Mark Brown, Jim Tripp Additional Software: Terry Rowley, Matthew Wilkinson ATARI Producer: John Skruch Associate Producer: Robert Powers Game Design (3D Missile Command): Robert Powers Game Testers: Jennifer Vernon, Nick Katakis, Jason Lane, Lance Lewis, Nicole Tatem Marketing Project Manager: Kristine Chambers Creative Services: Greg LaBrec, Trish Ward, Beeline Group Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76431&o=2 $end $x68k_flop=missile3, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Missile Command 68K (c) 1989 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88416&o=2 $end $x68k_flop=missile2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Missile Command AMA-68K (c) 1988 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88417&o=2 $end $info=missilem, $bio Arcade Video game published 15 years ago: Missile Command Multigame (c) 2005 Braze Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48553&o=2 $end $msx1_flop=missile, $bio MSX disk. published 32 years ago: Missile Command (c) 1988 Eurosoft. - TECHNICAL - GAME ID: 8207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109077&o=2 $end $gbcolor=missile, $bio Nintendo Game Boy Color game published 21 years ago: Missile Command [Model CGB-ALCP-EUR] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68382&o=2 $end $gbcolor=missileu, $bio Nintendo Game Boy Color game published 21 years ago: Missile Command [Model CGB-VLCE-USA] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68383&o=2 $end $a2600=missilee,missilee1, $bio Atari 2600 cart. published 39 years ago: Missile Command (c) 1981 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Missile Command [Model CX2638]". - TECHNICAL - Model CX2638P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83047&o=2 $end $a2600=missile,missile1, $bio Atari 2600 cart. published 39 years ago: Missile Command (c) 1981 Atari, Incorporated. Aliens from the planet of Krytol have begun an attack on the planet Zardon. The Krytolians are warriors out to destroy and seize the planet of Zardon. Zardon is the last of the peaceful planets. The Zardonians are skillful and hardworking people. Their cities are built-up and rich in resources. It is truly a planet void of crime and violence. Zardon has built a powerful defense system. Several antiballistic missile bases have been established within the cities of Zardon. The Zardonians are ready for this attack, and are prepared to fight to save their cities. As base commander it is your responsibility to protect and defend six cities on the planet of Zardon. The Krytolians have begun firing interplanetary ballistic missiles. They are aiming at your cities and missile bases. Your only defense is to fire back with antiballistic missiles. But watch out, the Krytolians are sly, they also have cruise missiles. Cruise missiles look like satellites, but they are just as deadly as the interplanetary ballistic missiles. Use your antiballistic missiles (ABMs) to stop the enemy before your happy and harmonious planet is destroyed. Missile Command has 34 game variations. Games 1 through 17 are 1-player, and games 18 through 34 are 2-player games. This game program includes game variations for young children, games 17 and 34. Gameplay is slower in the children's versions. - TECHNICAL - Model CX2638 - TRIVIA - Export releases: [PAL] "Missile Command [Model CX2638P]" - SCORING - Interplanetary Ballistic Missiles: 25 points Enemy Cruise Missiles: 125 points Unused Antiballistic Missiles: 5 points Saved Cities: 100 points MULTIPLIER: WAVES 1-2: Single Scoring. WAVES 3-4: Double Scoring. WAVES 5-6: Triple Scoring. WAVES 7-8: Four Times Scoring. WAVES 9-10: Five Times Scoring. WAVES 11 and ABOVE: Six Times Scoring. - TIPS AND TRICKS - * You may fire up to three defense missiles simultaneously. After pressing the controller (fire) button, move to the next enemy site and fire again. Do not wait for the explosion before moving. * Once a city is destroyed you no longer can defend it, so concentrate only on your missile base and saved cities. Ignore enemy fire aimed at cities already destroyed. * Smart enemy cruise missiles are easiest to destroy if your target control is directly on them. When it is directly on them, the enemy cannot detect your ABMs. - STAFF - Programmer: Rob Fulop - PORTS - * CONSOLES: [US] Tapwave Zodiac (2004) "Atari Retro" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] "Atari Flashback" (2004) [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) [US] "Atari Flashback 7" (oct.1, 2016) [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50705&o=2 $end $a5200=missile, $bio Atari 5200 cart. published 38 years ago: Missile Command (c) 1982 Atari, Incorporated. Your duty is to defend the six cities on your planet by destroying the enemy's weapons with your antiballistic missiles [ABMs]. The more enemy weapons you destroy and the longer you defend your cities, the more points you score. When the enemy annihilates all your cities, the game is over. Missile Command can be played by one or two players. In single- player games the object is to beat your own highest score. In two -player games the object is to score more points than your opponent. The enemy attacks your cities and missile base with IPBMs [Interplanetary Ballistic Missiles], MIRVs [Multiple Independent Reentry Vehicles], smart missiles, killer satelites, and bombers. Attacks come in waves lasting 30-45 seconds. Each wave is more difficult than the previous one. On the sixth wave, the enemy launches smart missiles that can evade your ABMs and "home-in" on your missile base and cities. The enemy can destroy three cities per wave and zap your missile base as often as you allow it. Each time your missile base is blasted, you lose all missiles waiting to be launched. You have a total of 30 ABMs per wave, with six in your launch pad at a time. As each set of ABMs is fired, you receive 6 more, until all 30 are gone or the wave ends. When your last six ABMs are on the launch pad, the cursor warns you by changing from (empty center) into a solid like this (center of cross full). Sometimes, all you'll get when you press the fire button is a high-pitched 'oink' sound. That's the 'no launch' signal telling you that you can't fire ABMs for the following reasons: * You have no more ABMs to launch. * Your ABMs are not ready for launching. * You already have eight ABM explosions on the scree (You may never have more than eight explosions on the screen at one time). At the end of each wave, the cities and ABMs that you saved are displayed and bonus points for them are added to your score. A game ends when the enemy destroys all your cities and THE END apprears on your television screen - TECHNICAL - Model CX5202 - TIPS AND TRICKS - * As soon as you've launched an ABM and marked the target for detonation, move the cursor to another target. Don't wait for the explosion. * Aim just in front of missiles, satellites, and bombers, and let them travelinto your exploding ABM's * Hit bombers and killer satellites before they can drop missiles. Also, the sooner they'll reappear and the more points you can score. You may want to launch "insurance" ABM's at the left and right sides od the screen before a bomber or satellite appears, in the chance that one will travel into the ABM explosion. * Hit IPBM's before they "MIRV" (divide into multiple warheads) * Hit smart missiles dead on, since they're designed to evade your ABM detonators. If you're not good at direct hits, try surrounding smart missiles with detonations. * Hit targets before they cross radar line. The radar line is an invisible line marking the cursor's lower limit. Since you can't position the cursor below this line, any enemy missile that crosses it is beyond the range of your ABMs * Don't waste ABMs on enemy missiles that are heading for dirt (bomb craters or vacant sites). Defend your missile base and cities first. If all your cities are destroyed or are on the verge of earning a bonus city, then it is good strategy to go for the high-score targets like smart missiles, even if they are heading for dirt. * Don't let smart missiles distract you. Sometimes you can try so hard to hit smart missiles you forget to defend your planet. Remember that a smart missile can only hit one target. * As waves become more difficult, you may be forced to sacrifice some cities. Give up the outside cities first. Save the cities nearest your missile base; they're easier to defend. When waves become really tough, you may want to defend one city and go for as many high score targets as possible. * Since the enemy can destroy three cities per wave, after you've lost three cities, concentrate on destroying high-score enemy targets. Of course, you still have to defend your missile base. * Protect your cities with a missile umbrella. This is a line of ABM explosions spread across the television screen to trap and destroy oncoming enemy weapons. To setup a missile umbrella, move the cursor rapidly across the screen, just below the enemy missiles and leave a string of detonation marks. Space the marks close enough to form a chain of explosions beneath enemy targets. If possible, spread the missile umbrella in the path of a bomber or satellite - STAFF - Programmer: Rob Zdybel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50066&o=2 $end $a800=missile, $bio Atari 800 cart. published 39 years ago: Missile Command (c) 1981 Atari, Inc. - TECHNICAL - GAME ID: CXL4012 - STAFF - Programmer: Robert Zdybel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86628&o=2 $end $gameboy=missile, $bio Nintendo Game Boy Cart. published 28 years ago: Missile Command [Model DMG-MW-USA] (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66466&o=2 $end $psx=missile,missilep, $bio Sony PlayStation disc published 21 years ago: Missile Command (c) 1999 Hasbro Interactive, Incorporated. A 3-D remake of the 1980 Atari arcade classic with 2 modes of play: Classic - The original game, from 1980, with modernized graphics. Ultimate - The core game in this remake. You travel to hot zones around the world and fight off waves of attacks, as in the original game. Successfully defend an entire region, and you will be launched into near-Earth space to attack and destroy the mothership from which the most recent attacks were launched. - TECHNICAL - Game ID: SLUS-00992 - TRIVIA - Missile Command for Sony PlayStation was released on November 26, 1999 in North America. Export releases: [EU] "Missile Command [Model SLES-02245]" - STAFF - Developed by: Meyer, Glass Interactive - PORTS - * CONSOLES: Sony PlayStation Network [PSOne Classics] [US] (oct.27, 2010) "Missile Command" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83051&o=2 $end $a800=missilep, $bio Atari 800 cart. published 14 years ago: Missile Command+ (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86629&o=2 $end $pc8801_flop=missilec, $bio Missile Commander (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92405&o=2 $end $a2600=missileevg, $bio Atari 2600 cart. published 37 years ago: Missile Control (c) 1983 Video Gems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50706&o=2 $end $bbcb_cass=misscont, $bio Acorn BBC/Electron cass. published 37 years ago: Missile Control (c) 1983 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52120&o=2 $end $bbcb_cass=missconc, $bio Missile Control (c) 19?? CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52119&o=2 $end $spectrum_cass=missiled, $bio Missile Defence (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226135&o=2 $end $pc8801_flop=missiled, $bio Missile Defend (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92406&o=2 $end $apple2_flop_clcracked=misldefn, $bio Apple II disk. published 39 years ago: Missile Defense (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230988&o=2 $end $dragon_cass=missildef, $bio Dragon cass. published 10 years ago: Missile Defense (c) 2010 Woolham, Stephen J. & Makin, D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234440&o=2 $end $sms=missil3d, $bio Sega Master System cart. published 33 years ago: Missile Defense 3-D (c) 1987 Sega Enterprises, Limited. War has been declared between two super powers. At play are real nuclear missiles and the outcome looks dim. If their missiles make contact, there's no chance of survival. Luckily there's hope: You and The Eliminator, the only anti-nuclear laser in operation. Aboard a fugitive space station, you're armed for intervention and your mission is clear: Stop all nuclear missiles. But it won't be easy, Because those missiles are being launched at you too, so play for keeps, because this is the most important challenge you may ever face. - TRIVIA - This game uses both the Sega Light Phaser and the SegaScope 3D Glasses. - STAFF - Designed by: Mark Cerny - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56102&o=2 $end $cpc_flop=missileg,missileg01, $bio Amstrad CPC 464 disk. published 31 years ago: Missile Ground Zero (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121533&o=2 $end $pc8801_flop=missilep, $bio NEC PC-8801 Series disk. published 37 years ago: Missile Panic (c) 1983 Tecno Soft [TechnoSoft]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92407&o=2 $end $nes=misstank,misstank1, $bio Nintendo Famicom cart. published 26 years ago: Missile Tank (c) 1994 YS [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76865&o=2 $end $arcadia=misslwar, $bio Arcadia 2001 cart. published 38 years ago: Missile War (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 10] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49263&o=2 $end $info=missilex, $bio Arcade Video game published 43 years ago: Missile-X (c) 1977 Taito Corporation. HOW TO PLAY: * One player game * Targets are small tanks (100 points), large tanks (200 points), and jeeps (400 points) which move across the simulated landscape from right to left and left to right. * Set the target selection lever to 100, 200, or 400, so that it corresponds to the target on the screen. * While avoiding anti-missile fire, guide the launched missile control stick. * Playing time is 90 seconds, extended play time when score reaches 4000. FEATURES: * Solid state circuitry for dependable trouble free operation. * Fantastic back scenery in real life color captures the players attention and gives the game a touch of realism. * Authentic sound missile launch, explosions when a 'hit' is made, as well as the realistic engine sounds of jeeps and tanks. - TECHNICAL - SPECIFICATIONS: Height... 65 in. (1640 mm). Width.... 26 in. (650 mm). Depth.... 31 in. (790 mm). Weight... 176 lbs (80 kg). Power.... 70W - TRIVIA - Released in March 1977 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19517&o=2 $end $to7_cass=missles, $bio Missiles (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108439&o=2 $end $cpc_flop=missiles, $bio Amstrad CPC 464 disk. published 34 years ago: Missiles Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123098&o=2 $end $st_flop=missing, $bio Atari ST disk. published 34 years ago: Missing - One Droid (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230332&o=2 $end $a7800=mia, $bio Atari 7800 game published 31 years ago: Missing In Action [Model CX7890] (c) 1989 TNT Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50155&o=2 $end $vz_snap=mssngnum, $bio Missing Number (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235106&o=2 $end $dc=misspart, $bio Sega Dreamcast GD published 18 years ago: Missing Parts - The Tantei Stories [Model T-36702M] (c) 2002 FOG [Full On Games] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135648&o=2 $end $dc=misspart2, $bio Sega Dreamcast GD published 18 years ago: Missing Parts 2 - The Tantei Stories [Model T-36703M] (c) 2002 FOG [Full On Games] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135649&o=2 $end $bbca_cass=missigns, $bio Missing Signs (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51414&o=2 $end $cpc_cass=mission, $bio Amstrad CPC cass. published 33 years ago: Mission (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98273&o=2 $end $to_flop=mission,missiona, $bio Thomson TO disk. published 33 years ago: Mission (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107913&o=2 $end $mo6_cass=mission,missionb,missionc,missiona, $bio Thomson MO6 cass. published 33 years ago: Mission (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108992&o=2 $end $cpc_flop=missionf02, $bio Amstrad CPC type-in published 32 years ago: Mission (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119928&o=2 $end $pc98=mission, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mission (c) 1995 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90154&o=2 $end $psx=missimp, $bio Sony PlayStation disc published 21 years ago: Mission - Impossible (c) 1999 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111191&o=2 $end $cpc_cass=projvolc, $bio Amstrad CPC cass. published 35 years ago: Mission 1 - Project Volcano (c) 1985 Mission Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98275&o=2 $end $a2600=miss3000,miss3000e,miss3000ed, $bio Atari 2600 cart. published 37 years ago: Mission 3000 (c) 1983 Bit Corp. - TECHNICAL - Model PG207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50707&o=2 $end $info=m660,m660j,m660b, $bio Arcade Video game published 34 years ago: Mission 660 (c) 1986 Taito Corp. Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (3x) Z80 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Developed by Kaneko. Mission 660 was released in October 1986 in Japan. This game is also known as "The Alphax Z". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1645&o=2 $end $mz700_cass=missiona, $bio Mission A (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131751&o=2 $end $apple2_flop_clcracked=msnalgbr, $bio Apple II disk. published 36 years ago: Mission Algebra (c) 1984 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231281&o=2 $end $mz700_cass=misalpha, $bio Sharp MZ-700 cass. published 34 years ago: Mission Alpha (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131752&o=2 $end $mtx_cass=alphatro,alphatroa, $bio Memotech MTX cass. published 36 years ago: Mission Alphatron (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133315&o=2 $end $cpc_flop=missiona,missiona01, $bio Amstrad CPC type-in published 32 years ago: Mission Apocalypse (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119929&o=2 $end $apple2_flop_orig=msnastrd, $bio Apple II disk. published 40 years ago: Mission Asteroid (c) 1980 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229261&o=2 $end $apple2_flop_clcracked=msnastrd, $bio Apple II disk. published 40 years ago: Mission Asteroid (c) 1980 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230993&o=2 $end $pc8801_flop=misaster, $bio NEC PC-8801 Series disk. published 37 years ago: Mission Asteroid (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92408&o=2 $end $dragon_cass=missattk, $bio Dragon cass. published 36 years ago: Mission Attack (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116553&o=2 $end $tutor=misattck, $bio Tomy Pyuuta cart. published 38 years ago: Mission Attack [Model 009E] (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101351&o=2 $end $nes=miscobra, $bio Nintendo NES cart. published 30 years ago: Mission Cobra (c) 1990 Bunch Games North American release. Description from the back cover: Searing gunfire inflicts heavy damage on both sides as you slice into a murderous squadron of enemy fighter jets. As the commander of a fast and powerful helicopter, you must face an intense struggle against a pair of patrolling choppers before you are allowed to turbo-boost through enemy defenses to reach the motherships. Only with fast reaction and uncanny accuracy can you defeat the motherships which launch a seemingly endless arsenal of weapons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55373&o=2 $end $apple2_flop_clcracked=mctlw416, $bio Apple II disk. published 29 years ago: Mission Control Word Games - Homonyms, Antonyms, and Synonyms (c) 1991 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231680&o=2 $end $info=misncrft,misncrfta, $bio Arcade Video game published 20 years ago: Mission Craft (c) 2000 Sun. - TECHNICAL - Main CPU : GMS30C2116 (@ 50 Mhz), I8052 (@ 6 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is a ripoff of both Starcraft's Brood War and Warcraft II by Blizzard. All ingame backgrounds, selection screens and end-of-level animations, sound effects are taken from Starcraft, and all ingame BGMs are orcish horde themes of warcraft II(FM synthesizer music). The explosions are the same as in "Mega Man X4", X5, and X6. They really standout from the PC backgrounds. This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the gameplay is apparently a rip, but from Psikyo shoot 'em ups, as ingame icons and fonts are identical to Psikyo ones... 5.17. 2000. KMRB passed its censorship (2000-P0034). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3433&o=2 $end $mo5_cass=missdelt, $bio Thomson MO5 cass. published 36 years ago: Mission Delta (c) 1984 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108869&o=2 $end $cpc_cass=misdelta, $bio Amstrad CPC cass. published 35 years ago: Mission Delta (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98276&o=2 $end $cpc_cass=misdeltas, $bio Amstrad CPC cass. published 35 years ago: Mission Delta (c) 1985 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98277&o=2 $end $mz700_cass=misdelta, $bio Mission Delta (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131753&o=2 $end $cpc_flop=missiond,missiond01,missiond05,missiond04,missiond02, $bio Amstrad CPC 464 disk. published 35 years ago: Mission Delta [Model AMST 302] (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123683&o=2 $end $cpc_cass=misdetec, $bio Amstrad CPC cass. published 35 years ago: Mission Detector (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98278&o=2 $end $amigaocs_flop=misselev, $bio Commodore Amiga 500 disk. published 37 years ago: Mission Elevator (c) 1983 Axxiom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74570&o=2 $end $cpc_cass=miselevt, $bio Amstrad CPC cass. published 34 years ago: Mission Elevator (c) 1986 Euro Gold Starline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98279&o=2 $end $spectrum_cass=missione, $bio Sinclair ZX Spectrum cass. published 32 years ago: Mission Elevator (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79827&o=2 $end $cpc_flop=missione,missione01,missione04,missione06, $bio Amstrad CPC 464 disk. published 34 years ago: Mission Elevator [Model S5104] (c) 1986 Euro Gold Starline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123875&o=2 $end $dragon_cass=missemp, $bio Dragon cass. published 37 years ago: Mission Empire (c) 1983 Hornet Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116939&o=2 $end $cpc_flop=missione05,missione02,missione03,missione07, $bio Amstrad CPC 464 disk. published 33 years ago: Mission en Rafale [Model RA RAM 060] (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122602&o=2 $end $x68k_flop=missadlt, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Mission For Adult (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88418&o=2 $end $cpc_cass=misgenoc, $bio Amstrad CPC cass. published 33 years ago: Mission Genocide (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98280&o=2 $end $st_flop=missgeno, $bio Atari ST disk. published 33 years ago: Mission Genocide (c) 1987 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229809&o=2 $end $cpc_flop=missiong01,missiong02,missiong, $bio Amstrad CPC 464 disk. published 33 years ago: Mission Genocide Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128212&o=2 $end $cpc_cass=mission2, $bio Amstrad CPC cass. published 33 years ago: Mission II (c) 1987 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98281&o=2 $end $apple2_flop_orig=samisimp, $apple2_flop_clcracked=samisimp, $bio Apple II disk. published 38 years ago: Mission Impossible (c) 1982 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229179&o=2 $end $spectrum_cass=missioni_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mission Impossible (c) 1983 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79828&o=2 $end $pc8801_flop=missimp, $bio NEC PC-8801 Series disk. published 36 years ago: Mission Impossible (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92409&o=2 $end $fm7_disk=missimp, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Mission Impossible (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93635&o=2 $end $spectrum_cass=missioni, $bio Mission Impossible (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225561&o=2 $end $gba=missnimpu, $bio Nintendo GBA cart. published 17 years ago: Mission Impossible - Operation Surma [Model AGB-AIHE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71917&o=2 $end $gba=missnimp, $bio Nintendo GBA cart. published 17 years ago: Mission Impossible - Operation Surma [Model AGB-AIHP] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71916&o=2 $end $super80_cass=xmission, $bio Mission Impossible [Model 505R2] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126845&o=2 $end $gbcolor=missimpu, $bio Nintendo Game Boy Color game published 20 years ago: Mission Impossible [Model CGB-AIME-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68387&o=2 $end $gbcolor=missimp, $bio Nintendo Game Boy Color game published 20 years ago: Mission Impossible [Model CGB-AIMP-NOE] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68384&o=2 $end $sorcerer_cass=adv3, $bio Exidy Sorcerer cass. published 41 years ago: Mission Impossible [Model CS-5005] (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232345&o=2 $end $apfimag_cass=missimpa, $bio APF Imagination cass. published 38 years ago: Mission Improbable - Mission Alpha (c) 1982 Geo-Grafix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135789&o=2 $end $apfimag_cass=missimpb, $bio Mission Improbable - Mission Bravo (c) 198? Geo-Grafix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135790&o=2 $end $cpc_flop=missionj01,missionj,missionj02, $bio Amstrad CPC 464 disk. published 33 years ago: Mission Jupiter (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120638&o=2 $end $spectrum_cass=mjupiter, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mission Jupiter (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79829&o=2 $end $cpc_cass=misjupit, $bio Amstrad CPC cass. published 33 years ago: Mission Jupiter [Model 3043] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98282&o=2 $end $cpc_flop=missionl, $bio Amstrad CPC 464 disk. published 33 years ago: Mission Loriciel (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121397&o=2 $end $spectrum_cass=missionm, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mission Mars (c) 1983 Kempsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79830&o=2 $end $dragon_cass=missmoonbs, $bio Dragon cass. published 37 years ago: Mission Moonbase (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116898&o=2 $end $to_flop=misninja, $bio Mission Ninja (c) 198? Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107914&o=2 $end $mo5_cass=misninja, $bio Thomson MO5 cass. published 34 years ago: Mission Ninja [Hebdogiciel no. 150-151] (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108870&o=2 $end $vg5k=momega, $bio Philips VG-5000 cass. published 36 years ago: Mission Omega (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236407&o=2 $end $mtx_cass=misomega, $bio Memotech MTX cass. published 35 years ago: Mission Omega (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133316&o=2 $end $spectrum_cass=missiono_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mission Omega (c) 1986 Mind Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79832&o=2 $end $cpc_cass=misomega, $bio Amstrad CPC cass. published 34 years ago: Mission Omega (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98283&o=2 $end $c64_cass=missomega, $bio Commodore C64 cass. published 31 years ago: Mission Omega (c) 1989 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229590&o=2 $end $spectrum_cass=missiono, $bio Mission Omega (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225738&o=2 $end $spectrum_cass=missiono_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mission Omega (c) 1983 Pulsonic - TECHNICAL - GAME ID: D6007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79831&o=2 $end $info=pballpup, $bio Dedicated Console published 14 years ago: Mission Paintball Powered Up (c) 2006 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259422&o=2 $end $mo5_cass=missposs,misspossb,misspossc,misspossa, $bio Thomson MO5/TO7 cass. published 36 years ago: Mission pas Possible (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40471&o=2 $end $info=as_mp, $bio Mission Possible (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41844&o=2 $end $info=as_mp2, $bio Mission Possible 2 (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41845&o=2 $end $cpc_flop=missionp, $bio Amstrad CPC type-in published 35 years ago: Mission Pour Pachebran (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119196&o=2 $end $a2600=missions,missions1, $bio Atari 2600 cart. published 37 years ago: Mission Survive (c) 1983 Video Gems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50708&o=2 $end $to_flop=misstres,misstresa, $bio Thomson TO disk. published 35 years ago: Mission Tres Speciale (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107915&o=2 $end $mo5_cass=missu72,missu72b,missu72c,missu72a, $bio Thomson MO5 cass. published 34 years ago: Mission U-72 (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108871&o=2 $end $cpc_flop=missionw, $bio Amstrad CPC type-in published 32 years ago: Mission Wega (c) 1988 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120278&o=2 $end $ti99_cart=missionx, $bio TI-99-4A soft. published 37 years ago: Mission X (c) 1983 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84645&o=2 $end $intv=missionx, $bio Mattel Intellivision game published 38 years ago: Mission X (c) 1982 Mattel Electronics. Based on the Data East arcade game. You control a World War II attacker bomber in a special, death-defying mission...where EVERYTHING you destroy counts. Your targets are combat ships, aircraft carriers, tanks, trucks, trains and the like, and you must fight DAY and NIGHT to succeed! You can fly your plane up, down, left, right, or at an angle, and both drop BOMBS and shoot BULLETS. WATCH OUT for the ENEMY! They always fire at you from the ground and chase you in the air! Runways appear at the beginning and between battle cycles. Your score appears between battle cycles and when you are hit. There are 4 skill levels and 12 types of targets. Both single and multiple hits are possible. Scoring gets tougher by the minute! This is prime-time WAR ACTION! If you fail the first time, you are given 3 more chances! So BLOW them to PIECES, score HIGH and get you mission RIGHT! - TECHNICAL - Model 4437 YOUR CONTROLS 1, 2, 3, DISC: Skill level UPPER SIDE ACTION KEYS: Bomb LOWER SIDE ACTION KEYS: Shoot DISC: Fly (up, down, left, right) - TRIVIA - The maximum possible score is 99,000,000. The maximum number of hits is 2,560,000. - SCORING - Your score appears either when hit or when returning to your runway. You get points for every target you hit. Multiple hits give you more points if you hit the same target in different places. ROAD: 10 points TRAIN TRACK: 20 points ANTI-AIRCRAFT: 50 points TANK: 80 POINTS SMALL SHIP: 100 points TRAIN: 100 points BRIDGE: 150 points TRUCK: 150 points LARGE SHIP: 200 points TRAIN ENGINE: 300 points AIRCRAFT CARRIER: 500 points ENEMY PLANE: 500 points You get 80 BONUS POINTS for every second you are at the lowest altitude on top of the runway. You get 500 BONUS POINTS for destroying both sections of a bridge. - TIPS AND TRICKS - * You get BONUS PLANES when your score reaches: 10,000 20,000 40,000 80,000 160,000 320,000 640,000 1,280,000 2,560,000 5,120.000 10,240,000 20,480,000 40,960,000 81,920,000 * Duck approaching missiles by pulling to one side ore quickly losing or gaining altitude. * Be extra careful when flying in front of an enemy plane - your chance of survival is only 50%. * Avoid being cornered to one side of the screen by guided missiles or enemy planes. * Always keep your plane flying at near-zero altitude over the runway each time it appears, and don't ever bomb the runway by mistake! * Go for the high-point targets whenever possible. Think big. Go for the bonus points and maximum score, too! * Easter Egg: Press 6 on the right hand controller, 9 on the left and hit RESET to bring up programmer John Tomlinson's name on the title screen. - STAFF - Program: John Tomlinson Graphics: Karen Nugent, Mark Buczek Sound Effects: Andy Sells - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60918&o=2 $end $bbcb_cass=missxp2, $bio Acorn BBC/Electron cass. published 36 years ago: Mission XP2 (c) 1984 Hollsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52122&o=2 $end $cpc_cass=missions, $bio Amstrad CPC cass. published 33 years ago: Mission [Model 22279] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98274&o=2 $end $info=cmissnx, $bio DECO cass. published 38 years ago: Mission-X (c) 1982 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-121 - TRIVIA - Mission-X was released in March 1982. It was known as the 21th video game made for this system (Cassette No. 21). The game was also available as a conventional stand-alone PCB. - PORTS - * CONSOLES: [US] Mattel Intellivision (1982) "Mission X [Model 4437]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=407&o=2 $end $nes=missimp,missimpf, $bio Nintendo NES cart. published 29 years ago: Mission: Impossible (c) 1991 Palcom European release. - TRIVIA - Reviews: March 1992 - Joypad N.6 (Page 52-53) [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55374&o=2 $end $nes=missimpu, $bio Nintendo NES cart. published 30 years ago: Mission: Impossible (c) 1990 Ultra Games Doctor O - the Clone Plan genius - has been kidnapped by the Sinister Seven. Also swiped was his computerized military defense system, which the evil thugs have reprogrammed to destroy the world. Now his future, and ultimately Earth's survival, depend on your crack Mission Impossible Team to perform a secret surgical strike and rescue. But to pull off this operation, you must be daring enough to command three different IMF identities - Max, Grant, and Nicholas. Each has special agent talents and firepower which you must master to survive six torturous levels with dozens of hidden Espionage Zones. So good luck, Jim. As always, should any of your IM Force be caught, the Secretary will disavow any knowledge of your actions... THIS BOX WILL SELF-DESTRUCT IN 5 SECONDS! - TECHNICAL - GAME ID: NES-U4-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55375&o=2 $end $n64=missimpu, $bio Nintendo 64 cart. published 22 years ago: Mission Impossible (c) 1998 Infogrames Interactive, Incorporated. North American release. Game developed in Europe. See the original for more information: "Mission: Impossible [Model NUS-NMIP-EUR]". Description from the USA back cover: Prepare to enter into the most demanding and dangerous Mission Impossible ever. Your mission, should you decide to accept it, will be to guide your team through a spectacular series of authorized worldwide missions encompassing over 20 levels of gameplay. Razor-sharp reflexes, the ability to make quick decisions, strategic thinking and an extremely high level of accuracy will prove essential. As always, should you, or any member of IM Force be caught or killed, the Secretary will disavow any knowledge of your actions. As usual, Ethan Hunt will be your point man. This game will not self-destruct in five seconds, but you may... - TRIVIA - Released on August 14, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57836&o=2 $end $n64=missimp,missimpf,missimpg,missimpi,missimps,missimps1, $bio Nintendo 64 cart. published 23 years ago: Mission: Impossible (c) 1997 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: NUS-NMIP-EUR - TRIVIA - Released on November 09, 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123851&o=2 $end $z80ne_cass=missione,missionea,missioneb, $bio Missione Bombardamento (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235247&o=2 $end $pro128_cass=misstorn, $bio Olivetti PC-128 cass. published 33 years ago: Missioni In Tornado (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118184&o=2 $end $cpc_flop=missionn, $bio Amstrad CPC type-in published 35 years ago: Missionnaires et Cannibales (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122696&o=2 $end $mo5_cass=missrafa,missrafaa,missrafab,missrafac, $to7_cass=missrafa,missrafaa,missrafab, $bio Thomson MO5/TO7 cass. published 33 years ago: Missions en Rafale (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: RA 1112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108440&o=2 $end $to_flop=missrafa, $bio Thomson TO disk. published 33 years ago: Missions en Rafale (c) 1987 FIL [France Image Logiciel] - TECHNICAL - GAME ID: RA 9110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107916&o=2 $end $cpc_flop=mississi, $bio Amstrad CPC 464 disk. published 29 years ago: Mississipi Demo (c) 1991 ZZ Top Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124446&o=2 $end $info=j2missis, $bio Mississippi Gambler Club (c) 198? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40976&o=2 $end $info=v4missis, $bio Mississippi Lady (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41667&o=2 $end $nes=mississp,mississpa, $bio Nintendo Famicom cart. published 34 years ago: Mississippi Satsujin Jiken (c) 1986 Jaleco Company, Limited. - TRIVIA - The title of this can be translated from Japanese as 'Murder on the Mississippi'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54392&o=2 $end $msx2_cart=mississp, $bio MSX 2 cart. published 33 years ago: Mississippi Satsujin Jiken (c) 1987 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51340&o=2 $end $x68k_flop=missile1, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Missle Command (c) 1992 YOH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88419&o=2 $end $x68k_flop=missile1a, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Missle Command SX-68K (c) 1992 Noom Activity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88420&o=2 $end $jupace_cass=m_missle, $bio Jupiter Ace cass. published 37 years ago: Missle Man + Space Fighter Pilot (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115741&o=2 $end $fmtowns_flop=mister, $bio Fujitsu FM Towns disk. published 6 years ago: Mister - Meitantei Toujou (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132280&o=2 $end $info=mrviking,mrvikingj, $bio Arcade Video game published 36 years ago: Mister Viking (c) 1984 Sega. Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points! - TECHNICAL - Game ID : 834-5383 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in January 1984 in Japan. - STAFF - Programmed by : A. Kawahara, K. Iwanaga Security by : Syuichi Katagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1646&o=2 $end $info=misterx, $bio Computer published 32 years ago: MisterX (c) 1988 Yeno. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87592&o=2 $end $z80ne_cass=misto,mistoa,mistob, $bio Misto (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235248&o=2 $end $msxr_flop=mistralb, $bio MSX Turbo-R disk. published 18 years ago: Mistral Blue (c) 2002 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133271&o=2 $end $info=sc1mist, $bio Fruit Machine published 24 years ago: Mistral (c) 1996 ELAM. - TECHNICAL - Model 5728 - TRIVIA - Mistral was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42148&o=2 $end $pc8801_flop=misty, $bio NEC PC-8801 Series disk. published 32 years ago: Misty (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92410&o=2 $end $fmtowns_cd=misty, $bio Fujitsu FM Towns CD published 29 years ago: Misty (c) 1991 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110420&o=2 $end $x68k_flop=misty1, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Misty 68K Vol. 1 - Kikai na Zenra Shitai (c) 1989 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - BARCODE: 4988708012081 - TRIVIA - Released on October 25, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87899&o=2 $end $x68k_flop=misty2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Misty 68K Vol. 2 - Unmei no Akugi no Naka De (c) 1989 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on November 24, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87900&o=2 $end $x68k_flop=misty3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Misty 68K Vol. 3 - Satsui no Haikei (c) 1990 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on January 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87901&o=2 $end $x68k_flop=misty4, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Misty 68K Vol. 4 - Sora he Kikan Mono (c) 1990 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on July 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87902&o=2 $end $x68k_flop=misty5, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Misty 68K Vol. 5 - Utsukushiki Akuma (c) 1990 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on September 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87903&o=2 $end $x68k_flop=misty6, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Misty 68K Vol. 6 - Nido Me no Organ (c) 1990 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on November 22, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87904&o=2 $end $x68k_flop=misty7, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Misty 68K Vol. 7 - Yami no Naka no Shikisai (c) 1991 Data West, Inc. Adventure game made of a scenario submitted by the public. - TECHNICAL - FD x1 - TRIVIA - Released on January 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87905&o=2 $end $pc8801_flop=mistyblu,mistyblua, $bio NEC PC-8801 Series disk. published 30 years ago: Misty Blue (c) 1990 Enix, Ltd. - TECHNICAL - GAME ID: E-G241 BARCODE: 4988601002417 MEDIA: FD x6 - TRIVIA - Released on April 02, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92411&o=2 $end $pc98=mistyblu, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Misty Blue (c) 1990 Enix, Ltd. - TECHNICAL - GAME ID: E-G252 BARCODE: 4988601002523 MEDIA: FD x3 - TRIVIA - Released on July 28, 1990 in Japan. The package included illustrated cards and CD single. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90155&o=2 $end $pc98=misty1,misty1a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Misty Vol. 1 (c) 1989 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90156&o=2 $end $pc8801_flop=misty1, $bio NEC PC-8801 Series disk. published 31 years ago: Misty Vol. 1 (c) 1989 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92412&o=2 $end $pc98=misty2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Misty Vol. 2 (c) 1989 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90157&o=2 $end $pc98=misty3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Misty Vol. 3 (c) 1990 Data West, Inc. - TRIVIA - Released on January 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90158&o=2 $end $pc98=misty4, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Misty Vol. 4 (c) 1990 Data West, Inc. - TECHNICAL - BARCODE: 4988708018021 - TRIVIA - Released on July 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90159&o=2 $end $pc98=misty5, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Misty Vol. 5 (c) 1990 Data West, Inc. - TECHNICAL - BARCODE: 4988708022028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90160&o=2 $end $pc8801_flop=misty5, $bio NEC PC-8801 Series disk. published 30 years ago: Misty Vol. 5 (c) 1990 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92413&o=2 $end $zorba=mite, $bio Telcon Zorba disk. published 35 years ago: Mite Ver.3 (c) 1985 Mycroft Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236146&o=2 $end $gba=metroid0c, $bio Nintendo GBA cart. published 15 years ago: Miteluode - Lingdian Renwu (c) 2005 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71918&o=2 $end $gba=metrdfsnc, $bio Nintendo GBA cart. published 14 years ago: Miteluode Ronghe (c) 2006 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71919&o=2 $end $nes=mitokom, $bio Nintendo Famicom cart. published 32 years ago: Mito Koumon - Sekai Manyuu Ki (c) 1988 Sunsoft - TECHNICAL - Game ID: SS11-5500 Barcode: 4907940100219 - TRIVIA - Released on August 11, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54393&o=2 $end $pcecd=mitsubac, $bio NEC PC-Engine CD published 30 years ago: Mitsubachi Gakuen (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58291&o=2 $end $nes=mitsumgt, $bio Nintendo Famicom cart. published 28 years ago: Mitsume Ga Tooru (c) 1992 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54394&o=2 $end $msx1_flop=mitsumgt,mitsumgta, $bio Mitsume Ga Tooru - The Three-Eyed One Comes Here Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134276&o=2 $end $msx1_cart=mitsumgt, $bio MSX cart. published 31 years ago: Mitsume Ga Tooru - The Three-Eyed One Comes Here [Model NP-003] (c) 1989 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77269&o=2 $end $pc98=mitsumi, $bio Mitsumi Misato Seifuku Collection (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90161&o=2 $end $info=miwi2_7, $bio MiWi2 7-in-1 Sports (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240415&o=2 $end $apple2_flop_orig=mixnmtch, $apple2_flop_clcracked=mixnmtch, $bio Apple II disk. published 39 years ago: Mix and Match (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229153&o=2 $end $bbcb_flop=tyb05, $bio Acorn BBC Micro B disk. published 29 years ago: Mix Mania 2 Vol.1 (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125365&o=2 $end $bbcb_flop=tyb06, $bio Acorn BBC Micro B disk. published 29 years ago: Mix Mania 2 Vol.2 (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125366&o=2 $end $bbcb_flop=tyb01, $bio Acorn BBC Micro B disk. published 30 years ago: Mix Mania! (c) 1990 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125367&o=2 $end $zx81_cass=mxdgame1, $bio Sinclair ZX-81 cass. published 38 years ago: Mixed Game Bag 1 [Model 03-4005] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114678&o=2 $end $zx81_cass=mxdgame2, $bio Sinclair ZX-81 cass. published 38 years ago: Mixed Game Bag 2 [Model 02-4001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114679&o=2 $end $zx81_cass=mxdgame3, $bio Sinclair ZX-81 cass. published 38 years ago: Mixed Game Bag III [Model 02-4003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114680&o=2 $end $compclr2_flop=mixed, $bio Mixed Programs (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232651&o=2 $end $apple2gs=mmmgoose, $bio Apple IIGS disk. published 32 years ago: Mixed Up Mother Goose (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115140&o=2 $end $apple2_flop_clcracked=mixdupmg, $bio Apple II disk. published 30 years ago: Mixed-Up Mother Goose (c) 1990 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230880&o=2 $end $fmtowns_cd=mumgoose, $bio Fujitsu FM Towns CD published 29 years ago: Mixed-Up Mother Goose (c) 1991 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110455&o=2 $end $amigaocs_flop=mixedup, $bio Commodore Amiga 500 disk. published 29 years ago: Mixed-Up Mother Goose [Enhanced] (c) 1991 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74571&o=2 $end $snes=pachiss2, $bio Nintendo Super Famicom cart. published 25 years ago: Miyaji Shachou no Pachinko Fan - Shouri Sengen 2 (c) 1995 Planning Office WADA - TECHNICAL - Package ID: Model SHVC-P-AFAJ (JPN) Game ID: Model SHVC-AFAJ-JPN - TRIVIA - Released on April 21, 1995 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61820&o=2 $end $info=quiz18k, $bio Arcade Video game published 28 years ago: Miyasu Nonki no Quiz 18-kin (c) 1992 EIM. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The title of this game translates from Japanese as 'Nonki Miyasu's Quiz for adults'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1647&o=2 $end $dc=mizuiro, $bio Sega Dreamcast GD published 18 years ago: Mizu Iro [Model T-20114M] (c) 2002 Nec InterChannel, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135650&o=2 $end $info=mizubaku, $bio Arcade Video game published 30 years ago: ミズバク大冒険 (c) 1990 Taito Corp. (Mizubaku Daibouken) Mizubaku Daibouken is a cute and colourful single-player scrolling platform game featuring 'Hipopo the Hippo', a Platypus-Hippopotamus hybrid who lives with his girlfriend, Tamasun and their friends in the peaceful Woody Lake. The clownish Fire Demon invades Woody Lake and captures everyone apart from Hipopo, who manages to escape. Hipopo carries a magical artifact that arms him with water bombs, aiding him as he fights his way through a large number of enemy-packed levels in search of his missing girlfriend. One of the trapped friends awaits him at the end of each stage as he heads for his final goal. The water bombs travel in an arc, bounce and then burst, becoming a stream of water. When the water bombs come into contact with enemies, they don't kill them but freeze them temporarily, allowing Hipopo to kick them. He can also push frozen enemies against walls or each other to create big score chains. The water bombs can also be charged by keeping the button pressed, when the button is tapped rather than held down, Hipopo will shoot smaller and smaller bombs and also at a diminishing rate. Hipopo can pick up water-related items such as buckets, pumps and water guns to improve the water bombs' range, rate of fire and size. The level design makes full use of the game's water-based theme, with moving platforms, collapsible floors, boats and water-wheels all making an appearance. Small plants also appear on certain levels that can be "watered", causing them to grow and form new platforms. Some plants are hidden and only appear when an area is watered. These usually contain doors to secret rooms and areas. At the end of every 2nd or 3rd stage, Hipopo must defeat a large end-of-level guardian. Once the guardian has been defeated, two doors will appear, allowing players to choose which route they wish to take next. - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: C49 (F2-System No. 7) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Mizubaku Daibouken was released in September 1990 in Japan. The title of this game translates from Japanese as 'Great Waterbomb Adventure'. This game is known outside Japan as "Liquid Kids". Hipopo, the main character, appears in "Bubble Symphony" as a special character and in "Bubble Memories" as a giant bonus item. One of the secret rooms is built in the image of Tiki, the kiwi bird from "The New Zealand Story". Hipopo also appears as a special character in the PSX version of Pop n' Pop. He is selectable after beating the VS mode. As with many Taito games, Liquid Kids forbids the initials 'SEX' being entered on the high score table. If you try, it gets changed to 'H'. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Attack button to throw a water bomb. Hold the Attack button down to throw larger bombs. - Hold down the Jump button to jump higher. - Freeze enemies by hitting them with a water bomb, or catching them in the water released from a bomb. - Smash into frozen enemies or drop them off a platform to destroy them. - When you defeat more than one enemy at a time, a power-up item appears. - Reach the goal within the time limit to complete a stage. If the time limit runs out, you will be chased by an indestructible monster. - If you touch an enemy or an enemy projectile, you will lose a life. * ITEMS LIST: Pump: Shortens the time taken to inflate your water bomb Bucket: Increases the maximum size of your water bomb Water Pistol: Increases shot speed Mystery Box: A random item appears from inside Thunderbolt: Stuns all on-screen enemies Double Thunderbolt: Destroys all on-screen enemies Miracle Ball: Temporary invincibility (you can destroy enemies by touching them) Tap: Temporarily increases the water bomb size to its maximum level Train: Speed up Pig: Slow down Boots: Become resistant to currents created by water bombs Hipopo Doll: Extra life awarded Cake: Bonus points * TEDDY BEAR CHEAT: In the demo mode (after the title screen), press 20 times the bubble button and a cute picture of a bear will appear in the left bottom of the screen. - STAFF - The Mizubaku Project staff Team Leader : Kazutomo Ishida Planner : Nobuhiro Hiramatsu Director : Nobuhiro Hiramatsu, T. MATSUMOTO Programmers : Kazutomo Ishida, K. NAGAHARA, K. TSUNEKIYO, TABBY.K Characters : Nobuhiro Hiramatsu, H. KUJIRAI, Y. IWATA, P-COCK, V.A.P., TRIFLESER, T. MATSUMOTO Sound : KARU, OGR Hardware : S.W.S. Design : K. NAKAGAWA, SANTACLAUS Special Thanks : Kumagaya Labo - PORTS - * CONSOLES: [JP] NEC PC-Engine (jan.17, 1992) "Mizubaku Daibouken [Model TP03020]" [JP] Sega Saturn (oct.22, 1998) "Mizubaku Daibouken [Model T-19910G]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1648&o=2 $end $pce_tourvision=mizubaku, $bio TOURVision cart. published 29 years ago: Mizubaku Daibouken (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101146&o=2 $end $saturn=liquidkj, $bio Sega Saturn game published 22 years ago: Mizubaku Daibouken (c) 1998 Ving. - TECHNICAL - Game ID: T-19910G - TRIVIA - Mizubaku Daibouken for Saturn was released on October 22, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59421&o=2 $end $pce=mizubaku, $bio NEC PC-Engine HuCARD published 28 years ago: ミズバク大冒険 (c) 1992 Namco, Limited. (Mizubaku Daibouken) Mizubaku Daibouken is a colorful platform game by Taito, conversion of their own arcade game originally release in 1990. The protagonist of the game is a cute platypus named Hipopo on a mission to rescue his beloved girl friend and the rest of the platypus village from the claws of an evil fire demon. To help him in his task, our friend is given the power to throw water-bubbles to stun his enemies - once immobilized, Hipopo can kick them to oblivion for good. The power is however limited and our friend is condemned to wait to charge-up large bubbles. The player must guide our hero towards the Demon's hideout in order to free his friends - each zone is made out of several stages. Successfully completing a zone gets Hipopo to affront a boss but also allows him to choose his next route - later stages have several exists and secret warp doors which lead to different parts of the game's world. Finally, Hipopo can collect various special items such as speed-up, rapid-fire, large-bubbles, shield and so forth. Special food items can also be released by killing several enemies at once and blasting multiple combo-chains ! - TECHNICAL - HuCARD ID: TP03020 HuCARD Size: 4 Mbits. - TRIVIA - Mizubaku Daibouken for PCE was released on January 17, 1992 in Japan for 7200 Yen. Reviews: March 1992 - Joypad N.6 [FR]: 93/100 The original arcade game was released by Taito in 1990. Some features are missing from this PC-Engine port - the parallax scrolling was, obviously, omitted and the boss sprites are indeed smaller. However, new warp-doors were added. - STAFF - Producer: Shotaro Game Design: Y. Arata Programmer: K, Kazu Character: M.Y.K, R.O.K Sound: Karu, ZTT Special Thanks: N. Hiramatu, H. Suzuki, Talk. U, Soft Check, Suit.S - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.16, 2008) "Mizubaku Daibouken - Liquid Kids" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58647&o=2 $end $gbcolor=mizuki, $bio Nintendo Game Boy Color game published 20 years ago: Mizuki Shigeru no Shin Youkaiden [Model CGB-BYPJ-JPN] (c) 2000 Prime Systems Corp. [Prime Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68388&o=2 $end $snes=mizuki, $bio Nintendo Super Famicom cart. published 25 years ago: Mizuki Shigeru no Youkai Hyakkiyakou [Model SHVC-AYHJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61821&o=2 $end $ngpc=mizuki, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Mizuki Shigeru no Youkai Shashinkan [Model NEOP00620] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82544&o=2 $end $saturn=yokai, $bio Sega Saturn game published 22 years ago: Mizuki Shigeru no Youkaizukan Soushuuen (c) 1998 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59422&o=2 $end $pc98=mizukicc, $bio Mizuki-chan Club - Goto P no CG Shuu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90162&o=2 $end $pc98=mizukic1, $bio Mizuki-chan Club - Goto P no CG Shuu Vol. 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90163&o=2 $end $pc98=mizukic2, $bio Mizuki-chan Club - Goto P no CG Shuu Vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90164&o=2 $end $pc98=mizukic4, $bio Mizuki-chan Club - Goto P no CG Shuu Vol. 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90165&o=2 $end $nes=mizushim, $bio Nintendo Famicom cart. published 30 years ago: Mizushima Shinji no Dai Koushien (c) 1990 Capcom Company, Limited. - TECHNICAL - GAME ID: STE-VC - TRIVIA - Released on October 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54395&o=2 $end $psx=mizzurna, $bio Sony PlayStation disc published 22 years ago: Mizzurna Falls [Model SLPS-01783] (c) 1998 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85451&o=2 $end $msx1_flop=mj05,mj05a, $bio MJ-05 Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133180&o=2 $end $info=mj2,mj2c,mj2f, $bio Arcade Video game published 17 years ago: MJ2 (c) 2003 Sega Enterprises, Limited. - TECHNICAL - Model No : GDX-0006 Runs on the Sega "Chihiro Satellite Terminal" hardware. - TRIVIA - Released on March 2004 in Japan. - SERIES - 1. MJ (2003) 2. MJ2 [GDX-0006] (2003) 3. MJ3 [GDX-0017] (2005) 4. MJ3 Evolution (2007) 5. MJ4 (2008) 6. MJ4 Evolution (2010) 7. MJ5 (2011) 8. MJ5 Evolution (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29841&o=2 $end $info=mj3evo,mj3evoa,mj3evoup, $bio Arcade Video game published 13 years ago: MJ3 Evolution (c) 2007 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Chihiro Satellite Terminal" Hardware. Players: Up to 4. - TRIVIA - MJ3 Evolution was released on March 22, 2007. - SERIES - 1. MJ (2003) 2. MJ2 [GDX-0006] (2003) 3. MJ3 [GDX-0017] (2005) 4. MJ3 Evolution (2007) 5. MJ4 (2008) 6. MJ4 Evolution (2010) 7. MJ5 (2011) 8. MJ5 Evolution (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31634&o=2 $end $info=mj3,mj3d,mj3c, $bio Arcade Video game published 15 years ago: MJ3 (c) 2005 Sega Enterprises, Limited. - TECHNICAL - Model No : GDX-0017 Sega "Chihiro Satellite Terminal" hardware. - TRIVIA - MJ3 was released on December 2005 in Japan. - SERIES - 1. MJ (2003) 2. MJ2 [GDX-0006] (2003) 3. MJ3 [GDX-0017] (2005) 4. MJ3 Evolution (2007) 5. MJ4 (2008) 6. MJ4 Evolution (2010) 7. MJ5 (2011) 8. MJ5 Evolution (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29842&o=2 $end $megadriv=mk5,mk5a, $bio MK 5 - Mortal Combat - SubZero (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233671&o=2 $end $info=mk82, $bio Computer published 38 years ago: MK-82 (c) 1982 Scomar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233761&o=2 $end $info=mk83, $bio Computer published 37 years ago: MK-83 (c) 1983 Scomar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233762&o=2 $end $info=mk85, $bio Computer published 34 years ago: MK-85 (c) 1986 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228953&o=2 $end $info=mk90, $bio Computer published 32 years ago: MK-90 (c) 1988 Elektronika [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228954&o=2 $end $pc8801_flop=mk2game, $bio MK2 Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92295&o=2 $end $ekara_japan=ec0073, $bio Takara e-Kara EC series cart. published 19 years ago: MKC Vol. 1 [Model EC0073-MKC] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146924&o=2 $end $info=mks30, $bio Musical Instrument published 36 years ago: MKS-30 Planet-S MIDI Sound Module (c) 1984 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261594&o=2 $end $info=mks50, $bio Musical Instrument published 33 years ago: MKS-50 Synthesizer Module (c) 1987 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261595&o=2 $end $mz700_cass=mlsp8002, $bio ML SP-8002 (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131641&o=2 $end $info=mlf110, $bio Computer published 36 years ago: ML-F110 (c) 1984 Mitsubishi Cement Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127513&o=2 $end $info=mlf120, $bio Computer published 36 years ago: ML-F120 (c) 1984 Mitsubishi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127514&o=2 $end $info=mlf48, $bio ML-F48 (c) 198? Mitsubishi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127515&o=2 $end $info=mlf80, $bio Computer published 37 years ago: ML-F80 (c) 1983 Mitsubishi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127516&o=2 $end $info=mlfx1, $bio Computer published 37 years ago: ML-FX1 (c) 1983 Mitsubishi. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127517&o=2 $end $info=mlg1, $bio Computer published 35 years ago: ML-G1 (c) 1985 Mitsubishi. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127578&o=2 $end $info=mlg10, $bio Computer published 35 years ago: ML-G10 (c) 1985 Mitsubishi. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127579&o=2 $end $info=mlg3, $bio ML-G3 (c) 198? Mitsubishi. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127580&o=2 $end $info=mlg30, $bio Computer published 37 years ago: ML-G30 (c) 1983 Mitsubishi. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127581&o=2 $end $psx=mlb2k, $bio Sony PlayStation disc published 21 years ago: MLB 2000 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719435921 GAME ID: SCUS-94359 - TRIVIA - Released on February 28, 1999 in the USA. It was never exported outside USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). MLB stands for Major League Baseball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111677&o=2 $end $psx=mlb2k1d, $bio Sony PlayStation disc published 20 years ago: MLB 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131501&o=2 $end $psx=mlb2k1, $bio Sony PlayStation disc published 20 years ago: MLB 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110742&o=2 $end $psx=mlb2k2d, $bio Sony PlayStation disc published 19 years ago: MLB 2002 Demo Disc (c) 2001 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131545&o=2 $end $psx=mlb2k2, $bio Sony PlayStation disc published 19 years ago: MLB 2002 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110743&o=2 $end $psx=mlb2k3, $bio Sony PlayStation disc published 18 years ago: MLB 2003 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110744&o=2 $end $psx=mlb2k4, $bio Sony PlayStation disc published 17 years ago: MLB 2004 (c) 2003 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110745&o=2 $end $psx=mlb2k5, $bio Sony PlayStation disc published 16 years ago: MLB 2005 (c) 2004 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110746&o=2 $end $psx=mlb98, $bio Sony PlayStation disc published 23 years ago: MLB 98 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110747&o=2 $end $psx=mlb99, $bio Sony PlayStation disc published 22 years ago: MLB 99 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110748&o=2 $end $psx=mlbpenrc, $bio Sony PlayStation disc published 24 years ago: MLB Pennant Race (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110749&o=2 $end $gba=mlbslg04, $bio Nintendo GBA cart. published 17 years ago: MLB SlugFest 20-04 [Model AGB-A5ME-USA] (c) 2003 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71533&o=2 $end $megadriv=mlbpa, $bio Sega Genesis game published 28 years ago: MLBPA Baseball (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57289&o=2 $end $snes=mlbpa, $bio Nintendo Super NES game published 26 years ago: MLBPA Baseball (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63204&o=2 $end $gamegear=mlbpa, $bio Sega Game Gear cart. published 25 years ago: MLBPA Baseball [Model T-50058] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64678&o=2 $end $compclr2_flop=mldpfix, $bio MLPD (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232647&o=2 $end $c64_cart=mmcr, $bio Commodore C64 cart. published 12 years ago: MMC Replay (c) 2008 Protovision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240841&o=2 $end $c64_cart=mmc64, $bio Commodore C64 cart. published 13 years ago: MMC64 (c) 2007 Protovision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240842&o=2 $end $info=mmd1, $bio Computer published 44 years ago: MMD-1 (c) 1976 E&L Instruments, Inc. - TRIVIA - MMD stands for Mini-Micro Designer The first true single-board computer (see the May 1976 issue of Radio-Electronics) called the dyna-micro was based on the Intel C8080A, and also used Intel's first EPROM, the C1702A. The dyna-micro was re-branded by E&L Instruments of Derby, CT in 1976 as the MMD-1 (Mini-Micro Designer 1) and was made famous as the example microcomputer in the very popular 8080 BugBook series of the time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103253&o=2 $end $info=mmd2, $bio Computer published 44 years ago: MMD-2 (c) 1976 E&L Instruments, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103254&o=2 $end $pc8801_flop=mmkanime, $bio MMK Anime Collection 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92296&o=2 $end $pc8801_flop=mmkanim1, $bio MMK Anime Collection 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92297&o=2 $end $pc8801_flop=mmkmachi, $bio MMK Machine Robo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92298&o=2 $end $pc8801_flop=mmkno14d, $bio MMK No.14 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92299&o=2 $end $pc8801_flop=mmkno15d, $bio MMK No.15 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92300&o=2 $end $pc8801_flop=mmkno16d, $bio MMK No.16 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92301&o=2 $end $pc8801_flop=mmkorigi, $bio MMK Original 11 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92302&o=2 $end $pc8801_flop=mmkorig1, $bio MMK Original 12 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92303&o=2 $end $pc8801_flop=mmkorig2, $bio MMK Original 13 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92304&o=2 $end $pc8801_flop=mmkorig3, $bio MMK Original 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92305&o=2 $end $pc8801_flop=mmkorig4, $bio MMK Original 6 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92306&o=2 $end $pc8801_flop=mmkorig5, $bio MMK Original Best (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92307&o=2 $end $tvc_flop=asmtop, $bio Mnemonic IV Assembler-Monitor - Top (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111974&o=2 $end $mo5_cass=mo4paint, $bio Thomson MO5 cass. published 7 years ago: MO 4 Paint (c) 2013 Contant [Dominique Contant] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108838&o=2 $end $nes=modaojie, $bio 魔道劫 (c) 200? Nanjing. (Mo Dao Jie) - TECHNICAL - Game ID: NJ102 - STAFF - Developed by: Nice Code Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76866&o=2 $end $nes=modaosym,modaosyma, $bio 魔道士阴谋 (c) 19?? Waixing Computer & Technology Co., Ltd. (Mo Dao Shi Yin Mou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76867&o=2 $end $nes=mofamen, $bio ??? - ???? (c) 19?? Waixing Computer & Technology Co., Ltd. Mo Fa Men - Ying Xiong Wu Di - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76868&o=2 $end $nes=mhsj, $bio 魔幻世界 (c) 200? Nanjing. (Mo Huan Shi Jie) - TECHNICAL - Game ID: NJ077 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76869&o=2 $end $gbcolor=mojie3, $bio Mo Jie 3 - Bu Wanme De Shijie (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122017&o=2 $end $nes=mojiebz, $bio 魔界霸主 (c) 200? Nanjing. (Mo Jie Ba Zhu) - TECHNICAL - Game ID: NJ079 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76870&o=2 $end $nes=mojiets, $bio 魔界塔士 (c) 200? Shenzhen Nanjing. (Mo Jie Ta Shi) - TECHNICAL - Game ID: NJ057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76871&o=2 $end $nes=molizhan, $bio Mo Li Zhan Shi (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95505&o=2 $end $nes=moshenfs, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Mo Shen Fa Shi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76872&o=2 $end $gbcolor=moshosj, $bio Mo Shou Shi Ji - Zhan Shen (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122016&o=2 $end $nes=wow, $bio 魔兽世界-恶魔猎人 (c) 200? Nanjing. (Mo Shou Shi Jie E Mo Lie Ren) - TECHNICAL - Game ID: NJ097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76873&o=2 $end $gbcolor=mszb3, $bio Mo Shou Zheng Ba 3 - Hun Luan Zhi Jie (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68389&o=2 $end $sg1000=motianda, $bio Sega SG-1000 game published 35 years ago: Mo Tian Da Lou (c) 1985 Aaronix. Taiwanese version of Rock n' Bolt. - TECHNICAL - GAME ID: R-054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49045&o=2 $end $nes=herodevl, $bio 魔域英雄传 Hero on Devil Lands (c) 19?? Waixing Computer & Technology Co., Ltd. (Mo Yu Ying Xiong Chuan - Hero on Devil Lands) - TECHNICAL - [Model ES-1017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76874&o=2 $end $pc98=mo3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: MO3 - Peach Color Triangle (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90009&o=2 $end $info=mo5, $bio Computer published 36 years ago: MO5 (c) 1984 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228957&o=2 $end $mo5_flop=525sdbas,525ddbas, $bio Thomson MO5 disk. published 35 years ago: MO5 Disk BASIC (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235258&o=2 $end $mo5_flop=dosredu, $bio MO5 DOS Reduit BASIC (c) 198? Millet, Guy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235304&o=2 $end $info=mo5nr, $bio Computer published 34 years ago: MO5 NR (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228959&o=2 $end $mo5_qd=qddbasic, $bio Thomson MO5 QDD disk. published 35 years ago: MO5 QDD Disk BASIC (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236878&o=2 $end $info=mo5e, $bio Computer published 34 years ago: MO5E (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228958&o=2 $end $info=mo6, $bio Computer published 34 years ago: MO6 (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228960&o=2 $end $msx1_cart=moaihihok, $bio MSX cart. published 33 years ago: Moai no Hihou (c) 1987 Static Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77271&o=2 $end $msx1_flop=moaihiho, $bio Moai no Hihou Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134279&o=2 $end $msx1_cart=moaihiho, $bio MSX cart. published 34 years ago: Moai no Hihou (c) 1986 Casio Computer Co., Ltd. - TECHNICAL - GAME ID: GPM-130 BARCODE: 4971850104988 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77270&o=2 $end $nes=moaikun, $bio Nintendo Famicom cart. published 30 years ago: ????? (c) 1990 Konami Industry Company, Limited. (Moai-kun) Moai-kun is a cute action/puzzle game by Konami. Moai-kun, a monolithic and cute Easter Island statue that any fan of Gradius will almost immediately recognize, sets on a quest to rescue his friends from the clutches of the hideous Skull King and his minions. The goal of the game is simple - in each screen, Moai must rescue his trapped friends and then escape through an exit door within a time limit. As expected, the path forward is far from clear of obstacles and each level features a number of enemies and hazards to overcome. Additionally Moai Kun is entirely made out of stone and this greatly hampers his ability to jump... Despite his best efforts, our hero can only make tiny jumps and is barely able to reach platforms directly in front of him. Although jumping is not his best asset, his unique constitution allows him to use his incredibly hard head to move boulders, break blocks or head-butt his enemies. To further help him in his quest, Moai Kun can also carry a limited supply of bombs (usually scattered around each level) and use them to obliterate breakable blocks beneath him. The game of course features a full variety of gameplay elements, such as spikes, springs (hi-jumps), Earthquake Stones (stunt enemies for a short amount of time) or special blocks (such as indestructible, collapsing or icy platforms). Finally, it is also worth noting that Moai Kun is a puzzle game at heart and getting stuck is a common occurrence... For this reason, the game provides the player with an option to commit instant suicide. Moai Kun consists of fifty six increasingly mind-bending levels and the game awards the player with a short six-digit password (every four levels or so) in order to save his progress. - TECHNICAL - Game ID: KDS-M9 - TRIVIA - Moai-kun was released on March 09, 1990 in Japan for 4800 Yen. The game was never released outside Japan. - TIPS AND TRICKS - * Level Passwords: Stage 1 - 664000 Stage 5 - 4E4308 Stage 9 - C010C0 Stage 13 - CE57EE Stage 17 - 030E36 Stage 21 - 2D091A Stage 25 - E71894 Stage 29 - AF399E Stage 33 - 54C401 Stage 37 - 5C816B Stage 41 - F690C1 Stage 45 - B8F189 Stage 49 - 51EC31 Stage 53 - 7DAF5B - STAFF - Programmer: Shibata Character Design: Kisimoto Sound Design: H. Ueko Special Thanks: Shimoide Directer: Muraki, Umezaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54396&o=2 $end $info=mobigo,mobigos, $bio MobiGo (c) 200? VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259412&o=2 $end $info=mobigo2, $bio MobiGo 2 (c) 200? VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259413&o=2 $end $psx=mobil1rc, $bio Sony PlayStation disc published 20 years ago: Mobil 1 Rally Championship [Model SLUS-01103] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110536&o=2 $end $psx=mobilarm, $bio Sony PlayStation disc published 18 years ago: Mobile Armor (c) 2002 Tommo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111691&o=2 $end $vic1001_cart=mobilatk, $bio Commodore VIC-20 cart. published 38 years ago: Mobile Attack (c) 1982 MSD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86869&o=2 $end $pc98=mobiled, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Mobile Delivery (c) 1992 KUNI Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90166&o=2 $end $gbcolor=mobilglf, $bio Nintendo Game Boy Color game published 19 years ago: Mobile Golf [Model CGB-BGOJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68390&o=2 $end $psx=mlforce, $bio Sony PlayStation disc published 17 years ago: Mobile Light Force (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111646&o=2 $end $cpc_flop=mobilema01,mobilema03,mobilema02,mobilema, $bio Amstrad CPC 464 disk. published 31 years ago: Mobile Man (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121398&o=2 $end $cpc_cass=mobilemn, $bio Amstrad CPC cass. published 30 years ago: Mobile Man (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98285&o=2 $end $msx1_flop=suthir, $bio Mobile Planet Suthirus - Approach from the Westgate Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134370&o=2 $end $msx1_cart=suthir, $bio MSX cart. published 34 years ago: Mobile Planet Suthirus - Approach from the Westgate [Model HM-025] (c) 1986 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77272&o=2 $end $gba=mobpryak, $bio Nintendo GBA cart. published 19 years ago: Mobile Pro Yakyuu - Kantoku no Saihai [Model AGB-AMBJ-JPN(RK230-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71920&o=2 $end $info=msgundam,msgundam1,msgundamb, $bio Arcade Video game published 27 years ago: Mobile Suit Gundam (c) 1993 Banpresto. Ten selectable mecha from the Gundam saga battle each other for space dominance! - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 56.66 Hz Palette Colors : 1536 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1993. Known in Japan as 'Kidou Senshi Gundam'. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - STAFF - System programmers : Kazuyoshi Ishihara, Sou Kajiwara Main programmer : Kazuyoshi Ishihara Sub programmer : Masafumi Kaneko Graphic designers : Yuichirou Takei, Tadahiro Negome, Mariko Suzuki; Yoshiyuki Shikano, Makoto Kobayashi, May. Du, Yukie Sugimoto, Kenji Inoue, Teiji Kobashi, Makoto Yamanaka, Takayuki Nanjyou, Kyousuke Shinba, Masaru Oshima Sound effects : Kisao Shiomi Music : Naoya Doi Sound programmer : Hiroshi Yamada Voice performance : Maruhiko Hard : Noboru Kound, Tetuya Shimohira Director : Makoto Kijiya Producer : Takehiko Hoashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1649&o=2 $end $pc98=gundamwr, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mobile Suit Gundam - A Year of War (c) 1993 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90167&o=2 $end $pc98=gundamao, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mobile Suit Gundam - Advanced Operation (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90168&o=2 $end $pc98=gundamco, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mobile Suit Gundam - Classic Operation (c) 1990 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90169&o=2 $end $x68k_flop=gundamco, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mobile Suit Gundam - Classic Operation (c) 1991 Brother Kougyou. - TECHNICAL - FD x3 - TRIVIA - Released on September 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87906&o=2 $end $pc98=gundamdo, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Mobile Suit Gundam - Desert Operation (c) 1990 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90170&o=2 $end $pc98=gundamdos1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Mobile Suit Gundam - Desert Operation Tsuika Scenario Shuu 1 (c) 1991 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90171&o=2 $end $info=gdvsgd, $bio Arcade Video game published 12 years ago: Mobile Suit Gundam - Gundam VS. Gundam (c) 2008 Banpresto. - TECHNICAL - Namco System 256 hardware - TRIVIA - Released in March 2008. Mobile Suit Gundam - Gundam VS. Gundam was announced at the 45th AM Show and will begin location testing in Japan October 2007. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21123&o=2 $end $fmtowns_cd=gundamhc, $bio Fujitsu FM Towns CD published 28 years ago: Mobile Suit Gundam - Hyper Classic Operation (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110159&o=2 $end $fmtowns_cd=gundamhd, $bio Fujitsu FM Towns CD published 28 years ago: Mobile Suit Gundam - Hyper Desert Operation (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110160&o=2 $end $pc98=msfiel92, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mobile Suit Gundam - MS Field 2 '92 (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90172&o=2 $end $pc98=msfiel93, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mobile Suit Gundam - MS Field 2 '93 (c) 1993 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90173&o=2 $end $pc98=gundamrz, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Mobile Suit Gundam - Return of Zion (c) 1993 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90174&o=2 $end $pippin=gundamwb, $bio Bandai Pippin CD published 24 years ago: Mobile Suit Gundam - White Base [Model BDE-10031] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122092&o=2 $end $pippin=gundamzd, $bio Bandai Pippin CD published 24 years ago: Mobile Suit Gundam - Zion Dukedom Military-File [Model BDE-10038] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122093&o=2 $end $info=gundamex, $bio Arcade Video game published 26 years ago: Mobile Suit Gundam EX Revue (c) 1994 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16.66 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1994. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - STAFF - System programmer / Main programmer : Mark'N Graphic designers : Yoshiyuki Shikano, C Domon, Yukie Sugimoto, Teiji Kobashi, Makoto Yamanaka, Sou Kajiwara, Takayuki Nanjyou, Kyousuke Sinba, Masaru Oshima, Masanori Yosikara, Tomoko Nakayama CG producers : -ST Dews-, Tadao Odaka, Kohuji Tanak, Hiroyuki Honda, Kohuji Kobayashi, Yosinori Moriizumi, Keiko Imamura MS designer : Kunio Oogawara Character designer : Hiroshi Ausaka Sound effects : Hirosi Yamanaka Music : Naoya Odi Sound programmer : Hiroshi Yamanaka Hardware : Takahiro Azuma Advertise : Tomoyo Sekiguchi Voice actors : Tohru Huruya, Shuuiti Ikeda, Toshio Hurukawa, Kaneto Shiozawa Producer : Takehiko Hoashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1650&o=2 $end $gba=mgundsed, $bio Nintendo GBA cart. published 16 years ago: Mobile Suit Gundam Seed - Battle Assault [Model AGB-BGNE-USA] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71921&o=2 $end $info=gundzaft, $bio Arcade Video game published 15 years ago: Mobile Suit Gundam SEED - Federation VS ZAFT (c) 2005 Capcom Company, Limited. - TECHNICAL - Capcom System 246 hardware - TRIVIA - Developed by Bandai, Mobile Suit Gundam SEED Federation VS ZAFT was released in July 2005 in Japan by Capcom. This game is also known as "Mobile Suit Gundam SEED - Union VS ZAFT". - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - PORTS - * CONSOLES: [JP] Sony PS2 (nov.17, 2005; "Kidou Senshi Gundam SEED: Rengou vs. Z.A.F.T. [Model SLPS-25569]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4693&o=2 $end $info=gdvsgdnx, $bio Arcade Video game published 11 years ago: Mobile Suit Gundam: Gundam vs. Gundam Next (c) 2009 Namco Bandai Games, Incorporated. - TECHNICAL - Namco System 256 Hardware - TRIVIA - Gundam vs. Gundam Next was released on March 18, 2009 in Japan. - TIPS AND TRICKS - * Unlock content: Enter Test Mode and choose Password option. Enter these codes to unlock corresponding content: JGFBD2KX: E Course (9 stages) and ZGMF-X20A Strike Freedom Gundam. ME6CYWBF: F Course (9 stages), GX-9901-DX Gundam Double X and a new VS mode map. CMKGB39D: GF13-017NJ Shining Gundam and RX-178 Gundam Mk-II. FJZAKULA: G Course (9 stages). NPHGYB5Z: RX78(G)Ez-8 Gundam Ez8 and AMX-004-3 Qubeley Mk-II. NGSHBEMV: H Course (9 stages). GZ73FPMG: RX-0 Unicorn Gundam. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - PORTS - * CONSOLES: Sony PSP (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34793&o=2 $end $fm7_cass=zgundam, $bio Fujitsu FM-7 cass. published 35 years ago: Mobile Suit Z Gundam (c) 1985 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93763&o=2 $end $info=zgundm, $bio Arcade Video game published 17 years ago: Mobile Suit Z Gundam - AEUG Vs. Titan (c) 2003 Capcom. - TECHNICAL - Capcom System 246 hardware - TRIVIA - Developed by Bandai. - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) : Japan release only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4018&o=2 $end $info=zgundmdx, $bio Arcade Video game published 16 years ago: Mobile Suit Z Gundam - AEUG Vs. Titan DX (c) 2004 Capcom Company, Limited. - TECHNICAL - Capcom System 246 hardware - SERIES - 1. Mobile Suit Gundam (1993) 2. Mobile Suit Gundam EX Revue (1994) 3. Kidou Butouden G Gundam [Model SHVC-AGMJ-JPN] (1994, Super Famicom) 4. Final Shooting - Mobile Suit Gundam (1995) 5. Kidou Senshi Gundam W - Endless Duel (1996, Super Famicom) 6. Gundam Battle Assault (1998, PlayStation) 7. Mobile Suit Gundam - Giren's Greed, Blood of Jion (2000, PlayStation) 8. Mobile Suit Gundam - Journey to Jaburo (2000, PS2) 9. Kidou Senshi Gundam - Renpou vs. Zeon [Model GDL-0001] (2001) 10. Kidou Senshi Gundam - Renpou vs. Zeon DX [Model GDL-0006] (2001) 11. Mobile Suit Gundam - Jionic Front (2001, PS2) 12. Mobile Suit Z Gundam - AEUG Vs. Titan (2003) 13. Mobile Suit Gundam SEED (2003, Sony PS2) 14. Mobile Suit Gundam - Encounters in Space (2003, Sony PS2) 15. Mobile Suit Gundam - Pilots Locus (2004, GameCube) 16. Mobile Suit Gundam Vs. Gundam Z (2004, GameCube) 17. Mobile Suit Gundam SEED - Never Ending Tomorrow (2004, PS2) 18. Mobile Suit Z Gundam - AEUG Vs. Titan DX (2004) 19. Mobile Suit Gundam - One Year War (2005, PS2) 20. Mobile Suit Gundam SEED - Federation VS ZAFT (2005) 21. Mobile Suit Gundam Climax U.C. (2006, PS2) 22. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II (2006) 23. Mobile Suit Gundam SEED Destiny - Federation VS ZAFT II Plus (2006, PS2) 24. Kidou Senshi Gundam - Senjou no Kizuna (2006) 25. Mobile Suit Gundam - Gundam VS. Gundam (2008) 26. Mobile Suit Gundam: Gundam vs. Gundam Next (2009) 27. Mobile Suit Gundam Extreme Vs. (2010) 28. Mobile Suit Gundam Extreme VS. Full Boost (2012) 29. Mobile Suit Gundam Extreme VS. Maxi Boost (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61764&o=2 $end $gbcolor=mobiltrn, $bio Mobile Trainer (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68391&o=2 $end $msx1_cart=gundamk, $bio Mobile-Suit Gundam - Last Shooting (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95192&o=2 $end $msx1_flop=gundam, $bio Mobile-Suit Gundam - Last Shooting Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134221&o=2 $end $msx1_cart=gundam,gundama, $bio MSX cart. published 36 years ago: Mobile-Suit Gundam - Last Shooting [Model 0201250] (c) 1984 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77273&o=2 $end $wswan=mobilewg, $bio MobileWonderGate (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86359&o=2 $end $msx2_flop=mobiusd, $bio MSX 2 disk. published 25 years ago: Mobius Debugger 2 - Eternal Striker (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101864&o=2 $end $msxr_flop=estriker, $bio MSX Turbo-R disk. published 25 years ago: Mobius Debugger 2 - Eternal Striker (c) 1995 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133272&o=2 $end $info=mocapb,mocapbj, $bio Arcade Video game published 19 years ago: Mocap Boxing (c) 2001 Konami Corp. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in March 2001. 'MOCAP' stands for 'MOtion CAPturing'. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan. Michael Jackson used to own this game (Serial number: A29251). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4108&o=2 $end $info=mocapglf, $bio Arcade Video game published 18 years ago: Mocap Golf (c) 2002 Konami Corp. A golf simulator from Konami. - TECHNICAL - Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Released in February 2002. 'MOCAP' stands for 'MOtion CAPturing'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4355&o=2 $end $pro128s_flop=mod740 $bio Olivetti PC-128s disk. published 33 years ago: Mod. 740 S (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236029&o=2 $end $fmtowns_cd=mode7, $bio Fujitsu FM Towns CD published 12 years ago: Mode 7 Demo (c) 2008 Rastersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42541&o=2 $end $electron_rom=mode7sim, $bio Acorn Electron ROM published 32 years ago: Mode 7 Simulator (c) 1988 JAFA Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129693&o=2 $end $alice32=modecls, $bio Alice 32 cass. published 12 years ago: ModeCLS (c) 2008 Lapierre, Patrice - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233604&o=2 $end $c64_cart=scim64s, $bio Commodore C64 cart. published 36 years ago: Model 64 Sequencer (c) 1984 Sequential Circuits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240843&o=2 $end $info=ti931, $bio Computer published 37 years ago: Model 931 Video Display Terminal (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229034&o=2 $end $info=tv950, $bio Computer published 39 years ago: Model 950 Video Display Terminal (c) 1981 TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240505&o=2 $end $bbca_cass=ainvader, $bio Model A Invaders (c) 198? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51415&o=2 $end $bbcb_cass=modelb1, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.1 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125934&o=2 $end $bbcb_cass=modelb10, $bio Acorn BBC Micro B cass. published 35 years ago: Model B Computing No.10 (c) 1985 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125942&o=2 $end $bbcb_cass=modelb2, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.2 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125935&o=2 $end $bbcb_cass=modelb3, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.3 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125936&o=2 $end $bbcb_cass=modelb4, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.4 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125937&o=2 $end $bbcb_cass=modelb5, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.5 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125938&o=2 $end $bbcb_cass=modelb6, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.6 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125939&o=2 $end $bbcb_cass=modelb7, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.7 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125940&o=2 $end $bbcb_cass=modelb9, $bio Acorn BBC Micro B cass. published 36 years ago: Model B Computing No.9 (c) 1984 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125941&o=2 $end $bbcb_cass=binvader, $bio Model B Invaders (c) 198? IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52123&o=2 $end $info=ledgmodd, $bio Model D (c) 198? Leading Edge Hardware Products, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125346&o=2 $end $ekara_japan_en=en3, $bio Takara e-Kara EN series cart. published 16 years ago: Model EN-3 (c) 2004 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52449&o=2 $end $info=iq501, $bio Console published 29 years ago: Model IQ-501 (c) 1991 Micro Genius. Famicom clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103409&o=2 $end $info=iq502, $bio Console published 28 years ago: Model IQ-502 (c) 1992 Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236732&o=2 $end $info=m82,m82p, $bio Model M82 (c) 198? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228458&o=2 $end $info=sy888b, $bio Dedicated Console published 4 years ago: Model SY-888B (c) 2016 SY Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127361&o=2 $end $cpc_flop=modeluni, $bio Amstrad CPC 464 disk. published 34 years ago: Model Universe (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124977&o=2 $end $info=modellot, $bio Computer published 41 years ago: Modello T (c) 1979 General Processor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103340&o=2 $end $c64_flop_misc=1670demo, $bio Modem 1200 Test/Demo Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235986&o=2 $end $c64_flop_misc=1660demo, $bio Modem 300 Test/Demo Diskette (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235987&o=2 $end $adam_flop=modemchs,modemchsa, $bio Coleco Adam disk. published 27 years ago: Modem Chess (c) 1993 Bonafide Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82657&o=2 $end $bbcb_flop=modemmstr, $bio Acorn BBC Micro B disk. published 33 years ago: Modem Master (c) 1987 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125421&o=2 $end $adam_flop=modemtnk,modemtnka, $bio Coleco Adam disk. published 27 years ago: Modem Tank (c) 1993 Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109599&o=2 $end $pro128s_flop=modemsec $bio Olivetti PC-128s disk. published 33 years ago: Modem's Secret (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236030&o=2 $end $camplynx_cass=moder80, $bio Camputers Lynx cass. published 37 years ago: MODER-80 (c) 1983 Seven Stars Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134078&o=2 $end $cpc_flop=modexf19, $bio Amstrad CPC type-in published 30 years ago: Modex (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119504&o=2 $end $cpc_flop=modifvar, $bio Amstrad CPC type-in published 34 years ago: Modif Var (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119985&o=2 $end $mo5_cass=modifatt, $bio Modifatt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108872&o=2 $end $compclr2_flop=modutils, $bio Modified Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232652&o=2 $end $cpc_flop=modixf19, $bio Amstrad CPC 464 disk. published 27 years ago: Modix (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124055&o=2 $end $apple2gs=modulae, $bio Apple IIGS disk. published 30 years ago: Modulae (c) 1990 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115257&o=2 $end $apple2_cass=module1, $bio Apple II cass. published 42 years ago: Module 1 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135960&o=2 $end $apple2_cass=module2, $bio Apple II cass. published 42 years ago: Module 2 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135961&o=2 $end $apple2_cass=module3, $bio Apple II cass. published 42 years ago: Module 3 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135962&o=2 $end $apple2_cass=module4, $bio Apple II cass. published 42 years ago: Module 4 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135963&o=2 $end $apple2_cass=module5, $bio Apple II cass. published 42 years ago: Module 5 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135964&o=2 $end $apple2_cass=module6, $bio Apple II cass. published 42 years ago: Module 6 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135965&o=2 $end $apple2_cass=module7, $bio Apple II cass. published 42 years ago: Module 7 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135966&o=2 $end $apple2_cass=module8, $bio Apple II cass. published 42 years ago: Module 8 (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135967&o=2 $end $dragon_cass=moduleman, $bio Dragon cass. published 35 years ago: Module Man (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116375&o=2 $end $nes=moepro90, $bio Nintendo Famicom cart. published 30 years ago: Moe Pro! '90 - Kandou-hen (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54397&o=2 $end $nes=moepro, $bio Nintendo Famicom cart. published 29 years ago: Moe Pro! Saikyou-hen (c) 1991 Jaleco Company, Limited. - TECHNICAL - Cartridge ID: JF-33 - TRIVIA - Released on November 22, 1991 in Japan. Known export releases: [US] "Bases Loaded 4 [Model NES-BD-USA]" - STAFF - President: Yoshiaki Kanazawa Product Management: T. Kaneko, H. Nunokawa, S. Ohta Design: Jun, Hiro Music: Tatsuya Nishimura (Tatsuya) Program: Take‑1 Plan: Satoshi Matsushita (S.M) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54398&o=2 $end $apple2_flop_clcracked=moebius, $bio Apple II disk. published 35 years ago: Moebius (c) 1985 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231576&o=2 $end $pc8801_cass=moebius, $bio Moebius (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91249&o=2 $end $amigaocs_flop=moebius, $bio Commodore Amiga 500 disk. published 32 years ago: Moebius - The Orb of Celestial Harmony (c) 1988 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74572&o=2 $end $dc=moekan, $bio Sega Dreamcast GD published 17 years ago: モエかん (c) 2003 Princess Soft. (Moekan) Adventure game. - TECHNICAL - GAME ID: T-46515M - TRIVIA - Released on December 25, 2003 in Japan at the price of 6800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138668&o=2 $end $famicom_flop=moetwinb, $bio Nintendo Famicom disk. published 34 years ago: もえろツインビー シナモン博士を救え! (c) 1986 Konami Industry Company, Limited. (Moero TwinBee - Cinnamon Hakase o Sukue!) Moero Twinbee is a cute shooter and is the second episode of the Twinbee series released by Konami for the Famicom System. The scientist Dr. Cinnamon has been kidnapped and it is the player's duty to bring him back home safe. No less than three pilots are up to the challenge : The now familiar blue Twinbee, the pink Winbee girl and the green Gwinbee. Interestingly, a three simultaneous player mode is available and all three pilots can be played at the same time ! This option was sadly taken out of the American cartridge version... All the traditional twinbee elements are reunited here. Our bees can shoot enemies up in the air or drop bombs on the ground. Floating bells (they look more like jingle bells here) can also be cracked open and release all sort of power-ups. Interestingly, this episode also features horizontal scrolling stages which is really unusual (and unique) for the series. - TECHNICAL - Game ID: KDS-TIN - TRIVIA - Released on November 21, 1986 in Japan for 3100 Yen. - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48226&o=2 $end $msx2_cart=moeronet, $bio MSX 2 cart. published 32 years ago: Moero! Nettou Yakyuu '88 (c) 1988 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51341&o=2 $end $nes=moetwinb, $bio Nintendo Famicom cart. published 27 years ago: Moero! Twin Bee - Cinnamon Hakase o Sukue! (c) 1993 Konami Company, Limited. - TECHNICAL - [Model RC813] - TRIVIA - Released on September 26, 1993 in Japan as a re-edition of the Original disc version. For more information please see the original "Moero Twin Bee - Cinnamon Hakase o Sukue! [Model KDS-TIN]" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48227&o=2 $end $gba=moerojc, $bio Nintendo GBA cart. published 16 years ago: Moero!! Jaleco Collection [Model AGB-BJCJ-JPN] (c) 2004 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71922&o=2 $end $nes=moebaskt, $bio Nintendo Famicom cart. published 32 years ago: ???!!????????? ?? ?? ?? (c) 1988 Jaleco Company, Limited. (Moero!! Junior Basket - Two on Two) - TECHNICAL - Model JF-20 - TRIVIA - Released on November 22, 1988 in Japan. - STAFF - Game Design: Hiroshi Kazama, Kenji Nakajima Graphic Arts: Tsutomu Nakazawa, Yoshimi Takasugi Musics: Dota Ando, Masaaki Nagakura, Kiyoshi Yokoyama Program: Hiroyuki Okada Thanks: Mika, Tomoko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54399&o=2 $end $nes=moejudo, $bio Nintendo Famicom cart. published 30 years ago: Moero!! Juudou Warriors (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54400&o=2 $end $nes=moesoccr, $bio Nintendo Famicom cart. published 32 years ago: Moero!! Pro Soccer (c) 1988 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54401&o=2 $end $nes=moetenn, $bio Nintendo Famicom cart. published 32 years ago: Moero!! Pro Tennis (c) 1988 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54402&o=2 $end $nes=moeproy88, $bio Nintendo Famicom cart. published 32 years ago: Moero!! Pro Yakyuu '88 - Kettei Ban (c) 1988 Jaleco Company, Limited. - TECHNICAL - Cartridge ID: JFD-CJS - TRIVIA - Released on August 10, 1988 in Japan. Known export releases: [US] "Bases Loaded II - Second Season [Model NES-L2-USA]" - STAFF - Program: Hitoshi Banba (H.B), K.K, Koji Shimizu (K.S), Y.N Designer: Katsuhiko Motono (K. Motono), Nakajima, Mari, Mikiko, Junko, Sachi Music: Sonoda Test.P: Asatte Director: Satoshi Matsushita (S.M) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54403&o=2 $end $saturn=moepro95, $bio Sega Saturn game published 25 years ago: Moero!! Pro Yakyuu '95 - Double Header (c) 1995 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59423&o=2 $end $info=homerun, $bio Arcade Video game published 32 years ago: Moero!! Pro Yakyuu Homerun (c) 1988 Jaleco. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Moero!! Pro Yakyuu Homerun was released in April 1988 in Japan. The title of this game translates from Japanese as 'Burning!! Pro Baseball Homerun'. - SERIES - 1. Moero!! Pro Yakyuu Homerun (1988) 2. Jitsuryoku!! Pro Yakyuu (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1651&o=2 $end $wswan=moeproyr, $bio Bandai WonderSwan game published 20 years ago: Moero!! Pro Yakyuu Rookies [Model SWJ-JLC002] (c) 2000 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86360&o=2 $end $nes=moeproy,moeproya,moeproyp,moeproyc,moeproyb, $bio Nintendo Famicom cart. published 33 years ago: 燃えろ!!プロ野球 (c) 1987 Jaleco Company, Limited. (Moero!! Pro Yakyuu) Moero Pro Yakyuu is a baseball game with an arcade feel and plenty of options from which players can choose. Select one of twelve teams, set your lineup from the 30 players available (each with different strengths), and then play a single game or try to win the pennant. During game play, the screen shows two different viewpoints: one from behind home plate as you're batting, and the other from the pitching mound in a television-style shot (unique for the time) as your team plays in the field. Strong play control and excellent graphics add to the excitement as you decide what pitch to throw (you can even try to provoke the opposing batter into charging the mound!), control all of the positions in the field, or do your best to get a hit. So step to the plate and find out why this is one of the most popular baseball games on the Famicom. Can you pull through in the clutch? - TECHNICAL - GAME ID: JF-13 - TRIVIA - Moero Pro Yakyuu was released on June 26, 1987 in Japan at a retail price of 5500 Yen. Export releases: [US] "Bases Loaded [Model NES-LD-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54404&o=2 $end $pc98=paipai, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 燃えるあそこの牌牌遊戯 復活!まぁじゃん王国 (c) 1993 Illusion Core. (Moeru Asoko no Paipai Yuugi - Fukkatsu! Mahjong Oukoku) - TECHNICAL - FD x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90175&o=2 $end $info=moeru, $bio Sega NAOMI GD-ROM published 18 years ago: Moeru Casinyo (c) 2002 Altron. - TECHNICAL - [Model GDL-0013] Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in December 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31539&o=2 $end $nes=moeonisn, $vgmplay=circuscp_nes, $bio Nintendo Famicom cart. published 31 years ago: Moeru! Oniisan [Model THF-M7] (c) 1989 Toho Cinephile-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54405&o=2 $end $info=moegonta, $bio Arcade Video game published 27 years ago: Moeyo Gonta!! (c) 1993 Yanyaka. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Mitchell Corp. Released in December 1993. The title of this game translates from Japanese as 'Burning Gonta!!'. This game is known outside Japan as "Lady Killer". This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police. - SERIES - 1. Moeyo Gonta!! (1993) 2. Ganbare! Gonta!! 2 (1995) - STAFF - Character designers : Ken, Poco.P.!, 69, Utt, Tel, Mika, B.K.Akiko, M.H, Cx125, Ren Sound : Y. Aoki, Saito Soft : Mighty Boowy, Kinchan Planner : 6th Sally Voices : Mika, Tel, Kaoru, M.H, Y. Aoki, Poco.P.!, Yosm, Yots - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1652&o=2 $end $spectrum_cass=moggy, $bio Sinclair ZX Spectrum cass. published 15 years ago: Moggy (c) 2005 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226483&o=2 $end $spectrum_cass=moggyadv, $bio Sinclair ZX Spectrum cass. published 10 years ago: Moggy Adventure (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226482&o=2 $end $saturn=mogv2, $bio Sega Saturn game published 22 years ago: Mogitate SegaSaturn Vol. 2 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59424&o=2 $end $saturn=mogv3, $bio Sega Saturn game published 22 years ago: Mogitate SegaSaturn Vol. 3 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59425&o=2 $end $saturn=mogv4, $bio Sega Saturn game published 22 years ago: Mogitate SegaSaturn Vol. 4 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59426&o=2 $end $saturn=mogv5, $bio Sega Saturn game published 22 years ago: Mogitate SegaSaturn Vol. 5 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59427&o=2 $end $saturn=mogv6, $bio Sega Saturn game published 21 years ago: Mogitate SegaSaturn Vol. 6 (c) 1999 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59428&o=2 $end $x68k_flop=mogu1990, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Mogu (c) 1990 Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88421&o=2 $end $gameboy=mogumogu, $bio Nintendo Game Boy Cart. published 25 years ago: Mogu Mogu Gombo [Model DMG-AMMJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66468&o=2 $end $info=moguchan, $bio Arcade Video game published 38 years ago: Moguchan (c) 1982 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 49 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1653&o=2 $end $a800=mogul, $bio Atari 800 cart. published 37 years ago: Mogul Maniac (c) 1983 Romox - TECHNICAL - GAME ID: 03220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86630&o=2 $end $a2600=mogul, $bio Atari 2600 cart. published 37 years ago: Mogul Maniac (c) 1983 Amiga Quite simply, the objective of Mogul Maniac is to get through the open and closed gates and down the mountain as quickly as possible without breaking anything on or around your body... - TECHNICAL - Model 3120 - TIPS AND TRICKS - Watch your speed! As in real skiing, it is possible to get into a runawa where you have little control over your skis. If you miss a gate, don't sweat it. Concentrate on making the next one. If you get off the course and find yourselves in the trees, slow down and lean over until you are back on the course. Then you better hustle. If you get disqualified, finish the run. You can probably use the practice. Experiment with your gate approaches and speed. Then concentrate on your next run. Study the ski run charts provided in this manual. They will help you in mapping out each course. Watch for patterns in the various runs as you ski them. They'll also help you improve your times. Good luck. And break a leg (it had to be said...) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50709&o=2 $end $pc98=mogupoko,mogupokoa, $bio MoguPoko (c) 199? Namikaze Project. - STAFF - Program: Yo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90176&o=2 $end $x68k_flop=mogura, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Mogura Attacker (c) 1990 Project Makkusu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88422&o=2 $end $gameboy=mogurapn, $bio Nintendo Game Boy Cart. published 26 years ago: Mogura de Pon! [Model DMG-EPJ] (c) 1994 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66469&o=2 $end $info=mogura, $bio Arcade Video game published 29 years ago: Mogura Desse (c) 1991 Konami. - TECHNICAL - Game ID : GX141 Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) DAC (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - A simple test board used to test cabinets at the factory. It's probably very rare though. The game is very simple, mostly just to test the buttons and joysticks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1654&o=2 $end $gameboy=mogurany, $bio Nintendo Game Boy Cart. published 24 years ago: Moguranya (c) 1996 Nintendo Company, Limited. - TECHNICAL - Model DMG-AMOJ-JPN - TRIVIA - Moguranya was released on July 21, 1996 in Japan. Export releases: [US] "Mole Mania [Model DMG-AMOE-USA]" [EU] "Mole Mania [Model DMG-AMOP-EUR]" - STAFF - SOUND PROGRAM & MUSIC & SOUND EFFECTS: TARO BANDO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66470&o=2 $end $snes=mohawku, $bio Nintendo Super NES game published 24 years ago: Mohawk & Headphone Jack [Model SNS-AJYE-USA] (c) 1996 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63281&o=2 $end $snes=mohawk, $bio Nintendo Super NES game published 24 years ago: Mohawk & Headphone Jack [Model SNSP-AJYP-EUR] (c) 1996 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63280&o=2 $end $info=mohicans, $bio Slot Machine published 19 years ago: Mohican Sun (c) 2001 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12068&o=2 $end $dc=moho, $bio Sega Dreamcast GD published 20 years ago: MoHo [Model T-40508D-50] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135652&o=2 $end $spc1000_cass=hatbag, $bio Mojagabang ~ Hat Bag (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83534&o=2 $end $msx1_cart=mokarima, $bio MSX cart. published 34 years ago: もーかりまっか?ぼちぼちでんなっ! (c) 1986 Leben Pro. (Mokari Makka? Bochibochi Denna!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77274&o=2 $end $msx1_flop=mokarima, $bio Mokari Makka? Bochibochi Denna! Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134280&o=2 $end $pc98=mokkorpg, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Mokkori Man RPG (c) 1994 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90177&o=2 $end $x68k_flop=mokonasp, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Mokona in Space (c) 1995 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88423&o=2 $end $cpc_flop=mokowef201,mokowef2,mokowefd,mokowefd01,mokowef1, $bio Amstrad CPC 464 disk. published 29 years ago: Mokowe (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124007&o=2 $end $gamegear=moldoran, $bio Sega Game Gear cart. published 26 years ago: Moldorian - Hikari to Yami no Sister [Model G-3422] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64710&o=2 $end $orion_cass=mole, $bio Mole (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235184&o=2 $end $vic1001_cart=moleattk, $bio Commodore VIC-20 cart. published 39 years ago: Mole Attack (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86870&o=2 $end $info=mole, $bio Arcade Video game published 38 years ago: Mole Attack (c) 1982 Yachiyo Electronics. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 2 Buttons : 9 - TRIVIA - Mole Attack was released in July 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1655&o=2 $end $vic10=moleattk, $bio Commodore MAX cart. published 38 years ago: Mole Attack (c) 1982 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53638&o=2 $end $mz700_cass=moleatck, $bio Sharp MZ-700 cass. published 38 years ago: Mole Attack (c) 1982 HAL Laboratory, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131785&o=2 $end $a2600=molehunt, $bio Mole Hunter (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50710&o=2 $end $gameboy=mole, $bio Nintendo Game Boy Cart. published 23 years ago: Mole Mania (c) 1997 Nintendo Company, Limited. North American release. Game developed in Japan. See original "Moguranya [Model DMG-AMOJ-JPN]" for more information about the game itself. - TECHNICAL - Model DMG-AMOE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66471&o=2 $end $msx1_cart=molemol, $bio MSX cart. published 35 years ago: Mole Mole (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77276&o=2 $end $pc98=molemole, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Mole Mole (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90178&o=2 $end $pc8801_flop=molemole, $bio NEC PC-8801 Series disk. published 35 years ago: Mole Mole (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92414&o=2 $end $pc8801_flop=molemol2, $bio NEC PC-8801 Series disk. published 34 years ago: Mole Mole 2 (c) 1986 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92415&o=2 $end $msx1_cart=molemol2, $bio MSX cart. published 33 years ago: Mole Mole 2 (c) 1987 Cross Media Soft - TECHNICAL - GAME ID: M-2003 BARCODE: 4988002015023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77277&o=2 $end $fm7_cass=molemole, $bio Fujitsu FM-7 cass. published 35 years ago: Mole Mole (c) 1985 Cross Media Soft. - TECHNICAL - GAME ID: F-1015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93764&o=2 $end $msx1_cart=mole, $bio MSX cart. published 37 years ago: Mole [Model 00050] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77275&o=2 $end $cpc_flop=molecula, $bio Amstrad CPC type-in published 30 years ago: Molecularr (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120015&o=2 $end $cpc_flop=molecula03,molecula02,molecula08,molecula07, $bio Amstrad CPC type-in published 29 years ago: Molecularr (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122658&o=2 $end $cpc_flop=molecula01, $bio Amstrad CPC type-in published 29 years ago: Molecularr 2 (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120016&o=2 $end $cpc_flop=molecula04,molecula0a,molecula09, $bio Amstrad CPC type-in published 29 years ago: Molecularr 2 (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122659&o=2 $end $cpc_flop=molecule, $bio Amstrad CPC type-in published 35 years ago: Molecule (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124544&o=2 $end $cpc_flop=molecule03, $bio Amstrad CPC type-in published 30 years ago: Molecule (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127968&o=2 $end $msx1_cass=molecule,moleculea, $bio MSX cass. published 34 years ago: Molecule Man (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94855&o=2 $end $cpc_flop=molecule01,molecule05, $bio Amstrad CPC 464 disk. published 34 years ago: Molecule Man Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126652&o=2 $end $msx1_flop=molecule, $bio Molecule Man cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230058&o=2 $end $cpc_flop=molecule04, $bio Amstrad CPC 464 disk. published 34 years ago: Molecule Man Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126651&o=2 $end $cpc_cass=molecman,molecmana, $bio Amstrad CPC cass. published 34 years ago: Molecule Man [Model IA0119] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98286&o=2 $end $x68k_flop=moloq, $bio Molo-Q (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88424&o=2 $end $cpc_cass=momieblu, $bio Amstrad CPC cass. published 34 years ago: Momie Blues (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98287&o=2 $end $cpc_flop=momieblu01,momieblu, $bio Amstrad CPC 464 disk. published 34 years ago: Momie Blues (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121597&o=2 $end $info=momoko,momokoe,momokob, $bio Arcade Video game published 34 years ago: Momoko 120% (c) 1986 Jaleco. A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Momoko 120% was released in August 1986. This game was originally slaked to be an Urusei Yatsura game, but for some reason Jaleco was only able to use the license on the Famicom port. Despite this, they still used the opening theme as the main background music. - PORTS - * CONSOLES: Nintendo Famicom (1986, "Urusei Yatsura : Lum no Wedding Bell") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1656&o=2 $end $pc98=momoko4m, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Momoko-chan for Me - Minarai Kangofu Hen (c) 1995 U-Me Soft. - TECHNICAL - FD x10 - TRIVIA - Released on December 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90179&o=2 $end $x68k_flop=momotaro, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Momotarou (c) 1989 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88425&o=2 $end $pc8801_flop=momo, $bio Momotarou 88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92416&o=2 $end $gameboy=momocol2, $bio Nintendo Game Boy Cart. published 24 years ago: Momotarou Collection 2 [Model DMG-AM3J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66474&o=2 $end $gameboy=momocol, $bio Nintendo Game Boy Cart. published 24 years ago: Momotarou Collection [Model DMG-AMDJ-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66473&o=2 $end $gameboy=momoden2, $bio Nintendo Game Boy Cart. published 26 years ago: Momotarou Dengeki 2 [Model DMG-AM2J-JPN] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66476&o=2 $end $gameboy=momoden, $bio Nintendo Game Boy Cart. published 27 years ago: Momotarou Dengeki [Model DMG-G5J] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66475&o=2 $end $nes=momo, $bio Nintendo Famicom cart. published 33 years ago: Momotarou Densetsu - Peach Boy Legend (c) 1987 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54406&o=2 $end $gbcolor=momo, $bio Nintendo Game Boy Color game published 19 years ago: Momotarou Densetsu 1-2 [Model CGB-BI2J-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68392&o=2 $end $nes=momogdn, $bio Nintendo Famicom cart. published 27 years ago: Momotarou Densetsu Gaiden (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54407&o=2 $end $pce=momogdn, $bio NEC PC-Engine HuCARD published 28 years ago: Momotarou Densetsu Gaiden Dai 1 Shuu (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58648&o=2 $end $gameboy=momogdn, $bio Nintendo Game Boy Cart. published 29 years ago: Momotarou Densetsu Gaiden [Model DMG-MIJ] (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66477&o=2 $end $pce=momo2, $bio NEC PC-Engine HuCARD published 30 years ago: Momotarou Densetsu II (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58649&o=2 $end $pce=momotrbo, $bio NEC PC-Engine HuCARD published 30 years ago: ???????? (c) 1990 Hudson Soft. (Momotarou Densetsu Turbo) Momotar? Densetsu Turbo is a traditional role playing game by Hudson Soft, conversion of a Famicom game. The title can be translated as the 'Legend of the Peach Boy' and the game is loosely based on a really old and popular story from Japanese folklore. The story starts when an old childless woman finds a giant peach floating down a river. She brings her treasure back home and as she tries to eat the curious fruit with her husband, a child suddenly jumps out of it and presents himself. He is Momotar? and he is sent by the heaven to be their son. His mission is to defeat an outbreak of demons (Oni in Japanese ) that disguise themselves as humans and walk the world. Later, Momotar? meets a trio of friends (Inu the talking dog, Satu the monkey and Kiji the Pheasant) who promise to help him in his quest. Momotar? Densetsu Turbo, however, is a one-on-one early role playing game - Momotar? fights against foes on his own and his companions only randomly help him in battle. Our friend starts his journey in a small village nearby his parent's house with 100 coins in his pocket, but there will not be much left after buying a nice wooden sword (boken) and a couple of rice balls. He soon begins to explore the five continents and finds his first master - the old hermit challenges him in a single combat and rewards him with his first magic spell. Simple menus gets the player to talk to people, use items and spells, equip weapons or activate Momotar?'s buddies. The backup-system allows the player to save his journey. - TECHNICAL - HuCARD ID: HC90034 HuCARD Size: 4 Mbits. - TRIVIA - Released on July 20 1991 in Japan for 5800 Yen. Momotar? Densetsu (literally meaning 'The adventures of Peach Boy') was first released for the Nintendo Famicom in 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58650&o=2 $end $psx=momo, $bio Sony PlayStation disc published 22 years ago: Momotarou Densetsu (c) 1998 Hudson Soft. - TECHNICAL - [Model SLPS-01785] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85452&o=2 $end $x68k_flop=momo, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 桃太郎伝説 (c) 1988 Hudson Soft [Hudson Group]. (Momotarou Densetsu) - TECHNICAL - GAME ID: ZH-1053 BARCODE: 4988607102838 MEDIA: FD x1 - TRIVIA - Released on February 26, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87907&o=2 $end $nes=momodent, $bio Nintendo Famicom cart. published 32 years ago: Momotarou Dentetsu (c) 1988 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54408&o=2 $end $gba=momoggd, $bio Nintendo GBA cart. published 15 years ago: Momotarou Dentetsu G Gold Deck o Tsukure! [Model AGB-BM2J-JPN] (c) 2005 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71923&o=2 $end $snes=momodhap, $bio Nintendo Super Famicom cart. published 24 years ago: Momotarou Dentetsu Happy [Model SHVC-AH8J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61822&o=2 $end $gameboy=momojr, $bio Nintendo Game Boy Cart. published 22 years ago: Momotarou Dentetsu Jr. - Zenkoku Ramen Meguri no Maki [Model DMG-AD8J-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66478&o=2 $end $saturn=momotaro,momotaroa, $bio Sega Saturn game published 23 years ago: Momotarou Douchuuki (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59429&o=2 $end $x68k_flop=momogaid, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Momotarou Gaiden Momokochan Fight! (c) 1991 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88426&o=2 $end $pc98=momo2ohi, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Momotarou II - Ohimesama Kaiwai (c) 1990 Soft House TODO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90180&o=2 $end $x68k_flop=momotar2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Momotarou II Ohimesama Ga Ippai (c) 1990 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88427&o=2 $end $pce=momoktsg, $bio NEC PC-Engine HuCARD published 30 years ago: ????? (c) 1990 Hudson Soft. (Momotarou Katsugeki) Momotar? is back in this side scrolling platform game by Hudson Soft. Peach Boy, as he is known in the west, is once again on a fantastic journey filled with quirky characters and armies of fierce demons. But, this time around, Hudson Soft decided to evolve their own series and turned it into a platform game. Interestingly, the player has first to fulfill a tutorial mission - the short challenge consists of a quick race over strange looking creatures reminding of pink poo-poos. This first task influences the beginning of the game and decides, for instance, of how much money the player should start his journey with. The adventure finally starts and Momotar? can run, jump, and use his magic Katana to strike down the countless demon foes who come to assail him. Balls of pink energy can be fired from the mighty blade and hit enemies from afar. Small villages are also scattered throughout the game world and can be visited to purchase new swords, armors and various healing items. Some shops even allow the player to save his progress. Finally, old hermits hidden inside large huts will challenge our hero with various short matches - such as quiz, rock-paper-scissors - and award him magic spells. - TECHNICAL - HuCARD ID: HC90031 HuCARD Size: 4 Mbits. - TRIVIA - Released on Septeber 21, 1990 in Japan for 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58651&o=2 $end $gba=momomats, $bio Nintendo GBA cart. published 19 years ago: Momotarou Matsuri [Model AGB-AMMJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71924&o=2 $end $psx=momomats, $bio Sony PlayStation disc published 19 years ago: Momotarou Matsuri (c) 2001 Hudson Soft. - TECHNICAL - [Model SLPM-86888] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85453&o=2 $end $cpc_flop=mysterda01, $bio Momy Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122616&o=2 $end $pc98=monmon, $bio Mon Mon Graphics 1&2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90181&o=2 $end $msx2_cart=monmonmo, $bio MSX 2 cart. published 31 years ago: Mon Mon Monster (c) 1989 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51342&o=2 $end $msx2_flop=monmonmo,monmonmoa, $bio Mon Mon Monster (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101865&o=2 $end $x68k_flop=monmonss, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Mon Mon Shinkei Suijaku (c) 1989 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88428&o=2 $end $x68k_flop=monmons2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Mon Mon Shinkei Suijaku 2 (c) 1990 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88429&o=2 $end $x68k_flop=monmons3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mon Mon Shinkei Suijaku 3 (c) 1991 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88430&o=2 $end $x68k_flop=monmonsx, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Mon Mon Shinkei Suijaku EX (c) 1993 Todo2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88431&o=2 $end $cpc_flop=monordin, $bio Amstrad CPC 464 disk. published 31 years ago: Mon Ordinateur A Dessins (c) 1989 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124978&o=2 $end $psx=monamok1, $bio Sony PlayStation disc published 24 years ago: Mona & Moki 1 - Drive Me Wild! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110639&o=2 $end $psx=monamok2, $bio Sony PlayStation disc published 24 years ago: Mona & Moki 2 - Drive Me Wilder! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110640&o=2 $end $cpc_flop=mona6128, $bio Amstrad CPC 464 disk. published 35 years ago: Mona6128 Disassembler (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124979&o=2 $end $bbcb_cass=monaco, $bio Acorn BBC/Electron cass. published 37 years ago: Monaco (c) 1983 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52124&o=2 $end $info=monacogp,monacogpa, $bio Arcade Video game published 41 years ago: Monaco GP (c) 1979 Sega. A great classic Formula One racing game from Sega. - TRIVIA - Released during November 1979. Monaco GP was one of the last non-cpu (TTL logic) video games released, and the last non-cpu game from Sega, with the exception of "Pro Monaco GP", which was an update of the original. - SERIES - 1. Monaco GP (1979) 2. Pro Monaco GP (1980) 3. Super Monaco GP [Upright model] (1989) 3. Super Monaco GP [Cockpit model] (1989) 3. Super Monaco GP [Deluxe model] (1989) - PORTS - * CONSOLES: [JP] Sega SG-1000 (1983) [JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]" Sony PlayStation 2 (2003) "Sega Ages 2500 - Vol. 02 Monaco GP": a 3D remake. * COMPUTERS: Tandy Color Computer (1983, "Morocco GP") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3423&o=2 $end $sg1000=monacogpb,monacogpa,monacogp, $bio Sega SG-1000 game published 37 years ago: モナコ GP (c) 1983 Sega Enterprises, Limited. (Monaco GP) - TECHNICAL - Model G-1017 - STAFF - PROGRAMMED BY: Y. KAWAMURA, M. KIDOOKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49046&o=2 $end $sg1000=monacogpt, $bio Sega SG-1000 game published 37 years ago: Monaco GP [Model W-017] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65073&o=2 $end $n64=monacogpu, $bio Nintendo 64 cart. published 21 years ago: Monaco Grand Prix (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57837&o=2 $end $info=m4mgpn, $bio Monaco Grand Prix (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42377&o=2 $end $n64=monacogp, $bio Nintendo 64 cart. published 21 years ago: Monaco Grand Prix - Racing Simulation 2 (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57838&o=2 $end $dc=monacogp2, $bio Sega Dreamcast GD published 21 years ago: Monaco Grand Prix - Racing Simulation 2 [Model T-17701D-50] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135653&o=2 $end $dc=monacogp2j,monacogp2p, $bio Sega Dreamcast GD published 21 years ago: Monaco Grand Prix - Racing Simulation 2 [Model T-17701M] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135654&o=2 $end $psx=monacogp, $bio Sony PlayStation disc published 21 years ago: Monaco Grand Prix (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111352&o=2 $end $dc=monacogp, $bio Sega Dreamcast GD published 21 years ago: Monaco Grand Prix [Model T-17701N] (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135094&o=2 $end $horizon=monarch, $bio Monarch (c) 198? DynaComp, Inc. MONARCH is a brain teaser! You have just been elected the Ultimate Ruler of your own country. It is your job to decide the country's budget. Your country's income comes from farm produce and tourism. Half your land is farmland while also having excellent mineral content. It is up to you to decide how to manage the country's economy and to redistribute the wealth to your country men. Can you keep your countrymen happy enough to last in office for eight years ? - TRIVIA - The game was reviewed and recommended by EPIE Institute. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232311&o=2 $end $pc98=mondai92, $bio Mondai Kousatsu '92 for PC-98 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90182&o=2 $end $cdi=mondrian, $bio Phillips CD-i published 25 years ago: Mondriaan (c) 1995 Zoutewelle Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52996&o=2 $end $megadriv=mondufp, $bio Sega Genesis game published 30 years ago: Mondu's Fight Palace (c) 1990 Razorsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40412&o=2 $end $info=m5monjok,m5monjoka, $bio Monedin Joker (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41603&o=2 $end $zx81_cass=mnyanal1, $bio Sinclair ZX-81 cass. published 38 years ago: Money Analyzer 1 [Model 02-1001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114681&o=2 $end $zx81_cass=mnyanal2, $bio Sinclair ZX-81 cass. published 38 years ago: Money Analyzer 2 [Model 02-1002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114682&o=2 $end $apple2_flop_clcracked=mtadvld, $bio Apple II disk. published 36 years ago: Money and Time Adventures of the Lollipop Dragon (c) 1984 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240633&o=2 $end $info=sc4mbags,sc4mbagsa,sc4mbagsb,sc4mbagsc, $bio Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6904] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42685&o=2 $end $info=j2monbnd, $bio Money Bands (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41908&o=2 $end $info=j2monblt, $bio Money Belt (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40977&o=2 $end $info=j2mongam, $bio Money Game (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40978&o=2 $end $info=m1mongam,m1mongama,m1mongamb, $bio Money Game Club (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42003&o=2 $end $info=j2mongmd, $bio Money Game Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40979&o=2 $end $info=sc4mgr,sc4mgra,sc4mgrb,sc4mgrc,sc4mgrd,sc4mgre,sc4mgrf,sc4mgrg,sc4mgrh,sc4mgri,sc4mgrj,sc4mgrk,sc4mgrl,sc4mgrm, $bio Money Go Round Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1132] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42690&o=2 $end $x68k_flop=moneyh, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Money Heisei 1, 2 Nendo Ban (c) 1993 Dream Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88432&o=2 $end $gameboy=moneyidl, $bio Nintendo Game Boy Cart. published 23 years ago: Money Idol Exchanger [Model DMG-AMEJ-JPN] (c) 1997 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66479&o=2 $end $info=miexchng, $vgmplay=miexchng, $bio SNK Neo-Geo MVS cart. published 23 years ago: Money Idol Exchanger (c) 1997 Face. Handling money has never been so much fun! This incredibly original puzzle game lets you take control of hilariously designed characters in a cute Japanese superhero theme and boggle your mind with a puzzle system reminiscent of the Magical Drop games but with a tricky-to-master coin handling twist. Good graphics with lots of funny animations (the intro is indeed a joy to behold!), cool pop music & lots of challenge make this game a true gem to behold! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-0231 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Catch coins, [B] Throw coins - TRIVIA - Money Idol Exchanger was released in January 1997 in Japan. It's Face's last video game. This game is known outside Japan as Money Puzzle Exchanger. This game runs on the Neo-Geo MVS and was never released on the Neo-Geo AES home console. The coins in the USA & European versions are generic looking coins featuring values of 1, 5, 10, 50, 100 & 500. In the Japanese version, the cents are localized just like those seen on 'Moujya'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Money Idol Exchanger - PCCB-00260) on 16/05/1997. - STAFF - Producer: Kengo Asai Planner: Starman Programmer: Piggy Graphic Designers: Sabby, Toshikazu Uechi, Mariko Sumiyoshi, Mutsuo Kaneko Sound Director: Shigeaki Irie (Anithin') Composers & Sound Programmers: Kennosuke Suemura, Norihiko Togashi Character Designer & Animation Part: Atsuko Ishida Animation studio: JC Staff Voice Cast: Sakura Tange, Yukana Nogami, Yuko Nagashima, Rumi Kasahara, Machiko Toyoshima, Houko Kuwashima, Hideo Ishikawa, Daisuke Sakaguchi Special Thanks: Satoshi Nakamura, ZK, Yamada Rokugatsu, Wakkey, Shinichi Kawaguchi, Naoko Ito - PORTS - * CONSOLES: [JP] Nintendo Game Boy (aug.29, 1997) [Model DMG-AMEJ] [JP] Sony PlayStation (nov.5, 1998) [Model SLPS-00963] [JP] Sony PlayStation (mar.23, 2000) [Model SLPS-02644] [JP] Sony PlayStation (feb.13, 2008, "PS1 Classics") [US] Sony PlayStation (nov.16, 2010, "PS1 Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1658&o=2 $end $psx=miexchng, $bio Sony PlayStation disc published 22 years ago: Money Idol Exchanger (c) 1998 Athena Co., Ltd. - TECHNICAL - [Model SLPS-00963] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85454&o=2 $end $info=moneybnk, $bio Slot Machine published 23 years ago: Money in the Bank (c) 1997 Konami. Money in the Bank is a 5-reel 9-line game that incorporates a free spin bonus event. - TECHNICAL - Konami Tasman Series hardware. - TRIVIA - The symbols have been updated on this game and differ from the original version. - SCORING - All pays are left to right except scatters which pay any. Banker appears on reel 3 and substitutes for all symbols. All wins with the Banker substituting are doubled, except for scattered Safes. Paytable (normal game): Gold Bars: 5 = 2000, 4 = 1000, 3 = 300, 2 = 25 Money Bag: 5 = 1500, 4 = 500, 3 = 100, 2 = 10 Banknotes: 5 = 1000, 4 = 200, 3 = 50, 2 = 10 Credit Card: 5 = 1000, 4 = 200, 3 = 50, 2 = 10 Coins: 5 = 500, 4 = 200, 3 = 25, 2 = 5 Dollar: 5 = 500, 4 = 200, 3 = 25, 2 = 5 Ace: 5 = 250, 4 = 50, 3 = 10, 2 = 2 King: 5 = 250, 4 = 50, 3 = 10, 2 = 2 Queen: 5 = 150, 4 = 50, 3 = 10, 2 = 2 Jack: 5 = 150, 4 = 50, 3 = 10, 2 = 2 Ten: 5 = 100, 4 = 20, 3 = 5, 2 = 2 Nine: 5 = 100, 4 = 20, 3 = 5, 2 = 2 Safe (scatter): 5 = 200, 4 = 50, 3 = 3 - TIPS AND TRICKS - * Banker's Respin: Whenever a Banker appears alone or with one scattered Safe, you are awarded one respin for an attempt to win the free games feature. Only the scattered Safe is counted on the respin. * Free Games feature: If the Banker substitutes for a scatter win, 10 free games are awarded. During the free games, all wins are doubled and prizes pay from both ends. Free games and scatter respins can also be won again during the feature. - SERIES - 1. Money in the Bank (1997) 2. Money in the Bank [Number Power] (2004) 3. Money in the Bank Classic (200?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5017&o=2 $end $info=moneymac,moneymacd1,moneymacd2,moneymacv2,moneymacv1, $bio Slot Machine published 15 years ago: Money Machine (c) 2005 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31146&o=2 $end $info=m5martns,m5martns07, $bio Slot Machine published 18 years ago: Money Mad Martians (c) 2002 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26299&o=2 $end $info=j6monmad, $bio Money Madness (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41120&o=2 $end $info=sc5mmad,sc5mmada,sc5mmadb,sc5mmadc, $bio Money Madness (c) 200? Mazooma Games - TECHNICAL - [Scorpion 5] [Model PR0000] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43116&o=2 $end $info=sc4mmad,sc4mmada,sc4mmadb,sc4mmadc,sc4mmadd,sc4mmade,sc4mmadf,sc4mmadg, $bio Money Madness (c) 200? Mazooma Games. - TECHNICAL - [Model PR2533] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42695&o=2 $end $info=sp_monma,sp_monmaa,sp_monmab,sp_monmac,sp_monmad, $bio Money Magic (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42250&o=2 $end $info=m4moneym, $bio Money Maker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41381&o=2 $end $info=m5mmak,m5mmak06, $bio Money Maker (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41602&o=2 $end $cpc_flop=moneyman,moneyman01,moneyman02,moneyman03,moneyman04, $bio Amstrad CPC/PCW disk. published 34 years ago: Money Manager (c) 1986 Connect Systems. - TECHNICAL - Side 1: PCW Side 2: CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124980&o=2 $end $info=j2monmtx, $bio Money Matrix (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15187&o=2 $end $gamate=moneymaz, $bio Money Maze [Model C1011] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105891&o=2 $end $vidbrain=moneymin, $bio VideoBrain Family Computer cass. published 42 years ago: Money Minder (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236931&o=2 $end $info=j2monmin, $bio Money Mine (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41909&o=2 $end $cpc_cass=moneymol, $bio Amstrad CPC cass. published 35 years ago: Money Molch (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98288&o=2 $end $cpc_flop=moneymol01,moneymol, $bio Money Molch Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133890&o=2 $end $info=monymony,monymony2, $bio Arcade Video game published 37 years ago: Money Money (c) 05/1983 Zaccaria. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : (2x) M6802 (@ 895 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.79 Mhz), (2x) DAC (@ 1.79 Mhz), Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 1 (JUMP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1657&o=2 $end $apple2_flop_clcracked=mnymny84, $bio Apple II disk. published 36 years ago: Money Money (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231190&o=2 $end $apple2_flop_clcracked=mnymny87, $bio Apple II disk. published 33 years ago: Money Money (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231189&o=2 $end $info=m1monmon,m1monmona,m1monmonb,m1monmonc,m1monmond,m1monmone,m1monmonf,m1monmong,m1monmonh,m1monmoni,m1monmonj,m1monmonk,m1monmonl,m1monmonm,m1monmonn,m1monmono,m1monmonp,m1monmonq,m1monmonr,m1monmons, $info=m1monmonu,m1monmonv,m1monmonw, $bio Money Money Money (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40209&o=2 $end $info=m5monmst,m5monmsta, $bio Money Monster (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15312&o=2 $end $info=sp_monmo,sp_monmoa,sp_monmob,sp_monmoc,sp_monmod,sp_monmoe,sp_monmof,sp_monmog, $bio Money Mountain (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42251&o=2 $end $info=monmouse,monmousea, $bio Slot Machine published 22 years ago: Money Mouse (c) 1998 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5055&o=2 $end $info=m4mmm,m4mmm__a,m4mmm__b,m4mmm__c,m4mmm__d,m4mmm__e,m4mmm__f, $bio Money Mummy Money (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41380&o=2 $end $apple2_flop_orig=mnymunch, $apple2_flop_clcracked=mnymnchr, $bio Apple II disk. published 38 years ago: Money Muncher (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229143&o=2 $end $info=m4wife, $bio Money or yer Wife (c) 199? Gemini. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42971&o=2 $end $info=monspdr, $bio Money Spider (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41122&o=2 $end $info=sc4mspid,sc4mspida,sc4mspidb,sc4mspidc,sc4mspidd,sc4mspide,sc4mspidf,sc4mspidg,sc4mspidj,sc4mspidk,sc4mspidl,sc4mspidh,sc4mspidi, $bio Money Spider Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1325] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42715&o=2 $end $info=m4monspn,m4monspna,m4monspnb, $bio Money Spinner (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15305&o=2 $end $info=sc4msclb,sc4msclba,sc4msclbb,sc4msclbc,sc4msclbd,sc4msclbe,sc4msclbf,sc4msclbg, $bio Money Spinner Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1040] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42714&o=2 $end $info=sc4monsp, $bio Money Spinner (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1218] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19953&o=2 $end $info=sc5momsb,sc5momse, $bio Money Spinner (c) 200? QPS Interactive. - TECHNICAL - [Model PR2395] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43742&o=2 $end $info=sc5monsp,sc5monspa, $bio Money Spinner (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR2395] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43120&o=2 $end $info=j6montlk,j6montlka,j6montlkb,j6montlkc,j6montlkd,j6montlke,j6montlkf,j6montlkg,j6montlkh, $bio Money Talks (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41123&o=2 $end $super80_cass=moneytst, $bio Money Test [Model 085L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126846&o=2 $end $info=mtburn,mtburnr, $bio Slot Machine published 21 years ago: Money to Burn (c) 1999 WMS Gaming, Incorporated. - TRIVIA - Released in June 2000. - STAFF - Art by: Shawn Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23267&o=2 $end $info=sc4mtbc,sc4mtbd,sc4mtbh,sc4mtbi, $bio Money to Burn (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR4603] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42677&o=2 $end $info=sc4mtb,sc4mtba,sc4mtbb,sc4mtbe,sc4mtbf,sc4mtbg,sc4mtbj, $bio Money to Burn (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6803] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18248&o=2 $end $info=sc4m2m,sc4m2ma, $bio Money to Money (c) 200? Mazooma Games. - TECHNICAL - [Model PR7029] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42684&o=2 $end $info=m4montrl,m4montrla,m4montrlb,m4montrlc,m4montrld, $bio Money Trail (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42057&o=2 $end $info=j2montrp, $bio Money Trapper (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40980&o=2 $end $info=mnytree,montree, $bio Slot Machine published 20 years ago: Money Tree (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware but was also released on the MKVI hardware, which seems to be an update of Show Me the Money as it plays the same sound when the feature comes up. Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits per line Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. In the feature the line buttons correspond to which feature you select : 1 line = 20 games x2, 5 lines = 15 games x3, 10 lines = 10 games x5, 15 lines = 5 games x10, 20 lines = 3 games x15 - TRIVIA - One of the only MKV games to play music in the free games. If you let the game sit without choosing a feature you can hear a voice saying 'Money Tree' with the 'choose your feature' music. - TIPS AND TRICKS - Banknote substitutes for all symbols except scattered Coin, and doubles the prize when substituting. Feature: Spin up 3 or more coins to trigger the feature. Select the amount of free games, each has a different multiplier. If you select 20 free games the multiplier is x2; 15 free games are x3; 10 free games are x5; 5 free games are x10; 3 free games are x15. During the free games if a 'Banknote' and/or 'Coin' appear on reels 1 and 5 you win a random prize of 2, 5, 10, 20 or 50 times your bet - SERIES - 1. Money Tree (2000) 2. Show Me the Money (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4948&o=2 $end $vic10=moneywar, $bio Commodore MAX cart. published 38 years ago: Money Wars (c) 1982 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53639&o=2 $end $vic1001_cart=moneywar,moneywar2,moneywar1, $bio Commodore VIC-20 cart. published 38 years ago: Money Wars (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86871&o=2 $end $tvc_flop=monge, $bio Monge (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111975&o=2 $end $info=mongolnw, $bio Mongolfier New (c) 199? Unknown. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9909&o=2 $end $mo5_cass=mongolfi, $bio Thomson MO5 cass. published 35 years ago: Mongolfiere (c) 1985 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108873&o=2 $end $zx81_cass=mondesas, $bio Sinclair ZX-81 cass. published 38 years ago: Moniteur Desassembleur (c) 1982 Direco International [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114632&o=2 $end $jupace_cass=monitor, $bio Jupiter Ace cass. published 37 years ago: Monitor (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115742&o=2 $end $jupace_cass=monitora, $bio Jupiter Ace cass. published 37 years ago: Monitor (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115754&o=2 $end $cpc_flop=monitorg, $bio Amstrad CPC type-in published 35 years ago: Monitor (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119689&o=2 $end $tvc_flop=monitor, $bio Videoton TVC disk. published 30 years ago: Monitor (c) 1990 Soos [Andras Soos] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112377&o=2 $end $galaxy=monitor, $bio Monitor (c) 19?? Voja, Antonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235856&o=2 $end $sf7000=monitor, $bio Sega SF-7000 disk. published 29 years ago: Monitor + LM games and tools (c) 1991 Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131410&o=2 $end $mz700_cass=monitor, $bio Sharp MZ-700 cass. published 36 years ago: Monitor - BASIC (c) 1984 Scharnagl [R. Scharnagl] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131815&o=2 $end $mz700_cass=monitor2, $bio Sharp MZ-700 cass. published 36 years ago: Monitor - Machine code (c) 1984 Scharnagl [R. Scharnagl] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131816&o=2 $end $mz700_cass=monitor6, $bio Monitor 6 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131674&o=2 $end $bbc_rom=monitor001, $bio Acorn BBC ROM published 37 years ago: Monitor Ver. 0 (c) 1983 ISMEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145222&o=2 $end $bbc_rom=monitor160, $bio Acorn BBC ROM published 36 years ago: Monitor Ver. 1 (c) 1984 ISMEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145223&o=2 $end $bbc_rom=monitor, $bio Acorn BBC ROM published 35 years ago: Monitor Ver. 2 (c) 1985 ISMEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145224&o=2 $end $spectrum_cass=monitord,monitord_a, $bio Monitor-Debug (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225804&o=2 $end $pet_rom=monjana1, $bio Commodore PET ROM published 40 years ago: MONJANA/1 (c) 1980 Elcomp Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235786&o=2 $end $coleco=monkey,monkeyp,monkeyp1, $bio Colecovision game published 36 years ago: Monkey Academy (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53310&o=2 $end $vg5k=monkeyac, $bio Philips VG-5000 cass. published 36 years ago: Monkey Academy (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236408&o=2 $end $msx1_flop=monkeyac, $bio Monkey Academy Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134281&o=2 $end $msx1_cart=monkeyac,monkeyacb,monkeyacc,monkeyaca, $bio MSX cart. published 36 years ago: Monkey Academy [Model RC702] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77278&o=2 $end $info=monkeyba, $bio Sega NAOMI GD-ROM published 19 years ago: Monkey Ball (c) 2001 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. Control: analog joystick - TRIVIA - Released in May 2001. Was presented at the February 2001 AOU (Arcade Operators Union) in Japan. - PORTS - * CONSOLES: Nintendo GameCube (2001) "Super Monkey Ball" Microsoft XBOX (2005) "Super Monkey Ball Deluxe" Sony PlayStation 2 (2005) "Super Monkey Ball Deluxe" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4077&o=2 $end $spectrum_cass=monkeybi, $bio Monkey Biznes (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226165&o=2 $end $apple2_flop_clcracked=mnkybsns, $bio Apple II disk. published 35 years ago: Monkey Business (c) 1985 Litag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234891&o=2 $end $info=m1mb,m1mba,m1mbb,m1mbc, $bio Monkey Business (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61488&o=2 $end $info=m1mbclb, $bio Monkey Business Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42348&o=2 $end $info=ep_monky,ep_monkya, $bio Monkey Business (c) 200? Global Games. - TECHNICAL - EPOCH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42317&o=2 $end $info=sc5monky,sc5monkya, $bio Monkey Business (c) 200? Mazooma Games. - TECHNICAL - [Model PR2344] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42701&o=2 $end $info=monkeyd, $bio Arcade Video game published 39 years ago: Monkey Donkey (c) 1981. This game is a bootleg of "Crazy Kong - Part II". It uses a different color scheme than the original. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 96 Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1659&o=2 $end $psx=monkhero, $bio Sony PlayStation disc published 21 years ago: Monkey Hero (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111037&o=2 $end $ibm5170=monkey2,monkey2a, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Monkey Island 2 - LeChuck's Revenge (c) 1991 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144439&o=2 $end $ibm5170=monkey2k, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Monkey Island 2 - LeChuck's Revenge (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144440&o=2 $end $ibm5170=monkey2_525, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Monkey Island 2 - LeChuck's Revenge (c) 1991 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144533&o=2 $end $amigaocs_flop=monkisl2,monkisl2f,monkisl2g, $bio Commodore Amiga 500 disk. published 28 years ago: Monkey Island 2 - LeChuck's Revenge (c) 1992 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74573&o=2 $end $fmtowns_cd=monkey2, $bio Fujitsu FM Towns CD published 26 years ago: Monkey Island 2 - LeChuck's Revenge (c) 1994 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110225&o=2 $end $dragon_cass=monkeykng, $bio Monkey Kong (c) 198? Med Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234449&o=2 $end $c64_cass=monkymagc, $bio Commodore C64 cass. published 35 years ago: Monkey Magic (c) 1985 Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229581&o=2 $end $psx=monkeymg, $bio Sony PlayStation disc published 21 years ago: Monkey Magic (c) 1999 SUNSOFT [Sun Corp. of America] [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111692&o=2 $end $info=mmagic, $bio Arcade Video game published 41 years ago: Monkey Magic (c) 1979 Nintendo. A breakout clone from Nintendo. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places. - TECHNICAL - Upright model - TRIVIA - Monkey Magic was released in December 1979 in Japan. It was also released as "Monkey Magic [Cocktail Table model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4647&o=2 $end $apple2_flop_clcracked=mnkymath, $bio Apple II disk. published 37 years ago: Monkey Math (c) 1983 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230637&o=2 $end $info=mmpanic, $bio Arcade Video game published 28 years ago: Monkey Mole Panic (c) 1992 Taito Corp. - TECHNICAL - Game ID : '70' Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Players : 1 - TRIVIA - Released in September 1992. Licensed from Nakanihon and East technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1660&o=2 $end $bbcb_cass=monkeynu, $bio Acorn BBC/Electron cass. published 32 years ago: Monkey Nuts (c) 1988 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52125&o=2 $end $gbcolor=monkeyp, $bio Nintendo Game Boy Color game published 20 years ago: Monkey Puncher (c) 2000 Event Evolution Ent. European release. Game developed in Japan. See the original for more information; "Saru Puncher [Model DMG-BSPJ-JPN]". - TECHNICAL - GAME ID: DMG-BSPP-EUR - TRIVIA - Released in December 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68394&o=2 $end $info=monkeysee, $bio Monkey See (c) 198? Radio Shack. - TECHNICAL - Model 60-1013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100706&o=2 $end $cpc_flop=monkeyki,monkeyki02,monkeyki01, $bio Amstrad CPC type-in published 35 years ago: Monkey-King (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120596&o=2 $end $odyssey2=monkey, $bio Magnavox Odyssey² game published 39 years ago: Monkeyshines! (c) 1981 Philips Corp. Five computerized puzzle games filled with action-packed monkey business! You'll go ape over Monkey Tag, Monkey Chess, Tailspin, Shuteye and Bananas! You have to be agile as four computer-smart monkeys that can run, jump, climb, tease, dive, swing, hop, spin, scamper and cavort over virtually endless patterns of monkey bars! There are literally trillions of possible combinations! Skill levels increase automatically--orchosse a different skill level at any time! - TECHNICAL - Game ID: AB9432 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95636&o=2 $end $info=monkelf, $bio Arcade Video game published 29 years ago: Monky Elf (c) 1991 Han Il Co. - TRIVIA - This game is a Korean bootleg/hack of "Avenging Spirit". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26069&o=2 $end $cpc_flop=monnaief, $bio Amstrad CPC type-in published 27 years ago: Monnaie (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119505&o=2 $end $cpc_flop=monnaies01, $bio Amstrad CPC type-in published 34 years ago: Monnaies Etrangere (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127962&o=2 $end $cpc_flop=monnaies, $bio Amstrad CPC type-in published 34 years ago: Monnaies Etrangeres (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119197&o=2 $end $c64_cass=mono64, $bio Mono-64 (c) 198? Novel International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231936&o=2 $end $cpc_flop=monoirde, $bio Amstrad CPC 464 disk. published 32 years ago: Monoir de Mortevielle Cracked (c) 1988 PHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122844&o=2 $end $c64_cass=monopole, $bio Commodore C64 cass. published 37 years ago: Monopole (c) 1983 Rabbit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187338&o=2 $end $mo5_cass=monopolc,monopolcb,monopolcc,monopolca,monopolc_de, $to7_cass=monopolc,monopolc_de, $bio Thomson MO5/TO7 cass. published 36 years ago: Monopolic (c) 1984 Free Game Blot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108441&o=2 $end $cpc_cass=monopolc, $bio Amstrad CPC cass. published 35 years ago: Monopolic (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98289&o=2 $end $cpc_flop=monopoli,monopoli01,monopoli02, $bio Amstrad CPC 464 disk. published 35 years ago: Monopolic (c) 1985 Novtech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126417&o=2 $end $to_flop=monopolc,monopolca, $bio Monopolic (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107917&o=2 $end $alice90=monop, $bio Alice 90 cass. published 35 years ago: Monopolic (c) 1985 Matra Datasysteme. - TECHNICAL - GAME ID: 0000224 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87566&o=2 $end $bbcb_cass=monopoly, $bio Acorn BBC/Electron cass. published 35 years ago: Monopoly (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52126&o=2 $end $msx1_cass=monopoly, $bio MSX cass. published 34 years ago: Monopoly (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94856&o=2 $end $to_flop=monopoly,monopolya, $bio Thomson TO disk. published 34 years ago: Monopoly (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107918&o=2 $end $sms=monopoly,monopolyu,monopolyp, $bio Sega Master System cart. published 32 years ago: Monopoly (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56103&o=2 $end $einstein=monopoly, $bio Monopoly (c) 198? Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136126&o=2 $end $nes=monopolyj, $bio Nintendo Famicom cart. published 29 years ago: Monopoly (c) 1991 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54409&o=2 $end $megadriv=monopoly,monopolyp, $bio Sega Genesis game published 28 years ago: Monopoly (c) 1992 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57311&o=2 $end $info=monopoly,monopolya, $bio Fruit Machine published 26 years ago: Monopoly (c) 1994 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15825&o=2 $end $amigaocs_flop=monopoly, $bio Commodore Amiga 500 disk. published 26 years ago: Monopoly (c) 1994 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74574&o=2 $end $n64=monopoly, $bio Nintendo 64 cart. published 21 years ago: Monopoly (c) 1999 Hasbro Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57839&o=2 $end $gamecom=monopoly, $bio Tiger game.com cart. published 21 years ago: Monopoly (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129943&o=2 $end $info=m1mono,m1monoa,m1monoc,m1monod,m1monoe,m1monof,m1monog,m1monoh,m1monoi,m1monok,m1monol,m1monom,m1monon,m1monoo,m1monop,m1monoq,m1monor,m1monos,m1monot,m1monou,m1monov,m1monow,m1monox, $info=m1mono0,m1mono1,m1mono2,m1mono3,m1mono4,m1mono5,m1mono6,m1mono7,m1mono8,m1mono9,m1monoaa,m1monoy,m1monoz,m1monodt, $bio Monopoly (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42004&o=2 $end $info=j6mono60,j6mono60a,j6mono60b,j6mono60c,j6mono60d,j6mono60e,j6mono60f,j6mono60g,j6mono60h,j6mono60i,j6mono60j,j6mono60k,j6mono60l, $bio Fruit Machine published 25 years ago: Monopoly - 60th Anniversary Edition (c) 1995 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40229&o=2 $end $info=sc5mobob,sc5moboba,sc5mobobd,sc5mobobe, $bio Monopoly - Boom or Bust Classic (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR3431] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43741&o=2 $end $info=sc5mobobb,sc5mobobc,sc5mobobf,sc5mobobg,sc5mobobh,sc5mobobi, $bio Fruit Machine published 11 years ago: Monopoly - Boom or Bust (c) 2009 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3307] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34867&o=2 $end $info=sc4boomb,sc4boomba, $bio Monopoly - Boom or Bust (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3332] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47740&o=2 $end $info=sc5mdm,sc5mdma,sc5mdmb,sc5mdmc, $bio Monopoly - Double Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3308] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43115&o=2 $end $info=sc4mdm,sc4mdma, $bio Fruit Machine published 11 years ago: Monopoly - Double Money (c) 2009 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3333] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34872&o=2 $end $info=sc5mogta,sc5mogtaa,sc5mogtab,sc5mogtac,sc5mogtad,sc5mogtae, $bio Monopoly - Go To Auction (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3504] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42698&o=2 $end $info=sc4mhp,sc4mhpa,sc4mhpb,sc4mhpc,sc4mhpd,sc4mhpe,sc4mhpf,sc4mhpg,sc4mhph,sc4mhpi,sc4mhpj,sc4mhpk,sc4mhpl,sc4mhpm,sc4mhpn,sc4mhpo, $bio Monopoly Here & Now (c) 200? Bell-Fruit. - TECHNICAL - [Model PR2345] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43039&o=2 $end $info=sc5mhp,sc5mhpa,sc5mhpb,sc5mhpc,sc5mhpd,sc5mhpe,sc5mhpf,sc5mhpg,sc5mhph,sc5mhpi,sc5mhpj,sc5mhpk,sc5mhpl, $bio Monopoly - Hot Property (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR2345] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42692&o=2 $end $info=sc5momil,sc5momila,sc5momilb,sc5momilc,sc5momild,sc5momile, $bio Fruit Machine published 10 years ago: Monopoly - Millionaire (c) 2010 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3311] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34865&o=2 $end $info=sc5mombc,sc5mombca,sc5mombcb,sc5mombcc, $bio Monopoly - Money Bags Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1945] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42699&o=2 $end $info=sc5mmbd,sc5mmbe, $bio Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1911] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69348&o=2 $end $info=sc4mmb,sc4mmba, $bio Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1931] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42696&o=2 $end $info=sc5mmb,sc5mmba,sc5mmbb,sc5mmbc, $bio Monopoly - Money Bags (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR3413] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43117&o=2 $end $info=sc5moms,sc5momsa,sc5momsc,sc5momsd, $bio Monopoly - Money Spinner (c) 200? QPS Interactive. - TECHNICAL - [Model PR2496] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42700&o=2 $end $info=monopolp,mononew,monop303,monopolf,monopolg,monopoli,monopoll,monopred,monop233,monop251,monop301, $bio Pinball published 19 years ago: Monopoly - Own it All (c) 2001 Stern Pinball, Incorporated. Based on the classic board game by Parker Brothers. - TECHNICAL - Stern Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - Produced by Pat Lawlor Design for Stern Pinball. Monopoly Own it All was released in September 2001. - UPDATES - Software Release : 1.10 Date : September 12, 2001 - Production release Software Release : 2.03 Date : September 17, 2001 - New default replay %, match %, starting replay level - replay bug fixed that cleared audit when viewing replay adjustment - added flipper motor speed adjustment based upon country - fixed Land Grab variable/flag that wasn't cleared at game start - added phone support - removed some accents in diagnostics, shortened some text to fit on screen Software Release : 2.20 Date : October 2, 2001 - Choreogropy of lightshows, f/x - Chance bug fixed that correctly returns balls back into play - Land Grag bug fixed that caused the flippers to temp. lock up - Fixed bug in railroad multiball when started from Chance - other minor tweaks - diagnostic mini-menu bugs in Dr. Pinball corrected Display Release : 2.03 - fixed team scoring display in attract - took token out of high score table (it will be back). Display Release : 2.05 Date : October 18, 2001 - Added Spanish text. - Fixed text in german coil list - Custom pricing bug fixed that wouldn't show custom pricing adjustments - Land Grab Bonus added Display Release : 2.06 Date : October 19, 2001 - added correct release version Software Release : 2.33 Date : October 11, 2001 - Improved waterworks flipper action - Fixed dice eject kickout handling - Fixed crash when player hits three of-a-kind in Free Money mode - Fixed team player scoring in attract - Improved tilt handling - Fixed crash when difficulty set to HARD - Added community chest rule - Special awards 500K points now - Added selftest at powerup for lockup and dice eject - Restored missing Special lamp in land grab - Adjusted cash grab scoring to be more in line with game scoring - Improved tournament rules CPU Release : 2.40 Date : October 25, 2001 - Fixed coin switch debouncing to prevent coins from being missed. - Custom message now also shows up on Electric Company sign. - Fixed Free Parking multiball jackpot to score correctly - Fixed dice roll display on LEDs to match display. - Fixed player carryover problems with Land Grab Bonus - Fixed plunger to kick ball away at multiball start. - Fixed property count for post-Land Grab play - Fixed "award all players" card scoring in Chance. - Changed Land Grab to move player to next unfilled property instead of just the next property when the right ramp is made. - Fixed bug in A-B-C carryover between players - Fixed rare crash in dice roll eject lane. - Improved waterworks flipper compensation code - Improved ball search to prevent ball from getting stuck behind bank door at the start of a ball. CPU Release : 2.41 Date : October 29, 2001 - Fixed gaff problem in left outlane - Entering initials show on LED also CPU Release : 2.50 Date : November 8, 2001 - New dispatch edge routines should help do a better job of knowing which edge they are really on and help fix the missing coin problem. - Stopped ball lock and dice eject fail messages if the door is open. The device is probably working, just powered off! - Fixed tilt handlers to correctly handle tilts when bonus is underway. Music would improperly update and tilt would hang forever if a ball was in the lock. CPU Release : 2.51 Date : November 13, 2001 - Fixed Tilt handling in Land Grab - Fixed Breakout and Ripoff Multiball score displays. - Improved broken dice eject and lockup detection and handling. - Fixed hotel display in Land Grab - Improved speech during Match - Improved ball search to jiggle Cop target - Fixed interaction between Chance and the quick multiballs. CPU Release : 3.01 Display Release : 3.01 Date : January 29, 2002 - Fixed coinage tables for Euro coinage - Player can choose a token in high score to date (HSTD) entry - Fixed A-B-C inlane lamps and award effects - Fixed bug where waterworks flipper would sometimes freeze - Fixed chance to only light one special on Advance to Boardwalk - Added quick ball saver when waterworks throws the ball out the left outlane - Restored missing BALL SAVED messages and speech - Fixed ball search at game over to disable flipper buttons - Changed broken coil messages to be consistant with manual - Added some speech to token race - Fixed extra ball show when replay is set to EB - Improved coil drivers for bank to prevent coil and fuse F21 from overheating - Fixed credit handlers to be friendly to a $5 bill acceptor. - Fixed bug where installing Home installed tournament settings. - Fixed stray lamp glitch on ROLL AND COLLECT lamp - Fixed some glitches in HSTD entry sounds CPU Release : 3.02 - Changed waterworks driver to always run the motor in a counter-clockwise direction. This should help games that can't lift the ball out of the hole when the flipper rotates clockwise. - Game will detect a blown F21 fuse correctly and display an operator warning - Fixed HSTD resets to show proper tokens on 10-letter HSTD initials - Fixed Land Grab bug where specials were awarding on the outlanes and rotating on the slingshots during the collection and total phase. CPU Release : 3.03 Date : June 18, 2002 - Slight fix to switch scanning on bill validators to handle switches correctly when balls are missing from the game. - STAFF - Designer : Pat Lawlor (PML) Artwork : John Youssi Software : Louis Koziarz (KOZ), Greg Dunlap DMD Animation : Kurt Andersen Mechanics : John Krutsch (JRK) Music and Sounds : Chris Granner (Incredible Technologies) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5309&o=2 $end $info=sc5mopl,sc5mopla,sc5moplb,sc5moplc,sc5mopld,sc5mople,sc5moplf,sc5moplg, $bio Monopoly - Property Ladder (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3408] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42706&o=2 $end $info=sc4mrh,sc4mrha,sc4mrhb,sc4mrhc,sc4mrhd,sc4mrhe, $bio Monopoly - Red Hot (c) 200? Mazooma Games. - TECHNICAL - [Model PR2363] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42712&o=2 $end $info=sc5mrh,sc5mrha, $bio Monopoly - Red Hot (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43121&o=2 $end $info=sc5mrrcl,sc5mrrcla,sc5mrrclb,sc5mrrclc, $bio Monopoly - Road To Riches Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2457] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42713&o=2 $end $info=ad5mr2r,ad5mr2ra,ad5mr2rb,ad5mr2rc,ad5mr2rd,ad5mr2re,ad5mr2rf,ad5mr2rg,ad5mr2rh, $bio Monopoly - Road To Riches (c) 200? Mazooma Games. - TECHNICAL - Adder 5 platform. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115697&o=2 $end $info=sc5mor2r,sc5mor2ra, $bio Monopoly - Road To Riches (c) 200? QPS Interactive. - TECHNICAL - [Model PR2457] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42707&o=2 $end $info=sc4mr2r,sc4mr2ra,sc4mr2rb,sc4mr2rc,sc4mr2rd,sc4mr2re, $bio Monopoly - Road To Riches (c) 200? Mazooma Games. - TECHNICAL - [Model PR2329] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43045&o=2 $end $info=sc5mr2r,sc5mr2ra, $bio Monopoly - Road To Riches (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2329] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42711&o=2 $end $info=ad5mowow,ad5mowowa,ad5mowowb,ad5mowowc,ad5mowowd,ad5mowowe,ad5mowowf,ad5mowowg,ad5mowowh,ad5mowowi,ad5mowowj,ad5mowowk,ad5mowowl,ad5mowowm, $bio Monopoly - Wheel of Wealth (c) 200? Mazooma Games. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56087&o=2 $end $info=sc4mowow,sc4mowowa,sc4mowowb,sc4mowowc, $bio Monopoly - Wheel of Wealth (c) 200? Mazooma Games. - TECHNICAL - [Model PR2118] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43044&o=2 $end $info=sc4mwwtb,sc4mwwtba,sc4mwwtbb,sc4mwwtbc,sc4mwwtbd, $bio Monopoly - Wheel of Wealth (c) 200? Mazooma Games. - TECHNICAL - [Model PR2389] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62045&o=2 $end $info=sc5mowow,sc5mowowb, $bio Monopoly - Wheel of Wealth (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42710&o=2 $end $info=sc5monwa,sc5monwaa, $bio Monopoly - Win Again (c) 200? QPS Interactive. - TECHNICAL - [Model PR2449] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42702&o=2 $end $info=sc5mww,sc5mwwa,sc5mwwb,sc5mwwc, $bio Monopoly - Wonders of the World (c) 200? Mazooma Games. - TECHNICAL - Scorpion 5 [Model PR2190] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18247&o=2 $end $snes_bspack=bsmonop2, $bio Monopoly 2 BS - Red Cup (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126154&o=2 $end $snes_bspack=bsmonop3, $bio Monopoly 2 BS - Yellow Cup (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126155&o=2 $end $info=sc4mono5,sc4mono5a, $bio Monopoly 5 (c) 200? Mazooma Games. - TECHNICAL - [Model PR7089] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40142&o=2 $end $info=j6monobn,j6monobna,j6monobnb, $bio Monopoly Bingo (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41121&o=2 $end $info=sc4mcas,sc4mcas0,sc4mcas1,sc4mcas2,sc4mcas3,sc4mcas4,sc4mcask,sc4mcasm,sc4mcasn,sc4mcaso,sc4mcasp, $info=sc4mcasq,sc4mcasr,sc4mcass,sc4mcast,sc4mcasv,sc4mcasw,sc4mcasx,sc4mcasy,sc4mcasz, $bio Monopoly Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR2354] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42686&o=2 $end $info=sc5mcas,sc5mcasa,sc5mcasb,sc5mcasc, $bio Monopoly Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43114&o=2 $end $info=monoplcl, $bio Fruit Machine published 25 years ago: Monopoly Classic (c) 1995 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31148&o=2 $end $info=m1moncls,m1monclsa,m1monclsb,m1monclsc,m1monclsd, $bio Monopoly Classic (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42002&o=2 $end $info=sc4mclb,sc4mclba,sc4mclbb,sc4mclbc,sc4mclbd,sc4mclbe, $bio Monopoly Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2164] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42687&o=2 $end $cpc_flop=monopoly0c, $bio Monopoly Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122643&o=2 $end $msx1_flop=monopoly, $bio Monopoly cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230059&o=2 $end $info=monopldx, $bio Fruit Machine published 25 years ago: Monopoly Deluxe (c) 1995 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31147&o=2 $end $info=sc4mondx,sc4mondxa,sc4mondxb,sc4mondxc,sc4mondxd,sc4mondxe,sc4mondxf,sc4mondxg, $bio Monopoly Deluxe (c) 200? Mazooma Games. - TECHNICAL - [Model PR2202] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42689&o=2 $end $info=sc5_3512, $bio Fruit Machine published 9 years ago: Monopoly Gold (c) 2011 Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69365&o=2 $end $info=sc4mhn,sc4mhna, $bio Monopoly Here & Now (c) 200? Mazooma Games. - TECHNICAL - [Model PR2380] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43038&o=2 $end $info=sc5mhn,sc5mhna,sc5mhnb,sc5mhnc,sc5mhnd,sc5mhne, $bio Monopoly Here & Now (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2380] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42691&o=2 $end $info=sc5_3435, $bio Fruit Machine published 11 years ago: Monopoly Street Party (c) 2009 Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112553&o=2 $end $info=sc5_3434, $bio Monopoly Takeover (c) 200? Bell-Fruit Games. - TECHNICAL - Platform: Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112552&o=2 $end $info=sc4monop,sc4monopa, $bio Monopoly Triple (c) 200? Mazooma Games. - TECHNICAL - [Model PR2056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42679&o=2 $end $info=sc4monoa,sc4monoaa,sc4monoab,sc4monoac,sc4monoad,sc4monoae,sc4monoaf,sc4monoag,sc4monoah,sc4monoai,sc4monoaj,sc4monoak,sc4monoal,sc4monoam,sc4monoan,sc4monoao,sc4monoap, $bio Monopoly Triple (c) 200? Mazooma Games. - TECHNICAL - [Model PR2122] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42678&o=2 $end $info=sc4monot,sc4monota,sc4monotb,sc4monotc, $bio Monopoly TTT (c) 200? Mazooma Games. - TECHNICAL - [Model PR2133] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43043&o=2 $end $ibm5150=monopoly, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Monopoly Ver. 2 (c) 1989 TEGL Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132458&o=2 $end $amigaocs_flop=monopolg, $bio Commodore Amiga 500 disk. published 31 years ago: Monopoly [Board Genius] (c) 1989 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74575&o=2 $end $super80_cass=monopoly, $bio Monopoly [Model 061L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126847&o=2 $end $gba=monopolyu, $bio Nintendo GBA cart. published 16 years ago: Monopoly [Model AGB-BUME-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71926&o=2 $end $gba=monopoly, $bio Nintendo GBA cart. published 16 years ago: Monopoly [Model AGB-BUMP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71925&o=2 $end $mo5_cass=monopoly,monopolya,monopolyb, $to7_cass=monopoly,monopolya, $bio Thomson MO5/TO7 cass. published 34 years ago: Monopoly (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: CC 7592 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108442&o=2 $end $gbcolor=monopolyj, $bio Nintendo Game Boy Color game published 22 years ago: Monopoly [Model DMG-AHAJ-JPN] (c) 1998 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68395&o=2 $end $gameboy=monopoly, $bio Nintendo Game Boy Cart. published 28 years ago: Monopoly (c) 1992 Hasbro Interactive, Incorporated. - TECHNICAL - Cartridge ID: DMG-ALYP-EUR - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 100) [FR]: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66480&o=2 $end $gbcolor=monopoly, $bio Nintendo Game Boy Color game published 21 years ago: Monopoly [Model DMG-ANOE-USA] (c) 1999 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68396&o=2 $end $gameboy=monopolyu, $bio Nintendo Game Boy Cart. published 28 years ago: Monopoly [Model DMG-LY-USA] (c) 1992 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66482&o=2 $end $gameboy=monopolyj, $bio Nintendo Game Boy Cart. published 29 years ago: Monopoly [Model DMG-LYJ] (c) 1991 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66481&o=2 $end $cpc_cass=monopoly, $bio Amstrad CPC cass. published 36 years ago: Monopoly [Model LG140] (c) 1984 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98291&o=2 $end $cpc_flop=monopoly03,monopoly02,monopoly09, $bio Amstrad CPC 464 disk. published 34 years ago: Monopoly [Model LG140] (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126419&o=2 $end $cpc_cass=monopolyf, $bio Amstrad CPC cass. published 36 years ago: Monopoly [Model LG340] (c) 1984 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98290&o=2 $end $cpc_flop=monopoly06,monopoly04,monopoly05,monopoly01,monopoly,monopoly07,monopoly08, $bio Amstrad CPC 464 disk. published 35 years ago: Monopoly [Model LGD360] (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126418&o=2 $end $nes=monopolyf,monopolyg,monopoly, $bio Nintendo NES cart. published 29 years ago: Monopoly (c) 1991 Parker Bros. This special MONOPOLY game brings to life all the wheeling, dealing, money-making fun of the world's most popular board game - and adds the fast action, hands-on excitement of the NES! There's visual entertainment with the animated Rich Uncle Pennybags and Community Chest and Chance Cards, and the speedy sports car and other tokens that zoom around the board. Now listen for voice enhancemants such as the "jailer" who kicks Rich Uncle Pennybags out of Jail, and the digitized sound of the train whistles on the Railroad spaces. Like a real estate big shot, you let computer "accounting" keep track of your cash, assets, properties, houses and hotels. You can play with real, live real estate moguls, or take on the computer opponents, who might be beginners - or savvy big-time traders! The MONOPOLY game everyone grows up with, plus the NES... all in all, it's a real sweet deal! - TECHNICAL - GAME ID: NES-6B-USA - TRIVIA - Released in May 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55376&o=2 $end $info=sc4monod,sc4monoda,sc4monodb, $bio Monopoly (c) 200? Mazooma Games. - TECHNICAL - [Model PR2055] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62059&o=2 $end $info=sc4monob,sc4monoba,sc4monobb,sc4monobc,sc4monobd,sc4monobe,sc4monobf,sc4monobg,sc4monobh,sc4monobi,sc4monobj,sc4monobk,sc4monobl,sc4monobm, $bio Monopoly (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR2121] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43042&o=2 $end $snes=monopolyj, $bio Nintendo Super Famicom cart. published 27 years ago: Monopoly [Model SHVC-ML] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61823&o=2 $end $psx=monopoly, $bio Sony PlayStation disc published 23 years ago: Monopoly (c) 1997 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111053&o=2 $end $snes=monopolya,monopoly, $bio Nintendo Super NES game published 28 years ago: Monopoly [Model SNS-ML-USA] (c) 1992 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63282&o=2 $end $info=sc5monop, $bio Monopoly (c) 200? Mazooma Games - TECHNICAL - Scorpion 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11535&o=2 $end $cpc_flop=monquis1, $bio Amstrad CPC 464 disk. published 32 years ago: Monqui (c) 1988 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124447&o=2 $end $snes=monstan, $bio Nintendo Super Famicom cart. published 24 years ago: Monstania [Model SHVC-AMKJ-JPN] (c) 1996 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61824&o=2 $end $nascom_snap=monster, $bio Monster (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235671&o=2 $end $info=monsterb,monsterb2, $bio Arcade Video game published 38 years ago: Monster Bash (c) 1982 Sega. MONSTER BASH is a fascinating cartoon theme game featuring colorful graphics in three exciting scenes of hunt-and-hide adventure. Light-hearted, suspenseful music and audio sounds add to the fun, and heighten player interest and intrigue. DRACULA'S HOUSE The player-hero of the game is LITTLE RED, a wily, red-headed boy who chases Dracula throughout his five-story haunted house. Up and down staircases and through Warp Doors leading to secret passageways, Little Red zaps defending bats while attempting to light candles in certain rooms. When a candle is lit a Magic Sword is energized with mystical powers. Little Red must touch the flashing Magic Sword to gain SuperZap power... only a SuperZap will defeat the sly Dracula. FRANKENSTEIN'S CASTLE Little Red enters the eerie castle of the hulking Frankenstein. He pursues Frankenstein around his six-story castle while avoiding the fierce Wolfmen. The tricky Wolfmen can be zapped, but be careful, they can duck under the zap and attack Little Red. Fewer candles are now available to be lit. Warp doors to secret passageways can be used only when they flash. Special jump-down zones allow Little Red to jump down several levels at once, eliminating any Wolfmen in the way as he descends, but Frankenstein can only be defeated with a SuperZap. CHAMELEON MAN'S GRAVEYARD The greatest challenge yet... to dispatch the sneaky Chameleon Man and his horde of Spiders. Entering the spooky graveyard, Little Red finds that only one candle is available for lighting which is found in a crypt guarded by giant Spiders. Chameleon Man changes his color to match that of the background and thus becomes invisible. Little Red must pass over one of the Color-Change Spots to change the background color making Chameleon Man visible again. Chameleon Man can do away with Little Red with a flick of his long tongue. Chameleon Man can only be done in with a SuperZap. - TECHNICAL - Sega G80 Raster hardware Main CPU : Zilog Z80 (@ 3.867 Mhz), N7751 (@ 400 Khz) Sound Chips : Samples, TMS36XX (@ 247 Khz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 2 Control : 4-way joystick Buttons : 1 (ZAP) - TRIVIA - Released in November 1982. Bob Lynch holds the official record for this game with 448,400 points. - STAFF - Designed & programmed by : Steve Hanawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1661&o=2 $end $info=mb_10,mb_106,mb_106b, $bio Pinball published 22 years ago: Monster Bash (c) 1998 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Model Number : 50065 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in August 1998. 3,361 units were produced. In the game there is a 'Cow palace' venue. In the Mosh Pit Multiball animation you can see a cow skeleton on the left side of the screen. A DOHO is seen in the graveyard when Igor finds a part for the monsters body. Elvira and Wonder Woman can be seen on the backglass. - UPDATES - Version 1.0 (Changes since prototype 0.5) Date : August 16, 1998 - Added the instrument bonus rule. - Monster bash and monsters of rock scoring changed. - Fixed a bug with the setup for the concert halls for each player. In multi-player games, only the player who played last would have the concert halls that they had earned. All other players would have no halls. This has been corrected. - Last chance rule added for Frankenstein (when Frank multiball ends and the player has not collected the keyboard). - Flipper speedup now available for most ball-holding display shows. - Added the Lyman's Lament rule. Version 1.06 - Addition : An audit for starting the Frankenstein 'last chance' feature has now been added. - Addition : A high score for mosh pit multiball has now been added. - Addition : Some new sounds and speech have been added. - Addition : Some artwork has been added to the Monster Bash and Monsters of Rock display awards. - Bug fix : When the random award would give out a silver bullet, the full moon fever grace period would not allow the random award to complete. This has now been fixed. - Bug fix : Some messages were not being displayed correctly in the custom message- this has now been fixed. - Bug fix : A typo in the spelling of the adjustment for auto-flip disable has been corrected. - Bug fix : Multiball total display effects. Occasionally a multiball total display effect might run more than once for the same multiball. This has now been fixed. - Bug fix : Some problems with some of the presets for the 'install' features have been fixed. "Install medium" and default settings are now the same, as originally intended. - Bug fix : Last chance feature with Frankenstein running with flaming torch was not blinking the lamp for the launch button. This has now been fixed. - Bug fix : During the Lyman's Lament cheat, if the player earns the feature again, the player will now be credited with the points for the award. - Bug fix : The way the mosh pit multiball total was being displayed has now been fixed. - Change : The long period of silence between game end and high score/match being displayed has been shortened. - Change : The Tomb Treasure target will now award 2 bumper hits toward lighting the Mummy Mayhem mode (when multiball is not active). - Change : Frankenstein table and up/down bank motors will now not be activated if a switch is shorted out. Test report will now detect and report if a row is shorted, so the switch compensation mode will take over. - Change : Auto-flip can now be moved by lane-change if only 1 lane works. (In this case, the light will toggle with the flipper). - Change : Lock post on the right ramp has been enhanced to stay up longer at the start of Frankenstein mutliball mode, and for Frankenstein 'last chance', to compensate for a Frankenstein table motor that might be running slower than normal. - Change : The French preset to include maximum stacked extra balls has now been changed to 1 (adjustment A.1 03). - TIPS AND TRICKS - With a game started, press the following sequence : B, 11L, 1R, 5L, 1R, 6L, 1R. If entered successfully Lyman Sheats will say 'Totally' and your next award at the 'venue' scoop will be 'Lyman's Lament'. - STAFF - Design by : George Gomez Art by : Kevin O'Connor Dots/Animation by : Adam Rhine Mechanics by : Chris Shipman, Robert C. Friesl Music & Sounds by : Vince Pontarelli Software by : Lyman F. Sheats Jr. - PORTS - * OTHERS: Android (may.31, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5502&o=2 $end $ibm5170=mnstbash, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Monster Bash! (c) 1993 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144441&o=2 $end $psx=monstbas, $bio Sony PlayStation disc published 18 years ago: Monster Bass (c) 2002 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111647&o=2 $end $amigaocs_flop=monstbus, $bio Commodore Amiga 500 disk. published 29 years ago: Monster Business (c) 1991 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74576&o=2 $end $st_flop=monstbus, $bio Atari ST disk. published 29 years ago: Monster Business (c) 1991 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153557&o=2 $end $info=m1monstr,m1monstra,m1monstrb,m1monstrc, $bio Monster Cash (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42005&o=2 $end $a2600=monsterc, $bio Atari 2600 cart. published 36 years ago: Monster Cise (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX26131 This game uses the Kid's Controller - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50711&o=2 $end $psx=moncolle, $bio Sony PlayStation disc published 21 years ago: Monster Collection - Kamen no Madoushi (c) 1999 Kadokawa Shoten - TECHNICAL - [Model SLPS-02245] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85455&o=2 $end $psx=mfarmbc, $bio Sony PlayStation disc published 20 years ago: Monster Farm - Battle Card Professional (c) 2000 Tecmo, Ltd. - TECHNICAL - GAME ID: SLPS-02653 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85456&o=2 $end $gba=mfarm2, $bio Nintendo GBA cart. published 18 years ago: Monster Farm Advance 2 (c) 2002 Tecmo, Limited. - TECHNICAL - [Model AGB-A2QJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71928&o=2 $end $gba=mfarm, $bio Nintendo GBA cart. published 19 years ago: Monster Farm Advance (c) 2001 Tecmo, Limited. - TECHNICAL - [Model AGB-AMFJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71927&o=2 $end $gbcolor=mfarmbc, $bio Nintendo Game Boy Color game published 21 years ago: Monster Farm Battle Card GB (c) 1999 Tecmo, Limited. - TECHNICAL - [Model DMG-A6TJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68397&o=2 $end $info=mfjump, $bio Arcade Video game published 19 years ago: Monster Farm Jump (c) 2001 Tecmo. A 3-D platform/puzzle game. The players can play with one of the four selectable characters Roocho, Beochi, Chito, Golem and must jump forward or backward while maneuvering the character in the aerial platform runway and will need pick Items as you advance and avoid falling in gaps to reach the end of the runway to go to next level! - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Monster Farm Jump was released in September 2001. This game is known in USA as "Monster Rancher". This game is based in the anime cartoon of the same name in Japan Monster Farm also known in USA as Monster Rancher. - SERIES - 1. Monster Farm ( 1997, Sony PlayStation) 2. Monster Farm 2 (1999, Sony PlayStation) 3. Monster Farm Jump (2001) 4. Monster Farm 3 (2001, Sony PlayStation 2) 5. Monster Farm 4 (2003, Sony PlayStation 2) 6. Monster Farm 5 - Circus Caravan (2005, Sony PlayStation 2) 7. Monster Farm Jamboree (2005, Nintendo DS) - STAFF - Director & planner : Toshihiko Kodama, Tadashi Shiiba Programmer : Akihiko Shimoji, Yoshihiro Kinjyo CG Works : Tamotsu Nakamura, Yasushi Uehara, Tsukasa Sanabe, Kazunaga Sakaue SE & BGM : Miyashiro Sugito, Susumu Fujii Artwork : Kiyotaka Sugiyama Producer : Takayoshi Hayakawa - PORTS - Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3449&o=2 $end $gba=monstfrcu, $bio Nintendo GBA cart. published 18 years ago: Monster Force [Model AGB-AM8E-USA] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71930&o=2 $end $gba=monstfrc, $bio Nintendo GBA cart. published 18 years ago: Monster Force [Model AGB-AM8P] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71929&o=2 $end $gba=monstgod, $bio Nintendo GBA cart. published 17 years ago: Monster Gate - Ooinaru Dungeon - Fuuin no Orb [Model AGB-A6GJ-JPN(RK237-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71932&o=2 $end $gba=monstgat, $bio Nintendo GBA cart. published 18 years ago: Monster Gate [Model AGB-ANFJ-JPN(RK290-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71931&o=2 $end $gba=monstgrd, $bio Nintendo GBA cart. published 19 years ago: Monster Guardians [Model AGB-AMNJ-JPN(RK214-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71933&o=2 $end $gba=mnsthousu, $bio Nintendo GBA cart. published 14 years ago: Monster House [Model AGB-BQ7E-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71935&o=2 $end $gba=mnsthous,mnsthousa, $bio Nintendo GBA cart. published 14 years ago: Monster House [Model AGB-BQ7P] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71934&o=2 $end $nes=monstpok, $bio Nintendo NES cart. published 28 years ago: Monster In My Pocket (c) 1992 Palcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55377&o=2 $end $nes=monstpoku,monstpokup, $vgmplay=monstpok_nes, $bio Nintendo NES cart. published 28 years ago: Monster In My Pocket (c) 1992 Konami Co., Ltd Thousands of history's famous monsters gather for the meeting of the century. But their volcanic convention center erupts, mysteriously turning them into terrors of pint-size proportions. They escape to the home of Jack, the teenage Captain of Cool. There begins a battle between the good ghouls and The Warlock's band of evil beasts. You must become The Vampire or The Monster and lead the forces of right through a humongous, human-size world six levels deep, featuring Jack's house, a scummy sewer, a hazardous construction site, and an odd oriental palace. Don't get burned on the kitchen stove or crushed by runaway golf balls. Meanwhile you'll have to punch and zap at all your fiendishly favorite monsters including the head-rolling Skeleton, the rock candy throwing Goblin, the bone-crushing Cyclops, and dozens more! Every monster you mash is worth points. Score enough and you'll get an extra life. Something you'll really need when you finally face the powerful Warlock and his magic lightning jolts. So be a pocket-size peacemaker and conquer the smallest threat to monsterdom the world has ever known! - TECHNICAL - GAME ID: NES-1Y-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55378&o=2 $end $nes=monstinc, $bio Monster Inc. (c) 19?? Unknown. A pirate hack of "Wacky Races" featuring a Sulley sprite (from the "Monsters, Incorporated." movie) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65178&o=2 $end $tutor=mnstrinn, $bio Tomy Pyuuta cart. published 37 years ago: Monster Inn [Model 002E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101352&o=2 $end $gba=monstjamu, $bio Nintendo GBA cart. published 18 years ago: Monster Jam - Maximum Destruction [Model AGB-AJAE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71937&o=2 $end $gba=monstjam, $bio Nintendo GBA cart. published 18 years ago: Monster Jam - Maximum Destruction [Model AGB-AJAP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71936&o=2 $end $pcecd=mlair, $bio NEC TurboGrafx-CD published 31 years ago: Monster Lair (c) 1989 NEC Home Electronics, Ltd. North American release. For information on the game itself, please see the Japanese release entry; "Wonder Boy III - Monster Lair [Model HCD9006]". - TECHNICAL - Game ID: TGXCD1003 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.17, 2007) [Model QAUE] Nintendo Wii [Virtual Console] [EU] [AU] (dec.21, 2007) [Model QAUP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58508&o=2 $end $pc8801_flop=monstlnd, $bio NEC PC-8801 Series disk. published 36 years ago: Monster Land (c) 1984 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92417&o=2 $end $pc98=magicmst, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Monster Maker (c) 1993 Wiz. - TECHNICAL - GAME ID: 4900815005121 - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90028&o=2 $end $nes=monstmkr, $bio Nintendo Famicom cart. published 29 years ago: Monster Maker - 7 Tsu no Hihou (c) 1991 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54410&o=2 $end $gameboy=monstmkb, $bio Nintendo Game Boy Cart. published 27 years ago: Monster Maker - Barcode Saga [Model DMG-QNJ] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66484&o=2 $end $pcecd=monstmkr, $bio NEC PC-Engine CD published 26 years ago: Monster Maker - Yami no Ryuukishi (c) 1994 NEC Avenue, Limited. Monster Maker is an Role Playing Game by Nec Avenue and U-Plan and is based from a popular Japanese card game released at the end of the 80s. In the ancient time, there was an advanced civilization with telekinetic powers. They could fly and build floating islands and battleships. But their world was soon shattered by an evil spirit and heroes were gathered to seal this so called Darkness. They succeeded in their quest and the world has now been a peaceful place for the last several hundred years. Or at least it is when our story starts. The game tells the journey of Raia, a cute black-haired orphan girl with short pointy ears and strange powers. She was adopted by a family in the small town of Huerundo and she will travel the world to learn about her origins and real parents, and find out about the famous Dragon Riders. Monster Maker follows a traditional RPG structure with multi-scale aerial maps and turn based fights. Raia starts her journey alone but more characters will join the party such as Uruchi the human-fox or Mearu a red-haired thief girl. - TECHNICAL - Game ID: NAPR-1026 - TRIVIA - Released on March 30, 1994 in Japan for 7800 Yen. Monster maker is also a famous Japanese card game. It came out in 1988 and it is supposed to be one of the first, and most popular Role Playing card game there. Part of its popularity probably stems thanks to Kugatsuhime's cute and colorful illustrations. All the card games are obviously now out of print and count more than ten volumes and also include several series of Role Playing Games, comic books and novels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58292&o=2 $end $nes=mmaker1, $bio Monster Maker 1 (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76875&o=2 $end $nes=mmaker2, $bio Monster Maker 2 (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76876&o=2 $end $gameboy=monstmk2, $bio Nintendo Game Boy Cart. published 27 years ago: Monster Maker 2 - Uru no Hiken [Model DMG-M6J] (c) 1993 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66485&o=2 $end $gba=mnstmk4c, $bio Nintendo GBA cart. published 18 years ago: Monster Maker 4 - Flash Card [Model AGB-AA4J-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71938&o=2 $end $gba=mnstmk4d, $bio Nintendo GBA cart. published 18 years ago: Monster Maker 4 - Killer Dice [Model AGB-AA5J-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71939&o=2 $end $snes=monstmk3, $bio Nintendo Super Famicom cart. published 27 years ago: Monster Maker III - Hikari no Majutsushi [Model SHVC-3M] (c) 1993 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61825&o=2 $end $snes=monstmkk, $bio Nintendo Super Famicom cart. published 26 years ago: Monster Maker Kids - Ousama ni Naritai [Model SHVC-AK2J-JPN] (c) 1994 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61826&o=2 $end $gameboy=monstmkr, $bio Nintendo Game Boy Cart. published 30 years ago: Monster Maker [Model DMG-MRJ] (c) 1990 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66483&o=2 $end $apple2_flop_clcracked=mnstrmsh, $bio Apple II disk. published 38 years ago: Monster Mash (c) 1982 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240713&o=2 $end $dragon_cass=monstmaths, $bio Dragon cass. published 37 years ago: Monster Maths (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116802&o=2 $end $info=mmaulers, $bio Arcade Video game published 27 years ago: Monster Maulers (c) 1993 Konami. A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find! - TECHNICAL - Game ID : GX170 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 [WEAK ATTACK, MEDIUM ATTACK, STRONG ATTACK] - TRIVIA - Released in November 1993. This game is known in Japan as "Kyukyoku Sentai Dadandarn". Monster Maulers reflects a Japanese tradition of TV series featuring teams of brightly-suited martial artists called Super Sentai, 'sentai' meaning 'task force' or 'squad'. The best known of these series in the West is 'Kyouryuu Sentai Zyuuranger', which was made into the Mighty Morphin' Power Rangers. The bosses Brainy, Red Dragon and Moai Head are originally enemies and bosses from the "Gradius"/"Salamander" series, also by Konami. King Records released a limited-edition soundtrack album for this game (Kyukyoku Sentai Dadandarn - KICA-7627) on 01/01/1994. - UPDATES - Differences between "Kyukyoku Sentai Dadandarn" and "Monster Maulers" : *The Kyukyoku Sentai Dadandarn main theme song can be heard in the FIRST stage only in KSD and in the LAST stage only in MM. *The 'episode' titles shown before each fight are vocally announced in the Japanese version only. * Eagle's nationality is unknown in Dadandarn, while he is an American in Monster Maulers. - STAFF - Programmers : Tomo Yoshi, Yukihiro, Y.K 98, Garam....!, Yossy Designers : Kengo, Andy!, Takepon, Yasu, Hitomi, Asa"DON", Kanbanmusume Sound editor : Sakagon Music : Koezou Hardware : Pin, Grandpapa Package : Popsky Cast : A. Nakashima, H. Tanigawa, A. Takahashi, M. Chida, Monapaseri, D. Mastushima, M. Aoyama, Honkytonk Theater Singer : Shimon Masato Director : Kengo Produce : Masa33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3451&o=2 $end $gameboy=monstmax, $bio Nintendo Game Boy Cart. published 25 years ago: Monster Max [Model DMG-X8-EUR] (c) 1995 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66486&o=2 $end $vic1001_cart=monstrmz, $bio Commodore VIC-20 cart. published 38 years ago: Monster Maze (c) 1982 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86872&o=2 $end $coco_cart=monstrmz, $bio Tandy Color Computer cart. published 37 years ago: Monster Maze (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53451&o=2 $end $a800=monstrmz, $bio Atari 800 cart. published 38 years ago: Monster Maze (c) 1982 Epyx, Inc. - TECHNICAL - GAME ID: 564R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86631&o=2 $end $zx81_cass=monsmine, $bio Sinclair ZX-81 cass. published 38 years ago: Monster Mine (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114886&o=2 $end $spectrum_cass=monsterm,monsterm_a,monsterm_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Monster Mine (c) 1982 Gem Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79842&o=2 $end $dragon_cass=monstrmine, $bio Dragon cass. published 38 years ago: Monster Mine (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116586&o=2 $end $camplynx_flop=mnstrmine, $bio Camputers Lynx disk. published 37 years ago: Monster Mine (c) 1983 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237150&o=2 $end $mo5_cass=monstmin,monstminb,monstmina, $to7_cass=monstmin, $bio Thomson MO5/TO7 cass. published 34 years ago: Monster Mine (c) 1986 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: EMO 1181 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108443&o=2 $end $x68k_flop=monstpan, $bio Monster Panic (c) 19?? IT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88433&o=2 $end $psx=paradice, $bio Sony PlayStation disc published 23 years ago: Monster Paradice (c) 1997 Make Software, Inc. - TECHNICAL - GAME ID: SLPS-00915 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85457&o=2 $end $nes=monstpar, $bio Nintendo NES cart. published 31 years ago: Monster Party (c) 1989 Bandai America. Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school! - TECHNICAL - GAME ID: NES-P1-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55379&o=2 $end $gamate=monstpit, $bio Gamate cart. published 30 years ago: Monster Pitfall [Model C1027] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105892&o=2 $end $pce=mnstprow, $bio NEC PC-Engine HuCARD published 29 years ago: Monster Pro Wres (c) 1991 ASK Kodansha Co., Ltd. Monster Pro Wrestling is an unusual wrestling game by Tonkin House. Ever wondered how good muscled mutant monsters would be in a wrestling ring ? Monster Pro Wrestling can certainly give you some answers. As the title implies, Monster Pro Wrestling is about professional Wrestling and Monsters. In 1999, humanity lives in underground cities and the evil Belzebuth sends his demon wrestlers to affront humans. Doctor Yamato takes on the challenge and creates mutant wrestlers to win the tournament. The player first selects a champion from a list including wrestlers such as Fly Man, Zombie Man or Poison Man. Then, it is time to meet the mad scientist who will train and assist him. In his laboratory, our mutant wrestler can be tuned up using power points. Thirty are available at the start and can be distributed across various attributes such as health or strength. It is now time to get our mutant straight to the ring and call another mutant wrestler to challenge him. However, Monster Pro Wrestling has an unusual way to display and manage each match. A number randomly loops on screen and the player must hold the attack button and pick a number. This becomes our mutant's Attack Power for the current round. Our wrestler will attack only if the opponent picks a lower Attack Power. Either ways, the stage that follows is pure frantic finger bashing action which either affects the strength of the coming attack, or the resulting escape move. Large (and often funny) animated sequences show the outcome of the round and the game moves forward until one of the wrestler wins the match. If victorious, our mutant gets an upgrade and then gets ready for another ferocious match. - TECHNICAL - HuCARD ID: AK91002 HuCARD Size: 4 Mbits. - TRIVIA - Released on November 29, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58652&o=2 $end $gbcolor=monstrc2, $bio Nintendo Game Boy Color game published 21 years ago: Monster Race 2 [Model DMG-AMWJ-JPN] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68398&o=2 $end $gameboy=monstrco, $bio Nintendo Game Boy Cart. published 22 years ago: Monster Race Okawari [Model DMG-AMFj-JPN] (c) 1998 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66489&o=2 $end $gameboy=monstrac, $bio Nintendo Game Boy Cart. published 22 years ago: Monster Race [Model DMG-AMRJ-JPN] (c) 1998 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66488&o=2 $end $psx=mranchr2d, $bio Sony PlayStation disc published 21 years ago: Monster Rancher 2 Demo Disc (c) 1999 Tecmo, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131539&o=2 $end $psx=mranchr2, $bio Sony PlayStation disc published 21 years ago: Monster Rancher 2 (c) 1999 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111569&o=2 $end $gba=mranchr2, $bio Nintendo GBA cart. published 18 years ago: Monster Rancher Advance 2 [Model AGB-A2OE-USA] (c) 2002 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71941&o=2 $end $gba=mrancher, $bio Nintendo GBA cart. published 19 years ago: Monster Rancher Advance [Model AGB-AMFE-USA] (c) 2001 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71940&o=2 $end $psx=mranchb2, $bio Sony PlayStation disc published 20 years ago: Monster Rancher Battle Card - Episode II (c) 2000 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111570&o=2 $end $gbcolor=mranchbc, $bio Nintendo Game Boy Color game published 20 years ago: Monster Rancher Battle Card GB (c) 2000 Tecmo, Limited. - TECHNICAL - [Model DMG-A6TE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68399&o=2 $end $gbcolor=mranchex, $bio Nintendo Game Boy Color game published 20 years ago: Monster Rancher Explorer (c) 2000 Tecmo, Limited. - TECHNICAL - [Model CGB-BSOE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68400&o=2 $end $psx=mranchop, $bio Sony PlayStation disc published 20 years ago: Monster Rancher Hop-A-Bout (c) 2000 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111571&o=2 $end $psx=mrancher, $bio Sony PlayStation disc published 23 years ago: Monster Rancher (c) 1997 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111568&o=2 $end $info=mslider, $bio Arcade Video game published 23 years ago: Monster Slider (c) 1997 Visco Corp. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1997. Developed by Datt Japan Inc. - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1662&o=2 $end $saturn=mslider, $bio Sega Saturn game published 23 years ago: Monster Slider (c) 1997 DATT Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59430&o=2 $end $apple2_flop_orig=mnstsmsh, $bio Apple II disk. published 37 years ago: Monster Smash (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229144&o=2 $end $gba=monstsum, $bio Nintendo GBA cart. published 16 years ago: Monster Summoner [Model AGB-A3NJ-JPN] (c) 2004 Ertain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71942&o=2 $end $gbcolor=monstrvl, $bio Nintendo Game Boy Color game published 18 years ago: Monster Traveler [Model CGB-BFVJ-JPN] (c) 2002 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68401&o=2 $end $n64=monstrck,monstrcku, $bio Nintendo 64 cart. published 21 years ago: Monster Truck Madness 64 (c) 1999 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57840&o=2 $end $gba=mnstrkmd, $bio Nintendo GBA cart. published 17 years ago: Monster Truck Madness [Model AGB-BMTE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71943&o=2 $end $nes=mtrally,mtrallyr, $bio Nintendo NES cart. published 29 years ago: Monster Truck Rally (c) 1991 INTV You've never experienced anything like the incredible action of MONSTER TRUCK RALLY! Compete against the computer - or against up to three of your friends at once - in nine grueling, gear-grinding events: hill climb, drag race, car crush, sled pull, monster rally, drawbridge, donuts, tug-o-war, and bog! Whether you build your own custom course, or have the computer build one for you randomly - out of millions of possible combinations - every event is sure to be an awesome new challenge, every time! - TECHNICAL - GAME ID: NES-LU-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55380&o=2 $end $gameboy=monstwar, $bio Nintendo Game Boy Cart. published 26 years ago: Monster Truck Wars [Model DMG-ATWE-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66491&o=2 $end $gamegear=monstwar, $bio Sega Game Gear cart. published 26 years ago: Monster Truck Wars [Model T-81288] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64711&o=2 $end $gameboy=monstruk, $bio Nintendo Game Boy Cart. published 30 years ago: Monster Truck [Model DMG-MTA] (c) 1990 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66490&o=2 $end $gba=mnstrckmu, $bio Nintendo GBA cart. published 14 years ago: Monster Trucks Mayhem [Model AGB-BYME-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71947&o=2 $end $gba=mnstrckm, $bio Nintendo GBA cart. published 14 years ago: Monster Trucks Mayhem [Model AGB-BYMP] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71946&o=2 $end $gba=monstrck, $bio Nintendo GBA cart. published 16 years ago: Monster Trucks [Model AGB-BMCE-USA] (c) 2004 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71944&o=2 $end $gamegear=mworld2, $bio Sega Game Gear cart. published 28 years ago: Monster World II - Dragon no Wana (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3308] - TRIVIA - Monster World II - Dragon no Wana for Game Gear was released on March 27, 1992 in Japan. It is known in Europe as "Wonder Boy - The Dragon's Trap". - TIPS AND TRICKS - * Special Passwords: Enter WE5T 0NE 0000 000 as password to start as Hu-Man with all items, 99 stones, and almost one million gold pieces. Enter MODE FOR 0000 000 as password to start as Hu-Man. Enter PLAY THE 0NGA KUN as password to turn off the door sound. Enter * Create Blocks: Equip the Magical Saber, Knight Shield, Goblin Mail, and Fire Ball. Every time you swing your sword, you'll create magical blocks. * Secret Shop: There is a house at the right of the first village with two doors. Put your character at the empty space between the doors and find the secret door. * Transform anywhere: Equip the Kashmir Sword. Now, jump and press 1 while in the air. - PORTS - * CONSOLES: [JP] Sony PS2 (mar.8, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-62760]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64713&o=2 $end $megadriv=mworld4, $bio Sega Mega Drive game published 26 years ago: Monster World IV (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5519 - TRIVIA - Monster World IV for the Sega Mega Drive was released on April 1, 1994 in Japan. This title never appeared outside of Japan until the online releases years later (see Ports below). - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.15, 2008) [Model MB3J] Nintendo Wii [Virtual Console] [US] (may.10, 2012) [Model MB3E] Nintendo Wii [Virtual Console] [EU] [AU] (may.10, 2012) [Model MB3P] Sony PlayStation 3 [PSN] [US] (may.22, 2012) "Monster World IV [Model NPUB-30324]" Micosoft XBOX [US] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Monster World" Micosoft XBOX [JP] (may.23, 2012) "Monster World Collection" Sony PlayStation 3 [PSN] [EU] (may.23, 2012) "Monster World IV [Model NPEB-00416]" Sony PlayStation 3 [PSN] [JP] (may.23, 2012) "Monster World IV [Sega Ages Online] [Model NPJB-00092]" Sony PlayStation 3 [PSN] [KO] (may.30, 2012) "Monster World IV" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56687&o=2 $end $info=monsterz, $bio Arcade Video game published 38 years ago: Monster Zero (c) 1982 Nihon Game Company. Six-stage full colour video game. A player mist raise 10 flags in each stage by shooting the enemies, and the player can process to the next stage. When he successfully survives through a cycle of six stages, he can go on into the next cycle which increases difficulties. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), (2x) Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), DAC Palette colors : 106 Players : 2 Buttons : 2 - TRIVIA - BOARD A (SOUND BOARD) BOARD B (PROGRAM ROM) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10586&o=2 $end $gba=monstbasu, $bio Nintendo GBA cart. published 16 years ago: Monster! Bass Fishing [Model AGB-A4BE-USA] (c) 2004 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71949&o=2 $end $gba=monstbas, $bio Nintendo GBA cart. published 17 years ago: Monster! Bass Fishing [Model AGB-A4BP] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71948&o=2 $end $msx1_flop=mnstfair,mnstfaira, $bio Monster's Fair Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134987&o=2 $end $msx1_cart=mnstfair, $bio MSX cart. published 34 years ago: モンスターズフェア (c) 1986 Toho Cinephile-Soft (Monster's Fair) - TECHNICAL - GAME ID: CS11-006R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77279&o=2 $end $vc4000=mnstrman, $bio VC 4000 cart. published 42 years ago: Monster-Man (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 37] - TRIVIA - Also known as "Spider's Web". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49721&o=2 $end $electron_cass=monsters, $bio Acorn Electron cass. published 38 years ago: Monsters (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52129&o=2 $end $bbcb_flop_orig=monsters,monsters4, $bio Acorn BBC Micro B disk. published 38 years ago: Monsters (c) 1982 Acornsoft - STAFF - By: Tim Dobson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125197&o=2 $end $bbcb_cass_de=monsterg, $bio Acorn BBC Micro B German cass. published 38 years ago: Monsters (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234520&o=2 $end $dragon_cass=monsters, $bio Dragon cass. published 37 years ago: Monsters (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116288&o=2 $end $dragon_cass=monstmagc, $bio Dragon cass. published 37 years ago: Monsters & Magic (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116464&o=2 $end $dragon_cass=monstmagce, $bio Monsters & Magic (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116680&o=2 $end $bbcb_cass=monstmag, $bio Monsters and Magic (c) 19?? ISP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52128&o=2 $end $apple2_flop_clcracked=monsmkbp, $bio Apple II disk. published 32 years ago: Monsters and Make Believe Plus (c) 1988 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232068&o=2 $end $cpc_flop=monsters01, $bio Monsters of Darkness (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121890&o=2 $end $cpc_cass=mmurdac, $bio Amstrad CPC cass. published 34 years ago: Monsters of Murdac (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98292&o=2 $end $cpc_flop=monsters, $bio Amstrad CPC 464 disk. published 34 years ago: Monsters of Murdac Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128156&o=2 $end $info=mstworld, $bio Arcade Video game published 26 years ago: Monsters Worlds (c) 1994 TCH. A straight rip-off of Mitchell's "Super Pang" with different sprites. - TECHNICAL - Main CPU : Zilog Z80 (@ 24 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3970&o=2 $end $megadriv=monstinc, $bio Monsters, Incorporated. (c) 199? Unknown hack of Decap Attack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56688&o=2 $end $gba=monstinc, $bio Nintendo GBA cart. published 19 years ago: Monsters, Incorporated. [Model AGB-AMXE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71951&o=2 $end $gba=monstincj, $bio Nintendo GBA cart. published 18 years ago: Monsters, Incorporated. [Model AGB-AMXJ-JPN] (c) 2002 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71952&o=2 $end $gba=monstinca,monstincb, $bio Nintendo GBA cart. published 18 years ago: Monsters, Incorporated. [Model AGB-AMXP] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71950&o=2 $end $gbcolor=monstincu, $bio Nintendo Game Boy Color game published 20 years ago: Monsters, Incorporated. [Model CGB-B4QE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68405&o=2 $end $gbcolor=monstinc, $bio Nintendo Game Boy Color game published 19 years ago: Monsters, Incorporated. [Model CGB-B4QP-UKV] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68404&o=2 $end $gbcolor=monstinca, $bio Nintendo Game Boy Color game published 19 years ago: Monsters, Incorporated. [Model CGB-B4QX-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68403&o=2 $end $gbcolor=monstincb, $bio Nintendo Game Boy Color game published 19 years ago: Monsters, Incorporated. [Model CGB-B4QY-EUU] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68402&o=2 $end $psx=monstsed, $bio Sony PlayStation disc published 21 years ago: MonsterSeed (c) 1999 SUNSOFT [Sun Corp. of America] [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111693&o=2 $end $cpc_flop=monstref, $bio Amstrad CPC type-in published 31 years ago: Monstre (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119559&o=2 $end $a2600=seamonst, $bio Atari 2600 cart. published 38 years ago: Monstre des Mers (c) 1982 Puzzy. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50920&o=2 $end $apple2_flop_clcracked=monsmons, $bio Apple II disk. published 30 years ago: Monstrous Monsters (c) 1990 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231375&o=2 $end $picno=montage, $bio Konami Picno cart. published 28 years ago: Montage [Model RX102] (c) 1992 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240177&o=2 $end $info=montana, $bio Bingo published 20 years ago: Montana (c) 2000 Splin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7668&o=2 $end $info=pemg0025, $bio Slot Machine published 26 years ago: Montana Choice [Model MG0025] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228841&o=2 $end $info=pemg0026, $bio Slot Machine published 26 years ago: Montana Choice [Model MG0026] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228842&o=2 $end $info=pemg0182, $bio Slot Machine published 26 years ago: Montana Choice (c) 1994 IGT. - TECHNICAL - GAME ID: MG0182 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114153&o=2 $end $info=pemg0183, $bio Slot Machine published 26 years ago: Montana Choice [Model MG0183] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228843&o=2 $end $apple2_flop_clcracked=montread, $bio Apple II disk. published 36 years ago: Montana Reading Program (c) 1984 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231580&o=2 $end $info=montecar, $bio Arcade Video game published 40 years ago: Monte Carlo (c) 1980 Atari. Atari's Monte Carlo is a 1-player video game that simulates driving in a grand prix race. Various video-display phrase indicate score, time elapsed ('FUEL'), speed and which track was selected at the beginning of the game (eight different ones ranging from easy to hard). Players drive the grand prix car through the streets, while spectators observe from the side. Bales of hay, cola stands, trees, and bushes also line the roadway. Four computer-controlled cars provide challenge : they pass the player's car at high speed and may cause it to skid or even crash. However, the computer cars are not unfailable and may also skid or crash occasionally. Realistic engine revving, screeching tires and crash sounds accompany game play. - TECHNICAL - Game ID : 035763-035780 Main CPU : M6800 (@ 1.008 Mhz) Sound Chips : Discrete Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 26 Players : 1 Control : dial Buttons : 6 - TRIVIA - Released in April 1980. - STAFF - Designed and programmed by : Norm Avellar Hardware Engineer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1663&o=2 $end $mo5_cass=montecar,montecarb,montecarc,montecara, $bio Thomson MO5 cass. published 36 years ago: Monte Carlo (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108874&o=2 $end $cpc_flop=montecar, $bio Amstrad CPC type-in published 35 years ago: Monte Carlo (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122697&o=2 $end $apple2gs=monte, $bio Apple IIGS disk. published 32 years ago: Monte Carlo (c) 1988 PBI Soft., Inc. [Foster City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115245&o=2 $end $info=m4monte,m4monte__a,m4monte__b,m4monte__c,m4monte__d,m4monte__e,m4monte__f,m4monte__g,m4monte__h,m4monte__i,m4monte__j,m4monte__k,m4monte__l,m4monte__m, $bio Monte Carlo (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41382&o=2 $end $cpc_flop=montecar01,montecar03,montecar02, $bio Amstrad CPC 464 disk. published 31 years ago: Monte Carlo Casino Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126488&o=2 $end $spectrum_cass=mcarlo, $bio Sinclair ZX Spectrum cass. published 31 years ago: Monte Carlo Casino (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2183 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79845&o=2 $end $cpc_cass=mccasino, $bio Amstrad CPC cass. published 31 years ago: Monte Carlo Casino [Model 3184] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98293&o=2 $end $info=ep_monbs,ep_monbsa, $bio Monte Carlo or Bust (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40869&o=2 $end $info=v4monte, $bio Monte Carlo or Bust (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42287&o=2 $end $info=ad5mcob,ad5mcoba,ad5mcobb,ad5mcobc, $bio Monte Carlo or Bust (c) 200? QPS Interactive. - TECHNICAL - Adder 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42688&o=2 $end $info=sc5cmcob,sc5cmcoba,sc5cmcobb,sc5cmcobc, $bio Monte Carlo or Bust Club (c) 200? QPS Interactive. - TECHNICAL - [Model PR2485] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42516&o=2 $end $info=mntecrlo,mntecrloa,mntecrlo2,mntecrlof,mntecrlog, $bio Pinball published 33 years ago: Monte Carlo (c) 1987 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 708 - TRIVIA - 4,315 units were produced. - STAFF - Designer : John Trudeau Artworks : Larry Day, Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5503&o=2 $end $cpc_flop=montecri,montecri01,montecri02, $bio Amstrad CPC 464 disk. published 31 years ago: Monte Cristo (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128020&o=2 $end $cpc_flop=montecar04, $bio Monte-Carlo Casino Trained (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121825&o=2 $end $info=sc4mont,sc4monta,sc4montb,sc4montc,sc4montd,sc4monte,sc4montf,sc4montg,sc4month,sc4monti, $bio Montego Pay (c) 200? QPS Interactive. - TECHNICAL - [Model PR2510] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15605&o=2 $end $gameboy=montezum, $bio Nintendo Game Boy Cart. published 22 years ago: Montezuma's Return! [Model DMG-AMTP-EUR] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66493&o=2 $end $gbcolor=montezumu, $bio Nintendo Game Boy Color game published 22 years ago: Montezuma's Return! [Model DMG-AZME-USA] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68408&o=2 $end $gbcolor=montezum, $bio Nintendo Game Boy Color game published 22 years ago: Montezuma's Return! [Model DMG-AZMP-EUR] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68407&o=2 $end $coleco=montezum, $bio Colecovision game published 36 years ago: Montezuma's Revenge (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53311&o=2 $end $ibm5150=montezum, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Montezuma's Revenge (c) 1984 BCI Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83663&o=2 $end $a800=montezum, $bio Atari 800 cart. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86632&o=2 $end $spectrum_cart=montezum,montezum1, $bio Sinclair ZX Spectrum cart. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118597&o=2 $end $a800_flop=montzuma,montzump, $bio Atari 800 disk. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218116&o=2 $end $apple2_flop_orig=monterev, $bio Apple II disk. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229325&o=2 $end $timex_dock=montezum, $bio Timex Sinclair 2068 cart. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237051&o=2 $end $a2600=montezum, $bio Atari 2600 cart. published 36 years ago: Montezuma's Revenge - Featuring Panama Joe (c) 1984 Parker Bros. Once you start this game, your are PANAMA JOE-winding your way through MONTEZUMA'S fortress! That means you've got to be ready to handle lots of action. Like climbing ladders and chains. Jumping over (and under) deadly creatures. And grabbing precious jewels and special tools along the way. No sweat, right? You’ll be ready for anything because, like PANAMA JOE, you thrive on the spirit of adventure and exploration. Maybe you'll need to backtrack through certain chambers. Or perhaps forge ahead blindly. Even test you memory to remember the location of a room you fought through earlier. Just be sure to keep a cool head. Use your special tools wisely. And please – try not to let greed blind you as you snatch up MONTEZUMA’s fabulous treasures. Happy hunting, PANAMA JOE! - TECHNICAL - Model PB5760 - SCORING - COLLECTING SPECIAL TOOLS & REWARDS KEYS: 100 POINTS EACH. SWORDS: 100 POINTS EACH. AMULETS: 200 POINTS EACH. JEWELS: 1000 POINTS EACH. TORCHES: 3000 POINTS EACH. ELIMINATING KILLER CREATURES SKULLS: 2000 POINTS EACH. SPIDERS: 3000 POINTS EACH. ROOM FIXTURES OPENING DOORS: 300 POINTS EACH. BONUS PANAMA JOES You’ll gain an extra PANAMA JOE for every 10,000 points scored. NOTE: the maximum number of PANAMA JOEs you can have at any one time is 6. - STAFF - Designed by Wickstead Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50712&o=2 $end $sms=montezum,montezump, $bio Sega Master System cart. published 31 years ago: Montezuma's Revenge Featuring Panama Joe (c) 1989 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56104&o=2 $end $a5200=montezum, $bio Atari 5200 cart. published 36 years ago: Montezuma's Revenge (c) 1984 Parker Bros The objective of the game is to help PANAMA JOE safely reach Montezuma's fantastic treasure by guiding him through a maze of death-dealing chambers within the emperor's fortress. Along the way, PANAMA JOE must avoid an array of deadly creatures while he collects valuables and other tools which can aid him in mastering the evils of the fortress and escaping with the loot! - TECHNICAL - Model 9460 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50067&o=2 $end $cpc_flop=montracu, $bio Amstrad CPC 464 disk. published 24 years ago: Montrac (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124056&o=2 $end $cpc_flop=montrac1, $bio Amstrad CPC 464 disk. published 24 years ago: Montrac (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128257&o=2 $end $info=montreux, $bio Tabletop game published 25 years ago: Montreux (c) 1995 Mephisto. Chess board. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114151&o=2 $end $cpc_cass=montsegr, $bio Amstrad CPC cass. published 35 years ago: Montsegur (c) 1985 Norsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98294&o=2 $end $cpc_flop=montsegu,montsegu01, $bio Amstrad CPC 464 disk. published 35 years ago: Montsegur Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128258&o=2 $end $nes=montyfds, $bio Monty no Doki Doki Daidassou (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84061&o=2 $end $famicom_flop=montyrun, $bio Nintendo Famicom disk. published 33 years ago: ???????????? (c) 1987 Jaleco Company, Limited. (Monty no Doki Doki DaiDassou) Monty no Doki Doki Daidassou (aka Monty on the Run) is a multi-screen action/platform game by Jaleco and licensed by Gremlin Graphics. Monty, the hero of the game, has escaped from jail and he is now on the run. The player is given the challenging task to help him to escape. But before jumping into action, Monty needs to pick up two items to help him in his quest for freedom. First, he needs to pick a weapon from a list of five (bow, gun, Morningstar, knife, boomerang, hand grenade) and a secondary item (such as a bomb, an armor or a car). Some of those objects may end up being useful, others just a waste and only experience will tell Monty which ones to take, or discard. Once fully equipped, Monty gets on his feet and starts off his journey outside, in a forest. He will soon reach an Egyptian pyramid, climb down a long ladder and explore the underground building. Stages are vast, full of hazards, enemies, and also new items to collect. Other features are also scattered around the game, like transporters and lifts. - TECHNICAL - Game ID: JFD-MDD - TRIVIA - Monty on the Run for FCD was released on July 31, 1987 in Japan for 3200 Yen. The official game identidy 'JFD-MDD' is short for 'JALECO FAMICOM DISK - MONTY DOKI DOKI'. Monty On The Run was originally released in 1985 by the British company Gremlin Graphics and came out for the ZX-Spectrum, Commodore C64, and Amstrad CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65403&o=2 $end $cpc_flop=montyont,montyont01,montyont02, $bio Amstrad CPC 464 disk. published 35 years ago: Monty on the Run (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121167&o=2 $end $cpc_cass=montyrun,montyruns, $bio Amstrad CPC cass. published 34 years ago: Monty on the Run (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98297&o=2 $end $spectrum_cass=montyont, $bio Monty on the Run (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219414&o=2 $end $apple2_flop_clcracked=mtscrb20, $bio Apple II disk. published 39 years ago: Monty Plays Scrabble Ver.2 (c) 1981 Ritam Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231688&o=2 $end $apple2_flop_orig=mypscrab, $apple2_flop_clcracked=mtscrb40, $bio Apple II disk. published 36 years ago: Monty Plays Scrabble Ver.4 (c) 1984 Ritam Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230465&o=2 $end $info=monty, $bio Handheld game published 37 years ago: Monty Plays Scrabble (c) 1983 Ritam. Plays Scrabble. Features a built-in 12,000 vocabulary, expandable to 44,000 by way of 2 expansion modules each containing 16,000 more obscure words. - TECHNICAL - Model 66 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95298&o=2 $end $info=m5monty, $bio Monty Python (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41605&o=2 $end $info=m5mprio, $bio Monty Python (c) 200? Barcrest. - TECHNICAL - Rio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14947&o=2 $end $spectrum_cass=montypyt_b,montypyt_d, $bio Monty Python's Flying Circus (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219167&o=2 $end $spectrum_cass=montypyt,montypyt_a, $bio Monty Python's Flying Circus (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225509&o=2 $end $amigaocs_flop=montypyt,montypytu, $bio Commodore Amiga 500 disk. published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74577&o=2 $end $cpc_cass=montypyt, $bio Amstrad CPC cass. published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98295&o=2 $end $specpls3_flop=montypyt,montypyta, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118622&o=2 $end $cpc_flop=montypyt,montypyt01,montypyt06,montypyt03,montypyt07,montypyt02,montypyt04,montypyt05,montypyt08, $bio Amstrad CPC 464 disk. published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121297&o=2 $end $ibm5150=montypyt, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132460&o=2 $end $ibm5150=montypyt35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Monty Python's Flying Circus (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234579&o=2 $end $info=m5mpfc, $bio Fruit Machine published 20 years ago: Monty Python's Flying Circus (c) 2000 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41604&o=2 $end $info=m5mpfccl, $bio Fruit Machine published 20 years ago: Monty Python's Flying Circus Club (c) 2000 Barcrest. It is a simple 3 bar reel game with the chance of winning £25 with added repeat chance. It has a a superfeature which can be accessed by having 3 birds in cages in view as an add on with the regular symbols. - TRIVIA - Released in October 2000. Monty Python's Flying Circus was a British sketch comedy show that aired on BBC televison from October 1969 to December 1974. The group itself, Monty Python, became one of the most influential comedy acts of all-time. Its members were John Cleese, Eric Idle, Terry Jones, Michael Palin, American-born animator Terry Gilliam and Graham Chapman. Chapman died on October 4, 1989 of cancer, one day before the 20th anniversary of Flying Circus. His last public appearance came in the music video for Iron Maiden's song 'Can I Play With Madness'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14890&o=2 $end $cdi=mpysthky, $bio Phillips CD-i published 25 years ago: Monty Python's Invasion from the Planet Skyron (c) 1995 Philips Interactive Media, Incorporated. In a universe of a billion, billion galaxies...and a billion, trillion stars, and a billion planets, the prettiest of all is planet Earth. To this world came aliens intent on destruction. It was such a horrible prospect that we decided to do...something completely different. WARNING: This game is only suitable for people with a very strange sense of humor. - TECHNICAL - Model 819 1007 - STAFF - By: Berend Daan (SpriteContainer), Michiel Mol (MouseStamping), Michael Stuurman (Full Moving), ze lozt boyz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52997&o=2 $end $cdi=mpythbit,mpythbitu, $bio Phillips CD-i published 26 years ago: Monty Python's More Naughty Bits (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52998&o=2 $end $cpc_cass=monument, $bio Amstrad CPC cass. published 29 years ago: Monument (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98298&o=2 $end $cpc_flop=monument,monument01,monument02,monument03,monument04, $bio Amstrad CPC 464 disk. published 29 years ago: Monument (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121212&o=2 $end $info=monzagp,monzagpb, $bio Arcade Video game published 39 years ago: Monza GP (c) 1981 Olympia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32636&o=2 $end $pc98=monzetsu,monzetsua, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Monzetsu Fighter (c) 1995 Trush. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90183&o=2 $end $jupace_cass=m_moo, $bio Jupiter Ace cass. published 37 years ago: Moo + Hangman (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115743&o=2 $end $cpc_flop=moodydsk, $bio Amstrad CPC 464 disk. published 10 years ago: Moody (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128259&o=2 $end $a800=moogles, $bio Atari 800 cart. published 37 years ago: Moogles (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86633&o=2 $end $gbcolor=moominj, $bio Nintendo Game Boy Color game published 20 years ago: Moomin no Daibouken [Model CGB-A36J-JPN] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68409&o=2 $end $gbcolor=moomin, $bio Nintendo Game Boy Color game published 20 years ago: Moomin's Tale [Model CGB-CGB-AM9P-EUR] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68410&o=2 $end $vz_snap=moon, $bio Moon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235108&o=2 $end $info=moonal2,moonal2b, $bio Arcade Video game published 40 years ago: Moon Alien Part 2 (c) 1980 Nichibutsu. - TECHNICAL - Upright model # ALA-6001 CABINET DIMENSIONS: Height: 1800 mm. Width: 630 mm. Depth: 790 mm. Power Source: 100v~240v/110W CRT: 20 Inch. Vertical HARDWARE: Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: Tone generator & discrete circuits Video resolution: 224 x 256 pixels Screen refresh: 60.61 Hz Palette colors: 98 CONTROLS: Players: 2 Control: 2-way joystick Buttons: 1 (FIRE) - TRIVIA - Released in March 1980. - SERIES - 1. Moon Alien (1979) 2. Moon Alien Part 2 (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1665&o=2 $end $info=moonaln, $bio Arcade Video game published 41 years ago: Moon Alien [Upright model] (c) 1979 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Licensed to Karateco. - SERIES - 1. Moon Alien (1979) 2. Moon Alien Part 2 (1980) - STAFF - Moon Alien was developed by game developer company Jorudan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1664&o=2 $end $famicom_flop=moonball, $bio Nintendo Famicom disk. published 32 years ago: Moon Ball Magic [Model SQF-MBM] (c) 1988 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65404&o=2 $end $cpc_flop=moonbase,moonbase01, $bio Amstrad CPC type-in published 35 years ago: Moon Base Alpha (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119035&o=2 $end $cpc_flop=moonbase02, $bio Amstrad CPC 464 disk. published 29 years ago: Moon Base III (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124448&o=2 $end $info=moonbase,moonbasea, $bio Arcade Video game published 41 years ago: Moon Base (c) 1979 Nichibutsu. A licensed sequel to the legendary "Space Invaders". Moon Base's gameplay is virtually identical to the original game, with the player once again moving a laser base back and forth along the bottom of the screen, shooting endless waves of aliens marching downwards towards the player. Once again flying saucers can be shot for extra points. Some minor enhancements over the original include the wave number now being indicated on the player's laser bases, and the inclusion of the infamous 'color cellophane overlay', added to give the impression of coloured alien sprites. - TECHNICAL - [Upright model] Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 3 (LEFT, RIGHT, FIRE) - SERIES - 1. Space Invaders (1978) 2. Moon Base (1980) 3. Return of the Invaders (1985) 4. Majestic Twelve - The Space Invaders Part IV (1990) 5. Space Invaders DX (1994) 6. Space Invaders '95 - The Attack of Lunar Loonies (1995) - STAFF - Moon Base was developed by game developer company Jorudan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1666&o=2 $end $apple2_flop_clcracked=moonbngo, $bio Apple II disk. published 35 years ago: Moon Bingo (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231651&o=2 $end $cpc_cass=moonblst, $bio Amstrad CPC cass. published 30 years ago: Moon Blaster (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98299&o=2 $end $cpc_flop=moonblas02,moonblas03,moonblas06,moonblas05,moonblas01,moonblas,moonblas04, $bio Amstrad CPC 464 disk. published 30 years ago: Moon Blaster (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121399&o=2 $end $amigaocs_flop=moonblst, $bio Commodore Amiga 500 disk. published 30 years ago: Moon Blaster [Top 3] (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74578&o=2 $end $jupace_cass=moonbugg, $bio Jupiter Ace cass. published 36 years ago: Moon Buggy (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115782&o=2 $end $bbcb_cass=moonbugg, $bio Acorn BBC/Electron cass. published 35 years ago: Moon Buggy (c) 1985 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52130&o=2 $end $cpc_flop=moonbugg01,moonbugg02,moonbugg,moonbugg03, $bio Amstrad CPC 464 disk. published 35 years ago: Moon Buggy Cracked (c) 1985 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128260&o=2 $end $cpc_cass=moonbugg, $bio Amstrad CPC cass. published 35 years ago: Moon Buggy [Model MJA-05] (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98300&o=2 $end $pc8801_flop=moonchil, $bio NEC PC-8801 Series disk. published 33 years ago: Moon Child (c) 1987 Hot-B. - TECHNICAL - GAME ID: NFHB-27001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92418&o=2 $end $cpc_flop=mooncont, $bio Amstrad CPC type-in published 35 years ago: Moon Control (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120597&o=2 $end $saturn=mcradle,mcradlea, $bio Sega Saturn game published 23 years ago: Moon Cradle (c) 1997 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59431&o=2 $end $info=mooncrs4, $bio Arcade Video game published 40 years ago: Moon Crest (c) 1980 SG-Florence. Bootleg/Hack of Moon Cresta made by SG-Florence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49930&o=2 $end $info=mooncrstso, $bio Arcade Video game published 40 years ago: Moon Cresta (c) 1980 Sonic, S.A. Unlicensed Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103574&o=2 $end $cpc_cass=mooncrst, $bio Amstrad CPC cass. published 34 years ago: Moon Cresta (c) 1986 Incentive Soft. - TRIVIA - Moon Cresta for CPC was released in 1986 (exact date unknown) in Europe. - STAFF - Written by: Timothy Walter, Philip Taglione - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98301&o=2 $end $dragon_cass=mooncresta, $bio Dragon cass. published 34 years ago: Moon Cresta (c) 1986 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116756&o=2 $end $cpc_flop=mooncres01,mooncres,mooncres04,mooncres02,mooncres03, $bio Amstrad CPC 464 disk. published 34 years ago: Moon Cresta (c) 1986 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122898&o=2 $end $bbcb_flop_orig=mooncrst,mooncrstl, $bio Acorn BBC Micro B disk. published 34 years ago: Moon Cresta (c) 1986 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125679&o=2 $end $info=mooncrs3, $bio Moon Cresta (c) 198? Jeutel. Unlicensed French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15504&o=2 $end $info=mooncptc, $bio Moon Cresta (c) 198? PETACO [Proyectos Electromecanicos de Tanteo y Color]. Produced by PETACO under license from Nichibutsu. For more information about the game, please see the original Nichibutsu entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22229&o=2 $end $info=mooncreg, $bio Moon Cresta (c) 198? Electro Game. Produced by ELECTRO GAME under license from Nichibutsu. For more information about the game, please see the original Nichibutsu entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45765&o=2 $end $bbcb_cass=mooncrst, $bio Moon Cresta (c) 19?? Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52131&o=2 $end $spectrum_cass=mcrestas, $bio Moon Cresta (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219067&o=2 $end $cpc_flop=mooncres05, $bio Moon Cresta Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121719&o=2 $end $info=mooncrstg, $bio Arcade Video game published 40 years ago: Moon Cresta (c) 1980 Gremlin. Manufactured by Gremlin under license from Nichibutsu. For more information on the original game, please see the Nichibustu entry. - TECHNICAL - BOARD # 800-3121 - TRIVIA - Gremlin's Moon Cresta was released in September 1980. - STAFF - Designed & programmed by : Shigeki Fujiwara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22226&o=2 $end $spectrum_cass=mcrestaa, $bio Moon Cresta (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220249&o=2 $end $info=mooncrst,mooncrsb,mooncrs2,mooncrstu,mooncrstuk,mooncrstuku,mooncrs5,mooncrsto, $bio Arcade Video game published 40 years ago: Moon Cresta (c) 1980 Nichibutsu Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - TECHNICAL - Model MCA-5001 (Upright) Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator & discrete circuits Players : 2 Control : 2-way joystick (RIGHT and LEFT) Buttons : 1 (FIRE/THRUST) - TRIVIA - Moon Cresta was released in July 1980. Marcus McHaffie holds the official record for this game with 153,490 points. - SCORING - Scoring in this game is relatively simple. Each alien (except meteors and arrows) come in two different colors for each screen. Eyes (Break in half) : 50 points Eyes (Destroy other half) : 100 points Flies : 30 points Birds : 60 points Fireballs : 200 points Arrow Ships : 100 points Docking is a big way to increase your score. You get the time remaining from 30 seconds multiplied by 100 for your docking bonus. - TIPS AND TRICKS - * When you start the game, all three stages of your ship will come from the bottom of the screen. After going halfway up, the ship on top separates from the other 2 and it settles onto the bottom of the screen ready for battle. * Remember, you can only keep one set of shots in the 'air' at one time. This means you need to plan your shots out so you don't end up with a lot of misses when the aliens decided to come after your ship. * In the later screens, the aliens start moving much quicker and you have to be on your toes to keep up with them and avoid being taken out. * Although the aliens do not fire, they still can cause a lot of hate and discontent by their wild maneuvering. There is no real safe place on the screen from the aliens since they go into the lower corners of the screen, reappear from the bottom after they have apparently 'left' the screen, or just appear right above your ship. * In the earlier waves, you have to split apart 2 eyes before the rest automatically split and come after your ship. In the later screens, the eyes automatically split upon entering the screen. That means eight instead of four aliens you have to deal with. * If you manage to dock all three ships together, you will have a lot of firepower (5 shots at once) to send out. Here are some ways, unfortunately, you can lose ships and what ships are lost : 1) Besides the aliens, docking is the second way people lose a lot of ships. The only ship destroyed is the ship attempting to dock. 2) If an alien hits any part of your ships (if all stages are joined), only the stage hit is lost. This can create an amusing circumstance if you lose stage II and you only have stages I and III to fight with. * Don't worry if you lose Stage I early in the game. One has to be very skilled to fight four screens with Stage I. Stage II is the best stage to fight with. It is a small target plus it has enough firepower to defend itself. Stage III on the other hand, is just a lumbering junkyard. The lasers are too spread out to do much good plus there is a very wide-open area in the middle for aliens to hit. * The bird stages present the most challenge of the aliens. They appear and disappear at will. Sometimes they will appear right next to your ship so on these stages, be extra alert. If you see one disappear and don't hear the familiar bird chirp of it reappearing, assume it is on the screen somewhere still. * The best place to 'hide' during the fireball stage is in the lower right corner. The fireballs will not hit your ship in this corner. You can do hit and runs by moving your ship out, shooting at a fireball, then going back to the corner again. * During the arrow screen, the aliens will hover around the top, then turn into arrows and attempt to ram your ship. In the later screens, they won't even hover but just try to ram your ship. * Your goal is to make it to 30,000 points so you can have a fresh ship waiting in case you lose all the stages of your present ship. * Docking isn't that hard to do. After finishing off a wave just before the docking stage, try to center your ship on the screen. That way, all you have to do is move that ship left or right to successfully dock. You want to avoid using the thrusters unless your ship is in extreme peril. The docking bonus can be the most amount of points you score in the game. If you happen to miss a dock, then you will continue the next set of screens with the ship that failed to dock. - SERIES - 1. Moon Cresta (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine) - STAFF - Moon Cresta was developed by game developer company Jorudan. Designed & programmed by : Shigeki Fujiwara - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (may.26, 1995) "Nichibutsu Arcade Classics [Model SHVC-AACJ-JPN]" [JP] Sony PlayStation (dec.29, 1995) "Nichibutsu Arcade Classics [Model SLPS-00184]" [JP] Sony PS2 (jul.21, 2005) "Moon Cresta [Oretachi Geasen Zoku] [Model SLPM-62645]" Nintendo Wii [Virtual Console Arcade] [JP] (mar.9, 2010) [JP] Sony PS4 [PSN] (aug.26, 2014) "Arcade Archives - Moon Cresta [Model CUSA-00649]" Sony PlayStation 4 [PSN] [US] (may.29, 2015) "Arcade Archives - Moon Cresta [Model CUSA-00982]" Sony PlayStation 4 [PSN] [AS] (june.12, 2015) "Arcade Archives - Moon Cresta" Sony PlayStation 4 [PSN] [EU] [AU] (sept.29, 2015) "Arcade Archives - Moon Cresta [Model CUSA-02669]" Sony PlayStation 4 [PSN] [KO] (nov.13, 2015) "Arcade Archives - Moon Cresta [Model CUSA-00649]" * COMPUTERS: Microtan 65 [EU] (1985) [EU] Sinclair ZX Spectrum (1985) [US] Commodore C64 [EU] (1985) BBC B [EU] (1985) [EU] Amstrad CPC (1986) [EU] Commodore C64 (1992) "Classic Arcadia 3" [EU] Sinclair ZX Spectrum (1992) "Classic Arcadia 3" [JP] Sharp X68000 (nov.20, 1992) "Moon Cresta + Terra Cresta [Model DP-3205023]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1667&o=2 $end $nes=mooncrys, $vgmplay=mooncrys_nes, $bio Nintendo Famicom cart. published 28 years ago: Moon Crystal (c) 1992 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54411&o=2 $end $c64_cart=moondust, $bio Commodore C64 cart. published 37 years ago: Moon Dust (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53640&o=2 $end $info=moonfire, $bio Slot Machine published 16 years ago: Moon Fire [Jackpot Carnival] (c) 2004 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145603&o=2 $end $dragon_cass=moonhoppr, $bio Dragon cass. published 37 years ago: Moon Hopper (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116465&o=2 $end $dragon_cass=moonhopprm, $bio Dragon cass. published 35 years ago: Moon Hopper (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116376&o=2 $end $info=mlander, $bio Arcade Video game published 40 years ago: Moon Lander (c) 1980 Leisure Time Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26831&o=2 $end $svi318_cass=moonlndr, $bio Spectravideo SV 318 cass. published 36 years ago: Moon Lander (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118509&o=2 $end $vz_snap=moonland2, $bio Moon Lander (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235107&o=2 $end $vectrex=moonland, $bio GCE Vectrex published 23 years ago: Moon Lander (c) 1997 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236841&o=2 $end $msx2_flop=moonland, $bio MSX 2 disk. published 22 years ago: Moon Landing (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101866&o=2 $end $msx1_cart=moonland, $bio MSX cart. published 37 years ago: Moon Landing (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 0060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77280&o=2 $end $info=pinmoonl, $bio Pinball published 33 years ago: Moon Light (c) 1987 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9832&o=2 $end $info=moonlght,moonlghta,moonlghtb,moonlghtc, $bio Arcade Video game published 25 years ago: Moon Light (c) 1995 Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4571&o=2 $end $pc98=moonlene, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Moon Light Enegy (c) 1992 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90184&o=2 $end $msxr_flop=mlsaga,mlsagaa, $bio MSX Turbo-R disk. published 24 years ago: Moon Light Saga (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133273&o=2 $end $info=sc1moonl, $bio Moon Lite (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42149&o=2 $end $ti99_cart=moonmine, $bio TI-99-4A soft. published 37 years ago: Moon Mine [Model PHM 3131] (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84646&o=2 $end $bbcb_cass=moonmiss, $bio Acorn BBC/Electron cass. published 36 years ago: Moon Mission (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52132&o=2 $end $m5_cart=mpatrol, $bio Sord M.5 cart. published 39 years ago: Moon Patrol (c) 1981 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95357&o=2 $end $info=mpatrolw, $bio Arcade Video game published 38 years ago: Moon Patrol (c) 1982 Williams Electronics, Incorporated. Export version by Williams Electronics for North America. Game developed in Japan by Irem. For more information about the game itself, please see the original Irem entry. - TECHNICAL - The Williams Moon Patrol cabinet is a similar design to the one used on "Joust", but with a slightly thicker control panel. This title features painted sideart (a scene showing a moon buggy being attacked, which is done in several shades of blue), and uses a horizontal monitor. The marquee shows another moon scene (this one done up in Marvel comics style graphics) of a yellow moon buggy attacking a hovercraft, with a purple space castle in the background (All of those things are different colors than the ones actually in the game, they probably neglected to show the graphic artist the actual game). The control panel uses a single 2-Way joystick which is mounted centrally, fire and jump buttons are on either side (meaning you can play this title with either hand). - TRIVIA - Moon Patrol was released in June 1982 in North America by Williams, under license from Irem. - PORTS - NOTE: Only ports released in North America are listed here. For ports released outside of North America, please see the original Irem entry. * CONSOLES: [US] Atari 2600 (1983) "Moon Patrol [Model CX2692]" [US] Atari 5200 (1983) "Moon Patrol [Model CX5241]" Atari XEGS Colecovision [unreleased prototype] [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" Nintendo Game Boy Color [US] (may.1999) "Arcade Hits - Moon Patrol & Spy Hunter [Model DMG-ADUE-USA]" [US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" * COMPUTERS: [US] Atari 800 (1982) "Moon Patrol [Model RX8052]" [US] Apple II (1983) PC [Booter] [US] (1983) Commodore VIC-20 [US] (1983) [US] Commodore C64 (1983) "Moon Patrol [Model RX8533]" Tandy Color Computer [US] (1983) "Moon Hopper" Tandy Color Computer [US] (1983) "Desert Patrol" Tandy Color Computer [US] (1983) "Lunar Rover Patrol" TI-99/4A [US] (1984) "Moon Patrol [Model RX8531]" Atari ST [US] (1987) PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" * OTHERS: Mobile Phones [US] (jul.2, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36484&o=2 $end $info=mpatrol, $bio Arcade Video game published 38 years ago: Moon Patrol (c) 1982 Irem. Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid. The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path. Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J'). A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind. At the end of each stage bonus points are awarded based on how quickly the stage was completed. *CAST OF CHARACTERS* PLAYER CHARACTER - MOON BUGGY: Your vehicle across the rugged lunar terrain is a specially designed moon buggy. It comes with six wheels on three specially mounted axles that contain especially absorbent shocks which allow the buggy to glide across the uneven landscape of the moon. The wheels of the buggy can be utilized to create short hops, which allow the buggy to jump over pits and other hazardous obstacles that can't be removed in time. It is also equipped with a roof mounted gun for anti-air fire and a forward mounted cannon. The anti-air gun can fire up to four bullets on the screen at one time, while the cannon can only project one bullet at a time. The buggy is destroyed by impact with an obstacle, getting hit by alien craft bombs, or falling into a lunar pit. ENEMIES ON THE GROUND 1) Craters and Rocks - Throughout the course of driving on the moon, you will encounter natural terrain obstacles that you must overcome. Nothing more can be done about craters than jumping over them. Most craters are spaced out, but a few come in rapid succession of one another, so jumps must be timed carefully. In addition to craters, you will come across rocks on the landscape. Most rocks are easily dispatched with one shot from your cannon. Sometimes, two rocks occur back to back. If you're fast enough, you can destroy them both. Otherwise, you may opt to jump over the pair. Small rocks lie below the height of your cannon fire. They can only be destroyed if the shot from your cannon detonates near the rock. Otherwise, the shot will sail harmlessly over the rock. When in doubt, jump over the rocks to be safe. 2) Land Mines - These small objects which flash white and red make their first appearance after point J in the beginner course. Like pits, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player. When two mines are approximately two moon buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it. 3) Boulders - At certain points along your patrol, the elevation of the moon's surface rises. The first such occurrence is between points P and Q in the beginner course. While you are driving uphill, it is not uncommon to encounter boulders rolling down towards your buggy. Like rocks, these boulders can be rendered harmless with your cannon. Even the small boulders present little challenge thanks to the incline of the surface elevating them to the level of your cannon. But be prepared for a difficult jump if too many come at you at once and you don't have enough time to destroy them all. 4) Tanks - These first appear after point U in the beginner course. They are stationary, and typically fire one bullet at a time in your direction. Their bullets and the shots from your cannon cancel each other out, so you must immediately fire again in order to hit the tank. Any delay on your part will result in the tank firing once more, preventing you from destroying the tank before you reach it. Tanks can be jumped over if necessary. 5) Rocket Cars - The first of these appears after point A in the champion course. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it is half-way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it for 500 points. 6) Space Plants - A strange type of vegetation exists on the moon, favouring to make their homes in the craters of the lunar surface. They bob in and out of the craters in an effort to catch whatever they can grab. These space plants first appear shortly before point H in the champion course. A shot from the cannon is enough to render the space plant harmless, but the crater must still be leaped over. Attempting to leap over a crater that still contains a space plant can be a dangerous gamble if not timed perfectly. ENEMIES IN THE AIR Alien Craft: There are three types of craft that the enemy employs when trying to defeat you from overhead. They all appear in groups ranging from two to five. 1) Regular Craft - These weave back and forth dropping bombs on the buggy. The bombs can be destroyed with your anti-air gun, but they make difficult targets. If this craft is left on the screen for too long in later levels, it may fly down to collide with your buggy. 2) Elliptical craft - These behave nearly identical to the regular craft. They drop bombs on you with increasing accuracy. The long you remain at a particular speed, the better their shots will get, so make sure to mix your speed up in order to confuse them. Sometimes, you can jump at the last minute and avoid getting hit if the bomb is about to hit the back of your buggy. 3) Tri-orb craft - This craft, made of three circles bound together, is the deadliest of them all. Rather than dropping normal bombs at the buggy, they pitch terrain deforming grenades at the path ahead of you. You must watch the trajectory of their small flashing grenades and anticipate when you might need to jump as a result of the newly formed pit left by their grenade's impact with the ground. Like the bombs, the grenades can be shot, but they are even harder to hit. - TECHNICAL - Irem M-52 hardware Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control: 2-way joystick (controls speed of moon buggy) Buttons: 2 => [1] Fire, [2] Jump - TRIVIA - Moon Patrol was released in June 1982 in Japan. Moon Patrol was one of the earliest linear side-scrolling shoot-em-ups and the first game to feature parallax scrolling. Some graphical glitches: * Shoot an alien ship as it falls and it remains on the screen, with its point total. * Bombs dropped in pits explode on the surface. * Occasionally you'll miss an enemy you appear to hit, but it works the other way around, too. * Occasionally the enemy missiles will hit your very edge and nothing will happen. Don't get too used to this happening, though! * When you jump but still fall in a pit, you always make it halfway between the edge before falling in. The attract mode course uses its own unique course of gameplay. The screen, however, says 'Beginner course' at the top when the moon buggy is parked at the moon base. The enemies encountered in attract mode are as follows: (Moon base) Large (double) rock, Large crater, 2 space plants (the second space plant has a rock adjacent to it), Large crater, Small crater, 2 tanks (Point A) Uphill climb with rolling boulders, Formation of 3 regular alien crafts, Formation of 3 tri-orb crafts (Point B) Downhill descent with formation of 3 elliptical alien crafts (Point C) Rocket car, Large crater and small crater adjacent to each other (Unfortunately, the moon buggy always falls into the large crater that follows the rocket car, so technically the attract mode course ends there. Sometimes the alien craft between points A and C would defeat the moon buggy; other times the moon buggy would mistime its jump over the rocket car. The land mines do not appear in the attract mode). Mark Robichek holds the official record for this game with 1,214,600 points. A Moon Patrol unit appears in the 1983 movie 'Joysticks' and in the 1984 movie 'The Karate Kid'. A Bootleg of this game is called "Moon Ranger". Alfa Records released a limited-edition soundtrack album for this game (R*Type: Irem Game Music - 28XA-199) on January 25, 1988. - SCORING - Regular alien craft : Destroying - 100 points Elliptical alien craft : Destroying - 100 points Tri-orb alien craft : Destroying - 200 points Alien craft formation bonus (for destroying all alien craft in a formation) : Formation of three - 500 points Formation of four - 800 points Formation of five - 1,000 points (no bonus points for a formation of two) Small craters : Jumping over - 50 points Large craters : Jumping over - 100 points Small rocks : Jumping over - 50 points Destroying - 100 points Medium rocks : Jumping over - 80 points Destroying - 100 points Large (double) rocks : Jumping over - 100 points Half destroying - 100 points Half destroying and jumping over - 180 points Destroying - 200 points Land mines : Jumping over - 50 points Rolling boulders : Destroying - 50 points Jumping over - 100 points Tanks : Jumping over - 100 points Destroying - 200 points (no points for shooting the tank's missile) Rocket cars : Destroying - 500/800/1,000 points depending on distance (no points for jumping over rocket cars) Space plants : Jumping over - 100 points Destroying - 300/500/800 points depending on their height when destroyed + 100 points for jumping over the crater Reaching a checkpoint in under average time : Beginner course - 1,000 point bonus Champion course - 2,000 point bonus Reaching checkpoint 'Z' : Beginner course - 5,000 points Champion course - 10,000 points Time remaining at checkpoint - 100 points per second under average time - TIPS AND TRICKS - Enemies that appear in later stages also appear in the attract mode. If you watch the attract mode carefully, you'll learn how to deal with these adversaries. Moon Patrol is primarily divided into 2 courses; the Beginner course and the Champion course. Each course is divided into 26 sections labelled A through Z. Each section is organized into 4 groups of 5 and 1 group of 6 at the very end. At the end of each group, your time is compared to the average time for potential bonus points. BEGINNER COURSE A - E In the very first stretch, you will encounter 3 small craters, and 2 rocks. Jump over all of the craters and fire your cannon at the rocks. Point A By the time you drive over point A, 2 of the first alien crafts will appear overhead. They will be joined by two of the elliptical crafts. A rock will appear towards the end. Point B 2 more crafts appear while a rock approaches your buggy. A few more rocks and a crater will follow. Point C 3 elliptical crafts will appear. Destroy them for a 500 point bonus while you jump over the 2 craters and destroy the rock. Point D 2 tri-orbs will introduce themselves. Be careful of the craters that their grenades might make. They are quickly followed by 2 regular crafts. One rock and one crater precedes the end. F - J Point E The section begins with 2 tri-orbs followed by 2 elliptical crafts. A crater and rock appear towards the end. Point F More difficult obstacles appear, such as large craters, double rocks that must be fired on twice, and small rocks that must be hit by the explosion of the cannon shot. Point G 2 craft appear while you jump over large craters and destroy a few rocks that get in your way. Point H There are simply 2 tri-orbs and 2 regular crafts in this section. Point I The first group of three tri-orbs will appear. Destroy them all for 500 points. Then a rapid succession of craters and rocks will occur, including double and small rocks. You may wish to slow down towards the end to deal with them all. K - O Point J This section introduces you to land mines, the small objects that flash white and red. Like craters, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player. Point K More land mines in this section. When 2 land mines are approximately 2 buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it. Point L Many of the land mines you encounter here come in pairs, but they are no more difficult to jump at regular speed than single mines. Point M Space craft resume their attack and this time 4 of the regular type appear to attack. Destroy them all for an 800 point bonus. This is followed by 3 elliptical crafts, worth 500 bonus points if they are all destroyed. Point N 4 tri-orbs appear, followed by 3 elliptical crafts. If you can destroy them all, you'll net a 1300 point bonus. P - T Point O A quad of tri-orbs start off this section, followed by 3 regular crafts. Point P This section is the first uphill climb that you encounter. Boulders of all three sizes will fall down the hill in no larger groups than pairs. Even the smallest boulders should be easy to shoot. Point Q 4 elliptical craft appear. Be aware that their bombs don't need to travel as far in order to hit you. Also keep your eyes open for the large craters and double rock formations that show up. Point R As you begin to descend downhill, a pair of both regular space crafts will appear and bomb you from overhead. Point S 3 regular crafts appear near simultaneously with 3 tri-orb craft. Stay alert to newly formed craters. U - Z Point T A rapid succession of craters and double rocks appear. Take this section at the normal speed until you feel comfortable speeding up. Point U As soon as the craters and rock end, you will encounter your first 2 tanks. 4 more tanks are waiting for you after a large crater. Fire rapidly to overcome their bullets and destroy them. Point V A series of 4 large craters precedes an uphill climb, complete with rolling boulders. Point W 4 regular craft and 3 elliptical crafts appear while you're positioned closer to the sky. Point X 3 regular crafts are followed by 3 tri-orb crafts. Point Y 3 more tri-orb crafts and 3 elliptical crafts fire from overhead while you must avoid a final series of craters and rocks to reach the end of the beginner course. CHAMPION COURSE A - E 3 regular craft and 3 elliptical craft bomb you from overhead at the start of the champion course. Point A Your first tangle with a rocket car will occur. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it's half way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it. Point B A few tanks occur among craters and rock. The last tank in this section is positioned just after a large crater. It's difficult to destroy both the tank's bullet and the tank, so fire at the bullet and leap over the crater and the tank in one jump. Point C More tanks appear with short breaks of craters and rocks. Point D 4 regular crafts fly in while you must continue to navigate over several deep craters and clear the rocks in your way. Destroy all of the crafts for 800 bonus points. F - J Point E 3 pairs of tri-orbs appear, providing a near constant shower of grenades. No bonus points are awarded for destroying all of the crafts because they are considered pairs. Point F A tricky succession of craters and rocks occur. They frequently occur back to back, requiring you to clear the rock in front of the crater before jumping, or forcing you to delay your jump so that you can destroy the rock behind the crater. Slow the buggy down if your jumps are landing too close to the next obstacle. Point G 4 tri-orb crafts are accompanied by 4 regular crafts for a total potential bonus of 1600 points. At the very end of this section, you will be introduced to space plants. Even if you manage to destroy them, remember to jump over the craters. Point H 3 of the regular and elliptical crafts appear among more craters and rocks. Point I 4 tri-orb crafts arrive. Destroy them as quickly as possible before the terrain gets more difficult up ahead. Among the craters and rocks are space plants that must be dealt with. Slow the buggy down towards the end. K - O Point J This section starts off with an uphill climb. Boulders now appear more frequently and groups of three are not uncommon. Do not be determined to destroy them all. Leap over a set if they prove too difficult to shoot in time. Point K 4 regular crafts and 3 elliptical crafts stream onto the screen during your higher elevation. Point L Land mines begin to appear again, some in very close proximity to one another. Slow your speed down until you get the rhythm of the jumps. Point M More land mines appear. In this section, some land mine pairs are so close that it's actually possible to hurdle the combination at top speed, but this requires great familiarity with the mine sequence before attempting. Point N 5 tri-orbs appear, for a unique chance at a 1000 point bonus for clearing them all. 4 regular crafts appear as well. P - T Point O As soon as you begin your descent down the hill, five elliptical crafts swarm overhead with four regular crafts. Once you reach the bottom of the hill, a tricky combination of rocks and craters occurs, so clear the crafts as quickly as possible. Point P The craters continue to come at a relatively easy pace. A rocket car will appear while you continue to jump craters. The land will level out and eventually the rocket car will launch itself at you. Jump to avoid it, and shoot it as you land, but be ready to jump the next crater which comes up almost immediately. Point Q Rocks occur on either side of some craters now, some grouped in pairs. The very end of the section contains closely arranged land mines. Point R More rocks and craters show up, with the space plants occupying the later batch. Point S 5 tri-orbs are accompanied by 3 elliptical crafts. A few rocks show up towards the end. U - Z Point T As the section starts out, a few rocks and craters get in your way before a rocket car appears. This time, it will launch shortly after you land from a jump over a crater, so be ready to jump back up again as the car approaches. Point U A number of land mines appear. In the middle, two rocks must be destroyed. Use this as a cue to speed up quite a bit, because a pair of land mines roughly one buggy's width apart must be leaped over simultaneously and you need a good bit of speed. Point V A total of 5 tri-orb crafts and 5 regular crafts will appear to launch an attack over you. Continue to monitor forward for craters created by tri-orbs' grenades. Point W A rapid succession of craters, rocks, and space plants occur here. It is best to travel at normal or slower speed to ensure that you have time to destroy every obstacle in your way. Point X 5 tri-orbs and four regular craft will dominate the sky above you. Point Y A full combination of tanks, craters, rocks, and space plants will assail you during the very final section of the champion course. * Hint 1 : When alien ships fly over, keep adjusting your speed or they will eventually hit you with a bomb. Draw their bombs to one end of the screen, then shift to the other. * Hint 2 : Although the part of the mines seems to be the more difficult, it isn't - all you have to do is not move your tank at all, only pressing the jump button. You won't get many bonus points, but at least you'll survive. * Hint 3 : The big key to this game is memorization. After the beginner course, you go on to the champion course, which never changes no matter how many times you pass it. Memorize the two courses, and you will almost never lose a life. - PORTS - NOTE: Only ports released outside North America are listed here. For North American releases, please see the Williams Electronics entry. * CONSOLES: [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" * COMPUTERS: [EU] Commodore C64 (1983) Sord M5 [JP] (1983) [JP] MSX (1984) [EU] Sinclair ZX Spectrum (1984) [EU] Amstrad CPC (1985) "Moon Buggy" * OTHERS: LCD handheld game [JP] (1982) released by Gakken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1668&o=2 $end $a2600=mpatrolc, $bio Atari 2600 cart. published 37 years ago: Moon Patrol (c) 1983 CCE. South American release. See Atari's "Moon Patrol [Model CX2692]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50714&o=2 $end $msx1_cart=mpatrolk, $bio Moon Patrol (c) 198? ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77282&o=2 $end $a2600=mpatroli, $bio Moon Patrol (c) 19?? Intellivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50715&o=2 $end $a2600=mpatrolt, $bio Moon Patrol (c) 19?? Tron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50716&o=2 $end $uzebox=moonpatr, $bio Belogic Uzebox ROM published 11 years ago: Moon Patrol (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233076&o=2 $end $msx1_flop=mpatrol, $bio MSX disk. published 40 years ago: Moon Patrol Cracked (c) 1980 Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134983&o=2 $end $a2600=mpatrol,mpatrole,mpatrolep,mpatrolp4,mpatrolp3,mpatrolp2,mpatrolp1, $bio Atari 2600 cart. published 37 years ago: Moon Patrol (c) 1983 Atari, Incorporated. As a Moon Buggy driver, your objective is to travel across the surface of the moon as quickly as you can. While you progress on your journey, you'll encounter huge craters, exploding land mines, and moon rocks on the lunar surface. To make your journey even more challenging, your Moon Buggy comes under missile fire from alien UFOs, some of which create even more craters. Push your Joystick up to jump over craters, land mines, and other obstacles. Time your jumps carefully: a poorly timed jump will cause your Moon Buggy to crash. Push your Joystick right to increase the speed of your Moon Buggy; push the Joystick left to slow it down. Press the red fire button to shoot your laser guns. When an enemy car appears from behind. use your jumping skill to jump over it, then blast it away when it's in front of you. When you encounter an enemy tank, jump over it and its bullets, or simply destroy it for maximum points. You start the game with four Moon Buggy lives. If one is destroyed. you restart at the course segment where your Moon Buggy was destroyed. The number of Moon Buggies remaining is shown at the bottom of the screen. When all your Moon Buggy lives are lost. the game ends. To restart the game at the beginning. press the red fire button. There are two courses and three skill levels: Easy. Medium, and Hard. Each course is divided into 26 segments, indicated by markers along the way. A segment is completed when its x marker passes off the left side of the screen. The gauge at the lower center of the screen indicates your location on the course. It is divided into five sections, 1-5, 6-10, 11-15, 16-20, and 21-26. The gauge fills with color as you travel along the course. When you complete course 1, your Moon Buggy moves on to course 2, which continues to progress in difficulty. A timer at the bottom of the screen clocks your journey. It starts ticking away the seconds as soon as you start. When the timer reaches 999 seconds, it stops counting. but you can continue driving. You score points for shooting UFOs and for destroying or jumping over rocks, enemy cars, craters, tanks. and land mines. You can also earn bonus points for completing the course in less than the average time - TECHNICAL - Model CX2692 - SCORING - COURSE ONE Completing each section of five markers: 1000 Points. Each second under 55 seconds it takes to complete section 1 or 2: 100 Points. Each second under 60 seconds it takes to complete section 3 or 4: 100 Points. Each second under 65 seconds it takes to complete section 5: 100 Points. Completing the entire first course: 5000 Points. COURSE TWO Completing each section of five markers: 2000 Points. Each section completed in less than 70 seconds: 100 Points. Completing the entire second course: 10000 Points. - TIPS AND TRICKS - As you travel along the course, you'll see areas where a rock is placed just behind a land mine or crater. When this happens, time your shot very carefully. Another trick: Try taking one long jump over two closely positioned obstacles. Watch out for UFOs that look like this: ~ They drop missiles which create huge craters directly in front of your Moon Buggy. The best way to handle these pests is to destroy them before they can drop missiles. To protect yourself, shoot at UFO missiles while they're in the air. Start your jumps well in front of a hole to land just on the other side, giving you more time and space to begin a second jump. Scoring points for destroying the enemy car is random, so just shoot as soon as you can. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50713&o=2 $end $a5200=mpatrol, $bio Atari 5200 cart. published 37 years ago: Moon Patrol (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5241 - TIPS AND TRICKS - * Play the BEGINNING game variation first, to learn how to control your patrol car. * You'll jump farther when your patrol car is moving fast; be sure you're driving fast enough to jump over an obstacle. * Try taking one long jump over two closely positioned obstacles. * Your laser bullets are only effective a short distance in front of you. Don't fire too early, or you might miss your target. * Some UFOs drop missiles that form new craters. Learn to recognize these UFOs and eliminate them quickly. * When an enemy missile appears from behind, jump over it, then blast it when it's in front of you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50068&o=2 $end $msx1_cart=mpatrol, $bio MSX cart. published 36 years ago: Moon Patrol [Model DP-3912011] (c) 1984 Dempa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77281&o=2 $end $apple2_flop_orig=mpatrol, $apple2_flop_misc=mpatrol, $bio Apple II disk. published 37 years ago: Moon Patrol (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107412&o=2 $end $ibm5150=mpatrol, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Moon Patrol (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5519 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83664&o=2 $end $a800=mpatrol, $bio Atari 800 cart. published 37 years ago: Moon Patrol (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8052 - STAFF - Programmer: Scott Smith Graphic: Courtney Granner Sound: Robert Vieira - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86634&o=2 $end $ti99_cart=moonpatr, $bio TI-99-4A soft. published 37 years ago: Moon Patrol (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8531 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84647&o=2 $end $vic1001_cart=mpatrol, $bio Commodore VIC-20 cart. published 37 years ago: Moon Patrol (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8532 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86873&o=2 $end $c64_cart=mpatrol, $bio Commodore C64 cart. published 37 years ago: Moon Patrol (c) 1983 Atarisoft - TECHNICAL - [US] Game ID: RX8533 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53641&o=2 $end $archimedes=moonquak, $bio Acorn Archimedes disk. published 28 years ago: Moon Quake (c) 1992 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115918&o=2 $end $info=moonqsr, $bio Arcade Video game published 40 years ago: Moon Quasar (c) 1980 Nichibutsu. The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Players: 2 Control: 2-way joystick Buttons: 1 - TRIVIA - Moon Quasar was released in October 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1669&o=2 $end $nascom_snap=moonraid, $bio Nascom soft. published 39 years ago: Moon Raider (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235651&o=2 $end $bbcb_cass=moonraid, $electron_cass=moonraid, $bio Acorn BBC/Electron cass. published 37 years ago: Moon Raider (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52133&o=2 $end $info=mranger, $bio Arcade Video game published 38 years ago: Moon Ranger (c) 1982 Unknown. Possible JAMMA bootleg of Moon Patrol. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49648&o=2 $end $nes=moonrang, $bio Nintendo NES cart. published 30 years ago: Moon Ranger (c) 1990 Bunch Games Our beautiful moon, the spotlight of romantic evenings, the subject of ancient myths, the summoner of creatures of the night, is home to an evil secret. Long ago an alien civilization placed a gigantic dormant space craft on its surface. This space craft was programmed to harvest the valuable elements of our solar system. Unfortunately, this process will result in the total destruction of the Earth. To uproot the alien forces on one of Earth's most valued celestial assets, a hero is called for. That hero is ..Moon Ranger. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55381&o=2 $end $msx1_cass=moonridr, $bio MSX cass. published 34 years ago: Moon Rider (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94857&o=2 $end $msx1_flop=moonridr, $bio Moon Rider cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230060&o=2 $end $pc8801_flop=moonrins, $bio NEC PC-8801 Series disk. published 28 years ago: Moon Rinse (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92419&o=2 $end $info=mshuttle,mshuttlej,mshuttlej2,mshuttle2, $bio Arcade Video game published 39 years ago: Moon Shuttle (c) 1981 Nichibutsu. Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - TECHNICAL - Upright Model Model number : MSA-8001 C.R.T. : 20 inch. Width : 600 mm. Depth : 690 mm. Height : 1625 mm. Power source : 100V~240V / 110W - TRIVIA - Released in September 1981. Mike Perez holds the official record for this game with 30,870 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1670&o=2 $end $info=mshuttlea, $bio Arcade Video game published 39 years ago: Moon Shuttle (c) 1981 Taito America Corp. Taito USA entry, for more information about the game itself, see the Nichibutsu Japan upright entry. - TECHNICAL - Upright Model Height : 68 inch. (171 cm.) Width : 24 inch. (61 cm.) Depth : 35 inch. (87.5 cm.) Weight : 136 kg. (300 lbs.) - PORTS - * COMPUTERS: [US] Apple II Atari 8-Bit [US] Commodore 64 [US] Tandy CoCo 1 and 2 [US] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27977&o=2 $end $spectrum_cass=moonstrk, $bio Sinclair ZX Spectrum cass. published 33 years ago: Moon Strike (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79860&o=2 $end $info=mooncmw, $bio Arcade Video game published 39 years ago: Moon War (c) 1981 Unknown. Unauthorized bootleg of Moon Cresta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18921&o=2 $end $cpc_flop=mooncont02,mooncont01, $bio Amstrad CPC type-in published 35 years ago: Moon-Control (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124312&o=2 $end $x68k_flop=mooncrys, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Moon-Crystal (c) 1992 Orange House - TECHNICAL - FD x4 - TRIVIA - Released on May 02, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87909&o=2 $end $famicom_cass=moonbas2, $bio Nintendo Famicom BASIC type-in published 36 years ago: ムーンベース 2 (c) 1984 Hudson Soft. (MoonBase 2) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233454&o=2 $end $mz2500=moonchld, $bio Moonchild (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128563&o=2 $end $camplynx_cass=moonfall,moonfallf, $bio Camputers Lynx cass. published 37 years ago: Moonfall (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134040&o=2 $end $orion_cass=moonfox, $bio Moonfox (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235185&o=2 $end $vz_snap=moonland, $bio Moonlander (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235109&o=2 $end $x68k_flop=moonligt, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Moonlight Chan Rin Shan (c) 1993 DO. - TECHNICAL - FD x5 - TRIVIA - Released on March 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87910&o=2 $end $pc98=moonchan, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Moonlight Chan Rin Shan (c) 1993 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90185&o=2 $end $pcecd=moonligh, $bio NEC PC-Engine CD published 27 years ago: Moonlight Lady (c) 1993 NEC Home Electronics, Limited. Moonlight Lady is a cute action/RPG by Nec Home Electronics. The game features three super-girls - the intrepid Moonlight ladies. The game starts when the pink-haired Artemis, the cry-baby of the group, is followed to her house by a mysterious floating ball of light. Scared, she cries to her mom and runs to her bedroom where she meets the strange ball again - and, curiously, she's given the power to understand the language of animals. Nick, a weird red talking bird, appears and she learns that humanity is in danger and some evil monster called Gargoyle is about to take over the World. Artemis later meets the other girls of the team who also received more offensive powers - Aquarius can use the power of water and Minerva the power of fire. Moonlight Lady alternates simple RPG scenes where our cute ladies walk around the city and talk to various characters, and pure-action scenes full of vicious monsters and terrifying bosses. - TECHNICAL - Game ID: HECD3003 - TRIVIA - Released on March 26, 1993 in Japan for 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58293&o=2 $end $spectrum_cass=moonligh, $bio Moonlight Madness (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226181&o=2 $end $info=moonwalt, $bio Slot Machine published 13 years ago: Moonlight Waltz (c) 2007 Aristocrat. - STAFF - Artwork : Jozef Szekeres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28230&o=2 $end $fmtowns_cd=moonchan, $bio Fujitsu FM Towns CD published 27 years ago: Moonlight-chan Rinshan (c) 1993 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110304&o=2 $end $amigaocs_flop=moonmist, $bio Commodore Amiga 500 disk. published 34 years ago: Moonmist (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74580&o=2 $end $apple2_flop_orig=mnmistr9, $apple2_flop_misc=moonmist, $bio Apple II disk. published 34 years ago: Moonmist (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107360&o=2 $end $cpc_flop=moonmist04,moonmist,moonmist01,moonmist03, $pcw=moonmist, $bio Amstrad CPC/PCW disk. published 34 years ago: Moonmist (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118299&o=2 $end $pc98=moonmist,moonmista, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Moonmist (c) 1992 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90186&o=2 $end $info=mquake, $bio Arcade Video game published 33 years ago: Moonquake (c) 1987 Sente. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz), ES5503 (@ 7.15909 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Released in May 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3905&o=2 $end $amigaocs_flop=moonshin, $bio Commodore Amiga 500 disk. published 29 years ago: MoonShine Racers (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74579&o=2 $end $amigaocs_flop=moonston, $bio Commodore Amiga 500 disk. published 29 years ago: Moonstone - A Hard Days Knight (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74581&o=2 $end $coleco=moonswpr,moonswpra, $bio Colecovision game published 37 years ago: Moonsweeper (c) 1983 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53312&o=2 $end $a2600=moonswepa, $bio Atari 2600 cart. published 32 years ago: Moonsweeper (c) 1988 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50718&o=2 $end $msx1_flop=moonswep, $bio MSX disk. published 40 years ago: Moonsweeper Cracked (c) 1980 Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134985&o=2 $end $a2600=moonswep,moonswepe, $bio Atari 2600 cart. published 37 years ago: Moonsweeper (c) 1983 Imagic. -Pilot the USS Moonsweeper around the sun of Star Quadrant Jupiter². Avoiod or destroy aurora flares, photon torches and space bullets. Land on one of the moons as it passes. -Rescue 6 miners from the moon. Avoid towers and shots fired from alien surface destroyers. -While skimming the moon's surface, shoot towers, surface destroyers, Launcher Ships and Lunar Satellites. -When you've picked up 6 miners, fly through Accelerator Rings to blast off into outer space. Then begin another rescue mission. - TECHNICAL - Model 03207 - SCORING - IN ORBIT For each SPACE BULLET, AURORA FLARE, or PHOTON TORCH: 10 points - STAFF - Programmer: Bob Smith - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50717&o=2 $end $ti99_cart=moonswp, $bio TI-99-4A soft. published 37 years ago: Moonsweeper [Model PHM 3224] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84648&o=2 $end $cpc_flop=moontorc01, $bio Amstrad CPC 464 disk. published 29 years ago: Moontorc (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119005&o=2 $end $cpc_flop=moontorc, $bio Amstrad CPC 464 disk. published 29 years ago: Moontorc Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124047&o=2 $end $cpc_cass=moontorc, $bio Amstrad CPC cass. published 29 years ago: Moontorc [Model AT 426] (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98303&o=2 $end $cpc_cass=mwalk, $bio Amstrad CPC cass. published 31 years ago: Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98304&o=2 $end $cpc_flop=moonwalk,moonwalk03,moonwalk02,moonwalk04, $bio Amstrad CPC 464 disk. published 31 years ago: Moonwalker (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120887&o=2 $end $specpls3_flop=moonwalk, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Moonwalker (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147567&o=2 $end $spectrum_cass=moonwalk, $bio Moonwalker (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219415&o=2 $end $msx1_cass=moonwalk,moonwalka, $bio MSX cass. published 31 years ago: Moonwalker - The Computer Game (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94858&o=2 $end $msx1_flop=moonwalk, $bio Moonwalker cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230061&o=2 $end $megatech=mt_mwalk, $info=mt_mwalk, $bio Sega Mega-Tech cart. published 30 years ago: Moonwalker (c) 1990 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-40 - TRIVIA - Released in April 1990. - TIPS AND TRICKS - * 15 lives : at the starting screen, press Up(x2) Down, Left, Right, A(x2), C. * Level select : hold Upleft+A on player 2 side. Press Start at the title screen on player 1 side to start a one player game. The phrase 'round one' will appear on the screen. Press Left or Right to change rounds and then press Start to play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2361&o=2 $end $cpc_flop=moonwalk01, $bio Amstrad CPC 464 disk. published 31 years ago: Moonwalker [Model AMD 152] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120886&o=2 $end $info=moonwar,moonwara,moonwarp, $bio Arcade Video game published 39 years ago: Moonwar (c) 1981 Stern Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : dial Buttons : 3 => [A] FIRE, [B] WARP DRIVE, [C] SHIELDS - TRIVIA - Tracy Miller holds the official record for this game with 83,830 points. - SCORING - Satellite : 100 pts. Fighter : 150 pts. Bomber : 200 pts. Strafer : 300 pts. Tracer : 500 pts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1671&o=2 $end $super80_cass=moorads, $bio Moorads [Model 035L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126848&o=2 $end $gba=moorhen3, $bio Nintendo GBA cart. published 18 years ago: Moorhen 3 - The Chicken Chase! (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71953&o=2 $end $gbcolor=moorhen3, $bio Nintendo Game Boy Color game published 18 years ago: Moorhen 3 - The Chicken Chase! [Model CGb-BU4P-NOE] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68411&o=2 $end $gbcolor=moorhun2, $bio Nintendo Game Boy Color game published 19 years ago: Moorhuhn 2 - Die Jagd geht weiter [Model CGB-BDED-NOE] (c) 2001 Ravensburger Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68412&o=2 $end $svi318_cass=mopirngr, $bio Spectravideo SV 318 cass. published 35 years ago: Mopi Ranger (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118559&o=2 $end $msx1_cart=mopirangk, $bio Mopiranger (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95201&o=2 $end $msx1_flop=mopirang, $bio Mopiranger Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134984&o=2 $end $msx1_cart=mopirang,mopirangb,mopirangc,mopirangd,mopiranga, $bio MSX cart. published 35 years ago: モピレンジャー (c) 1985 Konami Industry Co., Ltd. (Mopiranger) - TECHNICAL - GAME ID: RC728 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77284&o=2 $end $cpc_flop=mopsuk19, $bio Amstrad CPC 464 disk. published 26 years ago: MOPS! (c) 1994 MOPS [Moving Pixels] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123630&o=2 $end $apple2_flop_clcracked=mptwn81, $bio Apple II disk. published 39 years ago: Moptown (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231314&o=2 $end $apple2_flop_clcracked=mptwnh13,mptwnhtl, $bio Apple II disk. published 39 years ago: Moptown Hotel (c) 1981 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230941&o=2 $end $apple2_flop_orig=moptown, $apple2_flop_clcracked=mtwnpar12, $bio Apple II disk. published 39 years ago: Moptown Parade (c) 1981 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230942&o=2 $end $dragon_cass=morbidmans, $bio Morbid Mansion (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116554&o=2 $end $spectrum_cass=mordonsq,mordonsq_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Mordon's Quest (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79864&o=2 $end $cpc_cass=mordnqst, $bio Amstrad CPC cass. published 35 years ago: Mordon's Quest (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98306&o=2 $end $c64_cass=mordnqst, $bio Commodore C64 cass. published 35 years ago: Mordon's Quest (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229465&o=2 $end $cpc_flop=mordonsq01,mordonsq,mordonsq02,mordonsq03, $bio Amstrad CPC 464 disk. published 35 years ago: Mordon's Quest Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122530&o=2 $end $c64_cass=mbigmac, $bio Commodore C64 cass. published 34 years ago: More Adventures of Big-Mac the Mad Maintenance Man (c) 1986 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146683&o=2 $end $pc98=moremore, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: More and More (c) 1993 Cuisse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90187&o=2 $end $info=mchilli,mchilliq, $bio Slot Machine published 13 years ago: More Chilli (c) 2007 Aristocrat. A 5 reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32428&o=2 $end $info=m3mremon, $bio More Money (c) 198? VFS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49644&o=2 $end $info=moremore, $bio Arcade Video game published 21 years ago: More More (c) 1999 SemiCom. More More is a collection of 17 different mini-games to challenge the player's skill. The player may select one game to attempt out of the four or five games that are active at each stage. If the player successfully meets the challenge in the game then he can continue to play. If the player achieves an 'excellent' rating in four games then they will receive an extra life. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by 1st Team Exit. Looking inside the sample eprom you can read : 'YM-2151 and OKI program by Kim Jinwoo' - SERIES - 1. More More (1999) 2. More More Plus - Puzzle Express (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3911&o=2 $end $info=moremorp, $bio Arcade Video game published 21 years ago: More More Plus - Puzzle Express (c) 1999 SemiCom. More More Plus is the sequel to "More More" with much improved graphics and the addition of three more games. The game features a collection of 20 different mini-games to challenge the player's skill. Unlike the previous game, players can now select any of the 20 games at any time. If the player successfully meets the challenge in the mini-game then he can continue to play. If the player achieves an "excellent" rating in four games then they will receive an extra life. The game is over once the player has lost of their lives. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by 1st Team Exit. - SERIES - 1. More More (1999) 2. More More Plus - Puzzle Express (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1672&o=2 $end $spectrum_cass=moretea,moretea48, $bio Sinclair ZX Spectrum cass. published 8 years ago: More Tea Vicar (c) 2012 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226566&o=2 $end $cpc_cass=morgansl, $bio Amstrad CPC cass. published 34 years ago: Morgan's Seal (c) 1986 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98317&o=2 $end $cpc_flop=morganss, $bio Amstrad CPC 464 disk. published 34 years ago: Morgan's Seal Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128261&o=2 $end $psx=moriokok, $bio Sony PlayStation disc published 21 years ago: Mori no Oukoku - Kingdom of Forest (c) 1999 Asmik Ace Ent. - TECHNICAL - [Model SLPS-01861] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85458&o=2 $end $spectrum_cass=moriarik, $bio Moria (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226443&o=2 $end $x68k_flop=moria, $bio Moria (c) 19?? Kobayashi Kenichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88434&o=2 $end $info=quizhuhu, $bio Taito F3 cart. published 25 years ago: Moriguchi Hiroko no Quiz de Hyuu! Hyuu! (c) 1995 Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E08 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1995. The title of this game translates from Japanese as 'Hiroko Moriguchi's Rushing Wind Quiz!' (Hiroko Moriguchi is the hostess' name). 'Hyuu-hyuu' is Japanese onomatopoeia for rushing wind. The attract mode intro pretty much reproduces the intro format of Japanese broadcast television shows exactly, right down to having a screen for the sponsor's name (Taito, in this case) written underneath the word 'Teikyou' (all in white text) while an announcer says 'Kono bangumi wa Taito no teikyou de okurishimasu' which translates to 'This program is brought to you by the sponsorship of Taito'. Replace the word 'Taito' with the name of any other company and you have a phrase (or some variation of it) and text that is uttered and shown at the top of every single Japanese TV show broadcast. Hiroko Moriguchi is a pop singer and TV personality. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1673&o=2 $end $pc8801_flop=morina, $bio NEC PC-8801 Series disk. published 26 years ago: Morina (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92420&o=2 $end $msx1_cart=moritaot, $bio MSX cart. published 34 years ago: 森田和郎のオセロ (c) 1986 Toshiba EMI. (Morita Kazuo no Othello) - TECHNICAL - GAME ID: PS-2017G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77285&o=2 $end $pc8801_flop=moritash,moritasha, $bio NEC PC-8801 Series disk. published 35 years ago: Morita Kazuo no Shougi 8 bit-ban (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G185 BARCODE: 4988601001854 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92421&o=2 $end $pc98=moritash, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: 森田和郎の将棋 (c) 1985 Enix, Ltd. (Morita Kazuo no Shougi) - TECHNICAL - GAME ID: E-G130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90188&o=2 $end $pc8801_flop=moritabf,moritabfb,moritabfa, $bio NEC PC-8801 Series disk. published 37 years ago: 森田のバトルフィールド (c) 1983 Enix, Ltd. (Morita no Battle Field) - TECHNICAL - GAME ID: E-G015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92422&o=2 $end $dc=reversitt, $bio Sega Dreamcast GD published 21 years ago: Morita no Saikyou Reversi - Tentou Taikenban (c) 1999 Random House. Official demo disc distributed in Japan. - TECHNICAL - DISC ID: 6107132 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138673&o=2 $end $dc=reversi, $bio Sega Dreamcast GD published 21 years ago: Morita no Saikyou Reversi [Model T-39102M] (c) 1999 Random House [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135655&o=2 $end $dc=shougi, $bio Sega Dreamcast GD published 21 years ago: Morita no Saikyou Shougi [Model T-39101M] (c) 1999 Random House [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135656&o=2 $end $nes=moritash, $bio Nintendo Famicom cart. published 33 years ago: Morita Shougi (c) 1987 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54412&o=2 $end $pc98=moritas4, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Morita Shougi 4 (c) 1993 Enix, Ltd. - TECHNICAL - GAME ID: E-G279 BARCODE: 4988601002790 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90189&o=2 $end $n64=moritash, $bio Nintendo 64 cart. published 22 years ago: Morita Shougi 64 [Model NUS-NMSJ] (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57841&o=2 $end $gba=moritash, $bio Nintendo GBA cart. published 19 years ago: Morita Shougi Advance [Model AGB-AMSJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71954&o=2 $end $wswan=moritash, $bio Bandai WonderSwan game published 21 years ago: Morita Shougi for WonderSwan [Model SWJ-YKE001] (c) 1999 Yuki Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86361&o=2 $end $pc98=moritas2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 森田将棋II (c) 1989 Enix, Ltd. (Morita Shougi II) - TECHNICAL - GAME ID: E-G226 BARCODE: 4988601002264 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90190&o=2 $end $fmtowns_cd=moritas2, $bio Fujitsu FM Towns CD published 31 years ago: 森田将棋II (c) 1989 Enix, Ltd. (Morita Shougi II) - TECHNICAL - GAME ID: E-G228 BARCODE: 4988601002288 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110456&o=2 $end $x68k_flop=moritas2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 森田将棋II (c) 1989 Enix, Ltd. (Morita Shougi II) - TECHNICAL - GAME ID: E-G234 BARCODE: 4988601002349 MEDIA: FD x1 - TRIVIA - Released on May 26, 1989 in Japan. Retail price: 10000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87911&o=2 $end $pce=moritash, $bio NEC PC-Engine HuCARD published 29 years ago: Morita Shougi PC (c) 1991 NEC Avenue, Limited. Morita shougi PC is a king of phantasy based Shogi game, which is a really famous Japanese chess. Two players fight on a 9x9 grid, your legion on one side against opposing forces on the other side. Like chess, pawns are in the front line, and knights, rocks, bishops stand at the back. The goal of the game is to checkmate the king. Morita Shogi is different as it proposes an animated version, with walking and fighting pieces, a bit like 'Battle Chess'. You can still play in normal mode or fight another player using the GT link. - TECHNICAL - HuCARD ID: NAPH-1021 HuCARD Size: 4 Mbits. - TRIVIA - Released on September 27, 1991 in Japan for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58653&o=2 $end $x68k_flop=moritan, $bio Sharp X68000 Series 5.25in.disk. published 34 years ago: Moritan Othello (c) 1986 Morita Kazurou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88435&o=2 $end $bbcm_flop=mhdutils3, $bio Acorn BBC Master disk. published 30 years ago: Morley Hard Disc Utilities Ver.3 (c) 1990 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231832&o=2 $end $dragon_cass=moroccogp, $bio Dragon cass. published 37 years ago: Morocco GP (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116377&o=2 $end $amigaocs_flop=morph, $bio Commodore Amiga 500 disk. published 27 years ago: Morph (c) 1993 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74582&o=2 $end $cd32=morph, $bio Commodore Amiga CD32 published 27 years ago: Morph (c) 1993 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106882&o=2 $end $cpc_flop=morphdem, $bio Amstrad CPC 464 disk. published 24 years ago: Morph Demos (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128262&o=2 $end $amigaaga_flop=morph_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Morph [AGA Ver.] (c) 1993 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146439&o=2 $end $phc25_cass=morpion, $bio Sanyo PHC-25 cass. published 37 years ago: Morpion (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236917&o=2 $end $mz700_cass=morpion, $bio Morpion (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131754&o=2 $end $cpc_flop=morpions,morpions01, $bio Amstrad CPC type-in published 35 years ago: Morpions (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124543&o=2 $end $mz700_cass=morpius, $bio Morpius (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131755&o=2 $end $spectrum_cass=morrisme, $bio Morris meets the Bikers (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225921&o=2 $end $cpc_flop=morrisme,morrisme01, $bio Amstrad CPC 464 disk. published 36 years ago: Morris Meets the Bikers! Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128176&o=2 $end $odyssey2=morsef, $bio Phillips Videopac game published 37 years ago: Morse (c) 1983 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95639&o=2 $end $mo5_cass=morse, $bio Thomson MO5 cass. published 35 years ago: Morse (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108875&o=2 $end $cpc_flop=morsef19, $bio Amstrad CPC type-in published 35 years ago: Morse (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119986&o=2 $end $mc10=morsecod, $bio Morse Code (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87677&o=2 $end $super80_cass=morse, $bio Morse Code Trainer 1R2 [Model 079L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126849&o=2 $end $dragon_cass=bmktutor, $bio Dragon cass. published 36 years ago: Morse Code Tutor (c) 1984 Grosvenor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117165&o=2 $end $zx81_cass=morserdr, $bio Sinclair ZX-81 cass. published 36 years ago: Morse Reader (c) 1984 JEP Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89519&o=2 $end $spectrum_cass=morserea,morserea_a,morserea_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Morse Reader (c) 1984 JEP Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225972&o=2 $end $spc1000_cass=morse,morsea, $bio Morse Signal (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83535&o=2 $end $cpc_flop=morsetut, $bio Amstrad CPC type-in published 36 years ago: Morse Tutor (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123621&o=2 $end $odyssey2=morse, $bio Phillips Videopac game published 38 years ago: Morse (c) 1982 Philips Corp. - TECHNICAL - Game ID: 45 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95638&o=2 $end $radio86_cass=morse16, $bio MORSE16 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235469&o=2 $end $nes=morskoy, $bio Nintendo NES cart. published 24 years ago: Morskoy Boy (c) 1996 Unknown - TRIVIA - The title translates from Russian as 'Battle Ship'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55382&o=2 $end $nes=bshipr, $bio Nintendo NES cart. published 24 years ago: Morskoy Boy (c) 1996 Unknown - TRIVIA - The title translates from Russian as 'Battle Ship'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55383&o=2 $end $psx=mort, $bio Sony PlayStation disc published 20 years ago: Mort the Chicken (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111380&o=2 $end $msx1_cass=mortadel, $bio MSX cass. published 32 years ago: Mortadelo y Filemon (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94859&o=2 $end $spectrum_cass=mortfile,mortfilea, $bio Mortadelo Y Filemon (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219719&o=2 $end $cpc_flop=mortadel0a, $bio Mortadelo y Filemon 1 (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121720&o=2 $end $cpc_flop=mortadel0b, $bio Mortadelo y Filemon 2 (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121721&o=2 $end $msx1_flop=mortadel, $bio Mortadelo y Filemon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230062&o=2 $end $cpc_flop=mortadel04,mortadel05, $bio Mortadelo y Filemon II (c) 200? Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121844&o=2 $end $specpls3_flop=morta2sc, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Mortadelo y Filemon II - Safari Callejero (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147659&o=2 $end $msx1_flop=mortade2,mortade2a, $bio Mortadelo y Filemon II - Safari Callejero Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134438&o=2 $end $spectrum_cass=mortfil2,mortfil2a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Mortadelo y Filemon II (c) 1990 Dro Soft. - TECHNICAL - GAME ID: 2DR 220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79870&o=2 $end $cpc_cass=mortadl2, $bio Amstrad CPC cass. published 31 years ago: Mortadelo y Filemon II [Model 3 DR-220] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98318&o=2 $end $cpc_flop=mortadel03,mortadel02,cleveran03, $bio Amstrad CPC 464 disk. published 31 years ago: Mortadelo Y Filemon II (c) 1989 Dro Soft. [Madrid, Spain] - TECHNICAL - [Model 6DR220] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121843&o=2 $end $cpc_cass=mortadel, $bio Amstrad CPC cass. published 32 years ago: Mortadelo Y Filemon [Model 3MB004] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93528&o=2 $end $cpc_flop=mortadel01,mortadel,mortadel08,mortadel07,cleveran02, $bio Amstrad CPC 464 disk. published 32 years ago: Mortadelo Y Filemon (c) 1988 Dro Soft. [Madrid, Spain] - TECHNICAL - [Model 6MB004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121842&o=2 $end $pcw=mortadl2, $bio Amstrad PCW soft. published 30 years ago: Mortadelo y Filemón 2 (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118359&o=2 $end $msx1_cass=mortade2, $bio MSX cass. published 30 years ago: Mortadelo y Filemón II - Mortadelo y Filemon en Caceria de Pollos (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94860&o=2 $end $info=mkyawdim,mkyawdim2,mkyawdim3,mkyawdim4, $bio Arcade Video game published 28 years ago: Mortal Kombat (c) 1992 Yawdim. This is a pirate version of Mortal Kombat (based on the 3.0 revision), where the name of the manufacturer is YAWDIM - that's MIDWAY reversed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36485&o=2 $end $info=mk,mkprot4,mkprot9,mkprot8,mkla1,mkla2,mkla3,mkla4,mkr4,mkrep, $bio Arcade Video game published 28 years ago: Mortal Kombat (c) 1992 Midway. Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. Mortal Kombat characters list: JOHNNY CAGE KANO RAIDEN LIU KANG SCORPION SUB-ZERO SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - TECHNICAL - Mortal Kombat arcade runs on the Midway Y Unit hardware. Main CPU: TMS34010 Sound CPU: Motorola M6809 Sound Chips: Yamaha YM2151, DAC, OKI6295 Players: 2 Control: 8-way joystick Buttons: 5 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick - TRIVIA - Mortal Kombat was released on October 8th, 1992 in the USA. It was renowned as the first fighting game to use digitized characters and blood (as opposed to the hand-animated, more cartoon-like graphics of competing games). Mortal Kombat was developed as a reaction to the popular Capcom game "Street Fighter II - The World Warrior", with simpler controls and digitized graphics. Some say the game's graphic violence was gratuitous, and was only included in order to generate a public outcry and controversy that would increase publicity for the game. Although highly controversial, the mix of realism and violence propelled Mortal Kombat to the height of popularity. An example of the game's innovations was the Fatality, a special finishing move executed against a dying opponent to create an even more gruesome death. For example, one character would grasp a defeated, wobbling opponent by the head, then rip the head and spine out of the opponent's body, which then crumpled to the ground in a pool of blood. Another aspect of gameplay that became a recurring element in games that followed was the so-called 'juggle', where a series of moves could be executed against an opponent who was kept in mid-air by the force of the attacks, and who hence had no defense against further attacks as long as the 'juggle' could be maintained. The original concept of Mortal Kombat was modeled after the Jean-Claude Van Damme movie 'Bloodsport', which is a cult classic martial arts film. The character of Johnny Cage is directly modeled after Frank Dux, Van Damme's character in the movie. Johnny Cage's film-star motif is an obvious link to this. Cage also wears the same costume (plus shoes) that Van Damme's character wore in the final battle of the movie. Cage's splits punch was originally seen in Bloodsport during the fight against the Sumo wrestler. Since Midway was unable to get Van Damme for this game, they kept the same kumite/martial arts movie concept and added the Kombat story. Mortal Kombat arcade was the first video game to have an official release date countdown in U.S./U.K. and Australia. This momentous day was known as 'Mortal Monday'. The code for this game includes the ASCII string 'NOOBSAIBOT' (originally in "Mortal Kombat II" rev. 3.1), suggesting that the character may have made his first appearance here, instead of Reptile (which took up less memory). The heads used in the background of the Courtyard and Pit stages are actually those of the programmers themselves! The statue of Buddha in the background of the Courtyard stage was actually a lawn ornament from a neighbor's yard. While fighting on the Pit stage, if you look closely at the glowing moon in the background, you will sometimes see a silhouette fly past it. These shadows will either be Peter Pan and the Darling children, a witch on a broomstick, a kite, a blimp, a rocket, a flying saucer, or Santa Claus in his reindeer-pulled sleigh. The shadows appear about every 6 games. Liu Kang is Midway's homage to Bruce Lee. Raiden really is the Japanese God of Thunder. His appearance in myth is quite different though : he has red skin and a demonic face, his feet have two claws on them, and he carries either a wheel or drums on his back. He also is thought to eat human navels so people are advised to lie on their stomachs during storms. Kano make an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios. In the Palace Gates stage, above the red door on the right side, you can see Pac-Man, a ghost and a power pellet carved on the stone. A hacked version also exists - every stage had a black/night sky and every time you got frozen by Sub-Zero, your fighter would rise up and stay there 'till you either got hit or the freezing effect went away. The same thing would happen if you were using Sub-Zero and froze your opponent. The machine would boot up just like a regular MK machine boots up, except another black screen with red letters and asterisks labeling it as "Mortal Kombat Black Ninja Edition" was displayed before the title screen. A Mortal Kombat unit appears in the 1995 movie 'The Doom Generation'. Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. The Premium Pack and Kollector's editions of "Mortal Kombat - Deception" for the Sony PlayStation 2 and Microsoft XBOX, respectively, both released on October 4, 2004 in North America, contain a bonus disc containing an arcade-perfect version of the original game. - UPDATES - PROTO 4.0 (July 14, 1992): * Prototype version. * You cannot play as the same character. * Menu won't allow cursors to pass each other in 2-player selection. * Sub-Zero has new corner infinite (ex. uppercut, freeze and repeat) * Sub-Zero has faster recovery after slide and can go straight into sweep for most instances * Sub-Zero can freeze opponent in air for 'Finish Him/Her' as he's falling from uppercut, and do fatality in air and body will fall to ground frozen * Liu Kang can do Flying Kick when you do a HK first in air than F, F HK * Raiden can now do Torpedo after doing a jumping kick for more combo possibilities PROTO 8.0 (July 21, 1992): * Prototype version. PROTO 9.0 (July 28, 1992): * Prototype version. REV. 1.0 (August 9, 1992): * First official release of Mortal Kombat. * In a 2-player game, both players could not choose the same character. * Liu Kang had Uppercut - Flying Kick Combo. REV. 2.0 (August 9, 1992): * Both players could choose the same character. * New Shang Tsung death animation added. * Merchandise promo added. * More blood added. REV. 3.0 (August 31, 1992): * Computer intelligence increased. * Reptile added. * Comic book offer is a switch setting. REV. 4.0 (September 28, 1992): * Reptile clues added (shadows on moon, see Tips and Tricks section). * Sonya and Kano could fight Reptile. * Block allowed during fatality. * Goro's theme played during all Endurance rounds. REV. 4.0 [T-Unit] (February 11, 1993): * Runs on the newer Midway T Unit hardware, the same hardware as Mortal Kombat II REV. 5.0 [T-Unit] (March 19, 1993): * Bug fix release. - SCORING - * Basic Move: High Punch - 500 points Low Punch - 500 points High Kick - 2,000 points Low Kick - 2,000 points Backhand - 2,000 points Throw - 5,000 points Knee - 5,000 points Jump Punch - 1,000 points Jump Kick - 2,000 points Uppercut - 2,000 points Crouch Kick - 500 points Sweep - 1,000 points Roundhouse - 2,000 points * Special Moves: JOHNNY CAGE: Green Ball - 2,000 points Shadow Kick - 5,000 points Split Punch - 5,000 points KANO: Headbutt - 2,000 points Knife Throw - 2,000 points Kano Ball - 5,000 points RAIDEN: Lightening - 2,000 points Teleport - 0 points Torpedo - 5,000 points LIU KANG: Fireball - 2,000 points Flying Kick - 2,000 points SCORPION: Spear - 2,000 points Teleport Punch - 2,000 points SUB-ZERO : Freeze - 0 points Slide - 1,000 points SONYA BLADE: Sonic Ring - 2,000 points Teleport Punch - 2,000 points Leg Scissors - 2,000 points * Bonus Points: Breaking Wood - 100,000 points Breaking Stone - 200,000 points Breaking Steel - 500,000 points Breaking Ruby - 1,000,000 points Breaking Diamond - 2,000,000 points Time - Time left multiplied by 1,000 Fatality - 100,000 points Flawless Victory - 200,000 points Double Flawless - 500,000 points Defeat Reptile - 10,000,000 points - TIPS AND TRICKS - * Secret EJB MENU: Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (1 times), P1_BLOCK (2 times), P2_BLOCK (3 times), then P1_BLOCK (4 times). * Basic Move (% of damage): High Punch (5.5%) : Basic HP Low Punch (5.5%) : Basic LP High Kick (14.8%) : Basic HK Low Kick (14.8%) : Basic LK Backhand (11.7%) : HP when close Throw (24.2%) : LP when close Knee (14.8%) : HK or LK when close Jump Punch (11.7%) : HP or LP while in air Jump Kick (14.8%) : HK or LK while in air Uppercut (24.2%) : Hold down HP or LP Crouch Kick (11.7%) : Hold down HK or LK Sweep (11.7%) : Hold back LK Roundhouse (19.5%) : Hold back HK * Special Moves (% of damage): JOHNNY CAGE : Green Ball (14.8%) : B, F, LP Shadow Kick (18%) : B, F, LK Split Punch (21.1%) : BLK+LP KANO : Headbutt (11.7%) : HP when close Knife Throw (14.8%) : Hold BLK (B, F) or B, F+BLK Kano Ball (18%) : F-D-B-U (Full circle away from opponent starting forward) RAIDEN : Lightning (14.8%) : D, F, LP Teleport (0%) : D, U Torpedo (18%) : B, B, F LIU KANG : Fireball (14.8%) : F, F, HP Flying Kick (18%) : F, F, HK SCORPION : Spear (4.6%) : B, B, LP Teleport Punch (18%) : D, B, HP SUB-ZERO : Freeze (0%) : D, F, LP Slide (7%) : LP+BLK+LK SONYA BLADE : Sonic Ring (14.8%) : B, B, LP Teleport Punch (16.4%) : F, B, HP Leg Scissors (24.2%) : LP+BLK+LK * Mortal Kombat Fatalities: To perform a Fatality, you must win the match, then do the proper joystick/button sequence when 'Finish Him!' appears... JOHNNY CAGE Fatality: (close) Forward(x3), HP - Cage decapitates his opponent with an uppercut. KANO Fatality: (close) Back, Down, Forward, LP - Kano rips out his opponent's heart. SUB-ZERO Fatality: (close) Forward, Down, Forward, HP - Sub-Zero grabs his opponent by the neck and pulls their head off, taking their spine along with the head. SONYA BLADE Fatality: (anywhere) Forward(x2), Back(x2), Block - Sonya blows an energy ball in the air. The ball hits her opponent and engulfs them in flames, turning the opponent into a skeleton. RAIDEN Fatality: (close) Forward, Back(x3), HP - Raiden shoots lightning into his opponent's head, causing it to explode. LIU KANG Fatality: (close) hold Block, 270 degrees (Forward, Down, Back, Up) - Liu Kang does a spinning kick and an uppercut. SCORPION Fatality: (jump distance) hold Block, Up(x2), release Block - Scorpion removes his mask to reveal a skull. He then breathes fire on his opponent, turning him into a skeleton. * Bonus Points: Test your might appears after every 3rd win in a 1P game. In a 2P game, it appears after every 5th Battle. Breaking Wood: Break the WOOD tapping the punch and kick buttons till the meter fills up then block. Breaking Stone: Break the STONE after breakin the WOOD. Breaking Steel: Break the STEEL after breakin the STONE. Breaking Ruby: Break the RUBY after breakin the STEEL. Breaking Diamond: Break the DIAMOND after breakin the RUBY. Fatality: Perform the characters finishing move. Flawless Victory: Beat your opponent without getting hit. Double Flawless: Beat your opponent without getting hit 2 rounds in a row. * Defeat Reptile (Rev 3.0+ only): The shadows indicate that Reptile is available as an opponent. To fight him, win with a double flawless and fatality, without using block in the entire match. - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Design and software: Ed Boon Design and graphics: John Tobias Music and sounds: Dan Forden Background graphics: John Vogel Executive producers: Neil Nicastro, Ken Fedesna Senior hardware technician: Sheridan Oursler Cabinet designer: Ray Czajka * CAST: Johnny Cage, Scorpion, Sub-Zero and Reptile: Daniel Pesina Kano: Richard Divizio Raiden: Carlos Pesina Liu Kang and Shang Tsung: Ho Sung Pak Sonya: Elizabeth Malecki Goro character design by: John Tobias Stop Motion Miniature by: Curt Chiarelli - PORTS - * CONSOLES: Sega Master System [EU] "Mortal Kombat [Model MK-29021-50]" (1993) [BR] "Mortal Kombat [Model 028240]" (1993) Sega Mega Drive / Genesis [EU] "Mortal Kombat [Model T-81186-50]" (1993) [US] "Mortal Kombat [Model T-81186]" (sept.13, 1993) [BR] "Mortal Kombat [Model 047030]" (1994) [JP] "Mortal Kombat - Shinken Kourin Densetsu [Model T-81014]" (may.27, 1994) Nintendo SFC / SNES [US] "Mortal Kombat [Model SNS-KX-USA]" (sept.13, 1993) [EU] "Mortal Kombat [Model SNSP-KX-NOE]" (oct.28, 1993) [JP] "Mortal Kombat - Shinken Kourin Densetsu [Model SHVC-KX]" (dec.24, 1993) Sega Mega-CD [EU] "Mortal Kombat [Model T-81025-50]" (1994) [US] "Mortal Kombat [Model T-81025]" (may.26, 1994) [JP] "Mortal Kombat Kanzen-han [Model T-81014]" (june.3, 1994) Sony PS3 [PSN] [US] "Mortal Kombat Arcade Kollection" (aug.31, 2011) [AU] "Mortal Kombat Arcade Kollection" (aug.31, 2011) [EU] "Mortal Kombat Arcade Kollection" (aug.31, 2011) * HANDHELDS: Sega Game Gear [EU] "Mortal Kombat [Model T-81198-50]" (1993) [US] "Mortal Kombat [Model T-81198]" (sept.13, 1993) [JP] "Mortal Kombat - Shinken Kourin Densetsu [Model T-81017]" (dec.17, 1993) Nintendo Game Boy [US] "Mortal Kombat [Model DMG-C9-USA]" (sept.13, 1993) [JP] "Mortal Kombat - Shinken Kourin Densetsu [Model DMG-C9A]" (dec.24, 1993) [EU] "Mortal Kombat [Model DMG-C9-NOE-1]" (1994) [EU] "Mortal Kombat & Mortal Kombat II [Model DMG-AK2P-EUR]" (1997) [US] "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" (nov.1997) [JP] "Mortal Kombat I & II [Model DMG-AK2J-JPN]" (sept.10, 1998) Sony PSP [US] "Midway Arcade Treasures Extended Play [Model ULUS-10059]" (dec.13, 2005) [EU] "Midway Arcade Treasures Extended Play [Model ULES-00180]" (feb.24, 2006) * COMPUTERS: [EU] Commodore Amiga (1994) PC [US] [MS-DOS, 3.5"] (may.25, 1994) [US] [MS-DOS, CD-ROM] "Mortal Kombat I & Mortal Kombat II" (sept.10, 1998) [US] [MS Windows, CD-ROM] "Midway Arcade Treasures Deluxe Edition" (feb.17, 2006) [EU] [MS Windows, CD-ROM] "Midway Arcade Treasures Deluxe Edition" (mar.17, 2006) [US] [MS Windows, Steam] "Mortal Kombat Arcade Kollection" (feb.2, 2012) * OTHERS: [US] Mortal Kombat TV Game (2004) by Jakk's Pacific [US] Mobile Phones (sept.2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1674&o=2 $end $amigaocs_flop=mk,mkg, $bio Commodore Amiga 500 disk. published 27 years ago: Mortal Kombat (c) 1993 Virgin Interactive - TECHNICAL - Number of Disks: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74583&o=2 $end $info=tmkombat, $bio Handheld game published 27 years ago: Mortal Kombat (c) 1993 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126231&o=2 $end $info=jak_mk, $bio Dedicated Console published 16 years ago: Mortal Kombat (c) 2004 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259398&o=2 $end $gameboy=mk1n2, $bio Nintendo Game Boy Cart. published 23 years ago: Mortal Kombat & Mortal Kombat II (c) 1997 Acclaim Ent., Incorporated. - TECHNICAL - [US] Cartridge ID: DMG-AK2E-USA [EU] Cartridge ID: DMG-AK2P-EUR - TRIVIA - Mortal Kombat & Mortal Kombat II for Game Boy was released in November 1997 in North America. It was also released the same year (exact date unknown) in Europe. - STAFF - Developed by: Probe Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66500&o=2 $end $gameboy=mk1n2j, $bio Nintendo Game Boy Cart. published 22 years ago: Mortal Kombat & Mortal Kombat II (c) 1998 Starfish, Incorporated. - TECHNICAL - Cartridge ID: DMG-AK2J-JPN - TRIVIA - Mortal Kombat & Mortal Kombat II for Game Boy was released on September 10, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66501&o=2 $end $gba=mkdeadalu, $bio Nintendo GBA cart. published 18 years ago: Mortal Kombat - Deadly Alliance [Model AGB-AXDE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71956&o=2 $end $gba=mkdeadal, $bio Nintendo GBA cart. published 17 years ago: Mortal Kombat - Deadly Alliance [Model AGB-AXDP] (c) 2003 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71955&o=2 $end $info=mknifty,mknifty666, $bio Mortal Kombat - Nifty Kombo (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40794&o=2 $end $gameboy=mkj, $bio Nintendo Game Boy Cart. published 27 years ago: Mortal Kombat (c) 1993 Acclaim Japan. Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry: "Mortal Kombat [Model DMG-C9-USA]" - TECHNICAL - Cartridge ID: DMG-C9A - TRIVIA - Mortal Kombat - Shinken Kourin Densetsu for Game Boy was released on December 24, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66497&o=2 $end $snes=mkj, $bio Nintendo Super Famicom cart. published 27 years ago: Mortal Kombat - Shinken Kourin Densetsu (c) 1993 Acclaim Ent., Incorporated. - TECHNICAL - Cartridge ID: SHVC-KX - TRIVIA - Mortal Kombat - Shinken Kourin Densetsu for Super Famicom was released on December 24, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61827&o=2 $end $psx=mksf, $bio Sony PlayStation disc published 20 years ago: Mortal Kombat - Special Forces (c) 2000 Midway Games, Inc. - TECHNICAL - Game ID: SLUS-00824 - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83948&o=2 $end $gba=mkte, $bio Nintendo GBA cart. published 17 years ago: Mortal Kombat - Tournament Edition (c) 2003 Midway Home Ent. - TECHNICAL - Game ID: AGB-AW4E-USA - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71957&o=2 $end $info=mk3,mk3r10,mk3r20,mk3p40, $bio Arcade Video game published 25 years ago: Mortal Kombat 3 (c) 1995 Midway Mfg. Co. Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. - TECHNICAL - Midway Wolf Unit Hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick, [6] Run - TRIVIA - Mortal Kombat 3 (MK3) was released in March 1995 in USA. MK3 was the first Mortal Kombat game to have bi-level battlefields, which lets players uppercut their opponent to the level above them when fighting on certain levels. MK3 was also the first Mortal Kombat arcade game that did not include Scorpion, and, according to series co-creator Ed Boon, the last. MK3 also introduced the RUN button, accompanied by a RUN meter, allowing the character to run. This was primarily to address concern from fans who thought that the previous games gave too much of an advantage to the defending player. MK3 introduced the Kombat Kodes, which were 6 digit codes entered at the VS screen in a 2-Player game to modify gameplay, fight hidden characters or display certain text messages. MK3 also introduced the Ultimate Kombat Kode, which was a 10 digit code that could be entered after a game was over in single player mode. If the correct code was entered, Smoke would become a permanent playable character on the character select screen. The arcade owner, however, could reset this code by accessing the game's diagnostic menu by hitting a DIP switch within the MK3 cabinet. MK3 introduced the chain combos, also known as dial-a-combos (many other fighting games at the time had similar combo systems). These supplement the existing juggle combo system, but critics contend that dial-a-combos are redundant and needlessly add to the learning curve of the game. MK3 introduced the long-rumored Animality, where the character transforms into an animal in order to kill their opponent. MK3 also introduced 'Mercy', allowing a beaten foe to recover a sliver of life and continue fighting. This was necessary to perform an Animality. MK3 was the first game of the series to use distinct blood colors depending on the character; the human characters and Shao Kahn had traditional red blood, Sheeva, and Motaro had green blood, while the three robotic ninjas had black blood. MK3 was the first game of the series to have a playable Shokan character; Sheeva possessed unique corpse spirits (skeletons, etc.) that other player characters shared. MK3 was also the first Mortal Kombat arcade game to feature player-selectable difficulty; previous games' difficulty settings were set by the machine operator. It was the first Mortal Kombat game to feature Sub-Zero unmasked. The early names for the Graveyard and the Bell Tower stages were 'The Boonyard' and 'Tobias Tower', respectively, but criticism regarding the oversaturation of Boon's and Tobias' names in the game soon surfaced, resulting in both levels being quickly renamed with their generic descriptions. Many of the new characters weren't officially named till late in the production of the game. During production, Sektor and Cyrax's names were Ketchup and Mustard (respectively), due to their coloration, while Sindel bore the odd moniker of Muchacha and The Bride. Kabal, meanwhile, was nicknamed Sandman possibly due to Kabal's inspiration coming from the Tusken Raiders of Star Wars fame. At some point, it has also been rumored that Sektor and Cyrax are, in fact, Scorpion and Reptile, who were forced to transplant their souls from their original physical bodies into mechanical substance and act like a supreme clade of Outworld robot warriors. When "Ultimate Mortal Kombat 3" came out, these proved to be false. The Graveyard stage contains gravestones with the last names of MK3's entire design team: Ed Boon, John Tobias, Dan Forden, John Vogel, Tony Goskie, and Dave Michicich. For each round, four of these names will appear randomly on each of the four closest gravestones. Each gravestone also has each person's date of birth as well as the "alleged" date they died, which is April 1, 1995, the day the first version of MK3 was released in the arcades. A gravestone in the background can also be seen reading "Cage", making reference to Johnny Cage being deceased (at the time). Originally, the character Kurtis Stryker was supposed to appear in MK1, but was scrapped early in the development process when beta tests revealed a player interest in a female character in the game, which led to Sonya replacing Stryker. In MK2, Kurtis Stryker almost made it to the final game, but finally had his name changed to... Jax. For MK3, a new Kurtis Stryker is created and is finally made part of a MK game. The head that occasionally appears after an uppercut or combo and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game. Smoke's icon is a version of Sektor's icon. Midway / Toasty Productions released a limited-edition soundtrack album for this game (Musik: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997. - UPDATES - PROTO 4.0 : * AAMA warning in black. * Shao Kahn just falls over when defeated. * No ending credits. * Computer only does combos for finishing moves. * Motaro could be frozen by Sub-Zero. * Motaro and Shao Kahn turn white when frozen. REV. 1.0 : * AAMA warning in black and blue. * Animalities added for Sindel, Kabal, Cyrax and Sektor. * Kano's fatalities have been changed. * Galaxian game added. * Vs. codes have been changed. * Winning streak added. * Ultimate Kombat Kode added. * Subway and Shao Kahn Tower (Bell Tower) stage fatalities added. * Credits listed. * Performing Kabal's animality without a mercy resets the game. * Computer does fatalities. * Motaro could be frozen by Sub-Zero. REV. 2.0 : * Computer intelligence increased. * Main Story Plot added. * More blood added. * Finishing moves have been changed. * Babalities added. * Friendships added. * Combos altered. * Shao Kahn's death altered. * Movie Promo added. * Antony Espindola included in the credits. * Sub-Zero can no longer freeze Motaro. * Smoke's finishing moves added. * Hidden Portal stage added (used only when fighting against Smoke before the Ultimate Kombat Kode is entered). * Shao Khan looks normal when frozen, instead of white. REV. 2.1 : * Computer intelligence increased. Computer used to get caught by players who would jump "behind" the computer's character and preform a combo move. * Damage on some combos lowered (Sub-Zero, Kabal). * Smoke stays in memory after Ultimate Kombat Kode is entered (Smoke will be erased in earlier versions should the game reset to factory default settings). * Cyrax's double fatality glitch removed. * Fixed bug that would allow players to start a free game if they tapped on the start buttons while Kano and Kabal appeared on screen during the ending credits. * Fixed bug that would sometimes place machines into Free Play mode after the Ultimate Kombo Kode was entered. * Fixed bug with Kabal that would reset the game if a player held down high punch for 2 seconds then pressed towards and down and released high punch. * "Maximum Credits" message is printed in a different position on screen. Previously "Maximum Credits" overlayed existing text on the screen. Now it is on the top of the screen which does not interfere with any other existing text. * Fixed bug where Kabal would sometimes block in the air and walk in the air. - TIPS AND TRICKS - * Secret EJB MENU: Press P1_BLOCK (x5), P2_BLOCK (x10), P1_BLOCK (x3), P2_BLOCK (x1), P1_BLOCK (x2), P2_BLOCK (x2), P1_BLOCK (x3), P2_BLOCK (x4) * Ultimate Kombat Kodes : The Ultimate Kombat Kodes appear at the single player game over screen. The following buttons control each box, from left to right : HP LP BL LK HK (1P side) HP LP BL LK HK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P from the 2P entries : Play as Smoke - 10902-22234 * Kombat Kodes : Kombat Kodes are entered at the 2 player versus screen that appears after character selection. The following buttons control each box, from left to right : LP BL LK (1P side) LP BL LK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P entries from the 2P entries. A message will appear when the match begins to confirm correct code entry... 466-466 - Unlimited run 688-422 - Dark Kombat 985-125 - Psycho Kombat 460-460 - Randper Kombat 020-020 - Blocks disabled 033-000 - Player 1 Half Power 000-033 - Player 2 Half Power 707-000 - Player 1 Quarter Power 000-707 - Player 2 Quarter Power 969-141 - Winner fights Motaro 033-564 - Winner fights Shao Kahn 205-205 - Winner fights Smoke 642-468 - Play Galaga 769-342 - Winner fights Noob Saibot 987-123 - No life bars 100-100 - Throwing disabled 987-666 - Hold Flippers during casino run * Double Stage (If a character is uppercutted, they will fly up to the other stage) : Subway => Street Bank => Rooftop Soul Chamber => Balcony * Random Select : To have the computer randomly select your character, press Up+Start on your side (player 1 on Shang Tsung and player 2 on Liu Kang). * Fatality - SHANG TSUNG : 1a. (close) hold LP, Down, Forward(x2), Down, and release LP - Tsung creates a bed of spikes and throws the opponent onto them. 1b. (REV 1.0) hold LP, Down, Forward, Down, Forward, and release LP. 2. (close) hold LP, Run, Block, Run, Block, and release LP - Tsung levitates the opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle. * Fatality - SINDEL : 1. (jump distance) Run(x2), Block, Run, Block - Sindel coils her hair around the opponent. She then pulls her hair back, causing the opponent to go into a violent spin, sending blood and body parts everywhere. 2. (close) Run, Block(x2), Run+Block - Sindel screams at the opponent, causing the opponent's skin to fly off. * Fatality - JAX : 1a. (close) Hold Block, Up, Down, Forward, Up, and release Block - Jax's arms form into long blades. He then cuts the opponent to pieces. 1b. (REV 1.0) hold Block, Forward, Down, Back, Up, Forward, and release Block. 2a. (far) Run, Block, Run(x2), LK - Jax grows to an immense size and steps on his opponent. 2b. (REV 1.0) Run(x3), Block, LK. * Fatality - KANO : 1. (close) hold LP, Forward, Down(x2), Forward, and release LP - Kano pulls the opponent's skeleton out through their mouth. 2. (jump distance) LP, Block(x2), HK - Kano fires a laser from his eye that heats up the opponent until they explode. * Fatality - LIU KANG : 1a. (jump distance) Forward(x2), Down(x2), LK - Liu Kang disappears and reforms on the opponent as fire. The opponent is reduced to a burning skeleton. 1b. (REV 1.0) Forward(x3), Back, Forward, LK. 2a. (anywhere) Up, Down, Up(x2), Run+Block - Liu Kang disappears and a Mortal Kombat machine falls on the opponent. 2b. (REV 1.0) hold Block, Up(x3), Run+Block. * Fatality - SONYA BLADE : 1a. (jump distance) Back, Forward, Down(x2), Run - Sonya blows a kiss at the opponent, turning him into a burning skeleton. 1b. (REV 1.0) Down(x2), Forward, LK. 2. (far) hold Block+Run, Up(x2), Back, Down, and release Block+Run - Sonya blows a pink bubble at the opponent. The opponent is engulfed in the bubble, which eventually collapses, crushing them. * Fatality - KURTIS STRYKER : 1. (close) Down, Forward, Down, Forward, Block - Stryker plants explosives on his opponent and runs away just before they explode. 2. (far) Forward(x3), LK - Stryker fires a tazer at his opponent, electrocuting them. * Fatality - SMOKE : 1. (far) Up(x2), Forward, Down - Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes. 2. (jump distance) hold Run+Block, Down(x2), Forward, Up - Smoke drops an anarchist's bomb down the opponent's throat, causing them to explode. * Fatality - SUB-ZERO : 1a. (close) Block(x2), Run, Block, Run - Sub-Zero grabs his opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground. 1b. (REV 1.0) Down, Forward, Down, Forward, LP. 2a. (jump distance) Back(x2), Down, Back, Run - Sub-Zero blows a mist that freezes his opponent. They fall over and shatter. 2b. (REV 1.0) Down, Forward, Back, HK. * Fatality - CYRAX : 1a. (anywhere) Down(x2), Up, Down, HP - Cyrax's head spins like a helicopter. He flies up and comes down head first on his opponent. 1b. (REV 1.0) Up(x3), Down, HP. 2a. (close) Down(x2), Forward, Up, Run - Cyrax self-distructs, taking his opponent with him. 2b. (REV 1.0) Forward, Back, Down, Up, Forward, Down, Run. * Fatality - SEKTOR : 1a : (jump distance) LP, Run(x2), Block - Sektor crushes his opponent in a huge clamp. 1b. (REV 1.0) Back(x3), HK. 2. (jump distance) Forward(x3), Back, Block - Sektor uses a flame thrower on his opponent. * Fatality - NIGHTWOLF : 1a. (close) hold Block, Up(x2), Back, Forward, release Block, Block - Nightwolf causes a great light to engulf his opponent, which disintegrates them. 1b. (REV 1.0) Down, Forward(x2), HK. 2a. (jump distance) Back(x3), Down, HP - Nightwolf summons lightning into his tomahawk. He then electrocutes his opponent. 2b. (REV 1.0) Back(x3), HP. * Fatality - SHEEVA : 1a. (close) Forward, Down(x2), Forward, LP - Sheeva pounds her opponent into the ground like a nail. 1b. (REV 1.0) Forward(x3), LP. 2a. (close) hold HK, Forward, Back, Forward(x2) and release HK - Sheeva rips all her opponent's skin off. 2b (REV 1.0) hold HK, Forward(x3), and release HK. * Fatality - KUNG LAO : 1. (close) Forward(x2), Back, Down, HP - Kung Lao throws his hat. It makes four passes at his opponent, cutting them into pieces. 2. (anywhere) Run, Block, Run, Block, Down - Kung Lao does his whirl spin. His opponent gets pulled in and is torn apart. * Fatality - KABAL : 1a. (jump distance) Down(x2), Back, Forward, Block - Kabal plugs his respirator into his opponent. Their head inflates and they float off the screen where they explode. 1b. (REV 1.0) Back(x2), Forward, Down, Block. 2. Run, Block(x3), HK - Kabal removes his mask to reveal a hideous face and screams at his opponent. His opponent is so frightened that their soul jumps out of their body. * Fatality - STAGE : 1) Shao Kahn Tower (Bell Tower) - the opponent falls seven stories onto a bed of spikes. 2) Subway - the opponent is uppercutted into the far tracks where they are hit by an oncoming train. 3) The Pit 3 - the opponent is knocked off the bridge into rotating blades and cut apart. SHANG TSUNG : Hold Block, Up(x2), Back, Release Block, LP SINDEL : Down(x3), LP JAX : Down, Forward, Down, LP KANO : Hold Block, Up(x2), Back, Release Block, LK LIU KANG : Run, Block(x2), LK SONYA BLADE : Forward(x2), Down, HP KURTIS STRYKER : hold Block, Forward, Up(x2), Release Block, HK SMOKE : Forward(x2), Down, LK SUB-ZERO : Back, Down, Forward(x2), HK CYRAX : Run, Block, Run SEKTOR : Run(x3), Down NIGHTWOLF : Run(x2), Block SHEEVA : Down, Forward, Down, Forward, LP KUNG LAO : Down(x2), Forward(x2), LK KABAL : Block(x2), HK * Finish Him/Her - Mercy : (Anywhere) Hold Run, Down(x3), and release Run. * Finish Him/Her - Animality (After Mercy) : SHANG TSUNG : (jump distance) hold HP, Run(x3), and release HP - Tsung tunrs into a large green cobra and devours his opponent. SINDEL : Forward, Up, HP - Sindel turns into a purple wasp and carries her opponent off while stinging them. SINDEL : (REV 1.0) Forward(x2), HP. JAX : (close) hold LP, Forward(x2), Down, Forward, and release LP - Jax turns into a yellow lion and pounces on his opponent. KANO : (close) hold HP, Block(x3), and release HP - Kano turns into an orange spider and crushes his opponent. LIU KANG : (jump distance) Down(x2), Up - Liu Kang turns into a giant green dragon and bites his opponent in half. SONYA BLADE : (close) hold LP, Back, Forward, Down, Forward, and release LP - Sonya turns in to a large green bird and hovers over her opponent. She carries her opponent off screen where there is a crunching sound and bones fall back to the ground. KURTIS STRYKER : (demi jump distance) Run(x3), Block - Stryker turns into a red tyrannosaurus rex and bites his opponent in half. SMOKE : (jump distance) Down, Forward(x2), Block - Smoke turns into a black bull and rams his opponent off the screen. SUB-ZERO : (close) Forward, Up(x2) - Sub-Zero turns into a blue polar bear and pounces on his opponent. CYRAX : (close) Up(x2), Down(x2) - Cyrax turns into a light-blue Shark. He swims off the screen then pops up behind his opponent and eats them. CYRAX : (REV 1.0) Up(x2), Down. SEKTOR : (close) Forward(x2), Down, Up - Sektor turns into a giant purple bat. He flies to his opponent and decapitates them. SEKTOR : (REV 1.0) (close) Down(x2), Up. NIGHTWOLF : (close) Forward(x2), Down(x2) - Nightwolf turns into a red wolf and pounces on his opponent. NIGHTWOLF : (REV 1.0) Down(x2). SHEEVA : (close) Run, Block(x3), Block - Sheeva turns into a giant purple scorpion and stings her opponent, causing them to explode. KUNG LAO : (close) Run(x4), Block - Kung Lao turns into a yellow leopard and pounces on his opponent. KABAL : (close) hold HP, Forward(x2), Down, Forward, and release HP - Kabal turns into a green skeleton of a rhinoceros and butts his opponent into the air. KABAL : (REV 1.0) hold HP 3 seconds, and release. * Finish Him/Her - Babalities (don't use Block during the last round) : SHANG TSUNG : Run(x3), LK. SINDEL : Run(x3), Up. JAX : Down(x3), LK. KANO : Forward(x2), Down(x2), LK. LIU KANG : Down(x3), High Kick. SONYA BLADE : Down(x2), Forward, LK. KURTIS STRYKER : Down, Forward(x2), Back, HP. SMOKE : Down(x2), Back(x2), HK. SUB-ZERO : Down, Back(x2), HK. CYRAX : Forward(x2), Back, HP. SEKTOR : Back, Down(x3), HK. NIGHTWOLF : Forward, Back, Forward, Back, LP. SHEEVA : Down(x3), Back, HK. KUNG LAO : Down, Forward(x2) HP. KABAL : Run(x2), LK. * Finish Him/Her - Friendship (don't use Block during the last round) : SHANG TSUNG : (close) LK, Run(x2) Down - Tsung turns into the character from "Joust" and hops off. SINDEL : Run(x5), Up - Sindel kicks a ball over her opponent and makes a 'Goal' sign. She then says, 'That was fun!'. JAX : LK, Run(x2), LK - Jax takes out a jump rope and starts skipping. KANO : LK, Run(x2), HK - Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face. LIU KANG : Down(x3), Run - A film screen pops up and Liu Kang makes a shadow puppet of a dragon. SONYA BLADE : Back, Forward, Back, Down, Run - Sonya does 'Elbow Sex' with herself?? KURTIS STRYKER : LP, Run(x2), LP - Stryker blows a whistle and takes out a stop sign. The other kombatants run by and Stryker directs them to the other side. SMOKE : Run(x3), HK - An enormous brass horn comes out of Smoke's chest, and he blares a note. SUB-ZERO : (anywhere) LK, Run(x2), Up - Sub-Zero engulfs himself in a snowman. CYRAX : Run(x3), Up - Cyrax does a little dancing. SEKTOR : Run(x4), Down - A Ring-the-Bell game pops up and Sektor plays it. NIGHTWOLF : Run(x3), Down - Nightwolf turns into Raiden. A "Mortal Kombat II" machine falls behind him. At the bottom of the screen are the words : "I have never seen a Kano transformation!", OR "No, but I know how to do a Raiden transformation!". SHEEVA : Forward(x2), Down, Forward, HP (Hold joystick forward when pressing High Punch) - Sheeva holds a stick in each hand and balances a plate on each. KUNG LAO : Run, LP, Run, LK - Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head. KABAL : Run, LK, Run(x2), Up - Kabal roasts a marshmallow on his hook sword. - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Software : Ed Boon Graphics : John Tobias, Steve Beran, Tony Goskie, Dave Michicich, John Vogel Sound and music : Dan Forden Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault Hardware designers : Pat Cox, Steve Correll, Ray Gay, Mark Loffredo, John Lowes, Ray Macika, Cary Mednick, Steve Norris Senior hardware technicians : Sheridan Oursler, Al Lasko, Jeff Peters Sales and marketing : Joe Dillon, Rachel Davies, Lenore Sayers, Mark Chan, Roger Sharpe Grunts, Screams, Groans and Gibberish : John Hey, Peg Burr, Dan Forden, Ann Mazza, Vince Pontarelli, Ed Boon Game testers / Analysis : Mike Vinikour, Eddie Ferrier * CAST : Kano, Kabal : Richard Divizio Sonya : Kerri Hoskins Jax : John Parrish Stryker : Michael Obrien Liu Kang : Eddie Wong Nightwolf, Sektor, Cyrax, Smoke : Sal Divita Sub-Zero, Shang Tsung : John Turk Sindel : Lia Montelongo Shao Kahn : Brian Glynn Kung Lao : Tony Marquez Voice of Shao Kahn : Steve Ritchie - PORTS - * CONSOLES: [US] Sega Genesis (1995) "Mortal Kombat 3 [Model T-97116]" [EU] Sega Mega Drive (1995) "Mortal Kombat 3 [Model T-81536-50]" Sega Mega Drive [BR] (1995) "Mortal Kombat 3 [Model 050010]" by Tec Toy [EU] Nintendo SNES (1995) "Mortal Kombat 3 [Model SNSP-A3MP-EUR]" [US] Nintendo SNES (oct.1995) "Mortal Kombat 3 [Model SNS-A3ME-USA]" [US] Sony PlayStation (oct.7, 1995) "Mortal Kombat 3 [Model SCUS-94202]" [EU] Sony PlayStation (nov.1995) "Mortal Kombat 3 [Model SCES-00060]" [JP] Sony PlayStation (june.14, 1996) "Mortal Kombat 3 [Model SIPS-60006]" Sega Master System [BR] (1996) "Mortal Kombat 3 [Model 028730]" by Tec Toy Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" * HANDHELDS: Atari Jaguar [Unreleased Prototype] [EU] Nintendo Game Boy (1995) "Mortal Kombat 3 [Model DMG-A3MP-EUR]" [US] Nintendo Game Boy (nov.1995) "Mortal Kombat 3 [Model DMG-A3ME-USA]" [EU] Sega Game Gear (1996) [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: PC [MS-DOS, CD-ROM] [US] [EU] (1996) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing * OTHERS: Tiger R-Zone [US] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1675&o=2 $end $info=mk3mdb, $bio Arcade Video game published 24 years ago: Mortal Kombat 3 (c) 1996 KGS. Bootleg of the Sega Genesis version. In this version, Smoke is selectable from the start like all the other characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33004&o=2 $end $nes=mk3,mk3a,mk3sp56, $bio Mortal Kombat 3 (c) 199? Super Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84063&o=2 $end $info=mk3snes, $bio Mortal Kombat 3 (c) 199? Unknown. Pirate game based on the Super NES version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127695&o=2 $end $nes=mk3ex60,mk3ex60a, $bio Mortal Kombat 3 Extra 60 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84064&o=2 $end $sms=mk3, $bio Sega Master System cart. published 24 years ago: Mortal Kombat 3 (c) 1996 Tec Toy - TECHNICAL - Model # 028730 - TRIVIA - Mortal Kombat 3 for Sega Master System was released exclusively in Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56106&o=2 $end $gameboy=mk3u, $bio Nintendo Game Boy Cart. published 25 years ago: Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated. Get ready for the fight of your life... - Eight selectable fighters - including 6 new characters and 1 fighter hidden within the game! Watch out fo this dude! - Five direct-from-the-arcade backgrounds to keep you jumping! - Secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield! - New fatalities and babalities! - Intense, fully-digitized fighters for the most realistic action you've ever encountered! - TECHNICAL - Cartridge ID: DMG-A3ME-USA - TRIVIA - Mortal Kombat 3 for Game Boy was released in November 1995 in North America. Announced as the largest Game Boy fighters ever. - TIPS AND TRICKS - KOMBAT KODES: At the Versus Screen... Dark Mode: 688-422 Fight Smoke: 205-205 Message 1: 987-666 Message 2: 123-926 Message 3: 282-282 No Blocks: 020-020 No Power Bars: 987-123 No Throws: 100-100 Play as Smoke: 192-234 Player 1 1/2 life: 033-000 Player 1 1/4 life: 707-000 Player 2 1/2 life: 000-033 Player 2 1/4 life: 000-707 Psycho Mode: 985-125 Randper Kombat: 460-460 Run Always: 466-466 Switch: 460-450 - STAFF - Developed by: Software Creations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66499&o=2 $end $gameboy=mk3, $bio Nintendo Game Boy Cart. published 25 years ago: Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated. European release. Game developed in USA. See the original American release entry for more information about the game itself; "Mortal Kombat 3 [Model DMG-A3ME-USA]". - TECHNICAL - Cartridge ID: DMG-A3MP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66498&o=2 $end $psx=mk3, $bio Sony PlayStation disc published 25 years ago: Mortal Kombat 3 (c) 1995 Sony Computer Entertainment. One of the finest conversions ever to grace a console, Mortal Kombat 3 is perfect in every way. The sound is sumptuous, the graphics pixel perfect and the Kombat is non-stop. Having wowed arcade crowds worldwide in various incarnations for years - and spawned a star-studded film in the meantime - one of the most notorious games ever made has created quite a crimson splash on PlayStation. Eight new faces mingle with familiar foes, all faithfully reproduced, complete with all the fatalities, babalities, animalities and mercies you've come to love in the arcade. Put simply, PlayStation MK3 is the most powerful home version of the most popular arcade game of all time. The gloves are off - prepare for Kombat! - TECHNICAL - Model SCUS-94201 - TRIVIA - Mortal Kombat 3 for PlayStation was released on July 05, 1995 in North America. Export releases: [EU] "Mortal Kombat 3 [Model SCES-00060]" [JP] "Mortal Kombat 3 [Model SIPS-60006]" - STAFF - Graphics: Mark May, Greg Miller Software: David Schwartz Art Tools: Mark Guidarelli Williams Audio Sound System: Scott L. Patterson Sound: Robert Atesalp Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, John Rowe, Michael Abbot, Kevin Lydy As the voice of Shao Kahn: Steve Ritchie Grunts, Screams, Groans and Gibberish: Jon Hey, Peg Burr, Dan Forden, Ann Mazza, Vincent Pontarelli, Ed Boon Unbeatable Kombat Masters (Game Testers): Brian Johnson, Will Shen, Timothy Heydelaar, John Stookey, Steve Kramer, Danny Lewis, Randy Estrella, Eddie Ferrier, Mike Vinikour SCEA Producer: Perry Rodgers Many thanks go to: Ed Boon, John Tobias, Dan Forden, Thomas Boyd, Angus Guschwan, Peter Clark, Kerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83903&o=2 $end $snes=mk3u,mk3up,mk3upa, $bio Nintendo Super NES game published 25 years ago: Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated. Get ready for the fight of your life... With 14 selectable fighters, including 8 new characters, a new boss and 1 fighter hidden within the game in 32 megs, the largest Mortal Kombat game ever with image memory increased by 33% for awesome graphic resolution, 12 new 3D-rendered moving backgrounds to keep you jumping, secret portals that allow you to smash up and down into different backgrounds for the ultimate bi-level battlefield, more fatalities, animalities, and babalities, and intense, live-action, fully-digitized fight sequences for the most realistic action you've ever encountered! ...Plunge into the darkness, it's your fight. It's your life. Mortal Kombat 3. - TECHNICAL - Cartridge ID: SNS-A3ME-USA Package ID: SNS-P-A3ME - TRIVIA - MK3 for SNES was released on October 13, 1995. - TIPS AND TRICKS - These Kombat Kodes are exclusive to the SNES version of the game. To see the arcade codes, visit the "Mortal Kombat 3" arcade entry. Some players find it easier to memorize the codes by referring to them in terms of the number of button presses it takes to get the proper symbols in place. For example, Throwing Disabled - MK, Dragon, Dragon, MK, Dragon, Dragon - is easier to remember in numeric form as 100-100. Example, both Player 1 and Player 2 press High Punch (HP) button 1 time: 955-955 - Extended Fatality Time 091-293 - Sweeping Disabled 445 - Timer Disabled (enter kode on either or both player sides) 449-449 - Player Invisible 688-688 - Quick Uppercut Recovery 987-655 - Play Scott's Slots 999-995 - Kombos Disabled 012-012 - Timer Disabled, Health Recovery 432-234 - Timer Disabled, Less Damage 120-120 - Displays Kredits before the match 989-898 - Tournament Mode 221-557 - Bi-level battlefield on any Kombat Zone 944-944 - 1 Round matches, Quick Finish Enabled (one button fatalities) 191-191 - Hyper Fighting To enable Smoke, power on the game, hold Left and A on the first screen displayed. Hold Right and B at the Williams screen, then hold X and Y until you see Smoke walk from the left to the center of the screen. Hold buttons L and R and press Start to begin a game in Tournament mode, an 8-man endurance match. At the "Start, Options" screen, you can access four new menus with these codes: Kool Stuff: Up, Up, Down, Down, Left, Right, A, B, A Kooler Stuff: Select, A, B, Right, Left, Down, Down, Up, Up Scott's Stuff: X, B, A, Y, Up, Left, Down, Right, Down Sound Test: A, Y, B, X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63286&o=2 $end $snes=mk3,mk3p,mk3p1, $bio Nintendo Super NES game published 25 years ago: Mortal Kombat 3 (c) 1995 Williams Ent., Incorporated. - TECHNICAL - Cartridge ID: SNSP-A3MP-EUR Package ID: SNSP P A3MP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63285&o=2 $end $gamegear=mk3, $bio Sega Game Gear cart. published 25 years ago: Mortal Kombat 3 (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Model T-81368-50 - STAFF - Developed by: Software Creations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64717&o=2 $end $megadriv=mk3, $bio Sega Mega Drive game published 25 years ago: Mortal Kombat 3 (c) 1995 Acclaim Entertainment, Incorporated. European release. - TECHNICAL - [Model T-81536-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56690&o=2 $end $megadriv=mk3u, $bio Sega Genesis game published 25 years ago: Mortal Kombat 3 (c) 1995 Midway Mfg. Co. - TECHNICAL - Model T-97116 - STAFF - * CAST : Kano, Kabal : Richard Divizio Sonya : Kerri Hoskins Kabal : Richard Divizio Jax : John Parrish Stryker : Michael Obrien Liu Kang : Eddie Wong Nightwolf, Sektor, Cyrax, Smoke : Sal Divita Sub-Zero, Shang Tsung : John Turk Sindel : Lia Montelongo Shao Kahn : Brian Glynn Kung Lao : Tony Marquez Voice of Shao Kahn : Steve Ritchie Runway MK3 Design Team: Ed Boon, John Tobias, Steve Beran, Dan Forden, Tony Goskie, Dave Michicich, John Vogel Lead Programmer: Jim Henn Programmers: Patrick Alphonso, Mike Crandall, Paul Blagay Art Manager: Gary Penacho Sound and Drivers: Chris Braymen, Roy Wilkins Artists: Neil Melville, Jeff Knight, Mary Scriven, Mike Lott, Kent Barney, Art Conversion: Jim Jung ('Crash') Director: Jeff Peters Development Tools: Ned Martin, Adam Clayton, Jim Henn, Rob Nelson, Mike Callahan, Patrick Alphonso Testing Manager: Gary Rowberry Night Shift Manager: Garon Galloway Graveyard Shift Manager: Chandler Holbrook Game Testers: John Howa, Scott Hanks, Chris Olsen, Ben Nielson, Greg Murphy, Ryan McBride, David Hanks, Ryan Milligan, Jason Humphrey, Tristan Bracken, Manual Design and Production: Debbie Austin, Steve High, Shawn Murphy Quality Control: Brian Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57312&o=2 $end $info=mk4,mk4a,mk4b, $bio Arcade Video game published 23 years ago: Mortal Kombat 4 (c) 1997 Midway Games The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension. - TECHNICAL - Midway Zeus hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Mortal Kombat 4 was released in September 1997 in USA. It was the first Mortal Kombat game to be rendered in 3-D. Many fans consider this game to be the weakest in the series. In the pre-release trailers both Reptile and Fujin had God-O-Mite as a name in their lifebars. Kitana was originally planned to be in Mortal Kombat 4. However, her color palette was changed to brown to make Tanya. Noob Saibot was originally going to be in the arcade version of Mortal Kombat 4. He made an appearance in a few of the earlier versions of the game. Unfortunately the game needed more new characters and so in beta version 5 (Release : September 2nd, 1997) Noob Saibot's place on the character select screen was taken by the Kano-like character Jarek. And so Noob Saibot skipped the first official release (known as Revision 1) of the game. Noob Saibot also made an appearance in the first beta version (Released : September 26th, 1997) of the second official release of the game. In the second beta version, his place was taken by the newcomer, Reiko. This is unfortunately the last appearance of Noob Saibot in the arcade version of Mortal Kombat 4. Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him. Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans simply born by the fact that there was nothing original in Jarek. Midway / Toasty Productions released a limited-edition soundtrack album for this game (Music: MK3 & MK4 Arcade Video Game Soundtrack) on January 1, 1997. - UPDATES - Beta 1 - July 25th, 1997 * The Special 'Road Tour' version of MK4. * 9 Playable Characters : Sub-Zero, Scorpion, Sonya, Liu Kang, Shinnok, Fujin, Raiden, Noob Saibot, and Quan Chi. * 6 empty spaces * Auto-Combo's are in the game. Usually some easy combination like 4 High Punches. * Timer Frozen at '99' the entire match. * No 1-player mode. 1-on-1 playing only. * No moves or weapons in this version for Noob Saibot, Shinnok, and Quan Chi. * Sub-Zero's Freeze and Clone effects not yet implemented. * Many glitches in gameplay and sounds/graphics. * The game crashed or reset itself every 10 minutes on average. * For some reason, the machine didn't like it when you play as the same character as your opponent. * Moves are extremely glitchy in the corner. Beta 2 - August 9th, 1997 * Kai and Reptile are now selectable. * 'Hidden' and 'Random' buttons on Select Screen now work. * You can now fight against each other with the same character without the game locking up, however the corner glitches and camera problems continue. * The Game Counter now works. * The 'Wins' Counter still doesn't work, however there is a 'Top 20 Wins List'. * Sub-Zero's freeze and clone effects now work correctly. * Kai's name isn't on his powerbar, and his name isn't announced. * Shinnok and Fujin get new select screen pictures. * Noob Saibot, Quan Chi, Reptile, and Shinnok still have no moves or weapons. * Kai has one move where he stands on his hands. * Still no 1-player mode. 1-on-1 fighting only. Beta 2.1 - August 10th, 1997 * A very small upgrade that simply fixed a few bugs in Beta Version 2. Beta 3 - August 18th, 1997 * Tanya is now selectable. * Auto-Combos removed. * Shinnok's Impersonation moves added. * Shinnok get a bladed staff, Quan Chi gets a straight edged sword, Tanya gets Sonya's spinning bladed wheel. Reptile and Noob Saibot still don't have any weapons. * Quan Chi gets a new Green Skull move. * 1-Player mode now available. The 'Choose Your Destiny' screen moves in full 3-D. * Reptile and Shinnok still don't have moves. * Tanya has one move, an air fireball. * Kai now has a leg spin along with the leg grab when he gets in his handstand stance. * A number of small revisions were made to this upgrade, fixing small bugs and glitches. * Select screen switched around. Kai and Reptile are on top, and bottom row is moved around. Beta 4 - August 22nd, 1997 * Tanya gets her fireballs, Kai gets his fireballs, Quan Chi gets new moves, Shinnok's Impersonations added, Reptile gets new moves, Noob Saibot gets a teleport and slam, and a few other new moves for various characters. * 'The Living Forest' and 'The Prison' background stages added. * Many of the glitches from previous upgrades have been cleared up, however the camera glitches and lockups continue to be a problem. * Noob Saibot gets a spiked club. Beta 5 (Ver 0.99) - September 2nd, 1997 * Jarek replaces Noob Saibot on the Select Screen. * Jarek has 2 moves, a Cannonball and a Telekinetic Slam. * Lots and lots of weapon changes. Kai and Reptile both have Shinnok's staff, Jerek has Raiden's hammer, and Sub-Zero no longer has his axe. Instead, he has some type of sword. * No Boss, No Character Profiles, No Ending. * Prison Stage Fatality added. * Introduction Storyline with Raiden added, without speech. Ver 1.0 - September 11th, 1997 * First OFFICIAL Release of MK4. * Raiden's Introductory speech added. * Only 2 Fatalities in this Version : Sub-Zero's Spine Rip and Shinnok's Leg Rip, where he first must impersonate Sub-Zero, then do the same movement as Sub-Zero's Spine Rip. This may have been an error on the part of the Design Team. * An Error in the DIP switch settings, where switch one, labeled 'Fatalities ON/OFF' needed to be OFF in order for Fatalities to be shown. * Prison Stage Fatality movements for most characters added. * Camera lock-ups and glitches continue to be a problem, this late into development. Ver 1.44 - September 26th, 1997 * 1st Beta Test of the next Official Release, Version 2.0 * Tested in Chicago only. * The 3 Question Marks in the middle of the screen are now taken by Johnny Cage, Jax, and Noob Saibot. * Interactive Background feature added : Scattered rocks in Goro's Lair and Decapitated Heads in the Furnace stages that the players can pick up and throw at each other. * 3-D Sidestep added, which gives the player the ability to 'sidestep' projectiles by pressing D+RUN * Computer AI increased * Sub-Zero has a 'Freeze Wand' for a weapon, with which he can freeze you with. If your opponent picks it up, he can freeze you back. * 'Danger' added (when you only have a sliver of life left) * Character Introduction Biographies added, however still no endings. * Shinnok is at the top of every tower, which denotes him as the final boss. * VS. Screen Added, Complete with VS. Screen Codes * Characters can now throw and drop their weapons. * Sub-Zero's Spine Rip from Version 1.0 doesn't seem to work in this version. Ver 1.72 - October 13th, 1997 * 2nd Beta Test of the Official Release, Version 2.0 * Tested in Chicago only. * 'Reiko' takes the place of Noob Saibot on the select screen. * Endings have been added for everyone but Reiko. * Raiden now has electricity flowing effects around him. It happens more often than it did in MK1. * Sub-Zero's Spine Rip has been enabled again. A red stripe has been added to his face, which denotes that he's the Sub-Zero from MK3/UMK3. * Sub-Zero can no longer freeze you with his freeze wand after a breaker move. * Scorpion has his 'Fire Breath' move, where he takes off his mask, and breathes a stream of fire straight out. * Tanya has a boomerang for a weapon. * Jax and Johnny Cage both have fireballs now. * Jax has his Quad-Throw added. * Shinnok has a Reiko Impersonation. * Quan Chi gets a new select screen picture. * Jarek has a new fireball, different from his previous one. * A lot of things added to the Attract Mode, like an ad for MK : Mythologies and a 'Powered By : Zeus' ad. * The game uses a new font for everything but the power bars, just like it was in MK3/UMK3. * The MAXIMUM DAMAGE system added, which prevents you from doing any combo over 40% in damage. * The computer draws, uses, throws, and picks up weapons quite effectively now. * Alternate Color/Clothing system added, where you can do a certain button combination to change the color scheme of your character. * Instead of the characters being direct palette (color) swaps as it was in MK3/UMK3, the characters now have small differences in their clothing. For example, Sub-Zero can either have his mask on or off, Liu Kang can either have his shirt on or off, etc. Ver 2.0 - October 15th, 1997 * Second OFFICIAL release of MK4. * Reiko's Ending Finished, although all he seems to do is walk through a portal in Scorpion's fire stage, and that's it. * Many more Fatalities Added * Basically the same as Version 1.72. Just a few bug fixes here and there. Ver 2.1 - October 17th, 1997 * Exactly the same as Version 2.0 * The only thing fixed was a nasty CPU bug which was making the computer extremely easy to beat, and even allowing someone to control the computer with the second controller. This was causing arcades to lose revenue, because the game was so easy that you could beat it within minutes to see the endings, then never play it again. Ver 3.0 - January 20th, 1998 * 3rd and supposedly final OFFICIAL release of MK4. * Had been testing for about a month in Chicago before going national. * A 2nd Fatality for every character. * Stage Fatality added to Goro's Lair where you uppercut them into spikes on the ceiling. Requires a different movement than the Prison Stage Fatality. * Spiked balls added to the floors of the Purple Stage for throwing. * Most bugs have been fixed, however camera flaws still exist, especially in the Purple Stage. * More Kombat Kodes added. * New weapon for Johnny Cage. * Fatality 'Demo' added at the beginning of the game. It shows fatalities being performed, and just before any killing is done, it fades to black and the 'Fatality' sign appears. * More breakers have been added and switched around. * Close Captions have been added to the endings for noisy arcades. * The Combo System has been modified, and Air Combos and linkers are now possible. * There was a glitch in Version 2.92 (A beta of Version 3.0) where if you chose the 2-on-2 Kombat, then each player chose either Sub-Zero or Scorpion as 1 of their 2 characters, when the match began, one of each player's characters would be a bloody corpse! The skeletons would fight each other and everything. With the recent remark 'Meat Lives' made on Ed Boon's MK4 Page, the rumors have been flowing on if this corpse is secretly playable in MK4. Meat IS in fact playable in this version. - TIPS AND TRICKS - * Alternate Costumes : enter one of the following codes at the character selection screen while highlighting that particular Character. FUJIN : hold Start, then press LP + HP + HK JAREK : hold Start, then press HK + HP + RN JAX : Hold Start, then press RN + LP + BL JOHNNY CAGE : hold Start, then press RN + LP + LK KAI : hold Start, then press HP + BL + LK LIU KANG : hold Start, then press HK + BL + LK QUAN CHI : hold Start, then press HP + RN + HK RAIDEN : hold Start, then press LP + BL + HK REIKO : hold Start, then press RN + HP + LK REPTILE : hold Start, then press LP + BL + LK SCORPION : hold Start, then press HP + HK + BL SHINNOK : hold Start, then press HP + BL + LP SONYA : hold Start, then press LK + HP + RN SUB-ZERO : hold Start, then press RN + BL + HP TANYA : hold Start, then press HK + LK + HP * SHINNOK : the Morphing list... CAGE : Down(x2), HP FUJIN : Forward(x2), Back, HK JAREK : Back(x3), LK JAX : Forward, Down, Forward, HK KAI : Forward(x3), LK LIU KANG : Back(x2), Forward, HK QUAN CHI : Back, Forward, Back, Forward, LK RAIDEN : Down, Forward(x2), HP REIKO : Back(x3), Block REPTILE : Back(x2), Forward, Block SCORPION : Forward, Back, LP SONYA : Forward, Down, Forward, HP SUB ZERO : Down, Back, LP TANYA : Back, Forward, Down, Block * Fatality - CAGE : 1. Forward, Back, Down(x2), HK 2. Down(x2), Forward, Down, Block * Fatality - FUJIN : 1. Run+Block(x5) 2. Down, Forward(x2), Up, Block * Fatality - JAREK : 1. Forward, Back, Forward(x2), LK 2. Up(x2), Forward(x2), Block * Fatality - JAX : 1. Hold (LK 3s), Forward(x2), Down, Forward, Release LK 2. Back, Forward(x2), Down, Block * Fatality - KAI : 1. Hold Block, Up, Forward, Up, Back, HK 2. Up(x3), Down, Block * Fatality - LIU KANG : 1. Forward(x3), Down, HK+LK+Block 2. Forward, Down(x2), Up,HP * Fatality - QUAN CHI : 1. Hold (LK 5s), Forward, Down, Forward, Release LK 2. Up(x2), Down(x2), LP * Fatality - RAIDEN : 1. Hold Block, Forward, Back, Up(x2), HK 2. Down, Up(x3), HP * Fatality - REIKO : 1. Forward, Down, Forward, LP+Block+HK+LK 2. Back(x2), Down(x2), HK * Fatality - REPTILE : 1. Hold (HP+HK+LP+LK), Up 2. Up, Down(x3), HP * Fatality - SCORPION : 1. Back, Forward(x2), Back, Block 2. Back, Forward, Down, Up, HP * Fatality - SONYA : 1. Hold Block, Down(x3), Up, Run 2. Up, Down(x2), HK * Fatality - SUB ZERO : 1. Forward, Back Forward, Down, (HP+Block+Run) 2. Back(x2), Down, Back, HP * Fatality - SHINNOK : 1. Down, Back, Forward, Down, Run 2. Down, Up(x2), Down, Block * Fatality - TANYA : 1. Down(x2), Up, Down, HP+Block 2. Down, Forward, Down, Forward, HK * Fatality - level ''Spike'' CAGE : Back, Forward(x2), LK FUJIN : Back, Forward, Back, HP JAREK : Back, Forward(x2), LP JAX : Forward(x2), Back, HP KAI : Back, Forward, Down, HK LIU KANG : Forward(x2), Back, HK QUAN CHI : Forward(x2), Back, LK RAIDEN : Forward(x2), Down, LP REIKO : Forward(x2), Down, LK REPTILE : Down(x2), Forward, HK SCORPION : Back, Forward(x2), LK SHINNOK : Down, Forward, Back, HP SONYA : Forward, Down, Forward, HP SUB ZERO : Down(x3), LK TANYA : Forward(x3), LP * Fatality - level 'Fan' CAGE : Down, Forward(x2), HK FUJIN : Down(x3), HK JAREK : Forward, Down, Forward, HK JAX : Forward(x2), Back, LK KAI : Forward(x2), Down, Block LIU KANG : Forward(x2), Back, LP QUAN CHI : Forward(x2), Down, HP RAIDEN : Down, Forward, Back, Block REIKO : Down(x2), Back, LP REPTILE : Down, Forward(x2), LP SCORPION : Forward, Down(x2), LK SHINNOK : Down(x2), Forward, HK SONYA : Down, Back(x2), HK SUB ZERO : Hold Block, Down, Up(x3), Release Block, HK TANYA : Back, Forward, Down, HP * Hidden Character Meat : Enter 'Group Mode' and successfully complete the game with all 15 characters. After this has been accomplished, select any character and begin a match. Your character will play as Meat with all the moves of the character that was selected. * Choose Your Destiny : Use Start button to rotate the tower before choosing it. * Toasty 3- D: Hold Start during Scorpion's 'Breath of Death' fatality, and Dan Forden (MK4's Sound Programmer) will say 'Toasty! 3-D!' * Goro's Lair Fatality Extras : 1. Hold Down on both joysticks after doing the Goro's Lair Fatality with any character, and the victim will slide off the spikes and fall back to the ground, a bloody mess. 2. Hold Start after doing the Goro's Lair Fatality with any character, and Dan Forden (MK4's Sound Programmer) will say his classic 'Toasty!' * What Are You Waiting For : If you wait for an extended amount of time at the "Select Method of Kombat" screen, the announcer will say "What are you waiting for!?" * Offensive Words : If you enter an offensive word at the 'Greatest Warrior is...' screen, such as 'DIK' or 'FUK', those initials will be replaced with MK co-creator Ed Boon's initials, 'TRA' or 'MAB'. * Kombat Kodes : Enter one of the following kodes to activate the corresponding effect. Kode 1: 111-111 "Free Weapon" Kode 2: 100-100 "Throwing Disabled" Kode 3: 444-444 "Armed and Dangerous" Kode 4: 666-666 "Silent Kombat" Kode 5: 050-050 "Explosive Kombat" Kode 6: 222-222 "Random Weapons" Kode 7: 123-123 "No Power ??" Kode 8: 555-555 "Many Weapons" Kode 9: 333-333 "Randper Kombat" Kode 10: 060-060 "No Rain" Kode 11: 002-002 "Weapon Kombat" Kode 12: ???-??? "4 Player Randper Illegal" Kode 13: 012-012 "Noob Saibot Mode" Kode 14: 020-020 "Red Rain" Kode 15: 010-010 "Maximum Damage Disabled" Kode 16: 110-110 "Throwing and Max Damage Disabled" Kode 17: 011-011 "Kombat Zone: Goro's Lair" Kode 18: 022-022 "Kombat Zone: The Well" Kode 19: 033-033 "Kombat Zone: Elder Gods" Kode 20: 044-044 "Kombat Zone: The Tomb" Kode 21: 055-055 "Kombat Zone: Wind World" Kode 22: 066-066 "Kombat Zone: Reptile's Lair" Kode 23: 101-101 "Kombat Zone: Shaolin Temple" Kode 24: 202-202 "Kombat Zone: Living Forest" Kode 25: 303-303 "Kombat Zone: The Prison" Kode 26: 001-001 "Unlimited Run" - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Dan Forden, Mark Loffredo, Tony Goskie, John Tobias, Josh Tsui, Mark Penacho Game Analysts/Testers: Alex Giliam, Paulo Garcia, Mike Vinikour, Eddie Ferrier Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault, Cary Mednick Zeus Hardware: Mark Loffredo, Glen Shipp, Ken Williams, Pat Cox Senior Hardware Technicians: Sheridan Oursler, Al Lasko, Leroy Brown, Rosalind Dugas Additional Testing: Brian Lebaron Motion Capture Talent: Rich Divizio, Carlos Pesina, Tony Marquez, Benny Ghofrani, Ed Boon, John Vogel, Sal Divita Cabinet Design: Herman Sanchez, Nick Ehrlich, Dan Bigelow * VOICE : Sonya Blade : Kerri Hoskins Sub-Zero : John Turk Quan Chi : Richard Divizio Jackson Briggs : John Parrish Additional Voices : Brian Glynn, Robert Gaston, Mark Meyers - PORTS - * CONSOLES: Nintendo 64 [US] (june.23, 1998) "Mortal Kombat 4 [Model NUS-NM4E-USA]" [US] Sony PlayStation (june.24, 1998) "Mortal Kombat 4 [Model SLUS-00605]" Nintendo 64 [EU] (sept.15, 1998) "Mortal Kombat 4 [Model NUS-NM4P-EUR]" [EU] Sony PlayStation (oct.1998) "Mortal Kombat 4 [Model SLES-01349]" Sega Dreamcast [EU] (1999) "Mortal Kombat Gold [Model T-9701D-61]" [US] Sega Dreamcast (aug.31, 1999) "Mortal Kombat Gold [Model T-9701N]" * HANDHELDS: Nintendo Game Boy Color [US] (dec.1998) "Mortal Kombat 4 [Model DMG-A4KE-USA]" Nintendo Game Boy Color [EU] (apr.1999) "Mortal Kombat 4 [Model DMG-A4KP-EUR]" * COMPUTERS: PC [MS Windows 9x, CD-ROM] [US] (jul.31, 1998) PC [MS Windows 9x, CD-ROM] [EU] (apr.6, 2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3510&o=2 $end $gbcolor=mk4g, $bio Nintendo Game Boy Color game published 22 years ago: Mortal Kombat 4 (c) 1998 Midway Home Ent. - TECHNICAL - Game ID: DMG-A4KD-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68415&o=2 $end $gbcolor=mk4, $bio Nintendo Game Boy Color game published 22 years ago: Mortal Kombat 4 (c) 1998 Midway Home Ent. North American release. - TECHNICAL - Game ID: DMG-A4KE-USA - TRIVIA - Mortal Kombat 4 for Game Boy Color was released in December 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68413&o=2 $end $nes=mk4,mk4p8, $bio Nintendo Famicom cart. published 23 years ago: Mortal Kombat 4 (c) 1997 NT. - TECHNICAL - Game ID: NT-326 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84065&o=2 $end $n64=mk4u, $bio Nintendo 64 cart. published 22 years ago: Mortal Kombat 4 (c) 1998 Midway Home Entertainment. North American release. - TECHNICAL - Game ID: NUS-NM4E-USA - TRIVIA - Mortal Kombat 4 for Nintendo 64 was released on June 23, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57842&o=2 $end $n64=mk4, $bio Nintendo 64 cart. published 22 years ago: Mortal Kombat 4 (c) 1998 GT Interactive European release. - TECHNICAL - Game ID: NUS-NM4P-EUR - TRIVIA - Mortal Kombat 4 for Nintendo 64 was released on September 15, 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83925&o=2 $end $psx=mk4, $bio Sony PlayStation disc published 22 years ago: Mortal Kombat 4 (c) 1998 Midway Home Entertainment North American release. - TECHNICAL - Game ID: SLUS-00605 - TRIVIA - Mortal Kombat 4 for Sony PlayStation was released on June 23, 1998 in North America. It was then re-released later that same year as a Greatest Hits edition. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83927&o=2 $end $nes=mk6u1, $bio Nintendo Famicom cart. published 24 years ago: Mortal Kombat 6 (c) 1996 NT. Title hack of Ge De Industry's Garou Densetsu Special. Only the menu was changed, the game remains the same. - TRIVIA - NT released another Mortal Kombat 6 in 1997 that is completely different. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95413&o=2 $end $nes=mk6, $bio Nintendo Famicom cart. published 23 years ago: Mortal Kombat 6 (c) 1997 N.T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84066&o=2 $end $nes=mk7, $bio Nintendo Famicom cart. published 24 years ago: Mortal Kombat 7 (c) 1996 N.T Title hack of Yuu Yuu Hakusho Final. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84067&o=2 $end $gba=mkau, $bio Nintendo GBA cart. published 19 years ago: Mortal Kombat Advance (c) 2001 Midway Home Ent. Midway brings its popular fighting series to the Game Boy Advance in Mortal Kombat Advance. MKA has many similarites to Ultimate Mortal Kombat 3 for SNES. Twenty fighters are featured, including Liu Kang, Kabal, Ermac and Mileena. The game has all of the fatalities, babalities, and friendship finishers you'd ever want. If you haven't gotten your fill of the Mortal Kombat games yet, go portable with the Game Boy Advance version. Mortal Kombat Advance multiplayer action requires two GBAs, a GBA Game Link cable and two Game Paks. - TECHNICAL - Cartridge ID: AGB-AM5E-USA - TRIVIA - Mortal Kombat Advance for Game Boy Advance was released on December 12, 2001 in North America. This game has been rated M (Mature) by the independent Entertainment Software Rating Board. Export releases: [EU] "Mortal Kombat Advance [Model AGB-AM5P-EUR]" - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Midway Home Entertainment Executive Producer: Michael Gottlieb Associate Producer: Ed Tucker Assistant Producer: Weston Boucher Technical Director: Eric Hart VP of Marketing: Helene Sheeler Director of Entertainment Marketing: Lawrence Smith Product Manager: Patrick Dillon Testing Manager: Robert Sablan Testing Supervisor: John Ubalde Lead Tester: Ryan A. Castiglia Testers: Justin Wood, Saleem Crawford, Ryan Satrappe, Gilbert Sandejas, Phil Gorney Technical Standards Analyst: Adrian Castañeda Developed by: Virtucraft Executive Producers: Brian Beuken, Diane Hill Virtucraft Production: Brian Beuken, Kevin Norburn Programming: Paul Windett, Travis Walton, Paul Flint, David May, Dominic Collins Additional Coding: Tony Stockton, Brian Beuken Graphics: Darren Donohoe, Marcus Stringer, Lee Cawley, Chunkit Cheung Sound: Manfred Linzner Special Thanks: Kathryn Bethell, Danielle Beuken, Beth Wright, The coffee maker, The new coffee maker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71959&o=2 $end $gba=mka, $bio Nintendo GBA cart. published 18 years ago: Mortal Kombat Advance (c) 2002 Midway Home Ent. European release. Game developed in USA. See "Mortal Kombat Advance [Model AGB-AM5E-USA]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-AM5P-EUR - TRIVIA - Mortal Kombat Advance for Game Boy Advance was released on March 1, 2002 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71958&o=2 $end $dc=mkgoldb, $bio Sega Dreamcast GD published 21 years ago: Mortal Kombat Gold (c) 1999 Tec Toy Industria de Brinquedos S.A. Brazilian release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138657&o=2 $end $dc=mkgolde,mkgoldp, $bio Sega Dreamcast GD published 21 years ago: Mortal Kombat Gold [Model T-9701D-50] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135657&o=2 $end $dc=mkgold,mkgold1, $bio Sega Dreamcast GD published 21 years ago: Mortal Kombat Gold (c) 1999 Midway Games, Inc. - TECHNICAL - GAME ID: T-9701N - TRIVIA - Released on Aug 31, 1999 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83929&o=2 $end $info=mk2,mk2r14,mk2r21,mk2r30,mk2r32e,mk2r31e,mk2r11,mk2r20, $bio Arcade Video game published 27 years ago: Mortal Kombat II (c) 1993 Midway Mfg. Co. Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - TECHNICAL - Midway T Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : 8-way joystick Buttons : 5 => [1] High Punch, [2] Block, [3] High Kick => [4] Low Punch, [5] Low Kick - TRIVIA - Mortal Kombat II was released in June 1993 in USA. MKII was the first Midway release to use the DCS Sound System. 'Noob Saibot' backwards spells 'Boon' and 'Tobias' who are the names of the principle game designers. 'Jax' was originally supposed to be in the original "Mortal Kombat" game and named Kurtis Stryker. Jax was then moved to MKII and the Stryker character debuted in "Mortal Kombat 3". 'Kintaro' was originally intended to be a humanoid tiger, similar to the creature in Japanese mythology. This idea was scrapped, however, due to the fact that creating the costume would not have been feasable. However, thanks to this original idea, the Shokan we know as Kintaro has the tiger stripes on his back. Real life : Philip Ahn, who played the regenerated Shang Tsung, is in fact a doctor. Three of the cast members for MKII filed a lawsuit against Midway shortly after the game was released. The claim? The physical instructors/martial artists Elizabeth Malecki (Sonya Blade), Catalin Zamiar (Kitana/Milenna) and Philip Ahn were under the impression that they were hired under typical acting contracts and were entitled to a small modicum of benefits including royalties of title sales, etc. The plaintiffs banded together against Midway, who took the case to court. Eventually the judge failed on Midway's behalf, citing that the work done by the plaintiffs for Midway was done strictly as a 'work-for-hire' and Midway owned all the property and benefits on the characters/titles/etc. As a consequence, all three left the project, and were recast for "Mortal Kombat 3". SFII / MK2 : both games were supposed to be released within weeks of each other (at this time, "Street Fighter" and "Mortal Kombat" were the dominant fighting games). Capcom released "Super Street Fighter II - The New Challengers" early so that they could attract fans away from MK. At the same time, Midway released MK2 early for similar reasons. As you can see, the result meant that both came back to square one. One of Jade's clues references Chun Li from Street Fighter "Chun who?" 'Friendships' and 'Babalities' (see 'Tips And Tricks' section for more info) in MKII were used in making light of the violence controversy in the first "Mortal Kombat" game. Two non-existent hidden characters were 'Torch', and 'Hornbuckle'. In MKII there is a location called 'The Pit II'. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters : one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was 'Hornbuckle who?', which people thought was the name of a hidden fighter, and was apparently given to the guy opposite 'Torch' on The Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the 'other fighter' is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MKII. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in "Mortal Kombat : Deadly Alliance". Unfortunately, due to trademark issues, he had to be called Blaze instead of Torch. The true identity of Cloak was revealed in "Mortal Kombat : Shaolin Monks" to be one of Shang Tsung's servants, a shadow priest. The head that occasionally appears after an uppercut and says 'Toasty' is the digitized head of Dan Forden who worked on the sound and music for the game. Ed Boon's face was superimposed onto the trees for the Living Forest stage. Jimmy Cardenas holds the official record for this game with 282,000 points. Midway released a limited-edition soundtrack album for this game (Mortal Kombat II: Music from the Arcade Game Soundtrack - 123770-C1) on December 1, 1993. An arcade-perfect emulation of this game is an unlockable feature in "Mortal Kombat - Shaolin Monks" for the Sony PlayStation 2 and Microsoft XBOX. Popular pirate hacks of MK2 are known as: "Mortal Kombat II 4.2" "Mortal Kombat II 9.1" "Mortal Kombat II Challenger.." - UPDATES - REV. 1.1 : * First version released to the public even though unfinished. * Free Play on by default. * Contained almost all moves but not many fatalities (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely). * Kintaro and Shao Kahn very difficult to beat. * Shao Kahn, Kano, and Sonya missing from Kahn's Arena stage. * No ending stories. * Several sounds missing (Sub-Zero's freeze, Baraka's blade swipe, All of Shao Kahn) * Kung Lao is extremely buggy, walls can block hat toss. * Shang Tsung had the ceiling walk bug. * Could beat Kintaro by just punching the entire match. * High score missing (Longest Winning Streaks). * Certain characters use alternate colors by default. * It says "Battlezone" instead of "Kombat Zone" at the bottom of the 2-player Vs. screen. * You cannot throw the CPU. * Fight ladder is static. * Player 2 always has the 2nd palette. * P2 Button 6 crashes the game (not used). * Briefly locks up/No announcement if character(s) remain unchosen. REV. 1.4 : * Mileena's ground roll move added. * Kung Lao's aerial kick added. * Player 2 now has the 2nd palette only in 'Mirror Matches'. * Sub-Zero could do the first part of the freeze-uppercut fatality during the match. * Danger indicator added. * Longest Winning Streaks added REV. 2.0 : ??? REV. 2.1 : * First 'official' release version. * Intro text slightly changed. * It now says "Kombat Zone" at the bottom of the 2-player Vs. screen. * Reptile's slide added. * Shao Kahn, Kano, and Sonya added to background in Kahn's Arena stage (Shao Kahn is only seated on the throne when he is not fighting). * Ending story and credits added. * Computer intelligence improved. * Nearly all fatalities were added. * Friendships and babalities were added. * The Pit II/Kombat Tomb fatality was added. * Smoke and Jade were added. * Kintaro and Shao Kahn became easier to defeat. * Could keep Kintaro and Shao Kahn up in the corner by using repeated punches. * Could crash the game through baby brutalization. * Doing Shang Tsung's soul stealing fatality against Jax could sometimes crash the game. REV. 3.0 : ??? REV. 3.1 : * More amounts of blood added. * Dead Pool fatality added. * Noob Saibot added. * Raiden's super uppercut fatality added. * Kung Lao's friendship added. * Pictures of the creators added after the credits. * Revolution X and DCS ads added. * Comic and CD offer shows picture of CD. * Computer intelligence increased. * Computer has ability to do missile weapons in the air. * Multiple babality problem fixed. * Repeated punches in the corner against Kintaro fixed. * Kitana's multiple fan lifts in the corner fixed. * Sub-Zero freeze - punch - freeze - punch... fixed. REV. 3.2 * European release only ? - TIPS AND TRICKS - * Secret EJB MENU: Press P1_BLOCK (5 times), P2_BLOCK (10 times), P1_BLOCK (2 times), P2_BLOCK (8 times), P1_BLOCK (2 times) * Display Top Fifteen Players : press down on any joystick during the attract mode. * Disable throws in Versus Mode : hold Down+HP on player one and two's controls after both fighters have been selected. A message will confirm correct code entry. * Fight against Jade : progress through the game until the match that precedes the '?' match. Defeat your opponent using just low kicks. Jade will now be your opponent during the '?' match. * Fight against Noob Saibot : win 50 consecutive matches. * Fight against Smoke : in a 2UP game, press Down+Start when Dan says 'Toasty' on The Portal stage. * "Pong" : accumulate 250 battles at the versus screen. Both players can play the Pong mini-game. * Random character : press Up+Start at the fighter selection screen without moving the selection box from its original position. * Fatality - REPTILE : 1. (jump distance) Back(x2), Down, LP - Reptile shoots his tongue towards the victims head, bringing it back where he goes about eating it. 2. (you must be invisible - close) Forward(x2), Down, HK - While invisible Reptile cuts the torso off the victim. * Fatality - SUB ZERO : 1. (far) hold LP, Back(x2), Down, Forward, release LP. 2a. (one step distance) Forward(x2), Down, HK - Sub-Zero will ice the victim over, putting them in a deep freeze. 2b. After deep freezing the victim, press Forward, Down, Forward(x2), HP - Sub-Zero will shatter the top part of the body. * Fatality - SCORPION : 1. (two step distance) hold Block, Up(x2), release Block, HP - Scorpion removes his mask and breathes fire at the feet of the victim, which then twitches and explodes. 2. (anywhere) hold Block, Down(x2), Up(x2), release Block, HP - With the addition of the two downs at the beginning, Scorpion may do the fatality at any distance, and always get the "Toasty!". 3. (close) hold HP, Down, Forward(x3), release HP - Scorpion slices the victim across the neck then cuts them in two. * Fatality - JOHNNY CAGE : 1. (close) Down(x2), Forward(x2), LP - Cage grabs the victim and rips their torso off, throwing it to the ground. 2a. (close) Forward(x2), Down, Up. Cage crouches and punches off the head of the victim with a powerful uppercut. 2b. To knock off three heads, hold Down+LP+HK+Block until the first head is knocked off. * Fatality - BARAKA : 1. (close) Back(x4), HP - Baraka extends his blades from his arms, then decapitates the victim with one swipe. 2. (close) Back, Forward, Down, Forward, LP - Baraka stabs the victim and lifts them up, then they slowly slide down the blade. * Fatality - KUNG LAO : 1. (one step Distance) Forward(x3), LK - Kung Lao removes his razor hat and slices the victim down the middle. 2. (far) hold LP, Back(x2), Forward, release LP, Up - Kung Lao throws his hat which decapitates the victim. Make sure to guide the hat up so it hits the head. * Fatality - RAIDEN : 1a. (close) hold LK for 3 seconds and release - Raiden grabs the victim and lifts them up, then proceeds to shock them. 1b. After a dose of the shock treatment, press Block+LK repeatedly - The victim will explode into bits. 2. (close) hold HP (soon before the 'Finish Him') for 5 seconds and release - Raiden explodes the top half of the victim with a powerful uppercut. A few moments later the head falls to the ground. * Fatality - JAX : 1. (close) hold LP, Forward(x3), release LP - Jax claps the victims head with a loud pop, and the skull crumbles in pieces to the ground. 2. (one step distance) Block(x4), LP - Jax grabs the victim by the arms and rips them off the body. * Fatality - LIU KANG : 1. (close or one step distance) hold Block, 360 degrees - Liu Kang will do a cartwheel kick then a massive uppercut. 2. (close) Down, Forward, Back(x2), HK - Liu Kang will transform into a dragon and bite the victim in half, leaving the legs standing. * Fatality - KITANA : 1. (close) Block(x3), HK - Kitana draws her fan and decapitates the victim with one swipe. 2. (close) hold LK, Forward(x2), Down, Forward, release LK - Kitana leans and kisses the victim, which then expands to unnatural proportions and explodes. * Fatality - MILEENA : 1. (close) hold HK for 2 seconds and release - Mileena removes her mask revealing Baraka-like teeth and inhales the victim, spitting out the bones. 2. (close) Forward, Back, Forward, LP - Mileena repeatedly stabs the victim, lifting them up as blood sprays everywhere. * Fatality - SHANG TSUNG : 1. (one step distance) hold HK for 4 seconds and release - Tsung turns into a mist and enters the victims body, which explodes. 2. (close) hold Block, Up, Down, Up, release Block, LK - Tsung picks up the victim with one hand, and drains their life force into his other hand. 3. (one step Distance) hold LP at the round start and release it 3 seconds after the 'Finish him' - Tsung turns into Kintaro, who punches the torso of the victim across the screen. * Fatality - level 'Dead Pool' All players : (close) hold (LP+LK), (Down+HP). Oh Woah! : hold Down. * Fatality - level 'Kombat Tomb' and 'Pit II' : REPTILE : (close) Down(x2), Forward(x2), Block. SUB ZERO : (close) Down(x2), Forward(x2), Block. SCORPION : (close) Down(x2), Forward(x2), Block. JOHNNY CAGE : (close) Down(x3) HK. BARAKA : (close) Forward(x2), Down, HK. KUNG LAO : (close) Forward(x3), HP. RAIDEN : (close) hold Block, Up(x2), release Block. JAX : (close) hold Block, Up(x2), release Block, Down, LK. LIU KANG : (close) Down, Back, Forward(x2), LK. KITANA : (close) Forward, Down, Forward, HK. MILEENA : (close) Forward, Down, Forward, LK. SHANG TSUNG : (close) Down(x2), Up, Down+Block. * Spikes Trick : Hold Player1 and Player2 Down at the end of the stage fatality in the Kombat Tomb to send the character down from the spikes. * Finish him - Friendship (don't use LP and HP during the last round) REPTILE : (anywhere) Back(x2), Down, LK - Reptile attempts to sell you a Reptile doll. SUB ZERO : (anywhere) Back(x2), Down, LK - Sub-Zero attempts to sell you a Sub-Zero doll. SCORPION : (anywhere) Back(x2), Down, HK - Scorpion attempts to sell you a Scorpion doll. JOHNNY CAGE : (anywhere) Down(x4), HK - Cage autographs his photo for his best fan. BARAKA : (anywhere) hold Block, Up(x2), release Block, Forward(x2), HK - Baraka offers the victim a present. KUNG LAO : (anywhere) Back(x3), Down, HK - Lao pulls a rabbit out of his hat. RAIDEN : (anywhere) Down, Back, Forward, HK - Raiden creates Kidd Thunder, a miniature likeness. JAX : (anywhere) Down(x2), Hold Block, Up(x2), release Block, LK - Jax creates a string of paper dolls. LIU KANG : (anywhere) Forward, Back(x3), LK - A disco globe drops from the ceiling, and Kang gets down. KITANA : (anywhere) Down(x4), hold Block, Up, release Block, LK - Kitana turns around and produces a cake with candles. MILEENA : (anywhere) Down(x3), hold Block, Up, release Block, HK - Mileena grows a flower beneath her outstretched hand. SHANG TSUNG : (anywhere) Back(x2), Down, Forward, HK - Tsung creates a rainbow above his head. * Finish him - Babality (don't use LP and HP during the last round) REPTILE : (anywhere) Down, Back(x2), LK. SUB ZERO : (anywhere) Down, Back(x2), HK. SCORPION : (anywhere) Down, Back(x2), HK. JOHNNY CAGE : (anywhere) Back(x3), HK. BARAKA : (anywhere) Forward(x3), HK. KUNG LAO : (anywhere) Back(x2), Forward(x2), HK. RAIDEN : (anywhere) Down(x2), hold Block, Up, release Block, HK. JAX : (anywhere) hold Block, Down, Up, Down, Up, release Block, LK. LIU KANG : (anywhere) Down(x2), Forward, Back, LK. KITANA : (anywhere) Down(x3), LK. MILEENA : (anywhere) Down(x3), HK. SHANG TSUNG : (anywhere) Back, Forward, Down, HK. - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Design and software : Ed Boon Design and graphics : John Tobias Background graphics : Tony Goskie Sound and music : Dan Forden Additional graphics : John Vogel Senior hardware technician : Sheridan Oursler Executive producers : Neil Nicastro, Ken Fedesna Hardware designers : Ray Macika, Pat Cox, Cary Mednick, Ray Gay, Al Lasko DCS sound system : Matt Booty, Ed Keenan, John Lowes Speechs : Steve Ritchie, Jon Hey, Vince Pontarelli, Dan Forden (TOASTY), Ed Boon Game Testers / Specialists : Kerry Marzo, Eddie Ferrier, Jeff Johnson * CAST : Baraka : Richard Divizio Liu Kang : Ho Sung Pak Raiden : Carlos Pesina Johnny Cage, Sub-Zero, Reptile and Scorpion : Daniel Pesina Kitana and Mileena : Katalin Zamiar Kung lao : Anthony Marquez Shang tsung : Phillip Ahn M.D. Jax : John Parrish - PORTS - * CONSOLES: [EU] Sega Master System (1994) "Mortal Kombat II [Model MK-29029-50]" Sega Master System [BR] (1994) "Mortal Kombat II [Model 028.530]" by Tec Toy [US] Sega Genesis (1994) "Mortal Kombat II [Model T-81346]" Sega Mega Drive [BR] (1994) "Mortal Kombat II [Model 047070]" by Tec Toy [EU] Sega Mega Drive (1994) "Mortal Kombat II [Model T-81346-50]" Sega Mega Drive [AU] (1994) "Mortal Kombat II [Sega Platinum Collection]" Sega 32X [US] (1994) "Mortal Kombat II [Model T-8101B]" Sega 32X [BR] (1994) "Mortal Kombat II [Model 153010]" by Tec Toy Nintendo Super NES [US] (sept.1994) "Mortal Kombat II [Model SNS-28-USA]" Nintendo Super NES [EU] (sept.9, 1994) "Mortal Kombat II [Model SNSP-28-EUR]" [JP] Sega Mega Drive (sept.9, 1994) "Mortal Kombat II [Model T-8104A]" [JP] Nintendo Super Famicom (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model SHVC-28]" Sega 32X [EU] (mar.1995) "Mortal Kombat II [Model T-8101B-50]" Sega Super 32X [JP] (may.19, 1995) "Mortal Kombat II - Kyuukyoku Shinken [Model T-8104A]" [EU] Sega Saturn (1996) "Mortal Kombat II [Model T-8103H-50]" [US] Sega Saturn (mar.28, 1996) "Mortal Kombat II [Model T-8103H]" [JP] Sega Saturn (mar.29, 1996) "Mortal Kombat II Kanzenban [Model T-8107G]" [JP] Sony PlayStation (aug.2, 1996) "Mortal Kombat II [Model SLPS-00444]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (apr.12, 2007) Sony PlayStation 3 [PSN] [EU] (june.8, 2007) Sony PlayStation 3 [PSN] [US] [EU] [AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection" * HANDHELDS: Sega Game Gear [US] (1994) "Mortal Kombat II [Model T-81278]" [US] Nintendo Game Boy (sept.1994) "Mortal Kombat II [Model DMG-AMKE-USA]" [JP] Sega Game Gear (sept.9, 1994) "Mortal Kombat II - Kyuukyoku Jinken [Model T-81107]" [EU] Sega Game Gear (sept.9, 1994) "Mortal Kombat II [Model T-81278-50]" [EU] Nintendo Game Boy (oct.27, 1994) "Mortal Kombat II [Model DMG-AMKE-EUR]" [JP] Nintendo Game Boy (nov.11, 1994) "Mortal Kombat II - Kyuukyoku Shinken [Model DMG-AMKJ-JPN]" [US] Nintendo Game Boy (nov.1997) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2E-USA]" [JP] Nintendo Game Boy (sept.10, 1998) "Mortal Kombat & Mortal Kombat II [Model DMG-AK2J-JPN]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: Commodore Amiga [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] [EU] (1994) PC [MS-DOS, CD-ROM] [US] (sept.10, 1998) "Mortal Kombat & Mortal Kombat II" [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing PC [MS Windows, Online] [US] (aug.31, 2011) "Mortal Kombat Arcade Kollection" PC [Steam] [US] (feb.2, 2012) "Mortal Kombat Arcade Kollection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1676&o=2 $end $gamegear=mk2, $bio Sega Game Gear cart. published 26 years ago: Mortal Kombat II - Kyuukyoku Jinken (c) 1994 Acclaim Japan. Japanese release. - TECHNICAL - Model T-81107 - TRIVIA - Mortal Kombat II - Kyuukyoku Jinken for Sega Game Gear was released on September 9, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat II". - TIPS AND TRICKS - * Random Player Select: At the Player Select screen, place the cursor on Liu Kang (Player 1) or Reptile (Player 2) and press Up+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64718&o=2 $end $gameboy=mk2j, $bio Nintendo Game Boy Cart. published 26 years ago: Mortal Kombat II - Kyuukyoku Shinken (c) 1994 Acclaim Japan Japanese release. Game developed in USA. See the original American release for more information about the game itself; "Mortal Kombat II [Model DMG-AMKE-USA]". - TECHNICAL - Cartridge ID: DMG-AMKJ-JPN - TRIVIA - Mortal Kombat II - Kyuukyoku Shinken for Game Boy was released on November 11, 1994 in Japan. It is known outside Japan as simply Mortal Kombat II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66504&o=2 $end $snes=mk2j, $bio Nintendo Super Famicom cart. published 26 years ago: Mortal Kombat II - Kyuukyoku Shinken (c) 1994 Acclaim Japan. Japanese release. - TECHNICAL - Cartridge ID: SHVC-28 - TRIVIA - Mortal Kombat II - Kyuukyoku Shinken for Super Famicom was released on November 11, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61828&o=2 $end $info=mk2r42, $bio Mortal Kombat II 4.2 (c) 199? Unknown. REV. 4.2 pirate hack: * Faster Uppercuts. * Jax has a faster Face Smash. * Jax's Face Smash has Liu Kang's sound FX. * Cages Shadow Kick goes twice as far. * Cage has full time Red Shadow moves. * Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). * Play against Noob Saibot after 6 wins. * Play Pong on battle 16 instead of 250. * Fight Smoke whenever you catch the "Toasty" guy (not just the portal stage). Not confirmed yet but still possible for REV. 4.2 or above * Secret characters vulnerable to missile weapons. * Liu Kang has a red dragon fatality. * Kung Lao has a bones in his hat fatality. * Baraka's roundhouse has awesome range. * Mixed ladder, and probably more. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67880&o=2 $end $info=mk2r91, $bio Mortal Kombat II 9.1 (c) 199? Unknown. Unofficial 9.1 revision (pirate hack) featuring: * Faster Uppercuts. * Jax has a faster Face Smash. * Jax's Face Smash has Liu Kang's sound FX. * Cages Shadow Kick goes twice as far. * Cage has full time Red Shadow moves. * Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). * Play against Noob Saibot after 6 wins. * Play Pong on battle 16 instead of 250. * Fight Smoke whenever you catch the "Toasty" guy (not just the Portal stage). * Play against Jade after 4 wins (Only change from 4.2 to 9.1?) * Still more to find out!!! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67879&o=2 $end $info=mk2chal, $bio Mortal Kombat II Challenger.. (c) 199? Unknown. This hack of MKII have: * Faster Uppercuts. * Jax has a faster Face Smash. * Jax's Face Smash has Liu Kang's sound FX. * Cages Shadow Kick goes twice as far. * Cage has full time Red Shadow moves. * Multiple Dead Pool Fatality (Normal Uppercut will knock the person in, then you can continue to hit them while they're in the acid). * Play against Noob Saibot after 6 wins. * Play Pong on battle 16 instead of 250. * Fight Smoke whenever you catch the 'Toasty' guy (not just the portal stage). * Play against Jade after 4 wins. * More difficult fight ladder that often begins with Kintaro or a hidden character. * All of the secret characters can appear on the fight ladder. * Super extended time to perform fatalities. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67878&o=2 $end $saturn=mk2j, $bio Sega Saturn game published 24 years ago: Mortal Kombat II Kanzenban (c) 1996 Acclaim Japan. Japanese release. - TECHNICAL - Model T-8107G - TRIVIA - Mortal Kombat II Kanzenban was released on March 29, 1996 in Japan. It is known outside Japan as simply Mortal Kombat II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49060&o=2 $end $nes=mk2sp, $bio Nintendo Famicom cart. published 25 years ago: Mortal Kombat II Special (c) 1995 JY Co. - TECHNICAL - Game ID: JY-029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84069&o=2 $end $amigaocs_flop=mk2, $bio Commodore Amiga 500 disk. published 25 years ago: Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Model # 9100531 Number of Disks: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74584&o=2 $end $gameboy=mk2, $bio Nintendo Game Boy Cart. published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated. NOTHING, NOTHING CAN PREPARE YOU! The fierce kombatants of the #1 arcade smash gather for Mortal Kombat II, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Babalities, hidden surprises, outrageous finishing moves -- ALL yours to kommand. Let the Kombat Kontinue... - TECHNICAL - Cartridge ID: DMG-AMKE-USA Package ID: DMG-P-AMKE - TRIVIA - Released in September 1994 in USA. - TIPS AND TRICKS - Random Fighter Select: Go to the fighter select screen. Hold UP and press START. The game will pick a fighter for you. - STAFF - Developed by: Probe Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66502&o=2 $end $nes=mk2,mk2blue,mk2a, $bio Mortal Kombat II (c) 199? JY Co. - TECHNICAL - Game ID: JY-011 - UPDATES - A version has the MK logo coloured in blue instead of red. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84068&o=2 $end $sms=mk2, $bio Sega Master System cart. published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Entertainment, Incorporated. - TECHNICAL - Model MK-29029-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56107&o=2 $end $snes=mk2ua,mk2u, $bio Nintendo Super NES game published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated. Nothing, NOTHING can prepare you - ALL the fierce kombatants of the #1 arcade smash gather for the second Mortal Kombat tournament, a battle to defeat the shape-shifting demon Shang Tsung and his ruthless master, Shao Kahn. Brutal special moves, Friendships, Babalities, hidden surprises, crushing combos, and outrageous finishing moves - All yours to kommand. Let the Kombat Kontinue... - TECHNICAL - Cartridge ID: SNS-28-USA - TRIVIA - Mortal Kombat for Super NES was released in September 1994 in North America. Developed by Sculptured Software. This particular port has a secret intro (featuring Shao Kahn and Kintaro) and an hidden endurance mode (see Tips & Tricks). Due to the poor sales of the original Mortal Kombat for the SNES, Nintendo allowed the use of blood and violent fatalities for this version of Mortal Kombat II. A warning label was placed on the front cover of the game in order to inform parents about the game's excessively violent content. There were two releases of this game. The second release fixes major bugs (you can now reach Noob Saibot after 50 wins), displays the Sculptured Software logo at the beginning, features an arcade-style attract sequence, and has Johnny Cage's red shadow kick appear at random. - TIPS AND TRICKS - Enter these codes at the character select screen: Random Select: Hold Up and press Start. Cursor must be placed on starting character (Liu Kang for player one, Reptile for player two) for this to work Super Strength: Down, Up, Right, Up, Left, Select Face Smoke: Up, Left, Up, Up, Right, Select Face Jade: Up, Down, Down, Left, Right, Select Face Kintaro: Up, Down, Down, Right, Right, Select Extended Fatality Time: Up, Up, Left, Up, Down, Select Face Shao Kahn: Right, Up, Up, Right, Left, Select Face Noob Saibot: Left, Up, Down, Down, Right, Select 30 Kredits: Left, Up, Right, Down, Left, Select To play with "Throwing Disabled", play a game with two players, then at the match up screen both players hold Down and press HP. Immediately after uppercutting the opponent into the spikes of the Kombat Tomb, hold Down on both controllers. The opponent falls off the spikes and into the ground. To play a four-man endurance game, hold down buttons L and R and press start to begin a game. You can select four characters by pressing left and right to cycle, and up and down to highlight members. The same character can be placed multiple times on the same team. Press any button to finish selection. Hold L and R buttons as you start up the game to see an special introduction sequence. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63288&o=2 $end $snes=mk2a, $bio Nintendo Super NES game published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated. European release. - TECHNICAL - Cartridge ID: SNSP-28-EUR - TRIVIA - Mortal Kombat II for Super NES was released on September 9, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63287&o=2 $end $snes=mk2, $bio Nintendo Super NES game published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Ent., Incorporated. - TECHNICAL - [Model SNSP-AJDP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64406&o=2 $end $32x=mk2, $bio Sega Mega Drive 32X game published 25 years ago: Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated. European release. - TECHNICAL - Model # T-8101B-50 - TRIVIA - Mortal Kombat II for Sega 32X was released in March 1995 in Europe. Reviews: [FR] April 1995, Consoles + N.42: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72354&o=2 $end $32x=mk2ju, $bio Sega Genesis 32X cart. published 26 years ago: Mortal Kombat II (c) 1995 Acclaim Ent., Incorporated. North American release. - TECHNICAL - Model T-8101B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83896&o=2 $end $saturn=mk2, $bio Sega Saturn game published 24 years ago: Mortal Kombat II (c) 1996 Acclaim Ent., Incorporated. European release. - TECHNICAL - Model T-8103H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60350&o=2 $end $saturn=mk2u, $bio Sega Saturn game published 24 years ago: Mortal Kombat II (c) 1996 Acclaim Entertainment, Incorporated. North American release. - TECHNICAL - Model T-8103H - TRIVIA - Mortal Kombat II for Sega Saturn was released on March 28, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60085&o=2 $end $megadriv=mk2, $bio Sega Mega Drive game published 26 years ago: Mortal Kombat II (c) 1994 Acclaim Japan Japanese release. - TECHNICAL - Model T-8104A - TRIVIA - Mortal Kombat II for Sega Mega Drive was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56691&o=2 $end $nes=mk3sp, $bio Mortal Kombat III Special (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84071&o=2 $end $megacdj=mk, $bio Sega Mega-CD published 26 years ago: Mortal Kombat Kanzen-han (c) 1994 Acclaim Japan. Japanese release. - TECHNICAL - Game ID: T-81014 - TRIVIA - Mortal Kombat Kanzen-han for Sega Mega-CD was released on June 3, 1994 in Japan. It is known outside Japan as simply "Mortal Kombat". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60536&o=2 $end $nes=mk2y,mkvpro, $bio Nintendo Famicom cart. published 26 years ago: Mortal Kombat Pro V (c) 1994 Yoko. - UPDATES - This game also has an unofficial release where the Yoko logos and copyrights were removed or blanked out. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84070&o=2 $end $gamecom=mktrilgy, $bio Tiger game.com cart. published 23 years ago: Mortal Kombat Trilogy (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129944&o=2 $end $nes=mktrilgy,mktrilgya, $bio Mortal Kombat Trilogy (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84072&o=2 $end $n64=mktrilgyu2,mktrilgyu1,mktrilgyu, $bio Nintendo 64 cart. published 24 years ago: Mortal Kombat Trilogy (c) 1996 Williams Ent., Inc. Williams packed this N64 pak with plenty of new features, including a new Aggressor Meter, tag team options and more fighters than you'll find in any previous MK entry. The roster includes Rain, Smoke, Noob Saibot and other special characters from previous games. In all, there are 26 immediately playable characters, plus 4 hidden characters! The play control and moves are classic MK, including dozens of Fatalities, Animalities, Babalities and Friendship Moves. All-new Brutalities let you pound your opponents 'til they explode, while seven humiliating Stage Fatalities send defeated opponents plummeting out of selected arenas. You can also score on Aggressor Moves and Kombos. In addition to one-player and two-player vs. modes, MK Trilogy features two-on-two and three-on-three tag-team options. There's also an eight-player tournament mode. MK Trilogy features favorite battlegrounds. from MK, MK II, MK 3 as well as all-new battlegrounds crafted especially for this game. In all, there are 27 battlegrounds. The new Aggressor Kombat Mode arms the quick and merciless with more strength and power to inflict heavy Kombinations! - TECHNICAL - Game ID: NUS-NMKE-USA - TRIVIA - Released on November 14, 1996 in the USA. Export releases: [EU] "Mortal Kombat Trilogy [Model NUS-NMKP-UKV]" - STAFF - Mortal Kombat Trilogy Design Team: Ed Boon, John Tobias, Tony Goskie, Dan Forden, David Lee Michicich, Steve Beran, John Vogel Williams Entertainment MK Trilogy Team: David Schwartz, Mark Guidarelli, Greg Miller, Mark May, Robert Atesalp Unbeatable Kombat Masters (Game Testers): Will Shen, William Sutjiadi, J. R. Salazar, Marselle Washington, Mike Turner, Toan Ngo, Steve Kramer, John Ubalde, Brian Johnson, Eddie Ferrier, Mike Vinikour Print Design and Production: Debra Austin, Steve High, Shawn Murphy, Dave Young Many Thanks go to: Steven Ranck, Scott L. Patterson, Michael Cuevas, Detmar Peterke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57844&o=2 $end $n64=mktrilgy,mktrilgyp, $bio Nintendo 64 cart. published 23 years ago: Mortal Kombat Trilogy (c) 1997 Midway Games, Inc. European release. - TECHNICAL - Game ID: NUS-NMKP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83944&o=2 $end $psx=mktrilgy,mktrilgya, $bio Sony PlayStation disc published 24 years ago: Mortal Kombat Trilogy (c) 1996 Midway Games, Inc. Shao Kahn's final attempt to control the earth is upon us... You have no choice. Defeat Kahn's deadly Warriors or die trying. - TECHNICAL - Game ID: SLUS-00330 - TRIVIA - Released on October 10, 1996 in the USA. Export releases: [EU] "Mortal Kombat Trilogy [Model SLES-00528]" [JP] "Mortal Kombat Trilogy [Model SLPS-00791]" - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Associate Producer: Michael Gottlieb Assistant Producer: Brian Loke Design and Software: Ed Boon Design and Graphics: John Tobias Graphics: Steve Beran, Dan Forden, Tony Goskie, David Lee Michicich, John Vogel Sound and Music: Dan Forden Executive Producer: Michael Rubinelli Lead Tester: Toan Ngo, John Ubalde Testers: Richard Blair, Ross Deynata, Kevin Elrod, Erwin Gasmin, Andy Kaffka, Florence Mandilag, Fred Pampo, William Sutjiadi, Jason Ubalde Print Design and Production: Debra Austin, Steve High, Jon Mongelluzzo, Shawn Murphy, Dave Young Special Thanks: Robert Atesalp, Curtis R. Cherrington, Sam Devol, Mark Guidarelli, Brian Lowe, David Schwartz, Will Shen - PORTS - * CONSOLES: Nintendo 64 (1996) Sega Saturn (1997) "Mortal Kombat Trilogy [Model T-9704H]" * COMPUTERS: MS Windows (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67005&o=2 $end $saturn=mktrilgy, $bio Sega Saturn game published 23 years ago: Mortal Kombat Trilogy (c) 1997 GT Interactive . European release. - TECHNICAL - Model T-25414H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60351&o=2 $end $saturn=mktrilgyu, $bio Sega Saturn game published 23 years ago: Mortal Kombat Trilogy (c) 1997 Williams Entertainment, Incorporated. - TECHNICAL - Game ID: T-9704H - TRIVIA - Released on August 08, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60086&o=2 $end $nes=mkv96, $bio Nintendo Famicom cart. published 25 years ago: Mortal Kombat V Turbo 30 (c) 1995 Yoko Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84073&o=2 $end $gameboy=mk, $bio Nintendo Game Boy Cart. published 27 years ago: Mortal Kombat (c) 1993 Acclaim Ent., Incorporated. Prepare yourself for the #1 arcade smash! - TECHNICAL - Cartridge ID: DMG-C9-USA - TRIVIA - Mortal Kombat for Game Boy was released on September 13, 1993 in North America. On this GB version of the game, Cage (from the original Arcade game) was taken out. Known export releases: [JP] "Mortal Kombat - Shinken Kourin Densetsu [Model DMG-C9A]" [UK] "Mortal Kombat [Model DMG-C9-UKV]" [EU] "Mortal Kombat [Model DMG-C9-NOE-1]" - STAFF - Developed by: Probe Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66494&o=2 $end $sms=mk, $bio Sega Master System cart. published 27 years ago: Mortal Kombat (c) 1993 Arena - TECHNICAL - [EU] Game ID: MK-29021-50 [BR] Game ID: 028240 - TRIVIA - Manufactured in Brazil by Tec Toy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56105&o=2 $end $snes=mku,mkua, $bio Nintendo Super NES game published 27 years ago: Mortal Kombat (c) 1993 Acclaim Ent., Incorporated. Prepare Yourself... The #1 arcade hit is here: from Sub-Zero, Rayden and the rest of the Kombat Warriors to the grueling endurance and intense mirror matches! Execute bone-shattering combos and ferocious finishing moves! Defeat the half human dragon Goro, and destroy the shape-changing Shang Tsung to become the Supreme Mortal Kombat Warrior! - TECHNICAL - Cartridge ID: SNS-KX-USA - TRIVIA - Mortal Kombat for Super NES was released on September 13, 1993 in North America. While the visuals and audio of this version were the most accurate, the gameplay suffered major changes. Due to Nintendo's policies at the time of release, the blood was replaced with sweat, and most finishing moves were altered to become less violent or extreme. - TIPS AND TRICKS - Finishing Moves for each character are listed here. The following is a simple legend: U = Up, L = Left, D = Down, R = Right, HP = High Punch, LP = Low Punch, HK = High Kick, LK = Low Kick, BL = Block Cage: F, F, F, HP (close) Kano: B, D, F, LP (close) Rayden: F, B, B, B, HP (close) Liu Kang: F, D, B, U, F, ... Scorpion: U, U (1/2 screen, easier if you hold BL) Sub-Zero: F, D, F, HP (close) Sonya: F, F, B, B, BL To face Reptile, play a single player game and reach the Kombat Zone called "The Pit". Earn a double Flawless Victory by winning both rounds without taking any damage and never use the block buttons. Finish your opponent with your character's finishing move as well. Start a single player game on VERY EASY. Allow yourself to lose in every fight until you reach the Kombat Zone "The Hall of Champions". The computer is now able to throw you from anywhere no matter where you or your opponent are located. Execute Rayden's fatality on the third endurance match. Goro will appear silver colored and flashing. Finish your opponent with a projectile weapon. Then when the next round starts, you will be able to fire that projectile again by simply pressing the button you used to fire the projectile. If you press a different button or your opponent hits, throws, or jumps over you, the trick ends. Begin a two player game and fight until one of the kombatants is one throw away from death. Wait until one second is remaining in the timer and finish off the fighter with a throw (stand next to the opposing warrior and hit LP). When the next round begins, characters can move away from the screen. - STAFF - Developed by: Sculptured Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63284&o=2 $end $snes=mka,mkp, $bio Nintendo Super NES game published 27 years ago: Mortal Kombat (c) 1993 Acclaim Ent., Incorporated. - TECHNICAL - Cartridge ID: SNSP-KX-NOE - TRIVIA - Mortal Kombat for Super NES was released on October 28, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63283&o=2 $end $snes=mk, $bio Nintendo Super NES game published 27 years ago: Mortal Kombat (c) 1993 Acclaim Ent., Incorporated. - TECHNICAL - [Model SNSP-KX-UKV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64409&o=2 $end $gamegear=mkj, $bio Sega Game Gear cart. published 27 years ago: Mortal Kombat - Shinken Kourin Densetsu (c) 1993 Acclaim Entertainment, Incorporated. - TECHNICAL - Cartridge ID: T-81017 - TRIVIA - Mortal Kombat - Shinken Kourin Densetsu for Game Gear was released on December 17, 1993 in Japan. It is known outside Japan as simply "Mortal Kombat". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64716&o=2 $end $megacd=mk, $bio Sega Mega-CD published 26 years ago: Mortal Kombat (c) 1994 Arena. European release. - TECHNICAL - Game ID: T-81025-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60637&o=2 $end $segacd=mk, $bio Sega CD published 27 years ago: Mortal Kombat (c) 1993 Arena North American release. - TECHNICAL - Game ID: T-81025 - TRIVIA - Mortal Kombat for Sega CD was released on May 26, 1994 in North America. The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60770&o=2 $end $megadriv=mka,mk, $bio Sega Mega Drive game published 27 years ago: Mortal Kombat (c) 1993 Arena European release. - TECHNICAL - Cartridge ID: T-81186-50 - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 92% (2-Player) [FR] September 1993- Consoles + N.23: 90% (1-Player) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56689&o=2 $end $gamegear=mk, $bio Sega Game Gear cart. published 27 years ago: Mortal Kombat (c) 1993 Arena - TECHNICAL - Cartridge ID: T-81198 - TRIVIA - Mortal Kombat for Game Gear was released on September 13, 1993 in North America. On this GG version of the game, Kano (from the original Arcade game) was taken out. - TIPS AND TRICKS - * Enable Blood: Press 2, 1, 2, Down, Up at the Code of Honor screen. NOW ENTERING KOMBAT will flash on-screen. - STAFF - Johnny Cage : Daniel Pesina Rayden : Carlos Resina Liu Kang : Ho Sung Pak Scorpion : Daniel Pesina Sub Zero : Daniel Pesina Sonya : Elizabeth Malecki Goro Character Design : John Tobias Stop Motion Miniature : Curt Chiarelli Shang Tsung : Ho Sung Pak Programming By : Keith Burkhill Backgrounds By : Lee Ames Other Graphics By : Keith Burkhill Music By : Allister Brimble Produced By : Gary Liddon Quality Assurance By : Simon Bland, Barg, James Stewart, Tim Bradstock Acclaim Development by: The Grey Team Producer : Rob Leingang Associate Producer : Stacy Hendrickson Analysts : Tyrone Miller, Joe Libertella, Tom Rademacher, Jim Mk Fink Special Thanks To : Eric - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64714&o=2 $end $info=mkyturbo,mkyturboe, $bio Arcade Video game published 27 years ago: Mortal Kombo Kombat Turbo (c) 1993 Unknown. Hacked version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36486&o=2 $end $info=mktturbo, $bio Arcade Video game published 27 years ago: Mortal Kombo Kombat Turbo Ninja (c) 1993 Unknown. Hacked version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32405&o=2 $end $info=ep_mwom,ep_mwoma,ep_mwomb,ep_mwomc,ep_mwomd, $bio Mortal Wombat (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15373&o=2 $end $super80_cass=mortor1, $bio Mortor Attack [Model 062L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - STAFF - Developed by: Mal Thatcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126851&o=2 $end $super80_cass=mortor2, $bio Mortor Attack [Model 062L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: Mal Thatcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126852&o=2 $end $super80_cass=mortor4, $bio Mortor Attack [Model 062L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Mal Thatcher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126850&o=2 $end $cpc_flop=mortscel, $bio Amstrad CPC type-in published 34 years ago: Morts Celebres (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119198&o=2 $end $cpc_flop=mortvill,mortvill01, $bio Amstrad CPC 464 disk. published 32 years ago: Mortville Manor (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128263&o=2 $end $bbc_rom=mosplus114,mosplus, $bio Acorn BBC ROM published 32 years ago: MOS Plus (c) 1988 Dabs Press Extension and improvements for the BB Master 128. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145217&o=2 $end $info=mosaic, $bio Arcade Video game published 30 years ago: Mosaic (c) 1990 Space. - TECHNICAL - Main CPU : Z180 (@ 7 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Also licensed to Fuuki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1677&o=2 $end $info=mosaica, $bio Arcade Video game published 30 years ago: Mosaic (c) 1990 Fuuki. - TRIVIA - Manufactured by Fuuki under license from Space. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40703&o=2 $end $info=mosaicf2, $bio Arcade Video game published 21 years ago: Mosaic (c) 1999 F2 System. Once upon a time, There is a "The Kingdom of Heaven" which lived one ugly angel. One day, ugly angel was jealous of beautiful angel, so the king of "The Kingdom of Heaven" expelled ugly angel from "The Kingdom of Heaven" If she want to return to "The Kingdom of Heaven", She must solve the question of the king. The question is assemble the picture's pieces. It called (the enforcement law mosaic atonement for one's sins program). First, select the picture's one piece which you want to change and select the picture's other piece which you want to change. If so, be changed each pieces, which you selected two pieces and If you want to cancel which selected the picture's piece you have to select again. If you assemble all of the picture's pieces in time, stage is clear. - TECHNICAL - Main CPU : E1-32XT (@ 20 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4282&o=2 $end $mo5_cass=mosaique,mosaiqueb,mosaiquea, $bio Mosaique (c) 198? Edumicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108876&o=2 $end $pc8801_flop=moscow, $bio Moscow (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92423&o=2 $end $cdi=moses, $bio Phillips CD-i published 28 years ago: Moses - The Exodus (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52999&o=2 $end $apple2_flop_clcracked=moseslhp, $bio Apple II disk. published 34 years ago: Moses Leads His People (c) 1986 Educational Publishing Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231134&o=2 $end $vic1001_cart=mosquito, $bio Commodore VIC-20 cart. published 38 years ago: Mosquito Infestation (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86874&o=2 $end $msx1_cass=mot, $bio MSX cass. published 31 years ago: Mot (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94861&o=2 $end $cpc_cass=mot, $bio Amstrad CPC cass. published 31 years ago: Mot (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98319&o=2 $end $pcw=mot, $bio Amstrad PCW soft. published 31 years ago: Mot (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118280&o=2 $end $cpc_flop=mot1989o,mots1989,mots2fac,mots198901,motspani,motspani01, $bio Amstrad CPC 464 disk. published 31 years ago: Mot (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121454&o=2 $end $specpls3_flop=mot, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Mot (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147679&o=2 $end $msx1_flop=mot, $bio Mot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230064&o=2 $end $spectrum_cass=mot,mota, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mot [Model SEC 573] (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79871&o=2 $end $gba=mother12, $bio Nintendo GBA cart. published 17 years ago: Mother 1+2 [Model AGB-A2UJ-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71960&o=2 $end $snes=mother2, $bio Nintendo Super Famicom cart. published 26 years ago: Mother 2 ギーグ のノ逆襲 (c) 1994 Nintendo Company, Limited. (Mother 2 - Gyiyg no Gyakushuu) Mother 2, aka Earthbound, is a role playing game by Nintendo and sequel of Mother originally released in Japan for the Famicom system. In the years 199X, a weird meteor crashes in the hills behind Ness's Home in the middle of the night. The young boy, always eager for adventure, sneaks out that night and goes off to investigate the situation. Later on, helped by his neighbor Pokey, he meets Buzz-Buzz on the crash site - this talking bee from the future reveals him that the evil Gigu is planning to take over the world. A prophecy predicted that three boys and a girls will stop Gigu's terrific plans and he knows that Ness, with his psychic powers (called PSI in the game), is one of them... The boy and his friends embark on a journey to save the world and find the eight sanctuaries to reunite the power of the Earth and defeat G?gu. The game follows the same rules laid down by other role playing games of the time - it is however an unique mix of titles such as Final Fantasy and Zelda. The world map is always at the same scale and enemies freely wonder around it - no random battles. However, fights are turn-based and follow a more traditional approach with a brilliant twist - the game automatically skips fights against weak enemies (they may even run away from the player !). Characters have their own set of skills, special abilities and they all complete one another. Ness is the strongest and defends himself with a baseball bat, Jeff is the geek of the group and can repair anything, Paula has super-psy abilities and Poo seems to be good at anything, thanks to his Mu training. Interestingly, the game's progress can be saved by calling Ness's dad on the phone. - TECHNICAL - Cartridge ID: SHVC-MB - TRIVIA - Released on August 27, 1994 in Japan for 9800 Yen. The voice that says 'Ok desu ka' (Ok isn't it ?) when the players enters his name is supposed to be Shigesato Itoi, creator of the game. Export releases: [US] "EarthBound [Model SNS-MB-USA]" - TIPS AND TRICKS - Faster music: ------------- Repeatedly tap Select for faster music. Unlimited magic butterflies: ---------------------------- Go to the cave in Onett and find the location where you can see the giant step but cannot get to it. Keep entering and exiting this location, heal yourself, then get more butterflies as needed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61829&o=2 $end $gba=mother3, $bio Nintendo GBA cart. published 14 years ago: Mother 3 [Model AGB-A3UJ-JPN] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71961&o=2 $end $cdi=mgoosehp,mgoosehpa, $bio Phillips CD-i published 29 years ago: Mother Goose - Hidden Pictures (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53000&o=2 $end $cdi=mgooserc,mgooserca, $bio Phillips CD-i published 29 years ago: Mother Goose - Rhymes to Color (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53001&o=2 $end $nes=mother, $vgmplay=mother_nes, $bio Nintendo Famicom cart. published 31 years ago: Mother (c) 1989 Nintendo. - TECHNICAL - Cartridge ID: HVC-MX - TRIVIA - Mother was released on July 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54413&o=2 $end $zx81_cass=mothershs, $bio Sinclair ZX-81 cass. published 37 years ago: Mothership (c) 1983 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114899&o=2 $end $spectrum_cass=mothrshp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mothership (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79872&o=2 $end $spectrum_cass=mothrshpp, $bio Mothership (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225950&o=2 $end $zx81_cass=mothersh, $bio Sinclair ZX-81 cass. published 38 years ago: Mothership (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G26 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114593&o=2 $end $cpc_cass=motinnav, $bio Amstrad CPC cass. published 33 years ago: Motin en la Nave (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98320&o=2 $end $cpc_flop=motinenl, $bio Amstrad CPC 464 disk. published 33 years ago: Motin en la Nave Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128264&o=2 $end $spectrum_cass=motoxsim, $bio Sinclair ZX Spectrum cass. published 31 years ago: Moto Cross Simulator (c) 1989 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79874&o=2 $end $cpc_flop=motocros01,motocros, $bio Amstrad CPC 464 disk. published 31 years ago: Moto Cross Simulator Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126989&o=2 $end $cpc_flop=motocros02, $bio Amstrad CPC 464 disk. published 31 years ago: Moto Cross Simulator Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122454&o=2 $end $cpc_flop=motodriv01,motodriv, $bio Amstrad CPC 464 disk. published 34 years ago: Moto Driver Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128265&o=2 $end $info=motofren,motofrenft,motofrenmd,motofrenmf, $bio Arcade Video game published 28 years ago: Moto Frenzy (c) 1992 Atari Games. - TECHNICAL - Atari GX2 hardware Game ID : 136094 Main CPU : Motorola 68EC020 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), (2x) OKI6295 (@ 9.037 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 Control : stick Buttons : 3 - TRIVIA - Released in July 1992. A Moto Frenzy unit appears in the 1994 French movie 'La Vengeance d'une Blonde'. - UPDATES - REVISION 1 (Field Test Version) : * OS : 17JUL1992 18:13:31 / PROG : 17JUL1992 18:02:28 REVISION 2 (Mini Deluxe Field Test Version) : * OS : 03AUG1992 09:36:45 / PROG : 03AUG1992 09:29:55 REVISION 3 : * OS : 17AUG1992 17:58:48 / PROG : 17AUG1992 18:06:29 REVISION 4 (Mini Deluxe) : * OS : 24AUG1992 12:13:18 / PROG : 26AUG1992 17:41:04 - STAFF - Programmer / Designer : Dennis Harper Programmer : David S. Akers Game designer : Milt Loper Mechanical designer : Jack Aknin Hardware : Samuel Lee Technician : Farrokh Khodadadi Lead animator : Nick Stern Audio : John Paul Video : Rob Rowe PCB : Leon Fritts Marketing : Linda Benzler Team 'Frenzy' leader : Chris Downend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1678&o=2 $end $gba=motogpu, $bio Nintendo GBA cart. published 18 years ago: Moto GP [Model AGB-AM4E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71964&o=2 $end $gba=motogpj, $bio Nintendo GBA cart. published 18 years ago: Moto GP [Model AGB-AM4J-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71963&o=2 $end $gba=motogp,motogpp, $bio Nintendo GBA cart. published 18 years ago: Moto GP [Model AGB-AM4P] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71962&o=2 $end $a2600=motolasr, $bio Moto Laser (c) 19?? Stargame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50719&o=2 $end $psx=motorcr2, $bio Sony PlayStation disc published 22 years ago: Moto Racer 2 [Model SLUS-00738] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110538&o=2 $end $psx=motorcwt, $bio Sony PlayStation disc published 20 years ago: Moto Racer World Tour (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111192&o=2 $end $psx=motorcr, $bio Sony PlayStation disc published 23 years ago: Moto Racer [Model SLUS-00498] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110537&o=2 $end $cpc_flop=motoroad,motoroad01, $bio Amstrad CPC type-in published 31 years ago: Moto Road (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120091&o=2 $end $pce=motorod2,motorod2a, $bio NEC PC-Engine HuCARD published 29 years ago: Moto Roader II (c) 1991 Masaya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58655&o=2 $end $pce=motoroad, $bio NEC PC-Engine HuCARD published 31 years ago: Moto Roader (c) 1989 NCS Corp. Moto Roader is a multi-player futuristic overhead racing game by Masaya where up to five cars (thus five players) can race at once. One of the great originality of the game is the sort of warping system that shoots slow cars back to the front of the race. This may sounds unusually weird at first but it adds a lot to the racing experience, especially during frantic five players races. Cars are nevertheless warped at a price and this feature will slowly consume gas. Cars can also be upgraded between each race. Players get awarded money in function of their final placement and shops allow them to improve various parts of their cars such as engine, brakes, body and also purchase power-ups like bombs, warps, jumps etc... As mentioned at the beginning of this test, Moto Roader is one of the few games (with the excellent Bomberman) to feature an up to five simultaneous players gameplay. - TECHNICAL - HuCARD ID: NCS89002 HuCARD Size: 2 Mbits. - TRIVIA - Released on February 23, 1989 in Japan for 5200 Yen. A Hidden text is found-able in the Japanese ROM (at 10A): Kono GAME wo oaiage itadaki makotoni arigatou gozaimasu. tanosinde itadakemasitaka? sikasi kono messe-ge wo yondeiru anataha ittai douiu hito? mosi yorosikereba watasini TEL kudasai NCS 03-486-6588 (SUZUKI made) soreka pasokon tsuusinn mo yattemasunode soremo yorosikune NCS NET 03-499-5996 pm7:00 kara am8:00 made Here is the translation: Thank you very much for purchasing this game. Did you enjoy it? But who are you, to be able to read this message? If you don't mind, please give me a call. NCS 03-486-6588 (Ask for Suzuki) Or, I also use a computer connection, so you can contact me there, too. NCS NET 03-499-5996 7:00pm to 8:00am - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58654&o=2 $end $tg16=motoroad, $bio NEC TurboGrafx-16 cart. published 31 years ago: Moto Roader [Model TGX020013] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84331&o=2 $end $info=mototour, $bio Arcade Video game published 37 years ago: Moto Tour (c) 1983 Tecfri. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72306&o=2 $end $odyssey2=motocras, $g7400=motocras, $bio Moto-Crash (c) 198? Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95764&o=2 $end $apple2_cass=motocros, $bio Apple II cass. published 41 years ago: Moto-Cross (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135883&o=2 $end $a2600=motox, $bio Atari 2600 cart. published 37 years ago: Motocross (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50723&o=2 $end $c64_cass=motox, $bio Commodore C64 cass. published 31 years ago: Motocross (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186379&o=2 $end $a2600=motocrs, $bio Motocross (c) 19?? Joystik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50721&o=2 $end $a2600=motoxs, $bio Motocross (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50722&o=2 $end $gba=motoxchl, $bio Nintendo GBA cart. published 13 years ago: Motocross Challenge [Prototype] (c) 2007 DHG Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71965&o=2 $end $nes=motochmp, $bio Nintendo Famicom cart. published 31 years ago: Motocross Champion (c) 1989 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54414&o=2 $end $32x=motox, $bio Sega Mega Drive 32X game published 26 years ago: Motocross Championship (c) 1994 SEGA Enterprises, Ltd. European release. - TECHNICAL - Game ID: 84600-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96297&o=2 $end $32x=motoxu,motoxpl,motoxpk,motoxpj,motoxpi,motoxph,motoxpg,motoxpf,motoxpe,motoxpd,motoxpc,motoxpb,motoxpa,motoxp,motoxpm,motoxpn, $bio Sega Genesis 32X cart. published 26 years ago: Motocross Championship [Model 84600] (c) 1994 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84397&o=2 $end $info=motoxgo,motoxgov1a,motoxgov1a2,motoxgov2a,motoxgov2a2, $bio Arcade Video game published 23 years ago: Motocross Go! (c) 1997 Namco, Limited. - TRIVIA - Motocross Go was released in November 1997 in Japan. - TIPS AND TRICKS - Race Alone: Hold brake, gas, and view while you insert your coins. Keep thm pressed until you start the race. Secret Bikes: When selecting bikes, while turning the handle to full throttle and holding the brake, select your bike with the view button. The YZ400 gives you a transparent player with a visible heart. The YZ250 gives you a player in a black jumpsuit (very fast!!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29102&o=2 $end $psx=mxmania2, $bio Sony PlayStation disc published 17 years ago: Motocross Mania 2 (c) 2003 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111039&o=2 $end $psx=mxmania, $bio Sony PlayStation disc published 19 years ago: Motocross Mania (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111038&o=2 $end $gbcolor=motoxmn2, $bio Nintendo Game Boy Color game published 21 years ago: Motocross Maniacs 2 (c) 1999 Konami Company, Limited. - TECHNICAL - [Model CGB-AMHE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68416&o=2 $end $gba=motoxman, $bio Nintendo GBA cart. published 18 years ago: Motocross Maniacs Advance [Model AGB-AMRE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71967&o=2 $end $gba=motoxmanj, $bio Nintendo GBA cart. published 18 years ago: Motocross Maniacs Advance [Model AGB-AMRJ-JPN(RK261-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71966&o=2 $end $gameboy=motoxman, $bio Nintendo Game Boy Cart. published 29 years ago: Motocross Maniacs [Model DMG-MX-NOE-1] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66506&o=2 $end $gameboy=motoxmana, $bio Nintendo Game Boy Cart. published 30 years ago: Motocross Maniacs (c) 1990 Palcom Software, Limited. European release. - TECHNICAL - Game ID: DMG-MX-NOE - TRIVIA - Motocross Maniacs for Game Boy was released in 1990 (exact date unknown) in Europe. - PORTS - * HANDHELDS: Nintendo Game Boy Color [EU] (2000) as 'Bikers' in "Konami GB Collection Vol. 4 [Model DMG-AF8P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66505&o=2 $end $gameboy=motoxmanu, $bio Nintendo Game Boy Cart. published 30 years ago: Motocross Maniacs (c) 1990 Ultra Games North American release. - TECHNICAL - Game ID: DMG-MX-USA - TRIVIA - Motocross Maniacs for Game Boy was released in January 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66508&o=2 $end $gameboy=motoxmanj, $bio Nintendo Game Boy Cart. published 31 years ago: Motocross Maniacs (c) 1989 Konami Industry Co., Ltd. - TECHNICAL - Game ID: DMG-MXA Barcode: 4988602554038 - TRIVIA - Motocross Maniacs for Game Boy was released on September 20, 1989 in Japan. - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66507&o=2 $end $coleco=mtcracer,mtcracera, $bio Colecovision game published 36 years ago: Motocross Racer (c) 1984 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53313&o=2 $end $vic1001_cart=mtcracer, $bio Commodore VIC-20 cart. published 36 years ago: Motocross Racer (c) 1984 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86875&o=2 $end $a2600=motoxrac, $bio Atari 2600 cart. published 37 years ago: Motocross Racer (c) 1983 Xonox. - TECHNICAL - Model 99008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50724&o=2 $end $cpc_cass=motoxsim, $bio Amstrad CPC cass. published 31 years ago: Motocross Simulator [Model 3171] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98321&o=2 $end $vc4000=motox, $bio VC 4000 cart. published 42 years ago: Motocross (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 14] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49217&o=2 $end $intv=motox, $bio Mattel Intellivision game published 38 years ago: Motocross (c) 1982 Mattel Electronics. Big time is here! Daredevil you! You'll prove once and for all that no one can outrace you, outshine you, in the frenzied world of MOTOCROSS! You CHOOSE or DESIGN your own course -- long straights, S turns, jumps, or combination of these. Get it easy or rough! You select the number of laps and the type of confrontation you want -- you alone against the clock, you against another player, or you against the computer! Play it normal or in reverse direction! You are on your own now! Go! Clock starts! Watch YOUR TIME at the FINISH LINE! Or lay back... and watch the computer race its own bike! - TECHNICAL - Model 3411 YOUR CONTROLS UPPER SIDE ACTION KEYS: Accelerate LOWER SIDE ACTION KEYS: Brake DISC: Steering - TRIVIA - Started by Rick Levine in 1981 as his follow-up project to PBA Bowling, Motocross was put on hold when Rick left Mattel. (Tired of commuting from Irvine to Hawthorne, Rick took a non-gaming job. Later, he went to work for Imagic, where he programmed the Intellivision games Microsurgeon and Truckin'.) Months later, biker Rick Koenig took a stab at completing the game. After several weeks, he got permission to scrap the existing code and begin from scratch. Only Rick Levine's basic concept and graphics were kept, with new animations by Joe Ferreira. Rick Koenig approached the game scientifically, writing routines to simulate all the movements of the cycles according to the laws of physics. The result is motorcycles that accelerate, skid and jump realistically. Gravity is a factor in the motion routines. During testing, Rick made gravity adjustable to determine the best looking arc when jumping. Several unsuspecting programmers were invited to test the game, not knowing gravity had been set to zero. The first time their cycles hit a ramp, the cycles would sail up-up-and-away off the screen, while the programmers frantically tapped the controller discs, trying to make them come back down. Although announced in Mattel catalogs in 1981 and 1982 as part of the Intellivision Sports Network, by the time the game was released in 1983 the themed 'networks' had been dropped. The Sports Network isn't mentioned on Motocross's final packaging. - STAFF - Design: Rick Koenig, Rick Levine Program: Rick Koenig Graphics: Rick Levine, Joe Ferreira Sound: Mark Urbaniec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60919&o=2 $end $snes=motoko, $bio Nintendo Super Famicom cart. published 27 years ago: Motoko-chan no Wonder Kitchen [Model SHVC-WK] (c) 1993 Ajinomoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61830&o=2 $end $nes=motorcp, $bio Nintendo NES cart. published 28 years ago: Motor City Patrol (c) 1992 Matchbox You are one of MotorCity's finest performing your regular duties: patrolling every street, making routine arrests, issuing tickets, and setting up speed traps. Suddenly the calm is broken! There's a crime in progress and you're the first to respond. You contact the helicopter patrol who's already on the scene. Time is of the essence. Using your surveillance map, you find the best route to the scene of the crime just in time to make the collar. It's a tough job, but somebody's got to do it! - TECHNICAL - GAME ID: NES-5M-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55384&o=2 $end $c64_cart=motorman, $bio Commodore C64 cart. published 38 years ago: Motor Mania (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53642&o=2 $end $c64_cass=motorman,motormana, $bio Commodore C64 cass. published 37 years ago: Motor Mania (c) 1983 Audiogenic Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229540&o=2 $end $cpc_cass=motormsc, $bio Amstrad CPC cass. published 32 years ago: Motor Massacre (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98323&o=2 $end $spectrum_cass=motormas, $bio Sinclair ZX Spectrum cass. published 31 years ago: Motor Massacre (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79878&o=2 $end $cpc_flop=motormas02,motormas01,motormas, $bio Amstrad CPC 464 disk. published 31 years ago: Motor Massacre (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120759&o=2 $end $specpls3_flop=motormas, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Motor Massacre (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229645&o=2 $end $spectrum_cass=motormase, $bio Motor Massacre (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219168&o=2 $end $amigaocs_flop=motormas, $bio Commodore Amiga 500 disk. published 32 years ago: Motor Massacre [Action] (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74585&o=2 $end $a7800=mpsycho,mpsychou, $bio Atari 7800 game published 30 years ago: Motor Psycho [Model CX7582] (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50156&o=2 $end $info=motoraid,motoraiddx, $bio Arcade Video game published 23 years ago: Motor Raid (c) 1997 Sega. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Buttons: 4 This was a rom swap upgrade for "Manx TT Superbike". - TRIVIA - Released in October 1997. Marvelous Entertainment released a very rare soundtrack for this game on January 21, 1998. The soundtrack also contains music from "Sega Water Ski". - TIPS AND TRICKS - * Change Bike Color to CPU Bike Color : Select Player screen Punch, Kick(x2), Punch(x2), Kick(x2), Punch. Note : The Select Player screen is monochrome, so you will not be able to see the color change until the game starts. * Extra Stage Segal : First play the Practice Mode. The easiest stage. 'Yenda', will then be selectable. Next, highlight Yenda at the stage-select screen and enter the following code with handlebar button : Punch, Kick(x2), Punch, Kick(x2), Punch(x2), Kick(x2). The 'Segal' stage will now be selectable. * Ues Segal Weapons in Any Stage : Select Player screen... Needles - Kick(x2), Punch, Kick(x2), Punch, kick, Punch(x2), Kick. Hammer - Punch, Kick, Punch, Kick, Punch(x2), Kick, Punch(x2), Kick. - STAFF - Composer: Makito Nomiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3736&o=2 $end $info=motrshow,motrshowa, $bio Pinball published 31 years ago: Motor Show (c) 1989 Mr. Game. - STAFF - Design by : Tony Ramunni, Mauro Ferrari Art by : Tony Ramunni Dots/Animation by : Alberto Frabetti Mechanics by : Gianni Maccagnani Software by : Mauro Ferrari, Alessandro Scardovi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5659&o=2 $end $psx=mtoongp, $bio Sony PlayStation disc published 24 years ago: Motor Toon Grand Prix (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110753&o=2 $end $info=motorace, $bio Arcade Video game published 37 years ago: MotoRace USA (c) 1983 Williams Electronics - TECHNICAL - Irem M-52 hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - MotoRace USA was released in July 1983 by Williams under license from Irem. This game is also known as "Traverse USA" and "Zippy Race". Lyle Holman holds the official record for this game with 2058300 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1679&o=2 $end $gba=motoracru, $bio Nintendo GBA cart. published 18 years ago: Motoracer Advance [Model AGB-A9ME-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71969&o=2 $end $gba=motoracr, $bio Nintendo GBA cart. published 18 years ago: Motoracer Advance [Model AGB-A9MP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71968&o=2 $end $amigaocs_flop=motormad, $bio Commodore Amiga 500 disk. published 32 years ago: Motorbike Madness (c) 1988 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74586&o=2 $end $cpc_cass=motormad, $bio Amstrad CPC cass. published 32 years ago: Motorbike Madness (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98325&o=2 $end $specpls3_flop=motorbik, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Motorbike Madness (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147660&o=2 $end $spectrum_cass=motrbmadd, $bio Motorbike Madness (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219720&o=2 $end $msx1_flop=motormad, $bio Motorbike Madness Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133181&o=2 $end $cpc_flop=motorbik01,motorbik,motorbik02, $bio Amstrad CPC 464 disk. published 32 years ago: Motorbike Madness [Model 6MT-147] (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124019&o=2 $end $spectrum_cass=motrbmad, $bio Sinclair ZX Spectrum cass. published 32 years ago: Motorbike Madness (c) 1988 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: ISA 0264 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79875&o=2 $end $cpc_cass=mc500, $bio Amstrad CPC cass. published 30 years ago: Motorcycle 500 (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98327&o=2 $end $cpc_flop=motorcyc, $bio Amstrad CPC 464 disk. published 30 years ago: Motorcycle 500 Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128266&o=2 $end $spectrum_cass=motrc500, $bio Sinclair ZX Spectrum cass. published 30 years ago: Motorcycle 500 [Model M5] (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79876&o=2 $end $spectrum_cass=mcyclcr,mcyclcra, $bio Sinclair ZX Spectrum cass. published 36 years ago: Motorcycle Crazy (c) 1984 Kerian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79877&o=2 $end $apple2_flop_clcracked=mtrcycls, $bio Apple II disk. published 36 years ago: Motorcycles (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230842&o=2 $end $info=motrdome,motrdomeg, $bio Pinball published 34 years ago: Motordome (c) 1986 Bally Midway Mfg. Co. - TECHNICAL - Motordome [No. 0E14] Bally/Midway 6803 (Sounds Deluxe) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound Chip : DAC - TRIVIA - Motordome was released in June 1986. - STAFF - Designer : Greg Kmiec Artwork : Tony Ramunni Software : Rehman Merchant Sounds : Bob Libbe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5366&o=2 $end $psx=motorhd, $bio Sony PlayStation disc published 22 years ago: Motorhead (c) 1998 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111139&o=2 $end $pcecd=motoroad, $bio NEC PC-Engine CD published 28 years ago: Motoroader MC (c) 1992 NCS Motoroader MC is a racing game by NCS and is the third episode of the Motoroader series. Up to five players can race each other on twenty five tracks (five courses of five tracks each) as they vie for the first place. Unlike other games of the series, each track is basically constructed of a single static screen and is reminiscent of the arcade classic Super Sprint. Each race is made out of eight laps where anything goes ! Cars are invincible and can fire an unlimited amount of rockets and bombs which, consequently, leads the gameplay more towards speed and attack. All the racing tracks display a showcase of exquisite themes - from classic City and Nature scapes to more elaborate designs such as the fantasy Marchen or the unique Special courses. Road hazards also spice up the game and make each play session unique - from classic pits, speed boosters to shortcuts and disorienting teleporters. - TECHNICAL - Game ID: NSCD2015 - TRIVIA - Released on December 18, 1992 in Japan for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58294&o=2 $end $a2600=motorod,motorode, $bio Atari 2600 cart. published 30 years ago: MotoRodeo (c) 1990 Atari Corporation. You're second in the grueling competition of an all-day MotoRodeo. Your customized truck, a cherry little number, speeds through the dangerous obstacle course. You quickly break through a brick wall, rumble through a muddy ditch, and jump high into the air. You grin widely as you land on a Plymouth, crushing it beneath the weight of your monster truck. Up till now, you and your opponent, Trucker Tom, have been neck and neck throughout the competition, but you've just pulled ahead. Your truck paid its dues during the early part of the competition, but you're confident that you've got the skills needed to outmaneuver Tom as you race for the finish line. Your adrenalin pounds. You psych yourself up for the few remaining obstacles. You're only slightly ahead of Tom, but there are still a few more walls and cars to crush. Good thing you learned quickly to jump the mud which is slowing Tom down. You rev your engine, add a burst of acceleration, and jump the last mud hole as you race for the finish line. Trucker Tom has finally met his match! - TECHNICAL - Model CX26171 - SCORING - Landing upright and flat from a jump: 5 Points. Each time you hit a wall: 10 Points. Each time you crush a car: 20 Points. Bouncing on trucks tires on the platform: 25 Points. Jumping to a collapsing ramp: 25 Points. Touching 50 on the screen: 50 Points. Finishing the track first: 100 Points. - TIPS AND TRICKS - Do a wheelie when you hit an obstacle. You will fly a little higher and further. Only use nitro when you are on the ground and in an upright position. Wriggle the controller left and right to get out of the mud faster. - STAFF - Programmer: Steve DeFrisco - PORTS - * OTHERS: [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50720&o=2 $end $tvc_flop=motorode, $bio Motorodeó (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112362&o=2 $end $tvc_cass=motrodeo,motrodeoa, $bio Motorodeó (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112507&o=2 $end $tvc_flop=motorode2, $bio Motorodeó 2 (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112363&o=2 $end $cpc_flop=motorway, $bio Amstrad CPC 464 disk. published 34 years ago: Motorway Driver Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128267&o=2 $end $info=sc4motor,sc4motora,sc4motorb,sc4motorc,sc4motord,sc4motore,sc4motorf,sc4motorg,sc4motorh, $bio Motorway Mania (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6806] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42708&o=2 $end $info=motos, $bio Arcade Video game published 35 years ago: Motos (c) 1985 Namco. The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives. You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base. You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds. Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence). - CAST OF CHARACTERS - * Motos - The protagonist of the game. This is you. * Power Parts - These give Motos extra bumping power. Motos can be equipped with a maximum of seven Power parts at a time. * Jump Parts - These give Motos the ability to jump over the gaps in the playfield. Motos can only be equipped with one jump part at a time. * Red Pupa (First appears in Round 1) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph). * Blue Pupa (First appears in Round 2) - Weighs in at 380 kg (838 lbs) and travels 20 km/h (12.4 mph). * Polar (First appears in Round 2) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph). * Spirus (First appears in Round 4) - Weighs in at 2,900 kg (3.2 tons) and travels at 40 km/h (24.9 mph). * Fire Bug (First appears in Round 7) - Weighs in at 3,800 kg (4.2 tons) and travels at 45 km/h (28.0 mph). * Mega (First appears in Round 9) - Weighs in at 7,500 kg (8.3 tons) and travels at 10 km/h (6.2 mph). * Taitorian (First appears in Round 11) - Weighs in at 4,100 kg (4.5 tons) and travels at 55 km/h (34.2 mph). * Fire Bee (First appears in Round 13) - Weighs in at 3,200 kg (3.5 tons) and travels at 70 km/h (43.5 mph). * Lady Bug (First appears in Round 17) - Weighs in at 5,120 kg (5.6 tons) and travels at 60 km/h (37.3 mph). * Black Pupa (First appears in Round 18) - Weighs in at 400 kg (882 lbs) and travels 20 km/h (12.4 mph). * Beetle (First appears in Round 18) - Weighs in at 5,800 kg (6.4 tons) and travels at 55 km/h (34.2 mph). * Giga (First appears in Round 29) - The heaviest of all enemies. Weighs in at 13,400 kg (14.8 tons) and travels at 20 km/h (12.4 mph). * Beecon (First appears in Round 2) - Scores you points whether Motos or an enemy bug bumps it off the solar base. * Nabicon (First appears in Round 3) - Most of these unleash Blue Pupa at regular intervals. * Shooting Stars - They fall periodically onto the solar base if you take too much time in a round. They are aimed at Motos and when they miss, they crack square or break a hole in the solar base. - TECHNICAL - Game ID: MO Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 8-way joystick Buttons : 1 (JUMP) - Used only when Motos is outfitted with Jump parts - TRIVIA - Motos was released in September 1985 in Japan. The arcade version of Motos was released after the video game crash of 1983-84 and didn't get much attention, most likely appearing only in Japan. The only known appearances of the game outside Japan are for home platforms (see Ports below). The music that plays during game action in the attract mode also doubles up as the game's ending music (after clearing Round 62). - SCORING - You score points by bumping enemies off the solar base : Red Pupa : 300 points Blue Pupa : 300 points Black Pupa : 300 points Polar : 800 points Spirus : 1,000 points Fire Bug : 1,300 points Fire Bee : 1,500 points Taitorian : 2,000 points Lady Bug : 2,500 points Beetle : 3,000 points Mega : 3,500 points Giga : 5,000 points Nabicon : 50,000 points (See Tips and Tricks below for how to destroy a Nabicon. Many Nabicon, however, are indestructible) Beecon : 1,000 points - Scored whether Motos or an Enemy Bug bumps the Beecon off the solar base. - TIPS AND TRICKS - * Make a hole in the middle of a Nabicon and Blue Pupa won't be able to come out of it. * Some Nabicon can be destroyed when Motos is outfitted with at least five Power parts. You can tell this when the Nabicon shakes as Motos bumps it. Bump a Nabicon more than ten times and it is destroyed, scoring you an enormous number of points (see Scoring above). * Easter Egg : 1) Enter service mode. 2) Set coinage to 3 Coins / 1 Credit, set Lives to 3, set Difficulty to Rank A, set Bonus Life to 10k 30k and every 50k, set Demo Sounds to Off. 3) Press the service switch to display the grid and press (all together) Right+Button1+Start2. '(c) NAMCO LTD. 1985' will appear on the screen. - SERIES - 1. Motos (1985, ARC) 2. Motos Arrangement (2006, PSP): part of "Namco Museum Vol.2 [Model ULJS-00047]" 3. Pac-Motos (2007, Wii): part of "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" - STAFF - Game designer : T. Okadaman Programmer : Kosei Matz. Music composer : Norio Nakagata Graphic designer : Satoru Chan Engineer : Sig-El Debugger : M. Taguchin Supervisor : Sing Kozima - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-00765]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: [EU] Amstrad CPC (1987) [EU] Sinclair ZX Spectrum (1987) [EU] [US] Commodore C64 (1987) [JP] Sharp X68000 (1989) PC [MS Windows, CD-ROM] [JP] (apr.25, 1997) "Namco History Vol.1" [US] PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" * Other : Apple iPhone/iPod [US] (jan.26, 2012) "Namco Arcade [Model 465606050]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1680&o=2 $end $cpc_cass=motos, $bio Amstrad CPC cass. published 33 years ago: Motos (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98328&o=2 $end $cpc_flop=motos200,motos198,motos19801,motosuk1, $bio Amstrad CPC 464 disk. published 15 years ago: Motos Cracked (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121722&o=2 $end $cpc_flop=motoslum, $bio Amstrad CPC type-in published 35 years ago: Motos Lumineuses (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122698&o=2 $end $x68k_flop=motos, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Motos (c) 1989 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205013 FD x1 - TRIVIA - Released on November 24, 1989 in Japan. Retail price: 7800 Yen. - STAFF - Program arranged by: Yodel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87912&o=2 $end $amigaocs_flop=motorhed, $bio Commodore Amiga 500 disk. published 28 years ago: Motörhead (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74587&o=2 $end $cpc_flop=motscach, $bio Amstrad CPC type-in published 35 years ago: Mots Caches (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122699&o=2 $end $cpc_flop=motscach01, $bio Amstrad CPC type-in published 31 years ago: Mots Caches, Nombres Caches & Grille de Mots Croises (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119865&o=2 $end $cpc_flop=motscroi, $bio Amstrad CPC 464 disk. published 35 years ago: Mots Croises (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124449&o=2 $end $to_flop=motscros,motscrosa, $bio Thomson TO disk. published 34 years ago: Mots Croises Magiques (c) 1986 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107919&o=2 $end $to7_cass=motfleur, $bio Thomson TO7 cass. published 37 years ago: Mots en Fleurs (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108444&o=2 $end $vg5k=motflr, $bio Philips VG-5000 cass. published 35 years ago: Mots en Fleurs - Construire des Mots (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236391&o=2 $end $snes=mottekeo, $bio Nintendo Super Famicom cart. published 25 years ago: Motteke Oh! Dorobou [Model SHVC-AOEJ-JPN] (c) 1995 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61831&o=2 $end $pcecd=motteke, $bio NEC PC-Engine CD published 23 years ago: Motteke Tamago (c) 1997 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58295&o=2 $end $saturn=motteke, $bio Sega Saturn game published 22 years ago: Motteke Tamago with Ganbare! Kamonohashi (c) 1998 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59432&o=2 $end $cgenie_cass=motten, $bio Colour Genie cass. published 38 years ago: Motten (c) 1982 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131446&o=2 $end $dc=mottopyt, $bio Sega Dreamcast GD published 20 years ago: Motto Pro Yakyu Team wo Tsukurou! [Model HDR-0092] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135658&o=2 $end $psx=smilepty, $bio Sony PlayStation disc published 19 years ago: Motto! Oja Majo Dorami - MAHO-dou Smile Party (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03247] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85344&o=2 $end $nes=mottomo, $bio Nintendo Famicom cart. published 30 years ago: Mottomo Abunai Deka (c) 1990 Toei Animation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54415&o=2 $end $sg1000=hangon2t2, $bio Sega SG-1000 game published 35 years ago: Motuo Feiche (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65074&o=2 $end $to7_cart=motus,motusa, $bio Thomson TO7 cart. published 38 years ago: Motus (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108633&o=2 $end $mo5_cart=motus,motusa, $bio Thomson MO5 cart. published 38 years ago: Motus (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108747&o=2 $end $mz700_cass=moty, $bio Sharp MZ-700 cass. published 35 years ago: Moty (c) 1985 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131643&o=2 $end $cpc_flop=motyff19, $bio Amstrad CPC type-in published 30 years ago: Motyf (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119506&o=2 $end $x68k_flop=mouichid, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Mou Ichido Aoune (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88436&o=2 $end $cpc_flop=mouchef1,mouchef101, $bio Amstrad CPC type-in published 33 years ago: Mouche (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119199&o=2 $end $info=mouja, $bio Arcade Video game published 24 years ago: Moujya (c) 1996 Etona. A cross between "Money Puzzle Exchanger" and "Puyo Puyo". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 15.625 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Moujya, the arcade video game, was released in April 1996 in Japan. It was originally released as a game for MS-Windows 95, developed by FPS (Fujitsu Personal Systems) in 1995. - TIPS AND TRICKS - * Hidden Shoot' Them Up Game : Finish the game with a score higher than 100.000 points. After the Staff scrolling, the shoot' them up game should appear for a 30 second mission. * Second way to unlock it : Press both buttons on both players when the continue count down is 0. - PORTS - * CONSOLES: Sega Saturn (1996) Sony PlayStation (1997) Sony PlayStation (1999, "Ryougae Puzzle Moujya") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1681&o=2 $end $cpc_flop=moulimot, $bio Amstrad CPC type-in published 35 years ago: Moulimot (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124542&o=2 $end $nes=melville, $bio Nintendo Famicom cart. published 31 years ago: Moulin Rouge Senki - Melville no Honoo (c) 1989 Gakushu Kenkyusha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54416&o=2 $end $cpc_flop=moulinsa,moulinsa01,moulinsa02, $bio Moulinsart Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122644&o=2 $end $cpc_flop=mountain, $bio Amstrad CPC 464 disk. published 31 years ago: Mountain Bike Racer (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123031&o=2 $end $msx1_cass=mountbik,mountbiks,mountbiksa, $bio MSX cass. published 30 years ago: Mountain Bike Racer (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94862&o=2 $end $specpls3_flop=mntbkrcr, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Mountain Bike Racer (c) 1990 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148289&o=2 $end $cpc_flop=mountain01,mountain04,mountain05, $bio Amstrad CPC 464 disk. published 31 years ago: Mountain Bike Racer Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123032&o=2 $end $msx1_flop=mountbik,mountbika, $bio Mountain Bike Racer Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134439&o=2 $end $cpc_cass=mbikerac, $bio Amstrad CPC cass. published 31 years ago: Mountain Bike Racer [Model 32.008] (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98329&o=2 $end $cpc_flop=mountain06, $bio Mountain Bike Simulator Cracked (c) 199? Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128268&o=2 $end $spectrum_cass=mbikesim, $bio Sinclair ZX Spectrum cass. published 29 years ago: Mountain Bike Simulator (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2485 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79882&o=2 $end $cpc_cass=mbikesim, $bio Amstrad CPC cass. published 29 years ago: Mountain Bike Simulator [Model 3486] (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98330&o=2 $end $apple2_flop_clcracked=mtnclmce, $bio Apple II disk. published 38 years ago: Mountain Climbing - Cause and Effect (c) 1982 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231526&o=2 $end $c64_cart=mking, $bio Commodore C64 cart. published 37 years ago: Mountain King (c) 1983 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53643&o=2 $end $vic1001_cart=mking, $bio Commodore VIC-20 cart. published 37 years ago: Mountain King (c) 1983 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86876&o=2 $end $coleco=mking,mkinga, $bio Colecovision game published 36 years ago: Mountain King (c) 1984 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53314&o=2 $end $a5200=mking, $bio Atari 5200 cart. published 37 years ago: Mountain King (c) 1983 CBS, Incorporated. The object of MOUNTAIN KING is to capture the Golden Crown of the Temple and carry it safely to the top of the mountain. You will attempt to do this as many tims as you can and on as many levels as possible before your time expires and/or you are destroyed. - TECHNICAL - Model 4L 2716 - TIPS AND TRICKS - * Practice maneuvering the Explorer to become familiar with the way he moves and how he jumps. You'll need to be both fast and agile when you're trying to escape with the Crown. * Listen carefully to the sounds and the music. They let you know when the Spider is approaching, how close you are to the Flame Spirit and how much time you have left to reach the mountaintop. * Don't open Treasure Chests while the Flame Spirit is available. They won't be replaced and you might need fresh ones later on when you're running out of time and diamonds. Try to remember where they are and come back for them. - STAFF - Developed by K-Byte. Programmer: E. F. Dreyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50069&o=2 $end $a800=mking, $bio Atari 800 cart. published 37 years ago: Mountain King (c) 1983 CBS Software - TECHNICAL - GAME ID: 4L2541 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86635&o=2 $end $a2600=mking, $bio Atari 2600 cart. published 37 years ago: Mountain King (c) 1983 CBS, Incorporated. The object of MOUNTAIN KING is to capture the Golden Crown of the Temple and carry it safely to the top of the mountain before your time expires and/or you are destroyed. - TECHNICAL - Model 80080 - TIPS AND TRICKS - Practice maneuvering the Explorer to become familiar with the way he moves and how he jumps. You'll need to be both fast and agile when you're trying to escape with the Crown. Listen carefully to the sounds and the music. They let you know when the Spider is approaching, how close you are to the Flame Spirit and how much time you have left to reach the mountaintop. Keep track of where Treasure Chests are located and wait until later in the game to open them up. You'll soon discover your dependence on them as you begin to deplete the mountain's supply of diamonds. - STAFF - Designer: E.F. Dreyer Programmer: Ed Salvo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50725&o=2 $end $intv=mmskiing, $bio Mattel Intellivision game published 33 years ago: Mountain Madness Super Pro Skiing (c) 1987 INTV. Up to six skiers can compete for best downhill time. Each skier is assigned a different color; each skier's time is shown in his or her color. The downhill course is defined by pairs of flags, or gates, that you ski through. Select from 32 built-in courses, each with its own obstacles and challenges, or choose a new course, designed either by you or by the computer. You may preview any of the 32 built-in courses before selecting one. - TECHNICAL - Model 9007 YOUR CONTROLS DISC : Press LEFT and RIGHT side of DISC for snowplow turn (slows you down). TOP SIDE KEYS: Hold down while pressing DISC for parallel POWER TURN (does not slow you down). BOTTOM SIDE KEYS: Jump over obstacles. - TIPS AND TRICKS - Credits roll automatically if you leave the title screen up long enough. - STAFF - Design/Program: Ray Kaestner Graphics: Connie Goldman Sound: David Warhol Package illustration: Steve Huston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60920&o=2 $end $a2600=mountman, $bio Atari 2600 cart. published 37 years ago: Mountain Man (c) 1983 ITT Family Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50726&o=2 $end $info=mountmon,mountmona,mountmonu,mountmonua, $bio Slot Machine published 24 years ago: Mountain Money (c) 1996 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46561&o=2 $end $info=mountmonce, $bio Slot Machine published 19 years ago: Mountain Money [Cash Express] (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118073&o=2 $end $bbcb_flop=mntpanic, $bio Acorn BBC Micro B disk. published 7 years ago: Mountain Panic (c) 2013 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240571&o=2 $end $cpc_cass=mountpal, $bio Amstrad CPC cass. published 35 years ago: Mountain's Palace (c) 1985 Ducksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98331&o=2 $end $cpc_cass=mountket, $bio Amstrad CPC cass. published 33 years ago: Mountains of Ket (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98332&o=2 $end $cpc_flop=mountain03,mountain02, $bio Amstrad CPC 464 disk. published 33 years ago: Mountains of Ket Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126467&o=2 $end $cpc_flop=mountiem01,mountiem, $bio Amstrad CPC 464 disk. published 33 years ago: Mountie Mick's Death Ride [Model AS 74795] (c) 1987 Reaktor [Ariolasoft label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126468&o=2 $end $saturn=mourimot, $bio Sega Saturn game published 23 years ago: Mouri Motonari - Chikai no Sanshi (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59433&o=2 $end $psx=morimotn, $bio Sony PlayStation disc published 22 years ago: Mouri Motonari - Chikai no Sanshi (c) 1998 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPS-01285 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85459&o=2 $end $nes=madara, $bio Nintendo Famicom cart. published 30 years ago: Mouryou Senki Madara (c) 1990 Konami Industry Company, Limited. Thousands of years ago there existed the thriving technological civilization of Agartha, and although it no longer exists, evidence of its presence can be seen in the many strange ruins and artifacts that litter the Fuduraku continent. Nobody is entirely sure what happened to cause the fall of the once-great society; all explanations have long since been lost to the mists of time. There still exist a few scattered Agarthan families, however. One such scion is the aged elder of Niso Forest, an inishe by the name of Tatara. That he is old is obvious, but he has been around for as long as any can remember, and nobody is quite sure precisely how ancient he is. One evening, fifteen years ago, Tatara spotted something strange floating down the river from far-away Mount Shumi. This deformed object, once it drifted closer, appeared to be a human child, although it had been horribly maimed - its arms and legs had been cut off, its eyes and ears were missing, its throat had been torn open and its heart was missing. Tatara mercifully saved the babe, and fashioned mechanical prosthetics which the child could control using its powerful spiritual aura, or chakra. He named the baby Madara, and raised it alongside his granddaughter, Kirin. In the meantime, darkness was spilling from the peak of Mount Shumi. Armies of demons called Moki descended from Shumi's slopes in waves, ransacking villages and subverting humans where-ever they went. At first, they only sacked the outlying villages, but soon the armies of the Emperor, Miroku, began to grow ever more bold. Even Niso Forest, a free Hijuran town, eventually fell under the eye of the Moki... - TIPS AND TRICKS - -Niso Forest's Inn is free. Make use of it! -You start with 500 coins. Be sure to spend it on equipment for your characters before leaving Niso Forest! -Characters lose most of their equipment if they're removed from the party, so have them trade to other members anything you want them to keep. -Traders will set up shop in some towns. They're seasonal, and each time they come they'll train your stats (for a fee.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54417&o=2 $end $pc98=madara, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 魍魎戦記MADARA 大金剛輪編 (c) 1993 Kogado Studio. (Mouryou Senki Madara - Daikongourin Hen) - TECHNICAL - FD x9 - TRIVIA - Released on September 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90191&o=2 $end $snes=madara2, $bio Nintendo Super Famicom cart. published 21 years ago: Mouryou Senki Madara 2 [Model SHVC-M2] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61832&o=2 $end $einstein=mouseart, $bio Mouse Art (c) 198? Emsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136155&o=2 $end $info=mouseatk, $bio Redemption game published 24 years ago: Mouse Attack (c) 1996 ICE. - STAFF - Designed by : Kyle Hodgetts (The Game Room) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31492&o=2 $end $spectrum_cass=mouseman,mousemana, $bio Sinclair ZX Spectrum cass. published 28 years ago: Mouse Man (c) 1992 Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237714&o=2 $end $bbc_rom=mousepac, $bio Mouse Pac Driver (c) 198? ATPL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145208&o=2 $end $crvision=mousepuz,mousepuza, $bio CreatiVision game published 38 years ago: Mouse Puzzle (c) 1982 Video Technology, Limited. - TECHNICAL - Model 8015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53778&o=2 $end $info=msgogo, $bio Arcade Video game published 25 years ago: Mouse Shooter GoGo (c) 1995 Metro. - STAFF - Program: Fire Machine, Kitamura Graphic: Yoshimura, Shin, Kimura, Kou, Mao, Shibata Sound: Famishin Plan: Dharma, Sagara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33673&o=2 $end $apricot_flop=mousetest, $bio ACT Apricot PC Xi disk. published 35 years ago: Mouse Test Ver.2 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236805&o=2 $end $a2600=mtrape, $bio Atari 2600 cart. published 37 years ago: Mouse Trap (c) 1983 CBS, Incorporated. UK release. See Coleco's "Mouse Trap [Model 2459]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50728&o=2 $end $svi318_cass=mtrap, $bio Spectravideo SV 318 cass. published 37 years ago: Mouse Trap (c) 1983 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118539&o=2 $end $amigaocs_flop=mtrap, $bio Commodore Amiga 500 disk. published 33 years ago: Mouse Trap (c) 1987 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74588&o=2 $end $bbcb_cass=mtrap, $electron_cass=mtrap, $bio Mouse Trap (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52134&o=2 $end $gameboy=mtraphot, $bio Nintendo Game Boy Cart. published 28 years ago: Mouse Trap Hotel (c) 1992 Electro Brain. - TECHNICAL - Model DMG-MH-USA - TRIVIA - Released in October 1992 in USA. In the game's ROM at 0x60, there's a credit for game designer and programmer Mark D. Klein, and a build date... which reveals the game languished unreleased for quite a while: (c) 1990 Milton Bradley by Mark D. Klein 06-11-90 - STAFF - by: Mark D. Klein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66509&o=2 $end $a2600=mtrap, $bio Atari 2600 cart. published 38 years ago: Mouse Trap (c) 1982 Coleco Industries, Incorporated. Here's your home version of the fun-filled Exidy arcade game! MOUSE TRAP for Atari features a cheese-chomping mouse that you dash around a dangerous maze. Open and shut maze doors to escape the pursuing cats. Eat a bone, then turn your mouse into a cat-biting dog for a few moments. Gather points by eating the cheeses that line the paths of the maze. Devour them all and move on to even harder action! - TECHNICAL - Model 2459 - SCORING - Eat a cheese: 1 point. Bite a cat: 10 points. Clear a maze: 100 points. Each time your score reaches a multiple of 500, you'll earn a bonus mouse. - STAFF - Programmers: Sylvia Day, Henry Will IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50727&o=2 $end $intv=mtrap, $bio Mattel Intellivision game published 38 years ago: Mouse Trap (c) 1982 Coleco Industries, Incorporated. Based on the Exidy arcade game. This unusual maze game puts you in control of a mouse who must be guided through a labyrinth of doors and corridors. As it goes, the mouse eats cheese bits and tries to avoid the ravenous cats. At times, the mouse can transform into a dog and go after the cats! A secret tunnel also offers escape. And you can even open or close groups of doors to change the maze and get the mouse through. - TECHNICAL - Model 2479 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60921&o=2 $end $atom_rom=mousebox, $bio Mouse-Dos Box (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236103&o=2 $end $info=mouser,mouserc, $bio Arcade Video game published 37 years ago: Mouser (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83001 Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Mouser was released in February 1983 by UPL. It was also licensed to Cosmos for manufacture and distribution. Mouser is the First UPL game. - STAFF - Designed & programmed by : Ryuichi Nishizawa (Bucha) - PORTS - * COMPUTERS: MSX (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1683&o=2 $end $msx1_flop=mouser, $bio Mouser Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134282&o=2 $end $msx1_cart=mouser, $bio MSX cart. published 37 years ago: Mouser [Model HBS-G007C] (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77286&o=2 $end $info=mtrap,mtrap3,mtrap4,mtrapb,mtrap2,mtrapb2, $bio Arcade Video game published 39 years ago: Mousetrap (c) 1981 Exidy. Control a mouse around the maze to collect cheese while avoiding cats. Collecting a bone will turn you into a dog in which you can eat the cats. Collect all the cheese to clear the maze. But beware of the hawk who flies over periodically, the mouse and the dog are vulnerable to it. You can also press certain colored buttons to alter the maze. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz), Zilog Z80 (@ 1.789772 Mhz) Sound Chips : Custom (@ 1.789772 Mhz), HC55516 (@ 1.789772 Mhz) Players : 1 Control : 4-way joystick Buttons : 4 => RED DOOR, YELLOW DOOR, BLUE DOOR, DOG - TRIVIA - Mousetrap was released in December 1981. Mousetrap inspired a catchy hit song by Buckner and Garcia called 'Mousetrap' released on the 'Pac-Man Fever' album. Developer credits are found at the beginning of the programming code, at A022: COPYRIGHT JUNE 1981 EXIDY INC. ALL RIGHTS RESERVED LARRY W. HUTCHERSON SR. DAVE STAUGAS - UPDATES - Revision 4-5: The rounded wall openings were lengthened, making it easier to tell what part is actually solid. However, the solid tileset used for the player's death animation was never changed, so the rounded openings change in size rapidly. - STAFF - Designed and programmed by: Larry Hutcherson, Howell Ivy - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Mouse Trap [Model 2459]" Colecovision [US] (1982) [Model 2419] Mattel Intellivision [US] (1982) [Model 2479] * COMPUTERS: [EU] Atari ST (1987) [EU] Commodore Amiga (1987) [EU] Atari ST (1988) "Mouse Trap [The 16 Bit Pocket Power Collection]" [EU] Commodore Amiga (1988) "Mouse Trap [The 16 Bit Pocket Power Collection]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1682&o=2 $end $coleco=mtrap,mtrapa, $bio Colecovision game published 38 years ago: Mousetrap (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53315&o=2 $end $info=mousn_l4,mousn_l1,mousn_lu,mousn_lx, $bio Pinball published 31 years ago: Mousin' Around! (c) 1989 Midway. - TECHNICAL - Midway System 11B GAME ID: 2009 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Released in December 1989 in the USA. 2996 units were produced. - STAFF - Design : Ward Pemberton (WLP) Art : Pat McMahon (PAT) Software : Jim Strompolis (JIM) Mechanical Engineering : Greg Tastad Music and Sounds : Dan Forden (DAN) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5391&o=2 $end $ti99_cart=mouskat, $bio TI-99-4A soft. published 37 years ago: Mousk-Attack (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84649&o=2 $end $gmaster=moveit, $bio Move It (c) 199? Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240167&o=2 $end $info=sc4mou,sc4moua,sc4moub, $bio Move On Up (c) 200? QPS Interactive. - TECHNICAL - [Model PR2523] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42709&o=2 $end $dmv=moveit, $bio Move-It (c) 198? Woolf Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233929&o=2 $end $amigaocs_flop=movem3dm, $bio Commodore Amiga 500 disk. published 28 years ago: Movem + 3D-Motorrad (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74589&o=2 $end $cpc_cass=movie, $bio Amstrad CPC cass. published 36 years ago: Movie (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98333&o=2 $end $cpc_flop=movie198,movie19801,moviesid,moviesid01,movieuk101,movieuk1,movieuk102,movieeds, $bio Amstrad CPC 464 disk. published 34 years ago: Movie (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123035&o=2 $end $spectrum_cass=movieer, $bio Movie (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219169&o=2 $end $cpc_flop=moviecng, $bio Movie (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121723&o=2 $end $info=moviecrd, $bio Arcade Video game published 22 years ago: Movie Card (c) 1998 Golden Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36087&o=2 $end $info=j5movie, $bio Movie Magic Club (c) 199? Crystal Leisure. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41042&o=2 $end $apple2_flop_clcracked=moviemakr, $bio Apple II disk. published 35 years ago: Movie Maker (c) 1985 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159839&o=2 $end $bbc_rom=movmaker10,movmaker, $bio Acorn BBC ROM published 34 years ago: Movie Maker (c) 1986 Slippery Slug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145381&o=2 $end $info=movmastr, $bio Pinball published 42 years ago: Movie Masters (c) 1978 I.D.I. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9814&o=2 $end $c64_cart=madness, $bio Commodore C64 cart. published 36 years ago: Movie Musical Madness starring the Jazz Scats (c) 1984 CBS Software - TECHNICAL - GAME ID: 55060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53644&o=2 $end $a800=madness, $bio Atari 800 cart. published 36 years ago: Movie Musical Madness (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-9849 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86636&o=2 $end $cpc_flop=moviepre, $bio Amstrad CPC 464 disk. published 28 years ago: Movie Premiere (c) 1992 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128269&o=2 $end $dragon_cass=movieprod, $bio Dragon cass. published 37 years ago: Movie Producer (c) 1983 Silly Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234441&o=2 $end $cpc_flop=moviemak,moviemak01,moviemak02,moviemak03, $bio MovieMaker Projector (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126432&o=2 $end $cpc_cass=movtargt, $bio Amstrad CPC cass. published 31 years ago: Moving Target (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98335&o=2 $end $cpc_flop=movingta,movingta01,movingta03,movingta05, $bio Moving Target Cracked (c) 19?? GPA Tape-to-disk crack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121891&o=2 $end $cpc_flop=movingta04, $bio Moving Target Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122645&o=2 $end $cpc_flop=movingta02, $bio Amstrad CPC 464 disk. published 31 years ago: Moving Target Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122477&o=2 $end $vz_snap=targets, $bio Moving Targets (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235110&o=2 $end $tvc_flop=mozdony,mozdonya, $bio Mozdony (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111976&o=2 $end $tvc_flop=mozgoo,mozgooa, $bio Mozgó O (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111977&o=2 $end $pico=mottodrm, $bio Sega Pico game published 19 years ago: も~っと!おジャ魔女どれみ (c) 2001 Bandai. (Mo~tto! Ojamajo Doremi) - TECHNICAL - GAME ID: T-133370 ROM size: 1 MB - TRIVIA - Released in June 2001 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75734&o=2 $end $sms=monica, $bio Sega Master System cart. published 29 years ago: Mônica no Castelo do Dragao (c) 1991 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56110&o=2 $end $info=mp68a, $bio Computer published 41 years ago: mp68a (c) 1979 Didact AB. Microcomputers for educational purposes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103341&o=2 $end $info=mpc100, $bio Computer published 35 years ago: MPC-100 (c) 1985 Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127519&o=2 $end $info=mpc200, $bio Computer published 37 years ago: MPC-200 (c) 1983 Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127520&o=2 $end $info=mpc200sp, $bio Computer published 37 years ago: MPC-200SP (c) 1983 Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127627&o=2 $end $info=mpc2300, $bio MPC-2300 (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127582&o=2 $end $info=mpc2500f, $bio MPC-2500FD (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127583&o=2 $end $info=mpc64, $bio Computer published 35 years ago: MPC-64 (c) 1985 Sanyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127521&o=2 $end $info=mpc3000, $bio Musical Instrument published 26 years ago: MPC3000 (c) 1994 Akai. The MPC3000 is a new and improved version of the classic MPC60. It is a sequencer-sampler powerhouse that functions as the heart of any studio that produces HipHop, Rap, R&B, and even techno. It is usually used as the main percussion groove instrument. Sample your beats, sequence your beats, and edit your beats all on the MPC3000. - TECHNICAL - 16-bit stereo 44.1Khz sampling with 2 to 32 MB of memory and full editing capability. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135021&o=2 $end $tvc_flop=mps1000, $bio MPS-1000 Beállítás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111958&o=2 $end $info=mpt02h, $bio Console published 42 years ago: MPT-02 (c) 1978 Hanimex. French clone of the RCA Studio II featurind detachable controllers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103286&o=2 $end $spectrum_cass=mpthrill,mpthrilla, $bio Sinclair ZX Spectrum cass. published 14 years ago: Mpthrilla (c) 2006 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225535&o=2 $end $info=mpu1000, $bio Dedicated Console published 41 years ago: MPU-1000 (c) 1979 Acetronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103343&o=2 $end $info=mpu2000, $bio Dedicated Console published 41 years ago: MPU-2000 (c) 1979 Acetronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103344&o=2 $end $info=imsai, $bio Computer published 42 years ago: MPU-B (c) 1978 Imsai. A S100 Bus board based on the 8085 microprocessor. - TECHNICAL - It contained: A 1K program PROM/ROM 1 to 4K of RAM A power on jump circuit Serial I/O Parallel I/O Timers 5-levels of interrupts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103279&o=2 $end $info=mpx16, $bio MPX-16 (c) 198? Micromint, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228366&o=2 $end $info=mpz80, $bio Computer published 40 years ago: MPZ80 (c) 1980 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236682&o=2 $end $amigaocs_flop=mrblobby, $bio Commodore Amiga 500 disk. published 26 years ago: Mr Blobby (c) 1994 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74590&o=2 $end $dragon_cass=mrdig, $bio Dragon cass. published 36 years ago: Mr Dig (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116378&o=2 $end $dragon_flop=mrdig, $bio Dragon disk. published 36 years ago: Mr Dig (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117074&o=2 $end $amigaocs_flop=dorunrun, $bio Commodore Amiga 500 disk. published 30 years ago: Mr Do! Run Run (c) 1990 Electrocoin Automatics, Limited. [London, England, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74591&o=2 $end $bbcb_flop_orig=mree, $bio Acorn BBC Micro B disk. published 36 years ago: Mr Ee! (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125619&o=2 $end $bbcb_cass=mrfreeze, $bio Acorn BBC/Electron cass. published 36 years ago: Mr Freeze (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52136&o=2 $end $msx2_flop=mrhawaii, $bio MSX 2 disk. published 16 years ago: Mr Hawaii (c) 2004 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101867&o=2 $end $gba=mrnutz, $bio Nintendo GBA cart. published 19 years ago: Mr Nutz [Model AGB-AZRP-EUR] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71970&o=2 $end $gbcolor=mrnutzu, $bio Nintendo Game Boy Color game published 21 years ago: Mr Nutz [Model CGB-ANUE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68420&o=2 $end $gbcolor=mrnutz, $bio Nintendo Game Boy Color game published 21 years ago: Mr Nutz [Model CGB-ANUP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68417&o=2 $end $gameboy=mrnutz, $bio Nintendo Game Boy Cart. published 26 years ago: Mr Nutz [Model DMG-AN8P-NOE] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66510&o=2 $end $snes=mrnutzj, $bio Nintendo Super Famicom cart. published 26 years ago: Mr Nutz [Model SHVC-ANUJ-JPN] (c) 1994 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61833&o=2 $end $snes=mrnutzu,mrnutzup, $bio Nintendo Super NES game published 26 years ago: Mr Nutz [Model SNS-N8-USA] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63290&o=2 $end $snes=mrnutz, $bio Nintendo Super NES game published 26 years ago: Mr Nutz (c) 1994 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-N8-NOE - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63289&o=2 $end $cpc_flop=mrpingo1,mrpingo101,mrpingof,mrpingou, $bio Amstrad CPC 464 disk. published 34 years ago: Mr Pingo Cracked (c) 1986 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127858&o=2 $end $pc8801_flop=mrsyst, $bio MR System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92308&o=2 $end $spectrum_cass=mrtmeets,mrtmeets_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T Meets His Match (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225888&o=2 $end $spectrum_cass=mrttells,mrttells_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T Tells The Time (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225896&o=2 $end $spectrum_cass=mrtsalph, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Alphabet Games (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225889&o=2 $end $spectrum_cass=mrtsjung,mrtsjung_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Jungle Storie (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225890&o=2 $end $bbcb_flop_orig=mrtmeasr, $bio Acorn BBC Micro B disk. published 37 years ago: Mr T's Measuring Games (c) 1983 Good Housekeeping Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125681&o=2 $end $spectrum_cass=mrtsmeas,mrtsmeas_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Measuring Games (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225891&o=2 $end $spectrum_cass=mrtsmone,mrtsmone_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Money Box (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225892&o=2 $end $spectrum_cass=mrtsnumb,mrtsnumb_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Number Games (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225893&o=2 $end $spectrum_cass=mrtsshap,mrtsshap_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Shape Games (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225894&o=2 $end $spectrum_cass=mrtssimp,mrtssimp_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr T's Simple Sums (c) 1984 Ebury Soft. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225895&o=2 $end $bbcb_cass=mrwimpy, $bio Mr Wimpy (c) 19?? Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52138&o=2 $end $bbcb_flop_orig=mryog, $bbcb_flop=mryog, $bio Acorn BBC Micro B disk. published 36 years ago: Mr Yog and the Nippet (c) 1984 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125332&o=2 $end $info=m_mpac, $bio Pinball published 38 years ago: Mr. & Mrs. Pac-Man Pinball (c) 1982 Bally Mfg. - TECHNICAL - [No. 1283] Bally/Midway MPU AS-2518-35 (Squawk and Talk) Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in May 1982. 10,600 units were produced. - SERIES - 1. Mr. & Mrs. Pac-Man (1982) 2. Baby Pac-Man (1982) - STAFF - Designer : George Christian Artwork : Margaret Hudson, Pat McMahon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5345&o=2 $end $info=pecmen, $bio Mr. & Mrs. Pec-Men (c) 198? LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25770&o=2 $end $tvc_flop=mralex,mralexp,mralexb,mralexa, $bio Videoton TVC disk. published 35 years ago: Mr. Alex (c) 1985 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112144&o=2 $end $tvc_cass=mralex, $bio Videoton TVC cass. published 35 years ago: Mr. Alex (c) 1985 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112500&o=2 $end $apple2_flop_clcracked=mpotatoh, $bio Apple II disk. published 35 years ago: Mr. and Mrs. Potato Head (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230616&o=2 $end $apple2_flop_clcracked=mpotdemo, $bio Apple II disk. published 35 years ago: Mr. and Mrs. Potato Head demo (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230615&o=2 $end $info=mrblack,mrblack1,mrblkz80, $bio Pinball published 36 years ago: Mr. Black (c) 1984 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5660&o=2 $end $snes=mrbloopya,mrbloopyb,mrbloopyc,mrbloopy, $bio Nintendo Super NES game published 26 years ago: Mr. Bloopy - Saves the World [Prototype] (c) 1994 Rare-Compedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63291&o=2 $end $saturn=mrbonesj,mrbonesjb,mrbonesja, $bio Sega Saturn game published 23 years ago: Mr. Bones (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59434&o=2 $end $saturn=mrbones, $bio Sega Saturn game published 23 years ago: Mr. Bones (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60352&o=2 $end $saturn=mrbonestai, $bio Sega Saturn game published 23 years ago: Mr. Bones Taiken Sample-ban (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59435&o=2 $end $saturn=mrbonesu, $bio Sega Saturn game published 24 years ago: Mr. Bones [Model 81016] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60087&o=2 $end $vectrex=mrboston, $bio GCE Vectrex published 38 years ago: Mr. Boston Clean Sweep (c) 1982 GCE [General Consumer Electric] - TRIVIA - This is the exact same game as Clean Sweep, although this version was a promotional release for the liquor company of the same name (which an ad for it appears before the game starts), Clean Sweep had a much wider release, and the player controlled a vacuum in that version. There are very few copies of this game that are known to exist. - TIPS AND TRICKS - Gathering a bill: 10 points Depositing a bill: 20 points Supercharging: 50 points Eating up robbers: 100, 200, 400, 800 points (in succession) - STAFF - Extra life: At 10,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82225&o=2 $end $pc8801_flop=mrbump, $bio NEC PC-8801 Series disk. published 34 years ago: Mr. Bump (c) 1986 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - GAME ID: T-120586 BARCODE: 4988616000019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92425&o=2 $end $fm7_cass=mrbatfry, $bio Fujitsu FM-7 cass. published 37 years ago: ミスターバタフライ (c) 1983 Hudson Soft. (Mr. Butterfly) - TECHNICAL - GAME ID: LA-1019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93765&o=2 $end $info=mrchalgr, $bio Handheld game published 42 years ago: Mr. Challenger (c) 1978 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100614&o=2 $end $msx1_cart=mrchink, $bio Mr. Chin (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95202&o=2 $end $msx1_flop=mrchin, $bio Mr. Chin Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134283&o=2 $end $msx1_cart=mrchin, $bio MSX cart. published 36 years ago: Mr. Chin [Model HM-012] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77287&o=2 $end $gameboy=mrchin, $bio Nintendo Game Boy Cart. published 30 years ago: Mr. Chin's Gourmet Paradise (c) 1990 Romstar, Incorporated. - TECHNICAL - GAME ID: DMG-GP-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66512&o=2 $end $c64_cart=mrcool, $bio Commodore C64 cart. published 37 years ago: Mr. Cool (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53645&o=2 $end $a800=mrcool, $bio Atari 800 cart. published 37 years ago: Mr. Cool (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86637&o=2 $end $apple2_flop_orig=mrcool, $apple2_flop_clcracked=mrcool, $bio Apple II disk. published 37 years ago: Mr. Cool (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229107&o=2 $end $info=mrdig, $bio Arcade Video game published 20 years ago: Mr. Dig (c) 2000 Sun, Limited. Korean bootleg/hack of Namco's Mr. Driller, played the same except there were extra blocks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33672&o=2 $end $apple2_flop_orig=mrdo, $apple2_flop_clcracked=mrdo, $bio Apple II disk. published 37 years ago: Mr. Do (c) 1983 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107361&o=2 $end $svi318_cass=mrdo, $bio Spectravideo SV 318 cass. published 36 years ago: Mr. Do (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118580&o=2 $end $msx1_cart=mrdok, $bio Mr. Do (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95203&o=2 $end $msx1_cart=mrdo, $bio MSX cart. published 36 years ago: Mr. Do (c) 1984 Nippon Columbia. - TECHNICAL - Game ID: 48C99-1004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77288&o=2 $end $info=mrdo,mrdot,mrdofix,mrdoy, $bio Arcade Video game published 37 years ago: Mr. Do! (c) 1983 Universal. Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. A level can be completed any one of several different ways : either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - TECHNICAL - Prom Stickers : D1-D10 Main CPU : Zilog Z80 Sound Chips : (2x) Texas Instruments SN76496 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Mr. Do! was released in December 1982. It was also licensed to Taito. Mr. Do! was inspired by "Dig Dug" and was the first in a series of four Mr. Do! games. Mr. Do! was one of video-gaming's biggest arcade successes. Unfortunately for Universal, none of their other games could match it in commercial terms. It is the game responsible for launching the kit game craze in the U.S. video game industry. David Breckon holds the official record for this game with 26,030,050 points. A bootleg of this game is known as "Mr. Lo!", and another is called "Mr. Du!". There are several well-known hacks of Mr Do! which are as follows : * Mr. DigDo! - graphics changed to make them look more like those of Namco's "Dig Dug". * Mr. Jong - Changes the clown into an old Chinese man, the monsters into clowns and the apples into mahjong blocks. * Yankee Do! - Changes the graphics to make them more American patriotic. - UPDATES - On the Prototype version (which is a Japanese hack) : * You are a 'Yukidaruma' (a snowman) with green arms instead of the famous clown. * You dig with a rake in your hands. * There is a mean expression when you push an apple. * The screen does not turn red when you grab cookies, cake, etc... - SCORING - Eating a cherry : 50 points. Eating a series of 8 cherries in a row : 500 points bonus. Killing a monster with your snowball : 500 points. Killing one monster with one apple : 1,000 points. Killing two monsters with one apple : 2,000 points. Killing three monsters with one apple : 4,000 points. Killing four monsters with one apple : 6,000 points. Killing five or more monsters with one apple : 8,000 points. Collecting special (free credit) diamond : 8,000 points. Collecting bonus treat from empty monster home: 1,000 points on level one, increasing incremently up to a maximum of 8,000 points on level 22 onwards. - TIPS AND TRICKS - * 255 Lives Tricks : It's possible to win 255 lives on the first screen, but only if an apple appears in the top two rows of the playfield. 1) Begin by digging a tunnel directly from the bottom of the screen to just below the apple, but leave enough dirt under it that it doesn't fall. 2) Next, kill all of the enemies but one, then lose all of your extra lives. As soon as you're on your last life, go right under the apple and wait. 3) Eventually, the remaining enemy will come after you. Allow the apple to drop, but, in the interval before you're squashed, kill the enemy with the powerball. If all has gone well, you'll be carried to the bottom of the screen, the music will go haywire for a moment, and you'll be awarded 255 extra lives. 4) Note that you should always lose a life before spelling 'EXTRA', or you'll roll back to zero lives, so, to be safe, immediately kill yourself at the start of level two. 5) IMPORTANT : This trick will only work with the Taito version of Mr. Do!. * Here's A Neat Trick : You can divide the screen into a grid. The cherries, apples, and tunnel corners are all centered on a grid element. If you are being chased by the normal badguys (not ghosts) you can dig and stop between grid elements. The badguy will think it needs to turn into a digger to get you. While he's changing forms, you can escape. * An Alphamonster will appear every time your score reaches a multiple of 5,000. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - PORTS - * CONSOLES: Colecovision [US] (1983) "Mr. Do! [Model 2622]" [US] Atari 2600 (1983) "Mr. Do! [Model 2656]" [JP] Nintendo Super Famicom (june.23, 1995) "Mr. Do! [Model SHVC-AUNJ-JPN]" [US] Nintendo SNES (dec.1996) "Mr. Do! [Model SNS-AUNE-USA]" [EU] Nintendo SNES (mar.27, 1997) "Mr. Do! [Model SNSP-AUNP-EUR]" Nintendo Wii [Virtual Console Arcade] [JP] (apr.27, 2010) * HANDHELDS: [EU] Nintendo Game Boy (1992) "Mr. Do! [Model DMG-M4-NOE]" [US] Nintendo Game Boy (nov.1992) "Mr. Do! [Model DMG-M4-USA]" * COMPUTERS: BBC B [EU] "Mr.EE!" [EU] Acorn Electron "Mr Wiz" by Superior Software [JP] MSX (1984) "Mr. Do [Model 48C99-1004]" Tandy Color Computer [US] (1984) "Mr. Dig" [EU] Amstrad CPC (1984) "Fruity Frank" MSX [EU] (1985) "Fruity Frank" [US] Commodore C64 [EU] (1985) [JP] Sharp X68000 (june.1994) "Mr. Do! and Mr. Do! vs. the Unicorns" [US] Apple II (1985) [US] Atari 800 (1984) Tomy Tutor [EU] NEC PC-98 [JP] (1996) Fujitsu FM-7 [JP] * OTHERS: LCD handheld game [US] (1983) by Tomy : Their most impressive feature is a multi-colored backlit LCD, which is very impressive looking (and it is backlit by a full-length fluorescent light). LCD handheld game [DE] (1983) "Mr. Go!" by Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1684&o=2 $end $a2600=mrdoe, $bio Atari 2600 cart. published 37 years ago: Mr. Do! (c) 1983 CBS, Incorporated. UK release. See Coleco's "Mr. Do! [Model 2656]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50730&o=2 $end $info=mrdofabr, $bio Mr. Do! (c) 198? Fabremar. Pirate version by Fabremar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259417&o=2 $end $x68k_flop=mrdo, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Mr. Do! + Mr. Do! vs Unicorns (c) 1994 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205034 FD x1 - TRIVIA - Released in June 1994 in Japan as the 10th opus of the Video Game Anthology series. Retail price: 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87913&o=2 $end $msx1_flop=mrdovsun, $bio Mr. Do! vs Unicorns Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134284&o=2 $end $msx1_cart=mrdovsun, $bio MSX cart. published 36 years ago: Mr. Do! vs Unicorns (c) 1984 Sony Corp. - TECHNICAL - Model HBS-G018C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77289&o=2 $end $info=douni, $bio Arcade Video game published 38 years ago: Mr. Do! vs. Unicorns (c) 1982 Universal. - TRIVIA - Mr. Do! vs. Unicorns was released in November 1982 in Asia. This game is known outside Asia as "Mr. Do's Castle". For more information about the game itself, please see the "Mr. Do's Castle" entry. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do! vs. Unicorns (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - PORTS - * COMPUTERS: [JP] MSX (1984) "Mr. Do! vs Unicorns [Model HBS-G018C]" [JP] Sharp X68000 (june.1994) "Mr. Do! & Mr. Do! vs. the Unicorns" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1685&o=2 $end $tutor=mrdo, $bio Tomy Pyuuta cart. published 37 years ago: Mr. Do! [Model 019E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101353&o=2 $end $coleco=mrdo,mrdoa, $bio Colecovision game published 37 years ago: Mr. Do! (c) 1983 Coleco Industries, Incorporated. There's trouble in Mr. Do!'s orchard! All he wants to do is harvest all the goodies in it... but evil Badguys are chasing him every step of the way. Mow a path to the cherries and start picking, then have Mr. Do! throw his Power Ball to eliminate some of his pursuers. More Badguys just keep right on coming, though, so push apples down to squash them flat! It takes skill, strategy, speed and planning to clear out the orchard, get special bonuses and advance to an even more challenging orchard screen. - TECHNICAL - Game ID: 2622 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53316&o=2 $end $a2600=mrdo, $bio Atari 2600 cart. published 37 years ago: Mr. Do! (c) 1983 Coleco Industries, Incorporated. Guide Mr. Do as he tries to harvest his orchard before the evil Badguys can catch him. Quick! Mow a path to the cherries and start picking! But watch out - here comes a Badguy! Throw your Power Ball to squelch him. But another one is on the way, so run until your Power Ball comes back. You're not completely defenseless, though. You can push apples on top of the Badguys to quash their pursuit. Sometimes when you're not looking, a Badguy changes into an Alphamonster. Don't let it near Mr. Do! Eliminate all five Alphamonsters to spell E-X-T-R-A and win an extra Mr. Do! - TECHNICAL - Game ID: 2656 - TIPS AND TRICKS - Each cherry picked: 50 Points. Group of 6 cherries in succession: 50 Points each cherry, plus 500 bonus Points. Each Enemy hit by Power Ball: 500 Points. Each enemy crushed by an apple: 1000 Points. Hit an Alphamonster with the Power Ball or bonk it with an apple for 500 points. - STAFF - Programmer: Ed English - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50729&o=2 $end $gameboy=mrdo, $bio Nintendo Game Boy Cart. published 28 years ago: Mr. Do! (c) 1992 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-M4-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66513&o=2 $end $gameboy=mrdou, $bio Nintendo Game Boy Cart. published 28 years ago: Mr. Do! (c) 1992 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-M4-USA - TRIVIA - Released on November, 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66514&o=2 $end $snes=mrdoj, $bio Nintendo Super Famicom cart. published 25 years ago: Mr. Do! (c) 1995 Imagineer Company, Limited. - TECHNICAL - Game ID: SHVC-AUNJ-JPN - TRIVIA - Released on June 23, 1995 in Japan. Export releases: [US] "Mr. Do! [Model SNS-AUNE-USA]" [EU] "Mr. Do! [Model SNSP-AUNP-EUR]" - STAFF - Executive Producer: Takayuki Kamikura Producer: Shouichi Iida Super Viser: Seiji Tashiro, Shuhei Iida Publish Director: Koichiro Sakurai Game Programmer: Mieko Kato Game Graphics: Yuuji Ueno Sound Composer: Jyunichi Saitoh Director: Atsushi Ohsuga Special Adviser: Akira Yamashita Special Cooperation: Universal Co. Ltd., Sugio Hasegawa (Tamaya), Satoshi Simazaki (Messe Sanoh) Special Thanks To: Hideyuki Kashimura, Takashi Mathuda, Ichiro Honma, Masahiro Uramoto, Yoshihisa Ohmaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61834&o=2 $end $snes=mrdou, $bio Nintendo Super NES game published 24 years ago: Mr. Do! (c) 1996 Black Pearl. North American release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Mr. Do! [Model SHVC-AUNJ-JPN]". - TECHNICAL - Game ID: SNS-AUNE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63293&o=2 $end $snes=mrdo, $bio Nintendo Super NES game published 24 years ago: Mr. Do! (c) 1996 Black Pearl. European release. Game developed in Japan. See the Japanese release entry for more information about the game itself; "Mr. Do! [Model SHVC-AUNJ-JPN]". - TECHNICAL - Game ID: SNSP-AUNP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63292&o=2 $end $a800=docastle, $bio Atari 800 cart. published 36 years ago: Mr. Do!'s Castle (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86638&o=2 $end $a5200=docastle, $bio Atari 5200 cart. published 36 years ago: Mr. Do!'s Castle (c) 1984 Parker Bros. To keep MR. DO! safe and moving to the next scene in his castle. To do this, help him eliminate as many unicorns as possible by either whacking them directly on the head with his hammer, or by hammering out floor blocks from above so they land directly on top of the unicorns. - TECHNICAL - Model 9420 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50070&o=2 $end $coleco=docastle, $bio Colecovision game published 37 years ago: Mr. Do!'s Castle (c) 1983 Parker Bros. - TECHNICAL - Cartridge ID: 9820 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53317&o=2 $end $a2600=docastle, $bio Atari 2600 cart. published 36 years ago: Mr. Do!'s Castle (c) 1984 Parker Bros. - TECHNICAL - Game ID: PB5820 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50731&o=2 $end $info=docastle,docastle2,docastleo, $bio Arcade Video game published 37 years ago: Mr. Do's Castle (c) 1983 Universal. For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies. The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms. Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above. Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once. Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Mr. Do's Castle was released in September 1983. The Asian version of this game is known as "Mr. Do! vs. Unicorns". Barry Lewis holds the official record for this game with 421,780 points. - UPDATES - Earlier versions (including the Asian version, "Mr. Do! vs. Unicorns") : * There are no cherry blocks, so hammering all the blocks is NOT a way to complete a level. At the start of each level, normal blocks will appear in the form of 'fill blocks' - those that appear in the later versions after unicorns have refilled holes. In addition, the colors on these blocks change after every two levels. Later versions : * Normal blocks now have cherries embedded on them at the start of each level. Hammering all of the cherry blocks is a new way to complete the level. * The replay Diamond was added. * Fill blocks no longer change colors after every two levels. - SCORING - Knocking a block onto a red unicorn below so it falls one level : 500 points. Knocking a block onto a red unicorn below so it falls two levels : 1,000 points. Knocking a block onto a red unicorn below so it falls three levels : 1,500 points. Knocking a block onto a red unicorn below so it falls four levels : 2,000 points. Killing a green unicorn : x2 points. Killing a blue unicorn : x3 points. Killing 2, 3 or 4 unicorns with one block : x2, x4, x6 points. Collecting the free credit diamond (later versions only) : 8,000 points. - TIPS AND TRICKS - * Make use of the rows of blocks marked with a skull at each end. Knock out one skull block and all of the middle blocks, wait for unicorns to fall into the gaps and knock out the other skull block. This will cause the whole row of blocks to fall, killing all unicorns in the holes and below. * Use your hammer to briefly stun a pursuing unicorn, allowing you to escape. * If a unicorn is chasing you up a diagonal ladder, push the top of the ladder away when you reach the top so the unicorn ends up on a different platform. * Blue unicorns are quite dangerous, and after a certain amount of time they duplicate themselves, so kill them as fast as you can if you don't want to be outnumbered! * You can kill a unicorn on the same level as you if he is standing on a block when you hit it. The unicorn will fall and you will be awarded the same score as if you had knocked the block down onto the unicorn. * If a unicorn is filling a hole vacated by a block, you can hammer it to knock the unicorn down to the next level. Note you CANNOT do this to a blue unicorn. * Wait until all unicorns are as close as possible before collecting the cross to turn them into Alphamonsters, giving you more chance to kill more of them. * You can fall from any height and will not die so jump down through gaps to avoid unicorns. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - PORTS - * CONSOLES: [US] Atari 2600 (1984) "Mr. Do!'s Castle [Model PB5820]" [US] Atari 5200 (1984) "Mr. Do!'s Castle [Model 9420]" Colecovision [US] (1984) "Mr. Do!'s Castle [Model 9820]" * COMPUTERS: [US] Commodore C64 [EU] (1984) MSX [EU] (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1686&o=2 $end $info=dowild, $bio Arcade Video game published 36 years ago: Mr. Do's Wild Ride (c) 1984 Universal. Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score. The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life. Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games. The levels are : Level 1, Roller Coaster. Level 2, Pirate Ship. Level 3, Three Elevators. Level 4, Castle on Screen. Level 5, Multiple Columns. Level 6, Six Rings. After level six the levels are repeated. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Mr. Do's Wild Ride was released in January 1984. The title 'Mr. Do's Wild Ride' may be an homage to 'Mr. Toad's Wild Ride', an attraction at Disneyland. Ocean Software, who were based in the city of Manchester, England, released a home computer version of the game. They obviously decided, however, that the "Mr. Do!" name was no longer commercially strong enough to guarantee strong sales, and instead re-tooled the game as 'Kong Strikes Back' - dropping Nintendo's ubiquitous giant ape into the game and arming the player with bombs - which act in the same way as Mr. Do's powerball. - SCORING - Sundae : 100 points. Cocktail : 200 points. Umbrella : 300 points. Sword : 400 points. Money bag : 500 points. Trophy : 600 points. EXTRA letter : 500 points. Diamond : 10000 points. Climbing a ladder above a roller coaster : 1 coaster : 100 points 2 coasters : 300 points 3 coasters : 500 points - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - PORTS - * COMPUTERS: [JP] MSX (1985) [EU] Amstrad CPC (1985) "Kong Strikes Back" Commodore 64 [EU] (1985) "Kong Strikes Back" [EU] Sinclair ZX Spectrum (1985) "Kong Strikes Back" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1687&o=2 $end $msx1_cart=mrdowild,mrdowildh, $bio MSX cart. published 35 years ago: Mr. Do's Wild Ride (c) 1985 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77290&o=2 $end $msx1_flop=mrdowild, $bio Mr. Do's Wild Ride Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134285&o=2 $end $archimedes=mrdoo,mrdooa, $bio Acorn Archimedes disk. published 26 years ago: Mr. Doo (c) 1994 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115919&o=2 $end $info=mrdrillr,mrdrillrj, $bio Arcade Video game published 21 years ago: Mr. Driller (c) 1999 Namco, Limited. A highly addictive puzzle game in which the player must drill down through an endless onslaught of blocks, attempting to get blocks of the same colour to touch and subsequently make them disappear. 'Undergrounder' bonuses can be picked up for bonus points and air capsules must be collected to restore the player's ever-diminishing air supply. - TECHNICAL - Namco System 12 hardware Game ID : DRI Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released internationally in October 1999. This game was originally going to be titled as 'Dig Dug III'. The main character, Susumu Hori, is the son of Taizo Hori (better known as 'Dig Dug'). Dig Dug III was initially developed unofficially by a few Namco staff, and work on the game was suspended while Ridge Racer Type 4 was being completed. However, Namco executives were impressed with the game and decided to support it as an official project. The Mr. Driller series officially takes place in the year(s) 20XX. - UPDATES - Software version : DRI1/VER.A2 (Japan) * Build date : 14:11:20, OCT 22 1999 Software version : DRI3/VER.A2 (USA) * Build date : 14:11:20, OCT 22 1999 - SCORING - As you collect air capsules, each one is worth 100 more points than the one before it. Upon completion of the 500 and 1000 boards, You can earn a time bonus, a perfect life bonus and a perfect air bonus. - SERIES - 1. Mr. Driller (1999, Arcade) 2. Mr. Driller 2 (2000, Arcade) 3. Mr. Driller G (2001, Arcade) 4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA) 5. Mr. Driller - Drill Land (2002, GameCube) 6. Mr. Driller - Drill Spirits (2005, DS) - STAFF - Programming : Tomohiro Kaneko, Mazmoto Dai, Murakami Ayako Graphics : Shinozaki Kaori, Hasegawa Taroo, Kusakabe Yasuko Sound : Shina Masaru Voice : Tatsuta Tomoko Title logo & Package designer : Tamiya Kiyotaka Product promotion : Cosyowaki Hiroshi Production assistants : Nakabayashi Yasuki, Arai Takashi, Kuroda Masanao, Kondou Takiharu Program support : Kyota Tanaka, Funatsu Tetsuya, Hijiya Tosiharu Product manager : Hajime Nakatani, Oishi Masuya Producer : Yoshizawa Hideo Executive producer : Masaya Nakamura Director : Nagaoka Yasuhito - PORTS - * CONSOLES: Nintendo Game Boy Color (2000) Sega Dreamcast (2000) Sony PlayStation (2000) Bandai WonderSwan (2001) Sony PlayStation 2 (2005, "NamCollection") : Japan release only. * COMPUTERS: PC [MS Windows] (1999) * OTHERS: Mobile phones (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1688&o=2 $end $info=mrdrilr2,mrdrlr2a, $bio Arcade Video game published 20 years ago: Mr. Driller 2 (c) 2000 Namco, Limited. Same as "Mr Driller", except now a 2-player game. Anna Hottenmeyer joins Susumu Hori as the world is in peril once again. - TECHNICAL - Namco System 10 hardware Game ID : DR2 Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Mr. Driller 2 was released in July 2000 in Japan. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan. - SERIES - 1. Mr. Driller (1999, Arcade) 2. Mr. Driller 2 (2000, Arcade) 3. Mr. Driller G (2001, Arcade) 4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA) 5. Mr. Driller - Drill Land (2002, GameCube) 6. Mr. Driller - Drill Spirits (2005, DS) - PORTS - * CONSOLES: [JP] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-AD2J-JPN]" [US] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-BR2E-USA]" [EU] Nintendo GBA (2001) "Mr. Driller 2 [Model AGB-BR2P]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1689&o=2 $end $gba=mrdrill2j, $bio Nintendo GBA cart. published 19 years ago: Mr. Driller 2 (c) 2001 Namco, Limited. - TECHNICAL - Game ID: AGB-AD2J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71972&o=2 $end $gba=mrdrill2u, $bio Nintendo GBA cart. published 15 years ago: Mr. Driller 2 (c) 2005 Namco, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mr. Driller 2 [Model AGB-AD2J-JPN]". - TECHNICAL - Game ID: AGB-BR2E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71973&o=2 $end $gba=mrdrill2, $bio Nintendo GBA cart. published 16 years ago: Mr. Driller 2 (c) 2004 Namco, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mr. Driller 2 [Model AGB-AD2J-JPN]". - TECHNICAL - Game ID: AGB-BR2P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71971&o=2 $end $gba=mrdrilla, $bio Nintendo GBA cart. published 18 years ago: Mr. Driller A - Fushigi na Pacteria (c) 2002 Namco, Limited. - TECHNICAL - [Model AGB-AD5J-JPN] - SERIES - 1. Mr. Driller (1999, Arcade) 2. Mr. Driller 2 (2000, Arcade) 3. Mr. Driller G (2001, Arcade) 4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA) 5. Mr. Driller - Drill Land (2002, GameCube) 6. Mr. Driller - Drill Spirits (2005, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71974&o=2 $end $info=mrdrilrg,mrdrilrga, $bio Arcade Video game published 19 years ago: Mr. Driller G (c) 2001 Namco, Limited. Same as Mr Driller, but now with 6 selectable characters : Susumu Hori, Anna Hottenmeyer, Puchi, Taizu Hori, Ataru Hori, and Holinger-Z. Play modes include race and survival. In versus modes, a fair bit of handicapping can be done by appropriately selecting the characters. - TECHNICAL - Namco System 10 Hardware Game ID : DRG Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Mr. Driller G was released in March 2001. - SERIES - 1. Mr. Driller (1999, Arcade) 2. Mr. Driller 2 (2000, Arcade) 3. Mr. Driller G (2001, Arcade) 4. Mr. Driller A - Fushigi na Pacteria [Model AGB-AD5J-JPN] (2002, GBA) 5. Mr. Driller - Drill Land (2002, GameCube) 6. Mr. Driller - Drill Spirits (2005, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3421&o=2 $end $psx=mrdrilrg, $bio Sony PlayStation disc published 19 years ago: Mr. Driller G (c) 2001 Namco, Ltd. - TECHNICAL - [Model SLPS-03336] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85460&o=2 $end $gbcolor=mrdrillru, $bio Nintendo Game Boy Color game published 20 years ago: Mr. Driller [Model CGB-BMDE-USA] (c) 2000 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68423&o=2 $end $gbcolor=mrdrillrj, $bio Nintendo Game Boy Color game published 20 years ago: Mr. Driller [Model CGB-BMDJ-JPN] (c) 2000 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68422&o=2 $end $gbcolor=mrdrillr, $bio Nintendo Game Boy Color game published 20 years ago: Mr. Driller [Model CGB-BMDP-EUR] (c) 2000 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68421&o=2 $end $psx=mrdrillr, $bio Sony PlayStation disc published 20 years ago: Mr. Driller (c) 2000 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111005&o=2 $end $wscolor=mrdrillr, $bio Bandai WonderSwan Color game published 19 years ago: Mr. Driller [Model SWJ-NMCC01] (c) 2001 Namco, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86470&o=2 $end $dc=mrdrillr, $bio Sega Dreamcast GD published 20 years ago: Mr. Driller [Model T-1402N] (c) 2000 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135660&o=2 $end $dc=mrdrillre,mrdrillrp, $bio Sega Dreamcast GD published 20 years ago: Mr. Driller [Model T-7020D-50] (c) 2000 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135659&o=2 $end $info=mrdu, $bio Arcade Video game published 38 years ago: Mr. Du! (c) 1982. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 61.17 Hz Palette Colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a Japanese bootleg of "Mr. Do!". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1690&o=2 $end $cpc_cass=mrfreeze, $bio Amstrad CPC cass. published 36 years ago: Mr. Freeze (c) 1984 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98337&o=2 $end $cpc_flop=mrfreeze01,mrfreeze02,mrfreeze, $bio Amstrad CPC 464 disk. published 36 years ago: Mr. Freeze (c) 1984 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121054&o=2 $end $cpc_flop=mrgass19,mrgasdsk, $bio Amstrad CPC 464 disk. published 30 years ago: Mr. Gas (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127859&o=2 $end $cpc_flop=mrgas199,mrgas19901, $bio Amstrad CPC 464 disk. published 30 years ago: Mr. Gas Cracked (c) 1990 Kino & Hufo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122580&o=2 $end $nes=gimmick, $bio Nintendo NES cart. published 27 years ago: Mr. Gimmick (c) 1993 Sunsoft European release. Game developed in Japan. See the original Famicom version for more information: Gimmick! Description from the back cover: You've gotta have a gimmick! Prepare to meet your destiny. And put all your game playing skills to the test. Mr. Gimmick is a mystical, exhilarating, and very dangerous adventure that begins where all other games have ended. Violent enemies that suddenly become your ally, if you know the secret. Magical items hidden away in secret places that ensure your survival if you find them and prevent you from even finishing the game if you don't. Mr. Gimmick's only weapon is a cosmic star with a potent form of energy you must harness. Master it, and the star can cripple your enemies, carry you over dangerous territory, and enable you to reach levels - and hidden places - that are unattainable to anyone but an expert. Every game you played before has only prepared you for this ultimate challenge. You'll call on many skills, techniques, and tricks you've learned to help Mr. Gimmick survive this evil onslaught. Only the strong will survive. And only the very best will experience the secret ending. - TECHNICAL - GAME ID: NES-G8 - TRIVIA - Released on May 19, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55385&o=2 $end $gameboy=mrgo, $bio Nintendo Game Boy Cart. published 26 years ago: Mr. Go no Baken Tekichuu Jutsu [model DMG-UEJ] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66515&o=2 $end $info=mrgoemon, $bio Arcade Video game published 34 years ago: Mr. Goemon (c) 1986 Konami. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in May 1986. Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor. - SCORING - Collecting a weapon : 100 points. Killing a warrior : 200 points. Killing a second warrior : 400 points. Killing a third warrior : 800 points. Warriors when powered up : 800 points each. Killing a flying boss : 1,600 points. Collecting a gold bar at the end of a level : 800-4,000 points. - TIPS AND TRICKS - * Attack the moon by Kiseru (Button 1). If your attack hits, the rabbit will fall down. * Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing. * When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each. * If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way. * Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed. * When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score. - SERIES - 1. Mr. Goemon (1986) 2. Ganbare Goemon! Karakuri Douchuu (1986, Nintendo Famicom) 3. Ganbare Goemon 2 (1989, Nintendo Famicom) 4. Ganbare Goemon Gaiden - Kieta Ougon Kiseru (1990, Nintendo Famicom) 5. Ganbare Goemon - Yukihime Kyuushutsu Emaki (1991, Nintendo Super Famicom) 6. Ganbare Goemon Gaiden - Tenka no Zaihou (1992, Nintendo Famicom) 7. Ganbare Goemon 2 - Kiteretsu Shogun Magginesu (1993, Nintendo Super Famicom) 8. Ganbare Goemon 3 - Shichijuurokubei no Karakuri Manji Katame (1994, Nintendo Super Famicom) 9. Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (1995, Nintendo Super Famicom) 10. Ganbare Goemon - Uchukaizoku Akogingu (1996, Sony Playstation) 11. Ganbare Goemon - Neo Momoyama Bakufu no Odori (1997, Nintendo 64) 12. Ganbare Goemon - Derodero Douchu Obake Tenkomori (1998, Nintendo 64) 13. Ganbare Goemon - Kuru Nara Koi! Ayashi Geikka no Kuroi Kage (1998, Sony Playstation) 14. Ganbare Goemon - Oedo Daikaiten (2001, Sony Playstation) 15. Ganbare Goemon - Toukai Douchuu Daiedo Tenguri (2005, Nintendo DS) - PORTS - * CONSOLES: [JP] Sony PS4 [PSN] (dec.25, 2014) "Arcade Archives - Mr. Goemon [Model CUSA-01543]" Sony PlayStation 4 [PSN] [AS] (may.25, 2015) "Arcade Archives - Mr. Goemon" Sony PlayStation 4 [PSN] [US] (sept.22, 2015) "Arcade Archives - Mr. Goemon [Model CUSA-02766]" Sony PlayStation 4 [PSN] [EU] [AU] (oct.27, 2015) "Arcade Archives - Mr. Goemon [Model CUSA-02761]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1691&o=2 $end $cpc_cass=mrheli, $bio Amstrad CPC cass. published 32 years ago: Mr. Heli (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98338&o=2 $end $spectrum_cass=mrheli, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mr. Heli (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79891&o=2 $end $cpc_flop=mrheli19,mrheli1901,mrheliuk04,mrheliuk,mrheliuk02,mrheliuk03, $bio Amstrad CPC 464 disk. published 31 years ago: Mr. Heli (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121055&o=2 $end $specpls3_flop=mrheli, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Mr. Heli (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147870&o=2 $end $cpc_flop=mrhelicn,mrheli20, $bio Amstrad CPC 464 disk. published 12 years ago: Mr. Heli (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121724&o=2 $end $info=mrheli, $bio Arcade Video game published 33 years ago: Mr. Heli no Daibouken (c) 1987 Irem. As Mr. Heli in this horizontally scrolling shoot'em up, your mission is to rescue the planet. Clear 6 zones in all, including floating green islands, moving rock beds, underground clock towers, etc.! The incidents which occur one after another are all caused by the psychic power of the muddy. The enemies you encounter on your way are pretty tough. Keep sharp watch for them though they look cute. This is an exciting airfight game with the charm of a cartoon. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoots right or left, [B] Missiles upward or Bombs on the ground - TRIVIA - Mr. Heli no Daibouken was released in December 1987 in Japan. The title of this game translates from Japanese as 'Mr. Heli's Great Adventure'. This game is known outside Japan as "Battle Chopper". Mr. Heli appears as an unlockable ship in the Sony PlayStation 2 game "R*Type Final". Alfa Records released a limited-edition soundtrack album for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - TIPS AND TRICKS - * Power raising items : Purchasable only while it is flickering 200$ : Bomb on the ground 200$ : Destroys brick walls 300$ : Missile in the air 300$ : Raises your energy 400$ : Shoots right or left 500$ : Maximizes your energy 500$ : Barrier - STAFF - Staff : Y. Tagami, Yoriko Shimizu, M. Hamada, Toyohisa Tanabe, M. Ishida, K. Odagiri, R. Shobu, Momoko.T, T. Sumita, Hiroki.S - PORTS - * CONSOLES: [JP] NEC PC-Engine (dec.1, 1989) "Mr. Heli no Daibouken [Model IC01002]" Nintendo Wii [Virtual Console] [JP] (mar.18, 2008) PC-Engine version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1692&o=2 $end $pce=mrheli,mrheli1, $bio NEC PC-Engine HuCARD published 31 years ago: Mr. Heli no Daibouken (c) 1989 Irem Corp. Mr Heli no Daib?ken is the conversion of Irem's shooter originally released in the arcades in 1987. It features a cute little orange helicopter with tiny feet. Thanks to these, Mr Heli can fly around the screen and also walk on the ground. All of this plays an important role in the game's mechanics - He can shoot straight in front of him (either left or right), or shoot missiles above him. However, when on the ground, the same action button instead drops bombs. The power-up system is very unusual and unique - blocks are scattered around every stage and they hide blue crystals, and the bigger they are, the more money they're worth. Special items (including a better gun, missiles, smart-bombs and energy tanks) are also hidden under these blocks and can be purchased in exchange of the precious crystals. Each level is split into three areas - first the main zone with a smaller boss awaiting at the end of it, then the player enters a sub-stage plunged in the dark where only his gun can get him to see what is ahead of him. The only way to get the light back is to destroy the nearby generator and rush all the way to the exit... to the boss' lair. Defeat him to complete the area and fly to the next stage ! - TECHNICAL - HuCARD ID: IC01002 HuCARD Size: 4 Mbits. - TRIVIA - Mr. Heli no Daibouken for PC-Engine was released on December 1, 1989 in Japan for 6700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47440&o=2 $end $pce_tourvision=mrheli, $bio TOURVision cart. published 29 years ago: Mr. Heli (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101147&o=2 $end $gba=incredruj, $bio Nintendo GBA cart. published 14 years ago: Mr. Incredible - Kyouteki Underminer Toujou [Model AGB-BIQJ-JPN] (c) 2006 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71976&o=2 $end $gba=incredibj, $bio Nintendo GBA cart. published 16 years ago: Mr. Incredible [Model AGB-BICJ-JPN] (c) 2004 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71975&o=2 $end $info=mrjong, $bio Arcade Video game published 37 years ago: Mr. Jong (c) 1983 Kiwako. A puzzle game. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.578 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 2.578 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Mr. Jong was released in March 1983 in Japan, distributed by Sanritsu. Export releases: "BlockBuster" "Crazy Blocks" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1693&o=2 $end $info=mrkicker,mrkickera, $bio Arcade Video game published 19 years ago: Mr. Kicker (c) 2001 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32281&o=2 $end $info=mrkougar,mrkougb,mrkougar2,mrkougb2, $bio Arcade Video game published 37 years ago: Mr. Kougar (c) 1984 Artic Electronics (ATW). The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - UPDATES - A German bootleg was made by 'Gross' (copyrighted 1954 !) under the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1694&o=2 $end $info=mrlo, $bio Arcade Video game published 38 years ago: Mr. Lo! (c) 1982. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 61.17 Hz Palette Colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Mr. Do!". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1695&o=2 $end $info=hb_mrmon,hb_mrmona,hb_mrmonb,hb_mrmonc, $bio Mr. Money (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15604&o=2 $end $info=ep_mrmus,ep_mrmusa, $bio Mr. Muscle (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40872&o=2 $end $megadriv=mrnutz,mrnutz2, $bio Sega Mega Drive game published 26 years ago: Mr. Nutz (c) 1994 Ocean. - TIPS AND TRICKS - Level skip: On the title screen, press Up, Up, Up, Right, Down, Left, Left, Left, Down, Down, Right, Right on controller 2. A sound effect will play upon correct code entry. Now during gameplay, press A + B + C + Down + Left on controller 1 to skip to the next level. - STAFF - Programmed by: Pierre ADANE Graphics by: Philippe DESSOLY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56692&o=2 $end $amigaocs_flop=mrnutz2, $bio Commodore Amiga 500 disk. published 26 years ago: Mr. Nutz - Hoppin' Mad (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74592&o=2 $end $cpc_flop=mrpacg19, $bio Amstrad CPC type-in published 34 years ago: Mr. Pac (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119660&o=2 $end $leapster=mrpencil, $bio LeapFrog Leapster cart. published 17 years ago: Mr. Pencil's Learn to Draw & Write (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134517&o=2 $end $cpc_cass=mrpingo, $bio Amstrad CPC cass. published 35 years ago: Mr. Pingo (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98336&o=2 $end $apple2_flop_clcracked=pxcartnk, $bio Apple II disk. published 35 years ago: Mr. Pixel's Cartoon Kit (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230652&o=2 $end $apple2_flop_clcracked=pxppaint, $bio Apple II disk. published 35 years ago: Mr. Pixel's Programming Paint Set (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230653&o=2 $end $apple2_flop_clcracked=mrpengs, $bio Apple II disk. published 33 years ago: Mr. Popper's Penguins (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230544&o=2 $end $a2600=mrpost, $bio Mr. Postman (c) 19?? Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50732&o=2 $end $a2600=mrpostc, $bio Atari 2600 cart. published 37 years ago: Mr. Postman - O Carteiro (c) 1983 CCE. - TECHNICAL - Model C-801 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50735&o=2 $end $a2600=mrposte,mrpost1, $bio Atari 2600 cart. published 37 years ago: Mr. Postman (c) 1983 Bit Corp. Your mission is to protect the Mr. Postman sending a secret letter safely to Silent City. To press the button is to make Mr. Postman should keep away from hails and the eagle, or your press the button to shoot down them. Mr. Postman can not touch the wall as he is walking on the street, otherwise all will be gone. - TECHNICAL - Model PG209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50734&o=2 $end $x1_flop=mrproy88, $bio Sharp X1 5.25in.disk. published 33 years ago: Mr. Pro Yakyuu '88 Data-Shuu (c) 1987 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86066&o=2 $end $pc98=mrpro92k, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Mr. Pro Yakyuu Perfect (c) 1992 T&E Soft. - TECHNICAL - GAME ID: TED-125 BARCODE: 4988604061251 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90192&o=2 $end $pc8801_flop=mrproyak,mrproyaka, $bio NEC PC-8801 Series disk. published 33 years ago: Mr. Pro Yakyuu (c) 1987 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17004 BARCODE: 4956059100955 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92426&o=2 $end $apple2gs=mypyni, $bio Apple IIGS disk. published 31 years ago: Mr. Py and I (c) 1989 Pygraphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240821&o=2 $end $a800_flop=mrrobot, $bio Atari 800 disk. published 37 years ago: Mr. Robot and His Robot Factory (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218104&o=2 $end $apple2_flop_orig=mrrobot, $apple2_flop_clcracked=mrrobot, $bio Apple II disk. published 36 years ago: Mr. Robot and his Robot Factory (c) 1984 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229145&o=2 $end $pc8801_flop=mrrobot, $bio NEC PC-8801 Series disk. published 36 years ago: Mr. Robot (c) 1984 Comptiq. - TECHNICAL - GAME ID: CND-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92427&o=2 $end $odyssey2=mrroboto, $bio Magnavox Odyssey² game published 14 years ago: Mr. Roboto! (c) 2006 Packrat Video Games. It's the year 8048 and mankind has been anhialated. The computers and machines that were built to help man have become smart enough to rule over - and eventually destroy - all civilization. Now, the once united machines have fractured, and the machines have begun battle with each other. Two factions remain. Each side has a CPU master and six robot warrior servants. The CPUs can't move, so the robots are sent out to do the dirty work. The goal: shutdown the opposing side's CPU. Many obstacls are in place to prevent this: the other robots, energy surges, firewalls, viruses, and the CPU's own laser defenses. - STAFF - Programmer: Ted Szczypiorski (Ted Foolery Games) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95640&o=2 $end $nes=mrsplash, $bio Nintendo Famicom cart. published 13 years ago: Mr. Splash! (c) 2007 Hiroshi Polygon Inukai. - TRIVIA - Mr. Splash was included in the DVD release of a 2008 Japanese TV show describing the creation of a Famicom game. It was also distributed in form of Famicom carts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54418&o=2 $end $adam_flop=mrtlib, $bio Coleco Adam disk. published 31 years ago: Mr. T Library (c) 1989 Mr. T Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109600&o=2 $end $adam_flop=mrtwsrch, $bio Coleco Adam disk. published 32 years ago: Mr. T Word Search (c) 1988 Mr. T Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109601&o=2 $end $adam_flop=mrtwsrchp1, $bio Coleco Adam disk. published 32 years ago: Mr. T Word Search Pak I (c) 1988 Mr. T Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109602&o=2 $end $info=mrtnt, $bio Arcade Video game published 37 years ago: Mr. TNT (c) 1983 Telko. Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - A bootleg of this game is known as "Gorkans". - SCORING - Grid section : 10 points x stage number. Defusing bomb : 1,000, 4,000 or 8,000 points. - TIPS AND TRICKS - * There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage. * If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life! * On the early levels clear as much of the maze as possible for extra points. * If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can. * Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1696&o=2 $end $a800=mrtnt, $bio Atari 800 cart. published 37 years ago: Mr. TNT (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86639&o=2 $end $c64_cart=mrtnt, $bio Commodore C64 cart. published 36 years ago: Mr. TNT (c) 1984 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53646&o=2 $end $snes=mrtuffa,mrtuff, $bio Nintendo Super NES game published 26 years ago: Mr. Tuff [European Prototype] (c) 1994 Sales Curve Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63294&o=2 $end $spectrum_cass=mrweems, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mr. Weems and the She Vampires (c) 1987 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79893&o=2 $end $spectrum_cass=mrweemsb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mr. Weems And The She Vampires (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237690&o=2 $end $spectrum_cass=mrwimpy, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr. Wimpy (c) 1984 Ocean Software, Limited. Mr. Wimpy's task is to make the best Burgers in town and you must guide him around the screen to achieve this. First assemble the ingredients avoiding the moving manholes and Waldo the burger-thief. Now make the Wimpy Burgers avoiding the kitchen rebels by directing the ingredients into the tray. If you are trapped by the rebels you can pepper them into oblivion but only three times unless you pick up the bonus gems, the ice cream or the cup of coffee, which give you more chances to shoot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79894&o=2 $end $c64_cass=mrwimpy, $bio Commodore C64 cass. published 36 years ago: Mr. Wimpy - The Hamburger Game (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187467&o=2 $end $cpc_cass=stagnght, $bio Amstrad CPC cass. published 32 years ago: Mr. Wino (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100087&o=2 $end $bbcb_cass=mrwiz, $bio Acorn BBC Micro B cass. published 36 years ago: Mr. Wiz (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52141&o=2 $end $electron_cass=mrwiz, $bio Acorn Electron cass. published 36 years ago: Mr. Wiz (c) 1984 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237653&o=2 $end $bbcb_cass=mrwizbr, $electron_cass=mrwizbr, $bio Mr. Wiz (c) 198? Blue Ribbon - TECHNICAL - GAME ID: 2922 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52139&o=2 $end $cpc_flop=mrwongsl,mrwonglo, $bio Amstrad CPC 464 disk. published 36 years ago: Mr. Wong Loopy Laundry Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127860&o=2 $end $msx1_cass=mrwong,mrwonga, $bio MSX cass. published 36 years ago: Mr. Wong's Loopy Laundry (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94863&o=2 $end $spectrum_cass=mrwonga, $bio Mr. Wong's Loopy Laundry (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226166&o=2 $end $msx1_flop=mrwong,mrwonga, $bio Mr. Wong's Loopy Laundry cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230065&o=2 $end $spectrum_cass=mrwong, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mr. Wong's Loopy Laundry (c) 1984 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACS 093 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79896&o=2 $end $cpc_cass=mrwong1,mrwong, $bio Amstrad CPC cass. published 36 years ago: Mr. Wong's Loopy Laundry [Model SOFT 923] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98339&o=2 $end $info=mrwoo, $bio Slot Machine published 14 years ago: Mr. Woo (c) 2006 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. MKVI Xcite 16 button cabinet (Victorian 300 credit layout) : Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Bonus button : Play 20 lines + Mr. Woo bonus (30 credits) Extra buttons : Gamble (purple) and Take Win (orange) Top buttons : Collect (yellow), Information (white) Button 16 isn't on the cabinet due to the large bonus button taking up the usual right hand side. During the gamble feature, 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. - TRIVIA - Unlike previous bonusing games like "Mr. Cashman", this game, along with "Zorro", features a progressive jackpot. "Mr. Woo" and "Zorro" share the same paytables but have slightly different features. Unlike the Card Feature from "Zorro" or "Outback Jack", the minimum jackpot prize pays 1000 credits on "Mr. Woo" instead of 500. - SERIES - 1) Mr. Woo (2006) 2) Mr. Woo Moonlight Market (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14359&o=2 $end $bbcb_cass=mree, $bio Acorn BBC/Electron cass. published 36 years ago: Mr.Ee! (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52135&o=2 $end $dragon_cass=mrc, $bio MRC (c) 198? Quark Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116787&o=2 $end $n64=mrc,mrcu, $bio Nintendo 64 cart. published 23 years ago: MRC - Multi Racing Championship (c) 1997 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57797&o=2 $end $n64=mrcj, $bio Nintendo 64 cart. published 23 years ago: MRC - Multi Racing Championship [Model NUS-NMRJ] (c) 1997 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57798&o=2 $end $bbc_rom=mrme00, $bio Acorn BBC ROM published 35 years ago: MRM E00 DFS (c) 1985 MRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231781&o=2 $end $pmd85_cass=mrs, $bio MRS (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236503&o=2 $end $spectrum_cass=mrsmopp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mrs Mopp (c) 1984 Computasolve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79892&o=2 $end $spectrum_cass=mrsmoppa, $bio Mrs Mopp (c) 198? Atlantis Soft. - TECHNICAL - GAME ID: AT 307 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226258&o=2 $end $apple2_flop_clcracked=mrswiggl, $bio Apple II disk. published 34 years ago: Mrs. Wigglesworth's Secret (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230843&o=2 $end $info=ms4125, $bio MS-4125 (c) 199? MSI [Micro-Star International, Co. Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235622&o=2 $end $info=ms4134, $bio MS-4134 (c) 199? MSI [Micro-Star International, Co. Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240480&o=2 $end $info=ms4138, $bio MS-4138 (c) 199? MSI [Micro-Star International, Co. Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235623&o=2 $end $info=ms4144, $bio MS-4144 (c) 199? MSI [Micro-Star International, Co. Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235624&o=2 $end $info=ms4145, $bio MS-4145 (c) 199? MSI [Micro-Star International, Co. Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240481&o=2 $end $dmv=cpmbasic, $bio MS-BASIC + NCR-BASIC (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233902&o=2 $end $dmv=msbas521, $bio MS-BASIC Ver.5 (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233874&o=2 $end $tiki100=mscopy, $bio TIKI-100 disk. published 33 years ago: MS-DOS - TIKO Filoverføring vC80 (c) 1987 Kvaleberg, Egel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237375&o=2 $end $apc=msdos211, $bio NEC Advanced PC disk. published 38 years ago: MS-DOS 2.11 (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236948&o=2 $end $apricot_flop=dos211_27, $bio ACT Apricot PC Xi disk. published 35 years ago: MS-DOS 2.11 BIOS Ver.2 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236801&o=2 $end $apricot_flop=dos211_31, $bio ACT Apricot PC Xi disk. published 35 years ago: MS-DOS 2.11 BIOS Ver.3 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236802&o=2 $end $pc98=msdos211, $bio MS-DOS 2.11 Boot (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90010&o=2 $end $fmtowns_flop=msdos31, $bio Fujitsu FM Towns disk. published 28 years ago: MS-DOS 3.1 L24 (c) 1992 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132337&o=2 $end $pc98=msdos33, $bio MS-DOS 3.3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90011&o=2 $end $pc98=msdos33d, $bio MS-DOS 3.3D (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90012&o=2 $end $pc98=msdos50, $bio MS-DOS 5.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90013&o=2 $end $pc98=msdos50a, $bio MS-DOS 5.0A (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90014&o=2 $end $pc98=msdos55, $bio MS-DOS 5.5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90015&o=2 $end $pc98=msdos62, $bio MS-DOS 6.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90016&o=2 $end $pc98=msdos62e, $bio MS-DOS 6.2 Extended Set (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90017&o=2 $end $fmtowns_flop=msdos62,msdos62a, $bio Fujitsu FM Towns disk. published 26 years ago: MS-DOS 6.2 L10 (c) 1994 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132338&o=2 $end $apple2gs=msdostl, $bio Apple IIGS disk. published 26 years ago: MS-DOS Tools Ver.2 (c) 1994 Watson, Peter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197489&o=2 $end $dmv=msdosqd, $bio NCR Decision Mate V flop. published 37 years ago: MS-DOS v2.11 with quad-density FDD support (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233877&o=2 $end $ibm5150=msdos32,msdos33,msdos33a, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: MS-DOS Ver. 3 (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132445&o=2 $end $ibm5150=msdos33s, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: MS-DOS Ver. 3 (c) 1989 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132611&o=2 $end $ibm5150=msdos33k, $bio IBM 5150 5.25in.disk. (DOS) published 27 years ago: MS-DOS Ver. 3 (c) 1993 Knowledge Dynamics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132446&o=2 $end $ibm5170=msdos331, $bio IBM 5170 3.5in.disk. (DOS) published 33 years ago: MS-DOS Ver. 3.31 (c) 1987 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144429&o=2 $end $ibm5150=msdos4,msdos401,msdos401de, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: MS-DOS Ver. 4 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132447&o=2 $end $ibm5150=msdos401_35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: MS-DOS Ver. 4 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132612&o=2 $end $ibm5150=msdos5,msdos5a,msdos5u,msdos5ua, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: MS-DOS Ver. 5 (c) 1991 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132448&o=2 $end $ibm5150=msdos5_35,msdos5m, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: MS-DOS Ver. 5 (c) 1991 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132613&o=2 $end $ibm5170=msdos6,msdos6u, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: MS-DOS Ver. 6.00 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144430&o=2 $end $ibm5170=msdos62v,msdos62vu,msdos62,msdos62u, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: MS-DOS Ver. 6.20 (c) 1993 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144431&o=2 $end $ibm5170=msdos621, $bio IBM 5170 5.25in.disk. (DOS) published 26 years ago: MS-DOS Ver. 6.21 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144524&o=2 $end $ibm5170=msdos622,msdos622a,msdos622ptbr,msdos622de,msdos622sup,msdos622th,msdos622u,msdos622ua, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: MS-DOS Ver. 6.22 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144432&o=2 $end $ibm5170=msdos622mu, $bio IBM 5170 5.25in.disk. (DOS) published 26 years ago: MS-DOS Ver. 6.22 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144525&o=2 $end $mbc55x=msdos125, $bio MS-DOS Ver.1 (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236965&o=2 $end $dmv=msdos211,msdos20m,msdos211m, $bio NCR Decision Mate V flop. published 37 years ago: MS-DOS Ver.2 (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233876&o=2 $end $mbc55x=msdos211,msdos211a, $bio MS-DOS Ver.2 (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236964&o=2 $end $m20=msdos20, $bio MS-DOS Ver.2 (c) 19?? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237006&o=2 $end $dmv=dos211hd,dos211hda,dos211hdb,dos211hdc, $bio MS-DOS Ver.2 HD (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233875&o=2 $end $rainbow=msdos201,msdos211, $bio MS-DOS Ver.2.xx (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236873&o=2 $end $tiki100=msdos, $bio MS-DOS Ver.2.xx (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237309&o=2 $end $rainbow=msdos31b, $bio MS-DOS Ver.3.xx (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236874&o=2 $end $dmv=mspascal, $bio MS-Pascal Compiler (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233878&o=2 $end $astrocde=mscandy, $bio Astrocade game published 37 years ago: Ms. Candyman (c) 1983 L&M Software - STAFF - Written by: Andy Guevara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86814&o=2 $end $fmtowns_cd=msdet1, $bio Fujitsu FM Towns CD published 28 years ago: Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (c) 1992 Data West Corp. - TECHNICAL - Media : CD x2 - TRIVIA - Released on September 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110421&o=2 $end $pc98_cd=msdet1, $bio NEC PC-9821 CD published 27 years ago: Ms. Detective File #1 - Iwami Ginzan Satsujin Jiken (c) 1993 Data West, Inc. - TRIVIA - Released on April 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134103&o=2 $end $fmtowns_cd=msdet2, $bio Fujitsu FM Towns CD published 27 years ago: Ms. Detective File #2 - Sugata-naki Irainin (c) 1993 Data West Corp. - TRIVIA - Released in October 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110422&o=2 $end $pc98_cd=msdet2, $bio NEC PC-9821 CD published 27 years ago: Ms. Detective File #2 - Sugata-naki Irainin (c) 1993 Data West, Inc. - TRIVIA - Released on October 29, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134104&o=2 $end $info=mspacmat, $bio Arcade Video game published 39 years ago: Ms. Pac Attack (c) 1981. Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points. The main difference being the order of levels has been changed. As in the regular "Ms. Pac-Man" game, the maze turns invisible at a certain point. However, in Ms. Pac Attacks, this point is reached much earlier - at about the 144th screen instead of the 255th. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Ms. Pac Attack seems to be a hack of "Ms. Pac-Man Plus", as while the mazes are the same as Ms. Pac-Man Plus, they come out in a different order. While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, making the fruit unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be. Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts. - SCORING - Dot : 10 points Energizer : 50 points Ghosts : 200, 400, 800, 1600 points Cherry : 100 points Strawberry : 200 points Peach : 500 points Pretzel : 700 points Apple : 1000 points Pear : 2000 points Banana : 5000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1697&o=2 $end $a7800=mspacatk, $bio Atari 7800 game published 14 years ago: Ms. Pac-Attack (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50157&o=2 $end $ibm5150=mspacmann, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Ms. Pac-Man (c) 1983 Namco, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83666&o=2 $end $info=cmspacmn, $bio Tabletop game published 37 years ago: Ms. Pac-Man (c) 1983 Coleco Industries, Inc. Tabletop VFD game based on the famous arcade video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94345&o=2 $end $info=mspacmbmc, $bio Ms. Pac-Man (c) 198? Marti Colls. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=143999&o=2 $end $nes=mspacmnt, $vgmplay=mspacman_nes, $bio Nintendo NES cart. published 30 years ago: Ms. Pac-Man (c) 1990 Tengen. This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously. - TRIVIA - First port of Ms. Pac-Man for the NES, released in 1990 (exact date unknown) in North America. This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man. The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes. A "Pac-Booster" allows the players to move faster. The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55387&o=2 $end $megadriv=mspacman, $bio Sega Mega Drive game published 28 years ago: Ms. Pac-Man (c) 1992 Time Warner Interactive. This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously. - TRIVIA - Ms. Pac-Man for Sega Mega Drive was released in 1992 (exact date unknown) in Europe. This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man. The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes. A "Pac-Booster" allows the players to move faster. The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. Reviews: April 1992 - Joypad N.7 (Page 84-85) [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70725&o=2 $end $info=mspacmanbi, $bio Arcade Video game published 27 years ago: Ms. Pac-Man (c) 1993 Impeuropex. Pirate version of the classic maze game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196749&o=2 $end $info=mspacmanbg,mspacmanbg2, $bio Arcade Video game published 23 years ago: Ms. Pac-Man (c) 1997 Unknown [Greece]. Greek bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72301&o=2 $end $a2600=mspacmanc, $bio Ms. Pac-Man (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50737&o=2 $end $intv=mspacman, $bio Ms. Pac-Man (c) 200? IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230285&o=2 $end $megadriv=mspacmanpir, $bio Ms. Pac-Man (Ripped from Golden 10 in 1) (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233674&o=2 $end $n64=mspacman, $bio Nintendo 64 cart. published 20 years ago: Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited. There are three modes of play: The core game Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies. Classic Mode - The original Ms. Pac-Man arcade game, from 1981. - TECHNICAL - [US] Game ID: NUS-NP9E-USA - TRIVIA - Ms. Pac-Man - Maze Madness for Nintendo 64 was released on November 10, 2000 in Europe. It was then released on November 12, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57845&o=2 $end $gba=mspacmanu, $bio Nintendo GBA cart. published 16 years ago: Ms. Pac-Man - Maze Madness (c) 2004 Namco, Limited. Ms. Pac-Man is back in an all-new a-MAZE-ing 3-D adventure. Chomp your way through mystical worlds to rescue Professor Pac. Free the lost worlds of Pac-Land from the horrid witch Mesmeralda. Videogame's most famous and favorite heroine is back to save the day! * Over 180 mazes - Four magical worlds: CleoPactra, Pac Ping Harbor, Crystal Caves and Haunted Halloween. * Easy Controls - Just like the original arcade, no buttons necessary so you can focus on the fun! * Includes the original arcade classic. * Special Multi-Player modes. * Secret Stages, hidden mini-games and bonus rounds. * Fiendish new enemies and those old familiar ghosts. * Collect the 4 Gems of Virtue: Truth, Generosity, Wisdom & Courage. - TECHNICAL - Game ID: AGB-BPCE-USA - TRIVIA - Ms. Pac-Man - Maze Madness for Game Boy Advance was released on November 3, 2004 in North America. Unlike the console versions, this one does not have Classic Mode. Export releases: [EU] "Ms. Pac-Man - Maze Madness [Model AGB-BPCP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71978&o=2 $end $gba=mspacman, $bio Nintendo GBA cart. published 16 years ago: Ms. Pac-Man - Maze Madness (c) 2004 Zoo Digital Publishing. European release. Game developed in USA. See "Ms. Pac-Man - Maze Madness [Model AGB-BPCE-USA]" for more information about the game itself. - TECHNICAL - Game ID: AGB-BPCP-EUR - TRIVIA - Ms. Pac-Man - Maze Madness for Game Boy Advance was released on November 19, 2004 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71977&o=2 $end $psx=mspacmm,mspacmma,mspacmmd, $bio Sony PlayStation disc published 20 years ago: Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited. There are three modes of play: The core game Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies. Classic Mode - The original Ms. Pac-Man arcade game, from 1981. - TECHNICAL - [US] Game ID: SLUS-01018 - TRIVIA - Ms. Pac-Man - Maze Madness for Sony PlayStation was released on September 8, 2000 in North America. - PORTS - * CONSOLES: [US] Nintendo GBA (nov.3, 2004) "Ms. Pac-Man - Maze Madness [Model AGB-BPCE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82447&o=2 $end $dc=mspacman, $bio Sega Dreamcast GD published 20 years ago: Ms. Pac-Man - Maze Madness (c) 2000 Namco, Limited. There are three modes of play: Multiplayer Mode - Up to four players can play simultaneously; if there are less than four players, CPU-controlled players fill the vacancies. Classic Mode - The original Ms. Pac-Man arcade game, from 1981. - TECHNICAL - Game ID: T-1404 - TRIVIA - Ms. Pac-Man - Maze Madness for Sega Dreamcast was released on November 13, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82448&o=2 $end $gbcolor=mspacmanu, $bio Nintendo Game Boy Color game published 21 years ago: Ms. Pac-Man - Special Color Edition (c) 1999 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-AQCE-USA - TRIVIA - Ms. Pac-Man Special Color Edition for Game Boy Color was released in November 1999 in North America. Also includes "Super Pac-Man" as a bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68424&o=2 $end $gbcolor=mspacman, $bio Nintendo Game Boy Color game published 21 years ago: Ms. Pac-Man - Special Colour Edition (c) 1999 Acclaim Ent., Incorporated. - TECHNICAL - Cartridge ID: DMG-AQCP-EUR - TRIVIA - Ms. Pac-Man Special Colour Edition for Game Boy Color was released in 1999 (exact date unknown) in Europe. Also includes "Super Pac-Man" as a bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68425&o=2 $end $info=jak_mpac, $bio Dedicated Console published 15 years ago: Ms. Pac-Man 5-in-1 (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146764&o=2 $end $info=mschamp, $bio Arcade Video game published 27 years ago: Ms. Pac-Man Champion Edition (c) 1993 Rayglo Mfg. Co. Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points. Ms. Pac-Man Championship Edition has a timer added which gives you one minute to finish the maze with your Character. As the timer works through the last five seconds Ms. Pac-man slows down considerably. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Ms. Pac-Man Championship Edition seems to be a straight copy of "Ms. Pac-Attack". While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, making the fruit unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be. Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts. - SCORING - Dot : 10 points Energizer : 50 points Ghosts : 200, 400, 800, 1600 points Cherry : 100 points Strawberry : 200 points Peach : 500 points Pretzel : 700 points Apple : 1000 points Pear : 2000 points Banana : 5000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3267&o=2 $end $info=mschamps, $bio Arcade Video game published 25 years ago: Ms. Pac-Man Champion Edition (c) 1995 TQWN Amusement. Licensed from Rayglo Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113456&o=2 $end $info=mspacii,mspacii2, $bio Arcade Video game published 39 years ago: Ms. Pac-Man II (c) 1981 Orca Corp. A bootleg Ms. Pac Man made by Orca. Despite being called Ms. Pac Man II, it shares no difference from Ms. Pac Man besides the copyright. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48052&o=2 $end $info=mspacpls, $bio Arcade Video game published 39 years ago: Ms. Pac-Man Plus (c) 1981 Two-Bits Score. Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Ms. Pac-Man Plus seems to be the original "Ms. Pac-Man" hack, as the mazes here show up the same way they do in Ms. Pac-Man (each maze shows up in each rack between the intermissions). While the Ms. Pac-Man hacks are creative with the mazes, they have trouble dealing with other aspects of play. One problem the Ms. Pac-Man hacks have is that the fruit walks along the routes of the original mazes, meaning the fruit is unreachable during part of its walk to and from the center. Also, the ghosts slow down at odd places during the first three racks. Such slowing down only makes sense by looking at the original mazes and seeing where the tunnels would be. Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts. - SCORING - Dot : 10 points Energizer : 50 points Ghosts : 200, 400, 800, 1600 points Cherry : 100 points Strawberry : 200 points Peach : 500 points Pretzel : 700 points Apple : 1000 points Pear : 2000 points Banana : 5000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3268&o=2 $end $info=msheartb, $bio Arcade Video game published 31 years ago: Ms. Pac-Man [Heart Burn] (c) 1989 Two-Bits Score. Hack of Ms.Pac-Man made by Two-Bits Score. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49158&o=2 $end $sms=mspacman, $bio Sega Master System cart. published 29 years ago: Ms. Pac-Man (c) 1991 Tengen This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously. - TECHNICAL - Game ID: 301030 - TRIVIA - Ms. Pac-Man for Sega Master System was released in 1991 (exact date unknown) in Europe. This port allows two players to play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively or cooperatively, and Player 2 plays as the original Pac-Man. The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes. A "Pac-Booster" allows the players to move faster. The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. Reviews: [FR] October 1992 - Consoles+ No. 13: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56108&o=2 $end $info=mspacman,mspacmnf,mspacmab,mspacmancr,mspacmab2, $bio Arcade Video game published 39 years ago: Ms. Pac-Man (c) 1981 Midway. In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. Ms Pac-Man features four different maze layouts, which alternate every two to four rounds : The first maze is only encountered in Rounds 1 and 2, and has 220 dots and 4 Power Pills. There are two sets of tunnels in this maze equidistant from the center of the maze. You must clear this maze two times before moving on to the next maze. The second maze is only encountered in Rounds 3, 4, and 5, and has 240 dots and 4 Power Pills. There are two sets of tunnels in this maze; one set in the lower half, and the other set at the very top. You must clear this maze three times before moving on to the next maze. The third maze is first encountered in Round 6 and has 238 dots and 4 Power Pills. Unlike all other mazes, there is only one set of tunnels in this maze, slightly above the center of the board. You must clear this maze four times before moving on to the next maze. The fourth and final unique maze is first encountered in Round 10 and has 234 dots and 4 Power Pills. There are two sets of tunnels in this maze, directly next to one another in the middle of the maze. The turns at the entrance to the tunnels change the usual immediate accessibility of the tunnels and should be taken in to account. You must clear this maze four times before moving on to the next maze. After Round 13, the game alternates every four rounds between the third and fourth mazes. Finally, the ghosts' movement patterns are also completely different from those of the original game. As in the original game, intermission scenes will be played after certain rounds. Ms. Pac-Man's intermissions tell the story of how Pac-Man and Ms. Pac-Man met, fell in love, and had a baby. Ms. Pac-Man's intermissions are also preceded by a sign and a title. 3 intermissions are present : 1) Act I - They Meet : Pac-Man, the star of the original game, enters the screen being chased by Inky while Ms. Pac-Man enters from the other side being chased by Pinky. As the two of them are about to collide, they quickly move upwards, causing Inky and Pinky to collide. Pac-Man and Ms. Pac-Man face each other at the top of the screen, and a heart appears above them. This intermission is played after Round 2. 2) Act II - The Chase : Pac-Man and Ms. Pac-Man are seen giving each other a playful chase. One chases the other in one direction, and they take turns alternating who chases who and in what direction. After three turns, they chase each other twice more at a faster speed. This intermission is played after Round 5. 3) Act III - Junior : Pac-Man and Ms. Pac-Man anxiously await the arrival of a stork, who flies overhead with a bundle. As the stork is about to pass over them, he releases the bundle, which drops to the ground in front of Pac-Man and Ms. Pac-Man, and opens up to reveal a baby Pac. This intermission, which is played after Rounds 9, 13, and 17, would later serve as the introductory sequence to "Jr. Pac-Man". No intermission is present between rounds after the 18th one. - TECHNICAL - [Upright model] [No. 595] The upright model came in the standard Namco/Midway cabinet. This is the same 'swoopy' cabinet that "Galaxian", "Galaga", and "Pac-Man" came in as well. These featured painted side-art of Ms. Pac-Man and the ghosts, along with some pink accent lines. The last 10, 000 or so Ms. Pac-Man machines to roll off the assembly line had sticker side-art instead, it was the same basic scene, but the colors were brighter, and there were a few minor differences in the layout of the graphics. The marquee showed an image of Ms. Pac-Man lounging on her own logo, with a ghost off to the side. The exact colors used on the marquee varied a bit over the production run (as did the paint codes used on the side). The control panel and monitor bezel had a single design that covered both of them, that of a blue background with a pink or maroon stripe going around it, with a few game instructions printed upon them. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Players : 2 Control : 4-way joystick - TRIVIA - Having won their enhancement kit lawsuit against Atari, General Computing went to Bally Midway and showed them an enhancement kit that they were working on for Pac-Man called Crazy Otto. Crazy Otto was a character similar to Pac-Man with the exception that he had legs. GCC was going to bluff Midway into letting them release their enhancement kit by telling them that they won their lawsuit against Atari, and that they just wanted Midway's blessing. Midway suggested that they create a sequel to the original Pac-Man instead of an enhancement kit, and GCC got to work on Ms. Pac-Man. Ms. Pac-Man had two prior names before settling on the one that everyone knows. 'Mrs. Pac-Man' was the original, but some of the women employees at Midway had a problem with that, so it was changed to 'Miss Pac-Man'. When someone pointed out the third intermission, where Pac and Ms. Pac welcome "Jr. Pac-Man" (or Baby Pac-Man) into the fold, they changed it to the final name of 'Ms. Pac-Man'. Midway released "Baby Pac-Man" as a pinball/video hybrid, and General Computing sued the company, claiming they had created the concept of a Pac Family. They won the suit and were awarded royalties from Pac Family merchandise. The logo for General Computer Corporation is present among the graphics, probably a leftover from the game's days as Crazy Otto. In its initial run, 110,000 units were produced in the U.S. making it the best selling domestic arcade video game of all time. The game added a few improvements over the original : * Non-deterministic artificial intelligence for the ghosts, making it harder for enthusiasts to follow set patterns through levels. * A variety of different mazes used through the game. * Bonus items (such as cherries and pretzels) entered the maze and bounced through it, rather than appear in a set location as in the original, making the player go out of his way to attain it. * Brand new sound effects, including a new 'death' sound and opening theme. It was also one of the more successful of early arcade games in the female demographic, which has been attributed to 'Ms. Pac-Man' being a girl - although the Ms. Pac-Man sprite was little more than "Pac-Man" with eyelashes, a bow, lipstick and a dimple. After the 255th level, the maze (including dots) disappears. The game becomes unplayable, since there are no more dots to eat. Chris Ayra holds the record for this game on 'Regular' settings with 920,310 points on August 16, 1998. Victor Kunisada holds the record for this game on 'Speed-Up' settings with 922,810 points on June 16, 2001. Vancouver, Canada (Reuters) - Little 7-year old Al Nagac attained the Guinness World Record for Ms. Pac-Man v.2.97 with a score of 18,976,048. Al was exhausted and dehydrated and asked for several glasses of skim milk after shattering the longtime record of 11,056,736 set by Faith DeRivera, who was onhand to congratulate the victor with a kiss on the cheek. A Ms. Pac-Man unit appears in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1984 movie 'Tightrope' (the cab appears in the background of the bar scene), in the 1990 movie 'The Grifters', in the 1999 movie 'Man In The Moon' and in the 2002 movie 'Van Wilder'. Milton Bradley (MB) released a board game based on this video game in 1983. Up to 4 players can play. The maze is divided into four colored areas, representing each player; the object of the game is to clear all the dots in your colored area. Only one player at a time controls Ms. Pac-Man; the other players control the ghosts. Once a ghost catches Ms. Pac-Man, the player controlling that ghost takes over control of Ms. Pac-Man. Michael Jackson used to own this game (Midway upright). It was sold at the official Michael Jackson Auction on April 24th, 2009. - SCORING - Dot : 10 points Power pill (energizer) : 50 points Ghosts : 200, 400, 800, 1,600 points Cherry : 100 points Strawberry : 200 points Peach : 500 points Pretzel : 700 points Apple : 1,000 points Pear : 2,000 points Banana : 5,000 points - TIPS AND TRICKS - * The most dangerous section of the first maze is the long path at the very top. It is safest to clear it when the ghosts are blue, or at least 3 of them occupy the bottom half of the maze. * There are a couple of dangerous sections in the second maze. The pathways above and below the T section at the top of the maze can be particularly easy to get trapped in. It is easiest to clear these when all 4 ghosts are close on your tail, or after eating one of the top two power pellets. The two sections directly above the lower escape tunnels on either side should also be cleared with caution. * The most dangerous section of the 3rd maze is the center of the bottom, directly below where you begin. It is advisable to clear it out as early as possible before the ghosts can organize and trap you. The top section of the maze presents the ghosts with many pathways to reach you, so use caution. * The most dangerous sections of the 4th maze is the section that you begin in, and the section directly above the ghosts' den. The very top section of the maze should also be cleared with caution. * Secret Message : the message 'GENERAL COMPUTER CORPORATION Hello, Nakamura!' is buried at the end of the Ms. Pac-Man ROM image (Masaya Nakamura was head of Namco). * There's a fairly well-known glitch in the game - if you put a coin in when the Ms. Pac-Man marquee title first appears but before Blinky appears then the first board will be blue instead of pink and will remain blue until you either finish the board or lose a life, after which the board will return to its normal color. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - STAFF - Co-Creator: Steve Golson - PORTS - * CONSOLES: Atari [US] 2600 "Ms. Pac-Man [Model CX2675]" (1982) [US] 5200 "Ms. Pac-Man [Model CX5243]" (1983) [US] 7800 "Ms. Pac-Man [Model CX7807]" (1984) [US] XEGS (198?) Nintendo NES [US] (1990) by Tengen [US] "Ms. Pac-Man [Model NES-M9-USA]" (nov.1993) Sega Master System [EU] "Ms. Pac-Man [Model 301030]" (1991) [BR] (1991) by Tec Toy Sega Mega Drive / Genesis [US] (1991) by Tengen [EU] (1992) by Time Warner Interactive Nintendo SNES [US] "Ms. Pac-Man [Model SNS-AN8E-USA]" (sept.1996) [EU] "Ms. Pac-Man [Model SNSP-AN8P-EUR]" (mar.27, 1997) Sony PlayStation [JP] "Namco Museum Vol.3 [Model SLPS-00390]" (june.21, 1996) [AU] "Namco Museum Vol.3 [Model SCES-00268]" (1997) [US] "Namco Museum Vol.3 [Model SLUS-00398]" (jan.31, 1997) [EU] "Namco Museum Vol.3 [Model SCES-00268]" (feb.1997) Nintendo 64 [US] "Namco Museum 64 [Model NUS-NNME-USA]" (oct.31, 1999) Sega Dreamcast [US] "Namco Museum [Model T-1403N]" (june.25, 2000) Sony PlayStation 2 [US] "Namco Museum [Model SLUS-20273]" (dec.4, 2001) [US] "Namco Museum - 50th Anniversary [Model SLUS-21164]" (aug.30, 2005) [JP] "Namco Museum Arcade Hits! [Model SLPS-25590]" (jan.26, 2006) [EU] "Namco Museum - 50th Anniversary [Model SLES-53957]" (mar.31, 2006) Nintendo GameCube [US] "Namco Museum [Model DOL-GNME-USA]" (oct.9, 2002) [US] "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" (aug.30, 2005) [EU] "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" (may.5, 2006) Microsoft XBOX [US] "Namco Museum" (oct.9, 2002) [US] "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" (aug.30, 2005) [EU] "Namco Museum - 50th Anniversary" (mar.24, 2006) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (jan.10, 2007) [US] "Namco Museum - Virtual Arcade [Model 21022]" (nov.4, 2008) [EU] "Namco Museum - Virtual Arcade" (may.15, 2009) [AU] "Namco Museum - Virtual Arcade" (june.3, 2009) [JP] "Namco Museum - Virtual Arcade [Model 2RD-00001]" (nov.5, 2009) [KO] [EU] [AU] "Pac-Man Museum" as DLC. (feb.26, 2014) [US] "Pac-Man Museum" as DLC. (feb.26, 2014) [JP] "Pac-Man Museum" as DLC. (june.25, 2014) Sony PlayStation 3 [PSN] [US] "Pac-Man Museum [Model NPUB-31383]" as DLC. (feb.25, 2014) [EU] [AU] "Pac-Man Museum [Model NPEB-01892]" as DLC. (feb.26, 2014) [KO] "Pac-Man Museum" as DLC. (feb.26, 2014) [JP] "Pac-Man Museum" as DLC. (june.25, 2014) Microsoft XBOX One [XBOX Store] [US] [EU] [AU] [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man" Sony PlayStation 4 [PSN] [US] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03957]" [EU] [AU] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03864]" [JP] (apr.20, 2016) "Arcade Game Series - Ms. Pac-Man [Model CUSA-03671]" * HANDHELDS: Atari Lynx [US] (1990) "Ms. Pac-Man [Model PA2057]" Nintendo Game Boy [EU] "Ms. Pac-Man [Model DMG-N4]" (1993) [US] "Ms. Pac-Man [Model DMG-N4-USA]" (oct.1993) [US] Sega Game Gear (1995) Nintendo Game Boy Color [US] "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" (1999) [EU] "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" (1999) Nintendo Game Boy Advance [US] "Namco Museum [Model AGB-ANME-USA]" (june.10, 2001) [JP] "Namco Museum [Model AGB-ANMJ-JPN]" (dec.7, 2001) [EU] "Namco Museum [Model AGB-ANMP-EUR]" (dec.7, 2001) [US] "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" (aug.30, 2005) [EU] "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" (mar.31, 2006) Sony PSP [JP] "Namco Museum [Model ULJS-00012]" (feb.24, 2005) [US] "Namco Museum Battle Collection [Model ULUS-10035]" (aug.23, 2005) * COMPUTERS: [US] Atari 800 (1982) "Ms. Pac-Man [Model RX8043]" [US] Apple II (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Ms. Pac-Man [Model RX8545]" [US] PC [Booter] (1983) [US] Commodore VIC-20 (1983) [US] Texas Instruments TI-99/4A (1983) Tandy Color Computer (1983) "Miss Gobbler" Tandy Color Computer (1984) "Ms. Maze" [EU] Sinclair ZX Spectrum (1984) PC [MS Windows] [JP] "Namco History Vol.3" (june.9, 1998) [US] "Microsoft Revenge of Arcade" (jul.31, 1998) [US] "Microsoft Return of Arcade Anniversary Edition" (2000) [US] "Namco Museum - 50th Anniversary" (oct.25, 2005) [AU] "Namco Museum - 50th Anniversary" (mar.27, 2006) [EU] "Namco Museum - 50th Anniversary" (may.19, 2006) Steam [US] [EU] Pac-Man Museum as DLC. (feb.25, 2014) [US] (apr.19, 2016) "Arcade Game Series - Ms. Pac-Man [Model 403410]" * OTHERS: [US] VFD handheld game (1981) by Coleco [US] LCD handheld game (1992) by Micro Games of America [US] Arcade (1998) "Galaxy Games StarPak 2" [US] Arcade (2001) "Ms. Pac-Man/Galaga - Class of 1981" [US] Mobile Phones (june.13, 2003) [US] Ms. Pac-Man TV Game (2004) by Jakk's Pacific [US] Arcade (2005) "Pac-Man - 25th Anniversary Edition" [US] Ms. Pac-Man TV Game Wireless Version (2005) by Jakk's Pacific [US] Mobile Phone (jan.5, 2005) "Ms. Pac-Man for Prizes" [US] Apple iPod (feb.27, 2007) "Ms. Pac-Man [Model 284736660]" [US] Apple iPhone (jul.9, 2008) [US] Blackberry (nov.23, 2009) "Ms. Pac-Man [Model 4532]" [US] Windows Mobile (mar.23, 2010) "Ms. Pac-Man by Namco" [US] Arcade (2010) "Pac-Man's Arcade Party" : included in home cabaret and cocktail models only [US] Apple iPhone/iPad (feb.10, 2011) "Ms. Pac-Man for iPad [Model 404072981]" [US] Android Market (mar.18, 2011) by Namco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1698&o=2 $end $a2600=mspacman,mspacmane,mspacmanp, $bio Atari 2600 cart. published 32 years ago: Ms. Pac-Man (c) 1988 Atari Corporation. The object of the game is to score as many points as you can while MS. PAC-MAN eats dots, fruit, pretzels, energy pills, and ghosts. Score 10,000 points and earn a bonus MS. PAC-MAN life. The game starts with three MS. PAC-MAN lives, which are indicated by three MS. PAC-MAN symbols at the lower left corner of the screen. When game play begins, MS. PAC-MAN is located close to the center of the screen, just below the ghosts' reincarnation chamber in the center of the maze. Use your Joystick controller to guide MS. PAC-MAN around the maze. When she passes over dots, she gobbles them up, and you score points. If she eats all the dots on the screen, the maze flashes momentarily, and you start playing on a new maze. MS. PAC-MAN encounters floating fruit and pretzels while traveling around the maze. Gobble up these munchies, and you score bonus points. But watch out! Fearful ghosts scurry about trying to gobble up MS. PAC-MAN. Her only recourse is to eat an energy pill and then go after the ghosts. As soon as she gulps down the energy pill, the ghosts turn blue with fright. You earn 200 points for the first ghost, 400 points for the second ghost, 800 for the third ghost, and a whopping 1600 points for the fourth ghost, all on the same energy pill. Unfortunately, the effects of the energy pills are short-lived, so you'll have to move fast. After the ghosts are gobbled up, their eyes head back to the chamber in the center of the screen for reincarnation. If you don't gobble up the ghosts, they start to blink just before they turn back to their original colors. The ATARI MS. PAC-MAN includes the following four game variations: CHERRIES: An arcade version MS. PAC-MAN. Just like the original game, MS. PAC-MAN is pursued by four ghosts. ONE BEAR: A good choice for beginners. MS. PAC-MAN is pursued by only one ghost. TWO BEARS: A novice player's choice. MS. PAC-MAN is pursued by only two ghosts. THREE BEARS: An intermediate player's choice. MS. PAC-MAN is pursued by only three ghosts. All four game variations start at the easiest level, cherries. Games then progress to the highest level, banana. If you survive the banana level, the mazes alternate between maze three and maze four. Every two times the maze is cleared of dots, the fruits are randomly selected, and the time the ghosts stay blue decreases. - TECHNICAL - Model CX2675 - SCORING - DOT: 10 POINTS. ENERGY PILL: 50 POINTS. CHERRY: 100 POINTS. STRAWBERRY: 200 POINTS. ORANGE: 500 POINTS. PRETZEL: 700 POINTS. APPLE: 1000 POINTS. PEAR: 2000 POINTS. BANANA: 5000 POINTS. FIRST GHOST: 200 POINTS. SECOND GHOST: 400 POINTS. THIRD GHOST: 800 POINTS. FOURTH GHOST: 1600 POINTS. - TIPS AND TRICKS - Practice clearing the maze of dots before trying to gobble up the ghosts. Stay close to an energy pill before eating it, and tease the ghosts into moving toward you. When the ghosts get close, eat the energy pill and gobble up as many ghosts as you can. Use the openings in the maze as escape tunnels. Move to either side to quickly evade the ghosts. Don't forget, different mazes have different tunnels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50736&o=2 $end $a5200=mspacman, $bio Atari 5200 cart. published 37 years ago: Ms. Pac-Man (c) 1983 Atari, Incorporated. Here she is...the Queen of Video Games, MS. PAC-MAN! The object of the game is to score as many points as you can while trying to clear the mazes of dots. Use your 5200 controller to guide this fearless beauty around the maze as she gobbles up dots, fruit, pretzels, energy pills, and ghosts. Move your joystick up, down, right, or left to guide MS. PAC-MAN in the same direction. Watch out for four feisty ghosts. They scurry around after MS. PAC-MAN, trying to gobble her up. If one of them catches her, you lose a life. When MS. PAC-MAN eats an energy pill, the ghosts turn blue with fright. At this time, MS. PAC-MAN can gobble up the ghosts, racking up even more points with each ghost she gobbles. - TECHNICAL - Model CX5243 - SCORING - DOT: 10 ENERGY PILL: 50 TEDDY BEAR: 50 CHERRIES: 100 STRAWBERRY: 200 ORANGE: 500 PRETZEL: 700 APPLE: 1000 PEAR: 2000 BANANA: 5000 FIRST GHOST: 200 SECOND GHOST: 400 THIRD GHOST: 800 FOURTH GHOST: 1600 - TIPS AND TRICKS - * For a high score: Wait until the ghosts are close to MS. PAC-MAN when she is near an energy pill. Then eat the energy pill and gobble up all the ghosts. * Get to know the different mazes. Each has its own escape tunnels which can often save MS. PAC-MAN at the last second. * Practice clearing the maze of dots before trying to gobble up ghosts. Eventually you'll learn which techniques work best. * When the ghosts start catching up with MS. PAC-MAN, try one of these tips to outrun them: (1) Dots slow down MS. PAC-MAN, so travel on a clear path. (2) MS. PAC-MAN can 'cut corners' by turning before she actually reaches them. (3) Use the tunnels; the ghosts don't move as fast in them. * All the ghosts have different personalities and speeds. Watch and learn how they each chase MS. PAC-MAN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50071&o=2 $end $a7800=mspacman,mspacmanu, $bio Atari 7800 game published 33 years ago: Ms. Pac-Man (c) 1984 Atari Corporation. - TECHNICAL - GAME ID: CX7807 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50158&o=2 $end $gameboy=mspacman, $bio Nintendo Game Boy Cart. published 27 years ago: Ms. Pac-Man (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-N4-NOE - TRIVIA - Ms. Pac-Man for Game Boy was released in 1993 (exact date unknown) in Europe. Reviews: [FR] August 1994 - Consoles + N.34: 92% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66516&o=2 $end $gameboy=mspacmanu, $bio Nintendo Game Boy Cart. published 27 years ago: Ms. Pac-Man (c) 1993 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-N4-USA - TRIVIA - Ms. Pac-Man for Game Boy was released in October 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66518&o=2 $end $apple2_flop_orig=mspac, $apple2_flop_clcracked=mspac, $bio Apple II disk. published 37 years ago: Ms. Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5526 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107413&o=2 $end $ibm5150=mspacman, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Ms. Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5527 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83665&o=2 $end $nes=mspacman, $bio Nintendo NES cart. published 27 years ago: Ms. Pac-Man (c) 1993 NAMCO Hometek, Ltd. Gobble, gobble, gulp. Ms. Pac-Man chows a power pellet and it's dinner time. Fly around the mazes at top speed while you dine on ghosts and score big points. Watch out! Don't let those little haunters get their hands on you or you're history. - TECHNICAL - Game ID: NES-M9-USA - TRIVIA - This second port of Ms. Pac-Man for the NES was released in November 1993 in North America. Unlike the first NES port by Tengen, this one is just a straight port of the arcade version, with no added features other than four extra mazes. - STAFF - Programmer: Naoki Higashio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55386&o=2 $end $lynx=mspacman, $bio Atari Lynx cart. published 30 years ago: Ms. Pac-Man (c) 1990 Atari Corp. Ms. Pac-Man is completely dazzling with her red ribbon and long eyelashes. With classic style and tradition, she munches her way through maze after maze. Round and round, back and forth she races to gobble up dots, energizers, fruit, and pretzels. But can she escape the marauding ghosts that inhabit every maze? Will she ever make it out of the mazes and be able to live happily ever after? (And consume a more balanced diet?) Find out by helping Ms. Pac-Man through 25 different mazes and many levels. Play hard, then put your feet up and enjoy the entertaining Pac-cartoons between certain levels. - TECHNICAL - Model PA2057 - SCORING - Dot: 10 Energizer: 50 First Ghost: 200 Second Ghost: 400 Third Ghost: 800 Fourth Ghost: 1600 - TIPS AND TRICKS - * Make sure Ms. Pac-Man eats the dots as quickly as she can, but remembering that she moves more slowly when she's eating. * Don't let Ms. Pac-Man eat the energizers too early, or she'll lose her only weapon against the ghosts. Wait until they start to gain on her. Then she can tease them toward the energizer before she gobbles it up and turns the chase on them. * Learn to maneuver the ghosts into a group by luring them into certain areas of the maze. This makes it easier to clear areas of the maze and earn big points. * Look for temporary hiding places where Ms. Pac-Man can hide form the ghosts. But remember, the hiding places are only temporary. Ms. Pac-Man can't hide forever! * Remember: Each maze has escape tunnels that lead offscreen and back again. They could save Ms. Pac-Man's life because the ghosts move more slowly in the tunnels. * Capturing fruit can significantly increase your score. Learn to anticipate its path and intercept it. * At higher levels, ghosts do not turn blue and edible when Ms. Pac-Man consumes a power pill. They just reverse directions. * Lightning Bolts, 1: Press PAUSE and then enter OPTION 1, A, OPTION 1. This will give you a Lighting Bolt, which gives you a boost in-game. * Lightning Bolts, 2: Press PAUSE and then, while holding OPTION 1, press A, B, A. Release OPTION 1 and then press it again. This will give you a Lighting Bolt, which gives you a boost in-game. * Skip Level: Press PAUSE and then enter OPTION 1, B, B, B, OPTION 1. After resuming the game, just press OPTION 1 to pass to next level. * Extra Lives: Press PAUSE and then enter OPTION 1, B, B, A, A, OPTION 1 to fill the number of your lives (6 in total). This code works only once, but if you use it when you have only the last live remaining you can have a couple of additional chances. - STAFF - Programmers: Jerome Strach, Eric Ginner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58838&o=2 $end $a800=mspacman,mspacmang, $bio Atari 800 cart. published 38 years ago: Ms. Pac-Man (c) 1982 Atari, Incorporated. - TECHNICAL - Game ID: RX8043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82612&o=2 $end $ti99_cart=mspacman, $bio TI-99-4A soft. published 37 years ago: Ms. Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8543 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84650&o=2 $end $vic1001_cart=mspacman, $bio Commodore VIC-20 cart. published 37 years ago: Ms. Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8544 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86877&o=2 $end $c64_cart=mspacman, $bio Commodore C64 cart. published 37 years ago: Ms. Pac-Man (c) 1983 Atarisoft - TECHNICAL - Game ID: RX8545 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53647&o=2 $end $snes=mspacmanu, $bio Nintendo Super NES game published 24 years ago: Ms. Pac-Man (c) 1996 Williams Ent., Incorporated. This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously. - TECHNICAL - Cartridge ID: SNS-ANSE-USA - TRIVIA - Ms. Pac-Man for Super NES was released in September 1996 in North America. This port allows two players can play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively of cooperatively, and Player 2 plays as the original Pac-Man. The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes. A "Pac-Booster" allows the players to move faster. The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63296&o=2 $end $snes=mspacman, $bio Nintendo Super NES game published 24 years ago: Ms. Pac-Man (c) 1997 Williams Ent., Incorporated. This port of the 1981 arcade classic features 36 different mazes, including the original four, and allows two players to play simultaneously. - TECHNICAL - Cartridge ID: SNSP-ANSP-EUR - TRIVIA - Ms. Pac-Man for Super NES was released on March 27, 1997 in Europe. This port allows two players can play either alternately or simultaneously. If they choose to play simultaneously, they can choose to play either competitively of cooperatively, and Player 2 plays as the original Pac-Man. The 36 mazes are divided into four sets : the original four mazes from the arcade version, as well as smaller mazes, bigger mazes, and "strange" mazes. A "Pac-Booster" allows the players to move faster. The game ends at Level 32, after which a cutscene not featured in the original arcade game plays, in which the Pac couple wave good-bye to the player(s), and then disappear into the distance. - PORTS - * CONSOLES: Philips CD-i [EU] (1996) "Arcade Classics [Model 810 0329]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63295&o=2 $end $gamegear=mspacman, $bio Sega Game Gear cart. published 25 years ago: Ms. Pac-Man (c) 1995 Majesco Ent. Co. - TECHNICAL - Game ID: T-14048 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64721&o=2 $end $spectrum_cass=mspacman,mspacmana, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ms. Pac-Man (c) 1984 Atarisoft - TECHNICAL - [Model TSM9533] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79897&o=2 $end $cpc_flop=ms800uk1, $bio Amstrad CPC 464 disk. published 29 years ago: Ms800 (c) 1991 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124981&o=2 $end $apricot_flop=msd, $bio ACT Apricot PC Xi disk. published 34 years ago: MSD 2.7.0 (c) 1986 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236803&o=2 $end $nimbus=welcome,welcome2, $bio RM Nimbus disk. published 31 years ago: MSDOS Ver.3 System and Welcome Disk Ver.3 (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237459&o=2 $end $to_flop=mserveur,mserveura, $bio MSERVEUR (c) 198? Mictel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107876&o=2 $end $dc=msr, $bio Sega Dreamcast GD published 19 years ago: MSR - Metropolis Street Racer [Model 51012] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135615&o=2 $end $dc=msre,msreb,msrp,msropel, $bio Sega Dreamcast GD published 20 years ago: MSR - Metropolis Street Racer [Model MK-51022-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135614&o=2 $end $dragon_cass=busaccts, $bio MST Business Accounts (c) 198? MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117018&o=2 $end $dragon_flop=database, $bio Dragon disk. published 36 years ago: MST Database (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117063&o=2 $end $dragon_cass=homeacct, $bio Dragon cass. published 36 years ago: MST Home Accounts (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117019&o=2 $end $dragon_flop=homeacct, $bio Dragon disk. published 36 years ago: MST Home Accounts (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117064&o=2 $end $dragon_cass=invcstat, $bio Dragon cass. published 36 years ago: MST Invoices & Statements (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117020&o=2 $end $dragon_flop=invcstat, $bio Dragon disk. published 36 years ago: MST Invoices & Statements (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117065&o=2 $end $dragon_cass=mailaddr, $bio Dragon cass. published 38 years ago: MST Mailer/Address Book (c) 1982 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117021&o=2 $end $dragon_flop=mailaddr, $bio Dragon disk. published 36 years ago: MST Mailer/Address Book (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117066&o=2 $end $dragon_flop=stockctrl, $bio Dragon disk. published 36 years ago: MST Stock Control (c) 1984 MST Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117067&o=2 $end $pet_rom=msvweigh, $bio Msvweigh (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235800&o=2 $end $msx1_cart=msx21, $bio MSX cart. published 37 years ago: MSX 21 (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77225&o=2 $end $msx1_flop=msx21, $bio MSX 21 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134286&o=2 $end $msx1_flop=msxart, $bio MSX Artist Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133182&o=2 $end $msx1_flop=msxbball, $bio MSX Baseball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134287&o=2 $end $msx1_cart=msxbbal2, $bio MSX cart. published 34 years ago: MSX Baseball II National (c) 1986 Panasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77227&o=2 $end $msx1_cart=msxbball,msxbballa, $bio MSX cart. published 36 years ago: MSX Baseball [Model CF-SM002] (c) 1984 Panasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77226&o=2 $end $msx1_cart=msxbasic, $bio MSX cart. published 32 years ago: MSX Basic-kun Plus 2.0 (c) 1988 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77228&o=2 $end $msx1_cass=msxcmp12, $bio MSX cass. published 33 years ago: MSX Computer Magazine No. 12 (c) 1987 Arcadia srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130132&o=2 $end $msx1_cass=msxcmp13, $bio MSX cass. published 33 years ago: MSX Computer Magazine No. 13 (c) 1987 Arcadia srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130133&o=2 $end $msx1_cass=msxcmp16,msxcmp16a, $bio MSX cass. published 33 years ago: MSX Computer Magazine No. 16 (c) 1987 Arcadia srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130136&o=2 $end $msx1_cass=msxcmp19, $bio MSX cass. published 32 years ago: MSX Computer Magazine No. 19 (c) 1988 Arcadia srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130139&o=2 $end $msx1_cass=msxcmp06, $bio MSX cass. published 34 years ago: MSX Computer Magazine No. 6 (c) 1986 Arcadia srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130126&o=2 $end $msx1_cart=msxderby, $bio MSX cart. published 37 years ago: MSX Derby [Model 00090] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77229&o=2 $end $msx2_flop=msxdw1, $bio MSX 2 disk. published 25 years ago: MSX Doujin World (c) 1995 Yuugazoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101794&o=2 $end $msx2_flop=msxdw2, $bio MSX 2 disk. published 25 years ago: MSX Doujin World 2 (c) 1995 Yuugazoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101795&o=2 $end $msx2_flop=msxdw3, $bio MSX 2 disk. published 24 years ago: MSX Doujin World 3 (c) 1996 Yuugazoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101796&o=2 $end $msx1_cart=eiwajite, $bio MSX cart. published 31 years ago: MSX Eiwa Jiten (c) 1989 Hi-Score Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52715&o=2 $end $aleste=msxgames, $bio MSX Games (c) 199? Patisonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232954&o=2 $end $msx1_cass=msxgame1, $bio MSX cass. published 34 years ago: MSX Games Vol 01 - El Pinguino (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94801&o=2 $end $msx1_cass=msxgame2,msxgame2a, $bio MSX cass. published 34 years ago: MSX Games Vol 02 - Bob 007 (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94802&o=2 $end $msx1_cass=msxgame4, $bio MSX Games Vol 04 - Xider (c) 198? Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94803&o=2 $end $msx1_cart=hanakoi, $bio MSX cart. published 36 years ago: MSX Hanafuda Koi Koi (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77230&o=2 $end $msx1_flop=hanakoi,hanakoia, $bio MSX Hanafuda Koi Koi Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134224&o=2 $end $msx2_flop=msxpnt4,msxpnt4b,msxpnt4a, $bio MSX 2 disk. published 28 years ago: MSX Paint IV (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101797&o=2 $end $msx1_cart=msxrugby, $bio MSX cart. published 35 years ago: MSX Rugby [Model PANA-1] (c) 1985 Panasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77231&o=2 $end $msx1_cart=shogigam, $bio MSX cart. published 36 years ago: MSX Shogi Game [Model HBS-G034C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77232&o=2 $end $msx1_cart=msxsoccr,msxsoccra, $bio MSX cart. published 35 years ago: MSX Soccer (c) 1985 Panasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77233&o=2 $end $msx1_cart=msxsoccrk, $bio MSX Soccer (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95204&o=2 $end $msx1_cass=msxsof01, $bio MSX cass. published 35 years ago: MSX Soft Magazine - Issue 01 - Musica (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94804&o=2 $end $msx1_cass=msxsof04, $bio MSX cass. published 35 years ago: MSX Soft Magazine - Issue 04 - Tragamanzanas (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94805&o=2 $end $msx1_cass=msxsof08, $bio MSX cass. published 35 years ago: MSX Soft Magazine - Issue 08 - Rana Sideral (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94806&o=2 $end $msx1_cass=msxsof10, $bio MSX Soft Magazine - Issue 10 - F-16 (c) 198? Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94807&o=2 $end $msx1_cass=msxsw05, $bio MSX cass. published 34 years ago: MSX Software - Issue 05 (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94808&o=2 $end $msx1_cass=msxsw10, $bio MSX cass. published 34 years ago: MSX Software - Issue 10 (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94809&o=2 $end $msx1_cass=msxsw12,msxsw12a, $bio MSX cass. published 34 years ago: MSX Software - Issue 12 - Phantom Ataca (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94810&o=2 $end $msx1_cass=msxsw19, $bio MSX cass. published 34 years ago: MSX Software - Issue 19 - Super Baby (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94811&o=2 $end $msx1_cass=msxsw20, $bio MSX cass. published 34 years ago: MSX Software - Issue 20 - Death House (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94812&o=2 $end $msx2_flop=msxsprng, $bio MSX 2 disk. published 31 years ago: MSX Spring (c) 1989 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101798&o=2 $end $msx1_flop=suptenn, $bio MSX Super Tennis Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134368&o=2 $end $msx1_cart=suptenn, $bio MSX cart. published 36 years ago: MSX Super Tennis [Model HBS-G022C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77235&o=2 $end $msx2_flop=msxtrain, $bio MSX 2 disk. published 27 years ago: MSX Train (c) 1993 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101799&o=2 $end $msxr_flop=msxview, $bio MSX View (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133285&o=2 $end $msx1_cart=msxaid, $bio MSX cart. published 34 years ago: MSX-Aid (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77236&o=2 $end $msx1_flop=msxdosb,msxdosa,msxdos, $bio MSX disk. published 37 years ago: MSX-DOS (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109066&o=2 $end $aleste=msxdos, $bio Patisonic Aleste 520EX disk. published 27 years ago: MSX-DOS + Developer Tools (c) 1993 Patisonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232952&o=2 $end $msx1_flop=msxdoshs,msxdoshsa, $bio MSX disk. published 31 years ago: MSX-DOS Ayuda (c) 1989 Philips Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109067&o=2 $end $msx1_flop=msxdoshd,msxdoshda, $bio MSX disk. published 31 years ago: MSX-DOS Hulp (c) 1989 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109068&o=2 $end $msx1_flop=msxdostba,msxdostb, $bio MSX disk. published 36 years ago: MSX-DOS Tools (c) 1984 Nemesis Informatica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109069&o=2 $end $msx2_flop=msxfan01, $bio MSX 2 disk. published 29 years ago: MSX-FAN Disk #1 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101800&o=2 $end $msx2_flop=msxfan10, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #10 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101801&o=2 $end $msx2_flop=msxfan11, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #11 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101802&o=2 $end $msx2_flop=msxfan12, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #12 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101803&o=2 $end $msx2_flop=msxfan13, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #13 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101804&o=2 $end $msx2_flop=msxfan14, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #14 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101805&o=2 $end $msx2_flop=msxfan15, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #15 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101806&o=2 $end $msx2_flop=msxfan16, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #16 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101807&o=2 $end $msx2_flop=msxfan17, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #17 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101808&o=2 $end $msx2_flop=msxfan18, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #18 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101809&o=2 $end $msx2_flop=msxfan19, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #19 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101810&o=2 $end $msx2_flop=msxfan02, $bio MSX 2 disk. published 29 years ago: MSX-FAN Disk #2 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101811&o=2 $end $msx2_flop=msxfan20, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #20 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101812&o=2 $end $msx2_flop=msxfan21, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #21 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101813&o=2 $end $msx2_flop=msxfan22, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #22 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101814&o=2 $end $msx2_flop=msxfan23, $bio MSX 2 disk. published 27 years ago: MSX-FAN Disk #23 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101815&o=2 $end $msx2_flop=msxfan24,msxfan24a, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #24 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101816&o=2 $end $msx2_flop=msxfan25, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #25 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101817&o=2 $end $msx2_flop=msxfan26, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #26 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101818&o=2 $end $msx2_flop=msxfan27, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #27 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101819&o=2 $end $msx2_flop=msxfan28, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #28 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101820&o=2 $end $msx2_flop=msxfan29, $bio MSX 2 disk. published 26 years ago: MSX-FAN Disk #29 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101821&o=2 $end $msx2_flop=msxfan03, $bio MSX 2 disk. published 29 years ago: MSX-FAN Disk #3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101822&o=2 $end $msx2_flop=msxfan30, $bio MSX 2 disk. published 25 years ago: MSX-FAN Disk #30 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101823&o=2 $end $msx2_flop=msxfan31, $bio MSX 2 disk. published 25 years ago: MSX-FAN Disk #31 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101824&o=2 $end $msx2_flop=msxfan32, $bio MSX 2 disk. published 25 years ago: MSX-FAN Disk #32 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101825&o=2 $end $msx2_flop=msxfan33, $bio MSX 2 disk. published 25 years ago: MSX-FAN Disk #33 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101826&o=2 $end $msx2_flop=msxfan04, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #4 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101827&o=2 $end $msx2_flop=msxfan05, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #5 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101828&o=2 $end $msx2_flop=msxfan06, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #6 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101829&o=2 $end $msx2_flop=msxfan07, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #7 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101830&o=2 $end $msx2_flop=msxfan08, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #8 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101831&o=2 $end $msx2_flop=msxfan09, $bio MSX 2 disk. published 28 years ago: MSX-FAN Disk #9 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101832&o=2 $end $msx1_cart=fandom1, $bio MSX cart. published 32 years ago: MSX-FAN Fandom Library 1 (c) 1988 Tecnopolis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77237&o=2 $end $msx1_cart=fandom2, $bio MSX cart. published 32 years ago: MSX-FAN Fandom Library 2 (c) 1988 Tecnopolis - TECHNICAL - GAME ID: 58TSX-5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77238&o=2 $end $msx1_cart=fandom3, $bio MSX cart. published 32 years ago: MSX-FAN Fandom Library 3 [Model 58TSX-6] (c) 1988 Tecnopolis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77239&o=2 $end $msx2_flop=msxffl8, $bio MSX 2 disk. published 30 years ago: MSX-FAN Fandom Library 8 (c) 1990 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101833&o=2 $end $msx1_cart=msxlogo, $bio MSX cart. published 35 years ago: MSX-Logo [Model VG 8103/23] (c) 1985 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77240&o=2 $end $msx1_cart=mtbase, $bio MSX cart. published 33 years ago: MT-Base (c) 1987 Micro Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77241&o=2 $end $intv=mte201, $bio Mattel Intellivision game published 42 years ago: MTE-201 Test Cartridge (c) 1978 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60911&o=2 $end $timex_dock=mterm, $bio Timex Sinclair 2068 cart. published 37 years ago: MTERM - Smart Terminal Program (c) 1983 Westridge Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237056&o=2 $end $psx=celebdm, $bio Sony PlayStation disc published 17 years ago: MTV Celebrity Deathmatch (c) 2003 Gotham Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111269&o=2 $end $psx=mtvmusic, $bio Sony PlayStation disc published 21 years ago: MTV Music Generator (c) 1999 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111611&o=2 $end $gbcolor=mtvride, $bio Nintendo Game Boy Color game published 20 years ago: MTV Sports - Pure Ride [Model CGB-BPVE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68254&o=2 $end $psx=mtvpure, $bio Sony PlayStation disc published 20 years ago: MTV Sports - Pure Ride (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111414&o=2 $end $gbcolor=mtvskate, $bio Nintendo Game Boy Color game published 20 years ago: MTV Sports - Skateboarding featuring Andy MacDonald [Model CGB-BMTE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68256&o=2 $end $psx=mtvskate, $bio Sony PlayStation disc published 20 years ago: MTV Sports - Skateboarding featuring Andy Macdonald (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111415&o=2 $end $dc=mtvskatee, $bio Sega Dreamcast GD published 20 years ago: MTV Sports - Skateboarding featuring Andy MacDonald [Model T-10001D-50] (c) 2000 T-HQ, Inc. [Toy HeadQuarters] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135617&o=2 $end $dc=mtvskate, $bio Sega Dreamcast GD published 20 years ago: MTV Sports - Skateboarding featuring Andy MacDonald [Model T-10004N] (c) 2000 T-HQ, Inc. [Toy HeadQuarters] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135616&o=2 $end $psx=mtvsnow, $bio Sony PlayStation disc published 21 years ago: MTV Sports - Snowboarding (c) 1999 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111416&o=2 $end $gbcolor=mtvbmx, $bio Nintendo Game Boy Color game published 20 years ago: MTV Sports - T.J. Lavin's Ultimate BMX [Model CGB-BTVE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68258&o=2 $end $psx=mtvbmx, $bio Sony PlayStation disc published 19 years ago: MTV Sports - T.J. Lavin's Ultimate BMX (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111417&o=2 $end $psx=beavis, $bio Sony PlayStation disc published 22 years ago: MTV's Beavis and Butt-Head - Virtual Aho Shoukougun (c) 1998 B-Factory Co., Ltd. - TECHNICAL - [Model SLPS-01219] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84955&o=2 $end $nes=remote, $vgmplay=remote_nes, $bio Nintendo NES cart. published 30 years ago: MTV's Remote Control (c) 1990 Hi Tech Expressions Now you can play the only game show that started in a basement right on your NES! Just answer the absurd questions about Rock 'n' Roll and Junk Trivia and win lots of points. Senseless? You bet! Fun? Always! You'll be the envy of your friends, and best of all, you don't have to be smart to win! Featuring: Hundreds of challenging questions in absurd, thematic, tasteless and humorous categories. Crazy interruptions such as "Off the Air," "Home Shopping Zone," and "Ranger Bob," just like the real show. The fast and furious End Game Round that can change losers into winners. Single or group game play options. - TECHNICAL - GAME ID: NES-H6-USA - TRIVIA - Released in May 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55317&o=2 $end $mtx_cass=mtxchess, $bio Memotech MTX cass. published 37 years ago: MTX Chess (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133312&o=2 $end $mtx_cass=draughts, $bio Memotech MTX cass. published 37 years ago: MTX Draughts (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133313&o=2 $end $pc98_cd=mu, $bio NEC PC-9821 CD published 25 years ago: Mu (c) 1995 Hervest [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233945&o=2 $end $nes=mcwy, $bio Nintendo Famicom cart. published 10 years ago: 牧场物语 (c) 2000? Nanjing (Mu Chang Wu Yu) Chinese pirate backport of Harvest Moon. - TECHNICAL - Game ID: NJ011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76877&o=2 $end $fm7_cass=mu, $bio Fujitsu FM-7 cass. published 37 years ago: Mu Tairiku no Nazo (c) 1983 Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93766&o=2 $end $x68k_flop=mu1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Mu-1 Super (c) 1991 San Musical Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87914&o=2 $end $msxr_flop=munote, $bio MSX Turbo-R disk. published 28 years ago: μ.Note (c) 1992 Bit2 [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133292&o=2 $end $msxr_flop=musios, $bio MSX Turbo-R disk. published 29 years ago: μ.Sios (c) 1991 Bit2 [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133293&o=2 $end $info=mu100, $bio Musical Instrument published 23 years ago: MU100 (c) 1997 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229087&o=2 $end $info=mu100r, $bio Musical Instrument published 23 years ago: MU100 Rackable ver. (c) 1997 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229089&o=2 $end $info=mu100b, $bio Musical Instrument published 22 years ago: MU100B (c) 1998 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229088&o=2 $end $info=mu50, $bio Musical Instrument published 25 years ago: MU50 (c) 1995 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229090&o=2 $end $info=mu80, $bio Musical Instrument published 26 years ago: MU80 (c) 1994 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229091&o=2 $end $pico=muattago, $bio Sega Pico game published 22 years ago: Muat Tago Galka (c) 1998 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115685&o=2 $end $mz700_cass=mucmac, $bio Muc Mac (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131644&o=2 $end $mz800_cass=mucmac, $bio Muc Mac (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235727&o=2 $end $gba=muchaluc, $bio Nintendo GBA cart. published 17 years ago: Mucha Lucha! Mascaritas of the Lost Code [Model AGB-BMLE-USA] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71979&o=2 $end $info=mmpork, $bio Arcade Video game published 13 years ago: Muchi Muchi Pork! (c) 2007 Cave Company, Limited. - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). Muchi Muchi Pork was shown at the 2007 AOU show and was released on April 26, 2007 in Japan. - STAFF - Producer: Kenichi Takano Programmer: S. Yagawa Chief Designer: Akira Wakabayashi Designer: Hideki Nomura, Takeharu Isogai, Takato Yamashita, Ariko Miyauchi Character Design: Kazuhiki Kawasaki Voice Actors: *Momo*: Yuki Sakura (AS KIKAKU) *Ikuo*: Yuri Makuta (AS KIKAKU) *Rafute*: Kaori Nakamura (AS KIKAKU) *Wing*: Masa-King *Sirloin*: Daisuke Matsumoto *Ramb*: Natsuko Naitou *Sakura*: Tsuyoshi Ogasawara *Pork Fillet*: Junpei Asashina (AS KIKAKU) Music Composers: Cave Sound Team, "Dounokutsu-Ongakutai", Masa-King, Kizakura, Naohiro Sightow, Natsuko Naitou, Daisuke Matsumoto PV Director: Shougo Ookawa System Advisor: Tsuneki Ikeda, Mamoru Furukawa, Yasushi Imai Special Assist: Toshiaki Tomizawa, Kaori Itamura, Atsunori Aburatani, Maiko Mori, Yuji Inoue, Yui Yoshii, Michihiro Yamazaki, Takeo Suzuki, Shinya Kutsukake, Yasukazu Takasawa, Ayoji Uezu, Saori Yamamoto, Aisa Sekikawa - PORTS - * CONSOLES: Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Model JES1-00125]") Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Shokai Gentei Ban] [Model JES1-00126]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12267&o=2 $end $apple2_flop_clcracked=mudpies, $bio Apple II disk. published 35 years ago: Mud Pies (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230844&o=2 $end $dragon_cass=mudpies, $bio Dragon cass. published 35 years ago: Mudpies (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116379&o=2 $end $dragon_flop=mudpies, $bio Dragon disk. published 35 years ago: Mudpies and Demon Seed (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117075&o=2 $end $cpc_flop=muellerg, $bio Amstrad CPC type-in published 32 years ago: Mueller (c) 1988 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127973&o=2 $end $info=mugsmash, $bio Arcade Video game published 30 years ago: Mug Smashers (c) 1990 Electronic Devices. A sideways scrolling beat-em-up in the mould of "Final Fight", "Double Dragon" et. al. Mug Smashers features a colourful array of somewhat camp protagonists to the fighting genre. The usual array of fighting moves and occasional weapon pick-ups (such as knives, spanners and a gun) feature. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1990. Developed in cooperation with 3-D Games from England. All music and sound effects are ripped from "The Combatribes". - STAFF - General manager : Paolo Di Nunno Supervisor : Ben Boux Software : Bruno Lacchini, Roberto Zeni Art : Renato Panicacci Harwdare : Fabio Veronessi, Marco Di Nunno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1701&o=2 $end $pc98=mugr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Mug-R (c) 1994 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90194&o=2 $end $pc98=mugenhoy,mugenhoya, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 夢幻泡影 (c) 1995 Alicesoft. (Mugen Houyou) - TECHNICAL - Media: floppydisk x5 - TRIVIA - Released on July 07, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90195&o=2 $end $pc98_cd=mugenhoy, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: 夢幻泡影 (c) 1995 Alicesoft. (Mugen Houyou) - TECHNICAL - GAME ID: ALS-0013 CD x1 - TRIVIA - Released on July 07, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110226&o=2 $end $pc98=mugen2, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Mugen no Shinzou II (c) 1986 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90198&o=2 $end $fm7_disk=mugen2, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Mugen no Shinzou II (c) 1986 Xtal Soft. - TECHNICAL - GAME ID: FUXA-13006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93636&o=2 $end $pc8801_flop=mugen2, $bio NEC PC-8801 Series disk. published 35 years ago: Mugen no Shinzou II (c) 1985 Xtal Soft. - TECHNICAL - GAME ID: NEXA-12012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92431&o=2 $end $x1_flop=mugen2, $bio Sharp X1 5.25in.disk. published 34 years ago: Mugen no Shinzou II (c) 1986 Xtal Soft. - TECHNICAL - GAME ID: SIXA-16010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86068&o=2 $end $mz2500=mugen2, $bio Mugen no Shinzou II (c) 198? Xtal Soft. - TECHNICAL - GAME ID: SJXA-12003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128578&o=2 $end $pc8801_flop=mugen3,mugen3a, $bio NEC PC-8801 Series disk. published 30 years ago: Mugen no Shinzou III (c) 1990 Xtal Soft. - TECHNICAL - GAME ID: NFXA-17008 BARCODE: 4956059101037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92432&o=2 $end $pc8801_flop=mugen, $bio NEC PC-8801 Series disk. published 36 years ago: 夢幻の心臓 (c) 1984 Xtal Soft. (Mugen no Shinzou) - TECHNICAL - GAME ID: NEXA-12007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92430&o=2 $end $mz2500=mugen, $bio Mugen no Shinzou (c) 198? Xtal Soft. - TECHNICAL - GAME ID: SJXA-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128577&o=2 $end $msx1_cart=valis, $bio MSX cart. published 34 years ago: 夢幻戦士ヴァリス (c) 1986 Telenet Japan (Mugen Senshi Valis) - TRIVIA - Original price: 6800 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52718&o=2 $end $x1_flop=valis, $bio Sharp X1 5.25in.disk. published 34 years ago: Mugen Senshi Valis (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86067&o=2 $end $pc8801_flop=valis, $bio NEC PC-8801 Series disk. published 34 years ago: Mugen Senshi Valis (c) 1986 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92428&o=2 $end $msx1_cart=valisk, $bio MSX cart. published 33 years ago: Mugen Senshi Valis (c) 1987 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77291&o=2 $end $pc98=valis, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Mugen Senshi Valis (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90196&o=2 $end $fm77av=valis, $bio Fujitsu FM-77AV disk. published 33 years ago: Mugen Senshi Valis (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93854&o=2 $end $megadriv=valisj, $bio Sega Mega Drive game published 29 years ago: Mugen Senshi Valis (c) 1991 Riot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56693&o=2 $end $pcecd=valis, $bio NEC PC-Engine CD published 28 years ago: Mugen Senshi Valis - Legend of a Fantasm Soldier (c) 1992 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58296&o=2 $end $x68k_flop=valis2,valis2d, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Mugen Senshi Valis II (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624960152 MEDIA: Fd x5 - TRIVIA - Released on November 23, 1989 in Japan. - TIPS AND TRICKS - * Music Test: During the game's intro, hold F5. If done right, the intro will fade out and the game will ask you to insert Disk D. Do so to enter a music test menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87915&o=2 $end $pc98=valis2,valis2a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Mugen Senshi Valis II (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624930155 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90197&o=2 $end $pc8801_flop=valis2,valis2d, $bio NEC PC-8801 Series disk. published 31 years ago: 夢幻戦士ヴァリスII (c) 1989 Telenet Japan. (Mugen Senshi Valis II) - TECHNICAL - BARCODE: 4988624980150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92429&o=2 $end $msx2_flop=valis2,valis2a, $bio MSX 2 disk. published 31 years ago: 夢幻戦士ヴァリスII (c) 1989 Telenet Japan (Mugen Senshi Valis II) - TECHNICAL - BARCODE: 4988624920156 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101868&o=2 $end $nes=valis, $bio Nintendo Famicom cart. published 33 years ago: 夢幻戦士ヴァリス (c) 1987 Tokuma Shoten Intermedia, Incorporated. (Mugen Senshi Valis) Mugen Senshi Valis is a side scrolling platform/action game by Nihon Telenet and based on the original Valis released for the PC88 and MSX Japanese computers. The game follows the story of a Japanese school girl named Yuuko Asao who, after receiving the legendary sword of Valis, fights an epic battle between demons and the people of the fantasy dream world of Vecanti. Her best friend Reiko was abducted by the demon king Rogles and Yuuko now embarks on a long journey through the multiple dimensions of the mystic world to save her and retrieve the five Valis gemstones. She starts the game with her mystical sword and can fire small bursts of energy at her enemies. She can also run, jump or crouch. However, this Famicom port of Valis is not a traditional platform game (unlike the games it is based on). Here, the player must navigate through non-linear and maze-like levels that include countless exists, dead ends and loops. Although the first stage features Yuuko's hometown on Earth, the dream land that comes later is vast and built around large interconnected worlds. Maps are scattered throughout the game and greatly help Yuuko in her quest and prevent her from getting lost. Other special items can be collected along the way by visiting townspeople. Some items are instantly activated (such as the Medical Herbs or the Star Barrier) whereas others are stored in Yuuko's equipment for later use or activated as secondary weapons - they range from the Float Boots, Spike Boots, Life Pots, Power Boots, Shield, Cape, Bombs and so forth. Finally, although the game features infinite continues, Yuuko is automatically sent to the beginning of an area when defeated. - TECHNICAL - Cartidge ID: GTS-VA - TRIVIA - Mugen Senshi Valis was released on August 21, 1987 in Japan for 5500 Yen. - STAFF - Producer: Hiroo Tochikubo, Kazuyuki Fukushima, Yuji Fukushima Coordinator: Shigetoshi Takahashi Director: Chuichi Fukushima Technical Director: Satoshi Tanaka Programmer: Masami Hanari Game Designer: Denki Neko Graphic Designer: Kohji Yokota, Tomomo Yoshii, Mitsuru Takahashi Graphic Assist: Eiji Kikuchi, Akira Aoi, Ichiro Gamiike Music Compose Arrange: Shinobu Ogawa Sound Effect: Nobuhito Koise Promoter: Tsutomu Ohtsuka, Yoshio Tsuboike, T.C.C. Manual: Hiroshi Mizunuma, Hiroshi Nakamura Test Play: Hiroyuki Kurano Thanks: Sunrise, Mush Island, Joe Ashitano, Kinsan, Mr. Moo, Hiroshi Akahori, Oda Kiritaro Special Thanks: Family Computer Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54792&o=2 $end $gba=mugenbrg, $bio Nintendo GBA cart. published 17 years ago: Mugenborg [Model AGB-AG6J-JPN(RK317-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71980&o=2 $end $cpc_cass=muggins, $bio Amstrad CPC cass. published 33 years ago: Muggins the Spaceman (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98342&o=2 $end $cpc_flop=mugginst,mugginst01,mugginst02, $bio Amstrad CPC 464 disk. published 33 years ago: Muggins The Spaceman (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121056&o=2 $end $spectrum_cass=mugsy, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mugsy (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79899&o=2 $end $spectrum_cass=mugsysrv, $bio Sinclair ZX Spectrum cass. published 34 years ago: Mugsy's Revenge (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79900&o=2 $end $megadriv=muhammad, $bio Sega Mega Drive game published 28 years ago: Muhammad Ali Heavyweight Boxing (c) 1992 Virgin Games - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 18: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56694&o=2 $end $megadriv=muhammadu,muhammadup, $bio Sega Genesis game published 28 years ago: Muhammad Ali Heavyweight Boxing (c) 1992 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57313&o=2 $end $snes=muhammad, $bio Nintendo Super NES game published 27 years ago: Muhammad Ali Heavyweight Boxing [Prototype] (c) 1993 Park Place Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63297&o=2 $end $gameboy=muhammad, $bio Nintendo Game Boy Cart. published 27 years ago: Muhammad Ali's Boxing [Model DMG-XB-USA] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66519&o=2 $end $info=semibase, $bio Arcade Video game published 23 years ago: MuHanSeungBu (c) 1997 SemiCom. A Korean baseball game. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.42719 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in June 1997. - SERIES - 1. Magicball Fighting (1994) 2. Wonderleague Star - Sok-Magicball Fighting (1995) 3. Wonderleague 96 (1996) 4. MuHanSeungBu (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4851&o=2 $end $c64_cart=muistio, $bio Muistio 64 (c) 19?? Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231961&o=2 $end $pc98=mujintou, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 無人島物語 (c) 1994 KSS Media Ent. Co. (Mujintou Monogatari) - TRIVIA - Released on August 05, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90199&o=2 $end $pc98_cd=mujintou, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Mujintou Monogatari (c) 1995 KSS Media Ent. Co. - TECHNICAL - CD x1 - TRIVIA - Released on September 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110396&o=2 $end $pc98=mujinto2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Mujintou Monogatari 2 (c) 1995 KSS Media Ent. Co.. - TECHNICAL - FD x8 - TRIVIA - Released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90200&o=2 $end $pc98_cd=mujinmem, $bio NEC PC-9821 CD published 23 years ago: Mujintou Monogatari Memorial Version (c) 1997 KSS Media Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128494&o=2 $end $saturn=mujintou,mujintoua, $bio Sega Saturn game published 22 years ago: Mujintou Monogatari R - Futari no Love Love Island (c) 1998 KSS. - TRIVIA - Released on May 28, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59436&o=2 $end $snes=mujintom, $bio Nintendo Super Famicom cart. published 24 years ago: Mujintou Monogatari (c) 1996 KSS. - TECHNICAL - GAMe ID: SHVC-AK6J-JPN - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61835&o=2 $end $info=multi16, $bio Computer published 36 years ago: MULTI 16-II (c) 1984 Mitsubishi [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228968&o=2 $end $info=nmg5,nmg5e,nmg5a, $bio Arcade Video game published 22 years ago: Multi 5 (c) 1998 Yun Sung. This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are : * "Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.". * Bubble Gum (a clone of "Puzzle Bobble") * Cross Point (a clone of "Columns") * Box Logic (a clone of "Logic Pro") * Rocktris, (a clone of "Tetris") Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based. - TECHNICAL - Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : YM3812, OKI6295 Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is also known as "New Multi Game 5". - STAFF - Director : Kang Bok Won, Lee Chang Won Program : Kim Byung Gyu, Jang Chang Soo Graphics : Oh Jeong Suk, Yum Jeong Sik, Kim Dong Suk, Lee Chang Won Hardware : Lee Sang Jin Sound : Lee Chang Won - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3574&o=2 $end $info=multi8, $bio Computer published 37 years ago: MULTI 8 (c) 1983 Mitsubishi [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228969&o=2 $end $bbcb_cass=multiaid, $bio Multi Aid (c) 19?? Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52143&o=2 $end $info=ec_multb, $bio Multi Bar (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42944&o=2 $end $bbcb_cass=multibas, $bio Multi Base (c) 19?? GSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52144&o=2 $end $info=multchmp,multchmpk,multchmpa, $bio Arcade Video game published 22 years ago: Multi Champ (c) 1998 ESD [Excellent Soft Design]. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Multi Champ was released in November 1998 in Korea. Multi Champ is ESD's first arcade video game. Among the songs played in the background are Beatles' songs, including 'Hey Jude', 'I Wanna Hold Your Hand' and 'Ob-La-Di, Ob-La-Da'. About ESD : Founded on April 1, 1998, Excellent Soft Design (ESD) started their business in the arcade game industry. Working not only in game development but in manufacturing and overseas sales activities, ESD is growing into one of today's leading game makers in Korea. - SERIES - 1. Multi Champ (1998) 2. Multi Champ Deluxe (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1702&o=2 $end $info=mchampdx,mchampdxa,mchampdxb, $bio Arcade Video game published 21 years ago: Multi Champ Deluxe (c) 1999 ESD [Excellent Soft Design]. This game contains 6 games : A "Columns" clone. A "Pang" clone. A "Solitaire" clone. A "Shanghai" clone. A "Pac-Man" clone. A "Tetris" clone. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in November 1999 in Korea. - TIPS AND TRICKS - * Different background settings : in Service Mode/Menu Configurations/Option Back Type : None = Tropical beach scenes provided. Bikini only = 10 sexy women to choose from. Nude only = 10 nude women to choose from. Bikini + Nude = 20 women to choose from. - SERIES - 1. Multi Champ (1998) 2. Multi Champ Deluxe (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4245&o=2 $end $cpc_flop=multicod, $bio Amstrad CPC type-in published 31 years ago: Multi Codeur (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119866&o=2 $end $cpc_flop=multicod01, $bio Amstrad CPC type-in published 30 years ago: Multi Codeur 2.00 (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119507&o=2 $end $a800=fischa, $bio Atari 800 cart. published 35 years ago: Multi Fischa (c) 1985 Grupo SITSA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86640&o=2 $end $info=mfish_11,mfish_12,mfish_12a,mfish_13,mfish_3,mfish_6,mfish_8,mfish_3a, $bio Slot Machine published 17 years ago: Multi Fish (c) 2003 Igrosoft. - TRIVIA - Released in September 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31358&o=2 $end $info=multigam,multigmb,multigmt, $bio Arcade Video game published 28 years ago: Multi Game (c) 1992 Tung Sheng Electronics. An illegal compilation of 35 video games : 1. Excitebike 2. Tetris 3. Star Force (Star War) 4. Sky Destro (Sky Destroyer) 5. Chess 6. Kung Fu (Yie Ar Kung-Fu) 7. Pac Man 8. Base Ball 9. Circus (Circus Charlie) 10. Ice Climber 11. Warpman 12. Road Fight (Road Fighter) 13. Balloon (Balloon Fight) 14. Battle City 15. Supermario (Super Mary) 16. Twinbee 17. Goonies (The Goonies) 18. New Type (The New Type) 19. Tennis 20. Son Son 21. Galaga 22. F1 Race 23. Door Door (Pin Ball) 24. Bomb Jack (Mighty Bomb Jack) 25. Ninja 26. Gorilla 3 (Donkey Kong 3) 27. Macross 28. Mr. Mario 29. Olympic (Track & Field) 30. Wrecking (Wrecking Crew) 31. Penguin (Penguin-Kun Wars) 32. Elevator (Elevator Action) 33. Arabian 34. Zippy (Zippy Race) 35. Star Soldier - TECHNICAL - Main CPU : Zetex N2A03 Sound Chips : Zetex N2A03, DAC Players : 2 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14135&o=2 $end $info=multi96, $bio Arcade Video game published 24 years ago: Multi Game '96 (c) 1996 Barko Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101173&o=2 $end $info=multigm2, $bio Arcade Video game published 28 years ago: Multi Game 2 (c) 1992 Seo Jin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31766&o=2 $end $info=am_mg24,am_mg24a, $bio Arcade Video game published 20 years ago: Multi Game I (c) 2000 Amatic Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32439&o=2 $end $info=multigm3, $bio Arcade Video game published 28 years ago: Multi Game III (c) 1992 Seo Jin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24513&o=2 $end $info=am_mg3,am_mg3a,am_mg35i,am_mg31i,am_mg33i,am_mg34i, $bio Arcade Video game published 20 years ago: Multi Game III (c) 2000 Amatic Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32440&o=2 $end $info=am_mg4v, $bio Slot Machine published 20 years ago: Multi Game IV (c) 2000 Amatic Trading. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122606&o=2 $end $info=am_mg5hu, $bio Multi Game V (c) 200? Amatic Trading. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129374&o=2 $end $info=gamt30,gamt31,gamt31mult, $bio Slot Machine published 12 years ago: Multi Gaminator 30 (c) 2008 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Attila" "Lucky Lady's Charm" "Sizzling Hot" "Star Attraction" "Treasure Jewels" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35018&o=2 $end $info=gamt1,gamt1a,gamt1b,gamt1ent,gamt1lotc, $bio Slot Machine published 16 years ago: Multi Gaminator I (c) 2004 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Sizzling Hot" "Always Hot" "American Poker II" "Ultra Hot" "Lucky Lady's Charm" "Beetle Mania" "Dolphin's Pearl" "Queen of Hearts" "Roller Coaster" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35000&o=2 $end $info=gamt4,gamt4a,gamt4b,gamt4c,gamt4d,gamt4dbag,gamt4e,gamt4ent,gamt4f,gamt4fbag,gamt4g,gamt4h,gamt4hbag,gamt4hmult,gamt4i,gamt4ibag,gamt4j,gamt4lotc,gamt4lotca,gamt4lotm, $bio Slot Machine published 16 years ago: Multi Gaminator IV (c) 2004 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Always Hot" "Beetle Mania" "Dolphin's Pearl" "Lucky Lady's Charm" "Queen of Hearts" "Roller Coaster" "Sizzling Hot" "The Money Game" "Ultra Hot" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35001&o=2 $end $info=gamt9,gamt9a,gamt9lotc, $bio Slot Machine published 15 years ago: Multi Gaminator IX (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Bananas go Bahamas" "Beetle Mania" "Dolphin's Pearl" "Lucky Lady's Charm" "Queen of Hearts" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35005&o=2 $end $info=gamt5, $bio Multi Gaminator V (c) 200? AGI [Austrian Gaming Industries]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43648&o=2 $end $info=gamt6,gamt6a,gamt6b,gamt6c,gamt6d,gamt6e,gamt6ent,gamt6f,gamt6lotc, $bio Slot Machine published 15 years ago: Multi Gaminator VI (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Always Hot" "Dolphin's Pearl" "Hot Target" "Just Jewels" "Lucky Lady's Charm" "Queen of Hearts" "Roller Coaster" "Sizzling Hot" "Ultra Hot" "Beetle Mania" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35002&o=2 $end $info=gamt7,gamt7a,gamt7b,gamt7c,gamt7d,gamt7e,gamt7f,gamt7g,gamt7h, $bio Slot Machine published 15 years ago: Multi Gaminator VII (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Columbus" "Magic Money" "Queen of Hearts" "Sharky" "Venetian Carnival" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35003&o=2 $end $info=gamt8,gamt8a,gamt8b,gamt8c,gamt8d,gamt8lotc, $bio Slot Machine published 15 years ago: Multi Gaminator VIII (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Dolphin's Pearl" "King of Cards" "Lucky Lady's Charm" "Marco Polo" "Pharaoh's Gold II" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35004&o=2 $end $info=gamt10,gamt10a,gamt10b,gamt10bag,gamt10c,gamt10d,gamt10e,gamt10ent,gamt10f,gamt10g,gamt10gmult,gamt10h,gamt10i,gamt10j,gamt10k,gamt10l,gamt10lotc,gamt10lotm,gamt10m,gamt10n,gamt10o, $bio Slot Machine published 15 years ago: Multi Gaminator X (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Bananas go Bahamas" "Dolphin's Pearl" "Magic Money" "Lucky Lady's Charm" "Queen of Hearts" "Sharky" "The Money Game" "Venetian Carnival" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35006&o=2 $end $info=gamt11,gamt11a,gamt11b,gamt11bmult,gamt11c, $bio Slot Machine published 15 years ago: Multi Gaminator XI (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Dolphin's Pearl" "King of Cards" "Lucky Lady's Charm" "Pharaoh's Gold II" "Secret Forest" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35007&o=2 $end $info=gamt12,gamt12a,gamt12b, $bio Slot Machine published 15 years ago: Multi Gaminator XII (c) 2005 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Bananas go Bahamas" "Columbus" "Just Jewels" "Marco Polo" "Sharky" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35008&o=2 $end $info=gamt19,gamt19a,gamt19ent,gamt19lotc,gamt19mult, $bio Slot Machine published 14 years ago: Multi Gaminator XIX (c) 2006 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Bananas go Bahamas" "Beetle Mania" "Dolphin's Pearl" "First Class Traveller" "Gryphon´s Gold" "Lucky Lady's Charm" "Queen of Hearts" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35012&o=2 $end $info=gamt16,gamt16a,gamt16b,gamt16c,gamt16d,gamt16e,gamt16f,gamt16fmult,gamt16g,gamt16h,gamt16i,gamt16j,gamt16k,gamt16lotc, $bio Slot Machine published 14 years ago: Multi Gaminator XVI (c) 2006 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Book of Ra" "Diamond Trio" "Dolphin’s Pearl" "Lucky Lady's Charm" "Queen of Hearts" "The Money Game" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35009&o=2 $end $info=gamt17,gamt17a,gamt17b, $bio Slot Machine published 14 years ago: Multi Gaminator XVII (c) 2006 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Illusionist" "Unicorn Magic" "Royal Treasures" "Banana Splash" "American Poker II" - TECHNICAL - Cool Fire I - TRIVIA - Released in September 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35010&o=2 $end $info=gamt18,gamt18a,gamt18b,gamt18bmult,gamt18c,gamt18d,gamt18ent,gamt18lotc, $bio Slot Machine published 14 years ago: Multi Gaminator XVIII (c) 2006 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Book of Ra" "Oliver's Bar" "Pharaoh's Gold II" "Riches of India" "Sizzling Hot" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35011&o=2 $end $info=gamt20,gamt20a,gamt20b,gamt20ent,gamt20lotc,gamt20lotm, $bio Slot Machine published 11 years ago: Multi Gaminator XX (c) 2009 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Columbus" "Dolphin's Pearl" "The Money Game" "Sharky" "Marco Polo" "Hot Cherry" "American Poker II" - TECHNICAL - Cool Fire I - TRIVIA - Released in August 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35013&o=2 $end $info=gamt21,gamt21a,gamt21amult, $bio Slot Machine published 13 years ago: Multi Gaminator XXI (c) 2007 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "American Poker II" "Dolphin's Pearl" "Jewels 4 All" "Pharaoh's Gold II" "Queen of Hearts" "Reel Rally" "Sharky" "Threee!" - TECHNICAL - Cool Fire I - TRIVIA - Released in January 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35014&o=2 $end $info=gamt22,gamt22a,gamt22amult,gamt22b, $bio Slot Machine published 13 years ago: Multi Gaminator XXII (c) 2007 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Book of Ra" "Gryphon's Gold" "Lucky Lady's Charm" "Queen of Hearts" "Sharky" - TECHNICAL - Cool Fire I - TRIVIA - Released in November 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35015&o=2 $end $info=gamt23,gamt23a,gamt23b, $bio Slot Machine published 13 years ago: Multi Gaminator XXIII (c) 2007 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "Ancient Atlantis" "Illusionist" "Just Jewels" "Jewels 4 All" "Oliver’s Bar" - TECHNICAL - Cool Fire I - TRIVIA - Released in November 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35016&o=2 $end $info=gamt29,gamt29a, $bio Slot Machine published 13 years ago: Multi Gaminator XXIX (c) 2007 AGI [Austrian Gaming Industries]. This multi-game machine offers the following games: "American Poker II" "Hat Trick" "Illusionist" "Jewels 4 All" "Riches of India" "Sizzling Hot" "Ultra Hot" - TECHNICAL - Cool Fire I - TRIVIA - Released in November 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35017&o=2 $end $jupace_cass=multikey, $bio Jupiter Ace cass. published 11 years ago: Multi Key Press Demo (c) 2009 Jupiter Ace Archive Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115730&o=2 $end $cpc_flop=multimar, $bio Amstrad CPC 464 disk. published 26 years ago: Multi Mark 1.1 (c) 1994 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124057&o=2 $end $compclr2_flop=mpidemo, $bio Multi Peripheral Interface Hardware Demo (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232653&o=2 $end $snes=mpvolley, $bio Nintendo Super Famicom cart. published 26 years ago: Multi Play Volleyball [Model SHVC-A3VJ-JPN] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61836&o=2 $end $info=pexm004p,pexm001p,pexm002p,pexm005p,pexm003p,pex0998s,pexm007p,pexm008p,pexm009p,pexm013p, $bio Slot Machine published 25 years ago: Multi Poker (c) 1995 IGT (International Game Technologies). - UPDATES - XM00002P XM00003P XM00004P XM00006P XM00007P XM00008P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13978&o=2 $end $amiga_flop=assmpr10,assmpr10a,assmpr10b,assmpr10c, $bio Commodore Amiga 500 disk. published 27 years ago: Multi Print Vol. 1.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133417&o=2 $end $amiga_flop=assmpr20, $bio Commodore Amiga 500 disk. published 27 years ago: Multi Print Vol. 2.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133418&o=2 $end $amiga_flop=assmpr30, $bio Commodore Amiga 500 disk. published 26 years ago: Multi Print Vol. 3.0 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133419&o=2 $end $amiga_flop=assmpr40,assmpr40a, $bio Multi Print Vol. 4.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133420&o=2 $end $amiga_flop=assmpr50, $bio Multi Print Vol. 5.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133421&o=2 $end $cpc_flop=multispo, $bio Amstrad CPC 464 disk. published 30 years ago: Multi Sports (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128270&o=2 $end $specpls3_flop=multispo, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Multi Sports (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147639&o=2 $end $amiga_flop=assmv010,assmv010a,assmv010b, $bio Multi Vision Vol. 01.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133422&o=2 $end $amiga_flop=assmv020, $bio Multi Vision Vol. 02.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133423&o=2 $end $amiga_flop=assmv030, $bio Commodore Amiga 500 disk. published 27 years ago: Multi Vision Vol. 03.0 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133424&o=2 $end $amiga_flop=assmv040, $bio Commodore Amiga 500 disk. published 26 years ago: Multi Vision Vol. 04.0 (c) 1994 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133425&o=2 $end $amiga_flop=assmv050, $bio Multi Vision Vol. 05.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133426&o=2 $end $amiga_flop=assmv060,assmv060a,assmv060b,assmv060c, $bio Multi Vision Vol. 06.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133427&o=2 $end $amiga_flop=assmv070,assmv070a, $bio Multi Vision Vol. 07.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133428&o=2 $end $amiga_flop=assmv080, $bio Multi Vision Vol. 08.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133429&o=2 $end $amiga_flop=assmv090, $bio Multi Vision Vol. 09.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133430&o=2 $end $amiga_flop=assmv100, $bio Multi Vision Vol. 10.0 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133431&o=2 $end $info=mltiwars, $bio Arcade Video game published 40 years ago: Multi Wars (c) 1980 Gayton Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114229&o=2 $end $info=j2multwn, $bio Multi Win (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40981&o=2 $end $info=multiwin, $bio Arcade Video game published 28 years ago: Multi Win (c) 1992 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33675&o=2 $end $info=ma6710,ma7551,ma7556, $bio Arcade Video game published 31 years ago: Multi-Action (c) 1989 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148399&o=2 $end $cpc_flop=multidat, $bio Amstrad CPC 464 disk. published 35 years ago: Multi-Datei (c) 1985 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124982&o=2 $end $bbc_rom=mfontnlq, $bio Acorn BBC ROM published 34 years ago: Multi-Font NLQ (c) 1986 CJE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145383&o=2 $end $bbc_rom=mforth83,mforth83a, $bio Acorn BBC ROM published 36 years ago: Multi-FORTH 83 (c) 1984 Skywave Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145288&o=2 $end $electron_rom=mforth83, $bio Acorn Electron ROM published 36 years ago: Multi-Forth 83 (c) 1984 Skywave Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240948&o=2 $end $cpc_cass=multiges, $bio Amstrad CPC cass. published 36 years ago: Multi-Gestion (c) 1984 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98344&o=2 $end $cpc_flop=multges, $bio Amstrad CPC 464 disk. published 35 years ago: Multi-Gestion (c) 1985 FPS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124983&o=2 $end $adam_flop=multiloa, $bio Coleco Adam disk. published 31 years ago: Multi-Loader & Utilities (c) 1989 Practical Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109603&o=2 $end $cpc_cass=mpsmang, $bio Amstrad CPC cass. published 30 years ago: Multi-Player Soccer Manager (c) 1990 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98345&o=2 $end $spectrum_cass=mpsocm, $bio Sinclair ZX Spectrum cass. published 29 years ago: Multi-Player Soccer Manager (c) 1991 D & H Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79901&o=2 $end $spectrum_cass=multipla, $bio Multi-Player Soccer Manager (c) 199? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226697&o=2 $end $cpc_flop=multipla, $bio Amstrad CPC 464 disk. published 30 years ago: Multi-Player Soccer Manager Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128271&o=2 $end $msxr_flop=multiplx,multiplxa, $bio MSX Turbo-R disk. published 27 years ago: Multi-Plex (c) 1993 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133274&o=2 $end $archimedes=mprg01, $bio Multi-Program 01 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127010&o=2 $end $archimedes=mprg02,mprg02a, $bio Multi-Program 02 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127011&o=2 $end $archimedes=mprg03, $bio Multi-Program 03 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127012&o=2 $end $archimedes=mprg04, $bio Multi-Program 04 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127013&o=2 $end $archimedes=mprg05, $bio Multi-Program 05 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127014&o=2 $end $archimedes=mprg06, $bio Multi-Program 06 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127015&o=2 $end $archimedes=mprg07, $bio Multi-Program 07 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127016&o=2 $end $archimedes=mprg08, $bio Multi-Program 08 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127017&o=2 $end $archimedes=mprg09, $bio Multi-Program 09 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127018&o=2 $end $archimedes=mprg10, $bio Multi-Program 10 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127019&o=2 $end $archimedes=mprg11, $bio Multi-Program 11 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127020&o=2 $end $archimedes=mprg12, $bio Multi-Program 12 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127021&o=2 $end $archimedes=mprg13,mprg13a, $bio Multi-Program 13 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127022&o=2 $end $archimedes=mprg14, $bio Multi-Program 14 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127023&o=2 $end $archimedes=mprg15, $bio Multi-Program 15 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127024&o=2 $end $archimedes=mprg16, $bio Multi-Program 16 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127025&o=2 $end $archimedes=mprg17, $bio Multi-Program 17 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127026&o=2 $end $archimedes=mprg18, $bio Multi-Program 18 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127027&o=2 $end $archimedes=mprg19, $bio Multi-Program 19 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127028&o=2 $end $archimedes=mprg20, $bio Multi-Program 20 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127029&o=2 $end $archimedes=mprg21, $bio Multi-Program 21 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127030&o=2 $end $archimedes=mprg22, $bio Multi-Program 22 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127031&o=2 $end $archimedes=mprg23, $bio Multi-Program 23 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127032&o=2 $end $archimedes=mprg24, $bio Multi-Program 24 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127033&o=2 $end $archimedes=mprg25, $bio Multi-Program 25 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127034&o=2 $end $archimedes=mprg26, $bio Multi-Program 26 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127035&o=2 $end $cpc_flop=multiqui, $bio Amstrad CPC 464 disk. published 35 years ago: Multi-Quizz (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121361&o=2 $end $adam_flop=multicrt,multicrta,multcrtu,multcrtua, $bio Coleco Adam disk. published 35 years ago: Multicart Backup (c) 1985 Practical Programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82658&o=2 $end $adam_cass=multibkp, $bio Multicart Backup (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259532&o=2 $end $cpc_flop=multicol, $bio Amstrad CPC 464 disk. published 33 years ago: Multicolour (c) 1987 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120265&o=2 $end $cpc_flop=multicon, $bio Amstrad CPC type-in published 28 years ago: Multicon (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120063&o=2 $end $cpc_flop=multicop, $bio Amstrad CPC 464 disk. published 33 years ago: Multicopy (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124058&o=2 $end $mz700_cass=copy, $bio Multicopy-BV (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131675&o=2 $end $cpc_flop=multicor, $bio Multicorp (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124450&o=2 $end $cpc_flop=multicor01, $bio Multicorp (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128272&o=2 $end $cpc_flop=multicou, $bio Amstrad CPC 464 disk. published 32 years ago: Multicours 6e (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128273&o=2 $end $to_flop=multidos,multidosa, $bio Thomson TO disk. published 34 years ago: Multidos (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107920&o=2 $end $mo5_flop=multidos, $bio Thomson MO5 disk. published 34 years ago: Multidos (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235308&o=2 $end $spectrum_cass=multdude,multdudea, $bio Sinclair ZX Spectrum cass. published 6 years ago: MultiDude (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232112&o=2 $end $spectrum_betadisc_flop=multidud, $bio Sinclair ZX Spectrum Beta disk. published 6 years ago: MultiDude (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233130&o=2 $end $cpc_flop=multifac, $bio Amstrad CPC 464 disk. published 28 years ago: Multiface 2 Utilities 1.1 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124059&o=2 $end $cpc_flop=multifac01, $bio Amstrad CPC type-in published 28 years ago: Multiface to AMSDOS Screen Converter (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120064&o=2 $end $zx81_cass=multfile, $bio Sinclair ZX-81 cass. published 39 years ago: Multifile (c) 1981 Gladstone Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114988&o=2 $end $zx81_cass=multfilep, $bio Multifile Plus (c) 198? Gladstone Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114989&o=2 $end $bbc_rom=multfont, $bio Acorn BBC ROM published 36 years ago: MultiFont (c) 1984 Microtest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145213&o=2 $end $pc98=multiscr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Multigame Scripter (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90201&o=2 $end $cpc_flop=multiges, $bio Amstrad CPC 464 disk. published 36 years ago: Multigestions Cracked (c) 1984 Magic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124984&o=2 $end $x07_cass=multigrp, $bio Canon X-07 type-in published 35 years ago: Multigraph (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138570&o=2 $end $zx81_cass=multgrap, $bio Sinclair ZX-81 cass. published 39 years ago: MultiGraphics Ver. 2.3 (c) 1981 Bridge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114844&o=2 $end $vic10=multimax, $bio Commodore VIC-10 cart. published 6 years ago: MultiMAX (c) 2014 Clarke, Rob & Pleban, Michal. MultiMax is an ultimate cartridge for the Commodore MAX machine and similars. It contains all software titles (a total of 24, many with multiple versions) ever released for this machine, selectable from a convenient power-on menu. A reset button is also included so that you do not need to power-cycle your precious machine to start a new game. - TRIVIA - The cartridge was presented on the Vintage Computing Festival in New Jersey in April 2014. - STAFF - Software: Rob Clarke Hardware: Michal Pleban - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231975&o=2 $end $adam_flop=mmedutil, $bio MultiMedia Utilities Kit (c) 198? Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109604&o=2 $end $spectrum_cass=multmix1, $bio Multimixx 1 (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226580&o=2 $end $spectrum_cass=multmix2, $bio Multimixx 2 (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226581&o=2 $end $spectrum_cass=multmix3, $bio Multimixx 3 (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226582&o=2 $end $cpc_cass=multimx4, $bio Amstrad CPC cass. published 28 years ago: Multimixx 4 (c) 1992 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98346&o=2 $end $spectrum_cass=multmix4, $bio Multimixx 4 (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226583&o=2 $end $spectrum_cass=multmix5, $bio Multimixx 5 (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226584&o=2 $end $info=multiped, $bio Arcade Video game published 18 years ago: Multipede (c) 2002 Braze Technologies. - TRIVIA - Released in July 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48554&o=2 $end $info=cmmb162, $bio Arcade Video game published 18 years ago: Multipede (c) 2002 Infogrames. - TRIVIA - Released in August 2002. Developed by Cosmodog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32271&o=2 $end $apc=multplan, $bio NEC Advanced PC disk. published 38 years ago: MultiPlan (c) 1982 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236949&o=2 $end $pc8801_flop=multipla, $bio Multiplan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92433&o=2 $end $mz2500=multplan, $bio Multiplan (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128564&o=2 $end $m20=multplan,multpland, $bio Multiplan (c) 19?? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237007&o=2 $end $hp_ipc=multipln, $bio HP Integral PC disk. published 36 years ago: Multiplan for Integral (c) 1984 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235962&o=2 $end $info=m4multcl, $bio Multiplay Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41383&o=2 $end $apple2_flop_clcracked=multchoi, $bio Apple II disk. published 31 years ago: Multiple Choices (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230654&o=2 $end $cpc_flop=multiple, $bio Multiple Demo Disk 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123283&o=2 $end $cpc_flop=multiple01, $bio Multiple Demo Disk 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123284&o=2 $end $cpc_flop=multiple02, $bio Multiple Demo Disk 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123285&o=2 $end $cpc_flop=multiple03, $bio Multiple Demo Disk 4 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123286&o=2 $end $cpc_flop=multiple05, $bio Multiple Demo Disk 7-in-1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123287&o=2 $end $apple2_flop_clcracked=plmulti, $bio Apple II disk. published 40 years ago: Multiplication (c) 1980 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230964&o=2 $end $nes=multipl, $bio Multiplication (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76878&o=2 $end $ti99_cart=multip1, $bio TI-99-4A soft. published 39 years ago: Multiplication 1 [Model PHM 3029] (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84651&o=2 $end $ti99_cart=multip2, $bio TI-99-4A soft. published 37 years ago: Mighty Multiplication 2 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84652&o=2 $end $to7_cass=multgrec, $bio Multiplication a la Grecque (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108445&o=2 $end $apple2_flop_clcracked=cbcmulta, $bio Apple II disk. published 35 years ago: Multiplication Advanced Level (c) 1985 Courses by Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240625&o=2 $end $apple2_flop_clcracked=sbmultdv, $bio Apple II disk. published 33 years ago: Multiplication and Division (c) 1987 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232043&o=2 $end $apple2_flop_clcracked=muldivfr, $bio Apple II disk. published 36 years ago: Multiplication and Division of Fractions (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231348&o=2 $end $apple2_flop_clcracked=mulbrg15, $bio Apple II disk. published 35 years ago: Multiplication Brigade (c) 1985 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231681&o=2 $end $apple2_flop_clcracked=mult234x1ren, $bio Apple II disk. published 35 years ago: Multiplication of 2, 3, and 4 Digits by 1 Digit with Renaming (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230965&o=2 $end $apple2_flop_clcracked=mult2x1nr, $bio Apple II disk. published 35 years ago: Multiplication of 2-Digits by 1-Digit Numerals No Renaming (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230966&o=2 $end $apple2_flop_clcracked=mult1xm2r, $bio Apple II disk. published 30 years ago: Multiplication One-Digit x Multi-Digit Two Renamings (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231567&o=2 $end $apple2_flop_clcracked=mult1x3nr, $bio Apple II disk. published 30 years ago: Multiplication One-Digit x Three-Digit No Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231568&o=2 $end $apple2_flop_clcracked=mult1x3ren, $bio Apple II disk. published 30 years ago: Multiplication One-Digit x Three-Digit One Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231569&o=2 $end $apple2_flop_clcracked=mult1x2nr, $bio Apple II disk. published 30 years ago: Multiplication One-Digit x Two-Digit No Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231570&o=2 $end $apple2_flop_clcracked=mult1x2ren, $bio Apple II disk. published 30 years ago: Multiplication One-Digit x Two-Digit with Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231571&o=2 $end $apple2_flop_clcracked=mult2xnr, $bio Apple II disk. published 30 years ago: Multiplication Two-Digit Numbers No Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231572&o=2 $end $apple2_flop_clcracked=mult2xren, $bio Apple II disk. published 30 years ago: Multiplication Two-Digit Numbers with Renaming (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231573&o=2 $end $alice32=multipli, $bio Alice 32 cass. published 36 years ago: Multiplications Casse-tete (c) 1984 VIFI-Nathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87597&o=2 $end $mo5_cass=casstete,casstetea, $bio Thomson MO5 cass. published 36 years ago: Multiplications Casse-Tete (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108877&o=2 $end $apple2_flop_clcracked=multploy, $bio Apple II disk. published 38 years ago: MultiPloy (c) 1982 Reston Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234871&o=2 $end $apple2_flop_clcracked=k12mploy, $bio Apple II disk. published 38 years ago: MultiPloy (c) 1982 K-12 MicroMedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234883&o=2 $end $cpc_flop=multiply, $bio Amstrad CPC type-in published 34 years ago: Multiply (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119930&o=2 $end $msx1_cart=multdiv,multdiva, $bio MSX cart. published 34 years ago: Multiply & Divide [Model M055] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77292&o=2 $end $msx1_flop=multipzl, $bio Multipuzzle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133183&o=2 $end $c64_cart=multiscr, $bio Commodore C64 cart. published 33 years ago: Multiscreen (c) 1987 Multiscreen Pty - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240878&o=2 $end $vsmile_cd=msportg, $bio Multisports [Model 80-093204] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147498&o=2 $end $info=ms3, $bio Slot Machine published 26 years ago: Multistar 3 (c) 1994 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114225&o=2 $end $info=ms72c, $bio Slot Machine published 26 years ago: Multistar 7 (c) 1994 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103450&o=2 $end $ibm5150=mmsdos4, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Multitasking MS-DOS Ver. 4 (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132461&o=2 $end $info=feap90, $bio Computer published 31 years ago: Multitel Fe Ap 90-1.1 (c) 1989 Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236722&o=2 $end $ibm5150=multtext, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Multitexte (c) 1992 Burckel [François Burckel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132462&o=2 $end $info=m4multwy, $bio Multiway (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41384&o=2 $end $x68k_flop=multiwrd, $bio Multiword (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87916&o=2 $end $adam_flop=multiwri,multiwria, $bio Coleco Adam disk. published 33 years ago: MultiWRITE (c) 1987 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109605&o=2 $end $nes=mummy, $bio Mummy - ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Mummy - Shen Gui Chuan Qi) - TECHNICAL - [Model ES-1109] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76879&o=2 $end $info=ep_mummy,ep_mummya,ep_mummyb,ep_mummyc,ep_mummyd,ep_mummye,ep_mummyf, $bio Mummy Talks (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40102&o=2 $end $spectrum_cass=mummymum, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mummy! Mummy! (c) 1984 MC Lothlorien. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79902&o=2 $end $apple2_flop_clcracked=mumcurse, $bio Apple II disk. published 39 years ago: Mummy's Curse (c) 1981 Highland Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232223&o=2 $end $cpc_flop=mumsandd, $bio Amstrad CPC 464 disk. published 24 years ago: Mums and Dads (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128274&o=2 $end $sorcerer_cass=munch, $bio Exidy Sorcerer cass. published 38 years ago: Munch (c) 1982 System Soft. Pac-Man clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232370&o=2 $end $database=munchcrn, $bio Munch & Crunch [No. 24] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129556&o=2 $end $ti99_cart=munchmn2, $bio TI-99-4A soft. published 33 years ago: Munch Man II (c) 1987 Phillips [John Phillips] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84654&o=2 $end $spectrum_cass=munchmdk, $bio Sinclair ZX Spectrum cass. published 37 years ago: Munch Man [Model DK022] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79907&o=2 $end $ti99_cart=munchman,munchmnb, $bio TI-99-4A soft. published 38 years ago: Munch Man [Model PHM 3057] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84653&o=2 $end $c64_cass=munchman,munchmana, $bio Commodore C64 cass. published 36 years ago: Munch Mania (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186690&o=2 $end $info=mnchmobl, $bio Arcade Video game published 37 years ago: Munch Mobile (c) 1983 Centuri, Inc A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside. The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again. You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive. - TECHNICAL - Game ID : A2001 Main CPU : Zilog Z80 (@ 3.75 Mhz) Sound CPU : Zilog Z80 (@ 3.75 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 57.00 Hz Palette colors : 256 Players : 2 Control : Double 8-way joysticks - TRIVIA - Released in February 1983 by Centuri, under license from SNK. This game is known outside US as "Joyful Road". James Turner holds the official record for this game with 1,161,480 points. - PORTS - * OTHERS: Texas Instruments TI-99/4A (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1703&o=2 $end $cpc_flop=munchitu,munchit1,munchit101, $bio Amstrad CPC 464 disk. published 36 years ago: Munch-It (c) 1984 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121026&o=2 $end $cpc_cass=munchit, $bio Amstrad CPC cass. published 35 years ago: Munch-It (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98347&o=2 $end $zx81_cass=munchees, $bio Sinclair ZX-81 cass. published 37 years ago: Munchees (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX0009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114787&o=2 $end $zx81_cass=muncher, $bio Sinclair ZX-81 cass. published 38 years ago: Muncher (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114802&o=2 $end $astrocde=muncher, $bio Astrocade game published 37 years ago: Muncher (c) 1983 Alternative Engineering - TRIVIA - This game is sometimes considered the rarest of all the Astrocade cartridges, but that is NOT true, it had a much wider distribution than any other third- party cartridge (probably because it was, well, Pac-Man). Not all Muncher carts say Muncher on the label, and therefore many people mistake their cartridge for a prototype. The cartridge label can read as either, Test Programme, or"Demo. - UPDATES - One version has a glitch that allows the player to sometimes pass through walls. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86815&o=2 $end $spectrum_cass=muncherf, $bio Muncher (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226207&o=2 $end $spectrum_cass=muncher, $bio Sinclair ZX Spectrum cass. published 38 years ago: Muncher! [Model 3] (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79904&o=2 $end $odyssey2=munchkin, $bio Phillips Videopac game published 38 years ago: Munchkin (c) 1982 Philips Corp. - TECHNICAL - Game ID: 38 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95641&o=2 $end $ti99_cart=munchmob, $bio TI-99-4A soft. published 37 years ago: Munchmobile [Model PHM 3146] (c) 1983 SNK Corp. of America [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84655&o=2 $end $bbca_cass=munchyma, $bio Acorn BBC Micro A cass. published 39 years ago: Munchyman (c) 1981 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51416&o=2 $end $info=mundial, $bio Pinball published 30 years ago: Mundial 90 (c) 1990 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9833&o=2 $end $msx1_cass=mundifut, $bio MSX cass. published 30 years ago: Mundial de Futbol (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94864&o=2 $end $cpc_flop=mundiald02,mundiald01,mundiald,mundiald03,mundialf,mundiald04,mundiald05,mundiald04a, $bio Amstrad CPC 464 disk. published 30 years ago: Mundial de Futbol (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121455&o=2 $end $specpls3_flop=mufutbol, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Mundial de Futbol (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147680&o=2 $end $msx1_flop=mundifut, $bio Mundial de Futbol cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230066&o=2 $end $specpls3_flop=italia90sp,italia90spb,italia90spa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Mundial de Futbol Italia '90 (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147661&o=2 $end $cpc_cass=mundialf, $bio Amstrad CPC cass. published 30 years ago: Mundial de Futbol [Model AMC-773] (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98349&o=2 $end $pcw=mundial, $bio Amstrad PCW soft. published 30 years ago: Mundial de Fútbol (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118281&o=2 $end $n64=dinho64, $bio Nintendo 64 cart. published 22 years ago: Mundial Ronaldinho Soccer 64 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57846&o=2 $end $msx1_cass=mundiale, $bio Mundiales de Futbol (c) 198? Onaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94865&o=2 $end $vsmile_cart=elmos, $bio VTECH V.Smile cart. published 15 years ago: Mundo Elmo - Grandes descubrimientos de Elmo (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147467&o=2 $end $nes=muppet, $bio Nintendo NES cart. published 30 years ago: Muppet Adventure - Chaos at the Carnival (c) 1990 Hi Tech Expressions Yipes! The awful, evil Dr. Grump has pignapped the lovely Miss Piggy and taken her to his secret carnival hideout! Now Kermit and the whole crazy Muppet crew need your help! Jump! Leap! Hop! And charge into action! But watch out! Dr. Grump's Carnival of Clamorous Confusion is a rollicking roller coaster of thrills, spills, and chills! Join Kermit as he faces the fearsome challenge of the Raging River Ride. Help Fozzie lick the Amazing Ice Cream Maze. (But beware of those Canine Carnival Barkers!) Blast off with Gonzo on the Lost in Space Ride. Then let Animal drive you crazy on the incredible Crash Car Course. And if you dare, enter the ultimate challenge - the Cave of the Grumpasaurus! Only your quick wrist, sharp wit - and some help from Kermit and the gang - can defeat Dr. Grump and rescue the still-lovely Miss Piggy! It's Muppet mayhem! You'll want to play again and again! - TECHNICAL - GAME ID: NES-UA-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55388&o=2 $end $apple2_flop_orig=mlkdsdsk, $bio Apple II disk. published 36 years ago: Muppet Learning Keys - The Muppet Discovery Disk (c) 1984 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230437&o=2 $end $psx=muppetma, $bio Sony PlayStation disc published 20 years ago: Muppet Monster Adventure (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111250&o=2 $end $gba=mupptpinu, $bio Nintendo GBA cart. published 18 years ago: Muppet Pinball Mayhem [Model AGB-AMWE-USA (c) 2002 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71982&o=2 $end $gba=mupptpin, $bio Nintendo GBA cart. published 18 years ago: Muppet Pinball Mayhem [Model AGB-AMWP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71981&o=2 $end $psx=mupprace, $bio Sony PlayStation disc published 20 years ago: Muppet RaceMania (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111251&o=2 $end $apple2_flop_clcracked=muptslat, $bio Apple II disk. published 32 years ago: Muppet Slate (c) 1988 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230545&o=2 $end $apple2_flop_clcracked=mslat101, $bio Apple II disk. published 31 years ago: Muppet Slate (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230546&o=2 $end $apple2_flop_clcracked=muptwdbk, $bio Apple II disk. published 34 years ago: Muppet Word Book (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230547&o=2 $end $apple2_flop_clcracked=mptstg,mptstr2, $bio Apple II disk. published 33 years ago: Muppets On Stage (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230548&o=2 $end $apple2_flop_orig=muppetvl, $apple2_flop_clcracked=muptvlle, $bio Apple II disk. published 34 years ago: Muppetville (c) 1986 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229254&o=2 $end $bbcb_cass=muproc, $bio MuProc (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52142&o=2 $end $to7_cass=mur, $bio Mur (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108446&o=2 $end $cpc_flop=murdebri, $bio Amstrad CPC type-in published 35 years ago: Mur de Briques (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122700&o=2 $end $to7_cass=murdebrq, $bio Mur de Briques (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108447&o=2 $end $saturn=murakosh, $bio Sega Saturn game published 22 years ago: Murakoshi Seikai no Bakuchou Nihon Rettou (c) 1998 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59437&o=2 $end $bbcb_flop_orig=murdac, $bio Acorn BBC Micro B disk. published 31 years ago: Murdac (c) 1989 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125233&o=2 $end $spectrum_cass=murder,murdera, $bio Sinclair ZX Spectrum cass. published 34 years ago: Murder (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79912&o=2 $end $amigaocs_flop=murder,murdera, $bio Commodore Amiga 500 disk. published 30 years ago: Murder (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74593&o=2 $end $spectrum_cass=mhesaid,mhesaida,mhesaidb, $bio Sinclair ZX Spectrum cass. published 27 years ago: Murder - He Said (c) 1993 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79915&o=2 $end $specpls3_flop=murdhesa, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Murder - He Said (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147757&o=2 $end $spectrum_cass=mhamil,mhamila, $bio Murder at Hamilton Halls (c) 19?? Fly On The Wall, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237743&o=2 $end $spectrum_cass=matmanor, $bio Sinclair ZX Spectrum cass. published 37 years ago: Murder at the Manor (c) 1983 Gemtime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79914&o=2 $end $spectrum_cass=mrdhunt, $bio Sinclair ZX Spectrum cass. published 34 years ago: Murder Hunt (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236640&o=2 $end $spectrum_cass=murhunt, $bio Sinclair ZX Spectrum cass. published 31 years ago: Murder Hunt (c) 1989 Moonchild Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79917&o=2 $end $specpls3_flop=murdhunt, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Murder Hunt (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147758&o=2 $end $spectrum_cass=murhunta, $bio Murder Hunt (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219835&o=2 $end $spectrum_cass=murhnt2,murhnt2a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Murder Hunt II (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79918&o=2 $end $specpls3_flop=murdhun2, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Murder Hunt II (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147759&o=2 $end $spectrum_cass=murmiami,murmiamia, $bio Sinclair ZX Spectrum cass. published 33 years ago: Murder Off Miami (c) 1987 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79919&o=2 $end $cpc_flop=murderof,murderof01, $bio Amstrad CPC 464 disk. published 34 years ago: Murder Off Miami Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128275&o=2 $end $cpc_flop=murderon, $bio Amstrad CPC 464 disk. published 35 years ago: Murder on the Atlantic (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128276&o=2 $end $msx1_flop=murdatlng, $bio MSX disk. published 34 years ago: Murder on the Atlantic (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109078&o=2 $end $apple2_flop_clcracked=murdmiss, $bio Apple II disk. published 34 years ago: Murder on the Mississippi (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230955&o=2 $end $ibm5150=zindrnef, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Murder On The Zinderneuf (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83667&o=2 $end $apple2_flop_clcracked=murdzind, $bio Apple II disk. published 36 years ago: Murder on the Zinderneuf (c) 1984 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230998&o=2 $end $spectrum_cass=murdercl, $bio Sinclair ZX Spectrum cass. published 37 years ago: Murder! [Model RSS 322] (c) 1983 Rabbit Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79913&o=2 $end $amigaocs_flop=murdrspc, $bio Commodore Amiga 500 disk. published 30 years ago: Murders in Space (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74594&o=2 $end $ibm5150=murdersc,murderse,murdersv, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Murders in Space (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234584&o=2 $end $spectrum_cass=mruemorg, $bio Sinclair ZX Spectrum cass. published 33 years ago: Murders in the Rue Morgue (c) 1987 Bluff Relay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79920&o=2 $end $cpc_flop=murenef1, $bio Amstrad CPC type-in published 32 years ago: Murene (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119560&o=2 $end $zx81_cass=murgatro, $bio Sinclair ZX-81 cass. published 38 years ago: Murgatroyds (c) 1982 Collins Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115006&o=2 $end $cpc_flop=muriuk19,muri19xx, $bio Amstrad CPC 464 disk. published 33 years ago: Muri (c) 1987 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124451&o=2 $end $info=murogem,murogema,murogmbl,murogemb, $bio Arcade Video game published 38 years ago: Muroge Monaco (c) 1982 Unknown. - TECHNICAL - Main CPU : M6802 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4548&o=2 $end $bbc_rom=murom100,murom101,murom110,murom, $bio Acorn BBC ROM published 36 years ago: MUROM (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145193&o=2 $end $spectrum_cass=murphy, $bio Sinclair ZX Spectrum cass. published 32 years ago: Murphy [Model PSBC 502] (c) 1988 Pirate Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79922&o=2 $end $spectrum_cass=murphmur,murphmura,murphmurb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Murphy's Murder Hunt (c) 1985 Bodkin Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79916&o=2 $end $spectrum_cass=murraysc, $bio Sinclair ZX Spectrum cass. published 28 years ago: Murray Mouse Supercop (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2637 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79923&o=2 $end $to7_cass=mursbriq, $bio Murs & Briques (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108448&o=2 $end $special_cass=mussyst, $bio MUS-SYST (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234288&o=2 $end $info=chocomk, $bio Sega NAOMI GD-ROM published 18 years ago: Musapey's Choco Marker (c) 2002 Ecole. - TECHNICAL - GAME ID: GDL-0014 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in June 2002. - PORTS - * CONSOLES: Sega Dreamcast (2002) "Musapey's Choco Marker [Model T-23203M]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4043&o=2 $end $dc=musapey, $bio Sega Dreamcast GD published 18 years ago: Musapey's Choco Marker (c) 2002 Ecole Soft. - TECHNICAL - GAME ID: T-23203M - TRIVIA - Released on December 26, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138629&o=2 $end $info=ganryu, $bio SNK Neo-Geo MVS cart. published 21 years ago: 武蔵巌流記 (c) 1999 Visco. (Musashi Ganryuki) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0252 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (3 usables) [JOYSTICK] 8-way [A] Sword attack, [B] Jump, [C] Chain attack - TRIVIA - The title of this game translates from Japanese as 'Musashi Ganryu Tale'. This game is known outside Japan as 'Ganryu'. This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. On April 14th, 1612, Musashi defeated the famous - and some think superior - fencer Sasaki Ganryu Kojiro using a simple wooden sword which he carved from a boat oar on the way to the duel. Musashi had an opportunity to see Kojiro's sword sometime before the duel and knew of it's great length. Musashi carved the wooden sword to be of greater length. When Musashi arrived on the beach for the duel, he kept the wooden sword hidden behind him until the duel began. He jumped over a low strike of Kojiro, reaching about a meter off the ground and came down hard on Kojiro's head with his heavy wooden sword. Kojiro lay dying on the sand and Musashi left in a hurry without killing him. Some of Musashi's critics call him a coward for not killing him, but Musashi had proved his point as the killing of Kojiro was not the goal - defeating him was. This is why the Kojiro character in Musashi Ganryuki has a huge gash on his forehead. The storyline of Musashi Ganryuki is that Kojiro has come back from the dead to try and kill Musashi. - TIPS AND TRICKS - Here are the statistics for the two characters : Musashi : Power 4 - Dexterity 2 - Vitality 4 Suzume : Power 2 - Dexterity 5 - Vitality 3 - STAFF - Producer : Ume.W Programmers : S. Kawakatsu Sound : Yasuko Reeb Graphic designers : Hanage, R.T, M.K, Mi, T. Nakahata, F. Onishi, T. Nakazawa, Mo, Sadaijin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1704&o=2 $end $nes=musashib, $bio Nintendo Famicom cart. published 30 years ago: Musashi no Bouken (c) 1990 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54420&o=2 $end $nes=musashikh, $bio Nintendo Famicom cart. published 33 years ago: Musashi no Ken - Tadaima Shugyou Chuu (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69292&o=2 $end $nes=musashik, $vgmplay=musashik_nes, $bio Nintendo Famicom cart. published 34 years ago: 六三四の剣 ただいま修行中 (c) 1986 Taito Corp. (Musashi no Ken - Tadaima Shugyou Chuu) - TECHNICAL - Game ID: TFC- MK4900 - TRIVIA - Released on August 08, 1986 in Japan. It was the 8th title published by Taito for the Famicom. Based on the manga of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54421&o=2 $end $fm7_cass=muscat, $bio Fujitsu FM-7 cass. published 36 years ago: Muscat Arrange (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93767&o=2 $end $fmtowns_cd=mbomber, $bio Fujitsu FM Towns CD published 27 years ago: Muscle Bomber - The Body Explosion (c) 1993 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110457&o=2 $end $info=mbomberj, $bio Arcade Video game published 27 years ago: Muscle Bomber - The Body Explosion (c) 1993 Capcom. A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. There are 2 different game modes to select and play : Single Match or Tag Team 'Battle Royal'. In Single Match, players choose to be one of eight wrestlers including 'Mike Hagger', 'Alexander The Grater', 'El Stingray', 'King Rasta Mon', 'Titanic Tim', 'Gunloc', 'Biff Bolshevik' and 'The Great Oni' ('Jumbo Jack' and 'The Scorpion' cannot be selected in this game). Once a wrestler has been selected, players will compete in a world-wide tournament against the other 9 wrestlers (including 'Jumbo Jack' and 'The Scorpion') in respective matches. In each match, players must defeat each of their respective opponents by a pinfall, count-out or submission in order to proceed to each of the following matches. Once all opponents are defeated, the winner will be crowned champion and players will have to face all opponents again to defend their title. In Tag Team 'Battle Royal', players can choose to play as any 2 of the 10 wrestlers for their tag team, including 'Jumbo Jack' and 'The Scorpion'. Here, the player and his or her partner have to eliminate both of the 2 wrestlers on the opposing tag team, in order to win the match and proceed to the next. During these matches, if the player is eliminated before his or her partner is, the match will be declared no contest and it will be a draw. During each bout in this game, metal buckets and/or glass bottles will sometimes be thrown into the ring which can be picked by the players' wrestler(s) and used as weapons against their opponents. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 # of Players: Up to 4 Type of controls (per player): 8-way joystick # of buttons (per player): 3 => [1] Attack, [2] Jump, [3] Pin - TRIVIA - Muscle Bomber was released in July 1993 in the Japanese arcades. It was known there as the 27th video game made for CP-S system. It is known outside Japan as "Saturday Night Slam Masters". Hara Tetsuo, who designed the characters in the Muscle Bomber games, is a popular manga artist in Japan. He is famous for his work on 'Hokuto no Ken' (aka 'Fist of the North Star'). Some characters in the game are based on real life wrestlers. Such examples are the Great Oni, who is based on legendary Japanese wrestler the Great Muta, El Stingray, who is based on Mexican wrestler Lizmark, Alexander the Grater is based on former WCW and IWGP world champion Big Van Vader, and Jumbo Flapjack is based on the late Canadian wrestler Earthquake. One of the wrestlers is Mike Haggar from the game Final Fight. Also, one of the wrestlers named Gunloc is related to Guile from Street Fighter II. Additionally his clone, named Biff, is a friend of Zangief from Street Fighter II. King Rasta Mon was the original design for Street Fighter II character Blanka, but rejected later on in favor of the most 'beast-like' design. Biff Slamkovich appears in the background of Ken's stage in "Street Fighter Alpha 2". Default highscore table : CHAMP 100000 CAP 1st 95000 COM 2nd 90000 C P 3rd 85000 SYS 4th 80000 TEM 5th 75000 TOM Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Muscle Bomber - PCCB-00136) on September 17, 1993. - SERIES - 1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993) 3. Super Muscle Bomber - The International Blowout [Green Board] (1994) - STAFF - Planners : Tomy, Saddy, Koguma Object Designers : Mount-S, Ikusan Z, Q (Q;clever), Imomushi, Kazz. Ist, Yorio, Tom, Chama(c), Rikagon Scroll Designers : Buppo, Okachan, Taka Programmers : H.M.D., B.I.N, Shaver, Semari!, Yu Bono Sound Designers : Masaki Izutani (T. Yomage), Toshio Kajino (Toshi), Syun Nishigaki (Syun), Kiyo, Nobuhiro Oouchi (Nobu. Oouchi) Assists : Eripyon. N (Eripon), Ball Boy (Ball-Boy), Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T. Special Thanks : Yoshiki Okamoto (Kihaji), Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Akira Nishitani (Nin), K-Man, Meshi USA Support : James Goddard (DJames "Mon"), Alex Jimenez, David Winstead (Dr. Dave W.) - PORTS - * CONSOLES: FM Towns Marty [JP] (nov.1993) [Model HMF-161] [JP] Nintendo Super Famicom (mar.30, 1994) [Model SHVC-ZW] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1705&o=2 $end $snes=mbomber, $bio Nintendo Super Famicom cart. published 26 years ago: Muscle Bomber - The Body Explosion (c) 1994 Capcom Company, Limited. Get Ready To Bust Some Heads!!! Ten of the biggest and beefiest wrestlers ever to step into the ring have gathered for one bone-crushing, back-breaking Crash Carnival tournament where there are NO RULES! Step into the ring and get ready for no-holds barred wrestling as you bounce your opponents off the ropes and clothesline the fools! Or dare them to take the fight outside the ring where brawls with tables, chairs and bottles are all part of the action. And just when you think you've got enough muscle, grab a multi-player adaptor and try out the four player Battle Royal where only the ultimate Muscle Bomber will survive. Features 10 unique wrestlers each with their own special attacks like Haggar's Screw Piledriver and Gomes' Hurricane Stomp, 1 or 2 Player simultaneous action. 4 Player action with a multi-player adaptor and 24 Megs of hard-hitting action. - TECHNICAL - Cartridge ID: SHVC-ZW - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61837&o=2 $end $info=mbombrdj, $bio Arcade Video game published 27 years ago: Muscle Bomber Duo - Heat Up Warriors (c) 1993 Capcom Company, Limited. - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board #: 91634B-2 Players: Up to 4 Control (per player): 8-Way Joystick Buttons (per player): 3 => [1] Grab, [2] Attack, [3] Jump - TRIVIA - Muscle Bomber Duo was released in December 1993 in the Japanese arcades. It was known there as the 28th video game made for this system. Exported as "Muscle Bomber Duo - Ultimate Team Battle [B-Board 91635B]". Mike Haggar from "Final Fight" appears on this game as selectable character. Default highscore table : CHAMP 100000 CAP 1st 95000 COM 2nd 90000 C P 3rd 85000 SYS 4th 80000 TEM 5th 75000 TOM Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Muscle Bomber - PCCB-00136) on September 17, 1993. - SERIES - 1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993) 3. Super Muscle Bomber - The International Blowout [Green Board] (1994) - STAFF - Planners : Tomy, Saddy, Koguma Object Designers : Mount-S, Ikusan Z, Q;clever, Imomushi, Kazz.Ist, Yorio, Tom, Chama(c), Rikagon Scroll Designers : Buppo, Okachan, Taka Programmers : H.M.D., B.I.N, Shaver, Semari!, Yu Bono Sound Designers : Masaki Izutani (T. Yomage), Toshio Kajino (Toshi), Syun Nishigaki (Syun), Kiyo, Nobu. Oouchi Assists : Eripon, Ball Boy (Ball-Boy), Yuusuke, Chin, Go, Iwai, Tetsuya., Tenman, Vlad T. Special Thanks : Yoshiki Okamoto (Kihaji), Noritaka Funamizu (Poo), Akira Yasuda (Akiman), Akira Nishitani (Nin), K-Man, Meshi USA Support : James Goddard (DJames "Mon"), Alex Jimenez, David Winstead (Dr. Dave W.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1706&o=2 $end $info=mbombrd, $bio Arcade Video game published 27 years ago: Muscle Bomber Duo - Ultimate Team Battle (c) 1993 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Muscle Bomber Duo - Heat Up Warriors [B-Board 91634B-2]". - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board #: 91635B - TRIVIA - Certain wrestlers had their names changed for non-Japanese audiences. They are as follows : Zalazoff - Biff Slamkovich. Colt - Gunloc. Budo - Oni. Stinger - El Stingray. Sheep - Alexander The Grater. Gomes - Rasta. Kimala - Jumbo. Astro - Scorpion. - SERIES - 1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993) 3. Super Muscle Bomber - The International Blowout [Green Board] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1707&o=2 $end $info=musclhit, $bio Arcade Video game published 20 years ago: Muscle Ranking - Kinniku Banzuke Spray Hitter (c) 2000 Konami Company, Limited. - TRIVIA - Released in November 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240986&o=2 $end $psx=kinnibn2, $bio Sony PlayStation disc published 20 years ago: Muscle Ranking - Kinniku Banzuke Vol.2 - Aratanaru Genkai e No Chousen! (c) 2000 Konami Corp. - TECHNICAL - GAME ID: SLPM-86457 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85461&o=2 $end $tiki100=muslyd, $bio Musedrivere og lydmodul for PASCAL (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237310&o=2 $end $msx1_cart=museuman, $bio MSX cart. published 30 years ago: Museum & Ancient [Model E071] (c) 1990 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77293&o=2 $end $megadriv=musha, $bio Sega Genesis game published 30 years ago: MUSHA - Metallic Uniframe Super Hybrid Armor (c) 1990 Seismic North American release. Game developed in Japan. See the original Japanese version for more information about the game; "Musha Aleste [Model T-35013]". - TECHNICAL - GAME ID: 35046 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57290&o=2 $end $megadriv=mushaj, $bio Sega Mega Drive game published 30 years ago: 武者アレスタ (c) 1990 Toaplan. (MUSHA Aleste) - TECHNICAL - GAME ID: T-35013 BARCODE: 4 988759 901020 - TRIVIA - Musha Aleste for Mega Drive was released on December 21, 1990 in Japan. Retail price: 6,800 Yen. Export releases: [US] "MUSHA - Metallic Uniframe Super Hybrid Armor [Model 35046]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47744&o=2 $end $info=mushisam,mushisama,mushisamb, $bio Arcade Video game published 16 years ago: Mushihime Sama (c) 2004 Cave Company, Limited. - TECHNICAL - Cave 3rd Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-way joystick Buttons : 3 => [A] Fire, [B] Bomb, [C] Autofire - TRIVIA - Developed by Cave and Sales by AMI (Amusement Marketing International). The title of this game translates from Japanese as 'Insect Princess'. This game was obviously inspired by Hayao Miyazaki's animation movie 'Kaze no tani no Naushika' (Valley of the Winds). - TIPS AND TRICKS - * Ultra Mode: After inserted a credit, input "Up, Left, B, Right, A, Down, Down, A, A, B". This mode is always selectable after succeeded to input once until power-off. You can fight with true boss (Shin Aki) in final stage only in this mode. - SERIES - 1. Mushihime Sama (2004) 2. Mushihime Sama Futari (2006) - STAFF - Producer : Kenichi Takano Director : Tsuneki Ikeda Programmers : Tsuneki Ikeda, Takashi Ichimura Chief Designer : Akira Wakabayashi Designers : Hiroyuki Tanaka, Hideki Nomura, Tomoyuki Kotani Character Designer : Tomoyuki Kotani Voice Actors: Yuri Yoshii (Reko), Akiko Wabei (Aki) Music Producers : Manabu Namiki (Basiscape), Masabaru Iwata (Basiscape) Sound Effecter : Reeb, Daisuke Matsumoto Special Assists : Toshiaki Tomizawa, Yasushi Imari, Satoshi Kohyama, Naoki Shimarasaku, Mikio Yamaguchi, Junai Seki, Takayuki Yoshino, Tomoyuki Matsushima, Naoki Natashima, Atsushi Niiyama, Takatsugu Furubata, Mamaoru Furukawa, Mao Shimura, Tyapu - PORTS - * CONSOLES: [JP] Sony PS2 (jul.21, 2005; "Mushihime Sama [Model SLPM-66056]") [JP] Sony PS2 (jul.21, 2005; "Mushihime Sama [Shokai Gentei Ban] [Model TCPS-10117]") [JP] Sony PS2 (aug.3, 2006; "Mushihime Sama [Taito Best] [Model SLPM-66483]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4073&o=2 $end $info=futari15,futari10,futari15a, $bio Arcade Video game published 14 years ago: Mushihime Sama Futari (c) 2006 Cave Company, Limited. A vertically shooting game, where players get a choice of characters. Each craft has a different ratio of speed to firepower. The main characters in this version are 'Hiro', 'Kiniro', 'Palm' and 'Reco'. - TECHNICAL - Cave 3th Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). - UPDATES - The first version of this game was released in october 2006. But this version had serious bugs, so they quickly replaced this version with the 1.5 one. A secret code was available on the first version of the game. - SERIES - 1. Mushihime Sama (2004) 2. Mushihime Sama Futari (2006) - PORTS - * CONSOLES: [JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Shokai Ban] [Model 5AD-00001]") [JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Gentei Ban] [Model 5AD-00002]") [JP] Microsoft XBOX 360 (Nov.26, 2009; "Mushihime Sama Futari Ver 1.5 [Model 5AD-00004]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7962&o=2 $end $info=futaribl,futariblj, $bio Arcade Video game published 13 years ago: Mushihime Sama Futari [Black Label] (c) 2007 Cave Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38963&o=2 $end $info=mushitam,mushitama, $bio Arcade Video game published 15 years ago: Mushihime Tama (c) 2005 Cave Company, Limited. A puzzle game with the same character from "Mushihime Sama". - TECHNICAL - Cave 3th Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 1 Control : 8-way joystick - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7948&o=2 $end $info=mushi2k5,mushi2k4,mushikep, $bio Sega NAOMI cart. published 17 years ago: 甲虫王者 ムシキング 2K3 2nd (c) 2003 Sega. (MushiKing - The King of Beetle 2K3 2nd) A combination of vending and video game. Mushi King sells starter kits which including 18 beetle fighters and 18 skill cards. Kids can use these kids to play against friends or the computer. The machine can also vend more cards to boost the players deck. The Mushi King machine is the first machine of this type and operators will in the future be given low cost upgrade to change the cabinet into a different game. The rules of game are based around that of Paper Scissors Stone. New cards and rare cards will become available at regular intervals. - TECHNICAL - Cartridge ID: 840-0150C Runs on the Sega "NAOMI" hardware. Players : 2 Control : No Control: built-in card reader Buttons : 3 => [Scissors] Pinch, [Stone] Hit, [Paper] Throw. - TRIVIA - Combining card trading and collecting, which is a massively popular pastime amongst the target age group, with a video game and vending machine Mushiking represents a whole new direction for the card collecting phenomenon. It is also great value for money for players and has long term appeal. The Mushiking game is the first title is what will be a long series of games for the very low cost upgradeable cabinet. The concept is a simple one based around the age old game of 'Paper - Scissors - Stone'. Mushiking in particular is a game where Beetles battle each other out. Each time a player plays they get a new card to add to their collection - either a Beetle or Skill card. From their card collection they choose the best Beetle to battle against their friend or computer. By matching the best skills to their Beetle they can maximise their chances of winning. The initial set of 18 Beetle and 18 Skill cards will be updated with new releases at timed intervals; in Japan there are already 250 cards to collect. This will maintain player interest and boost income levels when kids realise new card are available. Rare and special cards will also be inserted into circulation. The cards are also very educational with facts about all the beetles on each card; this aspect was well received during market research and focus group activity conducted with kids and parents on Sega's behalf. The spread of any new craze is often word of mouth and Sega believe 'pester power' will soon kick into play when the machines start to appear after their November release. Justin Burke expanded on this philosophy - "Kids will see these cards in the playground and find out where the machines are, they will then pester parents to go there to shop. Soon it could become a unique selling point for retailers and build with customer loyalty. The market size for the age group is six million with a spending power of ?1.5billion,so it is clearly a huge market we are tapping into". In Japan during the past year Sega has delivered 2,500 machines to the domestic market and already 40 million player cards are in circulation. The craze there is clearly massive with some retail stores having up to 10 Mushiking's to cope with the demand. Mushiking merchandise is available and a Mushiking museum has already been set up. Following on from some underground trains being decorated with the Mushiking brand it is reported that Japan Airlines is in talks to have a fleet of liveried with the Mushiking image. - UPDATES - VERSION 1 Beetle Cards 001 - 018 were introduced Skill Cards 001 - 018 were introduced VERSION 2 Limited edition design Introduction of the "Parallel Collection", mirrored pictures of beetles were used for this Parallel Collection set VERSION 3 Card design are the same from the Version 1 Card backs have a background instead of a plain, black-colored background Beetle Cards 019 - 024 are released Parallel Collection design featured mirrored and wireframed pictures of beetles VERSION 4 Card design format changed New (rare) skill cards are introduced Parallel Collection design featured the beetle's reflected image on the wireframed ground VERSION 5 Card design is based from Version 4 Beetle cards 025 - 030 are released Skill cards 019 - 022 are released More like an "expansion" for Version 4 - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - STAFF - Produced by : Hiroshi Uemura Game designed by : Hiroteru Ikeda, Tomonori Nebuya, Masao Takeuchi, Satoru Yamamoto, Ito Sakurai Program designed by : Hideo Kusakado, Tsuyoshi Takahashi, Kanichi Sosumi Sound effects by : Kazuhiko Nagai Research : Taro Nishiyama - PORTS - * CONSOLES: Nintendo Game Boy Advance (2005, "Kouchuu Ouja Mushi King") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4437&o=2 $end $pico=mushikin, $bio Sega Pico game published 15 years ago: Mushiking Atsumete Asobou Kouchuu Zukan [Model HPC-6147] (c) 2005 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75735&o=2 $end $info=mushik2e, $bio Sega NAOMI cart. published 15 years ago: MushiKing II (c) 2005 Sega Enterprises, Limited. Mushiking II includes the following features: New beetles and skills. New fighting arenas. New storyline. New Versus Battle Mode 'Tag Battle'. New battle interface. Enhanced graphics and animations. Computer controlled beetles (in Ten Player Mode) have glowing red eyes to indicate Adder's influence on them. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - UPDATES - VERSION 6 Official release of Mushiking II Card design format changed Cards from this version onwards now bear a small icon to indicated it's version, located at the upper left at the back of the card Beetle cards 031 - 033 are released Skill cards 023 - 028 are released Parallel Collection design featured a close-up on the beetle's original image Beetle cards 003, 019 and 020 are removed from the roster onwards Skill card 001 is removed from the roster onwards VERSION 7 Card design format changed Beetle cards 034 - 036 are released Skill cards 029 - 030 are released Parallel Collection design featured wireframed pictures of beetles Beetle card 001 is removed from the roster onwards - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32484&o=2 $end $info=mushik4e, $bio Sega NAOMI cart. published 14 years ago: MushiKing IV (c) 2006 Sega Enterprises, Limited. Mushiking IV includes the following features: The title screen has changed, it tells the new features of Mushiking IV. New beetles and skills. You can select tag team at one player mode. There are two new modes. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - UPDATES - VERSION 12 Official release of Mushiking IV Beetle card 000 is released Skill card 000 is released Beetle cards 049 to 051 are released Beetle card 007, 023 and 031 are lost Beetle card 020 is returned Skill card 007 is returned Gold(034),Silver(037),and bronze(005)are joining Adder collection VERSION 13 Giraffe Stag-Beetle is returned With a new skill G NECKBREAKER Beetle card 008,024,034 and 034-A are lost Skill cards 003,sp003,014,023 are lost Beetle cards 052-054 released Skills 048-052 released Beetle Backgrounds are now green again - SERIES - 1. MushiKing - The King of Beetle (2003) 2. MushiKing II (2004) 3. MushiKing III (2005) 4. MushiKing III+ (2005) 5. MushiKing IV (2006) 6. MushiKing V (2007) 7. MushiKing VI (2008) 8. MushiKing VII (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32486&o=2 $end $c64_cass=mushalley, $bio Commodore C64 cass. published 37 years ago: Mushroom Alley (c) 1983 Mogul Communications, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229574&o=2 $end $cpc_flop=mushroom, $bio Amstrad CPC type-in published 36 years ago: Mushroom Invasion (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123622&o=2 $end $info=mushmagi, $bio Slot Machine published 11 years ago: Mushroom Magic (c) 2009 Atronic. Revisit players' much-loved enchanted forest! Mushroom Magic Classic is a 5-reel, 25-payline game in the Fairy RingTM series. The Fairy symbol appearing on reels 2 and 4 substitutes for all symbols except for the Mushroom scatter/trigger symbol. Three or more Mushroom symbols appearing anywhere on screen trigger 15 Free Games. Free games can be re-triggered to a maximum number of 300. When the randomly-appearing Butterfly symbol flutters across the screen and lands on any symbol, it returns the bet. When it lands on the Fairy symbol, it triggers the Mystery Feature screen, where the player selects 1 of 5 mushrooms and wins a mystery credit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36501&o=2 $end $spectrum_cass=mushmars, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mushrooms from Mars (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79926&o=2 $end $cpc_cass=musicore, $bio Amstrad CPC cass. published 35 years ago: Musi Core (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98350&o=2 $end $cpc_flop=musicore, $bio Amstrad CPC 464 disk. published 35 years ago: Musi Core Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124985&o=2 $end $coco_cart=music, $bio Tandy Color Computer cart. published 40 years ago: Music (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240914&o=2 $end $jupace_cass=music, $bio Jupiter Ace cass. published 37 years ago: Music (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115755&o=2 $end $spectrum_cass=musicrdf, $bio Sinclair ZX Spectrum cass. published 34 years ago: Music (c) 1986 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225904&o=2 $end $special_cass=music, $bio MUSIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234218&o=2 $end $radio86_cass=music, $bio MUSIC (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235470&o=2 $end $leapfrog_leappad_cart=hititmstro, $bio LeapFrog Leappad cart. published 19 years ago: Music - Hit it, Maestro! (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234978&o=2 $end $leapfrog_leappad_cart=goosesng, $bio LeapFrog Leappad cart. published 19 years ago: Music - Mother Goose Songbook (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234979&o=2 $end $zx81_cass=music1, $bio Sinclair ZX-81 cass. published 38 years ago: Music 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114594&o=2 $end $zx81_cass=music1w, $bio Sinclair ZX-81 cass. published 38 years ago: Music 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115002&o=2 $end $mo6_flop=music3v, $to_flop=music3v, $bio Thomson MO6/TO8 disk. published 33 years ago: Music 3 Voix (c) 1987 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107921&o=2 $end $mo6_cass=music3v,music3vb,music3va, $to8_cass=music3v, $bio Thomson MO6/TO8 cass. published 33 years ago: Music 3 Voix (c) 1987 Loriciels. - TECHNICAL - GAME ID: L546 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40487&o=2 $end $c64_flop_misc=music64, $bio Music 64 (c) 198? Novel International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236008&o=2 $end $spectrum_cass=musilght, $bio Sinclair ZX Spectrum cass. published 35 years ago: Music And Lights (c) 1985 Sphere Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234781&o=2 $end $pc8801_flop=musicart,ncsmusic, $bio Music Art 88 (c) 198? NCS Corp. [Nippon Computer Systems] [Japan] - TECHNICAL - GAME ID: NFNC27005 BARCODE: 4988616000217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92434&o=2 $end $cpc_flop=musicbiz,musicbiz01,musicbiz02,musicbiz03, $bio Amstrad CPC 464 disk. published 27 years ago: Music Biz (c) 1993 Sleepwalker PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124452&o=2 $end $spectrum_cass=musicbox, $bio Sinclair ZX Spectrum cass. published 34 years ago: Music Box (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237704&o=2 $end $coleco=musicbox, $bio Colecovision game published 33 years ago: Music Box (c) 1987 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53318&o=2 $end $dragon_cass=musicbox, $bio Music Box (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116466&o=2 $end $apple2_cass=musicbox, $bio Apple II cass. published 42 years ago: Music Box and Kaleidoscope (c) 1978 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136041&o=2 $end $svi318_cass=mscmpsr, $bio Spectravideo SV 318 cass. published 36 years ago: Music Composer (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118510&o=2 $end $cpc_flop=musiccom, $bio Amstrad CPC 464 disk. published 36 years ago: Music Composer (c) 1984 Dean Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124986&o=2 $end $einstein=musicomp, $bio Tatung Einstein disk. published 36 years ago: Music Composer (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136102&o=2 $end $cpc_flop=musiccom01, $bio Amstrad CPC type-in published 34 years ago: Music Composer (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120176&o=2 $end $spectrum_cass=musiccom,musiccoma, $bio Sinclair ZX Spectrum cass. published 32 years ago: Music Composer (c) 1988 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196834&o=2 $end $zx81_cass=muscompo, $bio Music Composer (c) 198? Memotronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114978&o=2 $end $apple2gs=mcompos, $bio Apple IIGS disk. published 27 years ago: Music Composer (c) 1993 Clayburn, W. Juniel III - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197490&o=2 $end $spectrum_cass=mcompmw, $bio Sinclair ZX Spectrum cass. published 33 years ago: Music Composer + Music Writer (c) 1987 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196833&o=2 $end $apfimag_cass=musicomp, $bio APF Imagination cass. published 41 years ago: Music Composer Player Piano (c) 1979 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135782&o=2 $end $a800=composer, $bio Atari 800 cart. published 41 years ago: Music Composer (c) 1979 Atari, Inc. - TECHNICAL - GAME ID: CXL4007 - STAFF - Programmer: Brad Stewart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86641&o=2 $end $apple2_flop_clcracked=musicons, $bio Apple II disk. published 37 years ago: Music Construction Set (c) 1983 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159840&o=2 $end $apple2gs=mcs, $bio Apple IIGS disk. published 24 years ago: Music Construction Set (c) 1996 Electronic Arts - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115332&o=2 $end $cpc_flop=musicdem, $bio Music Demo (c) 19?? JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122754&o=2 $end $uzebox=musicd,musicda, $bio Belogic Uzebox ROM published 12 years ago: Music Demo (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233077&o=2 $end $sorcerer_cass=music, $bio Exidy Sorcerer cass. published 40 years ago: Music Editor (c) 1980 Arrington Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232425&o=2 $end $msx1_flop=musicedi, $bio Music Editor - MUE Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134288&o=2 $end $msx1_cart=musicedi, $bio MSX cart. published 36 years ago: Music Editor - MUE [Model HM-011] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77294&o=2 $end $dragon_cass=musicedu, $bio Music Educational Pack (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234444&o=2 $end $zx81_cass=musicedu, $bio Sinclair ZX-81 cass. published 37 years ago: Music Educator 1 [Model 03-3013] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114683&o=2 $end $pc8801_flop=musicfl2, $bio NEC PC-8801 Series disk. published 30 years ago: Music Floppy Vol. 2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92435&o=2 $end $pc8801_flop=musicfl3, $bio NEC PC-8801 Series disk. published 29 years ago: Music Floppy Vol. 3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92436&o=2 $end $apple2_flop_clcracked=musfund1, $bio Apple II disk. published 32 years ago: Music Fundamentals I (c) 1988 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232046&o=2 $end $pc8801_flop=musicgal, $bio Music Gallery 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92437&o=2 $end $msx1_cart=musicha3, $bio MSX cart. published 36 years ago: Music Harmonizer 3 (c) 1984 MCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77295&o=2 $end $cpc_flop=musicisa, $bio Amstrad CPC 464 disk. published 12 years ago: Music is Awesome (c) 2008 Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123547&o=2 $end $pippin=music1, $bio Bandai Pippin CD published 24 years ago: Music Island Vol.1 [Model BDS-20007] (c) 1996 Oracion, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122094&o=2 $end $pippin=music2, $bio Bandai Pippin CD published 24 years ago: Music Island Vol.2 [Model BDS-20027] (c) 1996 Oracion, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122095&o=2 $end $pippin=music3, $bio Bandai Pippin CD published 24 years ago: Music Island Vol.3 [Model BDS-20028] (c) 1996 Oracion, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122096&o=2 $end $pippin=music4, $bio Bandai Pippin CD published 24 years ago: Music Island Vol.4 [Model BDS-20029] (c) 1996 Oracion, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122097&o=2 $end $apple2_cass=musickal, $bio Apple II cass. published 41 years ago: Music Kaleidoscope (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135968&o=2 $end $pc8801_flop=musloud1, $bio NEC PC-8801 Series disk. published 28 years ago: Music Loud Vol. 1++ (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92438&o=2 $end $pc8801_flop=musloud2, $bio NEC PC-8801 Series disk. published 28 years ago: Music Loud Vol. 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92439&o=2 $end $vic10=musicm, $bio Commodore VIC-10 cart. published 38 years ago: Music Machine (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53648&o=2 $end $cpc_flop=musicmac, $bio Amstrad CPC 464 disk. published 33 years ago: Music Machine I, II, III (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128278&o=2 $end $interact=mmaestro, $bio Interact Family Computer cass. published 42 years ago: Music Maestro (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237124&o=2 $end $apple2_flop_clcracked=musimaes, $bio Apple II disk. published 37 years ago: Music Maestro (c) 1983 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232173&o=2 $end $dragon_cass=musicmaest, $bio Dragon cass. published 33 years ago: Music Maestro (c) 1987 Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116574&o=2 $end $specpls3_flop=musicmae, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Music Maestro (c) 1989 Torchraven - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148293&o=2 $end $bbcb_cass=mmaestro, $bio Music Maestro (c) 19?? GTM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52145&o=2 $end $cpc_flop=musicmae, $bio Amstrad CPC 464 disk. published 29 years ago: Music Maestro - Classic Music Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128279&o=2 $end $vic10=musicmak, $bio Commodore VIC-10 cart. published 38 years ago: Music Maker (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53649&o=2 $end $bbcb_flop_orig=musicmak, $bio Acorn BBC Micro B disk. published 37 years ago: Music Maker (c) 1983 FSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125632&o=2 $end $x07_cass=musicmak, $bio Canon X-07 type-in published 34 years ago: Music Maker (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138571&o=2 $end $dragon_cass=musicmakr, $bio Dragon cass. published 34 years ago: Music Maker (c) 1986 Penn Soft., John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234425&o=2 $end $cpc_flop=musicmak, $bio Amstrad CPC 464 disk. published 26 years ago: Music Maker (c) 1994 Reveal Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124987&o=2 $end $astrocde=musicmak,musicmakp2,musicmakp, $bio Astrocade game published 35 years ago: Music Maker (c) 1985 Carson Software [Dave Carson] - TECHNICAL - Game ID: 4003 - TRIVIA - AKA Music Maker 1, Music Composer. Started by Bally before 1979 as two cartridges but never released. When Astrocade came on, development went into a 2000 baud tape interface. A prototype was sent to George Moses with a keypad overlay and instructions. In 1985 Leroy Flamm engineered circuit boards that supported the tape interface. This cartridge never saw an official release. Only 32 working units (with the built-in interface) were made. Mike White retyped the instructions that appeared. Very few were then sold by Mike White or ABC Hobbycraft. - STAFF - Written by: Scot L. Norris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86816&o=2 $end $ti99_cart=musicmak, $bio TI-99-4A soft. published 40 years ago: Music Maker [Model PHM 3020] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84656&o=2 $end $crvision=musicmak, $bio VTECH Funvision game published 37 years ago: Music Maker (c) 1983 Video Technology, Limited. - TECHNICAL - CAT NO. Y-2635 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53779&o=2 $end $camplynx_cass=musicmstr, $bio Camputers Lynx cass. published 37 years ago: Music Master (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134041&o=2 $end $cpc_flop=musicmas, $bio Amstrad CPC 464 disk. published 35 years ago: Music Master (c) 1985 Vanguard Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124988&o=2 $end $svi318_cass=muscmntr,muscmntra, $bio Spectravideo SV 318 cass. published 37 years ago: Music Mentor (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118511&o=2 $end $cpc_flop=musicpac01, $bio Amstrad CPC 464 disk. published 29 years ago: Music Pack (c) 1991 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123239&o=2 $end $cpc_flop=musicpac02, $bio Amstrad CPC 464 disk. published 29 years ago: Music Pack II (c) 1991 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123240&o=2 $end $cpc_flop=musicpac, $bio Music Pack III (c) 19?? Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122555&o=2 $end $cpc_flop=musicpac03, $bio Music Pack III (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123241&o=2 $end $cpc_flop=musicpac05,musicpac04, $bio Music Pack IV (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123242&o=2 $end $cpc_flop=musicpro, $bio Amstrad CPC 464 disk. published 33 years ago: Music Pro (c) 1987 Music Logiciel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124989&o=2 $end $cpc_flop=musicpro01, $bio Amstrad CPC 464 disk. published 31 years ago: Music Pro (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124990&o=2 $end $x68k_flop=musicpro, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Music Pro-68K (c) 1987 San Musical Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87918&o=2 $end $x68k_flop=musicmid, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Music Pro-68K MIDI (c) 1989 San Musical Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87919&o=2 $end $fmtowns_flop=musicpro, $bio Fujitsu FM Towns disk. published 31 years ago: Music Pro-Towns (c) 1989 Musical Plan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132343&o=2 $end $cpc_flop=musicsam,musicsam02, $bio Amstrad CPC 464 disk. published 33 years ago: Music Sampler (c) 1987 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123428&o=2 $end $cpc_flop=musicsam01,musicsam03, $bio Amstrad CPC 464 disk. published 32 years ago: Music Sampler II (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123429&o=2 $end $ti99_cart=musicsda, $bio TI-99-4A soft. published 40 years ago: Music SDA (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84657&o=2 $end $info=musicsrt, $bio Arcade Video game published 25 years ago: Music Sort (c) 1995 ABM Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38661&o=2 $end $apple2gs=musstdio, $bio Apple IIGS disk. published 33 years ago: Music Studio 2.0 (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115114&o=2 $end $archimedes=mstudio32, $bio Acorn Archimedes disk. published 23 years ago: Music Studio 32 (c) 1997 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116023&o=2 $end $msx1_flop=musicg7,musicg7a, $bio Music Studio G7 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134289&o=2 $end $msx1_cart=musicg7, $bio MSX cart. published 35 years ago: Music Studio G7 [Model HBS-H010C] (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77296&o=2 $end $x68k_flop=musicstd, $bio Music Studio Pro-68K (c) 199? San Musical Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87920&o=2 $end $cpc_cass=musicsyn, $bio Amstrad CPC cass. published 36 years ago: Music Synthetiser and Sound Effects Plotter (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98351&o=2 $end $sol20_cass=music, $bio PTC SOL-20 cass. published 43 years ago: Music System (c) 1977 Software Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237005&o=2 $end $vidbrain=musictch, $bio VideoBrain Family Computer cass. published 42 years ago: Music Teacher 1 (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236932&o=2 $end $apple2_flop_clcracked=mcmst122, $bio Apple II disk. published 40 years ago: Music Theory Vol. 1 [Model MECC-A712] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230786&o=2 $end $m5_cass=mustone, $bio Music Tone (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95321&o=2 $end $x1_flop=vipd, $bio Music Tool V.I.P. (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86069&o=2 $end $bbcb_cass=mustools, $bio Music Tools (c) 19?? Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52146&o=2 $end $pc8801_flop=musicwit, $bio Music with Obie - Animal Quartet (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92441&o=2 $end $pc8801_flop=musicwi1, $bio Music with Obie - Animal Quartet Data Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92442&o=2 $end $einstein=mworkshp,mworkshpa, $bio Music Workshop (c) 198? ScreenSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136096&o=2 $end $pc8801_flop=musicwor, $bio Music World [PS88-014-2W] (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92440&o=2 $end $spectrum_cass=musicwri,musicwria,musicwrib, $bio Sinclair ZX Spectrum cass. published 34 years ago: Music Writer (c) 1986 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225905&o=2 $end $apple2gs=muswrv2, $bio Apple IIGS disk. published 32 years ago: Music Writer (c) 1988 PyWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115302&o=2 $end $spectrum_cass=mwridat, $bio Sinclair ZX Spectrum cass. published 34 years ago: Music Writer Data Tape (c) 1986 RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219881&o=2 $end $apple2gs=muswrpro, $bio Apple IIGS disk. published 32 years ago: Music Writer Pro (c) 1988 PyWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115301&o=2 $end $sc3000_cart=musicj, $bio Sega SC-3000 cart. published 37 years ago: Music [Model E-101] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65075&o=2 $end $tvc_flop=musicdig, $bio Music-Digit (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111978&o=2 $end $cpc_flop=musicsta,musicsta01, $bio Amstrad CPC type-in published 32 years ago: Music-Star (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - STAFF - By: Ralph Wuerthner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119821&o=2 $end $bbcb_cass=music500, $bio Music500 (c) 19?? Hybrid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52147&o=2 $end $pmd85_cass=musica, $bio Musica (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236504&o=2 $end $msx1_flop=musjuego, $bio Musica en Juego I - Solfeo Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133185&o=2 $end $msx1_cass=musjueg2, $bio MSX cass. published 34 years ago: Musica en Juego II - Figuras (c) 1986 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94866&o=2 $end $cpc_flop=musicama, $bio Amstrad CPC 464 disk. published 35 years ago: Musica Maestro [Model DUA-02] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124991&o=2 $end $cpc_cass=musicams, $bio Amstrad CPC cass. published 35 years ago: Musica Maestro [Model MUA-06] (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98352&o=2 $end $database=musicmem, $bio Musical Memory [No. 21] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129557&o=2 $end $pico=musiczoo6,musiczoo5,musiczoo4,musiczoo3,musiczoo2,musiczoo1,musiczoo, $bio Sega Pico game published 25 years ago: Musical Zoo (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75736&o=2 $end $nes=musicbox, $bio Musicbox (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84074&o=2 $end $apogee=musicbox,mus1,mus2,mus3,mus4,mus5,mus6,mus7, $bio MUSICBOX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235355&o=2 $end $odyssey2=musician, $bio Phillips Videopac game published 39 years ago: Musician (c) 1981 Philips Corp. - TECHNICAL - Game ID: 31 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95642&o=2 $end $apple2_flop_clcracked=musicomp, $bio Apple II disk. published 40 years ago: MusiComp (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231315&o=2 $end $adam_flop=musicpro, $bio Coleco Adam disk. published 31 years ago: MusicPro (c) 1989 Weber Soft. [Hal Weber] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109606&o=2 $end $cpc_flop=musicsof, $bio Amstrad CPC type-in published 34 years ago: Musicsoft (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119200&o=2 $end $cpc_flop=musicsof01, $bio Amstrad CPC type-in published 34 years ago: Musicsoft (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122661&o=2 $end $cgenie_cass=musik, $bio Colour Genie cass. published 37 years ago: Musik (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131447&o=2 $end $sf7000=musique, $bio Musique (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131411&o=2 $end $cpc_flop=musiquea, $bio Amstrad CPC type-in published 34 years ago: Musique Assistee Par Ordinateur (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120048&o=2 $end $mz700_cass=musiques, $bio Musique Suisse (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131676&o=2 $end $pc8801_flop=musium2, $bio Musium 2 (c) 198? Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92443&o=2 $end $pc8801_flop=musium3,musium3a, $bio Musium 3 (c) 198? Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92444&o=2 $end $pc8801_flop=musium31, $bio ミュージアム3 曲データ集〈邦楽ポップス・ロック編〉(c) 198? Victor Musical Industries, Inc (Musium 3 - Kyoku Data Shu) - TECHNICAL - GAME ID: P-5106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92445&o=2 $end $pc8801_flop=musiumso, $bio Musium Sound Board II (c) 198? Victor Musical Industries, Inc. - TECHNICAL - GAME ID: P-5067~70 BARCODE: 4988002146956 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92446&o=2 $end $fmtowns_cd=mustowns, $bio Fujitsu FM Towns CD published 27 years ago: Musium Towns (c) 1993 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110227&o=2 $end $msx1_cart=musiwrtr, $bio MSX cart. published 36 years ago: Musiwriter - PSG (c) 1984 MCS - TECHNICAL - GAME ID: MW-002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77297&o=2 $end $info=musobana, $bio Arcade Video game published 25 years ago: Musoubana (c) 1995 Nichibutsu. Musoubana is a strip hanafuda game featuring five lovely female opponents. Each girl features three strip sequences: a panty flash scene, a torn uniform scene, and finally a topless scene. The player must defeat each girl at three rounds of hanafuda. Points earned at the end of each round are stored and can be used to buy cheat items in following rounds. Once an opponent is defeated the player gets to play a memory card bonus game for further points to buy cheat items with. If the player loses a round then the game is over. If he chooses to continue he will start at the same point where he left off at the same strip sequence and with all of his points carrying over. - TECHNICAL - Main CPU : Motorola 68000 (@ 6.144 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 768 Player : 1 Control : mahjong keyboard - TRIVIA - Developed by Yubis. Released in April 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3559&o=2 $end $info=mustache,mustachei, $bio Arcade Video game published 33 years ago: Mustache Boy (c) 1987 March Company, Limited. A one or two player maze game. The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round. - TECHNICAL - Main CPU : Zilog Z80 (x2) Sound Chips : Yamaha YM2151 Screen orientation : Vertical Video resolution : 232 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TIPS AND TRICKS - Collect as many green balloons as possible since they give you letters. Every time MUSTACHE BOY is spelled out you will get an extra player. Balloons have different colors: green for letters, red for points, white for bonuses such as wider painting capabilities, higher/longer jump, slower clock every level is timed and more. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1708&o=2 $end $info=alibabab, $bio Mustafa and 40 Thieves (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42956&o=2 $end $info=mtc9016, $bio Console published 42 years ago: Mustang 9016 Telespiel Computer (c) 1978 Mustang. The Mustang 9016 is one of the few RCA Studio II clones. - TECHNICAL - The Mustang 9016 has no detachable controllers but offers color display. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64075&o=2 $end $snes=musya, $bio Nintendo Super NES game published 28 years ago: Musya (c) 1992 Seta Company, Limited. - TRIVIA - Reviews: [FR] March 1992 - Consoles + N.8 (Page 71): 32/100 [FR] July 1992 - Joypad N.10: 65/100 Average note: 48.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63298&o=2 $end $cpc_cass=mutnzone, $bio Amstrad CPC cass. published 32 years ago: Mutan Zone (c) 1988 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98353&o=2 $end $spectrum_cass=mutnzone,mutnzonea, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mutan Zone (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79932&o=2 $end $msx1_cass=mutanzon,mutanzona, $bio MSX cass. published 31 years ago: Mutan Zone (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94867&o=2 $end $msx1_flop=mutanzon,mutanzona, $bio Mutan Zone cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230067&o=2 $end $spectrum_cass=mutantri, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mutant (c) 1987 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79927&o=2 $end $spectrum_cass=mutantan, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mutant Ant Attack (c) 1984 Calisto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79928&o=2 $end $info=mutantf,mutantf4,mutantf3,mutantf2, $bio Arcade Video game published 29 years ago: Mutant Fighter (c) 1991 Data East. Export version. For more information about the game itself, please see the original Japanese version entry; "Death Brade" - TECHNICAL - Game ID : DE-0346-4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1709&o=2 $end $spectrum_cass=mutantfo, $bio Sinclair ZX Spectrum cass. published 31 years ago: Mutant Fortress (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79929&o=2 $end $cpc_cass=mutnfort, $bio Amstrad CPC cass. published 31 years ago: Mutant Fortress (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98354&o=2 $end $cpc_flop=mutantfo01,mutantfo02,mutantfo,mutantfo03, $bio Amstrad CPC 464 disk. published 31 years ago: Mutant Fortress (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120818&o=2 $end $vic1001_cart=mutnthrd, $bio Commodore VIC-20 cart. published 38 years ago: Mutant Herd (c) 1982 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86878&o=2 $end $bbca_cass=mutantbr, $bio Acorn BBC Micro A cass. published 38 years ago: Mutant Invaders/Breakout (c) 1982 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52148&o=2 $end $megadriv=mlfootb, $bio Sega Genesis game published 27 years ago: Mutant League Football (c) 1993 Electronic Arts - TECHNICAL - GAME ID: 7081 - TRIVIA - Released in June 1993 in the USA. Retail price: $59.95. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115593&o=2 $end $megadriv=mlfootbj, $bio Sega Mega Drive game published 27 years ago: Mutant League Football (c) 1993 Electronic Arts Victor. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: EM20018 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56695&o=2 $end $megadriv=mlhockey, $bio Sega Genesis game published 26 years ago: Mutant League Hockey (c) 1994 Electronic Arts - TECHNICAL - GAME ID: 7225 - TRIVIA - Released in May 1994 in the USA. Retail price: $49.95. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115594&o=2 $end $cpc_cass=mutmontyac, $bio Amstrad CPC cass. published 36 years ago: Mutant Monty (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98357&o=2 $end $msx1_cass=mutmonty, $bio MSX cass. published 35 years ago: Mutant Monty (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94868&o=2 $end $msx1_flop=mutmonty, $bio Mutant Monty cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230068&o=2 $end $spectrum_cass=mutmonty,mutmontya, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mutant Monty (c) 1984 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACS 117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79930&o=2 $end $cpc_flop=mutantmo02,mutantmo01,mutantmo,mutantmo03,mutantmo04, $bio Amstrad CPC 464 disk. published 36 years ago: Mutant Monty [Model SOFT 1922] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122598&o=2 $end $cpc_cass=mutmonty, $bio Amstrad CPC cass. published 36 years ago: Mutant Monty [Model SOFT 922] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98355&o=2 $end $info=mnight,mnightj, $bio Arcade Video game published 33 years ago: Mutant Night (c) 1987 UPL. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette Colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1987. Licensed to Kawakus for distribution. In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble". - STAFF - Game designed by : Tsutomu Fuzisawa Characters designers : Tsutomu Fuzisawa, Takashige Shichijyo, Akemi Tsunoda, Noriko Nihei Programmer : Takashi Hayashi BGM & Sound composer : Yukari Shimada Data make : Tsutomu Fuzisawa, Takashige Shichijyo - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (feb.16, 2017) "Arcade Archives - Mutant Night [Model CUSA-05976]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1710&o=2 $end $cdi=mutntrap,mutntrapu, $bio Phillips CD-i published 26 years ago: Mutant Rampage - Bodyslam (c) 1994 Philips Interactive Media, Incorporated. Civilisation is in decay. Teams of bionic warriors rule the ravaged capitals of the world. But now a human challenge has been issued - YOU! Only you have the speed and skill to beat the mutants and triumph in Mutant Rampage. - TECHNICAL - Model 810 0179 - TRIVIA - Export releases: [US] 310690219-2 - STAFF - Producer: Dale DeSharone, Igor Razboff Script: Jonathan Merritt Programmers: John O'Brien, Linde Dynneson Design: William Havlicek, John O'Brien Video Production: Animation Magic Inc. Art Department (St. Petersburg, Russia) Audio Production: William Havlicek Music: William Havlicek, Tony Trippi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53002&o=2 $end $bbcb_cass=mutantsp, $bio Acorn BBC/Electron cass. published 36 years ago: Mutant Spiders (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52149&o=2 $end $info=mutantwarr, $bio Arcade Video game published 32 years ago: Mutant Warrior (c) 1988 Datsu Electronics. Pirate version of Altered Beast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36233&o=2 $end $dragon_cass=mutantwars, $bio Mutant Wars (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116555&o=2 $end $pcw=mutnzone, $bio Amstrad PCW soft. published 32 years ago: Mutant Zone (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118282&o=2 $end $spectrum_cass=mutantss_a,mutantss_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Mutants (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79931&o=2 $end $cpc_cass=mutantss, $bio Amstrad CPC cass. published 33 years ago: Mutants (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98359&o=2 $end $cpc_cass=mutants, $bio Amstrad CPC cass. published 33 years ago: Mutants (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98360&o=2 $end $cpc_flop=mutants1, $bio Amstrad CPC 464 disk. published 33 years ago: Mutants (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120405&o=2 $end $cpc_flop=mutantsu,mutantsu03mutantsu01,mutantsu02, $bio Amstrad CPC 464 disk. published 33 years ago: Mutants (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121603&o=2 $end $spectrum_cass=mutantser, $bio Mutants (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219171&o=2 $end $neocd=mutnat, $bio SNK Neo-Geo CD published 25 years ago: Mutation Nation (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo CD conversion. For more information about the game itself, please see the original MVS version. - TECHNICAL - [Model NGCD-014] - TRIVIA - Mutation Nation for Neo-Geo CD was released on February 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47650&o=2 $end $neogeo=mutnat, $bio SNK Neo-Geo AES cart. published 28 years ago: Mutation Nation (c) 1992 SNK [Shin Nihon Kikaku]. AES release. For more information about the game itself, please see the original MVS version : "Mutation Nation [Model NGM-014]". - TECHNICAL - [Model NGH-014] 54 Mega - TRIVIA - This AES version was released on April 17, 1992 in Japan and United States of America. Reviews: [FR] June 1992 - Joypad N.9: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47649&o=2 $end $info=mutnat, $vgmplay=mutnat, $bio SNK Neo-Geo MVS cart. published 28 years ago: Mutation Nation (c) 1992 SNK [Shin Nihon Kikaku]. Two lone warriors with an array of special mutant powers attempt to restore order to this futuristic wasteland. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-014 [SNK MVS Neo-Geo Controls] 2 Players - 4 Buttons Per Player (2 usables) => [A] Attack/Special Attack [B] Jump - TRIVIA - Mutation Nation was released in March 1992. - TIPS AND TRICKS - The game includes different items which change the special attack : * A : Spirit attack * B : Explosion attack * C : Thunder god's attack * D : Tornado attack * Golden : Deathblow (can be used only one time, after this the item disappears) - STAFF - Producer : Eikichi Kawasaki Planner : Ishimotti Programmer : Ooisaurus Sound : Masahiko Hataya (Papaya) Designers : Mioshi, Yokosuka!!, A. Miyazaki, 1610,last!!, Sk, Yumo, Tajiyan, J. Mikami Special Thanks : Takashi Nishiyama (Nishiyama), Tama, Y. O, Yuki, Akira Goto, Jojoha Kitapy (Jojouha Kitapy) - PORTS - * CONSOLES: [JP] SNK Neo-Geo CD apr.17, 1992; "Mutation Nation [Model NGH-014]" [US] SNK Neo-Geo CD apr.17, 1992; "Mutation Nation [Model NGH-014]" [JP] SNK Neo-Geo CD feb.25, 1995; "Mutation Nation [Model NGCD-014]" [US] SNK Neo-Geo CD feb.25, 1995; "Mutation Nation [Model NGCD-014E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1711&o=2 $end $pc98=daidagek, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Muteki Keiji - Daidageki - Shijou Saidai no Hanzai (c) 1990 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90202&o=2 $end $pc8801_flop=mutekike, $bio Muteki Keiji Daidageki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92447&o=2 $end $gbcolor=trizenon, $bio Nintendo Game Boy Color game published 19 years ago: Muteki Ou Tri-Zenon [Model CGB-BZNJ-JPN] (c) 2001 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68426&o=2 $end $cpc_flop=mutineri, $bio Amstrad CPC 464 disk. published 30 years ago: Mutinerie (c) 1990 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124453&o=2 $end $cpc_flop=mutineri01,mutineri02, $bio Amstrad CPC 464 disk. published 30 years ago: Mutinerie (c) 1990 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127840&o=2 $end $specpls3_flop=mutiny, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Mutiny (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147760&o=2 $end $spectrum_cass=mutiny, $bio Sinclair ZX Spectrum cass. published 24 years ago: Mutiny! (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234723&o=2 $end $gba=mutsu, $bio Nintendo GBA cart. published 19 years ago: Mutsu - Water Looper Mutsu [Model AGB-AMUJ-JPN] (c) 2001 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71983&o=2 $end $radio86_cass=muzukred, $bio MUZUKRED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235471&o=2 $end $cdi=muzzyfr,muzzyfru, $bio Phillips CD-i published 26 years ago: Muzzy - Learn French the Fun Way (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53003&o=2 $end $radio86_cass=muzsyst, $bio MUZ_SYST (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235472&o=2 $end $tvc_flop=muu, $bio Múú (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111980&o=2 $end $info=mvme147, $bio Computer published 31 years ago: MVME-147 (c) 1989 Motorola. Single board computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235519&o=2 $end $info=mvme162, $bio Computer published 21 years ago: MVME-162 (c) 1999 Motorola. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235520&o=2 $end $gba=motox2k2, $bio Nintendo GBA cart. published 19 years ago: MX 2002 featuring Ricky Carmichael [Model AGB-A2XE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71534&o=2 $end $info=ttv_mx, $bio Dedicated Console published 15 years ago: MX Dirt Rebel (c) 2005 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127446&o=2 $end $info=mx10, $bio Computer published 36 years ago: MX-10 (c) 1984 Casio Computer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127522&o=2 $end $info=mx101, $bio Computer published 36 years ago: MX-101 (c) 1984 Casio Computer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127628&o=2 $end $info=mx15, $bio Computer published 36 years ago: MX-15 (c) 1984 Casio Computer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127629&o=2 $end $info=mx5000, $bio Arcade Video game published 33 years ago: MX5000 (c) 1987 Konami. A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups. - TECHNICAL - Game ID : GX669 Main CPU : HD6309 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 280 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - MX5000 was released in August 1987. This game is known in Japan as "Flak Attack". - PORTS - * CONSOLES: Sony PlayStation 4 [PSN] [US] (jul.26, 2016) "Arcade Archives - MX5000 [Model CUSA-04840]" Sony PlayStation 4 [PSN] [EU] [AU] (jul.26, 2016) "Arcade Archives - Flak Attack [Model CUSA-05910]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1712&o=2 $end $info=mx64, $bio Computer published 36 years ago: MX64 (c) 1984 Yeno. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127523&o=2 $end $leapster=amuspark, $bio LeapFrog Leapster cart. published 17 years ago: My Amusement Park (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134518&o=2 $end $info=dgun2573, $bio Dedicated Console published 5 years ago: My Arcade Gamer V Portable Gaming System (c) 2015 DreamGEAR - TECHNICAL - GAME ID: DGUN-2573 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127164&o=2 $end $info=dgun2561, $bio Dedicated Console published 7 years ago: My Arcade Portable Gaming System (c) 2013 dreamGEAR. - TECHNICAL - Catalog # DGUN-2561 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118062&o=2 $end $info=dgun2593, $bio Dedicated Console published 4 years ago: My Arcade Retro Arcade Machine (c) 2016 DreamGEAR. 300 Handheld Video Games. - TECHNICAL - GAME ID: DGUN-2593 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259379&o=2 $end $saturn=mybest, $bio Sega Saturn game published 24 years ago: My Best Friends - St. Andrew Jogakuin-hen (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59438&o=2 $end $msx1_cart=myclock,myclocka, $bio MSX cart. published 33 years ago: My Clock [Model P025] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77298&o=2 $end $nes=myctv, $bio Nintendo Famicom cart. published 37 years ago: My Computer TV C1 (c) 1983 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54422&o=2 $end $psx=diskitch, $bio Sony PlayStation disc published 17 years ago: My Disney Kitchen (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111550&o=2 $end $saturn=mydream, $bio Sega Saturn game published 23 years ago: My Dream - On Air ga Matenakute (c) 1997 Nihon Create - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59439&o=2 $end $x68k_flop=myeyes,myeyesa, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: My Eyes! (c) 1992 Birdy Soft - TECHNICAL - FD x4 - TRIVIA - Released on September 09, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87921&o=2 $end $pc98=myeyes, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: My Eyes! (c) 1992 Birdy Soft. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90203&o=2 $end $fmtowns_cd=myeyes, $bio Fujitsu FM Towns CD published 28 years ago: My Eyes! (c) 1992 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110306&o=2 $end $saturn=myfairld, $bio Sega Saturn game published 22 years ago: My Fair Lady - Virtual Mahjong 2 (c) 1998 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59440&o=2 $end $fmtowns_cd=mflcan2, $bio Fujitsu FM Towns CD published 30 years ago: My Fair Lady CAN II - Elementary (c) 1990 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110201&o=2 $end $info=my1stddr, $bio Dedicated Console published 14 years ago: My First Dance Dance Revolution (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145605&o=2 $end $info=mfleappadus, $bio Computer published 16 years ago: My First LeapPad (c) 2004 LeapFrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146974&o=2 $end $vsmile_cart=poohgr204, $bio VTECH V.Smile cart. published 12 years ago: My Friends Tigger & Pooh - Die Honigjagd (c) 2008 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118436&o=2 $end $amigaocs_flop=myfunmaz, $bio Commodore Amiga 500 disk. published 31 years ago: My Funny Maze (c) 1989 Turtle Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74595&o=2 $end $a2600=mygolf,mygolff, $bio Atari 2600 cart. published 30 years ago: My Golf (c) 1990 HES [Human Engineered Software] - STAFF - Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50738&o=2 $end $a2600=mygolfc, $bio My Golf (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50739&o=2 $end $sms=myheroc, $bio Sega Master System card. published 34 years ago: My Hero (c) 1986 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: 4001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113976&o=2 $end $sms=myhero, $bio Sega Master System cart. published 34 years ago: My Hero (c) 1986 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56109&o=2 $end $info=myhero,myherok,myherobl, $bio Arcade Video game published 35 years ago: My Hero (c) 1985 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Seishun Scandal". - TECHNICAL - Game ID : 834-5755 Runs on the Sega "System 1" hardware. - PORTS - * CONSOLES: Sega Master System (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1713&o=2 $end $pc98=myhomed, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: My Home Dream (c) 1994 Progress. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90204&o=2 $end $pc98_cd=myhomed2, $bio NEC PC-9821 CD published 25 years ago: My Home Dream 2 (c) 1995 Victor Interactive Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134973&o=2 $end $psx=myhomed2, $bio Sony PlayStation disc published 21 years ago: My Home Dream 2 - Niwatsuki Ikkodate De, Ikou! (c) 1999 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-02470] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85462&o=2 $end $msx1_cart=mylady, $bio MSX cart. published 34 years ago: My Lady (c) 1986 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77299&o=2 $end $nes=mylife, $bio Nintendo Famicom cart. published 29 years ago: My Life My Love - Boku no Yume - Watashi no Negai (c) 1991 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54423&o=2 $end $gba=mylilpny, $bio Nintendo GBA cart. published 14 years ago: My Little Pony - Crystal Princess - The Runaway Rainbow [Model AGB-BL6E-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71984&o=2 $end $pc8801_flop=mylolita, $bio NEC PC-8801 Series disk. published 35 years ago: My Lolita (c) 1985 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92448&o=2 $end $archimedes=marvello, $bio Acorn Archimedes disk. published 29 years ago: My Marvellous Demo (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127009&o=2 $end $dc=mmmay, $bio Sega Dreamcast GD published 18 years ago: My Merry May (c) 2002 KID. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138615&o=2 $end $dc=mmmaybe, $bio Sega Dreamcast GD published 17 years ago: My Merry Maybe (c) 2003 KID. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138614&o=2 $end $apple2gs=mypaint, $bio Apple IIGS disk. published 30 years ago: My Paint (c) 1990 Saddleback Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240829&o=2 $end $segacd=mypaint, $bio Sega CD published 26 years ago: My Paint (c) 1994 Saddleback Graphics. My Paint gives you the power to push your creativity to new heights! It's a full featured paint program you not only see, but hear! Freehand draw your own masterpiece or choose from any of the over 200 built-in drawings. Everything from Planes, Trains and Automobiles to Velociraptors, Bats and Panthers are included. Use any of the many patterns like dinosaur skins, moving water, stripes, dots, or the cool animated stickers to bring your drawings to life! - TECHNICAL - Model T-109015 - TRIVIA - Advertised as the world's first animated paint program. - STAFF - Developed by: WayForward Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60771&o=2 $end $bbcb_cass=mysecret, $bio My Secret File (c) 19?? Mosaic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52150&o=2 $end $msx1_cart=mydict, $bio MSX cart. published 31 years ago: My Small Dictionary [Model P032] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77300&o=2 $end $info=mysprtcp, $bio My Sports Challenge Plus (c) 200? Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259419&o=2 $end $info=mysprtch, $bio My Sports Challenge [5-in-1 ver.] (c) 200? Senario - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259418&o=2 $end $info=mysptqvc, $bio My Sports Challenge [6-in-1 ver.] (c) 200? QVC. - TRIVIA - Licensed from Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259420&o=2 $end $pc8801_flop=myteache, $bio My Teacher (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92449&o=2 $end $x68k_flop=todayjob, $bio My Today's Job (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88437&o=2 $end $x68k_flop=todayjoba, $bio My Today's Job cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234516&o=2 $end $archimedes=myworld, $bio Acorn Archimedes disk. published 28 years ago: My World (c) 1992 Northwest SEMERC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127139&o=2 $end $ti99_cart=myxbii, $bio TI-99-4A soft. published 35 years ago: Myarc Extended Basic II (c) 1985 Myarc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231638&o=2 $end $a800=mydos316, $bio Atari 800 cart. published 35 years ago: MyDOS (c) 1985 Wordmark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86642&o=2 $end $spc1000_cass=vaveque, $bio Sega SPC-1000 soft. published 34 years ago: ??? ??? (c) 1986 Static Soft. (Myeongtamjeong Vaveque) Port of a PC6001 game called "Muday". - TRIVIA - The title translates from Korean as 'Super Sleuth Vaveque'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83536&o=2 $end $cpc_flop=myga1988,mygagree, $bio Amstrad CPC 464 disk. published 32 years ago: Myga Cracked (c) 1988 PHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122845&o=2 $end $cpc_flop=mykynsbi, $bio Amstrad CPC 464 disk. published 29 years ago: Mykyn's Birthday (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124454&o=2 $end $spectrum_cass=myladika, $bio Sinclair ZX Spectrum cass. published 34 years ago: Myla Di'Kaich (c) 1986 Global Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79933&o=2 $end $cpc_flop=mymplay001,mymplay0,mymplay002, $bio MYMplay (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124518&o=2 $end $electron_cass=myorem, $bio Acorn Electron cass. published 34 years ago: Myorem (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115537&o=2 $end $saturn=mystk, $bio Myst (c) 199? Wooyoung. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117308&o=2 $end $cdi=myst, $bio Phillips CD-i published 24 years ago: Myst (c) 1996 Philips Interactive Media, Incorporated. 2 million gamers can't be wrong. Myst is the rarity that defined an entire new game genre. It's quiet instead of loud, it's slow paced instead of fast, it's Myst and it's real!!! - TECHNICAL - Model 810 0308 - STAFF - MYST CDI Conversion by: Ledge Multimedia (Division of Dataware Technologies Inc.) For Ledge Multimedia: Lisa Hinds Producer: Joy Kendall Programmer: Medge Technical Lead: Jay Grandin Media Engineers: Ruth Garabedian, Bob McKelvey, Bill Castell, Eric Stein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53004&o=2 $end $saturn=myst, $bio Sega Saturn game published 25 years ago: Myst (c) 1995 Sega Enterprises, Limited. European release. Game for Saturn developed in Japan. - TECHNICAL - Game ID: MK81081-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60353&o=2 $end $psx=myst, $bio Sony PlayStation disc published 24 years ago: Myst (c) 1996 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110916&o=2 $end $saturn=mystj, $bio Sega Saturn game published 26 years ago: Myst (c) 1994 Sunsoft. - TECHNICAL - Game ID: T-1501G - TRIVIA - Released on November 22, 1994 in Japan. Export releases: [US] "Myst [Model T-8101H]" (1995) [EU] "Myst [Model MK81081-50]" (1995) - STAFF - Myst Saturn Project Team Chief Programer: Akihiro Asada Programming: Akito Takeuchi, Sumito Aso, Masahiko Nakazato Visual Chief: Atsushi Naono Movie Convert: Michie Ikami, Sachiko Furuta Sound Effects: Hiroya Matsugami Super Design: Kazuhiro Watabe Special Thanks: Kenji Yoshioka, Shigeki Shimizu, Hiroshi Tsukamoto, Kazuo Nii, Kazuyo Umemura, Osamu Nagano, Ayako Kawamata, Hirokazu Yokochi, WP Group Supervisor: Masayoshi Niwa, Kazuaki Goto, Shizuya Furukawa Assistant Producer: Masato Kawai Producer: Kiharu Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59441&o=2 $end $saturn=mystu, $bio Sega Saturn game published 25 years ago: Myst [Model T-8101H] (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60088&o=2 $end $saturn=mystariau, $bio Sega Saturn game published 24 years ago: Mystaria - The Realms of Lore (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information; "Riglordsaga [Model GS-9021]". - TECHNICAL - GAME ID: 81300 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60089&o=2 $end $saturn=mystaria, $bio Sega Saturn game published 24 years ago: Mystaria - The Realms of Lore (c) 1996 Sega Enterprises, Limited. European release. Game developed in Japan. See the original for more information; "Riglordsaga [Model GS-9021]". - TECHNICAL - GAME ID: MK81300-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60354&o=2 $end $cpc_flop=mysterda, $bio Amstrad CPC 464 disk. published 33 years ago: Myster Dans Momy (c) 1987 SoftHawk [Grenoble, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128281&o=2 $end $bbcb_cass=mystad11, $bio Acorn BBC/Electron cass. published 37 years ago: Mysterious Adventure 11: Waxworks (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52153&o=2 $end $spectrum_cass=arwdeath,arwdeatha, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mysterious Adventure 3 - Arrow of Death Part 1 (c) 1983 Digital Fantasia. - STAFF - Written by: Brian Howarth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77829&o=2 $end $bbca_cass=mystad3, $bio Acorn BBC Micro A cass. published 39 years ago: Mysterious Adventure 3 - Arrow of Death pt.1 (c) 1981 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52155&o=2 $end $bbca_cass=mystad4, $bio Acorn BBC Micro A cass. published 38 years ago: Mysterious Adventure 3 - Arrow of Death pt.2 (c) 1982 Adventure Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52156&o=2 $end $spectrum_cass=arwdeat2,arwdeat2a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mysterious Adventure 4 - Arrow of Death Part 2 (c) 1983 Digital Fantasia. - STAFF - Written by: Brian Howarth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77830&o=2 $end $bbcb_cass=mystad5, $bio Acorn BBC Micro B cass. published 38 years ago: Mysterious Adventure 4: Escape from Pulsar 7 (c) 1982 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52157&o=2 $end $spectrum_cass=escapefr_q,escapefr_r,escapefr_s, $bio Sinclair ZX Spectrum cass. published 37 years ago: Mysterious Adventure 4: Escape from Pulsar 7 (c) 1983 Digital Fantasia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78798&o=2 $end $dragon_cass=escpulsar, $bio Dragon cass. published 35 years ago: Mysterious Adventure 4: Escape from Pulsar 7 (c) 1985 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116864&o=2 $end $electron_cass=escapep7, $bio Mysterious Adventure 4: Escape from Pulsar 7 (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115492&o=2 $end $spectrum_cass=escapefr_o, $bio Mysterious Adventure 4: Escape from Pulsar 7 (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146619&o=2 $end $bbcb_cass=mystad7, $bio Acorn BBC/Electron cass. published 37 years ago: Mysterious Adventure 7: The Feasibility Experiment (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52158&o=2 $end $bbcb_cass=mystad9, $bio Acorn BBC/Electron cass. published 37 years ago: Mysterious Adventure 9: Perseus and Andromeda (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52159&o=2 $end $bbca_cass=mystad1, $bio Acorn BBC Micro A cass. published 39 years ago: Mysterious Adventure: The Golden Baton (c) 1981 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52151&o=2 $end $dragon_cass=goldbatn,goldbatna, $bio Dragon cass. published 36 years ago: Mysterious Adventure: The Golden Baton (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116867&o=2 $end $electron_cass=gldbaton, $bio Mysterious Adventure: The Golden Baton (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115496&o=2 $end $spectrum_cass=goldenba, $bio Mysterious Adventure: The Golden Baton (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226342&o=2 $end $bbcb_cass=mystad10, $bio Acorn BBC/Electron cass. published 37 years ago: Mysterious Adventures 10: Ten Little Indians (c) 1983 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52152&o=2 $end $bbca_cass=mystad2, $bio Acorn BBC Micro A cass. published 39 years ago: Mysterious Adventures 2: The Time Machine (c) 1981 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52154&o=2 $end $spectrum_cass=circusch, $bio Mysterious Adventures 7: Circus (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146820&o=2 $end $spectrum_cass=mystfair,mystfaira, $bio Sinclair ZX Spectrum cass. published 36 years ago: Mysterious Fairground (c) 1984 Buffer Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79935&o=2 $end $info=mystston,myststono,myststonoi, $bio Arcade Video game published 36 years ago: Mysterious Stones (c) 1984 Technos Japan Corp. - TECHNICAL - Game ID : TA-0010 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Mysterious Stones was released in November 1984. With this game, Technos Japan developers pushed even further the peculiar gameplay elements on which "Eggs" and "Scrambled Egg" were based, by putting them into an Indy-themed, multi-room mayhem. - UPDATES - The subtitle is slightly different between the new and old versions. The new version says 'Dr. John's Adventure' while the old version says 'Dr. Kick In Adventure'. - TIPS AND TRICKS - By hitting the lonely idol statue in the opening screen with a headbonk, a secret message will be displayed: 'A short cut to a treasure room. Go into an upper or a lower entrance. And... Go on left!'. This obviously refers to the game map. As a side note, the older version of the game displays the same message in Japanese katakana characters, an eloquent proof that the older Mysterious Stones set was meant for use in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1714&o=2 $end $amigaocs_flop=mystwrld, $bio Commodore Amiga 500 disk. published 30 years ago: Mysterious Worlds (c) 1990 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74596&o=2 $end $gameboy=mysterum, $bio Nintendo Game Boy Cart. published 27 years ago: Mysterium [Model DMG-MY-USA] (c) 1993 Asmik Corp. of America [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66522&o=2 $end $gameboy=mysterumj, $bio Nintendo Game Boy Cart. published 27 years ago: Mysterium [Model DMG-MYJ] (c) 1993 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66521&o=2 $end $adam_flop=mystery, $bio Coleco Adam disk. published 31 years ago: Mystery & Yacht (c) 1989 A&S Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109607&o=2 $end $info=mystcast,mystcasta, $bio Pinball published 27 years ago: Mystery Castle (c) 1993 Alvin G. & Co. - TRIVIA - 500 units were produced. - STAFF - Design by : Wally Welch, Michael Gottlieb Art by : Dan Hughes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5504&o=2 $end $snes=mysteryc, $bio Nintendo Super Famicom cart. published 28 years ago: Mystery Circle [Model SHVC-MC] (c) 1992 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61838&o=2 $end $apple2_flop_clcracked=mysdblftr, $bio Apple II disk. published 36 years ago: Mystery Double Feature (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231099&o=2 $end $sorcerer_cass=adv7, $bio Exidy Sorcerer cass. published 41 years ago: Mystery Fun House (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232400&o=2 $end $electron_cass=funhouse, $bio Mystery Fun House (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115494&o=2 $end $tutor=mysteryg, $bio Tomy Pyuuta cart. published 37 years ago: Mystery Gold [Model 011E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101354&o=2 $end $apple2_flop_clcracked=myshouse, $apple2_flop_misc=mysthous, $bio Apple II disk. published 40 years ago: Mystery House (c) 1980 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107362&o=2 $end $pc98=mysterhm, $bio NEC PC-9801 Series 5.25in.disk. published 37 years ago: Mystery House (c) 1983 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90205&o=2 $end $pc8801_flop=mysterhs, $bio NEC PC-8801 Series disk. published 37 years ago: Mystery House (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92451&o=2 $end $fm7_cass=mysteryh, $bio Fujitsu FM-7 cass. published 37 years ago: Mystery House (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93768&o=2 $end $x68k_flop=mysteryh, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Mystery House (c) 1989 Imai Takashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88438&o=2 $end $pc8801_flop=mysterhm,mysterhma, $bio NEC PC-8801 Series disk. published 38 years ago: Mystery House I (c) 1982 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92450&o=2 $end $msx1_cass=mysterh, $bio MSX cass. published 37 years ago: Mystery House I (c) 1983 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118117&o=2 $end $msx1_cass=mysterh2, $bio MSX cass. published 36 years ago: Mystery House II (c) 1984 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118118&o=2 $end $saturn=hidsoulsg, $bio Sega Saturn game published 24 years ago: Mystery Mansion - Das Haus der verlorenen Seelen (c) 1996 Sega Enterprises, Limited. German release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... [Model GS-9005]". - TECHNICAL - Game ID: MK81012-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60355&o=2 $end $apple2_flop_clcracked=mrdrbt12, $bio Apple II disk. published 37 years ago: Mystery Master - Murder by the Dozen (c) 1983 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231515&o=2 $end $apple2_flop_clcracked=mysmz1cc, $bio Apple II disk. published 35 years ago: Mystery Mazes Case 1 - The Carnival Caper (c) 1985 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231349&o=2 $end $cpc_flop=mysterym, $bio Amstrad CPC 464 disk. published 24 years ago: Mystery Megademo (c) 1996 Scorpion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124455&o=2 $end $info=mnumber, $bio Mystery Number (c) 200? M.M. B.R.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20197&o=2 $end $apple2_flop_clcracked=mcmyso11, $bio Apple II disk. published 32 years ago: Mystery Objects [Model MECC-A211] (c) 1988 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230787&o=2 $end $pc8801_flop=mystegy, $bio Mystery of Egypt (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92452&o=2 $end $mz700_cass=momm, $bio Mystery of Munroe Manor (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131718&o=2 $end $cpc_flop=mysteryo, $bio Amstrad CPC 464 disk. published 28 years ago: Mystery of the Dark Manor (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124456&o=2 $end $c64_cass=mystindus, $bio Commodore C64 cass. published 32 years ago: Mystery of the Indus Valley (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229530&o=2 $end $spectrum_cass=mystindu,mystindua, $bio Sinclair ZX Spectrum cass. published 32 years ago: Mystery of the Indus Valley (c) 1988 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 282 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79939&o=2 $end $cpc_flop=mysteryo03,mysteryo06,mysteryo01, $bio Amstrad CPC 464 disk. published 33 years ago: Mystery of the Indus Valleys Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122907&o=2 $end $cpc_cass=mysindus, $bio Amstrad CPC cass. published 33 years ago: Mystery of the Indus Valleys [Model AS282] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98361&o=2 $end $dragon_cass=javastar, $bio Dragon cass. published 36 years ago: Mystery of the Java Star (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116803&o=2 $end $bbcb_cass=lostshep, $bio Mystery of the Lost Sheep (c) 19?? Central Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52160&o=2 $end $cpc_cass=mystnile, $bio Amstrad CPC cass. published 33 years ago: Mystery of the Nile (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96100&o=2 $end $cpc_flop=mysteryo05,themyste03,themyste02,mysteryo07, $bio Amstrad CPC 464 disk. published 33 years ago: Mystery of the Nile (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121083&o=2 $end $apple2_flop_clcracked=myswtsho, $bio Apple II disk. published 34 years ago: Mystery of the Witch's Shoes (c) 1986 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230845&o=2 $end $nes=mysteryq, $bio Nintendo NES cart. published 31 years ago: Mystery Quest (c) 1989 Taxan USA. As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself! You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mystery Quest. The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I! - TECHNICAL - GAME ID: NES-HQ-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55389&o=2 $end $apple2_flop_clcracked=mystsntc, $bio Apple II disk. published 36 years ago: Mystery Sentences (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231100&o=2 $end $info=j80myspn, $bio Fruit Machine published 36 years ago: Mystery Spin (c) 1984 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41162&o=2 $end $psx=mystark, $bio Sony PlayStation disc published 21 years ago: Mystic Ark - Maboroshi Gekijou (c) 1999 Enix, Ltd. - TECHNICAL - [Model SLPM-86147] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85463&o=2 $end $snes=mysticar, $bio Nintendo Super Famicom cart. published 25 years ago: Mystic Ark [Model SHVC-AEAJ-JPN] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61839&o=2 $end $info=mystarr, $bio Mystic Arrow (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35727&o=2 $end $intv=mycastle, $bio Mattel Intellivision game published 38 years ago: Mystic Castle (c) 1982 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114964&o=2 $end $megadriv=mystdefp, $bio Sega Mega Drive game published 30 years ago: Mystic Defender (c) 1990 SEGA Enterprises, Ltd. European release. Game developed in Japan. See the original for more information; "Kujaku Ou 2 - Geneijou [Model G-4017]". - TECHNICAL - GAME ID: 1011-50 - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40406&o=2 $end $megadriv=mystdef,mystdefa, $bio Sega Genesis game published 31 years ago: Mystic Defender (c) 1989 SEGA of America, Inc. North American release. Game developed in Japan. See the original for more information; "Kujaku Ou 2 - Geneijou [Model G-4017]". - TECHNICAL - GAME ID: 1011] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114165&o=2 $end $megatech=mt_mystd, $info=mt_mystd, $bio Sega Mega-Tech cart. published 31 years ago: Mystic Defender (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-27 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2362&o=2 $end $info=mysteycm,mysteycmu, $bio Slot Machine published 18 years ago: Mystic Eyes [Mr. Cashman] (c) 2002 Aristocrat. A 5-reel video slot machine with a fantasy theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 Xcite cabinet (16 button) layout : Top buttons : Collect Service Top row buttons : Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons : Take Win Play 1 Line / Red Play 5 Lines Play 10 Lines Play 15 Lines Play 20 Lines / Black Play 20 Lines + Mr. Cashman (25 Credits) / Start Feature Button 16 isn't used; the bonus button (Mr. Cashman) takes up the space of both buttons 15 and 16. - TRIVIA - This game is identical to the original "Enchanted Forest" when not using the Mr. Cashman button. When you get a win with the Tree Eyes it says ENCHANTED PAY on the screen. If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance 3x Jacks on line 1 plus the Tree Eyes on reel 3 it would count: 3x J (line1, normal), 3x J (line1, eyes), 3x J (line16, eyes) and 3x J (line17, eyes). When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke. When the machine's not paying, the 'Mr. Cashman' character is often called 'Mr. Crapman' as a joke. - SCORING - All pays are left to right, except scattered Mushrooms which pay any. Tree Eyes appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Mushrooms. - TIPS AND TRICKS - If you get a win with the Tree Eyes and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Tree Eyes symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute. Mr. Cashman Feature : The Mr. Cashman logo randomly appears after any game and will give you one of five possible features. You must play all lines with the Mr. Cashman button to be eligible for the Mr. Cashman feature. Random Prize : Mr. Cashman will move his hand(s) near your win meter. Prizes are from 50 to 1000 credits. Random Spin : Mr. Cashman will randomly spin one or more reels. At the end of the game a multiplier of x3, x5 or x10 will spin up. Poker Machine : Press the "Mr. Cashman" button to let Mr. Cashman pull the arm of the slot machine. The three numbers which stop is your prize in credits. Choose your Feature : Touch the gift box to win 5, 10 or 20 free games with wins x2, x3 or x5, or touch the money bag to win from 100 to 1000 credits. Match the Prize : There are 10 stars on the screen. Pick 2 matching stars to claim your prize. Possible outcomes are: 40 free games, 20 free games x2, 10 free games x3, 5 free games x5, 200 credits, 500 credits, 750 credits or 1000 credits. For every non-winning free game/spin you are awarded 2 credits multiplied by the feature. Theoretically speaking the minimum Mr. Cashman feature pay is 6 credits (no win/2 credits x3 on the Random Spin). You can tell if Mr. Cashman is going to come up after a win. The screen says 'PLAY ON, GAMBLE or TAKE WIN' on a normal game, but if Mr. Cashman is also won it still says 'x credits per line - Mr Cashman bet x credit(s)' or 'PRESS TAKE WIN to PLAY ON' if the win is over 500 credits. Gamble Feature : When a win comes up, you are given the chance to bet on the credits you've just won. The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits). If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not. - SERIES - 1. Enchanted Forest (1994) 2. Phantom Pays (1994) 3. Thunderheart (1996) 4. Mystic Eyes [Mr. Cashman] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4975&o=2 $end $pcecd=mysticf, $bio NEC PC-Engine CD published 27 years ago: Mystic Formula (c) 1993 Micro Cabin Co. Mystic Formula is a kind of overhead shooter. You can choose your character from a list of four: a warrior, an elf, a girl and a huge robot. This game also feature a really interesting 2-players simultaneous play. - TECHNICAL - Game ID: MCCD 3004 - TRIVIA - Released on July 23, 1993 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58297&o=2 $end $info=mystgard, $bio Slot Machine published 24 years ago: Mystic Garden (c) 1996 Aristocrat. A video slot machine with 5 reels and 20 lines. Discover all your wins over 20 lines! - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware but was also released in the MKV Series 2 hardware (2000) with the "standard" 20 lines and a max bet of 200. Game has 14 buttons. Bet buttons: 1, 2, 3, 4, 5 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win (orange) 1, 2, 4 and 5 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. - TRIVIA - Mystic Garden plays the same as the "Enchanted Forest" style games. This game has an entirely different line setup past the first 9. This may have been the first game incorporating 20 lines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5076&o=2 $end $info=mysticm,mysticmp, $bio Arcade Video game published 36 years ago: Mystic Marathon (c) 1984 Williams. The object of Mystic Marathon is to guide an elvish looking goblin in some sort of overland race. In most arcade games if you made a mistake you would lose a life, but in Mystic Marathon making a mistake, any mistake, simply meant it was impossible to win the race. Bump into something, oops, can't win. Choose the wrong path, can't win. Press jump at the wrong time, can't win. - TECHNICAL - Williams released Mystic Marathon as a conversion kit only. This was a cabinet specific conversion kit, as it came with a new control panel and other components that were sized to fit Williams cabinets only. Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 1 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 276 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 x 16 color palettes Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Mystic Marathon was released in March 1984. Clay Bostick holds the official record for this game with 4,000,000 points. - STAFF - Staff : Kristina Donofrio (KVD), John Newcomer (JRN), Pam Erickson (PAM), Jill Chittenden (JIL), Ken Graham (KAG), Jan Hendricks (JAN) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1715&o=2 $end $info=mystmerm, $bio Slot Machine published 18 years ago: Mystic Mermaid (c) 2002 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - This game is similar to the "Enchanted Forest" series, but it has a free games feature. - TIPS AND TRICKS - 3, 4, or 5 Scattered Pearl in shell will trigger 12, 15, and 20 free games respectively. Bonus can be re-triggered. During free games, if any Mermaid appears, it will stay and other reels without Mermaid will respin. All wins in bonus are x2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5130&o=2 $end $cdi=mystmidw, $bio Phillips CD-i published 27 years ago: Mystic Midway - Phantom Express (c) 1993 Philips Interactive Media, Incorporated. This shooting gallery is a companion to the best-selling Mystic Midway: Rest in Pieces. This time the game takes you for some real ups and downs on a roller coaster ride through dark tunnels and a carnival fun house--with targets when you least expect them. - TECHNICAL - Model 810 0178 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53005&o=2 $end $cdi=mystmidwu,mystmidwj, $bio Phillips CD-i published 28 years ago: Mystic Midway - Rest in Pieces (c) 1992 Philips Interactive Media, Incorporated. The live action 'master of cemeteries', Dr. Dearth, welcomes you to the Mystic Midway and his shooting gallery, Rest in Pieces. Fire away at ghosts, ghouls, and all things that go bump in the night. - TECHNICAL - Model 810 0021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53006&o=2 $end $snes=mquest, $bio Nintendo Super NES game published 28 years ago: Mystic Quest Legend (c) 1992 Square Company, Limited. European release. Game developed in the USA. - TECHNICAL - GAME ID: SNSP-MQ-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63299&o=2 $end $snes=mquestf, $bio Nintendo Super NES game published 28 years ago: Mystic Quest Legend (c) 1992 Square Company, Limited. French release. Game developed in the USA. - TECHNICAL - GAME ID: SNSP-MQ-FRA/SFRA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 68% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63300&o=2 $end $snes=mquestg, $bio Nintendo Super NES game published 28 years ago: Mystic Quest Legend (c) 1992 Square Company, Limited. - TECHNICAL - GAME ID: SNSP-MQ-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63301&o=2 $end $gameboy=mquest, $bio Nintendo Game Boy Cart. published 27 years ago: Mystic Quest (c) 1993 Nintendo Company, Limited. Spanish release. - TECHNICAL - GAME ID: DMG-FF-ESP-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66523&o=2 $end $gameboy=mquestf, $bio Nintendo Game Boy Cart. published 27 years ago: Mystic Quest (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-FF-FRA - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66525&o=2 $end $gameboy=mquestg, $bio Nintendo Game Boy Cart. published 27 years ago: Mystic Quest [Model DMG-FF-NOE] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66526&o=2 $end $info=mysticri,mysticrib, $bio Arcade Video game published 28 years ago: Mystic Riders (c) 1992 Irem. For more information about the game itself, please see the original Japanese version entry; "Mahou Keibitai Ganhooki". - TRIVIA - Mystic Riders was released in May 1992. It is known in Japan as "Mahou Keibitai Ganhooki". - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1716&o=2 $end $info=myststar, $bio Pinball published 34 years ago: Mystic Star (c) 1986 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5509&o=2 $end $ibm5170=mystict, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Mystic Towers (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144442&o=2 $end $info=mystwarr,mystwarru,mystwarrj,mystwarra,mystwarraa, $bio Arcade Video game published 27 years ago: Mystic Warriors - Ikari no Ninja (c) 1993 Konami. Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip. Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage. Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - TECHNICAL - Game ID : GX128 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players: 2 or 4 (selectable by Dipswitch) Control : 8-way joystick Buttons : 2 => Shuriken/Sword, Jump - TRIVIA - Mystic Warriors was released in February 1993. The subtitle of this game translates from Japanese as 'Wrath of Ninja'. The attract mode intro from "Sunset Riders" plays on the large theatre screen at the end of Stage 1. King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '93 - Summer) on 08/1993. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Designer: Hideyuki Tsujimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1717&o=2 $end $info=mystic, $bio Pinball published 40 years ago: Mystic (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1192 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in June 1980. 3,950 units were produced. The development of this game took 11 months (started in August 1979). Artist Margaret Hudson posed for the large eye on the back-glass. O'Connor stated he got the idea for the artwork for this game, delivered to him as a blank white-wood, because he was interested in and dabbling with magic at the time. - STAFF - Design by : George Christian Art by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5508&o=2 $end $amigaocs_flop=mystical, $bio Commodore Amiga 500 disk. published 30 years ago: Mystical (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74597&o=2 $end $cpc_cass=mystical, $bio Amstrad CPC cass. published 30 years ago: Mystical (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98362&o=2 $end $gx4000=mystical, $bio Amstrad GX4000 cart. published 30 years ago: Mystical (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118482&o=2 $end $cpc_flop=mystical01,mystical,mystical03,mystical02,mystical04, $bio Amstrad CPC 464 disk. published 30 years ago: Mystical (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121341&o=2 $end $msx1_cass=mystical, $bio MSX cass. published 29 years ago: Mystical (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94869&o=2 $end $specpls3_flop=mystical, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Mystical (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148145&o=2 $end $megadriv=mysticf, $bio Sega Genesis game published 28 years ago: Mystical Fighter (c) 1992 Dreamworks Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57314&o=2 $end $n64=mystnin2, $bio Nintendo 64 cart. published 21 years ago: Mystical Ninja 2 Starring Goemon (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57847&o=2 $end $n64=mystninj,mystninju, $bio Nintendo 64 cart. published 22 years ago: Mystical Ninja Starring Goemon (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57848&o=2 $end $gameboy=mystninju, $bio Nintendo Game Boy Cart. published 22 years ago: Mystical Ninja Starring Goemon [Model DMG-AGDE-USA] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66528&o=2 $end $gameboy=mystninj, $bio Nintendo Game Boy Cart. published 22 years ago: Mystical Ninja Starring Goemon [Model DMG-AGDP-EUR] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66527&o=2 $end $cpc_flop=mystique,mystique01, $bio Amstrad CPC 464 disk. published 33 years ago: Mystique (c) 1987 Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121340&o=2 $end $info=m4mystiq,m4mystiqa,m4mystiqb,m4mystiqc, $bio Mystique Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42058&o=2 $end $apfimag_cass=mystmans, $bio Mystry Mansion (c) 198? Handy Dandy Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135787&o=2 $end $amigaocs_flop=myth, $bio Commodore Amiga 500 disk. published 31 years ago: Myth (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74599&o=2 $end $spectrum_cass=mythside,mythside_a, $bio Myth (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219337&o=2 $end $amigaocs_flop=myths3,myths3a, $bio Commodore Amiga 500 disk. published 28 years ago: Myth (c) 1992 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74598&o=2 $end $cpc_cass=myth, $bio Amstrad CPC cass. published 31 years ago: Myth - History in the Making (c) 1989 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98364&o=2 $end $cpc_flop=mythhist02,mythhist03, $bio Amstrad CPC 464 disk. published 31 years ago: Myth - History in the Making (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121641&o=2 $end $cpc_flop=mythuk2f01,mythhist,mythhist01,mythadsk,mythuk19, $bio Amstrad CPC 464 disk. published 31 years ago: Myth - History in the Making (c) 1989 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123803&o=2 $end $cpc_flop=mythuk2f, $bio Amstrad CPC 464 disk. published 31 years ago: Myth - History in the Making (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123804&o=2 $end $spectrum_cass=mythk, $bio Myth - History in the Making (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219417&o=2 $end $c64_cart=myth, $bio Commodore C64 cart. published 30 years ago: Myth - History in the Making (c) 1990 System 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53650&o=2 $end $cd32=myth, $bio Commodore Amiga CD32 published 26 years ago: Myth - History in the Making (c) 1994 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106952&o=2 $end $gamate=mythasam, $bio Gamate cart. published 30 years ago: Myth of Asamia [Model C1021] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105893&o=2 $end $cpc_flop=mythuk1901, $bio Amstrad CPC 464 disk. published 31 years ago: Myth Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123805&o=2 $end $msx1_cass=mythos,mythosa, $bio MSX cass. published 30 years ago: Mythos (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94870&o=2 $end $cpc_cass=mythos, $bio Amstrad CPC cass. published 30 years ago: Mythos (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98367&o=2 $end $pcw=mythos, $bio Amstrad PCW soft. published 30 years ago: Mythos (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118283&o=2 $end $cpc_flop=mythos19,mythos1901,mythosuk01,mythosuk,mythosuk02, $bio Amstrad CPC 464 disk. published 30 years ago: Mythos (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121456&o=2 $end $info=mz1500, $bio Computer published 36 years ago: MZ-1500 (c) 1984 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127696&o=2 $end $info=mz2000, $bio Computer published 38 years ago: MZ-2000 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127697&o=2 $end $info=mz2200, $bio Computer published 38 years ago: MZ-2200 (c) 1982 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228442&o=2 $end $info=mz2500, $bio Computer published 35 years ago: MZ-2500 (c) 1985 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127698&o=2 $end $info=mz2520, $bio Computer published 35 years ago: MZ-2520 (c) 1985 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228443&o=2 $end $info=mz3500, $bio MZ-3500 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127699&o=2 $end $info=mz6500, $bio MZ-6500 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127700&o=2 $end $info=mz700,mz700j, $bio Computer published 38 years ago: MZ-700 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127701&o=2 $end $mz700_cass=mz7forth, $bio Sharp MZ-700 cass. published 37 years ago: MZ-700 Forth (c) 1983 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131629&o=2 $end $mz700_cass=klavier, $bio MZ-700 Klavier (c) 198? MZ-Verlag [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131812&o=2 $end $info=mz800, $bio Computer published 36 years ago: MZ-800 (c) 1984 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127702&o=2 $end $mz800_cass=800demo, $bio MZ-800 Demo (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235721&o=2 $end $info=mz80a, $bio Computer published 38 years ago: MZ-80A (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127703&o=2 $end $info=mz80b, $bio Computer published 39 years ago: MZ-80B (c) 1981 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127704&o=2 $end $info=mz80k,mz80kj, $bio Computer published 41 years ago: MZ-80K (c) 1979 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103345&o=2 $end $orion_cass=mminer, $bio M_Miner (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235180&o=2 $end $adam_flop=nbbas01, $bio N&B - Basic Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109608&o=2 $end $adam_flop=nbpak02, $bio N&B - DiskPak 02 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109609&o=2 $end $adam_flop=nbpak03, $bio N&B - DiskPak 03 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109610&o=2 $end $adam_flop=nbgames1, $bio N&B - Games Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109611&o=2 $end $adam_flop=nbgames2, $bio N&B - Games Vol. 02 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109612&o=2 $end $adam_flop=nbgames, $bio N&B - Games Vol. xx (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109613&o=2 $end $adam_flop=nbissue1, $bio N&B - Issue Disk 01 0786-0986 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109614&o=2 $end $adam_flop=nbissue2, $bio N&B - Issue Disk 02 1086-1286 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109615&o=2 $end $adam_flop=nbissue3, $bio N&B - Issue Disk 03 0187-0387 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109616&o=2 $end $adam_flop=nbissue4, $bio N&B - Issue Disk 04 0487-0687 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109617&o=2 $end $adam_flop=nbissue5, $bio N&B - Issue Disk 05 0787-0987 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109618&o=2 $end $adam_flop=nbissue6, $bio N&B - Issue Disk 06 1087-0388 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109619&o=2 $end $adam_flop=nbissue7, $bio N&B - Issue Disk 07 0488-0688 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109620&o=2 $end $adam_flop=nbmath01, $bio N&B - Math Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109621&o=2 $end $adam_flop=nbpform2, $bio N&B - PaintFORMS Vol. 02 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109622&o=2 $end $adam_flop=nbpmate1, $bio N&B - PaintMATES Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109623&o=2 $end $adam_flop=nbpmate3, $bio N&B - PaintMATES Vol. 03 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109624&o=2 $end $adam_flop=nbpmate4, $bio N&B - PaintMATES Vol. 04 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109625&o=2 $end $adam_flop=nbpmate5, $bio N&B - PaintMATES Vol. 05 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109626&o=2 $end $adam_flop=nbpmate8, $bio N&B - PaintMATES Vol. 08 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109627&o=2 $end $adam_flop=nbpmat15, $bio N&B - PaintMATES Vol. 15 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109628&o=2 $end $adam_flop=nbpmat34, $bio N&B - PaintMATES Vol. 34 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109629&o=2 $end $adam_flop=nbpix01, $bio N&B - Pix Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109630&o=2 $end $adam_flop=nbpix02, $bio N&B - Pix Vol. 02 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109631&o=2 $end $adam_flop=nbpix03, $bio N&B - Pix Vol. 03 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109632&o=2 $end $adam_flop=nbpix04, $bio N&B - Pix Vol. 04 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109633&o=2 $end $adam_flop=nbpix05, $bio N&B - Pix Vol. 05 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109634&o=2 $end $adam_flop=nbpix06, $bio N&B - Pix Vol. 06 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109635&o=2 $end $adam_flop=nbpix07, $bio N&B - Pix Vol. 07 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109636&o=2 $end $adam_flop=nbpix08, $bio N&B - Pix Vol. 08 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109637&o=2 $end $adam_flop=nbpix09, $bio N&B - Pix Vol. 09 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109638&o=2 $end $adam_flop=nbpix10, $bio N&B - Pix Vol. 10 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109639&o=2 $end $adam_flop=nbpix11, $bio N&B - Pix Vol. 11 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109640&o=2 $end $adam_flop=nbpix12, $bio N&B - Pix Vol. 12 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109641&o=2 $end $adam_flop=nbpix13, $bio N&B - Pix Vol. 13 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109642&o=2 $end $adam_flop=nbpix14, $bio N&B - Pix Vol. 14 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109643&o=2 $end $adam_flop=nbpix15, $bio N&B - Pix Vol. 15 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109644&o=2 $end $adam_flop=nbpix16, $bio N&B - Pix Vol. 16 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109645&o=2 $end $adam_flop=nbpix17, $bio N&B - Pix Vol. 17 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109646&o=2 $end $adam_flop=nbpix18, $bio N&B - Pix Vol. 18 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109647&o=2 $end $adam_flop=nbpix19, $bio N&B - Pix Vol. 19 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109648&o=2 $end $adam_flop=nbpix20, $bio N&B - Pix Vol. 20 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109649&o=2 $end $adam_flop=nbpix21, $bio N&B - Pix Vol. 21 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109650&o=2 $end $adam_flop=nbpix22, $bio N&B - Pix Vol. 22 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109651&o=2 $end $adam_flop=nbpix23, $bio N&B - Pix Vol. 23 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109652&o=2 $end $adam_flop=nbpix24, $bio N&B - Pix Vol. 24 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109653&o=2 $end $adam_flop=nbpix25, $bio N&B - Pix Vol. 25 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109654&o=2 $end $adam_flop=nbpix26, $bio N&B - Pix Vol. 26 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109655&o=2 $end $adam_flop=nbpix27, $bio N&B - Pix Vol. 27 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109656&o=2 $end $adam_flop=nbpix28, $bio N&B - Pix Vol. 28 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109657&o=2 $end $adam_flop=nbpix29, $bio N&B - Pix Vol. 29 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109658&o=2 $end $adam_flop=nbutils1, $bio N&B - Utilities Vol. 01 (c) 198? Nibbles & Bits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109659&o=2 $end $gbcolor=nsync, $bio Nintendo Game Boy Color game published 19 years ago: N*SYNC - Get to the Show [Model CGB-BNSE-USA] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68427&o=2 $end $pc8801_flop=nbasic, $bio N-BASIC (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92457&o=2 $end $pc8801_flop=nbasicgp, $bio N-Basic Game Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92459&o=2 $end $pc8801_flop=nbasicga, $bio N-BASIC Game Shu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92458&o=2 $end $cpc_cass=nexor, $bio Amstrad CPC cass. published 34 years ago: N-E-X-O-R (c) 1986 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98368&o=2 $end $psx=ngen, $bio Sony PlayStation disc published 20 years ago: N-Gen Racing (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111193&o=2 $end $cpc_cass=nomad, $bio Amstrad CPC cass. published 35 years ago: N-O-M-A-D (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98371&o=2 $end $pc8801_cass=nquest, $bio N-Quest (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91250&o=2 $end $info=nsub, $bio Arcade Video game published 40 years ago: N-Sub (c) 1980 Sega. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released during December 1980. - PORTS - * CONSOLES: Sega SG-1000 (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4210&o=2 $end $cpc_flop=nsubuk19, $bio Amstrad CPC type-in published 36 years ago: N-Sub (c) 1984 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119036&o=2 $end $sg1000=nsuba,nsub,nsubb, $bio Sega SG-1000 game published 37 years ago: N・サブ (c) 1983 Sega Enterprises, Limited. (N-Sub) - TECHNICAL - Game ID: G-1003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65076&o=2 $end $sg1000=nsubt, $bio Sega SG-1000 game published 37 years ago: N-Sub [Model W-003] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65077&o=2 $end $spectrum_cass=neiland,neilandbf, $bio Sinclair ZX Spectrum cass. published 32 years ago: N.E.I.L. Android (c) 1988 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 233 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79956&o=2 $end $cpc_flop=nexor198,nexor19801,nexor19802,nexoruk101,nexoruk1,nexoruk102, $bio Amstrad CPC 464 disk. published 34 years ago: N.E.X.O.R. (c) 1986 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118820&o=2 $end $adam_flop=andv01, $bio N.I.A.D. - ADAMCalc ANDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109660&o=2 $end $adam_flop=andv02, $bio N.I.A.D. - ADAMCalc ANDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109661&o=2 $end $adam_flop=cndv01, $bio N.I.A.D. - CP/M CNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109662&o=2 $end $adam_flop=cndv02, $bio N.I.A.D. - CP/M CNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109663&o=2 $end $adam_flop=cndv03, $bio N.I.A.D. - CP/M CNDV 03 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109664&o=2 $end $adam_flop=cndv04, $bio N.I.A.D. - CP/M CNDV 04 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109665&o=2 $end $adam_flop=cndv05, $bio N.I.A.D. - CP/M CNDV 05 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109666&o=2 $end $adam_flop=cndv06, $bio N.I.A.D. - CP/M CNDV 06 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109667&o=2 $end $adam_flop=cndv07, $bio N.I.A.D. - CP/M CNDV 07 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109668&o=2 $end $adam_flop=cndv08, $bio N.I.A.D. - CP/M CNDV 08 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109669&o=2 $end $adam_flop=cndv09, $bio N.I.A.D. - CP/M CNDV 09 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109670&o=2 $end $adam_flop=cndv10, $bio N.I.A.D. - CP/M CNDV 10 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109671&o=2 $end $adam_flop=cndv11, $bio N.I.A.D. - CP/M CNDV 11 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109672&o=2 $end $adam_flop=cndv12, $bio N.I.A.D. - CP/M CNDV 12 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109673&o=2 $end $adam_flop=cndv13, $bio N.I.A.D. - CP/M CNDV 13 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109674&o=2 $end $adam_flop=cndv14, $bio N.I.A.D. - CP/M CNDV 14 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109675&o=2 $end $adam_flop=cndv15, $bio N.I.A.D. - CP/M CNDV 15 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109676&o=2 $end $adam_flop=cndv16, $bio N.I.A.D. - CP/M CNDV 16 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109677&o=2 $end $adam_flop=cndv17, $bio N.I.A.D. - CP/M CNDV 17 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109678&o=2 $end $adam_flop=cndv18, $bio N.I.A.D. - CP/M CNDV 18 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109679&o=2 $end $adam_flop=cndv19, $bio N.I.A.D. - CP/M CNDV 19 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109680&o=2 $end $adam_flop=cndv20, $bio N.I.A.D. - CP/M CNDV 20 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109681&o=2 $end $adam_flop=cndv21, $bio N.I.A.D. - CP/M CNDV 21 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109682&o=2 $end $adam_flop=cndv22, $bio N.I.A.D. - CP/M CNDV 22 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109683&o=2 $end $adam_flop=cndv23, $bio N.I.A.D. - CP/M CNDV 23 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109684&o=2 $end $adam_flop=cndv24, $bio N.I.A.D. - CP/M CNDV 24 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109685&o=2 $end $adam_flop=cndv25, $bio N.I.A.D. - CP/M CNDV 25 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109686&o=2 $end $adam_flop=cndv26, $bio N.I.A.D. - CP/M CNDV 26 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109687&o=2 $end $adam_flop=cndv27, $bio N.I.A.D. - CP/M CNDV 27 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109688&o=2 $end $adam_flop=cndv28, $bio N.I.A.D. - CP/M CNDV 28 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109689&o=2 $end $adam_flop=cndv29, $bio N.I.A.D. - CP/M CNDV 29 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109690&o=2 $end $adam_flop=cndv30, $bio N.I.A.D. - CP/M CNDV 30 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109691&o=2 $end $adam_flop=cndv31, $bio N.I.A.D. - CP/M CNDV 31 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109692&o=2 $end $adam_flop=cndv32, $bio N.I.A.D. - CP/M CNDV 32 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109693&o=2 $end $adam_flop=cndv33, $bio N.I.A.D. - CP/M CNDV 33 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109694&o=2 $end $adam_flop=cndv34, $bio N.I.A.D. - CP/M CNDV 34 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109695&o=2 $end $adam_flop=cndv35, $bio N.I.A.D. - CP/M CNDV 35 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109696&o=2 $end $adam_flop=cndv36, $bio N.I.A.D. - CP/M CNDV 36 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109697&o=2 $end $adam_flop=cndv37, $bio N.I.A.D. - CP/M CNDV 37 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109698&o=2 $end $adam_flop=cndv38, $bio N.I.A.D. - CP/M CNDV 38 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109699&o=2 $end $adam_flop=cndv39, $bio N.I.A.D. - CP/M CNDV 39 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109700&o=2 $end $adam_flop=cndv40, $bio N.I.A.D. - CP/M CNDV 40 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109701&o=2 $end $adam_flop=cndv41, $bio N.I.A.D. - CP/M CNDV 41 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109702&o=2 $end $adam_flop=cndv42, $bio N.I.A.D. - CP/M CNDV 42 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109703&o=2 $end $adam_flop=cndv43, $bio N.I.A.D. - CP/M CNDV 43 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109704&o=2 $end $adam_flop=cndv44, $bio N.I.A.D. - CP/M CNDV 44 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109705&o=2 $end $adam_flop=cndv45, $bio N.I.A.D. - CP/M CNDV 45 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109706&o=2 $end $adam_flop=cndv46, $bio N.I.A.D. - CP/M CNDV 46 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109707&o=2 $end $adam_flop=cndv47, $bio N.I.A.D. - CP/M CNDV 47 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109708&o=2 $end $adam_flop=cndv48, $bio N.I.A.D. - CP/M CNDV 48 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109709&o=2 $end $adam_flop=cndv49, $bio N.I.A.D. - CP/M CNDV 49 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109710&o=2 $end $adam_flop=cndv50, $bio N.I.A.D. - CP/M CNDV 50 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109711&o=2 $end $adam_flop=cndv51, $bio N.I.A.D. - CP/M CNDV 51 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109712&o=2 $end $adam_flop=cndv52, $bio N.I.A.D. - CP/M CNDV 52 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109713&o=2 $end $adam_flop=cndv53, $bio N.I.A.D. - CP/M CNDV 53 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109714&o=2 $end $adam_flop=cndv54, $bio N.I.A.D. - CP/M CNDV 54 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109715&o=2 $end $adam_flop=cndv55, $bio N.I.A.D. - CP/M CNDV 55 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109716&o=2 $end $adam_flop=cndv56, $bio N.I.A.D. - CP/M CNDV 56 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109717&o=2 $end $adam_flop=cndv57, $bio N.I.A.D. - CP/M CNDV 57 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109718&o=2 $end $adam_flop=cndv58, $bio N.I.A.D. - CP/M CNDV 58 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109719&o=2 $end $adam_flop=cndv59, $bio N.I.A.D. - CP/M CNDV 59 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109720&o=2 $end $adam_flop=pndv01, $bio N.I.A.D. - Pinball Games PNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109721&o=2 $end $adam_flop=rlepic01, $bio N.I.A.D. - R.L.E. Pics Vol. 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109722&o=2 $end $adam_flop=rlepic02, $bio N.I.A.D. - R.L.E. Pics Vol. 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109723&o=2 $end $adam_flop=rlepic03, $bio N.I.A.D. - R.L.E. Pics Vol. 03 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109724&o=2 $end $adam_flop=rlepic07, $bio N.I.A.D. - R.L.E. Pics Vol. 07 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109725&o=2 $end $adam_flop=bndv01, $bio N.I.A.D. - SmartBASIC BNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109726&o=2 $end $adam_flop=bndv02, $bio N.I.A.D. - SmartBASIC BNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109727&o=2 $end $adam_flop=bndv03, $bio N.I.A.D. - SmartBASIC BNDV 03 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109728&o=2 $end $adam_flop=bndv04, $bio N.I.A.D. - SmartBASIC BNDV 04 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109729&o=2 $end $adam_flop=bndv05, $bio N.I.A.D. - SmartBASIC BNDV 05 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109730&o=2 $end $adam_flop=bndv06, $bio N.I.A.D. - SmartBASIC BNDV 06 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109731&o=2 $end $adam_flop=bndv07, $bio N.I.A.D. - SmartBASIC BNDV 07 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109732&o=2 $end $adam_flop=bndv08, $bio N.I.A.D. - SmartBASIC BNDV 08 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109733&o=2 $end $adam_flop=bndv09, $bio N.I.A.D. - SmartBASIC BNDV 09 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109734&o=2 $end $adam_flop=bndv10, $bio N.I.A.D. - SmartBASIC BNDV 10 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109735&o=2 $end $adam_flop=bndv11, $bio N.I.A.D. - SmartBASIC BNDV 11 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109736&o=2 $end $adam_flop=bndv12, $bio N.I.A.D. - SmartBASIC BNDV 12 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109737&o=2 $end $adam_flop=bndv13, $bio N.I.A.D. - SmartBASIC BNDV 13 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109738&o=2 $end $adam_flop=bndv14, $bio N.I.A.D. - SmartBASIC BNDV 14 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109739&o=2 $end $adam_flop=bndv15, $bio N.I.A.D. - SmartBASIC BNDV 15 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109740&o=2 $end $adam_flop=bndv16, $bio N.I.A.D. - SmartBASIC BNDV 16 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109741&o=2 $end $adam_flop=bndv17, $bio N.I.A.D. - SmartBASIC BNDV 17 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109742&o=2 $end $adam_flop=bndv18, $bio N.I.A.D. - SmartBASIC BNDV 18 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109743&o=2 $end $adam_flop=bndv19, $bio N.I.A.D. - SmartBASIC BNDV 19 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109744&o=2 $end $adam_flop=bndv20, $bio N.I.A.D. - SmartBASIC BNDV 20 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109745&o=2 $end $adam_flop=bndv21, $bio N.I.A.D. - SmartBASIC BNDV 21 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109746&o=2 $end $adam_flop=bndv22, $bio N.I.A.D. - SmartBASIC BNDV 22 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109747&o=2 $end $adam_flop=bndv24, $bio N.I.A.D. - SmartBASIC BNDV 24 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109748&o=2 $end $adam_flop=bndv26, $bio N.I.A.D. - SmartBASIC BNDV 26 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109749&o=2 $end $adam_flop=bndv27, $bio N.I.A.D. - SmartBASIC BNDV 27 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109750&o=2 $end $adam_flop=bndv28, $bio N.I.A.D. - SmartBASIC BNDV 28 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109751&o=2 $end $adam_flop=bndv29, $bio N.I.A.D. - SmartBASIC BNDV 29 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109752&o=2 $end $adam_flop=bndv30, $bio N.I.A.D. - SmartBASIC BNDV 30 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109753&o=2 $end $adam_flop=bndv31, $bio N.I.A.D. - SmartBASIC BNDV 31 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109754&o=2 $end $adam_flop=bndv32, $bio N.I.A.D. - SmartBASIC BNDV 32 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109755&o=2 $end $adam_flop=bndv33, $bio N.I.A.D. - SmartBASIC BNDV 33 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109756&o=2 $end $adam_flop=bndv34, $bio N.I.A.D. - SmartBASIC BNDV 34 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109757&o=2 $end $adam_flop=bndv35, $bio N.I.A.D. - SmartBASIC BNDV 35 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109758&o=2 $end $adam_flop=bndv36, $bio N.I.A.D. - SmartBASIC BNDV 36 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109759&o=2 $end $adam_flop=bndv37, $bio N.I.A.D. - SmartBASIC BNDV 37 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109760&o=2 $end $adam_flop=bndv38, $bio N.I.A.D. - SmartBASIC BNDV 38 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109761&o=2 $end $adam_flop=bndv39, $bio N.I.A.D. - SmartBASIC BNDV 39 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109762&o=2 $end $adam_flop=bndv40, $bio N.I.A.D. - SmartBASIC BNDV 40 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109763&o=2 $end $adam_flop=bndv41, $bio N.I.A.D. - SmartBASIC BNDV 41 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109764&o=2 $end $adam_flop=bndv42, $bio N.I.A.D. - SmartBASIC BNDV 42 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109765&o=2 $end $adam_flop=bndv43, $bio N.I.A.D. - SmartBASIC BNDV 43 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109766&o=2 $end $adam_flop=undv01, $bio N.I.A.D. - SmartBASIC Utilities UNDV 01 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109767&o=2 $end $adam_flop=undv02, $bio N.I.A.D. - SmartBASIC Utilities UNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109768&o=2 $end $adam_flop=lndv02, $bio N.I.A.D. - SmartLOGO LNDV 02 (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109769&o=2 $end $adam_flop=niadgame, $bio N.I.A.D. GOLD - Games I (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109770&o=2 $end $adam_flop=niadhome, $bio N.I.A.D. GOLD - Home & Business (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109771&o=2 $end $adam_flop=niadedu, $bio N.I.A.D. GOLD - Science & Education I (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109772&o=2 $end $adam_flop=niadtext, $bio N.I.A.D. GOLD - Text Adventures I (c) 198? NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109773&o=2 $end $cpc_flop=nomad198,nomaduk1,nomaduk101, $bio Amstrad CPC 464 disk. published 34 years ago: N.O.M.A.D. Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120406&o=2 $end $info=nycaptor, $bio Arcade Video game published 35 years ago: N.Y. Captor (c) 1985 Taito. - TECHNICAL - Board Number : M4300037B Prom Stickers : A50 Main CPU : (2x) Zilog Z80 (@ 4 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in October 1985 in Japan. Taito's first gun game. Chack'n, Ms. Chack'n and a Monsta from 1983's "Chack'n Pop" make cameo appearances in this game. Robert Halbasch & Keith D. Evans holds the official record for this game with 9,999,999 points. Bootlegs of this game are known as "Colt". - STAFF - Programmer: Ichiro Fujisue, Taisuke Kouno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1718&o=2 $end $gbcolor=nyrace, $bio Nintendo Game Boy Color game published 19 years ago: N.Y. Race [Model CGB-BNXP-EUR] (c) 2001 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68428&o=2 $end $psx=n2o, $bio Sony PlayStation disc published 22 years ago: N2O - Nitrous Oxide (c) 1998 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111140&o=2 $end $pc8801_flop=n80basica,n80basic, $bio N80 BASIC (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92460&o=2 $end $pc98=n88basms, $bio N88 BASIC + compiler (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90209&o=2 $end $pc98=n88bas61, $bio N88 BASIC v6.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90210&o=2 $end $pc8801_flop=n88kanji, $bio N88 Kanji BASIC (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92461&o=2 $end $pc8801_flop=n88syst, $bio N88 System (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92462&o=2 $end $pc8801_flop=n88basfe,n88basfh,n88basfr,n88basfrb,n88basfra,n88basmr,n88basb2,n88bastr,n88bastra, $bio N88-BASIC (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92463&o=2 $end $pc8801_flop=n88nbfe,n88nbfh,n88nbfr,n88nbfra, $bio N88-Nihongo BASIC (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92464&o=2 $end $spectrum_cass=naanas, $bio Sinclair ZX Spectrum cass. published 37 years ago: Naanas (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79942&o=2 $end $gameboy=nadakoji, $bio Nintendo Game Boy Cart. published 22 years ago: Nada Asatarou & Kojima Takeo no Jissen Mahjong Kyoushitsu [Model DMG-ABIJ-JPN] (c) 1998 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66556&o=2 $end $gameboy=nadamj, $bio Nintendo Game Boy Cart. published 26 years ago: Nada Asatarou no Powerful Mahjong - Tsugi no Itte 100 Dai [Model DMG-AY2J-JPN] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66557&o=2 $end $pc8801_flop=nadiacgs, $bio Nadia CG Shu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92479&o=2 $end $nes=naganeko,naganekop, $bio Nintendo Famicom cart. published 34 years ago: Nagagutsu o Haita Neko - Sekai Isshuu 80-nichi Daibouken (c) 1986 Toei Animation - STAFF - Program and Audiovisual Copyright 10/01/86: Shouei System Programmed by: Masahiro Yoshihara (ACTOR), Yasuhide Sakakura Pictured by: Kenichi Suzuki (RINA), Makoto Higa (TIYA TIYA PIRAYASHIMUN), Naomi Satoh (PUTTSUN) Music by: Kaori Aoki (LIONS) Ochakumi by: Kyouko Yoshino (MADONNA), Mie Takano (UMBRELLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54424&o=2 $end $nes=naganekoh, $bio Nintendo Famicom cart. published 33 years ago: Nagagutsu o Haita Neko - Sekai Isshuu 80-nichi Daibouken (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69293&o=2 $end $n64=nagano,naganou, $bio Nintendo 64 cart. published 22 years ago: Nagano Winter Olympics '98 (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57877&o=2 $end $info=nagano98,naganoj, $bio Arcade Video game published 22 years ago: Nagano Winter Olympics '98 (c) 1998 Konami Company, Limited. Another superb multi-event sports game from Konami, following on from 1996's incredible update of 'International Track and Field'. Nagano is based around the Winter Olympics of 1998 and features ten Olympic events cased around skating, skiing, luge, bobsleigh, slalom and curling. - TECHNICAL - Game ID : GX720 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA Players : 4 Control : 8-way Joystick Buttons : 3 - TRIVIA - Nagano Winter Olympics '98 was released in January 1998, just shortly prior to the start of its real-life namesake, exclusively in host country Japan. The actual 1998 Winter Olympics ran from February 7 to 22, 1998. - TIPS AND TRICKS - * Aerial landings : during the Aerials, press B as soon as you hit the ground and keep the button held until you have fully landed. * Halfpipe gold medal : achieve a combination of F Alley Oop, and Alley Oop during the Halfpipe competition. * Ski upside down : select Olympic mode and enter the Freestyle Aerials event. Choose any trick, and down press any buttons while moving downhill. After leaving the ramp, rapidly tap B. The skier will land and jump on his head and ski in that position. * Snowboarding giant slalom : 'edge' by using A immediately after clearing the flag. - SERIES - 1. Track & Field [Model GX361] (1983, ARC) 2. Hyper Sports [Model GX330] (1984, ARC) 3. '88 Games [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC) 6. International Track & Field 2000 (2000, PS) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone) 10. Hyper Sports Track & Field (2010 iPhone) - PORTS - * CONSOLES: Sony PlayStation (1998) Nintendo 64 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3962&o=2 $end $psx=nagano, $bio Sony PlayStation disc published 22 years ago: Nagano Winter Olympics '98 (c) 1998 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111302&o=2 $end $pc8801_flop=nagarebo, $bio NEC PC-8801 Series disk. published 32 years ago: Nagareboshi no Namida (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92480&o=2 $end $psx=nagelibr, $bio Sony PlayStation disc published 23 years ago: Nage Libre - Rasen No Soukoku [Model SLPS-00692] (c) 1997 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85465&o=2 $end $snes=nagelibr, $bio Nintendo Super Famicom cart. published 25 years ago: Nage Libre - Seijaku no Suishin [Model SHVC-ANSJ-JPN] (c) 1995 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61853&o=2 $end $x68k_flop=nageyari, $bio Nageyari Sensha Kassen (c) 19?? NWK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88468&o=2 $end $tvc_flop=nagyfugg, $bio Videoton TVC disk. published 33 years ago: Nagy Függvényábrázoló (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112285&o=2 $end $gameboy=nailnsca, $bio Nintendo Game Boy Cart. published 28 years ago: Nail'n Scale [Model DMG-DR-USA] (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66558&o=2 $end $x68k_flop=naious, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Naious (c) 1990 Exact. - TECHNICAL - BARCODE: 4992442010265 MEDIA: FD x2 - TRIVIA - Released on October 26, 1990 in Japan fpr a retail price of 8700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87923&o=2 $end $psx=najavu, $bio Sony PlayStation disc published 20 years ago: Najavu no Daibouken - My Favorite Namjatown (c) 2000 Namco, Ltd. - TECHNICAL - GAME ID: SLPM-86601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85466&o=2 $end $nes=f1hero, $bio Nintendo Famicom cart. published 32 years ago: 中嶋悟 F-1 Hero (c) 1988 Varie. (Nakajima Satoru F-1 Hero) - TRIVIA - Released on December 09, 1988 in Japan. It was exported in the USA in 1990 as "Michael Andretti's World GP [Model NES-W4-USA]". - STAFF - Design: H. Tatamineko, Y. Kobarn Art: Y.Kobarn, H. Tatamineko, Kazunori Iida (K. Iidako), Chacha Program: Y. Sogia, T. Toller Staff: Masato Masuda (M.Masudarian), S.3744 Music: T. Mikumo (T. Mikumos), Masaki Hashimoto (M. Bridgeroot) Management: Choshiro Suzuki (Chosiro.S) And Special Thanks: Satoru Nakajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54426&o=2 $end $nes=f1hero2, $bio Nintendo Famicom cart. published 29 years ago: Nakajima Satoru F-1 Hero 2 (c) 1991 Varie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54425&o=2 $end $gameboy=f1herogb, $bio Nintendo Game Boy Cart. published 29 years ago: Nakajima Satoru F-1 Hero GB - World Championship '91 (c) 1991 Varie - TECHNICAL - Game ID: DMG-F3J - TRIVIA - Released on December 27, 1991 in Japan. It was never exported outside Japan. - STAFF - Project Reader: Hideki Nakajima Graphic Designer: Tsuyoshi Doi, Masahiro Setoguchi, Hideki Nakajima Super Driver: Yoshihisa Tsuda, Hotei Okapy Test Driver: Kuchiku Kan, K, Eiwa. N, Michito Nishino (M. N), Hiro Nagato Programmers: Natsu System Music Designer: Yuusuke Takahama (Hamasan) Super Adviser: Satoru Nakajima, Nakajima Kikaku .... Omake: Noboru Tagasan (N. Tagasan), Katsuhiro Matsui (M. Katsukun) Photographer (back cover): Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66560&o=2 $end $snes=f1hero94, $bio Nintendo Super Famicom cart. published 26 years ago: Nakajima Satoru Kanshuu F-1 Hero '94 [Model SHVC-I5] (c) 1994 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61854&o=2 $end $gameboy=f1hero92, $bio Nintendo Game Boy Cart. published 28 years ago: Nakajima Satoru Kanshuu F-1 Hero GB '92 - The Graded Driver (c) 1992 Varie. - TECHNICAL - GAME ID: DMG-F5J - TRIVIA - Released on August 11, 1992 in Japan. Export releases: [US] "F1 Pole Position [Model DMG-F5-USA]" [FR] "F1 Pole Position [Model DMG-F5-FAH]" [DE] "F1 Pole Position [Model DMG-F5-NOE]" [UK] "F1 Pole Position [Model DMG-F5-UKV]" - STAFF - Director: Hideki Nakajima A. Director: Kaoru Sasajima Graphic Designer: Nobuhiko [B-KID], Tono, Hideki Nakajima Programer: Natsu System Music Composer: Yuusuke Takahama (Hamasan) Supervisor: Satoru Nakajima, Nakajima Plan Test Driver: Kaede, Toshiya Miyazaki (Toshiya M.), Masahiro Setoguchi (Masahiro [D-BOY]), Minoru Okamoto (Rururu O.), Wataru Toyooka (Genin Wataru), Kouichirou Yamazaki (K. Yama), Hidetoshi Mibu (H. Mibu), K. Yakuwa Guitar-Bass: Hotei Okapy, XXXSyoXXX E. Producer: M. Shimizu Businessman: Masayuki Nishi (M. Nishi), Kouichirou Shinoda (K. Shinoda) Office Work: Akane Itou (A. Itou), I. Sugisaki .... Omake: Noboru Tagasan (Tagasan), Katsuhiro Matsui (M. Katsukun) Photo by: Nakajima Planning, Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66561&o=2 $end $megadriv=nakaf1gp, $bio Sega Mega Drive game published 29 years ago: Nakajima Satoru Kanshuu F1 Grand Prix (c) 1991 Varie - TECHNICAL - GAME ID: T-72013 - TRIVIA - Released on December 20, 1991 in Japan. It was never exported outside Japan. - STAFF - Planner & Director: Yoshihisa Tsuda Programmer: Maestro Kurihaba, Masuo Higuchi (Mac Higuchi) Graphic Designer: Tsuyoshi Doi Car Designer: Takahiro Okada Sound Programmer: Toughness Motoyama Sound Creator: Yuusuke Takahama (Hama San) Test Driver: Kuchiku Kan, Hidekazu Nomoto, Masayoshi Setoguchi, Hideki Nakajima, Nobuyuki Kurihara, Hiro Nagato Special Thanks: Katsuhiro Matsui Test Driver: Michito Nishino (Neo Geo Nishino) Omake: Noboru Tagasan Special Thanks: K. Yakuwa (Yakuwa Yakkun) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56713&o=2 $end $megadriv=f1heromd, $bio Sega Mega Drive game published 28 years ago: 中嶋悟監修F1 HERO MD (c) 1992 Varie. (Nakajima Satoru Kanshuu F1 Hero MD) - TECHNICAL - GAME ID: T-72023 - TRIVIA - Released on May 15, 1992 in Japan. Reviews: [FR] July 1992 - Joypad N.10: 60/100 (1-Player) [FR] July 1992 - Joypad N.10: 85/100 (2-Player) - STAFF - Produced by: Hiro Nagato (Nagato), Kuchiku Kan (Kuchikukan) Program: Kenji Tsubakiyama (Tsubaki Yama), Murai Design: Michito Nishino (Nishino), Octpusy, Hidetoshi Mibu (Hideton), Toshiya Miyazaki (T. Miyazaki) Sound: Dandy, Hirotoshi Moriya (Moriya) Thanks: Takahiro Okada (Okada), Hideki Nakajima, M. Sekiguti, Atsushi Toyooka (A. Toyooka), Kaede, Hidekazu Nomoto (Nomotau), Yōko Gotan (Gotan), Satomi Yokose (Yokose), Mutsushige Tsuji (M. Tsuji), Daikoku Hisaya, Kōichirō Yamazaki (K. Yamazaki), 765‑SYO, Satomi, K. Yakuwa (Yakkun) Siren version 0.01 by: Daikoku Hisaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56714&o=2 $end $megadriv=nakaf1sl, $bio Sega Mega Drive game published 28 years ago: Nakajima Satoru Kanshuu F1 Super License (c) 1992 Varie - TECHNICAL - GAME ID: T-72033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56715&o=2 $end $snes=f1hero, $bio Nintendo Super Famicom cart. published 28 years ago: Nakajima Satoru Kanshuu Super F-1 Hero [Model SHVC-S4] (c) 1992 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61855&o=2 $end $cpc_cass=nakamoto, $bio Amstrad CPC cass. published 33 years ago: Nakamoto (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233292&o=2 $end $mz700_cass=nakamoto, $bio Nakamoto (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131677&o=2 $end $cpc_flop=nakamoto,nakamoto01, $bio Amstrad CPC 464 disk. published 33 years ago: Nakamoto Cracked (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124457&o=2 $end $snes=nakano, $bio Nintendo Super Famicom cart. published 26 years ago: Nakano Kouichi Kanshuu Keirin Ou [Model SHVC-OU] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61856&o=2 $end $gbcolor=ncook1, $bio Nintendo Game Boy Color game published 20 years ago: Nakayoshi Cooking Series 1 - Oishii Cake-ya-san [Model CGB-B7CJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68454&o=2 $end $gbcolor=ncook2, $bio Nintendo Game Boy Color game published 19 years ago: Nakayoshi Cooking Series 2 - Oishii Panya-san [Model CGB-B7PJ-JPN] (c) 2001 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68455&o=2 $end $gbcolor=ncook3, $bio Nintendo Game Boy Color game published 19 years ago: Nakayoshi Cooking Series 3 - Tanoshii Obentou [Model CGB-B7BJ-JPN] (c) 2001 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68456&o=2 $end $gbcolor=ncook4, $bio Nintendo Game Boy Color game published 19 years ago: Nakayoshi Cooking Series 4 - Tanoshii Dessert [Model CGB-B3DJ-JPN] (c) 2001 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68457&o=2 $end $gbcolor=ncook5, $bio Nintendo Game Boy Color game published 18 years ago: Nakayoshi Cooking Series 5 - Cake o Tsukurou [Model CGB-B3CJ-JPN] (c) 2002 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68458&o=2 $end $gba=nakamahj, $bio Nintendo GBA cart. published 19 years ago: Nakayoshi Mahjong - KabuReach [Model AGB-AKPJ-JPN(RK232-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72010&o=2 $end $gba=nakapet1, $bio Nintendo GBA cart. published 19 years ago: Nakayoshi Pet Advance Series 1 - Kawaii Hamster [Model AGB-AH7J-JPN] (c) 2001 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72011&o=2 $end $gba=nakapet2, $bio Nintendo GBA cart. published 18 years ago: Nakayoshi Pet Advance Series 2 - Kawaii Koinu [Model AGB-AI7J-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72012&o=2 $end $gba=nakapet3a,nakapet3, $bio Nintendo GBA cart. published 18 years ago: Nakayoshi Pet Advance Series 3 - Kawaii Koneko [Model AGB-AN3J-JPN] (c) 2002 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72013&o=2 $end $gba=nakapet4, $bio Nintendo GBA cart. published 17 years ago: Nakayoshi Pet Advance Series 4 - Kawaii Koinu Mini - Wankoto Asobou!! Kogata-ken [Model AGB-BKIJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72014&o=2 $end $gbcolor=nakapet1, $bio Nintendo Game Boy Color game published 20 years ago: Nakayoshi Pet Series 1 - Kawaii Hamster [Model DMG-B7HJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68459&o=2 $end $gbcolor=nakapet2, $bio Nintendo Game Boy Color game published 20 years ago: Nakayoshi Pet Series 2 - Kawaii Usagi [Model DMG-B7UJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68460&o=2 $end $gbcolor=nakapet3, $bio Nintendo Game Boy Color game published 20 years ago: Nakayoshi Pet Series 3 - Kawaii Koinu [Model CGB-B7IJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68461&o=2 $end $gbcolor=nakapet4, $bio Nintendo Game Boy Color game published 19 years ago: Nakayoshi Pet Series 4 - Kawaii Koneko [Model CGB-B7NJ-JPN] (c) 2001 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68462&o=2 $end $gbcolor=nakapet5, $bio Nintendo Game Boy Color game published 19 years ago: Nakayoshi Pet Series 5 - Kawaii Hamster 2 [Model CGB-B2HJ-JPN] (c) 2001 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68463&o=2 $end $nes=nakayois, $bio Nintendo Famicom cart. published 27 years ago: Nakayoshi to Issho (c) 1993 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54427&o=2 $end $gba=nakayouc,nakayouca, $bio Nintendo GBA cart. published 18 years ago: Nakayoshi Youchien - Sukoyaka Enji Ikusei Game (c) 2002 TDK Core - TECHNICAL - GAME ID: AGB-AHVJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72015&o=2 $end $snes=nakiryu, $bio Nintendo Super Famicom cart. published 28 years ago: Naki no Ryuu - Mahjong Hishouden [Model SHVC-RY] (c) 1992 IGS Corp. [Information Global Service] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61857&o=2 $end $dc=nakoruru, $bio Sega Dreamcast GD published 18 years ago: Nakoruru - Ano Hito kara no Okurimono [Model T-44702M] (c) 2002 Kool Kizz [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135683&o=2 $end $apple2_flop_clcracked=nam, $bio Apple II disk. published 34 years ago: NAM (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230906&o=2 $end $neocd=nam1975, $bio SNK Neo-Geo CD published 26 years ago: NAM-1975 (c) 1994 SNK [Shin Nihon Kikaku]. Neo-Geo CD conversion. For more information about the game itself, please see the original MVS entry: "NAM-1975 [Model NGM-001]". - TECHNICAL - GAME ID: NGCD-001 - TRIVIA - NAM-1975 for Neo-Geo CD was released on September 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47513&o=2 $end $neogeo=nam1975, $bio SNK Neo-Geo AES cart. published 29 years ago: NAM-1975 (c) 1991 SNK [Shin Nihon Kikaku]. AES release. For more information about the game itself, please see the original MVS entry: "NAM-1975 [Model NGM-001]". - TECHNICAL - Cartridge ID: NGH-001 Cartridge Size: 46 Mega - TRIVIA - NAM-1975 for the AES console was released on July 1, 1991 in Japan and in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47515&o=2 $end $info=nam1975, $vgmplay=nam1975, $bio SNK Neo-Geo MVS cart. published 30 years ago: NAM-1975 (c) 1990 SNK [Shin Nihon Kikaku]. NAM-1975 is a war themed shoot-em-up set during the final months of the Vietnam war and offers one or simultaneous two-player gameplay. The story begins with the two soldiers called Silver and Brown entering the war to rescue Dr. R. Muckly, an ex-scientist of the US Army who has been kidnapped by the 'Northside Terrorists'. Dr. Muckly's daughter, Nancy, has also been kidnapped and is presumed imprisoned. As the game progresses it's revealed that Dr. Muckly is a madman who is building a gigantic laser cannon with which to take over the world, players must fight through enemy-packed stages to reach and defeat the evil scientist. The game is an into-the-screen shoot-em-up with the action viewed from a third-person perspective. Players can move left and right, as well as run and somersault to avoid the incoming enemy fire. Players are initially armed with only a standard infinite-ammo machine gun and ten grenades. When certain enemies are killed, however, they drop more powerful guns or grenades that can be collected and used by the players. Weapons that can be picked up are: * Balcan (A more powerful machine gun) * Flamethrower (for taking out ground units only) * Missile Launcher. * Grenades * Spark Bomb * Napalm Bomb. Occasionally, an enemy soldier will appear holding a hostage. If players kill the soldier and save the hostage, the hostage joins the player and shoots at enemies until either the player is killed or reaches the end of the stage. The final battle against Dr. Muckly does not allow continues and if players lose all of their lives during the battle, the game is over. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-001 Players: 2 Control: 8-way joystick Buttons: 3 => [A] Machine gun, [B] Special weapon, [C] Run/Emergency control - TRIVIA - NAM-1975 was released on April 26 1990 in Japan. This is the first game developed for the SNK Neo-Geo MVS hardware One of NAM-1975's influences was the 1987 Stanley Kubrick film, Full Metal Jacket. There are even some scenes which mirror the film such as the screaming soldier in the intro with the 'Born To Kill' helmet, and a Vietnamese lady with an AK-47 (which is seen near the end of the movie). NAM-1975 was a blatant plagiarism of TAD Corp's "Cabal", released in September 1988. - STAFF - Producer : Eikichi Kawasaki Main director : Dachipee Sub director : Fukupee (New Face) Programmer : ZAC, Kurasan (New Face) Design chief : Satopee Designers : Nakapee, Fukupee, Satopee, Ishipee, Miyopee, Kawapee (New Face), Sakapee (New Face), Yamapee (New Face) Sound : Yoko. O Hard : Fukusan - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991, "NAM-1975 [Model NGH-001]") [US] SNK Neo-Geo AES (jul.1, 1991, "NAM-1975 [Model NGH-001]") [JP] SNK Neo-Geo CD (sept.9, 1994, "NAM-1975 [Model NGCD-001]") [US] SNK Neo-Geo CD (sept.9, 1994, "NAM-1975 [Model NGCD-001E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1719&o=2 $end $x68k_flop=namachuk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Namachuukei 68 (c) 1991 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA956 BARCODE: 4988602568295 - TRIVIA - Released on July 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87924&o=2 $end $nes=namcocls, $bio Nintendo Famicom cart. published 32 years ago: Namco Classic (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54428&o=2 $end $nes=namcocl2, $bio Nintendo Famicom cart. published 28 years ago: Namco Classic II (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54429&o=2 $end $gameboy=namcocls, $bio Nintendo Game Boy Cart. published 29 years ago: Namco Classic [Model DMG-NHJ] (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66562&o=2 $end $info=ncv1j,ncv1j2,ncv1, $bio Arcade Video game published 25 years ago: Namco Classics Collection Vol.1 (c) 1995 Namco, Limited. Awesome collection of classic Namco games ("Galaga", "Xevious" and "Mappy") with original and updated 'arrangement' versions available. Additionally "Super Xevious" is available as well. - TECHNICAL - Namco System ND-1 hardware Game ID : NC Main CPU : Motorola 68000 (@ 12.288 Mhz), H8/3002 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Namco Classics Collection Vol.1 was released in November 1995. - TIPS AND TRICKS - * Secret Message in Xevious : The programmer has included a trick for generating a message right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The arrangement version uses a different music, you need to drop a single bomb when you hear the 12th beat, or when the first set of ring-shaped spaceships has reached the same height of your crosshair. In original version / normal mode, the message 'Namco ORIGINAL Program by EVEZOO' will appear on the screen. In original version / super mode, the message is 'Special thanks for you by game designer Evezoo'. In arrangement version, the message is 'This game is dedicated to the original XEVIOUS staff'. * Xevious Arrangement, Extra Area : Extra Area 1 - Finish Area 16 without continue. Extra Area 2 - Finish Extra Area 1 without death. Extra Area 3 - Get 60 Sols. * Xevious Arrangement, Maniac Mode : You will play with harder rank. 1. Get secret message in Area 1 forest. (Keep firing the Blaster at left end) 2. Take out 2 Sols in Area 1. 3. Get ''Secret Message'' in forest (see the first trick to perform it). * Galaga Arrangement, Time Attack Mode : Input code Left, Right, Left, Right, Button1, Button2, Button1, Button 2 on the Galaga Arrangement title screen. - SERIES - 1. Namco Classics Collection Vol.1 (1995) 2. Namco Classics Collection Vol.2 (1996) - STAFF - Game arrangement : Kohji Kenjoh, Taka Yamamura, T. Iguchi Game programmers : Yoshihito Iwanaga, Takashi Koshigoe System programmer : Tsukka Visual designers : Semushi Komoriya, Fukuokachanpe-, Imaizumi Bakarashi Graphic designer : Akira Usukura Logo designer : Hideaki Ito Sound : Hiroto Sasaki (Saman) Hardware ND-1 development : Shin' Ichi ' Yosiho' Ohki Custom 'Risa' designer : Makoto Inoue Sound driver development : Hira - PORTS - * Consoles : [JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]" : Xevious Arrangement [US] Sony PlayStation (june.30, 1997) "Xevious 3D/G+ [Model SLUS-00461]" : Xevious Arrangement [EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]" : Xevious Arrangement [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" : Galaga Arrangement [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" : Galaga Arrangement [US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" : Galaga Arrangement - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1720&o=2 $end $info=ncv2j,ncv2, $bio Arcade Video game published 24 years ago: Namco Classics Collection Vol.2 (c) 1996 Namco, Limited. Awesome collection of classic Namco games ("Pac-Man", "Dig Dug" and "Rally-X") with original and updated 'arrangement' versions available. Additionally "New Rally-X" is available as well. - TECHNICAL - Namco System ND-1 hardware Game ID : NCS Main CPU : Motorola 68000 (@ 12.288 Mhz), H8/3002 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Namco Classics Collection Vol.2 was released in March 1996. One major note for purists : The 'original' versions of "Rally-X" and "New Rally-X" have been slightly altered. Those games originally used a horizontal monitor. They have been altered to use a vertical one. What they did is moved the map and scoring section from the side to the bottom, leaving the actual gameplay area basically unchanged. - SERIES - 1. Namco Classics Collection Vol.1 (1995) 2. Namco Classics Collection Vol.2 (1996) - STAFF - Game arrangement : Taka Yamamura, Tadashi Iguchi, Kiyoshi Minami System program : Tsukka Game program : Takashi Koshigoe, Tsukka, Kiyoshi Minami, Yoshihito Iwanaga Visual design : Fukuokachanpe-, Semushi Komoriya, Kankan, Imaizumi Bakarashi, Mika Yokoyama, Hiroshi Syouno, H-Daio Graphic design : Akira Usukura Logo design : Hideaki Ito Sound : Charly, Yoshie Arakawa, Kavan, Yurippe-082, Bekao Hardware No-1 'Ahna' design : Shin'ichi Ohki (Yosiho) Hardware sound driver development : Hira - PORTS - * Consoles : [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" : Dig Dug Arrangement, Pac-Man Arrangement [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" : Dig Dug Arrangement, Pac-Man Arrangement [US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" : Dig Dug Arrangement, Pac-Man Arrangement * Handhelds : [US] Nintendo GBA (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" : Pac-Man Arrangement [EU] Nintendo GBA (dec.7, 2001) "Pac-Man Collection [Model AGB-APCP]" : Pac-Man Arrangement [JP] Nintendo GBA (jan.11, 2002) "Pac-Man Collection [Model AGB-APCJ-JPN]" : Pac-Man Arrangement - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1721&o=2 $end $psx=namcodmo, $bio Sony PlayStation disc published 23 years ago: Namco Demo CD (c) 1997 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111006&o=2 $end $gameboy=namcogl1, $bio Nintendo Game Boy Cart. published 24 years ago: Namco Gallery Vol.1 (c) 1996 Namco, Limited. Compilation of : - "Galaga" (1981, Arcade) - "Mappy" (1983, Arcade) - "Namco Classic" (1991, Game Boy) - "Battle City" (1991, Game Boy) - TECHNICAL - Game ID: DMG-ANGJ-JPN - TRIVIA - Namco Gallery Vol.1 for Game Boy was released on July 21, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66563&o=2 $end $gameboy=namcogl2, $bio Nintendo Game Boy Cart. published 24 years ago: Namco Gallery Vol.2 (c) 1996 Namco, Limited. Compilation of 2 Namco classics : - "Dig Dug" (Game Boy version) - "Galaxian" - TECHNICAL - Game ID: DMG-AN2J-JPN - TRIVIA - Namco Gallery Vol.2 for Game Boy was released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66564&o=2 $end $gameboy=namcogl3, $bio Nintendo Game Boy Cart. published 23 years ago: Namco Gallery Vol.3 [Model DMG-AV3J-JPN] (c) 1997 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66565&o=2 $end $nes=namcomj3, $bio Nintendo Famicom cart. published 29 years ago: Namco Mahjong III - Mahjong Tengoku (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54430&o=2 $end $gba=namcom50u, $bio Nintendo GBA cart. published 15 years ago: Namco Museum - 50th Anniversary (c) 2005 Namco, Limited. Compilation of 5 arcade classics from Namco : - "Pac-Man" (1980) - "Rally-X" (1980) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - TECHNICAL - Game ID: AGB-B5NE-USA - TRIVIA - Namco Museum - 50th Anniversary for Game Boy Advance was released on August 30, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72020&o=2 $end $gba=namcom50, $bio Nintendo GBA cart. published 14 years ago: Namco Museum - 50th Anniversary (c) 2005 Namco, Limited. Compilation of 5 arcade classics from Namco : - "Pac-Man" (1980) - "Rally-X" (1980) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - TECHNICAL - Game ID: AGB-B5NP-EUR - TRIVIA - Namco Museum - 50th Anniversary for GBA was released on March 31, 2006 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72019&o=2 $end $n64=namcomus, $bio Nintendo 64 cart. published 21 years ago: Namco Museum 64 (c) 1999 Namco, Limited. Compilation of 6 arcade classics from Namco : - "Galaxian" (1979) - "Pac-Man" (1980) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - Game ID: NUS-NNME-USA - TRIVIA - Namco Museum 64 for Nintendo 64 was released on October 31, 1999 in North America only. Due to the lack of a saving feature built into the cartridge, high scores can only be saved with a separate Controller Pak. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57878&o=2 $end $psx=namcoms1,namcoms1a, $bio Sony PlayStation disc published 23 years ago: Namco Museum Vol.1 (c) 1997 Namco, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.1 [Model SLPS-00107]". - TECHNICAL - Game ID: SLUS-00215 - TRIVIA - Namco Museum Vol.1 for PlayStation was released on May 27, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74123&o=2 $end $psx=namcoms2, $bio Sony PlayStation disc published 24 years ago: Namco Museum Vol.2 (c) 1996 Namco, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.2 [Model SLPS-00210]". This USA version is compilation of 6 arcade classics from Namco released in Europe back in the days: - "Super Pac-Man" (1982) - "Gaplus" (1984) - "Mappy" (1983) - "Xevious" (1982) - "Grobda" (1984) - "Dragon Buster" (1984) - TECHNICAL - Game ID: SLUS-00216 - TRIVIA - Namco Museum Vol.2 for PlayStation was released on September 30, 1996 in North America. The code for "Cutie Q" from the Japanese release can be found in this release, but that game is only playable in the Japanese version ("Super Pac-Man" officially replaces it here). - PORTS - * CONSOLES: [US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.2 [Model NPUJ-00216]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75831&o=2 $end $psx=namcoms3, $bio Sony PlayStation disc published 23 years ago: Namco Museum Vol.3 (c) 1996 Namco, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.3 [Model SLPS-00390]". - TECHNICAL - Game ID: SLUS-00398 - TRIVIA - Namco Museum Vol.3 for PlayStation was released on January 31, 1997 in North America. It was then re-released in 1998 (exact date unknown) as a Greatest Hits edition with the same ID. - PORTS - * CONSOLES: [US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.3 [Model NPUJ-00398]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75834&o=2 $end $psx=namcoms4, $bio Sony PlayStation disc published 23 years ago: Namco Museum Vol.4 (c) 1997 Namco, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Namco Museum Vol.4 [Model SLPS-00540]". This USA version has: - "Pac-Land" (1984) - "The Return of Ishtar" (1986) - "The Genji and the Hieke Clans" (1986) - "Assault" (1988) - "Ordyne" (1988) - "Assault Plus" (1988) as a hidden bonus - TECHNICAL - Game ID: SLUS-00416 - TRIVIA - Namco Museum Vol.4 for PlayStation was released on June 30, 1997 in North America. - PORTS - * CONSOLES: [US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.4 [Model NPUJ-00416]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75932&o=2 $end $psx=namcoms5, $bio Sony PlayStation disc published 23 years ago: Namco Museum Vol.5 (c) 1997 Namco, Limited. Compilation of 5 arcade classics from Namco: - "Baraduke" (1985) - "Metro-Cross" (1985) - "Pac-Mania" (1987) - "Dragon Spirit" (1987) - "Valkyrie no Densetsu" (1989) as 'The Legend of Valkyrie' - TECHNICAL - Game ID: SLUS-00417 - TRIVIA - Namco Museum Vol.5 for PlayStation was released in November 1997 in North America. - PORTS - * CONSOLES: [US] Sony PlayStation Network [PSOne Classics] (sept.30, 2014) "Namco Museum Vol.5 [Model NPUJ-00417]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75934&o=2 $end $gba=namcomusu, $bio Nintendo GBA cart. published 19 years ago: Namco Museum (c) 2001 Namco, Limited. Compilation of 5 arcade classics from Namco : - "Galaxian" (1979) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - Game ID: AGB-ANME-USA - TRIVIA - Namco Museum for Game Boy Advance was released on June 10, 2001 in North America. Due to the lack of a saving feature built into the cartridge, high scores cannot be saved. - PORTS - * CONSOLES: [US] Nintendo Wii U [Virtual Console] (mar.26, 2015) [Model PA7E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72018&o=2 $end $gba=namcomusj, $bio Nintendo GBA cart. published 19 years ago: Namco Museum (c) 2001 Namco, Limited. Compilation of 5 arcade classics from Namco : - "Galaxian" (1979) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - Game ID: AGB-ANMJ-JPN - TRIVIA - Namco Museum for Game Boy Advance was released on December 7, 2001 in Japan. Due to the lack of a saving feature built into the cartridge, high scores cannot be saved. Re-released as a 'Value Selection' edition on February 2, 2006. - PORTS - * CONSOLES: [JP] Nintendo Wii U [Virtual Console] (dec.10, 2014) [Model PA7J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72017&o=2 $end $gba=namcomus, $bio Nintendo GBA cart. published 19 years ago: Namco Museum (c) 2001 Namco, Limited. Compilation of 5 arcade classics from Namco : - "Galaxian" (1979) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - Game ID: AGB-ANMP-EUR - TRIVIA - Namco Museum for Game Boy Advance was released on December 7, 2001 and published by Infogrames Interactive, Inc. in Europe. Due to the lack of a saving feature built into the cartridge, high scores cannot be saved. - PORTS - * CONSOLES: [EU] [AU] Nintendo Wii U [Virtual Console] (oct.23, 2014) [Model PA7P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72016&o=2 $end $dc=namcoms, $bio Sega Dreamcast GD published 20 years ago: Namco Museum (c) 1999 Namco, Limited. Compilation of 6 arcade classics from Namco: - "Galaxian" (1979) - "Pac-Man" (1980) - "Galaga" (1981) - "Ms. Pac-Man" (1981) - "Dig Dug" (1982) - "Pole Position" (1982) - TECHNICAL - Game ID: T-1403N - TRIVIA - Namco Museum for Sega Dreamcast was released on June 25, 2000 in North America only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80029&o=2 $end $info=namcostr, $bio Medal game published 20 years ago: Namco Stars (c) 2000 Namco. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43920&o=2 $end $wscolor=suprwars, $bio Bandai WonderSwan Color game published 18 years ago: Namco Super Wars [Model SWJ-BANC28] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86471&o=2 $end $x68k_flop=namcovgm, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Namco Video Game Music Library Vol. 1 (c) 1989 Dempa Shinbunsha. - TECHNICAL - Fd x1 - TRIVIA - Released on May 20, 1989 in Japan. SOld as a book. The second volume was planned but never released. - STAFF - by: Kawano Hachimitsu, Hiroaki Gotou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87925&o=2 $end $x1_flop=namcovgm, $bio Namco Video Game Music Library vol.1 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86070&o=2 $end $snes=namcotop, $bio Nintendo Super Famicom cart. published 27 years ago: Namcot Open [Model SHVC-NO] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61858&o=2 $end $stv=nclubv3, $info=nclubv3,nameclub,nclubv2, $bio Sega ST-V cart. published 24 years ago: Name Club (c) 1996 Sega. - TECHNICAL - This game runs on the Sega Titan Video (ST-V) hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3725&o=2 $end $info=nametune,nametune2, $bio Arcade Video game published 34 years ago: Name That Tune (c) 1986 Bally Sente. The game itself was an almost exact translation of the 1980s incarnation of the gameshow. It was all colors and text, and the only animation in it was a little hand that played notes on a piano. The interface had to be simple, as they used up all the ROM space on the different songs. - TECHNICAL - Game ID: 0E54 Main CPU: Motorola M6809 (@ 1.25 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: (6x) CEM3394 (@ 4 Mhz) Screen orientation: Horizontal Video resolution: 256 x 240 pixels Screen refresh: 60.00 Hz Palette Colors: 1024 Players: 2 Buttons: 4 - TRIVIA - Name That Tune was released in March 1986. This game came out when arcades were at a very low point. But someone over at Sente gets the bright idea that a big honking upright 'Name that Tune' machine would make lots of money. So they proceeded to pay big money to license the show, and then they went ahead and started pumping out 'Name that Tune' arcade games. It was a big flop. They were targeting the wrong audience with this game. Teenagers simply weren't interested in trying to name old 40s and 50s songs. This game could have done fine if it was in a bartop unit instead. This title was available only as a conversion kit for machines with the Sente SAC-I hardware installed. This meant that most of them ended up in the futuristic looking all-metal SAC-I cabinets. There were supposed to be several different upgrade chips available for this game, but they seem to have fallen off the face of the earth. - STAFF - Game design: Owen Rubin Project coordinator: Gary Levenberg Arrangements and orchestration: Richard Greene Screem graphics: Bil Maher Game consultant: Tommy Oliver Gonzo programming: Ed Rotberg Doctor memory: Dave Ross Ace Technician: Paul Brandt Hardware wizardry: Howard Delman King Video: Rich Adam For leaving us alone: Bob Lundguist - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1722&o=2 $end $info=ctntune, $bio Handheld game published 40 years ago: Name That Tune (c) 1980 Castle Toy. - TECHNICAL - Game #: 1229 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96400&o=2 $end $cdi=namethat, $bio Phillips CD-i published 27 years ago: Name That Tune (c) 1993 Philips Interactive Media, Incorporated. - TECHNICAL - Model 310690184-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53011&o=2 $end $a2600=namethisd, $bio Atari 2600 cart. published 37 years ago: Name This Game (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50741&o=2 $end $a2600=namethis,namethise, $bio Atari 2600 cart. published 38 years ago: Name This Game (c) 1982 US Games Corp. You have discovered a long-sought-after buried treasure, and just when you thought your ou have discovered a long-sought-after troubles were over, things get really tough! There's a persistent shark who thinks that the treasure belongs to him, and he is after you! As if that were not enough to contend with, there's a big old octopus sitting right above your trove who keeps reaching down to check things out. There you are, shooting at the shark, fighting off the octopus tentacles, and you realize your oxygen supply is running low. Your partner, in the boat, keeps dropping you a line, and you better run over and fill up. It is not going to be easy to hold on to your treasure now that you've found it, but we're sure you are not going to give it up without a fight. Game Variations: Game 1 Single player, average skill level. Game 2 Two player, average skill level. Game 3 Single player, easy skill level. Game 4 Two player, easy skill level. Game 5 Single player, difficult skill level. Game 6 Two player, difficult skill level. - TECHNICAL - Model VC1007 - SCORING - - Hit tentacle = 50 points - Units of air taken in after tank is full = 10 points - Hit shark at surface: Level 7 = 10 points Level 6 = 20 points Level 5 = 30 points Level 4 = 40 points Level 3 = 50 points Level 2 = 80 points - Hit shark at deepest: Level 1 = 100 points - TIPS AND TRICKS - * During the early waves, concentrate on getting as many points as possible. Continuously fire at the descending tentacles while waiting for the shark to swing to deeper levels. (You get more points if he is deeper; but don't wait too long, or you're shark bait!) Keep an eye on your air supply (red bar at bottom of screen); but at early levels, you can last longer on a recharge. * Later waves (3-4) require more concentration on imminent dangers; for instance, the sharks are hungrier, and therefore, faster--especially approaching the diver's depth. Tentacles also descend more quickly, and air supply is depleted faster. Try to combine shooting of the tentacles and the shark in the same area of the water. This will save you time in moving about the sea floor. * The advanced waves are rather frantic and involve concentration on one thing--saving your treasure. For those of you who can't walk and chew gum at the same time, these will prove to be very challenging levels. The most enduring strategy is to attempt shooting at the shark and tentacles at the same time, all the while trying to move with the boat to stay near your air supply line. * Hang on to your snorkel; more trouble is on the way! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50740&o=2 $end $famicom_flop=namidass, $bio Nintendo Famicom disk. published 34 years ago: ????? Special (c) 1986 ASCII Corp. (Namida no Soukoban Special) - TECHNICAL - Cartridge ID: ASC-001 - TRIVIA - Released on July 30, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65406&o=2 $end $gbcolor=naminori, $bio Nintendo Game Boy Color game published 19 years ago: Naminori Yarou! [Model CGB-BNYJ-JPN] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68464&o=2 $end $zx81_cass=namtraid, $bio Sinclair ZX-81 cass. published 38 years ago: Namtir Raiders (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114819&o=2 $end $cpc_flop=nanakode, $bio Amstrad CPC 464 disk. published 11 years ago: Nanako Descends to Hell (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124458&o=2 $end $spectrum_cass=nanakode, $bio Sinclair ZX Spectrum cass. published 11 years ago: Nanako Descends To Hell (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226487&o=2 $end $spectrum_cass=nanako, $bio Sinclair ZX Spectrum cass. published 13 years ago: Nanako in Classic Japanese Monster Castle (c) 2007 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226488&o=2 $end $cpc_cass=nanako, $bio Amstrad CPC cass. published 11 years ago: Nanako in Classic Japanese Monster Castle (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98375&o=2 $end $cpc_flop=nanakoin, $bio Amstrad CPC 464 disk. published 11 years ago: Nanako In Classic Japanese Monster Castle (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124459&o=2 $end $pc8801_flop=nanakoso, $bio NEC PC-8801 Series disk. published 36 years ago: ななこSOS (c) 1984 Tokuma Shoten Intermedia, Inc. (Nanako SOS) - TECHNICAL - GAME ID: 68TSD-2 MEDIA: FD x1 - TRIVIA - Released in June 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92481&o=2 $end $info=naname, $bio Arcade Video game published 26 years ago: Naname de Magic! (c) 1994 Atlus Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 13.257 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Naname de Magic! was released in June 1994. This game is known outside of Japan as "Diagonal Magic". - STAFF - Planner : Boo Ueda Programmer : Tuohi Graphic designers : Sio, Takashima, Nabe Composers : Yanda, Okibe Debuggers : Fuse, Hagishita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1723&o=2 $end $saturn=nanatsuk, $bio Sega Saturn game published 23 years ago: Nanatsu Kaze no Shima Monogatari (c) 1997 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59448&o=2 $end $saturn=nanatsuh,nanatsuha, $bio Sega Saturn game published 24 years ago: Nanatsu no Hikan (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59449&o=2 $end $dc=nanatsu, $bio Sega Dreamcast GD published 20 years ago: Nanatsu no Hikan - Senritsu no Bishou (c) 2000 KOEI Co., Ltd. - TECHNICAL - GAME ID: T-7604M - TRIVIA - Released on January 20, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138634&o=2 $end $psx=nanatsu, $bio Sony PlayStation disc published 24 years ago: Nanatsu no Hikan (c) 1996 Koei Co., Ltd. - TECHNICAL - [Model SLPS-00410~2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85467&o=2 $end $pc98=nanbakos, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 難波康介イカせてなんぼ! (c) 1994 Altacia. (Nanba Kousuke Ikasete Nanbo!) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90213&o=2 $end $gba=nancydrw, $bio Nintendo GBA cart. published 19 years ago: Nancy Drew - Message in a Haunted Mansion [Model AGB-ANDE-USA] (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72021&o=2 $end $info=nndmseal,nndmseala, $bio Photo Booth published 23 years ago: Nandemo Seal Iinkai (c) 1997 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25223&o=2 $end $nes=nangsspy, $bio Nintendo Famicom cart. published 33 years ago: 南国指令!! SPY vs. SPY (c) 1987 Kemco (Nangoku Shirei!! Spy vs. Spy) - TECHNICAL - GAME ID: KCS-SI - TRIVIA - Released on March 27, 1987 in Japan. - TIPS AND TRICKS - * Music box: As the ending cutscene depicting a Spy returning to the submarine plays, hold at least one A and one B button on any controller. If done right, rather than presenting the results screen, the Music Box will appear. To select from one of 16 tracks, press Up / Down while A, B or Start will play the selected track. Press A on the second controller to reset music and pause/unpause. Pressing Select will exit the Music Box and show the Results screen. - STAFF - Programmers: Shinobu Michiura, Fumio Tono, Tomoharu Aihara, Shizuho Nagaoka, Fumi Iwamoto Characters: Kiminari Sueda Plan: Yasushi Hirashita, Makoto Kario, Minori Shinagawa, Chiemi Tatsunaka Music: Hiroyuki Masuno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54431&o=2 $end $gameboy=nangoku, $bio Nintendo Game Boy Cart. published 26 years ago: Nangoku Shounen Papuwa-kun - Ganmadan no Yabou [Model DMG-NRJ] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66566&o=2 $end $snes=nangoku, $bio Nintendo Super Famicom cart. published 26 years ago: Nangoku Shounen Papuwa-kun [Model SHVC-N7] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61859&o=2 $end $x68k_flop=naniwa2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Naniwa Do Konjou Series Bangaihen Nouten Chokudake! 2 (c) 1990 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88469&o=2 $end $x68k_flop=naniwa, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Naniwa Do Konjou Series Nouten Chokudake! (c) 1990 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88470&o=2 $end $x68k_flop=naniwa3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Naniwa Do Konjou Series Nouten Chokudake! 3 (c) 1991 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88471&o=2 $end $psx=naniwaki, $bio Sony PlayStation disc published 23 years ago: Naniwa no Akindo - Futte Nanbo no Saikoro Jinsei (c) 1997 Sony Computer Ent., Inc. - TECHNICAL - [Model SLPS-00768] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85468&o=2 $end $famicom_flop=nanjing, $bio Nintendo Famicom disk. published 32 years ago: ??????????? (c) 1988 Sunsoft (Nanjing no Adventure) - TECHNICAL - Disk ID: SSD-NAD - TRIVIA - Released on December 09, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65407&o=2 $end $x1_cass=nankaih, $bio Sharp X1 cass. published 34 years ago: Nankai no Hyoteki (c) 1986 Bear's, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86253&o=2 $end $pc8801_flop=nankaih,nankaiha, $bio NEC PC-8801 Series disk. published 34 years ago: Nankai no Hyoteki (c) 1986 Bear's, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92482&o=2 $end $psx=nankuro, $bio Sony PlayStation disc published 21 years ago: Nankuro [Model SLPS-02067] (c) 1999 Success. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85469&o=2 $end $gameboy=nanonote, $bio Nintendo Game Boy Cart. published 28 years ago: Nanonote [Model DMG-NNJ] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66567&o=2 $end $psx=nanotek, $bio Sony PlayStation disc published 23 years ago: NanoTek Warrior (c) 1997 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111543&o=2 $end $nes=nantbb,nantbbs, $bio Nintendo Famicom cart. published 30 years ago: Nantettatte!! Baseball (c) 1990 Sunsoft - TRIVIA - Released on October 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54433&o=2 $end $nes_ntbrom=ntb_91, $bio Nintendo Famicom Nantettatte Baseball cart. published 29 years ago: Nantettatte!! Baseball '91 Kaimaku Hen (c) 1991 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54432&o=2 $end $nes_ntbrom=ntb_ob, $bio Nintendo Famicom Nantettatte Baseball cart. published 29 years ago: Nantettatte!! Baseball OB Allstar Hen (c) 1991 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54434&o=2 $end $info=naomi, $bio Arcade System published 22 years ago: NAOMI (c) 1998 Sega Enterprises, Limited. - TECHNICAL - CPU: Hitachi SH-4 CPU with graphic functions and 128-bit SIMD @ 200 MHz (360 MIPS and 1.4 GFLOPS). Graphics Engine: PowerVR 2 (PVR2DC). Sound Engine: ARM7 Yamaha AICA 45 MHz (with internal 32-bit RISC CPU, 64 channel ADPCM). Main RAM: 32 MB. VRAM: 16 MB. Sound Memory: 8 MB. Media: ROM Board (maximum size of 172 MB) / GD-ROM. Colors: Approx. 16,770,216 (24-bit color). Polygons: 5 million/sec. Rendering Speed: 500 million pixels/sec. Additional Features: Bump mapping, fog, alpha blending, mipmapping, trilinear filtering, anti-aliasing, environment mapping, and specular effects. Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 4096. A special game cabinet for the NAOMI, NAOMI Universal Cabinet, houses up to sixteen boards for this purpose. - TRIVIA - The Sega NAOMI (New Arcade Operation Machine Idea) is the successor to the Sega Model 3 hardware. First demonstrated in November 1998 at JAMMA, since just before the release of The House of the Dead 2 in Japan. A development of the Dreamcast home game console, the NAOMI and Dreamcast share the same hardware components: Hitachi SH-4 CPU, PowerVR Series 2 GPU (PVR2DC), and Yamaha AICA based sound system. NAOMI has twice as much system memory, twice as much video memory, and 4X as much sound memory. Multiple NAOMI boards can be 'stacked' together to improve graphics performance, or to support multiple-monitor output. The other key difference between NAOMI and Dreamcast lies in the game media. The Dreamcast reads game data from GD-ROM optical disc, while the NAOMI arcade board features 168 MB of solid-state ROMs or GD-ROMs using a custom DIMM board and GD-ROM drive. In operation, the Naomi GD-ROM is read only once at system power up, loading the disc's contents to the DIMM Board RAM. Once loading is complete, the game executes only from RAM, thereby reducing mechanical wear on the GD-ROM drive. Unlike Sega's previous arcade platforms (and most other arcade platforms in the industry), NAOMI is widely licensed for use by other game publishers including Sega, Namco Bandai, Capcom, Sammy and Tecmo Koei. Games such as Mazan, Marvel Vs. Capcom 2, Dead or Alive 2 and Guilty Gear XX were all developed by third-party licensees of the NAOMI platform. An offshoot version of the NAOMI hardware is Atomiswave by Sammy Corporation. After nine years of hardware production, and with new game titles coming in 2008 like Melty Blood: Actress Again and Akatsuki Blitzkampf AC, NAOMI is considered to be one of the longest running arcade platforms ever and is comparable in longevity with the Neo-Geo MVS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48265&o=2 $end $info=naomi2, $bio Arcade System published 19 years ago: NAOMI 2 (c) 2001 Sega Enterprises, Limited. - TECHNICAL - CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS). Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans). Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink). Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM). Main Memory: 32 MByte 100Mhz SDRAM. Graphic Memory: 32 MByte. Model Data Memory: 32MByte. Sound Memory: 8 MByte. Media: ROM Board / GD-Rom. Simultaneous Number of Colors: Approx. 16,770,000 (24bits). Polygons: 10 Million polys/sec with 6 light sources. Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses). Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect. Compatibility: Fully backwards compatible with all Naomi and GD-ROM games. Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 4096. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48278&o=2 $end $info=naomigd, $bio Arcade System published 20 years ago: NAOMI GD-ROM System (c) 2000 Sega Enterprises, Limited. - TECHNICAL - The GD-ROM upgrade is compatible with Naomi and Naomi 2 via the option port on the top of the board. It comes with a DIMM board, very similar to the ROM board on a normal NAOMI cartridge, but has RAM instead of ROMS. RAM board Uses normal PC type DIMM's, so upgrading memory is not a problem, and relativly cheap. The GD Rom system has a very clever way of getting around the loading delay time. When the game is initially installed, the GD ROM loads its content into the Naomi RAM. Once this is completed, the GD ROM goes into standby unless the RAM gets corupted or the game gets shut off for 72 hours or more. This does two things, 1) Eliminates loading delays completely, (after initial power up.) 2) Minimizes the on/off cycles of the GD ROM drive and greatly increasing the life of this mechanical device. From Sega R+D - "We learned a lesson watching our coin-op competitors go through hardware hell. Many have been using off-board storage devices for years - hard drives, CD's, etc. with great success in increased content but at a tremendous cost in realiablity. These storage devices simply could not withstand the constant on/off cycling a coin-op application demands. Add to that the dirt and smoke a game has to put up with on location vs. a normal computer application and you can see how this was a problem waiting to happen" The GD-Rom system uses an electronic "key" that plugs into the DIMM module to act as an activator, to prevent people just copying the GD-Roms, visible on the top right of the pictures. A different key is supplied with every game. There is a well founded rumor that Sega may use this system for having multigame cabinets like the neogeo multi systems, as the GR-Rom can store a LOT of data.... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48276&o=2 $end $megadriv=smasters, $vgmplay=arnoldp_md, $bio Sega Mega Drive game published 31 years ago: 尾崎直道のスーパーマスターズ (c) 1989 Sega Enterprises, Limited. (Naomichi Ozaki no Super Masters) A golf game from Sega. - TECHNICAL - Game ID: G-4014 Barcode: 4974365540142 - TRIVIA - Released on September 09, 1989 in Japan. Retail price: 6000 Yen. Exported as: [US] "Arnold Palmer Tournament Golf [Model 1203]" [EU] "Arnold Palmer Tournament Golf [Model 1203-50]" - STAFF - Main Staff Psyshic Coordinator: Mr. Decky Invisible Angel: Chiel Ultra Playful: Tokuhiko Uwabo (Bo) Man to Rule the Future World: Ore Sub Staff: Gen, Matsuhide Mizoguchi (Mizoran), Sat Man Assistant: Hitoaki Minami (Shakkin Oh), Blue Purple, Emiko Yamamoto (Emilyn), Moomo, Eiro, Tarō Shizuoka (Sizuokataro), Chikako Kamatani (Tarnya), Turbo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56716&o=2 $end $amigaocs_flop=napoleon, $bio Commodore Amiga 500 disk. published 29 years ago: Napoleon I (c) 1991 Internecine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74601&o=2 $end $nes=napoleon, $bio Nintendo Famicom cart. published 32 years ago: Napoleon Senki (c) 1988 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54435&o=2 $end $gba=napoleon, $bio Nintendo GBA cart. published 19 years ago: Napoleon [Model AGB-ANPJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72022&o=2 $end $amigaocs_flop=napolnic, $bio Commodore Amiga 500 disk. published 27 years ago: Napoleonics (c) 1993 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74602&o=2 $end $pc98=napcity, $bio Napple City (c) 19?? Daimanji. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90214&o=2 $end $pc98=napcity2,napcity2b,napcity2a, $bio Napple City 2 (c) 199? Daimanji. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90215&o=2 $end $dc=napple, $bio Sega Dreamcast GD published 20 years ago: Napple Tale - Arsia in Daydream [Model HDR-0079] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135684&o=2 $end $info=bldwolfj, $bio Arcade Video game published 32 years ago: Narazumo Sentou Butai - Bloody Wolf (c) 1988 Data East Corporation. In this shoot'em up, 2 lone commandos take on an entire army with guns, knives, fists and whatever else might be lying around. - TRIVIA - Even if the titlescreen of the game show a 1988 copyright, The game was released to the public in February 1989 in Japan. The title of this game translates from Japanese as 'Ruffian Combat Force - Bloody Wolf'. This game is known outside Japan as "Battle Rangers" and in US as "Bloody Wolf" - STAFF - Game designer : Yoshiaki Honda Game programmers : Takaaki Ioue, Souichi Akiyama Graphic designers : Shinji Noda, Masanori Tokoro, Takahide Koizumi, Mix Man, Dot Man Sound Team : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO), Tatsuya, Shuji Segawa Hardware : Tomotaka Osada - PORTS - * CONSOLES: [JP] NEC PC-Engine (sept.1, 1989) "Narazumo Sentou Butai - Bloody Wolf [Model DE89003]" Nintendo Wii [Virtual Console] (apr.10, 2007) [Model PA6J] PC-Engine version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19454&o=2 $end $pce=blodwolf, $bio NEC PC-Engine HuCARD published 31 years ago: Narazumo Sentou Butai - Bloody Wolf (c) 1989 Data East Corp. Bloody Wolf is a straightforward war action game by Data East and is the conversion of an arcade game released by the same company in 1988. The Bloody wolf special forces have decided to send one of their best men (either Snake or Eagle) on a perilous rescue mission to save the president. Armed with a heavy machine gun with unlimited ammo and a handful of grenades, he must rescue the president kept captive by an army of terrorists. To fulfill his duty, our soldier must fight his way through eight levels, from an uninviting town to a deep and impenetrable jungle. Special crates scattered throughout the game hide power-ups and new weapons, and the soldier is able to equip a secondary weapon that ranges from a Spread Shotgun to a Flame Thrower, a Rocket Launcher or powerful Hand Grenades. He can drive motorbikes and investigate houses, buildings, trucks and caves - they often hide hostages that give the player special items and vital information. As a side note, this conversion of the game can only be played in single-player mode. - TECHNICAL - [Model DE89003] - TRIVIA - Bloody Wolf for PC-Engine was released on September 01, 1989 in Japan for 6500 Yen. Bloody Wolf was initially released as an arcade game in 1988 by Data East. Two players could simultaneously play in the arcade version unlike the PC Engine conversion which only features a single-player mode. The PC Engine also includes an extra stage and the levels are overall larger. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47915&o=2 $end $info=narc,narc3,narc2, $bio Arcade Video game published 32 years ago: NARC (c) 1988 Williams Electronics Games, Incorporated. NARC is a graphically violent one or two-player side-scrolling shoot-em-up in which players take on the role of "Narcs"; futuristic police officers whose duty it is to either arrest or kill drug dealers, junkies and attack dogs as players fight to crush the criminal empire known as K.R.A.K. The Narcs have both machine guns and rocket launchers at their disposal and players can also pick up (confiscate) discarded drugs and money to earn extra points. These are totaled up at the end of each level. On many stages a special colour-specific 'Keycard' needs to be found before players can progress to the next section of the level. Narc's stages are as follows: * The Junkyard * K.R.A.K. Street * The Bridge * Sunset Strip * Skyhigh's Nursery * Downtown * Red Level 1 * Blue Level 2 * Mr. Big's Office * Inner Sanctum * Jackpot! - TECHNICAL - Williams Z Unit hardware Main CPU : TMS34010 (@ 6 Mhz) Sound CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), (2x) DAC, HC55516 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - NARC was released in December 1988 and was the first arcade game to use a 32-bit processor (TMS34010). Max Force (Player One) was a part of Acclaim's (who made the NES version of NARC) 'Power Team' along with Tyrone ("Arch Rivals"), Kuros (Wizards and Warriors/Ironsword), Bigfoot (the monster truck) and Kwirk the tomato, in an animated series featuring the characters. Three of the NARC bosses : Mr. Big, Dr. Spike Rush and Joe Rockhead were the villains on the series. Grunge band the Pixies released a cover of the tune from level 2-1 of this game in 1991 as 'Theme From Narc', as a B-side to the single 'Planet Of Sound'. It can also be found on the later 'Pixies Complete B-Sides' album. A NARC unit appears in the 1990 movie 'Don't Tell Her It's Me', in the 1990 movie 'Teenage Mutant Ninja Turtles' and in the 1991 movie 'Terminator 2 - Judgment Day'. - UPDATES - REV 2.00 REV 3.20 REV 7.00 - TIPS AND TRICKS - * While coming out of any door, move the joystick Left. IMMEDIATELY after your character appears, move the joystick Up. If you do everything correctly, your cop will be 'stuck' to the wall, and will be able to walk on the wall to the next stage. * Specific Advice For The Same Trick : an easy way to get free lives is on the first level. Right after you leave the subway, keep your joystick pointed up. If you do this, you will 'stick' to the wall and nobody can touch you, though you can arrest tons of people (50 is the max). You can do this in other levels, though it does not seem to be as useful. One problem occurs right when you get out of the subway. There is a barrel which obstructs your path in/on the wall. You can just rocket it away if there are people behind the barrel (in respect to you). You can stay on the wall all the way to the passkey spot and into the door. * To get ridiculous numbers of points and free men, you need to get to the end of the game, or at least where Mr. Big is. Once you've killed him (the little one *and* the big one), and you get to enter the treasure vault, just collect all the big gold blocks, and just wait. Don't do anything, just wait. After a while, the machine will send a pack of those annoying dogs after you. Let them kill you. You'll be sent back a stage in the game. And you have to fight your way back to the next 'bonus' exit door... once you do, mega-points and mega-men. * Note the automatic teller machines present in a few places. March your character up to the machine and push into it; it should start spitting out money (evidence). Not HUGELY useful, but it's still kind of neat. - STAFF - Design Team : Eugene Jarvis (DRJ), George N. Petro (GNP), Todd Allen (TRA), Larry DeMar (LED), Jack E. Haeger (JEH), John Newcomer (JRN), Tim Elliott (TJE), Mark Loffredo (ML ), (LIN), Glenn Shipp (GWS), Al Lasko (AL ), (JRH), (J P), Doug Watson (DTW), (D P), Ray Czajka (RAY), Warren Davis (WBD), (KJF), (NDN), (J B), Steve Ritchie (SSR) Music : Brian Schmidt (BLS), Marc LoCascio ('Busted Rap') (ML ) Audio system programming, Sounds, & Speech : Marc LoCascio - PORTS - * CONSOLES: [US] Nintendo NES (aug.1990) "NARC [Model NES-NQ-USA]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]" [US] Microsoft XBOX (mar.22, 2005) as an unlockable in "NARC" [EU] Microsoft XBOX (may.27, 2005) as an unlockable in "NARC" [US] Sony PS2 (mar.22, 2005) as an unlockable in "NARC [Model SLUS-20730]" [EU] Sony PS2 (jul.1, 2005) as an unlockable in "NARC" * COMPUTERS: [EU] Amstrad CPC (1990) Atari 800 [EU] (1990) [EU] Commodore Amiga (1990) [EU] Commodore C64 (1990) [US] Commodore C64 (aug.8, 1990) [EU] Atari ST (1990) [EU] Sinclair ZX Spectrum (1991) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (feb.24, 2006) as an unlockable in "NARC" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing * OTHERS: LCD handheld game [US] (1989) : released by Acclaim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1724&o=2 $end $spectrum_cass=narchs, $bio Narc (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219501&o=2 $end $amigaocs_flop=narc, $bio Commodore Amiga 500 disk. published 30 years ago: NARC (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74600&o=2 $end $spectrum_cass=narcside_c,narcside_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: NARC (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79944&o=2 $end $cpc_cass=narc, $bio Amstrad CPC cass. published 30 years ago: Narc (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98376&o=2 $end $cpc_flop=narcuk2f,narc1990,narcedis,narcedis01, $bio Amstrad CPC 464 disk. published 30 years ago: NARC (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120407&o=2 $end $specpls3_flop=narcsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: NARC (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147568&o=2 $end $specpls3_flop=narc, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: NARC (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148103&o=2 $end $spectrum_cass=narcer, $bio Narc (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219172&o=2 $end $nes=narc,narcr, $bio Nintendo NES cart. published 30 years ago: NARC (c) 1990 Acclaim Entertainment, Incorporated. You are Max Force... you mission... bust Mr. Big and destroy his dreaded criminal empire... seize all contraband, stolen money, illegal weapons... use rocket bombs, high-powered machine guns...apprehend all suspects... protect the innocent and punish the guilty... stop at nothing! - TECHNICAL - GAME ID: NES-NQ-USA - TRIVIA - This game was a tie-in with the Just Say No campaign which encourage youths to avoid the use of Drugs. Ironically, despite NARC's anti-drug theme being portrayed like in the arcade game, the game's message on the Narcmobile's license plate was altered from "Say no or die" (which was intended to scare players straight) to "Just Say No". This game has several details of censorship which differ from the arcade game: * The enemy group in the arcade game is known as K.R.A.K., but due to Nintendo's censorship policies, the enemy group was renamed K.W.A.K. * In the start of Stage 3, the arcade's profile of Joe Rockhead is that of "a PCP addict". In the NES version however, Joe's been profiled as simply "an addict". * In the arcade game, there was slightly visible bloodshed when a player got shot, and when some enemies (particularly the Das Lof gang) are destroyed with the rocket bombs, pieces of them are shown. In the NES version though, the violence has been censored, but the mild gore was reduced in intensity. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55390&o=2 $end $ibm5150=narco, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Narco Police (c) 1989 Iron Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83670&o=2 $end $msx1_cass=narcopol,narcopola, $bio MSX cass. published 30 years ago: Narco Police (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94871&o=2 $end $cpc_cass=narcopola, $bio Amstrad CPC cass. published 30 years ago: Narco Police (c) 1990 GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98379&o=2 $end $cpc_flop=narcopol02,narcopol03, $bio Amstrad CPC 464 disk. published 30 years ago: Narco Police (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118869&o=2 $end $cpc_flop=narcopol,narcopol01,narcopol05,narcopol06,narcopol07,narcopol08,narcopol09,narcopol04, $bio Amstrad CPC 464 disk. published 30 years ago: Narco Police (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123520&o=2 $end $specpls3_flop=narcopol, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Narco Police (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147640&o=2 $end $c64_cart=narco, $bio Commodore C64 cart. published 29 years ago: Narco Police (c) 1991 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53651&o=2 $end $spectrum_cass=narcopol, $bio Narco Police (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225544&o=2 $end $cpc_flop=narcopol0b, $bio Narco Police (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121725&o=2 $end $cpc_flop=narcopol0a, $bio Amstrad CPC 464 disk. published 30 years ago: Narco Police Cracked (c) 1990 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123521&o=2 $end $cpc_cass=narcopol, $bio Amstrad CPC cass. published 30 years ago: Narco Police [Model IB-A-018] (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98378&o=2 $end $special_cass=nardy,nardy2, $bio NARDY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234219&o=2 $end $orion_cass=nardy, $bio Nardy (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235186&o=2 $end $pc98=nari, $bio Nari (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90216&o=2 $end $gba=narikiri, $bio Nintendo GBA cart. published 19 years ago: Narikiri Jockey Game - Yuushun Rhapsody [Model AGB-AYRJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72023&o=2 $end $megadriv=narnia3, $bio Narnia 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56717&o=2 $end $vectrex=narrowes, $bio GCE Vectrex published 37 years ago: Narrow Escape (c) 1983 GCE [General Consumer Electric] Enter the stellar fortress of a 23rd century warlord whose evil intent is to dominate your home star system and enslave all its inhabitants. Your mission is to navigate through the narrow and fast-moving passages of the fortress and destroy the warlord's defense forces and his powerful arsenal. Beware... the passages of the fortress will encircle you in 3-D terror while the warlord's defense systems will become more menacing. Will you succumb to the evil of the warlord or destroy him and make a Narrow Escape?! Your goal in 3-D Narrow Escape is to successfully navigate your ship through the narrow, fast-moving passages of the warlord's fortress, destroy his defense forces and powerful arsenal, and avoid space debris. You'll also have to maneuver your ship through small holes in a series of walls where you'll pick up precious fuel cells that allow you to continue on your mission. If you pilot your ship successfully, you'll be faced with the warlord's own escape ship which you must hit several times to destroy it and liberate the star system for the warlord's tyranny. Each level gets more difficult as everything will move faster, your fuel will be consumed more quickly, the holes in the walls will get smaller, and you'll face more menacing defense forces. - TECHNICAL - Joystick: Push forward to move your ship down, backward to move it up. Push left and right to move ship sideways. Button 1: Unused. Button 2: Unused. Button 3: Unused. Button 4: Fire. - SCORING - Destroying Each Enemy Ship in The Defense Force: 50 x Level Number Capturing Fuel Cells: 100 points Hitting Warlord's Escape Ship: 50 points Destroying Warlord's Escape Ship: 500 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82226&o=2 $end $pc98=narumj, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Naru Mahjong (c) 1995 Libido. - TECHNICAL - FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90217&o=2 $end $snes=naruhodo, $bio Nintendo Super Famicom cart. published 26 years ago: Naruhodo! The World [Model SHVC-QV] (c) 1994 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61860&o=2 $end $megadriv=naruto, $bio Sega Mega Drive game published 21 years ago: Naruto (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56718&o=2 $end $wscolor=naruto, $bio Bandai WonderSwan Color game published 17 years ago: Naruto - Konoha Ninpouchou [Model SWJ-BANC38] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86472&o=2 $end $gba=narutoks,narutoksa, $bio Nintendo GBA cart. published 17 years ago: Naruto - Konoha Senki (c) 2003 Tomy - TECHNICAL - GAME ID: AGB-AUEJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72024&o=2 $end $gba=narutoncj,narutoncja, $bio Nintendo GBA cart. published 17 years ago: Naruto - Ninjutsu Zenkai! Saikyou Ninja Daikesshuu (c) 2003 Tomy - TECHNICAL - GAME ID: AGB-A7AJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72025&o=2 $end $gba=naruton2j, $bio Nintendo GBA cart. published 17 years ago: Naruto - Saikyou Ninja Daikesshuu 2 [Model AGB-BN2J-JPN] (c) 2003 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72026&o=2 $end $gba=narutrpg,narutrpga, $bio Nintendo GBA cart. published 16 years ago: Naruto RPG - Uketsugareshi Hi no Ishi (c) 2004 Tomy - TECHNICAL - GAME ID: AGB-BNRJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72027&o=2 $end $nes=naruto, $bio Naruto RPG (c) 200? Nanjing. - TECHNICAL - Game ID: NJ081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76880&o=2 $end $nascom_snap=nascalc, $bio NAS-Calc (c) 198? Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235665&o=2 $end $nascom_socket=nasdos, $bio Nascom ROM published 38 years ago: NAS-DOS (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235700&o=2 $end $nascom_flop=utd1066, $bio Nascom disk. published 38 years ago: NAS-DOS Utility Disk (c) 1982 Hessey, M.F. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235696&o=2 $end $nascom_snap=nforth, $bio NAS-Forth Ver.1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235672&o=2 $end $nascom_snap=graphpac, $bio Nascom soft. published 38 years ago: Nas-Graphpac (c) 1982 CCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235687&o=2 $end $nascom_socket=naspen, $bio Nascom ROM published 40 years ago: NAS-Pen Ver.1 (c) 1980 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235701&o=2 $end $nascom_snap=naspen2, $bio Nascom soft. published 38 years ago: NAS-Pen Ver.2 (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235666&o=2 $end $nascom_socket=nasprint, $bio Nascom ROM published 39 years ago: NAS-Print 80 (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235702&o=2 $end $nascom_flop=nassem, $bio Nascom disk. published 38 years ago: NAS-Sembler (c) 1982 Lucas Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235695&o=2 $end $tvc_flop=nasasim, $bio NASA Simulator - Space Shuttle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111981&o=2 $end $x68k_flop=nasakemf, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Nasake Muyou Fire 2! (c) 1994 Yamaco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88472&o=2 $end $x68k_flop=nmfire, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Nasake Muyou Fire! (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95279&o=2 $end $info=nascar,nascarl,nascar_301,nascar_340,nascar_350,nascar_400,nascarl_301,nascarl_340,nascarl_400,nascar_352,nascarl_350,nascarl_352, $bio Pinball published 15 years ago: NASCAR (c) 2005 Stern Pinball, Incorporated. - TECHNICAL - Stern Whitestar II Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Atmel AT91 (@ 40 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : DMA-driven DAC - TRIVIA - Produced by Pat Lawlor Design for Stern Pinball. NASCAR was released in August 2005. This game features voice over by Allen Bestwick, NASCAR television analyst for NBC. Music tracks include recording artist Sammy Hagar's "I Can't Drive 55", a popular tune among NASCAR fans. This game was released outside of North America as "Grand Prix", and features F-1 racers. - UPDATES - CPU Release Version : 1.00 - Initial release for production. CPU Release Version : 1.02 Date : August 4, 2005 - Dot Matrix Test, Lock kicking, and Clear Balls Test fixed in diagnostics. - Fixed problems with tilt handling - Fixed scoring bug in bonus count - Fixed some glitches with RACE letters on left ramp and drop targets - Improvements to lamp effects and sound sequencing - Fixed bug in Road Course handing out extra CHAMP1 letters. CPU Release Version : 1.03 Date : August 9, 2005 - Improvements to pit road lock release - Improvements to Competition mode - Compensation for broken spinning car motor added - Compensation for broken drop targets added - Improvements between speedshot/hard racin and garage mode starts - Race Multiball improved with better grace periods - Scanner award fixed when running inside a mode - Improvements to lamp effects and speech calls - Ball Clear test in diagnostics improved - Bump 'n' Win default values changed slightly CPU Release Version : 1.04 Date : August 10, 2005 - Changed BUMP 'N' WIN adjustment display - Updated coinage settings for different countries - Fixed some display bugs in Champion Challenge - Fixed CHAMP1 LETTERS audit - Some improvements to mode sounds CPU Release Version : 3.00 Date : September 8, 2005 - Added System Adjustments 53-55 to enable flipper power modification for games in the field that need it. - Installs menu in Portals has been fixed to exit correctly. - Right ramp diverter now helps the player spell R-A-C-E quicker by sending the ball to the best flipper for the next shot. - Improved timing on lower track diverter. - Fixed some game adjustment ranges that could go out of bounds. - Fixed a hanging lamp in the outlanes after a game was completed. - Hanging jackpot at the end of Happy Hour corrected. - Fixed the problem with balls staying on the track after Hauler Ride. - Fixed the ball saver that was supposed to save airballs that landed on the track and fell into the lower drain. This saver also saves balls that are misfired by the autoplunger. - Fixed problem with two balls kicking out in some single-ball modes when a ball drained early in the mode. - Improved Accelerator Saver when the ball hits the car and quickly drains. - Made accelerator driver use the TRACK ADJUST adjustments now. - Made the Garage Mode goals in Feature Adjustments work correctly now. - Fixed search in Race Multiball with a ball on the track. - Some display improvments to Champion Challenge - Some display improvments to Bump and Run - Some display improvments to Gas And Go background display. - ToPS tournament text fixed for spanish-language versions. - Replay value now shown in attract mode. - New Taiwan and South Africa coin settings - Improved coin-in effects - Improved flashers in some parts of the game - Fixed CHAMP1 Letter count in Instant Info - Clear Balls test in Portals fixed to launch balls correctly. DISPLAY Release Version : 3.01 Date : September 8, 2005 CPU Release Version : 3.01 Date : September 12, 2005 - Fixed DIP settings for Taiwanese coinage - Softened kick on truck eject - Service Credit button works correctly after changing volume now - Game does not search endlessly if there are no balls in the trough DISPLAY Release Version : 3.03 Date : September 23, 2005 - New Norway pricing DISPLAY Release Version : 3.02 Date : September 21, 2005 - Fixed Leader Board Types that always displayed 5th Place CPU Release Version : 3.10 Date : September 23, 2005 - Truck kicker eject softened to keep balls from flying off the ramp - Fixed glitch in track test in diagnostics - Improved coin-in lamp effects - Fixed Grand Champion reset - Extra Ball properly awards points in all modes of ToPS play - Game obeys the Special % adjustment properly - Fixed case where Champion Challenge would be lit again after it's end - Made LOCK DIFFICULTY not reset R-A-C-E lamps at the start of each ball when set to 'Extra Hard' - Fixed game restart at match and game over sequences - ToPS improvements for South Africa CPU Release Version : 3.30 Date : September 28, 2005 - printer utility fixed due to bank overflow error - Better compensation for a malfunctioning Test Car - More intelligent coil firing algorithm for the truck kicker. - Right ramp diverter logic improved to help player complete RACE letters quicker. CPU Release Version : 3.40 Date : October 4, 2005 - Changed car mechanism driver to prevent fatigue on release coil bracket. - Fixed multiball sequence when there are only 2 balls playable in the game - Fixed coil diagnostics to properly wrap at the end of the list. CPU Release Version : 3.50 Date : October 7, 2005 - Changed UK1 pricing table settings. CPU Release Version : 3.51 Date : October 12, 2005 - Fixed glitch in switch test diagnostics. CPU Release Version : 3.52 Date : October 13, 2005 - Fixed another glitch in switch test diagnostics. CPU Release Version : 4.00 Date : October 25, 2005 - Improved the driver for the car mechanism to prevent wear on the release coil latch. - Improved and more efficient firing of lower track exit diverter. - Better compensation when the Test Car switch is broken. Modes will start properly now. - Improved speech, lamp effects, and choreography. - Russian coinage and tournament settings added. DISPLAY Release Version : 4.00 Date : October 26, 2005 - Russian coinage and tournament settings added. - STAFF - Concept : Pat Lawlor (PML) Designers : Louis Koziarz, Pat Lawlor Artwork : John Youssi (J Y) Software : Louis Koziarz, Chip Curtis DMD Animation : Adam Rhine, Greg Dunlap Mechanics : John Krutsch (JRK), John Filz Music & Sounds : Chris Granner (C G) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5320&o=2 $end $leapster=nascar, $bio LeapFrog Leapster cart. published 15 years ago: NASCAR (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134519&o=2 $end $n64=nascar2k, $bio Nintendo 64 cart. published 21 years ago: NASCAR 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57849&o=2 $end $gbcolor=nascar2k, $bio Nintendo Game Boy Color game published 20 years ago: NASCAR 2000 [Model CGB-BN2E-USA] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68429&o=2 $end $psx=nascar2k, $bio Sony PlayStation disc published 21 years ago: NASCAR 2000 [Model SLUS-00962] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110539&o=2 $end $psx=nascr2k1, $bio Sony PlayStation disc published 20 years ago: NASCAR 2001 [Model SLUS-01263] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110540&o=2 $end $saturn=nascar98f,nascar98g,nascar98, $bio Sega Saturn game published 22 years ago: NASCAR 98 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60356&o=2 $end $psx=nasc98ce, $bio Sony PlayStation disc published 22 years ago: NASCAR 98 Collector's Edition [Model SLUS-00647] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110542&o=2 $end $psx=nascar98, $bio Sony PlayStation disc published 23 years ago: NASCAR 98 [Model SLUS-00521] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110541&o=2 $end $saturn=nascar98u, $bio Sega Saturn game published 23 years ago: NASCAR 98 [Model T-5028H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60090&o=2 $end $n64=nascar99,nascar99u, $bio Nintendo 64 cart. published 22 years ago: NASCAR 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57850&o=2 $end $psx=nasc99lg, $bio Sony PlayStation disc published 21 years ago: NASCAR 99 Legacy (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110544&o=2 $end $psx=nascar99, $bio Sony PlayStation disc published 22 years ago: NASCAR 99 [Model SLUS-00740] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110543&o=2 $end $vsmilem_cart=nascarm, $bio VTech V.Smile Motion cart. published 11 years ago: NASCAR Academy - Race Car Superstar [Model 80-084200] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236341&o=2 $end $info=sgnascar,sgnascaro, $bio Arcade Video game published 20 years ago: NASCAR Arcade (c) 2000 Sega. - TECHNICAL - Runs on the Sega "Hikaru" hardware. - TRIVIA - NASCAR Arcad was released in September 2000. Advertised as the first officially licensed NASCAR coin-op racing game. The music for this game was done by a Japanese band named "Sons of Angels", which was later named "Crush 40". This game was also developed by Electronic Arts, but presented by Sega. - TIPS AND TRICKS - Secret Course : There is a Secret TEAM SEGA racecourse hidden in the game that unlocks after 700 plays. To access this course the players must do the following : Before inserting coins, put gearshift in Neutral! When selecting racecourse, shift gearshift 4th to 2nd to 1st to 3rd, and step on the brake. The TEAM SEGA Course should appear. Drivers : There are three secret drivers in this game. To access these drivers players must do the following : DALE EARNHARDT, Jr. - Select Dale Earnhardt, Sr (1951-2001), Car #3, put the shifter into 3rd gear and press on the brake pedal. Dale Jr.'s car will appear. ADAM PETTY (1980-2000) - Select Kyle Petty. Car #44, step on brake pedal and shift 4th to neutral to 4th, Adam's Car will appear. RICHARD PETTY - Select Kyle Petty, Car #44 and shift up to 1st gear. Richard Petty's #43 STP Special Retro Car will appear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4096&o=2 $end $gbcolor=nascchal, $bio Nintendo Game Boy Color game published 21 years ago: NASCAR Challenge [Model CGB-CGB-VNCE-USA] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68431&o=2 $end $gba=nascr2k2, $bio Nintendo GBA cart. published 18 years ago: NASCAR Heat 2002 [Model AGB-ANHE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72002&o=2 $end $gbcolor=nascheat, $bio Nintendo Game Boy Color game published 20 years ago: NASCAR Heat [Model CGB-BNHE-USA] (c) 2000 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68432&o=2 $end $psx=nascheat, $bio Sony PlayStation disc published 20 years ago: NASCAR Heat (c) 2000 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111054&o=2 $end $gbcolor=nascrace, $bio Nintendo Game Boy Color game published 20 years ago: NASCAR Racers [Model CGB-BNRE-USA] (c) 2000 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68433&o=2 $end $psx=nascarcg, $bio Sony PlayStation disc published 24 years ago: NASCAR Racing (c) 1996 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111695&o=2 $end $psx=nascarmb, $bio Sony PlayStation disc published 20 years ago: NASCAR Rumble [Model SLUS-01068] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110545&o=2 $end $psx=nascr2k2, $bio Sony PlayStation disc published 19 years ago: NASCAR Thunder 2002 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110546&o=2 $end $psx=nascr2k3, $bio Sony PlayStation disc published 18 years ago: NASCAR Thunder 2003 [Model SLUS-01502] (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110547&o=2 $end $psx=nascr2k4, $bio Sony PlayStation disc published 17 years ago: NASCAR Thunder 2004 [Model SLUS-01571] (c) 2003 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110548&o=2 $end $info=nascom2,nascom2c, $bio Computer published 41 years ago: Nascom 2 (c) 1979 Nascom Microcomputers. The Nascom 2 was a single-board computer kit issued in 1979 based on the Zilog Z80 and including a keyboard and video interface, a serial port that could be used to store data on a tape cassette using the Kansas City standard, and two 8-bit parallel ports. - TRIVIA - Introduced in December 1979. At this time, including a full keyboard and video display interface was uncommon, as most microcomputer kits were then delivered with only a hexadecimal keypad and seven-segment display. To minimize cost, the buyer had to assemble a Nascom by hand-soldering about 3,000 joints on the single circuit board. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95299&o=2 $end $nascom_flop=dosadv, $bio Nascom disk. published 37 years ago: Nascom Disk Adventure (c) 1983 Espley, Richard C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235694&o=2 $end $nascom_snap=xbasic, $bio Nascom soft. published 38 years ago: Nascom Extended Basic (c) 1982 Crystal Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235641&o=2 $end $icanguit=nashhits, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: Nashville Hits [Model K9905] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240320&o=2 $end $intv=soccer, $bio Mattel Intellivision game published 41 years ago: NASL Soccer (c) 1979 Mattel Electronics. KICKOFF! The ball is yours, now move it downfield! Teamwork and footwork are the name of this game. The defense is pressing... PASS to a teammate! Get the ball in close to your opponent's goal. Move quickly... evade the defense... keep the ball inbounds. You're in the goal area. Fake out the goalie and shoot! IT'S A SCORE! - TECHNICAL - Model 1683 - TIPS AND TRICKS - * COORDINATE Direction Disc with Pass and Shoot buttons. When both controls work together smoothly, you have an edge. * LEARN TO PASS effectively. Watch how players move off and on-screen, as the screen pans. make the panning effect work to your advantage with off-screen passing. * On long passes, use the faster SHOOT button, rather than the PASS button. The faster speed will carry the ball farther before it slows down, with less chance of interception. * WATCH YOUR AIM. Wild shots and passes may be intercepted or travel out of bounds. * LOOK OUT FOR THE DEFENSE. Man with the ball can't run as fast as the Defensive Captain. If pressed too close, pass the ball. * MANEUVER THE GOALIE. Learn to play goalie and Defensive Captain simultaneously. Practice makes it easy. * If your DEFENSIVE CAPTAIN falls too far behind the man with the ball, let your man drop back completely off-screen. He will reappear on-screen in front of the man with the ball. * Remember that the BEST DEFENSE IS A GOOD OFFENSE. Get possession of the ball and keep possession until you score! - STAFF - Program: Kevin Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60922&o=2 $end $info=nastar, $bio Arcade Video game published 32 years ago: Nastar (c) 1988 Taito. Export version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga II". - TECHNICAL - Taito B System hardware Game ID : B81 - TRIVIA - Nastar was released in March 1989. - SERIES - 1. Rastan (1987) 2. Nastar (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1725&o=2 $end $info=nastarw, $bio Arcade Video game published 32 years ago: Nastar Warrior (c) 1988 Taito America Corp. North American version. For more information about the game itself, please see the original Japanese version; "Rastan Saga II". - TECHNICAL - Taito B System hardware Prom Sticker : B81 - TRIVIA - Nastar Warrior was ieleased in March 1989 in North America. This game is known in Japan as "Rastan Saga II" and outside Japan as "Nastar". - SERIES - 1. Rastan (1987) 2. Nastar Warrior (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - PORTS - * CONSOLES: [US] Sega Genesis (1990) "Rastan Saga II" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1726&o=2 $end $pc8801_flop=natera88, $bio NATERA88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92465&o=2 $end $cpc_flop=athanec,nathanec04,nathanec05,nathanec06,nathanec07, $bio Amstrad CPC 464 disk. published 32 years ago: Nathan Ecoles Francais CE1/CE2 [Model 550104] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123504&o=2 $end $cpc_flop=nathanec01,nathanec0c,nathanec0d,nathanec0e, $bio Amstrad CPC 464 disk. published 32 years ago: Nathan Ecoles Francais CM1 (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123507&o=2 $end $cpc_flop=nathanec08,nathanec09, $bio Amstrad CPC 464 disk. published 32 years ago: Nathan Ecoles Francais CM2 [Model 550064] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123505&o=2 $end $cpc_flop=nathanec02, $bio Amstrad CPC 464 disk. published 32 years ago: Nathan Ecoles Francais CP/CE1 [Model 550084] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123506&o=2 $end $cpc_flop=nathanec0a,nathanec0b,nathanec03,nathanec0f,nathanec10, $bio Amstrad CPC 464 disk. published 32 years ago: Nathan Ecoles Mathematiques CM1 [Model 552344] (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123508&o=2 $end $amigaocs_flop=natnever, $bio Commodore Amiga 500 disk. published 27 years ago: Nathan Never (c) 1993 Genias - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74603&o=2 $end $apple2gs=npagjazz, $bio Apple IIGS disk. published 31 years ago: Nathan Page Studio Jazz (c) 1989 Nathenhugo's Music - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197492&o=2 $end $msx2_flop=fs4600, $bio MSX 2 disk. published 34 years ago: National FS-4600 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101879&o=2 $end $msx2_flop=fs4700, $bio MSX 2 disk. published 34 years ago: National FS-4700 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101880&o=2 $end $msx2_flop=fs5000, $bio MSX 2 disk. published 34 years ago: National FS-5000 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102175&o=2 $end $msx2_flop=fs5500, $bio MSX 2 disk. published 35 years ago: National FS-5000 F1/F2 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101881&o=2 $end $msx1_cart=natbhjis, $bio MSX cart. published 35 years ago: National FS-SR022 MSX Bunsetsu Henkan Jisho (c) 1985 Matsushita. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77301&o=2 $end $msx1_cart=natjis, $bio MSX cart. published 35 years ago: National FS-SR022 MSX-Jisho (c) 1985 Matsushita. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77302&o=2 $end $apple2gs=natgeokn, $bio Apple IIGS disk. published 31 years ago: National Geographic Kids Network (c) 1989 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240812&o=2 $end $psion2=nss43, $bio National Survey Software Ver.4 (c) 198? Draycott, Neil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234162&o=2 $end $spectrum_cass=natoassa, $bio Sinclair ZX Spectrum cass. published 32 years ago: NATO Assault Course (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79949&o=2 $end $apple2_flop_misc=natocmdr, $bio Apple II disk. published 36 years ago: NATO Commander (c) 1984 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107363&o=2 $end $info=natodef,natodefa, $bio Arcade Video game published 38 years ago: NATO Defense (c) 1982 Pacific Novelty. A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are 'dumps' where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 (FIRE) - TRIVIA - Released in July 1982. NATO Defense uses an 8-minute cassette loop with simulated talk over communication lines. Key word here is 'simulated' -- various pseudo-accents are taken, some saying things like 'You got the wrong war'. Last long enough in the round, and the background voice will say 'good playing. You should be in the infantry'. Paul Barrette holds the official record for this game with 1,113,000 points. - UPDATES - There are 2 different sets of mazes for the game. The alternate mazes version depends more on open spaces. - SCORING - Running over a mine : 10 points First Enemy Tank shot : 100 points Second Enemy Tank shot : 500 points Third Enemy Tank shot : 1000 points Fourth Enemy Tank shot : 2000 points (the second, third and fourth enemy tank must be shot almost immediately after each other, otherwise you'll get 100 points for each tank you shoot) - TIPS AND TRICKS - There is a built-in speed-up for the game. Swapping ROM K4 with ROM J4 and ROM C4 with ROM B4, will give the player a new set of mazes. The tech note describing this 'speed-up' also notes that the diagnostic mode the Checksums displayed will not match, but this is normal and OK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1727&o=2 $end $pc8801_flop=natsunow, $bio Natsu no Wells (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92483&o=2 $end $pc98=natsudam, $bio Natsudama - Summer Ball (c) 19?? Gra-Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90218&o=2 $end $psx=natsuiro, $bio Sony PlayStation disc published 20 years ago: Natsuiro Kenjutsu Komachi [Model SLPS-02665] (c) 2000 Nec InterChannel, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85470&o=2 $end $info=natsuiro, $bio Arcade Video game published 31 years ago: Natsuiro Mahjong (c) 1989 Video System. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Mahjong Summer Job'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1728&o=2 $end $snes=natsuki, $bio Nintendo Super Famicom cart. published 25 years ago: なつきクライシスバトル (c) 1995 Angel. (Natsuki Crisis Battle) Natsuki Crisis Battle is a fighting game published by Angel. The player takes control of the cute high-school student named Kisumi Natsuki and a grand total of eight playable fighters are available. As expected, each one of them comes with different abilities and moves. An interesting, and unusual feature of Natsuki Crisis Battle is the dizziness bar located below the character's lifebar. Get in the red and the character will be incapable of inflicting any damage nor parry. Other than a standard story mode, Natsuki Crisis Battle lets the player fight in a traditional versus mode and a sort of time attack mode called hyaku where the player's progress can be saved using a password system. Finally, and not the least, an edit mode is also available. But do not expect here any in depth editing of the characters, only basic attributes can be changed and tuned up. - TECHNICAL - Cartridge ID: SHVC-ACBJ-JPN - TRIVIA - Released on April 21, 1995 in Japan for 10800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61861&o=2 $end $snes=natschwr, $bio Nintendo Super NES game published 26 years ago: Natsume Championship Wrestling (c) 1994 Natsume. With 16 MEGS of Pro Wrestling Action, Natsume Championship Wrestling is the most incredibly exciting game ever developed, featuring a selection of 12 wrestlers and six game modes including the Championship Tournament and Tag Match, Round Robin and Exhibition Match for up to four players. It will blow you away! - TECHNICAL - Game ID: SNS-7W-USA - TRIVIA - Released in June 1994, Natsume Championship Wrestling is a version of Zen-Nihon Pro Wrestling': Sekai Saikyou Tag, altered for the US market. There is a new title screen theme and the game uses music from Sekai Saikyou Tag, but gameplay and characters from the original game. There are no double team moves and an opponent can't be dragged around during a grapple using the Y button. There is also no tutorial mode, team battle (from the original game) and passwords. The 12 wrestlers: Asteroid (based on Jumbo Tsuruta) M. Roach (based on Yoshinari Ogawa using Jun Akiyama's theme music) Hungry Snake (based on Masanobu Fuchi and using Doug Furnas' theme music) The Viper (based on Toshiaki Kawada) The Phantom (based on Rusher Kimura using Dan Kroffat's theme music) Fangz (based on Akira Taue) Spike (based on Dan Spivey) Big Ape (based on Steve Williams) J. Kraze (based on Johnny Ace) Python (based on Stan Hansen) K. Bruto (based on Terry Gordy) Conan (based on Kenta Kobashi) Wrestlers not used by the game include Giant Baba, Mitsuharu Misawa, Tsuyochi Kikuchi and The Patriot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63341&o=2 $end $gba=natural2, $bio Nintendo GBA cart. published 18 years ago: Natural 2 Duo [Model AGB-AN2J-JPN] (c) 2002 Omega Micott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72028&o=2 $end $ti99_cart=nature, $bio Nature's Way (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84658&o=2 $end $cpc_flop=naufrage, $bio Amstrad CPC type-in published 31 years ago: Naufrage (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119561&o=2 $end $info=naughtyb,naughtyba,naughtybc,naughtybb, $bio Arcade Video game published 38 years ago: Naughty Boy (c) 1982 Jaleco. A maze/shooting game. On this fun game the player controls a naughty boy who goes through the forest and must defend himself throwing rocks at monsters to destroy them. The longer you hold down the fire button, the farther your character can throw rocks. The boy must avoid a variety of monsters and obstacles while attempting to make it to the top of each level and proceed on to the next. There are a number of flags at the top of each level on a fortress that must be destroyed in order to proceed to next level. Occasionally, there is a bonus round where your character fly back and forth at the top of the screen in a hot-air balloon in an attempt to drop rocks down upon a big monster that is running at the bottom of the screen to hit directly over his head. There is a fuel gauge that determines when the bonus round will end. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Naughty Boy was released in March 1982. This is the first game manufactured by Jaleco Co., Ltd. Licensed to Cinematronics for US manufacture and distribution (June 1982). The bootlegs of this game made it into the arcades before the official release did. Jaleco Co., Ltd. was established in 1972 as producer and developer of arcade game equipment. In 2001, Hong Kong based company PCCW acquired Jaleco. So, they changed their name to 'PCCW-Japan'. They returned to their original name in 2004. However, their games flopped. All of their video game business was transfered to game yarou in January 2009. Kim French holds the official record for this game with 5,345,060 points. - TIPS AND TRICKS - * It is much easier to rack up a high score in the Jaleco version of this game (versus the Cinematronics version). On the Jaleco version, the Naughty Boy can sit between the two fences on the first level (left hand side) and kill monsters with ease, racking up points. The Cinematronics version eliminates this exploit by removing a section of the fence. * Once you have bombed an enemy and they are stunned, bomb them again to earn more points and cause them do disappear for a bit. * Be sure to bomb the purple question marks - they grant the Naughty Boy invulnerability for a short period. * Keep in mind that you can vary the distance of the Naughty Boy's projectiles - the longer you hold down the button, the further the projectiles go. - PORTS - * CONSOLES: Casio PV-1000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1729&o=2 $end $info=m3nnice, $bio Naughty But Nice (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41188&o=2 $end $info=nmouse,nmouseb, $bio Arcade Video game published 39 years ago: Naughty Mouse (c) 1981 Amenip. Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them. Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage. The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Also licensed to Palcom Queen River for distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1730&o=2 $end $amigaocs_flop=naughty, $bio Commodore Amiga 500 disk. published 26 years ago: Naughty Ones (c) 1994 Interactivision A/S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74604&o=2 $end $cd32=naughty, $bio Commodore Amiga CD32 published 26 years ago: Naughty Ones (c) 1994 Interactivision A/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106953&o=2 $end $amigaaga_flop=naugt1_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Naughty Ones [AGA Ver.] (c) 1994 Interactivision A/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146447&o=2 $end $msx1_cart=nausicaa, $bio MSX cart. published 36 years ago: Nausicaä (c) 1984 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77303&o=2 $end $pc8801_flop=nausicaa, $bio NEC PC-8801 Series disk. published 36 years ago: Nausicaä Adventure Game (c) 1984 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92484&o=2 $end $info=nautilus, $bio Pinball published 36 years ago: Nautilus (c) 1984 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10024&o=2 $end $tvc_flop=nautilus, $bio Nautilus (c) 198? A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112129&o=2 $end $to7_cass=naval, $bio Naval (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108449&o=2 $end $info=navarone, $bio Arcade Video game published 40 years ago: Navarone (c) 1980 Namco. A battleship shooting game from namco. The player controls a battleship which must move around the edge of an island trying to shoot the dot obstacles, mines and a central skull enemy to earn points and while avoiding the bullets fired at it by the indestructible gun turrets. If it should get hit by one, it will lose a life, but once it has cleared the island, the remaining time will be added to its score (in 100-point increments), and it will proceed to the next round. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Navarone was released in February 1980 in Japan. It is the first of three monochromatic arcade games which were developed by Namco during the early part of that year; the other two are "Kaitei Takara Sagashi" and "SOS". The name of the game was chosen after a 1957 novel about the WWII "The Guns of Navarone" by Scottish writer Alistair MacLean, that was made later into a film of the same name in 1961 is based on ficticious Greek island of Navarone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1731&o=2 $end $mo5_cass=navire, $bio Thomson MO5 cass. published 35 years ago: Navire (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108878&o=2 $end $psx=navit, $bio Sony PlayStation disc published 22 years ago: Navit (c) 1998 Artdink Corp. - TECHNICAL - [Model SLPS-01530] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85471&o=2 $end $pc8801_flop=navitune, $bio NEC PC-8801 Series disk. published 31 years ago: Navitune (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92485&o=2 $end $msx2_flop=navitune, $bio MSX 2 disk. published 31 years ago: Navitune (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101882&o=2 $end $pc98=navitune, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Navitune (c) 1990 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90219&o=2 $end $nes=navyblue, $bio Nintendo Famicom cart. published 28 years ago: Navy Blue (c) 1992 I'Max - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54436&o=2 $end $gameboy=navybl90, $bio Nintendo Game Boy Cart. published 30 years ago: Navy Blue 90 [Model DMG-N9J] (c) 1990 Use Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66568&o=2 $end $gameboy=navybl98, $bio Nintendo Game Boy Cart. published 22 years ago: Navy Blue 98 [Model DMG-A98J-JPN] (c) 1998 Use Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66569&o=2 $end $msx1_cass=navymove,navymoves,navymovesa, $bio MSX cass. published 32 years ago: Navy Moves (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94872&o=2 $end $msx1_flop=navymove,navymoveh, $bio MSX disk. published 32 years ago: Navy Moves (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109079&o=2 $end $specpls3_flop=navymovesp,navymovespa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Navy Moves (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147641&o=2 $end $specpls3_flop=navymove, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Navy Moves (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148187&o=2 $end $cpc_cass=navymove, $bio Amstrad CPC cass. published 29 years ago: Navy Moves (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98382&o=2 $end $cpc_cass=2navarmy, $bio Amstrad CPC cass. published 31 years ago: Navy Moves + Army Moves (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98383&o=2 $end $cpc_flop=navymove03,navymove0c,navymove0d, $bio Amstrad CPC 464 disk. published 31 years ago: Navy Moves + Army Moves (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122953&o=2 $end $cpc_flop=navymove0a,navymove0b, $bio Amstrad CPC 464 disk. published 32 years ago: Navy Moves Trained (c) 1988 NLL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122952&o=2 $end $cpc_flop=navymove12, $bio Navy Moves Trained (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121726&o=2 $end $amigaocs_flop=navymovea, $bio Commodore Amiga 500 disk. published 31 years ago: Navy Moves [Hit Squad] (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74605&o=2 $end $spectrum_cass=navymovehs, $bio Navy Moves (c) 198? Hit Squad, The [UK] - TECHNICAL - GAME ID: AC43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219502&o=2 $end $cpc_flop=navymove04,navymove05,navymove06,navymove07,navymove,navymove08,navymove02,navymove01,navymove09, $bio Amstrad CPC 464 disk. published 32 years ago: Navy Moves (c) 1988 Dinamic Soft. - TECHNICAL - GAME ID: AMD 110073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118870&o=2 $end $cpc_cass=navymoves, $bio Amstrad CPC cass. published 32 years ago: Navy Moves [Model AMS 890026] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98380&o=2 $end $spectrum_cass=navymovesl, $bio Navy Moves (c) 198? Dinamic Soft. - TECHNICAL - GAME ID: IB-S-017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196840&o=2 $end $spectrum_cass=navymove,navymovea,navymoveo, $bio Sinclair ZX Spectrum cass. published 32 years ago: Navy Moves (c) 1988 Dinamic Software. - TECHNICAL - GAME ID: SPE 890027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79950&o=2 $end $amigaocs_flop=navymove, $bio Commodore Amiga 500 disk. published 31 years ago: Navy Moves [Top Hits] (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74606&o=2 $end $c64_cart=navyseal, $bio Commodore C64 cart. published 30 years ago: Navy SEALs (c) 1990 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53652&o=2 $end $amigaocs_flop=navyseal, $bio Commodore Amiga 500 disk. published 29 years ago: Navy Seals (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74607&o=2 $end $spectrum_cass=navyseal_a,navyseal_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Navy SEALs (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79951&o=2 $end $specpls3_flop=navysealsp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Navy SEALs (c) 1991 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147569&o=2 $end $specpls3_flop=navyseal, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Navy SEALs (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230254&o=2 $end $spectrum_cass=navysealer, $bio Navy Seals (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219173&o=2 $end $gameboy=navyseal, $bio Nintendo Game Boy Cart. published 29 years ago: Navy Seals (c) 1991 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-NV-USA - STAFF - Coding: John Brandwood Sprites: Don McDermott Backgrounds: Don McDermott Bitmaps: Simon Butler, Martin McDonald, Steve Thomson Music: Matthew Cannon FX: Matthew Cannon Producer: David Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66570&o=2 $end $gx4000=navyseal, $bio Amstrad GX4000 cart. published 30 years ago: Navy Seals (c) 1990 Ocean Soft., Ltd. - TECHNICAL - GAME ID: OC 089003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118467&o=2 $end $pce=naxopen, $bio NEC PC-Engine HuCARD published 31 years ago: Naxat Open (c) 1989 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58658&o=2 $end $pce=naxstad, $bio NEC PC-Engine HuCARD published 30 years ago: Naxat Stadium (c) 1990 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58659&o=2 $end $sms=aztecadv, $bio Sega Mark III cart. published 33 years ago: ナスカ'88 (c) 1987 Sega Enterprises, Limited. (Nazca '88) - TECHNICAL - Game ID: G-1335 - TRIVIA - Released on September 20, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55851&o=2 $end $pc8801_flop=nazodemo, $bio Nazo Demo 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92486&o=2 $end $famicom_flop=nazokabe, $bio Nintendo Famicom disk. published 34 years ago: 謎の壁 ブロックくずし (c) 1986 Konami Industry Company, Limited. (Nazo no Kabe - Block Kuzushi) - TECHNICAL - Cartridge ID: KDS-NZN - TRIVIA - Released on December 13, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65408&o=2 $end $pce=nazomasq, $bio NEC PC-Engine HuCARD published 30 years ago: Nazo no Masquerade (c) 1990 Masaya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58660&o=2 $end $nes=nazomfds, $bio Nazo no Murasamejou (c) 19?? Whirlwind Manu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84075&o=2 $end $gba=f_nazo, $bio Nintendo GBA cart. published 16 years ago: 謎の村雨城 (c) 2004 Nintendo Company, Limited. (Nazo no Murasame Jou) - TECHNICAL - Famicom Mini series Cartridge ID: AGB-FNMJ-JPN - TRIVIA - Released on August 10, 2004 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi (H.Yamauchi) Producer: K. Kato Director: M. Maeda Designer: M. Maeda, K. Honda Programmer: A. Hashimoto, M. Nakagawa, R. Chiba Sound Composer: Koji Kondo (K.Kondo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70634&o=2 $end $famicom_flop=nazomura, $bio Nintendo Famicom disk. published 34 years ago: ????? (c) 1986 Nintendo Company, Limited. (Nazo no Murasamejou) - TECHNICAL - Cartridge ID: FMC-NMJ - TRIVIA - Released on April 14, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65409&o=2 $end $x68k_flop=nazors, $bio Nazo no Rooguu Shuu (c) 19?? Team-ms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88473&o=2 $end $wswan=nazoou, $bio Bandai WonderSwan game published 21 years ago: Nazo Ou Pocket [Model SWj-BVL001] (c) 1999 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86362&o=2 $end $pc98=nazopuyo,nazopds7, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: なぞぷよ (c) 1984 Compile (Nazo Puyo) - TECHNICAL - BARCODE: 4988161400043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90220&o=2 $end $gamegear=nazpuyo2, $bio Sega Game Gear cart. published 27 years ago: Nazo Puyo 2 [Model G-3413] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64738&o=2 $end $gamegear=nazpyoar,nazpyoarp, $bio Sega Game Gear cart. published 26 years ago: Nazo Puyo Arle no Roux (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3357] - TIPS AND TRICKS - * Sound test: At the title screen, enter Up, Up, Down, Down, Left, Right, Left, Right, 2, 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64739&o=2 $end $gamegear=nazopuyo1,nazopuyo, $bio Sega Game Gear cart. published 27 years ago: Nazo Puyo [Model G-3224] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64737&o=2 $end $famicom_flop=nazoraa2, $bio Nintendo Famicom disk. published 33 years ago: ナゾラーランド 第2号 (c) 1987 Sunsoft (Nazoraa Land Dai 2 Gou) - TECHNICAL - Cartridge ID: SSD-NZB - TRIVIA - Released on June 12, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65410&o=2 $end $famicom_flop=nazoraa3, $bio Nintendo Famicom disk. published 32 years ago: ナゾラーランド 第3号 ?3? (c) 1988 Sunsoft (Nazoraa Land Dai 3 Gou) - TECHNICAL - Cartridge ID: SSD-NZC - TRIVIA - Released on March 11, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65411&o=2 $end $famicom_flop=nazoraa, $bio Nintendo Famicom disk. published 33 years ago: ナゾラーランド 創刊号 (c) 1987 Sunsoft (Nazoraa Land Soukan-Gou) - TECHNICAL - Disk ID: SSD-NZL - TRIVIA - Released on February 06, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65412&o=2 $end $famicom_flop=nazoraaq, $bio Nintendo Famicom disk. published 33 years ago: ?????????? ??????? ~???????!~ (c) 1987 Sunsoft (Nazoraa Land Zoukan Gou - Quiz Ou wo Sagase!) - TECHNICAL - Cartridge ID: SSD-NZP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65413&o=2 $end $info=nba_802,nba_500,nba_600,nba_700,nba_801, $bio Pinball published 11 years ago: NBA (c) 2009 Stern Pinball. - STAFF - Based on "Space Jam" playfield. Playfield improvements by : John Borg Primary programmer : Lonnie Ropp Mode programmer : Lyman Sheets Music : David D. Thiel Sound Effects : David D. Thiel Custom voice direction : David D. Thiel Custom Speech : Tim Kitzrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31807&o=2 $end $megadriv=nba2k, $bio NBA 2000 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56696&o=2 $end $megadriv=nba2k5, $bio NBA 2005 (c) 199? Glorysun Pirate hack of NBA Action '95. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56697&o=2 $end $dc=nba2k,nba2kp1,nba2kp2, $bio Sega Dreamcast GD published 21 years ago: NBA 2K [Model 51004] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135096&o=2 $end $dc=nba2kj, $bio Sega Dreamcast GD published 20 years ago: NBA 2K [Model HDR-0069] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135662&o=2 $end $dc=nba2ke, $bio Sega Dreamcast GD published 20 years ago: NBA 2K [Model MK-51004-53] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135661&o=2 $end $dc=nba2k1, $bio Sega Dreamcast GD published 20 years ago: NBA 2K1 [Model 51063] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135663&o=2 $end $dc=nba2k2, $bio Sega Dreamcast GD published 19 years ago: NBA 2K2 [Model 51178] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135665&o=2 $end $dc=nba2k2j, $bio Sega Dreamcast GD published 18 years ago: NBA 2K2 (c) 2002 SEGA Enterprises, Ltd. Japanese release. - TECHNICAL - GAME ID: HDR-0197 - TRIVIA - Released on May 23, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138686&o=2 $end $dc=nba2k2e, $bio Sega Dreamcast GD published 18 years ago: NBA 2K2 [Model MK-51178-50] (c) 2002 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135664&o=2 $end $gbcolor=nba3on3, $bio Nintendo Game Boy Color game published 21 years ago: NBA 3 on 3 featuring Kobe Bryant (c) 1999 Nintendo Company, Limited. - TECHNICAL - Model DMG-ACVE-USA - TRIVIA - Released on December 7, 1999. - STAFF - LEFT FIELD.PRODUCTIONS LEAD PROGRAMMER: ARCADE JOHN BRANDWOOD SECOND PROGRAMMER EVERYTHING ELSE: DAVID ASHLEY ARTWORK AND ANIMATION: ROBERT HEMPHILL SOUND FX AND MUSIC: CHRIS LAMB PRODUCTION AND DESIGN, JAMES MAXWELL FOR NINTENDO PRODUCTION EXECUTIVE: HENRY C. STERCHI DEVELOPMENT COORDINATOR: EDWARD A. RIDGEWAY PLAYER RATINGS: EDWARD A. RIDGEWAY NBA LIASONS: COLIN PALMER, CHRISTIAN PHILLIPS PACKAGING AND MANUAL: GREG RICHARDSON, DON JAMES, PHILLIP TAVEL, MICHELLE POWERS, JIM WORNELL ADDITIONAL SUPPORT: NATIONAL BASKETBALL ASSOCIATION, GREG LASSEN, NBA, SHANA HOERNKE (NBA) TESTING COORDINATION: MARC DOYAL TERESA LILLYGREN: CHRIS DOLAN PRODUCT TESTING STAFF SPECIAL THANKS: MR. ARAKAWA, HOWARD LINCOLN, MR. FUKUDA, GAIL TILDEN, JOHN BAUER, KEN LOBB, MR. YAMASHIRO, ERICH WAAS, ARMOND WILLIAMS, DAVID BRIDGHAM, FARAN THOMASON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68434&o=2 $end $megadriv=nbaactp3,nbaactp2,nbaactp1, $bio Sega Mega Drive game published 26 years ago: NBA Action (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56699&o=2 $end $megadriv=nbaact, $bio Sega Genesis game published 26 years ago: NBA Action (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57315&o=2 $end $saturn=nbaact, $bio Sega Saturn game published 24 years ago: NBA Action (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60357&o=2 $end $megadriv=nbaact95p25,nbaact95p24,nbaact95p23,nbaact95p22,nbaact95p21,nbaact95p20,nbaact95p19,nbaact95p18,nbaact95p17,nbaact95p16,nbaact95p15,nbaact95p14,nbaact95p13,nbaact95p12,nbaact95p11,nbaact95p10, $bio Sega Genesis game published 26 years ago: NBA Action '95 (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56698&o=2 $end $saturn=nbaact98, $bio Sega Saturn game published 22 years ago: NBA Action 98 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60358&o=2 $end $saturn=nbaact98u, $bio Sega Saturn game published 23 years ago: NBA Action 98 [Model 81124] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60092&o=2 $end $gamegear=nbaactp30,nbaactp29,nbaactp28,nbaactp27,nbaactp26,nbaactp25,nbaactp24,nbaactp23,nbaactp22,nbaactp21,nbaactp20,nbaactp19,nbaactp17,nbaactp16,nbaactp15,nbaactp14,nbaactp12,nbaactp13,nbaactp11,nbaactp10, $bio Sega Game Gear cart. published 27 years ago: NBA Action Starring David Robinson [1993 Prototype] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64722&o=2 $end $gamegear=nbaact,nbaactp18,nbaactp09,nbaactp08,nbaactp07,nbaactp06,nbaactp05,nbaactp04,nbaactp03,nbaactp02,nbaactp01, $bio Sega Game Gear cart. published 26 years ago: NBA Action Starring David Robinson (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2409] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64723&o=2 $end $saturn=nbaactu, $bio Sega Saturn game published 24 years ago: NBA Action [Model 81103] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60091&o=2 $end $gameboy=nbaasc2, $bio Nintendo Game Boy Cart. published 28 years ago: NBA All Star Challenge 2 [Model DMG-H2-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66532&o=2 $end $gameboy=nbaasc2j, $bio Nintendo Game Boy Cart. published 27 years ago: NBA All Star Challenge 2 [Model DMG-H2A] (c) 1993 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66535&o=2 $end $gameboy=nbaasc, $bio Nintendo Game Boy Cart. published 29 years ago: NBA All Star Challenge [Model DMG-AC-USA] (c) 1991 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66530&o=2 $end $megadriv=nbaallst, $bio Sega Genesis game published 28 years ago: NBA All-Star Challenge (c) 1992 Flying Edge [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115644&o=2 $end $snes=nbaallstj, $bio Nintendo Super Famicom cart. published 27 years ago: NBA All-Star Challenge [Model SHVC-NB] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61841&o=2 $end $snes=nbaallstu, $bio Nintendo Super NES game published 28 years ago: NBA All-Star Challenge [Model SNS-NB-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63303&o=2 $end $snes=nbaallst, $bio Nintendo Super NES game published 28 years ago: NBA All-Star Challenge [Model SNSP-NB-EUR] (c) 1992 LJN, Limited. - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 69% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63302&o=2 $end $psx=nbabb2k, $bio Sony PlayStation disc published 21 years ago: NBA Basketball 2000 (c) 1999 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111141&o=2 $end $intv=basketbl, $bio Mattel Intellivision game published 42 years ago: NBA Basketball (c) 1978 Mattel Electronics. Jump shots, set shots, pin-point passing, fast breaks, interceptions, steals, plus the roar of the crowd! It's all here and more with INTELLIVISION NBA BASKETBALL by Mattel Electronics! Each player has his own three-man team! There's plenty of action, and lots of quick reflexes and skill required! Passing is a real challenge and can make the difference between a good and a great player! It's your ball! Fifteen seconds left on the 24-second clock! You look for an open man to pass to. Or will you dribble around, trying to get free for a jump shot? Ten seconds, better make up your mind! Five, four, three, two -- shoot! Swish! Two points! OBJECT OF THE GAME of course is to sink more baskets than your opponent in 4 regulation quarters. (Times are simulated.) As in the NBA, two points for each basket scored. (No foul shots in this game.) Overtime periods to a decision if needed. - TECHNICAL - Model 2615 GAME CONTROLS: PASS KEYS: 1 through 9 JUMP SHOT: Clear BLOCK: 0 SET SHOT: Enter DISC: Move Player Disc - TIPS AND TRICKS - * Get the ball upcourt, keep it moving! (24-second clock resets after each completed pass.) * Find the open man under the hoop. Hit him with your pass immediately! (Press pass key for area you want pass to reach.) * Nobody open? Look to the corners! Get the ball to either corner and you may have an opening for a high percentage jump shot or set shot! * Pass from the corners, back under the basket. Try for an unmolested lay-up! Easy field goal, two points! * Of course you'll want to use the whole court! Stay alert for the open man! * SHOOTING: Jump shots are harder to block than set shots, but try to work your man clear! Avoid too many long-distance set shots! Remember, the closer you are to the basket, the better your chances! * REBOUNDING: Keep in mind that when you're on defense, all you men can go for the rebound, On offense, only your shooter can go to the boards! * BLOCKING: Computer-controlled defenders are good shot-blockers too! Work your way around them! If a shot is blocked, the defense takes over! * WATCH THE CLOCK!: Don't forget the 24-second clock! Move fast and try to plan ahead! - STAFF - Program: Ken Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60923&o=2 $end $n64=nbacour2, $bio Nintendo 64 cart. published 21 years ago: NBA Courtside 2 featuring Kobe Bryant (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57851&o=2 $end $psx=nbafb98, $bio Sony PlayStation disc published 23 years ago: NBA Fastbreak '98 (c) 1997 Midway Home Ent. - TECHNICAL - Game ID: SLUS-00492 - TRIVIA - Released in November 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97796&o=2 $end $info=nbaf_31,nbaf_11,nbaf_115,nbaf_11a,nbaf_11s,nbaf_21,nbaf_22,nbaf_23,nbaf_31a, $bio Pinball published 23 years ago: NBA Fastbreak (c) 1997 Midway Mfg. Co. - TECHNICAL - Midway WPC-95 System Model Number : 50053 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound Chip : DMA-driven DAC - TRIVIA - NBA Fastbreak was released in March 1997. 4,414 units were produced. Crazy Bob is the hot dog vendor. - UPDATES - REVISION 1.0 (changes from sample 0.2) Date : March 17, 1997 - 1.0 is the production release. - Added German, French, and Spanish translations. - Added German speech under an adjustment for German jumpered games only. - Added Operator-run Tournament mode adjustment. - Added the attract mode backbox adjustment (default ON). - Added some new sound effects. - Updated NBA Team rosters. - Improved IN THE PAINT timeout. - Some ball-holding features sped up to improve gameplay. - Added new FOUL SHOT rule. - Improved Multiball scoring. - Fixed lamp problem with LITE FASTBREAK and 3 point shots. - Added grace periods for the combination shots. - HOOPS LOOPS are now disabled if extra balls are disabled. - Changed Midnight Madness to only score on shots. - Added backbox backet award for hitting a completed Crazy Bob's. - Added an additional jet bumper hit when the Jets ball drain switch is made to help HOOPS modes. REVISION 1.1 Date : March 26, 1997 - Fixed a bug where the REPLAY BOOST adjustment incorrectly displayed values above 9. - Changed the default European jumpered pricing default settings to match German-jumpered pricing. REVISION 2.1 Date : May 9, 1997 - Support for linked games. - Fixed display conflict when Shoot Around and Around the World multiballs were running simultaneously. - Fixed JET BUMPER DIFF adjustment to allow Power Hoops to happen at all levels. - Presets for Ex Easy through Extra Hard ball time now match the manual. - Shoot Around Multiball corrected when Extra Balls are turned off. REVISION 2.2 Date : May 20, 1997 - Rearranged some displays on linked games. - Added German, French, and Spanish translations for linked text. - Fixed a scoring bug in Sudden Death. REVISION 2.3 Date : June 2, 1997 - Fixed some bugs in linked play, especially when starting new games. - Fixed a music bug in Around the World Multiball - Added new country jumper setting (Export Alternate). This new setting is identical to EXPORT (all SA settings, Australian pricing) except all service credits are disabled. - Right flipper button now compensates for the launch button when the launch button is broken. - Removes FLIPPER PLUNGER feature adjustment. REVISION 3.1 Date : September 2, 1997 - Added the PINBALL SCORES adjustment which enabled 'standard' pinball scoring to be displayed. - Fixed a bug where the player number was not shown in score sweep. - Fixed a bug in linked games when a multiball was the last feature prior to TROPHY multiball. - STAFF - Concept and Designer : George Gomez Artwork : Kevin O'Connor Software : Tom Uban Dots/Animations : Adam Rhine, Brian Morris Mechanics : Tom Kopera Music & Sounds : Kevin Quinn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5464&o=2 $end $snes=nbagivgou, $bio Nintendo Super NES game published 25 years ago: NBA Give 'n Go [Model SNS-ANJE-USA] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63305&o=2 $end $snes=nbagivgo, $bio Nintendo Super NES game published 25 years ago: NBA Give 'n Go [Model SNSP-ANJP-EUR] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63304&o=2 $end $info=nbahangt, $bio Arcade Video game published 24 years ago: NBA Hang Time (c) 1996 Midway Mfg. Co. - TECHNICAL - Midway Wolf Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1996. This game is an official licensed product of the NBA (National Basketball Association). The songs 'Get up Get up' and 'Hangtime - Whatcha Gonna Do' were produced by 'M.DOC of Indasoul Productions' specially for this game. Michael Jackson used to own this game (Serial number: 40023600431). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Beta chipset? (released in Chicago and New York) : * Screen flashes for every code entered. * No cheerleaders in the outdoor court. These privileges are on the beta only. * Break Backboard - Probably makes it easier to break. * Auto Rebound - You rebound better. * Back Door - ??? Probably a debugging tool in the pre-release. Rev L1.1 04/16/96 : * Screen flashes only after all codes have been entered. * Cheerleaders added to outdoor court. * Removed Break Backboard and Back Door privileges. * Renamed Auto Rebound to Super Rebound. * Changed the code for outdoor court. - TIPS AND TRICKS - * Secret Players (Real Name - Code Name / Pin #) : Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine) Steve Bardo - BARDO / 6000 (Player model) Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat") Dan Thompson - DANIEL / 0604 (Programmer) Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show) Sal Divita - DIVITA / 0201 (Lead artist) Eddie Ferrier - EDDIE / 6213 (Midway software tester) Eugene Geer - EUGENE / 6767 (Artist) Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.) Jeff Johnson - JAPPLE / 6660 (Programmer) John Carlton - JC / 0000 (Artist) Jennifer Hedrick - JFER / 0503 (Artist) Jon Hey - JONHEY / 6000 (Lead sound & music programmer) Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series) John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series) Marty Martinez - MARTY / 1010 (Design team) Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway) Marcus Minifee - MINIFE / 6000 (Player model) Air Morris - MORRIS / 6000 (Player model) Willie Morris Jr. – JASON / 0729 (Player model) Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host) Bud Fletcher - NOBUD / 1010 (Tester) Marius Enge – MARIUS / 1005 (Design team) Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell) Mike Vinikour - MXV / 1014 (Midway tester) Nick Erhlich - NICK / 7000 (Design team) Neil Funk - NFUNK / 0101 (Announcer) Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator) Matthew Perry - PERRY / 3500 (From the hit sitcom Friends) Kevin Quinn - QUIN / 0330 (Music) John Root - ROOT / 6000 (Midway artist) Shawn Liptak - SHAWN / 0123 (Design team) Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime) Mark Turmell - TURMEL / 0322 (Lead programmer) Dan Jiggets - JIGGET / 1010 (Chicago Sports Host) Unknown - NOBUD / 1010 Mike North - NORTH / 5050 (Chicago Sports Host) * NBA all-Star player : Anfernee 'Penny' Hardaway - AHRDWY / 0000 Cliff Robinson - CLIFFR / 0000 David Robinson - DAVIDR / 0000 Glenn Robinson - GLENNR / 0000 Hakeem Olajuwon - DREAM / 0000 Sean Elliot - ELLIOT / 0000 Patrick Ewing - EWING / 0000 Horace Grant - HGRANT / 0000 Larry Johnson - JOHNSN / 0000 Shawn Kemp - KEMP / 0000 Jason Kidd - KIDD / 0000 Karl Malone - MALONE / 0000 Reggie Miller - MILLER / 0000 Dikembe Motumbo - MOTUMB / 0000 Alonzo Mourning - MOURNG / 0000 Gheorghe Muresan - MURSAN / 0000 Scottie Pippen - PIPPEN / 0000 Dennis Rodman - RODMAN / 0000 Glen Rice - RICE / 0000 Rik Smits - SMITS / 0000 Jerry Stackhouse - STACKH / 0000 John Starks - STARKS / 0000 Chris Webber - WEBBER / 0000 Grant Hill – GHILL / 0000 Spud Webb – WEBB / 0000 * Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game. 025 - BABY SIZED PLAYERS! 048 - No music during gameplay. 111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games. 120 - Fast Passing. 273 - Stealth Turbo. 284 - Max player speed. 390 - No pushing. 461 - Unlimited Turbo. 552 - Hyper Speed, overall gameplay is faster. 616 - Max shot blocking. 709 - Quick Hands, Max steal power. 937 - Goaltending not allowed. * Outdoor Court : Hold Left, Turbo(x2) at the Tonight's Matchup screen. * ABA Ball : Press Right(x2), Shoot, Turbo, Pass at the Tonight's Matchup screen. * Big Head Mode : Press Up, Turbo, Pass at the Tonight's Matchup screen. * Huge Head Mode : Press Up, Pass, Turbo at the Tonight's Matchup screen. * Display Shot Percentage : Rotate the Joystick clockwise one full circle at the Tonight's Matchup screen. * Alternate Dennis Rodman's Hair Color : Press Pass at the team selection screen. - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - STAFF - Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich Sound & music : Jon Hey, Kevin Quinn, Neil Funk Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes NBA Support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin Game testers : Mike Vinikour, Eddie Ferrier Additional testers : Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Dimitri, Alfred Montegue, Quiana Lahori, Marius Mateescu Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller - PORTS - * CONSOLES: [US] Nintendo Super NES (1996) "NBA Hang Time [Model SNS-AXGE-USA]" [EU] Nintendo Super NES (1996) "NBA Hang Time [Model SNSP-AXGP-EUR]" [US] Sega Genesis (1996) "NBA Hang Time [Model T-97136]" [US] Nintendo 64 (1997) "NBA Hang Time [Model NUS-NXGP-NOE]" [US] Sony PlayStation (1997) "NBA Hang Time [Model SLUS-00329]" * COMPUTERS: PC [Windows] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1732&o=2 $end $megadriv=nbahang, $bio Sega Mega Drive game published 24 years ago: NBA Hang Time (c) 1996 T-HQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56700&o=2 $end $n64=nbahang,nbahangu,nbahangu2, $bio Nintendo 64 cart. published 23 years ago: NBA Hang Time (c) 1997 Midway Home Entertainment. Midway slams home a winner with this faithful port of the arcade hoopfest. NBA Hang Time features 145 pro players from 29 teams, with only Jordan, Shaq and Barkley playing hooky. Midway even tossed in the trivia contest found in the arcade version! The emphasis here is squarely on fun. A unique create-a-player feature lets you select a head (How 'bout a clown? Or an alien?), uniform color, skills, name and nickname. You can also endow him or her with special attributes, such as superhuman rebounding ability or a gigantic head, and save the results to a Controller Pak for dueling with a friend. Adherents of animal ball need not worry: you only get penalties for goal tending and letting the shot clock run down. You can showboat all you want with Alley-Oop passes, Fade Away Jumpers and Double and even Triple Dunks. Fortunately, the developers kept straight faces long enough to pack this pak with plenty of innovative features. CPU Assistance smartens up your rivals' AI so they'll play more aggressively when trailing badly. A tag arrow helps you track the fast-moving ball. Note that you can't use secret codes or CPU Assistance in Tournament mode. Other options include Shot Clock on/off and the ever-popular Big Head mode. NBA Hang Time supports one-player, two-player cooperative, two-player competitive, three-player and four-player modes. A unique PIN feature allows two players with the same name to store their results to the pak. It wouldn't be a Midway b-ball game without an arena full of codes. You can play with two Rodmans on your team, if you dare! You can also change the Worm's hair color or move the action outside to a rooftop court. - TECHNICAL - GAME ID: NUS-NXGE-USA PACKAGE ID: NUS-P-NXGE - TRIVIA - Released on January 17, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] NBA Hang Time [Model NUS-NXGP-NOE] - STAFF - Midway Home Entertainment Team Producer: Michael Rubinelli Associate Producer: Michael Gottlieb Assistant Producer: Will Shen, John Stookey Print Design & Production: Debra Austin, Shawn Murphy, Dave Young, Jon Mongelluzzo Lead Tester: J. R. Salazar Testers: Ross Deynata, Kevin Elrod, Eric Holmboe, Jeff Hooks, Mike Laflower, Eric Narvaez, William Sutjiadi, Jason Shigenaka, Dan Wagner Funcom Home Design Team Lead Programmer: Carl-Henrik Skårstedt Programmer: Johan Andersson Lead Graphic Artist: Colin McMahon Music & SFX Adaption: Jeroen Tel (Maniacs of Noise) Tools Programmer: André Johansen Graphic Artists: Tommy Svensson, Glen Kristofferson, Tore Blystad Additional Code Research: Henrik Holmdahl Producer: Christian Lassem Project Manager: Nils Erik Hatlem Director's Cut International Lead Programmer: Jamie Rivett Programmers: Graeme Webb, Gary Liddon Lead Graphic Artist: Terry Ford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57852&o=2 $end $psx=nbahang, $bio Sony PlayStation disc published 23 years ago: NBA Hang Time (c) 1997 Midway Home Ent. - TECHNICAL - Game ID: SLUS-00329 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97797&o=2 $end $snes=nbahangu, $bio Nintendo Super NES game published 24 years ago: NBA Hang Time [Model SNS-AXGE-USA] (c) 1996 Williams Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63307&o=2 $end $snes=nbahang, $bio Nintendo Super NES game published 24 years ago: NBA Hang Time [Model SNSP-AXGP-EUR] (c) 1996 Williams Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63306&o=2 $end $megadriv=nbahangu, $bio Sega Genesis game published 24 years ago: NBA Hang Time (c) 1996 Williams Entertainment, Incorporated. - TECHNICAL - Game ID: T-97136 - TRIVIA - Released in October 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57316&o=2 $end $gbcolor=nbahoopz, $bio Nintendo Game Boy Color game published 19 years ago: NBA Hoopz [Model CGB-BHIE-USA] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68435&o=2 $end $psx=nbahoopz, $bio Sony PlayStation disc published 19 years ago: NBA Hoopz (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111252&o=2 $end $dc=nbahoopz, $bio Sega Dreamcast GD published 19 years ago: NBA Hoopz [Model T-9709N] (c) 2001 Midway Games, Inc. [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135667&o=2 $end $dc=nbahoopze, $bio Sega Dreamcast GD published 19 years ago: NBA Hoopz [Model T-9713D-50] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135666&o=2 $end $n64=nbazon98, $bio Nintendo 64 cart. published 22 years ago: NBA in the Zone '98 (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57860&o=2 $end $n64=nbazon98j, $bio Nintendo 64 cart. published 22 years ago: NBA in the Zone '98 [Model NUS-NBAJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57859&o=2 $end $psx=nbazon98,nbazon98a, $bio Sony PlayStation disc published 22 years ago: NBA in the Zone '98 (c) 1998 Konami of America. - TECHNICAL - GAME ID: SLUS-00445 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108274&o=2 $end $n64=nbazon99, $bio Nintendo 64 cart. published 21 years ago: NBA in the Zone '99 (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57861&o=2 $end $psx=nbazon99, $bio Sony PlayStation disc published 21 years ago: NBA in the Zone '99 (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111298&o=2 $end $n64=nbazone2, $bio Nintendo 64 cart. published 21 years ago: NBA in the Zone 2 [Model NUS-NB2J] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57862&o=2 $end $psx=nbazone2, $bio Sony PlayStation disc published 24 years ago: NBA in the Zone 2 (c) 1996 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111299&o=2 $end $n64=nbazon2k,nbazon2ku, $bio Nintendo 64 cart. published 20 years ago: NBA in the Zone 2000 (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57863&o=2 $end $gbcolor=nbazon2ku, $bio Nintendo Game Boy Color game published 20 years ago: NBA In the Zone 2000 [Model CGB-AJ7E-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68438&o=2 $end $gbcolor=nbazon2k, $bio Nintendo Game Boy Color game published 20 years ago: NBA In the Zone 2000 [Model CGB-AJ7P-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68437&o=2 $end $psx=nbazon2k, $bio Sony PlayStation disc published 20 years ago: NBA in the Zone 2000 (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111300&o=2 $end $gbcolor=nbazone, $bio Nintendo Game Boy Color game published 21 years ago: NBA In the Zone [Model DMG-ANZE-USA] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68436&o=2 $end $psx=nbazone, $bio Sony PlayStation disc published 25 years ago: NBA in the Zone (c) 1995 Konami Co., Ltd. - TECHNICAL - Game ID: SLUS-00048 - TRIVIA - Export releases: [JP] "NBA Power Dunkers [Model SLPS-00188]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97273&o=2 $end $info=nbajam,nbajamr1,nbajamr2, $bio Arcade Video game published 27 years ago: NBA Jam (c) 1993 Midway Mfg. Co. Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! - TECHNICAL - Midway T Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play. Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit. NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations. - UPDATES - Revision 1 * Software version : 2.00. Revision 2 : * Software version 3.01. * Credit problems fixed. * Jersey color of special guests fixed. * Prevents games from ending at the Tank mini-game. * Added 'Fair Shake'. - TIPS AND TRICKS - * Hidden Characters : Air Morris - WIL, Jan 1 Carleton - JMC, Aug 5 Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat) Goskie - TWG, Dec 7 Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world) Howard - HOW, Jul 15 Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain) Newcomer - JRN, Jun 18 Oursler - SNO, Jan 3 Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day") Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam) Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks) Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam) * Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'. * Powerup : Defense - Press Steal or Block 8 times when it says 'Tonight's match up'. Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'. Offense - press Steal or Block 21 times at 'Tonight's match up'. Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons. Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'. Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater. Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'. Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up. * Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins. - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - STAFF - Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett Music and Sounds : Jon Hey (JWH) Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan. - PORTS - * CONSOLES: Nintendo Super Famicom (1993) Sega Mega Drive (1993) Sega Game Gear (1993) Nintendo Game Boy (1993) Sega Mega CD (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1733&o=2 $end $megadriv=nbajam,nbajam1, $bio Sega Genesis game published 27 years ago: NBA Jam (c) 1993 Arena Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117288&o=2 $end $sms=nbajam, $bio Sega Master System cart. published 26 years ago: NBA Jam (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56111&o=2 $end $megadriv=nbajamj,nbajamjp, $bio Sega Mega Drive game published 26 years ago: NBA Jam (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56701&o=2 $end $gbcolor=nbajam99, $bio Nintendo Game Boy Color game published 21 years ago: NBA Jam '99 [Model DMG-AJME-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68439&o=2 $end $n64=nbajam2k,nbajam2ku, $bio Nintendo 64 cart. published 21 years ago: NBA Jam 2000 (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57853&o=2 $end $gbcolor=nbajm2k1, $bio Nintendo Game Boy Color game published 20 years ago: NBA Jam 2001 [Model CGB-BJAE-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68441&o=2 $end $gba=nbajam, $bio Nintendo GBA cart. published 18 years ago: NBA Jam 2002 [Model AGB-ABNE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72003&o=2 $end $n64=nbajam99,nbajam99u, $bio Nintendo 64 cart. published 22 years ago: NBA Jam 99 (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57854&o=2 $end $info=nbajamex,nbajamexa, $bio Arcade Video game published 24 years ago: NBA Jam Extreme (c) 1996 Acclaim Coin-Operated Entertainment, Incorporated. - TECHNICAL - Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - NBA Jam Extreme was released in July 1996. Midway lost the NBA Jam license to Acclaim in 1995. Midway developed the 2-D games "NBA Hangtime" and "NBA Maximum Hangtime" while Acclaim developed the 3-D game NBA Jam Extreme. - TIPS AND TRICKS - Goaltending allowed : At the tip-off, Press Extreme(x8), Pass, Extreme(x9). Maximum dunk and three points stat for every player : At the tip-off, Press Turbo(x5), Pass, Extreme, Turbo(x6). Maximum rebound stat for every player : At the tip-off, Press Pass(x2), Extreme, Special, Extreme, Turbo. Maximum speed stat for every player : Press Extreme(x10), Pass(x3). Maximum steal/block stat for every player : At the tip-off, Press Pass(x3), Turbo(x3), Extreme(x3), Pass(x3). Maximum 3 points stat for every player : At the tip-off, Press Pass(x8), Extreme, Pass(x7). No CPU assistance : At the tip-off, Press Extreme, Turbo, Pass(x2). Play with beach ball : At the tip-off, Press Pass(x2), Turbo, Extreme, Turbo, Pass(x2). Play with soccer ball : At the tip-off, Press Pass(x2), Turbo(x3), Extreme(x3). - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - PORTS - * CONSOLES: [US] Sega Saturn (1996) "NBA Jam Extreme [Model T-8120H]" [US] Sony PlayStation (1996) "NBA Jam Extreme [Model SLUS-00388]" * COMPUTERS: PC [MS Windows 9x, CD-ROM] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1734&o=2 $end $psx=nbajamex, $bio Sony PlayStation disc published 24 years ago: NBA Jam Extreme (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00388 - TRIVIA - Export releases: [JP] "NBA Jam Extreme [Model SLPS-00699]" (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97524&o=2 $end $saturn=nbajamexu, $bio Sega Saturn game published 24 years ago: NBA Jam Extreme (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8120H - TRIVIA - Export releases: [EU] "NBA Jam Extreme [Model T-8151H-50]" [JP] "NBA Jam Extreme [Model T-8122G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60094&o=2 $end $saturn=nbajamexj, $bio Sega Saturn game published 23 years ago: NBA Jam Extreme (c) 1997 Acclaim Japan. Japanese release. Game developed in the USA. - TECHNICAL - Game ID: T-8122G - TRIVIA - Released on February 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59443&o=2 $end $saturn=nbajamex, $bio Sega Saturn game published 23 years ago: NBA Jam Extreme (c) 1997 Acclaim Ent., Incorporated. European release. Game developed in the USA. - TECHNICAL - Game ID: T-8151H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60360&o=2 $end $info=nbajamte,nbajamte1,nbajamte2,nbajamte3, $bio Arcade Video game published 26 years ago: NBA Jam Tournament Edition (c) 1994 Midway Mfg. Co. NBA Jam Tournament Edition is a one or two-player basketball-themed sports game featuring two-on-two play. The game features real fully-licensed NBA teams, as well as real digitized NBA players. The game is controlled using an eight-way joystick and three buttons. The function of the first two buttons depends on whether the player is attacking or defending. The three buttons are: Shoot/Block, Pass/Steal and Turbo. NBA Jam Tournament Edition a direct sequel to NBA Jam, released a year earlier and as with the prequel, features exaggerated over-the-top gameplay, with players are able to jump many times their own height, making slam dunks that defy both human capabilities and the laws of physics. With the exception of goaltending and 24-second violations, there are no fouls or free throws and players are free to push and elbow their opponents out of the way. While the action is always two-on-two, each team consists of three players and substitutions are possible. - TECHNICAL - Midway T Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - NBA Jam Tournament Edition was released in January 1994. This game is an official licensed product of the NBA (National Basketball Association). - TIPS AND TRICKS - * Quick Players: Press any button five times, then hold Down as the match-up screen fades. * Baby Mode: Hold Down/Right angle and press Turbo, Shoot, Steal, Turbo, Shoot, Steal, Turbo, Shoot, Steal at the match-up screen. * Big Heads: Hold Up+Turbo+Pass as the match-up screen fades. * Huge Heads: Press Up three times, then hold Turbo+Pass and press Shoot six times at the match-up screen. * Maximum Power: Hold Down and press Turbo+Shoot+Pass+Start at the match-up screen. * Change Teams: Hold Pass and press Right at the player substitution screen. * Bigger Roster: Hold Down and press Pass three times at the player selection screen, then rotate the Joystick three full circles and press Pass. * Hidden Characters: NBA all-stars: Charles Barkley (BRK FEB 20) (does not work on version 3.0) Dee Brown (DEE NOV 29) Derrick Coleman (DC_ JUN 21) Patrick Ewing (PAT AUG 5) Shawn Kemp (KMP NOV 26) Karl Malone (KRL JUL 24) Alonzo Mourning (ZO_ FEB 8) Hakeem Olajuwon (HAK JAN 21) Scottie Pippen (PIP SEP 25) David Robinson (ROB AUG 6) Dennis Rodman (ROD MAY 13) (only works on version 3.0) Isiah Thomas (ZEK APR 30) Chris Webber (WEB MAR 1) Dominique Wilkins (DOM APR 16) Special Guest: Paul Barker (PCB MAY 9) Steve Beran (SAB AUG 29) Ed Boon (EJB FEB 22) Matt Booty (MVB APR 18) John Carlton (JMC AUG 5) Tim Coman (TJC OCT 11) (only works on version 1.0 / 2.0) Pat Cox (PGC APR 11) Bill Dabelstein (DOZ DEC 31) Rachel Davies (RJD SEP 3) Warren Davis (WBD AUG 17) Linda Deal (LTD APR 30) Larry Debar (VLK NOV 9) Joe Dillon (JPD JUN 3) Sal Divita (SAL FEB 1) Elviscious (ELV JAN 8) (only works on version 1.0 / 2.0) Dan Forden (DWF SEP 28) Raymond Gay (RMG AUG 11) Jim Gentile (JPG JAN 23) Tony Goskie (TWG DEC 7) Chris Granner (CG_ DEC 4) Jim Green (JDG MAY 31) Jack Haeger (JEH JUL 13) Paul Heitsch (WMN NOV 11) Jon Hey (JWH SEP 20) Kerri Hoskins (KER OCT 10) Eugene Jarvis (EPJ JAN 27) Eric Kinkead (DIE JAN 1) Kongo (KNG JAN 16) (only works on version 1.0 / 2.0) Al Lasko (AML AUG 31) Joe Linhoff (JFL APR 16) Shawn Liptak (SL_ JUN 24) Mark Loffredo (ML_ MAY 25) John Lowes (JML NOV 4) Ray Macika (REM MAR 26) Martin Martinez (MAM AUG 7) Cary Mednick (CMM JUL 2) Air Morris (WIL JAN 1) John Newcomer (JRN JUN 18) Lorraine Olivia (LOR FEB 20) Sheridan Oursler (SNO JAN 3) Mark Penacho (MDP JAN 13) George Petro (GNP OCT 8) Vince Pontarelli (VJP APR 11) Raiden (RAD JUL 9) (only works on version 1.0 / 2.0) Grim Reaper (GRM OCT 31) (only works on version 1.0 / 2.0) Reptile (RPT NOV 11) (only works on version 1.0 / 2.0) Jamie Rivett (RJR JAN 17) Scorpion (SCO JUL 6) (only works on version 1.0 / 2.0) Roger Sharpe (ROG AUG 1) Jake Simpson (JMS FEB 22) Jason Skiles (JMS JUL 29) Sub-Zero (SUB DEC 5) (only works on version 1.0 / 2.0) John Tobias (TOB AUG 24) Josh Tsui (JYT NOV 28) Mark J. Turmell (MJT MAR 22) John Vogel (VOG JUN 27) - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - STAFF - Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie (TWG), John Carlton (JMC), Sal Divita (SAL), Jamie Rivett Music and Sounds : Jon Hey (JWH) Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler (SNO), Matt Booty, John Lowes, Al Lasko Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha, Paul Dussault Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia Awards by : Kaydan - PORTS - * CONSOLES: Nintendo Super Famicom (1994) Sega Mega Drive (1994) Sega Game Gear (1994) Nintendo Game Boy (1995) Sega 32x (1995) Sega Saturn (1995) Sony PlayStation (1995) Atari Jaguar (1996) * COMPUTERS: PC [MS-DOS, CD-ROM] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1735&o=2 $end $saturn=nbajamtej, $bio Sega Saturn game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Japan. - TRIVIA - Released on December 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59442&o=2 $end $gameboy=nbajamte, $bio Nintendo Game Boy Cart. published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: DMG-AJTE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66538&o=2 $end $gameboy=nbajamtej, $bio Nintendo Game Boy Cart. published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Japan. - TECHNICAL - Game ID: DMG-AJTJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66540&o=2 $end $jaguar=nbajamte, $bio Atari Jaguar cart. published 24 years ago: NBA Jam Tournament Edition (c) 1996 Atari Corp. Cut loose, drive for the net, and give it all you've got! With NBA JAM TOURNAMENT EDITION, you're experiencing wham, bam, hoop action like you've never seen before! NBA JAM TOURNAMENT EDITION lets you wham it and slam it with rim-rocking superstars like Scottie Pippen, Patrick Ewing, Dominique Wilkins, Hakeem Olajuwon, Anfernee Hardaway and Karl Malone! They're all here: The greatest superstars of the sport that has become the greatest game on the globe! Blast off with the Rockets and the Blazers, display some roundball Magic and Heat, fly high with the Hawks and the Hornets! All 27 NBA Teams are represented as you take to the boards in one-on-one, two-on-two, or two-on-one competition! Hit the hardwood with slams and turbo-charged Jams! Take the three-point shot from the far end of the court, or Jam it home from under your opponent's net! You think you know the game? Think again! With NBA JAM TOURNAMENT EDITION you're entering a whole new world of rim-ramming, hard-hitting hoop excitement! - TECHNICAL - Game ID: J9089E - TIPS AND TRICKS - * Cheats (enter at Tonight's Matchup screen): 3 Point Pup: UDDLLRU 32X Doom Mode: ABCCBAABCCBA Baby Mode: BABUDLR Big Heads: UCA CD Mode: CDCDCDCDCD Dunks Pup: RLBABA Fire Powerup: DRAABL Flame Game: ALLDRAABBL Goaltender: RUDDRU High Shots: ULLDRUABAAAD Offense Pup: AUBDBLR Push Both Pup: DUDULLLLAA Push Other Pup: DLRULLLLAB Push Pup: BRADARB Quick Hands: LRABRL Shot % On: DUDBU Shrunken Heads: UUUBCAAAAAA Slippery Court: BADABRRRRR Small Ball: RRRRRRBBB Smurf Game: ABCDDDDDDD Speed Pup: UUDDLRLLBA Strong Men: RULRBDA Teleport Pass: DRRAADLLRB Turbo Powerup: BBDDAAUL * Team Substitutions (at Player Substitution Screen): D+C+A * Get Extended Roster (as Select Screen appears): 1+5+9 * Defeated 26 teams (as Select Screen appears): 2+4+6 * Defeated 27 teams (as Select Screen appears): 4+7+8 * Story (at attract mode roster): L,1,4,6,9 from Pad 0 - STAFF - High Voltage Producer: Robert B. Ganofsky Lead Programmer: Adisak Pochanayon Tools Programming: Brian V. McGroarty Lead Artist: Damion Davis Artist: Cary Penczek Sound/Music: Eric Nofsinger Special Thanks To: Kerry, Joe, Pascal, Harold, Pete, Barton, Mike, Dirk, Beverly, Lydia, Emily, Peter, Mark T., Ted Hoff Atari Producer: Vince Zampella Assistant Producer/Lead Tester: Phil B. Gelber Testers: Blair Bullock, Jason Cordero, Tal Funke-Bilu, Eric D.Riley, Marty Krawetz, Lance J.Lewis, Leonard Sayers Product Marketing Manager: Jeanne Winding Creative Services: Greg LaBrec, Trish Ward, Beeline Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76433&o=2 $end $snes=nbajamtej, $bio Nintendo Super Famicom cart. published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. Japanese release. - TECHNICAL - Game ID: SHVC-AJTJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61843&o=2 $end $psx=nbajamte, $bio Sony PlayStation disc published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Inc. NBA Jam Tournament Edition comes from a very distinguished line, and the PlayStation version is by far the best. All the official NBA teams are featured, and every player has 8 skill attributes corresponding to real-life. Substitutions are possible - just as well, because so are injuries! Options include Hot Spots, from which 5-pointers can be scored, and power ups like extra strength, speed or even a bomb, which knocks the opposition to the ground. Put 3 through the opponent's hoop without reply, and it's a case of 'He's on fire!', giving an upsurge in form and making 3-pointers a touch easier from downtown. This is a real gamesplayer's game, and a must for arcade and basketball fans alike. - TECHNICAL - Game ID: SLUS-00002 - TRIVIA - Released on September 05, 1995 in USA. Export releases: [EU] "NBA Jam Tournament Edition [Model SLES-00068]" (1996) [JP] "NBA Jam Tournament Edition [Model SLPS-00199]" (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97274&o=2 $end $snes=nbajamteu,nbajamteup, $bio Nintendo Super NES game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SNS-AJTE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63311&o=2 $end $snes=nbajamte, $bio Nintendo Super NES game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Cartridge ID: SNSP-AJTP-EUR - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63310&o=2 $end $saturn=nbajamte, $bio Sega Saturn game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: T-8102H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60359&o=2 $end $saturn=nbajamteu, $bio Sega Saturn game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8102H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60093&o=2 $end $32x=nbajamte, $bio Sega Mega Drive 32X game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Ent., Incorporated. European release. - TECHNICAL - Model # T-8104B-50 - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72508&o=2 $end $gamegear=nbajamte, $bio Sega Game Gear cart. published 26 years ago: NBA Jam Tournament Edition [Model T-81137] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64726&o=2 $end $megadriv=nbajamte,nbajamtef, $bio Sega Mega Drive game published 25 years ago: NBA Jam Tournament Edition (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-81406-50 - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56702&o=2 $end $info=nbajamten, $bio Arcade Video game published 25 years ago: NBA Jam Tournament Edition [Nani Edition] (c) 1995 Midway Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43658&o=2 $end $gameboy=nbajam, $bio Nintendo Game Boy Cart. published 26 years ago: NBA Jam [Model DMG-A8NE-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66536&o=2 $end $snes=nbajamj, $bio Nintendo Super Famicom cart. published 26 years ago: NBA Jam [Model SHVC-8N] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61842&o=2 $end $snes=nbajamua,nbajamup,nbajamupa,nbajamu, $bio Nintendo Super NES game published 26 years ago: NBA Jam (c) 1994 Acclaim Ent., Incorporated. - TECHNICAL - Model SNS-8N-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63309&o=2 $end $snes=nbajama,nbajam, $bio Nintendo Super NES game published 26 years ago: NBA Jam [Model SNSP-8N-NOE] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63308&o=2 $end $megacdj=nbajam, $bio Sega Mega-CD published 27 years ago: NBA Jam (c) 1993 Acclaim Japan. - TECHNICAL - GAME ID: T-81034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60537&o=2 $end $megacd=nbajam, $bio Sega Mega-CD published 26 years ago: NBA Jam [Model T-81035-50] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60638&o=2 $end $segacd=nbajam, $bio Sega CD published 26 years ago: NBA Jam (c) 1994 Acclaim Ent., Incorporated. - TECHNICAL - GAMe ID: T-81035 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60772&o=2 $end $gamegear=nbajamj, $bio Sega Game Gear cart. published 26 years ago: NBA Jam [Model T-81037] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64725&o=2 $end $gamegear=nbajam1,nbajam, $bio Sega Game Gear cart. published 27 years ago: NBA Jam [Model T-81248] (c) 1993 Arena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64724&o=2 $end $snes=nbawinnd, $bio Nintendo Super Famicom cart. published 25 years ago: NBA Jikkyou Basket - Winning Dunk [Model SHVC-ANJJ-JPN] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61844&o=2 $end $n64=nbaliv2k,nbaliv2ku, $bio Nintendo 64 cart. published 21 years ago: NBA Live 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57855&o=2 $end $psx=nbaliv2k, $bio Sony PlayStation disc published 21 years ago: NBA Live 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110549&o=2 $end $psx=nbalv2k1, $bio Sony PlayStation disc published 20 years ago: NBA Live 2001 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110550&o=2 $end $psx=nbalv2k2, $bio Sony PlayStation disc published 19 years ago: NBA Live 2002 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110551&o=2 $end $psx=nbalv2k3, $bio Sony PlayStation disc published 18 years ago: NBA Live 2003 (c) 2002 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110552&o=2 $end $megadriv=nbaliv95k, $bio Sega Mega Drive game published 26 years ago: NBA Live 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56703&o=2 $end $megadriv=nbaliv95, $bio Sega Genesis game published 26 years ago: NBA Live 95 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115595&o=2 $end $snes=nbaliv95j, $bio Nintendo Super Famicom cart. published 26 years ago: NBA Live 95 [Model SHVC-ANBJ-JPN] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61845&o=2 $end $snes=nbaliv95u, $bio Nintendo Super NES game published 26 years ago: NBA Live 95 [Model SNS-ANBE-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63313&o=2 $end $snes=nbaliv95, $bio Nintendo Super NES game published 26 years ago: NBA Live 95 [Model SNSP-ANBP-FAH] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63312&o=2 $end $megadriv=nbaliv96, $bio Sega Genesis game published 25 years ago: NBA Live 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115596&o=2 $end $gameboy=nbaliv96, $bio Nintendo Game Boy Cart. published 24 years ago: NBA Live 96 [Model DMG-A6BE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66541&o=2 $end $psx=nbaliv96, $bio Sony PlayStation disc published 24 years ago: NBA Live 96 (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SLUS-00060 - TRIVIA - Released on March 29, 1996 in the USA. Retail price: $59.95 Export releases: [JP] "NBA Live 96 [Model SLPS-00389]" NBA LIVE 96 was the thirteenth PlayStation title shipped by Electronic Arts in 1996. NBA LIVE 96 features more than 300 real NBA players as well as 29 NBA teams. To give consumers the most authentic basketball simulation, each player is accurately rated and performs based on his actual NBA statistics. - STAFF - Lead Artist: Sheila Allan Front End Design and Layout: Gregory R. Allen Virtual Stadium Modeller: Daryl Anselmo Intro and Victory Movies: David Laviolette Virtual Stadium Texture Artist: Casey O'Brien, Ken Thurston Front End Design: Sebastiaan Reinarz Art Firefighter: Mike S. Smith Lead Animator: Michael Vanaselja Additonal Art: Thomas Graham, Cindy Green, Darrell Olthuis, Tom Papadatos, Laura Luris Lead Programmer: Allan Johanson Programming: Dominick Humphrey, Mike Kiernan, Daniel Ng, Rod Reddekopp, J. Dan Scott, Robert White, Amory Wong Music Composition : Traz Damji Music Arrangement: Traz Damji Music Performance: Traz Damji In Game Sound FX: Traz Damji Original Crowd SFX: Jeff van Dyck Audio Tool Support: Iain Macanulty Audio Producer: Steve Royea Audio Engineer: Steve Royea Movie Compression: Richard Mul Additional Musicians: Tanya Hancheroff (Vocals), Saki Kaskamanidis (Guitar), Vincent Mai (Trumpet) Develepment Director: Ivan Allan Producer: Stanley Chow Executive Producer: Sam Nelson Associate Producer: Tarrnie Williams Design: Tarrnie Williams Production Assistant: Renata Antonic Additional Design: Michael Klassen, Dave Warfield Roster Consultant: Ted Murray Product Manager: Glenn Chin Documentation: David C. Lee Documentation Layout: Tom Peters Package Design: Jennie Maruyama Package Art Direction: Nancy Waisanen Quality Assurance Lead: Shyang Kong Quality Assurance Backup Lead: Geoff Ball, Brent Nielson QA Project Coordinator: Steve Livaja QA Testers: Graham Acton, Eric Bertram, Peter Dodson, Glenn Grant, Josh Holmes, Hubert King, Timothy Lewinson, Brent Olthuis, Darcy Pajak, Edwin Singh, Gordon Thornton San Mateo Quality Assurance: Jeff Juco (Scorelord), Kirk Scott (Krazy Game), Bobby Lew, Barry Dorf (Clutch) Special thanks: Frank Barchard, Steve Gray, Erik T. Kiss, John Rix, Gerry Shaw, Khai Toh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97525&o=2 $end $snes=nbaliv96u, $bio Nintendo Super NES game published 25 years ago: NBA Live 96 [Model SNS-A6BE-USA] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63315&o=2 $end $snes=nbaliv96, $bio Nintendo Super NES game published 25 years ago: NBA Live 96 [Model SNSP-A6BP-EUR] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63314&o=2 $end $megadriv=nbaliv97, $bio Sega Genesis game published 24 years ago: NBA Live 97 (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115597&o=2 $end $saturn=nbaliv97, $bio Sega Saturn game published 23 years ago: NBA Live 97 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60361&o=2 $end $psx=nbaliv97, $bio Sony PlayStation disc published 24 years ago: NBA Live 97 (c) 1996 Electronic Arts - TECHNICAL - Game ID: SLUS-00267 - TRIVIA - Released on November 01, 1996 in the USA. Export releases: [EU] "NBA Live 97 [Model SLES-00517]" [JP] "NBA Live 97 [Model SLPS-00736]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97526&o=2 $end $snes=nbaliv97u, $bio Nintendo Super NES game published 24 years ago: NBA Live 97 (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SNS-A7LE-USA - STAFF - Programmers: John Siegesmund, Ed Hellesen, Joseph M. Guagenti Producer for NUFX: Patrick Quinn Graphics: Dave Pasciuto, Mike S. Smith, Ken Thurston, Michael Vanaselja, Sebastiaan Reinarz Animation: Dave Pasciuto, Mike S. Smith, Ken Thurston, Michael Vanaselja, Sebastiaan Reinarz Sound Effects: Brian Schmidt Music: Brian Schmidt Additional Sound Effects: Traz Damji Dialog Editor: Jennifer Lewis Executive Producer: Sam Nelson Producer: Stanley Chow Associate Producer: Tarrnie Williams Design: Tarrnie Williams Assistant Producer: Michael Klassen Product Marketing: Glenn Chin Documentation: Andrea Engstrom, David C. Lee Package Art Direction: Nancy Waisanen Package Design: Susan Spies Package Photo: Rocky Widner (NBA Photos) Documentation Layout: Corinne Mah Q.A. Lead: Geoff Ball Q.A. Backup Lead: Peter Dodson Testers: Lori Wilson, Jamie Ip, Kristen Olafson, Nathan Wawruck, Peter Pearson, Kirby Leung, Evan Stanfield, Phong Lam, Fred Hirschfeld, Edwin Singh, Nathan McDonald Q.A. Support: Gary Lam, Rod Higo San Mateo Q.A.: Oliver Ongpin, Brian Winslow Special Thanks: Amory Wong, Daniel Scott, Daniel Ng, Renata Antonic, Zoe Quinn, Jeremy Strauser, Jason G. Andersen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63317&o=2 $end $snes=nbaliv97, $bio Nintendo Super NES game published 24 years ago: NBA Live 97 [Model SNSP-A7LP-EUR] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63316&o=2 $end $saturn=nbaliv97u, $bio Sega Saturn game published 23 years ago: NBA Live 97 (c) 1997 Electronic Arts. - TECHNICAL - Game ID: T-5015H - STAFF - Realtime Associates, Inc Lead Programmer: Gary Syck Programmers: Stephen Cuong Nguyen, Tom Powers, Matt Grimshaw, Brian Snapp, David Gierok, Scott Miller Artists: Eric D. Gingrich, Kerwin Burton Game Testers: KC Nash, Tony Ravo Development Director: Steven Ettinger Asset Manager / Associate Producer: Elizabeth Walkey Producer: Khanh T. Le EA Producers Executive Producer: Sam Nelson Producer: Stanley Chow Associate Producer: Dave Warfield, William M. Mozell EAC Internal Artists: Sebastiaan Reinarz (menu art), Daryl Anselmo (stadium textures), Casey O'Brien (player textures), Mark Soderwall (face textures & player photos), Ken Thurston (face textures), Giovanni Sasso (player photos), Kim S. Gill (player photos), Gregory R. Allen (player photos) Programming: Amory Wong (AI), Dom Humphries (renderring), Robert White (camera logic and speech), Patrick Ratto (video technology) Videos: David Laviolette (video editing & art lead), William Morrison (video editing), Adam MacKay-Smith (video compression) Sound: Traz Damji (music), Steve Royea (music engineering), Crispin Hands (audio engineer) Music: Traz Damji (music), Steve Royea (music engineering), Crispin Hands (audio engineer) Motion Capture: Tarrnie Williams (director of motion capture), Demian Gordon (technical director), Michael Vanaselja (mocap animation) Motion Capture Talent: Mitch Richmond, Tyus Edney, Novell Thomas, Sean O'Brien, Vino Barnett, Lawrence Williams, Michael Crestejo (stunts) Motion Capture Specialists: David Coleman, Greg Ipp, Jake Sheridan, J. J. Gonzales, Vincent Ng, Peter Saumur QA QA Project Coordinator: Rod Higo Lead Tester: Timothy Lewinson Backup Lead Tester: Peter Dodson Testers: Trevor Allen, Lori Wilson, Steve Kuchka, Simon Burnett, Martin Katzenmeier, Sue Skerl, Kristen Olafson, Connor Dougan, Randy Deluna, Jason Feser, Nathan McDonald EASM Project Manager: Glenn Chin Assistant Project Manager: Kirk C. Scott Public Relations: Shelley Eckenroth Documentation: David C. Lee, Jason Armatta Documentation Design and Layout: Corinne Mah Package Art Direction: Jennie Maruyama Package Design: Susan Spies Package Photography: Lucky Widner (NBA Photos) QA Supervisor: Mike Edison Quality Assurance: Chris Beron Special Thanks: David Warhol, Shippy Ohka, Paul Kohler, Beth Scholz, George Katz, Peter Kolarov, Maria Mailey, Tony Ravo, Christopher Vuchetich, Leta Maunz, Alan Van Slyke, Ronald Bolinger, Ivan Manley, Brownwyn Richardson, Andy Abramovici, James Fairweather - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60095&o=2 $end $megadriv=nbaliv98, $bio Sega Genesis game published 23 years ago: NBA Live 98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57317&o=2 $end $saturn=nbaliv98, $bio Sega Saturn game published 23 years ago: NBA Live 98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60362&o=2 $end $snes=nbaliv98, $bio Nintendo Super NES game published 22 years ago: NBA Live 98 (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63318&o=2 $end $psx=nbaliv98, $bio Sony PlayStation disc published 23 years ago: NBA Live 98 (c) 1997 Electronic Arts. - TECHNICAL - Game ID: SLUS-00523 - TRIVIA - Released on November 11, 1997 in the USA. Export releases: [EU] "NBA Live 98 [Model SLES-00906]" [JP] "NBA Live 98 [Model SLPS-01296]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97798&o=2 $end $saturn=nbaliv98u, $bio Sega Saturn game published 23 years ago: NBA Live 98 [Model T-5027H] (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60096&o=2 $end $n64=nbaliv99,nbaliv99u, $bio Nintendo 64 cart. published 22 years ago: NBA Live 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57856&o=2 $end $psx=nbaliv99, $bio Sony PlayStation disc published 22 years ago: NBA Live 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110553&o=2 $end $info=nbamac, $bio Pinball published 24 years ago: NBA Mac (c) 1996 MAC (Maquinas Automaticas Computerizadas). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9924&o=2 $end $info=nbamht,nbamht1, $bio Arcade Video game published 24 years ago: NBA Jam Maximum Hangtime (c) 1996 Midway Mfg. Co. - TECHNICAL - Midway Wolf Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1996. Maximum Hangtime was a chipset upgrade for "NBA Hangtime" that Midway sent out as a combination bug fix/game enhancement. "NBA Hangtime" came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old. Differences between 'Hangtime' and 'Maximum Hangtime' : * New rosters for 1997 season including player trades and college rookies. * Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well. * No trivia contest. :( * There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor. - UPDATES - REVISION 1 : * Software version : L1.0 11/08/96 REVISION 2 : * Software version : L1.03 06/09/97 - TIPS AND TRICKS - * Secret Players (Real Name - Code Name / Pin #) : Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine) Steve Bardo - BARDO / 6000 (Player model) Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat") Dan Thompson - DANIEL / 0604 (Programmer) Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show) Sal Divita - DIVITA / 0201 (Lead artist) Eddie Ferrier - EDDIE / 6213 (Midway software tester) Eugene Geer - EUGENE / 6767 (Artist) Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.) Jeff Johnson - JAPPLE / 6660 (Programmer) John Carlton - JC / 0000 (Artist) Jennifer Hedrick - JFER / 0503 (Artist) Jon Hey - JONHEY / 6000 (Lead sound & music programmer) Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series) John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series) Marty Martinez - MARTY / 1010 (Design team) Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway) Marcus Minifee - MINIFE / 6000 (Player model) Air Morris - MORRIS / 6000 (Player model) Willie Morris Jr. – JASON / 072 (Player model) Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host) Bud Fletcher - NOBUD / 1010 (Tester) Marius Enge – MARIUS / 1005 (Design team) Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell) Mike Vinikour - MXV / 1014 (Midway tester) Nick Erhlich - NICK / 7000 (Design team) Neil Funk - NFUNK / 0101 (Announcer) Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator) Matthew Perry - PERRY / 3500 (From the hit sitcom Friends) Kevin Quinn - QUIN / 0330 (Music) John Root - ROOT / 6000 (Midway artist) Shawn Liptak - SHAWN / 0123 (Design team) Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime) Mark Turmell - TURMEL / 0322 (Lead programmer) Dan Jiggets - JIGGET / 1010 (Chicago Sports Host) Mike North - NORTH / 5050 (Chicago Sports Host) Marc Williams - MDOC / 2000 (Rapper) Jonathan Zirin - ZIRIN / 1010 (NBA support) Unknown - HEITH / 1079 Unknown - K DAY / 4242 * NBA all-Star player : Benoit Benjamin - BENJMN / 0000 David Benoit - BENOIT / 0000 Rex Chapman - CHAPMN / 0000 Sherman Douglas - DOUGLS / 0000 Kevin Edwards - KEVINE / 0000 Sean Elliot - ELLIOT / 0000 Patrick Ewing - EWING / 0000 Michael Finley - FINLEY / 0000 Armon Gilliam - GILIAM / 0000 Horace Grant - HGRANT / 0000 Anfernee 'Penny' Hardaway - AHRDWY / 0000 Grant Hill - GHILL / 0000 Larry Johnson - JOHNSN / 0000 Shawn Kemp - KEMP / 0000 Jason Kidd - KIDD / 0000 Karl Malone - MALONE / 0000 George McCloud - MCLOUD / 0000 Derrick McKey - MCKEE / 0000 Oliver Miller - OMILLR / 0000 Reggie Miller - MILLER / 0000 Terry Mills - TMILLS / 0000 Dikembe Motumbo - MOTUMB / 0000 Alonzo Mourning - MOURNG / 0000 Gheorghe Muresan - MURSAN / 0000 Eric Murdock - MURDCK / 0000 Tracy Murray - MURRAY / 0000 Charles Oakley - OAKLEY / 0000 Hakeem Olajuwon - DREAM / 0000 Chuck Person - PERSON / 0000 Wesley Person - WESLEY / 0000 Scottie Pippen - PIPPEN / 0000 Glen Rice - RICE / 0000 Alvin Robertson - ALVINR / 0000 Cliff Robinson - CLIFFR / 0000 David Robinson - DAVIDR / 0000 Glenn Robinson - GLENNR / 0000 Dennis Rodman - RODMAN / 0000 Trevor Ruffin - RUFFIN / 0000 Byron Scott - BSCOTT / 0000 Kenny Smith - KSMITH / 0000 Rik Smits - SMITS / 0000 Jerry Stackhouse - STACKH / 0000 John Starks - STARKS / 0000 Spud Webb - SPUD / 0000 Chris Webber - WEBBER / 0000 Buck Williams - BUCK / 0000 * Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game. 025 - BABY SIZED PLAYERS! 048 - No music during gameplay. 111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games. 120 - Fast Passing. 273 - Stealth Turbo. 284 - Max player speed. 390 - No pushing. 461 - Unlimited Turbo. 552 - Hyper Speed, overall gameplay is faster. 616 - Max shot blocking. 709 - Quick Hands, Max steal power. 937 - Goaltending not allowed. * Big Head : At the match up screen, hold Up and press Pass+Turbo * Court Select : At the match up screen, press Left or Right to play in an indoor or outdoor court. - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - STAFF - Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich Sound and music : Jon Hey, Kevin Quinn, Neil Funk Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes NBA support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin Game testers : Mike Vinikour, Eddie Ferrier Additional testers : Kevin Day, Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Alfred Montegue, Quiana Lahori, Marius Mattescu Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1736&o=2 $end $info=nbapbp,nbapbpa, $bio Arcade Video game published 22 years ago: NBA Play By Play (c) 1998 Konami Company, Limited. - TECHNICAL - Konami Hornet Hardware Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players: 2 Control: 8-way Joystick Buttons: 3 - TRIVIA - NBA Play By Play was released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4105&o=2 $end $megadriv=bullvsblj,bullvsblj1, $bio Sega Mega Drive game published 27 years ago: NBA Playoffs - Bulls Vs Blazers (c) 1993 Electronic Arts. Japanese release. Game developed in the USA. - TRIVIA - Released on July 30, 1993 in Japan. Reviews: [FR] May 1993 - Consoles + No. 20: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56704&o=2 $end $psx=nbapdnk4, $bio Sony PlayStation disc published 21 years ago: NBA Power Dunkers 4 (c) 1999 Konami Corp. - TECHNICAL - GAME ID: SLPM-86176 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85464&o=2 $end $gbcolor=nbapro99, $bio Nintendo Game Boy Color game published 21 years ago: NBA Pro '99 [Model DMG-ANZP-EUR] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68443&o=2 $end $n64=nbapro98,nbapro99, $bio Nintendo 64 cart. published 22 years ago: NBA Pro 98 (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57857&o=2 $end $megadriv=nbapro94, $bio Sega Mega Drive game published 26 years ago: NBA Pro Basketball '94 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56705&o=2 $end $snes=nbapro94, $bio Nintendo Super Famicom cart. published 27 years ago: NBA Pro Basketball '94 - Bulls vs Suns [Model SHVC-6N] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61846&o=2 $end $snes=nbapro, $bio Nintendo Super Famicom cart. published 27 years ago: NBA Pro Basketball - Bulls vs Blazers [Model SHVC-BU] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61847&o=2 $end $megadriv=bullvslaj, $bio Sega Mega Drive game published 27 years ago: NBA Pro Basketball - Bulls Vs Lakers (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56706&o=2 $end $psx=nbaso97, $bio Sony PlayStation disc published 23 years ago: NBA Shoot Out '97 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110754&o=2 $end $psx=nbaso, $bio Sony PlayStation disc published 24 years ago: NBA Shoot Out (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110755&o=2 $end $psx=nbaso2k, $bio Sony PlayStation disc published 21 years ago: NBA ShootOut 2000 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719456124 GAME ID: SCUS-94561 - TRIVIA - Released on November 30, 1999 in the USA. It was never exported outside USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111678&o=2 $end $psx=nbaso2k1d, $bio Sony PlayStation disc published 20 years ago: NBA ShootOut 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131502&o=2 $end $psx=nbaso2k1, $bio Sony PlayStation disc published 20 years ago: NBA ShootOut 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110756&o=2 $end $psx=nbaso2k2d, $bio Sony PlayStation disc published 19 years ago: NBA ShootOut 2002 Demo Disc (c) 2001 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131546&o=2 $end $psx=nbaso2k2, $bio Sony PlayStation disc published 19 years ago: NBA ShootOut 2002 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110757&o=2 $end $psx=nbaso2k3, $bio Sony PlayStation disc published 18 years ago: NBA ShootOut 2003 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110758&o=2 $end $psx=nbaso2k4, $bio Sony PlayStation disc published 17 years ago: NBA ShootOut 2004 (c) 2003 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110759&o=2 $end $psx=nbaso98, $bio Sony PlayStation disc published 22 years ago: NBA ShootOut 98 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110760&o=2 $end $gbcolor=nbashowt, $bio Nintendo Game Boy Color game published 20 years ago: NBA Show Time - NBA on NBC [Model CGB-AA5E-USA] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68444&o=2 $end $snes=nbashow,nbashowp, $bio Nintendo Super NES game published 27 years ago: NBA Showdown (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63319&o=2 $end $megadriv=nbashow,nbashowp, $bio Sega Genesis game published 26 years ago: NBA Showdown '94 (c) 1994 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57318&o=2 $end $info=nbashowt, $bio Arcade Video game published 22 years ago: NBA Showtime - NBA on NBC (c) 1998 Midway Games, Incorporated. - TECHNICAL - Midway Vegas hardware Main CPU : R5000 (@ 200 Mhz), ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 49-way Joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1998, NBA Showtime was released in March 1999 in USA. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Match-Up Screen Codes : Enter these at the match-up screen. The order they will be in is Turbo-Shoot-Pass-Direction Code -- Effect 4-3-0-Right -- Alternate uniform 4-2-0-Right -- Away Uniform 2-0-0-Right -- Big Heads 1-3-1-Left -- Blizzard (outdoors only) 1-2-3-Up -- Fog on (outdoors only) 4-1-0-Right -- Home Uniform 4-0-1-Right -- Midway Uniform 1-2-3-Left -- Night Fog on (outdoors only) 2-0-1-Up -- No hotspots (teams must agree) 3-3-1-Left -- No Replays 4-4-4-Up -- No tip-off 1-4-1-Left -- Rainy Days (outdoors only) 1-0-0-Down -- Show Hot Spot 0-0-1-Down -- Show Shot % 1-2-1-Left -- Snow (outdoors only) 1-2-3-Right -- Swamp Fog on (outdoors only) 4-0-0-Right -- Team Uniforms (teams must agree) 1-2-3-Down -- Thick Fog on (outdoors only) 1-1-1-Down -- Tournament mode (no power-ups allowed) * Secret Characters : Enter these initials and PIN numbers to unlock secret characters with hidden attributes at the start of a game : Code -- Effect CREATR 1954 -- Creature of the Black Lagoon DANIEL 0604 -- Daniel Thompson FRANK 1931 -- Frankenstein's Monster OLDMAN 2001 -- Grandpa HORSE 1966 -- Horse (White) JASON 3141 -- Jason Skiles JAPPLE 6660 -- Jeff Johnson JENFR 3333 -- Jennifer Hendrick ROOT 6000 -- John Root KERRI 0220 -- Kerri Hoskins KERRI 1111 -- Kerri Hoskins (alt uniform) LIA 0712 -- Lia Montelongo LIA 1111 -- Lia Montelongo (alt uniform) TURMEL 0322 -- Mark Turmell PINTO 1966 -- Pinto (Brown Horse) RETRO 1970 -- Retro Bob SAL 0201 -- Sal DiVita BRIDE 1935 -- The Bride of Frankenstein MUMMY 1932 -- The Mummy WOLFMN 1941 -- The Wolfman - SERIES - 1. NBA Jam (1993) 2. NBA Jam Tournament Edition (1994) 3. NBA Hangtime (1996) 4. NBA Maximum Hangtime (1996) 5. NBA Jam Extreme (1996) 6. NBA Jam 99 (1998, N64) 7. NBA Showtime - NBA on NBC (1999) 8. NBA Jam 2000 (1999, N64) 9. NBA Jam 2001 (2000, GBC) 10. NBA Jam 2002 (2002, GBA) 11. NBA Jam (2003, PS2, X-Box) 12. NBA Jam 2004 (2003, unreleased GameCube prototype) 13. NBA Jam (2010, Nintendo Wii) 14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live) - PORTS - * CONSOLES: Nintendo 64 (1999) Sony PlayStation (1999) Sega Dreamcast (1999) Nintendo Game Boy Color (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3868&o=2 $end $n64=nbashowt, $bio Nintendo 64 cart. published 21 years ago: NBA Showtime - NBA on NBC (c) 1999 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57858&o=2 $end $psx=nbashowt, $bio Sony PlayStation disc published 21 years ago: NBA Showtime - NBA on NBC (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111253&o=2 $end $dc=nbashowte, $bio Sega Dreamcast GD published 21 years ago: NBA Showtime - NBA on NBC [Model T-9705D-50] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135668&o=2 $end $dc=nbashowt, $bio Sega Dreamcast GD published 21 years ago: NBA Showtime - NBA on NBC [Model T-9706N] (c) 1999 Midway Games, Inc. [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135669&o=2 $end $info=nc100, $bio Computer published 28 years ago: NC100 (c) 1992 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228525&o=2 $end $info=nc150, $bio Computer published 28 years ago: NC150 (c) 1992 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228526&o=2 $end $info=nc200, $bio Computer published 27 years ago: NC200 (c) 1993 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228527&o=2 $end $info=nss_ncaa, $bio Nintendo Super System cart. published 28 years ago: NCAA Basketball (c) 1992 Nintendo. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1847&o=2 $end $snes=ncaabaska,ncaabaskp,ncaabask, $bio Nintendo Super NES game published 28 years ago: NCAA Basketball (c) 1992 Nintendo Company, Limited. A college basketball game. Compete in exhibition games or take part in a season and guide your team through March Madness and lead them into the Final Four. - TRIVIA - Some teams are missing because rights could not be secured. - STAFF - Developed by Sculptured Software, Inc & HAL America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63320&o=2 $end $psx=ncaaff97, $bio Sony PlayStation disc published 23 years ago: NCAA Basketball Final Four '97 (c) 1997 Mindscape, Inc. - TECHNICAL - Game ID: SLUS-00142 - TRIVIA - Released in March 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97800&o=2 $end $dc=ncaa2k2, $bio Sega Dreamcast GD published 19 years ago: NCAA College Football 2K2 - Road to the Rose Bowl [Model 51176] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135670&o=2 $end $psx=ncaaff2k, $bio Sony PlayStation disc published 21 years ago: NCAA Final Four 2000 (c) 1999 989 Studios - TECHNICAL - GAME ID: SCUS-94562 - TRIVIA - Released on October 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111679&o=2 $end $psx=ncaaf2k1, $bio Sony PlayStation disc published 20 years ago: NCAA Final Four 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110761&o=2 $end $psx=ncaaff99, $bio Sony PlayStation disc published 21 years ago: NCAA Final Four 99 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719426424 GAME ID: SCUS-94264 - TRIVIA - Released on December 31, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111680&o=2 $end $megadriv=ncaafin4, $bio Sega Genesis game published 26 years ago: NCAA Final Four Basketball (c) 1994 Mindscape, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57319&o=2 $end $snes=ncaafin4, $bio Nintendo Super NES game published 25 years ago: NCAA Final Four Basketball (c) 1995 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63321&o=2 $end $snes=ncaafoot, $bio Nintendo Super NES game published 27 years ago: NCAA Football (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63322&o=2 $end $megadriv=ncaafoot, $bio Sega Genesis game published 26 years ago: NCAA Football (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57320&o=2 $end $psx=ncaa2k,ncaa2ka, $bio Sony PlayStation disc published 21 years ago: NCAA Football 2000 (c) 1999 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108276&o=2 $end $psx=ncaa2k1, $bio Sony PlayStation disc published 20 years ago: NCAA Football 2001 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110554&o=2 $end $psx=ncaa98, $bio Sony PlayStation disc published 23 years ago: NCAA Football 98 (c) 1997 Electronic Arts. NNCAA Football 98 includes all 112 teams from the ten different Division I-A conferences of back in the days. It has 20 all-time historic games, with 40 of the greatest college football teams ever to step onto the gridiron. It is therefore possible to recreate such memorable games as the historic 1987 Fiesta Bowl that featured the great 1986 teams from Penn State and Miami. Accurate position rankings and skill levels for each school enhance the game's realism. - TECHNICAL - Game ID: SLUS-00514 - TRIVIA - Released on August 05, 1997 in the USA. - STAFF - Development - Tiburon Entertainment, Inc. Lead Programmer: Richard J. Wifall Programmer: Jide Omisore, Todd Zadow Cinematics: Donnie Worley Player Animations: Eric Kohler, Steven Waller Senior Artist: Joe Vance Artist: Don Barnes, Holly Ruark-Mesick Stadiums: Eric Remboldt, Sergio Vanelli Team Art: Eric Remboldt, Christian Holmes, Jorge Rosado Audio: Darryl S. Duncan Additional Programming: Dave Swanson, Ian Schmidt, Brett Davis, Matt Reilly, Jason G. Andersen, James Brookes, Tim Smolen Tool Programmer: Michael Weilbacher 3D Backgrounds: Jim Spoto User Interface: David Mathieu Interface Design: Gordon Chen Additional Artwork: Dan Stubbs Development Manager: Dale Jackson Development Director: Stephen Theodore Chiang Executive Development Director: John Schappert Production - Electronic Arts Executive Producer: Rob Martyn Co-Producers: Ken Balthaser Jr., Mitzi S. McGilvray Design / Script: Jeremy Strauser, John D. Boerio, Dan Baker, A. Marsh Gardiner Associate Producer: John D. Boerio Assistant Producer: Jeremy Strauser Play-Book Implementation: Dan Baker, Mike Olsen Lead Tester: Mike Olsen Testing: Rudy Ellis, Dan Wasson, Joe Adams, Phil Frazier, Jeffrey Luhr, Michael Craft Design Contributions: Randy Beverly Technical Director: Ken Zarifes Motion Capture Analyst: Testarossa Strategy: Terry Donahue (Former UCLA Head Coach) Specialized Audio: Mike Pendowski Music Rosters and Ratings: Sports Xchange PA Announcer: Chuck White (Rose Bowl PA Announcer) Referee: Bill McCabe (Wac Referee) Audio Capture & Splicing: David Whittaker Documentation: Paul Armatta Director of Marketing: Chip Lange Marketing Manager: H. Erik Whiteford Public Relations: Charles Scibetta Legal Assistance: Jim Kennedy, Sheri Sarkis, Stephen G. Bene, Siobhan Grady, Sue Garfield Special Thanks: Greg Zesinger, Murray Allen, Pam Seawell, Kathleen Tarnutzer, Jenise Sturken, Jean Michno, Ted Fitzgerald, Matt McKnight, John Patrick Strauser, Sam Ghnaim, Jennifer Blackmon (CLC), Charlie Cooper (CLC), Pat Battle (CLC), Suzanne Brewer (CLC), Wilson Sporting Goods Video Assistance: Jon Vaden, Host International Audio Assistance: Pop Studios, Music Annex, Chicago Recording Company Executive in Charge of Production: Scott Orr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97801&o=2 $end $psx=ncaa99, $bio Sony PlayStation disc published 22 years ago: NCAA Football 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110555&o=2 $end $psx=ncaagb, $bio Sony PlayStation disc published 24 years ago: NCAA Football GameBreaker (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110762&o=2 $end $psx=ncaagb2k, $bio Sony PlayStation disc published 21 years ago: NCAA GameBreaker 2000 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719455721 GAME ID: SCUS-94557 - TRIVIA - Released on July 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111681&o=2 $end $psx=ncaag2k1d, $bio Sony PlayStation disc published 20 years ago: NCAA GameBreaker 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131503&o=2 $end $psx=ncaag2k1, $bio Sony PlayStation disc published 20 years ago: NCAA GameBreaker 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110763&o=2 $end $psx=ncaagb98, $bio Sony PlayStation disc published 23 years ago: NCAA GameBreaker 98 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110764&o=2 $end $psx=ncaagb99, $bio Sony PlayStation disc published 22 years ago: NCAA GameBreaker 99 (c) 1998 989 Studios - TECHNICAL - BARCODE: 711719424628 GAME ID: SCUS-94246 - TRIVIA - Released on October 31, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111682&o=2 $end $psx=marmad98, $bio Sony PlayStation disc published 22 years ago: NCAA March Madness '98 [Model SLUS-00526] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110530&o=2 $end $psx=ncaamm2k, $bio Sony PlayStation disc published 21 years ago: NCAA March Madness 2000 [Model SLUS-01023] (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110531&o=2 $end $psx=ncaam2k1, $bio Sony PlayStation disc published 20 years ago: NCAA March Madness 2001 [Model SLUS-01320] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110532&o=2 $end $psx=ncaamm99, $bio Sony PlayStation disc published 22 years ago: NCAA March Madness 99 [Model SLUS-00805] (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110533&o=2 $end $compclr2_flop=ncc0105, $bio NCC #1 & #5 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232654&o=2 $end $compclr2_flop=ncc10, $bio NCC #10 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232655&o=2 $end $compclr2_flop=ncc12, $bio NCC #12 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232656&o=2 $end $compclr2_flop=ncc13, $bio NCC #13 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232657&o=2 $end $compclr2_flop=ncc14, $bio NCC #14 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232658&o=2 $end $compclr2_flop=ncc15, $bio NCC #15 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232659&o=2 $end $compclr2_flop=ncc16, $bio NCC #16 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232660&o=2 $end $compclr2_flop=ncc17, $bio NCC #17 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232661&o=2 $end $compclr2_flop=ncc18, $bio NCC #18 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232662&o=2 $end $compclr2_flop=ncc02, $bio NCC #2 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232663&o=2 $end $compclr2_flop=ncc21, $bio NCC #21 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232664&o=2 $end $compclr2_flop=ncc22, $bio NCC #22 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232665&o=2 $end $compclr2_flop=ncc23, $bio NCC #23 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232666&o=2 $end $compclr2_flop=ncc03, $bio NCC #3 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232667&o=2 $end $compclr2_flop=ncc04, $bio NCC #4 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232669&o=2 $end $compclr2_flop=ncc0411, $bio NCC #4 & #11 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232668&o=2 $end $compclr2_flop=ncc05, $bio NCC #5 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232670&o=2 $end $compclr2_flop=ncc06,ncc06a, $bio NCC #6 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232671&o=2 $end $compclr2_flop=ncc07, $bio NCC #7 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232672&o=2 $end $compclr2_flop=ncc08,ncc08a, $bio NCC #8 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232673&o=2 $end $compclr2_flop=ncc09, $bio NCC #9 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232674&o=2 $end $compclr2_flop=ncccat1, $bio NCC Catalog #1 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232675&o=2 $end $info=explorapro, $bio Computer published 25 years ago: NCD Explora Pro XQ (c) 1995 Network Computing Devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145009&o=2 $end $info=hmxpro, $bio Computer published 26 years ago: NCD HMX PRO (c) 1994 Network Computing Devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145010&o=2 $end $info=ncd17c, $bio Computer published 30 years ago: NCD-17C (c) 1990 Network Computing Devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145012&o=2 $end $info=ncd19, $bio Computer published 30 years ago: NCD-19 (c) 1990 Network Computing Devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145013&o=2 $end $dmv=cpmterme, $bio NCR Decision Mate V flop. published 37 years ago: NCR 7900 Terminal Emulators for CP/M (c) 1983 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233868&o=2 $end $dmv=dosterme, $bio NCR Decision Mate V flop. published 36 years ago: NCR 7900 Terminal Emulators for DOS (c) 1984 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233869&o=2 $end $dmv=pc2pc,pc2pca, $bio NCR Decision Mate V flop. published 35 years ago: NCR PC2PC Network Requester (c) 1985 NCR Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233870&o=2 $end $pc8801_flop=ndisk5d8, $bio NDisk5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92467&o=2 $end $nes=nzcq, $bio 哪吒传奇 (c) 200? Nanjing. (Ne Zha Chuan Qi) - TECHNICAL - Game ID: NJ036 - TRIVIA - Title translates from Chinese as Legend of Nezha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76881&o=2 $end $z80ne_flop=nedos,nedosa,nedosb, $bio NE-DOS + BASIC (c) 198? Nuova Elettronica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236208&o=2 $end $z80ne_flop=nedosg,nedosga,nedosgb, $bio NE-DOS + BASIC Ver.G.1 (c) 198? Nuova Elettronica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236209&o=2 $end $vectrex=nebula, $bio GCE Vectrex published 15 years ago: Nebula Commander (c) 2005 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236842&o=2 $end $scv=nebula,nebulaa, $bio Super Cassette Vision game published 36 years ago: Nebula (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 9 NO.09130] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29302&o=2 $end $info=nebulray,nebulrayj, $bio Arcade Video game published 26 years ago: Nebulasray (c) 1994 Namco. NebulasRay is a vertically scrolling shoot'em up for one or two players. Civil war has broken out in the Austral star system, with the militaristic 'Master Forces' ousting the ruling government and looking to seize control of the entire system. Taking on the role of resistance fighters, players must battle through waves of enemy ships across 6 levels, before finally reaching and destroying the 'Master Fortress'. As well as forward-firing weapons, each player ship also carries a limited number of powerful bombs that inflict much greater damage on the enemy than the standard weapons. Initially, each player ship is armed with only 3 bombs. Numerous weapons and power-ups can be picked up during play, each of which can itself be powered-up: * WIDE SHOT - Increases shot width. 5 levels available. * GAIN POWER - Increases destructive power. 5 levels available. * SPEED UP - Increases player ship speed. 5 levels available. * BOMB - Extra bomb. Maximum of 7 can be carried. * FOUR-BARREL PHOTON - Powerful Photon torpedoes. Time-based. * HOMING LASER - Powerful lasers that automatically target enemies. Time-based. * LIGHTING BURST - Powerful short-range lightning burst. Time-based. * DEFLECTOR - Shield to protect player ships. Time-based. * EXTRA POINTS - Pick up for 3000 points. Visually, NebulasRay employs complex sprite rotation and scaling techniques - as well as multi-layered parallax scrolling - to create impressive and highly detailed graphics with a true sense of depth. - TECHNICAL - Namco System NB-1 hardware Game ID : NR Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Nebulasray was released in March 1994. Victor Entertainment released a limited-edition soundtrack album for this game (Nebulasray : Namco Game Sound Express Vol.13 - VICL-15027) on 21/07/1994. - STAFF - Planners : M. Kimoto, Y. Yamamura Programmers : Jin? Tsukka, H.R.M. Chief designer : H. Kuwabara Visual designers : Kim, Z=Bouya, H.Onishi, H-Daio, G-Nas.Y, Harurou Graphic designer : I.T.O. Inc Music composers : Masahiro Fukuzawa (Charly), Takayuki Ishikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1737&o=2 $end $info=nebulbee, $bio Arcade Video game published 39 years ago: Nebulous Bee (c) 1981 Unknown. Pirate version of Galaga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118066&o=2 $end $c64_cass=nebulus, $bio Commodore C64 cass. published 33 years ago: Nebulus (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229502&o=2 $end $amigaocs_flop=nebulus, $bio Commodore Amiga 500 disk. published 32 years ago: Nebulus (c) 1988 Hewson Consultants - STAFF - Designed and written by: John M. Phillips Additional graphics and misc help by: Stephen Robertson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74609&o=2 $end $cpc_cass=nebulus, $bio Amstrad CPC cass. published 32 years ago: Nebulus (c) 1988 Hewson Consultants - STAFF - Amstrad CPC version written by: Chris Wood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98384&o=2 $end $cpc_flop=nebulusu01,nebulusu,nebulusd,nebulus2, $bio Amstrad CPC 464 disk. published 32 years ago: Nebulus (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126953&o=2 $end $tvc_flop=nebulus, $bio Nebulus (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112167&o=2 $end $archimedes=nebulus, $bio Acorn Archimedes disk. published 28 years ago: Nebulus (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115935&o=2 $end $amigaocs_flop=nebuzyna, $bio Nebulus & Zynaps [Premier Collection] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74608&o=2 $end $amigaocs_flop=nebulus2, $bio Commodore Amiga 500 disk. published 29 years ago: Nebulus 2 - Pogo a Go Go !!! (c) 1991 21st Century Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74611&o=2 $end $cpc_flop=nebulus1, $bio Amstrad CPC 464 disk. published 32 years ago: Nebulus Trained (c) 1988 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122527&o=2 $end $amigaocs_flop=nebulusa, $bio Commodore Amiga 500 disk. published 32 years ago: Nebulus [Budget] (c) 1988 United - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74610&o=2 $end $apc=necbios,necbiosa, $bio NEC APC Bios Source Code (c) 198? NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236956&o=2 $end $apc=devdsk10, $bio NEC Advanced PC disk. published 36 years ago: NEC APC Dev. Disk 10 (c) 1984 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236958&o=2 $end $apc=necdemo, $bio NEC APC Self-Executing Demo (c) 198? NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236957&o=2 $end $apc=util, $bio NEC APC Utilities Source Code (c) 198? NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236959&o=2 $end $pc98=necwin30, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: NEC Microsoft Windows 3.0 (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90211&o=2 $end $info=neckneck, $bio Arcade Video game published 28 years ago: Neck-n-Neck (c) 1992 Bundra Games Corp. A horse racing game. Choose from one of 6 horses and press your button to jump over fences to win the race. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 400 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - TRIVIA - Released in December 1992. Developed by Incredible Technologies, Inc. - STAFF - Producers : Buns Bob, Rocket Man Director : Elaine Ditton Programmed by : Jane Zeto, Robert Fuentes Jr. Graphics by : Brian Wicks, Scott Morrison Sound by : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1738&o=2 $end $x68k_flop=necodemo, $bio Neco Demo (c) 199? Zoom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87926&o=2 $end $cpc_cass=necridom, $bio Amstrad CPC cass. published 34 years ago: Necris Dome [Model 3010] (c) 1986 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99702&o=2 $end $a800_flop=necroman, $bio Atari 800 disk. published 38 years ago: Necromancer (c) 1982 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217618&o=2 $end $xegs=necroman, $bio Atari XE game published 32 years ago: Necromancer [Model RX8108] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51248&o=2 $end $amigaocs_flop=necronom, $bio Commodore Amiga 500 disk. published 29 years ago: Necronom (c) 1991 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74612&o=2 $end $pc98=necronom, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Necronomicon (c) 1994 IDES. - TECHNICAL - FD x11 - TRIVIA - Released on June 24, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90221&o=2 $end $pc98_cd=necronom, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: Necronomicon (c) 1994 IDES. - TECHNICAL - CD x1 - TRIVIA - Released on August 05, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110264&o=2 $end $pc8801_flop=necropol, $bio NEC PC-8801 Series disk. published 31 years ago: Necropolis - Maiso Toshi (c) 1989 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92487&o=2 $end $pce=necros, $bio NEC PC-Engine HuCARD published 30 years ago: Necros no Yousai (c) 1990 ASK Kodansha Co., Ltd. Necros no Yousai is a simple and early action Role Playing Game game by Ask Kodansha and Lad-R. The monarch of black magic has revived eight heroes and they have been selected to fulfil various missions. Those characters follow traditional Role Playing character classes: a Hunter, an Amazon, an Elf, a Magician, a Dwarf, a Berserker, a Horse rider and a Samurai. The player starts his journey with the Elf and his archery equipment such as bow and arrows. He can walk around towns, chat with people or record his journey by talking to the Bard in the village's Inn. Unlike most RPGs, the view doesn't zoom-out when leaving a town. Instead, our hero walks along paths on a hand-drawn map and goes back to the action-view only when a new location is reached. Fights are round based, something which has become standard in Japanese RPG games. However, they are a lot more cinematic. Our heroes, and their enemies, are fully animated over the top half of the screen as they trigger special attacks and other fancy moves. The player's game can be saved and resumed using a complex password system based on Hiragana characters, making it tricky to use. Thankfully, the player's journey can also be saved using the backup unit. - TECHNICAL - HuCARD ID: AK90001 HuCARD Size: 4 Mbits. - TRIVIA - Released on April 20, 1991 in Japan for 6300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58662&o=2 $end $x68k_flop=nectaris, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: ネクタリス (c) 1992 System Soft. (Nectaris) - TECHNICAL - BARCODE: 4988697209073 MEDIA: FD x1 - TRIVIA - Released on September 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87927&o=2 $end $pc98=nectaris, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ネクタリス (c) 1992 Systemsoft. (Nectaris) - TECHNICAL - BARCODE: 4988697209059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90222&o=2 $end $psx=nectaris, $bio Sony PlayStation disc published 21 years ago: Nectaris - Military Madness (c) 1999 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111449&o=2 $end $gameboy=nectaris, $bio Nintendo Game Boy Cart. published 22 years ago: Nectaris GB [Model DMG-AN5J-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66572&o=2 $end $pce=nectaris, $bio NEC PC-Engine HuCARD published 30 years ago: Nectaris (c) 1990 Hudson Soft. Nectaris is a futuristic War Game by Hudson Soft. The action takes place in 2089 on the Moon and the player can either play against a friend or a CPU controlled opponent. Nectaris plays very similar to other popular War Games - a top view displays the surrounding area and players can win the game by either destroying all the opponent's troops or by invading their Head Quarters. The game, as expected, is turned based - players pick vehicles and move them using commands. The type of landscape also largely affects troops and vehicles and the player has to strategically decide of the best route to take. Battles can be triggered when pieces are within attacking-range, and the screen switches to a side-view combat mode. - TECHNICAL - HuCARD ID: HC63016 HuCARD Size: 3 Mbits. - TRIVIA - Nectaris for the PC-Engine was released on February 2, 1989 in Japan for 5800 Yen. Export release: [US] "Military Madness [Model TGX030015]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.20, 2006) [Model PANJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58663&o=2 $end $cdi=nederlnd, $bio Phillips CD-i published 24 years ago: Nederlands Elftal Compleet - Alles over de Europese Kampioenschappen (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53012&o=2 $end $cdi=nederl95, $bio Phillips CD-i published 25 years ago: Nederlands Film Festival '95 - 15 Jaar Gouden Kalf (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53013&o=2 $end $pc8801_flop=need, $bio NEC PC-8801 Series disk. published 28 years ago: Need (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92488&o=2 $end $info=nfs, $bio Arcade Video game published 17 years ago: Need for Speed (c) 2003 Global VR. - TRIVIA - Released in October 2003. Michael Jackson used to own this game (Serial number: GVRNFS100135). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. The Need for Speed (1994, 3DO) 2. The Need for Speed - Special Edition (1996, PC MS-DOS) 3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows) 4. Need for Speed II - Special Edition (1997, PC MS-Windows) 5. Need for Speed - V-Rally (1997, Sony PlayStation) 6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows) 7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows) 8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows) 9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows) 10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 11. Need for Speed (2003) 12. Need for Speed GT (2003) 13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 15. Need for Speed Underground (2005) 16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 17. Need for Speed Underground - Rivals (2005, Sony PSP) 18. Need for Speed Carbon - Own the City (2006, Sony PSP) 19. Need For Speed Carbon (2008) - STAFF - Producer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12412&o=2 $end $psx=nfshighs, $bio Sony PlayStation disc published 21 years ago: Need for Speed - High Stakes (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110560&o=2 $end $gba=nfsmw, $bio Nintendo GBA cart. published 15 years ago: Need for Speed - Most Wanted [Model AGB-BNWE-USA] (c) 2005 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72029&o=2 $end $gba=nfspuu, $bio Nintendo GBA cart. published 16 years ago: Need for Speed - Porsche Unleashed [Model AGB-AZFE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72032&o=2 $end $gba=nfspu, $bio Nintendo GBA cart. published 16 years ago: Need for Speed - Porsche Unleashed [Model AGB-AZFP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72031&o=2 $end $psx=nfsporsc, $bio Sony PlayStation disc published 20 years ago: Need for Speed - Porsche Unleashed (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110561&o=2 $end $gba=nfsundg2, $bio Nintendo GBA cart. published 16 years ago: Need for Speed - Underground 2 [Model AGB-BNFE-USA] (c) 2004 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72035&o=2 $end $gba=nfsundgr, $bio Nintendo GBA cart. published 17 years ago: Need for Speed - Underground [Model AGB-BNSE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72033&o=2 $end $psx=vrally2, $bio Sony PlayStation disc published 21 years ago: Need for Speed - V-Rally 2 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110563&o=2 $end $psx=vrally, $bio Sony PlayStation disc published 23 years ago: Need for Speed - V-Rally (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110562&o=2 $end $gba=nfscarbn, $bio Nintendo GBA cart. published 14 years ago: Need for Speed Carbon - Own the City [Model AGB-BN7E-USA] (c) 2006 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72037&o=2 $end $info=nfsgt, $bio Arcade Video game published 17 years ago: Need for Speed GT (c) 2003 Global VR. Get behind the wheel of the world's top high-performance cars, including the 450-horsepower Dodge Viper GTS, the nimble Lotus Elise, the BMW Z8 and the fastest production Corvette ever made, the Z06. With a mix of high-end American muscle and top European exotics, Need For Speed has cars that will appeal to all players. With remarkable car detail and state-of-the art special effects, the graphics of Need For Speed are second to none. The sky is reflected in the surface of your car. Smoke pours from your tires when you punch it off the line. Leaves blow from trees as you rocket past. Of course, it's hard to notice these details when you're tearing down a mountain road at 160 with a Z8 2 inches from your right rear quarter panel. Need For Speed features a player-selectable difficulty system that provides easier handling for beginning players and more challenging realistic driving physics for experienced drivers. The driving experience is further heightened with 6-speaker surround sound and force feedback steering. Need For Speed is linkable, allowing blistering head-to-head competition for up to 4 players. - TECHNICAL - Cabinet dimensions : H 66'', W 33.5'', D 64'' Pentium 4 Processor Nvidia™ GeForce 4 Graphics Card 32 bit color SVGA Monitor 512 MB RAM 20 GB Hard Drive - TRIVIA - Need for Speed GT was released in September 2003. - SERIES - 1. The Need for Speed (1994, 3DO) 2. The Need for Speed - Special Edition (1996, PC MS-DOS) 3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows) 4. Need for Speed II - Special Edition (1997, PC MS-Windows) 5. Need for Speed - V-Rally (1997, Sony PlayStation) 6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows) 7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows) 8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows) 9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows) 10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 11. Need for Speed (2003) 12. Need for Speed GT (2003) 13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 15. Need for Speed Underground (2005) 16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 17. Need for Speed Underground - Rivals (2005, Sony PSP) 18. Need for Speed Carbon - Own the City (2006, Sony PSP) 19. Need For Speed Carbon (2008) - STAFF - Producer : John Ray - PORTS - This game is already port of the PC game "Need for Speed - Hot Pursuit 2". here is a list of others ports. * CONSOLES: Microsoft XBOX (2003, "Need for Speed - Hot Pursuit 2") Nintendo GameCube (2003, "Need for Speed - Hot Pursuit 2") Sony PlayStation 2 (2003, "Need for Speed - Hot Pursuit 2") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4912&o=2 $end $psx=nfs2, $bio Sony PlayStation disc published 23 years ago: Need for Speed II (c) 1997 Electronic Arts. No matter what kind of car you drive, the allure of the ultimate car remains. Something better... faster... sexier. A dream machine. The problem is, only a handful of us will ever get to look at one of these supercars in person, let alone take it out for a spin Need for Speed II puts you behind the wheel of not one but eight supercars. Utilising powerful 3-D technology, NFS II blazes new trails in authenticity, depth and unadulterated driving passion. This is one simulation that feels like the real thing. Except for the smell of new leather - TECHNICAL - Game ID: SLUS-00276 - TRIVIA - Released on March 31, 1997 in the USA. Export releases: [EU] "Need for Speed II [Model SLES-00658]" [JP] "Over Drivin' II [Model SLPS-00895]" - STAFF - Development Team Lead Programmer: Laurent Ancessi Senior Programmers: Brad Gour, Wei Shoong Teh Programmers: David Lucas, Douglas A. Deardorff, Daniel Teh, Shelby Hubick, Gerry Rempel, Nenad Jankovic, Ryan Ho, Chuck Walters, Ned Wallace, Mike Kiernan, Ted Zuvich, David William Bullock, Gregory D'Esposito, Gordon Ludlow, Geoffrey Heller, Wes Potter Senior Artists: Scott Jackson, Kent Maclagan Track Creators: Peter King, Robert Sculnick, Kent Maclagan, Scott Jackson Track Artists: Ken Thurston, Michael Vanaselja, Steve M. Suhy, Beau Folsom, Sheila Allan, Andy Fuller, Norie Miura, Casey O'Brien, Ian Gilliland, Salvatore Melluso, Stefan Schwartz, Gregg Haggman, Adam Myhill Car Creators: Gordon Redmond, Kim S. Gill, Giovanni Sasso, Adam Myhill Graphical Interface Art: Eduardo Agostini, Scott Jackson, Victor Von Beck, Shelley Armstrong Dashboards and Special Effects: Simon Craghead Lead Audio: Alistair Hirst Music: Saki Kaskamanidis, Jeff van Dyck, Alistair Hirst Additional Music: Robert Ridihalgh, Jay Weinland, Rom Di Prisco, Koko Productions, Traz Damji Sound Design and Editing: Crispin Hands, Jennifer Lewis, Jay Weinland Additional Sound Design: Steve Royea Mix Engineer: Hiwatt Marshall, John McLean Additional Musicians: Nathan Mesnard (Electric Guitar), Darren Sleno (Cymbals), Michael J. Sokyrka (Accordian), Robert Bailey (Acoustic Guitar), Chris Somerville (Didgeridoo), Angela van Dyck (Vocals) Audio Programming: Robert Ridihalgh Tools and Library Support: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen, David Mercier, Iain Macanulty, Shane Alfreds, Kurt Kennett, Tony Lam Photography: Scott Jackson, Adam Myhill, Robert Sculnick Video Technicians: Adam MacKay-Smith, Andy Teal Voice Talent: James Conrad Voice Scripts and Research: Gregg Giles, Richard Mul, Scott Blackwood Development Director: Brett Bradstock Sr. Development Director: Brian Wideen Production Assistants: Serena Whitters, Xenia Mul Assistant Producers: Scott Blackwood, Richard Mul, Adam MacKay-Smith Associate Producers: Gregg Giles, Ivan Allan Game Design: Scott Blackwood, Hanno Lemke Producer: Hanno Lemke Executive Producer: Sam Nelson Localization Team Associate Producers: Marcus Lindblom, Foster Hall Marketing Product Manager (N. America): Peter Royea Quality Assurance QA Coordinator: Steve Livaja QA Lead: Martin McQueen QA Assistant Leads: Andrew Chan, Eric Bertram QA Testers: Greg Williams, Richard Lambert, Bob Krunbauer, Jamey Brewster, Verne Siebert, Pete Pearson, Tim Dale, Derek LeClair, Greg Chan-Eather, Raphael DeLeon Eraña, Lorne Wilson, Matt Kernachan Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson QA Tech: Bill Kim, D'Arcy Gog, Colin Cox, Paul Breland, Chris Wallace Seattle QA QA Manager: Sean O'Connor QA Lead: Caesar Filori QA Testers: Isaac Marshall, Janet Alexander, Wyeth O. Johnston San Mateo QA: Michael Edison, Paul Niehaus, Roberto Gandolfi Film Shoot Producer: Howard Shaw Director of Photography: Robert Edesa Video Designer: Scott Jackson Line Producer: Antonella Ibba-Hartog Production Manager: Burgess Patterson 1st Assistant Director: Peter Gordon 1st Camera Assistant: Nick Infield 2nd Camera Assistants: Oona Menges, Ted Loncto Gaffer: Robert McCarthy Key Grip: Mark Stanley Grip: David Hutton Best Boy: David Canestro Grip Assistant: David Weare Editors: Thomas Raycove, William Morrison Special Effects: David Laviolette Sound Recordist: Alistair Hirst Still Photographer (Italy): Diego Cassetta Still Photographer (London): Des Jensen Performance Drivers: Howard Davies (Jaguar XJ220), Franco Mazzon (Italdesign Calà), Maurizio Zagarella (McLaren F1), Alastair McQueen (Lotus Esprit V8), Chris Mennem (Lotus Esprit V8), Colin Martin (Lotus GT1) Stunt Drivers: Justin Bell, Nigel Gordon-Stewart, Candida Watson Production Assistants (Canada): Serena Whitters, Xenia Mul Production Assistant (London): Adam Rudd Production Assistant (Sardinia): Luca Pirodda Assistant Producer (Canada): Linda McKinnon Location Manager (Sardinia): Marco Cerina Ferrari film by: Video Image Special Thanks Lotus Cars Ltd.: Dee Laws, Katie Dann, Jan Lammers, Steven Gregory Jaguar Cars Ltd.: Howard Davies, John Maries ITALDESIGN S.p.A.: Fabrizio Giugiaro, Valentina Kalk McLaren Cars Ltd.: David L. Clark, Paula Webb Ford Motor Company: JoAnne McKenzie, Gerald St. Pierre, Dave Velliky, Fred Goodnow ISDERA: Eberhard Schulz, Anthony Garcia, Brian Ward, Michael de Plater, Rob Tracz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97802&o=2 $end $psx=nfs3, $bio Sony PlayStation disc published 22 years ago: Need for Speed III - Hot Pursuit (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110564&o=2 $end $megadriv=nfsu, $bio Need for Speed Undercover (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56719&o=2 $end $info=nfsug, $bio Arcade Video game published 15 years ago: Need for Speed Underground (c) 2005 Global VR. Take control of top import street tuners like Toyota Celica, Nissan 350Z, Mitsubishi Eclipse and the exclusive Nissan Skyline GTR. Play Career and customize your car with licensed aftermarket parts to build your own unique ride. Linkable - allowing up to 4 players to compete in blistering head-to-head competition. Features : Tournament Play - with National Tournaments and Wednesday Tournament events throughout the US. Career Mode - allows players to choose their car and compete in a series of 81 races, earning custom performance parts and upgrades along the way. GLOBAL VR® Players' Card Compatible - get a SmartCard format Players'Card at any online game or register here to store race data and compete in Tournament Play. - TECHNICAL - Cabinet dimensions : H 79'', W 34'', D 66'' EVERLAST CPU Pentium 4 processor 32 bit color SVGA 800X600 monitor 1 GB RAM 20 GB hard drive - TRIVIA - Released in March 2005. A deluxe version of this game was also available. - SERIES - 1. The Need for Speed (1994, 3DO) 2. The Need for Speed - Special Edition (1996, PC MS-DOS) 3. Need for Speed II (1997, Sony PlayStation, PC MS-Windows) 4. Need for Speed II - Special Edition (1997, PC MS-Windows) 5. Need for Speed - V-Rally (1997, Sony PlayStation) 6. Need for Speed III - Hot Pursuit (1998, Sony PlayStation, PC MS-Windows) 7. Need for Speed - High Stakes (1999, Sony PlayStation, PC MS-Windows) 8. Need for Speed - V-Rally 2 (1999, Sony PlayStation, PC MS-Windows) 9. Need for Speed - Porsche Unleashed (2000, Sony PlayStation, PC MS-Windows) 10. Need for Speed - Hot Pursuit 2 (2002, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 11. Need for Speed (2003) 12. Need for Speed GT (2003) 13. Need for Speed Underground (2003, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 14. Need for Speed Underground 2 (2004, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 15. Need for Speed Underground (2005) 16. Need for Speed - Most Wanted (2005, Nintendo GameCube, Sony PlayStation 2, Microsoft Xbox) 17. Need for Speed Underground - Rivals (2005, Sony PSP) 18. Need for Speed Carbon - Own the City (2006, Sony PSP) 19. Need For Speed Carbon (2008) - STAFF - Producer : John Ray - PORTS - note : This game is already port of the PC game. Here is a list of others ports... * CONSOLES: Sony PlayStation 2 (2003) Microsoft XBOX (2003) Nintendo GameCube (2003) Nintendo Game Boy Advance (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4925&o=2 $end $spectrum_cass=neighbou, $bio Neighbours (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226221&o=2 $end $amigaocs_flop=neighbor, $bio Commodore Amiga 500 disk. published 28 years ago: Neighbours (c) 1992 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74613&o=2 $end $specpls3_flop=neighbou,neighboumd,neighbouch,neighboutmd, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Neighbours (c) 1992 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148298&o=2 $end $spectrum_cass=neilandr, $bio NEIL Android (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225853&o=2 $end $cpc_cass=neilandr, $bio Amstrad CPC cass. published 32 years ago: NEIL Android [Model AS235] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98372&o=2 $end $cpc_flop=neil19xx, $bio Neil Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126729&o=2 $end $pc98=nejishik, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ねじ式 (c) 1988 Zeit. (Neji Shiki) - TECHNICAL - BARCODE: 4988669015015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90223&o=2 $end $x68k_flop=nejishik,nejishikd, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: ねじ式 (c) 1989 Zeit. (Neji Shiki) - TECHNICAL - BARCODE: 4988669025014 MEDIA: FD x4 - TRIVIA - Released on September 07, 1989 in Japan for a retail price of 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87928&o=2 $end $info=ngpgal, $bio Arcade Video game published 29 years ago: Nekketsu Grand-Prix Gal (c) 1991 Nichibutsu. A mahjong game with a race car theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : mahjong keyboard - TRIVIA - Nekketsu Grand-Prix Gal was released in July 1991 in Japan. The title of this game translates from Japanese as 'Hot-blooded Grand-Prix Gal'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1739&o=2 $end $msx2_cart=nekkejud,nekkejuda, $bio MSX 2 cart. published 31 years ago: Nekketsu Juudou (c) 1989 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51343&o=2 $end $msx2_flop=nekkejud,nekkejudb,nekkejudc,nekkejuda, $bio Nekketsu Juudou (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101883&o=2 $end $nes=nekkakud, $bio Nintendo Famicom cart. published 28 years ago: Nekketsu Kakutou Densetsu (c) 1992 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54437&o=2 $end $nes=kuniokunh, $bio Nintendo Famicom cart. published 33 years ago: Nekketsu Kouha Kunio-kun (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69294&o=2 $end $gameboy=kuniokbr, $bio Nintendo Game Boy Cart. published 30 years ago: Nekketsu Kouha Kunio-kun - Bangai Rantou Hen [Model DMG-KUJ] (c) 1990 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66573&o=2 $end $info=kuniokun,kuniokunb, $bio Arcade Video game published 34 years ago: Nekketsu Kouha Kunio-Kun (c) 1986 Technos. The original side-scrolling beat-em-up from Technos. Kunio, a tough guy from Nekketsu High School, stands up for his bullied friend Hiroshi against the numerous gangs that are tormenting his life. Each stage begins with one of the gang's members beating up Hiroshi, followed Kunio chasing after the attackers. The game uses a 2-way attacking, in which one button attacks to the character's left and the other to his right. Techniques includes a basic punch combo, a back kick, a collar grab and even a jump kick. The player can also run by pushing the joystick left or right twice. The game is comprised of 4 stages, each with their unique set of enemy characters: Stage 1 - Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival. Stage 2 - Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji. Stage 3 - Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady. Stage 4 - The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu. - TECHNICAL - Game ID : TA-0018 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : Yamaha YM3526 (@ 3 Mhz), Custom (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Nekketsu Kouha Kunio-Kun was released in May 1986. The title of this game roughly translates from Japanese as 'Hot Blooded Tough Guy Kunio'. This game is known in the Western regions as "Renegade". Kunio is named after Kunio Taki, the president of Technos Japan at the time. Kunio would return in the Technos arcade game "Nekketsu Koukou Dodgeball-bu", the Japanese version of "Super Dodge Ball", and would go on to star on numerous console games by Technos. A few of these were localized for the Western market, such as "River City Ransom", "Nintendo World Cup" and "Crash 'n the Boys - Street Challenge", where Kunio's identity would change from game to game (such as Alex or Crash Cooney). Apollon Music released a limited-edition soundtrack album (Cassette format) for this game (Nekketsu Kouha-kun Sound Story) in May 1987. - TIPS AND TRICKS - * Perform Debug Test : Hold down both 1P and 2P Start buttons. Do this after you turn on the arcade machine. - SERIES - 1. Nekketsu Kouha Kunio-Kun [Model TA-0018] (1986) 2. Downtown Nekketsu Monogatari (1989, Nintendo Famicom) 3. Nekketsu Kouha Kunio-kun - Bangai Rantou-hen (1991, Game Boy) 4. Downtown Special - Kunio-kun no Jidaigeki dayo Zen'in Shuugou! (1991, Nintendo Famicom) 5. Shodai Nekketsu Kouha Kunio-kun (1992, Super Famicom) 6. Shin Nekketsu Kouha - Kunio-tachi no Banka (1994, Super Famicom) - STAFF - Director: Yoshihisa Kishimoto Designer: Masao Shiroto, Misa Yazaki Programmer: Noriyuki Tomiyama, Shintaro Kumagai - PORTS - * CONSOLES: [JP] Nintendo Famicom (jan.1988) "Nekketsu Kouha Kunio-Kun [Model TJC-KN]" [JP] Sony PS2 (jan.26, 2006) "Nekketsu Kouha Kunio-Kun [Oretachi Geasen Zoku] [Model SLPM-62706]" [JP] Sony PlayStation 4 (jul.24, 2014) "Arcade Archives - Nekketsu Kouha Kunio-Kun [Model CUSA-00388]" [AS] Sony PlayStation 4 [PSN] (may.28, 2015) "Arcade Archives - Renegade" [JP] Sony PlayStation 4 [PSN] (dec.22, 2015) "Arcade Archives - Renegade [Model CUSA-03932]" * COMPUTERS: [JP] PC (oct.22, 1999) "Renegade" [JP] PC (mar.29, 2002) "Renegade [Uran Memorial]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1740&o=2 $end $nes=kuniokun, $vgmplay=renegade_nes, $bio Nintendo Famicom cart. published 33 years ago: Nekketsu Kouha Kunio-kun (c) 1987 Technos Japan Corp. - TECHNICAL - Game ID: TJC-KN Barcode: 4968947920019 - TRIVIA - Nekketsu Kouha Kunio-Kun for Famicom was released on April 17, 1987 in Japan. Export versions: "Renegade [Model NES-RG]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.18, 2008) [Model FDTJ] Nintendo Wii U [Virtual Console] [JP] (jan.15, 2014) [Model FB6J] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (apr.3, 2013) [Model TCLJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54438&o=2 $end $gameboy=nekdodge, $bio Nintendo Game Boy Cart. published 29 years ago: Nekketsu Koukou Dodgeball Bu - Kyouteki! Toukyuu Senshi no Maki! (c) 1991 Technos Japan Corp. - TECHNICAL - Game ID: DMG-NDJ Barcode: 4968947446045 - TRIVIA - Nekketsu Koukou Dodgeball Bu for Game Boy was released on November 8, 1991 in Japan. - PORTS - * HANDHELDS: [JP] Nintendo 3DS [Virtual Console] (aug.3, 2011) [Model RATJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66574&o=2 $end $megadriv=neksoccr, $bio Sega Mega Drive game published 28 years ago: 熱血高校ドッジボール部 MDサッカー編 (c) 1992 Palsoft (Nekketsu Koukou Dodgeball Bu - MD Soccer Hen) - TECHNICAL - Cartridge ID: T-74033 - TRIVIA - Released on August 07, 1992 in Japan. It was never released outside Japan. - TIPS AND TRICKS - Enter 4126 as a password to enter the sound test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56720&o=2 $end $pce=nekdodge, $bio NEC PC-Engine HuCARD published 30 years ago: Nekketsu Koukou Dodgeball Bu - PC Bangai Hen (c) 1990 Naxat Soft. - TECHNICAL - Game ID: NX90002 Barcode: 4988658900025 - TRIVIA - Nekketsu Koukou Dodgeball Bu - PC Bangai Hen for the PC-Engine was released on March 30, 1990 in Japan. - PORTS - * CONSOLES: [JP] intendo Wii [Virtual Console] (sept.30, 2008) * OTHERS: [US] Apple iPhone/iPad (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58664&o=2 $end $pcecd=neksoccr, $bio NEC PC-Engine CD published 29 years ago: Nekketsu Koukou Dodgeball Bu - Soccer Hen (c) 1991 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58298&o=2 $end $pce=neksoccr, $bio NEC PC-Engine HuCARD published 28 years ago: Nekketsu Koukou Dodgeball Bu - Soccer PC Hen (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58665&o=2 $end $nes=neksoccr, $bio Nintendo Famicom cart. published 30 years ago: Nekketsu Koukou Dodgeball Bu - Soccer-hen (c) 1990 Technos Japan Corp. Players choose from 13 World Class national teams and plan their own game strategy. Use advanced super moves like the Bicycle Kick and the Super Header to make the game come alive. This is incredible sporting fun. - TIPS AND TRICKS - * Password with USA : First match : Cameroon 10300 - Japan 30700 - France 01500 - Russia 22000 - Spain 72100 - England 11500 - Mexico 42400 - Holland 62600 - Brazil 60200 - Italy 22300 - Argentina 12800 - W. Germany (last match) * Password with Holland : First match - Cameroon 10301 - Japan 30701 - France 01501 - Russia 22001 - Spain 72101 - England 11501 - Mexico 42401 - USA 62601 - Brazil 60201 - Italy 22301 - Argentina 12801 - W. Germany (last match) * Password with Japan : First match - Cameroon 10302 - USA 30702 - France 01502 - Russia 22002 - Spain 72102 - England 11502 - Mexico 42402 - Holland 62602 - Brazil 60202 - Italy 22302 - Argentina 12802 - W. Germany (last match) * Password with France : First match - Cameroon 10303 - Japan 30703 - USA 01503 - Russia 22003 - Spain 72103 - England 11503 - Mexico 42403 - Holland 62603 - Brazil 60203 - Italy 22303 - Argentina 12803 - W. Germany (last match) * Password with Cameroon : First match - USA 10304 - Japan 30704 - France 01504 - Russia 22004 - Spain 72104 - England 11504 - Mexico 42404 - Holland 62604 - Brazil 60204 - Italy 22304 - Argentina 12804 - W. Germany (last match) * Password with Russia : First match - Cameroon 10305 - Japan 30705 - France 01505 - USA 22005 - Spain 72105 - England 11505 - Mexico 42405 - Holland 62605 - Brazil 60205 - Italy 22305 - Argentina 12805 - W. Germany (last match) * Password with Mexico : First match - Cameroon 10306 - Japan 30706 - France 01506 - Russia 22006 - Spain 72106 - England 11506 - USA 42406 - Holland 62606 - Brazil 60206 - Italy 22306 - Argentina 12806 - W. Germany (last match) * Password with England : First match - Cameroon 10307 - Japan 30707 - France 01507 - Russia 22007 - Spain 72107 - USA 11507 - Mexico 42407 - Holland 62607 - Brazil 60207 - Italy 22307 - Argentina 12807 - W. Germany (last match) * Password with Spain : First match - Cameroon 10308 - Japan 30708 - France 01508 - Russia 22008 - USA 72108 - England 11508 - Mexico 42408 - Holland 62608 - Brazil 60208 - Italy 22308 - Argentina 12808 - W. Germany (last match) * Password with Brazil : First match - Cameroon 10309 - Japan 30709 - France 01509 - Russia 22009 - Spain 72109 - England 11509 - Mexico 42409 - Holland 62609 - USA 60209 - Italy 22309 - Argentina 12809 - W. Germany (last match) * Password with W. Germany : First match - Cameroon 10310 - Japan 30710 - France 01510 - Russia 22010 - Spain 72110 - England 11510 - Mexico 42410 - USA 62610 - Holland 60210 - Brazil 22310 - Italy 12810 - Argentina (last match) * Password with Argentina : First match - Cameroon 10311 - Japan 30711 - France 01511 - Russia 22011 - Spain 72111 - England 11511 - Mexico 42411 - USA 62611 - Brazil 60211 - Holland 22311 - Italy 12811 - W. Germany (last match) * Password with Italy : First match - Cameroon 10312 - Japan 30712 - France 01512 - Russia 22012 - Spain 72112 - England 11512 - Mexico 42412 - Holland 62612 - Brazil 60212 - USA 22312 - Argentina 12812 - W. Germany (last match) - STAFF - Game Design: Mitsuhiro Yoshida Designer: Hiroyuki Sekimoto Programmer: Shintaro Kumagai Background design: Masamichi Katagiri Music by: Kazuo Sawa Sound programmer: Michiya Hirasawa - PORTS - * CONSOLES: Nintendo Game Boy (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54440&o=2 $end $x68k_flop=neksoccr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Nekketsu Koukou Dodgeball Bu - Soccer Hen (c) 1990 Sharp. - TECHNICAL - GAME ID: CZ-262AS BARCODE: 4974019222233 MEDIA: FD x2 - TRIVIA - Released in October 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87930&o=2 $end $x68k_flop=nekdodge, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Nekketsu Koukou Dodgeball Bu (c) 1988 Sharp. - TECHNICAL - GAME ID: CZ-232AS Barcode: 4974019238623 FD x1 - TRIVIA - Nekketsu Koukou Dodgeball Bu for X68000 was released in August 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87929&o=2 $end $nes=nekdodge, $bio Nintendo Famicom cart. published 32 years ago: Nekketsu Koukou Dodgeball Bu (c) 1988 Technos Japan Corp. - TECHNICAL - Game ID: TJC-ND Barcode: 4968947920033 - TRIVIA - Nekketsu Koukou Dodgeball Bu for Famicom was released on July 26, 1988 in Japan. Export release: [US] "Super Dodge Ball [Model NES-ND-USA]" - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (june.17, 2008) [Model FDUJ] [JP] Nintendo Wii U [Virtual Console] (dec.18, 2013) [Model FB2J] * HANDHELDS: [JP] Nintendo 3DS [Virtual Console] (mar.6, 2013) [Model TB9J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54439&o=2 $end $info=nkdodgeb,nkdodge, $bio Arcade Video game published 33 years ago: Nekketsu Koukou Dodgeball-bu (c) 1987 Technos. Kunio and his friends from Nekketsu High School compete in an international dodgeball tournament, but first they must defeat their rivals from Hanazono High School in the Japanese finals. After defeating Hanazono, the player will compete for the World Cup against England, Iceland, China, Africa and America. - TECHNICAL - Game ID : TA-0022 Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Nekketsu Koukou Dodgeball-bu was released in November 1987 in Japan. The game's title translates to 'Nekketsu High School Dodge Ball Club'. This game is known outside Japan as "Super Dodge Ball". The main difference between the Japanese version and the American version are in the nationality of the player's team and the final team in the game. - SERIES - 1. Nekketsu Koukou Dodgeball-bu [Model TA-0022] (1987) 2. Kunio-kun no Dodgeball dayo Zen'in Shuugou (1993, Super Famicom) 3. Kunio no Nekketsu Toukyuu Densetsu (1996) 4. Bakunetsu Dodgeball Fighters (2001, Nintendo Game Boy Advance) 5. Chou Nekketsu Koukou Kunio-kun Dodgeball-bu (2008, Nintendo DS) - STAFF - Director: Mitsuhiro Yoshida Programmer: Noriyuki Tomiyama, Shintaro Kumagai - PORTS - * CONSOLES: [JP] Nintendo Famicom (Jul.26, 1988) "Nekketsu Koukou Dodgeball Bu [Model TJC-ND]" [JP] NEC PC-Engine (Mar.30, 1990) "Nekketsu Koukou Dodgeball Bu - PC Bangai Hen [Model NX90002]" [JP] Sony PS2 (Mar.23, 2006) "Nekketsu Koukou Dodgeball-bu [Oretachi Geasen Zoku] [Model SLPM-62705]" [JP]Sony PlayStation 4 [PSN] (Jul.31, 2015) "Arcade Archives - Nekketsu Koukou Dodgeball-bu [Model CUSA-03019]" * HANDHELDS: [JP] Nintendo Game Boy (1990) "Nekketsu Koukou Dodgeball Bu [Model DMG-NDJ]" * COMPUTERS: [JP] Sharp X68000 (Aug.1988) "Nekketsu Koukou Dodgeball Bu" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1741&o=2 $end $gameboy=neksoccr, $bio Nintendo Game Boy Cart. published 29 years ago: Nekketsu Koukou Soccer Bu - World Cup Hen [Model DMG-NCJ] (c) 1991 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66575&o=2 $end $pcecd=soreyukd, $bio NEC PC-Engine CD published 28 years ago: Nekketsu Koushinkyoku - Soreyuke Daiundoukai (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58299&o=2 $end $pcecd=neklegbb, $bio NEC PC-Engine CD published 25 years ago: Nekketsu Legend Baseball (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58300&o=2 $end $info=nmsengen, $bio Arcade Video game published 29 years ago: Nekketsu Mahjong Sengen! AFTER 5 (c) 1991 Video System. When the girls get off work, they get ready to play strip mahjong! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Nekketsu Mahjong Sengen! AFTER 5 was released in January 1991 in Japan. The title of this game translates from Japanese as 'Hot-blooded Mahjong Announcement! - After 5'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1742&o=2 $end $saturn=nekketsu, $bio Sega Saturn game published 25 years ago: Nekketsu Oyako (c) 1995 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59450&o=2 $end $snes=burnhero, $bio Nintendo Super Famicom cart. published 25 years ago: Nekketsu Tairiku Burning Heroes [Model SHVC-AEBJ-JPN] (c) 1995 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61862&o=2 $end $gameboy=nekbvoll, $bio Nintendo Game Boy Cart. published 26 years ago: Nekketsu! Beach Volley dayo Kunio-kun (c) 1994 Technos Japan Corp. - TECHNICAL - Game ID: DMG-VXJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66576&o=2 $end $nes=dunkhero, $bio Nintendo Famicom cart. published 27 years ago: Nekketsu! Street Basket - Ganbare Dunk Heroes (c) 1993 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54441&o=2 $end $sms=nekkyu, $bio Sega Mark III cart. published 32 years ago: Nekkyuu Koushien (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1367 - TRIVIA - Released on September 9, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55887&o=2 $end $pc8801_flop=nekomanm, $bio Neko Manma CG Shu Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92489&o=2 $end $pc8801_flop=nekoman1, $bio Neko Manma CG Shu Vol.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92490&o=2 $end $pc98=nekomaex, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Neko Manma EX (c) 1993 Fournine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90224&o=2 $end $gameboy=nekojara, $bio Nintendo Game Boy Cart. published 30 years ago: Nekojara Monogatari [Model DMG-NJJ] (c) 1990 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66577&o=2 $end $pc98=nekomimi, $bio Nekomimi Donburi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90225&o=2 $end $bbcb_cass=nemesis, $bio Acorn BBC/Electron cass. published 37 years ago: Nemesis (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52161&o=2 $end $apple2_flop_clcracked=nemesis, $bio Apple II disk. published 36 years ago: Nemesis (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240714&o=2 $end $info=nemesis,nemesisuk, $bio Arcade Video game published 35 years ago: Nemesis (c) 1985 Konami. European version. For more information about the game, please see the "Gradius" entry. - TECHNICAL - Konami Nemesis Hardware Game ID : GX400 Main CPU : MC 68000 @ 10Mhz / G400 Bios Sound CPU : Zilog Z80 Sound chip : 2x AY-3-8910 psg Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Nemesis was released in November 1985. This game is known outside Europe as "Gradius". - SERIES - 1. Nemesis (1985, ARC) 2. Gradius 2 (1987, MSX) 3. Vulcan Venture (1988, ARC) 4. Nemesis 3 - The Eve of Destruction (1988, MSX) 5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 6. Nemesis '90 Kai (1993, X68K) 7. Solar Assault - Gradius (1997, ARC) 8. Solar Assault - Revised (1997, ARC) 9. Gradius Gaiden (1997, PSX) 10. Gradius IV - Fukkatsu (1999, ARC) 11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 12. Gradius V (2004, PS2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, WII) - PORTS - * CONSOLES: [EU] Nintendo NES (nov.30, 1988) as "Gradius [Model NES-GR-EEC]" [EU] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Gradius [Model CUSA-02484]" * HANDHELDS: [EU] Nintendo Game Boy (1990) "Nemesis [Model DMG-NM-NOE]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1743&o=2 $end $info=nemesisp, $bio Pinball published 34 years ago: Nemesis (c) 1986 Peyper. - STAFF - Design by : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9993&o=2 $end $sms=nemesis, $bio Sega Master System cart. published 33 years ago: Nemesis (c) 1987 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56112&o=2 $end $cpc_cass=nemesis, $bio Amstrad CPC cass. published 33 years ago: Nemesis (c) 1987 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98386&o=2 $end $cpc_flop=nemesis1,nemesisu01,nemesise01,nemesisu,nemesisu02,nemesisd, $bio Amstrad CPC 464 disk. published 33 years ago: Nemesis (c) 1987 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123963&o=2 $end $spectrum_cass=nemesishs, $bio Nemesis (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219503&o=2 $end $x68k_flop=nemesis,nemesisd, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Nemesis '90 Kai (c) 1993 SPS. - TECHNICAL - GAME ID: GS-166 BARCODE: 4956358101660 - TRIVIA - Nemesis '90 Kai was released on November 11, 1993 in Japan. Retail price: 8800 Yen. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48165&o=2 $end $x68k_flop=nemes93, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Nemesis '93 Gradius 2 (c) 1993 Gra2 Project Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88474&o=2 $end $x68k_flop=nemes94, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Nemesis '94 Gradius 2 (c) 1994 Gra2 Project Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88475&o=2 $end $x68k_flop=nemes95, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Nemesis '95 Gradius 2 (c) 1995 Gra2 Project Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234503&o=2 $end $sms=nemesis2, $bio Sega Master System cart. published 33 years ago: Nemesis 2 (c) 1987 Zemina. Port of the MSX game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259568&o=2 $end $vgmplay=nemesis3_msx, $bio MSX cart. published 32 years ago: Nemesis 3 - The Eve of Destruction (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RC764 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96200&o=2 $end $pc8801_cass=nemesis, $bio Nemesis 88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91251&o=2 $end $cpc_flop=nemesise, $bio Amstrad CPC 464 disk. published 30 years ago: Nemesis Express 4 (c) 1990 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124992&o=2 $end $gameboy=nemesis2, $bio Nintendo Game Boy Cart. published 28 years ago: Nemesis II - The Return of the Hero (c) 1992 Konami Company, Limited. Spanish release. - TECHNICAL - Cartridge ID: DMG-NE-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66582&o=2 $end $gameboy=nemesis2j, $bio Nintendo Game Boy Cart. published 29 years ago: Nemesis II (c) 1991 Konami Company, Limited. - TECHNICAL - Cartridge ID: DMG-NEA Barcode: 4988602569650 - TRIVIA - Nemesis II for Game Boy was released on August 9, 1991 in Japan. It was then re-released as a Nintendo Power edition on March 1, 2000. Export releases : [US] "Gradius - The Interstellar Assault [Model DMG-NE-USA]" [ES] "Nemesis II - The Return of the Hero [Model DMG-NE-ESP]" [EU] "Nemesis II - The Return of the Hero [Model DMG-NE-NOE]" - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (feb.19, 1998) as 'Gradius II' in "Konami GB Collection Vol.3 [Model DMG-AJKA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66581&o=2 $end $cpc_flop=nemesisi01,nemesisi, $bio Amstrad CPC 464 disk. published 34 years ago: Nemesis IV Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123469&o=2 $end $spectrum_cass=nemesist_b,nemesist_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Nemesis the Warlock (c) 1987 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79958&o=2 $end $cpc_cass=nemwrlk, $bio Amstrad CPC cass. published 33 years ago: Nemesis the Warlock (c) 1987 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98387&o=2 $end $cpc_flop=nemesist02, $bio Amstrad CPC 464 disk. published 33 years ago: Nemesis the Warlock Cracked (c) 1987 Chon-Chon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122865&o=2 $end $cpc_flop=nemesist04, $bio Amstrad CPC 464 disk. published 15 years ago: Nemesis the Warlock Trained (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121727&o=2 $end $cpc_flop=nemesist01,nemesist,nemesist03, $bio Amstrad CPC 464 disk. published 33 years ago: Nemesis the Warlock [Model M129] (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122893&o=2 $end $spectrum_cass=nemwarer, $bio Nemesis The Warlock [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219289&o=2 $end $cpc_flop=nemesis101,nemesisu03, $bio Amstrad CPC 464 disk. published 33 years ago: Nemesis Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122455&o=2 $end $gameboy=nemesis, $bio Nintendo Game Boy Cart. published 29 years ago: Nemesis (c) 1991 Palcom Software, Limited. UK version. - TECHNICAL - Game ID: DMG-NM-UKV - TRIVIA - Nemesis for Game Boy was released in 1991 (exact date unknown) in the United Kingdom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66578&o=2 $end $gameboy=nemesisu, $bio Nintendo Game Boy Cart. published 30 years ago: Nemesis (c) 1990 Ultra Games. - TECHNICAL - Game ID: DMG-NM-USA Barcode: 083717145028 - TRIVIA - Nemesis for Game Boy was released in April 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66580&o=2 $end $gameboy=nemesisj, $bio Nintendo Game Boy Cart. published 30 years ago: Nemesis (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - Game ID: DMG-NMA Barcode: 4988602556384 - TRIVIA - Nemesis for Game Boy was released on February 23, 1990 in Japan. - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (sept.25, 1997) as 'Gradius' in "Konami GB Collection Vol.1 [Model DMG-AJIJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66579&o=2 $end $mtx_cass=nemo, $bio Memotech MTX cass. published 37 years ago: Nemo (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133317&o=2 $end $nes=nemoj, $bio Nintendo Famicom cart. published 30 years ago: Nemo - Pajama Hero (c) 1990 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-EZ - TRIVIA - Released on December 07, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54442&o=2 $end $info=nemo,nemor1, $bio Arcade Video game published 30 years ago: Nemo (c) 1990 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Nemo [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89624B-3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69757&o=2 $end $info=nemoj, $bio Arcade Video game published 30 years ago: Nemo (c) 1990 Capcom Company, Limited. One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king. Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89625B-1 Players: Up to 2 simultaneously. Control: 8-Way Joystick per player. Buttons: 2 per player. => Magic, Jump - TRIVIA - Nemo was released in November 1990 in Japan. It was known there as the 13th video game made for this system. Known Export release: "Nemo [B-Board 89624B-3]". Little Nemo in Slumberland was the original comicstrip from Winsor Mc Kay published in the New York Herald in 1904. He also made the first movie animation around 1910's. Tokyo Movie Shinsha (TMS) in 1990 got the rights to make an animated movie based in the comicstrip, later they gave the rights to Capcom to make the Arcade games. The second player in Nemo, Flip, appears in the music video of Tom Petty's 'Running down a Dream'. - TIPS AND TRICKS - * New Final Scenes : if you beat the game in one credit, you get special bonus scenes at the end. These parody two other Capcom classics, "Ghouls'n Ghosts" and "Final Fight". - STAFF - Planners : Noritaka Funamizu (Poo), Popo P, Chin Chief object designer : Nemotani Object designers : Hiramacho, Mizuho, Popo P, Chin Chief scroll designer : Tanupooh Scroll designers : Oyuu, Konomi (Powerful Konomi), Taiyaki Chief programmer : CBX Programmers : Cherry, Wakio Sound composer : Shimopii Character supporters : Popo P, Noritaka Funamizu (Poo), CBX Character coordinator : Nemotani Character effecter : Chin Editors : Noritaka Funamizu (Poo), Popo P, Chin, CBX Director : Yoshiki Okamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1744&o=2 $end $pippin=nemuyoru, $bio Bandai Pippin CD published 24 years ago: Nemurenu Yoru no Chiisana Ohanashi [Model BDS-20015] (c) 1996 Amuse [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122098&o=2 $end $pcecd=nemurenu, $bio NEC PC-Engine CD published 27 years ago: Nemurenumori no Chiisana Ohanashi (c) 1993 NEC Home Electronics, Limited. Nemurenuyo No Chiisana Ohanashi is a cute educational game by Nec. It tells the story of a cat called Neko-Kun who happen to meet a cute little star who fell from the sky. Neko-Kun decides to take care of his new friend and help the little star to return to her home. The second part of the game starts when the little star becomes strong enough to return to the night sky. Neku-Kun can then freely walk around the island where he lives. The place is curiously shaped like his head and he will meet there his other friends. The player will be introduced to new characters and locations, and will event be able to interact with objects of the scenery or take part of mini-games. Many background elements can be activated with the controller (or the mouse, if you own one) and trigger animated sequences. Each story can be played again, and again, or can be stopped at anytime by hitting the little cat heat or the island icons located at the bottom of the screen. - TECHNICAL - Game ID: HECD3004 - TRIVIA - The title of this game translates as 'Little stories for sleepless nights'. Released on july 30, 1993 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58301&o=2 $end $psx=nemumayu, $bio Sony PlayStation disc published 20 years ago: Nemuru Mayu - Sleeping Cocoon (c) 2000 Asmik Ace Ent. - TECHNICAL - [Model SLPS-02597] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85472&o=2 $end $info=neobombe, $bio Arcade Video game published 23 years ago: Neo Bomber Man (c) 1997 Hudson Soft. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: 0093 Players: 2 Control: 8-way joystick Buttons: 1 => [A] Bomb set/Kick bomb/Throw bomb - TRIVIA - Neo Bomber Man was released in May 1997 in Japan. This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. - SERIES - 1. Bomber Man (1984, MSX) 2. Bomber Man (1985, Famicom) 3. Bomber Man Special (1986, MSX) 4. Bomber Man (1990, Famicom Disk System) 5. Bomber Man (1991, Arcade) 6. Bomber Man II [Model HFC-2X] (1991, Famicom) 7. Bomber Man World (1992, Arcade) 8. Bomber Man '93 [Model HC92061] (1992, PC-Engine) 9. Hi-Ten Bomberman (1993, Custom Hardware - High Definition System) 10. Super Bomber Man [Model SHVC-H6] (1993, Super Famicom) 11. Bomber Man '94 [Model HC93065] (1993, PC-Engine) 12. Super Bomber Man 2 [Model SHVC-M4] (1994, Super Famicom) 13. Super Bomber Man 3 [Model SNSP-AS6P] (1995, Super Famicom) 14. Super Bomber Man 4 [Model SHVC-A4BJ] (1996, Super Famicom) 15. Neo Bomber Man (1997, MVS) 16. Super Bomber Man 5 [Model SHVC-A5SJ] (1997, Super Famicom) 17. Bomber Man Online (2002, PC) 18. Bomber Man DS [Model NTR-P-ABMJ] (2005, DS) 19. Bomber Man Live (2007, XBLA) 20. Bomber Man Portable [Model ULJM-05034] (2006, PSP) 21. Custom Battler Bomber Man [Model NTR-P-YBAJ] (2008, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1745&o=2 $end $ngpc=neoderby, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Neo Derby Champ Daiyosou [Model NEOP00170] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82545&o=2 $end $info=neodrift, $bio SNK Neo-Geo MVS cart. published 24 years ago: Neo Drift Out - New Technology (c) 1996 Visco. Neo Drift Out - New Technology is a rally-themed racing game viewed from an overhead isometric perspective. Players choose to race in one of three Japanese rally-spec vehicles: the Mitsubishi Lancer, the Subaru Impreza and the Toyota Celica, with each car offering a different balance of Speed, Control and Body. The game consists of a short practice stage, followed by up to six race stages, each set in its own location and offering different driving conditions. To progress to the next race, players must reach the current stage's finish line within a set time limit. Failure to cross the line in time results in game over. Each stage also featues a mid-way checkpoint that must be reached within a set time. During a race, on-screen arrows advise players of upcoming corners and bends, and prompts warn them of hazards, these can include patches of ice, rocks, barrels, cones and ramps. Rival drivers also pose a hazard as they can ram into the player's car, causing it to spin out. Many stages include short-cuts and the six racing stages and their driving surfaces are: Stage 1: European - Urban street stage Stage 2: African - Savanna stage set in the African wilderness Stage 3: Snow Land - Asphalt stage with patches of snow Stage 4: Southern Hemisphere - Rocky cliff-based island stage Stage 5: Scandinavian - Snow and ice-covered stage Stage 6: Great Britain - Verdant forest stage - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0213 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Accelerator [B] Brake - TRIVIA - Released in March 1996 in Japan. - SERIES - 1. Drift Out (1991) 2. Drift Out '94 - The Hard Order (1994) 3. Super Drift Out - World Rally Championships (1994, Nintendo Super Famicom) 3. Neo Drift Out - New Technology (1996) - STAFF - Executive producer : Tetsuo Akiyama Producer : Don Gabacho Code : Y. Nakayama, N. Sawa, Hagi. Saito, M. Honma, C. Ohmori Gfx : T. Nakahata, M. Shimura, M. Hasegawa - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1746&o=2 $end $neocd=neodrift, $bio SNK Neo-Geo CD published 24 years ago: Neo DriftOut [Model NGCD-213] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68147&o=2 $end $neocd=ngcdspec, $bio SNK Neo-Geo CD published 24 years ago: Neo Geo CD Special (c) 1996 SNK. - TECHNICAL - Game ID: NGCD-205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68148&o=2 $end $dc=goldlog, $bio Sega Dreamcast GD published 20 years ago: Neo Golden Logres (c) 2000 Success. Pinball game. - TECHNICAL - GAME ID: T-9904M - TRIVIA - Released on October 26, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138662&o=2 $end $mz2500=arion, $bio Neo Heroic Fantasia Arion (c) 198? ASCII Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128586&o=2 $end $info=neomrdo, $bio SNK Neo-Geo MVS cart. published 24 years ago: Neo Mr. Do! (c) 1996 Visco Corp. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0207 Players : 2 Control : 8-way joystick Buttons : 1 => [A] Attack enemy - TRIVIA - Neo Mr. Do runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Do! Run Run (1984) 5. Neo Mr. Do! (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1747&o=2 $end $pcecd=neonectr, $bio NEC PC-Engine CD published 26 years ago: Neo Nectaris (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58302&o=2 $end $ngpc=neoproyk, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Neo Poke Pro Yakyuu [Pocket Sport Series] [Model NEOP00260] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82572&o=2 $end $info=npcartv1,neoprint, $bio Photo Booth published 24 years ago: Neo Print (c) 1996 SNK [Shin Nihon Kikaku]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37095&o=2 $end $info=98best44, $bio Photo Booth published 22 years ago: Neo Print - '98 NeoPri Best 44 (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - Main CPU: Motorola 68000 (@12MHz.) Sound CPU: Zilog Z80 (@4MHz.) Sound Chips: YM2610 (@8MHz.( Screen orientation: Horizontal. Video resolution: 384x240 pixels. Refresh rate: 60Hz. Palette Colours: Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32365&o=2 $end $info=npcramen, $bio Photo Booth published 24 years ago: Neo Print - Chicken Ramen (c) 1996 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146975&o=2 $end $info=npfpit, $bio Photo Booth published 21 years ago: Neo Print - Fuyo Pri Iitoko Tori (c) 1999 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146976&o=2 $end $info=npmillen, $bio Photo Booth published 21 years ago: Neo Print - Millennium Multi Shot Edition (c) 1999 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146772&o=2 $end $info=npotogib, $bio Photo Booth published 23 years ago: Neo Print - Otogibanashi (c) 1997 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146977&o=2 $end $info=npscv1, $bio Photo Booth published 24 years ago: Neo Print - Senyou Cassette Ver. 1 (c) 1996 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146978&o=2 $end $info=npsprg98, $bio Photo Booth published 22 years ago: Neo Print - Spring '98 (c) 1998 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146774&o=2 $end $info=npsprgv4, $bio Photo Booth published 23 years ago: Neo Print - Spring Ver. 4 (c) 1997 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146775&o=2 $end $info=npskv, $bio Photo Booth published 23 years ago: Neo Print - Suizokukan Version (c) 1997 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146773&o=2 $end $info=npusagif, $bio Photo Booth published 22 years ago: Neo Print - Usagi Frame (c) 1998 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146776&o=2 $end $info=npssr2, $bio Photo Booth published 24 years ago: Neo Print Special - Sekai Ryokou 2 (c) 1996 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146979&o=2 $end $dc=neoxyx,neoxyxce,neoxyxle, $bio Sega Dreamcast GD published 6 years ago: Neo XYX (c) 2014 NG:Dev.Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138633&o=2 $end $info=aes, $vgmplay=neogeo, $bio Console published 30 years ago: Neo-Geo (c) 1990 SNK Corp. - TRIVIA - It was originally launched as a rental console for video game stores in Japan (called Neo Geo Rental System), with its high price causing SNK not to release it for home use – this was later reversed due to high demand and it came into the market as a luxury console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127740&o=2 $end $info=neocd, $vgmplay=neocd_ngcd, $bio Console published 26 years ago: Neo-Geo CD (c) 1994 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228436&o=2 $end $info=neocdz,neocdzj, $bio Console published 24 years ago: Neo-Geo CDZ (c) 1996 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228437&o=2 $end $info=neogeo,ng_mv1,ng_mv1f,ng_mv1fz,ng_mv2f,ng_mv4f, $bio Arcade System published 30 years ago: Neo-Geo MVS (c) 1990 SNK Corp. A cartridge-based arcade system board. The MVS stands for Multi Video System, and as its name suggest, offers owners the ability to put up to six different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM-cartridge and cabinet artwork. - TECHNICAL - Main CPU: Motorola 68000 (@ 12 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2610 (@ 8 Mhz) TOTAL RAM: 214 KB. - Main Motorola 68000 RAM: 64 KB (32 KB x2). - Video RAM: 84 KB. -- Main VRAM: 64 KB (32 KB x2) -- Palette memory: 16 KB (8 KB x2) -- Fast video sprite RAM: 4 KB (2 KB x2) - Zilog Z80 Sound RAM: 2 KB. - Battery-backup save NVRAM: 64 KB. On-board ROM: 512 KB - Zoom look-up table: 128 KB - Fix layer graphics: 128 KB - Zilog Z80 sound: 128 KB - Motorola 68000 BIOS: 128 KB Display resolution: 320×224 px (many games only use the centermost 304 px) Color palette: 65,536 (16-bit) (not RGB565, but RGB666, where the lowest bit of each channel is shared with one bit) Maximum colors on screen: 4096 (12-bit) Maximum sprites on screen: 380 Minimum sprite size: 1x2 px Maximum sprite size: 16x512 px Maximum sprites per scanline: 96 Simultaneous scroll planes: 3 Aspect ratio: 4:3 - TRIVIA - Released on April 26, 1990 in Japan, the same day as the Neo-Geo AES console. MVS stand for 'Multi Video System', Neo-Geo means 'New World'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82772&o=2 $end $info=ngp, $vgmplay=ngp, $bio Console published 22 years ago: Neo-Geo Pocket (c) 1998 SNK Corp. [Shin Nihon Kikaku] [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228438&o=2 $end $info=ngpc, $vgmplay=ngpc, $bio Console published 21 years ago: Neo-Geo Pocket Color (c) 1999 SNK Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228439&o=2 $end $info=ngbc,ngbcj, $bio Arcade Video game published 15 years ago: NeoGeo Battlecoliseum (c) 2005 SNK Playmore. SNK characters from many various Neo-Geo series clash together to form a 2-on-2 tag team fighting game. - TECHNICAL - Sammy Atomiswave hardware. - TRIVIA - NeoGeo Battlecoliseum was released on July 27, 2005. The company that is hosting the Battle Coliseum tournament is named WAREZ, which is an obvious play on the word 'warez'. This is SNK Playmore's lash out against the emulation community, which SNK blames was the part of the contributing factors to their bankruptcy and closure in 2001. Character cast... From The King of Fighters series : * Kyo Kusanagi * Iori Yagami * K' * Shermie * Mizuchi (a clone of Orochi created by WAREZ) (one of the game's bosses) From the Fatal Fury series : * Geese Howard * Mai Shiranui * Kim Kaphwan * Jin Chonshu * Jin Chonrei * Tung Fu Rue * Terry Bogard * Rock Howard * Hotaru Futaba From the Art of Fighting series : * Robert Garcia * Lee Pai-Long * Mr. Big From the Samurai Shodown series : * Haohmaru * Genjuro Kibagami * Nakoruru * Shiki * Asura From the World Heroes series : * Hanzo * Fuuma * Mudman * Neo Dio (one of the game's bosses) From the Metal Slug series : * Marco Rossi * Mars People (Mars Alien) From the Last Blade series : * Kaede (In his Awakened form) * Moriya Minakata * Akari Ichijou * Keiichiro Washizuka From others sources : * Athena (from her series) * Cyber Woo (from King of Monsters series) * Kisarah Westfield (from Aggressors of Dark Kombat series) * Mr. Karate (Ryo Sakazaki) (from Buriki-One series) * King Lion/Shishioh (from Kizuna Encounter) (one of the game's bosses) The Following characters are new characters that have not appeared anywhere else : * Yuki * Ai * Goodman (the game's final boss) Yuki and Ai, the 2 main characters in the game, has moves and DMs that makes tribute to old SNK games. The most detectable case of this is with Ai, who got Neo Poke-Kun (Neo-Geo Pocket mascot) as her own mascot and he appears in various of her moves and attacks. Kyo and Iori have a special D-assault attack, which is the technique they both used in KOF 97 to defeat Orochi. In this attack, Iori starts grabbing his opponent by the neck while Kyo charges a devastating blow. Terry and Rock share special D-assaults attack in Neo Geo Battle Coliseum, rightly named 'Storm and Stream' and 'Buster and Storm'. - TIPS AND TRICKS - * Alternate Characters : NEO-DIO - Go to the blank space on the left of athena or right of mars people. King Lion(NORMAL) - Go to the blank space at the right of shermie. Mizuchi - Go to the blank space at the right of iori or left of kyo. * The condition of Bosses special condition: When the time is up, boss appears with the following condition 1: [Number of defeated CPU characters] 2: [Number of used Battle Bonuses] 3: [Number of used continues] 4: [Number of hits of Double Assault] 5: [Remained total energy] SHISHI-OU 1: >= 6 2: >= 1 3: = 6 2: >= 2 3: Not used 4: >= 4 5: ----- GOOD MAN 1: >= 8 2: Not used 3: Not used 4: >= 6 5: Total >=50 % If all the above conditions are false, Mizuchi appears. You can see character's ending only when you defeat Good Man. - STAFF - * Consoles : Sony PlayStation 2 [JP] (Dec. 22, 2005) "NeoGeo Battlecoliseum [Model SLPS-25558]" Sony PlayStation 2 [JP] (Jan. 25, 2007) "NeoGeo Battlecoliseum [SNK Best Collection] [Model SLPS-25737]" - PORTS - * CONSOLES: [JP] Sony PS2 (Dec. 22, 2005) "NeoGeo Battlecoliseum [Model SLPS-25558]" [JP] Sony PS2 (Jan. 25, 2007) "NeoGeo Battlecoliseum [SNK Best Collection] [Model SLPS-25737]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4694&o=2 $end $ngp=neocup98, $bio SNK Neo-Geo Pocket game published 22 years ago: NeoGeo Cup '98 - The Road to the Victory (c) 1998 SNK. - TECHNICAL - Cartridge ID: NEOP00020 - TRIVIA - Released on October 28, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47900&o=2 $end $info=neocup98, $bio SNK Neo-Geo MVS cart. published 22 years ago: NeoGeo Cup '98 - The Road to the Victory (c) 1998 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-244 Players: 2 Control: 8-way joystick Buttons: 3 => Attack > [A] Shoot/Low pass, [B] High pass, [C] Short pass => Defense > [A] Sliding, [B] Rough play/Tackle, [C] Action player shift - TRIVIA - NeoGeo Cup '98 was released in May 1998. It was actually a hack of "Super Sidekicks 3" made by SNK themselves. His subtitle is a homage for "Fatal Fury 3 - Road to the Final Victory" A serious bug: Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tileset rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the mainboard z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after gameover, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that. - TIPS AND TRICKS - * View The Name List : At title screen hold A+B+C and press Start to begin. * Each team has 0, 1, 2, or 3 strengths. It stands to reason that the best team will probably have 3 strengths, unless you like an unusual combination like attack & defense. Here are the 16 teams that have 3 strengths : Croatia, Nigeria, Italy, France, Holland, Brazil, Argentina, England, Germany, Spain, Denmark, Colombia, Mexico, Romania, Portugal, Yugoslavia - SERIES - 1. Tokuten Oh [Model NGM-052] (1992) 2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994) 3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995) 4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996) 5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998) - STAFF - President : Eikichi Kawasaki Director : H. Kawano Planners : SNK R&D Center, Fighting Shooter Chief programmer : Uzumasa SeVEN Main programmers : EJ2OWRX, Yuritaro Programmer : Toppo George Sound : Ackey, Pearl Shibakichi Designers : Kanitoru, Performaru, Shio Shio Shio(c), Gow Travolta, Daisy "Tateko", Toooooooooohru, Nelson Pigu, Tenuking, Blendy Cop, Lisa-Nari, Silicone Grown, Kaoline Models : Tom Powell, Bug Stopper (Bug Stoper), H. Kawano, Mic-Senbey, Love&Soul, Gow Travolta, Daisy "Tateko", Tenuking, Performaru-2, George. Y, Tom Karji, J. Miki, GC8-WRX, Jichoh Ninomiya - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.30, 1998; "NeoGeo Cup '98 - The Road to the Victory [Model NGH-244]") SNK Neo-Geo Pocket [JP] (Oct. 28, 1998; "NeoGeo Cup '98 - The Road to the Victory [Model NEOP00020]") SNK Neo-Geo Pocket Color [JP] (Apr. 15, 1998; "NeoGeo Cup '98 Plus - The Road to the Victory [Model NEOP00390]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1749&o=2 $end $ngpc=neocuppl, $bio SNK Neo-Geo Pocket Color game published 21 years ago: NeoGeo Cup '98 Plus - The Road to the Victory (c) 1999 SNK [Shin Nihon Kikaku]. Color re-edition of "NeoGeo Cup '98 - The Road to the Victory [Model NEOP00020]". - TECHNICAL - [Model NEOP00390] - TRIVIA - Released on April 15, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47901&o=2 $end $saturn=shinevdc,shinevdca, $bio Sega Saturn game published 23 years ago: Neon Genesis Evangelion - Digital Card Library (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59451&o=2 $end $wswan=evangeln, $bio Bandai WonderSwan game published 21 years ago: Neon Genesis Evangelion - Shito Ikusei [Model SWJ-BAN00E] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86363&o=2 $end $n64=evangeln, $bio Nintendo 64 cart. published 21 years ago: Neon Genesis Evangelion (c) 1999 Bandai. - TECHNICAL - Model NUS-NEVJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57879&o=2 $end $saturn=shinevgf,shinevgfb,shinevgfa, $bio Sega Saturn game published 22 years ago: Neon Genesis: Evangelion - Koutetsu no Girlfriend (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59452&o=2 $end $info=nprsp, $bio Arcade Video game published 24 years ago: NeoPri SP - Retro Collection (c) 1996 SNK [Shin Nihon Kikaku]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39158&o=2 $end $gba=neoromnc,neoromnca, $bio Nintendo GBA cart. published 18 years ago: Neoromance Game - Harukanaru Toki no Naka de (c) 2002 Koei Company, Limited. - TECHNICAL - GAME ID: AGB-ARNJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72039&o=2 $end $psx=neorude2, $bio Sony PlayStation disc published 23 years ago: Neorude 2 [Model SLPS-01112] (c) 1997 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85474&o=2 $end $psx=neorude, $bio Sony PlayStation disc published 23 years ago: Neorude (c) 1997 TechnoSoft - TECHNICAL - [Model SLPS-00823~4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85473&o=2 $end $dc=neppachi2, $bio Sega Dreamcast GD published 20 years ago: Neppachi II @ VP@CHI: CR Harenchi Gakuen [Model T-41003M] (c) 2000 Daikoku Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135686&o=2 $end $dc=neppachi3, $bio Sega Dreamcast GD published 20 years ago: Neppachi III @ VP@CHI: CR Dokonjou Gaeru 2 - CR Dokonjou Gaeru H [Model T-41004M] (c) 2000 Daikoku Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135687&o=2 $end $dc=neppachi4, $bio Sega Dreamcast GD published 20 years ago: Neppachi IV @ VP@CHI: CR Aa! Hana no Ouendan 3 [Model T-41005M] (c) 2000 Daikoku Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135688&o=2 $end $dc=neppachi5, $bio Sega Dreamcast GD published 20 years ago: Neppachi V @ VP@CHI: CR Monster House [Model T-41006M] (c) 2000 Daikoku Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135689&o=2 $end $dc=neppachi6, $bio Sega Dreamcast GD published 19 years ago: Neppachi VI @ VP@CHI: CR Otakara Tankentai [Model T-41007M] (c) 2001 Daikoku Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135690&o=2 $end $apple2_flop_orig=naptune, $apple2_flop_clcracked=neptune, $bio Apple II disk. published 38 years ago: Neptune (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229162&o=2 $end $info=neptunp2, $bio Arcade Video game published 17 years ago: Neptune's Pearls 2 (c) 2003 Unidesa [Universal de Desarrollos Electronicos]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33586&o=2 $end $info=m5neptun, $bio Fruit Machine published 21 years ago: Neptune's Treasure (c) 1999 Barcrest. - TRIVIA - Released in June 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13562&o=2 $end $info=supgoal, $bio Medal game published 22 years ago: ねらえ! スーパーゴール (c) 1998 Sega. (Nerae! Super Goal) - TRIVIA - Released in December 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138776&o=2 $end $info=ntopstar, $bio Arcade Video game published 30 years ago: Nerae! Top Star - Geinoukai Survival Mahjong (c) 1990 Nichibutsu. Mahjong. Attack of the repetitive hyper Japanese girl face! - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in March 1990. The title of this game translates from Japanese as 'Aim High! Top Star - Show Business World Survival Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1750&o=2 $end $info=neraidou, $bio Neraidoula (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82197&o=2 $end $info=nratechu, $bio Arcade Video game published 24 years ago: Neratte Chu (c) 1996 Seta Company, Limited. A one or two-player puzzle game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Neratte Chu was released in May 1996. - STAFF - Executive Producer : Jun Fujimoto General Manager : Yoshiaki Kohno Planning : Kazuhiro Kinoshita Program : Toshiya Satoh (ITEC), Shinichiro Kanari (ITEC) Special Adviser : Miki Matsushita Hardware : Nobuyuki Nonaka Chip Design : Noboru Takeshita Graphics : Kazuhiro Kinoshita, Yoshinobu Kojima, Keiko Sato Sound : Masanao Akahori (OPUS), Jun Enoki (OPUS) Publicity : Hiroshi Shimogauchi Technical Support : Hiroyuki Watanabe Happy Voice : Yoshie Ishiyama, Kazuyuki Takahashi, Yutaka Nagayama, Tom Shizuma (Seta USA), Yasuhisa Itoi (Visco) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3323&o=2 $end $pc98=nerawakr, $bio Nerawareta Kangofu Ryou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90226&o=2 $end $dragon_cass=nerblforc, $bio Nerble Force (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116467&o=2 $end $info=nerdwild, $bio Slot Machine published 11 years ago: Nerds Gone Wild (c) 2009 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48989&o=2 $end $spectrum_cass=nervos,nervosa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Nervos This Position (c) 1986 Hektic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79960&o=2 $end $x68k_flop=nervbj, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Nervous Black Jack (c) 1992 TOF. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88476&o=2 $end $cpc_flop=nervousb,nervousb02, $bio Amstrad CPC type-in published 35 years ago: Nervous Break Down (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120598&o=2 $end $nes=nesgolf,nesgolfu, $bio Nintendo NES cart. published 29 years ago: NES Open Tournament Golf (c) 1991 Nintendo of America, Inc. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Mario Open Golf [Model HVC-UG]". Description from the back cover: Whether you're an aspiring amateur or a professional-class golfer, NES Open Tournament Golf puts you right in the thick of a world-class golf tournament. Select your club, check the wind and the lay of the turf, and then drive your way toward winnings worth over one million dollars! Pick from three tough courses: one in the US, one in Japan, and one in the UK. Practice your strokes, then compete against a friend. For the ultimate challenge, tee off against 36 computerized golfers and compete for top ranking. It's all here in NES Open Tournament Golf! So warm up on 18 holes and move up to tournament play. The better the golfer, the bigger the prize. Give it your best shot and go for the big money! - TECHNICAL - GAME ID: NES-UG-USA - TRIVIA - Released in September 1991 in the USA. Reviews: [FR] August 1992 - Joypad N.11: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55391&o=2 $end $nes=playfoot, $bio Nintendo NES cart. published 30 years ago: NES Play Action Football (c) 1990 Nintendo of America, Inc. - TECHNICAL - GAME ID: NES-NB-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55392&o=2 $end $msx1_flop=nkoshien, $bio Nessen Koushien Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134294&o=2 $end $msx1_cart=nkoshien, $bio MSX cart. published 36 years ago: Nessen Koushien [Model GPM-102] (c) 1984 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77304&o=2 $end $vboy=nesterfb, $bio Nintendo Virtual Boy game published 24 years ago: Nester's Funky Bowling (c) 1996 Nintendo of America. A long time ago, a spunky little boy named Nester ruled the pages of Nintendo Power magazine's comic section. Conceited as ever, Nester is breaking into the new genre of video games with the first 3-D bowling game. Shine your shoes and buff your ball... you're going bowling Nester and his twin sister, Hester, treat you to a fantastic game of knock-the-pins-down. This 3-D bowling experience is fast paced and red hot. Both bowlers ore competitive and very involved in their games You'll agree as you witness some of their Funky expressions. Are you up to a challenge? - TECHNICAL - Cartridge ID: VUE-VNFE-USA Package ID: VUE P VNFE - TRIVIA - Nester's Funky Bowling was released on February 26, 1996 in USA only. Reviews: [US] GamePro (May 1996): 2.8/5 [JP] VB Guide 2: 64.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82372&o=2 $end $apogee=nesushka, $bio Nesushka (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235356&o=2 $end $gbcolor=netdeget, $bio Nintendo Game Boy Color game published 19 years ago: Net de Get - Minigame @ 100 [Model CGB-BMVJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68465&o=2 $end $dc=netpara, $bio Sega Dreamcast GD published 20 years ago: Net de Para - Nekosogi Paradise [Model T-37903M] (c) 2000 Takuyo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135697&o=2 $end $dc=nettenn, $bio Sega Dreamcast GD published 20 years ago: Net de Tennis (c) 2000 Capcom Co., Ltd. - TRIVIA - Released on October 9, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138613&o=2 $end $pc98=netjack, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Net Jack (c) 1993 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90227&o=2 $end $info=vfurlong, $bio Arcade Video game published 15 years ago: Net Select Keiba Victory Furlong (c) 2005 Sammy. - TRIVIA - Net Select Keiba Victory Furlong was released in March 2005 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32443&o=2 $end $dc=nvchess, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Chess [Model T-45706M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135691&o=2 $end $dc=nvgomoku, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Gomoku Narabe to Renju [Model T-45705M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135692&o=2 $end $dc=nvhana, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Hanafuda [Model T-45704M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135693&o=2 $end $dc=nvmahjong, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Mahjong [Model T-45701M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135694&o=2 $end $dc=nvreversi, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Reversi [Model T-45707M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135695&o=2 $end $dc=nvshougi, $bio Sega Dreamcast GD published 19 years ago: Net Versus: Shougi [Model T-45702M] (c) 2001 Atmark [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135696&o=2 $end $info=netwars, $bio Arcade Video game published 37 years ago: Net Wars (c) 1983 Esco Trading Company, Incorporated. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Licensed to Esco Trading. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1751&o=2 $end $info=netchu02, $bio Arcade Video game published 18 years ago: Netchuu Pro Yakyuu 2002 (c) 2002 Namco. - TECHNICAL - Namco System 246 hardware. CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32549&o=2 $end $cpc_cass=netherea, $bio Amstrad CPC cass. published 34 years ago: Nether Earth (c) 1986 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98388&o=2 $end $spectrum_cass=netherea, $bio Sinclair ZX Spectrum cass. published 33 years ago: Nether Earth (c) 1987 Argus Press Software, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79961&o=2 $end $cpc_flop=netherea01,netherea,netherea02,netherea03, $bio Nether Earth Cracked (c) 200? Hermol - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122899&o=2 $end $spectrum_cass=nethrwld,nethrwlda, $bio Sinclair ZX Spectrum cass. published 32 years ago: Netherworld (c) 1988 Hewson Consultants You are trapped in another world, a world completely different to the one you know, a world of fantastic structures and strange,wonderful beings, but you are trapped. The only way back into the real world is to collect enough of the local currency to pay your way out otherwise you'll spend the rest of your days continually dodging acid bubbles, dragons and other such creatures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79962&o=2 $end $cpc_flop=netherwo04,netherwo01,netherwo,netherwo03, $bio Amstrad CPC 464 disk. published 32 years ago: Netherworld (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126588&o=2 $end $amigaocs_flop=netherw, $bio Commodore Amiga 500 disk. published 31 years ago: Netherworld (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74614&o=2 $end $cpc_flop=netherwo05, $bio Amstrad CPC 464 disk. published 15 years ago: Netherworld Cracked (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121728&o=2 $end $cpc_cass=netherwd, $bio Amstrad CPC cass. published 32 years ago: Netherworld [Model AM 465] (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98390&o=2 $end $amigaocs_flop=netherwa, $bio Commodore Amiga 500 disk. published 31 years ago: Netherworld [Premier Collection] (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74615&o=2 $end $spectrum_cass=nethrwlde,netherwoera, $bio Netherworld [Serie Leyenda] (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219290&o=2 $end $a2600=netmaker, $bio Netmaker (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50742&o=2 $end $gameboy=garou2, $bio Nintendo Game Boy Cart. published 26 years ago: Nettou Garou Densetsu 2 - Arata-Naru Tatakai (c) 1994 Takara Company, Limited. - TECHNICAL - [Model DMG-X3J] - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. Nettou Garou Densetsu 2 was released on July 29, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47679&o=2 $end $dc=nettgolf, $bio Sega Dreamcast GD published 20 years ago: Nettou Golf [Model HDR-0006] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135698&o=2 $end $info=nettoqc, $bio Arcade Video game published 25 years ago: Nettou Quiz Champion (c) 1995 Nakanihon. - TECHNICAL - [Model N103] Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Players : 2 Buttons : 4 - TRIVIA - Nettou Quiz Champion was released in April 1995 in Japan. The title of this game translates from Japanese as 'Fierce Answering Quiz Champion'. It was known in Korea as "Se Gye Hweng Dan Ultra Champion". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1752&o=2 $end $gameboy=samspirz, $bio Nintendo Game Boy Cart. published 24 years ago: Nettou Samurai Spirits - Zankuro Musouken (c) 1996 Takara Company, Limited. - TECHNICAL - [Model DMG-ASZJ-JPN] - TRIVIA - Zankuro Musouken was released on August 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47830&o=2 $end $gameboy=samspir,samspira, $bio Nintendo Game Boy Cart. published 26 years ago: Nettou Samurai Spirits (c) 1994 Takara Company, Limited. - TECHNICAL - [Model DMG-X4J] - TRIVIA - Nettou Samurai Spirits was released on June 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47689&o=2 $end $gameboy=kof95j, $bio Nintendo Game Boy Cart. published 24 years ago: Nettou The King of Fighters '95 (c) 1996 Takara Company, Limited. - TECHNICAL - [Model DMG-AKFJ-JPN] - TRIVIA - Nettou The King of Fighters '95 was released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47819&o=2 $end $gameboy=kof96, $bio Nintendo Game Boy Cart. published 23 years ago: Nettou The King of Fighters '96 (c) 1997 Takara Company, Limited. - TECHNICAL - [Model DMG-AK6J-JPN] - TRIVIA - Nettou The King of Fighters '96 was released on August 08, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47854&o=2 $end $gameboy=toshinja,toshinj, $bio Nintendo Game Boy Cart. published 24 years ago: Nettou Toshinden [Model DMG-ATDJ-JPN] (c) 1996 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66583&o=2 $end $gameboy=wh2j, $bio Nintendo Game Boy Cart. published 25 years ago: Nettou World Heroes 2 Jet (c) 1995 Takara Company, Limited. World Heroes 2 Jet A thrilling fighting game that's in a class by itself! Choose from 16 heroes - more than any previous Game Boy cartridge! Wreak havoc with special attacks and take in your opponents with trick KOs! Connect to another Game Boy to play against a friend! Super Game Boy compatible! - TECHNICAL - Cartridge ID: DMG-AWJJ-JPN - TRIVIA - Known export releases: "World Heroes 2 Jet [Model DMG-AWJE-USA]" "World Heroes 2 Jet [Model DMG-AWJP-EUR]" - TIPS AND TRICKS - * To play as Zeus, the boss of the game, press Right, Left, A, B, Up on the "TAKARA" logo screen. - To speed up gameplay with a Super Game Boy, wait for the title screen to appear and press Up, Up, Select, A, Down, Down, Select, B. * Exclusive to the Game Boy version of this game are Desperation Moves. These are given to you when you complete the game with a character and can only be used when your character's lifebar is flashing. This is a list of all the Desperation Moves for each character: Legend A = A button, B = B button, U = Up, D = Down, F = Forward, B = Back AB = Press A and B buttons simultaneously, (hold) = hold first direction for 2 seconds, DF = Down/Forward and so on... Hanzo Spiral Slasher: D, DF, F, D, DF + AB Fuuma Electric Punch: D, DB, B, DB, F + AB Dragon Dragon Blade: DB, F, DF, D, U + AB J. Carn Rage of Carn: DF, B, DB, D, DF, F + AB (perform close to opponent) Rasputin Heart Burner: F, B, DB, D, DF, F + AB Janne Aura Phoenix: B, D, DB, B, UB + AB Brocken Brocken Burner: B, DB, D, DB, F + AB Muscle Power Muscle Mania: D, DF, F, DF, D, DB, B + AB Captain Kidd Spiral Cutter: D (hold) B, F + AB Erik Viking Smash: B, DB, D, DF, F, D, DF, F + AB Ryoko Thunderbolt Throw: DF, B, DB, D, DF, F + AB (perform close to opponent) Shura Tiger Dance: F, B, F, D, DF, F + AB J. Max Blast Crasher: D, DB, B, DB, F + AB Mudman Mud Ascension: DB, F, DF, D, U + AB Jack Hurricane Slasher: F, B, F, D, DF, F + AB Ryofu Spear Striker: B, DB, D, DB, F + AB Zeus Eliminator Punch: B, DB, D, DF, F, B, F + AB Scorcher Mode allows you to use your Desperation Moves at any time, enables the boss character Zeus, and allows you to select Player Types in both Tournament and Training modes. At the TAKARA logo screen press Right, Left, A, B, Down, A, B, Up until you hear a click sound to confirm the code. To access a dialogue test screen, input Up, B, A, Down, B, A, Left, Right at the TAKARA logo screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66584&o=2 $end $info=quiztou, $bio Arcade Video game published 27 years ago: Nettou! Gekitou! Quiztou!! (c) 1993 Namco. - TECHNICAL - Namco System NA-2 hardware Game ID : QT Main CPU : Motorola 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 4 Buttons : 4 - TRIVIA - The title of this game translates from Japanese as 'Hot Fighting! Fierce Fighting! Quiz Island!!' Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993] - STAFF - Composed by : Masahiro Fukuzawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1753&o=2 $end $gbcolor=networka, $bio Nintendo Game Boy Color game published 19 years ago: Network Boukenki Bugsite - Alpha Version [Model CGB-BAUJ-JPN] (c) 2001 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68466&o=2 $end $gbcolor=networkb, $bio Nintendo Game Boy Color game published 19 years ago: Network Boukenki Bugsite - Beta Version [Model CGB-BBUJ-JPN] (c) 2001 Kaze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68467&o=2 $end $spectrum_cass=nw_exetr, $bio Sinclair ZX Spectrum cass. published 32 years ago: Network Exeter (c) 1988 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237692&o=2 $end $snes=networkq, $bio Nintendo Super NES game published 25 years ago: Network Q Rally [Prototype] (c) 1995 Europress - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63342&o=2 $end $spectrum_cass=nw_watrl, $bio Network Waterloo (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237693&o=2 $end $kc_cass=netz, $bio VEB Mikroelektronik KC cass. published 30 years ago: Netz (c) 1990 AG Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133874&o=2 $end $cgenie_cass=netzo, $bio Colour Genie cass. published 37 years ago: Netzo (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131448&o=2 $end $snes=neugier, $bio Nintendo Super Famicom cart. published 27 years ago: ????? ?????? (c) 1993 Wolf Team (Neugier - Umi to Kaze no Kodou) Neugier is a Role Playing/Action game by Wolf Team and reminding the likes of Legend of Zelda or Illusion of Gaia. The game tells the story of Duke who is on a return journey to his homeland. Sometimes earlier, he heard that his country was under attack by pirates and he wanted to see in person what all the fuss was about. He soon finds out and the ship on which he sailed is boarded and attacked by pirates. Neugier is not your traditional RPG and Wolfteam put a greater emphasis on action. Duke can use his sword to defeat his enemies, or run and jump to avoid them. He can also use a special hook, really handy to jump over obstacles or grab and crack open chests. Special items can be found this way and they include apples (giving Duke some life back) or hearts (which expand his life bar). The game features six large areas with a boss waiting at the end of each one of them. Simple puzzles often stop Duke in his quest and are generally easy to figure out (even without much knowledge of Japanese). - TECHNICAL - Cartridge ID: SHVC-W3 - TRIVIA - Released on March 26, 1993 in Japan. Interestingly, Neugier was planned for release in 1993 in the United States as "Journey Home - Quest for the Throne". But it never made it to the shelves and a prototype certainly exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61863&o=2 $end $famicom_flop=neunzehn, $bio Nintendo Famicom disk. published 32 years ago: Neunzehn (c) 1988 Soft Pro International. - TECHNICAL - Disk ID: SFC-NEU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65414&o=2 $end $x68k_flop=neurgear, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Neural Gear (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5039~40 BARCODE: 4988002214723 MEDIA: FD x2 - TRIVIA - Released on November 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87931&o=2 $end $apple2_flop_orig=neuromnc, $bio Apple II disk. published 32 years ago: Neuromancer (c) 1988 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240964&o=2 $end $amigaocs_flop=neuromnc, $bio Commodore Amiga 500 disk. published 31 years ago: Neuromancer (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74616&o=2 $end $apple2gs=neuromnc, $bio Apple IIGS disk. published 31 years ago: Neuromancer (c) 1989 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115203&o=2 $end $pce=neutopi2, $bio NEC PC-Engine HuCARD published 29 years ago: Neutopia II (c) 1991 Hudson Soft. Neutopia 2 is an action/adventure game by Hudson Soft and takes place several years after the first episode. The evil Dirth is back and Jazeta, hero of the first Neutopia, is once again on his way to defeat him. But he hasn't returned and his son, as a Murdock descendent, has decided to look for him. The Adventure doesn't stop there and our hero will soon have to save princess Aurora again and find the stolen medallions. The game plays identically to the first episode with several noticeable additions - It was greatly influenced by Nintendo's Zelda and features dungeons, realtime adventure and secrets to unlock. It also features items such as Bombs, Boomerang or Magic Rings and our hero can now use magic staffs to unleash the powers of fire, wind or lightning. - TECHNICAL - HuCARD ID: HC91047 HuCARD Size: 6 Mbits. - TRIVIA - Released on September 27, 1991 in Japan for 7200 Yen. Reviews: [FR] November 1991 - Consoles + N.3: 91/100 Export releases: [US] "Neutopia II [Model TGX060078]" - SERIES - 1. Neutopia [Model HC89022] (1989) 2. Neutopia II [Model HC91047] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58667&o=2 $end $tg16=neutopi2, $bio NEC TurboGrafx-16 cart. published 28 years ago: Neutopia II [Model TGX060078] (c) 1992 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84333&o=2 $end $pce=neutopia, $bio NEC PC-Engine HuCARD published 31 years ago: Neutopia (c) 1989 Hudson Soft. Neutopia is an action/adventure game by Hudson Soft. The land of Neutopia was at peace until the day the evil demon Dirth arrived, kidnaped princess Aurora and stole the 8 medallions of power. Each medallion represents the spirit of Neutopia's leaders and princess Aurora is the only one who can unleash the forces of goodness that will stop the advance of evil. The player takes control of Jazeta and his mission is to find the princess and to retrieve the precious medallions hidden deep inside eight dungeons scattered around the four over-worlds. Our hero freely wonders around the game world armed with a sword and a shield. He must complete various objectives, collect money, retrieve new items and find more sophisticated weaponry. Jazeta can use a large variety of weapons and items such as the bomb allowing him to find secret doorways or the almighty flame rod. Some people around the over-world hold valuable items and information and Jazeta has to intensively explore these places to hunt for the precise locations of the dungeons. A password system or the Ram Backup system allow the player to save his progress. - TECHNICAL - HuCARD ID: HC89022 HuCARD Size: 3 Mbits. - TRIVIA - Released on November 17, 1989 in Japan for 5800 Yen. This is the 23th Title made by Hudson Soft for the PC-Engine. - SERIES - 1. Neutopia [Model HC89022] (1989) 2. Neutopia II [Model HC91047] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58666&o=2 $end $tg16=neutopia, $bio NEC TurboGrafx-16 cart. published 30 years ago: Neutopia [Model TGX030029] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84332&o=2 $end $c64_cass=neutzone, $bio Commodore C64 cass. published 34 years ago: Neutral Zone (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229518&o=2 $end $c64_cass=neutrlizr, $bio Commodore C64 cass. published 31 years ago: Neutralizor (c) 1989 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229592&o=2 $end $bbcb_cass=neutron, $bio Neutron (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52162&o=2 $end $odyssey2=neutron, $g7400=neutron, $bio Phillips Videopac game published 37 years ago: Neutron Star (c) 1983 Philips Corp. - STAFF - Programmer: Graham Thomasson (GT) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95643&o=2 $end $apple2_flop_clcracked=neutrons, $bio Apple II disk. published 39 years ago: Neutrons (c) 1981 Level-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231609&o=2 $end $info=pex2037p,pex2010p,pex2038p,pex2039p,pex2040p, $bio Nevada Bonus Poker (c) 199? IGT [International Game Technologies] - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET IA65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN 3765X; DROP IN BAR CABINET WITH SLANT SCREEN GD65X; SLANT CABINET WITH IBA TOP BOX QA67X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR - UPDATES - X002037P X002010P X002038P X002039P X002040P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46362&o=2 $end $cpc_flop=nevadaco, $bio Amstrad CPC 464 disk. published 35 years ago: Nevada Cobol (c) 1985 Advantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124993&o=2 $end $pc8801_flop=nevadaco, $bio Nevada COBOL (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92491&o=2 $end $dmv=ncobol, $bio Nevada COBOL (c) 198? Ellis Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233921&o=2 $end $dmv=nedit, $bio Nevada Edit (c) 198? Ellis Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233922&o=2 $end $cpc_flop=nevadafo01, $bio Amstrad CPC 464 disk. published 35 years ago: Nevada Fortran Ver. 2.2 (c) 1985 Advantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124994&o=2 $end $cpc_flop=nevadafo, $bio Amstrad CPC 464 disk. published 35 years ago: Nevada Fortran Ver. 3.3 (c) 1985 Advantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124995&o=2 $end $dmv=npascal, $bio Nevada Pascal (c) 198? Ellis Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233923&o=2 $end $cpc_flop=nevadapa, $bio Amstrad CPC 464 disk. published 35 years ago: Nevada Pascal Version 4.1 (c) 1985 Advantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124996&o=2 $end $dmv=npilot, $bio Nevada Pilot (c) 198? Ellis Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233924&o=2 $end $dc=never7, $bio Sega Dreamcast GD published 20 years ago: Never 7 - The End of Infinity [Model T-19703M] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135699&o=2 $end $amigaocs_flop=nevermnd, $bio Commodore Amiga 500 disk. published 31 years ago: Never Mind (c) 1989 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74617&o=2 $end $st_flop=nevermnd, $bio Atari ST disk. published 31 years ago: Never Mind (c) 1989 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230302&o=2 $end $info=sc4nmtj,sc4nmtja,sc4nmtjb,sc4nmtjc,sc4nmtjd, $bio Never Mind the Jackpots (c) 200? Mazooma Games. - TECHNICAL - [Model PR2171] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40084&o=2 $end $spectrum_cass=ntablonda, $bio Sinclair ZX Spectrum cass. published 37 years ago: Never Trust a Blonde (c) 1983 Add On Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79966&o=2 $end $orao=nevid, $bio PEL Varazdin Orao cass. published 33 years ago: Nevidljivi (c) 1987 Suzy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237432&o=2 $end $archimedes=nevryon, $bio Acorn Archimedes disk. published 30 years ago: Nevryon (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127091&o=2 $end $archimedes=nevryonc, $bio Nevryon Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127036&o=2 $end $bbcb_flop_orig=nevryon, $bbcb_flop=nevryon, $bio Acorn BBC Micro B disk. published 30 years ago: Nevyron (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125407&o=2 $end $info=new2001, $bio Arcade Video game published 20 years ago: New 2001 (c) 2000 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35728&o=2 $end $megadriv=n3dgdevi, $bio Sega Mega Drive game published 26 years ago: New 3D Golf Simulation - Devil's Course (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56721&o=2 $end $snes=n3dgdevi,n3dgdevis, $bio Nintendo Super Famicom cart. published 27 years ago: New 3D Golf Simulation - Devil's Course [Model SHVC-GT] (c) 1993 T&E Soft - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 78% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61864&o=2 $end $pc98=3dgolfdc, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: New 3D Golf Simulation - Devil's Course (c) 1992 T&E Soft. - TECHNICAL - GAME ID: TED-129 BARCODE: 4988604061299 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90228&o=2 $end $pc98=3dgolf8l,3dgolf8la, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: New 3D Golf Simulation - Eight Lakes G.C. (c) 1990 T&E Soft. - TECHNICAL - GAME ID: TED-103 BARCODE: 4988604061039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90229&o=2 $end $x68k_flop=n3dg8lak, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: New 3D Golf Simulation - Eight Lakes G.C. (c) 1991 T&E Soft. - TECHNICAL - GAME ID: TED-116 BARCODE: 4988604061169 MEDIA: FD x2 - TRIVIA - Released on July 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87932&o=2 $end $pc98=3dgolf,3dgolfa,3dgolfb, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: New 3D Golf Simulation - Harukanaru Augusta (c) 1989 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90230&o=2 $end $megadriv=n3dgaugu, $bio Sega Mega Drive game published 27 years ago: New 3D Golf Simulation - Harukanaru Augusta (c) 1993 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56722&o=2 $end $snes=n3dgaugua,n3dgaugu, $bio Nintendo Super Famicom cart. published 29 years ago: New 3D Golf Simulation - Harukanaru Augusta [Model SHVC-GA] (c) 1991 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61865&o=2 $end $x68k_flop=n3dgaugu, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: New 3D Golf Simulation - Harukanaru Augusta (c) 1991 T&E Soft. - TECHNICAL - GAME ID: TED-113 BARCODE: 4988604061138 MEDIA: FD x3 - TRIVIA - Released on April 05, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87933&o=2 $end $fmtowns_cd=3dgolfha, $bio Fujitsu FM Towns CD published 29 years ago: New 3D Golf Simulation - Harukanaru Augusta (c) 1991 T&E Soft. - TECHNICAL - GAME ID: TEX-102 BARCODE: 4988604031025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134573&o=2 $end $megadriv=n3dgpebb, $bio Sega Mega Drive game published 27 years ago: New 3D Golf Simulation - Pebble Beach no Hatou (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56723&o=2 $end $snes=n3dgpebb, $bio Nintendo Super Famicom cart. published 28 years ago: New 3D Golf Simulation - Pebble Beach no Hatou [Model SHVC-GB] (c) 1992 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61866&o=2 $end $pc98=3dgolfsel, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: New 3D Golf Simulation - T&E Selection (c) 1990 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90231&o=2 $end $megadriv=n3dgwaia, $bio Sega Mega Drive game published 26 years ago: New 3D Golf Simulation - Waialae no Kiseki (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56724&o=2 $end $snes_bspack=bswaiala, $bio New 3D Golf Simulation - Waialae no Kiseki (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126156&o=2 $end $snes=n3dgwaia, $bio Nintendo Super Famicom cart. published 28 years ago: New 3D Golf Simulation - Waialae no Kiseki [Model SHVC-GC] (c) 1992 T&E Soft - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 46/100 or 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61867&o=2 $end $pc98=3dgolfwk,3dgolfwka, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: New 3D Golf Simulation - Waialae no Kiseki (c) 1991 T&E Soft. - TECHNICAL - GAME ID: TED-119 BARCODE: 4988604061190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90232&o=2 $end $msx2_flop=adamneve, $bio MSX 2 disk. published 35 years ago: New Adam & Eve (c) 1985 Sony Corp. - TECHNICAL - GAME ID: HBS-G0041D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101884&o=2 $end $tg16=advislnd, $bio NEC TurboGrafx-16 cart. published 28 years ago: New Adventure Island [Model TGX040080] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84334&o=2 $end $cpc_flop=newarcad,newarcad01, $bio Amstrad CPC 464 disk. published 27 years ago: New Arcade 5 (c) 1993 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124460&o=2 $end $cpc_flop=newarcad02, $bio Amstrad CPC 464 disk. published 26 years ago: New Arcade 6 (c) 1994 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124461&o=2 $end $info=newapunk, $bio Arcade Video game published 28 years ago: New Atomic Punk - Global Quest (c) 1992 Irem America Corp. North American version. For more information about the game itself, please see the original Japanese version entry; "Bomber Man World". - TRIVIA - This game is known outside US as "Bomber Man World". A Bootleg of this game is known as "Bomber Lord". - SERIES - 1. Bomber Man [Model NES-BM-USA] (1989, NES) 2. Atomic Punk (1991) 3. New Atomic Punk - Global Quest (1992) 4. Bomber Man II [Model NES-BW] (1993, NES) 5. Bomber Man '93 [Model TGX040093] (1993, Turbo-Grafx 16) 6. Super Bomber Man [Model SNS-H6 (1993, SNES)] 7. Mega Bomber Man (1994, Sega Genesis) 8. Super Bomber Man 2 [Model SNS-M4] (1994, SNES) 9. Bomber Man Online [Model 51065] (2001, Sega Dreamcast) 10. Bomber Man DS [Model NTR-ABME-USA] (2005, Nintendo DS) 11. Bomber Man Legacy [Model ULUS-10121] (2006, Sony PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1754&o=2 $end $info=biliard, $bio Arcade Video game published 22 years ago: New Biliard 98 (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145520&o=2 $end $msx1_cart=newbogle,newbogleb,newboglea, $bio MSX cart. published 32 years ago: 뉴 보글보글 (c) 1988 Zemina [Korea] (New Boggle Boggle) - TRIVIA - Released in May 1988 in Korea. - STAFF - Develeloped by MbitM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77305&o=2 $end $sms=newbogl2, $bio Sega Master System cart. published 31 years ago: New Boggle Boggle 2 (c) 1989 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56113&o=2 $end $x68k_flop=newbokow, $bio New Bokosuka Wars (c) 19?? Salt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88477&o=2 $end $info=ncentury, $bio Arcade Video game published 39 years ago: New Century (c) 1981 PETACO. Spanish bootleg of Scramble. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118232&o=2 $end $pc98=newcntry, $bio New Century RPG - Darkness the Second Chapter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90233&o=2 $end $info=igs_ncs,igs_ncs2, $bio Arcade Video game published 20 years ago: New Champion Skill (c) 2000 IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30235&o=2 $end $info=nc96,nc96a,nc96b,nc96c,nc96txt,nc96d,nc96e,nc96f,nc96g,nc96h,nc96i,nc96j,nc96k,nc96l, $bio Slot Machine published 24 years ago: New Cherry '96 - Special Edition (c) 1996 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31149&o=2 $end $info=unkch1,unkch3, $bio Arcade Video game published 21 years ago: New Cherry Gold '99 (c) 1999 Unknown. Pirate version of Super Cherry Master. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32060&o=2 $end $info=newxpang, $bio Arcade Video game published 21 years ago: New Cross Pang (c) 1999 F2 System. A brand new coin-op video amusement game the Cross Pang which more often called Toads’ Raid depicts a folk tale of an ancient kingdom clearing through national threat imposed by toadstools suddenly sprouted and proliferated rapidly over the kingdom disastrously. Noticing that toadstols shaped in beads of seven different colors burst up to perish when four of a color are flocked together, the royalty ordered the subject to flock them by colors thus to save the nation. Repetition of perishing four beads for preset number of times advances the player to next stage, stage by stage in likewise manner, towards the final goal of 50th stage to complete a game. In case the player fails to stop beads piling up to reach the ceiling for set length of a time, the game becomes automatically over. - TECHNICAL - Players : 1 Buttons : 3 [A] Select & Set, [B] Power, [C] Life - TRIVIA - Released in January 1999. - TIPS AND TRICKS - * Button functions 1) Select & Set: By the first click, player is enabled to catch the colored bead falling from the screen top, and then by the second click, the bead becomes placed on the spot. 2) Power: When the beads are impending to reach the ceiling, the player may click the button to wipe out selected color of beads entirely all at once to save the stage. The remainder of beads are stacked compact without leaving open gap in between. 3) Life: In case the bead shows up undesirably slow, the player may speed it up by the clicking on this button. - SERIES - 1. Cross Pang (1998) 2. New Cross Pang (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4304&o=2 $end $info=newdixie, $bio New Dixieland (c) 19?? Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42878&o=2 $end $pc8801_flop=newfamil, $bio New Family Kakeibo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92492&o=2 $end $info=newfant,newfanta, $bio Arcade Video game published 25 years ago: New Fantasia (c) 1995 Comad. An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitized picture of a naked woman in an erotic pose. Like "Qix" and its sequels, Fantasia's levels are populated with a number of enemies who must be avoided or destroyed. As well as the enemies, players are also fighting against a tight time limit. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - 70,000 pieces produced! One of the biggest success for Comad. This game was noted RC (refused classification) in Australia on August 9th 1996, after being submitted by the Victorian Police. The celebrity portraits : Arnold Schwarzenegger (The Terminator) Uncle Fester Robin Williams (Toys) Peter Weller (Robocop) Yasser Arafat Saddam Hussein - SERIES - 1. Fantasia (1994) 2. Super Model (1994) 3. New Fantasia (1995) 4. Fantasia II (1997) 5. WOW Fantasia (2001) 6. WOW New Fantasia (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1755&o=2 $end $x1_flop=newfmdrv, $bio New FM Driver (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86071&o=2 $end $info=nfb96,nfb96d $bio Slot Machine published 24 years ago: New Fruit Bonus '96 (c) 1996 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30695&o=2 $end $info=classice,classice1,classiced1,classiced2,classicev,classicev2,classicev1,classice2, $bio Slot Machine published 16 years ago: New Fruit Bonus '96 - Classic Edition (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31129&o=2 $end $info=nfb96a,nfb96b,nfb96c,nfb96e,nfb96f,nfb96g,nfb96h,nfb96i,nfb96j,nfb96k,nfb96l,nfb96m $info=nfb96se,nfb96txt,nfb96sea,nfb96seb,nfb96sec, $bio Slot Machine published 24 years ago: New Fruit Bonus '96 - Special Edition (c) 1996 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31150&o=2 $end $info=nfm,nfma, $bio Slot Machine published 17 years ago: New Fruit Machine (c) 2003 Ming-Yang Electronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31838&o=2 $end $msx1_cass=newgam18, $bio New Games MSX No. 18 (c) 198? Edigamma srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130167&o=2 $end $msx1_cass=newgam23, $bio New Games MSX No. 23 (c) 198? Edigamma srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130172&o=2 $end $nes=nghostb2j, $bio Nintendo Famicom cart. published 30 years ago: New Ghostbusters II (c) 1990 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54443&o=2 $end $nes=nghostb2,nghostb2u, $bio Nintendo NES cart. published 30 years ago: New Ghostbusters II (c) 1990 HAL Laboratory European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "New Ghostbusters II [Model HAL-QD]". Description from the back cover: The world-wide hit movie is now available on the Nintendo Entertainment System! Capture the ghost that haunted New York City in this comedy-action-adventure. Six stages in all, including a Courtroom, the Subway, the Art Museum and more! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55394&o=2 $end $pc8801_flop=newgodzl,newgodzla, $bio NEC PC-8801 Series disk. published 35 years ago: New Godzilla (c) 1985 Toho Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92493&o=2 $end $info=newhilop, $bio New Hi-Low Poker (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40705&o=2 $end $info=nhidctch, $bio Arcade Video game published 21 years ago: New Hidden Catch '98 (c) 1999 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM - TRIVIA - Released in January 1999. - SERIES - 1. Hidden Catch (1998) 2. New Hidden Catch (1999) 3. Hidden Catch 2 (1999) 4. Hidden Catch 3 (2000) - STAFF - Main Producer : Jeon Tae Young Sub Producer : Jeon Ju Young Director : Hong Guang Pyo Graphic : Kim Dae Hoon, You Hee Jung, Park Ji Young Sound and Music : Moon Sung Ill Program : Choi Hyun Jung Special Thanks : Park Tae Young, Sin Woo Kyun, Lee Sang Hyun, Choi Jong Ho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5634&o=2 $end $info=m4nhtt,m4nhtt__a,m4nhtt__b,m4nhtt__c,m4nhtt__d,m4nhtt__e,m4nhtt__f,m4nhtt__g,m4nhtt__h,m4nhtt__i,m4nhtt__j, $bio New Hit the Top (c) 199? Barcrest Games. - TECHNICAL - GAME ID: NHT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41385&o=2 $end $msx1_cart=newhoriz, $bio MSX cart. published 33 years ago: New Horizon - English Course 1 (c) 1987 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77306&o=2 $end $snes=newhoriz, $bio Nintendo Super NES game published 26 years ago: New Horizons (c) 1994 KOEI Corporation. - TECHNICAL - GAME ID: SNS-QL-USA - TRIVIA - Released in October 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63958&o=2 $end $megadriv=newhoriz, $bio Sega Genesis game published 26 years ago: New Horizons (c) 1994 Koei Corporation. The Ultimate Role-Playing Adventure! - TECHNICAL - GAME ID: T-76128 Cover ID: RCV-NH01-500-00 Barcode: 040198000772 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57326&o=2 $end $apple2_flop_clcracked=nkotb, $bio Apple II disk. published 31 years ago: New Kid on the Block (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231191&o=2 $end $info=lucky8,lucky8a,lucky8b,ns8lines,ns8linew,lucky8c,lucky8d,lucky8e,ns8linesa,ns8linewa, $bio Arcade Video game published 31 years ago: New Lucky 8 Lines (c) 1989 Grayhound Electronics, Incorporated. - TRIVIA - Also released as "Lucky 8 Lines [Non-Coin model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4527&o=2 $end $info=lucky8g,lucky8i,lucky8k, $bio Arcade Video game published 31 years ago: New Lucky 8 Lines (c) 1989 Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228368&o=2 $end $info=lucky8j, $bio New Lucky 8 Lines Crown Turbo (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228370&o=2 $end $info=lucky8h, $bio Arcade Video game published 29 years ago: New Lucky 8 Lines Super Turbo (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228369&o=2 $end $info=newmcard, $bio Slot Machine published 20 years ago: New Magic Card (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29155&o=2 $end $info=nhomerun, $bio Arcade Video game published 32 years ago: NEW Moero!! Pro Yakyuu Homerun Kyousou (c) 1988 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127171&o=2 $end $pc8801_flop=newpcdos,newpcdo1,newpcdo2,newpcdo3, $bio New PC-DOS (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92494&o=2 $end $x68k_flop=newprint,newprnt2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: New Print Shop Pro-68K (c) 1988 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87937&o=2 $end $x68k_flop=newprintgl1, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: New Print Shop Pro-68K Graphic Library 1 (c) 1988 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87934&o=2 $end $x68k_flop=newprintgl2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: New Print Shop Pro-68K Graphic Library 2 (c) 1988 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87935&o=2 $end $x68k_flop=newprintgc, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: New Print Shop Pro-68K Greeting Card (c) 1988 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87936&o=2 $end $msx1_cass=newprg17, $bio MSX cass. published 31 years ago: New Program MSX No. 17 (c) 1989 Edizione SIPE srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130189&o=2 $end $info=newpuckx, $bio Arcade Video game published 40 years ago: New Puck X (c) 1980 Deluxe. - TRIVIA - This game is a hack of "PuckMan". The name of this hack is a play on one of Namco's other arcade games that was popular in Japan, known as "New Rally-X". New Puck-X contains a fairly altered maze. Bumps have been added to the center of the rows that were once wide open. Holes have been added to various portions of the maze that were once solid. There are two extra sets of tunnels, one each above and below the original tunnel. Meanwhile, greater access has been given to the center tunnel, so you could be ambushed by ghosts before you even reach the tunnel at all. During the attract mode, the ghosts are introduced by their American names and nicknames. New Puck-X also changes the point values of certain elements (see Scoring below). - SCORING - Dots : 20 points. Power Pills : 80 points. Ghosts : 200, 400, 800, 1600 points. Cherry : 500 points. Strawberry : 700 points. Orange : 1000 points. Apple : 2000 points. Pineapple : 3000 points. Galaxian : 5000 points. Bell : 5000 points. Key : 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1756&o=2 $end $info=galpanicms, $bio New Quiz (c) 199? Gaelco. Special Spanish release of Kaneko's Gals Panic! on the Modular System. See the original Kaneko version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131385&o=2 $end $info=nrallyx,nrallyxb, $bio Arcade Video game published 39 years ago: New Rally-X (c) 1981 Namco. New Rally-X is a scrolling, overhead mazed-based racing game in which the player drives a racing car around a maze and must collect ten yellow flags before the car's fuel runs out. In-game opponents consist of red enemy cars that pursue and try to ram into and destroy the player's car. The enemy cars are faster moving than the player's vehicle. The player's car automatically moves in whichever direction the joystick is pushed and if it runs into a wall, it will turn automatically and continue moving. To disrupt the chasing enemy cars a smoke-screen can be activated that trails behind the player's car, causing any pursuing vehicles to crash. Activating the smoke screen uses a small amount of fuel, however, so players must be careful to not overuse it. Each maze also has rock formations and crashing into these will result in the loss of a player car. A radar display to the right-hand side of the playing area shows the relative positions of the flags, rocks and enemy vehicles. In addition to the standard ten flags, each maze also contains a special flag (indicated by the letter "S"). If collected, the value earned for the round's remaining flags doubles from 100 to 200 points. If the player dies before the end of that round, the flag value is set back to 100 points and the double bonus is lost. The mazes also contain a 'lucky flag'. This is marked with the letter 'L' and - providing there are still standard flags remaining - awards the player extra points for remaining fuel, after which the round will continue as normal. Upon completion of a round, bonus points are awarded based on how much fuel the player has remaining. As players progress through the rounds, the number or pursuing enemy cars increases. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound. Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 (SMOKE SCREEN) - TRIVIA - New Rally-X was released in February 1981. While the original "Rally-X", released under a Bally/Midway license, was a moderate hit in North America, Bally/Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock. Differences from "Rally-X" : * The graphics for the cars have been slightly improved. * The game has new background music, which many players have found quite enjoyable. * The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in. * The number of enemy cars that appear in each stage has been reduced. * The addition of the Lucky flag. * The position of the special flag is indicated on the radar by the blinking dot. * By default, you now get an extra life at 80,000 points in addition to 20,000 points. * The number of rocks and enemy cars is indicated before each Challenging Stage. New Rally-X is used as a loading game in "Ridge Racers" for the Sony PSP; it can also be selected as a mini-game. - SCORING - Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points (If you lose a life, the points awarded will reset when you start the stage over). Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over. Lucky flag : Normal flag points plus points for remaining fuel End of round bonus : Points for remaining fuel - TIPS AND TRICKS - * Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right. * The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you. * The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain. * If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores. * In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise. * Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful. * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6) 3) '(c) Namco LTD. 1980' will be added at the bottom of the screen. - SERIES - 1. Rally-X (1980, Arcade) 2. New Rally-X (1981, Arcade) 3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2" 4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix" 6. Rally-X Rumble (2011, App Store) - STAFF - Music by : Nobuyuki Ohnogi - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1" [US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" Microsoft XBOX 360 [XBLA] [US] [EU] [JP] [AU] (dec.27, 2006) Microsoft XBOX 360 [XBLA] [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Microsoft XBOX 360 [XBLA] [EU] (may.15, 2009) "Namco Museum - Virtual Arcade" Microsoft XBOX 360 [XBLA] [AU] (june.3, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (oct.6, 2009) Microsoft XBOX 360 [XBLA] [JP] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" Sony PSP [KO] (may.2, 2005) as 'New Banggor' in "Namco Museum [Model UCKS-45005]" [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" * COMPUTERS: [JP] Sharp X68000 (1988) PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" * OTHERS: Arcade [US] (1996) "Namco Classics Collection Vol.2" Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakk's Pacific Arcade Gold featuring Pac-Man [US] (2007) by Jakk's Pacific Retro Arcade featuring Pac-Man [US] (2008) by Jakk's Pacific Apple iPhone/iPod [US] (aug.18, 2011) "Rally-X Rumble [Model 451084589]" Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1757&o=2 $end $info=newsin7,newsin7a, $bio Arcade Video game published 37 years ago: New Sinbad 7 (c) 1983 Artic Electronics (ATW). - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1758&o=2 $end $info=nstrphnx,nstrphnxf, $bio Pinball published 33 years ago: New Star's Phoenix (c) 1987 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25771&o=2 $end $info=pss62, $bio Nintendo Super Famicom Box cart. published 26 years ago: New Super 3D Golf Simulation - Waialae No Kiseki + Super Mahjong 2 (c) 1994 T&E Soft. - TECHNICAL - GAME ID: PSS-62 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40781&o=2 $end $info=nsupertr3, $bio Arcade Video game published 32 years ago: New Super Triv III (c) 1988 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120878&o=2 $end $info=newtangl, $bio Arcade Video game published 37 years ago: New Tropical Angel (c) 1983 Irem. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz), M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Palette colors : 272 Players : 2 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10335&o=2 $end $info=newufo,newufo_nfl,newufo_sonic,newufo_xmas, $bio Redemption game published 29 years ago: New UFO Catcher (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30007&o=2 $end $msx1_cass=newvid05, $bio MSX cass. published 34 years ago: New Video Games MSX No. 5 (c) 1986 Editions Fermont srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130204&o=2 $end $info=newwave, $bio Pinball published 35 years ago: New Wave (c) 1985 Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9637&o=2 $end $apple2_flop_orig=newworld, $bio Apple II disk. published 38 years ago: New World (c) 1982 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240956&o=2 $end $snes_bspack=nyatter, $bio New Yatterman - Nan Dai Kan Dai Yajirobe (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126157&o=2 $end $cpc_flop=newyearm, $bio New Year Meeting Demo (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123707&o=2 $end $svi318_cass=nybbltz, $bio Spectravideo SV 318 cass. published 36 years ago: New York Bomb Blitz (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118512&o=2 $end $c64_cass=nycity, $bio Commodore C64 cass. published 36 years ago: New York City (c) 1984 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187680&o=2 $end $info=nyjoker, $bio Arcade Video game published 20 years ago: New York Joker (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69778&o=2 $end $info=nyny,nynyg, $bio Arcade Video game published 40 years ago: New York New York (c) 1980 Sigma Enterprises. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.4 Mhz), (2x) M6802 (@ 1 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1 Mhz), (2x) DAC Screen orientation : Vertical Video resolution : 248 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in December 1980. Licensed to Gottlieb for US manufacture and distribution (January 1981). This game is known in Japan as "Waga Seishun no Arcadia". - UPDATES - Differences between 'NY, NY' and 'Arcadia' : * In the background of 'NY, NY' is the Statue of Liberty, surrounded by blue buildings. * In 'Arcadia', the Statue has been replaced by Captain Harlock (who is still the same color as the Statue of Liberty for some reason) and there is a blue nebula instead of blue buildings. Also, the words 'New York' have been replaced by 'Arcadia' in the demo. * Besides the picture of Harlock in the background, nothing else in the 'Arcadia' game really has any relationship with the movie at all. * 'NY, NY' came first and was then slightly modified to cash in on the 'Arcadia' movie. There are also no additional copyright notices, as there would normally be in a game based on a movie (So perhaps it wasn't even officially licensed). * Another odd thing is that in Arcadia it really doesn't make a lot of sense to have a giant cyan Capt. Harlock floating around in space in the background. * Whereas in NY, NY it actually makes sense for the Statue of Liberty to be in the background. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1759&o=2 $end $info=ep_nyny,ep_nynya,ep_nynyb,ep_nynyc,ep_nynyd,ep_nynye,ep_nynyf, $bio Fruit Machine published 22 years ago: New York New York (c) 1998 Maygay. - TRIVIA - New York New York was released in June 1998 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40874&o=2 $end $nes=nynyank, $bio Nintendo Famicom cart. published 29 years ago: New York Nyankies (c) 1991 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54444&o=2 $end $amigaocs_flop=nywarr, $bio Commodore Amiga 500 disk. published 30 years ago: New York Warriors (c) 1990 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74618&o=2 $end $spectrum_cass=newyorkw,newyorkw_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: New York Warriors (c) 1990 Virgin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79972&o=2 $end $cpc_cass=newyorkw, $bio Amstrad CPC cass. published 30 years ago: New York Warriors (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98391&o=2 $end $cpc_flop=newyorkw,newyorkw04,newyorkw05,newyorkw02,newyorkw03, $bio Amstrad CPC 464 disk. published 30 years ago: New York Warriors (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121298&o=2 $end $info=nzeroteam,nzeroteama, $bio Arcade Video game published 23 years ago: New Zero Team (c) 1997 Seibu Kaihatsu. - TECHNICAL - Main CPU : V30 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1998 in Japan (even if the copyright year is 1997). - SERIES - 1. Zero Team (1993) 2. Zero Team U.S.A. (1993) 3. New Zero Team (1997) 4. Zero Team 2000 (2000) - STAFF - Producer: Hitoshi Hamada Director: Tadashi Segawa Programmer in Charge: Tetsuya Kawaguchi Main Programmer: Kazuki Sekimori Sub Programmer: Yoritaka Kasai Art Director: Toshinobu Komazawa Character Design: Masao Matsuzawa, Masaru Iijima CG Artists: Takahide Wada, Hironori Matsuo, Shoichi Yano, Masaaki Kamijoe, Kenji Hayakawa Hardware Design: Tadashi Segawa Hardware Assistant: Syuichi Mori, Eiichi Yamada Music Composer: Reiichi Yamanaka Sound Effects: Goh Satou Thanks: Hiroaki Ohtake, Jin Ishigaki, Kazutoshi Shoji, Hiroshi Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3302&o=2 $end $info=newbraina, $bio Computer published 39 years ago: NewBrain A (c) 1981 Grundy Business Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236715&o=2 $end $info=newbrain, $bio Computer published 39 years ago: NewBrain AD (c) 1981 Grundy Business Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236714&o=2 $end $info=newbrainmd, $bio Computer published 39 years ago: NewBrain MD (c) 1981 Grundy Business Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236716&o=2 $end $spectrum_cass=newcastl, $bio Sinclair ZX Spectrum cass. published 29 years ago: Newcastle Upon Tyne - Power Box (c) 1991 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234771&o=2 $end $megadriv=newmanh, $bio Sega Mega Drive game published 26 years ago: Newman Haas IndyCar Featuring Nigel Mansell (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56725&o=2 $end $psx=newmanh, $bio Sony PlayStation disc published 22 years ago: Newman Haas Racing (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110917&o=2 $end $snes=newmanhj, $bio Nintendo Super Famicom cart. published 26 years ago: Newman-Haas IndyCar featuring Nigel Mansell [Model SHVC-ANMJ-JPN] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61868&o=2 $end $snes=newmanhu, $bio Nintendo Super NES game published 26 years ago: Newman-Haas IndyCar featuring Nigel Mansell [Model SNS-ANME-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63344&o=2 $end $snes=newmanh, $bio Nintendo Super NES game published 26 years ago: Newman-Haas IndyCar featuring Nigel Mansell [Model SNSP-ANMP-EUR] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63343&o=2 $end $cpc_flop=newmarke, $bio Amstrad CPC type-in published 32 years ago: Newmarket (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124541&o=2 $end $info=pacheart, $bio Arcade Video game published 39 years ago: Newpuc1 (c) 1981 Unibox. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Players : 2 Control : 4-way Joystick Buttons : 1 - TRIVIA - This game is a French hack of "PuckMan". Newpuc1 uses the same maze format as "New Puck-X", including the extra sets of tunnels. All of the dots have been changed into the shape of hearts. When the hero eats a power pill, rather than turning blue, the ghosts all change into the shape that appears in the second part of the third intermission of "PuckMan", when the ghost runs away with his cape dragging behind him (except that they are not dragging any capes behind them here). They are the same color as the hearts, and they flash red when the energizer is about to wear off. - UPDATES - The ghosts have their original Japanese name/nickname combinations. The copyright message at the bottom of the title screen reads 'NEWPUC1'. The coin-up screen adds the year of release to the copyright message. All messages in the coin-up screen, as well as the 'READY!' and 'GAME OVER' messages beneath the ghost pen, are in French. At the top of the game screen, instead of 'HIGH SCORE', it says 'UNIBOX' - SCORING - The scoring format for this hack is identical to that of "New Puck-X". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1761&o=2 $end $info=newpuc2,newpuc2b, $bio Arcade Video game published 40 years ago: Newpuc2 (c) 1980 Kamiya. - TRIVIA - Newpuc2 is a hack of "PuckMan". It has : * Intermissions from the original "PuckMan" between each maze. * A 'slot machine' every 3 mazes which determines which type of maze (invisible/visible) will come up next. * There are two maze variants : The first is a visible blue maze with five exits on each side and a modified maze layout from the original "PuckMan". The second maze is invisible except for the borders and the dots, but has a slightly different layout than the visible maze and has only three exits on each side. * When a power pill is eaten, the ghosts turn into different looking monsters. * The 'GAME OVER' message displays something different (see Updates below). - UPDATES - Set 1 : * The coin-up screen does not give a name to the hero. * Instead of Oikake (Akabei), the red ghost is named Nantonaku (Crystal). * Instead of Kimagure (Aosuke), the cyan ghost is named Nukarumi (Michan). * Extra lives dip can be set at 20000, 25000, or 30000, or none (the default is 20000). * Difficuly dip is set to Hard by default, instead of Normal. * The 'GAME OVER' message reads 'MADE BY KAMIYA'. Set 2 : * The hero is given the name 'Scandal' in the coin-up screen. * The ghosts' names and nicknames are : Smoky The (Bandito), Kermit is (Frogy), Tony The (Tiger), and Charly the (Tuna). * The 'GAME OVER' message reads 'LINEAR ELECT'. * Extra Lives dip can be set at 30000, 60000, 90000, or None (the default is 30000). - SCORING - Dot : 20 points. Power Pill : 80 points. Ghosts : 200, 400, 800, 8000 points. Cherry : 1000 points. Strawberry : 2000 points. Orange : 3000 points. Apple : 5000 points. Pineapple : 5000 points. Galaxian : 5000 points. Bell : 5000 points. Key : 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1762&o=2 $end $info=news,newsa, $bio Arcade Video game published 27 years ago: News (c) copyright 1993 Poby/Virus. Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way joystick Buttons : 2 - STAFF - Programmed by : Kwang-Ho Cho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1763&o=2 $end $odyssey2=newscast, $bio Magnavox Odyssey² game published 40 years ago: Newscaster [Model A] (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95644&o=2 $end $adam_flop=newsmakr, $bio Coleco Adam disk. published 33 years ago: NewsMaker (c) 1987 Strategic Soft. Create your own newsletter with graphic s that print using Character Generated graphics on the ADAM printer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109775&o=2 $end $apple2gs=newspmkr, $bio Apple IIGS disk. published 30 years ago: Newspaper Maker (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115170&o=2 $end $cpc_flop=newstrad,newstrad01, $bio Amstrad CPC 464 disk. published 32 years ago: Newstrad 3 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128021&o=2 $end $pet_rom=newtim, $bio NEWTIM S (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235794&o=2 $end $pet_rom=newtim31, $bio NEWTIM S Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235793&o=2 $end $spectrum_cass=newtonal, $bio Sinclair ZX Spectrum cass. published 34 years ago: Newton Almaja (c) 1986 Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234810&o=2 $end $pc8801_cass=newtron, $bio NEC PC-8801 Series cass. published 36 years ago: Newtron (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91252&o=2 $end $pc8801_flop=newtron, $bio NEC PC-8801 Series disk. published 36 years ago: Newtron (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92495&o=2 $end $pc8801_flop=newtype,newtypea, $bio NEC PC-8801 Series disk. published 32 years ago: Newtype 88 (c) 1988 SoftTown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92496&o=2 $end $x1_flop=newtype,newtypea, $bio Sharp X1 5.25in.disk. published 34 years ago: Newtype X-1 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86072&o=2 $end $spectrum_cass=nexorz, $bio Nexor (c) 198? Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226222&o=2 $end $info=nextfase, $bio Arcade Video game published 39 years ago: Next Fase (c) 1981 PETACO [Proyectos Electromecanicos de Tanteo y Color]. - TRIVIA - This game is a bootleg/hack of "Phoenix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21353&o=2 $end $saturn=nextking, $bio Sega Saturn game published 23 years ago: Next King - Koi no Sennen Oukoku (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59453&o=2 $end $psx=nextking, $bio Sony PlayStation disc published 23 years ago: Next King - Koi no Sennen Oukoku [Model SLPS-00859] (c) 1997 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85475&o=2 $end $info=next, $bio Computer published 30 years ago: NeXTcube (c) 1990 Next Software Inc. The NeXTcube was a high-end workstation computer developed, manufactured, and sold by NeXT from 1990 until 1993. It superseded the original NeXT Computer workstation and is housed in a similar cube-shaped magnesium enclosure. The workstation runs the NeXTSTEP operating system and was launched with a US$10,000 list price. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127822&o=2 $end $info=nexts, $bio Computer published 30 years ago: NeXTstation (c) 1990 Next Software Inc. NeXTstation is a high-end workstation computer developed, manufactured and sold by NeXT from 1990 until 1993. It runs the NeXTSTEP operating system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127820&o=2 $end $info=nextst, $bio Computer published 30 years ago: NeXTstation turbo (c) 1990 Next Software Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127821&o=2 $end $cpc_cass=nexus, $bio Amstrad CPC cass. published 34 years ago: Nexus (c) 1986 Nexus Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98392&o=2 $end $cpc_flop=nexusuk1,nexusuk101,nexusuk102,nexusf19,nexus198, $bio Amstrad CPC 464 disk. published 34 years ago: Nexus (c) 1986 Nexus Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122990&o=2 $end $apple2gs=nexus, $bio Apple IIGS disk. published 31 years ago: Nexus (c) 1989 DataSmith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197493&o=2 $end $spectrum_cass=nexuspri, $bio Nexus (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225951&o=2 $end $cpc_flop=nexusapl, $bio Nexus (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121729&o=2 $end $pcecd=nexzr, $bio NEC PC-Engine CD published 28 years ago: Nexzr (c) 1992 Naxat Soft. Nexzr is a vertical shooter by Naxat Soft. In 2012, Earth is once again under attack and a large armada of enemy ships approaches our blue world. The player pilots the Slasher, a powerful space fighter, and prepares to face the oncoming threat. The introduction story is told through a series of fully animated cutscenes and reveals the intricate plot of the game. We learn that stopping the invasion is not our pilot's only goal - he is also on a quest of revenge after a fatal encounter with a large red mecha and the terrible loss, in front of his very eyes, of a close friend and fellow female pilot. He makes his way towards the enemy lines on his own, ready to launch a deadly ambush attack. The Slasher starts its mission with a standard Vulcan gun (Rapid Shot/Wide Shot) and more weapons are available along the way such as homing flame-lasers (Guided Fire), side missiles (Crawl Missile), lasers, shields and secondary flying pods (Funnel). Unlike most of its peers, Nexzr is as bare as it gets on the weapon/power-up side. It features only one fire button and weapons have a single power level and can't be powered-up, without forgetting the total lack of smart bombs. Interestingly, the option menu offers a special arcade mode that shrinks the screen horizontally and offers a narrower field of view. - TECHNICAL - Game ID: NXCD2014 - TRIVIA - Released on December 11, 1992 in Japan for 7400 Yen. Reviews: [FR] March 1993 - Consoles + No. 18: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58303&o=2 $end $tvc_flop=inv183, $bio Német-Magyar Szótár és Kikérdező - INV183 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111985&o=2 $end $apple2gs=nfcmega, $bio Apple IIGS disk. published 23 years ago: NFC Megademo (c) 1997 Ninja Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115304&o=2 $end $info=avtnfl, $bio Arcade Video game published 31 years ago: NFL (c) 1989 Advanced Video Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36324&o=2 $end $info=nfl, $bio Pinball published 19 years ago: NFL (c) 2001 Stern Pinball. - TECHNICAL - Sega/Stern Whitestar Model Number : 73 - TRIVIA - Game could be ordered with a custom backglass featuring the helmet and logo of an NFL team. - STAFF - Dots/Animation by : Kurt Andersen Software by : Lonnie D. Ropp, Orin Day Art director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5510&o=2 $end $megadriv=nfl95p21,nfl95p20,nfl95p19,nfl95p18,nfl95p17,nfl95p15,nfl95p16,nfl95p14,nfl95p13,nfl95p12,nfl95p11,nfl95p10,nfl95p09,nfl95p07,nfl95p08,nfl95p06,nfl95p05,nfl95p04,nfl95p03,nfl95p01,nfl95p02, $bio Sega Mega Drive game published 26 years ago: NFL '95 (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56707&o=2 $end $megadriv=nfl95, $bio Sega Genesis game published 26 years ago: NFL '95 (c) 1994 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115636&o=2 $end $gamegear=nfl95,nfl95p13,nfl95p11,nfl95p12,nfl95p10,nfl95p09,nfl95p08,nfl95p07,nfl95p06,nfl95p05,nfl95p04,nfl95p03,nfl95p01,nfl95p02, $bio Sega Game Gear cart. published 26 years ago: NFL '95 (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2518] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64729&o=2 $end $saturn=nfl97a,nfl97, $bio NFL '97 [Model 81111] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60097&o=2 $end $cdi=nfl100gt,nfl100gtu, $bio Phillips CD-i published 24 years ago: NFL 100 Greatest Touchdowns (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53007&o=2 $end $dc=nfl2k,nfl2k_1,nfl2k_2,nfl2k_3, $bio Sega Dreamcast GD published 21 years ago: NFL 2K [Model 51003] (c) 1999 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135673&o=2 $end $dc=nfl2kj, $bio Sega Dreamcast GD published 20 years ago: NFL 2K [Model HDR-0058] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135671&o=2 $end $dc=nfl2k1, $bio Sega Dreamcast GD published 20 years ago: NFL 2K1 [Model 51062] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135675&o=2 $end $dc=nfl2k1j, $bio Sega Dreamcast GD published 19 years ago: NFL 2K1 [Model HDR-0144] (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135674&o=2 $end $dc=nfl2k2, $bio Sega Dreamcast GD published 19 years ago: NFL 2K2 [Model 51168] (c) 2001 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135676&o=2 $end $megadriv=nfl98, $bio Sega Genesis game published 23 years ago: NFL 98 (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57321&o=2 $end $info=blitz,blitz11, $bio Arcade Video game published 23 years ago: NFL Blitz (c) 1997 Midway Games, Incorporated. - TECHNICAL - Midway Seattle hardware Main CPU : MIPS R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 57.00 Hz Palette colors : 65536 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - NFL Blitz was the first 3-D Arcade Hardware system designed by the Steve Correll group (see Staff section for more information). - TIPS AND TRICKS - * TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)... Show More Field - 0-2-1-Right Big Head - 2-0-0-Right Team Big Heads - 2-0-3-Right Team Big Players - 1-4-1-Right Team Tiny Players - 3-1-0-Right Big Football - 0-5-0-Right Hide Receiver Name - 1-0-2-Right Fog On - 0-3-0-Down No CPU Assistance - 0-1-2-Down No Random Fumbles - 4-2-3-Down Smart CPU Opponent - 3-1-4-Down Show Field Goal % - 0-0-1-Down Tournament Mode - 1-1-1-Down Thick Fog On - 0-4-1-Down Power Up Offense - 3-1-2-Up Power Up Defense - 4-2-1-Up Power Up Teammates - 2-3-3-Up Super Blitzing - 0-4-5-Up Infinite Turbo - 5-1-4-Up No Punting - 1-5-1-Up No Interceptions - 3-4-4-Up No First Downs - 2-1-0-Up Huge Head - 0-4-0-Up No Play Selection - 1-1-5-Left Fast Passes - 2-5-0-Left Fast Turbo Running - 0-3-2-Left Power Up Speed - 4-0-4-Left Power Up Blockers - 3-1-2-Left Allow Stepping OB - 2-1-1-Left Super Field Goals - 1-2-3-Left Ground Fog - 2-3-2-Down Invisible Quarterbacks - 3-4-2-Left * Secret Characters : Enter the name and PIN number as stated to receive the corresponding character. You should hear the announcer say, 'Lights out Baby!' if you did it right. Mark Turmell - Turmell / 0322 Sal Divita - SAL / 0201 Jason Skiles - JASON / 3141 Jennifer Hedrick - JENIFR / 3333 Dan Thompson - DANIEL / 0604 Jeff Johnson - JAPPLE / 6660 John Root - ROOT / 6000 Luis Mangubat - LUIS / 3333 Mike Lynch - MIKE / 3333 Jim Gentile - GENTIL / 1111 Dan Forden - FORDEN / 1111 ??? - VAN / 1234 Headless Guy - CARLTN / 1111 Skull - SKULL / 1111 Brain - BRAIN / 1111 Demon (Shinok from Mortal Kombat) - SHINOK / 8337 Raiden (from Mortal Kombat) - RAIDEN / 3691 * Extra Blocker On Defense : Hike the ball with all three buttons. * Onside Kick : After scoring, hold all three buttons. * Secret Plays : While selecting your plays, press Up(x4) and your cursor will disappear. - SERIES - 1. NFL Blitz (1997, ARC) 2. NFL Blitz '99 (1998, ARC) 3. NFL Blitz 2000 Gold Edition (1999, ARC) 4. NFL Blitz 2001 (2000, N64) 5. NFL Blitz 2002 (2002, NGC) 6. NFL Blitz 2003 (2002, NGC) 7. NFL Blitz Pro (2003, NGC) - STAFF - Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Jeff Johnson, Mark Guidarelli Engineering Manager : Cary Mednick Hardware Design Team : Steve Correll, Andrew Dyer, John Lowes, Ross Shaffer, Mike Lynch PCB Layout & Hardware Supporters : Steve Norris, Gregg Piotrowski, Ray Gay, Betty Purcell, Jeff Peters - PORTS - * CONSOLES: Nintendo 64 (1998) Sony PlayStation (1998) Nintendo Game Boy Color (1998) * COMPUTERS: PC [MS Windows] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1765&o=2 $end $n64=blitz, $bio Nintendo 64 cart. published 22 years ago: NFL Blitz (c) 1998 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57864&o=2 $end $info=blitz99,blitz99a, $bio Arcade Video game published 22 years ago: NFL Blitz '99 (c) 1998 Midway Games. - TECHNICAL - Midway Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - NFL Blitz '99 was released in February 1999. Michael Jackson used to own this game (Upright showcase model, serial number: 43384400305 & standard upright model). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Update 1.3 : - Corrected service credits text in Coin Audits from Service to Service. - Corrected disk i/o problem in attract mode movies. - Corrected START button problem when going back to attract mode from game over. - Checksum (U33) CB51 (8mb) - TIPS AND TRICKS - * Secret Characters : John Carlton - CARLTN / 1111 Dan Thompson - DANIEL / 0604 Dan Forden - FORDEN / 1111 Jim Gentile - GENTIL / 1111 Brian LeBaron - GRINCH / 0222 Jeff Johnson - JAPPLE / 6660 Jason Skiles - JASON / 3141 Jennifer Hedrick - JENIFR / 3333 Luis Mangubat - LUIS / 3333 Mike Lynch - MIKE / 3333 Paulo Garcia - PAULO / 0517 John Root - ROOT / 6000 Sal Divita - SAL / 0201 Mark Turmell - TURMEL / 0322 Raiden - RAIDEN / 3691 Shinnok - SHINOK / 8337 Brain - BRAIN / 1111 Skull - SKULL / 1111 Thug - THUG / 1111 * TMU Codes : At the 'Tonights Match-Up' screen, enter the following code (hit numbers on Turbo-Jump-Pass-Joystick)... Show Field Goal - 0-0-1-Down Show More Field - 0-2-1-Right No CPU Assistance - 0-1-2-Down No Interceptions - 3-4-4-Up Smart CPU Opponent - 3-1-4-Down Fog ON - 0-3-0-Down Thick Fog ON - 0-4-1-Down Fast Turbo Running - 0-3-2-Left Huge Head - 0-4-0-Up Big Head - 2-0-0-Right Super Blitzing - 0-4-5-Up Big Football - 0-5-0-Right Hide Receiver Name - 1-0-2-Right Tournament Mode - 1-1-1-Down No Play Selection - 1-1-5-Left Super Field Goals - 1-2-3-Left Team Big Players - 1-4-1-Right Team Big Heads - 2-0-3-Right Team Tiny Players - 3-1-0-Right No Punting - 1-5-1-Up No First Downs - 2-1-0-Up Allow Stepping OB - 2-1-1-Left Always QB - 2-2-2-Left Always Human Receiver - 2-2-2-Right Cancel always QB/Receiver - 3-3-3-Up Powerup Teamates - 2-3-3-Up Powerup Blockers - 3-1-2-Left Powerup Speed - 4-0-4-Left Powerup Defense - 4-2-1-Up Fast Passes - 2-5-0-Left Open Secret Plays - 3-3-3-Down Super Passing - 4-2-3-Right No Random Fumbles - 4-2-3-Down Infinite Turbo - 5-1-4-Up Extra Options - 3-3-3-Left - SERIES - 1. NFL Blitz (1997, ARC) 2. NFL Blitz '99 (1998, ARC) 3. NFL Blitz 2000 Gold Edition (1999, ARC) 4. NFL Blitz 2001 (2000, N64) 5. NFL Blitz 2002 (2002, NGC) 6. NFL Blitz 2003 (2002, NGC) 7. NFL Blitz Pro (2003, NGC) - STAFF - Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer) , Tim Moran (special effects) - PORTS - * CONSOLES: Nintendo Game Boy Color (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1766&o=2 $end $n64=blitzsp, $bio Nintendo 64 cart. published 19 years ago: NFL Blitz - Special Edition (c) 2001 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57865&o=2 $end $gba=blitz2k2, $bio Nintendo GBA cart. published 19 years ago: NFL Blitz 20-02 [Model AGB-ABZE-USA] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72005&o=2 $end $gba=blitz2k3, $bio Nintendo GBA cart. published 18 years ago: NFL Blitz 20-03 [Model AGB-ANKE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72006&o=2 $end $n64=blitz2k,blitz2ka, $bio Nintendo 64 cart. published 21 years ago: NFL Blitz 2000 (c) 1999 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57866&o=2 $end $info=blitz2k, $bio Arcade Video game published 21 years ago: NFL Blitz 2000 Gold Edition (c) 1999 Midway Games, Incorporated. - TECHNICAL - Midway Seattle hardware Main CPU : R5000 (@ 150 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1999. The name of the beautiful cheerleaders are Marci, Brooke, Paige, Kathleen, Gretchen and Jennifer. - TIPS AND TRICKS - * Powerups : Enter the following codes at the Tonights Matchup screen... Cheat -- Effect 4-2-1 Up -- Power-up Defense 3-1-2 Up -- Power-up Offense 4-0-4 Left -- Power-up Speed 2-3-3 Up -- Power-up Teammates 0-0-1 Right -- Punt Hang Meter 5-5-5 Right -- Rainy Weather 3-2-3 Left -- Red, White & Blue Football 0-0-1 Down -- Show Field Goal % 3-1-2 Left -- Power-up Blockers 3-2-1 Down -- No Receiver Highlighting 4-2-3 Down -- No Random Fumbles 1-5-1 Up -- No Punting 1-1-5 Left -- No Play Selection 3-4-4 Up -- No Interceptions 2-1-1 Left -- Allow Stepping Out of Bounds 2-2-2 Left -- Always QB 2-2-2 Right -- Always Receiver 0-5-0 Right -- Big Football 2-0-0 Right -- Big Head 2-0-3 Right -- Big Heads (Team) 3-2-1 Left -- No Head 2-1-0 Up -- No First Downs 0-1-2 Down -- No CPU Assistance 4-3-3 Up -- Invisible 5-5-5 Up -- Hyper Blitz Mode 0-4-0 Up -- Huge Head 1-0-2 Right -- Hide Receiver Name 1-2-3 Right -- Headless Team 0-3-2 Left -- Fast Turbo Running 2-5-0 Left -- Fast Passes 3-3-3 Up -- Disable Always QB/Receiver 2-1-2 Down -- Dearanged Blitz Mode 2-1-2 Left -- Clear Weather 1-4-1 Right -- Big Players Team 3-1-4 Down -- Smart CPU 0-2-1 Right -- Show More Field 5-2-5 Down -- Snowy Weather 0-4-5 Up -- Super Blitz Mode 1-2-3 Left -- Super Field Goals 4-2-3 Right -- Super Passing Mode 3-1-0 Right -- Tiny Players (Team) 1-1-1 Down -- Tournament Mode 5-0-0 Left -- Turn Off Stadium 3-2-3 Up -- Ultra Hard Mode 5-2-2 Down -- Unidentified Ball Carrier 2-2-3 Right -- Unlimited Throws 5-1-4 Up -- Unlimited Turbo * Team Playbooks : Enter the following code at the Tonight's Matchup Screen... Password -- Effect 1-0-4 Left -- Arizona Cardinals Playbook 1-0-2 Left -- Atlanta Falcons Playbook 1-0-3 Left -- Baltimore Ravens Playbook 1-0-4 Left -- Buffalo Bills Playbook 1-0-5 Left -- Carolina Panthers Playbook 1-1-0 Left -- Chicago Bears Playbook 1-1-2 Left -- Cincinatti Bengals Playbook 1-1-3 Left -- Cleveland Browns Playbook 1-1-4 Left -- Dallas Cowboys Playbook 1-1-5 Right -- Denver Broncos Playbook 1-2-1 Left -- Detroit Lions Playbook 1-2-2 Left -- Green Bay Packers Playbook 1-2-3 Up -- Indianapolis Colts Playbook 1-2-4 Left -- Jacksonville Jaguars Playbook 1-2-5 Left -- Kansas City Chiefs Playbook 1-3-1 Left -- Miami Dolphins Playbook 1-3-2 Left -- Minnesota Vikings Playbook 1-3-3 Left -- New England Patriots Playbook 1-3-4 Left -- New Orleans Saints Playbook 1-3-5 Left -- New York Giants Playbook 1-4-1 Left -- New York Jets Playbook 1-4-2 Left -- Oakland Raiders Playbook 1-4-3 Left -- Philadelphia Eagles Playbook 1-4-4 Left -- Pittsburg Steelers Playbook 1-4-5 Left -- San Diego Chargers Playbook 1-5-1 Left -- San Fransisco 49ers Playbook 1-5-2 Left -- Seattle Seahawks Playbook 1-5-3 Left -- St. Louis Rams Playbook 1-5-4 Left -- Tampa Bay Buccaneers Playbook 1-5-5 Left -- Tennessee Titans Playbook 2-0-1 Left -- Washington Redskins Playbook * Hidden Characters : Enter the following codes as your Player Name - PIN Code to play the next game as the character listed Name - PIN -- Player ALIEN - 1111 -- Alien BOXER - 2111 -- Boxer BRAIN - 1111 -- Brain EDDIE - 3333 -- Eddie MOOSE - 1111 -- Moose CURTIS - 1111 -- Curtis PIRATE - 1111 -- Pirate PUNKB - 2112 -- Punk 1 PUNKR - 1221 -- Punk 2 RAIDEN - 3691 -- Raiden SAD - 1111 -- sad face SHRUNK - 6666 -- small head MXV - 1014 -- MRV SKULL - 1111 -- Skull LEX - 7777 -- Lex SMILE - 1111 -- happy face TREX - 1111 -- T-Rex DINO - 1111 -- Triceratops RALPH - 1111 -- Wolf THUG - 1111 -- Thug - SERIES - 1. NFL Blitz (1997, ARC) 2. NFL Blitz '99 (1998, ARC) 3. NFL Blitz 2000 Gold Edition (1999, ARC) 4. NFL Blitz 2001 (2000, N64) 5. NFL Blitz 2002 (2002, NGC) 6. NFL Blitz 2003 (2002, NGC) 7. NFL Blitz Pro (2003, NGC) - STAFF - Staff : Sal Divita, Luis Mangubat, John Root, Jennifer Hedrick, Jim Gentile, Dan Forden, Mark Turmell, Jason Skiles, Daniel Thompson, Mike Lynch, Jeff Johnson, Mark Guidarelli Cinematics / Game intro - Creative Media : Chris skrundz (editor), Jim Tianis (Producer), Tim Moran (3-D animation and special effects) - PORTS - * CONSOLES: Nintendo 64 (1999) Sega Dreamcast (1999) Sony PlayStation (1999) Nintendo Game Boy Color (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1767&o=2 $end $gbcolor=blitz2k, $bio Nintendo Game Boy Color game published 21 years ago: NFL Blitz 2000 [Model CGB-AX2E-USA] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68448&o=2 $end $psx=blitz2k, $bio Sony PlayStation disc published 21 years ago: NFL Blitz 2000 (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111255&o=2 $end $dc=blitz2ke,blitz2kp, $bio Sega Dreamcast GD published 21 years ago: NFL Blitz 2000 [Model T-9703D-50] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135677&o=2 $end $dc=blitz2ka,blitz2k, $bio Sega Dreamcast GD published 21 years ago: NFL Blitz 2000 (c) 1999 Midway Games, Inc. - TECHNICAL - GAME ID: T-9703N - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135097&o=2 $end $n64=blitz2k1, $bio Nintendo 64 cart. published 20 years ago: NFL Blitz 2001 (c) 2000 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57867&o=2 $end $gbcolor=blitz2k1, $bio Nintendo Game Boy Color game published 20 years ago: NFL Blitz 2001 [Model CGB-BLIE-USA] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68449&o=2 $end $psx=blitz2k1, $bio Sony PlayStation disc published 20 years ago: NFL Blitz 2001 (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111256&o=2 $end $dc=blitz2k1, $bio Sega Dreamcast GD published 20 years ago: NFL Blitz 2001 [Model T-9712N] (c) 2000 Midway Games, Inc. [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135678&o=2 $end $gbcolor=blitz, $bio Nintendo Game Boy Color game published 22 years ago: NFL Blitz [Model DMG-ABZE-USA] (c) 1998 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68445&o=2 $end $gbcolor=blitza, $bio Nintendo Game Boy Color game published 22 years ago: NFL Blitz [Model DMG-ABZE-USA] (c) 1998 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68447&o=2 $end $psx=blitz, $bio Sony PlayStation disc published 22 years ago: NFL Blitz (c) 1998 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111254&o=2 $end $info=nflclsfb, $bio Arcade Video game published 17 years ago: NFL Classic Football (c) 2003 Namco. - TECHNICAL - Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) - TRIVIA - NFL Classic Football was released in February 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4230&o=2 $end $info=knfl, $bio Handheld game published 31 years ago: NFL Football (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83098&o=2 $end $megadriv=nfl94, $bio Sega Genesis game published 27 years ago: NFL Football '94 Starring Joe Montana (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57322&o=2 $end $megadriv=nfl94j,nfl94jp, $bio Sega Mega Drive game published 26 years ago: NFL Football '94 Starring Joe Montana (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56708&o=2 $end $cdi=nfltriv, $bio Phillips CD-i published 27 years ago: NFL Football Trivia Challenge (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53009&o=2 $end $cdi=nfl9495, $bio Phillips CD-i published 26 years ago: NFL Football Trivia Challenge '94-'95 Edition (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53008&o=2 $end $segacd=nfltriv, $bio Sega CD published 26 years ago: NFL Football Trivia Challenge [Model T-135015] (c) 1994 CapDisc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60773&o=2 $end $info=nflfoot, $bio Arcade Video game published 37 years ago: NFL Football (c) 1983 Bally Midway. This game used live footage from a Raiders / Chargers football game. After the coin toss, you would select your play from the playbook. Once both the offense and defense selected their plays, the videodisc would take over and show scenes from the game to match the plays that were chosen. There was a similar laser disc version of this game that was created for the Halcyon System. - TECHNICAL - Game No. 0A34 Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), M6802 (@ 895 Khz), Zilog Z80 (@ 3.6864 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Buttons : 7 - TRIVIA - This game uses a CED videodisc (not a laser disc). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4498&o=2 $end $intv=football, $bio Mattel Intellivision game published 42 years ago: NFL Football (c) 1978 Mattel Electronics. You're on your own 48-yard line. 4th down, 3 yards to go! You call it! Run wide or off tackle, pass or punt? With INTELLIVISION NFL FOOTBALL by MATTEL ELECTRONICS, you have over 160 offensive plays, plus 10 defensive sets! On offense you control the ball carrier, your opponent controls his free safety. Computer controls the other linemen. Excitement, strategy, fingertip electronic control! Your TV set becomes a gridiron! OBJECT OF THE GAME is to outscore your opponent by running or passing the ball into your opponent's End Zone, by kicking a field goal or forcing a Safety. Touchdowns score seven points (extra point is automatic). Field goals score three points. Two points for a Safety. - TECHNICAL - Model 2610 - TIPS AND TRICKS - * STRATEGY: Offense -- Don't be in too much of a hurry to score! Go for the first down to maintain possession! Learn your plays and use them wisely! Defense -- Be alert to move your "control" man as necessary! Don't be afraid to go for the interception! Use your formations effectively! * FINESSE: Offense & Defense -- Practice dexterity with the controls! Keep your eye on the screen but be ready to use the right buttons! The Move Player Disc is crucial -- learn to use it well! *GOOD TIMING: Offense -- Running, passing or kicking -- timing makes the difference between gain or loss. Defense -- Coordinate the movements of your "control" man (defensive captain) with the rest of your defenders. When you "red dog" or "blitz," you're taking a chance! - STAFF - Program: Ken Smith, Glyn Anderson (instant replay feature) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60924&o=2 $end $gameboy=nflfoot, $bio Nintendo Game Boy Cart. published 30 years ago: NFL Football (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - Cartridge ID: DMG-FT-USA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 45% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66543&o=2 $end $lynx=nflfoot, $bio Atari Lynx cart. published 28 years ago: NFL Football (c) 1992 Atari Corp. - TECHNICAL - Model PA2045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58839&o=2 $end $snes=nflfootj, $bio Nintendo Super Famicom cart. published 27 years ago: NFL Football [Model SHVC-NF] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61848&o=2 $end $snes=nflfootu, $bio Nintendo Super NES game published 27 years ago: NFL Football [Model SNS-NF-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63324&o=2 $end $snes=nflfoot, $bio Nintendo Super NES game published 27 years ago: NFL Football [Model SNSP-NF-EUR] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63323&o=2 $end $psx=nflfcont, $bio Sony PlayStation disc published 24 years ago: NFL Full Contact (c) 1996 Konami of America. - TECHNICAL - Game ID: SLUS-00047 - TRIVIA - Never exported outside USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97529&o=2 $end $psx=nflgd2k, $bio Sony PlayStation disc published 21 years ago: NFL GameDay 2000 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719455622 GAME ID: SCUS-94556 - TRIVIA - Released on July 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111683&o=2 $end $psx=nflgd2k1, $bio Sony PlayStation disc published 20 years ago: NFL GameDay 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110766&o=2 $end $psx=nflgd2k2, $bio Sony PlayStation disc published 19 years ago: NFL GameDay 2002 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110767&o=2 $end $psx=nflgd2k3, $bio Sony PlayStation disc published 18 years ago: NFL GameDay 2003 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110768&o=2 $end $psx=nflgd2k4, $bio Sony PlayStation disc published 17 years ago: NFL GameDay 2004 (c) 2003 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110769&o=2 $end $psx=nflgd2k5, $bio Sony PlayStation disc published 16 years ago: NFL GameDay 2005 (c) 2004 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110770&o=2 $end $psx=nflgd97, $bio Sony PlayStation disc published 24 years ago: NFL GameDay 97 (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110771&o=2 $end $psx=nflgd98, $bio Sony PlayStation disc published 23 years ago: NFL GameDay 98 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110772&o=2 $end $psx=nflgd99d, $bio Sony PlayStation disc published 22 years ago: NFL GameDay 99 Demo Disc (c) 1998 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131547&o=2 $end $psx=nflgd99,nflgd99a, $bio Sony PlayStation disc published 22 years ago: NFL GameDay 99 (c) 1998 989 Studios. - TECHNICAL - BARCODE: 711719423423 GAME ID: SCUS-94234 - TRIVIA - Released on July 31, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108280&o=2 $end $psx=nflgday, $bio Sony PlayStation disc published 24 years ago: NFL GameDay (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110765&o=2 $end $cdi=nflhoff, $bio Phillips CD-i published 26 years ago: NFL Hall of Fame Football (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53010&o=2 $end $info=hardyard,hardyard10,hardyard11, $bio Arcade Video game published 27 years ago: NFL Hard Yardage (c) 1993 Strata Group, Incorporated. Four-player football game featuring great digitized graphics and awesome TV-like exciters. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Incredible Technologies, Inc. NFL Hard Yardage was released in October 1993. This game is an official licensed product of the NFL (National Football League). It features the voice of the Chicago Bears announcer Wayne Larrivee. - UPDATES - Revision 1 : * Software version : 1.00. Revision 2 : * Software version. 1.20. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1768&o=2 $end $snes=nflpro94, $bio Nintendo Super Famicom cart. published 27 years ago: NFL Pro Football '94 [Model SHVC-9M] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61849&o=2 $end $dc=nflqb2k1, $bio Sega Dreamcast GD published 20 years ago: NFL QB Club 2001 [Model T-8115N] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135679&o=2 $end $megadriv=nflqb, $bio Sega Mega Drive game published 26 years ago: NFL Quarterback Club (c) 1994 Acclaim Entertainment, Incorporated. - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56709&o=2 $end $32x=nflqb, $bio Sega Genesis 32X cart. published 21 years ago: NFL Quarterback Club (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236660&o=2 $end $snes=nflqb95, $bio Nintendo Super Famicom cart. published 25 years ago: NFL Quarterback Club '95 [Model SHVC-Q9] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61850&o=2 $end $gamegear=nflqb96, $bio Sega Game Gear cart. published 25 years ago: NFL Quarterback Club '96 (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64730&o=2 $end $saturn=nflqb96j,nflqb96ja, $bio Sega Saturn game published 24 years ago: NFL Quarterback Club '96 (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59444&o=2 $end $gameboy=nflqb96, $bio Nintendo Game Boy Cart. published 25 years ago: NFL Quarterback Club '96 [Model DMG-AQBE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66544&o=2 $end $saturn=nflqb97j, $bio Sega Saturn game published 24 years ago: NFL Quarterback Club '97 (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59445&o=2 $end $gameboy=nflqb2, $bio Nintendo Game Boy Cart. published 25 years ago: NFL Quarterback Club 2 [Model DMG-AQ9E-USA] (c) 1995 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66549&o=2 $end $n64=nflqb2k,nflqb2ku, $bio Nintendo 64 cart. published 21 years ago: NFL Quarterback Club 2000 (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57868&o=2 $end $dc=nflqb2k, $bio Sega Dreamcast GD published 21 years ago: NFL Quarterback Club 2000 [Model T-8101N] (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135098&o=2 $end $dc=nflqb2ke, $bio Sega Dreamcast GD published 21 years ago: NFL Quarterback Club 2000 [Model T-8102D-05] (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135099&o=2 $end $n64=nflqb2k1, $bio Nintendo 64 cart. published 20 years ago: NFL Quarterback Club 2001 (c) 2000 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57869&o=2 $end $saturn=nflqb96, $bio Sega Saturn game published 24 years ago: NFL Quarterback Club 96 (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60363&o=2 $end $megadriv=nflqb96, $bio Sega Genesis game published 24 years ago: NFL Quarterback Club 96 (c) 1996 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115628&o=2 $end $snes=nflqb96j, $bio Nintendo Super Famicom cart. published 24 years ago: NFL Quarterback Club 96 [Model SHVC-AQBJ-JPN] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61851&o=2 $end $snes=nflqb96u,nflqb96up, $bio Nintendo Super NES game published 25 years ago: NFL Quarterback Club 96 [Model SNS-AQBE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63328&o=2 $end $snes=nflqb96, $bio Nintendo Super NES game published 25 years ago: NFL Quarterback Club 96 [Model SNSP-AQBP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63327&o=2 $end $saturn=nflqb96u, $bio Sega Saturn game published 25 years ago: NFL Quarterback Club 96 [Model T-8109H] (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60098&o=2 $end $saturn=nflqb97, $bio Sega Saturn game published 23 years ago: NFL Quarterback Club 97 (c) 1997 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60364&o=2 $end $psx=nflqb97, $bio Sony PlayStation disc published 24 years ago: NFL Quarterback Club 97 (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00011 - TRIVIA - Released on August 31, 1996 in the USA. Export releases: [EU] "NFL Quarterback Club 97 [Model SLES-00449]" (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97532&o=2 $end $saturn=nflqb97u, $bio Sega Saturn game published 24 years ago: NFL Quarterback Club 97 [Model T-8136H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60099&o=2 $end $n64=nflqb98,nflqb98u, $bio Nintendo 64 cart. published 23 years ago: NFL Quarterback Club 98 (c) 1997 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57870&o=2 $end $n64=nflqb99,nflqb99u, $bio Nintendo 64 cart. published 22 years ago: NFL Quarterback Club 99 (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57871&o=2 $end $gameboy=nflqbj, $bio Nintendo Game Boy Cart. published 25 years ago: NFL Quarterback Club [Model DMG-AQ9J-JPN] (c) 1995 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66548&o=2 $end $gameboy=nflqb, $bio Nintendo Game Boy Cart. published 27 years ago: NFL Quarterback Club [Model DMG-Q6-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66546&o=2 $end $snes=nflqb, $bio Nintendo Super NES game published 26 years ago: NFL Quarterback Club [Model SNS-Q9-EUR] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63325&o=2 $end $snes=nflqbu,nflqbup, $bio Nintendo Super NES game published 26 years ago: NFL Quarterback Club [Model SNSP-Q9-USA] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63326&o=2 $end $gamegear=nflqb, $bio Sega Game Gear cart. published 26 years ago: NFL Quarterback Club [Model T-81147] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64731&o=2 $end $megadriv=nflsport, $bio Sega Genesis game published 28 years ago: NFL Sports Talk Football '93 Starring Joe Montana (c) 1992 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115637&o=2 $end $psx=nflxtrm2, $bio Sony PlayStation disc published 21 years ago: NFL Xtreme 2 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719442028 GAME ID: SCUS-94420 - TRIVIA - NFL Xtreme 2 was released on June 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111685&o=2 $end $psx=nflxtremd, $bio Sony PlayStation disc published 22 years ago: NFL Xtreme Demo Disc (c) 1998 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131548&o=2 $end $psx=nflxtrem, $bio Sony PlayStation disc published 22 years ago: NFL Xtreme (c) 1998 989 Studios. - TECHNICAL - BARCODE: 711719424529 GAME ID: SCUS-94245 - TRIVIA - Released on June 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111684&o=2 $end $nes=nfl, $bio Nintendo NES cart. published 31 years ago: NFL (c) 1989 LJN It's very simple... the NFL is football and this is the only officially licensed NFL game for the NES... the closest thing to "real" professional football that you can play without a helmet and shoulder pads. You can select any of the American and National Conference teams, and if you're good enough, you can take them all the way to the Super Bowl! Team rosters are broken down into positions and individually rated according to skills, with position upgrade packages, player ability handicapping, actual NFL Offensive and Defensive Playbook alignments with audibles and even variable wind direction and strength. You not only coach from the sidelines, you also control all the movements of the players on the field. Run, pass, catch, kick, punt, jump, tackle, block and dive... Refs even call penalties. No matter what kind of fan you are, whether you know the rulebook inside-out or just watch an occasional game on TV... this is the one football game you've got to have! - TECHNICAL - GAME ID: NES-FN-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55393&o=2 $end $segacd=nflgreat, $bio Sega CD published 27 years ago: NFL's Greatest - San Francisco VS Dallas 1978-1993 [Model 4202] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60774&o=2 $end $gba=ngt, $bio Nintendo GBA cart. published 18 years ago: NGT - Next Generation Tennis [Model AGB-ATXP-EUR] (c) 2002 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72007&o=2 $end $fmtowns_cd=nhkeikai, $bio Fujitsu FM Towns CD published 29 years ago: NHK Jissen Eikaiwa (c) 1991 CRC Sougou Kenkyuusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115642&o=2 $end $pico=okaissai, $bio NHK Okaasan to Issho Do Re Mi Fa Do~nuts! Asobi Ippai Utaippai! (c) 199? Bandai - TECHNICAL - Game ID: T-133090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75737&o=2 $end $pico=okaissod, $bio Sega Pico game published 22 years ago: NHKおかあさんといっしょ ドレミファど~なっつ! おえかき だーいすき! おもしろ おえかき だいしゅうごう! (c) 1998 SEGA Enterprises, Ltd. (NHK Okaasan to Issho Do Re Mi Fa Do~nuts! Oekaki Daisuki! Omoshiro Oekaki Daishuugou!) - TECHNICAL - Game ID: HPC-6068 ROM size: 1 MB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96322&o=2 $end $pico=okaissgk, $bio Sega Pico game published 25 years ago: NHKおかあさんといっしょ げんきなこあつまれ! (c) 1995 SEGA Enterprises, Ltd. (NHK Okaasan to Issho Genki na ko Atsumare!) - TECHNICAL - Game ID: HPC-6025 ROM size: 1 MB - TRIVIA - Released on November 25, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96321&o=2 $end $pce=nikopun, $bio NEC PC-Engine HuCARD published 29 years ago: NHKおかあさんといっしょ にこにこ、ぷん (c) 1991 NHK Enterprise (NHK Okaasan to Issho Niko Niko, Pun) Niko Niko Pun is a cute platform game based on a Japanese TV series. The protagonists of the game are a cat, a bird and a mouse who one day arrive on an island where they find a cute little pink dragon. The poor thing is starving and they all decide to help him and escort the animal through several stages to collect his favorite food (displayed at the bottom of the screen). Failing to do so gets them to start the stage all over again until they succeed. Once fed, the dragon grows bigger and then it is time to explore another area and look for his next lunch. Our heroes can't die and only jump over their opponents. Finally, each stage hides a lot of surprises and doors scattered around the game lead to picture-puzzles. - TECHNICAL - HuCARD ID: NV91001 HuCARD Size: 4 Mbits. - TRIVIA - Released on December 13, 1991 in Jaopan for 6500 Yen. Niko Niko Pun was a Japanese TV show for children aired from 1982 to 1992 on NHK. The show featured large puppet costumes and told the adventures of a Mouse, a cat and a bird on the fantastic Niko Niko Island. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58668&o=2 $end $megadriv=nhktaidr, $bio Sega Mega Drive game published 29 years ago: NHK Taiga Drama - Taiheiki (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56710&o=2 $end $pce=nhktaidr, $bio NEC PC-Engine HuCARD published 28 years ago: NHK Taiga Drama - Taiheiki (c) 1992 NHK Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58657&o=2 $end $snes=nhl94u,nhl94up, $bio Nintendo Super NES game published 27 years ago: NHL '94 [Model SNS-4H-USA] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63330&o=2 $end $snes=nhl94, $bio Nintendo Super NES game published 27 years ago: NHL '94 [Model SNSP-4H-EUR] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63329&o=2 $end $segacd=nhl94, $bio Sega CD published 27 years ago: NHL '94 [Model T-50015] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60775&o=2 $end $snes=nhl95u, $bio Nintendo Super NES game published 26 years ago: NHL '95 [Model SNS-ANHE-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63332&o=2 $end $snes=nhl95, $bio Nintendo Super NES game published 26 years ago: NHL '95 [Model SNSP-ANHP-NOE] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63331&o=2 $end $gameboy=nhl96, $bio Nintendo Game Boy Cart. published 24 years ago: NHL '96 [Model DMG-A6HE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66551&o=2 $end $snes=nhl96u, $bio Nintendo Super NES game published 25 years ago: NHL '96 [Model SNS-A6HE-USA] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63334&o=2 $end $snes=nhl96, $bio Nintendo Super NES game published 25 years ago: NHL '96 [Model SNSP-A6HP-EUR] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63333&o=2 $end $saturn=nhl97j, $bio Sega Saturn game published 23 years ago: NHL '97 (c) 1997 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59446&o=2 $end $snes=nhl97u,nhl97up,nhl97ua, $bio Nintendo Super NES game published 24 years ago: NHL '97 [Model SNS-AH7E-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63336&o=2 $end $snes=nhl97a,nhl97, $bio Nintendo Super NES game published 24 years ago: NHL '97 [Model SNSP-AH7P-EUR] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63335&o=2 $end $snes=nhl98, $bio Nintendo Super NES game published 23 years ago: NHL '98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63337&o=2 $end $gbcolor=nhl2k, $bio Nintendo Game Boy Color game published 20 years ago: NHL 2000 [Model DMG-ANRE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68450&o=2 $end $psx=nhl2k, $bio Sony PlayStation disc published 21 years ago: NHL 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110556&o=2 $end $psx=nhl2k1, $bio Sony PlayStation disc published 20 years ago: NHL 2001 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110557&o=2 $end $gba=nhl2k2, $bio Nintendo GBA cart. published 18 years ago: NHL 2002 [Model AGB-ANLE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72008&o=2 $end $dc=nhl2k,nhl2kp1,nhl2kp2, $bio Sega Dreamcast GD published 20 years ago: NHL 2K [Model 51025] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135680&o=2 $end $dc=nhl2ke,nhl2kp3, $bio Sega Dreamcast GD published 20 years ago: NHL 2K [Model MK-51025-50] (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135681&o=2 $end $dc=nhl2k2, $bio Sega Dreamcast GD published 18 years ago: NHL 2K2 [Model 51182] (c) 2002 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135682&o=2 $end $megadriv=nhl95, $bio Sega Genesis game published 25 years ago: NHL 95 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115599&o=2 $end $megadriv=nhl96, $bio Sega Genesis game published 25 years ago: NHL 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115600&o=2 $end $megadriv=nhl97, $bio Sega Genesis game published 24 years ago: NHL 97 (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115601&o=2 $end $saturn=nhl97,nhl97g, $bio Sega Saturn game published 23 years ago: NHL 97 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60365&o=2 $end $psx=nhl97, $bio Sony PlayStation disc published 24 years ago: NHL 97 (c) 1996 Electronic Arts - TECHNICAL - Game ID: SLUS-00030 - TRIVIA - Released on November 12, 1996 in the USA. Export releases: [EU] "NHL 97 [Model SLES-00492]" [JP] "NHL 97 [Model SLPS-00861]" - STAFF - Lead Engineers: Tim Walter, Tim Meekins, Michael Lampell, Aki Rimpilainen Engineers: Greg Hedger, Mark Horsley Lead Artist: Eric Fong Co-Lead Artist: Fred Wong Art Director: Alvin Cardona Players / Animations: Mark Anderson, Han Cho, Omar Velasco, Ray Wong, David Dame 2D / 3D Art: Victor Gerth, David L. Lee Menus / Cinematics: Julian Liao, Steve Paris, Wayne Herman, Dale Henderscheid Videos: Cameron Chun Original Music and Sound Design: Mark Chosak Additional Music: David Whittaker Lead Library Engineer: David O'Connor Library Engineers: Kyle Granger, Andrei Snegov, Alex Hansen, Chuck Batson, Paul Robinson Tools Engineer: John Yang Tools Development Manager: Audrey Seymour Development Project Manager: Jeffrey J. Thomas Development Directors: Gregory A. Thomas, Scott L. Patterson Executive in Charge of Production: Scott Orr Executive Producer: Rob Martyn Lead Assistant Producer: Rich Rogers Director of Technology: Gifford Calenda, Jeff Yates Gameplay Tuning and Design: Scott Probin, Mark Lesser Assistant Producer: Shawn Jacoby Production Project Manager: Kyra Pehrson Technical Director: Ken Zarifes Director of Marketing: Chip Lange Producer: Mitzi S. McGilvray Video Production Coordinator: Stewart Putney Motion Capture Director: Umberto Lazzari Motion Capture Sepecialist: Audra Sugarman Product Manager: Eric Petersen Documentation: Bill Scheppler Documentation Layout: Corinne Mah Packagae Art Direction: Jennie Maruyama Package Design: Jennie Maruyama, Corinne Mah Package Illustration: Steve Babineau (Sports Action) Game Testers: Gabe Boys, PJ Caceres, Billy Delli-Gatti, Mike Graben, Jean Michno, Mike Olsen, Ken Spalasso, Bones Johnson, Joseph Quilici, Ed Frame, David Jimenez In-Game Commentary Provided By: John Davidson, James Brown Motion Provided By: Tom Pederson (San Jose Sharks), Floyd Whitney (Edmonton Oilers), Robert Platt (Hockey Workout), Ken Rogers (EA Sports) Quality Assurance: Chris Bennett, Oliver Ongpin, Brian Winslow, Jason White, Barry Dorf Special Thanks: Ryan Plank, Leandro Penaloza, Pam Seawell, Doug Ferguson, Joe Keene, James Kennedy, Sheri Sarkis, Siobhan Grady, Pacific Video Resources, Goal Line Studios, Monty Finefrock, Maria Bahamondes, Jeffrey Litz, Ken Rogers, Ilene Kent, Catherine Mary O'Brien, Doug Reid, the San Jose Arena, Jim Lynch, Wally Grant, A. Marsh Gardiner, Sally Stewart, Gretchen Helms, Donald A. Mattrick, Sandy Montag, Ken Sayler, Michael Streim, Marcus Lindblom, Nicole Singer Player Ratings by: John Rosasco (New York Rangers) Motion Capture Facilities Provided by: Hockey Workout Motion Capture Provided by: Biovision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97533&o=2 $end $saturn=nhl97u, $bio Sega Saturn game published 24 years ago: NHL 97 [Model T-5016H] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60100&o=2 $end $megadriv=nhl98, $bio Sega Genesis game published 23 years ago: NHL 98 (c) 1997 Electronic Arts. - TECHNICAL - Game ID: 7820 - STAFF - Programmed by: Chris Shrigley Directed by: Thomas L. Fessler NHL 98 Art by: Thomas L. Fessler Music by: David Whittaker Sound by: David Whittaker V.P. of Production: Scott Orr Vice President of Product Development: Steve Ryno Executive Producer: Donn W. Nauert Senior Producer: Greg Gibson Producers: Jym Killy, Jon Osborn, Gabriel Jones Associate Producers: Sanders Keel, Erick Fernandez Lead Tester: Erik van Rooy Testing by: Jason Lewis, Skot Travis, Edward J. Ramiro, Mia Haller, Jekel 1 Player Ratings by: Sanders Keel, Erik van Rooy, Thomas L. Fessler Special Thanks To: Melissa Louviaux, Kirk Somdal, Victor Blevons, Lisa Paulson, Steve Keel, Maria Coniglio "Get ready for this" written by: Jean Paul De Coster, Filip De Wilde, Simon Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57323&o=2 $end $psx=nhl98, $bio Sony PlayStation disc published 23 years ago: NHL 98 (c) 1997 Electronic Arts. - TECHNICAL - Game ID: SLUS-00519 - TRIVIA - Released on May 05, 1997 in the USA. - STAFF - Senior Lead Programmer: Jay MacDonald Lead PlayStation Programmers: Lance Wall, Mark Gipson PlayStation Programmers: Mark Johnston, Trenton Shumay, Ben St. John, Adriano Celentano Programmers: Tedd Streibel, Victoria Wong, Daniel Swadling, Gary Johnson, Andrew Harris, Mike MacKinnon, Mark Lesser Lead Graphic Artist: Phillip Chow Graphic Artists: Cory Yip, Sissel Tangen Lead Animator: Dejan Stanisavljevic Animator: Mike S. Smith, Jay Bulbrook Lead Gameplay Artist: Tom Papadatos Gameplay 3D Artists: Gregg Haggman, Bryce Cochrane Technical Artist: Ted Nugent CG Supervisor: John Rix CG Artist: Craig Hui Video Lead: Troy Church Video Assistant: Dwayne Wudrich Additional Art: 32 Design, Anne Geiger, Ken Thurston Lead Audio & Music: Jeff van Dyck Music: Saki Kaskamanidis Sound Effects: Jeff Mair Play by Play: Iain Macanulty, John Jacyna (Juan) Play by Play Announcer: Jim Hughson Colour Commentary: Daryl Reaugh Rink Announcer: Michael Donovan Front End Announcer: James Conrad Studio Engineer: Hiwatt Marshall In-Game Ditties: Brad Mair, Dan Handrabur, Frank Pellico Anthem Singers: Serena Whitters, Kathleen Daluz, Chuck Boyle, Saki Kaskamanidis, Yanick Lebel, Cary Chao Speech Editors: Angela van Dyck, Bart W. Gurr, Aleksandar Zecevic, Andreas Kahre, Phil Giborski, Hans Samuelson, Jennifer Lewis, Jason C. Ross Recording Studio: CrossTown Studios Color Transcriptions: Lisa Baskett Tools & Libraries: Tony Lam, Frank Barchard, Andrew Brownsword, David Mercier, Kurt Kennett, James Fairweather, Patrick Ratto, Shaun Don Technical Director: Erik T. Kiss Manager, Motion Capture: Evan Marc Hirsch Motion Capture: Peter Saumur, Demian Gordon, Moses Kaplinsky, David Coleman, Daven Coburn, J. J. Gonzales, Vincent Ng, Iris Benbassat Manager, 3D Tools: Paul Lewis 3D Tools: Mathew Selby, Sean Halliday, Frank Henigman, Ian Gilliland, Salvatore Melluso, Scott Swan Riggers: Action Stunts Inc., Burnaby BC Rigging Coordinator: Curt Bonn, BAMF Stunt Team: MAC Stunts Stunt Coordinator: Michael Crestejo Stunts: Bill Ferguson, Paul Wu, Scott Dawson, Mike Dopud QA Coordinator: Rod Higo QA Lead: Timothy Lewinson QA Assistant Leads: Dan Rodgers, David Ham QA Team: Shane Neville, Ken Boutilier, Marvin Tom, Steven Barr, David Lee, R. J. Thompson, Willie Loh, Mark Peters, Chad Brown, Shawn Bissell, Koji Sato, Christie Rossignol, Tim Dale, Wade Lindley, Mark Bayrock, Jeff Yu, Kris Marshall, Michael Gascoigne QA Mastering: Peter Petkov, Cary Chao, Jeff Hutchinson Executive Producer: Bruce E. McMillan Producer: Ken Sayler Associate Producers: Dave Warfield, Vincent Nason Development Directors: Eric Lau, David Pierce Assistant Producers: Michael Mann, Doug Hollinrake Production Assistants: Janie Toivanen, Jennifer Campbell Director, Product Development: Warren Wall Product Managers: Eric Peterson, Gary Knight Public Relations: Charles Scibetta Package Art Direction: Nancy Waisanen Package Design: Oshiro Design Package Photography: Steve Babineau Documentation: Bill Scheppler Documentation Layout: Tom Peters EASM QA: John Hanley (Big John Hanley) Player Ratings: John Rosasco (of the New York Rangers) Statistical Data: Stats Inc. NHL Photography: Bruce Bennett Studios Inc. Additional Photography: Superstock Inc. NHL Footage: NHL Productions Special Thanks: Paulette Doudell, Steve Fitton, Catherine Mary O'Brien, Mike Ouellet, Ilene Kent, Ted Saskin, Marc Crawford, John Vanbiesbrouck, Lenny Davis (& Five Hole Inc.), Mott Linn, Nick Roberts (Orca Bay Entertainment), Robert MacDonald, Kirsten Beazley, Robert Bailey, Kevin P. Pickell, David Bollo, Jeff Bond, Hans-Jörg Brand, Niclas Nordlander, Rolf D. Busch, Blue Zone, Devin Smith, Exide Electronics Canada Inc., Henry Irizawa, National Training Rinks Special Thanks to the following NHL Arenas: Arrowhead Pond of Anaheim, Fleet Center, Canadian Airlines Saddledome, Greensboro Coliseum, United Center, McNichols Sports Center, Edmonton Coliesum, Miami Arena, Great Western Forum, Molson Centre, Madison Square Garden, Nassau Veterans Memorial Coliseum, Corel Centre, Corestates Center, Civic Arena, San Jose Arena, Kiel Center, Maple Leaf Gardens, General Motors Place, America West Arena, Ice Palace "Get Ready For This" Written by: Jean Paul De Coster, Filip De Wilde, Simon Harris Published by: Music Corporation of America Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97804&o=2 $end $saturn=nhl98, $bio Sega Saturn game published 22 years ago: NHL 98 (c) 1998 Electronic Arts. European release. Game developed in USA. - TECHNICAL - Game ID: T-5026H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60366&o=2 $end $saturn=nhl98u, $bio Sega Saturn game published 23 years ago: NHL 98 (c) 1997 Electronic Arts. - TECHNICAL - Game ID: T-5026H - TRIVIA - Released on November 13, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60101&o=2 $end $n64=nhl99,nhl99u, $bio Nintendo 64 cart. published 22 years ago: NHL 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57872&o=2 $end $psx=nhl99, $bio Sony PlayStation disc published 22 years ago: NHL 99 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110558&o=2 $end $gamegear=nhlas,nhlasp17,nhlasp16,nhlasp15,nhlasp14,nhlasp13,nhlasp12,nhlasp11,nhlasp10,nhlasp09,nhlasp08,nhlasp07,nhlasp06,nhlasp02,nhlasp05,nhlasp04,nhlasp03,nhlasp01, $bio Sega Game Gear cart. published 25 years ago: NHL All-Star Hockey (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64734&o=2 $end $saturn=nhlas, $bio Sega Saturn game published 24 years ago: NHL All-Star Hockey (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60367&o=2 $end $megadriv=nhlasp16,nhlasp15,nhlasp14,nhlasp13,nhlasp12,nhlasp11,nhlasp10,nhlasp09,nhlasp08,nhlasp07,nhlasp06,nhlasp05,nhlasp04,nhlasp02,nhlasp03,nhlasp01, $bio Sega Mega Drive game published 26 years ago: NHL All-Star Hockey '95 (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56711&o=2 $end $megadriv=nhlas, $bio Sega Genesis game published 25 years ago: NHL All-Star Hockey '95 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1230 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57324&o=2 $end $saturn=nhlas98, $bio Sega Saturn game published 22 years ago: NHL All-Star Hockey 98 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60368&o=2 $end $saturn=nhlas98u, $bio Sega Saturn game published 23 years ago: NHL All-Star Hockey 98 [Model 81122] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60103&o=2 $end $saturn=nhlasu, $bio Sega Saturn game published 25 years ago: NHL All-Star Hockey [Model 81102] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60102&o=2 $end $n64=bladestl, $bio Nintendo 64 cart. published 21 years ago: NHL Blades of Steel '99 (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57873&o=2 $end $gbcolor=blades2k, $bio Nintendo Game Boy Color game published 20 years ago: NHL Blades of Steel 2000 (c) 2000 Konami Company, Limited. - TECHNICAL - Model CGB-ANVE-USA - STAFF - CLIMAX DEVELOPMENT TEAM PRESIDENT: KARL JEFFERY EXECUTIVE PRODUCER: CHRIS HADLEY PRODUCER: SCOTT SANDERS LEAD PROGRAMMER: STEVE LAMB PROGRAMMER: ROB HOLMAN LEAD GRAPHIC ARTIST: PHIL WILLIAMS LEAD AUDIO AND MUSIC: MATT SIMMONDS TECHNICAL MANAGER: MICHAEL ARCHER QUALITY ASSURANCE LEAD TESTER: GRAHAM ARCHER TESTERS: TONY REED: IAN MANFIELD SPECIAL THANKS TO: CHICKEN PIE MILLER, SAMUEL PIPPA, TAMMY HOLMAN, GAVIN WADE, SHARON FIELD, THE FIRM, KONAMI COMPUTER ENTERTAINMENT AMERICA PRODUCER: DANIEL TYRRELL DIRECTOR OF MARKETING: CHRIS MIKE, BRAND MARKETING MANAGER: CRAIG HOWE DIRECTOR OF LICENSING: DOUG REBERT PUBLIC RELATIONS: CHERRIE MCKINNON, PMD MANAGER: MAKOTO ICHIKAWA TESTERS: JAYSON AYRAN, JAMES HUI, JASON REICHELDERFER, JOSEPH LEE, CALVIN WONG, ARIF SINAN SPECIAL THANKS TO: JAROMIR JAGR, WAYNE TOWNSEND, MINORU IMANO, MITCH UENO, GLENN HORINE, DAVID KLEIMAN, NICK PEDOTA, MICHAEL BARNETT, RANDY HAUSER, JIMM GETZ, KONAMI OF AMERICA, KONAMI COMPUTER ENTERTAINMENT TOKYO CO., KONAMI COMPUTER ENTERTAINMENT KOBE CO., KONAMI COMPUTER ENTERTAINMENT OSAKA CO., KONAMI CO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68453&o=2 $end $psx=blades2k, $bio Sony PlayStation disc published 20 years ago: NHL Blades of Steel 2000 (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111301&o=2 $end $gbcolor=bladestl, $bio Nintendo Game Boy Color game published 21 years ago: NHL Blades of Steel (c) 1999 Konami Company, Limited. - TECHNICAL - Model CGB-ANEE-USA - TRIVIA - Released on July 6, 1999 in USA. - STAFF - CLIMAX DEVELOPMENT TEAM PRESIDENT: KARL JEFFERY PRODUCER: SCOTT SANDERS LEAD PROGRAMMER: STEVE LAMB PROGRAMMERS: DAMIAN STONES, STEVE LEGG LEAD GRAPHIC ARTIST: ANDY PANG GRAPHIC ARTISTS: PHIL WILLIAMS, ALAN WEAVER, ADRIAN CUMMINGS LEAD AUDIO AND MUSIC: MATT SIMMONDS PRODUCTION ASSISTANT: DAVE CURTIS SPECIAL THANKS TO: LEE CALVERT, KAILIM STONES, CAROLINE MILLER, SAMUEL THORNE, SHARON FIELD, KONAMI COMPUTER ENTERTAINMENT AMERICA EXCECUTIVE PRODUCER: KAZUMI KITAUE, MINORU IMANO PRODUCER: HIRO IWAMI (ROCKY) CONSULTING PRODUCER: KEN OGASAWARA STATS AND ROSTERS BY: JASON LEE ELLIOTT SPECIAL THANKS TO: JUN FUNAHASHI, WAYNE TOWNSEND, MITCH UENO, ATSUSHI FUJIO, KONAMI OF AMERICA, KONAMI COMPUTER ENTERTAINMENT TOKYO CO., KONAMI COMPUTER ENTERTAINMENT KOBE CO., KONAMI COMPUTER ENTERTAINMENT OSAKA CO., KONAMI CO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68452&o=2 $end $n64=nhlbrk98,nhlbrk98u, $bio Nintendo 64 cart. published 22 years ago: NHL Breakaway 98 (c) 1998 Acclaim Entertainment, Incorporated. The sporting squad at Iguana West rolls out NHL Breakaway 98, a feature-rich puckfest that comes down four-square for realistic simulation instead of glitzy arcade action. Even before you select your team, you can configure a match according to a mind-boggling 26 options. There are three difficulty settings, five game-speed settings, three goalie difficulty settings, four referee settings and a choice of automatic or manual line changes. You can set the volume for four different audio tracks (announcer, SFX, music and organ), turn off injuries, fatigue and fighting, and accept or decline standard rules for icing and penalties. To make things easy, you can choose default settings for arcade or simulation mode. Once you've selected your team, it's time to plow through a thick playbook. You can choose from two different offensive styles (carry puck and dump and choose) four defensive styles (one forechecker, two forecheckers, trap and backcheck), three levels of contact, defensive pinch on or off, two options for the power play (three men high or low), three options for killing penalties and three options for what to do when you are two men down. Non-fanatics can always default to the recommendations of 1996-1997 NHL goal-scoring leader Keith Tkachuk. You can then edit your various lines, dedicating them to scoring, checking, defensive pairing, power play or penalty kill. Short descriptions are provided for each line, but you'll quickly notice that these tend to repeat themselves. Far more helpful are the charts rating each line player on 13 attributes, including skating, passing, shooting, shot power, stick handling and offensive and defensive awareness. Goalies are rated for nine attributes, including left and right glove and left and right stick. Sounds to us like the world's first hockey RPG. NHL Breakaway '98 features up-to-date rosters for all 26 NHL teams, plus the Eastern and Western All-Stars. Full 1996-1997 stats are included. Iguana even tossed in top international teams and stocked them with NHL stars. You can play an exhibition game, a season or a nail-biting shootout, or skip the preliminaries and go straight to the playoffs. Select International Playoffs if you want to stage your own Olympic hockey tournament. Budding general managers can sign and release players and swing blockbuster trades involving as many as six players. When you create a player, his name will appear on his jersey. Iguana even installed a feature it calls Total Team Management System, in which players receive points that improve their coaching options, play development, injury therapies and more. NHL Breakaway '98 supports the N64's high-res mode, resulting in polygon-rich figures that are crisp and clean. Players' sizes are based on their actual heights and weights. The action takes place in brightly lit arenas. Play control is as tight as you'd expect in a sim. While AI helps guide errant passes, you generally have to be facing the goal if you want any chance of getting off a scoring shot. The ebb and flow is much like that of an NHL game, with players jockeying for position even more than they jockey for the puck. Cheap goals are extremely rare unless you're manually controlling your goalie. NHL Breakaway '98 offers eight different camera views, plus reverse cameras. When viewed from a sideline camera, the puck tends to vanish on the far side of the rink, even when the puck streak option is on. It's better to pick an overhead view, which tracks the puck much more closely. Packed with more options than you can shake Keith Tkachuk's stick at, NHL Breakaway '98 boldly aims to be the gold standard in hockey sims. - TECHNICAL - Game ID: NUS-NHLE-USA - TRIVIA - Released on February 26, 1998 in the USA. Export releases: [EU] "NHL Breakaway 98 [Model NUS-NHLP-EUR]" - STAFF - N64 Programmers: Thomas Carbone, Dave Lang, Chris Braymen Project Manager: J. David Elton N64 Artists: Mike Hunter, Chris Hawkes, Todd McMullin, Jane Bradley, Daniel W. Whittington, Cid Newman, Jason Moulton Additional Programming: Peter Ward, Pat Alphonso, Joe Barnes, David Clayton, Lynn Freeman, Mike Crandall, John Lund, Rob Nelson, Brian Watson Additional Artists: Jason Greenberg, Josh Goodale, Kent Barney, Michael C. Lott Game Design: J. David Elton, Richard Reagan, Chandler Holbrook, Douglas Yellin N64 Game Play Designer: Jim Jung Music: Mark Ganus, Roy Wilkins, Dean Morrell, James Hebdon, Rick Fox Sound Effects: Mark Ganus, Roy Wilkins, Dean Morrell, James Hebdon, Rick Fox QC Testing Manager: Gary Rowberry QC Testing Supervisor: Todd Dowd Quality Control: Jeff Robinson (grEEn jeLLo), Ryan McBride, Gabriel Nicholas, JD Shelton (Mr. Pac Man), Preston Whitney (The Gimp), TL Shelton (Wanna Be A Player) Producer: Douglas Yellin Lead Analysts: James Craddock, James Daly Lead Testers: Brian Regan, Mike Sterzel Testers: Joseph Greene, Anthony Scaduto, Paul DiCarlo, Russel Ballenger, Matthew McEnerney, Rich LaRocca, Rich Gomer, Jason Vandehey, Matthew Canonico, Adam Rosen, Eric Hendrickson Special Thanks: Ilene Kent, Phoenix Coyotes, Leena Sheth, Valerie Nifora, Joe Seeders, Ted Sasken, Mike Ouellet, Brian Burke, Glenn Horine, Catherine Mary O'Brien, Keith Tkachuk, Chantal Tkachuk, Bob Murray, Teemu Selanne, Rich Nairn, Bruce Bennett Executive Producer: Mike Enberg Breakaway Motion Capture Studio Coordinator: Sharon Dougherty Motion Processing Techs: Chuck Mongelli, Nicole Scharff Assistant Motion Processing Techs: Danielle Papsidero, Cynthia Graham, Richard Nelson Production Assistant: Phil Grunfelder Motion Capture Supervisor: Andy Acquilino Motion Processing Manager: Brian Windsor Directors: Douglas Yellin, Jeffrey Gibson, Fiona Milburn Skater: Mark Bedard Goalie: Ed Weiss Referee: Ron Winicki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57874&o=2 $end $psx=nhlbrk98, $bio Sony PlayStation disc published 23 years ago: NHL Breakaway 98 (c) 1997 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00391 - TRIVIA - Released on September 30, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97805&o=2 $end $n64=nhlbrk99,nhlbrk99u, $bio Nintendo 64 cart. published 22 years ago: NHL Breakaway 99 (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57875&o=2 $end $psx=nhlchm2k, $bio Sony PlayStation disc published 21 years ago: NHL Championship 2000 (c) 1999 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111142&o=2 $end $psx=nhlfce97, $bio Sony PlayStation disc published 24 years ago: NHL Face Off '97 (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110773&o=2 $end $psx=nhlface, $bio Sony PlayStation disc published 24 years ago: NHL Face Off (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110774&o=2 $end $psx=nhlfce2k, $bio Sony PlayStation disc published 21 years ago: NHL FaceOff 2000 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719455820 GAME ID: SCUS-94558 - TRIVIA - Released on August 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "NHL FaceOff 2000 [Model SCES-02451]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111686&o=2 $end $psx=nhlfc2k1d, $bio Sony PlayStation disc published 20 years ago: NHL FaceOff 2001 Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131504&o=2 $end $psx=nhlfc2k1, $bio Sony PlayStation disc published 20 years ago: NHL FaceOff 2001 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110775&o=2 $end $psx=nhlfce98, $bio Sony PlayStation disc published 23 years ago: NHL FaceOff 98 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110776&o=2 $end $psx=nhlfce99d, $bio Sony PlayStation disc published 22 years ago: NHL FaceOff 99 Demo Disc (c) 1998 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131549&o=2 $end $psx=nhlfce99, $bio Sony PlayStation disc published 22 years ago: NHL FaceOff 99 (c) 1998 989 Studios - TECHNICAL - BARCODE: 711719423522 GAME ID: SCUS-94235 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "NHL FaceOff 99 [Model SCES-01736]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111687&o=2 $end $gba=hitz2k3, $bio Nintendo GBA cart. published 18 years ago: NHL Hitz 20-03 [Model AGB-AN4E-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72009&o=2 $end $megadriv=nhl, $bio Sega Genesis game published 29 years ago: NHL Hockey (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57325&o=2 $end $megadriv=nhl94, $bio Sega Mega Drive game published 27 years ago: NHL Hockey '94 (c) 1993 Electronic Arts. - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71161&o=2 $end $megacd=nhl94, $bio Sega Mega-CD published 26 years ago: NHL Hockey '94 (c) 1994 Electronic Arts. European release. - TECHNICAL - Game ID: T-50015-50 Front Cover ID: E254SCXI(1) Back Cover ID: E254SCXI(2) [UK] [FR] Manual ID: E254SCXM(1) [SW] [DE] Manual ID: E254SCXM(2) Spine Card ID: E254SCXA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60639&o=2 $end $gameboy=nhl95, $bio Nintendo Game Boy Cart. published 25 years ago: NHL Hockey '95 [Model DMG-ANHE-USA] (c) 1995 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66553&o=2 $end $intv=hockey, $bio Mattel Intellivision game published 41 years ago: NHL Hockey (c) 1979 Mattel Electronics. Face-off! It's pro action on the ice - the thrill, speed and excitement of NHL hockey! Steal the puck "Skate" down the rink! Watch out for your opponents defense men! Break away and take it over the blue line. Shoot! It's a goal! Stay alert for the computer "Referee!" Draw a penalty and your team defends short-handed! You'll play by many of the rules that govern the pros in the fastest sport on earth! OBJECT OF THE GAME is to score more goals than your opponent in three 20-minute periods. Each goal scores 1 point. No overtime. Tie-score at the end of 3rd period will stand. (All times are simulated.) - TECHNICAL - Model 1114 CONTROLS: SHOOT BUTTON (Upper Side Buttons): Sends puck across ice at faster Shooting speed. PASS BUTTON (Lower Side Buttons): Sends puck across ice at slower Pass speed. DIRECTION DISC: Use to skate offense and defense control men in any of 16 directions. Press edge of disc corresponding to direction you want man to move. Men skate in forward direction only. - STAFF - Program: Ken Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60925&o=2 $end $gamegear=nhl, $bio Sega Game Gear cart. published 25 years ago: NHL Hockey [Model T-50048] (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64735&o=2 $end $psx=nhl2on2, $bio Sony PlayStation disc published 24 years ago: NHL Open Ice - 2 on 2 Challenge (c) 1996 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111257&o=2 $end $saturn=nhlpower, $bio Sega Saturn game published 24 years ago: NHL Powerplay (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60369&o=2 $end $saturn=nhlpowerj, $bio Sega Saturn game published 23 years ago: NHL Powerplay '96 (c) 1997 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59447&o=2 $end $psx=nhlpp96, $bio Sony PlayStation disc published 24 years ago: NHL Powerplay '96 (c) 1996 Virgin Interactive Ent., Ltd. - TECHNICAL - Game ID: SLUS-00227 - TRIVIA - Released in September, 1996 in the USA. Export releases: [US] "NHL Powerplay '96 [Model SLPS-00595]" - STAFF - Virgin Interactive Entertainment VP of Product Development: Eric Lux Producer: Vincent Nason Associate Producer: Aron Drayer Assistant Producer: Shane Wickwire Product Managers: Jeanine Mouchawar, Justine Rosenheck QA Manager: David Maxey QA Group Head: Mitch Feldman Lead Testers: Matt Orlich, Victor Rodriguez, Chris Nelsen Product Analysts: Tyrone Rodriguez, Nick Camerota, John Lee, David Hunt, Aaron Lenz, Scott McClellan, Dylan Manger Package Design: Moore & Price Design Art Director: Lauren Rifkin Manual Writer: Aron Drayer Manual Editors: Mimi Halo, Lisa Marcinko, Lori Ellison Special Thanks to: Tim Page, Keith Greer, Rand Bleimeister, Felicia Cohen, Scott Maples, Chris Drews, Akira Kashiwagi, Michael Merren, Marcus Iremonger, John Ashbridge, Dean Wormell, Devin Smith, Christian Lalonde, Christian Conrad, Ralph Hollack, Norm Karns, Joey Sanchez, Jeff Ziel, Chris Archer, Erik Harshman, Dyan Daglas, Liz Johnson, Nicholas, Tyler Tools Developer: Burton Samograd Radical Entertainment Producer: Kevin Wilkinson Technical Director: Chris Lippmann Lead Programmer: Mark Slemko Game & A.I. Programmer: Dave Roberts A.I. Design: Ferdie Espedido, Vincent Nason, Kevin Wilkinson, Chris Lippmann Programmer: Ross McGregor Global Programming: Emmanuel Lopez Art Director: Arthur We Animation: Thom Bellaire Artists: Vince Joly, Sean Thompson, Emmanuel Soupidis, Brian Roche Crowd & Announcer Programmer: Paul Wilkinson Music & Sound Effects: Marc Baril Sound & Music Programmer: Brian Green Speech Editor: Paul Ruskay Design Assistant & Attributes: Peter Low, Justin Sheffield Tools Developer: Burton Samograd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97536&o=2 $end $saturn=nhlpoweru, $bio Sega Saturn game published 24 years ago: NHL Powerplay '96 [Model T-7013H] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60104&o=2 $end $psx=nhlpp98, $bio Sony PlayStation disc published 23 years ago: NHL Powerplay 98 (c) 1997 Virgin Interactive Ent., Ltd. - TECHNICAL - Game ID: SLUS-00528 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97806&o=2 $end $n64=nhlpro99, $bio Nintendo 64 cart. published 21 years ago: NHL Pro 99 (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57876&o=2 $end $snes=nhlpro94, $bio Nintendo Super Famicom cart. published 26 years ago: NHL Pro Hockey '94 [Model SHVC-4H] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61852&o=2 $end $psx=nhlrtr, $bio Sony PlayStation disc published 20 years ago: NHL Rock the Rink (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110559&o=2 $end $snes=nhlstanc, $bio Nintendo Super NES game published 27 years ago: NHL Stanley Cup (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63338&o=2 $end $megadriv=nhlpa2k3, $bio NHLPA 2003 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56712&o=2 $end $snes=nhlpa93u, $bio Nintendo Super NES game published 28 years ago: NHLPA Hockey '93 [Model SNS-HY-USA] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63340&o=2 $end $snes=nhlpa93, $bio Nintendo Super NES game published 28 years ago: NHLPA Hockey '93 [Model SNSP-HY-NOE] (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63339&o=2 $end $megadriv=nhlpa93,nhlpa93a, $bio Sega Mega Drive game published 28 years ago: NHLPA Hockey 93 (c) 1992 Electronic Arts. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70982&o=2 $end $adam_cass=undv2, $bio Coleco Adam cass. published 37 years ago: NIAD SmartBasic Utils UNDV 2 (c) 1983 Lazer MicroSystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82703&o=2 $end $arcadia=nibblem,nibblema, $bio Arcadia 2001 cart. published 38 years ago: Nibblemen (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49264&o=2 $end $info=nibblerp, $bio Arcade Video game kit published 38 years ago: Nibbler (c) 1982 Rock-Ola Mfg. Corp. Conversion kit for Pioneer Balloon. See the original PCB version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115598&o=2 $end $info=nibblero, $bio Arcade Video game published 37 years ago: Nibbler (c) 1983 Olympia. - TRIVIA - Originally released, one year before, by Rock-Ola under the same name; "Nibbler". Supposedly, this version only gives lives every 8th wave as opposed to the normal every 4th wave, and it reportedly speeds up quicker and runs faster as well. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31757&o=2 $end $apple2_flop_misc=nibbler, $bio Apple II disk. published 37 years ago: Nibbler (c) 1983 Datasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42897&o=2 $end $mz700_cass=nibbler, $bio Sharp MZ-700 cass. published 36 years ago: Nibbler (c) 1984 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131645&o=2 $end $cpc_cass=nibbler, $bio Amstrad CPC cass. published 35 years ago: Nibbler (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98393&o=2 $end $cpc_flop=nibblerf01, $bio Amstrad CPC type-in published 34 years ago: Nibbler (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119201&o=2 $end $cpc_flop=nibblerg, $bio Amstrad CPC type-in published 34 years ago: Nibbler (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119661&o=2 $end $cpc_flop=nibblerf, $bio Amstrad CPC type-in published 34 years ago: Nibbler (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120599&o=2 $end $info=nibbler,nibbler8,nibbler6,nibblera,nibbler7, $bio Arcade Video game published 38 years ago: Nibbler (c) 1982 Rock-Ola Mfg. Corp. A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - TECHNICAL - Model G-208 Main CPU : MOS Technology M6502 (@ 930 Khz) Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz) Players : 2 Control : 8-way joystick - TRIVIA - Released in December 1982, this is the first game to support a billion point score. Japanese sales by Taito. Rock-ola offered a free Nibbler machine to the first player to turn the game over by scoring a billion points. The early favorite was Tom Asaki, who came close but failed in attempts at Twin Galaxies arcade in Ottumwa IA (once when the joystick broke after he scored 793 million points). Tim McVey finally broke the billion-point barrier with a score of 1,000,042,270 points after six unsuccessful attempts (he passed out after one of them) and January 28 1984 was declared Tim McVey day in Ottumwa. McVey's record stood until February 22, 2009 when Dwayne Richard exceeded him with a score of 1,004,328,140. On April 10, 2009, McVey attempted to regain his Nibbler WR and recorded his progress through a webcam which was streamed from the Twin Galaxies website and Ustream.tv. However after almost 40 hours of gameplay and 945,939,420 points, McVey was forced to walk away after developing a blister in his hand. His attempt was one of the first to be recorded and streamed through the internet. - UPDATES - There were at least 8 revisions of the game. - SCORING - Food Item : 10 points x level. Time Bonus : 10 points per remaining second on clock x level. - TIPS AND TRICKS - * Nibbler does pause for a split-second when it hits a corner, so use this pause to decide your next turn. * Try to collect the items on the inside of the maze first, as you can use the outer edges to move relatively safely when Nibbler is longer. - STAFF - Designed & programmed by : Joe Ulowetz (JHU), John Jaugilas (JMJ), Joe Bak (BAK), Lonnie Ropp (LDR) - PORTS - * COMPUTERS: Amstrad CPC (1984) Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1769&o=2 $end $cpc_flop=niboucky, $bio Amstrad CPC 464 disk. published 23 years ago: Nibou Ckyba (c) 1997 Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124462&o=2 $end $snes=niceshot, $bio Nintendo Super Famicom cart. published 26 years ago: Nice de Shot - 3D Golf Simulation [Model SHVC-NN] (c) 1994 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61869&o=2 $end $x68k_flop=nicejan, $bio Nice Jan (c) 19?? Todo2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88478&o=2 $end $wswan=niceon, $bio Bandai WonderSwan game published 21 years ago: Nice On [Model SWJ-SUM002] (c) 1999 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86364&o=2 $end $snes=nichiac2, $bio Nintendo Super Famicom cart. published 25 years ago: Nichibutsu Arcade Classics 2 - Heiankyou Alien [Model SHVC-AAEJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61871&o=2 $end $snes=nichiac, $bio Nintendo Super Famicom cart. published 25 years ago: Nichibutsu Arcade Classics (c) 1995 Nichibutsu Compilation of 3 arcade classics from Nichibutsu: "Crazy Climber" (1980) "Moon Cresta" (1980) "Frisky Tom" (1981) - TECHNICAL - Game ID: SHVC-AACJ-JPN Barcode: 4960641060190 - TRIVIA - Nichibutsu Arcade Classics for Super Famicom was released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61870&o=2 $end $psx=nichiac, $bio Sony PlayStation disc published 25 years ago: Nichibutsu Arcade Classics (c) 1995 Nichibutsu. Compilation of 3 arcade classics from Nichibutsu: "Crazy Climber" (1980) "Moon Cresta" (1980) "Frisky Tom" (1981) - TECHNICAL - Game ID: SLPS-00184 Barcode: 4960641090036 - TRIVIA - Nichibutsu Arcade Classics for PlayStation was released on December 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85476&o=2 $end $snes=nichicl1, $bio Nintendo Super Famicom cart. published 24 years ago: Nichibutsu Collection 1 [Model SHVC-AECJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61872&o=2 $end $snes=nichicl2, $bio Nintendo Super Famicom cart. published 24 years ago: Nichibutsu Collection 2 [Model SHVC-A2BJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61873&o=2 $end $gameboy=nichimj, $bio Nintendo Game Boy Cart. published 26 years ago: Nichibutsu Mahjong - Yoshimoto Gekijou [Model DMG-AMUJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66585&o=2 $end $nes=nichimj3, $bio Nintendo Famicom cart. published 30 years ago: Nichibutsu Mahjong III - Mahjong G Men (c) 1990 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54445&o=2 $end $msx2_flop=nichiyou, $bio MSX 2 disk. published 34 years ago: Nichiyoubi ni Uchuubito ga...? (c) 1986 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101885&o=2 $end $vsmilem_cart=doramg,doramg2, $bio VTech V.Smile Motion cart. published 11 years ago: Nick Dora - Doras Reparatur-Abenteuer [Model 80-084024] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236345&o=2 $end $spectrum_cass=nfaldob, $bio Nick Faldo plays the Open (c) 198? Mind Games Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219769&o=2 $end $spectrum_cass=nfaldo, $bio Sinclair ZX Spectrum cass. published 35 years ago: Nick Faldo plays the Open (c) 1985 Mind Games Using a multi-screen, scrolling map of the Royal St. George's golf course, now's your chance to take on the world's best. You'll be prey to the Royal St. George's harsh weather conditions and, of course, it's terrifying bunkers, deceptive banking slopes and the awkwardly placed running streams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79977&o=2 $end $cpc_cass=faldopto, $bio Amstrad CPC cass. published 34 years ago: Nick Faldo plays the Open (c) 1986 Mind Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98394&o=2 $end $spectrum_cass=nfaldoc, $bio Nick Faldo plays the Open (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225739&o=2 $end $cpc_flop=nickfald01,nickfald02,nickfald03, $bio Amstrad CPC 464 disk. published 34 years ago: Nick Faldo plays The Open Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126475&o=2 $end $cpc_flop=nickfald, $bio Amstrad CPC 464 disk. published 34 years ago: Nick Faldo plays The Open [Model 60251513] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126474&o=2 $end $amigaocs_flop=faldoglf, $bio Commodore Amiga 500 disk. published 27 years ago: Nick Faldo's Championship Golf (c) 1993 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74619&o=2 $end $vsmilem_cart=doramnl, $bio VTech V.Smile Motion cart. published 11 years ago: Nick Jr Dora - Dora's Reparatie Avontuur [Model 80-084022 (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236343&o=2 $end $vsmile_cart=doragr104, $bio VTECH V.Smile cart. published 13 years ago: Nick Jr Dora - Doras Reparatur-Abenteuer (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118437&o=2 $end $vsmile_cart=dora,dorauk,dorar201, $bio VTECH V.Smile cart. published 15 years ago: Nick Jr Dora the Explorer - Dora's Fix-it Adventure (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118438&o=2 $end $vsmile_cart=blueclue, $bio VTECH V.Smile cart. published 15 years ago: Nick Jr. Blue's Clues - Collection Day (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234000&o=2 $end $vsmile_cart=dorasr222, $bio VTECH V.Smile cart. published 13 years ago: Nick Jr. Dora La Exploradora - La Aventura arregla-todo de Dora (c) 2007 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147466&o=2 $end $vsmile_cart=dorapuppysb, $bio VTECH V.Smile cart. published 13 years ago: Nick Jr. Dora the Explorer - Dora's Got a Puppy (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234053&o=2 $end $vsmile_cart=godiegor2, $bio VTECH V.Smile cart. published 13 years ago: Nick Jr. Go Diego Go! Save the Animal Familes! (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234008&o=2 $end $clickstart_cart=backyardigans, $bio LeapFrog ClickStart cart. published 13 years ago: Nick Jr. The Backyardingans (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145648&o=2 $end $vsmile_cd=spongeisg, $bio Nick SpongeBob Schwammkopf - Ein Schwamm voller Ideen [Model 80-093044] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147499&o=2 $end $vsmile_cd=spongeiss, $bio Nickelodeon Bob Esponja - Misión Esponja [Model 80-093047] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147500&o=2 $end $vsmile_cart=spongebs, $bio VTECH V.Smile cart. published 14 years ago: Nickelodeon Bob Esponja - Un día en la vida de una esponja (c) 2006 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147480&o=2 $end $clickstart_cart=godiegogo, $bio LeapFrog ClickStart cart. published 12 years ago: Nickelodeon Go Diego Go! Learning Expeditions (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145649&o=2 $end $snes=guts, $bio Nintendo Super NES game published 26 years ago: Nickelodeon GUTS [Model SNS-ANGE-USA] (c) 1994 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63345&o=2 $end $vsmile_cart=backyardigf, $bio VTECH V.Smile cart. published 14 years ago: Nickelodeon Les Mélodilous - Les explorateurs vikings (c) 2006 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118439&o=2 $end $vsmilem_cart=nihaoklm, $bio VTech V.Smile Motion cart. published 11 years ago: Nickelodeon Ni Hao Kai Lan - Happy Chinese New Year! [Model 80-084240] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236349&o=2 $end $clickstart_cart=nihaokailan, $bio LeapFrog ClickStart cart. published 11 years ago: Nickelodeon Ni Hao, Kai-Lan (c) 2009 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145650&o=2 $end $psx=rcktpwtr, $bio Sony PlayStation disc published 19 years ago: Nickelodeon Rocket Power - Team Rocket Rescue (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111418&o=2 $end $psx=rugrept, $bio Sony PlayStation disc published 22 years ago: Nickelodeon Rugrats - Search for Reptar (c) 1998 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111419&o=2 $end $psx=rugstud, $bio Sony PlayStation disc published 21 years ago: Nickelodeon Rugrats - Studio Tour (c) 1999 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111420&o=2 $end $psx=rugtotan, $bio Sony PlayStation disc published 19 years ago: Nickelodeon Rugrats - Totally Angelica (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111421&o=2 $end $psx=rugparis, $bio Sony PlayStation disc published 20 years ago: Nickelodeon Rugrats in Paris - The Movie (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111422&o=2 $end $vsmile_cart=spongebgr1,spongebg1, $bio VTECH V.Smile cart. published 15 years ago: Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118440&o=2 $end $vsmilem_cart=spongebmg, $bio VTech V.Smile Motion cart. published 9 years ago: Nickelodeon Spongebob Schwammkopf - Der Tag des Schwamms [Model 80-084644] (c) 2011 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236350&o=2 $end $vsmile_cart=spongeb, $bio VTECH V.Smile cart. published 15 years ago: Nickelodeon Spongebob Squarepants - A Day in the Life of a Sponge (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118441&o=2 $end $vsmile_cd=spongeis,spongeisr1,spongeisr2, $bio Nickelodeon SpongeBob Squarepants - Idea Sponge [Model 80-093040] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147501&o=2 $end $psx=spongbsp, $bio Sony PlayStation disc published 19 years ago: Nickelodeon SpongeBob SquarePants - SuperSponge (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111423&o=2 $end $vsmilem_cart=wonderpetm, $bio VTech V.Smile Motion cart. published 11 years ago: Nickelodeon Wonder Pets! Save the Animals! [Model 80-084103] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236353&o=2 $end $info=jak_nick, $bio Dedicated Console published 16 years ago: Nicktoons (c) 2004 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146765&o=2 $end $gba=nicktatk, $bio Nintendo GBA cart. published 13 years ago: Nicktoons - Attack of the Toybots - SpongeBob und seine Freunde - Angriff der Spielzeugroboter (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72041&o=2 $end $gba=nicktatku, $bio Nintendo GBA cart. published 13 years ago: Nicktoons - Attack of the Toybots [Model AGB-BUJE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72040&o=2 $end $gba=nicktbtl, $bio Nintendo GBA cart. published 14 years ago: Nicktoons - Battle for Volcano Island [Model AGB-BNVE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72042&o=2 $end $gba=nicktfrz, $bio Nintendo GBA cart. published 16 years ago: Nicktoons - Freeze Frame Frenzy [Model AGB-BCCE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72043&o=2 $end $gba=nicktrcgu, $bio Nintendo GBA cart. published 18 years ago: Nicktoons Racing [Model AGB-ANQE-USA] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72045&o=2 $end $gba=nicktrcg, $bio Nintendo GBA cart. published 18 years ago: Nicktoons Racing [Model AGB-ANQP-EUR] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72044&o=2 $end $gbcolor=nicktrcg, $bio Nintendo Game Boy Color game published 20 years ago: Nicktoons Racing (c) 2000 Hasbro Interactive, Incorporated. - TECHNICAL - [Model CGB-BNTE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68468&o=2 $end $psx=nicktrcg, $bio Sony PlayStation disc published 19 years ago: Nicktoons Racing (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111194&o=2 $end $icanpian=showtune, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Nicktoons Show Tunes [Model J7527] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240453&o=2 $end $gba=nicktuni, $bio Nintendo GBA cart. published 15 years ago: Nicktoons Unite! [Model AGB-BNUE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72046&o=2 $end $amigaocs_flop=nickboom, $bio Commodore Amiga 500 disk. published 28 years ago: Nicky Boom (c) 1992 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74620&o=2 $end $x68k_flop=nicoll, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Nicoll (c) 1990 System House Oh! - TECHNICAL - Fd x1 - TRIVIA - Released in November 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87938&o=2 $end $pc98=nicoll, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Nicoll (c) 1990 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90234&o=2 $end $spectrum_cass=nicotine, $bio Sinclair ZX Spectrum cass. published 35 years ago: Nicotine Nightmare (c) 1985 Atlantis. - TECHNICAL - Model AT 316G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79978&o=2 $end $a2600=infiltrae, $bio Atari 2600 cart. published 37 years ago: Nid D'Espions (c) 1983 RCA Video Jeux. French release. See Apollo's "Infiltrate [Model AP2006]" for more information about the game itself. French description: Ces documents dont vous devez vous emparer sont d'une importance vitale... Pour vos ennemis aussi! Ils feront tout pour vous empêcher d'y parvenir. Saurez-vous trouver votre chemin dans le dédale d'ascenseurs et de couloirs et échapper à leurs pièges diaboliques ? Si vous vous trouvez face-à-face, tirez vite, ou ils ne vous raterons pas... Nis D'Espions : un suspense sans précédent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50501&o=2 $end $info=m4nifty,m4niftya,m4niftyb, $bio Nifty Fifty (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41386&o=2 $end $info=pr_nifty, $bio Nifty Fifty (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42413&o=2 $end $bbcb_cass=niftylif, $bio Nifty Lifty (c) 198? Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52163&o=2 $end $spectrum_cass=niftylif, $bio Nifty Lifty (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226136&o=2 $end $ngpc=nigeronp, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Nige-ron-pa [Model NEOP00960] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82546&o=2 $end $snes=mansellj, $bio Nintendo Super Famicom cart. published 27 years ago: Nigel Mansell F-1 Challenge (c) 1993 Infocom - TECHNICAL - Cartridge ID: SHVC-NC - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61874&o=2 $end $amigaocs_flop=manselgp, $bio Commodore Amiga 500 disk. published 32 years ago: Nigel Mansell's Grand Prix (c) 1988 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74621&o=2 $end $spectrum_cass=nigelman_a,nigelman_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Nigel Mansell's Grand Prix (c) 1988 Martech. - STAFF - Developed by: DJL Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79980&o=2 $end $specpls3_flop=nigelman, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Nigel Mansell's Grand Prix (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148166&o=2 $end $spectrum_cass=nigelman_d,nigelman_e, $bio Nigel Mansell's Grand Prix (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219174&o=2 $end $cpc_flop=nigelman07, $bio Amstrad CPC 464 disk. published 32 years ago: Nigel Mansell's Grand Prix Cracked (c) 1988 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122504&o=2 $end $cpc_flop=nigelman0b, $bio Amstrad CPC 464 disk. published 32 years ago: Nigel Mansell's Grand Prix Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122518&o=2 $end $cpc_flop=nigelman01,nigelman,nigelman08,nigelman09,nigelman04,nigelman0a, $bio Amstrad CPC 464 disk. published 32 years ago: Nigel Mansell's Grand Prix [Model M151] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122517&o=2 $end $cpc_cass=manselgp, $bio Amstrad CPC cass. published 32 years ago: Nigel Mansell's Grand Prix [Model M512] (c) 1988 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98396&o=2 $end $spectrum_cass=nigelman,nigelman_b, $bio Nigel Mansell's Grand Prix [Model RT 007] (c) 198? React Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225908&o=2 $end $amigaocs_flop=mansell, $bio Commodore Amiga 500 disk. published 28 years ago: Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74622&o=2 $end $cpc_flop=nigelman03,nigelman02,nigelman0c,nigelman0e,nigelman10,nigelman05,nigelman06, $bio Amstrad CPC 464 disk. published 28 years ago: Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122957&o=2 $end $st_flop=mansell, $bio Atari ST disk. published 28 years ago: Nigel Mansell's World Championship (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230343&o=2 $end $spectrum_cass=nigelman_f,nigelman_g, $bio Sinclair ZX Spectrum cass. published 27 years ago: Nigel Mansell's World Championship (c) 1993 Gremlin Graphics Software, Limited. - TRIVIA - This was Gremlin's final Spectrum release. They announced shortly after release they were going to focus more on 16-bit consoles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79981&o=2 $end $cpc_cass=mansell, $bio Amstrad CPC cass. published 27 years ago: Nigel Mansell's World Championship (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98399&o=2 $end $nes=mansell, $bio Nintendo NES cart. published 27 years ago: Nigel Mansell's World Championship Racing (c) 1993 Gremlin European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55395&o=2 $end $megadriv=mansell, $bio Sega Mega Drive game published 27 years ago: Nigel Mansell's World Championship Racing (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56726&o=2 $end $megadriv=mansellu, $bio Sega Genesis game published 27 years ago: Nigel Mansell's World Championship Racing (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57327&o=2 $end $nes=mansellu, $bio Nintendo NES cart. published 27 years ago: Nigel Mansell's World Championship Racing (c) 1993 GameTek Become a Grand Prix legend in a race for the title of World Champion! The most exciting race driver in the world has teamed up with the greatest racing game producers to bring you the definitive Grand Prix experience. Race the full 1992 season in the superb Canon Williams Renault F1 car. Real-time coaching from Nigel Mansell himself! Experiment with the cars set up to achieve maximum performance for each of the 16 race circuits. Fast and furious race action with actual Renault F1 engine sound FX and superbly detailed graphics. The realism of the racetrack... The power and the glory! - TECHNICAL - GAME ID: NES-NC-USA - TRIVIA - Released in October 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55396&o=2 $end $snes=mansellu, $bio Nintendo Super NES game published 27 years ago: Nigel Mansell's World Championship Racing [Model SNS-M8-USA] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63348&o=2 $end $snes=mansella,mansell, $bio Nintendo Super NES game published 27 years ago: Nigel Mansell's World Championship Racing [Model SNSP-M8-FAH] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63346&o=2 $end $snes=mansellb, $bio Nintendo Super NES game published 27 years ago: Nigel Mansell's World Championship Racing (c) 1993 Gremlin Graphics. - TECHNICAL - Cartridge ID: SNSP-NW-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63347&o=2 $end $cpc_flop=nigelman0d,nigelman0f, $bio Amstrad CPC 464 disk. published 28 years ago: Nigel Mansell's World Championship Trained (c) 1992 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122958&o=2 $end $amigaaga_flop=mansel_a, $bio Commodore Amiga 1200 disk. published 28 years ago: Nigel Mansell's World Championship [AGA Ver.] (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146441&o=2 $end $gameboy=mansell,mansell1, $bio Nintendo Game Boy Cart. published 28 years ago: Nigel Mansell's World Championship (c) 1992 Gremlin Interactive. - TECHNICAL - Model DMG-WC-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66586&o=2 $end $gameboy=mansellu, $bio Nintendo Game Boy Cart. published 27 years ago: Nigel Mansell's World Championship [Model DMG-WC-USA] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66587&o=2 $end $info=nshort, $bio Tabletop game published 27 years ago: Nigel Short (c) 1993 Mephisto. Chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121918&o=2 $end $nes=narrow, $bio Night Arrow (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84076&o=2 $end $spectrum_cass=nightbom, $bio Sinclair ZX Spectrum cass. published 36 years ago: Night Bomber (c) 1984 King Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79982&o=2 $end $spectrum_cass=nightbom_a, $bio Night Bomber (c) 198? Krypton Force. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225974&o=2 $end $cpc_flop=nightboo,nightboo01,nightboo02,nightboo03,nightboo04, $bio Amstrad CPC 464 disk. published 35 years ago: Night Booster (c) 1985 Cobra Soft Tape-to-disk hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121362&o=2 $end $cpc_cass=nightboo, $bio Amstrad CPC cass. published 35 years ago: Night Boosters (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98400&o=2 $end $spectrum_cass=nightbre_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Night Breed (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79983&o=2 $end $spectrum_cass=nightbre, $bio Night Breed (c) 199? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219504&o=2 $end $specpls3_flop=nightbre, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Night Breed - The Action Game (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148104&o=2 $end $cpc_flop=nightbre03, $bio Amstrad CPC 464 disk. published 30 years ago: Night Breed Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126730&o=2 $end $info=ngtbunny, $bio Arcade Video game published 35 years ago: Night Bunny (c) 1985 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29776&o=2 $end $tg16=nightcr, $bio NEC TurboGrafx-16 cart. published 28 years ago: Night Creatures [Model TGX040069] (c) 1992 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84335&o=2 $end $info=nitedrvr, $bio Arcade Video game published 44 years ago: Night Driver (c) 1976 Atari, Incorporated. For more information about the game itself, please see the upright model entry. - TECHNICAL - [Highway sitdown model] From Dave Shepperd : "The game was designed to fit in an upright cabinet and it sold very well in that configuration. Later, our ID manager thought to fit it into the left over Atari Highway sitdown cabinets of which we may have had a few dozen or maybe a few hundred stuck in a warehouse somewhere. It also sold very well in that configuration. I understand kits were made to retro-fit Atari Highway cabinets already in the field and those sold well too". - TRIVIA - Night Driver was released in October 1976. Also released as "Night Driver [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1770&o=2 $end $a2600=nitedrvre, $bio Atari 2600 cart. published 40 years ago: Night Driver (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Night Driver [Model CX2633]". - TECHNICAL - Model CX2633P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83003&o=2 $end $a2600=nitedrvr, $bio Atari 2600 cart. published 40 years ago: Night Driver (c) 1980 Atari, Incorporated. You're in the driver's seat and the track is just ahead of you on the television screen. Your car is permanently fixed at the bottom of the screen, as shown in the diagram. All you have to do is accelerate and steer the car through one of the four tracks. Each time you veer off the track and hit one of the pylons or hit an oncoming car, a simulated crash scene will appear on the screen. Game variations: GANES 1, 2, 3 and 4 are timed. At the beginning of each of these games, a "clock" will begin counting down from 90 (seconds) at the upper right corner of the screen. GAMES 5, 6, 7, and 8 have no time limit. They may be played for an indefinite period of time and there will not be a clock counting down on the screen. GAMES 1 and 5 have the easiest track (NOVICE) and should be used by beginning players. Games 2 and 6 have the medium difficulty track (PRO). The EXPERT track in GANES 3 and 7 is more difficult than the NOVICE or PRO tracks. All of the tracks described so far (GAMES 1, 2, 3, 5, 6, and 7) are stored in the program memory of the game. So even though the NOVICE, PRO and EXPERT tracks are progressively more difficult, each track will always follow a fixed course. This makes it possible for players to eventually memorize the track as their driving skill increases. The RANDOM track, however (GAMES 4 and 8), follows a different course each time, making it challenging for the most skilled players. - TECHNICAL - Model CX2633 - TRIVIA - Export releases: PAL "Night Driver [Model CX2633P]" - STAFF - Programmer: Rob Fulop - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50743&o=2 $end $info=ngtfever, $bio Pinball published 41 years ago: Night Fever (c) 1979 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10150&o=2 $end $msx1_cass=nflight, $bio MSX cass. published 38 years ago: Night Flight (c) 1982 ColPax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118116&o=2 $end $dragon_cass=nightflig, $bio Dragon cass. published 37 years ago: Night Flight (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116626&o=2 $end $mo5_cass=nightfli,nightflia, $bio Night Flight (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108879&o=2 $end $msx1_flop=nflight, $bio Night Flight cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230069&o=2 $end $tutor=nflight, $bio Tomy Pyuuta cart. published 38 years ago: Night Flight [Model 007E] (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101355&o=2 $end $info=nightgal, $bio Arcade Video game published 35 years ago: Night Gal (c) 1985 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29771&o=2 $end $info=ngalsumr, $bio Arcade Video game published 35 years ago: Night Gal Summer (c) 1985 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30065&o=2 $end $zx81_cass=nightgunn, $bio Sinclair ZX-81 cass. published 38 years ago: Night Gunner (c) 1982 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114874&o=2 $end $zx81_cass=nightgunns, $bio Sinclair ZX-81 cass. published 38 years ago: Night Gunner (c) 1982 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114900&o=2 $end $spectrum_cass=nightgun_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Night Gunner (c) 1983 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79986&o=2 $end $cpc_cass=nightgun, $bio Amstrad CPC cass. published 34 years ago: Night Gunner (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98401&o=2 $end $cpc_flop=nightgun,nightgun01,nightgun02,nightgun04,nightgun05, $bio Amstrad CPC 464 disk. published 34 years ago: Night Gunner (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126988&o=2 $end $spectrum_cass=nightgun_a, $bio Night Gunner (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225756&o=2 $end $spectrum_cass=nightgun, $bio Night Gunner (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225767&o=2 $end $pc98=ngunner, $bio Night Gunner - Final Mission (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90235&o=2 $end $cpc_flop=nightgun03, $bio Amstrad CPC 464 disk. published 31 years ago: Night Gunner Cracked (c) 1989 Caloundra Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122868&o=2 $end $pc8801_flop=nighthor, $bio Night Horror (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92497&o=2 $end $cpc_flop=nighthun06a,nighthun07a,nighthun,nighthun01,nighthun02,nighthun03,nighthun04,nighthun05, $bio Amstrad CPC 464 disk. published 30 years ago: Night Hunter (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120982&o=2 $end $specpls3_flop=nighthun, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Night Hunter (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148122&o=2 $end $cpc_flop=nighthun06,nighthun07, $bio Night Hunter (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121826&o=2 $end $amigaocs_flop=nighthnt, $bio Commodore Amiga 500 disk. published 30 years ago: Night Hunter [10 Great Games] (c) 1990 Ubi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74623&o=2 $end $pc8801_flop=nightlif, $bio Night Life (c) 198? KOEI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92498&o=2 $end $cpc_flop=nightlif, $bio Amstrad CPC 464 disk. published 22 years ago: Night Life II (c) 1998 DarkSide MidNight Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123257&o=2 $end $cpc_flop=nightlif01, $bio Amstrad CPC 464 disk. published 21 years ago: Night Life III (c) 1999 DarkSide MidNight Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123258&o=2 $end $info=nightlov, $bio Arcade Video game published 34 years ago: Night Love (c) 1986 Central Denshi. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3560&o=2 $end $pc8801_flop=nightmak, $bio Night Maker (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92499&o=2 $end $info=nightmare, $bio Arcade Video game published 38 years ago: Night Mare (c) 1982 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100794&o=2 $end $apple2_flop_orig=nightmsn, $apple2_flop_misc=nightmsn, $bio Apple II disk. published 39 years ago: Night Mission Pinball (c) 1981 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107480&o=2 $end $ibm5150=npinbal, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Night Mission Pinball (c) 1982 subLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83671&o=2 $end $info=nmoves, $bio Pinball published 31 years ago: Night Moves (c) 1989 International Concepts. - TECHNICAL - Gottlieb System 80B - STAFF - Design by : John Trudeau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5511&o=2 $end $galaxy=nightpil, $bio Galaksija cass. published 35 years ago: Night Pilot (c) 1985 Vukotic, Dragutin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235864&o=2 $end $c64_cass=nghtracr, $bio Commodore C64 cass. published 32 years ago: Night Racer (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186691&o=2 $end $info=nightrai, $bio Taito G-Net card. published 19 years ago: Night Raid (c) 2001 Takumi. - TECHNICAL - Runs on the "Taito G-Net" hardware. Control : 8-way joystick Buttons : 3 => [A] Shoot, [B] Wave, [C] Bomb - TRIVIA - Released in February 2001. - SCORING - Night Raid has a triptych scoreboard : the first is your standard high-score (which being a Takumi shmup features no fewer than 9 digits), the second is a record negative score (same number of digits, just below zero), and the third is a mediocre score (what the game refers to as a 'Near-Zero' score). On the left side of the screen is the Score Thermometer. Each time you kill one of the game's many abstract miscreants, any number of small bonus items will fall from the location of their death. Picking these up raises the thermometer, thus giving you a positive score multiplier. Allowing these items to leave the screen will cause the thermometer to drop, which will result in a negative multiplier once it passes zero. At any given time, the thermometer will gradually ascend or decline to reach zero. - TIPS AND TRICKS - * Secret Item : Bring over 6 power-up items into the screen and wait 3 seconds. - STAFF - Planning: Tadahiro Mukaide Programmer: Kajyu Ishii, Naoto Sakurada, Takafumi Nishi Designer: Tadahiro Mukaide, Tatsuhiro Suzuki, Yuji Ooto, Ken Taketoshi Music Composer: Yasushi Kaminishi Guitar: Masakazu Hamaguchi Producer: Yukikazu Ozaki Executive Producer: Tomoaki Fujimoto Special Thanks: Makoto Maeda, Yoshitaka Kobayashi, Hideki Yasuda, Toshihiko Yabumoto, Yoriko Ito, Hitomi Matusida - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3800&o=2 $end $psx=nightrai, $bio Sony PlayStation disc published 18 years ago: Night Raid [Model SLPM-87048] (c) 2002 Takumi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85477&o=2 $end $cpc_cass=nraider, $bio Amstrad CPC cass. published 32 years ago: Night Raider (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98405&o=2 $end $cpc_flop=nightrai02,nightrai03,nightrai01,nightrai,nightrai04,nightrai05, $bio Amstrad CPC 464 disk. published 32 years ago: Night Raider (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121168&o=2 $end $specpls3_flop=nighraid, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Night Raider (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147977&o=2 $end $spectrum_cass=nightrai_a, $bio Night Raider (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219175&o=2 $end $spectrum_cass=nightrai_b, $bio Night Raider (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219418&o=2 $end $spectrum_cass=nightrai, $bio Night Raider (c) 198? Ad Astra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226175&o=2 $end $cpc_flop=microclu0aa, $bio Amstrad CPC 464 disk. published 29 years ago: Night Raider + Vigilante [Model MCD-018] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120802&o=2 $end $info=nightrdr,nightr20, $bio Pinball published 43 years ago: Night Rider (c) 1977 Bally Mfg. Co. - TECHNICAL - [No. 1074-E] Bally MPU AS-2518-17 - TRIVIA - Released in February 1977. 7,000 units produced. Night Rider [Model 1074-E] is the first Bally machine to use AS-2518-17 first generation MPU. Night Rider was made 1 year before as a Electro-Mechanical pinball as "Night Rider [No. 1074]" (4,155 units produced). - STAFF - Design by : Greg Kmiec Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30149&o=2 $end $pc98=nightsep, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Night Seep (c) 1991 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90236&o=2 $end $tvc_flop=nightsha, $bio Videoton TVC disk. published 35 years ago: Night Shade (c) 1985 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112130&o=2 $end $msx1_cart=nightshd, $bio MSX cart. published 34 years ago: Night Shade [Model ND-05MR] (c) 1986 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77307&o=2 $end $amigaocs_flop=nshift, $bio Commodore Amiga 500 disk. published 30 years ago: Night Shift (c) 1990 Lucasfilm, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74624&o=2 $end $cpc_flop=nightshi05,nightshi02,nightshi01,nightshi,nightshi04,nightshi03, $bio Amstrad CPC 464 disk. published 30 years ago: Night Shift (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120888&o=2 $end $st_flop=nshift, $bio Atari ST disk. published 30 years ago: Night Shift (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149445&o=2 $end $cpc_cass=nshift, $bio Amstrad CPC cass. published 29 years ago: Night Shift (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98406&o=2 $end $info=nslasher,nslasherj,nslashers,nslasheru, $bio Arcade Video game published 27 years ago: Night Slashers (c) 1993 Data East Corp. A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead. - TECHNICAL - Game ID : MBH Main CPU : ARM (@ 7.0805 Mhz), Zilog Z80 (@ 3.58 Mhz) Sound Chips : Yamaha YM2151 (@ 2.01375 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 or 3 Control : 8-way Joystick Buttons : 3 => [A] Attack, [B] Jump, [C] Special/Block - TRIVIA - Night Slashers was released in September 1993. Soundtrack releases : Night Slashers, Flower Busters / Data East - Pony Canyon / Scitron - PCCB-00142 - Dec 17, 1993 - UPDATES - In the Japanese version : * The gore is uncensored (red blood instead of green). * At the end of a melee attack, Christopher holds out a cross instead of a crystal ball. * The Go arrow flips over to read 'To Hell!' in blood. * Extra pictures and dialogs in the cut-scenes. - STAFF - Planner : Tohru Kikuchi Soft : Souichi Akiyama, Yasuhiro Matsumoto, Akitsu Matsuda Graphic : Masayuki Inoshita, Hitomi Hashimoto, Makoto Nozu, Jirou Ishii, Asami Kaneko, Tomoyuki Arakawa, Fujimi Oonishi, Yoshinari Kaihou, Hiroshi Tamawashi, Yuuko Nakagawa, Mario Watanabe Sound : Tatsuya Kiuchi (Mr.K), Tomoyoshi Sato (Tom Sato) Hard : Shingo Mitsui, Takanori Hasumi Special Thanks: Steve Miller, Yoshiyuki Urushibara, Makoto Nagao, Hitoshi Kitazume, Data East USA Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1771&o=2 $end $pc98=nightslv, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Night Slave (c) 1996 Melody. - TRIVIA - Released on March 08, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48534&o=2 $end $info=m4nspot,m4nspota,m4nspotb, $bio Night Spot Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41388&o=2 $end $apple2_flop_orig=nstalker, $bio Apple II disk. published 38 years ago: Night Stalker (c) 1982 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229318&o=2 $end $a2600=nstalker, $bio Atari 2600 cart. published 31 years ago: Night Stalker (c) 1989 Telegames. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50744&o=2 $end $aquarius=nstalker, $bio Aquarius soft. published 38 years ago: Night Stalker (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4595] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49812&o=2 $end $intv=nstalker, $bio Mattel Intellivision game published 38 years ago: Night Stalker (c) 1982 Mattel Electronics Your man is trapped in the maze. Robots relentlessly track him down. Keep him away from spiders and bats. Watch out for robot fire! React quickly. The key to survival is to destroy them -- before they get the man! Rack up as many points as you can! It's you against them... to the end! - TECHNICAL - Model 5305 - TRIVIA - At the beginning of the development, this game was called 'Attacker'. Steve Montero was an expert on robotics, so it was natural for him to program Night Stalker. In development late in 1981, the game was a favorite with other programmers, who didn't need their arms twisted to spend hours testing it. Unfortunately, the first time Marketing brought in some 12-year-old kid to try it out, he got further than any of the programmers had. A new, tougher robot had to be added to the game, at the cost of losing one of the best features: the spider's web (the game was only 4K in size). Originally, as the spider crawled around the maze it left a web that would slow you down considerably as you ran through it. You could shoot the web away, but you'd use up bullets. Without the web, the spider became like the bats: just a nuisance. After Night Stalker was finished, game cartridges began getting larger in size, so Steve proposed Ms. Night Stalker, a 12K sequel that would include the web and all the other features he had wanted, including multiple weapons (bazookas to blast through walls!), multiple scrolling mazes and smarter robots. Marketing shelved the idea and Steve was assigned to program Space Shuttle instead, which may have been a contributing factor toward Steve leaving Mattel and the game industry not long after. - SCORING - Destroy a spider and earn 100 points. Destroy a bat and earn 300 points. Destroy the blue robot and earn 500 points. Destroy the white robot and earn 1,000 points. Destroy the black robot and earn 2000 points. Destroy the invisible robot and earn 4000 points. - TIPS AND TRICKS - * Once an aggressive robot is after the man, lay in wait at corners and intersections. When the robot advances, get off a shot and quickly retreat! * For the white, black and invisible robots, it's helpful to count your bullets. Try to use your last bullet to blast the robot. This gives you some time to run and pick up the weapon while the next robot enters the maze. * Carefully count how many bullets you have left. It's always wise to kill a robot with your last shot to give you time to get a new weapon. * In the beginning, shooting bats is a good way to rack up points. However, after 5,000 points, remember every bat that you hit turns into a Gray Robot. * Don't just concentrate on robots at higher point levels. The bats and spiders can sneak up on you when you're not watching. * When being followed by the White Robot, don't be afraid to use the bunker. Peek your head out and fire a quick shot at him and then duck inside for cover. * The only sure way to kill the Black Robot is to fire at him from pointblank range. Try ducking around a corner or come out of the bunker and fire off a quick shot. You have to be very close to make a direct hit. * Trick from Steve Roney (B-17 Bomber designer): "Another trick to bagging the later robots has to do with there being only one moving object available for the robot bullets. If you wait just above the place where the robot appears and dangle your feet where the robot can see, the robot will shoot below your feet. You can then safely drop down and quickly get off all three shots to nail the robot before his bullet gets all the way across the bottom!!!!" - STAFF - Design & Program: Steve Montero Graphics: Peter Allen Sound: Russ Lieblich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60926&o=2 $end $info=cnightst,cnightst2, $bio DECO cass. published 37 years ago: Night Star (c) 1983 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-132 - TRIVIA - Night Star was released in April 1983. It was known as the 32th video game made for this system (Cassette No. 32). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=408&o=2 $end $info=nstocker,nstocker2, $bio Arcade Video game published 34 years ago: Night Stocker (c) 1986 Bally Sente, Incorporated. - TECHNICAL - [No. 0B96] Bally / Sente SAC-I hardware - TRIVIA - Night Stocker was released in September 1986. It was also released as a conversion kit as "Night Stocker [No. 0E74]". This is the first game to combine the shooting with the driving. John Wilson holds the official record for this game with 7,634,900 points. - STAFF - Game designer : Dennis Koble Art direction : Roger Hector Sound : Jesse Osborne Art : Gary Johnson Machine gun : Howard Delman, Henry Siska Technical support : Dave Ross, Bob Smith, Rich Adam, Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41679&o=2 $end $electron_cass=nightstr, $bio Acorn Electron cass. published 36 years ago: Night Strike (c) 1984 Alternative Soft., Ltd. - STAFF - By: Jason Alcock, Simon Gues - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115452&o=2 $end $a800=nitestrk, $bio Atari 800 cart. published 37 years ago: Night Strike! (c) 1983 TG Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86643&o=2 $end $info=nightstr,nightstrj,nightstru, $bio Arcade Video game published 31 years ago: Night Striker (c) 1989 Taito. Night Striker is a 3-D shoot-em-up rendered with fast moving, sprite-scaled graphics. Players must guide an armoured hover car through a number of scrolling levels - destroying waves of enemies in the process - in an attempt to rescue a scientist who has been kidnapped by a terrorist organization. A large guardian awaits players at the end of each level, with each one taking several hits to destroy. Instead of having a set number of lives, the player's vehicle is equipped with a shield that depletes whenever the player is hit by enemy fire or has collisions with either enemies or scenery. The player's shields are recharged at the end of every level. Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run". - TECHNICAL - Taito Z System hardware Prom Stickers : B91 Main CPU : (2x) Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610 Players : 1 Control : stick Buttons : 2 - TRIVIA - Night Striker was released in October 1989. Only 303 Japanese versions were produced. The eerie and ambient game soundtrack is by Zuntata, an internal team of composers within Taito responsible for other great soundtracks including Darius Gaiden, Gun-Lock, G-Darius. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Darius II : G.S.M. Taito 4 - PCCB-00010-12) on November 11, 1989. A new version of the soundtrack was released in 1998 and is sprinkled with anecdotes (spoken in Japanese) about the game (Z-Replica Vol. 2 - Urban Trail Night Striker - ZTTL-0025). Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - * If you become 'out of control', you can shoot enemies until the continue screen appears. * When you are on the roads, you will get a 8X bonus score (this don't work on Sky, Rivers and Sea). - STAFF - Producer: Tohru Sugawara Director: Kenshi Kaito Software: Tohru Sugawara, Hideki Hashimoto, Toshiaki Tsukano, Tmr-Win, Iromust, Takashi Kitabayashi Character designers: Kohzoh Igarashi, Minori Ishino, Takako Kojima, Kenshi Kaito Hardware: Toshiyuki Sanada Electric: Tomio Takeda Mechanic: Tohru Yamamoto, Tohru Hirata, Tomio Suzuki, Nobuyuki Iwasaki Designers: Shinobu Sekiguchi, Akio Nomura Sound & music composed by (Zuntata): Masahiko Takaki Executive producer: Keisuke Hasegawa - PORTS - * CONSOLES: [JP] Sega Mega CD (may.28, 1993) "Night Striker [Model T-11014]" [JP] Sony PlayStation (jul.28, 1995) "Night Striker [Model SLPS-00050]" [JP] Sega Saturn (june.14, 1996) "Night Striker S [Model T-19901G]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1773&o=2 $end $saturn=nightstr, $bio Sega Saturn game published 24 years ago: Night Striker S (c) 1996 Ving - TECHNICAL - Game ID: T-19901G - TRIVIA - Night Striker S for Saturn was released on June 14, 1996 in Japan. - STAFF - President: Ryozo Sugawara Director: Takashi Noto Programmer: Atsushi Taguchi, Nonchi, Takumi Amano Graphic: Naohiro Washio, Hiroaki Matsukawa CG Movie: Hisanori Saitō Data Management: Naoki Inaba Promotion: Ryusei Baba Manual Writer: Ryusei Baba Marketing: Junko Shiihashi Special Thanks: Taito Corporation, Yuu House Co., Ving Co., Team Zuntata, Kenshi Kaito, Masaya Konya, Tōru Hosaka, Taka, Kanta Watanabe, Masayuki Kokubu, Tetsuya Tanabe, Yōsuke Nakano, Toshiyuki Kikuchi, Kohshi Nagato, Yoshimasa Hagiwara, Goro Kashima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59456&o=2 $end $megacdj=nstriker, $bio Sega Mega-CD published 27 years ago: Night Striker (c) 1993 Taito Corp. - TECHNICAL - Game ID: T-11014 - TRIVIA - Night Striker for Mega-CD was released on May 28, 1993 in Japan. - STAFF - Producer: Yoshio Imamura Director: Takashi Shiokawa Programmers: Daikoku Hisaya, Yoshihiro Yokota Artists: Munenori Morikawa, Satomi Yokose, Yōko Gotan, Shrine Sound Arranged by: Hisayoshi Ogura, Tamayo Kawamoto, Yasuhisa Watanabe, Shuichiro Nakazawa, Masahiko Takaki Mix Engineer: Masao Saotome Assistant Engineer: Yoshihiro Rakumitsu Manipulated by: Masaki Sekishima Special Thanks: Kenshi Kaito, Eiji Takeshima, Anthony Gurr, Yoichi Sato, Pony Canyon Inc., Scitron & Art Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60538&o=2 $end $megacd=ntrapfr, $bio Sega Mega-CD published 27 years ago: Night Trap (c) 1993 Sega Enterprises, Limited. French release. Description from the French back cover: Le premier jeu entièrement en images vidéo et en français: plus d'une heure et demie de vidéo sur deux CD! Vous êtes un agent du S.C.A.T. (Sega Control Attack Team). Votre mission : protéger un groupe de jeunes filles des griffes de créatures étrangers, à l'aide d'un système de caméras et de pièges dissimulés dans la maison. La vie des filles est entre vos mains. Vous devez réussir... ou retourner à vos jeux vidéo! L'ambiance de Night Trap est unique et le principe est hyper original... on a tous rêvé, un jour, de s'amuser sur ce type de produit... Night Trap est un film interactif vraiment captivant... Un jeu tout simplement génial et nouveau (JOYPAD) AVERTISSEMENT: Certaines scènes de ce jeu sont susceptibles de heurter la sensibilité des plus jeunes joueurs. - TECHNICAL - Game ID: 4903-09 Front Cover ID: 670-3278-09 Back Cover ID: 670-3280-09 Manual ID: 672-1282-09 CD 1 ID: 670-3277-09 CD 2 ID: 670-3437-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60641&o=2 $end $megacd=ntrap, $bio Sega Mega-CD published 27 years ago: Night Trap (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4903 Front Cover ID: 670-3278-50 Back Cover ID: 670-3280-50 Manual ID: 672-1282-50 Spine Card ID: 670-3279-50 CD 1 ID: 670-3277-50 CD 2 ID: 670-3437-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60640&o=2 $end $segacd=ntrap,ntrapa,ntrapb, $bio Sega CD published 26 years ago: Night Trap (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4903 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60776&o=2 $end $megacdj=ntrap, $bio Sega Mega-CD published 27 years ago: Night Trap (c) 1993 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: G-6025 - TRIVIA - Released on November 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60539&o=2 $end $megacd=ntrap32, $bio Sega Mega-CD 32X game published 25 years ago: Night Trap (c) 1995 Digital Pictures. - TECHNICAL - GAME ID: T-16202F-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60642&o=2 $end $segacd=ntrap32, $bio Sega CD published 26 years ago: Night Trap (c) 1994 Digital Pictures - TECHNICAL - GAME ID: T-16202F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60777&o=2 $end $st_flop=nightwlk, $bio Atari ST disk. published 32 years ago: Night Walk (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230318&o=2 $end $info=nwarr,nwarru,nwarrud, $bio Capcom CPS-II cart. published 25 years ago: Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - The original Japanese version featured an expanded epilogue on each character's ending. This was removed in the Export releases and only features the character art in the background. Also in these Export versions : * Gallon is named Jon Talbain. * Zabel Zarock is named Lord Raptor. * Aulbath is named Rikuo. * Phobos is named Huitzil. * Lei-Lei is named Hsien-Ko. - UPDATES - Blue Board revisions : REVISION 1: * Build Date: 950316 * EUROPE release REVISION 2: * Build Date: 950406 * US release - PORTS - (North American and European releases only) * CONSOLES: [EU] Sega Saturn (1996) "Night Warriors - Darkstalkers' Revenge [Model T-7009H-50]" [US] Sega Saturn (feb.22, 1996) "Night Warriors - Darkstalkers' Revenge [Model T-1208H]" Sony PlayStation 3 [PSN] [US] (mar.12, 2013) "Darkstalkers Resurrection" Microsoft XBOX 360 [XBLA] [US] (mar.13, 2013) "Darkstalkers Resurrection" Sony PlayStation 3 [PSN] [EU] (mar.13, 2013) "Darkstalkers Resurrection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1774&o=2 $end $info=nwarra, $bio Capcom CPS-II cart. published 25 years ago: Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - (Asian releases only) * CONSOLES: Microsoft XBOX 360 [KO] (mar.14, 2013) "Darkstalkers Resurrection" Microsoft XBOX 360 [AS] (mar.14, 2013) "Vampire Resurrection" Sony PlayStation 3 [KO] (mar.14, 2013) "Darkstalkers Resurrection" Sony PlayStation 3 [AS] (mar.14, 2013) "Vampire Resurrection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69660&o=2 $end $saturn=nwarru, $bio Sega Saturn game published 24 years ago: Night Warriors - Darkstalkers' Revenge (c) 1996 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself; please see the Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [T-1202G]". - TECHNICAL - Game ID: T-1208H - TRIVIA - Night Warriors - Darkstalkers' Revenge for Saturn was released on February 22, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60106&o=2 $end $saturn=nwarr, $bio Sega Saturn game published 25 years ago: Night Warriors - Darkstalkers' Revenge (c) 1995 Virgin Interactive European release. Game developed in Japan. For more information on the game itself; please see the Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [T-1202G]". - TECHNICAL - Game ID: T-7009H-50 - TRIVIA - Night Warriors - Darkstalkers' Revenge for Saturn was released on February 23, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60371&o=2 $end $info=nwarrh, $bio Capcom CPS-II cart. published 25 years ago: Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69659&o=2 $end $info=nwarrb, $bio Capcom CPS-II cart. published 25 years ago: Night Warriors - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Hunter - Darkstalkers' Revenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71640&o=2 $end $bbcb_cass=nightwld, $bio Acorn BBC/Electron cass. published 34 years ago: Night World (c) 1986 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52164&o=2 $end $amigaocs_flop=nightbrd, $bio Commodore Amiga 500 disk. published 30 years ago: Nightbreed - The Action Game (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74626&o=2 $end $cpc_cass=nightbrd, $bio Amstrad CPC cass. published 30 years ago: Nightbreed - The Action Game (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98407&o=2 $end $cpc_flop=nightbre, $bio Amstrad CPC 464 disk. published 30 years ago: Nightbreed - The Action Game (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128183&o=2 $end $amigaocs_flop=nightbrda, $bio Commodore Amiga 500 disk. published 30 years ago: Nightbreed - The Action Game [Budget] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74627&o=2 $end $amigaocs_flop=nightbmv, $bio Commodore Amiga 500 disk. published 30 years ago: Nightbreed - The Interactive Movie (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74628&o=2 $end $amigaocs_flop=nightdwn, $bio Commodore Amiga 500 disk. published 31 years ago: Nightdawn (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74629&o=2 $end $amigaocs_flop=nightdwnu, $bio Commodore Amiga 500 disk. published 31 years ago: Nightdawn (c) 1989 Innerprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74630&o=2 $end $odyssey2=night, $bio Nightfighter (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95645&o=2 $end $spectrum_cass=nightfli,nightfli_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Nightflite (c) 1982 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79984&o=2 $end $bbcb_cass=nightfli, $bio Nightflite (c) 19?? Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52165&o=2 $end $spectrum_cass=nightfli_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Nightflite II (c) 1983 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79985&o=2 $end $amigaocs_flop=f117asf, $bio NightHawk F-117A Stealth Fighter 2.0 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74625&o=2 $end $pc98=nitelife, $bio NEC PC-9801 Series 5.25in.disk. published 37 years ago: Nightlife (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90237&o=2 $end $a2600=nightmare, $bio Atari 2600 cart. published 37 years ago: Nightmare (c) 1983 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50746&o=2 $end $spectrum_cass=nightmar, $bio Sinclair ZX Spectrum cass. published 34 years ago: Nightmare (c) 1986 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79988&o=2 $end $spectrum_cass=nmareks, $bio Sinclair ZX Spectrum cass. published 34 years ago: Nightmare (c) 1986 K'Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79989&o=2 $end $odyssey2=nightmar, $g7400=nightmar, $bio Nightmare (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95765&o=2 $end $a2600=nightmar, $bio Nightmare (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50745&o=2 $end $info=tnmarebc, $bio Handheld game published 27 years ago: Nightmare Before Christmas (c) 1993 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100520&o=2 $end $snes=nightbst, $bio Nintendo Super Famicom cart. published 25 years ago: Nightmare Busters [Prototype] (c) 1995 Arcade Zone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61875&o=2 $end $megadriv=ncirc,ncirc1,ncircp, $bio Sega Mega Drive game published 25 years ago: Nightmare Circus (c) 1995 Tec Toy - TECHNICAL - Game ID: 051070 Barcode: 7891196051074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56727&o=2 $end $psx=ncreatr2, $bio Sony PlayStation disc published 20 years ago: Nightmare Creatures II (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111303&o=2 $end $dc=ncreatr2e,ncreatr2p2, $bio Sega Dreamcast GD published 20 years ago: Nightmare Creatures II [Model T-9502D-76] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135702&o=2 $end $dc=ncreatr2,ncreatr2p1, $bio Sega Dreamcast GD published 20 years ago: Nightmare Creatures II [Model T-9504N] (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135701&o=2 $end $n64=nightcr, $bio Nintendo 64 cart. published 22 years ago: Nightmare Creatures (c) 1998 Activision, Incorporated. Horrifying creatures and stomach-turning battles are hidden behind every dark corner in Nightmare Creatures, a chilling adventure from the demented folks at Activision. The first thing that will strike you (besides a bloodthirsty zombie) is the game's phenomonal graphics. The character graphics are crisp and the animation sequences are fluid. Buildings and terrain are textured realistically, and the overall gloomy atmosphere will keep you feeling uneasy throughout the entire game. The N64 is not known for an eerie library of gruesome games, but Nightmare Creatures and Konami's Castlevania have changed that reputation forever. Although gore for gore's sake is not necessarily unheard of in the gaming industry, Nightmare Creatures provides an engrossing story line that a distorted method to the violent madness. The developers coordinated the story of this game with a true historic event: London's Great Fire of 1834. The premise is that a secret organization called the Brotherhood of Hecate rediscovered the lost key to the darkest regions of man's unholiest fears. This act produced a rip in the supernatural fabric, which mutated the Earth's creatures and unleashed demons from other planes of existence. Luckily for London, two warriors were brave enough to face the grotesque creatures and confront the leader of the Brotherhood. One was a noble staff-wielding monk named Ignatius and the other was a female master of swordsmanship known as Nadia. The storyline becomes more involved as you progress through the 16 different shadowy levels of the game. Activision created these areas by using actual maps and blueprints of London, so the visual impact evokes the feeling of the city in 1834. Activision's attention to detail is evident in the ornate archways and crumbling cobblestones found throughout the levels. The game does not support two player action, but you can choose either Ignatius or Nadia to take on the Brotherhood. The game mixes combat elements of tournament fighting games with the exploratory nature of 3D adventure titles. Between the two heroes, there are 28 different combos, hits and special weapons to use against the ugly groups of bloodthirsty baddies. Special weapons like pistols, burst guns, fire bombs, mines, and confusion spells are hidden in barrels and secret areas of the game. You will have to figure out a strategy for each different type of enemy, because these mutated demons are not dumb. The creatures have excellent AI, so they will not simply allow you to hack them to pieces. They block your attacks, back up at inopportune moments, and seem to wait for the perfect opening to attack. Using special weapons like the pistol will immediately put an end to most creatures (some, however, can still attack with their heads missing), but hand-to-hand combat requires patience and use of the block button. The enemies were designed with multipoint collision detection for each body region (arms, head, legs and torso), which allows them to chase you even if they've lost the use of a limb or two. Evil creatures range from the obligatory army of zombies to wildly creative enemies that are truly repulsive. The camera does a good job of providing artistic views of the beautifully designed environments, but sometimes its position makes it difficult to easily fight the enemies. Animation sequences take place when certain tasks are performed, and these frightening displays improve the cinematography and general tone of the game. If you get queasy with the sight of blood or spook easily, then you may want to steer clear of this title. If you love pure horror and butcher-shop brutality, then Nightmare Creatures will be an excellent addition to your game collection. - TECHNICAL - Game ID: NUS-NNCE-USA - STAFF - Core Development Production: Nicolas Gaume Main Programmers: Alain Guyet, David Gallardo Management: Sebastien Mathivet, Cyrille Fontaine Additional arts: Lionel Gischler, Frédéric Lavignasse Music: Frédéric Motte Sound Effects: Frédéric Motte Marketing: Sebastien Mathivet Communication: Laetitia Jauze Original Work Programmers: Alain Guyet, Sébastien Morin, Eric Thommerot Characters Design: Pascal Barret Animation: Benoît Milhorat, Chong Yong Yi Moua, Jean-Philippe Savariault Level Design: Anthony Desmazeau, Michel Coulie, Mickail Labat, Thierry Ardiler Game & Original Concept: Pascal Barret, Beetroot, Cyrille Fontaine, Guillaume Le Pennec Technical Management: Eric Audren, Olivier Goguel Tool Programming: Daniel Mike Polydore, Sébastien Wloch, David Gallardo, Alain Guyet, Andre Bertrand, Nicolas Coquard Additional arts: Beetroot, Philippe Courdille, Patrick Vauchez Additional Sound effects: Nicolas Sanchez Activision Credits Producer: Larry Galka (Bronko) Additional Design & Polish: William Oertel, Lars Fuhrken-Batista Acquisitions: Bill Anker Marketing: Marc Metis, Will Kassoy, Alison Horstmeyer Key Art Direction: Denise Walsh Key Art Creation: Ron Gould, James Bridges Asset Management: Jean Powell, Teresa Landgraff Video Services: Christopher Hepburn, Ken Ramirez, Brian Bright, Matt Stubbs QA Project Management: Tim Vanlaw, Marilena Morini QA Project Lead: Clayton Retzer QA Test Team: Darren Harper, Mike Flynn Documentation Manager: Michael Rivera Manual Production: Sylvia Orzel, Belinda M. Van Sickle Special Thanks To: Mitch Lasky, Kevin Gliner, David Arnspiger, George Rose, Thaine Lyman, Brian Kelly, Robert Kotick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57880&o=2 $end $psx=ncreatur, $bio Sony PlayStation disc published 23 years ago: Nightmare Creatures (c) 1997 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111076&o=2 $end $apple2_flop_clcracked=nmgallry, $bio Apple II disk. published 38 years ago: Nightmare Gallery (c) 1982 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231598&o=2 $end $info=nitd,nitdbl, $bio Arcade Video game published 20 years ago: Nightmare in the Dark (c) 2000 Eleven / Gavaking. A peaceful (yet creepy looking!) gravekeeper embarks on a night-shift battle against zombies & other night dwellers in order to put an end to the grave robbing mystery before the local villagers panic! Features very nice graphics with cool backgrounds, great soundtrack & pretty fun gameplay in the same style as "Snow Bros. - Nick & Tom", "Tumble Pop" & "Zupapa!". The deceased must rest in peace, so be sure to remind them of this fact! :) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0260 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette Colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Attack/Throw fireball, [B] Jump, [C] Attack/Throw fireball - TRIVIA - Released in January 2000. This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KING'. - TIPS AND TRICKS - * Alternate Costumes : At the beginning of the game (work at the continue screen too), hold the folowing buttons and press Start to choose an alternate costume : A = Blue, B = Red, C = Green, D = Yellow, AB = Grey, CD = Purple, AC = Orange, BD = Black. * Shoot the treasure chests with fire and they will churn out lots and lots of diamonds until they disappear. As long as you do not get hit, the diamonds will continue to go up in value until they finally reach 10,000 each. Grabbing the sacks will add multipliers (2X, 4X, up to 8X) that will further increase your score. * There are many cracks in the wood/stone of most levels. Some of these will reveal a fireball that will make your shot fly all over the board. Experiment with throwing at different angles to find these hidden spots. Most will clear the entire board as the ball flings out of control. - STAFF - Programmer : Hisanori Takeuchi (AM FACTORY) Graphic designers : Hiroshi Yokoyama, Masayuki Taguchi, Tsuyoshi Yoneyama, Taketumi Watanabe (ELEVEN) Sound composer : Kim Data convert : Tatsuya Watanabe (PAON) Director : Akihiko Uto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1775&o=2 $end $bbcb_cass=nmaremaz, $bio Acorn BBC/Electron cass. published 36 years ago: Nightmare Maze (c) 1984 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52166&o=2 $end $cpc_flop=nightmar, $bio Amstrad CPC 464 disk. published 34 years ago: Nightmare Maze Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128184&o=2 $end $bbcb_cass=nmaremazbr, $electron_cass=nmaremazbr, $bio Acorn BBC/Electron cass. published 35 years ago: Nightmare Maze (c) 1985 Blue Ribbon - TECHNICAL - GAME ID: 2902 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52167&o=2 $end $cpc_cass=nightmaz, $bio Amstrad CPC cass. published 34 years ago: Nightmare Maze [Model 8904] (c) 1986 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98409&o=2 $end $gamate=santa, $bio Gamate cart. published 29 years ago: Nightmare of Santa Claus [Model C1037] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105894&o=2 $end $zx81_cass=nightmpk, $bio Sinclair ZX-81 cass. published 39 years ago: Nightmare Park (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114764&o=2 $end $mz700_cass=nighpark,nighparkb, $bio Sharp MZ-700 cass. published 38 years ago: Nightmare Park (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131719&o=2 $end $spectrum_cass=nightmar_c, $bio Sinclair ZX Spectrum cass. published 38 years ago: Nightmare Park (c) 1982 Breadhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225973&o=2 $end $cpc_cass=nightprk, $bio Amstrad CPC cass. published 35 years ago: Nightmare Park (c) 1985 Strategy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98410&o=2 $end $spectrum_cass=nmarparka, $bio Nightmare Park (c) 198? Aackosoft. Netherlands release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225604&o=2 $end $einstein=nightmar, $bio Nightmare Park & Commando Plain (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136086&o=2 $end $zx81_cass=nightmpkmp, $bio Sinclair ZX-81 cass. published 39 years ago: Nightmare Park + Music Plus (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114765&o=2 $end $cpc_flop=nightmar01, $bio Amstrad CPC 464 disk. published 35 years ago: Nightmare Park Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128185&o=2 $end $spectrum_cass=nmareral,nmarerala, $bio Sinclair ZX Spectrum cass. published 34 years ago: Nightmare Rally (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79990&o=2 $end $spectrum_cass=nmareraler, $bio Nightmare Rally (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226518&o=2 $end $saturn=ntruthma, $bio Sega Saturn game published 24 years ago: Nightruth - Explaination of the Paranormal - Maria (c) 1996 Varie - TECHNICAL - GAME ID: T-20206G - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59457&o=2 $end $saturn=ntruthrd, $bio Sega Saturn game published 23 years ago: Nightruth - Explaination of the Paranormal - Nightruth Voice Selection - Radio Drama-hen (c) 1997 Varie. - TECHNICAL - GAME ID: T-20207G - TRIVIA - Released on March 14, 1997 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59459&o=2 $end $saturn=ntruthyt, $bio Sega Saturn game published 24 years ago: Nightruth - Explaination of the Paranormal 01 - Yami no Tobira Audio Disc (c) 1996 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59458&o=2 $end $saturn=ntruthfd, $bio Sega Saturn game published 23 years ago: Nightruth - Explanation of the Paranormal - Futatsu Dake no Shinjitsu (c) 1997 Lay-Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59460&o=2 $end $saturn=ntruthm2,ntruthm2a, $bio Sega Saturn game published 24 years ago: Nightruth - Explanation of the Paranormal - Making of Nightruth II - Voice Selection (c) 1996 Varie - TECHNICAL - GAME ID: T-20205G - TRIVIA - Released on November 08, 1996 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59461&o=2 $end $saturn=ntruthm1a,ntruthm1, $bio Sega Saturn game published 24 years ago: Nightruth - Explanation of the Paranormal - The Making of Night Truth (c) 1996 Varie - TECHNICAL - Game ID: T-20203G - TRIVIA - Released on June 28, 1996 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59462&o=2 $end $saturn=nightsu,nightsam, $bio Sega Saturn game published 24 years ago: NiGHTS into Dreams... (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. - TECHNICAL - GAME ID: 81020 - TRIVIA - Released on August 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60105&o=2 $end $saturn=nightsj,nightsjb,nightsja,nightse3, $bio Sega Saturn game published 24 years ago: NiGHTS into Dreams... (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9046 - TRIVIA - Released on July 5, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59454&o=2 $end $saturn=nights, $bio Sega Saturn game published 24 years ago: NiGHTS into Dreams... (c) 1996 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - GAME ID: MK81020-50 - TRIVIA - Released on October 7, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60370&o=2 $end $saturn=nightsjsa, $bio Sega Saturn game published 23 years ago: NiGHTS into Dreams... (c) 1997 Sega Enterprises, Limited. Satakore Edition. - TECHNICAL - GAME ID: GS-9148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59455&o=2 $end $msx1_cass=nightshd, $bio MSX cass. published 35 years ago: Nightshade (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94873&o=2 $end $cpc_cass=nightshd, $bio Amstrad CPC cass. published 35 years ago: Nightshade (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98411&o=2 $end $spectrum_cass=ngtshader, $bio Nightshade (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219758&o=2 $end $cpc_flop=nightsha,nightsha02,nightsha03,nightsha04, $bio Nightshade (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121607&o=2 $end $msx1_flop=nightshd, $bio Nightshade cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230070&o=2 $end $cpc_flop=nightsha01, $bio Amstrad CPC 464 disk. published 35 years ago: Nightshade Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126731&o=2 $end $spectrum_cass=ngtshade, $bio Sinclair ZX Spectrum cass. published 35 years ago: Nightshade [Model 481014] (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79992&o=2 $end $nes=nightshd, $bio Nintendo NES cart. published 28 years ago: Nightshade (c) 1992 Ultra Games The shadows of doom grow long as the ancient Egyptian villain Sutekh envelops Metro City with a wave of crime. But Sutekh's seedy underworld is about to be infiltrated by a superhero unlike any the world has ever seen. A superhero who can melt into the darkness like a phantom. By day this brave new crimefighter is a common ordinary citizen. But when night falls, he is cloaked in a secret identity to seek out and destroy the dark forces that lurk on midnight streets. Who is this man the press calls Nightshade? Only you can answer that... for he is you! Every night you solidify your superhero status, patrolling 100 of the city's darkest corners. Here you'll find thieves, muggers, and other alley scum that you must either deal with or destroy for clues. But be warned. You're not the only night stalker. For as you hunt Sutekh, Sutekh hunts you with the human printing press, the closing wall of spikes, deadly jackal pits, and the chilling freeze ray. Of course the ultimate key to destroying Sutekh is your popularity. For it's a power source that gives you the wit to decipher clues and the strength to pulverize villains and rescue innocent bystanders. Remember, if this heroic prowess ever diminishes, you'll no longer control the night. You'll be consumed by it. - TECHNICAL - GAME ID: NES-8Y-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55397&o=2 $end $cpc_cass=nightshda, $bio Amstrad CPC cass. published 35 years ago: Nightshade [Model RA 012] (c) 1985 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98413&o=2 $end $spectrum_cass=nightwin, $bio Nightwing (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219836&o=2 $end $gameboy=eikou11, $bio Nintendo Game Boy Cart. published 22 years ago: Nihon Daihyou Team - Eikou no Eleven [Model DMG-ASKJ-JPN] (c) 1998 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66588&o=2 $end $gameboy=jlsupprt, $bio Nintendo Game Boy Cart. published 22 years ago: Nihon Daihyou Team France de Ganbare! J.League Supporter Soccer [Model DMG-ASJJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66589&o=2 $end $saturn=soccrrpg,soccrrpgb,soccrrpga, $bio Sega Saturn game published 22 years ago: Nihon Daihyou Team no Kantoku ni Naruu! Sekaihatsu Soccer RPG (c) 1998 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59463&o=2 $end $info=tomplc, $bio Dedicated Console published 16 years ago: Nihon Isshuu - Boku wa Plarail Untenshi (c) 2004 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259437&o=2 $end $pc8801_flop=nihonjo, $bio Nihon Jodan! Black Jack! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92500&o=2 $end $pc98=cessna, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Nihon Juudan Cessna Flight (c) 1988 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90238&o=2 $end $fm7_cass=nihon, $bio Fujitsu FM-7 cass. published 37 years ago: Nihon Kaikaisen (c) 1983 Soft Net. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93769&o=2 $end $fmtowns_cd=nihonmb, $bio Fujitsu FM Towns CD published 30 years ago: Nihon Mukashibanashi (c) 1990 Gyousei. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121930&o=2 $end $pico=mukabana, $bio Sega Pico game published 25 years ago: Nihon Mukashibanashi (c) 1995 Imagineer Company, Limited. - TECHNICAL - GAME ID: T-150040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75738&o=2 $end $fmtowns_cd=nihonrki, $bio Fujitsu FM Towns CD published 30 years ago: Nihon no Rekishi - Kizoku-hen (c) 1990 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110202&o=2 $end $fmtowns_cd=nihonrko, $bio Fujitsu FM Towns CD published 30 years ago: Nihon no Rekishi - Kodai-hen (c) 1990 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110203&o=2 $end $fmtowns_cd=nihonya, $bio Fujitsu FM Towns CD published 30 years ago: Nihon no Yachou (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110161&o=2 $end $n64dd=progolf, $bio Nintendo 64DD game published 20 years ago: Nihon Pro Golf Tour 64 (c) 2000 Seta Co., Ltd. - TECHNICAL - GAME ID: NUD-DPGJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117279&o=2 $end $saturn=npmjren, $bio Sega Saturn game published 23 years ago: Nihon Pro Mahjong Renmei Kounin Doujou Yaburi (c) 1997 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59464&o=2 $end $gba=mjtetsu, $bio Nintendo GBA cart. published 18 years ago: Nihon Pro Mahjong Renmei Kounin Tetsuman Advance - Menkyo Kaiden Series [Model AGB-ANTJ-JPN] (c) 2002 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72047&o=2 $end $wswan=mjtetsu, $bio Bandai WonderSwan game published 21 years ago: Nihon Pro Mahjong Renmei Kounin Tetsuman [Model SWJ-KGT001] (c) 1999 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86365&o=2 $end $msx1_cart=nihonshi, $bio MSX cart. published 33 years ago: Nihon-Shi Nenpyou (c) 1987 Stratford Computer Center - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77308&o=2 $end $pc8801_flop=nihongom, $bio Nihongo My Card (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92501&o=2 $end $x68k_flop=nihonwp, $bio Nihongo Word Processor (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87939&o=2 $end $nes=nihonmk, $bio Nintendo Famicom cart. published 30 years ago: Nihonichi no Mei Kantoku (c) 1990 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54446&o=2 $end $sc3000_cart=nihonshi, $bio Sega SC-3000 cart. published 37 years ago: Nihonshi Nenpyou [Model E-108] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65078&o=2 $end $nes=silkroad, $bio Nintendo Famicom cart. published 29 years ago: Niji no Silk Road - Zig Zag Boukenki (c) 1991 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-L1] - TRIVIA - Niji no Silk Road was released on February 22, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54447&o=2 $end $pc98=nijiiro, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nijiiro Denshoku Musume (c) 1993 ISC. Pachinko video game. - TRIVIA - Released on June 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48497&o=2 $end $psx=nijidbal, $bio Sony PlayStation disc published 18 years ago: Nijiiro Dodgeball - Otometachi no Seishun (c) 2002 Atlus Co., Ltd. - TECHNICAL - GAME ID: SLPM-87039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85478&o=2 $end $msx2_flop=nike, $bio MSX 2 disk. published 29 years ago: Nike (c) 1991 Cocktail Soft. - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101886&o=2 $end $sorcerer_cass=nike2, $bio Exidy Sorcerer cass. published 40 years ago: Nike II (c) 1980 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232362&o=2 $end $c64_cart=niki, $bio Commodore C64 cart. published 33 years ago: Niki Cartridge Fast-Disktool (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229454&o=2 $end $gameboy=nikkanbe, $bio Nintendo Game Boy Cart. published 22 years ago: Nikkan Berutomo Club [Model DMG-ANTJ-JPN] (c) 1998 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66590&o=2 $end $megadriv=nikkan, $bio Sega Mega Drive game published 29 years ago: Nikkan Sports Pro Yakyuu Van (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56729&o=2 $end $vboy=nikochan, $bio Nintendo Virtual Boy game published 24 years ago: Niko-chan Battle (c) 1996 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82373&o=2 $end $msx2_flop=nikoniko,nikonikoa, $bio MSX 2 disk. published 29 years ago: Niko2 (c) 1991 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101887&o=2 $end $pc8801_flop=nikoniko, $bio NEC PC-8801 Series disk. published 29 years ago: ニコニコ (c) 1991 Wolf Team. (NikoNiko) - TECHNICAL - BARCODE: 4988624980662 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92502&o=2 $end $pc98=nikoniko, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Niko² (c) 1991 Telenet. - TRIVIA - Released on November 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48533&o=2 $end $x68k_flop=nikoniko, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Niko² (c) 1991 Wolf Team. - TECHNICAL - FD x1 - TRIVIA - Released on November 18, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87940&o=2 $end $apple2_flop_clcracked=nikdskan, $bio Apple II disk. published 36 years ago: Nikrom Disk Drive Analyzer (c) 1984 Nikrom Technical Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240715&o=2 $end $saturn=nilegawa, $bio Sega Saturn game published 22 years ago: Nile Gawa no Yoake (c) 1998 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59465&o=2 $end $info=m4nile, $bio Nile Jewels (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41387&o=2 $end $pc8801_flop=nilenami, $bio NEC PC-8801 Series disk. published 34 years ago: Nile no Namida (c) 1986 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92503&o=2 $end $z80ne_cass=nim,nima,nimb, $bio Nim (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235249&o=2 $end $apogee=nim, $bio NIM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235357&o=2 $end $cpc_flop=nimf2006, $bio Amstrad CPC 464 disk. published 14 years ago: Nim (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124463&o=2 $end $odyssey2=nimble, $bio Magnavox Odyssey² game published 38 years ago: Nimble Numbers Ned! (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9439 - STAFF - Programming: Robert S. Harris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95646&o=2 $end $nimbus=nwftools, $bio Nimbus Winchester Format Tools (c) 198? Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237452&o=2 $end $info=nineball, $bio Pinball published 40 years ago: Nine Ball - Tournament Pinball (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 125 - TRIVIA - After over 60 (!) software revisions, 'Nine Ball' still did not work properly on location. 2,279 units were produced. - STAFF - Concept & Design : Steve Kirk Art : Robert Quinn, Jorge Obregon Dots/Animation : Jorge Obregon Software : Rob Quinn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5513&o=2 $end $dc=9chairs, $bio Sega Dreamcast Mil-CD published 21 years ago: Nine Chairs (c) 1999 SENHA & Co. A Mil-CD album by Japanese rock band Snappers + a live movie. - TECHNICAL - CD ID: SCLX2004 - TRIVIA - Released on June 24, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138640&o=2 $end $apple2_flop_clcracked=9prinamb, $bio Apple II disk. published 35 years ago: Nine Princes in Amber (c) 1985 Telarium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232985&o=2 $end $spectrum_cass=nineteen,nineteen_a, $bio Nineteen Boot Camp (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219338&o=2 $end $nes=deadfox, $bio Nintendo Famicom cart. published 30 years ago: Ningen Heiki - Dead Fox (c) 1990 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-VP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54448&o=2 $end $pc98=ningenkn, $bio NEC PC-9801 Series 5.25in.disk. published 23 years ago: Ningen Konchuu Nozoki (c) 1997 Poison Breath. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90239&o=2 $end $pc98=ningyots, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 人魚 蘿子 (c) 1996 Alicesoft. (Ningyo - Tsutako) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90240&o=2 $end $msx1_cart=fathom, $bio MSX cart. published 35 years ago: Ningyo Densetsu - Fathom (c) 1985 Toshiba EMI. - TECHNICAL - GAME ID: PS-2013G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76737&o=2 $end $pc8801_flop=ningynam, $bio NEC PC-8801 Series disk. published 35 years ago: Ningyo no Namida (c) 1985 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92504&o=2 $end $psx=ningyrak, $bio Sony PlayStation disc published 20 years ago: Ningyo no Rakuin (c) 2000 Nec InterChannel, Ltd. - TECHNICAL - [Model SLPS-02854] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85479&o=2 $end $pc98=ningytsu, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ningyou Tsukai (c) 1992 Forest. - TRIVIA - Released on May 29, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48513&o=2 $end $fmtowns_cd=ningytsu, $bio Fujitsu FM Towns CD published 27 years ago: Ningyou Tsukai (c) 1993 Forest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110459&o=2 $end $pc98=ningyts2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Ningyou Tsukai 2 (c) 1996 Forest. - TRIVIA - Released on August 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48514&o=2 $end $x68k_flop=nininbtl, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ninin Battle (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88479&o=2 $end $svi318_cass=ninja, $bio Spectravideo SV 318 cass. published 36 years ago: Ninja (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118513&o=2 $end $info=ninja, $bio Arcade Video game published 35 years ago: Ninja (c) 1985 Sega. - TECHNICAL - Game ID: 315-5102 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - STAFF - From highscore table : (R.N), (M.O), Yoshiki Kawasaki (Y.K), Reiko Kodama (R.K), (M.K), (H.U), (TAC) - PORTS - * CONSOLES: Sega Master System ("The Ninja") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3338&o=2 $end $c64_cass=ninja, $bio Commodore C64 cass. published 34 years ago: Ninja (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186692&o=2 $end $a800_flop=ninja, $bio Atari 800 disk. published 34 years ago: Ninja (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217413&o=2 $end $msx2_flop=ninja, $bio MSX 2 disk. published 32 years ago: Ninja (c) 1988 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101888&o=2 $end $tvc_flop=ninja,ninjaa, $bio Ninja (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112238&o=2 $end $tvc_cass=ninja,ninjab,ninjaa, $bio Ninja (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112467&o=2 $end $cpc_flop=ninjauk101,ninja199,ninja19901, $bio Amstrad CPC type-in published 30 years ago: Ninja (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120092&o=2 $end $psx=ninjasod, $bio Sony PlayStation disc published 22 years ago: Ninja - Shadow of Darkness (c) 1998 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111125&o=2 $end $info=ninjaslt,ninjasltj,ninjaslta,ninjasltu, $bio Sega NAOMI cart. published 20 years ago: Ninja Assault (c) 2000 Namco, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Ninja Assault was released on November 06, 2000. - STAFF - Developed by WOW Entertainment. Published by NAMCO. - PORTS - * CONSOLES: [JP] Sony PS2 (sept.12, 2002) [Model SLPS-20218] [EU] Sony PS2 (oct.4, 2002, w/ GunCon2) [EU] Sony PS2 (oct.4, 2002) [Model SCES-50889] [US] Sony PS2 (nov.18, 2002) [Model SLUS-20492] [US] Sony PS2 (nov.20, 2002, w/ GunCon2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4128&o=2 $end $info=nbbatman,nbbatmanu, $bio Arcade Video game published 27 years ago: Ninja Baseball BatMan (c) 1993 Irem America Corp. Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage. The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food. The four characters of "Ninja Baseball Batman" and their traits are: * Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. * Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four. * Beanball Roger - He is a powerful buster, but not as fast as others. * Stick Straw - A long-reach hitter, making him the best choice for long-range moves. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1993. Only 43 units were sold in the USA. This game is known in Japan as "Yakyuu Kakutou League-Man". Irem America opened its U.S. office in 1988 in Redmond, Washington, headed up by Frank Ballouz (founder of FABTEK, a thriving video kit company and former North American publisher of several arcades by Seibu Kaihatsu and TAD Corp.) and National Sales Manager Drew Maniscalco. During this time, Drew created the Ninja Baseball Bat Man video game concept (including the English title, plot and characters) and licensed it to Irem America in 1991. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison. Drew's concept came up after he read the top grossing films during its time in a USA Today newspaper. One was Teenage Mutant Ninja Turtles, the other was one of the Batman films (possibly Batman Returns). After that, he started creating his own superhero influenced by what he saw in the USA Today newspaper. During the development of his concept, he liked the word NINJA, because of it sounding mysterious to him. He gave the protagonists baseball bats and baseballs as their main weapons, as well as dressing them in baseball uniforms, because both the sport baseball was quite popular nationally in Japan, and Drew is also a baseball fan. Drew thought the baseball bat idea was also probably an influence from the 1973 film Walking Tall. The word MAN in the title comes from Joe Don Baker who starred in the film, while he was a man. He later created the concept for the other characters such as enemies. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison. Drew's original gameplay ideas for the video game was for a 1-player, adventure-based, platform game similar to Nintendo's "Super Mario Bros.". However, due to the very successful game sales of several 4-player games (most of them being beat 'em ups), Drew added 3-players in an effort to compete with the 4-player games. While the title and characters were Drew's concept, Irem Japan programmed the arcade game, and modified the look of its prototype. Drew did not mind it being different, as he was thrilled about it being programmed by them. During the development of the 2-player platform version, the two main characters were named Willie and Mickey, named after Drew's two favorite baseball players of his childhood, Willie Mays and Mickey Mantle. During the development of the 4-player beat 'em up version, the prototype names of the four main characters were Captain Jeff (red), Nunchaks Sugar (green), Hammer' Eddy (yellow) and Naginata Jimmy (blue). Drew later came up with the final names of the four protagonists that are currently used in the finished version today, which the names are references to the four baseball stars during the arcade game's release: Jose Canseco (red), Ryne Sandberg (green), Roger Clemens (yellow) and Darryl Strawberry (blue). In Japan, they were named after their colors. A year after its concept was created and a year before it was released, despite it being interesting in his opinion, Drew left the company in 1992 and moved to Data East USA. Because of that, he was unable to market nor manage any other input related to the game. Only 50 units were sold in the USA. An advert for "Mahou Keibitai Ganhooki", another Irem game, appears on the Ninja Baseball's first stage. Internet video game critic James Rolfe released an Angry Video Game Nerd special about Ninja Baseball BatMan in 2011. - STAFF - Planner: Chinta Graphic designers: Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama Programmers: Andrew Whiskey, Mc.Hama Amuse_Light, Hiro Sound effects: Aiai Sound programmers: Hayashi Sho, Jitta Game title, characters and concept: Drew Maniscalco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1776&o=2 $end $info=nbbatman2bl, $bio Ninja Baseball BatMan II (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48952&o=2 $end $uzebox=ninjabea, $bio Belogic Uzebox ROM published 10 years ago: Ninja Beatdown (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233078&o=2 $end $gameboy=ninjboy2, $bio Nintendo Game Boy Cart. published 27 years ago: Ninja Boy 2 [Model DMG-CH-USA] (c) 1993 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66593&o=2 $end $gameboy=ninjboy, $bio Nintendo Game Boy Cart. published 30 years ago: Ninja Boy [Model DMG-CL-USA] (c) 1990 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66591&o=2 $end $megadriv=ninjab,ninjabp, $bio Sega Mega Drive game published 29 years ago: Ninja Burai Densetsu (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56730&o=2 $end $info=ninclown, $bio Arcade Video game published 29 years ago: Ninja Clowns (c) 1991 Strata Group, Incorporated. A strange and hugely abstract beat-em-up for one or two players, in which circus clowns take to the streets to beat up other circus performers; as well as lawyers, maintenance workers, and other assorted professionals. In addition to the standard beat-em-up kick and punch moves, the clowns can use their 'clown equipment' against their enemies; using items such as spring-loaded boxing gloves, bottles of soda water and, of course, cream pies. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by Incredible Technologies, Inc. Ninja Clowns was released in August 1991. - STAFF - Writers : Richard Ditton, Leif Marwede, Jeff Sargent Pencils and ink : Stan Fukuoka, Denise Wallner Cover art : Nasus Adabovs Sound and music : Kyle Johnson Editors : Elaine Ditton, Mike Hanson Printing : Jeff Gonion, Terry Little, Tony Sherman, Steve Jaskowiak Original story by : Kyle Johnson, Jim Zielinski Proofing : Bob Fuentes, Jim Zielinski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1777&o=2 $end $neocd=ncombat, $bio SNK Neo-Geo CD published 26 years ago: Ninja Combat (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-101] - TRIVIA - Ninja Combat for Neo-Geo CD was released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47467&o=2 $end $neogeo=ncombath, $info=ncombath, $bio SNK Neo-Geo AES cart. published 29 years ago: Ninja Combat (c) 1991 Alpha Denshi Company, Limited. AES version. For more information about this game itself, please refer to the original MVS entry: "Ninja Combat [Model NGM-009]". - TECHNICAL - [Model NGH-009] 46 Mega - TRIVIA - This AES version was released on July 01, 1991 in Japan and United States of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48055&o=2 $end $info=ncombat, $bio SNK Neo-Geo MVS cart. published 30 years ago: Ninja Combat (c) 1990 Alpha Denshi Company, Limited. The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-009 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Attack/Super Attack, [B] Jump, [C] Special - TRIVIA - Ninja Combat was released in July 1990. - TIPS AND TRICKS - By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge. By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row. Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button. - STAFF - Producer & Director : Tsutomu Maruyama Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [US] SNK Neo-Geo AES (jul.1, 1991, "Ninja Combat [Model NGH-009]") [JP] SNK Neo-Geo CD (oct.31, 1994, "Ninja Combat [Model ADCD-101]") Sony Playstation 2 [JP] (dec.18, 2008, "ADK Tamashii [Model SLPS-25906]") [JP] Nintendo Wii (may.27, 2008, "Virtual Console") [Model EAMJ] [US] Nintendo Wii (june.2, 2008, "Virtual Console") [Model EAME] [EU] Nintendo Wii (june.13, 2008, "Virtual Console") [Model EAMP] [AU] Nintendo Wii (june.13, 2008, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2 $end $cpc_flop=ninjacom,ninjacom02,ninjacom03,ninjacom01, $bio Amstrad CPC 464 disk. published 32 years ago: Ninja Commando (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121213&o=2 $end $cpc_cass=ninjacom, $bio Amstrad CPC cass. published 32 years ago: Ninja Commando [Model A062] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98417&o=2 $end $neocd=ncommand, $bio SNK Neo-Geo CD published 26 years ago: Ninja Commando (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-004] - TRIVIA - Ninja Commando for Neo-Geo CD was released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47472&o=2 $end $neogeo=ncommand, $bio SNK Neo-Geo AES cart. published 28 years ago: Ninja Commando (c) 1992 Alpha Denshi Company, Limited. AES release. For more information about the game, please refer to the original MVS entry: "Ninja Commando [Model NGM-050]". - TECHNICAL - Cartridge ID: NGH-050] Cartridge Size: 54 Mega - TRIVIA - This AES version was released on May 29, 1992 in Japan and in the United States of America. Reviews: [FR] July/August 1992 - Consoles + N.11: 92/100 [FR] August 1992 - Joypad N.11: 83/100 Average note: 87.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48236&o=2 $end $info=ncommand, $bio SNK Neo-Geo MVS cart. published 28 years ago: Ninja Commando (c) 1992 Alpha Denshi Company, Limited. 3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-050 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Shoot, [B] Somersault, [C] Ninja Tricks - TRIVIA - Ninja Commando was released on April 30, 1992. - TIPS AND TRICKS - The more you press the A button repeatedly, the more firepower you'll produce. Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective. The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully. - STAFF - Producer: Tsutomu Maruyama Director: Tsutomu Maruyama Executive Producer : Kazuo Arai Director Of Software : Eiji Fukatsu System programmers : Makio Chiba, Satoshi Okada (SNK) Programmers : Ryu Hiroyuki, Yuji Noguchi Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano Music Composer : Yuka Watanabe - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.29, 1992; "Ninja Commando [Model NGH-050]") [US] SNK Neo-Geo AES (may.29, 1992; "Ninja Commando [Model NGH-050]") [JP] SNK Neo-Geo CD (oct.31, 1994; "Ninja Commando [Model ADCD-004]") [JP] Sony PS2 (dec.18, 2008; "ADK Tamashii [Model SLPS-25906]") Nintendo Wii [Virtual Console] [JP] (june.24, 2008; "Ninja Commando [Model EAPJ]") Nintendo Wii [Virtual Console] [US] (jul.11, 2008; "Ninja Commando [Model EAPE]") Nintendo Wii [Virtual Console] [AU] (jul.11, 2008; "Ninja Commando) Nintendo Wii [Virtual Console] [EU] (jul.14, 2008; "Ninja Commando [Model EAPP]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1779&o=2 $end $nes=ninjacop, $bio Nintendo Famicom cart. published 31 years ago: Ninja Cop Saizou (c) 1989 Kyugo Boueki - TECHNICAL - [Model KYG-NX] - TRIVIA - Ninja Cop Saizou was released on November 17, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54449&o=2 $end $gba=ninjacop, $bio Nintendo GBA cart. published 17 years ago: Ninja Cop [Model AGB-ANXP] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72048&o=2 $end $cpc_flop=ninja198,ninja19801, $bio Amstrad CPC 464 disk. published 33 years ago: Ninja Cracked (c) 1987 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122970&o=2 $end $nes=ninjacrsj, $bio Nintendo Famicom cart. published 30 years ago: Ninja Crusaders - Ryuuga (c) 1990 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54450&o=2 $end $nes=ninjacrs, $bio Nintendo NES cart. published 30 years ago: Ninja Crusaders (c) 1990 American Sammy Corp. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Crusaders [Model NES-N4-USA] [Model SAC-N4]". Description from the back cover: They struck without warning, wiping out the Earth's defenses in one master stroke. Cities were crushed, and the invading aliens showed no mercy! A small resistance force of Ninja, refusing to be conquered, still remained to fight the evil Inimicus. A daring plan was devised by the Ancient Ones to send out two special Ninja, and annihilate the alien threat once and for all! - TECHNICAL - GAME ID: NES-N4-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55398&o=2 $end $info=ninjemak, $bio Arcade Video game published 34 years ago: Ninja Emaki (c) 1986 Nichibutsu. Export release. Game developed in Japan. See the original Japanese release; "Youma Ninpou Chou" for more information about the game itself. - TRIVIA - Released in September 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1780&o=2 $end $gba=ninja50, $bio Nintendo GBA cart. published 17 years ago: Ninja Five-0 [Model AGB-ANXE-USA] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72049&o=2 $end $info=gaiden, $bio Arcade Video game published 32 years ago: Ninja Gaiden (c) 1988 Tecmo. Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - TECHNICAL - Game ID : 6215 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even though the title screen says 1988, Ninja Gaiden was released in February 1989 in North America. The title of this game translates from Japanese as 'Ninja Side Story'. This game is known in Japan as "Ninja Ryukenden" and outside US as "Shadow Warriors". - SERIES - 1. Ninja Gaiden (1988) 2. Ninja Gaiden (1989, NES) 3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 5. Ninja Gaiden (2004, XBOX) 6. Ninja Gaiden Black (2005, XBOX) 7. Ninja Gaiden Sigma (2007, PS3) 8. Ninja Gaiden Dragon Sword (2007, DS) 9. Ninja Gaiden II (2008, XBOX 360) 10. Ninja Gaiden Sigma 2 (2009, PS3) 11. Ninja Gaiden 3 (2012, PS3, XBOX 360) 12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360) - STAFF - Supervision, Script, Background, Dark corps design : Strong Shima Musician : Mikio Saito (Metal Yuhki), Putaro, Ryuichi Nitta (Shitamachi Kajiya), Angirus Art design : Bayashi - PORTS - * CONSOLES: [US] Nintendo NES (mar.1989) "Ninja Gaiden [Model NES-NG-USA]" Nintendo Wii [Virtual Console Arcade] [US] (dec.21, 2009) * Hanhelds : Atari Lynx [US] (1991) "Ninja Gaiden [Model PA2039]" Sega Game Gear [US] (1991) * COMPUTERS: PC [MS-DOS] [US] (1990) * OTHERS: Tiger Handheld LCD Game (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1781&o=2 $end $info=tgaiden, $bio Handheld game published 31 years ago: Ninja Gaiden (c) 1989 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126228&o=2 $end $megadriv=ngaiden, $bio Sega Mega Drive game published 28 years ago: Ninja Gaiden (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56731&o=2 $end $info=pc_ngai2, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Ninja Gaiden Episode II - The Dark Sword of Chaos (c) 1990 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : NW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Ninja Gaiden (1988) 2. Ninja Gaiden (1989, NES) 3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 5. Ninja Gaiden (2004, XBOX) 6. Ninja Gaiden Black (2005, XBOX) 7. Ninja Gaiden Sigma (2007, PS3) 8. Ninja Gaiden Dragon Sword (2007, DS) 9. Ninja Gaiden II (2008, XBOX 360) 10. Ninja Gaiden Sigma 2 (2009, PS3) 11. Ninja Gaiden 3 (2012, PS3, XBOX 360) 12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1813&o=2 $end $info=pc_ngai3, $bio Nintendo PlayChoice-10 cart. published 29 years ago: Ninja Gaiden Episode III - The Ancient Ship of Doom (c) 1991 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : 3N Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Ninja Gaiden (1988) 2. Ninja Gaiden (1989, NES) 3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 5. Ninja Gaiden (2004, XBOX) 6. Ninja Gaiden Black (2005, XBOX) 7. Ninja Gaiden Sigma (2007, PS3) 8. Ninja Gaiden Dragon Sword (2007, DS) 9. Ninja Gaiden II (2008, XBOX 360) 10. Ninja Gaiden Sigma 2 (2009, PS3) 11. Ninja Gaiden 3 (2012, PS3, XBOX 360) 12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1814&o=2 $end $ibm5150=ngaiden2, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Ninja Gaiden II - The Dark Sword of Chaos (c) 1991 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132615&o=2 $end $nes=ngaiden2,ngaiden2p, $bio Nintendo NES cart. published 30 years ago: Ninja Gaiden II - The Dark Sword of Chaos (c) 1990 Tecmo, Inc. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden II - Ankoku no Jashinken [Model TCF-NW]". Description from the back cover: Dynamic action scenes! Split your body into three, destroy all enemies with the Invincible Fire Wheel and other new Ninja fighting techniques! Ninja Gaiden II gives you the feel of real Ninjutsu! Exciting cinema display format! Ninja Gaiden II uses the same Cinema Display Format as the original. The fiendish plot unfolds in a movie-like sequence. Action, drama, revenge. Just wait till you get to the end! - TECHNICAL - Cartridge ID: NES-NW-USA - TRIVIA - Ninja Gaiden II: The Dark Sword of Chaos for NES was released in May 1990 in North America. - PORTS - * CONSOLES: [US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" Nintendo Wii [Virtual Console] [US] (oct.15, 2007) [Model FCQE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (aug.22, 2013) "Ninja Gaiden II - The Dark Sword of Chaos" by Teco Koei Games * COMPUTERS: PC [MS-DOS] [US] (1991) Commodore Amiga [US] (1991) * OTHERS: Tiger Handheld LCD Game (1990?) : Talking Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55400&o=2 $end $nes=ngaiden3, $bio Nintendo NES cart. published 29 years ago: Ninja Gaiden III - The Ancient Ship of Doom (c) 1991 Tecmo, Inc. Western release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden III - Yomi no Hakobune [Model TCF-3N]". Description from the back cover: Thrilling new cinema screen! Follow the story of Ryu's epic adventure through Tecmo's movie-like Cinema Screen Animation. As you complete each level, a new part of the story unfolds. Exciting new powers and weapons! Over the years Ninja Ryu's fighting skills have improved to include fantastic new powers and weapons. Action-packed Ninja adventure! Can you get Ryu through his most challenging adventure, as he battles the hideous ancient forces of darkness to save mankind? The Ultimate Ninja Challenge! - TECHNICAL - GAME ID: NES-3N-USA - TRIVIA - Ninja Gaiden III: The Ancient Ship of Doom for NES was released in 1991 in North America. There was no release of this title in the PAL territories until the Virtual Console release for the Nintendo 3DS (see Ports below). - PORTS - * CONSOLES: [US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" Nintendo Wii [Virtual Console] [US] (feb.18, 2008) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]" * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (nov.28, 2013) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]" Nintendo 3DS [Virtual Console] [EU] [AU] (jan.23, 2014) "Ninja Gaiden III - The Ancient Ship of Doom [Model FDLE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55401&o=2 $end $lynx=ngaiden3, $bio Atari Lynx cart. published 27 years ago: Ninja Gaiden III - The Ancient Ship of Doom (c) 1993 Atari Corp. Ryu, a leader of the Dragon Clan, took his family's Dragon Sword to America, seeking revenge against the demon Clan for their brutal murder of his father. Aided by Irene, a CIA agent, Ryu infiltrated Jaquio's secret hideout. But a mysterious accident took Irene's life, leaving only Ryu to uncover the truth about the Demon Clan. - TECHNICAL - Model PA2092 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58841&o=2 $end $gameboy=ngaiden, $bio Nintendo Game Boy Cart. published 29 years ago: Ninja Gaiden Shadow (c) 1991 Tecmo, Limited. - TECHNICAL - Cartridge ID: DMG-NG-USA - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66595&o=2 $end $snes=ngaidntr, $bio Nintendo Super NES game published 25 years ago: Ninja Gaiden Trilogy [Model M/SNS-ANRE-USA] (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63349&o=2 $end $gamegear=ngaiden, $bio Sega Game Gear cart. published 29 years ago: Ninja Gaiden (c) 1991 Sega Enterprises, Limited. Export release. For more information about the game itself, please see the original Japanese version entry. - TECHNICAL - [Model 2312] - TRIVIA - This export version doesn't have the Password screen in the main menu. You have to enter a cheat code to access it (See Tips & Trics for more information). - TIPS AND TRICKS - * Access Password Screen: In the US/Euro versions, press 1 x16 then START at the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64740&o=2 $end $sms=ngaiden,ngaidenp, $bio Sega Master System cart. published 28 years ago: Ninja Gaiden (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 670-2262-50 - TRIVIA - Ninja Gaiden for Sega Master System was released in 1992 in Europe only. The arcade version of the game is known in Europe as "Shadow Warriors". This version was written entirely from scratch, and bears no resemblance whatsoever to the arcade version. Reviews: [FR] August 1992 - Joypad N.11: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56114&o=2 $end $gamegear=ngaidenj, $bio Sega Game Gear cart. published 29 years ago: Ninja Gaiden (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3215] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level LEGND - Act 1 NINJA - Act 2 GIDEN - Act 3 DRGON - Act 4 SWORD - Act 5 * Special Passwords: Enter these passwords to unlock the corresponding effects NODIE - Invincibility HURRY - Unknown effect MFREE - Infinite Force LOVER - Pause, press to turn off hits, get Infinite Force AKUSX - Ending MONTY - Credits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64741&o=2 $end $nes=ngaiden,ngaidenp, $bio Nintendo NES cart. published 31 years ago: Ninja Gaiden (c) 1989 Tecmo, Inc. North American version. Game developed in Japan. For more information on the game, please see the Japanese version's entry; "Ninja Ryukenden [Model TCF-NY]". Description from the back cover: Ninja Action! The stage is set for conspiracy, mystery and evil in America. Come with Ninja Ryu as he takes you on his fateful journey. Tecmo's unique cinema display system develops the story stage by stage. You piece together the puzzle, while watching the movie-like graphics. Decide what action to take. Use the secret sword and items collected during the action scenes to fight your way to the goal! - TECHNICAL - Cartridge ID: NES-NG-USA - TRIVIA - Ninja Gaiden for NES was released in March 1989 in North America. - PORTS - * CONSOLES: [US] Nintendo SNES (aug.10, 1995) "Ninja Gaiden Trilogy [Model SNS-ANRE-USA]" Nintendo Wii [Virtual Console] [US] (may.14, 2007) [Model FBNE] Nintendo Wii U [Virtual Console] [US] (feb.6, 2014) [Model FCBE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (nov.8, 2012) [Model TAXE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55399&o=2 $end $lynx=ngaiden, $bio Atari Lynx cart. published 29 years ago: Ninja Gaiden (c) 1991 Atari Corp. Your training is nearly complete, NINJA. To earn the title of NINJA GAIDEN you must compete a daring quest. Many have gone before you, some more experienced, some less. The powers of darkness have turned the sacred silent city into the evil, noxious lair. They profane the holy walls with graffiti and billboards. They fill the streets with smoke and filth. We have sent many experienced NINJAs to free the city none have returned. We have heard that some have been destroyed. Others have been too weak to overcome the lure of evil and gone over to the other side. But you are different, NINJA you are brave in heart and spirit maybe you will free our holy city and our sacred land of this evil. If you succeed, you will be called a true hero, a NINJA GAIDEN. If you fail, you will be called a memory. Under cover of storm, the young NINJA approaches the silent city. - TECHNICAL - Cartridge ID: PA2039 - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 70/100 - SCORING - Destroying a Masked NINJA: 100 Destroying a Black NINJA: 200 Picking up a Ruby powerup: 300 Destroying a White NINJA: 400 Destroying a Lumber NINJA: 500 Destroying a Clawed warrior: 5,000 Destroying a Wrestler: 5,000 Destroying a Sumo: 7,000 Destroying a Lord: 50,000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58840&o=2 $end $info=pc_ngaid, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Ninja Gaiden (c) 1989 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : NG Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Ninja Gaiden (1988) 2. Ninja Gaiden (1989, NES) 3. Ninja Gaiden Episode II - The Dark Sword of Chaos (1990, NES) 4. Ninja Gaiden Episode III - The Ancient Ship of Doom (1991, NES) 5. Ninja Gaiden (2004, XBOX) 6. Ninja Gaiden Black (2005, XBOX) 7. Ninja Gaiden Sigma (2007, PS3) 8. Ninja Gaiden Dragon Sword (2007, DS) 9. Ninja Gaiden II (2008, XBOX 360) 10. Ninja Gaiden Sigma 2 (2009, PS3) 11. Ninja Gaiden 3 (2012, PS3, XBOX 360) 12. Ninja Gaiden 3 - Razor's Edge (2012, Wii U; 2013, PS3, XBOX 360) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1812&o=2 $end $a7800=ninjaglf,ninjaglfu, $bio Atari 7800 game published 30 years ago: Ninja Golf [Model CX7870] (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50159&o=2 $end $spectrum_cass=ninjagra_a,ninjagra_b, $bio Ninja Grannies (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196841&o=2 $end $spectrum_cass=ninjagra, $bio Ninja Grannies Demo (c) 199? Unknown. One-level demo that was sent to companies for evaluation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196842&o=2 $end $spectrum_cass=ninjaham, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ninja Hamster (c) 1987 CRL Group PLC. The honourable Ninja Hamster returns home from his long journey across the seas. Only to find his village being terrorised by his arch-enemies, 'Sinister Rat' and the Lizard of Death and their gang of joy-seeking villians. Ninja Hamster, eyes blazing with fury at this malicious intrusion on his home domain hurls himself on his enemies in a frenzy of flying fists, knashing teeth and kicking feet. He unleashes his deadly art on his tormentors. With a combination of different teeth-smashing and bone-crushing attack moves you seek to delete your opponents stamina which is shown on the left side of the screen. A munch is taken out of your apple with every fall. To completely liberate the village you must destroy all eight members of the gang. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79998&o=2 $end $cpc_cass=ninjaham, $bio Amstrad CPC cass. published 33 years ago: Ninja Hamster (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98418&o=2 $end $cpc_flop=ninjaham02,ninjaham03,ninjaham01,ninjaham, $bio Amstrad CPC 464 disk. published 33 years ago: Ninja Hamster (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124005&o=2 $end $spectrum_cass=ninjahamd, $bio Ninja Hamster (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219721&o=2 $end $nes=ninjahat, $bio Nintendo Famicom cart. published 34 years ago: Ninja Hattori-kun - Ninja wa Shuugyou de Gozaru no Maki (c) 1986 Hudson Soft. - TRIVIA - Ninja Hattori-kun was released on March 05, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54451&o=2 $end $nes=ninjahath, $bio Nintendo Famicom cart. published 33 years ago: Ninja Hattori-kun - Ninja wa Shuugyou de Gozaru no Maki (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69295&o=2 $end $saturn=nhayate, $bio Sega Saturn game published 23 years ago: Ninja Hayate [Time Gal & Ninja Hayate Disc 2] (c) 1997 Ecseco Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59466&o=2 $end $msx1_cart=ninja2, $bio Ninja II (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95197&o=2 $end $psx=ninjajaj, $bio Sony PlayStation disc published 23 years ago: Ninja Jaja Marukun - Onigiri Ninpoucho [Model SLPS-00494] (c) 1997 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85480&o=2 $end $nes=ninjajag,ninjajagp, $bio Nintendo Famicom cart. published 29 years ago: Ninja Jajamaru - Ginga Daisakusen (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54452&o=2 $end $nes=ninjajaj, $bio Nintendo Famicom cart. published 35 years ago: Ninja Jajamaru-kun (c) 1985 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54453&o=2 $end $nes=ninjajajh, $bio Nintendo Famicom cart. published 33 years ago: Ninja Jajamaru-kun (c) 1987 FMG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69346&o=2 $end $msx1_cass=ninjajaj, $bio MSX cass. published 33 years ago: Ninja Jajamaru-kun (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94874&o=2 $end $msx1_cart=ninjajajk, $bio Ninja Jajamaru-kun (c) 198? ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77310&o=2 $end $saturn=ninjajaj, $bio Sega Saturn game published 23 years ago: Ninja Jajamaru-kun - Onigiri Ninpouchou Gold (c) 1997 Jaleco Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59467&o=2 $end $msx1_flop=ninjajaj, $bio Ninja Jajamaru-kun cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230223&o=2 $end $msx1_cart=ninjajaj, $bio MSX cart. published 34 years ago: Ninja Jajamaru-kun [Model JX-11] (c) 1986 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77309&o=2 $end $msx1_cart=ninjakag,ninjakaga, $bio MSX cart. published 36 years ago: 忍者・影 (c) 1984 Hudson Soft [Hudson Group]. (Ninja Kage) - TECHNICAL - GAME ID: MX-1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77314&o=2 $end $info=kazan, $bio Arcade Video game published 32 years ago: Ninja Kazan (c) 1988 Jaleco. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Iga Ninjutsuden - Goshin no Sho". - TECHNICAL - Jaleco Mega System 1-A hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5179&o=2 $end $nes=ninjakid, $bio Nintendo NES cart. published 34 years ago: Ninja Kid (c) 1986 Bandai North American release. Game developed in Japan. See "GeGeGe no Kitarou - Youkai Dai Makyou" for more information about the game itself. Description from the back cover: When the monsters of Demon Island steal human spirits as their first step in conquering the world, Ninja Kid comes to the rescue. In this Game Pak, the young champion of justice must evade a number of traps that these demons have contrived. And in this action-packed adventure, Ninja Kid survives a wicked dogfight, fights enormous fires, and duels against a giant demon in order to recover the stolen human spirits. You'll spend hours of challenge and entertainment assisting the Junior Defender of human rights conquer all evil! - TECHNICAL - Game ID: NES-NK-USA - TRIVIA - Ninja Kid for NES was released on October 29, 1986 in the USA. The original Japanese version is notably different from the American version. The main character is Kitaro, and his main weapon is his hair rather than darts. His sub-weapons are a flying finger instead of shuriken, his vest instead of the feather, and a geta instead of a boomerang. All of these weapons function the same as the ones of the protagonist of the American version, Kyo; they just use different sprites. The fireball sub-weapon remains the same. Certain levels are inhabited by 'western' film monsters like Frankenstein's Monster and Count Dracula; the boss of these levels is the character Buckbaird, the leader of the 'western youkai'. The scroll which unlocks the fortress is a crystal ball in the original version. The familiars are also different, being characters from the manga: the Pegasus was originally Nurikabe, the Eagle was Konaki Jiji, and the Mirror was Sunakake Babaa. Finally, a few of the minor enemies are different; most notably the 'Pirate Ninja' found in some of the Guerilla Warfare levels was originally Nezumi Otoko, and Kitaro rides on Ittan Momen during the Dog Fight levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55402&o=2 $end $cpc_flop=ninjamas01,ninjamas, $bio Amstrad CPC 464 disk. published 31 years ago: Ninja Massacre Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126571&o=2 $end $cpc_flop=ninjamas03, $bio Ninja Massacre Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121730&o=2 $end $spectrum_cass=nmassacr, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ninja Massacre (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79999&o=2 $end $cpc_cass=ninjamsc, $bio Amstrad CPC cass. published 31 years ago: Ninja Massacre [Model 3136] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98420&o=2 $end $cpc_cass=ninjamas, $bio Amstrad CPC cass. published 34 years ago: Ninja Master (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99707&o=2 $end $cpc_flop=ninjamas02, $bio Amstrad CPC 464 disk. published 34 years ago: Ninja Master (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121057&o=2 $end $info=ninjamas, $vgmplay=ninjamas, $bio SNK Neo-Geo MVS cart. published 24 years ago: Ninja Master''s ~覇王忍法帖~ (c) 1996 SNK (Ninja Master's Haoh Ninpou Chou) Criminally overlooked and combo-friendly medieval Japanese fighter with great animation. Ten selectable characters and two end bosses. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 217 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light Punch, [B] Strong Punch, [C] Light Kick, [D] Strong Kick - TRIVIA - Ninja Master's Haoh Ninpou Chou was released in May 1996. The subtitle of this game translates from Japanese as 'Supreme Ninja Arts Scroll'. The main design, as well as some of the special moves of the character 'Karasu' seem to be quite inspired by the main character of the 1994 movie hit 'The Crow' which was in turn, based on the graphical novel of the same name by James O. Barr (Even the name 'Karasu' stands as the Japanese word for "crow"!). :) The character 'Nobunaga' is based on the real Japanese warrior 'Nobunaga Oda' who, during Japan's medieval period, overthrew the Ashikaga shogunate and ended a long period of internal strife by uniting half of Japan's provinces under his rule. In doing so he paved the way for the reunification of the country under the Tokugawa shogunate in the following century. His merciless use of power as well as his skill as a military strategist made him one of the most powerful & feared leaders in Japan. The image of him in the game as a warrior who wields the demons power may have been some sort of a criticism to his eager embrace of Western culture, religion & technology. The character 'Goemon' is based on Ishikawa Goemon, the most famous thief in Japan on the Edo era (about 400 years ago) known to steal large sums of money from bad people and give the money to the poor. In other words, he was Japan's very own version of Robin Hood! The character 'Sasuke' seems inspired on Sarutobi Sasuke, a famous legendary ninja with a strong sense of justice created in Tachikawa literature at the end of the Meiji period. Another source of inspiration may have been 'Ninja Kamui' an old anime series whose main character Kamui was an incredibly skilled ninja who wanted to abandon his ways as a killer thus becoming a 'nukenin' (runaway ninja) and marked for death by his own clan that vows to pursue and eliminate him. Sountrack releases : [JP] Ninja Master's Haoh Ninpou Chou - G.S.M 1500 Series - PCCB-00209, March 21, 1996, Pony Canyon / Scitron - TIPS AND TRICKS - * Play As Ranmaru And Nobunaga (Player 1) : Highlight Kamui and press Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D. * Play As Ranmaru And Nobunaga (Player 2) : Highlight Sasuke and press Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D. * Time Attack Mode : At the character select screen, highlight Kamui and press Down, Left, Up, Left, Down, Left, Up, Left, Down, Right(x4), Up, C+D. Now choose your character. * Successfully complete the game with a single credit within 8:30:00 minutes and the game shows you how to execute your character's 'finisher' move! - STAFF - Developed by ADK. Producer & Planner : Hiroyuki Toda Chief Planner : Kazuhiro Shibata Planners : Visitor Y. Oni, M. Honda System Programmers : Eiji Fukatsu, Makio Chiba Sound Programmer : Makio Chiba Desgin Tool Programmer : Ryu Hiroyuki Total Adviser : Kenichi Sakanishi Chief Programmer -Main- Program : Teruaki Shirasawa -Demo- Program : Maichikin Chief Sprite Designer : Kazushige Hakamata Sprite Designers : Gensan, Hideyuki Yamada, Yokoo, Muneki Shiraishi, Hiroshi Ohzono, Tohru Okamura, West-Maison, Takahiro Arahata, Mitsugu. T, Shigechi, Ruc, Hirotaka Orita, Syoichi Satoh, H. Hasegawa-CRM, Kei Kuramochi, Hitoshi Aoki, Ben, Yukari Shinozaki Scroll Designers : Shinji Moriyama (Sinji Moriyama), Masako Sato, Kaori Kumagai, Kazunori Uchiumi Demo Designers : Masato Mitsuya, Sinku Sound : Hiroaki Kujirai, Yuka Watanabe, Hiroaki Shimizu, Takeshi Muramatsu Sound Effect : Hiroaki Kujirai (Kujirai Type-02) * Character Voices : Sasuke : Kabao Kikkawa Tenho : Shinobu Sekimoto Kamui, Raiga, Unzen : Masahiko Yano Natsume, Narration : Mayumi Minoda Kasumi : Masami Katou Goemon : T. Mukaiyama Houoh : Yoshikatsu Fujio Karasu : Kouichi Koba Ranmaru : Yasue Ishii Nobunaga : Masao Harada Market Research : Yukio Gotoh (Yukio Gotou) Public Information : Taguchi-1, Satsuki Ito, Sugiyama Kiyotaka, Kayo Yamagata Quality Controls : Nagata Shogatsu, Masao Tachikawa, Sugiyama Kiyotaka, Takagi, Uma Special Thanks : Tomobe Seijin, Studio Bihou Executive Producer : Kazuo Arai BGM : Back Of My Mind, Hiroaki Kujirai - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-012]" [US] SNK Neo-Geo AES (june.28, 1996) "Ninja Master's Haoh Ninpou Chou [Model NGH-217]" [JP] SNK Neo-Geo CD (sept.27, 1996) "Ninja Master's Haoh Ninpou Chou [Model ADCD-012]" Sony Playstation 2 [JP] (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii (jul.26, 2011) "Virtual Console" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1783&o=2 $end $neocd=ninjamas, $bio SNK Neo-Geo CD published 24 years ago: Ninja Master's ??????? (c) 1996 ADK Corp. (Ninja Master's Haoh Ninpou Chou) - TECHNICAL - Game ID: ADCD-012 - TRIVIA - Ninja Master's Haoh Ninpou Chou for NEOCD was released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47479&o=2 $end $info=ar_ninj,ar_ninj2, $bio Arcadia Super Select board published 33 years ago: Ninja Mission (c) 1987 Arcadia Systems. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Developed by Sculptured Software. - PORTS - * COMPUTERS: Amstrad CPC (1987, "Ninja From Entertainment Usa") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3823&o=2 $end $amigaocs_flop=ninjamis, $bio Commodore Amiga 500 disk. published 33 years ago: Ninja Mission (c) 1987 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74631&o=2 $end $info=nprinces,nprincesu,nprinceso,nprincesb, $bio Arcade Video game published 25 years ago: Ninja Princess (c) 1985 Sega. - TECHNICAL - Game ID : 834-5677 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in March 1985 in Japan. This game is known outside Japan as "Sega Ninja" and also known as "Ninja". - TIPS AND TRICKS - It's possible to have a hit ratio greater than 100%, and you receive a 50,000-point bonus for achieving this. - STAFF - From highscore table : (R.N), (M.O), Yoshiki Kawasaki (Y.K), Reiko Kodama (R.K), (M.K), (H.U), (TAC) - PORTS - * CONSOLES: Sega SG-1000 (1986) [JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]" * COMPUTERS: MSX (1986) * OTHERS: Mobile phones (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1784&o=2 $end $sms=ninjaj, $bio Sega Mark III cart. published 34 years ago: 忍者プリンセス1メガ版 忍者 (c) 1986 Sega Enterprises, Limited. (Ninja Princess 1 Mega Ban - Ninja) - TECHNICAL - Game ID: G-1308 - TRIVIA - Ninja for Master System was released on November 8, 1986 in Japan. Export releases : [US] [EU] [AU] "The Ninja [Model 5066]" Also released in Brazil as part of "Game Box Serie Lutas [Model 028380]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55901&o=2 $end $msx1_flop=ninjapri, $bio Ninja Princess Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134293&o=2 $end $sg1000=ninjapri, $bio Sega SG-1000 game published 34 years ago: 忍者プリンセス (c) 1986 Sega Enterprises, Limited. (Ninja Princess) - TECHNICAL - Game ID: C-65 - TIPS AND TRICKS - * Stage select and extra lives: At the title screen, press Up, Down, Up, Up, Down x3, Up, Up, Down, Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65079&o=2 $end $msx1_cart=ninjapri,ninjapria, $bio MSX cart. published 34 years ago: 忍者プリンセス (c) 1986 Pony Canyon, Inc. (Ninja Princess) - TECHNICAL - GAME ID: R49X5808 BARCODE: 4988013004795 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77311&o=2 $end $st_flop=ninjarab, $bio Atari ST disk. published 29 years ago: Ninja Rabbits (c) 1991 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229774&o=2 $end $amigaocs_flop=ninjarab, $bio Commodore Amiga 500 disk. published 29 years ago: Ninja Rabbits [Mega Collection] (c) 1991 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74632&o=2 $end $amigaocs_flop=ninjarmx, $bio Commodore Amiga 500 disk. published 30 years ago: Ninja Remix (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74633&o=2 $end $cpc_flop=lastninj0c,lastninj0d,lastninj05,lastninj06,lastninj04, $bio Amstrad CPC 464 disk. published 30 years ago: Ninja Remix (c) 1990 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123362&o=2 $end $cpc_flop=ninja2re, $bio Ninja Remix Crack Intro (c) 19?? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123363&o=2 $end $info=ryukendn,ryukendna, $bio Arcade Video game published 31 years ago: Ninja Ryukenden (c) 1989 Tecmo. Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - TECHNICAL - Game ID : 6215 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ninja Ryukenden was released in February 1989 in Japan. The title of this game translates from Japanese as 'Legend of the Ninja Dragon Sword'. This game is known outside Japan as "Shadow Warriors" and in US as "Ninja Gaiden". This game is featured as a hidden bonus game in the XBOX title "Ninja Gaiden Black". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Ninja Ryukenden : G.S.M. Tecmo 1) on 01/02/1989. - SERIES - 1. Ninja Ryukenden (1989) 2. Ninja Ryukenden (1988, Nintendo Famicom) 3. Ninja Ryukenden II - Ankoku no Jashin Ken (1990, Nintendo Famicom) 4. Ninja Ryukenden III - Yomi no Hakobune (1991, Nintendo Famicom) 5. Ninja Gaiden (2004, Microsoft XBOX) 6. Ninja Gaiden Black (2005, Microsoft XBOX) 7. Ninja Gaiden Sigma (2007, Sony PlayStation 3) 8. Ninja Gaiden Dragon Sword (2007, Nintendo DS) 9. Ninja Gaiden II (2008, Microsoft XBOX 360) 10. Ninja Gaiden Sigma 2 (2009, Sony PlayStation 3) 11. Ninja Gaiden 3 (2012, Sony PlayStation 3, Microsoft XBOX 360) 12. Ninja Gaiden 3 - Razor's Edge (2012, Nintendo Wii U; 2013 Sony PlayStation 3, Microsoft XBOX 360) - STAFF - Musician : Mikio Saito (Metal Yuhki), Putaro, Ryuichi Nitta, Angirus Art design : Bayashi - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.9, 1988) "Ninja Ryukenden [Model TCF-NY]" [JP] NEC PC-Engine (jan.24, 1991) "Ninja Ryukenden [Model HC92052]" Nintendo Wii [Virtual Console Arcade] [JP] (jul.28, 2009) [Model E6PJ] * HANDHELDS: [JP] Sega Game Gear (nov.1, 1991) "Ninja Gaiden [Model G-3215]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1785&o=2 $end $nes=nryukendc, $bio Ninja Ryukenden (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76882&o=2 $end $nes=nryuken2, $bio Nintendo Famicom cart. published 30 years ago: Ninja Ryukenden II - Ankoku no Jashinken (c) 1990 Tecmo, Limited. One year after the ninja dragon known as Ryu Hayabusa defeated The Jaquio, a new enemy known as Ashtar seeks to conquer the world with an artefact known as the dark sword of Chaos. It's up to Ryu Hayabusa to put an end to Ashtar's plans. - TECHNICAL - Cartridge ID: TCF-NW - TRIVIA - Ninja Ryukenden II - Ankoku no Jashinken for Famicom was released on April 6, 1990 in Japan. Known export releases : [US] "Ninja Gaiden II - The Dark Sword of Chaos [Model NES-NW-USA]" [EU] "Shadow Warriors II - The Dark Sword of Chaos" - TIPS AND TRICKS - * Infinite Health : At title screen, quickly press Up(x3), Down(x3), A, B, A, B, Select, Start. If not done quickly the code won't work. If you did it right, the game will begin a chime sound. Now, press Right, Left, Right, Left, B, A. A word will come up saying INVINCIBLE. * Sound Test : When the title screen appears press and hold Up+Left+Select+A+B. Then tap the Start button. * Musicruise Sound Test : Let the title screen fade to black and press Start, then do this a second time. Then press and hold Up+Left+Select+A+B. Then tap the start button. - STAFF - Cinema Display Unit Story By : Sarah H., S. Sakurazaki Screenplay By : Runmal Artwork : Runmal, Harumi Okada, Izumi Kataoka, Masami Takizawa Program Work : Nosuke Directed By : Runmal Action Unit BG Art Work : Yoshitaki Gotoh, D.H. Max, Harumi Okada Enemy Design : Runmal, Yoshitaki Gotoh, Naga Program Work : Madoka Southernami Directed By : S. Sakurazaki Sound Staff Music Composed By : Ryuichi Nitta (S. Kajiya), Mayu Sound Effects : Miya Sound Director : Ryuichi Nitta (S. Kajiya) Design Staff Illustration By : Shinobu Iwabayashi Ed. Designer : Takashi Saito Special Thanks To : Akihiko, Faw, Keiji Yamagishi English Translation By : Daniel Kahl Executive Producer : Hideo Yoshizawa - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54455&o=2 $end $nes=nryuken3, $bio Nintendo Famicom cart. published 29 years ago: Ninja Ryukenden III - Yomi no Hakobune (c) 1991 Tecmo, Limited. In the third chapter of the Ninja Gaiden series. Ryu Hayabusa has been accused of murdering Irene Lew, But did he really kill Irene? It will take plenty of patience, skill and, ninja magic to find out who framed Ryu, prove his innocence and save the world one more time from a diabolical world domination scheme. - TECHNICAL - Cartridge ID: TCF-3N - TRIVIA - Ninja Ryukenden III - Yomi no Hakobune for Famicom was released on June 21, 1991 in Japan. Known export release : [US] "Ninja Gaiden III - The Ancient Ship of Doom [Model NES-3N]" - STAFF - Story : M. Akama, Runmal Art work : B.F.R, Jun, Kazu Tomita Program work : H. Sato, M. Akama Director : M. Akama Art work : Onager, N. Takihara, B.F.R Program work : Nobody Director : Runmal Music composer : Miya, K. Nakabai, L. Shigeno Sound effect : Miya Sound director : More-Yamasan Executive producer : H. Yoshizawa - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54456&o=2 $end $pce_tourvision=nryukend, $bio TOURVision cart. published 29 years ago: Ninja Ryukenden (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101148&o=2 $end $pce=nryukend, $bio NEC PC-Engine HuCARD published 28 years ago: 忍者龍剣伝 (c) 1992 Hudson Soft [Hudson Group]. (Ninja Ryukenden) Ninja Ryukenden is a side scrolling action game by Hudson Soft and based on the arcade game of the same name released by Tecmo in 1988 (it is rather a port of the Famicom game). The player controls Ryu Hayabusa, a fearless ninja on a quest of revenge. His father was killed by a mysterious ninja during a fierce duel. After reading a note left by his father, Ryu travels to the United States to meet Dr. Walter Smith, one of his father's friend. But he soon gets head to head with a young girl who hands him a weird looking statue before disappearing. The complex plot of the game unfolds over no less than six acts (with a total of nearly twenty stages) and Ryu will finally find out what happened to his father and who hides behind his disappearance. Ryu Hayabusa is equipped with a sword which he can use at lightning-speed to slash his enemies to bits. He also has the incredible ability to wall-jump and to climb vertical surfaces. Finally, Ryu can use his spiritual energy to augment his powers and trigger powerful special attacks such as mystic shurikens or the ability to shoot flames. Various energy forms scattered around some of the levels reward Ryu with spiritual energy. They are often in the shape of burning flames but they also come in various forms such as insects or small animals. - TECHNICAL - HuCARD ID: HC92052 HuCARD Size: 4 Mbits. - TRIVIA - Ninja Ryukenden for PC-Engine was released on January 24, 1992 in Japan for 6500 Yen. This PC Engine version is a port of Ninja Ryukenden originally released for the Famicom in 1988. The conversion features enhanced graphics, a parallax scrolling and a totally different soundtrack. Enemy placements are also slightly different and although the levels layout is fairly similar, most of the backgrounds were redesigned. Curiously, some of the character names were also changed - for instance, Ken Hayabusa was surprisingly renamed Joe Hayabusa. Interestingly, an option in the game's menu allows the player to change the cut scenes from Japanese (default) to English and Chinese (see the Tips section). Reviews: March 1992 - Joypad N.6 [FR]: 90/100 - TIPS AND TRICKS - * Change cutscene language: Go to the title screen, hold I and II, then press Select to cycle through the available languages (the title should change to the desired language). Three are available - Japanese (Default), English and Chinese. - STAFF - Producer: Eiji Aiyama Director: Yoshiyuki Kawaguchi Program Design: Ricky Sun, Sammy Hau Graphic Design: Matthew Yau, David Tang, Carlton Wong, Siu Wai Message: Geshu Cho, K.L.Sutherland, Loretta Hieh, Wendy Liu Special Thanks: Masanori Wake, Koji Matsuura, Toshiaki Takimoto, Yasuhiro Ichizawa - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.21, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58669&o=2 $end $nes=nryukend, $vgmplay=ngaiden_nes, $bio Nintendo Famicom cart. published 32 years ago: Ninja Ryukenden (c) 1988 Tecmo, Limited. When his father is supposedly slain in a duel with another ninja, it's up to Ryu Hayabusa to find the truth behind his father's defeat. - TECHNICAL - Cartridge ID: TCF-NY - TRIVIA - Ninja Ryukenden for Famicom was released on December 9, 1988 in Japan. Known export releases : [US] "Ninja Gaiden [Model NES-NG-USA]" [EU] "Shadow Warriors [Model NES-66-EUR]" This version was written entirely from scratch, and bears no resemblance whatsoever to the arcade version. - TIPS AND TRICKS - * Access Sound Test : when the message 'Tecmo Presents 1989' pops up on the screen, hold Left+Down+Select+A+B and press Start. - STAFF - Story : Sakurazaki Screenplay : Sakurazaki, Faw Image Illust : Runmaru Art works : Runmaru, Parco, Uma Program works : Madoka Southernami, Masita Assistant : Nosuke NES Translator : Kevin & Daniel Sound design : More Yamasan, B.B, Hakase Director : Sakurazaki - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (aug.11, 1995) "Ninja Ryukenden Tomoe [Model SHVC-ANRJ-JPN]" Nintendo Wii [Virtual Console] [JP] (apr.10, 2007) [Mobel FBNJ] Nintendo Wii U [Virtual Console] [JP] (mar.26, 2014) [Mobel FCBJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (aug.29, 2012) [Mobel TAXJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54454&o=2 $end $gameboy=nryukend, $bio Nintendo Game Boy Cart. published 29 years ago: Ninja Ryuukenden - Matenrou Kessen [Model DMG-NGJ] (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66596&o=2 $end $snes=nryukent, $bio Nintendo Super Famicom cart. published 25 years ago: Ninja Ryuukenden Tomoe [Model SHVC-ANRJ-JPN] (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61876&o=2 $end $spectrum_cass=ninjasco_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Ninja Scooter Simulator (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80001&o=2 $end $cpc_cass=ninjasim, $bio Amstrad CPC cass. published 32 years ago: Ninja Scooter Simulator (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98422&o=2 $end $spectrum_cass=ninjasco, $bio Ninja Scooter Simulator (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219339&o=2 $end $cpc_flop=ninjasco,ninjasco03,ninjasco01,ninjasco02, $bio Amstrad CPC 464 disk. published 31 years ago: Ninja Scooter Simulator Cracked (c) 1989 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122498&o=2 $end $pico=cssbattl, $bio Sega Pico game published 18 years ago: Ninja Sentai Hurricanger & Hyakujuu Sentai Gaoranger - Chou Sentai Super Battle [Model T-133400] (c) 2002 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75739&o=2 $end $info=nspirit, $bio Arcade Video game published 32 years ago: Ninja Spirit (c) 1988 Irem. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Saigo no Nindou". - PORTS - For Japanese ports, please see the original Japanese version entry; "Saigo no Nindou". * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Ninja Spirit [Model TGX040050]" * COMPUTERS: [EU] Atari ST (1988) [EU] Commodore Amiga (1988) [EU] Commodore C64 (1990) [EU] Amstrad CPC (1990) [EU] Amstrad CPC (1990) "Coin-Op Hits II" [EU] Sinclair ZX Spectrum (1990) PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1786&o=2 $end $spectrum_cass=nspiritm, $bio Ninja Spirit (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219340&o=2 $end $amigaocs_flop=nspirit, $bio Commodore Amiga 500 disk. published 30 years ago: Ninja Spirit (c) 1990 Activision, Incorporated. - PORTS - * COMPUTERS: [EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74634&o=2 $end $spectrum_cass=nspirit, $bio Sinclair ZX Spectrum cass. published 30 years ago: Ninja Spirit (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80002&o=2 $end $cpc_cass=ninjaspr, $bio Amstrad CPC cass. published 30 years ago: Ninja Spirit (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98424&o=2 $end $cpc_flop=ninjaspi01,ninjaspi,ninjaspi02,ninjaspi03,ninjaspi04, $bio Amstrad CPC 464 disk. published 30 years ago: Ninja Spirit (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120629&o=2 $end $tg16=nspirit, $bio NEC TurboGrafx-16 cart. published 30 years ago: Ninja Spirit (c) 1990 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Saigo no Nindou [Model IC02004]". - TECHNICAL - Game ID: TGX040050 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (may.11, 2007) [Model PBNP] Nintendo Wii [Virtual Console] [US] (may.14, 2007) [Model PBNE] Nintendo Wii [Virtual Console] [AU] (jul.30, 2007) [Model PBNP] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84336&o=2 $end $gameboy=ninjatar,ninjatarp, $bio Nintendo Game Boy Cart. published 28 years ago: Ninja Taro [Model DMG-UP-USA] (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66597&o=2 $end $dragon_cass=ninjawarr, $bio Dragon cass. published 37 years ago: Ninja Warrior (c) 1983 Programmers Guild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117013&o=2 $end $spectrum_cass=ninjawt, $bio Ninja Warriors (c) 199? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225510&o=2 $end $cpc_cass=ninja, $bio Amstrad CPC cass. published 33 years ago: Ninja [Model IA0149] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98415&o=2 $end $info=ninjakd2,ninjakd2a,ninjakd2b,ninjakd2c, $bio Arcade Video game published 33 years ago: Ninja-Kid II (c) 1987 UPL. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Ninja-Kid II was released in July 1987 in Japan. This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - SERIES - 1. Ninja-kun - Majou no Bouken (1984) 2. Vs. Ninja Jajamaru-kun (1985) 3. Ninja-Kid II (1987) - STAFF - Game designer : Tsutomu Fuzisawa Program designer : Satoru Kinjo Character designers : Tsutomu Fuzisawa, Akemi Tsunoda Sound composer : Tsutomu Fuzisawa BGM creator: Mecano Associates Data maker : Takashi Hayashi - PORTS - * CONSOLES: [JP] Nintendo Famicom (may.27, 1988) "Ninja-Kun - Ashura no Shou [Model UPL-NJ]" [JP] Sony PlayStation 4 [PSN] (june.5, 2015) "Arcade Archives - Ninja-Kun - Ashura no Shou [Model CUSA-02310]" [EU] [AU] Sony PlayStation 4 [PSN] (jan.26, 2016) "Arcade Archives - Ninja-Kid II [Model CUSA-03382]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1788&o=2 $end $pc8801_flop=ninjakun, $bio NEC PC-8801 Series disk. published 37 years ago: Ninja-kun (c) 1983 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92505&o=2 $end $fm7_cass=ninjakun,ninjakuna, $bio Fujitsu FM-7 cass. published 34 years ago: Ninja-kun (c) 1986 Nihon Dexter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93770&o=2 $end $msx2_flop=ninjakun,ninjakunb,ninjakuna, $bio Ninja-kun - Ashura no Shou (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101889&o=2 $end $msx2_cart=ninjakun, $bio MSX 2 cart. published 33 years ago: 忍者くん 阿修羅の章 (c) 1987 HAL Kenkyuujo (Ninja-Kun - Ashura no Shou) - TECHNICAL - GAME ID: HM-028 BARCODE: 4988610115283 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51344&o=2 $end $nes=ninjashs, $bio Nintendo Famicom cart. published 32 years ago: Ninja-kun - Ashura no Shou (c) 1988 UPL Company, Limited. - TECHNICAL - Game ID: UPL-NJ Barcode: 4953902870034 - TRIVIA - Ninja-kun - Ashura no Shou for Famicom was released on May 27, 1988 in Japan. - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (may.19, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54457&o=2 $end $nes=ninjakun,ninjakun1, $bio Nintendo Famicom cart. published 35 years ago: Ninja-kun - Majou no Bouken (c) 1985 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54458&o=2 $end $pc8801_flop=ninjakmb, $bio NEC PC-8801 Series disk. published 34 years ago: 忍者くん 魔城の冒険 (c) 1986 Nihon Dexter. (Ninja-kun - Majou no Bouken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92506&o=2 $end $msx1_flop=ninjakmb, $bio Ninja-kun - Majou no Bouken Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134292&o=2 $end $info=ninjakun, $bio Arcade Video game published 36 years ago: Ninja-kun - Majou no Bouken (c) 1984 Taito Corp. - TECHNICAL - Game ID : 84003A Board Number : M6100047A Prom Stickers : 1-13 Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 3 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Ninja-kun - Majou no Bouken was released in October 1984 in Japan. The title of this game translates from Japanese as 'Ninja-kun Adventure at Demon Castle'. - SERIES - 1. Ninja-kun - Majou no Bouken (1984) 2. Vs. Ninja Jajamaru-kun (1985) 3. Ninja-Kid II (1987) - STAFF - Developed by UPL. Staff: Ryuichi Nishizawa (Bucha), Todo, Fukushi, Tsutomu Fuzisawa, Tateno - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (may.15, 2014) "Arcade Archives - Ninja-Kun - Majou no Bouken [Model CUSA-00392]" [AS] Sony PlayStation 4 [PSN] (may.14, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]" [US] Sony PlayStation 4 [PSN] (may.26, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00977]" [EU] [AU] Sony PlayStation 4 [PSN] (jul.7, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-02490]" [KO] Sony PlayStation 4 [PSN] (nov.6, 2015) "Arcade Archives - Ninja-Kid [Model CUSA-00392]" * COMPUTERS: [JP] MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1789&o=2 $end $msx1_cart=ninjakmb, $bio MSX cart. published 35 years ago: Ninja-kun - Majou no Bouken [Model ND-01MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77313&o=2 $end $msx1_cart=ninjakun, $bio MSX cart. published 37 years ago: Ninja-kun [Model HX-S107] (c) 1983 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77312&o=2 $end $spectrum_cass=ninjajars,ninjajarts,ninjajar,ninjajart, $bio Sinclair ZX Spectrum cass. published 6 years ago: Ninjajar! (c) 2014 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226489&o=2 $end $nes=ninjarah, $bio Nintendo Famicom cart. published 30 years ago: Ninjara Hoi! (c) 1990 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54459&o=2 $end $msx1_flop=ninjakag, $bio Ninjya Kage Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134291&o=2 $end $gamegear=ninku2, $bio Sega Game Gear cart. published 25 years ago: Ninku 2 - Tenkuuryuu e no Michi (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3376] - STAFF - Planning : Ajidara Graphics : Murach, A.Taro, 8.Bee Program : Alice.Kagamino, Ezachy Sound : Chiyako.F, Bryan.M Special thanks to : H.Katagiri, N.Matsushima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64743&o=2 $end $gameboy=ninkusen, $bio Nintendo Game Boy Cart. published 25 years ago: Ninku Dai-2-dan - Ninku Sensou Hen [Model DMG-ANSJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66599&o=2 $end $gamegear=ninkug, $bio Sega Game Gear cart. published 25 years ago: Ninku Gaiden - Hiroyuki Daikatsugeki (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3377] - STAFF - Producer : Katsuhiro Hasegawa Director : Naoyoshi Yoshida Planner : Takeshi Tanaka Designer : Yoichi Takano, Tetsuya Nakamura, Yoko Inao Programmer : Kenji Sakurai, Toru Maruyama, Yoshihiko Toyoshima Sound Director : Tatsuyuki Maeda, Shigeaki Irie (USP) Sound Programmer : Junya Kosakai Sound Composer : Eisaku Nanbu (USP) Special Thanks : Shueisha, Pierrot Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64744&o=2 $end $gameboy=ninku, $bio Nintendo Game Boy Cart. published 25 years ago: Ninku [Model DMG-ANKJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66598&o=2 $end $gamegear=ninku, $bio Sega Game Gear cart. published 25 years ago: Ninku (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3370] - TIPS AND TRICKS - * Versus mode: Enter SITAT UKYOU as password. You will enter in a Versus Mode, where it is possible select any character, his level (A to Z) and the scenario. * Options Screen: At the title screen, enter 1, Right, Left, Down, Up, 1 x4, Up, Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64742&o=2 $end $psx=ninku, $bio Sony PlayStation disc published 25 years ago: Ninku (c) 1995 Tomy - TECHNICAL - [Model SLPS-00172] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85481&o=2 $end $saturn=ninku, $bio Sega Saturn game published 24 years ago: Ninkuu - Tsuyokina Yatsura no Daigekitotsu! (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59468&o=2 $end $tvc_flop=ninoo, $bio Ninóó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111982&o=2 $end $saturn=ninpen, $bio Sega Saturn game published 23 years ago: Ninpen Manmaru (c) 1997 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59469&o=2 $end $psx=harikeng, $bio Sony PlayStation disc published 18 years ago: Ninpu Sentai Harikenger [Model SLPS-03493] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85482&o=2 $end $gbcolor=nintama, $bio Nintendo Game Boy Color game published 19 years ago: Nintama Rantarou - Ninjutsu Gakuen ni Nyuugaku Shiyou no Dan (c) 2001 ASK Kodansha Co., Ltd. - TECHNICAL - GAME ID: CGB-BNAJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68469&o=2 $end $gameboy=nintama, $bio Nintendo Game Boy Cart. published 25 years ago: Nintama Rantarou - Ninjutsu Gakuen ni Nyuugaku Shiyou no Dan [Model DMG-AGNJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66600&o=2 $end $snes_bspack=bsninta2,bsninta2a, $bio Nintama Rantarou 2 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126158&o=2 $end $snes=nintama2, $bio Nintendo Super Famicom cart. published 24 years ago: Nintama Rantarou 2 [Model SHVC-A2NJ-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61878&o=2 $end $snes=nintama3, $bio Nintendo Super Famicom cart. published 23 years ago: Nintama Rantarou 3 [Model SHVC-AEXJ-JPN] (c) 1997 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61879&o=2 $end $n64=nintama, $bio Nintendo 64 cart. published 20 years ago: Nintama Rantarou 64 Game Gallery [Model NUS-NHBJ] (c) 2000 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57881&o=2 $end $gameboy=nintamec, $bio Nintendo Game Boy Cart. published 22 years ago: Nintama Rantarou GB - Eawase Challenge Puzzle [Model DMG-ACAJ-JPN] (c) 1998 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66601&o=2 $end $snes=nintamas, $bio Nintendo Super Famicom cart. published 24 years ago: Nintama Rantarou Special [Model SHVC-ANXJ-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61880&o=2 $end $snes=nintama, $bio Nintendo Super Famicom cart. published 25 years ago: Nintama Rantarou [Model SHVC-ANTJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61877&o=2 $end $pico=nintama, $bio Sega Pico game published 25 years ago: Nintama Rantarou (c) 1995 Bandai Co., Ltd. - TECHNICAL - Game ID: T-133150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96317&o=2 $end $info=n64, $bio Console published 24 years ago: Nintendo 64 (c) 1996 Nintendo Co., Ltd. Nintendo's third home video game console for the international market. Named for its 64-bit central processing unit. As part of the fifth generation of gaming, the system competed primarily with the Sony PlayStation and the Sega Saturn. - TRIVIA - It was released in June 1996 in Japan. Codenamed 'Project Reality', the Nintendo 64 design was mostly complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127812&o=2 $end $info=n64dd, $bio Console published 24 years ago: Nintendo 64DD (c) 1996 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228459&o=2 $end $n64=smashbroj, $bio Nintendo 64 cart. published 21 years ago: Nintendo All-Star! Dairantou Smash Brothers (c) 1999 Nintendo. - TECHNICAL - GAME ID: NUS-NALJ-JPN - TRIVIA - Released on January 21, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57882&o=2 $end $info=nds, $bio Console published 16 years ago: Nintendo DS (c) 2004 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228460&o=2 $end $info=nes,nespal, $bio Console published 35 years ago: Nintendo Entertainment System [NES] (c) 1985 Nintendo Co., Ltd. 8-Bit video game console developed in Japan. For more information about the console itself, please see the original Japanese release entry; "Family Computer [FAMICOM] [Model HVC-001]". - TECHNICAL - Parts: Nintendo Entertainment System [NES] [Model NES-001] AC Power Adapter [Model NES-002] RF Adapter [Model NES-003] Controller [Model NES-004] - TRIVIA - Official Accessories: NES Zapper [Model NES-005] R.O.B the Robot [Model NES-012] NES Advantage [Model NES-026] Power Pad [Model NES-028] Satellite [Model NES-032] Satellite Wireless Receiver [Model NES-033] NES Four Score [Model NES-034] Controller (Redesigned) [Model NES-039] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82114&o=2 $end $x1_cass=ngolf,ngolfa, $bio Sharp X1 cass. published 35 years ago: Nintendo no Golf (c) 1985 Hudson Soft. - TECHNICAL - GAME ID: AT-1015 - TRIVIA - Retail price: 4000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86254&o=2 $end $pc8801_flop=ngolf,ngolfa, $bio NEC PC-8801 Series disk. published 35 years ago: Nintendo no Golf (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: K5-1015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92508&o=2 $end $pc8801_flop=ntennis, $bio NEC PC-8801 Series disk. published 35 years ago: Nintendo no Tennis (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: K5-1017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92509&o=2 $end $pc8801_flop=nintenpk, $bio Nintendo Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92507&o=2 $end $snes_bspack=npm107,npm107a, $bio Nintendo Power Magazine 107 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61881&o=2 $end $snes=npmenua,npmenu, $bio Nintendo Power Menu Program (c) 199? Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61882&o=2 $end $snes=pfest94, $bio Nintendo Super NES game published 26 years ago: Nintendo PowerFest 94 (c) 1994 Nintendo of America, Inc. Nintendo PowerFest was a 1994 Nintendo-promoted video game competition. Most of the town competitions were held in customized trailers outside of department stores. It was based on scoring points in a special Game Pak. The three Super Nintendo Entertainment System games (Super Mario Bros.: The Lost Levels, Super Mario Kart, and Ken Griffey, Jr. Presents Major League Baseball) were played within a time limit of six minutes. - TRIVIA - Nintendo produced around 33 cartridges for the PowerFest '94. These were used in stores across the country in 1994 for around 130 different events. The winners of each event won a trip to San Diego, CA to play in the World Championships. The second place winner at each event got a Star Fox Jacket, which had been left over from the Star Fox Competition the year before. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117238&o=2 $end $snes=nscope6, $bio Nintendo Super NES game published 28 years ago: Nintendo Scope 6 [Model SNSP-LR-FAH] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63350&o=2 $end $info=nss, $bio Nintendo Super System (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228461&o=2 $end $nes=nwc90, $vgmplay=nwc90_nes, $bio Nintendo NES cart. published 30 years ago: Nintendo World Championships 1990 (c) 1990 Nintendo of America, Inc. Have you ever wondered who the best video game player in the world is? Or have you ever pondered how your scores would stack up against the very best? Well wonder no longer - your questions may soon be answered! Next year players from all over the country will get a chance to compare video game scores during the Nintendo World Championships 1990 tour. Slated to appear in the arenas and coliseums of several major U.S. cities, each step of the tour will be a three day event of interest to video game fans of all skill levels. Special appearances by pros from Nintendo, displays features new games, accessories and Nintendo World Championships merchandise, and other suprises will add to the excitement of the tournaments. Watch your local newspaper or future issues of Nintendo Power for details on the contests, then start making plans to attend when the tour hits your city! - TECHNICAL - GAME ID: NES-90-USA - TRIVIA - This was a cartridge that was used for the Nintendo World Championships held in 1990 in 30 cities across the U.S. and Canada. The player has a total of 6-7 minutes to play all three games but this can be changed by DIP switches on the cartridge. There were one-hundred sixteen cartridges of this game created. Ninety were given to the ninety finalists in 1990 and were molded in gray plastic. Twenty-six were given away in a Nintendo Power contest that were molded in gold plastic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55403&o=2 $end $nes=cdecktc, $bio Nintendo World Class Service - Control Deck Test Cartridge (c) 19?? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229660&o=2 $end $nes=joytc, $bio Nintendo World Class Service - Joystick Test Cartridge (c) 19?? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229661&o=2 $end $nes=porttc, $bio Nintendo World Class Service - Port Test Cartridge (c) 19?? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229662&o=2 $end $nes=ppadtc, $bio Nintendo World Class Service - Power Pad Test Cartridge (c) 19?? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229663&o=2 $end $gameboy=nintenwc, $bio Nintendo Game Boy Cart. published 29 years ago: Nintendo World Cup [Model DMG-NC-USA] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66602&o=2 $end $nes=nintenwcb,nintenwca,nintenwc,nintenwcu, $bio Nintendo NES cart. published 30 years ago: Nintendo World Cup (c) 1990 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Japanese famicom version for more information: "Nekketsu Koukou Dodgeball-bu Soccer-hen [Model TJC-N3]" Description from the back cover: The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup! - TECHNICAL - GAME ID: NES-XZ-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55404&o=2 $end $info=pc_wcup, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Nintendo World Cup (c) 1989 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : XZ Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1815&o=2 $end $amigaocs_flop=nipponsf, $bio Commodore Amiga 500 disk. published 27 years ago: Nippon Safes Inc. (c) 1993 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74635&o=2 $end $pc8801_flop=nirvana, $bio Nirvana (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92510&o=2 $end $cpc_flop=nirvanau, $bio Amstrad CPC 464 disk. published 31 years ago: Nirvana Ver. 1.1 (c) 1989 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124997&o=2 $end $cpc_flop=nirvanau01, $bio Amstrad CPC 464 disk. published 29 years ago: Nirvana Ver. 2.1+ (c) 1991 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124998&o=2 $end $x68k_flop=nisedqv, $bio Nise Dragon Quest V (c) 19?? Pasokon Yuushi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88480&o=2 $end $gbcolor=nisemon, $bio Nintendo Game Boy Color game published 19 years ago: Nisemon Puzzle da Mon! Feromon Kyuushutsu Daisakusen! [Model CGB-BNPJ-JPN] (c) 2001 Prime Systems Corp. [Prime Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68470&o=2 $end $snes=nipachi3, $bio Nintendo Super Famicom cart. published 24 years ago: Nishijin Pachinko 3 [Model SHVC-AI3J-JPN] (c) 1996 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61883&o=2 $end $snes=nipachi2, $bio Nintendo Super Famicom cart. published 24 years ago: Nishijin Pachinko Monogatari 2 (c) 1996 KSS. - TECHNICAL - Package ID: Model SHVC-P-AN5J(JPN) Game ID: Model SHVC-AN5J-JPN - TRIVIA - Nishijin Pachinko Monogatari 2 was released on June 28, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61885&o=2 $end $snes=nipachim, $bio Nintendo Super Famicom cart. published 25 years ago: Nishijin Pachinko Monogatari [Model SHVC-ANPJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61884&o=2 $end $nes=nkbluet, $bio Nintendo Famicom cart. published 31 years ago: Nishimura Kyoutarou Mystery - Blue Train Satsujin Jiken (c) 1989 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54460&o=2 $end $pcecd=nkhokuon, $bio NEC PC-Engine CD published 30 years ago: Nishimura Kyoutarou Mystery - Hokutosei no Onna (c) 1990 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58304&o=2 $end $nes=nksupexp, $bio Nintendo Famicom cart. published 30 years ago: Nishimura Kyoutarou Mystery - Super Express Satsujin Jiken (c) 1990 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54461&o=2 $end $x68k_flop=nishitet, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Nishisansou Tetris (c) 1990 NST. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88481&o=2 $end $saturn=nissangt, $bio Sega Saturn game published 24 years ago: Nissan Presents Over Drivin' GT-R (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59470&o=2 $end $info=j5nite,j5nitea, $bio Nite Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41043&o=2 $end $mz700_cass=niteflit, $bio Sharp MZ-700 cass. published 36 years ago: Nite Flite (c) 1984 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131720&o=2 $end $spectrum_cass=niteflit,niteflit_a, $bio Niteflite 1 (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225605&o=2 $end $info=m5nitro, $bio Nitro (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15636&o=2 $end $info=nitrobal,nitrobala, $bio Arcade Video game published 28 years ago: Nitro Ball (c) 1992 Data East. Export release. Game developed in Japan. See the original Japanese version entry for more information about the game itself; "Gun Ball". - TECHNICAL - Game ID : DE-358-3 Prom Stickers : MAV - TRIVIA - The order of the stages is a bit different from the Japanese release: Original Japanese order: 1 - Combat Field 2 - Strange Football 3 - Ghost Town 4 - Aliens World 5 - Space Station Nitro Ball order: 1 - Strange Football 2 - Combat Field 3 - Ghost Town 4 - Aliens World 5 - Space Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1854&o=2 $end $amigaocs_flop=nitrobc, $bio Commodore Amiga 500 disk. published 31 years ago: Nitro Boost Challenge (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74636&o=2 $end $st_flop=nitrobc, $bio Atari ST disk. published 31 years ago: Nitro Boost Challenge (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229802&o=2 $end $info=ngndshkr, $bio Pinball published 40 years ago: Nitro Ground Shaker (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1154 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in January 1980. 7,950 units were produced. The development of the game took 19 months (started in May 78). - STAFF - Design by : George Christian Art by : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5514&o=2 $end $snes=nitropnk, $bio Nintendo Super Famicom cart. published 27 years ago: Nitropunks - Might Heads [Model SHVC-NP] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61886&o=2 $end $gameboy=nivbible, $bio Nintendo Game Boy Cart. published 24 years ago: NIV Bible & the 20 Lost Levels of Joshua (c) 1996 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66555&o=2 $end $apple2_flop_clcracked=nlptl111, $bio Apple II disk. published 39 years ago: NLP Tools Vol.1 (c) 1981 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240645&o=2 $end $bbc_rom=nlqdesgn12,nlqdesgn, $bio Acorn BBC ROM published 35 years ago: NLQ Designer (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145048&o=2 $end $info=nms9100, $bio NMS 9100 (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125361&o=2 $end $info=nms801, $bio Computer published 37 years ago: NMS-801 (c) 1983 Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127524&o=2 $end $info=nms8220,nms8220a, $bio Computer published 34 years ago: NMS-8220 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127586&o=2 $end $info=nms8245, $bio Computer published 34 years ago: NMS-8245 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127587&o=2 $end $info=nms8245f, $bio Computer published 34 years ago: NMS-8245F (c) 1986 Philips Corp. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127653&o=2 $end $info=nms8250, $bio Computer published 34 years ago: NMS-8250 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127654&o=2 $end $info=nms8250f, $bio Computer published 34 years ago: NMS-8250F (c) 1986 Philips Corp. French release with an AZERTY keyboard layout. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127655&o=2 $end $info=nms8250j, $bio NMS-8250J (c) 198? Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127656&o=2 $end $info=nms8255, $bio Computer published 34 years ago: NMS-8255 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127588&o=2 $end $info=nms8255f, $bio Computer published 34 years ago: NMS-8255F (c) 1986 Philips Corp. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127657&o=2 $end $info=nms8260, $bio Computer published 34 years ago: NMS-8260 (c) 1986 Philips Corp. Prototype MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127589&o=2 $end $info=nms8280, $bio Computer published 34 years ago: NMS-8280 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127590&o=2 $end $info=nms8280f, $bio Computer published 34 years ago: NMS-8280F (c) 1986 Philips Corp. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127658&o=2 $end $info=nms8280g, $bio Computer published 34 years ago: NMS-8280G (c) 1986 Philips Corp. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127659&o=2 $end $amigaocs_flop=nobuddie, $bio No Buddies Land (c) 199? Expose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74637&o=2 $end $megadriv=noescape, $bio Sega Genesis game published 26 years ago: No Escape (c) 1994 Psygnosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57328&o=2 $end $snes=noescape, $bio Nintendo Super NES game published 26 years ago: No Escape (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63351&o=2 $end $a2600=noescape,noescapee, $bio Atari 2600 cart. published 38 years ago: No Escape! (c) 1982 Imagic Throw stones at the Temple roof so that sacred bricks fall on the Furies. If a stone strikes a Fury, the Fury multiplies! Avoid the Furies fire and falling bricks or Jason will lose a life. Keep an eye on Jason's lifeline when it turns black, the game ends! Destroy all the Furies, then move into the next Temple. GAME VARIATIONS 1-PLAYER GAMES Games 1, 3, 5, and 7 pit Jason against progressively more difficult waves of Furies the higher the game number, the greater the challenge! As wave after wave of Furies attack, they become increasingly devious. Some chase Jason's stones so that they can multiply. Others sense Jason's presence, tipped off by every stone he throws. The more stones Jason flings, the more accurate the Furies' shots become! This hero has his work cut out for him! 2-PLAYER GAMES Games 2, 4, 6, and 8 make you match withs with more than frantic Furies! Each Player: - Takes on similar waves of Furies - Has own Lifeline - Registers an independent score -- left player's Lifeline and Score: Gold -- right player's Lifeline and Score: Blue - Play alternates between players at the end of each wave. - If both players survive the assault, they proceed to the next wave. - Should one player lose all of Jason's lives, the other continues on to the succeeding wave of Furies. - Both players' scores show at games end, keyed to Lifeline/Score color. - TECHNICAL - Model IA3312 - SCORING - Earn 2 points for each Fury you destroy. Earn 5 points for each brick left untouched in the Temple roof. Players who make every shot count can also earn BONUS POINTS. Bonus points are automatically calculated for you at the end of each wave if Jason survives! Here's how it works: If every stone Jason throws in waves 1 and 2 loosens a brick and destroys a Fury, you'll earn 99 points over and above the 5 points you've scored for each brick that remains in the Temple roof. As NO ESCAPE! increases in difficulty, so do your bonus point awards! - STAFF - Programmer: Michael Greene Screen graphics assisted by: Michael Becker, Wilfredo Aguilar - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50747&o=2 $end $amigaocs_flop=noexcuse, $bio Commodore Amiga 500 disk. published 32 years ago: No Excuses (c) 1988 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74638&o=2 $end $st_flop=noexcuse, $bio Atari ST disk. published 32 years ago: No Excuses (c) 1988 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149402&o=2 $end $amigaocs_flop=noexit, $bio Commodore Amiga 500 disk. published 30 years ago: No Exit (c) 1990 Tomahawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74639&o=2 $end $cpc_flop=noexituk, $bio Amstrad CPC 464 disk. published 30 years ago: No Exit (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126509&o=2 $end $cpc_flop=noexituk01, $bio Amstrad CPC 464 disk. published 30 years ago: No Exit Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126510&o=2 $end $cpc_flop=noexit19, $bio Amstrad CPC 464 disk. published 30 years ago: No Exit Trained (c) 1990 XOR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121642&o=2 $end $gx4000=noexit, $bio Amstrad GX4000 cart. published 30 years ago: No Exit (c) 1990 Coktel Vision - TECHNICAL - GAME ID: CO 089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118485&o=2 $end $info=nf_23x,nf_20,nf_22,nf_23,nf_23f,nf_10, $bio Pinball published 25 years ago: No Fear - Dangerous Sports (c) 1995 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security Model Number : 50025 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Released in May 1995. Features appearances by motocross racer Jeremy McGrath, NASCAR racer Robbie Gordon, skier Glenn Plake, water skier Sammy Duvall, and mountain climber Dan Osman (1963-1998). 4,540 units were produced. - UPDATES - REVISION 0.8 Date: April 17, 1995 - This is the release of software for production of sample games. REVISION 1.0 Date : May 3, 1995 - This is the release of software for production. - Added German translations. - Fixed a bug in the drop target updater which would allow the drop target to stay in the 'wrong' state if it was told to change while it was already busy trying to change. - Changed track feature to allow laps during the grace period of nascar - the most obvious result of this is that the nascar lamps will be properly updated at the end of NASCAR mode. - Drop target now only makes a sound effect when it is dropped by the player. - Added adjustment ofr attract mode sounds and speech. - Added broken switch logic for right ramp, underground lockup, right/left loop switches and right return lane. - Trough test now makes sure the drop target is down at the beginning of the test. - Added two score fonts to the system to accomodate a 10 billion single player score and a 10 billion multi-player 'player up' score. - Increased flipper Skill Shot to 50 million. - Fixed 'match' text to fit on screen. - Added a bunch of lamp, display and sound effects. - Ball search is now held off during video mode. - Fixed up the auto-plunger to correctly check game over conditions. REVISION 1.1 Date : May 15, 1995 - Added French translations. - Changed the default adjustment for Raceway Start to AUTO. - Change the default Raceway Holdover Difficulty to HARD. - Changed the auto-percentage of Raceways to start with 2 lit instead of 3 by default. - Implemented the 'dice match' feature. Added an adjustment to use the old match display. - Fixed a glitch in the multiball start display. Version 2.0 Date : June 8, 1995 - The game now checks the ramp magnet optos to see if any are stuck closed at initialization. If so, they are considered to be disabled until the next powerup (or test mode) that sees them un-stuck. - Added user report messages for stuck and disabled magnet optos. Changed broken switch logic on drop target to make sure that it does not try to change the position of the drop target unnecessarily; thus allowing the player to get to the shot behind it more easily. This then allows locks to be lit much easier when the drop target is broken. REVISION 2.2 Date : September 14, 1995 - Fixed a bug where the state of the errors for the optos being stuck and the drop target being flakey were not being cleared at factory reset, so the user could get erroneous errors randomly, based on the state of the CMOS RAM before the reset. - Fixed a bug in the user-error report where line 2 of of the error message was not being cleared properly. This would cause messages such as 'check drop target, not set' instead of just having 'check drop target'. - Added logic to watch the drop target for 15 games to make sure that is is lighting locks. Gives a message if 15 games go by without a lock. - Corrected the updating of the buy-in button lamp to make sure it is updated whenever credits are added. Before, it would not start blinking until the player had put in MORE than the required credits for buying in. - Allowed the buy-in button to enter initials during the high score to date entry screen. REVISION 2.3 Date : September 14, 1995 - Improved the ball search logic to better compensate for a broken switch at the right popper. - Changed the Skill Shot choice to start after the plunge, not before. This keeps the choice from being available until the ball actually arrives at the shooter. - Fixed a bug where choosing LOCK from the skill shot would remove the 3rd lit lock if the player already had it lit. - Fixed score histogram labels. - TIPS AND TRICKS - During Attract mode, press the following sequence : Message : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R Achieve a high score and enter the initials MOO, the skull will now say 'moo' after your credit award. Press and hold the Extra Ball button at the beginning of Air Challenge and hit the Skydive when it´s still at 25M. You are now awarded 50M and a MK3 hint. - STAFF - Concept and Direction : Steve Ritchie (SSR) Designers : Steve Ritchie, Greg Freres (ZAP), Matt Coriale (MAT), Dwight Sullivan (XAQ) Co-Designers : Pete Piotrowski (PJP), Scott Slomiany Artwork : Greg Freres Software : Matt Coriale Effects : Dwight Sullivan Dots/Animation : Scott Slomiany, Adam Rhine, Brian Morris Mechanics : Carl Biagi Music : Dan Forden (DAN), Vince Pontarelli Sounds and Speech : Dan Forden Fearless Support : Butch Ortega, Jose Delgado, Paul Barker, Tom Kopera, Pat McMahon (Pat McWoman), George Gomez, Louis Toy, Chris Ritchie, Jerry Pinsler, Lyman F. Sheats Jr. (LFS), Karen Trybula, Elaine Johnson, Kent Pemberton, Wally Roeder, Peter Perry, Bill Thompson, Jim Shird, Chuck Bleich, Ramesh Pankajakshan, Fergie, Daniel Goggins, M.E.L. Crew, Jim Tansey, Doug Barnett Special Thanks : Ted Estes (TEX) (TED), Bill Grupp, Larry DeMar (LED), Tom Kopera, George Gomez, Roger Sharpe, Christa Woss, Joe Dillon, Michael Gottlieb, Darren Walker, Steve Kordek, Matt Booty, Tom Cahill, Jim Greene, Joanne Faux, Charmaine Pitchford, Neil Nicastro, Ken Fedesna, Wally Smolucha, Jim Patla, Chris Ritchie Extra Special Thanks : Diana Ritchie, Stephanie Coriale, Andi Freres, Anna Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5316&o=2 $end $gbcolor=nofear, $bio Nintendo Game Boy Color game published 19 years ago: No Fear - Downhill Mountain Biking [Model CGB-BKFP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68471&o=2 $end $psx=nofear, $bio Sony PlayStation disc published 21 years ago: No Fear Downhill Mountain Bike Racing (c) 1999 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111613&o=2 $end $msx2_flop=nofuss, $bio MSX 2 disk. published 29 years ago: No Fuss (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101890&o=2 $end $msx1_flop=nofuss,nofussa, $bio MSX disk. published 29 years ago: No Fuss (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109080&o=2 $end $info=ngg_13,ngg_p06,ngg_10, $bio Pinball published 23 years ago: No Good Gofers (c) 1997 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - No Good Gofers was released in December 1997. The red button is held by Buzz on the backglass. - UPDATES - Game ROM G11 Revision 1.0 (changes since prototype 0.5) Date : December 1, 1997 - This is the release of software for production. - Added German, French and Spanish translations - Fixed german default pricing - Fixed broken Time per Credit bookkeeping entry. - Tournament mode rules adjusted. - Many new lamp and display improvements. - Improved broken switch and gofer compensation. - Some speech improvements. - Added Gofer test and Ordered Lamp test - Added Hole-in-One and Daily Champions - Fixed bug in Super Drive. - Added difficulty preset adjustments - Fixed ramp count bug on 5th multiball wave. - Fixed a bug that prevented Hole in One challenge from starting off a true hole-in-one. - More support for burn-in testing Game ROM G11 Revision 1.2 Date : February 16, 1998 - Added new adjustment A2.32 (KICK DOWN MIDDLE). This adjustment (defaults to NO) turns off the kick from the Putting Green down towards the flippers. The kick will still happen at the start of Mulitball, but all other arrivals will be passed to the jet bumpers. Setting this to YES reverts to the original action. - Improved switch handling for the Golf Cart toy. - Changed rules slightly to light the Slam Ramp for one shot when a gofer is whacked. - Changed Golf Stroke rules. Every hole starts at 7, the count drops by hitting gofer, making a drive shot, or putting out. - Fixed a bug in status report. - Some lamp and display glitches fixed. - Improved kickback coil fire timing. - Speech has been made a little more player-friendly : From designer Louis Koziarz: In software revisions before 1.2, if you restarted a game sometimes you would get this script : Bud : 'Welcome back!' Buzz : 'NOW GO AWAY!' We had a few complaints that this was a little harsh on players, so the call was removed for the 1.2 release. That's all. The 'go away' quote was also spoken sometimes in attract mode if you pressed the flippers and attract mode sound was set to ON, that was removed as well. Game ROM G11 Revision 1.3 Date : April 6, 1998 - Improved ball search and missing ball compensation. - Improved Hole-in-One Challenge interaction with Ripoff and Pop-A-Gofer. - Some display and speech improvements. - TIPS AND TRICKS - During Attract mode, press the following sequence : Design Team : B, 16R, 1L, 13R, 1L, 12R, 1L Once entered you have to wait 5 minutes until you can do it again. - STAFF - Concept : Pat Lawlor Designers : Pat Lawlor, Louis Koziarz Artwork : John Youssi Software : Louis Koziarz Dots/Animation : Adam Rhine Mechanics : John Krutsch Music and Sounds : Vince Pontarelli Voice of Bud : Jon Hey Voice of Buzz : Vince Pontarelli - PORTS - * OTHERS: Android (may.31, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5334&o=2 $end $info=j2nolimt, $bio No Limit Nudge (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40982&o=2 $end $spectrum_cass=nolimits, $bio Sinclair ZX Spectrum cass. published 30 years ago: No Limits (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226674&o=2 $end $cpc_flop=nolimits,nolimits01,nolimits02, $bio Amstrad CPC 464 disk. published 29 years ago: No Limits: Strider II + U.N. Squadron (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126395&o=2 $end $mc10=nolist, $bio TRS-80 MC-10 cass. published 33 years ago: No List (c) 1987 Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87678&o=2 $end $info=nomnlnd,nomnlndg, $bio Arcade Video game published 40 years ago: No Man's Land (c) 1980 Universal. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.802666 Mhz) Sound Chips : DAC (@ 1.802666 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Also licensed to Gottlieb. Released in April 1980. - SCORING - Moving Tanks : 100 points 1st round, points added each round Parked Tanks : 200 points 1st round, points always double moving tanks. - TIPS AND TRICKS - Wait in a lower corner of the screen for the moving tanks to come towards you, then run around the tanks and shoot the parked tanks behind the river. Points are doubled, plus doing the manouver successfully gives you a few seconds of free shots at the sitting tanks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1856&o=2 $end $gba=nonopuzl, $bio Nintendo GBA cart. published 15 years ago: No No No Puzzle Chailien [Model AGB-BKRJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72050&o=2 $end $psx=mrdomino, $bio Sony PlayStation disc published 22 years ago: No One Can Stop Mr. Domino (c) 1998 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110982&o=2 $end $gba=norules, $bio Nintendo GBA cart. published 19 years ago: No Rules - Get Phat [Model AGB-AGPE-USA] (c) 2001 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72051&o=2 $end $amigaocs_flop=no2prize,no2prizea, $bio Commodore Amiga 500 disk. published 28 years ago: No Second Prize (c) 1992 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74640&o=2 $end $astrocde=nodie, $bio Astrocade game published 36 years ago: No-Die! (c) 1984 Astrocade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86817&o=2 $end $pcecd=noriko, $bio NEC PC-Engine CD published 32 years ago: No-Ri-Ko (c) 1988 Hudson Soft. The games starts with an invitation to one of her live concert. The player, the Lucky Boy as called in the game, will take a day out and probably end up on a date with the young and cute singer. On screen choices gets him to slightly orient the story and the series of events. Any step in the wrong direction will end in an unfair Game Over. At the end of the (long) concert, Lucky Boy finds his way to Noriko's lounge and she agrees to go on a date with him. He will then be up to him to find the best location to go to, take pictures and have fun. Things will carry on in the evening and may even end up in Noriko's apartment when the two kids will play intense games of Paper, Rock and Scissors. - TECHNICAL - Game ID: HCD8001 - TRIVIA - Released on December 04, 1988 in Japan for 4980 Yen. No-Ri-Ko was the first CD-ROM ever released for the PC Engine system. No-Ri-Ko features the Japanese singer pop singer Noriko Ogawa, who was just 15 years back in 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58305&o=2 $end $to_flop=n3coktel, $bio Thomson TO disk. published 35 years ago: No. 3 de Coktel (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107922&o=2 $end $spectrum_cass=noahesp, $bio Sinclair ZX Spectrum cass. published 36 years ago: Noah (c) 1984 ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80005&o=2 $end $x68k_flop=noah, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Noah (c) 1992 MNM Software - TECHNICAL - FD x1 - TRIVIA - Released on May 08, 1992 in Japan for a retail price of 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87941&o=2 $end $info=noahsark, $bio Arcade Video game published 37 years ago: Noah's Ark (c) 1983 Enter-Tech. The player controls Noah who must direct as many pairs of animals into his Ark as possible before the rising waters swallow them up. There's a minimum number of animals that must be saved. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way Joystick Buttons : 1 - TRIVIA - Noah's Ark was the third in the line of Moppet Video games developed by Enter-Tech, Ltd. It came after 'Desert Race' and was not a simple re-skinning. Noah's Ark was a larger game and made greater use of the hardware resources of the platform. - STAFF - Lead Programmer: Paul Walters Programmers: George Hefner, Rick Harris, Andre Teague Graphics Designer: Barb Ultis Storyline by: Robert Hambleton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4478&o=2 $end $cdi=noahsark, $bio Phillips CD-i published 28 years ago: Noah's Ark (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53014&o=2 $end $nes=noah, $bio Nintendo NES cart. published 28 years ago: Noah's Ark (c) 1992 Konami Co., Ltd - TECHNICAL - GAMe ID: NES-NH-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55405&o=2 $end $amigaocs_flop=nobby, $bio Nobby the Aardvark (c) 199? Thalamus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74641&o=2 $end $x68k_flop=noblemnd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Noble Mind (c) 1991 Brother Kougyou. - TECHNICAL - FD x3 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on November 09, 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87942&o=2 $end $mz2500=nobo, $bio Nobo (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128566&o=2 $end $info=nob, $bio Arcade Video game published 34 years ago: Noboranka (c) 1986 Data East Corp. This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level. - TECHNICAL - Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Noboranka was released in October 1986. Data East licensed the game from Coreland for distribution in the U.S. Back in the early to mid 80's, Coreland and Sega collaborated on many games. For some reason, it didn't seem like Sega was interested in licensing this game from Coreland even though it had already been ready for manufacture on the System 1 Hardware. Obviously, Data East was interested, they indirectly licensed the System 1 Hardware that this game uses from Sega, even though it would be another 9 years before they would finally license hardware from Sega, for games they created. This seems to be the one and only game that Coreland sold to Data East. Noboranka was one of the rarest game developed by coreland. Others are "119" and "bepop". This game is known as "Zippy Bug" outside Japan. A bootleg of the game was made by Game Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1857&o=2 $end $info=nobb, $bio Arcade Video game published 34 years ago: Noboranka (c) 1986 Game Electronics. Pirate version of the Data East original. - TECHNICAL - Runs on the Sega "System 1" hardware. - TRIVIA - Released in October 1986. Another Bootleg version exists, It doesn't use the original "I8751 CPU" for MCU (Micro co-Proceser Unit). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35181&o=2 $end $msx2_flop=nobucho, $bio Nobuchou no Yaboyou Zenkokuban (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101891&o=2 $end $gba=nobuibun, $bio Nintendo GBA cart. published 18 years ago: Nobunaga Ibun [Model AGB-ANOJ-JPN] (c) 2002 Global A Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72053&o=2 $end $fm7_cass=nobunaga, $bio Fujitsu FM-7 cass. published 37 years ago: Nobunaga no Yabou (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93771&o=2 $end $mz2500=nobunaga, $bio Nobunaga no Yabou (c) 198? KOEI Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128540&o=2 $end $pc8801_flop=nobubufu,nobubufua, $bio NEC PC-8801 Series disk. published 30 years ago: 信長の野望 武将風雲録 (c) 1990 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KN10111010 BARCODE: 4988615002007 - TRIVIA - Released in December 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92512&o=2 $end $pc98=nobubufu, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KN10111020 BARCODE: 4988615002328 - TRIVIA - Released on March 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90242&o=2 $end $msx2_cart=nobubufu, $bio MSX 2 cart. published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KN10111040 BARCODE: 4982675002410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51345&o=2 $end $msx2_flop=nobubufu,nobubufua, $bio MSX 2 disk. published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KN10111050 BARCODE: 4988615002434 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101893&o=2 $end $x68k_flop=nobubufu, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KN10111070 BARCODE: 4988615002533 FD x3 - TRIVIA - Released in August 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87943&o=2 $end $fmtowns_cd=nobubufu, $bio Fujitsu FM Towns CD published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) Version with Soundware. - TECHNICAL - GAME ID: KN10121060 BARCODE: 4988615002526 - TRIVIA - Released in July 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121931&o=2 $end $pcecd=nobubufu, $bio NEC PC-Engine CD published 27 years ago: 信長の野望 武将風雲録 (c) 1993 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KOCD2001 - TRIVIA - Released on February 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58306&o=2 $end $nes=nobubufu, $vgmplay=nobubufu_nes, $bio Nintendo Famicom cart. published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: KOE-IZ - TRIVIA - Released on December 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54462&o=2 $end $megadriv=nobubufu, $bio Sega Mega Drive game published 29 years ago: 信長の野望 武将風雲録 (c) 1991 Koei (Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: T-76013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56732&o=2 $end $gbcolor=nobugb2, $bio Nintendo Game Boy Color game published 21 years ago: Nobunaga no Yabou - Game Boy Ban 2 [Model DMG-AGYJ-JPN] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68472&o=2 $end $gameboy=nobugb, $bio Nintendo Game Boy Cart. published 30 years ago: Nobunaga no Yabou - Game Boy Ban [Model DMG-NYJ] (c) 1990 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66606&o=2 $end $megadriv=nobuhao, $bio Sega Mega Drive game published 26 years ago: Nobunaga no Yabou - Haouden (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56733&o=2 $end $pc98=nobuhaopk, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nobunaga no Yabou - Haouden Power Up Kit (c) 1993 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90244&o=2 $end $pc98=nobuhao,nobuhaoa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 信長の野望・覇王伝 (c) 1992 Koei Co., Ltd. (Nobunaga no Yabou - Haouden) - TECHNICAL - GAME ID: KN10341010 BARCODE: 4988615003912 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90243&o=2 $end $fmtowns_cd=nobuhao, $bio Fujitsu FM Towns CD published 27 years ago: 信長の野望・覇王伝 (c) 1993 Koei Co., Ltd. (Nobunaga no Yabou - Haouden) - TECHNICAL - GAME ID: KN10341040 BARCODE: 4988615004384 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110265&o=2 $end $x68k_flop=nobuhao, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: 信長の野望・覇王伝 (c) 1993 Koei Co., Ltd. (Nobunaga no Yabou - Haouden) - TECHNICAL - GAME ID: KN10341050 BARCODE: 4988615004391 MEDIA: FD x 4 - TRIVIA - Released on April 02, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87944&o=2 $end $snes=nobuhao1,nobuhao, $bio Nintendo Super Famicom cart. published 27 years ago: Nobunaga no Yabou - Haouden (c) 1993 Koei - TECHNICAL - Game ID: SHVC-NK - TRIVIA - Released on December 09, 1993 in Japan. - STAFF - Production: Youichi Erikawa (a Kou Shibusawa production) Music Composer: Yoko Kanno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61887&o=2 $end $megacdj=nobuhao, $bio Sega Mega-CD published 26 years ago: Nobunaga no Yabou - Haouden [Model T-76024] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60540&o=2 $end $psx=nobunaga, $bio Sony PlayStation disc published 21 years ago: Nobunaga no Yabou - Reppuuden [Model SLPM-86300] (c) 1999 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85483&o=2 $end $dc=nobur, $bio Sega Dreamcast GD published 21 years ago: Nobunaga no Yabou - Reppuuden (c) 1999 KOEI Co., Ltd. - TECHNICAL - GAME ID: T-7605M - TRIVIA - Released on December 16, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138632&o=2 $end $nes=nobuseng,nobuseng1, $vgmplay=nobuamb2_nes, $bio Nintendo Famicom cart. published 30 years ago: Nobunaga no Yabou - Sengoku Gunyuuden (c) 1990 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54463&o=2 $end $saturn=nobusg,nobusga, $bio Sega Saturn game published 22 years ago: Nobunaga no Yabou - Sengoku Gunyuuden (c) 1998 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59471&o=2 $end $msx2_flop=nobuseng,nobunag6, $bio MSX 2 disk. published 31 years ago: 信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd. (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: MXKN12007 BARCODE: 4988615000805 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101894&o=2 $end $msx2_cart=nobuseng, $bio MSX 2 cart. published 31 years ago: 信長の野望・戦国群雄伝 (c) 1989 Koei (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: MXKN12009 BARCODE: 4988615000843 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51346&o=2 $end $pc98=nobuseng, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd. (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: NFKN14024 BARCODE: 4988615000461 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90245&o=2 $end $pc8801_flop=nobuseng,nobusengb,nobusenga, $bio NEC PC-8801 Series disk. published 32 years ago: 信長の野望・戦国群雄伝 (c) 1988 Koei Co., Ltd. (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: NFKN17006 BARCODE: 4988615000355 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92513&o=2 $end $x1_flop=nobuseng, $bio Sharp X1 5.25in.disk. published 31 years ago: 信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd. (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: SJKN11006 BARCODE: 4988615000447 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86074&o=2 $end $x68k_flop=nobuseng, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 信長の野望・戦国群雄伝 (c) 1989 Koei Co., Ltd. (Nobunaga no Yabou - Sengoku Gunyuuden) - TECHNICAL - GAME ID: SJKN13007 BARCODE: 4988615001291 MEDIA: FD x3 - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87945&o=2 $end $dc=nobuspuk, $bio Sega Dreamcast GD published 21 years ago: Nobunaga no Yabou - Shouseiroku with Power-Up Kit [Model T-7602M] (c) 1999 KOEI Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135703&o=2 $end $pc98=nobutenspk, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Nobunaga no Yabou - Tenshouki Power Up Kit (c) 1995 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90247&o=2 $end $pc98=nobutens, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Nobunaga no Yabou - Tenshouki (c) 1994 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10771010 BARCODE: 4988615005923 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90246&o=2 $end $fmtowns_cd=nobutens, $bio Fujitsu FM Towns CD published 25 years ago: Nobunaga no Yabou - Tenshouki (c) 1995 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10771060 BARCODE: 4988615006463 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110266&o=2 $end $snes=nobutens, $bio Nintendo Super Famicom cart. published 24 years ago: Nobunaga no Yabou - Tenshouki [Model SHVC-AN6J-JPN] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61888&o=2 $end $pc98=nobuzenk, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90248&o=2 $end $fm77av=nobuzenk, $bio Fujitsu FM-77AV disk. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: FUKN19002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93855&o=2 $end $msx2_flop=nobuzenk,nobuzenkb,nobuzenka, $bio MSX 2 disk. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: HBJ-G064D BARCODE: 4901780069491 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101895&o=2 $end $pcecd=nobuzenk, $bio NEC PC-Engine CD published 27 years ago: 信長の野望 全・国・版 (c) 1993 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: KOCD3005 BARCODE: 4988615004940 - TRIVIA - Released on December 11, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58307&o=2 $end $nes=nobuzenk,nobuzenka, $vgmplay=nobuamb_nes, $bio Nintendo Famicom cart. published 32 years ago: 信長の野望 全・国・版 (c) 1988 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: KOE-NZ BARCODE: 4988615000058 - TRIVIA - Released on March 18, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54464&o=2 $end $msx1_cart=nobuzenk, $bio MSX cart. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: MXKN11009 BARCODE: 4988615000126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52720&o=2 $end $msx2_cart=nobuzenk, $bio MSX 2 cart. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: MXKN12003 BARCODE: 4988615000140 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51347&o=2 $end $pc8801_flop=nobuzenk, $bio NEC PC-8801 Series disk. published 34 years ago: 信長の野望 全・国・版 (c) 1986 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: NFKN17002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92514&o=2 $end $x1_flop=nobuzenk, $bio Sharp X1 5.25in.disk. published 33 years ago: 信長の野望 全・国・版 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: SIKN16016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86075&o=2 $end $x68k_flop=nobuzenk, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 信長の野望 全・国・版 (c) 1988 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: SJKN13001 BARCODE: 4988615000331 MEDIA: FD x2 - TRIVIA - Released in November 1988 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87946&o=2 $end $megadriv=nobuzenk, $bio Sega Mega Drive game published 27 years ago: 信長の野望 全・国・版 (c) 1993 Koei Co., Ltd. (Nobunaga no Yabou - Zen-Koku-Ban) - TECHNICAL - GAME ID: T-76033 BARCODE: 4988615004643 - TRIVIA - Released on September 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56734&o=2 $end $wswan=nobunaga, $bio Bandai WonderSwan game published 21 years ago: Nobunaga no Yabou for WonderSwan [Model SWJ-KEX001] (c) 1999 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86366&o=2 $end $saturn=noburet,nobureta, $bio Sega Saturn game published 24 years ago: Nobunaga no Yabou Returns (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59472&o=2 $end $saturn=nobushou, $bio Sega Saturn game published 22 years ago: Nobunaga no Yabou Shouseiroku (c) 1998 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59473&o=2 $end $saturn=nobutens,nobutensa, $bio Sega Saturn game published 25 years ago: Nobunaga no Yabou Tenshouki (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59474&o=2 $end $saturn=nobutenshib, $bio Sega Saturn game published 25 years ago: Nobunaga no Yabou Tenshouki Hibaihin (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59475&o=2 $end $saturn=nobutenspu, $bio Sega Saturn game published 23 years ago: Nobunaga no Yabou Tenshouki with Power-Up Kit (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59476&o=2 $end $gba=nobuyabu, $bio Nintendo GBA cart. published 19 years ago: Nobunaga no Yabou [Model AGB-ANBJ-JPN] (c) 2001 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72054&o=2 $end $msx2_flop=nobunaga, $bio MSX 2 disk. published 34 years ago: 信長の野望 (c) 1986 Koei Co., Ltd. (Nobunaga no Yabou) - TECHNICAL - GAME ID: MXKN12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101892&o=2 $end $pc8801_flop=nobunaga, $bio NEC PC-8801 Series disk. published 37 years ago: Nobunaga no Yabou (c) 1983 Koei Co., Ltd. - TECHNICAL - GAME ID: NEKN12025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92511&o=2 $end $pc98=nobunaga, $bio NEC PC-9801 Series 5.25in.disk. published 37 years ago: Nobunaga no Yabou (c) 1983 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN11002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90241&o=2 $end $x1_cass=nobunaga, $bio 信長の野望 (c) 198? Koei Co., Ltd. (Nobunaga no Yabou) - TECHNICAL - GAME ID: SIKN16002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86255&o=2 $end $x1_flop=nobunaga, $bio Sharp X1 5.25in.disk. published 33 years ago: 信長の野望 (c) 1987 Koei Co., Ltd. (Nobunaga no Yabou) - TECHNICAL - GAME ID: SIKN16013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86073&o=2 $end $megadriv=nobuamb, $bio Sega Genesis game published 27 years ago: Nobunaga's Ambition (c) 1993 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57329&o=2 $end $snes=nobuldrk, $bio Nintendo Super NES game published 26 years ago: Nobunaga's Ambition - Lord of Darkness (c) 1994 KOEI Corporation. - TECHNICAL - GAME ID: SNS-IZ-USA - TRIVIA - Released in October 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63353&o=2 $end $nes=nobuamb2, $bio Nintendo NES cart. published 29 years ago: Nobunaga's Ambition II (c) 1991 KOEI Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Nobunaga no Yabou - Sengouku Gunyuuden [Model KOE-NU]". Description from the back cover: 16th Century Japan was a time of tremendous chaos and civil war. The mightly Japanese hero Oda Nobunaga sought an end to generations of bloody conflict, yet his dream was tragically halted when he was murdered by his own general. Now it's your turn to become a 16th Century warlord and fulfill Nobunaga's Ambition. As a Daimyo(warlord), you'll embark on an epic quest to unify Japan. Vying for power and territory, you'll command vast aermies of samurai warriors, defend yourself against ninja assassins, lay siege against mighty fortresses, negotiate alliances and confront your enemies in deadly combat! - TECHNICAL - GAME ID: NES-NU-USA - TRIVIA - Released in April 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55407&o=2 $end $gameboy=nobuamb, $bio Nintendo Game Boy Cart. published 29 years ago: Nobunaga's Ambition [Model DMG-NY-USA] (c) 1991 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66607&o=2 $end $nes=nobuamb, $bio Nintendo NES cart. published 31 years ago: Nobunaga's Ambition (c) 1989 KOEI Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Nobunaga no Yabou - Zenkokuban [Model KOE-NZ]". Description from the back cover: Enter a world most people have never heard of -- 16th century Japan. The Shogun has just fallen, leaving the government weak and ineffective. The country's greatest warlords, the daimyos, have taken up arms against each other. Alliance and friendships are quickly forgotten as each daimyo pursues the same goal: to rule the entire nation -- to become Shogun. - TECHNICAL - GAME ID: NES-NZ-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55406&o=2 $end $snes=nobuamb, $bio Nintendo Super NES game published 27 years ago: Nobunaga's Ambition (c) 1993 KOEI Corporation. - TECHNICAL - GAME ID: SNS-NZ-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63352&o=2 $end $bbcb_cass=nocabloc, $bio Acorn BBC/Electron cass. published 37 years ago: Noc-A-Bloc (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52168&o=2 $end $cpc_cass=nocturne, $bio Amstrad CPC cass. published 34 years ago: Nocturne (c) 1986 Alpha-Omega Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98426&o=2 $end $info=m4nod, $bio Nod and a Wink (c) 199? Eurotek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42378&o=2 $end $gba=noddyu, $bio Nintendo GBA cart. published 14 years ago: Noddy - A Day in Toyland [Model AGB-BNKE-USA] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72056&o=2 $end $gba=noddy, $bio Nintendo GBA cart. published 14 years ago: Noddy - A Day in Toyland [Model AGB-BNKP] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72055&o=2 $end $vsmile_cart=noddy,noddyuk, $bio Noddy - Detective for a Day (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234021&o=2 $end $vsmile_cart=noddyp, $bio Noddy - Detective Por um Dia (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234023&o=2 $end $vsmile_cart=noddygr104, $bio Noddy - Detektiv für einen Tag (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118442&o=2 $end $gbcolor=noddy, $bio Nintendo Game Boy Color game published 20 years ago: Noddy and the Birthday Party [Model CGB-AZEP-UKV] (c) 2000 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68473&o=2 $end $amigaocs_flop=noddypt, $bio Commodore Amiga 500 disk. published 28 years ago: Noddy's Playtime (c) 1992 Jumping Bean Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74642&o=2 $end $ep64_cass=nodes, $bio Enterprise 64 cass. published 35 years ago: Nodes of Yesod (c) 1985 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237639&o=2 $end $cpc_cass=yesod, $bio Amstrad CPC cass. published 34 years ago: Nodes of Yesod (c) 1986 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98427&o=2 $end $cpc_flop=nodesofy,nodesofy01,nodesofy02,nodesofy03, $bio Amstrad CPC 464 disk. published 34 years ago: Nodes of Yesod (c) 1986 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126397&o=2 $end $cpc_flop=nodesofy04, $bio Amstrad CPC 464 disk. published 12 years ago: Nodes of Yesod (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121731&o=2 $end $info=m1nhp,m1nhpa,m1nhpb,m1nhpc,m1nhpd,m1nhpe,m1nhpf,m1nhpg,m1nhph,m1nhpi,m1nhpj,m1nhpk,m1nhpl,m1nhpm, $bio Noel's House Party (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15491&o=2 $end $psx=noel3, $bio Sony PlayStation disc published 21 years ago: NOëL 3 - Mission on the Line (c) 1999 Pioneer LDC, Inc. - TECHNICAL - Model SLPS-01895~7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85486&o=2 $end $saturn=noel3, $bio Sega Saturn game published 22 years ago: NOëL 3 Special Edition (c) 1998 Pioneer LDC, Inc. - TECHNICAL - Model T-22205G - TRIVIA - Released on December 10, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59479&o=2 $end $saturn=noel3tai, $bio Sega Saturn game published 22 years ago: NOëL 3 (c) 1998 Pioneer LDC - TECHNICAL - Game ID: T-22206G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59480&o=2 $end $apple2gs=ntgs, $bio Apple IIGS disk. published 28 years ago: NoiseTracker GS (c) 1992 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115258&o=2 $end $to7_cass=noixcoco, $bio Thomson TO7 cass. published 37 years ago: Noix de Coco (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108450&o=2 $end $cpc_flop=noixdecr03,noixdecr02, $bio Amstrad CPC 464 disk. published 30 years ago: Noix de Croco 3 (c) 1990 Noix De Croco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123175&o=2 $end $cpc_flop=noixdecr,noixdecr01,noixdecr05,noixdecr04,noixdecr07,noixdecr06, $bio Amstrad CPC 464 disk. published 30 years ago: Noix de Croco 4 (c) 1990 Noix De Croco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123176&o=2 $end $cpc_flop=noixdecr09,noixdecr08,noixdecr0b,noixdecr0a, $bio Amstrad CPC 464 disk. published 30 years ago: Noix de Croco 5 (c) 1990 Noix De Croco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123177&o=2 $end $cpc_flop=noixdecr0d,noixdecr0c,noixdecr0f,noixdecr0e, $bio Amstrad CPC 464 disk. published 28 years ago: Noix de Croco 7 (c) 1992 Noix De Croco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123178&o=2 $end $cpc_flop=noixdecr10,noixdecr11, $bio Amstrad CPC 464 disk. published 28 years ago: Noix de Croco 8 (c) 1992 Noix De Croco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123179&o=2 $end $info=noki3210, $bio Mobile Phone published 21 years ago: Nokia 3210 (c) 1999 Nokia. GSM cellular phone. Three games came preinstalled: Snake, Memory (pairs-memory game), and Rotation. - TECHNICAL - The Nokia 3210 has a total weight of 153g. The handset measures 123.8mm x 50.5mm x 16.7mm (min), 22.5mm (max) and features customizable fascias which clip on. - TRIVIA - Announced by Nokia on March 18, 1999. 160 million units were sold worldwide. It was the first mass market phone with an internal antenna, after the feature had been introduced by Nokia on the luxury phone 8810 in 1998. The 3210 was designed by Alastair Curtis in Nokia's Los Angeles Design Center. The 3210 was originally designed with a vibrate alert function. Nokia decided not to implement this feature on some handsets within certain jurisdictions. A few months after its UK release, some mobile phone repair shops offered customers a handset upgrade to the vibrate function for a small fee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117326&o=2 $end $info=noki3310, $bio Mobile Phone published 20 years ago: Nokia 3310 (c) 2000 Nokia. The Nokia 3310 is a GSM mobile phone. - TRIVIA - It was announced on September 1, 2000, and released in the fourth quarter of the year, replacing the popular Nokia 3210. The phone sold extremely well, being one of the most successful phones with 126 million units sold worldwide. The 3310 was developed at the Copenhagen Nokia site in Denmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100769&o=2 $end $info=noki3330, $bio Nokia 3330 (c) 200? Nokia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117327&o=2 $end $info=noki3410, $bio Mobile Phone published 18 years ago: Nokia 3410 (c) 2002 Nokia. - TRIVIA - The 3410 was the first Java phone by Nokia. It is also the first cellphone outside Japan to have 3-D graphics on mobile phones, before Symbian and OpenGL ES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117328&o=2 $end $info=noki5210, $bio Mobile Phone published 18 years ago: Nokia 5210 (c) 2002 Nokia. - UPDATES - Some versions of the Nokia 5210 firmware, particularly the Arabic models, contains a bug with the Arabic language text, that occurs when user tries to type SMS, the space between words in Arabic becomes a small rectangular symbol instead of a space. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117329&o=2 $end $info=noki6210, $bio Mobile Phone published 20 years ago: Nokia 6210 (c) 2000 Nokia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117330&o=2 $end $info=noki6250, $bio Mobile Phone published 20 years ago: Nokia 6250 (c) 2000 Nokia. A more rugged version of the Nokia 6210 phone. - TECHNICAL - It has a monochrome graphic LCD display of resolution 96 x 60 pixels. - TRIVIA - Its memory can hold up to 500 phone book records with up to three numbers per name, and up to 150 text messages (SMS). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117331&o=2 $end $info=noki7110, $bio Mobile Phone published 21 years ago: Nokia 7110 (c) 1999 Nokia. - TRIVIA - It was announced in February 1999 and released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117332&o=2 $end $info=noki8210, $bio Mobile Phone published 21 years ago: Nokia 8210 (c) 1999 Nokia. - TRIVIA - The Nokia 8210 was, at the time of its release in 1999, the smallest, lightest Nokia mobile phone on the market - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117333&o=2 $end $info=noki8250, $bio Mobile Phone published 19 years ago: Nokia 8250 (c) 2001 Nokia. the Nokia 8250 is a variant of the Nokia 8210 designed for Asian Pacific markets sporting a slightly different design and blue backlight, as well as EGSM (Extended GSM) support. - TRIVIA - Available in the first quarter of 2001 in Asia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117334&o=2 $end $info=noki8850, $bio Nokia 8850 (c) 200? Nokia. A light alloy-bodied enhanced version of Nokia 8210 model with slider protection of the keypad and blue lighting of the keypad and screen. The phone has four games: Memory, Snake, Logic and Rotation. - TECHNICAL - The phone weighs 91 gr. (with a lithium battery) and had dimension of 100x44x17 mm. - TRIVIA - The 8850 was considered to be an un-repairable phone, thus resulting in very few active handsets in the market. The phone's memory can store up to 250 names and 50 calendar notes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117335&o=2 $end $info=noki8890, $bio Nokia 8890 (c) 200? Nokia. North American version of the 8850. It had all the same features but a retractable antenna and GSM 900 and 1900 MHz bands. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117336&o=2 $end $snes=nolanbb, $bio Nintendo Super NES game published 28 years ago: Nolan Ryan's Baseball (c) 1992 Romstar, Incorporated. North American release. Game developed in Japan. See the original for more information; "Super Stadium [Model SHVC-SS]". - TECHNICAL - GAMe ID: SNS-NR-USA - TRIVIA - Released in February 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63354&o=2 $end $cpc_flop=nolock22,nolockca, $bio Amstrad CPC 464 disk. published 32 years ago: Nolock Ver.2 (c) 1988 Famous Cach, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124060&o=2 $end $pc98=noltia, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Noltia (c) 1993 Flat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90249&o=2 $end $snes=nomark, $bio Nintendo Super Famicom cart. published 25 years ago: Nomark Baku Haitou - Shijou Saikyou no Janshi-tachi [Model SHVC-AAPJ-JPN] (c) 1995 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61889&o=2 $end $cpc_flop=nombresp, $bio Amstrad CPC type-in published 27 years ago: Nombres Premiers (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119508&o=2 $end $cpc_flop=nominass, $bio Amstrad CPC 464 disk. published 35 years ago: Nominas (c) 1985 RPA Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124999&o=2 $end $spectrum_cass=nominasi, $bio Nominas (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219583&o=2 $end $svi318_cass=nomis, $bio Spectravideo SV 318 cass. published 37 years ago: Nomis (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118514&o=2 $end $gamegear=nomowsb, $bio Sega Game Gear cart. published 25 years ago: Nomo's World Series Baseball [Model G-3442] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64745&o=2 $end $mc10=noncomp, $bio Non-Comprehensive Test (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87679&o=2 $end $msx1_cass=nonamed,nonamedb,nonameda, $bio MSX cass. published 34 years ago: Nonamed (c) 1986 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94875&o=2 $end $cpc_cass=nonameds, $bio Amstrad CPC cass. published 34 years ago: Nonamed (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98428&o=2 $end $cpc_cass=nonamed, $bio Amstrad CPC cass. published 34 years ago: Nonamed (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98429&o=2 $end $cpc_flop=nonamed1,nonamed101,nonameds,nonameds01,nonameds02,nonamedu, $bio Amstrad CPC 464 disk. published 34 years ago: Nonamed (c) 1986 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118871&o=2 $end $cpc_flop=nonamedc, $bio Nonamed (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121732&o=2 $end $msx1_flop=nonamed,nonameda, $bio Nonamed cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230071&o=2 $end $spectrum_cass=nonamedsm,nonamedss, $bio Sinclair ZX Spectrum cass. published 33 years ago: Nonamed (c) 1987 Dinamic Software. - TECHNICAL - GAME ID: SPE 860026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80008&o=2 $end $pc98=nonomura, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 野々村病院の人々 (c) 1994 Silky's. (Nonomura Byouin no Hitobito) - TECHNICAL - MEDIA: FD x6 - TRIVIA - Released on June 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90250&o=2 $end $saturn=nonomura,nonomurab,nonomuraa, $bio Sega Saturn game published 24 years ago: Nonomura Byouin no Hitobito (c) 1996 Elf. - TECHNICAL - BARCODE: 4937644800108 GAME ID: T-28001G MEDIA: CD x1 - TRIVIA - Released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59477&o=2 $end $gameboy=kurukuru, $bio Nintendo Game Boy Cart. published 26 years ago: Nontan to Issho - Kurukuru Puzzle [Model DMG-V5J] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66608&o=2 $end $snes=nontan, $bio Nintendo Super Famicom cart. published 26 years ago: Nontan to Issho - Kurukuru Puzzle [Model SHVC-99] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61890&o=2 $end $pico=nontanis, $bio Sega Pico game published 24 years ago: Nontan to Issho Waiwai Nihon (c) 1996 Imagineer Co., Ltd. - TECHNICAL - Game ID: T-150120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96318&o=2 $end $c64_cass=nonterra, $bio Commodore C64 cass. published 35 years ago: Nonterraqueous (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186694&o=2 $end $cpc_flop=nonteraq,nonterra, $bio Amstrad CPC 464 disk. published 35 years ago: Nonterraqueous Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123904&o=2 $end $cpc_flop=nonterra01,soulofar,soulofar01,soulofar02, $bio Amstrad CPC 464 disk. published 35 years ago: Nonterraqueous II - Soul of a Robot Cracked (c) 1985 Devilmarkus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123905&o=2 $end $cpc_cass=nonterra, $bio Amstrad CPC cass. published 35 years ago: Nonterraqueous [Model IA 0078] (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98430&o=2 $end $gameboy=noobow, $bio Nintendo Game Boy Cart. published 28 years ago: Noobow [Model DMG-NWJ] (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66609&o=2 $end $pc98=nooch, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: NOOCH あばかれた陰謀 (c) 1992 Bonbee Bonbon!. (Nooch - Abakareta Inbou) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90251&o=2 $end $pc98=nooch2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nooch II - Remy no Gyakushuu (c) 1993 Bonbee Bonbon!. - TECHNICAL - Media: floppydisk x7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90252&o=2 $end $pc98=nooch3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ヌークIII 最後の性戦 (c) 1994 Bonbee Bonbon!. (Nooch III - Saigo no Seisen) - TECHNICAL - Media: floppydisk x7 - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90253&o=2 $end $saturn=noon, $bio Sega Saturn game published 22 years ago: Noon (c) 1998 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59478&o=2 $end $pc8801_flop=nopsoftw, $bio Nop Software (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92515&o=2 $end $specpls3_flop=nopehiao, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Nope Here's Another One (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147761&o=2 $end $info=norautdx, $bio Noraut Deluxe Poker (c) 198? Video Fun Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32550&o=2 $end $info=noraut3a,noraut3b,norautjo,norautpl, $bio Arcade Video game published 32 years ago: Noraut Joker Poker (c) 1988 Noraut, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32408&o=2 $end $info=norautp,norautpn,norautjp,norautu, $bio Slot Machine published 32 years ago: Noraut Poker (c) 1988 Noraut, Limited. - TECHNICAL - Width : 525mm Depth : 640mm Height : 1550mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30699&o=2 $end $info=norautrh,norautra, $bio Arcade Video game published 32 years ago: Noraut Red Hot Joker Poker (c) 1988 Noraut, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32407&o=2 $end $amigaocs_flop=nordbert, $bio Commodore Amiga 500 disk. published 33 years ago: Nord and Bert Couldn't Make Head or Tail of It (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74643&o=2 $end $apple2_flop_orig=nordbert, $apple2_flop_misc=nordbert, $bio Apple II disk. published 33 years ago: Nord and Bert Couldn't Make Head or Tail of It (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107503&o=2 $end $cpc_flop=nordalle, $bio Amstrad CPC type-in published 34 years ago: Nordal Le Magicien (c) 1986 Jeux & Strategie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122664&o=2 $end $c64_cart=nordic10, $bio Commodore C64 cart. published 31 years ago: Nordic Power (c) 1989 D&E, Venlo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240891&o=2 $end $c64_cart=nordic72, $bio Commodore C64 cart. published 29 years ago: Nordic Power - Action Cartridge Ver.7 (c) 1991 Gameworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231959&o=2 $end $tiki100=norgeo, $bio TIKI-100 disk. published 35 years ago: Norge geografi-test (c) 1985 Benestad, L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237374&o=2 $end $x68k_flop=norikotb, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Noriko Tobimasu (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88482&o=2 $end $pico=gogonori, $bio Sega Pico game published 26 years ago: Norimono Studio - Go Go! Noristar Asobi Maccho [Model T-226070] (c) 1994 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75740&o=2 $end $cbm2_flop=normcopy, $bio Norm's Copier for the 8050 (c) 198? Knight, Jesse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232870&o=2 $end $cpc_flop=normalko, $bio Amstrad CPC 464 disk. published 26 years ago: Normal Kombat! (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124466&o=2 $end $spectrum_cass=normansl, $bio Sinclair ZX Spectrum cass. published 30 years ago: Norman's Lament (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80011&o=2 $end $specpls3_flop=normlame, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Norman's Lament (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147762&o=2 $end $adam_flop=normanrr, $bio Coleco Adam disk. published 29 years ago: Norman's Railroad (c) 1991 Norman's Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109776&o=2 $end $pc8801_flop=normandy, $bio ノルマンディー上陸作戦 (c) 198? KOEI Co., Ltd. (Normandy Jouriku Sakusen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92516&o=2 $end $megadriv=normy, $bio Sega Genesis game published 26 years ago: Normy's Beach Babe-O-Rama (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115602&o=2 $end $psx=lostvik2, $bio Sony PlayStation disc published 23 years ago: Norse by Norsewest - The Return of the Lost Vikings (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111495&o=2 $end $saturn=lostvik2u, $bio Sega Saturn game published 23 years ago: Norse by Norsewest - The Return of The Lost Vikings [Model T-12522H] (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60107&o=2 $end $odyssey2=norseman, $g7400=norseman, $bio Norseman (c) 198? GST Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95766&o=2 $end $tiki100=norsklom, $bio TIKI-100 disk. published 32 years ago: Norsk (c) 1988 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237343&o=2 $end $tiki100=norskrog, $bio Norsk (c) 198? Rogalandsdata Programvare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237365&o=2 $end $tiki100=norskgeo, $bio Norsk geo-heis (c) 198? Kjølshunn-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237321&o=2 $end $tiki100=norskdag, $bio Norsk-dagros (c) 198? Kjølshunn-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237320&o=2 $end $tiki100=norsktri, $bio Norsk-trim 1 (c) 198? Kjølshunn-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237322&o=2 $end $amigaocs_flop=northns, $bio Commodore Amiga 500 disk. published 31 years ago: North & South (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74644&o=2 $end $amigaocs_flop=northnsu, $bio Commodore Amiga 500 disk. published 31 years ago: North & South (c) 1989 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74646&o=2 $end $cpc_flop=northsou02,northsou03,northsou04,northsou05,northsou01,northsou,northand,northand01,northand04,northand02,northand03,northand05,nordsud1,nordsud2, $bio Amstrad CPC 464 disk. published 31 years ago: North & South (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121343&o=2 $end $st_flop=northns, $bio Atari ST disk. published 31 years ago: North & South (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148573&o=2 $end $spectrum_cass=northsoue, $bio North & South (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219177&o=2 $end $spectrum_cass=northsou, $bio Sinclair ZX Spectrum cass. published 29 years ago: North & South (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80012&o=2 $end $msx1_cass=northns, $bio MSX cass. published 29 years ago: North & South (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94876&o=2 $end $specpls3_flop=northsou,northsoub,northsouc,northsoua, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: North & South (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148146&o=2 $end $nes=northns, $bio Nintendo NES cart. published 28 years ago: North & South (c) 1992 Infogrames Interactive, Incorporated. European release. Game developed in Japan. See the original Famicom version for more information: "North & South - Wakuwaku Nanboku Sensou [Model KSC-N5]". Description from the back cover: CHAAARRGE!!! Strategy and skill are required for this unique game. Its numerous options will allow you to live the Civil War again. In the world of the comic book - Les Tuniques Bleues - you become a Yankee or Confederate. Encircle your enemy and launch surprise attacks. Selecting one or two players, move your troops, stop trains, take forts by assault and in the final part, lead a genuine little army on the field. To your sabres! - TRIVIA - Released on January 23, 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55408&o=2 $end $cpc_cass=northns, $bio Amstrad CPC cass. published 30 years ago: North & South - Les Tuniques Bleues (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98431&o=2 $end $nes=northnsj, $bio Nintendo Famicom cart. published 30 years ago: North & South - Wakuwaku Nanboku Sensou (c) 1990 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54465&o=2 $end $amigaocs_flop=northnsa, $bio Commodore Amiga 500 disk. published 31 years ago: North & South [Le Temps des Héros] (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74645&o=2 $end $cpc_flop=norteysu,norteysu01, $bio Amstrad CPC 464 disk. published 30 years ago: North & South [Model AMD 1147] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121342&o=2 $end $nes=northnsu, $bio Nintendo NES cart. published 30 years ago: North & South (c) 1990 Kemco North American release. Game developed in Japan. See the original Famicom version for more information: "North & South - Wakuwaku Nanboku Sensou [Model KSC-N5]". - TECHNICAL - GAME ID: NES-N5-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55409&o=2 $end $apple2_flop_clcracked=nthatl86, $bio Apple II disk. published 38 years ago: North Atlantic 86 (c) 1982 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230907&o=2 $end $pet_cass=nacr, $bio Commodore PET cass. published 40 years ago: North Atlantic Convoy Raider (c) 1980 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125730&o=2 $end $apple2_cass=naconrdr, $bio Apple II cass. published 40 years ago: North Atlantic Convoy Raider (c) 1980 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135944&o=2 $end $dragon_cass=nseaaction, $bio Dragon cass. published 32 years ago: North Sea Action (c) 1988 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117192&o=2 $end $msx1_cass=bullion, $bio MSX cass. published 35 years ago: North Sea Bullion Adventure (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94877&o=2 $end $msx1_cass=nseaheli, $bio MSX cass. published 33 years ago: North Sea Helicopter (c) 1987 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94878&o=2 $end $msx1_flop=nsheli, $bio MSX disk. published 33 years ago: North Sea Helicopter (c) 1987 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109081&o=2 $end $dragon_cass=nseaoil, $bio Dragon cass. published 36 years ago: North Sea Oil (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116804&o=2 $end $dragon_cass=nseaoils, $bio North Sea Oil (c) 198? Samyh Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116871&o=2 $end $spectrum_cass=norstar, $bio Sinclair ZX Spectrum cass. published 32 years ago: North Star (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80013&o=2 $end $cpc_cass=northstr, $bio Amstrad CPC cass. published 32 years ago: North Star (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98433&o=2 $end $specpls3_flop=northstr,northstrb,northstra, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: North Star (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118647&o=2 $end $cpc_flop=northsta01,northsta02,northsta,northsta03,northsta04, $bio Amstrad CPC 464 disk. published 32 years ago: North Star (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121169&o=2 $end $spectrum_cass=norstare, $bio North Star (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219176&o=2 $end $spectrum_cass=norstara, $bio North Star (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225772&o=2 $end $horizon=v2212_56,n2212_64,n22a_56, $bio North Star CP/M 2.2 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232324&o=2 $end $horizon=cpmug23, $bio North Star CP/M Users Group Diskette #23 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232296&o=2 $end $horizon=cpmug24, $bio North Star CP/M Users Group Diskette #24 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232297&o=2 $end $horizon=cpmug25, $bio North Star CP/M Users Group Diskette #25 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232298&o=2 $end $horizon=cpmug29, $bio North Star CP/M Users Group Diskette #29 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232299&o=2 $end $horizon=cpmug30, $bio North Star CP/M Users Group Diskette #30 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232300&o=2 $end $horizon=cpmug31, $bio North Star CP/M Users Group Diskette #31 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232301&o=2 $end $horizon=cpmug32, $bio North Star CP/M Users Group Diskette #32 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232302&o=2 $end $horizon=cpmug34, $bio North Star CP/M Users Group Diskette #34 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232303&o=2 $end $horizon=cpmug36, $bio North Star CP/M Users Group Diskette #36 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232304&o=2 $end $horizon=cpmug40, $bio North Star CP/M Users Group Diskette #40 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232305&o=2 $end $horizon=080disk, $bio North Star DOS & BASIC, SERIAL IN FLASHWRITER I (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232325&o=2 $end $horizon=nsdos20s, $bio North Star DOS Ver.2 Single Density (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232326&o=2 $end $horizon=nsdos40s, $bio North Star DOS Ver.4 Single Density (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232327&o=2 $end $horizon=nsdos50d,nsdos51q,nsdos51s,nsdos52q, $bio North Star DOS Ver.5 Double Density (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232328&o=2 $end $horizon=hd221sd,hd221ird,d08b01,d05b01,d09b01,d06b01,d04b01,d07b01, $bio North Star HDOS (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232329&o=2 $end $horizon=horhd1b, $bio North Star HORIZON-HD System (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232330&o=2 $end $horizon=069disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #10: Osborne Common Basic Financial Programs (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232274&o=2 $end $horizon=070disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #11: Life Expectancies & Capitals Quiz (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232275&o=2 $end $horizon=071disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #12: Morse Code Practice System (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232276&o=2 $end $horizon=072disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #13: Games (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232277&o=2 $end $horizon=nsse16, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #16: Pilot Assembler Source, Object, etc. (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232279&o=2 $end $horizon=nsse17, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #17: Misc Applications (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232280&o=2 $end $horizon=nsse18, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #18: Video Games (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232281&o=2 $end $horizon=nsse1,060disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #1: Games (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232265&o=2 $end $horizon=nsse20, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #20: Osborne Common Basic Mathematical Programs II (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232283&o=2 $end $horizon=nsse21, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #21: Osborne Common Basic Statistical Programs (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232284&o=2 $end $horizon=nsse22, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #22: Osborne Common Basic Misc Programs (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232285&o=2 $end $horizon=nsse2,061disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #2: Utility Programs (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232266&o=2 $end $horizon=nsseg1r3,062disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #3: Guess Game System (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232267&o=2 $end $horizon=063disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #4: Mathematical/Matrix Manipulation Routines (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232268&o=2 $end $horizon=064disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #5: Misc Applications (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232269&o=2 $end $horizon=065disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #6: Misc Applications (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232270&o=2 $end $horizon=nsse7,066disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #7: SOL/VDM Video Games (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232271&o=2 $end $horizon=nsse8,067disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #8: Simulation-type Games (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232272&o=2 $end $horizon=nsse9,068disk, $bio North Star Horizon disk. published 41 years ago: North Star Software Exchange #9: Misc Utilities (c) 1979 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232273&o=2 $end $horizon=051disk, $bio North Star User Group #10: GAME PACK (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232287&o=2 $end $horizon=052disk, $bio North Star User Group #11 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232288&o=2 $end $horizon=053disk, $bio North Star User Group #12 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232289&o=2 $end $horizon=054disk, $bio North Star User Group #13 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232290&o=2 $end $horizon=055disk, $bio North Star User Group #14: GAME PACK (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232291&o=2 $end $horizon=056disk, $bio North Star User Group #15 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232292&o=2 $end $horizon=057disk, $bio North Star User Group #16 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232293&o=2 $end $horizon=058disk, $bio North Star User Group #17 (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232294&o=2 $end $horizon=059disk, $bio North Star User Group #18: GAME PACK (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232295&o=2 $end $horizon=050disk, $bio North Star User Group #7: GAME PACK (c) 198? North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232286&o=2 $end $pc98=nortonut, $bio Norton Utilities (c) 19?? Symantec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90254&o=2 $end $dmv=nortonut,nortonuta, $bio NCR Decision Mate V flop. published 35 years ago: Norton Utilities Ver.3 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233906&o=2 $end $gba=overhedgf, $bio Nintendo GBA cart. published 14 years ago: Nos Voisins les Hommes (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72057&o=2 $end $spectrum_cass=nosferat_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Nosferatu - Quest for the Vampire (c) 1984 Omni Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80014&o=2 $end $spectrum_cass=nosferat, $bio Nosferatu El Vampiro (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219674&o=2 $end $spectrum_cass=nosferat_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Nosferatu the Vampyre (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80015&o=2 $end $cpc_cass=nosferat, $bio Amstrad CPC cass. published 34 years ago: Nosferatu the Vampyre (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98436&o=2 $end $spectrum_cass=nosferat_b, $bio Nosferatu the Vampyre (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219068&o=2 $end $cpc_flop=nosferat01,nosferat02, $bio Amstrad CPC 464 disk. published 34 years ago: Nosferatu The Vampyre Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126400&o=2 $end $cpc_flop=nosferat, $bio Amstrad CPC 464 disk. published 34 years ago: Nosferatu The Vampyre [Model 61851376] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126399&o=2 $end $spectrum_cass=nosferat_a, $bio Nosferatu the Vampyre [Model AS139] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220251&o=2 $end $snes=nosferatj, $bio Nintendo Super Famicom cart. published 26 years ago: ??????? (c) 1994 Seta Company, Limited. (Nosferatu) Norferatu is a creepy side-scrolling action game by Seta and features many kind of blood feeding vampires and other werewolf monsters. The player takes control of Kyle who is determined to rescue his beloved girlfriend Erin from the hands of the evil vampire Nosferatu. Everything starts inside a dark and humid cell and our character has to escape and embark on a long journey that will take him to vampire's forbidden castle. Thankfully, a passageway hidden in the ground allows him to run away... but not very far and he quickly encounters his first enemy in a shape of a slow zombie-like humanoid monster. The game features countless traps, puzzles to solve and a great deal of monsters to defeat. Kyle starts off the game with only the ability to punch his enemies. However, special red crystals can be collected on the way (often after defeating enemies) and can upgrade his abilities and later trigger powerful combos and other kick attacks. Other crystals can also be found and have different powers - green ones, usually hidden inside chests, give him some health back whereas blue crystals extent his maximum life. Kile can run, jump, grab onto ledges or slide through tiny gaps in the ground. Norferatu features six vast non-linear and time limited areas with mini-bosses and a tougher and nastier boss waiting at the end of each one of them. The game offers infinite continues but no saving option. - TECHNICAL - Cartridge ID: SHVC-NS - TRIVIA - Released on October 07, 1994 in Japan. Export releases; [US] "Nosferatu [Model SNS-NS-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61891&o=2 $end $snes=nosferat, $bio Nintendo Super NES game published 25 years ago: Nosferatu (c) 1995 Seta Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Nosferatu [Model SHVC-NS]". - TECHNICAL - Cartridge ID: SNS-NS-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63355&o=2 $end $msx2_flop=nosh,noshprod, $bio MSX 2 disk. published 28 years ago: Nosh (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101896&o=2 $end $x68k_flop=nost1907, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Nostalgia 1907 (c) 1991 Brother Kougyou. - TECHNICAL - FD x4 Soundtrack CD included. - TRIVIA - Released on April 02, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87947&o=2 $end $pc98=nostalgi, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Nostalgia 1907 (c) 1991 Sur De Wave. - TECHNICAL - FD x4 - TRIVIA - Released on December 12, 1991 in Japan. It included a Soundtrack CD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90255&o=2 $end $megacdj=nost1907,nost1907bonus, $bio Sega Mega-CD published 29 years ago: Nostalgia 1907 (c) 1991 Takeru. - TECHNICAL - GAME ID: T-77014 MEDIA: CD x1 - TRIVIA - Released on December 14, 1991 in Japan. - STAFF - VOICE CAST Kasuke: Hitoshi Kindaichi Ilyusha & Tianon: Miyuki Kikuchi Ashby & Kilikov: Masao Okada Voysey & Captain : Isao Kimura Deunan: Hisaji Yamano Chief Engineer & Head Chef & Director: Katsuyoshi Mikami Old Man Karl & Ship's Doctor: Shinichi Segawa Black & Sea Captain: Toutarou Kudou Charlie & Boatswain: Toshikazu Fujiwara Rudy: Yumiko Moriyama Stravinsky: Shimoki Matsuzaki Lumeranka: Tadayuki Tanizaki Rock & Passenger: Jun Yoshida Fred: Shungo Saeki Fitz: Yuuko Sugano, Sadako Sugawara Sung Ming: Hideo Okada Bartender: Gen Chiba MEGA-CD Main Program: Takashi Yoshikawa Sub Program: Naoki Tachino Graphics: Hiroshi Takahashi, Kazuhisa Ikeda Music Composer: Yukie Marikawa Music Conversion: Jitsuo Nakayama Production Management: Atsushi Aoki Coordinator : Akio Watanabe Producer: Nobukazu Watanabe ORIGINAL SOUNDTRACK Composition and Vocals: Yukie Marikawa Arrangement, Lyrics, Director and Producer: Yoshiji Yokoyama (Kazuhide Sasuga) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60541&o=2 $end $info=nost,nostj,nostk, $bio Arcade Video game published 27 years ago: Nostradamus (c) 1993 Face Company, Limited. A great vertical scrolling shooter. On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization. Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels. - TECHNICAL - Game ID : LINDA25 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 7 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 1 => Shoot - TRIVIA - Nostradamus was released in September 1993. Nostradamus, was a French apothecary and reputed seer who published collections of prophecies that have since become famous worldwide, known for his book Les Propheties, which appeared in 1555, since the publication of this book, which has rarely been out of print since his death, Nostradamus has attracted a following that, along with much of the popular press, credits him with predicting many major world events. - STAFF - Main programmer : M. Nagasawa Enemy programmers : N. Maruyama, F. Ohtani BG graphics designers : C. Mutsukura, H. Nasu, K. Igarashi Obj graphics designers : N. Oikawa, K. Higeta, D. Furuuchi, H. Noma Music composers : Mika Nozawa, Matsudaira Ako Sound effects : A. Iwanaga Spec & Director : K. Igarashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1858&o=2 $end $cpc_cass=nopenny, $bio Amstrad CPC cass. published 33 years ago: Not a Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98440&o=2 $end $cpc_flop=notapenn01,notapenn,notapenn02,notapenn03, $bio Amstrad CPC 464 disk. published 33 years ago: Not A Penny More, Not A Penny Less (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121246&o=2 $end $bbcb_flop_orig=notapenn, $bio Acorn BBC Micro B disk. published 33 years ago: Not a Penny More, Not a Penny Less (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125487&o=2 $end $bbcb_cass=notapenn, $bio Not a Penny More, Not a Penny Less (c) 19?? Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52169&o=2 $end $msx2_flop=notagain,notagaina, $bio MSX 2 disk. published 26 years ago: Not Again! (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101897&o=2 $end $specpls3_flop=notanobd, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Not Another Big Disk (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147763&o=2 $end $cpc_flop=notdeadd, $bio Amstrad CPC 464 disk. published 20 years ago: Not Dead Demo (c) 2000 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124467&o=2 $end $psx=notreash, $bio Sony PlayStation disc published 24 years ago: Not Treasure Hunter (c) 1996 Acti-Art Corp. - TECHNICAL - [Model SLPS-00274] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85484&o=2 $end $archimedes=notate, $bio Acorn Archimedes disk. published 29 years ago: Notate (c) 1991 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127123&o=2 $end $info=notechan, $bio Arcade Video game published 25 years ago: Note Chance (c) 1995 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122390&o=2 $end $info=j2notexc,j2notexca,j2notexcb, $bio Fruit Machine published 32 years ago: Note Exchange (c) 1988 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15819&o=2 $end $bbcb_flop=noteinvd, $bio Acorn BBC Micro B disk. published 35 years ago: Note Invaders (c) 1985 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125308&o=2 $end $info=ep_noter,ep_notera,ep_noterb,ep_noterc,ep_noterd,ep_notere, $bio Note Runner (c) 200? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15341&o=2 $end $info=j2notesh, $bio Note Shoot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40983&o=2 $end $info=j2notspn, $bio Note Spinner (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41911&o=2 $end $apple2_flop_clcracked=notecrdm, $bio Apple II disk. published 35 years ago: NoteCard Maker (c) 1985 Grolier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159872&o=2 $end $snotec=notepadn, $bio Bandai Super Note Club cart. published 25 years ago: Notepad (c) 1995 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236773&o=2 $end $apple2gs=notefile, $bio Apple IIGS disk. published 33 years ago: Notes 'n' Files (c) 1987 DataPak Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197494&o=2 $end $info=notetakr, $bio Computer published 42 years ago: Notetaker (c) 1978 Xerox. An early portable computer - TRIVIA - 10 prototypes only were produced. - STAFF - Developed by: Adele Goldberg, Douglas Fairbairn, Larry Tesler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103287&o=2 $end $cpc_flop=notranto, $bio Amstrad CPC 464 disk. published 30 years ago: Notrantor 3 (c) 1990 Gang of Swapper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126401&o=2 $end $msx1_flop=nought,noughta, $bio Noughts & Crosses Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133186&o=2 $end $info=m3oxo, $bio Noughts 'n' Crosses (c) 198? VFS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41193&o=2 $end $cpc_flop=noughtsa, $bio Amstrad CPC 464 disk. published 34 years ago: Noughts and Crosses Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126402&o=2 $end $info=takoron, $bio Sega NAOMI GD-ROM published 14 years ago: のーコネパズル たころん (c) 2006 Compile. (Noukone Puzzle Takoron) - TECHNICAL - GAME ID: GDL-0042 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Even if its titlescreen says 2006, Noukone Puzzle Takoron was released in February 2007 in Japan. - PORTS - * CONSOLES: Wii (Japan, 2007) (Sharuui Takoron) Wii (Korea, 2008) (Sharuui Takoron) Wii (USA, 2008) (Octomania) Wii (Europe, 2009) (Octomania) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31542&o=2 $end $pet_cass=eanou1n, $bio Commodore PET cass. published 40 years ago: Nouns 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125820&o=2 $end $pet_cass=eanou2n, $bio Commodore PET cass. published 40 years ago: Nouns 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125821&o=2 $end $pet_cass=eanou3n, $bio Commodore PET cass. published 40 years ago: Nouns 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125822&o=2 $end $pet_cass=eanou4n, $bio Commodore PET cass. published 40 years ago: Nouns 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125823&o=2 $end $apple2_flop_clcracked=nounspro041384, $bio Apple II disk. published 36 years ago: Nouns-Pronouns (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231192&o=2 $end $apple2_flop_clcracked=nounspro, $bio Apple II disk. published 34 years ago: Nouns-Pronouns (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231194&o=2 $end $apple2_flop_clcracked=nounspro090487, $bio Apple II disk. published 33 years ago: Nouns-Pronouns (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231193&o=2 $end $info=nouryoku,nouryokup, $bio Arcade Video game published 25 years ago: Nouryoku Koujou Iinkai (c) 1995 Tecmo. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1995. The title of this game translates from Japanese as 'Brainpower Progress Commitee'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1859&o=2 $end $pc8801_flop=noten2,noten2a, $bio NEC PC-8801 Series disk. published 29 years ago: Nouten Chokugeki! 2 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92517&o=2 $end $pc8801_flop=notengdn, $bio Nouten Chokugeki! Gaiden (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92518&o=2 $end $x68k_flop=noutendn, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Nouten Densetsu (c) 1993 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88483&o=2 $end $cpc_cass=nouvlog1, $bio Amstrad CPC cass. published 31 years ago: Nouveau Logistrad N°1 (c) 1989 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98441&o=2 $end $cpc_cass=nouvlog2, $bio Amstrad CPC cass. published 31 years ago: Nouveau Logistrad N°2 (c) 1989 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98442&o=2 $end $cpc_cass=nouvlog3, $bio Amstrad CPC cass. published 31 years ago: Nouveau Logistrad N°3 (c) 1989 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98443&o=2 $end $cpc_flop=nouveaul, $bio Amstrad CPC 464 disk. published 31 years ago: Nouveau Logistrad N°3 Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123099&o=2 $end $fmtowns_cd=nova, $bio Fujitsu FM Towns CD published 27 years ago: Nova (c) 1993 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110460&o=2 $end $x68k_flop=nova, $bio Nova (c) 19?? Kazuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88484&o=2 $end $pc98=nova, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nova - Miirareta Sitai (c) 1993 Cat's Pro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90256&o=2 $end $info=nova2001,nova2001h, $bio Arcade Video game published 37 years ago: Nova 2001 (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83005 Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 240 x 192 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Nova 2001 was released in November 1983 in Japan. - SERIES - 1. Nova 2001 (1983) 2. Ark Area (1987) - STAFF - Staff : Ryuichi Nishizawa (Bucha), HAL, Fukushi, Hiromi - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (sept.25, 2014) "Arcade Archives - Nova 2001 [Model CUSA-01083]" [AS] Sony PlayStation 4 [PSN] (june.25, 2016) "Arcade Archives - Nova 2001" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1860&o=2 $end $info=nova2001u, $bio Arcade Video game published 36 years ago: Nova 2001 (c) 1984 Universal USA, Inc. Export release by Universal for North America. Game developed in Japan by UPL. For more information please see the UPL version entry. - TRIVIA - Nova 2001 was released in March 1984 in North America by Universal, under license from UPL. - PORTS - * CONSOLES: [US] Sony PlayStation 4 [PSN] (june.16, 2015) "Arcade Archives - Nova 2001 [Model CUSA-00981]" [EU] [AU] Sony PlayStation 4 [PSN] (nov.3, 2015) "Arcade Archives - Nova 2001 [Model CUSA-03163]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77650&o=2 $end $ibm5170=nova9_525, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Nova 9 (c) 1991 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144534&o=2 $end $amigaocs_flop=nova9, $bio Commodore Amiga 500 disk. published 28 years ago: Nova 9 (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74647&o=2 $end $ibm5150=nova9a,nova9, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Nova 9: The Return of Gir Draxon (c) 1991 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132591&o=2 $end $coleco=novablst, $bio Colecovision game published 37 years ago: Nova Blast (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53319&o=2 $end $c64_cart=novablst, $bio Commodore C64 cart. published 36 years ago: Nova Blast (c) 1984 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53653&o=2 $end $intv=novablst, $bio Mattel Intellivision game published 37 years ago: Nova Blast (c) 1983 Imagic. Pilot Nova 1 above the Capsuled Cities. Defend 4 cities in your quadrant. Use your radar to detect enemy activity. Race to protect these civilized outposts before their capsules are destroyed! Engage the enemy in galactic dogfights. Locate anti-aircraft guns and destroy them. Beam up fuel as you run low. - TECHNICAL - Model 720022 - STAFF - Design/Program: Wendell Brown Graphics Assistance: Karen Elliott Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60927&o=2 $end $cpc_flop=nova1987,novauk19,novauk1901, $bio Amstrad CPC 464 disk. published 33 years ago: Nova! Cracked (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126403&o=2 $end $bbc_rom=novacad106, $bio Acorn BBC ROM published 35 years ago: NovaCAD Ver. 1 (c) 1985 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145227&o=2 $end $bbc_rom=novacad20n, $bio Acorn BBC ROM published 35 years ago: NovaCAD Ver. 2 (c) 1985 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145228&o=2 $end $bbc_rom=novacad, $bio Acorn BBC ROM published 35 years ago: NovaCAD Ver. 3 (c) 1985 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145229&o=2 $end $psx=novastrmj, $bio Sony PlayStation disc published 25 years ago: Novastorm (c) 1995 Victor Interactive Software, Inc. Japanese release. Game developed in Europe. - TECHNICAL - CD1 ID: SLPS-00314 CD1 ID: SLPS-00315 - TRIVIA - Released on March 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85485&o=2 $end $psx=novastrm, $bio Sony PlayStation disc published 25 years ago: Novastorm (c) 1995 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110918&o=2 $end $megacd=novastm,novastmd, $bio Sega Mega-CD published 26 years ago: Novastorm [Model T-113065-50] (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60643&o=2 $end $segacd=novastm, $bio Sega CD published 26 years ago: Novastorm [Model T-113065] (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60779&o=2 $end $info=novoplay, $bio Slot Machine published 34 years ago: Novo Play Multi Card (c) 1986 Novomatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43921&o=2 $end $tvc_flop=novocopy,novotape, $bio Novotrade-Copy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111983&o=2 $end $cpc_cass=nowgame3, $bio Amstrad CPC cass. published 34 years ago: Now Games 3 (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98444&o=2 $end $cpc_cass=nowgame4, $bio Amstrad CPC cass. published 33 years ago: Now Games 4 (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98445&o=2 $end $apple2_flop_clcracked=nysiptp, $bio Apple II disk. published 33 years ago: Now You See It Now You Don't - Pick The Part (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230549&o=2 $end $apple2_flop_orig=nysiwit, $apple2_flop_clcracked=nysiwit, $bio Apple II disk. published 33 years ago: Now You See It Now You Don't - Was It There - Was It Missing (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230550&o=2 $end $cpc_flop=now2010d, $bio Amstrad CPC 464 disk. published 10 years ago: Now! (c) 2010 Brainstorm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126404&o=2 $end $info=peepshow, $bio Arcade Video game published 31 years ago: Nozokimeguri Mahjong Peep Show (c) 04/1989 AC. A mahjong game where you visit different locations to challenge others at mahjong! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Peeping Journey'. This game is also known as "Mahjong Focus". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1861&o=2 $end $pc98=nozokiya, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Nozokiya Kagyo (c) 1992 T2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90257&o=2 $end $tvc_flop=no, $bio Nő (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111986&o=2 $end $adam_flop=npscobol, $bio NPS Micro-COBOL (c) 198? NPS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109774&o=2 $end $ibm5150=diagpc4i, $bio NRC PC4I System Diagnostics Disk (c) 198? NCR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83669&o=2 $end $cpc_cass=nrj1, $bio Amstrad CPC cass. published 29 years ago: NRJ La Compil'Action (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98373&o=2 $end $tiki100=nsdstat, $bio NSD-Stat (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237311&o=2 $end $info=nsmpoker, $bio NSM Poker (c) 198? NSM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36333&o=2 $end $pc8801_flop=nt32ndan, $bio NEC PC-8801 Series disk. published 28 years ago: NT-3 Kessei 2-shuunen Kinen Disk (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92468&o=2 $end $pc8801_flop=nt3mus02, $bio NEC PC-8801 Series disk. published 30 years ago: NT-3 Music Disk - Flash Power (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92469&o=2 $end $pc8801_flop=nt3mus07, $bio NEC PC-8801 Series disk. published 28 years ago: NT-3 Music Disk - Juvenilias (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92470&o=2 $end $pc8801_flop=nt3mus09, $bio NEC PC-8801 Series disk. published 26 years ago: NT-3 Music Disk - Last Hours (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92471&o=2 $end $pc8801_flop=nt3mus01, $bio NEC PC-8801 Series disk. published 30 years ago: NT-3 Music Disk - Mysterious Love Token (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92472&o=2 $end $pc8801_flop=nt3mus04, $bio NEC PC-8801 Series disk. published 29 years ago: NT-3 Music Disk - Mysterious Love Token 98 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92473&o=2 $end $pc8801_flop=nt3mus10, $bio NEC PC-8801 Series disk. published 26 years ago: NT-3 Music Disk - Propensity (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92474&o=2 $end $pc8801_flop=nt3mus03, $bio NEC PC-8801 Series disk. published 29 years ago: NT-3 Music Disk - So-and-So (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92475&o=2 $end $pc8801_flop=nt3mus08, $bio NEC PC-8801 Series disk. published 27 years ago: NT-3 Music Disk - Yoake no Merry Go Round (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92476&o=2 $end $pc8801_flop=nt3mus06, $bio NEC PC-8801 Series disk. published 28 years ago: NT-3 Music Disk - Yume no Fantasia - Normal (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92477&o=2 $end $pc8801_flop=nt3mus05, $bio NEC PC-8801 Series disk. published 29 years ago: NT-3 Music Disk - Yume no Fantasia - SBII (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92478&o=2 $end $info=ntcash, $bio Arcade Video game published 19 years ago: NtCash (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26058&o=2 $end $nes=ntf2sc, $bio NTF2 System Cartridge (c) 198? Nintendo of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126245&o=2 $end $nes=ntf2tc,ntf2tc1,nestest, $bio Nintendo NES cart. published 31 years ago: NTF2 Test Cartridge (c) 1989 Nintendo of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126244&o=2 $end $bbc_rom=ntqfont1,ntqfont1a, $bio Acorn BBC ROM published 34 years ago: NTQ Font Extension ROM (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145331&o=2 $end $bbc_rom=ntqfont2, $bio Acorn BBC ROM published 34 years ago: NTQ Font Extension ROM 2 (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231742&o=2 $end $bbc_rom=ntqfont3, $bio Acorn BBC ROM published 34 years ago: NTQ Font Extension ROM 3 (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231743&o=2 $end $bbc_rom=ntqfont4, $bio Acorn BBC ROM published 34 years ago: NTQ Font Extension ROM 4 (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231744&o=2 $end $info=nupogodi, $bio Ну, погоди! (c) 198? Electronika. (Nu, pogodi!) - TRIVIA - The title of this game translates from Russian as 'Well, Just You Wait!'. It is based on a popular Russia animated series from the 1970s. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102626&o=2 $end $cpc_flop=nuclearf, $bio Amstrad CPC type-in published 33 years ago: Nuclear (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119931&o=2 $end $kc_cass=nuclear, $bio Nuclear (c) 198? Gauss-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133876&o=2 $end $msx1_cass=nucbowls, $bio MSX cass. published 34 years ago: Nuclear Bowls (c) 1986 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94879&o=2 $end $msx1_flop=nucbowls,nucbowlsa, $bio Nuclear Bowls Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134441&o=2 $end $cpc_cass=nuclrdef, $bio Amstrad CPC cass. published 34 years ago: Nuclear Defence [Model SOFT 06031] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98446&o=2 $end $cpc_flop=nucleard,nucleard01,nucleard02,nucleard04, $bio Amstrad CPC 464 disk. published 34 years ago: Nuclear Defence [Model SOFT 07031] (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126405&o=2 $end $cpc_cass=nuclearh, $bio Amstrad CPC cass. published 34 years ago: Nuclear Heist (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98447&o=2 $end $cpc_flop=nuclearh01,nuclearh, $bio Amstrad CPC 464 disk. published 34 years ago: Nuclear Heist Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126406&o=2 $end $camplynx_cass=nuclear, $bio Camputers Lynx cass. published 6 years ago: Nuclear Invaders (c) 2014 Scainet Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134084&o=2 $end $sorcerer_cass=nuclear, $bio Nuclear Reaction (c) 198? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232350&o=2 $end $apple2_flop_clcracked=nukrctns, $bio Apple II disk. published 34 years ago: Nuclear Reactions (c) 1986 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232203&o=2 $end $psx=nstriked, $bio Sony PlayStation disc published 23 years ago: Nuclear Strike - The Lost Missions Demo Disc (c) 1997 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131533&o=2 $end $n64=nstrike,nstrikeg,nstrikeu, $bio Nintendo 64 cart. published 21 years ago: Nuclear Strike 64 (c) 1999 THQ The Cold War may be over, but that doesn't mean we can't enjoy a good old-fashioned nuclear scare. THQ brings the sizzling Strike series to Nintendo 64, putting the fate of the world in the hands of N64 gamers. Nuclear Strike 64 was developed by Pacific Power & Light, whose unusually somber name delivers the message that they take their games seriously. The antagonists in Nuclear Strike 64 are a maladjusted group of nuclear terrorists determined to ignite the fires of WWIII. The group is led by ex-CIA Intelligence Officer Colonel LeMonde, who has stolen a tactical nuclear device and set up camp deep within the jungles of Southeast Asia. As a member of an international special operations unit known as the Strike Team, your mission is to seek out Colonel LeMonde and stop him before he unleashes his terror on the world. Conveniently, you're totally unrestricted by government regulations, so your tactics don't have to adhere to pesky peace treaties and other annoyances. Far from a chopper sim, Nuclear Strike uses a third-person perspective and primarily plays as an action shooter. You'll need to demonstrate a bit of strategic genius, though, because the mission-based levels require a bit of resource management and the ability to think ahead. Sure you'll be blasting opposing forces to smithereens, but you'll also need to keep a sharp eye out for ammo, fuel and POWs. In all there are 15 scenarios, beginning in a tropical South Seas paradise and ending in the dense jungles of Southeast Asia. The environments are impressively immense, but thankfully Pacific Power & Light Co. has simplified navigation with a waypoint compass that always indicates your orientation. Strike Team members will pilot more than 10 vehicles, including Apache helicopters, Harrier jets, hovercraft and tanks. Visually, Nuclear Strike presents a solid package. The detailed landscapes have a unique style that successfully recreates the sensation of hovering above water and over jungle patches. Unfortunately, the powerful wind created by your helicopter blades does not affect the environments as violently as it should. On the other hand, dazzling explosions and shockwaves are extremely well done. The N64 Expansion Pak allows you to enjoy Nuclear Strike in medium resolution, and also provides the extra memory needed to deliver an improved frame rate. Play control is accommodating, if not perfect. The helicopters are very easy to control, since the game automatically regulates your height and makes it impossible to crash into the ground or other obstacles. The Z and R Buttons allow for left and right strafing, which is a great way to avoid enemy fire while attacking a heavily occupied area. An automatic targeting feature takes over when you get close to enemies, but occasionally you may need to manually override it by pressing C Up. The targets are color-coded to let you know your opponent's energy status, which aids greatly in weapon selection and helps to conserve ammo. When firing on neutral buildings that do not support the targeting feature, it's important to keep an eye on where the bullets strike the ground in order to get a feel for your range. Due to the third-person view, occasionally your view of potential targets is blocked by your own helicopter. We would have preferred a more expansive camera angle to provide a larger view of the assault areas, but as you gain experience it becomes easier to find and destroy targets. Although Nuclear Strike 64 is missing a multiplayer mode, the single player game is deep enough to keep you in the cockpit for a fair amount of time. Three difficulty levels are available to challenge pilots who wish to play through the game more than once. - TECHNICAL - Game ID: NUS-NCEE-USA - TRIVIA - Released in December 1999 in the USA. - STAFF - PCP&L President: Don Traeger CEO: Don Traeger Senior Engineer: Paul Hellier Lead Progammer: Lisa Ching Lead Artist: Jenifer Bacon Programmer: Darian Wesolowski Additional Programming: Cory Ondrejka, Ming Lee, Blake Brown, John Brooks, Doug Snyder Artist: Richard Bering Additional Art: Ken Proudfoot, Ryan Paul, Stephen Tang, Jef Shears Lead Design: Antonio Barnes Level Design: Richard Foge, Cormac Russell, Antonio Barnes Executive Producer: Don Traeger Net and Office Administration: Sarah Smith Testing: Christoper Thornton, Shauna Ratliff VP of Development: Dennis Harper Art Director: Jenifer Bacon Additional Voice Talent: John Grigsby THQ President: Brian J. Farrell CEO: Brian J. Farrell VP Producti Development: Michael Rubinelli Chief Creative Officer: Steve Ryno Executive Producer: Scott Krager Director of Quality Assurance: Donn W. Nauert Producer: Gabriel Jones Associate Producer: Andrew Brown Lead Tester: Erik van Rooy Product Manager: Rachel Silverstein Associate Product Manager: Greg Donovan Testers: Byron Guerrero, Michael Sparks, Bobby Silver, Chris Collazo, Greg Manley, Christian Lee, James Ritchie, Gregg Nakawatase, Mike Lee, Tim Grimaud, Robert Floyd Special Thanks: David Hoffman, Leland Mah, Jon Osborn, Bob Baummeister, Carolina Beroza, Skot Travis, John Manley, Michael Becker, Aaron McClay, Spanky Pava Goldman Productions Audio Producer: Rich Goldman Original Music Score: Michael Pummell Sound Effects and Conversions: Mike Tekulve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57883&o=2 $end $psx=nstrike, $bio Sony PlayStation disc published 23 years ago: Nuclear Strike (c) 1997 Electronic Arts. - TECHNICAL - Game ID: SLUS-00518 - TRIVIA - Released on August 31, 1997 in the USA. Re-Editions: [US] "Nuclear Strike [Model SLUS-00518GH]" (2002) Export releases: [EU] "Nuclear Strike [Model SLES-00919]" - STAFF - Game Credits - Game Design Game Director: John Manley Creative Director: Michael Becker Game Designer: R. J. Berg Assistant Game Designers: Alex DiRicco, Lisa Hoffman, Michael A. Lubuguin, Aaron McClay, Paul Niehaus Game Credits - Engineering Director of Development: Jim Rushing Engineering Manager: Scott Taylor Technical Director: Thomas Boyd Lead Engineer: David Gregory Software Engineers: Gene Cook, Randy Dillon, Ken Dyke, Frank Giraffe, Jeffrey Litz Release Engineer: Michael Yasko Audio Engineering: Don Veca Project Manager: Lisa Marie Lamb Localization Coordinator: Lisa Marie Lamb Localization Assistance: Atsuko Matsumoto Game Credits - Art Art Direction: Margaret Foley 3-D Modeling: Vince Arroyo, Giovanni Luis, Marcelino Vilaubi Terrain: Wilfredo J. Aguilar, Valerie Couderc, Arthur Koch, Luis Sremac, Ivaylo Yaklinov Modeling/Animation Interns: Santiago Nunez, Tania Soderman Figure Animation: Jules Marino Pyro Animation: Phillip Bossant Additional Terrain: Bill Eral Additional 3-D Cinematics: David Plunkett Game Credits - Audio and Media Lab Director of Audio and Media Production: Murray Allen Audio Director-Composer: Don Veca Composer: David O'Neal Audio Design-Mixer: Ken Felton Audio Design: Marc Farley, Charles Stockley Audio Tools Consultant: Jim Sproul Audio Technical Director: Rob Hubbard Compressionist: Eric Kornblum Video Manager: Jerry Newton European Recording Supervisor: David Lapp European Recording Quality Control: David Whittaker Game Credits - Production Executive Producer: Paul Grace Producer: Michael Kosaka Assistant Producer: Trevor Jalowitz Director, Strike Property: Rod Swanson Game Credits - Strike Testing Team Testing Manager: Kurt Hsu Testing Supervisor: David Costa Lead Tester: Rosalie Vivanco Backup Lead Tester: Robert Luster Test Team: William Chan, Son Chang, Kevin Fung, Nirave Kadakia, Manuel Morales Game Credits - Marketing Product Marketing: Albert Penello, Michael Quigley, Frank Gibeau European Product Manager: Clive Downie Public Relations Managers: Mary Leddy Documentation: Andrea Engstrom Documentation Layout: Tom Peters Package Art Direction: Jennie Maruyama Package Design: Mary Mitchell Game Credits - Quality Assurance Quality Assurance: Sean Baity, John Pemberton, Oliver Ng, Barry Feather Video Credits - Screenplay Screenplay: Flint Dille (Ground Zero Productions) Video Credits - Full Screen Video Sequences Full Screen Video Sequences: Palomar Pictures Director: Mitch Walker (Palomar Pictures) Producer: Larry Shapiro (Palomar Pictures) Video Credits - Cast Andrea Gray: Sue Turner-Cray General Earle: John Marzilli Hack: Antwon Tanner LeMonde: Beau Hopkins Naja: Moon Bloodgood Cash: James Donovan Hwong: Phillip Tan Foreign General: Bingo Dinh Stunts: Phillip Tan, Monty Cox Additional Voices: James Kevin Ward (as Jim Ward) Video Credits - Title and Strike.Files Title and Strike.Files: Bob Rossman (Compositing and effects - Electronic Arts) Video Credits - SMFD Videos SMFD Videos: Michael Marsh (Editor - Electronic Arts), Waddy Dacay (3-D animation - Electronic Arts), Video Footage, Airboss Stock Footage, BBC Worldwide Americas Inc, The Image Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97809&o=2 $end $amigaocs_flop=nukewar, $bio Commodore Amiga 500 disk. published 30 years ago: Nuclear War (c) 1990 New World Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74648&o=2 $end $apple2gs=nucleus, $bio Apple IIGS disk. published 31 years ago: Nucleus (c) 1989 Free Tools Association - TRIVIA - Released in August 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115259&o=2 $end $info=m4nudwin,m4nudwina, $bio Nudge & Win (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42060&o=2 $end $info=m4nudgwc__h, $bio Nudge A Win (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41392&o=2 $end $info=sm_ngacc, $bio Slot Machine published 39 years ago: Nudge Accumulator (c) 1981 Summit Coin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43137&o=2 $end $info=m4nudbnk,m4nudbnk__a,m4nudbnk__b,m4nudbnk__c,m4nudbnk__d, $bio Nudge Banker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41389&o=2 $end $info=m1nudbnk,m1nudbnka,m1nudbnkb,m1nudbnkc,m1nudbnkd,m1nudbnke,m1nudbnkf,m1nudbnkg,m1nudbnkh,m1nudbnki,m1nudbnkj,m1nudbnkk,m1nudbnkl,m1nudbnkm,m1nudbnkn,m1nudbnko,m1nudbnkp,m1nudbnkq,m1nudbnkr,m1nudbnks, $info=m1nudbnkt,m1nudbnku,m1nudbnkv, $bio Nudge Banker (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42006&o=2 $end $info=comg134,comg176,comg181, $bio Arcade Video game published 38 years ago: Nudge Bingo (c) 1982 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22975&o=2 $end $info=j2nbz, $bio Nudge Bonanza (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41910&o=2 $end $info=m4nudbon,m4nudbona, $bio Nudge Bonanza (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41390&o=2 $end $info=j2nudbnz,j2nudbnza, $bio Nudge Bonanza Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40984&o=2 $end $info=ac1nudbk,ac1nudbka,ac1nudbkb,ac1nudbkc,ac1nudbkd, $bio Nudge Break (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42274&o=2 $end $info=j2nuddup, $bio Nudge Double Up (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40986&o=2 $end $info=j2nuddud, $bio Nudge Double Up Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40985&o=2 $end $info=m4ndup,m4ndupa,m4ndupb,m4ndupc, $bio Nudge Double Up Deluxe (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48949&o=2 $end $info=j80nudg2, $bio Nudge Double Up MkII (c) 198? JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41163&o=2 $end $info=j2nudup3, $bio Nudge Double Up MkIII (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40989&o=2 $end $info=ec_ndgxs, $bio Nudge Excess (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42945&o=2 $end $info=sp_nudex,sp_nudexa, $bio Nudge Explosion (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42252&o=2 $end $info=j2nudfev, $bio Nudge Fever (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15188&o=2 $end $info=j5nudfic, $bio Nudge Fiction (c) 199? JPM International. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41927&o=2 $end $info=m4nudgem, $bio Nudge Gems (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41391&o=2 $end $info=sc4nudit,sc4nudita,sc4nuditb, $bio Nudge It (c) 200? Mazooma Games. - TECHNICAL - [Model PR2036] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42719&o=2 $end $info=j2nudmon, $bio Nudge Money (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40987&o=2 $end $info=j2nudnud, $bio Nudge Nudge (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41913&o=2 $end $info=m5nnww, $bio Nudge Nudge Wink Wink (c) 200? Barcrest Games. - TECHNICAL - MPU5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87600&o=2 $end $info=m5nnwwgl, $bio Nudge Nudge Wink Wink - Gold Edition (c) 200? Barcrest. - SERIES - 1. Nudge Nudge Wink Wink (????) 2. Nudge Nudge Wink Wink - Gold Edition (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14943&o=2 $end $info=m4nnwwc__aa,m4nnwwc__ab,m4nnwwc__ac,m4nnwwc__ad, $bio Nudge Nudge Wink Wink Classic [Model CNN] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233633&o=2 $end $info=m4nnww__a, $bio Nudge Nudge Wink Wink [Model CF3/NN4] (c) 199? Barcrest. - SERIES - 1. Nudge Nudge Wink Wink (????) 2. Nudge Nudge Wink Wink - Gold Edition (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14944&o=2 $end $info=m4nnww__ax, $bio Nudge Nudge Wink Wink [Model CH3/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233401&o=2 $end $info=m4nnww__b,m4nnww__c,m4nnww__d,m4nnww__e,m4nnww__f,m4nnww__g,m4nnww__h,m4nnww__i,m4nnww__j,m4nnww__k,m4nnww__l,m4nnww__m, $bio Nudge Nudge Wink Wink [Model CN1/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233402&o=2 $end $info=m4nnww__n,m4nnww__o,m4nnww__p,m4nnww__q,m4nnww__r,m4nnww__s,m4nnww__t,m4nnww__u,m4nnww__v,m4nnww__w,m4nnww__x, $bio Nudge Nudge Wink Wink [Model CNU/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233403&o=2 $end $info=m4nnww__y,m4nnww__z,m4nnww__0,m4nnww__1,m4nnww__2,m4nnww__3,m4nnww__4,m4nnww__5,m4nnww__6,m4nnww__7,m4nnww__8, $bio Nudge Nudge Wink Wink [Model NN3] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233397&o=2 $end $info=m4nnww__9,m4nnww__aa,m4nnww__ab,m4nnww__ac,m4nnww__ad,m4nnww__ae,m4nnww__af,m4nnww__ag,m4nnww__ah, $bio Nudge Nudge Wink Wink [Model NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233398&o=2 $end $info=m4nnww,m4nnww__ai,m4nnww__aj,m4nnww__ak,m4nnww__al,m4nnww__am,m4nnww__an,m4nnww__ao,m4nnww__ap,m4nnww__aq,m4nnww__ar, $bio Nudge Nudge Wink Wink [Model NN5/NN4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233399&o=2 $end $info=m4nnww__as,m4nnww__at,m4nnww__au,m4nnww__av,m4nnww__aw,m4nnww__ay,m4nnww__az, $bio Nudge Nudge Wink Wink [Model NNU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233400&o=2 $end $info=m4nudqst, $bio Nudge Quest (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14945&o=2 $end $info=m4nudshf,m4nudshfa,m4nudshfb,m4nudshfc, $bio Nudge Shuffle (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14942&o=2 $end $info=j2nudshf, $bio Nudge Shuffler (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40988&o=2 $end $info=m4nudup, $bio Nudge Up (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41393&o=2 $end $info=pr_nudxs, $bio Nudge XS (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42103&o=2 $end $info=m4nudgwc,m4nudgwc__a,m4nudgwc__b,m4nudgwc__c,m4nudgwc__d,m4nudgwc__e,m4nudgwc__f,m4nudgwc__g, $bio Nudge-A-Win (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42966&o=2 $end $info=nudgeit, $bio Pinball published 30 years ago: Nudge-It (c) 1990 Gottlieb / Premier Technology. - TECHNICAL - Gottlieb System 3 Model Number : N102 - TRIVIA - Released in December 1990 in USA. Only 54 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5515&o=2 $end $info=m3nudge, $bio Fruit Machine published 39 years ago: Nudges Unlimited (c) 1981 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41189&o=2 $end $info=m1nudunl,m1nudunla,m1nudunlb,m1nudunlc,m1nudunld,m1nudunle, $bio Nudges Unlimited (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42007&o=2 $end $nes=nuevocom, $bio Nuevo Tipo De Computadora (c) 19?? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55410&o=2 $end $info=nugent, $bio Pinball published 42 years ago: Nugent (c) 1978 Stern Electronics. - TECHNICAL - Model Number : 108 - TRIVIA - 2,671 units were produced. - STAFF - Design : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5516&o=2 $end $pc98=nugedes1, $bio Nugerun Desu Hi Chapter 1 - Oisha-san wa Tanoshi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90258&o=2 $end $pc8801_flop=nuginugi, $bio Nuginugi E-awase Speed (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92519&o=2 $end $x1_flop=nukenind, $bio Sharp X1 5.25in.disk. published 33 years ago: Nukenin Densetsu (c) 1987 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86076&o=2 $end $pc8801_flop=nukenind,nukeninda, $bio NEC PC-8801 Series disk. published 33 years ago: Nukenin Densetsu (c) 1987 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92520&o=2 $end $msx2_flop=nukenind,nukeninda, $bio MSX 2 disk. published 32 years ago: Nukenin Densetsu (c) 1988 Brain Grey Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101898&o=2 $end $msx2_flop=nukenbh, $bio MSX 2 disk. published 32 years ago: Nukenin Densetsu - Bangai-hen (c) 1988 Brain Grey Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101899&o=2 $end $pc98=nukenin, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: 抜忍伝説 翼をもった男達 (c) 1987 Brain Grey Co., Ltd. (Nukenin Densetsu - Tsubasa o Motta Otoko-tachi) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90259&o=2 $end $pc8801_flop=nukeninb, $bio NEC PC-8801 Series disk. published 32 years ago: Nukenin Densetsu Bangaihen (c) 1988 Brain Gray. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92521&o=2 $end $pc8801_flop=nukerums, $bio Nukeru Master Pro-8.8K (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92522&o=2 $end $pc8801_flop=nukerumx, $bio Nukeru Master.XX Pro-8.8K - For Adult (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92523&o=2 $end $dragon_cass=nukewar, $bio Dragon cass. published 8 years ago: Nukewar (c) 2012 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116862&o=2 $end $info=numanath,numanathj, $bio Arcade Video game published 27 years ago: Numan Athletics (c) 1993 Namco. An athletics game featuring 8 tournaments : Interceptor A real life missile defense style-contest as missiles are being launched from a ship, and you must use your mystical powers to stop the oncoming missiles. The outside buttons (1 & 3) make you step to the left or right, and the middle button is fire. Failure to hit the missile results in you being blown up. If you select Sharon from France, most of her clothes would disappear except for the bottom part of her suit. Niagara Jumps The final competition in the tournament. It is also considered to be the most difficult competition in the game. Very similar to the Triple Jump competition in the Olympics. The object is this contest is to make it across the falls. Alternately press buttons 1 and 3 to build up speed, then press button 2 three times. If you don't time yourself properly, you will sink and drown and you will go down the steep falls. Nonstop Rock Chop You must smash as many rocks as you can before time runs out. Rapidly press buttons 1 and 3 alternately until the gauge is full, then press button 2 to smash the rock. Numan Sniper In this contest, monsters will jump out of the sea from three different locations. Your object, destroy them. Press buttons 1, 2 or 3 varying by their location to shoot. Scud Toss Just as in the Javelin competition in the Olympics. Played on a "Track and Field"-like field with an only exception -- a missile. Rapidly and continuously press the two run buttons and then push and hold the middle button to set the angle of which you would throw the missile. Again, like Interceptor, if you select Sharon -- then again if she is faulted, she will be missing most of her clothes. Tower Topper Here you are expected to climb up to the building rooftop with the fastest time possible. Press button 2 repeatedly to scale the side of a building. If you press it too early -- you won't move, but if you press it too late -- you will fall off. Turbo Dash Much like the 100m Dash in the Olympics -- only the core elements have slightly changed. You are racing against a drag racer and another player. Press the two outside buttons (1 & 3) in alternate fashion until your RSI (or 'special speed') sets in. VS. Express Very similar to a familiar scene in the Superman comic books. You must stop the oncoming train using your magical powers and send it in the opposite direction backwards. Press button 2 to stop the train, then hammer the outside buttons to build up power before bunging it back down the track. If you don't time this right -- the train will run you over. - TECHNICAL - Namco System NA-2 hardware Game ID : NM Main CPU : Motorola 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1993. Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993] - SERIES - 1. Numan Athletics (1993) 2. Mach Breakers - Numan Athletics 2 (1994) - STAFF - Composed by : Nobuyoshi Sano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1862&o=2 $end $psion2=numbase, $bio Numbase (c) 198? Eidersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234124&o=2 $end $msx1_cart=numbtarg,numbtarga, $bio MSX cart. published 34 years ago: Number & Target [Model E082] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77316&o=2 $end $spectrum_cass=number6i_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Number 6 in the Village (c) 1987 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80024&o=2 $end $spectrum_cass=number6i_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Number 6 In The Village (c) 1987 Richmond, Philip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225997&o=2 $end $spectrum_cass=number6i, $bio Number 6 In The Village (c) 198? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225998&o=2 $end $ti99_cart=numbbwl, $bio TI-99-4A soft. published 37 years ago: Number Bowling (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84659&o=2 $end $apple2_flop_clcracked=nmbrbwlg, $bio Apple II disk. published 35 years ago: Number Bowling - Decimals and Fractions (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231642&o=2 $end $coleco=numbump, $bio Colecovision game published 36 years ago: Number Bumper (c) 1984 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53320&o=2 $end $dragon_cass=numchasr, $bio Dragon cass. published 36 years ago: Number Chaser (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116468&o=2 $end $apple2_flop_clcracked=nmbcncpt, $bio Apple II disk. published 36 years ago: Number Concepts (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231412&o=2 $end $info=numcrash, $bio Arcade Video game published 37 years ago: Number Crash (c) 1983 Hanshin Goraku. - TRIVIA - Released in June 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83033&o=2 $end $vic1001_cart=numbrcrn, $bio Commodore VIC-20 cart. published 38 years ago: Number Crunch (c) 1982 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86879&o=2 $end $info=number10,numbr10l, $bio Slot Machine published 20 years ago: Number Dieci (c) 2000 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31151&o=2 $end $cdi=numberfa, $bio Phillips CD-i published 25 years ago: Number Factory (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53015&o=2 $end $apple2_flop_clcracked=nmbrfarm, $bio Apple II disk. published 36 years ago: Number Farm (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231487&o=2 $end $dragon_cass=numgulper, $bio Dragon cass. published 38 years ago: Number Gulper (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116469&o=2 $end $bbcb_cass=numbergu, $bio Acorn BBC/Electron cass. published 36 years ago: Number Gulper (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52171&o=2 $end $bbcb_flop_orig=numbergu, $bio Acorn BBC Micro B disk. published 36 years ago: Number Gulper (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125639&o=2 $end $ti99_cart=numbmag,numbmagi, $bio TI-99-4A soft. published 41 years ago: Number Magic [Model PHM 3004] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84660&o=2 $end $cpc_flop=numbermi, $bio Amstrad CPC 464 disk. published 26 years ago: Number Minds (c) 1994 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124468&o=2 $end $vic1001_cart=numbrnab, $bio Commodore VIC-20 cart. published 38 years ago: Number Nabber & Shape Grabber (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86880&o=2 $end $c64_cart=numbrnab, $bio Commodore C64 cart. published 37 years ago: Number Nabber + Shape Grabber (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53654&o=2 $end $cpc_cass=number1, $bio Amstrad CPC cass. published 34 years ago: Number One (c) 1986 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98448&o=2 $end $info=number1, $bio Arcade Video game published 24 years ago: Number One (c) 1996 San Remo Games srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69777&o=2 $end $info=m4num1, $bio Number One (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41394&o=2 $end $cpc_flop=numberon,number11, $bio Amstrad CPC 464 disk. published 34 years ago: Number One Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123748&o=2 $end $cpc_flop=numberon01, $bio Amstrad CPC 464 disk. published 30 years ago: Number One Demo (c) 1990 Cranium, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123749&o=2 $end $msx1_cass=numpaint, $bio Number Painter (c) 198? Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94880&o=2 $end $cpc_flop=numberpa01,numberpa,numberpa02, $bio Amstrad CPC 464 disk. published 36 years ago: Number Painter Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123900&o=2 $end $msx1_flop=numpaint, $bio Number Painter cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230072&o=2 $end $cpc_cass=numberpt, $bio Amstrad CPC cass. published 36 years ago: Number Painter (c) 1984 Indescomp - TECHNICAL - Model AMC 158 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98449&o=2 $end $apple2_flop_clcracked=nmbrptrn, $bio Apple II disk. published 36 years ago: Number Patterns (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231413&o=2 $end $apple2_flop_clcracked=numbpls, $bio Apple II disk. published 35 years ago: Number Please (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231458&o=2 $end $dragon_cass=numpuzzl, $bio Dragon cass. published 37 years ago: Number Puzzler (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116470&o=2 $end $dragon_cass=numpuzzls, $bio Number Puzzler (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116681&o=2 $end $apple2_flop_clcracked=nmbquest, $bio Apple II disk. published 36 years ago: Number Quest (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230551&o=2 $end $leapster=numraid, $bio LeapFrog Leapster cart. published 15 years ago: Number Raiders - Arcade-Style Learning (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134520&o=2 $end $vz_snap=num_seq, $bio Number Sequence (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235111&o=2 $end $vz_snap=numslide, $bio Number Slide (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235112&o=2 $end $apple2_flop_clcracked=nbrstmpr, $bio Apple II disk. published 36 years ago: Number Stumper (c) 1984 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230943&o=2 $end $apple2_flop_clcracked=mcnmsy11, $bio Apple II disk. published 37 years ago: Number Systems [Model MECC-A819] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230788&o=2 $end $c64_cart=numbrtmb, $bio Commodore C64 cart. published 36 years ago: Number Tumblers (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53655&o=2 $end $apple2_flop_clcracked=nmbwrdl1, $bio Apple II disk. published 37 years ago: Number Words Level 1 (c) 1983 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231195&o=2 $end $mc10=numbers, $bio Numbers (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87680&o=2 $end $spectrum_cass=numbersr, $bio Numbers (c) 198? RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225906&o=2 $end $bbcb_flop=numpictr, $bio Acorn BBC Micro B disk. published 33 years ago: Numbers and Pictures (c) 1987 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125309&o=2 $end $leapster=numbrun, $bio LeapFrog Leapster cart. published 15 years ago: Numbers on the Run - Counting on Zero (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134521&o=2 $end $snes=numbersp, $bio Nintendo Super Famicom cart. published 24 years ago: Numbers Paradise [Model SHVC-AN7J-JPN] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61892&o=2 $end $msx1_cart=numbwrld, $bio MSX cart. published 35 years ago: Numbers' World (c) 1985 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77317&o=2 $end $bbcb_flop_orig=numbscop, $bio Acorn BBC Micro B disk. published 33 years ago: NumbersCope (c) 1987 Fisher-Marriott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125476&o=2 $end $bbcb_cass=numercy2, $bio Numeracy 2 (c) 19?? Shiva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52172&o=2 $end $apple2_flop_clcracked=numratn1, $bio Apple II disk. published 35 years ago: Numeration 1 - Under The Big Top (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231643&o=2 $end $ti99_cart=numerat1, $bio TI-99-4A soft. published 37 years ago: Numeration 1 [Model PHM 3050] (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84661&o=2 $end $ti99_cart=numerat2, $bio TI-99-4A soft. published 37 years ago: Numeration 2 [Model PHM 3051] (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84662&o=2 $end $apple2_flop_clcracked=numamsel, $bio Apple II disk. published 35 years ago: Numeration and Missing Elements (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230967&o=2 $end $bbc_rom=numeratr, $bio Acorn BBC ROM published 32 years ago: Numerator (c) 1988 Logotron A Mathematical construction kit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145210&o=2 $end $z80ne_cass=numlotto,numlottoa,numlottob, $bio Numeri Lotto (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235250&o=2 $end $cpc_flop=numerikf, $bio Amstrad CPC type-in published 31 years ago: Numerik (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119562&o=2 $end $cpc_flop=numerixf, $bio Amstrad CPC type-in published 36 years ago: Numerix (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122722&o=2 $end $pro128_cass=numero10,numero10b,numero10a, $bio Olivetti PC-128 cass. published 34 years ago: Numero 10 (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118185&o=2 $end $mo5_cass=num10c86,num10c86b,num10c86c,num10c86a, $bio Thomson MO5/TO7 cass. published 35 years ago: Numero 10 Special - Coupe du Monde 86 (c) 1985 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40472&o=2 $end $mo5_cass=numero10,numero10b,numero10c,numero10d,numero10a, $to7_cass=numero10, $bio Thomson MO5/TO7 cass. published 35 years ago: Numero 10 (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: FO 1050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108451&o=2 $end $cpc_flop=numero8f, $bio Amstrad CPC type-in published 34 years ago: Numero 8 (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120049&o=2 $end $cpc_flop=numerolo, $bio Amstrad CPC 464 disk. published 29 years ago: Numerologie (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126407&o=2 $end $camplynx_cass=numerons, $bio Camputers Lynx cass. published 37 years ago: Numerons (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134042&o=2 $end $info=nunchaku, $bio Arcade Video game published 35 years ago: Nunchackun (c) 1985 Taito. - TECHNICAL - Board Number : M6100130A Prom Stickers : ??? Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (2x) Zilog Z80 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game was a prototype (never released) developed by Kaneko for Taito. 'Nunchackun' is a play on the word 'nunchaku', here it's meant to be a name like 'Mr. Nunchacku', since '-kun' is like 'Mr.'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1863&o=2 $end $info=sc5nunsb, $bio Nuns 'n' Roses (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR2166] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42720&o=2 $end $info=sc4nunsm,sc4nunsmb,sc4nunsmc,sc4nunsmd,sc4nunsme,sc4nunsmf,sc4nunsmg,sc4nunsmh,sc4nunsmi,sc4nunsmj, $bio Nuns 'N' Roses (c) 200? Mazooma Games. - TECHNICAL - [Model PR2166] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43047&o=2 $end $info=sc5nunsm,sc5nunsma,sc5nunsmb,sc5nunsmc,sc5nunsmd,sc5nunsme, $bio Nuns 'N' Roses (c) 200? Mazooma Games. Get a reel win or complete an eight stage trail to enter a turbo gamble. One successful turbo gamble will allow feature entry. The feature consists of three pots (cash and features pots are opened from the start) and a flexi mech. Gamble high / Low on the flexi to obtain the chance of collecting a cash value or feature. Bonuses are awarded after every third winning gamble, three consecutive high / low gambles gives a choice of bonus. The third pot (cash which adds into a repeat chance cash pot) is opened via lighting 3 'Guitar' symbols. Invincibility is gained by lighting the 'Guitar' symbols for the second time, turning them red. Red Cash gives REPEAT CHANCE, Red features are SUPER. - TECHNICAL - Technology : Scorpion 5 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11884&o=2 $end $info=ep_nuns,ep_nunsa, $bio Nuns of Navarone (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40873&o=2 $end $info=nuretemi, $bio Arcade Video game published 20 years ago: Nurete Mitaino... - Net Idol Hen (c) 2000 Nichibutsu. - TRIVIA - Released in July 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29204&o=2 $end $pico=dumbo, $bio Sega Pico game published 23 years ago: ぬりえだいすき! ダンボのわくわくサーカス (c) 1997 Sega Enterprises, Limited. (Nurie Daisuki! Dumbo no Wakuwaku Saakasu!) - TECHNICAL - GAME ID: HPC-6044 ROM size: 1 MB - TRIVIA - Released in February 1997 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75741&o=2 $end $pc98=nurseyuu, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nurse Yuu no Muma Sensen (c) 1993 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90260&o=2 $end $electron_flop=nursery, $bio Nursery Rhymes (c) 198? Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129722&o=2 $end $snes=nus64cc, $bio Nintendo Super NES game published 23 years ago: NUS-64 Cassette Checker (c) 1997 Nintendo Co., Ltd. Designed to be used with NUS Checker only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40350&o=2 $end $n64=nusts64s, $bio Nintendo 64 cart. published 20 years ago: Nushi Tsuri 64 - Shiokaze ni Notte [Model NUS-NUMJ] (c) 2000 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57885&o=2 $end $n64=nustsu64a,nustsu64, $bio Nintendo 64 cart. published 22 years ago: Nushi Tsuri 64 [Model NUS-NUTJ] (c) 1998 Pack In Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57884&o=2 $end $gbcolor=nushiadv, $bio Nintendo Game Boy Color game published 20 years ago: Nushi Tsuri Adventure - Kite no Bouken [Model CGB-VVJJ-JPN] (c) 2000 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68474&o=2 $end $pc98=nutberry, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Nut Berry (c) 1993 Dott Plan. - TRIVIA - Released on July 14 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90261&o=2 $end $bbcb_cass=nutcrack, $bio Acorn BBC/Electron cass. published 36 years ago: Nutcracka (c) 1984 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52173&o=2 $end $bbcb_cass=nutcrakr, $bio Nutcrackers (c) 19?? RSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52174&o=2 $end $spectrum_cass=nutrionr, $bio Nutrion (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226444&o=2 $end $apple2_flop_clcracked=mcnutf12, $bio Apple II disk. published 37 years ago: Nutrition and Food Groups [Model MECC-A822] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230789&o=2 $end $apple2_flop_clcracked=mcnut212, $bio Apple II disk. published 38 years ago: Nutrition vol. 2 [Model MECC-A753] (c) 1982 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230790&o=2 $end $msx2_flop=nuts, $bio MSX 2 disk. published 22 years ago: Nuts (c) 1998 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101900&o=2 $end $a2600=nuts, $bio Nuts (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50748&o=2 $end $msx1_cart=nutsmilk, $bio MSX cart. published 37 years ago: Nuts & Milk (c) 1983 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77318&o=2 $end $nes=nutsmilkh, $bio Nintendo Famicom cart. published 33 years ago: Nuts & Milk (c) 1987 FMG. Unlicensed release of "Nuts & Milk [Model HFC-NM]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69296&o=2 $end $msx1_flop=nutsmilk, $bio Nuts & Milk Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134295&o=2 $end $nes=nutsmilk, $bio Nintendo Famicom cart. published 36 years ago: Nuts & Milk (c) 1984 Hudson Soft. - TECHNICAL - Region: NTSC Cartridge ID: Model HFC-NM Cartridge color: Blue. - TRIVIA - Nuts & Milk was released on July 28, 1984 in Japan. - TIPS AND TRICKS - Secret message: Start a new game and press Start to pause it. Then, hold Right + B on second controller and Left + A + B + Select on first controller. Afterward, press Start and a message saying: VERSION 1 1984 05 29 BY KIKU KIKU is a pseudonym for Kikuta Masaaki, one of Hudson's programmers. - STAFF - Programmer: Kikuta Masaaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54466&o=2 $end $pc8801_cass=nutsmilk, $bio NEC PC-8801 Series cass. published 36 years ago: Nuts & Milk (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YB-1062 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91253&o=2 $end $a2600=nutse,nutse1, $bio Atari 2600 cart. published 37 years ago: Nuts (c) 1983 TechnoVision - TECHNICAL - Model TVS 1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50749&o=2 $end $msx2_flop=nvmg9608, $bio MSX 2 disk. published 24 years ago: NV Magazine 1996-08 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101870&o=2 $end $msx2_flop=nvmg9609, $bio MSX 2 disk. published 24 years ago: NV Magazine 1996-09 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101871&o=2 $end $msx2_flop=nvmg9611, $bio MSX 2 disk. published 24 years ago: NV Magazine 1996-11 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101872&o=2 $end $msx2_flop=nvmg9701, $bio MSX 2 disk. published 23 years ago: NV Magazine 1997-01 (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101873&o=2 $end $msx2_flop=nvmg9709, $bio MSX 2 disk. published 23 years ago: NV Magazine 1997-09 (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101874&o=2 $end $msx2_flop=nvmg0206, $bio NV Magazine 2002-06 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101875&o=2 $end $msx2_flop=nvmg0207, $bio NV Magazine 2002-07 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101876&o=2 $end $msx2_flop=nvmg0208, $bio NV Magazine 2002-08 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101877&o=2 $end $msx2_flop=nvmgsp26, $bio MSX 2 disk. published 24 years ago: NV Magazine Special 26 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101878&o=2 $end $psx=nyanyan, $bio Sony PlayStation disc published 21 years ago: Nya Nyan ga Nyan - Light Fantasy Gaiden (c) 1999 Tonkin House - TECHNICAL - [Model SLPS-02336] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85487&o=2 $end $to_flop=nyancat,nyancata, $bio Thomson TO disk. published 9 years ago: Nyan Cat (c) 2011 OliverP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107923&o=2 $end $mo6_cass=nyancat,nyancata, $bio Thomson MO6 cass. published 9 years ago: Nyan Cat (c) 2011 OliverP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108993&o=2 $end $gba=nyannyan, $bio Nintendo GBA cart. published 15 years ago: Nyan Nyan Nyanko no NyanCollection [Model AGB-BNYJ-JPN] (c) 2005 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72058&o=2 $end $info=nyanpani, $bio Arcade Video game published 32 years ago: Nyan Nyan Panic (c) 1988 Konami. Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal. - TECHNICAL - Game ID: GX712 Main CPU: Motorola 68000 (@ 9.216 Mhz) Sound CPU: Zilog Z80 (@ 3.579545 Mhz) Sound Chips: K007232 (@ 3.579545 Mhz), YM3812 (@ 3.579545 Mhz), K051649 (@ 1.789772 Mhz) Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.61 Hz Palette Colors: 2048 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Nyan Nyan Panic was released in August 1988. Nyan Nyan Panic translates from Japanese as 'Mew Mew Panic'. 'Nyan' is Japanese onomatopoeia for a mewing kitten. Export releases: "Kitten Kaboodle" King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990. - STAFF - Game programmers : Boy Otofuji Video graphics designer : Rie Chan Sound editors : Shinji Tasaka (Boss Tasaka), Giant Matsubara, Jun Nyanpy Engineer : Mitsuhira Idaka (Mr. Idaka) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1864&o=2 $end $x68k_flop=nyankosw, $bio Nyanko Sweeper (c) 19?? Mackun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88485&o=2 $end $info=niyanpai, $bio Arcade Video game published 24 years ago: Nyanpai - Musume Pai (c) 1996 Nichibutsu. Solitaire mahjong game where the player strives to complete a specified mahjong hand by matching tiles. - TECHNICAL - Main CPU : Motorola 68000 (@ 6.144 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Nyanpai Musume Pai was released in December 1996. The subtitle of this game translates from Japanese as 'Daughter of the Tile'. - STAFF - Character designer and Art director : H. Ohmori Story editor : Y. Sakurai Designers : K. Noriko, M. Enomoto, H. Mizuuchi, H. Hirao, M. Nakabayashi Programmers : Tom Sound producer : Amigo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1855&o=2 $end $pc8801_flop=nyanpi, $bio Nyanpi! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92524&o=2 $end $tvc_flop=nyakter, $bio Nyáktervező (c) 198? TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112173&o=2 $end $tvc_flop=nyelvtan, $bio Videoton TVC disk. published 34 years ago: Nyelvtanító Program (c) 1986 ZMKMF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112321&o=2 $end $tvc_flop=nyilvan, $bio Videoton TVC disk. published 31 years ago: Nyilvántartó Program (c) 1989 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111775&o=2 $end $msx1_cart=nyorols, $bio MSX cart. published 37 years ago: Nyorols [Model MX-X6] (c) 1983 MIA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77319&o=2 $end $spectrum_cass=nythyhel, $bio Sinclair ZX Spectrum cass. published 33 years ago: Nythyhel (c) 1987 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80025&o=2 $end $tvc_flop=nyulvada, $bio Nyúlvadászat (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111984&o=2 $end $tvc_cass=nyulvada,nyulvadaa, $bio Nyúlvadászat (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112437&o=2 $end $dragon_cass=ogeography, $bio O Level Geography (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117178&o=2 $end $spectrum_cass=olevelma,olevelma_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: O Level Maths Revision - Equations & Inequalities (c) 1984 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225976&o=2 $end $spectrum_cass=olevelma_d,olevelma_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: O Level Maths Revision - Geometry (c) 1984 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225977&o=2 $end $spectrum_cass=olevelma_h, $bio Sinclair ZX Spectrum cass. published 36 years ago: O Level Maths Revision - Trigonometry (c) 1984 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225978&o=2 $end $spectrum_cass=olevelph,olevelph_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: O Level Physics Revision - Light And Heat (c) 1984 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225979&o=2 $end $odyssey2=2mlajogo, $bio Magnavox Odyssey² game published 41 years ago: O Malabarista! + Jogo da Velha! (c) 1979 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95647&o=2 $end $pico=lionkingb, $bio O Rei Leão - As Aventuras de Simba [Model MPR-18809] (c) 199? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75742&o=2 $end $odyssey2=farao, $bio O Segredo do Faraó! (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95648&o=2 $end $gbcolor=oleary, $bio Nintendo Game Boy Color game published 20 years ago: O'Leary Manager 2000 (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68475&o=2 $end $msx1_flop=omacfarm, $bio O'Mac Farmer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134296&o=2 $end $msx1_cart=omacfarm, $bio MSX cart. published 37 years ago: O'Mac Farmer (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 20098 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77320&o=2 $end $apple2_flop_orig=ormine, $bio Apple II disk. published 39 years ago: O'Riley's Mine (c) 1981 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229166&o=2 $end $cpc_cass=othelo, $bio Amstrad CPC cass. published 32 years ago: O'thelo (c) 1988 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98450&o=2 $end $saturn=ooekakil, $bio Sega Saturn game published 25 years ago: おーちゃんのお絵かきロジック (c) 1995 Sunsoft. (O-chan no Oekaki Logic) - TRIVIA - Released on November 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59481&o=2 $end $snes=ooekakil, $bio Nintendo Super Famicom cart. published 25 years ago: おーちゃんのお絵かきロジック (c) 1995 Sunsoft. (O-chan no Oekaki Logic) - TECHNICAL - GAME ID: SHVC-AOUJ-JPN - TRIVIA - Released on December 01, 1995 in Japan. - STAFF - Executive Producer: Kiharu Yoshida (Yoshida) Producers: Masato Kawai (Kawai), Katou Director: Kumagai Character Design: Ryouji Uchimichi (Uchimichi) Program: Murata Graphics: Nedachi, Muu? Sound: Kazuo Nii (Nii) Publicity: Osamu Nagano (Nagano), Hideo Yamamoto (Yamamoto) Operations: Masaru Aoyanagi (Aoyanagi), Makoto Kawashita (Kawashita), Hiroshi Takahashi (Takahashi), Hirokazu Yokochi (Yokochi) Manual: oushika Business: Itou Supervision: Sekaibunkasha Puzzle Creation: Sumire Koubou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61893&o=2 $end $wswan=ooekakil, $bio Bandai WonderSwan game published 20 years ago: おーちゃんのお絵かきロジック (c) 2000 SUNSOFT. (O-chan no Oekaki Logic) - TECHNICAL - GAME ID: SWJ-SUN004 - TRIVIA - Released on January 06, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86367&o=2 $end $tiki100=ofag, $bio O-fag (c) 198? Rogalandsdata Programvare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237366&o=2 $end $pico=osewashi, $bio Sega Pico game published 18 years ago: o-Sewa Shimasho! Aka-chan Pico (c) 2002 Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95309&o=2 $end $adam_flop=logop40, $bio O.A.U.C. - SmartLOGO Pack 40 (c) 198? ADAM Users Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109777&o=2 $end $n64=odt,odtu, $bio Nintendo 64 cart. published 22 years ago: O.D.T. (c) 1998 Psygnosis. The game is complete but it was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57886&o=2 $end $psx=odtd, $bio Sony PlayStation disc published 23 years ago: O.D.T. Demo Disc (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131522&o=2 $end $psx=odt, $bio Sony PlayStation disc published 22 years ago: O.D.T. (c) 1998 Psygnosis, Ltd. Find yourself immersed in an atmosphere of mystery, magic and mayhem. Fight your way through incredible, multi-leveled, 3D worlds while searching for a magical green pearl that will help save millions from decimation. With hand-to-hand combat, devastating weapon power and some amazing magic spells, O.D.T. leads you deep into a mysterious tower full of hideous enemies and hidden dangers - it gets tough but there's no turning back! - TECHNICAL - GAME ID: SLUS-00698 - TRIVIA - Released on August 31, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "O.D.T. [Model SLES-01391]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110919&o=2 $end $spectrum_cass=okyah, $bio Sinclair ZX Spectrum cass. published 32 years ago: O.K. Yah [Model PSAC 107] (c) 1988 Pirate Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80052&o=2 $end $info=o2, $bio Computer published 24 years ago: O2 (c) 1996 Silicon Graphics, Inc. The O2 was an entry-level Unix workstation to replace their earlier Indy series. Like the Indy, the O2 used a single MIPS microprocessor and was intended to be used mainly for multimedia. Its larger counterpart is the SGI Octane. - TRIVIA - The O2 was SGI's last attempt at a low-end workstation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145014&o=2 $end $bbc_rom=oak, $bio Acorn BBC ROM published 32 years ago: Oak Mentor (c) 1988 Oak Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145309&o=2 $end $psx=oasisrd, $bio Sony PlayStation disc published 21 years ago: Oasis Road (c) 1999 Idea Factory - TECHNICAL - [Model SLPS-01899] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85491&o=2 $end $fmtowns_cd=oasyswin, $bio Fujitsu FM Towns CD published 26 years ago: OASYS/Win (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110162&o=2 $end $cpc_flop=oaxg1986, $bio Amstrad CPC 464 disk. published 34 years ago: Oax (c) 1986 Waldeck Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124874&o=2 $end $pc98=obanoyak, $bio Oba no Oyako (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90263&o=2 $end $info=obaoba,obaoba1,obaobao, $bio Pinball published 40 years ago: Oba-Oba (c) 1980 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5517&o=2 $end $nes=obakeqt, $bio Nintendo Famicom cart. published 35 years ago: Obake no Q Tarou - Wanwan Panic (c) 1985 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54467&o=2 $end $nes=obakeqth, $bio Nintendo Famicom cart. published 33 years ago: Obake no Q Tarou - Wanwan Panic (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69297&o=2 $end $orao=obelix, $bio Obelix (c) 19?? KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237426&o=2 $end $to7_cass=obelix, $bio Obelix et l'Orthographe (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108452&o=2 $end $a2600=obelix,obelixe, $bio Atari 2600 cart. published 37 years ago: Obelix (c) 1983 Atari, Incorporated. The year: 50 B.C. The place: a Gaulish village near the Roman outposts of Totorum, Aquarium, Laudanum, and Compendium. Here we find the last outpost of resistance against the legions of Julius Caesar. And who are the leaders of these indomitable fighters against the mighty Roman empire? Who has the gall to oppose Caesar's will? Why, none other than a humble menhir deliveryman named Obelix, and his small but shrewd friend, Asterix. Your job is to help Asterix stun Roman soldiers while Obelix knocks them off with menhirs (What's a menhir? It's a... um... Oh, here it is. Menhir n.: A rough-hewn rock). Each time Asterix runs into a soldier, the soldier turns white with fear and stops in his tracks. If Obelix drops a menhir on a stunned Roman, you'll score points (in Roman numerals, of course). The faster the soldier is moving when Asterix stuns him, the more points you'll receive. If a stunned soldier is not knocked off by Obelix's menhir, he turns red with anger and becomes a dangerous foe. Asterix can only overcome angry Romans if he catches a pellet of magic potion, which the village druid, Getafix, drops from above. The potion gives Asterix superhuman speed and strength. Unfortunately, the potion wears off quickly, and as soon as it does, Asterix is vulnerable to red Romans again. There are two types of Roman soldiers: fat legionnaires and smaller centurions. The centurions are worth twice as many points as the legionnaires (as Obelix says, "Romans are like oysters - the little ones are often the best!"). The Romans march in lanes; Asterix can only move between lanes by means of red footbridges (see figure). There are four rounds of play: when one round is over all the soldiers temporarily disappear from the screen and a new round begins. Each round is more difficult than the last; the longer you play, the faster the action. You start the game with three lives, and score bonus lives at 10,000, 50,000 and 100,000 points. - TECHNICAL - Model CX26117 - SCORING - Knocking off a stunned legionnaire: 10, 50, 100, 500 or 1000 points. Knocking off a stunned centurion: 20, 100, 200, 1000 or 2000 points. Knocking off red Romans: point value + 200. - STAFF - Programmer: Suki Lee Graphics: Dave Jolly Sound: Andrew Fuchs, Jeff Gusman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50750&o=2 $end $c64_flop_misc=patobmtx, $bio Oberheim Matrix 6/6R Patches (c) 198? Oberheim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236017&o=2 $end $msx1_cass=oberon69, $bio MSX cass. published 30 years ago: Oberon 69 (c) 1990 G.LL.Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94881&o=2 $end $cpc_cass=oberon69, $bio Amstrad CPC cass. published 30 years ago: Oberon 69 (c) 1990 GLL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98451&o=2 $end $gameboy=obelixa, $bio Nintendo Game Boy Cart. published 25 years ago: Obélix (c) 1995 Infogrames Interactive, Incorporated. - TECHNICAL - Cartridge ID: DMG-AXOP-FAH - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66611&o=2 $end $gameboy=obelix, $bio Nintendo Game Boy Cart. published 25 years ago: Obélix [Model DMG-AXOS-EUR] (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66610&o=2 $end $snes=obitus, $bio Nintendo Super NES game published 26 years ago: Obitus (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63356&o=2 $end $cpc_flop=objectif, $bio Amstrad CPC 464 disk. published 33 years ago: Objectif Europe (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123971&o=2 $end $cpc_flop=objectif01,objectif04, $bio Amstrad CPC 464 disk. published 32 years ago: Objectif France (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123972&o=2 $end $cpc_flop=objectif02,objectif05, $bio Amstrad CPC 464 disk. published 33 years ago: Objectif Monde I (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123973&o=2 $end $cpc_flop=objectif03,objectif06,objectif07, $bio Amstrad CPC 464 disk. published 33 years ago: Objectif Monde II (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123974&o=2 $end $pc8801_flop=obliatio, $bio Obliation Part 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92525&o=2 $end $amigaocs_flop=obliter, $bio Commodore Amiga 500 disk. published 32 years ago: Obliterator (c) 1988 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74649&o=2 $end $st_flop=obliter, $bio Atari ST disk. published 32 years ago: Obliterator (c) 1988 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148717&o=2 $end $msx1_cass=obliter, $bio MSX cass. published 31 years ago: Obliterator (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94882&o=2 $end $cpc_cass=obliter, $bio Amstrad CPC cass. published 31 years ago: Obliterator (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98453&o=2 $end $cpc_flop=obliter,oblitera, $bio Amstrad CPC/Spectrum+3 disk. published 31 years ago: Obliterator (c) 1989 Melbourne House [UK] - TECHNICAL - Side A: Amstrad CPC Side B: Spectrum 3+ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118713&o=2 $end $cpc_flop=oblitera02,oblitera03,oblitera01,oblitera05,oblitera06, $bio Amstrad CPC 464 disk. published 31 years ago: Obliterator (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122943&o=2 $end $specpls3_flop=oblitersp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Obliterator (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147662&o=2 $end $msx1_flop=obliter, $bio Obliterator cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230073&o=2 $end $cpc_flop=oblitera04,oblitera07, $bio Amstrad CPC 464 disk. published 31 years ago: Obliterator Trained (c) 1989 Campbell [Nicholas Campbell] This crack adds: Invulnerability (Y/N) Infinite energy (Y/N) Infinite ammo (Y/N) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122944&o=2 $end $spectrum_cass=oblitera, $bio Obliterator (c) 198? Dro Soft. - TECHNICAL - GAME ID: 2MH-172 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219722&o=2 $end $cpc_cass=obliters, $bio Amstrad CPC cass. published 31 years ago: Obliterator (c) 1989 Dro Soft [Madrid, Spain] - TECHNICAL - GAME ID: 3MH-172 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98452&o=2 $end $bbcb_cass=oblivion, $bio Acorn BBC/Electron cass. published 37 years ago: Oblivion (c) 1983 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52175&o=2 $end $spectrum_cass=oblivion, $bio Sinclair ZX Spectrum cass. published 34 years ago: Oblivion (c) 1986 Alpha-Omega Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80036&o=2 $end $mtx_cass=obloids, $bio Memotech MTX cass. published 36 years ago: Obloids (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133318&o=2 $end $nes=oboccha, $bio Nintendo Famicom cart. published 29 years ago: Obocchama-kun (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54468&o=2 $end $pce=oboccha, $bio NEC PC-Engine HuCARD published 29 years ago: Obocchama-kun (c) 1991 Namco, Limited. Obocchama-kun is a wacky side scrolling platform game based on a famous japanese manga by Yoshinori Kobayashi and which later became an animation series aired at the end of the 1980s by TV Asahi. The player takes control of a weird kid with strange powers. The greatest being the ability to tranform into all sort of things, from a slow blind man walking with a stick to a four legged and fast dog or a big pink plum. Special items can be collected and trigger even more weird transformations, but also help the player by upgrading the small projectiles he uses to defend himself. Secondary characters can be called during the game. Sort of turtle shells can be found in each area and they can be used to call them (stand on them and sing by pushing up, the nearest item should turn into a special item). They can be in a shape of a beefy dude who will protect our hero, a bearded helicopter shooting down every enemies on screen and a crying kind throwing sorts of hammers in the air. - TECHNICAL - HuCARD ID: NC91001 HuCARD Size: 4 Mbits. - TRIVIA - Released on March 15, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58670&o=2 $end $amigaocs_flop=obsessn, $bio Commodore Amiga 500 disk. published 25 years ago: Obsession (c) 1995 Unique Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74650&o=2 $end $cpc_cass=obsidian, $bio Amstrad CPC cass. published 35 years ago: Obsidian (c) 1985 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98455&o=2 $end $cpc_cass=obsidianac, $bio Amstrad CPC cass. published 35 years ago: Obsidian (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98456&o=2 $end $cpc_flop=obsidian,obsidian01, $bio Amstrad CPC 464 disk. published 35 years ago: Obsidian Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126422&o=2 $end $cpc_flop=obsidian02, $bio Amstrad CPC 464 disk. published 35 years ago: Obsidian Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126423&o=2 $end $info=krvnjvtv, $bio Dedicated Console published 41 years ago: OC TV Karvan (c) 1979 Société Occitane d'Electronique. French pong-like console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103337&o=2 $end $info=oc2000, $bio Dedicated Console published 41 years ago: OC2000 (c) 1979 Société Occitane d'Electronique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103346&o=2 $end $arcadia=oceanbat, $bio Arcadia 2001 cart. published 38 years ago: Ocean Battle (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 11] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49265&o=2 $end $st_flop=bchvolly, $bio Atari ST disk. published 31 years ago: Ocean Beach Volley (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148683&o=2 $end $a2600=oceancit, $bio Ocean City (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50751&o=2 $end $cpc_flop=oceancom, $bio Ocean Compilation (c) 19?? Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120408&o=2 $end $msx1_cass=oceancnq, $bio MSX cass. published 33 years ago: Ocean Conqueror (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94883&o=2 $end $cpc_cass=oceancnq, $bio Amstrad CPC cass. published 32 years ago: Ocean Conqueror (c) 1988 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98458&o=2 $end $cpc_flop=oceancon01,oceancon,oceancon02, $bio Amstrad CPC 464 disk. published 33 years ago: Ocean Conqueror Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127824&o=2 $end $msx1_flop=oceancnq, $bio Ocean Conqueror cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230074&o=2 $end $spectrum_cass=theocean,theocean_a,theocean_b,theocean_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ocean Dancer (c) 1984 King Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80038&o=2 $end $spectrum_cass=oceanrac, $bio Ocean Racer [Model AS044] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220252&o=2 $end $info=cocean1a,cocean6b, $bio DECO cass. published 39 years ago: Ocean to Ocean (c) 1981 Data East. Rare Medals game. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-110 - TRIVIA - Ocean to Ocean was known as the 10th game made for this system (Cassette no. 10). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29333&o=2 $end $zx81_cass=oceantrd, $bio Sinclair ZX-81 cass. published 37 years ago: Ocean Trader (c) 1983 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114788&o=2 $end $cpc_flop=oceansal, $bio Amstrad CPC 464 disk. published 33 years ago: Ocean's All Star Hits (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126455&o=2 $end $cpc_flop=oceansal01,oceansal02, $bio Amstrad CPC 464 disk. published 33 years ago: Ocean's All Star Hits 2 (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120409&o=2 $end $mo5_cass=oceania,oceaniab,oceaniaa, $to7_cass=oceania, $bio Thomson MO5/TO7 cass. published 35 years ago: Oceania (c) 1985 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108453&o=2 $end $info=ochaken, $bio Medal game published 13 years ago: Ocha-ken Hot Medal (c) 2007 Sega Enterprises, Limited. This game uses Sega's "Medalink" which is a service that allows up to 16 units or four different games to be connected, but the units must be on the same location. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39034&o=2 $end $gba=ochakuru, $bio Nintendo GBA cart. published 16 years ago: Ochaken Kururin - Honwaka Puzzle de Hotto Shiyo? [Model AGB-BIKJ-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72059&o=2 $end $gba=ochabokn, $bio Nintendo GBA cart. published 15 years ago: Ochaken no Bouken-jima - Honwaka Yume no Island [Model AGB-BO2J-JPN] (c) 2005 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72060&o=2 $end $gba=ochaheya, $bio Nintendo GBA cart. published 17 years ago: Ochaken no Heya [Model AGB-BDRJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72061&o=2 $end $gba=ochayume, $bio Nintendo GBA cart. published 15 years ago: Ochaken no Yume Bouken [Model AGB-BCUJ-JPN] (c) 2005 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72062&o=2 $end $saturn=odesign,odesigna, $bio Sega Saturn game published 23 years ago: Ochige Designer Tsukutte Pon! (c) 1997 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59482&o=2 $end $nes=tonjan, $bio Nintendo Famicom cart. published 31 years ago: Ochin ni Toshi Puzzle Tonjan!? (c) 1989 Jaleco Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54469&o=2 $end $special_cass=ochko, $bio OCHKO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234220&o=2 $end $msx1_cass=octagon,octagonb,octagona, $bio MSX cass. published 34 years ago: Octagon Squad (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94884&o=2 $end $msx1_flop=octagon,octagona, $bio Octagon Squad cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230075&o=2 $end $spectrum_cass=octagons, $bio Sinclair ZX Spectrum cass. published 34 years ago: Octagon Squad (c) 1986 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80041&o=2 $end $info=octane, $bio Computer published 23 years ago: Octane (c) 1997 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145015&o=2 $end $plus4_cart=basic7, $bio Commodore C16 Plus/4 cart. published 32 years ago: Octasoft BASIC Ver.7 (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237561&o=2 $end $info=nocto, $bio Tabletop game published 33 years ago: Octo (c) 1987 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117221&o=2 $end $mo5_cass=octogonu,octogonub,octogonua, $to7_cass=octogonu, $bio Thomson MO5/TO7 cass. published 36 years ago: Octogonus (c) 1984 TO TEK Editions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108454&o=2 $end $cpc_flop=octoplex04, $bio Amstrad CPC 464 disk. published 12 years ago: Octoplex (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121733&o=2 $end $cpc_flop=octoplex,octoplex01,octoplex02, $bio Amstrad CPC 464 disk. published 31 years ago: Octoplex Cracked (c) 1989 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123442&o=2 $end $cpc_flop=octoplex03, $bio Amstrad CPC 464 disk. published 31 years ago: Octoplex Trained (c) 1989 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123443&o=2 $end $cpc_cass=octoplex, $bio Amstrad CPC cass. published 31 years ago: Octoplex [Model 1A0282] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98459&o=2 $end $info=m4octo, $bio Octopus (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41396&o=2 $end $info=gnw_octopus, $bio Handheld game published 39 years ago: Octopus (c) 1981 Nintendo Co., Ltd. The object is to recover treasure from a sunken ship without getting caught by an octopus. The player must aim his diver under water by jumping off the side of a boat. Each time the octopus touches the player, one life is lost. A point is awarded for each portion of treasure retrieved from a sunken ship, and three additional points are awarded for evading the octopus a second time and returning to the boat. The game speeds as it progresses, and additional lives are granted at 200 and 500 points. In Game B, the octopus is quicker and there are more hazards. - TECHNICAL - Model OC-22 - TRIVIA - Octopus was released on July 16, 1981 in Japan. It is considered to be one of the most complex Game & Watch games ever created. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100940&o=2 $end $a2600=octopus, $bio Atari 2600 cart. published 37 years ago: Octopus (c) 1983 Carrere Video. features 6 game variations. - TECHNICAL - Model USC1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50752&o=2 $end $zx81_cass=octopuss, $bio Octopussy (c) 198? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114779&o=2 $end $mz700_cass=octopuss, $bio Octopussy (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131756&o=2 $end $snes=odanobu, $bio Nintendo Super Famicom cart. published 27 years ago: Oda Nobunaga - Haou no Gundan [Model SHVC-ON] (c) 1993 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61894&o=2 $end $psx=odanobu, $bio Sony PlayStation disc published 22 years ago: Oda Nobunaga Den (c) 1998 Koei Co., Ltd. - TECHNICAL - [Model SLPS-01595] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85492&o=2 $end $apple2_flop_clcracked=odd1out, $bio Apple II disk. published 34 years ago: Odd One Out (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230552&o=2 $end $apple2_flop_clcracked=odd1ot90, $bio Apple II disk. published 30 years ago: Odd One Out (c) 1990 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230553&o=2 $end $archimedes=oddball, $bio Acorn Archimedes disk. published 25 years ago: Oddball (c) 1995 Digital Psychosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127072&o=2 $end $cpc_flop=oddjobs1,oddjobuk,oddjob1901,oddjob19,oddjobds,oddjob1d,oddjob2d, $bio Amstrad CPC 464 disk. published 35 years ago: Oddjob (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124875&o=2 $end $cpc_flop=oddjobth, $bio Amstrad CPC 464 disk. published 35 years ago: Oddjob - The Disc Utility Package [Model DUA-09] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126433&o=2 $end $info=m3oddson, $bio Odds On (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41190&o=2 $end $psx=abexodus, $bio Sony PlayStation disc published 22 years ago: Oddworld - Abe's Exoddus (c) 1998 GT Interactive. - TECHNICAL - DISC 1 SLUS-00710 DISC 2 SLUS-00731 - TRIVIA - Released on November 17, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45756&o=2 $end $psx=abeodyssd, $bio Sony PlayStation disc published 23 years ago: Oddworld - Abe's Oddysee Demo Disc (c) 1997 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131490&o=2 $end $psx=abeodyss,abeodyssa, $bio Sony PlayStation disc published 23 years ago: Oddworld - Abe's Oddysee (c) 1997 GT Interactive. As Abe you can whistle, laugh, hiss and fart. In a lush world of diabolical danger where everyone wants to eat you, you're the skinny guy with no weapons. Run, jump, hide, scramble and talk your way past the ugliest bunch of carnivorous crustaceans ever created. Unlock Abe's special powers then figure out your foes, and you might save your race. Don't, and you're dinner! Enter Oddworld's surreal, sensory overload of pure gaming and claim your destiny. Saviour. Or salami. Oddworld is big (very big) and Abe's Oddysee is just the first glimpse of the strange and exciting depths of THE ODD! Stunning cinematic world of characters and environments combine seamlessly with amazing gameplay Totally unique and innovative GameSpeak allows characters to communicate The tale of a remarkable quest guaranteed to capture the imagination of games players young and old Don't expect to finish this game in a couple hours, even with limitless lives this game is going to take some time to complete. Compulsive gameplay, an unassuming and endearing hero, strange enemies and even stranger friends, this game makes you sad, makes you laugh, makes you think. - TECHNICAL - Game ID: SLUS-00190 - TRIVIA - Released in September 1997 in the USA. Working title: SoulStorm Export releases: [EU] "Oddworld - Abe's Oddysee [Model SLES-00664]" [JP] "Abe a Go Go [Model SLPS-01118]" - STAFF - Oddworld Inhabitants Inc. Executive Producer: Sherry McKenna Director: Lorne Lanning Creator: Lorne Lanning Production Design: Steven Olds, Farzad Varahramyan Producer: Frank Simon Art Coordinator: Gerilyn Wilhelm Associate Producer: Gerilyn Wilhelm Game Design: Paul O'Connor, Jeffrey Nicholas Brown Lead Technical Director: Christophe Chaverou Technical Directors: Scott Easley, Eric Antanavich, Jane Mullaney Lead Programmer: Eric Yiskis Programming: Craig Ewert, Todd Johnson, Tim Z. Andersen, Mike Waltman Audio Producer: Josh Gabriel Sound Design: Ellen Meijers-Gabriel Music: Ellen Meijers-Gabriel Digital Artists: Cathy Johnson, Leonardo Palang Associate Art Director: Robert D. Brown Character Voices: Lorne Lanning Character Sculptures: The Shiflett Studio Sculptors: Brandon Shiflett, Jarod Shiflett Character Modeling: Viewpoint Datalabs Chief Operating Officer: Maurice Konkle Director of Technology: Andrew Fruin Director of Human Resources: Ava Arsaga Support Staff: Jenny Shaheen, Jim Fajardo, Michelle Davis, David Rothman, David A. Vergara, Teresa Tam, Ainslee Lange Assistant Producer: Heidi Ewert GT New York Chairman of the Board: Joe Cayre President: Ron Chaimowitz CEO: Ron Chaimowitz Exec. VP: Harry Rubin GM Intl. Div: Harry Rubin Business Affairs: Harry Rubin Sr. Vice President: Chris Garske Product Manager: Shari Bernstein Producer: Kurt Busch VP of Marketing: Holly Newman VP of Corporate Communications: Allyne Mills Sr. Communications Manager: Dan Harnett Manager of Investor Relations: Dawn Berrie Creative Director: Leslie Mills-DeMarco VP Enterprise Group: Murray Froikin Art Traffic Coordinator: Liz Fierro Asst. Communications Mgr: Christina Kerzner Assistant to the President: Lynn Dammers-Lupo Sony Sr. Account Executive: Tina Kowalewski Sr. Development Support Engineer: Mike Fulton Development Support Engineer: Peter Alau President of Interactive Studios: Kelly Flock Developer Support Mgr: Christina Severson Special Thanks: Bug Company [for their technical support] Special Thanks Special Thanks: David Wexler, Bill Skrzyniarz, Katie from Kinkos, Brian from Audio Ecstasy, Café Roma, Bevenuti, Big Sky, Entreé Express, Mother's Tavern, Marion at Casablanca Travel, Leslie at Open Air, Bug Police, Cal Poly Abatoir, Custom Meat Cutting by Vince, Joan Parreant, Sparks Exhibits, Vera Stoeber (at SVS Graphic Design), Scott Adair, San Luis Obispo, Wyndham Hannaway (& Associates), Tommy Tallarico, Alana at Random, RDA International Inc., Raymond Swanland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97810&o=2 $end $gba=oddworldg, $bio Nintendo GBA cart. published 17 years ago: Oddworld - Munch's Oddysee [Model AGB-BODD-NOE] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72064&o=2 $end $gba=oddworld, $bio Nintendo GBA cart. published 17 years ago: Oddworld - Munch's Oddysee [Model AGB-BODE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72063&o=2 $end $gbcolor=oddworldu, $bio Nintendo Game Boy Color game published 20 years ago: Oddworld Adventures II [Model DMG-AOWE-USA] (c) 2000 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68477&o=2 $end $gbcolor=oddworld, $bio Nintendo Game Boy Color game published 20 years ago: Oddworld Adventures II [Model DMG-AOWP-EUR] (c) 2000 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68476&o=2 $end $gameboy=oddworld, $bio Nintendo Game Boy Cart. published 22 years ago: Oddworld Adventures [Model DMG-AODE-USA] (c) 1998 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66612&o=2 $end $spectrum_cass=sfcobrab, $bio Oddzial Cobra (c) 198? Krajowe Wydawnictwo Czasopism - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237761&o=2 $end $snes=odekake, $bio Nintendo Super Famicom cart. published 26 years ago: Odekake Lester - Lelele no Le (^^; (c) 1994 Asmik - TECHNICAL - [Model SHVC-07] - TRIVIA - Released on September 16, 1994 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61895&o=2 $end $apple2_flop_clcracked=mcodell, $bio Apple II disk. published 34 years ago: Odell Lake [Model MECC-A191] (c) 1986 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230791&o=2 $end $info=odeontw, $bio Arcade Video game published 25 years ago: Odeon Twister (c) 1995 CD Express. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - SERIES - 1. Odeon Twister (1995) 2. Odeon Twister 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11352&o=2 $end $info=odeontw2, $bio Arcade Video game published 21 years ago: Odeon Twister 2 (c) 1999 CD Express. - TECHNICAL - Cubo CD32 hardware (Amiga 68020, AGA based games system) Main CPU : Motorola 68EC020 at 14.3 MHz Memory : 2 MB Chip RAM, 1 MB ROM with Kickstart ROM 3.1 and integrated cdfs.filesystem, 1KB of FlashROM for game saves Graphics/Chipset : AGA Chipset Akiko chip, which handles CD-ROM and can do Chunky to Planar conversion Proprietary (MKE) CD-ROM drive at 2x speed Expansion socket for MPEG cartridge, as well as 3rd party devices such as the SX-1 and SX32 expansion packs. 4 8-bit audio channels (2 for left, 2 for right) Gamepad, Serial port, 2 Gameports, Interfaces for keyboard - TRIVIA - All CD Express games were released only in Italy. - SERIES - 1. Odeon Twister (1995) 2. Odeon Twister 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11353&o=2 $end $info=odin, $bio Pinball published 35 years ago: Odin (c) 1985 Peyper. - STAFF - Design by : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5661&o=2 $end $info=odin_dlx, $bio Pinball published 35 years ago: Odin Deluxe (c) 1985 Sonic. - STAFF - Design by : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10151&o=2 $end $mo5_cass=odin,odina, $bio Thomson MO5 cass. published 36 years ago: Odin [Model 049] (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108880&o=2 $end $info=odisea, $bio Pinball published 33 years ago: Odisea Paris-Dakar (c) 1987 Peyper. - STAFF - Design : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5518&o=2 $end $z80ne_cass=odissea,odisseaa,odisseab, $bio Odissea Nello Spazio (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235251&o=2 $end $psx=odoodo, $bio Sony PlayStation disc published 23 years ago: Odo Odo Oddity (c) 1997 IDC - TECHNICAL - [Model SLPS-00754] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85493&o=2 $end $pc8801_flop=odori,odoria, $bio Odori (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92526&o=2 $end $cpc_flop=odysseyu,odysseyu01, $bio Amstrad CPC 464 disk. published 26 years ago: Odyssey (c) 1994 TAF Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124471&o=2 $end $amigaocs_flop=odysseyb,odysseya,odyssey, $bio Commodore Amiga 500 disk. published 25 years ago: Odyssey (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74651&o=2 $end $info=odyssey, $bio Slot Machine published 22 years ago: Odyssey (c) 1998 Silicon Gaming, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127173&o=2 $end $cdi=odyssey, $bio Phillips CD-i published 23 years ago: Odyssey - The Journey to Your Future (c) 1997 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53016&o=2 $end $spectrum_cass=odyssey1, $bio Odyssey 1 [Model SFSP001] (c) 198? Softstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226340&o=2 $end $cpc_flop=odysseys, $bio Amstrad CPC 464 disk. published 34 years ago: Odyssey Cracked (c) 1986 Unknown. Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120127&o=2 $end $msx1_flop=odysseyk, $bio Odyssey-K Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133187&o=2 $end $info=odyssey2, $bio Console published 42 years ago: Odyssey² (c) 1978 The Magnavox Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95736&o=2 $end $nes=oekahira, $bio Nintendo Famicom cart. published 29 years ago: Oeka Kids - Anpanman no Hiragana Daisuki (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54470&o=2 $end $nes=oekashi, $bio Nintendo Famicom cart. published 30 years ago: Oeka Kids - Anpanman to Oekaki Shiyou!! (c) 1990 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54471&o=2 $end $snes=oekakil2, $bio Nintendo Super Famicom cart. published 21 years ago: Oekaki Logic 2 [Model SHVC-BOSJ-JPN] (c) 1999 Bunkasha Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61897&o=2 $end $snes=oekakil, $bio Nintendo Super Famicom cart. published 21 years ago: Oekaki Logic [Model SHVC-BORJ-JPN] (c) 1999 Bunkasha Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61896&o=2 $end $ngpc=oekakip, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Oekaki Puzzle [Model NEOP00810] (c) 2000 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82547&o=2 $end $pico=oekarobo, $bio Sega Pico game published 21 years ago: Oekaki Robokon!! (c) 1999 Bandai Co., Ltd. - TECHNICAL - Game ID: T-133290 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96319&o=2 $end $pc98=oekaki, $bio Oekaki Tool - Art Master Core (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90264&o=2 $end $pc98=oersted, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Oerstedia (c) 1993 Fuga System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90265&o=2 $end $info=sc1ofs56, $bio Fruit Machine published 26 years ago: Ofah (c) 1994 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6207] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61744&o=2 $end $info=offroadc,offroadc1,offroadc3,offroadc4,offroadc5, $bio Arcade Video game published 23 years ago: Off Road Challenge (c) 1997 Midway Games, Incorporated. - TECHNICAL - Midway V Unit hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : paddle Buttons : 6 - TRIVIA - Off Road Challenge was released in July 1997. - UPDATES - v1.10 v1.30 v1.40 V1.50 V1.63 - TIPS AND TRICKS - * New Truck : On the truck selection screen press each of the 3 view buttons or the music button and new trucks will appear. - SERIES - 1. Off Road Challenge (1997) 2. Off Road Thunder (1999) - PORTS - * CONSOLES: Nintendo 64 [US] (june.1998) "Off Road Challenge [Model NUS-NOFE-USA]" Nintendo 64 [EU] (sept.1998) "Off Road Challenge [Model NUS-NOFP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1865&o=2 $end $n64=offroadcu, $bio Nintendo 64 cart. published 22 years ago: Off Road Challenge (c) 1998 Midway Home Entertainment - TECHNICAL - Model NUS-NOFE-USA - TRIVIA - Off Road Challenge for Nintendo 64 was released in June 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83885&o=2 $end $n64=offroadc, $bio Nintendo 64 cart. published 22 years ago: Off Road Challenge (c) 1998 Midway Home Entertainment - TECHNICAL - Model NUS-NOFP-EUR - TRIVIA - Off Road Challenge for Nintendo 64 was released in September 1998 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57887&o=2 $end $info=offrthnd, $bio Arcade Video game published 21 years ago: Off Road Thunder (c) 1999 Midway Games, Incorporated. Off Road Thunder is a high-flying 4x4 racing game from the Midway 'Thunder' series that can definitely get down 'n' dirty. Get in the driver's seat of a high-performance all-terrain vehicle. Test your driving skills as you race through 16 unique racing environments. Select from 8 different vehicles and as challenge their speed and durability. - TECHNICAL - Midway Quicksilver II Hardware Main CPU : Intel Celeron 333/366MHz Motherboard : Intel SE44BX-2 RAM : 64MB Graphics Chips : Quantum Obsidian 3DFX - TRIVIA - Off Road Thunder was released on September 21, 1999. - TIPS AND TRICKS - * Codes : Before picking a truck or a track, press the Yellow Button. This will bring up the Cheat Screen. Use the camera view buttons to enter the codes. NOTE : The Truck Codes can only be entered at the Truck Selection Screen. Chieftan Truck : Red, Red, Red Dust Devil Car : Red, Orange, Yellow Hyena Truck : Yellow, Yellow, Yellow Wild Car Truck : Orange, Orange, Orange No Drones : Red, Orange, Red No Nitros : Orange, Red, Orange No Catch-Ups : Yellow, Red, Yellow Cliffhanger Track : Yellow, Orange, Red - SERIES - 1. Off Road Challenge (1997) 2. Off Road Thunder (1999) - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4419&o=2 $end $cpc_cass=offshore, $bio Amstrad CPC cass. published 31 years ago: Off Shore Warrior (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98460&o=2 $end $cpc_flop=offshore03, $bio Amstrad CPC 464 disk. published 31 years ago: Off Shore Warrior (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121780&o=2 $end $cpc_flop=offshore,offshore01,offshore02,offshore04, $bio Amstrad CPC 464 disk. published 31 years ago: Off Shore Warrior (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123639&o=2 $end $cpc_flop=offshore05, $bio Off Shore Warrior Trained (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123640&o=2 $end $amigaocs_flop=offshore, $bio Commodore Amiga 500 disk. published 32 years ago: Off Shore Warrior [Titus Action II] (c) 1988 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74652&o=2 $end $info=otchart, $bio Slot Machine published 21 years ago: Off the Charts (c) 1999 WMS Gaming, Incorporated. - TRIVIA - Released in October 2000. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23279&o=2 $end $info=offtwall,offtwallc, $bio Arcade Video game published 29 years ago: Off The Wall (c) 1991 Atari Games Corp. Off the Wall is an arcade game produced by Atari and released in North America in 1991. A modern remake of Breakout, this game introduces many new gameplay features to the bat-and-ball genre, and it incorporates some elements from Pong as well. It supports up to three players simultaneously (though most cabinets only support two), and the game's graphics include many backgrounds modeled after modern abstract art. The objective of Off the Wall is to score as many points as possible by destroying square blocks in a never-ending series of levels. The player controls a paddle using an analog knob or a joystick (depending on the machine configuration). The paddle moves along one edge of the playfield, and a ball flies around the playfield and bounces off the walls and the paddle. When a ball hits a block, the block disappears (unless it is indestructible). A square exit is placed on the screen, and directing the ball into this exit causes all remaining blocks on the screen to self-destruct, awarding bonus points and advancing the player(s) to the next level. The ball occasionally splits in two (in multiplayer games, three balls may be on the screen at once), and the player can put spin on the ball, causing it to move in a curved trajectory. The player loses a life when the last ball on the screen moves past the player's paddle, though in some circumstances, the game gives the player a second chance. The game is over when the player has lost all of his or her lives. As levels progress, the game introduces new features that make the game more complex and challenging. These features include blocks that move randomly or in circles, various powerups, indestructible blocks and bombs, blocks that parachute or fly in to replace destroyed blocks, objects that change the ball's speed and trajectory, and guns that can shrink the players' paddles. Depending on the number of players in the game, some levels may be skipped due to the exit being along one player's edge of the playfield. In multiplayer games, a bonus round occurs periodically where players compete directly against one another in an exact clone of Pong. The winning player earns an extra life. - TECHNICAL - Game ID : 136090 Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz) Players : 3 Control : dial Buttons : 4 - TRIVIA - Off The Wall was released in October 1991 as a conversion kit. 500 kits where produced in the USA and 250 in Ireland. The selling price was $895 at its time of release. If a ball is kept in play long enough, the speed meter will go up to 'Hyper Speed', 'Ludicrous Speed', and 'They've Gone Plaid!' - all references to Mel Brooks' Star Wars parody, 'Spaceballs'. - STAFF - Team Leader : John Ray (JMR?) Music : John Paul (JFP) SFX : Brad Fuller (BAF) Others from highscore table : (RI ), (GAM), (ES ), Kelly Turner (KFT), Norm Avellar (NLA), (JMM), Kris Moser (KEM), (GFM), Sam Comstock (SWC), (PAT), Tim Hubberstey (TJH) - PORTS - * CONSOLES: Nec PC-Engine (unreleased prototype) Sega Game Gear (unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1866&o=2 $end $pce=offtwall, $bio NEC PC-Engine HuCARD published 28 years ago: Off the Wall (c) 1992 Tengen, Inc. Prototype port, never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229737&o=2 $end $gamegear=offtwall, $bio Sega Game Gear cart. published 27 years ago: Off The Wall (c) 1993 Tengen, Inc. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234622&o=2 $end $info=otwalls, $bio Arcade Video game published 36 years ago: Off The Wall (c) 1984 Bally Sente. - TECHNICAL - [No. 0B91] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : dial - TRIVIA - Anthony Felt holds the official record for this game with 38,919 points. - STAFF - Programmer : Michael Samis Original concept : Nolan Bushnell Screen Art : Mark McPhee, Gary Johnson, Roger Hector Sounds : Jesse Osborne, Gary Levenberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1867&o=2 $end $a2600=offtwalle, $bio Atari 2600 cart. published 31 years ago: Off the Wall (c) 1989 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Off the Wall [Model CX26168]". - TECHNICAL - Model CX26168P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83004&o=2 $end $a2600=offtwall, $bio Atari 2600 cart. published 31 years ago: Off the Wall (c) 1989 Atari Corporation. The objective in Off The Wall is to score the highest number of points. Play against another player or try to beat your best score. Score points by using the ball to knock bricks out of the wall, hitting the dragon beyond the bricks, or catching the Mystery Token for bonus points. When the player clears four brick waves, he automatically advances to the next skill level. - TECHNICAL - Export releases: "Off the Wall [Model CX26168P]" - SCORING - Bricks: 1 to 5 points each. Catching Mystery token, Peasant level: 50 points. Catching Mystery token, Student level: 75 points. Catching Mystery token, Master level: 100 points. Hitting the dragon: 100 points. - TIPS AND TRICKS - If you hit the ball at an angle into the brick field, it bounces off the inside bricks and knocks out far more bricks than a direct hit. Be careful not to move Lu too fast or you could overshoot the ball. Use your tokens strategically. Try to use the Blackbird to your advantage. The M token is great for killing the dragon. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50754&o=2 $end $info=sc4oyf,sc4oyfa, $bio Off Your Face (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1310] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42724&o=2 $end $a2600=offrockt, $bio Atari 2600 cart. published 37 years ago: Off Your Rocker (c) 1983 Amiga Corporation. Off Your Rocker is a simple game for one to four players. And it's a lot of fun. The objective is to repeat the color and sound patterns - using Joyboard or Joystick - that Rockin' Rollie creates on the screen. - TRIVIA - This game was completed, but never officially sold by Amiga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50753&o=2 $end $psx=offworld, $bio Sony PlayStation disc published 25 years ago: Off-World Interceptor Extreme (c) 1995 Crystal Dynamics. A souped-up, fuel-injected, PlayStation-powered version of one of the baddest 2-player combat games around! Off-World Interceptor Extreme is a thrill-packed ride through some of the most hostile terrain to be found as the player races around 6 alien worlds packed with detailed 3-D scenery and natural hazards. There are 26 punishing levels playable either head-to-head via split screen or solo, and in this extreme version there's an option to play as a bounty hunter. This story-based option adds depth to the already challenging gameplay as you track your quarry, earning the right to go one-on-one in a fight to the death. - TECHNICAL - Game ID: SLUS-00020 - TRIVIA - Released on September 29, 1995 in the USA. Export releases: [EU] "Off-World Interceptor Extreme [Model SLES-00047]" [JP] "Off-World Interceptor Extreme [Model SLPS-00122]" - STAFF - Producers: Tim Roberts, Bill Mitchell Programmers: Adrian Longland, Lloyd Pique, Mei-yu Li, Brian Brandt, Daniel Chan Additional Art: Steve M. Suhy, Andy Mitchell Additional Sounds: Steven S. Henifin, Susan Michele Video Compression: Dan Brazelton, Leland Susser, Matthew Alexander Additional Game Design and Level Planning by Blam: Jay Minn, Jeronimo Barrera Special Thanks to: Greg Marquez (for Technical Assistance) Test Manager: Ben Szymkowiak Lead Tester: Gerald Vera Assistant Lead Tester: Caroline Esmurdoc Testers: Edward Chennault, Scott Hill, Billy Mitchell, Lawrence Monji, Alex Ness, Kenny Reeves, Kevin Seiter, Eric Simonich, Jeff Todd, Serguei Savtchenko, Richard D'Aloisio Manual: Carol Ann Hanshaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97277&o=2 $end $saturn=offworldj, $bio Sega Saturn game published 25 years ago: Off-World Interceptor Extreme (c) 1995 BMG Victor. Japanese release. - TECHNICAL - Game ID: T-15901G - TRIVIA - Released on November 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59483&o=2 $end $saturn=offworld, $bio Sega Saturn game published 25 years ago: Off-World Interceptor Extreme (c) 1995 Crystal Dynamics European release. - TECHNICAL - Game ID: T-15908H-50 / 670-7295-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60372&o=2 $end $saturn=offworldu, $bio Sega Saturn game published 25 years ago: Off-World Interceptor Extreme (c) 1995 Crystal Dynamics - TECHNICAL - Game ID: T-15908H - TRIVIA - Released on October 03, 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60108&o=2 $end $info=offensiv, $bio Arcade Video game published 39 years ago: Offensive (c) 1981 PETACO. Spanish bootleg of Scramble - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118233&o=2 $end $amiga_flop=assoff1, $bio Office Helper Vol. 1 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133432&o=2 $end $amiga_flop=assoff2, $bio Office Helper Vol. 2 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133433&o=2 $end $amiga_flop=assoff3,assoff3a, $bio Office Helper Vol. 3 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133434&o=2 $end $amiga_flop=assoff4,assoff4a, $bio Office Helper Vol. 4 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133435&o=2 $end $bbcb_flop_orig=offcmast, $bbcb_flop=offcmast, $bio Acorn BBC Micro B disk. published 34 years ago: Office Master (c) 1986 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125653&o=2 $end $cpc_cass=officemt, $bio Amstrad CPC cass. published 34 years ago: Office Mate (c) 1986 Gemini Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98462&o=2 $end $bbcb_flop_orig=offcmate, $bbcb_flop=offcmate, $bio Acorn BBC Micro B disk. published 34 years ago: Office Mate (c) 1986 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125315&o=2 $end $info=officeye, $bio Arcade Video game published 19 years ago: Office Yeo In Cheon Ha (c) 2001 Danbi System. The protagonists in the game are three female newbie office workers. The player should help the women. - TRIVIA - The title of this game translates from Korean as 'Lady World'. This title is based on a Korean television drama called 'Yeo in Chone Ha'. The rules and idea of the game are licensed by Konami. This arcade game is a port of the E-Softnet Windows PC CD-ROM game that was released on january 18,-2001. - TIPS AND TRICKS - Beat the button quickly !! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7818&o=2 $end $cpc_cass=fathrxms, $bio Amstrad CPC cass. published 31 years ago: Official Father Christmas [Model AS 747] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98463&o=2 $end $psx=opm01, $bio Sony PlayStation disc published 23 years ago: Official U.S. PlayStation Magazine Demo Disc 01 (c) 1997 Sony Computer Ent. America [SCEA] - TECHNICAL - CD ID: SCUS-94189 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110777&o=2 $end $psx=opm02, $bio Sony PlayStation disc published 23 years ago: Official U.S. PlayStation Magazine Demo Disc 02 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110778&o=2 $end $psx=opm03, $bio Sony PlayStation disc published 23 years ago: Official U.S. PlayStation Magazine Demo Disc 03 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110779&o=2 $end $psx=opm04, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 04 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110780&o=2 $end $psx=opm05, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 05 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110781&o=2 $end $psx=opm06, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 06 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110782&o=2 $end $psx=opm07, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 07 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110783&o=2 $end $psx=opm08, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 08 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110784&o=2 $end $psx=opm09, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 09 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110785&o=2 $end $psx=opm10, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 10 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110786&o=2 $end $psx=opm11, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 11 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110787&o=2 $end $psx=opm12, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 12 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110788&o=2 $end $psx=opm13, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 13 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110789&o=2 $end $psx=opm14, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 14 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110790&o=2 $end $psx=opm15, $bio Sony PlayStation disc published 22 years ago: Official U.S. PlayStation Magazine Demo Disc 15 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110791&o=2 $end $psx=opm16, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 16 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110792&o=2 $end $psx=opm17, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 17 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110793&o=2 $end $psx=opm18, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 18 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110794&o=2 $end $psx=opm19, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 19 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110795&o=2 $end $psx=opm20, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 20 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110796&o=2 $end $psx=opm21, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 21 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110797&o=2 $end $psx=opm22, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 22 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110798&o=2 $end $psx=opm23, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 23 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110799&o=2 $end $psx=opm24, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 24 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110800&o=2 $end $psx=opm25, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 25 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110801&o=2 $end $psx=opm26, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 26 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110802&o=2 $end $psx=opm27, $bio Sony PlayStation disc published 21 years ago: Official U.S. PlayStation Magazine Demo Disc 27 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110803&o=2 $end $psx=opm28, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 28 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110804&o=2 $end $psx=opm29, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 29 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110805&o=2 $end $psx=opm30, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 30 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110806&o=2 $end $psx=opm31, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 31 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110807&o=2 $end $psx=opm32, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 32 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110808&o=2 $end $psx=opm33, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 33 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110809&o=2 $end $psx=opm34, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 34 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110810&o=2 $end $psx=opm35, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 35 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110811&o=2 $end $psx=opm36, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 36 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110812&o=2 $end $psx=opm37, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 37 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110813&o=2 $end $psx=opm38, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 38 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110814&o=2 $end $psx=opm39, $bio Sony PlayStation disc published 20 years ago: Official U.S. PlayStation Magazine Demo Disc 39 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110815&o=2 $end $psx=opm40, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 40 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110816&o=2 $end $psx=opm41, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 41 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110817&o=2 $end $psx=opm42, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 42 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110818&o=2 $end $psx=opm43,opm43a, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 43 (c) 2001 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131559&o=2 $end $psx=opm44, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 44 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110819&o=2 $end $psx=opm45, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 45 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110820&o=2 $end $psx=opm46, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 46 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110821&o=2 $end $psx=opm47, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 47 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110822&o=2 $end $psx=opm48, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 48 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110823&o=2 $end $psx=opm50, $bio Sony PlayStation disc published 19 years ago: Official U.S. PlayStation Magazine Demo Disc 50 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110824&o=2 $end $psx=opm52, $bio Sony PlayStation disc published 18 years ago: Official U.S. PlayStation Magazine Demo Disc 52 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110825&o=2 $end $psx=opm54, $bio Sony PlayStation disc published 18 years ago: Official U.S. PlayStation Magazine Demo Disc 54 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110826&o=2 $end $bbcb_cass=ogles, $bio Ogles (c) 19?? The Games Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52176&o=2 $end $msx2_cart=ogre,ogrea, $bio MSX 2 cart. published 34 years ago: オーガ (c) 1986 Systemsoft. (Ogre) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51348&o=2 $end $amigaocs_flop=ogre, $bio Commodore Amiga 500 disk. published 34 years ago: Ogre (c) 1986 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74653&o=2 $end $apple2_flop_orig=ogre, $apple2_flop_clcracked=ogre, $bio Apple II disk. published 34 years ago: OGRE (c) 1986 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229272&o=2 $end $pc8801_flop=ogre, $bio NEC PC-8801 Series disk. published 33 years ago: オーガ (c) 1987 System Soft. (Ogre) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92527&o=2 $end $msx2_flop=ogre,ogrea, $bio Ogre (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101901&o=2 $end $psx=ogrebatl, $bio Sony PlayStation disc published 23 years ago: Ogre Battle - Limited Edition (c) 1997 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information; "Densetsu no Ogre Battle [Model SLPS-00481]". - TECHNICAL - GAMe ID: SLUS-00467 - TRIVIA - Released in July 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111633&o=2 $end $snes=ogrebatl, $bio Nintendo Super NES game published 25 years ago: Ogre Battle - The March of the Black Queen (c) 1995 Enix, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63357&o=2 $end $n64=ogrebatl1,ogrebatl, $bio Nintendo 64 cart. published 20 years ago: Ogre Battle 64 - Person of Lordly Caliber (c) 2000 Atlus Company, Limited. Export release. - TECHNICAL - GAMe ID: NUS-NOBE-USA - TRIVIA - Release on October 07, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57889&o=2 $end $n64=ogrebatlj, $bio Nintendo 64 cart. published 21 years ago: Ogre Battle 64 - Person of Lordly Caliber (c) 1999 Nintendo. - TECHNICAL - Model NUS-NOBJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57888&o=2 $end $to_flop=olbb,olbba, $bio Thomson TO disk. published 9 years ago: Oh la belle bleue! (c) 2011 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107926&o=2 $end $to7_cass=belleblu, $bio Thomson TO7 cass. published 9 years ago: Oh la belle bleue! (c) 2011 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108455&o=2 $end $info=st_ohla, $bio Oh La La (c) 199? Stella. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42269&o=2 $end $camplynx_cass=ohmummy, $bio Camputers Lynx cass. published 37 years ago: Oh Mummy (c) 1983 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134063&o=2 $end $spectrum_cass=ohmummy, $bio Sinclair ZX Spectrum cass. published 36 years ago: Oh Mummy (c) 1984 Gem Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80049&o=2 $end $spectrum_cass=ohmummys, $bio Oh Mummy (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225975&o=2 $end $cpc_flop=ohmummyc, $bio Oh Mummy (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121734&o=2 $end $megadriv=ohmummy, $bio Sega Mega Drive game published 7 years ago: Oh Mummy (c) 2013 1985 Alternativo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233713&o=2 $end $cpc_flop=ohmummys,ohmummy1,ohmummy101, $bio Amstrad CPC 464 disk. published 36 years ago: Oh Mummy Cracked (c) 1984 Nandsdoff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123413&o=2 $end $cpc_flop=ohmummyu,ohmummyu01,ohmummy102,ohmummy103, $bio Amstrad CPC 464 disk. published 36 years ago: Oh Mummy Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123414&o=2 $end $cpc_cass=ohmummys, $bio Amstrad CPC cass. published 36 years ago: Oh Mummy [Model AMC-138] (c) 1984 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98464&o=2 $end $cpc_cass=ohmummy, $bio Amstrad CPC cass. published 36 years ago: Oh Mummy [Model SOFT 115] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98465&o=2 $end $einstein=ohmummy, $bio Tatung Einstein disk. published 36 years ago: Oh Mummy! (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136135&o=2 $end $msx1_cass=ohmummy, $bio MSX cass. published 36 years ago: Oh Mummy!! (c) 1984 Longman Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94885&o=2 $end $msx1_flop=ohmummy, $bio Oh Mummy!! cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230076&o=2 $end $info=ohmygod, $bio Arcade Video game published 27 years ago: Oh My God!(c) 1993 Atlus. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 13.257 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1868&o=2 $end $c64_cass=ohno, $bio Commodore C64 cass. published 32 years ago: Oh No! (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186880&o=2 $end $msx1_flop=ohno, $bio Oh No! Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134442&o=2 $end $amigaocs_flop=ohnolemdd,ohnolemm,ohnolemddu, $bio Commodore Amiga 500 disk. published 29 years ago: Oh No! More Lemmings (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74654&o=2 $end $specpls3_flop=ohshiabd, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Oh Sh1t Another Big Disk (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147764&o=2 $end $msx1_cass=ohshit,ohshita, $bio MSX cass. published 34 years ago: Oh Shit! (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94886&o=2 $end $msx1_flop=ohshit, $bio Oh Shit! cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230077&o=2 $end $info=ohbakyuun, $bio Arcade Video game published 21 years ago: Oh! Bakyuuun (c) 1999 Eighting / Raizing. A shooting game with ghosts and monsters. - TRIVIA - Oh! Bakyuuun was released in July 1999 in Japan. It was also released as "Ghoul Panic". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4122&o=2 $end $x68k_flop=ohhajiki, $bio Oh! Hajiki! (c) 19?? Maru - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88488&o=2 $end $pc98=ohkitsun, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Oh! Kitsune-sama (c) 1996 Curott. - TECHNICAL - FD x5 - TRIVIA - Released on May 31, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90266&o=2 $end $pc98_cd=ohkitsun, $bio NEC PC-9821 CD published 24 years ago: Oh! Kitsune-sama (c) 1996 Curott. - TECHNICAL - CD x1 - TRIVIA - Released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128610&o=2 $end $x68k_flop=ohpai, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Oh! Pai (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on September 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87948&o=2 $end $pc98=ohpai, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Oh! Pai (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on June 25, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90267&o=2 $end $info=ohpaipee, $bio Arcade Video game published 31 years ago: Oh! Paipee (c) 1989 Nichibutsu. - TRIVIA - Oh! Paipee was released in February 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32500&o=2 $end $pc98=ohtsuki, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Oh! Tsukiaitai!! (c) 1993 Swat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90268&o=2 $end $x68k_flop=ohxs10, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Oh! X - Soukan 10 - Shuunen Kinen Pro-68K Sono 4 - Sion 2 (c) 1992 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87949&o=2 $end $x68k_flop=ohx9006,ohx9006a, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Oh! X 1990.06 - Soukan 8 - Shuunen Kinen PRO-68K (c) 1990 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87950&o=2 $end $x68k_flop=ohx9105,ohx9105a, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Oh! X 1991.05 - Ougou Shuukan PRO-68K (c) 1991 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87951&o=2 $end $x68k_flop=ohx9206,ohx9206a, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Oh! X 1992.06 - Soukan X - Shuunen Kinen PRO-68K (c) 1992 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87952&o=2 $end $x68k_flop=ohx9207, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Oh! X 1992.07 - DoGA CGA System v2.50 (c) 1992 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87953&o=2 $end $x68k_flop=ohx9310, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Oh! X 1993.10 - Aki Matsuri PRO-68K (c) 1993 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87954&o=2 $end $x68k_flop=ohx9403, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Oh! X 1994.03 - Hinamatsuri PRO-68K (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87955&o=2 $end $x68k_flop=ohx9405, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Oh! X 1994.05 - Koi no Bori PRO-68K (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87956&o=2 $end $x68k_flop=ohx9407, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Oh! X 1994.07 - CGA Nyuumon Kit Genie (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87957&o=2 $end $x68k_flop=ohx9410,ohx9410a, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Oh! X 1994.10 - Momiji Gari PRO-68K (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87958&o=2 $end $x68k_flop=ohx9412,ohx9412a, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Oh! X 1994.12 - XL Image + Alpha (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87959&o=2 $end $x68k_flop=ohx9505, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Oh! X 1995.05 Oh! Dennou Club (c) 1995 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87960&o=2 $end $x68k_flop=ohx9508, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Oh! X 1995.08 - Shochuu Mimai PRO-68K (c) 1995 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87961&o=2 $end $x68k_flop=ohx9512, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Oh! X 1995.12 - Merry X'mas PRO-68K (c) 1995 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87962&o=2 $end $archimedes=morelemm,morelemma, $bio Acorn Archimedes disk. published 28 years ago: Oh, No! More Lemmings! (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115936&o=2 $end $gba=ohanaya, $bio Nintendo GBA cart. published 18 years ago: Ohanaya-san Monogatari GBA - Iyashikei Ohanaya-san Ikusei Game [Model AGB-A87J-JPN] (c) 2002 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72065&o=2 $end $gbcolor=ohasuddr, $bio Nintendo Game Boy Color game published 19 years ago: Ohasuta Dance Dance Revolution GB [Model CGB-BD5J-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68478&o=2 $end $gbcolor=ohasuynr, $bio Nintendo Game Boy Color game published 21 years ago: Ohasuta Yama-chan & Raymond [Model DMG-AOSJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68479&o=2 $end $pc8801_flop=kaguya, $bio NEC PC-8801 Series disk. published 37 years ago: Ohi! Kaguya Hime - Kinuginu no Wakare (c) 1983 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92528&o=2 $end $fm7_cass=kaguya, $bio Fujitsu FM-7 cass. published 37 years ago: Ohi! Kaguya Hime - Kinuginu no Wakare (c) 1983 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93772&o=2 $end $gbcolor=oiderasc, $bio Nintendo Game Boy Color game published 19 years ago: Oide Rascal [Model CGB-BLSJ-JPN] (c) 2001 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68480&o=2 $end $info=oigas, $bio Arcade Video game published 34 years ago: Oigas (c) 1986 Park. A 'breakout' style game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : dial Buttons : 1 - TRIVIA - Released in October 1986. This game is a bootleg of "Gigas". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1869&o=2 $end $cpc_flop=oilf1987, $bio Amstrad CPC type-in published 33 years ago: Oil (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119202&o=2 $end $amigaocs_flop=oilimper, $bio Commodore Amiga 500 disk. published 31 years ago: Oil Imperium (c) 1989 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74655&o=2 $end $amigaocs_flop=oilimperg, $bio Commodore Amiga 500 disk. published 31 years ago: Oil Imperium (c) 1989 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74656&o=2 $end $apple2gs=oillandr, $bio Apple IIGS disk. published 29 years ago: Oil Landers (c) 1991 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115260&o=2 $end $cpc_flop=oilmania, $bio Amstrad CPC type-in published 30 years ago: Oil Mania (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124540&o=2 $end $cpc_flop=oilpanic, $bio Amstrad CPC type-in published 34 years ago: Oil Panic (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119203&o=2 $end $info=gnw_opanic, $bio Handheld game published 38 years ago: Oil Panic (c) 1982 Nintendo Co., Ltd. The player controls a station helper who uses a bucket to catch drops of oil from a leaking pipe and empties the bucket into an oil drum. Missing a drop from the pipe or missing the oil drum causes the player to lose a life. The player has four lives, rather than the usual three. - TECHNICAL - Model OP-51 - TRIVIA - Oil Panic was released on May 28, 1982 in Japan. Oil Panic is one of the microgames featured in the collection presented by 9 Volt in WarioWare: Touched!. - PORTS - Recreated in Game & Watch Gallery for the Game Boy in both a close approximation of its original form and in an enhanced version featuring Mario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100955&o=2 $end $dragon_cass=oilrecovry, $bio Oil Recovery (c) 198? Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116936&o=2 $end $apple2_flop_orig=oilrig, $apple2_flop_clcracked=oilrig, $bio Apple II disk. published 39 years ago: Oil Rig (c) 1981 CPU Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233503&o=2 $end $apple2_cass=oiltycoo, $bio Apple II cass. published 40 years ago: Oil Tycoon (c) 1980 Instant Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136032&o=2 $end $a800=oilswell, $bio Atari 800 cart. published 37 years ago: Oil's Well (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86644&o=2 $end $apple2_flop_clcracked=oilswell, $bio Apple II disk. published 37 years ago: Oil's Well (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230881&o=2 $end $coleco=oilswell,oilswella, $bio Colecovision game published 36 years ago: Oil's Well (c) 1984 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53321&o=2 $end $ibm5150=oilswell, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Oil's Well (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83672&o=2 $end $msx1_cart=oilswell,oilswella, $bio MSX cart. published 35 years ago: Oil's Well (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77321&o=2 $end $msx1_cass=oilswell, $bio MSX cass. published 35 years ago: Oil's Well (c) 1985 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94887&o=2 $end $msx1_flop=oilswell, $bio Oil's Well cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230078&o=2 $end $c64_cart=oilswell, $bio Commodore C64 cart. published 37 years ago: Oils Well (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53656&o=2 $end $a2600=oinke, $bio Atari 2600 cart. published 38 years ago: Oink! Das Schweinchen und der Wolf (c) 1982 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50757&o=2 $end $spectrum_cass=oinkalte, $bio Oink [Model AS250] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220253&o=2 $end $c64_cass=oink, $bio Commodore C64 cass. published 32 years ago: Oink! (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229531&o=2 $end $a2600=oinkc, $bio Oink! (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50756&o=2 $end $cpc_cass=oink, $bio Amstrad CPC cass. published 33 years ago: Oink! [Model AS525] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98469&o=2 $end $a2600=oink,oinke1, $bio Atari 2600 cart. published 38 years ago: Oink! (c) 1982 Activision Game variations: Game 1: One player (controlling the Pig) vs. Computer Wolf. Game 2: Two players (taking turns controlling the Pig) vs. Computer Wolf. ame 3: Two players (taking turns controlling the Pig and the Wolf). - TECHNICAL - Model AX-023 - SCORING - Points are earned every time your Pig drops an object in place in the wall. Objects in the first row are worth 4 points each. Point values for each object increase by 4 with each new row. For example, in row 6, each object is worth 24 points. In row 7, each object is worth 28 points. - STAFF - Programmer: Mike Lorenzen - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50755&o=2 $end $info=oinori, $bio Medal game published 18 years ago: Oinori Daimyojin Matsuri (c) 2002 Sega Enterprises, Limited. - SERIES - 1. Oinori Daimyojin Matsuri (2002) 2. Oinori Daimyojin Matsuri Festival (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70941&o=2 $end $gameboy=oirajaja, $bio Nintendo Game Boy Cart. published 30 years ago: Oira Jajamaru! Sekai Daibouken [Model DMG-OJJ] (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66614&o=2 $end $info=oisipuzl, $bio Arcade Video game published 27 years ago: Oishii Puzzle wa Irimasen Ka (c) 1993 Sunsoft. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1993. The title of this game translates from Japanese as 'Don't You Need This Delicious Puzzle?'. A bootleg of this game is known as "Triple Fun". - PORTS - * CONSOLES: Nintendo Super Famicom (1994, "Hebereke no Oishii Puzzle Ha Irimasenka") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1870&o=2 $end $nes=oishinbo, $bio Nintendo Famicom cart. published 31 years ago: Oishinbo (c) 1989 Shinsei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54472&o=2 $end $psx=ojadrmnp, $bio Sony PlayStation disc published 18 years ago: Oja Majo Do-Re-Mi Dokkaan! Nijiiro Para-Dice (c) 2002 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-03497 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85494&o=2 $end $pico=ojadrmdn, $bio Sega Pico game published 18 years ago: Ojamajo Doremi Dokka~n! (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121967&o=2 $end $pico=ojadrm, $bio Sega Pico game published 20 years ago: おジャ魔女どれみ #(しゃーぷっ (c) 2000 Bandai Co., Ltd. (Ojamajo Doremi#) - TECHNICAL - Game ID: T-133330 ROM size: 1 MB - TRIVIA - Released in March 2000. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96320&o=2 $end $info=ojankoc,ojankoca, $bio Arcade Video game published 34 years ago: Ojanko Club (c) 1986 V-System. A mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 363.636 Khz) Players : 2 - TRIVIA - Released in June 1986. The title of this game translates from Japanese as 'Mahjong Girl Club'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1871&o=2 $end $info=ojankohs, $bio Arcade Video game published 32 years ago: Ojanko High School (c) 1988 V-System. Mahjong taking place at Ojanko High School. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in June 1988. The title of this game translates from Japanese as 'Mahjong Girl High School'. The Rabbit King from "Rabbit Punch" makes a cameo appearance as the principal. - SERIES - 1. Ojanko Yakata - Shobatsuki Mahjong sen (1986) 2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987) 3. Ojanko High School (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1872&o=2 $end $info=ojankoy, $bio Arcade Video game published 34 years ago: Ojanko Yakata - Shobatsuki Mahjong sen (c) 1986 V-System. Mahjong with a high school theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in December 1986. The title of this game translates from Japanese as 'Mahjong Girl Mansion - Triumph In the Mahjong Match'. - SERIES - 1. Ojanko Yakata - Shobatsuki Mahjong sen (1986) 2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987) 3. Ojanko High School (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1873&o=2 $end $info=ojanko2, $bio Arcade Video game published 33 years ago: Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (c) 1987 V-System. Mahjong with a high school theme. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in February 1987. The title of this game translates from Japanese as 'Mahjong Girl Second Mansion - Triumph in the Mahjong Match'. - SERIES - 1. Ojanko Yakata - Shobatsuki Mahjong sen (1986) 2. Ojanko Yakata 2bankan - Shobatsuki Mahjong sen (1987) 3. Ojanko High School (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1874&o=2 $end $gba=ojarumar, $bio Nintendo GBA cart. published 17 years ago: Ojarumaru - Gekkouchou Sanpo de Ojaru [Model AGB-BOJJ-JPN] (c) 2003 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72066&o=2 $end $gbcolor=ojarumam, $bio Nintendo Game Boy Color game published 20 years ago: Ojarumaru - Mangan Jinja no Ennichi de Ojaru! [Model DMG-BOJJ-JPN] (c) 2000 M²TO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68481&o=2 $end $gbcolor=ojarumat, $bio Nintendo Game Boy Color game published 20 years ago: Ojarumaru - Tsukiyo ga Ike no Takaramono [Model DMG-BORJ-JPN] (c) 2000 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68482&o=2 $end $pico=ojarumar, $bio Sega Pico game published 21 years ago: おじゃる丸 (c) 1999 Bandai. (Ojarumaru) - TECHNICAL - GAME ID: T-133310 ROM size: 512 KB - TRIVIA - Released in September 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75743&o=2 $end $pc8801_flop=ojosamac,ojosamaca,ojosama1, $bio NEC PC-8801 Series disk. published 33 years ago: お嬢様くらぶ (c) 1987 Technopolis Soft (Ojousama Club) - TECHNICAL - GAME ID: 68TIS-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92530&o=2 $end $psx=ojousama, $bio Sony PlayStation disc published 22 years ago: Ojousama Tokkyuu (c) 1998 Media Works - TECHNICAL - GAME ID: SLPS-01495~6 - TRIVIA - The title of this game translates from Japanese as 'Ojousama Express'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85495&o=2 $end $saturn=oexpress, $bio Sega Saturn game published 22 years ago: お嬢様特急 (c) 1998 Media Works. (Ojousama Tokkyuu) - TECHNICAL - GAME ID: T-27803G - TRIVIA - The title of this game translates from Japanese as 'Ojousama Express'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59484&o=2 $end $saturn=ojonerae, $bio Sega Saturn game published 22 years ago: Ojousama wo Nerae!! (c) 1998 Crystal Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59485&o=2 $end $info=ojousan,ojousanm, $bio Arcade Video game published 33 years ago: Ojousan (c) 1987 Nichibutsu. Mahjong with beautiful 'prizes'. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - Ojousan was released in December 1987 in Japan. The title of this game translates from Japanese as 'Young Lady'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1875&o=2 $end $to_flop=okcowboy,okcowboya,okcowboyb, $bio Thomson TO disk. published 33 years ago: OK Cowboy (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107924&o=2 $end $pro128_cass=okcowboy,okcowboyb,okcowboyc,okcowboya, $bio Olivetti PC-128 cass. published 33 years ago: OK Cowboy (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118186&o=2 $end $msx1_cart=golgo13, $bio MSX cart. published 36 years ago: Okami no Su - Golgo 13 Adventure Game (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R49X5066 BARCODE: 4988013001299 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77322&o=2 $end $sg1000=matchpgt, $bio Sega SG-1000 game published 36 years ago: Okamoto Ayako no Match Play Golf [Model B-021] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65081&o=2 $end $sg1000=matchpg,matchpga, $bio Sega SG-1000 game published 36 years ago: 岡本綾子のマッチプレイゴルフ (c) 1984 Tsukuda Original. (Okamoto Ayako no Match Play Golf) - TECHNICAL - Game ID: OM-G006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65080&o=2 $end $snes=matchpg, $bio Nintendo Super Famicom cart. published 26 years ago: Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii [Model SHVC-OG] (c) 1994 Tsukuda Original - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61898&o=2 $end $partner_cass=foxhunt, $bio Okhota Na Lis (c) 19?? Novomoskovsk, Belov - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235917&o=2 $end $pc98=okiblock, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Okiraku Block Chobin de Run-Run (c) 1993 Tsukka Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90269&o=2 $end $fmtowns_cd=okitgear, $bio Fujitsu FM Towns CD published 26 years ago: Okiraku TownsGEAR (c) 1994 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110397&o=2 $end $saturn=socrkids, $bio Sega Saturn game published 24 years ago: Okudera Yasuhiko no Sekai wo Mezase! Soccer Kids - Nyuumon-hen (c) 1996 Fujitsu Parex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59486&o=2 $end $pc8801_flop=okumanch, $bio NEC PC-8801 Series disk. published 33 years ago: 億万長者 (c) 1987 Cosmos Computer. (Okumanchouja) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92532&o=2 $end $x68k_flop=okumanch, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Okumanchouja (c) 1988 Cosmos Computer. - TECHNICAL - FD x1 - TRIVIA - Released in June 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87964&o=2 $end $pc98=okumanc, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Okumanchouja (c) 1988 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90270&o=2 $end $gba=okumanch, $bio Nintendo GBA cart. published 19 years ago: Okumanchouja Game - Nottori Daisakusen! [Model AGB-AOKJ-JPN] (c) 2001 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72067&o=2 $end $pc98=okumanc2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Okumanchouja II (c) 1990 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90271&o=2 $end $fmtowns_cd=okuman2, $bio Fujitsu FM Towns CD published 29 years ago: Okumanchouja II (c) 1991 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123852&o=2 $end $pc98=okumanc3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Okumanchouja III (c) 1990 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90272&o=2 $end $pc98=olsousam, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: OL Sousamou (c) 1995 Witch's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90262&o=2 $end $tvc_flop=olajsejk, $bio Olajsejk (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111753&o=2 $end $tvc_cass=olajsejk, $bio Olajsejk (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112486&o=2 $end $astrocde=oldyaht, $bio Astrocade game published 33 years ago: Old Bent Nose + Yahtzee (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86818&o=2 $end $info=coneyis, $bio Pinball published 41 years ago: Old Coney Island! [Model 180] (c) 1979 Game Plan. - TECHNICAL - Model Number : 180 - TRIVIA - Released in December 1979. 3,000 units were produced. - STAFF - Design by : Roger Sharpe, Ed Cebula Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5266&o=2 $end $bbcb_cass=oldftime, $bio Acorn BBC/Electron cass. published 37 years ago: Old Father Time (c) 1983 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52177&o=2 $end $pc8801_flop=oldgamep, $bio Old Game Pack 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92533&o=2 $end $pc8801_flop=oldgam11, $bio Old Game Pack 10 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92534&o=2 $end $pc8801_flop=oldgam12, $bio Old Game Pack 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92535&o=2 $end $pc8801_flop=oldgam13, $bio Old Game Pack 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92536&o=2 $end $pc8801_flop=oldgam14, $bio Old Game Pack 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92537&o=2 $end $pc8801_flop=oldgam15, $bio Old Game Pack 5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92538&o=2 $end $pc8801_flop=oldgam16, $bio Old Game Pack 6 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92539&o=2 $end $pc8801_flop=oldgam17, $bio Old Game Pack 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92540&o=2 $end $pc8801_flop=oldgam18, $bio Old Game Pack 8 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92541&o=2 $end $pc8801_flop=oldgam19, $bio Old Game Pack 9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92542&o=2 $end $svi318_cass=oldmac, $bio Spectravideo SV 318 cass. published 36 years ago: Old Mac Farmer (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118515&o=2 $end $cpc_flop=oldsamss, $bio Amstrad CPC type-in published 30 years ago: Old Sam's Saloon Gamble Machine (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119780&o=2 $end $info=m4casot,m4oldtmr,m4jpmcla, $bio Old Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41397&o=2 $end $spectrum_cass=oldtower,oldtower48, $bio Sinclair ZX Spectrum cass. published 2 years ago: Old Tower (c) 2018 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232113&o=2 $end $pc8801_flop=oldmix2, $bio Oldmix2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92543&o=2 $end $3do_m2=olds, $bio Oldsmobile (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148313&o=2 $end $amigaocs_flop=oldtimer, $bio Commodore Amiga 500 disk. published 26 years ago: Oldtimer - Erlebte Geschichte Teil II (c) 1994 Max Design - STAFF - Manager: Wilfried Reiter Coder: Christopher Dissauer, Andreas Oberdorfer Graphics: Michael Sormann, Lukas Angermayer, Robert Pils Musician: Markus Wadwiger, Stefan Poiss, Andreas Sterbenz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74657&o=2 $end $cpc_cass=ole, $bio Amstrad CPC cass. published 35 years ago: Ole (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98470&o=2 $end $spectrum_cass=oletoroa,oletoroaa, $bio Ole Toro (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225783&o=2 $end $cpc_flop=oletoroc, $bio Ole Toro (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121735&o=2 $end $msx1_cass=ole, $bio MSX cass. published 34 years ago: Ole! (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94888&o=2 $end $msx1_flop=ole, $bio Ole! cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230079&o=2 $end $cpc_cass=oletoro, $bio Amstrad CPC cass. published 35 years ago: Ole, Toro (c) 1985 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98471&o=2 $end $info=olibochu, $bio Arcade Video game published 38 years ago: Oli-Boo-Chu (c) 1982 Irem. A maze game where the power pellets are randomly spawning, but don't turn the ghosts/monsters blue... just points... you catch mice and chase them into mouse holes...(many points..) for shoving your face into the mouse hole for an extended time. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick - TRIVIA - Rare game released in January 1982. - SCORING - Pink mouse: 100 points. Green mouse: 200 points. Yellow mouse: 400 points. - STAFF - Developed by: GDI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1876&o=2 $end $m20=olidraw, $bio OliDraw (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237016&o=2 $end $mc1000_cass=olimpmat, $bio Olimpiada de Matematica [Model F-8] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237101&o=2 $end $pro128_cass=olimpinv,olimpinva,olimpinvc,olimpinvb, $bio Olivetti PC-128 cass. published 34 years ago: Olimpiadi Invernali (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118187&o=2 $end $pro128s_flop=winter $bio Olivetti PC-128s disk. published 33 years ago: Olimpiadi Invernali (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236031&o=2 $end $apple2_flop_orig=olemerld, $apple2_flop_misc=olemerld, $bio Apple II disk. published 36 years ago: Olin in Emerald (c) 1984 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229183&o=2 $end $m20=olinum, $bio OliNum (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237017&o=2 $end $spc1000_cass=olion, $bio Sega SPC-1000 soft. published 36 years ago: Olion (c) 1984 Softmen. Port of an original PC-98 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83537&o=2 $end $pc8801_flop=olion80, $bio Olion80 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92544&o=2 $end $m20=olisort, $bio OliSort (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237018&o=2 $end $m20=olistat, $bio OliStat (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237019&o=2 $end $m20=olitest, $bio OliTest (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237020&o=2 $end $m20=olitutor, $bio OliTutor (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237021&o=2 $end $ibm5150=oliverco, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Oliver & Company (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132463&o=2 $end $apple2_flop_clcracked=olcrswrd, $bio Apple II disk. published 30 years ago: Oliver's Crosswords (c) 1990 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232032&o=2 $end $m20=dbms, $bio Olivetti Data Base Management System (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237014&o=2 $end $m20=isam, $bio Olivetti Index Sequential Acces Method (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237015&o=2 $end $info=m20, $bio Computer published 39 years ago: Olivetti L1 M20 (c) 1981 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229056&o=2 $end $info=m40, $bio Computer published 39 years ago: Olivetti L1 M40 (c) 1981 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229060&o=2 $end $info=m44, $bio Computer published 34 years ago: Olivetti L1 M44 (c) 1986 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261593&o=2 $end $m20=pascal, $bio Olivetti Pascal (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237013&o=2 $end $m20=pcosm24, $bio Olivetti PCOS Ver.1 for Olivetti M24 (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237023&o=2 $end $m20=pcos102,pcos110d,pcos13,pcos13a,pcos13d,pcos13f, $bio Olivetti PCOS Ver.1.x (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237008&o=2 $end $m20=pcos20f, $bio Olivetti PCOS Ver.2 (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237009&o=2 $end $m20=pcos30e, $bio Olivetti PCOS Ver.3 (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237010&o=2 $end $m20=pcos41a, $bio Olivetti PCOS Ver.4 (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237011&o=2 $end $ibm5150=pc1_87_1, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Olivetti Prodest PC1 coverdisk 1987 No.1 (c) 1987 Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234612&o=2 $end $ibm5150=pc1_89_1, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Olivetti Prodest PC1 coverdisk No.1 (Jan/Feb) (c) 1989 Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234613&o=2 $end $ibm5150=pc1_89_2, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Olivetti Prodest PC1 coverdisk No.2 (Apr/May) (c) 1989 Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234614&o=2 $end $ibm5150=pc1_89_4, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Olivetti Prodest PC1 coverdisk No.4 (Aug/Sep) (c) 1989 Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234615&o=2 $end $ibm5150=pc1_89_5, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Olivetti Prodest PC1 coverdisk No.5 (Nov/Dec) (c) 1989 Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234616&o=2 $end $m20=asm, $bio Olivetti Z8000 Assembler (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237012&o=2 $end $snes=olivia, $bio Nintendo Super Famicom cart. published 26 years ago: Olivia no Mystery [Model SHVC-ZY] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61899&o=2 $end $info=olmandingo, $bio Arcade Video game published 38 years ago: Olivmandingo (c) 1982 Unknown. Spanish pirate version of Mandinga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259370&o=2 $end $m20=oliword,oliwordg,oliwordi, $bio OliWord (c) 19?? Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237022&o=2 $end $spectrum_cass=olli, $bio Sinclair ZX Spectrum cass. published 34 years ago: Olli & Lissa - The Ghost of Shilmoore Castle (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80055&o=2 $end $cpc_flop=olliliss02,olliliss,olliandl01,olliandl, $bio Amstrad CPC 464 disk. published 34 years ago: Olli & Lissa - The Ghost of Shilmoore Castle (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121058&o=2 $end $cpc_cass=ollilisa, $bio Amstrad CPC cass. published 32 years ago: Olli & Lissa - The Ghost of Shilmoore Castle (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98472&o=2 $end $spectrum_cass=olli3, $bio Sinclair ZX Spectrum cass. published 31 years ago: Olli & Lissa 3 - The Candlelight Adventure (c) 1989 Cartoon Time - TECHNICAL - GAME ID: 2207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80057&o=2 $end $spectrum_cass=olli2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Olli & Lissa II - Halloween (c) 1987 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80056&o=2 $end $cpc_cass=ollilis3, $bio Amstrad CPC cass. published 31 years ago: Olli & Lissa III - The Candlelight Adventure [Model 3206] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98473&o=2 $end $cpc_flop=olliliss01,olliandl03,olliandl02,olliandl04, $bio Amstrad CPC 464 disk. published 30 years ago: Olli & Lissa III Cracked (c) 1990 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123522&o=2 $end $cpc_flop=olliliss03, $bio Amstrad CPC 464 disk. published 31 years ago: Olli & Lissa III Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123523&o=2 $end $info=ollie, $bio Arcade Video game published 16 years ago: Ollie King (c) 2004 Sega Amusement Europe, Limited. - TECHNICAL - GDX-0007 Runs on the Sega "Chihiro" Hardware. - TRIVIA - Ollie King was released in March 2004. - STAFF - Developed by Amusement Vision, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4102&o=2 $end $bbcb_flop_orig=osketchp, $bio Acorn BBC Micro B disk. published 37 years ago: Ollie Octopus' Sketchpad (c) 1983 Storm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125682&o=2 $end $pc88va=olteus,olteusa, $bio NEC PC-88 VA disk. published 33 years ago: Olteus (c) 1987 Winky Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131607&o=2 $end $x68k_flop=olteus2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Olteus II (c) 1991 Brother Kougyou. - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Availale on August 23, 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87965&o=2 $end $dragon_cass=olympia, $bio Dragon cass. published 36 years ago: Olympia (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116556&o=2 $end $dragon_cass=olympiap, $bio Dragon cass. published 36 years ago: Olympia (c) 1984 Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116575&o=2 $end $info=bossa85, $bio Computer published 39 years ago: Olympia BOSS A (c) 1981 Olympia International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240518&o=2 $end $info=bossb85,olybossb, $bio Computer published 39 years ago: Olympia BOSS B (c) 1981 Olympia International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240519&o=2 $end $info=olybossc, $bio Computer published 39 years ago: Olympia BOSS C (c) 1981 Olympia International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240520&o=2 $end $info=olybossd, $bio Computer published 39 years ago: Olympia BOSS D (c) 1981 Olympia International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240521&o=2 $end $info=olytext, $bio Computer published 35 years ago: Olympia Olytext 20 (c) 1985 Olympia International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240522&o=2 $end $psx=vpachi2, $bio Sony PlayStation disc published 23 years ago: Olympia Yamasa - Virtua Pachi-Slot II - Jissen! Bishoujo Kouryaku Hou (c) 1997 Map Japan - TECHNICAL - GAME ID: SLPS-00714 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85496&o=2 $end $info=sc1olym, $bio Fruit Machine published 25 years ago: Olympia (c) 1995 ELAM. - TECHNICAL - Model 5727 - TRIVIA - Olympia was released in April 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42150&o=2 $end $cpc_flop=olympiad01, $bio Amstrad CPC 464 disk. published 34 years ago: Olympiad '86 (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119006&o=2 $end $cpc_cass=olympiad, $bio Amstrad CPC cass. published 34 years ago: Olympiad [Model AT403X] (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98474&o=2 $end $sf7000=olympiad, $bio Olympiades (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131412&o=2 $end $info=oligam, $bio Slot Machine published 18 years ago: Olympian Games (c) 200? Astra Games. 5-reel 9-line video slot. - TECHNICAL - Pallas hardware: SVGA up to 1024 x 768, 32 bit color Stereo Audio output - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11950&o=2 $end $to7_cass=olympic, $bio Olympic (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108456&o=2 $end $spectrum_cass=olympicc, $bio Olympic Challenge (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219770&o=2 $end $info=k7_olym, $bio Dart game published 26 years ago: Olympic Darts (c) 1994 K7 Kursaal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196778&o=2 $end $apple2_flop_misc=olympdec, $bio Apple II disk. published 39 years ago: Olympic Decathalon (c) 1981 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107494&o=2 $end $bbcb_flop_orig=olympdec, $bio Acorn BBC Micro B disk. published 36 years ago: Olympic Decathlon (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125683&o=2 $end $cpc_flop=olympicd, $bio Olympic Demo (c) 19?? CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123430&o=2 $end $info=olympic, $bio Pinball published 36 years ago: Olympic Games (c) 1984 Jeutel. - TRIVIA - 500 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9887&o=2 $end $sms=olympgld,olympgldk, $bio Sega Master System cart. published 28 years ago: Olympic Gold (c) 1992 US Gold. - TRIVIA - The game was originally released as a 16-Bit version on the Mega Drive. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 110-111): 87/100 [FR] July 1992 - Joypad N.10: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56115&o=2 $end $megadriv=olympgld, $bio Sega Mega Drive game published 28 years ago: Olympic Gold (c) 1992 US Gold. - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 80-81): 83/100 [FR] July 1992 - Joypad N.10: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56735&o=2 $end $megadriv=olympgldj, $bio Sega Mega Drive game published 28 years ago: Olympic Gold (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56736&o=2 $end $megadriv=olympgldu,olympgldu1,olympgldu2, $bio Sega Genesis game published 28 years ago: Olympic Gold (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57330&o=2 $end $info=m4olygn,m4olygn__a, $bio Olympic Gold (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42379&o=2 $end $info=sc2olgld,sc2olgld1,sc2olgld1p,sc2olgldp, $bio Fruit Machine published 24 years ago: Olympic Gold (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6606] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42203&o=2 $end $gamegear=olympgld, $bio Sega Game Gear cart. published 28 years ago: Olympic Gold (c) 1992 US Gold - TECHNICAL - Cartridge ID: 79018-50 - TRIVIA - Reviews: [FR] July/August 1992 - Consoles + N.11: 86/100 [FR] August 1992 - Joypad N.11: 85/100 Average note: 85.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64746&o=2 $end $gamegear=olympglda, $bio Sega Game Gear cart. published 28 years ago: Olympic Gold [Model G-3316] (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64749&o=2 $end $n64=olymph98,olymph98u, $bio Nintendo 64 cart. published 22 years ago: Olympic Hockey Nagano '98 (c) 1998 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57890&o=2 $end $n64=olymph98j, $bio Nintendo 64 cart. published 22 years ago: Olympic Hockey Nagano '98 [Model NUS-P-NHNJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57891&o=2 $end $info=hotstuff, $bio Slot Machine published 2020 years ago: Olympic Hot Stuff (c) ???? Olympic Video Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35662&o=2 $end $nes=olympiq, $bio Nintendo NES cart. published 29 years ago: Olympic I.Q. (c) 1991 Sachen. - TECHNICAL - Game ID: TC-015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76883&o=2 $end $cpc_flop=olympick, $bio Amstrad CPC type-in published 30 years ago: Olympic Kniffel (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119781&o=2 $end $tvc_flop=olympski, $bio Videoton TVC disk. published 35 years ago: Olympic Ski (c) 1985 Béla Szalontai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112253&o=2 $end $c64_cass=olympski, $bio Commodore C64 cass. published 36 years ago: Olympic Skier (c) 1984 Mr. Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229491&o=2 $end $saturn=olympsoc,olympsocg, $bio Sega Saturn game published 24 years ago: Olympic Soccer (c) 1996 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60373&o=2 $end $info=olysoc92,olysoc92a,olysoc92b, $bio Arcade Video game published 28 years ago: Olympic Soccer '92 (c) 1992 Seibu Denshi. A soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Olympic Soccer '92 was released in May 1992. This game is also known as "Seibu Cup Soccer". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1877&o=2 $end $psx=olympsoc, $bio Sony PlayStation disc published 24 years ago: Olympic Soccer (c) 1996 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111126&o=2 $end $saturn=olympsocj,olympsocja, $bio Sega Saturn game published 24 years ago: Olympic Soccer (c) 1996 Coconuts Japan - TECHNICAL - GAME ID: T-7304G - TRIVIA - Released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59487&o=2 $end $saturn=olympsocu, $bio Sega Saturn game published 24 years ago: Olympic Soccer [Model T-7904H] (c) 1996 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60109&o=2 $end $electron_cass=olspecta, $bio Olympic Spectacular (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115453&o=2 $end $spectrum_cass=olyspec, $bio Olympic Spectacular (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219069&o=2 $end $megadriv=olympsum, $bio Sega Genesis game published 24 years ago: Olympic Summer Games (c) 1996 Black Pearl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115655&o=2 $end $psx=olympsum, $bio Sony PlayStation disc published 24 years ago: Olympic Summer Games - Atlanta 1996 (c) 1996 US Gold, Ltd. - TECHNICAL - Game ID: SLUS-00148 - TRIVIA - Released in June 1996 in the USA. Export releases: [JP] "Olympic Games - Atlanta 1996 [Model SLPS-00465]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97538&o=2 $end $gameboy=olympsum, $bio Nintendo Game Boy Cart. published 24 years ago: Olympic Summer Games [Model DMG-AO9E-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66615&o=2 $end $snes=olympsumu, $bio Nintendo Super NES game published 24 years ago: Olympic Summer Games [Model SNS-AO9E-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63359&o=2 $end $snes=olympsum, $bio Nintendo Super NES game published 24 years ago: Olympic Summer Games [Model SNSP-AO9P-EUR] (c) 1996 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63358&o=2 $end $svision=olympict, $bio Super Vision game published 28 years ago: Olympic Trials [Model SV10019] (c) 1992 Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95461&o=2 $end $spectrum_cass=olympics,olympics_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Olympics (c) 1984 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80061&o=2 $end $amigaocs_flop=marseill, $bio Commodore Amiga 500 disk. published 27 years ago: Olympique de Marseille (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74658&o=2 $end $info=olympus, $bio Pinball published 34 years ago: Olympus (c) 1986 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9897&o=2 $end $info=olyport40, $bio Olyport 40-21 (c) 198? AEG Olympia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240527&o=2 $end $info=olystar20f, $bio Computer published 40 years ago: Olystar 20F (c) 1980 AEG Olympia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125393&o=2 $end $info=olytext30, $bio Olytext 30 (c) 198? AEG Olympia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240528&o=2 $end $saturn=omakases, $bio Sega Saturn game published 24 years ago: Omakase! Savers (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59488&o=2 $end $info=omegaa, $bio Arcade Video game published 34 years ago: Omega (c) 1986 Nihon System, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114430&o=2 $end $amigaocs_flop=omega, $bio Commodore Amiga 500 disk. published 31 years ago: Omega (c) 1989 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74659&o=2 $end $apple2_flop_clcracked=omega, $bio Apple II disk. published 31 years ago: Omega (c) 1989 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231577&o=2 $end $info=omega,omegab, $bio Omega (c) 198?. This game is a french hack of Stern's "The End". In this hack, the bugs use the eggs to spell the word 'FIN' instead of 'END' in the official version (FIN translates from French as END). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1878&o=2 $end $apple2gs=omega, $bio Apple IIGS disk. published 30 years ago: Omega (c) 1990 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115307&o=2 $end $pc98=omega, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Omega (c) 1992 Tonkin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90273&o=2 $end $info=m1omega,m1omegaa, $bio Omega (c) 199? Maygay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41399&o=2 $end $info=m4omega, $bio Omega (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233406&o=2 $end $mo5_cass=omega,omegaa, $bio Thomson MO5 cass. published 35 years ago: Omega - Planete Invisible (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108881&o=2 $end $psx=omegabst, $bio Sony PlayStation disc published 21 years ago: Omega Boost (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110827&o=2 $end $pc8801_flop=omega3, $bio NEC PC-8801 Series disk. published 33 years ago: オメガ 第3号 (c) 1987 Champion Soft. (Omega Dai 3-Gou) - TECHNICAL - GAME ID: NECP-12066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92545&o=2 $end $info=omegafs, $bio Arcade Video game published 31 years ago: Omega Fighter Special (c) 1989 UPL Company, Limited. [Universal PlayLand]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40702&o=2 $end $info=omegaf, $bio Arcade Video game published 31 years ago: Omega Fighter (c) 1989 UPL. While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level. There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level: (I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat. (W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage. There are also two items that are pressed by the bomb button, and players may pick up to two of them: Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score. Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item. - TECHNICAL - Game ID : UPL-89016 Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 192 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1989. Soundtrack releases : Omega Fighter, Atomic Robo-Kid / UPL [Pony Canyon / Scitron - PCCB-00038 - Aug 21, 1990] - STAFF - Staff : Iwatani, Nobuyuki Narita, Abe, Akemi Tsunoda, Nikei, Shigksa, T.T, Ohnuma Composed by : Mechano Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1879&o=2 $end $atom_cass=omegamis, $bio Acorn Atom cass. published 38 years ago: Omega Mission (c) 1982 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236063&o=2 $end $bbcb_flop_orig=omegaorb, $bio Acorn BBC Micro B disk. published 33 years ago: Omega Orb (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125465&o=2 $end $electron_cass=omegaorba, $bio Acorn BBC/Electron cass. published 33 years ago: Omega Orb (c) 1987 Atlantis Soft. - TECHNICAL - GAME ID: AT 615X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240985&o=2 $end $bbcb_cass=omegaorb, $electron_cass=omegaorb, $bio Acorn BBC/Electron cass. published 33 years ago: Omega Orb (c) 1987 Audiogenic - TECHNICAL - GAME ID: ASL31BAC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52178&o=2 $end $cpc_flop=omegapla,omegapla01,omegapla02, $bio Amstrad CPC 464 disk. published 33 years ago: Omega Planete Invisible (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121344&o=2 $end $bbcb_cass=omegapro, $bio Omega Probe (c) 19?? Optima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52179&o=2 $end $vic10=omegrace, $bio Commodore MAX cart. published 38 years ago: Omega Race (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53657&o=2 $end $vic1001_cart=omegrace, $bio Commodore VIC-20 cart. published 38 years ago: Omega Race (c) 1982 Commodore, Ltd. - TIPS AND TRICKS - If you hold down SHIFT+F1 or SHIFT+F3 at the beginning of a game, you’ll get 5 ships - STAFF - VIC VERSION BY: ANDY FINKEL, ERIC COTTON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86881&o=2 $end $c64_cart=omegrace, $bio Commodore C64 cart. published 38 years ago: Omega Race (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240846&o=2 $end $coleco=omegrace, $bio Colecovision game published 37 years ago: Omega Race (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53322&o=2 $end $a2600=omegarac, $bio Atari 2600 cart. published 37 years ago: Omega Race (c) 1983 CBS, Incorporated. The object of OMEGA RACE is to evade enemy fire and score points by destroying the various types of Omegan Warrior Ships and Photon Mines you'll encounter while speeding around a mysterious cosmic arena. - TECHNICAL - Model 80090 - SCORING - Photon Mine: 500 points. Droid Ship: 1,000 points. Command Ship: 1,500 points. Death Ship: 2,500 points. Droid Force Bonus: 5,000 points. - TIPS AND TRICKS - 1. Learn to use your Booster-Grop to control your direction as you ricochet off the walls of the arena. Mastering this technique will almost always enable you to maintain a good position for destroying both Command Ships and Death Ships. 2. Use your thrust sparingly to float back and forth or up and down. You'll be able to fire without worrying about navigating. 3. To rack up really high scores, go for the more valuable ships first. Since they're always replaced, you'll be able to get more points for the same quantity of ships destroyed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50758&o=2 $end $info=omegrace,omegrace2, $bio Arcade Video game published 39 years ago: Omega Race (c) 1981 Midway Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases. - TECHNICAL - [Upright model] [No. 929] Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Palette colors : 32768 Players : 2 Control : Spinner knob Buttons : 2 (FIRE, THRUST) - TRIVIA - Omega Race was released in June 1981 and was Midway's only vector game created. According to Arcade Engineering co-founder (and former Allied Leisure designer) Jack Pearson, the idea for Omega Race came when some designers obtained a copy of Atari's "Asteroids" and created a new game by putting masking tape on the screen to create a track and they ignored the asteroids and were trying to fly around the track. Omega Race differed significantly from "Asteroids" in a few respects. First, there was no 'wrap-around' (where you exit on one edge and return to the opposite edge). The walls would stop the player's fighter if it impacted them. Second, all the information such as high score and ships left were in a box in the middle of the playing field. Last, you could be expected to encounter multiple attackers in each wave. Although Omega Race wasn't a big seller, it still created a following. Unfortunately, this game came out when games such as "Pac-Man" were at their peak. One thing of note is that the high score table will not display the initial FUK or FUC (early censorship at its best). Thomas Gault holds the official record for this game with 3290900 points. - SCORING - Photon Mine : 350 points Vapor Mine : 500 points Droid Ship : 1000 points Command Ship : 1500 points Death Ship : 2500 points - TIPS AND TRICKS - * When you start the game, your fighter will be in either the left or right corner of the screen. The enemy Droid Ships will be in one of the lower corners diagonally opposite from your fighter. Your job is to eliminate all the enemy Droid Ships in order to advance to the next wave. You will start with six enemy Droid Ships in wave one. The number of Droid Ships will increase by two until you will be dealing with twelve enemy Droid Ship per wave. Not only will you have to deal with enemy Droid Ships, you will also have to deal with the mines that they lay. * The spinner knob is very sensitive on this game. That means you don't have to turn it too much to make your fighter respond. This can be very helpful if you are attempting to line up a shot and you 'overspin' the knob, thereby leaving yourself vulnerable to an enemy attack. * Go down the side opposite of where the enemy Droid Ships are. Since you have rapid fire, try to destroy as many enemy Droid Ships as possible. This will become important in later waves since multiple Command and Death ships will appear amongst the enemy Droid Ships. * When moving around the screen, make sure you keep firing toward the enemy ships. Although shots in this game have a limited range, if you put up a wall of fire, you can catch the enemy Command or Death ships in a nasty trap. Keep in mind that your rate of fire is only limited by how fast you can push the fire button. * If you accelerate too much in one direction, turn your fighter toward any one of the walls so that you ram it. This will cause your fighter to instantly stop so that you can get your bearings again to deal with enemy threats. * After the second wave, the enemy Droid Ships tend to migrate around the middle box in a direction opposite of where your fighter appears. After the fourth wave, the enemy Droid Ships tend to split up with a Command ship with each of these groups to make your job even harder. * Command ships located in the pack of enemy Droid Ships will not pursue your fighter. This doesn't mean, however, that they aren't helpless. If you get too close to one of these packs, that Command ship will fire on your fighter. * Enemy fire isn't the only danger you will have to deal with. Command and Death ships also deposit mines. If you don't destroy the Photon mines, they eventually become Vapor mines. Both of these mines can present a major obstacle if you are trying to get away from the enemy or trying to set yourself up into a better firing position. * If you take too long to bring down a Command ship, it will transform into a Death ship. Death ships are much harder to hit because they fly quickly around the screen shooting and laying mines. * Don't get to close to any Command or Death ship since both of these ships have pretty accurate fire when they get close to your fighter. * After Wave 5, a Droid Ship will transform into a Death ship near the beginning of the wave to create an even bigger challenge of getting through the wave. - STAFF - Designed by : Ron Halliburton (Founder of Arcade Engineering) - PORTS - * CONSOLES: Colecovision [US] (1981) [Model 2448] [US] Atari 2600 (1983) [Model 80090] [US] Atari 5200 : Release canceled * COMPUTERS: Tandy Color Computer [US] (1982, "Space Race") [US] Commodore C64 (1982) [Model C-64 614] [EU] Commodore C64 (1982) Commodore VIC-20 [US] (1982) [Model VIC-1924] * OTHERS: VFD tabletop game [US] (1981) by Coleco : Unfortunately, this game was never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1880&o=2 $end $pc8801_flop=omega2, $bio NEC PC-8801 Series disk. published 33 years ago: Omega Soukan-2-Gou (c) 1987 Champion Soft. - TECHNICAL - GAME ID: NECP-12059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92546&o=2 $end $pc8801_flop=omega1,omega1a, $bio NEC PC-8801 Series disk. published 33 years ago: オメガ 創刊号 (c) 1987 Champion Soft. (Omega Soukan-Gou) - TECHNICAL - GAME ID: NECP-12053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92547&o=2 $end $cpc_flop=omeyadf101,omeyadf1,omeyad19, $bio Amstrad CPC 464 disk. published 31 years ago: Omeyad (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120983&o=2 $end $psx=omiaicom, $bio Sony PlayStation disc published 20 years ago: Omiaikomandoh Bakappuru Ni Tukkomi Wo [Model SLPS-86439] (c) 2000 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85497&o=2 $end $z80ne_cass=omingial,omingiala,omingialb, $bio Omini Gialli (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235252&o=2 $end $psx=omitens, $bio Sony PlayStation disc published 21 years ago: Omise de Tensyu (c) 1999 TechnoSoft - TECHNICAL - [Model SLPS-01876] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85498&o=2 $end $info=omni, $bio Omni (c) 198? Videa System. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Discrete circuitry. Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way Joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Pisces". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4513&o=2 $end $info=omni2, $bio Omni II Logic Analyzer (c) 198? Non Linear Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233801&o=2 $end $amigaocs_flop=opbasket, $bio Commodore Amiga 500 disk. published 31 years ago: Omni-Play Basketball (c) 1989 SportTime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74660&o=2 $end $spectrum_flop_opus=omnicalc2, $bio Sinclair ZX Spectrum Opus Discovery disk. published 36 years ago: Omnicalc 2 (c) 1984 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233205&o=2 $end $amigaocs_flop=omnicron, $bio Commodore Amiga 500 disk. published 30 years ago: Omnicron Conspiracy (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74661&o=2 $end $famicom_flop=matenroc, $bio Nintendo Famicom disk. published 32 years ago: ????????? ???? ??????? (c) 1988 Bandai (Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou) Omoikkiri Tanteidan Hadogumi is an action/adventure game by Bandai and based on a Japanese television series aired in 1987. It features a group of five detective kids on a mission to retrieve various objects stolen by a mysterious thief with a golden mask. But before anything, the player must pass the organization's test. After entering personal information such as name, birth-date and blood type, the player must go through two challenges. The first one is a memory test. Eight character faces (from a list of four) appear at random on the screen and the player needs to remember the order in which they came in. The second test is action based and the player must catch roses thrown by the thief, himself hanging from an air-balloon. Passed this, the real game starts. Our hero can move around town and visit buildings to gather information. He can also use various items such as a slingshot, a metal detector, a radio, binoculars etc... baddies also wander around the city and must be avoided. They can also be knocked down using any weapon our hero may carry (like the slingshot) or by punching them on the chin. - TECHNICAL - Game ID: BAN-HRD - TRIVIA - Released on March 25, 1988 in Japan for 3300 Yen. Omoikkiri Tanteidan Hadogumi is based on a Japanese TV series aired in Japan in 1987, broadcasted by Fuji Telecasting Co and Toei Co. Ltd. The series featured five elementary school kids and a mysterious thief with a golden mask. The group counts the leader Hiroshi, the cute and Aikido expert Yasuko who also happen to be the only girl of the group, Susumu, Satoru and Takeo. The mysterious thief uses many ingenious tricks to escape his pursuers, such as a huge and colorful air-balloon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65415&o=2 $end $info=omotesnd, $bio Arcade Video game published 31 years ago: Omotesandou (c) 1989 Anime TEC. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3561&o=2 $end $c64_cass=octennis, $bio Commodore C64 cass. published 36 years ago: On Court Tennis (c) 1984 Firebird Soft. [British Telecommunications' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240896&o=2 $end $cpc_cass=oncue, $bio Amstrad CPC cass. published 33 years ago: On Cue (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98476&o=2 $end $megadriv=ondal, $bio Sega Mega Drive game published 30 years ago: On Dal Jang Goon (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56737&o=2 $end $c64_cass=offootb, $bio Commodore C64 cass. published 35 years ago: On Field Football (c) 1985 Firebird Soft. [British Telecommunications' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240897&o=2 $end $info=m3online, $bio On Line (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41191&o=2 $end $amigaocs_flop=otballea, $bio Commodore Amiga 500 disk. published 26 years ago: On The Ball League Edition (c) 1994 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74662&o=2 $end $amigaaga_flop=otball_a, $bio Commodore Amiga 1200 disk. published 26 years ago: On The Ball League Edition [AGA Ver.] (c) 1994 Ascon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146448&o=2 $end $amigaocs_flop=otballwc, $bio Commodore Amiga 500 disk. published 26 years ago: On The Ball World Cup Edition (c) 1994 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74663&o=2 $end $amigaaga_flop=otbalw_a, $bio Commodore Amiga 1200 disk. published 26 years ago: On The Ball World Cup Edition [AGA Ver.] (c) 1994 Ascon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146449&o=2 $end $snes=onthebalu, $bio Nintendo Super NES game published 28 years ago: On the Ball (c) 1992 Taito Corp. North American release. For more information on the game itself, please see the original Japanese version entry; "Cameltry [SHVC-CT]". - TECHNICAL - Cartridge ID: SNS-CT-USA - TRIVIA - On the Ball for Super NES was released in November 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63361&o=2 $end $snes=onthebal, $bio Nintendo Super NES game published 27 years ago: On the Ball (c) 1993 Taito Corp. European release. For more information on the game itself, please see the original Japanese version entry; "Cameltry [SHVC-CT]". - TECHNICAL - Cartridge ID: SNSP-CT-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63360&o=2 $end $cpc_cass=onbench, $bio Amstrad CPC cass. published 32 years ago: On the Bench (c) 1988 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98478&o=2 $end $spectrum_cass=ontheben, $bio On The Bench (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225854&o=2 $end $info=sp_onbox,sp_onboxa,sp_onboxb,sp_onboxc,sp_onboxd,sp_onboxe,sp_onboxf,sp_onboxg,sp_onboxh,sp_onboxi,sp_onboxj,sp_onboxk,sp_onboxl,sp_onboxm,sp_onboxn, $bio On the Box (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42253&o=2 $end $info=m1onbus,m1onbusa,m1onbusb,m1onbusc,m1onbusd,m1onbuse,m1onbusf,m1onbusg,m1onbush,m1onbusi,m1onbusj,m1onbusk,m1onbusl,m1onbusm,m1onbusn,m1onbuso,m1onbusp, $bio On the Buses (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40222&o=2 $end $info=m5fiddle,m5fiddle03, $bio On the Fiddle (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14940&o=2 $end $spectrum_cass=ontheoch, $bio On the Oche (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225562&o=2 $end $cpc_cass=onoche, $bio Amstrad CPC cass. published 36 years ago: On the Oché [Model A05] (c) 1984 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98479&o=2 $end $info=sp_piste,sp_pistea,sp_pisteb,sp_pistec,sp_pisted,sp_pistee,sp_pistef,sp_pisteg,sp_pisteh,sp_pistei,sp_pistej,sp_pistek,sp_pistel,sp_pistem,sp_pisten,sp_pisteo,sp_pistep, $bio On the Piste (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42256&o=2 $end $cpc_cass=ontherun, $bio Amstrad CPC cass. published 35 years ago: On the Run (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98480&o=2 $end $cpc_flop=ontherun01, $bio Amstrad CPC 464 disk. published 35 years ago: On the Run (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118821&o=2 $end $spectrum_cass=ontherun,ontherun_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: On the Run (c) 1989 Alfo Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80076&o=2 $end $spectrum_cass=ontherun_a, $bio On the Run (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219341&o=2 $end $spectrum_cass=ontherun_b, $bio On the Run (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225764&o=2 $end $info=sc4onup,sc4onupa, $bio On the Up (c) 200? Mazooma Games. - TECHNICAL - [Model PR2076] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42721&o=2 $end $c64_cass=oncue, $bio Commodore C64 cass. published 33 years ago: On-Cue (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186696&o=2 $end $apple2gs=onceuat, $bio Apple IIGS disk. published 32 years ago: Once Upon A Time (c) 1988 Compu-Teach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115293&o=2 $end $apple2gs=onceuat2, $bio Apple IIGS disk. published 31 years ago: Once Upon A Time II (c) 1989 Compu-Teach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115291&o=2 $end $apple2gs=onceuat3, $bio Apple IIGS disk. published 30 years ago: Once Upon A Time III (c) 1990 Compu-Teach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115292&o=2 $end $info=ondrat, $bio Computer published 31 years ago: Ondra (c) 1989 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240529&o=2 $end $cpc_flop=oneuk19801,oneuk198,one1986u, $bio Amstrad CPC 464 disk. published 34 years ago: One (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120889&o=2 $end $info=onetwo,onetwoe, $bio Arcade Video game published 23 years ago: One + Two (c) 1997 Barko. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3366&o=2 $end $apple2gs=onearm, $bio Apple IIGS disk. published 30 years ago: One Arm Battle (c) 1990 Franklin, Ken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230479&o=2 $end $super80_cass=onearm, $bio One Armed Bandit [Model 014L2] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126853&o=2 $end $super80_cass=onearm4, $bio One Armed Bandit [Model 014L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126854&o=2 $end $info=pepp0542,pepp0542a,pepp0542b, $bio Slot Machine published 33 years ago: One Eyed Jacks Wild Poker (c) 1987 IGT [International Game Technologies]. - TECHNICAL - GAME ID: PP0542 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73320&o=2 $end $info=pepp0797, $bio Slot Machine published 33 years ago: One Eyed Jacks Wild Poker (c) 1987 IGT. - TECHNICAL - GAME ID: PP0797 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125396&o=2 $end $info=one4all, $bio Slot Machine published 18 years ago: One For All (c) 2002 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - TRIVIA - One For All was the last game on the MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4991&o=2 $end $ibm5150=101mazes, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: One Hundred and One Monochrome Mazes (c) 1983 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83673&o=2 $end $c64_cass=omahd, $bio Commodore C64 cass. published 35 years ago: One Man and his Droid (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186697&o=2 $end $cpc_flop=onemanan,onemanan03,onemanan01,onemanan02, $bio Amstrad CPC 464 disk. published 35 years ago: One Man and His Droid Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128161&o=2 $end $cpc_cass=mandroid, $bio Amstrad CPC cass. published 35 years ago: One Man and his Droid [Model IA 0089] (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98482&o=2 $end $spectrum_cass=oneman,onemana, $bio Sinclair ZX Spectrum cass. published 35 years ago: One Man and His Droid (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0089 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80070&o=2 $end $gamate=1milwhys, $bio Gamate cart. published 27 years ago: One Million Whys [Model K1001] (c) 1993 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105895&o=2 $end $specpls3_flop=onemorbd, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: One More Big Disk (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147765&o=2 $end $ibm5170=omf2097, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: One Must Fall 2097 (c) 1994 Epic MegaGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144451&o=2 $end $spectrum_cass=wombatm,wombatma, $bio Sinclair ZX Spectrum cass. published 30 years ago: One of our Wombats is Missing (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80071&o=2 $end $specpls3_flop=ooowomim, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: One of our Wombats is Missing (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147766&o=2 $end $coleco=1on1, $bio Colecovision game published 36 years ago: One on One (c) 1984 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53323&o=2 $end $spectrum_cass=1on1a, $bio One On One (c) 198? Serma [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225528&o=2 $end $spectrum_cass=1on1, $bio Sinclair ZX Spectrum cass. published 35 years ago: One on One [Model AS 22010] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80072&o=2 $end $a7800=1on1,1on1u, $bio Atari 7800 game published 33 years ago: One On One [Model CX7824] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50160&o=2 $end $ti99_cart=opcopy, $bio One Pass Copy SSSD (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84664&o=2 $end $gba=onepdrag, $bio Nintendo GBA cart. published 15 years ago: One Piece - Dragon Dream! [Model AGB-BIPJ-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72069&o=2 $end $gba=onepbbk, $bio Nintendo GBA cart. published 16 years ago: One Piece - Going Baseball - Haejeok Yaku (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72070&o=2 $end $gba=onepbb, $bio Nintendo GBA cart. published 16 years ago: One Piece - Going Baseball - Kaizoku Yakyuu [Model AGB-BO8J-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72071&o=2 $end $gba=onepnanak, $bio Nintendo GBA cart. published 18 years ago: One Piece - Ilgop Seomui Debomool (c) 2002 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72072&o=2 $end $info=ban_onep, $bio Dedicated Console published 16 years ago: One Piece - Punch Battle (c) 2004 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146752&o=2 $end $psx=opmans, $bio Sony PlayStation disc published 19 years ago: One Piece Mansion (c) 2001 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information. Description from the USA back cover: There Goes the Neighborhood! It's not easy being the landlord of the One Piece Mansion. In this wacky puzzle game it's your job to make sure life runs smoothly. Build up your mansion as high as you can, raise the rent and collect more money. But, it's also up to you to keep everybody happy, happy, happy...or else they'll move and skip out on their rent. Can a sumo wrestler, newlywed couple, cat lady, student and more really get along? It's going to take some serious skill to keep the peace and make sure life at the One Piece Mansion remains stress free! - TECHNICAL - GAME ID: SLUS-01406 - TRIVIA - Released on September 30, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111470&o=2 $end $gba=onepiece, $bio Nintendo GBA cart. published 15 years ago: One Piece [Model AGB-BONE-USA] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72068&o=2 $end $info=oneshot, $bio Arcade Video game published 24 years ago: One Shot One Kill (c) 1996 Promat Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in March 1996. This game is thought to have been distributed in Europe by Playmark, but was developed by Promat. During the town stage, you can see the famous Korean singer Ser-Tae-Ji. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1881&o=2 $end $amigaocs_flop=onestepb, $bio Commodore Amiga 500 disk. published 27 years ago: One Step Beyond (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74664&o=2 $end $bbcb_cass=onetonin, $bio One to Nine (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52180&o=2 $end $psx=otsmash, $bio Sony PlayStation disc published 20 years ago: One Two Smash - Tanoshii Tennis (c) 2000 HECT. - TECHNICAL - [Model SLPS-02585] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85500&o=2 $end $cpc_cass=one, $bio Amstrad CPC cass. published 34 years ago: One [Model AQ 5801] (c) 1986 d3m Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98481&o=2 $end $psx=onej, $bio Sony PlayStation disc published 21 years ago: One (c) 1999 Capcom Co., Ltd. Japanese release. Game developed in the USA. See the original for more information. - TECHNICAL - GAME ID: SLPS-01812 - TRIVIA - Released on March 25, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85499&o=2 $end $psx=one, $bio Sony PlayStation disc published 23 years ago: One (c) 1997 ASC Games - TECHNICAL - GAME ID: SLUS-00469 - TRIVIA - Released on November 30, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "One [Model SLES-00944]" [JP] "One [Model SLPS-01812]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111561&o=2 $end $cpc_flop=onesplas, $bio Amstrad CPC 464 disk. published 20 years ago: One's Plasma Factory (c) 2000 MCHTML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124472&o=2 $end $adam_flop=1minform, $bio One-Minute Formatter (c) 198? Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109778&o=2 $end $xegs=1on1, $bio Atari XE game published 33 years ago: One-on-One [Model RX8093] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51249&o=2 $end $c64_cart=backup13, $bio One-Pass Backup (c) 198? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229374&o=2 $end $gp32=oneshot, $bio GamePark GP32 cart. published 18 years ago: One-Shot VOCA (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237387&o=2 $end $psion2=onewayin, $bio One-Way Interface (c) 198? On-Line Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234141&o=2 $end $n64=onegai, $bio Nintendo 64 cart. published 21 years ago: Onegai Monsters [Model NUS-NOMJ] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57892&o=2 $end $pico=snoopyod, $bio Sega Pico game published 24 years ago: おんがくだいすきスヌーピー (c) 1996 Sega Enterprises, Limited. (Ongaku Daisuki Snoopy) - TECHNICAL - GAME ID: HPC-6030 ROM size: 1 MB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75744&o=2 $end $pc8801_flop=conspir, $bio NEC PC-8801 Series disk. published 27 years ago: Ongaku Enban Con Spirito (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92548&o=2 $end $psx=ongaku2, $bio Sony PlayStation disc published 22 years ago: Ongaku Tsukuru - Kanade-Ru 2 (c) 1998 ASCII Corp. - TECHNICAL - [Model SLPS-00903] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85501&o=2 $end $psx=ongaku3, $bio Sony PlayStation disc published 19 years ago: Ongaku Tsukuru 3 (c) 2001 Enterbrain, Inc. - TECHNICAL - [Model SLPS-03161] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85502&o=2 $end $snes=ongaku, $bio Nintendo Super Famicom cart. published 24 years ago: Ongaku Tsukuru Kanadeeru [Model SHVC-ZMCJ-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61900&o=2 $end $pc8801_flop=ongakuka, $bio Ongakukan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92549&o=2 $end $gameboy=oni2, $bio Nintendo Game Boy Cart. published 28 years ago: Oni II - Innin Densetsu [Model DMG-O2J] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66617&o=2 $end $gameboy=oni3, $bio Nintendo Game Boy Cart. published 27 years ago: Oni III - Kuro no Hakaishin [Model DMG-O3J] (c) 1993 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66618&o=2 $end $gameboy=oni4, $bio Nintendo Game Boy Cart. published 26 years ago: Oni IV - Kijin no Ketsuzoku [Model DMG-O4J] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66619&o=2 $end $gameboy=oni5, $bio Nintendo Game Boy Cart. published 25 years ago: Oni V - Innin o Tsugumono [Model DMG-AO5J-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66620&o=2 $end $gameboy=onigashi, $bio Nintendo Game Boy Cart. published 29 years ago: Onigashima Pachinkoten [Model DMG-OGJ] (c) 1991 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66621&o=2 $end $gba=onimushau, $bio Nintendo GBA cart. published 17 years ago: Onimusha Tactics [Model AGB-A6OE-USA] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72075&o=2 $end $gba=onimushaj, $bio Nintendo GBA cart. published 17 years ago: Onimusha Tactics [Model AGB-A6OJ-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72074&o=2 $end $gba=onimusha, $bio Nintendo GBA cart. published 17 years ago: Onimusha Tactics [Model AGB-A6OP] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72073&o=2 $end $pc8801_flop=onion101, $bio NEC PC-8801 Series disk. published 34 years ago: Onion 100 Yen Disk No.1 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92550&o=2 $end $pc8801_flop=onion102, $bio NEC PC-8801 Series disk. published 33 years ago: Onion 100 Yen Disk No.2 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92551&o=2 $end $pc8801_flop=onion103, $bio NEC PC-8801 Series disk. published 33 years ago: Onion 100 Yen Disk No.3 (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92552&o=2 $end $pc8801_flop=onion104,onion104a, $bio NEC PC-8801 Series disk. published 32 years ago: Onion 100 Yen Disk No.4 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92553&o=2 $end $pc8801_flop=onion105, $bio NEC PC-8801 Series disk. published 31 years ago: Onion 100 Yen Disk No.5 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92554&o=2 $end $pc8801_flop=onion106, $bio NEC PC-8801 Series disk. published 31 years ago: Onion 100 Yen Disk No.6 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92555&o=2 $end $pc8801_flop=onion107, $bio NEC PC-8801 Series disk. published 30 years ago: Onion 100 Yen Disk No.7 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92556&o=2 $end $pc8801_flop=onionsof, $bio Onion-Soft Pictures (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92557&o=2 $end $snes=onizuka, $bio Nintendo Super Famicom cart. published 27 years ago: Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (c) 1993 Sofel - TECHNICAL - [Model SHVC-OV] - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61901&o=2 $end $info=sc2ofool,sc2ofool1,sc2ofool2,sc2ofool3,sc2ofool4, $bio Fruit Machine published 27 years ago: Only Fools and Horses (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6207 - TRIVIA - Only Fools and Horses was released in April 1994 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40236&o=2 $end $cpc_flop=onlyfory01,onlyfory02, $bio Amstrad CPC 464 disk. published 25 years ago: Only For Your Eyes II Megademo (c) 1995 AST System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124473&o=2 $end $pc98_cd=onlyyou, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Only You - Seikimatsu no Juliet-tachi (c) 1995 Alicesoft. - TECHNICAL - CD x1 - TRIVIA - Released in December 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128420&o=2 $end $gba=onmyoutz, $bio Nintendo GBA cart. published 16 years ago: Onmyou Taisenki Zeroshiki [Model AGB-BITJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72076&o=2 $end $pc8801_flop=onnakoke, $bio NEC PC-8801 Series disk. published 31 years ago: Onna no Ko Keisatsu-tai (c) 1989 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92558&o=2 $end $pc98=shikumi, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Onna no Ko no Shikumi (c) 1996 Libido. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90274&o=2 $end $info=onna34ro,onna34roa, $bio Arcade Video game published 35 years ago: Onna Sansirou - Typhoon Gal (c) 1985 Taito Corp. A female warrior takes on a slew of opponents to defend the honor of her dojo. - TECHNICAL - Prom Stickers : A52 Main CPU : Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : General Instrument AY8910, MSM5232, DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Onna Sansirou Typhoon Gal was released in October 1985. The title of this game translates from Japanese as 'Sanshiro Woman'. - STAFF - Staff : S. TAKAHASI, HIRO.SAKAU, KURANAGA, Junji Yarita (J.YARITA), VT EIKICHI, MR-2 NAGAI - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1883&o=2 $end $pc8801_flop=onryosen, $bio NEC PC-8801 Series disk. published 32 years ago: Onryou Senki (c) 1988 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92559&o=2 $end $msx2_flop=onryosen, $bio MSX 2 disk. published 32 years ago: Onryou Senki (c) 1988 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101902&o=2 $end $pc98=onryosen, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Onryou Senki (c) 1989 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90275&o=2 $end $amigaocs_flop=onslaugh, $bio Commodore Amiga 500 disk. published 31 years ago: Onslaught (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74665&o=2 $end $megadriv=onslau, $bio Sega Genesis game published 29 years ago: Onslaught (c) 1991 Ballistic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115654&o=2 $end $cdi=ontdekhe, $bio Phillips CD-i published 25 years ago: Ontdek het onbekende Nederland - Nederland-Waterland (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53017&o=2 $end $nes=onyankoh, $bio Nintendo Famicom cart. published 33 years ago: Onyanko Town (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69298&o=2 $end $nes=onyanko, $bio Nintendo Famicom cart. published 35 years ago: Onyanko Town (c) 1985 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R49V5901 (PNF-OT) - TRIVIA - Onyanko Town was released on November 21, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54474&o=2 $end $dragon_cass=onytonadv, $bio Dragon cass. published 33 years ago: Onyton Adventure (c) 1987 Leversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117171&o=2 $end $info=onyx, $bio Console published 38 years ago: Onyx (c) 1982 Microdigital. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96208&o=2 $end $info=oedfight, $bio Arcade Video game published 26 years ago: Oo-edo Fight (c) 1994 Kaneko Company, Limited. A follow-up to its predecessor, "Fujiyama Buster", this fighting game takes its inspiration from the "Mortal Kombat" series, featuring digitized graphics, blood, gore and finishing moves, but with the same satirical feudal Japanese setting of the previous game. Though superficially similar to "Mortal Kombat," the gameplay still resembles the mechanics set forth by "Street Fighter II", just like "Shogun Warriors". Nine fighters are selectable in the game, each clearly representing an archetype from Japanese culture, though not as blatant as it was in "Fujiyama Buster". - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : (2x) OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Oo-edo Fight was released in August 1994 in Japan. Some rumors indicate Oo-edo Fight is the sequel of Fujiyama Buster, but this was never confirmed by Kaneko. Most of the characters in the game are the same of in Fujiyama Buster but their name are different. However, their old moves are still present, but some new ones were added for all of them. Here are reported the shared characters with the changes in their name (from Fujiyama Buster to Oo-edo Fight) : Ninja -> Arashi Samurai -> Kinshro Geisha -> Kasumi (in BW she manage huge claws) Kappa -> Sampei Kabuki -> Shishimaru Shogun -> Syogethu The other two characters Benkei and Goemon keep their original name, but their moves are totally different from their appearence in Fujiyama Buster. Differently from the rest of the cast, Ikkyù, the strange buddhist-type monk, makes his first appearance in Oo-edo Fight, so he's the only real new character in this game. Some of his moves seems taking some inspiration from Raiden of Mortal Kombat, like he was a burlesque version of him: overall, this strange character makes the whole fight more funny than usual. - TIPS AND TRICKS - Executing your opponent (aka Fatality): after you've defeating your opponent on the final round, this one will get up bleeding and the voice 'Finish' will lighting in the screen: all you must do now is simply to press a random attack button, so your fighter will perform automatically a random special move, depending by the distance from you and your opponent, that will kill your opponent. There are 3 fatality effects: 1. Opponent reduced to mush 2. Opponent sliced apart 3. Torso explosion (aka 'fontanel effect' cause the way the blood scroll from the remained legs: maybe the funniest kill in the game) You can also choose to spare your opponent if you don't press any button while the 'finish' signal is still lighting: in this way, after the finish time is gone, your opponent will perform a standard 'lose for time out' pose. - SERIES - 1. Fujiyama Buster (1992) 2. Oo-edo Fight (1994) - STAFF - Programmer : Naoki Hoshizaki Background Designer : Tomoko Nakayama Character Designer : Susumu Konno, Masanori Yoshihara, Akihiro Tokita Sound Creator : Tatsuya Watanabe Executive Producer : Hiroshi Kaneko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34414&o=2 $end $apple2_flop_orig=ootopos, $apple2_flop_clcracked=ootopos, $bio Apple II disk. published 34 years ago: Oo-Topos (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229298&o=2 $end $x68k_flop=oedohanj, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 大江戸繁盛記 (c) 1989 Studio Panther. (Ooedo Hanjouki) - TECHNICAL - BARCODE: 4988698010319 MEDIA: FD x3 - TRIVIA - Released on June 03, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87966&o=2 $end $pc98=oedoren, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ooedo Renaissance (c) 1995 Hokusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90276&o=2 $end $saturn=oedoren, $bio Sega Saturn game published 23 years ago: OoEdo Renaissance (c) 1997 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59489&o=2 $end $pc98=oedotan1, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 大江戸探偵 神谷右京 (c) 1993 Altacia. (Ooedo Tantei Kamiya Ukyou) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90277&o=2 $end $pc98=oedotan2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 大江戸探偵 神谷右京II (c) 1993 Altacia. (Ooedo Tantei Kamiya Ukyou II) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90278&o=2 $end $cdi=vangoghd, $bio Phillips CD-i published 28 years ago: Oogst van de Zon - leven en kunst van Vincent van Gogh (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53018&o=2 $end $info=m5oohaah,m5oohaah01, $bio Fruit Machine published 22 years ago: Ooh Aah Dracula (c) 1998 Barcrest. - TRIVIA - Ooh Aah Dracula was released in January 1998 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14937&o=2 $end $info=m4oadrac,m4oadrac__a,m4oadrac__b,m4oadrac__c,m4oadrac__d,m4oadrac__e,m4oadrac__f,m4oadrac__g,m4oadrac__h, $bio Ooh Aah Dracula (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41395&o=2 $end $info=m5oohrio, $bio Fruit Machine published 20 years ago: Ooh Aah Dracula (c) 2000 Barcrest. - TECHNICAL - [Rio Casino] - TRIVIA - Released in November 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14939&o=2 $end $pc8801_flop=ookami, $bio NEC PC-8801 Series disk. published 36 years ago: Ookami Otoko Satsujin Jiken (c) 1984 Union Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92560&o=2 $end $pc8801_flop=ookumaru, $bio NEC PC-8801 Series disk. published 37 years ago: 大奥マル秘物語 (c) 1983 CSK Software Products. (Ooku Maruhi Monogatari) - TECHNICAL - FD x1 - TRIVIA - Released in july 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92561&o=2 $end $snes=oomonobb, $bio Nintendo Super Famicom cart. published 25 years ago: Oomono Black Bass Fishing - Jinzouko Hen [Model SHVC-AOAJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61902&o=2 $end $snes=oonita,oonitap, $bio Nintendo Super Famicom cart. published 27 years ago: Oonita Atsushi FMW [Model SHVC-OA] (c) 1993 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61903&o=2 $end $amigaocs_flop=ooopsup, $bio Commodore Amiga 500 disk. published 29 years ago: Ooops Up (c) 1991 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74666&o=2 $end $amigaocs_flop=ooze, $bio Commodore Amiga 500 disk. published 32 years ago: Ooze (c) 1988 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74667&o=2 $end $amigaocs_flop=oozecn, $bio Commodore Amiga 500 disk. published 31 years ago: Ooze - Creepy Nites (c) 1989 Dragonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74668&o=2 $end $pc98=oozumokb, $bio Oozumou Kaou Basho (c) 19?? WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90279&o=2 $end $snes=oozumous, $bio Nintendo Super Famicom cart. published 28 years ago: Oozumou Spirits [Model SHVC-OZ] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61904&o=2 $end $info=coozumou, $bio DECO cass. published 36 years ago: Oozumou (c) 1984 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-141 - TRIVIA - Oozumou was known as the 41th video game made for this system (Cassette no. 41). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24255&o=2 $end $info=opaopa,opaopan, $bio Arcade Video game published 33 years ago: Opa Opa (c) 1987 Sega. - TECHNICAL - Runs on the Sega "System E" hardware. - TRIVIA - Released in July 1987 in Japan. - SERIES - 1. Fantasy Zone (1986) 2. Opa Opa (1987) 3. Super Fantasy Zone (1993, Sega Mega Drive) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1884&o=2 $end $sms=opaopa, $bio Sega Mark III cart. published 33 years ago: オパオパ (c) 1987 Sega Enterprises, Limited. (Opa Opa) - TECHNICAL - Game ID: G-1343 - TRIVIA - Opa Opa was released on December 20, 1987 in Japan. - SERIES - 1. Fantasy Zone (1986, ARC) 2. Fantasy Zone II - Opa Opa no Namida [Model G-1329] (1987, Mark III) 3. Opa Opa [Model G-1343] (1987, Mark III) 4. Fantasy Zone Gear - OpaOpa Jr. no Bouken [Model T-44017] (1991, Game Gear) 5. Space Fantasy Zone (1991, PC-Engine CD) 6. Super Fantasy Zone (1993, Mega Drive) 7. Fantasy Zone II - The Tears of Opa-Opa (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48402&o=2 $end $dmv=oaccess, $bio NCR Decision Mate V flop. published 36 years ago: OPEN ACCESS (c) 1984 Software Products International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233930&o=2 $end $dmv=oaccessa, $bio OPEN ACCESS (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233907&o=2 $end $bbc_rom=oplogo, $bio Acorn BBC ROM published 36 years ago: Open LOGO (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231752&o=2 $end $info=openmj, $bio Arcade Video game published 38 years ago: Open Mahjong (c) 1982 Sapporo Mechanic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19459&o=2 $end $gba=openseasu, $bio Nintendo GBA cart. published 14 years ago: Open Season [Model AGB-BOAE-USA] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72078&o=2 $end $gba=openseas,openseasa, $bio Nintendo GBA cart. published 14 years ago: Open Season [Model AGB-BOAP] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72077&o=2 $end $info=opsesam, $bio Open Sesame (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35729&o=2 $end $info=sc4opses,sc4opsesa, $bio Open Sesame (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1106] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42722&o=2 $end $info=m5openbx,m5openbx01,m5openbx05,m5openbx06, $bio Open the Box (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14936&o=2 $end $info=sp_openb,sp_openba,sp_openbb,sp_openbc,sp_openbd,sp_openbe,sp_openbf,sp_openbg,sp_openbh,sp_openbi, $bio Open the Box (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42254&o=2 $end $a2600=opsesame,opsesameebc,opsesamee1, $bio Atari 2600 cart. published 37 years ago: Open, Sesame! (c) 1983 Bit Corp. - TECHNICAL - Model PG204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50760&o=2 $end $adam_flop=openfile,openfilea, $bio Coleco Adam disk. published 32 years ago: OpenFILER (c) 1988 Acolyte Soft. Automatic conversion of SmartFILER or RecipeFILER databases to a file that can be accessed by SmartWRITER or other Word Processors, SmartBASIC, or CP/M program databases like DBASE.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109779&o=2 $end $cdi=operaimg, $bio Phillips CD-i published 25 years ago: Opera Imaginaire (c) 1995 Pascavision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53019&o=2 $end $specpls3_flop=operast1, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Opera Storys 1 (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147681&o=2 $end $specpls3_flop=operassp, $bio Opera Super Sports (c) 19?? Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147682&o=2 $end $cpc_flop=operatio,operatio1b, $bio Amstrad CPC type-in published 31 years ago: Operation A Trous (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119932&o=2 $end $info=topaliens, $bio Handheld game published 26 years ago: Operation Aliens (c) 1994 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129387&o=2 $end $spectrum_cass=opalign, $bio Sinclair ZX Spectrum cass. published 34 years ago: Operation Alignment (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236601&o=2 $end $apple2_flop_clcracked=opapoc, $bio Apple II disk. published 39 years ago: Operation Apocalypse (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230908&o=2 $end $gba=oparmrdl, $bio Nintendo GBA cart. published 17 years ago: Operation Armored Liberty [Model AGB-BAAE-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72079&o=2 $end $info=opwolfb, $bio Arcade Video game published 32 years ago: Operation Bear (c) 1988 Bear Corporation Korea. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 8192 Players : 1 Control : lightgun Buttons : 2 - TRIVIA - This bootleg of "Operation Wolf" proved popular as a game in its own right and even outscored the original in location tests. The reason? The lightgun on Operation Bear was a free roaming replica machine gun on a chain, which could be carried more realistically than the mounted joystick of Operation Wolf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1885&o=2 $end $spectrum_cass=opberlin, $bio Sinclair ZX Spectrum cass. published 33 years ago: Operation Berlin (c) 1987 Wrightchoice Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80079&o=2 $end $gameboy=operatc, $bio Nintendo Game Boy Cart. published 29 years ago: Operation C (c) 1991 Ultra Games. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model DMG-CNJ]". - TECHNICAL - Cartridge ID: DMG-CN-USA Barcode: 083717145059 - TRIVIA - Released in the United States in February 1991 under the Operation C title (like the American NES port of Super C, the Contra name is not used in order to avoid connections with the Iran-Contra scandal of the 1980s). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66622&o=2 $end $spectrum_cass=opcare, $bio Sinclair ZX Spectrum cass. published 35 years ago: Operation Caretaker (c) 1985 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236602&o=2 $end $spectrum_cass=opcerber, $bio Sinclair ZX Spectrum cass. published 35 years ago: Operation Cerberus [Model MSS 11] (c) 1985 MAP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80080&o=2 $end $spectrum_cass=opcoloss,opcolossa,opcolossb, $bio Sinclair ZX Spectrum cass. published 34 years ago: Operation Colossus (c) 1986 Omega Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80081&o=2 $end $amigaocs_flop=opcomb2, $bio Commodore Amiga 500 disk. published 27 years ago: Operation Combat II - By Land, Sea and Air (c) 1993 Merit Industries, Incorporated. [Bensalem, PA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74669&o=2 $end $megadriv=opeurope, $bio Sega Genesis game published 26 years ago: Operation Europe - Path to Victory 1939-45 (c) 1994 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57331&o=2 $end $snes=opeurope, $bio Nintendo Super NES game published 26 years ago: Operation Europe - Path to Victory 1939-45 (c) 1994 KOEI Corp. - TECHNICAL - GAME ID: SNS-YP-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63362&o=2 $end $apple2_flop_orig=operfrog, $apple2_flop_clcracked=opfrog, $bio Apple II disk. published 36 years ago: Operation FROG (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229279&o=2 $end $amigaocs_flop=opg2d, $bio Commodore Amiga 500 disk. published 26 years ago: Operation GII Demo (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74670&o=2 $end $spectrum_cass=ogunshiper, $bio Operation Gunship (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219178&o=2 $end $cpc_flop=operatio39, $bio Amstrad CPC 464 disk. published 11 years ago: Operation Gunship (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121736&o=2 $end $cpc_flop=operatio12,operatio01,operatio1c, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Gunship Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126540&o=2 $end $cpc_flop=operatio13, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Gunship Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122478&o=2 $end $spectrum_cass=ogunship,ogunshiped, $bio Sinclair ZX Spectrum cass. published 31 years ago: Operation Gunship (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2221 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80082&o=2 $end $cpc_cass=opgunshp, $bio Amstrad CPC cass. published 31 years ago: Operation Gunship [Model 3222] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98483&o=2 $end $spectrum_cass=ophanoi, $bio Sinclair ZX Spectrum cass. published 30 years ago: Operation Hanoi (c) 1990 Players Premier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80083&o=2 $end $cpc_cass=ophanoi, $bio Amstrad CPC cass. published 30 years ago: Operation Hanoi (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98485&o=2 $end $cpc_flop=operatio02, $bio Amstrad CPC 464 disk. published 30 years ago: Operation Hanoi Cracked (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128292&o=2 $end $cpc_flop=operatio14,operatio15, $bio Operation Hanoi Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121858&o=2 $end $amigaocs_flop=oharrier, $bio Commodore Amiga 500 disk. published 30 years ago: Operation Harrier (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74671&o=2 $end $st_flop=oharrier, $bio Atari ST disk. published 30 years ago: Operation Harrier (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229796&o=2 $end $cpc_cass=ophormuz, $bio Amstrad CPC cass. published 32 years ago: Operation Hormuz (c) 1988 Again Again - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98486&o=2 $end $spectrum_cass=ophormuz, $bio Sinclair ZX Spectrum cass. published 31 years ago: Operation Hormuz (c) 1989 Again Again - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80084&o=2 $end $spectrum_cass=ophormuza, $bio Operation Hormuz (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225855&o=2 $end $cpc_flop=operatio16,operatio03,operatio1d,operatio1e, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Hormuz Cracked (c) 1989 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122825&o=2 $end $spectrum_cass=ophormuzb, $bio Operation Hormuz [Model AS784] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220254&o=2 $end $amigaocs_flop=opjupitr, $bio Commodore Amiga 500 disk. published 32 years ago: Operation Jupiter (c) 1988 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74672&o=2 $end $pc8801_flop=operatio, $bio NEC PC-8801 Series disk. published 30 years ago: Operation L (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92562&o=2 $end $snes=oplogicbu, $bio Nintendo Super NES game published 27 years ago: Operation Logic Bomb [Model SNS-IY-USA] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63364&o=2 $end $snes=oplogicb, $bio Nintendo Super NES game published 27 years ago: Operation Logic Bomb [Model SNSP-IY-NOE] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63363&o=2 $end $mo5_cass=nemo, $bio Thomson MO5/TO7 cass. published 34 years ago: Operation Nemo (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108457&o=2 $end $cpc_flop=operatio04,operatio05,operatio11,operatio1f,operatio20, $bio Amstrad CPC 464 disk. published 34 years ago: Operation Nemo (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124002&o=2 $end $amigaocs_flop=opneptun, $bio Commodore Amiga 500 disk. published 31 years ago: Operation Neptune (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74673&o=2 $end $spectrum_cass=opngale, $bio Sinclair ZX Spectrum cass. published 35 years ago: Operation Nightingale (c) 1985 Softly Softly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80085&o=2 $end $cpc_flop=operatio06, $bio Amstrad CPC type-in published 33 years ago: Operation Omega (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119933&o=2 $end $cpc_flop=operatio07, $bio Amstrad CPC 464 disk. published 29 years ago: Operation Program Cleaner (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128294&o=2 $end $info=zedblade, $vgmplay=zedblade, $bio SNK Neo-Geo MVS cart. published 26 years ago: Operation Ragnarok (c) 1994 NMK. Operation Ragnarok is a sideways scrolling shoot-em-up for one or two players. Players can chose from three different ships, each with varying speeds. As well as ship choices, there are three different selectable weapon systems available; one each for the front and rear firing weapons and one for projectile weapons (such as Homing Missiles). Some enemies and waves drop bonuses and weapon power-up items when destroyed. Hyper-Bombs (very powerful 'Smart Bombs') can also be picked up. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0076 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb - TRIVIA - Operation Ragnarok was released in September 1994 in Japan. Operation Ragnarok is known outside Japan as Zed Blade. This game runs on the Neo-Geo MVS but was never released on the Neo-Geo AES home console. The game forbids the initials 'AAA' on the high score table. If you try, it gets changed to 'YOU'. - STAFF - Software : Ore Dayo Graphic designers : Kate Seki, Ikezu Kenzi, Big Usi, Uisaku, Saiyer Kitamura, Mingmei Sound : Manabu Namiki (Santaruru) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3240&o=2 $end $dragon_cass=opsabotag, $bio Dragon cass. published 38 years ago: Operation Sabotage (c) 1982 Sato, Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234456&o=2 $end $dragon_cass=opsafras, $bio Dragon cass. published 36 years ago: Operation Safras (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116805&o=2 $end $nes=opsecrts, $bio Nintendo NES cart. published 29 years ago: Operation Secret Storm (c) 1991 Color Dreams After a briefing of the Gulf War situation, Agent George, a Top CIA agent, is being sent to the Middle East. Your mission is to save all oil refineries in the Gulf, and stop further production of CBW (Chemical and Biological Warfare) weapons. You are expected to engage in combat with Saddam and his men. To complete the mission, you must use every skill and determination to defeat Saddam. Remember, many lives are at stake. - TECHNICAL - GAME ID: OM-81023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55411&o=2 $end $cpc_flop=operatio08, $bio Amstrad CPC 464 disk. published 34 years ago: Operation Sertun Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128295&o=2 $end $spectrum_cass=opstalli, $bio Sinclair ZX Spectrum cass. published 33 years ago: Operation Stallion (c) 1987 Wrightchoice Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80086&o=2 $end $amigaocs_flop=ostealth, $bio Commodore Amiga 500 disk. published 30 years ago: Operation Stealth (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74674&o=2 $end $ibm5170=opstealth, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Operation Stealth (c) 1990 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144452&o=2 $end $st_flop=ostealth, $bio Atari ST disk. published 30 years ago: Operation Stealth (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148845&o=2 $end $amigaocs_flop=ostealthg, $bio Operation Stealth (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74677&o=2 $end $amigaocs_flop=ostealthf, $bio Commodore Amiga 500 disk. published 30 years ago: Operation Stealth [Les Maitres de l'Aventure] (c) 1990 Delphine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74676&o=2 $end $amigaocs_flop=ostealtha, $bio Commodore Amiga 500 disk. published 25 years ago: Operation Stealth [The Delphine Collection] (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74675&o=2 $end $info=thunderh,thunderhu, $bio Arcade Video game published 23 years ago: Operation Thunder Hurricane (c) 1997 Konami Company, Limited. - TECHNICAL - GTI CLUB-Hardware Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Operation Thunder Hurricane was released in March 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4104&o=2 $end $info=opthund, $bio Pinball published 28 years ago: Operation Thunder (c) 1992 Premier Technology. - TECHNICAL - Gottlieb System 3 (Alphanumeric) Main CPU : M65C02 (@ 2 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - STAFF - Designer : Ray Tanzer Artwork : David Moore, Constantino Mitchell Software : Bob Wilson Sounds : Craig Beierwaltes, Dave Zabriskie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5410&o=2 $end $info=othunder,othundero,othunderu,othunderuo,othunderj,othunderjsc, $bio Arcade Video game published 32 years ago: Operation Thunderbolt (c) 1988 Taito Corp. Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - TECHNICAL - Prom Stickers : B67 Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610 Players : 2 Control : Lightgun Buttons : 2 => Shoot, Grenade - TRIVIA - Operation Thunderbolt was released in December 1988. The game's plot is loosely based on a real life incident known as 'Operation Entebbe' which consisted of the hijacking of Air France Flight 139 which took place in June 27, 1976 and ended on July 4, 1976. One year later, Menahem Golam directed a movie based on the incident called 'Mivtsa Yonatan'. Coincidentally the English title of the film is called 'Operation Thunderbolt'. - UPDATES - Two different versions were released in US; the new one features some changed texts (during introduction). - SERIES - 1. Operation Wolf (1987) 2. Operation Thunderbolt (1988) 3. Operation Wolf 3 (1994) 4. Operation Tiger (1998) - STAFF - Project reader : Masaki Ogata Game designers : Junji Yarita, Hiroyuki Sakou Game programmers : Daisuke Sasaki, Akira Ootsuki, Youzou Koma, Tatsuo Nakamura, Shinji Soyano Music composer : Spratter. A Sound editers : Masahiko Takaki, Kazuyuki Onui, Yasuko Yamada Character designers : Junji Yarita, Yoshihiko Wakita, Minori Ishino, Taira Sanuki, Hisakazu Katoh PCB designer : Takashi Ohara Mechanical designer : Itsuji Yamada Cabinet designer : Atushi Iwaoka Art designers : Hiroyasu Nagai, Osamu Matsuura - PORTS - * CONSOLES: Amstrad GX4000 [EU] (1990) [US] Nintendo SNES (oct.1994) "Operation Thunderbolt [Model SNS-36]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] Amstrad CPC (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Commodore Amiga (1989) [EU] Atari ST (1989) by Ocean [US] Commodore C64 [EU] (1990) Amstrad CPC+ [EU] (1990) [EU] Atari ST (1991) by Hit Squad [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1886&o=2 $end $amigaocs_flop=othunder, $bio Commodore Amiga 500 disk. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74678&o=2 $end $spectrum_cass=operatio_t,operatio_x,operatio_r,operatio_v, $bio Sinclair ZX Spectrum cass. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80087&o=2 $end $cpc_flop=operatio17,operatio18, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120410&o=2 $end $cpc_flop=operatio30,operatio31,operatio32,operatio33,operatio0b,operatio21,operatio22,operatio23,operatio09,operatio2d,operatio2f,operatio2e, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120651&o=2 $end $specpls3_flop=othundersp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Operation Thunderbolt (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147570&o=2 $end $specpls3_flop=othunder, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148105&o=2 $end $st_flop=othunder, $bio Atari ST disk. published 31 years ago: Operation Thunderbolt (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229767&o=2 $end $spectrum_cass=othunderhs, $bio Operation Thunderbolt (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219506&o=2 $end $c64_cass=opthunder, $bio Operation Thunderbolt (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229477&o=2 $end $cpc_cass=othunder, $bio Amstrad CPC cass. published 31 years ago: Operation Thunderbolt [Model AM 559] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98487&o=2 $end $cpc_flop=operatio0a, $bio Amstrad CPC 464 disk. published 31 years ago: Operation Thunderbolt [Model AMD 169] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120652&o=2 $end $spectrum_cass=othunderem, $bio Operation Thunderbolt [Model M1J021] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219882&o=2 $end $gx4000=othunder, $bio Amstrad GX4000 cart. published 30 years ago: Operation Thunderbolt (c) 1990 Ocean Soft., Ltd. - TECHNICAL - GAME ID: OC 089005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118468&o=2 $end $spectrum_cass=othunderer, $bio Operation Thunderbolt (c) 198? Erbe Soft. - TECHNICAL - GAME ID: SE 559 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219180&o=2 $end $snes=othunder, $bio Nintendo Super NES game published 26 years ago: Operation Thunderbolt (c) 1994 Taito Corp. - TECHNICAL - Cartridge ID: SNS-36 - TRIVIA - Operation Thunderbolt for Super NES was released in October 1994 in North America. This port had some differences from the arcade version, including selectable characters and mission order. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63365&o=2 $end $spectrum_cass=optbowel, $bio Sinclair ZX Spectrum cass. published 32 years ago: Operation Thunderbowel (c) 1988 Sacred Scroll Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80088&o=2 $end $info=optiger, $bio Arcade Video game published 22 years ago: Operation Tiger (c) 1998 Taito Corp. - TECHNICAL - Taito Power-JC System. - TRIVIA - Operation Tiger was released in September 1998. - SERIES - 1. Operation Wolf (1987) 2. Operation Thunderbolt (1988) 3. Operation Wolf 3 (1994) 4. Operation Tiger (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3801&o=2 $end $spectrum_cass=opturtl,opturtla, $bio Sinclair ZX Spectrum cass. published 36 years ago: Operation Turtle (c) 1984 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80089&o=2 $end $n64=winback, $bio Nintendo 64 cart. published 20 years ago: Operation WinBack (c) 2000 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57893&o=2 $end $info=opwolf,opwolfa,opwolfj,opwolfp,opwolfjsc, $bio Arcade Video game published 33 years ago: Operation Wolf (c) 1987 Taito Corp. Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety. In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. The hostages do not appear until the 'Concentration Camp' stage. Here, the player must protect them from harm as they run to safety. During the 'Airport' stage, the player must fend off enemy attacks as the hostages run toward the open hatch of an airplane as it taxis along a runway. A bonus is awarded based on the number of hostages that successfully board the plane. A damage bar is displayed to the right of the main play screen, this increases each time the player takes a hit. The damage bar also increases if a civilian or hostage is shot. Energy boost items randomly appear which, if shot, decrease damage by five points. In addition, the player recovers a large amount of damage after completing the Village stage, and a small amount after completing each of the others. If the damage bar fills completely or if the player runs out of ammunition and grenades, the game ends. Farm animals, in the form of chickens and pigs, will occasionally run across the screen; Shooting these will reveal bonus items such as health or ammunition. Once the game is completed, the player is returned to the first mission, but with an increased level of difficulty. The game's six stages are: * Communication Setup * Jungle * Village * Powder Magazine * Concentration Camp * Airport - TECHNICAL - Board Number : M4300189A Prom Stickers : B20 Main CPU : Motorola 68000, Zilog Z80 (x2) (C-chip is a z80!) Sound Chips : Yamaha YM2151, OKI MSM5205 (x2) Players : 1 Control : lightgun Buttons : 2 - TRIVIA - Operation Wolf was released in November 1987. Developed by East Technology. Mark Twitty holds the official record for this game with 212350 points. A bootleg of this game is known as "Operation Bear". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. - TIPS AND TRICKS - * Time your grenade shots to wipe out more than one enemy vehicle at a time. It is rarely smart to use a grenade on a single vehicle. Grenades are not plentiful enough to use in this fashion. * When the large, blond enemy soldiers (with toting large machine guns) appear in stage four (Ammo Dump), shooting them in the face will take them down quickly. Otherwise, a grenade or lots of bullets will be required. Also in stage four, keep a stream of fire going just to the right corner of the mortar behind the sandbags. You will plug the guy shooting at you early and you will not be distracted by incoming mortar fire. * Each round cleared heals three damage points and the village round heals twenty damage points. If you are playing on a generous machine (mucho power drinks) or an easy machine and you are a great shot, you may have less than three damage points near the end of the first stage (enemy radar) or less than twenty damage points near the end of the village scene. If so, leave one helicopter alive. When it flies on screen, pump it with nine bullets. This gives you points and you can finish it with one shot if you need to. The helicopters often take just one damage point and take a long time to deliver their damage. All the while they do this, power drinks, grenades, and ammunition may show up so you can stock up before the round has to end. Blow-up the helicopter when you have three or twenty damage points depending on the round. * On the fifth stage (Concentration Camp), you are likely to finish this round shooting foot soldiers. If you are a good shot, wait until they flash. Sometimes, the enemies do not flash or shoot. The longer you delay the end of the round, the more likely you are to have ammo, grenades, and power drinks drift into the scene. * If you play a game that allows you to select the scene in which you fight, choose the village when you have 15-20 damage points so you can make the most of the village's healing bonus where twenty damage points will be removed. Also, do not select the ammo dump. It uses more ammo than it gives, delivers inevitable damage to you, and the three helicopters the ammo dump sends to reinforce the final round are nothing compared to the onslaught you face at the ammo dump. - SERIES - 1. Operation Wolf (1987) 2. Operation Thunderbolt (1988) 3. Operation Wolf 3 (1994) 4. Operation Tiger (1998) - STAFF - Cast : Eigo Okajima, Katuhiko Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya Direct of photography : Eigo Okajima Music by : Hiroshi Tuda Planned by : Eigo Okajima * Design : All characters : Masaru Tamura, Op & Ed, Saori Ohkura Title & Capture : Saori Ohkura 1st scene : Masaru Tamura, Natuko Tanahara 2nd scene : Masaru Tamura, Natuko Tanahara, Saori Ohkura Extra scene : Masaru Tamura 3rd scene : Naoaki Wataya 4th scene : Naoaki Wataya Final scene : Naoaki Wataya States : Natuko Tanahara, Saori Ohkura Effects : Masaru Tamura, Naoaki Wataya All mechanics : Naoaki Wataya * Program : Event : Katuhiko Hirano, Satoru Komiya 1st scene : Katuhiko Hirano 2nd scene : Satoru Komiya Extra scene : Toshihiro Kimura 3rd scene : Katuhiko Hirano, Toshihiro Kimura 4th scene : Satoru Komiya Final scene : Toshihiro Kimura System : Katuhiko Hirano - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.31, 1989) "Operation Wolf [Model TFC-OW]" [JP] NEC PC-Engine (aug.31, 1990) "Operation Wolf [Model NAPH-1010]" [EU] Sega Master System (1990) "Operation Wolf [Model 7039]" [EU] Nintendo NES (1992) "Operation Wolf - Take No Prisoners" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: [EU] Atari ST (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Commodore C64 (1988) [EU] MSX (1988) [EU] Amstrad CPC (1988) [Keyboard / Joystick version] [EU] Amstrad CPC (1989) [LightGun version] [AU] Commodore Amiga (1989) "Amiga Champions" [JP] FM Towns PC (1990) "Operation Wolf [Model HMB-126]" [US] PC [MS Dos] [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1887&o=2 $end $info=opwolfu, $bio Arcade Video game published 33 years ago: Operation Wolf (c) 1987 Taito America Corp. North American version. For more information about the game itself, please see the original Japanese version entry; "Operation Wolf". - PORTS - * CONSOLES: [US] Nintendo NES (may.1989) "Operation Wolf [Model NES-OW]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * COMPUTERS: Commodore Amiga [US] (1988) [US] Commodore C64 (1988) PC [MS-DOS] [US] (1989) [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40710&o=2 $end $amigaocs_flop=opwolf,opwolfa, $bio Commodore Amiga 500 disk. published 32 years ago: Operation Wolf (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74679&o=2 $end $spectrum_cass=opwolf, $bio Sinclair ZX Spectrum cass. published 32 years ago: Operation Wolf (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80090&o=2 $end $msx1_cass=opwolf,opwolfa,opwolfb, $bio MSX cass. published 32 years ago: Operation Wolf (c) 1988 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94889&o=2 $end $cpc_cass=opwolf,opwolflg, $bio Amstrad CPC cass. published 32 years ago: Operation Wolf (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98489&o=2 $end $cpc_flop=operatio19,operatio1a,operatio12a,operatio13a, $bio Amstrad CPC 464 disk. published 32 years ago: Operation Wolf (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120411&o=2 $end $cpc_flop=operatio26,operatio27,operatio28,operatio29,operatio2a,operatio2b,operatio34,operatio35,operatio36,operatio37,operatio38,operatio10,operatio0c,operatio0d,operatio0e, $bio Amstrad CPC 464 disk. published 32 years ago: Operation Wolf (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120769&o=2 $end $specpls3_flop=opwolfsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Operation Wolf (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147571&o=2 $end $specpls3_flop=opwolf,opwolfb,opwolfa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Operation Wolf (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148106&o=2 $end $ibm5150=opwolf, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Operation Wolf (c) 1989 Taito Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132465&o=2 $end $ibm5150=opwolf35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Operation Wolf (c) 1989 Taito Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132616&o=2 $end $spectrum_cass=opwolfer,opwolfera, $bio Operation Wolf (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219179&o=2 $end $spectrum_cass=opwolfhs, $bio Operation Wolf (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219505&o=2 $end $c64_cass=opwolf, $bio Commodore C64 cass. published 30 years ago: Operation Wolf (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229478&o=2 $end $cpc_flop=operatio3b, $bio Operation Wolf (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121737&o=2 $end $nes=opwolf, $bio Nintendo NES cart. published 28 years ago: Operation Wolf - Take no Prisoners (c) 1992 Taito Corp. European release. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (mar.14, 2008) [Model FDOP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55412&o=2 $end $nes=opwolfu, $bio Nintendo NES cart. published 31 years ago: Operation Wolf - Take No Prisoners (c) 1989 Taito Corp. North American release. Game developed in Japan - TECHNICAL - Cartridge ID: NES-OW-USA - TRIVIA - Operation Wolf for NES was released in May 1989 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.4, 2008) [Model FDOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85094&o=2 $end $info=opwolf3,opwolf3u,opwolf3j, $bio Arcade Video game published 26 years ago: Operation Wolf 3 (c) 1994 Taito Corp. Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles. Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. A bonus round appears after every second stage. This consists of a shooting gallery and players must hit as many targets as possible to earn bonus points. The game's five stages are: * Warehouse * Expressway * Wasteland * The Tower of Them (Missile silo) * Final stage - A nuclear missile has launched and must be destroyed mid-flight. - TECHNICAL - Game ID : D74 Main CPU : Motorola 68000 (@ 14.346 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610B (@ 8 Mhz) Players : 2 Control : Lightgun Buttons : 2 => Shoot, Grenade - TRIVIA - Operation Wolf 3 was released in September 1994. This arcade machine came in 2 different styles. Alternate artwork and alternate guns colour. - SERIES - 1. Operation Wolf (1987) 2. Operation Thunderbolt (1988) 3. Operation Wolf 3 (1994) 4. Operation Tiger (1998) - STAFF - Cast : Eigo Okajima, Katuhiro Hirano, Satoru Komiya, Toshihiro Kimura, Masaru Tamura, Naoaki Wataya as Terrolists Direct of Photography : Eigo Okajima Design all Characters : Masaru Tamura Design OP & ED : Saori Ohkura Design title & Capture : Saori Ohkura Design 1st Scene : Masaru Tamura, Natuko Tanahara Design 2nd Scene : Masaru Tamura, Natuko Tanahara, Saori Ohkura Extra Scene : Masaru Tamura Design 3rd, 4th & Final Scene : Naoaki Wataya States : Natuko Tanahara, Saori Ohkura Effects : Masaru Tamura, Naoaki Wataya All Mechanics : Naoaki Wataya Program Event : Katuhiko Hirano, Satoru Komiya Program 1st Scene : Katuhiko Hirano Program 2nd & 4th Scene : Satoru Komiya Program Extra & Final Scene : Toshihiro Kimura Program 3rd Scene : Katuhiko Hirano, Toshihiro Kimura System : Katuhiko Hirano Music by : Hiroshi Tuda Planned by : Eigo Okajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1888&o=2 $end $msx1_flop=opwolf, $bio Operation Wolf cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230080&o=2 $end $pce_tourvision=opwolf, $bio TOURVision cart. published 29 years ago: Operation Wolf (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 26 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101150&o=2 $end $sms=opwolf, $bio Sega Master System cart. published 30 years ago: Operation Wolf (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7039 - TRIVIA - Reviews: [FR] Player One (Sept. 1990): 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56116&o=2 $end $cpc_cass=opwolfs, $bio Amstrad CPC cass. published 32 years ago: Operation Wolf [Model Am 495] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98488&o=2 $end $cpc_flop=operatio0f, $bio Amstrad CPC 464 disk. published 32 years ago: Operation Wolf [Model AMD 148] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120768&o=2 $end $fmtowns_cd=opwolf, $bio Fujitsu FM Towns CD published 30 years ago: Operation Wolf (c) 1990 Ving. - TECHNICAL - GAME ID: HMB-126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110307&o=2 $end $pce=opwolf, $bio NEC PC-Engine HuCARD published 30 years ago: Operation Wolf (c) 1990 NEC Avenue, Limited. Back in 1987, Taito's original game hit arcades like a storm. In the game, players take control of a single armed soldier who's mission in life is to infiltrate the heavily defended enemy territories and rescue as many Prisoners Of War, or POWs, as possible. Unlike many shooter back then, Operation Wolf offers a subjective view of the scene. This feature does not sound like much nowadays, but back in 1987, First Person Shooters (known today as FPS) were far from being the norm. The scenery is shown through the eyes of our valiant soldier and the screen automatically side-scrolls while hundred of enemy soldiers throw anything they have at him. In order to protect his life, he is equipped with a Uzi gun and a grenade launcher with a limited stock of ammo. And watch out ! Not everything on screen must be shot, and characters like nurses or children will dramatically lower your life. Bonuses are of course available, sometimes just laying on the ground and sometimes hidden inside small running animals (do no ask me why) or coconuts. The most common items are ammo, but our soldier will also find rockets, drinks and special items like the ammo-unlimited free gun or the dynamite which will vaporize every single enemy on the screen. Finally, a two simultaneous player mode is available. - TECHNICAL - HuCARD ID: NAPH-1010 HuCARD Size: 4 Mbits. - TRIVIA - Operation Wolf for PCE was released on August 31, 1990 in Japan for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58671&o=2 $end $nes=opwolfj, $vgmplay=opwolf_nes, $bio Nintendo Famicom cart. published 31 years ago: Operation Wolf (c) 1989 Taito Corp. - TECHNICAL - Game ID: TFC-OW-5900 - TRIVIA - Released on March 31, 1989 in Japan. It was the 24th title published by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54475&o=2 $end $cpc_flop=operatio3a, $bio Operation_Hormuz Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122646&o=2 $end $cpc_flop=opheliew, $bio Ophelie Winter Slideshow (c) 19?? AFC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124474&o=2 $end $c64_flop_misc=opinkirj, $bio Commodore C64 disk. published 35 years ago: Opin kirjoittamaan (c) 1985 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235998&o=2 $end $c64_flop_misc=opinluk1,opinluk2, $bio Commodore C64 disk. published 35 years ago: Opin lukemaan 1 (c) 1985 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235999&o=2 $end $info=oplayer, $bio OPlayer Mobile Game Console (c) 200? OPlayer - TECHNICAL - GAME ID: MGS03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261596&o=2 $end $apple2_flop_clcracked=oppo0987, $bio Apple II disk. published 33 years ago: Opposites (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231196&o=2 $end $apple2_flop_clcracked=opatract, $bio Apple II disk. published 34 years ago: Opposites Attract (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231320&o=2 $end $super80_cass=opposite, $bio Opposites [Model 064L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126855&o=2 $end $spectrum_cass=oppositi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Opposition [Model D6005] (c) 1984 Pulsonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80091&o=2 $end $msx1_cart=optics, $bio MSX cart. published 35 years ago: Optics [Model S027] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77323&o=2 $end $to_flop=optimapa,optimap, $bio Thomson TO disk. published 21 years ago: OptiMap (c) 1999 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107927&o=2 $end $info=v4opt3,v4opt3d, $bio Fruit Machine published 29 years ago: Option 3 (c) 1991 Barcrest Games. - TRIVIA - Option 3 was released in May 1991 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41668&o=2 $end $psx=optionsr, $bio Sony PlayStation disc published 20 years ago: OPTION Tuning Car Battle Spec-R (c) 2000 MTO, Inc. - TECHNICAL - [Model SLPS-02587] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85490&o=2 $end $info=m3optunl, $bio Options Unlimited (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41192&o=2 $end $cpc_flop=optix2by, $bio Amstrad CPC 464 disk. published 19 years ago: Optix 2 (c) 2001 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124475&o=2 $end $bbc_rom=ddos300,ddos305,ddos312,ddos315,ddos316,ddos335,ddos336,ddos345,ddos346, $bio Acorn BBC ROM published 36 years ago: Opus DDOS Ver. 3 (c) 1984 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145246&o=2 $end $bbc_rom=edos04, $bio Acorn BBC ROM published 36 years ago: Opus EDOS Ver. 0 (c) 1984 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145247&o=2 $end $bbcb_flop_orig=opusutil, $bio Acorn BBC Micro B disk. published 37 years ago: Opus Utilities Disc (c) 1983 Opus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125479&o=2 $end $x68k_flop=oraorabl,oraorabl1, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Ora Ora Ball (c) 1995 Ora Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88489&o=2 $end $x68k_flop=orashoot, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Ora-Shoot (c) 1996 Ora Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88490&o=2 $end $saturn=jeworaclj, $bio Sega Saturn game published 24 years ago: Oracle no Houseki (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59490&o=2 $end $pet_rom=oracl303, $bio Commodore PET ROM published 37 years ago: Oracle Ver.3 (c) 1983 Batteries Included - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235784&o=2 $end $info=sc1orac, $bio Fruit Machine published 24 years ago: Oracle (c) 1996 ELAM. - TECHNICAL - Model 6247 - TRIVIA - Oracle was released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42151&o=2 $end $snes=oragalnd,oragalnds, $bio Nintendo Super Famicom cart. published 25 years ago: Oraga Land Shusai - Best Farmer Shuukakusai [Model SHVC-ACUJ-JPN] (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61905&o=2 $end $dragon_flop=orngbase, $bio Dragon disk. published 32 years ago: Orange Base (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117055&o=2 $end $dragon_flop=orngbase88,orngbooto, $bio Dragon disk. published 31 years ago: Orange Base (c) 1989 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117144&o=2 $end $dragon_flop=orngboot, $bio Orange Boot (c) 198? Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117056&o=2 $end $info=orangeci, $bio Arcade Video game published 32 years ago: Orange Club - Maru-hi Ippatsu Kaihou (c) 1988 Daiichi Denshi. An adult Mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Players : 2 - TRIVIA - Released in February 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3562&o=2 $end $info=orangec, $bio Arcade Video game published 32 years ago: Orange Club - Maru-hi Kagai Jugyou (c) 1988 Daiichi Denshi. Orange Club - Maru-hi is an adult mahjong game featuring eight different girls with three strip sequences each. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - Released in February 1988. The subtitle of this game translates from Japanese as 'Secret Extracurricular Lesson'. The [BET] version of this game is known as "VIP Club - Maru-hi Ippatsu Kaihou". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1889&o=2 $end $x68k_flop=orangeib, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Orange Iro no Biyaku Part-II (c) 1989 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87967&o=2 $end $dragon_flop=orngutil1, $bio Orange Utilities 1 (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117145&o=2 $end $spectrum_cass=orb, $bio Sinclair ZX Spectrum cass. published 38 years ago: Orb (c) 1982 Impact Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80094&o=2 $end $dragon_cass=orb, $bio Orb (c) 198? Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116848&o=2 $end $nes=orb3d, $bio Nintendo NES cart. published 30 years ago: Orb 3-D (c) 1990 Hi Tech Expressions You are about to face the challenge of your lifetime. The evil wizard, Krohn, has threatened to engulf the galaxy in an enormous Black Hole. Your best hope for survival lies with the Millenium Orb, the only ship capable of withstanding the Black Hole's gravitational forces. Dive into the Black Hole and battle Krohn, face to face. But to reach the Wizard, you must master 30 mystical puzzles that test your skill, wits, cunning and courage at every turn. You'll battle the power of black magic as you attempt to reach Krohn's lair for the ultimate confrontation. Mind-boggling challenges await you as you fly the Orb into the depths of the Black Hole and the very face of destruction. - TECHNICAL - GAME ID: NES-5H-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55413&o=2 $end $sorcerer_cass=orb, $bio Exidy Sorcerer cass. published 38 years ago: Orb of Halucidon (c) 1982 System Soft. Adventure game. It generates an original game every time! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232371&o=2 $end $spectrum_cass=orbquest,orbquest_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Orb Quest (c) 1991 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80098&o=2 $end $info=orbatak, $bio Arcade Video game published 26 years ago: Orbatak (c) 1994 American Laser Games, Incorporated. - TRIVIA - Released in October 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4287&o=2 $end $info=orbit, $bio Arcade Video game published 42 years ago: Orbit (c) 1978 Atari. GAME LEVELS. The game level can be selected at the beginning of the game or after game select button has been pressed. Press the buttons from 1 to 10. BEGINNER: Instant start/stop when pressing forward. Level Options : 1. Slow (Starship and Shells) 2. Medium (Starship and Shells) 3. Fast (Starship and Shells) INTERMEDIATE: Accelerates to full speed when forward pushbutton pressed. Partial breaking when forward pushbutton released. Level Options : 4. Slow (Starship and Shells) 5. Fast (Starship and Shells) EXPERT: Acceleration to full speed when forward pushbutton pressed. Level Options: 6. Fast shells (Shells only) 7. Slow (Starship and Shells) 8. Medium (Starship and Shells) 9. Fast (Starship and Shells) SUPER EXPERT: Same as Expert, with a strong gravity option. Level Options : 10. Fast (Starship and Shells) GAME OPTIONS: These toggles can be selected at any time during play by pressing the buttons from 1 to 8. 1. Bounce Back - Sets boundaries around perimeter of the TV monitor screen. Example: Starship immediately reverses direction after reaching boundary. Normally perimeter boundaries do not exist. 2. Negative Gravity - Sun radiates gravity outward to perimeter boundaries of the TV monitor screen. Normal sun state radiates positive gravity (positive gravity is inward toward the sun). 3. Zero Gravity - Sun does not radiate gravity. 4. Black Hole - Invisible sun with any selected gravity. 5. Space Stations - Two space stations orbit around sun. Each player is designated a specific space station on which he may land for repairs, fuel and shells. When player starship touches opponent's station it is immediate annihilation. 6. Unlimited Supplies - Unlimited fuel and ordnance (fire power). 7. Stars - Remove stars from playfield. 8. Strong Gravity - Unusually strong positive gravity. - TECHNICAL - Game ID: 033689-033702 Main CPU: M6800 (@ 756 Khz) Sound Chips: Discrete circuitry. The game has a total of 22 buttons: The top row of 10 are used for selecting the game level and the game options. 2 center buttons are used for Game Select and Heat Reset. Each player has 5 buttons to control his ship : Thrust, Fire, Rotate Right, Rotate Left, and Hyperspace - TRIVIA - Orbit was released in November 1978. On Orbit, Owen was basically asked to knock off Steve Russell's 'Spacewar!' (the first vector video game ever written: 1962!) in RASTER for the European market in just 6 to 8 weeks, it was done quickly and there are small mistakes. Owen should have made the shots bigger for example, and the space stations could have had better graphics. But for a raster version of an original vector game in those days, Atari hit it fairly well. There was 2 versions, a large upright cabinet (that may never have been shipped) and the smaller one with the long row of buttons. Atari did a very advanced version in the larger cabinet that had an electronic touch pad and lots of LEDs to indicate which options were selected, with a different type of buttons from the small cabinet. It was a very cool touch pad but all the same functions were there, just in a small space. It was a large cabinet with the touch pad over the monitor. The stereo sound was cool because it placed the sound where the objects were on the screen. Owen also changed the option buttons to always work because he hated that in 'Spacewar!', once you picked the game and options, you were stuck with them for the entire game. If you bought and were playing a 15 minute game, it was a long time to realize you should not have picked negative gravity! Also, Owen needed to add something to the game to make it different (in addition to the switchable options), so the idea of getting new fuel, shots, and repairs from Space Stations seemed like a cool idea at the time. Too bad it did not work as well as Owen thought it would. That is why they are an option. An interesting note on Orbit was that the space stations actually DO orbit the sun, they are not on tracks. Owen gave them an initial hit of velocity at the start of each wave and the gravity routines do the rest (they ignore negative gravity, because the first time you selected it, they would fly off the screen). To test the gravity routines, on the bench Owen put the space stations into orbit around the sun, and just let it run for days. Several days later, they were still in orbit, but degraded a bit and a bit more elliptical. They finally lost orbit a few days later. Not that Owen needed to do this, he could have put them on tracks, but he wanted his 8 bit gravity math to work as well as possible all the other time. Present in the same graphics ROM as the object graphics, these initials (L.R., O.R., L.Y., M.H., and P.M.) are those of people who worked at Atari's early arcade days: Lyle Rains Owen Rubin (unknown who L.Y. is) Morgan Hoff Paul Mancuso According to Rubin, the initials would be displayed if a special sequence was entered on the game's number pad. Unfortunately, close examination of the game's code reveals that this sequence is no longer present. Given that Atari had a thing against crediting their game programmers/designers/etc., it's very possible they discovered the code and removed it rather than erase the initials, figuring that there would be absolutely no other way consumers would be able to see these. - STAFF - Designed & programmed by: Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1890&o=2 $end $coleco=orbit, $bio Colecovision game published 37 years ago: Orbit (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53324&o=2 $end $kc_cass=orbit, $bio VEB Mikroelektronik KC cass. published 33 years ago: Orbit (c) 1987 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133745&o=2 $end $info=orbit1, $bio Pinball published 42 years ago: Orbit 1 (c) 1978 Hankin. - TRIVIA - First Australian pinball, Orbit 1 was also the first game manufactured by Hankin. 1,020 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5519&o=2 $end $st_flop=orbit2k, $bio Atari ST disk. published 29 years ago: Orbit 2000 (c) 1991 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230324&o=2 $end $x1_flop=orbit3, $bio Sharp X1 5.25in.disk. published 35 years ago: Orbit III (c) 1985 TechnoSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86078&o=2 $end $pc8801_flop=orbit3,orbit3a, $bio NEC PC-8801 Series disk. published 34 years ago: Orbit III (c) 1986 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TPS-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92563&o=2 $end $bbcb_flop_orig=orbital, $bio Acorn BBC Micro B disk. published 31 years ago: Orbital (c) 1989 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125453&o=2 $end $amigaocs_flop=orbitald, $bio Commodore Amiga 500 disk. published 30 years ago: Orbital Destroyer (c) 1990 Trojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74680&o=2 $end $mo5_cass=orbital,orbitalb,orbitala, $bio Thomson MO5 cass. published 34 years ago: Orbital Mission (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108882&o=2 $end $gba=orbital, $bio Nintendo GBA cart. published 14 years ago: Orbital [bit Generations] [Model AGB-BVEJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76396&o=2 $end $info=orbite, $bio Arcade Video game published 41 years ago: Orbite (c) 1979 Model Racing S.p.a. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125489&o=2 $end $spectrum_cass=orbiterp, $bio Orbiter (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225563&o=2 $end $spectrum_cass=orbiterr,orbiterr_a,orbiterr_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: Orbiter (c) 1982 Silversoft. Arcade action from Silversoft ! Adaptation of the classic Defender arcade game. - TECHNICAL - Game ID: 1 - STAFF - Author: Andrew Glaister - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80096&o=2 $end $info=orbitor1, $bio Pinball published 38 years ago: Orbitor 1 [Model 165] (c) 1982 Stern Electronics. - TECHNICAL - Model Number : 165 - TRIVIA - 889 units were produced. - STAFF - Design & Mechanics by : Joe Joos Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5520&o=2 $end $dragon_cass=orbitroids, $bio Dragon cass. published 38 years ago: Orbitroids (c) 1982 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116872&o=2 $end $apple2_flop_orig=orbitron, $bio Apple II disk. published 39 years ago: Orbitron (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229197&o=2 $end $info=orbitron, $bio Arcade Video game published 38 years ago: Orbitron (c) 1982 Signatron USA. Defend your planet against attacking ships. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1891&o=2 $end $c64_cass=orbitron, $bio Commodore C64 cass. published 36 years ago: Orbitron (c) 1984 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186698&o=2 $end $spectrum_cass=orbixthe_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Orbix the Terrorball (c) 1986 Streetwise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80097&o=2 $end $spectrum_cass=orbixthe_a, $bio Orbix the Terrorball (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219675&o=2 $end $spectrum_cass=orbixthe, $bio Orbix the Terrorball (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225740&o=2 $end $info=orbs, $bio Arcade Video game published 26 years ago: Orbs (c) 1994 American Sammy. - TRIVIA - Released in October 1994. - STAFF - Game Designer & Director : Onijust Programmer : Hiroaki Murase Graphic Designer : Isao Suwa Sound Creator : Brian Schmidt Engineer : Kiyo Nishimura Debugger : Hiroaki Murase, Onijust, Kiyo Nishimura, Gen Ozeki Producer & President : Yoshi Suzuki Executive VP : James Miskell, Rick Rocchetti Sales : Natalie Kulig, David Cane, Emilio Cabrera, Maria Fotinopoulos Account : Robert Sherman, Apexa Patel Production : Kiyo Nishimura, Brad Faris, Gen Ozeki Shipping : A. David Kuhrt Receptionist : Naomi Wiggins Game Counsellor : Connell Tim R&D : Onijust, Isao Suwa, Masahiko Ujita, Noriyo Amako, Isao Matono, Tomohiro Takahashi, Hiroaki Murase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21358&o=2 $end $a800=orcattk,orcattka, $bio Atari 800 cart. published 37 years ago: Orc Attack (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86645&o=2 $end $spectrum_cass=orcattac_b, $bio Orc Attack (c) 198? Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225962&o=2 $end $spectrum_cass=orcattac_a, $bio Orc Attack [Model CSAC 612] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225625&o=2 $end $spectrum_cass=orcattac_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Orc Attack (c) 1984 Creative Sparks - TECHNICAL - GAME ID: TNCC61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80100&o=2 $end $cpc_cass=orcdungn, $bio Amstrad CPC cass. published 6 years ago: Orc's Dungeon (c) 2014 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98490&o=2 $end $coco_cart=orch90, $bio Tandy Color Computer cart. published 36 years ago: Orchestra-90 (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53452&o=2 $end $info=orchidms,orchidmsa,orchidmsnz, $bio Slot Machine published 22 years ago: Orchid Mist (c) 1998 Aristocrat. A video slot machine with 4 reels and 10 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - TRIVIA - This game is different to most games as it has a unique payline structure. The Orchid Mist feature is similar to the "Sweet Hearts II" feature but the orchids are not scatter symbols. - SERIES - 1) Orchid Mist (1998) 2) Orchid Magic (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5127&o=2 $end $tiki100=ord1, $bio Ord1 (c) 198? Kjølshunn-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237323&o=2 $end $tiki100=ord2, $bio Ord2 (c) 198? Kjølshunn-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237324&o=2 $end $apple2_flop_clcracked=orderopr, $bio Apple II disk. published 36 years ago: Order of Operations (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231447&o=2 $end $apple2_flop_clcracked=ordrlaws, $bio Apple II disk. published 36 years ago: Ordering Letters and Words (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231414&o=2 $end $mo5_cass=orditier, $to7_cass=orditier, $bio Thomson MO5/TO7 cass. published 36 years ago: Ordi Tierce (c) 1984 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108458&o=2 $end $cpc_cass=orditirc, $bio Amstrad CPC cass. published 35 years ago: Ordi Tierce (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98491&o=2 $end $to_flop=ordibaby, $bio Thomson TO disk. published 34 years ago: Ordibaby (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107928&o=2 $end $mo5_cass=ordidact,ordidactb,ordidactc,ordidacta, $bio Thomson MO5/TO7 cass. published 36 years ago: Ordidactic (c) 1984 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108883&o=2 $end $info=ordisava, $bio Computer published 32 years ago: Ordisavant (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233777&o=2 $end $tiki100=ordklass, $bio Ordklasser-II (c) 198? Datalauget - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237351&o=2 $end $tvc_cass=ordogmot, $bio Videoton TVC cass. published 30 years ago: Ordogmotor (c) 1990 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112544&o=2 $end $orion_flop=ordos1,ordos2, $bio OrDOS Ver.1 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235224&o=2 $end $orion_flop=ordosut, $bio OrDOS Ver.2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235221&o=2 $end $orion_cart=ordos403, $bio OrDOS Ver.4 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235150&o=2 $end $orion_flop=ordos40a,ordos40b,ordos403s,ordos403sa,ordos403, $bio OrDOS Ver.4 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235222&o=2 $end $orion_flop=ordos610, $bio OrDOS Ver.6 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235223&o=2 $end $info=ordyne,ordynej,ordyneje, $bio Arcade Video game published 32 years ago: Ordyne (c) 1988 Namco. A cartoony horizontally scrolling shooter from Namco. - TECHNICAL - Namco System 2 hardware Game ID : OR Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ordyne was released in September 1988 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 5 - VDR-5300) on August 21, 1989. - STAFF - Music composed by : Sinji Hosoe - PORTS - * CONSOLES: [JP] NEC PC-Engine (sept.8, 1989) "Ordyne [Model NC89004]" NEC TurboGrafx-16 [US] (1990) "Ordyne [Model TGX040022]" [JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" [AU] Sony PlayStation (1997) "Namco Museum Vol.4" [US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" [EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.4 [PlayStation the Best] [Model SLPS-91161]" [US] Nintendo Wii [Virtual Console] (may.7, 2007) [Model PA8E] TurboGrafx-16 version [JP] Nintendo Wii [Virtual Console] (aug.21, 2007) [Model PA8J] PC-Engine version [JP] Nintendo Wii [Virtual Console Arcade] (dec.1, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1892&o=2 $end $pce_tourvision=ordyne, $bio TOURVision cart. published 29 years ago: Ordyne (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 94 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109163&o=2 $end $pce=ordyne, $bio NEC PC-Engine HuCARD published 31 years ago: Ordyne (c) 1989 Namco, Limited. Ordyne is a colorful and cute horizontal shooter and conversion of Namco's arcade game of the same name. Two courageous fellows, a young and brilliant scientist and his Chinese assistant, embark on a mission onboard their flying ships to save the world. Actually, their goal is also to save the scientist's lovely girlfriend kidnaped by an evil professor. Each ship is equipped with laser beams and bombs and can be upgraded by collecting floating crystals (dropped by defeated enemies). However, these do not directly upgrade their weaponry though, but they instead need to be spend as cash money in floating shops scattered around each stage. And now comes the catch - only one weapon-item can be purchased and used at the same time and they range from 3-ways fire, Vulcan gun, homing missiles, stock bombers, fire bombs and other items like speedups. Other special locations, like Dream Co. gambling pods, get the player to gamble crystals in an attempt to win extra equipment or more cash. - TECHNICAL - HuCARD ID: NC89004 HuCARD Size: 4 Mbits. - TRIVIA - Released on September 08, 1989 in Japan for 6800 Yen. The original arcade game was released by Namco in 1988. This conversion is of course lacking all of the amazing sprite deformation effects, and the breathtaking rotating backgrounds were replaced with traditional moving sprites. Some original elements, such as the interesting (and unusual) human/butterfly shapes from the second stage were sadly omitted. This message appears at the beginning of the ROM: Copyright 1989 NAMCO LTD. All Rigths Reserved Programed By... TAKASHI FUKAWA 88/11/01 START 89/03/31 END - STAFF - Programed By: TAKASHI FUKAWA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58672&o=2 $end $tg16=ordyne, $bio NEC TurboGrafx-16 cart. published 31 years ago: Ordyne [Model TGX040022] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84338&o=2 $end $psx=oreryuri, $bio Sony PlayStation disc published 21 years ago: Ore no Ryouri (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10099] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85503&o=2 $end $pc98=shugorei, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Ore wa Shugorei-sama! (c) 1993 Grocer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90280&o=2 $end $psx=tombaj, $bio Sony PlayStation disc published 23 years ago: Ore! Tomba (c) 1997 Whoopee Camp - TECHNICAL - GAME ID: SLPS-01144 - TRIVIA - Released on December 25, 1997 in Japan. Export releases: [US] "Tomba! [Model SCUS-94236]" {EU] "Tomba! [Model SCES-01330]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85504&o=2 $end $apple2_flop_clcracked=mcorgtrl, $apple2_flop_misc=oregontr, $bio Apple II disk. published 35 years ago: Oregon Trail (c) 1985 MECC - TECHNICAL - GAME ID: MECC-A157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230792&o=2 $end $pet_rom=orgabasi, $bio OrgaBASIC 101 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235795&o=2 $end $info=psion1, $bio PDA published 36 years ago: Organiser I (c) 1984 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229041&o=2 $end $info=psioncm, $bio PDA published 34 years ago: Organiser II CM (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229042&o=2 $end $info=psionla, $bio PDA published 34 years ago: Organiser II LA (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229043&o=2 $end $info=psionlam, $bio PDA published 34 years ago: Organiser II LAM (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229044&o=2 $end $info=psionlz, $bio PDA published 31 years ago: Organiser II LZ (c) 1989 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229045&o=2 $end $info=psionlz64, $bio PDA published 31 years ago: Organiser II LZ64 (c) 1989 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229046&o=2 $end $info=psionlz64s, $bio PDA published 31 years ago: Organiser II LZ64S (c) 1989 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229047&o=2 $end $info=psionp200, $bio PDA published 34 years ago: Organiser II P200 (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229048&o=2 $end $info=psionp350, $bio PDA published 34 years ago: Organiser II P350 (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229049&o=2 $end $info=psionp464, $bio PDA published 31 years ago: Organiser II P464 (c) 1989 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229050&o=2 $end $info=psionxp, $bio PDA published 34 years ago: Organiser II XP (c) 1986 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229051&o=2 $end $msx1_cart=organize, $bio MSX cart. published 33 years ago: Organizer (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77324&o=2 $end $cpc_flop=organomu, $bio Amstrad CPC type-in published 34 years ago: Organo Musical (c) 1986 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120314&o=2 $end $cpc_flop=orgelmei, $bio Amstrad CPC type-in published 35 years ago: Orgel-Meister (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119690&o=2 $end $cpc_flop=orguef19, $bio Amstrad CPC type-in published 34 years ago: Orgue (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119987&o=2 $end $sg1000=orguss, $bio Sega SG-1000 game published 36 years ago: Orguss [Model G-1015] (c) 1984 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65082&o=2 $end $info=orbeaut, $bio Slot Machine published 14 years ago: Oriental Beauty (c) 2006 Aristocrat. A video slot machine with 5 reels and 9 lines. Also released with 20 lines. - TECHNICAL - Aristocrat MKVI hardware - TRIVIA - This game is almost identical to "Reelin-n-Rockin [20 Lines]". The only difference is, 5 scatters pays 100 x total bet, and during the feature wins are up to x6, rather than having a x2 and x3 substitute (verification needed). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14362&o=2 $end $gba=orientlb, $bio Nintendo GBA cart. published 17 years ago: Oriental Blue - Ao no Tengai [Model AGB-AORJ-JPN] (c) 2003 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72080&o=2 $end $info=m4ordmnd, $bio Oriental Diamonds (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41400&o=2 $end $amigaocs_flop=orgames,orgamesa, $bio Commodore Amiga 500 disk. published 30 years ago: Oriental Games (c) 1990 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74681&o=2 $end $spectrum_cass=oriengam $bio Sinclair ZX Spectrum cass. published 30 years ago: Oriental Games (c) 1990 Micro Style. The crashing of bamboo shinai as the Kendo warriors do battle; Kung Fu masters turning inner strength to powerful punches amongst a flurry of scissor kicks; and the no holds barred brawling of the sport they tried to ban: Kyo-Kus-Hin-Kai. These are the Oriental Games - the ultimate modern-day martial arts competition. The Oriental games comprise of three events - Kendo, Kung Fu and Kyo-Kus-Hin-Kai - combined into a supreme challenge of fighting skills. Winning an individual gold medal at novice level will take courage, skill and flare. Overall victory in the Oriental Games as a professional demands complete mastery of the martial arts. - STAFF - Developed by Source Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80102&o=2 $end $cpc_cass=orgamess, $bio Amstrad CPC cass. published 30 years ago: Oriental Games (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98492&o=2 $end $cpc_cass=orgames, $bio Amstrad CPC cass. published 30 years ago: Oriental Games (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98493&o=2 $end $cpc_flop=oriental02,oriental03, $bio Amstrad CPC 464 disk. published 30 years ago: Oriental Games (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121059&o=2 $end $cpc_flop=oriental04,oriental,oriental01,oriental05,oriental06,oriental07,oriental09,oriental08,oriental0a, $bio Amstrad CPC 464 disk. published 30 years ago: Oriental Games (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121060&o=2 $end $specpls3_flop=origamessp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Oriental Games (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147932&o=2 $end $specpls3_flop=origames, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Oriental Games (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147998&o=2 $end $st_flop=orgames, $bio Atari ST disk. published 30 years ago: Oriental Games (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148911&o=2 $end $info=orlegend,orlegendc,orlegende,orlegend111c,orlegend105k,orlegendca,orlegend111t,orlegend111k, $bio IGS PGM cart. published 23 years ago: Oriental Legend (c) 1997 IGS. Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Released in April 1997. This game is also known as "Xi You Shi E Zhuan". - UPDATES - REVISION 1 : * Software version : 105 REVISION 2 : * Software version : 111 REVISION 3 : * Software version : 112 REVISION 4 : * Software version : 126 - SERIES - 1. Oriental Legend (1997) 2. Oriental Legend Super (1998) 3. Oriental Legend 2 (2007) - STAFF - Excutive producer : Alf Program engineers : Lth, Why, Cji Hardware engineers : Franklin,Wu, Chuang,Yu-Fen Animation designers : Lai,Yao Kun, Wu, Szn Chlang, N.D, C.K.C, J.C.H, P.P.C, Y.J.S, L.C.U, Deby,Fu, Minchen,W., Su,Ping Chen, Melody, Andy,Chiu, Eagle Young, L.S.J, Akira Yuki, Chou,Hsien-Chin, M.A.Y, Kelly Music conductor : Ray Music & Sound effects : Eddie Yao Directors : Mao,Li De, Liu,Guo Jun, Gao,Zhong Zen Producers : Ko-Chu Lee, Paulchiang, A.C Chen, Tzung Hui Cheng Special Thanks to : Fu Guo Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1893&o=2 $end $info=orleg2,orleg2_103,orleg2_101,orleg2_101cn,orleg2_103cn,orleg2_104cn,orleg2_104jp, $bio IGS PGM2 cart. published 13 years ago: Oriental Legend 2 (c) 2007 IGS. - TECHNICAL - IGS PGM 2 hardware. - TRIVIA - Oriental Legend 2 was released in March 2007. - SERIES - 1. Oriental Legend (1997) 2. Oriental Legend Super (1998) 3. Oriental Legend 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11002&o=2 $end $info=olds103t, $bio IGS PGM cart. published 22 years ago: Oriental Legend Special (c) 1998 IGS Company, Limited. - TRIVIA - Released in July 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71606&o=2 $end $info=olds,olds100,olds100a, $bio IGS PGM cart. published 22 years ago: Oriental Legend Super (c) 1998 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Oriental Legend Super was released in July 09, 1998. - SERIES - 1. Oriental Legend (1997) 2. Oriental Legend Super (1998) 3. Oriental Legend 2 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3659&o=2 $end $info=oldsplus, $bio IGS PGM cart. published 16 years ago: Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31540&o=2 $end $cdi=origami, $bio Phillips CD-i published 27 years ago: Origami (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53020&o=2 $end $horizon=adven, $bio North Star Horizon disk. published 41 years ago: Original Adventure [Model CS-9004] (c) 1979 Creative Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232342&o=2 $end $x68k_flop=origames, $bio Sharp X68000 Series 5.25in.disk. published 19 years ago: Original Games (c) 2001 Tau Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88491&o=2 $end $cpc_flop=orions19, $bio Amstrad CPC 464 disk. published 35 years ago: Orion (c) 1985 Jasap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124386&o=2 $end $cpc_flop=orionpri,orionpri01,orionpri02,orionpri03,orionpri04,orionpri05,orionpri06,orionpri07,orionpri08,orionpri09,orionpri0a, $bio Amstrad CPC 464 disk. published 11 years ago: Orion Prime (c) 2009 CargoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123236&o=2 $end $info=orius, $bio Arcade Video game published 29 years ago: Orius (c) 1991 Konami Co., Ltd. - TRIVIA - Released in October 1991. This game is known in Asia, Europe and Japan as "Xexex". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100471&o=2 $end $tvc_cass=orjarat, $bio Orjarat (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112468&o=2 $end $tvc_flop=orjarat, $bio Őrjárat (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112244&o=2 $end $amigaocs_flop=ork,orkd, $bio Commodore Amiga 500 disk. published 28 years ago: Ork (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74682&o=2 $end $info=m4orland,m4orland__a,m4orland__b,m4orland__c,m4orland__d,m4orland__e,m4orland__f,m4orland__g,m4orland__h, $bio Orlando Magic (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41401&o=2 $end $msx1_cass=ormuz,ormuza, $bio MSX cass. published 32 years ago: Ormuz (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94890&o=2 $end $msx1_flop=ormuz,ormuza, $bio Ormuz cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230081&o=2 $end $cpc_cass=ormuz, $bio Amstrad CPC cass. published 32 years ago: Ormuz [Model AMC-661] (c) 1988 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98494&o=2 $end $nes=orochi, $bio OROCHI 三国大乱斗-战国 (c) 200? Nanjing. (Orochi - San Guo Da Luan Zhan Guo) - TECHNICAL - Game ID: NJ099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76884&o=2 $end $pc8801_flop=orphem43, $bio Orphe Music Best [Comic Market 43] (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92564&o=2 $end $pc8801_flop=orphem45, $bio Orphe Music Best [Comic Market 45] (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92565&o=2 $end $pc8801_flop=orphemd,orphemda, $bio NEC PC-8801 Series disk. published 29 years ago: Orphe Music Disk (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92566&o=2 $end $pc8801_flop=orphemh, $bio NEC PC-8801 Series disk. published 21 years ago: Orphe Music Hall (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92567&o=2 $end $pc8801_flop=orpheml, $bio NEC PC-8801 Series disk. published 27 years ago: Orphe Music Labo (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92568&o=2 $end $pc8801_flop=orphesnd, $bio NEC PC-8801 Series disk. published 27 years ago: Orphe Sound Theater (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92569&o=2 $end $pc8801_flop=orphes44, $bio Orphe Sound Theater [Comic Market 44] (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92570&o=2 $end $cpc_flop=orpheefr, $bio Orphee Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122647&o=2 $end $bbcb_cass=orpheus, $bio Orpheus (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52181&o=2 $end $cpc_flop=orpheevo01,orpheevo,orpheef1,orpheef101,orpheef102,orpheef103, $bio Amstrad CPC 464 disk. published 35 years ago: Orphée - Le Voyage aux Enfers [Model 080] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123569&o=2 $end $to_flop=ecrire1,ecrire1a, $bio Thomson TO disk. published 33 years ago: Ortho Graphie - Ecrire sans Fautes Volume 1 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107929&o=2 $end $to_flop=ecrire2, $bio Thomson TO disk. published 33 years ago: Ortho Graphie - Ecrire sans Fautes Volume 2 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107930&o=2 $end $to_flop=ecrire3, $bio Thomson TO disk. published 33 years ago: Ortho Graphie - Ecrire sans Fautes Volume 3 (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107931&o=2 $end $cpc_flop=orthorep01,orthorep02, $bio Amstrad CPC 464 disk. published 35 years ago: Ortho Repere (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121363&o=2 $end $cpc_flop=orthorep, $bio Amstrad CPC 464 disk. published 35 years ago: Ortho Repere (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124876&o=2 $end $apple2_flop_clcracked=orthopps, $bio Apple II disk. published 36 years ago: Ortho's Personalized Plant Selector (c) 1984 Chevron Chemical - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234856&o=2 $end $cpc_flop=orthochi, $bio Amstrad CPC type-in published 32 years ago: Ortho-Chiffres (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119934&o=2 $end $mo5_cass=orthcrk1, $to7_cass=orthcrk1, $bio Thomson MO5/TO7 cass. published 36 years ago: Orthocrack 1 (c) 1984 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108459&o=2 $end $mo5_cass=orthcrk2, $to7_cass=orthcrk2, $bio Thomson MO5/TO7 cass. published 36 years ago: Orthocrack 2 (c) 1984 Hatier - TECHNICAL - [Model HA 7000] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108460&o=2 $end $mo5_cass=orthcrk3, $to7_cass=orthcrk3,orthcrk3a, $bio Thomson MO5/TO7 cass. published 36 years ago: Orthocrack 3 (c) 1984 Hatier - TECHNICAL - [Model HA 7014] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108461&o=2 $end $cpc_cass=orthocrk, $bio Amstrad CPC cass. published 35 years ago: Orthocrack [Model HA 7413] (c) 1985 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98495&o=2 $end $cpc_cass=orthogc2, $bio Amstrad CPC cass. published 35 years ago: Orthographe CE2 [Model HA 7595] (c) 1985 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98496&o=2 $end $cpc_flop=orthogra01, $bio Amstrad CPC 464 disk. published 33 years ago: Orthographe Ecrire Sans Faute Volume 1 [Model 555204] (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128194&o=2 $end $cpc_flop=orthogra02, $bio Amstrad CPC 464 disk. published 33 years ago: Orthographe Ecrire Sans Faute Volume 2 [Model 555184] (c) 1987 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128195&o=2 $end $mo5_cass=ogralexi,ogralexib,ogralexic,ogralexia, $bio Thomson MO5 cass. published 36 years ago: Orthographe Lexicale (c) 1984 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108884&o=2 $end $to_flop=orthogra, $bio Orthographie (c) 198? Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107932&o=2 $end $cpc_flop=orthogus, $bio Amstrad CPC 464 disk. published 33 years ago: Orthogus - Tome 1 (c) 1987 VTA [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133906&o=2 $end $cpc_flop=orthogus01, $bio Amstrad CPC 464 disk. published 35 years ago: Orthogus - Tome 2 (c) 1985 CFI [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133905&o=2 $end $cpc_cass=orthustr, $bio Amstrad CPC cass. published 35 years ago: Orthustrad (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98497&o=2 $end $cpc_flop=ortwinsr, $bio Amstrad CPC type-in published 34 years ago: Ortwin's Run (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119662&o=2 $end $x68k_flop=os9, $bio OS-9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88487&o=2 $end $x68k_flop=os9cpro, $bio OS-9 C Pro (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88486&o=2 $end $fm7_disk=os9l1, $bio OS-9 L1 v1.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93638&o=2 $end $ibm5170=os2, $bio IBM 5170 3.5in.disk. (DOS) published 33 years ago: OS/2 Ver. 1.0 (c) 1987 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144443&o=2 $end $ibm5170=os2ee, $bio IBM 5170 3.5in.disk. (DOS) published 33 years ago: OS/2 Ver. 1.0 Extended Edition (c) 1987 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144444&o=2 $end $ibm5170=os2_11, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: OS/2 Ver. 1.1 (c) 1988 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144445&o=2 $end $ibm5170=os2_12, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: OS/2 Ver. 1.2 (c) 1989 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144446&o=2 $end $ibm5170=os2_12ee, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: OS/2 Ver. 1.2 Extended Edition (c) 1989 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144447&o=2 $end $ibm5170=os2_20, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: OS/2 Ver. 2.0 (c) 1992 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144448&o=2 $end $ibm5170=os2_21, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: OS/2 Ver. 2.1 (c) 1993 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144449&o=2 $end $ibm5170=os2_211, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: OS/2 Ver. 2.11 (c) 1994 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144450&o=2 $end $ti99_cart=os99, $bio TI-99-4A soft. published 28 years ago: OS/99 (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84663&o=2 $end $pc98=joshidol, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Osanazuma Funsenki - Joshikousei Idol (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90281&o=2 $end $gameboy=pengboy, $bio Nintendo Game Boy Cart. published 30 years ago: おさわがせ! ペンギンBOY (c) 1990 Natsume, Incorporated. (Osawagase! Penguin Boy) The player controls a penguin who must clear 40 levels worth of action. There are a certain amount of lines with switches and dots that need activating. Once all the lines are cleared, so are any enemies that are remaining in that level. A strict time limit make players lose their lives in addition to bumping into an enemy. There is no regularity to the movement of the character, giving an element of luck to the game. Some aspects of background graphics appear in certain levels (especially on levels 12, 20, 28, and 36). Level 40 is essentially a giant maze which leads up to a castle that ends the game. - TECHNICAL - GAME ID: DMG-PNJ - TRIVIA - Released in August 08, 1990 in Japan. Export releases: [US] Amazing Penguin [Model DMG-PN-USA] - STAFF - Game Design & Program: Hirohisa Ohta (H. Ohta) Graphic Design & Room Design: Tomoyuki Nishiyama (T. Nishiyama) Sound Design: Iku Mizutani (I. Mizutani), Kouichi Yamanishi (K. Yamanishi) Spesial Thanks To: Tomoko Okamoto (T. Okamoto), H. Kato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66623&o=2 $end $osborne1=blank, $bio Osborne 1 blank disk (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237505&o=2 $end $osborne1=sysconf,sysconfa,sysconfb, $bio Osborne-1 System Confidence Test Ver.2.xx (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237496&o=2 $end $amigaocs_flop=oscar, $bio Commodore Amiga 500 disk. published 27 years ago: Oscar (c) 1993 Flair Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74683&o=2 $end $info=oscara5,oscara5a, $bio Slot Machine published 24 years ago: Oscar (c) 1996 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. - SERIES - 1. Bumble Bugs (1995) 2. Oscar (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5003&o=2 $end $amigaaga_flop=oscar_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Oscar [AGA Ver.] (c) 1993 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146463&o=2 $end $snes=oscaru, $bio Nintendo Super NES game published 24 years ago: Oscar [Model SNS-AOZE-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63367&o=2 $end $snes=oscar, $bio Nintendo Super NES game published 24 years ago: Oscar [Model SNSP-AOZP-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63366&o=2 $end $dragon_cass=oscarmath, $bio Oscar's Maths Test (c) 198? Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116843&o=2 $end $a2600=oscarace,oscaracee,oscaracep2,oscaracep1, $bio Atari 2600 cart. published 37 years ago: Oscar's Trash Race (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26101 - STAFF - Graphics: Preston Stuart Programmer: Christopher Omarzu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50762&o=2 $end $galaxy=oscil, $bio Oscilacije (c) 19?? Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235842&o=2 $end $orion_flop=osdos241,osdos24a,osdos26a,osdos26b, $bio OSDOS Ver.2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235225&o=2 $end $orion_flop=osdos360,osdos362,osdos36a,osdos370, $bio OSDOS Ver.3 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235226&o=2 $end $orion_flop=cpm37a, $bio OSDOS Ver.3 + CPM Ver.3 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235228&o=2 $end $orion_flop=osdos60k, $bio OSDOS Ver.6 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235227&o=2 $end $pet_cass=oserev, $bio Commodore PET cass. published 42 years ago: Osero + Reverse (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125718&o=2 $end $gba=oshaberi, $bio Nintendo GBA cart. published 18 years ago: Oshaberi Inko Club [Model AGB-AICJ-JPN] (c) 2002 Alpha Unit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72081&o=2 $end $info=macha, $bio Arcade Video game published 37 years ago: Oshaberi Macha Monoshiri Quiz (c) 1983 Logitec Company, Limited. - TRIVIA - Released in September 1983 in Japan. The title of this game translates from Japanese as 'Macha Chat Quiz Erudite'. - STAFF - Staff : T. ISAWA, H. KARASAWA, S. YAMADA, ICHIKAWA, AKAMA, HIGUCHI, NAPPA, SADANAGA, Y. SATO, H. NAGANO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31356&o=2 $end $fmtowns_cd=oshacook, $bio Fujitsu FM Towns CD published 31 years ago: Oshare Cooking (c) 1989 Misawa Home - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110465&o=2 $end $fmtowns_cd=oshacoo2, $bio Fujitsu FM Towns CD published 30 years ago: Oshare Cooking II (c) 1990 Misawa Home. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123853&o=2 $end $info=lovebery,lovebero,loveber3, $bio Sega NAOMI cart. published 16 years ago: Oshare Majo Love and Berry (c) 2004 Sega Enterprises, Limited. Love and Berry are magical princesses who possess the power of Fashion Magic, which allows them to change clothes instantaneously. Both girls love dressing up and dancing. Though they are friends, they are rivals when it comes to being the most noticeable girl on the dance floor. This game is targeted toward girls usually between ages six and twelve years. The player would just scan their fashion magic cards to dress up and tap the yellow button to the beat of the tambourine. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released on October 30, 2004. The name of this game can be translated as 'Fashionable Witches Love and Berry'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32491&o=2 $end $pico=hairsaln, $bio Sega Pico game published 20 years ago: おしゃれピコ すてきにへんしん! るなちゃんのおしゃれヘアサロン (c) 2000 Sega Toys. (Oshare Pico: Suteki ni Henshin! Naruchan no Oshare Hair Salon) - TECHNICAL - GAME ID: HPC-6088 - TRIVIA - Retail price: 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75745&o=2 $end $gba=osharpr2, $bio Nintendo GBA cart. published 18 years ago: Oshare Princess 2 [Model AGB-AO2J-JPN] (c) 2002 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72083&o=2 $end $gba=osharpr3, $bio Nintendo GBA cart. published 17 years ago: Oshare Princess 3 [Model AGB-BO3J-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72084&o=2 $end $gba=osharpr5, $bio Nintendo GBA cart. published 15 years ago: Oshare Princess 5 [Model AGB-BO5J-JPN] (c) 2005 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72085&o=2 $end $gba=osharpri, $bio Nintendo GBA cart. published 18 years ago: Oshare Princess [Model AGB-AOPJ-JPN] (c) 2002 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72082&o=2 $end $gba=osharwnk, $bio Nintendo GBA cart. published 16 years ago: Oshare Wanko [Model AGB-A5SJ-JPN] (c) 2004 MTO, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72086&o=2 $end $info=zintrckb, $bio Arcade Video game published 24 years ago: 押し出し ジントリック (c) 1996 SNK.(Oshidashi Zintrick) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0211 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 => Mode 1 : [A] Spin, [B] Shot, [C] Special attack => Mode 2 : [A] Shot, [B] Spin, [C] Special attack => Mode 3 : [A] Spin, [C] Special attack - TRIVIA - This game is known outside Japan as "Zintrick". The pre-production title of this game was "Droppers". - TIPS AND TRICKS - * Play As Ryu Eagle (Ninja) : Put the machine in 'Free Play' mode (via dip switches), at the character selection screen, highlight Subberg, hold Up+B and press A. - STAFF - Developed by ADK. Producer & Planner/Author : Takashi Hatono Ace programmer : Satoru Kubota Main programmer : Hideo Kamoda Programmer : Vega Sprite designer : Masayo Kobayashi Scroll designer : Yohei Sano System programmer : Eiji Fukatsu Sound programmer : Makio Chiba Chief music composer / Sound effect : Hideki Yamamoto Music composers : Takao Ohshima, Keiichiro Segawa, Tsuyoshi Muramatsu Market research : Yukio Gotoh Character voice : Kazumasa Katsura, Ken Kazama, Naoki Ogata, Yasue Ishi, Sayaki Takeshita Chief public inormation : Hajime Taguchi Public information : Satsuki Itoh, Kayo Yamagata, Kiyotaka Sugiyama Executive producer : Kazuo Arai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3254&o=2 $end $neocd=zintrick, $bio ???? ?????? (c) 199? SNK [Shin Nihon Kikaku] (Oshidashi Zintrick) - TECHNICAL - Game ID: ADCD-104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68150&o=2 $end $cpc_flop=oshidof1, $bio Oshido (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136185&o=2 $end $psx=oshijins, $bio Sony PlayStation disc published 20 years ago: Oshigotoshiki Jinsei Game - Mezase Shokugyou-oh (c) 2000 Takara Co., Ltd. - TECHNICAL - GAME ID: SLPS-03056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85505&o=2 $end $pc98=oshioki2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Oshioki Kirai! 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90282&o=2 $end $pc98=oshioksm, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Oshioki!! Sailormoon (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90283&o=2 $end $info=osman, $bio Arcade Video game published 24 years ago: OSman (c) 1996 Mitchell. Export release. Game developed in Japan. See the original Japanese version for more information; "Cannon Dancer". - TRIVIA - Japanese and American roms are identical. Only the Eeprom is different. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3495&o=2 $end $osborne1=osmosis, $bio Osborne-1 disk. published 37 years ago: Osmosis CP/M Disk Emulation System (c) 1983 Osmosis Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237506&o=2 $end $nes=osomatsu, $bio Nintendo Famicom cart. published 31 years ago: Osomatsu-kun (c) 1989 Shinsei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54476&o=2 $end $megadriv=osomatsu, $bio Sega Mega Drive game published 32 years ago: おそ松くん はちゃめちゃ劇場 (c) 1988 Sega Enterprises, Limited. (Osomatsu-kun Hachamecha Gekijou) - TECHNICAL - GAME ID: G-4005 - TRIVIA - Released on December 24, 1988 in Japan. Retail price: 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56738&o=2 $end $vsmile_cart=carebears, $bio VTECH V.Smile cart. published 14 years ago: Osos Amorosos - Una Lección de Amor (c) 2006 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147464&o=2 $end $bbcb_cass=osprey, $bio Osprey (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52182&o=2 $end $cpc_flop=ospreyed,ospreyuk01,ospreyuk, $bio Amstrad CPC 464 disk. published 36 years ago: Osprey! (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126639&o=2 $end $cpc_cass=osprey, $bio Amstrad CPC cass. published 36 years ago: Osprey! [Model SOFt 947] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98498&o=2 $end $x68k_flop=ossandot, $bio Ossan no Dotsuki!! Game Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88492&o=2 $end $pc98=ossaultp, $bio Ossault Plus (c) 199? EXE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90284&o=2 $end $bbcb_cass=ossie, $bio Ossie (c) 19?? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52183&o=2 $end $dragon_cass=ossie, $bio Ossie (c) 198? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116744&o=2 $end $tvc_flop=ostrom, $bio Ostrom (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111987&o=2 $end $tvc_cass=ostrom, $bio Ostrom (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112438&o=2 $end $snes=karatebu, $bio Nintendo Super Famicom cart. published 26 years ago: ??!! ??? (c) 1994 Culture Brain (Osu!! Karate-bu) Osu!! Karatebu is a one-on-one fighting game by Culture Brain based on a popular Japanese manga series by Kouji Takahashi (it is apparently the first and only video game released for the franchise). The game stars the boisterous Takagi Yoshiyuki, the central character of the series and a skilled karate fighter who sits at the head of the youth gangs in Osaka. However, this enviable position of leadership comes with a lot of hate, and Takagi is frequently challenged by others would-be claimants for his title. Osu!! Karatebu consists of four play-modes - namely Story, Arcade, Versus and Team Battle. In story mode, the player takes control of Takagi and the narrative is told through elaborate anime-style cutscenes. The goal there is to fight against a variety of opponents in one-on-one battles, and for Takagi to ultimately train with the old and reputable K? Ry?un in an attempt to reach his full potential and become the Super Takagi! Unlike other typical fighting games, Osu!! Karatebu matches last for only one round - but there is an interesting twist to this formula. Each fighter comes with Konjou energy (spirit or Chi energy, symbolized by a blue bar located right below the health bar), and this feature is a core mechanic and essential to succeed in the game. This power can be used to survive a knock-out by hammering the action buttons (up to a certain limit), or to release powerful super attacks. These attacks come in two flavors - short range attacks can be charged up by holding any attack button, and highly powerful ones can be unleashed by pressing button combinations. However, this Konj? energy isn't easy to come by - the player starts with no energy at all (this can be changed in the option menu though), and the meter can be slowly charged up by holding any shoulder button while blocking, or by receiving a direct hit. Although Osu!! Karatebu only stars Takagi Yoshiyuki in story mode, the game nevertheless features twelve selectable fighters (as well as two hidden optional characters!). - TECHNICAL - Cartridge ID: SHVC-OJ - TRIVIA - Released on August 26, 1994 in Japan. Osu!! Karate-bu is based on a popular Japanese manage series by Takahashi Kouji and originally published in 1985. - TIPS AND TRICKS - * Unlock Honda Momochiyo and Super Takagi: On the title screen, press Left Shouder, Left, Down, B, A and Right Shouder. A sound (a scream) should confirm that the characters have been unlocked. Honda Momochiyo and Super Takagi should now be available to play in all the versus modes. - STAFF - Producer: Akademiya Yumenosuke The Original: Takahashi Kouji Game Design: Akademiya Yumenosuke, T.O, Tetsuo.T, Counter Pantsu, Ang_Ry No.1, Ang_Ry No.2, Ang_Ry No.3 BG Design: N.I, Numahide OBJ Design: Takuchan, Kakusan Ver.2, Ozumaroshi, Yusabou, Kappa Jet, Kinchan, Kuni .Koba_P, Kamiza, Kamin Program: Y. Ham, Woodcake, Konishin Kawakichi, Yasurakani Nenbutu, Ryu Shou, Catty.H, Kimu, Ma.Su, Gosen.Dai, Ji_Ko Sigu.P Music: Miyabi Eiji Sound Effect: Konishin Kawakichi Publicity: Tacchan.T, Makocchan, Ayumu_Z2 Special Thanks: Psy Force, Oyazy MK2, Y.Kamen!!, T.A!!, Cafein Ok!!, White Director: Akademiya Yumenosuke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61906&o=2 $end $tvc_flop=oszkar, $bio Oszkár a Lovag (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112109&o=2 $end $info=lufykzku, $bio Arcade Video game published 19 years ago: Otakara Itadaki Luffy Kaizoku-Dan! (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127168&o=2 $end $nes=otaku, $bio Nintendo Famicom cart. published 29 years ago: Otaku no Seiza - An Adventure in the Otaku Galaxy (c) 1991 M&M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54477&o=2 $end $pc98=otakuy2, $bio Otaku Yobikou 2 - Otaku-tachi no Banka (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90285&o=2 $end $radio86_cass=otello, $bio Radio-86RK cass. published 33 years ago: Otello (c) 1987 Kononov Yu.O. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235473&o=2 $end $lviv=otello, $bio Otello (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233009&o=2 $end $orion_cass=otello, $bio Otello (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235187&o=2 $end $info=otenamih, $bio Taito G-Net card. published 21 years ago: Otenami Haiken (c) 1999 Success. - TECHNICAL - Taito G-NET hardware. Main CPU : R3000A 32 bit RISC processor, Clock - 50MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB Sound CPU : Panasonic MN1020012A - TRIVIA - Released in February 1999. - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3802&o=2 $end $info=otenamhf, $bio Taito G-Net card. published 15 years ago: Otenami Haiken Final (c) 2005 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in April 2005. Developed by Warashi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31876&o=2 $end $info=otenki, $bio Taito G-Net card. published 19 years ago: Otenki Kororin (c) 2001 Takumi. - TECHNICAL - Runs on the "Taito G-Net" hardware. - PORTS - * CONSOLES: Sony PlayStation (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31541&o=2 $end $compclr2_flop=othello, $bio Compucolor II disk. published 42 years ago: Othello (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232677&o=2 $end $apple2_cass=othello1, $bio Apple II cass. published 41 years ago: Othello (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135969&o=2 $end $nascom_snap=othello, $bio Nascom soft. published 41 years ago: Othello (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235660&o=2 $end $spectrum_cass=othere, $bio Sinclair ZX Spectrum cass. published 37 years ago: Othello (c) 1983 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80109&o=2 $end $spectrum_cass=othpro, $bio Sinclair ZX Spectrum cass. published 37 years ago: Othello (c) 1983 Professional Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80110&o=2 $end $jupace_cass=othello, $bio Jupiter Ace cass. published 37 years ago: Othello (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115744&o=2 $end $dragon_cass=othello, $bio Dragon cass. published 37 years ago: Othello (c) 1983 Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116724&o=2 $end $info=othello, $bio Arcade Video game published 36 years ago: Othello (c) 1984 Success. - TRIVIA - Released in September 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32446&o=2 $end $cpc_flop=othellof, $bio Amstrad CPC type-in published 35 years ago: Othello (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120600&o=2 $end $orao=othello, $bio PEL Varazdin Orao cass. published 35 years ago: Othello (c) 1985 Ivkovic, Sasa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237429&o=2 $end $nes=othelloj, $bio Nintendo Famicom cart. published 34 years ago: Othello (c) 1986 Kawada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54478&o=2 $end $nes=othelloh, $bio Nintendo Famicom cart. published 33 years ago: Othello (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69299&o=2 $end $cpc_flop=othellof02, $bio Amstrad CPC type-in published 33 years ago: Othello (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119204&o=2 $end $cpc_flop=othellof01, $bio Amstrad CPC type-in published 33 years ago: Othello (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120552&o=2 $end $nes=othelloa, $bio Nintendo NES cart. published 32 years ago: Othello (c) 1988 HES [Home Entertainment Suppliers]. Australian release. - TRIVIA - Othello for NES was released in 1988 (exact date unknown) in Australia. - PORTS - * CONSOLES: Nintendo NES [AU] (1990) "Total Funpak" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55414&o=2 $end $kc_cass=othello, $bio VEB Mikroelektronik KC cass. published 32 years ago: Othello (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133746&o=2 $end $zx81_cass=othello, $bio Othello (c) 198? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114866&o=2 $end $spc1000_cass=othello, $bio Othello (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83538&o=2 $end $to7_cass=othello,othellob,othelloa,othelsrc, $bio Othello (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108462&o=2 $end $to7_cass=othello1, $bio Othello (c) 198? Piquemal [Michel Piquemal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108463&o=2 $end $tvc_flop=othello,othelloa, $bio Othello (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111988&o=2 $end $tvc_cass=othello, $bio Othello (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112439&o=2 $end $dragon_cass=othelloo, $bio Othello (c) 198? Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116732&o=2 $end $vz_snap=othello2,othello_in, $bio Othello (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235113&o=2 $end $bk0010=othello, $bio Elektronika BK0010 cass. published 30 years ago: Othello (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144307&o=2 $end $nes=othelfds, $bio Othello (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84077&o=2 $end $mikrosha_cass=othello, $bio OTHELLO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236537&o=2 $end $cpc_flop=othello3, $bio Amstrad CPC type-in published 34 years ago: Othello 3D (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119205&o=2 $end $info=othldrby, $bio Arcade Video game published 25 years ago: Othello Derby (c) 1995 Sunwise. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Othello Derby was released in December 1995 exclusively in Japan. It is based on the board game titled, aptly enough, Othello. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1894&o=2 $end $apple2_cass=othello, $bio Apple II cass. published 38 years ago: Othello for Apple (c) 1982 Ohnishi [Hiroshi Ohnishi] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136056&o=2 $end $gbcolor=othellom, $bio Nintendo Game Boy Color game published 21 years ago: Othello Millennium [Model DMG-AO7J-JPN] (c) 1999 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68483&o=2 $end $stv=othellos, $info=othellos, $bio Sega ST-V cart. published 22 years ago: Othello Shiyouyo (c) 1998 Success. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in April 1998. The title of this game translates from Japanese as 'Let's do Othello'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1895&o=2 $end $gameboy=othellow, $bio Nintendo Game Boy Cart. published 26 years ago: Othello World [Model DMG-ATOJ-JPN] (c) 1994 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66626&o=2 $end $snes=othellow, $bio Nintendo Super Famicom cart. published 28 years ago: Othello World [Model SHVC-TO] (c) 1992 Tsukuda Original - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61907&o=2 $end $super80_cass=othello, $bio Othello [Model 027L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126856&o=2 $end $spectrum_cass=othcds, $bio Sinclair ZX Spectrum cass. published 37 years ago: Othello [Model 4] (c) 1983 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80108&o=2 $end $cdi=othello, $bio Phillips CD-i published 27 years ago: Othello (c) 1993 Philips Interactive Media, Incorporated. Haven't you always had the secret desire to challenge some of the greatest minds of all time? With this CD-i you can: Take on the likes of Albert Einstein or Leonardo da Vinci as they vie for the chance to play you at Othello! Othello is a strategic board game consisting of 64 squares on which black and white pieces are placed by both players. Your objective is to obtain as many pieces as possible of your own colour. With three versions of the board game, you can pit your wits against each other, the CD-i player or against Einstein or Leonardo. - TECHNICAL - Model 810 0163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53021&o=2 $end $a2600=othello,othello1,othelloe,othelloe1, $bio Atari 2600 cart. published 39 years ago: Othello (c) 1981 Atari, Incorporated. There are four OTHELLO games in this Game Program. Each game number signifies a particular skill level (except for Game 4, which is for two players). Game 1 Beginner Level. One player opposes the computer; the computer plays with the skill of a novice player. Game 2 Intermediate Level. One player opposes the computer; the computer plays with average skill. Game 3 Expert Level. One player opposes the computer; the computer plays with expert skill. Game 4 Two players oppose each other. - TECHNICAL - Model CX2639 - SCORING - Each square you capture is worth one point. You lose points when your opponent captures your squares. - STAFF - Programmer: Ed Logg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50763&o=2 $end $gameboy=othello, $bio Nintendo Game Boy Cart. published 30 years ago: Othello [Model DMG-OT-UKV] (c) 1990 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66624&o=2 $end $gameboy=othelloj, $bio Nintendo Game Boy Cart. published 30 years ago: Othello [Model DMG-OTJ] (c) 1990 Kawada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66625&o=2 $end $mc1000_cass=othello, $bio Othello [Model F-4] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237102&o=2 $end $sg1000=othello, $bio Sega SG-1000 game published 35 years ago: Othello [Model G-1044] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65083&o=2 $end $msx1_cart=cothello,cothelloa, $bio MSX cart. published 35 years ago: Othello [Model HBS-G003C] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77326&o=2 $end $nes=othello, $bio Nintendo NES cart. published 32 years ago: Othello (c) 1988 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Othello [Model KWD-OH]". Description from back cover: Black and White. The battle of opposites... as old as time itself... comes to life in Othello. Its origins are part Western, part Eastern. Othello is fast-paced, as easy to learn as checkers, yet as fascinating as chess. Play against a friend. Or play against the Othello computer in four challenging skill levels. You play the black discs and your opponent plays the white. Trap his discs between two of your own, and his "flip" to your color. One move can change the entire game. Finding that move is the secret to Othello. That's why it takes a minute to learn... but a lifetime to master! - TECHNICAL - GAME ID: NES-OH-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55415&o=2 $end $ti99_cart=othello, $bio TI-99-4A soft. published 38 years ago: Othello [Model PHM 3067] (c) 1982 CBS Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84665&o=2 $end $msx1_cart=othello, $bio MSX cart. published 35 years ago: Othello [Model R49X8089] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77325&o=2 $end $cpc_flop=othelos1, $bio Othelo (c) 19?? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124387&o=2 $end $gbcolor=azuredj, $bio Nintendo Game Boy Color game published 21 years ago: Other Life - Azure Dreams GB [Model DMG-AAZJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68484&o=2 $end $snes=ninjacol, $bio Nintendo Super Famicom cart. published 25 years ago: おとぼけ忍者コロシアム (c) 1995 Intec (Otoboke Ninja Colosseum) Otoboke Ninja Colosseum is a puzzle/action game by Mint and published by Intec. The game features two ninja girls racing after a mysterious thief who managed to hide deep inside an odd looking cave. The game is clearly inspired by Hudson Soft's Bomberman, and instead of bombs, our heroines drop spiked balls that shoot lethal shurikens in four directions. Unlike Bomberman, the shurikens don't have a limited range and simply fly until they hit something. Another unusual feature of Otoboke Ninja Colosseum is a neat chain attack. Each girl can throw a chain with a metal ball at the end of it - the chain can go around corners, activate shuriken balls or grab rocks and other items scattered around the gamefield. Interestingly, shurikens are often not enough to kill enemies and they merely stun them for a short amount of time. Only the chain can give them the final blow, and this technique is especially true for bosses. This is also the case for our heroine who ends up stunned if hit by a shuriken or a monster - she'll however loose a life in the process. The goal of the game, as expected, is to clean all the enemies from each stage and to run to the exit. Later stages, however, introduce puzzles to solve such as removing blocks with the chain or dealing with a complex networks of teleporters. Tons of power-ups are available, from speed-capsules, time, extra shuriken-ball, invisible shuriken-balls and so forth. Some can even power-up the chain and get it, for instance, to break blocks. Finally, a battle mode is of course available where up to four players can fight each other in specialized arenas. The same gameplay rules apply and each player must first stun and then hit his opponents with the chain in order to score a win. - TECHNICAL - Cartridge ID: SHVC-AOCJ-JPN - TRIVIA - Released on February 25, 1995 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61908&o=2 $end $famicom_flop=otocky, $bio Otocky [Model ASC-OTO] (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65416&o=2 $end $gameboy=otogiban, $bio Nintendo Game Boy Cart. published 25 years ago: Otogibanashi Taisen [Model DMG-AY7J-JPN] (c) 1995 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66627&o=2 $end $snes=otogiri, $bio Nintendo Super Famicom cart. published 28 years ago: Otogirisou (c) 1992 Chun Soft - TECHNICAL - Cartridge ID: SHVC-OT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61909&o=2 $end $info=urashima, $bio Arcade Video game published 31 years ago: Otogizoushi Urashima Mahjong (c) 1989 UPL. - TECHNICAL - Game ID : UPL-89052 Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Player : 2 - TRIVIA - Released in January 1989 in Japan. The title of this game translates from Japanese as 'Urashima Fairy Tale Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3034&o=2 $end $x68k_flop=otokodam, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Otoko Dama (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88493&o=2 $end $pc98=otomepty, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Otome Party (c) 1989 Technopolis Soft - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90286&o=2 $end $pc8801_flop=otomepar,otomepara, $bio NEC PC-8801 Series disk. published 31 years ago: おとめぱーてぃ (c) 1989 Technopolis Soft (Otome Party) - TECHNICAL - GAME ID: TKPO-80008 BARCODE: 4988008003192 MEDIA: FD x4 - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92571&o=2 $end $info=otomedius, $bio Arcade Video game published 13 years ago: Otomedius (c) 2007 Konami Digital Entertainment Company, Limited. Otomedius is a horizontally scrolling shooter from Konami, and features voluptuous anime girls as the main characters. The gameplay is similar to "Gradius", and can be seen as a successor to the long running "Parodius" series, which aimed to parody the Gradius series of space-based horizontally-scrolling shooters. In addition to the traditional control panel, Otomedius utilizes a touch screen interface which allows players to navigate the game's menus, including character selection, type selection and level selection. The e-Amusement pass is also utilized, which allows players to save character data, weapons and ranking system data. Players are also able to customize their craft with power ups and different weapons, and are also ranked based on their performance. - TECHNICAL - E-Amusement Hardware Players : 1 Control : 4-way joystick, Touchscreen interface Buttons : 3 => [A] Activate, [B] Shoot, [C] Bomb - TRIVIA - The title comes from the Japanese word 'Otome' meaning 'Maiden'. Otomedius was shown at the AOU 2007. This game features a new touch screen interface and has multi-player networking modes. Mine Yoshizaki, the character designer of this game, is a famous Japanese illustrator. He worked as a charater designer on anime 'Keroro Gunso', 'Arcade Gamer Fubuki'. Aoba Anoa : Vic Viper pilot ("Gradius"-themed fighter). Eru Tron : Lord British pilot ("Salamander"-themed fighter). Emon Five : Xel Viper pilot ("Thunder Cross"-themed fighter). Madoka : Murdoch Viper pilot ("Twinbee"-themed fighter). Diol Twee : Serenity Viper pilot ("Xexex"-themed fighter). Tita Nium : Bigcore Examiner pilot ("Gradius"/"Salamander" boss-themed fighter). Esmeralda : Jade Knight pilot ("Gradius Gaiden"-themed fighter). Poini Coon : Falchion Beta pilot ("Gradius Gaiden"-themed fighter). - STAFF - Charater Design : Mine Yoshizaki Voice : Sumi Sakamoto, Lina Sato, Noriko Shitaya, Daisuke Namikawa, Sawa Ishige, Hitomi Nabatame, Ryo Hirohashi, Shizuka Ito, Yuko Goto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4284&o=2 $end $info=otonano, $bio Arcade Video game published 32 years ago: Otona no Mahjong (c) 06/1988 Apple. Mahjong taking place at a ritzy hotel. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Player : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Adult Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1896&o=2 $end $pc8801_flop=otosanto, $bio Otosan to Issho (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92572&o=2 $end $gbcolor=ottifant, $bio Nintendo Game Boy Color game published 19 years ago: Ottifanten - Kommando Stoertebeker (c) 2001 JoWooD Productions AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68485&o=2 $end $gba=ottifpin, $bio Nintendo GBA cart. published 15 years ago: Ottifanten Pinball [Model AGB-BOFD-NOE] (c) 2005 Trendverlag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72087&o=2 $end $cpc_flop=ottoissu, $bio Amstrad CPC 464 disk. published 25 years ago: Otto Issue 1 (c) 1995 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123180&o=2 $end $cpc_flop=ottoissu01, $bio Amstrad CPC 464 disk. published 24 years ago: Otto Issue 2 (c) 1996 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123181&o=2 $end $cpc_flop=ottoissu02,ottoissu03, $bio Amstrad CPC 464 disk. published 24 years ago: Otto Issue 3 (c) 1996 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123182&o=2 $end $cpc_flop=ottoissu04,ottoissu05, $bio Amstrad CPC 464 disk. published 24 years ago: Otto Issue 4 (c) 1996 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123183&o=2 $end $cpc_flop=ottoissu06,ottoissu07, $bio Amstrad CPC 464 disk. published 23 years ago: Otto Issue 5 (c) 1997 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123184&o=2 $end $copera=ottokata, $bio Yamaha Copera cart. published 27 years ago: Otto Katachitchi (c) 1993 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236753&o=2 $end $gameboy=ottifant, $bio Nintendo Game Boy Cart. published 22 years ago: Otto's Ottifanten - Baby Bruno's Nightmare [Model DMG-AQBP-NOE] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66628&o=2 $end $gbcolor=oudoroan, $bio Nintendo Game Boy Color game published 21 years ago: Ou Dorobou Jing - Angel Version [Model DMG-AZWJ-JPN] (c) 1999 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68486&o=2 $end $gbcolor=oudorodv, $bio Nintendo Game Boy Color game published 21 years ago: Ou Dorobou Jing - Devil Version [Model DMG-AZKJ-JPN] (c) 1999 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68487&o=2 $end $x68k_flop=ougonbut, $bio Ougon no Buta (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88494&o=2 $end $fm7_cass=ougon, $bio Fujitsu FM-7 cass. published 37 years ago: Ougon no Haka (c) 1983 Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93773&o=2 $end $msx1_cass=ougon, $bio MSX cass. published 36 years ago: Ougon no Haka (c) 1984 Magical Zoo. - TECHNICAL - GAME ID: MXMH21002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118115&o=2 $end $msx1_flop=ougon, $bio MSX disk. published 36 years ago: Ougon no Haka (c) 1984 Magical Zoo. - TECHNICAL - GAME ID: MXMH21014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109082&o=2 $end $fmtowns_cd=ougonras, $bio Fujitsu FM Towns CD published 29 years ago: Ougon no Rashinban (c) 1991 Riverhill Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110308&o=2 $end $info=ogonsiro, $bio Arcade Video game published 34 years ago: 黄金の城 (c) 1986 Taito Corp. (Ougon no Shiro) Travel with the Great Gurianos as he battles his way through 4 stages against some of the toughest and most feared warriors ever to be found anywhere. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound CPU : Motorola M6809 Sound Chips : YM2203, OKI MSM5205 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ougon no Shiro was released in March 1986 in Japan. The title of this game translates from Japanese as 'Castle of Gold'. This version has a nudity feature not present in "Gladiator". See 'Tips and Tricks' section for more information, the female warrior Irene is shown with bare breasts (In Gladiator she still wears a bikini top when defeated this way). This game is known outside Japan as "Gladiator". - TIPS AND TRICKS - * If you move fast UP and DOWN for a while you should activate a shield. * How to strip Irene's clothes off : After breaking her sword, if her shield is not entirely broken, break it. Irene, unlike the other characters, has TWO suits of armor. DO NOT KILL HER! Try to remove as many parts of the armor as you can, throwing careful attacks. Focus especially on her chest-plate and on the... uh...'thigh-plate'?. After you've done that, defeat her BY ATTACKING HER LEGS. She will fall on her knees, with her sword on her hands against her chest. When you pass her, she extends her arms towards you and... HELLO! - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1897&o=2 $end $gba=ougonthf, $bio Nintendo GBA cart. published 19 years ago: Ougon no Taiyou - Hirakareshi Fuuin [Model AGB-AGSJ-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72088&o=2 $end $gba=ougontut, $bio Nintendo GBA cart. published 18 years ago: Ougon no Taiyou - Ushinawareshi Toki [Model AGB-AGFJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72089&o=2 $end $pico=goldran, $bio Sega Pico game published 25 years ago: Ougon Yuusha Goldran Himitsu Daihyakka (c) 1995 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116267&o=2 $end $leapster=noddyf, $bio LeapFrog Leapster cart. published 13 years ago: Oui-Oui - Aventures au Pays des Jouets (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134522&o=2 $end $vsmile_cart=noddyf, $bio Oui-Oui - Détective d'un Jour (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234022&o=2 $end $pc8801_flop=ojibinbm,ojibinbmb,ojibinbmbc,ojibinbma, $bio NEC PC-8801 Series disk. published 33 years ago: Ouji Binbin Monogatari (c) 1987 East Cube. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92529&o=2 $end $msx2_flop=ojibinbm,ojibinbma, $bio MSX 2 disk. published 33 years ago: Ouji Binbin Monogatari (c) 1987 East Cube. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101903&o=2 $end $x1_flop=ojibinbm,ojibinbmb,ojibinbma, $bio Sharp X1 5.25in.disk. published 32 years ago: Ouji Binbin Monogatari (c) 1988 East Cube. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86077&o=2 $end $psx=oujilv1, $bio Sony PlayStation disc published 18 years ago: Ouji-Sama Lv1 (c) 2002 KID [Kindle Imagine Develop] - TECHNICAL - [Model SLPS-03412] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85506&o=2 $end $msx2_flop=ouketani,ouketania, $bio Ouke no Tani - El Giza no Fuuin (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101904&o=2 $end $msx2_cart=ouketaniec, $bio MSX 2 cart. published 32 years ago: Ouke no Tani - El Giza no Fuuin - Edit Contest Yuushuu Sakuhinshuu (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51350&o=2 $end $msx1_flop=kingval2, $bio Ouke no Tani - El Giza no Fuuin Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134247&o=2 $end $msx1_cart=kingval2, $bio MSX cart. published 32 years ago: 王家の谷 エルギ-ザの封印 (c) 1988 Konami Industry Co., Ltd. (Ouke no Tani - El Giza no Fuuin) - TECHNICAL - GAME ID: RC760 BARCODE: 4988602541267 - TRIVIA - Known outside Japan as King's Valley II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77186&o=2 $end $msx2_cart=ouketani, $bio MSX 2 cart. published 32 years ago: 王家の谷 エルギ-ザの封印 (c) 1988 Konami Industry Company, Limited. (Ouke no Tani - El Giza no Fuuin) - TECHNICAL - GAME ID: RC761 BARCODE: 4988602542059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51349&o=2 $end $msx1_cart=kingval,kingvalb,kingvalc,kingvald,kingvala, $vgmplay=kingval_msx, $bio MSX cart. published 35 years ago: 王家の谷 (c) 1985 Konami Industry Co., Ltd. (Ouke no Tani) - TECHNICAL - GAME ID: RC727 - TRIVIA - Known outside Japan as King's Valley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77185&o=2 $end $psx=tension, $bio Sony PlayStation disc published 24 years ago: Oukyuu no Hihou - Tenshon (c) 1996 VAP Game. - TECHNICAL - [Model SLPS-00438] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85507&o=2 $end $psx=oumagatk, $bio Sony PlayStation disc published 19 years ago: Oumagatoki (c) 2001 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-03235] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85508&o=2 $end $msx2_flop=ounuki, $bio MSX 2 disk. published 25 years ago: Ounuki no Yabou - Shouten-ki (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101905&o=2 $end $msx1_cart=arabwrld,arabwrlda, $bio MSX cart. published 33 years ago: Our Arabic World [Model H060] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77327&o=2 $end $msx1_cart=ourhome,ourhomea, $bio MSX cart. published 33 years ago: Our Homeland (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77328&o=2 $end $pet_cass=owww7, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: A Cup of Coffee for $141,000 + Bite Right (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125707&o=2 $end $pet_cass=owww2, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: A Mile Wide Pie + Take Me Out To The Ball Game For Some Salad ! (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125708&o=2 $end $pet_cass=owww4, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: A Sneaky Snake + The Moscow Circus (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125709&o=2 $end $pet_cass=owww3, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: Beware of Attack Rabbit! + A Pet That's Hard to Pat (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125710&o=2 $end $pet_cass=owww1, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: Just Rolling Along + Smile for a Picture (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125711&o=2 $end $pet_cass=owww6, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: Sherlock Bones, Dog Detective + Crazy, Crumbling Creations (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125712&o=2 $end $pet_cass=owww5, $bio Commodore PET cass. published 40 years ago: Our Weird and Wacky World: Very Lost in Space + Who Says '7' is a Lucky Number (c) 1980 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125713&o=2 $end $saturn=ousamaga, $bio Sega Saturn game published 22 years ago: Ousama Game (c) 1998 Societa Daikanyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59491&o=2 $end $fm7_cass=oushou, $bio Fujitsu FM-7 cass. published 37 years ago: Oushou (c) 1983 Carry Lab.. - TECHNICAL - GAME ID: PP-23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93774&o=2 $end $cpc_flop=outboard,outboard01,outboard03,outboard04,outboard02, $bio Amstrad CPC 464 disk. published 30 years ago: Out Board (c) 1990 Loriciels. - STAFF - CPC Version by: Jean-Philippe BISCAY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121400&o=2 $end $info=outline, $bio Arcade Video game published 38 years ago: Out Line (c) 1982 Century Electronics. - TECHNICAL - CVS [Convertable Video System] Hardware. - TRIVIA - Released in August 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1902&o=2 $end $psx=outlive, $bio Sony PlayStation disc published 23 years ago: Out Live - Be Eliminate Yesterday (c) 1997 Sunsoft. - TECHNICAL - [Model SLPS-00746] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85509&o=2 $end $pce=outlive, $bio NEC PC-Engine HuCARD published 31 years ago: Out Live (c) 1989 Sunsoft Out Live is a sort of adventure game where the player controls a robot. You start your jouney in a shop with 1000 credits, 1000 life units and a vulcan gun. You can as well talk to people at the bar next to it to find some information. When ready, time to go out and do some fighting. You travel along 3D tunnels with a smooth animation and will rapidly encounter enemies.The game stops at that point and switches to a round based fight, choose inbetween gun (attack), option, item, data (enemy data), flee and status. Win, and you will get money and experience. A password mode (in Japanese) can let you save your game. - TECHNICAL - HuCARD ID: SS89001 HuCARD Size: 2 Mbits. - TRIVIA - Released on March 17, 1989 in Japan for 5600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58673&o=2 $end $a2600=outcontr, $bio Atari 2600 cart. published 37 years ago: Out of Control (c) 1983 Avalon Hill. Complete the chosen course as fast as possible without going OUT OF CONTROL. In each course you must maneuver through a series of Space Buoys, pop ten Space Balloons, and safely park in the Dock. - TECHNICAL - Model 50050 - STAFF - Programmer: Jim Jacob Cover Art: Jim Talbot Graphics: Jean Baer Typesetting by Colonial Composition Prep Dept. Coordinator: Elaine Adkins Printing by Monarch Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50764&o=2 $end $gameboy=outofgas, $bio Nintendo Game Boy Cart. published 28 years ago: Out of Gas [Model DMG-FX-USA] (c) 1992 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66629&o=2 $end $spectrum_cass=outlime, $bio Sinclair ZX Spectrum cass. published 28 years ago: Out of the Limelight (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80115&o=2 $end $specpls3_flop=ootlimel, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Out of the Limelight (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147767&o=2 $end $spectrum_cass=outofthi,outofthi_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Out of this World (c) 1987 Reaktor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80117&o=2 $end $cpc_cass=ootw,ootw128, $bio Amstrad CPC cass. published 33 years ago: Out of this World (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98502&o=2 $end $cpc_flop=outofthi,outofthi01,outofthi03,outofthi04, $bio Amstrad CPC 464 disk. published 33 years ago: Out of This World (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122930&o=2 $end $amigaocs_flop=ootw, $bio Commodore Amiga 500 disk. published 29 years ago: Out of this World (c) 1991 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74688&o=2 $end $snes=ootw,ootwp, $bio Nintendo Super NES game published 28 years ago: Out of This World (c) 1992 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63368&o=2 $end $megadriv=ootwp, $bio Sega Mega Drive game published 27 years ago: Out of this World (c) 1993 Virgin Games - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56739&o=2 $end $cpc_flop=outofthi02, $bio Amstrad CPC 464 disk. published 33 years ago: Out of This World Trained (c) 1987 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122931&o=2 $end $megadriv=ootw, $bio Sega Genesis game published 27 years ago: Out of This World (c) 1993 Virgin Games - TECHNICAL - Game ID: T-70106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57332&o=2 $end $odyssey2=2wrldrsc, $bio Magnavox Odyssey² game published 41 years ago: Out of this World! + Helicopter Rescue! (c) 1979 Magnavox Co. - TECHNICAL - Game ID: AK9419 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95649&o=2 $end $info=outrun,outrunra, $bio Arcade Video game published 34 years ago: Out Run (c) 1986 Sega Enterprises, Limited. Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads). As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - TECHNICAL - [1] Standard Type [2] Upright Type - TRIVIA - Released internationally on September 20, 1986. Also released as: "Out Run [Deluxe Type]". At the end of each stage, before the end-of-stage goal is reached, players are presented with a fork in the road; a unique innovation that, for the first time in the history of racing games, gave players a choice of which route they wished to take through the game. Out Run's game-play was both tight and instinctive and, together with the superb stage design and wonderfully realized sprite-scaled graphics, would completely revolutionize not just racing games, but arcade games in general. Out Run is still regarded as perhaps the finest arcade racer (and certainly the finest sprite-driven racer) of all time. This was especially true of the deluxe cabinet version, which featured a fully hydraulic tilting cabinet (resembling a red Ferrari Testarossa) and a powerful speaker system situated directly behind the player's head. The sublime music still captivates many fans today, although the sublime 'Magical Sound Shower' is generally regarded as the finest of the three in-game tunes on offer (the others being 'Passing Breeze' and 'Splash Wave'). The final tune, 'Last Wave', is only played when the high-score table is displayed. At least part of Out Run's huge success was down to it capturing the fun-yet-superficial spirit of the 1980s. Previous racing games had concentrated on the more serious side of racing, with the action usually taking place in a Formula One racing car, over a series of competent but uninspiring racing tracks. Out Run was different; in a decade that celebrated style over content, the game offered players the ultimate boy racer experience by putting them behind the wheel of that eighties icon of cool, a red Ferrari Testarossa; replete with a 'blonde bimbo' in the passenger seat. Sega didn't actually have (nor indeed ask for) permission from Ferrari to use one of their cars for the game. This inevitably led to a degree of bad feeling and threats of litigation between the two companies. They have since settled their differences, however, as Sega acquired an official license to use the Ferrari range in its 2003 sequel, "Out Run 2". Opponent cars list : * 1972 Volkswagen Beetle * 1971 Chevrolet Corvette * 1985 Porsche Carrera 911 Turbo * 1985 BMW 325i Cabriolet E30 * Lorry Out Run contains in-game billboards advertising KTM motorcycles. Richard Jackson holds the official record for this game with 52,897,690 points. In the film 'Donnie Darko', Donnie is playing Out Run at an arcade with his girlfriend. The scene shows him crashing his car during their discussion. An Out Run cabinet can be seen in the 1988 educational video presented by General Motors called 'The Game Of Your Life'. A MTV public announcement against drunk driving shown in the mid '90s shows a gamer in their viewpoint playing Out Run whilst under the influence of alcohol and cuts to each point where the gamer crashes until the end of game. Soundtracks: [JP] Dec. ??, 1987 - Sega Taikan Game Special [28XA-198] [JP] Feb. ??, 1992 - Outrun/SEGA S.S.T. [PCCB-00081] - Composition by SEGA Sound Team and arrangement by SEGA S.S.T. Band. The first 3 tracks are arranged versions. [JP] Nov. 19, 1997 - Yu-Suzuki produce Out Run [MJCAX-00004] - TIPS AND TRICKS - * Fastest route: the fastest route for finishing the game is Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn). * Secret credit message: right before the road forks, press and hold Start. When you choose one of the roads and the other one disappears from view, a secret credit message will come up on the screen. * Instead of just pressing the accelerator all the way when you're about to start, you should instead try to keep the gas in 'the high greens' and just below red. The exact moment the green light goes on you should give it as much gas as possible thereby starting up much faster. Instead of shifting at approx. 170mph you should change gears at about 120 mph to avoid slowdown. This hint earns you approx. 1 second. This trick works every time you have to start from 0 mph but is difficult to time right when you don't have the green light for timing. * The second before going off road you can change very quickly to low gear and then high gear again. If done correctly you can drive off the road without any slowdown for about 1-2 seconds. If you time it right you can actually change to low then high again after the 1-2 seconds and not loose ANY speed whatsoever when driving offroad. This way you can keep going 292mph even though you're offroad. - SERIES - 1. Out Run (1986, Arcade) 2. Out Run 3-D (1989, Master System) 3. Battle Out Run (1989, Master System) 4. Turbo Out Run [Model 317-0106] (1989, Arcade) 5. Out Run Europa (1991, Game Gear) 6. Out Runners (1992, Arcade) 7. Out Run 2019 (1993, Mega Drive) 8. Out Run 2 (2003, Arcade) 9. Out Run 2 SP (2004, Arcade) - STAFF - Designed by: Yu Suzuki (YU.) Music by: Hiroshi Miyauchi (MIY) From highscore table: Satoshi Mifune (Bin-Chan) (BIN), (KAG), (MAT), (IKA), (A.O) - PORTS - * CONSOLES: Sega Mark III [JP] (june.30, 1987) "Out Run [Model G-1326]" [JP] NEC PC-Engine (Dec. 21, 1990) "Out Run [Model NAPH-1016]" [JP] Sega Mega Drive (Aug. 09, 1991) "Out Run [Model G-4052]" [JP] Sega Game Gear (Aug. 09, 1991) "Out Run [Model G-3213]" [JP] Sega Saturn (Sep. 20, 1996) "Out Run [Sega Ages] [Model GS-9110]" Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" [JP] Sony PS2 (may.27, 2004, "Out Run [Sega Ages 2500 Vol.13] [Model SLPM-62447]") Microsoft Xbox [2004] (as an unlockable in OutRun 2) * COMPUTERS: Commodore C64 (1987) Amstrad CPC (1987) Sinclair ZX Spectrum (1987) MSX [EU] (1988) MSX 2 [JP] (Oct. 21 1988) Out Run Commodore Amiga (1988) Atari ST (1989) PC [MS-DOS, 5.25''] (1989) PC [MS Windows, CD-ROM] (1999, "Sega Smash Pack") * OTHERS: LCD tabletop (large) game (1989) released by Tiger Electronics : 5 different races. Mobile phones (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19576&o=2 $end $info=outrunb, $bio Arcade Video game published 33 years ago: Out Run (c) 1987 Beta. A strange pirate version of the Sega's classic video game, copyrighted 1987 Beta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19578&o=2 $end $cpc_cass=outrun,outrunau, $bio Amstrad CPC cass. published 33 years ago: Out Run (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98499&o=2 $end $cpc_flop=outrun19,outrun1901,outrun1902,outrunuk,outrunuk05,outrunuk03,outrunuk04,outrunuk07,outrunuk06,outrunuk02,outrun11,outrun21,outrun31,outrun32,outrun1d,outrun2d,outrun2d01,outruned,outruned01, $bio Amstrad CPC 464 disk. published 33 years ago: Out Run (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120335&o=2 $end $specpls3_flop=outrun, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Out Run (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147892&o=2 $end $amigaocs_flop=outrunu, $bio Commodore Amiga 500 disk. published 32 years ago: Out Run (c) 1988 Sega of America, Incorporated. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74686&o=2 $end $msx1_cass=outrun,outrunc,outrunb,outruna, $bio MSX cass. published 32 years ago: Out Run (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94891&o=2 $end $msx1_flop=outrun, $bio MSX disk. published 32 years ago: Out Run (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109083&o=2 $end $amigaocs_flop=outrun, $bio Commodore Amiga 500 disk. published 31 years ago: Out Run (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74684&o=2 $end $ibm5150=outrun, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Out Run (c) 1989 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132617&o=2 $end $ibm5150=outruna, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Out Run (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234608&o=2 $end $info=outruneh,outrundxeh, $bio Arcade Video game published 7 years ago: Out Run (c) 2013 White, Chris. Unofficial enhanced version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228519&o=2 $end $info=outr2, $bio Arcade Video game published 17 years ago: Out Run 2 (c) 2003 Sega. Spectacular sequel to the original Out Run from 1986 with modern graphics and additional gameplay modes. - TECHNICAL - Runs on the Sega "Chihiro" Hardware. Players: 1 Control: Steering wheel Pedals: 2 (Accelerator and break) Gear shift - TRIVIA - Released in December 2003. AM2 Mix released a limited-edition soundtrack album for this game (Out Run 2 Sound Tracks - AMMX-2003) on 21/01/2004. - TIPS AND TRICKS - * Change Car Color (Single Player Only) : To change the color of your car, hold down the brake while shifting gears (either direction changes color once) in the car selection screen. * Force Quit : During the race, stop the car completely and hold down the brake, view change and gear up. The game will bring up a yes and no question. Choose yes and the game end. You can only do this once in each game. If you choose no and resume game, you cannot force quit anymore until the game is over. Note : The force quit won't work if you have less than 8 seconds on the remaining time. This trick was tested on a single player mode. * No Handicap Mode (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must step on the Brake pedal and Shift up at the same time. The best way to make this work is just to get all players to hold the brake pedal and shift up and down constantly until a No Handicap box appears at the right. Note : Shift up is gear up and it means to move the shift knob down. This trick also can be entered after real players mode is activate or vice versa. * Real Players Only (VS mode only) : This code can be entered in the Car Selection or Song Selection screens. All players must hit the View Change button and Shift Down at the same time. The best way to make this work is just to get all players to tap the view change button and shift up and down constantly until a real players only box appears at the right. - SERIES - 1. Out Run (1986, Arcade) 2. Out Run 3-D (1989, Master System) 3. Battle Out Run (1989, Master System) 4. Turbo Out Run [Model 317-0106] (1989, Arcade) 5. Out Run Europa (1991, Game Gear) 6. Out Runners (1992, Arcade) 7. Out Run 2019 (1993, Mega Drive) 8. Out Run 2 (2003, Arcade) 9. Out Run 2 SP (2004, Arcade) - STAFF - Designed by : Hiroshi Masui Produced by : Yu Suzuki (YU.) - PORTS - * CONSOLES: Microsoft XBOX [V3N 00001] [Limited Edition] (Jan 2005) Microsoft XBOX [V3N 00002] (Jan 2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3909&o=2 $end $info=outr2st,outr2sdx,outr2stj,outr2sto,outr2stjo, $bio Arcade Video game published 16 years ago: Out Run 2 SP - Special Tours (c) 2004 Sega. An update that includes all the content from "Out Run 2" with 2 additional cars and a second map with 15 new locations based on North American locales. New gameplay additions include slipstreaming, easier handling, and more forgiving collision physics. - TECHNICAL - ID: GDX-0014A Runs on the Sega "Chihiro" Hardware. - TRIVIA - Released in December 2004. 'SP' stands for 'Special Tour'. - TIPS AND TRICKS - * Play "Out Run 2" courses : At the mode select screen, press view change. * Alternate car colors : At the car select screen, hold brake and press the shift gear upwards. - SERIES - 1. Out Run (1986, Arcade) 2. Out Run 3-D (1989, Master System) 3. Battle Out Run (1989, Master System) 4. Turbo Out Run [Model 317-0106] (1989, Arcade) 5. Out Run Europa (1991, Game Gear) 6. Out Runners (1992, Arcade) 7. Out Run 2019 (1993, Mega Drive) 8. Out Run 2 (2003, Arcade) 9. Out Run 2 SP (2004, Arcade) - PORTS - * CONSOLES: Microsoft XBOX (2006) "Outrun 2006 - Coast 2 Coast" Sony PlayStation 2 (2006) "Outrun 2006 - Coast 2 Coast" Sony PSP (2006) "Outrun 2006 - Coast 2 Coast" * COMPUTERS: PC [MS Windows] (2006) "Outrun 2006 - Coast 2 Coast" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4005&o=2 $end $sms=outrun3d, $bio Sega Master System cart. published 29 years ago: Out Run 3-D (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56117&o=2 $end $msx2_flop=outrun,outrunb,outrunc,outruna, $bio Out Run Cracked (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101906&o=2 $end $sms=outrneur, $bio Sega Master System cart. published 29 years ago: Out Run Europa (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56118&o=2 $end $amigaocs_flop=outrneur, $bio Commodore Amiga 500 disk. published 29 years ago: Out Run Europa (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74687&o=2 $end $cpc_cass=outrneur, $bio Amstrad CPC cass. published 29 years ago: Out Run Europa (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98504&o=2 $end $cpc_flop=outruneu,outruneu01,outruneu03,outruneu04,outruneu0a,outruneu0b,outruneu06,outruneu05,outruneu08,outruneu07,outruneu09, $bio Amstrad CPC 464 disk. published 29 years ago: Out Run Europa (c) 1991 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120336&o=2 $end $cpc_flop=outruneu02, $bio Amstrad CPC 464 disk. published 29 years ago: Out Run Europa + G-Loc R360 (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124045&o=2 $end $gamegear=outrneur, $bio Sega Game Gear cart. published 28 years ago: Out Run Europa [Model T-79038-50] (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64752&o=2 $end $gamegear=outrneuru, $bio Sega Game Gear cart. published 28 years ago: Out Run Europa [Model T-79038] (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64754&o=2 $end $info=outrundx,outrundxa,outrundxj, $bio Arcade Video game published 34 years ago: Out Run [Deluxe Type] (c) 1986 Sega. In this Deluxe version, all the courses are in a different order. - TECHNICAL - Out Run [Deluxe Type] This model with hydraulics turned and shook according to the action onscreen, much like Sega's Afterburner. - TRIVIA - For more information about the game itself, please see the standard models entry; "Out Run". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1898&o=2 $end $amigaocs_flop=outruna, $bio Commodore Amiga 500 disk. published 31 years ago: Out Run [Giants] (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74685&o=2 $end $megatech=mt_orun, $info=mt_orun, $bio Sega Mega-Tech cart. published 33 years ago: Out Run (c) 1987 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-06 - TRIVIA - Based on the Sega Mark III version (released in June 1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7977&o=2 $end $megadriv=outrun, $bio Sega Mega Drive game published 29 years ago: Out Run (c) 1991 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1125-50 Cartridge ID: 670-1618-50 Package ID: 670-1619-50 - TRIVIA - Reviews: [FR] September 1991 - Consoles + N.1: 76/100 [FR] October 1991 - Joypad N.1: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93882&o=2 $end $megadriv=outrunu, $bio Sega Genesis game published 29 years ago: Out Run (c) 1991 Sega of America, Incorporated. North American release. - TECHNICAL - Game ID: 1125 Cartridge ID: 670-1618 Package ID: 670-1619 - PORTS - * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93883&o=2 $end $gamegear=outrun, $bio Sega Game Gear cart. published 29 years ago: Out Run [Model 2310] (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64751&o=2 $end $pce_tourvision=outruna, $bio TOURVision cart. published 29 years ago: Out Run (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 38 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109164&o=2 $end $cpc_flop=outrunuk01, $bio Amstrad CPC 464 disk. published 33 years ago: Out Run [Model AMD 092] (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120334&o=2 $end $sms=outrun, $bio Sega Mark III cart. published 33 years ago: Out Run (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1326 - TRIVIA - Out Run for Mark III was released on June 30, 1987 in Japan. It was the very first Mark III release to be compatible with the 'FM Sound' upgrade. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19577&o=2 $end $gamegear=outrunj, $bio Sega Game Gear cart. published 29 years ago: Out Run (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3213] - TRIVIA - Out Run for Game Gear was released on August 09, 1991 in Japan. - TIPS AND TRICKS - * Invincibility: In the main menu, put the cursor on the 1 Player option and press Left+1+2+START. A sound will confirm the code. Now, the game will not end when the time runs out, and the car won't crash against other cars or any other obstacle at the sides of the road. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48330&o=2 $end $megadriv=outrunj, $bio Sega Mega Drive game published 29 years ago: Out Run (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4052 Cartridge ID: 670-1517 Package ID: 670-1518 - TRIVIA - Out Run for Mega Drive was released on August 9, 1991 in Japan. - STAFF - Graphic: Tomomi Yano (T. Yano), Meiden , Tsunetomo Sugawara (B.T.S) Total Coordinator: Kenichi Mazmoto (K. Maz) Sound: T's Music Special Thanks: Masayuki Ninomiya (Nino), Katsuhito Gofuku (Gyofuku), Takahiko Akiyama (Akkey), Kenjiro Kato (Kato) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48329&o=2 $end $pce=outrun, $bio NEC PC-Engine HuCARD published 30 years ago: Out Run (c) 1990 NEC Avenue, Limited. Out Run is the Adaptation of the famous Sega arcade game. You drive a fantastic red Ferrari with a lovely blonde girl beside you. After selecting your favourite tune, press RUN and jump into the race. You will go through a lot of sceneries, from beach to rocky mountains or desert. At the end of each 'level', the road splits and you can select where to go for the next stage. - TECHNICAL - HuCARD ID: NAPH-1016 HuCARD Size: 4 Mbits. - TRIVIA - Out Run for PC-Engine was released on December 21, 1990 in Japan for 7200 Yen. The original arcade game was released by Sega in 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48328&o=2 $end $msx2_cart=outrun, $vgmplay=outrun_msx2, $bio MSX 2 cart. published 32 years ago: アウトラン (c) 1988 Pony Canyon, Incorporated. (Out Run) - TECHNICAL - Game ID: R68Y5814 - TRIVIA - Released on October 21, 1988 in Japan. Original price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48327&o=2 $end $saturn=outrun,outruna, $bio Sega Saturn game published 24 years ago: Out Run (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9110] [Sega Ages] - TRIVIA - Out Run for Saturn was released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48331&o=2 $end $info=orunners,orunnersu,orunnersj, $bio Arcade Video game published 28 years ago: Out Runners (c) 1992 Sega. Between 1 and 8 players (the latter requiring the use of link-up cabinets) compete in this colourful update of the 1986 classic, "Out Run". Out Runners features the multiple routes of the original but this time includes a large number of selectable vehicles; each of which poses different strengths and weaknesses, such as higher speed or better handling. Out Runners captures of the spirit of Out Run adding characters, humour, numerous selectable soundtracks (including a radio broadcast of the race by Jake Elwood) and a seamless driving experience barely interrupted by crashes. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : paddle Buttons : 5 - TRIVIA - Even if titlescreen says 1992, OutRunners was released in May 1993 in Japan. The name of the DJ (Jake Elwood) is a combination of the names of the main characters (Joliet 'Jake' and 'Elwood' Blues) in the 1980 film 'The Blues Brothers'. "Magical Sound Shower", "Passing Breeze" and "Splash Wave" are the original Out Run soundtracks that can also be found in 'Out Runners' - albeit in 'enhanced' form. A hugely impressive game CV by anyone's standards. Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Racing & Out Runners - TYCY-5365) on 15/12/1993. - UPDATES - The US version is slightly different, It has the 'Winners Don't Use Drugs' on one screen and the 'Recycle It, Don't Trash It!' on the other screen. - TIPS AND TRICKS - * To play Jingle Bells as the background music, you must first start a race. Any time during the race hit the next music station and previous music station at the same time. * To enter your name to the Best 'Out Runners' rankings, win the game before the clock runs out. * Each car has its own number of gears for Manual transmission ranging from two to six. Also note that manual transmission cars on the arcade version have higher top speeds and each car has its own strengths and weaknesses. The Bad Boy Being the quickest, Wild Chaser being able to drive faster off road, Quick Reactor having the best handling, The Road Monster slows down less when crashing into other vehicles on the road and Mad Power being the fastest car in the game. Speed Buster had slow acceleration but better handling and the same top speed as Mad Power while Easy Handling and Smooth Operator are just overall great cars. As far as the home port goes, there are just a few things different. Speed Buster is the best regular car on the game and can run low 4m30sec times via Australia while Mad Power Can Run high 4min30s. Wild Chaser when off road will rapidly accelerate from 263mph-283mph unlike the arcade where the car stays steady at 274mph Mad Power can hit a top speed of 308mph with the manual transmission by downshifting into 5th gear at 293mph. You can also downshift at 274mph but you will top out at 306mph. The Virtua Formula Car can be unlocked on the Japanese and some early versions of the game by entering a cheat. One the title screen, take controller one and enter this code: LEFT, RIGHT, LEFT, RIGHT, B, C, A. You'll hear a noise if it worked. Press START and choose the Arcade Mode with button C. To the left of the first car is the Virtua Formula. This is by far the best car in the game. it also has the same top speed as Mad Power and the downshifting trick works on her as well. Acceleration Times With Manual Transmissions and Top Speed Easy Handling: 0-60mph 2.72sec 0-100mph 4.48sec 0-150mph 6.80sec 0-200mph 8.94sec 0-250mph 12.47sec Top Speed 274mph Transmission 5 speed The Bad Boy: 0-60mph 1.66sec 0-100mph 2.82sec 0-150mph 3.74sec 0-200mph 4.52sec 0-250mph 5.54sec Top Speed 272mph Transmission 2 speed Smooth Operator: 0-60mph 2.72sec 0-100mph 4.55sec 0-150mph 6.66sec 0-200mph 8.67sec 0-250mph 12.30sec Top Speed 274mph Transmission 2 speed Wild Chaser: 0-60mph 3.02sec 0-100mph 4.89sec 0-150mph 6.49sec 0-200mph 8.16sec 0-250mph 10.57sec Top Speed 267mph on road 274mph off road Transmission 3 speed Quick Reactor: 0-60mph 1.46sec 0-100mph 2.58sec 0-150mph 4.25sec 0-200mph 5.95sec 0-250mph 8.97sec Top Speed 267mph Transmission 4 speed Road Monster: 0-60mph 3.02sec 0-100mph 4.79sec 0-150mph 6.76sec 0-200mph 8.80sec 0-250mph 12.37sec Top Speed 274mph Transmission 3 speed Speed Buster: 0-60mph 3.02sec 0-100mph 5.06sec 0-150mph 7.41sec 0-200mph 9.82sec 0-250mph 12.03sec Top Speed 299mph Transmission 2 speed Mad Power: 0-60mph 2.38sec 0-100mph 3.77sec 0-150mph 5.54sec 0-200mph 8.02sec 0-250mph 10.26sec Top Speed 299mph Transmission 6 speed Your acceleration times may differ. Try to beat these times if you can. - SERIES - 1. Out Run (1986, Arcade) 2. Out Run 3-D (1989, Master System) 3. Battle Out Run (1989, Master System) 4. Turbo Out Run [Model 317-0106] (1989, Arcade) 5. Out Run Europa (1991, Game Gear) 6. Out Runners (1992, Arcade) 7. Out Run 2019 (1993, Mega Drive) 8. Out Run 2 (2003, Arcade) 9. Out Run 2 SP (2004, Arcade) - STAFF - Music composed by : Takayuki Nakamura, Takenobu Mitsuyoshi, Hiroshi Miyauchi - PORTS - * CONSOLES: Sega Mega Drive (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1899&o=2 $end $snes=outlunchu, $bio Nintendo Super NES game published 27 years ago: Out to Lunch [Model SNS-P8-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63370&o=2 $end $snes=outlunch, $bio Nintendo Super NES game published 27 years ago: Out to Lunch [Model SNSP-P8-EUR] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63369&o=2 $end $info=outzone,outzonea,outzoneb,outzonec,outzoneh,outzonecv, $bio Arcade Video game published 30 years ago: Out Zone (c) 1990 Toaplan. A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - TECHNICAL - Game ID : TP-018 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Out Zone was released in August 1990. Several characters from other Toaplan games make cameo appearances as powerups or bonuses : * Six plane squadron from "Flying Shark" fly on the screen shooting enemies in an upside down V shape pattern. * The "Truxton" ship follows the player helping out. * ZIG-01 from "Zero Wing" flies on the screen dragging a bunch of '5000' points bonuses. * Pipiru, Toaplan's mascot from "Zero Wing" can be summoned in level 1 from shooting a hole in a rock. It is vulnerable to all weapons, but it will bring a significant score bonus if safely taken to the level's boss. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Out Zone, Snow Bros. - PCCB-00044) on 21/10/1990. - UPDATES - Out Zone new version uses different enemies in some stages and has extra bonuses compared to the old version. The music sequences are also in different orders between the sets. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - SERIES - 1. Out Zone [TP-018] (1990) 2. Fixeight [TP-026] (1992) - STAFF - Music and sound created by : Tatsuya Uemura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1900&o=2 $end $copera=outacanv, $bio Yamaha Copera cart. published 26 years ago: Outa no Canvas (c) 1994 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236754&o=2 $end $info=outbackj, $bio Slot Machine published 15 years ago: Outback Jack (c) 2005 Aristocrat. A 5-reel video slot machine with an Australian Outback theme. - TECHNICAL - Aristocrat MKVI hardware Video Resolution : 640x480 pixels Bet buttons : 1, 2, 3, 5, 10 credits During the gamble feature, 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. - TRIVIA - This game was originally going to have seven different Outback Jack features (as well as the random card feature jackpot) where the player could actually choose the features, presumably by touching a road map icon on the screen. On one attraction video (a promotional DVD with multiple attract screens shown on it; this is actually shown on top of gaming machines and surrounded by artwork), it shows the map of Australia with seven road signs; the removed one in the released game is revealed to be 'Mystery Island' with an icon of a fish on it. One such screen with this Outback Jack display can be seen in the members-only Riverside room at Crown Casino, Melbourne, Australia (but it can still be seen from outside the Riverside room as it's only on the second row of machines). This DVD shows animation and artwork of Outback Jack, "Mr. Woo", "L.A. Gator", "Grizzly", "Moon Festival" and "Sun Queen", so it is possibly dated around 2005. As of August 2009, this display has been removed. The cabinet image pictured on this page still shows the original line 'Choose from 7 Outback Adventures!' but only displays six road signs. On the released version, the large text on the belly panel artwork only reads 'Outback Adventures!' and the game gives you a feature randomly; you can't actually choose the game feature like in the "Lady Luck" series of games. The game tends to favour 'Fishing Spot' and 'Big Rock' the most, and these are well known for having the lowest credit prizes (including zero on 'Fishing Spot' if you don't match anything during the seven free games). The card feature jackpots are a lot harder to get on Outback Jack than on other games like 'Zorro', and are quite often over the thousand dollar mark for the top prize, whereas a "Zorro" machine usually has the major jackpot at less than $500. During any Outback Jack feature (such as the Big Rock boomerang throw), the game will display various sayings, such as 'Sheer brilliance', 'Good onya', 'Howzat', 'Your blood's worth bottling' and 'She's all apples'. Either by accident or design, the version at Crown Casino Melbourne plays the sound named 'WINTUNE32' (the signature Aristocrat large win tune) during the boomerang throw. Other versions simply play the win music corresponding to the amount given, including the coin animation if it's a large win like 1500 credits (on a bet of 1 credit per line). Outback Jack was also the name of an unrelated TV series in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14366&o=2 $end $gameboy=outburst, $bio Nintendo Game Boy Cart. published 27 years ago: Outburst [Model DMG-OBJ] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66630&o=2 $end $st_flop=outcast, $bio Atari ST disk. published 33 years ago: Outcast (c) 1987 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149405&o=2 $end $specpls3_flop=outcast, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Outcast (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230236&o=2 $end $cpc_flop=outchnot, $bio Amstrad CPC 464 disk. published 24 years ago: Outch! Noter (c) 1996 Exodus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124061&o=2 $end $pc8801_flop=outerw, $bio Outer World (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92573&o=2 $end $snes=outerw, $bio Nintendo Super Famicom cart. published 28 years ago: Outer World [Model SHVC-TW] (c) 1992 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61910&o=2 $end $to7_cass=outils, $bio Thomson TO7 cass. published 36 years ago: Outils (c) 1984 Charbonneau [Henri Charbonneau] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108464&o=2 $end $to_flop=outils, $bio Thomson TO disk. published 23 years ago: OUTILS+ (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107925&o=2 $end $megadriv=outlandr, $bio Sega Mega Drive game published 28 years ago: Outlander (c) 1992 Mindscape, Incorporated. - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 66/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56743&o=2 $end $megadriv=outlandru, $bio Sega Genesis game published 28 years ago: Outlander (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57335&o=2 $end $snes=outlandru, $bio Nintendo Super NES game published 27 years ago: Outlander [Model SNS-LD-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63372&o=2 $end $snes=outlandr, $bio Nintendo Super NES game published 27 years ago: Outlander [Model SNSP-LD-NOE] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63371&o=2 $end $pc8801_flop=outlandr, $bio NEC PC-8801 Series disk. published 32 years ago: Outlanders (c) 1988 Cross Media Soft. - TECHNICAL - GAME ID: P-5059~61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92574&o=2 $end $nes=outlandr, $bio Nintendo Famicom cart. published 33 years ago: Outlanders (c) 1987 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-A1] - TRIVIA - Outlanders was released on December 04, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54479&o=2 $end $info=outlaw, $bio Arcade Video game published 44 years ago: Outlaw (c) 1976 Atari. Outlaw invites the player to physically match his skill against a video gunfighter in one of America's most traditional contests : The fast-draw shootout. Players fast-draw a full scale replica of a Colt.45. A video gunfighter swaggers out from behind buildings in an authentically illustrated western town, turns and waits... and fires! Players have to shoot first and straight to avoid being 'hit'. - TRIVIA - Outlaw was released in March 1976. - PORTS - * CONSOLES: [US] Atari 2600 (1978) "Outlaw [Model CX2605]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" - Atari 2600 version [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" - Atari 2600 version [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" - Atari 2600 version [US] Microsoft XBOX (2005) "Atari Anthology [Platinum Hits]" - Atari 2600 version [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" - Atari 2600 version [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [XBOX World Collection] [Model B7X-00001]" - Atari 2600 version [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" - Atari 2600 version [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - Atari 2600 version * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - Atari 2600 version [EU] PC [MS Windows, CD-ROM] (dec.1, 2006, as part of "Atari Kids 2006") "Atari - 80 Classic Games in One!" - Atari 2600 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3400&o=2 $end $spectrum_cass=outlaw, $bio Sinclair ZX Spectrum cass. published 30 years ago: Outlaw (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80114&o=2 $end $cpc_cass=outlaw, $bio Amstrad CPC cass. published 30 years ago: Outlaw (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98503&o=2 $end $c64_cass=outlaw, $bio Commodore C64 cass. published 30 years ago: Outlaw (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187539&o=2 $end $info=j6outlaw,j6outlawc,j6outlawd, $bio Outlaw (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41124&o=2 $end $cpc_flop=outlawma,outlawto, $bio Outlaw (c) 199? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121892&o=2 $end $spectrum_cass=outlawa, $bio Outlaw (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225856&o=2 $end $cpc_flop=outlaw19,outlaw1901, $bio Amstrad CPC 464 disk. published 30 years ago: Outlaw Trained (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122536&o=2 $end $a2600=outlawe, $bio Atari 2600 cart. published 42 years ago: Outlaw (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Outlaw [Model CX2605]". - TECHNICAL - Model CX2605P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83005&o=2 $end $a2600=outlaw, $bio Atari 2600 cart. published 42 years ago: Outlaw (c) 1978 Atari, Incorporated. One or two players can become expert gunslingers during these games: * In 1-player games (Target Shoot), you control the movement of a gunfighter with the left Joystick Controller. Practice target shooting with the moving target that appears on the screen. * In 2-player games (Gunslinger Games), each player controls the movement of a gunslinger with a Joystick Controller. You score points when your gunslinger shoots your opponent's gunslinger. NOTE: In all 1- and 2-player games, bullets will ricochet off the upper and lower playfield boundaries. GUNSLINGER 2-Player Games GAME 1 - This gunfight between two players features a Cactus. GAME 2 - Two players use the Cactus and Getaway to plan their gunfight strategy. GAME 3 - A Cactus and Blowaway characterize this 2-player gunfight. GAME 4 - Two gunslingers use six Shooters during this gunfight which features a center Cactus and Blowaway. GAME 5 - A center Stage Coach stands between the two gunslingers during this game. GAME 6 - Players must take special aim as a series of Stage Coaches MOVE between the two gunslingers. GAME 7 - This gunfight features a Stage Coach and Blowaway. GAME 8 - A series of Stage Coaches MOVE between the two gunslingers as they use Blowaway in their playing strategy. GAME 9 - Two gunslingers play with six Shooters, Blowaway and a series of MOVING Stage Coaches between them. GAME 10 - The two gunslingers use six Shooters during this gunfight which features Blowaway and a center Wall. GAME 11 - Players use Getaway, Blowaway, and a center Wall in their gun fighting stragety. GAME 12 - The center wall MOVES between the two gunslingers as they play with Getaway and Blowaway. TARGET SHOOT 1-Player Games GAME 13 - You control one gunslinger on the screen which scores points by hitting the Target Shoot. A center Cactus is between you and the Target Shoot. GAME 14 - This target shooting game features a Target Shoot, a center Cactus and Blowaway. GAME 15 - This game features the Target Shoot and a center Stage Coach. GAME 16 - A series of Stage Coaches MOVE between the gunslinger and the Target Shoot. This game also features Blowaway. - TECHNICAL - Model CX2605 - TRIVIA - Export releases: "Outlaw [Model CX2605P]" - SCORING - * In 1-player games, you score one point each time a bullet from your gunslinger's gun hits the moving target. You have 99 seconds to score a maximum of ten points. The timing clock appears in the upper right corner of the playfield; the gunslinger's score is in the upper left corner. * In 2-player games you score one point each time a bullet from your gunslinger's gun hits the opposing gunslinger. When a gunslinger is hit, it will sit down and the point appears at the top of the screen. The score of the gunslinger from the left side of the playfield appears in the upper left corner; the right playfield gunslinger's score appears in the upper right corner. The first player to score ten points wins the game. - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50765&o=2 $end $info=sc4outlw,sc4outlwa,sc4outlwb,sc4outlwc, $bio Outlaw (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6908] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42723&o=2 $end $c64_cass=outlaws, $bio Commodore C64 cass. published 35 years ago: Outlaws (c) 1985 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240892&o=2 $end $spectrum_microdrive=outl001, $bio Sinclair ZX Spectrum Microdrive cart. published 33 years ago: Outlet issue 001 (c) 1987 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233209&o=2 $end $spectrum_microdrive=outl002, $bio Sinclair ZX Spectrum Microdrive cart. published 33 years ago: Outlet issue 002 (c) 1987 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233210&o=2 $end $spectrum_microdrive=outl003, $bio Sinclair ZX Spectrum Microdrive cart. published 33 years ago: Outlet issue 003 (c) 1987 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233211&o=2 $end $spectrum_microdrive=outl004, $bio Sinclair ZX Spectrum Microdrive cart. published 33 years ago: Outlet issue 004 (c) 1987 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233212&o=2 $end $spectrum_microdrive=outl005a,outl005b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 005 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233213&o=2 $end $spectrum_microdrive=outl006a,outl006b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 006 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233214&o=2 $end $spectrum_microdrive=outl007a,outl007b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 007 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233215&o=2 $end $spectrum_microdrive=outl008a,outl008b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 008 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233216&o=2 $end $spectrum_microdrive=outl009a,outl009b,outl009bx, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 009 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233217&o=2 $end $spectrum_microdrive=outl010a,outl010b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 010 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233218&o=2 $end $spectrum_microdrive=outl011a,outl011b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 011 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233219&o=2 $end $spectrum_microdrive=outl012a,outl012b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 012 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233220&o=2 $end $spectrum_microdrive=outl013a,outl013b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 013 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233221&o=2 $end $spectrum_microdrive=outl014a,outl014b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 014 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233222&o=2 $end $spectrum_microdrive=outl015a,outl015b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 015 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233223&o=2 $end $spectrum_microdrive=outl016a,outl016b, $bio Sinclair ZX Spectrum Microdrive cart. published 32 years ago: Outlet issue 016 (c) 1988 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233224&o=2 $end $spectrum_microdrive=outl017a,outl017b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 017 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233225&o=2 $end $spectrum_microdrive=outl018a,outl018b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 018 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233226&o=2 $end $spectrum_microdrive=outl019a,outl019b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 019 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233227&o=2 $end $spectrum_microdrive=outl020a,outl020b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 020 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233228&o=2 $end $spectrum_microdrive=outl021a,outl021b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 021 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233229&o=2 $end $spectrum_microdrive=outl022a,outl022b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 022 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233230&o=2 $end $specpls3_flop=outle023, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 023 (c) 1989 Outlet. Electronic magazine featuring: 1. Editorial 2. Outletters 3. Dimsorter documentation 4. Dimsorter 5. Outboard 6. Lookout! 7. Thickprint 8. Kemshu 9. Outclass 10. Linesplit 11. Lookahead 12. Output 13. Drivechat 14. Charmaster 15. Candyflash 16. Poolscheck 17. Calcomathic 18. Orkenvandringen 19. MinicharsW 20. Index Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148006&o=2 $end $spectrum_microdrive=outl023a,outl023b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 023 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233231&o=2 $end $specpls3_flop=outle024, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 024 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148007&o=2 $end $spectrum_microdrive=outl024a,outl024b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 024 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233232&o=2 $end $specpls3_flop=outle025, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 025 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148008&o=2 $end $spectrum_microdrive=outl025a,outl025b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 025 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233233&o=2 $end $specpls3_flop=outle026, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 026 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148009&o=2 $end $spectrum_microdrive=outl026a,outl026b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 026 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233234&o=2 $end $specpls3_flop=outle027, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 027 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148010&o=2 $end $spectrum_microdrive=outl027a,outl027b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 027 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233235&o=2 $end $specpls3_flop=outle028, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Outlet issue 028 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148011&o=2 $end $spectrum_microdrive=outl028a,outl028b, $bio Sinclair ZX Spectrum Microdrive cart. published 31 years ago: Outlet issue 028 (c) 1989 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233236&o=2 $end $specpls3_flop=outle029, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 029 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148012&o=2 $end $spectrum_microdrive=outl029a,outl029b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 029 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233237&o=2 $end $specpls3_flop=outle030, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 030 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148013&o=2 $end $spectrum_microdrive=outl030a,outl030b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 030 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233238&o=2 $end $specpls3_flop=outle031, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 031 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148014&o=2 $end $spectrum_microdrive=outl031a,outl031b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 031 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233239&o=2 $end $specpls3_flop=outle032, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 032 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148015&o=2 $end $spectrum_microdrive=outl032a,outl032b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 032 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233240&o=2 $end $specpls3_flop=outle033, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 033 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148016&o=2 $end $spectrum_microdrive=outl033a,outl033b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 033 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233241&o=2 $end $specpls3_flop=outle034, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 034 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148017&o=2 $end $spectrum_microdrive=outl034a,outl034b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 034 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233242&o=2 $end $specpls3_flop=outle035, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 035 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148018&o=2 $end $spectrum_microdrive=outl035a,outl035b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 035 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233243&o=2 $end $specpls3_flop=outle036, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 036 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148019&o=2 $end $spectrum_microdrive=outl036a,outl036b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 036 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233244&o=2 $end $specpls3_flop=outle037, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 037 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148020&o=2 $end $spectrum_microdrive=outl037a,outl037b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 037 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233245&o=2 $end $specpls3_flop=outle038, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 038 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148021&o=2 $end $spectrum_microdrive=outl038a,outl038b, $bio Sinclair ZX Spectrum Microdrive cart. published 30 years ago: Outlet issue 038 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233246&o=2 $end $specpls3_flop=outle039, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 039 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148022&o=2 $end $specpls3_flop=outle040, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Outlet issue 040 (c) 1990 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148023&o=2 $end $specpls3_flop=outle041, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 041 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148024&o=2 $end $specpls3_flop=outle042, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 042 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148025&o=2 $end $specpls3_flop=outle043, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 043 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148026&o=2 $end $specpls3_flop=outle044, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 044 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148027&o=2 $end $specpls3_flop=outle045, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 045 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148028&o=2 $end $specpls3_flop=outle046, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 046 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148029&o=2 $end $specpls3_flop=outle047, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 047 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148030&o=2 $end $specpls3_flop=outle048, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 048 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148031&o=2 $end $specpls3_flop=outle049, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 049 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148032&o=2 $end $specpls3_flop=outle050, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 050 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148033&o=2 $end $specpls3_flop=outle051, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 051 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148034&o=2 $end $specpls3_flop=outle052, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Outlet issue 052 (c) 1991 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148035&o=2 $end $specpls3_flop=outle053, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 053 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148036&o=2 $end $specpls3_flop=outle054, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 054 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148037&o=2 $end $specpls3_flop=outle055, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 055 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148038&o=2 $end $specpls3_flop=outle056, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 056 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148039&o=2 $end $specpls3_flop=outle057, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 057 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148040&o=2 $end $specpls3_flop=outle058, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 058 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229623&o=2 $end $specpls3_flop=outle059, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 059 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148041&o=2 $end $specpls3_flop=outle060, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 060 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148042&o=2 $end $specpls3_flop=outle061, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 061 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148043&o=2 $end $specpls3_flop=outle062, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 062 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148044&o=2 $end $specpls3_flop=outle063, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Outlet issue 063 (c) 1992 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229624&o=2 $end $specpls3_flop=outle066, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 066 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148045&o=2 $end $specpls3_flop=outle067, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 067 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148046&o=2 $end $specpls3_flop=outle068, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 068 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148047&o=2 $end $specpls3_flop=outle069, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 069 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148048&o=2 $end $specpls3_flop=outle070, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 070 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148049&o=2 $end $specpls3_flop=outle071, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 071 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148050&o=2 $end $specpls3_flop=outle072, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 072 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148051&o=2 $end $specpls3_flop=outle074, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 074 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148052&o=2 $end $specpls3_flop=outle075, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 075 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229625&o=2 $end $specpls3_flop=outle076, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Outlet issue 076 (c) 1993 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229626&o=2 $end $specpls3_flop=outle077, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 077 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148053&o=2 $end $specpls3_flop=outle078, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 078 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229627&o=2 $end $specpls3_flop=outle080, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 080 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148054&o=2 $end $specpls3_flop=outle081, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 081 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148055&o=2 $end $specpls3_flop=outle082, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 082 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148056&o=2 $end $specpls3_flop=outle083, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 083 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148057&o=2 $end $specpls3_flop=outle084, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 084 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148058&o=2 $end $specpls3_flop=outle085, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 085 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229628&o=2 $end $specpls3_flop=outle086, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 086 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148059&o=2 $end $specpls3_flop=outle087, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 087 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148060&o=2 $end $specpls3_flop=outle088, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Outlet issue 088 (c) 1994 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148061&o=2 $end $specpls3_flop=outle089, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 089 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148062&o=2 $end $specpls3_flop=outle090, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 090 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148063&o=2 $end $specpls3_flop=outle091, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 091 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148064&o=2 $end $specpls3_flop=outle092, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 092 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148065&o=2 $end $specpls3_flop=outle093, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 093 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148066&o=2 $end $specpls3_flop=outle094, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 094 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148067&o=2 $end $specpls3_flop=outle095, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 095 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148068&o=2 $end $specpls3_flop=outle096, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 096 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148069&o=2 $end $specpls3_flop=outle097, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 097 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148070&o=2 $end $specpls3_flop=outle098, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 098 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148071&o=2 $end $specpls3_flop=outle099, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 099 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148072&o=2 $end $specpls3_flop=outle100, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Outlet issue 100 (c) 1995 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148073&o=2 $end $specpls3_flop=outle102, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 102 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148074&o=2 $end $specpls3_flop=outle104, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 104 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148075&o=2 $end $specpls3_flop=outle106, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 106 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148076&o=2 $end $specpls3_flop=outle107, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 107 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148077&o=2 $end $specpls3_flop=outle108, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 108 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148078&o=2 $end $specpls3_flop=outle109, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 109 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148079&o=2 $end $specpls3_flop=outle110, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 110 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148080&o=2 $end $specpls3_flop=outle111, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 111 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148081&o=2 $end $specpls3_flop=outle112, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Outlet issue 112 (c) 1996 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148082&o=2 $end $specpls3_flop=outle113, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 113 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148083&o=2 $end $specpls3_flop=outle114, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 114 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148084&o=2 $end $specpls3_flop=outle115, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 115 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148085&o=2 $end $specpls3_flop=outle116, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 116 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148086&o=2 $end $specpls3_flop=outle117, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 117 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229629&o=2 $end $specpls3_flop=outle118, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 118 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148087&o=2 $end $specpls3_flop=outle119, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 119 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148088&o=2 $end $specpls3_flop=outle120, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 120 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148089&o=2 $end $specpls3_flop=outle121, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Outlet issue 121 (c) 1997 Outlet [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148090&o=2 $end $apple2_flop_orig=outpost, $apple2_flop_clcracked=outpost, $bio Apple II disk. published 39 years ago: Outpost (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229198&o=2 $end $astrocde=outpost, $bio Astrocade game published 34 years ago: Outpost 19 (c) 1986 WaveMakers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86819&o=2 $end $msx1_cass=outroyd,outroyda, $bio MSX cass. published 35 years ago: Outroyd (c) 1985 Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118114&o=2 $end $x1_flop=outroyd,outroyda, $bio Sharp X1 5.25in.disk. published 34 years ago: Outroyd (c) 1986 Stratford Computer Center. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86079&o=2 $end $msx1_flop=outroyd, $bio Outroyd cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230082&o=2 $end $spectrum_cass=outrun, $bio Sinclair ZX Spectrum cass. published 33 years ago: OutRun (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80118&o=2 $end $spectrum_cass=outrunb, $bio Outrun (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219182&o=2 $end $spectrum_cass=outruna, $bio Outrun (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219420&o=2 $end $megadriv=outr2019u,outr2019up, $bio Sega Genesis game published 27 years ago: OutRun 2019 (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 670-2947 Cover ID: 670-2948 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57333&o=2 $end $megadriv=outr2019, $bio Sega Mega Drive game published 27 years ago: OutRun 2019 (c) 1993 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1118-50 Cartridge ID: 670-2947-50 Cover ID: 670-2948-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56740&o=2 $end $megadriv=outr2019j, $bio Sega Mega Drive game published 27 years ago: OutRun 2019 (c) 1993 Sims - TECHNICAL - Game ID: T-44033 - TRIVIA - Released on Mar 26, 1993 in Japan. - STAFF - Location Supervisor: Kenjiroh Katoh (K. Kato), Kenichi Mazmoto (K. Maz) Course Director: K. Naka Based on Characters Created by: Kenichi Mazmoto (K. Maz) Visual Director: Tsunetomo Sugawara (B.T.S) Designed by: Wasio, M. Taisi, M. Toma Animation Supervisor: Kenichi Mazmoto (K. Maz) Opening Design: M. Taisi Ending Design: M. Toma Title Script: Wasio Sound Effects by: Kenjiroh Katoh (K. Kato) Music by: Shigeki Sako (Sako) Graphic Designer: M. Nagashima Publicity Manager: CBX1000 Public Relations by: SINOP Director of Photography: Tsunetomo Sugawara (B.T.S) Directed by: Kenichi Mazmoto (K. Maz) Executive Producer: Noboru Machida (Machida) Unit Planner and Coordinator: Kenichi Mazmoto (K. Maz) HOT FIRE Composed and Performed by: Techno Network Produced by: Katsu Yamashita FEEL THE BEAT Composed and Performed by: Dual Noise Produced by: Hilltop Glory RUNNING PLEASURE Composed and Performed by: Hyper Sonic Gang Produced by: Sungreen Hytes STEAL INTO THE NIGHT Composed and Performed by: Systematic Of Rhythm Produced by: Pongo Koganei RELIGHT MY FIRE Composed and Performed by: Hi‑NRG Produced by: TB. LIB VICTORIOUS Composed and Performed by: Mainstream Produced by: Twinkle Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56741&o=2 $end $spectrum_cass=oruneur, $bio Sinclair ZX Spectrum cass. published 29 years ago: OutRun Europa (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80119&o=2 $end $spectrum_cass=oruneurer, $bio Sinclair ZX Spectrum cass. published 29 years ago: Outrun Europa (c) 1991 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219181&o=2 $end $spectrum_cass=oruneurk, $bio Sinclair ZX Spectrum cass. published 28 years ago: Outrun Europa (c) 1992 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219419&o=2 $end $megadriv=orunnersj, $bio Sega Mega Drive game published 26 years ago: OutRunners (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56742&o=2 $end $megadriv=orunners, $bio Sega Genesis game published 26 years ago: OutRunners (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57334&o=2 $end $info=otrigger, $bio Sega NAOMI cart. published 21 years ago: Outtrigger (c) 1999 Sega. A maximum of 4 people can play at the same time on-line. The eyeball controller gives the player free and real eye moves. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in November 1999 in Japan. - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3686&o=2 $end $vic1001_cart=outworld, $bio Commodore VIC-20 cart. published 38 years ago: Outworld [NTSC] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86882&o=2 $end $vic1001_cart=outworldp, $bio Commodore VIC-20 cart. published 38 years ago: Outworld [PAL] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86883&o=2 $end $amigaocs_flop=outzone, $bio Commodore Amiga 500 disk. published 29 years ago: Outzone (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74689&o=2 $end $tiki100=ovtast, $bio Ov-tastatur (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237312&o=2 $end $cpc_flop=ovation1, $bio Amstrad CPC 464 disk. published 24 years ago: Ovation 1 (c) 1996 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123185&o=2 $end $cpc_flop=ovation2, $bio Amstrad CPC 464 disk. published 24 years ago: Ovation 2 (c) 1996 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123186&o=2 $end $cpc_flop=ovation3,ovation301,ovation302,ovation303, $bio Amstrad CPC 464 disk. published 23 years ago: Ovation 3 (c) 1997 Dirty Minds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123187&o=2 $end $cpc_flop=ovation4,ovation401,ovation402,ovation403, $bio Amstrad CPC 464 disk. published 23 years ago: Ovation 4 (c) 1997 Dirty Minds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123188&o=2 $end $cpc_flop=ovation5,ovation501,ovation502,ovation503, $bio Amstrad CPC 464 disk. published 21 years ago: Ovation 5 (c) 1999 Dirty Minds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123189&o=2 $end $info=overdriv,overdriva,overdrivb, $bio Arcade Video game published 30 years ago: Over Drive (c) 1990 Konami. Very fast first-person racing game. - TECHNICAL - DEDICATED UPRIGHT Game ID : GX789 Main CPU : (2x) Motorola 68000 (@ 12 Mhz), M6809 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K053260 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 256 x 304 pixels Screen refresh : 59.00 Hz Palette Colors : 2048 Players : 1 Control : steering wheel Buttons : 3 - TRIVIA - Over Drive was released in November 1990 in USA. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1903&o=2 $end $x68k_flop=overdrvr,overdrvra, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Over Driver (c) 1992 Login. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88495&o=2 $end $nes=overhorzj, $vgmplay=overhorz_nes, $bio Nintendo Famicom cart. published 29 years ago: Over Horizon (c) 1991 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54480&o=2 $end $nes=overhorz, $bio Nintendo NES cart. published 28 years ago: Over Horizon (c) 1992 Takara Company, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "Over Horizon [Model GAM-Z6]". - TECHNICAL - GAME ID: NES-Z6-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55416&o=2 $end $info=v4ovrmn3, $bio Over Moon Pt.3 (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42288&o=2 $end $info=overrev,overrevb,overrevba, $bio Arcade Video game published 23 years ago: Over Rev (c) 1997 Jaleco. - TECHNICAL - Runs on the Sega "Model 2C" hardware. Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Over Rev was released in September 1997 in Japan. - TIPS AND TRICKS - 3 Additional Cars: At the car selection screen, step on the brake pedal. Pressing brake again goes back to the original 4. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3734&o=2 $end $gba=overhedgd, $bio Nintendo GBA cart. published 14 years ago: Over the Hedge - Beesten bij de Buren (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72092&o=2 $end $gba=overhammu, $bio Nintendo GBA cart. published 14 years ago: Over the Hedge - Hammy Goes Nuts! [Model AGB-BH7E-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72094&o=2 $end $gba=overhamm, $bio Nintendo GBA cart. published 14 years ago: Over the Hedge - Hammy Goes Nuts! [Model AGB-BH7P] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72093&o=2 $end $gba=overhedgu, $bio Nintendo GBA cart. published 14 years ago: Over the Hedge [Model AGB-BH5E-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72091&o=2 $end $gba=overhedg, $bio Nintendo GBA cart. published 14 years ago: Over the Hedge [Model AGB-BH5P] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72090&o=2 $end $info=ep_otm,ep_otma, $bio Over the Moon (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15485&o=2 $end $info=ep_otmcl,ep_otmcla, $bio Over the Moon Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40875&o=2 $end $info=m4overmn__a,m4overmn__b,m4overmn__c,m4overmn__d,m4overmn__e,m4overmn__f,m4overmn__g, $bio Over The Moon [Model OT8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233407&o=2 $end $info=m4overmn__h,m4overmn__i,m4overmn__j,m4overmn__k,m4overmn__l,m4overmn__m,m4overmn__n, $bio Over The Moon [Model OTN] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233408&o=2 $end $info=m4overmn,m4overmn__o,m4overmn__p,m4overmn__q,m4overmn__r,m4overmn__s,m4overmn__t,m4overmn__u,m4overmn__v,m4overmn__w,m4overmn__x, $bio Over The Moon [Model OTT] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14935&o=2 $end $info=m4overmn__y,m4overmn__z,m4overmn__0,m4overmn__1,m4overmn__2,m4overmn__3,m4overmn__4,m4overmn__5,m4overmn__6,m4overmn__7,m4overmn__8, $bio Over The Moon [Model OTU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233409&o=2 $end $amigaocs_flop=overnet, $bio Commodore Amiga 500 disk. published 30 years ago: Over the Net (c) 1990 Merit Industries, Incorporated. [Bensalem, PA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74690&o=2 $end $ibm5150=overnet, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Over the Net (c) 1991 Genias - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132618&o=2 $end $info=as_otr,as_otra, $bio Over the Rainbow (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41846&o=2 $end $info=sc5rainb,sc5rainba,sc5rainbb,sc5rainbc,sc5rainbd,sc5rainbe, $bio Over the Rainbow (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3315] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42760&o=2 $end $info=m1ott,m1otta, $bio Over The Top (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42008&o=2 $end $info=overtop, $bio Arcade Video game published 24 years ago: Over Top (c) 1996 ADK. You drive different vehicles in this 3D-like 2D game. The backgrounds are quiet nicely done. The task is to finish every race before certain time. There are many hidden shortcuts in this game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 212 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Accelerate speed, [B] Reduce speed - TRIVIA - Released in April 1996. - STAFF - Producer : Kazuo Arai Editors : Mitsunari Ishida, M. Ohwada Car Rendering : J. Seki, T. Kuroiwa Sprite Editor : K. Ohnishi Sprite Designers : H. Tsukano, K. Ohashi, E. Kuboshima Scroll Chief : Rie Mori Scroll Designers : Misako Ohno, M. Himeno, K. Uchiumi, Kaori Kumagai Programmers : E-Chan, Donpei System Programmers : Makio Chiba, Hideo Kamoda Hard Engineer : Eiji Fukatsu Character Maker Programmer : Hiroyuki Ryu Sound Effects : Hideki Yamamoto Music : Takao Ohshima, Keiichiroh Segawa Public : Satsuki Itoh, Hajime Taguchi, Kiyotaka Sugiyama, Kayo Yamagata Director : Takashi Egashira - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.24, 1996, "Over Top [Model ADH-011]") SNK Neo-Geo CD (jul.5, 1996, "Over Top [Model ADCD-011]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1904&o=2 $end $neocd=overtop, $bio SNK Neo-Geo CD published 24 years ago: Over Top (c) 1996 ADK Corp. - TECHNICAL - [Model ADCD-011] - TRIVIA - Released on July 5, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47478&o=2 $end $psx=overblod, $bio Sony PlayStation disc published 23 years ago: OverBlood (c) 1997 Electronic Arts North American release. Game developed in Japan. See the original for more information; "OverBlood [Model SLPS-00392]". - TECHNICAL - GAME ID: SLUS-00464 - TRIVIA - Released on May 22, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110565&o=2 $end $bbcb_cass=overdriv, $bio Acorn BBC/Electron cass. published 36 years ago: Overdrive (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52184&o=2 $end $bbcb_flop_orig=overdriv, $bio Acorn BBC Micro B disk. published 36 years ago: Overdrive (c) 1984 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125538&o=2 $end $amigaocs_flop=overdriv, $bio Commodore Amiga 500 disk. published 27 years ago: Overdrive (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74691&o=2 $end $pro128s_flop=overdriv, $bio Olivetti PC-128s disk. published 33 years ago: Overdrive + Centibug (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118259&o=2 $end $cpc_flop=overdriv, $bio Amstrad CPC 464 disk. published 34 years ago: Overdrive Cracked (c) 1986 Unknown. Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120128&o=2 $end $cpc_flop=overflow, $bio Amstrad CPC 464 disk. published 26 years ago: Overflow Previews (c) 1994 Logon System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124388&o=2 $end $cpc_flop=overflow03,overflow01,overflow02, $bio Amstrad CPC 464 disk. published 19 years ago: Overflow's Backtro (c) 2001 Logon System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124389&o=2 $end $amigaaga_flop=overkill, $bio Commodore Amiga 1200 disk. published 27 years ago: Overkill (c) 1993 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146379&o=2 $end $cd32=okillunc, $bio Commodore Amiga CD32 published 27 years ago: Overkill & Lunar-C (c) 1993 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106885&o=2 $end $spectrum_cass=overkill, $bio Sinclair ZX Spectrum cass. published 32 years ago: Overkill (c) 1988 Atlantis - TECHNICAL - GAME ID: At 344 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80120&o=2 $end $spectrum_cass=overland, $bio Sinclair ZX Spectrum cass. published 32 years ago: Overlander (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80121&o=2 $end $cpc_cass=overland, $bio Amstrad CPC cass. published 32 years ago: Overlander (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98505&o=2 $end $cpc_flop=overland01,overland02,overland,overland03,overland05, $bio Amstrad CPC 464 disk. published 32 years ago: Overlander (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121009&o=2 $end $specpls3_flop=overland, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Overlander (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147911&o=2 $end $specpls3_flop=overlandsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Overlander (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147933&o=2 $end $st_flop=overland, $bio Atari ST disk. published 32 years ago: Overlander (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230337&o=2 $end $amigaocs_flop=overland, $bio Commodore Amiga 500 disk. published 31 years ago: Overlander (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74692&o=2 $end $spectrum_cass=overlanda, $bio Overlander (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219342&o=2 $end $spectrum_cass=overlandb, $bio Overlander (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219646&o=2 $end $bbc_rom=ovbasic, $bio Acorn BBC ROM published 33 years ago: Overlay BASIC (c) 1987 Elsevier-BIOSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145389&o=2 $end $info=m5overld,m5overld02,m5overld10,m5overld11, $bio Overload (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41606&o=2 $end $amigaocs_flop=overlord, $bio Commodore Amiga 500 disk. published 26 years ago: Overlord (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74693&o=2 $end $cpc_flop=overlord,overlord01, $bio Amstrad CPC 464 disk. published 36 years ago: Overlord 2 (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122933&o=2 $end $nes=overlord, $bio Nintendo NES cart. published 27 years ago: Overlord (c) 1993 Virgin Interactive Imagine, if you will, a universe that holds only a small group of planets.Each planet, a barren shell waiting to be given life. Imagine further, that within this universe there exists the forces of good and evil. Having only a single Starbase to work from, you set out in ships of your own design and use them to colonize the barren planets. Strategies are needed to meet the many challenges you will face as you strive to become a great leader. Farms need to be established to feed your feed your growing populous. Taxes have to be imposed to raise money to build a stunning array of equipment... from a spy satellite to a hydroponic plant. Even while you are establishing that delicate balance called life, a fiendish dictator is gazing at the whole universe with greedy eyes. He schemes to conquer and control. Confrontation is inevitable! - TECHNICAL - GAME ID: NES-VL-USA - TRIVIA - Released in January 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55417&o=2 $end $spectrum_cass=ovrlords, $bio Sinclair ZX Spectrum cass. published 35 years ago: Overlords (c) 1985 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80123&o=2 $end $pce_tourvision=override, $bio TOURVision cart. published 29 years ago: Override (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 53 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101151&o=2 $end $pce=override, $bio NEC PC-Engine HuCARD published 29 years ago: Override (c) 1991 Data East Corp. Override is an intense vertical shooter by Data East. Aliens are about to invade, once again, and the only hope to humanity are powerfully armed forces called Override. The player takes control of a squary spaceship and fly his way through six long stages. Litterally tons of power-ups fill up the screen at any time in this game. They usually add secondary weapons to the ship, such as Homing Lasers (Red), Straight lasers (Blue), Rotating Wave Lasers (Green), Side Lasers (Purple) and Directional Lasers (Orange), and each secondary weapon can be upgraded up to three times. Two other pods exist and either upgrade the main vulcan-gun (P) or give the ship one precious shield cell (E). Finally, a powerful wave of fire can be automatically charged up when the ship doesn't shoot. The second action button just ajusts the speed. - TECHNICAL - HuCARD ID: DE90006 huCARD Size: 2 Mbits. - TRIVIA - Released on January 08, 1991 in Japan for 6500 Yen. - STAFF - Programmer: S. Abe, T. Kunihiro Graphic Designer: H. Sueyoshi, T. Takase Sound Composer: Y. Santoh Sound Effect: Y. Santoh Game Designer: H. Sueyoshi, Arabu Special Thanks: H. Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58674&o=2 $end $cpc_flop=overscan02, $bio Overscan Demo (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123491&o=2 $end $cpc_flop=overscan04,overscan05, $bio Amstrad CPC 464 disk. published 29 years ago: Overscan Show 3 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124390&o=2 $end $cpc_flop=overscan, $bio Amstrad CPC 464 disk. published 27 years ago: Overscan Utility System 1.0 (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124062&o=2 $end $cpc_flop=overscan01,overscan03, $bio Amstrad CPC type-in published 26 years ago: Overscan Utility System V2.0 (c) 1994 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119443&o=2 $end $gba=overstrm, $bio Nintendo GBA cart. published 17 years ago: Overstorm (c) 2003 Polyzoom Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234299&o=2 $end $x68k_flop=overtake, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Overtake (c) 1992 Zoom - TECHNICAL - FD x6 - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87968&o=2 $end $jupace_cass=m_overta, $bio Jupiter Ace cass. published 37 years ago: Overtaker + Brands Hatch (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115745&o=2 $end $bbcm_cart=overview, $bio Acorn BBC Master cart. published 35 years ago: OverView (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231824&o=2 $end $apple2_flop_clcracked=ovwbible, $bio Apple II disk. published 37 years ago: Overview of The Bible (c) 1983 ADAM Christian Educational - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240717&o=2 $end $cpc_flop=ovl96uk1, $bio Amstrad CPC 464 disk. published 22 years ago: OVL '96 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124469&o=2 $end $cpc_flop=ovl96too, $bio Amstrad CPC 464 disk. published 22 years ago: OVL '96 Tools to Copy Disk (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124470&o=2 $end $gbcolor=owarai, $bio Nintendo Game Boy Color game published 21 years ago: Owarai Yowiko no Game-dou - Oyaji Sagashite Sanchoume [Model DMG-AYIJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68488&o=2 $end $info=owlcap, $bio Owl Capone (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48990&o=2 $end $jupace_cass=owler, $bio Jupiter Ace cass. published 36 years ago: Owler (c) 1984 Callisto Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115819&o=2 $end $bbcb_cass=owzat, $bio Owzat (c) 19?? Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52186&o=2 $end $bbcb_cass=oxbridge, $electron_cass=oxbridge, $bio Acorn BBC/Electron cass. published 34 years ago: Oxbridge (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52187&o=2 $end $cpc_flop=oxfordpa, $bio Amstrad CPC 464 disk. published 30 years ago: Oxford PAO (c) 1990 Hogsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124877&o=2 $end $bbcb_flop_orig=oxpascal, $bio Acorn BBC Micro B disk. published 35 years ago: Oxford Pascal (c) 1985 Oxford Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125480&o=2 $end $bbc_rom=oxpascal11, $bio Acorn BBC ROM published 35 years ago: Oxford Pascal Ver. 1 (c) 1985 Oxford Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145252&o=2 $end $bbc_rom=oxpascal20,oxpascal, $bio Acorn BBC ROM published 35 years ago: Oxford Pascal Ver. 2 (c) 1985 Oxford Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145253&o=2 $end $cpc_flop=oxig1986, $bio Amstrad CPC type-in published 34 years ago: Oxi (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119663&o=2 $end $cpc_flop=oxof1985, $bio Amstrad CPC type-in published 35 years ago: Oxo (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122701&o=2 $end $info=j6oxo,j6oxoa,j6oxob,j6oxoc,j6oxod,j6oxoe, $bio Oxo (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41125&o=2 $end $info=j6oxobin,j6oxobina,j6oxobinb,j6oxobinc,j6oxobind,j6oxobine,j6oxobinf, $bio Oxo Bingo (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41126&o=2 $end $info=ec_oxocg, $bio OXO Classic Gold (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41883&o=2 $end $info=ec_oxocl, $bio OXO Club (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41884&o=2 $end $info=ec_oxogb, $bio OXO Golden Bar (c) 199? Electrocoin. - TECHNICAL - DIMENSIONS : H 1929mm D 533mm W 673mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11714&o=2 $end $info=ec_oxorl, $bio Slot Machine published 17 years ago: OXO Reels (c) 2003 Electrocoin. 3-position multi-player game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22990&o=2 $end $info=ec_oxorv, $bio OXO Revolution (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41885&o=2 $end $to_flop=oxphar,oxphara,oxpharb, $bio Thomson TO disk. published 33 years ago: Oxphar (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107933&o=2 $end $mo6_cass=oxphar,oxphara, $bio Thomson MO6 cass. published 33 years ago: Oxphar (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108994&o=2 $end $cpc_flop=oxphar1901,oxphar1903, $bio Amstrad CPC 464 disk. published 33 years ago: Oxphar (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121643&o=2 $end $cpc_flop=oxphar19,oxphar1902,oxpharf1,oxpharf2,oxpharf102,oxpharf103, $bio Amstrad CPC 464 disk. published 33 years ago: Oxphar (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122974&o=2 $end $cpc_flop=oxpharfr,oxpharfr02, $bio Amstrad CPC 464 disk. published 33 years ago: Oxphar Cracked (c) 1987 Best-Chris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122976&o=2 $end $cpc_flop=oxpharfr01, $bio Oxphar Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122617&o=2 $end $cpc_flop=oxpharf101, $bio Amstrad CPC 464 disk. published 33 years ago: Oxphar Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122975&o=2 $end $cpc_flop=oxydaf19, $bio Amstrad CPC type-in published 33 years ago: Oxyda (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124539&o=2 $end $cpc_flop=oxysudis, $bio Amstrad CPC type-in published 29 years ago: Oxysudis (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119444&o=2 $end $gameboy=oyatsuqz, $bio Nintendo Game Boy Cart. published 23 years ago: Oyatsu Quiz Mogu Mogu Q [Model DMG-AYIJ-JPN] (c) 1997 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66631&o=2 $end $msx1_cart=oyotango, $bio MSX cart. published 35 years ago: Oyoide Tango [Model HM-102] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77329&o=2 $end $info=ozmawars,ozmawars2,ozmawarsmr, $bio Arcade Video game published 41 years ago: Ozma Wars (c) 1979 SNK. A great and pioneer fixed vertical space shoot'em up game. The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero. - TECHNICAL - CPU Board Number : AA017757 Audio/IO Board Number : CV070005 ROM Board Number : AA017756A Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Screen orientation : Vertical Video resolution : 224 x 260 pixels Screen refresh : 59.54 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Ozma Wars was released in December 1979. This is the first game manufactured by SNK (Shin Nihon Kikaku). This game is also known as the second ever vertical shoot 'em up game, after Taito's "Space Invaders" (which ran on the same arcade hardware), but is also additionally known as the first game with disparate levels. The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a game mechanic that has now become common in the majority of modern action games. A copy of this game is known as "Space Phantoms". A bootleg is known as "Solar Fight". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1905&o=2 $end $info=ozon1, $bio Arcade Video game published 37 years ago: Ozon I (c) 1983 Proma. A great vertical shoot 'em up game. The player controls a Artillery Mobile Defense Anti-Aircraft unit, in the middle of a warzone and must defend all your tanks from enemies aircrafts, while avoid be destroyed by missiles and homing missiles or kamikaze attacks. For this you will have to shoot a certain number of aircraft and shoot the missiles before they destroy the tanks to advance to the next round. In each round increases five times more the quantity of enemy aircraft to eliminated. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 32 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1906&o=2 $end $info=ep_ozzie,ep_ozziea,ep_ozzieb,ep_ozziec,ep_ozzied,ep_ozziee,ep_ozzief,ep_ozzieg,ep_ozzieh, $bio Ozzie Ozzie Ozzie (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40876&o=2 $end $gba=ozzydrix, $bio Nintendo GBA cart. published 17 years ago: Ozzy & Drix [Model AGB-BOZE-USA] (c) 2003 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72095&o=2 $end $a800=orchard, $bio Atari 800 cart. published 37 years ago: Ozzy's Orchard (c) 1983 TG Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86646&o=2 $end $tvc_flop=ordogmot, $bio Videoton TVC disk. published 30 years ago: Ördögmotor (c) 1990 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112123&o=2 $end $nes=pradikus, $bio Nintendo NES cart. published 30 years ago: P'radikus Conflict (c) 1990 Color Dreams One thousand years ago the warlike tribes of P'Radikus achieved space travel by stealing a starship from the peaceful Lextorians. They have since expanded their territory and ravaged many worlds. Explore the various planets of the galaxy and rid them of P'Radikan outposts. Seek and destroy the home planet of P'Radikus, for it is the only hope of stopping the spread of the evil empire. - STAFF - Program: Jim Treadway, Mike Hunley Additional Graphics: Jon Valesh, Nancy Valesh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55418&o=2 $end $info=psattack, $bio Arcade Video game published 16 years ago: P's Attack (c) 2004 Uniana. P's Attack is a gun shooting video game where players use the guns to aim, shoot and destroy all the aliens that appear, in order to save the world. Players must progress through the various stages and overcome the challenges at the 21 stages, while fighting the aliens, to finish the game. There are also 3 bonuses scenes. - TRIVIA - Released in October 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4466&o=2 $end $info=p47j,p47je,p47b, $bio Arcade Video game published 32 years ago: P-47 - The Freedom Fighter (c) 1988 Jaleco. P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops. The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - P-47 was released in May 1988. This game is known outside Japan as "P-47 - The Phantom Fighter". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Jaleco 1 - D28B0003) on 12/08/1988. - SCORING - Scoring in this game is complicated. There are a lot of enemy units for you to take out. In addition, some units have multiple parts which also score points. You also get points for collecting items and making it through a mission. The enemy units are broken up into air, ground and boss. ENEMY AIR UNIT BOMBER, LARGE (FACES RIGHT) : 3,000 BOMBER, LARGE (TAN) : 3,000 BOMBER, MEDIUM (FACES RIGHT) : 2,000 BOMBER, MEDIUM (FACES LEFT) : 1,500 FIGHTER/BOMBER, SMALL (FACES LEFT) : 1,000 FIGHTER/BOMBER, LARGE (FACES RIGHT) : 5,000 HELICOPTER, MEDIUM : 300 HELICOPTER, POWER-UP : 500 PLANE, JET : 200 PLANE, JET (TAN) : 300 PLANE, PROPELLER : 100 PLANE, PROPELLER (TAN) : 200 PLANE, ROCKET : 500 ROCKET, V1 : 100 ROCKET, TWO-FIN : 100 ENEMY GROUND UNITS MOTORCYCLE : 2,000 RAIL GUN, LARGE (GUN ONLY) : 1,000 RAIL GUN, LARGE (TURRET) : 3,000 RAIL GUN, SMALL : 1,000 SELF-PROPELLED HOWITZER : 3,000 TANK, LARGE : 600 TANK, MEDIUM : 400 TANK, VERY LARGE : 5,000 TURRET, GROUND : 100 TURRET, TRAIN : 400 TRUCK, ANTI-AIRCRAFT : 200 TRUCK, DEDICATED ANTI-AIRCRAFT : 400 TRUCK, HALFTRACK : 300 TRUCK, QUAD ANTI-AIRCRAFT : 500 TRUCK, RADAR : 2,000 ENEMY BOSSES BATTLESHIP, MAIN GUN : 5,000 BATTLESHIP, SECONARY BATTERY : 2,000 BATTLESHIP, TERTIARY BATTERY : 1,000 BATTLESHIP, ANTI-AIRCRAFT BATTERY : 500 BOMBER, VERY LARGE : 20,000 BOMBER, HUGE : 40,000 RAIL GUN, LARGE : 10,000 TANK, HUGE (GREEN) : 20,000 TANK, HUGE (SILVER) : 50,000 In addition to the above scoring, you also get points for the number of item power-ups you collect and for finishing each part of a mission. The scores for collection of item power-ups are : 1 ITEM : 1,000 POINTS 2 ITEMS : 2,000 POINTS 3 ITEMS : 3,000 POINTS 4 ITEMS : 4,000 POINTS 5 ITEMS : 5,000 POINTS 6 ITEMS : 10,000 POINTS 7 ITEMS : 20,000 POINTS 8-10 ITEMS : 30,000 POINTS You will also score 10,000 points for completing a mission part. - TIPS AND TRICKS - As soon as you start the game, you will immediately be placed into the thick of the action. Be ready for anything. * This game is very fast-paced and it only gets harder as you progress through the missions. This means you will have to be constantly aware of what is happening from both in the air and on the ground. * Your fighter has unlimited firepower in both bullets and also auxiliary weapons such as bombs and missiles. Use this to your advantage by laying down a solid wall of firepower to prevent any enemy units from getting close to your fighter. * Make sure, though, that you are constantly aware of where an enemy unit is because you will also have to gauge where its fire will be heading. In addition, most enemy units move so they basically will 'shoot and scoot' making it harder for you to pinpoint their location. * To take care of units that like to roam around, lay down a 'carpet' of bombs or other heavy firepower. Your bombs drop down much faster than an enemy unit can move so you can basically overwhelm them with superior firepower. * Some enemies require more then one hit to take them out. This means you will have to use a combination of different offensive weapons to destroy them. This will be especially true when you are fighting the bosses. * Make sure you know the lay of the land at all times. Some topography has some extremes in both hills and valleys. Sometimes your only choice is to go above a mountain peak that has a lot of ground and air units guarding it. This means you will have to unleash some serious firepower to make it safely over. * Ensure that you know how to regulate your speed depending on the current conditions. You can go no further to the front than the right side of the screen nor any further back than the left. Use this speed-up, slow-down to avoid enemy fire and to eliminate targets before they become unmanageable. * Make sure you eliminate all helicopters that have items so you can ensure you have the right kind of power-up plus you can also get free men. * When you encounter large formations of planes, the best weapons are the missiles or exploding bombs. These can clear out large holes in those formations plus they can prove rather deadly to the bigger planes as well. * Overall, this game involves the application of massive amounts of firepower in order to survive the next mission. This isn't to say, however, that paying attention and constantly moving aren't also important... they are vital to your survival. - SERIES - 1. P-47 - The Freedom Fighter (1988) 2. P-47 Aces (1995) - STAFF - Developed by Nihon Maicom Kaihatsu (NMK). Sound composer : Shizuyoshi Okamura - PORTS - * CONSOLES: NEC PC-Engine (mar.1989) Sega Mega Drive (The Freedom Star) (1990) (unreleased) * COMPUTERS: Amstrad CPC (1989) Atari ST (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1907&o=2 $end $pce=p47, $bio NEC PC-Engine HuCARD published 31 years ago: P-47 - The Freedom Fighter (c) 1989 Aicom Coroporation. Adaptation of the arcade game, P47 is a horizontal shoot'em up where you control a plane during World War II. The 2 players mode from the arcade is missing, only a 1 player mode is available here. Fly through each level and destroy as much enemies as possible. Shooting at helicopters can reveal special icons: 'M' missile, 'B' extra bomb, 'T' turret, 'E' explosion, 'S' speed , 'C' continue and '1up' extra lives. The game has 8 levels, from ground attack, clouds, mountains and over the sea etc... - TECHNICAL - HuCARD ID: AC89001 HuCARD Size: 2 Mbits. - TRIVIA - Released on March 20, 1989 in Japan for 5200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58675&o=2 $end $info=p47, $bio Arcade Video game published 32 years ago: P-47 - The Phantom Fighter (c) 1988 Jaleco. Export version. Game developed in Japan. See the original for more information; "P-47 - The Freedom Fighter". - SERIES - 1. P-47 - The Phantom Fighter (1988) 2. P-47 Aces (1995) - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1989) Commodore C64 (1989) Commodore Amiga (1989) Amstrad CPC (1989) Atari ST (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1908&o=2 $end $info=p47aces,p47acesa, $bio Arcade Video game published 25 years ago: P-47 Aces (c) 1995 Jaleco. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1995. Developed by Nihon Maicom Kaihatsu (NMK). - TIPS AND TRICKS - When you shoot stage's specific parts, you will get score. - SERIES - 1. P-47 - The Phantom Fighter (1988) 2. P-47 Aces (1995) - STAFF - Sound : Manabu Namiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1909&o=2 $end $cpc_cass=p47, $bio Amstrad CPC cass. published 31 years ago: P-47 Thunderbolt (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98593&o=2 $end $amigaocs_flop=p47thun, $bio Commodore Amiga 500 disk. published 30 years ago: P-47 Thunderbolt (c) 1990 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74694&o=2 $end $spectrum_cass=p47,p47s, $bio Sinclair ZX Spectrum cass. published 30 years ago: P-47 Thunderbolt (c) 1990 Firebird. Fly your P-47 through eight frenzied levels of enemy activity, bombing ground vehicles and shooting aircraft. At the end of each level you must confront and destroy a large enemy battleship, tank or 'plane to progress to the next level. Along the way there are several pick-ups. Each time you collect one of these, your energy level increases, starting at level one and increasing to a maximum level of four. Your energy level determines the number of special weapons that each pick-up releases. For example, when you have collected the pick-up for bombs, you will fire one bomb for a each level of energy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80125&o=2 $end $specpls3_flop=p47thun,p47thuna, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: P-47 Thunderbolt (c) 1990 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118718&o=2 $end $spectrum_cass=p47m, $bio Sinclair ZX Spectrum cass. published 30 years ago: P-47 Thunderbolt (c) 1990 MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219343&o=2 $end $cpc_flop=p47thefr, $bio Amstrad CPC 464 disk. published 31 years ago: P-47 Thunderbolt - The Freedom Fighter (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128216&o=2 $end $cpc_flop=p47thund,p47thund01,p47thund02,p47thund03,p47thefr03,p47thund04a,p47freed,p47thefr01,p47thefr02, $bio Amstrad CPC 464 disk. published 30 years ago: P-47 Thunderbolt - The Freedom Fighter (c) 1990 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121061&o=2 $end $amigaocs_flop=p47thuna, $bio Commodore Amiga 500 disk. published 30 years ago: P-47 Thunderbolt [Air-Sea Supremacy] (c) 1990 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74695&o=2 $end $svision=p52sea, $bio P-52 Sea Battle [Model SV10006] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95462&o=2 $end $atom_rom=pcharme,pcharmea, $bio Acorn Atom ROM published 36 years ago: P-Charme Interpreter (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236102&o=2 $end $m5_cart=peditor, $bio P-Editor (c) 198? Sord Computer Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95358&o=2 $end $gameboy=pmanj, $bio Nintendo Game Boy Cart. published 25 years ago: P-Man GB [Model DMG-UHJ] (c) 1995 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66632&o=2 $end $snes=pmanj, $bio Nintendo Super Famicom cart. published 25 years ago: P??? (c) 1995 Kemco (P-Man) Japanese release. Game developed in Europe. For more information about the game itself, please see the original European release entry; "Prehistorik Man [Model SNSP-APUP-EUR]". - TECHNICAL - Cartridge ID: SHVC-APUJ-JPN - TRIVIA - Released on June 23, 1995 in Japan for 9200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61912&o=2 $end $rainbow=psystem, $bio P-System (c) 198? UCSD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236876&o=2 $end $cdi=paws, $bio Phillips CD-i published 22 years ago: P.A.W.S. - Personal Automated Wagging System (c) 1998 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53022&o=2 $end $cpc_cass=phmpegas, $bio Amstrad CPC cass. published 33 years ago: P.H.M. Pegasus (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98595&o=2 $end $specpls3_flop=phmpegas,phmpegasa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: P.H.M. Pegasus (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118716&o=2 $end $ibm5150=pegasus, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: P.H.M. Pegasus (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234606&o=2 $end $spectrum_cass=phmpegdr,phmpegdra, $bio P.H.M. Pegasus (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219723&o=2 $end $info=pimps, $bio P.I.M.P.S. (c) 197? Colford. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103370&o=2 $end $psx=pkmath1, $bio Sony PlayStation disc published 23 years ago: P.K.'s Math Studio 1 [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110641&o=2 $end $psx=pkplace1, $bio Sony PlayStation disc published 23 years ago: P.K.'s Place 1 - Party on the Patio! [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110642&o=2 $end $psx=pkplace2, $bio Sony PlayStation disc published 23 years ago: P.K.'s Place 2 - Hoopo at Sea [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110643&o=2 $end $psx=pkplace3, $bio Sony PlayStation disc published 23 years ago: P.K.'s Place 3 - Carlos at the Races! [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110644&o=2 $end $psx=pkplace4, $bio Sony PlayStation disc published 23 years ago: P.K.'s Place 4 - Daphne and the Seventh Wonder [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110645&o=2 $end $c64_cass=pod, $bio Commodore C64 cass. published 33 years ago: P.O.D. - Proof of Destruction (c) 1987 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186699&o=2 $end $info=pow, $bio Arcade Video game published 32 years ago: P.O.W. - Prisoners of War (c) 1988 SNK. Export release. Game developed in Japan. See the original for more information: "Datsugoku - Prisoners of War". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1910&o=2 $end $nes=pow,powu, $bio Nintendo NES cart. published 31 years ago: P.O.W. - Prisoners of War (c) 1989 SNK. North American release. Game developed in Japan. See the original Famicom version for more information: "Datsugoku - Prisoners of War [Model KAC-P7]". - TECHNICAL - GAME ID: NES-EW-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55419&o=2 $end $amigaocs_flop=pphammer, $bio Commodore Amiga 500 disk. published 29 years ago: P.P. Hammer and His Pneumatic Weapon [Budget] (c) 1991 Global Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74696&o=2 $end $electron_flop=adfse00, $bio Acorn Electron 3.5in.disk. published 33 years ago: P.R.E.S. ADFS E00 (c) 1987 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129815&o=2 $end $electron_flop=presgam1, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 1 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129816&o=2 $end $electron_flop=presgam2, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 2 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129817&o=2 $end $electron_flop=presgam3, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 3 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129818&o=2 $end $electron_flop=presgam4, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 4 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129819&o=2 $end $electron_flop=presgam5, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 5 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129820&o=2 $end $electron_flop=presgam6, $bio Acorn Electron 3.5in.disk. published 36 years ago: P.R.E.S. Games Disc 6 (c) 1984 PRES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129821&o=2 $end $adam_flop=psanutil, $bio P.S.A.N. - Utilities (c) 198? Puget Sound ADAM Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109781&o=2 $end $odyssey2=ptbarnum, $bio Magnavox Odyssey² game published 38 years ago: P.T. Barnum's Acrobats! (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9443 - STAFF - Programmer: Jim Butler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95650&o=2 $end $sol20_cass=tad, $bio PTC SOL-20 cass. published 41 years ago: P.T. Extended Cassette BASIC on CP/M (c) 1979 TAD Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237002&o=2 $end $megadriv=pto, $bio Sega Genesis game published 27 years ago: P.T.O. - Pacific Theater of Operations (c) 1993 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57336&o=2 $end $snes=pto, $bio Nintendo Super NES game published 27 years ago: P.T.O. - Pacific Theater of Operations (c) 1993 KOEI Corporation. - TECHNICAL - GAME ID: SNS-TK-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63373&o=2 $end $snes=pto2, $bio Nintendo Super NES game published 25 years ago: P.T.O. II - Pacific Theater of Operations (c) 1995 KOEI Corporation. North American release. - TECHNICAL - GAME ID: SNS-ATEE-USA - TRIVIA - Released in December 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63374&o=2 $end $saturn=pto2, $bio Sega Saturn game published 24 years ago: P.T.O. II - Pacific Theater of Operations [Model T-7604H] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60110&o=2 $end $info=p500,p500p, $bio Computer published 37 years ago: P500 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228898&o=2 $end $nes=paaman, $bio Nintendo Famicom cart. published 30 years ago: Paaman - Enban o Torikaese!! (c) 1990 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54481&o=2 $end $nes=paaman2, $bio Nintendo Famicom cart. published 29 years ago: Paaman Part 2 - Himitsu Kessha Madoodan o Taose! (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54482&o=2 $end $gba=pardpnmm, $bio Nintendo GBA cart. published 15 years ago: Paard & Pony - Mijn Manege (c) 2005 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72096&o=2 $end $gba=pardpnpg, $bio Nintendo GBA cart. published 14 years ago: Paard & Pony - Paard in Galop (c) 2006 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72097&o=2 $end $info=pacnpal,pacnpal2, $bio Arcade Video game published 37 years ago: Pac & Pal (c) 1983 Namco. Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use. - TECHNICAL - Game ID: PAP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Pac & Pal was released in July 1983 in Japan. In the game's title, the 'Pal' refers to Pac-Man's new friend, Miru. An alternate version of this game features Chomp Chomp, Pac-Man's dog from the 1982-84 animated cartoon series by Hanna-Barbera, in place of Miru, and the game's name is changed accordingly : "Pac-Man & Chomp Chomp". Pac & Pal was the first "Pac-Man" game to have music during gameplay. - SCORING - Cards : 10-100 points, dying resets cards to ten points. Regular Items: 50-500 points. Power Items : 1,000 points. Stunning Ghosts : 200, 400, 800, 1,600 points. Key : 700 - 5,000 points. End of round bonus : 100 X items eaten. Bonus Rounds : Cards : 100-1000 points. Uncovering Miru : doubles points of cards uncovered afterwards Uncovering Blinky : ends round - TIPS AND TRICKS - * Easter Egg : enter service mode and enter the following sequence : Left, Right(x9), Down(x5), Up(x6). '(c) (p) 1982 NAMCO LTD.' will be added at the bottom of the screen. * Don't let Miru take the stuff to the ghost pen. Bonus points are awarded for 'perfect boards' when Pac-Man eats all the fruit himself, and the bonus increases with each 'perfect board'. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - PORTS - * CONSOLES: [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]" : Translated as "Everybody plays! Namco Carnival". [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-2N2P]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" Sony PlayStation 3 [PSN] [US] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" Microsoft XBOX 360 [XBLA] [US] [KO] [EU] [AU] (feb.26, 2014) "Pac-Man Museum" Sony PlayStation 3 [PSN] [EU] [AU] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" Sony PlayStation 3 [PSN] [KO] (feb.26, 2014) "Pac-Man Museum" Microsoft XBOX 360 [XBLA] [JP] (june.25, 2014) "Pac-Man Museum" Sony PlayStation 3 [PSN] [JP] (june.25, 2014) "Pac-Man Museum" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (june.9, 1998) "Namco History Vol.3" [US] Steam [EU] (feb.25, 2014) "Pac-Man Museum [[US] Model 236470]" PC [Online] [AU] (feb.25, 2014) "Pac-Man Museum" * OTHERS: Super Pac-Man TV game [US] (2006) by Jakks Pacific Arcade Gold featuring Pac-Man [US] (2007) by Jakks Pacific Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1911&o=2 $end $cgenie_cass=pacboy, $bio Colour Genie cass. published 36 years ago: Pac Boy (c) 1984 Hübben Soft. [Heinz Hübben] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131473&o=2 $end $dragon_cass=pacdroids, $bio Dragon cass. published 38 years ago: Pac Droids (c) 1982 Programmers Guild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117014&o=2 $end $cpc_flop=pacgirl2,pacgirl201, $bio Amstrad CPC 464 disk. published 29 years ago: Pac Girl 2 Le Retour (c) 1991 LCC [Le Chat Cyril] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124391&o=2 $end $cpc_flop=pacgirlv,pacgirli,pacgirlv01, $bio Amstrad CPC type-in published 28 years ago: Pac Girl V1.2 (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119445&o=2 $end $a2600=packong,packong1, $bio Atari 2600 cart. published 37 years ago: Pac Kong (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50767&o=2 $end $a2600=packongf, $bio Pac Kong (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50766&o=2 $end $info=tmpacman, $bio Handheld game published 38 years ago: Pac Man (c) 1982 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94381&o=2 $end $a2600=pacmand, $bio Atari 2600 cart. published 37 years ago: Pac Man (c) 1983 Digitel. South American release. See Atari's "Pac-Man [Model CX2646]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50769&o=2 $end $cpc_flop=pacmanf1, $bio Amstrad CPC type-in published 33 years ago: Pac Man (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119206&o=2 $end $cpc_flop=pacmanuk, $bio Amstrad CPC type-in published 31 years ago: Pac Man (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119563&o=2 $end $info=pacmanfm, $bio Pac Man (c) 198? Famare S.A. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144006&o=2 $end $info=pacmanug, $bio Pac Man (c) 198? UG. Pirate version of the Japanese version; Puck Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228381&o=2 $end $nascom_snap=pacman, $bio Pac Man (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235673&o=2 $end $galaxy=pacmanp, $bio Pac Man (c) 19?? Perusanec, Josip - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235863&o=2 $end $info=epacman2,epacman2r, $bio Handheld game published 39 years ago: Pac Man 2 (c) 1981 Entex Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94354&o=2 $end $a2600=pacmanc,pacmanc1, $bio Atari 2600 cart. published 37 years ago: Pac Man (c) 1983 CCE. South American release. See Atari's "Pac-Man [Model CX2646]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50768&o=2 $end $cpc_flop=pacpunk1,pacpunk101,pacpunkf, $bio Amstrad CPC 464 disk. published 33 years ago: Pac Punk (c) 1987 Bretagne Edit presse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126573&o=2 $end $zx81_cass=pacrabbt, $bio Sinclair ZX-81 cass. published 37 years ago: Pac Rabbit (c) 1983 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115022&o=2 $end $megadriv=pacattak, $bio Sega Genesis game published 27 years ago: Pac-Attack (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57337&o=2 $end $gamegear=pacattak, $bio Sega Game Gear cart. published 26 years ago: Pac-Attack (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64760&o=2 $end $gameboy=pacattak, $bio Nintendo Game Boy Cart. published 26 years ago: Pac-Attack [Model DMG-NO-USA] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66637&o=2 $end $snes=pacattaku, $bio Nintendo Super NES game published 27 years ago: Pac-Attack (c) 1993 Namco, Limited. - TECHNICAL - Model SNS-P9-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63382&o=2 $end $snes=pacattak, $bio Nintendo Super NES game published 27 years ago: Pac-Attack (c) 1993 Namco, Limited. - TECHNICAL - Cartridge ID: SNSP-P9-EUR - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63381&o=2 $end $cpc_flop=pacball2, $bio Amstrad CPC type-in published 29 years ago: Pac-Ball 2 (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119446&o=2 $end $cpc_flop=pacboyuk, $bio Amstrad CPC type-in published 31 years ago: Pac-Boy (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120093&o=2 $end $info=paceight, $bio Medal game published 23 years ago: Pac-Eight (c) 1997 Namco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29750&o=2 $end $info=pacgal,pacgal2, $bio Arcade Video game published 39 years ago: Pac-Gal (c) 19??. Basically this game is "Pac-Man", with a few minor differences. The major difference is that the ghosts have fewer restrictions on their movement, making them more formidable. Also adding to the challenge are the different mazes and the fact that the fruit no longer stays in one place, but moves in, out and around the maze. Fortunately there is a power pellet in each corner that (usually) turns the ghosts blue for a period of time, allowing you to eat them for points. This is "Ms. Pac-Man" with a color change and a new name. Also, the Midway name has been removed although the Midway logo is still there. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a hack of "Ms. Pac-Man". Unlike the Pac-Man hacks, the Ms. Pac-Man hacks don't mess with the scores you get from eating dots, fruit and ghosts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1912&o=2 $end $gamegear=pacintim, $bio Pac-In-Time (c) 199? Unknown - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level Level 1-6 : LLCQX Level 2-1 : GLFFR Level 2-6 : KSMTK Level 3-1 : ZQMMR Level 3-6 : GRKHN Level 4-1 : FRGRK Level 4-6 : BWDHD Level 4-10 : GXTJM - STAFF - The Kalisto Team Coding : Gil Espeche Additional Graphics : Francois Rimasson Original Design : Cyrille Fontaine Music : Frederic Motte Technical Director : Olivier Goguel Producer : Thierry Robin Thanks to : Namco and Mindscape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64761&o=2 $end $gameboy=pacintimu, $bio Nintendo Game Boy Cart. published 25 years ago: Pac-In-Time [Model DMG-APTE-USA] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66640&o=2 $end $gameboy=pacintimj, $bio Nintendo Game Boy Cart. published 25 years ago: Pac-In-Time [Model DMG-APTJ-JPN] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66639&o=2 $end $gameboy=pacintim, $bio Nintendo Game Boy Cart. published 25 years ago: Pac-In-Time [Model DMG-APTP-NOE] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66638&o=2 $end $snes=pacintimj, $bio Nintendo Super Famicom cart. published 25 years ago: ???????? (c) 1995 Namco, Limited. (Pac-in-Time) Pac In Time is a side scrolling platform game by Namco and features the world's most popular little yellow ball-shaped character ever made. As the story goes, Pac Man has been thrown into the whirlpool of time by an evil witch. The goal of the game is fairly simple - Pac Man must travel through five different worlds and retrieve all the small Pac-Pellets hidden within them. Unlike the original game, Pac Man can this time use four different super-powers (symbolized by large rotating rings), giving him various abilities : magic rope (green ring), fireballs (yellow ring), close range hammer (red ring) and the swim bubble (blue ring). Each ability needs to be strategically used to overcome traps and obstacles. For instance, the hammer can be used to break wood logs or rocks blocking the way or the rope to swing over deadly spikes or acid pools. Many enemies, including the trademark ghosts, obviously try to stop Pac Man in his quest. Thankfully, special power-pullets can be collected and used to defeat them in a typical Pac Man manner. However, all the other enemies have to be defeated with the hammer or by shooting fireballs at them. An exit door is hidden in every stage which only unlocks when all the Pac-Pellets are collected. A password is also given to the player every six levels or so to save his progress. - TECHNICAL - Cartridge ID: SHVC-APTJ-JPN - TRIVIA - Released on January 03, 1995 in Japan for 7900 Yen. - TIPS AND TRICKS - Area passwords: Area 06 - SMPSN Area 11 - CVFTZ Area 16 - BPQGY Area 21 - TRQCZ Area 26 - CQQSH Area 31 - STFVF Area 36 - DJZZZ Area 41 - BLBJN Area 46 - DFLTQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61914&o=2 $end $snes=pacintimu, $bio Nintendo Super NES game published 25 years ago: Pac-in-Time [Model SNS-APTE-USA] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63388&o=2 $end $snes=pacintim,pacintimp, $bio Nintendo Super NES game published 25 years ago: Pac-in-Time [Model SNSP-APTP-EUR] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63387&o=2 $end $a2600=packongs, $bio Pac-Kong (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50770&o=2 $end $info=pacland,paclandj,paclandjo,paclandjo2, $bio Arcade Video game published 36 years ago: Pac-Land (c) 1984 Namco. Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes. Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air. The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left. Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - TECHNICAL - Game ID : PL Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Buttons : 3 (RUN LEFT, RUN RIGHT, JUMP) - TRIVIA - Pac-Land was released in August 1984 in Japan. This game was influenced by Hanna-Barbera's Pac-Man cartoon, which ran from 1982-84. The character designs and music are taken directly from the show. The background music that plays during the levels is the same as the cartoon's theme song. Mark Mendes holds the official record for this game with 4,150,400 points. - UPDATES - The Midway version allows the player to start on any one of the game's first five 'trips', whereas the Japanese version starts only on the first stage. Also, the gameplay in the Japanese set is much slower than that of the Midway set, making for an easier game. The Japanese set also has some minor graphical differences to the Midway version. Pac-Man's nose is longer, and the hat he wears has a feather in it. Also, when Pac-Man completes a stage and returns home to his family, only Ms. Pac-Man and Baby Pac-Man are waiting to greet him. Chomp-Chomp and Sour Puss, the pet dog and cat who appear in both the Midway sets and the cartoon on which the game is based, are both missing. - TIPS AND TRICKS - Round 1 - Jumping on the first three fire hydrants to generate five cherries is quite safe as you don't have any cars until after the third hydrant. Continuing, you can see another fire hydrant just after the Pac-Pill. Straight after getting this, you can push the fire hydrant backwards, getting a helmet. This enables you to collect the babies that the ghosts throw from their planes (you lose your hat if you run out of time or die). Round 2 - The Forest : The first 'cheat' is achieved by pushing the second cactus back - giving you 80,000 points and transporting you to your house at the end of level two. If this doesn't work, then try the second, third, and fourth logs in the woods. The machine randomly chooses one of these (pushing the logs only works if you haven't died and you have 15,000 points). Get the cherry that appears as it turns into another three. Round 3 - The mountains : These have no cheats, but watch out for the plane that always flies over the first mountain. (A flower sometimes grows here and in many other places, I am sure that this means nothing.) After completing the mountains, you pass two cacti. Pushing the first one back, on earlier versions, makes you invisible and invincible to everything except the water (which just happens to be the next obstacle!) To jump over the water, run at full speed over the spring board, and at the edge, press jump and keep on whacking the joystick to the right - you should glide over the pool! You have then reached Fairyland! Here the Queen gives you a gift of magic boots that enable you to fly. You then start Round 4 going back the opposite way. Round 4 - Journey home : You first encounter cacti that you must jump over. If at any point you see the letter 'S' in a Pac bubble flying about, get it - it's an extra life. There is also another letter in a Pac bubble that flies around the screen - the letter 'L' - this can be achieved after getting a Pac-Pill, getting four ghosts and then Doris fifth (Doris is the one that chases you and the only one that has no hat after eating a Pac-Pill). The last cactus that you jump over is very tall. Try pushing the lower section of it backwards as this generates seven balloons, six of which are worth 100 points but one is worth 7,650 points. Get this and don't bother with the others. Continue going home once you reach the town, jump on all fire hydrants as this always generates cherries. If pushing the cactus back didn't do anything, then try pushing the second to last fire hydrant back - this will generate the balloons. When you arrive home, you can still jump to get 7,650 points. Round 5 - The Town : Jump on the fire hydrants to generate cherries. Push the third hydrant back to give you the hat. If you pass two fire hydrants on top of each other, then jump on top of these. The blue things that push you along (water jets) can also push you on top of the houses. This is advisable as it keeps you away from any double decker buses! If the second fire hydrant didn't give the helmet then the fourth fire hydrant along will. Round 6 - The water pool area : You have two short(ish) pools to clear, followed by more ghosts on pogo sticks (here appears another floating cherry). The last pool is the longest of these and must be judged carefully to clear. Round 7 - The water jets : You have three different platforms to jump on. Always try to stay on the highest one. If a flying water jet happens to hit you then whack the joystick everywhere and press fire as it is possible to escape. Not much on this round, just collect loads of strawberries. After this you reach fairyland again, you receive the boots again, and have to return home. Round 8 - The trip home : Firstly, you have to cross the long pool - backwards. Jump to the top of the screen straight away to get the cherries and clear the planes. There are stumps sticking out that you can land on and get cherries. After this there is the forest to complete. The first or second to last log will give the balloons. Round 9 - The Water Pool Area : You leave your house and go straight into the water pool area. There are three cacti on this round. Pushing either the first (before the pool), second (before the skeleton) or third (before the Pac-pill) back will give you the helmet. The pool is slightly different as it has a stump sticking out of the water that has an extra spring board you can land on. After this there is a skeleton (that drags you down into the ground) and must be jumped over. Round 10 - The forest : Pushing one of the logs back will make you invincible to the ghosts. This works even if you have died. When you start flashing, the invincibility is about to wear off. Round 11 - The logs and clouds : Much like the one on Trip 1 except after jumping the logs, you have to jump onto clouds (although not essential as Pac can clear all the cloud jumps in one). After this you reach Fairyland yet again and you receive the boots. Round 12 - The trip home : First collect the three cherries. Then you have to jump backwards over a large pool - with no stumps. After this you reach the town. One of the few fire hydrants gives the balloons. Round 13 - The Town : This level has many double hydrants. Jump on these and wait for the water jet to push you up onto the houses. Walking along the houses gives you some cherries. On many versions there is no helmet on this round. Round 14 - The cavern : You have to collect the keys to open the doors. The first key is on the top layer. Jump up there to get it. Keep going right and fall down the hole. Keep going right and fall down the next one, too (you should now be on the bottom layer). Keep going right (staying on this level) and open the door. Keep going right. Jump up through the next hole and get the apples. Continue right, fall down the hole and get the key. Use this immediately to open the door. Keep going right, do not jump through the first hole and stay on the lowest level. You can then get two apples, jump through the hole and get a key, and then fall through another hole to get another two apples. Continue right and after opening the door, jump through the holes to get from the bottom level to the top. Open the door you reach and go through. Fall through the next two holes (so that you are back on the lowest level). Open the door you reach and get the two apples. Return through the door you've just come through, jump to the middle layer and continue right. You will now be out of the cavern and have reached 'break time'. So long as you don't waste time and keys it is actually easy. Round 15 - The water jets : I think that pushing one of these fire hydrants may give the helmet, but I'm not too sure. Watch out for the planes at the very end of the level. Try to jump on them. Round 16 - The trip home : The first gives the balloons. Next it's the mountains. There is normally an extra life lurking around the second mountain so go backwards once for it if it doesn't come (an 'S' in a Pac). Then it's the forest. The first log encountered gives the balloons if the cactus didn't. Round 17 - A forest level : On some versions of the machine the very first cactus will give the helmet. Just before the water is a Pac-Pill and it is quite easy to get the time bonus. After the pool, there is a short forest, following that is a spring board that must be used to clear a second pool that cannot be seen from that point. Round 18 - The cavern : You only have limited sight. The first key is on the lower level. Go right, then jump up to the middle level, then jump up to the top layer. Keep going right and fall down a hole to the middle layer (you'll be in between two doors). Jump back up to the top level (making sure you don't open either of these). Once back on the top level, keep going right and you'll reach a door. Open it and get the key directly behind. Keep going right, fall down to the middle layer, get the key, fall down to the lower level, and collect the fruit. Open the door you come across. Don't jump through the next hole, but through the one after that. Jump to get the key (fall straight back down again). Keep going right. Jump up through the next hole, go right, and fall down the next. Open the next door (you're still on the bottom level) and jump through the next hole. Then jump up to the top level, open the door and get the fruit. Go through on the top and open the end door. Fall through the holes and go to the bottom level. Go right and collect the fruit there. Finally, go to the middle level and exit to 'Break Time'. Round 19 - The mountains : Clear these and the clouds as usual, but watch out for the planes at the end (over the part with three sets of moving logs). Enter Fairyland. Round 20 - The return home : This is very easy. Keep on going left, You first hit a forest. Watch out for the ghost near the end. This is followed by a pool, get all the cherries on the way, but DON'T stop for anything. Then you reach another forest, then another pool, then the last forest (watch out for another ghost here) and then the town. By the time you reach the town you will be out of time and must run full speed from Doris. Try to get the Pac-Pill but if you miss it, don't go back for it! Round 21 - The town : This is hard as there are so many ghosts. It is pointless jumping onto the double hydrants as getting on top of the houses may involve hitting a plane. Try to stay on the top of the double-decker buses, jumping from one to another. This will stop you needing a run up. The Pac-Pill at the end can only be got by first jumping onto a ghost. Don't bother with it unless you are already on a ghost. Go straight for 'Break Time'. Round 22 - The mountains : As well as the clouds, you meet a new section - four logs in water that must be jumped onto and crossed. Careful judgment is needed here. Get the Pac-Pill afterward as you'll need it. Time is short so don't stop for anything. Round 23 - The water jets : This gets hard towards the end as there are many ghosts around. Try to stay on the planes. You then reach Fairyland. Round 24 - The trip home : First are the water jets to cross. This is quite easy as there aren't many ghosts and enables you to collect a lot of fruit. Then you enter the town. The last part of this is very hard. Just jump for the Pac-Pill when you see it and hope you get it before you are killed! Don't wait around. Round 25 - The woods : There are two woods split up by lots of skeletons. DON'T use the spring board or you will hit one of the planes. All of the skeletons are fake apart from the first and last. So don't worry about touching them. When you enter the first wood, look for the helmet at the fourth log. I think it is hidden in there. Round 26 - The mountains - again! : This time you don't have many logs to jump on and there are very few clouds. Most of the mountains have to be jumped without any clouds. This level also contains the logs in water and is the furthest that I've ever got. * The appearance of special items in Pac-Land is NOT random. The position in which they appear depends on the last two digits of the player's score when starting a round. The table below gives the position of the obstacle which needs to be pushed to reveal the secret. In the table, R stands for Round No., F for feature (H=Helmet, W=Warp, T=Transparency, B=Balloons). The relevant obstacle number is given in each column for each score. For example, when first starting a game, the last two digits will obviously be 00, so the helmet appears by pushing the 4th hydrant. If, on the second round, the player starts with e.g. 20,020 points, then the warp will be hidden in the 2nd tree stump and so on. Some rounds have no hidden items. Now, when running from left to right, the obstacles are counted as the player meets them, BUT for return journeys (right->left), the numbering is different, only the LAST four obstacles are relevant. For example, on Round 4, Obstacle 1 is the last large cactus the player meets, Obstacles 2, 3, and 4 are the three hydrants in the town (numbered from right to left). All obstacles must be pushed in the opposite direction that Pac-Man must run in to reach his goal. R F 00 10 20 30 40 50 60 70 80 90 1 H 4 1 2 3 4 1 2 3 4 1 2 W 4 1 2 3 4 1 2 3 4 1 3 T 1 2 1 2 1 2 1 2 1 2 4 B 1 4 3 2 1 4 3 2 1 4 5 H 4 1 2 3 4 1 2 3 4 1 7 T 1 1 2 3 1 1 2 3 1 1 8 B 1 4 3 2 1 4 3 2 1 4 9 H 1 1 2 3 1 1 2 3 1 1 11* T OK OK OK OK OK* 12* B OK OK OK OK OK* 13 H 1 1 2 3 1 1 2 3 1 1 15 T 4 1 2 3 4 1 2 3 4 1 16 B 1 2 1 2 1 2 1 2 1 2 17 H 4 1 2 3 4 1 2 3 4 1 20 B 1 4 3 2 1 4 3 2 1 4 23 T 4 1 2 3 4 1 2 3 4 1 24 B 1 4 3 2 1 4 3 2 1 4 25 H 4 1 2 3 4 1 2 3 4 1 27 T 4 1 2 3 4 1 2 3 4 1 *There is only one obstacle on Rounds 11 and 12. The helmet gives protection from falling monsters, and gives points for every one collected. The warp only appears on Round 2, and warps the player to Trip 3 and awards 70,000 points. Transparency makes Pac-Man invulnerable to ghosts, and balloons give points. Six balloons are released, and usually five of them are worth 100 points, and another 7,650 points, BUT if the last four digits of the player's score are 0000, then ALL 6 balloons will be worth 7,650 points. There are no hidden items on any Round on Trip 8, and Trip 9 is the same as Trip 5, Trip 10 the same as Trip 6 and so on, repeatedly (can anyone confirm?). * Easter Egg: Enter Service Mode, then press Left or Right to change the sound effect until it's 18. Press the service button to display the screen calibration test grid, then press Right (x4), Left, Right (x2), Left (x6), Jump. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - STAFF - Programmer: Yoshihiro Kishimoto Composer: Yuriko Keino Game designer: Tsukasa Negoro Artist: Hiroshi Ono - PORTS - NOTE : For ports released in North America, please see the Midway entry. * CONSOLES: [JP] Nintendo Famicom (nov.21, 1985) "Pac-Land [Model NPL-4500]" [JP] NEC PC-Engine (june.1, 1989) "Pac-Land [Model NC64002]" [JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" [AU] Sony PlayStation (1997) "Namco Museum Vol.4" [EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" Microsoft XBOX 360 [XBLA] [KO] [EU] [AU] (feb.26, 2014) "Pac-Man Museum" Sony PlayStation 3 [PSN] [EU] [AU] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" Sony PlayStation 3 [PSN] [KO] (feb.26, 2014) "Pac-Man Museum" Microsoft XBOX 360 [XBLA] [JP] (june.25, 2014) "Pac-Man Museum" Sony PlayStation 3 [PSN] [JP] (june.25, 2014) "Pac-Man Museum" * COMPUTERS: [EU] Commodore C64 (1988) by Quicksilva [EU] Amstrad CPC (1989) by Grandslam [EU] Atari ST (1989) by Grandslam [JP] Sharp X68000 (dec.16, 1994) "Pac-Land [Model DP-3205036]" by Dempa Shinbunsha MSX [EU] (1988) Steam [EU] (feb.25, 2014) "Pac-Man Museum" PC [Online] [AU] (feb.25, 2014) "Pac-Man Museum" * OTHERS: LCD handheld game [JP] (1984) released by Namco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1913&o=2 $end $nes=paclandh, $bio Nintendo Famicom cart. published 33 years ago: Pac-Land (c) 1987 EMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69300&o=2 $end $msx1_cass=pacland, $bio MSX cass. published 32 years ago: Pac-Land (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94893&o=2 $end $cpc_cass=pacland, $bio Amstrad CPC cass. published 32 years ago: Pac-Land (c) 1988 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98597&o=2 $end $cpc_flop=pacland1,pacland101,paclandu01,paclandu,paclandd,paclande, $bio Amstrad CPC 464 disk. published 32 years ago: Pac-Land (c) 1988 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121470&o=2 $end $pce=pacland, $bio NEC PC-Engine HuCARD published 31 years ago: Pac-Land (c) 1989 Namco, Limited. - TRIVIA - Released on June 1, 1989 in Japan. - STAFF - Programmer: Yoshihiro Kishimoto Composer: Yuriko Keino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58683&o=2 $end $amigaocs_flop=pacland, $bio Commodore Amiga 500 disk. published 31 years ago: Pac-Land (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74699&o=2 $end $spectrum_cass=pacland, $bio Sinclair ZX Spectrum cass. published 31 years ago: Pac-Land (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80128&o=2 $end $specpls3_flop=pacland,paclanda, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Pac-Land (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118698&o=2 $end $pc8801_cass=pacland, $bio Pac-Land (c) 198? Enix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91254&o=2 $end $msx1_flop=pacland, $bio Pac-Land cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230083&o=2 $end $info=paclandm,paclandm2, $bio Arcade Video game published 36 years ago: Pac-Land (c) 1984 Bally Midway Mfg. Co. Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco entry. - TECHNICAL - No. 0B64 - TRIVIA - Pac-Land was released in October 1984 in North America by Bally/Midway, under license from Namco. - PORTS - NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Namco entry. * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Pac-Land [Model TGX020021]" Atari Lynx [US] (1991) "Pac-Land [Model PA2059]" [US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" Microsoft XBOX 360 [XBLA] [US] (feb.26, 2014) "Pac-Man Museum" Sony PlayStation 3 [PSN] [US] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" * COMPUTERS: [US] Commodore C64 (1988) by Quicksilva Sinclair ZX Spectrum [US] (1989) Commodore Amiga [US] (1989) by Grandslam * OTHERS: Apple iPhone/iPod [US] (mar.13, 2012) "Namco Arcade [Model 465606050]" [US] Steam (feb.25, 2014) "Pac-Man Museum [Model 236470]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41677&o=2 $end $pce_tourvision=pacland, $bio TOURVision cart. published 29 years ago: Pac-Land (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101152&o=2 $end $x68k_flop=pacland, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Pac-Land (c) 1994 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205036 BARCODE: 4961997000793 - TRIVIA - Pac-Land for X68000 was released on December 16, 1994 in Japan as the 11th opus in the Video Game Anthology series. Retail price: 8200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87969&o=2 $end $nes=pacland, $bio Nintendo Famicom cart. published 35 years ago: Pac-Land (c) 1985 Namco, Limited. - TECHNICAL - Model NPL-4500 - TRIVIA - Pac-Land was released on November 21, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54483&o=2 $end $lynx=pacland, $bio Atari Lynx cart. published 29 years ago: Pac-Land (c) 1991 Atari Corp. Pac-Man is back for his most dangerous mission yet. He must avoid deadly ghosts and perilous obstacles to help the beautiful fairy princess Buttercup find her way through Pac-Land. If he can find the mysterious Power Pellets, he will have the strength to defeat the ghosts and complete his quest. But where are the Power Pellets? And does Pac-Man have enough time to find them? - TECHNICAL - Model PA2059 - TIPS AND TRICKS - * Extra Lives: Achieve the highest score and enter 33ONE as your name. As long as it remains the higher score, you will be given 10 lives when you play. - STAFF - Programmer: Joe Seider - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58842&o=2 $end $tg16=pacland, $bio NEC TurboGrafx-16 cart. published 30 years ago: Pac-Land [Model TGX020021] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84339&o=2 $end $info=paclandp, $bio Arcade Video game published 31 years ago: Pac-Land (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44985&o=2 $end $info=pacmanso, $bio Arcade Video game published 40 years ago: Pac-Man (c) 1980 Sonic, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103578&o=2 $end $info=pacmanvg, $bio Arcade Video game published 40 years ago: Pac-Man (c) 1980 Video Game S.A. Spanish pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127347&o=2 $end $info=pacmanjpm, $bio Arcade Video game published 39 years ago: Pac-Man (c) 1981 JPM International Bootleg of "Pac-Man". - TRIVIA - This bootleg of Pac-Man by JPM International is also known as 'Muncher'. In this bootleg of Pac-Man : - At the top of the title page, instead of 'CHARACTER / NICKNAME', it just says 'NAME'. - The ghosts are named as follows : Jack (red ghost) John (pink ghost) Alan (cyan ghost) Ernie (orange ghost) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85374&o=2 $end $info=cpacman,cpacmanr1, $bio Tabletop game published 39 years ago: Pac-Man (c) 1981 Coleco Industries, Inc. Tabletop VFD game based on the famous arcade video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94346&o=2 $end $apple2_flop_clcracked=pacmand, $bio Apple II disk. published 37 years ago: Pac-Man (c) 1983 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230634&o=2 $end $apple2_flop_clcracked=pacmant, $bio Apple II disk. published 37 years ago: Pac-Man (c) 1983 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231513&o=2 $end $astrocde=pacmana,pacman, $bio Astrocade game published 36 years ago: Pac-Man (c) 1984 Astrocade, Inc. - TRIVIA - Astrocade was forbidden to release this game by a court order. The prototype, actually titled "Pac Man," turned up with Clyde Perkins and Phillip Harris in 1983. Phillip changed the title to Muncher, and sold two batch runs with a white label that reads, TEST PROGRAMME. Then another unknown source sold more Muncher cartridges with a red label that says DEMO. Esoterica did release an unknown quantity under the red MUNCHER label. Only Mike White sold any (very few) after 1984 as Pacman (the original Clyde Perkins/prototype version). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86820&o=2 $end $msx1_cass=pacman, $bio MSX cass. published 36 years ago: Pac-Man (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94894&o=2 $end $x07_cass=pacman, $bio Canon X-07 type-in published 36 years ago: Pac-Man (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138572&o=2 $end $x1_cass=pacman,pacmana, $bio Sharp X1 cass. published 35 years ago: Pac-Man (c) 1985 Dempa Shinbunsha. - TRIVIA - Retail price: 3500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86256&o=2 $end $mo5_cass=pacman, $bio Thomson MO5 cass. published 34 years ago: Pac-man (c) 1986 Theophile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108886&o=2 $end $cpc_flop=pacmanuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Pac-Man (c) 1986 T And T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124393&o=2 $end $nes=pacmant,pacmantu, $vgmplay=pacman_nes, $bio Nintendo NES cart. published 33 years ago: Pac-Man (c) 1987 Tengen. The first release of the NES port of the arcade legend. - TRIVIA - Tengen's Pac-Man for NES was released in 1987 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55421&o=2 $end $nes=pacmanh, $bio Nintendo Famicom cart. published 33 years ago: Pac-Man (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69301&o=2 $end $x68k_flop=pacman, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Pac-Man (c) 1988 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87971&o=2 $end $msx1_cart=pacmank, $bio Pac-Man (c) 198? Clover. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95205&o=2 $end $info=pacmanblv, $bio Pac-Man (c) 198? Video Dens. Spanish pirate version made on the Galaxian hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138443&o=2 $end $special_cass=pacman,pacman2,pacman3, $bio Specialist cass. published 29 years ago: Pac-Man (c) 1991 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234221&o=2 $end $pc98=pacman, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pac-Man (c) 1992 Wiz. - TECHNICAL - BARCODE: 4900815006111 - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48532&o=2 $end $x68k_flop=pacmanit,pacmand, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Pac-Man (c) 1993 IT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87970&o=2 $end $mo5_cass=pacman2,pacman2b,pacman2c,pacman2a, $bio Thomson MO5 cass. published 22 years ago: Pac-man (c) 1998 Coulom [Remi Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108887&o=2 $end $info=pac90, $bio Pac-Man (c) 199? macro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97872&o=2 $end $cpc_flop=pacmanxo, $bio Pac-Man (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121827&o=2 $end $pc88va=pacman,pacmana, $bio Pac-Man (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131577&o=2 $end $orao=pacman, $bio Pac-Man (c) 19?? Ivkovic, Sasa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237430&o=2 $end $a7800=pacman, $bio Atari 7800 game published 14 years ago: Pac-Man (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50161&o=2 $end $mc10=pacman, $bio TRS-80 MC-10 cass. published 14 years ago: Pac-Man (c) 2006 Dionne [Greg Dionne] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87681&o=2 $end $uzebox=pacman,pacmana, $bio Belogic Uzebox ROM published 11 years ago: Pac-Man (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233079&o=2 $end $info=pacnchmp, $bio Arcade Video game published 37 years ago: Pac-Man & Chomp Chomp (c) 1983 Namco. An alternate version of "Pac & Pal", featuring Chomp Chomp in place of the original 'Pal', Miru. Chomp Chomp is Pac-Man's dog from the Hanna-Barbera Pac-Man cartoon. Pac-Man also had a cat in the cartoon, by the name of Sour Puss. - SERIES - 1. Pac-Man (1980) 2. Ms. Pac-Man (1981) 3. Super Pac-Man (1982) 4. Pac-Man Plus (1982) 5. Jr. Pac-Man (1983) 6. Pac-Man & Chomp Chomp (1983) 7. Pac-Land (1984) 8. Pac-Mania (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1915&o=2 $end $cpc_flop=pacmanpa01,pacmanpa, $bio Amstrad CPC 464 disk. published 27 years ago: Pac-Man & Pac-Dog (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124392&o=2 $end $gbcolor=pacmanspu, $bio Nintendo Game Boy Color game published 21 years ago: Pac-Man - Special Color Edition (c) 1999 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-AACE-USA - TRIVIA - Pac-Man Special Color Edition for Game Boy Color was released in August 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68489&o=2 $end $gbcolor=pacmansp, $bio Nintendo Game Boy Color game published 21 years ago: Pac-Man - Special Colour Edition (c) 1999 Acclaim Ent., Incorporated. - TECHNICAL - Cartridge ID: DMG-AACP-EUR - TRIVIA - Pac-Man Special Colour Edition for Game Boy Color was released in 1999 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68490&o=2 $end $snes=pacman2u, $bio Nintendo Super NES game published 26 years ago: Pac-Man 2 - The New Adventures (c) 1994 Namco, Limited. North American release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]". - TECHNICAL - Cartridge ID: SNS-25-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63386&o=2 $end $snes=pacman2, $bio Nintendo Super NES game published 26 years ago: Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited. European release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]". - TECHNICAL - Cartridge ID: SNSP-25-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63383&o=2 $end $snes=pacman2f, $bio Nintendo Super NES game published 26 years ago: Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited. French release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]". - TECHNICAL - Cartridge ID: SNSP-25-FRA - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63384&o=2 $end $snes=pacman2g, $bio Nintendo Super NES game published 26 years ago: Pac-Man 2 - The New Adventures (c) 1994 Nintendo Company, Limited. European release. For more information about the game itself, please see the original Japanese release entry; "Hello! Pac-Man [Model SHVC-PN]". - TECHNICAL - Cartridge ID: SNSP-25-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63385&o=2 $end $megadriv=pacman2, $bio Sega Genesis game published 26 years ago: Pac-Man 2 - The New Adventures (c) 1994 Namco Hometek. - TECHNICAL - GAME ID: T-14126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57338&o=2 $end $info=25pacman,25pacmano, $bio Arcade Video game published 15 years ago: Pac-Man 25th Anniversary (c) 2005 Namco, Limited. * Limited Edition Pac-Man 25th Anniversary model. * Enjoy hours of game play with the 'Greatest Hits' in videogame history - Pac-Man, Ms. Pac-Man and Galaga. * LONGEVITY - There are NO other classic titles that have earned so well for over two decades! * LIMITED EDITION cabinet * Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play. * Operator Selectable Original or Rapid Fire Galaga game play - TECHNICAL - Main CPU: Z180 (@18.342 MHz). Sound: Namco (@96 KHz). Screen orientation: Vertical Video resolution:288x224 pixels Refresh rate: 60Hz. Palette colours: 16 The Pac-Man 25th Anniversary cabinet is available in two models: Upright: 68" H x 24"W x 33"D - 250 Watts. Non-Coin Cabaret: 58.5"H x 24"W x 33"D - 250 Watts. Players: 2 Control per player: 4-way joystick (UP and DOWN not used in Galaga) Buttons per player: 1 (FIRE) - used in Galaga only - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4714&o=2 $end $cpc_flop=pacmanal, $bio Amstrad CPC 464 disk. published 22 years ago: Pac-Man Alpha (c) 1998 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124394&o=2 $end $info=sc4paccs,sc4paccsa,sc4paccsb,sc4paccsc,sc4paccsd,sc4paccse,sc4paccsf,sc4paccsg,sc4paccsh,sc4paccsi,sc4paccsj,sc4paccsk,sc4paccsl, $bio Pac-Man Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR7049] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42725&o=2 $end $info=sc4paccl,sc4paccla,sc4pacclb,sc4pacclc, $bio Pac-Man Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2018] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40040&o=2 $end $gba=pacmanclu, $bio Nintendo GBA cart. published 19 years ago: Pac-Man Collection (c) 2001 Namco, Limited. Compilation of Namco classics: - "Pac-Man" (1980) - "Pac-Mania" (1987) - "Pac-Attack" (1993) - "Pac-Man Arrangement" (1996) : from "Namco Classics Collection Vol.2" - TECHNICAL - Game ID: AGB-APCE-USA - TRIVIA - Pac-Man Collection for Game Boy Advance was released on July 12, 2001 in North America. Export releases: [EU] "Pac-Man Collection [Model AGB-APCP]" [JP] "Pac-Man Collection [Model AGB-APCJ-JPN]" - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [US] (june.10, 2014) "Pac-Man Collection [Model PAYE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72100&o=2 $end $gba=pacmanclj, $bio Nintendo GBA cart. published 19 years ago: Pac-Man Collection (c) 2001 Namco, Limited. Japanese release. Game developed in USA. See "Pac-Man Collection [Model AGB-APCE-USA]" for more information about the game itself. - TECHNICAL - Game ID: AGB-APCJ-JPN - TRIVIA - Pac-Man Collection for Game Boy Advance was released on January 11, 2002 in Japan (even if titlescreen says 2001). Re-released as a "Value Selection" edition on February 2, 2006. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (june.11, 2014) "Pac-Man Collection [Model PAYJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72099&o=2 $end $gba=pacmancl, $bio Nintendo GBA cart. published 19 years ago: Pac-Man Collection (c) 2001 Infogrames Interactive, Incorporated. European release. Game developed in USA. See "Pac-Man Collection [Model AGB-APCE-USA]" for more information about the game itself. - TECHNICAL - Game ID: AGB-APCP - TRIVIA - Pac-Man Collection for Game Boy Advance was released on December 7, 2001 in Europe. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [EU] [AU] (june.12, 2014) "Pac-Man Collection [Model PAYP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72098&o=2 $end $a7800=paccoll,paccollu, $bio Atari 7800 game published 14 years ago: Pac-Man Collection! (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50162&o=2 $end $info=paccon, $bio Dedicated Console published 8 years ago: Pac-Man Connect & Play (c) 2012 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261597&o=2 $end $spectrum_cass=pacemu,pacemu1,pacemum, $bio Sinclair ZX Spectrum cass. published 9 years ago: Pac-Man Emulator (c) 2011 Owen, Simon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227618&o=2 $end $gba=pacmnpinu, $bio Nintendo GBA cart. published 15 years ago: Pac-Man Pinball Advance (c) 2005 Namco, Limited. The Ghosts have kidnapped all the residents of Pac-Land, but Professor Pac has created the ultimate machine to locate Pac-man's lost friends... the Pac-Finder! Jumping into the huge device, Pac-Man rolls and bounces to activate all of its components in an effort to save his friends. It's time to start chompin! - TECHNICAL - Cartridge ID: AGB-BP8E-USA - TRIVIA - Released in North America on May 2, 2005. Export releases: [EU] "Pac-Man Pinball Advance [Model AGB-BP8P]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72102&o=2 $end $gba=pacmnpin, $bio Nintendo GBA cart. published 15 years ago: Pac-Man Pinball Advance (c) 2005 Zoo Digital Publishing European release. Game developed in USA. See "Pac-Man Pinball Advance [Model AGB-BP8E-USA]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-BP8P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72101&o=2 $end $info=j6pacman, $bio Pac-Man Plus (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41127&o=2 $end $a7800=pacplus, $bio Atari 7800 game published 14 years ago: Pac-Man Plus (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50163&o=2 $end $info=pacplus, $bio Arcade Video game kit published 38 years ago: Pac-Man Plus (c) 1982 Bally Midway. The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however : Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible. - TECHNICAL - Conversion kit for Pac-Man or Ms. Pac-Man. Kit ID: 0338 Players: 2 Control: 4-way joystick Buttons: 1 - TRIVIA - Pac-Man Plus was developed by Bally Midway without the approval of Namco. Released as an upgrade kit for the original "Pac-Man" where the action on screen has been 'upgraded' so that the old patterns and tried-and-true ways of playing no longer have any validity. The programming is a lot like "Pac-Man" except that the maze is outlined in green instead of blue. The prizes that appear in the middle of the maze are cans of Coke, cocktails, green beans, cakes, gift-wrapped boxes, etc. Whenever Pac-Man eats an energizer, the ghosts not only turn blue but they also get apple stems on their heads. On later levels, sometimes only three of the ghosts turn blue. The game plays exactly like the original except that there are various events (apparently selected at random) that may or may not occur after Pac-Man eats one of the four power pellets. These events include but are not limited to : the maze's structure becoming temporarily invisible, the ghosts turning invisible while they are blue, or only three of the four ghosts turning blue. The prizes in the middle of the maze can also act as a power pellet. Another difference is that later in the game the maze's structure becomes permanently invisible. Shannon Ryan holds the official record for this game with 3,213,900 points. - SCORING - The scoring system is very similar to the original Pac-Man game. Dots : 10 points Energizers : 50 points Ghosts after eating energizer : 200, 400, 800, 1,600 points Ghosts after center prize : 400, 800, 1,600, 3,200 points Soda Can : 100 points Vitmo : 300 points Peas : 500 points Apple : 700 points Grapes : 1,000 points Galaxian : 2,000 points Bread : 3,000 points Pancakes : 5,000 points - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - PORTS - * OTHERS: Super Pac-Man TV game [US] (2006) by Jakks Pacific Arcade Gold featuring Pac-Man [US] (2007) by Jakks Pacific Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1916&o=2 $end $info=sc4pacpl,sc4pacpla,sc4pacplb,sc4pacplc,sc4pacpld,sc4pacple,sc4pacplf,sc4pacplg,sc4pacplh, $bio Pac-Man Plus (c) 200? Mazooma Games. 3 overprinted symbols on the winline starts feature. Use the feature reel to move around the board, incrementing the Cash, Nudge and Feature pots or add to the Fruit Loot pot to gain Winspins. Collecting 3 Pac-Man symbols could bring A-Maze-ing Money. Keep taking the tablets as Power Pills are always helpful, but beware the Pac Man ghosts as they may catch you out ! - TECHNICAL - [Model PR7058] Technology : Scorpion 4 Cabinet : Smiley II front-opening Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - TRIVIA - Pacman Plus is Mazooma's most successful UK AWP to date, with sales in excess of 2,000 units. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11912&o=2 $end $gba=2pacmspc, $bio Nintendo GBA cart. published 15 years ago: Pac-Man World & Ms. Pac-Man - Maze Madness (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72103&o=2 $end $gba=2pacmspcu, $bio Nintendo GBA cart. published 15 years ago: Pac-Man World + Ms. Pac-Man - Maze Madness (c) 2005 Namco, Limited. - TECHNICAL - Model AGB-B6PE-USA - TRIVIA - Released on October 13, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69487&o=2 $end $gba=pacmnwl2u, $bio Nintendo GBA cart. published 15 years ago: Pac-Man World 2 (c) 2005 Namco, Limited. - TECHNICAL - Game ID: AGB-B2CE-USA - TRIVIA - Pac-Man World 2 for Game Boy Advance was released on October 9, 2005 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72107&o=2 $end $gba=pacmnwl2, $bio Nintendo GBA cart. published 15 years ago: Pac-Man World 2 (c) 2005 Zoo Digital Publishing. - TECHNICAL - Game ID: AGB-B2CP - TRIVIA - Pac-Man World 2 for Game Boy Advance was released on August 19, 2005 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72106&o=2 $end $psx=pacmnwldd, $bio Sony PlayStation disc published 21 years ago: Pac-Man World Demo Disc (c) 1999 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131550&o=2 $end $gba=pacmnwldu, $bio Nintendo GBA cart. published 16 years ago: Pac-Man World (c) 2004 Namco, Limited. There are three modes of play: Quest Mode: The main game. Maze Mode: A series of 3-D mazes based on the areas of Quest Mode. Classic Mode: The original Pac-Man game from 1980. - TECHNICAL - Game ID: AGB-BPAE-USA - TRIVIA - Pac-Man World for Game Boy Advance was released on November 17, 2004 in North America. Due to hardware limitations, the PlayStation version's Maze and Classic modes have been done away with, and many levels have been cut away from the main game. Export releases: [EU] "Pac-Man World [Model AGB-BPAP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72105&o=2 $end $gba=pacmnwld, $bio Nintendo GBA cart. published 16 years ago: Pac-Man World (c) 2004 Zoo Digital Publishing. European release. Game developed in USA. See "Pac-Man World [Model AGB-BPAE-USA]" for more information about the game itself. - TECHNICAL - Game ID: AGB-BPAP-EUR - TRIVIA - Pac-Man World for Game Boy Advance was released on November 26, 2004 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72104&o=2 $end $psx=pacmnwld, $bio Sony PlayStation disc published 21 years ago: Pac-Man World (c) 1999 Namco, Limited. North American release. Game developed in Japan. See "Pac-Man World [Model SLPS-02345] " for more information about the game itself. - TECHNICAL - Game ID: SLUS-00439 - TRIVIA - Pac-Man World for PlayStation was released on September 30, 1999 in North America. Re-released in 2000 as a Greatest Hits edition [Model SLUS-00439GH]. - PORTS - * CONSOLES: [US] Nintendo GBA (nov.17, 2004) "Pac-Man World [Model AGB-BPAE-USA] Sony PlayStation Network [PSOne Classics] [US] (feb.11, 2014) "Pac-Man World [Model NPUJ-00439]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82426&o=2 $end $gba=n_pacman, $bio Nintendo GBA cart. published 16 years ago: Pac-Man [Classic NES Series] [Model AGB-FPME-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70191&o=2 $end $gba=f_pacman, $bio Nintendo GBA cart. published 16 years ago: Pac-Man [Famicom Mini] (c) 2004 Nintendo Company, Limited. - TECHNICAL - Model AGB-FPMJ-JPN - TRIVIA - Released on February 14, 2004 in Japan. Export releases: [US] "Pac-Man [Classic NES Series] [Model AGB-FPME-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70620&o=2 $end $info=pacmanbl,pacmanbla, $bio Arcade Video game published 39 years ago: Pac-Man (c) 1981 Unknown. - TECHNICAL - Galaxian hardware. - TRIVIA - This is a hack of "Pac-Man" where the programming of the game is made to work on the hardware of a "Galaxian" machine instead of the original hardware. Galaxian is an older game, and therefore not quite as capable of displaying the game properly. When ghosts are eaten, and return to the ghost pen, you see everything except for their eyes. Presumably, this bootleg was created and purchased primarily due to its lower cost, or operator naivety. It has different colors and screen proportions. Credit, level, and lives remaining are incorporated in the maze section (look at the middle exits). The sound is also quite a bit different. In addition, the ghosts are introduced by PuckMan's 'Alternate' ghost names, and there is no dip switch for ghost names. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32371&o=2 $end $msx1_cart=pacman,pacmanb,pacmana, $vgmplay=pacman_msx, $bio MSX cart. published 36 years ago: Pac-Man (c) 1984 Namco, Ltd. - TECHNICAL - GAME ID: 01 - TRIVIA - Pac-Man is the first cartridge released by Namco on the MSX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77330&o=2 $end $coleco=pacman, $bio Colecovision game published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - Game ID: 70016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53325&o=2 $end $intv=pacman, $bio Mattel Intellivision game published 37 years ago: Pac-Man (c) 1983 Atarisoft. The refinements of dot chomping lead to high scores as hungry Pac-Man avoids ambush by vicious goblins. All the fun and excitement of the real arcade version! - TECHNICAL - Model 70251 - TRIVIA - Since Lock 'n' Chase was Mattel Electronics' answer to Pac-Man, it only made sense that Lock 'n' Chase's programmer, Mike Winans, should program Pac-Man when he moved from Mattel to Atari. - STAFF - Program: Michael Winans (Mike Winans) Graphics: Eric Wels Sound: Russ Haft XTRA HELP BY: MARK KENNEDY - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60930&o=2 $end $intv=pacmana, $bio Mattel Intellivision game published 37 years ago: Pac-Man (c) 1983 INTV See original Atari's "Pac-Man [Model 70251]" for more information about the game itself. - TECHNICAL - Model 8000 - TRIVIA - INTV Corp. bought the remaining inventory of Pac-Man cartridges after Atari stopped distributing them. Sales were still strong enough that when the stock ran out in the mid-1980s, INTV bought the software rights from Atari, relicensed the game from Namco and manufactured new cartridges, removing the Atari logo from the game's title screen and packaging. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60931&o=2 $end $info=pacman,pacmod,pacmanf,pacmanblb, $bio Arcade Video game published 40 years ago: Pac-Man (c) 1980 Midway Mfg. Co. Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". - TECHNICAL - Upright model Game No. 932 - TRIVIA - Pac-Man was released in October 1980 in North America by Bally/Midway, under license from Namco. 96,000 units were produced in America. Reportedly, when Bally/Midway obtained the rights to Pac-Man, Namco was offering four different games, which ended up being licensed to Game Plan and Bally/Midway. Game Plan's Ken Anderson reports that he and Bally's Dave Marofske flipped a coin to see who would get first crack at the games. Game Plan won and chose a tank game (which they released as "Tank Battalion") over Pac-Man. The other game they got was released as "King & Balloon". Bally/Midway, meanwhile, took Pac-Man and "Rally-X". Midway made the following changes to the game (from the original Namco version): - The game's name (and likewise its main character) has been changed to Pac-Man. Refer to the Namco Upright version entry, Trivia section, for details behind this name change. - The name/nickname combinations for the ghosts in this version are: Shadow - "Blinky" (red ghost) Speedy - "Pinky" (pink ghost) Bashful - "Inky" (cyan ghost) Pokey - "Clyde" (orange ghost) - Notice that the pink ghost's nickname remains unchanged from the Japanese version. - Unlike the Japanese version, the American version has no DIP switch for alternate ghost names. The game's cult status in the early 80's was such that it inspired a hit song by 'Buckner and Garcia' called 'Pac-Man Fever', released in 1982 on the album of the same name. The game also spawned a virtual cottage industry of best-selling how-to books strategy guides on how to beat the game by using patterns with names like the "Bazo's Breaker", the "Donut Dazzler" and the "GET pattern" (named after the first initials of the members of a team of players from Davis, California: George Huang, Ed Bazo, and Tom Fertado). A Pac-Man unit appears in the movie 'Getting There', in the 1982 movie 'Jekyll & Hyde - Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'WarGames', in the 1983 movie 'Joysticks', in the 1983 movie 'Koyaanisqatsi - Life out of Balance', in the 1985 movie 'The Heavenly Kid', in the 1985 movie 'Better Off Dead', and in the 1986 movie 'The Color of Money'. A Pac-Man unit appears in the pilot of Season One of 'The A-Team'. It is where Amy (Melinda Culea) meets Murdock (Dwight Schultz) for the first time. MB (Milton Bradley) released a board game based on this video game in 1982 (Pac-Man Game, 'As Much Fun as the Action Packed Arcade Game of the Same Name'). In this board game, the dots in the maze are represented by white marbles. There are also yellow marbles representing the power pills in the maze. There are also two ghosts pawns of the same color in the game. The object is to roll the dice and move your Pac-Man playing piece around the maze gobbling up as many marbles as you can using the count on one die, and move either ghost pawn using the count on the other die. There are yellow dots imprinted on the game board to lay out the path each character must take; these dots do not count as spaces. Use the ghosts to try to catch your opponents. When this happens, that opponent is sent back home and surrenders two marbles to the player who moved the ghost. If a Pac-Man gobbles up a yellow marble, that player earns the right to gobble a ghost. When this happens, the gobbled ghost is returned to the ghost pen, the player takes two marbles away from any opponent, and the player's yellow marble is returned to the game board. Once the maze is cleared of white marbles, the game is over and the player with the most white marbles (yellow marbles do not count) is the winner. 'Pac-Man' is also the nickname of the Filipino boxing champion Manny Pacquiao. The two-time world champion earned the distinction as the only boxer who has knocked down both future Mexican 'Hall of Famer' Marco Antonio 'Baby Face Assassin' Barrera (knocked out in 11th round) and Erik 'El Terrible' Morales (knocked out in 10th round). Pacquiao has been on the top 10 list of the best 'pound-for-pound' fighters in the world. In the multi-racial country of Malaysia, 'Pac-Man' is a slang term coined to describe men who only date ladies of other races. The name 'Pac-Man' has been given to a nebula, cataloged as NGC 281. The Pac-Man Nebula is an H II region in the constellation of Cassiopeia. It includes or is near the open cluster IC 1590, the double star HD 5005, and several Bok globules. The shape of the nebula resembles the famous video game icon, Pac-Man. It is visible in amateur telescopes from dark sky locations. The Cassini Robotic spacecraft (Cassini-Huygens) were captured images during a close pass to the moon of Saturn named 'Mimas', and collected by the composite infrared spectrometer (CIRS). The images show the fluctuating temperatures experienced by Mimas. The combined map with this images form a shape of this character Pac-Man. On May 21, 2010, to celebrate Pac-Man's 30th Anniversary, Google, the famous internet search engine, has created the first ever interactive Doodle! This doodle allowed people to play Pac-Man on the home page (at the place of the original logo). - UPDATES - Midway's new revision program for Pac-Man was released in December 1981; the new program increases the difficulty of the game and adds a new challenge to players already familiar with the original. - PORTS - NOTE: Only ports released in North America [US] are listed here. For ports released in other regions, please see the original Namco (Japanese version) upright entry. * CONSOLES: Bally Astrocade "Muncher" Emerson Arcadia "Gobbler" Atari 2600 (1981) "Pac-Man [Model CX2646]" Atari 5200 (1982) "Pac-Man [Model CX5208]" Mattel Intellivision (1983) "Pac-Man [Model 70251]" Nintendo NES (1987) by Tengen Nintendo NES (nov.1993) "Pac-Man [Model NES-P7]" Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" Sony PlayStation 2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" Microsoft XBOX (oct.9, 2002) "Namco Museum" Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" Sony PlayStation 2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" Microsoft XBOX 360 [XBLA] (aug.9, 2006) Microsoft XBOX 360 [XBLA] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Sony PlayStation 3 (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" Sony PlayStation 3 [PSN] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Pac-Man" Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03955]" * HANDHELDS: Sega Game Gear (1991) "Pac-Man [Model T-14018]" Nintendo Game Boy (apr.1991) "Pac-Man [Model DMG-PC-USA]" SNK Neo-Geo Pocket Color (jul.31, 1999) "Pac-Man [Model NEOP00551]" Nintendo Game Boy Color (aug.1999) "Pac-Man - Special Color Edition [Model DMG-AACE-USA]" Nintendo Game Boy Advance (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" Nintendo 3DS (jul.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" * COMPUTERS: Tandy Color Computer (1981) "Pac-Tac" Atari 400 (1982) Atari 800 (1982) "Pac-Man [Model CXL4022]" Commodore VIC-20 (1982) PC [Booter] (1982) "PC-Man" Tandy Color Computer (1982) "Ghost Gobbler" Tandy Color Computer (1982) "Pack Maze" Apple II (1983) Commodore C64 (1983) by Thunder Mountain Commodore C64 (1983) "Pac-Man [Model RX8502]" PC [Booter] (1983) PC [Booter] (1983) "Ascii Man", a part of the "Friendlyware PC Arcade" suite PC [MS-DOS] (1983) Tandy Color Computer (1983) "Pac Jaws" Tandy Color Computer (1983) "Pac-Tac II" Texas Instruments TI-99/4A (1983) "Pac-Man [Model RX8500]" Tandy Color Computer (1990) "Pac-Dude" Apple II GS (1992) "Pac Man GS" Apple Macintosh (1992) "Mac-Man" PC [MS Windows 95, CD-ROM] (1995) "Mac-Man", part of "Windows Arcade Pack" PC [MS Windows 95, 3.5"] (mar.31, 1996) "Microsoft Return of Arcade" Tandy Color Computer 3 (1997) PC [MS-DOS] (1997) "Champ Pac-Em" - CHAMProgramming PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" PC [MS Windows, Online] (2009) "Namco All Stars: Pac-Man and Dig Dug" by WildTangent Games Apple iPhone/iPad (mar.31, 2010) "Pac-Man for iPad [Model 363297482]" PC [MS Windows, Online] (aug.4, 2010) "Namco All-Stars: PAC-MAN" by WildTangent Games Steam (feb.25, 2014) "Pac-Man Museum [Model 236470]" Steam (apr.19, 2016) "Arcade Game Series - Pac-Man [Model 394160]" * OTHERS: VFD handheld game (1981) by Coleco. LCD handheld game (1992) by Micro Games of America Arcade (1996) "Namco Classics Collection Vol.2" LCD handheld color game (1999) released by Micro Games of America Arcade (2000) "Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion" as a hidden game. Namco Classics TV game (2003) by Jakks Pacific Mobile Phones (june.13, 2003) Arcade (2005) "Pac-Man - 25th Anniversary Edition" Super Pac-Man TV game (2006) by Jakks Pacific Arcade Gold featuring Pac-Man (2007) by Jakks Pacific Retro Arcade featuring Pac-Man (2008) by Jakks Pacific Apple iPhone/iPod (jul.9, 2008) "Pac-Man [Model 281656475]" Android Market (sept.23, 2008) BlackBerry (june.30, 2009) "Pac-Man [Model 967]" Android (jan.11, 2010) Windows Mobile (mar.15, 2010) Apple iPhone/iPod (mar.31, 2010) "Pac-Man for iPad [Model 363297482]" Arcade (2010) "Pac-Man's Arcade Party" Android Market (2011) Pac-Man Connect and Play (2012) by Bandai Apple iPhone/iPod (mar.13, 2012) "Namco Arcade [Model 465606050]" Android Market (apr.6, 2012) by Namco Networks America Android (mar.22, 2013) "Pac-Man + Tournaments" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1914&o=2 $end $a2600=pacman,pacmane, $bio Atari 2600 cart. published 38 years ago: Pac-Man (c) 1982 Atari, Incorporated. We know that millions of people all over the world just love the PAC-MAN arcade game. PAC-MAN has won the hearts of men, women, and children everywhere. We also know that PAC-MAN has traditionally been an arcade game. Well, we at ATARI know all about arcade games. After all, we make some of the greatest arcade games in the world, and we know how to bring the same dynamite game play into your home. The object of the game is to keep PAC-MAN happy and healthy in his home of Mazeland. PAC-MAN starts the game with four lives(turns). The longer he survives, the more points you score. You score a point for every video wafer that PAC-MAN eats. You also score points when PAC-MAN eats power pills, vitamins, and ghosts. Everytime PAC-MAN eats all of the video wafers on the maze, he earns an extra life and a new maze full of video wafers. The following information lists all of PAC-MAN's nutritional needs, which also happen to be your point-scoring objects. Video Wafers: These are the dotted lines on the screen. You maneuver PAC-MAN around the playfield over the video wafers. He automatically eats the video wafers, and they disappear from the maze. You score one point for each video wafer he eats. (To score a point, PAC-MAN must pass directly over the video wafer.) Power Pills: Power pills are located in the four corners of the playfield. Each power pill is worth five points. When PAC-MAN eats a power pill, the ghosts become a transparent blue color. During this time, PAC-MAN has the super-strength to overcome the ghosts. This is his big chance to chase and gobble down each ghost. Unfortunately, this great power only lasts a few seconds. When the power starts wearing off, the ghosts turn pink and then back to yellow. (Musical notes stop several seconds before ghosts turn back.) Vitamins: Vitamins are the two intersecting rectangles in the center of the playfield. They only appear for a few moments and then disappear and reappear. The vitamins are worth 100 points each time PAC-MAN eats them. Ghosts: The ghosts are the quartet of bad guys chasing PAC-MAN around the maze. If a ghost eats PAC-MAN, you lose a turn(one life). On the other hand, if PAC-MAN eats a ghost, you score points. PAC-MAN can only eat ghosts after eating a power pill. Then he can run around the maze eating ghosts. The first ghost is worth 20 points, the second ghost is worth 40 points, the third is worth 80 points, and the fourth is worth 160 points. If the power pill wears off before PAC-MAN eats all the ghosts, he must eat another power pill and start chasing the ghosts again(starting at 20 points again). After PAC-MAN eats a ghost, you only see eyes left on the ghost. But, the ghosts are reincarnated by returning to the big, square chamber in the center of the playfield. PAC-MAN includes 8 game variations. Each variation has a one-player game and a two-player game. In the two-player games, the left player starts the game. Each player takes a turn until PAC-MAN gets eaten by a ghost. Games 1, 2, 7, and 8 feature a slow moving PAC-MAN. The ghosts in each of these games move at different speeds as follows: GAME 1 Ghosts move at jogging speed. GAME 2 Ghosts move at running speed. GAME 7 Ghosts crawl especially slow for young children. GAME 8 Ghosts move at walking speed. Games 3, 4, 5, and 6 feature a fast PAC-MAN with the ghosts moving at varying speeds as follows: GAME 3 Ghosts crawl around the maze. GAME 4 Ghosts move at walking speed. GAME 5 Ghosts move at jogging speed. GAME 6 Ghosts move at running speed. Games 3 and 7 are recommended for young children. Game 6 is the most difficult game variation. For a real challenge try Game 6 with difficulty level A. NOTE: Sometimes the ghosts try to hide behind each other, so they appear to be one single ghost chasing PAC-MAN. - TECHNICAL - Model CX2646 - SCORING - VIDEO WAFER = 1 POINT. POWER PILL = 5 POINTS. VITAMINS = 100 POINTS. FIRST GHOST = 20 POINTS. SECOND GHOST = 40 POINTS. THIRD GHOST = 80 POINTS. FOURTH GHOST = 160 POINTS. - TIPS AND TRICKS - * When all of the ghosts are hiding on top of each other, eat a Power Pill and then you can gobble all four ghosts in one big bite and score 300 points. * Try to eat as many Video Wafers as possible before eating a Power Pill. This will save the Power Pill until you really need it. * Before you eat a Power Pill, stay in the corner close to it so you can tease the ghosts into moving closer to you, thus allowing you to eat more ghosts with one Power Pill. * Use the top and bottom openings in the maze like a tunnel to outsmart the ghosts. Slip in or out of the openings to escape hungry ghosts. - STAFF - Programmer: Tod Frye - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50771&o=2 $end $a5200=pacman, $bio Atari 5200 cart. published 38 years ago: Pac-Man (c) 1982 Atari, Incorporated. Pac-Man comes home. Keep PAC-MAN alive. Guide him and guard him; protect him from the ghosts. Gobble dots, energy pills, truit, bells, ATARI logos, keys and ghosts to score points. Eat all the dots on the screen and the maze starts all over. Score 10,000 points and earn a bonus PAC-MAN. The game starts with three PAC-MAN lives, which are indicated by three small PAC-MAN symbles at the lower left corner of the screen. When game play begins, PAC-MAN moves to the starting position at the center, close to the bottom of the screen. Use the joystick to guide PAC-MAN around the maze. As PAC-MAN passes over the dots, he gobbles them up and you score points (see SCORING). Also in the maze are four large energy pills and four ghosts. The ghosts are out to devour PAC-MAN, but the energy pills give PAC-MAN the necessary power to gobble up the ghosts before the ghosts gobble him up. When PAC-MAN eats an energy pill, the ghosts turn blue with fright (see Figure 2). PAC-MAN can then chase the ghosts and gobble them up. But watch out, when the ghosts start blinking, run quickly; they're about to change back to their true colors. The more ghosts you gobble up with one energy pill, the more points you score. For a tasty bonus treat, PAC-MAN delights in munching fruit. Cherries, strawberries, oranges, apples, and melons appear at the center of the screen. They only last a few seconds, so grab the fruit quickly to score bonus points. After munching all the fruit, PAC-MAN can collect these other valuable bonus prizes: bells, ATARI logos, and keys (see SCORING, for the specific points you can score throughout the game). - TECHNICAL - Model CX5208 - SCORING - Dot: 10 points Energy Pill: 50 points Cherry: 100 points Strawberry: 200 points Orange: 500 points Apple: 700 points Melon: 1000 points Atari Logo: 2000 points Bell: 3000 points Key: 5000 points First Ghost: 200 points Second Ghost: 400 points Third Ghost: 800 points Fourth Ghost: 1600 points - TIPS AND TRICKS - * Novice PAC-MAN players should practice eating all the dots to clear the maze before trying to eat ghosts. * Stay close to an energy pill before you eat it, and tease the ghosts into moving toward you. When the ghosts get close, eat the energy pill and gobble up as many of them as you can. * Use the side openings of the maze like escape tunnels. Move to either side while quickly evading the ghosts. * Use strategy, and try to save your energy pills until you absolutely need them. When you are in a hurry, travel a route already cleared of dots. You move 20 percent faster if there are no dots in your path. * Look for patterns in the maze. When you find one that works well, memorize it. - STAFF - Graphics: Alan Murphy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50072&o=2 $end $a800=pacman, $bio Atari 800 cart. published 38 years ago: Pac-Man (c) 1982 Atari, Inc. - TECHNICAL - GAME ID: CXL4022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86647&o=2 $end $gameboy=pacman, $bio Nintendo Game Boy Cart. published 29 years ago: Pac-Man (c) 1991 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-PC-NOE - TRIVIA - Pac-Man for Game Boy was released in 1991 (exact date unknown) in Europe. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 120): 65/100 [FR] June 1992 - Joypad N.9: 88/100 The 'PC' in the cartridge ID stands for 'Pac Man'. - PORTS - * CONSOLES: Nintendo 3DS [Virtual Console] [EU] (aug.4, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66641&o=2 $end $gameboy=pacmanu, $bio Nintendo Game Boy Cart. published 29 years ago: Pac-Man (c) 1991 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-PC-USA - TRIVIA - Pac-Man for Game Boy was released in April 1991 in North America. - PORTS - * CONSOLES: Nintendo 3DS [Virtual Console] [US] (sept.1, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66643&o=2 $end $gameboy=pacmanj, $bio Nintendo Game Boy Cart. published 30 years ago: Pac-Man (c) 1990 Namco, Limited. - TECHNICAL - Cartridge ID: DMG-PCA - TRIVIA - Pac-Man for Game Boy was released on November 16, 1990 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. - PORTS - * CONSOLES: Nintendo 3DS [Virtual Console] [JP] (jul.7, 2011) "Pac-Man [Model RAZJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66642&o=2 $end $pc8801_cass=pacman, $bio NEC PC-8801 Series cass. published 37 years ago: Pac-Man (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91255&o=2 $end $pc8801_flop=pacman, $bio NEC PC-8801 Series disk. published 37 years ago: Pac-Man (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: PC-8801 ver. : DP-3101100 PC-8801mkIISR ver. : DP-3101104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92596&o=2 $end $fm7_cass=pacman, $bio Fujitsu FM-7 cass. published 36 years ago: Pac-Man (c) 1984 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3991 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93775&o=2 $end $ibm5150=pacman, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83677&o=2 $end $apple2_flop_clcracked=pacman, $bio Apple II disk. published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107479&o=2 $end $famicom_flop=pacman, $bio Nintendo Famicom disk. published 30 years ago: Pac-Man (c) 1990 Namco, Limited. - TECHNICAL - Game ID: NDS-PAC - TRIVIA - Pac-Man for Famicom Disk System was released on May 18, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65417&o=2 $end $ngpc=pacman, $vgmplay=pacman_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pac-Man (c) 1999 Namco, Limited. Neo Geo Pocket Color's port of the cult classic. - TECHNICAL - Game ID: NEOP00550 - TRIVIA - Pac-Man for Neo Geo Pocket Color was released on August 26, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82509&o=2 $end $nes=pacman,pacmanu, $bio Nintendo NES cart. published 27 years ago: Pac-Man (c) 1993 Namco, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Pac-Man [Model NPM-4500]". Description from the back cover: Gobble, gobble, gulp! Who's munching Power Pellets? Who's zipping around the maze at top speed, chomping up ghosts and scoring big points? It's Pac-Man, the world's hungriest character! Devour a fruit treat and get a big bonus score. But if you're caught by the little haunters, you're ghostflakes! Use the warp tunnel for a quick escape. Now play this classic arcade mega-hit alone or with a friend for double the fun! Hours of ghost-chomping action! - TECHNICAL - Game ID: NES-P7-USA - TRIVIA - Namco's Pac-Man for NES was released in November 1993 in North America. This is the second release of the NES port in North America, released after Tengen, the manufacturer of the first release, ceased operation. - PORTS - * CONSOLES: Nintendo Game Boy Advance [Classic NES Series] [US] (june.2, 2004) "Pac-Man [Model AGB-FPME-USA]" Nintendo Wii [Virtual Console] [US] (may.14, 2007) "Pac-Man [Model FAXE]" Nintendo 3DS [Virtual Console] [US] (nov.29, 2012) "Pac-Man [Model TA6E]" Nintendo Wii U [Virtual Console] [US] (may.2, 2013) "Pac-Man [Model FARE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55420&o=2 $end $nes=pacmanj,pacmanj1, $bio Nintendo Famicom cart. published 36 years ago: Pac-Man (c) 1984 Namco, Limited. - TECHNICAL - Game ID: NPM-4500 - TRIVIA - Namco's Pac-Man for Nintendo Famicom was released on November 2, 1984 in Japan. - PORTS - * CONSOLES: Nintendo Game Boy Advance [Famicom Mini] [JP] (feb.14, 2004) "Pac-Man [Model AGB-FPMJ-JPN]" Nintendo Wii [Virtual Console] [JP] (apr.17, 2007) "Pac-Man [Model FAXJ]" Nintendo Wii [Virtual Console] [KO] (aug.26, 2008) "Pac-Man [Model FAXK]" Nintendo 3DS [Virtual Console] [JP] (nov.21, 2012) "Pac-Man [Model TA6J]" Nintendo Wii U [Virtual Console] [JP] (may.15, 2013) "Pac-Man [Model FARJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54484&o=2 $end $info=sc4pacmn,sc4pacmna,sc4pacmnb, $bio Pac-Man (c) 200? Mazooma Games. - TECHNICAL - [Model PR7026] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40092&o=2 $end $info=sc4pacqp,sc4pacqpa,sc4pacqpb, $bio Pac-Man (c) 200? QPS Interactive. - TECHNICAL - [Model PR7072] - TRIVIA - Based on the video game of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15602&o=2 $end $ti99_cart=pacman, $bio TI-99-4A soft. published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84666&o=2 $end $vic1001_cart=pacman, $bio Commodore VIC-20 cart. published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86885&o=2 $end $c64_cart=pacman, $bio Commodore C64 cart. published 37 years ago: Pac-Man (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53658&o=2 $end $gamegear=pacmanj, $bio Sega Game Gear cart. published 29 years ago: Pac-Man (c) 1991 Namco, Limited. - TECHNICAL - Game ID: T-14017 - TRIVIA - Pac-Man for Game Gear was released on January 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64762&o=2 $end $gamegear=pacman, $bio Sega Game Gear cart. published 29 years ago: Pac-Man (c) 1991 Namco, Limited. - TECHNICAL - Game ID: T-14018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64763&o=2 $end $spectrum_cass=pacman,pacmana,pacmanb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pac-Man (c) 1984 Atarisoft - TECHNICAL - GAME ID: TSM953x - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80129&o=2 $end $info=pacmaniaj, $bio Arcade Video game published 33 years ago: Pac-Mania (c) 1987 Namco, Limited. Pac-Mania is a maze-based game in which players maneuver Pac-Man through a world of isometric 3-D mazes. As with previous games in the series, the objective is to eat all of the pellets and power pills in the mazes while avoiding the pursuing ghosts. Pac-Man can now bounce, allowing him to jump over ghosts to avoid being caught. At the start of a game players are given the opportunity to choose which of three worlds they wish to tackle first: Block Town, Pac-Man's Park or Sandbox Land. Block Town is the easiest of the three and Sandbox Land is the hardest, with more points earned for completing a harder world. Each maze contains four power-pills that make Pac-Man temporarily invincible, during this time the ghosts turn blue and can be eaten. These 'Skinned' ghosts, now visible as a pair of eyes only, will then return to their den in the middle of the maze, regenerate into their former selves, and return to the maze to continue their pursuit. During play, bonus food items or a red or green power-pill regularly appears in the middle of the maze (accompanied by a sound alerting players to its presence), these items only appear for a few seconds. The green pill gives Pac-Man extra speed while the red pill awards double points. The green pill lasts until either a life is lost, another power-pill is eaten, or until the end of the round. The red pill lasts until either a life is lost or until the end of the round The ghosts include the returning Blinky, Pinky, Inky and Clyde from the original Pac-Man, as well as Sue (from "Ms. Pac-Man" and "Pac-Land") who has changed colour from orange to purple. She now homes in on Pac-Man's location and will follow him around. There is also a new ghost called Funky who, like Pac-Man, can also bounce. An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. Bonus points are awarded once certain points thresholds have been reached and are adjustable in the game's dip settings. - TECHNICAL - Namco System 1 hardware Game ID : PN Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 1 (BOUNCE) - TRIVIA - Pac-Mania was released in November 1987 in Japan. After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape. The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective. Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay. After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale". Donn Nauert holds the official record for this game with 385,570 points. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989. The theme music for Pac-Man's Park was remixed for the animated series 'Pac-Man and The Ghostly Adventures' ('Pac-World' in Japan). - SCORING - Dot : 60 points Power pill (energizer) : 300 points Red pill (special energizer) : 7,650 points (doubles ghost values up to 7,650) Green pill (speed up) : 1,000 points Ghosts : 200, 400, 800, 1,600, 3,200, and 7,650 points Cherry : 1,000 points Strawberry : 2,000 points Peach : 3,000 points Apple : 4,000 points Banana : 5,000 points Flower : 6,000 points Bell : 7,000 points Key : 8,000 points Candy : 4,000 points Green apple : 6,000 points Coffee cup : 5,000 points Small ice cream cone : 6,000 points Large ice cream cone : 8,000 points Silver bell : 9,000 points Galaxian : 7,650 points Silver key : 10,000 points Hamburger : 7,000 points Silver Galaxian : 7,650 points - TIPS AND TRICKS - * On the first couple of stages where power pills last long, try to get three or four ghosts near a power pill. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the pink pill. * On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts. * On later stages, power pills won't last long. Use those to distract the ghost as you clear the board. * Jumping is very important. You can jump at least three ghost lengths. * When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - STAFF - Game Design : St. Daimyojin Character Design : T. Yamashita Graphic Design : A. Usukusa Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S. Music and Sound : Junko Ozawa, Yuri., Y. Tomuro Game Program : Taro. Shimizu System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam. Director : St. Daimyojin, T. Iwatani Presenter : Fun First Pro., Namco Limited - PORTS - NOTE: For ports released in North America, please see the Atari version entry. * CONSOLES: [EU] Sega Master System (1991) "Pac-Mania [Model 25010]" [EU] Sega Mega Drive (1991) by Tengen [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" [AU] Sony PlayStation (1998) "Namco Museum Vol.5" [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum 50th Anniversary [Model DOL-G5NP-EUR]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival" [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [BR] Zeebo (june.16, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (aug.4, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [MX] Zeebo (nov.4, 2010) * HANDHELDS: [EU] Nintendo GBA (dec.7, 2001) "Pac-Man Collection [Model AGB-P-APCP]" [JP] Nintendo GBA (jan.11, 2002) "Pac-Man Collection [Model AGB-P-APCJ]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1988) by Grandslam [EU] Atari ST (1988) by Grandslam [EU] Amstrad CPC (1988) by Grandslam [EU] Commodore C64 (1988) by Grandslam [JP] MSX (1989) [JP] Sharp X68000 (mar.18, 1989) [EU] Acorn Archimedes (1991) [EU] Commodore Amiga (1992) [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1917&o=2 $end $info=pacmania,pacmaniao, $bio Arcade Video game published 33 years ago: Pac-Mania (c) 1987 Atari Games Corp. Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco version entry. In this export version, gameplay begins with the opportunity for players to level select among one of three playfield worlds : Block Town, Pac-Man's Park or Sandbox Land. With Block Town being the easiest and Sandbox Land being the hardest, players are accordingly rewarded for selecting and completing the challenges in this mode. - TRIVIA - Pac-Mania was released in December 1987 in North America by Atari Games under license from Namco. 1,412 units were produced by Atari. The selling price was $1,995. In this Atari 'Export' version : - The first Block Town only has one level, instead of two. - The first Pac-Man's Park, Sandbox Land, and Jungly Steps Worlds only have two levels each, instead of three. - Common has been renamed 'Funky'. - Grey Common has been renamed 'Spunky'. - The Top Ten Score List has been added and will let you write initials, before continuing. - The "Pac-Mania" Logo has Pac-Man, Pinky, and Blinky circling around the logo in the Atari version, whereas the Namco version does not. - A 'Stage Select' feature has been added. - Items are placed differently from the original Namco version. - Courage Bonus would activate once you got past Block Town. - There is a total of 19 levels in the game, instead of the Namco version's 23 levels. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco entry. * CONSOLES: [US] Nintendo NES (1991) by Tengen [US] Sega Genesis (1991) by Tengen [US] Sony PlayStation (1997) "Namco Museum Vol.5 [Model SLUS-00417]" [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" Nintendo GameCube [US] (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-R2NE-USA]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Nintendo GBA (jul.12, 2001) "Pac-Man Collection [Model AGB-APCE-USA]" * COMPUTERS: Tandy Color Computer 3 [US] (1992) "PacDude Monster Maze" Mobile Phones [US] (may.27, 2005) "Pac-Mania 3D" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Mobile Phones [US] (may.27, 2005) "Pac-Mania 3D" Arcade [US] (2010) "Pac-Man's Arcade Party" Apple iPhone/iPod [US] (nov.25, 2010) "Pac-Mania [Model 395670726]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71170&o=2 $end $amigaocs_flop=pacmania, $bio Commodore Amiga 500 disk. published 32 years ago: Pac-Mania (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74700&o=2 $end $spectrum_cass=pacmania, $bio Sinclair ZX Spectrum cass. published 32 years ago: Pac-Mania (c) 1988 Grandslam. - TRIVIA - Pac-Mania for ZX Spectrum was released in 1988 (exact date unknown) in Europe. The game was released in both Cassette and Disk formats. Re-released in 1989 as a Budget Edition. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80130&o=2 $end $msx1_cass=pacmania, $vgmplay=pacmania_msx, $bio MSX cass. published 32 years ago: Pac-Mania (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94895&o=2 $end $cpc_cass=pacmania, $bio Amstrad CPC cass. published 32 years ago: Pac-Mania (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98599&o=2 $end $specpls3_flop=pacmania, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Pac-Mania (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118699&o=2 $end $cpc_flop=pacmania04,pacmania05,pacmania01,pacmania,pacmania06,pacmania07,pacmania08,pacmania09,pacmania0a,pacmania0b,pacmania0c,pacmania03, $bio Amstrad CPC 464 disk. published 32 years ago: Pac-Mania (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121474&o=2 $end $st_flop=pacmania, $bio Atari ST disk. published 32 years ago: Pac-Mania (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149279&o=2 $end $msx2_cart=pacmania, $bio MSX 2 cart. published 31 years ago: Pac-Mania (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51351&o=2 $end $msx2_flop=pacmania,pacmaniaa, $bio MSX 2 disk. published 31 years ago: Pac-Mania (c) 1989 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101907&o=2 $end $nes=pacmania, $vgmplay=pacmania_nes, $bio Nintendo NES cart. published 30 years ago: Pac-Mania (c) 1990 Tengen You know Pac-Man, that world famous yella-fella who's trying to gobble all the dots in the maze without getting nabbed by ghosts. Well, now you can play Pac-Man like never before - in spectacular 3-D! That's right, everything comes alive in Pac-Mania! The lovable ghosts glide through the air. Dots and energizer pellets hang in mid-air. And Pac-Man gets a new power: He can now jump up and over ghosts! You'll love the new challenging mazes. They come in so many mind-boggling shapes and colors, they'll turn you into a certified Pac-Maniac - going wild and crazy with more fun than ever! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55422&o=2 $end $sms=pacmania, $bio Sega Master System cart. published 29 years ago: Pac-Mania (c) 1991 Tengen - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56120&o=2 $end $megadriv=pacmania, $bio Sega Mega Drive game published 29 years ago: Pac-Mania (c) 1991 Tengen, Incorporated. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70983&o=2 $end $archimedes=pacmania, $bio Acorn Archimedes disk. published 29 years ago: Pac-Mania (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115966&o=2 $end $cpc_flop=pacmania02, $bio Amstrad CPC 464 disk. published 29 years ago: Pac-Mania + Pac-Land (c) 1991 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121473&o=2 $end $msx1_flop=pacmania, $bio Pac-Mania cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230084&o=2 $end $x68k_flop=pacmania, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Pac-Mania (c) 1989 Sharp. - TECHNICAL - GAME ID: CZ-233AS BARCODE: 4974019192857 MEDIA: FD x1 - TRIVIA - Released on March 18, 1989 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87972&o=2 $end $info=sc4pmani,sc4pmania, $bio Pac-Mania (c) 200? Mazooma Games. This game has a board and super trail, accessible from reel wins and feature symbols. Players should watch out for the ghosts, but don't forget the Power Pills will help a great deal. - TECHNICAL - [Model PR2031] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £25 / £5 / £8 Stakes : 20p, 25p, 30p, 10p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11900&o=2 $end $x68k_flop=pacmen, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Pac-Men (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88496&o=2 $end $megadriv=pacpanic, $bio Sega Mega Drive game published 27 years ago: Pac-Panic (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56745&o=2 $end $cdi=pacpanic, $bio Phillips CD-i published 25 years ago: Pac-Panic (c) 1995 Philips Interactive Media, Incorporated. Much more than the return of the ghost-chompin' legend, PAC-PANIC is a think-fast challenge and a 100-Level puzzle game, too. As the blocks fall, you gotta think quick and move quicker, to line 'em up and make 'em vanish. - TECHNICAL - Model 810 0315 - STAFF - People involved in title: Jon Wood, Andy Morton, Tom Drummond, Dave Hawkins, Sarah Scadgell, Paul Reid, Chris Thorne, Chris Linford, Dave McElhatten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53023&o=2 $end $gameboy=pacpanic, $bio Nintendo Game Boy Cart. published 26 years ago: Pac-Panic [Model DMG-NO-EUR] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66644&o=2 $end $gameboy=pacpanicj, $bio Nintendo Game Boy Cart. published 26 years ago: Pac-Panic [Model DMG-NOA] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66645&o=2 $end $a7800=pacpolux, $bio Atari 7800 game published 14 years ago: Pac-Pollux (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50164&o=2 $end $apfimag_cass=pacrat, $bio Pac-Rat (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135759&o=2 $end $info=pacslot, $bio Slot Machine published 24 years ago: Pac-Slot (c) 1996 Namco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29751&o=2 $end $dragon_cass=pactac, $bio Dragon cass. published 39 years ago: Pac-Tac (c) 1981 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116609&o=2 $end $info=pacapp, $bio Arcade Video game published 21 years ago: Paca Paca Passion (c) 1999 Produce. A rhythm action game. - TECHNICAL - Namco System 12 hardware Game ID : PPP Main CPU : SPU (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in December 1998 in Japan. Licensed to Namco for distribution. - SERIES - 1. Paca Paca Passion (1998) 2. Paca Paca Passion 2 (1999) 3. Paca Paca Passion Special (1999) - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1918&o=2 $end $info=pacapp2, $bio Arcade Video game published 21 years ago: Paca Paca Passion 2 (c) 1999 Produce. - TECHNICAL - Namco System 12 hardware Game ID : PKS Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Aspect ratio : 4/3 Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in July 1999 in Japan. Licensed to Namco for distribution. - SERIES - 1. Paca Paca Passion (1998) 2. Paca Paca Passion 2 (1999) 3. Paca Paca Passion Special (1999) - PORTS - * CONSOLES: Sony PlayStation (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4732&o=2 $end $psx=pacapp2, $bio Sony PlayStation disc published 20 years ago: Paca Paca Passion 2 (c) 2000 Produce - TECHNICAL - [Model SLPS-02720] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85512&o=2 $end $info=pacappsp, $bio Arcade Video game published 21 years ago: Paca Paca Passion Special (c) 1999 Produce. - TECHNICAL - Namco System 12 hardware Game ID : PSP Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in December 1999 in Japan. Licensed to Namco for distribution. - SERIES - 1. Paca Paca Passion (1998) 2. Paca Paca Passion 2 (1999) 3. Paca Paca Passion Special (1999) - PORTS - * CONSOLES: Sony PlayStation (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4733&o=2 $end $psx=pacapp, $bio Sony PlayStation disc published 21 years ago: Paca Paca Passion (c) 1999 Produce - TECHNICAL - [Model SLPS-02122] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85511&o=2 $end $sg1000=pacar,pacara, $bio Sega SG-1000 game published 37 years ago: Pacar [Model G-1020] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65084&o=2 $end $sg1000=pacart, $bio Sega SG-1000 game published 37 years ago: Pacar [Model W-020] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65085&o=2 $end $svision=pacboy, $bio PacBoy & Mouse [Model SV10008] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95463&o=2 $end $nes=pachicom, $bio Nintendo Famicom cart. published 35 years ago: Pachi Com (c) 1985 Toemiland - TRIVIA - Released on November 21, 1985 in Japan. - STAFF - Programmed by: Y. Sakakura, Y. Suzuki, A. Abe, T. Katoh, M. Yoshihara, Y. Kishimoto (MSX) Pictured by: Makoto Higa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54485&o=2 $end $msx1_cart=pachicomk, $bio MSX cart. published 34 years ago: Pachi Com (c) 1986 Boram Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77332&o=2 $end $pc8801_flop=pachicom, $bio NEC PC-8801 Series disk. published 33 years ago: Pachi Com (c) 1987 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92597&o=2 $end $msx1_cart=pachicom, $bio MSX cart. published 35 years ago: Pachi Com (c) 1985 Toshiba EMI. - TECHNICAL - Model PS-2014G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77331&o=2 $end $famicom_flop=pachicom, $bio Nintendo Famicom disk. published 32 years ago: Pachi Com(c) 1988 Toshiba EMI. - TECHNICAL - Model TFS-PCD - TRIVIA - Released on October 4, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65418&o=2 $end $info=pachifev, $bio Arcade Video game published 37 years ago: Pachi Fever (c) 1983 Sanki Denshi Kougyou. A pachinko video game. - TRIVIA - Pachi Fever is the first and last Video game made by Sanki Denshi Kougyou. Just after the development of this game, the company has a bankruptcy. In 'attract mode', the game plays the 4th level. This attract mode will end when the computer's balls reach the limit or when the time is over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29812&o=2 $end $psx=ppsaga, $bio Sony PlayStation disc published 24 years ago: Pachi Pachi Saga (c) 1996 TEN Institute - TECHNICAL - GAME ID: SLPS-00288 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85513&o=2 $end $msx2_cart=pachipro, $bio MSX 2 cart. published 32 years ago: Pachi Pro Densetsu (c) 1988 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51352&o=2 $end $nes=pachisl2, $bio Nintendo Famicom cart. published 27 years ago: Pachi Slot Adventure 2 - Sorotta Kun no Pachi Slot Tanteidan (c) 1993 Coconuts Japan - TECHNICAL - GAME ID: CDS-PG - TRIVIA - Released on September 17, 1993 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54486&o=2 $end $nes=pachisl3, $bio Nintendo Famicom cart. published 26 years ago: Pachi Slot Adventure 3 - Bitaoshii 7 Kenzan! (c) 1994 Coconuts Japan - TECHNICAL - GAME ID: HVC-PI - TRIVIA - Released on May 13, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54487&o=2 $end $snes=pslotmu, $bio Nintendo Super Famicom cart. published 26 years ago: Pachi Slot Monogatari - Universal Special (c) 1994 KSS. The game contains 6 pachislots: Club Tropicana "Solex - Super ORIENTAL Land Express" "Oriental" (as Oriental II) "Continental" "Continental II" "Continental III" - TECHNICAL - [Model SHVC-9K] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47601&o=2 $end $psx=pslotao5, $bio Sony PlayStation disc published 19 years ago: Pachi-Slot Aruze Oukoku 5 - Slotmachine Simulator (c) 2001 Aruze Corp. - TECHNICAL - [Model SLPS-03280] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85514&o=2 $end $ngpc=pslotazt, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pachi-Slot Aruze Oukoku Pocket - Azteca [Model NEOP00740] (c) 2000 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82548&o=2 $end $ngpc=pslotdk2, $bio SNK Neo-Geo Pocket Color game published 19 years ago: Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 [Model NEOP01080] (c) 2001 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82549&o=2 $end $ngpc=pslotds2, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pachi-Slot Aruze Oukoku Pocket - Delsol 2 [Model NEOP01070] (c) 2000 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82550&o=2 $end $ngpc=pslotecp, $bio SNK Neo-Geo Pocket Color game published 19 years ago: Pachi-Slot Aruze Oukoku Pocket - e-Cup [Model NEOP01120] (c) 2001 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82555&o=2 $end $ngpc=pslothana,pslothan, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pachi-Slot Aruze Oukoku Pocket - Hanabi [Model NEOP00520] (c) 1999 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82551&o=2 $end $ngpc=pslotooh, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pachi-Slot Aruze Oukoku Pocket - Oohanabi [Model NEOP01100] (c) 2000 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82552&o=2 $end $ngpc=pslotpc2, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pachi-Slot Aruze Oukoku Pocket - Porcano 2 [Model NEOP01020] (c) 2000 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82553&o=2 $end $ngpc=pslotwrd, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pachi-Slot Aruze Oukoku Pocket - Ward of Lights [Model NEOP00840] (c) 2000 Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82554&o=2 $end $snes=pslotgam, $bio Nintendo Super Famicom cart. published 26 years ago: Pachi-Slot Gambler [Model SHVC-AGAJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61915&o=2 $end $gameboy=pslothg, $bio Nintendo Game Boy Cart. published 25 years ago: Pachi-Slot Hisshou Guide GB [Model DMG-APGJ-JPN] (c) 1995 Magifact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66646&o=2 $end $snes=pslotkzn, $bio Nintendo Super Famicom cart. published 23 years ago: Pachi-Slot Kanzen Kouryaku - Universal Shindai Nyuuka Volume 1 [Model SHVC-AUYJ-JPN] (c) 1997 Syscom Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61916&o=2 $end $snes=pslotken, $bio Nintendo Super Famicom cart. published 26 years ago: Pachi-Slot Kenkyuu (c) 1994 Magical Co. - TECHNICAL - [Model SHVC-77] - TRIVIA - Pachi-Slot Kenkyuu was released on July 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47609&o=2 $end $gameboy=pslotkd2, $bio Nintendo Game Boy Cart. published 26 years ago: Pachi-Slot Kids 2 [Model DMG-OHJ] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66648&o=2 $end $gameboy=pslotkd3, $bio Nintendo Game Boy Cart. published 25 years ago: Pachi-Slot Kids 3 [Model DMG-AK3J-JPN] (c) 1995 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66649&o=2 $end $gameboy=pslotkid, $bio Nintendo Game Boy Cart. published 27 years ago: Pachi-Slot Kids [Model DMG-K3J] (c) 1993 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66647&o=2 $end $snes=pslotlnd, $bio Nintendo Super Famicom cart. published 26 years ago: Pachi-Slot Land - Pachipachi Coin no Densetsu [Model SHVC-7P] (c) 1994 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61917&o=2 $end $snes=pslotlov, $bio Nintendo Super Famicom cart. published 27 years ago: Pachi-Slot Love Story (c) 1993 Coconuts Japan - TECHNICAL - Game & Package ID: Model SHVC-P5 - TRIVIA - Pachi-Slot Love Story was released on November 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61918&o=2 $end $snes=pslotmp, $bio Nintendo Super Famicom cart. published 25 years ago: Pachi-Slot Monogatari - PAL Kougyou Special [Model SHVC-A2WJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61919&o=2 $end $psx=pslotbk, $bio Sony PlayStation disc published 20 years ago: Pachi-Slot Teiou - Battle Knight & Atlantis Doom (c) 2000 Media Ent. - TECHNICAL - GAME ID: SLPS-03108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85515&o=2 $end $psx=pslotm3, $bio Sony PlayStation disc published 19 years ago: Pachi-Slot Teiou - Maker Suishou Manual 3 - I'm Angel White 2 & Blue 2 (c) 2001 Media Ent. - TECHNICAL - [Model SLPS-03130] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84812&o=2 $end $psx=pslotm5, $bio Sony PlayStation disc published 19 years ago: Pachi-Slot Teiou - Maker Suishou Manual 5 - Race Queen 2 - Tomcat (c) 2001 Media Ent. - TECHNICAL - [Model SLpS-03245] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85516&o=2 $end $psx=pslotm6, $bio Sony PlayStation disc published 19 years ago: Pachi-Slot Teiou - Maker Suishou Manual 6 - Takarabune (c) 2001 Media Ent. - TECHNICAL - [Model SLPS-03329] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85522&o=2 $end $psx=pslotm7, $bio Sony PlayStation disc published 18 years ago: Pachi-Slot Teiou - Maker Suishou Manual 7 - Trick Monster 2 (c) 2002 Media Ent. - TECHNICAL - [Model SLPS-03391] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85517&o=2 $end $psx=pslottsn, $bio Sony PlayStation disc published 18 years ago: Pachi-Slot Teiou - Twist - Shimauta 30 - Nankoku Monogatari (c) 2002 Media Ent. - TECHNICAL - [Model SLpS-03442] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85518&o=2 $end $psx=pslott2, $bio Sony PlayStation disc published 21 years ago: Pachi-Slot Teiou 2 - Kagetsu - 2 Pair - Beaver X (c) 1999 Media Ent. - TECHNICAL - [Model SLPS-02217] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85519&o=2 $end $psx=pslott3, $bio Sony PlayStation disc published 21 years ago: Pachi-Slot Teiou 3 - Sea Master - Epsilon R - Wai Wai Pulsa (c) 1999 Media Ent. - TECHNICAL - [Model SLPS-02413] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85520&o=2 $end $psx=pslott6, $bio Sony PlayStation disc published 20 years ago: Pachi-Slot Teiou 6 - Kung Fu Lady - BangBang - Prelude 2 (c) 2000 Media Ent. - TECHNICAL - GAME ID: SLPS-02657 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84813&o=2 $end $psx=pslott7, $bio Sony PlayStation disc published 20 years ago: Pachi-Slot Teiou 7 - Maker Suishou Manual 1 - Beat the Dragon 2 & Lupin Sansei & Hot Rod Queen (c) 2000 Media Ent. - TECHNICAL - [Model SLPS-02991] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85521&o=2 $end $psx=pslotmin, $bio Sony PlayStation disc published 21 years ago: Pachi-Slot Teiou Mini - Dr. A7 (c) 1999 Media Ent. - TECHNICAL - [Model SLPS-02114] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85523&o=2 $end $gameboy=pslotw94, $bio Nintendo Game Boy Cart. published 26 years ago: Pachi-Slot World Cup '94 [Model DMG-ZPJ] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66650&o=2 $end $n64=pachinko, $bio Nintendo 64 cart. published 22 years ago: Pachinko 365 Nichi [Model NUS-NPCJ] (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57897&o=2 $end $snes=pachichl, $bio Nintendo Super Famicom cart. published 25 years ago: Pachinko Challenger V [Model SHVC-APVJ-JPN] (c) 1995 Carrozzeria Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61921&o=2 $end $gameboy=pachicr, $bio Nintendo Game Boy Cart. published 22 years ago: Pachinko CR Daiku no Gen-san GB [Model DMG-AKZJ-JPN] (c) 1998 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66651&o=2 $end $gbcolor=pachicrt, $bio Nintendo Game Boy Color game published 21 years ago: Pachinko CR Mouretsu Genshijin T [Model DMG-AXAJ-JPN] (c) 1999 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68491&o=2 $end $nes=pachidai, $bio Nintendo Famicom cart. published 29 years ago: Pachinko Daisakusen 1 (c) 1991 Coconuts Japan - TECHNICAL - GAME ID: CDS-81 - TRIVIA - Released on July 19, 1991 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54488&o=2 $end $nes=pachida2, $bio Nintendo Famicom cart. published 28 years ago: Pachinko Daisakusen 2 (c) 1992 Coconuts Japan - TECHNICAL - GAME ID: CDS-82 - TRIVIA - Released on July 19, 1992 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54489&o=2 $end $gameboy=pachidat, $bio Nintendo Game Boy Cart. published 21 years ago: Pachinko Data Card - Chou Ataru-kun [Model DMG-AXXj-JPN] (c) 1999 Boss Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66652&o=2 $end $snes=pachifan, $bio Nintendo Super Famicom cart. published 26 years ago: Pachinko Fan - Shouri Sengen [Model SHVC-APSJ-JPN] (c) 1994 Planning Office WADA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61922&o=2 $end $famicom_flop=pachingp, $bio Nintendo Famicom disk. published 32 years ago: Pachinko Grand Prix [Model DFC-PGP] (c) 1988 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65419&o=2 $end $saturn=pachihal, $bio Sega Saturn game published 22 years ago: Pachinko Hall Shinsou Dai Kaiten (c) 1998 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59494&o=2 $end $gbcolor=pachihis, $bio Nintendo Game Boy Color game published 21 years ago: Pachinko Hisshou Guide - Data no Ousama [Model DMG-AYEJ-JPN] (c) 1999 Boss Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68492&o=2 $end $ngpc=pachinko, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pachinko Hisshou Guide - Pocket Parlor [Model NEOP00460] (c) 1999 Japan Vistec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82556&o=2 $end $sg1000=pachink2, $bio Sega SG-1000 game published 36 years ago: Pachinko II (c) 1984 Sega Enterprises, Limited. - TECHNICAL - Model G-1029 - STAFF - PROGRAM BY: K.O - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65086&o=2 $end $sg1000=pachink2t, $bio Sega SG-1000 game published 36 years ago: Pachinko II [Model W-029] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65087&o=2 $end $gameboy=pachikag, $bio Nintendo Game Boy Cart. published 28 years ago: Pachinko Kaguya Hime [Model DMG-P7J] (c) 1992 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66653&o=2 $end $megadriv=pachinko, $bio Sega Mega Drive game published 28 years ago: Pachinko Kuunyan (c) 1992 Soft Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56746&o=2 $end $snes=pachimar, $bio Nintendo Super Famicom cart. published 26 years ago: Pachinko Maruhi Hisshouhou (c) 1994 VAP Game. A collection of 4 pachinkos for your Super Famicom including: "Areddin" (as Araddin) "Bravo king Dom" (as bravo Kinc Tam) "Tanukichi World" (as Tanokichi World) "Yakyuuken" (as Yakyuken) - TECHNICAL - [Model SHVC-APKJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47382&o=2 $end $snes=pachimon, $bio Nintendo Super Famicom cart. published 27 years ago: Pachinko Monogatari - Pachi-Slot Moaru Deyo!! (c) 1993 KSS. - TECHNICAL - [Model SHVC-KS] - TRIVIA - Released on May 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47604&o=2 $end $snes=pachimo2, $bio Nintendo Super Famicom cart. published 25 years ago: Pachinko Monogatari 2 - Nagoya Shachihoko no Teiou [Model SHVC-A2PJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61924&o=2 $end $gameboy=pachimon, $bio Nintendo Game Boy Cart. published 25 years ago: Pachinko Monogatari Gaiden [Model DMG-APKJ-JPN] (c) 1995 KSS Media Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66654&o=2 $end $snes=pachiren, $bio Nintendo Super Famicom cart. published 25 years ago: Pachinko Ren-chan Tengoku - Super CR Special [Model SHVC-ALCJ-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61925&o=2 $end $gameboy=pachisai, $bio Nintendo Game Boy Cart. published 29 years ago: Pachinko Saiyuuki [Model DMG-PJJ] (c) 1991 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66655&o=2 $end $info=sxyreact, $bio Arcade Video game published 22 years ago: Pachinko Sexy Reaction (c) 1998 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : paddle Buttons : 2 - TRIVIA - Released in July 1998 in Japan only. The pinball-like game of Pachinko is extremely popular in Japan and can be found in many American casinos. The term Pachinko is derived from the Japanese word pachi-pachi, meaning the clicking of small objects or the crackling of fire. While the origins of pachinko are unknown, it most likely descended from the 'Corinth Game' which originated in Chicago, USA. The game appeared in Japan in the early 1920's and the first Pachinko hall was opened in the Osaka Prefecture. Takeichi Masamura is known as the founder of today's pachinko for he developed the 'Masamura Gauge', an arrangement of nails that became the basis for most of today's pachinko machines. In the 1980's pachinko machines became computerized and now have sounds and graphics that make the game more exciting. Pachinko is similar to pinball in that small 11mm steel balls are shot onto the playing surface where they haphazardly bounce around and through a network of nails. The object of the game is to have the balls directed into winning pockets, whereby you receive more balls that equate to a prize or a monetary amount. The pachinko player is only responsible for controlling the speed by which the pachinko balls are shot onto the playing surface, from then on it basically becomes a game of chance. To initiate play you insert money to purchase a number of balls that are dropped into a loading area. By pulling the handle-like knob, one ball is released and projected by a spring. Most of the balls will fall unsuccessfully through the pins to the bottom, but some will fall into special pockets that activate a slot machine. At this point you are instantly rewarded with a set number of balls and if the same three symbols match up on the reels, you win an even greater amount. - TIPS AND TRICKS - During the game, there are Fever Rounds. These rounds are literally 'You beat the table' moments, where absolutely huge amounts of balls are earned per ball landed, and you can earn up to 5 secret shots. In the last two rounds, The Fever Rounds do not have the five scenes. They do however give you the same huge bonuses, with the last level having an extremely difficult ball earning method offset by the Fever Round being a huge impossible-to-miss target that earns through the roof! - SERIES - 1. Pachinko Sexy Reaction (1998) 2. Pachinko Sexy Reaction 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1919&o=2 $end $info=sxyreac2, $bio Arcade Video game published 21 years ago: Pachinko Sexy Reaction 2 (c) 1999 Sammy. Six levels (16 rounds)... Choose the start level : 1) Swimming pool : 3 rounds. 2) Zoo : 3 rounds. 3) Beach : 3 rounds. Choose a new way (way A or B) : Way A : 1) Fun fair : 3 rounds 2) Sight on the city : 3 rounds Way B : 1) Fast Food : 3 rounds 2) Cinema : 3 rounds Last level : 1) Bedroom : 1 round - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : paddle Buttons : 2 - TRIVIA - Released in June 1999 in Japan only. Developed by Fufark. - SERIES - 1. Pachinko Sexy Reaction (1998) 2. Pachinko Sexy Reaction 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4211&o=2 $end $pc98=pachiten, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pachinko Tenshi (c) 1994 Pack-In-Video Company, Limited. - TECHNICAL - GAME ID: PS-43 BARCODE: 4988110800436 - TRIVIA - Released on March 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48494&o=2 $end $snes=pachitet, $bio Nintendo Super Famicom cart. published 25 years ago: Pachinko Tetsujin - Nanaban Shoubu [Model SHVC-A77J-JPN] (c) 1995 Daikoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61926&o=2 $end $gameboy=pachitim, $bio Nintendo Game Boy Cart. published 31 years ago: Pachinko Time [Model DMG-PTJ] (c) 1989 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66656&o=2 $end $snes=pachiwa2, $bio Nintendo Super Famicom cart. published 27 years ago: Pachinko Wars II [Model SHVC-P6] (c) 1993 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61928&o=2 $end $snes=pachiwar, $bio Nintendo Super Famicom cart. published 28 years ago: Pachinko Wars [Model SHVC-PC] (c) 1992 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61927&o=2 $end $x68k_flop=pachinko, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Pachinko World (c) 1992 Brother Kougyou. - TECHNICAL - FD x1 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on December 04, 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87973&o=2 $end $sg1000=pachinko, $bio Sega SG-1000 game published 37 years ago: Pachinko (c) 1983 Sega Enterprises, Limited. - TECHNICAL - Model G-1027 - STAFF - PROGRAM BY: K.O - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49000&o=2 $end $odyssey2=pachinko, $bio Magnavox Odyssey² game published 40 years ago: Pachinko! (c) 1980 Magnavox. A far out electronic evolution of one of the most popular games from Japan. This cross between a pinball machine and a slot machine is incredibly larger than life. - TECHNICAL - Game ID: AA9425 - STAFF - Programming: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95561&o=2 $end $msx1_cart=pachiufo, $bio MSX cart. published 36 years ago: Pachinko-U.F.O. [Model GPM-104] (c) 1984 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77333&o=2 $end $gameboy=pachikgg, $bio Nintendo Game Boy Cart. published 24 years ago: Pachio-kun - Game Gallery [Model DMG-AP4J-JPN] (c) 1996 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66658&o=2 $end $pce=pachikun, $bio NEC PC-Engine HuCARD published 28 years ago: Pachio-kun - Juuban Shoubu (c) 1992 Coconuts Japan - TECHNICAL - GAME ID: CJ92002 - TRIVIA - Released on March 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58684&o=2 $end $pcecd=pachikun, $bio NEC PC-Engine CD published 29 years ago: Pachio-kun - Maboroshi no Densetsu (c) 1991 Coconuts Japan - TECHNICAL - GAME ID: CJCD1001 - TRIVIA - Released on April 19, 1991 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58308&o=2 $end $gameboy=pachikpz, $bio Nintendo Game Boy Cart. published 26 years ago: Pachio-kun - Puzzle Castle [Model DMG-CKJ] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66659&o=2 $end $pcecd=pachikn2, $bio NEC PC-Engine CD published 28 years ago: Pachio-kun - Warau Uchuu (c) 1992 Coconuts Japan - TECHNICAL - GAME ID: CJCD2003 - TRIVIA - Released on December 22, 1992 in Japan. it was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58309&o=2 $end $nes=pachikn2, $bio Nintendo Famicom cart. published 31 years ago: Pachio-kun 2 (c) 1989 Coconuts Japan - TECHNICAL - GAME ID: CDS-P2 - TRIVIA - Released on January 30, 1989 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54490&o=2 $end $gameboy=pachikn2, $bio Nintendo Game Boy Cart. published 26 years ago: Pachio-kun 2 [Model DMG-P4J] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66660&o=2 $end $nes=pachikn3, $bio Nintendo Famicom cart. published 30 years ago: Pachio-kun 3 (c) 1990 Coconuts Japan - TECHNICAL - GAME ID: CDS-P3 - TRIVIA - Released on october 26, 1990 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54491&o=2 $end $gameboy=pachikn3, $bio Nintendo Game Boy Cart. published 25 years ago: Pachio-kun 3 [Model DMG-AP3J-JPN] (c) 1995 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66661&o=2 $end $nes=pachikn4, $bio Nintendo Famicom cart. published 29 years ago: Pachio-kun 4 (c) 1991 Coconuts Japan - TECHNICAL - GAME ID: CDS-B4 - TRIVIA - Released on November 22, 1991 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54492&o=2 $end $nes=pachikn5, $bio Nintendo Famicom cart. published 27 years ago: Pachio-kun 5 - Pachio-kun Jr. (c) 1993 Coconuts Japan - TECHNICAL - GAME ID: CDS-PE - TRIVIA - Released on June 18, 1993 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54493&o=2 $end $pcecd=pachikn3, $bio NEC PC-Engine CD published 26 years ago: Pachio-kun III - Pachislot & Pachinko (c) 1994 Coconuts Japan - TECHNICAL - GAME ID: CJCD4004 - TRIVIA - Released on April 15, 1994 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58310&o=2 $end $snes=pachikn2, $bio Nintendo Super Famicom cart. published 26 years ago: Pachio-kun Special 2 [Model SHVC-OC] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61930&o=2 $end $snes=pachikn3, $bio Nintendo Super Famicom cart. published 25 years ago: Pachio-kun Special 3 [Model SHVC-AP3J-JPN] (c) 1995 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61931&o=2 $end $snes=pachikun, $bio Nintendo Super Famicom cart. published 28 years ago: Pachio-kun Special [Model SHVC-PA] (c) 1992 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61929&o=2 $end $gameboy=pachikun, $bio Nintendo Game Boy Cart. published 27 years ago: Pachio-kun [Model DMG-K7J] (c) 1993 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66657&o=2 $end $gbcolor=pachislt, $bio Nintendo Game Boy Color game published 21 years ago: Pachipachi Pachi-Slot - New Pulsar Hen [Model DMG-ANPJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68493&o=2 $end $pc98=pachihs, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pachislo Hishouden Same (c) 1994 ISC. - TRIVIA - Released on November 02, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48493&o=2 $end $x68k_flop=pachisur51,pachisur, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Pachislot Divels XX (c) 1995 Kometa Kimiaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88497&o=2 $end $saturn=pachiuni, $bio Sega Saturn game published 23 years ago: Pachislot Kanzen Kouryuku '97 - Universal Collection (c) 1997 Nsyscom. - TECHNICAL - [Model T-3650G] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49061&o=2 $end $pc8801_flop=pachislo, $bio Pachislot Party (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92598&o=2 $end $cpc_cass=pacific, $bio Amstrad CPC cass. published 34 years ago: Pacific (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98603&o=2 $end $cpc_flop=pacific1,pacificu01,pacificu, $bio Amstrad CPC 464 disk. published 34 years ago: Pacific (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123038&o=2 $end $tvc_flop=pacific,pacifica, $bio Videoton TVC disk. published 33 years ago: Pacific (c) 1987 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112180&o=2 $end $svision=pacificb, $bio Super Vision game published 28 years ago: Pacific Battle (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Program by: Zhang Xiaomin Graph by: Zhang Li Music by: Xiao Liwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95464&o=2 $end $cpc_flop=pacifics, $bio Amstrad CPC 464 disk. published 34 years ago: Pacific Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123040&o=2 $end $amigaocs_flop=pacislnd, $bio Commodore Amiga 500 disk. published 28 years ago: Pacific Islands [Combat Classics 2] (c) 1992 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74701&o=2 $end $cpc_flop=pacific101, $bio Amstrad CPC 464 disk. published 34 years ago: Pacific Trained (c) 1986 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123039&o=2 $end $cpc_cass=pacifics, $bio Amstrad CPC cass. published 34 years ago: Pacific [Model WG-004T] (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98602&o=2 $end $adam_flop=packunp,packunpa, $bio Pack & Unpack (c) 198? Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109888&o=2 $end $dragon_cass=pack2, $bio Pack 2 (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116902&o=2 $end $dragon_cass=pack3, $bio Pack 3 (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116903&o=2 $end $specpls3_flop=packferp, $bio Sinclair ZX Spectrum+3 disk. published 15 years ago: Pack Ferpecto (c) 2005 Compiler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230256&o=2 $end $cpc_flop=packgeni,packgeni01, $bio Amstrad CPC 464 disk. published 30 years ago: Pack Genial (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123903&o=2 $end $cpc_flop=packinde, $bio Amstrad CPC 464 disk. published 33 years ago: Pack Indescomp Obsequio (c) 1987 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123163&o=2 $end $to_flop=packinfo, $bio Pack Infogrames (c) 199? Nostalgies Thomsonistes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107934&o=2 $end $tvc_flop=packman,packmana, $bio Pack Man (c) 198? A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112131&o=2 $end $tvc_cass=packman,packmanb,packmana, $bio Pack Man (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112501&o=2 $end $cpc_flop=packmons,packmons01,packmons02, $bio Amstrad CPC 464 disk. published 33 years ago: Pack Monstruo [Model 870012] (c) 1987 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123696&o=2 $end $cpc_flop=packofac, $bio Amstrad CPC 464 disk. published 33 years ago: Pack of Aces (c) 1987 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128248&o=2 $end $ibm5150=packpc, $bio Pack PC Opera Soft (c) 198? Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83678&o=2 $end $cpc_flop=packguns, $bio Amstrad CPC 464 disk. published 31 years ago: Pack Regalo Gun Stick (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123727&o=2 $end $specpls3_flop=packrsp3,packrsp3a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Pack Regalo Sinclair +3 (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147642&o=2 $end $to_flop=succes,succesa, $bio Thomson TO disk. published 33 years ago: Pack Succes (c) 1987 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107935&o=2 $end $info=packbang, $bio Arcade Video game published 26 years ago: Pack'n Bang Bang (c) 1994 Kaneko Company, Limited. - TRIVIA - This prototype was never released to the public. The game actually has a flyer, and (strangely for a prototype) an operators manual, suggesting this was quite late into production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96398&o=2 $end $cpc_flop=packmanu, $bio Amstrad CPC 464 disk. published 27 years ago: Pack-Man (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124395&o=2 $end $adam_flop=packcopy10,packcopy11,packcopy11a,packcopy,packcopya, $bio Coleco Adam disk. published 36 years ago: PackCopy (c) 1984 Sage Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109889&o=2 $end $pc98=packfgt2, $bio Packet Fighter 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90310&o=2 $end $spectrum_cass=packhous_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Packhouse Pete (c) 1984 Spartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80127&o=2 $end $spectrum_cass=packhous, $bio Packhouse Pete (c) 198? Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226361&o=2 $end $phc25_cass=pacman, $bio Sanyo PHC-25 cass. published 37 years ago: Packman (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236918&o=2 $end $cpc_flop=packyf19, $bio Amstrad CPC type-in published 32 years ago: Packy (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119935&o=2 $end $snes=packymar, $bio Nintendo Super NES game published 25 years ago: Packy & Marlon (c) 1995 Raya Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63389&o=2 $end $cpc_flop=pacloneu, $bio Amstrad CPC 464 disk. published 29 years ago: Paclone (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124396&o=2 $end $kc_cass=pacman, $bio Pacman (c) 198? SOWACO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133831&o=2 $end $bk0010=pacman, $bio Elektronika BK0010 cass. published 28 years ago: Pacman (c) 1992 OnLine [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144303&o=2 $end $compclr2_flop=pacman, $bio Pacman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232679&o=2 $end $lviv=pacman, $bio Pacman (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233010&o=2 $end $orion_cass=pacman, $bio Pacman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235188&o=2 $end $apogee=pacman,pacman2, $bio Pacman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235358&o=2 $end $radio86_cass=pacman,pacmana,pacman1, $bio Pacman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235474&o=2 $end $partner_cass=pacman, $bio Pacman (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235882&o=2 $end $mikrosha_cass=pacman, $bio PACMAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236538&o=2 $end $coco_flop=pacman, $bio Tandy Color Computer flop. published 3 years ago: Pacman (c) 2017 Hewlett, Glen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233596&o=2 $end $cpc_flop=pacmanfc, $bio Amstrad CPC 464 disk. published 32 years ago: Pacman Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126732&o=2 $end $c64_cass=pacmania, $bio Commodore C64 cass. published 37 years ago: Pacmania (c) 1983 Mr. Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229492&o=2 $end $astrocde=pacmaze, $bio Pacmaze (c) 198? Carson Software [Dave Carson] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86821&o=2 $end $spectrum_cass=paco, $bio Sinclair ZX Spectrum cass. published 36 years ago: PACO - Programa de Adiestramiento con Ordenador (c) 1984 Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219584&o=2 $end $info=pacominv, $bio Arcade Video game published 41 years ago: Pacom Invader (c) 1979 Pacom Corp. Space Invaders's clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45440&o=2 $end $cpc_flop=pacplant01,pacplant, $bio Amstrad CPC 464 disk. published 32 years ago: Pacplant (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128157&o=2 $end $fm77av=pacris, $bio Pacris (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93856&o=2 $end $info=pacuman,pacmansp, $bio Pacu-Man (c) 198? R. Franco [Recreativos Franco]. Produced by Recreativos Franco for the Spanish market under license from Namco. For more information about the game, please see the original Namco entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45773&o=2 $end $saturn=padnifty, $bio Sega Saturn game published 23 years ago: Pad Nifty (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59495&o=2 $end $saturn=padhabi, $bio Sega Saturn game published 23 years ago: Pad Nifty 1.1 & Habitat II (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59496&o=2 $end $pico=padding, $bio Sega Pico game published 24 years ago: Paddingtonのせかいりょこう (c) 1996 Sega Enterprises, Limited. (Paddington no Sekai Ryokou) - TECHNICAL - GAME ID: HPC-6029 ROM size: 1 MB - TRIVIA - Released in May 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75746&o=2 $end $spectrum_cass=paddingt_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Paddington's Garden Game (c) 1984 Collins Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80131&o=2 $end $info=paddle2, $bio Arcade Video game published 32 years ago: Paddle 2 (c) 1988. Bootleg/hack of Taito's "Arkanoid". - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : dial Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1920&o=2 $end $megadriv=paddle, $bio Sega Meganet game published 29 years ago: Paddle Fighter (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93493&o=2 $end $megadriv=paddlegnk, $bio Sega Mega Drive game published 29 years ago: Paddle Fighter (ripped from Game no Kandume Mega CD) (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233719&o=2 $end $cx3000tc=paddleg, $bio Palson CX 3000 Tele Computer cart. published 41 years ago: Paddle Games (c) 1979 Palson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18239&o=2 $end $compclr2_flop=paddle,paddlea, $bio Paddle Games (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232680&o=2 $end $a800=paddlec, $bio Atari 800 cart. published 38 years ago: Paddle Jitter Test (c) 1982 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86648&o=2 $end $info=paddlema, $bio Arcade Video game published 32 years ago: Paddle Mania (c) 1988 SNK. - TECHNICAL - Game ID : Alpha-68K96I 'PM' Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1988. - STAFF - Produced by : Yanbal, Tama Sub Programmer : Sho Chan Character designers : Tsuka Chan, Hamachi, Hidetoshi Sound producers : Oh! Chan, Kenny Mechanic team : Nishide, Ebara Colaboration : Design Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1921&o=2 $end $ti99_cart=paddlebl, $bio TI-99-4A soft. published 37 years ago: Paddleball (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84667&o=2 $end $info=samsho4k, $bio Arcade Video game published 24 years ago: Pae Wang Jeon Seol - Legend of Warrior (c) 1996 SNK [Shin Nihon Kikaku]. Korean censored version of "Samurai Shodown IV - Amakusa's Revenge". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32260&o=2 $end $ibm5170=paganitz, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Paganitzu (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144456&o=2 $end $cpc_flop=pagepubl, $bio Amstrad CPC 464 disk. published 31 years ago: Page Publisher (c) 1989 SD Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124878&o=2 $end $cpc_flop=pagedito, $bio Amstrad CPC type-in published 33 years ago: Pageditor (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120239&o=2 $end $c64_cart=pagefoxa,pagefoxfi,pagefox, $bio Commodore C64 cart. published 33 years ago: Pagefox (c) 1987 Scanntronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53659&o=2 $end $mc10=pagelist, $bio TRS-80 MC-10 cass. published 34 years ago: Pagelist (c) 1986 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87682&o=2 $end $bbcb_flop_orig=cutoutprev, $bio Acorn BBC Micro B disk. published 33 years ago: Pagemaker Cutout Previewer (c) 1987 System Mnemonics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125481&o=2 $end $psion2=pager13, $bio Pager (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234099&o=2 $end $cpc_flop=paginati, $bio Amstrad CPC type-in published 30 years ago: Pagination assistee par Ordinateur (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120107&o=2 $end $x68k_flop=paikouka, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Pai Koukan Kyou Kou Kan Nakoruru Hen (c) 1994 Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88498&o=2 $end $pc8801_flop=paipanic, $bio NEC PC-8801 Series disk. published 36 years ago: Pai Panic (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92599&o=2 $end $msx1_flop=paipanic, $bio Pai Panic Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134297&o=2 $end $msx1_cart=paipanic, $bio MSX cart. published 37 years ago: Pai Panic [Model 00180] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77334&o=2 $end $info=pntnpuzl, $bio Paint & Puzzle (c) 199? Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Screen orientation : Vertical Video resolution : 240 x 400 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : lightgun Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3573&o=2 $end $ti99_cart=ptprgp, $bio TI-99-4A soft. published 35 years ago: Paint 'N' Print A (c) 1985 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84668&o=2 $end $ti99_cart=ptpribm, $bio TI-99-4A soft. published 35 years ago: Paint 'N' Print C (c) 1985 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84669&o=2 $end $apple2gs=paint256, $bio Apple IIGS disk. published 30 years ago: Paint 256 (c) 1990 Godfreys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240825&o=2 $end $c64_cart=paintbrs, $bio Commodore C64 cart. published 37 years ago: Paint Brush (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53660&o=2 $end $cpc_flop=paintmas, $bio Amstrad CPC type-in published 34 years ago: Paint Master (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119691&o=2 $end $cpc_flop=paintpot, $bio Amstrad CPC 464 disk. published 36 years ago: Paint Pot (c) 1984 Gameworx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124879&o=2 $end $info=paintrlr, $bio Arcade Video game published 38 years ago: Paint Roller (c) 1982. - TRIVIA - This game is a bootleg of "Crush Roller". For more information about the game, please see the "Crush Roller" entry. Careful when going through the 'bridges' in this version as the fish are able to reach up from above or below to kill your character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1922&o=2 $end $cdi=paintsc, $bio Phillips CD-i published 29 years ago: Paint School I (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53024&o=2 $end $cdi=paintsc2, $bio Phillips CD-i published 29 years ago: Paint School II (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53025&o=2 $end $info=m5paint, $bio Paint the Town Red (c) 199? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41607&o=2 $end $c64_cass=paintbox, $bio Commodore C64 cass. published 35 years ago: Paint-Box 64 (c) 1985 Golden Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229605&o=2 $end $spectrum_cass=paintdem, $bio Paint-Demo (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225805&o=2 $end $zx81_cass=paintmze, $bio Paint-Maze (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114725&o=2 $end $adam_flop=paintaid,paintaida, $bio Coleco Adam disk. published 32 years ago: PaintAIDE / Swift Font Kit (c) 1988 Digital Express. Additional fonts, sprite sets, and clip arts for use with POWERPAINT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109890&o=2 $end $bbcb_cass=paintbox, $bio Paintbox (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52190&o=2 $end $info=paintlad, $bio Arcade Video game published 28 years ago: Painted Lady (c) 1992 Gaelco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.75 Mhz) Sound Chips : YM3812 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Splash!". Painted Lady was developed by a freelance group called OMK from Barcelona. OMK itself were three members : a programmer and two graphic artists. The music and sound was always made at Gaelco. Nowadays, OMK has disappeared, but one of the graphic artists is still working at Gaelco. Painted Lady was a big success. - SERIES - 1. Painted Lady (1992) 2. Glass (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3605&o=2 $end $bbcb_cass=painter, $bio Acorn BBC/Electron cass. published 37 years ago: Painter (c) 1983 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52191&o=2 $end $vz_snap=painter,paint_js,paint_kb, $bio Painter (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235114&o=2 $end $gbcolor=painter, $bio Painter (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68494&o=2 $end $pc98=painter, $bio Painter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90311&o=2 $end $gameboy=painter, $bio Nintendo Game Boy Cart. published 30 years ago: Painter Momopie [Model DMG-PEJ] (c) 1990 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66662&o=2 $end $bbcb_cass=painting, $bio Painting (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52192&o=2 $end $adam_flop=paintmst,paintmsta, $bio Coleco Adam disk. published 33 years ago: PaintMASTER (c) 1987 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109891&o=2 $end $adam_flop=pmaspnt1, $bio Coleco Adam disk. published 34 years ago: PaintMASTER Paintings! Vol. 01 (c) 1986 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109892&o=2 $end $apple2gs=pwksgold,pwgold10, $bio Apple IIGS disk. published 32 years ago: Paintworks Gold Ver.1 (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115116&o=2 $end $apple2gs=pwplus, $bio Apple IIGS disk. published 34 years ago: Paintworks Plus (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115117&o=2 $end $mo5_cass=paintx, $bio Thomson MO5 cass. published 7 years ago: PAINTX (c) 2013 Contant [Dominique Contant] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108885&o=2 $end $pc98=paipaioj, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Paipai Ojanko (c) 1995 Ice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90312&o=2 $end $info=pairmtch, $bio Handheld game published 36 years ago: Pair Match (c) 1984 Bandai Co., Ltd. - TECHNICAL - Model 0200027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96864&o=2 $end $info=pairsnb, $bio Arcade Video game published 31 years ago: Pairs (c) 1989 Nichibutsu. Pairs is an adult memory card game featuring five girls. The player starts with eight hearts. Every time the player does not find a match he loses a heart. The game is over once a player loses all of his hearts. Upon continuing the player will start the current level over. Some cards on the field are not paired. When an unpaired card is revealed the player may continue to search for a matching card. Once the player matches the Cute Girl cards the stage is completed. Once a stage is cleared, the player is shown the girl in a specific pose. The player is then given the option to buy an item to use on the girl within that pose. Each girl has two poses and each pose has two items that may be bought for a total of twenty different erotic scenes. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Pairs was released in August 1989 in Japan. - TIPS AND TRICKS - Aside from the four pairs of suited cards (hearts, diamonds, spades, and clubs) there are five special cards that have the following effects: Gold - gives the player the specified amount of gold to buy an item to use in one scene The Explosion - shuffles all cards that are not currently face-up The Crystal Ball - reveals the location of one of the Beautiful Girl cards The Cute Girl - find the pair to clear the stage The Energy Drink - find the pair to get an extra heart The Ugly Girl - when revealed the player loses a heart, but if the pair is found, the player is given three hearts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3563&o=2 $end $odyssey2=3prspclg, $bio Phillips Videopac game published 42 years ago: Pairs + Space Rendezvous + Logic (c) 1978 Philips Corp. - TECHNICAL - Game ID: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95651&o=2 $end $info=pairs,pairsa,pairsred, $bio Arcade Video game published 26 years ago: Pairs - Featuring The Giffy Girls (c) 1994 Strata Group, Incorporated. This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over. At the start of each stage (and upon every continue) a few cards are set face-up for your advantage. Also, each stage features two joker cards (represented by the current girl's head-shot). When a joker card is selected, the next card selected removes all remaining cards with the same value. During game-play, the background image is shown in gray-scale and any nipples or pubic hair shown in the image is covered over with a band-aid sprite. Once the stage is completed, these bandages disappear and the image is shown in full-color. Once all of a girl's stages are completed, the player is shown all of the backgrounds for that girl. The game has 8 different women to choose from, and there are four stages for each woman (the pictures get naughtier at each stage). Once all 32 of those stages are completed, you get to play several bonus stages that have pictures of several women together. This is a really fun game, despite its obvious adult trappings. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Developed by Incredible Technologies, Inc. This game was released in September 1994 as a conversion kit, and can be found in a wide variety of different arcade cabinets. It will most often be found in bartop or converted cocktail units, due to the fact that this game was designed for bars, and bars prefer those form factors. - UPDATES - Revision 1 : * Software version : 09-07-1994 Revision 2 : * Software version : V1.2 09-30-1994 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1924&o=2 $end $msx1_flop=pairs, $bio Pairs Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134298&o=2 $end $info=pairlove, $bio Arcade Video game published 29 years ago: Pairs Love (c) 1991 Athena. Pairs Love is puzzle game where the objective is to clear the board of all of the cards which reveals the girl in the background. Cards can only be removed if they are in a clear, strait line from each other and are of matching suit or value. Clearing cards from the board adds time to the timer. If necessary, the player may 'reverse' and return a pair to the board with a timer penalty. If no cards can legally be removed from the board, or if the timer runs out then it is game over. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1925&o=2 $end $msx1_cart=pairs,pairsa, $bio MSX cart. published 37 years ago: Pairs [Model 00120] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77335&o=2 $end $msx1_cass=paisamer, $bio MSX cass. published 36 years ago: Paises de America (c) 1984 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94896&o=2 $end $msx1_cass=paisasia, $bio MSX cass. published 36 years ago: Paises de Asia (c) 1984 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94897&o=2 $end $msx1_flop=pm1_afr, $bio Paises del Mundo I - Africa Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133195&o=2 $end $msx1_flop=pm1_eur, $bio Paises del Mundo I - Europa Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133197&o=2 $end $msx1_flop=pm2_amer, $bio Paises del Mundo II - America Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133198&o=2 $end $msx1_flop=pm1_asia, $bio Paises del Mundo II - Asia Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133196&o=2 $end $info=toride2j,toride2gg,toride2gk, $bio Arcade Video game published 26 years ago: Paitoride II (c) 1994 Metro Corp. - TRIVIA - Released in November 1993 in Japan. It was the 5th arcade video game made by Metro. - SERIES - 1. Last Fortress - Paitoride (1994) 2. Paitoride II (1994) 3. Paitoride II - Adauchi Gaiden (1994) 4. Daitoride (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63499&o=2 $end $info=toride2g, $bio Arcade Video game published 26 years ago: Paitoride II - Adauchi Gaiden (c) 1994 Metro. Solitaire mahjong game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Paitoride II Adauchi Gaiden was released in March 1994 in Japan. The title of this game translates from Japanese as 'Revenge Side Story - Tile Fortress II'. - SERIES - 1. Last Fortress - Paitoride (1994) 2. Paitoride II (1994) 3. Paitoride II - Adauchi Gaiden (1994) 4. Daitoride (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1926&o=2 $end $psx=pjmasam, $bio Sony PlayStation disc published 19 years ago: Pajama Sam - You Are What You Eat from Your Head to Your Feet (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111195&o=2 $end $info=pajaroes, $bio Arcade Video game published 40 years ago: Pajaro del Espacio (c) 1980 PSV S.A. Spanish bootleg of UniWar S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72507&o=2 $end $cpc_flop=pakcaver, $bio Amstrad CPC type-in published 34 years ago: Pak Caverns (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119037&o=2 $end $apfimag_cass=pakman, $bio Pak-Man (c) 198? Beckett [E. Beckett] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135812&o=2 $end $c64_cass=pakacuda, $bio Commodore C64 cass. published 37 years ago: Pakacuda (c) 1983 Rabbit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125405&o=2 $end $pc8801_flop=pakapaka, $bio Pakapaka Shoboken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92600&o=2 $end $pc8801_flop=pakapak1, $bio Pakapaka Shoboken D (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92601&o=2 $end $pc8801_flop=pakapak2, $bio Pakapaka Shoboken DP (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92602&o=2 $end $special_cass=paket, $bio PAKET (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234222&o=2 $end $radio86_cass=paket,paket2, $bio Paket (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235475&o=2 $end $pico=paketto2, $bio Paketto 2 - Yukai na Nakama to Game de Kazu Asobi (c) 199? Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88790&o=2 $end $pc8801_flop=pakkunen, $bio Pakkun Engel (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92603&o=2 $end $einstein=pakman, $bio Pakman + Millipede (c) 198? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136103&o=2 $end $adam_flop=pal, $bio Coleco Adam disk. published 29 years ago: PAL (c) 1991 Hexace Soft. An appointment calendar program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109782&o=2 $end $pc98=pal, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pal - Wonder Trip! Chizuru (c) 1990 Birdy Soft. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90313&o=2 $end $pc8801_flop=palteiki, $bio PAL Teiki Test Taisashu Horizon Shu Chu2Ge (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92575&o=2 $end $bbcb_cass=palmagic, $bio Acorn BBC/Electron cass. published 33 years ago: Palace of Magic (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52193&o=2 $end $electron_flop=palmagic, $bio Acorn Electron 3.5in.disk. published 33 years ago: Palace of Magic (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129841&o=2 $end $cpc_flop=paladin1, $bio Amstrad CPC 464 disk. published 33 years ago: Paladin (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121644&o=2 $end $amigaocs_flop=paladin, $bio Commodore Amiga 500 disk. published 32 years ago: Paladin (c) 1988 Artronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74702&o=2 $end $amigaocs_flop=paladin2, $bio Commodore Amiga 500 disk. published 28 years ago: Paladin 2 (c) 1992 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74703&o=2 $end $cpc_cass=paladin, $bio Amstrad CPC cass. published 33 years ago: Paladin [Model 8911] (c) 1987 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98606&o=2 $end $snes=paladin, $bio Nintendo Super NES game published 27 years ago: Paladin's Quest (c) 1993 Enix Corporation. - TECHNICAL - Cartridge ID: SNS-LN-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63390&o=2 $end $info=palamed,palamedj, $bio Arcade Video game published 30 years ago: Palamedes (c) 1990 Taito. - TECHNICAL - Taito L System hardware Board Number : K1100610A Prom Stickers : C63 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1990. In the Tournament Mode, the green-beret soldier from "Operation Wolf" and the green dinosaur from "Bubble Bobble" can be seen. - SERIES - 1. Palamedes (1990) 2. Palamedes 2 (1991, Nintendo Famicom) - PORTS - * CONSOLES: Nintendo Famicom (1990) Nintendo Game Boy (1990) * COMPUTERS: MSX2 (1990) FM Towns PC (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1927&o=2 $end $nes=palamedsj, $bio Nintendo Famicom cart. published 30 years ago: Palamedes (c) 1990 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54494&o=2 $end $msx2_flop=palameds,palamedsb,palamedsa, $bio MSX 2 disk. published 30 years ago: Palamedes (c) 1990 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101908&o=2 $end $nes=palamed2, $bio Nintendo Famicom cart. published 29 years ago: Palamedes 2 - Star Twinkles (c) 1991 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54495&o=2 $end $gameboy=palameds, $bio Nintendo Game Boy Cart. published 30 years ago: Palamedes [Model DMG-PX-NOE] (c) 1990 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66663&o=2 $end $gameboy=palamedsj, $bio Nintendo Game Boy Cart. published 30 years ago: Palamedes [Model DMG-PXA] (c) 1990 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66665&o=2 $end $nes=palameds, $bio Nintendo NES cart. published 30 years ago: Palamedes (c) 1990 Hot-B North American release. Game developed in Japan. See the original Famicom for more information: "Palamedes [Model GAM-JI-07]". - TECHNICAL - GAME ID: NES-JI-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55423&o=2 $end $msx1_flop=palet, $bio Palet Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133189&o=2 $end $cpc_flop=palitron02,palitron,palitron01,palitron03,palitron05,palitron06, $bio Amstrad CPC 464 disk. published 34 years ago: Palitron (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121199&o=2 $end $cpc_cass=palitrons, $bio Amstrad CPC cass. published 33 years ago: Palitron (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98607&o=2 $end $cpc_cass=palitron, $bio Amstrad CPC cass. published 34 years ago: Palitron [Model EDG12AM] (c) 1986 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98608&o=2 $end $pc8801_flop=pallmith, $bio NEC PC-8801 Series disk. published 29 years ago: Pallmith (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92604&o=2 $end $msx2_flop=pallmith, $bio MSX 2 disk. published 29 years ago: Pallmith (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101909&o=2 $end $info=palmiii, $bio PDA published 22 years ago: Palm III (c) 1998 Palm Computing [3Com div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228815&o=2 $end $info=palmiiic, $bio PDA published 22 years ago: Palm IIIc (c) 1998 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228808&o=2 $end $info=palmm100, $bio PDA published 20 years ago: Palm m100 (c) 2000 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228809&o=2 $end $info=palmm130, $bio PDA published 20 years ago: Palm m130 (c) 2000 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228810&o=2 $end $info=palmm505, $bio PDA published 19 years ago: Palm m505 (c) 2001 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228811&o=2 $end $info=palmm515, $bio PDA published 19 years ago: Palm m515 (c) 2001 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228812&o=2 $end $info=palmpers, $bio PDA published 23 years ago: Palm Pilot Personal (c) 1997 US Robotics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228817&o=2 $end $info=palmpro, $bio PDA published 23 years ago: Palm Pilot Pro (c) 1997 US Robotics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228818&o=2 $end $info=j5palm,j5palma, $bio Palm Springs (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41044&o=2 $end $psx=palmtown, $bio Sony PlayStation disc published 21 years ago: Palm Town [Model SLPS-01820] (c) 1999 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85524&o=2 $end $info=palmv, $bio PDA published 21 years ago: Palm V (c) 1999 Palm Computing [3Com div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228816&o=2 $end $info=palmvx, $bio PDA published 21 years ago: Palm Vx (c) 1999 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228813&o=2 $end $info=palmz22, $bio PDA published 15 years ago: Palm Z22 (c) 2005 Palm, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228814&o=2 $end $a5200=petetest, $bio Atari 5200 cart. published 38 years ago: PAM - Pete's Test (c) 1982 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93581&o=2 $end $a5200=pamdiag2, $bio Atari 5200 cart. published 38 years ago: PAM Diag Ver.2 (c) 1982 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234164&o=2 $end $cpc_flop=pamelaan, $bio Amstrad CPC 464 disk. published 34 years ago: Pamela Anderson Slideshow (c) 1986 AFC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124397&o=2 $end $pmd85_cass=pampuch, $bio Tesla PMD-85 cass. published 34 years ago: Pampuch & Duch (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236506&o=2 $end $galaxy=pamtilic, $bio Galaksija cass. published 35 years ago: Pamtilice (c) 1985 Milosavljevic, Peca - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235862&o=2 $end $msx2_flop=pan2neil, $bio MSX 2 disk. published 19 years ago: Pan to Neil (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101910&o=2 $end $msx2p_flop=pacdisc,pacdisca,pacdiscb, $bio MSX 2+ disk. published 32 years ago: Pana Amusement Collection Disc (c) 1988 Panasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133259&o=2 $end $msx2_flop=fsa1f, $bio MSX 2 disk. published 33 years ago: Panasonic FS-A1F (c) 1987 Panasonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101911&o=2 $end $msx2_flop=fsa1fm, $bio MSX 2 disk. published 33 years ago: Panasonic FS-A1FM (c) 1987 Panasonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101912&o=2 $end $c64_cart=pancho, $bio Commodore C64 cart. published 36 years ago: Pancho (c) 1984 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53661&o=2 $end $mo5_cass=pancho, $bio Thomson MO5 cass. published 36 years ago: Pancho (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108888&o=2 $end $a2600=panda, $bio Panda (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50772&o=2 $end $nes=pandadv, $bio Panda Adventure (c) 19?? Ababsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84078&o=2 $end $a2600=pandachs,pandachs1, $bio Atari 2600 cart. published 37 years ago: Panda Chase (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50773&o=2 $end $info=pandpays, $bio Slot Machine published 11 years ago: Panda Pays (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35730&o=2 $end $cpc_cass=pandaspr, $bio Amstrad CPC cass. published 34 years ago: Panda Sprites (c) 1986 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98609&o=2 $end $info=ptrain, $bio Slot Machine published 21 years ago: Panda Train (c) 1999 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12249&o=2 $end $nes=pandawrl, $bio Panda World (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84079&o=2 $end $nes=pandamar, $bio Pandamar (c) 199? Unknown. A pirate hack of "Super Mario Bros." featuring a Panda sprite as main character. - TECHNICAL - GAME ID: LB35 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65179&o=2 $end $spectrum_cass=pandemon, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pandemonia (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80138&o=2 $end $bbcb_cass=pandemon, $bio Acorn BBC/Electron cass. published 30 years ago: Pandemonium (c) 1990 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52194&o=2 $end $psx=pandemn2, $bio Sony PlayStation disc published 23 years ago: Pandemonium 2 (c) 1997 Midway Home Ent. - TECHNICAL - Game ID: SLUS-00578 - TRIVIA - Released on Octocber 23, 1997 in the USA. Export releases: [EU] "Pandemonium 2 [Model SLES-00965]" [JP] "Miracle Jumpers [Model SLPS-01224]" - STAFF - Real Wizards Lead Programmer: Andrew Lacey (Let Me Slip Into Something) Lead Artist: Leon Cannon (Leon) Lead Designer: Zak Krefting (Sunshine) Programmers: Lisa Ching (Still Foosin' after All These Years), Steve Timson (SlagBoy) Artists: Maj Cole (This Is Due When?), Gary Ellington (Yo-Hi), Rodger Ferris (Slippy), Laura Grieve (FloBoots), Freddie Lee (Bronchy), David Renneker (Mr. Dinner), Stephen C. Trusty (Feed Me Cheese), Scott Werner (Disdain for Authority) Designers: Richard D'Aloisio (I Don't Participate), Christopher Scholz (Corporate), Reuben Simonson (Kid Flash), Tom Teuscher (The Invisible Man), Caroline Trujillo, Gerald Vera (GeeMoney) Produced by: Caroline Esmurdoc (I'm My Favorite Subject), Sam Player (Homer) Executive Producer: Mark Wallace Virtual Bob 3D Game System Design & Implementation: Ken Ford, Fred Ford, Paul Reiche III Marketing Manager: Jim Curry (Weasel) Additional Art: Steve Kongsle, Technicolor Visionary, Suzanne Dougherty (Susan) Additional Design: Richard Lemarchand Stunt Artists: Terrence C. Falls (Pink Pistolero), David Reyes (Spanky), Mira Soriano (Aphrodite) Sound Effects: Mark Miller, Steve Papoutsis (The Beav) Video Compression: Mark Miller, Steve Papoutsis (The Beav) Music: Burke Trieschmann Test Manager: Alex Ness (Overflowing Cup Of Human Kind) Lead Tester: C. Matthew Prescott Testers: Jeremy Bredow (Average White Man), Christopher Bruno (The Hippie), Rolef Conlan (Grampa), Casey Craig (Kid Duper), Damien Lacey (Wear The Dress), Doug Leslie (El Guapo), Daniel Miley (Phone Boy), Billy Mitchell (Cooter), Sheatiel Sarao (Nickname Censored), Jeffrey Wilkinson (Hey Wilkie), Matthew Young (Egg Foo) Starring as Fargus & Sid: Martin Ganapoler Starring as Nikki: Deborah Ben-Eliezer Voice-Over Direction: Beth Kaufmann, Smarttalk Full-Motion Animation: Mondo Media, Keyframe Digital Productions 3D-Models for Full-Motion Animation: Zygote Media Group Manual: Carol Ann Hanshaw (Wink) Special Thanks : Patrick Bradley (King Tightwad), Jason Garr (The Doggfather), Robert K. Dyer (El Jefe), Steve Groll (Grollio), Kristen Growney, Karl Hagemann (Elvis), Rob Johnson (Freshy), Caryn Nadelberg (Queen Of The May), Brian Silva (Big Country), Chris Stefanetti (Slack), Scott A. Steinberg, Lita Unruh (Hall Monitor) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97811&o=2 $end $saturn=pandemon, $bio Sega Saturn game published 24 years ago: Pandemonium! (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60375&o=2 $end $psx=pandemon, $bio Sony PlayStation disc published 24 years ago: Pandemonium! (c) 1996 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00232 - TRIVIA - Released on November 05, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Pandemonium! [Model SLES-00526]" [JP] "Magical Hoppers [Model SLPS-00737]" - STAFF - Lead Programmers: Fred Ford, Ken Ford Lead Designer: Paul Reiche III Lead Artist: Steve Kongsle Producer: Mark Wallace Designer: Zak Krefting Assistant Producer: Caroline Esmurdoc Level Designers: Richard D'Aloisio, Chris Sholtz, Reuben Simonson, Tom Teuscher, Gerald Vera Artists: Arnold Ayala, Leon Cannon, Maj Cole, Suzanne Dougherty, Gary Ellington, Sean Murphy, Fred Ruff, Scott Werner Additional Artists: Terrence C. Falls, Laura Grieve, Simon Knights, Andy Mitchell, Mira F. Ross, Tenara Sims, Steve M. Suhy, Tim Wright Music: Burke Trieschmann Sound FX: Mark Miller, Paul Reiche III, Burke Trieschmann Stunt Programmer: Sean Vikoren Marketing: Chip Blundell, Katie Bolich, Scott A. Steinberg Voice Actors: Martin Ganapoler (Yungo, Wishing Engine), Helen Keaney (Nikki), Greg Proops (Fargus, Sid) Writing: Ed Crasnick, Ken Daly, Paul Jenkins, Paul Reiche III Storyline Animation: Greg Champman (Voice Recording Technician), Gordon Hunt (Voiceover Director), Poolside Studios, Windlight Studios, Burke Trieschmann (Music), WakiMudi AV: Mark Miller, Katy Weathers Test Manager: Alex Ness Lead Tester: Jeremy Bredow Assistant Lead Testers: Michael Brown, Bret Robbins Co-Lead Testers: Ron Allen, Kevin Kwan Test: David Benkoski, Sako Bezdjian, Anthony Borba, Attilio Brandi, Christopher Bruno, Shun Chang, Scott Crisostomo, Casey Craig, Joseph M. Damon, Jim Delgrosso, Mitch Giampaoli, Billy King, Rich Krinock, Doug Leslie, Samson Maciel, Scott Matt, Daniel Miley, Billy Mitchell, Eddie Ramirez, Jim Reuter, Sheatiel Sarao, Jason Sinclair, Dean Sitton, Randy Smaha, Samuel Villanueva, Patrick Walsh, Jeffrey Wilkinson, John Yanik, Matthew Young Manual Design: Carol Ann Hanshaw Special Thanks: Madeline Canepa, Jeff Hall, Richard Lemarchand, Ben Szymkowiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97541&o=2 $end $saturn=pandemonu, $bio Sega Saturn game published 23 years ago: Pandemonium! [Model T-7604H] (c) 1997 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60112&o=2 $end $amigaocs_flop=pandora, $bio Commodore Amiga 500 disk. published 32 years ago: Pandora (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74704&o=2 $end $st_flop=pandora, $bio Atari ST disk. published 32 years ago: Pandora (c) 1988 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229810&o=2 $end $pc98=pandora, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pandora Box (c) 1991 Pandora Box. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90323&o=2 $end $apple2_flop_orig=pndrabox, $apple2_flop_clcracked=pndrabox, $bio Apple II disk. published 38 years ago: Pandora's Box (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231137&o=2 $end $archimedes=pandbox, $bio Acorn Archimedes disk. published 29 years ago: Pandora's Box (c) 1991 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127092&o=2 $end $archimedes=pandboxc, $bio Acorn Archimedes disk. published 29 years ago: Pandora's Box Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127037&o=2 $end $cdtv=pandora, $bio Commodore Amiga CDTV published 21 years ago: Pandora's CD (c) 1999 Optonica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240951&o=2 $end $info=pandoras, $bio Arcade Video game published 36 years ago: Pandora's Palace (c) 1984 Konami. Pandora's Palace is a platform game in which the player takes on the role of a Roman emperor and must make their way from the top left corner of the screen to the exit at the bottom right corner. This can only be achieved utilising the poles and moving platforms the form each stage. Burning fires litter the platforms and these must either be avoided or jumped over. Constantly-spawning enemies also patrol each stage and while they won't kill the emperor directly on contact, they can push him into fires or over the edge of platforms, costing the player a life. Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points. - TECHNICAL - Main CPU : (2x) M6809 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 477.266 Khz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Pandora's Palace was released in February 1984. - STAFF - Developed in cooperation with Interlogic, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1928&o=2 $end $info=akamaru, $bio Arcade Video game published 24 years ago: Panel & Variety Akamaru Q Joushou Dont-R (c) 1996 Nakanihon Wreath Company, Limited. - TECHNICAL - [Model NS501] - TRIVIA - Akamaru Q Joushou Dont-R was released in June 1996 in Japan. Developed by Dynax, Inc. and licensed to Nakanihon. - STAFF - Staff : IWA, BEN, CHI.BAT, MIDOKORA, Mitty-Ryu, JOE, Mr.oz, Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19453&o=2 $end $gameboy=panelact, $bio Nintendo Game Boy Cart. published 27 years ago: Panel Action Bingo [Model DMG-YB-USA] (c) 1993 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66666&o=2 $end $snes_bspack=bspanepn,bspanepna, $bio Panel de Pon - Event '98 (c) 199? Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61933&o=2 $end $snes=panepon, $bio Nintendo Super Famicom cart. published 25 years ago: ?????? (c) 1995 Nintendo Company, Limited. (Panel de Pon) Panel de Pon is a puzzle game by Nintendo inspired by Alexey Pajitnov's classic Tetris (with perhaps a pinch of Puyo Puyo thrown in). The land of the fairies is in grave peril - the evil Sanatos (aka Thanatos) placed a curse on the country and used his dark magic powers to turn all the nice fairies into evils spirits. The cute fairy Lip - the young protagonist of the game and only one seemingly unaffected by the evil spell - must engage all her fairy friends in duels and rescue them from the evil grips of Thanatos... and discover, once and for all, the truth behind these mysterious events. Like any other game in its genre, the task at hand is to clean each playfield from colored tiles seemingly arranged in random order. To do so, the player moves a two-tiles long cursor around the screen and can swap any pair of tiles located right under it. As expected, three or more identical tiles disappear when vertically or horizontally aligned, and tiles obey the laws of gravity and fall through newly formed gaps. Additionally, special combos and chain reactions can be triggered and award the player with bonus points. These combos can also generate large tiles (called Garbage blocks and often as wide as the playfield!) over the opponent's side. Several playing modes are of course available : solo, two players, versus, puzzle, time attack and so forth. - TECHNICAL - Game ID: SHVC-AYLJ-JPN - TRIVIA - Panel de Pon was released on October 27, 1995 in Japan for 5800 Yen. Interestingly, Panel de Pon was released in the rest of the world as Tetris Attack, and the cute fairies were replaced by characters from Yoshi's Island. Export releases: [US] "Tetris Attack [Model SNS-AYLE-USA]" [US] "Tetris Attack [Model SNS-AYLE-USA-1]" [EU] "Tetris Attack [Model SNSP-AYLP-EUR]" - STAFF - CREATIVE STAFF PROGRAM CREATORS Main Program: Shinya Yamamoto CP Program, System Program: Toshihiro Nishii Opening Program, Select Program: Taku Sugioka Program Adviser: Toshiyuki Nakamura DESIGN CREATORS Design Director, Character Design, Graphic Design: Makiko Tsujino Graphic Design: Yumiko Morisada Assistant Graphic Design: Adusa Iwamoto, Go Matsuda Graphic Design: Toshitaka Muramatsu SOUND CREATORS Music Compose, Sound Program, Sound Effects: Masaya Kuzume Sound System Program: Kenichi Nishimaki Voice Sample: Miki Uraki, Makiko Tsujino, Yumiko Morisada, Adusa Iwamoto, Naoko Kugo, Masaya Kuzume SPECIAL THANKS TO: Masafumi Sakashita, Fujiko Nomura, Masahiro Nakamori, Kenji Nakajima, Hironobu Suzuki, Naotaka Ohnishi, Mitsuru Matsumoto, Yoshikazu Wori, Hiroya Kuriyama, Osamu Yamauchi, Isamu(s) Kubota, Kousei Kazetou, Kenji Yamada, Hiroki Nishizawa, Kenji Yamafuji, Ryouta Kawade, Hideyuki Monno Assistant: Ryuji Kuwaki Director: Masao Yamamoto, Hitoshi Yamagami, Toshitaka Muramatsu Producer: Gumpei Yokoi Produced by: Team Battle Clash - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61932&o=2 $end $gameboy=panelnin, $bio Nintendo Game Boy Cart. published 28 years ago: Panel no Ninja Kesamaru [Model DMG-KBJ] (c) 1992 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66667&o=2 $end $msx1_cass=panelpan,panelpana, $bio MSX cass. published 34 years ago: Panel Panic (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94898&o=2 $end $msx1_flop=panelpan, $bio Panel Panic cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230085&o=2 $end $pc8801_flop=panelpie, $bio Panel Piece Panic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92605&o=2 $end $saturn=paneltia, $bio Sega Saturn game published 23 years ago: Paneltia Story - Karen no Daibouken (c) 1997 Shoeisha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59497&o=2 $end $cpc_flop=panguk19, $bio Amstrad CPC type-in published 32 years ago: Pang (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119830&o=2 $end $info=pang,pangb,pangbold,pangba,pangb2,pangbb,pangbp,pangbc, $bio Arcade Video game published 31 years ago: Pang (c) 1989 Mitchell Corp. Export release. Game developed in Japan. See the original Japanese release for more information; "Pomping World". - TRIVIA - Pang was released in December 1989 in Europe. A bootleg version was released in 1990. - SERIES - 1. Pang (1989) 2. Super Pang (1990) 3. Pang! 3 [B-Board 94916-10] (1995) 4. Mighty! Pang [Green Board] (2000) 5. Pang - Magical Michael (2010, Nintendo DS) - PORTS - * CONSOLES: Amstrad GX4000 [EU] (1990) [EU] Sony PlayStation (june.1998) "Super Pang Collection [Model SLES-00043]" * HANDHELDS: [EU] Nintendo Game Boy (1993) "Pang [Model DMG-AG-NOE]" [AU] Sony PSP (jul.11, 2007) "Capcom Puzzle World" [EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]" * COMPUTERS: [EU] Commodore Amiga (1989) [EU] Amstrad CPC (1990) [EU] Atari ST (1990) [EU] Commodore C64 (1991) [EU] Sinclair ZX Spectrum (1991) * OTHERS: Mobile phone [Nokia 7650] (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1929&o=2 $end $amigaocs_flop=pang, $bio Commodore Amiga 500 disk. published 30 years ago: Pang (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74705&o=2 $end $spectrum_cass=pang, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pang (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80139&o=2 $end $specpls3_flop=pang,panga, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Pang (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118627&o=2 $end $specpls3_flop=pangsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Pang (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147572&o=2 $end $c64_cart=pang, $bio Commodore C64 cart. published 29 years ago: Pang (c) 1991 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53662&o=2 $end $info=pangpang, $bio Arcade Video game published 26 years ago: Pang Pang (c) 1994 Dong Gue La Mi. A "Tumble Pop" style game. With every stage boss you defeat, you are rewarded with a picture of a nude woman. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound Chips : OKI6295 (@ 6.06 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - 'Pang' is Korean onomatopoeia for the sound heard when something pops. One of the songs heard on this game is 'We Wish You a Merry Christmas'. At the finish and start of each stage, you will hear 'Bari Bari' and 'Mansae!' (translated from Korean as 'fast fast' and 'Hurray!'). Game's enemies are from traditional Korean Fables. The First stage boss body was written by 'Sintoburi' (translated from Korean as 'Buy Korean Movement') - STAFF - Staff : Shin Young Su, Her Il Gyu, Kim Gwang Ho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5271&o=2 $end $info=ppcar, $bio Arcade Video game published 21 years ago: Pang Pang Car (c) 1999 Icarus. A colourful overhead driving game in which the player must drive around a number of scrolling stages - each depicting a town or city - collecting the many tokens that litter each level. A radar shows the location of both the tokens, and of the enemy vehicles that also roam the levels, tracking down and trying to destroy the player's car. The successful completion of a stage rewards the player with a digitised photograph of a naked or semi-naked woman, with more of the picture revealed as each level is cleared of tokens. Players can chose to race in any one of four different vehicles and each car comes equipped with a variety of weaponry that can be used to both destroy the enemy cars, and to gain access to other parts of certain levels. Additional weapons are hidden throughout the stages. The game plays similarly to Namco's "Rally-X"; although in gameplay terms, Pang Pang Car is somewhat inferior to the 1980 classic. - TECHNICAL - Main CPU : ARM7 (@ 54 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way Joystick Buttons : 2 - STAFF - Director : Seong Won-Jo Producer : Seong Won-Jo, Jin Nam-Noh Art Director : Jin Nam-Noh Main Program : Jae Hyung-Seo Sub Program : Eak Kyo-Jeong Illustration : Jin Nam-Noh Graphic Design : Jun Yong-Hong, Hyung Soo-Kim, Dong Ho-Sim Sound : Dream Music Game Design : Icarus Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4712&o=2 $end $info=pangpoms,pangpomsm,pangpomsn, $bio Arcade Video game published 28 years ago: Pang Pom's (c) 1992 Metro. A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pang Pom's was released in June 1992 in Japan. It was the first arcade video game made by Metro. Also licensed to Mitchell. - STAFF - Producer : M. Ichimura Director : Mr. Machida Game designer : Yos.S Programmer : Mr. Tanida Visual designers : Ponta, Suzuki, Asaku, Kayoko Manual editor : Tawa Sound data sequencer : K. Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1930&o=2 $end $gameboy=pang, $bio Nintendo Game Boy Cart. published 27 years ago: Pang (c) 1993 Hudson Soft - TECHNICAL - Game ID: DMG-AG-NOE - TRIVIA - This game is known in North America as "Buster Bros. [Model DMG-AG-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66668&o=2 $end $gx4000=pang, $bio Amstrad GX4000 cart. published 30 years ago: Pang (c) 1990 Ocean Soft., Ltd. - TECHNICAL - GAME ID: OC 109013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118469&o=2 $end $info=pang3j, $bio Arcade Video game published 25 years ago: Pang! 3 - Kaitou Tachi no Karei na Gogo (c) 1995 Mitchell. The second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character. Another notable difference is in the game's use of backdrops : instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 94916-10 Players: Up to 2 Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Pang! 3 was released in May 1995 in the Japanese arcades. It was known there as the 31th video game made for this system. The subtitle of this game translates from Japanese as 'The Magnificent Afternoon of the Mysterious Thieves'. Known export releases : [EU] "Pang! 3 [B-Board 94916-10]" [US] "Buster Buddies [B-Board 94916-10]" Here is a detailed list of famous paintings appearing in this order : 'La Bohémienne Endormie' by Henri Julien Rousseau, 1897. 'The Scream' by Edvard Munch, 1893. 'Thirty-Six Views of Mt. Fuji' by Katsushika Hokusai, 19th century. 'Still Life : Vase with twelve sunflowers' by Vincent Van Gogh, 1888. 'Les Glaneuses' by Jean Francois Millet, 1857. 'Moulin Rouge - La Goulue' by Henri de Toulouse-Lautrec, 1891. 'Le Dejeuner des Canotiers' by Pierre August Renoir, 1881. 'Portrait of Leopold Zborowski' by Amedeo Modigliani, 1916. 'La Nascita di Venere' by Sandro Filipepi aka 'Botticelli', 1485. 'La Grande Odalisque' by Jean-Auguste-Dominique Ingres, 1814. 'Mona Lisa' by Leonardo da Vinci, 1506. 'Actor Otani Oniji II as Yakko Edohei' by Toshusai Sharaku, 1794. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '???'. - TIPS AND TRICKS - * Stage Select : select Normal mode while putting the joystick down. * Expert Mode : select Normal mode with 1P and 2P SHOT buttons simultaneously. * Win 500 points In Panic Mode : hold down the joystick and 500 points will be added to your score every few seconds. - SERIES - 1. Pang (1989) 2. Super Pang (1990) 3. Pang! 3 - Kaitou Tachi no Karei na Gogo [CP-S No. 31] (1995) 4. Mighty! Pang (2000) - STAFF - Planners : Da., Futoshi Kuwahara, S. Obata (Manhattan) Programmers : Cat, Yoshinobu Inada (Ine), T. Misawa Character designers : Imo, Tom-Pang, S. Kitamura, Ban, Miyo. Artists : Y.N, Akagi, Joe, A. Hamada Music composer : Isao Abe (Oyaji) Sound designers : Toshio Kajino, Hiroaki Kondo Supervisor : Yoshiki Okamoto (Kihaji Okamoto) - PORTS - * CONSOLES: [JP] Sony PlayStation (mar.14, 1997) "Super Pang Collection [Model SLPS-00360]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1932&o=2 $end $info=pang3,pang3r1,pang3b2, $bio Arcade Video game published 25 years ago: Pang! 3 (c) 1995 Mitchell. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pang! 3 - Kaitou Tachi no Karei na Gogo [B-Board 94916-10]". - TECHNICAL - Capcom Play System hardware (CP-S) B-Board #: 94916-10 - TRIVIA - This game is known in North America as "Buster Buddies". Sheila Van Buren holds the official record for this game with 2,256,411 points. - SERIES - 1. Pang (1989) 2. Super Pang (1990) 3. Pang! 3 [B-Board 94916-10] (1995) 4. Mighty! Pang [Green Board] (2000) 5. Pang - Magical Michael (2010, Nintendo DS) - PORTS - * CONSOLES: [EU] Sony PlayStation (june.1998) "Super Pang Collection [Model SLES-00043]" * HANDHELDS: [EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1931&o=2 $end $pc8801_flop=panga,pangaa, $bio NEC PC-8801 Series disk. published 33 years ago: Panga (c) 1987 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92606&o=2 $end $special_cass=pango, $bio Pango (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234223&o=2 $end $info=pangofun, $bio Arcade Video game published 25 years ago: Pango Fun (c) 1995 InfoCube. - TECHNICAL - Main CPU : I486 Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10593&o=2 $end $spectrum_cass=panicmik,panicmik1, $bio Sinclair ZX Spectrum cass. published 37 years ago: Panic (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80140&o=2 $end $spectrum_cass=panicmic, $bio Sinclair ZX Spectrum cass. published 33 years ago: Panic (c) 1987 Microbyte, S.A. Spanish release of Softek's Monsters in Hell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226277&o=2 $end $spectrum_cass=panickr, $bio Panic (c) 198? Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226031&o=2 $end $spectrum_cass=panicmon, $bio Panic - Monsters in Hell (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219585&o=2 $end $c64_cart=panicana, $bio Commodore C64 cart. published 8 years ago: Panic Analogue (c) 2012 RGCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53663&o=2 $end $fmtowns_flop=panicbl2, $bio Panic Ball II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132281&o=2 $end $x07_cass=panicbnk, $bio Canon X-07 type-in published 35 years ago: Panic Bank (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138573&o=2 $end $pcecd=panicbom, $bio NEC PC-Engine CD published 26 years ago: Panic Bomber - Bomber Man (c) 1994 Hudson Soft [Hudson Group]. - TECHNICAL - [Model HCD4069] - TRIVIA - Panic Bomber Bomber Man was released on December 22, 1994 in Japan. - PORTS - * CONSOLES: Nintendo Virtual Boy (1995) Nintendo Super Famicom (1995) "Super Bomberman - Panic Bomber W" Sony PSP (2005) * COMPUTERS: PC9801 - Riverhill * OTHERS: Arcade [SNK MVS] (jan.1995) "Panic Bomber - Bomber Man [Model NGM-073]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49167&o=2 $end $info=panicbom, $bio SNK Neo-Geo MVS cart. published 25 years ago: Panic Bomber - Bomber Man (c) 1995 Eighting. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-073 Players: 2 Control: 8-way joystick Buttons: 1 => [A] Change bombers formation - TRIVIA - Developed by Hudson Soft. The game was originally released on the PC-Engine CD as "Panic Bomber - Bomber Man [Model HCD4069]". Panic Bomber Bomber Man for Arcades was released in January 1995 on the Neo-Geo MVS but was never released on the Neo-Geo AES home console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1933&o=2 $end $vboy=panicbom, $bio Nintendo Virtual Boy game published 25 years ago: Panic Bomber (c) 1995 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "Tobidase! Panibon [Model VUE-VH2J-JPN]" for more information about the game itself. - TECHNICAL - Model VUE-VH2E-USA - TRIVIA - Released in December 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82374&o=2 $end $coco_cart=panic, $bio Tandy Color Computer cart. published 37 years ago: Panic Button (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53453&o=2 $end $saturn=panichan, $bio Sega Saturn game published 23 years ago: Panic Chan (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59498&o=2 $end $cpc_flop=panicdiz01,panicdiz,panicdiz02, $bio Panic Dizzy Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123970&o=2 $end $cpc_flop=panicdiz04, $bio Panic Dizzy Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121738&o=2 $end $spectrum_cass=dizzypan,dizzypana,dizzypanb, $bio Sinclair ZX Spectrum cass. published 29 years ago: Panic Dizzy (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2443 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80142&o=2 $end $cpc_cass=panicdiz, $bio Amstrad CPC cass. published 29 years ago: Panic Dizzy [Model 3444] (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98610&o=2 $end $snes=panicnak, $bio Nintendo Super Famicom cart. published 26 years ago: Panic in Nakayoshi World [Model SHVC-ANAJ-JPN] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61934&o=2 $end $msx1_flop=panicjun, $bio Panic Junction Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133190&o=2 $end $info=panicprk,panicprkj, $bio Arcade Video game published 22 years ago: Panic Park (c) 1998 Namco. It is a 3-D game, your character is seen back but it cannot jump. Choose among forty various training courses. The goal is to dodge obstacles and to collect objects. In fact, the innovation comes from the terminal itself, since the joysticks of the 2 players can slide on a single rail. From where battles between the players to move: one trying to push back the other. The training courses, on their side, are diversified, they from the race of obstacles to banknote will recover with the flight, while passing by the dodging of hammers rammers which are crushed against the ground. - TECHNICAL - System 23 hardware Main Processors : R4650 (MIPS III class) 64-bit RISC @ 166 MHz 3D processors : Custom Texture Mapped Polygons Namco Hardware. Sound CPU : H8/3002 Sound chip : Namco C352 Colors : 16.7 million Players : 2 Control : Sliding joystick - TRIVIA - Panic Park was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released in May 1998, even if the titlescreen says 1997 (development year). English versions of the arcade machine contained an amusing example of Engrish. The safety warning on the side of the cabinet advises people not to play if they are 'reeking of alcohol'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3986&o=2 $end $nes=panicrst, $bio Nintendo NES cart. published 26 years ago: Panic Restaurant (c) 1994 Taito Corp. European release. Game developed in Japan. - TRIVIA - Released on May 26, 1994 in Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55424&o=2 $end $nes=panicrstu, $bio Nintendo NES cart. published 28 years ago: Panic Restaurant (c) 1992 Taito Corp. North American release. Game developed in Japan. See "Wanpaku Kokkun no Gourmet World [Model DTF-WK]" for more information about the game itself. Description from the back cover: Hot dogs on legs, jumping eggs, flying apple slices, hungry hamburger buns, pans shooting fried shrimp - WHAT'S GOING ON?? Ever since the mad chef, Ohdove, stole the Eaten Restaurant from Cookie, strange things have been happening! To win back the Eaten, Cookie must face a restaurant that has come to life! Mutant food and appliances are just eager to cook Cookie! But Cookie knows his way around a restaurant, so armed with just a few simple kitchen tools, he is going to challenge Ohdove and the army of mutants! - TECHNICAL - Game ID: NES-PR-USA - TRIVIA - Released in October 1994 in USA. The names of the game's main character and villain were changed when the game was localized for Western audiences. In the Japanese version, the hero is a chef named Kokkun. The main villain was named Hors d'Oeuvre; the name Ohdove was the result of an incorrect transliteration of a French word to Japanese and back into English. In the U.S. the Clobber Pan replaced the chef's head as the default weapon. In the U.S. version the best weapon was the Wacky Pan, which didn't exist in the Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55425&o=2 $end $info=panicr,panicrg, $bio Arcade Video game published 34 years ago: Panic Road (c) 1986 Taito. - TECHNICAL - Main CPU : V20, Zilog Z80 Sound Chips : Yamaha YM2151 Players : 2 Buttons : 4 - TRIVIA - Panic Road was released in December 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3971&o=2 $end $info=panicstr, $bio Arcade Video game published 21 years ago: Panic Street (c) 1999 Kaneko Company, Limited. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.63 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Panic Street was released in September 1999. - STAFF - Programmers : Mr. XX, Y-Nakanome, M-Hatake Graphic designers : Ryo Kimura, Tanron, Eno-Hitomi, H-Ito, RDS-M Sound : S. Maruyama Cast : Yuki Kaida, Umi Tenjin, Kun Fuzuki, Shizuka Aoki, Hizuru Kurita, Yoshiaki Matsumoto, Rikiya Kinouchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1934&o=2 $end $spectrum_cass=panic, $bio Sinclair ZX Spectrum cass. published 37 years ago: Panic [Model 015] (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80141&o=2 $end $segacd=panic, $bio Sega CD published 26 years ago: Panic! [Model T-13015] (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60780&o=2 $end $info=panikuru, $bio Arcade Video game published 18 years ago: Panicuru Panekuru (c) 2002 Namco. - TECHNICAL - Namco System 10 Hardware Game ID : PPA Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) - TRIVIA - Released in March 2002. This game supports internet ranking. The way to access is a password after game over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3419&o=2 $end $camplynx_cass=panik, $bio Camputers Lynx cass. published 37 years ago: Panik (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134043&o=2 $end $cpc_flop=panikimt, $bio Amstrad CPC type-in published 34 years ago: Panik Im Tokio-Express (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119664&o=2 $end $bbcb_cass=panik, $electron_cass=panik, $bio Acorn BBC/Electron cass. published 33 years ago: Panik! (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 603 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52196&o=2 $end $partner_cass=panika, $bio Partner-01.01 cass. published 31 years ago: Panika (c) 1989 Sedov E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235914&o=2 $end $apogee=panika, $bio PANIKA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235359&o=2 $end $mikrosha_cass=panika, $bio PANIKA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236539&o=2 $end $spectrum_cass=panique, $bio Sinclair ZX Spectrum cass. published 37 years ago: Panique (c) 1983 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80143&o=2 $end $msx1_cass=panique, $bio MSX cass. published 34 years ago: Panique (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94899&o=2 $end $mz700_cass=panique, $bio Panique (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131757&o=2 $end $to_flop=panique,paniquea,paniqueb, $bio Thomson TO disk. published 35 years ago: Panique Atomique chez NovaSprites (c) 1985 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107936&o=2 $end $to7_cass=panique, $bio Thomson TO7 cass. published 35 years ago: Panique Atomique chez NovaSprites (c) 1985 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108466&o=2 $end $msx1_flop=panique, $bio Panique cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230086&o=2 $end $pc8801_flop=panix, $bio Panix (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92607&o=2 $end $pc98=panclub, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Panorama Club (c) 1993 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90324&o=2 $end $megadriv=pcotton,pcottonp, $bio Sega Mega Drive game published 26 years ago: Panorama Cotton (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56747&o=2 $end $pc8801_flop=panorama,panoramaa, $bio NEC PC-8801 Series disk. published 37 years ago: ぱのらま島 (c) 1983 Falcom. (Panorama-tou) - TECHNICAL - GAME ID: NENW12005 - TRIVIA - Released in December 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92608&o=2 $end $msx1_cart=panther, $bio MSX cart. published 34 years ago: Panther (c) 1986 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77337&o=2 $end $c64_cass=panther, $bio Commodore C64 cass. published 34 years ago: Panther (c) 1986 Entertainment USA [Mastertronic] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229568&o=2 $end $info=pandart, $bio Dart game published 21 years ago: Panther Darts (c) 1999 Daryde S.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148400&o=2 $end $info=ocpanii, $bio Panther II (c) 199? Octek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240495&o=2 $end $info=pantmag,pantmaga, $bio Slot Machine published 21 years ago: Panther Magic (c) 1999 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7952&o=2 $end $info=panther, $bio Arcade Video game published 40 years ago: Panther (c) 1980 Irem. - TECHNICAL - Model CP-PA - TRIVIA - Panther was released in November 1980. - PORTS - * COMPUTERS: [JP] MSX (1986) NEC PC-8001 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3349&o=2 $end $info=panthera, $bio Pinball published 40 years ago: Panthera [Model 652] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 652 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 5,220 units were produced. - STAFF - Design by : Allen Edwall Art by : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5521&o=2 $end $bbcb_cass=pantryan, $bio Acorn BBC/Electron cass. published 35 years ago: Pantry Antics (c) 1985 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52197&o=2 $end $amigaocs_flop=panzakb, $bio Commodore Amiga 500 disk. published 30 years ago: Panza Kick Boxing (c) 1990 Futura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74706&o=2 $end $cpc_cass=panzakbf, $bio Amstrad CPC cass. published 30 years ago: Panza Kick Boxing (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98611&o=2 $end $cpc_flop=panzakic06,panzakic03,panzakic01,panzakic,panzakic04,panzakic07,panzakic08,panzakic09,panzakic0a,panzakic0b, $bio Amstrad CPC 464 disk. published 30 years ago: Panza Kick Boxing (c) 1990 Futura [Groupe Loriciel] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123590&o=2 $end $cpc_flop=panzakic02, $bio Amstrad CPC 464 disk. published 30 years ago: Panza Kick Boxing (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123591&o=2 $end $ibm5150=panzakic, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Panza Kick Boxing (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234594&o=2 $end $cpc_flop=panzakic05, $bio Amstrad CPC 464 disk. published 30 years ago: Panza Kick Boxing Trained (c) 1990 Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122570&o=2 $end $cpc_cass=panzakb, $bio Amstrad CPC cass. published 30 years ago: Panza Kick Boxing [Model 22831] (c) 1990 Futura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98612&o=2 $end $gx4000=panzakb, $bio Amstrad GX4000 cart. published 29 years ago: Panza Kick Boxing (c) 1991 Loriciels. - TECHNICAL - GAME ID: LO089002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118473&o=2 $end $tg16=panzakb, $bio NEC TurboGrafx-16 cart. published 30 years ago: Panza Kick Boxing [Model TGX040068] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84340&o=2 $end $amigaocs_flop=panzakbf, $bio Commodore Amiga 500 disk. published 30 years ago: Panza Kick Boxing [Podium] (c) 1990 Futura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74707&o=2 $end $cpc_cass=panzadoms, $bio Amstrad CPC cass. published 34 years ago: Panzadrome (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98613&o=2 $end $cpc_flop=panzadro01,panzadro,panzadro02, $bio Amstrad CPC 464 disk. published 35 years ago: Panzadrome Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124008&o=2 $end $cpc_cass=panzadom, $bio Amstrad CPC cass. published 35 years ago: Panzadrome [Model AS32906] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98614&o=2 $end $info=panzer, $bio Arcade Video game published 40 years ago: Panzer (c) 1980 Proel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32552&o=2 $end $msx1_cass=panzerat,panzerata, $bio MSX cass. published 35 years ago: Panzer Attack (c) 1985 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94900&o=2 $end $einstein=panzer, $bio Tatung Einstein disk. published 35 years ago: Panzer Attack (c) 1985 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136109&o=2 $end $msx1_flop=panzerat, $bio Panzer Attack cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230087&o=2 $end $psx=panzband, $bio Sony PlayStation disc published 23 years ago: Panzer Bandit (c) 1997 Banpresto0 - TECHNICAL - Game ID: SLPS-00899 - TRIVIA - Released on August 07, 1997 in Japan. - STAFF - Cast Kou: Riko Sayama Kasumi: Noriko Hidaka Miu: Kanoko Koike Ein: Kiyoshi Kobayashi Jingoro: Kenji Nomura Dr. Cron: Kazutoshi Naba Gustav: Naoki Takamatsu Senka: Mie Sonozaki Mudo: Tetsunoshin Onizuka Jin: Touru Hasu Dr. Fald: Shigezou Sasaoka Sir Golden: Chafuurin Narration: Takeshi Onoda Panzer Bandit Staff Producer, Fill in Café: Masaya Konya Producer, Banpresoft: Akira Kanatani Planning: Shouji Yamanaka Coordination: Masaaki Yamada Game Design: Masatoshi Imaizumi Character Design: Yoshitsune Izuna Program: Masatoshi Imaizumi, Toru Hosaka, Tsuyoshi Nakazato, Tsutomu Yamazaki Graphics: Kaita Hamamoto, Toshihiko Azuma, Norihiro Sawada, Takeshi Honda Sound: Kanta Watanabe Image Song "Wings of Dreams" Lyrics: Masayuki Kawagishi Music: Kanta Watanabe Vocals: Tomoka Ogata Other Credits Animation Production: Jitensha Co. Ltd. Matte Art: Yoko Komiya, Manami Koyama Support: TAB Ltd., FM Sounds, Coco Studio, Tanazawa Office Ltd. Special Thanks: Daisuke Tazaki, Rumiko Yamashita, Masayuki Kawagishi, Shina Okabayashi, Kazuto Sasaki, Chiho Inada, Keiko Matsumura, Manabu Ogasawara, Nobuya Narita, Soichiro Morizumi, Hiroshi Kikuchi, Miyoshi Kagura, Masashi Oguro, Akihiro Sasagawa, Yutaka Koide, Manabu Tanaka, Yui Ito, Gakuji Sakano, Tomohiro Chiba, Shunji Amemiya, Toshinobu Arai, Makoto Anzai, Hiroyuki Iijima, Yuuya Ichimura, Tatsuya Onishi, Orie Fukudo, Takashige Nishiyama, Ryusei Masuda Produced by: Fill in Café Co. Ltd., Banpresto Co. Ltd. Consumer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85525&o=2 $end $apple2_flop_orig=panzbatl, $bio Apple II disk. published 31 years ago: Panzer Battles (c) 1989 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230418&o=2 $end $apple2gs=pnzrbtls, $bio Apple IIGS disk. published 29 years ago: Panzer Battles (c) 1991 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115160&o=2 $end $fmtowns_cd=kikoshid, $bio Fujitsu FM Towns CD published 30 years ago: Panzer Division - Kikou Shidan (c) 1990 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110163&o=2 $end $saturn=panzerjd, $bio Sega Saturn game published 25 years ago: Panzer Dragoon Demo-you Hibaihin (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59500&o=2 $end $saturn=panzer2, $bio Sega Saturn game published 24 years ago: Panzer Dragoon II Zwei (c) 1996 Sega Enterprises, Limited. EUropean release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60377&o=2 $end $saturn=panzer2u, $bio Sega Saturn game published 24 years ago: Panzer Dragoon II Zwei (c) 1996 Sega Enterprises, Limited. North American release. Game developed in Japan. - TECHNICAL - GAME ID: 81022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60114&o=2 $end $gamegear=panzer, $bio Sega Game Gear cart. published 24 years ago: Panzer Dragoon Mini (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3384] - STAFF - * Level Passwords: Enter these passwords to start from the corresponding level Level 2 : OMOSYQHA Level 3 : ONOSXQIB Level 4 : IPPUWQJA Level 5 : OOOSVIGE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64764&o=2 $end $saturn=panzsagau,panzsagap2,panzsagap3,panzsagap1, $bio Sega Saturn game published 22 years ago: Panzer Dragoon Saga (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAMe ID: 81307 - TRIVIA - Released on April 30, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60115&o=2 $end $saturn=panzsaga, $bio Sega Saturn game published 22 years ago: Panzer Dragoon Saga (c) 1998 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK-81307-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60378&o=2 $end $saturn=panzer2j,panzer2jb,panzer2ja,panzer2p, $bio Sega Saturn game published 24 years ago: Panzer Dragoon Zwei (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9049 - TRIVIA - Released on March 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59501&o=2 $end $saturn=panzeru,panzerud, $bio Sega Saturn game published 25 years ago: Panzer Dragoon (c) 1995 Sega Enterprises, Limited. North American release. Game developed in Japan. Description from the USA back cover: One thousand years into the future, you live in constant fear of the Dark Dragon and his giant cyborg insect armies. Armed with a deadly weapon from the ancient past and the guidance of your armored blue dragon, you must save your people from endless swarms of deadly foes. Fulfill your destiny and keep the Dark Dragon from reaching the tower; or die trying. - TECHNICAL - GAME ID: 81009 - TRIVIA - Released on May 11, 1995 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60113&o=2 $end $saturn=panzerjb,panzerj,panzerja, $bio Sega Saturn game published 25 years ago: Panzer Dragoon (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9015 - TRIVIA - Released on March 10, 1995 in Japan. Reviews: [FR] April 1995, Consoles + N.42: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59499&o=2 $end $saturn=panzer,panzerd, $bio Sega Saturn game published 25 years ago: Panzer Dragoon (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - GAME ID: MK81009-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60376&o=2 $end $psx=panzerf2, $bio Sony PlayStation disc published 19 years ago: Panzer Front bis. (c) 2001 Enterbrain, Inc. - TECHNICAL - [Model SLPS-03111] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85526&o=2 $end $psx=pnzfront, $bio Sony PlayStation disc published 19 years ago: Panzer Front (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111153&o=2 $end $pc98_cd=panzerg, $bio NEC PC-9821 CD published 25 years ago: Panzer General (c) 1995 AMT Savan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134974&o=2 $end $psx=pnzgenrl, $bio Sony PlayStation disc published 24 years ago: Panzer General (c) 1996 Strategic Simulations, Inc. - TECHNICAL - Game ID: SLUS-00132 - TRIVIA - Export releases: [JP] "Panzer General [Model SLPS-00552]" - STAFF - Producers: John Eberhardt, Tom Wahl Associate Producers: Rick Martinez, Jason Ray Game Design: SSI Special Projects Group Campaign Game Design: Joel Billings Scenario Design: Charles J. Kroegel Jr. PlayStation Manual: Mark Whisler, Jonathan Kromrey Original Programming: Paul Murray Programming for PlayStation: Robert W. Calfee Additional Programming: Keith Brors Art: David Jensen Audio Programmer: Ralph Thomas Voice Director: Tim August Voice: Barry Lank Map Design: Michael Kroon, Shane Lacy Hensley Data Manager: Caron White Test Supervisor: Glen A. Cureton Lead Product Testers: John Cloud, John Pena Other Product Testers: Kelly Calabro, Brian Harp, Aaron Malchow Executive Producer: Bret Berry Graphic Design and DTP: David Boudreau, Leedara Zola Special Thanks: Joe Almanza, Michael Bench, Doug Brandon, Ron Calonje, Chris Clifford, Joshua M. Cloud, Benjamin Cooley, Lee Crawford, Jason Dawdy, Diane Duffey, William G. Dunn, Forrest Elam, Jeff Groteboer, Annette Grove, Eileen Matsumi, Don McClure, Bruce Mickelson, Jeff Peña, Rick E. White, James Young - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97542&o=2 $end $apple2_flop_clcracked=panzgrna, $bio Apple II disk. published 35 years ago: Panzer Grenadier (c) 1985 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230909&o=2 $end $pc98=panzerkl, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Panzer Keil - Blitzkrieg 2 (c) 1991 Systemsoft. - TECHNICAL - BARCODE: 4988697260128 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90325&o=2 $end $cpc_flop=panzersc, $bio Amstrad CPC type-in published 34 years ago: Panzerschlacht (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119665&o=2 $end $vc4000=tbattle, $bio VC 4000 cart. published 42 years ago: Panzerschlacht/Luftkampf (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 4] - TRIVIA - Also called Tank Battle/Air Battle outside Germany, and Bataille de Blindés/Combat Aérien in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49218&o=2 $end $spc1000_cass=panzersp, $bio Sega SPC-1000 soft. published 34 years ago: 펜저스피체 (c) 1986 Static Soft. (Panzerspitze) Another port of a PC-98 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83539&o=2 $end $info=paprazzi, $bio Arcade Video game published 24 years ago: Paparazzi (c) 1996 Yun Sung. A "Lady Killer" rip-off. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25003&o=2 $end $info=j6papa,j6papaa,j6papab,j6papac,j6papad,j6papae,j6papaf, $bio Paparazzi (c) 200? Empire Games Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15311&o=2 $end $pc98=paparazz, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Paparazzo (c) 1996 U-Me Soft. - TECHNICAL - FD x8 - TRIVIA - Released on May 31, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90326&o=2 $end $n64=papermaru, $bio Nintendo 64 cart. published 18 years ago: Paper Mario (c) 2002 Nintendo of America, Inc. North American release. Game developed in Japan. See the original game for more information; "Mario Story [Model NUS-NMQJ-JPN]". - TECHNICAL - GAME ID: NUS-NMQE-USA - TRIVIA - Paper Mario was released on February 06, 2002 in the USA. - STAFF - US VER. team. English Screen Text Writer: Nathan Bihldorff NOA Localization Manager: Leslie Swan NOA Localization Support: William Trinen, Michelle Powers, Tim O'Leary, Shari Brown, Andy Hartpence, John Gower NOA Product Testing Department: Michael Kelbaugh, Jim Holdeman, Kiyohiko Ando - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103706&o=2 $end $n64=papermar, $bio Nintendo 64 cart. published 19 years ago: Paper Mario (c) 2001 Nintendo. European release. Game developed in Japan. See the original for more information; "Mario Story [Model NUS-NMQJ-JPN]". - TECHNICAL - GAME ID: NUS-NMQP-EUR - TRIVIA - The Japanese version was called Mario Story, A completely new logo was designed for the export versions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57898&o=2 $end $apple2_flop_clcracked=pmdlxmas, $bio Apple II disk. published 34 years ago: Paper Models - The Christmas Kit (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159843&o=2 $end $dragon_cass=paperrout, $bio Dragon cass. published 35 years ago: Paper Route (c) 1985 Diecom Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117001&o=2 $end $astrocde=paperbck, $bio Astrocade game published 34 years ago: Paperback Writer (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86822&o=2 $end $c128_flop=pbw128,pbw128a, $bio Commodore C128 disk. published 35 years ago: Paperback Writer 128 (c) 1985 Digital Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231886&o=2 $end $info=paperboy,paperboyr2,paperboyr1,paperboyp, $bio Arcade Video game published 36 years ago: Paperboy (c) 1984 Atari Games. Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday. Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe. Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first). If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers. Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score. While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life. In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy. At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line. - TECHNICAL - Game ID : 136034 Runs on the "Atari System 2" hardware. Players: 2 Control: Bicycle handlebars Buttons: 2 (one on each side of the handlebars, for throwing papers) - TRIVIA - Even if the title screen says 1984, Paperboy was released in April 1985. 3,442 units were produced. The selling price was $2,495. On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983. After a score of 10,000,000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10,000,000, this would appear as '110000000'. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY. Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1,136,435 points. The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - TIPS AND TRICKS - 1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along. 2) Develop skill in maneuvering in and out of tight situations using the handlebar control. 3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards. 4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you. 5) Try hitting characters with papers - you might be pleased with the results! 6) Dirt piles in the streets can be used for making jumps, which will also score points - SERIES - 1. Paperboy (1984) 2. Paperboy II (1992, Sega Genesis) 3. Paperboy (1999, Nintendo 64) - STAFF - Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty) Game art by : Doug Snyder Sound by : Hal Canon Animation by : Will Noble - PORTS - * CONSOLES: [US] Atari 7800 (unreleased prototype) [US] Nintendo NES (dec.1988) "Paperboy [Model NES-PY]" [EU] Sega Master System (1990) "Paperboy [Model 5008]" Sega Master System [US] (1990) "Paperboy [Model 5121]" [EU] Nintendo NES (oct.26, 1990) [US] Sega Genesis (1991) [EU] Sega Mega Drive (1991) [JP] Nintendo Famicom (jan.30, 1991) "Paperboy [Model ALT-7B]" [JP] Sega Mega Drive (june.26, 1992) "Paperboy [Model T-48043]" Sega Master System [BR] (1992) by Tec Toy [US] Sony PlayStation "Paperboy [Model SLUS-00848]" : Unreleased [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" Nintendo 64 [US] (oct.31, 1999) "Paperboy [Model NUS-NYPE-USA]" Nintendo 64 [EU] (mar.2000) "Paperboy [Model NUS-NYPP-EUR]" [US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (feb.14, 2007) [Retired in 2010] * HANDHELDS: Atari Lynx [US] (1990) "Paperboy [Model PA2041]" [EU] Nintendo Game Boy (1990) "Paperboy [Model DMG-MP-EUR]" Nintendo Game Boy [UK] (1990) "Paperboy [Model DMG-MP-UKV]" [US] Nintendo Game Boy (jul.1990) "Paperboy [Model DMG-MP-USA]" Sega Game Gear [US] [EU] (1992) Nintendo Game Boy Color [EU] (1999) "Paperboy [Model CGB-AYPP-EUR]" Nintendo Game Boy Color [US] (1999) "Paperboy [Model CGB-AYPE-USA]" [US] Nintendo GBA (aug.21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: BBC Micro [EU] (1984) Tandy Color Computer [US] (1985) "Paper Route" Commodore 16 [US] (1986) [EU] Sinclair ZX Spectrum (1986) [US] Commodore C64 [EU] (1986) [EU] Amstrad CPC (1986) by Elite Systems PC [MS-DOS, 5.25"] [US] (1988) Apple IIGS (1988) Atari ST [US] (1988) [EU] Amstrad CPC (1989) "12 Top Amstrad Hits" [EU] Commodore Amiga (1989) [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Tiger Handheld LCD Game [US] (1988) Mobile Phones [US] (june.11, 2006) BlackBerry [US] (nov.30, 2009) "Paperboy [Model 4704]" Apple iPhone/iPod [US] (dec.18, 2009) "Paperboy [Model 339779244]" Apple iPhone/iPod [US] (jan.27, 2010) "Paperboy ES [Model 351632756]" Apple iPhone/iPod [US] (feb.3, 2010) "Paperboy Classic [Model 345105800]" Apple iPhone/iPod [US] (nov.4, 2010) "Paperboy: Special Delivery [Model 388964792]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1935&o=2 $end $bbcb_cass=paperboy, $bio Acorn BBC/Electron cass. published 36 years ago: Paperboy (c) 1984 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52198&o=2 $end $bbcb_flop_orig=paperboy, $bio Acorn BBC Micro B disk. published 36 years ago: Paperboy (c) 1984 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125561&o=2 $end $spectrum_cass=paperboy, $bio Sinclair ZX Spectrum cass. published 34 years ago: Paperboy (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80147&o=2 $end $cpc_cass=paperboy, $bio Amstrad CPC cass. published 34 years ago: Paperboy (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98615&o=2 $end $apple2_flop_orig=paperboy, $apple2_flop_clcracked=paperboy, $bio Apple II disk. published 34 years ago: Paperboy (c) 1986 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107496&o=2 $end $c64_cass=paperboy,paperboya, $bio Commodore C64 cass. published 34 years ago: Paperboy (c) 1986 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188065&o=2 $end $cpc_flop=paperboy06,paperboy07,paperboy02,paperboy0a,aperboy0c, $bio Amstrad CPC 464 disk. published 33 years ago: Paperboy (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121010&o=2 $end $apple2gs=paperboy, $bio Apple IIGS disk. published 32 years ago: Paperboy (c) 1988 Mindscape, Incorporated. Originally released as an Arcade video game by Atari Games in 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49779&o=2 $end $st_flop=paperboy, $bio Atari ST disk. published 31 years ago: Paperboy (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149055&o=2 $end $spectrum_cass=paperboye, $bio Paperboy (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219647&o=2 $end $nes=paperboy, $bio Nintendo NES cart. published 30 years ago: Paperboy (c) 1990 Mindscape, Incorporated. European release. Game developed in the USA. - TRIVIA - Paperboy for NES was released October 26, 1990 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83360&o=2 $end $cpc_cass=paperbo2, $bio Amstrad CPC cass. published 29 years ago: Paperboy 2 (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98618&o=2 $end $ibm5150=paprboy2, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Paperboy 2 (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132622&o=2 $end $nes=paperbo2, $bio Nintendo NES cart. published 28 years ago: Paperboy 2 (c) 1992 Mindscape, Incorporated. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55427&o=2 $end $amigaocs_flop=paperbo2, $bio Commodore Amiga 500 disk. published 28 years ago: Paperboy 2 (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74708&o=2 $end $cpc_flop=paperboy08,paperboy09, $bio Amstrad CPC 464 disk. published 28 years ago: Paperboy 2 (c) 1992 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121645&o=2 $end $specpls3_flop=paperbo2, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Paperboy 2 (c) 1992 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148190&o=2 $end $gameboy=paperbo2, $bio Nintendo Game Boy Cart. published 28 years ago: Paperboy 2 [Model DMG-Y2-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66671&o=2 $end $nes=paperbo2u, $bio Nintendo NES cart. published 28 years ago: Paperboy 2 (c) 1992 Mindscape, Incorporated. No Windows is safe. No fence is too high. The paperboy is determined to deliver the paper to his subscribers... any way he can. Tossing papers left and right, riding in 3 directions, jumping anything that'll give air... this free-wheeling carrier visits more neigborhoods and houses, faces more targets and obstacles, and gets into more trouble than ever before. - TECHNICAL - Model # NES-Y7-USA - TRIVIA - Released in April 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55428&o=2 $end $snes=paperbo2u, $bio Nintendo Super NES game published 29 years ago: Paperboy 2 [Model SNS-P2-USA] (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63392&o=2 $end $snes=paperbo2, $bio Nintendo Super NES game published 29 years ago: Paperboy 2 (c) 1991 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNSP-P2-NOE - TRIVIA - Reviews: [FR] March 1992 - Joypad N.6: 59/100 [FR] October 1992 - Consoles+ No. 13: 5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63391&o=2 $end $gamegear=paperbo2,paperbo2p, $bio Sega Game Gear cart. published 28 years ago: Paperboy II (c) 1992 Tengen, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64766&o=2 $end $megadriv=paperbo2, $bio Sega Genesis game published 28 years ago: Paperboy II (c) 1992 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115622&o=2 $end $megadriv=paperboyp, $bio Sega Genesis game published 29 years ago: Paperboy (c) 1991 Tengen North American release. - TECHNICAL - Model # 301029-0150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83363&o=2 $end $megadriv=paperboy, $bio Sega Mega Drive game published 29 years ago: Paperboy (c) 1991 Tengen European release. - TECHNICAL - Model # 301029-0170 - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 88-89) [FR]: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83362&o=2 $end $sms=paperboy, $bio Sega Master System cart. published 30 years ago: Paperboy (c) 1990 US Gold European version. - TECHNICAL - Model # 5008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56121&o=2 $end $sms=paperboyu, $bio Sega Master System cart. published 30 years ago: Paperboy (c) 1990 Sega Enterprises, Limited. North American version. - TECHNICAL - Model # 5121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83364&o=2 $end $cpc_flop=paperboy,paperboy01, $bio Amstrad CPC 464 disk. published 33 years ago: Paperboy [Model 60350371] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121011&o=2 $end $nes=paperboyj, $bio Nintendo Famicom cart. published 29 years ago: Paperboy (c) 1991 Altron. Japanese release. Game developed in USA. See the original US release for more information about the game itself. - TECHNICAL - Game ID: ALT-7B - TRIVIA - Paperboy for Famicom was released on January 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54496&o=2 $end $gbcolor=paperboy, $bio Nintendo Game Boy Color game published 21 years ago: Paperboy (c) 1999 Midway Home Ent. - TECHNICAL - Game ID: CGB-AYPE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68495&o=2 $end $gameboy=paperboy, $bio Nintendo Game Boy Cart. published 30 years ago: Paperboy (c) 1990 Mindscape, Incorporated. North American release. - TECHNICAL - Cartridge ID: DMG-MP-USA - TRIVIA - Paperboy for Game Boy was released in July 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66669&o=2 $end $nes=paperboyu, $bio Nintendo NES cart. published 32 years ago: Paperboy (c) 1988 Mindscape, Incorporated. Hop on your bike for a free-wheeling ride up the avenues of not-so-typical suburbia. There are papers to be delivered, robbers to be foiled, and fame and fortune to be won as you brave the mean streets. Avoid motorcycles, tricycles, traffic, tires, gratings, curbs, dogs, skateboarders, breakdancers, bad guys, and other hazards as you deliver to your customers. Earn bonus points by hitting targets along the obstacle course at the end of your route. With superb animation and sound effects, Paperboy brings home all the thrills, spills, challenge, and excitement you loved in the arcades. - TECHNICAL - Game ID: NES-PY-USA - TRIVIA - Paperboy for NES was released in December 1988 in North America. Export releases: [JP] "Paperboy [Model ALT-7B]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55426&o=2 $end $n64=paperboyu, $bio Nintendo 64 cart. published 21 years ago: Paperboy (c) 1999 Midway Home Entertainment - TECHNICAL - Game ID: NUS-NYPE-USA - TRIVIA - Paperboy for Nintendo 64 was released on October 31, 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57899&o=2 $end $n64=paperboy, $bio Nintendo 64 cart. published 20 years ago: Paperboy (c) 1999 Midway Home Entertainment - TECHNICAL - Game ID: NUS-NYPP-EUR - TRIVIA - Paperboy for Nintendo 64 was released in March 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83366&o=2 $end $lynx=paperboy, $bio Atari Lynx cart. published 30 years ago: Paperboy (c) 1990 Atari Corp. - TECHNICAL - Cartridge ID: PA2041 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 67/100 - STAFF - Programmer: Al Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58843&o=2 $end $gamegear=paperboy, $bio Sega Game Gear cart. published 29 years ago: Paperboy (c) 1991 Tengen, Incorporated. - TECHNICAL - Model T-48028-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64765&o=2 $end $megadriv=paperboyj, $bio Sega Mega Drive game published 28 years ago: Paperboy (c) 1992 Tengen Japanese release. - TECHNICAL - Model # T-48043 - TRIVIA - Paperboy for Mega Drive was released on June 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56748&o=2 $end $pet_rom=pclip284, $bio Commodore PET ROM published 38 years ago: Paperclip Ver.2 (c) 1982 Batteries Included - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235785&o=2 $end $info=papillon, $bio Arcade Video game published 34 years ago: Papillon (c) 1986 Videodens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49159&o=2 $end $nes=papillon, $bio Papillon (c) 19?? Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84080&o=2 $end $saturn=papparap, $bio Sega Saturn game published 25 years ago: Pappara Paoon (c) 1995 Ecole Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59502&o=2 $end $gbcolor=papyrus, $bio Nintendo Game Boy Color game published 20 years ago: Papyrus [Model CGB-AY9P-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68497&o=2 $end $info=fexcelp,fexcelpb, $bio Chess board published 34 years ago: Par Excellence (c) 1986 Fidelity Electronics. - TECHNICAL - Model 6083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113821&o=2 $end $cpc_flop=paraf199, $bio Amstrad CPC type-in published 27 years ago: Para (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119447&o=2 $end $cpc_flop=paraacad,paraacad01, $bio Amstrad CPC 464 disk. published 30 years ago: Para Academy Cracked (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128127&o=2 $end $cpc_cass=paracadm, $bio Amstrad CPC cass. published 30 years ago: Para Academy [Model A213] (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98619&o=2 $end $cpc_flop=paraassa,paraassa01,paraassa02, $bio Amstrad CPC 464 disk. published 32 years ago: Para Assault Course (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121214&o=2 $end $cpc_cass=parasslt, $bio Amstrad CPC cass. published 32 years ago: Para Assault Course [Model A055] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98620&o=2 $end $to_flop=parapc, $bio Thomson TO disk. published 29 years ago: Para PC (c) 1991 Jr. Quiroz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107937&o=2 $end $mz700_cass=parashot, $bio Sharp MZ-700 cass. published 37 years ago: Para Shoot (c) 1983 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131721&o=2 $end $pc98=paradice, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: パラ・ダイス 君は追い剥ぎを見たか? (c) 1991 Aion. (Para-Dice - Kimi wa Oihagi o Mita ka?) - TECHNICAL - Media: floppydisk x1 - TRIVIA - The subtitle of this game translates from Japanese as 'Have you seen the Highwayman?'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90327&o=2 $end $svi318_cass=parajump, $bio Spectravideo SV 318 cass. published 36 years ago: Para-Jump (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118516&o=2 $end $bbc_rom=paramax, $bio Para-Max II (c) 198? CNC Interfacing Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240329&o=2 $end $cpc_cass=parabola, $bio Amstrad CPC cass. published 34 years ago: Parabola (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98621&o=2 $end $cpc_flop=parabola01,parabola02,parabola, $bio Amstrad CPC 464 disk. published 33 years ago: Parabola (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121062&o=2 $end $tvc_flop=para3ter, $bio Parabolikus Háromszög Területe (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111989&o=2 $end $to7_cass=parachut, $bio Parachutage (c) 198? Galle [Nicolas Galle] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108467&o=2 $end $a2600=parachut, $bio Atari 2600 cart. published 37 years ago: Parachute (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50774&o=2 $end $cpc_flop=parachut, $bio Amstrad CPC type-in published 36 years ago: Parachute (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122723&o=2 $end $spectrum_cass=parachut,parachuta, $bio Sinclair ZX Spectrum cass. published 2 years ago: Parachute (c) 2018 Miguetelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227604&o=2 $end $info=gnw_pchute, $bio Handheld game published 39 years ago: Parachute (c) 1981 Nintendo Co., Ltd. The player controls a character in a boat and has to prevent parachutists from landing in shark-infested waters. A life is lost every time the player fails to do this. In Game B, the parachutes can get stuck in trees. - TECHNICAL - Model PR-21 - TRIVIA - Parachute was released on June 19, 1981 in Japan. - PORTS - In the updated version of Parachute on the Game & Watch Gallery series, the Mr. Game & Watch driving the boat will be replaced by Mario, the falling parachuters will be replaced by baby Toads, Yoshies, and Kongs, and the shark will be replaced by a giant Cheep Cheep. The scenery was also given a Mario facelift. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100937&o=2 $end $info=paradar, $bio Arcade Video game published 25 years ago: Paradar (c) 1995 Videos AA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135022&o=2 $end $info=paradice, $bio Arcade Video game published 25 years ago: Paradice (c) 1995 BFM / ELAM. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4898&o=2 $end $info=paradise,paradisea,paradisee, $bio Arcade Video game published 26 years ago: Paradise (c) 1994 Yun Sung. Paradise is a rip-off of "Gals Panic!" but features photographic images of nude western models during gameplay instead of drawn Asian nudes. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 54.00 Hz Palette colors : 2064 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - All music in this game is a rearranged version of the 'Lemmings' soundtrack. - SERIES - 1. Paradise (1994) 2. Paradise Deluxe 3. Paradise 2 Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1936&o=2 $end $info=para2dx, $bio Paradise 2 Deluxe (c) 199? Yun Sung. Paradise 2 Deluxe is a rehash of Paradise Deluxe featuring new Asian models to reveal. - SERIES - 1. Paradise (1994) 2. Paradise Deluxe 3. Paradise 2 Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28028&o=2 $end $pc98=pararena, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Paradise Arena - Gokuraku Arena (c) 1994 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90328&o=2 $end $pc98=paracall, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Paradise Call (c) 1995 Mayfer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90329&o=2 $end $pc98=paracard, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Paradise Card (c) 1994 R-Rate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90330&o=2 $end $info=m4paracl,m4paracla, $bio Paradise Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42061&o=2 $end $info=paradlx, $bio Paradise Deluxe (c) 199? Yun Sung. Paradise Deluxe is the sequel to Paradise and is a rip-off of "Gals Panic 2". Unlike in the first Paradise which featured western nude models, this game has 19 Asian girls across 16 stages. At the start of the game the player may select any of 12 stages to play. In order to advance past the stage the player must uncover 80% (and in later stages 85%) of the girl's silhouette while avoiding the monsters that occupy the screen. After each stage there is a bonus game. If the player uncovered less than 90% then the bonus game is a game of roulette which can either reward or punish the player depending on where the player stops the wheel. If over 90% of the silhouette is revealed, then the player can play a game of four card Monte with no worries of punishment. Each mini-game features a different girl that is shown in progressive states of undress with each successive win. After completing the mini-game, the player again goes to the stage select screen, where each cleared stage removes a tile to reveal one final background image of a seductive nude girl. Completing all 16 stages reveals the entire picture. The game is over when all of a player's lives are depleted. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 54.00 Hz Palette colors : 2064 Players : 2 Control : 8-way Joystick Buttons : 1 - SERIES - 1. Paradise (1994) 2. Paradise Deluxe 3. Paradise 2 Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5173&o=2 $end $cpc_flop=paradise01,paradise,paradise03,paradise02, $bio Paradise Demo (c) 199? Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123255&o=2 $end $pc98=paragate, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Paradise Gate (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90331&o=2 $end $pc98=paradox, $bio Paradox (c) 19?? Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90332&o=2 $end $cpc_flop=paradoxc,christma04, $bio Amstrad CPC 464 disk. published 29 years ago: Paradox Christmas Demo (c) 1991 Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123256&o=2 $end $ibm5170=bpdx301g, $bio IBM 5170 5.25in.disk. (DOS) published 31 years ago: Paradox Ver. 3.01 (c) 1989 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144537&o=2 $end $ibm5170=bpdx40g, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Paradox Ver. 4.0 (c) 1992 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144457&o=2 $end $ibm5170=bpdx40ga, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Paradox Ver. 4.0 (c) 1992 Borland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42390&o=2 $end $msxr_flop=paradrm,paradrmb,paradrma, $bio MSX Turbo-R disk. published 28 years ago: PaRaDream - Parallel Dream (c) 1992 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133275&o=2 $end $c64_cass=paradroid, $bio Commodore C64 cass. published 34 years ago: Paradroid - Competition Edition (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186449&o=2 $end $archimedes=paradr2k,paradr2ka, $bio Acorn Archimedes disk. published 27 years ago: Paradroid 2000 (c) 1993 Coin-Age - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116062&o=2 $end $amigaocs_flop=paradr90, $bio Commodore Amiga 500 disk. published 30 years ago: Paradroid 90 (c) 1990 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74709&o=2 $end $amigaocs_flop=paradr90a, $bio Commodore Amiga 500 disk. published 30 years ago: Paradroid 90 [Challenge] (c) 1990 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74710&o=2 $end $cpc_flop=paraglid02, $bio Amstrad CPC 464 disk. published 34 years ago: Paragliding (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121646&o=2 $end $cpc_flop=paraglid03, $bio Paragliding Crack Intro (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121828&o=2 $end $amigaocs_flop=paraglid, $bio Commodore Amiga 500 disk. published 29 years ago: Paragliding Simulation (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74711&o=2 $end $cpc_flop=paraglid01,paraglid04,paraglid, $bio Amstrad CPC 464 disk. published 29 years ago: Paragliding Simulation (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133914&o=2 $end $info=paragon, $bio Pinball published 41 years ago: Paragon (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1167 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in June 1979. 9,120 units were produced. The development of this game took 7 months. Paragon is the first game using 'in-line' drop targets, and the first 'widebody' production pinball game from this manufacturer. - STAFF - Design by : Greg Kmiec Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5522&o=2 $end $to_flop=paragrph,paragrphb,paragrpha, $bio Thomson TO disk. published 35 years ago: Paragraphe (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107938&o=2 $end $psion2=plink22f, $bio Paralink French (c) 198? Silvertree Engineering, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234121&o=2 $end $psion2=plink20, $bio Paralink Ver.2 (c) 198? Silvertree Engineering, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234122&o=2 $end $psion2=plink33,plink34, $bio Paralink Ver.3 (c) 198? Silvertree Engineering, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234123&o=2 $end $c64_cass=parallax, $bio Commodore C64 cass. published 30 years ago: Parallax (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229479&o=2 $end $apple2_flop_clcracked=prlnprpl, $bio Apple II disk. published 30 years ago: Parallel and Perpendicular Lines (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231574&o=2 $end $nimbus=pprinter, $bio Parallel Printer Driver Parallel Board for I/O Board Version (c) 198? Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237453&o=2 $end $info=pturn, $bio Arcade Video game published 36 years ago: Parallel Turn (c) 1984 Jaleco. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3276&o=2 $end $pc8801_cass=parallel, $bio NEC PC-8801 Series cass. published 36 years ago: Parallel World (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91256&o=2 $end $nes=paralwld, $bio Nintendo Famicom cart. published 30 years ago: Parallel World (c) 1990 Varie. - TECHNICAL - GAME ID: VRE-R9 - TRIVIA - Released on August 10, 1990 in Japan. It was never exported outside Japan. - STAFF - Gen'an (Concept): Chappy Yamada Director: Hii-kun Planner: Ma, Yoshihisa Tsuda (Yoshi-kun), Hotei Okapy (Okapy), Bario E (Graphics): Kouichi Yamada (Puu Yamada), Shingo Aoyama (Chobi Aoyama), Fuku‑chan, Ichirou Kanno, Ike-chan, Nakaji Ongaku (Music): Hirohiko Takayama (Takayama-san) Map: Akiramenai Omake (Bonus): Taga-san Prog: Masanaga Saitou (Saito), K. H. Myoou (Myoou) Sound Driver: Tsukasa Masuko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54497&o=2 $end $amigaocs_flop=paramax, $bio Commodore Amiga 500 disk. published 29 years ago: Paramax (c) 1991 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74712&o=2 $end $snes=paramev2, $bio Parame ROM Cassette 2 Gou (c) 199? Gametech [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234634&o=2 $end $snes=paramev3, $bio Parame ROM Cassette 3 Gou (c) 199? Gametech [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234635&o=2 $end $snes=paramev4, $bio Parame ROM Cassette 4 Gou - Super X-T Sasuke Senyou (c) 199? Gametech [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234636&o=2 $end $snes=paramev5, $bio Parame ROM Cassette 5 Gou - Super X-T Sasuke Senyou (c) 199? Gametech [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234637&o=2 $end $snes=paramev1, $bio Parame ROM Cassette Vol. 1 (c) 199? Gametech [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234638&o=2 $end $kc_cass=paranoia, $bio Paranoia (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133808&o=2 $end $info=paranoia, $bio Arcade Video game published 30 years ago: Paranoia (c) 1990 Naxat Soft. - TECHNICAL - Main CPU : Z84C00A85 (Z80A CPU) Xtal : 18.000 Mhz Ram Chips : GM76C28A (Goldstar), 2x W2416K-70 (Winbond) Sound Chips : Nec D8085AHC + Nec D8155HC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21473&o=2 $end $cpc_flop=paranoia,paranoia04,paranoia01,paranoia02, $bio Amstrad CPC 464 disk. published 26 years ago: Paranoia (c) 1994 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133915&o=2 $end $pce_tourvision=paranoia, $bio Paranoia (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229742&o=2 $end $pc8801_flop=paranoia, $bio NEC PC-8801 Series disk. published 36 years ago: Paranoia 88 (c) 1984 T&E Soft. - TECHNICAL - GAME ID: TED-38 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92609&o=2 $end $psx=paranoia, $bio Sony PlayStation disc published 22 years ago: Paranoia Scape [Model SLPS-01375] (c) 1998 Mathilda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85527&o=2 $end $pce=paranoia, $bio NEC PC-Engine HuCARD published 30 years ago: Paranoia (c) 1990 Naxat Soft. Paranoia is a horizontal shoot'em up by Naxat Soft. You pilot a space ship and you must travel through five colourful levels, full of floating blobs, slugs and other weird insects... different colored alien will drop icons when destroyed, 'T' will create two flying pods around your ship, 'B' will make them fire lasers, 'W' will fire bullets, 'S' for Speed and a glowing sphere will give you a shield. More icons you collect, more powerfull your weapon will become. - TECHNICAL - HuCARD ID: NX90001 HuCARD Size: 2 Mbits. - TRIVIA - Released on March 01, 1990 in Japan for 5800 Yen. Export releases: [US] "Psychosis [Model TGX020040]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58685&o=2 $end $info=ppd, $bio Arcade Video game published 20 years ago: ParaParaDancing (c) 2000 Konami Corp. - TECHNICAL - Main CPU : PPC403 (@ 66 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), CD/DA Palette colors : 32768 Players : 1 Buttons : 10 - TRIVIA - Released in August 2000. - TIPS AND TRICKS - Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4928&o=2 $end $info=ppp, $bio Arcade Video game published 20 years ago: ParaParaParadise (c) 2000 Konami Corp. Forget everything you have seen in "Dance Dance Revolution" or "beatmania"!!! ParaParaParadise breaks all boundaries in dancing/rhythm games by putting the player square in the middle of an infrared cage and letting him/her loose on a variety of dancing tunes. Select a song, then go wild trying to break each beam in time to the music. Succeed, and you can continue; fail, and you will have to step down. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - Released in August 2000. ParaParaParadise is the first Bemani dancing game to introduce the 'hold' instruction. While "Dance Dance Revolution" was based on 'nightclub dancing' or 'rave' or similar styles, and "beatmania", "beatmania IIDX", and "beatmania III" were based on a DJ's turntable, ParaParaParadise was based on Japanese 'ParaPara' dancing, which was big in Japan in the 70's. SONG LIST : Kingdom of Rock Speedway Try Me Stay Remember Me I Wanna Dance Eurobeat Can't Stop Fallin' in Love Night of Fire Yesterday Like A Virgin One Night in Arabia Crazy For You Luv to Me (Disco Mix) Can't Stop Fallin' in Love (super euro version) Love Again Tonight Anniversary Energy Love Tora Tora Tora Boom Boom Fire Dynamite Rave Celebrate Nite Luv To Me (super euro version) Dynamite Rave (super euro version) Hold On Me - TIPS AND TRICKS - * Expert mode : Go all the way to the right when choosing difficulty (Hard), and hold the Right selection button down for two seconds until it moves past Hard to Expert. * Secret Menu : When choosing a song, hold down the Left selection button and the Right selection button for two seconds. A secret menu will pop up. There are five items, each of them a simple On/Off button that is toggled by hitting the Start button : 1. Hi-Speed - Doubles the speed of the rising arrows, similar to 'Fast' in "Dance Dance Revolution Solo Mix". 2. Mirror - flips the left and right sides (left/up-left, and right/up-right), just like "beatmania", "beatmania IIDX", and "Dance Dance Revolution". 3. Random - Like 'Shuffle' mode in "Dance Dance Revolution" (random arrows). It makes things more difficult! Song parts that have sweeping motions do not seem to be affected by this, though. Also, you cannot have both Shuffle and Mirror on at the same time. 4. Hidden - Same as "Dance Dance Revolution", where the arrows disappear partway up the screen. 5. Sudden - Same as "Dance Dance Revolution" (arrows appear partway up the screen). There's no smooth fade-in of the arrows, though -- they just appear/disappear as they pass the middle of the screen. - SERIES - 1. ParaParaParadise (2000) 2. ParaParaParadise v1.1 (2000) 3. ParaParaParadise 1stMIXPlus (2000) 4. ParaParaParadise DX (2000) 5. ParaParaParadise 2ndMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3650&o=2 $end $info=ppp1mp, $bio Arcade Video game published 20 years ago: ParaParaParadise 1stMIXPlus (c) 2000 Konami Corp. In this game, players must wave their hands over 5 sensors on an octagonal platform to arrows that scroll upward. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - SONG LIST : Kingdom of Rock Speedway Try Me Stay Remember Me I Wanna Dance Eurobeat Can't Stop Fallin' in Love Night of Fire Yesterday Like A Virgin One Night in Arabia Crazy For You Luv to Me (Disco Mix) Can't Stop Fallin' in Love (super euro version) Love Again Tonight Anniversary Energy Love Tora Tora Tora Boom Boom Fire Dynamite Rave Celebrate Nite Luv To Me (super euro version) Dynamite Rave (super euro version) Hold On Me Ale Japan Aishiatemasu Deluxe Romeo & Juliet My Sweet Banana Go Godzilla Go Station to Station Don't Stand So Close Mickey Mouse March (Eurobeat Version) Bandolero Comanchero Dancer Kiss Kiss Kiss (super euro version) Feeling of Love (super euro version) We Two Are One (super euro version) Money Go Velfarre 2000 Made of Fire O Sole Mio Play With the Numbers Jealousy Burning Desire You Can Light My Fire 100 - TIPS AND TRICKS - * Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song. * Access another Expert option : on song selection screen, press quickly. You should hear a sound indicating that the code has been put in. - SERIES - 1. ParaParaParadise (2000) 2. ParaParaParadise v1.1 (2000) 3. ParaParaParadise 1stMIXPlus (2000) 4. ParaParaParadise DX (2000) 5. ParaParaParadise 2ndMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3652&o=2 $end $info=ppp2nd, $bio Arcade Video game published 19 years ago: ParaParaParadise 2ndMIX (c) 2001 Konami Corp. - TECHNICAL - Konami Bemani Viper Hardware CPU : Motorola Power PC XPC8240 @ 200-250MHz Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger) Sound : Yamaha YMZ280B ROMS : Flash Card based, some secured, and all controlled by an RTC Ram. - TRIVIA - Released in February 2001. SONG LIST : Kingdom of Rock Speedway Try Me Stay Remember Me I Wanna Dance Eurobeat Can't Stop Fallin' in Love Night of Fire Yesterday Like A Virgin One Night in Arabia Crazy For You Luv to Me (Disco Mix) Can't Stop Fallin' in Love (super euro version) Love Again Tonight Anniversary Energy Love Tora Tora Tora Boom Boom Fire Dynamite Rave Celebrate Nite Luv To Me (super euro version) Dynamite Rave (super euro version) Hold On Me Ale Japan Aishiatemasu Deluxe Romeo & Juliet My Sweet Banana Go Godzilla Go Station to Station Don't Stand So Close Mickey Mouse March (Eurobeat Version) Bandolero Comanchero Dancer Kiss Kiss Kiss (super euro version) Feeling of Love (super euro version) We Two Are One (super euro version) Money Go Velfarre 2000 Made of Fire O Sole Mio Play With the Numbers Jealousy Burning Desire You Can Light My Fire 100 Deltadance.com Deja Vu Take Me Now Popteen Sexy Sexy Sexy Mikado Easy Busy I Believe In You Jam Jam Jam Number One Broken My Heart (super euro version) Ultra High Heels (super euro version) - TIPS AND TRICKS - * Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song. * Access another Expert option : on song selection screen, press quickly. You should hear a sound indicating that the code has been put in. * Play as Usao-Kun (Rabbit from "Keyboardmania") : during the song select screen, wave your hands over the sensors in this order : Up, Up-Right, Right, Up, Up-Left, Left. If done correctly, when you pick your song, you should see Usao-Kun on the screen rather than the normal girls. * Get a bonus 4th Stage song (Nonstop Modes only) : get a 100 combo on during any song during any Nonstop mode and you will get a bonus 4th Stage random song. Your combo can carry over to the next song to help reach the 100+ requisite. How to pick your 4th Bonus Song : just bring up the Hidden Option menu on the song you want as your 4th Bonus song. Make sure that the songlist does not shift while bringing up the menu, or you will get the song it landed on instead. - SERIES - 1. ParaParaParadise (2000) 2. ParaParaParadise v1.1 (2000) 3. ParaParaParadise 1stMIXPlus (2000) 4. ParaParaParadise DX (2000) 5. ParaParaParadise 2ndMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3653&o=2 $end $info=ppp11, $bio Arcade Video game published 20 years ago: ParaParaParadise v1.1 (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & CD-ROM (CD-DA Audio) - TRIVIA - SONG LIST : Kingdom of Rock Speedway Try Me Stay Remember Me I Wanna Dance Eurobeat Can't Stop Fallin' in Love Night of Fire Yesterday Like A Virgin One Night in Arabia Crazy For You Luv to Me (Disco Mix) Can't Stop Fallin' in Love (super euro version) Love Again Tonight Anniversary Energy Love Tora Tora Tora Boom Boom Fire Dynamite Rave Celebrate Nite Luv To Me (super euro version) Dynamite Rave (super euro version) Hold On Me Ale Japan Aishiatemasu Deluxe - TIPS AND TRICKS - * Access Hidden Menu options (Hi-Speed, Mirror, Hidden, Sudden, Random) : press and hold at the song selection screen until the menu appears. Choose your options then click 'Exit' and pick your song. - SERIES - 1. ParaParaParadise (2000) 2. ParaParaParadise v1.1 (2000) 3. ParaParaParadise 1stMIXPlus (2000) 4. ParaParaParadise DX (2000) 5. ParaParaParadise 2ndMIX (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3651&o=2 $end $psx=parappad, $bio Sony PlayStation disc published 23 years ago: PaRappa the Rapper Demo Disc (c) 1997 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131505&o=2 $end $psx=parappa, $bio Sony PlayStation disc published 23 years ago: PaRappa the Rapper (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110829&o=2 $end $bbcb_cass=paras, $bio Acorn BBC/Electron cass. published 36 years ago: Paras (c) 1984 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52199&o=2 $end $arcadia=parashtr, $bio Arcadia 2001 cart. published 38 years ago: Parashooter (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49266&o=2 $end $psx=parasev2, $bio Sony PlayStation disc published 20 years ago: Parasite Eve II (c) 2000 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111523&o=2 $end $psx=paraseve, $bio Sony PlayStation disc published 22 years ago: Parasite Eve (c) 1998 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111522&o=2 $end $cpc_flop=parasite, $bio Amstrad CPC 464 disk. published 14 years ago: Parasites (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133916&o=2 $end $nes=parasolh, $bio Nintendo Famicom cart. published 29 years ago: Parasol Henbee (c) 1991 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54498&o=2 $end $gameboy=parasolh, $bio Nintendo Game Boy Cart. published 30 years ago: Parasol Henbee [Model DMG-PHJ] (c) 1990 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66673&o=2 $end $nes=parasol,parasolp, $bio Nintendo NES cart. published 28 years ago: Parasol Stars - The Story of Bubble Bobble III (c) 1992 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55429&o=2 $end $pce=parasol, $bio NEC PC-Engine HuCARD published 29 years ago: Parasol Stars - The Story of Bubble Bobble III (c) 1991 Taito Corp. Parasol Stars is a cute platform game by Taito and the (often forgotten) sequel of Rainbow Islands (itself sequel of the classic Bubble Bobble). Bubby and Bobby, the two main protagonists of the series, are back. Well, fans of Taito's classic will undoubtedly remember that the two dinosaurs regained their beloved human forms at the end of Bubble Bobble... and, just like in Rainbow Islands, this new appearance hasn't impaired their ability to fight. The objective of the game is to save all the planets dotted around the galaxy, which, one after the other, send distress signals and ask for help. And, as in grand Bubble Bobble tradition, each level must be cleared of enemies in order to move to the next area. However, this time around, Bubby and Bobby don't throw bubbles or rainbows, but come equipped instead with colourful magic umbrellas. Although the circular devices can be used to shield the boys against enemy projectiles, or act as parachutes and cushion their fall, they also have another crucial and unique ability - with them, they can stun enemies and throw them around the playfield like rag dolls. Another essential aspect of the game are water droplets - they usually fall from the ceiling and can be collected with the umbrellas and be later released on unsuspecting enemies. Additionally, they come in different flavors and although they start as plain and simple rain droplets, some release fire, lightning bolts and swirling magic stars later in the game. Finally, and in the Bubble Bobble tradition, the game is riddled with a plethora of miscellaneous power ups and items, such as Speed Boots, Potions (turn the whole playfield into bonus items), Magic Rings and Crosses (kill enemies on screen) to only name a few. Parasol Stars consists of eight themed worlds (with an additional two hidden worlds) and also includes a two-simultaneous player mode. - TECHNICAL - HuCARD ID: TP03017 HuCARD Size: 3 Mbits. - TRIVIA - Reviews: [FR] 1990 - Consoles + HS N.2: 95/100 Export releases: [US] "Parasol Stars [Model TWG030701]" Parasol Stars is packed with an extensive list of Taito references and cameos, such as (obviously) Rainbow Island (world 8's main theme) and Bubble Bobble (hidden world's 9), but also Space Invaders (large space ship enemies, as well as small invaders featured in the Bubble Bobble world), Arkanoid (DOH, the large Moai head, appears as an enemy) and Chack'n Pop (the second hidden world is based on Chack'n Pop and features Chack'n, Monstas and Mightas). - SERIES - 1. Bubble Bobble (1986, Arcade) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 4. Bubble Bobble Part 2 (1993, Famicom) 5. Bubble Bobble II (1994, Arcade) 6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade) 7. Rainbow Islands - Putty's Party (2000, Wonderswan) 8. Bubble Bobble Revolution (2005, DS) 9. New Rainbow Islands (2005, DS) 10. Bubble Bobble Evolution (2006, PSP) 11. Bubble Bobble Double Shot (2007, DS) 12. Rainbow Islands Towering Adventure! (2009, WiiWare) 13. Bubble Bobble Plus! (2009, WiiWare) 14. Bubble Bobble Neo! (2009, XBLA) - STAFF - Executive Producer: Takao Ueno Producer: Tomohiro Nishikado Director & Programmer: Haruo Suzuki Programmer: Sera Kawano Character Designers: Light Stone, Keishi Itoh, Kazuhiro Ohhara Sound: Yasuko World Creators: Kawauso Ishii, Flgon Kuroda, Yasutaka Ohgou Special Thanks to: Team Bubble Bobble, Team Rainbow Project, Omake KZM, KHK, MR2 Tanaka, Youchi Itoh, Taka-P, K. Gardner, Shigeki Sugano, Charry Suzuki, Gota Goto, Misato Takahashi, Pic.R, Akira Yanagisawa Story & Game Design: Talk Uchimura - PORTS - * CONSOLES: Nintendo Game Boy (1991) Nintendo Famicom (1991) * COMPUTERS: Commodore Amiga (1992) Atari St (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58686&o=2 $end $tg16=parasol, $bio NEC TurboGrafx-16 cart. published 29 years ago: Parasol Stars - The Story of Bubble Bobble III [Model TWG030701] (c) 1991 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84341&o=2 $end $amigaocs_flop=parasol,parasola, $bio Commodore Amiga 500 disk. published 28 years ago: Parasol Stars - The Story of Rainbow Islands II (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74713&o=2 $end $gameboy=parasol, $bio Nintendo Game Boy Cart. published 29 years ago: Parasol Stars [Model DMG-P6-UKV] (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66674&o=2 $end $ibm5150=partroop, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Paratrooper (c) 1982 Orion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83679&o=2 $end $vic1001_cart=ptroopr, $bio Paratrooper (c) 198? Antiram - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86886&o=2 $end $spectrum_cass=parchis, $bio Sinclair ZX Spectrum cass. published 36 years ago: Parchis (c) 1984 Investronica [Spain] - TECHNICAL - GAME ID: SP 135 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80160&o=2 $end $kc_cass=parcour, $bio Parcour (c) 198? WEGA-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133873&o=2 $end $mo5_flop=parclexi, $bio Thomson MO5 disk. published 33 years ago: Parcours Lexical (c) 1987 CFAPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235303&o=2 $end $info=parentj, $bio Arcade Video game published 31 years ago: Parent Jack (c) 1989 Taito Corp. - TRIVIA - Released in November 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29274&o=2 $end $cpc_flop=parental, $bio Parental Advisory Explicit Demo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133918&o=2 $end $mo5_cass=paris92, $to7_cass=paris92, $bio Thomson MO5/TO7 cass. published 34 years ago: Paris 92 - Jeux Olympiques (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108468&o=2 $end $cpc_flop=parisdak02, $bio Amstrad CPC 464 disk. published 13 years ago: Paris Dakar (c) 2007 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121739&o=2 $end $info=parislgt,parislgtu, $bio Slot Machine published 19 years ago: Paris Lights (c) 2001 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. On the machine I just looked at the usual buttons were in a different order - Gamble over Take Win/Collect and Service, Spin/Start Feature. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow with a red Eiffel Tower) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5077&o=2 $end $spectrum_cass=paristod, $bio Sinclair ZX Spectrum cass. published 29 years ago: Paris to Dakar (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2460 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80163&o=2 $end $msx1_cass=pdakar, $bio MSX cass. published 32 years ago: Paris-Dakar (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94901&o=2 $end $cpc_flop=parisdak, $bio Amstrad CPC 464 disk. published 32 years ago: Paris-Dakar (c) 1988 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133917&o=2 $end $specpls3_flop=parisdak, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Paris-Dakar (c) 1988 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147950&o=2 $end $msx1_flop=pdakar,pdakara, $bio Paris-Dakar Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134443&o=2 $end $nes=pdakar, $bio Nintendo Famicom cart. published 32 years ago: Paris-Dakar Rally Special (c) 1988 CBS [Sony Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54499&o=2 $end $cpc_cass=pdakar, $bio Amstrad CPC cass. published 32 years ago: Paris-Dakar [Model PD-005-AMS] (c) 1988 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98622&o=2 $end $cpc_flop=paritesf, $bio Amstrad CPC type-in published 35 years ago: Parites (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122702&o=2 $end $c64_cart=parkptrl, $bio Commodore C64 cart. published 36 years ago: Park Patrol (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53664&o=2 $end $cpc_cass=parkpatr, $bio Amstrad CPC cass. published 34 years ago: Park Patrol (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98623&o=2 $end $spectrum_cass=parkpatr, $bio Sinclair ZX Spectrum cass. published 33 years ago: Park Patrol (c) 1987 Firebird. There is trouble down at Papatoetoe Park; the old keeper Percy Nutting has had a nervous breakdown and the place has gone to the dogs! You are invited to take up the challenge of becoming the new man or woman (that's up to you) in charge of the park. As Park Ranger you will be equipped with a raft, snake repellent, and a few morsels of nourishment. Your task is to clear up the litter, watch for swimmers in distress and keep the park wildlife in line. Papatoetoe Park, though, is no place for wimps, and is full of hazards such as swamps, snakes and swimmers who will sink your raft, river logs and food stealing ants! Lastly, rangers may savour the fruit of a mysterious plant, located near the supply hut, and experience its strange effects. Keep up your calories and move on out! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80164&o=2 $end $cpc_flop=parkpatr01,parkpatr02,parkpatr, $bio Amstrad CPC 464 disk. published 33 years ago: Park Patrol (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121063&o=2 $end $c64_cass=parkptrl, $bio Park Patrol (c) 198? Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229577&o=2 $end $snes=parlminia,parlmini, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Mini - Pachinko Jikki Simulation Game (c) 1996 Telenet Japan. - TECHNICAL - Package ID: Model SHVC-P-AQAJ(JPN) Game ID: Model SHVC-AQAJ-JPN - TRIVIA - Parlor! Mini was released on April 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61935&o=2 $end $snes=parlmin2, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Mini 2 - Pachinko Jikki Simulation Game (c) 1996 Telenet. - TECHNICAL - Package ID: [Model SHVC-P-AQCJ] Game ID: [Model SHVC-AQCJ-JPN] - TRIVIA - Parlor! Mini 2 was released on June 28, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47613&o=2 $end $snes=parlmin3, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Mini 3 - Pachinko Jikki Simulation Game (c) 1996 Telenet Japan. - TECHNICAL - Package ID: Model SHVC-P-AQVJ(JPN) Game ID: Model SHVC-AQVJ-JPN - TRIVIA - Parlor Mini 3 was released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61936&o=2 $end $snes=parlmin4, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Mini 4 - Pachinko Jikki Simulation Game (c) 1996 Telenet. - TECHNICAL - Package ID: [Model SHVC-P-AQXJ] Game ID: [Model SHVC-AQXJ-JPN] - TRIVIA - Parlor! Mini 4 was released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47605&o=2 $end $snes=parlmin5, $bio Nintendo Super Famicom cart. published 23 years ago: Parlor! Mini 5 - Pachinko Jikki Simulation Game [Model SHVC-AQYJ-JPN] (c) 1997 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61937&o=2 $end $snes=parlmin6, $bio Nintendo Super Famicom cart. published 23 years ago: Parlor! Mini 6 - Pachinko Jikki Simulation Game (c) 1997 Telenet Japa. - TECHNICAL - Package ID: Model SHVC-P-AQRJ(JPN) Game ID: Model SHVC-AQRJ-JPN - TRIVIA - Parlor Mini 6 was released on May 30, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61938&o=2 $end $snes=parlmin7, $bio Nintendo Super Famicom cart. published 23 years ago: Parlor! Mini 7 - Pachinko Jikki Simulation Game [Model SHVC-AQMJ-JPN] (c) 1997 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61939&o=2 $end $snes=parlpar2, $bio Nintendo Super Famicom cart. published 25 years ago: Parlor! Parlor! 2 [Model SHVC-AIPJ-JPN] (c) 1995 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61941&o=2 $end $snes=parlpar3, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Parlor! 3 [Model SHVC-AYPJ-JPN] (c) 1996 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61942&o=2 $end $snes=parlpar5, $bio Nintendo Super Famicom cart. published 24 years ago: Parlor! Parlor! 5 (c) 1996 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61943&o=2 $end $snes=parlpar4, $bio Nintendo Super Famicom cart. published 25 years ago: Parlor! Parlor! IV CR [Model SHVC-AZCJ-JPN] (c) 1995 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61944&o=2 $end $snes=parlparl, $bio Nintendo Super Famicom cart. published 25 years ago: Parlor! Parlor! (c) 1995 Telenet Japan. - TECHNICAL - Package ID: Model SHVC-P-APXJ(JPN) Game ID: Model SHVC-APXJ-JPN - TRIVIA - Parlor! Parlor! was released on March 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61940&o=2 $end $n64=parlpro, $bio Nintendo 64 cart. published 21 years ago: Parlor! Pro 64 - Pachinko Jikki Simulation Game (c) 1999 Telenet. - TECHNICAL - GAME ID: NUS-NPPJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57900&o=2 $end $psx=parlpro, $bio Sony PlayStation disc published 20 years ago: Parlor! Pro Jr. Collection (c) 2000 Telenet Japan - TECHNICAL - GAME ID: SLPS-02781 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85528&o=2 $end $sms=parlour, $bio Sega Master System cart. published 33 years ago: Parlour Games (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56123&o=2 $end $megatech=mt_parlg, $info=mt_parlg, $bio Sega Mega-Tech cart. published 31 years ago: Parlour Games (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-29 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2363&o=2 $end $psx=parowars, $bio Sony PlayStation disc published 23 years ago: Paro Wars [Model SLPM-86016] (c) 1997 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85529&o=2 $end $saturn=parodius, $bio Sega Saturn game published 25 years ago: Parodius (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60379&o=2 $end $snes=parodius, $bio Nintendo Super NES game published 28 years ago: Parodius - Non-Sense Fantasy [Model SNSP-PD-FAH] (c) 1992 Palcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63393&o=2 $end $msx1_cart=parodius,parodiusa, $vgmplay=parodius_msx, $bio MSX cart. published 32 years ago: パロディウス 〜タコは地球を救う〜 (c) 1988 Konami Industry Company, Limited. (Parodius - Tako wa Chikyuu o Sukuu) The first game of the famous Parodius series! - TECHNICAL - GAME ID: RC759 BARCODE: 4988602537079 - TRIVIA - Released on April 28, 1988 in Japan. It was never exported outside Japan. - TIPS AND TRICKS - The following passwords can be entered by pressing to pause the game, then type the password, then press and to resume the game. ZENBU: You get full power up. The password literary means everything. KONAMI: Always red bell-power (Vector Laser). BUTAKO: Always dark green bell-power (Up Laser). TAKO18TH: Always dark blue bell-power (Rotary Drill). PARO: Always white bell-power (wrap around horizontally). KATAI: Increasing the Shield durability. It doesn't work with ZENBU. - SERIES - 1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX) 2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC) 3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC) 4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC) 5. Sexy Parodius (1996, ARC) - PORTS - * CONSOLES: [JP] Sony PSP (Jan. 25, 2007; "Parodius Portable [Model ULJM-05220]") [JP] Sony PSP (Mar. 13, 2008; "Parodius Portable [Konami the Best] [Model ULJM-05324]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48174&o=2 $end $msx1_flop=parodius, $bio Parodius - Tako wa Chikyuu wo Sukuu Trained (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134299&o=2 $end $info=parodius,parodiusj,parodiusa,parodiuse, $bio Arcade Video game published 30 years ago: Parodius Da! Shinwa kara Owarai e (c) 1990 Konami. Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature. - TECHNICAL - Konami TMNT2 Hardware Game ID : GX955 Main CPU : KONAMI Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151, K053260 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1990. The title of this game is a combination of two words : Parody + "Gradius" = Parodius. The subtitle of this game translates from Japanese as 'From Myth to Joke', which is a homage to the "Gradius III" subtitle : 'From Legend to Myth'. During the game's attract mode, potential players are presented with a short history tour of the Nemesis series, as the title screen of each of Parodius's prequels are introduced'; watched, in typical Parodius style, by a crowd of blue and pink penguins. Pentarou is from the MSX game "Antarctic Adventure". The second boss (Patrotic Eagle) is similar to the first boss of "Gradius 2" (phoenix). This boss is often coined as a reason why Parodius was never released in the U.S. The Vegas dancer near the end of the second stage is similar to the robot spider near the end of "Gradius 2". She appears in other Parodius games as well. Stage 1 crucial part music is a remix of 'Symphony No.9 4th Movement', by Beethoven. Stage 1 boss music is a remix of 'The Flight of the Bumble Bee', by R. Korsakov. Stage 2-1 music is a remix of 'Op.71a the Nutcracker', by P. Tchaikovsky. Stage 2-2 music is a remix of the music from "Gradius III". Stage 2 boss music is a remix of the music from "Gradius II". Stage 3 music is a megamix of 'Op.71a the Nutcracker', by P. Tchaikovsky. And 'Overture to William Tell', by G. Rossini. Stage 3 boss music is a remix of 'Orphée aux enfers', by J. Offenbach. Stage 4 music is a remix of 'Danse du sabre', by A.I. Khachaturyan. Stage 5 music is a remix of 'L'Arisienne suite No.2', by G. Bizet. Stage 6 music is a remix of 'from Gunkan March', by Japanese Martial Song. Stage 6 boss music is a remix of the music from "Gradius". Stage 7 music is a remix of 'Op.71a the Nutcracker Valse des Fleurs', by P. Tchaikovsky. Stage 8 music is a megamix of 'Violine Konzert e moll', by F. Mendelssohn. And 'Unter dem Doppeladler', by J. F. Wagner. Stage 9 music is a megamix of 'Peer Gynt Suite', by E. Grieg. And 'Swan Lake', by P. Tchaikovsky. Stage 9 boss music is a remix of 'William Tell Overture', by G. Rossini. Stage 10 and Stage 10 boss music are remix of music from "Gradius". King Records released a limited-edition soundtrack album for this game (Parodius Da! Original Game Soundtrack - KICA-1011) on 21/07/1990. - SERIES - 1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX) 2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC) 3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC) 4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC) 5. Sexy Parodius (1996, ARC) - STAFF - Main programmers : Chichibinta, Tsukasa Sub-programmer : Tyuken Character designers : GaKincho, Touyou Syoutarou, Takemasa.M, Mory-Wandyu, Mikachan Sound : -Cameo- Matano, -Dokuo- Umeno Hard designer : Dendou Konishi Tool designers : Au Toshimi, Kanton Ten - PORTS - * CONSOLES: Nintendo Game Boy (1991) NEC PC-Engine (1992) [JP] Nintendo Famicom (1992) [JP] Nintendo Super Famicom (1992) "Parodius Non-Sense Fantasy" Sony PlayStation (1994) "Parodius Deluxe Pack" Sega Saturn (1995) "Parodius Deluxe" [JP] Sony PSP (Jan. 25, 2007) "Parodius Portable [Model ULJM-05220]" [JP] Sony PSP (Mar. 13, 2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]" * COMPUTERS: [JP] Sharp X68000 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1937&o=2 $end $snes=parodiusj, $bio Nintendo Super Famicom cart. published 28 years ago: Parodius Da! Shinwa Kara Owarai e (c) 1992 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-PD - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 68-70): 91/100 The 'PD' on the cartridge ID stands for 'Parodius Da'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61945&o=2 $end $pce=parodius, $bio NEC PC-Engine HuCARD published 28 years ago: パロディウスだ! ~神話からお笑いへ~ (c) 1992 Konami Co., Ltd (Parodius da! Shinwa Kara Owarai He) Parodius Da! Shinwa kara o-warai he is an horizontal shooter by Konami and conversion of the arcade game of the same name. The game is at heart a parody of Gradius, another Konami classic hit - but it also features many characters from other Konami games such as Twin Bee or Antarctic Adventures and is peppered with humorous references to traditional Japanese folklore. The player is given a choice to control one of four fighter ships - a cute chibi version of Vic Viper (from Gradius), a pink flying octopus, Twin Bee and a penguin called Pentar? (from Antarctic Adventure). Each ship comes equipped with an unique, upgradable weapon system largely based on the one found in Gradius - the player must collect and accumulate power-pods and use them to acquire weapons and power-ups. They range from simple speed updates to missiles, lasers, options and shields. In addition to the primary weapons, special bells (directly borrowed from Twin Bee) are also dotted around each level and give the player temporary powers - loud speakers, barriers, smart bombs or the ability to grow to gargantuan size. This PC Engine port of Parodius Da! also features an extra special stage and a two-player option. - TECHNICAL - HuCARD ID: KM91003 HuCARD Size: 8 Mbits. - TRIVIA - Released on February 21, 1992 in Japan for 9800 Yen. Reviews: April 1992 - Consoles + N.8 (Page 68-70) [FR]: 90/100 April 1992 - Joypad N.7 (Page 126-127) [FR]: 96/100 This PC Engine port has several significant differences despite remaining especially faithful to the original arcade game. Two levels didn't make the final cut. The fifth level was omitted, so there's no large Moai-headed mothership to be found here and the underwater/icy penguin eight stage was also cut, along with the blowfish boss. However, the game features an exclusive introduction sequence and a special stage where mini Moai-motherships appear as a tribute to their missing mother. - STAFF - Main Programmer: Chichibinta Tsukasa Sub-Programmer: Nishikawa The Villain Character Designer: Kayo Chan, Hobibi Igou, Mika Chan, Midorin-Yoshino Sound: Cameo Matano, Doc. Umeno Visual Designer: Matsuda Pirochi Special Thanks: A. Nagata, K. Hashimoto, Pigs Team Members - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58687&o=2 $end $gameboy=parodiusj, $bio Nintendo Game Boy Cart. published 29 years ago: Parodius da! (c) 1991 Konami Company, Limited. - TECHNICAL - Game ID: DMG-PVJ Barcode: 4988602572643 - TRIVIA - Parodius da! for Game Boy was released on April 5, 1991 in Japan. It is known in Europe as "Parodius [Model DMG-PV-NOE]". - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66677&o=2 $end $x68k_flop=parodius,parodiusd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Parodius Da! (c) 1991 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA955 BARCODE: 4988602568288 MEDIA: FD x2 - TRIVIA - Released on April 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87974&o=2 $end $nes=parodiusj, $vgmplay=parodius_nes, $bio Nintendo Famicom cart. published 30 years ago: Parodius Da! (c) 1990 Konami Industry Company, Limited. Parodius Da! is an horizontal shooter by Konami and conversion of the arcade game of the same name originally released in 1990. This port can be best described as a parody (hence the name, "PAROdy graDIUS") of Konami's classic shooter Gradius. Most of the very foundation and game mechanic that made the shooter so popular are reunited here with a humorous and imaginative twist. Interestingly, it isn't only their own franchises that Konami makes fun of, but other classics such as R*Type large mothership as well as myriad of creatures and legends borrowed from Japanese folklore. The player is given a choice to control one of four fighter ships - the trademark Vic Viper (from Gradius), a pink flying octopus, Twin Bee (from Twinbee) and a penguin called Pentar? (from Antarctic Adventure). The powerup system is largely borrowed from Gradius - a power meter at the bottom of the screen displays the current attainable upgrade which can then be activated at the press of a button (speed ups, missiles, options, shields and so forth). Power-capsules are left behind by red enemies and allow the player to select other upgrades from the power meter. Power bells, borrowed from Twinbee, are also here for the taking and activate various effects such as extra life, laser walls or invincibility which grows the ship to an enormous size for a short amount of time. This Famicom port of Parodius Da! features most stages from the original arcade game, an extra and exclusive carnival/toy fair level and several hidden bonus stages. - TECHNICAL - Game ID: RC849 - TRIVIA - Parodius Da! was released on November 30, 1990 in Japan for 5800 Yen. This Famicom port has several differences with the arcade game and some levels were omitted, such as the Volcano and the Pinball stages. However, it features an exclusive and extra 'amusement park' level with penguins hurling at high speed down roller coasters and a giant duck/penguin robot-boss (and another exclusive boss that I won't spoil here). Another notable change is the giant girl at the end of the "Vegas stage" - she has a lot less flesh on display and wears a totally different outfit (most certainly due to Nintendo's strict content-control guidelines). On the same point, the large Moai-head girl (the boss at the end of the Moai-mothership) doesn't blow out disturbing Moai totems/missiles anymore but politically correct lines of hearts. Finally, there are a couple of hidden levels in the Famicom version - the most memorable one gets players to enter the Moai mothership (through his mouth) and fight him from the inside ! - STAFF - Program: Takemoto, Hori, Ozawa Character: Shigemoto, Horie, Katakami Sound: Takeyasu, Tomita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54500&o=2 $end $gameboy=parodius, $bio Nintendo Game Boy Cart. published 28 years ago: Parodius (c) 1992 Palcom Software, Limited. - TECHNICAL - Game ID: DMG-PV-NOE Barcode: 083717140009 - TRIVIA - Parodius for Game Boy was released in 1992 (exact date unknown) in Europe. It is known in Japan as "Parodius da! [Model DMG-PVJ]". - PORTS - * HANDHELDS: Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.2 [Model DMG-AF6P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66676&o=2 $end $nes=parodius,parodiusp, $bio Nintendo NES cart. published 28 years ago: Parodius (c) 1992 Palcom Software. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Parodius Da! [Model RC849]". - TECHNICAL - GAME ID: NES-PV-UKV - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55430&o=2 $end $nes=monstparj, $bio Nintendo Famicom cart. published 31 years ago: Parody World - Monster Party (c) 1989 Shinsei. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116235&o=2 $end $to_flop=parole,parolea, $bio Thomson TO disk. published 35 years ago: Parole (c) 1985 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107939&o=2 $end $mo5_flop=parole, $bio Thomson MO5 disk. published 5 years ago: Parole cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235310&o=2 $end $to_flop=parole9, $bio Thomson TO disk. published 31 years ago: Parole9+ (c) 1989 Belala [Christian Belala] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107940&o=2 $end $x68k_flop=paroran212,paroran, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Paroran (c) 1990 Hayabusa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88499&o=2 $end $apple2_flop_clcracked=prqpc686, $bio Apple II disk. published 34 years ago: Parquetry and Pictures (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231197&o=2 $end $info=parrot3,parrot3b1,parrot3d1,parrot3v1,parrot3o, $bio Slot Machine published 17 years ago: Parrot Poker III (c) 2003 Amcoe. - TRIVIA - Parrot Poker III was released in July 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31152&o=2 $end $info=sc5parot,sc5parota,sc5parotb,sc5parotc,sc5parotd,sc5parote,sc5parotf,sc5parotg, $bio Parrots of the Caribbean (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42726&o=2 $end $x68k_flop=parsec305,parsec, $bio Parsec (c) 199? Parsec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88500&o=2 $end $ti99_cart=parsec, $bio TI-99-4A soft. published 38 years ago: Parsec [Model PHM 3112] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84670&o=2 $end $cpc_flop=particip, $bio Amstrad CPC type-in published 33 years ago: Particip (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119936&o=2 $end $to7_cass=particip, $bio Thomson TO7 cass. published 37 years ago: Participes Passes? Accordez-vous! (c) 1983 EDIL [Edition Informatique Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108469&o=2 $end $galaxy=particle, $bio Galaksija cass. published 13 years ago: Particle (c) 2007 Solc, Tomaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235812&o=2 $end $z80ne_cass=partita,partitaa,partitab, $bio Partita a Dadi (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235253&o=2 $end $c128_cart=partn128, $bio Commodore C128 cart. published 35 years ago: PARTNER 128 (c) 1985 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231928&o=2 $end $c64_cart=partner, $bio Commodore C64 cart. published 35 years ago: PARTNER 64 (c) 1985 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231949&o=2 $end $cpc_flop=partnert, $bio Amstrad CPC type-in published 35 years ago: Partner Test (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119666&o=2 $end $cpc_flop=partnert01, $bio Amstrad CPC type-in published 33 years ago: Partner Test (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124538&o=2 $end $apple2_flop_clcracked=psnounpr,posfwnap, $bio Apple II disk. published 28 years ago: Parts of Speech - Fun with Nouns and Pronouns (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230846&o=2 $end $apple2_flop_clcracked=psverbs, $bio Apple II disk. published 29 years ago: Parts of Speech - Fun with Verbs (c) 1991 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230847&o=2 $end $cpc_flop=partx19x, $bio PartX (c) 199? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123402&o=2 $end $info=party, $bio Pinball published 41 years ago: Party (c) 1979 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10025&o=2 $end $info=m5ptyani,m5ptyani01, $bio Fruit Machine published 20 years ago: Party Animal (c) 2000 Barcrest Games. - TRIVIA - Party Animal was released in August 2000 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40021&o=2 $end $info=prtyanim,prtyanimg, $bio Pinball published 33 years ago: Party Animal (c) 1987 Bally Midway Mfg. Co. - TECHNICAL - GAME ID: 0H01 Bally/Midway 6803 (Sounds Deluxe) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound Chip : DAC The sounds deluxe sound board which has the 68000 16-bit processor required double the ROMs, but capable of playing both the music in the background and sound effects including speech at the same time through a single DAC. - TRIVIA - Party Animal was released in May 1987. The playfield has the jukebox toy with flashing lights to create a nostalgic memory of the classic Rowe jukebox with its colors and bubbling tubes. The game is capable of playing multiple songs. By hitting all 3 jukebox targets at any time of the game (except multiball), the game will switch to different licensed songs starting with the first on every new game: Louie Louie Tequila Satisfaction Shout Shake 96 Tears During multiball, it will play Wipe Out. Its animal party theme is from the idea of the famous movie National Lampoon's Animal House. Some machines will have an alternate backbox insert as Bally/Midway received complaints about having a beer mug in the art. It was replaced with a root-beer drink. - TIPS AND TRICKS - The toad-on-a-stool jumps when the ball hits the standup underneath. The letters P-A-R-T-Y A-N-I-M-A-L will carry over to every new game until the player achieves all letters lit to start multiball. - STAFF - Designer : Dennis Nordman Artwork : Pat McMahon Sounds : Mike Bartlow Software : Rehman Merchant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5365&o=2 $end $info=as_ptf,as_ptfa,as_ptfb,as_ptfc, $bio Party Fruits (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41851&o=2 $end $zx81_cass=partygms, $bio Sinclair ZX-81 cass. published 38 years ago: Party Games (c) 1982 Tyrant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114943&o=2 $end $info=partygrs,partygrsa,partygrsb, $bio Slot Machine published 19 years ago: Party Gras (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98314&o=2 $end $intv=blowout,blowouta, $bio Mattel Intellivision game published 37 years ago: Party Line - Blow Out (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60932&o=2 $end $intv=hardhat, $bio Mattel Intellivision game published 37 years ago: Party Line - Hard Hat (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60933&o=2 $end $intv=spacecad, $bio Mattel Intellivision game published 37 years ago: Party Line - Space Cadet (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60934&o=2 $end $cpc_flop=partymac, $bio Amstrad CPC 464 disk. published 33 years ago: Party Machine (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124398&o=2 $end $ngpc=prtymail,prtymailp, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Party Mail [Model NEOP00320] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82557&o=2 $end $a2600_cass=partymix,partymixe,partymixpv,partymixepv, $bio Starpath Supercharger cass. published 37 years ago: Party Mix (c) 1983 Starpath Corp. - TECHNICAL - Model AR-4302 - STAFF - Programmer: Dennis Caswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50775&o=2 $end $info=ep_party, $bio Party Party (c) 19?? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42951&o=2 $end $megadriv=partyq, $bio Sega Mega Drive game published 27 years ago: Party Quiz Mega Q (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56749&o=2 $end $info=as_party,as_partya,as_partyb,as_partyc,as_partyd,as_partye,as_partyf, $bio Party Time (c) 200? Astra Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41847&o=2 $end $info=prtytime, $bio Arcade Video game published 25 years ago: Party Time - Gonta The Diver II (c) 1995 Mitchell. - TECHNICAL - Main CPU : ARM (@ 28 Mhz) Sound Chips : (2x) OKI6295 (@ 7.627 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in May 1995. This game is known in Japan as "Ganbare! Gonta!! 2". - SERIES - 1. Lady Killer (1993) 2. Party Time - Gonta The Diver II (1995) - STAFF - Planning : Noarick and 965h Programming : Virtua Bo0wy, Br. C0in Voice : Catriona Character Making : Poco.P, Ken, Ryu, 965h - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3523&o=2 $end $info=sc2ptytm,sc2ptytm1,sc2ptytmp, $bio Fruit Machine published 27 years ago: Party Time (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6221] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42209&o=2 $end $info=sc4party, $bio Party Time (c) 200? Nova. - TECHNICAL - [Model PR7151] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42727&o=2 $end $adam_flop=partytrv,partytrva, $bio Party Trivia Game (c) 198? Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109893&o=2 $end $info=pz_f4,pz_l2,pz_l1,pz_l3, $bio Pinball published 29 years ago: Party Zone (c) 1991 Midway Mfg. Co. - TECHNICAL - Midway WPC (Dot Matrix) Model Number : 20004 CPU : Motorola M6809 @ 2 MHz Sound CPU : Motorola M6809 @ 2 MHz Sound Chips : Yamaha YM2151 @ 3.579545 MHz, DAC, HC55516 Some versions of the game run on the Fliptronics I system. - TRIVIA - Released in August 1991 in the USA. - STAFF - Designer : Dennis Nordman (DEN) Artwork : Greg Freres (ZAP) Software : Jim Strompolis (JRS) Dots/Animation : Scott Slomiany Mechanics : Win Schilling (WHS), Zofia Bil Music & Sounds : Dan Forden (DWF) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5507&o=2 $end $x68k_flop=paruru, $bio Paruru (c) 199? Maimu Koubou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88501&o=2 $end $apple1=pasart, $bio Pasart (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234917&o=2 $end $dragon_cass=pascal, $bio Pascal (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234406&o=2 $end $radio86_cass=pascal, $bio Pascal (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235476&o=2 $end $partner_cass=pascal, $bio PASCAL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235881&o=2 $end $ondra=pascal, $bio Pascal (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236765&o=2 $end $mo5_cass=pascalb,pascalbb,pascalbc,pascalba, $bio Thomson MO5 cass. published 35 years ago: Pascal Base (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108889&o=2 $end $superpet_flop=pascaldm, $bio Pascal Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236794&o=2 $end $cpc_flop=pascalfa, $bio Amstrad CPC type-in published 35 years ago: Pascal Face au Basic (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119988&o=2 $end $cpc_flop=pascalmt,pascalmt02,pascalmt03,pascalmt04,pascalmt05,pascalmt06,pascalmt07, $bio Amstrad CPC/PCW disk. published 34 years ago: Pascal MT+80 (c) 1986 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124880&o=2 $end $hp_ipc=ipcpascp,ipcpasdc, $bio HP Integral PC disk. published 35 years ago: PASCAL Ver.5 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235967&o=2 $end $bbc_rom=pascalt, $bio Acorn BBC ROM published 37 years ago: Pascal-T (c) 1983 HCCS Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145347&o=2 $end $horizon=113disk,114disk,115disk,116disk,d09b03, $bio North Star Horizon disk. published 40 years ago: Pascal/Z for CP/M (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232317&o=2 $end $cpc_flop=pascal80, $bio Amstrad CPC 464 disk. published 35 years ago: Pascal80 (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124881&o=2 $end $pc8801_cass=pascomtw, $bio NEC PC-8801 Series cass. published 35 years ago: パスコンタワー (c) 1985 MIA. (Pascon Tower) - TECHNICAL - GAME ID: NEMI32006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91257&o=2 $end $info=pasha2, $bio Arcade Video game published 22 years ago: Pasha Pasha 2 (c) 1998 Dongsung Wonder Park. - TECHNICAL - Main CPU : E1-16T (@ 20 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 512 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 512 - SERIES - 1. Pasha Pasha Champ - Mini Game Festival (1997) 2. Pasha Pasha 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5680&o=2 $end $info=ppchamp,ppchampa, $bio Arcade Video game published 23 years ago: Pasha Pasha Champ - Mini Game Festival (c) 1997 Dongsung Wonder Park. - TECHNICAL - Main CPU : Motorola 68000 (@ 14.31818 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 6.06 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 55.00 Hz Palette colors : 768 Players : 3 Buttons : 3 - TRIVIA - This game is also known as "Got-cha - Mini Game Festival". - SERIES - 1. Pasha Pasha Champ - Mini Game Festival (1997) 2. Pasha Pasha 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4882&o=2 $end $x68k_flop=purplcat, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Pasocomic Purple Cat Vol.1 - Bunny Girl Tokushuu (c) 1993 Babylon - TECHNICAL - FD x2 - TRIVIA - Released on March 16, 1993 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87975&o=2 $end $x68k_flop=purplct3, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Pasocomic Purple Cat Vol.3 - The Onna Kyoushi Tokushuu (c) 1993 Babylon - TECHNICAL - Fd x5 - TRIVIA - Released on October 08, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87976&o=2 $end $x68k_flop=purupuru, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Pasocomic PuruPuru Paradise - Santa Claus Tokushuu (c) 1994 Babylon - TECHNICAL - FD x5 - TRIVIA - Released on January 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87977&o=2 $end $info=pasogo, $bio Console published 24 years ago: パソ碁 (c) 1996 Koei Co., Ltd. (Pasogo) Handheld cart-based console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113942&o=2 $end $pc98=pcmg, $bio Pasokon MG (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90333&o=2 $end $msx1_cart=pcsakkyo, $bio MSX cart. published 37 years ago: Pasokon Sakkyokka [Model CF-SS009] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77338&o=2 $end $info=pass, $bio Arcade Video game published 28 years ago: Pass (c) 1992 Oksan. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM2203 (@ 3.579545 Mhz), OKI6295 (@ 6 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - It's worth noting that the sound effects of this game were ripped from the arcade game "Tumble Pop". - STAFF - Boss : Kim .Y.H Hardware : Yun .H.S Software : Yun .H.S Game Designer : Yun .H.S Graphics : Bae .K.H, Sim .M.S, Jo .S.M, Yoo .M.S, Ahn .Y.M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1938&o=2 $end $msx1_cart=passball, $bio MSX cart. published 37 years ago: Pass Ball [Model 00000] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77339&o=2 $end $pc8801_flop=pass88d8, $bio Pass88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92610&o=2 $end $cpc_flop=passager06,passager07, $bio Amstrad CPC 464 disk. published 34 years ago: Passagers du Vent (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121345&o=2 $end $cpc_flop=passager08, $bio Amstrad CPC 464 disk. published 33 years ago: Passagers du Vent 2 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121346&o=2 $end $cpc_flop=passetem, $bio Amstrad CPC 464 disk. published 34 years ago: Passe Temp Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123100&o=2 $end $cpc_cass=passwind, $bio Amstrad CPC cass. published 34 years ago: Passengers on the Wind (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98624&o=2 $end $apple2gs=passengr, $bio Apple IIGS disk. published 32 years ago: Passengers on the Wind (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115149&o=2 $end $cpc_cass=passwnd2, $bio Amstrad CPC cass. published 33 years ago: Passengers on the Wind 2 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98625&o=2 $end $amigaocs_flop=passsht, $bio Commodore Amiga 500 disk. published 31 years ago: Passing Shot (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74714&o=2 $end $msx1_cass=passshot, $bio MSX cass. published 31 years ago: Passing Shot (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94902&o=2 $end $specpls3_flop=passsht,passshta, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Passing Shot (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118664&o=2 $end $cpc_flop=passings02,passings03,passings07,passings,passings04,passings08,passings05,passings06, $bio Amstrad CPC 464 disk. published 31 years ago: Passing Shot (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120937&o=2 $end $specpls3_flop=passshtsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Passing Shot (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147934&o=2 $end $spectrum_cass=passings_b, $bio Passing Shot (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219507&o=2 $end $spectrum_cass=passings, $bio Passing Shot (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219648&o=2 $end $msx1_flop=passshot, $bio Passing Shot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230088&o=2 $end $info=passshtb,passht4b,passshtj,passshtjd, $bio Arcade Video game published 32 years ago: Passing Shot (c) 1988 Sega. - TECHNICAL - Runs on the Sega "System 16B" hardware Game ID: 317-0070 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1988 in Japan. Re-editions: [JP] "Passing Shot [Model 317-0071]" Export releases: "Passing Shot [Model 317-0074]" "Passing Shot [Model 317-0080]" - PORTS - * COMPUTERS: Atari ST (1988) Commodore C64 (1989) Commodore Amiga (1989) Sinclair ZX Spectrum (1989) Amstrad CPC (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1939&o=2 $end $info=passsht16a, $bio Arcade Video game published 32 years ago: Passing Shot (c) 1988 SEGA Enterprises, Ltd. Re-Edition of the game on the System 16A hardware. See the original System 16B release for more information about the game itself; "Passing Shot [Model 317-0070]". - TECHNICAL - Game ID: 317-0071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97900&o=2 $end $info=passshta,passshtad, $bio Arcade Video game published 32 years ago: Passing Shot (c) 1988 SEGA Enterprises, Ltd. EXPORT release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Passing Shot [Model 317-0070]". - TECHNICAL - Game ID: 317-0074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97901&o=2 $end $info=passsht,passshtd, $bio Arcade Video game published 32 years ago: Passing Shot (c) 1988 SEGA Enterprises, Ltd. EXPORT release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Passing Shot [Model 317-0070]". - TECHNICAL - Game ID: 317-0080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97902&o=2 $end $cpc_flop=passings01, $bio Amstrad CPC 464 disk. published 31 years ago: Passing Shot [Model AMF 706] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120936&o=2 $end $cpc_cass=passshot, $bio Amstrad CPC cass. published 32 years ago: Passing Shot [Model AMIC-PAS4] (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98626&o=2 $end $spectrum_cass=passings_a, $bio Passing Shot (c) 199? MCM Soft. Spanish release. - TECHNICAL - Game ID: SEC-706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97904&o=2 $end $c64_cart=midipp, $bio Commodore C64 cart. published 36 years ago: Passport MIDI Interface [Model MH-01C] (c) 1984 Passport Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229387&o=2 $end $info=ep_pascl,ep_pascla, $bio Passport to Riches Classic Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40877&o=2 $end $info=ep_passp,ep_passpa,ep_passpb,ep_passpc, $bio Passport to Riches Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40878&o=2 $end $dragon_cass=pwdhandbk, $bio Password and Handbook (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234445&o=2 $end $info=pastelg, $bio Arcade Video game published 35 years ago: Pastel Gal (c) 1985 Nichibutsu. An earlier adult mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Player : 2 Control : mahjong keyboard - TRIVIA - Released in december 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1940&o=2 $end $info=pastelis, $bio Arcade Video game published 27 years ago: Pastel Island (c) 1993 Visco Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29929&o=2 $end $pcecd=pastelli, $bio NEC PC-Engine CD published 28 years ago: Pastel Lime (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58312&o=2 $end $saturn=pastelms, $bio Sega Saturn game published 23 years ago: Pastel Muses (c) 1997 Soft Office - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59503&o=2 $end $cpc_cass=pasteman, $bio Amstrad CPC cass. published 32 years ago: Pasteman Pat (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98628&o=2 $end $msx1_flop=pastepat, $bio Pasteman Pat - Billboard Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133191&o=2 $end $cpc_flop=pasteman,pasteman01, $bio Amstrad CPC 464 disk. published 32 years ago: Pasteman Pat Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133919&o=2 $end $c64_cart=pastfind, $bio Commodore C64 cart. published 36 years ago: Pastfinder (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53665&o=2 $end $msx1_cart=pastfind, $bio MSX cart. published 36 years ago: Pastfinder (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77340&o=2 $end $msx1_cass=pastfind, $bio MSX cass. published 36 years ago: Pastfinder (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94903&o=2 $end $msx1_flop=pastfind, $bio Pastfinder cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230089&o=2 $end $a800=pastfind, $bio Atari 800 cart. published 36 years ago: Pastfinder (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CC-104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86649&o=2 $end $spectrum_cass=pastime1, $bio Sinclair ZX Spectrum cass. published 38 years ago: Pastimes 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234786&o=2 $end $spectrum_cass=pastime2, $bio Sinclair ZX Spectrum cass. published 38 years ago: Pastimes 2 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234787&o=2 $end $tvc_flop=paszians, $bio Pasziánsz (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111990&o=2 $end $megadriv=patriley,patrileyp, $bio Sega Genesis game published 30 years ago: Pat Riley Basketball (c) 1990 Sega Enterprises, Limited. - TRIVIA - This is the american version of Super Real Basketball which is one of a few early sports games for the Sega Genesis which featured sports celebrity endorsements which included Tommy Lasorda, Arnold Palmer, and even James 'Buster' Douglas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57339&o=2 $end $sms=patriley, $bio Pat Riley Basketball (c) 19?? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56124&o=2 $end $spectrum_cass=patpost,patposta, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pat the Postman (c) 1983 Mikro-Gen Pat has to collect parcels from the house and get them on to the mail train. The only trouble is he's forgotten which houses he has to go to! Watch the Post Office burn as he runs for the Fire Brigade. Will he be in time? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80168&o=2 $end $info=patapata, $bio Arcade Video game published 27 years ago: Pata Pata Panic (c) 1993 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117214&o=2 $end $spectrum_cass=patagora_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Patagoras issue 5 (c) 1985 Ediciones SM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146007&o=2 $end $msx1_cass=patagora, $bio MSX cass. published 35 years ago: Patagoras Software Educativo - Reflexion de la Luz - Espejos Planos (c) 1985 Ediciones SM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94904&o=2 $end $x68k_flop=patariro, $bio パタリロ! GAME (c) 199? 68 Bank (Patariro! Game) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88502&o=2 $end $cpc_flop=pathways,pathways01, $bio Amstrad CPC type-in published 27 years ago: Pathways (c) 1993 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124537&o=2 $end $cdi=pathways, $bio Phillips CD-i published 24 years ago: Pathways - Interactive Reading for 4-7 Year Old's (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53026&o=2 $end $apple2_flop_clcracked=ptwrdstm, $bio Apple II disk. published 36 years ago: Pathwords (c) 1984 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231516&o=2 $end $cpc_flop=patience, $bio Amstrad CPC type-in published 33 years ago: Patience (c) 1987 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124536&o=2 $end $adam_flop=patience, $bio Patience (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109894&o=2 $end $kc_cass=patience, $bio Patience (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133809&o=2 $end $info=patinho, $bio Computer published 48 years ago: Patinho Feio (c) 1972 Escola Politecnica Universidade de Sao Paulo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100770&o=2 $end $famicom_flop=patlabor, $bio Nintendo Famicom disk. published 31 years ago: Patlabor Mobile Police ?2??????! (c) 1989 Bandai (Patlabor Mobile Police - Dai 2 Shoutai Shutsudou Seyo!) - TECHNICAL - Disk ID: BAN-PTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65420&o=2 $end $pc98=patlabor, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Patlabor The Mobile Police - Operation Tokyo Bay (c) 1994 Banpresto. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90334&o=2 $end $info=pepp0232, $bio Slot Machine published 29 years ago: Patriot Poker (c) 1991 IGT [International Game Technologies]. Standard Draw Poker but has 5 additional cards, 10 through Ace, with a US Flag for a Suit. - TIPS AND TRICKS - P118U ----- PayTable Js+: 1 TP: 2 3K: 2 STR: 3 FL: 5 FH: 6 4K: 15 SF: 100 5K: 800 RF: 1000 CRF: 2000 (Custom is the Flag suit.) SeqRF: 3000 CSeqRF: 5000 (Custom is the Flag suit.) % Range: 95.5-97.5% Optimum: 99.5% Hit Frequency: 51.4% MAX Bet of 5 coins: Bonus - Payout --------------------------------------- Royal Flush: 1300 - 6500 Flag Royal Flush: 3000 - 15000 Sequential Royal Flush: 5000 - 25000 Flag Seq Royal Flush: 10000 - 50000 Sequential Royal is left to right 10, J, Q, K, A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37596&o=2 $end $psx=ptriotpb, $bio Sony PlayStation disc published 17 years ago: Patriotic Pinball (c) 2003 Gotham Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111270&o=2 $end $vectrex=patriots, $bio GCE Vectrex published 24 years ago: Patriots (c) 1996 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236843&o=2 $end $special_cass=patrol, $bio PATROL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234224&o=2 $end $mz700_cass=patalpha, $bio Sharp MZ-700 cass. published 37 years ago: Patrol Alpha (c) 1983 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131646&o=2 $end $zx81_cass=patrouil, $bio Sinclair ZX-81 cass. published 39 years ago: Patrouille de L'Espace (c) 1981 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G13F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114595&o=2 $end $x07_cass=patrolsp, $bio Canon X-07 type-in published 36 years ago: Patrouilleur de l'Espace (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138574&o=2 $end $msx1_flop=patrxh63,patrxh63a, $bio Patrullera XH-63 Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133192&o=2 $end $apple2_flop_clcracked=ptncomp, $bio Apple II disk. published 34 years ago: Pattern Completion (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230968&o=2 $end $pc8801_flop=patterne, $bio Pattern Editor 88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92611&o=2 $end $x68k_flop=pattern, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pattern Editor Semi Pro-68K (c) 1990 Shin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87978&o=2 $end $apple2_flop_clcracked=patrnmkr, $bio Apple II disk. published 36 years ago: PatternMaker (c) 1984 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230673&o=2 $end $apple2_flop_clcracked=mcptrn11, $bio Apple II disk. published 32 years ago: Patterns [Model MECC-A227] (c) 1988 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230793&o=2 $end $orion_cass=pauk, $bio Pauk (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235189&o=2 $end $apple2_flop_clcracked=pbunyan, $bio Apple II disk. published 36 years ago: Paul Bunyan (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230848&o=2 $end $electron_cass=pauldani, $bio Acorn Electron cass. published 36 years ago: Paul Daniel's Magic Show (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52201&o=2 $end $specpls3_flop=pwmer1com, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Paul Woakes' Mercenary 1 Compendium (c) 1988 Novagen Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148291&o=2 $end $apple2_flop_clcracked=paulmsj, $bio Apple II disk. published 34 years ago: Paul's Missionary Journeys (c) 1986 Educational Publishing Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231135&o=2 $end $spectrum_cass=pawnsofw,pawnsofw_a,pawnsofw_b,pawnsofw_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: Pawns of War (c) 1989 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80170&o=2 $end $specpls3_flop=powthein, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Pawns of War - The Infiltrator (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147768&o=2 $end $cpc_cass=paws, $bio Amstrad CPC cass. published 35 years ago: Paws (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98629&o=2 $end $gba=pawclwdc, $bio Nintendo GBA cart. published 13 years ago: Paws & Claws - Best Friends - Dogs & Cats (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72108&o=2 $end $gba=pawclwpr, $bio Nintendo GBA cart. published 14 years ago: Paws & Claws - Pet Resort [Model AGB-BURE-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72109&o=2 $end $gba=pawclwpv, $bio Nintendo GBA cart. published 14 years ago: Paws & Claws - Pet Vet (c) 2006 T-HQ, Inc. [Toy HeadQuarters] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234300&o=2 $end $cpc_flop=paws1985, $bio Amstrad CPC 464 disk. published 35 years ago: Paws Cracked (c) 1985 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122760&o=2 $end $specpls3_flop=pawsft1, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: PAWS for Thought Vol. 1 (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148119&o=2 $end $specpls3_flop=pawsft2, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: PAWS for Thought Vol. 2 (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148120&o=2 $end $specpls3_flop=pawsft3, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: PAWS for Thought Vol. 3 (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148121&o=2 $end $cpc_flop=paws198501, $bio Amstrad CPC 464 disk. published 35 years ago: Paws Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122761&o=2 $end $adam_flop=pay,paya, $bio Coleco Adam disk. published 36 years ago: Pay (c) 1984 Jacoby [Steve Jacoby] Accounts payable program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109895&o=2 $end $info=as_pia,as_piaa,as_piab, $bio Pay It Again (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41850&o=2 $end $msx1_flop=payload, $bio Pay Load Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134300&o=2 $end $info=j2paypkt, $bio Pay Packet (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40990&o=2 $end $info=sc2payr, $bio Fruit Machine published 22 years ago: Pay Roll Casino (c) 1998 Mazooma Games. - TECHNICAL - [Model 7015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42204&o=2 $end $info=sc4pstat,sc4pstata,sc4pstatb,sc4pstatc,sc4pstatd,sc4pstate,sc4pstatf,sc4pstatg,sc4pstath,sc4pstati,sc4pstatj,sc4pstatm,sc4pstatn,sc4pstato,sc4pstatp,sc4pstatq, $bio Pay Station (c) 200? QPS Interactive. - TECHNICAL - [Model PR2516] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15601&o=2 $end $info=sc4paytm, $bio Pay Time (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42728&o=2 $end $gba=payback, $bio Nintendo GBA cart. published 16 years ago: Payback [Model AGB-BPKP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72110&o=2 $end $pc8801_flop=payonpoy, $bio NEC PC-8801 Series disk. published 35 years ago: Payo-n Poyoyo-n (c) 1985 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92612&o=2 $end $info=sp_payrs,sp_payrsa,sp_payrsb,sp_payrsc,sp_payrsd,sp_payrse,sp_payrsf,sp_payrsg,sp_payrsh, $bio Payrise (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42255&o=2 $end $cpc_cass=payroll,payrolla, $bio Amstrad CPC cass. published 36 years ago: Payroll (c) 1984 Abacus Business Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98630&o=2 $end $bbcb_cass=payroll, $bio Payroll (c) 19?? Micro Aid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52202&o=2 $end $ti99_cart=payroll, $bio TI-99-4A soft. published 38 years ago: Payroll Assistant (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84671&o=2 $end $mo5_cass=paysmond, $to7_cass=paysmond, $bio Thomson MO5/TO7 cass. published 34 years ago: Pays du Monde (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108470&o=2 $end $mo5_cass=paysage, $to7_cass=paysage, $bio Thomson MO5/TO7 cass. published 35 years ago: Paysage a,b,c (c) 1985 Jeriko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108471&o=2 $end $bbcb_flop_orig=pazazz, $bio Acorn BBC Micro B disk. published 35 years ago: Pazazz (c) 1985 ASK Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125684&o=2 $end $cpc_flop=pazazzs1, $bio Amstrad CPC 464 disk. published 35 years ago: Pazazz [Model DUA-03] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124882&o=2 $end $gba=pazuninn, $bio Nintendo GBA cart. published 17 years ago: Pazuninn - Umininn no Puzzle de Nimu [Model AGB-BPZJ-JPN] (c) 2003 Metro 3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72111&o=2 $end $pc8801_flop=pazurun, $bio Pazurun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92613&o=2 $end $tvc_flop=panikste, $bio Videoton TVC disk. published 32 years ago: Pánik (c) 1988 Steve Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112346&o=2 $end $tvc_flop=panik,panikj, $bio Videoton TVC disk. published 29 years ago: Pánik (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112113&o=2 $end $tvc_cass=panik, $bio Videoton TVC cass. published 29 years ago: Pánik (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112514&o=2 $end $tvc_flop=parbaj,parbaja, $bio Videoton TVC disk. published 29 years ago: Párbaj (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112114&o=2 $end $tvc_cass=parbaj, $bio Videoton TVC cass. published 29 years ago: Párbaj (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112515&o=2 $end $tvc_flop=parhrezg, $bio Párhuzamos Rezgések (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112011&o=2 $end $nascom_snap=packmann, $bio Nascom soft. published 37 years ago: Päck-Männ (c) 1983 80-Bus Journal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235639&o=2 $end $info=pb1000, $bio Computer published 33 years ago: PB-1000 (c) 1987 Casio Computer Co., Ltd. Handheld computer. Revolutionary for its time, it featured a touchscreen display which consisted of 16 keys built into the screen, arranged in fixed positions on a four by four matrix. - TECHNICAL - The computer itself included 8Kb of RAM and it was possible to install a 32Kb memory expansion card. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127750&o=2 $end $info=pb2000c, $bio Computer published 31 years ago: PB-2000c (c) 1989 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127751&o=2 $end $intv=bowling, $bio Mattel Intellivision game published 40 years ago: PBA Bowling (c) 1980 Mattel Electronics. At these electronic lanes you pick your ball weight according to your own bowling style, set the amount of alley slickness, then you're up! Aim your ball carefully and select the amount of curve and loft and go for the pocket! Strike! This is a game of high precision that will test your skill to the limit. Regulation 10-frame bowling or 'Pick-up Spare' for practice with the tough set-ups. Ready? There's a big fanfare if you beat 200! OBJECT OF THE GAME One to four players control an electronic bowler to knock down as many pins as possible. Standard Bowling Scoring: a strike (all pins on first ball) gives you 10 pins plus pins on following 2 balls, a spare (all pins knocked down in two attempts) gives you 10 pins plus pins on following ball. In Pick-Up Spares, bowler faces 10 frames of spare setups randomly presented from 32 possibilities; scoring according to difficulty. - TECHNICAL - Model 3333 CONTROLS: ALL KEYS: Set slickness, bowling hand, ball weight KEYS NO. 5 AND 6: Select game LEFT BUTTONS: Move bowler at starting line TOP RIGHT BUTTON: Loft ball BOTTOM RIGHT BUTTON: Aim, then release ball DISC: Set amount of curve and pick up ball - TRIVIA - PBA Bowling was the first Intellivision game actually programmed by Mattel employees: Mike Minkoff and Rick Levine from the handheld-games department. Since Mattel didn't have development equipment yet (1980), Mike and Rick commuted from Mattel in Hawthorne to APh in Pasadena three days a week. Mike gives Rick, an avid bowler, credit for the many realistic details in the game. - TIPS AND TRICKS - * Intellivision Bowling simulates the normal ball-curving action of the real game: if you are bowling right-handed, the ball will curve to the left--if left-handed, the ball will curve to the right. Bear that in mind when you decide where to start your bowler. You will knock down more pins when your ball curves into the pocket between the head pin and the #2 or #3 pin. If you visualize the whole length of the alley this way, you should try for this kind of ball movement. * Bear in mind that your bowler's approach from the starting line to the foul line is STRAIGHT, so your aim depends completely on when you release the lower right button. The white "spotter ball" determines the direction of your roll one-third of the way down the alley. Any change in the ball's direction after it passes over that location depends on the amount of curve you set with the DISC. * There are, as you know, several variables to control. As you try to adjust your aiming and curve to find the best combination, ALTER ONE VARIABLE AT A TIME. The pre-game variables (alley slickness and ball weight) also have definite effects, and if you find the right combination of spotting (aiming) and curve, it may not work on a different alley condition or with a lighter or heavier ball. When you discover the best combination of variables, stick with it. Then you can refine you timing and placement and work on getting some really good scores. - STAFF - Program, graphics: Rick Levine, Mike Minkoff Sound: John Sohl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60928&o=2 $end $info=pc30iii, $bio Computer published 32 years ago: PC 30-III (c) 1988 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228899&o=2 $end $info=pc40iii, $bio Computer published 32 years ago: PC 40-III (c) 1988 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228900&o=2 $end $info=pc45iii, $bio PC 45-III (c) 198? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228901&o=2 $end $info=pc50ii, $bio PC 50-II (c) 198? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228902&o=2 $end $info=pc60iii, $bio PC 60-III (c) 198? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228903&o=2 $end $info=pc70iii, $bio PC 70-III (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228904&o=2 $end $info=epsax, $bio PC AX (c) 198? Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236711&o=2 $end $info=epsax2e, $bio PC AX2e (c) 198? Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236712&o=2 $end $info=epsax3, $bio PC AX3 (c) 198? Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236713&o=2 $end $pce=pcdenj,pcdenja, $bio NEC PC-Engine HuCARD published 28 years ago: PC電人 Punkic Cyborgs (c) 1992 Hudson Soft. (PC Denjin - Punkic Cyborgs) PC Denjin is a side scrolling shooter by Red and published by Hudson Soft. The little and bald prehistoric fellow is back and eager to fight once more, but this time no head-kicking nor bare-teeth hill climbing. PC Denjin is a crazy shooter stuffed with wacky and insane action. Our hero character is somehow very different too - this time he is a flying sunglass-wearing cyborg who fights his way through five intense levels. He is also not alone to face the challenges ahead and the army of minions the evil King Droll sends agains him - he is accompanied by new friends, from a massive robot-rocket to a flying mummy and a big and round floating cow. Smilies and power-ups can of course be collected throughout the game and a special and large sunglass-wearing smiley can call one of PC Denjin's friend to the rescue. But this is not all, if he collects the same kind of smiley twice, then they'll both do a mind-blowing mega-fusion. Freaky stuff. On top of being able to use a large selection of weapons, the player can also charge them up at any time by holding the fire button. Wait too long, and PC Denjin over-heats and drops a huge sunglass-wearing purple poo-poo that explodes and causes a fair amount of damage to all nearby enemies. - TRIVIA - Released on December 12, 1992 in Japan. - SERIES - 1. PC Denjin - Punkic Cyborgs [Model HC92053] (1992) 2. CD Denjin Rockabilly Tengoku [Model HCD3049] (1993) - STAFF - Main program: Yoshiharu Takaoka Tool Program: Yuichi Ochiai Sub Program: Daisuke Morishima Original Character Design: Bokukubo Dot Art(SP): Chidorin Bot Art(BG): Toshiharu Tagami Sound Compose: Daisuke Morishima Assistant Sound Compose: Matsukui Assistant Game Design: Kazuhiko Inoue Super Viser: Kabuta Aoki, Moriken Producer: Mitsuhiro Kadowaki, Masaki Kobayashi Director: Mikio Ueyama, Keisuke Abe Assistant Producer: Keisuke Mitsui Designer: Hideyuki Ogura, Bokukubo Special Thanks: Eiji Aoyama, Hiroshi Adashi, Kazuki Yuzawa Game Designe: Keisuke Abe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58676&o=2 $end $pce_tourvision=pcdenj, $bio TOURVision cart. published 27 years ago: PC Denjin Punkic Cyborg (c) 1993 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101154&o=2 $end $ibm5170=pcdos63,pcdos63a,pcdos63u,pcdos7d, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC DOS Ver. 6.3 (c) 1993 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144453&o=2 $end $ibm5170=pcdos7,pcdos7fr,pcdos7ja,pcdos7ko,pcdos7ru,pcdos7engb,pcdos70jaau,pcdos70jabu,pcdos70jacu, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: PC DOS Ver. 7.0 (c) 1995 IBM Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144454&o=2 $end $archimedes=pcemul, $bio Acorn Archimedes disk. published 31 years ago: PC Emulator (c) 1989 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115830&o=2 $end $hp_ipc=ipctranu, $bio HP Integral PC disk. published 34 years ago: PC File Translation Utilities (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235972&o=2 $end $ibm5150=pcgames3, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: PC Games #3 (c) 1988 IB Magazette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132466&o=2 $end $ibm5170=pcga9211, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: PC Games Coverdisk 1992-11 (c) 1992 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232916&o=2 $end $ibm5170=pcga9301, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-01 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232910&o=2 $end $ibm5170=pcga9302, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-02 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232908&o=2 $end $ibm5170=pcga9306, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-06 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232913&o=2 $end $ibm5170=pcga9307, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-07 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232912&o=2 $end $ibm5170=pcga9308, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-08 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232907&o=2 $end $ibm5170=pcga9310, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1993-10 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232917&o=2 $end $ibm5170=pcga9402, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1994-02 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232909&o=2 $end $ibm5170=pcga9404, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1994-04 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232906&o=2 $end $ibm5170=pcga9405, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1994-05 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232915&o=2 $end $ibm5170=pcga9406, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1994-06 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232914&o=2 $end $ibm5170=pcga9501, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: PC Games Coverdisk 1995-01 (c) 1993 Computec Media AG [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232911&o=2 $end $pce_tourvision=pcgenj2, $bio TOURVision cart. published 29 years ago: PC Genjin 2 (c) 1991 TOURVision. Unlicensed Spanish coin-op ame. - TECHNICAL - Cart. ID: 84 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84981&o=2 $end $pce=pcgenj2, $bio NEC PC-Engine HuCARD published 29 years ago: PC原人2 (c) 1991 Hudson Soft. (PC Genjin 2) PC Genjin 2 is a side scrolling platform game developed by Red Company and published by Hudson Soft. The big-headed caveman is back in this sequel released two years after the wacky first episode PC Genjin, and fans of the original game will be delighted to see all their favorite characters and prehistoric places once again. King Tamagodon III has stolen half of the moon in his quest of evil, and our caveman must now travel through Monster Kingdom to save the day. Each stage is packed with a never ending supply of dinosaurs, eggshell-headed creatures and other carnivorous fish. However, plants do have a much bigger part to play in this episode, and they can help our hero in need (to reach secret bonus stages or to fly in some occasions). The caveman's large head is, once again, his ultimate defense system and weapon of choice. It is obviously used to slam into enemies, but also to collect special items out of sleeping flowers, or to bounce off nearby walls. The power-up system has also been greatly improved upon the first opus. Although he is still able to turn into a more powerful than ever angry form (called PC Funjin), our primitive man can now also turn into a cute version of himself (called PC Bijin) and blow disturbing kiss-attacks at his enemies. A plethora of items are available throughout the game - fruits and red hearts replenish health, mini cavemen grant extra lives, blue heart containers increase maximum life and so forth. Smiley faces are scattered around each level and bonus stages - after a level is over, a bonus stage elevator takes the player to a special monster train, and the more smileys he has collected, the more generously he is rewarded. - TECHNICAL - Game ID: HC91043 - TRIVIA - PC Genjin 2 was released on July 19, 1991 in Japan for 6500 Yen. Export release: "Bonk's Revenge [Model TGX040058]" PC stands for Pithecanthropus Computerurus. This game is the 41th title published by Hudson Soft. Reviews: [FR] September 1991 - Consoles + N.1: 91/100 [FR] October 1991 - Joypad N.1: 97/100 - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - STAFF - Game Design: Abe Keisuke, Boo Ueda Original Character Design: Aoki Kobuta Dot Art (Sprite): Tanaka Takaharu Dot Art (BG): Jinno Shinobu Dot Art (Nokodai):Honma Miyuki Program: Ken. H, Itami Yoshihiro, Takashi O. Sound Compose: H. Takayama Special Thanks: Ueyama Mikio, Ozaki Tadashi, Adashi Hiroshi, Yuzawa Kazuki, Ake ake! - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.10, 2007) [Model PBHJ] Nintendo Wii U [Virtual Console] [JP] (mar.12, 2014) [Model PNGJ] It was then released on the PlayStation Store as a PC-Engine Classic on nov.18, 2009. PSN release ID: NPJJ-30014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58679&o=2 $end $pce=pcgenj3t, $bio NEC PC-Engine HuCARD published 27 years ago: PC Genjin 3 Taikenban (c) 1993 Hudson Soft. Promotional release. For more information about the game, please see the standard release entry; "PC Genjin 3 [Model HC93063]". - TRIVIA - This game was not for sale. 1000 of this were made. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58681&o=2 $end $pce=pcgenj3, $bio NEC PC-Engine HuCARD published 27 years ago: PC原人3 (c) 1993 Hudson Soft. (PC Genjin 3) PC Genjin 3 is a side scrolling platform game developed by Red Company and published by Hudson Soft. The crazy PC Engine's mascot is back in service in this last episode of the PC Genjin series for the system. Players will find here all of the core gameplay elements which made the PC Genjin series so popular - same wacky character designs and (somehow) familiar landscapes. Our caveman's main attack, the head-kick, still remains a major part of the gameplay, but our hero has a plethora of new tricks in his "bald head" bag. As always, juicy meat turns him into a crazy form and powers him up - however, he can also turn cute and cuddly, and blow kiss-attacks at his enemies (this form was removed from the American release, see the info section). Special candies directly borrowed from Alice in Wonderland have been added to the arsenal of tricks the caveman can use in battle - blue ones make him grow to a huge size whereas red ones cause him to shrink into a tiny head-butting fellow no larger than a mouse. This last power can be especially handy to get through small holes and other secret passageways. The game has a lot more in reserve and our hero can even turn into a red crab at times, get swallowed by weird looking swimming fish and fight them from the inside, or squeeze through pipes at breakneck speed. The game consists of seven levels, and a multi-player option is available where two players can simultaneously enjoy intense head-butting action. - TECHNICAL - Game ID: HC93063 - TRIVIA - PC Genjin 3 for the PC-Engine was released on March 2, 1993 in Japan for 7200 Yen. PC stands for Pithecanthropus Computerurus. Export release: "Bonk III - Bonk's Big Adventure [Model TGX080097]" Reviews: [FR] May 1993 - Consoles + No. 20: 91/100 - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - PORTS - * Cosoles : Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model PBIJ] Nintendo Wii U [Virtual Console] [JP] (june.25, 2014) [Model PNHJ] It was then released on the PlayStation Store as a PC-Engine Classic on jan.20, 2010. PSN release ID: NPJJ-30017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58680&o=2 $end $pce_tourvision=pcgenja, $bio PC Genjin (c) 199? TOURVision. - TECHNICAL - GAMe ID: 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125098&o=2 $end $pce=pcgenj,pcgenja, $bio NEC PC-Engine HuCARD published 31 years ago: PC原人 (c) 1989 Hudson Soft. (PC Genjin) PC Genjin is a wacky multi-directional platform game by Red and published by Hudson Soft. Drool, the evil king lizard, has seized power and is aggressively wielding it. The game tells the story of a young and cute primitive caveman, who is on a long journey to dethrone the demonic lizard king. His only weapon is his big bald head that can be used to either hit his opponents with a simple head-kick, or by jumping up in the air and then diving down, head first, to smash them. This last technique is the most powerful and enemies usually do not survive it long. It is also the preferred attack against the different bosses waiting for our fellow friend at the end of each area (they always turn into nice fellows after being defeated though). Our caveman can also use his blunt teeth, not to bite enemies, but rather to climb trees and walls. The game features several prehistoric stages from grasslands, jungle, underwater lakes and even a journey inside a giant dinosaur, without forgetting tons of hidden levels and bonus stages. The player can jump over strange plants to find hidden bonuses, collect yellow smiley coins for points (which are credited at the end of each stage) and fruits or hearts to gain some health back. Pieces of raw meat can also be collected and have a strong effect on our bald primitive man, and turn him into an angry wrath. If he eats too much meat, he then becomes invincible for a short amount of time and destroys everything on his path. - TECHNICAL - Game ID: HC89024 - TRIVIA - PC Genjin for the PC-Engine was released on December 15, 1989 in Japan for 5800 Yen. PC stands for Pithecanthropus Computerurus. Export release: "Bonk's Adventure [Model TGX030028]" - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PABJ] Nintendo Wii U [Virtual Console] [JP] (dec.25, 2013) [Model PNBJ] It was then released on the PlayStation Store as a PC-Engine Classic on nov.18, 2009. PSN release ID: NPJJ-30012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58678&o=2 $end $ibm5150=pcglobe3, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: PC Globe Ver.3 (c) 1990 PC Globe, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234609&o=2 $end $ibm5150=pcglobe4, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: PC Globe Ver.4 (c) 1990 PC Globe, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234610&o=2 $end $ibm5150=pcglobe5es,pcglobe504, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: PC Globe Ver.5 (c) 1992 PC Globe, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234611&o=2 $end $cpc_flop=pcgrafix, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 01 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123210&o=2 $end $cpc_flop=pcgrafix01, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 02 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123211&o=2 $end $cpc_flop=pcgrafix02, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 03 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123212&o=2 $end $cpc_flop=pcgrafix03, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 04 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123213&o=2 $end $cpc_flop=pcgrafix04, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 05 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123214&o=2 $end $cpc_flop=pcgrafix05, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 06 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123215&o=2 $end $cpc_flop=pcgrafix06, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 07 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123216&o=2 $end $cpc_flop=pcgrafix07, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 08 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123217&o=2 $end $cpc_flop=pcgrafix08, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 09 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123218&o=2 $end $cpc_flop=pcgrafix09, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 10 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123219&o=2 $end $cpc_flop=pcgrafix0a, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 11 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123220&o=2 $end $cpc_flop=pcgrafix0b, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 12 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123221&o=2 $end $cpc_flop=pcgrafix0c, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 13 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123222&o=2 $end $cpc_flop=pcgrafix0d, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 14 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123223&o=2 $end $cpc_flop=pcgrafix0e, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 15 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123224&o=2 $end $cpc_flop=pcgrafix0f, $bio Amstrad CPC 464 disk. published 28 years ago: PC Grafix 16 (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123225&o=2 $end $pce=pcpachi, $bio NEC PC-Engine HuCARD published 28 years ago: PC Pachi-slot (c) 1992 Game Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58682&o=2 $end $ibm5150=poolchal, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: PC Pool challenges (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83675&o=2 $end $info=pcscolor, $bio Computer published 26 years ago: PC Super Color (c) 1994 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235415&o=2 $end $ibm5150=pctd430, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: PC Tools Deluxe Ver. 4 (c) 1988 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132468&o=2 $end $ibm5150=pctd51, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: PC Tools Deluxe Ver. 5 (c) 1989 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132469&o=2 $end $ibm5150=pctd6, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: PC Tools Deluxe Ver. 6 (c) 1990 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132470&o=2 $end $ibm5150=pctd6_35,pctd604, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: PC Tools Deluxe Ver. 6 (c) 1990 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132620&o=2 $end $ibm5150=pct71dd, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: PC Tools Ver. 7 (c) 1991 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132619&o=2 $end $ibm5170=pct71_525, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: PC Tools Ver. 7 (c) 1991 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144535&o=2 $end $ibm5170=pct8, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: PC Tools Ver. 8 (c) 1992 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144536&o=2 $end $pro128_cass=pcuser9,pcuser9a, $bio Olivetti PC-128 cass. published 33 years ago: PC User #9 Cassette (c) 1987 PC User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118213&o=2 $end $info=pc100, $bio Computer published 37 years ago: PC-100 (c) 1983 NEC Home Electronics, Ltd. - TRIVIA - Introduced on October 13, 1983 in Japan. Possibly due to the standard inclusion of a mouse, a blue anime style mouse with PC-100 on its chest looking little like Superman was used as a promotional character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127752&o=2 $end $info=wpc250, $bio Computer published 39 years ago: PC-250/16 (c) 1981 Wang Laboratories, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125410&o=2 $end $info=pc486mu, $bio Computer published 26 years ago: PC-486MU (c) 1994 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228973&o=2 $end $info=pc6001, $bio Computer published 39 years ago: NEC PC-6001 (c) 1981 NEC Home Electronics, Ltd. The PC-6001 was the first of a long NEC PC series during the 80's and the 90's. - TRIVIA - Released in November 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126237&o=2 $end $info=pc6001a, $bio Computer published 39 years ago: PC-6001A (c) 1981 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228489&o=2 $end $info=pc6001mk2, $bio Computer published 37 years ago: PC-6001mkII (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228490&o=2 $end $info=pc6001sr, $bio Computer published 36 years ago: PC-6001mkIISR (c) 1984 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228491&o=2 $end $info=pc6601, $bio Computer published 37 years ago: PC-6601 (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228492&o=2 $end $info=pc7000, $bio Computer published 35 years ago: PC-7000 (c) 1985 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228449&o=2 $end $info=pc8001, $bio Computer published 41 years ago: PC-8001 (c) 1979 NEC Home Electronics, Ltd. The PC-8001 was the first member of the PC-8000 series. - TRIVIA - It went on sale on September 28, 1979 for 168,000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103347&o=2 $end $info=pc8001mk2, $bio Computer published 37 years ago: PC-8001mkII (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228493&o=2 $end $pc8801_flop=pc80sys, $bio PC-8001mkII System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92576&o=2 $end $pc8801_flop=pc8034d8, $bio PC-8034 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92577&o=2 $end $pc8801_flop=pc8037sr, $bio PC-8037SR (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92578&o=2 $end $info=pc8201, $bio Computer published 37 years ago: PC-8201 (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127760&o=2 $end $info=pc8201a, $bio Computer published 37 years ago: PC-8201A (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228494&o=2 $end $info=npc8300, $bio Computer published 33 years ago: PC-8300 (c) 1987 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228488&o=2 $end $info=pc8401a, $bio Computer published 36 years ago: PC-8401A-LS (c) 1984 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127761&o=2 $end $info=pc8500, $bio Computer published 35 years ago: PC-8500 (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127762&o=2 $end $info=pc8801, $bio Computer published 39 years ago: PC-8801 (c) 1981 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127763&o=2 $end $pc8801_flop=pc8801gb, $bio PC-8801 Game Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92581&o=2 $end $info=pc8801fa, $bio Computer published 33 years ago: PC-8801FA (c) 1987 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228495&o=2 $end $info=pc8801ma, $bio Computer published 33 years ago: PC-8801MA (c) 1987 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228496&o=2 $end $pc8801_flop=pc88mas, $bio PC-8801MA System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92582&o=2 $end $info=pc8801ma2, $bio Computer published 32 years ago: PC-8801MA2 (c) 1988 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228497&o=2 $end $pc8801_flop=pc88ma2d, $bio PC-8801MA2 System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92583&o=2 $end $info=pc8801mc, $bio Computer published 31 years ago: PC-8801MC (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228498&o=2 $end $info=pc8801mh, $bio Computer published 34 years ago: PC-8801MH (c) 1986 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228499&o=2 $end $info=pc8801mk2, $bio Computer published 37 years ago: PC-8801mkII (c) 1983 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228500&o=2 $end $pc8801_flop=pc8801mk, $bio PC-8801mkII System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92584&o=2 $end $info=pc8801mk2fr, $bio Computer published 35 years ago: PC-8801mkIIFR (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228501&o=2 $end $info=pc8801mk2mr, $bio Computer published 35 years ago: PC-8801mkIIMR (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228502&o=2 $end $info=pc8801mk2sr, $bio Computer published 35 years ago: PC-8801mkIISR (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228503&o=2 $end $pc8801_flop=mk2srsys, $bio PC-8801mkIISR System Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92585&o=2 $end $pc8801_flop=pc8834, $bio PC-8834 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92586&o=2 $end $info=pc88va, $bio Computer published 33 years ago: PC-88VA (c) 1987 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127764&o=2 $end $info=pc88va2, $bio Computer published 32 years ago: PC-88VA2 (c) 1988 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228504&o=2 $end $pc98=pc98demo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PC-9800 Series Demonstration Program (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90287&o=2 $end $info=pc9801bx2, $bio Computer published 27 years ago: PC-9801BX2/U2 (c) 1993 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228505&o=2 $end $info=pc9801f, $bio Computer published 37 years ago: PC-9801F (c) 1983 NEC Home Electronics, Limited. Japanese 16-bit computer from NEC, part of the PC-98 series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69782&o=2 $end $pc98=98amino, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: PC-9801N/NS/NV Teiban Free Software Shuu - 98NOTE no Hissu Aminosan (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90288&o=2 $end $info=pc9801rs, $bio Computer published 31 years ago: PC-9801RS (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127765&o=2 $end $info=pc9801rx, $bio Computer published 32 years ago: PC-9801RX (c) 1988 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228506&o=2 $end $info=pc9801ux, $bio Computer published 33 years ago: PC-9801UX (c) 1987 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127766&o=2 $end $info=pc9801vm, $bio Computer published 35 years ago: PC-9801VM (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228507&o=2 $end $info=pc9801vm11, $bio Computer published 35 years ago: PC-9801VM11 (c) 1985 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228508&o=2 $end $info=pc9821as, $bio Computer published 27 years ago: PC-9821 [98MATE A] (c) 1993 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228511&o=2 $end $info=pc9821v13, $bio Computer published 22 years ago: PC-9821 [98MATE V13] (c) 1998 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228514&o=2 $end $info=pc9821v20, $bio Computer published 22 years ago: PC-9821 [98MATE V20] (c) 1998 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228515&o=2 $end $info=pc9821xs, $bio Computer published 26 years ago: PC-9821 [98MATE Xs] (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228516&o=2 $end $info=pc9821, $bio Computer published 26 years ago: PC-9821 [98MATE] (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228509&o=2 $end $info=pc9821ce2, $bio Computer published 26 years ago: PC-9821 [98MULTi Ce2] (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228512&o=2 $end $info=pc9821ne, $bio Computer published 26 years ago: PC-9821 [98NOTE] (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228513&o=2 $end $info=pc9821ap2, $bio Computer published 27 years ago: PC-9821AP2/U8W [98MATE A] (c) 1993 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228510&o=2 $end $pc98=pc98dosd, $bio PC-98DO+ System Disk (c) 19?? NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90289&o=2 $end $info=pcd, $bio Computer published 36 years ago: PC-D (c) 1984 Siemens. - TRIVIA - The PC-D was the first MS-DOS-based PC sold by Siemens, though it was not fully compatible with the IBM PC architecture. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127767&o=2 $end $zorba=pcdos211, $bio Telcon Zorba disk. published 37 years ago: PC-DOS Ver.2 (c) 1983 SWP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236177&o=2 $end $zorba=pcdos330, $bio Telcon Zorba disk. published 33 years ago: PC-DOS Ver.3 (c) 1987 SWP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236176&o=2 $end $info=pce220, $bio Computer published 29 years ago: PC-E220 (c) 1991 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127768&o=2 $end $info=pce, $bio Console published 33 years ago: PC-Engine (c) 1987 NEC Home Electronics, Ltd. - TRIVIA - Released on October 30, 1987 in Japan. The PC-Engine was a collaborative effort between Hudson Soft and NEC Home Electronics. NEC's interest in entering the lucrative video game market coincided with Hudson's failed attempt to sell designs for then-advanced graphics chips to Nintendo. In Japan, the PC-Engine was very successful, and at one point was the top-selling console in the nation. 3,9 millions units were sold in Japan. Export releases: [US] "TurboGrafx-16" (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115696&o=2 $end $pcecd=hypercap, $bio NEC PC-Engine CD published 28 years ago: PC-Engine Hyper Catalog (c) 1992 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117267&o=2 $end $pcecd=hyprcata,hyprcatb, $bio PC-Engine Hyper Catalog Duo-RX (c) 199? Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117272&o=2 $end $pcecd=hyprcat2, $bio NEC PC-Engine CD published 27 years ago: PC-Engine Hyper Catalog II (c) 1993 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117268&o=2 $end $pcecd=hyprcat3, $bio NEC PC-Engine CD published 27 years ago: PC-Engine Hyper Catalog III (c) 1993 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117269&o=2 $end $pcecd=hyprcat4, $bio NEC PC-Engine CD published 27 years ago: PC-Engine Hyper Catalog IV (c) 1993 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117270&o=2 $end $pcecd=hyprcat5, $bio NEC PC-Engine CD published 26 years ago: PC-Engine Hyper Catalog V (c) 1994 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117271&o=2 $end $pcecd=hyprct6a,hyprct6b, $bio NEC PC-Engine CD published 26 years ago: PC-Engine Hyper Catalog VI (c) 1994 Shogakukan Production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117273&o=2 $end $info=pcfx, $bio Console published 26 years ago: PC-FX (c) 1994 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127769&o=2 $end $info=pcfxga, $bio PC-FX GA (c) 199? NEC Home Electronics, Ltd. The PC-FX GA is a "Game Accelerator" card for PC-9800 series computers, allowing them to run PC-FX software. - TRIVIA - Similar functionality was offered to IBM PC customers through the PC-FX GA DOS/V card. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228518&o=2 $end $info=pcg815, $bio Computer published 28 years ago: PC-G815 (c) 1992 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127770&o=2 $end $info=pcg850v, $bio Computer published 19 years ago: PC-G850V (c) 2001 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127771&o=2 $end $z88_cart=pclink2, $bio Cambridge Z88 Cart. published 32 years ago: PC-Link II (c) 1988 Cambridge Computer, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236202&o=2 $end $pc98=pclv9403, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PC-Live '94-3 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90290&o=2 $end $ibm5150=pcman, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: PC-MAN (c) 1982 Orion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83676&o=2 $end $ibm5150=pct103, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: PC-Tools Ver. 1 (c) 1985 Central Point Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132471&o=2 $end $info=pcx, $bio Computer published 36 years ago: PC-X (c) 1984 Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236718&o=2 $end $rainbow=grapdiag, $bio DEC Rainbow 100 disk. published 39 years ago: PC100 Graphics Diagnostics (c) 1981 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236867&o=2 $end $rainbow=memdiag, $bio DEC Rainbow 100 disk. published 38 years ago: PC100 Memory Diagnostics (c) 1982 Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236868&o=2 $end $info=pc1512dd, $bio Computer published 34 years ago: PC1512 DD (c) 1986 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228528&o=2 $end $info=pc1512hd10, $bio Computer published 34 years ago: PC1512 HD10 (c) 1986 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228529&o=2 $end $info=pc1512hd20, $bio Computer published 34 years ago: PC1512 HD20 (c) 1986 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228530&o=2 $end $info=pc1512, $bio Computer published 34 years ago: PC1512 SD (c) 1986 Amstrad PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127756&o=2 $end $info=pc1640dd, $bio Computer published 33 years ago: PC1640 DD (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228531&o=2 $end $info=pc1640hd20, $bio Computer published 33 years ago: PC1640 HD20 (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228532&o=2 $end $info=pc1640hd30, $bio Computer published 33 years ago: PC1640 HD30 (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228533&o=2 $end $info=pc1640, $bio Computer published 33 years ago: PC1640 SD (c) 1987 Amstrad PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127757&o=2 $end $info=pc200, $bio Computer published 32 years ago: PC200 Professional Series (c) 1988 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229053&o=2 $end $info=pc2386, $bio Computer published 31 years ago: PC2386 (c) 1989 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228536&o=2 $end $info=ataripc3, $bio Computer published 32 years ago: PC3 (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228774&o=2 $end $info=ncrpc4i, $bio Computer published 35 years ago: PC4i (c) 1985 NCR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34291&o=2 $end $pc8801_flop=pc801pac, $bio PC80 1(Pack Password 123) (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92587&o=2 $end $pc8801_flop=pc802pac, $bio PC80 2(Pack Password 123) (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92588&o=2 $end $pc8801_flop=pc80cpm1, $bio PC80 CPM80 & FORTRAN (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92589&o=2 $end $pc8801_flop=pc80fort, $bio PC80 FORTRAN80 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92590&o=2 $end $pc8801_flop=pc80jrtp, $bio PC80 JRT PASCAL (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92591&o=2 $end $pc8801_flop=pc882d88, $bio Pc88 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92614&o=2 $end $pc8801_flop=pc88oldg, $bio PC88 Oldgame Collection (Super-88 Disks 1-12) (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92592&o=2 $end $pc8801_flop=pc88gam1, $bio PC88-Game1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92593&o=2 $end $pc88va=pc88vad, $bio PC88-VA Demo (c) 19?? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131572&o=2 $end $pc8801_flop=pc8801te, $bio PC8801 Technical Know-how (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92594&o=2 $end $pc98=gamepac1, $bio PC9801 Game Pack Vol. 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90291&o=2 $end $pc98=gamepac2, $bio PC9801 Game Pack Vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90292&o=2 $end $pc98=gamepac3, $bio PC9801 Game Pack Vol. 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90293&o=2 $end $pc98=gamepac4, $bio PC9801 Game Pack Vol. 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90294&o=2 $end $pc98=pc98jan, $bio PC98Jan! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90295&o=2 $end $bbc_rom=pcbar103,pcbar, $bio Acorn BBC ROM published 32 years ago: PCB Auto-Routing (c) 1988 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145238&o=2 $end $bbc_rom=pcb101,pcb103,pcb107, $bio Acorn BBC ROM published 34 years ago: PCB Ver. 1 (c) 1986 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145235&o=2 $end $bbc_rom=pcb302, $bio Acorn BBC ROM published 34 years ago: PCB Ver. 3 (c) 1986 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145236&o=2 $end $bbc_rom=pcb402,pcb, $bio Acorn BBC ROM published 32 years ago: PCB Ver. 4 (c) 1988 Pineapple Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145237&o=2 $end $info=pcd2, $bio Computer published 34 years ago: PCD-2 (c) 1986 Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236717&o=2 $end $info=pcd204, $bio Computer published 29 years ago: PCD-204 (c) 1991 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236728&o=2 $end $orao=pcelicam, $bio Pcelica Maja (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237415&o=2 $end $pcecd=fanspc1, $bio NEC PC-Engine CD published 24 years ago: PCEngine Fan Special CD-Rom Volume I (c) 1996 Tokuma Shoten Intermedia, Inc. It contains a reduced version of Virgin Dream, and two homebrew games: Frisbee Ken John and Maru-Maru. - TRIVIA - This disc was included with the PC Engine Fan magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134101&o=2 $end $archimedes=pcfs, $bio Acorn Archimedes disk. published 21 years ago: PCFS (c) 1999 Chris-O - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127141&o=2 $end $mz700_cass=pcgbasic, $bio PCG BASIC Interpreter (c) 198? Ursoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131784&o=2 $end $mz800_cass=pcgrally, $bio Sharp MZ-800 cass. published 37 years ago: PCG Rally (c) 1983 HAL Laboratory, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235722&o=2 $end $mz700_cass=pcgaide,pcgaid, $bio PCGAID-700 Ver. 1.0 (c) 198? HAL Laboratory, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131786&o=2 $end $info=a486sp3g, $bio Motherboard published 26 years ago: PCI/I-486SP3G (c) 1994 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235578&o=2 $end $info=aa486s, $bio Motherboard published 25 years ago: PCI/I-A486S (c) 1995 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235582&o=2 $end $pc98=pcin9601, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: PCing 01 '96 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90296&o=2 $end $pc98=pcin9402, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PCing 02 '94 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90297&o=2 $end $pc98=pcin9502, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: PCing 02 '95 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90298&o=2 $end $pc98=pcin9602, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: PCing 02 '96 (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90299&o=2 $end $pc98=pcin9404, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PCing 04 '94 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90300&o=2 $end $pc98=pcin9408, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PCing 08 '94 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90301&o=2 $end $pc98=pcin9410, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: PCing 10 '94 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90302&o=2 $end $pc98=pcin9510, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: PCing 10 '95 (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90303&o=2 $end $bbcb_cass=pcwbest, $bio PCW Best of Software (c) 198? PCW. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52188&o=2 $end $electron_cass=pcwgames, $bio PCW Games Collection (c) 19?? PCW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52189&o=2 $end $info=pcw10, $bio Computer published 27 years ago: PCW10 (c) 1993 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228538&o=2 $end $info=pcw16, $bio Computer published 25 years ago: PcW16 (c) 1995 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228539&o=2 $end $info=pcw8256, $bio Computer published 35 years ago: PCW8256 (c) 1985 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228540&o=2 $end $info=pcw8512, $bio Computer published 35 years ago: PCW8512 (c) 1985 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228541&o=2 $end $info=pcw9256, $bio Computer published 29 years ago: PCW9256 (c) 1991 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228542&o=2 $end $info=pcw9512, $bio Computer published 33 years ago: PCW9512 (c) 1987 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228543&o=2 $end $info=pcw9512p, $bio Computer published 29 years ago: PCW9512 + (c) 1991 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228544&o=2 $end $bbcb_flop=tyb12, $bio Acorn BBC Micro B disk. published 29 years ago: PD Desk Top Publisher (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125368&o=2 $end $amiga_flop=assxmas, $bio PD Games Merry Christmas: Santa + Rudolph, Obstickle (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133436&o=2 $end $amiga_flop=asspd001,asspd001a,asspd001b,asspd001c, $bio PD Games Vol. 001: Tanx + Roller-Pede + Amigoids + Cave Runner + Avatris (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133437&o=2 $end $amiga_flop=asspd002,asspd002a,asspd002b,asspd002c, $bio PD Games Vol. 002: Girl Action + Missile Command + Invaders + Bally 2 + Maze Game + Think Ahead (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133438&o=2 $end $amiga_flop=asspd003,asspd003a,asspd003b,asspd003c, $bio PD Games Vol. 003: Megaball + Drip (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133439&o=2 $end $amiga_flop=asspd004,asspd004a,asspd004b,asspd004c, $bio PD Games Vol. 004: Jumper + Gomoku + Cracker + Jumpy + Turbo Duel + Klondike (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133440&o=2 $end $amiga_flop=asspd005,asspd005a,asspd005b,asspd005c, $bio PD Games Vol. 005: Go Looly + Retaliator + Raid (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133441&o=2 $end $amiga_flop=asspd006,asspd006a,asspd006b,asspd006c, $bio PD Games Vol. 006: Downhill Challenge + Pacman 87 + Metagalactic Llamas + Welltrix (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133442&o=2 $end $amiga_flop=asspd007,asspd007a,asspd007b,asspd007c, $bio PD Games Vol. 007: Destination Moonbase + Trix + Nightworks + Clauds Runner (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133443&o=2 $end $amiga_flop=asspd008,asspd008a,asspd008b,asspd008c, $bio PD Games Vol. 008: Air Ace II + H-Ball + Number Fumbler + Snake-Pit (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133444&o=2 $end $amiga_flop=asspd009,asspd009a,asspd009b,asspd009c, $bio PD Games Vol. 009: Blizzard 512KB + Battle Pong (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133445&o=2 $end $amiga_flop=asspd010,asspd010a,asspd010b,asspd010c, $bio PD Games Vol. 010: Pick Out + Escape + Sys + Pipeline (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133446&o=2 $end $amiga_flop=asspd011,asspd011a,asspd011b,asspd011c, $bio PD Games Vol. 011 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133447&o=2 $end $amiga_flop=asspd012,asspd012a,asspd012b,asspd012c, $bio PD Games Vol. 012 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133448&o=2 $end $amiga_flop=asspd013,asspd013a,asspd013b,asspd013c, $bio PD Games Vol. 013 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133449&o=2 $end $amiga_flop=asspd014,asspd014a,asspd014b,asspd014c, $bio PD Games Vol. 014 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133450&o=2 $end $amiga_flop=asspd015,asspd015a,asspd015b,asspd015c, $bio PD Games Vol. 015 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133451&o=2 $end $amiga_flop=asspd016,asspd016a,asspd016b, $bio PD Games Vol. 016 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133452&o=2 $end $amiga_flop=asspd017,asspd017a,asspd017b,asspd017c, $bio PD Games Vol. 017 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133453&o=2 $end $amiga_flop=asspd018,asspd018a,asspd018b,asspd018c, $bio PD Games Vol. 018 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133454&o=2 $end $amiga_flop=asspd019,asspd019a,asspd019b,asspd019c, $bio PD Games Vol. 019 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133455&o=2 $end $amiga_flop=asspd020,asspd020a,asspd020b,asspd020c, $bio PD Games Vol. 020 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133456&o=2 $end $amiga_flop=asspd021,asspd021a,asspd021b, $bio PD Games Vol. 021 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133457&o=2 $end $amiga_flop=asspd022,asspd022a,asspd022b, $bio PD Games Vol. 022 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133458&o=2 $end $amiga_flop=asspd023,asspd023a,asspd023b, $bio PD Games Vol. 023 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133459&o=2 $end $amiga_flop=asspd024,asspd024a,asspd024b, $bio PD Games Vol. 024 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133460&o=2 $end $amiga_flop=asspd025,asspd025a,asspd025c,asspd025b, $bio PD Games Vol. 025 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133461&o=2 $end $amiga_flop=asspd026,asspd026a,asspd026b, $bio PD Games Vol. 026 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133462&o=2 $end $amiga_flop=asspd027,asspd027a,asspd027b, $bio PD Games Vol. 027 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133463&o=2 $end $amiga_flop=asspd028,asspd028a,asspd028b, $bio PD Games Vol. 028 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133464&o=2 $end $amiga_flop=asspd029,asspd029a,asspd029b,asspd029c, $bio PD Games Vol. 029 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133465&o=2 $end $amiga_flop=asspd030,asspd030a,asspd030b,asspd030c, $bio PD Games Vol. 030 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133466&o=2 $end $amiga_flop=asspd031,asspd031a,asspd031b, $bio PD Games Vol. 031 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133467&o=2 $end $amiga_flop=asspd032,asspd032a,asspd032b, $bio PD Games Vol. 032 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133468&o=2 $end $amiga_flop=asspd033,asspd033a,asspd033b, $bio PD Games Vol. 033 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133469&o=2 $end $amiga_flop=asspd034a,asspd034b,asspd034c,asspd034, $bio PD Games Vol. 034 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133470&o=2 $end $amiga_flop=asspd035a,asspd035,asspd035b, $bio PD Games Vol. 035 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133471&o=2 $end $amiga_flop=asspd036,asspd036b,asspd036a, $bio PD Games Vol. 036 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133472&o=2 $end $amiga_flop=asspd037,asspd037a,asspd037b, $bio PD Games Vol. 037 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133473&o=2 $end $amiga_flop=asspd038,asspd038a,asspd038b, $bio PD Games Vol. 038 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133474&o=2 $end $amiga_flop=asspd039,asspd039a,asspd039b, $bio PD Games Vol. 039 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133475&o=2 $end $amiga_flop=asspd040,asspd040a,asspd040b, $bio PD Games Vol. 040 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133476&o=2 $end $amiga_flop=asspd041,asspd041a,asspd041b, $bio PD Games Vol. 041 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133477&o=2 $end $amiga_flop=asspd042,asspd042a,asspd042b, $bio PD Games Vol. 042 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133478&o=2 $end $amiga_flop=asspd043,asspd043a,asspd043b, $bio PD Games Vol. 043 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133479&o=2 $end $amiga_flop=asspd044,asspd044a,asspd044b, $bio PD Games Vol. 044 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133480&o=2 $end $amiga_flop=asspd045,asspd045a,asspd045b, $bio PD Games Vol. 045 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133481&o=2 $end $amiga_flop=asspd046,asspd046a,asspd046b,asspd046c, $bio PD Games Vol. 046 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133482&o=2 $end $amiga_flop=asspd047,asspd047a,asspd047b, $bio PD Games Vol. 047 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133483&o=2 $end $amiga_flop=asspd048,asspd048a,asspd048b, $bio PD Games Vol. 048 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133484&o=2 $end $amiga_flop=asspd049,asspd049a,asspd049b, $bio PD Games Vol. 049 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133485&o=2 $end $amiga_flop=asspd050,asspd050a,asspd050b, $bio PD Games Vol. 050 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133486&o=2 $end $amiga_flop=asspd051,asspd051a, $bio PD Games Vol. 051 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133487&o=2 $end $amiga_flop=asspd052,asspd052a, $bio PD Games Vol. 052 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133488&o=2 $end $amiga_flop=asspd053,asspd053a,asspd053b, $bio PD Games Vol. 053 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133489&o=2 $end $amiga_flop=asspd054,asspd054a,asspd054b, $bio PD Games Vol. 054 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133490&o=2 $end $amiga_flop=asspd055,asspd055a,asspd055b, $bio PD Games Vol. 055 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133491&o=2 $end $amiga_flop=asspd056,asspd056a,asspd056b, $bio PD Games Vol. 056 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133492&o=2 $end $amiga_flop=asspd057,asspd057a, $bio PD Games Vol. 057 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133493&o=2 $end $amiga_flop=asspd058,asspd058a,asspd058b, $bio PD Games Vol. 058 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133494&o=2 $end $amiga_flop=asspd059,asspd059a,asspd059b, $bio PD Games Vol. 059 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133495&o=2 $end $amiga_flop=asspd060,asspd060a, $bio PD Games Vol. 060 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133496&o=2 $end $amiga_flop=asspd061,asspd061a, $bio PD Games Vol. 061 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133497&o=2 $end $amiga_flop=asspd062,asspd062a,asspd062b, $bio PD Games Vol. 062 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133498&o=2 $end $amiga_flop=asspd063,asspd063a, $bio PD Games Vol. 063 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133499&o=2 $end $amiga_flop=asspd064,asspd064a, $bio PD Games Vol. 064 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133500&o=2 $end $amiga_flop=asspd065,asspd065a, $bio PD Games Vol. 065 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133501&o=2 $end $amiga_flop=asspd066,asspd066a,asspd066b, $bio PD Games Vol. 066 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133502&o=2 $end $amiga_flop=asspd067,asspd067a, $bio PD Games Vol. 067 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133503&o=2 $end $amiga_flop=asspd068,asspd068a, $bio PD Games Vol. 068 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133504&o=2 $end $amiga_flop=asspd069,asspd069a, $bio PD Games Vol. 069 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133505&o=2 $end $amiga_flop=asspd070,asspd070a, $bio PD Games Vol. 070 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133506&o=2 $end $amiga_flop=asspd071,asspd071a, $bio PD Games Vol. 071 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133507&o=2 $end $amiga_flop=asspd072,asspd072a,asspd072b, $bio PD Games Vol. 072 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133508&o=2 $end $amiga_flop=asspd073,asspd073a, $bio PD Games Vol. 073 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133509&o=2 $end $amiga_flop=asspd074,asspd074a,asspd074b, $bio PD Games Vol. 074 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133510&o=2 $end $amiga_flop=asspd075,asspd075a,asspd075b, $bio PD Games Vol. 075 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133511&o=2 $end $amiga_flop=asspd076,asspd076a,asspd076b, $bio PD Games Vol. 076 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133512&o=2 $end $amiga_flop=asspd077,asspd077a,asspd077b, $bio PD Games Vol. 077 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133513&o=2 $end $amiga_flop=asspd078,asspd078a,asspd078b, $bio PD Games Vol. 078 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133514&o=2 $end $amiga_flop=asspd079,asspd079a,asspd079b, $bio PD Games Vol. 079 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133515&o=2 $end $amiga_flop=asspd080,asspd080a,asspd080b, $bio PD Games Vol. 080 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133516&o=2 $end $amiga_flop=asspd081,asspd081a,asspd081b, $bio PD Games Vol. 081 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133517&o=2 $end $amiga_flop=asspd082,asspd082a,asspd082b, $bio PD Games Vol. 082 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133518&o=2 $end $amiga_flop=asspd083,asspd083a,asspd083b, $bio PD Games Vol. 083 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133519&o=2 $end $amiga_flop=asspd084,asspd084a,asspd084b, $bio PD Games Vol. 084 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133520&o=2 $end $amiga_flop=asspd085,asspd085a,asspd085b, $bio PD Games Vol. 085 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133521&o=2 $end $amiga_flop=asspd086,asspd086a,asspd086b, $bio PD Games Vol. 086 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133522&o=2 $end $amiga_flop=asspd087,asspd087a,asspd087b, $bio PD Games Vol. 087 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133523&o=2 $end $amiga_flop=asspd088,asspd088a,asspd088b, $bio PD Games Vol. 088 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133524&o=2 $end $amiga_flop=asspd089,asspd089a,asspd089b, $bio PD Games Vol. 089 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133525&o=2 $end $amiga_flop=asspd090,asspd090a,asspd090b, $bio PD Games Vol. 090 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133526&o=2 $end $amiga_flop=asspd091,asspd091a,asspd091b, $bio PD Games Vol. 091 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133527&o=2 $end $amiga_flop=asspd092,asspd092a,asspd092b, $bio PD Games Vol. 092 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133528&o=2 $end $amiga_flop=asspd093,asspd093a,asspd093b, $bio PD Games Vol. 093 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133529&o=2 $end $amiga_flop=asspd094,asspd094a,asspd094b, $bio PD Games Vol. 094 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133530&o=2 $end $amiga_flop=asspd095,asspd095a, $bio PD Games Vol. 095 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133531&o=2 $end $amiga_flop=asspd096,asspd096a,asspd096b, $bio PD Games Vol. 096 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133532&o=2 $end $amiga_flop=asspd097,asspd097a,asspd097b, $bio PD Games Vol. 097 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133533&o=2 $end $amiga_flop=asspd098,asspd098a,asspd098b, $bio PD Games Vol. 098 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133534&o=2 $end $amiga_flop=asspd099,asspd099a,asspd099b, $bio PD Games Vol. 099 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133535&o=2 $end $amiga_flop=asspd100,asspd100a,asspd100b, $bio PD Games Vol. 100 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133536&o=2 $end $amiga_flop=asspd101,asspd101a,asspd101b, $bio PD Games Vol. 101 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133537&o=2 $end $amiga_flop=asspd102,asspd102a,asspd102b, $bio PD Games Vol. 102 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133538&o=2 $end $amiga_flop=asspd103,asspd103a,asspd103b, $bio PD Games Vol. 103 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133539&o=2 $end $amiga_flop=asspd104,asspd104a,asspd104b, $bio PD Games Vol. 104 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133540&o=2 $end $amiga_flop=asspd105,asspd105a,asspd105b, $bio PD Games Vol. 105 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133541&o=2 $end $amiga_flop=asspd106,asspd106a,asspd106b, $bio PD Games Vol. 106 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133542&o=2 $end $amiga_flop=asspd107,asspd107a, $bio PD Games Vol. 107 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133543&o=2 $end $amiga_flop=asspd108,asspd108a,asspd108b, $bio PD Games Vol. 108 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133544&o=2 $end $amiga_flop=asspd109,asspd109a,asspd109b, $bio PD Games Vol. 109 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133545&o=2 $end $amiga_flop=asspd110,asspd110a,asspd110b, $bio PD Games Vol. 110 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133546&o=2 $end $amiga_flop=asspd111,asspd111a,asspd111b, $bio PD Games Vol. 111 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133547&o=2 $end $amiga_flop=asspd112,asspd112a,asspd112b, $bio PD Games Vol. 112 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133548&o=2 $end $amiga_flop=asspd113,asspd113a,asspd113b, $bio PD Games Vol. 113 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133549&o=2 $end $amiga_flop=asspd114,asspd114a,asspd114b, $bio PD Games Vol. 114 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133550&o=2 $end $amiga_flop=asspd115,asspd115a,asspd115b, $bio PD Games Vol. 115 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133551&o=2 $end $amiga_flop=asspd116,asspd116a,asspd116b, $bio PD Games Vol. 116 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133552&o=2 $end $amiga_flop=asspd117,asspd117a,asspd117b, $bio PD Games Vol. 117 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133553&o=2 $end $amiga_flop=asspd118,asspd118a,asspd118b, $bio PD Games Vol. 118 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133554&o=2 $end $amiga_flop=asspd119,asspd119a,asspd119b, $bio PD Games Vol. 119 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133555&o=2 $end $amiga_flop=asspd120,asspd120a,asspd120b, $bio PD Games Vol. 120 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133556&o=2 $end $amiga_flop=asspd121,asspd121a,asspd121b, $bio PD Games Vol. 121 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133557&o=2 $end $amiga_flop=asspd122,asspd122a,asspd122b, $bio PD Games Vol. 122 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133558&o=2 $end $amiga_flop=asspd123,asspd123a,asspd123b, $bio PD Games Vol. 123 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133559&o=2 $end $amiga_flop=asspd124,asspd124a,asspd124b, $bio PD Games Vol. 124 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133560&o=2 $end $amiga_flop=asspd125,asspd125a,asspd125b, $bio PD Games Vol. 125 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133561&o=2 $end $amiga_flop=asspd126,asspd126a,asspd126b, $bio PD Games Vol. 126 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133562&o=2 $end $amiga_flop=asspd127,asspd127a,asspd127b, $bio PD Games Vol. 127 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133563&o=2 $end $amiga_flop=asspd128,asspd128a,asspd128b, $bio PD Games Vol. 128 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133564&o=2 $end $amiga_flop=asspd129,asspd129a, $bio PD Games Vol. 129 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133565&o=2 $end $amiga_flop=asspd130,asspd130a,asspd130b, $bio PD Games Vol. 130 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133566&o=2 $end $amiga_flop=asspd131,asspd131a,asspd131b, $bio PD Games Vol. 131 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133567&o=2 $end $amiga_flop=asspd132,asspd132a,asspd132b, $bio PD Games Vol. 132 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133568&o=2 $end $amiga_flop=asspd133,asspd133a,asspd133b, $bio PD Games Vol. 133 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133569&o=2 $end $amiga_flop=asspd134,asspd134a,asspd134b, $bio PD Games Vol. 134 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133570&o=2 $end $amiga_flop=asspd135,asspd135a,asspd135b, $bio PD Games Vol. 135 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133571&o=2 $end $amiga_flop=asspd136,asspd136a,asspd136b, $bio PD Games Vol. 136 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133572&o=2 $end $amiga_flop=asspd137,asspd137a,asspd137b, $bio PD Games Vol. 137 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133573&o=2 $end $amiga_flop=asspd138,asspd138a,asspd138b, $bio PD Games Vol. 138 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133574&o=2 $end $amiga_flop=asspd139,asspd139a,asspd139b, $bio PD Games Vol. 139 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133575&o=2 $end $amiga_flop=asspd140,asspd140a,asspd140b, $bio PD Games Vol. 140 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133576&o=2 $end $amiga_flop=asspd141,asspd141a,asspd141b, $bio PD Games Vol. 141 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133577&o=2 $end $amiga_flop=asspd142,asspd142a, $bio PD Games Vol. 142 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133578&o=2 $end $amiga_flop=asspd143,asspd143a, $bio PD Games Vol. 143 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133579&o=2 $end $amiga_flop=asspd144,asspd144a, $bio PD Games Vol. 144 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133580&o=2 $end $amiga_flop=asspd145,asspd145a, $bio PD Games Vol. 145 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133581&o=2 $end $amiga_flop=asspd146,asspd146a, $bio PD Games Vol. 146 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133582&o=2 $end $amiga_flop=asspd147,asspd147a, $bio PD Games Vol. 147 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133583&o=2 $end $amiga_flop=asspd148,asspd148a, $bio PD Games Vol. 148 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133584&o=2 $end $amiga_flop=asspd149,asspd149a, $bio PD Games Vol. 149 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133585&o=2 $end $amiga_flop=asspd150,asspd150a, $bio PD Games Vol. 150 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133586&o=2 $end $amiga_flop=asspd151,asspd151a, $bio PD Games Vol. 151 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133587&o=2 $end $amiga_flop=asspd152,asspd152a, $bio PD Games Vol. 152 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133588&o=2 $end $amiga_flop=asspd153,asspd153a, $bio PD Games Vol. 153 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133589&o=2 $end $amiga_flop=asspd154,asspd154a, $bio PD Games Vol. 154 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133590&o=2 $end $amiga_flop=asspd155,asspd155a, $bio PD Games Vol. 155 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133591&o=2 $end $amiga_flop=asspd156,asspd156a, $bio PD Games Vol. 156 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133592&o=2 $end $amiga_flop=asspd157,asspd157a, $bio PD Games Vol. 157 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133593&o=2 $end $amiga_flop=asspd158,asspd158a, $bio PD Games Vol. 158 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133594&o=2 $end $amiga_flop=asspd159,asspd159a, $bio PD Games Vol. 159 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133595&o=2 $end $amiga_flop=asspd160,asspd160a, $bio PD Games Vol. 160 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133596&o=2 $end $amiga_flop=asspd161,asspd161a, $bio PD Games Vol. 161 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133597&o=2 $end $amiga_flop=asspd162,asspd162a, $bio PD Games Vol. 162 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133598&o=2 $end $amiga_flop=asspd163,asspd163a, $bio PD Games Vol. 163 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133599&o=2 $end $amiga_flop=asspd164,asspd164a, $bio PD Games Vol. 164 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133600&o=2 $end $amiga_flop=asspd165,asspd165a, $bio PD Games Vol. 165 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133601&o=2 $end $amiga_flop=asspd166,asspd166a, $bio PD Games Vol. 166 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133602&o=2 $end $amiga_flop=asspd167,asspd167a, $bio PD Games Vol. 167 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133603&o=2 $end $amiga_flop=asspd168,asspd168a, $bio PD Games Vol. 168 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133604&o=2 $end $amiga_flop=asspd169,asspd169a, $bio PD Games Vol. 169 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133605&o=2 $end $amiga_flop=asspd170,asspd170a, $bio PD Games Vol. 170 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133606&o=2 $end $amiga_flop=asspd171,asspd171a, $bio PD Games Vol. 171 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133607&o=2 $end $amiga_flop=asspd172,asspd172a, $bio PD Games Vol. 172 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133608&o=2 $end $amiga_flop=asspd173,asspd173a, $bio PD Games Vol. 173 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133609&o=2 $end $amiga_flop=asspd174,asspd174a, $bio PD Games Vol. 174 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133610&o=2 $end $amiga_flop=asspd175,asspd175a, $bio PD Games Vol. 175 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133611&o=2 $end $amiga_flop=asspd176,asspd176a,asspd176b, $bio PD Games Vol. 176 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133612&o=2 $end $amiga_flop=asspd177,asspd177a,asspd177b, $bio PD Games Vol. 177 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133613&o=2 $end $amiga_flop=asspd178,asspd178a, $bio PD Games Vol. 178 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133614&o=2 $end $amiga_flop=asspd179,asspd179a, $bio PD Games Vol. 179 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133615&o=2 $end $amiga_flop=asspd180,asspd180a, $bio PD Games Vol. 180 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133616&o=2 $end $amiga_flop=asspd181,asspd181a, $bio PD Games Vol. 181 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133617&o=2 $end $amiga_flop=asspd182,asspd182a, $bio PD Games Vol. 182 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133618&o=2 $end $amiga_flop=asspd183,asspd183a, $bio PD Games Vol. 183 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133619&o=2 $end $amiga_flop=asspd184,asspd184a, $bio PD Games Vol. 184 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133620&o=2 $end $amiga_flop=asspd185,asspd185a, $bio PD Games Vol. 185 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133621&o=2 $end $amiga_flop=asspd186,asspd186a, $bio PD Games Vol. 186 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133622&o=2 $end $amiga_flop=asspd187,asspd187a, $bio PD Games Vol. 187 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133623&o=2 $end $amiga_flop=asspd188,asspd188a, $bio PD Games Vol. 188 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133624&o=2 $end $amiga_flop=asspd189,asspd189a, $bio PD Games Vol. 189 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133625&o=2 $end $amiga_flop=asspd190,asspd190a, $bio PD Games Vol. 190 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133626&o=2 $end $amiga_flop=asspd191,asspd191a, $bio PD Games Vol. 191 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133627&o=2 $end $amiga_flop=asspd192,asspd192a, $bio PD Games Vol. 192 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133628&o=2 $end $amiga_flop=asspd193,asspd193a, $bio PD Games Vol. 193 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133629&o=2 $end $amiga_flop=asspd194,asspd194a, $bio PD Games Vol. 194 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133630&o=2 $end $amiga_flop=asspd195,asspd195a, $bio PD Games Vol. 195 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133631&o=2 $end $amiga_flop=asspd196,asspd196a, $bio PD Games Vol. 196 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133632&o=2 $end $amiga_flop=asspd197,asspd197a, $bio PD Games Vol. 197 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133633&o=2 $end $amiga_flop=asspd198,asspd198a, $bio PD Games Vol. 198 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133634&o=2 $end $amiga_flop=asspd199,asspd199a, $bio PD Games Vol. 199 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133635&o=2 $end $amiga_flop=asspd200,asspd200a,asspd200b, $bio PD Games Vol. 200 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133636&o=2 $end $amiga_flop=asspd201,asspd201a,asspd201b, $bio PD Games Vol. 201 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133637&o=2 $end $amiga_flop=asspd202,asspd202a,asspd202b, $bio PD Games Vol. 202 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133638&o=2 $end $amiga_flop=asspd203,asspd203a, $bio PD Games Vol. 203 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133639&o=2 $end $amiga_flop=asspd204,asspd204a, $bio PD Games Vol. 204 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133640&o=2 $end $amiga_flop=asspd205,asspd205a, $bio PD Games Vol. 205 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133641&o=2 $end $amiga_flop=asspd206,asspd206a, $bio PD Games Vol. 206 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133642&o=2 $end $amiga_flop=asspd207,asspd207a, $bio PD Games Vol. 207 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133643&o=2 $end $amiga_flop=asspd208,asspd208a, $bio PD Games Vol. 208 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133644&o=2 $end $amiga_flop=asspd209,asspd209a, $bio PD Games Vol. 209 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133645&o=2 $end $amiga_flop=asspd210,asspd210a, $bio PD Games Vol. 210 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133646&o=2 $end $amiga_flop=asspd211,asspd211a, $bio PD Games Vol. 211 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133647&o=2 $end $amiga_flop=asspd212,asspd212a, $bio PD Games Vol. 212 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133648&o=2 $end $amiga_flop=asspd213,asspd213a, $bio PD Games Vol. 213 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133649&o=2 $end $amiga_flop=asspd214,asspd214a, $bio PD Games Vol. 214 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133650&o=2 $end $amiga_flop=asspd215,asspd215a, $bio PD Games Vol. 215 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133651&o=2 $end $amiga_flop=asspd216,asspd216a, $bio PD Games Vol. 216 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133652&o=2 $end $amiga_flop=asspd217,asspd217a, $bio PD Games Vol. 217 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133653&o=2 $end $amiga_flop=asspd218,asspd218a, $bio PD Games Vol. 218 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133654&o=2 $end $amiga_flop=asspd219,asspd219a, $bio PD Games Vol. 219 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133655&o=2 $end $amiga_flop=asspd220,asspd220a, $bio PD Games Vol. 220 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133656&o=2 $end $amiga_flop=asspd221,asspd221a, $bio PD Games Vol. 221 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133657&o=2 $end $amiga_flop=asspd222,asspd222a, $bio PD Games Vol. 222 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133658&o=2 $end $amiga_flop=asspd223,asspd223a, $bio PD Games Vol. 223 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133659&o=2 $end $amiga_flop=asspd224,asspd224a, $bio PD Games Vol. 224 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133660&o=2 $end $amiga_flop=asspd225,asspd225a, $bio PD Games Vol. 225 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133661&o=2 $end $amiga_flop=asspd226,asspd226a, $bio PD Games Vol. 226 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133662&o=2 $end $amiga_flop=asspd227,asspd227a, $bio PD Games Vol. 227 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133663&o=2 $end $amiga_flop=asspd228,asspd228a, $bio PD Games Vol. 228 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133664&o=2 $end $amiga_flop=asspd229,asspd229a, $bio PD Games Vol. 229 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133665&o=2 $end $amiga_flop=asspd230,asspd230a, $bio PD Games Vol. 230 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133666&o=2 $end $amiga_flop=asspd231,asspd231a, $bio PD Games Vol. 231 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133667&o=2 $end $amiga_flop=asspd232,asspd232a, $bio PD Games Vol. 232 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133668&o=2 $end $amiga_flop=asspd233,asspd233a, $bio PD Games Vol. 233 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133669&o=2 $end $amiga_flop=asspd234,asspd234a, $bio PD Games Vol. 234 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133670&o=2 $end $amiga_flop=asspd235,asspd235a, $bio PD Games Vol. 235 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133671&o=2 $end $amiga_flop=asspd236,asspd236a, $bio PD Games Vol. 236 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133672&o=2 $end $amiga_flop=asspd237,asspd237a, $bio PD Games Vol. 237 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133673&o=2 $end $amiga_flop=asspd238,asspd238a, $bio PD Games Vol. 238 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133674&o=2 $end $amiga_flop=asspd239,asspd239a, $bio PD Games Vol. 239 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133675&o=2 $end $amiga_flop=asspd240,asspd240a, $bio PD Games Vol. 240 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133676&o=2 $end $amiga_flop=asspd241,asspd241a, $bio PD Games Vol. 241 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133677&o=2 $end $amiga_flop=asspd242,asspd242a, $bio PD Games Vol. 242 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133678&o=2 $end $amiga_flop=asspd243,asspd243a, $bio PD Games Vol. 243 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133679&o=2 $end $amiga_flop=asspd244,asspd244a, $bio PD Games Vol. 244 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133680&o=2 $end $amiga_flop=asspd245,asspd245a, $bio PD Games Vol. 245 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133681&o=2 $end $amiga_flop=asspd246,asspd246a, $bio PD Games Vol. 246 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133682&o=2 $end $amiga_flop=asspd247,asspd247a, $bio PD Games Vol. 247 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133683&o=2 $end $amiga_flop=asspd248,asspd248a, $bio PD Games Vol. 248 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133684&o=2 $end $amiga_flop=asspd249,asspd249a, $bio PD Games Vol. 249 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133685&o=2 $end $amiga_flop=asspd250,asspd250a, $bio PD Games Vol. 250 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133686&o=2 $end $amiga_flop=asspd251, $bio PD Games Vol. 251 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133687&o=2 $end $amiga_flop=asspd252, $bio PD Games Vol. 252 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133688&o=2 $end $amiga_flop=asspd253, $bio PD Games Vol. 253 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133689&o=2 $end $amiga_flop=asspd254, $bio PD Games Vol. 254 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133690&o=2 $end $amiga_flop=asspd255, $bio PD Games Vol. 255 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133691&o=2 $end $amiga_flop=asspd256, $bio PD Games Vol. 256 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133692&o=2 $end $amiga_flop=asspd257, $bio PD Games Vol. 257 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133693&o=2 $end $amiga_flop=asspd258, $bio PD Games Vol. 258 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133694&o=2 $end $amiga_flop=asspd259, $bio PD Games Vol. 259 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133695&o=2 $end $amiga_flop=asspd260, $bio PD Games Vol. 260 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133696&o=2 $end $amiga_flop=asspd261, $bio PD Games Vol. 261 (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133697&o=2 $end $cpc_flop=pdgraphi, $bio PD Graphix Collection 1 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123226&o=2 $end $cpc_flop=pdgraphi01, $bio PD Graphix Collection 2 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123227&o=2 $end $cpc_flop=pdgraphi02, $bio PD Graphix Collection 3 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123228&o=2 $end $cpc_flop=pdgraphi03, $bio PD Graphix Collection 4 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123229&o=2 $end $cpc_flop=pdgraphi04, $bio PD Graphix Collection 5 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123230&o=2 $end $cpc_flop=pdgraphi05, $bio PD Graphix Collection 6 (c) 199? TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123231&o=2 $end $n64=pdultram, $bio Nintendo 64 cart. published 21 years ago: PD Ultraman Battle Collection 64 [Model NUS-NUBJ] (c) 1999 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57894&o=2 $end $psx=pdultram, $bio Sony PlayStation disc published 25 years ago: PD Ultraman Invader (c) 1995 Bandai Co., Ltd. - TECHNICAL - Game ID: SLPS-00195 - TRIVIA - Released on December 22, 1995 in Japan. - STAFF - General Manager: Ken Fukaki Director: Kenji Goshima Assistant Director: Ena Yanagawa Planning: Yoshitaka Shidou, Hiroshi Minami Design: Masaya Sasano Editor in Chief: Junichi Mori Editor: Masaki Urushibata Program Director: Tadashi Umehara Program: Yoshihiro Tozaki Concept Art: Ryouji Ochiai Art Director: Mato Obata Art: Takami Aoki, Hiroyuki Amano, Maho Igarashi, Yoshiyori Ouchi, Shunichi Sakai, Shin Sakurai, Erihito Saji, Ukyou Tanaka, Yoshiyuki Nakayama, Nobuo Furushou, Tarou Hosokawa, Toshiji Morikawa Visual Effects: Naomi Kirita Music: Hiroo Ikeda Sound Effects: Mamoru Sugimoto Support: Tsuburaya Pro, Taito Corp., BEC Co. Ltd., Lay-Up Inc., Shion Ltd., Flackstone, Visual Trap, Jim Cok Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85510&o=2 $end $saturn=pdultram, $bio Sega Saturn game published 24 years ago: PD Ultraman Link (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59492&o=2 $end $info=pdc100, $bio Dedicated Console published 12 years ago: PDC100 - Pocket Dream Console (c) 2008 Conny. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240417&o=2 $end $info=pdp1, $bio Computer published 59 years ago: PDP-1 (c) 1961 Digital Equipment Corp. - TECHNICAL - The PDP-1 used an 18-bit word size and had 4096 words as standard main memory (equivalent to 9,216 eight-bit bytes, though the system actually used six-bit bytes), upgradable to 65536 words. The magnetic core memory's cycle time was 5 microseconds (corresponding roughly to a clock speed of 200 kilohertz); consequently most arithmetic instructions took 10 microseconds (100,000 operations per second) because they used two memory cycles: one for the instruction, one for the operand data fetch. Signed numbers were represented in one's complement. The PDP-1 had computing power roughly equivalent to a 1996 pocket organizer and a little less memory. The PDP-1 used 2,700 transistors and 3,000 diodes. It was built mostly of DEC 1000-series System Building Blocks, using micro-alloy and micro-alloy diffused transistors with a rated switching speed of 5 MHz. The System Building Blocks were packaged into several 19-inch racks. The racks were themselves packaged into a single large mainframe case, with a hexagonal control panel containing switches and lights mounted to lie at table-top height at one end of the mainframe. Above the control panel was the system's standard input/output solution, a punch tape reader and writer. - TRIVIA - The PDP-1 (Programmed Data Processor-1) was the first computer in Digital Equipment Corporation's PDP series. It is famous for being the computer most important in the creation of hacker culture. The design of the PDP-1 was based on the pioneering TX-0 computer, designed and built at MIT Lincoln Laboratory. After building prototype models in December 1959, DEC delivered the first PDP-1 to Bolt, Beranek and Newman (BBN) in November 1960 and it was formally accepted the next April. In 1961, DEC donated the engineering prototype PDP-1 to MIT, where it was placed in the room next to its ancestor, the TX-0 computer, which was by then on indefinite loan from Lincoln Laboratory. In this setting, the PDP-1 quickly replaced the TX-0 as the favorite machine among the budding hacker culture, and served as the platform for a wide variety of 'firsts' in the computing world. Perhaps best known among these is one of the first computerized video games, Spacewar!, but among the list are the first text editor, word processor, interactive debugger, the first credible computer chess program, and some of the earliest computerized music. - STAFF - Lead engineer: Benjamin Gurley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102940&o=2 $end $info=pdp11qb, $bio Computer published 2020 years ago: PDP-11 [Q-BUS] (c) ???? Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240509&o=2 $end $info=pdp11ub,pdp11ub2, $bio Computer published 2020 years ago: PDP-11 [Unibus] (c) ???? Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240510&o=2 $end $adam_flop=pdqcopy,pdqcopya, $bio Coleco Adam disk. published 33 years ago: PDQ Copy (c) 1987 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109783&o=2 $end $adam_flop=pdqdir,pdqdira, $bio Coleco Adam disk. published 33 years ago: PDQ Directory Editor (c) 1987 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109784&o=2 $end $adam_flop=pdqedit,pdqedita, $bio Coleco Adam disk. published 32 years ago: PDQ Edit Utility (c) 1988 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109785&o=2 $end $cpc_flop=peace199, $bio Amstrad CPC 464 disk. published 27 years ago: Peace (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123403&o=2 $end $pc8801_flop=peachclu, $bio Peach Club (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92615&o=2 $end $pc8801_flop=peachcl1, $bio Peach Club Zokango (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92616&o=2 $end $msx2_flop=peachup2, $bio MSX 2 disk. published 30 years ago: Peach Up 2 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9001 BARCODE: 4988749900019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101914&o=2 $end $msx2_flop=peachup3, $bio MSX 2 disk. published 30 years ago: Peach Up 3 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101915&o=2 $end $msx2_flop=peachup4, $bio MSX 2 disk. published 30 years ago: Peach Up 4 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101916&o=2 $end $msx2_flop=peachup5, $bio MSX 2 disk. published 30 years ago: Peach Up 5 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101917&o=2 $end $msx2_flop=peachup6, $bio MSX 2 disk. published 30 years ago: Peach Up 6 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101918&o=2 $end $msx2_flop=peachup7, $bio MSX 2 disk. published 30 years ago: Peach Up 7 (c) 1990 Momonoki House - TECHNICAL - GAME ID: PU-9006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101919&o=2 $end $msx2_flop=peachup8, $bio MSX 2 disk. published 29 years ago: Peach Up 8 (c) 1991 Momonoki House - TECHNICAL - GAME ID: PU-9007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101920&o=2 $end $msx2_flop=peachup1, $bio MSX 2 disk. published 31 years ago: ピーチアップ 創刊号 (c) 1989 Momonoki House (Peach Up Soukan-gou) - TECHNICAL - GAME ID: PU-89001 BARCODE: 4988749890013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101913&o=2 $end $msx2_flop=peachsp2, $bio Peach Up Soushuuhen II (c) 199? Momonoki House. - TECHNICAL - GAME ID: PU-9102 BARCODE: 4988749910025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128828&o=2 $end $msx2_flop=peachsp1, $bio MSX 2 disk. published 29 years ago: ピーチアップ 総集編 (c) 1991 Momonoki House. (Peach Up Soushuuhen) - TECHNICAL - GAME ID: PU-9101 BARCODE: 4988749910018 MEDIA: FD x4 - TRIVIA - Released on March 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128842&o=2 $end $camplynx_flop=peachcalc, $bio Camputers Lynx disk. published 38 years ago: PeachCalc (c) 1982 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237163&o=2 $end $info=peaflut, $bio Slot Machine published 20 years ago: Peacock Flutter (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. Similar to the Dolphin Treasure series. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits per line Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - SCORING - Peacock substitutes for all symbols except scattered Jewel and doubles the prize when substituting. Scattered Jewels pay any. - TIPS AND TRICKS - Feature: Spin up 3, 4 or 5 Jewel to trigger 15, 20 or 25 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. - SERIES - 1) Peacock Flutter (2000) 2) Seal the Deal (2001) 3) Helen of Troy (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4980&o=2 $end $info=pcockmag,pcockmagu, $bio Slot Machine published 19 years ago: Peacock Magic (c) 2001 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 8 credits Line buttons: 1, 5, 10, 20, 25 lines Extra buttons: Take Win/Collect (orange), Information (white/blue), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 25 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5064&o=2 $end $bbcb_cass=peakflee, $bio Acorn BBC/Electron cass. published 33 years ago: Peak Fleet Manager (c) 1987 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52203&o=2 $end $psx=peakperf, $bio Sony PlayStation disc published 23 years ago: Peak Performance (c) 1997 Atlus USA, Inc. [Irvine, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111634&o=2 $end $a800=pnutpanc, $bio Atari 800 cart. published 36 years ago: Peanut Butter Panic (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-0110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86650&o=2 $end $c64_cart=pnutpanc, $bio Commodore C64 cart. published 36 years ago: Peanut Butter Panic (c) 1984 CBS Software - TECHNICAL - GAME ID: 55150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53666&o=2 $end $apple2_flop_clcracked=pmazemar, $bio Apple II disk. published 36 years ago: Peanuts Maze Marathon (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230617&o=2 $end $apple2_flop_clcracked=ppicpuzl, $bio Apple II disk. published 36 years ago: Peanuts Picture Puzzlers (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230618&o=2 $end $bbcb_cass=pearlhar, $bio Pearl Harbour (c) 19?? Microgame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52204&o=2 $end $cpc_cass=pearlhrb, $bio Amstrad CPC cass. published 35 years ago: Pearl Harbour [Model CP 016] (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98631&o=2 $end $pippin=peasetur, $bio Bandai Pippin CD published 24 years ago: Pease Turbo [Model 2001] (c) 1996 MAKI Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122099&o=2 $end $stv=pblbeach, $info=pblbeach, $bio Sega ST-V cart. published 25 years ago: Pebble Beach - The Great Shot (c) 1995 T&E Soft. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. [Model 610-0374-04] Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Released in September 1995. - PORTS - * CONSOLES: Panasonic 3DO (1993, "Pebble Beach Golf Links") Sega Saturn (1994, "Pebble Beach Golf Links") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1941&o=2 $end $megadriv=pebble,pebblep, $bio Sega Mega Drive game published 27 years ago: Pebble Beach Golf Links (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56750&o=2 $end $megadriv=pebbleu, $bio Sega Genesis game published 27 years ago: Pebble Beach Golf Links (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57340&o=2 $end $saturn=pebble, $bio Sega Saturn game published 25 years ago: Pebble Beach Golf Links (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60380&o=2 $end $saturn=pebblej, $bio Sega Saturn game published 25 years ago: Pebble Beach Golf Links - Stadler ni Chousen (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59504&o=2 $end $saturn=pebbleu, $bio Sega Saturn game published 25 years ago: Pebble Beach Golf Links [Model 81101] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60116&o=2 $end $snes=pebble, $bio Nintendo Super Famicom cart. published 24 years ago: Pebble Beach no Hatou New - Tournament Edition [Model SHVC-AONJ-JPN] (c) 1996 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61946&o=2 $end $cpc_flop=pechecla, $bio Amstrad CPC type-in published 35 years ago: Peche Clandestine (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120601&o=2 $end $cpc_flop=pecheurf, $bio Amstrad CPC type-in published 27 years ago: Pecheur (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119448&o=2 $end $pico=pecola, $bio Sega Pico game published 22 years ago: ペコラのだいぼうけん まぼろしのアイスクリームをさがせ! (c) 1998 Sega Enterprises, Limited. (Pecola no Daibouken Maboroshi no Ice Cream wo Sagase!) - TECHNICAL - GAME ID: HPC-6066 ROM size: 1 MB - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75747&o=2 $end $apple2_flop_clcracked=pecsbill, $bio Apple II disk. published 36 years ago: Pecos Bill (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230849&o=2 $end $cdi=pecosbil, $bio Phillips CD-i published 28 years ago: Pecos Bill (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53027&o=2 $end $cpc_cass=pgramm6, $bio Amstrad CPC cass. published 35 years ago: Pedagogiciel - Grammaire 6eme (c) 1985 Eurologiciel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98632&o=2 $end $to_flop=pedigree,pedigreea, $bio Thomson TO disk. published 23 years ago: Pedigree (c) 1997 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107941&o=2 $end $bbcb_cass=pedro, $bio Acorn BBC/Electron cass. published 36 years ago: Pedro (c) 1984 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52205&o=2 $end $dragon_cass=pedro, $bio Dragon cass. published 36 years ago: Pedro (c) 1984 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116657&o=2 $end $c64_cass=pedro, $bio Commodore C64 cass. published 36 years ago: Pedro (c) 1984 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187127&o=2 $end $nes=peekaboo, $bio Nintendo NES cart. published 29 years ago: Peek-A-Boo Poker (c) 1991 Paensian North American release. Game developed in Asia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84081&o=2 $end $a2600=peekaboo, $bio Atari 2600 cart. published 36 years ago: Peek-A-Boo (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX26137 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Bill Aspromonte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50776&o=2 $end $info=peekaboo,peekaboou, $bio Arcade Video game published 27 years ago: Peek-a-Boo! (c) 1993 Jaleco Company, Limited. - TECHNICAL - Jaleco Mega System 1-D hardware Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Players : 2 Control : paddle Buttons : 4 - TRIVIA - Peek-a-Boo was released in May 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1942&o=2 $end $atom_cass=peekocom, $bio Acorn Atom cass. published 39 years ago: Peeko-Computer (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236060&o=2 $end $bbcb_flop_orig=peekoc, $bio Acorn BBC Micro B disk. published 38 years ago: Peeko-Computer (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125198&o=2 $end $bbca_cass=peekoc, $bio Acorn BBC Micro A cass. published 38 years ago: Peeko-Computer (c) 1982 Acornsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145025&o=2 $end $bbcb_cass_de=peekocg, $bio Acorn BBC Micro B German cass. published 38 years ago: Peeko-Computer (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234527&o=2 $end $electron_cass=peekoc, $bio Acorn Electron cass. published 37 years ago: Peeko-Computer (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115473&o=2 $end $electron_cass=peekocg, $bio Acorn Electron cass. published 36 years ago: Peeko-Computer (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51417&o=2 $end $tvc_flop=peepshow, $bio Videoton TVC disk. published 36 years ago: Peep Show (c) 1984 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112110&o=2 $end $info=m5peepsh, $bio Peep Show (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14934&o=2 $end $nes=peepart, $bio Nintendo Famicom cart. published 30 years ago: Peepar Time (c) 1990 Sanritsu Denki - TECHNICAL - Cartridge ID: SAN-P6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54501&o=2 $end $pc98=peepings, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Peeping Scandals (c) 1984 Bothtec, Inc. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90335&o=2 $end $pc8801_flop=peepings,peepingsa, $bio NEC PC-8801 Series disk. published 36 years ago: Peeping Scandals (c) 1984 Bothtec, Inc. - TECHNICAL - GAME ID: VE-C409 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92617&o=2 $end $apple2_flop_orig=peeptom, $bio Apple II disk. published 38 years ago: Peeping Tom (c) 1982 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229282&o=2 $end $msx1_cart=peetan, $bio MSX cart. published 36 years ago: Peetan (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77342&o=2 $end $msx1_flop=peetan, $bio Peetan Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134301&o=2 $end $gameboy=peetan, $bio Nintendo Game Boy Cart. published 29 years ago: Peetan (c) 1991 Kaneko Company, Limited. - TECHNICAL - Cartridge ID: DMG-PFJ - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 114) [FR]: 65/100 (as Pitan). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66678&o=2 $end $apple2_cass=pegjump, $bio Apple II cass. published 41 years ago: Peg Jump (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135884&o=2 $end $electron_cass=pegleg, $bio Acorn Electron cass. published 36 years ago: Peg Leg (c) 1984 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129610&o=2 $end $a2600=pegaladr, $bio Pega Ladrao (c) 19?? Dismac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50777&o=2 $end $amigaocs_flop=pegasus, $bio Commodore Amiga 500 disk. published 29 years ago: Pegasus (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74715&o=2 $end $cdi=pegasus, $bio Phillips CD-i published 28 years ago: Pegasus (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53028&o=2 $end $fmtowns_cd=pegasus, $bio Fujitsu FM Towns CD published 25 years ago: Pegasus (c) 1995 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110164&o=2 $end $nes=mc_pega4, $bio Pegasus 4 in 1 - Golden Four (c) 199? Unknown [Poland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259265&o=2 $end $electron_cart=peg4001,peg400, $bio Acorn Electron cart. published 33 years ago: Pegasus 400 (c) 1987 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129661&o=2 $end $nes=mc_pega5, $bio Pegasus 5 in 1 - Golden Five (c) 199? Unknown [Poland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259266&o=2 $end $cpc_cass=pegabrid, $bio Amstrad CPC cass. published 33 years ago: Pegasus Bridge [Model SUM976] (c) 1987 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98633&o=2 $end $spectrum_cass=pegasusb, $bio Pegasus Bridge (c) 198? Summit Soft. - TECHNICAL - GAME ID: SUM977 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196816&o=2 $end $apple2_flop_clcracked=pegasus2, $bio Apple II disk. published 39 years ago: Pegasus II (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230989&o=2 $end $msx1_cart=pegasus, $bio MSX cart. published 34 years ago: Pegasus [Model M-2002] (c) 1986 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77343&o=2 $end $info=peggle,pegglet, $bio Arcade Video game published 29 years ago: Peggle (c) 1991 Strata. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 400 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : trackball - TRIVIA - Developed by Incredible Technologies, Inc. - STAFF - Game concept / Art : Scott Morrison Programmer : Janie Zeto Sounds : Leif Marwede Hardware / Support : Ann Vonckx, Bill Remer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1943&o=2 $end $to7_cass=peinture, $bio Thomson TO7 type-in published 37 years ago: Peinture (c) 1983 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108472&o=2 $end $gameboy=pekepoko, $bio Nintendo Game Boy Cart. published 29 years ago: Peke to Poko no Daruman Busters [Model DMG-DBJ] (c) 1991 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66681&o=2 $end $super80_cass=pelatron, $bio Pelatronics Editor Assembler [Model 427] (c) 198? Pelatronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126942&o=2 $end $megadriv=pele, $bio Sega Genesis game published 27 years ago: Pelé! (c) 1993 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115626&o=2 $end $megadriv=pele2, $bio Sega Genesis game published 26 years ago: Pelé's World Tournament Soccer (c) 1994 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115625&o=2 $end $info=pelipete,pelipeteu,pelipetejc, $bio Slot Machine published 16 years ago: Pelican Pete (c) 2004 Aristocrat. A 5-reel video slot machine with an ocean theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Information Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Gamble Spin / Start Feature A 25 credit version is also made; 1 credit buys 2 lines. - SCORING - All pays are left to right. Pelican appears on reels 2, 3, 4 and 5, and substitutes for all symbols except scattered Lighthouse. Lighthouse appears on reels 1, 2 and 3 only. Sunset : 2 = 5, 3 = 15, 4 = 50, 5 = 100 Fish : 2 = 5, 3 = 15, 4 = 50, 5 = 75 Treasure : 2 = 5, 3 = 15, 4 = 50, 5 = 75 Anchor : 3 = 10, 4 = 25, 5 = 75 Starfish : 3 = 10, 4 = 25, 5 = 75 Ace : 3 = 10, 4 = 20, 5 = 50 King : 3 = 10, 4 = 20, 5 = 50 Queen : 3 = 5, 4 = 15, 5 = 50 Jack : 3 = 5, 4 = 15, 5 = 50 Ten : 3 = 5, 4 = 10, 5 = 50 Nine : 3 = 5, 4 = 10, 5 = 50 Lighthouse : 3 = 4 - TIPS AND TRICKS - * Free Games Feature : Spin up 3 Lighthouses to win 10 free games. During the free games, any pelicans spun up will stay in the window for the remaining free games. 5 more games can be won once during the feature. As the free games progress, the ukulele music changes from slower to fast in three stages. * Gamble Feature : When a win comes up, you are given the change to bet on the credits you've just won. The gamble feature allows you to select either the full amount, or you can select a half gamble by toggling the Gamble button. If a half gamble is chosen with an odd number, the gamble is rounded (a 5 credit win = a 3 credit gamble; a win gives you 8 credits, but a loss will leave you with the remaining 2 credits). If you select the right colour (Red or Black), your win is doubled. If you select the right suit (Heart, Diamond, Club or Spade), your win is quadrupled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. - SERIES - 1. Pelican Pete (2004) 2. Miss Kitty (2006) 3. Harlequin Hearts (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5025&o=2 $end $zx81_cass=pelopwar, $bio Sinclair ZX-81 cass. published 38 years ago: Peloponnesian War (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114928&o=2 $end $msx1_flop=pltvasca,pltvascaa, $bio Pelota Vasca Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133194&o=2 $end $tvc_flop=pemzli, $bio Pemzli (c) 198? King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112364&o=2 $end $archimedes=pendown, $bio Acorn Archimedes disk. published 28 years ago: Pen Down (c) 1992 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116024&o=2 $end $info=penalty, $bio Bingo published 23 years ago: Penalty (c) 1997 Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7659&o=2 $end $cpc_cass=penaltys, $bio Amstrad CPC cass. published 30 years ago: Penalty Soccer (c) 1990 Gamebusters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98634&o=2 $end $cpc_flop=penaltys01,penaltys, $bio Amstrad CPC 464 disk. published 30 years ago: Penalty Soccer Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128187&o=2 $end $info=pencil2, $bio Computer published 37 years ago: Pencil II (c) 1983 Hanimex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236699&o=2 $end $bbc_rom=pendown, $bio Acorn BBC ROM published 34 years ago: PenDown (c) 1986 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145211&o=2 $end $cpc_flop=penduf19, $bio Amstrad CPC type-in published 34 years ago: Pendu (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120038&o=2 $end $to7_cass=pendu, $bio Pendu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108473&o=2 $end $alice32=pendu, $bio Pendu (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233613&o=2 $end $cpc_flop=pendulef, $bio Amstrad CPC 464 disk. published 34 years ago: Pendule Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128188&o=2 $end $timex_dock=penetrat, $bio Timex Sinclair 2068 cart. published 37 years ago: Penetrator (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237040&o=2 $end $c64_cass=penetrtr, $bio Commodore C64 cass. published 36 years ago: Penetrator (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186936&o=2 $end $spectrum_cass=penetrat, $bio Sinclair ZX Spectrum cass. published 33 years ago: Penetrator (c) 1987 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226270&o=2 $end $pmd85_cass=penetrat, $bio Tesla PMD-85 cass. published 32 years ago: Penetrator (c) 1988 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236467&o=2 $end $super80_cass=xpenetrj, $bio Penetrator [Model 453J] (c) 198? Unknown Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126859&o=2 $end $super80_cass=xpenetr, $bio Penetrator [Model 453] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126858&o=2 $end $info=penfan,penfana, $bio Arcade Video game published 21 years ago: Penfan Girls - Step1 - Mild Mind (c) 1999 Eolith. - TRIVIA - Released in March 2000 in Korea (even if the titlescreen says 1999). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38480&o=2 $end $bbc_rom=penfriend120,penfriend, $bio Acorn BBC ROM published 34 years ago: PenFriend (c) 1986 Data Concepts. A predictive typing program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145171&o=2 $end $dragon_cass=pengamon, $bio Dragon cass. published 37 years ago: Pengamon (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116380&o=2 $end $cpc_flop=penggy19,penggy1901,penggyuk, $bio Amstrad CPC 464 disk. published 33 years ago: Penggy Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128189&o=2 $end $bbcb_cass=pengi, $bio Acorn BBC/Electron cass. published 36 years ago: Pengi (c) 1984 Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52206&o=2 $end $camplynx_cass=pengo, $bio Camputers Lynx cass. published 36 years ago: Pengo (c) 1984 Play It! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134095&o=2 $end $spc1000_cass=pengo, $bio Pengo (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83540&o=2 $end $to7_cass=pengo, $bio Pengo (c) 198? Martin [Jean-Francis Martin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108474&o=2 $end $info=pengomc1,pengomc2, $bio Pengo (c) 198? Marti Colls. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144001&o=2 $end $info=bpengo, $bio Handheld game published 37 years ago: Pengo (c) 1983 Bandai Co., Ltd. - TECHNICAL - Model 0200011 - TRIVIA - Made and sold under license from Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96206&o=2 $end $gamegear=pengo, $bio Sega Game Gear cart. published 29 years ago: Pengo [Model 2202] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64767&o=2 $end $info=pengo,pengo2,pengo2u,pengob,pengo3u,pengo4,pengo5, $bio Arcade Video game published 38 years ago: Pengo (c) 1982 Sega. Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. The Maze itself is an interactive environment. Each section of wall is a block of ice that can be pushed onto the Sno-bees to destroy them. Pressing the button while pushing the joystick will cause Pengo to push the ice block in the direction he is facing. The block will slide until it hits either a wall or another ice block, crushing any Sno-Bees in its path. Crushing more than one Sno-Bee at once will increase the number of points awarded. As the player crushes the Sno-Bees, new ones hatch from eggs located within ice blocks. At the start of each level, blocks that contain these eggs are briefly identified by flashing the colour of that level's Sno-Bees. Eggs can be eliminated by crushing the ice blocks that contain them. If Pengo pushes a side wall at the edge of the screen, the water vibrates, any adjacent Sno-Bees will be briefly stunned and are eliminated if Pengo walks over them in this state. The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed but can be re-used by Pengo. After 60 seconds elapse in a round without a player or enemy death, the game enters into sudden death mode; the music tempo and movement of the Sno-Bees accelerates. If a single Sno-Bee remains in the round, a jingle plays and the Sno-Bee accelerates in an attempt to reach a corner, where it safely fades away. - TECHNICAL - Game ID: 834-0386 Main CPU: Zilog Z80 (@ 3.02 Mhz) Sound Chips: Namco 3-channel WSG (@ 96 Khz) Players: 2 Control: 4-way joystick Buttons: 1 (PUSH) - TRIVIA - Pengo was released in September 1982 and developed by Coreland Technology. Pengo makes a cameo appearance in "Up'n Down". If a player manages to pass the first 4 rounds in under a minute each, he will appear in the water of round 5 riding a surf-board. Rodney Day holds the official record for this game with 1110370 points. A bootleg of this game is known as "Penta". - UPDATES - Set 2 & 4 draws its maze much more quickly and has snappy original music, whereas Set 1 & 3's music is a copy of an instrumental pop song (Hot Butter - Popcorn - 1972). Set 2, 3, 4 correct a Test Menu Bug. The curtain speed is fastest on Set 2. The demo mode is different in Set 2. Set 4 introduced a number of changes to make the game flow faster than in previous sets. - Number of frames before the level completion time is shown changed from 32 to 8. - Number of frames after a time bonus is calculated changed from 128 to 64. - Number of frames before the screen wipes after the player has died changed from 128 to a single frame. Additional changes were made in Set 2: - Delay before player can move at the start of a stage changed from 64 frames to 16 frames. - Delay before the next level loads after an intermission changed from 64 frames to 16 frames. - Delay before the sky rapidly changes colors in the intro changed from 64 frames to 48 frames. - SCORING - Smashing an ice block : 30 points. Smashing an ice block with a Sno-Bee inside : 500 points. Walking over a stunned Snow-Bee : 100 points. Killing a Snow-Bee with an ice block : 400 points. Killing two Snow-Bees at once with one ice block : 1600 points. Killing three Snow-Bees at once with one ice block : 3200 points. Killing four Snow-Bees at once with one ice block : 6400 points. Lining up the three diamond blocks with one or zero of them touching a wall : 10000 points. Lining up the three diamond blocks with two or more touching a wall : 5000 points. Completing screen in under 20 seconds : 5000 bonus points. Completing screen in 20-29 seconds : 2000 bonus points. Completing screen in 30-39 seconds : 1000 bonus points. Completing screen in 40-49 seconds : 500 bonus points. Completing screen in 50-59 seconds : 10 bonus points. Completing screen in 60 seconds and over : no bonus points. - TIPS AND TRICKS - * The last remaining Sno-Bee on the screen will try to escape. If you do not kill it before it reaches one of the corners it will disappear. * The indicator at the top of the screen tells you how many Sno-Bees are remaining on the level, including those still in ice blocks. * At the start of each level some ice blocks will flash. This indicates that there is a Sno-Bee inside and you can destroy the ice block to kill the Sno-Bee before it emerges. * When you kill the last Sno-Bee you have a couple of seconds to crush up to four ice blocks for an extra 30 points each. * Concentrate your efforts on lining up the diamond blocks. The 10000 points are the biggest single score in the game, and stunning all the Sno-Bees is also a valuable side effect. You can then kill them easily by pushing ice blocks onto them rather than running over them (400 points as opposed to 100). * Lining up the three diamond have another side effect: the remaining ice blocks with a Sno-Bee inside will be flash to the end of screen. * Try to kill more than one Sno-Bee at a time, as two or more together are worth more points than killing them individually. * Easter Egg: In the attract mode, push the two joys to up, press the two action buttons and one button of start game, and it will show the credits of the game. After a few seconds, the game will reset. The wait can be stopped pushing the 1P Start button. - SERIES - 1. Pengo (1982) 2. Pengo! (2010) 3. Finger Pengo (2011, iPhone/iPod) - STAFF - Directed by: Nobuo Kodera Programed by: Akira Nakakuma Designed by: Shinji Egi Involved in the project: Tsutomu Iwane - PORTS - * CONSOLES: [US] Atari 5200 (1983) "Pengo [Model CX5236]" [US] Atari 2600 (1984) "Pengo [Model CX2690]" Atari XEGS [JP] Sega Game Gear (oct.6, 1990) [Model G-3202] [EU] Sega Game Gear (1991) [JP] Sega Mega Drive (dec.22, 1995; "Pepenga Pengo [Model G-4133]") [JP] Sega Saturn (feb.28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]" Nintendo Wii [Virtual Console] [JP] (aug.4, 2009) Mega Drive version. * COMPUTERS: [US] Atari 800 (1983) BBC Micro [EU] (1983) [US] Commodore C64 [EU] (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983, "Petch") [EU] Commodore C64 (1983, "Petch") Tandy Color Computer [US] (1983, "Pengon") [EU] Amstrad CPC (1986, "Troglo") Atari 800 (Pengon) Commodore 64 (Pengon) Dragon 32 (Pengon) Vic-20 (Pengon) (unreleased?) (The only mention online is that the developer says he made it.) Sinclair QL (Pengi) (1985) (The Pengi games are very close to the original arcade game.) BBC Micro (Pengi) Acorn Electron (Pengi) PC [MS Windows 98] [JP] (1998) "Memorial Selection [Model HCJ-0147]" * OTHERS: LCD handheld game [US] (1982) by Bandai. VFD portable game [US] (1983) by Bandai. Blackberry [US] (aug.28, 2009; "Pengo Mobile [Model 3107]") Mobile phones [US] (2003) Apple iPhone/iPod [US] (feb.2, 2011) [Model 416880921] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1944&o=2 $end $a2600=pengo,pengoe,pengop, $bio Atari 2600 cart. published 36 years ago: Pengo (c) 1984 Atari, Incorporated. You start the game with five Pengo lives. Your current lives are displayed as red boxes at the lower left. You lose a life when a Sno-Bee touches you. You have approximately two minutes to complete a round. Each round ends when you destroy all the Sno-Bees, when the last one escapes, or when time is up. The game ends when you lose your last Pengo life. - TECHNICAL - Model CX2690 - UPDATES - A 1983 prototype is know to exists. The title screen is more stylized in the prototype version, and according to programmer Mark Hahn it was dropped from the finished version due to memory constraints. There are some other small differences in this version as well, such as the placement of the ice blocks, and it appears to be fully playable. - TIPS AND TRICKS - Eliminate as many SnoBees as possible with a single ice block, for potential time bonus points. If Sno-Bees are chasing you and you come up against an ice block, don't lose time--run around it! Try to put a block between you and pursuing Sno-Bees. Then use that block to crush the little nasties. For higher points, remember to crush frozen SnoBees with ice blocks rather than by running over them. The best strategy for lining up jewel blocks is to make a wall out of the regular ice blocks, then push the jewel blocks against that wall. Each time you begin a new round, analyze the maze. If it's easy to line up the jewel blocks, do that first. If not, destroy the Sno-Bees first. Remember that regular ice blocks are worth 30 points each. So after aligning the jewel blocks, start crushing the regular blocks for extra points. But don't destroy them all before you kill off the Sno-Bees, or you'll have no weapons left! - STAFF - Sound: Jeff Gusman, Andrew Fuchs Programmer: Mark R. Hahn Unknown: Courtney Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50778&o=2 $end $a5200=pengo, $bio Atari 5200 cart. published 37 years ago: Pengo (c) 1983 Atari, Incorporated. As Pengo the Penguin, you race around the ice field rearranging huge blocks of ice. Your objectives: Destroy your opponents, the Sno-Bees, before they sting you; and line up three diamond blocks for a fortune in bonus points. Use your joystick controller to move Pengo around the ice field. Press the lower fire button to kick an ice block accross the playfield or to crush an ice block that is trapped against the wall or against another block. Squash the Sno-Bees by pushing ice blocks into them or by running Pengo over them when they are frozen. Line up the three diamond blocks by crumbling and kicking strategic ice blocks around the field until all three diamond blocks adjoin. Each round is completed when you destroy all the Sno-Bees or when the last one escapes. The game ends when you lose your last Pengo life. - TECHNICAL - Model CX5236 - SCORING - Crumbling an ice block: 30 points. Squashing Sno-Bees between Ice Blocks 1 Sno-Bee: 400 points. 2 Sno-Bees at once: 1,600 points. 3 Sno-Bees at once: 3,200 points. 4 Sno-Bees at once: 6,400 points. Destroying a Frozen Sno-Bee by: Stepping on it: 100 points. Squashing it between ice blocks: 400 points. Crushing an Ice Block Containing a Sno-Bee Egg: 500 points. Lining up Diamond Blocks: Against a wall: 5,000 points. Inside the ice field: 10,000 points. Time-Bonus Points for Destroying Sno-Bees 0 to 19 Seconds: 5,000 points. 20 to 29 Seconds: 2,000 points. 30 to 39 Seconds: 1,000 points. 40 to 49 Seconds: 500 points. 50 to 59 Seconds: 10 points. 60 Seconds or more: 0 point. - TIPS AND TRICKS - * Kill as many Sno-Bees as possible with a single ice block. You'll score lots of points and you'll get rid of the Sno-Bees quickly for potential time-bonus points. * Kicking and crumbling blocks in your path slows you down. So if Sno-Bees are chasing you and you come up against an ice block, don't lose time by trying to destroy it, run around it! * Try to put a block between you and pursuing Sno-Bees. Then use that block to crush the little nasties. * For higher points, remember to crush Sno-Bees with ice blocks rather than stepping on them. * The best strategy for lining up diamond blocks is to make a wall out of the regular ice blocks against which the diamond blocks can be pushed. * Each time you begin a new round, analyze the maze. If it's easy to line up the diamond blocks, do that first. If the diamond blocks are far apart and hard to align, kill the Sno-Bees first. * Remember that regular ice blocks are worth 30 points each. So, after aligning the diamond blocks, start crushing the regular blocks for extra points, but don't destroy them all before you kill off the Sno-Bees! - STAFF - Programmer: W. Sean Hennessy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50073&o=2 $end $gamegear=pengoj, $bio Sega Game Gear cart. published 30 years ago: Pengo (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model G-3102] - TIPS AND TRICKS - * Cheat Mode: At the title screen, press Up+1+2+START. Now, you can select the number of lives and the starting stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64768&o=2 $end $a800=pengo, $bio Atari 800 cart. published 37 years ago: Pengo (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8045 - STAFF - Programmer: S. Hennessy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86651&o=2 $end $info=pengojpm,pengopac, $bio Pengo (c) 198? Unknown. Bootleg running on the Pac-Man hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228833&o=2 $end $kc_cass=pengo3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Pengo/3 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133747&o=2 $end $kc_cass=pengo4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Pengo/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133748&o=2 $end $dragon_cass=pengon, $bio Dragon cass. published 36 years ago: Pengon (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116381&o=2 $end $dragon_flop=pengon, $bio Dragon disk. published 36 years ago: Pengon (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117076&o=2 $end $uzebox=pengouze, $bio Belogic Uzebox ROM published 9 years ago: PengoUze (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233080&o=2 $end $msx1_flop=penguin,penguina, $bio MSX disk. published 32 years ago: Penguin (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109084&o=2 $end $vz_snap=penguin, $bio Penguin (c) 198? Unknown Push blocks around to kill the ice monsters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235116&o=2 $end $gameking=penguin, $bio Penguin (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129984&o=2 $end $info=pengadvb, $bio Arcade Video game published 32 years ago: Penguin Adventure (c) 1988 screen. - TIPS AND TRICKS - * Heart: there is 4 types: red, green, blue and yellow. Red: 1000 pts Green: Timer +50 Blue: Ride a cloud and you can fly Yellow: Invincibility and you can break by body-attack * Basic Items you can buy: Gun: Fire and kill an enemy/boss. Gold Feather: It enables moving left/right in jumping. Hat with Propeller: It enables long jump. Flight duration is increased with holding Jump button. Speed Shoes: Max speed up (8 though default is 6) Bell: Warning tone is played when "Warp" point comes near. Necklace: You can play a slot-machine as many times as you want (Default is 3 times) Ring: No damage against sea anemone in the sea Bracelet: It is required to get secret items Gold Helmet: Guard a lighting attack by Mun-muku 3 times Silver Helmet: Guard body-attack by Uniya and Harisen-uni 3 times Cloth: Guard body-attack by Ahou and Bat 3 times Glasses: It enables you to see the invisible enemy "Vega". Torch: No damage when you hit the attack by Ika-dasu. Map: It requires to finish several stage (otherwise, you zapped...) * Bonus Stage: If you are in jumping at Dist = 420, wing item appears and you can go to bonus stage. Get normal fish and golden fish (1UP!) before you hit a meteo or time over. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33006&o=2 $end $info=pengadvb2, $bio Arcade Video game published 32 years ago: Penguin Adventure (c) 1988 Comet. Unlicensed bootleg coi-(op game based on the MSX game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261598&o=2 $end $sms=pengadv, $bio Penguin Adventure (c) 199? Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56125&o=2 $end $info=penbros, $bio Arcade Video game published 20 years ago: Penguin Brothers (c) 2000 Subsino. A multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level. Playing as a loose cross between Taito's "Bubble Bobble" and Irem's "Bomber Man", each player's penguin is armed with bombs which are used to destroy the game's enemies, as well as obstructions - such as walls etc. - and barrels; the latter often revealing hidden bonuses that can be collected. Players must be careful to avoid blowing themselves and each other up when the bombs detonate. Each level contains one or more 'rotating' platforms, allowing travel between upper and lower platforms. Players and enemies can stick to the underside of a rotating platform, then rotate it through 180 degrees to reach the platform above them. The opposite applies to reach a lower platform. - TECHNICAL - Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.66 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Penguin Brothers was released in October 2000. A Hack of this game are known as "Super Panda". - STAFF - Producers : Masanori Kagawa (NSI), Seiji Kurokawa (ADD), Tadayuki Emori (EMS) Game designer : Ago System programmer : M. Shimazaki Game arranger : T. Senba Sound : Reeb, Yamanaka (Calura) Graphic : Ago, Mika. S, T. Senba Game programmers : Ago, M. Shimazaki Story : T. Senba Management : T. Emori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1945&o=2 $end $svision=penguinh, $bio Super Vision game published 28 years ago: Penguin Hideout [Model SV10032] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95465&o=2 $end $sms=pengland, $bio Sega Master System cart. published 33 years ago: Penguin Land (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56126&o=2 $end $gameboy=pengland, $bio Nintendo Game Boy Cart. published 30 years ago: Penguin Land [Model DMG-PLJ] (c) 1990 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66682&o=2 $end $info=pengpay,pengpayu,pengpayc,pengpayd,pengpayua,pengpayub,pengpaya,pengpayb, $bio Slot Machine published 24 years ago: Penguin Pays (c) 1996 Aristocrat. A video slot machine with 5 reels and 9 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware but was also released on the MKV Series 2 hardware with 20 lines (2000). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5040&o=2 $end $info=pengpuck, $bio Slot Machine published 19 years ago: Penguin Pays - Penguin Pucks (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116201&o=2 $end $info=pengpyce,pengpayce, $bio Slot Machine published 17 years ago: Penguin Pays [Cash Express] (c) 2003 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35708&o=2 $end $info=penpir,penpira, $bio Slot Machine published 22 years ago: Penguin Pirate (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116202&o=2 $end $info=penpir2, $bio Slot Machine published 23 years ago: Penguin Pirate II (c) 1997 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5168&o=2 $end $pico=penguki,pengukip, $bio Sega Pico game published 25 years ago: Penguin Ukiuki Bikkuri Suizokukan Meiro Puzzle (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75748&o=2 $end $pc8801_flop=pengvill, $bio NEC PC-8801 Series disk. published 36 years ago: Penguin Village (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92618&o=2 $end $gameboy=penguinw, $bio Nintendo Game Boy Cart. published 30 years ago: Penguin Wars [Model DMG-PW-USA] (c) 1990 Nexoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66683&o=2 $end $fm7_cass=penguin, $bio Fujitsu FM-7 cass. published 37 years ago: Penguin-kun (c) 1983 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93776&o=2 $end $info=pkunwar,pkunwarj, $bio Arcade Video game published 35 years ago: Penguin-Kun Wars (c) 1985 UPL. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Penguin-Kun Wars was released in June 1985 in Japan. - SERIES - Penguin-Kun Wars (1985) Penguin-Kun Wars 2 (1988, MSX 2) - STAFF - By: Tsutomu Fuzisawa, I. Ogata, Nobuyuki Narita, Kosikawa, M. Komeda - PORTS - * CONSOLES: Nintendo Famicom (1985) Nintendo Game Boy (1990, "King of the Zoo") * COMPUTERS: MSX (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1946&o=2 $end $nes=penguinw, $bio Nintendo Famicom cart. published 35 years ago: Penguin-kun Wars (c) 1985 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54502&o=2 $end $x1_flop=penguinw, $bio Sharp X1 5.25in.disk. published 35 years ago: Penguin-kun Wars (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86080&o=2 $end $pc8801_flop=penguinw,penguinwa, $bio NEC PC-8801 Series disk. published 35 years ago: Penguin-kun Wars (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92619&o=2 $end $nes=penguinwh, $bio Nintendo Famicom cart. published 33 years ago: Penguin-kun Wars (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69302&o=2 $end $msx1_cart=penguinwk, $bio Penguin-kun Wars (c) 198? ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77346&o=2 $end $msx2_cart=penguin2,penguin2a, $bio MSX 2 cart. published 32 years ago: Penguin-kun Wars 2 (c) 1988 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51353&o=2 $end $msx2_flop=penguin,penguinb,penguinc,penguina, $bio Penguin-kun Wars 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101923&o=2 $end $msx1_flop=penguinw, $bio Penguin-kun Wars Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134302&o=2 $end $gameboy=penguinwj, $bio Nintendo Game Boy Cart. published 30 years ago: Penguin-kun Wars VS. [Model DMG-PWJ] (c) 1990 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66684&o=2 $end $msx1_cart=penguinw, $bio MSX cart. published 35 years ago: Penguin-kun Wars [Model 2016701] (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77345&o=2 $end $mz2500=penguinw, $bio Penguin-kun Wars (c) 198? ASCII Corp. - TECHNICAL - GAME ID: 2016706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128587&o=2 $end $cpc_flop=penguins01, $bio Amstrad CPC type-in published 28 years ago: Penguins (c) 1992 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120164&o=2 $end $cpc_flop=penguins, $bio Amstrad CPC type-in published 28 years ago: Penguins (c) 1992 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124535&o=2 $end $cpc_flop=penguin1, $bio Amstrad CPC 464 disk. published 28 years ago: Penguins Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128190&o=2 $end $bbcb_cass=pengwyn, $bio Pengwyn (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52207&o=2 $end $spectrum_cass=pengymic, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pengy (c) 1983 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80183&o=2 $end $zx81_cass=pengy, $bio Sinclair ZX-81 cass. published 36 years ago: Pengy (c) 1984 Fawkes Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114892&o=2 $end $pc8801_flop=penkiyay, $bio Penki-ya You-chan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92620&o=2 $end $info=penky,penkyi, $bio Slot Machine published 24 years ago: Penky (c) 1996 Yun Sung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42410&o=2 $end $segacd=pennsmok, $bio Penn and Tellers Smoke and Mirrors (c) 199? Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60781&o=2 $end $info=pfevr_l2,pfevr_p3, $bio Bat game published 36 years ago: Pennant Fever (c) 1984 Williams Electronics, Incorporated. - TECHNICAL - Williams System 8 Model number : 526 - TRIVIA - 'Pennant Fever' is the first bat baseball game produced by Williams to use a solid state electronics. - STAFF - Design by : Mark Ritchie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7373&o=2 $end $info=ec_penni,ec_pennia, $bio Pennies from Heaven (c) 199? Electrocoin Automatics, ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40087&o=2 $end $info=pennyar, $bio Penny Arcade (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35738&o=2 $end $n64=pennyrac,pennyracu, $bio Nintendo 64 cart. published 21 years ago: Penny Racers (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57901&o=2 $end $gba=pennyrac, $bio Nintendo GBA cart. published 18 years ago: Penny Racers [Model AGB-AQAP] (c) 2002 Xicat Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72112&o=2 $end $info=pda600, $bio PDA published 27 years ago: PenPad PDA 600 (c) 1993 Amstrad PLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228807&o=2 $end $x68k_flop=pensancd, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Pensan CD (c) 1992 Tanaka Yuu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88503&o=2 $end $apple2_flop_orig=pensate, $bio Apple II disk. published 37 years ago: Pensate (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229297&o=2 $end $pc98=pension,pensiona, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ペンションストーリー花の清里 (c) 1988 Panther Soft. (Pension Story - Hana no Kiyosato) - TECHNICAL - Media: floppy disks x2 - TRIVIA - Released on October 25, 1988 in Japan. Retail price: 7800 Yen. - STAFF - Developed by Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90336&o=2 $end $pc8801_flop=hananoki, $bio NEC PC-8801 Series disk. published 32 years ago: Pension Story - Hana no Kiyosato (c) 1988 Panther Soft. - TECHNICAL - FD x4 - TRIVIA - Released in November 1988 in Japan. - STAFF - Developed by Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92621&o=2 $end $info=penta, $bio Arcade Video game published 38 years ago: Penta (c) 1982 Unknown [Italy]. Penta the Penguin is the eponymous star of Penta the video game. The basic layout of Penta is akin to that of Namco's legendary 'Pac-Man'; featuring, as it does, a top down, single screen, maze-like arrangement. Penta's enemies, the Sno-Bees, are also similar to Blinky, Inky, Clyde etc. - the ghosts that pursued Pac-man; not least because Sno-bees also come in four different varieties, each represented by a different colour. One aspect that distinguishes Penta from the Namco classic is that the Maze itself is a wholly interactive environment. Each section of wall is represented as a block of ice, which can be pushed onto the Sno-bees to destroy them. The Sno-bees themselves will destroy the ice blocks as they move around each level, so speed is of the essence. Some of the blocks are 'Diamond blocks' which cannot be destroyed, and can be re-used by Penta. The outer wall of each level can also be utilised; if the player pushes against the wall when a Sno-bee is next to it, The Sno-bee will be temporarily stunned; allowing Penta to move in for the kill. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.02 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is an Italian bootleg of "Pengo". - SCORING - Smashing an ice block : 30 points. Smashing an ice block with a Sno-bee inside : 500 points. Walking over a stunned Snow-bee : 100 points. Killing a Snow-bee with an ice block : 400 points. Killing 2 Snow-bees at once with one ice block : 1,600 points. Killing 3 Snow-bees at once with one ice block : 6,400 points. Lining up the three diamond blocks with none of them touching a wall : 10,000 points. Lining up the three diamond blocks with one or more touching a wall : 5,000 points. Completing screen in under 20 seconds : 5,000 bonus points. Completing screen in 20-29 seconds : 2,000 bonus points. Completing screen in 30-39 seconds : 1,000 bonus points. Completing screen in 40-49 seconds : 500 bonus points. Completing screen in 50-59 seconds : 10 bonus points. - TIPS AND TRICKS - * The last remaining Sno-bee on the screen will try to escape. If you do not kill it before it reaches one of the corners it will disappear. * The indicator at the top of the screen tells you how many Sno-Bees are remaining on the level, including those still in ice blocks. * At the start of each level some ice blocks will flash. This indicates that there is a Sno-Bee inside and you can destroy the ice block to kill the Sno-Bee before it emerges. * When you kill the last Sno-bee you have a couple of seconds before the level ends. Use this time to crush an ice block for an extra 30 points. * Concentrate your efforts on lining up the diamond blocks. The 10,000 points are the biggest single score in the game, and stunning all the Sno-bees is also a valuable side effect. You can then kill them easily by pushing ice blocks onto them rather than running over them (400 points as opposed to 100). * Try to kill more than one Sno-bee at a time, as two or more together are worth more points than killing them individually. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1947&o=2 $end $gameboy=pentadrg, $bio Nintendo Game Boy Cart. published 28 years ago: Penta Dragon [Model DMG-P5J] (c) 1992 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66685&o=2 $end $info=pentacup,pentacup2, $bio Pinball published 42 years ago: Pentacup (c) 1978 Micropin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38481&o=2 $end $uzebox=pentago, $bio Belogic Uzebox ROM published 10 years ago: Pentago (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233081&o=2 $end $msx1_cass=pentagrm, $bio MSX cass. published 34 years ago: Pentagram (c) 1986 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94905&o=2 $end $msx1_flop=pentagrm, $bio Pentagram cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230090&o=2 $end $spectrum_cass=pentgram,pentgramr,pentgramlsh, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pentagram (c) 1986 Ultimate Play The Game - TECHNICAL - GAME ID: 481011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80186&o=2 $end $apple2_flop_orig=pentapus, $apple2_flop_clcracked=pentapus, $bio Apple II disk. published 37 years ago: Pentapus (c) 1983 Turning Point Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230471&o=2 $end $x68k_flop=pentaris, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pentaris (c) 1990 Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88504&o=2 $end $msx2_flop=pentodys, $bio MSX 2 disk. published 23 years ago: Pentaro Odyssey - The Revenge (c) 1997 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101924&o=2 $end $msx2_flop=pentody2, $bio MSX 2 disk. published 20 years ago: Pentaro Odyssey 2 - The Island (c) 2000 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101925&o=2 $end $special_cass=pentax, $bio PENTAX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234225&o=2 $end $cpc_flop=pentef19, $bio Amstrad CPC type-in published 33 years ago: Pente (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119207&o=2 $end $amigaocs_flop=penthous, $bio Commodore Amiga 500 disk. published 26 years ago: Penthouse Hot Numbers Deluxe (c) 1994 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74716&o=2 $end $partner_cass=pentis, $bio Partner-01.01 cass. published 31 years ago: Pentis (c) 1989 Zakharov, D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235919&o=2 $end $apogee=pentis, $bio Pentis (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235360&o=2 $end $mikrosha_cass=pentis, $bio PENTIS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236540&o=2 $end $pc98=pentium, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pentium (c) 1992 Nampuurrow. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90337&o=2 $end $tvc_flop=pentomin, $bio Pentomino (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112111&o=2 $end $tvc_flop=pentolei, $bio Pentomino Leírás (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112112&o=2 $end $cpc_cass=pepebequ, $bio Amstrad CPC cass. published 33 years ago: Pepe Bequilles (c) 1987 SoftHawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98635&o=2 $end $cpc_flop=peppebeq,pepebequ01, $bio Amstrad CPC 464 disk. published 33 years ago: Pepe Bequilles (c) 1987 SoftHawk [Grenoble, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123879&o=2 $end $cpc_flop=pepebequ,pepebequ02, $bio Amstrad CPC 464 disk. published 33 years ago: Pepe Bequilles [Model 60350419] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123880&o=2 $end $specpls3_flop=lospajbk, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Pepe Carvalho en los Pajaros de Bangkok (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147643&o=2 $end $cpc_flop=pepecarv,pepecarv01, $bio Amstrad CPC 464 disk. published 16 years ago: Pepe Carvalho Los Pajaros de Bangkok (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121740&o=2 $end $msx1_cass=pepesalt,pepesalta, $bio MSX cass. published 34 years ago: Pepe Saltarin (c) 1986 Grupo de Trabajo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94906&o=2 $end $msx1_flop=pepesalt, $bio Pepe Saltarin cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230091&o=2 $end $pico=pepepuzl,pepepuzlp2,pepepuzlp1,pepepuzlp, $bio Sega Pico game published 25 years ago: Pepe's Puzzles [Model 49035-00] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75749&o=2 $end $megadriv=ppengo, $bio Sega Mega Drive game published 25 years ago: ぺぺんがPENGO (c) 1995 Sega Enterprises, Limited. (Pepenga PENGO) - TECHNICAL - Game ID: G-4133 Cartridge ID: 670-7392 Cover ID: 670-7393 Barcode: 4 974365 541330 - TRIVIA - Released on December 22, 1995 in Japan. - STAFF - Planner: Eno P Programmer: Work RAM E, AT‑AT Graphic Designer: Arima Taro, Namihei, Monty, Usi Sound: Hiyodori Tome, Chikayo Fukuda (Chikayo F.) Manual Designer: Hiroki Ōsawa, Yoshihiro Sakuta Package Designer: Hiroki Ōsawa, Yoshihiro Sakuta Executive Producer: Mamoru Shigeta Producer: Hiroshi Asō Director: Takumi Yoshinaga Special Thanks: Hideki Katagiri, Nobuo Matsushima, Toshiki Yamaguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56751&o=2 $end $to7_cass=pepito, $bio Pepito Log'1 (c) 198? Hyperlog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108475&o=2 $end $svi318_cass=pepper2, $bio Spectravideo SV 318 cass. published 37 years ago: Pepper 2 (c) 1983 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118540&o=2 $end $info=pepper2,pepper27, $bio Arcade Video game published 38 years ago: Pepper II (c) 1982 Exidy. Despite its name, there was no predecessor named Pepper or Pepper I. The gameplay is similar to the game Amidar by Konami and Stern. There are four mazes per level in Pepper II. Each maze has exits leading to 3 other mazes. All four mazes must be filled to advance to the next level. To fill in a maze, the player maneuvers "Pepper" around different segments of the maze. As Pepper travels, he leaves a "zipper". Once he encloses or "zips" a segment, it fills in and points are awarded. If Pepper backtracks on an uncompleted segment, it unzips. The character "Pepper" is an angel. There are two types of enemies that must be avoided: "Roaming Eyes" and the " Whippersnapper" who unzips all uncompleted, zipped segments by moving over them. Pepper's one defense is to enclose an area containing a pitchfork "energizer", which turns him into a devil for approximately four seconds. At that time he can go after all Roaming Eyes for points. At the same time, the Whippersnapper freezes. There are four pitchforks in the corners of every maze. A deluxe energizer is located in the center of each maze. This energizer alternates between being a pitchfork and a halo symbol. If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper will disappear from the maze. Points are made for enclosing a segment, consuming a pair of roaming eyes when energized by the pitchfork (similar to Pac-Man), obtaining prizes, completing a maze, and completing 4 mazes. A bonus turn is awarded at 40,000, 50,000, 70,000 or 90,000 points, depending on the dip switch settings. Each maze also contains a prize in one of the segments. The player must enclose the area it appears in to gain the prize and points, and then the prize is shown beneath the maze. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz) Control : 4-way joystick Buttons : 1 - TRIVIA - Pepper II was released in May 1982. The game features an unlicensed version of the theme to Alfred Hitchcock Presents when gameplay starts. Herbie Fong holds the official record for this game with 10642030 points. - STAFF - Designed by : Howell Ivy Programmer : Larry Hutcherson - PORTS - * CONSOLES: Colecovision [US] (1983) "Pepper II [Model 2605]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1948&o=2 $end $coleco=pepper2, $bio Colecovision game published 37 years ago: Pepper II (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - [Model 2605] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53326&o=2 $end $a2600=pepsiinv, $bio Atari 2600 cart. published 37 years ago: Pepsi Invaders - Coke Wins (c) 1983 Atari, Incorporated. - TRIVIA - A very rare game. Coco-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters PEPSI instead of space creatures. There were 125 copies of this game made. - STAFF - Programmer: Christopher Omarzu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50779&o=2 $end $info=pepsiman, $bio Arcade Video game published 23 years ago: PEPSI Man (c) 1997 Sigma Enterprises, Incorporated. A fun rock-paper-scissors/gambling game. Featuring the funny and intrepid hero Pepsiman The Running Hero! - TECHNICAL - Main CPU : Zilog Z80 (@ 10.00 Mhz) Sound Chips : (2x)Speaker YMZ280B (@ 16.934400 MHz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 3 - TRIVIA - Pepsi Man is an official Pepsi mascot from Pepsi's Japanese corporate branch and was a successful marketing, starring various TV commercials and becoming a merchandise product. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42977&o=2 $end $psx=pepsiman, $bio Sony PlayStation disc published 21 years ago: Pepsiman [Model SLPS-01762] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85530&o=2 $end $info=pcnfrk3m, $bio Arcade Video game published 20 years ago: Percussion Freaks 3rdMix (c) 2000 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - Asian version of "DrumMania 3rdMix". - SERIES - 1. Percussion Freaks (1999) 2. Percussion Freaks 2ndMIX (2000) 3. Percussion Freaks 3rdMIX (2000) 4. Percussion Freaks 4thMIX (2001) 5. Percussion Freaks 5thMIX (2001) 6. Percussion Freaks 6thMIX (2002) 7. Percussion Freaks 7thMIX (2002) 8. Percussion Freaks 8thMIX (2003) 9. Percussion Freaks 9thMIX (2003) 10. Percussion Freaks 10thMIX (2004) 11. Percussion Freaks Kids Planet (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11626&o=2 $end $info=pcnfrk4m, $bio Arcade Video game published 19 years ago: Percussion Freaks 4thMIX (c) 2001 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - This game is known in Japan as "Drummania 4thMIX" - SERIES - 1. Percussion Freaks (1999) 2. Percussion Freaks 2ndMIX (2000) 3. Percussion Freaks 3rdMIX (2000) 4. Percussion Freaks 4thMIX (2001) 5. Percussion Freaks 5thMIX (2001) 6. Percussion Freaks 6thMIX (2002) 7. Percussion Freaks 7thMIX (2002) 8. Percussion Freaks 8thMIX (2003) 9. Percussion Freaks 9thMIX (2003) 10. Percussion Freaks 10thMIX (2004) 11. Percussion Freaks Kids Planet (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64273&o=2 $end $info=pcnfrk5m, $bio Arcade Video game published 19 years ago: Percussion Freaks 5thMIX (c) 2001 Konami Corp. - TECHNICAL - Konami Bemani System 573 Digital Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder - TRIVIA - This game is known in Japan as "Drummania 5thMIX" - SERIES - 1. Percussion Freaks (1999) 2. Percussion Freaks 2ndMIX (2000) 3. Percussion Freaks 3rdMIX (2000) 4. Percussion Freaks 4thMIX (2001) 5. Percussion Freaks 5thMIX (2001) 6. Percussion Freaks 6thMIX (2002) 7. Percussion Freaks 7thMIX (2002) 8. Percussion Freaks 8thMIX (2003) 9. Percussion Freaks 9thMIX (2003) 10. Percussion Freaks 10thMIX (2004) 11. Percussion Freaks Kids Planet (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64274&o=2 $end $bbcb_cass=ppenguin, $bio Acorn BBC Micro B cass. published 36 years ago: Percy Penguin (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52210&o=2 $end $electron_cass=ppenguin, $bio Acorn Electron cass. published 36 years ago: Percy Penguin (c) 1984 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237678&o=2 $end $bbcb_cass=ppenguinbr, $electron_cass=ppenguinbr, $bio Acorn BBC/Electron cass. published 31 years ago: Percy Penguin (c) 1989 Blue Ribbon - TECHNICAL - GAME ID: 2921 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52208&o=2 $end $special_cass=peregon,peregon2, $bio PEREGON (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234226&o=2 $end $partner_cass=perelet, $bio Partner-01.01 cass. published 29 years ago: Perelet (c) 1991 IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235901&o=2 $end $mikrosha_cass=perelet, $bio PERELET (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236541&o=2 $end $cpc_flop=perestro,perestro02, $bio Amstrad CPC type-in published 32 years ago: Perestroika (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127959&o=2 $end $kc_cass=perestro, $bio VEB Mikroelektronik KC cass. published 29 years ago: Perestroika (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133840&o=2 $end $cpc_flop=perestro03,perestro01, $bio Amstrad CPC 464 disk. published 29 years ago: Perestroika 2 - Le Retour Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126364&o=2 $end $info=perestro,perestrof, $bio Arcade Video game published 27 years ago: Perestroika Girls (c) 1993 Promat. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Also licensed to Fuuki. This game is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Super Qix". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1950&o=2 $end $msx1_cart=agramm11, $bio MSX cart. published 32 years ago: Perfect Arabic Grammar for First Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77347&o=2 $end $msx1_cart=agramm12, $bio MSX cart. published 32 years ago: Perfect Arabic Grammar for First Preparatory Class - Part 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77348&o=2 $end $msx1_cart=agramm21, $bio MSX cart. published 32 years ago: Perfect Arabic Grammar for Second Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77349&o=2 $end $info=pbillrd,pbillrds,pbillrdsa, $bio Arcade Video game published 33 years ago: Perfect Billiards (c) 1987 Nihon System. An overhead billiards. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1987. Licensed by Sega Japan. The game contains some 'engrish' on the 2-player options screen. At the top, the message says 'Serect Game'. The game was also licenced to United Artists, who changed the name to "Perfect Billiards" on the cabinet to make the title make more sense. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1951&o=2 $end $pc98=perfblue, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Perfect Blue (c) 1995 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90338&o=2 $end $nes=perfbowl, $bio Nintendo Famicom cart. published 31 years ago: Perfect Bowling (c) 1989 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54503&o=2 $end $gbcolor=pchoroq, $bio Nintendo Game Boy Color game published 20 years ago: Perfect Choro Q [Model CGB-BPQJ-JPN] (c) 2000 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68498&o=2 $end $n64=pdark,pdarkp,pdarku1,pdarku,pdarkup,pdarkuph, $bio Nintendo 64 cart. published 20 years ago: Perfect Dark (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57902&o=2 $end $gbcolor=pdark, $bio Nintendo Game Boy Color game published 20 years ago: Perfect Dark [Model CGB-VPDE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68499&o=2 $end $n64=pdarkj, $bio Nintendo 64 cart. published 20 years ago: Perfect Dark [Model NUS-NPDJ] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57903&o=2 $end $psx=rockfish, $bio Sony PlayStation disc published 20 years ago: Perfect Fishing - Rock Fishing (c) 2000 Seta Co., Ltd. - TECHNICAL - GAME ID: SLPS-02410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85531&o=2 $end $info=perfect, $bio Slot Machine published 21 years ago: Perfect Game (c) 1999 WMS Gaming, Incorporated. - TRIVIA - Released in May 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23282&o=2 $end $x1_cass=perfmj, $bio Perfect Mahjong (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86257&o=2 $end $msx1_cart=math12, $bio MSX cart. published 32 years ago: Perfect Math for First Preparatory Class - Part 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77350&o=2 $end $msx1_cart=math21, $bio MSX cart. published 32 years ago: Perfect Math for Second Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77351&o=2 $end $msx1_cart=math22, $bio MSX cart. published 32 years ago: Perfect Math for Second Preparatory Class - Part 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77352&o=2 $end $msx1_cart=math31, $bio MSX cart. published 32 years ago: Perfect Math for Third Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77353&o=2 $end $msx1_cart=math32, $bio MSX cart. published 32 years ago: Perfect Math for Third Preparatory Class - Part 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77354&o=2 $end $info=perfect1, $bio Computer published 34 years ago: Perfect MSX1 (c) 1986 Bawareth Enterprises. Saudi Arabian MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127525&o=2 $end $msx1_cart=scienc11, $bio MSX cart. published 32 years ago: Perfect Science for First Preparatory Class - Part 1-1 (c) 1988 Methali. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77355&o=2 $end $msx1_cart=scienc21, $bio MSX cart. published 32 years ago: Perfect Science for Second Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77356&o=2 $end $msx1_cart=scienc22, $bio MSX cart. published 32 years ago: Perfect Science for Second Preparatory Class - Part 1-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77357&o=2 $end $msx1_cart=scienc23, $bio MSX cart. published 32 years ago: Perfect Science for Second Preparatory Class - Part 1-3 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77358&o=2 $end $msx1_cart=scienc31, $bio MSX cart. published 32 years ago: Perfect Science for Third Preparatory Class - Part 1-1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77359&o=2 $end $msx1_cart=scienc32, $bio MSX cart. published 32 years ago: Perfect Science for Third Preparatory Class - Part 2-2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77360&o=2 $end $bbc_flop_torch=perfect, $bio Acorn BBC w/ Torch Co-Processor disk. published 37 years ago: Perfect Software Suite (c) 1983 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237535&o=2 $end $info=psoldier, $bio Arcade Video game published 27 years ago: Perfect Soldiers (c) 1993 Irem. Seven selectable characters for you to choose from in this early. 90's space-themed fighter. - TECHNICAL - Irem M-92G system hardware Main CPU : V33 (@ 9 Mhz) Sound CPU : V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players: Up to 2 Control per player: 8-way joystick Buttons per player: 6 - TRIVIA - Perfect Soldiers was released in September 1993 in Japan. This game is known in US as "Superior Soldiers". - STAFF - Game planners : Roo, Hirogon, Oni.Nag Programmer : Nagomi Graphic designers : Sagotan, U.W.F., Kimi, Hidarin, Core.1, Yassy Sound : Irem Sound Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1952&o=2 $end $psx=perfwpn, $bio Sony PlayStation disc published 24 years ago: Perfect Weapon (c) 1996 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111562&o=2 $end $info=perfrman,perfrmanu, $bio Arcade Video game published 35 years ago: Performan (c) 1985 Data East Corp. A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 240 x 264 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Released in April 1985. - STAFF - Designed by: Takano-san Music by: Tatsuya Uemura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1953&o=2 $end $pc8801_flop=performd, $bio Performance Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92622&o=2 $end $vectrex=perfvx, $bio GCE Vectrex published 17 years ago: Performance VX (c) 2003 Revival Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236844&o=2 $end $cpc_flop=pergog19, $bio Amstrad CPC type-in published 34 years ago: Pergo (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119667&o=2 $end $msx1_cass=pericdel, $bio MSX cass. published 31 years ago: Perico Delgado Maillot Amarillo (c) 1989 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94907&o=2 $end $specpls3_flop=pericode, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Perico Delgado Maillot Amarillo (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148156&o=2 $end $spectrum_cass=pericode,pericode_b, $bio Perico Delgado Maillot Amarillo (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219183&o=2 $end $cpc_cass=pericode, $bio Amstrad CPC cass. published 31 years ago: Perico Delgado Maillot Amarillo [Model AM 517] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98638&o=2 $end $cpc_flop=pericode02,pericode,pericode01, $bio Amstrad CPC 464 disk. published 31 years ago: Perico Delgado Maillot Amarillo [Model AMD 138] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123991&o=2 $end $amigaocs_flop=periheli, $bio Commodore Amiga 500 disk. published 27 years ago: Perihelion (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74717&o=2 $end $dragon_cass=perilpit, $bio Dragon cass. published 36 years ago: Perilous Pit (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116557&o=2 $end $apple2_flop_clcracked=prmav216, $bio Apple II disk. published 34 years ago: Perimeter, Area (c) 1986 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231682&o=2 $end $to_flop=perimetr, $bio Thomson TO disk. published 32 years ago: Perimetre ou Surface (c) 1988 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107942&o=2 $end $cpc_flop=perioden, $bio Amstrad CPC type-in published 34 years ago: Periodensystem (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119692&o=2 $end $msx1_cart=pertablm, $bio MSX cart. published 32 years ago: Periodic Table (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77362&o=2 $end $msx1_cart=pertabla,pertablaa, $bio MSX cart. published 35 years ago: Periodic Table [Model S030] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77361&o=2 $end $ti99_cart=pertest, $bio TI-99-4A soft. published 35 years ago: Peripheral Diagnostic Module (c) 1985 Corcomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84672&o=2 $end $cpc_flop=periscop01, $bio Amstrad CPC 464 disk. published 31 years ago: Periscope Up (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119007&o=2 $end $c64_cass=periscup, $bio Commodore C64 cass. published 31 years ago: Periscope Up (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188262&o=2 $end $cpc_cass=periscop, $bio Amstrad CPC cass. published 31 years ago: Periscope Up [Model AT 417] (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98639&o=2 $end $kc_cass=perlen, $bio VEB Mikroelektronik KC cass. published 34 years ago: Perlentaucher (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133749&o=2 $end $bbcb_cass=perplex, $bio Acorn BBC/Electron cass. published 31 years ago: Perplexity (c) 1989 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52211&o=2 $end $leapster=petpalss, $bio LeapFrog Leapster cart. published 13 years ago: Perrito Club - Adopta Un Nuevo Amiguito Y Aprende! (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134523&o=2 $end $apple2_flop_clcracked=pmasonmm, $bio Apple II disk. published 35 years ago: Perry Mason - The Case of the Mandarin Murder (c) 1985 Telarium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232986&o=2 $end $mc1000_cass=persegui, $bio Perseguicao Policial [Model F-3] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237103&o=2 $end $cpc_flop=persepho, $bio Amstrad CPC type-in published 34 years ago: Persephone (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120184&o=2 $end $specpls3_flop=perseus, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Perseus (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147769&o=2 $end $dragon_cass=perseusand, $bio Dragon cass. published 36 years ago: Perseus & Andromeda (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116865&o=2 $end $spectrum_cass=perseusa, $bio Perseus & Andromeda (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226343&o=2 $end $electron_cass=persandr, $bio Perseus and Andromeda (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115498&o=2 $end $pc98=persona, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Persona - Ingyaku no Kamen (c) 1996 Sorciére. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90339&o=2 $end $psx=persona2,persona2p, $bio Sony PlayStation disc published 20 years ago: Persona 2 - Eternal Punishment (c) 2000 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information - TECHNICAL - GAME DISC ID: SLUS-01158 BONUS DISC ID: SLUS-01339 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111640&o=2 $end $psx=persona, $bio Sony PlayStation disc published 24 years ago: Persona (c) 1996 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information; "Megami Ibunroku Persona - Be Your True Mind [Model SLPS-00500]". US version back cover: In the near future, mankind has conquered dimensional travel but the door we have opened swings both ways. The peaceful city you have grown up in has become a haven for dark creatures from another world - Demons! Now it's up to you and your friends to harness the hidden power within you by entering a fantasy game known as Persona. You awaken with incredible abilities that you will need to defeat the scores of Demon invaders and cleanse the land of their forces. Converse with them before doing battle to determine your best course of action. Fight them to enlist their aid in your mission. Either way, you are set for a fantasy adventure of a lifetime! Special Features * 100+ hours of pulse pounding gameplay. * Over 300 different monsters to do battle with. * Morph any member of your party into a more powerful Persona. * Fight your way to one of many endings. - TECHNICAL - GAME ID: SLUS-00339 - TRIVIA - Released on October 01, 1996 in the USA. This American incarnation of Persona had some interesting and often major changes: * Mark was originally Caucasian, the American artists changed him to African-American. His hat was also changed. * Beer logos for two major American breweries were in the window of Yin & Yan corner stores. In the American version they were removed. * Encounter rates were dropped down to about three to five times less than that of the Japanese version. The monsters caused less damage and took more. They also gave much more experience in the American version. * An entire dungeon (the Snow Queen quest) was removed near the end of the game. This included an entire alternate path in the story, a new ending, several CG cutscenes, a new playable character, and a very sexually explicit demon. Reason cited by the company was time constraints. That would've gone double for players; the dungeon had a sixteen hour stretch between two save points! The Japanese version was also buggy in this "lost dungeon," rearranging party order and making members vanish during combat. * The game was originally based in Japan, but the translators made an attempt to pass the setting as America. Certain cultural signs (the high school numbering system, standees in the drug stores) mark the setting as distinctly Japanese, however. - STAFF - Atlus U.S.A. Staff: Brian Glazebrook, John Yamamoto, Susan Abeshima, Peter Stern, Mori Yamaguchi, Tricia Kawaguchi Vocals: Irv Immerman, Milton Lawrence, Michelle Raymond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111635&o=2 $end $apple2_flop_clcracked=commnwin, $bio Persona's Communicate and Win (c) 198? Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231605&o=2 $end $archimedes=peracct3, $bio Acorn Archimedes disk. published 26 years ago: Personal Accounts 3 (c) 1994 Apricote Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127142&o=2 $end $zx81_cass=persbank, $bio Sinclair ZX-81 cass. published 38 years ago: Personal Banking System (c) 1982 Gibbons [J.P. Gibbons] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115040&o=2 $end $spectrum_cass=personal_a,personal_b,personal_c,personal_e, $bio Sinclair ZX Spectrum cass. published 38 years ago: Personal Banking System (c) 1982 Hilton Computer Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227981&o=2 $end $spectrum_cass=personal, $bio Personal Banking System (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226532&o=2 $end $adam_flop=perscal,perscala,perscalb, $bio Coleco Adam disk. published 30 years ago: Personal Calendar Utility (c) 1990 Phoenix 2000. Print professional calendars using a dot matrix printer. Stamp clip art s and add text. 64K Ram Card is required, but larger memory cards allow program transfer into memory for instant access and function. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109896&o=2 $end $adam_flop=perschek, $bio Coleco Adam disk. published 36 years ago: Personal Checkbook Manager (c) 1984 Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109897&o=2 $end $spectrum_cass=pcg03, $bio Sinclair ZX Spectrum cass. published 36 years ago: Personal Computer Games issue 03 (c) 1984 Personal Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146009&o=2 $end $spectrum_cass=pcg13, $bio Sinclair ZX Spectrum cass. published 36 years ago: Personal Computer Games issue 13 (c) 1984 Personal Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146010&o=2 $end $specpls3_flop=pecompwi, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Personal Computer Whirled (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147770&o=2 $end $spectrum_cass=personal_i, $bio Personal Computer Whirled! (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219837&o=2 $end $mz2500=pcpm, $bio Personal CP/M (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128567&o=2 $end $mz2500=scpmwm, $bio Personal CP/M + Wordmaster (c) 198? Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128537&o=2 $end $vic1001_cart=finance, $bio Commodore VIC-20 cart. published 38 years ago: Personal Finance (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86887&o=2 $end $dragon_cass=persfinan, $bio Dragon cass. published 38 years ago: Personal Finance (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116471&o=2 $end $coco_cart=finance, $bio Tandy Color Computer cart. published 37 years ago: Personal Finance (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53454&o=2 $end $psion2=persfin, $bio Psion Organiser II pack. published 33 years ago: Personal Finance (c) 1987 Willow Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234144&o=2 $end $coco_cart=finance2, $bio Tandy Color Computer cart. published 37 years ago: Personal Finance II (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53455&o=2 $end $apple2_flop_clcracked=perfinmg, $bio Apple II disk. published 40 years ago: Personal Finance Manager (c) 1980 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231316&o=2 $end $zx81_cass=persfina, $bio Sinclair ZX-81 cass. published 38 years ago: Personal Finance Planner [Model 03-2013] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114684&o=2 $end $compclr2_flop=persfina, $bio Compucolor II disk. published 42 years ago: Personal Finance Vol.1 (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232681&o=2 $end $zx81_cass=persfinp, $bio Sinclair ZX-81 cass. published 37 years ago: Personal Financial Planning Pack (c) 1983 IPS, Inc. [International Publishing & Soft.] - TECHNICAL - GAME ID: Z53 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115023&o=2 $end $info=4d20, $bio Computer published 32 years ago: Personal Iris [Model 4D/20] (c) 1988 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228819&o=2 $end $info=4d25, $bio Computer published 32 years ago: Personal Iris [Model 4D/25] (c) 1988 Silicon Graphics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64071&o=2 $end $info=4d30, $bio Computer published 29 years ago: Personal Iris 4D/30 (c) 1991 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125629&o=2 $end $info=4d35, $bio Computer published 29 years ago: Personal Iris [Model 4D/35] (c) 1991 Silicon Graphics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125154&o=2 $end $info=4d410, $bio Computer published 29 years ago: Personal Iris (c) 1991 Silicon Graphics, Inc. - TECHNICAL - GAME ID: 4D/410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145004&o=2 $end $pc8801_flop=personal, $bio Personal Musician PC88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92623&o=2 $end $amigaocs_flop=persnght, $bio Commodore Amiga 500 disk. published 31 years ago: Personal Nightmare (c) 1989 Horrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74718&o=2 $end $ti99_cart=prestate, $bio TI-99-4A soft. published 40 years ago: Personal Real Estate [Model PHM 3022] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84673&o=2 $end $ti99_cart=perrec,perrecdi, $bio TI-99-4A soft. published 41 years ago: Personal Record Keeping [Model PHM 3013] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84674&o=2 $end $ti99_cart=perreped, $bio TI-99-4A soft. published 40 years ago: Personal Report Generator (c) 1980 Texas Instruments - TECHNICAL - SOFT ID: PHM 3044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84675&o=2 $end $x68k_flop=personal, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Personal Workstation X68000 Color Image Demo (c) 1987 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87979&o=2 $end $to7_cass=perspect, $bio Perspective (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108476&o=2 $end $msx1_cass=pert, $bio MSX cass. published 34 years ago: PERT (c) 1986 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94892&o=2 $end $compclr2_flop=pertplnr, $bio PERT Planner (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232678&o=2 $end $info=pesadelo, $bio Arcade Video game published 31 years ago: Pesadelo (c) 1989 Forte II Games. A sightly modified Brazilian bootleg of Konami's MSX only 'Knightmare'. - TECHNICAL - MSX hardware Main CPU : Zilog Z80 (@ 3.58 MHz) Sound Chips : General Instrument AY-3-8910A (@ 1.79 MHz) Screen orientation : Horizontal Video resolution : 280 x 210 pixels Screen refresh : 59.922747 Hz Palette colors : 16 Players : 1 Control : 8-way joystick Buttons : 1 (fire) - TRIVIA - Pesadelo literally translates into English as Nightmare. This game is extremely rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29156&o=2 $end $nes=pescator, $bio Nintendo Famicom cart. published 29 years ago: Pescatore (c) 1991 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54504&o=2 $end $x68k_flop=peshipzl, $bio Peshi Peshi Puzzle (c) 199? To.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88505&o=2 $end $x68k_flop=peshipz2, $bio Peshi Peshi Puzzle 2 (c) 199? To.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88506&o=2 $end $apple2_flop_orig=pestpatr, $bio Apple II disk. published 38 years ago: Pest Patrol (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229106&o=2 $end $info=pestplce, $bio Arcade Video game published 37 years ago: Pest Place (c) 1983. Pirate release of Mario Bros. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - In Pest Place, Mario is named Peter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1954&o=2 $end $nes=pesterm, $bio Nintendo NES cart. published 30 years ago: Pesterminator (c) 1990 Color Dreams Have a smashing good time! When you're bugged by nasty pests, it's time to call Kernal Kleanup, the familiar character from Western Exterminator. Ronnie, the super rat, and his friends are pushing for a hostile takeover and their territories cover Houses, Office Buildings, Warehouses, Hotels, Swamps, and even the Moon. Watch out bugs, PESTERMINATOR has a big surprise waiting for you! - TECHNICAL - GAME ID: PR-81015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55431&o=2 $end $info=pet2001b,pet2001b16,pet2001b32,pet2001n,pet2001n16,pet2001n32, $bio Computer published 41 years ago: PET 2001 Series (c) 1979 Commodore, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103348&o=2 $end $info=pet2001, $bio Computer published 43 years ago: PET 2001-4 (c) 1977 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228905&o=2 $end $info=pet20018, $bio Computer published 43 years ago: PET 2001-8 (c) 1977 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228906&o=2 $end $info=pet4016, $bio Computer published 40 years ago: PET 4016 (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228907&o=2 $end $info=pet4032,pet4032f, $bio Computer published 40 years ago: PET 4032 (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228908&o=2 $end $info=pet4032b, $bio Computer published 40 years ago: PET 4032B (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228909&o=2 $end $info=pet64, $bio Computer published 37 years ago: PET 64 (c) 1983 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228910&o=2 $end $info=pet8032, $bio Computer published 40 years ago: PET 8032 (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228911&o=2 $end $pet_flop=petass, $bio PET Assembler (c) 197? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235760&o=2 $end $pet_cass=checkers, $bio Commodore PET cass. published 40 years ago: PET Checkers (c) 1980 CMS Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125901&o=2 $end $pet_cass=petches, $bio Commodore PET cass. published 39 years ago: PET Chess 8000 (c) 1981 Philidor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125902&o=2 $end $gamegear=inudais, $bio Sega Game Gear cart. published 24 years ago: Pet Club Inu Daisuki! [Model G-3436] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64769&o=2 $end $gamegear=nekodais, $bio Sega Game Gear cart. published 24 years ago: Pet Club Neko Daisuki! [Model G-3434] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64770&o=2 $end $vic1001_cart=petloder, $bio PET Loader (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86884&o=2 $end $leapster=petpals, $bio LeapFrog Leapster cart. published 17 years ago: Pet Pals (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134524&o=2 $end $info=petshop,petshopa, $bio Slot Machine published 22 years ago: Pet Shop (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35739&o=2 $end $pico=pcpico, $bio Sega Pico game published 16 years ago: Pet to Issho ni Tanoshiku Asobo - Pasokon Pico [Model HPC-6144] (c) 2004 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75750&o=2 $end $pet_flop=petbok, $bio Commodore PET disk. published 38 years ago: PET-BOOK 8000 (c) 1982 Datatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235746&o=2 $end $pet_flop=petent, $bio Commodore PET disk. published 38 years ago: PET-ENT 8000 (c) 1982 Datatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235747&o=2 $end $pet_flop=petgen, $bio Commodore PET disk. published 38 years ago: PET-GEN 8000 (c) 1982 Datatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235748&o=2 $end $pet_flop=petlev, $bio Commodore PET disk. published 37 years ago: PET-LEV 8000 (c) 1983 Datatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235749&o=2 $end $info=petaco,petaco2,petacon,petacona, $bio Pinball published 36 years ago: Petaco (c) 1984 Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5662&o=2 $end $pico=petapeta, $bio Sega Pico game published 25 years ago: ぺたぺたちょっきん あそべるずかん ~どうぶつ~ (c) 1995 SEGA Enterprises, Ltd. (Petapeta Chokkin Asoberu Zukan - Doubutsu) - TECHNICAL - Game ID: HPC-6028 ROM size: 512 KB - TRIVIA - Released in November 1995 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96323&o=2 $end $a2600=peterose, $bio Atari 2600 cart. published 32 years ago: Pete Rose Baseball (c) 1988 Absolute Entertainment, Incorporated. - TECHNICAL - Model AK-045 - TIPS AND TRICKS - Tips from Alex DeMeo: "To judge a fly ball, chase the ball's shadow - NOT THE BALL ITSELF! It'll always land to your advantage - trust me!" "Remember to watch the flashing arrows in the small baseball diamond at the top of your screen, when trying to decide which base you want to throw the ball to." "Of course, official baseball rules apply... 3 strikes, you're out, 4 balls, take your base. 3 outs, the innings over. And so on." - STAFF - Programmer: Alex DeMeo - PORTS - NOTE: When the game appeared decades later as part of the compilation packs listed below, it was renamed to simply 'Baseball' due to the licensing deal with Pete Rose having expired. * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50780&o=2 $end $a7800=baseballu, $bio Atari 7800 game published 31 years ago: Pete Rose Baseball [Model AV-045-04] (c) 1989 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50165&o=2 $end $megadriv=sampras,sampras1,sampras2, $bio Sega Genesis game published 26 years ago: Pete Sampras Tennis (c) 1994 The Codemasters Soft. Co., Ltd. "The most challenging tennis game you'll ever experience." Pete Sampras Pete Sampras has endorsed the quality of this game and says the following: - Pete Sampras' serves can turn a ball ballistic - fearsome forehands, blistering backhands and skillful lobs - this is pure tennis action! - Play against 30 computer players with different skills, looks and powers. - 3 different court types - grass, hard and clay. - Over 450 frames of player animation. - Fully interactive crowd noises. - 18 World Tour locations. - Shots include volley, lob, drop, and power shot. - High precision 'After-touch' ball control to add power and direction. - 1 or 2 players simultaneously. - 1-8 players in Tournament. - TRIVIA - Ranked World Number One, Pete Sampras was the ultimate tennis player. Champion of Wimbledon in 1993 & 1994, two-time winner of the U.S. Open, and first player to take three Grand Slams in a row since 1969. He became the International Tennis Federation World Champion at the age of 22. Serving over 1000 ace in 1993, an ATP Tour season record, Sampras has already claimed the 1994 Australian Open. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56728&o=2 $end $gamegear=sampras, $bio Sega Game Gear cart. published 26 years ago: Pete Sampras Tennis (c) 1994 Codemasters Software - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 90% - TIPS AND TRICKS - * Squinky Tennis mini-game: This tip requires two Game Gears linked-up. During the Codemasters logo, hold START until a green screen appears to enter into a tennis mini-game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64771&o=2 $end $megadriv=sampra96, $bio Sega Mega Drive game published 25 years ago: Pete Sampras Tennis '96 (c) 1995 Codemasters Software - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56752&o=2 $end $einstein=peteutil, $bio Pete's Utilities (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136070&o=2 $end $apple2_flop_clcracked=petrwolf, $bio Apple II disk. published 35 years ago: Peter and the Wolf (c) 1985 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240698&o=2 $end $msx1_cass=beardsif, $bio MSX cass. published 32 years ago: Peter Beardsley's International Football (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94908&o=2 $end $cpc_cass=pbeard, $bio Amstrad CPC cass. published 32 years ago: Peter Beardsley's International Football (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98640&o=2 $end $cpc_flop=peterbea02,peterbea,peterbea03,peterbea04, $bio Amstrad CPC 464 disk. published 32 years ago: Peter Beardsley's International Football (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121475&o=2 $end $spectrum_cass=peterbea_a, $bio Peter Beardsley's International Football (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219676&o=2 $end $spectrum_cass=peterbea, $bio Peter Beardsley's International Football (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226535&o=2 $end $msx1_flop=beardsif, $bio Peter Beardsley's International Football cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230092&o=2 $end $cpc_flop=peterbea01, $bio Amstrad CPC 464 disk. published 32 years ago: Peter Beardsley's International Football [Model 60350472] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121476&o=2 $end $psx=goldntee, $bio Sony PlayStation disc published 20 years ago: Peter Jacobsen's Golden Tee Golf (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111196&o=2 $end $cpc_cass=peterprt, $bio Amstrad CPC cass. published 32 years ago: Peter Pack Rat (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98641&o=2 $end $cpc_flop=peterpac,peterpac02, $bio Amstrad CPC 464 disk. published 32 years ago: Peter Pack Rat Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123471&o=2 $end $cpc_flop=peterpac01, $bio Amstrad CPC 464 disk. published 31 years ago: Peter Pack Rat Trained (c) 1989 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123472&o=2 $end $info=peterpak, $bio Arcade Video game published 36 years ago: Peter Pack-Rat (c) 1984 Atari Games. Peter Pack Rat is a platform game in which the player, controlling the game's hero, a rat called Peter; must rush around a platform-filled screen collecting a variety of objects to take back to Peter's nest. These objects include bottles, watches, hats, balls, and cans. A number of enemy creatures hinder the player's progress; these include rats, cats, dogs, bats and owls. There are 3 different levels to play through; a junkyard, a sewer and a tree. As well as the objects that must be collected and taken to Peter's nest, additional objects can also be collected and thrown to stun attacking animals. Flying animals that have been stunned can be ridden around the screen for a short period of time. A round ends when all the desired objects have been collected and placed in the nest. Successive rounds add more objects and enemies, as well as changing the patterns of the shortcuts. - TECHNICAL - Game ID : 136028 Runs on the "Atari System 1" hardware. Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Peter Pack Rat was released in July 1985 (even if titlescreen says 1984). Although only 160 Peter Pack Rat units were produced from the US factory, many arcade owners purchased the conversion kit (538 produced) which was marketed and readily available from Atari at a lower price than a new system. Peter Pack Rat, as with all the Atari System 1 games, was a very distracting game in the arcade. It would constantly play the background music when no one was playing it. The Atari System 1 speaker system had a great acoustic arrangement. Players would be immersed in a sea of sound allowing them to really get into the game play. Unfortunately for others, they could hear the same thing on the other side of the room! Many arcade owners, not wanting to mess with accessing the setup menu of the game, would just unplug the cabinet after receiving numerous noise complaints. The game wasn't much of a money-maker so it probably saved money in energy costs by being off. Peter Pack Rat had a rather unique control panel configuration. Throw buttons were on both the left and right sides of the joystick and could be used interchangeably. They also doubled as the 1 Start and 2 Start buttons. The joystick was an 8-way handle with a small button on top which was the jump button. The joystick was notorious for breaking. To make matters worse, Atari didn't make it easy to get repair parts for it and charged a great deal for them. Peter Pack Rat was down quite often. In all scenes there are placeholders for the shiny objects Peter must collect. Some of these placeholders do not match the object that goes in them. It is surmised that Atari may have thought some of the objects were inappropriate and changed them at the last minute. The Atari developers did not have enough time to rewrite the background code before the game went into production. If you look closely you can make out a pack of cigarettes, a lighter and a stop sign. There are other mismatches but the placeholders are too generic-looking to identify the original object. Jeff Peters holds the official record for this game with 910,875 points. Note : Jeff Peters may hold the official record but the world's best Peter Pack Rat player is Curtis Sneddon. He has achieved a score of over 1,600,000 points and played the arcade version until it crashes at level 58. The level before it crashes has no enemies and the levels leading up to that point have fewer and fewer enemies making the final levels of the game extremely easy. The last level ends with Peter Pack Rat's normal victory dance then the game resets to the introduction screen. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music : G.S.M. Atari Games 1 - PCCB-00066) on 21/07/1991. - TIPS AND TRICKS - * Don't forget you have an 8-way joystick. Make use of it. If an enemy is at any 45 degree angle and in your way, shoot it! Use this when trying to get objects in the spider's web. Often the spider will attack at an angle. * Many people don't realize that Peter can swim. After all, you are a rat and a rats can swim. * When you are in the water you can stun and ride the alligator. If you do manage to agitate the alligator and he starts chomping at you in the air, don't worry about it. He can never get you that way. Only when you are in the water or drop directly into his mouth. * Gravity can be your friend when dropped from a flying creature. If you get knocked loose or if your flying buddy is about to let you go, THROW AN OBJECT DOWNWARD IMMEDIATELY. There is a very good chance you will hit another attacking flying creature and now, you dropped on it and it's carrying you! This is particularly effective with owls in the tree scene. * Don't let the slick surfaces in the sewer intimidate you. You can still jump left and right when on top of them. This is advantageous when trying to avoid the alligator, the spider and other enemies that may be right on your tail. * When jumping left, right or falling, pushing up on the joystick when Peter is right over a ladder will make him grab onto it. This is useful in avoiding enemies that are right below you and off the screen. * In higher levels (known as 'waves' in this game), Peter gets stronger and can jump farther and higher. Use this new "super jump" ability to jump straight up to levels above him, to quickly avoid the attacking creatures and move farther left and right across the screen. This ability is extremely advantageous in the tree scene. Peter can jump clear across from one side of the tree to the other. - STAFF - Designed and programmed by : Peter Thompson (PCT) Art and animation by : Debbie Hayes (DAH) Sound by : Brad Fuller - PORTS - * COMPUTERS: Commodore C64 (1988) Amstrad CPC 464/664/6128 Sinclair ZX Spectrum (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1955&o=2 $end $amigaocs_flop=peterpan, $bio Commodore Amiga 500 disk. published 32 years ago: Peter Pan (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74719&o=2 $end $cpc_flop=peterpan,peterpan01,peterpan02, $bio Amstrad CPC 464 disk. published 32 years ago: Peter Pan (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127952&o=2 $end $info=ppan, $bio Arcade Video game published 28 years ago: Peter Pan (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32262&o=2 $end $pico=peterpan10th, $bio Sega Pico game published 17 years ago: Peter Pan - Neverland e Ikou! (c) 2003 SEGA Toys. 10th Anniversary Edition Reprint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121978&o=2 $end $pico=peterpan, $bio Sega Pico game published 23 years ago: ピーターパン ネバーランドへ いこう! (c) 1997 Sega Enterprises, Limited. (Peter Pan - Neverland e Ikou!) - TECHNICAL - GAME ID: HPC-6047 ROM size: 1 MB - TRIVIA - Released in September 1997 in Japan. Retail price: 3980 Yen. Export releases: [JP] "Peter Pan - Neverland e Ikou! [Model HPC-6124]" (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75751&o=2 $end $gba=peterpanu, $bio Nintendo GBA cart. published 17 years ago: Peter Pan - The Motion Picture Event [Model AGB-BPTE-USA] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72114&o=2 $end $gba=peterpan, $bio Nintendo GBA cart. published 16 years ago: Peter Pan - The Motion Picture Event [Model AGB-BPTP] (c) 2004 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72113&o=2 $end $psx=petpanrn, $bio Sony PlayStation disc published 18 years ago: Peter Pan in Disney's Return to Never Land (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110830&o=2 $end $ti99_cart=peterpan, $bio TI-99-4A soft. published 36 years ago: Peter Pan's Space Odyssey (c) 1984 Disney Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84676&o=2 $end $a2600=peterpen, $bio Atari 2600 cart. published 37 years ago: Peter Penguin (c) 1983 ITT Family Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50781&o=2 $end $info=cppicf,cppicf2, $bio DECO cass. published 36 years ago: Peter Pepper's Ice Cream Factory (c) 1984 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-139 - TRIVIA - Peter Pepper's Ice Cream Factory was released in February 1984. It was known as the 39th video game released for this system (Cassette No. 39). - SERIES - 1. Burger Time (1982) 2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984) 3. Super Burger Time (1990) 4. Burger Time Deluxe (2009, iPhone, Macintosh, PC) 5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii) - PORTS - * CONSOLES: [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=409&o=2 $end $apple2_flop_clcracked=ptrbread, $bio Apple II disk. published 35 years ago: Peter Rabbit Reading (c) 1985 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240697&o=2 $end $cpc_flop=petershi,petershi02,petershi03,petershi04,petershi01,petershi05, $bio Amstrad CPC 464 disk. published 34 years ago: Peter Shilton's Handball Maradona (c) 1986 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121477&o=2 $end $spectrum_cass=petershi, $bio Peter Shilton's Handball Maradona (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225741&o=2 $end $cpc_cass=shiltons, $bio Amstrad CPC cass. published 34 years ago: Peter Shilton's Handball Maradona [Model 61731487] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98642&o=2 $end $cpc_cass=shilton, $bio Amstrad CPC cass. published 34 years ago: Peter Shilton's Handball Maradona [Model GSA 003] (c) 1986 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98643&o=2 $end $cpc_cass=shiltona, $bio Amstrad CPC cass. published 32 years ago: Peter Shiltons Handball Maradona (c) 1988 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98644&o=2 $end $cpc_flop=petersfa, $bio Amstrad CPC type-in published 34 years ago: Peter's Family (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119668&o=2 $end $dragon_cass=petpascal, $bio Dragon cass. published 36 years ago: Petite Pascal (c) 1984 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116733&o=2 $end $pet_rom=superchp, $bio Commodore PET ROM published 40 years ago: PetMaster Superchip (c) 1980 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235780&o=2 $end $cpc_flop=petroljo, $bio Amstrad CPC 464 disk. published 33 years ago: Petrol John (c) 1987 Bretagne Edit presse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128242&o=2 $end $super80_cass=petrol, $bio Petrol Metric Conversion (Model 066L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126860&o=2 $end $cpc_flop=petrolep, $bio Amstrad CPC type-in published 35 years ago: Petrole, Petrole ! (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122703&o=2 $end $pet_flop=petspeed, $bio Commodore PET disk. published 38 years ago: Petspeed (c) 1982 Small Systems Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235769&o=2 $end $c128_flop=petspeed, $bio Commodore C128 disk. published 34 years ago: Petspeed 128 (c) 1986 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231915&o=2 $end $info=pettanp, $bio Arcade Video game published 36 years ago: Pettan Pyuu (c) 1984 Sun Electronics. - TECHNICAL - Game ID : TVG16 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Pettan Pyuu was released in December 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1956&o=2 $end $dragon_cass=pettidiary,pettidiarya, $bio Dragon cass. published 37 years ago: Pettigrews Diary (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116806&o=2 $end $bbcb_cass=pettigre, $bio Acorn BBC/Electron cass. published 36 years ago: Pettigrews Diary (c) 1984 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52213&o=2 $end $spectrum_cass=pppp, $bio Petulant Poogslay Powerful Parade (c) 20?? Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226496&o=2 $end $gba=petz2, $bio Nintendo GBA cart. published 13 years ago: Petz - Hamsterz Life 2 [Model AGB-AJHE-USA] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72115&o=2 $end $gba=petz, $bio Nintendo GBA cart. published 13 years ago: Petz Vet [Model AGB-BNBE-USA] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72116&o=2 $end $cpc_cass=amityvil, $bio Amstrad CPC cass. published 33 years ago: Peur sur Amityville (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98645&o=2 $end $cpc_flop=peursura,peursura01,peursura02,peursura03,peursura04, $bio Amstrad CPC 464 disk. published 33 years ago: Peur sur Amityville (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123646&o=2 $end $cpc_flop=peursura06,peursura07, $bio Peur sur Amityville Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122618&o=2 $end $cpc_flop=peursura05, $bio Peur sur Amityville Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122648&o=2 $end $pico=lionkingk, $bio Sega Pico game published 19 years ago: Peuraideu Rokeui Moheom (c) 2001 Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121982&o=2 $end $pmd85_cass=pexeso, $bio Tesla PMD-85 cass. published 32 years ago: Pexeso (c) 1988 Petisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236475&o=2 $end $gba=pferpnbf, $bio Nintendo GBA cart. published 14 years ago: Pferd & Pony - Best Friends - Mein Pferd / Best Friends - My Horse [Model AGB-BEFP-EUR] (c) 2006 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72117&o=2 $end $gba=pferpnlr, $bio Nintendo GBA cart. published 15 years ago: Pferd & Pony - Lass Uns Reiten 2 / Horse & Pony - Let's Ride 2 [Model AGB-BYPP] (c) 2005 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72118&o=2 $end $gba=pferpnmg, $bio Nintendo GBA cart. published 14 years ago: Pferd & Pony - Mein Gestuet / My Stud Farm [Model AGB-BHUP-EUR] (c) 2006 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72119&o=2 $end $gba=pferpnmp, $bio Nintendo GBA cart. published 14 years ago: Pferd & Pony - Mein Pferdehof [Model AGB-BPVP-EUR] (c) 2006 Shoe Box - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72120&o=2 $end $gba=2pferpn, $bio Nintendo GBA cart. published 14 years ago: Pferd & Pony 2 in 1: Pferd & Pony - Mein Pferdehof + Pferd & Pony - Lass Uns Reiten 2 (c) 2006 dtp Ent. AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72121&o=2 $end $cpc_flop=pferdere, $bio Amstrad CPC type-in published 34 years ago: Pferderennen (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119669&o=2 $end $amigaocs_flop=pgaeuro, $bio Commodore Amiga 500 disk. published 26 years ago: PGA European Tour (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74697&o=2 $end $megadriv=pgaeuro, $bio Sega Genesis game published 26 years ago: PGA European Tour (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115606&o=2 $end $cd32=pgaeuro, $bio Commodore Amiga CD32 published 25 years ago: PGA European Tour (c) 1995 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107000&o=2 $end $amigaaga_flop=pgaeur_a, $bio Commodore Amiga 1200 disk. published 26 years ago: PGA European Tour [AGA Ver.] (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146427&o=2 $end $gameboy=pgaeuro, $bio Nintendo Game Boy Cart. published 25 years ago: PGA European Tour [Model DMG-APRE-USA] (c) 1995 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66633&o=2 $end $snes=pgaeurou, $bio Nintendo Super NES game published 24 years ago: PGA European Tour (c) 1996 Black Pearl - TECHNICAL - [Model SNS-AEPE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63376&o=2 $end $snes=pgaeuro, $bio Nintendo Super NES game published 24 years ago: PGA European Tour (c) 1996 Black Pearl - TECHNICAL - [Model SNSP-AEPP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63375&o=2 $end $intv=golf, $bio Mattel Intellivision game published 41 years ago: PGA Golf (c) 1979 Mattel Electronics. Host your own PGA tournament, any time. The sun is always shining on the INTELLIVISION course. Line up your shot, then drive it down the fairway. Check your distance. Look out for hazards. With practice, even the weekend duffer will be playing these 9 holes like a pro. OBJECT OF THE GAME is to sink the ball into each of 9 consecutive holes by hitting the ball with a club the least number of times possible. Avoid sand-traps, water and trees, that add extra strokes (hits with the club) to your score. Low score wins. - TECHNICAL - Model 1816 CONTROLS: KEYPAD 1: Driver KEYPAD 2: #3 Wood KEYPAD 3: #5 Wood KEYPAD 4: #3 Iron KEYPAD 5: #5 Iron KEYPAD 6: #7 Iron KEYPAD 7: #9 Iron KEYPAD 8: Wedge KEYPAD 9: Putter KEYPAD CLEAR: Change number of players KEYPAD 0: Choice Key (use when ball lands in water) KEYPAD ENTER: Changes score readout to display cumulative score UPPER SIDE ACTION KEYS: Long Swing LOWER LEFT SIDE ACTION KEY: Medium Swing LOWER RIGHT SIDE ACTION KEY: Short Swing - TIPS AND TRICKS - * Be sure of your aim. Check where you are pressing the Direction Disc. You should be pressing the edge of the Disc at the point corresponding to the direction in which you want the ball to travel. Imagine an arrow pointing outward from the place on the Disc where you are pressing. Your ball will follow the path of the arrow. * If your ball lands in the rough, stay away from the 3 or 5 wood, since you don't know what they'll do. Remember to select an iron 2 sizes longer than you would normally choose. * NEVER assume that the computer will send your ball straight, even on a short putt. ALWAYS press the action button a second time. Watch your timing to hook, slice or send the ball straight. * Try to avoid hitting your ball onto the edge of the green far away from the hole. The greens are large and if you are too far from the hole, you may require 2 putts to make the hole. Remember: You MUST use your putter on the green. * Be extra careful in judging distance over water. If your ball falls short and lands in the water, it'll cost you a penalty stroke. * If you land in the trees, select your club carefully. Figure the trajectory you'll have with the club and swing you choose. If you land directly under a tree, putt out from underneath, then switch to a long club if you're deep in the woods, a short iron if you're near the edge of the woods. - STAFF - Program: Scott Bishop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60929&o=2 $end $gameboy=pga96, $bio Nintendo Game Boy Cart. published 25 years ago: PGA Tour '96 [Model DMG-A3GE-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66635&o=2 $end $saturn=pga97j, $bio Sega Saturn game published 23 years ago: PGA Tour '97 (c) 1997 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59493&o=2 $end $megadriv=pga96, $bio Sega Genesis game published 25 years ago: PGA Tour 96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115605&o=2 $end $psx=pga96, $bio Sony PlayStation disc published 25 years ago: PGA Tour 96 (c) 1995 Electronic Arts. - TECHNICAL - Game ID: SLUS-00016 - TRIVIA - Released in September, 1995 in the USA. Export releases: [JP] "PGA Tour 96 [Model SLPS-00245]" (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97278&o=2 $end $snes=pga96u,pga96ua, $bio Nintendo Super NES game published 24 years ago: PGA Tour 96 (c) 1996 Black Pearl - TECHNICAL - GAME ID: SNS-ASGE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63378&o=2 $end $snes=pga96, $bio Nintendo Super NES game published 24 years ago: PGA Tour 96 [Model SNSP-ASGP-EUR] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63377&o=2 $end $gamegear=pga96, $bio Sega Game Gear cart. published 24 years ago: PGA Tour 96 (c) 1996 Black Pearl - TECHNICAL - [Model T-100078] - TRIVIA - Developed By Ceris Software - STAFF - Programmer : John Siegesmund Art : Victoria Rozek Music : Matt Scott Production : Steve Ryno Senior Producer : Donn Nauert Producer : Greg Gibson Associate Producer : Jon Osborn Testing : Sanders Keel, Jamie Saxon, Gabriel Jones, James Noyes, Erick Fernandez, Christopher Lloyd, William Villegas, Jason Lewis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64755&o=2 $end $saturn=pga97, $bio Sega Saturn game published 23 years ago: PGA Tour 97 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60374&o=2 $end $psx=pga97, $bio Sony PlayStation disc published 24 years ago: PGA Tour 97 (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110566&o=2 $end $saturn=pga97u, $bio Sega Saturn game published 24 years ago: PGA Tour 97 [Model T-5011H] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60111&o=2 $end $psx=pga98, $bio Sony PlayStation disc published 23 years ago: PGA Tour 98 (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110567&o=2 $end $sms=pgatour, $bio Sega Master System cart. published 29 years ago: PGA Tour Golf (c) 1991 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56119&o=2 $end $amigaocs_flop=pga, $bio Commodore Amiga 500 disk. published 29 years ago: PGA Tour Golf (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74698&o=2 $end $megadriv=pga,pgaa, $bio Sega Genesis game published 29 years ago: PGA Tour Golf (c) 1991 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115607&o=2 $end $gamegear=pgatour2, $bio Sega Game Gear cart. published 28 years ago: PGA Tour Golf II (c) 1992 Time Warner Interactive - STAFF - Coding : Bob Pape Music : David Lowe Art : Saul Marchese Producer : Mac Senour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64759&o=2 $end $megadriv=pga2,pga2a, $bio Sega Genesis game published 28 years ago: PGA Tour Golf II (c) 1992 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115603&o=2 $end $megadriv=pga2j, $bio Sega Mega Drive game published 27 years ago: PGA Tour Golf II (c) 1993 Electronic Arts - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56744&o=2 $end $megadriv=pga3, $bio Sega Genesis game published 26 years ago: PGA Tour Golf III (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115604&o=2 $end $pc98_cd=pgatour3, $bio NEC PC-9821 CD published 25 years ago: PGA Tour Golf III (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134979&o=2 $end $snes=pgaj, $bio Nintendo Super Famicom cart. published 28 years ago: PGA Tour Golf (c) 1992 Imagineer Company, Limited. - TECHNICAL - [Model SHVC-PG] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61913&o=2 $end $snes=pgau,pgaua, $bio Nintendo Super NES game published 28 years ago: PGA Tour Golf (c) 1992 Electronic Arts. - TECHNICAL - GAME ID: SNS-PG-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63380&o=2 $end $snes=pga, $bio Nintendo Super NES game published 28 years ago: PGA Tour Golf (c) 1992 Electronic Arts. - TECHNICAL - Cartridge ID: SNSP-PG-EUR - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63379&o=2 $end $gamegear=pgatourt, $bio Sega Game Gear cart. published 29 years ago: PGA Tour Golf [Model T-48138-50] (c) 1991 Tengen, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64757&o=2 $end $gamegear=pgatour, $bio Sega Game Gear cart. published 26 years ago: PGA Tour Golf [Model T-48138] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64758&o=2 $end $n64=pgaeurou, $bio Nintendo 64 cart. published 20 years ago: PGApean Tour (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57895&o=2 $end $n64=pgaeuro, $bio Nintendo 64 cart. published 20 years ago: PGApean Tour Golf (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57896&o=2 $end $mtx_cass=phaid,phaida, $bio Memotech MTX cass. published 37 years ago: Phaid (c) 1983 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133319&o=2 $end $x68k_flop=phalanx,phalanxd,phalanxs, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Phalanx (c) 1991 Zoom. - TECHNICAL - FD x3 - TRIVIA - Released on May 17, 1991 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87980&o=2 $end $gba=phalanxu, $bio Nintendo GBA cart. published 19 years ago: Phalanx - The Enforce Fighter A-144 [Model AGB-APXE-USA] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72124&o=2 $end $gba=phalanxj, $bio Nintendo GBA cart. published 19 years ago: Phalanx - The Enforce Fighter A-144 [Model AGB-APXJ-JPN] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72123&o=2 $end $gba=phalanx, $bio Nintendo GBA cart. published 19 years ago: Phalanx - The Enforce Fighter A-144 [Model AGB-APXP-EUR] (c) 2001 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72122&o=2 $end $snes=phalanxj, $bio Nintendo Super Famicom cart. published 28 years ago: Phalanx - The Enforce Fighter A-144 [Model SHVC-PH] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61947&o=2 $end $snes=phalanxu,phalanxup, $bio Nintendo Super NES game published 28 years ago: Phalanx - The Enforce Fighter A-144 [Model SNS-PH-USA] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63395&o=2 $end $snes=phalanx, $bio Nintendo Super NES game published 28 years ago: Phalanx - The Enforce Fighter A-144 [Model SNSP-PH-NOE] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63394&o=2 $end $spectrum_cass=phantasi, $bio Sinclair ZX Spectrum cass. published 37 years ago: Phantasia (c) 1983 Rabbit Software - TECHNICAL - GAME ID: RSS 317 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80199&o=2 $end $apple2_flop_clcracked=phanta1, $bio Apple II disk. published 36 years ago: Phantasie (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230911&o=2 $end $pc8801_flop=phantas, $bio NEC PC-8801 Series disk. published 34 years ago: Phantasie (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92624&o=2 $end $amigaocs_flop=phantas, $bio Commodore Amiga 500 disk. published 33 years ago: Phantasie (c) 1987 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74720&o=2 $end $msx2_flop=phantas, $bio MSX 2 disk. published 32 years ago: Phantasie (c) 1988 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101926&o=2 $end $x1_flop=phantas, $bio Sharp X1 5.25in.disk. published 33 years ago: Phantasie - Jerunoa no Shu (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86081&o=2 $end $apple2_flop_clcracked=phanta2, $bio Apple II disk. published 34 years ago: Phantasie II (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230910&o=2 $end $pc8801_flop=phantas2, $bio NEC PC-8801 Series disk. published 33 years ago: Phantasie II - Ferronrah no Shu (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92625&o=2 $end $msx2_flop=phantas2, $bio MSX 2 disk. published 32 years ago: Phantasie II - Ferronrah no Shu (c) 1988 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101927&o=2 $end $amigaocs_flop=phantas3, $bio Commodore Amiga 500 disk. published 33 years ago: Phantasie III - The Wrath of Nikademus (c) 1987 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74721&o=2 $end $pc8801_flop=phantas3, $bio NEC PC-8801 Series disk. published 32 years ago: Phantasie III - The Wrath of Nikademus (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92626&o=2 $end $x68k_flop=phantas3, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Phantasie III - The Wrath of Nikademus (c) 1989 Starcraft. - TECHNICAL - FD x3 - TRIVIA - Released in August 1989 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87981&o=2 $end $msx2_flop=phantas3, $bio MSX 2 disk. published 31 years ago: Phantasie III - The Wrath of Nikademus (c) 1989 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101928&o=2 $end $x68k_flop=phantas4, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Phantasie IV - The Bird of Heroes (c) 1991 Starcraft. - TECHNICAL - FD x3 - TRIVIA - Released on March 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87982&o=2 $end $msx2_flop=phantas4,phantas4a, $bio MSX 2 disk. published 29 years ago: Phantasie IV - The Birth of Hero (c) 1991 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101929&o=2 $end $pc98=phantas4, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Phantasie IV - The Birth of Heroes (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90340&o=2 $end $pc8801_flop=phantas4, $bio NEC PC-8801 Series disk. published 30 years ago: Phantasie IV - The Birth of Heroes (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92627&o=2 $end $pc98=amaranth, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Phantasie RPG Amaranth (c) 1990 Fuga System. - TECHNICAL - BARCODE: 4986520110022 Floppy Disk x3 - TRIVIA - Released on December 14, 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88908&o=2 $end $pc98=amarant2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Phantasie RPG Amaranth II (c) 1992 Fuga System. - TECHNICAL - BARCODE: 4986520110060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131955&o=2 $end $pc98=amarant3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Phantasie RPG Amaranth III (c) 1991 Fuga System - TECHNICAL - BARCODE: 4986520110084 - TRIVIA - Released on January 14, 1994 in Japan. Retail price: 10800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88909&o=2 $end $fmtowns_cd=amarant3, $bio Fujitsu FM Towns CD published 26 years ago: Phantasie RPG Amaranth III (c) 1994 Fuga System. - TECHNICAL - GAME ID: MTC-1111 BARCODE: 4986520530080 - TRIVIA - Released in November 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110243&o=2 $end $amigaocs_flop=phantasm, $bio Commodore Amiga 500 disk. published 32 years ago: Phantasm (c) 1988 Exocet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74722&o=2 $end $info=phantasm, $bio Arcade Video game published 29 years ago: Phantasm (c) 1991 Jaleco. Talk about lousy days! During a walk with your girlfriend you are ambushed by unknown guys who take your girl away and shoot you dead! Now, as a wandering spirit with the ability to possess almost anybody you come across, you are summoned by your girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage so that you can rest in peace. Features colourful cartoony graphics, decent music & sound effects, lots of variety (since you can possess any enemy except bosses!) and classic platform action. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Fire, [B] Jump - TRIVIA - Released in May 1991, this game is known outside Japan as "Avenging Spirit". A Korean bootleg/hack of this game is known as "Monky Elf". - TIPS AND TRICKS - * Good Ending : You must find the three keys to unlock the door in which your girlfriend is held hostage in order to see the good ending. - STAFF - Total Planner : Toku Game Designer : Myaa Programmer : T. Hata Character Designers : Sanbo, H. Mamoru B.G. Designers : Seven Star, C 57 Sound Producer : Tykoon Mori Sound Composer : Studio O.K. Special Thanks To : Miyuki-Chan, Dark Elf - PORTS - * CONSOLES: Nintendo Game Boy (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1957&o=2 $end $saturn=phantasm, $bio Sega Saturn game published 23 years ago: Phantasm (c) 1997 Outrigger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59505&o=2 $end $amigaocs_flop=phantasma, $bio Commodore Amiga 500 disk. published 32 years ago: Phantasm [Budget] (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74723&o=2 $end $gameboy=phantasm, $bio Nintendo Game Boy Cart. published 28 years ago: Phantasm [Model DMG-P8J] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66686&o=2 $end $spectrum_cass=phantasm, $bio Sinclair ZX Spectrum cass. published 38 years ago: Phantasmagraphics (c) 1982 Saxon Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196844&o=2 $end $megadriv=pstar4j, $bio Sega Mega Drive game published 27 years ago: Phantasy Star - Sennenki no Owari ni (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5524 Cartridge ID: 670-4243 Cover ID: 670-4244 - TRIVIA - Released on December 17, 1993 in Japan. The subtitle translates from Japanese as "The End of the Millennium". - STAFF - Original Story: Tōru Yoshida Script: Akinori Nishiyama Sound Director: Izuho Takeuchi Battle System Planning: Kazuyoshi Tsugawa Battle Programming: Yoshiaki Endō Assistant Battle Programming: Makoto Funabashi Monster Graphic Design: Kazuyoshi Tsugawa, Tōru Yoshida, Akinori Nishiyama, Tsukasa Mori Battle Background Design: Rieko Kodama, Kazuyoshi Tsugawa System Planning: Akinori Nishiyama System Programming: Daisuke Yamamoto Assistant System Programming: Masatoshi Shibata Field Graphic Design: Rieko Kodama Character Design: Tōru Yoshida Mechanic Design: Kazuyoshi Tsugawa, Akinori Nishiyama Map Design: Tōru Yoshida, Akinori Nishiyama, Kazuyoshi Tsugawa, Tsukasa Mori Object Design: Akinori Nishiyama, Kazuyoshi Tsugawa, Tōru Yoshida, Rieko Kodama Font Design: Akinori Nishiyama Visual Event Planning: Tōru Yoshida Paper Event Planning: Akinori Nishiyama Event Programming: Daisuke Yamamoto Assistant Event Programming: Masatoshi Shibata Visual Event Graphics: Tōru Yoshida, Rieko Kodama, Kazuyoshi Tsugawa, Tsukasa Mori Music Composers: Izuho Takeuchi, Masaki Nakagaki Sound Programming: Izuho Takeuchi, Yoshiaki Kashima Sound Effects: Izuho Takeuchi, Masaki Nakagaki Special Thanks: Minoru Kanari, Kōtarō Hayashida, Tokuhiko Uwabo, Yasushi Takeuchi, Atsuhiko Nakamura, Kenji Morita, Tomoaki Ogawa, Seijirō Sannabe, Hiroyuki Tanaka, Tadashi Takezaki, Yasushi Nagumo, Akiko Aizawa, Yoshihiro Sakuta, Chieko Nakamura, Tatsutoshi Narita, Shinji Kawahira, Kenichi Ono, Tōru Ōhara, Kunihiro Shirahata, Yaeko Okadaya, Toshihiro Itō, Asaya Yamazaki, Taeko Kuroda, Junetsu Kakuta, Clint Dyer, John Sauer, Rick Raymo Director: Rieko Kodama, Tōru Yoshida, Kiyoshi Takeuchi Cover Illustration by: Hitoshi Yoneda Cover Art by: Boris Vallejo Producer: Jerry Markota Product Manager: Jaime Wojick Coordinator: Masanobu Tsukamoto Text Translation: Shippy Ohka Text Editors: Jerry Markota, David Forster, David Wood Lead Tester: David Forster Assistant Lead Testers: David Wood, Gregg Vogt Testers Crisi Albertson, Janine Cook, John Amirkhan, Derek Carmichael, Arnold Feener, Todd Pifer, Stan Weaver, Michael Callahan, Edward Chennault, Randy Kreidt, Rachel Bristol, Peter Clark, Mark Griffin, Michael Wu Manual: Wendy M. Dinsmore Created by: Team PSIV - PORTS - * CONSOLES: [JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" Nintendo Wii [Virtual Console] [JP] (june.24, 2008) Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI * COMPUTERS: PC [MS Window, CD-ROM] [JP] (dec.17, 2004) by Media Kite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56753&o=2 $end $gamegear=pstaradv, $bio Sega Game Gear cart. published 28 years ago: Phantasy Star Adventure (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3216 - PORTS - * CONSOLES: [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64772&o=2 $end $gba=pstarcolu, $bio Nintendo GBA cart. published 18 years ago: Phantasy Star Collection (c) 2002 T-HQ, Incorporated. Includes the first three entries of the series : "Phantasy Star" (Sega Master System) "Phantasy Star II" (Sega Genesis) "Phantasy Star III - Generations of Doom" (Sega Genesis) - TECHNICAL - Game ID: AGB-AYCE-USA - TRIVIA - Phantasy Star Collection for Game Boy Advance was released on November 24, 2002 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72126&o=2 $end $gba=pstarcol, $bio Nintendo GBA cart. published 17 years ago: Phantasy Star Collection (c) 2003 Sega Enterprises, Limited. Includes the first three entries of the series : "Phantasy Star" (Sega Master System) "Phantasy Star II" (Sega Mega Drive) "Phantasy Star III - Generations of Doom" (Sega Mega Drive) - TECHNICAL - Game ID: AGB-AYCP-EUR - TRIVIA - Phantasy Star Collection for Game Boy Advance was released on March 7, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72125&o=2 $end $saturn=pstarcol, $bio Sega Saturn game published 22 years ago: Phantasy Star Collection (c) 1998 Sega Enterprises, Limited. Contains all the entries in the series released for the Sega Master System and Sega Mega Drive (excluding the Text Adventures) : "Phantasy Star [Model G-1341]" (Sega Master System) "Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]" (Sega Mega Drive) "Phantasy Star III - Toki no Keishousha [Model G-5503]" (Sega Mega Drive) "Phantasy Star - Sennenki no Owari ni [Model G-5524]" (Sega Mega Drive) - TECHNICAL - [Sega Ages] [Model GS-9186] - TRIVIA - Released on April 2, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59620&o=2 $end $gamegear=pstargdn, $bio Sega Game Gear cart. published 28 years ago: Phantasy Star Gaiden (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3405] - TRIVIA - Phantasy Star Gaiden for Game Gear was released on October 16, 1992 in Japan. - STAFF - Original Plan : Teco Monster Design : Hogeero Character Design : Yuu Ohmiya Map Design : Nishi-yan, Mori-yan Program : Nabe, Sovi, Mr. To, Zenzo, Gary Compose : Zenzo Special Thanks : H.Holon, Maika Director : Kacchan - PORTS - * CONSOLES: [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64773&o=2 $end $megadriv=pstar2p, $bio Sega Genesis game published 30 years ago: Phantasy Star II (c) 1990 Sega of America, Inc. North American release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]". Description from the US back cover: In the vastness of space the Algo Star System floats like a dust fleck in a sunbeam. Cruise closer. See its three twinkling planets? The middle one gleams like an emerald! This is Mota, a beautiful, beckoning jewel - gripped by madness. Tour scenic Mota - and experience weird research labs, creepy dungeons, catastrophic floods, and exploding planets! Thrill to Mother Brain blowing her circuits! Chill to Climatrol in chaos! Sweat when the killer lurks in the tunnel! Travel light - in Knife Boots and Carbonsuit. Stalk boldly into unguarded wilds armed with magic - Eijia, Foi, and Zan. Stay for lunch with savage Biomonsters - Head Rot, Pug Hit, and Slugmess. Planet-trot with friends - Hugh the Biologist, Shir the Thief, Kain the Wrecker. Trade Titanigear with Rudo the Hunter. Solve a twisted riddle! And be ready to die! - TRIVIA - Phantasy Star II for Genesis was released in March 1990 in North America. - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (feb.18, 2008) [Model MB8E] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (june.10, 2009) * HANDHELDS: [US] Nintendo GBA (nov.24, 2002) "Phantasy Star Collection [Model AGB-AYCE-USA]" by THQ [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" PC [Steam] [US] (may.2, 2012) "Phantasy Star II [Model 211203]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" * OTHERS: Apple iPhone/iPad [US] (aug.26, 2010) "Phantasy Star II [Model 382953129] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93471&o=2 $end $megadriv=pstar2,pstar2a, $bio Sega Mega Drive game published 30 years ago: Phantasy Star II (c) 1990 Sega Enterprises, Limited. European release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "Phantasy Star II - Kaerazaru Toki no Owari ni [Model G-5501]". - TRIVIA - Phantasy Star II for Mega Drive was released in November 1990 in Europe. - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (feb.15, 2008) [Model MB8P] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [EU] (june.10, 2009) * HANDHELDS: [EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93472&o=2 $end $megadriv=pstar2j, $bio Sega Mega Drive game published 31 years ago: Phantasy Star II - Kaerazaru Toki no Owari ni (c) 1989 Sega Enterprises, Limited. Hailed as one of the greatest games of all-time by fans and media alike, Phantasy Star II is a RPG that features an epic storyline and turn-based battles. Play as Rolf, Nei, Rudo, or several other characters as you navigate through the Algol Star System battling the evil Dark Force. Build your characters, select the right weapons and armor, and battle the forces of evil through various missions as you find the right combination of characters to complete each objective. Experience the magic once again in this great sequel! - TECHNICAL - Game ID: G-5501 - TRIVIA - Phantasy Star II was released on March 21, 1989 in Japan at a retail price of 9800 Yen. It is known outside Japan as simply "Phantasy Star II" (without the Japanese subtitle). - STAFF - Written & Directed by: Chieko Aoki (Chiemshi) Assistant Director: Hiroto Saeki (Psyche) Art Director: Kazuyuki Shibata (Chaotickaz) Character Design: Tōru Yoshida (Yoshibon) Mechanical Design: Yasushi Yamaguchi (Judytotoya) Design: Rieko Kodama (Phoenix Rie), Takako Kawaguchi (Choko), Naoto Ohshima (Bigisland), Ichiemon , Wakasama , Stresteless, Hitoshi Yoneda (Yonesan), Gen Adachi (Gen) Music Composer: Tokuhiko Uwabo (Bo) Sound Effects: Kazuhiko Nagai (Nav), Chikako Kamatani (Tarnya) Assistant Programmer: Tapkara Sat Programmer: Com Blue Programmed & Produced by: Yuji Naka (Muuuu Yuji) Cover Illustration by: Hitoshi Yoneda - PORTS - * CONSOLES: [JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) [Model MB8J] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56756&o=2 $end $megadriv=pstar2br, $bio Sega Mega Drive game published 30 years ago: Phantasy Star II (c) 1990 Tec Toy Brazilian release. Description from the Brazilian version: A aventura se passa no Sistema Solar Algol formado por três planetas: Palma, Motávia e Dezóri. Dentre estes, a história de Motávia é a mais conturbada. Agora, mais uma tragédia se abateu sobre o planeta. O clima, as máquinas e até a natureza mudaram radicalmente e estranhas criaturas infestaram os campos amedrontando e destruindo tudo e todos à sua frente. Você terá que resolver um difícil quebra-cabeça para descobrir o que aconteceu com a Mãe Cérebro e restabelecer a ordem e a paz do planeta. Lógica e estratégia são as chaves para vencer Phantasy Star II. Você poderá contar com um grande número de armas, dentre elas: espadas, bastões, Revólveres, canhões, etc... As armaduras e os-escudos são importantes equipamentos para evitar ataques dos Biomonstros. Existem vários tipos de itens e magias que podem ser usados para atacar, defender, curar e ressuscitar. É preciso saber escolher bem e no momento certo. - TECHNICAL - Game ID: 048.170 Barcode: 7891196048173 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56755&o=2 $end $megadriv=pstar3, $bio Sega Mega Drive game published 29 years ago: Phantasy Star III - Generations of Doom (c) 1991 Sega Enterprises, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Phantasy Star III - Toki no Keishousha [Model G-5503]". - TECHNICAL - Cartridge size: 8 Mb - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 94/100 October 1991 - Joypad N.1 [FR]: 92/100 - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (apr.18, 2008) [Model MCCP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70209&o=2 $end $megadriv=pstar3br, $bio Sega Mega Drive game published 22 years ago: Phantasy Star III - Generations of Doom (c) 1998 Tec Toy. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Phantasy Star III - Toki no Keishousha [Model G-5503]". - TECHNICAL - Game ID: 048220 Barcode: 7891196048227 - TRIVIA - This Brazilian version is known for its bad translation, with some weird portions of text. But even weirder is the bug that happens if you use the ESCAPIPE trick at the start of the game. The king will tell you something totally nonsense, and so will the guards (usually they would say nothing). It seems that what they speak are portions of text that would appear further in the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56757&o=2 $end $megadriv=pstar3j, $bio Sega Mega Drive game published 30 years ago: ファンタシースターIII 時の継承者 (c) 1990 Sega Enterprises, Limited. (Phantasy Star III - Toki no Keishousha) As Rhys, the crown prince of the Orakian kingdom of Landen, you are engaged to be married to Maia, a woman from a rival kingdom. But Maia is kidnapped on your wedding day, setting you on a quest filled with twists and turns that will reintroduce you to people and places from previous Phantasy Star games. This epic spans several generations of characters, and your choices will dramatically impact the way the story unfolds, which makes it a great game to play all the way through more than once. In Phantasy Star III, things aren’t always what they seem—check it out and watch the mysteries unfold! - TECHNICAL - Game ID: G-5503 Cartridge ID: 670-0569 Cover ID: 670-0570 Bar Code: 4974365555030 - TRIVIA - Phantasy Star III was released in Japan on April 21, 1990. The subtitle translates from Japanese as 'Successors of Time'. The parallax scrolling in all battle backgrounds was removed in the Genesis and PAL versions of the game. Export releases: [US] "Phantasy Star III - Generations of Doom [Model 1303]" [EU] "Phantasy Star III - Generations of Doom" [BR] "Phantasy Star III - Generations of Doom [Model 048220]" - TIPS AND TRICKS - Hidden message: Start a new game. Un-equip Rhys, and sell his gear to the TOOL shop. Then purchase an ESCAPIPE. Enter the castle. When Rhys is taken to the dungeon. Use the ESCAPIPE. And talk to the King. - STAFF - Written and Directed by: Hirondo Saiki (S2) Co-writer, Co-director: Yang Watt Art Director: L-R-Valley Chief Character Designer: Toyonaka Ozaki (Toyo Ozaki) Chief Scroll Designer: Roger Arm Music Composer: Izuho Takeuchi (Ippo) Chief Programmer: Sweeper Special Effect: F.G.C. Assistant Programmer: Will Cane Assistant Director: Tsugu Assistant Director: Bros 400 Produced and Programmed by: Kazunari Tsukamoto (Tsukapon) Special Thanks: Kotaro Hayashida (Ossale Kohta), Rieko Kodama (Phenix Rie), Toru Yoshida (Yoshibon), Com Blue, Yuji Naka (Muuuu Yuji), Mad Hatter, Minoge, Kyz, Moritan, Papa, Atsuhiko Nakamura (Kyamura), Kazuyoshi Tsugawa (L.C.), Chieko Aoki (Chiemushi) Cover Illustration: Masaki Segawa - PORTS - * CONSOLES: [JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" [JP] Nintendo Wii [Virtual Console] (apr.30, 2008) [Model MCCJ] [KO] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56758&o=2 $end $megadriv=pstar4,pstar4p5,pstar4p4,pstar4p3,pstar4p2,pstar4p1, $bio Sega Mega Drive game published 26 years ago: Phantasy Star - The End of the Millennium (c) 1994 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - Game ID: 1307-50 Package ID: 670-3989-50 - TRIVIA - Phantasy Star IV - The End of the Millennium for Mega Drive was released on December 8, 1995 in Europe. Reviews: [FR] April 1995, Consoles + N.42: 92/100 - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (nov.14, 2008) [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56754&o=2 $end $megadriv=pstar4u, $bio Sega Genesis game published 26 years ago: Phantasy Star - The End of the Millennium (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1307 Package ID: 670-3989 - TRIVIA - Phantasy Star IV - The End of the Millennium for Genesis was released in February 1995 in North America (even though the title screen says 1994). - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (dec.22, 2008) Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Phantasy Star IV - The End of the Millennium [Model 211205]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57341&o=2 $end $megadriv=ps2aa, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Amia no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Amia's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93473&o=2 $end $megadriv=ps2ab, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Anne no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Anne's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93474&o=2 $end $megadriv=ps2ah, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Eusis no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Yushi's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93475&o=2 $end $megadriv=ps2ac, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Huey no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Huey's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93476&o=2 $end $megadriv=ps2ad, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Kinds no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Kinds's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93477&o=2 $end $megadriv=ps2ae, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Nei no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Nei's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93478&o=2 $end $megadriv=ps2af, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Rudger no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Rudger's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93479&o=2 $end $megadriv=ps2ag, $bio Sega Meganet game published 29 years ago: Phantasy Star Text Adventure - Shilka no Bouken (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. The game's subtitle translates from Japanese as "Shilka's Adventure". - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93480&o=2 $end $sms=pstarb, $bio Sega Master System cart. published 29 years ago: Phantasy Star (c) 1991 Tec Toy Brazilian release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself. - TECHNICAL - Model 029.010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56127&o=2 $end $sms=pstar,pstar1, $bio Sega Master System cart. published 32 years ago: Phantasy Star (c) 1988 Sega Enterprises, Limited. North American/European release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself. Description from the USA back cover: The time: Space Century 3240. The place: The Algol Star System. It began when King Lassic turned evil and let hordes of hideous, magical creatures run amok on the three planets. When her brother was killed, Alis vowed to avenge his death and put an end to Lassic forever. Join her in a journey across time and space to worlds where creatures speak... where magic and science combine to take you on the ultimate video quest. PHANTASY STAR IS TOTAL ADVENTURE ROLE PLAYING with towns full of people and shops... 16 level dungeons full of traps and treasure... three companions who will help you if you find them and some of the most awesome graphics ever put in a video game. - TECHNICAL - Model 9500 Both the North American and European versions have the same model number. - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" Nintendo Wii [Virtual Console] [EU] (aug.14, 2009) Nintendo Wii [Virtual Console] [US] (aug.31, 2009) * HANDHELDS: [US] Nintendo GBA (nov.24, 2002) "Phantasy Star Collection [Model AGB-AYCE-USA]" by THQ [EU] Nintendo GBA (mar.7, 2003) "Phantasy Star Collection [Model AGB-AYCP-EUR]" by Atari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56128&o=2 $end $sms=pstarj,pstarjmd, $bio Sega Mark III cart. published 33 years ago: Phantasy Star (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Model G-1341 - TRIVIA - Phantasy Star for Sega Master System was released on December 20, 1987 in Japan. - STAFF - PROGRAMMED BY: NAKA YUJI - PORTS - * CONSOLES: [JP] Sega Saturn (apr.2, 1998) "Phantasy Star Collection [Sega Ages] [Model GS-9186]" [JP] Sony PS2 (mar.27, 2008) "Phantasy Star Complete Collection [Sega Ages 2500 Vol.32] [Model SLPM-62775]" Nintendo Wii [Virtual Console] [JP] (apr.21, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55888&o=2 $end $sms=pstark, $bio Sega Mark III cart. published 33 years ago: Phantasy Star (c) 1987 Unknown. Korean release. Game developed in Japan. See original "Phantasy Star [Model G-1341]" for more information about the game itself. - TECHNICAL - Model GB-1014KS - TRIVIA - This Korean version featured a radically different title screen, removing Alis in favor of a more generic space scene. - PORTS - * CONSOLES: Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82282&o=2 $end $msx1_cass=phantis,phantisa, $bio MSX cass. published 33 years ago: Phantis (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94910&o=2 $end $cpc_flop=phantis1,phantis101,phantiss01,phantiss, $bio Amstrad CPC 464 disk. published 33 years ago: Phantis (c) 1987 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118873&o=2 $end $msx1_flop=phantis, $bio Phantis cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230093&o=2 $end $cpc_flop=phantisc,phantiss03,phantiss04, $bio Phantis Trained (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121741&o=2 $end $cpc_cass=phantis, $bio Amstrad CPC cass. published 33 years ago: Phantis (c) 1987 Dinamic Soft. - TECHNICAL - Game ID: 870008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96450&o=2 $end $spectrum_cass=phantisa,phantisa_a,phantisp,phantisp_a,phantiss,phantiss_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Phantis (c) 1987 Dinamic Software. - TECHNICAL - GAME ID: SPE 870006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80200&o=2 $end $info=phantom, $bio Arcade Video game published 40 years ago: Phantom (c) 1980 Proel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32553&o=2 $end $bbcb_flop_orig=phantom, $bio Acorn BBC Micro B disk. published 33 years ago: Phantom (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125597&o=2 $end $megadriv=phantom, $bio Sega Mega Drive game published 25 years ago: Phantom 2040 (c) 1995 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56759&o=2 $end $megadriv=phantomu, $bio Sega Genesis game published 25 years ago: Phantom 2040 (c) 1995 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57342&o=2 $end $snes=phantomu,phantomup, $bio Nintendo Super NES game published 25 years ago: Phantom 2040 [Model SNS-A24E-USA] (c) 1995 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63397&o=2 $end $snes=phantom, $bio Nintendo Super NES game published 25 years ago: Phantom 2040 [Model SNSP-A24P-EUR] (c) 1995 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63396&o=2 $end $gamegear=phantom, $bio Sega Game Gear cart. published 25 years ago: Phantom 2040 (c) 1995 Viacom International, Incorporated. - TECHNICAL - [Model T-139028] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Level 2 : WERE Level 3 : WAKE Level 4 : MARS Level 5 : FINE Level 6 : MEAL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64774&o=2 $end $gameboy=phantom, $bio Nintendo Game Boy Cart. published 28 years ago: Phantom Air Mission [Model DMG-UR-UKV] (c) 1992 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66687&o=2 $end $nes=phantom, $bio Nintendo NES cart. published 28 years ago: Phantom Air Mission (c) 1992 Erbe Soft. Spanish release. Game developed in the USA. See the original for more information: "Flight of the Intruder [Model NES-4F]". - TECHNICAL - GAME ID: NES-PH-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55432&o=2 $end $cpc_cass=phantclb, $bio Amstrad CPC cass. published 33 years ago: Phantom Club (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98647&o=2 $end $cpc_cass=phantclbs, $bio Amstrad CPC cass. published 32 years ago: Phantom Club (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98646&o=2 $end $cpc_flop=phantomc01,phantomc,phantomc02, $bio Amstrad CPC 464 disk. published 32 years ago: Phantom Club (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120412&o=2 $end $spectrum_cass=phantomc, $bio Phantom Club (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219184&o=2 $end $cpc_flop=phantomc03, $bio Phantom Club (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121742&o=2 $end $bbcb_flop_orig=phancombb,phancombbp,phancomb, $bio Acorn BBC Micro B disk. published 35 years ago: Phantom Combat (c) 1985 Clares. - STAFF - Developed by Doctorsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125685&o=2 $end $bbcb_cass=phancomb, $bio Acorn BBC/Electron cass. published 34 years ago: Phantom Combat (c) 1986 Clares. - STAFF - Developed by Doctorsoft. By: Nick Brown, Roger Selby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52214&o=2 $end $nes=phantomf, $bio Nintendo NES cart. published 30 years ago: Phantom Fighter (c) 1990 FCI North American release. Game developed in Japan. See the original Famicom version for more information: "Reigen Doushi [Model R59V5917]". Description from the back cover: Wacky Chinese phantoms, Kyonshies, are on the loose, wreaking havoc in eight villages. Phantom Fighter and his incompetent assistance are the only ones who can save the villagers from these zombie ghosts that get bigger and stronger as you get better. Answer tricky quizzes to acquire special skills from the Kung Fu Master. Then you can chop and kick your way to victory! -Over 15 types of powerful enemies -Sophisticated animation with smooth movement -Password memory feature for continuing play -Exciting full sound effects -Fun-filled dialogue and bonus quizzes -Eight villages filled with mysterious ghost-filled houses, cemeteries and academies - TECHNICAL - GAME ID: NES-KY-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55433&o=2 $end $odyssey2=phantom, $bio Magnavox Odyssey² game published 37 years ago: Phantom House (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95652&o=2 $end $info=phantom2, $bio Arcade Video game published 41 years ago: Phantom II (c) 1979 Midway. - TECHNICAL - Game No. 652 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 3 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1958&o=2 $end $info=phantomp,phantpay, $bio Slot Machine published 26 years ago: Phantom Pays (c) 1994 Aristocrat. A 5-reel video slot machine with a 'Phantom of the Opera' theme. - TECHNICAL - Aristocrat MKIV hardware. MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win Also released on the MKV Series 1 hardware (1995). - UPDATES - When you get a win with a Mask substituting it displays ***PHANTOM PAY*** on the screen. The asterisks are removed on the later versions. - SCORING - All pays are left to right, except scattered Roses which pay any. Masks appear in reels 2, 3 and 4 and substitute for all symbols in all positions of that reel, and in one position for scattered Roses. Paytable (Australian Local version): Heart: 2 = 5, 3 = 100, 4 = 1000, 5 = 2000 Organ : 2 = 5, 3 = 20, 4 = 100, 5 = 1000 Candle : 2 = 5, 3 = 20, 4 = 100, 5 = 1000 Hat : 3 = 20, 4 = 50, 5 = 200 King : 3 = 10, 4 = 20, 5 = 150 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 10 : 3 = 5, 4 = 20, 5 = 100 Rose : 3 = 2, 4 = 10, 5 = 100 Paytable (New Zealand version): Heart: 2 = 5, 3 = 50, 4 = 100, 5 = 500 Organ : 2 = 5, 3 = 20, 4 = 100, 5 = 300 Candle : 2 = 5, 3 = 20, 4 = 100, 5 = 300 Hat : 3 = 20, 4 = 50, 5 = 100 King : 3 = 10, 4 = 20, 5 = 75 Queen : 3 = 10, 4 = 20, 5 = 75 Jack : 3 = 5, 4 = 20, 5 = 50 10 : 3 = 5, 4 = 20, 5 = 50 Rose : 3 = 2, 4 = 10, 5 = 100 - TIPS AND TRICKS - If you get a win with the Mask and there is also the same symbol on a line you get the win twice for the same reel position. For instance if you spin up 3 Jacks playing 1 line and there is also the Mask symbol on reel 3, it will give you the 3x Jack win, and the 3x Jack win with the substitute. Double Up Feature : When a win comes up, you are given the chance to bet on the credits you've just won. If you select the right colour (Red or Black), your win is doubled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. - SERIES - 1. Enchanted Forest (1994) 2. Phantom Pays (1994) 3. Thunderheart (1996) 4. Mystic Eyes [Mr. Cashman] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5005&o=2 $end $info=phntmshp, $bio Pinball published 34 years ago: Phantom Ship (c) 1986 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10026&o=2 $end $dragon_cass=phantslay, $bio Dragon cass. published 37 years ago: Phantom Slayer (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116382&o=2 $end $a2600=phanttnk1,phanttnk2, $bio Atari 2600 cart. published 38 years ago: Phantom Tank (c) 1982 Puzzy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50782&o=2 $end $a2600=phanttnkc, $bio Atari 2600 cart. published 37 years ago: Phantom Tank - Tanque Fantasma (c) 1983 CCE - TECHNICAL - Model C-808 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50784&o=2 $end $a2600=phanttnk, $bio Atari 2600 cart. published 38 years ago: Phantom Tank (c) 1982 Bit Corp. - TECHNICAL - Model PG203 - TRIVIA - Known in Germany as 'Phantom-Panzer'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50783&o=2 $end $a2600=phantufo, $bio Atari 2600 cart. published 37 years ago: Phantom UFO (c) 1983 Bit Corp. - TECHNICAL - Model PG212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50785&o=2 $end $gbcolor=phantomz, $bio Nintendo Game Boy Color game published 20 years ago: Phantom Zona - Kaijin Zona [Model DMG-BKZJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68501&o=2 $end $info=fphantom, $bio Tabletop game published 32 years ago: Phantom (c) 1988 Fidelity Electronics. - TECHNICAL - Model 6100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33583&o=2 $end $info=phantoma, $bio Arcade Video game published 39 years ago: Phantomas (c) 1981 Jeutel. The heroic 'Wummel' (your spaceship) is needed again in Crystal City as the Spectar Smugglers have become bolder and the Targs meaner. You also have to deal with a grid which has certain road connections cut off, so you'll have to work your way around. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Samples, DAC Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a French version of "Spectar". - SCORING - Run over a dot : 20 points. Hit a targ (red ships) : 10 X rack number. Hit a spectar (green ships) : 100-500 points. Finish off rack : 1000 X rack number. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1959&o=2 $end $msx1_cass=phantom2, $bio MSX cass. published 33 years ago: Phantomas 2 (c) 1987 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94911&o=2 $end $msx1_flop=phantom2,phantom2a, $bio Phantomas 2 Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134445&o=2 $end $cpc_flop=vampirep,vampirep01,phantoma04, $bio Phantomas 2 cracked (c) 200? CNGSOFT Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121743&o=2 $end $cpc_cass=phantom2, $bio Amstrad CPC cass. published 34 years ago: Phantomas 2 [Model AMS-870004] (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98648&o=2 $end $spectrum_cass=pha2,pha2a,pha2b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Phantomas 2 (c) 1986 Dinamic Software. - TECHNICAL - GAME ID: DSPE87014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80202&o=2 $end $spectrum_cass=phantms,phantmsa, $bio Sinclair ZX Spectrum cass. published 8 years ago: Phantomas En El Museo (c) 2012 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226493&o=2 $end $specpls3_flop=phsagain, $bio Sinclair ZX Spectrum+3 disk. published 14 years ago: Phantomas Saga - Infinity (c) 2006 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230250&o=2 $end $spectrum_cass=phansag1, $bio Sinclair ZX Spectrum cass. published 14 years ago: Phantomas Saga 1 Infinity (c) 2006 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226491&o=2 $end $cpc_flop=phantoma01,phantoma02, $bio Amstrad CPC 464 disk. published 14 years ago: Phantomas Saga Infinity (c) 2006 CEZ Games Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124399&o=2 $end $spectrum_cass=phantomt1, $bio Sinclair ZX Spectrum cass. published 11 years ago: Phantomas Tales #1 - Marsport (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226494&o=2 $end $spectrum_cass=phantomt4, $bio Sinclair ZX Spectrum cass. published 9 years ago: Phantomas Tales #4 - Severin Sewers (c) 2011 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226495&o=2 $end $cpc_flop=phantoma03, $bio Amstrad CPC 464 disk. published 11 years ago: Phantomas Tales 1 Marsport (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124400&o=2 $end $spectrum_cass=phantoma, $bio Phantomas (c) 198? Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196845&o=2 $end $spectrum_cass=phantomaa,phantomab, $bio Sinclair ZX Spectrum cass. published 34 years ago: Phantomas (c) 1986 Dinamic Software. - TECHNICAL - GAME ID: DSPE88008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80201&o=2 $end $spectrum_cass=phantmsam, $bio Sinclair ZX Spectrum cass. published 13 years ago: Phantomasa (c) 2007 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226492&o=2 $end $spectrum_cass=phangw,phangw48, $bio Sinclair ZX Spectrum cass. published 14 years ago: Phantomasa 2 - In the Land of the Grunge Wizards (c) 2006 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226490&o=2 $end $spectrum_cass=floath, $bio Sinclair ZX Spectrum cass. published 9 years ago: Phantomasa 3 - Fundamentally Loathsome (c) 2011 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226473&o=2 $end $a2600=phantpz2, $bio Atari 2600 cart. published 37 years ago: Phantompanzer II (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50786&o=2 $end $apple2_flop_orig=phantom5, $bio Apple II disk. published 40 years ago: Phantoms Five (c) 1980 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229199&o=2 $end $info=enigma2b, $bio Arcade Video game published 39 years ago: Phantoms II (c) 1981 Zilec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34415&o=2 $end $cpc_cass=phantatq, $bio Amstrad CPC cass. published 34 years ago: Phanton en Ataque (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98650&o=2 $end $a2600=phanttnkdv, $bio Phanton Tank (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50787&o=2 $end $cpc_flop=pharaouk, $bio Amstrad CPC type-in published 32 years ago: Pharao (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120220&o=2 $end $kc_cass=pharao3, $bio VEB Mikroelektronik KC cass. published 31 years ago: Pharao/3 (c) 1989 Highsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133861&o=2 $end $kc_cass=pharao4, $bio VEB Mikroelektronik KC cass. published 31 years ago: Pharao/4 (c) 1989 Highsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133862&o=2 $end $st_flop=pharaoh3, $bio Atari ST disk. published 31 years ago: Pharaoh III (c) 1989 Supernova Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230374&o=2 $end $gamate=pharaoh, $bio Gamate cart. published 29 years ago: Pharaoh Revenger [Model C1012] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105896&o=2 $end $info=pharo_l2, $bio Pinball published 39 years ago: Pharaoh (c) 1981 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 504 - TRIVIA - 2,500 units were produced. - STAFF - Design by : Tony Kraemer Art by : Seamus McLaughlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5523&o=2 $end $vic1001_cart=pharaoh, $bio Commodore VIC-20 cart. published 37 years ago: Pharaoh's Curse (c) 1983 HES [Human Engineered Software] - UPDATES - 2 versions exist, 8k and 16k. - TIPS AND TRICKS - Completing the first 3 levels gets you part of a secret code (level 1 – DEA; level 2 – DMU; level 3 – MMY), which is DEADMUMMY. With it, you can start at any level (1-4). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86888&o=2 $end $a2600=pharaoh,pharaoh1,pharaoh2, $bio Atari 2600 cart. published 37 years ago: Pharaoh's Curse (c) 1983 TechnoVision - TECHNICAL - Model TVS 1003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50788&o=2 $end $info=as_pharg,as_pharga,as_phargb,as_phargc,as_phargd,as_pharge, $bio Pharaoh's Gold (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41849&o=2 $end $info=sc4pglcs,sc4pglcsa,sc4pglcsb, $bio Pharaoh's Gold Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1261] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43674&o=2 $end $info=sc4pglcl,sc4pglcla,sc4pglclb,sc4pglclc,sc4pglcld,sc4pglcle,sc4pglclf,sc4pglclg,sc4pglclh, $bio Pharaoh's Gold Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1623] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42730&o=2 $end $info=sc2cpg,sc2cpg1,sc2cpg1p,sc2cpg2,sc2cpg2p,sc2cpgp, $bio Fruit Machine published 24 years ago: Pharaoh's Gold Club (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6635] - TRIVIA - Attract mode texts: *** BFM *** OFFER YOU PHARAOHS GOLD A TRIP DEDICATED TO ALL THOSE WITH A FREE MIND AND A ??? QUICKLY INSERT COIN 1 GAME = 20P GAMBLE EVERY WIN FOR A CHANCE OF THE JACKPOT QUICK-FIRE FUN ACTION PACKED FEATURES LOOK OUT FOR MY SPECIAL REEL SHUFFLE BREAK MY BARCODE MORE BARS MEAN MORE ** FEATURES ** - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43675&o=2 $end $info=sc4pgold,sc4pgolda,sc4pgoldb,sc4pgoldc,sc4pgoldd,sc4pgoldf, $bio Fruit Machine published 20 years ago: Pharaoh's Gold (c) 2000 Bell-Fruit Games. There are three reels in the basic game. The feature entry is via an 8-stage trail, leading into the hilo trail. As well as this, nudges, reel wins etc, there is an 'Eye' symbol on the third reel. If this lands on the winline, the player is awarded a spin of the 'Magic Eye' disc on the top glass. The resulting feature/turbo/repeater is awarded. Also, if there are any numbers on the trail, and trail held is lit, then the 'Hilo Active' panel may be lit. The player can then guess hi/lo to increase the trail by one for each successful guess. An incorrect guess clears down the trail and cancels holds. - TECHNICAL - [Model PR1012] - TRIVIA - Released in December 2000. - TIPS AND TRICKS - Hints: *There's a clue to the size of the Mystery Prize - keep a look out! *Sometimes, it's better to collect your bonus, and get a better one... *Remember your holds will still be there if you get a bonus from the trail hilo... *Dont hold the reels after nudging - if you've got a pair you'll get a win. *Use the cancel button, sometimes it can help you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11558&o=2 $end $ibm5150=ppursuit, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Pharaoh's Pursuit (c) 1990 Lone Star Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132474&o=2 $end $msx1_cass=pharaoh,pharaoha, $bio MSX cass. published 32 years ago: Pharaoh's Revenge (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94912&o=2 $end $msx1_flop=pharaoh, $bio MSX disk. published 32 years ago: Pharaoh's Revenge (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109085&o=2 $end $apple2_flop_orig=pharrevg, $bio Apple II disk. published 32 years ago: Pharaoh's Revenge (c) 1988 Publishing International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233493&o=2 $end $spectrum_cass=pharaohs, $bio Sinclair ZX Spectrum cass. published 38 years ago: Pharaoh's Tomb (c) 1982 Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80206&o=2 $end $ibm5150=ptomb, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Pharaoh's Tomb (c) 1990 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132623&o=2 $end $info=ep_pharo,ep_pharoa, $bio Pharaoh's Treasure (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40880&o=2 $end $info=ar_pm, $bio Arcadia Super Select board published 32 years ago: Pharaohs Match (c) 1988 Arcadia Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78733&o=2 $end $bbcb_cass=phartomb, $bio Acorn BBC/Electron cass. published 38 years ago: Pharaohs Tomb (c) 1982 A&F Software - STAFF - by: Brian Clark, Marian Clark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52215&o=2 $end $cpc_cass=pharaon, $bio Amstrad CPC cass. published 33 years ago: Pharaon (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98651&o=2 $end $cpc_flop=pharaonf01,pharaonf,pharaonf02,pharaon1,pharaon101, $bio Amstrad CPC 464 disk. published 33 years ago: Pharaon (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121401&o=2 $end $cpc_cass=pharaons, $bio Amstrad CPC cass. published 32 years ago: Pharaon [Model 22351] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98652&o=2 $end $cpc_flop=pharaons, $bio Amstrad CPC type-in published 34 years ago: Pharaons (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120039&o=2 $end $info=j2pharo, $bio Pharoah (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41914&o=2 $end $info=pharfor, $bio Slot Machine published 11 years ago: Pharoh's Fortune (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35740&o=2 $end $jaguar=phase0, $bio Atari Jaguar cart. published 18 years ago: Phase Zero (c) 2002 Songbird Productions. You pilot your combat vehicle on a variety of missions to retrieve lost personnel and take out enemy targets. The speed of this engine is amazing, and the graphics and audio make for an enjoyable game to explore. - TECHNICAL - GAME ID: CF30B1 - TRIVIA - Phase Zero was licensed by Songbird from the original Hyper Image team. This game was incomplete. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76434&o=2 $end $apple2_flop_orig=phaserfr, $apple2_flop_clcracked=phsrfire, $bio Apple II disk. published 38 years ago: Phaser Fire (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229159&o=2 $end $a2600_cass=ppatrol,ppatrolp,ppatrolpa,ppatrole, $bio Starpath Supercharger cass. published 38 years ago: Phaser Patrol (c) 1982 Arcadia Corp. Your mission: Fly your interstellar interceptor like you never flew before... because only you stand between the Dracon armada and their cruel objective. The situation: Serious trouble. The Human Federation has been caught napping. While pretending to sign a peace treaty, the devious Dracons have launched a surprise attack. And they've virtually captured the Federation's farm galaxy. Victory seems so close the Dracons can practically smell it with their hideous nostrils. One lone defender stands between them and control of the human food supply. You. About your enemy: You wouldn't want to have lunch with a Dracon. They're not nice to look at, and they're very hostile. They live by raiding peaceful planets, stealing everything they can, and taking no prisoners. To make matters worse, they are absolutely fearless. The Dracon armada: They're tough. Each Dracon fighter is armed with lethal photon torpedoes. You've got shields, but a direct hit can disable them. And a series of direct hits could reduce you to space dust. - TECHNICAL - Model AR-4000 - SCORING - * Destroy a Dracon fighter, go up 3/8 Level. * Use 100 units of energy, lose 1/8 Level. * Use up a space/hour (one movement of the second-lowest clock indicator), lose 1/8 Level. * Destroy all the Dracons, go up 1 Rank. * Destroy all the Dracons in Difficulty "B," go up 1 Level. - STAFF - Programmer: Dennis Caswell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50789&o=2 $end $archimedes=phases2, $bio Acorn Archimedes disk. published 32 years ago: Phases#2 (c) 1988 Northwest SEMERC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127140&o=2 $end $apple2_cass=phasorza, $bio Apple II cass. published 42 years ago: Phasor Zap (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135885&o=2 $end $info=phc2, $bio Computer published 37 years ago: PHC-2 (c) 1983 Olympia. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127526&o=2 $end $info=phc25,phc25j, $bio Computer published 37 years ago: PHC-25 (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233824&o=2 $end $info=phc28, $bio PHC-28 (c) 198? Olympia. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127527&o=2 $end $info=phc28l, $bio Computer published 37 years ago: PHC-28L (c) 1983 Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127528&o=2 $end $info=phc28s, $bio Computer published 37 years ago: PHC-28S (c) 1983 Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127529&o=2 $end $spectrum_cass=pheenixa,pheenixb,pheenixr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pheenix (c) 1983 Megadodo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80209&o=2 $end $spectrum_cass=pheenix, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pheenix (c) 1986 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196846&o=2 $end $info=phelios,pheliosj, $bio Arcade Video game published 31 years ago: Phelios (c) 1989 Namco. A great vertical shoot'em up game based on Greek mythology. The player controls the sun god Apollo who is riding of his winged horse Pegasus flying through ancient Greece on a mission to rescue his sister Artemis the goddess of the moon, from the clutches of the fiend Typhon. Shoot all enemies like harpies and skeletons along with goblins and colossal enemy bosses. Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use. - TECHNICAL - Namco System 2 hardware Game ID : PS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1988 (development year), Phelios was released in February 1989 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on 04/10/1989. - STAFF - Music composed by : Yoshinori Kawamoto (Kawagen) - PORTS - * CONSOLES: Sega Megadrive (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1960&o=2 $end $megadriv=pheliosu, $bio Sega Genesis game published 30 years ago: Phelios (c) 1990 Namco, Limited. - TECHNICAL - Game ID: 14016 Bar Code: 7 22674 02001 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57343&o=2 $end $megadriv=phelios,pheliosj, $bio Sega Mega Drive game published 30 years ago: Phelios (c) 1990 Namco, Limited. - TECHNICAL - Game ID: T-14013 Bar Code: T4907892033016 - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 84/100 June 1992 - Consoles + N.10 (Pages 94-95): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56760&o=2 $end $cpc_cass=phenixno, $bio Amstrad CPC cass. published 33 years ago: Phenix Noir (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98653&o=2 $end $cpc_flop=phenixno01, $bio Amstrad CPC 464 disk. published 33 years ago: Phenix Noir Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122505&o=2 $end $cpc_flop=phenixno02, $bio Phenix Noir CrackedE (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122619&o=2 $end $msx1_cass=phfile, $bio PhFile (c) 198? Philips Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94909&o=2 $end $msxr_flop=phi, $bio MSX Turbo-R disk. published 16 years ago: Phi (c) 2004 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133276&o=2 $end $apple2_flop_clcracked=pbfiler, $bio Apple II disk. published 37 years ago: Phi Beta Filer (c) 1983 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230675&o=2 $end $gba=philfutr, $bio Nintendo GBA cart. published 14 years ago: Phil of the Future [Model AGB-BFXE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72127&o=2 $end $cpc_flop=phileasf01,phileasf,phileasf04,phileasf02,phileasf03,phileasf05, $bio Amstrad CPC 464 disk. published 29 years ago: Phileas Fogg's Ballo0n Battles (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121215&o=2 $end $cpc_cass=pfoggbb, $bio Amstrad CPC cass. published 29 years ago: Phileas Fogg's Balloon Battles (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98654&o=2 $end $cdi=philipsh, $bio Phillips CD-i published 28 years ago: Philips Hondred - 1891 1991 (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53029&o=2 $end $cdi=philipme, $bio Phillips CD-i published 25 years ago: Philips Media Interactieve Encyclopedie (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53030&o=2 $end $cdi=philipex, $bio Phillips CD-i published 25 years ago: Philips Media Interactieve Encyclopedie - Demonstratie - Exemplaar (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53031&o=2 $end $cdi=philipmm, $bio Phillips CD-i published 24 years ago: Philips Media Medische Encyclopedie (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53032&o=2 $end $msx2_flop=nms8245, $bio MSX 2 disk. published 34 years ago: Philips NMS-8245/8250/8255 (c) 1986 Philips Interactive Media, Inc. Software disks for the NMS series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101930&o=2 $end $msx2_flop=nms8245f, $bio MSX 2 disk. published 34 years ago: Philips NMS-8245F (c) 1986 Philips Interactive Media, Inc. Software disks for the NMS-8245F. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101931&o=2 $end $msx2_flop=nms8280, $bio MSX 2 disk. published 34 years ago: Philips NMS-8280/8280G (c) 1986 Philips Interactive Media, Inc. Software disks for the NMS-8280. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101932&o=2 $end $info=p2000m, $bio Computer published 40 years ago: Philips P2000M (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236726&o=2 $end $info=p2000t, $bio Computer published 40 years ago: Philips P2000T (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236727&o=2 $end $msx2_flop=vg8230, $bio MSX 2 disk. published 34 years ago: Philips VG-8230/VG-8235/VG-8240 (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101933&o=2 $end $msx2_flop=vg8235f, $bio MSX 2 disk. published 34 years ago: Philips VG-8235F (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101934&o=2 $end $a2600=phillyfl, $bio Atari 2600 cart. published 38 years ago: Philly Flasher & Cathouse Blues (c) 1982 PlayAround. - TECHNICAL - Model 201 - TRIVIA - Philly Flasher & Cathouse Blues was advertised as World's First 1 in 1 Adult Video Games Cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50791&o=2 $end $psx=philosom, $bio Sony PlayStation disc published 24 years ago: Philosoma (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110831&o=2 $end $electron_cass=phquest, $bio Acorn Electron cass. published 38 years ago: Philosopher's Quest (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52216&o=2 $end $bbcb_flop_orig=phquest, $bio Acorn BBC Micro B disk. published 36 years ago: Philosopher's Quest (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125199&o=2 $end $bbcb_flop_orig=phquestt, $bbcb_flop=phquestt, $bio Acorn BBC Micro B disk. published 33 years ago: Philosopher's Quest (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125243&o=2 $end $electron_flop=phquestt, $bio Acorn Electron 3.5in.disk. published 33 years ago: Philosopher's Quest (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129831&o=2 $end $info=jak_pf, $bio Dedicated Console published 10 years ago: Phineas and Ferb - Best Game Ever! (c) 2010 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261570&o=2 $end $psx=phix, $bio Sony PlayStation disc published 17 years ago: Phix - The Adventure (c) 2003 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111698&o=2 $end $apple2_flop_orig=phmpegas, $apple2_flop_clcracked=phmpegas, $bio Apple II disk. published 33 years ago: PHM Pegasus (c) 1987 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229221&o=2 $end $amigaocs_flop=phobia, $bio Commodore Amiga 500 disk. published 31 years ago: Phobia (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74724&o=2 $end $pc98=phobos, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Phobos (c) 1992 Himeya Soft., Inc. - TECHNICAL - # of floppy disks: 2 - TRIVIA - Released on July 16, 1992 in Japan. Retail price: 7800 Yen. (Mail order price 4300 yen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113931&o=2 $end $info=phnix_l1, $bio Pinball published 42 years ago: Phoenix (c) 1978 Williams. - TECHNICAL - Williams System 4 Model Number : 485 - TRIVIA - 6,198 units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5524&o=2 $end $info=phoenix,phoenixdal,phoenixass,phoenix2, $bio Arcade Video game published 40 years ago: Phoenix (c) 1980 Amstar. Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level). The player pilots a lone ship that can only move left and right along the botton of the playfield and fire upwards. The ship can also utilize a temporary 'Force Field' to protect it from missiles and birds. Any birds that that collide with the Force Field are destroyed. The Force Field only lasts for two seconds, but then cannot be used again for another five seconds. There are five attack waves to each round of play. The first wave begins with a formation of sixteen birds attacking the player's ship. They drop missiles and dive at the ship in an effort to destroy it. The second wave is a variation of the first, only with a different enemy attack pattern. The third wave begins with pattern of eight eggs that hatch into blue Phoenix birds that then attack the player's ship. These birds can be destroyed by rocket fire from the ship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself if the bird is not quickly destroyed. The fourth wave is similar to the third, only with two banks of eggs instead of one. The fifth and final wave is the attack of the Space fortress mothership; a huge mothership piloted by a purple-coloured Alien Queen who sends down waves of small birds to attack the player's ship, as well as launching missiles from the mothership itself. The Alien Queen is protected by a barrier that must be shot several times before both the Queen and the mothership are destroyed. Once the mothership has been destroyed, the game starts over with an increased level of difficulty. The additional gameplay elements seem to be at the expense of hardware performance. Despite having more basic graphics than "Galaxian", Phoenix's ships move in a very mechanical fashion compared to the smooth, nicely animated movements of Namco's classic. - TECHNICAL - Most Phoenix games will be in a standard Centuri woodgrain cabinet, but several other cabinets exist, due to this game being sold by multiple companies at the same time. These use sticker sideart (which covers the upper half of the machine), and glass marquees. The control panel is made up entirely of buttons, no joysticks are present (on the upright and 'maxi' cabs, that is; the cocktail cab has a 2-way joystick and 2 buttons). The monitor in this machine is mounted vertically, and the monitor bezel is relatively unadorned. Phoenix uses a unique wiring harness, which isn't know to be compatible with any other games. Main CPU : 8085A Sound Chips : TMS36XX, Discrete circuitry Players : 2 Cocktail cab : Control : 2-way Joystick Buttons : 2 => [1] Fire, [2] Force Field Upright and 'Maxi' cabs : Buttons : 4 (LEFT, RIGHT, FIRE, FORCE FIELD) (The upright and 'maxi' cabs have no joystick) - TRIVIA - Titlescreen's copyright notice : PHOENIX COPYRIGHT 1980 AMSTAR ELECTRONICS CORP. PHOENIX AZ. U.S.A. Phoenix was released in December 1980. Phoenix was the first multi-level space shooter and also the first shooter to include bosses. Despite its hardware issues, Phoenix's many gameplay innovations ensured that it now is rightly regarded as a classic and, along with Taito's "Space Invaders" and Namco's "Pac-Man" shares the dubious honour of being one of the most cloned games of the 1980s; with numerous console and home computer 'tributes' appearing. The song that is played at the start of the game is 'Romance de Amor', also known as 'Spanish Romance', whose true author is currently unknown. The song that is played when you start over after the mothership is destroyed is Ludwig van Beethoven's 'Für Elise'. Mark Gotfraind holds the official record for this game with 987,620 points. Licensed releases: "Phoenix [Maxi model]" (Centuri, Inc.) "Phoenix [Upright model]" (Centuri, Inc.) "Phoenix [Japanese Cocktail Table]" (Taito Corp.) Known Bootlegs/Hacks : Phoenix (Irecsa G.G.I Corp.) Phoenix (T.P.N.) Griffon (Videotron) Falcon (BGV) Vautour (Jeutel) Condor (Sidam) Batman Part 2 - SCORING - Scoring is a little complicated in this game due to the fact it depends on hits made and how close the Phoenix's are to your fighter. Phoenix fighters : 20, 40, or 80 points; 200 points if flying as a bird. Phoenix birds : 50 or 100 points/egg, 100 - 800 points/bird (depends on how many wings shot off and distance from fighter). Mothership : 1,000 - 9,000 points (may depend on how close the mothership is to you fighter when you kill the Alien Queen; may also depend on the amount of damage to the mothership, speed of destruction, as well as the number of spaceships destroyed). Usually, first 9 spaceships would increase by a thousand, then will be followed by nine 9000 point spaceships, then back to the first nine set, etc... - TIPS AND TRICKS - * When you start the game, your fighter will be in the middle at the bottom of the screen. You will see a formation of enemy fighters at the top of the screen. This is the beginning of Wave 1. A quick note about the Force Field: it lasts a couple of seconds and takes about five seconds to regenerate again. WAVES 1 AND 2 : 1) You will usually be attacked by multiple fighters at any one time. The movements of these fighters is pretty random. 2) In addition to dropping bombs on your fighter, Phoenix fighters also tend to try to ram your fighter. 3) After you clear out a few fighters, they will reassemble at the top of the screen. They will then move in synch with each other as they creep to the bottom of the screen. 4) Sometimes a Phoenix fighter will hover right above your ship. If you're quick, you can get off a quick shot and move away before a bomb can be dropped on you. 5) If multiple Phoenix fighters are at your level, use the Force Field to clear a path through them. WAVE 3 AND 4 : 1) The Phoenixes in Wave 3 enter the screen in a zig-zag pattern while the Phoenixes in Wave 4 arrive in a cross-over pattern of four Phoenixes per side. 2) Once they get large, they start to do erratic zig-zag patterns across the screen. At the same time, they are dropping bombs toward your fighter. Your goal is to shoot off their wings. If you do this, it forces them to go straight down until the wing regenerates. They will still be dropping bombs, but at least they will be going straight down. 3) If at all possible, try to hit the Phoenixes when they are close to your ship. Doing this gets you more points. 4) In addition, try to shoot off both wings before destroying a Phoenix for more points. WAVE 5 : 1) Your goal on this wave is to cut through the mothership's hull and shield and take out the Alien Queen inside. 2) Start firing as rapidly as you can to quickly cut through the hull. It will take quite a few shots to get to the shield. 3) The shield rotates so you will have to hit it a lot of times in order to get a wide enough hole in it to hit the Alien Queen. 4) As all of this is going on, the mothership is continually descending upon your ship. In addition, the escorts are constantly harassing you. 5) A good strategy is that once you have cut a path through the hull and shield, wait for the mothership to be almost on top of your ship. When you take out the alien, you will get a lot more points. 6) Destroying the escorts does not end this wave. Once you complete Wave 5, the cycle begins anew. * During the game three birds will attack all in a line. Let those birds fly all the way to the bottom and start to fly back up. As they are flying up, shoot all three in a row real quick (2 or 3 seconds) and you will elevate your score to 204,000 regardless of what your current score is - The best way to get this bonus for shooting the three birds in a line is on the second stage of level 2. The blue and pink birds in an oval shape. Just wait, not firing at the bottom of the screen. A single bird will come down, fanny around and then fly back up, then four birds will fly down together in a line. When they start to fly back up - blast three of them for the bonus. It works best here because of the rapid fire allowed on this and every other 2nd stage. In addition, accomplishing the trick a second time again puts your score at 204,000, even if your score was higher. - SERIES - 1. Phoenix (1980) 2. Pleiads (1981) - PORTS - * CONSOLES: Emerson Arcadia [EU] (1982) "Space Vultures [Model 1014]" ZX-Spectrum [EU] (1983) "Pheenix" by Megadodo Software BBC B [EU] (1983) "Eagle Empire" by Alligata [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" * COMPUTERS: [EU] Commodore C64 (1984) "Eagle Empire" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1961&o=2 $end $info=phoenixha, $bio Arcade Video game published 39 years ago: Phoenix (c) 1981 Hellomat Automaten. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48295&o=2 $end $info=phoenixc,phoenixc2,phoenixc3,phoenixc4, $bio Arcade Video game published 39 years ago: Phoenix (c) 1981 Irecsa G.G.I Corp. Bootleg of Amstar's Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26878&o=2 $end $info=phoenixs, $bio Arcade Video game published 39 years ago: Phoenix (c) 1981 Sonic, S.A. Spanish bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72302&o=2 $end $info=phoenixi, $bio Arcade Video game published 39 years ago: Phoenix (c) 1981 IDI s.n.c. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116203&o=2 $end $a2600=phoenixc, $bio Atari 2600 cart. published 37 years ago: Phoenix (c) 1983 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50793&o=2 $end $info=phoenix3, $bio Phoenix (c) 198? T.P.N. Bootleg of Amstar's Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26879&o=2 $end $info=phoenixgu, $bio Phoenix (c) 198? G. Universal Video. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144003&o=2 $end $spectrum_cass=phoenixz,phoenixz_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Phoenix (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80214&o=2 $end $specpls3_flop=phoenix, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Phoenix (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147771&o=2 $end $a2600=phoenixz, $bio Phoenix (c) 19?? Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50794&o=2 $end $info=j5phnx,j5phnxa, $bio Phoenix (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30121&o=2 $end $zx81_cass=phoenix, $bio Sinclair ZX-81 cass. published 38 years ago: Phoenix Adventure (c) 1982 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114867&o=2 $end $cpc_flop=phoenixu, $bio Amstrad CPC 464 disk. published 27 years ago: Phoenix Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126506&o=2 $end $info=phxfant, $bio Slot Machine published 15 years ago: Phoenix Fantasy (c) 2005 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7997&o=2 $end $info=j6phxgld,j6phxglda,j6phxgldb,j6phxgldc,j6phxgldd,j6phxglde,j6phxgldf,j6phxgldg, $bio Fruit Machine published 18 years ago: Phoenix Gold (c) 2002 JPM. Phoenix Gold is a classic 3-reel, multi-stake and award card game played on 5 winlines with awards for 3 of a kind fruits. Reel win awards from the base reel game can be gambled or saved to Multiwin, where they can be combined with credit to play the multiplier top game. - TECHNICAL - Housed in the Electra cabinet. - TRIVIA - Released in April 2002 in Poland, Ukraine, Czech Republic, Latvia, Lithuania and Slovakia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11741&o=2 $end $info=j6pnxgd, $bio Phoenix Gold De Luxe (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41129&o=2 $end $info=j6pnxmil,j6pnxmila,j6pnxmilb,j6pnxmilc, $bio Phoenix Millennium (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41130&o=2 $end $info=phoenxp2, $bio Arcade Video game published 39 years ago: Phoenix Part 2 (c) 1981 Unknown. A poorly optimized clone of "Phoenix" running on Galaxian hardware. Slowdown can occur during battle when alot of moving sprites are on screen. - TECHNICAL - CPU: Zilog Z80 3.072 MHz Sound Chips: DISCRETE Sound CPU and Galaxian's custom audio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32449&o=2 $end $x68k_flop=phoenixq, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Phoenix Quiz - Slime King o Haritaose (c) 1990 Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88507&o=2 $end $info=phoenixt,phoenixj, $bio Arcade Video game published 40 years ago: Phoenix (c) 1980 Taito Corp. Japanese version licensed from Amstar. For more information on the game itself, please see the original Amstar entry; "Phoenix". - TECHNICAL - Japanese Cocktail Table - TRIVIA - Titlescreen's copyright notice: 1980 TAITO CORPORATION Even if titlescreen says 1980, this game was released in 1981 in Japan. - PORTS - * CONSOLES: [JP] Atari 2600 (1983) [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26880&o=2 $end $info=phoenixb, $bio Arcade Video game published 40 years ago: Phoenix (c) 1980 Centuri. For more information on the game itself, please see the original Amstar entry. - TECHNICAL - Maxi model dimensions : Height : 139.7 cm (55 in.) Width : 52.7 cm (20.75 in.) Depth : 59.7 cm (23.5 in.) It may sound confusing, but according to the 'Maxi' cabinet is actually the smaller model more commonly referred to as 'cabaret'. - TRIVIA - Titlescreen's copyright notice : PHOENIX COPYRIGHT 1980 AMSTAR ELECTRONICS CORP. MFG. BY CENTURI INC. Even if titlescreen says 1980, this game was released in March 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26882&o=2 $end $a2600=phoenix,phoenixe,phoenix1, $bio Atari 2600 cart. published 38 years ago: Phoenix (c) 1982 Atari, Incorporated. In ancient times, legend says, there was a bird of great beauty. About the size of an eagle, it had brilliant scarlet and gold feathers, a melodious song, and was the only one of its kind in the entire world. This fabulous creature lived in Arabia and had a life span of over five hundred years. At the end of its life, the phoenix built a nest of frankincense, myrrh, and other aromatic spices. After setting fire to the nest by rapidly beating its wings, the beautiful bird settled down to die amidst the flames. From the ashes of that fire miraculously arose a young, revitalized Phoenix. This new bird then took the remains of its parent to the temple of the sun at Heliopolis in Egypt, and sacrificed them on the high altar. The long life of the Phoenix and the dramatic rebirth from its own ashes has made this legendary bird a symbol of immortality and spiritual rebirth in many cultures. The Egyptians saw the myth as a symbol of the life cycle of the sun, which dies every day at sunset and is reborn every morning at dawn. Most others interpret the legend as a general symbol for the regeneration of life after death. However, something awful has happened to tarnish the long-standing image of the Phoenix. Due to the effects of radioactive fallout on its nest, the Phoenix has unfortunately mutated into a bird of prey. Now, several birds arise from the ashes, but these are not like the beautiful, friendly bird of old. These birds are mean. Their cries areshrill. They have developed a tough, metallic-like skin that makes them almost indestructible. And they have turned their backs on the human race to offer their services to alien beings determined to drain away earth's energy resources. Your mission: Eliminate these seemingly immortal war hawks, destroy the alien spaceship, and safeguard our planet from ravaging energy-thieves. You have five lives in which to survive the bombing attacks of four separate flocks of Phoenix war birds who protect the alien spaceship. Your challenge is to eliminate the birds, get to the spaceship that follows the fourth wave of birds, and shoot the alien pilot. To eliminate the large, menacing Phoenixes of the third and fourth waves, you have to hit them in the center. If you only wing a Phoenix, like its ancient ancestor, it will soon regenerate the missing part and become a whole bird to attack you some more. To destroy the alien pilot, you have to erode the multi-colored hull of the spaceship directly beneath the cockpit to create a clear shot at him. But one of the hull layers - the blue layer - rotates the length of the spaceship. So, you not only have to chip away at the blue layer, but you also have to time your shot at the alien to coincide with the hole passing directly under him. - TECHNICAL - Model CX2673 - TRIVIA - Trademark licensed by Centuri, Inc. - TIPS AND TRICKS - * Overcome the temptation to fire away the first time the small birds appear. Instead, take a few moments to study their patterns. Observe what happens when you are positioned directly beneath the birds, andwhen you are not. Study the attack patterns of the lower birds. Learn how to move your laser cannon between the bombs without getting blown apart. * In all phases of the game except for the second wave of small birds, you must press the red fire button each time you want to squeeze off a shot. However, in the second wave of small birds, you'll get continuous firing if you hold the button down. * Don't waste lives trying to accumulate a lot of points in the early waves. Play it safe. Save your stamina for the large birds and for the spaceship, where the real big points are scored. * For the first two times you encounter the alien spaceship, you can chip away the blue layer of the spaceship without getting bombed if you fire close to the edges furthest from the cockpit. Starting with the third encounter with the spaceship, however, bombs will fall from those edges and the alien's shots will be faster-paced and more accurate - just to make things more challenging for advanced players! At all times, you need two shots at the same point to create a hole in the blue layer. * Use your force field sparingly and as a strategic device in emergency situations. If a bird brushes up against your force field, it will be disintegrated; but if a bird crashes into your unprotected laser cannon, you're both dead ducks. The moral: Keep a watchful eye for low flying birds! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50792&o=2 $end $info=phoenixa, $bio Arcade Video game published 40 years ago: Phoenix (c) 1980 Centuri. For more information on the game itself, please see the original Amstar entry. - TECHNICAL - Upright model Dimensions : Height : 180.3 cm (71 in.) Width : 64.5 cm (25.375 in.) Depth : 76.2 cm (30 in.) - TRIVIA - Titlescreen's copyright notice : PHOENIX COPYRIGHT 1980 AMSTAR ELECTRONICS CORP. MFG. BY CENTURI INC. Even if titlescreen says 1980, this game was released in March 1981. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Phoenix [Model CX2673]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * HANDHELDS: [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: Tandy Color Computer [US] (1983) "Demon Seed" [US] Commodore C64 (1984) "Eagle Empire" [US] Apple II (1981) "Falcons" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" * OTHERS: Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games Apple iPhone/iPod [US] (oct.24, 2010) [Model 375327278] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26881&o=2 $end $mo5_cass=phone8, $bio Phone8 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108890&o=2 $end $to7_cass=phonemia, $bio Thomson TO7 cass. published 36 years ago: Phonemia (c) 1984 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108477&o=2 $end $to_flop=phonemia, $bio Thomson TO disk. published 35 years ago: Phonemia (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107943&o=2 $end $to7_cart=phonemia, $bio Thomson TO7 cart. published 35 years ago: Phonemia (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108634&o=2 $end $leapfrog_leappad_cart=compwords, $bio LeapFrog Leappad cart. published 17 years ago: Phonics Program - Lesson 10 - Compound Words - A Fisherman's Tale (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234980&o=2 $end $leapfrog_leappad_cart=mosslake, $bio LeapFrog Leappad cart. published 17 years ago: Phonics Programme - Lesson 3 - Short Vowels o and e - A Day at Moss Lake (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234981&o=2 $end $apple2_flop_orig=photar, $apple2_flop_clcracked=photar, $bio Apple II disk. published 39 years ago: Photar (c) 1981 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229344&o=2 $end $dragon_cass=photofin, $bio Dragon cass. published 37 years ago: Photo Finish (c) 1983 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116745&o=2 $end $info=photof, $bio Arcade Video game published 29 years ago: Photo Finish (c) 1991 Jaleco. - TRIVIA - Developed by Casio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15676&o=2 $end $pc98_cd=photogen, $bio NEC PC-9821 CD published 23 years ago: Photo Genic (c) 1997 SUNSOFT. - TECHNICAL - CD x1 - TRIVIA - Released on May 16, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128622&o=2 $end $saturn=photogen, $bio Sega Saturn game published 22 years ago: Photo Genic (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59506&o=2 $end $n64=photovw, $bio Photo Viewer (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237520&o=2 $end $info=photoy2k,photoy2k102,photoy2k104,photoy2k103j, $bio Arcade Video game published 21 years ago: Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999) 2. Photo Y2K 2 (2000) - STAFF - Executive Producer : Ming-Der Tsai Director : Chin Programmer : Fred Liao, Zhan-Hong Chou Music & S ,E : Eddie Yao, Dean Art Designer : Leo Chou, Gun, Wang Bing Producer : Jack Wang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1962&o=2 $end $info=py2k2,py2k2100, $bio Arcade Video game published 19 years ago: Photo Y2K 2 (c) 2001 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in May 2001. Also known as "Real and Fake 2". - SERIES - 1. Photo Y2K (1999) 2. Photo Y2K 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4150&o=2 $end $to_flop=photo95, $bio Thomson TO disk. published 20 years ago: Photo95 (c) 2000 Manta-Softs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107944&o=2 $end $amigaocs_flop=photonst, $bio Commodore Amiga 500 disk. published 30 years ago: Photon Storm (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74725&o=2 $end $apple2gs=photonx2, $bio Apple IIGS disk. published 30 years ago: Photonix II Ver.2 (c) 1990 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197496&o=2 $end $info=photoply, $bio PhotoPlay (c) 200? Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32368&o=2 $end $info=photoply2k4, $bio Arcade Video game published 16 years ago: PhotoPlay 2004 (c) 2004 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127428&o=2 $end $info=phozon,phozons, $bio Arcade Video game published 37 years ago: Phozon (c) 1983 Namco. Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Phozon was released on August 1983 in Japan. - TIPS AND TRICKS - * Easter Egg : Enter service mode and enter the following sequence : Up(x4), Right, Down, Left(x2). '(c) (p) 1983 NAMCO LTD.' will be added at the bottom of the screen. - STAFF - Music and sound composed by : Yuriko Keino - PORTS - * CONSOLES: [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" [US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" : Re-released in 1998 as a "Greatest Hits" edition. [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.3 [PlayStation the Best] [Model SLPS-91160]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" * Other : Apple iPhone/iPod [US] (jan.26, 2012) "Namco Arcade [Model 465606050]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1963&o=2 $end $adam_flop=phrcraze,phrcrazeb,phrcrazea, $bio Coleco Adam disk. published 32 years ago: Phrase Craze (c) 1988 Reedy Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82661&o=2 $end $adam_flop=phrcrazepp1, $bio Coleco Adam disk. published 32 years ago: Phrase Craze - Phrase Pak I (c) 1988 Reedy Soft. Extra puzzles for Phrase Craze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109898&o=2 $end $adam_flop=phrcrazepp2, $bio Coleco Adam disk. published 32 years ago: Phrase Craze - Phrase Pak II (c) 1988 Reedy Soft. Second pack of extra puzzles for Phrase Craze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109899&o=2 $end $adam_flop=phrcracs, $bio Coleco Adam disk. published 32 years ago: Phrase Pak Construction Set (c) 1988 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109900&o=2 $end $info=phrcraze,phrcrazea,phrcrazeb,phrcrazec,phrcrazev, $bio Arcade Video game published 34 years ago: Phraze Craze (c) 1986 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3522&o=2 $end $pc8801_flop=phreneti, $bio Phrenetic Shooting (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92628&o=2 $end $pc8801_flop=phrenet1, $bio NEC PC-8801 Series disk. published 32 years ago: Phrenetic Shooting 2 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92629&o=2 $end $pc8801_flop=phrenet2, $bio NEC PC-8801 Series disk. published 31 years ago: Phrenetic Shooting 3 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92630&o=2 $end $info=phunsy, $bio Computer published 40 years ago: PHUNSY [Philipse Universal System] (c) 1980 JFP Philipse. Micro computer with a Signetics 2650 CPU. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97911&o=2 $end $bbc_rom=phx100, $bio PHX Ver. 1 (c) 198? University of Cambridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145220&o=2 $end $bbc_rom=phx, $bio PHX Ver. 2 (c) 198? University of Cambridge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145221&o=2 $end $ti99_cart=fitness, $bio TI-99-4A soft. published 42 years ago: Physical Fitness [Model PHM 3010] (c) 1978 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84677&o=2 $end $apple2_flop_clcracked=pscisnd, $bio Apple II disk. published 31 years ago: Physical Science Series - Sound (c) 1989 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231350&o=2 $end $bbca_cass=physic, $bio Acorn BBC Micro A cass. published 37 years ago: Physics (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52217&o=2 $end $spectrum_cass=physicsl,physicsl_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Physics (c) 1985 Letts & Co., Charles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226062&o=2 $end $spectrum_cass=physicss,physicss_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Physics (c) 1985 Collins Educational, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226063&o=2 $end $spectrum_cass=physicsh,physicsh_a,physicsh_b,physicsh_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Physics (c) 1985 Hill MacGibbon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226064&o=2 $end $spectrum_cass=physicsp,physicsp_a,physicsp_b,physicsp_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Physics (c) 1985 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226065&o=2 $end $msx1_cart=physics, $bio MSX cart. published 32 years ago: Physics (c) 1988 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77363&o=2 $end $spectrum_cass=physicss_a,physicss_c, $bio Physics (c) 198? Homestudy, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226068&o=2 $end $spectrum_cass=physicsa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Physics 'A' Level (c) 1983 Calisto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226067&o=2 $end $spectrum_cass=physicse,physicse_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Physics - Examination Practice & Tests O Level (c) 1984 Sphere Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226069&o=2 $end $spectrum_cass=physics1,physics1_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Physics 1 (c) 1983 Think Tank Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226066&o=2 $end $msx1_cart=physhas, $bio MSX cart. published 32 years ago: Physics Hasan ibn al-Haytham (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77364&o=2 $end $spectrum_cass=physicso,physics0, $bio Physics O-A Level (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225564&o=2 $end $apple2_flop_orig=phmdrock, $bio Apple II disk. published 33 years ago: Physics of Model Rocketry (c) 1987 Estes Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233501&o=2 $end $zx81_cass=physrev, $bio Sinclair ZX-81 cass. published 39 years ago: Physics Revision (c) 1981 Scisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114981&o=2 $end $super80_cass=pi, $bio PI network calculator [Model 025L3] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126857&o=2 $end $adam_flop=piwriter, $bio Pi Writer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109901&o=2 $end $spectrum_cass=pirsquar,pirsquarb, $bio Pi-R Squared (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225742&o=2 $end $gbcolor=picarro2, $bio Nintendo Game Boy Color game published 20 years ago: Pia Carrot e Youkoso!! 2.2 (c) 2000 Nec InterChannel, Limited. - TECHNICAL - [Model CGB-B22J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68502&o=2 $end $pc98=picarrot, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Pia Carrot e Youkoso!! We've Been Waiting for You (c) 1996 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90342&o=2 $end $pcfx=carrot, $bio NEC PC-FX game published 23 years ago: Pia Carrot e Youkoso!! (c) 1997 Cocktail Soft. - TECHNICAL - GAME ID: FXNKT701 - TRIVIA - Released on May 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103692&o=2 $end $saturn=picarrot, $bio Sega Saturn game published 22 years ago: Pia Carrot he Youkoso!! We've Been Waiting for You (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59508&o=2 $end $saturn=picarrotsg, $bio Sega Saturn game published 22 years ago: Pia Carrot he Youkoso!! We've Been Waiting For You [Shokai Genteiban] (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59507&o=2 $end $saturn=picarro2, $bio Sega Saturn game published 22 years ago: Pia Carrot he Youkoso!! 2 (c) 1998 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59509&o=2 $end $gba=picarro3, $bio Nintendo GBA cart. published 16 years ago: Pia Carrot he Youkoso!! 3.3 (c) 2004 Nec InterChannel, Limited. - TECHNICAL - GAME ID: AGB-BP3J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72128&o=2 $end $gbcolor=hjtaiyou, $bio Pian Wai Zhang Huang Jin no Taiyou - Feng Yin De Yuan Gu Lian Jin Shu (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122025&o=2 $end $cpc_flop=pianof19, $bio Amstrad CPC type-in published 32 years ago: Piano (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119606&o=2 $end $icanpian=pianfav, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Piano Favorites [Model J7522] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240448&o=2 $end $x68k_flop=pias, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pias (c) 1990 Birdy Soft - TECHNICAL - FD x2 - TRIVIA - Released on October 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87983&o=2 $end $pc98=pias, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pias (c) 1990 Birdy Soft. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90343&o=2 $end $pc8801_flop=pias, $bio NEC PC-8801 Series disk. published 30 years ago: Pias - Hikisaka Reta Seishun (c) 1990 BirdieSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92631&o=2 $end $mbc55x=picasso, $bio Picasso (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236970&o=2 $end $cpc_flop=picassou, $bio Picasso (c) 19?? SD Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124883&o=2 $end $info=v4picdil, $bio Piccadilly Nights (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41669&o=2 $end $info=piccolop, $bio Arcade Video game published 30 years ago: Piccolo Poker (c) 1990 Novomatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36084&o=2 $end $ekara_japan_a=a5, $bio Takara e-Pitch cart. published 16 years ago: Pichi Pichi Pitch Karaoke Party [Model A-5] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146930&o=2 $end $ekara_japan_a=a4, $bio Takara e-Pitch cart. published 16 years ago: Pichi Pichi Pitch Pure Chapter 1 [Model A-4] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146929&o=2 $end $ekara_japan_a=a7, $bio Takara e-Pitch cart. published 16 years ago: Pichi Pichi Pitch Pure Chapter 3 [Model A-7] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146932&o=2 $end $ekara_japan_a=a1, $bio Takara e-Pitch cart. published 17 years ago: Pichi Pichi Pitch Vol.1 [Model A-1] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146926&o=2 $end $ekara_japan_a=a3, $bio Takara e-Pitch cart. published 17 years ago: Pichi Pichi Pitch Vol.3 [Model A-3] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146928&o=2 $end $pokemini=pichuhop, $bio Nintendo Pokémon Mini game published 18 years ago: Pichu Bros. Mini - Hoppip's Jump Match (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82285&o=2 $end $pokemini=pichunts, $bio Nintendo Pokémon Mini game published 18 years ago: Pichu Bros. Mini - Netsukikyuu (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82286&o=2 $end $pokemini=pichuskt, $bio Nintendo Pokémon Mini game published 18 years ago: Pichu Bros. Mini - Skateboard (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82287&o=2 $end $pokemini=pichubro, $bio Nintendo Pokémon Mini game published 18 years ago: Pichu Bros. Mini [Model MIN-MBRJ-JPN] (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82284&o=2 $end $info=pickwin,pickwino,pickwinbt,pickwinb1,pickwindt,pickwind1,pickwinvt,pickwinv1,pickwino2, $bio Slot Machine published 19 years ago: Pick & Win (c) 2001 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31153&o=2 $end $apple2gs=pickpile, $bio Apple IIGS disk. published 30 years ago: Pick 'n Pile (c) 1990 Procyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115211&o=2 $end $specpls3_flop=picknmix, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Pick 'N' Mix (c) 1991 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148223&o=2 $end $cpc_flop=picknmix, $bio Pick 'N' Mix: Agatha's Folly + The Jade Stone + Leopold The Minstrel (c) 199? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123906&o=2 $end $cpc_flop=picknmix01, $bio Amstrad CPC 464 disk. published 27 years ago: Pick 'N' Mix: Cloud 99 + Dr Jekyll and Mr Hyde + Phoenix + Violator of Voodoo (c) 1993 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123907&o=2 $end $cpc_flop=picknmix02, $bio Pick 'N' Mix: The Black Fountain + Sharpe's Deeds... (c) 199? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123908&o=2 $end $a2600=picknpil, $bio Atari 2600 cart. published 30 years ago: Pick 'n' Pile (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50795&o=2 $end $amigaocs_flop=picknpil, $bio Commodore Amiga 500 disk. published 30 years ago: Pick 'n' Pile (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74726&o=2 $end $specpls3_flop=picknpil, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Pick 'n' Pile (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148123&o=2 $end $amigaocs_flop=picknpila, $bio Commodore Amiga 500 disk. published 30 years ago: Pick 'n' Pile [Le 2ème sens] (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74727&o=2 $end $info=m4pick, $bio Pick A Fruit (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42062&o=2 $end $odyssey2=pickaxe, $bio Magnavox Odyssey² game published 38 years ago: Pick Axe Pete! (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9437 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95653&o=2 $end $info=sc2pick,sc2pickcp,sc2pickp,sc2pickc, $bio Fruit Machine published 24 years ago: Pick of the Bunch (c) 1996 Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42206&o=2 $end $info=b85potp, $bio Fruit Machine published 15 years ago: Pick of the Pack (c) 2005 Bell-Fruit Games. - TRIVIA - Pick of the Pack was released in June 2005 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42420&o=2 $end $info=sc4potp,sc4potpa, $bio Fruit Machine published 15 years ago: Pick of the Pack (c) 2005 Bell-Fruit Games. - TECHNICAL - [Model PR1612] Scorpion 4 - TRIVIA - Released in June 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11523&o=2 $end $info=sc5potp,sc5potpa, $bio Fruit Machine published 15 years ago: Pick of the Pack (c) 2005 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1612] - TRIVIA - Released in June 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43124&o=2 $end $a2600=pickup, $bio Atari 2600 cart. published 37 years ago: Pick Up (c) 1983 20th Century Fox - TRIVIA - Unreleased prototype. - STAFF - Programmer: Mark Klein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50796&o=2 $end $pc98=pickupmj, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pick UP 麻雀マスター (c) 1994 Allex. (Pick Up Mahjong Master) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90344&o=2 $end $pc98=pickupy1, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pick UP やどかり衛星放送局1 (c) 1994 Allex. (Pick Up Yadokari Eisei Housoukyoku 1) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90345&o=2 $end $pc98=pickupy2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pick UP やどかり衛星放送局2 (c) 1994 Allex. (Pick Up Yadokari Eisei Housoukyoku 2) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90346&o=2 $end $pc98=pickupy3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pick UP やどかり衛星放送局3 (c) 1994 Allex. (Pick Up Yadokari Eisei Housoukyoku 3) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90347&o=2 $end $pc98=pickupy5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pick UP やどかり衛星放送局5 (c) 1994 Allex. (Pick Up Yadokari Eisei Housoukyoku 5) - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90348&o=2 $end $info=ep_pesos,ep_pesosa,ep_pesosb,ep_pesosc, $bio Pick Yer Pesos (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40879&o=2 $end $cpc_flop=picknpil02,picknpil06,picknpil04,picknpil05,picknpil03,picknpil07,picknpil01,picknpil,picknpil08,picknpil09, $bio Amstrad CPC 464 disk. published 30 years ago: Pick'n Pile (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120737&o=2 $end $ibm5150=pickpile, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Pick'n Pile (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132475&o=2 $end $g7400=pickaxe, $bio Phillips Videopac game published 40 years ago: Pickaxe Pete (c) 1980 Philips Corp. - TECHNICAL - Game ID: 43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95654&o=2 $end $info=pickin, $bio Arcade Video game published 37 years ago: Pickin' (c) 1983 Valadon Automation. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1964&o=2 $end $cpc_flop=piclosuk, $bio Amstrad CPC type-in published 31 years ago: Piclos (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120094&o=2 $end $a2600=picnice, $bio Atari 2600 cart. published 37 years ago: Picnic (c) 1983 Carrere Video. European release. See US Games' "Picnic [Model VC2004]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50798&o=2 $end $a800=picnic, $bio Atari 800 cart. published 38 years ago: Picnic Paranoia (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86652&o=2 $end $apple2_flop_orig=pparanoi, $apple2_flop_clcracked=picparan, $bio Apple II disk. published 38 years ago: Picnic Paranoia (c) 1982 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230466&o=2 $end $ti99_cart=picnicpr, $bio TI-99-4A soft. published 37 years ago: Picnic Paranoia (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8517 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84678&o=2 $end $a2600=picnic, $bio Atari 2600 cart. published 38 years ago: Picnic (c) 1982 US Games Corp. Picnic is a one or two player game. You call this a picnic!!?? Just when you are ready to sit down and eat your juicy cheeseburgers, a swarm of nasty bugs comes along intent on beating you to the munch. They start eating and you start swatting, and the battle has begun. It's a good thing you brought along your bug zapping trap. Now, swat those critters into the trap, and just maybe there will be something left for you to eat for lunch. Picnic features six game aariations: Game 1 - Single player, beginner skill level Game 2 - Single player, intermediate skill level Game 3 - Single player, advanced skill level Game 4 - Two player, beginner skill level Game 5 - Two player, intermediate skill level Game 6 - Two player, advanced skill level Note: The two player variations use the left paddle controller only, which can be passed back and forth when turns change. Each player's turn is indicated by different colored scores on the screen. Scores of each player are displayed, flashing alternately when the game is over. - TECHNICAL - Model VC2004 - SCORING - * Swatting a bug = 10 points * Swatting a bug into trap = 20 points * Swatting Super Bug = 40 points * Swatting Super Bug into trap = 1000 points - TIPS AND TRICKS - * For starters, you should know some basic (sneaky) attributes of the game; if you haven't already noticed, the bugs can shoot through your paddle and eat your burgers unless you activate it by pressing the 'fire' (or 'swat' in this case) button at the exact time the bug extends his needlelike tongue. Also, note that you can't hold the paddle in swatting position - as it returns to its normal position a split second after activation. This calls for exact timing on the swat! Anticipate the bug's hunger and get him before he eats your lunch! * The best swatting position is near the center, between trap and burgers on either side. Even though this area puts the most bugs in the jar, you are trying to save your burgers! Therefore, it is good strategy, nay - necessity - to swat bugs even if you don't trap them; otherwise, you may really be out to lunch without the food! * Beware of Super Bug as he comes on screen immediately after you complete a wave. He can and will shoot from high altitudes, so home in on him early. When he gets into feeding position, swat away at that two-tongued devil. * Now, stay cool, don't get bugged, and save those burgers before your Picnic turns into a bugfest!! - STAFF - Designer: Tom Sloper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50797&o=2 $end $info=picno, $bio Tabletop game published 27 years ago: Picno (c) 1993 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127174&o=2 $end $info=picno2, $bio Tabletop game published 27 years ago: Picno 2 (c) 1993 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127175&o=2 $end $picno=artpuzzl, $bio Konami Picno cart. published 27 years ago: Picno Art Puzzle [Model RX109] (c) 1993 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240178&o=2 $end $picno=picno123, $bio Konami Picno cart. published 27 years ago: Picno de 1 2 3 [Model RX108] (c) 1993 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240179&o=2 $end $picno=picnoabc, $bio Konami Picno cart. published 27 years ago: Picno de A B C [Model RX105] (c) 1993 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240180&o=2 $end $picno=pdeaiueo, $bio Konami Picno cart. published 27 years ago: Picno de A I U E O [Model RX107] (c) 1993 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240181&o=2 $end $pico=pbasebal, $bio Sega Pico game published 26 years ago: Pico Baseball (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75752&o=2 $end $msx1_cart=picopico, $bio MSX cart. published 37 years ago: Pico Pico (c) 1983 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77365&o=2 $end $msx1_cass=picopico,picopicoa, $bio MSX cass. published 37 years ago: ピコピコ (c) 1983 Micro Cabin Co. (Pico Pico) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118113&o=2 $end $msx1_flop=picopico, $bio Pico Pico cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230094&o=2 $end $pico=psoccer,psoccerp, $bio Sega Pico game published 25 years ago: ピコサッカー めざせサッカーせんしゅ (c) 1995 Sega Enterprises, Limited. (Pico Soccer - Mezase Soccer Senshu) - TECHNICAL - GAME ID: HPC-6018 ROM size: 1 MB - TRIVIA - Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75753&o=2 $end $pico=picosamp2,picosamp1,picosamp, $bio Sega Pico game published 24 years ago: Pico Storyware Sampler (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75754&o=2 $end $mo5_flop=picorese, $to_flop=picorese, $bio Thomson MO5/TO disk. published 35 years ago: Pico-Reseau CLD75 (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107946&o=2 $end $gameboy=picross2, $bio Nintendo Game Boy Cart. published 24 years ago: Picross 2 [Model DMG-AP2J-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66688&o=2 $end $snes=picrosv1,picrosv1a, $bio Nintendo Super Famicom cart. published 21 years ago: Picross NP Vol. 1 (c) 1999 Nintendo Company, Limited. - TECHNICAL - GAMe ID: SHVC-BPIJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61948&o=2 $end $snes=picrosv2a,picrosv2, $bio Nintendo Super Famicom cart. published 21 years ago: Picross NP Vol. 2 [Model SHVC-BP2J-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61949&o=2 $end $snes=picrosv3, $bio Nintendo Super Famicom cart. published 21 years ago: Picross NP Vol. 3 [Model SHVC-BP3J-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61950&o=2 $end $snes=picrosv4,picrosv4a, $bio Nintendo Super Famicom cart. published 21 years ago: Picross NP Vol. 4 (c) 1999 Nintendo Company, Limited. - TECHNICAL - GAME ID: SHVC-BP4J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61951&o=2 $end $snes=picrosv5, $bio Nintendo Super Famicom cart. published 21 years ago: Picross NP Vol. 5 [Model SHVC-BP5J-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61952&o=2 $end $snes=picrosv6, $bio Nintendo Super Famicom cart. published 20 years ago: Picross NP Vol. 6 [Model SHVC-BP6J-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61953&o=2 $end $snes=picrosv7, $bio Nintendo Super Famicom cart. published 20 years ago: Picross NP Vol. 7 [Model SHVC-BP7J-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61954&o=2 $end $snes=picrosv8, $bio Nintendo Super Famicom cart. published 20 years ago: Picross NP Vol. 8 [Model SHVC-BP8J-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61955&o=2 $end $saturn=pictflsh, $bio Sega Saturn game published 24 years ago: Pict Flash Don Don (c) 1996 Hitachi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59510&o=2 $end $cpc_cass=pictions, $bio Amstrad CPC cass. published 31 years ago: Pictionary (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98655&o=2 $end $cpc_cass=piction, $bio Amstrad CPC cass. published 31 years ago: Pictionary (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98656&o=2 $end $cpc_flop=pictiona04,pictiona01,pictiona,pictiona03, $bio Amstrad CPC 464 disk. published 31 years ago: Pictionary (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121247&o=2 $end $cpc_flop=pictiona02,pictiona05,pictiona06, $bio Amstrad CPC 464 disk. published 31 years ago: Pictionary (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121248&o=2 $end $spectrum_cass=pictiona_b,pictiona_c, $bio Pictionary (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219508&o=2 $end $specpls3_flop=pictionasp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Pictionary - El juego en el que todos pintan (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147573&o=2 $end $amigaocs_flop=piction, $bio Commodore Amiga 500 disk. published 31 years ago: Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74728&o=2 $end $specpls3_flop=pictiona, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147608&o=2 $end $st_flop=piction, $bio Atari ST disk. published 31 years ago: Pictionary - The Game of Quick Draw (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148435&o=2 $end $nes=piction, $vgmplay=piction_nes, $bio Nintendo NES cart. published 30 years ago: Pictionary (c) 1990 LJN. What do you do when you have a crowd over for a party? Pull out the Pictionary board game, of course! But what do you do if the crowd wants to play a Nintendo game? Pull out PICTIONARY, THE GAME OF VIDEO QUICK DRAW!!! This game contains all of the elements of the Pictionary board game that have made it so popular - simple, easy to follow rules, frantic game play where you try get your team to guess some difficult words from the pictures you've drawn, and an almost endless word list. It also has so additional arcade-style games that aren't possible in a board game. And, you don't have to have three or more to play as in the board game - you can challenge this one solo. So if you're ready for something that combines one of today's hottest board games with the excitement of Nintendo, then this one's for you!!! - TECHNICAL - GAME ID: NES-P5-USA - TRIVIA - Released in July 1990 in the USA. - STAFF - DEVELOPED BY: SOFTWARE CREATIONS PROGRAMMER: TONY POMFRET ARTIST: CRAIG HOUSTON MUSICIAN: TIM FOLLIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55434&o=2 $end $apple2_flop_clcracked=picbargr, $bio Apple II disk. published 30 years ago: Pictographs Bar Graphs (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231575&o=2 $end $to7_cart=pictor, $bio Thomson TO7 cart. published 37 years ago: Pictor (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108635&o=2 $end $mo5_cart=pictor,pictora, $bio Thomson MO5 cart. published 37 years ago: Pictor (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108748&o=2 $end $to7_cass=pictor, $bio Pictor (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108479&o=2 $end $adam_flop=pictaid,pictaida, $bio Picture Aid (c) 198? Grant Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109902&o=2 $end $info=segapm, $bio Other published 24 years ago: Picture Magic (c) 1996 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96866&o=2 $end $dragon_cass=pictmaker, $bio Dragon cass. published 33 years ago: Picture Maker (c) 1987 Penn Soft., John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234426&o=2 $end $apple2_flop_clcracked=ppar1188, $bio Apple II disk. published 32 years ago: Picture Parade (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231198&o=2 $end $ti99_cart=picparts, $bio TI-99-4A soft. published 37 years ago: Picture Parts (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84679&o=2 $end $apple2_flop_clcracked=picperf, $bio Apple II disk. published 31 years ago: Picture Perfect (c) 1989 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231150&o=2 $end $mo5_cass=picprint, $bio Picture Print (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108891&o=2 $end $msx1_flop=pictpuzl, $bio Picture Puzzle Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134304&o=2 $end $msx1_cart=pictpuzl,pictpuzla, $bio MSX cart. published 37 years ago: Picture Puzzle [Model HM-004] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77366&o=2 $end $ngpc=picturep, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Picture Puzzle [Model NEOP01060] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82558&o=2 $end $dragon_cass=pictpuzzl, $bio Dragon cass. published 37 years ago: Picture Puzzles (c) 1983 Lyversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116828&o=2 $end $apple2gs=picripr, $bio Apple IIGS disk. published 29 years ago: Picture Ripper (c) 1991 Ninja Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115223&o=2 $end $c64_cart=ppm, $bio Commodore C64 cart. published 34 years ago: Picture-Printer Modul (c) 1986 Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229412&o=2 $end $msx1_cart=picword, $bio MSX cart. published 31 years ago: Pictures & Words [Model L042] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77367&o=2 $end $pc98=piefdi, $bio Pie (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90349&o=2 $end $info=m5piefac,m5piefac12,m5piefac23,m5piefaca, $bio Pie Factory (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26077&o=2 $end $info=m5piefc2,m5piefc2a,m5piefc2b, $bio Pie Factory 2 (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15661&o=2 $end $info=m5piefcr, $bio Pie Factory [Rio model] (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15660&o=2 $end $sorcerer_cass=pielob, $bio Pie Lob (c) 198? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232351&o=2 $end $apple2_flop_clcracked=pieman, $bio Apple II disk. published 38 years ago: Pie-Man (c) 1982 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232075&o=2 $end $info=pyenaget, $bio Redemption game published 20 years ago: Pie-nage Taikai (c) 2000 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37108&o=2 $end $a2600=piececak, $bio Atari 2600 cart. published 38 years ago: Piece o' Cake (c) 1982 US Games Corp. Piece O' Cake is a single player game. Piece Of Cake?--no way!! So you thought your first day on the job was going to be easy? Well, you not only have to learn the fine art of baking cakes, but you also have to master it in a big hurry. This is a production operation, and business is booming! It's actually a very simple job--at first. You simply take a freshly baked cake from the oven and drop it on a platter which is moving on a conveyor belt. Top that with a cherry, and you will be rewarded for your artistic endeavors. You must stack them correctly however, or--splat!! As your skill progresses, so does the conveyor speed, so keep cool, and try not to earn the dubious title of butterfingers. Being a top notch bakery chef requires adeptness and a calm temperament, so if you can't stand the heat, get out of the kitchen! The seven game variations can be chosen with the game select switch. The higher the game number, the faster the game play, and the higher the bonuses. In each game variation, the speed of play increases as the player demonstrates his ability to get completed platters across the conveyor belt chute. - TECHNICAL - Model VC2005 - TIPS AND TRICKS - - Early in the game try to stack perfect cakes (three successive layers topped with a cherry). You have more time since the conveyor is moving slowly, and a perfect cake gives you maximum points. - As the game progresses and speed increases, you have to be less concerned about perfect cakes and more concerned about completing a platter. At all costs, place a cherry on each--even if you have no cake layers. Otherwise, splat! crash! - If you get too anxious in the heat of the game and mess up, you lose your chef's license, and it's back to cleaning floors. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50799&o=2 $end $snes=pieces, $bio Nintendo Super NES game published 26 years ago: Pieces (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63398&o=2 $end $info=sc4po8,sc4po8a,sc4po8b,sc4po8c,sc4po8d,sc4po8e,sc4po8f,sc4po8g,sc4po8h,sc4po8i,sc4po8j,sc4po8k,sc4po8l,sc4po8m,sc4po8n, $bio Pieces of Eight (c) 200? QPS Interactive. - TECHNICAL - [Model PR2530] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42737&o=2 $end $cpc_flop=piegesf1, $bio Amstrad CPC type-in published 33 years ago: Pieges (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120553&o=2 $end $bbcb_cass=pieman, $bio Pieman (c) 19?? Musicsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52219&o=2 $end $megadriv=psolarp,psolarb,psolara,psolar, $bio Sega Mega Drive game published 10 years ago: Pier Solar and the Great Architects (c) 2010 WaterMelon. - TRIVIA - Development of the game began on June 8, 2004 as a small project by the community of the website Eidolon's Inn, a community dedicated to homebrew-development for Sega video game consoles. The project was originally intended to be a simple RPG based on the members of the community, and the target platform was the Sega CD. At that time the project was simply called Tavern RPG, a reference to the website's message boards being called The Tavern. As development progressed the original idea was abandoned in favor of a full-fledged fantasy RPG of greater scale. By 2006 the game engine had become sophisticated enough that the creation of actual content could really begin. While most of the Eidolon's Inn community was no longer directly involved, other people joined the team, leading to a core of eight members with additional help from many more. Goals for the game became ever more ambitious, with the development being switched from the Mega-CD, for which CD-ROMs would have been inexpensive to produce, to the Sega Genesis, a system using more expensive cartridge-based storage media. To allow for the transition without having to reduce the amount of game content, it was decided to use a cartridge with 64 megabits of memory, making it technically the "Biggest" game cart for the system, while finding a way to utilize the superior sound hardware of the Mega-CD at the same time if the device was present. The game was announced in a developer's blog with the launch of a website shortly after revealing the game's final title in January 2008. A demo was released later the same year to play on emulators, with pre-orders starting at the same time. A release at Christmas 2008 was announced. The game got considerable media attention for a homebrew title during the following months, with the UK magazine Retro Gamer featuring a two-page article in issue 49 and numerous websites reporting on it. However this release date was not met, the developers citing the departure of a team member who had contributed essential graphics to the game, and his wish not to have his work used in the final version as the main reason. The delay was announced on November 14, 2008, but no new release date was given. Still media attention remained steady, with Germany's longest running print video game magazine M! Games and UK magazine Games TM reporting. The game was shipped in on December 20, 2010., two years after the originally intended release date. Three different versions of the game have been released: Classic, Posterity and Reprint. The Classic and Posterity editions each have three different language packs, while the Reprint features the three most common European languages: English, French and German. The Japanese language pack originally included Japanese and English languages but the Japanese language was dropped and French and Spanish included due to a lack of volunteers to proofread the Japanese translation. Even prior to the game's official release date, the game had already sold out through pre-orders. Due to overwhelming demand, WaterMelon decided to produce a second, also limited, run with a so-called "Reprint Edition", which sold out in 12 days. WaterMelon announced the production of additional copies as Thursday, September 15, 2011. The third and final forecast re-print of the Genesis/Mega Drive cartridge was due to be released on March 25, 2014. It has yet to happen, but Watermelon has assured fans they will be ready for late April/early May. However, this release date was not met either. This reprint edition finally started shipping to customers in late February 2015. - STAFF - Project Leader: Tulio Adriano Gonçalves Story Writer: Tulio Adriano Gonçalves, Phyu Win, Sean Currie Game Scripting: Tulio Adriano Gonçalves, Phyu Win Tool Development: Tulio Adriano Gonçalves, Gwenael Godde Additional Composition: Tulio Adriano Gonçalves Creative Direction: Gwenael Godde Lead Programmer: Gwenael Godde Background designer: Gwenael Godde, Dániel Horváth Map Designer: Gwenael Godde Art Direction: Gwenael Godde FM & PCM composer: Zable Fahr Sprite Artist: Zable Fahr, Dániel Horváth Cutscene Artist: Zable Fahr Z80 Music Driver Programmer: Tiido Priimägi Tracker Programmer: Tiido Priimägi Character Designer: Dániel Horváth, Victor Ramon Gomez Monster Designer: Dániel Horváth, Victor Ramon Gomez Script Writer: Sean Currie NPC Designer: Carl-Johan Brax (Zebbe) Sidequest Designer: Carl-Johan Brax (Zebbe) Magic Designer: Carl-Johan Brax (Zebbe) Item Designer: Carl-Johan Brax (Zebbe) FX Artist: Stephen Teko Monster Pixel Artist: Stephen Teko, Noah Ark Studio, Ian Schlaepfer, Millie Rose Mega‑CD Programmer: TascoDLX Character Artwork: Armen Mardirossian Cutscene Artwork: Armen Mardirossian Cutscene Pixel Artist: Richard Gatineau Ambient SFX Designer: Lionel Godinho Fight Background Artist: Ian Schlaepfer, Andrew Bado FM SFX Designer: David Burton (Groovemaster303) Public Releations: Matthew Bennion Webmaster: Matthew Bennion Manual Editor: Matt Kamen Additional Programming: Steve Palmer Translation from English by:: Aurette Wolsztynski, Frédéric Chevoleau, Sebastian Sponsel, Hiromi Cheslock, Miles DeVinny, Adrián Cantador, Raúl Cuevas, Roberto Bechtluff Betatesting and QC: : Alex Lou, Carl-Johan Brax, Carlos Oliveros, Collin Pierce, Daniel Franzini, Daniel Rabe, Eric Campbell, Gérald Mas, Gunter Fippel, Heiko Poppen, Igor Zobin, Jack Chivers, Jason Bernier, JP de Chirée, Matthew Bennion, Michael Love, Eric Axling, Eric Campbell, Nathan Bonner, Nicholas Smith, Nicholas Volant, Nick Beierle, Nick Swanson, R. Del Gatto, Raúl Cuevas, Rob Gjesdal, Ryan C. Haxby, Sean Deneen, Stacy Smith, Stefan Enders, Timothy Truman Special Thanks:: Abyss , AdmiralJonB, André Meister, AyaT, Ben, Boris Descargues, Cdoty, Christian Schiller, Doug, Dragon Warrior, Eduardo, GustavoC, Hardy Scheunemann, Heiko Poppen, Humaro, JPL, JulienG, KanedaFR, Kbank, Kekun, Ken, KlaytonV, Madroms, Manu, MaskOfDestiny, Mendicant, Melf, Metalix, MiguelM, Misako, Mysticales, Oofwil, Pablo, PascalB, PatrickC, PaulLee, Ptitcerf, PK, Raoul Wagner, RedAngel, RGC Team, Sea, Shiru, StefD, Steve Palmer, Sundog2K, Tami&AmiL, TiDragon, Tomy, WandersonR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40407&o=2 $end $gameboy=outlunch, $bio Nintendo Game Boy Cart. published 27 years ago: Pierre Le Chef is.. Out to Lunch [Model DMG-Y5-UKV] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66689&o=2 $end $cd32=pierre, $bio Commodore Amiga CD32 published 26 years ago: Pierre le Chef is... Out to Lunch (c) 1994 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106955&o=2 $end $amigaaga_flop=outlunch, $bio Commodore Amiga 1200 disk. published 26 years ago: Pierre le Chef is... Out to Lunch (c) 1994 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146378&o=2 $end $apogee=pif, $bio PIF (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235361&o=2 $end $info=pignewt,pignewta, $bio Arcade Video game published 37 years ago: Pig Newton (c) 1983 Sega. - TECHNICAL - Sega G80 Raster hardware Main CPU : Zilog Z80, I8035 Sound Chips : Custom Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 1 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1965&o=2 $end $info=pigout,pigouta, $bio Arcade Video game published 30 years ago: Pig Out - Dine Like a Swine (c) 06/1990 Leland. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound CPU : I80186 Sound Chips : (2x) General Instrument AY8910, Custom Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 3 Control : 8-way joystick Buttons : 2 - STAFF - Direction : John Rowe, Medo Moreno, Dan Viescas Art : Jerry Huber Software : Cris Fitch, Joe Kosic Music / Fx : Sam Powell Sound software : Michelle Simon Hardware : Alex McKay, Eric Henderson Cabinet art : Scott Benefiel Cabinet designer : Dave Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1966&o=2 $end $to7_cass=pigeon, $bio Pigeon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108480&o=2 $end $spectrum_cass=piggybug, $bio Sinclair ZX Spectrum cass. published 32 years ago: Piggy (c) 1988 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80221&o=2 $end $info=m1piggy,m1piggya,m1piggyb,m1piggyc, $bio Piggy Bank (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42009&o=2 $end $info=as_pb, $bio Piggy Banking (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41848&o=2 $end $info=piggypas, $bio Redemption game published 28 years ago: Piggy Pass (c) 1992 Doyle & Assoc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97871&o=2 $end $gba=pigletu, $bio Nintendo GBA cart. published 17 years ago: Piglet's Big Game [Model AGB-A9NE-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72129&o=2 $end $apple2_flop_clcracked=pigpen, $bio Apple II disk. published 38 years ago: Pigpen (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231138&o=2 $end $a2600=pigspace,pigspacee,pigspacep, $bio Atari 2600 cart. published 37 years ago: Pigs in Space starring Miss Piggy (c) 1983 Atari, Incorporated. PIGS IN SPACE is a tripigathlon of three thrilling outer space games: Chickenvaders, Pastaroids, and Escape from Planet of the Gonzoids. As the commander of the starship Swinetrek, your mission is to score the highest points possible, and complete as many rounds as you can. ------------- CHICKENVADERS ------------- While on a routine exploration of the Planet Cluck, Captain Link Hogthrob is suddenly attacked by a squawking squadron of space chickens! Their devastating and incredibly messy weapon: eggs. Fearless Captain Link counterattacks by lobbing link sausages at the chickens before they drop eggs all over his nice clean uniform. Each hit scores points and sends the hens flying into the bird dimension! Use the joystick to move Captain Link left or right, press the red button to fire a link sausage. Note: only one sausage can appear on the screen at a time. Link must quickly divert all the chickens before they force him down into the muck of Planet Cluck. At the same time, he must dodge their messy eggs. If an egg hits Link, he will be transformed into a chicken - a fate worse than bacon! Either of these tragedies ends the rounds. Link's other challenge is to hit Gonzo, who commands the chicken invasion from his swirling saucer at the top of the screen. A direct sausage strike on Gonzo's saucer sends him flying into deep space and earns you bonus points. ---------- PASTAROIDS ---------- Yikes! That pighead Link has accidentally ejected Miss Piggy into a raging pastaroid storm. Now the intrepid First Mate Piggy must fight her way through a treacherous torrent of Italian food to return to the good ship Swinetrek. If the Swinetrek leaves the screen before Miss Piggy boards it, one round is lost and the ship circles back around for another try. Use your joystick to guide Miss Piggy through the pastaroid storm; press the red button to karate-chop meatballs for bonus points. But watch out! If Miss Piggy collides with a meatball or a strand of spaghetti, she'll be knocked back to where she started. ---------------------------------- ESCAPE FROM PLANET OF THE GONZOIDS ---------------------------------- The Swinetrek is trapped in an abandoned pizza mine guarded by gonzoids - weird metallic robots created by the crazed Gonzo. The gonzoids stand on ledges and toss pizzas across the mine tunnels. These tunnels and pizzas can disable the Swinetrek on contact by gumming up its hyperspace drive. Here's the good news. To help you get through the mine, Dr. Strangepork has invented a quasi-wonderful weapon, the Boomeray(TM). The Boomeray is an arching ray especially designed to disintegrate the hard-to-reach gonzoids. Move the Swinetrek left or right and press the fire button to shoot Boomerays in the same direction. Like a boomerang, the Boomeray shoots upward then curves back down. But now for the bad news: When incorrectly aimed, the Boomeray can boomerang back and disable the Swinetrek, ending a round. You'll also lose a round if the Swinetrek doesn't escape the pizza mine. Note: Pressing the fire button to start game play automatically fires your Boomeray, so be careful not to move the Swinetrek. You might destroy it before you destroy the gonzoids. - TECHNICAL - Model CX26114 - SCORING - ------------- CHICKENVADERS ------------- Row: Points per Chicken 1: 10 Points. 2: 20 Points. 3: 50 Points. 4: 70 Points. 5: 100 Points. Note: Point values for each upper row decrease when a lower row is eliminated. Hitting Gonzo's saucers: 300 points. Eliminating all chickens: 1000 points. ---------- PASTAROIDS ---------- Karate-chopping a meatball: 100 points. Boarding the Swinetrek: 1000 points. ---------------------------------- ESCAPE FROM PLANET OF THE GONZOIDS ---------------------------------- Every mile forward: 1 point. Destroying a gonzoid: 100 points. Escaping mine: 1000 points. - STAFF - Designer: Michael Sierchio Programmer: Rob Zdybel, John Russell, Bill Aspromonte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50800&o=2 $end $info=pigskin,pigskina,pigskinb, $bio Arcade Video game published 30 years ago: Pigskin 621AD - Ancient Archrivals on a Rampage (c) 1990 Midway Mfg. Co. - TECHNICAL - Bally Midway MCR 68k hardware Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons : 3 - TRIVIA - The game's subtitle, 'Ancient Archrivals on a Rampage', is a reference to co-creators Jeff Nauman and Brian Colin's games, "Arch Rivals" and "Rampage". - STAFF - Concept and design by : Brian Colin, Jeff Nauman Hardware : Sheridan Oursler, Cary Mednick, Glen Shipp, Al Lasko, Ray Gay Music and Sounds : Dan Forden Artwork : Greg Freres, Tim Elliott, Linda Deal Cabinet designers : Greg Tastad, Ray Czajka Support : Ben Rodriguez, James Nickel, Jim Patla, Jim Belt - PORTS - * CONSOLES: Sega Mega Drive (1990, "Jerry Glanville's Pigskin Footbrawl") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1967&o=2 $end $nes=pikachu, $bio Pikachu (c) 19?? Unknown. A pirate hack of "Tiny Toon Adventures" featuring a Pikachu sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65180&o=2 $end $nes=pikay2ka,pokeyel,pikay2k, $bio Pikachu Y2K (c) 19?? Unknown. A pirate hack of "Felix the Cat" featuring a Pikachu sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65181&o=2 $end $nes=poketetr, $bio Pikachu [Poke Tetris] (c) 199? Unknown. A pirate hack of "Tetris" by Tengen featuring a Pikachu sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65189&o=2 $end $n64=pikachu, $bio Nintendo 64 cart. published 22 years ago: Pikachuu Genki de Chuu (c) 1998 Nintendo. Hey You, Pikachu! It's a brand new game that lets you talk to Pikachu. When you talk into the special microphone that comes with this new Nintendo 64 game, Pikachu can hear you. Learn how you can make friends by talking to Pikachu and playing together. There are lots of fun things you can do in Hey You, Pikachu! Pikachu is listening. So get ready to say Hey You, Pikachu! - TECHNICAL - Game ID: NUS-NPGJ - TRIVIA - Pikachuu Genki de Chuu was released on December 12, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57904&o=2 $end $gba=pikapika, $bio Nintendo GBA cart. published 17 years ago: Pikapika Nurse Monogatari - Nurse Ikusei Game [Model AGB-BPNJ-JPN] (c) 2003 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72130&o=2 $end $tvc_flop=piki01, $bio Piki 01 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111991&o=2 $end $tvc_flop=piki02, $bio Piki 02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111992&o=2 $end $tvc_flop=piki03, $bio Piki 03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111993&o=2 $end $tvc_flop=piki04, $bio Piki 04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111994&o=2 $end $tvc_flop=piki05, $bio Piki 05 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111995&o=2 $end $tvc_flop=piki06, $bio Piki 06 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111996&o=2 $end $tvc_flop=piki07, $bio Piki 07 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111997&o=2 $end $tvc_flop=piki08, $bio Piki 08 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111998&o=2 $end $tvc_flop=piki09, $bio Piki 09 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111999&o=2 $end $tvc_flop=piki10, $bio Piki 10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112000&o=2 $end $tvc_flop=piki11, $bio Piki 11 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112001&o=2 $end $tvc_flop=piki16, $bio Piki 16 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112002&o=2 $end $tvc_flop=piki17, $bio Piki 17 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112003&o=2 $end $tvc_flop=piki18, $bio Piki 18 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112004&o=2 $end $snes=pikiinya,pikiinyap, $bio Nintendo Super Famicom cart. published 23 years ago: Pikiinya! [Model SHVC-A9AJ-JPN] (c) 1997 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61956&o=2 $end $psx=pikinex, $bio Sony PlayStation disc published 22 years ago: Pikinya! Excellent (c) 1998 ASCII Corp. - TECHNICAL - [Model SLPS-01345] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85533&o=2 $end $tvc_flop=piktor,piktora, $bio Videoton TVC disk. published 33 years ago: Piktor (c) 1987 BB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112367&o=2 $end $pc98_cd=pilcasex, $bio NEC PC-9821 CD published 24 years ago: PILcaSEX (c) 1996 PIL. - TECHNICAL - CD x1 - TRIVIA - Released on July 26, 1996 in Japan. the package included soundtrack CD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128487&o=2 $end $pc98=pilsexsp, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: PILcaSEX SP Disk - Chijireta Omake Disk (c) 1996 PIL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90304&o=2 $end $info=sc5pilep,sc5pilepa,sc5pilepb,sc5pilepc, $bio Pile on the Pounds (c) 200? QPS Interactive. - TECHNICAL - [Model PR2411] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42731&o=2 $end $megaduck=pilewndr,pilewndra, $bio Mega Duck cart. published 27 years ago: Pile Wonder (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115570&o=2 $end $bbcb_cass=pilgrims, $bio Pilgrims Progress (c) 19?? Su - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52220&o=2 $end $alice32=pillage, $bio Alice 32 cass. published 36 years ago: Pillage Cosmique (c) 1984 Ediciel Matra & Hachette. - TECHNICAL - GAME ID: 71.0091.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124314&o=2 $end $msx1_cart=pillbox,pillboxa, $bio MSX cart. published 37 years ago: Pillbox (c) 1983 Magicsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77368&o=2 $end $msx1_flop=pillbox, $bio Pillbox Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134305&o=2 $end $cpc_cass=pillensc, $bio Amstrad CPC cass. published 35 years ago: Pillenschlucken (c) 1985 QuelleSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98348&o=2 $end $cpc_flop=pilltris, $bio Amstrad CPC type-in published 27 years ago: Pilltris (c) 1993 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124534&o=2 $end $to7_cass=pilonage, $bio Pilonnage (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108481&o=2 $end $zx81_cass=pilot,pilotn, $bio Sinclair ZX-81 cass. published 38 years ago: Pilot (c) 1982 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114916&o=2 $end $mo5_cass=pilot,pilotb,pilotc,pilota, $bio Thomson MO5/TO7 cass. published 36 years ago: Pilot (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108482&o=2 $end $special_cass=pilot, $bio PILOT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234227&o=2 $end $c64_cass=pilot64, $bio Commodore C64 cass. published 37 years ago: Pilot 64 (c) 1983 Abbex Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229580&o=2 $end $a800=pilot, $bio Atari 800 cart. published 40 years ago: Pilot Computing Language (c) 1980 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86653&o=2 $end $cpc_flop=pilotcpc, $bio Amstrad CPC 464 disk. published 32 years ago: Pilot CPC (c) 1988 DW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124884&o=2 $end $info=pltkidsa, $bio Arcade Video game published 22 years ago: Pilot Kids (c) 1998 Psikyo. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if the title screen says '1998', Pilot Kids was released in March 1999. An enemy character that appears on Stage 6 is a homage to Bruce Lee. Scitron / Gamest released a limited-edition soundtrack album for this game (Pilots Kids, Space Bomber - SGCD-006) on 05/03/1999. - STAFF - Music composed by: Manami Matsumae Character Design by: Shinichi Morioka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1968&o=2 $end $info=pltkids, $bio Arcade Video game published 21 years ago: Pilot Kids (c) 1999 Psikyo. Model 2B version. For more information about the game itself, please see the original Model 2A release entry; "Pilot Kids [Model 2A]". - TECHNICAL - Runs on the Sega "Model 2B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48351&o=2 $end $to7_cass=pilote, $bio Pilote (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108483&o=2 $end $mo5_cass=pilotpin, $bio Pilote + Pingo (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108892&o=2 $end $cpc_flop=pilotsf1,pilotsg1,pilotsg101, $bio Amstrad CPC 464 disk. published 30 years ago: Pilots (c) 1990 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124401&o=2 $end $n64=pilotwin,pilotwinu, $bio Nintendo 64 cart. published 23 years ago: Pilotwings 64 (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57905&o=2 $end $n64=pilotwinj, $bio Nintendo 64 cart. published 24 years ago: Pilotwings 64 [Model NUS-NPWJ] (c) 1996 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57906&o=2 $end $snes=pilotwinj, $bio Nintendo Super Famicom cart. published 30 years ago: Pilotwings (c) 1990 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: Model SHVC-PW - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61957&o=2 $end $snes=pilotwinu, $bio Nintendo Super NES game published 29 years ago: Pilotwings [Model SNS-PW-USA] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63400&o=2 $end $snes=pilotwin, $bio Nintendo Super NES game published 29 years ago: Pilotwings [Model SNSP-PW-NOE] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63399&o=2 $end $tvc_flop=pilota, $bio Pilóta (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112005&o=2 $end $kc_cass=pilze, $bio VEB Mikroelektronik KC cass. published 34 years ago: Pilzsucher (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133750&o=2 $end $bbcb_cass=pimania, $bio Acorn BBC/Electron cass. published 38 years ago: Pimania (c) 1982 Automata. Text-and-graphics adventure game. The Golden Sundial of Pi has been hidden in Time and Space. Will you be the first seeker to locate this fabulous treasure, and be awarded with the exquisitely crafted original, made from gold, diamond, lapis lazuli, obsidian and niobium. Enter the bizarre continuum of PIMANIA, where saxophones turn into hangliders, where music meets madness and where the Pi-man rules supreme. He'll befriend you, he'll betray you, he'll even sing and dance for you! It may take you a week to play; it may take you a lifetime. - TRIVIA - It is the first real life video game treasure hunt released in the UK. The player negotiates a surreal landscape with the aid of the mysterious Pi-Man, Automata's mascot. The B side of the game cassette features a bizarre Pimania song played on a VL-Tone and vocals. Automata gave a prize of a golden sundial worth £6,000 for the first person to solve the various cryptic clues to its location that were hidden within Pimania. The sundial was eventually won in 1985 by Sue Cooper and Lizi Newman, who correctly worked out that it could only be found on July 22 (because Pi is sometimes rounded to 22/7) at the chalk horse at Hindover Hill near Litlington, East Sussex. In 2010 Feeding Tube Records, a small label in the United States, released Pimania: The Music of Mel Croucher & Automata U.K., Ltd., a deluxe vinyl LP album of the musical B-Sides to the Pimania games, as well as tracks from other Automata releases. The album came with extensive liner notes by Croucher and Caroline Bren, as well as a large poster featuring selections from the original Automata print campaigns and was issued in a one time edition of 500 copies. - STAFF - PROGRAM by: Christian Penfold CONCEPT and DESIGN by: Mel Croucher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52221&o=2 $end $spectrum_cass=pimania,pimaniaa,pimaniaa_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Pimania (c) 1982 Automata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80224&o=2 $end $dragon_cass=pimania,pimaniaa,pimaniaa2, $bio Dragon cass. published 38 years ago: Pimania (c) 1982 Automata U.K., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116811&o=2 $end $info=pimbal, $bio Pimbal [Pinball 3000] (c) 19?? Juegos Populares. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43660&o=2 $end $a2600=pimball, $bio Atari 2600 cart. published 37 years ago: Pimball (c) 1983 CCE - TECHNICAL - Model C-856 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50801&o=2 $end $to_flop=pimitv,pimitva, $bio Thomson TO disk. published 6 years ago: PiMiTV (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107945&o=2 $end $to7_cass=pimitv, $bio Thomson TO7 cass. published 6 years ago: PiMiTV (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108478&o=2 $end $gmaster=pinball, $bio Hartung Game Master cart. published 30 years ago: Pin Ball (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240168&o=2 $end $info=pinups, $bio Pin Ups (c) 200? Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144004&o=2 $end $info=pb_l5,pb_l2,pb_l3,pb_p4,pb_l1, $bio Pinball published 34 years ago: Pin*Bot (c) 1986 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 552 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - 12,001 units were produced. - SERIES - 1. Pin*Bot (1986) 2. The Machine - Bride of Pin*Bot (1991) 3. Jack*Bot (1995) - STAFF - Concept and Artwork : Python Anghelo (PVA) Designers : Barry Oursler (BSO), Python Anghelo Programmer : Bill Pfutzenreuter (PFZ) Mechanics : Joe Joos Jr. (JJJ) Music : Chris Granner Sounds : Chris Granner, Bill Parod - PORTS - * CONSOLES: Nintendo NES (1988) - ported by Rare. Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5292&o=2 $end $nes=pinbot,pinbotu, $bio Nintendo NES cart. published 30 years ago: Pin-Bot (c) 1990 Nintendo of America, Inc. If you think arcade pinball is fun, wait til you try video Pin Bot. The outerworld sound effects and fast-as-light action will blow you away. Live action flippers move with lightning speed. Bumpers and chutes jet your ball across the galaxy. Pin Bot himself growls out messages of doom, daring you into battle, flashing light and color in a menacing attempt to stun you into confusion. And just when you think you have it down, here comes another ball a chance to earn bonus points, sure, but an extra challenge too! Master that, and Pin Bot tosses another evil shock an unpredictable, ball gobbling monster that wants to end your turn NOW. Its the best of pinball action! Its Pin Bot! Live action pinball for one to four players. - TECHNICAL - GAME ID: NES-IO-USA - TRIVIA - Released in April 1990 in the USA. This is the Nintendo NES version of the 1986 hit pinball game which was originally manufactured by Williams. - STAFF - Developed by Rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55435&o=2 $end $info=pc_pinbt, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Pin-Bot (c) 1988 Nintendo of America, Incorporated. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1816&o=2 $end $x07_cass=pinup, $bio Canon X-07 type-in published 34 years ago: Pin-Up (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138575&o=2 $end $cpc_flop=pinautuk, $bio Amstrad CPC 464 disk. published 34 years ago: Pinaut Cracked (c) 1986 Unknown. Originally published in the Your Computer No. 7 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120129&o=2 $end $info=pinball, $bio Pinball published 43 years ago: Pinball (c) 1977 Stern Electronics. - TECHNICAL - Model Number : 101 - TRIVIA - Produced as 594 Electro-mechanical models and 1,694 Solid State Electronic models. The game concept comes from a Chicago Coin advertisement from the mid 70's. - STAFF - Design by : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5525&o=2 $end $vidbrain=pinball, $bio VideoBrain Family Computer cass. published 42 years ago: Pinball (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236933&o=2 $end $microvision=pinball, $bio MicroVision game published 40 years ago: Pinball (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110102&o=2 $end $atom_cass=pinball, $bio Acorn Atom cass. published 40 years ago: Pinball (c) 1980 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236070&o=2 $end $vic1001_cart=pinball, $bio Commodore VIC-20 cart. published 38 years ago: Pinball (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86889&o=2 $end $bbcb_cass=pinballm, $bio Acorn BBC/Electron cass. published 37 years ago: Pinball (c) 1983 Microbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52222&o=2 $end $spectrum_cass=pinballs, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pinball (c) 1983 Sagittarian Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80225&o=2 $end $electron_cass=pinball, $bio Acorn Electron cass. published 37 years ago: Pinball (c) 1983 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115522&o=2 $end $dragon_cass=pinball, $bio Dragon cass. published 37 years ago: Pinball (c) 1983 Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116301&o=2 $end $dragon_cass=pinballm, $bio Dragon cass. published 37 years ago: Pinball (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116383&o=2 $end $nes=pinballh, $bio Nintendo Famicom cart. published 33 years ago: Pinball (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69303&o=2 $end $x68k_flop=pinball1, $bio Pinball (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88508&o=2 $end $apple2_cass=pinbinfm, $bio Apple II cass. published 42 years ago: Pinball + Infinite Number of Monkeys (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135917&o=2 $end $gameboy=pinbal66, $bio Nintendo Game Boy Cart. published 31 years ago: Pinball - 66hiki no Wani Daikoushin! (c) 1989 HAL Laboratory, Incorporated. - TECHNICAL - Model DMG-PBJ - TRIVIA - Released on October 18, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66690&o=2 $end $info=raisedvl, $bio Handheld game published 40 years ago: Pinball - Raise the Devil (c) 1980 Entex Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94375&o=2 $end $gameboy=pinbgatr, $bio Nintendo Game Boy Cart. published 30 years ago: Pinball - Revenge of the 'Gator [Model DMG-PB-USA] (c) 1990 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66691&o=2 $end $apfm1000=pinball, $bio APF MP1000 game published 41 years ago: Pinball / Dungeon Hunt / Blockout (c) 1979 APF Electronics, Incorporated. This cartridge contains 8 games. - TECHNICAL - [Cart No. MG1011] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49741&o=2 $end $info=pbaction,pbaction2,pbaction3,pbaction4,pbactiont, $bio Arcade Video game published 35 years ago: Pinball Action (c) 1985 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Buttons : 4 - TRIVIA - Pinball Action was released in July 1985 in Japan. - SERIES - 1. Pinball Action (1985) 2. Super Pinball Action (1991) - STAFF - Sound programming by: Tsukasa - PORTS - * CONSOLES: Sony PlayStation 2 (2004, "Tecmo Hit Parade") Microsoft XBOX (2005, "Tecmo Classic Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1969&o=2 $end $gba=pinball, $bio Nintendo GBA cart. published 18 years ago: Pinball Advance [Model AGB-APZP-EUR] (c) 2002 Digital Worldwide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72131&o=2 $end $bbcb_cass=pinbarcd, $bio Acorn BBC/Electron cass. published 36 years ago: Pinball Arcade (c) 1984 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52223&o=2 $end $msx1_cart=pinblast, $bio MSX cart. published 32 years ago: Pinball Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77369&o=2 $end $msx1_cass=pinblast,pinblasta, $bio MSX cass. published 32 years ago: Pinball Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94913&o=2 $end $msx1_flop=pinblast, $bio MSX disk. published 32 years ago: Pinball Blaster (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109086&o=2 $end $gba=pinbchal, $bio Nintendo GBA cart. published 18 years ago: Pinball Challenge Deluxe [Model AGB-APLP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72132&o=2 $end $info=pinchamp7,pinchamp7g,pinchamp7i,pinchampg,pinchampi, $bio Pinball published 38 years ago: Pinball Champ '82 (c) 1982 Zaccaria. - TECHNICAL - An audio jack located on the cabinet front underneath the ball shooter allows listening to the game via headphones. - TRIVIA - Zaccaria's first multi-level game, with two playfields. And also the first of Zacccaria's 2nd generation of Solid State games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5526&o=2 $end $info=pbchmp95, $bio Arcade Video game published 25 years ago: Pinball Champ '95 (c) 1995 Veltmeijer Automaten. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : ES8712, (2x) Yamaha YM2203 Screen orientation : Horizontal Video resolution : 240 x 225 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3464&o=2 $end $adam_flop=pinaid2,pinaid2a, $bio Pinball Construction Aid II (c) 198? Decker [D.L. Decker] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109903&o=2 $end $apple2_flop_clcracked=pinbcset, $apple2_flop_misc=pinbcset, $bio Apple II disk. published 37 years ago: Pinball Construction Set (c) 1983 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230999&o=2 $end $ibm5150=pinball, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Pinball Construction Set (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83680&o=2 $end $pc8801_flop=pinballc, $bio NEC PC-8801 Series disk. published 35 years ago: Pinball Construction Set (c) 1985 Comptiq. - TECHNICAL - GAME ID: PC C190301-037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92632&o=2 $end $gameboy=pinbaldx, $bio Nintendo Game Boy Cart. published 25 years ago: Pinball Deluxe [Model DMG-APDP-EUR] (c) 1995 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66694&o=2 $end $amigaocs_flop=pbdreams, $bio Commodore Amiga 500 disk. published 28 years ago: Pinball Dreams (c) 1992 21st Century Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74729&o=2 $end $gp32=pinbdrea, $bio GamePark GP32 cart. published 18 years ago: Pinball Dreams (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237398&o=2 $end $gameboy=pbdreams, $bio Nintendo Game Boy Cart. published 27 years ago: Pinball Dreams (c) 1993 GameTek - TECHNICAL - Game ID: DMG-D8-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66695&o=2 $end $snes=pbdreamsu, $bio Nintendo Super NES game published 26 years ago: Pinball Dreams (c) 1994 GameTek - TECHNICAL - Game ID: SNS-7D-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63402&o=2 $end $snes=pbdreams,pbdreamsp, $bio Nintendo Super NES game published 26 years ago: Pinball Dreams (c) 1994 GameTek - TECHNICAL - Game ID: SNSP-7D-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63401&o=2 $end $gamegear=pbdreams, $bio Sega Game Gear cart. published 27 years ago: Pinball Dreams (c) 1993 GameTek - TECHNICAL - [Model T-83058] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64775&o=2 $end $amigaocs_flop=pbfant, $bio Commodore Amiga 500 disk. published 28 years ago: Pinball Fantasies (c) 1992 21st Century Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74730&o=2 $end $cd32=pballfnt, $bio Commodore Amiga CD32 published 27 years ago: Pinball Fantasies (c) 1993 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106886&o=2 $end $amigaaga_flop=pbfantu_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Pinball Fantasies (c) 1993 21st Century Ent., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231623&o=2 $end $ibm5170=pbfant, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Pinball Fantasies (c) 1994 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260700&o=2 $end $psx=pinballf, $bio Sony PlayStation disc published 24 years ago: Pinball Fantasies Deluxe (c) 1996 VAP Game. - TECHNICAL - Game ID: SLPS-00482 - TRIVIA - Released on October 25, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85534&o=2 $end $amigaaga_flop=pbfant_a,pbfant_c1, $bio Commodore Amiga 1200 disk. published 27 years ago: Pinball Fantasies [AGA Ver.] (c) 1993 21st Century Ent., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146450&o=2 $end $gameboy=pbfantas, $bio Nintendo Game Boy Cart. published 26 years ago: Pinball Fantasies (c) 1994 GameTek - TECHNICAL - [Model DMG-APFE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66697&o=2 $end $jaguar=pbfant, $bio Atari Jaguar cart. published 25 years ago: Pinball Fantasies (c) 1995 21st Century Ent. - TECHNICAL - Model J0144E - STAFF - Original game designed and created by Digital Illusions CE AB. Jaguar 64-bit interactive Multimedia System version developed by Spidersoft Limited. Programming by: Chris Jones, Martin McKenzie Original graphics by: Markus Nystrom Supplementary graphics by: Rober Lever Original music and sound-effects by: Olof Gustafsson Production by: Stewart Gilray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76435&o=2 $end $snes=pbfantu, $bio Nintendo Super NES game published 25 years ago: Pinball Fantasies (c) 1995 GameTek - TECHNICAL - Game ID: SNS-APFE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63404&o=2 $end $snes=pbfant, $bio Nintendo Super NES game published 25 years ago: Pinball Fantasies (c) 1995 GameTek - TECHNICAL - Game ID: SNSP-APFP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63403&o=2 $end $info=j6pinfvr, $bio Fruit Machine published 18 years ago: Pinball Fever (c) 2002 Crystal Leisure. - TRIVIA - Released in May 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15276&o=2 $end $adam_flop=pingames, $bio Pinball Games for Best of E.A. (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109904&o=2 $end $saturn=pinbgrafj, $bio Sega Saturn game published 24 years ago: Pinball Graffiti (c) 1996 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59511&o=2 $end $saturn=pinbgraf,pinbgrafd, $bio Sega Saturn game published 23 years ago: Pinball Graffiti (c) 1997 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60381&o=2 $end $cd32=pballill, $bio Commodore Amiga CD32 published 25 years ago: Pinball Illusions (c) 1995 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107001&o=2 $end $amigaaga_flop=pbillusn, $bio Commodore Amiga 1200 disk. published 25 years ago: Pinball Illusions (c) 1995 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146380&o=2 $end $lynx=pinballj, $bio Atari Lynx cart. published 28 years ago: Pinball Jam (c) 1992 Atari Corp. There's nothing like pinball. The ball bounces from bumper to bumper, hitting bonus buzzers and lighting Specials. The bells ring and the points mount up. Total concentration is the name of the game. You must follow the ball as it speeds all over the table. Pinball Jam is realistic, high-speed, heart pounding pinball action at its best. So give the plunger a pull and see if you can handle it! - TECHNICAL - Model PA2055 - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 59% - TIPS AND TRICKS - * Learn each pinball game. If you know where to hit the ball, your points will pile up. * Understand the flippers. You must know how to use the paddles to hit the ball to specific targets. How you aim depends on the angle of the ball and the ball's location on the flipper when you hit the ball. * Don't always pull the plunger all the way back. It is not always in your best interest to hit the ball as hard as you can. * Practice. The more you play, the better you will get. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58844&o=2 $end $pc8801_flop=pinballl, $bio NEC PC-8801 Series disk. published 34 years ago: ピンボールランド (c) 1986 Pony Canyon, Inc. (Pinball Land) - TECHNICAL - GAME ID: M48C-5098 BARCODE: 4988013004191 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92633&o=2 $end $info=lizard, $bio Pinball published 40 years ago: Pinball Lizard [Model 210] (c) 1980 Game Plan. - TECHNICAL - Model Number : 210 - TRIVIA - 1,400 units were produced. - STAFF - Design by : Ed Cebula Art by : Jim Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5527&o=2 $end $amigaocs_flop=pbmagic,pbmagica, $bio Commodore Amiga 500 disk. published 30 years ago: Pinball Magic (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74731&o=2 $end $cpc_cass=pinmagic, $bio Amstrad CPC cass. published 30 years ago: Pinball Magic (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98657&o=2 $end $cpc_flop=pinballm02,pinballm01,pinballm09a, $bio Amstrad CPC 464 disk. published 30 years ago: Pinball Magic (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121402&o=2 $end $cpc_flop=pinballm07,pinballm04,pinballm03,pinballm06,pinballm05,pinballm,pinballm0a,pinballm08,pinballm09, $bio Amstrad CPC 464 disk. published 30 years ago: Pinball Magic (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121837&o=2 $end $info=pmv112,pmv112r, $bio Pinball published 25 years ago: Pinball Magic (c) 1995 Capcom Coin-Op, Incorporated. - TECHNICAL - Capcom A0015405 Main CPU : 68306 (@ 24 MHz) Sound CPU : I8752 (@ 12 MHz) Sound Chip : (2x) TMS320AV120 - STAFF - Designers : Bryan Hansen (BRY), Rob Hurtado (ROB) Artwork : Hugh Van Zanten (HUG), Jeff Busch Software : Sammy Zehr (SAM) Dots/Animation : Scott Pikulski Mechanics : Rick Morgan (RIK), Michael Zhang Music and Sounds : Chris Granner, Jeff Powell (JEF) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4560&o=2 $end $gx4000=pinmagic, $bio Amstrad GX4000 cart. published 29 years ago: Pinball Magic (c) 1991 Loriciels. - TECHNICAL - GAME ID: LO089004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118474&o=2 $end $amigaaga_flop=pbmania,pbmania1, $bio Commodore Amiga 1200 disk. published 25 years ago: Pinball Mania (c) 1995 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146381&o=2 $end $gameboy=pbmania, $bio Nintendo Game Boy Cart. published 25 years ago: Pinball Mania [Model DMG-APIP-EUR] (c) 1995 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66699&o=2 $end $info=m4pbnudg,m4pbnudga,m4pbnudgb, $bio Pinball Nudger (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15304&o=2 $end $pc98=pinbpinb, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pinball Pinball (c) 1990 Softec. - TRIVIA - Released in August 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48505&o=2 $end $x68k_flop=pbpinbal, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pinball Pinball (c) 1990 Softec. - TECHNICAL - BARCODE: 4988769110115 MEDIA: Fd x1 - TRIVIA - Released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87984&o=2 $end $pc98=pinbpin2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Pinball Pinball 2 (c) 1993 Softec. - TRIVIA - Released in August 14, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48506&o=2 $end $snes=pbpinbal, $bio Nintendo Super Famicom cart. published 26 years ago: Pinball Pinball (c) 1994 Coconuts Japan - TECHNICAL - [Model SHVC-7D] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61958&o=2 $end $info=pinpool, $bio Pinball published 41 years ago: Pinball Pool [Model 427] (c) 1979 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 427 - TRIVIA - 7,200 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5663&o=2 $end $cpc_flop=pinballp03, $bio Amstrad CPC 464 disk. published 14 years ago: Pinball Power (c) 2006 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121744&o=2 $end $amigaocs_flop=pbprelud, $bio Commodore Amiga 500 disk. published 24 years ago: Pinball Prelude (c) 1996 Effigy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74732&o=2 $end $amigaaga_flop=pbprel_a, $bio Commodore Amiga 1200 disk. published 24 years ago: Pinball Prelude [AGA Ver.] (c) 1996 Effigy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146451&o=2 $end $nes=pinbqstj, $bio Nintendo Famicom cart. published 31 years ago: Pinball Quest (c) 1989 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54506&o=2 $end $nes=pinbqst,pinbqstu, $bio Nintendo NES cart. published 30 years ago: Pinball Quest (c) 1990 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Pinball Quest [Model JF-26]". Description from the back cover: Don't let the name fool you - Pinball Quest is much more than video pinball. In fact, it's the first-ever multi-screen fantasy in a pinball format! Every move you make tells a story; every shot takes you another step closer in your quest to rescue the captive princess of the castle. Along the way you'll meet ghosts, goblins, witches and demons, in an endless labyrinth of treacherous passages and deadly doorways. It takes a fearless heart and a fast mind to conquer Pinball Quest. It also takes the skills of a true pinball wizard... which you can hone on the three other video pinball games included on this cartridge! So before you pour any more money into your NES library, get the one title that's a library all by itself! No matter how hard you try, you can't get enough of Pinball Quest! - TECHNICAL - GAME ID: NES-P9-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55437&o=2 $end $nes=pinballgba, $bio Pinball ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229674&o=2 $end $nes=pinballgcj, $bio Nintendo NES cart. published 18 years ago: Pinball ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229684&o=2 $end $nes=pinballgc, $bio Nintendo NES cart. published 18 years ago: Pinball ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229691&o=2 $end $vic1001_cart=pinspec, $bio Commodore VIC-20 cart. published 38 years ago: Pinball Spectacular (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86890&o=2 $end $vic10=pinspec, $bio Commodore VIC-10 cart. published 37 years ago: Pinball Spectacular (c) 1983 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53667&o=2 $end $gba=pinbtycnu, $bio Nintendo GBA cart. published 17 years ago: Pinball Tycoon [Model AGB-A2TE-USA] (c) 2003 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72134&o=2 $end $gba=pinbtycn, $bio Nintendo GBA cart. published 17 years ago: Pinball Tycoon [Model AGB-A2TP-EUR] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72133&o=2 $end $apfimag_cass=pinbwiz, $bio APF Imagination cass. published 37 years ago: Pinball Wiz (c) 1983 Karabin [G. Karabin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135841&o=2 $end $spectrum_cass=pinballw, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pinball Wizard (c) 1984 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227991&o=2 $end $c64_cass=pinballwz, $bio Commodore C64 cass. published 36 years ago: Pinball Wizard (c) 1984 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229604&o=2 $end $cpc_cass=pinwizrd, $bio Amstrad CPC cass. published 35 years ago: Pinball Wizard (c) 1985 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98660&o=2 $end $amigaocs_flop=pbwizard, $bio Commodore Amiga 500 disk. published 33 years ago: Pinball Wizard (c) 1987 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74733&o=2 $end $apple2gs=pinballw, $bio Apple IIGS disk. published 33 years ago: Pinball Wizard (c) 1987 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115155&o=2 $end $info=j6pinwzd,j6pinwzda,j6pinwzdb,j6pinwzdc,j6pinwzdd,j6pinwzde, $bio Fruit Machine published 22 years ago: Pinball Wizard (c) 1998 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15817&o=2 $end $info=j6pinwzc,j6pinwzca,j6pinwzcb, $bio Pinball Wizard (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41944&o=2 $end $info=mg_pbw, $bio Pinball Wizard (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42405&o=2 $end $cpc_flop=pinballw01,pinballw02,pinballw,pinballw03,pinballw04,pinballw05, $bio Amstrad CPC 464 disk. published 35 years ago: Pinball Wizard [Model AM-12/D] (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122904&o=2 $end $cpc_cass=pinwizrds, $bio Amstrad CPC cass. published 35 years ago: Pinball Wizard [Model AM-12] (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98659&o=2 $end $zx81_cass=pinball, $bio Sinclair ZX-81 cass. published 38 years ago: Pinball [Model 03-4010] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114685&o=2 $end $cdi=pinball,pinballa, $bio Phillips CD-i published 28 years ago: Pinball (c) 1992 Philips Interactive Media, Incorporated. Challenging playing fields materialize before your eyes as an entire pinball arcade comes alive with flashing light and full digital sound effects. - TECHNICAL - Model 310690034-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53033&o=2 $end $intv=pinball, $bio Mattel Intellivision game published 39 years ago: Pinball (c) 1981 Mattel Electronics. Outscore an opponent. Or top your own best pinball score! There are three screens each with a different playing set-up. You try to work your way up from screen to screen on the same ball. Get careless and you fall back again! Five balls each turn. Extra ball and bonus points for the Big Winners! Aim for targets, bounce off the bumpers. As in Arcade Pinball, the trick is to keep each ball ringing up points as long as you can! - TECHNICAL - Model 5356 CONTROLS 1, 4, 7, CLEAR: Left flippers 3, 6, 9, ENTER: Right flippers UPPER SIDE ACTION KEYS: All flippers LOWER LEFT SIDE ACTION KEY: Left flippers LOWER RIGHT SIDE ACTION KEY: Right flippers DISC: Pull plunger (bottom) / bump (top) - TRIVIA - Pinball was in production longer than any other Intellivision game -- well over two years. Chou Tran, who started the game, could never get the ball motion debugged. Finally, Bob Newstadt was assigned to help her. He got the motion problems worked out, then he and Chou expanded the design from it's original single screen to its final multi-screen layout. Although originally announced as part of the red-boxed Action Network, the game was released in 1983, after the Network concept was dropped. Pinball was released in a purple box. - STAFF - Design & Program: Minh Chou Tran, Bob Newstadt Graphics: Peggi Decarli, Monique Lujan-Bakerink Sound: Mark Urbaniec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60935&o=2 $end $famicom_flop=pinball, $bio Nintendo Famicom disk. published 31 years ago: Pinball [Model FMC-PND] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65421&o=2 $end $nes=pinball1j, $vgmplay=pinball_nes, $bio Nintendo Famicom cart. published 36 years ago: Pinball (c) 1984 Nintendo. - TECHNICAL - Cartridge ID: HVC-PN - TRIVIA - Pinball was released on February 02, 1984 in Japan. - STAFF - BY: S. MATSUOKA, S. IWATA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54505&o=2 $end $studio2=pinball, $bio Studio II cart. published 42 years ago: Pinball (c) 1978 Hanimex. - TECHNICAL - Model MG-205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82065&o=2 $end $nes=pinball,pinball1, $bio Nintendo NES cart. published 36 years ago: Pinball (c) 1984 Nintendo. Export release. Game developed in Japan. See original "Pinball [Model HVC-PN]" for more information about the game itself. Description from the back cover: Be a pinball wizard, right in your own home! Bank off bumpers, flip double-flippers - even win a bonus round - in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing! - TECHNICAL - Cartridge ID: NES-PN-USA Box ID: NES-P-PN - TRIVIA - Released on October 18, 1985 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55436&o=2 $end $info=gnw_pinball, $bio Handheld game published 37 years ago: Pinball (c) 1983 Nintendo Co., Ltd. The player controls two flippers on the bottom screen and two on the top screen. Other pinball objects include bumpers, outlanes, rollover lanes, kickbacks and plungers. - TECHNICAL - Model PB-59 - TRIVIA - Released on December 5, 1983 in Japan. The game was re-released as a playable, unlockable mini-game in Doubutsu no Mori for the Nintendo 64, Animal Crossing on the Nintendo GameCube and on the Wii's Virtual Console. - STAFF - Musics by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100965&o=2 $end $x1_cass=pinball, $bio Sharp X1 cass. published 38 years ago: Pinball (c) 1982 Hudson Soft. - TECHNICAL - GAME ID: X-1025-G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46599&o=2 $end $odyssey2=pinball, $bio Magnavox Odyssey² game published 20 years ago: Pinball! (c) 2000 Unknown. - TRIVIA - Pinball! is an engineering prototype that sat, forgotten, in Ralph Baer's basement for about 20 years before it was finally recovered. Thirty cartridge copies were produced, with labels specially made and autographed by Baer, and sold for $25 a piece at Classic Gaming Expo 2000 (July 29, 2000). - STAFF - Designer: Ralph H. Baer Programmer: Don McGuiness - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95655&o=2 $end $gba_ereader=nespbu5,nespbu11,nespbu12,nespbu21,nespbu22,nespbu31,nespbu32,nespbu41,nespbu42, $bio Nintendo e-Card published 18 years ago: Pinball-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231815&o=2 $end $info=pinbo,pinboa, $bio Arcade Video game published 36 years ago: Pinbo (c) 1984 Jaleco. A fun Pinball game with a variety of mini games. - TECHNICAL - Game ID : PB-8421 Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pinbo was released in August 1984. A bootleg of this game was released by Strike in 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1970&o=2 $end $info=pinbos, $bio Arcade Video game published 35 years ago: Pinbo (c) 1985 Strike. Apparently a bootleg of the Jaleco's original. - TRIVIA - Released in August 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33090&o=2 $end $msx1_flop=pineappl, $bio Pine Applin Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134306&o=2 $end $msx1_cart=pineappl,pineappla, $bio MSX cart. published 36 years ago: Pine Applin [Model Z-00103] (c) 1984 ZAP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77370&o=2 $end $super80_cass=xpinegap, $bio Pine Gap Attack [Model 103L3] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: V.J.R. Morin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126861&o=2 $end $cpc_flop=pingetpo, $bio Amstrad CPC type-in published 31 years ago: Ping et Pong Construction Kit (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119564&o=2 $end $c64_cass=pingpong, $bio Commodore C64 cass. published 34 years ago: Ping Pong (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229503&o=2 $end $spectrum_cass=pingponger,pingpongera,pingpongerb, $bio Ping Pong (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219185&o=2 $end $spectrum_cass=pingponghs, $bio Ping Pong (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219509&o=2 $end $apogee=pingpong, $bio Ping Pong (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235362&o=2 $end $famicom_cass=pingpon1, $bio Nintendo Famicom BASIC type-in published 36 years ago: ピンポン1 (c) 1984 Hudson Soft. (Ping Pong 1) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233460&o=2 $end $famicom_cass=pingpon2, $bio Nintendo Famicom BASIC type-in published 36 years ago: ピンポン2 (c) 1984 Hudson Soft. (Ping Pong 2) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233461&o=2 $end $info=ppmast93, $bio Arcade Video game published 27 years ago: Ping Pong Masters '93 (c) 1993 Electronic Devices. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 5 Mhz) Sound Chips : YM2413 (@ 2.5 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3668&o=2 $end $sg1000=pingpong, $bio Sega SG-1000 game published 35 years ago: Ping Pong (c) 1985 Aaronix. - TECHNICAL - [Model R-108] - TRIVIA - This game was not originally programmed for the Sega SG-1000, it is a pirate port of the MSX game with the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65088&o=2 $end $cpc_cass=pingpong, $bio Amstrad CPC cass. published 35 years ago: Ping-Pong (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98661&o=2 $end $to7_cass=pingpong, $bio Ping-Pong (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108484&o=2 $end $radio86_cass=pingpong, $bio Ping-Pong (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235477&o=2 $end $info=ppking, $bio Arcade Video game published 35 years ago: Ping-Pong King (c) 1985 Taito. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 750 Khz) Sound Chips : YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz) - TRIVIA - Released in June 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3891&o=2 $end $partner_cass=pingpong, $bio Ping-Pong! (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235883&o=2 $end $msx1_cart=pingball, $bio MSX cart. published 35 years ago: Pingball Maker (c) 1985 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77371&o=2 $end $msx1_flop=pingball, $bio Pingball Maker Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134307&o=2 $end $mo5_cass=pingo,pingob,pingoa, $to7_cass=pingo,pingoa, $bio Thomson MO5/TO7 cass. published 37 years ago: Pingo (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108485&o=2 $end $cpc_flop=pingog1901, $bio Amstrad CPC type-in published 35 years ago: Pingo (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119670&o=2 $end $cpc_flop=pingog19, $bio Amstrad CPC type-in published 35 years ago: Pingo (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124533&o=2 $end $gameboy=pingu, $bio Nintendo Game Boy Cart. published 27 years ago: Pingu - Sekai de 1ban Genki na Penguin [Model DMG-WOJ] (c) 1993 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66700&o=2 $end $info=pingu, $bio Medal game published 14 years ago: Pingu's Ice Block (c) 2006 Capcom. - TECHNICAL - Medalusion 2 - TRIVIA - Released in February 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17285&o=2 $end $kc_cass=pinguin, $bio VEB Mikroelektronik KC cass. published 34 years ago: Pinguin (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133751&o=2 $end $info=pinguinos, $bio Arcade Video game published 38 years ago: Pinguinos (c) 1982 Aincar. Spanish pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113406&o=2 $end $orion_cass=pingvin, $bio Pingvin (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235190&o=2 $end $megadriv=pink,pinkp, $bio Sega Genesis game published 27 years ago: Pink Goes to Hollywood (c) 1993 TecMagik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57344&o=2 $end $snes=pinku, $bio Nintendo Super NES game published 27 years ago: Pink Goes to Hollywood [Model SNS-YW-USA] (c) 1993 TecMagik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63406&o=2 $end $snes=pink, $bio Nintendo Super NES game published 27 years ago: Pink Goes to Hollywood [Model SNSP-YW-FRG] (c) 1993 TecMagik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63405&o=2 $end $amigaocs_flop=pink, $bio Commodore Amiga 500 disk. published 32 years ago: Pink Panther (c) 1988 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74734&o=2 $end $msx1_cass=pink, $bio MSX cass. published 32 years ago: Pink Panther (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94914&o=2 $end $cpc_flop=pinkpant02,pinkpant03,pinkpant06,pinkpant01,pinkpant,pinkpant07, $bio Amstrad CPC 464 disk. published 32 years ago: Pink Panther (c) 1988 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121171&o=2 $end $tvc_flop=pinkpant, $bio Videoton TVC disk. published 31 years ago: Pink Panther (c) 1989 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112087&o=2 $end $info=ad5ppbtb,ad5ppbtba,ad5ppbtbb,ad5ppbtbc, $bio Pink Panther - Break The Bank (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42745&o=2 $end $info=sc4ppcr,sc4ppcra,sc4ppcrb,sc4ppcrd,sc4ppcre,sc4ppcrf,sc4ppcrg,sc4ppcrh,sc4ppcri,sc4ppcrj, $bio Pink Panther - Clouseau's Revenge (c) 200? Mazooma Games. - TECHNICAL - [Model PR2279] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42746&o=2 $end $info=sc5ppcr,sc5ppcra,sc5ppcrb,sc5ppcrc,sc5ppcrd, $bio Pink Panther - Clouseau's Revenge (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2279] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43125&o=2 $end $info=sc4ppctc,sc4ppctca,sc4ppctcb,sc4ppctcc,sc4ppctcd,sc4ppctce,sc4ppctcf,sc4ppctcg, $bio Pink Panther - Crack The Code (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR2407] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42747&o=2 $end $info=sc5ppctc,sc5ppctca,sc5ppctcb,sc5ppctcc,sc5ppctcd,sc5ppctce,sc5ppctcf,sc5ppctcg,sc5ppctch,sc5ppctci, $bio Pink Panther - Crack The Code (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR2407] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43748&o=2 $end $info=sc4ppdym,sc4ppdymb,sc4ppdymc,sc4ppdymd,sc4ppdymf,sc4ppdymg,sc4ppdymh,sc4ppdymi,sc4ppdymtb,sc4ppdymtba, $bio Pink Panther - Double Your Money (c) 200? Mazooma Games. - TECHNICAL - [Model PR2330] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42748&o=2 $end $info=sc5ppdym,sc5ppdyma, $bio Pink Panther - Double Your Money (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2330] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43126&o=2 $end $gba=pinku, $bio Nintendo GBA cart. published 18 years ago: Pink Panther - Pinkadelic Pursuit [Model AGB-APPE-USA] (c) 2002 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72136&o=2 $end $gba=pink, $bio Nintendo GBA cart. published 18 years ago: Pink Panther - Pinkadelic Pursuit [Model AGB-APPP] (c) 2002 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72135&o=2 $end $psx=pink, $bio Sony PlayStation disc published 18 years ago: Pink Panther - Pinkadelic Pursuit (c) 2002 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111705&o=2 $end $info=sc4ppsag,sc4ppsaga,sc4ppsagb,sc4ppsagc,sc4ppsagd,sc4ppsage,sc4ppsagf,sc4ppsagg,sc4ppsagh,sc4ppsagi, $bio Pink Panther - Strikes Again (c) 200? Mazooma Games. - TECHNICAL - [Model PR2303] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42749&o=2 $end $info=sc5ppsag,sc5ppsaga,sc5ppsagb,sc5ppsagc,sc5ppsagd,sc5ppsage, $bio Pink Panther - Strikes Again (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2303] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43127&o=2 $end $msx1_flop=pink, $bio Pink Panther cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230095&o=2 $end $tvc_flop=pinkpan2, $bio Videoton TVC disk. published 31 years ago: Pink Panther II (c) 1989 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112088&o=2 $end $info=ad5pp,ad5ppa,ad5ppb,ad5ppc,ad5ppd,ad5ppe,ad5ppf,ad5ppg,ad5pph,ad5ppi,ad5ppj, $bio Pink Panther (c) 200? Mazooma Games. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56261&o=2 $end $cpc_cass=pink, $bio Amstrad CPC cass. published 32 years ago: Pink Panther [Model 3 MB 003] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98663&o=2 $end $cpc_flop=pinkpant05, $bio Amstrad CPC 464 disk. published 32 years ago: Pink Panther [Model 6 MB 003] (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121170&o=2 $end $info=pnkpnthr, $bio Pinball published 39 years ago: Pink Panther [Model 664] (c) 1981 Gottlieb. - TECHNICAL - Gottlieb System 80 Model Number : 664 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 2,840 units were produced. - STAFF - Design by : John Buras Art by : Jerry Simkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5528&o=2 $end $snes=pinkj, $bio Nintendo Super Famicom cart. published 26 years ago: Pink Panther [Model SHVC-YW] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61959&o=2 $end $info=sc4pp,sc4ppa,sc4ppb,sc4ppc,sc4ppd, $bio Pink Panther (c) 200? Mazooma Games. - TECHNICAL - [Model PR2562] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43051&o=2 $end $info=sc5pp,sc5ppa,sc5ppb,sc5ppc,sc5ppd,sc5ppe,sc5ppf,sc5ppg, $bio Pink Panther (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2562] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42744&o=2 $end $info=m5ppussy, $bio Pink Pussy (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15577&o=2 $end $pc98=pinkshoc, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pink Shock Pirates (c) 1989 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90350&o=2 $end $pc98=pinksho2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pink Shock Pirates II (c) 1990 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90351&o=2 $end $pc98=pinksho3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pink Shock Pirates III (c) 1991 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90352&o=2 $end $pc98=pinksox1,pinksox1a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pink Sox 1 (c) 1989 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90353&o=2 $end $msx2_flop=pinksox1, $bio MSX 2 disk. published 31 years ago: Pink Sox 1 (c) 1989 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101935&o=2 $end $pc98=pinksox2,pinksox2a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pink Sox 2 (c) 1990 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90354&o=2 $end $msx2_flop=pinksox2, $bio MSX 2 disk. published 30 years ago: Pink Sox 2 (c) 1990 Wendy Magazine - TECHNICAL - GAME ID: WDM-102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101936&o=2 $end $msx2_flop=pinksox3, $bio MSX 2 disk. published 30 years ago: Pink Sox 3 (c) 1990 Wendy Magazine - TECHNICAL - GAME ID: WDM-105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101937&o=2 $end $pc98=pinksox3,pinksox3a, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pink Sox 3 (c) 1990 Wendy Magazine - TECHNICAL - GAME ID: WDM-9033 FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90355&o=2 $end $msx2_flop=pinksox4, $bio MSX 2 disk. published 29 years ago: Pink Sox 4 (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101938&o=2 $end $pc98=pinksox4,pinksox4a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pink Sox 4 (c) 1991 Wendy Magazine - TECHNICAL - GAME ID: WDM-9043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90356&o=2 $end $msx2_flop=pinksox5, $bio MSX 2 disk. published 29 years ago: Pink Sox 5 (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101939&o=2 $end $pc98=pinksox5,pinksox5a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pink Sox 5 (c) 1991 Wendy Magazine - TECHNICAL - GAME ID: WDM-9053 FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90357&o=2 $end $pc98=pinksox6,pinksox6a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pink Sox 6 (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90358&o=2 $end $msx2_flop=pinksox6, $bio MSX 2 disk. published 29 years ago: Pink Sox 6 (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101940&o=2 $end $msx2_flop=pinksox7, $bio MSX 2 disk. published 29 years ago: Pink Sox 7 (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101941&o=2 $end $pc98=pinksox7,pinksox7a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pink Sox 7 (c) 1992 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90359&o=2 $end $pc98=pinksox8,pinksox8a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pink Sox 8 (c) 1992 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90360&o=2 $end $msx2_flop=pinksox8, $bio MSX 2 disk. published 28 years ago: Pink Sox 8 (c) 1992 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101942&o=2 $end $pc98=pinksxm2,pinksxm2a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pink Sox Mania 2 (c) 1992 Wendy Magazine - TECHNICAL - GAME ID: WDM-9153 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90362&o=2 $end $pc98=pinksxm3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Pink Sox Mania 3 (c) 1993 Wendy Magazine - TECHNICAL - GAME ID: WDM-9163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90363&o=2 $end $pc98=pinksoxt,pinksoxta, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pink Sox Mania Taizen (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90364&o=2 $end $msx2_flop=pinksxmn,pinksxm2,pinksxm3, $bio MSX 2 disk. published 29 years ago: Pink Sox Mania (c) 1991 Wendy Magazine - TECHNICAL - GAME ID: WDM-113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101943&o=2 $end $pc98=pinksxmn, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Pink Sox Mania (c) 1992 Wendy Magazine - TECHNICAL - GAME ID: WDM-9093 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90361&o=2 $end $pc98=pinksoxp, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pink Sox Presents (c) 1991 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90365&o=2 $end $pc8801_flop=pinkstre, $bio Pink Stream (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92634&o=2 $end $pc8801_flop=pinkstr2, $bio Pink Stream 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92635&o=2 $end $pc8801_flop=pinkstr1, $bio Pink Stream 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92636&o=2 $end $amigaocs_flop=pinkie, $bio Commodore Amiga 500 disk. published 25 years ago: Pinkie (c) 1995 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74735&o=2 $end $snes=pinkie, $bio Nintendo Super NES game published 25 years ago: Pinkie (c) 1995 Data Design Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88179&o=2 $end $info=pinkiri8, $bio Arcade Video game published 26 years ago: Pinkiri 8 (c) 1994 Alta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32642&o=2 $end $info=pinkswts,pinkswtsa,pinkswtsb,pinkswtsx, $bio Arcade Video game published 14 years ago: PinkSweets - Ibara Sorekara (c) 2006 Cave Company, Limited. - TECHNICAL - Cave 3rd Generation Hardware Main CPU : Hitachi SH-3 CPU, 133 Mhz Clock Sound Chips : Yamaha YMZ770C-F Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Fire, [B] Bomb - TRIVIA - Developed by Cave and distributed by AMI (Amusement Marketing International). PinkSweets Ibara Sorekara was released on April 26, 2006 in Japan. - TIPS AND TRICKS - * Secret Mode - Harder: After inserted a credit, press Up then displayed "Harder". * Secret Mode - Extended: After inserted a credit, press Down then diplayed "Extended". The game start with total 2 laps with harder difficulty. * Secret Mode - Score Attack: After inserted a credit, press A and B then displayed "S.Attack". Player stock is infinity but the game is finished after 5 minutes. 1 minitue is added when you get with every million points * Stop the game forcibly: In the playing the game, input the following code. "Up, Up, Down, Down, Left, Right, Left, Right, A, B, Start". The above code is acceptable in all modes. - SERIES - 1. Ibara (2005) 2. Ibara Kuro - Black Label (2006) 3. PinkSweets - Ibara Sorekara (2006) - STAFF - Producer: Kenichi Takano Director: Shinobu Yagawa Programmers: Shinobu Yagawa, Yuji Inoue Chief Designer: Akira Wakabayashi Designer: TNK, Hideki Nomura, Tamajo, Takeharu Isogai Character Illustrator: Tomoyuki Kotani Voice Actors: Meidi: Natsuko Naitou Midi: Mao Shimura Kasumi: Kumiko Ishihara Shasta: Maiko Mori Lace: Nami Aoki Big-Burn: Mirai Okamoto (AS KIKAKU) Super-Nova: Miki Kuasakabe (AS KIKAKU) Socie-Sody: Rumie Abe (AS KIKAKU) Harmony-Humming: Megumi Satou (AS KIKAKU) Uni-Ulysses: Emi Kawauti (AS KIKAKU) Freesia-Freedom: Yuka Haneda (AS KIKAKU) Caramel-Pink & Maple-Pink: Nao Tanaka Music Composer : Cave Sound Team, Dounokutsu-Ongakutai, Masa-King, Kizakura, Naohiro Sightow, Rieko Kakinuma, Natsuko Naitou, Michi (Pad-A), Daisuke Matsumoto PV Director: Showgo Ookawa, Takekusu Miyamoto Special Assist: Toshiaki Tomizawa, Takatsugu Furuhata, Naori Itamura, Ayumi Fujisaki, Junko Ueki, Nao Shimura, Miyuki Kawai, Syouji Okunishi, Miko Kawamata, Yui Yoshii, Takato Yamashita, Hiromi Yamaguchi, Hideyuki Matsumura, Ippei Ochiai, Kentarou Nakama, Sam Rose, Aya, Momoco Hakuto, Jilveal*Jilco, namako - PORTS - * CONSOLES: Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Model JES1-00125]") Microsoft XBOX360 [JP] (Feb.24, 2011; "Muchi Muchi Pork! & PinkSweets - Ibara Sorekara [Shokai Gentei Ban] [Model JES1-00126]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10850&o=2 $end $x68k_flop=pinky1, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pinky 1 (c) 1990 System House Oh! - TECHNICAL - FD x4 - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87985&o=2 $end $gba=pinkybrn, $bio Nintendo GBA cart. published 18 years ago: Pinky and the Brain - The Masterplan [Model AGB-APIP-EUR] (c) 2002 Swing! Ent. Media AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72138&o=2 $end $msx1_cart=pinkychs, $bio MSX cart. published 36 years ago: Pinky Chase (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77372&o=2 $end $msx1_flop=pinkychs, $bio Pinky Chase Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134309&o=2 $end $gba=pinkymon, $bio Nintendo GBA cart. published 19 years ago: Pinky Monkey Town [Model AGB-APNJ-JPN] (c) 2001 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72137&o=2 $end $pc98=pinkypon, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第1集 びゅーてぃふる・どりーむ (c) 1989 Elf. (Pinky Ponky Dai 1-Shuu - Beautiful Dream) - TECHNICAL - FD x1 - TRIVIA - Released in August 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90366&o=2 $end $pc8801_flop=pinkypon,pinkypond, $bio NEC PC-8801 Series disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第1集 びゅーてぃふる・どりーむ (c) 1989 Elf. (Pinky Ponky Dai 1-Shuu - Beautiful Dream) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released in August 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92637&o=2 $end $msx2_flop=pinkypon, $bio MSX 2 disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第1集 びゅーてぃふる・どりーむ (c) 1989 Elf. (Pinky Ponky Dai 1-Shuu - Beautiful Dream) - TECHNICAL - BARCODE: 4988720890261 MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101944&o=2 $end $x68k_flop=pinkypon, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ぴんきぃ・ぽんきぃ 第1集 びゅーてぃふる・どりーむ (c) 1990 Elf. (Pinky Ponky Dai 1-Shuu - Beautiful Dream) - TECHNICAL - FD x1 - TRIVIA - Released on August 30, 1990 in Japan for a retail price of 5800 Yen. This is the first game made by Elf for the X68k. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87986&o=2 $end $pc98=pinkypn2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第2集 とわいらいと・げーむす (c) 1989 Elf. (Pinky Ponky Dai 2-Shuu - Twilight Games) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90367&o=2 $end $pc8801_flop=pinkypn2,pinkypn2a, $bio NEC PC-8801 Series disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第2集 とわいらいと・げーむす (c) 1989 Elf. (Pinky Ponky Dai 2-Shuu - Twilight Games) - TECHNICAL - BARCODE: 4988720890278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92638&o=2 $end $msx2_flop=pinkypn2, $bio MSX 2 disk. published 31 years ago: ぴんきぃ・ぽんきぃ 第2集 とわいらいと・げーむす (c) 1989 Elf. (Pinky Ponky Dai 2-Shuu - Twilight Games) - TECHNICAL - BARCODE: 4988720890339 MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101945&o=2 $end $x68k_flop=pinkypn2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: ぴんきぃ・ぽんきぃ 第2集 とわいらいと・げーむす (c) 1990 Elf. (Pinky Ponky Dai 2-Shuu - Twilight Games) - TECHNICAL - FD x1 - TRIVIA - Released on August 30, 1990 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87987&o=2 $end $pc98=pinkypn3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pinky Ponky Dai 3-Shuu (c) 1989 Elf. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90368&o=2 $end $pc8801_flop=pinkypn3, $bio NEC PC-8801 Series disk. published 31 years ago: Pinky Ponky Dai 3-Shuu (c) 1989 Elf. - TECHNICAL - FD x2 - TRIVIA - Released in August 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92639&o=2 $end $msx2_flop=pinkypn3, $bio MSX 2 disk. published 31 years ago: Pinky Ponky Dai 3-Shuu (c) 1989 Elf. - TECHNICAL - FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101946&o=2 $end $x68k_flop=pinkypn3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pinky Ponky Dai 3-Shuu (c) 1990 Elf. - TECHNICAL - FD x1 - TRIVIA - Released on August 30, 1990 in Japanfor a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87988&o=2 $end $info=j2pinac, $bio Pinnacle (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41915&o=2 $end $info=j2pinclb, $bio Pinnacle Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41916&o=2 $end $gba=pinophoe, $bio Nintendo GBA cart. published 18 years ago: Pinobee & Phoebee [Model AGB-Ap6J-JPN] (c) 2002 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72139&o=2 $end $gba=pinobee, $bio Nintendo GBA cart. published 19 years ago: Pinobee - Wings of Adventure [Model AGB-APBE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72140&o=2 $end $gba=pinobeej, $bio Nintendo GBA cart. published 19 years ago: Pinobee no Daibouken [Model AGB-APBJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72142&o=2 $end $psx=pinobee, $bio Sony PlayStation disc published 17 years ago: Pinobee (c) 2003 Hudson Soft. [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111706&o=2 $end $32x=pinochio, $bio Sega Super 32X game published 25 years ago: Pinocchio (c) 1995 Virgin. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234495&o=2 $end $megadriv=pinoc, $bio Sega Mega Drive game published 25 years ago: Pinocchio (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56761&o=2 $end $megadriv=pinocu, $bio Sega Genesis game published 24 years ago: Pinocchio (c) 1996 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57345&o=2 $end $nes=pinoc, $bio 匹诺槽的复苏 (c) 19?? Waixing Computer & Technology Co., Ltd. (Pinocchio De Fu Su) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76885&o=2 $end $gameboy=pinocu, $bio Nintendo Game Boy Cart. published 24 years ago: Pinocchio [Model DMG-ACGE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66702&o=2 $end $gameboy=pinoc, $bio Nintendo Game Boy Cart. published 24 years ago: Pinocchio [Model DMG-ACGP-EUR] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66701&o=2 $end $snes=pinocj, $bio Nintendo Super Famicom cart. published 24 years ago: Pinocchio [Model SHVC-ACGJ-JPN] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61960&o=2 $end $snes=pinocu, $bio Nintendo Super NES game published 24 years ago: Pinocchio [Model SNS-ACGE-USA] (c) 1996 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63408&o=2 $end $snes=pinoc, $bio Nintendo Super NES game published 24 years ago: Pinocchio [Model SNSP-ACGP-EUR] (c) 1996 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63407&o=2 $end $ti99_cart=pinocesc, $bio TI-99-4A soft. published 36 years ago: Pinocchio's Great Escape (c) 1984 Disney Co. [Walt Disney] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84680&o=2 $end $info=pballoon,pballoonr, $bio Arcade Video game published 38 years ago: Pioneer Balloon (c) 1982 SNK. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 930 Khz) Sound Chips : Custom (@ 930 Khz), SN76477 (@ 930 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61.25 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in March 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1971&o=2 $end $zx81_cass=piontrl, $bio Sinclair ZX-81 cass. published 37 years ago: Pioneer Trail (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/V/029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114789&o=2 $end $spectrum_cass=pioneer, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pioneer (c) 1984 Atlantis - TECHNICAL - GAME ID: AT 304 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80230&o=2 $end $nes=pipe5,pipe5t, $bio Pipe 5 (c) 19?? Sachen. - TECHNICAL - GAME ID: SA-011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76886&o=2 $end $cpc_flop=pipecraz01,pipecraz, $bio Amstrad CPC type-in published 30 years ago: Pipe Crazy! (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127967&o=2 $end $info=pipedrm,pipedrmj,pipedrmu,pipedrmt, $bio Arcade Video game published 30 years ago: Pipe Dream (c) 1990 Video System. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.5795 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pipe Dream was released in October 1990 in Japan. This arcade game is a port from an original computer game released by LucasArts in 1989 on the Atari ST (known as "Pipe Mania" in Europe). - STAFF - Sound composer : Naoki Itamura Sound FX : K. Okuda - PORTS - * CONSOLES: [JP] Nintendo Game Boy (jul.3, 1990) "Pipe Dream [Model DMG-PDA]" [US] Nintendo Game Boy (sept.1990) "Pipe Dream [Model DMG-PD-USA]" [US] Nintendo NES (sept.1990) "Pipe Dream [Model NES-4P]" Nintendo NES [AU] (1991) [JP] Nintendo Super Famicom (aug.7, 1992) "Pipe Dream [Model SHVC-PP]" [EU] Sony PlayStation (mar.30, 2001) "Pipemania 3D [Model SLES-03400]" [US] Sony PlayStation (oct.23, 2001) "Pipe Dreams 3D [Model SLUS-01409]" [JP] Sony PlayStation (june.13, 2002) "Pipe Dreams 3D [World Greatest Hits] [Model SLPM-87045]" [JP] Sony PlayStation [PSOne Classics] (mar.28, 2012) "Pipe Dreams 3D [World Greatest HIts]" NOTE: The Sony PlayStion port is a 3D version. * COMPUTERS: Commodore Amiga [US] (1989) [EU] Commodore Amiga (1989) "Pipe Mania" [US] Commodore C64 [EU] (1989) "Pipe Mania" PC [MS-DOS] [US] (1989) Sam Coupe [EU] (1990) by Enigma [EU] Amstrad CPC (1990) "Pipe Mania" [JP] NEC PC 8801 (1991) NEC PC 9801 [JP] PC [MS Windows 3.x] [US] (1991) "Microsoft Entertainment Pack 2" : re-released in 1994 as part of "The Best of Microsoft Entertainment Pack") [JP] Sharp X68000 (nov.13, 1992) Apple Macintosh [US] (oct.2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1972&o=2 $end $apple2gs=pipedrm, $bio Apple IIGS disk. published 30 years ago: Pipe Dream (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115323&o=2 $end $apple2_flop_orig=pipedrm, $apple2_flop_clcracked=pipedream, $bio Apple II disk. published 30 years ago: Pipe Dream (c) 1990 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229303&o=2 $end $pc8801_flop=pipedrem, $bio NEC PC-8801 Series disk. published 29 years ago: Pipe Dream (c) 1991 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92640&o=2 $end $x68k_flop=pipedrem, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Pipe Dream (c) 1992 BPS [Bullet-Proof Software]. - TECHNICAL - FD x2 - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87989&o=2 $end $gameboy=pipedrem, $bio Nintendo Game Boy Cart. published 30 years ago: Pipe Dream [Model DMG-PD-USA] (c) 1990 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66704&o=2 $end $gameboy=pipedremj, $bio Nintendo Game Boy Cart. published 30 years ago: Pipe Dream [Model DMG-PDA] (c) 1990 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66703&o=2 $end $nes=pipedrem, $bio Nintendo NES cart. published 30 years ago: Pipe Dream (c) 1990 BPS [Bullet-Proof Software] Pit your pipe-fitting prowess against a surging stream of soggy sewage. But slow down for a second and it's sludge city! You'll play instinctively, while you think strategically. You'll get good quickly, but you'll always have room to get better. Pipe Dream is a perfect desktop stress-buster and a terrific tournament game and a seriously special strategy puzzle! - TECHNICAL - GAME ID: NES-4P-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55438&o=2 $end $snes=pipedrem, $bio Nintendo Super Famicom cart. published 28 years ago: Pipe Dream [Model SHVC-PP] (c) 1992 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61961&o=2 $end $psx=piped3d, $bio Sony PlayStation disc published 19 years ago: Pipe Dreams 3D (c) 2001 Empire Interactive Europe, Ltd. - TECHNICAL - GAME ID: SLUS-01409 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111707&o=2 $end $amigaocs_flop=pipmania, $bio Commodore Amiga 500 disk. published 31 years ago: Pipe Mania (c) 1989 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74736&o=2 $end $bbcb_flop_orig=pipemani, $bio Acorn BBC Micro B disk. published 31 years ago: Pipe Mania (c) 1989 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125686&o=2 $end $spectrum_cass=pipmania, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pipe Mania (c) 1990 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80231&o=2 $end $cpc_cass=pipemani, $bio Amstrad CPC cass. published 30 years ago: Pipe Mania (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98664&o=2 $end $specpls3_flop=pipmania,pipmaniaa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Pipe Mania (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118708&o=2 $end $cpc_flop=pipemani,pipemani01,pipemani02,pipemani03,pipemani04,pipemani06,pipemani07, $bio Amstrad CPC 464 disk. published 30 years ago: Pipe Mania (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126590&o=2 $end $archimedes=pipmania, $bio Acorn Archimedes disk. published 30 years ago: Pipe Mania (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127120&o=2 $end $spectrum_cass=pipmaniaa, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pipe Mania (c) 1990 Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219613&o=2 $end $spectrum_cass=pipmaniab, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pipe Mania (c) 1990 Touch Down! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237753&o=2 $end $archimedes=pipedrm3, $bio Acorn Archimedes disk. published 31 years ago: PipeDream 3 (c) 1989 Colton Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115977&o=2 $end $archimedes=pipedrm4, $bio Acorn Archimedes disk. published 29 years ago: PipeDream 4 (c) 1991 Colton Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115978&o=2 $end $bbcb_cass=pipeline, $bio Acorn BBC/Electron cass. published 31 years ago: Pipeline (c) 1989 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52224&o=2 $end $info=pipeline, $bio Arcade Video game published 30 years ago: Pipeline (c) 1990 Daehyun Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.6864 Mhz), Motorola M68705 (@ 3.6864 Mhz) Sound CPU : Zilog Z80 (@ 3.6864 Mhz) Sound Chips : YM2203 (@1.8432 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3914&o=2 $end $cpc_flop=pipeline01, $bio Amstrad CPC type-in published 30 years ago: Pipeline (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124532&o=2 $end $c64_cass=pipeline2, $bio Commodore C64 cass. published 34 years ago: Pipeline 2 (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229471&o=2 $end $cpc_flop=pipeline02, $bio Amstrad CPC type-in published 33 years ago: Pipeline Plumber (c) 1987 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Avralite era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124531&o=2 $end $cpc_flop=pipeline, $bio Amstrad CPC 464 disk. published 30 years ago: Pipeline Translated (c) 1990 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124402&o=2 $end $bbcb_cass=pipemani, $bio Acorn BBC/Electron cass. published 32 years ago: Pipemania (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52225&o=2 $end $gamate=pipemani, $bio Gamate cart. published 29 years ago: Pipemania [Model C1022] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105897&o=2 $end $tvc_flop=pipemani, $bio Videoton TVC disk. published 29 years ago: Pipemánia (c) 1991 Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112216&o=2 $end $c64_cart=pipes, $bio Commodore C64 cart. published 37 years ago: Pipes (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53668&o=2 $end $vic1001_cart=pipes, $bio Commodore VIC-20 cart. published 37 years ago: Pipes (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86891&o=2 $end $uzebox=pipes, $bio Belogic Uzebox ROM published 8 years ago: Pipes (c) 2012 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233082&o=2 $end $pc8801_flop=pipi, $bio Pipi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92641&o=2 $end $info=pipibibsbl, $bio Arcade Video game published 29 years ago: Pipi & Bibis (c) 1991 Ryouta Kikaku. - TRIVIA - Released in March 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34421&o=2 $end $info=whoopee, $bio Arcade Video game published 29 years ago: Pipi & Bibis (c) 1991 Toaplan Company, Limited. - TECHNICAL - [Teki Paki hardware] - TRIVIA - Pipi & Bibis was released in March 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3161&o=2 $end $info=pipibibs,pipibibsa,pipibibsp,pipibibsbl2, $bio Arcade Video game published 29 years ago: Pipi & Bibis (c) 1991 Toaplan. Pipi & Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode. Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below. At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels. - TECHNICAL - Game ID : TP-025 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.375 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1992. Licensed to Nova Apparate GMBH & Co. for Europe. Licensed to Romstar for USA. This game is known in Japan as "Whoopee!!". - TIPS AND TRICKS - As players have such little time to escape once the detonation sequence has started, the final bomb planted should always be the one closest to the exit. If an enemy is held in the stun gun's beam on either the bottom level or in an elevator, the enemy will fall out of the level and be killed. * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1973&o=2 $end $msx1_flop=pipi, $bio Pipi Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134310&o=2 $end $msx1_cart=pipi, $bio MSX cart. published 35 years ago: Pipi [Model ND-03MR] (c) 1985 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77373&o=2 $end $info=sc4pipe,sc4pipea, $bio Piping Hot (c) 200? Mazooma Games. - TECHNICAL - [Model PR2110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42732&o=2 $end $gba=pippafnl, $bio Nintendo GBA cart. published 15 years ago: Pippa Funnell - Stable Adventure / Alexandra Ledermann [Model AGB-BYPP] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72143&o=2 $end $gba=pippafn2, $bio Nintendo GBA cart. published 14 years ago: Pippa Funnell 2 / Alexandra Ledermann (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72144&o=2 $end $pippin=atworldb,browserb,atworldo,tvwrks3, $bio Bandai Pippin CD published 24 years ago: Pippin @WORLD disc (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122061&o=2 $end $pippin=navcd11,netcd2,netcd21,tvwrks2,tvwrks21,tvwrksp,catalog,cataloga,pease, $bio Bandai Pippin CD published 24 years ago: Pippin DISK 4 vol.1 [Model BDB-007~009-11] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122086&o=2 $end $pippin=navcd,netcd,tvworks,interkit,franky,atmtown, $bio Bandai Pippin CD published 24 years ago: Pippin DISK 6 vol.l [Model BDB-001~005] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122085&o=2 $end $pippin=sdk, $bio Bandai Pippin CD published 24 years ago: Pippin Software Develepment Kit (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122100&o=2 $end $spectrum_cass=pippo, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pippo [Model IS 0130] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80232&o=2 $end $msx1_flop=pippols, $bio Pippols Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134311&o=2 $end $msx1_cart=pippols,pippolsb,pippolsc,pippolsa, $bio MSX cart. published 35 years ago: Pippols [Model RC729] (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77374&o=2 $end $x68k_flop=pipyan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pipyan (c) 1990 Brother Kougyou. - TECHNICAL - FD x1 - TRIVIA - Available on September 05, 1990 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87990&o=2 $end $to8_cass=piquefic, $bio Pique-Fiche (c) 198? Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240977&o=2 $end $mo5_cass=piquefic,piquefica, $to7_cass=piquefic, $bio Thomson MO5/TO7 cass. published 36 years ago: Pique-Fiche (c) 1984 Hatier - TECHNICAL - SOFT ID: HA 7303 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108487&o=2 $end $cpc_cass=piquefic, $bio Amstrad CPC cass. published 34 years ago: Pique-Fiche [Model HA 7475] (c) 1986 Sermap [Paris] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98666&o=2 $end $amigaocs_flop=piracyhs, $bio Commodore Amiga 500 disk. published 28 years ago: Piracy on the High Seas (c) 1992 ICE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74737&o=2 $end $mo5_cass=piramide,piramideb,piramidea, $bio Thomson MO5 cass. published 33 years ago: Piramide (c) 1987 Rubio [Javier Marco Rubio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108893&o=2 $end $nascom_snap=piranha, $bio Nascom soft. published 41 years ago: Piranha (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235661&o=2 $end $info=piranha,piranhah,piranhao, $bio Arcade Video game published 39 years ago: Piranha (c) 1981 GL. A "Pac-Man" hack, the graphics have been drastically altered to present an underwater theme. You control a red piranha, while you are chased around by 4 squid-looking monsters. Most of the maze in this game is wide open. You are free to move about various open portions of the maze, but so are the monsters. One central tunnel is present on the sides, as well as another central tunnel on the top and bottom of the screen. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This hack of "Pac-Man" was released as a conversion kit in November 1981. It comes in an upgrade board, much like the original "Ms. Pac-Man" does. - SCORING - Dots : 10 points Energizers : 50 points Monsters : 300, 700, 1200, 2000 points Crab : 500 points Fish : 1500 points Red Anchor : 2000 points Cyan Whale : 2500 points Blue Whale : 3000 points Yellow Anchor : 5000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1974&o=2 $end $cpc_flop=roguetro02, $bio Amstrad CPC 464 disk. published 34 years ago: Piranha's Rogue Trooper Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136226&o=2 $end $cpc_flop=piranhas, $bio Amstrad CPC type-in published 35 years ago: Piranhas (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122704&o=2 $end $spectrum_cass=piratesi,piratesi_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pirate (c) 1983 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80234&o=2 $end $specpls3_flop=pirate, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Pirate (c) 1983 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230252&o=2 $end $cpc_flop=pirateuk, $bio Amstrad CPC type-in published 30 years ago: Pirate (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119937&o=2 $end $info=pirate2,pirate2a,pirate2b,pirate2c,pirate2d,pirate2e,pirate2_2,pirate2_2a,pirate2f,pirate2g,pirate2h,pirate2_3,pirate2_4, $bio Slot Machine published 14 years ago: Pirate 2 (c) 2006 Igrosoft. Pirate 2 is a 5-reel video slot machine game with two bonus games and an additional possibility of increasing the reward during a risk-game. - TRIVIA - Pirate 2 was released in October 2006 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12056&o=2 $end $info=pir2001,pir2001o2,pir2001bx,pir2001b1,pir2001d1,pir2001dx,pir2001v1,pir2001vx,pir2001o, $bio Slot Machine published 19 years ago: Pirate 2001 (c) 2001 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31154&o=2 $end $info=pir2002,pir2002o, $bio Slot Machine published 19 years ago: Pirate 2002 (c) 2001 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31155&o=2 $end $specpls3_flop=pirate33,pirate33a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Pirate 3 +3 (c) 1987 Pirate Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118725&o=2 $end $spectrum_cass=piratead, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pirate Adventure (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80235&o=2 $end $pc8801_flop=piratadv, $bio NEC PC-8801 Series disk. published 36 years ago: Pirate Adventure (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92642&o=2 $end $dragon_cass=pirateadv, $bio Dragon cass. published 36 years ago: Pirate Adventure (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116510&o=2 $end $plus4_cart=piratead, $bio Commodore C16 Plus/4 cart. published 36 years ago: Pirate Adventure (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237550&o=2 $end $electron_cass=piratead, $bio Pirate Adventure (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115499&o=2 $end $sorcerer_cass=adv2, $bio Exidy Sorcerer cass. published 41 years ago: Pirate Adventure [Model CS-5004] (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232344&o=2 $end $bbcb_flop=pirate, $bio Acorn BBC Micro B disk. published 34 years ago: Pirate Cracked (c) 1986 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125310&o=2 $end $info=piratpet, $bio Arcade Video game published 38 years ago: Pirate Pete (c) 1982 Taito America Corporation. Pirate Pete is a reworked version of "Jungle King". Here's what makes Pirate Pete different from Jungle King: * An opening musical theme is used in certain parts of the game instead of the opening Tarzan yell (unlike in "Jungle Hunt", it is NOT the same one used at the end of the ocean stage). * The player character is a heroic pirate instead of the Tarzan character. * In the first stage, the player swings on ropes between ship's masts instead of vines between trees. * The second stage is set in an ocean infested with sharks, instead of a river infested with alligators and crocodiles. * The third stage adds a new enemy - snakes. They appear at the top of the screen and will kill the player if he touches them while jumping. * The enemies in the fourth stage are sword-wielding pirates instead of spear-chucking cannibals. - TECHNICAL - Runs on the "Taito SJ System" hardware. Players: 2 Control: 8-way joystick Buttons: 2 (JUMP/KNIFE) - TRIVIA - Pirate Pete was released in November 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1975&o=2 $end $info=pirpok2,pirpok2b1,pirpok2d1,pirpok2v1,pirpok2o, $bio Slot Machine published 17 years ago: Pirate Poker II (c) 2003 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31156&o=2 $end $info=piratesh, $bio Redemption game published 25 years ago: Pirate Ship (c) 1995 Konami Company, Limited. - TRIVIA - Released in February 1995. Contrary to popular belief, this was not a Chuck-E-Cheese exclusive. Casinos and other large corporations that had ties with Konami was able to purchase this game through vendors and operators. The companies would get a large discount if they bought several of them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48733&o=2 $end $info=higemaru, $bio Arcade Video game published 36 years ago: Pirate Ship Higemaru (c) 1984 Capcom Company, Limited. Take on the role of Momotaro who must launch barrels at enemies to stop the evil Higemaru pirates. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Pirate Ship Higemaru was released in September 1984. This game features one of the first game soundtracks composed by Tamayo Kawamoto, who made also other Capcom 80's BGM. She now works at Taito : she's a member of Zuntata, the popular (well, in Japan) Taito band where she plays keyboards. - SERIES - 1. Pirate Ship Higemaru (1984) 2. Higemaru Makaijima - Nanatsu no Shima Daibouken [Model CAP-MZ] (1987, Nintendo Famicom) - STAFF - Staff: Toshio Arima, T. Hara, Y. Maki, K. Kamimori, H. Fujinaka, Yoshiki Okamoto, R. Miyamoto Music composed by: Ayako Mori, Tamayo Kawamoto Directed by: Tokuro Fujiwara - PORTS - * CONSOLES: [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" [JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" Microsoft XBOX 360 [XBLA] [US] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1121&o=2 $end $info=piratetr, $bio Arcade Video game published 38 years ago: Pirate Treasure (c) 1982 Tong Electronic. The player uses the joystick to move the red pirate ship across the islands to score points: small islands (25 points), medium islands (100 points), big islands (150 points), and great big islands (250 points). Avoid colliding with the black enemy pirate ship and be aware that this ship can also create a live volcano on one of the islands you raided. If you run into a volcano, your ship will explode. Try to capture the treasure chest when you see it on one of the islands but sometimes the enemy ship will take it and move it onto another island. Your ship can sometimes move through the top, bottom and sides of the screen but at other times the edges of the screen will be blocked by red lines. Everytime you capture one of the treasures, depending on what stage you are on, the prize can be worth from 1000 to 7000 points plus a bonus for every island you raid after you have captured the treasure. There are seven different stages where you must steal a treasure from one of the infamous pirates including Captain Hook, Captain Kidd, Blackbeard, Long John Silver, Jolly Roger, Pegleg Pete, and The Mad Hackers. After all seven treasures have been captured, there is an intermission where an eye-patched skull and crossbones winks and grins and it says "Yar! Har! Har! Har! Dead Men Tell No Tales!" After that, the stages start all over again, but with increased difficulty. You have three ships at the beginning of the game and you are rewarded an extra ship at 90,000 points. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette Colors : 16 Players : 2 Control : 8-way joystick - TRIVIA - Like "Tugboat" and "Leprechaun", this game was designed to try to tap in to the market of very young children by being non-violent and distributed in extra small kid-sized cabinets. This video game is about four feet high and is designed specially for children ages three to five. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3316&o=2 $end $astrocde=pirate, $bio Astrocade game published 38 years ago: Pirate's Chase [Model 2015] (c) 1982 Astrocade, Inc. - TRIVIA - Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86823&o=2 $end $electron_flop=piratesp, $bio Acorn Electron 3.5in.disk. published 32 years ago: Pirate's Peril (c) 1988 Heyley Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129849&o=2 $end $apple2_flop_clcracked=pirtreas, $bio Apple II disk. published 36 years ago: Pirate's Treasure (c) 1984 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234862&o=2 $end $bbcb_cass=pirates, $bio Pirates (c) 19?? Screenplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52226&o=2 $end $info=pirates,piratesb, $bio Arcade Video game published 26 years ago: Pirates (c) 1994 NIX. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1994. - STAFF - Story board : Lourdes Marcos Diaz, Yolanda Plaza De Prado Game programmers : Argimiro Salvador, Carlos Barahona, Fernando Yago Graphic designer : Tomas Bases Sound and music : Xavier Tobella Hardware designers : Fernando Yago, Manuel Baena, Arthy Game skill : Jordi Zudaire, Mikel Asurmendi Coordinator : Fernando Yago - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1976&o=2 $end $info=pirata6, $bio Slot Machine published 19 years ago: Pirates (c) 2001 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware - SERIES - 1) Golden Ra (1998) 2) Pirates (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5029&o=2 $end $info=pirate_3,pirate_2,pirate_4,pirate_5, $bio Slot Machine published 15 years ago: Pirates (c) 2005 Igrosoft. - TRIVIA - Released in February 2006. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12053&o=2 $end $info=j6pirgld,j6pirglda, $bio Pirates Gold (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41128&o=2 $end $st_flop=pirabarb, $bio Atari ST disk. published 33 years ago: Pirates of the Barbary Coast (c) 1987 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229792&o=2 $end $megadriv=pcarib, $bio Pirates of the Caribbean (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56762&o=2 $end $gba=pcaribdm, $bio Nintendo GBA cart. published 14 years ago: Pirates of the Caribbean - Dead Man's Chest [Model AGB-B8QE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72145&o=2 $end $gba=pcaribbpu, $bio Nintendo GBA cart. published 17 years ago: Pirates of the Caribbean - The Curse of the Black Pearl [Model AGB-A8QE-USA] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72148&o=2 $end $gba=pcaribbp, $bio Nintendo GBA cart. published 17 years ago: Pirates of the Caribbean - The Curse of the Black Pearl [Model AGB-A8QP] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72147&o=2 $end $apple2_cass=pirates, $bio Apple II cass. published 42 years ago: Pirates! (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135886&o=2 $end $apple2_flop_misc=pirates, $bio Apple II disk. published 33 years ago: Pirates! (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107365&o=2 $end $cpc_flop=pirates1,pirates101,pirates102,pirates103, $bio Amstrad CPC 464 disk. published 33 years ago: Pirates! (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120454&o=2 $end $cpc_flop=piratesf01,piratesf02,pirates104,pirates2,piratesf,piratesf03,piratesf04,piratesu,piratesu02,piratesu05, $bio Amstrad CPC 464 disk. published 33 years ago: Pirates! (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122572&o=2 $end $apple2gs=pirates, $bio Apple IIGS disk. published 32 years ago: Pirates! (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115305&o=2 $end $pc98=pirates, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pirates! (c) 1989 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90369&o=2 $end $pc8801_flop=pirates, $bio NEC PC-8801 Series disk. published 31 years ago: Pirates! (c) 1989 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92643&o=2 $end $amigaocs_flop=piratesa,pirates, $bio Commodore Amiga 500 disk. published 30 years ago: Pirates! (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74738&o=2 $end $nes=pirates,piratesg, $bio Nintendo NES cart. published 29 years ago: Pirates! (c) 1991 Palcom European release. Game developed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55439&o=2 $end $megadriv=pirates,piratesp, $bio Sega Genesis game published 27 years ago: Pirates! Gold (c) 1993 MicroProse Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57346&o=2 $end $cpc_flop=piratesu01,piratesu04, $bio Amstrad CPC 464 disk. published 33 years ago: Pirates! Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122573&o=2 $end $nes=piratesu, $bio Nintendo NES cart. published 29 years ago: Pirates! (c) 1991 Ultra Games Modern warfare is no match for the fierce realism of six historically accurate severteenth century pirate raids along the Spanish Main. Aye, matey! That's why plundering and pillaging are back in style, as you command the role of a high seas high-jacker. Either an English Buccaneer, Dutch Adventurer, Spanish Renegade or French Explorer, each with a different skill level and strategic impact. As a swashbuckling scoundrel, you'll barter with enemy merchants, trade for hidden treasure maps, negotiate with unscrupulous governors and forge alliances with monarchs who'd just as soon stab you in the back than float you a loan for new ships. Buth that's only half the battle! You'll also assault towns, sword fight with garrison commanders, lay siege to forts, and fire your cannons broadside at an armada of naval foes, including Spanish War Galleons, Dutch Frigates, French Merchantment and English Sloops. Arrrrg, me swabby! Don't think it's all fun and destruction. Because if your bloodthirsty crew isn't hept happy boarding and burning enemy vessels, or if your navigation skills leave them shipwreched on a jagged Caribbean reef, they won't think twice about using you for shark bait. Fortunately, if events do take a nasty turn, you can save the statistical foot you've captured and return with a vangeance on another day. - TECHNICAL - GAME ID: NES-8U-USA - TRIVIA - Released in October 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55440&o=2 $end $info=pirati, $bio Slot Machine published 19 years ago: Pirati (c) 2001 Cin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32264&o=2 $end $megadriv=pcarib2, $bio Piraty Karibskogo Morya - Na Strannyh Beregah (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56763&o=2 $end $info=pisces,piscesb, $bio Pisces (c) 19?? Subelectro. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - A bootleg of this game is known as "Omni". - SCORING - Shooting a yellow ship on stage 1 : 80 points. Shooting a blue ship on stage 1 : 80 points. Shooting a falling blue ship on stage 1 : 100 - 800 points. Shooting a bird dead center on stage 2: 100 points. Shooting a bird's wing on stage 2 : 20 points. Docking the ship on stage 3 : points awarded for remaining fuel. Shooting the falling ships on stage 4 : 100 points. Destroying the mother-ship : 800 points. - TIPS AND TRICKS - * On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for. * On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing. * On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets. * The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points. * On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1977&o=2 $end $msx1_flop=pisozero, $bio Piso Zero Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133193&o=2 $end $cpc_cass=pisozero, $bio Amstrad CPC cass. published 29 years ago: Piso Zero [Model AM 1228] (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98667&o=2 $end $x07_cass=piste, $bio Canon X-07 type-in published 36 years ago: Piste (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138576&o=2 $end $info=pstlpkr,pstlpkr1, $bio Pinball published 27 years ago: Pistol Poker (c) 1993 Alvin G. - TRIVIA - 200 units were produced. - STAFF - Design : Wally Welch, Michael Gottlieb Art : Dan Hughes Dots/Animation : Vecennia Jordan Music & Sounds : Matt Scott, Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5529&o=2 $end $info=pistoldm, $bio Arcade Video game published 30 years ago: Pistol-Shogun - Pistol Daimyo no Bouken (c) 1990 Namco. - TECHNICAL - Namco System 1 hardware Game ID : PD Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Pistol Daimyo no Bouken was released in October 1990. The subtitle of this game translates from Japanese as 'Adventure of Pistol Feudal Lord'. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.7 - VICL-8004) on 01/05/1991. - STAFF - Sound Composers : Seiichi Sakurai, Shinji Hosoe, Yoshie Takayanagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1978&o=2 $end $msx1_flop=pistolt2, $bio MSX disk. published 32 years ago: Pistoletov na Zavode - Vtoraya Seriya (c) 1988 Crazysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109087&o=2 $end $cpc_flop=pitf1985, $bio Amstrad CPC type-in published 35 years ago: Pit (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120602&o=2 $end $info=pitnrun,pitnruna, $bio Arcade Video game published 36 years ago: Pit & Run - F1 Race (c) 1984 Taito. - TECHNICAL - Prom Stickers : A11 Main CPU : Zilog Z80 (@ 4 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1979&o=2 $end $info=pitboss,pitboss03,pitbossps,pitbossm4,pitboss03a,pitboss04, $bio Arcade Video game published 37 years ago: Pit Boss (c) 1983 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 Buttons : 5 - SERIES - 1. Pit Boss (1983) 2. Super Pit Boss (198?) 3. Pit boss II [Model F 21800] (1988) 4. Pit Boss Superstar (1989) 5. Pit Boss Megastar (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3539&o=2 $end $info=megat2,megat2ca,megat2a,megat2caa,megat2mn,megat2b, $bio Arcade Video game published 26 years ago: Pit Boss II Megatouch II (c) 1994 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36802&o=2 $end $info=pitboss2, $bio Arcade Video game published 32 years ago: Pit Boss II (c) 1988 Merit. - TECHNICAL - [Model F 21800] Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Pit Boss (1983) 2. Super Pit Boss (198?) 3. Pit boss II [Model F 21800] (1988) 4. Pit Boss Superstar (1989) 5. Pit Boss Megastar (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10342&o=2 $end $info=pitbossm,pitbossma, $bio Arcade Video game published 26 years ago: Pit Boss Megastar (c) 1994 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Pit Boss (1983) 2. Super Pit Boss (198?) 3. Pit boss II [Model F 21800] (1988) 4. Pit Boss Superstar (1989) 5. Pit Boss Megastar (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10344&o=2 $end $info=megat, $bio Arcade Video game published 26 years ago: Pit Boss Megatouch (c) 1994 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83476&o=2 $end $info=pitbosss,pitbosssa,pitbosssc, $bio Arcade Video game published 31 years ago: Pit Boss Superstar (c) 1989 Merit. - SERIES - 1. Pit Boss (1983) 2. Super Pit Boss (198?) 3. Pit boss II [Model F 21800] (1988) 4. Pit Boss Superstar (1989) 5. Pit Boss Megastar (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4341&o=2 $end $info=pbss330,pbss330ca, $bio Arcade Video game published 27 years ago: Pit Boss Superstar III 30 (c) 1993 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72852&o=2 $end $info=pbst30,pbst30a, $bio Arcade Video game published 26 years ago: Pit Boss Supertouch 30 (c) 1994 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31839&o=2 $end $m5_cart=pitchase, $bio Sord M.5 cart. published 37 years ago: Pit Chaser (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95359&o=2 $end $dragon_cass=pitfiend, $bio Dragon cass. published 36 years ago: Pit Fiend (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116641&o=2 $end $sms=pitfightb, $bio Sega Master System cart. published 29 years ago: Pit Fighter (c) 1991 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56129&o=2 $end $sms=pitfight, $bio Sega Master System cart. published 29 years ago: Pit Fighter (c) 1991 Domark - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 44/100 [FR] April 1993 - Consoles + No. 19: 67/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56130&o=2 $end $lynx=pitfight, $bio Atari Lynx cart. published 28 years ago: Pit Fighter - The Ultimate Competition (c) 1992 Atari Corp. Your karate abilities, boxing skills, and wrestling techniques will be put to the test as you battle the roughest fighters ever to enter the pit. You and your tag team must defeat a series of opponents on the road to the championship. There's no such thing as fighting dirty when there are no rules, so do whatever you have to do to win. If you see a barrel near the pit, pick it tip and throw it at your opponent. When your opponent is down, nail him. Everything counts. To win, you must give your opponent a worse beating than he gives you. Make no bones about it, your opponent will hurt you. But you must hurt your opponent even more. - TECHNICAL - Model PA2070 - TIPS AND TRICKS - * Each opponent has different skills. Learn to anticipate your opponent's moves when you attack. * When you get knocked out, choose a fighter whose abilities work Best against the type of opponent you are fighting. If your opponent is close to being knocked out when you go down, choose a fighter who will do well against the next opponent. * Learn to evade your opponent. There is no shame in staying alive. But you'll have to get close to knock someone out. * Pick up weapons and items whenever possible. These will help your knock out your opponent faster. Don't miss the Power Pill hidden in one of the items. It will provide your fighter with superhuman strength for a short period of time! * Learn how and when to use the super moves. Generally speaking, it is best not to use a super move when you are in your opponent’s face. The time it takes to execute a super move allows your opponent to get in a few shots. Of course, if you connect with a super move, it is all worthwhile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58845&o=2 $end $a7800=pitfight, $bio Pit Fighter [Model CX7891] (c) 198? Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50166&o=2 $end $gameboy=pitfight, $bio Nintendo Game Boy Cart. published 28 years ago: Pit Fighter [Model DMG-QF-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66705&o=2 $end $spectrum_cass=pitfighths, $bio Pit-Fighter (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219510&o=2 $end $info=pitfight,pitfight3,pitfight4,pitfightb,pitfightj,pitfight6,pitfight5,pitfight7,pitfight2,pitfight1p2, $bio Arcade Video game published 30 years ago: Pit-Fighter (c) 1990 Atari Games Corp. Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously. - TECHNICAL - Pit Fighter was available in both dedicated cabinets and as conversion kits. The converted versions were usually only housed in two-player cabinets, while the dedicated machine supported up to three players. The dedicated versions had 25'' arcade monitors but, due to the lack of commercial and critical success, many of these machines were turned into "Street Fighter 2 - The World Warriors" before they were even a year old. Atari G1 hardware Game ID : 136081 Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Pit-Fighter was originally released in August 1990 as a dedicated game. 5500 units were produced in the USA and 1000 in Ireland for European distribution. The selling price was $2495 at its time of release. The conversion kit version was released in March 1991. 400 kits were produced in the USA and 155 in Ireland. The kit selling price was $995. Pit-Fighter was the first ever beat-em-up to feature fully digitized protagonists - released two years before Midway's "Mortal Kombat". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music : G.S.M. Atari Games 1 - PCCB-00066) on July 21, 1991. - STAFF - Project Leaders / Designers : Gary Stark, Mark Stephen Pierce Programmers : Gary Stark, Paul Kwinn Digital Imaging : Rob Rowe Engineers : Sam Lee, Doug Snyder Lead Animator: Nick Stern Animators: Chuck Eyler, Mark West, Sharon Plotkin Audio: John Paul Technician: Glenn McNamara Project Supervisor: John Ray Product Manager: Jerry Momoda Support Programmers: Dennis Harper, Dave Theurer, Mike Albaugh * CAST : Buzz : Bill Chase Ty : Marc Williams Kato : Glenn Fratticelli Executioner : John Aguire Southside Jim : James Thompson Chainman : Eddie Venancio Mad miles : Miles McGowan Heavy Metal : Kim Rhodes C.C. Rider : Rich Vargas Angel : Angela Stellato Masked Warrior : Bill McAleenan Knife Woman : Dianne Bertucci Knife Man : Milt Loper Finale Women : Tina Scyrater, Maria Lenytzkyj - PORTS - * CONSOLES: [US] Atari 7800 : Unreleased prototype [US] Sega Genesis (1991) "Pit-Fighter [Model 301027]" [EU] Sega Master System (1991) "Pit-Fighter [Model MK-29009]" [EU] Sega Mega Drive (1991) "Pit-Fighter [Model 301027-0170]" [EU] Nintendo SNES (1992) "Pit-Fighter [Model SNSP-PF-EUR]" [US] Nintendo SNES (mar.1992) "Pit-Fighter [Model SNS-PF-USA]" [JP] Sega Mega Drive (mar.27, 1992) "Pit-Fighter [Model T-48033]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" Microsoft XBOX 360 [Games on Demand] [US] [EU] [AU] (aug.13, 2013) "Midway Arcade Origins" * HANDHELDS: [EU] Nintendo Game Boy (1992) "Pit-Fighter [Model DMG-QF]" Atari Lynx [US] (1992) "Pit-Fighter [Model PA2070]" [US] Nintendo Game Boy (june.1992) "Pit-Fighter [Model DMG-QF]" * COMPUTERS: [EU] Amstrad CPC (1991) [EU] Atari ST (1991) [EU] Commodore Amiga (1991) [EU] Commodore C64 (1991) PC [MS-DOS, 5.25"] [EU] (1991) : This port of Pit-Fighter inexplicably uses a sprite resizing algorithm that stretches only vertically, not horizontally. This results in very odd-looking 'skinny' fighters onscreen. [EU] Sinclair ZX Spectrum (1991) [EU] Commodore Amiga (1992) "Pit Fighter / Super Space Invaders" [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1981&o=2 $end $amigaocs_flop=pitfight, $bio Commodore Amiga 500 disk. published 29 years ago: Pit-Fighter (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74739&o=2 $end $spectrum_cass=pitfight, $bio Sinclair ZX Spectrum cass. published 29 years ago: Pit-Fighter (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80239&o=2 $end $cpc_cass=pitfight, $bio Amstrad CPC cass. published 29 years ago: Pit-Fighter (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98668&o=2 $end $cpc_flop=pitfight,pitfight01,pitfight02,pitfight03, $bio Amstrad CPC 464 disk. published 29 years ago: Pit-Fighter (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121249&o=2 $end $specpls3_flop=pitfight, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Pit-Fighter (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147609&o=2 $end $megadriv=pitfight1,pitfight, $bio Sega Mega Drive game published 29 years ago: Pit-Fighter (c) 1991 Tengen European release. - TECHNICAL - Game ID: 301027-0170 - PORTS - * CONSOLES: [EU] Sega Mega Drive (1995) "Telstar Double Value Games - Pit-Fighter / Wrestle War" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56764&o=2 $end $snes=pitfightu, $bio Nintendo Super NES game published 28 years ago: Pit-Fighter [Model SNS-PF-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63410&o=2 $end $snes=pitfight, $bio Nintendo Super NES game published 28 years ago: Pit-Fighter [Model SNSP-PF-EUR] (c) 1992 T-HQ, Incorporated. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 49/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63409&o=2 $end $info=pitagor, $bio Computer published 27 years ago: Pitagorin (c) 1993 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125316&o=2 $end $info=pitagjr, $bio Pitagorin Junior (c) 199? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117339&o=2 $end $info=pitapat, $bio Arcade Video game published 23 years ago: Pitapat Puzzle (c) 1997 F2 System. - TRIVIA - Released in March 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46275&o=2 $end $x68k_flop=pitapat, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: ピタパット (c) 1992 Victor Musical Industries, Inc. (Pitapat) - TECHNICAL - GAME ID: X-5051~52 BARCODE: 4988002234189 MEDIA: FD x2 - TRIVIA - Released on January 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87991&o=2 $end $psx=pitball, $bio Sony PlayStation disc published 24 years ago: Pitball (c) 1996 Accolade, Inc. - TECHNICAL - Game ID: SLUS-00146 - TRIVIA - Released on November 11, 1996 in the USA. Export releases: [EU] "Pitball [Model SLES-00201]" [JP] "Pitball [Model SLPS-00607]" - STAFF - Original Game Design: Jonathan Eggelton, Allan Shortt, Bill Harbison Additional Game Design: Dean Betton, Stephen Wahid Programming Team: Allan Shortt, Dean Belfield Title & Tournament: Tim Coupe Game Graphics: Jonathan Eggelton Game Animations: Dean Betton League Table: Ivan Horn FMV: Dean Betton, Bill Harbison, Jason Weston, Ivan Horn, Darren Betton, Stephen Wahid Music & Sound FX: Will Davis Additional Help: Stephen Wahid, Natile Lipscomb, Stephen Davis Testers: Tony McColgan, Darren Betton London Office: David Nottingham, Scott Burfitt, Ben Walker, Liz Morris Manual: Joanne Radcliffe, Jonathan Eggelton, Darren Betton Produced and Directed by: Stephen Wahid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97547&o=2 $end $info=pitchhit, $bio Coin-op Misc. game published 27 years ago: Pitch Hitter - Baseball Challenge (c) 1993 NSG [National Sports Games, Inc.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127176&o=2 $end $vectrex=ptchduel, $bio GCE Vectrex published 37 years ago: Pitcher's Duel (c) 1983 GCE [General Consumer Electric]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82227&o=2 $end $a2600=pitfalls, $bio Atari 2600 cart. published 36 years ago: Pitfall (c) 1984 Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50805&o=2 $end $a2600=pitfallg, $bio Pitfall (c) 19?? Genus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50803&o=2 $end $a2600=pitfallsg, $bio Pitfall (c) 19?? Stargame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50804&o=2 $end $info=m4pitfal,m4pitfala,m4pitfalb,m4pitfalc, $bio Pitfall (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15310&o=2 $end $gbcolor=pitfall, $bio Nintendo Game Boy Color game published 21 years ago: Pitfall - Beyond the Jungle [Model DMG-AFLE-USA] (c) 1999 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68503&o=2 $end $gba=pitfallef, $bio Nintendo GBA cart. published 16 years ago: Pitfall - L'Expedition Perdue (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72149&o=2 $end $snes=pitfallj, $bio Nintendo Super Famicom cart. published 25 years ago: Pitfall - Maya no Daibouken [Model SHVC-APAJ-JPN] (c) 1995 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61962&o=2 $end $gba=pitfalleu, $bio Nintendo GBA cart. published 16 years ago: Pitfall - The Lost Expedition [Model AGB-BPHE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72151&o=2 $end $gba=pitfalle, $bio Nintendo GBA cart. published 16 years ago: Pitfall - The Lost Expedition [Model AGB-BPHP-EUR] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72150&o=2 $end $megadriv=pitfall, $bio Sega Mega Drive game published 26 years ago: Pitfall - The Mayan Adventure (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56765&o=2 $end $megadriv=pitfallu, $bio Sega Genesis game published 26 years ago: Pitfall - The Mayan Adventure (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57347&o=2 $end $gba=pitfall, $bio Nintendo GBA cart. published 19 years ago: Pitfall - The Mayan Adventure [Model AGB-APFE-USA] (c) 2001 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72152&o=2 $end $jaguar=pitfall, $bio Atari Jaguar cart. published 25 years ago: Pitfall - The Mayan Adventure (c) 1995 Atari Corp. - TECHNICAL - Model J90101 - TIPS AND TRICKS - * Original Version Mini-Game: Highlight the INFO option on the main menu. Press C twenty-six times, Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76436&o=2 $end $snes=pitfallu,pitfallup, $bio Nintendo Super NES game published 26 years ago: Pitfall - The Mayan Adventure [Model SNS-APAE-USA] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63412&o=2 $end $snes=pitfall, $bio Nintendo Super NES game published 26 years ago: Pitfall - The Mayan Adventure [Model SNSP-APAP-EUR] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63411&o=2 $end $32x=pitfall, $bio Sega Genesis 32X cart. published 25 years ago: Pitfall - The Mayan Adventure [Model T-13001B] (c) 1995 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84398&o=2 $end $megacd=pitfall,pitfalld, $bio Sega Mega-CD published 26 years ago: Pitfall - The Mayan Adventure [Model T-130025-50] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60644&o=2 $end $segacd=pitfall, $bio Sega CD published 26 years ago: Pitfall - The Mayan Adventure [Model T-130025] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60782&o=2 $end $psx=pitfl3dd, $bio Sony PlayStation disc published 22 years ago: Pitfall 3D - Beyond the Jungle Demo Disc (c) 1998 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131551&o=2 $end $psx=pitfl3dj, $bio Sony PlayStation disc published 22 years ago: Pitfall 3D - Beyond the Jungle (c) 1998 Victor Interactive Software, Inc. Japanese release. Game developed in USA. Please see the original US entry for more information about the game; "Pitfall 3D - Beyond the Jungle [Model SLUS-00254]". - TECHNICAL - GAME ID: SLPS-01669 - TRIVIA - Released on December 10, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85535&o=2 $end $psx=pitfl3d, $bio Sony PlayStation disc published 22 years ago: Pitfall 3D - Beyond the Jungle (c) 1998 Activision, Inc. Pitfall Harry explored the most treacherous jungles in the world, but never imagined what awaited him beyond the jungle. While exploring the caverns of South America, Harry fell into a dimensional rift that transported him to a world of unearthly dangers. This mysterious land, once inhabited by an evil temptress... Now her next target is Earth, and it's up to Harry to defeat her army of sinister creatures to save it! Swing on vines, jump acid-filled pits, hurdle dissolving platforms, avoid scorpions, and encounter new pitfalls, like energy fields and morphing beast. Scramble through city ruins, trek through and active volcano, and escape a prison colony before the final battle in the Scourge's Lair.Attack real-time 3-D creatures with never-before-seen weapons and power-ups, use swift moves to evade enemies that morph from the ground. Encounter blue lucense that cause flotation, exploding platforms, swinging rings, bursting lava pits and homing proximity mines. - TECHNICAL - GAME ID: SLUS-00254 - TRIVIA - Released on February 28, 1998 in North America. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Producer: John Lafleur Director: David Pass Art Director: Robert Stahl Lead Artist: Jeffery Buchanan Texture/Conceptual Artist: Silvio Porretta 3D Animator: Derek Friesenborg Effects/3D Modeler: John C. Adams 2D Artist/Texture Mapper: Jody C. McMurrian 3D Modeler: Junki Saita Character Design: Christian Gossett Animation Consultant: Bill Kroyer Overall and Boss Design: Ryan Sinnock Overall Design and Layout Lead: Aaron Cammarata Overall Design and Layout: Brian Clarke, Scott Pease Design Consultant: Sean Vesce Lead Programmer: Francois Yves Bertrand Senior Programmer: Andrew G. Silber Shell Programmers: Justin Lloyd, Gary Jesdanun Additional Programming: Amir Feinsilber, Ben Diamand Associate Producer: Jay Halderman Composer: David Logan Sound Design by: Soundelux Media Labs Cutscenes Pitfall Harry: Bruce Campbell Mira: Catherine Sutherland Arcam: Tom Kane Scourge: Tom Kane Produced by: Activision & Unlikely Films Inc. Director: Jeff Goldsmith Illustrator: Christian Gossett Colorist: Allen Coulter Story by Activision Inc. Screenplay: Jeff Goldsmith, Christian Gossett V. O. Audio Engineer: Michael B. Schwartz Audio/Video Technicians: Brian Bright, Ken Ramirez Animation/Compositing Effects: David Dalzell, Tony Derosa, Nancy Matson 3D Effects: Larry Paolicelli Cinematics: Brian Heins Editing Supervisor: Christopher Hepburn Editors: Jeff Goldsmith, Jamie Green Inker: Ariane Bazin Assistant Colorist: Luc Nicolai Production Assistant: Scott Hyman Director: Tony Grant Lead Designer: Jeff Brown Design Team: Ryan Sinnock, Aaron Cammarata, Tin Guerrerra Additional Art: Juan-Carlos Rodriguez, Paul Waggoner Sr. QA Project Lead: Tim Vanlaw QA Project Lead: Mitchell Goldman QA Testers: Michael Spann, Winnie Lee, Igor Krinitskiy, Nat Hobson, Brian Ullmer, Lani Ramos Director of Console Marketing: Marc Metis Associate Product Manager: Will Kassoy Marketing Associate: Alison Horstmeyer Senior Publicist: Julia Roether Manual: Belinda M. Van Sickle Special Thanks: Stephanie O'Malley Deming, Howard Marks, Josh Resnick, Marc Metis, Page Morris, Henry Siegel, Frank Alizaga, Ron Gould, Eveline M. Cureteau, Daniel Atkins, Bryant Bustamante, John Spinale, Sarah Cigliano, Murali Tegulapalle, David Stohl, Jean Powell, Teresa Landgraff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111077&o=2 $end $msx1_flop=pitfall, $bio Pitfall Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134312&o=2 $end $gbcolor=pitfallj, $bio Nintendo Game Boy Color game published 21 years ago: Pitfall GB [Model DMG-AFLJ-JPN] (c) 1999 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68505&o=2 $end $coleco=pitfall2, $bio Colecovision game published 36 years ago: Pitfall II - Lost Caverns (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53327&o=2 $end $apple2_flop_orig=pitfall2, $apple2_flop_clcracked=pitfall2, $bio Apple II disk. published 36 years ago: Pitfall II - Lost Caverns (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229212&o=2 $end $msx1_cass=pitfall2, $bio MSX cass. published 35 years ago: Pitfall II - Lost Caverns (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94915&o=2 $end $coco_flop=pitfall2, $bio Tandy Color Computer flop. published 35 years ago: Pitfall II - Lost Caverns (c) 1985 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233588&o=2 $end $spectrum_cass=pitfall2f, $bio Pitfall II - Lost Caverns (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227037&o=2 $end $msx1_flop=pitfall2, $bio Pitfall II - Lost Caverns cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230096&o=2 $end $a2600=pitfall2,pitfall2a,pitfall2e, $bio Atari 2600 cart. published 37 years ago: Pitfall II - Lost Caverns (c) 1983 Activision. We were all pretty worried about Pitfall Harry. We sent him and his niece, Rhonda, along with Quickclaw the cat, on a treacherous journey to an underground cavern. Well, not a word was heard from him until today. We now present you with Pitfall Harry's diary the journal he's been keeping in the lost caverns. It arrived this morning by carrier condor. Typical of Harry. - TECHNICAL - Mode AB-035 - TIPS AND TRICKS - FAMOUS LAST WORDS OR WHAT DAVID CRANE TOLD ME BEFORE I LEFT Since David taught me everything I know, I thought I'd share this letter: "Dear Pitfall, Good luck in the Lost Caverns! Here are some tips that'll help you out: Time your approach to condors and bats so that you run exactly below their highest elevation. A free-fall down an entire shaft can be a short-cut to the river below. This particular jump must be timed, though, to avoid colliding with bats on the way down. If you're unintentionally falling down a chute of ladders or past many levels, hold the Joystick to the left or right. The underground wind will slowly move you in that direction. Don't get discouraged if a bat gets you whenever you go from a ladder to a gold bar. Listen up. Stay low on the ladder, wait until a bat is just over you, then climb up quickly and run to the gold bar. You'll barely miss the next bat, but miss it you will. Finally, not everything you see is always easy to get to. Some things can be so close, yet so far away. Like Quickclaw, for instance. And the rat...who, incidentally, can only be subdued from behind. Good luck and don't forget to write. David Crane" - SERIES - 1. Pitfall! [Model AX-018] (1982, Atari 2600) 2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600) 3. Pitfall II - The Lost Caverns (1985, Arcade) 4. Super Pitfall! (1987, Famicom) 5. Pitfall - The Mayan Adventure (1991, Super Famicom) 6. Pitfall 3D - Beyond The Jungle (1998, PlayStation) 7. Pitfall - The Lost Expedition (2004, PlayStation 2) - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50806&o=2 $end $a800=pitfall2, $bio Atari 800 cart. published 36 years ago: Pitfall II - Lost Caverns (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CA-011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86654&o=2 $end $msx1_cart=pitfall2,pitfall2a, $vgmplay=pitfall2_msx, $bio MSX cart. published 36 years ago: Pitfall II - Lost Caverns (c) 1984 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5508 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77375&o=2 $end $spectrum_cass=pitfall2, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pitfall II - Lost Caverns (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: URK 007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80238&o=2 $end $info=pitfall2,pitfall2u,pitfall2a, $bio Arcade Video game published 36 years ago: Pitfall II - The Lost Caverns (c) 1984 SEGA. You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points. - TECHNICAL - Game ID : 834-5627 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 1 (JUMP) - TRIVIA - Released in February 1985 in Japan. Reprogrammed and released by Sega in 1985, this arcade game is based on two games (Pitfall! and Pitfall! 2) originally created and designed by David Crane for Activision on the Atari 2600. David Crane was one of the most highly awarded video game designers in the world. David Crane was also one of the founders of Activision in 1979 (the first ever software house which developed games for third party hardware). An official Pitfall! game-board based on the video game was released in 1983 by MB (Milton Bradley), licensed from Activision. The 'Pitfall' series also spawned a cartoon series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS. - TIPS AND TRICKS - Each level has a hidden gold treasure. Here's how to get them. Level 1: in each of the 4 screens where stuff falls from the trees, wait a few seconds and a bag of $ will fall too. If you collect those 4 bags, a gold statue of Harry (worth one extra life) appears at the level end, under the rock statue that spits fireballs. Level 2: if you get an ice crystal when the timer is exactly at 3:00, all the bats become golden for 15 seconds and can be collected safely for 1,000 points each. This can be done multiple times. Level 3: if you get all the gold bars of the stage (10 stacks), a gold cup worth 100,000 points appears at the level end. Jump over the key to reach it. Level 4: if you got every gold treasure in the previous levels, a gold clock appears in a set point halfway the stage. It's the most precious treasure, as it gives 1,000,000 points, one extra life and 5 additional minutes. - SERIES - 1. Pitfall! [Model AX-018] (1982, Atari 2600) 2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600) 3. Pitfall II - The Lost Caverns (1985, Arcade) 4. Super Pitfall! (1987, Famicom) 5. Pitfall - The Mayan Adventure (1991, Super Famicom) 6. Pitfall 3D - Beyond The Jungle (1998, PlayStation) 7. Pitfall - The Lost Expedition (2004, PlayStation 2) - PORTS - * CONSOLES: Sega SG-1000 (1985) Sega SG-1000 [TW] (198?) "Fai Gui Qibing" * COMPUTERS: Atari 800 (1983-84) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1982&o=2 $end $sg1000=pitfall2a,pitfall2, $bio Sega SG-1000 game published 35 years ago: Pitfall II - The Lost Caverns [Model C-49] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65089&o=2 $end $c64_cart=pitfall2,pitfall2a, $bio Commodore C64 cart. published 36 years ago: Pitfall II: The Lost Caverns (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53669&o=2 $end $spectrum_cass=pfallzx,pfallzxa, $bio Sinclair ZX Spectrum cass. published 17 years ago: Pitfall ZX (c) 2003 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226630&o=2 $end $a2600=pitfallc, $bio Atari 2600 cart. published 37 years ago: Pitfall (c) 1983 CCE South American release. See Activision's "Pitfall! [Model AX-018]" for more information about the game itself. - TECHNICAL - Model C-813 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50802&o=2 $end $coleco=pitfall, $bio Colecovision game published 37 years ago: Pitfall! (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53328&o=2 $end $c64_cart=pitfall, $bio Commodore C64 cart. published 36 years ago: Pitfall! (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53670&o=2 $end $a2600=pitfall,pitfalle1,pitfallp1,pitfallp2,pitfalle, $bio Atari 2600 cart. published 38 years ago: Pitfall!(c) 1982 Activision. Picture this! You are deep in the recesses of a forbidden jungle an unforgiving place few explorers ever survive. But you've got courage, because you're with Pitfall Harry, the world famous jungle explorer and fortune hunter extraordinaire. The lure of hidden treasure draws you and Harry deeper and deeper into the bush. But, being a great explorer, you wouldn't think of starting such a difficult journey without reading this manual first very carefully. The object of Pitfall! is to guide Harry through a maze of jungle scenes, jumping over or avoiding many deadly dangers, and helping Harry grab the most treasures in the shortest possible time. - TECHNICAL - Model AX-018 - SCORING - You start each adventure with 2,000 points. Some misfortunes will cause a deduction of points. Should you fall down a hole by accident, you will lose 100 points. Rolling logs will also cause point loss depending on how long contact is made with them. Each treasure you find will add points to your score. There are eight of each type of treasure in the entire game, 32 in all, for a total of 112,000 points. A perfect score is 114,000 points (reached by collecting all treasures. without losing any points by falling down holes or tripping on logs). Diamond Ring = 5,000 points Gold Bar = 4,000 points Silver Bar = 3,000 points Money Bag = 2,000 points - TIPS AND TRICKS - Tips from David Crane, designer of Pitfall! (David Crane is a Senior Designer at Activision. He also designed Dragster, Fishing Derby, Laser Blast, Freeway and Grand Prix) "As you set off on your first adventure with Harry, you'll notice two important features: that the logs always roll from right to left, and that the replacement Harrys (after Harry loses a life) drop from the trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped and the catastrophic hazards to be re-tried, simply run to the left." "Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play. Knowing the jungle and planning the best route to all treasures is the only way to insure success time after time." "Until you get really skilled at making Harry jump from croc to croc, you might wait until the crocodiles' jaws are closed, jump to the top of the first croc's head, then wait for the laws to open and close again before jumping to the next one. Soon you'll be skipping across crocs like they were stepping stones in a stream." "If you can find any writing materials deep in the jungle, drop me a line. I'd love to hear how you and Harry are getting along." - SERIES - 1. Pitfall! [Model AX-018] (1982, Atari 2600) 2. Pitfall II - Lost Caverns [Model AB-035] (1984, Atari 2600) 3. Pitfall II - The Lost Caverns (1985, Arcade) 4. Super Pitfall! (1987, Famicom) 5. Pitfall - The Mayan Adventure (1991, Super Famicom) 6. Pitfall 3D - Beyond The Jungle (1998, PlayStation) 7. Pitfall - The Lost Expedition (2004, PlayStation 2) - STAFF - Programmer: David Crane - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)" [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50808&o=2 $end $a800=pitfall, $bio Atari 800 cart. published 36 years ago: Pitfall! (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CZ-004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86655&o=2 $end $a5200=pitfall, $bio Atari 5200 cart. published 36 years ago: Pitfall! (c) 1984 Activision - TECHNICAL - Model FZ-004 - TRIVIA - Back in the 80s, if you scoreed 20,000 points or more on any one of your adventures with Harry, you could be eligible to join this prestigious organization. By sending to Actision a picture of your TV screen showing your score, they send you in return the special 'Explorers' Club' membership emblem. - TIPS AND TRICKS - Tips from David Crane, designer of Pitfall! "As you set off on your first adventure with Harry, you'll notice two important features: The logs always roll from right to left, and the 'replacement' Harrys (after Harry loses a life) drop from trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped, and the catastopic hazards to be re-tried, simply run to the left." "Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play. Knowing the jungle and planning the best route to all the treasures is the only way to insure success time after time." "Until you get really skilled at making Harry jump from coc to croc, you might wait until the crocodiles jaws are closed, jump to the top of the first croc's head, then wait for the jaws to open and close again before jumping to the next one. Soon, you'll be skipping across crocs like they were stepping stones in a stream." "If you find any writing materials deep in the jungle, drop me a line. I'd love to hear how you and Harry are getting along." - STAFF - Designer: David Crane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50074&o=2 $end $intv=pitfall, $bio Mattel Intellivision game published 38 years ago: Pitfall! (c) 1982 Activision, Incorporated. Based on the Atari 2600 video game. Danger lurks at every turn, as Pitfall by Activision brings a jungle no-man's land to life for your Intellivision. Jump into the shoes of Pitfall Harry, as he leads you on an incredible adventure in search of lost treasures. You'll race against time, through this hostile jungle, fighting off hungry crocodiles! Deadly snakes and scorpions! Treacherous tar pits and quicksand! Run, leap, swing from vines! And with any luck, you might even survive. - TECHNICAL - Model M-002-03 - TRIVIA - Back in the 80s, players who sent a photo to Activision showing a score of 20,000 or more received an official 'Activision Explorers Club' emblem. - TIPS AND TRICKS - From designer David Crane in the Pitfall!: "As you set off on your first adventure with Harry, you'll notice two important features: that the logs always roll from left to right, and that the 'replacement' Harrys (after Harry loses a life) drop from the trees on the left side of the screen. So, to minimize the number of rolling logs to be jumped, and the catastrophic hazards to be retried, simply run to the left." "Pitfall Harry's trip must be made through a maze of surface and underground passages through the jungle. To capture all 32 treasures in under twenty minutes, Harry will have to use some of the underground passages. I'd suggest that you make a map of the terrain each time you play. Knowing the jungle and planning the best route to all the treasures is the only way to insure success time after time." "Until you get really skilled at making Harry jump from croc to croc, you might wait until the crocodiles' jaws are closed, jump to the top of the first croc's head, then wait for the jaws to open and close again before jumping to the next one. Soon, you'll be skipping across crocs like they were stepping stones in a stream." - STAFF - Design/Program: David Crane - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60936&o=2 $end $msx1_cart=pitfall,pitfallb,pitfalla, $bio MSX cart. published 36 years ago: Pitfall! (c) 1984 Pony Canyon, Inc. - TECHNICAL - Game ID: R48X5501 - TRIVIA - Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77376&o=2 $end $info=phpython, $bio Pithon (c) 198? Unknown. Nibbler with a twist. You control a python which is hungry for rabbits which are infesting a carrot patch. You can move freely but the rabbits are constantly moving at random and the carrots are like poison to your snake. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32386&o=2 $end $dragon_cass=pitman, $bio Dragon cass. published 35 years ago: Pitman (c) 1985 Isokawa, Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234479&o=2 $end $cpc_flop=pitmanty, $bio Amstrad CPC 464 disk. published 36 years ago: Pitman Typing Tutor (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124885&o=2 $end $cpc_cass=pitmantt, $bio Amstrad CPC cass. published 36 years ago: Pitman Typing Tutor [Model SOFT 924] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98670&o=2 $end $gameboy=pitman, $bio Nintendo Game Boy Cart. published 30 years ago: Pitman [Model DMG-PMA] (c) 1990 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66707&o=2 $end $lviv=piton, $bio Piton (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233023&o=2 $end $special_cass=piton1,piton2,piton3,piton4, $bio PITON (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234228&o=2 $end $orion_cass=piton, $bio Piton (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235191&o=2 $end $radio86_cass=piton,pitona, $bio PITON (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235478&o=2 $end $partner_cass=piton, $bio Piton (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235884&o=2 $end $coleco=pitstop,pitstopa, $bio Colecovision game published 37 years ago: Pitstop (c) 1983 CBS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53329&o=2 $end $c64_cart=pitstop,pitstop1, $bio Commodore C64 cart. published 37 years ago: Pitstop (c) 1983 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53671&o=2 $end $ibm5150=pitstop2, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Pitstop 2 (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83681&o=2 $end $apple2_flop_orig=pitstop2, $apple2_flop_clcracked=pitstop2, $bio Apple II disk. published 36 years ago: Pitstop II (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229236&o=2 $end $ibm5150=pitstop2_35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Pitstop II (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234580&o=2 $end $a800=pitstop, $bio Atari 800 cart. published 37 years ago: Pitstop (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 604R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86656&o=2 $end $info=kzaurus, $bio Arcade Video game published 25 years ago: Pittanko Zaurus (c) 1995 Konami. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36188&o=2 $end $adam_flop=pity, $bio Coleco Adam disk. published 31 years ago: Pity (c) 1989 Z-Delta Swiftware. A slide puirsuit board game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109905&o=2 $end $adam_flop=pixmgr24,pixmgr, $bio Coleco Adam disk. published 32 years ago: Pix Manager (c) 1988 Wayne Motel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109906&o=2 $end $cpc_flop=pixeldem, $bio Amstrad CPC type-in published 27 years ago: Pixel Demo II (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119509&o=2 $end $dragon_cass=pixeled, $bio Dragon cass. published 37 years ago: Pixel Editor (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116472&o=2 $end $bbcb_flop_orig=pixlperf, $bio Acorn BBC Micro B disk. published 33 years ago: Pixel Perfect (c) 1987 AVP Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125482&o=2 $end $dragon_cass=pixelwritr,pixelwritrd, $bio Pixel Writer (c) 198? Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116857&o=2 $end $gba=pixeline, $bio Nintendo GBA cart. published 13 years ago: Pixeline i Pixieland (c) 2007 Krea Medie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72154&o=2 $end $info=comg145,comg183,comg185,comg186, $bio Arcade Video game published 37 years ago: Pixels (c) 1983 Cal Omega. A 'match the people by color and number' game. Player has the chance to exchange up to 5 people (Pixels) per game. The 'bounced' Pixels disappear and new Pixels march on with the sounds of tramping feet. If winning combinations are obtained, then comes the option of playing 'Double' where the player can double his skill points. When the player has a win, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If 'Double' is selected, a random display of Male and Female Pixels flash on the screen. The player then presses either the 'Male' or 'Female' button. When the action stops, if the Pixel on the screen matches the button presses, he wins. - TECHNICAL - Housed in a 'The Derringer' cabinet. - TRIVIA - Released in Auguts 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21487&o=2 $end $amigaocs_flop=pixiedix, $bio Commodore Amiga 500 disk. published 27 years ago: Pixie and Dixie (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74740&o=2 $end $pc98=pixygrdn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Pixy Garden - Yousei Densetsu (c) 1995 Nec InterChannel, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90370&o=2 $end $x68k_flop=pizzabst, $bio Pizza Busters (c) 19?? XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88509&o=2 $end $a2600=pizzachfp, $bio Atari 2600 cart. published 37 years ago: Pizza Chef - Pizza Time (c) 1983 ZiMAG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50810&o=2 $end $a2600=pizzachf, $bio Atari 2600 cart. published 37 years ago: Pizza Chef (c) 1983 CCE - TECHNICAL - Model C-837 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50809&o=2 $end $amigaocs_flop=pizzacon, $bio Commodore Amiga 500 disk. published 26 years ago: Pizza Connection (c) 1994 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74741&o=2 $end $psx=pizzahud, $bio Sony PlayStation disc published 22 years ago: Pizza Hut Demo CD (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110832&o=2 $end $psx=pizzahu1, $bio Sony PlayStation disc published 21 years ago: Pizza Hut Disc 1 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110833&o=2 $end $psx=pizzahu2, $bio Sony PlayStation disc published 21 years ago: Pizza Hut Disc 2 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110834&o=2 $end $nes=pizzamar, $bio Pizza Pop Mario (c) 19?? Unknown. A pirate hack of "Pizza Pop!" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65182&o=2 $end $nes=pizzapop, $bio Nintendo Famicom cart. published 28 years ago: Pizza Pop! (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54507&o=2 $end $info=ep_pizza,ep_pizzaa,ep_pizzab,ep_pizzac, $bio Pizza the Action (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40035&o=2 $end $pmd85_cass=piskvork, $bio Tesla PMD-85 cass. published 33 years ago: Piškvorky (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236507&o=2 $end $info=pkscram, $bio Arcade Video game published 27 years ago: PK Scramble (c) 1993 Cosmo Electronics. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4458&o=2 $end $info=pktet346, $bio Slot Machine published 27 years ago: PK Tetris (c) 1993 IGS. - TRIVIA - Released in June 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31157&o=2 $end $c64_cart=pk232, $bio Commodore C64 cart. published 33 years ago: PK-232 Ver.2 (c) 1987 ICS Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240865&o=2 $end $ibm5150=pkz204g, $bio IBM 5150 5.25in.disk. (DOS) published 27 years ago: PKZip Ver. 2 (c) 1993 PKWARE, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132472&o=2 $end $ibm5150=pkz204g35, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: PKZip Ver. 2 (c) 1993 PKWARE, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132621&o=2 $end $apple2_flop_clcracked=plcvalr1, $bio Apple II disk. published 36 years ago: Place Value Recognition I (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231415&o=2 $end $apple2_flop_clcracked=plcvalr2, $bio Apple II disk. published 36 years ago: Place Value Recognition II (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232038&o=2 $end $info=m4placbt,m4placbt__a,m4placbt__b,m4placbt__c,m4placbt__d,m4placbt__e,m4placbt__f,m4placbt__g,m4placbt__h,m4placbt__i,m4placbt__j,m4placbt__k,m4placbt__l,m4placbt__m,m4placbt__n,m4placbt__o, $info=m4placbt__p,m4placbt__q,m4placbt__r,m4placbt__s,m4placbt__t,m4placbt__u,m4placbt__v,m4placbt__w,m4placbt__z, $bio Place Your Bets [Model PYB] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14933&o=2 $end $info=m4placbt__0,m4placbt__1,m4placbt__2,m4placbt__3,m4placbt__4,m4placbt__5,m4placbt__6,m4placbt__7,m4placbt__8,m4placbt__9,m4placbt__aa,m4placbt__ab,m4placbt__ac,m4placbt__ad,m4placbt__ae,m4placbt__af, $info=m4placbt__ag,m4placbt__ah,m4placbt__ai,m4placbt__aj,m4placbt__ak,m4placbt__al,m4placbt__am,m4placbt__an,m4placbt__ao,m4placbt__x,m4placbt__y, $bio Place Your Bets [Model PYH] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233615&o=2 $end $cpc_flop=placons2, $bio Amstrad CPC 464 disk. published 35 years ago: Placon (c) 1985 Linneo [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124886&o=2 $end $cpc_cass=plagagal, $bio Amstrad CPC cass. published 36 years ago: Plaga Galactica [Model AMC-125] (c) 1984 Indescomp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97984&o=2 $end $bbcb_cass=planb, $bio Acorn BBC/Electron cass. published 33 years ago: Plan B (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52227&o=2 $end $bbcb_cass=planb2, $bio Acorn BBC/Electron cass. published 33 years ago: Plan B 2 (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52228&o=2 $end $alice32=planvol, $bio Alice 32 cass. published 35 years ago: Plan de Vol (c) 1985 EH Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87599&o=2 $end $alice90=planvol, $bio Alice 90 cass. published 35 years ago: Plan de Vol (c) 1985 EH Services. - TECHNICAL - 0000380 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87567&o=2 $end $cpc_cass=planit, $bio Amstrad CPC cass. published 34 years ago: Plan It (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98671&o=2 $end $cpc_flop=planituk, $bio Amstrad CPC 464 disk. published 34 years ago: Plan It (c) 1986 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124887&o=2 $end $bbcb_cass=planecra, $bio Acorn BBC/Electron cass. published 31 years ago: Plane Crash (c) 1989 Labyrinth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52229&o=2 $end $bbcb_cass=planes, $bio Acorn BBC/Electron cass. published 38 years ago: Planes (c) 1982 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52230&o=2 $end $apfimag_cass=planetat, $bio Planet Atack (c) 198? Rief Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135808&o=2 $end $fmtowns_flop=planatkr, $bio Planet Attacker (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132282&o=2 $end $cpc_flop=planetde, $bio Amstrad CPC type-in published 35 years ago: Planet Defender (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120603&o=2 $end $crvision=planetd,planetd1,planetd2, $bio Wizzard cart. published 39 years ago: Planet Defender (c) 1981 Dick Smith Electronics. 8 game variations. - TECHNICAL - CAT NO. Y-1650 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53780&o=2 $end $psx=plandob, $bio Sony PlayStation disc published 21 years ago: Planet Dob (c) 1999 Hudson Soft. - TECHNICAL - GAME ID: SLPS-02111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85536&o=2 $end $info=pharrier, $bio Arcade Video game published 19 years ago: Planet Harriers (c) 2001 Sega. A great 3-D sequel the players can choose between four characters and must run along the ground or fly through the air using the classic jetpack and gun under your arm to blast away at waves of oncoming creatures. Dodge the enemy's projectiles and destroy the boss creatures at the end of each level to go to next levels. When diplomacy fails, you get the call! You're the last hope! The Planet is teetering on the brink of disaster! The forces of evil are at work trying to overthrow kind and gentle people. Only the Hyper Soldiers from Earth can keep the planet from falling under a future of domination and persecution! Failure cannot be an option!! - TECHNICAL - Runs on the Sega "Hikaru" hardware. - TRIVIA - Planet Harriers was released in December 2000 in Japan. The final boss, 'Deadris', and his 125 block parts is a tribute to "Tetris". - TIPS AND TRICKS - * Score Display : in the character selection screen, press BIG BOMB button 5 times then START. Score and Lock-on Rate are always displayed in playing the game * Mirror Mode : in the character selection screen, roll a lever 10-12 times * 2nd Lap : 1) Finish the game without continue. After name entry, 'Next New Game' message is displayed and 2nd lap starts. 2) In the character selection screen, move cursor to Cory then press START button 15 times. - SERIES - 1. Space Harrier (1985) 2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III) 3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive) 4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga) 5. Planet Harriers (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4097&o=2 $end $dragon_cass=planetinv, $bio Dragon cass. published 37 years ago: Planet Invasion (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116384&o=2 $end $x68k_flop=plantinv, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Planet Investor (c) 1993 NY Spirits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88510&o=2 $end $saturn=planetjk, $bio Sega Saturn game published 23 years ago: Planet Joker (c) 1997 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59512&o=2 $end $psx=plnlaika, $bio Sony PlayStation disc published 21 years ago: Planet Laika (c) 1999 Enix, Ltd. - TECHNICAL - [Model SLPM-86264] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85537&o=2 $end $odyssey2=plander, $bio Magnavox Odyssey² game published 16 years ago: Planet Lander! (c) 2004 Packrat Video Games. In Planet Lander, you must successfuly land your ship on as many planets as possible before your fuel runs out. Your standard equipment includes a fuel gauge, an X-coordinate gauage, and a Y-coordinate gauge. - TRIVIA - Released on June 10, 2004. It was Ted Szczypiorski's first Odyssey² homebrew, - STAFF - Programmer: Ted Szczypiorski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95656&o=2 $end $apple2_cass=planetmi, $bio Apple II cass. published 39 years ago: Planet Miners (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135945&o=2 $end $gba=planmnstu, $bio Nintendo GBA cart. published 19 years ago: Planet Monsters [Model AGB-APME-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72156&o=2 $end $gba=planmnst, $bio Nintendo GBA cart. published 18 years ago: Planet Monsters [Model AGB-APMP] (c) 2002 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72155&o=2 $end $spectrum_cass=plntdeth, $bio Sinclair ZX Spectrum cass. published 38 years ago: Planet of Death (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226070&o=2 $end $cpc_cass=plndeath, $bio Amstrad CPC cass. published 35 years ago: Planet of Death (c) 1985 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98672&o=2 $end $zx81_cass=plntdtha, $bio Planet of Death (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114820&o=2 $end $spectrum_cass=plntdethb, $bio Planet of Death (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225806&o=2 $end $cpc_flop=pdeath,pdeatha, $bio Amstrad CPC 464 disk. published 35 years ago: Planet of Death - Adventure A (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119277&o=2 $end $a2600=planapes, $bio Atari 2600 cart. published 37 years ago: Planet of the Apes (c) 1983 20th Century Fox. - TECHNICAL - Unreleased prototype. - STAFF - Programmer: John Marvin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50815&o=2 $end $gba=planapesu, $bio Nintendo GBA cart. published 19 years ago: Planet of the Apes [Model AGB-AYNE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72158&o=2 $end $gba=planapes, $bio Nintendo GBA cart. published 19 years ago: Planet of the Apes [Model AGB-AYNP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72157&o=2 $end $gbcolor=planapesu, $bio Nintendo Game Boy Color game published 19 years ago: Planet of the Apes [Model CGB-BYNE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68507&o=2 $end $gbcolor=planapes, $bio Nintendo Game Boy Color game published 19 years ago: Planet of the Apes [Model CGB-BYNP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68506&o=2 $end $psx=planapes, $bio Sony PlayStation disc published 18 years ago: Planet of the Apes (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111353&o=2 $end $a2600=ppatrolepv, $bio Atari 2600 cart. published 38 years ago: Planet Patrol (c) 1982 Play Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50813&o=2 $end $svi318_cass=ppatrol,ppatrola, $bio Spectravideo SV 318 cass. published 37 years ago: Planet Patrol (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118517&o=2 $end $vz_snap=ppatrol, $vz_cass=ppatrol, $bio Planet Patrol (c) 198? Dick Smith Electronics Survive a hostile planet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235117&o=2 $end $a2600=ppatrolc,ppatrolc1, $bio Atari 2600 cart. published 37 years ago: Planet Patrol (c) 1983 CCE - TECHNICAL - Model C-830 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50812&o=2 $end $a2600=ppatrol,ppatrole,ppatrole1,ppatrole2, $bio Atari 2600 cart. published 38 years ago: Planet Patrol (c) 1982 Spectravideo. Your assignment is to patrol your planet day and night. As you fly your space craft you must avoid enemy fire and destroy their spaceships. Don't forget to refuel occasionally or this could make your mission a short one. Beware of sunset because as soon as the night creeps in, the dark makes your task become impossible. - TECHNICAL - Model SA-202 - TIPS AND TRICKS - When nighttime falls and it's hard to see the enemy, fire at random to get some light to show you the way. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50811&o=2 $end $super80_cass=planet, $bio Planet Positions 3.4.10 [Model 067L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126862&o=2 $end $info=pprobe, $bio Arcade Video game published 35 years ago: Planet Probe (c) 1985 Unknown. A prototype vertical space shoot'em up game with a parallax background. The player controls a probe sent to a mysterious planet and is attacked by several types of enemies. Face the attacks using all the available weapons and escape from the planet to complete the mission. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : Speaker AY-3-8910A (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - In at least two segments deep into the game (past the arctic areas) the iconic image from the movie ET: THE EXTRATERRESTRIAL makes an appearance in the form of Elliott---in silhouette---riding his bicycle across the sky, with ET in the front basket. - STAFF - Staff: Yoshi, K. Kodama, Kobayashi, Morita, Y. Naka, Masao K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49056&o=2 $end $zx81_cass=plntraid, $bio Sinclair ZX-81 cass. published 37 years ago: Planet Raider + Pirate Treasure (c) 1983 Novus Soft. - TECHNICAL - GAME ID: Z506/Z507 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114920&o=2 $end $cpc_flop=planetre, $bio Amstrad CPC 464 disk. published 34 years ago: Planet Rescue (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124403&o=2 $end $a7800=planetsm,planetsmu, $bio Atari 7800 game published 30 years ago: Planet Smashers (c) 1990 Atari Corp. - TECHNICAL - Model CX7868 - STAFF - Developed by: Datafast Computer Services Programmed by: James V. Zalewski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50167&o=2 $end $pc8801_flop=planetta, $bio Planet Taizer (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92644&o=2 $end $fmtowns_cd=planedge, $bio Fujitsu FM Towns CD published 27 years ago: Planet's Edge (c) 1993 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110309&o=2 $end $pc98=planedge, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Planet's Edge - Point of No Return (c) 1993 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90371&o=2 $end $apogee=planeta, $bio Planeta (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235363&o=2 $end $cpc_cass=p1cielo, $bio Amstrad CPC cass. published 32 years ago: Planetario - El Cielo (c) 1988 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98673&o=2 $end $cpc_flop=planetar, $bio Amstrad CPC 464 disk. published 32 years ago: Planetario - El Cielo Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126310&o=2 $end $cpc_cass=p2terra, $bio Amstrad CPC cass. published 32 years ago: Planetario - La Tierra (c) 1988 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98674&o=2 $end $cpc_flop=planetar01,planetar02,planetar03, $bio Amstrad CPC 464 disk. published 32 years ago: Planetario - La Tierra Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126311&o=2 $end $bbcb_cass=planetar, $bio Planetarium (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52231&o=2 $end $cpc_cass=planbase, $bio Amstrad CPC cass. published 35 years ago: Planete Base [Model 065] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98675&o=2 $end $to7_cass=planetmo, $bio Thomson TO7 cass. published 35 years ago: Planete Morte (c) 1985 Minipuce [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108488&o=2 $end $ibm5150=planetfa, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Planetfall (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83682&o=2 $end $apple2_flop_orig=plnflr10, $apple2_flop_clcracked=plnflr20,plnflr26, $apple2_flop_misc=plntfall, $bio Apple II disk. published 37 years ago: Planetfall (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107366&o=2 $end $adam_flop=plntfall,plntfalla, $bio Coleco Adam disk. published 37 years ago: Planetfall (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109907&o=2 $end $cpc_flop=planetfa,planetfa01,planetfa02, $pcw=planetfa, $bio Amstrad CPC/PCW disk. published 37 years ago: Planetfall (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118300&o=2 $end $spectrum_cass=planetfa,planetfa_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Planetfall (c) 1984 Argus Press Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80243&o=2 $end $amigaocs_flop=planetfa, $bio Commodore Amiga 500 disk. published 35 years ago: Planetfall (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74742&o=2 $end $bbcb_cass=planetfa, $bio Planetfall (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52232&o=2 $end $pc98=planetfl, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Planetfall (c) 1992 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90372&o=2 $end $bbcb_cass=plantoid,plantoid20, $bio Acorn BBC Micro B cass. published 38 years ago: Planetoid (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52234&o=2 $end $bbcb_flop_orig=plantoid,plantoid4, $bio Acorn BBC Micro B disk. published 38 years ago: Planetoid (c) 1982 Acornsoft - STAFF - By: Neil Rayne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125200&o=2 $end $bbcb_cass_de=planetog, $bio Acorn BBC Micro B German cass. published 38 years ago: Planetoid (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234521&o=2 $end $zx81_cass=planetds, $bio Sinclair ZX-81 cass. published 39 years ago: Planetoids (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114766&o=2 $end $apple2_cass=planetoi, $bio Apple II cass. published 39 years ago: Planetoids (c) 1981 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135996&o=2 $end $timex_dock=planet, $bio Timex Sinclair 2068 cart. published 37 years ago: Planetoids (c) 1983 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237048&o=2 $end $ondra=planetoi, $bio Planetoids (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236766&o=2 $end $spectrum_cart=planet, $bio Sinclair ZX Spectrum cart. published 37 years ago: Planetoids (c) 1983 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80244&o=2 $end $camplynx_cass=planets, $bio Camputers Lynx cass. published 36 years ago: Planets (c) 1984 NiLUG News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134080&o=2 $end $pc98=planetdr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Planets of Dragon (c) 1994 ASCII Corp. - TECHNICAL - BARCODE: 4988606212101 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90373&o=2 $end $bbcb_cass=plankwal, $bio Acorn BBC/Electron cass. published 37 years ago: Plankwalk (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52235&o=2 $end $megadriv=plantzom, $bio Plants Vs Zombies (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233675&o=2 $end $nes=plantzom, $bio Plants vs. Zombies (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76887&o=2 $end $a2600=plaqueatd, $bio Atari 2600 cart. published 37 years ago: Plaque Attack (c) 1983 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50819&o=2 $end $a2600=plaqueatc, $bio Plaque Attack (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50817&o=2 $end $a2600=plaqueatdv, $bio Plaque Attack (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50818&o=2 $end $a2600=plaqueat,plaqueate,plaqueate1, $bio Atari 2600 cart. published 37 years ago: Plaque Attack (c) 1983 Activision. Flash! Across America, awful jawfuls of junk food are causing deadly dental decay. Plaque is spreading its invisible film, turning teeth yellow as they decompose before our very eyes. Blast this junk with toothpaste before it gets to your teeth! And don't let up. This is the Plaque Attack, by cuspid, the last stop before gum city! Game 1: One player. Advanced. Difficulty and points increase rapidly as your score rises. Game 2: Two players. Same as above. Game 3: One player. Beginner. Less rapid increase in difficulty, less rapid increase in points. Game 4: Two players. Same as above. - TECHNICAL - Model AX-027 - TIPS AND TRICKS - Tips from Steve Cartwright, designer of Plaque Attack. (Steve is one of Activision's most prolific game designers. His previous releases, Barnstorming, MegaMania, and SeaQuest quickly established his outstanding reputation. Aside from video games, Steve enjoys motorcycle touring, photography, and brushing after every meal.) "Hello there! Let me give you some tips to help you survive the Plaque Attack. It's almost impossible to recover from poor oral hygiene (i.e., sloppy gameplay) experienced in the early stages. The best strategy is to acquire as many bonus teeth as possible as soon as you can." "Next.. .when things get really hairy, don't bother going after food particles that are not moving towards your teeth. If they're moving off to the side, let them go, concentrating only on defending your teeth from food heading their way. This means playing defensively when the going gets tough. Whereas, in the early stages, it's best to play offensively, blasting away all the junk food in sight." "Also, remember that the food always reverses direction as soon as a tooth is attacked. Try to save the tooth, then turn your tube around immediately and continue shooting." "You know, this game is just like real life: Poor tooth care at the star will get you in the end. And the sooner you develop good dental habits, the longer your teeth survive. So put down that junk and write me a letter! Tell me about your system of tooth care--on screen and off!" - STAFF - Programmer: Steve Cartwright - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50816&o=2 $end $pico=plarail, $bio Plarail Pico - Plarail de Asobou! [Model HPC-6099] (c) 199? Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75755&o=2 $end $nes=plasmab, $bio Nintendo Famicom cart. published 28 years ago: Plasma Ball (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54508&o=2 $end $cpc_flop=plasmapa,plasmape, $bio Amstrad CPC 464 disk. published 10 years ago: Plasma Pas Cher (c) 2010 Shinra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128150&o=2 $end $info=plsmaswd,plsmaswda, $bio Arcade Video game published 22 years ago: Plasma Sword - Nightmare of Bilstein (c) 1998 Capcom. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Star Gladiator 2 - Nightmare of Bilstein". - TECHNICAL - Sony ZN-2 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Plasma Sword was released in March 1998. This game is known in Japan as "Star Gladiator 2 - Nightmare of Bilstein". - TIPS AND TRICKS - * Play As Kaede : At the character selection screen, highlight Rain and press Down(x2), Left(x2), Up. * Play As Rai-On : At the character selection screen, highlight Byakko and press Up, Down, Left(x2), Right, Left, Up. * Play Against Kaede Or Rai-On (Note : No continue and no win by time out) : 1) Finish three rounds with 'Plasma Strike'. 2) Finish two rounds with 'Perfect'. 3) Finish a round with 'Plasma Field'. * Secret ending (Points number needed at the end of level 8) : 1) One round at 70.000 pts. 2) Three rounds at 95.000 pts. 3) Five rounds at 110.000 pts. - SERIES - 1. Star Gladiator - Episode : I Final Crusade (1996) 2. Plasma Sword - Nightmare of Bilstein (1998) - STAFF - * Consoles : Sega Dreamcast [US] (mar.31, 2000) [Model T-1207N] Sega Dreamcast [EU] (aug.25, 2000) [Model T-7003D-50] - PORTS - * CONSOLES: [US] Sega Dreamcast (mar.31, 2000) [Model T-1207N] Sega Dreamcast [EU] (aug.25, 2000) [Model T-7003D-50] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1983&o=2 $end $cpc_flop=plasmawo, $bio Amstrad CPC 464 disk. published 20 years ago: Plasma World (c) 2000 Dirty Minds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124404&o=2 $end $apple2_flop_orig=plasmnia, $apple2_flop_clcracked=plasmania, $bio Apple II disk. published 37 years ago: Plasmania (c) 1983 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229200&o=2 $end $cpc_flop=plasmatr02,plasmatr01,plasmatr, $bio Amstrad CPC 464 disk. published 33 years ago: Plasmatron (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123930&o=2 $end $spectrum_cass=platform, $bio Sinclair ZX Spectrum cass. published 15 years ago: Platform Game Designer (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226567&o=2 $end $cpc_flop=platform, $bio Amstrad CPC 464 disk. published 11 years ago: Platformer Medley First Block (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124405&o=2 $end $specpls3_flop=platinum, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Platinum (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230242&o=2 $end $apple2gs=platpnt1,platpnt, $bio Apple IIGS disk. published 30 years ago: Platinum Paint (c) 1990 Beagle Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115209&o=2 $end $a800=plato, $bio Atari 800 cart. published 36 years ago: PLATO (c) 1984 Atari, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236738&o=2 $end $ti99_cart=plato, $bio TI-99-4A soft. published 38 years ago: Plato Interpreter [Model PHM 3122] (c) 1982 Control Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84681&o=2 $end $pc8801_flop=platonic, $bio NEC PC-8801 Series disk. published 33 years ago: プラトニックラブ (c) 1987 Palcom Software, Ltd. (Platonic Love) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92645&o=2 $end $cpc_cass=platoons, $bio Amstrad CPC cass. published 33 years ago: Platoon (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98676&o=2 $end $cpc_cass=platoon,platonau, $bio Amstrad CPC cass. published 33 years ago: Platoon (c) 1987 Ocean Soft., Ltd. - STAFF - Code by: Sean Pearce, David Lyttle, Gerald Weatherup Music and FX by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98677&o=2 $end $ibm5150=platoon, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Platoon (c) 1987 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132476&o=2 $end $amigaocs_flop=platoon, $bio Commodore Amiga 500 disk. published 32 years ago: Platoon (c) 1988 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74743&o=2 $end $spectrum_cass=platoon,platoona, $bio Sinclair ZX Spectrum cass. published 32 years ago: Platoon (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80247&o=2 $end $specpls3_flop=platoon,platoona, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Platoon (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118688&o=2 $end $cpc_flop=platoon1,platoon101, $bio Amstrad CPC 464 disk. published 32 years ago: Platoon (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120413&o=2 $end $cpc_flop=platoonu01,platoonu,platoonu02,platoonu03, $bio Amstrad CPC 464 disk. published 32 years ago: Platoon (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121608&o=2 $end $apple2_flop_orig=platoon, $apple2_flop_clcracked=platoon, $bio Apple II disk. published 32 years ago: Platoon (c) 1988 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229322&o=2 $end $spectrum_cass=platoonhse, $bio Platoon (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219186&o=2 $end $spectrum_cass=platoonhs, $bio Platoon (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219511&o=2 $end $c64_cass=platoon, $bio Commodore C64 cass. published 30 years ago: Platoon (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229480&o=2 $end $info=aplatoon, $bio Platoon V.?.? (c) 199? Unknown. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 1 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4564&o=2 $end $nes=platoon1,platoon, $bio Nintendo NES cart. published 32 years ago: Platoon (c) 1988 SUNSOFT. Are you ready for the real thing? In the jungle, everything is invisible. Including the enemy. Suddenly, a firefight explodes all around you. That's jungle combat as you saw it in the movie Platoon. Now, Platoon the game takes you right into the action. You'll fight for your life against deadly guerillas and hidden snipers, always on guard against the booby traps and napalm airstrikes that could end it all in an instant. Jungle combat, as close as you'll ever want to get to the real thing. - TECHNICAL - Game ID: NES-PU-USA Barcode: 0 20763 11005 1 - TRIVIA - Released in December 1988 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55441&o=2 $end $a800=platter, $bio Atari 800 cart. published 37 years ago: PlatterMania (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 554R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86657&o=2 $end $gameboy=playfoot, $bio Nintendo Game Boy Cart. published 30 years ago: Play Action Football [Model DMG-FL-USA] (c) 1990 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66708&o=2 $end $adam_flop=playadam, $bio Coleco Adam disk. published 28 years ago: Play Against ADAM! (c) 1992 Maine ADAM Library. Slot machine game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109908&o=2 $end $cpc_flop=playbacf01,playbacf,playbacf02,playbac1,playbac101, $bio Amstrad CPC 464 disk. published 33 years ago: Play Bac (c) 1987 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121113&o=2 $end $msx1_flop=playball, $bio Play Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134313&o=2 $end $msx1_cart=playball, $bio MSX cart. published 34 years ago: Play Ball [Model HBS-G054C] (c) 1986 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77377&o=2 $end $apple2_flop_clcracked=plyblkt, $bio Apple II disk. published 35 years ago: Play Ball, Kate (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230850&o=2 $end $info=plgirls, $bio Arcade Video game published 28 years ago: Play Girls (c) 1992 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Play Girls (1992) 2. Play Girls 2 (1993) - STAFF - Producer : Hiroshi Omori Designers : Tomosama, Fun Programmers : Masato Kimura, Takumi Nakayama - PORTS - * COMPUTERS: IBM PC (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1984&o=2 $end $info=plgirls2,plgirls2b, $bio Arcade Video game published 27 years ago: Play Girls 2 (c) 1993 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Play Girls (1992) 2. Play Girls 2 (1993) - STAFF - Project leader : Yamaguchi Producers : Hiroshi Omori, Ko....Shi To...En Programmers : Yamaguchi, Y. Hirasawa, Y. Satoh Graphic designers : R. Kinoshita, Watashi, Fun, Terukirimaru, Kusukusu, Barbara, Salem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1985&o=2 $end $info=sp_playa,sp_playaa,sp_playab,sp_playac,sp_playad,sp_playae,sp_playaf,sp_playag,sp_playah,sp_playai, $bio Play It Again (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42257&o=2 $end $info=ac1piaca, $bio Play It Again Casino (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42298&o=2 $end $info=ac1piacl,ac1piacla,ac1piaclb,ac1piaclc, $bio Play It Again Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42299&o=2 $end $bbcmc_flop=pias, $bio Acorn BBC Master compact disk. published 33 years ago: Play It Again Sam (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231864&o=2 $end $archimedes=pias1, $bio Acorn Archimedes disk. published 28 years ago: Play It Again Sam (c) 1992 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127117&o=2 $end $electron_cass=zalagapias,3ddottypias, $bio Acorn Electron cass. published 31 years ago: Play It Again Sam 10 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230659&o=2 $end $bbcb_cass=qwak, $electron_cass=qwak, $bio Acorn BBC/Electron cass. published 31 years ago: Play It Again Sam 10 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00226 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44271&o=2 $end $bbcb_cass=monsterspias, $electron_cass=monsterspias, $bio Play It Again Sam 11 (c) 198? Superior Software - TECHNICAL - GAME ID: SUP 00237 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52127&o=2 $end $electron_cass=blaggerpias,skirmishpias, $bio Acorn BBC/Electron cass. published 30 years ago: Play It Again Sam 12 (c) 1990 Superior Soft. - TECHNICAL - GAME ID: SUP 00240 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52390&o=2 $end $bbcb_cass=pandemonpias,ppenguinpias, $electron_cass=pandemon,ppenguinpias, $bio Acorn BBC/Electron cass. published 30 years ago: Play It Again Sam 13 (c) 1990 Superior Software - TECHNICAL - GAME ID: SUP 00242 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52195&o=2 $end $bbcb_cass=networkpias, $electron_cass=network, $bio Acorn BBC/Electron cass. published 29 years ago: Play It Again Sam 15 (c) 1991 Superior Software - TECHNICAL - GAME ID: SUP 00249 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52562&o=2 $end $electron_cass=videosrevpias, $bio Play It Again Sam 17 (c) 199? Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233444&o=2 $end $archimedes=pias2, $bio Acorn Archimedes disk. published 30 years ago: Play It Again Sam 2 (c) 1990 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127118&o=2 $end $bbcmc_flop=pias2, $bio Play It Again Sam 2 (c) 198? Superior Soft. - TECHNICAL - GAME ID: SUP 20156 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231865&o=2 $end $archimedes=pias3, $bio Acorn Archimedes disk. published 27 years ago: Play It Again Sam 3 (c) 1993 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115960&o=2 $end $electron_cass=killerg2,commandopias,killergopias, $bio Acorn Electron cass. published 31 years ago: Play It Again Sam 3 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00181 MEDIA #: Tape x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129607&o=2 $end $electron_cass=frakpias,guardianpias, $bio Acorn Electron cass. published 32 years ago: Play It Again Sam 4 (c) 1988 Superior Soft. - TECHNICAL - GAME ID: SUP 00184 - TRIVIA - Released in November 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125702&o=2 $end $bbcb_cass=elixirpias,fortresspias,imogenpias,bugblastpias, $bio Acorn BBC Micro B cass. published 31 years ago: Play It Again Sam 5 (c) 1989 Superior Software - TECHNICAL - GAME ID: SUP 00201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51793&o=2 $end $electron_cass=bugblastpias,moonraidpias, $bio Play It Again Sam 5 (c) 198? Superior Software - TECHNICAL - GAME ID: SUP 00202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51592&o=2 $end $electron_cass=hnchbackpias,hopperpias, $bio Acorn Electron cass. published 31 years ago: Play It Again Sam 6 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00208 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129644&o=2 $end $bbcb_cass=bonecrunpias,snapperpias, $bio Acorn BBC Micro B cass. published 31 years ago: Play It Again Sam 7 (c) 1989 Superior Software. - TECHNICAL - GAME ID: SUP 00211 - TRIVIA - Retail price: £9.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51572&o=2 $end $electron_cass=ghoulspias,snapperpias, $bio Acorn Electron cass. published 31 years ago: Play It Again Sam 7 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129643&o=2 $end $bbcb_cass=mrwizpias, $bio Acorn BBC Micro B cass. published 31 years ago: Play It Again Sam 8 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51971&o=2 $end $electron_cass=stdnookpias, $bio Acorn Electron cass. published 31 years ago: Play It Again Sam 9 (c) 1989 Superior Soft. - TECHNICAL - GAME ID: SUP 00222 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233440&o=2 $end $bbcb_cass=citadelpias, $electron_cass=citadel,ravskullpias, $bio Acorn BBC/Electron cass. published 33 years ago: Play It Again Sam (c) 1987 Superior Software - TECHNICAL - GAME ID: SUP 00139 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51646&o=2 $end $electron_flop=pias35, $bio Acorn Electron 3.5in.disk. published 33 years ago: Play It Again Sam (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 10138 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129842&o=2 $end $electron_flop=pias, $bio Acorn Electron 5.25in.disk. published 33 years ago: Play It Again Sam (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 30138 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129932&o=2 $end $gba=silenth, $bio Nintendo GBA cart. published 19 years ago: Play Novel - Silent Hill [Model AGB-ASHJ-JPN(RK244-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72159&o=2 $end $odyssey2=playtag, $bio Phillips Videopac game published 11 years ago: Play Tag (c) 2009 Unknown. - TECHNICAL - Game ID: 69 - TRIVIA - EPROMs were discovered at a Dutch flea market in November 1996. Released on October 04, 2009 at the Bonami Retro Spelcomputer Beurs in Apeldoorn. It was limited to a 69-copy run. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95657&o=2 $end $info=rad_bb, $bio Dedicated Console published 20 years ago: Play TV Baseball (c) 2000 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146779&o=2 $end $info=rad_bb2, $bio Dedicated Console published 18 years ago: Play TV Baseball 2 (c) 2002 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127350&o=2 $end $info=rad_bb3, $bio Dedicated Console published 15 years ago: Play TV Baseball 3 (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145610&o=2 $end $info=rad_bask, $bio Dedicated Console published 15 years ago: Play TV Basketball (c) 2005 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146778&o=2 $end $info=rad_bass, $bio Dedicated Console published 19 years ago: Play TV Bass Fishin' (c) 2001 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127348&o=2 $end $info=rad_box, $bio Play TV Boxing (c) 200? Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127351&o=2 $end $info=rad_hnt, $bio Dedicated Console published 20 years ago: Play TV Buckmasters Huntin' (c) 2000 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145612&o=2 $end $info=rad_hnt2, $bio Dedicated Console published 17 years ago: Play TV Buckmasters Huntin' 2 (c) 2003 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145613&o=2 $end $info=rad_crdn, $bio Play TV Card Night (c) 200? Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127353&o=2 $end $info=rad_fb, $bio Play TV Football (c) 200? Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127429&o=2 $end $info=rad_fb2, $bio Dedicated Console published 13 years ago: Play TV Football 2 (c) 2007 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145611&o=2 $end $info=rad_hnt3, $bio Dedicated Console published 15 years ago: Play TV Huntin' 3 (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145614&o=2 $end $info=rad_mtrk, $bio Dedicated Console published 17 years ago: Play TV Monster Truck (c) 2003 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127355&o=2 $end $info=rad_opus, $bio Dedicated Console published 20 years ago: Play TV Opus (c) 2000 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145615&o=2 $end $info=rad_ping, $bio Dedicated Console published 20 years ago: Play TV Ping Pong (c) 2000 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127357&o=2 $end $info=rad_rsg, $bio Dedicated Console published 15 years ago: Play TV Real Swing Golf (c) 2005 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145616&o=2 $end $info=rad_rh, $bio Play TV Rescue Heroes (c) 200? Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127430&o=2 $end $info=rad_skat, $bio Dedicated Console published 14 years ago: Play TV Skateboarder (c) 2006 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127358&o=2 $end $info=rad_snow,rad_sbw, $bio Dedicated Console published 19 years ago: Play TV Snowboarder (c) 2001 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127431&o=2 $end $info=rad_socr, $bio Dedicated Console published 18 years ago: Play TV Soccer (c) 2002 Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146781&o=2 $end $info=rad_ssx, $bio Dedicated Console published 16 years ago: Play TV SSX Snowboarder (c) 2004 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146782&o=2 $end $psx=teletub, $bio Sony PlayStation disc published 20 years ago: Play with the Teletubbies (c) 2000 Knowledge Adventure, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111659&o=2 $end $cpc_cass=pycr, $bio Amstrad CPC cass. published 35 years ago: Play Your Cards Right (c) 1985 Britannia Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98678&o=2 $end $bbcb_cass=playcard, $electron_cass=playcard, $bio Play Your Cards Right (c) 19?? Britannia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52236&o=2 $end $gba=playyanm, $bio Nintendo GBA cart. published 15 years ago: Play-Yan Micro [Model AGS-006] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72161&o=2 $end $gba=playyan, $bio Nintendo GBA cart. published 15 years ago: Play-Yan [Model AGS-A-ZMAJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72160&o=2 $end $pc8801_flop=play6lim, $bio Play6 Limited Version (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92646&o=2 $end $a2600=playarnd, $bio Atari 2600 cart. published 38 years ago: PlayAround Demo (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50821&o=2 $end $mc10=playback, $bio Playback (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87683&o=2 $end $msx2_flop=playbal3,playbal3b,playbal3a, $bio MSX 2 disk. published 31 years ago: Playball III (c) 1989 Sony Corp. - TECHNICAL - GAME ID: HBS-G068D BARCODE: 4901780088201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101947&o=2 $end $info=playball, $bio Arcade Video game published 37 years ago: PlayBall! (c) 1983 Williams. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC, HC55516 (@ 894.75 Khz) Screen orientation : Vertical Video resolution : 231 x 292 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Control : 2-way joystick - TRIVIA - Developed by Logical Highs, Inc. in Atlanta, GA. - STAFF - Designed by : Thomas N. Deaux (TND), Wayne P. Breivogel (WPB), Joe Kaminkow (JEK) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1986&o=2 $end $electron_cass=playbox, $bio Acorn Electron cass. published 36 years ago: Playbox (c) 1984 Comsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115524&o=2 $end $cpc_cass=playbox, $bio Amstrad CPC cass. published 35 years ago: Playbox (c) 1985 Norsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98679&o=2 $end $info=playboys,playboyf,playboyg,playboyi,playboyl,playnew,playboyf_300,playboyf_303,playboyg_300,playboyg_303,playboyi_300,playboyi_303,playboyl_300,playboyl_303,playboys_300,playboys_303,playboyf_203, $info=playboyf_302,playboyf_401,playboyg_203,playboyg_302,playboyg_401,playboyi_203,playboyi_302,playboyi_401,playboyl_203,playboyl_302,playboyl_401,playboys_203,playboys_302,playboys_401, $bio Pinball published 18 years ago: Playboy (c) 2002 Stern Pinball, Incorporated. - TECHNICAL - Stern Whitestar Model Number : 76 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - Playboy was released in February 2002. Interchangeable photo inserts was included - clothed and nude. - UPDATES - CPU Release : 1.00 Display Release : 1.00 Sound Release : 1.00 Date : February 6, 2002 - This is the intial release of software. CPU Release : 1.01 Date : February 11, 2002 - Multiplayer Jackpot values are now being intialized correctly - Increased the # of bunnies awarded during Mansion Mania bunny awards - Added a mansion mania bunny award to the drop target. Players will have a better chance to get to December now - The Extra Ball from playmates will now reflex as needed. If the Grotto is unable to meet the desired percent of extra balls then the # of playmates required to light extra ball will move in effort to do so. - Changed Consolation ball to light extra balls at 2.25M from 1.75M - Changed Replay Value to 15M from 12M - Fixed switches. Some switches were erounusly reporting themsevels as bad when they were not. - Fixed Pajama Multiball Scoreing. Pajmam Multiball was inflating its score prematurely. It will no longer be premature. - Fixed Consolation Ball to not give out an extra ball if the player tilted - Changed the Tilt and Tilt Warning sound FX - Increased the Mansion Mania ball save timer from 7 to 17 seconds. - Lowered the Replay display effect priority so it will not interupt Mansion mania start. Display Release : 1.01 Date : February 13, 2002 - Changed "BUNNIES" to "COLLECTED" during the bonus - Changed other referecnces to bunnies in diagnostics CPU Release : 1.02 Date : February 13, 2002 - Reduced the # of bunnies the player starts with from 19 to 8 - limited the # of extra balls from super Mansion manias. Consecutive super mansion manias will not award extra ball. - Reduced the Mansion Mania ball save time from 17 to 15 seconds. - Super Mansion Mania will no longer give extra bunnies with each bunny award. Display Release : 2.00 Date : February 25, 2002 - Added Adjustment for Consoaltion Ball. - Cheanged Tease display effect to show the points. - Added points page to the SUPER MANSION MANIA display effect. - Added settings for Adult Content adjustment. CPU Release : 2.00 Date : February 26, 2002 - Change the # of times a mutliball device will kick before giving up. - Added delay before kicking ball from shooter groove to help it settle more before it is kicked. - Changed default PLAYBOY champion initials to LIT. - Drop target will no longer score while reseting. - Added time to the ball saver time for Pajama Party Multiball. - Added left and center ramp compentions at the left ramp lock. - Reduced the number of skills you can get to one per ball. - Alisons full print out now works. - Fixed regular printout. - Portugal coinage now works as requested. - Added Consolation Ball adjustment. - Increased the number of settings for the Adult content adjustment. There are now four settings : OFF, DOTS ON, SPEECH ON, BOTH ON - Set the Consolation Ball Adjustment to off for france. - Increased the delay before the volume goes away after releasing the buttons. - Multiball devices will not stopping kicking while the door is open. They will not abandon while the door is open. - Fixed Tilt while balls locked. They will now kick out. - Fixed the Tilt audit. It will now be audited correctly. - Fixed. The Drop target will no longer timeout if multiball is lit. - Fixed. A jackpot award scored during the grace will not start the multiball timers - Added and Fixed the sound test. It now plays a sound from all four ROMS. - Triple Jackpot will not flash when the game is all dark and attention is elsewhere - Triple fanfare music will now only play inplace of main play when it was already playing. - Strip Poker scores are reduced to start at 250k and go to 1 million. - Strip Poker now awards 5 bunnies when you win - Added Super Mansion Mania bonus of 5 million points. - Changed the tease display effect to show the value of the last bumper hit. Sound Release : 1.02 Date : February 28, 2002 - Reduced the volume of start of game wolf whistle. - Found sound that was crashing the sound system and fixed it. CPU Release : 2.01 Date : March 1, 2002 - Fixed. Triple jackpot will now work correctly from Grotto and Mansion Mania. - Fixed. Tease Complete Value will now be initialized correctly. CPU Release : 2.02 Date : March 12, 2002 - Added The Triangle mech to the ball search routine. Display Release : 2.01 Date : March 12, 2002 - Added more translations CPU Release : 2.03 Date : March 26, 2002 - Added Magazine to the ball searching routines. The Magazine will open now when the game is searching for the ball. - Added a feature where the game will tease one of the toys each game start. CPU Release : 3.00 Date : April 5, 2002 - Changed Coinage for German Euros. - Removed triangle mech switches from being tested for min and max. Display Release : 3.00 Date : April 5, 2002 - Changed coinage for German Euros CPU Release : 3.01 Date : April 16, 2002 - Changed game start toy feature to work for all game starts and not just local game starts. CPU Release : 3.02 Date : May 7, 2002 - Fixed Coinage to intialize properly after a factory reset. CPU Release : 3.03 Date : Aug 27, 2002 - Made sound board reset after everygame to help with the sound going away problem. Display Release : 4.00 Date : Oct 08, 2002 - Tournament code added. CPU Release : 4.00 Date : Oct 08, 2002 - Tournament code added. CPU Release : 4.01 Date : Oct 10, 2002 - rev change only Display Release : 5.00 Date : Feb 5, 2003 - current/start/stop date(s) adjustment added. CPU Release : 5.00 Date : Feb 5, 2003 - TimeKeeper clock code added to auto start/stop tournaments. - STAFF - Concept and Designers : Dwight Sullivan (XAQ), George Gomez (GG) Artwork : Kevin O'Connor Software : Dwight Sullivan, Lonnie D. Ropp (LON), Orin Day Dots/Animation by : Mark Galvez (M G) Mechanics by : George Gomez, Wesley Chang (WES) Music and Sounds: Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5458&o=2 $end $info=play_a24, $bio Pinball published 31 years ago: Playboy - 35th Anniversary (c) 1989 Data East Pinball. - TECHNICAL - Game ID: 500-5505-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - STAFF - Designers : Joe Kaminkow, Ed Cebula Artwork : Kevin O'Connor Music and Sounds : Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5460&o=2 $end $cdi=playboyi, $bio Phillips CD-i published 26 years ago: Playboy - I Segreti Del Massaggio (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53034&o=2 $end $saturn=pboyk1, $bio Sega Saturn game published 24 years ago: Playboy Karaoke Collection Volume 1 (c) 1996 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59513&o=2 $end $saturn=pboyk2, $bio Sega Saturn game published 24 years ago: Playboy Karaoke Collection Volume 2 (c) 1996 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59514&o=2 $end $info=playboy, $bio Pinball published 42 years ago: Playboy (c) 1978 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1116 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in December 1978. 18,250 units were produced. The backglass depicts Hugh Hefner with Playmates Patti McGuire and Sondra Theodore. Also on the backglass is Little Annie Fanny (whose comic strip series appear in Playboy). - STAFF - Designer : Jim Patla Artwork : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5459&o=2 $end $cdi=playboy, $bio Phillips CD-i published 27 years ago: Playboy's Complete Massage (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53035&o=2 $end $amigaocs_flop=playdays, $bio Commodore Amiga 500 disk. published 28 years ago: Playdays (c) 1992 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74744&o=2 $end $amigaocs_flop=pmanger,pmangerg,pmangeri, $bio Commodore Amiga 500 disk. published 30 years ago: Player Manager (c) 1990 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74745&o=2 $end $gbcolor=pmang2k1, $bio Nintendo Game Boy Color game published 19 years ago: Player Manager 2001 [Model CGB-BFBP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68508&o=2 $end $to_flop=playpoly, $bio Thomson TO disk. published 19 years ago: Player Polyphonia (c) 2001 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107947&o=2 $end $info=pcbydem, $bio Slot Machine published 14 years ago: Player's Choice By Demand (c) 2006 Aristocrat. A multi-game video slot machine featuring "Black Panther", "Big Red", "Super Bucks 3" and "Super Bucks IV". - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31870&o=2 $end $info=pcfavor, $bio Player's Choice Favourites (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35732&o=2 $end $info=pcgold, $bio Slot Machine published 10 years ago: Player's Choice Gold Edition (c) 2010 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35734&o=2 $end $info=pcmostw, $bio Player's Choice Most Wanted (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44239&o=2 $end $info=pcplat, $bio Slot Machine published 11 years ago: Player's Choice Platinum Edition (c) 2009 Aristocrat Leisure Industries Pty, Ltd. The Platinum Edition cabinet is noticeably similar to the Classic Edition, with the main differences being the fully platinum coloured cabinet and of course a completely different selection of games. Fans of the classics are in for an absolute treat here as you can pick from Where's the Gold, Spring Carnival, Return of the Samurai or Big Red Deluxe. Like the Classic Edition, the Platinum Edition has seen the betting options receive something of a makeover and you can once again enjoy betting denominations of anywhere from a cent to a dollar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45726&o=2 $end $info=pemg0213, $bio Slot Machine published 26 years ago: Player's Choice [Model MG0213] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228844&o=2 $end $info=pemg0252, $bio Slot Machine published 26 years ago: Player's Choice [Model MG0252] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228845&o=2 $end $info=pwsuper, $bio Player's World Super (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36210&o=2 $end $info=pepp0188,pepp0188a,pepp0197,pepp0197a,pepp0221,pepp0230,pepp0274,pepp0419,pepp0420,pepp0423,pepp0447,pepp0447a,pepp0449,pepp0488,pepp0509,pepp0585,pex2245p,pex0188p,pex0197p,pex0447p,pex0449p, $bio Players Edge Draw Poker (c) 199? IGT [International Game Technologies]. - TECHNICAL - B1070X; CLASSIC UPRIGHT CABINET 1A70X; IMBEDDED BILL ACCEPTOR CABINET 2970X; SLANT CABINET WITH TOP BOX 3670X; DROP IN BAR CABINET WITH FLAT SCREEN 3770X; DROP IN BAR CABINET WITH SLANT SCREEN GD70X; SLANT CABINET WITH IBA TOP BOX GK70X; SLANT CABINET WITHOUT IBA TOP BOX QA70X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR VO70X; 17" MONITOR w/12" TOP BOX VS70X; 17" MONITOR w/ROUND TOP VB70X; 19" MONITOR w/ROUND TOP VC70X; 19" MONITOR w/EXTERNAL DROP BOX - UPDATES - STANDARD: PP0006 / X000006P X002247P PP0038 PP0447 / X000447P PP0750 PP0150 / X000150P PP0188 PP0094 PP0002 / X000002P PP0197 / X000197P / PP0419 NON DOUBLE-UP ONLY PP0003 PP0078 PP0449 / X000449P / PP0221 NON DOUBLE-UP ONLY PP0041 PP0010 PP0060 / X000060P / PP0420 NON DOUBLE-UP ONLY PP0040 / X000040P 2-PAIR OR BETTER: PP0059 / PP0424 NON DOUBLE-UP ONLY 10'S OR BETTER: PP0083 PP0043 PP0042 / X000042P PP0046 / X000046P PP0045 / X000045P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46367&o=2 $end $msx1_cass=phstrip, $bio MSX cass. published 32 years ago: Playhouse Strippoker (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94916&o=2 $end $msx1_flop=phstrip,phstripa, $bio MSX disk. published 32 years ago: Playhouse Strippoker (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109088&o=2 $end $info=pmpoker, $bio Arcade Video game published 39 years ago: PlayMan Poker (c) 1981 PM. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 625 Khz) Palette colors : 16 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7956&o=2 $end $info=beambox, $bio Playskool Heroes Transformers Rescue Bots Beam Box (c) 200? Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131381&o=2 $end $psx=psshockb, $bio Sony PlayStation disc published 21 years ago: PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94482 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131567&o=2 $end $psx=psshocka, $bio Sony PlayStation disc published 21 years ago: PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94483 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131566&o=2 $end $psx=psshock, $bio Sony PlayStation disc published 21 years ago: PlayStation Demo Disc - Shock Your System! (c) 1999 Sony Computer Ent. America - TECHNICAL - GAME ID: SCUS-94496 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131565&o=2 $end $psx=psdems2k, $bio Sony PlayStation disc published 20 years ago: PlayStation Demo Disc - Spring 2000 (c) 2000 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131562&o=2 $end $psx=psdemo14, $bio Sony PlayStation disc published 19 years ago: PlayStation Demo Disc Ver. 1.4 (c) 2001 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131561&o=2 $end $psx=psdemo13, $bio Sony PlayStation disc published 20 years ago: PlayStation Demo Disc Version 1.3 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110835&o=2 $end $psx=psdemo15, $bio Sony PlayStation disc published 18 years ago: PlayStation Demo Disc Version 1.5 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110836&o=2 $end $psx=psdevdmo, $bio Sony PlayStation disc published 25 years ago: PlayStation Developer's Demo Disc (c) 1995 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110837&o=2 $end $psx=psksk118, $bio Sony PlayStation disc published 18 years ago: PlayStation Kiosk Demo Disc Ver. 1.18 (c) 2002 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131564&o=2 $end $psx=psksk116, $bio Sony PlayStation disc published 19 years ago: PlayStation Kiosk Demo Disc Version 1.16 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110838&o=2 $end $psx=pspicks, $bio Sony PlayStation disc published 25 years ago: PlayStation Picks (c) 1995 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94960 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117240&o=2 $end $psx=pspicksa, $bio Sony PlayStation disc published 24 years ago: PlayStation Picks (c) 1996 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94960 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117239&o=2 $end $psx=psu31, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground 3.1 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110839&o=2 $end $psx=psu32, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground 3.2 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110840&o=2 $end $psx=psu33, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground 3.3 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110841&o=2 $end $psx=psu34, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground 3.4 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110842&o=2 $end $psx=psu41, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground 4.1 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110843&o=2 $end $psx=psu42, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground 4.2 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110844&o=2 $end $psx=psu43, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground 4.3 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110845&o=2 $end $psx=psu44, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground 4.4 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110846&o=2 $end $psx=psujm2k1, $bio Sony PlayStation disc published 19 years ago: PlayStation Underground Jampack - Fall 2001 (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110848&o=2 $end $psx=psujms99, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground Jampack - Summer '99 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110849&o=2 $end $psx=psujms2k, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground Jampack - Summer 2K (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110850&o=2 $end $psx=psujmw98, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Jampack - Winter '98 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110851&o=2 $end $psx=psujmw99, $bio Sony PlayStation disc published 21 years ago: PlayStation Underground Jampack - Winter '99 (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110852&o=2 $end $psx=psujmw2k, $bio Sony PlayStation disc published 20 years ago: PlayStation Underground Jampack - Winter 2000 (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110853&o=2 $end $psx=psujam, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Jampack (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110847&o=2 $end $psx=psu1, $bio Sony PlayStation disc published 23 years ago: PlayStation Underground Number 1 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110854&o=2 $end $psx=psu2, $bio Sony PlayStation disc published 23 years ago: PlayStation Underground Number 2 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110855&o=2 $end $psx=psu3, $bio Sony PlayStation disc published 23 years ago: PlayStation Underground Number 3 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110856&o=2 $end $psx=psu4, $bio Sony PlayStation disc published 23 years ago: PlayStation Underground Number 4 (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110857&o=2 $end $psx=psu21, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Volume 2 Issue 1 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110858&o=2 $end $psx=psu22, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Volume 2 Issue 2 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110859&o=2 $end $psx=psu24, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Volume 2 Issue 4 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110860&o=2 $end $psx=psu23, $bio Sony PlayStation disc published 22 years ago: PlayStation Underground Volume 2.3 (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110861&o=2 $end $pc8801_cass=plazmali, $bio NEC PC-8801 Series cass. published 36 years ago: Plazma Line (c) 1984 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TP8-012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91258&o=2 $end $pc8801_flop=plazmali,plazmalib,plazmalia, $bio NEC PC-8801 Series disk. published 36 years ago: Plazma Line (c) 1984 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TP8-013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92647&o=2 $end $x1_cass=plazmali,plazmalia, $bio Sharp X1 cass. published 35 years ago: Plazma Line (c) 1985 Tecno Soft. - TECHNICAL - GAME ID: TX1-017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86258&o=2 $end $tvc_flop=planpara, $bio Plánparalell Lemez (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112006&o=2 $end $info=pgoal, $bio SNK Neo-Geo MVS cart. published 24 years ago: Pleasure Goal - 5 on 5 Mini Soccer (c) 1996 Saurus. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-0219 Players: 2 Control: 8-way joystick Buttons: 4 => Offense > [A] Shoot, [B] Pass, [C] Trick play, [D] Save => Defense > [A] Steal ball, [B] Intercept, [C] Change player, [D] Save - TRIVIA - Pleasure Goal has an advert for "Ironclad" in it on the advertising boards. - STAFF - Executive producer : N. Tanaka Planner : Ishimotti Programmers : A. Ooi, K. Kawakubo, S. Yamane Designers : Suitanakano, J. Mikami.24, Kiyoshi Matsueda, Kurara Kiri, Yuri Tachikawa, Azuma, Yuko Hara, Naohide Nakagawa Sound : Sin Chan, Kaz Oshikiri - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1987&o=2 $end $msx2_flop=pleashrt,pleashrta, $bio MSX 2 disk. published 21 years ago: Pleasure Hearts (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101948&o=2 $end $bbcb_cass=plegaron, $bio Plegaron People Eaters (c) 19?? RH Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52237&o=2 $end $a2600=pleiades, $bio Atari 2600 cart. published 37 years ago: Pleiades (c) 1983 UA, Limited. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50822&o=2 $end $arcadia=pleiades, $bio Arcadia 2001 cart. published 37 years ago: Pleiades (c) 1983 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 22] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49267&o=2 $end $info=pleiads,pleiadbl,pleiadsb2, $bio Arcade Video game published 39 years ago: Pleiads (c) 1981 Tehkan. Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player. Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins. Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed. The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II. In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III. In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV. This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - TECHNICAL - Main CPU : 8085A (@ 2.75 Mhz) Sound Chips : TMS36XX (@ 0.247 Khz), Custom (@ 0.247 Khz) Players : 2 Buttons : 4 => LEFT MOTION, RIGHT MOTION, FIRE, HYPERSPACE - TRIVIA - Pleiads was released in April 1981. Pleiads was a partnership game between Tehkan and Centuri. Centuri tended to partner up with other companies such as SNK for "Vanguard" or Amstar for "Phoenix". Tehkan was a little known company who mostly produced sports type games. There most well known game is "Bomb Jack". Unfortunately, the video game crash of the early 80's claimed both of these companies as victims; Centuri in 1983 and Tehkan in 1985. This was another game that one played on multiple playing fields. The scoring system was more unique in the fact it depended on things you did before you killed an enemy. Pleiads was a loosely based sequel to "Phoenix", which was released in 1980. The cabinet artworks spell the name as 'Pleiades' but the game has it spelled 'Pleiads'. The name itself is from Greek mythology, of which there are several different spellings (Pleiads, Pleiades, Peleiades). Patrick Orr holds the official record for this game with 1,164,900 points. A Pleiads unit appears in the 1982 movie 'Fast Times at Ridgemont High'. Pleiads also shows up in 'Chapter Two - The Bishop of Battle', the 2nd story in the 1983 movie Nightmares, featuring Emelio Estevez and Moon Unit Zappa. However, they use game sounds from other games ("Dig Dug", among others) during the game footage. - SCORING - Scoring is a little complicated in this game due to the fact it depends on hits made on the Martians in the later waves. Flying Martian : 30 points (Last one of the wave is 130 points) Walking Martian : 80 points UFO : 150 points Space Monster (small) just entering screen : 50 points Space Monster (large) after entering screen : 100 points Space Monster with one wing burning : 200 points Space Monster with two wings burning : 400 points Each hit on a Space Monster's wing : 20 points The Martian Space Battleship has a different scoring system. It is dependent on how many exhaust flames you put out with laser fire. The chamber must be open for you to put out the fire. The scoring starts low on the first cycle of four waves and increments up from that point. Your sixth visit to the Martian Space Battleship has the potential to yield the most points. This is how the Martian Space Battleship is scored : Cycle : 1 - Fires Out : 1 - 100 Points Cycle : 1 - Fires Out : 2 - 200 Points Cycle : 1 - Fires Out : 3 - 400 Points Cycle : 1 - Fires Out : 4 - 800 Points Cycle : 1 - Fires Out : 5 - 1600 Points Cycle : 2 - Fires Out : 1 - 200 Points Cycle : 2 - Fires Out : 2 - 400 Points Cycle : 2 - Fires Out : 3 - 800 Points Cycle : 2 - Fires Out : 4 - 1600 Points Cycle : 2 - Fires Out : 5 - 3200 Points Cycle : 3 - Fires Out : 1 - 300 Points Cycle : 3 - Fires Out : 2 - 600 Points Cycle : 3 - Fires Out : 3 - 1200 Points Cycle : 3 - Fires Out : 4 - 2400 Points Cycle : 3 - Fires Out : 5 - 4800 Points Cycle : 4 - Fires Out : 1 - 400 Points Cycle : 4 - Fires Out : 2 - 800 Points Cycle : 4 - Fires Out : 3 - 1600 Points Cycle : 4 - Fires Out : 4 - 3200 Points Cycle : 4 - Fires Out : 5 - 6400 Points Cycle : 5 - Fires Out : 1 - 500 Points Cycle : 5 - Fires Out : 2 - 1000 Points Cycle : 5 - Fires Out : 3 - 2000 Points Cycle : 5 - Fires Out : 4 - 4000 Points Cycle : 5 - Fires Out : 5 - 8000 Points Cycle : 6 - Fires Out : 1 - 600 Points Cycle : 6 - Fires Out : 2 - 1200 Points Cycle : 6 - Fires Out : 3 - 2400 Points Cycle : 6 - Fires Out : 4 - 4800 Points Cycle : 6 - Fires Out : 5 - 9600 Points Every cycle after the sixth gives the same amount of points as the fifth cycle. During the landing sequence in wave 4, you get points for the following : Collecting flags : 100- 600 points Successful landing : 500-4000 points plus a fireworks display per 500 points awarded (i.e. 1500 points yields three fireworks bursts). - TIPS AND TRICKS - * When you start the game, your fighter will be in the middle at the bottom of the screen. You will see a city on either side at the corner, two radar dishes to your left, and some fighters and missiles to your right. This is the beginning of wave 1. WAVE 1 1) There are three types of units you need to be aware of and what they do : a) Flying Martians fly in a zig-zag pattern and drop bombs along their route. The bombs are pretty easy to avoid. b) Walking Martians lay barriers across your field of fire. The Martians can shoot through the barriers but you must destroy them to be able to shoot the Martians. The barriers themselves are worth no points. c) UFO's rarely fire at your fighter. Instead, they attempt to ram and destroy your fighter. They move in a quicker zig-zag type pattern. 2) The two radar dishes are very helpful so you need to protect them. They not only warn of a new wave of Martians, but they also take pot shots at the Martians. If they score a hit, you get credited with the points. 3) Other items on the screen serve as cover for your fighter. 4) Once you are down to the last two fighters, be ready because they tend to do more chaotic moves to avoid getting hit while dropping bombs at the same time. WAVE 2 1) The Space Monsters all start small. They come from the top doing a lazy zig-zag pattern. It is a good idea to try to take out at least four of them. 2) Once they get large, they start to do erratic zig-zag patterns across the screen. At the same time, they are dropping bombs toward your fighter. Your goal is to flame one of their wings. If you do this, it forces them to go straight down until the wing fire is put out. They will still be dropping bombs, but at least they will be going straight down. 3) If at all possible, try to flame both wings of each of the Space Monsters remaining before destroying them. You get a lot more points for it. 4) One trick some players do is to go all the way to the left corner on the remaining Space Monster. It lines up in such a way that the bombs miss your fighter. Then you just keep hitting the fire button, which results in you constantly hitting the wing (20 points a hit). Some players rack up a couple of thousand points before the Space Monster is coming down too fast for them to hit. WAVE 3 1) Your goal on this wave is to extinguish the five exhaust flames under the Martian Space Battleship. You can only extinguish a flame when the chamber door is open. They open and close at random times but if you are trying to put out the fifth flame, it will open and close quickly. 2) Try to remain under the battleship as much as possible so you can quickly extinguish the flame. Sometimes the door opens and closes quickly. 3) The only points you will get for the Martian Space Battleship will be from the number of flames you put out. This wave is your biggest point getter (and easier) in the game. 4) If you destroy all 16 of the escorts before you put out all the flames on the battleship, then the wave is over and you get whatever points the battleship was worth. 5) Conversely, if you destroy the battleship before you destroy the 16 escorts, the wave also ends with you getting full points for the battleship. The points being dependent on the cycle you are on. 6) This time, you are only attacked by the Flying Martians and UFO's. They will either come in from the sides by the battleship or they will exit one of the chambers above the flame (or where the flame used to be). Again, the Flying Martians will drop a volley of bombs while the UFO's will just try to ram your fighter. WAVE 4 1) When you first approach the airstrip, take a quick look around it to see where the other fighters are parked and where the flags are located at. In the later levels, the spacing becomes very tight so you will need precision movements to navigate around. 2) Your fighter will be constantly moving so you will need to adjust it left or right constantly or it will drift in whatever its last direction was. 3) If you have a chance to get a flag, and it doesn't put you into a bad situation movement-wise, then get it. If not, just concentrate on getting to the target. 4) Your main goal is to get into the target dead center to get the maximum points for landing. Once you complete wave 4, the cycle begins anew. - SERIES - 1. Phoenix (1980) 2. Pleiads (1981) - PORTS - * CONSOLES: Emerson Arcadia (1982, "Pleiades") Sony PlayStation 2 (2004, "Tecmo Hit Parade") Microsoft XBOX (2005, "Tecmo Classic Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1988&o=2 $end $info=pleiadce, $bio Arcade Video game published 39 years ago: Pleiads (c) 1981 Centuri, Incorporated. - TRIVIA - Released in July 1981 by Centuri in the USA under license from Tehkan International Corp. For more information about the game, please see the original Tehkan entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48048&o=2 $end $info=pleiadsi,pleiadss, $bio Arcade Video game published 39 years ago: Pleiads (c) 1981 Irecsa G.G.I Corp. Spanish bootleg that runs solely on Phoenix's hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82200&o=2 $end $info=pleiadsn, $bio Arcade Video game published 39 years ago: Pleiads (c) 1981 Niemer. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103576&o=2 $end $x68k_flop=plesea, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Plesea (c) 1990 SPC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88511&o=2 $end $cpc_flop=plissken02,plissken,plissken01, $bio Amstrad CPC 464 disk. published 18 years ago: Plissken (c) 2002 Plissken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123745&o=2 $end $cpc_flop=plissken03, $bio Amstrad CPC 464 disk. published 18 years ago: Plissken 2 (c) 2002 Plissken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123746&o=2 $end $snes=plokj, $bio Nintendo Super Famicom cart. published 27 years ago: Plok! [Model SHVC-P4] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61963&o=2 $end $snes=ploku, $bio Nintendo Super NES game published 27 years ago: Plok! [Model SNS-P4-USA] (c) 1993 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63416&o=2 $end $snes=plok, $bio Nintendo Super NES game published 27 years ago: Plok! [Model SNSP-P4-EUR] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63413&o=2 $end $snes=plokf, $bio Nintendo Super NES game published 27 years ago: Plok! [Model SNSP-P4-FAH/SFRA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63414&o=2 $end $snes=plokg, $bio Nintendo Super NES game published 27 years ago: Plok! [Model SNSP-P4-NOE/SFRG] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63415&o=2 $end $bbc_rom=plotmta3, $bio Acorn BBC ROM published 34 years ago: Plotmate A3 (c) 1986 Linear Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231755&o=2 $end $bbc_rom=plotmta4, $bio Acorn BBC ROM published 34 years ago: Plotmate A4 (c) 1986 Linear Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231756&o=2 $end $info=plotting,plottinga,plottingb,plottingu, $bio Arcade Video game published 31 years ago: Plotting (c) 1989 Taito. Export version. For more information about the game itself please see the original Japanese version entry; "Flipull". - TECHNICAL - Taito L System hardware Board Number : K1100440A Prom Stickers : B96 - TRIVIA - Plotting was released in July 1989. This game is known in Japan as "Flipull". - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - PORTS - NOTE: These are ports released outside Japan and Asia. For Japanese and Asian ports, please see the original Japanese version entry, "Flipull". * CONSOLES: [EU] Amstrad GX4000 (1990) [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: [US] Nintendo Game Boy (apr.1990) "Flipull [Model DMG-FP-USA]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) [EU] Commodore C64 (1990) [EU] Commodore Amiga (1990) [EU] Atari ST (1990) [EU] Amstrad CPC+ (1990) [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1989&o=2 $end $spectrum_cass=plottinge, $bio Plotting (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219187&o=2 $end $amigaocs_flop=plotting, $bio Commodore Amiga 500 disk. published 30 years ago: Plotting (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74746&o=2 $end $apple2gs=plotting, $bio Apple IIGS disk. published 29 years ago: Plotting (c) 1991 Once Product - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240810&o=2 $end $gx4000=plotting, $bio Amstrad GX4000 cart. published 30 years ago: Plotting (c) 1990 Ocean Soft., Ltd. - TECHNICAL - GAME ID: OC 089004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118470&o=2 $end $hp_ipc=plotrack, $bio HP Integral PC disk. published 34 years ago: PlotTrack Rev.1 (c) 1986 Softrak Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235966&o=2 $end $info=papsudok, $bio Plug and Play Sudoku (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240416&o=2 $end $a2600=plugatck, $bio Plug Attack (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50823&o=2 $end $cpc_flop=pluiesac, $bio Amstrad CPC type-in published 33 years ago: Pluies Acides (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119208&o=2 $end $info=sc4plumb,sc4plumba,sc4plumbb,sc4plumbc,sc4plumbd,sc4plumbe, $bio Plumb Crazy Club (c) 200? QPS Interactive. - TECHNICAL - [Model QPS142] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42736&o=2 $end $spectrum_cass=plummet, $bio Sinclair ZX Spectrum cass. published 36 years ago: Plummet (c) 1984 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80255&o=2 $end $spectrum_cass=plummeta, $bio Plummet (c) 198? ABC Soft. Spanish release. - TECHNICAL - GAME ID: SP 166 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226073&o=2 $end $info=plumppop, $bio Arcade Video game published 33 years ago: Plump Pop (c) 1987 Taito. Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig. - TECHNICAL - Prom Stickers : A98 Main CPU : (2x) Zilog Z80 Sound Chips : YM2203 Players : 2 Control : dial Buttons : 2 - TRIVIA - Plump Pop was released in March 1987 in Japan. - TIPS AND TRICKS - * Clouds can be walked upon. * Catch bonus items with your trampoline for extra points - STAFF - Directed by : Yoshihisa Nagata Game designed by : Mitsukoh Kimura (M.K), Toshio Kohno, Onijust Programmed by : Yoshihisa Nagata, Yuji Iwasaki, Masaki Ogata Art designed by : Masami Kikuchi, Kazuya Mikata, Shinobu Iwabuchi, Sachiko Yamana, Kazuya Suzuki, Mitsuru Ogawa Mechanical engineer : Yasunori Hatsuta Designed by : Naoko Yoshida Hardware designed by : Toshiyuki Sanada, Tadashi Kushiro, Noboru Yasukawa Sound created by : Hisayoshi Ogura (OGR) - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1990&o=2 $end $cpc_flop=plumpyf1,plumpyf102, $bio Amstrad CPC type-in published 30 years ago: Plumpy (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119449&o=2 $end $cpc_flop=plumpy19, $bio Amstrad CPC 464 disk. published 30 years ago: Plumpy Cracked (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122479&o=2 $end $electron_cass=plunder, $bio Acorn Electron cass. published 36 years ago: Plunder (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52238&o=2 $end $apple2gs=plunder, $bio Apple IIGS disk. published 30 years ago: Plunder (c) 1990 Franklin, Ken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230480&o=2 $end $cdi=plunder, $bio Phillips CD-i published 18 years ago: Plunderball (c) 2002 OlderGames. What do you get when you mix drugs and game design? If you said E.T. for the Atari 2600 you'd probably be right. If you said Plunderball for the Philips CD-i we'd say that you're in line with our best guess. In all seriousness this game is definitely unique to say the least. Imagine a futuristic soap opera with a pinball twist and you get Plunderball. As odd of a game it may be, it does grab you in and becomes addictive very quickly. The story begins with the kidnapping of a space princess played by some hot blonde chick we don't know and moves on from there as you hit certain objects on the pinball field. - TRIVIA - This game was developed by ISG Productions in association with Philips Interactive Media of America. Very little is known about the history of Plunderball except that it was featured in various catalogues by Philips as was the case with many unreleased CD-i games. When show cased to the public for the first time at Classic Gaming EXPO 2002 it certainly was one of the strangest CD-i games ever to grace the system. Probably best described by the games abstract ripped directly from the CD featured below and described by R.W. Creative Director of OlderGames as Wing Commander meets Pinball. This is a great game that surprised all who tried it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53036&o=2 $end $apple2_flop_misc=plndhrts, $bio Apple II disk. published 33 years ago: Plundered Hearts (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107367&o=2 $end $adam_flop=phearts, $bio Coleco Adam disk. published 33 years ago: Plundered Hearts (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109909&o=2 $end $cpc_flop=plundhrt,plundere, $pcw=plundhrt, $bio Amstrad CPC/PCW disk. published 33 years ago: Plundered Hearts (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118301&o=2 $end $to7_cass=pluriel, $bio Pluriel des Noms Simples (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108489&o=2 $end $mo5_cass=plurnoms, $bio Pluriel des Noms Simples (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108894&o=2 $end $cpc_flop=pluriels01, $bio Amstrad CPC type-in published 34 years ago: Pluriels (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120040&o=2 $end $electron_cass=plus1joy, $bio Acorn Electron cass. published 34 years ago: Plus 1 Joystick Utility (c) 1986 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115364&o=2 $end $info=j_plus2, $bio Plus 2 (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41956&o=2 $end $specpls3_flop=plus3adv, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Plus 3 Adventures (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148174&o=2 $end $specpls3_flop=plus3arc, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Plus 3 Arcade (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148175&o=2 $end $specpls3_flop=plus3bik, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Plus 3 Biker (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148176&o=2 $end $specpls3_flop=plus3dia, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Plus 3 Diary & Filing System (c) 1989 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148281&o=2 $end $specpls3_flop=plus3hit, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Plus 3 Hits (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148177&o=2 $end $specpls3_flop=plus3pac, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Plus 3 Pack (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147978&o=2 $end $specpls3_flop=plus3pad, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Plus 3 Pack (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147644&o=2 $end $specpls3_flop=plus3spo,plus3spoa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Plus 3 Sports (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148178&o=2 $end $info=plusalph, $bio Arcade Video game published 31 years ago: Plus Alpha (c) 1989 Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1989 in Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Plus Alpha - PCCB-00015) on 15/12/1989. - STAFF - Main programmer : Papa Sekiya Character programmer : Motoko Special programmer : Yuma Yoshida Main character designer : Rolling.N Character designers : Otappie Etoh, U. Keijiro Main scroll designer : Nekomasa Scroll designers : Markun!, Otatuku Opening designer : Nekomasa Present designer : Markun! Takahashi Ending designer : Otatuku Etoh Sound : Tsukasa Tawada Voice actress : Eppin Honda Sound programmer : Panic Yunma Game designer : Momonga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1991&o=2 $end $info=j2plsmon, $bio Plus Money (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40993&o=2 $end $info=j2plsmnd, $bio Plus Money Deluxe (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40992&o=2 $end $info=j2plsnud,j80plsnd, $bio Plus Nudge (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40994&o=2 $end $info=plus1, $bio Handheld game published 40 years ago: Plus One (c) 1980 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95300&o=2 $end $electron_flop=pl3games,pl3gamnz, $bio Acorn Electron 3.5in.disk. published 34 years ago: Plus Three Games (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129823&o=2 $end $pc98=plus2, $bio Plus Two (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90374&o=2 $end $bbc_rom=plus, $bio Acorn BBC ROM published 32 years ago: Plus Ver.4 (c) 1988 Davies, S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240341&o=2 $end $electron_rom=pluscom, $bio Acorn Electron ROM published 33 years ago: Pluscom Plus (c) 1987 Project Expansions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129694&o=2 $end $cpc_cass=plutnatk, $bio Amstrad CPC cass. published 33 years ago: Pluton Ataca (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98680&o=2 $end $bbcb_cass=plutplun, $bio Acorn BBC/Electron cass. published 36 years ago: Plutonium Plunder (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52239&o=2 $end $amigaocs_flop=plutos, $bio Commodore Amiga 500 disk. published 33 years ago: Plutos (c) 1987 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74747&o=2 $end $amigaocs_flop=plutosu, $bio Commodore Amiga 500 disk. published 33 years ago: Plutos (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74748&o=2 $end $a7800=plutos, $bio Atari 7800 game published 30 years ago: Plutos (c) 1990 Tynesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50168&o=2 $end $mo5_cass=plymouth, $to7_cass=plymouth, $bio Thomson MO5/TO7 cass. published 35 years ago: Plymouth-Newport (c) 1985 Sprites. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108490&o=2 $end $info=pma, $bio Arcade Video game published 37 years ago: PMA Poker (c) 1983 PMA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32465&o=2 $end $info=pmd851, $bio Computer published 35 years ago: PMD-85.1 (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240530&o=2 $end $info=pmd852, $bio Computer published 35 years ago: PMD-85.2 (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240531&o=2 $end $info=pmd852a, $bio Computer published 35 years ago: PMD-85.2A (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240532&o=2 $end $info=pmd852b, $bio Computer published 35 years ago: PMD-85.2B (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240533&o=2 $end $info=pmd853, $bio Computer published 32 years ago: PMD-85.3 (c) 1988 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240534&o=2 $end $info=pmi80, $bio Computer published 38 years ago: PMI-80 (c) 1982 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240535&o=2 $end $apple2gs=pmpunzip, $bio Apple IIGS disk. published 28 years ago: PMP UnZip (c) 1992 Parkhurst, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197497&o=2 $end $bbc_rom=genie101,genie, $bio Acorn BBC ROM published 33 years ago: PMS Genie (c) 1987 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231739&o=2 $end $bbc_rom=geniejr,geniejr11u, $bio Acorn BBC ROM published 33 years ago: PMS Genie Junior (c) 1987 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231741&o=2 $end $bbc_rom=genieclk, $bio Acorn BBC ROM published 32 years ago: PMS Genie Real Time Clock (c) 1988 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231740&o=2 $end $bbc_rom=mfontntq10,mfontntq13,mfontntq, $bio Acorn BBC ROM published 34 years ago: PMS Multi-Font NTQ (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145332&o=2 $end $phc25_cass=pmu, $bio Sanyo PHC-25 cass. published 37 years ago: PMU (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236919&o=2 $end $cpc_cass=pneumham, $bio Amstrad CPC cass. published 33 years ago: Pneumatic Hammers (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98681&o=2 $end $cpc_flop=pneumati01,pneumati, $bio Amstrad CPC 464 disk. published 33 years ago: Pneumatic Hammers (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121064&o=2 $end $info=pnickj, $bio Arcade Video game published 26 years ago: Pnickies (c) 1994 Capcom Company, Limited. - TECHNICAL - Runs on the "CP System" hardware. [B-Board #: 89625B-1 Players: Up to 2 simultaneously. Control per player: 8-way joystick Buttons per player: 2 - TRIVIA - Pnickies was released in June 1994 in the Japanese arcades. It was known there as the 29th video game made for this system. Developed by Compile. - SCORING - Two ball set : 100 points. 20 ball set : 10,050 points. 40 ball set : 75,050 points. 60 ball set : 400,050 points. 71 ball set : 1,000,050 points. 72 ball set : 10,557,336 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1992&o=2 $end $nes=pfcz, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Po Fu Chen Zhou) - TECHNICAL - Game ID: ES-1092 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76888&o=2 $end $nes=popoteam, $bio Po Po Team [Model TC-023] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76889&o=2 $end $to7_cass=poyann, $bio Po Yann (c) 198? Chartier [Frederic Chartier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108491&o=2 $end $psx=poed, $bio Sony PlayStation disc published 24 years ago: PO'ed (c) 1996 Accolade, Inc. - TECHNICAL - Game ID: SLUS-00097 - TRIVIA - Released in April 1996 in the USA. Export releases: [JP] "PO'ed [Model SLPS-00437]" [EU] "PO'ed [Model SLES-?????]" - STAFF - Any Channel Producers: Brian Yen, Russ Pflughaupt Game Design: Brian Yen, Russ Pflughaupt Programming: Brian Yen, Russ Pflughaupt, Nate Huang, Stacey Campbell Additional Programming: Irene Pan Graphics: Jeff Fohl, Kenta Williams, Justin Willow, Jane Sommerhauser, Brian Yen 3D Models: Dan Robbins, Ken Herndon, Kenta Williams, Justin Willow Monster Design: Billfield Cheng, Jeff Fohl, Nate Huang, Sebastian G. Hyde, Svea Seredin, Justin Willow Sound Design: Kenta Williams Title Music: Jim Savitt, Guitar Riff-Master Web Page Design: Dan Gildor Writer/Marketing: Phil Lam Additional Creative Inputs: David Liu Tough Talkin' Lawyer: Carmine Broccole Game Testing: Steve Biellak, Marty Chinn, John Irwin, David Liu, Marc Mantione, Greg Mills, Oren Tversky Any Channel wishes to thank: Lee Seiler, Audrey Mann, the Video Games Forum participants on America Online, Judy Leach, all of our moms and dads, understanding family members, Eddy Luh, Elizabeth Lee, Linda Restrepo, James Pan, Katherine Pan, Charlie Koo, Pehong Chen, Zenas Block, Doreen and Matt at Domark, the San Diego Chargers Cheerleaders, the New Jersey Devils, Bob Dylan, '76 Chevy Malibu, Ron at Denny's, anybody who actually bought this game, the academy, God Accolade Executive Producer: Chris Downend Producer: Greg Williams Assistant Producer: Kurtis Matthews Group Product Marketing Manager: France M. Tantiado Tools Engineer: David Houston Manual: William Robinson Test Supervisor: Alex V. Cabal Lead Tester: David Fung Game Testers: Zander Collier, Kraig Horigan, Slade Anderson, Ray Massa Accolade Wishes to Thank: Steven M. Allison, Michael Betti, Amy Blair, Chris Eckard, Gretchen Eichinger, David Foster, Josh Huynh, Neil Johnston, Mitch Kampf, Tina Kowalewski, George MacDonald, Luis Rivas, Karen Safran, Shirley Sellers, Jill Uebel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97548&o=2 $end $megadriv=pocahont, $bio Sega Mega Drive game published 24 years ago: Pocahontas (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56766&o=2 $end $megadriv=pocahontu, $bio Sega Genesis game published 24 years ago: Pocahontas (c) 1996 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57348&o=2 $end $nes=pocahond,pocahonp, $bio Pocahontas (c) 19?? Super Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84082&o=2 $end $pico=pocahontu, $bio Pocahontas - Riverbend Adventures [Model 49030-00] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75758&o=2 $end $nes=pocahon2, $bio Pocahontas Part 2 (c) 19?? Super Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84083&o=2 $end $pico=pocahont, $bio Pocahontas [Model 49030-05] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75757&o=2 $end $gameboy=pocahont, $bio Nintendo Game Boy Cart. published 24 years ago: Pocahontas [Model DMG-AHQE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66709&o=2 $end $pico=pocahontb, $bio Pocahontas [Model MPR-18808] (c) 199? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75756&o=2 $end $info=pnyaa,pnyaaa, $bio SNK Neo-Geo MVS cart. published 17 years ago: Pochi to Nyaa (c) 2003 Aiky. Pochi to Nyaa is a cutesy puzzle game where the objective is to match the colored invaders in chains much in the vein of the Sega game "Puyo Puyo Fever". Pochi to Nyaa features three different modes of play: story mode, vs. computer mode, and two player vs. mode. Story mode is a bare bones, single player game with three difficulty settings. The player works to build up chains in order to gain more time to play in one endless level. Once the timer runs out the game is over. Vs. Computer mode is more of a real story mode where the player takes on the role of the novice wizard Prim, who has foolishly been lured into the "Pochi and Nyaa Tournament" by the promises of pudding. Before each battle Prim engages her opponent in a brief dialogue in order to advance the storyline. The player advances to the next opponent after winning one round. If the player loses the round then it is game over. Vs. Player mode is a standard two player battle mode and begins with a character select screen. After the characters are selected there is a short dialogue to introduce the players' characters and then the battle begins. Whoever wins two round of gameplay is the victor. Unlike many other two player games, Pochi to Nyaa vs. mode is played on one credit and so once the winner is announced the game is over. In both single player mode games there is a brief introduction to the gameplay to assist the novice player. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0267 Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Turn nyan counterclockwise, [B] Turn nyan clockwise, [C] Change fally nyan to spiky nyan - TRIVIA - Released in December 2003. The game is known outside Japan as "Pochi and Nyaa". 'Pochi' is a common name for a 'dog', and 'Nyaa' is the typical sound for a 'cat', so the title translates as 'Puppy and miaw'. The title is a pun : there is an extra char, so it can be read as 'Pochitto Nyaa', and Pochitto is the sound for a button quickly pressed. This game was out first out on the Sega Naomi hardware in 2002, and was ported to the SNK Neo-Geo MVS at the end of 2003 (but was not released on the Neo-Geo AES home console). - STAFF - Producer : Moo Niitani Sound Designer : Ichi, Moo Nya-Tani Instruction : Kashima Tadayuki Sound Produce : Tanaka Katumi Sound Direction and Design : Hayashi Kou (Oak-Sun Sound Design), Nagata Daisuke (Oak-Sun Sound Design), Hayashi Kou (Oak-Sun Sound Design), Voice Actor : Moo Nya-Tani, Kemi Development Cooperation : Oak-Sun Sound Design - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1993&o=2 $end $to_flop=pock,pocka, $bio Thomson TO disk. published 28 years ago: Pock (c) 1992 Hiriart [Laurent Hiriart] [Colroy-La-Roche, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107948&o=2 $end $gameboy=pbassfsh, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Bass Fishing [Model DMG-ABFJ-JPN] (c) 1998 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66711&o=2 $end $gameboy=pockbatl, $bio Nintendo Game Boy Cart. published 28 years ago: Pocket Battle [Model DMG-CBJ] (c) 1992 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66712&o=2 $end $gbcolor=pockbill, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Billiards - Funk the 9 Ball [Model CGB-A9BJ-JPN] (c) 2000 Tam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68509&o=2 $end $odyssey2=billiard, $bio Magnavox Odyssey² game published 42 years ago: Pocket Billiards! [Model AC9424] (c) 1978 Magnavox Co., The [Fort Wayne, IN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95596&o=2 $end $gbcolor=pockbman, $bio Nintendo Game Boy Color game published 22 years ago: Pocket Bomberman [Model DMG-AKQE-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68510&o=2 $end $gameboy=pockbman, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Bomberman [Model DMG-AKQP-EUR] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66713&o=2 $end $gameboy=pockbmanj, $bio Nintendo Game Boy Cart. published 23 years ago: Pocket Bomberman [Model DMG-APOJ-JPN] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66714&o=2 $end $gbcolor=pockbwl, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Bowling [Model DMG-AVBE-USA] (c) 1999 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68513&o=2 $end $gbcolor=pockbwlj, $bio Nintendo Game Boy Color game published 22 years ago: Pocket Bowling [Model DMG-AVBJ-JPN] (c) 1998 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68512&o=2 $end $gameboy=pockcam, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Camera [Model MGB-006] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66715&o=2 $end $ngpc=neo21, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pocket Casino Series - Neo 21 [Model NEOP00700] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82559&o=2 $end $ngpc=neobacca,neobaccap, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pocket Casino Series - Neo Baccarat [Model NEOP00980] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82560&o=2 $end $ngpc=neocherc,neochercp, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pocket Casino Series - Neo Cherry Master Color [Model NEOP00240] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82562&o=2 $end $ngp=neocher, $bio SNK Neo-Geo Pocket game published 22 years ago: Pocket Casino Series - Neo Cherry Master (c) 1998 Dyna. - TECHNICAL - Cartridge ID: NEOP00140 - TRIVIA - Released on December 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82561&o=2 $end $ngpc=neodraga,neodrag, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pocket Casino Series - Neo Dragon's Wild [Model NEOP00150] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82563&o=2 $end $ngpc=neomystr, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pocket Casino Series - Neo Mystery Bonus [Model NEOP00160] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82564&o=2 $end $gbcolor=pockcbil, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Color Billiards [Model CGB-A3AJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68514&o=2 $end $gbcolor=pockcblk, $bio Nintendo Game Boy Color game published 22 years ago: Pocket Color Block [Model DMG-AC6J-JPN] (c) 1998 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68515&o=2 $end $gbcolor=pockcmj, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Color Mahjong [Model DMG-A2AJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68516&o=2 $end $gbcolor=pockctrm, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Color Trump [Model DMG-A4CJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68517&o=2 $end $info=pc1450, $bio Pocket Computer 1450 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127754&o=2 $end $info=pc1500, $bio Pocket Computer 1500 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127755&o=2 $end $info=pc1245, $bio Computer published 38 years ago: Pocket Computer PC-1245 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113957&o=2 $end $info=pc1250, $bio Computer published 38 years ago: Pocket Computer PC-1250 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113958&o=2 $end $info=pc1251, $bio Computer published 38 years ago: Pocket Computer PC-1251 (c) 1982 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228444&o=2 $end $info=pc1255, $bio Computer published 38 years ago: Pocket Computer PC-1255 (c) 1982 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228445&o=2 $end $info=pc1260, $bio Computer published 38 years ago: Pocket Computer PC-1260 (c) 1982 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113959&o=2 $end $info=pc1261, $bio Computer published 38 years ago: Pocket Computer PC-1261/1262 (c) 1982 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228446&o=2 $end $info=pc1350, $bio Computer published 36 years ago: Pocket Computer PC-1350 (c) 1984 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113960&o=2 $end $info=pc1360, $bio Pocket Computer PC-1360 (c) 198? Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228447&o=2 $end $info=pc1401, $bio Computer published 37 years ago: Pocket Computer PC-1401 (c) 1983 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113961&o=2 $end $info=pc1402, $bio Computer published 36 years ago: Pocket Computer PC-1402 (c) 1984 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228448&o=2 $end $info=pc1403,pc1403h, $bio Computer published 34 years ago: Pocket Computer PC-1403 (c) 1986 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113962&o=2 $end $gbcolor=pockcook, $bio Nintendo Game Boy Color game published 19 years ago: Pocket Cooking [Model CGB-APJJ-JPN] (c) 2001 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68518&o=2 $end $gbcolor=pockden2, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Densha 2 (c) 1999 Coconuts Japan - TECHNICAL - GAME ID: DMG-AP8J-JPN - TRIVIA - Released on April 2, 1999 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68519&o=2 $end $gameboy=pockdens, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Densha [Model DMG-ATNJ-JPN] (c) 1998 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66716&o=2 $end $psx=pockdw3, $bio Sony PlayStation disc published 19 years ago: Pocket Digimon World - Cool & Nature Battle Disc (c) 2001 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-03146 - TRIVIA - Released on February 22, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118239&o=2 $end $psx=pockdw2, $bio Sony PlayStation disc published 20 years ago: Pocket Digimon World - Wind Battle Disc (c) 2000 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-02992 - TRIVIA - Released on October 26, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118240&o=2 $end $psx=pockdw, $bio Sony PlayStation disc published 20 years ago: Pocket Digimon World (c) 2000 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-02800 - TRIVIA - Released on June 29, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118238&o=2 $end $gba=pcketdog, $bio Nintendo GBA cart. published 15 years ago: Pocket Dogs [Model AGB-BTDE-USA] (c) 2005 O3 Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72162&o=2 $end $gbcolor=pockfam2, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Family GB2 [Model CGB-HF2J-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68520&o=2 $end $gameboy=pockfam, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Family [Model DMG-HFAJ-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66717&o=2 $end $saturn=pfght,pfghta, $bio Sega Saturn game published 22 years ago: Pocket Fighter (c) 1998 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59515&o=2 $end $info=pfghtj, $bio Capcom CPS-II cart. published 23 years ago: Pocket Fighter (c) 1997 Capcom. A superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth". During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. The 3 sub-bars show the level of 3 of each player's special moves. Each character has at least three special moves, as shown in the sub-bars, and each of these corresponds to a color. Some characters have one or two additional Special Moves that aren't affected by sub-bars. Each time a player shoots their opponent, gems pop out of him or her, and the attacker can take them to power up their own special moves according to the colors. There are 4 buttons : PUNCH, KICK, SPECIAL, and TAUNT. The Special button is a chargeable move that cannot be blocked and upon impact drops gems in the opponent's possession. More gems will be dropped depending on how much the player charges the attack. Holding Down, Forward or no direction at all when using the Special button will cause a specific gem color to drop from the enemy. Holding Back along with the Special button allows for a defense that is specific against the unblockable Special attacks. Other kinds of attacks do no damage when blocked, and unlike most 2-D fighting games, this includes special and super moves. Pocket Fighter also features Flash Combos in which a player can execute a combo by pressing the KICK or PUNCH button after they have hit their opponent using the PUNCH button for a total of 4 hits. Flash Combos will usually cause a player's fighter (except Ryu) to change into various costumes during the sequence, and perform a powerful attack in the end. This final hit is usually the hardest in the sequence to connect with. These costumes range from uniforms (such as traffic cops or schoolgirls), to swimsuits, and even cameos of other Capcom characters. For example, Chun-Li may turn into Jill Valentine from the Resident Evil series, while Felicia may turn into Mega Man or other Darkstalkers characters not playable in the game. The commands are also very easy compared to the Street Fighter series, thanks to SPECIAL button. By doing a motion (for example : qcf or hcf) and pressing the Special Button the fighter will launch his or her super combo. In addition to the usual punches, kicks and fireballs, each character has a couple of very abstract yet powerful 'special' attacks; which can range from the player producing a huge mallet (Ken), to standing on a podium and motioning a bicycle race through the opposing fighter (Chun Li). - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Pocket Fighter was released in September 1997 in the Japanese arcades. It was known as the 25th video game released for the CPS-II hardware. It was known outside Japan as Super Gem Fighter. Here is a list of known Export releases: "Super Gem Fighter - Mini Mix [Blue Board]" "Super Gem Fighter - Mini Mix [Grey Board]" "Super Gem Fighter - Mini Mix [Orange Board]" Many elements of the game come from "Super Puzzle Fighter 2 X" (basically gems and sounds). When you talk about cameos in fighting games, this game is way packed in this category! Here are some famous ones : Felicia : Can disguise herself as Megaman ("Mega Man - The Power Battle"), Rikuo / Sasquatch / Huitzil ("Darkstalkers - The Night Warriors"), Gamof & Rimgal ("Star Gladiator - Episode : I Final Crusade"). Ibuki : Among her costumes are Rolento (Street Fighter Zero) and Chaka ("Jojo's Bizarre Adventure"). Chun Li : She disguises herself as Jun May Williams ("Star Gladiator - Episode : I Final Crusade") & Jill Valentine ("Resident Evil"). Gouki : He disguises himself as Leo ("Warzard"). Also when performing his Shun Goku Satsu the old way (Punch, Punch, Towards, Kick, Special) he parodies Guy's Musou Renge Super Combo! ("Street Fighter Zero"). Lord Raptor's graveyard makes a cameo in Gouki's ending! Ken : Some disguises are a soccer player ("Capcom Sports Club") and Hol Horse ("Jojo's Bizarre Adventure"). Tessa : In one of her costumes she disguises as Midler ("Jojo's Bizarre adventure"). Also when she is low on energy and she blocks an attack she summons Pao ("Warzard") and uses her as a living shield!. :( Morrigan : When performing her 'Darkness Ilussion' she summons her kid sister Lillith ("Vampire Savior - The Lord Of Vampire"). Hauzer : The huge monster who appears on Ryu's ending is a boss character in "Warzard". Zanglief : His Leaping Bite super combo actually happens to be a parody of Birdie's Murder Chain super combo (However Zangief modifies the second part of the move by biting the opponent instead of slamming them on the ground as Birdie does!). The 'Capsy' soft drink (seen in Felicia's ending) is a parody of the Pepsi cola!. :) Additionally you can find lots of famous Capcom characters on the game's backgrounds, some of these are : Blanka, Dhalsim & his wife Sari, E. Honda, M. Bison, Cammy, Fei Long, Guile, Charlie, Vega, Dee Jay, Birdie, Gen, Sodom, Guy & Rolento (Street Fighter games). Rikuo & Riki, Victor, Bishamon, Jon Talbain, Hsien Ko (disguised as Santa Claus!), Sasquatch, Demitri, Jedah (as a woman!), Donovan & Anita, Baby Bonnie Hood, Lin lin (in the game's logo!) & Huitzil (Darkstalkers/Vampire Savior games). Chris Redfield (looking quite pale & angry!), the giant snake boss (that is trying to gobble up Rikuo!) & a few zombies! (Resident Evil games). Helena ("Street Fighter III - New Generation"). Vampire Mistress in Red Dress (seen in Demitri's stage in "Vampire Savior - The Lord Of Vampire"). Demitri's girlfriends (seen in his own stage as well as in his ending in Darkstalkers & Nightwarriors games). Jun May Williams & Rimgal ("Star Gladiator - Episode : I Final Crusade"). Don Tacos ("Pang! 3"). Pao & Leo ("Warzard"). Son Gokuu ("Son Son"). All of the death scenes that occur when a character is defeated are taken from famous old games, such as "Son Son"'s 'splash down the drain' or the famous "Final Fight" / "Double Dragon" 'blink-out'. The long-nosed karate character bearing a halo that appears with Dan during certain moves is Dan's father who was killed by Sagat. The long-nosed karate fighter is a hilarious parody of Mr. Karate, aka Takuma Sakazaki of the AOF/KOF series, who wore a long-nosed Tengu mask in the original "Art of Fighting" when disguised as the final boss. - TIPS AND TRICKS - * Play as Gouki : at the character select screen, highlight Ryu and press Left. * Play as Dan : at the character select screen, highlight Ken and press Right. * Alternate ending : after beating the game, hold the 'Special' button before the credits appear to listen an alternate ending tune (Note : This trick works only in the Japanese version). - STAFF - Object designers : Ino, Nishimura Masaru, Yorio, Shigeyama, Ohsumi Tomohiko, Mayano, Kimikimo & Sema, Iwasaki, Ikusan Z, Kitasan, Rumichan, Tamura Chizuko Scroll designers : Takako Nakamura, Hiroki Ohnishi, Ojiji, Hirokazu Yonezuka, Yoichi Tanoue, R.Uno Character Designers : Edayan, I.Yamazaki, Jiwasaki, Sakomizu, Babatin, Uka-Bin Music composers & Arrangement : Isao Abe, Yuki Iwai, Setsuo Yamamoto Sound designers : Satoshi Ise, Ryoji, Hiroshi Ohno Programmers : Knight Rider Giu, Senor, Pon, Ittetsu, Shinchan (as 'Hyper Shinchan'), Minomiya, Cham Cho Choy, Hard.Yas (- Enemy -), Team Dirty Beret Game designers : Spp Iorya, Muraski Umagoyashi, Burns Fuji, Ohashi Mamoru, Team Sadogatake Producer : Takashi Sado General producer : Noritaka Funamizu Executive producer : Yoshiki Okamoto Voice Actors : Ibuki : Amano Yuri Felicia : Araki Kae Tessa : Ishii Naoko Ken Masters : Tetsuya Iwanaga Sakura Kasugano : Sasamoto Yuko Morrigan : Jinguji Yayoi Zangief : Takagi Wataru Akuma : Tomomichi Nishimura Hsien-Ko : Neya Michiko Ryu : Hoshi Souichiro Dan Hibiki : Hosoi Osamu Chun-Li : Miyamura Yuko - PORTS - * CONSOLES: [JP] Sony PlayStation (june.11, 1998) [Model SLPS-01360] [JP] Sony PlayStation (feb.24, 2000) PS The Best edition [Model SLPS-91191]") [JP] Sega Saturn (jul.9, 1998) [Model T-1230G] [JP] Bandai WonderSwan (apr.6, 2000) [Model SWJ-BAN00A] [JP] Sony PS2 (may.25, 2006) "Street Fighter Zero Fighter's Generation" [Model SLPM-66409] [JP] Sony PS2 (nov.15, 2007) "Street Fighter Zero Fighter's Generation [Best Price]" [Model SLPM-66854] Sony PlayStation 3 [PSOne Classics] [JP] (apr.13, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1994&o=2 $end $psx=pfghtj, $bio Sony PlayStation disc published 22 years ago: Pocket Fighter (c) 1998 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-01360 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85541&o=2 $end $psx=pfght, $bio Sony PlayStation disc published 22 years ago: Pocket Fighter (c) 1998 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111471&o=2 $end $wswan=pocketfi, $bio Bandai WonderSwan game published 20 years ago: Pocket Fighter [Model SWJ-BAN00A] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86368&o=2 $end $info=pcktgal,pcktgal2,pcktgal2j, $bio Arcade Video game published 33 years ago: Pocket Gal (c) 1987 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1987. This game is also known as "Super Pool III". A bootleg of this game was made by 'Yada East'. - UPDATES - "Pocket Gal 2" is not the sequel to Pocket Gal, it's the English text version. In "Super Pool III" instead of the girl stripping between levels, the fully clothed image is repeated. - SERIES - 1. Pocket Gal (1987) 2. Pocket Gal Deluxe (1992) - STAFF - Programmers : R. Minagawa, Shinichi Game Designer : Kinta58000 Graphic : Masa, Fujimi, Astaroth, Mixman Sound : Hitomi Komatsu, Tatsuya Kiuchi, Yoshida Hiroaki (MARO), Azusa Hara (AZUSA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1995&o=2 $end $info=pcktgalb, $bio Arcade Video game published 31 years ago: Pocket Gal (c) 1989 Yada East Corp. Bootleg version, by Yada East, of the original Data East. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34391&o=2 $end $info=pktgaldx,pktgaldxj,pktgaldxa, $bio Arcade Video game published 28 years ago: Pocket Gal Deluxe (c) 1992 Data East. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound Chips : OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1992, Pocket Gal Deluxe was released in January 1993 in Japan. Licensed to Nihon System for Japanese manufacture and distribution. A bootleg made by 'Data West' is known. - SERIES - 1. Pocket Gal (1987) 2. Pocket Gal Deluxe (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3496&o=2 $end $info=pktgaldxb, $bio Arcade Video game published 27 years ago: Pocket Gal Deluxe (c) 1993 Data West Corp. A bootleg version of the original "Pocket Gal Deluxe" by Data East. - TRIVIA - Released in January 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34390&o=2 $end $info=pgalvip,pgalvipa, $bio Arcade Video game published 24 years ago: Pocket Gals V.I.P (c) 1996 Ace International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48296&o=2 $end $gbcolor=pockgis, $bio Nintendo Game Boy Color game published 21 years ago: Pocket GI Stable [Model DMG-APUJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68521&o=2 $end $gameboy=pocktglf, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Golf [Model DMG-AP6J-JPN] (c) 1998 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66718&o=2 $end $gbcolor=pockgt,pockgtp, $bio Nintendo Game Boy Color game published 21 years ago: Pocket GT (c) 1999 M²TO, Incorporated. - TECHNICAL - GAME ID: CGB-A7GJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68522&o=2 $end $gbcolor=pockhana, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Hanafuda [Model CGB-A6PJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68523&o=2 $end $gamegear=pocketj, $bio Sega Game Gear cart. published 28 years ago: Pocket Jansou [Model T-14067] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64776&o=2 $end $gameboy=poktknji, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Kanjirou [Model DMG-ASAJ-JPN] (c) 1998 Shingakusha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66719&o=2 $end $gbcolor=pockking, $bio Nintendo Game Boy Color game published 19 years ago: Pocket King [Model DMG-AV5J-JPN] (c) 2001 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68524&o=2 $end $gameboy=pocktkyo, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Kyoro-chan [Model DMG-AKYJ-JPN] (c) 1998 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66720&o=2 $end $gameboy=poktlov2, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Love 2 [Model DMG-APVJ-JPN] (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66722&o=2 $end $ngpc=poktlove, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pocket Love if [Model NEOP00440] (c) 1999 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82567&o=2 $end $gameboy=poktlove, $bio Nintendo Game Boy Cart. published 23 years ago: Pocket Love [Model DMG-APLJ-JPN] (c) 1997 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66721&o=2 $end $gbcolor=pocklure, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Lure Boy [Model CGB-AQIJ-JPN] (c) 1999 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68525&o=2 $end $gameboy=pocketmj, $bio Nintendo Game Boy Cart. published 23 years ago: Pocket Mahjong [Model DMG-ABGJ-JPN] (c) 1997 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66723&o=2 $end $a800=pmodem, $bio Atari 800 cart. published 36 years ago: Pocket Modem Software (c) 1984 BOT Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86658&o=2 $end $snes=pokemon,pokemonh, $bio Nintendo Super NES game published 20 years ago: Pocket Monster (c) 200 DVS Electronics Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63417&o=2 $end $gbcolor=pokeruby, $bio Nintendo Game Boy Color game published 17 years ago: Pocket Monster Ruby (c) 2003 Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68526&o=2 $end $gbcolor=pokesaph, $bio Pocket Monster Saphire (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68527&o=2 $end $megadriv=pokemon,pokemona, $bio Pocket Monsters (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233677&o=2 $end $gbcolor=pokecrysj,pokecrysb, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Monsters - Crystal Version [Model CGB-BXTJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68528&o=2 $end $gba=pokeemerj, $bio Nintendo GBA cart. published 16 years ago: Pocket Monsters - Emerald [Model AGB-BPEJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72163&o=2 $end $gba=pokefirdja,pokefirdj, $bio Nintendo GBA cart. published 16 years ago: Pocket Monsters - Fire Red [Model AGB-BPRJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72164&o=2 $end $gba=pokemysdj, $bio Nintendo GBA cart. published 15 years ago: Pocket Monsters - Fushigi no Dungeon Aka no Kyuujotai [Model AGB-B24J-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72165&o=2 $end $gba=pokelfgrj,pokelfgrj1, $bio Nintendo GBA cart. published 16 years ago: Pocket Monsters - Leaf Green (c) 2004 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-BPGJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72166&o=2 $end $gameboy=pokepikac,pokepikab,pokepikaa,pokepika, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Monsters - Pikachu [Model DMG-APSJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66724&o=2 $end $gba=pokerubyj, $bio Nintendo GBA cart. published 18 years ago: Pocket Monsters - Ruby [Model AGB-AXVJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72167&o=2 $end $gba=pokesaphj, $bio Nintendo GBA cart. published 18 years ago: Pocket Monsters - Sapphire [Model AGB-AXPJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72168&o=2 $end $megadriv=pokemon2, $bio Pocket Monsters 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233676&o=2 $end $pico=pokehkk, $bio Sega Pico game published 17 years ago: Pocket Monsters Advance Generation - Hiragana Katakana Kakechatta! [Model HPC-6134] (c) 2003 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75759&o=2 $end $pico=pokewai, $bio Sega Pico game published 16 years ago: Pocket Monsters Advance Generation - Minna De Pico - Pokemon Waiwai Battle! [Model HPC-6143] (c) 2004 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75760&o=2 $end $gameboy=pokeakaa,pokeaka, $bio Nintendo Game Boy Cart. published 24 years ago: Pocket Monsters Aka [Model DMG-APAJ-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66725&o=2 $end $gameboy=pokeao, $bio Nintendo Game Boy Cart. published 24 years ago: Pocket Monsters Ao [Model DMG-APEJ-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66726&o=2 $end $gbcolor=pokedmnda, $bio Pocket Monsters Diamond (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68529&o=2 $end $gbcolor=pokeeun, $bio Nintendo Game Boy Color game published 18 years ago: Pocket Monsters Eun [Model CGB-AAXK-KOR] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68530&o=2 $end $gbcolor=pokegeum, $bio Nintendo Game Boy Color game published 18 years ago: Pocket Monsters Geum [Model CGB-AAUK-KOR] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68532&o=2 $end $gbcolor=pokegina,pokegin, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Monsters Gin [Model DMG-AAXJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68533&o=2 $end $gbcolor=pokegogo, $bio Pocket Monsters GO!GO! GO! (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68531&o=2 $end $gbcolor=pokekina,pokekin, $bio Nintendo Game Boy Color game published 21 years ago: Pocket Monsters Kin [Model DMG-AAUJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68534&o=2 $end $gameboy=pokemidoa,pokemido, $bio Nintendo Game Boy Cart. published 24 years ago: Pocket Monsters Midori [Model DMG-APBJ-JPN] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66727&o=2 $end $nes=pokered, $bio Pocket Monsters Red (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76890&o=2 $end $n64=pokesnapj, $bio Nintendo 64 cart. published 21 years ago: Pocket Monsters Snap (c) 1999 Nintendo. - TECHNICAL - Model NUS-NPFJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57907&o=2 $end $n64=pokestd2j, $bio Nintendo 64 cart. published 21 years ago: Pocket Monsters Stadium 2 (c) 1999 Nintendo. - TECHNICAL - Model NUS-CP2J - TRIVIA - Released on April 30, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57909&o=2 $end $n64=pokestdk, $bio Nintendo 64 cart. published 20 years ago: Pocket Monsters Stadium Kin Gin [Model NUS-NP3J] (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57910&o=2 $end $n64=pokestdj, $bio Nintendo 64 cart. published 22 years ago: Pocket Monsters Stadium (c) 1998 Nintendo. - TECHNICAL - Model NUS-CPSJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57908&o=2 $end $pico=pokemon, $bio Sega Pico game published 18 years ago: Pocket Monsters Suuji wo Tsukamaeyou! [Model HPC-6113] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75761&o=2 $end $gbcolor=pockmus, $bio Nintendo Game Boy Color game published 18 years ago: Pocket Music (c) 2002 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68535&o=2 $end $gba=pcketmus, $bio Nintendo GBA cart. published 18 years ago: Pocket Music [Model AGB-AP9P-EUR] (c) 2002 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72169&o=2 $end $psx=pocketmu, $bio Sony PlayStation disc published 21 years ago: Pocket Muumuu [Model SCPS-10076] (c) 1999 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85542&o=2 $end $wscolor=doraemon, $bio Bandai WonderSwan Color game published 19 years ago: Pocket no Naka no Doraemon [Model SWJ-BANC0D] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86473&o=2 $end $gbcolor=pocknaka, $bio Nintendo Game Boy Color game published 20 years ago: Pocket no Naka no Oukoku [Prototype] (c) 2000 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68543&o=2 $end $gbcolor=pockprow, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Pro Wrestling - Perfect Wrestler [Model CGB-AJVJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68536&o=2 $end $gbcolor=pockyak, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Pro Yakyuu [Model CGB-BPPJ-JPN] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68537&o=2 $end $gba=pcketprf, $bio Nintendo GBA cart. published 14 years ago: Pocket Professor - Kwik Notes - Vol. 1 [Model AGB-BPJE-USA] (c) 2006 Pocket Direct - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72170&o=2 $end $cpc_flop=pocketpr, $bio Amstrad CPC/PCW disk. published 33 years ago: Pocket Protext Ver. 2.08 (c) 1987 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124046&o=2 $end $gbcolor=poktpuys, $bio Nintendo Game Boy Color game published 22 years ago: Pocket Puyo Puyo Sun (c) 1998 Compile. - TECHNICAL - [Model CGB-AYSJ-JPN] - TRIVIA - Pocket Puyo Puyo Sun was released on November 27, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47812&o=2 $end $gameboy=poktpuyo, $bio Nintendo Game Boy Cart. published 24 years ago: Pocket Puyo Puyo Tsuu (c) 1996 Compile. - TECHNICAL - Game ID: DMG-APYJ-JPN - TRIVIA - Pocket Puyo Puyo 2 was released on December 13, 1996 in Japan. - STAFF - Executive producer: Masamitsu Niitani (Moo Nitani) Director: Takafumi Tanida Programmer: Takayuki Hirono (Jemini) Graphic: Shinichiro Takamoto (Sawatari Jusaburo), Kazufumi Sakaki (Sakaki Kazufumi) Sound and effect: Masanobu Tsukamoto (Wada Motomi) Support: Takin Editorial management: Rainbow Papa Editorial design: Kazuto Hisoku, Amon, Akira Minazuki Illustration: Nekonyan, Soncho Sawa (Sonchoh-sawa) Special thanks: Peloli, Benjamin Kono, Shinichiro Otsuka (Gashin), Youma-kourui, Chiaki Minami, Macky, Nyo-nyo, Yamachii, Hamaji, Moyashi-kun, Acty, A-key, Ebifurai Hachi, C.T., Shin chan, Shiina Hasato (Shiina-Hasato), Mask, Ungen, Namakemono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47801&o=2 $end $gbcolor=poktpuyn, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Puyo Puyo-n [Model CGB-BPYJ-JPN] (c) 2000 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68538&o=2 $end $info=pocketrc, $bio Arcade Video game published 23 years ago: Pocket Racer (c) 1997 Namco. A Ridge Racer spin-off with small cars. - TECHNICAL - Game ID : PKR Namco System 11 Hardware Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Colors palette : 65536 Players : 1 Control : steering wheel Pedals : accelerator and brake - TRIVIA - Even if titlescreen says 1996, Pocket Racer was released in March 1997 in Japan. - TIPS AND TRICKS - Hold the VIEW button to switch the cars from POCKET to NORMAL in the car selection screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4204&o=2 $end $gbcolor=pockrace, $bio Nintendo Game Boy Color game published 20 years ago: Pocket Racing [Model CGB-BPKP-EUR] (c) 2000 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68539&o=2 $end $ngpc=pockrevj, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pocket Reversi [Model NEOP00790] (c) 2000 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82569&o=2 $end $ngpc=pockrev, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Pocket Reversi [Model NEOP01040] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82568&o=2 $end $gameboy=poktshog, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Shougi [Model DMG-AP5J-JPN] (c) 1998 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66728&o=2 $end $gbcolor=pocksm, $bio Pocket Smash Out (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68541&o=2 $end $gbcolor=pocksmrt, $bio Pocket Smash Out & Race Time (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68540&o=2 $end $gbcolor=pocksocr, $bio Nintendo Game Boy Color game published 19 years ago: Pocket Soccer [Model CGB-BPSP-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68542&o=2 $end $gameboy=pocksonr, $bio Nintendo Game Boy Cart. published 22 years ago: Pocket Sonar (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66729&o=2 $end $psion2=ssheet12,ssheet13, $bio Pocket Spreadsheet Ver.1 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234087&o=2 $end $psion2=ssheet33,ssheet34, $bio Psion Organiser II pack. published 33 years ago: Pocket Spreadsheet Ver.3 (c) 1987 Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234088&o=2 $end $gameboy=poktstad, $bio Nintendo Game Boy Cart. published 30 years ago: Pocket Stadium [Model DMG-PKJ] (c) 1990 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66730&o=2 $end $ngpc=ptennisc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Pocket Tennis Color [Pocket Sport Series] [Model NEOP00280] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82573&o=2 $end $ngp=ptennis, $bio SNK Neo-Geo Pocket game published 22 years ago: Pocket Tennis [Pocket Sports Series] (c) 1998 Yumekobo. - TECHNICAL - Cartridge ID: NEOP00090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82576&o=2 $end $cpc_flop=pocketwo, $bio Amstrad CPC 464 disk. published 36 years ago: Pocket Wordstar Ver 3.0 (c) 1984 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124888&o=2 $end $nes=pockzaur, $bio Nintendo Famicom cart. published 33 years ago: Pocket Zaurus - Juu Ouken no Nazo (c) 1987 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54509&o=2 $end $cpc_flop=pocketba, $bio Amstrad CPC 464 disk. published 34 years ago: PocketBase (c) 1986 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124889&o=2 $end $archimedes=pocketfs, $bio Acorn Archimedes disk. published 28 years ago: PocketFS (c) 1992 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116068&o=2 $end $pc98=pocky,pockya, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pocky (c) 1989 PonyTale Soft - TECHNICAL - FD x2 - TRIVIA - Released in January 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90375&o=2 $end $pc8801_flop=pocky, $bio NEC PC-8801 Series disk. published 31 years ago: Pocky (c) 1989 PonyTale Soft - TECHNICAL - FD x4 - TRIVIA - Released in January 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92648&o=2 $end $msx2_flop=pocky,pockya, $bio MSX 2 disk. published 31 years ago: Pocky (c) 1989 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101949&o=2 $end $snes=pocky2u,pocky2up, $bio Nintendo Super NES game published 26 years ago: Pocky & Rocky 2 [Model SNS-29-USA] (c) 1994 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63421&o=2 $end $snes=pocky2, $bio Nintendo Super NES game published 26 years ago: Pocky & Rocky 2 [Model SNSP-29-EUR] (c) 1994 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63420&o=2 $end $gba=pocky, $bio Nintendo GBA cart. published 18 years ago: Pocky & Rocky with Becky [Model AGB-APKE-USA] (c) 2002 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72171&o=2 $end $snes=pockyu, $bio Nintendo Super NES game published 27 years ago: Pocky & Rocky [Model SNS-KK-USA] (c) 1993 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63419&o=2 $end $snes=pocky,pockys, $bio Nintendo Super NES game published 27 years ago: Pocky & Rocky [Model SNSP-KK-EUR] (c) 1993 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63418&o=2 $end $pc98=pocky2,pocky2a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pocky 2 - Kaijin Aka Mantle no Chousen (c) 1991 PonyTale Soft - TECHNICAL - FD x3 - TRIVIA - Released on August 31, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90376&o=2 $end $pc8801_flop=pocky2, $bio NEC PC-8801 Series disk. published 29 years ago: Pocky 2 - Kaijin Aka Mantle no Chousen (c) 1991 PonyTale Soft - TRIVIA - Released on July 10, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92649&o=2 $end $nes=pocohon, $bio Pocohontos (c) 199? NT. - STAFF - Developed by: Ei-How Yang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84084&o=2 $end $bbcb_flop_orig=podd, $bio Acorn BBC Micro B disk. published 36 years ago: Podd (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125640&o=2 $end $pro128s_flop=podd $bio Olivetti PC-128s disk. published 33 years ago: Podd (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236032&o=2 $end $bbcb_cass=podd, $electron_cass=podd, $bio Acorn BBC/Electron cass. published 36 years ago: Podd (c) 1984 Acornsoft - TECHNICAL - GAME ID: XBE26 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52240&o=2 $end $spectrum_cass=podder, $bio Sinclair ZX Spectrum cass. published 34 years ago: Podder [Model CSC 25] (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80258&o=2 $end $orao=podsjet, $bio PEL Varazdin Orao cass. published 33 years ago: Podsjetnik (c) 1987 Suzy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237433&o=2 $end $to7_cass=poeme, $bio Poeme (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108492&o=2 $end $mc10=poetry, $bio Poetry (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87684&o=2 $end $apple2_flop_clcracked=poetryex, $bio Apple II disk. published 36 years ago: Poetry Express (c) 1984 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234868&o=2 $end $svi318_cass=pogostic, $bio Spectravideo SV 318 cass. published 35 years ago: Pogo Stick (c) 1985 Choice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118572&o=2 $end $dragon_cass=pogojo, $bio Dragon cass. published 36 years ago: Pogo-Jo (c) 1984 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234407&o=2 $end $apogee=pogonia, $bio POGONIA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235364&o=2 $end $special_cass=pogonya, $bio POGONYA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234229&o=2 $end $cpc_cass=pogostik, $bio Amstrad CPC cass. published 33 years ago: Pogostick Olympics (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98682&o=2 $end $spectrum_cass=pogostik, $bio Sinclair ZX Spectrum cass. published 32 years ago: Pogostick Olympics (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80261&o=2 $end $spectrum_cass=pogostikm, $bio Pogostick Olympics (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219344&o=2 $end $cpc_flop=pogostic01,pogostic02,pogostic,pogostic03, $bio Amstrad CPC 464 disk. published 32 years ago: Pogostick Olympics Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126975&o=2 $end $spectrum_cass=pogotron, $bio Pogotron (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219345&o=2 $end $snes_strom=poipoi, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: Poi Poi Ninja World (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61964&o=2 $end $pc8801_cass=poibos, $bio NEC PC-8801 Series cass. published 37 years ago: Poibos Part-1 - Dasshutsu (c) 1983 Daimyo Micom Gakuen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91259&o=2 $end $x1_cass=poibos,poibosa, $bio Sharp X1 cass. published 35 years ago: Poibos Part-1 - Dasshutsu (c) 1985 Ouyou Densan Giken. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86259&o=2 $end $cpc_flop=poidsf19, $bio Amstrad CPC type-in published 27 years ago: Poids (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119510&o=2 $end $apricot_flop=netdiag, $bio ACT Apricot PC Xi disk. published 35 years ago: POINT 32 Network Diagnostics (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236806&o=2 $end $apricot_flop=point32_12b,point32_11,point32_12, $bio ACT Apricot PC Xi disk. published 35 years ago: POINT 32 Ver.1.x (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236807&o=2 $end $info=ptblank,ptblanka, $bio Arcade Video game published 26 years ago: Point Blank (c) 1994 Namco. A challenging light gun game where players can select from a variety of target practice mini games. Many games require skill and accuracy, such as shooting cardboard cutouts of criminals, a one-shot chance at hitting a leaf, aiming for a specific toy from a shelf, and shooting at objects that move across the screen or rush towards the player. Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - TECHNICAL - Namco System NB-1 hardware Game ID : GN Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in October 1994. This game is known in Japan as "Gun Bullet". Julian Hicks holds the official record for this game with 135,730 points. Soundtrack releases : Gun Bullet / Namco Game Sound Express Vol.22 [Victor Entertainment - VICL-15046 - Sep 21, 1995] - SERIES - 1. Point Blank (1994) 2. Point Blank 2 (1999) 3. Point Blank 3 (2001) - STAFF - Planning director : S. Tohyama Game coordinator : Y. Kounoe 'Oyaji' programmer : Yasushi .O Main programmer : S. Yamada Programmer : Kenichi. T CG designers : H.K, D. Onizuka 3-D designers : Shigemasa, Gonta 'Oyaji' Dotter : Norion5 Music & Sound FX : Takayuki Aihara, Ishikavan, Hiroto Sasaki (Saman) Mechanical designers : Ohara, Inoue System constructors : T. Inui, KJ-, Masayuki. K Industrial designers : Tohru. Y, H. Shimane - PORTS - * CONSOLES: Sony PlayStation (1998) Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis") Nintendo DS (2006, "Unou no Tatsujin Ganbare Trainer") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1996&o=2 $end $info=ptblank2,ptblank2ua,ptblank2a,ptblank2b, $bio Arcade Video game published 21 years ago: Point Blank 2 (c) 1999 Namco. - TECHNICAL - Namco System 11 hardware Game ID : GNB Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in February 1999, System 12 Version was released in March 2000. This game is known in Japan as "Gunbarl". - SERIES - 1. Point Blank (1994) 2. Point Blank 2 (1999) 3. Point Blank 3 (2001) - PORTS - * CONSOLES: Sony PlayStation (1998) Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3892&o=2 $end $psx=ptblank2, $bio Sony PlayStation disc published 21 years ago: Point Blank 2 (c) 1999 NAMCO Hometek, Ltd. North American release. Game developed in Japan. See the original for more information; GunBarl. - TECHNICAL - GAME ID: SLUS-00796 - TRIVIA - Released on April 30, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111008&o=2 $end $info=ptblank3, $bio Arcade Video game published 20 years ago: Point Blank 3 (c) 2000 Namco. - TECHNICAL - Konami System 11 Hardware Main CPU : R3000A 32 bit RISC processor, Clock - 33.8688MHz, Operating performance - 30 MIPS, Instruction Cache - 4KB BUS : 132 MB/sec. OS ROM : 512 Kilobytes Sound CPU : Namco C76 (Mitsubishi M37702) Sound chip : Namco C352 Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) - TRIVIA - Released in December 2000. This game is also known as "Gunbalina" in Japan. - SERIES - 1. Point Blank (1994) 2. Point Blank 2 (1999) 3. Point Blank 3 (2001) - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Gunvari Collection + Time Crisis") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4203&o=2 $end $psx=ptblank3, $bio Sony PlayStation disc published 19 years ago: Point Blank 3 (c) 2001 NAMCO Hometek, Ltd. North American release. Game developed in Japan. See the original for more information; "Gunbalina [Model SLPS-03100]". - TECHNICAL - GAME ID: SLUS-01354 - TRIVIA - Point Blank 3 was released on May 16, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111009&o=2 $end $psx=ptblank, $bio Sony PlayStation disc published 22 years ago: Point Blank (c) 1998 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111007&o=2 $end $pc8801_flop=sf3dthxg, $bio NEC PC-8801 Series disk. published 34 years ago: Point X Senryou Sakusen - S.F.3.D. - Original Operation Thanksgiving (c) 1986 Cross Media Soft. - TECHNICAL - GAME ID: P-5019 BARCODE: 4988002025350 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92781&o=2 $end $msx1_cart=pointx, $bio MSX cart. published 34 years ago: Point X Senryou Sakusen - S.F.3.D. Original - Operation Thanksgiving [Model M-2005] (c) 1986 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77378&o=2 $end $bbc_rom=pointer, $bio Acorn BBC ROM published 35 years ago: Pointer (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145160&o=2 $end $apogee=poisk, $bio POISK (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235365&o=2 $end $pc98=poison,poisona, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Poison - 6 Nin no Majo (c) 1995 Trush. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90377&o=2 $end $pc98=poisonn, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Poison Needle (c) 1993 May-Be Soft. - TECHNICAL - FD x2 - TRIVIA - Released on August 10, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90378&o=2 $end $psx=poitpnt2, $bio Sony PlayStation disc published 22 years ago: Poitter's Point 2 - Sodom no Inbou (c) 1998 Konami Co., Ltd. - TECHNICAL - [Model SLPM-86061] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85543&o=2 $end $info=poitto,poittoc, $bio Arcade Video game published 27 years ago: Poitto! (c) 1993 Metro Corp. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Poitto was released in June 1993 in Japan. It was the fourth arcade video game made by Metro. Developed in cooperation with Able Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1997&o=2 $end $info=poizone, $bio Arcade Video game published 29 years ago: Poizone (c) 1991 Eterna. Poizone is a fun Puzzle/Maze game. Help the little Penguin named Zozo to destroy at least 20% of the toxic blocks and if possible to assemble the magic Diamonds, and beware the enemies! - TECHNICAL - Main CPU : ARM (@ 16 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - STAFF - Code : P. Baerlocher Graphics : M. Andreoli Music : F. Hautecloque - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4985&o=2 $end $archimedes=poizone, $bio Acorn Archimedes disk. published 29 years ago: Poizone (c) 1991 Eterna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127085&o=2 $end $info=pokoachu, $bio Arcade Video game published 21 years ago: Poka Poka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (c) 1999 Nichibutsu. - TRIVIA - Poka Poka Onsen de CHU was released in November 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29214&o=2 $end $info=ppsatan, $bio Coin-op Misc. game published 24 years ago: Poka Poka Satan (c) 1996 Kato Seisakujo Company, Limited. - TRIVIA - Poka Poka Satan was released in February 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23742&o=2 $end $pc98=pokapokp, $bio PokaPoka Poker (c) 199? Bolze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90379&o=2 $end $info=pokasuka, $bio Sega NAOMI cart. published 13 years ago: Pokasuka Ghost - It's a Boo Bash! (c) 2007 Sega Enterprises, Limited. - TECHNICAL - Sega NAOMI Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 32 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board (maximum size of 172MBytes) / GD-Rom Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Pokasuka Ghost was released on July 19 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40791&o=2 $end $to7_cass=pokpaccr, $bio Poke & Pac - Creation du Labyrinthe (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108493&o=2 $end $to7_cass=pokepac, $bio Poke & Pac - Jeu (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108494&o=2 $end $nes=pokeblck,pokeblcka, $bio Poke Block [Model MGC-012] (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76891&o=2 $end $info=pokechmp,pokechmpa, $bio Arcade Video game published 25 years ago: Poke Champ (c) 1995 DGRM. - TECHNICAL - Main CPU : (2x) M6502 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Buttons : 2 - TRIVIA - This is a Korean hack of Data East's "Pocket Gal": It uses RAM for Palette instead of PROMs Samples are played by OKIM6295 Different Banking More Tiles, 8bpp Sprites 4bpp instead of 2bpp Many code changes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6102&o=2 $end $gba=pokeinu, $bio Nintendo GBA cart. published 16 years ago: Poke Inu [Model AGB-BTDJ-JPN] (c) 2004 Agatsuma Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72172&o=2 $end $snes_bspack=pokekame,pokekamea, $bio Pokekame Magazine (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61965&o=2 $end $gamepock=pokemahj, $bio Epoch Game Pocket Computer cart. published 36 years ago: Pokekon Mahjongg (c) 1984 Epoch Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240567&o=2 $end $gamepock=pokereve, $bio Epoch Game Pocket Computer cart. published 36 years ago: Pokekon Reversi (c) 1984 Epoch Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240568&o=2 $end $nes=pokesilv, $bio Pokemon - Silver Version (c) 19?? Unknown. A pirate hack of "Little Nemo - The Dream Master" featuring a Pokemon sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65188&o=2 $end $nes=poke2k, $bio Pokemon 2000 (c) 200? Unknown. A pirate hack of "Mitsume Ga Tooru" featuring a Charmander sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65183&o=2 $end $nes=poke4in1, $bio Pokemon 4 in 1 (c) 19?? Union Bond [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84085&o=2 $end $nes=pokeblue, $bio Pokemon Blue (c) 199? Unknown. A pirate hack of "Wacky Races" featuring a Squirtle sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65184&o=2 $end $megadriv=pokecd,pokecda, $bio Pokemon Crazy Drummer (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233678&o=2 $end $nes=pokegold,pokegolda, $bio Pokemon Gold (c) 19?? Mars [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84086&o=2 $end $snes=pokegs,pokegsh, $bio Pokemon Gold Silver (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61966&o=2 $end $nes=pokegldn, $bio Pokemon Golden (c) 19?? Unknown. A pirate hack of "Tom & Jerry" featuring a Pokemon sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65185&o=2 $end $nes=pokegren, $bio Pokemon Green (c) 19?? Unknown. A pirate hack of "Kero Kero Keroppi no Daibouken 2 - Donuts Ike Wa Oosawagi!" featuring a Bulbasaur sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65186&o=2 $end $nes=pokemon2, $bio Pokemon II (c) 19?? Unknown. A pirate hack of "Adventure Island 3" featuring a Pikachu sprite (from Pokemon) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65187&o=2 $end $snes=pokestad,pokestadh, $bio Pokemon Stadium (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61967&o=2 $end $megadriv=pokestad, $bio Pokemon Stadium (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233679&o=2 $end $info=gpoker, $bio Handheld game published 41 years ago: Poker (c) 1979 Gakken. Handheld Poker game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94360&o=2 $end $vic1001_cart=poker,poker1, $bio Commodore VIC-20 cart. published 38 years ago: Poker (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86892&o=2 $end $info=gepoker,gepoker1,gepoker2,gepoker3, $bio Arcade Video game published 36 years ago: Poker (c) 1984 Greyhound Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC Palette colors : 256 Players : 1 Buttons : 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7986&o=2 $end $info=sidampkr, $bio Arcade Video game published 36 years ago: Poker (c) 1984 Sidam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73324&o=2 $end $cpc_flop=pokerf19, $bio Amstrad CPC type-in published 35 years ago: Poker (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120604&o=2 $end $cpc_flop=pokerf1901, $bio Amstrad CPC type-in published 35 years ago: Poker (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122705&o=2 $end $galaxy=poker, $bio Galaksija cass. published 35 years ago: Poker (c) 1985 Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235818&o=2 $end $bbcb_cass=poker, $electron_cass=poker, $bio Acorn BBC/Electron cass. published 34 years ago: Poker (c) 1986 Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52241&o=2 $end $mo5_cass=poker,pokerb,pokera, $to7_cass=poker, $bio Thomson MO5/TO7 cass. published 34 years ago: Poker (c) 1986 Gasoline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108495&o=2 $end $mc10=poker, $bio Poker (c) 198? Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87685&o=2 $end $mz700_cass=poker, $bio Poker (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131793&o=2 $end $nes=poker, $bio Nintendo Famicom cart. published 25 years ago: Poker (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40355&o=2 $end $orion_cass=poker, $bio Poker (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235192&o=2 $end $info=bjpoker, $bio Poker & Black Jack [Model 7521] (c) 198? Kramer Mfg. Company, Incorporated. [M. Kramer]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32533&o=2 $end $info=poker52, $bio Slot Machine published 27 years ago: Poker 52 (c) 1993 Blitz System, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37790&o=2 $end $info=poker91, $bio Arcade Video game published 29 years ago: Poker 91 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29157&o=2 $end $info=crsbingo, $bio Arcade Video game published 29 years ago: Poker Carnival (c) 1991 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30054&o=2 $end $cpc_flop=pokerf1902, $bio Amstrad CPC 464 disk. published 33 years ago: Poker Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123101&o=2 $end $bbcb_cass=pokerdic, $bio Poker Dice (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52242&o=2 $end $info=pokrdice, $bio Arcade Video game published 29 years ago: Poker Dice (c) 1991 Strata. A poker game. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - TRIVIA - Developed by Incredible Technologies, Inc. - STAFF - Game design and programming : David D. Thiel Dynamics Programming : Richard Ditton Game Audio : David D. Thiel Art : Tim Skelly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3785&o=2 $end $gamegear=pokerfbj, $bio Sega Game Gear cart. published 26 years ago: Poker Face Paul's Blackjack [Model 2326] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64777&o=2 $end $gamegear=pokerfp, $bio Sega Game Gear cart. published 26 years ago: Poker Face Paul's Poker (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64778&o=2 $end $gamegear=pokerfs, $bio Sega Game Gear cart. published 26 years ago: Poker Face Paul's Solitaire [Model 2327] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64779&o=2 $end $gamegear=pokerfg, $bio Sega Game Gear cart. published 26 years ago: Poker Faced Paul's Gin [Model 2328] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64780&o=2 $end $info=clpoker, $bio Slot Machine published 26 years ago: Poker Genius (c) 1994 Chain Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127803&o=2 $end $nes=poker2, $bio Poker II [Model TC-013] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76892&o=2 $end $nes=poker3,poker3b,poker3a, $bio Poker III 5 in 1 [Model TC-020] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76893&o=2 $end $info=ad5pking,ad5pkinga, $bio Poker King (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42734&o=2 $end $info=pkladies,pkladiesl,pkladiesla,pkladiesbl,pkladiesbl2, $bio Arcade Video game published 31 years ago: Poker Ladies (c) 1989 Mitchell. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 - TRIVIA - Also licensed to Leprechaun. The graphics were developed by Akira Yasuda (aka Akiman, who soon became one of the most beloved Capcom artists) for the game "Mahjong Gakuen". He also helped develop the 'interaction' that happened in the bridge scenes, where by pressing a certain button you did kinky 'things' to the naked gals on the screen. Indeed, the effort put into "Mahjong Gakuen" could not be wasted for a Japanese release only, so Capcom developed "Poker Ladies" for worldwide release, changing the theme from Mahjong to Poker and marketing it under the 'Mitchell' name. The 'interaction' feature would be used to better and more explicit effect in "Lady Killer", as well as in the bonus rounds in "Gals Panic S" and "Gals Panic S2". - UPDATES - Leprechaun's Poker Ladies version has some differences : * 3 hands instead of 4. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1998&o=2 $end $vz_snap=poker, $bio Poker Machine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235118&o=2 $end $nes=pokermj, $bio Poker Mahjong - Pu Ke Mao Que [Model SA-018] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76894&o=2 $end $info=pkrmast,pkrmasta, $bio Poker Master (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33665&o=2 $end $info=poker72, $bio Slot Machine published 25 years ago: Poker Monarch (c) 1995 Extrema Intersystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12003&o=2 $end $info=pokonl97, $bio Slot Machine published 24 years ago: Poker Only '97 (c) 1996 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31158&o=2 $end $info=pokeroul, $bio Arcade Video game published 30 years ago: Poker Roulette (c) 1990 Coinmaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30239&o=2 $end $pc8801_flop=pokersis, $bio Poker Sisters (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92650&o=2 $end $x68k_flop=pokersis, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Poker Sisters Gold (c) 1989 MGR Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88512&o=2 $end $to_flop=pokersol, $bio Poker Solitaire (c) 19?? JMLJML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107949&o=2 $end $info=pkrno_l1, $bio Pinball published 42 years ago: Pokerino (c) 1978 Williams. - TECHNICAL - Williams System 4 Model Number : 488 - TRIVIA - 1,501 units were produced. - STAFF - Design by : Steve Kordek Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5530&o=2 $end $cpc_flop=pokeurf1, $bio Amstrad CPC type-in published 27 years ago: Pokeur (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119511&o=2 $end $gba=pokelfgrg, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Blattgrüne Edition (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72173&o=2 $end $gameboy=pokeblueg, $bio Nintendo Game Boy Cart. published 21 years ago: Pokémon - Blaue Edition [Model DMG-APED-NOE] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66732&o=2 $end $gameboy=pokeblue, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Blue Version [Model DMG-APEE-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66733&o=2 $end $gbcolor=pokecrysa,pokecrys, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon - Crystal Version [Model CGB-BYTE-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68544&o=2 $end $gameboy=pokeyells, $bio Nintendo Game Boy Cart. published 20 years ago: Pokémon - Edicion Amarilla [Model DMG-APSS-ESP] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66736&o=2 $end $gameboy=pokeblues, $bio Nintendo Game Boy Cart. published 21 years ago: Pokémon - Edición Azul [Model DMG-APES-ESP] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66737&o=2 $end $gbcolor=pokecryss, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon - Edición Cristal [Model CGB-BYTS-ESP] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68546&o=2 $end $gba=pokeemers, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Edición Esmeralda [Model AGB-BPES-ESP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72174&o=2 $end $gbcolor=pokegolds, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Edición Oro [Model DMG-AAUS-ESP] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68547&o=2 $end $gbcolor=pokesilvs, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Edición Plata [Model DMG-AAXXS-ESP] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68548&o=2 $end $gameboy=pokereds, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Edición Roja [Model DMG-APAS-ESP] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66738&o=2 $end $gba=pokefirds, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Edición Rojo Fuego (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72175&o=2 $end $gba=pokerubysa,pokerubys, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Edición Rubí [Model AGB-AXVS-ESP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72176&o=2 $end $gba=pokelfgrs, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Edición Verde Hoja (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72177&o=2 $end $gba=pokesaphsa,pokesaphs, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Edición Zafiro (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72178&o=2 $end $gba=pokeemer, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Emerald Version [Model AGB-AGB-BPEE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72179&o=2 $end $gba=pokefirdg, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Feuerrote Edition (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72181&o=2 $end $gba=pokefirda, $bio Nintendo GBA cart. published 16 years ago: Pokémon - FireRed Version [Model AGB-BPRE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72183&o=2 $end $gba=pokefird, $bio Nintendo GBA cart. published 16 years ago: Pokémon - FireRed Version [Model AGB-BPRP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72182&o=2 $end $gameboy=pokeyellg, $bio Nintendo Game Boy Cart. published 20 years ago: Pokémon - Gelbe Edition [Model DMG-APSD-NOE] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66739&o=2 $end $gbcolor=pokegold, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Gold Version [Model DMG-AAUE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68549&o=2 $end $gbcolor=pokegoldg, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Goldene Edition [Model DMG-AAUD-NOE] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68552&o=2 $end $gbcolor=pokecrysg, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon - Kristall-Edition [Model CGB-BYTD-NOE] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68553&o=2 $end $gba=pokelfgru, $bio Nintendo GBA cart. published 16 years ago: Pokémon - LeafGreen Version [Model AGB-BPGE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72185&o=2 $end $gba=pokelfgr, $bio Nintendo GBA cart. published 16 years ago: Pokémon - LeafGreen Version [Model AGB-BPGP] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72184&o=2 $end $gameboy=pokered, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Red Version [Model DMG-APAE-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66740&o=2 $end $gameboy=pokeredg, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Rote Edition [Model DMG-APAD-NOE] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66743&o=2 $end $gba=pokerubyga,pokerubygp,pokerubyg, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Rubin-Edition (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72186&o=2 $end $gba=pokerubyb, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Ruby Version [Model AGB-AXVE-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72188&o=2 $end $gba=pokerubya,pokeruby, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Ruby Version [Model AGB-AXVP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72187&o=2 $end $gba=pokesaphga,pokesaphg, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Saphir-Edition (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72189&o=2 $end $gba=pokesaphb, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Sapphire Version [Model AGB-AXPE-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72191&o=2 $end $gba=pokesapha,pokesaph, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Sapphire Version [Model AGB-AXPP] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72190&o=2 $end $gbcolor=pokesilvg, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Silberne Edition [Model DMG-AAXD-NOE] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68554&o=2 $end $gbcolor=pokesilv, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Silver Version [Model DMG-AAXE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68555&o=2 $end $gba=pokeemerg, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Smaragd-Edition (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72192&o=2 $end $gbcolor=pokesilvf, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Version Argent [Model DMG-AAXF-FRA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68558&o=2 $end $gameboy=pokebluef, $bio Nintendo Game Boy Cart. published 21 years ago: Pokémon - Version Bleue [Model DMG-APEF-FRA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66744&o=2 $end $gbcolor=pokecrysf, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon - Version Cristal [Model CGB-BYTF-FRA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68559&o=2 $end $gba=pokeemerf, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Version Emeraude (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72193&o=2 $end $gameboy=pokeyellf, $bio Nintendo Game Boy Cart. published 20 years ago: Pokémon - Version Jaune [Model DMG-APSF-FRA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66745&o=2 $end $gbcolor=pokegoldf, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Version Or [Model DMG-AAUF-FRA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68560&o=2 $end $gba=pokefirdf, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Version Rouge Feu (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72194&o=2 $end $gameboy=pokeredf, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Version Rouge [Model DMG-APAF-FRA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66746&o=2 $end $gba=pokerubyfa,pokerubyf, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Version Rubis (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72195&o=2 $end $gba=pokesaphfa,pokesaphf, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Version Saphir (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72196&o=2 $end $gba=pokelfgrf, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Version Vert Feuille (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72197&o=2 $end $gbcolor=pokesilvi, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Versione Argento [Model DMG-AAXI-ITA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68561&o=2 $end $gameboy=pokebluei, $bio Nintendo Game Boy Cart. published 21 years ago: Pokémon - Versione Blu [Model DMG-APEI-ITA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66747&o=2 $end $gbcolor=pokecrysi, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon - Versione Cristallo [Model DMG-CGB-BYTI-ITA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68562&o=2 $end $gameboy=pokeyelli, $bio Nintendo Game Boy Cart. published 20 years ago: Pokémon - Versione Gialla [Model DMG-APSI-ITA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66748&o=2 $end $gbcolor=pokegoldi, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon - Versione Oro [Model CGB-AAUI-ITA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68563&o=2 $end $gameboy=pokeredi, $bio Nintendo Game Boy Cart. published 22 years ago: Pokémon - Versione Rossa [Model DMG-APAI-ITA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66749&o=2 $end $gba=pokefirdi, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Versione Rosso Fuoco (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72198&o=2 $end $gba=pokerubyia,pokerubyi, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Versione Rubino (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72199&o=2 $end $gba=pokeemeri, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Versione Smeraldo (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72200&o=2 $end $gba=pokelfgri, $bio Nintendo GBA cart. published 16 years ago: Pokémon - Versione Verde Foglia (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72201&o=2 $end $gba=pokesaphia,pokesaphi, $bio Nintendo GBA cart. published 17 years ago: Pokémon - Versione Zaffiro (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72202&o=2 $end $gameboy=pokeyell, $bio Nintendo Game Boy Cart. published 21 years ago: Pokémon - Yellow Version [Model DMG-APSE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66750&o=2 $end $gbcolor=pokeadv, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon Adventure (c) 2000 Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68564&o=2 $end $pokemini=pokeacrd, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Anime Card Daisakusen (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82288&o=2 $end $gbcolor=pokecardj, $bio Nintendo Game Boy Color game published 22 years ago: Pokémon Card GB [Model DMG-ACXJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68565&o=2 $end $gbcolor=pokecrd2, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon Card GB2 - GR Dan Sanjou! [Model CGB-BP7J-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68566&o=2 $end $gbcolor=pokepuzlj, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon de Panepon [Model CGB-BPNJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68578&o=2 $end $gbcolor=pokedmnd, $bio Pokémon Diamond (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68567&o=2 $end $nes=pokehg, $bio 口袋珍珠 (c) 199? Shenzen Jincota. (Pokémon Emerald) A port of Pokémon HeartGold Version that uses graphics from Platinum and music from the Generation III Pokémon games. - TECHNICAL - GAME ID: KT-1071 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95263&o=2 $end $megadriv=pokemnii, $bio Pokémon II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233680&o=2 $end $info=pokemini, $bio Console published 19 years ago: Pokémon Mini (c) 2001 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228462&o=2 $end $gba=pokemysdu,pokemysdud, $bio Nintendo GBA cart. published 14 years ago: Pokémon Mystery Dungeon - Red Rescue Team [Model AGB-B24E-USA] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72204&o=2 $end $gba=pokemysd, $bio Nintendo GBA cart. published 14 years ago: Pokémon Mystery Dungeon - Red Rescue Team [Model AGB-B24P] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72203&o=2 $end $pokemini=pptbasej,pptbasejj,pptbaseju, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Baseline Judge (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82290&o=2 $end $pokemini=pptdribl, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Chansey's Dribble (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82291&o=2 $end $pokemini=pptrocks, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Pikachu's Rocket Start (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82292&o=2 $end $pokemini=pptdriblj,pptdriblu, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Ricochet Dribble (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82293&o=2 $end $pokemini=pptrocksu, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Rocket Start (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82294&o=2 $end $pokemini=pptslowj, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini - Slowking's Judge (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82295&o=2 $end $pokemini=pparty,ppartyu, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini [Model L-MIN-MPTE-USA] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82289&o=2 $end $pokemini=ppartyj, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Party Mini (c) 2001 Nintendo Co., Ltd. - TECHNICAL - GAME ID: L-MIN-MPTJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232955&o=2 $end $gba=pokepinbu, $bio Nintendo GBA cart. published 17 years ago: Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPE-USA] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72207&o=2 $end $gba=pokepinbja,pokepinbj, $bio Nintendo GBA cart. published 17 years ago: Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPJ-JPN] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72206&o=2 $end $gba=pokepinb, $bio Nintendo GBA cart. published 17 years ago: Pokémon Pinball - Ruby & Sapphire [Model AGB-BPPP-EUR] (c) 2003 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72205&o=2 $end $pokemini=ppinb,ppinbp, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Pinball Mini (c) 2001 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "Pokémon Pinball Mini [Model L-MIN-MPBJ-JPN]" for more information about the game itself. - TECHNICAL - Model L-MIN-MPBE-USA - TRIVIA - Released on November 30, 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82297&o=2 $end $pokemini=ppinbj,ppinbjp, $bio Nintendo Pokémon Mini game published 19 years ago: ポケモンピンボールミニ (c) 2001 Nintendo Co., Ltd. (Pokémon Pinball Mini) - TECHNICAL - Model L-MIN-MPBJ-JPN - TRIVIA - Released on December 14, 2001 in Japan. - STAFF - Developed by: Jupiter Corporation Programmed by: Bubby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82296&o=2 $end $gbcolor=pokepinbu, $bio Nintendo Game Boy Color game published 21 years ago: Pokémon Pinball [Model DMG-VPHE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68568&o=2 $end $gbcolor=pokepinbj, $bio Nintendo Game Boy Color game published 21 years ago: Pokémon Pinball [Model DMG-VPHJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68571&o=2 $end $gbcolor=pokepinb, $bio Nintendo Game Boy Color game published 21 years ago: Pokémon Pinball [Model DMG-VPHP-EUR] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68570&o=2 $end $gbcolor=pokepuzlu, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon Puzzle Challenge [Model CGB-BPNE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68573&o=2 $end $gbcolor=pokepuzl, $bio Nintendo Game Boy Color game published 19 years ago: Pokémon Puzzle Challenge [Model CGB-BPNP-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68572&o=2 $end $pokemini=ppuzzlc2, $bio Nintendo Pokémon Mini game published 18 years ago: Pokémon Puzzle Collection Vol. 2 (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82306&o=2 $end $pokemini=ppuzzlcg,ppuzzlcgp, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Puzzle Collection [Model L-MIN-MPZE-EUR] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82301&o=2 $end $pokemini=ppuzzlcf,ppuzzlcfp, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Puzzle Collection (c) 2001 Nintendo Co., Ltd. French release. - TECHNICAL - GAME ID: L-MIN-MPZE-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82300&o=2 $end $pokemini=ppuzzlc,ppuzzlcp, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Puzzle Collection [Model L-MIN-MPZE-USA] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82303&o=2 $end $pokemini=ppuzzlcj,ppuzzlcj1, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Puzzle Collection [Model L-MIN-MPZJ-JPN] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82302&o=2 $end $n64=pokepuzl,pokepuzlf,pokepuzlg,pokepuzlu, $bio Nintendo 64 cart. published 20 years ago: Pokémon Puzzle League (c) 2000 Nintendo. - TECHNICAL - Game ID: NUS-NPNE-USA - TRIVIA - Pokémon Puzzle League was released on September 25, 2000 in the USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57911&o=2 $end $pokemini=pokerace,pokeracep, $bio Nintendo Pokémon Mini game published 18 years ago: Pokémon Race Mini (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82307&o=2 $end $pokemini=ptetrisj, $bio Nintendo Pokémon Mini game published 18 years ago: Pokémon Shock Tetris (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82308&o=2 $end $n64=pokesnapa,pokesnap,pokesnapf,pokesnapg,pokesnapi,pokesnaps,pokesnapu, $bio Nintendo 64 cart. published 21 years ago: Pokémon Snap (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57912&o=2 $end $n64=pokesnapus, $bio Nintendo 64 cart. published 21 years ago: Pokémon Snap Station (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57913&o=2 $end $pokemini=pokesoda, $bio Nintendo Pokémon Mini game published 18 years ago: Pokémon Sodateyasan Mini (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82309&o=2 $end $n64=pokestad1,pokestad,pokestadf,pokestadg,pokestadi,pokestads,pokestadu1,pokestadu,pokestadu2, $bio Nintendo 64 cart. published 20 years ago: Pokémon Stadium (c) 2000 Nintendo. Export releases. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57914&o=2 $end $n64=pokestd2,pokestd2f,pokestd2g,pokestd2i,pokestd2s,pokestd2u, $bio Nintendo 64 cart. published 19 years ago: Pokémon Stadium 2 (c) 2001 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57915&o=2 $end $pokemini=ptetris, $bio Nintendo Pokémon Mini game published 18 years ago: Pokémon Tetris (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82310&o=2 $end $gbcolor=pokecardu, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon Trading Card Game [Model DMG-AXQE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68574&o=2 $end $gbcolor=pokecarda, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon Trading Card Game [Model DMG-AXQP-NOE] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68576&o=2 $end $gbcolor=pokecard, $bio Nintendo Game Boy Color game published 20 years ago: Pokémon Trading Card Game [Model DMG-AXQX-EUR] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68577&o=2 $end $pokemini=pokezcrdg, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Zany Cards [Model L-MIN-MACE-EUR] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82312&o=2 $end $pokemini=pokezcrdf, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Zany Cards [Model L-MIN-MACE-FRA] (c) 2001 Nintendo Co., Ltd. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82311&o=2 $end $pokemini=pokezcrd, $bio Nintendo Pokémon Mini game published 19 years ago: Pokémon Zany Cards [Model L-MIN-MACE-USA] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82313&o=2 $end $info=pokio, $bio Arcade Video game published 26 years ago: Pokio (c) 1994 BFM / ELAM. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4899&o=2 $end $snes=pokonyan, $bio Nintendo Super Famicom cart. published 26 years ago: Poko Nyan! Henpokorin Adventure [Model SHVC-APOJ-JPN] (c) 1994 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61968&o=2 $end $info=pokonyan, $bio Kiddie Ride published 26 years ago: Pokonyan Balloon (c) 1994 Capcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29731&o=2 $end $gameboy=pokonyan, $bio Nintendo Game Boy Cart. published 26 years ago: Pokonyan! Yume no Daibouken (c) 1994 Toho Company, Limited. - TECHNICAL - Model DMG-N7J - TRIVIA - Pokonyan was released on August 5, 1994 in Japan. The subtitle of this game translates from Japanese as 'Big Dream Adventure'. - STAFF - Developed by: Funari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66731&o=2 $end $info=polar, $bio Pinball published 42 years ago: Polar Explorer (c) 1978 Taito. - TRIVIA - Playfield layout similar to Zaccaria's 1983 "Pinball Champ '82". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5531&o=2 $end $vectrex=polarres,polarresp, $bio GCE Vectrex published 37 years ago: Polar Rescue (c) 1983 GCE [General Consumer Electric] Journey to the icy waters beneath the North Pole. As commander of a powerful and highly maneuverable submarine, you must rescue the survivors of an ill-fated expedition. Seek out the survivors on your sonar screen and pilot your sub to their rescue! To complete your mission, you must avoid deadly mine fields, enemy submarines and the terror of the maelstrom! Monitor your oxygen supply carefully and hurry! Lives are at stake! You can being Polar Rescue at any of four different skill levels. Level 1 is the least difficult; Level 4 is the most difficult. Your goal in Polar Rescue is to successfully maneuver your submarine in the icy waters beneath the North Pole and rescue the survivors of an illfated mission. You'll battle enemy subs, blow up and avoid mine fields and ice chunks, even experience the powerful maelstroms -- turbulent underwater whirlpools that throw you off course. There's no escape from a maelstrom... you get out only when it throws you out of its powerful center! As you become more proficient and advance to higher skill levels, your sub will have to travel further to get to the survivors and you may encounter more and more enemy subs! - TECHNICAL - Model 3308 Controls Joystick: Push forward to dive, backward to surface, left to rotate your sub left and right to rotate your sub right. Button 1: Pause. Press to resume game play again. Button 2: Reverse thrust. Button 3: Forward thrust. (Note: pressing buttons 2 and 3 at the same time will maintain your sub's current speed.) Button 4: Torpedo fire. - SCORING - Docking: 5,000 Destroying an Enemy Sub: 1,000 Destroying an Enemy Torpedo: 750 Destroying a Mine: 500 Destroying an Ice Chunk: 275 - TIPS AND TRICKS - In each game you start with 5 submarines. A bonus sub is awarded when you score 25,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82228&o=2 $end $msx1_cass=polstar,polstara, $bio MSX cass. published 36 years ago: Polar Star (c) 1984 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118112&o=2 $end $x1_flop=pstar2, $bio Sharp X1 5.25in.disk. published 37 years ago: Polar Star 2 (c) 1983 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86082&o=2 $end $x1_cass=pstar2,pstar2a, $bio Sharp X1 cass. published 37 years ago: Polar Star 2 (c) 1983 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86260&o=2 $end $msx1_flop=polstar, $bio Polar Star cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230097&o=2 $end $info=polaris,polarisa,polariso,polarisbr, $bio Arcade Video game published 40 years ago: Polaris (c) 1980 Taito. Polaris is a 1-player, single screen shoot-em-up, baring many similarities to Taito's most famous shoot-em-up, "Space Invaders", in which a player takes on the role of Commander of a Polaris class nuclear submarine. War has been declared and the Polaris' mission is to defend the country from enemy attack. In battle, players must defend against wave after wave of enemy planes (fighter jets and missile-dropping bi-planes) as well as enemy subs and destroyers. Players must also be careful to avoid the many mines and depth charges that litter the ocean. - TECHNICAL - Board Number : PS070001 Prom Stickers : PS01-PS06 Main CPU : Intel 8080 (Number : AA017768) Sound Chips : Discrete circuitry Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Polaris was released in August 1980. Also released as trimline (cabaret) and cocktail models. In Japan, the cocktail version is known as "T.T Polaris". Cyril Herridge holds the official record for this game with 791800 points. - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Polaris [Model 7-007]" by Tigervision [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * Other : Apple iPhone/iPod [US] (june.27, 2009) "Polaris [Model 321817755]" : Online version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1999&o=2 $end $coco_cart=polaris, $bio Tandy Color Computer cart. published 39 years ago: Polaris (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53456&o=2 $end $vic1001_cart=polaris, $bio Commodore VIC-20 cart. published 37 years ago: Polaris (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86893&o=2 $end $bbcb_cass=polaris, $bio Polaris (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52243&o=2 $end $n64=polarsno, $bio Nintendo 64 cart. published 20 years ago: Polaris SnoCross (c) 2000 Vatical Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57916&o=2 $end $gbcolor=polarsno, $bio Nintendo Game Boy Color game published 20 years ago: Polaris SnoCross [Model CGB-VPSE-USA] (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68579&o=2 $end $psx=polarsno, $bio Sony PlayStation disc published 20 years ago: Polaris SnoCross (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111436&o=2 $end $a2600=polaris,polarise,polarisp1,polarisp2, $bio Atari 2600 cart. published 37 years ago: Polaris (c) 1983 Tigervision. You're the commander of a Polaris class nuclear submarine. Your mission is to defend your country from enemy attack. War has been declared and you find yourself deep in enemy water with no help. In your battle, you will be required to defend against wave after wave of enemy planes and dive bombers. To make things worse, the enemy has sent their own subs and destroyers. In the course of your battles, you will need to maneuver through dangerous channels full of mines. Don't expect a short war and the battles get rougher, how many of the enemy can you destroy before they get you. - TECHNICAL - Model 7-007 - STAFF - Programmer: Robert H. O'Neil - PORTS - * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) [US] "Atari Flashback 7" (oct.1, 2016) [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50824&o=2 $end $gba=polariumu, $bio Nintendo GBA cart. published 14 years ago: Polarium Advance [Model AGB-BIIE-USA] (c) 2006 Atlus USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72209&o=2 $end $gba=polarium, $bio Nintendo GBA cart. published 14 years ago: Polarium Advance [Model AGB-BIIP-EUR] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72208&o=2 $end $info=instantm, $bio Photo Booth published 27 years ago: Polaroid Instant Memories (c) 1993 Capcom Company, Limited. - TRIVIA - Michael Jackson used to own this machine. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36317&o=2 $end $nes=polechud, $bio Nintendo NES cart. published 25 years ago: Pole Chudes (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55442&o=2 $end $nes=polechd2, $bio Nintendo NES cart. published 23 years ago: Pole Chudes 2 (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55443&o=2 $end $a2600=poleposc, $bio Atari 2600 cart. published 37 years ago: Pole Position (c) 1983 CCE. South American release. See Atari's "Pole Position [Model CX2694]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50826&o=2 $end $spectrum_cass=poleposi,poleposi_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pole Position (c) 1984 C&VG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226099&o=2 $end $info=poleposn, $bio Pinball published 33 years ago: Pole Position (c) 1987 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5664&o=2 $end $to_flop=polepos, $bio Pole Position (c) 198? Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107950&o=2 $end $spectrum_cass=poleposu,poleposua, $bio Pole Position (c) 198? US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196848&o=2 $end $a2600=polepost, $bio Pole Position (c) 19?? Tron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50827&o=2 $end $scv=polepos2, $bio Super Cassette Vision game published 34 years ago: Pole Position II (c) 1986 Namco, Limited. Home conversion of the 1983 arcade video game. - TECHNICAL - [Model 30 NO.09360] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49090&o=2 $end $a7800=polepos2,polepos2u, $bio Atari 7800 game published 33 years ago: Pole Position II (c) 1987 Atari Corp. - TECHNICAL - GAME ID: CX7808 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50169&o=2 $end $info=polepos2a,polepos2b, $bio Arcade Video game published 37 years ago: Pole Position II (c) 1983 Atari, Incorporated. Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the Namco Upright model entry. - TECHNICAL - The upright version of Pole Position II came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The sideart consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position II logo superimposed over a checkerboard pattern. This is the exact same cabinet used in the original "Pole Position", the only thing that was changed was the marquee, and the outlines of the courses shown on the control panel. The control panel was done up in the same colors as the side, and featured an analog steering wheel and a two-position shifter. - TRIVIA - Pole Position II was released in December 1983 in the USA by Atari, under license from Namco. Approximately 2,400 units were produced by Atari. In this American version : * There is an extra dip switch setting (Speed Unit) that allows the user to toggle between using the English system and the metric system to measure the speed of the player's car (as shown on the upper-right corner during game play). The Japanese version does not have this dip and uses the metric system only. * At the start of the game in the Fuji and Suzuka tracks, a gray unmarked blimp carries the white banner across the screen. In the Test and Seaside tracks, a biplane carries the banner instead of the blimp on both Japanese and American versions. * The messages on the banners are now displayed in red letters (in a same font as in the world version of the original Pole Position game) with a blue outline. * There are now billboards for '7-Eleven', 'Tang', and 'Dentyne' on all tracks. * The Test and Suzuka tracks feature a spectator bridge (with spectators watching the race from the bridge) instead of the Japanese version's 'Dunlop Formula SP' arch. * When the player completes a lap, the sign above the cars at the Start/Finish line says 'Goal' in the Atari version. (In the American version of the original Pole Position, the sign said 'Fuji' when the player completed a lap). - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the Namco Upright model entry. * CONSOLES: [US] Atari 7800 (1987) "Pole Position II [Model CX7808]" [US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" [US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" [US] Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" * COMPUTERS: [US] Commodore C64 (1988) [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: [US] Mobile Phones (apr.23, 2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31744&o=2 $end $info=polepos2, $bio Arcade Video game published 37 years ago: Pole Position II (c) 1983 Namco, Ltd. Pole Position II is a 1-player game using a color raster-scan video display. Game action takes place at one of four different raceways (selected by the player at the start of the game) - the Fuji Speedway in Japan, the Test Track (an oval track like Indy), the Seaside Speedway (with the Long Beach Pike in the background), or the Suzuka Speedway in Japan. The unique and picturesque scenery around each raceway adds exciting realism to each race! The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the time, he or she qualifies for the race. If not, he or she drives the remainder of the time along the qualifying course. As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible, and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. The player is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting). To start play, the player must first insert the correct number of coin(s) for a game (according to the coin dip switch settings, 1 coin/1 credit is the default for both 'Coin A' and 'Coin B' dips). The player then turns the steering wheel until the track he or she wants to drive on is highlighted in white. The game starts when the player steps on the accelerator. The player's car will appear behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses. If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always placed at the 8th position in the attract mode.) The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, water puddles, and road signs. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion (Pole Position II adds flying debris to the visual effect). The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car even more than in the original "Pole Position". Experience will teach the player which turns on which tracks require slight steering (because they're banked) and which turns require fast and forceful steering. The player jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the track and the 'Extended Rank' dip switch setting. The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appear last. Each track has its own separate high score list. - TECHNICAL - [Upright model] Game ID : PP2 Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2) Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech) Players : 1 Controls : Steering wheel, gear shifter (Hi and Low) Pedals : Accelerator only - TRIVIA - Pole Position II was released in October 1983 in Japan. Lloyd Dahling holds the official record for this game on the 'Fuji' track with 75,390 points. Jeff Peters holds the official record for this game on the 'Seaside' track with 75,390 points. Jeff Peters also holds the official record for this game on the 'Suzuka' track with 75,660 points. Jeff Peters also holds another official record for this game on the 'Test' track with 81,870 points. - SCORING - Points are scored for every foot of track driven. At the end of the game, 50 points are scored for each car the driver passed. Finishing the game awards 200 points for each second left on the timer. Qualifying Lap Placement Bonus : (Qualifying times vary depending on both the track and the 'Practice Rank' dip switch setting) Pole Position (1st place) : 4,000 points 2nd place : 2,000 points 3rd place : 1,400 points 4th place : 1,000 points 5th place : 800 points 6th place : 600 points 7th place : 400 points 8th place : 200 points - TIPS AND TRICKS - * Hints for Game Play : 1) Avoid puddles and the sides of the track because these slow you down. In Pole Position II, puddles slow you down even more than in the original "Pole Position". 2) Accelerate before the green light appears, and stay ahead of other racers. 3) Drive to the inside of the track to make the corners. 4) Do not over steer (tracks are banked). 5) Engine sound will cue the driver when to shift to high gear. 6) When sliding, steer into the skid. 7) Drive over water puddles at 370 km/h (230 mph), and you will have turbo charge power. * Easter Egg : 1) Enter service mode. 2) Turn wheel to 04; Change the shifter from LO to HI. 3) Turn wheel to 45; Change the shifter from LO to HI. 4) Turn wheel to 55; Change the shifter from LO to HI. 5) Turn wheel to 56; Change the shifter from LO to HI. 6) Turn wheel to 91; Change the shifter from LO to HI. '(c) 1982 NAMCO LTD.' will appear on the screen. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - STAFF - PCB and Program: K. Tashiro Game Way: S. Okamoto Sound and Music: Nobuyuki Ohnogi Test Program: K. Cross Custom IC: S. Sato - PORTS - NOTE: For ports released in North America, please see the Atari Upright model entry. * CONSOLES: [JP] Super Cassette Vision [JP] "Pole Position II [Model 30 NO.09360]" [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * COMPUTERS: [EU] Commodore C64 (1988) [EU] PC [MS DOS] (1988) [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2001&o=2 $end $mo5_cass=polepos, $to7_cass=polepos, $bio Thomson MO5/TO7 cass. published 34 years ago: Pole Position [Hebdogiciel no. 119-120] (c) 1986 Hebdogiciel. - STAFF - By: Thierry Dugnolle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108496&o=2 $end $vectrex=polepos,poleposa, $bio GCE Vectrex published 37 years ago: Pole Position (c) 1983 GCE [General Consumer Electric] The spectacular arcade game, Pole Position, takes on an exciting new look through the magic of Vectrex! Experience all the challenge of a Grand Prix racing event with non-stop action that'll leave you breathless! Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions... or will you end up as an also ran? Pole Position transports you into the exciting sport of world class Grand Prix auto racing. Buckle yourself into your high performance Formula I racer, adjust your safety helmet and get ready for an exhilarating and danger-filled challenge. You first goal in Pole Position is to race through a lap fast enough to qualify for one of the four exclusive starting positions -- passing competitors and avoiding hazardous obstacles along the way. Once you have qualified, your challenge continues into four successive laps as you race to maintain your position and complete laps in progressively shorter time periods. As the game begins, you'll find yourself at the starting line of the world renowned Fuji Speedway. The words "Prepare To Qualify" will travel across the screen and you will hear the sound of your engine starting. The moment your engine sound begins, you should take off on your qualifying lap. Press buttons 3 or 4 to accelerate. When you hear your engine laboring, change to second gear by pressing button 2. (Your speed will never exceed 135 m.p.h. in first gear.) You can return to first gear during your lap by pressing button 1. While you speed through your qualifying lap, be sure to avoid your competitors' racers and the treacherous obstacles in the roadway -- contact will mean loss your car! There will be no warning of obstacles, so pay close attention to the condition of the track. Steer your car to avoid hazards and gain a better track position by pushing the joystick either left or right. Although you are provided with an unlimited number of cars in Pole Position, you will lose a great deal of time whenever a car is crashed. So be careful! It is possible to drive off the speedway track -- but doing so will slow you down, cost you valuable time and increase your chances of losing a car. You are provided with 120 seconds to complete your qualifying lap although you must complete the lap well ahead of 120 seconds to qualify for on of the four starting positions. If you qualify, you will be provided with 90 seconds to complete your first actual race lap. Completion of the first lap within the 90 second time period permits you to continue with a second, third and fourth lap which must be completed in 60 seconds. During the actual race, the time remaining on the clock after completion of a lap will be carried over to the next lap -- allowing you more than the usual time provided to complete the lap. Game play will continue until you are unable to complete a lap in the allowable time or when you have completed all four race laps. If you complete all four laps, you'll receive 200 bonus points for each second remaining on the clock! You will also earn points for distance traveled on the track, competitor's cars passed, and having achieved a starting position on your qualifying lap. - TECHNICAL - Model 3206 Controls Joystick: Push right or left to change direction of your racer. Button 1: 1st Gear. Button 2: 2nd Gear. Button 3: Gas. Press to accelerate, release to slow down. Button 4: Gas. (Same as button 3) - TRIVIA - Obviously the most noticeable differences are cosmetic, what with the Vectrex' vector graphics (the machine is actually capable of raster graphics, but the majority of the game is in vector), having no color, and there being no voice synthesis announcing the beginning of the race either. However, the course for the Vectrex version is also totally different from the original's, mainly consisting of very long curves. - SCORING - Passing competitor's cars: 50 points per car Completing one lap: 12,000 Achieving first position: 4,000 Achieving second position: 2,000 Achieving third position: 1,000 Achieving fourth position: 500 Completing all four laps: 200 Points for every second remaining on the clock. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82229&o=2 $end $intv=polepos, $bio Mattel Intellivision game published 33 years ago: Pole Position (c) 1987 INTV Corporation. Take a lap around one of four tracks, passing other cars. If you complete the lap fast enough, you qualify for one of the top five starting positions in the big race! - TECHNICAL - Model 9004 - TRIVIA - INTV Corporation had the chance to license the popular arcade game Pole Position and asked Dave Warhol if it could be converted to the Intellivision. While the Intellivision is technologically not well suited to a point-of-view driving game, Dave did some experiments and determined that it could be done. Former Mattel Electronics manager Mark Urbaniec (Vectron) was approached to do the programming. His first reaction was "Pole Position? On the Intellivision? You're crazy." But, seeing the tests Dave had done, agreed to try it. The result was an acceptable translation of the arcade game, but in hindsight everyone agreed that it was a game that probably shouldn't have been attempted for Intellivision. - TIPS AND TRICKS - * Shift to low gear to slow down FAST! Shift into low for just a moment or two for extra maneuverability through a tight pack of cars! * Always start in low gear. If you crash, shift into low gear immediately. * Shift from low gear to high around 130mph for best acceleration. * Watch the road signs to prepare for turns! You can drive on the grass, but it will slow you down. Still, you may want to use the grass now and then for passing. Just watch out for road signs! - STAFF - Programmer: Mark Urbaniec Graphics: Connie Goldman Sound: David Warhol Package illustration: Danny Brauer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60937&o=2 $end $a2600=polepos,polepos1,polepose,poleposp, $bio Atari 2600 cart. published 37 years ago: Pole Position (c) 1983 Atari, Incorporated. POLE POSITION consists of two races: the Qualifying Lap and the Grand Prix. In both races you're racing against time and other cars. The longer you race and the more cars you pass, the more points you score. You earn 10,000 points for completing a lap and 50 bonus points for each car you pass. A lap is one complete circuit of the race course. The Qualifying Lap is 90 seconds long, but you must complete it in 73 seconds (L/73''00) or less to qualify for a position in the Grand Prix. If you don't qualify, you can continue racing until the Race Timer counts down to zero. Then your car stops, a bonus for the number of cars passed is added to your score, and the game ends. If you qualify, your car is positioned for the Grand Prix and a bonus for qualifying is added to the 10,000 points you scored for completing the lap. The faster your lap time, the better your position and the bigger your qualifying bonus. Go for POLE POSITION, the number one starting spot. It's worth 4000 bonus points. In the Grand Prix, your object is to finish the race in the shortest possible time. At the end of the last lap, a time bonus for each second left on the Race Timer is added to your score, in addition to a bonus for the number of cars passed. The race is four laps long. Complete each lap before the Race Timer runs out to earn 'extended play' time and go on racing. If the timer runs out before you finish a lap, your car stops, your passing bonus is added to your score, and the game ends. - TECHNICAL - Model CX2694 - TIPS AND TRICKS - * Shift into low gear after crashing. It will take you less time to get back up to speed. * Go flat out on straights. This is where you can make time. * Stay in the centre on straights so you can easily pass to the left or right of other cars. * Take the inside lane on curves whenever possible. If you have to pass, it's easier to shift from the inside lane to the outside lane than the other way around. * Try to keep your car as straight as possible to avoid skids. Skids slow you down. - STAFF - Programmer: Doug Macare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50825&o=2 $end $a5200=polepos, $bio Atari 5200 cart. published 37 years ago: Pole Position (c) 1983 Atari, Incorporated. The object of POLE POSITION is to finish the big race in the shortest possible time and score maximum points. But before you can enter the race, you have to qualify for it by completing the Qualifying Lap in 73 seconds or less. If you qualify, you're assigned one of eight positions in the starting lineup and you earn a Position Bonus. The faster your lap time, the better your position, and the more bonus points you score. Try for the number one spot, the Pole Position. If you don't qualify, you can race until the Race Timer runs out after 90 seconds. You score 50 points ever 5 meters and earn 50 bonus points every time you pass a car. When the timer runs out, your passing bonus is added to your score. Then GAME OVER (plus the race and lap options) appears on your screen. Press the START button to repeat the Qualifying Lap. NOTE: POLE POSITION goes into Auto-Play mode approximately 1 minute after GAME OVER appears on your television screen. In the big race, you're racing against time as well as other cars. If you fail to beat the Race Timer on any lap, you're dropped out of the race. After your passing bonus is added to your score, the game ends. Press START and qualify for the next race. If you complete the final lap and cross the finish line, you're a real winner! You score high on distance covered, collect a passing bonus, and earn 200 bonus points for each second left on the Race Timer. - TECHNICAL - Model CX5217 - TIPS AND TRICKS - * MAKE A FAST START: In the Qualifying Lap, be prepared to take off as soon as your Formula 1 racer appears on the screen. The start is everything when you're qualifying for position. * USE THE INSIDE TRACK: Stay on the inside lane as much as possible. You can travel faster and maneuver more easily around other cars. on curves, it's easier to cross from the inside to the outside than the other way around. * GO FLAT OUT ON STRAIGHTS: This is where you can make time. * AVOID SKIDS: Try to keep your car on the road to prevent skids. Skidding slows you down and gives other cars a chance to outdistance you. Remember, you earn 50 points for every car you pass. * PASS ON THE SHOULDER: Running on the red-and-white shoulder slows you down, but it can sometimes be the fastest and easiest way to overtake cars. Just be careful not to run into any road signs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50075&o=2 $end $info=sc4polem,sc4polema,sc4polemb,sc4polemc,sc4polemd, $bio Pole Position (c) 200? Mazooma Games. - TECHNICAL - [Model PR7009] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42738&o=2 $end $info=sc4polen, $bio Pole Position (c) 200? Nova. - TECHNICAL - [Model PR7012] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42739&o=2 $end $a800=polepos, $bio Atari 800 cart. published 37 years ago: Pole Position (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86659&o=2 $end $ti99_cart=polepos, $bio TI-99-4A soft. published 37 years ago: Pole Position (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8534 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84682&o=2 $end $vic1001_cart=polepos, $bio Commodore VIC-20 cart. published 37 years ago: Pole Position (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8535 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86894&o=2 $end $c64_cart=polepos, $bio Commodore C64 cart. published 37 years ago: Pole Position (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8536 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53672&o=2 $end $bbcb_cass=polepos, $bio Acorn BBC/Electron cass. published 36 years ago: Pole Position (c) 1984 Atarisoft - TECHNICAL - GAME ID: TBM9543 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52244&o=2 $end $spectrum_cass=poleposi_c,poleposi_d,poleposi_e, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pole Position (c) 1984 Atarisoft - TECHNICAL - GAME ID: TSM9532 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80266&o=2 $end $info=polepos,poleposj, $bio Arcade Video game published 38 years ago: Pole Position (c) 1982 Namco. Pole Position is a 1-player game using a color raster-scan video display. Game action takes place at the Fuji Speedway in Japan. The scenery around the speedway consists of green meadows, hills, and snow-capped Mt. Fuji. The player drives a Formula-1 race car on the track. The first objective of the game is to finish the qualifying lap as quickly as possible. If the player beats the clock, he or she qualifies for the race. If not, he or she drives out the remainder of the time along the qualifying course. As a qualifier, the player is ranked according to his or her qualifying lap time, from the 1st (pole) position to the 8th. The second objective of the game is to race against the clock and other cars to finish the specified number of laps ('Nr. of Laps' dip switch setting; 3 laps is the default) of the race as fast as possible and to achieve the highest score possible. The player earns points for passing cars, driving on the track, and finishing the race with time remaining. He or she is rewarded with an extended-play lap for completing the first lap within a certain amount of time (depending on the 'Extended Rank' dip switch setting). The game starts with the player's car behind the starting line and a certain amount of time, in seconds ('Game Time' dip switch setting; the default is 90 seconds), will be on the clock. The player's car must finish the qualifying lap within a certain amount of time (which varies depending on the 'Practice Rank' dip switch setting) to be in the race. If the player does not qualify, his or her car continues on the track until the 'Game Time' elapses. If the player has qualified, just before the race begins, the player's car (flashing on the screen) is placed at the starting line with seven other cars. The position of the car depends on the position earned during the qualifying lap. (The player's car is always place at the 8th position in the attract mode.) The starting lights flash from red to green, and the race begins. Racing hazards are other racing cars, sharp turns, road signs, and water puddles. (All of these hazards except for water puddles are also present on the qualifying lap.) As the race progresses, more cars appear on the track. If the player's car hits another car or a road sign, it is destroyed in an explosion. The player's car reappears in a few seconds and the race continues. Driving through water puddles or off the track slows down the player's car. Racing into the first turn, the player must let up on the accelerator slightly to make the corner. Road signs flash along the side of the track. Depending on how well the player manipulates the controls, he or she can either roar through the hairpin turns like a champion or spin out in a flaming crash. He or she jockeys for position with the other racers, while keeping his or her eye on the clock at the top of the screen. When time runs out, the race is over. If the player has beaten the racing lap time and has seconds remaining, the remaining seconds are added to the extended lap time, which varies depending on the 'Extended Rank' dip switch setting. The top score achieved by a player appears at the top of the screen. The time allotted for the lap is displayed under the top score. Increasing lap time (in seconds and hundredths of a second) and the speed of the car appears last. - TECHNICAL - [Upright model] Game ID : PP Main CPU : Zilog Z80 (also drives the sound), Zilog Z8002 (x2) Sound Chips : Namco 6-channel stereo WSG, DAC (engine sound), discrete circuitry (crash and skid sounds), custom DAC (speech) Players : 1 Controls : Steering wheel, gear shifter (Hi and Low) Pedals : Accelerator only - TRIVIA - Pole Position was released in July 1982 outside of North America. When Pole Position was introduced, players lined up in arcades around the world to grip the steering wheel and stomp on the gas pedal of a driving game so realistic that the players -- just like their cars -- were swerving around the corners. Pole Position was a 14-carat contribution to the golden age of video games. It started the trend for photo-realism in video game graphics. In addition to great graphics, it had great game play and was a huge success, dominating game charts for almost about two years. Pole Position was the first driving game to be based on a real circuit. The action takes place at Fuji Speedway in Japan. The snow-capped Mt. Fuji appears in the background. * A place in video game history : "Pole Position stands out as the racing game that really appealed to the general public," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "It went into arcades across the nation, where it can still be found. Pole Position machines were placed everywhere -- even in gas stations!". The popularity of Pole Position was based on its realism. Players felt as if they were actually in the driver's seat. "Racing games before Pole Position tended to have a top-down perspective in which you floated over the course, which wasn't terribly realistic," Lindsey said. "Pole Position's eye-level point of view gave it a great deal of realism, and this point of view became a standard for racing games that followed. In addition, it provided a lot of peripheral cues. You saw lots of things zipping by on the side of the screen and this really added to the excitement of the game. Pole Position also had great sound. You could hear the gears winding out in the stretches. As you zipped by another car, you could hear that car's engine. All of these details added to the overall effect. Pole Position was, and still is, an awfully nice game." * The great 25-cent escape : Chris Lindsey believes that a big reason why Pole Position has remained such a timeless classic is that it has always appealed to women, in addition to men. "I think there are quite a few game developers who would like to figure out why some games appeal to females," Lindsey said. "Perhaps this is just pop psychology, but I've seen two types of games women will take to: racing games, and games in which the character, or your representation on screen, is doing something besides destroying bad guys. I don't know if that's the correct way to describe it, but that is what I've seen. I've had occasion to work in different types of entertainment facilities, large and small, very modern and, of course, the museum. Without fail I see women take to 'Pac-Man', and I see them take to racing games, almost regardless of what the racing game is." * Lindsey said the comparative lack of violence in Pole Position and other racing games might explain their popularity with women -- as well as with men. "I think violence in games is fairly thoughtless for men, and for some women, the violence in a video game may stick out," Lindsey said. "Violence in gaming is not an experience that most people seek even though they like video games. When those people find games that are engaging, and that offer outstanding game play, there is a desire on their part to dive into it. These racing games really offer that." * Namco notes : The engineers who created Pole Position knew they had created something special when a steering wheel was first connected to the prototype game in their lab. Later, when Pole Position was released, engineers visiting the arcades found that the waiting lines were so long that they curled back and forth within the arcade and then extended out the door. Pole Position is widely cursed by collectors as having the worst hardware design of any arcade game released in the 1980s. Internal documents that have recently surfaced bear this fact out. The circuit board underwent a large number of modifications and design changes that, while finally allowing the game to function, made the boards fragile. Proof can be found by the piles of Pole Position video PCBs with burnt edge connectors sitting on collectors' workbenches. Working replacement Pole Position PCBs are very hard to find these days, and almost all of the known repair shops won't even look at them, much less attempt to fix them. Les Lagier holds the official record for this game with 67,310 points. A Pole Position cockpit model appears in the 1983 movie 'Joysticks'. A Pole Position upright model appears in the Judas Priest music video 'Freewheel Burning'. The gameplay shows the head of Rob Halford (lead singer) in the player's car. - SCORING - Points are scored for every foot of track driven. At the end of the game, 50 points are scored for each car the driver passed. Finishing the game awards 200 points for each second left on the timer. Qualifying Lap Placement Bonus : (Qualifying times vary depending on the 'Practice Rank' dip switch setting) Pole Position (1st place) : 4,000 points 2nd place : 2,000 points 3rd place : 1,400 points 4th place : 1,000 points 5th place : 800 points 6th place : 600 points 7th place : 400 points 8th place : 200 points - TIPS AND TRICKS - * Hints for Game Play : 1) Avoid puddles and the sides of the track because these slow you down. 2) Accelerate before the green light appears, and stay ahead of other racers. 3) Drive to the inside of the track to make the corners. 4) Successful completion of a turn depends on braking skill. 5) Engine sound will cue the driver when to shift to high gear. 6) When sliding, steer into the skid. * Instead of pressing down on the gas pedal for acceleration, placing your foot underneath the gas pedal and lifting the pedal up with your instep caused the car to go even faster. - SERIES - 1. Pole Position (1982) 2. Pole Position II (1983) 3. Final Lap (1987) 4. Final Lap UR (1988) 5. Final Lap Twin (1989, NEC PC-Engine) 6. Final Lap 2 (1990) 7. Final Lap 3 (1992) 8. Final Lap R (1993) 9. Final Lap 2000 (2000, Bandai WonderSwan) 10. Final Lap Special (2001, Bandai WonderSwan Color) - STAFF - Sound : Nobuyuki Ohnogi - PORTS - NOTE: For ports released in North America, please see the Atari version entry. * CONSOLES: [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [EU] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMP-EUR]" [JP] Nintendo GBA (dec.7, 2001) "Namco Museum [Model AGB-ANMJ-JPN]" * COMPUTERS: [EU] Commodore C64 (1984) [EU] BBC Micro (1984) [EU] Sinclair ZX Spectrum (1984) [US] PC [MS DOS] (1988) [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" * OTHERS: [EU] Apple iPhone/iPod (2008) "Pole Position Remix" : Features updated graphics, music, and all of the tracks from "Pole Position II" plus a new track. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2000&o=2 $end $info=poleposa1,poleposa2, $bio Arcade Video game published 38 years ago: Pole Position (c) 1982 Atari, Incorporated. Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Japanese version entry. - TECHNICAL - [Upright model] The upright version of Pole Position came in a standard Atari cabinet (similar to the "Asteroids"/"Lunar Lander" cabinet), with an altered control panel area. The side art consisted of red, white, blue, and grey striped paint job, with an Atari logo, and a square sticker showing a race scene. While the marquee had a Pole Position logo superimposed over a view of several race cars coming directly at you. The control panel was done up in the same colors as the side, and featured an analog steering wheel and a two-position shifter. The upright version had a gas pedal, but no brake pedal. - TRIVIA - Pole Position was released in November 1982 in North America by Atari under license from Namco. This game was one of the choices presented to Bally/Midway from Namco for sub-licensing. Bally/Midway chose Mappy while Atari was left with Pole Position. Pole Position went on to become the biggest game of 1983. 20,400 units were produced by Atari (17,250 Uprights and 3,150 Cockpits). Differences between Namco and Atari versions : * Non-Japanese versions contain an extra dip switch setting (Speed Unit) that allows the user to toggle between using the English system and the metric system to measure the distance of one lap around the track (as shown on the title screen) and the speed of the player's car (as shown on the upper-right corner of the screen during game play). The original Japanese version does not have this dip and uses the metric system only. * On the title screen, the distance of one complete lap around the track is displayed. In non-Japanese versions, if the 'Speed Unit' dip is set to using the metric system (km/h), the distance is expressed in kilometers and thousandths of a kilometer ('1LAP 4.359 km'). If it is set to using the English system (mph) the distance is expressed in miles and thousandths of a mile ('1LAP 2.709mi.'). The Japanese version displays this distance in meters (1LAP 4539M). * In the Atari version, at the start of the game, a blimp with the word 'Atari' carries a white banner with the words 'PREPARE TO QUALIFY' across the screen (A female announcer can be heard saying 'Prepare to qualify!' as the blimp and banner fly across the screen). In the Namco versions, a Goodyear blimp carries the message. In the world version, the message is displayed in a different font from the Atari version. In the Japanese version, the banner's message is in Japanese, and the voiceover announcer speaks in Japanese. * If the racer qualifies in non-Japanese versions, the blimp will fly across the screen again, only this time carrying new white banner with the words 'PREPARE TO RACE'; also the announcer will say, 'Great driving. You qualified to race'. * There are billboards for "Dig Dug", "Centipede", and Pole Position in the Atari versions and 'Pepsi', 'Marlboro', 'Martini', and 'Champion' in all Namco versions. * When the player completes a lap, the sign above the cars at the start/finish line says "Fuji" in the Atari version and "Namco" in all Namco versions. - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Pole Position [Model CX2694]" [US] Atari 5200 (1983) "Pole Position [Model CX5217]" Atari XEGS [US] GCE Vectrex (1983) "Pole Position [Model 3206]" [US] Mattel Intellivision (1988) "Pole Position [Model 9004]" [US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" [US] Nintendo 64 (oct.31, 1999) "Namco Museum 64 [Model NUS-NNME-USA]" [US] Sega Dreamcast (june.25, 2000) "Namco Museum [Model T-1403N]" [US] Sony PS2 (dec.4, 2001) "Namco Museum [Model SLUS-20273]" [US] Microsoft XBOX (oct.9, 2002) "Namco Museum" [US] Nintendo GameCube (oct.9, 2002) "Namco Museum [Model DOL-GNME-USA]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" [US] Nintendo GameCube (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" * HANDHELDS: [US] Nintendo GBA (june.10, 2001) "Namco Museum [Model AGB-ANME-USA]" * COMPUTERS: Texas Instruments TI-99/4A [US] (1982) "Pole Position [Model RX8534]" [US] Atari 800 (1983) "Pole Position [Model RX8034]" Commodore VIC-20 [US] (1983) [US] Commodore C64 (1984) "Pole Position [Model RX8536]" PC [MS-DOS] [US] (1986) by Datasoft PC [MS Windows, 3.5"] [US] (mar.31, 1996) "Microsoft Return of Arcade" [US] PC [MS Windows, CD-ROM] (2000) "Microsoft Return of Arcade Anniversary Edition" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Ms. Pac-Man TV Game [US] (2004) by Jakks Pacific Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakks Pacific Apple iPhone/iPod [US] (2008) "Pole Position Remix [Model 290895945]" : Features updated graphics, music, and all of the tracks from "Pole Position II", plus a new track. Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39705&o=2 $end $x68k_flop=pole2win, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Pole To Win (c) 1992 MIX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88513&o=2 $end $msx2_flop=poles, $bio MSX 2 disk. published 29 years ago: Poles (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101950&o=2 $end $info=polgar10, $bio Tabletop game published 30 years ago: Polgar 10MHz (c) 1990 Mephisto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121921&o=2 $end $msx1_cass=polidiaz, $bio MSX cass. published 30 years ago: Poli Diaz (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94917&o=2 $end $cpc_cass=polidiaz, $bio Amstrad CPC cass. published 29 years ago: Poli Diaz Boxeo (c) 1991 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98683&o=2 $end $cpc_flop=polidiaz01,polidiaz,polidiaz02,polidaz1,polidaz2,polidaz3, $bio Amstrad CPC 464 disk. published 29 years ago: Poli Diaz Boxeo (c) 1991 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126539&o=2 $end $pcw=polidiaz,polidiaz9512, $bio Amstrad PCW soft. published 29 years ago: Poli Díaz Boxeo (c) 1991 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118284&o=2 $end $info=p911e,p911ea, $bio Arcade Video game published 19 years ago: Police 24/7 (c) 2001 Konami Corp. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in December 2000. This game is also known in the US as "Police 911" and in Japan as "Keisatsukan Shinjuku 24ji". - SERIES - 1. Police 24/7 (2001) 2. Police 24/7 2 (2001) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4109&o=2 $end $info=p911,p911uc,p911kc, $bio Arcade Video game published 19 years ago: Police 911 (c) 2001 Konami Corp. - TECHNICAL - Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Police 911 was released in December 2000. This game is known in Europe as "Police 24/7" and in Japan as "Keisatsukan Shinjuku 24ji". An interesting aspect about Police 911 is that during the game when a suspect is arrested, his face is blurred out in mosaics while his mugshot is has his eyes covered with a black censor bar which is actually similar to most japanese news broadcasts tend to censor a suspect by blurring his or her face with a mosaic blur while the mugshot has the black censor bar across the eyes which is intended to protect the privacy of the suspected perpetrator. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14137&o=2 $end $info=p9112, $bio Arcade Video game published 19 years ago: Police 911 2 (c) 2001 Konami Corp. - TECHNICAL - Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Released in December 2001. This game is known in Europe as "Police 24/7 2" and in Japan as "Keisatsukan Shinjuku 24ji 2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14139&o=2 $end $msx1_cass=police, $bio MSX cass. published 34 years ago: Police Academy (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94918&o=2 $end $msx1_flop=police, $bio Police Academy cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230098&o=2 $end $msx1_cass=police2, $bio MSX cass. published 33 years ago: Police Academy II (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94919&o=2 $end $msx1_flop=policea2, $bio MSX disk. published 33 years ago: Police Academy II (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109089&o=2 $end $svision=policebu, $bio Super Vision game published 28 years ago: Police Bust (c) 1992 Watara. - TECHNICAL - GAME ID: SV10014 - STAFF - Developed by Bon Treasure. Program by: Li Hong Graph by: Zhang Li Music by: Xiao Liwei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95466&o=2 $end $pcecd=policeco, $bio NEC PC-Engine CD published 27 years ago: Police Connection (c) 1993 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58313&o=2 $end $info=polic_l4,polic_l2,polic_l3,polic_g4, $bio Pinball published 31 years ago: Police Force (c) 1989 Williams Electronics Games, Incorporated. Police Force, 4 player Pinball. Animal Police theme, with the moto "We Enforce The Law Of The Jungle". Top of back box has police style light bar in blue. Playful consist a spinner in ball shooter lane, that leads to top roll over lanes, which scoring and bonus can be changed with right flipper button, 3 upper jet bumpers, 1 center ramp with progressive score that returns ball to inner right lane, right upper side ramp that locks ball for multiball, then returns ball to left inner lane, also has movable block on ramp that can return ball back to play through left inner ramp, and bonus scoring kicker upper right side that kicks ball to top through lanes. Multiball is released when 2 balls are captured. Balls are relies ed via a small motorized police car on the right side which moves to allow the balls to enter play through the left inner lane ramp. - TECHNICAL - Williams System 11B Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Approximately 4,700 units were produced. This game was originally supposed to be based on the 'Batman' movie, but Williams was unable to secure the licensing rights. The backglass for Police Force is a parody of High Speed's backglass. - STAFF - Concept: Python Anghelo (PVA) Designers : Python Anghelo, Mark Ritchie (MDR), Barry Oursler (BSO) Illustration: Python Anghelo, John Youssi Software : Bill Pfutzenreuter (Pfutz) Mechanics : Jack Skalon, Joe Joos Jr., Irv Grabel Music & Sounds : Chris Granner (CPG) Tech. Support : Butch Ortega - PORTS - * CONSOLES: Atari Lynx (1992; As part of Pinball Jam) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5356&o=2 $end $crvision=policej,policeja,policeje, $bio CreatiVision game published 38 years ago: Police Jump (c) 1982 Video Technology, Limited. - TECHNICAL - No. 8009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53781&o=2 $end $apple2gs=pquest, $bio Apple IIGS disk. published 33 years ago: Police Quest (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115141&o=2 $end $st_flop=pquest, $bio Atari ST disk. published 33 years ago: Police Quest (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148738&o=2 $end $amigaocs_flop=pquestu, $bio Commodore Amiga 500 disk. published 33 years ago: Police Quest - In Pursuit of the Death Angel (c) 1987 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74750&o=2 $end $amigaocs_flop=pquest, $bio Commodore Amiga 500 disk. published 33 years ago: Police Quest - In Pursuit of the Death Angel [Budget] (c) 1987 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74749&o=2 $end $pc98=pquest2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Police Quest II (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90380&o=2 $end $ibm5150=pquest2a,pquest2, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Police Quest II - The Vengeance (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132477&o=2 $end $ibm5150=pquest2_35a,pquest2_35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Police Quest II - The Vengeance (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132592&o=2 $end $amigaocs_flop=pquest2, $bio Police Quest II - The Vengeance (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74751&o=2 $end $info=sc4polic,sc4polica,sc4policb,sc4policc, $bio Police Squid (c) 200? QPS Interactive. - TECHNICAL - [Model PR2514] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42740&o=2 $end $info=policetr,policetr11,policetr13b,policetr10,policetr13a, $bio Arcade Video game published 24 years ago: Police Trainer (c) 1996 P&P Marketing. Train to become a police officer in this target shooter. - TECHNICAL - Main CPU : R3000 (@ 24 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Screen orientation : Horizontal Video resolution : 394 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in November 1996. - UPDATES - REVISION 1 : * Software version : 1.1 REVISION 2 : * Software version : 1.3 * Operator menu (Setting) : 'Attract Mode Sounds' option removed. * Operator menu (Setting) : 'Difficulty' option added. * Operator menu (Setting) : 'Calibrate Guns' option replaced by 'Verify And Calibrate Guns'. REVISION 3 : * Software version : 1.3B - SERIES - 1. Police Trainer (1996) 2. Police Trainer 2 (200?) - STAFF - Electronics software, game design : Fred Heyman Art direction, game design, Audio : Steve Boyer 3D models and animations : Birdy Vanasupa 3D models and animations, Sound : Matthew Akers PCB layout : Dave Oermann Voices : Valerie Hartmann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2002&o=2 $end $info=policet2, $bio Arcade Video game published 19 years ago: Police Trainer 2 (c) 2001 Team Play. Welcome Back to the Academy! 'Police Trainer 2' adds new and challenging tests to the proven, successful Police Trainer theme. Simulations are enhanced, allowing for more realism and immersive environments. The new test robots or Bots and simulated Enforcers are ready to test recruits to the fullest. In fact, there are even a few Super bots for advanced recruits. - SERIES - 1. Police Trainer (1996) 2. Police Trainer 2 (200?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4918&o=2 $end $nes=policemn, $bio Policeman (c) 199? TXC Corp. Taiwanese game. - TECHNICAL - GAME ID: MGC-015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95264&o=2 $end $psx=policnpc, $bio Sony PlayStation disc published 24 years ago: Policenauts - Private Collection (c) 1996 Konami Co., Ltd. Complimentary 'Bonus Disc' for the PlayStation. Features tons of movies, trailers, production featurettes, staff interviews, design sketches, and more... - TECHNICAL - Game ID: SLPS-00228 - TRIVIA - Released on September 02, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85544&o=2 $end $pc98_cd=pnauts, $pc98=policena, $bio NEC PC-9821 CD published 26 years ago: Policenauts (c) 1994 Konami Co., Ltd. - TECHNICAL - Game ID: RA710 CD x1 Floppy x1 - TRIVIA - Released on July 29, 1994 in Japan. Soundtrack releases: [JP] Policenauts [Model KICA-7653] (1995) [JP] Policenauts F/N [Model KICA-7724] (1996) [JP] MIDI Power Pro 3 - Policenauts [Model KICA-7729] (1996) - PORTS - * CONSOLES: [JP] Panasonic 3DO (1995) "Policenauts [Model VZ002]" [JP] Sony PlayStation (1996) "Policenauts [Model SLPS-00215~6]" [JP] Sega Saturn (1996) "Policenauts [Model T-9510G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90381&o=2 $end $saturn=policena,policenaa, $bio Sega Saturn game published 24 years ago: Policenauts (c) 1996 Konami Company, Limited. - TECHNICAL - Game ID: T-9510G - TRIVIA - Released on September 13, 1996 in Japan. Policenauts was originally released for the NEC PC-98 in 1994; "Policenauts [Model RA710]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59516&o=2 $end $kc_cass=poligon, $bio Poligon/4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133810&o=2 $end $mo5_cass=politik, $to7_cass=politik, $bio Thomson MO5/TO7 cass. published 34 years ago: Politik Poker (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108497&o=2 $end $mo5_cass=poliecon,polieconb,polieconc,poliecona, $bio Thomson MO5 cass. published 36 years ago: Politique Economique [Model VE 5030] (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108895&o=2 $end $to7_cass=poliecon, $bio Thomson TO7 cass. published 36 years ago: Politique Economique (c) 1984 Answare - TECHNICAL - GAME ID: VE 7030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108498&o=2 $end $info=pollux,polluxa,polluxa2,polluxn, $bio Arcade Video game published 29 years ago: Pollux (c) 1991 Dooyong. A vertically scrolling shooter from Dooyong. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - Pollux was released in November 1991. - STAFF - Directors : Jooshun Hong, Youchur No, Choonduk Kia Hardware Designer : Sunghun Lee Music : Sanghyuk Lee Background designer : Meerang Oh, Minjuang Lee Animation designers : Woochoul Jung, Meesook Yeq Main software : Haisung Ryou, Joagil Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2003&o=2 $end $gba=pollypckau, $bio Nintendo GBA cart. published 17 years ago: Polly Pocket! Super Splash Island (c) 2003 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72210&o=2 $end $gba=pollypck, $bio Nintendo GBA cart. published 17 years ago: Polly Pocket! Super Splash Island (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72211&o=2 $end $gba=pollypcku, $bio Nintendo GBA cart. published 17 years ago: Polly Pocket! Super Splash Island [Model AGB-AOTE-USA] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72213&o=2 $end $gba=pollypcka, $bio Nintendo GBA cart. published 17 years ago: Polly Pocket! Super Splash Island [Model AGB-B3FP] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72212&o=2 $end $apple2_flop_clcracked=pollywog, $bio Apple II disk. published 38 years ago: Pollywog (c) 1982 Top Notch Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240718&o=2 $end $a2600=polo, $bio Atari 2600 cart. published 42 years ago: Polo (c) 1978 Atari, Incorporated. - TRIVIA - Unreleased prototype. Developed as a promotional game for Ralph Lauren's Polo cologne. - STAFF - Programmer: Carol Shaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50828&o=2 $end $coco_cart=poltrgst, $bio Tandy Color Computer cart. published 38 years ago: Poltergeist (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53457&o=2 $end $info=poly1,poly1e, $bio Computer published 39 years ago: Poly 1 Educational Computer (c) 1981 Polycorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235572&o=2 $end $info=poly2, $bio Computer published 36 years ago: Poly 2 Learning System (c) 1984 Polycorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235573&o=2 $end $info=polydev, $bio Computer published 37 years ago: Poly Development System (c) 1983 Polycorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235574&o=2 $end $info=proteus, $bio Computer published 38 years ago: Poly Proteus (c) 1982 Polycorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235575&o=2 $end $info=poly61, $bio Musical Instrument published 38 years ago: Poly-61 Programmable Polyphonic Synthesizer (c) 1982 Korg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261599&o=2 $end $c64_cass=poly64, $bio Poly-64 (c) 198? Novel International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231937&o=2 $end $info=poly800,poly800mdk, $bio Musical Instrument published 36 years ago: Poly-800 Programmable Polyphonic Synthesizer (c) 1984 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261600&o=2 $end $info=poly800ii, $bio Musical Instrument published 34 years ago: Poly-800II Programmable Polyphonic Synthesizer (c) 1986 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261601&o=2 $end $info=poly88, $bio Computer published 44 years ago: Poly-88 (c) 1976 PolyMorphic Systems. - TECHNICAL - The Poly-88 board set consisted of the following: CPU with an Intel 8080 chip, and an 8251 USART for serial communication to a modem, printer, or cassette tape interface. The cassette tape interface supported program storage and loading from consumer-grade cassette tape recorders, using either Kansas City standard or higher speed Manchester encoded signals. The board contained 512 bytes of RAM and one 1024-byte ROM. Video Terminal Interface which produced a 16-line display of 64 characters per line. The VTI was intended to drive a television using an RF modulator, or to be connected directly to a TV monitor's composite video input (not commonly available in the 1970s). The VTI also displayed low-resolution graphics (today called text semigraphics). Each character position was divided into a grid 2 dots wide and 3 high, giving a graphics resolution of 128 horizontal and 48 vertical pixels, the same as the original TRS-80. A TTL-level, parallel keyboard interface was also included on the VTI. Several keyboards were available, including the Keyboard III which included a numeric keypad. RAM cards were also available, with capacities ranging from 8,192 (8K) bytes up to 56K (the maximum supported in their system architecture). Since the systems were based on the S-100 bus, other manufacturers' memory card could be used in Poly systems as well. - TRIVIA - With the release of their CPU card, PolyMorphic began selling complete systems. Their first was the Poly-88, housed in a 5-slot S100 chassis, with additional side-mounted S-100 connectors for the purpose of joining chassis together. The Poly-88 was available in kit form, or assembled. It was originally called the Micro-Altair, but after objections from MITS, manufacturers of the Altair, the name was changed. This unit earned the nickname 'orange toaster' due to its orange metal cover, and the fact that the S-100 cards generated noticeable heat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103256&o=2 $end $info=polynetw, $bio Arcade Video game published 27 years ago: Poly-Net Warriors (c) 1993 Konami. - TRIVIA - Released in September 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32265&o=2 $end $info=polyplay,polyplay2,polyplay2c, $bio Arcade Video game published 35 years ago: Poly-Play (c) 1985 VEB Polytechnik Karl-Marx-Stadt. This game features 10 different games : Hase und Wolf (a "Pac-Man"-type game), Hirschjagd (similar to "Robotron 2084"), Schmetterlinge, Abfahrtslauf, Schiessbude ("Carnival" clone), Autorennen, Merkspiel, Wasserrohrbruch, Hagelnde Wolken, Der Taucher. - TECHNICAL - Main CPU : U880 compatible with Zilog Z80 (@ 2.4576 Mhz) Sound Chips : Custom (@ 2.4576 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 8 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - 2 cabinet versions existed, named ECS1 and ECS2. ESC means "Elektronischer Spielcomputer". The difference was a better cabinet for ECS2. 10 programs exist, only eight could be chosen for deployment (in EPROM-Order): "Hase und Wolf" translates from German as 'Rabbit and Wolf', based on the Russian cartoon series 'Nu, pogodi!', popular in the GDR. "Hirschjagd" translates from German as 'Deer Hunt'. "Schmetterlinge" translates from German as 'Butterflies'. "Abfahrtslauf" translates from German as 'Downhill'. "Schiessbude" translates from German as 'Shooting Hut'. "Autorennen" translates from German as 'Car Race'. "Merkspiel" translates from German as 'Noticing Play'. "Wasserrohrbruch" translates from German as 'Water Pipe Break'. "Hagelnde Wolken" translates from German as 'Hailing Clouds'. "Der Taucher" translates from German as 'The Diver'. 2 additional games were planned : "Der Gärtner" translates from German as 'The Gardener'. "Im Gewächshaus" translates from German as 'In the Greenhouse'. The last manufactured versions, in 1989, have had the possibility of ten games. The story goes that Poly-Play was the only arcade approved machine to be produced in GDR and they used to go into places like FDGB holiday homes and youth hostels. When the Berlin Wall came down, for some strange reason they recalled the machines to the factory and had them dismantled. A few were salvaged. There were probably about 1000-1500 made (last known serial number 1492 from 1989). The company does still exist as 'Polytechnik Frankenberg GmbH'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2004&o=2 $end $info=plygonet, $bio Arcade Video game published 27 years ago: Polygonet Commanders (c) 1993 Konami. - TECHNICAL - Game ID: GX305 Hardware: 68EC020 @ 16 MHz Motorola XC56156-40 DSP @ 40 MHz Z80 + K054539 for sound Network to connect up to 4 PCBs. Video hardware: TTL text plane similar to Run and Gun. Konami K054009(x2) + K054010(x2) (polygon rasterizers) Konami K053936 "PSAC2" (3d roz plane, used for backgrounds) 24.0 MHz crystal to drive the video hardware Players : 1 Control : Double 2-way joysticks (vertical) Buttons : 2 - TRIVIA - Released in September 1993. This is Konami's first 3D game! King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '94 Spring - KICA-7631, 7632) on 23/02/1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2005&o=2 $end $spectrum_cass=polynomi,polynomi_a,polynomi_b,polynomi_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Polynomials (c) 1983 University Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226100&o=2 $end $x68k_flop=polyphon, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Polyphon (c) 1992 Etou Hiroshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87992&o=2 $end $to7_cart=polyphon, $bio Thomson TO7 cart. published 36 years ago: Polyphonia (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108636&o=2 $end $info=polysix, $bio Musical Instrument published 40 years ago: Polysix Programmable Polyphonic Synthesizer (c) 1980 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261602&o=2 $end $apple2gs=polysons, $bio Apple IIGS disk. published 28 years ago: Polysons 5 (c) 1992 Babar de Saint Cyr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197498&o=2 $end $apple2_flop_clcracked=pwritr12, $bio Apple II disk. published 36 years ago: PolyWriter (c) 1984 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240693&o=2 $end $apple2_flop_clcracked=pwritu12, $bio Apple II disk. published 35 years ago: PolyWriter Utilities (c) 1985 Passport Designs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240694&o=2 $end $to7_cass=pommes, $bio Thomson TO7 cass. published 36 years ago: Pommes (c) 1984 Fournier [Roger Fournier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108499&o=2 $end $orao=pomorska, $bio Pomorska Bitka (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237416&o=2 $end $ibm5170_cdrom=pompei, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Pompei A.D. LXXIX (c) 1995 Antinomia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144639&o=2 $end $info=pomp_l1, $bio Bowler published 42 years ago: Pompeii (c) 1978 Williams. 6-player shuffle alley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7390&o=2 $end $a2600=pompeii, $bio Atari 2600 cart. published 37 years ago: Pompeii (c) 1983 Apollo - TRIVIA - Unreleased prototype. One of them was shown at the 1983 Las Vegas CES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50829&o=2 $end $info=pompeia6,pompeia6u,pompeia6ua, $bio Slot Machine published 19 years ago: Pompeii (c) 2001 Aristocrat. A video slot machine with 5 reels incorporating the '243 Ways' system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 8 credits Line buttons : 3, 9, 27, 81, 243 ways Extra buttons : Collect/Take Win (orange), Service (green), Gamble (purple) and Spin/Start Feature (yellow) '3 Ways' costs 1 credit, plays reel 1 '9 Ways' costs 3 credits, plays reels 1-2 '27 Ways' costs 7 credits, plays reels 1-3 '81 Ways' costs 15 credits, plays reels 1-4 '243 Ways' costs 25 credits, plays reels 1-5 Any reels not specified pay on centre line only. For instance '27 Ways' selects the first 3 reels and the last two pay in the centre line only. 1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 3 and 243 ways buttons are also used for red/black double up. Some machines have a max bet of 500 credits. These machines have bet buttons of 1, 2, 5, 10 and 20. - TRIVIA - The first 3 coins say Veni Vidi and Vici when they match up but the last 2 only have the orchestra hit. - SCORING - Jewel : 3 = 500, 4 = 1000, 5 = 2500 Mask : 3 = 100, 4 = 500, 5 = 2000 Sword : 3 = 100, 4 = 200, 5 = 1000 Chariot : 3 = 50, 4 = 100, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 15, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Coin : 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right including scatters. Volcano appears on reels 2 and 4 only and substitutes for all symbols. Feature: Spin up 3, 4 or 5 Coins for 10, 15 or 20 free games respectively. The feature can also be won during the free games. During the free games the Volcano substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Pressing Gamble during a double up feature alternates between full and half gamble. Any odd number gambled is rounded down (e.g. a gamble of 5 credits will become 2 if lost or 8 if won). - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4982&o=2 $end $info=pompingw, $bio Arcade Video game published 31 years ago: Pomping World (c) 1989 Mitchell Corp. One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". Players can only fire the harpoon guns virtually upwards, but can move left and right, as well as climbing the ladders that appear on many of the levels. Each of the game's fifty levels is played against a backdrop of one of seventeen famous world landmarks. All balloons must be destroyed before players can advance to the next screen. The game's levels each contain a different layout of blocks. While most of these are permanent fixtures, some disappear when shot, while others reveal hidden bonuses. Food item bonuses occasionally appear that can be collected for bonus points. Player start each stage armed with only a single-shot harpoon, but some balloons, when popped, release special weapons that drop down to the bottom of the screen. Players then have a few seconds to collect the power-up before it disappears. Available power-ups are: * A twin harpoon that allows two shots at once. * A grappling hook that will stay attached to the ceiling or block for a short period of time. * A rapid-fire gun. Other non-weapon bonuses include: * A force field. * An hour-glass that slows the balloons' movement. * A clock that freezes the balloons for a short time. * An extra life. * Dynamite, that will pop all remaining balloons down to their smallest size. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pomping World was released in December 1989 in Japan. This game was an updated version of a game by Hudson Soft originally released in 1983 in Japan and UK for the Sinclair ZX-Spectrum. The game was called 'Canon Ball' in Japan and Sinclair Research limited released Canon Ball in the UK as 'Bubble Buster', under license from Hudson Soft. Export releases: [US] "Buster Bros." [EU] "Pang" - TIPS AND TRICKS - Balloons are popped even when they run into the side of the harpoon and trailing chain. A good strategy for destroying low bouncing balloons is to shoot a harpoon near the balloon and move away from the balloon as you wait for it to run into the trailing chain. - SERIES - 1. Pomping World (1989) 2. Super Pang (1990) 3. Pang! 3 - Kaitou Tachi no Karei na Gogo (1995) 4. Mighty! Pang (2000) - STAFF - Planning : NDA Programmers : Hospitel Masa, Mamichan Otona Music compose : Tamayo Kawamoto Character designers : Hiramattyo, Oyuu Direction : Yoshiki Okamoto (Kihaji Okamoto) - PORTS - * CONSOLES: [JP] NEC PC-Engine CD-ROM² (may.31, 1991) "Pomping World [Model HCD1019]" [JP] Sony PlayStation (mar.14, 1997) "Super Pang Collection [Model SLPS-00360]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2006&o=2 $end $pcecd=pompingw, $bio NEC PC-Engine CD published 29 years ago: Pomping World (c) 1991 Hudson Soft. Pomping World is the conversion by Hudson Soft of the popular arcade game originally developed by Capcom. The goal of the game is extremely simple: The player (or 2 simultaneously) has to clean up all the huge colored bouncing spheres on screen. But, in a way similar to Atari's Asteroid, each time a ball is hit, it pops and splits in two, and in two, and so on - all in all, a standard ball can split up to eight times. And if a ball, even tiny, hits the player then he loses a precious life. The player can use several weapons to pop them up, from standard vertical Harpoons to fast Laser-Guns. But the player must watch out for the small creatures that wonder around the play field and that will freeze the active weapon for a short amount of time. Power-ups of course appear from time to time to help our bubble-buster in his journey, such as freeze-time options and special hook that can stick to walls. The game is divided into different group of stages which all represent a different location in the World like the Taj Mahal or Paris. (this feature certainly reminds us of Capcom's Street Fighters). - TECHNICAL - Game ID: NCD1019 - TRIVIA - Pomping World was released on May 31, 1991 in Japan for 4500 Yen. Known export release : [US] "Buster Bros. [Model TXCD1031]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58314&o=2 $end $info=pong,pongf, $bio Arcade Video game published 48 years ago: Pong (c) 1972 Atari, Incorporated. Pong is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact. Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponent's paddle. Pong can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. Scoring went up to 21 pts. - TECHNICAL - The arcade PONG hardware was developed using 66 TTL logic chip. The home version had an integrated chip replacing most of these logic chips in 1974. Screen Orientation: Horizontal Video Resolution: 858 x 525 Pixels Screen Refresh: 29.97 Hz Palette Colors: Nothing Players: 2 - TRIVIA - On June 27, 1972, Mr. Nolan K. Bushnell and Mr. Ted Dabney start their own game company, named 'Syzygy' (means 'the sun, moon and earth in total eclipse'). But at this time, 'Syzygy' was already used by a roof-tiling company and finally, the name was changed to 'Atari' (a word equivalent to the term 'check' used in the Japanese strategy board game 'Go', Bushnell was an avid Go player) and give it the 'FUJI'-symbol (from the Japan's largest mountain 'Fujijama') as its logo. Pong is the first Atari game. It was released on November 29, 1972. In September 1972, a prototype was tested on top of a barrel as the first commercial coin-operated machine in a tavern in Sunnyvale, CA called "Andy Capp's'. Within two weeks, Mr. Bill Gattis, the tavern manager, called Atari's Mr. Al Alcorn and reported that the machine was in need of repair. When examined, Alcorn discovered that the coin mechanism had been literally stuffed with quarters. Pong became an instant success and it created the arcade video game industry. The video game revolution had begun... According to Curt Vendel and Marty Goldberg's "Atari Inc.: Business Is Fun" regarding the original Pong: "Because of the cost concerns, the timing chip that Al (Alcorn) had to use to control what scan lines the paddle was drawn across couldn't handle the full range of the screen. It actually left a small gap at the top of the screen. However as Nolan (Bushnell) and Ted (Dabney) played it during the design process, everyone realized that problem actually enhanced the game play. If two players were that good, the small hole would provide a break in the stalemate if a player could direct the ball through it. Rather than fix it by going a more expensive route, it was decided the bug would stay. The experience led Al to the mantra, "If you can't fix it, call it a feature."" A Pong unit appears in the 1974 movie 'The Parallax View' and in the 1975 movie 'Rancho Deluxe'. The two Paddles and pong ball appear on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - TIPS AND TRICKS - The only instruction for a game this primative: avoid missing ball for high score. - SERIES - 1. Pong (1972) 2. Pong Doubles (1973) 3. Quadra Pong (1974) 4. Super Pong (1974) 5. Pong - The Next Level (1999, PC CD-ROM, Sony PlayStation and Nintendo Game Boy Color) - STAFF - Designed & Engineered by: Alan Alcorn, Nolan Bushnell - PORTS - * CONSOLES: Atari 2600 [US] "Video Olympics [Model CX2621]" (oct.1977) Sega Genesis/Mega Drive [US] "Arcade Classics [Model MK-1715]" (1996) [EU] "Arcade Classics [Model 1715-50]" (1996) Sony PlayStation [US] "Atari Anniversary Edition Redux [Model SLUS-01427]" (2001) [EU] "Atari Anniversary Edition Redux [Model SLES-03808]" (mar.1, 2002) Sega Dreamcast [US] "Atari Anniversary Edition [Model T-15130N]" (jul.2, 2001) Tapwave Zodiac [US] "Atari Retro" (2004) Microsoft XBOX [US] "Atari Anthology [Model 26084]" (nov.16, 2004) [EU] "Atari Anthology" (nov.26, 2004) [JP] "Atari Anthology [Model B7X-00001]" (aug.4, 2005) Sony PS2 [US] "Atari Anthology [Model SLUS-21076]" (nov.22, 2004) [EU] "Atari Anthology [Model SLES-53061]" (feb.18, 2005) Sony PlayStation 4 [US] "Atari Flashback Classics Vol.1" (oct.18, 2016) Microsoft XBOX One [US] [EU] "Atari Flashback Classics Vol.1" (nov.1, 2016) * HANDHELDS: Sega Game Gear [US] "Arcade Classics" (1996) Nintendo DS [UK] "Retro Atari Classics [Model NTR-ATAE-UKV]" (mar.11, 2005) [EU] "Retro Atari Classics [Model NTR-ATAE-EUR]" (mar.11, 2005) [US] "Retro Atari Classics [Model NTR-ATAE-USA]" (mar.16, 2005) [JP] "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" (june.30, 2005) [AU] "Retro Atari Classics [Model NTR-ATAE-AUS]" (nov.2007) [US] "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" (nov.2, 2010) [EU] "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" (feb.24, 2011) Nintendo Game Boy Advance [US] "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]" (aug.21, 2005) [EU] "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]" (sept.23, 2005) Sony PSP [US] "Atari Classics Evolved [Model ULUS-10325]" (dec.19, 2007) [AU] "Atari Classics Evolved" (mar.7, 2008) * COMPUTERS: Tandy Color Computer 3 [US] "Ponk" (1987) PC [MS Windows, CD-ROM] [EU] "Atari Arcade Hits 1" (1999) [US] "Atari Arcade Hits 1" (jul.13, 1999) [US] "Atari Anniversary Edition" (jul.9, 2001) [EU] "Atari Anniversary Edition" (dec.14, 2001) [US] "Atari Retro" (jan.1, 2003) [US] "Atari - 80 Classic Games in One! [Model 25069J]" (nov.11, 2003) [EU] "Atari - 80 Classic Games in One! [Replay]" (june.10, 2005) [EU] "Atari Arcade Hits 1 [Replay]" (june.17, 2005) STEAM [US] "Atari Vault [Model 400020]" (mar.24, 2016) * OTHERS: [US] Magnavox "Odyssey [Model ITL 200]" (1972) [US] Universal Research "Video Action [Model VA-I]" (1973) [UK] The Sales Team "Videomaster Home T.V. Game [Model VM577]" (1974) [US] Executive Games "Television Tennis [Model 035]" (1975) [US] First Dimension "Video Sports [Model FD-3000W]" (1975) [US] Magnavox "Odyssey 100" (1975) [US] Magnavox "Odyssey 200" (1975) [US] Sears "Tele-Games Pong [Model 25796]" (1975) [US] Universal Research "Video Action [Model VA-II]" (1975) [UK] "Videomaster Olympic [Model VM3-D]" (1975) [EU] "Videomaster Rally [Model VM4]" (1975) [US] Allied's "Name of the Game [Model A-100]" (1976) [US] Allied's "Name of the Game II [Model A-300]" (1976) [CA] Canadian Tire "Video Sports [Model 84-6072]" (1976) [US] Coleco "Telstar [Model 6040]" (1976) [US] Coleco "Telstar Classic [Model 6045]" (1976) [US] Atari "Pong [Model C-100]" (1976) [UK] Binatone "TV Gaming Unit [Model 01-4990]" (1976) [FR] Pizon Bros. "Visiomatic 101" (1976) [FR] Pizon Bros. "Visiomat 11" (1976) [US] Entex "Gameroom Tele-Pong" (1976) [US] First Dimension "Video Sports [Model 76]" (1976) [US] First Dimension "Video Sports [Model 76C]" (1976) [US] GHP "Wonder Wizard - Television Sports Games [Model 7702]" (1976) [US] Lloyds "TV-Sports 801" (1976) [US] Magnavox "Odyssey 300" (1976) [US] Magnavox "Odyssey 400" (1976) [US] Magnavox "Odyssey 500" (1976) [US] MECCA "TV Game [Model EP 460]" (1976) [DE] Mestron "Fernseh Spiel [Model TVG 2006]" (1976) [US] Montgomery-Ward "Telstar Video World of Sports" (1976) [US] National Semiconductor "Adversary" (1976) [FR] Occitane "OC4" (1976) [FR] Occitane "Occitel" (1976) [AU] Packel Instrument "TV Sport" (1976) [UK] "Prinztronic Tournament - Colour Programmable 2000" (1976) [US] Radio Shack "Electronic TV Scoreboard [Model 60-3061]" (1976) [US] MSC "Ricochet [Model MT1A]" (1976) [US] Ridgewood "GAMATIC 7600" (1976) [US] Dyn "Paddle IV" (1976) [US] Sears "Tele-Games Super Pong [Model 99736]" (1976) [US] Sears "Tele-Games Super Pong IV [Model 99737]" (1976) [US] Sears "Tele-Games Hockey-Pong [Model 99721]" (1976) [US] Sears Hockey-Tennis (1976) : contains 4 games. [EU] Superlectron TV Challenger (1976) : contains 3 games. [US] Tele-Match Concert Hall IV (1976) : contains 4 games. [US] Tele-Match 4 (1976) : contains 4 games. [NL] Television Gaming Unit (1976) : conrains 2 games. [US] Unisonic Sportsman - Tournament 101 (1976) : contains 4 games. [US] Unisonic Tournament 100 (1976) : contains 4 games. [US] Unisonic Tournament 150 (1976) : contains 6 games. [US] Unisonic Tournament 200 (1976) : contains 4 games. [US] Universal Research "Video Action [Model VA-III]" (1976) [US] Universal Research "Video Action Indy 500 [Model S-100]" (1976) : contains 3 games. [DE] Universum TV Multi-Spiel (1976) : contains 6 or 4 games. [US] Venture Electronics Video Sports (1976) : contains 4, 5, or 8 games. [UK] Videomaster Superscore (1976) : contains 6 games. [US] Windsor TV Game (1976) : contains 4 games. [UK] Academy Video Game (1977) : contains 4 games. [US] APF Match (1977) : contains 4 games. [US] APF TV FUN (1977) : contains 4 games. [US] APF Sportsarama (1977) : contains 8 games. [FR] Asaflex Video Sports (1977) : contains 4 or 6 games. [US] Atari "Ultra Pong [Model C-402S]" (1977) : contains 16 or 32 games. [US] Atari Video Pinball (1977) : contains 7 games. [EU] Audiosonic Home's TV Set (1977) : contains 4 games. [UK] Binatone Colour TV Game (1977) : contains 4 games. [UK] Binatone TV-Master MK 6 (1977) : contains 6 games. [UK] Binatone TV Master MK IV (1977) : contains 4 games. [UK] Binatone TV-TRON (1977) : contains 4 games. [FR] Bingo TVG 203 (1977) : contains 4 games. [FR] Bingo Video Game (1977) : contains 4 games. [DE] Blaupunkt TV-Action (1977) : contains 4 games. [UK] Boots Audio (1977) : conrains 4 games. [US] Coleco "Telstar Ranger [Model 6046]" (1977) : contains 6 games. [US] Coleco "Telstar Alpha [Model 6030]" (1977) : contains 4 games. [US] Coleco "Telstar Colormatic [Model 6130]" (1977) : contains 4 games. [US] Coleco "Telstar Regent [Model 6036]" (1977) : contains 4 games. [EU] Commodore T.V. Game (1977) : contains 8 games. [US] Concept 2000 Spectrum 6 (1977) : contains 4 games. [US] Concept 2000 TV +4 (1977) : contains 4 games. [US] Conic Video Game (1977) : contains 4 games. [FR] Continental Edison (1977) : contains 6 games. [FR] Creatronic Bi.Bip 4 (1977) : contains 4 games. [FR] Creatronic Bi.Bip 8 (1977) : contains 8 games. [US] Dayya Marume 2000 (1977) : contains 8 games. [DE] DDR TV-Spiele (1977) : contains 6 games. [UK] Decca Sports TV Game (1977) : contains 6 games. [UK] Derby Master (1977) : contains 3 games. [US] Digitek TV Game (1977) : contains 4 games. [US] E&P 4 Electronic TV Sport Games (1977) : contains 4 games. [US] Electrophonic Pro-Sports (1977) : contains 4 games. [US] Enterprex Color Home Video Game (1977) : contains 4 or 8 games. [UK] Grandstand Match of the Day 2000 (1977) : contains 4 games. [UK] Grandstand Adman (1977) : contains 4 games. [US] Gulliver Triple Challenge (1977) : contains 3 games. [FR] Hanimex Jeu-Tele Electronique (1977) : contains 4 games. [US] Hanimex TV Scoreboard (1977) : contains 8 games. [FR] Hit-Go (1977) : contains 6 games. [FR] Hometronics Telecourt (1977) : contains 4 games. [DE] Honeybell Video Sports color (1977) : contains 4 games. [DE] Intel Super-Telesport (1977) : contains 4 games. [DE] Intel TV Sport (1977) : contains 4 or 6 games. [DE] Interton Club Exclusiv 2000 (1977) : contains 6 games. [EU] Interton Video 2400 (1977) : contains 5 games. [EU] Interton Video 2501 (1977) : contains 3 games. [EU] Interton Video 2800 (1977) : contains 4 games. [EU] Interton Video 3000 (1977) : contains 6 games. [EU] Interton Video 3001 (1977) : contains 6 games. [FR] ITMC 6 Jeux (1977) : contains 6 games. [UK] ITT / Ideal Color Tele-Match Cassette (1977) : contains 4 games. [DE] Korting Tele-Multi-Play (1977) : contains 4 games. [US] K-Mart S Four Thousand (1977) : contains 4 games. [US] K-Mart S Eight Thousand (1977) : contains 8 games. [US] Magnavox "Odyssey 2000" (1977) : contains 3 games. [US] Magnavox "Odyssey 3000" (1977) : contains 4 games. [US] Magnavox "Odyssey 4000" (1977) : contains 8 games. [FR] Markint 4a (1977) : contains 4 games. [FR] Markint 6 (1977) : contains 6 games. [FR] Markint Tele-Sports (1977) : contains 4 games. [FR] Markint TV Sports (1977) : contains 4 games. [DE] Match Spectrum 6 (1977) : contains 3 games. [DE] MBO Tele-Ball V (1977) : contains 6 games. [JP] Nintendo "Color TV-Game 6 [Model CTG-6S]" (1977) : contains 6 games. [JP] Nintendo "Color TV-Game 6 [Model CTG-6V]" (1977) : contains 6 games. [JP] Sharp "Color TV-Game [Model XG-106V]" (1977) : contains 6 games. [EU] Novex Colour Video Sports Game (1977) : contains 3 games. [FR] Occitane (SOE) Match Robot (1977) : contains 4 games. [EU] OPL Optim Sport (1977) : contains 4 games. [DE] Palladium Tele-Match 4000 (1977) : contains 4 games. [EU] Philips Odyssey 2001 (1977) : contains 3 games. [EU] Philips Tele-Spiel Las Vegas (1977) : contains 4, 6 or 8 games. [FR] Pizon-Bross Visiomat 11 (1977) : contains 6 games. [DE] Poppy Tele-Spiel (1977) : contains 4 games. [UK] Prinztronic Tournament II Deluxe (1977) : contains 6 games. Radofin Electronic TV Game (1977) : contains 4 games. Radofin Tele-Sports (1977) : contains 4 games. Radofin Tele-Sports Mini (1977) : contains 4 games. Radofin SC Eight Thousand (1977) : contains 8 games. [US] Ricochet Electronic Super Pro (1977) : contains 5 games. [US] Roberts Rally IV (1977) : contains 4 games. [US] Roberts Rally X(1977) : contains 8 games. [US] Roberts Sportrama 8 (1977) : contains 8 games. [FR] Samdo (1977) : contains 4 games. [US] Santron Home T.V. Game (1977) : contains 6 games. [DE] Sanwa Tele-Spiel (1977) : contains 4 games. [US] Sears "Tele-Games Hockey-Tennis II [Model 99733]" (1977) : contains 4 games. [US] Sears "Tele-Games Hockey-Tennis III [Model 99734]" (1977) : contains 4 games. [US] Sears "Tele-Games Super Pong IV [Model 99789]" (1977) : contains 10 (5x2) games. [US] Sears "Tele-Games Pong Sports II [Model 99707]" (1977) : contains 16 games. [US] Sears "Tele-Games Pong Sports IV [Model 99708]" (1977) : contains 32 games. [FR] SEB Telescore (1977) : contains 4 or 6 games. [DE] Sennheiser TV Game (1977) : contains 6 games. [EU] Sheen Video Sport (1977) : contains 4 games. [EU] Sheen Colour Video Sport (1977) : contains 6 games. [DE] Sonesta Hide-Away TV Game (1977) : contains 6 games. [UK] Sportel (1977) : contains 3 games. [FR] Sportron (1977) : contains 4 or 6 games [FR] Starex (1977) : contains 4 games. [DE] Superlectron Fernsehspiel (1977) : contains 4 games. [US] Syrelec Videosport 2 (1977) : contains 4 games. [FR] Thomson Jeu Video (1977) : contains 5 games. [EU] Tandy TV Scoreboard (1977) : contains 4 or 10 games. [US] TCR Video Sport (1977) : contains 4 games. [US] Tele-Match Television Computer Game (1977) : contains 5 games. [UK] Teleng Colourstars (1977) : contains 6 games. [AU] Tempest Video Game (1977) : contains 6 games. [DE] Unimex Mark V-C (1977) : contains 6 games. [US] Unisonic Olympian 2600 (1977) : contains 10 games. [US] Unisonic Tournament 1000 (1977) : contains 4 games. [US] Unisonic Tournament 2000 (1977) : contains 6 games. [US] Unisonic Tournament 2501 (1977) : contains 6 games. [DE] Universum Color Multi-Spiel (1977) : contains 4 or 10 games. [DE] Universum Tele-Sports (1977) : contains 4 games. [FR] Univox (1977) : contains 4 games. [EU] Video 4000-EX (1977) : contains 4 games. [FR] Video Stellar (1977) : contains 5 games. [EU] Videomaster Colourscore (1977) : contains 3 games. [UK] Videomaster Colourshot (1977) : contains 3 games. [UK] Videomaster Visionscore (1977) : contains 3 games. [UK] Videomaster Strika 2 (1977) : contains 4 games. [US] Windtronics Video Game (1977) : contains 4 games. [UK] Binatone TV-Master MK 8 (1978) : contains 8 games. [UK] Binatone TV-Master MK 10 (1978) : contains 10 games. [UK] Binatone Colour TV Game 4 Plus 2 (1978) : contains 6 games. [UK] Coleco Telstar Colortron (1978) : contains 4 games. [UK] Coleco Telstar Marksman (1978) : contains 6 games. [US] Granada "Colorsport VIII [Model CS 1818]" (1978) [DE] Grunding Tele-Spiel 1 (1978) [US] Harvard Mini Color TV Game (1978) : contains 4 games. [DE] Intercord TV Games (1978) : contains 4 games. [EU] ITT / Ideal Color Tele-Match Cassette 2 (1978) : contains 8 games. [FR] Klervox Jeu TV (1978) : contains 6 games. [DE] Match Color (1978) : contains 10 games. [DE] MBO Tele-Ball VIII (1978) : contains 8 games. [US] Olympos Electronic Gamatic 7706 (1978) : contains 6 games. [FR] Occitane (SOE) OC 5000 : contains 6 games. [EU] Philips Odyssey 2100 (1978) : contains 23 games. [IT] Polistil Video Games (1978) : contains 4 games. [DE] Poppy Tv-Game Fernseh Spiel (1978) : contains 4 games. [UK] Prinztronic Tournament Mini (1978) : contains 4 games. [UK] Prinztronic Videosport (1978) : contains 6 games. [FR] RIL Robot (1978) : contains 6 games. [FR] Saft-Leclanch TV 8 Sports (1978) : contains 8 games. [US] Sands Color TV Game (1978) : contains 6 games. [FR] Scomark 4 Sports Tele (1978) : contains 4 games. [US] Sinoca T.V. Game (1978) : contains 4 games. [DE] TV 18 Spannende Videospiele (1978) : contains 18 games. [UK] Grandstand Sports Centre (1979) : contains 10 games. [EU] Hanimex Electronic TV Game (1979) : contains 4 games. [EU] ITT / Ideal Tele-Match Cassette (1979) : contains 10 games. [UK] Videomaster Colourscore 2 (1979) : contains 6 games. [JP] TV-Games [Model KTC-7700] (17?) Radofin Colour TV Game (1981) : contains 10 games. [FR] Univox Tele-Sports 6 (1981) : contains 6 games. [EU] Audiosonic Color TV Game (1982) : contains 4 games. [DE] Poppy Color Video Game (1982) : contains 6 games. [FR] Rollet Robot (1982) : contains 6 games. [UK] Bentley Compu-Vision (1983) : contains 4 games. [US] DMS Tele-Action (1983) : contains 4 games. [UK] Ingersoll mini TV Game (1983) : contains 4 games. Arcade (1993) : hidden game in "Mortal Kombat II" [US] Mobile phone [Motorola T720] (2003) [US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific [US] Atari Paddle TV Game (2004) by Jakk's Pacific [US] Atari Flashback 2 (2005) [US] Nokia N-Gage (2006) "Atari Masterpieces Volume 2" Apple Store (2011) "Atari Greatest Hits" Android Market (2011) "Atari Greatest Hits" [US] "Atari Flashback 2+" (feb.22, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2007&o=2 $end $uzebox=pong, $bio Belogic Uzebox ROM published 11 years ago: Pong (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233083&o=2 $end $gbcolor=pongtnl, $bio Nintendo Game Boy Color game published 21 years ago: Pong - The Next Level (c) 1999 Hasbro Interactive, Incorporated. A modernized 3-D remake of the Atari arcade classic dating all the way back to 1972. This is Pong on a whole new level with stunning 3-D graphics, and multiple new worlds and challenges. - TECHNICAL - Game ID: CGB-AOVE-USA - TRIVIA - Pong - The Next Level for Game Boy Color was released in December 1999 in North America. It is known in Europe as simply "Pong" (without the subtitle). - STAFF - Developed by: Supersonic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68580&o=2 $end $psx=pongnext, $bio Sony PlayStation disc published 21 years ago: Pong - The Next Level (c) 1999 Hasbro Interactive, Incorporated. A modernized 3-D remake of the Atari arcade classic dating all the way back to 1972. This is Pong on a whole new level with stunning 3-D graphics, and multiple new worlds and challenges. - TECHNICAL - Game ID: SLUS-00889 - TRIVIA - Pong - The Next Level for Sony PlayStation was released on October 31, 1999 in North America. It is known in Europe as simply "Pong" (without the subtitle). The last zone in the game contains the original Pong game, from 1972, plus soccer and hockey variations. - STAFF - Developed by: Supersonic Software - PORTS - * CONSOLES: Sony PlayStation Network [PSOne] [US] (oct.20, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83063&o=2 $end $info=pongd, $bio Arcade Video game published 47 years ago: Pong Doubles (c) 1973 Atari. - TRIVIA - Pong Doubles was released in September 1973. This game is known in France as "Coupe Davis" (translates from French as 'Davis' Cup'). - SERIES - 1. Pong (1972) 2. Pong Doubles (1973) 3. Quadra Pong (1974) 4. Super Pong (1974) 5. Pong - The Next Level (1999, PC CD-ROM, Sony PlayStation and Nintendo Game Boy Color) - PORTS - * OTHERS: Atari "Pong Doubles [Model C-160]" (1976) [US] Sears "Tele-Games Pong IV [Model 99717]" (1976) [US] Atari "Ultra Pong Doubles [Model C-402D]" (1977) [US] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3373&o=2 $end $cpc_flop=pongofam, $bio Pongo (c) 198? Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120554&o=2 $end $pc98=ponjalla, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ponjalla no Houkago - Sadoubu(re) Hen (c) 1995 NenGollo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90382&o=2 $end $pc8801_flop=ponjara,ponjaraa, $bio Ponjara (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92652&o=2 $end $pc98=ponkan, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Ponkan (c) 1994 PonyTale Soft - TECHNICAL - FD x1 - TRIVIA - Released on February 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90383&o=2 $end $fmtowns_cd=ponkan, $bio Fujitsu FM Towns CD published 26 years ago: Ponkan (c) 1994 PonyTale Soft - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on July 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110466&o=2 $end $pc8801_flop=ponkotsu, $bio NEC PC-8801 Series disk. published 37 years ago: Ponkotsu-sen Survival (c) 1983 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92653&o=2 $end $pc8801_cass=ponkotsu, $bio NEC PC-8801 Series cass. published 37 years ago: Ponkotsu-sen Survival (c) 1983 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3645 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91260&o=2 $end $info=ponpokov, $bio Arcade Video game kit published 38 years ago: Ponpoko (c) 1982 Venture Line, Incorporated. Export release. Conversion Kit. For more information about the game itself, see the original Japanese release entry. - TRIVIA - Even if titlescreen says 1982, Venture Line, Inc. released Ponpoko in January 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2008&o=2 $end $info=ponpoko, $bio Arcade Video game published 38 years ago: Ponpoko (c) 1982 Sigma Enterprises, Incorporated. Ponpoko is a 1982 arcade game released by Sigma Enterprises. It is a platform game similar to Donkey Kong and Mario Bros. In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly. - TECHNICAL - Upright model Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 (JUMP) - TRIVIA - Ponpoko was released in November 1982 in Japan. PonPoko is Japanese onomatopoeia - the sound that a tanuki makes. In Ponpoko, it's also the name of the main character who is, incidentally, a tanuki. Larry Young holds the official record for this game with 133,940 points. Also release as a Cocktail Table; "Ponpoko [Cocktail Table model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26895&o=2 $end $pc8801_flop=ponponqu, $bio PonPon Quest (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92651&o=2 $end $gameboy=pontahin, $bio Nintendo Game Boy Cart. published 30 years ago: Ponta to Hinako no Chindouchuu - Yuujou Hen [Model DMG-AAJ] (c) 1990 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66753&o=2 $end $tvc_flop=ponthalm, $bio Ponthalmazok (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112007&o=2 $end $bbcb_cass=pontoons, $bio Acorn BBC/Electron cass. published 38 years ago: Pontoon (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52246&o=2 $end $info=ponttehk, $bio Arcade Video game published 35 years ago: Pontoon (c) 1985 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4532&o=2 $end $cpc_flop=pontoonf, $bio Amstrad CPC 464 disk. published 34 years ago: Pontoon (c) 1986 WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123295&o=2 $end $info=pontoon, $bio Arcade Video game published 31 years ago: Pontoon (c) 1989 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3856&o=2 $end $mc10=pontoon, $bio Pontoon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87686&o=2 $end $bbcb_cass=pontoonp, $bio Acorn BBC/Electron cass. published 37 years ago: Pontoon + Patience (c) 1983 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52245&o=2 $end $info=m4pont,m4ponta, $bio Pontoon Club (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14932&o=2 $end $lynx=ponx, $bio Atari Lynx cart. published 21 years ago: Ponx (c) 1999 Songbird Productions. Homebrew game. - TECHNICAL - GAME ID: CF2002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132383&o=2 $end $bbcb_cass=ponyexpr, $electron_cass=ponyexpr, $bio Acorn BBC/Electron cass. published 36 years ago: Pony Express (c) 1984 Hollsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52247&o=2 $end $info=sc4pony,sc4ponya,sc4ponyb,sc4ponyc,sc4ponyd,sc4ponye, $bio Pony Express (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1408] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11529&o=2 $end $info=sc5pony,sc5ponya,sc5ponyb,sc5ponyc,sc5ponyd,sc5ponye, $bio Pony Express (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1408] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43122&o=2 $end $x68k_flop=ponyon, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ponyon (c) 1992 Ponytail Soft - TECHNICAL - FD x5 - TRIVIA - Released on January 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87993&o=2 $end $pc98=ponyon, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ponyon (c) 1992 PonyTale Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90384&o=2 $end $pc98_cd=ponyant1, $bio NEC PC-9821 CD published 24 years ago: Ponytail Anthology Vol. 1 (c) 1996 PonyTail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128521&o=2 $end $pc98_cd=ponyant2, $bio NEC PC-9821 CD published 24 years ago: Ponytail Anthology Vol. 2 (c) 1996 PonyTail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128522&o=2 $end $pc98_cd=ponyant3, $bio NEC PC-9821 CD published 24 years ago: Ponytail Anthology Vol. 3 (c) 1996 PonyTail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128523&o=2 $end $msx1_cass=poogaboo,poogabooa,poogabooh, $bio MSX cass. published 29 years ago: Poogaboo (c) 1991 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94920&o=2 $end $cpc_flop=poogaboo02,poogaboo03,poogaboo01,poogaboo, $bio Amstrad CPC 464 disk. published 29 years ago: Poogaboo (c) 1991 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121457&o=2 $end $cpc_cass=poogaboo, $bio Amstrad CPC cass. published 29 years ago: Poogaboo [Model AMC-027] (c) 1991 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98684&o=2 $end $gbcolor=poohhunsu, $bio Nintendo Game Boy Color game published 18 years ago: Pooh and Tigger's Hunny Safari [Model CGB-BP8E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68583&o=2 $end $gbcolor=poohhuns, $bio Nintendo Game Boy Color game published 18 years ago: Pooh and Tigger's Hunny Safari [Model CGB-BP8P-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68582&o=2 $end $pico=poohhajia,poohhaji, $bio Sega Pico game published 19 years ago: ーさんの はじめてのえいご (c) 2001 Kodansha. (Pooh-san no Hajimete no Eigo) - TECHNICAL - GAME ID: T-255060 ROM size: 2 MB - TRIVIA - Released in January 2001 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75762&o=2 $end $pico=poohcornj1,poohcornj, $bio Sega Pico game published 25 years ago: プーさんのいちにち (c) 1995 Sega Enterprises, Limited. (Pooh-san no Ichi Nichi) - TECHNICAL - GAME ID: HPC-6019 ROM size: 512 KB - TRIVIA - Retail price: 3980 Yen. Re-Editions: [JP] "Pooh-san no Ichi Nichi [Model HPC-6130]" (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75763&o=2 $end $pico=poohtano, $bio Pooh-san to Tanoshii na Kamatachi (c) 199? Sega Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95310&o=2 $end $apple2_flop_orig=pool15, $bio Apple II disk. published 39 years ago: Pool (c) 1981 Innovative Design Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230467&o=2 $end $bbcb_cass=pool, $bio Acorn BBC/Electron cass. published 36 years ago: Pool (c) 1984 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52248&o=2 $end $spectrum_cass=poolomeg, $bio Sinclair ZX Spectrum cass. published 35 years ago: Pool (c) 1985 Omega Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80272&o=2 $end $amigaocs_flop=pool, $bio Commodore Amiga 500 disk. published 33 years ago: Pool (c) 1987 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74752&o=2 $end $cpc_flop=pooluk19, $bio Amstrad CPC type-in published 31 years ago: Pool (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120095&o=2 $end $spectrum_cass=pool299, $bio Pool (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225524&o=2 $end $spectrum_cass=poolblue, $bio Pool (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226180&o=2 $end $lviv=pool, $bio Pool (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233011&o=2 $end $special_cass=pool, $bio POOL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234230&o=2 $end $orion_cass=pool, $bio Pool (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235193&o=2 $end $info=pool10,pool10b,pool10c,pool10d,pool10e,pool10h,pool10f,pool10g,pool10i,pool10j, $bio Arcade Video game published 24 years ago: Pool 10 (c) 1996 C.M.C. - TECHNICAL - Main CPU : M65C02 Sound Chips : General Instrument AY8910 Players : 1 Buttons : 7 - TRIVIA - In Italy many people became addicted to videopokers. They put so much money on them, and they had to sell the house. Also some engineers modified video pokers to do less wins and so on... Because of this the government did some laws in order to regulate videopokers wins. Starting from around 1996/1997 there were subsequent laws because engineers always found a way to elude them. Today all the videopokers need to be connected via AAMS net (a government society dedicated to games) which check if the videopoker is regular. Nowadays it's difficult to trick and the video poker has to give 75% of wins. This has made videopoker market to collapse and infact there aren't many videopokers left. Also because the laws changed very often and old videopokers became illegal was a very bad thing for bar owners because they couldn't earn enough money. Pool 10 was apparently the "father" of other Italian gambling games. As soon as it became illegal, was converted to "Cuore 1", "Elephant Family", "Tortuga Family" and other games. Engineers always found a simple way to elude the law. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9907&o=2 $end $a800=pool400, $bio Atari 800 cart. published 38 years ago: Pool 400 (c) 1982 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86660&o=2 $end $info=poolcham,poolchami, $bio Pinball published 35 years ago: Pool Champion (c) 1985 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5536&o=2 $end $electron_cass=poolhall, $bio Acorn Electron cass. published 36 years ago: Pool Hall (c) 1984 Dynabyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115366&o=2 $end $psx=poolhust, $bio Sony PlayStation disc published 22 years ago: Pool Hustler (c) 1998 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111078&o=2 $end $apple2_flop_misc=por, $bio Apple II disk. published 31 years ago: Pool of Radiance (c) 1989 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107368&o=2 $end $amigaocs_flop=poolrad, $bio Commodore Amiga 500 disk. published 30 years ago: Pool of Radiance (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74753&o=2 $end $info=pool_l7,pool_l6,pool_le2,pool_p7,pool_l5, $bio Pinball published 30 years ago: Pool Sharks (c) 1990 Midway. - TECHNICAL - Midway System 11C Model Number : 2014 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Released in June 1990 in the USA. - STAFF - Game Design : Tony Kraemer (AMK) Software : Brian Eddy (BRE) Mechanics : Zofia Bil Sounds: Robin Seaver, Paul Heitsch Art & Concept: Doug Watson (DTW) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5389&o=2 $end $cpc_flop=pool1989, $bio Amstrad CPC 464 disk. published 31 years ago: Pool Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126733&o=2 $end $amigaocs_flop=pooldark, $bio Commodore Amiga 500 disk. published 28 years ago: Pools of Darkness (c) 1992 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74754&o=2 $end $pc98=pooldark, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Pools of Darkness (c) 1993 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90385&o=2 $end $bbcb_cass=poolwin, $bio Pools Winner (c) 19?? Selec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52249&o=2 $end $bbcb_cass=poolwin2, $bio Pools Winner 2 (c) 19?? Selec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52250&o=2 $end $dragon_cass=poolscast, $bio Dragon cass. published 34 years ago: Poolscaster (c) 1986 Trident Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117010&o=2 $end $info=poolshrk, $bio Arcade Video game published 43 years ago: Poolshark (c) 1977 Atari. Pocket-Pool video game. - TECHNICAL - Game ID : 006281 Main CPU : M6800 (@ 1.381875 Mhz) Sound Chips : Discrete circuitry. Monitor: 23'' Screen orientation : Horizontal Video resolution : 255 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 4 Players : 2 Control : stick - TRIVIA - Released in June 1977. - STAFF - Designed and programmed by : Tom Hogg, Owen Rubin, Mike Albaugh, Paul Mancuso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2009&o=2 $end $cpc_cass=poolwinn, $bio Amstrad CPC cass. published 34 years ago: Poolswinner (c) 1986 Selec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98685&o=2 $end $info=poosho, $bio Arcade Video game published 21 years ago: Poosho Poosho (c) 1999 F2 System. This is wonderful block break game. There are Elmir, Slein who transformed to red slime and blue slime because of magic. They have to remove barrier and block make use of magic ball which received from fairy of tree, and adventure to save colleagues from the wicked dragon that is named Lier and get water of life. - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Jump - TRIVIA - Released in November 1999. The title of this game translates from Korean as 'Break Break!'. - TIPS AND TRICKS - * While jumping when you play and get more characters you will go higher stage soonest. * Items 1) Heart - Get a life. 2) Shield - Make magic shield. 3) Magnetic - Can catch the ball. 4) Outlaw ball - The power of ball will be maximal. 5) Cannon - Get a cannon. 6) Spring - Jumping power will be strong. 7) Turtle - Cause balls moving speed slower. 8) Super ball - The power of ball will be strong. 9) Arm - Length of arm will be long. 10) Trio - Make 3 balls more. 11) Wing - Get ability of fly. 12) Umbrella - Move to next stage. 13) Thunder - Remove an enemies. 14) Earring - Get points. 15) Ring - Collect each character and get extra bonus 16) EXTRA - Collect every characters and get extra bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4281&o=2 $end $info=pootan, $bio Arcade Video game published 38 years ago: Pootan (c) 1982. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 2-way joystick (vertical) Buttons : 1 - TRIVIA - This game is a bootleg of "Pooyan". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2010&o=2 $end $info=pooyans, $bio Arcade Video game published 38 years ago: Pooyan (c) 1982 Stern Electronics, Incorporated. Export version for the USA. For more information about the game itself, please see the original Konami version entry; "Pooyan [Model GX320]". - TRIVIA - Pooyan was released in December 1982. Manufactured in the USA by Stern, under license from Konami. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Pooyan [Model RC-100-X 02]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: Tandy Color Computer [US] (1983) [US] Commodore C64 (1983) [US] Atari 800 (1983) Tommy Tutor * OTHERS: Arcade [US] (nov.1998) "Konami 80's AC Special" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40704&o=2 $end $tutor=pooyan, $bio Tomy Tutor cart. published 38 years ago: Pooyan (c) 1982 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101356&o=2 $end $a2600=pooyane,pooyane1, $bio Atari 2600 cart. published 37 years ago: Pooyan (c) 1983 Gakken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50831&o=2 $end $apple2_flop_orig=pooyan, $bio Apple II disk. published 36 years ago: Pooyan (c) 1984 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229167&o=2 $end $nes=pooyanh, $bio Nintendo Famicom cart. published 33 years ago: Pooyan (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69304&o=2 $end $msx2_flop=pooyan,pooyanb,pooyanc,pooyana, $bio Pooyan (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101951&o=2 $end $sms=pooyan, $bio Pooyan (c) 19?? HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56131&o=2 $end $msx1_flop=pooyan, $bio Pooyan Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134315&o=2 $end $info=pooyan, $bio Arcade Video game published 38 years ago: Pooyan (c) 1982 Konami Industry Company, Limited. The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground. On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty. There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score. - TECHNICAL - Game ID : GX320 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Players : 2 Control : 2-way joystick (vertical) Buttons : 1 (FIRE) - TRIVIA - Pooyan was released in October 1982. The title is Japanese for 'little pigs'. It is also very rarely used as an adjective meaning 'extremely stupid'. For example, 'Intentionally puncturing your spacesuit is pooyan'. The intro tune is a rendition of "The Other Day I Met a Bear" which is a traditional American camp song. The music was composed in 1919 by Carey Morgan and Lee David. The Round 1 in-game tune is a rendition of 'Humoresque (Op. 101, No. 7 in G flat major)' by Antonin Dvorak. Mark Kinter holds the official record for this game with 1609250 points. A bootleg of this game is known as "Pootan". A Pooyan unit appears in the 1983 movie 'Joysticks'. - TIPS AND TRICKS - * Learn how a meat piece falls : unlike arrows, meat pieces fly not straight but in an arc. * Throw meat pieces at enemy formations : When arrows are not enough to take out a formation, use meat pieces to wipe them all out. Knowing how a meat piece falls will work in your advantage. * When to use meat pieces ? : At the end of a level appears a wolf with a balloon hard to pop. Keep the meat piece until the very end and use it against that particular wolf. * Do not underestimate the power of the balloon : As the game proceeds, there will be balloons with no wolves holding onto them. While it will not count as a miss even if you don't take out these balloons, they bounce off meat pieces. be careful! * Shoot down rocks with arrows : Rocks thrown by wolves can be reflected with the roof of MAM's gondola and by shooting arrows. Stay calm even if you see a bunch of rocks coming at you. - STAFF - Director: Tokuro Fujiwara - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.20, 1985) "Pooyan [Model HFC-PO]" Casio PV-1000 [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [JP] Sony PS2 (may.25, 2006) "Pooyan [Oretachi Geasen Zoku] [Model SLPM-62731]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Commodore C64 (1983) [JP] MSX (1985) "Konami no Pooyan" Sord M5 [JP] (1983) Amstrad CPC [UK] (1986) "Jungle Jane" Amstrad CPC [FR] (1986) "Croc' Madam'" * OTHERS: LCD handheld game [JP] (19??) released by Gakken. Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2011&o=2 $end $nes=pooyan, $bio Nintendo Famicom cart. published 35 years ago: Pooyan (c) 1985 Hudson Soft. - TECHNICAL - Game ID: HFC-PO - TRIVIA - Pooyan for Famicom was released on September 20, 1985 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.26, 2007) [Model FB9J] Nintendo Wii U [Virtual Console] [JP] (june.10, 2015) [Model FDZJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54510&o=2 $end $a2600=pooyan, $bio Atari 2600 cart. published 37 years ago: Pooyan (c) 1983 Konami Industry Company, Limited. One day, in the middle of a forest, a group of fierce Wolves attacked the House where a Mother Pig (Mama) and her little Piglets (Pooyans) were living together peacefully. To protect her Pooyans, Mama fought back using arrows and bait, but despite all her efforts, some of the Pooyans were kidnapped. Full of hate for the Wolves, Mama bravely seeks out the Wolves' Lair to rescue her Pooyans. Will she succeed in overcoming the Wolves and bringing her Pooyans back home? - TECHNICAL - Model RC-100-X 02 Main CPU: Zilog Z80 (@ 3.072000 Mhz), Zilog Z80 (@1.789772 Mhz) Sound CPU: 2xAY-3-8910A (@1.789772 Mhz), Time Pilot Audio, Speaker, 6xRC Filter Players: 2 Control: 2-way joystick Buttons: 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50830&o=2 $end $m5_cart=pooyan,pooyana, $bio Sord M.5 cart. published 38 years ago: Pooyan [No.11] (c) 1982 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95360&o=2 $end $nes=pop, $bio Pop (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84087&o=2 $end $scv=popchips, $bio Super Cassette Vision game published 35 years ago: Pop & Chips (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 16 NO.09220] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49091&o=2 $end $info=popbounc, $bio Arcade Video game published 23 years ago: Pop 'n Bounce (c) 1997 Video System. A breakout-style game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0237 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : dial Buttons : 3 - TRIVIA - This game is known in Japan as "Gappolin". This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'NON'. - STAFF - Producer : Furukama Director : Nishikawa Manager : Shiomi Programmers : You-Chan, Gen Designers : Akira, Oh! Kawara, Tetsudai 6, T. Tateisi, Manbow., Yamoya Music composer : Naoki Sakamura (Nao Itamura) Sound effects : Pirowo, Norie Sound programmers : Mami, H. Soyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2012&o=2 $end $x1_cass=popbalon,popbalona, $bio Sharp X1 cass. published 36 years ago: Pop Balloon (c) 1984 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86261&o=2 $end $info=popbingo, $bio Arcade Video game published 24 years ago: Pop Bingo (c) 1996 Dooyong. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3663&o=2 $end $gamegear=popbreak, $bio Sega Game Gear cart. published 29 years ago: Pop Breaker (c) 1991 Micro Cabin Co. - TECHNICAL - [Model T-52017] - STAFF - Program : Mick, Ron Ando, Hory Music : Dragon, Nas Debug : Ito Jr. Amuse : Papa, Hidemaro Thanks : Kantoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64781&o=2 $end $pc8801_flop=popcard, $bio Pop Card (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92654&o=2 $end $x68k_flop=popcard, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pop Card (c) 1990 Studio Theta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88514&o=2 $end $psx=alabama, $bio Sony PlayStation disc published 20 years ago: Pop de Cute na Shinri Test - Alabama (c) 2000 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPS-02961 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85545&o=2 $end $info=popflame,popflamea,popflameb,popflamen, $bio Arcade Video game published 38 years ago: Pop Flamer (c) 1982 Jaleco. A maze shooting game. Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp! Once are pops all the balloons on the level, you advance to the next round. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Pop Flamer was released in December 1982 in Japan. - PORTS - * CONSOLES: Sega SG-1000 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2014&o=2 $end $sg1000=popflame, $bio Sega SG-1000 game published 37 years ago: Pop Flamer [Model G-1019] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65090&o=2 $end $sg1000=popflamet, $bio Sega SG-1000 game published 37 years ago: Pop Flamer [Model W-019] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65091&o=2 $end $icanpian=pophits, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Pop Hits [Model K0653] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240456&o=2 $end $gba=popidol, $bio Nintendo GBA cart. published 17 years ago: Pop Idol [Model AGB-BIDP] (c) 2003 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72214&o=2 $end $x1_flop=poplemon, $bio Sharp X1 5.25in.disk. published 34 years ago: Pop Lemon (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86083&o=2 $end $pc8801_flop=poplemon,poplemona, $bio NEC PC-8801 Series disk. published 34 years ago: Pop Lemon (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92655&o=2 $end $fm7_disk=poplemon, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Pop Lemon (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93639&o=2 $end $zx81_cass=popmusic, $bio Sinclair ZX-81 cass. published 38 years ago: Pop Music (c) 1982 Smith [M.A. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115036&o=2 $end $mo5_cass=poppop, $bio Thomson MO5/TO7 cass. published 35 years ago: Pop Pop (c) 1985 Minipuce [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108500&o=2 $end $bbcb_flop_orig=popquiz, $bio Pop Quiz (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125483&o=2 $end $spectrum_cass=popquiz8, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pop Quiz 85 (c) 1984 Independent Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80277&o=2 $end $info=popshot, $bio Arcade Video game published 29 years ago: Pop Shot (c) 1991 Dynamo Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48765&o=2 $end $cpc_flop=popupfac,popupfac01,popupfdi,popupfdi01,popupf2f01,popupf2f,popupf19,popupfra, $bio Amstrad CPC 464 disk. published 31 years ago: Pop Up (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124026&o=2 $end $cpc_flop=popupuk1, $bio Amstrad CPC 464 disk. published 31 years ago: Pop Up (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124027&o=2 $end $dragon_flop=popupprnt, $bio Dragon disk. published 31 years ago: Pop Up Print Master (c) 1989 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117028&o=2 $end $gameboy=popup, $bio Nintendo Game Boy Cart. published 28 years ago: Pop Up [Model DMG-OP-NOE] (c) 1992 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66754&o=2 $end $pcecd=popnmagi, $bio NEC PC-Engine CD published 28 years ago: Pop'n Magic (c) 1992 Telenet. Pop and Magic is a cute platform game reminding Taito's Bubble Bobble or Don Doko Don. You take control of a boy, or a girl, and using your magic wand, you can turn enemies into colored balls, and same colored balls will explode when pushed against each other. If they have diffent colors, enclosed monsters will escape. - TECHNICAL - Game ID: TJCD2027 - TRIVIA - Released on July 24, 1992 in Japan for 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58315&o=2 $end $info=popn1,popn1j,popn1k, $bio Arcade Video game published 22 years ago: pop'n music (c) 1998 Konami Company, Limited. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 1 Buttons : 9 - TRIVIA - Released in September 1998. Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music original soundtrack - KICA-7954) on 26/03/1999. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sega Dreamcast (1999) Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3644&o=2 $end $psx=popndt, $bio Sony PlayStation disc published 20 years ago: Pop'n Music - Disney Tunes (c) 2000 Konami Corp. - TECHNICAL - GAME ID: SLPM-86670 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85546&o=2 $end $info=popn2, $bio Arcade Video game published 21 years ago: pop'n music 2 (c) 1999 Konami Company, Limited. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 1 Buttons : 9 - TRIVIA - Released in April 1999. Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 2 original soundtrack : new songs collection - KMCA-43) on 18/11/1999. - TIPS AND TRICKS - * Character Change : Press white, yellow or green button on mode selection screen. * Optional Mode : After inserting a credit, hold the following buttons then press start button 1) Random mode : 1 + 3 + 7 + 9 2) Hidden mode : 2 + 4 + 6 + 8 3) Mirror mode : 3 + 4 + 6 + 7 4) Mirror Hidden mode : 2 + 3 + 7 + 8 5) Random Hidden mode : 1 + 2 + 8 + 9 6) Phrase Random : 1 + 4 + 6 +9 * Secret Music : If the following condition is met while playing or the following code is input after a credit is inserted a credit, secret music appears as 3rd song - J-R&B 1) Select "Neo-acho" in 1st stage and get Great over 80% 2) Get Great over 85% in 2nd stage Code : 2, 4, 2, 4, 2, 4, 2, 4, 6 - Lounge In 1st or 2nd stage, make up the number of 1st digit of the count of judgement for Great, Good and Bad with 3, 5 or 7. Code : 8, 6, 6, 3, 9, 6, 4, 1, hold 2 then press 5 * All Music Play Mode : Power-on with DIP 3-3 as ON. But 'J-R&B' and 'Lounge' are unselectable. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sega Dreamcast (1999) Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3643&o=2 $end $info=popn3, $bio Arcade Video game published 21 years ago: pop'n music 3 (c) 1999 Konami Company, Limited. pop'n music is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. Players : 1 Buttons : 9 - TRIVIA - Released in September 1999. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 3 V.S. Pop'n Stage - KMCA-49~50) on 03/03/2000. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sega Dreamcast (2000, "Pop'n Music 3 Append Disc") Sony PlayStation (2000, "Pop'n Music 3 Append Disc") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3642&o=2 $end $info=popn4, $bio Arcade Video game published 20 years ago: pop'n music 4 (c) 2000 Konami Company, Limited. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) - TRIVIA - Released in April 2000. Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 4 arcade originals - KMCA-62) on 21/06/2000. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sega Dreamcast (2000, "Pop'n Music 4 Append Disc") Sony PlayStation (2000, "Pop'n Music 4 Append Disc") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3641&o=2 $end $info=popn5, $bio Arcade Video game published 20 years ago: pop'n music 5 (c) 2000 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) - TRIVIA - Released in September 2000. Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 5 arcade originals - KMCA-83) on 21/12/2000. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sony PlayStation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3640&o=2 $end $info=popn6, $bio Arcade Video game published 20 years ago: pop'n music 6 (c) 2000 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) - TRIVIA - Released in April 2001. Konami Music Entertainment released a limited-edition soundtrack album for this game (Pop'n Music 6 original soundtrack - KMCA-112) on 27/06/2001. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sony PlayStation (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3639&o=2 $end $info=popn7, $bio Arcade Video game published 19 years ago: pop'n music 7 (c) 2001 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) Players : 1 Buttons : 9 - TRIVIA - Released in November 2001. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 7 AC & CS Pop'n Music 5 - KMCA-148~9) on 06/02/2002. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sony PlayStation 2 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3638&o=2 $end $info=popn8, $bio Arcade Video game published 18 years ago: pop'n music 8 (c) 2002 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) - TRIVIA - Released in May 2002. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 8 AC & CS Pop'n Music 6 - KMCA-173~4) on 22/08/2002. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3637&o=2 $end $info=popn9, $bio Arcade Video game published 17 years ago: "pop'n music" 9 (c) 2003 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Python 2 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port. - TRIVIA - Released in December 2002. Konami Music Entertainment released a 2 CD limited-edition soundtrack album for this game (Pop'n Music 9 AC & CS Pop'n Music 7 - KOLA-020~021) on 05/02/2003. - SERIES - 1. pop'n music (1998) 2. pop'n music 2 (1999) 3. pop'n music 3 (1999) 4. pop'n music 4 (2000) 5. pop'n music 5 (2000) 6. pop'n music 6 (2000) 7. pop'n music 7 (2001) 8. pop'n music 8 (2002) 9. pop'n music 9 (2003) 10. pop'n music 10 (2003) 11. pop'n music 11 (2004) 12. pop'n music 12 Iroha (2004) 13. pop'n music 13 Carnival (2005) 14. pop'n music 14 Fever! (2006) 15. pop'n music 15 Adventure (2007) 16. pop'n music 16 Party (2008) 17. pop'n music 17 The Movie (2009) 18. pop'n music 18 Sengoku Retsuden (2009) 19. pop'n music 19 Tune Street (2010) 20. HELLO! POP'N MUSIC (2011) 21. pop'n music 20 fantasia (2011) 22. pop'n music Sunny Park (2012) 23. Pop'n Music éclale (2015) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3636&o=2 $end $info=popnanm2, $bio Arcade Video game published 20 years ago: pop'n music Animelo 2 (c) 2000 Konami Corp. "pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song. - TECHNICAL - Konami Bemani Firebeat Hardware CPU : IBM Power PC 403GCX Graphics System : Konami custom (sprite style chip) Sound : Yamaha YMZ280B Software : DVD Drive, CD-ROM drive & Dongle Graphics Notes : Can draw arbitrary sized images from VRAM, which is laid out like a 2D texture sheet, also all the images are packed 16-bit pixels so there's no palette. Storage Media : CD-ROM (Program) & DVD-ROM (Audio) - TRIVIA - Released in October 2000. 'Animelo' stands for 'Animation Melody'. "pop'n music Animelo 2" was the most expensive Pop'n Music, due to its song list consisting completely of anime as well as television show licensed songs. This version is also the only one with the infamous "double" and "triple" modes. These options were originally provided with the intention of allowing multiple people to play along by adding one or two more notes for every note in the chart, sometimes resulting in a chord of all nine buttons. However, it became a popular challenge for a single player to play a song in "double" or "triple" mode. - SERIES - 1. pop'n music Animelo (1999) 2. pop'n music Animelo 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3631&o=2 $end $gbcolor=popngbam, $bio Nintendo Game Boy Color game published 20 years ago: Pop'n Music GB - Animation Melody [Model CGB-BPAJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68585&o=2 $end $gbcolor=popngbdt, $bio Nintendo Game Boy Color game published 20 years ago: Pop'n Music GB - Disney Tunes [Model CGB-BPDJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68586&o=2 $end $gbcolor=popngb, $bio Nintendo Game Boy Color game published 20 years ago: Pop'n Music GB [Model CGB-BPMJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68584&o=2 $end $svmu=popnm1, $bio Sega Visual Memory Unit mini-game published 21 years ago: Pop'n Music Vol.1 (c) 1999 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237220&o=2 $end $svmu=popnm2, $bio Sega Visual Memory Unit mini-game published 20 years ago: Pop'n Music Vol.2 (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237221&o=2 $end $svmu=popnm3, $bio Sega Visual Memory Unit mini-game published 20 years ago: Pop'n Music Vol.3 (c) 2000 Konami Corp. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237222&o=2 $end $info=popnpop,popnpopu,popnpopj, $bio Taito F3 cart. published 22 years ago: Pop'n Pop (c) 1998 Taito. Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game. Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons. Many bosses appear using a variety of tricks to impede your progress. There are 3 game modes. - Puzzle Mode: Play by yourself or with another person to challenge the computer. - VS CPU Mode: Play against the computer by yourself. - 2 Player VS Mode: Play against your opponent with your selected characters. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E51 Players: 4 Control: 8-way joystick Buttons: 4 - TRIVIA - Pop'n Pop was developed by Dreams for Taito and released in February 1998 (even if the titlescreen says 1997). All the characters in Pop'n Pop were selected from previous Taito games. Bubby&Bobby from Rainbow Islands, Sayo&Miki from Kiki-KaiKai, Bob&Jim from Don-Doko-Don, and Tiki&PyuPyu from New Zealand Story. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - STAFF - Producers : Yoshihisa Nagata, Tsukasa Oshima Director : Tomohiro Nishikado Planners : Tomohiro Nishikado, Kenichi Hiza Programmers : Kuniaki Watanabe, Shinya Sasaki, Kenichi Murohushi, Yasuhito Nagumo, Tomoaki Kasuya Character designer : Atsushi Haruta Graphic designer : Kazuhiro Fujii, Miyuki Sasaki, Nariyuki Sakamoto, Atsushi Haruta Sound director : Kenichi Kamio Sound data : Hiroshi Nishikawa (Light Link Music) Design works : Hidetomo Ogino Quality warranty : Nobuhiro Koyama Production control : Seiji Watanabe, Kazuyori Masumoto, Kazuhiko Azuma, Eiji Maruyama, Takeshi Nakatani - PORTS - * CONSOLES: [EU] Sony PlayStation (1998) "Pop'n Pop [Model SLES-01971]" [JP] Sony PlayStation (oct.22, 1998) "Pop'n Pop [Model SLES-01971]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" * HANDHELDS: Nintendo Game Boy Color [US] (dec.17, 2000) "Yogi Bear - Great Balloon Blast [Model CGB-BBXE-USA]" Nintendo Game Boy Color [EU] (2001) Nintendo Game Boy Color [JP] (feb.16, 2001) "Pop'n Pop [Model CGB-BJPJ-JPN]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2013&o=2 $end $gbcolor=popnpop, $bio Nintendo Game Boy Color game published 19 years ago: Pop'n Pop (c) 2001 JVC Music Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68587&o=2 $end $gbcolor=popnpopj, $bio Nintendo Game Boy Color game published 19 years ago: Pop'n Pop (c) 2001 Jorudan Company, Limited. - TECHNICAL - Cartridge ID: CGB-BJPJ-JPN - TRIVIA - Pop'n Pop for Game Boy Color was released on February 16, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68588&o=2 $end $psx=popnpop, $bio Sony PlayStation disc published 22 years ago: Pop'n Pop (c) 1998 Taito Corporation. - TECHNICAL - Game ID: SLPS-01636 - TRIVIA - Pop'n Pop for PlayStation was released on October 22, 1998 in Japan. A Reprint edition [Model SLPM-86454] was released on March 2, 2000. The game was then released on the PlayStation Store as a PSOne Classic [Model NPJJ-00234] on January 14, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85118&o=2 $end $pc8801_flop=popnroll, $bio Pop'n Roll (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92656&o=2 $end $info=popnrun,popnruna, $bio Arcade Video game published 33 years ago: Pop'n Run the Videogame (c) 1987 Seibu Kaihatsu, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129383&o=2 $end $info=popnstex, $bio Arcade Video game published 21 years ago: pop'n stage EX (c) 1999 Konami Company, Limited. - TECHNICAL - Konami Bemani DJ-Main Hardware CPU : MC68EC020FG25 @ 25MHz Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101 Sound : Custom Konami Sound Chips for Multiple Sound Channels Res : 24kHz 512x384 Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch. Roms : Program and graphics on EEPROM. - TRIVIA - Pop'n Stage EX was released in December 1999. - SERIES - 1. pop'n stage (1999) 2. pop'n stage EX (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4926&o=2 $end $psx=popntank, $bio Sony PlayStation disc published 21 years ago: Pop'n Tanks! [Model SLPM-86146] (c) 1999 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85547&o=2 $end $snes=popntwin, $bio Nintendo Super NES game published 27 years ago: Pop'n TwinBee (c) 1993 Palcom. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pop'n TwinBee [Model SHVC-PT]". - TRIVIA - Pop'n TwinBee was released in November 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63424&o=2 $end $snes=twinbadv, $bio Nintendo Super NES game published 25 years ago: Pop'n TwinBee - Rainbow Bell Adventures [Model SNSP-T7-EUR] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63425&o=2 $end $snes=twinbadvg, $bio Nintendo Super NES game published 25 years ago: Pop'n TwinBee - Rainbow Bell Adventures [Model SNSP-T7-NOE] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63426&o=2 $end $gameboy=popntwin, $bio Nintendo Game Boy Cart. published 26 years ago: Pop'n TwinBee (c) 1994 Konami Company, Limited. - TECHNICAL - Game ID: DMG-TD-NOE - TRIVIA - Pop'n Twinbee for Game Boy was released in 1994 (exact date unknown) in Europe. It is known in Japan as "TwinBee da!! [Model DMG-TDJ]". - PORTS - * HANDHELDS: Nintendo Game Boy Color [EU] (may.2000) "Konami GB Collection Vol. 3 [Model DMG-AF7P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66755&o=2 $end $snes=popntwinj,popntwinjs, $bio Nintendo Super Famicom cart. published 27 years ago: Pop'n TwinBee (c) 1993 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-PT - TRIVIA - Pop'n TwinBee was released on March 26, 1993 in Japan. It was the sixth game in the TwinBee series and a direct follow-up to the popular arcade game. Reviews: [FR] March 1993 - Consoles + No. 18: 94/100 - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - STAFF - Staff: Shuzilow.HA Composer: Kazuhiko Uehara, Masahiro Ikariko, Keroppi Inoue, Tomoya Tomita, Nobuyuki Akena, Masae Nakashima, Saiko Miki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61969&o=2 $end $apple2_flop_clcracked=poprspl, $bio Apple II disk. published 37 years ago: Pop'R Spell (c) 1983 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230728&o=2 $end $info=popspops, $bio Arcade Video game published 21 years ago: Pop's Pop's (c) 1999 Afega. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Pop's Pop's was released in June 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4583&o=2 $end $cpc_flop=popup199,popup19901, $bio Amstrad CPC 464 disk. published 30 years ago: Pop-Up (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121647&o=2 $end $cpc_flop=microclu0ba, $bio Amstrad CPC 464 disk. published 29 years ago: Pop-Up + Tetris [Model MCD-026] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120801&o=2 $end $coco_cart=popcorn, $bio Tandy Color Computer cart. published 39 years ago: Popcorn (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53458&o=2 $end $cpc_flop=popcorng, $bio Amstrad CPC type-in published 32 years ago: Popcorn (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120221&o=2 $end $lviv=popcorn, $bio Popcorn (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233012&o=2 $end $special_cass=popcorn, $bio POPCORN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234231&o=2 $end $lviv=popcorn2, $bio Popcorn 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233013&o=2 $end $odyssey2=popeye,popeyeb, $bio Magnavox Odyssey² game published 37 years ago: Popeye (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95660&o=2 $end $spectrum_cart=popeye, $bio Sinclair ZX Spectrum cart. published 36 years ago: Popeye (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118598&o=2 $end $timex_dock=popeye, $bio Timex Sinclair 2068 cart. published 36 years ago: Popeye (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237052&o=2 $end $spectrum_cass=popeyedk, $bio Sinclair ZX Spectrum cass. published 35 years ago: Popeye (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80274&o=2 $end $cpc_cass=popeye, $bio Amstrad CPC cass. published 34 years ago: Popeye (c) 1986 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98686&o=2 $end $mo5_cass=popeye, $bio Thomson MO5 cass. published 34 years ago: Popeye (c) 1986 Lesur [Christophe Lesur] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108896&o=2 $end $nes=popeyeh, $bio Nintendo Famicom cart. published 33 years ago: Popeye (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69305&o=2 $end $spectrum_cass=popeyesy, $bio Popeye (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219070&o=2 $end $spectrum_cass=popeyeza, $bio Popeye (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219677&o=2 $end $spectrum_cass=popeyema, $bio Popeye (c) 198? Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196849&o=2 $end $info=j6popoli,j6popolia, $bio Popeye & Olive (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41132&o=2 $end $snes=popeye, $bio Nintendo Super Famicom cart. published 26 years ago: Popeye - Ijiwaru Majo Sea Hag no Maki [Model SHVC-XI] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61970&o=2 $end $gba=popeye, $bio Nintendo GBA cart. published 15 years ago: Popeye - Rush for Spinach [Model AGB-APOE-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72215&o=2 $end $info=j5popeye,j5popeyea,j5popeyeb,j5popeyec,j5popeyed,j5popeyee,j5popeyef,j5popeyeg,j5popeyeh,j5popeyei, $bio Fruit Machine published 26 years ago: Popeye - The Sailor Man (c) 1994 JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40240&o=2 $end $c64_cass=popeye2, $bio Commodore C64 cass. published 29 years ago: Popeye 2 (c) 1991 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187853&o=2 $end $cpc_flop=popeye21,popeye2101, $bio Amstrad CPC 464 disk. published 29 years ago: Popeye 2 Cracked (c) 1991 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122629&o=2 $end $cpc_flop=popeye2c,popeye2u, $bio Popeye 2 Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122649&o=2 $end $spectrum_cass=popeye2, $bio Sinclair ZX Spectrum cass. published 29 years ago: Popeye 2 (c) 1991 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 803 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80275&o=2 $end $cpc_cass=popeye2,popeye2a, $bio Amstrad CPC cass. published 30 years ago: Popeye 2 [Model AS804] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98689&o=2 $end $gameboy=popeye2, $bio Nintendo Game Boy Cart. published 27 years ago: Popeye 2 (c) 1993 Activision, Incorporated. - TECHNICAL - Cartridge ID: DMG-PG-FRG - TRIVIA - Reviews: [FR] March 1992 - Joypad N.6: 90/100 [FR] May 1993 - Consoles + N.20: 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66757&o=2 $end $gameboy=popeye2u, $bio Nintendo Game Boy Cart. published 27 years ago: Popeye 2 [Model DMG-PG-USA] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66759&o=2 $end $gameboy=popeye2j, $bio Nintendo Game Boy Cart. published 29 years ago: Popeye 2 [Model DMG-PGJ] (c) 1991 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66758&o=2 $end $c64_cass=popeye3, $bio Commodore C64 cass. published 28 years ago: Popeye 3 - Wrestle Crazy (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187854&o=2 $end $spectrum_cass=popeye3w,popeye3w_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Popeye 3 - Wrestle Crazy (c) 1992 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 855 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80276&o=2 $end $cpc_flop=popeye3w,popeye3w01, $bio Amstrad CPC 464 disk. published 28 years ago: Popeye 3 Cracked (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122480&o=2 $end $cpc_cass=popeye3, $bio Amstrad CPC cass. published 28 years ago: Popeye 3 [Model AS856] (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98690&o=2 $end $cpc_flop=popeye19,popeye1901,popeyeuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Popeye Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133889&o=2 $end $gamegear=popeye, $bio Sega Game Gear cart. published 26 years ago: Popeye no Beach Volleyball (c) 1994 Technos Japan Corp. - TECHNICAL - [Model T-154017] - STAFF - Program : T. Sakagami, M.Takahashi Design : T. Maruyama, T.Tsuboya Sound : T. Urabe Plan : A. Nishizawa Special Thanks : S. Toyoshima, H. Kashiwaya, K. Kai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64782&o=2 $end $nes=popeyeea, $bio Nintendo Famicom cart. published 37 years ago: ポパイの英語遊び (c) 1983 Nintendo. (Popeye no Eigo Asobi) - TECHNICAL - Cartridge ID: HVC-EN - TRIVIA - Popeye no Eigo Asobi was released on November 22, 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54512&o=2 $end $info=pop_lx5,pop_pa3,pop_la4, $bio Pinball published 26 years ago: Popeye Saves the Earth (c) 1994 Midway. - TECHNICAL - Midway WPC (DCS) Model Number : 50022 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC (@ 10 Mhz) - TRIVIA - Released in January 1994. 4,217 units were produced. This game was part of WMS' SuperPin series. Based on the famous King Features Syndicate cartoon series. - UPDATES - Version L-1 Date : January 13, 1994 - Initial release to production. Version L-2 Date : January 24, 1994 - Added translations. Version L-4 Date : February 14, 1994 - Added some new display and speech effects. - Reduced Special percentage. - Boosted replay start default. - Completed translations. - Enhanced the lockup post logic. Version L-5 Date : October 4, 1994 - Fixed a problem with replay boost that prevented it from being turned off. - Added a re-kick on the right ball popper. - Updated the ball launch lamp logic. - STAFF - Designers : Python Anghelo, Barry Oursler (BSO) Artwork : Pat McMahon, Python Anghelo, John Youssi Software : Mike Boon (MAB) Dots/Animation : Scott Slomiany (Scott Matrix), Eugene Geer Mechanics : Zofia Bil (ZB) Music and Sounds : Paul Heitsch (PH) Support Crew : John Youssi, Scott Slomiany, Eugene Geer, Pam Erickson, Linda Deal, Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5338&o=2 $end $info=popeyehs, $bio High Score Kit for Popeye (c) 200? Braze Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128345&o=2 $end $a800=popeye,popeyee, $bio Atari 800 cart. published 37 years ago: Popeye (c) 1983 Parker Bros. - TECHNICAL - Model 1150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86661&o=2 $end $cpc_flop=popeyeuk, $bio Amstrad CPC 464 disk. published 34 years ago: Popeye [Model 61851111] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133888&o=2 $end $a5200=popeye, $bio Atari 5200 cart. published 37 years ago: Popeye (c) 1983 Parker Bros. In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and cries for H-E-L-P before they hit the water and sink--or before Brutus, the Sea Hag, or some vulture knocks you over. Each time you complete a round, you'll automatically proceed to the next--and more difficult one. - TECHNICAL - Model 9510 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50076&o=2 $end $coleco=popeye,popeyea, $bio Colecovision game published 37 years ago: Popeye (c) 1983 Parker Bros. - TECHNICAL - Model 9810 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53330&o=2 $end $spectrum_cass=popeyeal, $bio Popeye [Model AS144] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220255&o=2 $end $gameboy=popeye, $bio Nintendo Game Boy Cart. published 30 years ago: Popeye [Model DMG-PYA] (c) 1990 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66756&o=2 $end $nes=popeye1, $bio Nintendo Famicom cart. published 37 years ago: ポパイ (c) 1983 Nintendo. (Popeye) Famicom port of Nintendo's classic Popeye arcade game. - TECHNICAL - Cartridge ID: HVC-PP Barcode: 4988104002198 - TRIVIA - Popeye for Famicom was released on July 15, 1983 in Japan. In this port, Spinach is restored when you lose a life, and the ladder in the middle of the dock scene can be used to go up or down. Revision F of the arcade version has these rule variations, too. Other differences from the arcade version: 1) Each flight of stairs has four steps instead of five. 2) The Sea Hag does not materialize on the sides of the screen to throw bottles. The only bottles in this port are the ones thrown by Brutus. 3) Wimpy does not appear on the left side of the seesaw in the street scene. 4) No sound is heard when Bernard flies in from the left side of the screen in the shipboard scene, and when Popeye punches him for 1,000 points, the sound is the same one heard when Popeye punches bottles and skulls. The difference between the A and B games is that the B game technically omits the first 3 rounds and begins at Round 4, even though the game may say "Round 1". Export release: "Popeye [Model NES-PP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54511&o=2 $end $nes=popeye, $bio Nintendo NES cart. published 34 years ago: Popeye (c) 1986 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: Are you ready to climb ladders, jump landings, eat spinach and punch-out Brutus, Seahag and the flying Bernard? Because that's what it takes to win Olive Oyl's hand in marriage. You'll score points by defeating your enemies and collecting the 'love tokens' Olive drops from her window. The more you collect, the more points you'll score and the faster you'll win her love. But watch out. Around every corner lurks another jealous suitor. You'll have to think with your head as well as your heart to win this fast action love affair! - TECHNICAL - GAME ID: NES-PP-USA - TRIVIA - Released in June 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55444&o=2 $end $c64_cart=popeye, $bio Commodore C64 cart. published 37 years ago: Popeye (c) 1983 Parker Bros. - TECHNICAL - Model PB1560 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53673&o=2 $end $ti99_cart=popeye, $bio TI-99-4A soft. published 36 years ago: Popeye (c) 1984 Parker Bros. - TECHNICAL - Model PB1650 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84683&o=2 $end $a2600=popeye,popeyee, $bio Atari 2600 cart. published 37 years ago: Popeye (c) 1983 Parker Bros. In this game, you're POPEYE! And your goal is to catch all of Olive's hearts, notes, and Xs (smooches!) before they hit the water and sink or before Brutus or the Sea Hag's bottles knock you overboard. Each time you complete a round, you'll automatically proceed to the next--and more difficult one. - TECHNICAL - Model PB5370 - SCORING - The number of points for each heart, note, or X (smooch) caught depends upon which platform Popeye is on when he catches it. EXAMPLE: If Popeye is on platform #2 when he catches any kind of token from Olive, you gain 300 points. If he is on platform #4, the token is worth 50 points. Platform #1: 500 points Platform #2: 300 points Platform #3: 100 points Platform #4: 50 points Tokens in Water: 50 points Punching Bottles: 100 points Knocking Brutus Overboard: 3,000 points Bonus Popeye: You'll receive a bonus Popeye after the first 20,000 points accumulated. Double Points: Remember, you'll receive double the point value of a token if Popeye catches it while the "POPEYE THEME" is playing (after Popeye picks up the spinach). - STAFF - Programmer: Joe Gaucher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50832&o=2 $end $intv=popeye, $bio Mattel Intellivision game published 37 years ago: Popeye (c) 1983 Parker Bros. Based on the Nintendo of America arcade game. Climb aboard and join Popeye as you race him through a crazy maze in pursuit of Olive Oyl's falling hearts. The more hearts you help him catch, the higher your score. Of course, it won't be easy with Brutus and the Sea Hag around! Lead Popeye to his spinach in time and it's curtains for this pesky pair. If not - it's into the briny deep for this sailor! A fast and fun game for all ages! 1 or 2 players. - TECHNICAL - [Model PB6370] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60938&o=2 $end $info=gnw_popeye, $bio Handheld game published 39 years ago: Popeye (c) 1981 Nintendo Co., Ltd. The player controls the eponymous Popeye, who has to catch objects thrown by Olive Oyl, while at the same time avoiding Bluto's attacks. If Popeye is upright in the center of the boat, he's safe from Bluto's attacks, but he may miss objects thrown by Olive Oyl. The game speeds up as it progresses, and Olive Oyl will start throwing more than one objects at the same time. In Game B, Brutus jumps back and forth from the boat on the right to the pier on the left, making it harder to avoid him. - TECHNICAL - Model PP-23 - TRIVIA - Released on August 5, 1981 in Japan. The standard version had three releases (different boxes). - TIPS AND TRICKS - Maximum score is 999 and when the score reaches 200 or 500 points all misses are cancelled. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100943&o=2 $end $info=popeyeu, $bio Arcade Video game published 38 years ago: Popeye (c) 1982 Nintendo of America, Incorporated. North American version. For more information about the game itself, please see the original Japanese version entry; "Popeye [No. TPP2-UP]". - TECHNICAL - Model No. TPP2-UP-US - TRIVIA - Popeye was released in December 1982 in North America. Steve Harris holds the official record for this game with 1,232,250 points. Parker Brothers released a board-game based on this video game (same name) in 1983. The board is laid out like the first level of the video game. - PORTS - * CONSOLES: Atari XEGS [US] Magnavox Odyssey 2 (1982) [US] Colecovision (1983) "Popeye [Model 9810]" [US] Atari 2600 (1983) "Popeye [Model PB5370]" [US] Mattel Intellivision (1983) "Popeye [Model PB6370]" [US] Atari 5200 (1983) "Popeye [Model 9510]" [US] Nintendo NES (june.1986) "Popeye [Model NES-PP-USA]" * COMPUTERS: [US] Atari 800 (1983) "Popeye [Model 1150]" [US] Commodore C64 (1984) "Popeye [Model PB1560]" [US] Texas Instruments TI-99/4A (1984) "Popeye [Model PB1650]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34758&o=2 $end $info=popeye,popeyef,popeyebl,popeyej,popeyejo, $bio Arcade Video game published 38 years ago: Popeye (c) 1982 Nintendo. Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return). Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - TECHNICAL - Most Popeye machines were upright cabinets, but cocktails were also available. The upright was in the standard Nintendo cabinet, the same one used in "Donkey Kong", "Donkey Kong Jr.", "Radar Scope", "Donkey Kong 3", and "Sky Skipper". Almost all other Nintendo titles used alternate versions of this same cabinet. "Mario Bros." was wider, "Punch-Out!!" was taller, etc., but they were still nearly identical. A dedicated Popeye machine will be blue, although you will sometimes see them in different colors (non-blue Popeyes are conversion cabinets). Model No. TPP2-UP Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 (PUNCH) - TRIVIA - Popeye was released in December 1982 in Japan. Licensed to Atari for distribution in Ireland and Great Britain. * Popeye From Strip To Screen : Popeye the Sailor, one of the most enduring characters in animation history, began not in motion pictures but in E.C. 'Elzie' Segar's 'Thimble Theater' comic strip. Born in Illinois, Segar began cartooning in Chicago in 1914. Graduating to his own strip for the Chicago American, Segar was then hired in 1919 by Hearst's New York Evening Journal to create the syndicated 'Thimble Theater' strip. 'Thimble Theater' depicted the adventures of Ham Gravy, his girlfriend Olive Oyl and her brother Castor. The venture was a success, expanding to an additional Sunday color page in 1924. Segar's comic strip used complex, rambling and frequently eerie narratives that attracted a devoted following, but it lacked strong central characters. In the 'Thimble Theater' of January 17, 1929, Ham and Castor decided to hire a crew to sail in search of the legendary Whiffle Hen. Walking up to a grizzled one-eyed mariner on a dock, Castor asked him, "Are you a sailor?" "`Ja think I'm a cowboy?" came the reply, introducing Popeye to readers. * Move Over, Ham Gravy : Over a period of months, Popeye developed from a supporting character to the central figure in the hunt for the Whiffle Hen. When Segar finally brought the narrative to a close and tried to retire the sailor, outraged fans contacted the Hearst syndicate demanding more adventures with Popeye. Segar obliged them : the sailor replaced Ham as Olive's love interest, Castor Oyl was reduced to infrequent appearances, and the strip was renamed 'Thimble Theater, Starring Popeye'. The early 1930s was a period of keen competition among American animation studios for market share. Central to the business strategy of most studios was the development of cartoon 'stars' whose popularity would ensure bookings by major theater chains. Disney followed the success of Mickey Mouse by developing new characters like Donald Duck and Goofy up from supporting roles in Mickey Mouse cartoons. Similar strategies were tried at Warner Bros., where Bugs Bunny and Daffy Duck evolved from secondary roles in films starring other animated characters. One of the earliest examples of this took place at the Fleischer Studios, Inc. in New York, where the unpopular starring canine character Bimbo was matched up with a girlfriend in Dizzy Dishes (1930). The girlfriend eventually developed into Betty Boop, the studio's major character. With the popularity of Betty Boop at a peak in 1932, brothers Max and Dave Fleischer decided to introduce a new film series which would include another character to grow into a star. Fleischer rival Van Beuren Corporation had already signed an agreement to bring Otto Soglow's strip 'The Little King' to the screen. Max Fleischer, who was a great fan of Segar's strip, approached Hearst's King Features Syndicate for the right to use Popeye. The two companies signed an agreement on November 17, 1932. * Betty introduces Popeye to the Big Screen : The production of the first Popeye film took place in secrecy. Veteran animator Roland Crandall was given space apart from the rest of the studio. There, he single-handedly animated the entire cartoon, aided only by the inclusion of some Shamus Culhane animation recycled from the earlier Betty Boop's Bamboo Isle (1932). The results were so satisfying that even before the film was released, the Fleischers and King Features amended the agreement granting the studio the right to produce and release animated cartoons featuring Popeye for a five year period. Crandall's film 'Betty Boop Presents Popeye The Sailor' opened in the summer of 1933 as part of the 'Betty Boop' series. After a prologue in which newspapers herald the sailor's film debut, and Popeye sings 'I'm Popeye the Sailor Man', the film featured what was to be the standard 'Popeye' series plot, re-enacted with variations by the Fleischers for the next decade. Olive waits for Popeye to disembark from his ship at the dock. Bluto follows the couple to a fairground, where the two sailors compete for Olive's attentions through feats of strength. Bluto abducts Olive and ties her to a train track. As the locomotive approaches, Popeye and Bluto fight. Popeye defeats Bluto, and, through the magical powers of spinach, is able to stop the train and save Olive Oyl. Here, we see the essential difference between the Segar and Fleischer sense of narrative. Segar reveled in picaresque plots that coursed in unexpected directions for up to two years, exploring every novel twist and nuance of narrative. In anticipation of post-modernism, the very concept of plot was old-fashioned to the Fleischers. Hackneyed and ritualized story conventions were torn apart, recombined in odd juxtapositions, and satirized in endless variations. The Fleischer Popeye cartoons were an instant success. "It might have been just a fluke, a lucky break, that the Segar characters fit the Fleischer style so well", recalls former Popeye animator Myron Waldman. "The animation of Olive Oyl in the mid-1930s was perfect. It fit her. The character had no elbows and the most prominent knees. When she spoke, the voice fit too. This was character. That's what made her so good". * Step Aside, Mickey : Segar's characters were not the only things consistent with the Fleischer style. Both Segar and the Fleischer staff shared a fondness for a poetically improvisational language. When Popeye's original voice artist, William 'Red Pepper Sam' Costello, left after the first few pictures, he was replaced by a studio in-betweener named Jack Mercer. Much of the dialogs of the Popeye cartoons was post-synched with little attention to synchronized mouth action. Mercer, Mae Questel (Olive's voice, except for the 1938-41 period, when Margie Hines was the voice artist) and William Penell or Gus Wickie, who voiced Bluto, often ad-libbed dialogs during recording sessions, particularly Popeye's 'asides' and pun-filled conversations. Added to this was a progressive softening and increased complexity of Popeye's character, paralleling changes in the strip. Popeye cartoons became the Fleischers' leading attraction. By 1938, Popeye replaced Mickey Mouse as the most popular cartoon character in America. The Fleischers rummaged through the Segar strip for supporting characters. Bluto, the animated series' antagonist, was a minor character in the Segar strip, appearing only in 1933's 'The Eighth Sea'. Longer-lived strip characters that joined Popeye on the screen included hamburger maven J. Wellington Wimpy, Swee'Pea, Eugene the Jeep and Poopdeck Pappy. While in the comic strip, Popeye gained his great strength from rubbing the Whiffle Hen, the Fleischers added the gimmick of Popeye's power being largely dependent on the ingestion of spinach. Farmers in America's self-styled 'spinach capital' of Crystal City, Texas set up a statue of Popeye in gratitude for the publicity. As early as 1935, the Fleischers sought backing for a feature-length animated film from their distributor Paramount. Paramount refused to risk money on a feature. In an attempt to persuade the company that longer animated films could be profitable, Max Fleischer initiated the production of three two-reel color 'specials' starring Popeye, beginning with 'Popeye The Sailor Meets Sinbad The Sailor' (1936). Although these 'specials' were often billed over their accompanying feature, Paramount still refused to back the animated feature. Conditions changed after the success of Disney's 'Snow White And The Seven Dwarfs' (1937) and the Fleischers received money for the eighty minute Gulliver's Travels. According to some sources, the film was originally to have Popeye in the role of Gulliver, but the idea was scrapped early in the planning stages. Perhaps this was unwise. According to internal Paramount correspondence, the Popeye shorts were far more profitable to Paramount than Disney's films were to his distributor, RKO. The sailor's box-office appeal might have helped the Fleischer features. Gulliver's Travels (1938) and the company's next feature, Mr. Bug Goes To Town (1941), bombed, leading to the failure of Fleischer Studios, Inc. * Post-Fleischer Popeye : The successor company, Famous Studios, continued with the production of Popeye cartoons. Many of these were remakes of earlier Fleischer films. Much of the supporting cast of the Fleischer versions were replaced by new characters, such as identical nephews Pip-Eye, Peep-Eye, Poop-Eye and Pup-Eye. A redesign of the major characters included white U.S. Navy uniforms for Bluto and Popeye (in keeping with their war-time service in the armed forces), and more comely fashions for Olive. Upgraded technology, including the introduction of color to the series in 1943 with Her Honor The Mare and 3-D in Popeye The Ace Of Space (1953), tried to rejuvenate the series. None of these strategies were able to breathe much life into the films. Spooky Swabs (1957) brought theatrical release of Popeye films to a close. The success of the black and white Popeye cartoons on television in the 1950s inspired several revivals of the series by such talents as Gene Deitch, John Halas and Joy Batchelor, Jack Kinney, and Hanna-Barbera. Hampered by limited budgets and rushed production schedules, none of these came close to the Fleischer or Famous theatrical versions. The less said about Robert Altman's live-action feature with Robin Williams and Shelley Duvall as Popeye and Olive Oyl, the better. What has endured are the original qualities of the Segar and Fleischer works. In fact, Segar's strips have been reissued by Nostalgia Press and the Smithsonian Press. The earlier Fleischer films, which shared the shabby urban or surreal exotic locations and working-class orientation of the Segar originals, retain a vitality and charm that still appeal to a large group of devoted fans today. * Bluto/Brutus issue : Bluto's name was changed to Brutus after the theatrical Popeye cartoon series went out of production in 1957. It was wrongly believed that Paramount Pictures, distributors of the Fleisher Studios cartoon, owned the rights to the name Bluto. (King Features owned the name all along as Bluto had been originally created for the comic strip.) However, with poor research, they couldn't realize this, and renamed him Brutus to avoid copyright problems. "Brutus" appeared in the 1960-1962 Popeye television cartoons (with his physical appearance changed, making him obese rather than muscular), but he is again "Bluto" (and back to his original muscular physique) in the 1978 Hanna-Barbera Popeye series and the 1980 live-action Popeye movie, as well as the 1987 Popeye and Son series also by Hanna-Barbera. The character was named Bluto in the 2004 movie "Popeye's Voyage: The Quest for Pappy". Nintendo used the name "Brutus" for the character in this arcade game. - UPDATES - REVISION D (used on most Popeye machines) : * Dock scene has a black background. * Default high score is 32,600. * First nickname on the default high score table is GET. * Spinach can only be used once per round, and it is not restored after you lose a life. * The ladder at the center of the dock scene can only be used to go down. * Extra Life dip-switch can be set at 40,000, 60,000, 80,000, or None. The default is 40,000, meaning you get an extra life at 40,000 points. REVISION F (designed especially for novice players) : * Dock scene has a colored background. * Default high score is smaller than on Revision D : 25,600. * First nickname on the default high score table is KAC. * Spinach is restored after you lose a life. * The ladder at the center of the dock scene can be used to go up or down. * Extra Life dip-switch can be set at 20,000, 30,000, 50,000, or None, with 20,000 as the default. BOOTLEG : * No copyright in bootleg set 1 (the copyright is present in bootleg sets 2 and 3). - SCORING - Collecting a heart, note, or letter on the... 1st floor : 50 points(1) 2nd floor : 100 points(1) 3rd floor : 300 points(1) 4th floor : 500 points(1) Punching the punch-bag : 30 points Punching a bottle : 100 points Punching a skull : 100 points Punching Bernard : 1,000 points Using Spinach power to knock Brutus into the water : 3,000 points Dropping the bucket on Brutus' head when he's on the... 1st floor : 4,000 points 2nd floor : 2,000 points 3rd floor : 1,000 points Hitting Swee'Pea's platform from below : 500 points(1) NOTE : The Punch button is not required to punch Brutus or Bernard when Popeye has Spinach power. (1) denotes values that are doubled if Popeye has Spinach power. - TIPS AND TRICKS - * A Display Glitch : On the street scene, you can stand at the point on the edge where you 'wraparound' and if you punch a bottle in the right spot, it'll erase part of the 'THRU' sign. This can be done on both sides. * ROUND 1 - Dock Scene : 1) On this scene, Olive Oyl stands at the top of the screen and throw hearts (24 of them, one at a time) down to the bottom, hoping that Popeye will catch them all. If a heart reaches the bottom of the screen, you will have about 10 seconds to pick it up before it breaks, costing you one life. Try to catch the hearts as high as possible, since they decrease in value as they get closer to the bottom. 2) When Brutus harasses you, cross the edge of the screen from left to right and wait for him to stop directly underneath the bucket. Hit the punching bag at this point and the bucket will fall onto his head, rendering him helpless for a while. This will score you points based on which floor Brutus is on when you hit him (see Scoring above) and give you some time to catch a few more hearts. 3) Like in the cartoons, Popeye becomes stronger after eating Spinach. A can of Spinach moves between the second and third floors of the screen and you can have Popeye eat it by punching the can. Afterwards, Popeye will turn red and become stronger than Brutus for about 10 seconds (shorter in later levels). If you can punch Brutus during this time (you do not need to use the Punch button), he falls into the water, temporarily knocking him out, and you will be awarded 3,000 points. 4) Brutus will eventually recover so make good use of this time by catching as many falling hearts as possible. They don't move, and they are worth twice as much when Popeye is under the influence of Spinach, so catching some of the higher hearts can really help your score. And since extra lives are only awarded at a very high score (40,000 points by default on most machines, and 20,000 points by default on Revision F machines; see Updates above), you should be as greedy as possible. 5) Spinach can only be used once per level, and it is never restored after you lose a life (except in Revision F, see Updates above). Do not use it too soon. Collect about two thirds of the total number of hearts, and have as many hearts fill the air as possible before getting the Spinach. 6) If you want to risk getting 4,000 points instead of 2,000, do not use the punching bag immediately. Wait until you have knocked out Brutus using Spinach power, and position Popeye to the punching bag. After Brutus comes out of the sea, he will move underneath the bucket on the bottom floor. With some practice and timing you should be able to drop the bucket onto his head for 4,000 points. NOTE : Touching Brutus while the bucket is on his head is not fatal. But be careful, because after the bucket comes off he can easily knock out Popeye. 7) To make up for his lumbering slowness, Brutus is capable of throwing beer bottles at Popeye. You should try to force him to throw bottles as often as possible (four at a time) instead of avoiding them, so you can score extra points. 8) The Sea Hag also throws bottles, except she only throws one at a time. The Sea Hag materializes on the edge of the screen for a moment, chucks a bottle, and disappears. She can also be on both sides of the screen at once. So if you are caught between two Sea Hags or between Brutus and the Sea Hag, you will have to be quick on the joystick and the Punch button to survive. * ROUND 2 - Street Scene : This scene is much like the dock scene, except Olive Oyl is now dropping musical notes (16 of them, one at a time). The major difference is the layout, with Wimpy on the plank in the lower left corner. If Popeye jumps off the second floor, he will be catapulted up to the third floor. With some careful timing, you can even make Popeye leap all the way up to the fourth floor, where Swee'Pea is waiting on a balloon platform. Touching the bottom of Swee'Pea's platform will score 500 points (1,000 points while under the influence of Spinach). * ROUND 3 - Shipboard Scene : 1) The setting for this scene is a ship, with a sliding platform on the top floor. The scene opens with Bernard, the Sea Hag's pet vulture, carrying Olive Oyl to the mast at the top. This intro is only shown the first time you play the shipboard scene. 2) To start the round, you should be able to slide Popeye across the moving platform on the fourth floor several times, catching the letters H-E-L-P that Olive Oyl is dropping from directly above. 3) Every time Popeye catches a letter, one step is added to a ladder which goes up to Olive Oyl. When the ladder is finished, Olive Oyl is rescued. This is the most difficult scene because a total of 24 letters are needed to complete the ladder and save Olive Oyl. Bernard will constantly appear from the left side of the screen. While sliding back and forth across the platform, you should try to punch Bernard as many times as possible, to score 1,000 points per punch. 4) After Popeye has rescued Olive Oyl on the shipboard scene, there will be an intermission that will have Popeye's face while "I'm Popeye The Sailor Man" plays followed by Popeye blowing his pipe and going "Toot! Toot!". Afterwards, the game begins again from the dock scene with increased difficulty. On all three scenes, Brutus can reach from underneath or bend down from higher floors to lower ones. Be careful that you are not directly above or below him when he does this. When the game restarts from the dock scene with increased difficulty, the Sea Hag will start throwing down deadly bouncing skulls from the edges of the screen that must be punched when they are bouncing upward. You must also make sure that there are no skulls directly above Popeye, since they drop down a floor or two and hit him on the head. The Sea Hag only throws skulls on the dock and street scenes, not on the shipboard scene. Continue to avoid Brutus, Bernard, the beer bottles, and the skulls, and keep catching whatever Olive Oyl throws down. - PORTS - * CONSOLES: [FR] Philips G7000 Videopac (1982) [US] Atari 2600 (1983) [US] Atari 5200 (1983) [BR] Philips Odyssey² (1983) [US] ColecoVision (1983) [US] Intellivision (1983) [JP] Nintendo Famicom (jul.15, 1983) "Popeye [Model HVC-PP]" [EU] Nintendo NES (sept.1, 1986) "Popeye [Model NES-PP]" * COMPUTERS: [US] Atari 8-bit (1983) [EU] Commodore C64 (1984) [US] TI-99/4A (1984) * MOBILE: [US] Java ME (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2015&o=2 $end $info=sc4popey,sc4popeya,sc4popeyb,sc4popeyc,sc4popeyd,sc4popeye, $bio Popeye (c) 200? Mazooma Games. - TECHNICAL - [Model PR2417] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43050&o=2 $end $info=sc5popey,sc5popeya,sc5popeyb,sc5popeyc,sc5popeyd,sc5popeye,sc5popeyf,sc5popeyg, $bio Popeye (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2417] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40010&o=2 $end $info=j5popth,j5poptha,j5popthb, $bio Popeye's Treasure Hunt (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41046&o=2 $end $info=popeyeman, $bio Arcade Video game published 39 years ago: Popeye-Man (c) 1981 Nittoh. PIrate version of "Pac-Man" featuring sprite of Popeye instead of Pac-Man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32504&o=2 $end $megacdj=popmail, $bio Sega Mega-CD published 26 years ago: Popful Mail [Model G-6029] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60542&o=2 $end $pc8801_flop=popful,popfula,popfuld, $bio NEC PC-8801 Series disk. published 29 years ago: Popful Mail (c) 1991 Nihon Falcom. - TECHNICAL - GAME ID: NW10061010 BARCODE: 4956027040719 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92657&o=2 $end $pc98=popmail, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Popful Mail (c) 1992 Nihon Falcom. - TECHNICAL - GAME ID: NW10061020 BARCODE: 4956027060731 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95239&o=2 $end $snes=popmail, $bio Nintendo Super Famicom cart. published 26 years ago: Popful Mail [Model SHVC-IW] (c) 1994 Nihon Falcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61971&o=2 $end $segacd=popmail, $bio Sega CD published 25 years ago: Popful Mail [Model T-127035] (c) 1995 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60783&o=2 $end $info=popira, $bio Dedicated Console published 20 years ago: Popira (c) 2000 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145607&o=2 $end $info=popira2, $bio Dedicated Console published 18 years ago: Popira 2 (c) 2002 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146777&o=2 $end $x68k_flop=popjack, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Popjack (c) 1994 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88515&o=2 $end $pc8801_flop=poplilim, $bio Popli Limited (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92658&o=2 $end $info=popobear, $bio Arcade Video game published 20 years ago: PoPo Bear (c) 2000 BMC [Bao Ma Technology Co.] - TRIVIA - PoPo Bear was released in June 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26339&o=2 $end $svision=popoteam, $bio Super Vision game published 28 years ago: Popo Team [Model SV10037] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95467&o=2 $end $snes=popoitto, $bio Nintendo Super Famicom cart. published 25 years ago: Popoitto Hebereke [Model SHVC-APHJ-JPN] (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61972&o=2 $end $saturn=popohebe, $bio Sega Saturn game published 25 years ago: Popoitto Hebereke (c) 1995 Sunsoft - TECHNICAL - GAME ID: T-1504G - TRIVIA - Released on March 3, 1995 in Japan. Export releases: [EU] "Hebereke's Popoitto [Model T-1502H-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59517&o=2 $end $msx1_cart=poppaqk, $bio MSX cart. published 34 years ago: Poppaq the Fish (c) 1986 Boram Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77381&o=2 $end $msx1_cart=poppaq, $bio MSX cart. published 36 years ago: Poppaq the Fish (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 20120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77380&o=2 $end $info=popper, $bio Arcade Video game published 37 years ago: Popper (c) 1983 Omori Electric Co. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 (THROW) - TRIVIA - Popper was released in October 1983. It was licensed to Alway Electronic Compnents, Ltd. for distribution in the US. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2016&o=2 $end $info=pop_hh, $bio Arcade Video game published 31 years ago: Popper (c) 1989 Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 4 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a bootleg of "Hard Head". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3506&o=2 $end $gameking=popper, $bio Popper (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129985&o=2 $end $cpc_flop=poppiess, $bio Amstrad CPC type-in published 30 years ago: Poppie's Super Keyboard (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119822&o=2 $end $sms=populous, $bio Sega Master System cart. published 31 years ago: Populous (c) 1989 TecMagik - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56132&o=2 $end $amigaocs_flop=populous,populousu, $bio Commodore Amiga 500 disk. published 31 years ago: Populous (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74755&o=2 $end $x68k_flop=populous, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Populous (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857002040 FD x1 - TRIVIA - Released on March 23, 1990 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87994&o=2 $end $pc98=populous, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Populous (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857002026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90386&o=2 $end $megadriv=populous, $bio Sega Mega Drive game published 29 years ago: Populous (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56767&o=2 $end $megadriv=populousj, $bio Sega Mega Drive game published 29 years ago: Populous (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56768&o=2 $end $megadriv=populousu, $bio Sega Genesis game published 29 years ago: Populous (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57349&o=2 $end $archimedes=populous, $bio Acorn Archimedes disk. published 28 years ago: Populous (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115921&o=2 $end $psx=populous, $bio Sony PlayStation disc published 21 years ago: Populous - The Beginning (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110568&o=2 $end $amigaocs_flop=populouspl, $bio Commodore Amiga 500 disk. published 31 years ago: Populous - The Promised Lands (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74757&o=2 $end $st_flop=populopl, $bio Atari ST disk. published 31 years ago: Populous - The promised Lands (c) 1989 Bullfrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149324&o=2 $end $pc98=populouspl, $bio NEC PC-9801/Sharp X68000 disk. published 30 years ago: Populous - The Promised Lands (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857002064 FD x1 - TRIVIA - Released on July 06, 1990 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87996&o=2 $end $fmtowns_cd=populous, $bio Fujitsu FM Towns CD published 30 years ago: Populous - The Promised Lands (c) 1990 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110365&o=2 $end $pcecd=populous, $bio NEC PC-Engine CD published 29 years ago: Populous - The Promised Lands (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58316&o=2 $end $amigaocs_flop=populouspla, $bio Commodore Amiga 500 disk. published 31 years ago: Populous - The Promised Lands [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74758&o=2 $end $archimedes=populousc, $bio Populous Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127038&o=2 $end $amigaocs_flop=populus2, $bio Commodore Amiga 500 disk. published 29 years ago: Populous II (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74759&o=2 $end $amigaocs_flop=populus2cg, $bio Commodore Amiga 500 disk. published 28 years ago: Populous II - The Challenge Games (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74760&o=2 $end $pc98=populus2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Populous II - Trials of the Olympian Gods (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857008035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90388&o=2 $end $x68k_flop=populus2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Populous II - Trials of the Olympian Gods (c) 1992 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857006055 - TRIVIA - Released on August 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87995&o=2 $end $snes=populus2j, $bio Nintendo Super Famicom cart. published 27 years ago: Populous II - Trials of the Olympian Gods [Model SHVC-PL] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61974&o=2 $end $snes=populus2, $bio Nintendo Super NES game published 27 years ago: Populous II - Trials of the Olympian Gods [Model SNSP-PL-EUR] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63429&o=2 $end $snes=populus2g, $bio Nintendo Super NES game published 27 years ago: Populous II - Trials of the Olympian Gods [Model SNSP-PL-NOE] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63430&o=2 $end $amigaocs_flop=populwe, $bio Commodore Amiga 500 disk. published 29 years ago: Populous World Editor (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74761&o=2 $end $amigaocs_flop=populousa, $bio Commodore Amiga 500 disk. published 31 years ago: Populous [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74756&o=2 $end $gameboy=populous, $bio Nintendo Game Boy Cart. published 27 years ago: Populous (c) 1993 Imagineer Company, Limited. - TECHNICAL - Cartridge ID: DMG-P9-UKV - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66760&o=2 $end $gameboy=populousj, $bio Nintendo Game Boy Cart. published 27 years ago: Populous [Model DMG-P9A] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66761&o=2 $end $pce=populous,populous1, $bio NEC PC-Engine HuCARD published 29 years ago: Populous (c) 1991 Hudson Soft. Not that many games have players incarnate almighty gods and as such, Populous really stands out of the crowd. Populous gives the player world domination on a plate. It offers several scenarios where two civilizations (the blues and the reds) try to conquer each others lands. The map is presented in a clever 3-D isometric view and four different terrains are available. A cursor is used to interact with the map and the Select and Run buttons switch from the two action and option menus. The player receives Mana energy from his people and use it to shape the terrain, build armies, trigger earthquakes or change the weather. And the better are the people, the more the player benefits. They also evolve as they get more land and change from Prehistoric cavemen to Medieval knights. The goal of Populous is to first get the people to grow and their towns to expand, which will slowly increase the player's powers and get him to use even more devastating mesures. But, it is always good to keep an eye on the other god and his people, as they do the same on the other side of the world. Soon, each camp has enough power to call for the final Armageddon and a fierce battle will decide of the ultimate winner. - TECHNICAL - HuCARD ID: HC91041 HuCARD Size: 4 Mbits. - TRIVIA - Released on April 13, 1990 in Japan for 6900 Yen. Populous was originally created by Bullfrog (led by Peter Molyneux) and released in 1989 for the Amiga, Atari ST and PC Computers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58688&o=2 $end $snes=populousj, $bio Nintendo Super Famicom cart. published 30 years ago: Populous (c) 1990 Imagineer Company, Limited. - TECHNICAL - Cartridge ID: SHVC-PO - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 99/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61973&o=2 $end $snes=populousu, $bio Nintendo Super NES game published 29 years ago: Populous [Model SNS-PO-USA] (c) 1991 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63428&o=2 $end $snes=populous, $bio Nintendo Super NES game published 29 years ago: Populous (c) 1991 Imagineer Company, Limited. - TECHNICAL - Cartridge ID: SNSP-PO-EUR - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63427&o=2 $end $info=porky, $bio Arcade Video game kit published 35 years ago: Porky (c) 1985 Magic Electronics. A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets. - TECHNICAL - Players : 2 Control : 2-way joystick Buttons : 2 - STAFF - Developed by Shinkai, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2017&o=2 $end $cpc_flop=porkyuk1, $bio Amstrad CPC type-in published 33 years ago: Porky (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120222&o=2 $end $snes=porkypigu,porkypigua, $bio Nintendo Super NES game published 25 years ago: Porky Pig's Haunted Holiday [Model SNS-APPE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63432&o=2 $end $snes=porkypig, $bio Nintendo Super NES game published 25 years ago: Porky Pig's Haunted Holiday [Model SNSP-APPP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63431&o=2 $end $a2600=porkys, $bio Atari 2600 cart. published 37 years ago: Porky's (c) 1983 20th Century Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50833&o=2 $end $coleco=porkys, $bio Colecovision game published 37 years ago: Porky's (c) 1983 Fox Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53331&o=2 $end $a800=porkys, $bio Atari 800 cart. published 37 years ago: Porky's (c) 1983 Romox - TECHNICAL - GAME ID: 02033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86662&o=2 $end $orao=porno, $bio Porno (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237417&o=2 $end $x68k_flop=porolith, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Porolith (c) 1990 Ko.mo.mo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88516&o=2 $end $psx=porschec, $bio Sony PlayStation disc published 23 years ago: Porsche Challenge (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110862&o=2 $end $info=portman,porter,portmanj, $bio Arcade Video game published 38 years ago: Port Man (c) 1982 Nova Games. Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This game is also known as "Dock Man". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2018&o=2 $end $x68k_flop=porttowr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Port Tower Monogatari (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88517&o=2 $end $info=comportii, $bio Computer published 34 years ago: Portable II (c) 1986 Compaq. - TRIVIA - Released in 1986 at a price of US$3499, the Portable II was much improved upon its predecessors. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127346&o=2 $end $amigaocs_flop=portal, $bio Commodore Amiga 500 disk. published 34 years ago: Portal (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74762&o=2 $end $ibm5150=portal, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Portal (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83683&o=2 $end $apple2_flop_orig=portal, $apple2_flop_clcracked=portal, $bio Apple II disk. published 34 years ago: Portal (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230956&o=2 $end $gbcolor=portalr, $bio Nintendo Game Boy Color game published 19 years ago: Portal Runner [Model CGB-BAVE-USA] (c) 2001 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68589&o=2 $end $nes=porter, $bio Porter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84089&o=2 $end $info=pofo, $bio Computer published 31 years ago: Portfolio (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228779&o=2 $end $zx81_cass=portanal, $bio Sinclair ZX-81 cass. published 38 years ago: Portfolio Analysis [Model 03-2014] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114686&o=2 $end $psion2=portfoli, $bio Portfolio Pack (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234136&o=2 $end $x1_flop=portopia, $bio Sharp X1 5.25in.disk. published 37 years ago: Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86084&o=2 $end $pc8801_flop=portopia,portopiab,portopiaa, $bio NEC PC-8801 Series disk. published 37 years ago: Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92659&o=2 $end $nes=portopia, $bio Nintendo Famicom cart. published 35 years ago: ポートピア連続殺人事件 (c) 1985 Enix, Limited. (Portopia Renzoku Satsujin Jiken) - TRIVIA - Released on November 29, 1985 in Japan. - STAFF - Development by Chunsoft. Original Work: Yuji Horii - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54513&o=2 $end $fm7_cass=portopia, $bio Fujitsu FM-8 cass. published 37 years ago: Portopia Renzoku Satsujin Jiken (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G034 - TRIVIA - Released in September 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93777&o=2 $end $info=port16, $bio Chess board published 31 years ago: Portorose 16 Bit (c) 1989 Mephisto. Chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121903&o=2 $end $info=port32,port32t,port32a, $bio Chess board published 31 years ago: Portorose 32 Bit (c) 1989 Mephisto. Electronic chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121904&o=2 $end $cdi=venice, $bio Phillips CD-i published 28 years ago: Portrait of a City - Venice (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53037&o=2 $end $to7_cass=portrobo, $bio Portrait Robot (c) 198? Puymbroeck [Alain van Puymbroeck] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108502&o=2 $end $mo5_cass=portrait, $to7_cass=portrait, $bio Thomson MO5/TO7 cass. published 36 years ago: Portrait [Hebdogiciel no. 53] (c) 1984 Hebdogiciel. - STAFF - By: Alain van Puymbroeck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108501&o=2 $end $info=portrait,portraita, $bio Arcade Video game published 37 years ago: Portraits (c) 1983 Olympia. Photo-Safari : aim right to capture a number of animals, of four - then five - different kinds. Beware, the animals can destroy your camera. When you get high score, two lights in the cabinet, over the monitor, will light, and a b/w camera will start to capture images. So, the recordman/woman can insert a picture of him/herself between the introductory screens! - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8039 (@ 3.12 Mhz) Sound Chips : Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Vertical Video resolution : 320 x 432 pixels Screen refresh : 50.00 Hz Palette colors : 2048 Players : 2 Control : 4-way joystick Buttons : 1 - STAFF - Director : Livio Leante Engineering : Tiziano Tredese Hardware : Bruno Software : Boux Graphic by : Cortez Informatic by : Ernesto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2019&o=2 $end $cpc_flop=portrait, $bio Amstrad CPC type-in published 35 years ago: Portraits Robots (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120605&o=2 $end $amigaocs_flop=portcall, $bio Commodore Amiga 500 disk. published 33 years ago: Ports of Call (c) 1987 Aegis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74763&o=2 $end $to7_qd=poseidon, $bio Thomson TO7 Quick Disk published 35 years ago: Poseidon (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108660&o=2 $end $cpc_flop=poseidon03,poseidon01,poseidon,poseidon04,poseidon02, $bio Amstrad CPC 464 disk. published 35 years ago: Poseidon (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121598&o=2 $end $mo5_cass=poseidon,poseidonb,poseidonc,poseidona, $to7_cass=poseidon, $bio Thomson MO5/TO7 cass. published 34 years ago: Poseidon (c) 1986 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108503&o=2 $end $mo5_flop=poseidon, $bio Thomson MO5/TO disk. published 34 years ago: Poseidon (c) 1986 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127054&o=2 $end $dragon_cass=poseidon, $bio Dragon cass. published 37 years ago: Poseidon Adventure (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116473&o=2 $end $dragon_cass=poseidone, $bio Poseidon Adventure (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116682&o=2 $end $tvc_flop=poseidon, $bio Videoton TVC disk. published 31 years ago: Poseidon Kincse (c) 1989 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112286&o=2 $end $sf7000=poseidon, $bio Sega SF-7000 disk. published 29 years ago: Poseidon Wars + Space Panic + Rambo (c) 1991 Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131413&o=2 $end $sms=poseidon, $bio Sega Master System cart. published 32 years ago: Poseidon Wars 3-D (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56133&o=2 $end $to7_cass=posplane, $bio Position des Planetes (c) 198? Olivier [Jammes Olivier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108504&o=2 $end $bbcb_cass=positron, $electron_cass=positron, $bio Acorn BBC/Electron cass. published 37 years ago: Positron (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52251&o=2 $end $pippin=postcard, $bio Bandai Pippin CD published 24 years ago: Post de Card Light [Model BDE-10028] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122101&o=2 $end $msx2_flop=pmg, $bio MSX 2 disk. published 19 years ago: Post Modern Girl (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101952&o=2 $end $msx1_cass=postmort, $bio MSX cass. published 32 years ago: Post Mortem (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94921&o=2 $end $apple2gs=postcrds, $bio Apple IIGS disk. published 33 years ago: Postcards (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115115&o=2 $end $c64_cass=postrpstr, $bio Commodore C64 cass. published 36 years ago: Poster Paster (c) 1984 Taskset - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188241&o=2 $end $bbcb_cass=postman, $bio Postman (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52252&o=2 $end $spectrum_cass=postpata, $bio Postman Pat (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225857&o=2 $end $cpc_cass=postpat, $bio Amstrad CPC cass. published 32 years ago: Postman Pat - The Computer Game [Model AS337] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98691&o=2 $end $spectrum_cass=postpat2, $bio Sinclair ZX Spectrum cass. published 31 years ago: Postman Pat 2 (c) 1989 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 729 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80280&o=2 $end $spectrum_cass=postpat3, $bio Sinclair ZX Spectrum cass. published 28 years ago: Postman Pat 3 - To the Rescue (c) 1992 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 834 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80281&o=2 $end $cpc_flop=postmanp0b, $bio Postman Pat 3 Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122650&o=2 $end $gba=postmanp, $bio Nintendo GBA cart. published 13 years ago: Postman Pat and the Greendale Rocket [Model AGB-BROP-EUR] (c) 2007 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72216&o=2 $end $cpc_flop=postmanp03,postmanp07,postmanp, $bio Amstrad CPC 464 disk. published 32 years ago: Postman Pat Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122910&o=2 $end $c64_cass=postman2, $bio Commodore C64 cass. published 31 years ago: Postman Pat II (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187857&o=2 $end $cpc_flop=postmanp09,postmanp08,postmanp01, $bio Amstrad CPC 464 disk. published 31 years ago: Postman Pat II Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122912&o=2 $end $cpc_flop=postmanp04, $bio Amstrad CPC 464 disk. published 31 years ago: Postman Pat II Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122911&o=2 $end $cpc_cass=postpat2, $bio Amstrad CPC cass. published 31 years ago: Postman Pat II [Model AS730] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98692&o=2 $end $cpc_flop=postmanp02,postmanp0a,postmanp05,postmanp06, $bio Amstrad CPC 464 disk. published 28 years ago: Postman Pat III Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122913&o=2 $end $cpc_cass=postpat3, $bio Amstrad CPC cass. published 28 years ago: Postman Pat III [Model AS835] (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98693&o=2 $end $amigaocs_flop=postpat, $bio Commodore Amiga 500 disk. published 31 years ago: Postman Pat [Kids Pack] (c) 1989 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74764&o=2 $end $spectrum_cass=postpat, $bio Sinclair ZX Spectrum cass. published 31 years ago: Postman Pat (c) 1989 Alternative Software, Ltd. It seemed just another day to Postman Pat as he climbed out of bed. Little did he know that he would be rushed off his feet by all the work that faced him this morning as he did his round of Greendale. Parcels, letters and all sorts of odd jobs would keep him very busy. You can help Pat and Jess to get the job done by guiding his van around the village. You start the game by finding the Post Office where Mrs. Goggins will tell Pat what he must deliver. It will be either a number of letters or a parcel for one of Pat's friends. You can drive around the village (and can reverse if you need to turn around) in order to find your friend's house and deliver the parcel. Letters are delivered to the houses which flash as you pass them. To deliver a letter just press the Fire button as you pass the house. If you miss you have to get Pat out of the van using the Fire button and guide him to pick up the letter and then try again. If Peter Foggs' sheep get loose you can help him by herding the sheep back through the gate (you must find them yourself!). Watch out for oil slicks on the road and try not to knock over Miss Hubbard who is very unsafe on her wobbly bike. Because Pat is such a busy chap you have only got a short time to complete all your tasks. If you run out of time the game is over. - TECHNICAL - GAME ID: AS 263 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80279&o=2 $end $spectrum_cass=pattrail, $bio Sinclair ZX Spectrum cass. published 36 years ago: Postman Pat's Trail Game (c) 1984 Longman Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80282&o=2 $end $cpc_flop=postmans01, $bio Amstrad CPC type-in published 31 years ago: Postman's Destiny (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123606&o=2 $end $cpc_flop=postmans, $bio Amstrad CPC type-in published 31 years ago: Postmans Destiny (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119782&o=2 $end $info=m4ptblkc, $bio Pot Black Casino (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41417&o=2 $end $info=m4potblk,m4potblk__a,m4potblk__c,m4potblk__d,m4potblk__e,m4potblk__f,m4potblk__g,m4potblk__h,m4potblk__i,m4potblk__j,m4potblk__k,m4potblk__l,m4potblk__m,m4potblk__n,m4potblk__o,m4potblk__p, $info=m4potblk__q,m4potblk__r,m4potblk__s,m4potblk__t,m4potblk__u,m4potblk__v,m4potblk__w,m4potblk__x,m4potblk__y,m4potblk__z,m4potblk__0,m4potblk__1, $bio Pot Black [Model PBG] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14931&o=2 $end $info=m4potblk__2,m4potblk__3,m4potblk__4,m4potblk__5,m4potblk__6,m4potblk__7,m4potblk__8,m4potblk__9,m4potblk__b,m4potblk__aa,m4potblk__ab,m4potblk__ac,m4potblk__ad,m4potblk__ae,m4potblk__af,m4potblk__ag, $info=m4potblk__ah,m4potblk__ai,m4potblk__aj,m4potblk__ak,m4potblk__al,m4potblk__am,m4potblk__an,m4potblk__ao,m4potblk__ap,m4potblk__aq,m4potblk__ar,m4potblk__as, $bio Pot Black [Model PBS] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233854&o=2 $end $info=m4potblk__at,m4potblk__au,m4potblk__av,m4potblk__aw,m4potblk__ax, $bio Pot Black [Model PO] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233634&o=2 $end $cpc_flop=potdecal01,potdecal,potdecal03,potdecal02,potdecal08,potdecal09, $bio Amstrad CPC 464 disk. published 28 years ago: Pot de Call 3 (c) 1992 SWAB System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123200&o=2 $end $cpc_flop=potdecal04,potdecal05,potdecal0a, $bio Amstrad CPC 464 disk. published 28 years ago: Pot de Call 4 (c) 1992 SWAB System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123201&o=2 $end $cpc_flop=potdecal06,potdecal07, $bio Amstrad CPC 464 disk. published 27 years ago: Pot de Call 5 (c) 1993 SWAB System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123202&o=2 $end $info=potgame, $bio Arcade Video game published 24 years ago: Pot Game (c) 1996 C.M.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23866&o=2 $end $info=j2potlck, $bio Pot Luck (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40995&o=2 $end $info=m4potlck,m4potlcka, $bio Pot Luck 100 Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41402&o=2 $end $info=potgoldu,potgoldu580, $bio Pot O' Gold (c) 200? US Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46437&o=2 $end $info=potogold, $bio Arcade Video game published 38 years ago: Pot of Gold (c) 1982 GamePlan. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette Colors : 16 Players : 2 Control : 8-way joystick - TRIVIA - This game is also known as "Leprechaun". Eddie Leech holds the official record for this game with 1,113,320 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2020&o=2 $end $info=j6pog,j6poga,j6pogb,j6pogc,j6pogd, $bio Pot of Gold (c) 199? Ace Coin Equipment. - TECHNICAL - Impact - SERIES - 1. Pot of Gold (199?) 2. Classic Pot of Gold (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14851&o=2 $end $info=j6potg,j6potga,j6potgb, $bio Pot of Gold (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15284&o=2 $end $info=sc5potog,sc5potoga,sc5potogb,sc5potogc,sc5potogd,sc5potoge,sc5potogf,sc5potogg,sc5potogh,sc5potogi, $bio Pot of Gold (c) 200? QPS. - TECHNICAL - [Scorpion 5] [Model Z050] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43123&o=2 $end $info=sc4potsh,sc4potsha, $bio Pot Shot (c) 200? QPS Interactive. - TECHNICAL - [Model QPS143] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42742&o=2 $end $psx=potestas, $bio Sony PlayStation disc published 24 years ago: Potestas [Model SLPS-00324] (c) 1996 Nexus Interact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85548&o=2 $end $info=potopoto, $bio Arcade Video game published 26 years ago: Poto Poto (c) 1994 Sega. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Released in March 1994 in Japan. Poto Poto is Japanese onomatopoeia for large raindrops hitting the ground. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2021&o=2 $end $info=sc4pog,sc4pogb,sc4pogc,sc4pogd,sc4poge,sc4pogf,sc4pogg,sc4pogh,sc4pogi, $bio Pots of Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1938] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43048&o=2 $end $info=sc5pog,sc5poga,sc5pogb,sc5pogc,sc5pogd,sc5poge,sc5pogf,sc5pogg, $bio Fruit Machine published 13 years ago: Pots of Gold (c) 2007 Bell-Fruit Games. - TECHNICAL - [Scorpion 5] [Model PR1938] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19926&o=2 $end $info=sc5potsm,sc5potsma, $bio Pots of Luck (c) 200? Mazooma Games. - TECHNICAL - [Model PR2306] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42743&o=2 $end $spectrum_cass=potswort,potswort_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Potsworth & Co. (c) 1992 Hi-Tec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80284&o=2 $end $cpc_flop=potswort03, $bio Amstrad CPC 464 disk. published 28 years ago: Potsworth & Co. (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121781&o=2 $end $cpc_flop=potswort,potswort01,potswort02, $bio Amstrad CPC 464 disk. published 28 years ago: Potsworth & Co. (c) 1992 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126303&o=2 $end $cpc_flop=potswort04, $bio Amstrad CPC 464 disk. published 28 years ago: Potsworth & Co. Cracked (c) 1992 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122755&o=2 $end $cpc_flop=potswort05, $bio Amstrad CPC 464 disk. published 28 years ago: Potsworth & Co. Trained (c) 1992 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126304&o=2 $end $x68k_flop=potton, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Potton (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88518&o=2 $end $info=poundfor,poundforu,poundforj, $bio Arcade Video game published 30 years ago: Pound for Pound (c) 1990 Irem. An overhead boxing game where you fight to become the best in the world. - TECHNICAL - Irem M-84 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 256 x 384 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in December 1990. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2022&o=2 $end $info=sp_pound,sp_pounda,sp_poundb,sp_poundc,sp_poundd,sp_pounde,sp_poundf,sp_poundg,sp_poundh,sp_poundi,sp_poundj,sp_poundk,sp_poundl,sp_poundm,sp_poundn,sp_poundo,sp_poundp, $bio Pound for Pound (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42258&o=2 $end $info=sp_poundbwb,sp_poundbwba,sp_poundbwbb,sp_poundbwbc,sp_poundbwbd,sp_poundbwbe,sp_poundbwbf,sp_poundbwbg, $bio Pound for Pound (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232001&o=2 $end $info=j2pndrsh, $bio Fruit Machine published 32 years ago: Pound Rush (c) 1988 JPM International. - TRIVIA - Released in May 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15816&o=2 $end $info=ac1pster, $bio Pound Sterling (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14850&o=2 $end $info=ac1pstrt, $bio Pound Stretcher (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14849&o=2 $end $info=ep_baskr,ep_baskra,ep_baskrb,ep_baskrc,ep_baskrd,ep_baskre, $bio Pounds of the Baskervilles (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40799&o=2 $end $to_flop=20mildol, $bio Pour 20 Millions de Dollars (c) 198? SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107951&o=2 $end $mo5_cass=20mildol,20mildolb,20mildolc,20mildola, $to7_cass=20mildol, $bio Pour 20 Millions de Dollars (c) 198? SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108505&o=2 $end $mo5_cass=pourcent, $bio Pourcentages (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108897&o=2 $end $cpc_flop=poursuit, $bio Amstrad CPC type-in published 36 years ago: Poursuite (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122724&o=2 $end $to7_cass=pouspous, $bio Pous-Pous (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108506&o=2 $end $cpc_flop=pousnikf, $bio Amstrad CPC type-in published 29 years ago: Pousnik (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119450&o=2 $end $mo5_cass=pousball,pousballb,pousballa, $bio Thomson MO5 cass. published 36 years ago: Pouss Ball (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108898&o=2 $end $cpc_flop=poussepo, $bio Amstrad CPC type-in published 34 years ago: Pousse-Pousse (c) 1986 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120555&o=2 $end $cpc_flop=poussier, $bio Amstrad CPC type-in published 27 years ago: Poussiere (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119512&o=2 $end $to7_cass=pousspan, $bio Thomson TO7 cass. published 37 years ago: Pousspan (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108507&o=2 $end $cpc_flop=poussyf1, $bio Amstrad CPC 464 disk. published 29 years ago: Poussy (c) 1991 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124406&o=2 $end $cpc_flop=poussy19, $bio Poussy Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122481&o=2 $end $cpc_flop=pouvoirf,pouvoirf01, $bio Amstrad CPC 464 disk. published 34 years ago: Pouvoir [Model 117] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133913&o=2 $end $cpc_cass=pouvoir, $bio Amstrad CPC cass. published 34 years ago: Pouvoir [Model 118] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98694&o=2 $end $mo5_cass=pouvoir,pouvoira, $to7_cass=pouvoir,pouvoira, $bio Thomson MO5/TO7 cass. published 34 years ago: Pouvoir (c) 1986 Loriciels. - TECHNICAL - GAME ID: 134 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108508&o=2 $end $info=kok, $bio Povar - Sobrat' Buran - Agroprom (c) 198? Unknown. This game contains versions of 3 ZX Spectrum games: Cookie, Jetpac and Pssst. - TRIVIA - The original games were released for the ZX Spectrum in the early 1980's by Ultimate Play The Game who later became Rare and now operate under the Microsoft banner. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32416&o=2 $end $apple2_flop_clcracked=cbookmkr,cbmkr12, $bio Apple II disk. published 31 years ago: Pow! Zap! Kerplunk! The Comic Book Maker (c) 1989 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159848&o=2 $end $pet_rom=power, $bio Commodore PET ROM published 39 years ago: POWER (c) 1981 Professional Soft., Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235777&o=2 $end $msx1_cass=powermag,powermaga, $bio MSX cass. published 30 years ago: Power and Magic (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94923&o=2 $end $megadriv=powerath, $bio Sega Mega Drive game published 28 years ago: Power Athlete (c) 1992 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56769&o=2 $end $snes=powerath, $bio Nintendo Super Famicom cart. published 28 years ago: Power Athlete [Model SHVC-P3] (c) 1992 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61975&o=2 $end $info=powerbal,powerbals, $bio Arcade Video game published 26 years ago: Power Balls (c) 1994 Playmark. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), I8051 (@ 12 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 512 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Also available as a conversion kit for "Super Slam". - STAFF - Director : D. Marchi Program : L. Benvenuto Graphics : M. Banfi, M. Corrieri Sound : A. Cappi Hardware : A. Gusso - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4566&o=2 $end $nes=powblad2, $bio Nintendo NES cart. published 28 years ago: Power Blade II (c) 1992 Taito America Corp. North American release. Game developed in Japan. See original "Captain Saver [Model TFC-CS-5900(46)]" for more information about the game itself. Description from the back cover: Time to sharpen the blade! NOVA is suddenly called to take action against a cyborg army. The Delta Foundation has developed a line of fighting robots that pose a threat to national security. NOVA has been picked to eliminate the danger by destroying the Delta Foundation - all five locations. Fortunately, he will be using different suits which give him the ability to walk on ceilings, swim long distances, and fly - not to mention the latest top secret suit. And of course, NOVA will be wielding the ancient Power Blade, a weapon of art and science. He must draw on all his skills and cunning to defeat these near-perfect fighting machines! - TECHNICAL - Model NES-PB-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55446&o=2 $end $nes=powblade,powbladeu, $bio Nintendo NES cart. published 29 years ago: Power Blade (c) 1991 Taito Corp. - TECHNICAL - GAME ID: NES-7T-USA - TRIVIA - The American (and European) version of the game is significantly different than the Japanese version. The protagonist of Power Blazer was replaced with a beefier Arnold Schwarzenegger look-alike character called Nova. The gameplay is roughly the same but it was greatly improved - controls are better and the boomerang can be thrown in any direction which hugely improves the overall gameplay. Power Blade features a longer introduction sequence, new enemies, different bosses and a totally different mission map. Stages are also far less linear and Nova has to find an informant first. They are usually hidden somewhere in the visited zone and they unlock the door to the area's boss. Interestingly a sequel to the American version of the game was released in Japan in 1991 and was called Captain Saver. But when it was released in American, the game was renamed Power Blade 2. - SERIES - 1. Power Blade (1991) 2. Power Blade II (1992, Nintendo NES) / Captain Saver (1992, Nintendo Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55445&o=2 $end $info=pc_pwbld, $bio Nintendo PlayChoice-10 cart. published 29 years ago: Power Blade (c) 1991 Nintendo of America, Incorporated. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : 7T Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1817&o=2 $end $camplynx_cass=pwrblastr, $bio Camputers Lynx cass. published 37 years ago: Power Blaster (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134044&o=2 $end $nes=powblazr, $bio Nintendo Famicom cart. published 30 years ago: Power Blazer (c) 1990 Taito Corp. Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. The weapon can be thrown forward and take out all kind of enemies. It can also be charged-up for farther reaching and more powerful attacks - a special power meter located at the top of the screen displays the current weapon charge. This meter is upgraded throughout the game by collecting power capsules defeated enemies leave behind. Steve can also collect bombs and use them to wipe out all remaining foes on screen or pick-up and store energy tanks to refill some lost health. At the beginning of the game, the player can freely choose one of the six available stages in any order. Stages are fairly large and most of them have different routes to the finish line (this only applies to the Japanese version of the game though, see the info section). A password is given to the player at the end of each zone to save his progress. - TECHNICAL - Game ID: TFC-PB-5900 - TRIVIA - Power Blazer was released in April 20, 1990 in Japan for 5900 Yen. It was the 31th title made on the Famicom by Taito. - STAFF - Programmer: Iwasagon Designer: Kamegon, Kato Sound: Yamako, Banbi Produce: Kikuchi, Njk Thanks: Hattori, Hatano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54514&o=2 $end $cpc_cass=pboatsim, $bio Amstrad CPC cass. published 31 years ago: Power Boat Simulator [Model 3179] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98695&o=2 $end $info=powercrd, $bio Arcade Video game published 27 years ago: Power Card (c) 1993 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49649&o=2 $end $c64_cart=pwrcart, $bio Commodore C64 cart. published 35 years ago: Power Cartridge (c) 1985 KCS [Kolff Computer Supplies BV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231971&o=2 $end $info=sc4pwcrzc,sc4pwcrzd,sc4pwcrzh,sc4pwcrzi, $bio Power Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR4610] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62065&o=2 $end $info=sc4pwcrz,sc4pwcrza,sc4pwcrzb,sc4pwcrze,sc4pwcrzf,sc4pwcrzg, $bio Power Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6810] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42751&o=2 $end $pc98=powderby, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Power Derby - The Derby Simulation (c) 1994 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90389&o=2 $end $pc98=powdoll, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Power Dolls (c) 1994 Kogado Studio. - TECHNICAL - BARCODE: 4959067948106 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90390&o=2 $end $fmtowns_cd=powdoll, $bio Fujitsu FM Towns CD published 26 years ago: Power Dolls (c) 1994 Kogado Studio. - TECHNICAL - BARCODE: 4959067948700 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110461&o=2 $end $ibm5170=powdoll, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Power Dolls (c) 1994 Kogado Studio [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144455&o=2 $end $pc98=powdoll2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Power Dolls 2 (c) 1995 Kogado Studio. - TECHNICAL - BARCODE: 4959067949103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90391&o=2 $end $fmtowns_cd=powdoll2, $bio Fujitsu FM Towns CD published 25 years ago: Power Dolls 2 (c) 1995 Kogado Studio. - TECHNICAL - BARCODE: 4959067959706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110462&o=2 $end $pc98=powdoll2pd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Power Dolls 2 Premium Disk (c) 1995 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90392&o=2 $end $amigaocs_flop=pdrift, $bio Commodore Amiga 500 disk. published 31 years ago: Power Drift (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74765&o=2 $end $spectrum_cass=pdrift,pdrifta, $bio Sinclair ZX Spectrum cass. published 31 years ago: Power Drift (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80288&o=2 $end $msx1_cass=pdrift, $bio MSX cass. published 31 years ago: Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94922&o=2 $end $cpc_cass=pdrift, $bio Amstrad CPC cass. published 31 years ago: Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98696&o=2 $end $cpc_flop=powerdri,powerdri01,powerdri02,powerdri04,powerdri05, $bio Amstrad CPC 464 disk. published 31 years ago: Power Drift (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126308&o=2 $end $spectrum_cass=pdrifths, $bio Power Drift (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226453&o=2 $end $cpc_flop=powerdri03, $bio Power Drift (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121859&o=2 $end $pce_tourvision=pdrift, $bio TOURVision cart. published 27 years ago: Power Drift (c) 1993 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101155&o=2 $end $pce=pdrift,pdrift1, $bio NEC PC-Engine HuCARD published 30 years ago: Power Drift (c) 1990 Asmik. - TECHNICAL - [Model AS02002] - TRIVIA - Power Drift for PC-Engine was released in April 13, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48405&o=2 $end $saturn=pdrift, $bio Sega Saturn game published 22 years ago: Power Drift (c) 1998 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9181] [Sega Ages] - TRIVIA - Power Drift was released in February 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48406&o=2 $end $info=pdrift,pdriftj,pdrifta,pdrifte,pdriftl, $bio Arcade Video game published 32 years ago: Power Drift (c) 1988 Sega. Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage. In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) The circuits and their corresponding stages are: * Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl * Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres * Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall * Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin * Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway "Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". Each course has its own theme song, and they are as follows: Course A - Side Street Course B - Like the Wind Course C - Silent Language Course D - Adjustment Mind Course E - Artistic Traps - TECHNICAL - [Sit-Down model] Sega Y-Board hardware Main CPU : (3x) 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : paddle Buttons : 1 - TRIVIA - Power Drift was released in August 1988. Also released as "Power Drift [Deluxe Sit-Down model]". Pony Canyon/Scitron released a limited-edition soundtrack album for this game (Power Drift & Mega Drive: G.S.M. Sega 2 - D28B0010) on 08/12/1988. - TIPS AND TRICKS - * The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GRAY car at 'hardest'. * Press the START button while playing for a rear view. One thing to note is that Power Drift's gear change (from low to high, such as at the start of a race or after a crash) should be implemented much quicker than in other arcade racers. * Extra bonus stages : Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". * If you enter SEX on the high-score table, you will see the message DANGER DANGER. If you enter the following intial on the high-score table with Brake & Start Button pressed, you will see the following messages (select one of two messages with gear): SEX: LAKE YOU ? ME TOO ! & MACHINE T.K.G.!! KEY: I LOVE MAKIKO. & I LOVE CYNDI. TKG: I LOVE RAY CHAN. & I LOVE RIE CHAN. GAK: SAKICHI !! KITARO !! & I LOVE CHISAKI ! OKA: I AM TALLER THAN T.K.G. ! & KIM SAN ISSHOU TUITE IKIMASU. REE: HALLO !! LETS FIND ANOTHER MESSAGES. & ARE YOU M2C2 MENBER? NAK: NIGASITA SAKANA WA DECOI. AKI: LUCY IS MINE! & EMILY IS MINE! MAT: DO YOU KNOW ELEPHANT SMELL?? SAD: I LOVE KAYURI CHINA & NS400 IS FARSTEST BIKE IN THE WORLD. HIR: MUSIC DESIGN BY HIRO. & SOUND DESIGN BY MY DESHI. - STAFF - Designed by : Yu Suzuki (YU.) Musics : Hiroshi Miyauchi Sounds : (DESHI) Staff : (SAD), (KOM), (OTA), (REE), (MAT), (LCY) - PORTS - * CONSOLES: [JP] NEC PC-Engine (Apr. 13, 1990) "Power Drift [Model AS02002]" Sega CD [Unreleased Prototype] [JP] Sega Saturn (Feb. 26, 1998) "Power Drift [Sega Ages] [Model GS-9181]" Sega Dreamcast [JP] (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" * COMPUTERS: Sinclair ZX Spectrum (1989) Amstrad CPC (1989) Commodore C64 (1989) Commodore Amiga (1989) Atari ST (1989) PC [MS-DOS, 5.25"] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2023&o=2 $end $amigaocs_flop=pdrifta, $bio Commodore Amiga 500 disk. published 31 years ago: Power Drift [Wheels of Fire] (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74766&o=2 $end $apple2_flop_clcracked=pwrdrill, $bio Apple II disk. published 36 years ago: Power Drill (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230554&o=2 $end $megadriv=pdrive, $bio Sega Mega Drive game published 26 years ago: Power Drive (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56770&o=2 $end $snes=pdrive, $bio Nintendo Super NES game published 26 years ago: Power Drive (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63433&o=2 $end $gamegear=pdrive, $bio Sega Game Gear cart. published 26 years ago: Power Drive (c) 1994 US Gold - STAFF - Coding : Glenn Benson Graphics and Maps : Robert Ager, Paul Broardbent 3D Rendering : Andy Rixon Music and SFX : Kev Bruce, Glenn Benson Excellent Editors : Jim Bagley Thanks To US Gold And Especially : Stuart Hibbert and Rob Palfreman Special Thanks To : Rover Cars plc, Brigden Coultes Motorsport Ltd, Fiat Auto UK Ltd, Renault UK Ltd, Toyota Team Europe, Ford Motor Company Ltd, Vauxhall Motors Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64783&o=2 $end $amigaocs_flop=pdrive, $bio Commodore Amiga 500 disk. published 26 years ago: Power Drive (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74767&o=2 $end $cd32=pwrdrive, $bio Commodore Amiga CD32 published 26 years ago: Power Drive (c) 1994 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106957&o=2 $end $jaguar=pdrive, $bio Atari Jaguar cart. published 25 years ago: Power Drive Rally (c) 1995 Time Warner Interactive. Forget everything they taugh you in Driving School. Because we're goin' off-road! No yellow lines. No junctions. No pesky pedestrians. Just you and the most wicked circuits on the globe. Searin' through the Arizona desert. Boggin' across the African plains. Shreddin' over the Alps...You name it, you're there - pedal down and white-knucklin' it all the way to the finish line (or a cow pasture, if you're not careful). So buckle up, pop the clutch and get ready to terra up de firma in the ultimate 64-bit off-road extravaganza. - TIPS AND TRICKS - * Change car color (at the car purchase screen): U/D * Freeze/Pause your opponent: 6 * Un-freeze/Un-pause opponent: 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76437&o=2 $end $info=powerdrv, $bio Arcade Video game published 34 years ago: Power Drive (c) 1986 Bally Midway. Side-view 'Monster Truck' button-slapping game. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0E68] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : DAC (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 3 Buttons : 4 - TRIVIA - Released in December 1986. This game was designed to appeal to "Track & Field" players. Tim Uyeda holds the official record for this game with 170,900 points. - STAFF - Concept By : John Kubik Programmer : Jeff Nauman Designed By : Scott Morrison, Sharon Perry, Jeff Nauman Video Graphics By : Sharon Perry, Scott Morrison Sounds By : Neil Falconer Menu By : Tom DiDomenico Cabinet Design By : Walter Godlewski Cabinet Art By : Tony Ramunni Hardware Design By : Cary Mednick, Bob Ploussard Controls Designed By : George Kolomayets Technical Support By : Dan Stern, Wayne Stone, Sue Lohse, Joe Ketza, Bob Libbe, Jim Belt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2024&o=2 $end $pce=power11, $bio NEC PC-Engine HuCARD published 29 years ago: Power Eleven (c) 1991 Hudson Soft [Hudson Group]. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58689&o=2 $end $pce_tourvision=power11, $bio TOURVision cart. published 29 years ago: Power Eleven (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 83 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84980&o=2 $end $lynx=powfactr, $bio Atari Lynx cart. published 28 years ago: Power Factor (c) 1992 Atari Corp. Power Factor is a fast-paced action adventure in which the great hero Redd Ace explores a nuclear reactor while blasting evil Sinlendo Techmods with his Tmat MOW. On the famous Atarian Leisure Moon there is a video game experience like no other--the Virtual Reality Simulator. The VRS features a simulation of a true historical event: Redd Ace's heroic mission into the heart of the Ceegarian Power Station to recover the bomb components needed to defeat the evil invading Sinlendo techmods. The Techmods had taken over Redd's dimension. The rightful inhabitants had all fled or been destroyed. Redd returned to take back what belonged to him and his people. Armed only with the Tmat MOW, the TRANS MAT Multi-Ordnance Weapon, Redd went into the reactor, which had become the Techmod stronghold. He had to find the six hidden bomb components and destroy the invaders. Redd succeeded, barely. The event became the most famous episode in Atarian history, the subject of films, books, and legends. - TECHNICAL - Cartridge ID: PA2109 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 85/100 - SCORING - Redd scores by destroying Sinlendo Techmods as follows: Hatchers: 2 points Spyder Egg: 2 points Lazerdomes: 3 points Prowlers: 4 points Silos: 5 points Orbs: 5 points Claws: 5 points Spyder: 5 points Druids: 7 points These scones are based on an easy game. In a normal game, scores are doubled. In a hard game, scones are four times what is listed. - TIPS AND TRICKS - * The basic strategy is simple: blasts all the Techmods before Redd is destroyed. * Learn to use the map. Without it, Redd is Redd meat. * Be cautious against Master Techmods. You need to blast them relentlessly, but that won't do any good if they destroy Redd first. * When Redd's fuel runs out, especially when fighting Master Techmods, it is sometimes smart to let Redd find a safe place and wait for the fund to regenerate. Fuel regenerates slowly, but a little fuels is better than none, especially when it comes to shooting at high targets. * Use the Multi Mon to view and change weapons until you are familiar with each weapons. The information the Multi-Mon provides includes descriptions and hints about each weapon. When you ate familiar enough with the weapons, you can change weapons without using the Multi-Mon. * Invincibility: During the game, when not standing next to a monitor, press OPTION 2 to enter the bomb parts screen. Then, press Up, Right, Up, Left, Down. The game will buzz, and you're invincible. Doing the trick again turns off invincible mode. * Weapon Power-Up: During the game, when not standing next to a monitor, press OPTION 2 to enter the 'bomb parts' screen. Then, press Down, Down, Down, Down, Right, Up, OPTION 2 to have all weapons at full strength. * Stage Select: During the game, stand next to a monitor, and press OPTION 2 to enter the map screen. Then, press Down, Up, Up, Up, Up, Up, Right. The game will buzz. Now you can press Up or Down to choose a level (the number in the lower-right corner of the screen indicates the level number). Pressing Up and Down also toggles the score between 00000 (go to start of level) and 00128 (go to end of level). When you've got the level you want, press OPTION 2 to go there. - STAFF - Programmers: Rob Nicholson, John May - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58846&o=2 $end $megacd=ccmusic, $bio Sega Mega-CD published 28 years ago: Power Factory featuring C+C Music Factory (c) 1992 Sony Imagesoft. European release. Game developed in the USA. See the original for more information: "Power Factory featuring C+C Music Factory [Model T-93035]". - TECHNICAL - GAME ID: T-93035-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121925&o=2 $end $segacd=ccmusic, $bio Sega CD published 27 years ago: Power Factory featuring C+C Music Factory (c) 1993 Sony Imagesoft. Punch it, homeboy. It's your shift at the C+C Music Factory. In this revolutionary new interactive Make Your Own Music Video for the Sega CD, it's up to you to boost productivity and hammer out fresh new music videos for platinum artists C+C. Dig into a hefty load of digitized video images ranging from special effects, animation, and scenes from dozens of famous movies, to footage shot by Clivilles and Cole exclusively for this disc. If you can take the heat and deliver the goods, your buddies down the line will gratefully tip their hard hats and keep the hard-driving foreman off your back. Turn in a world class effort and C+C will skip their board meeting to congratulate you personally with Factory honors and a bonus. The special edit mode lets you work overtime for a really polished product. Prove it to your friends by making a hard copy on your VCR. - TECHNICAL - GAME ID: T-93035 - TRIVIA - Export releases: [EU] "Power Factory featuring C+C Music Factory [Model T-93035-50]" - STAFF - POWER FACTORY FEATURING C+C MUSIC FACTORY Executive Producer: Martin Erlichman, Tom Zito Original Concept By: Tom Zito, Kenneth Melville Written By: Christian Williams Computer Programming By: Ken Soohoo Produced By: Kevin Welsh, Tim Tennant Directed By: Chris Painter CAST Dwayne: LaMont E. Johnson Franklin: Phil LaMarr Maureen: Patricia Clipper Pasty Face Man: Adam Dubov CREW Unit Production Manager: Larry Serraino Assistant Director: Larry Silver Director of Photography: Harry Dawson Art Director: Nick Goodman Production Coordinator: Chris van Howten Production Supervisor: Harriet Cheng Post Production Supervisor: Rik Sandoval Editors: Jon Levy, Lary Moten, Tim Preston, Stew Harty, Joel Negron Post Production Coordinator: Victor Bank Project Coordinator: Lisa Lindo Lieblein Production Accountants: Yogi Ruparella, Mona Alm Prop Mistress: Carole Cooke Lead Person: Josh Cox Camera Assistant: Brian Garbellini Gaffer: Joey Alvarado Best Boy: Rick Petretti Key Grip: Chris Kennard Best Boy Grip: Mark Skupen Swing: Stan Howard, Jason Struck Prop Assistant: Eddie Bernard Sound Mixer: Lee Alexander Boom Operator: Lee Archer Video Technician: Brian Gaetke Teleprompter: Jamie Stevens Wardrobe Stylist: Kelly Conway Makeup/Hair: Peter Serraino Makeup/Hair Assistant: Kathleen Crawford Script Supervisor: Jean Finley Assistant Production Coordinator: Ned Doyle Librarian: Wendy Walters Receptionist: Susan Pickle Production Assistants: Jane Gurtiza, Barri Martin, Jim Cherene, Patrick Meyers, Matthew Stoic, Johnie Mitchell Research/Clip & Music Clearance: Suzy Vaughn Associates, Rosanna Barton, Rebecca Pavlik FOR SONY IMAGESOFT Producer: Rich Robinson Assistant Producer: Nathan Rose FOR DIGITAL PICTURES, INC. Director, Computer Graphics: Lode Coen Computer Graphics: Cuyler Gee, Joshua Solomon Associate Producer: Dena Maheras Office Manager: Dee Decker Production Assistants: Hilary Springfield, Jayne Cotten, Joan Bierman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60784&o=2 $end $info=pwrflip, $bio Arcade Video game published 26 years ago: Power Flipper Pinball Shooting (c) 1994 Excellent System, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114226&o=2 $end $pce=powergat, $bio NEC PC-Engine HuCARD published 29 years ago: Power Gate (c) 1991 Pack-In-Video Company, Limited. Pack-In-Video was not the most amazing publisher for the PC Engine system and here they are back with the horizontal shooter Power Gate. The player takes control of a high-tech fighter plane and fly through canyons, enemy cities and giant battle cruisers. The fighter plane starts with a simple and slow vulcan gun which can be upgraded during the game by destroying flashing enemies, often in the shape of planes or missiles. Other power-ups are also available, like ground bombs or energy-cells restoring one of your plane shield bar. However, your fighting plane can also carry a secondary weapon. There are six of them including Homing missiles, Napalm Bomb, 8-ways and even one interesting option which will mirror your plane and triple its fire-power. This secondary weapons are triggered using the other action button, they can be collected in the same way the other items are and can be stocked up. - TECHNICAL - Game ID: PV1008 - TRIVIA - Released on August 30, 1991 in Japan for 6200 Yen. Reviews: November 1991 - Consoles + N.2 [FR]: 35/100 - SERIES - 1. Power Gate [Model PV1008] (1991) 2. Hawk F-123 [Model PVCD-2007] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58690&o=2 $end $pce=pgolf, $bio NEC PC-Engine HuCARD published 31 years ago: Power Golf (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58691&o=2 $end $tg16=pgolf, $bio NEC TurboGrafx-16 cart. published 31 years ago: Power Golf [Model TGX030009] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84342&o=2 $end $cdi=powerhit,powerhitu,powerhitua, $bio Phillips CD-i published 28 years ago: Power Hitter (c) 1992 Philips Interactive Media, Incorporated. Pick the line ups, manage the teams, and dig into the batter's box against two of baseball's greatest pitchers: Dave Stewart and Dennis Eckersley (MVP and Cy Young Award winner). - TECHNICAL - Model 812 0060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53038&o=2 $end $info=phpball, $bio Handheld game published 41 years ago: Power House Pinball (c) 1979 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100351&o=2 $end $info=powerinsa,powerinsb,powerinspu,powerinsc, $bio Arcade Video game published 27 years ago: Power Instinct (c) 1993 Atlus. Export release, game developed in Japan. See the original for more information; "Gouketsuji Ichizoku". - TRIVIA - Released in October 1993 in the USA. - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2025&o=2 $end $info=pwrinst2, $bio Arcade Video game published 26 years ago: Power Instinct 2 (c) 1994 Atlus. The Gougetsuji clan of Kurokos had finally found a new master after Otane Gougetsuji finally defeated the former leader, her older sister Oume. Unfortunately Otane has now disappeared! So a new tournament is called out in order to quickly find a new clan leader. All the fighters from the first tournament have returned as well as some eager (... and strange!) newcomers. Featuring some of the funniest parodies of famous fighting games, a cool soundtrack an tons of new moves making it a way better game than its predecessor, there is no doubt that only the strongest will survive this battle! - TECHNICAL - Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 57.55 Hz Palette colors : 10240 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in April 1994. Licensed to Cave. This game is known in Japan as "Gouketsuji Ichizoku 2", and mostly known by the name "Atlus 2" (the creator company's name) instead of its original name. The character Kurara is obviously a parody of the typical magic girl trend in Anime and Manga started with Mahou No Princess Minky Momo, Kurara has Momo's transformation from a little girl to a teenager; she is also a parody to the second series of Minky Momo as she is also from an underwater kingdom. Her voice actress is Kotono Mitsuishi, who happens to be the same one that voiced Sailor Moon, yet another popular magic girl. 'Kurara''s good transcription is 'Clara'. She also has her own arcade game : "Purikura Daisakusen" (Note : Princess=PURInsesu, Clara=KURAra, PURInsesu+KURAra=Purikura) - Japanese love abbreviations. - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - STAFF - Producer : Tama Sub producer : Chuuko Main programmers : Mako MKIISR, Shuhta.Garyuh ?!, >Nari Chan Sub programmers : Toshiya, Jake Sound : Dencyu Object designers : M. Masada, Yie-Yan-II, Pa Pi Pu Pe, N.I-1486-7, Man Man-Chan, Haruko Chan, Pochi, Suzuki Scroll designers : Moto. I, Araki-Dorifu, Range, Asaki, naru, Monko, Yu-Ki, Chuuko, Mid Planners : Super-K!, Markey, Helen Voices : Mitsuishi Kotono, Ryusei Yaro Aihara, Chuuko, Pa Pi Pu Pe, Dencyu * Song : Namidano(...) : Ruu & Markey Give me Money : Dirty Rouge Otoko No Karatemichi : Oyama Reiji Ohendan Hajimete No Ai : Katsura Kechabian : Sahadoke No Minasan Warugaki Yochien Enka : Warugaki Kids & Teacher Amiyai No Yoru : Amiyai No Minasan Mahou Mitaina Koi Shitai : Mikazuki Kurumi Bozude Dadada : Bozu Flower Dancers - PORTS - * CONSOLES: Sony PlayStation (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2026&o=2 $end $snes=powerins,powerinsp, $bio Nintendo Super NES game published 26 years ago: Power Instinct (c) 1994 Atlus Software. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gouketsuji Ichizoku [Model SHVC-AGKJ-JPN]". - TECHNICAL - GAME ID: SNS-AGKE-USA - TRIVIA - As expected, this American version of the game was also slightly modified from its Japanese counterpart - The Karaoke mode and several demo screens were omitted. Also, it looks like all the endings were changed and simplified. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63434&o=2 $end $info=pwrkick, $bio Redemption game published 26 years ago: Power Kick (c) 1994 Sunwise. - TECHNICAL - Width: 360mm Depth: 480mm Height: 1370mm (including eye-catching) - TRIVIA - Released in November 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36058&o=2 $end $pce=pleag93, $bio NEC PC-Engine HuCARD published 27 years ago: Power League '93 (c) 1993 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HC93064 BARCODE: 4988607200671 - TRIVIA - Released on October 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58693&o=2 $end $n64=pleague, $bio Nintendo 64 cart. published 23 years ago: Power League 64 [Model NUS-NPLJ] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57917&o=2 $end $pce=pleag2, $bio NEC PC-Engine HuCARD published 31 years ago: Power League II (c) 1989 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HC89020 BARCODE: 4988607200220 - TRIVIA - Released on August 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58695&o=2 $end $pce=pleag3, $bio NEC PC-Engine HuCARD published 30 years ago: Power League III (c) 1990 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HC90037 BARCODE: 4988607200398 - TRIVIA - Released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58696&o=2 $end $pce_tourvision=pleag4, $bio Power League IV (c) 199? TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45428&o=2 $end $pce=pleag4, $bio NEC PC-Engine HuCARD published 29 years ago: Power League IV (c) 1991 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HC91046 BARCODE: 4988607200480 - TRIVIA - Released on August 09, 1991 in Japan. Reviews: November 1991 - Consoles + N.2 [FR]: 65/100 - PORTS - * Consoles : Nintendo Wii [Virtual Console] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58697&o=2 $end $pce=pleag5, $bio NEC PC-Engine HuCARD published 28 years ago: Power League V (c) 1992 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: HC92057 BARCODE: 4988607200602 - TRIVIA - Released on August 07, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58698&o=2 $end $pce=pleague, $bio NEC PC-Engine HuCARD published 32 years ago: Power League (c) 1988 Hudson Soft. A baseball game for the PC-Engine. - TECHNICAL - Game ID: HC63011 - TRIVIA - Power League for the PC-Engine was released on June 24, 1988 in Japan. An All-Star Gold HuCard edition was also released later that same year. Export release: [US] "World Class Baseball [Model TGX020007]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58692&o=2 $end $x68k_flop=pleague, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Power League (c) 1988 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: ZH-1063 BARCODE: 4988607102968 MEDIA: FD x1 - TRIVIA - Released on December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87997&o=2 $end $info=j6pwrlin,j6pwrlina, $bio Power Lines (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41133&o=2 $end $info=sc1pwrl, $bio Fruit Machine published 31 years ago: Power Lines (c) 1989 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5493 - TRIVIA - Power Lines was released in December 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42152&o=2 $end $snes=powerlod, $bio Nintendo Super Famicom cart. published 21 years ago: Power Lode Runner (c) 1999 Nintendo. - TECHNICAL - [Model SHVC-BPLJ-JPN] - TRIVIA - Power Lode Runner was released in January 1999 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47400&o=2 $end $coleco=power, $bio Colecovision game published 36 years ago: Power Lords - Quest for Volcan (c) 1984 NAP Consumer Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53332&o=2 $end $odyssey2=powerlrd, $bio Magnavox Odyssey² game published 37 years ago: Power Lords (c) 1983 Philips Corp. - TECHNICAL - Game ID: AC9448 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95661&o=2 $end $info=pmac6100, $bio Computer published 26 years ago: Power Macintosh 6100/60 (c) 1994 Apple Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127724&o=2 $end $cpc_flop=powerand01,powerand,powerand03,powerand02, $bio Amstrad CPC 464 disk. published 30 years ago: Power Magic (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124015&o=2 $end $specpls3_flop=powrmagc, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Power Magic (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147951&o=2 $end $cpc_cass=powmagic, $bio Amstrad CPC cass. published 30 years ago: Power Magic [Model PM-014-AMS] (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98700&o=2 $end $gameboy=powermis, $bio Nintendo Game Boy Cart. published 29 years ago: Power Mission [Model DMG-XC-USA] (c) 1991 NTVIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66763&o=2 $end $gameboy=powermisja,powermisj, $bio Nintendo Game Boy Cart. published 30 years ago: Power Mission [Model DMG-XCA] (c) 1990 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66762&o=2 $end $psx=pmpwrest, $bio Sony PlayStation disc published 24 years ago: Power Move Pro Wrestling (c) 1996 Activision, Inc. - TECHNICAL - Game ID: SLUS-00408 - TRIVIA - Released on November 14, 1996 in the USA. Export releases: [EU] "Power Move Pro Wrestling [Model SLES-00202]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97815&o=2 $end $snes=powermov, $bio Nintendo Super NES game published 27 years ago: Power Moves (c) 1993 Kaneko Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63435&o=2 $end $snes=powerhir, $bio Nintendo Super Famicom cart. published 26 years ago: Power of the Hired [Model SHVC-ALUJ-JPN] (c) 1994 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61977&o=2 $end $m5_cart=powerpac, $bio Sord M.5 cart. published 38 years ago: Power Pac [No.5] (c) 1982 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95361&o=2 $end $zx81_cass=powpack1, $bio Sinclair ZX-81 cass. published 38 years ago: Power Pack 1 [Model 02-3001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114687&o=2 $end $bbcb_cass=ultronpprr,wongopp, $bio Acorn BBC Micro B cass. published 33 years ago: Power Pack (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52615&o=2 $end $snes=powerpigu, $bio Nintendo Super NES game published 24 years ago: Power Piggs of the Dark Age (c) 1996 Titus - TECHNICAL - Model M/SNS-AOTE-USA] - TIPS AND TRICKS - * There's a hidden little minigame where you get to shoot at the digitized faces of one of the programmers and his friends. Enter the password Grunt Bruno Grunt Lotta to play it. * Do you know the codes...: Enter password Bruno Dunk Powder Donut for this special message. * Special Greetings: Enter password Sugar Sword Archer Powder to view a hidden credits screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63437&o=2 $end $snes=powerpig,powerpigp, $bio Nintendo Super NES game published 24 years ago: Power Piggs of the Dark Age (c) 1996 Titus. European release. Game developed in USA. See original "Power Piggs of the Dark Age [Model M/SNS-AOTE-USA]" for more information about the game itself. - TECHNICAL - Model SNSP-AOTP-EUR - TRIVIA - Released on September 29, 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63436&o=2 $end $info=powrplay, $bio Arcade Video game published 35 years ago: Power Play (c) 1985 Cinematronics. A two-on-two soccer game. - TECHNICAL - Main CPU: (2x) Zilog Z80 (@ 6 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 1.66 Mhz), Custom (@ 1.66 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Power Play was released in September 1985. - STAFF - Designed and programmed by: Phil Sorger, Bob Skinner Graphics by: Jerry Huber, Dana Christianson, Tom Carroll Hardware: Alex McKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2029&o=2 $end $info=ep_pwrpl,ep_pwrpla, $bio Power Play (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40881&o=2 $end $psx=sportriv, $bio Sony PlayStation disc published 18 years ago: Power Play - Sports Trivia (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111354&o=2 $end $info=pwerplay, $bio Pinball published 42 years ago: Power Play (c) 1978 Bally. - TECHNICAL - Bally MPU AS-2518-17 (Chime) Model Number : 1120 Main CPU : M6800 (@ 475 KHz) - TRIVIA - Released in January 1978. 13,750 units were produced. The development of this game took 11 months (Started in February 77). First Solid State game to feature Dave Christensen's artwork and first Solid State game with an up-post feature. - STAFF - Design by : Greg Kmiec Art by : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5537&o=2 $end $info=sc4pwrpl,sc4pwrpla,sc4pwrplb,sc4pwrplc, $bio Power Play (c) 200? Mazooma Games. - TECHNICAL - [Model PR2272] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43052&o=2 $end $info=sc5pwrpl,sc5pwrpla, $bio Power Play (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2272] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42753&o=2 $end $cpc_cass=powerpc, $bio Amstrad CPC cass. published 33 years ago: Power Plays (c) 1987 The Power House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98698&o=2 $end $gba=powrpoke, $bio Nintendo GBA cart. published 14 years ago: Power Poke Dash [Model AGB-BBQJ-JPN(RK387-J1)] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72217&o=2 $end $gameboy=powerproa,powerpro, $bio Nintendo Game Boy Cart. published 22 years ago: Power Pro GB [Model DMG-APWJ-JPN] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66764&o=2 $end $gba=powrpkp,powrpkpd, $bio Nintendo GBA cart. published 16 years ago: Power Pro Kun Pocket 1, 2 [Model AGB-B8PJ-JPN(RK357-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72218&o=2 $end $gbcolor=powrpkp2, $bio Nintendo Game Boy Color game published 20 years ago: Power Pro Kun Pocket 2 [Model DMG-BPWJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68591&o=2 $end $gba=powrpkp3,powrpkp3a, $bio Nintendo GBA cart. published 19 years ago: Power Pro Kun Pocket 3 (c) 2001 Konami Company, Limited. - TECHNICAL - [Model AGB-AP3J-JPN(RK242-J1)] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72219&o=2 $end $gba=powrpkp4,powrpkp4a, $bio Nintendo GBA cart. published 18 years ago: Power Pro Kun Pocket 4 (c) 2002 Konami Company, Limited. - TECHNICAL - GAME ID: AGB-AP4J-JPN(RK277-J1) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72220&o=2 $end $gba=powrpkp5,powrpkp5a,powrpkp5d, $bio Nintendo GBA cart. published 17 years ago: Power Pro Kun Pocket 5 (c) 2003 Konami Company, Limited. - TECHNICAL - GAME ID: AGB-A5PJ-JPN(RK321-J1) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72221&o=2 $end $gba=powrpkp6,powrpkp6d, $bio Nintendo GBA cart. published 17 years ago: Power Pro Kun Pocket 6 [Model AGB-BP6J-JPN(RK340-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72222&o=2 $end $gba=powrpkp7, $bio Nintendo GBA cart. published 16 years ago: Power Pro Kun Pocket 7 [Model AGB-BP7J-JPN(RK369-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72223&o=2 $end $gbcolor=powrpkpa,powrpkp, $bio Nintendo Game Boy Color game published 21 years ago: Power Pro Kun Pocket [Model DMG-AVVJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68590&o=2 $end $nes=powerp2, $bio Nintendo NES cart. published 28 years ago: Power Punch II (c) 1992 American Softworks It's the year 2006. You're Mark 'Tough Guy' Tyler and you've just defended your Heavyweight title for the 9th consecutive time. After demolishing the best boxers on the planet, it's now time to face off with the best in the universe. The Intergalactic Boxing Federation (IGBF) has invited you to go head-to-head with 12 of their greatest fighters. From metallic cyborgs, to heavy hitting mutants, you'll trade punches with opponents whose strength, stamina and speed are like nothing you've ever seen. If pure technique doesn't stop these sluggers (and with the best of them it won't), get hold of those Power Punches. They'll guarantee to send your tin-coated opponent to the junkyard and you to a new title; undisputed Heavyweight Champion of the Universe! - TECHNICAL - GAME ID: NES-P2-USA - TRIVIA - Released in June 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55447&o=2 $end $spectrum_cass=powerpyr, $bio Power Pyramids (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226536&o=2 $end $gbcolor=powerqstu, $bio Nintendo Game Boy Color game published 22 years ago: Power Quest [Model DMG-APQE-USA] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68593&o=2 $end $gbcolor=powerqst, $bio Nintendo Game Boy Color game published 22 years ago: Power Quest [Model DMG-APQP-EUR] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68592&o=2 $end $gameboy=powrace, $bio Nintendo Game Boy Cart. published 30 years ago: Power Racer (c) 1990 Tecmo, Limited. European release. - TECHNICAL - GAME ID: DMG-PQ-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66766&o=2 $end $gameboy=powraceu, $bio Nintendo Game Boy Cart. published 30 years ago: Power Racer (c) 1990 Tecmo, Limited. - TECHNICAL - GAME ID: DMG-PQ-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66765&o=2 $end $x68k_flop=powerrac, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Power Racing (c) 1993 Mashita Katsuaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88519&o=2 $end $gba=prdinoth,prdinotha, $bio Nintendo GBA cart. published 16 years ago: Power Rangers - Dino Thunder [Model AGB-BPOE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72539&o=2 $end $info=jak_prft, $bio Dedicated Console published 11 years ago: Power Rangers - Force In Time (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261571&o=2 $end $n64=prlightr,prlightru, $bio Nintendo 64 cart. published 20 years ago: Power Rangers - Lightspeed Rescue (c) 2000 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57918&o=2 $end $gbcolor=prlr, $bio Nintendo Game Boy Color game published 20 years ago: Power Rangers - Lightspeed Rescue [Model CGB-BRSE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68594&o=2 $end $gba=prninjasu, $bio Nintendo GBA cart. published 17 years ago: Power Rangers - Ninja Storm [Model AGB-BPWE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72541&o=2 $end $gba=prninjas, $bio Nintendo GBA cart. published 17 years ago: Power Rangers - Ninja Storm [Model AGB-BPWP-EUR] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72540&o=2 $end $gbcolor=prtf, $bio Nintendo Game Boy Color game published 19 years ago: Power Rangers - Time Force [Model CGB-B4TE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68596&o=2 $end $nes=pr2, $bio Power Rangers 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84090&o=2 $end $nes=pr4, $bio Power Rangers IV (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84092&o=2 $end $gba=prspd, $bio Nintendo GBA cart. published 15 years ago: Power Rangers S.P.D. [Model AGB-BRDE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72543&o=2 $end $gba=prspda,prspdb, $bio Nintendo GBA cart. published 15 years ago: Power Rangers S.P.D. [Model AGB-BRDP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72542&o=2 $end $snes=przeou, $bio Nintendo Super NES game published 24 years ago: Power Rangers Zeo - Battle Racers [Model SNS-A4RE-USA] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63439&o=2 $end $snes=przeo, $bio Nintendo Super NES game published 24 years ago: Power Rangers Zeo - Battle Racers [Model SNSP-A4RP-EUR] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63438&o=2 $end $pippin=powerran, $bio Bandai Pippin CD published 24 years ago: Power Rangers Zeo Vs. The Machine Empire [Model 41018F] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122102&o=2 $end $psx=pserve, $bio Sony PlayStation disc published 25 years ago: Power Serve 3D Tennis (c) 1995 Ocean Soft., Ltd. - TECHNICAL - Game ID: SLUS-00105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97280&o=2 $end $info=pwrshovl,pwrshovla, $bio Arcade Video game published 21 years ago: Power Shovel ni Norou! (c) 1999 Taito. - TECHNICAL - [Standard model] Runs on the "Taito Type Zero" hardware. - TRIVIA - Released in August 1999 in Japan. Also released as "Power Shovel Simulator [Deluxe model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4839&o=2 $end $psx=pwrshovlj, $bio Sony PlayStation disc published 20 years ago: Power Shovel ni Norou!! (c) 2000 Taito Corp. - TECHNICAL - GAME ID: SLPM-86629 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85549&o=2 $end $psx=pwrshovl, $bio Sony PlayStation disc published 19 years ago: Power Shovel (c) 2001 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110983&o=2 $end $pc98=powersin, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: パワーシンガー エルランスサーガ#1 (c) 1992 System Sacom Corp. (Power Singer - Ellance Saga #1) - TECHNICAL - BARCODE: 4956375420027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90393&o=2 $end $pc98=powslave, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Power Slave (c) 1995 Umitsuki Seisakusho - TECHNICAL - FD x10 - TRIVIA - Released on October 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90394&o=2 $end $info=powsled,powsledm,powsledr, $bio Arcade Video game published 24 years ago: Power Sled (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 2C" hardware. - TRIVIA - Released in November 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3732&o=2 $end $snes=powrslid, $bio Nintendo Super NES game published 26 years ago: Power Slide Super FX 94 Ects Demo [European Prototype] (c) 1994 Elite Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63440&o=2 $end $info=psmash3, $bio Arcade Video game published 13 years ago: Power Smash 3 - Sega Professional Tennis (c) 2007 Sega Enterprises, Limited. - TECHNICAL - Sega Lindbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - Released in April 2006. This game is known outside Japan as "Virtua Tennis 3" - SERIES - 1. Power Smash - Sega Professional Tennis (1999) 2. Power Smash 2 - Sega Professional Tennis (2001) 3. Power Smash 3 - Sega Professional Tennis (2006) 4. Power Smash 4 - Sega Professional Tennis (PS3, XBox 360, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31636&o=2 $end $nes=powsoccr, $bio Nintendo Famicom cart. published 30 years ago: Power Soccer (c) 1990 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54515&o=2 $end $snes=powrsoko, $bio Nintendo Super Famicom cart. published 21 years ago: Power Soukoban [Model SHVC-BPSJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61976&o=2 $end $gbcolor=pspike, $bio Nintendo Game Boy Color game published 20 years ago: Power Spike - Pro Beach Volleyball [Model CGB-BVBE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68598&o=2 $end $psx=pspikebv, $bio Sony PlayStation disc published 20 years ago: Power Spike - Pro Beach Volleyball (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111197&o=2 $end $info=pspikes,pspikesk,pspikesb,pspikesc,pspikesu, $bio Arcade Video game published 29 years ago: Power Spikes (c) 1991 Video System Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Volley '91" - TECHNICAL - Game ID : 9201-2024 PCB Number : OV-15-03 UA-67 MV - TRIVIA - * In the World version during a play with any team, you can see when you get a point the faces of Italy's Team which was the most titled volley's team in the World in the early 1990'. ONE PLAYER MODE : * In the World version you can select a lot of European Teams and Brazil's Team. * In the Japanese and Korean version you can select respectively only the Japanese Team and the Korean Team. * In the Japanese and Korean version you can also play with female players. * In the World version you must defeat in order: China, Japan, USA, Cuba, U.S.S.R. * In the Japanese and Korean version you must defeat in order: France, USA, Cuba, Italy, U.S.S.R (male mode), Germany, Peru, China, Cuba, U.S.S.R (female mode). * In the Japanese and Korean version when you get a point, you will see face of the player who made the point and the statistics of this player after the point (like aces, winners spikes, etc...). TWO PLAYERS MODE : * In the World Version you can select the same teams like in one player mode but in the Japanese and Korean version you can select respectively the Japanese Team and the Korean Team and the Italian and the USA Team. * In the Japanese and Korean version you can also play with female players. A bootleg version was made by Playmark. Pcb layout, fonts on the pcb and components are the same as their original games. Eproms have stickers with their logo. - SERIES - 1. Super Volleyball (1989) 2. Power Spikes (1991) 3. Power Spikes II (1994) - PORTS - * CONSOLES: Super NES (1993, "Hyper V-Ball") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2030&o=2 $end $info=pspikesba, $bio Power Spikes (c) 199? Playmark. Unlincensed version from Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240564&o=2 $end $info=pspikes2, $vgmplay=pspikes2, $bio SNK Neo-Geo MVS cart. published 26 years ago: Power Spikes II (c) 1994 Video System. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0068 Players : 2 Control : 8-way joystick Buttons : 2 => [A] At service Toss/Hit ball, [B] Toss/Hit ball - TRIVIA - Power Spikes II was released in October 1994 in Japan. A very rare prototype version of this game is known as "Super Volley '94". - SERIES - 1. Super Volleyball (1989) 2. Power Spikes (1991) 3. Power Spikes II (1994) - STAFF - Producer : Kouzi Furukawa Project leaders : Takayuki Uesugi, T. Hosokawa Publicity Manager : K. Siomi Main programmer : Sugar Sub programmers : You-Chan, Any L-2 Chief designer : Takumi Matsui Main designers : Hikari Hino, Manbow, Oh!Kawara, Eriko, Takasu, Akira, Hitoshi Nakamura, Rika, T. Tateishi Sub designer : T. Sakon (as 'MSX Sakon') Music composer : Soushi Hosoi (HOSO_Q) Sound effects : Norie Main sound programmer : M. Yamana Sub sound programmer : H. Soyama - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2031&o=2 $end $neocd=pspikes2, $bio SNK Neo-Geo CD published 25 years ago: Power Spikes II [Model NGCD-068] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68151&o=2 $end $pce_tourvision=psports, $bio TOURVision cart. published 27 years ago: Power Sports (c) 1993 TOURVision. - TECHNICAL - Cart. ID: 199 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109165&o=2 $end $pce=psports, $bio NEC PC-Engine HuCARD published 28 years ago: Power Sports (c) 1992 Hudson Soft. A Summer Olympics-themed sports game for the PC-Engine. - TECHNICAL - Game ID: HC92058 - TRIVIA - Power Sports for the PC-Engine was released on October 10, 1992 in Japan. Export release: [US] "World Sports Competition [Model TGX040092]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.17, 2007) [Model PB9J] Nintendo Wii U [Virtual Console] [JP] (apr.15, 2015) [Model PN4J] It was then released on the Sony PlayStation Network as a PC-Engine Classic on dec.16, 2009. PSN release ID: NPJJ-30009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58699&o=2 $end $psx=pstakg1, $bio Sony PlayStation disc published 23 years ago: Power Stakes Grade 1 (c) 1997 Aques - TECHNICAL - [Model SLPM-86050] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85551&o=2 $end $psx=pstakes, $bio Sony PlayStation disc published 23 years ago: Power Stakes (c) 1997 Aques - TECHNICAL - [Model SLPM-86032] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85550&o=2 $end $info=pstone2,pstone2b, $bio Sega NAOMI cart. published 20 years ago: Power Stone 2 (c) 2000 Capcom Company, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Power Stone 2 was released in April 2000. - SERIES - 1. Power Stone (1999) 2. Power Stone 2 (2000) - PORTS - * CONSOLES: Sega Dreamcast [JP] (apr.27, 2000) [Model T-1218M] [US] Sega Dreamcast (aug.23, 2000) [Model T-1211N] Sega Dreamcast [EU] (aug.24, 2000) [Model T-36812D-61] Sega Dreamcast [JP] (sept.25, 2003, DreKore edition) [EU] Sony PSP (oct.20, 2006; "Power Stone Collection") [Model ULES-00496] [AU] Sony PSP (oct.25, 2006; "Power Stone Collection") [US] Sony PSP (oct.31, 2006; "Power Stone Collection") [Model ULUS-10171] [JP] Sony PSP (nov.30, 2006; "Power Stone Portable") [Model ULJM-05178] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4121&o=2 $end $svmu=pstone2, $bio Sega Visual Memory Unit mini-game published 20 years ago: Power Stone 2 Mini Store (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237219&o=2 $end $info=pstone, $bio Sega NAOMI cart. published 21 years ago: Power Stone (c) 1999 Capcom Company, Limited. - TECHNICAL - Cartridge ID: 841-0001C Runs on the Sega "NAOMI" hardware. - TRIVIA - Power Stone was released on February 13, 1999. Suleputer released a limited-edition soundtrack album for this game (The Power Stone Original Soundtrack - CPCA-1024) on March 20, 1999. - SERIES - 1. Power Stone (1999) 2. Power Stone 2 (2000) - PORTS - * CONSOLES: Sega Dreamcast [EU] (1999) [Model T-36801D-64] Sega Dreamcast [JP] (feb.25, 1999) [Model T-1201M] [US] Sega Dreamcast (aug.31, 1999) [Model T-1201N] : re-released in Sega All Stars edition (2001) [EU] Sony PSP (oct.20, 2006; "Power Stone Collection") [Model ULES-00496] [AU] Sony PSP (oct.25, 2006; "Power Stone Collection") [US] Sony PSP (oct.31, 2006; "Power Stone Collection") [Model ULUS-10171] [JP] Sony PSP (nov.30, 2006; "Power Stone Portable") [Model ULJM-05178] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4120&o=2 $end $sms=pstrike, $bio Sega Master System cart. published 32 years ago: Power Strike (c) 1988 Sega Enterprises, Limited. - TRIVIA - This game was notable for being one of a few Sega Master System games in the US which could only be obtained by ordering the game by mail directly from Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56134&o=2 $end $sms=pstrike2, $bio Sega Master System cart. published 27 years ago: Power Strike II (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56135&o=2 $end $amigaocs_flop=pstruggl, $bio Commodore Amiga 500 disk. published 32 years ago: Power Struggle (c) 1988 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74768&o=2 $end $info=psurge, $bio Arcade Video game published 32 years ago: Power Surge (c) 1988. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2032&o=2 $end $info=sc4pwrsg,sc4pwrsga,sc4pwrsgb,sc4pwrsgc, $bio Power Surge (c) 200? QPS Interactive. - TECHNICAL - [Model PR2053] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42754&o=2 $end $cpc_flop=powersys,powersys01,powersys02,powersys03,powersys04, $bio Amstrad CPC 464 disk. published 25 years ago: Power System Megademo!! (c) 1995 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123281&o=2 $end $pce=ptennis, $bio NEC PC-Engine HuCARD published 27 years ago: Power Tennis (c) 1993 Hudson Soft [Hudson Group]. - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 83% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58700&o=2 $end $pce_tourvision=ptennis, $bio TOURVision cart. published 27 years ago: Power Tennis (c) 1993 TOURVision. - TECHNICAL - Cart. ID: 183 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114959&o=2 $end $cpc_flop=powertet, $bio Amstrad CPC type-in published 30 years ago: Power Tetris (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124530&o=2 $end $cpc_flop=powertet01,powertet02, $bio Amstrad CPC 464 disk. published 30 years ago: Power Tetris Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126530&o=2 $end $cpc_cass=powerup, $bio Amstrad CPC cass. published 29 years ago: Power Up (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98699&o=2 $end $info=pwheelsj, $bio Arcade Video game published 29 years ago: Power Wheels (c) 1991 Taito. Monster Truck racing game. - TECHNICAL - Taito Z System hardware Game ID : C78 Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 Control : Steering wheel Buttons : 6 - TRIVIA - This game is known outside Japan as "Double Axle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2033&o=2 $end $horizon=power, $bio POWER! Special Version for INSUA Members (c) 198? INSUA [International Northstar Users Association] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232335&o=2 $end $cpc_flop=powerfla, $bio Power-Flash (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124407&o=2 $end $cd32=pwrgames, $bio Commodore Amiga CD32 published 26 years ago: Power-Games (c) 1994 Media Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229621&o=2 $end $spectrum_cass=powerama, $bio Sinclair ZX Spectrum cass. published 32 years ago: Powerama (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80287&o=2 $end $info=sc4pwrbl,sc4pwrbla, $bio Powerball (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1614] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11519&o=2 $end $megadriv=powerbal, $bio Sega Genesis game published 29 years ago: Powerball (c) 1991 Namco, Limited. - TRIVIA - Powerball for Sega Genesis was released on 1991 (exact date unknown) in North America. This game is known in Japan as "Wrestleball [Model T-14043]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.19, 2008) "Powerball [Model MCBE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57350&o=2 $end $info=sc4pwrbq,sc4pwrbqa, $bio Powerball (c) 200? QPS Interactive. - TECHNICAL - [Model PR7054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42752&o=2 $end $info=sc5pwrbl,sc5pwrbla, $bio Powerball (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR1614] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43128&o=2 $end $archimedes=powrband, $bio Acorn Archimedes disk. published 30 years ago: Powerband (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127093&o=2 $end $cpc_flop=powerbas, $bio Amstrad CPC 464 disk. published 30 years ago: Powerbase (c) 1990 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124890&o=2 $end $bbcb_cass=pboatrac, $bio Powerboat Race (c) 19?? Futura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52253&o=2 $end $amigaocs_flop=pwrdrome, $bio Commodore Amiga 500 disk. published 31 years ago: Powerdrome (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74772&o=2 $end $pc98=powdgals, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Powered Gals (c) 1991 Studio Milk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90395&o=2 $end $info=pgear,pgearr1, $bio Capcom CPS-II cart. published 26 years ago: Powered Gear - Strategic Variant Armor Equipment (c) 1994 Capcom Company, Limited. An up-to-3-player side-scrolling beat'em up game where four selectable mechs and their respective pilots try to save Earth from battle with a sister planet's renegade army. Parts of destroyed mechs can be outfitted onto your mech to create interesting and deadly combinations. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 3. Control: 8-way joystick per player. Buttons: 3 per player. => [1] Arm attack, [2] Jump, [3] Weapon attack - TRIVIA - Powered Gear - Strategic Variant Armor Equipment was released on September 16, 1994 in Japan. It was known as the 7th CPS-II game. This game is known outside Japan as "Armored Warriors". Here is a list of known export releases: "Armored Warriors [Blue Board]" "Armored Warriors [Grey Board]" Sony Music Works released a limited-edition soundtrack album for this game (Powered Gear Arcade Game Track - SRCL-3089) on December 1, 1994. - UPDATES - Green Board releases : REVISION 1 : * Build date : 940916 REVISION 2 : * Build date : 941024 - TIPS AND TRICKS - * Selecting Joint Parts : While the demo appears for joint machine, the player who gets the radio machine must enter the following keys... Beta-Cannon - Hold Up. Gamma-Battler - Hold Left or Right. Alpha-Fortress - Hold Down. * Selecting Parts : At the stage title screen, hold B+C (over 1 sec.) and then enter the following keys... Bomber - Leftup Death Drill - Up Missile - Rightup Laser blade - Left Force claw - Right Flame - Leftdown Chain spark - Down Laser - Rightdown Note : You can select both the arm and the sub weapon at the same time, but, if you enter codes for arm or sub weapon twice only the later code will work. - SERIES - 1. Powered Gear - Strategic Variant Armor Equipment [Green Board] (1994) 2. Cyberbots - Fullmetal Madness (1995) - STAFF - Planners: Kiyo, T.H.T.Fuji, Tuchihashi Bakabon Programmers: Y. Tunazaki Forever, Hero Hero, H. HASssssY, Hamachan, Dress Mechanical and object designers: Yochabare, E. Kuratani, H. Uemura, Naoki Fujisawa, Y. Maruno, H. Yoshino, You-Tenkozow (You.Ten Kozow), Igami, Nekokan, U.F.O, Naoki Fukuda, Bakky Art designers: Matsumoto, Y. Maruyama, M. Oshino, Takuji Mishima, Saru, Kohei Akiyama Sound composer: Takayuki Iwai (Anarchy Takapon) Sound designer: Tomuyuki Kawakami (T.K NY) Special adviser: Noritaka Funamizu (Poo), Shochan, Kenkn, Meshi, Furoboh Character designer: T.O.M AD designers: Sensei, Sakomizu Director: Yoshiki Okamoto (Kihaji Okamoto) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2034&o=2 $end $bbc_rom=pfontntq, $bio Acorn BBC ROM published 34 years ago: PowerFont NTQ (c) 1986 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145333&o=2 $end $info=pwrchanc, $bio Medal game published 21 years ago: Powerful Chance (c) 1999 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125491&o=2 $end $pc8801_flop=powereng,powerenga, $bio NEC PC-8801 Series disk. published 30 years ago: Powerful Engine (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92660&o=2 $end $pc8801_flop=powerjan, $bio Powerful Janken EXE (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92661&o=2 $end $info=pjoypj001, $bio PowerJoy (c) 200? Trump Grand. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240418&o=2 $end $amigaocs_flop=pmonger, $bio Commodore Amiga 500 disk. published 30 years ago: PowerMonger (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74769&o=2 $end $x68k_flop=pmonger, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: PowerMonger (c) 1991 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857006031 - TRIVIA - Released on October 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87998&o=2 $end $pc98=pmonger, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: PowerMonger (c) 1991 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857006017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90396&o=2 $end $fmtowns_cd=pmonger, $bio Fujitsu FM Towns CD published 28 years ago: Powermonger (c) 1992 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110366&o=2 $end $megadriv=pmongerj, $bio Sega Mega Drive game published 27 years ago: PowerMonger (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56771&o=2 $end $snes=pmonger, $bio Nintendo Super NES game published 27 years ago: PowerMonger (c) 1993 Imagineer Company, Limited. - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63441&o=2 $end $megadriv=pmonger, $bio Sega Genesis game published 27 years ago: PowerMonger (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115608&o=2 $end $snes=pmongerj, $bio Nintendo Super Famicom cart. published 27 years ago: PowerMonger - Mashou no Bouryaku [Model SHVC-PM] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61978&o=2 $end $amigaocs_flop=pmongerww1, $bio Commodore Amiga 500 disk. published 28 years ago: PowerMonger WW1 Edition (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74771&o=2 $end $amigaocs_flop=pmongera, $bio Commodore Amiga 500 disk. published 30 years ago: PowerMonger [Budget] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74770&o=2 $end $megacd=pmonger, $bio Sega Mega-CD published 26 years ago: PowerMonger (c) 1994 Electronic Arts. - TECHNICAL - Game ID: T-50035-50 Front Cover ID: E139SCXI(1) Back Cover ID: E139SCXI(2) Manual ID: E139SCXM(1), E139SXCM(2) Spine Card ID: E139SCXA CD 1 ID: E1395CCD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60645&o=2 $end $segacd=pmonger, $bio Sega CD published 26 years ago: PowerMonger (c) 1994 Electronic Arts - TECHNICAL - GAME ID: T-50035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60785&o=2 $end $cpc_flop=powerpag,powerpag01,powerpag02, $bio Amstrad CPC 464 disk. published 27 years ago: PowerPage 128 (c) 1993 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124409&o=2 $end $cpc_flop=powerpag03, $bio Amstrad CPC 464 disk. published 28 years ago: PowerPage 64 (c) 1992 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124408&o=2 $end $adam_flop=powerpnt,powerpntb,powerpnta,powerpnthd, $bio Coleco Adam disk. published 33 years ago: PowerPAINT (c) 1987 Digital Express. Professional art program that allows you to create and draw artwork for printing on a dot matrix printer. Requires a 64K Memory Expansion Card. Larger Ram Cards allow a full page to be created and printed at one time, and provide a Ram Disk. Import Sprite sets, Clip Art, Font Sets. Copy or Move portions of a . Change colors, paint brushes, borders, etc. Powerful, but SmartKEY Menu Labels make easy use. Thousands of clips, fonts and sprites are available as the Public Domain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82662&o=2 $end $spectrum_cass=pwrplaym, $bio Powerplay (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219346&o=2 $end $c64_cart=pwrplay, $bio Commodore C64 cart. published 30 years ago: PowerPlay (c) 1990 Disc Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53674&o=2 $end $amigaocs_flop=powrplay, $bio Commodore Amiga 500 disk. published 32 years ago: Powerplay - The Game of the Gods (c) 1988 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74773&o=2 $end $cpc_flop=powerpla,powerpla01,powerpla04,powerpla07,powerpla06,powerpla08,powerpla09, $bio Amstrad CPC 464 disk. published 32 years ago: Powerplay - The Game of the Gods (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122984&o=2 $end $amigaocs_flop=powrplaya, $bio Commodore Amiga 500 disk. published 32 years ago: Powerplay - The Game of the Gods [Astra Pack] (c) 1988 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74774&o=2 $end $cpc_cass=powrplay, $bio Amstrad CPC cass. published 31 years ago: Powerplay - The Game of the Gods [Model AMC-636] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98701&o=2 $end $cpc_flop=powerpla03,powerpla02,powerpla05,powerpla0a, $bio Amstrad CPC 464 disk. published 34 years ago: Powerplay - The Game of the Gods [Model AMF 022] (c) 1986 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122985&o=2 $end $adam_flop=powerprn,powerprna, $bio Coleco Adam disk. published 35 years ago: PowerPRINT (c) 1985 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109910&o=2 $end $adam_flop=powrsign, $bio PowerSigns (c) 199? L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109911&o=2 $end $psx=powerslv, $bio Sony PlayStation disc published 23 years ago: Powerslave (c) 1997 Playmates Interactive. - TECHNICAL - Game ID: SLUS-00102 - TRIVIA - Released on March 01, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97816&o=2 $end $saturn=powerslv, $bio Sega Saturn game published 24 years ago: Powerslave (c) 1996 Playmates Interactive - TECHNICAL - GAME ID: T-13205H - TRIVIA - Released on October 31, 1996 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Seireki 1999 - Pharaoh no Fukkatsu [Model T-18001G]" [EU] "Exhumed [Model MK81084-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60117&o=2 $end $cpc_flop=powerspe, $bio Amstrad CPC 464 disk. published 26 years ago: Powerspell (c) 1994 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124891&o=2 $end $info=j6pwrspn,j6pwrspna,j6pwrspnb,j6pwrspnc,j6pwrspnd,j6pwrspne, $bio Fruit Machine published 22 years ago: Powerspin (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Powerspin was released in September 1998 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15815&o=2 $end $specpls3_flop=powerspo, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Powersports (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147952&o=2 $end $info=powerstk, $bio Computer published 24 years ago: Powerstack II (c) 1996 Motorola. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235521&o=2 $end $a800=powrstar, $bio Atari 800 cart. published 35 years ago: Powerstar (c) 1985 Pandora Software. - TRIVIA - The goal of the dev. team was to fit a graphic adventure with over 200 unique views into a 16K cartridge. Development took too long, and disks were coming into general use by the time it was released. There was just one small production run. The follow-up game of a fire in a high-rise building never happened. - STAFF - Game designers: Jeff Volp (operating system), Steve Nelson (puzzle coding), Stan Clark (graphics), Rob Brandt (text) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86663&o=2 $end $svmu=pstone, $bio Sega Visual Memory Unit mini-game published 21 years ago: Powerstone Mini (c) 1999 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237218&o=2 $end $adam_flop=powrtool, $bio PowerTOOLS (c) 199? Eyezod Graphics. Professional artwork. 17 Sprite Sets, 55 Clip Art s, and more for use with PowerPaint. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109912&o=2 $end $pc98=poy, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: POY (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90305&o=2 $end $psx=poypoy, $bio Sony PlayStation disc published 23 years ago: Poy Poy (c) 1997 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111304&o=2 $end $x68k_flop=poyopoyo, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Poyo Poyo (c) 1993 Faarutoona - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88520&o=2 $end $msx2_flop=poyopoyo, $bio MSX 2 disk. published 29 years ago: Poyo Poyo Life (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101953&o=2 $end $msx2_flop=poyopoy2, $bio MSX 2 disk. published 28 years ago: Poyo Poyo Life II (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101954&o=2 $end $gbcolor=poyondr2, $bio Nintendo Game Boy Color game published 20 years ago: Poyon no Dungeon Room 2 [Model CGB-BP2J-JPN] (c) 2000 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68600&o=2 $end $gbcolor=poyondr, $bio Nintendo Game Boy Color game published 21 years ago: Poyon no Dungeon Room [Model DMG-ADZJ-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68599&o=2 $end $galaxy=pozivniz, $bio Pozivni Znak (c) 19?? Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235843&o=2 $end $tvc_flop=pokernyi, $bio Videoton TVC disk. published 34 years ago: Póker (c) 1986 Nyitrai [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111735&o=2 $end $tvc_cass=poker,pokera,poker1, $bio Videoton TVC cass. published 34 years ago: Póker (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112530&o=2 $end $tvc_flop=pokerbar, $bio Videoton TVC disk. published 32 years ago: Póker (c) 1988 Barsony - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112379&o=2 $end $tvc_flop=poker, $bio Póker (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112012&o=2 $end $tvc_flop=poklakom,poklakoma, $bio Videoton TVC disk. published 33 years ago: Póklakoma (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112287&o=2 $end $tvc_flop=pokok, $bio Pókok - Pókvadászat (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112013&o=2 $end $tvc_flop=pottompe, $bio Pöttöm Peti (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112014&o=2 $end $cpc_flop=pp8games, $bio Amstrad CPC 464 disk. published 34 years ago: PP8 Games (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118938&o=2 $end $apple2_flop_clcracked=pracalgb, $bio Apple II disk. published 32 years ago: Practical Algebra (c) 1988 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231376&o=2 $end $apple2_flop_clcracked=prccomp2, $bio Apple II disk. published 37 years ago: Practical Composition II - Clear Logical Sentences (c) 1983 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232187&o=2 $end $apple2_flop_clcracked=prcgramr, $bio Apple II disk. published 32 years ago: Practical Grammar (c) 1988 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231377&o=2 $end $apple2_flop_clcracked=pclc2v2, $bio Apple II disk. published 37 years ago: Practicalc II XC Ver.2 (c) 1983 Practicorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240719&o=2 $end $pc8801_flop=prajator, $bio NEC PC-8801 Series disk. published 31 years ago: プラジェーター (c) 1989 Enix, Ltd. (Prajator) - TECHNICAL - GAME ID: E-G242 BARCODE: 4988601002424 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92662&o=2 $end $psion2=prakfrvc, $bio Prakpak French Vocabulary I (c) 198? Mackay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234150&o=2 $end $info=prav82, $bio Computer published 38 years ago: Pravetz 82 (c) 1982 Pravetz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240557&o=2 $end $info=prav8c, $bio Computer published 31 years ago: Pravetz 8C (c) 1989 Pravetz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240558&o=2 $end $info=prav8d,prav8dd, $bio Computer published 35 years ago: Pravetz 8D (c) 1985 Pravetz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240559&o=2 $end $info=prav8m, $bio Computer published 35 years ago: Pravetz 8M (c) 1985 Pravetz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240560&o=2 $end $nes=pravdoro, $bio Nintendo NES cart. published 24 years ago: Pravila Doroznogo Dvizenija (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55448&o=2 $end $to7_cart=praxitel, $bio Thomson TO7 cart. published 35 years ago: Praxitele (c) 1985 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108637&o=2 $end $to_flop=praxitel,praxitela, $bio Thomson TO disk. published 33 years ago: Praxitele (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107952&o=2 $end $adam_flop=prboot1, $bio Coleco Adam disk. published 32 years ago: PrBOOT with Coleco Programs 01 (c) 1988 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109913&o=2 $end $adam_flop=prboot2, $bio Coleco Adam disk. published 32 years ago: PrBOOT with Coleco Programs 02 (c) 1988 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109914&o=2 $end $leapfrog_leappad_cart=tadshop, $bio LeapFrog Leappad cart. published 19 years ago: Pre Math - Tad goes shopping (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234982&o=2 $end $leapfrog_leappad_cart=prlpfrnds, $bio LeapFrog Leappad cart. published 18 years ago: Pre Reading - Leap's Friends From A to Z (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234983&o=2 $end $leapfrog_leappad_cart=thomasrue, $bio LeapFrog Leappad cart. published 18 years ago: Pre Reading - Thomas the Really Useful Engine (c) 2002 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234984&o=2 $end $spectrum_cass=prehisto, $bio Sinclair ZX Spectrum cass. published 28 years ago: Pre-History (c) 1992 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80297&o=2 $end $info=pbillian, $bio Arcade Video game published 34 years ago: Prebillian (c) 1986 Taito. Strange pool-type game in a futuristic environment. - TECHNICAL - Game ID : M6100211A Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Players : 2 Control : dial Buttons : 3 - TRIVIA - Released in December 1986. Developed by Kaneko. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2035&o=2 $end $info=pc1000, $bio Computer published 32 years ago: PreComputer 1000 (c) 1988 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127753&o=2 $end $info=pc2000,pc2000s, $bio Computer published 30 years ago: PreComputer 2000 (c) 1990 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127758&o=2 $end $info=prestige, $bio Computer published 22 years ago: PreComputer Prestige Elite (c) 1998 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233789&o=2 $end $vic1001_cart=predator, $bio Commodore VIC-20 cart. published 38 years ago: Predator (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86895&o=2 $end $msx2_cart=predator, $bio MSX 2 cart. published 32 years ago: Predator (c) 1988 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51354&o=2 $end $nes=predatorj, $bio Nintendo Famicom cart. published 32 years ago: Predator (c) 1988 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54516&o=2 $end $bbcb_cass=predator, $bio Acorn BBC/Electron cass. published 31 years ago: Predator (c) 1989 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52300&o=2 $end $coco_cart=predator, $bio Tandy Color Computer cart. published 31 years ago: Predator (c) 1989 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240915&o=2 $end $spectrum_cass=predp, $bio Predator (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219614&o=2 $end $spectrum_cass=prede, $bio Predator (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219883&o=2 $end $spectrum_cass=predhs, $bio Predator (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226454&o=2 $end $msx2_flop=predator,predatorb,predatorc,predatord,predatora, $bio Predator (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101955&o=2 $end $spectrum_cass=pred2m, $bio Predator 2 (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219347&o=2 $end $amigaocs_flop=predatr2, $bio Commodore Amiga 500 disk. published 29 years ago: Predator 2 (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74775&o=2 $end $spectrum_cass=pred2, $bio Sinclair ZX Spectrum cass. published 29 years ago: Predator 2 (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80294&o=2 $end $cpc_cass=predatr2, $bio Amstrad CPC cass. published 29 years ago: Predator 2 (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98705&o=2 $end $specpls3_flop=predatr2,predatr2a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Predator 2 (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118665&o=2 $end $cpc_flop=predator02, $bio Amstrad CPC 464 disk. published 29 years ago: Predator 2 (c) 1991 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121499&o=2 $end $cpc_flop=predator0d,predator0a,predator13,predator12,predator05,predator09,predator03, $bio Amstrad CPC 464 disk. published 29 years ago: Predator 2 (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121500&o=2 $end $sms=predatr2b, $bio Sega Master System cart. published 28 years ago: Predator 2 (c) 1992 Tec Toy - TECHNICAL - GAME ID: 027110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56136&o=2 $end $sms=predatr2, $bio Sega Master System cart. published 28 years ago: Predator 2 (c) 1992 Arena - TECHNICAL - GAME ID: MK-27026-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56137&o=2 $end $gamegear=predatr2, $bio Sega Game Gear cart. published 28 years ago: Predator 2 (c) 1992 Arena - TECHNICAL - [Model T-81068] - TRIVIA - Developed by Acclaim. This game is based on the 1990 movie with the same title. - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Level 2 : SPOCGURD Level 3 : ROTADERP Level 4 : SEGATSOH Level 5 : NAGIRRAH Level 6 : LAICIFFO Level 7 : THGINDIM - STAFF - The Gray Team : Robert Leingang, Stacy Hendrickson, Tyrone Miller, Ron Somers Production on behalf of : Teeny Weeny Games, ltd. Programming : Paul Johnson Production : Angela Sutherland Artwork : John Cassells, Ross Harris Music : Matt Furniss (Krisalis software) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64785&o=2 $end $megadriv=predatr2, $bio Sega Genesis game published 28 years ago: Predator 2 (c) 1992 Arena. - TECHNICAL - GAME ID: T-81076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115653&o=2 $end $cpc_flop=predator07,predator08, $bio Amstrad CPC 464 disk. published 32 years ago: Predator Cracked (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122836&o=2 $end $cpc_flop=predator0c, $bio Amstrad CPC 464 disk. published 32 years ago: Predator Trained (c) 1988 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123634&o=2 $end $cpc_cass=predatorhs, $bio Amstrad CPC cass. published 31 years ago: Predator [Model 08] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99076&o=2 $end $cpc_cass=predators, $bio Amstrad CPC cass. published 32 years ago: Predator [Model 22341] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98703&o=2 $end $nes=predator,predatoru, $bio Nintendo NES cart. published 31 years ago: Predator (c) 1989 Activision, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Predator [Model PAC-PL]". Description from the back cover: You've heard about PREDATOR, the Arnold Schwarzenegger movie - now you can play the leading role! Take a crack commando unit into the South American jungle to rescue a bunch of trapped diplomats. Should be easy enough... and so it would be, if it weren't for the mysterious alien who keeps on taking out your men! - TECHNICAL - GAME ID: NES-PL-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55449&o=2 $end $electron_cass=predator, $bio Acorn Electron cass. published 32 years ago: Predator (c) 1988 Superior Software - TECHNICAL - GAME ID: SUP 00228 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52254&o=2 $end $cpc_flop=predator06,predator04,predator01,predator,predator0b,predator14,predator0e,predator0f,predator10,predator11, $bio Amstrad CPC 464 disk. published 32 years ago: Predator [Model UQD 580] (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123633&o=2 $end $cpc_cass=predator, $bio Amstrad CPC cass. published 32 years ago: Predator [Model UQK 580] (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98704&o=2 $end $spectrum_cass=pred, $bio Sinclair ZX Spectrum cass. published 33 years ago: Predator (c) 1987 Activision, Inc. - TECHNICAL - GAME ID: URK 580 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80293&o=2 $end $to_flop=prehist2, $bio Prehis-To Compilation 2 (c) 200? Serveur87 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107953&o=2 $end $spectrum_cass=prehadv, $bio Sinclair ZX Spectrum cass. published 34 years ago: Prehistoric Adventure (c) 1986 Crusader Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80296&o=2 $end $info=preisle2, $bio SNK Neo-Geo MVS cart. published 21 years ago: Prehistoric Isle 2 (c) 1999 Yumekobo. A side-scrolling shooter featuring helicopters and a great sequel to the previous game, filled with great details and good pre-rendered graphics combined with good sound effects. The plot takes us this time in the future where they have been a series of attacks in some parts of the world, leaving destruction in its wake, all this is caused once again by a invasion of legions of dinosaurs, to control this disastrous tragedy, we resort to the army, who sends two of his best helicopter armed with high-tech weapons, with which it hopes to eradicate the prehistoric menace. The players controls one of two types of helicopters, main difference is in the type of weaponry, both are re-powered by a series of power-ups which is obtained by eliminating the enemies, the Blue One has a wide and straight ahead shot and the bomb is a huge powerfull wave cannon and the Green One fires a spread shot and the bomb fires a multitude of grenades that eliminates effectively the enemies in front. There are to rescue and defend several civilians survivors of all the Jurassic army to earn points and power-ups to face the enemy boss of end phase and go the next level. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0255 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomber - TRIVIA - Prehistoric Isle 2 was released in September 1999. This game is known in Japan as "Prehistoric Isle 2 - Genshi Tou". This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. - TIPS AND TRICKS - * Challenge star : Successfully complete a stage without losing any lives. * Bonus Time : Build your weapon to maximum level, then select the same color again. Kill your enemies while in bonus time to increase the score multiplier up to x16. * Extra Bonus score: Near the end of stage, always are a TOUCH ME helicopter to rescue the civilians you pick un in the stage (not in stage 3 and 6). Instead of droping them there, avoid that helicopter and carry them to the end of the stage and beat the boss, obviously without dying. For every rescued civilian, you will get a 1x multiplier, so you can multiply the bonus by 5 if rescue all the civilians. - SERIES - 1. Prehistoric Isle in 1930 (1989) 2. Prehistoric Isle 2 (1999) - STAFF - Executive producers : S. Takaoka, Tanaka Producer(rq) : James. W Planner : Barso Direction helpers : Satoshi ito, H. Miyagami, J. Seki Main programmer : Yuki Programmers : Y. Takasaki, Buttaku99, Masumura Tool programmer : Hiroaki Torii Chief designers : Y. Yonezawa, T. Nagakubo Designers : Masato Miyoshi, Michitaka Ishida, Yuko Hara, T.Hirokawa, Matsumoto Kiyoshi, Sho Tabira, kyo Yamanaka Design helpers : S. Katou, K. Mikamoto, R. Nagashima, H. Nobe, H. Ochiai, M. Shibata Sound designer & music composer : Masahiko Hataya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2036&o=2 $end $info=prehisle,prehisleu,prehislek,prehisleb, $bio Arcade Video game published 31 years ago: Prehistoric Isle in 1930 (c) 1989 SNK. Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned: * When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface. * When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle. * When diagonally below the plane, the option drops bombs. * When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. * When directly behind the plane, the option deploys aerial mines. - TECHNICAL - Game ID : A8003 'GT' Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Pod - TRIVIA - Released in June 1989. This game is known in Japan as "Genshi-Tou 1930's". - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" logo. - SERIES - 1. Prehistoric Isle in 1930 (1989) 2. Prehistoric Isle 2 (1999) - STAFF - Producer : Eikichi Kawasaki Director : Yah ! Programmers : Takoguti Kamen 001, Itsam Matarga Designers : Wara Wara, Megadeth Nakamoto, Yokochan, Tomomi Sound : Yoko. O, Tarkun Hardware : Yoneda, Ebapa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2037&o=2 $end $amigaocs_flop=prehist, $bio Commodore Amiga 500 disk. published 29 years ago: Prehistorik (c) 1991 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74776&o=2 $end $cpc_cass=prehistk, $bio Amstrad CPC cass. published 29 years ago: Prehistorik (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98707&o=2 $end $cpc_flop=prehisto05,prehisto06,prehisto02,prehisto01,prehisto07, $bio Amstrad CPC 464 disk. published 29 years ago: Prehistorik (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120636&o=2 $end $ibm5150=prehist, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Prehistorik (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132479&o=2 $end $cpc_flop=prehisto0a,prehisto08,prehisto09,prehisto0c,prehisto0b,prehisto0d,prehisto03,prehisto04,prehisto0f,prehisto0e, $bio Amstrad CPC 464 disk. published 27 years ago: Prehistorik 2 (c) 1993 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120637&o=2 $end $cpc_cass=prehist2, $bio Amstrad CPC cass. published 27 years ago: Prehistorik II - Back to Hungerland (c) 1993 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98708&o=2 $end $gba=pman,pmanp, $bio Nintendo GBA cart. published 19 years ago: Prehistorik Man [Model AGB-APHE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72544&o=2 $end $gameboy=pman, $bio Nintendo Game Boy Cart. published 24 years ago: Prehistorik Man [Model DMG-UH-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66767&o=2 $end $snes=pmanu, $bio Nintendo Super NES game published 24 years ago: Prehistorik Man (c) 1996 Titus North American release. Game developed in Europe. For more information about the game itself, please see the original European release entry; "Prehistorik Man [Model SNSP-APUP-EUR]". - TECHNICAL - Cartridge ID: SNS-APUE-USA - PORTS - * CONSOLES: Nintendo GBA (2001) "Prehistorik Man [Model AGB-APHE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63443&o=2 $end $snes=pman, $bio Nintendo Super NES game published 24 years ago: Prehistorik Man (c) 1996 Titus Prehistorik Man is a side scrolling platform game by Titus. One night, a herd of hungry and greedy dinosaurs eat all the food a Neanderthal village had stored for the winter, and the elder chief decides to send Sam, the chosen one, to save the village from starvation. The old chief tells the story of a legendary dinosaur graveyard hidden far to the North, and the valuable bones (the prehistoric currency) may be the village's only hope of averting the crisis. Our caveman embarks on a long journey through twenty-three stages to gather food supplies - but his mission is far less straightforward than it first appears and Sam will also undertake many tasks along the way, such as killing a fierce spotted lion or retrieving gemstones to unlock a giant stone-head. Our caveman comes equipped with a large club with which he can clobber a variety of roaming creatures - but his more powerful weapon is his yowl which he can charge up and unleash to knock out all enemies on screen. Another of his trick is to run on fours like a dog to reach full speed in a blink of an eye in order to jump over chasms and obstacles. Sam is also tasked with collecting bones left behind by the creatures that roam the land - these can be used to purchase new temporary weapons, extra lives or important information about the visited areas. Some of the village folks are also more than meet the eyes - the inventor always comes up with exotic ideas and marvelously inventions that Sam can use on his journey, and the blacksmith can build new and improved weapons. - TECHNICAL - Cartridge ID: SNSP-APUP-EUR - TRIVIA - The first Prehistorik game was released for the PC, Amiga, Atari ST and Amstrad CPC in 1991. However, this Super Famicom version is based on its sequel, Prehistorik 2, released for the PC and Amstrad CPC in 1993. Export releases: [US] "Prehistorik Man [Model SNP-APUE-USA]" [JP] "P-Man [Model SHVC-APUJ-JPN]" - TIPS AND TRICKS - * Level Select: At the title screen, select "Options". Then go over "Exit" and hold the Left shoulder button and press Start. Then go over "Game Start" and hold the Right shoulder button and press Start. Now, at any time during the game, press Start to pause the game and press Select to access the Level Select Screen. Also, pressing Select at anytime during the game skips to the next level. - STAFF - Design: Rob Stevens, Francis Fournier, Florent Moreau, Eric Zmiro Programming: Rob Stevens Map Graphics: Francis Fournier Backgrounds: Francis Fournier, Jean-Christophe Alexcandri, Paul Tumelaire Sprite Animation: Jean-Christophe Alexcandri Boss Graphics: Paul Tumelaire, Didier Carrere Additional Graphics: Sotheara Khem-Kong Music: Gilles Rea, Laurent Mignard Music Implementation: Eric Caen Midi Conversion: Eric Caen Music and SFX Programming: Rob Stevens Sound Effects: Rob Stevens Stage Layouts: Rob Stevens, Francis Fournier, Frederic Gerard, Herve Trission Map Editor Tools: Eric Caen Directed by: Rob Stevens Produced by: Eric Caen, Florent Moreau Executive Producer: Herve Caen - PORTS - * CONSOLES: Nintendo GBA (2001) "Prehistorik Man [Model AGB-APHP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63442&o=2 $end $specpls3_flop=prelmont, $bio Sinclair ZX Spectrum+3 disk. published 11 years ago: Preliminary Monty (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229659&o=2 $end $info=m4prem, $bio Premier (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41403&o=2 $end $info=ac1prmcl,ac1prmcla,ac1prmclb,ac1prmclc, $bio Premier Club (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14847&o=2 $end $info=sc2prem,sc2prem1,sc2prem1p,sc2prem2, $bio Fruit Machine published 24 years ago: Premier Club Manager (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6432] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42207&o=2 $end $st_flop=mercenry, $bio Atari ST disk. published 31 years ago: Premier Collection II (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230340&o=2 $end $spectrum_cass=premieri,premieri_a,premieri_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Premier II (c) 1986 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80299&o=2 $end $cpc_cass=premier2, $bio Amstrad CPC cass. published 33 years ago: Premier II [Model PAI] (c) 1987 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98709&o=2 $end $spectrum_cass=premierl, $bio Sinclair ZX Spectrum cass. published 35 years ago: Premier League (c) 1985 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80300&o=2 $end $amigaocs_flop=prmanger, $bio Commodore Amiga 500 disk. published 27 years ago: Premier Manager (c) 1993 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74777&o=2 $end $archimedes=premmngr, $bio Acorn Archimedes disk. published 26 years ago: Premier Manager (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116057&o=2 $end $megadriv=prmanger, $bio Sega Mega Drive game published 25 years ago: Premier Manager (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56772&o=2 $end $megadriv=prman2k5, $bio Premier Manager - English Premier League 2005 (c) 199? Glorysun [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233723&o=2 $end $gba=prman2k3, $bio Nintendo GBA cart. published 17 years ago: Premier Manager 2003-04 [Model AGB-BPMP-EUR] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72546&o=2 $end $gba=prman2k4, $bio Nintendo GBA cart. published 16 years ago: Premier Manager 2004-2005 [Model AGB-BP4P-EUR] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72547&o=2 $end $gba=prman2k5, $bio Nintendo GBA cart. published 15 years ago: Premier Manager 2005-2006 [Model AGB-BP5P-EUR] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72548&o=2 $end $amigaocs_flop=prmang3, $bio Commodore Amiga 500 disk. published 26 years ago: Premier Manager 3 (c) 1994 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74778&o=2 $end $amigaocs_flop=prman3dx, $bio Commodore Amiga 500 disk. published 24 years ago: Premier Manager 3 Deluxe (c) 1996 Gremlin Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74779&o=2 $end $amigaaga_flop=pmang3_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Premier Manager 3 [AGA Ver.] (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146442&o=2 $end $n64=prmang64, $bio Nintendo 64 cart. published 21 years ago: Premier Manager 64 (c) 1999 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57919&o=2 $end $megadriv=prmang97, $bio Sega Mega Drive game published 24 years ago: Premier Manager 97 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56773&o=2 $end $amigaocs_flop=prmang2, $bio Commodore Amiga 500 disk. published 27 years ago: Premier Manager II (c) 1993 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74780&o=2 $end $amigaocs_flop=prmanmes, $bio Commodore Amiga 500 disk. published 25 years ago: Premier Multi-Edit System (c) 1995 Gremlin Int. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74781&o=2 $end $spectrum_cass=premierp, $bio Sinclair ZX Spectrum cass. published 33 years ago: Premier Promoter (c) 1987 Sportsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80301&o=2 $end $info=prmrsocr,prmrsocrj, $bio Arcade Video game published 27 years ago: Premier Soccer (c) 1993 Konami. A soccer game from Konami. - TECHNICAL - Game ID : GX101 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : K054539 (@ 48 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1993. The flag of Northern Ireland is wrong as it reads the flag of the Republic of Ireland. - SERIES - 1. Premier Soccer (1993) 2. Premier Soccer '95 - STAFF - Producers : Hideki. O, Satoru. O Main programmer : T. Koji Sub programmer : K. Kunihiko Designers : Sigeki. Y, Satoru. K, Yasuyuki. S, Toshio. K, Kiyoshi. H Assist : Kuniaki. O Sound programmer : Hideaki. S Music composer / Sound effects : Miki. Y - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2038&o=2 $end $amigaocs_flop=premiere, $bio Commodore Amiga 500 disk. published 28 years ago: Premiere (c) 1992 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74782&o=2 $end $cpc_flop=premiere, $bio Premiere Demo (c) 19?? Flying Crackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123282&o=2 $end $cpc_flop=premiere01, $bio Amstrad CPC 464 disk. published 25 years ago: Premiere Megademo (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124410&o=2 $end $mo5_cass=premvrs1,premvrs1b,premvrs1a, $bio Thomson MO5 cass. published 36 years ago: Premiers pas vers le Basic (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108899&o=2 $end $x68k_flop=premium, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Premium (c) 1992 Silky's. - TECHNICAL - FD x4 - TRIVIA - Released on September 17, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87999&o=2 $end $pc98=premium, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Premium (c) 1992 Silky's. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90397&o=2 $end $x68k_flop=premium2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Premium II (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x4 - TRIVIA - Released on January 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88000&o=2 $end $pc98=premium2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Premium II (c) 1993 Silky's. - TECHNICAL - MEDIA: FD x4 - TRIVIA - Released on January 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90398&o=2 $end $fmtowns_flop=premium2, $bio Fujitsu FM Towns disk. published 27 years ago: Premium II (c) 1993 Silky's. - TECHNICAL - Media: FD x4 - TRIVIA - Released on January 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132334&o=2 $end $odyssey2=prendre, $bio Phillips Videopac game published 42 years ago: Prendre l'Argent et Fuir (c) 1978 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95662&o=2 $end $a800=preppie, $bio Atari 800 cart. published 19 years ago: Preppie (c) 2001 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86664&o=2 $end $apple2_cass=preschoo, $bio Apple II cass. published 42 years ago: Preschool IQ-Builder (c) 1978 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136016&o=2 $end $apple2_flop_clcracked=presmath, $bio Apple II disk. published 33 years ago: Prescriptive Math Drill (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231199&o=2 $end $pc98=presence, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Presence (c) 1992 Sur De Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90399&o=2 $end $x68k_flop=present, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Present (c) 1991 Orange House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88001&o=2 $end $x68k_flop=present2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Present 2 (c) 1992 Orange House - TECHNICAL - BARCODE: 4959087800187 MEDIA: FD x4 - TRIVIA - Released on November 5, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88002&o=2 $end $pc98=present2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Present 2 (c) 1992 Orange House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90400&o=2 $end $pc98=presentd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Present Duo (c) 1995 Apple Pie. - TECHNICAL - Media: floppydisk x7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90401&o=2 $end $info=prschess, $bio Chess board published 38 years ago: President Chess (c) 1982 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261603&o=2 $end $apple2_flop_clcracked=prelect, $bio Apple II disk. published 39 years ago: President Elect (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230913&o=2 $end $apple2_flop_clcracked=prelec88, $bio Apple II disk. published 33 years ago: President Elect (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230912&o=2 $end $nes=presidnt, $bio Nintendo Famicom cart. published 30 years ago: President no Sentaku (c) 1990 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54517&o=2 $end $spectrum_cass=presiden, $bio Sinclair ZX Spectrum cass. published 33 years ago: President [Model A22] (c) 1987 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80302&o=2 $end $cpc_cass=presidnt, $bio Amstrad CPC cass. published 33 years ago: President [Model A23] (c) 1987 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98710&o=2 $end $zx81_cass=presidnt, $bio Sinclair ZX-81 cass. published 38 years ago: Presidents [Model 03-3003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114688&o=2 $end $partner_cass=press, $bio Press (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235936&o=2 $end $pc8801_flop=presse88, $bio Presse88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92663&o=2 $end $a2600=pressurec, $bio Pressure Cooker (c) 19?? CCE. South American release. See Activision's "Pressure Cooker [Model AZ-032]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50835&o=2 $end $a2600=pressure,pressuree, $bio Atari 2600 cart. published 37 years ago: Pressure Cooker (c) 1983 Activision Business is booming at 'The Grille'. Hamburger orders are just pouring in. But back in the Assembly Room, the Food Dispenser is pouring out condiments everywhere. Help Short-Order Sam fill each order with the proper combination of tomatoes, onions, lettuce and cheese. And don't forget the bun! Then, rush the completed orders to the Wrapping Room fast. Alright cooks, grab your spatulas! - TECHNICAL - Model AZ-032 - TRIVIA - Back in the 80s, if you scored 45,000 points or more in this game. You could take a photography of your television and send it to Activision to become a member of the 'Short-Order Squad' and to win a Short-Order Squad emblem. - SCORING - Each time you catch a condiment you score 5 points. You score 10 points for placing any type of condiment on any hamburger for the first time. 100 points are awarded each time you drop a completed hamburger into the correct wrapping chute. Efficiency Bonus Points and Burger Bonus Points reward you and boost your score at the end of each wave. - TIPS AND TRICKS - Tips from Garry Kitchen, designer of Pressure Cooker. (Garry Kitchen is a Senior Designer at Activision. In addition to Pressure Cooker, Garry designed the best-selling hit, Keystone Kapers. Garry is a dynamite ping-ponger and, of course, loves to eat hamburgers.) "The Automated Food Services Silver Kitchen waits for no cook. Of course, neither do customers. Here are some tips I use to keep the customers happy and take some pressure off myself." "First of all, keep moving. The open-flame oven never stops cooking, so you never have time to just stand around. Run to the conveyor belt and place the condiment on the hamburger. After dropping a hamburger into a wrapping chute, hurry back to the Assembly Room. Don't waste time watching the order fall into the sack." "Also, it is important to remember that the Food Dispenser only throws out one condiment at a time. So, if there is one in particular that you need, then move closer to the dispenser and reject the ones that you don't need. It'll really speed things up, and you'll get the condiment that you need sooner." "Lastly, there will be times when you catch a condiment that you don't want. When that happens, place it on the hamburger at the top of the conveyor belt and hope the next order will need it. But more importantly, try not to catch any useless condiments." "When it's closing time at 'The Grille', and all the customers have gone home, drop me a line. I'd love to know how your shift went." - STAFF - Programmer: Garry Kitchen - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50834&o=2 $end $dragon_cart=prestela, $bio Prestel for Dragon Alpha (c) 198? Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53459&o=2 $end $bbc_rom=prestelt,prestelt10, $bio Acorn BBC ROM published 36 years ago: Prestel Terminal (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145049&o=2 $end $bbc_rom=prestelt471, $bio Acorn BBC ROM published 36 years ago: Prestel Trial Ver.4.xx (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240342&o=2 $end $bbc_rom=prestel11,prestel10, $bio Acorn BBC ROM published 36 years ago: Prestel Ver. 1 (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145161&o=2 $end $bbc_rom=prestel47,prestel, $bio Acorn BBC ROM published 36 years ago: Prestel Ver. 4 (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145162&o=2 $end $info=fpres,fpresbu, $bio Tabletop game published 38 years ago: Prestige Challenger (c) 1982 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114497&o=2 $end $info=npresto, $bio Tabletop game published 36 years ago: Presto (c) 1984 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117220&o=2 $end $vg5k=pretstar, $bio Philips VG-5000 cass. published 35 years ago: Preterite Star (c) 1985 Belin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236420&o=2 $end $mo5_cass=pretstar, $to7_cass=pretstar, $bio Thomson MO5/TO7 cass. published 36 years ago: Preterite Star (c) 1984 EDIL [Edition Informatique Logiciel]. - TECHNICAL - GAME ID: 6008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108509&o=2 $end $pc98=prettyag, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Pretty Agent (c) 1993 POP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90402&o=2 $end $x68k_flop=prettydl, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Pretty Doll (c) 1991 System House Oh! - TECHNICAL - FD x3 - TRIVIA - Released in April 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88003&o=2 $end $pc98=pdoll, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Pretty Doll (c) 1991 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90403&o=2 $end $spectrum_cass=prettyga, $bio Sinclair ZX Spectrum cass. published 9 years ago: Pretty Gambler (c) 2011 Ralf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236597&o=2 $end $pc8801_flop=prettygi, $bio Pretty Girl 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92664&o=2 $end $pc8801_flop=prettyg1, $bio Pretty Girl 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92665&o=2 $end $pc8801_flop=prettyg2, $bio Pretty Girl A (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92666&o=2 $end $pc8801_flop=prettyg3, $bio Pretty Girl B (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92667&o=2 $end $pc8801_flop=prettyg4, $bio Pretty Girl C (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92668&o=2 $end $pc98=prettymu, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Pretty Mahjong Soldier Mu (c) 1994 Apple Pie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90404&o=2 $end $pc98=sailorez, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Pretty Soldier Sailor Moon - Crybaby Usagi who Hates Intensive Training EZ (c) 1993 An-soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90405&o=2 $end $info=sailormn,sailormnn,sailormno,sailormnh,sailormnnh,sailormnj,sailormnnj,sailormnk,sailormnnk,sailormnoh,sailormnoj,sailormnok,sailormnot,sailormnou,sailormnt,sailormnnt,sailormnu,sailormnnu, $bio Arcade Video game published 25 years ago: Pretty Soldier Sailormoon (c) 1995 Banpresto. A 1 or 2-player sideways scrolling beat-em-up sees the Sailor Senshi fighting their way through five levels of anime-based combat. Each Sailor Soldier - chosen from a selection of 5, stiletto and mini skirt-wearing combatants - can punch, kick, jump, and throw their enemies; before finally reaching the traditional end-of-level boss. As with Capcom's "Final Fight", and indeed many other games of the genre, items that aid the player are either dropped by beaten enemies or revealed after hitting certain obstacles and containers. Food can be used to replenish lost health and various trinkets can be picked up for bonus points. Finally, magic crystals can be found and are needed to activate the 'special attack' move. This works in a similar way to Sega's "Shinobi", with every enemy on the screen taking a hit. Players must have at least one crystal to use the Special attack and up to 5 crystals can be carried at once. The more crystals the player holds when the special attack is utilized, the more effective it is against the game's enemies. Each level features its own unique, anime style animation. On level five, Sailor Soldier's signature attack move, from the original Japanese anime upon which the game is based, makes an appearance. - TECHNICAL - Game ID : BP945A Runs on the Cave 68000 System Hardware. Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels Screen Refresh : 57.55 Hz Palette Colors : 32768 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Attack, [B] Jump, [C] Special Attack - TRIVIA - Sailor Moon was released on March 22, 1995. This game was developed by Gazelle Co, Ltd., and is based on the Toei Manga cartoons and comics of the same name : 'Sailor Moon' : 'Moon Tiara Action'. 'Sailor Mercury' : 'Mercury Bubble Spray'. 'Sailor Mars' : 'Mars Fire Soul'. 'Sailor Jupiter' : 'Supreme Thunder'. 'Sailor Venus' : 'Twin Crescent Beam'. - UPDATES - The US version published and developed by Sega has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - Whenever Tuxedo Mask appears, pick up the rose he throws to regain full health. - STAFF - Supervisor : Naoko Takeuchi, Fumio Osano Executive Producer : Kisaburoh Higashi Producer : Johan Satoh Total Co-ordinator : Toshifumi Kawashima Director : Hiroyuki Fujimoto Art Director : Satoshi Iwataki Art Co-director : Toshinobu Komazawa Graphic Designers : Mihoko Sudoh, Otokazu Eda, Yuhko Tataka, Shingo Ishikawa, Mikio Yamaguchi, Kumi Kayama, Noboru Inamoto, Junya Inoue, Masayuki Ohsumi, Tohru Iwataki Animation Director : Kensei Sasaki Animation art director : Kazuko Tadano Animator : Hiromi Matsushita, Studio Live Animation Digitizers : Miki Higuchi, Mutsuo Danki, Hiroko Koyano, Mayumi Onodera Music Composer : Seiichi Sakurai Sound Effects : Yoshitatsu Sakai Hardware Supervisor : Hideki Ikinaga Hardware Co-ordinator : Kazuhisa Takasu Hardware Designer : Hiroyuki Nagayoshi All program works by Hiroyuki Fujimoto. Game Designers : Hiroyuki Fujimoto, Satoshi Iwataki * Character Voice [From the default hiscore table initials] : [KOT] : Kotono Mitsuishi (Sailor Moon) [AYA] : Aya Hisakawa (Sailor Mercury) [MIC] : Michie Tomizawa (Sailor Mars) [EMI] : Emi Shinohara (Sailor Jupiter) [RIK] : Rika Fukami (Sailor Venus) Special Thanks To : Hiroshi Takeda, Iriya Azuma, Higuchi Munehisa, Haruhisa Udagawa, Akira Nagamatsu, Kunihito Hiramatsu, Masaki Onda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2039&o=2 $end $cpc_flop=preuvef1,lapreuve, $bio Preuve (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136186&o=2 $end $msx1_cass=pvision, $bio MSX cass. published 34 years ago: Previsiones (c) 1986 Load and Run - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94924&o=2 $end $cpc_flop=previsio,previsio02,previsio03,previsio04,previsio05,previsio06,previsio07,previsio08,previsio09, $bio Amstrad CPC 464 disk. published 32 years ago: Previsions Astrales (c) 1988 Uranie Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121574&o=2 $end $a800=prevue, $bio Atari 800 cart. published 29 years ago: Prevue (c) 1991 Prevue Networks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86665&o=2 $end $cd32=prey, $bio Commodore Amiga CD32 published 26 years ago: Prey - An Alien Encounter (c) 1994 Almathera Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106959&o=2 $end $gameboy=pripri, $bio Nintendo Game Boy Cart. published 30 years ago: Pri Pri - Primitive Princess! [Model DMG-P2A] (c) 1990 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66769&o=2 $end $cpc_cass=pricemag, $bio Amstrad CPC cass. published 34 years ago: Price of Magik (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98711&o=2 $end $info=prideaf, $bio Slot Machine published 15 years ago: Pride of Africa (c) 2005 Aristocrat. Yet another derivative of the Indian Dreaming series! - TECHNICAL - Aristocrat MKVI hardware. MKVI Xcite cabinet: Game has 16 buttons. Bet buttons: 1, 2, 3, 5, 8 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons: Gamble (purple), Take Win (orange), Start Feature (red), Spin (yellow) Top buttons: Collect (yellow), Information (white with blue (i) logo) "Reel 1" button costs 1 credit "Reels 1-2" costs 3 credits "Reels 1-3" costs 7 credits "Reels 1-4" costs 15 credits "Reels 1-5" costs 25 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - TRIVIA - This game has the same background as "50 Lions". - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7994&o=2 $end $spectrum_cass=prideoft,prideoft_a,prideoft_b,prideoft_c,prideoft_d,prideoft_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Pride of the Federation (c) 1987 Excalibur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80304&o=2 $end $info=prdgp03, $bio Arcade Video game published 17 years ago: PrideGP 2003 (c) 2003 Capcom. - TECHNICAL - Capcom System 246 Hardware CPU : 128 Bit "Emotion Engine" System Clock: 300 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS 3D CG Geometric Transformation: 66 million Polygons Per Second Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) Sub Bus: 32 Bit - PORTS - * CONSOLES: Sony PlayStation 2 (2003) "PrideGP Grand Prix 2003" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4208&o=2 $end $info=primrage,primrage20, $bio Arcade Video game published 26 years ago: Primal Rage (c) 1994 Atari Games Corp. Seven ferocious dinosaurs gnaw, gore and bite each other until they become the winner's dinner. Eat cavemen to regain health! Feature digitized stop-motion animation. Each of the seven characters has an arsenal of nearly seventy moves, including special and finishing moves. Each character has its own ending. - TECHNICAL - Atari GT hardware Game ID : 136102 Main PCB Number : A051512 Graphics memory expansion PCB Number : A053602 CAGE Audio PCB : A053304 Main CPU : Motorola 68EC020 (@ 25 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Primal Rage was released in September 1994. The concept of the game borrows heavily from Taito's 1992 arcade unit "Dino Rex". Atari had intended to create another upgrade for PR 2.3 and was scheduled at this time for January 1995. This upgrade would allow the player to face a boss monster at the end of the game for total domination of the world. The final boss was supposed to be a horned dracolich (animate dragon skeleton) imprisoned in the moon, with three claws on each limb and 3 spines on the end of his tail. It was also supposed to have the powers of flight and the ability to drain the opponent's lifeforce. The final battle ground would be a moon scene with the skeletons of numerous dinosaurs laying around in decaying states. The ground would be covered with craters and giant, glowing cracks. A teleportation warp would exist overhead. Unfortunately, Atari scrapped the idea for this upgrade because Time Warner Interactive been too busy at this time to work on an upgrade and the boss was never came into existence... :( The June 1996 issue of GamePro magazine confirms that Ellie Rovella of Gilbert, Arizona became enraged when her 11-year-old son bought Primal Rage for his Sega Genesis and played the game using GamePro's strategy guide to execute Chaos' golden shower fatality. Rovella was so outraged she not only returned the game, but also launched a grass-roots campaign. As part of this, the fatality was famously censored on the Super Nintendo version by placing a large 'censored' bar over the screen when it was performed. Michael Todd holds the official record for version 1.7 of this game with 5881500 points. Michael Todd holds the official record for version 2.3 of this game with 671500 points. A line of toy action figures based on all seven characters of PR were made by Playmates in 1996. Atari released a limited-edition soundtrack album for this game (All The Rage). - UPDATES - Here is the big list of version 2.3 changes : * 100% health bug from ver 1.7 fixed. * 'fatality'/'no fatality' music added; other music enriched w/more percussion. * A previous high score drops to 2nd when beaten. * All Leaping Attacks can be blocked. * All Stomps can be blocked and/or done in the air. * Armadon can volley his victim after the Mega Charge. * Armadon, Blizzard, Talon slowed down. * Armadon's Spinning Death and Mega Charge don't go under projectiles any more. * Blizzard's Freeze Breath inflicts damage; Freeze Breath & Ice Geyser don't last as long. * Block-damage usually won't kill you. * Chaos' Battering Ram makes an annoying new sound. * Chaos' Cannonball finishing move can kill enemies on any stage. * Combo names, Total Domination, Quick Kill features added. * CPU's 'AI' patterns changed; many old tricks no longer work, but some new tricks do. * Demo mode intro text has letters made of bones instead of black letters. * Diablo, Sauron, most leaping attacks, most projectiles speed up. * Diablo's Torch combos more easily. * Diablo's Inferno Flash can be blocked. * Eating humans adds much more energy to your health meter. * Gameplay speed changed. * Generally, damage to heart & brain meters decreased, but block-damage to heart increased. * Gone are the faint 'blue shields' that used to appear when blocking attacks. * Hop jumps can now be used vs the CPU. * If you're on the ground, projectiles don't knock you down any more. * In free play mode, the words 'DEMO ONLY' appear & CPU can't hurt you. * Little SF2-style 'Christmas Lights' added; they flash with every strike, blocked or not. * One new fatality for each character added. * Simultaneous attack collisions tuned : 'sweet spots' removed, quick->fierce->power->quick 'round robin' priority system added. * Sudden Death lasts for 30 seconds instead of 20. * Talon can attack (or be attacked) as he rebounds from the Brain Basher. * Talon's low 4 is cheesy to use twice in a combo. * Talon's Pounce & Flip does no block-damage. * Talon's Shredder fatality made gorier. * Vertigo has a new teleport and can do both old & new teleports in the air. - TIPS AND TRICKS - * Alternate Costumes (vers. 2.3 only) : Highlight a fighter at the character selection screen, then press 1+2, 1+3, or 1+4. * Bowling : Both players must choose Armadon. Do the Spinning Death move and collide in mid-spin three times in a row. A bowling game will pop up. * Volleyball : One player should do a multi-hit combo a worshipper will enter the area, hit him and they will fly in the air. The other player needs to hit the player before he hits the ground--toward player 1, if you keep this up for ten hits, the ref will bring out a volleyball net. Play for 3 pts. * PR version : To check what version of Primal Rage your arcade has, push Up on player1 joystick and pull Down on the player2 joystick simultaneously, during the title screen. * Raining Cows : Play as Chaos in his stage (the Ruins). Arrange for a 'Sudden Death' round to take place (If the third round ends without a clear winner [both characters have zero wins, or one win each], you both get knocked down and go immediately into a 'Sudden Death' round). If you do a 'Fart of Fury' so that the green cloud is in the air as the Sudden Death begins, the sky will rain cows instead of meteors. If you don't do a 'Fart of Fury' on Chaos' stage, the sky will rain bricks. If Sudden Death occurs on Blizzard's stage, the sky will rain ice balls. - SERIES - 1. Primal Rage (1994) 2. Primal Rage II (1996) - STAFF - Producer: Dennis Harper Designer: Frank Kuan Programmers: Dennis Harper, Frank Kuan Art director / Surgeon: Jason Leong Design / Assoc. producer: Cameron Petty Composer / Sounds: Jeanne Parson Hardware engineer: Don Paauw Stop motion animation: Pete Kleinow Executive producer: Mark Stephen Pierce - PORTS - * CONSOLES: [US] Nintendo SNES (aug.1995) "Primal Rage [Model SNS-AR9E-USA]" [EU] Nintendo SNES (1995) "Primal Rage [Model SNSP-AR9P-EUR]" [US] Sega 32X (1995) "Primal Rage [Model 84705]" [US] Sega Game Gear (1995) "Primal Rage [Model T-48218]" [EU] Sega Game Gear (1995) "Primal Rage [Model T-48218-50]" [US] Sega Genesis (1995) "Primal Rage [Model T-48426]" [EU] Sega Mega Drive (1995) [US] Nintendo Game Boy (jul.1995) "Primal Rage [Model DMG-AR9E-USA]" [EU] Nintendo Game Boy (1995) "Primal Rage [Model DMG-AR9E-EUR]" [US] Sony Playstation (1995) "Primal Rage [Model SLUS-00126]" [US] Sega Saturn (1995) "Primal Rage [Model T-4802H]" [US] Atari Jaguar CD (dec.1995) "Primal Rage [Model 301108-0182]" [US] Panasonic 3DO (1995) [EU] Sega 32X (1996) "Primal Rage [Model MK84705-50]" [EU] Sony Playstation (1996) "Primal Rage [Model SLES-00140]" [JP] Sony Playstation (dec.13, 1996) "Primal Rage [Model SLPS-00543]" [EU] Sega Saturn (1998) "Primal Rage [Model T-4802H-50]" [JP] Sega Saturn (mar.26, 1998) "Primal Rage [Model T-18614G]" [AU] Sony PlayStation 2 (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" [US] Nintendo GameCube (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcadee Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]" * COMPUTERS: [EU] Commodore Amiga (1995) [US] PC [MS-DOS, CD-ROM] (1995) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing * OTHERS: Tiger R-Zone (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2040&o=2 $end $info=primrag2, $bio Arcade Video game published 24 years ago: Primal Rage II (c) 1996 Atari Games Corp. - TECHNICAL - Main CPU: PSX (@ 16.9344 Mhz) Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - By 1995, Atari had begun production of Primal Rage's sequel, simply titled Primal Rage II. The game, however, was never released even though a test arcade cabinet briefly appeared playable at the Golf Land arcade in Sunnyvale, California. A dragon-like boss, which was rumored to be implemented in a future release of the original Primal Rage, was the main antagonist. Though the game never came to be, the story was later adapted into a novel called Primal Rage The Avatars. The game was to feature new characters that took on the form of humans and were called the Avatars. Another prehistoric fighter which took the form of a Smilodon named Slash Fang (originally called Saber Tooth; he has been around as long as the other gods have, but he never fought for any land) was also planned to appear in the game as well. A boss monster known as Necrosan (what appears to be a living dragon skeleton) which was originally planned for the original game was promised to appear. The original characters were going to remain as well. Much anticipation centered around the upcoming game. Unfortunately, it wasn't the same for the production. The game didn't get very far in production and Atari felt that the game wouldn't generate enough sales. They later announced the cancellation though not many people knew about it. After that, Primal Rage's popularity died down. A supposedly finished machine of this was shown at the California Extreme 2001 show. The machine had the original board and most of the original art. - SERIES - 1. Primal Rage (1994) 2. Primal Rage II (1996) - STAFF - Sr. Engineering Tech.: Patrick Hubbell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2041&o=2 $end $32x=primal, $bio Sega Genesis 32X cart. published 25 years ago: Primal Rage (c) 1995 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: 84705 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96298&o=2 $end $gameboy=primal, $bio Nintendo Game Boy Cart. published 25 years ago: Primal Rage [Model DMG-AR9E-USA] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66770&o=2 $end $psx=primrage, $bio Sony PlayStation disc published 25 years ago: Primal Rage (c) 1995 Time Warner Interactive. - TECHNICAL - Game ID: SLUS-00126 - TRIVIA - Released on December 19, 1995 in the USA. Export releases: [EU] "Primal Rage [Model SLES-00140]" [JP] "Primal Rage [Model SLPS-00543]" - STAFF - CONSUMER Senior Producer: Ken Humphries Associate Producer: Thomas MacDevitt Test Manager: Curtis Soldano TWI Game Testers: John Arvay, Robert Boone, Kevin Filson, Mike Kruse, Brian Fritts Product Marketing Manager: John Golden Manual: Jon Mongelluzzo Special Thanks: Chris Ryu Tang, John Fisher, Norman Manes, Derryl Depriest Cinematic Sequences: Providence Studios, George Salazar, James Wigdahl, Steve Gefrom, Rober Evans PROBE Programmer: Justin Garanovic Artists: Terry Ford, Matthen Cooling, Paul Brierly, Al Chemy Musicians: Stuart McDonald, Andrew Brock QA Manager: Clifford Ramsey Testers: Nick McGee, Mike Movell, Mark Viccary, James Brown Producer: Robert O'Farrell Assistant Producer: James Stewart, Tim Bradstock Special Thanks: Balor Knight, Keith Burkhill, Gary Patino Compression: Nick Pelling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97281&o=2 $end $snes=primalu,primalup, $bio Nintendo Super NES game published 25 years ago: Primal Rage [Model SNS-AR9E-USA] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63445&o=2 $end $snes=primal, $bio Nintendo Super NES game published 25 years ago: Primal Rage [Model SNSP-AR9P-EUR] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63444&o=2 $end $saturn=primalj, $bio Sega Saturn game published 22 years ago: Primal Rage (c) 1998 Soft Bank Japanese release. - TECHNICAL - Game ID: T-18614G - TRIVIA - Released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59518&o=2 $end $saturn=primal, $bio Sega Saturn game published 24 years ago: Primal Rage (c) 1996 Time Warner Interactive European release. - TECHNICAL - Game ID: T-4802H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60382&o=2 $end $saturn=primalu,primalp, $bio Sega Saturn game published 22 years ago: Primal Rage (c) 1998 Time Warner Interactive - TECHNICAL - Game ID: T-4802H - STAFF - TWI CONSUMER DEV. Senior Producer: Ken Humphries Associate Producer: Thomas MacDevitt Test Manager: Curtis Soldano Testing Department: Robert Boone, Kevin Filson, Mike Kruse, John Arvay, Brian Fritts PROBE Programming: Keith Birkett Produced By: Robert O'Farrell Assis. Producer: James Stewart Graphic Artist: Terry Ford Musician: Stuart McDonald QA Manager: Clifford Ramsey Super Producer: Fergus McGovern Testing: James Brown, Michael Movel, Nick McGee, Craig Kerrison, Robert Lewtas, Mark Viccary, Russell Wark, Michael Patrick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60118&o=2 $end $gamegear=primal, $bio Sega Game Gear cart. published 26 years ago: Primal Rage [Model T-48218] (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64787&o=2 $end $megadriv=primal, $bio Sega Genesis game published 25 years ago: Primal Rage (c) 1995 Time Warner Interactive - TECHNICAL - Game ID: T-48426 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96299&o=2 $end $pc98=primalsp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Primal Space (c) 1994 FlipFlop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90406&o=2 $end $electron_cass=primart, $bio Acorn Electron cass. published 36 years ago: Primary Art (c) 1984 Alligata Soft. - STAFF - By: C. J. Dawson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115481&o=2 $end $cpc_cass=primathc, $bio Amstrad CPC cass. published 34 years ago: Primary Maths Course (c) 1986 LCL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98712&o=2 $end $cpc_flop=primarym01,primarym, $bio Amstrad CPC 464 disk. published 32 years ago: Primary Maths Course (c) 1988 LCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128160&o=2 $end $info=primglex, $bio Arcade Video game published 24 years ago: Prime Goal EX (c) 1996 Namco. - TECHNICAL - Namco System 11 hardware Game ID : PG Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Prime Goal EX was released in February 1996 in Japan. All commentaries, done by Nigel Chisholm, was recorded in Yokohama, Japan and took about 2 hours. Nigel says : I am English and faked an American accent. I am not entirely sure why they wanted the American accent, but, probably because all things American were very popular back then in Japan. - UPDATES - PG1/VER.A : Japan release, 13:42:25, FEB 16 1996 - STAFF - Executive producer : Syukuo Ishikawa, Hajime Nakatani Project chief : Toshio Natsui Planning : Yutaka Isokawa, Hideki Hattori Program : Yukihiko Yagi, Junichi Sakai, Tomohiro Kaneko Visual design : Kazuyuki Nakamura, Tadahiko Kawaguchi, Yasuyuki Osada, Hideyuki Mitani, Masaki Imai, Jun Miyanaga, Mayumi Ohta, Chikako Takagi, Yukio Hada, Kenichi Nakai, Satoshi Yoneyama Soundeffects man : Yoshinori Kawamoto Music compose : Hiroshi Okubo Voice : Nigel Chisholm Title design : Minako Matsuda - PORTS - * CONSOLES: Sony PlayStation (1995, "J-League Prime Goal EX") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2042&o=2 $end $amigaocs_flop=primemov, $bio Commodore Amiga 500 disk. published 27 years ago: Prime Mover (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74783&o=2 $end $info=prmtmfgt,prmtmfgto, $bio Taito F3 cart. published 27 years ago: Prime Time Fighter (c) 1993 Taito. Six boxers fight each other with their own special attack to win the world unity open weight boxing title match. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D53 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1993. This game is known outside US as "Top Ranking Stars". - STAFF - Project leader : George K-S Game designers : Fumio Horiuchi, Masakazu Iwahashi Software designers : Soliton K+H+Y Sako, Mail, Wolf Kato Base character designers : N. Korammer, Vap Corp. Character designers : Yhaway Hasama, Y.N. Dessy, Akiyoshi Takada, Jijiy Yamada, Bibiko Tamae Kisanuki, Natsuco Mochi-Mochi, Mari Fukusaki (Mari-Konga Fukusaki), Kouittya Kisato, Vap Corp. Art designer : Hiroyasu Nagai (Super Psychicer Nagai) Hardware designer : Katsumi Kaneoka Sound designer : Yoshiro Horie Executive producer : Keisuke Hasegawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2043&o=2 $end $megadriv=primetim, $bio Sega Genesis game published 25 years ago: Prime Time NFL Starring Deion Sanders (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57351&o=2 $end $snes=prime, $bio Nintendo Super NES game published 26 years ago: Prime [Prototype] (c) 1994 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63446&o=2 $end $info=primella, $bio Arcade Video game published 26 years ago: Primella (c) 1994 NTC A puzzle game from NTC where you have to arrange colored number-blocks so that they disappear. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.576545 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Gun Dealer '94". - SERIES - 1. Gun Dealer (1990) 2. Primella (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2044&o=2 $end $info=ac1primt, $bio Primetime (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14846&o=2 $end $info=primevah, $bio Arcade Video game published 13 years ago: Primeval Hunt (c) 2007 Sega Enterprises, Limited. Primeval Hunt is a gun shooting game for one or two players where you hunt prehistoric dinosaurs, including T-Rex, Triceratops, and Velociraptor. The gameplay is free roaming, with players given complete freedom to explore their surroundings. In total there are 10 different types of dinosaurs to hunt across 12 stages. As the player advances through the stages, the dinosaurs become bigger and the difficulty increases. - TRIVIA - Released in February 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21371&o=2 $end $nes=primitv2, $bio Primitive II (c) 200? Nanjing. Chinese pirate game. - TECHNICAL - Game ID: NJ055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95265&o=2 $end $nes=primitiv, $bio Primitive (c) 200? Nanjing. - TECHNICAL - Game ID: NJ054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76895&o=2 $end $info=primoa32, $bio Computer published 36 years ago: Primo A-32 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240539&o=2 $end $info=primoa48, $bio Computer published 36 years ago: Primo A-48 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240540&o=2 $end $info=primoa64, $bio Computer published 36 years ago: Primo A-64 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240541&o=2 $end $info=primob32, $bio Computer published 36 years ago: Primo B-32 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240542&o=2 $end $info=primob48, $bio Computer published 36 years ago: Primo B-48 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240543&o=2 $end $info=primob64, $bio Computer published 36 years ago: Primo B-64 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240544&o=2 $end $info=primoc64, $bio Computer published 36 years ago: Primo C-64 (c) 1984 Microkey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240545&o=2 $end $pmd85_cass=princjas, $bio Tesla PMD-85 cass. published 31 years ago: Princ Jasoň (c) 1989 Ceres Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236470&o=2 $end $amigaocs_flop=prince, $bio Commodore Amiga 500 disk. published 31 years ago: Prince (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74784&o=2 $end $st_flop=prince, $bio Atari ST disk. published 31 years ago: Prince (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230372&o=2 $end $x68k_flop=princenp, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Prince & Princess (c) 1990 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88521&o=2 $end $spectrum_cass=princecle, $bio Prince Clumsy (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225858&o=2 $end $spectrum_cass=princecl, $bio Sinclair ZX Spectrum cass. published 30 years ago: Prince Clumsy (c) 1990 Cartoon Time - TECHNICAL - GAME ID: 2209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80305&o=2 $end $cpc_cass=ppersiaf, $bio Amstrad CPC cass. published 30 years ago: Prince de Perse (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98713&o=2 $end $amigaocs_flop=ppersiaf, $bio Commodore Amiga 500 disk. published 30 years ago: Prince de Perse [Super Héros] (c) 1990 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74785&o=2 $end $gbcolor=pnaseem, $bio Nintendo Game Boy Color game published 19 years ago: Prince Naseem Boxing [Model CGB-BNCP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68601&o=2 $end $apple2_flop_orig=pop, $bio Apple II disk. published 31 years ago: Prince of Persia (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229126&o=2 $end $amigaocs_flop=ppersia,ppersiau, $bio Commodore Amiga 500 disk. published 30 years ago: Prince of Persia (c) 1990 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74786&o=2 $end $amigaocs_flop=ppersiag, $bio Commodore Amiga 500 disk. published 30 years ago: Prince of Persia (c) 1990 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74787&o=2 $end $pc98=ppersia,ppersiab,ppersiaa, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Prince of Persia (c) 1990 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90407&o=2 $end $cpc_cass=ppersia, $bio Amstrad CPC cass. published 30 years ago: Prince of Persia (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98714&o=2 $end $cpc_flop=princeof01, $bio Amstrad CPC 464 disk. published 30 years ago: Prince of Persia (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121570&o=2 $end $cpc_flop=princede02,princede01,princede,princede07,princede04,princeof05,princeof03,princeof02,princeof06,princeof07,princeof08, $bio Amstrad CPC 464 disk. published 30 years ago: Prince of Persia (c) 1990 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121571&o=2 $end $cpc_flop=princeof, $bio Amstrad CPC 464 disk. published 30 years ago: Prince of Persia (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121572&o=2 $end $ibm5150=ppersiab,ppersiaa,ppersia, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Prince of Persia (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132480&o=2 $end $ibm5150=ppersia35b,ppersia35fr,ppersia35a,ppersia35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Prince of Persia (c) 1990 Broderbund Soft., Inc. - TRIVIA - This game was a milestone in fast motion of the game character. Never before you could witness fluently motions on the MS-DOS PC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132625&o=2 $end $x68k_flop=ppersia, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Prince of Persia (c) 1991 Broderbund Japan - TECHNICAL - FD x3 - TRIVIA - Released on April 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88004&o=2 $end $sms=ppersia, $bio Sega Master System cart. published 28 years ago: Prince of Persia (c) 1992 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56138&o=2 $end $fmtowns_cd=ppersia, $bio Fujitsu FM Towns CD published 28 years ago: Prince of Persia (c) 1992 Riverhill Soft. - TECHNICAL - BARCODE: 4967652400168 - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110310&o=2 $end $nes=ppersia,ppersiaf,ppersiag,ppersiar,ppersias, $bio Nintendo NES cart. published 27 years ago: Prince of Persia (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55450&o=2 $end $megadriv=ppersia,ppersiap,ppersiap1, $bio Sega Mega Drive game published 27 years ago: Prince of Persia (c) 1993 Domark - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56774&o=2 $end $megadriv=ppersiau, $bio Sega Genesis game published 27 years ago: Prince of Persia (c) 1993 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57352&o=2 $end $cpc_flop=princede03,princeof04,princede09,princede08,princeof09,princede06, $bio Prince of Persia (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121573&o=2 $end $c64_cart=pop, $bio Commodore C64 cart. published 9 years ago: Prince of Persia (c) 2011 Mr. SID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240876&o=2 $end $bbcm_flop=pop, $bio Acorn BBC Master disk. published 2 years ago: Prince of Persia (c) 2018 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231833&o=2 $end $gba=2pperstr, $bio Nintendo GBA cart. published 14 years ago: Prince of Persia - The Sands of Time & Lara Croft Tomb Raider - The Prophecy [Model AGB-B2QP] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72549&o=2 $end $gba=ppersiau,ppersiau1, $bio Nintendo GBA cart. published 17 years ago: Prince of Persia - The Sands of Time (c) 2003 Ubi Soft - TECHNICAL - GAME ID: AGB-BPYE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72551&o=2 $end $gba=ppersia, $bio Nintendo GBA cart. published 17 years ago: Prince of Persia - The Sands of Time [Model AGB-BPYP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72550&o=2 $end $ibm5170=ppersia2, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Prince of Persia 2 - The Shadow & the Flame (c) 1993 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144458&o=2 $end $snes=ppersia2u, $bio Nintendo Super NES game published 24 years ago: Prince of Persia 2 - The Shadow & The Flame [Model SNS-AUPE-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63450&o=2 $end $snes=ppersia2,ppersia2p, $bio Nintendo Super NES game published 24 years ago: Prince of Persia 2 - The Shadow & The Flame (c) 1996 Titus - TECHNICAL - GAME ID: SNSP-AUPP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63449&o=2 $end $fmtowns_cd=ppersia2, $bio Fujitsu FM Towns CD published 26 years ago: Prince of Persia 2 - The Shadow and the Flame (c) 1994 Interprog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110467&o=2 $end $pc98=ppersia2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Prince of Persia 2 - The Shadow And The Flame (c) 1995 Interprog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90408&o=2 $end $megadriv=ppersia2, $bio Prince of Persia 2 - The Shadow and the Flame (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56775&o=2 $end $megacd=ppersia, $bio Sega Mega-CD published 27 years ago: Prince of Persia (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4652 Front Cover ID: 670-2995-50 Back Cover ID: 670-2984-50 Manual ID: 672-1160-50 Spine Card ID: 670-2983-50 CD ID: 670-2982-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60646&o=2 $end $segacd=ppersia, $bio Sega CD published 27 years ago: Prince of Persia [Model 4652] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60786&o=2 $end $gbcolor=ppersia, $bio Nintendo Game Boy Color game published 21 years ago: Prince of Persia [Model DMG-ARIP-EUR] (c) 1999 Red Orb Ent. [The Learning Co.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68603&o=2 $end $gameboy=ppersia, $bio Nintendo Game Boy Cart. published 28 years ago: Prince of Persia (c) 1992 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: DMG-NP-UKV - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66773&o=2 $end $gameboy=ppersiau, $bio Nintendo Game Boy Cart. published 28 years ago: Prince of Persia [Model DMG-NP-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66775&o=2 $end $gameboy=ppersiaj, $bio Nintendo Game Boy Cart. published 28 years ago: Prince of Persia [Model DMG-NPJ] (c) 1992 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66774&o=2 $end $nes=ppersiau, $bio Nintendo NES cart. published 28 years ago: Prince of Persia (c) 1992 Virgin Interactive - TECHNICAL - GAME ID: NES-PA-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55451&o=2 $end $pcecd=ppersiaj, $bio NEC PC-Engine CD published 29 years ago: Prince of Persia (c) 1991 Riverhill Software Prince Of Persia is the PC Engine conversion of the famous title which first appeared for PC Computers back in 1989, created by Jordan Mechner and released by Broderbund. The game takes place in the ancient Persia and the player takes control of a prince who has been jailed in the deepest dungeon of the castle by the evil Vizir Jaffar. And your journey is short, you have only one hour to escape, reach the top of the castle and defeat him. Fail to do so, and the princess will be his bride. Prince Of Persia is famous for its outstanding character animation and controls. The prince can jump, grab the edge of a wall with his bare hands and get to the top. He will however start with no weapon and your first task will be to find the cimeter sword. Potions are also spreaded around the game, some of them give you some life back, some give you the ability to float, some allow you to do high jumps, but some others can kill you instantly. The game counts numerous traps, from spikes, pitfalls, gates and the evil slicing traps. - TECHNICAL - Game ID: RHCD-1002 - TRIVIA - Released on November 08, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58317&o=2 $end $snes=ppersiaj, $bio Nintendo Super Famicom cart. published 28 years ago: Prince of Persia [Model SHVC-PR] (c) 1992 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61979&o=2 $end $snes=ppersiau, $bio Nintendo Super NES game published 28 years ago: Prince of Persia [Model SNS-PR-USA] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63448&o=2 $end $snes=ppersia, $bio Nintendo Super NES game published 28 years ago: Prince of Persia [Model SNSP-PR-NOE] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63447&o=2 $end $gamegear=ppersiau, $bio Sega Game Gear cart. published 28 years ago: Prince of Persia (c) 1992 Domark Group, Limited. - TECHNICAL - [Model T-48098] - TIPS AND TRICKS - * Ending: Enter RHIJED as password in this American version to see ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64790&o=2 $end $megacdj=ppersia, $bio Sega Mega-CD published 28 years ago: Prince of Persia (c) 1992 Victor Ent. - TECHNICAL - Game ID: T-60014 - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60543&o=2 $end $gamegear=ppersia, $bio Sega Game Gear cart. published 28 years ago: Prince of Persia (c) 1992 Domark Group, Limited. - TECHNICAL - Cartridge ID: T-88018-50 - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 90/100 - TIPS AND TRICKS - * Ending: Enter QDGJDV as password in this European version to see ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64789&o=2 $end $pcecd=ppersia, $bio NEC TurboGrafx-CD published 28 years ago: Prince of Persia (c) 1992 Turbo Technologies, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58509&o=2 $end $amigaocs_flop=dizzy6, $bio Commodore Amiga 500 disk. published 28 years ago: Prince of the Yolkfolk (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74788&o=2 $end $gameboy=yehrude, $bio Prince YehRude [Model GS-03] (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66772&o=2 $end $ti99_cart=prfrog, $bio TI-99-4A soft. published 38 years ago: Princess and Frog (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84684&o=2 $end $vic1001_cart=princess, $bio Commodore VIC-20 cart. published 37 years ago: Princess and Frog (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86896&o=2 $end $a800=princess, $bio Atari 800 cart. published 38 years ago: Princess and the Frog (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86666&o=2 $end $c64_cart=princess, $bio Commodore C64 cart. published 37 years ago: Princess and the Frog (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53675&o=2 $end $x68k_flop=prinbing, $bio Princess Bingo (c) 19?? User So - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88522&o=2 $end $pc98=princc, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Princess Confusion (c) 1992 Initialize. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90409&o=2 $end $saturn=prcrown, $bio Sega Saturn game published 23 years ago: Princess Crown (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59519&o=2 $end $pc98=pridangr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Princess Danger (c) 1994 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90410&o=2 $end $pc98=prinmak, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Princess Maker (c) 1991 Gainax. - TECHNICAL - BARCODE: 4984841987118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90411&o=2 $end $psx=prinmak, $bio Sony PlayStation disc published 21 years ago: Princess Maker - Go! Go! Princess (c) 1999 NineLives, Inc. - TECHNICAL - [Model SLPS-01505] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85552&o=2 $end $snes=prinmak, $bio Nintendo Super Famicom cart. published 25 years ago: Princess Maker - Legend of Another World (c) 1995 Takara Company, Limited. - TECHNICAL - GAME ID: SHVC-AOIJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61980&o=2 $end $saturn=prinmak, $bio Sega Saturn game published 22 years ago: Princess Maker - Yumemiru Yousei (c) 1998 Gainax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59520&o=2 $end $pcecd=prinmak, $bio NEC PC-Engine CD published 25 years ago: Princess Maker 1 (c) 1995 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58318&o=2 $end $pc98=prinmak2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Princess Maker 2 (c) 1993 Gainax. - TECHNICAL - BARCODE: 4984841987217 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90412&o=2 $end $fmtowns_cd=prinmak2, $bio Fujitsu FM Towns CD published 26 years ago: Princess Maker 2 (c) 1994 Gainax. - TECHNICAL - BARCODE: 4984841387239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110398&o=2 $end $pcecd=prinmak2, $bio NEC PC-Engine CD published 25 years ago: Princess Maker 2 (c) 1995 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58319&o=2 $end $saturn=prinmak2, $bio Sega Saturn game published 25 years ago: Princess Maker 2 (c) 1995 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59521&o=2 $end $gp32=prinmak2, $bio GamePark GP32 cart. published 18 years ago: Princess Maker 2 (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237388&o=2 $end $saturn=prinmak2sa, $bio Sega Saturn game published 23 years ago: Princess Maker 2 [Satakore] (c) 1997 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59522&o=2 $end $msx2_flop=prinmak,prinmaka,prinmakb, $bio MSX 2 disk. published 28 years ago: Princess Maker (c) 1992 Micro Cabin Co. - TECHNICAL - GAME ID: 21144 BARCODE: 4988608211447 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101956&o=2 $end $pc98=minerva, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Princess Minerva (c) 1992 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90413&o=2 $end $pcecd=princesm, $bio NEC PC-Engine CD published 26 years ago: Princess Minerva (c) 1994 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58320&o=2 $end $snes=pminerva, $bio Nintendo Super Famicom cart. published 25 years ago: Princess Minerva [Model SHVC-AVAJ-JPN] (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61981&o=2 $end $gba=princnatu, $bio Nintendo GBA cart. published 14 years ago: Princess Natasha - Student, Secret Agent, Princess [Model AGB- (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72553&o=2 $end $gba=princnat, $bio Nintendo GBA cart. published 14 years ago: Princess Natasha - Student, Secret Agent, Princess [Model AGB-BNPP] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72552&o=2 $end $fm7_disk=pquest,pquesta, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Princess Quest (c) 1986 Pax Softonica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93640&o=2 $end $saturn=prquest, $bio Sega Saturn game published 22 years ago: Princess Quest (c) 1998 IPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59523&o=2 $end $pc98=pquestms, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Princess Quest - Mahjong Sword (c) 1995 Synchro-ni-City. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90414&o=2 $end $nes=printomtp,printomt, $bio Nintendo NES cart. published 29 years ago: Princess Tomato in the Salad Kingdom (c) 1991 Hudson Soft [Hudson Group]. Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Salad no Kuni no Tomato Hime [Model HFC-RT]". - TECHNICAL - Game ID: NES-RT-USA - TRIVIA - The American release was slightly censored and edited to remove references (among other things) to smoking. For instance, in the original Japanese version, it is possible to buy tabacco in a store in Saladoria - this was replaced by coffee in the American version. Some of the character names have also been slightly changed - King Onion became King Broccoli, and Persimmon was renamed Percy. Finally, the Japanese version had the name of the game displayed above the playing window, and this detail was removed from the American version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55452&o=2 $end $pc8801_flop=princess, $bio NEC PC-8801 Series disk. published 31 years ago: Princess wa Street Girl (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92669&o=2 $end $x68k_flop=princess, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Princess wa Street Girl? (c) 1989 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released on December 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88005&o=2 $end $apple2_flop_clcracked=prnpasst, $bio Apple II disk. published 33 years ago: Principal's Assistant (c) 1987 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232069&o=2 $end $info=pclub2kc, $bio Sega ST-V cart. published 23 years ago: Print Club - Kome Kome Club (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45950&o=2 $end $stv=pclub2, $info=pclub2, $bio Sega ST-V cart. published 23 years ago: Print Club 2 (c) 1997 Atlus. - TRIVIA - Michael Jackson used to own this game (Seral number 848196). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32501&o=2 $end $info=prc297wi,prc297wia, $bio Sega ST-V cart. published 23 years ago: Print Club 2 '97 Winter (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69779&o=2 $end $info=prc298au, $bio Sega ST-V cart. published 22 years ago: Print Club 2 '98 Autumn (c) 1998 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45947&o=2 $end $info=prc298sp, $bio Sega ST-V cart. published 22 years ago: Print Club 2 '98 Spring (c) 1998 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45948&o=2 $end $info=prc298su, $bio Sega ST-V cart. published 22 years ago: Print Club 2 '98 Summer (c) 1998 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228865&o=2 $end $info=pclub2fc, $bio Sega ST-V cart. published 21 years ago: Print Club 2 - Felix The Cat (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45949&o=2 $end $info=prc2ksu, $bio Sega ST-V cart. published 20 years ago: Print Club 2 2000 Summer (c) 2000 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35753&o=2 $end $info=pclb2elk, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Earth Limited Kobe (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46271&o=2 $end $info=pckobe99, $bio Sega ST-V cart. published 21 years ago: Print Club 2 Kobe Luminaire '99 (c) 1999 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228856&o=2 $end $info=pclub2pe, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Pepsiman (c) 1997 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228861&o=2 $end $info=pclub2pf, $bio Sega ST-V cart. published 22 years ago: Print Club 2 Puffy (c) 1998 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228862&o=2 $end $stv=pclub2v3, $info=pclub2v3, $bio Sega ST-V cart. published 21 years ago: Print Club 2 Vol. 3 (c) 1999 Atlus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32502&o=2 $end $info=pclub26w,pclub26wa, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Vol. 6 Winter (c) 1997 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35733&o=2 $end $info=pclub27s, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Vol. 7 Spring (c) 1997 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228860&o=2 $end $info=prc28su, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Vol. 8 Summer (c) 1997 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35749&o=2 $end $info=prc29au, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Vol. 9 Autumn (c) 1997 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35750&o=2 $end $info=pclub2wb, $bio Sega ST-V cart. published 23 years ago: Print Club 2 Warner Bros (c) 1997 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228863&o=2 $end $info=pclubor, $bio Sega ST-V cart. published 21 years ago: Print Club Goukakenran (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45952&o=2 $end $info=pclove, $bio Sega ST-V cart. published 23 years ago: Print Club LoveLove (c) 1997 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228858&o=2 $end $info=pclove2, $bio Sega ST-V cart. published 23 years ago: Print Club LoveLove Ver. 2 (c) 1997 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228859&o=2 $end $info=pclubol, $bio Sega ST-V cart. published 21 years ago: Print Club Olive (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45951&o=2 $end $stv=pclubpok, $info=pclubpok, $bio Sega ST-V cart. published 21 years ago: Print Club Pokemon (c) 1999 Atlus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33698&o=2 $end $info=pclubj,pclub, $bio Photo Booth published 25 years ago: Print Club Vol. 1 (c) 1995 Atlus. Print Club is a small photo booth found at video game arcades in Japan. The Print Club machines produce these small photo stickers (about 2.5 x 2 cm, slightly smaller than a postage stamp) which feature a large variety of superimposed frames which compliment the subject's faces. You just pay 300 yen, stand in front of a video monitor which shows your face, choose the desired frame, pose for the photo, then wait for a sheet of 16 photo stickers which the machine spits out in about a minute. The image quality is not so high (this is probably part of the charm), but the sticker is so small that it really doesn't matter. People affix the stickers on personal articles like notebooks, cell phones, etc. But mainly, school girls collect them to show friends. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 1 Control: 2-way joystick Buttons: 2 - TRIVIA - * Print Club History : The Print Club concept was invented in 1994-1995 by 30-year-old Sasaki Miho, a female employee of one of the two companies which developed the Print Club machine. Without a doubt, she has earned a place in Japan's pop culture history. She thought about how neat it would be to have a small photo sticker with your picture on it. And she thought about those cute stickers with cute characters on them which she stuck on her notebook, etc., during her college days. The first Print Club machine was introduced at a video arcade trade fair in Feb. 1995 before making its debut at video arcades later in June the same year. At first, nothing really happened. Then a popular teeny-bopper male singing group called SMAP started offering Print Club photo stickers of themselves to viewers of their TV program. Other TV stations started doing the same thing, offering viewers Print Club stickers by a drawing. This explains why Print Club first became popular among school girls. They were followers of their idol group, SMAP which includes heartthrob Kimura Takuya. Print Club consequently first caught on among Japanese female high schoolers who usually posed in pairs. The fad soon spread to younger school girls and by 1996, Print Club became widely popular among kids and adults alike. From the end of 1995, Print Club machine sales took off at 1.225 million yen per unit. By the end of 1996, 10,000 units were sold in Japan. By spring 1998, 25,000 Print Club machines (and many other imitation machines) were on the market. School girls may spend up to 2,000 yen per day for these stickers. There is even a store in Harajuku, Tokyo which sells old Print Club machines. * Why It's So Popular : Print Club is called a new communication tool. With so many frames having different messages such as 'Thank you', 'Happy New Year', and 'I love you', people are sticking them on letters, postcards, notebooks, business cards, etc. Even Ginza bar hostesses stick them on their cards so that customers remember them. It is also a social tool for these school girls since they are motivated to assemble these photo stickers with as many of their friends as they can. They want to show how many friends they have by posing with them on these stickers. And they show these stickers to their friends and share gossip. It's like getting your high school yearbook signed by as many people as possible (this custom, by the way, does not exist in Japan). They even use the stickers to set up introductions to the opposite sex. 'Print Club miai' occurs when a friend gives her photo stickers to another friend who shows them to a prospective boyfriend. They decide to meet or not by looking at their photo stickers. There was a time when girls stuck their Print Club stickers on a bulletin board next to the machine and wrote their beeper/pager numbers as well, inviting calls from males for friendship or even 'financially-assisted relationships' (enjo kosai). These bulletin boards were later banned by the police. Print Club has since had a clean, positive image. * Spin-offs : With the huge success of Print Club, many other companies have gotten into the act. Print Club (a trademark) is no longer alone in the photo sticker market. You now have a wide choice of photo sticker machines from different manufacturers. The number of frames you can use is almost unlimited. But not only photo stickers, Print Club has inspired a slew of other imaginative machines for imaginative novelties. Some are fairly successful while others are not making much money. But none are as popular as photo sticker machines. For example, Sega Enterprises, one of the makers of the original Print Club machine, has introduced "Stamp Club" (a rubber stamp of your face in the frame of your choice), "Name Club" (for business cards [name and phone No. only] featuring a cartoon character), "Movie Club" (6 poses for an animated image), "Calendar Club" (1 sheet for a desktop calendar with your face), "Aura Photo Club" (captures the aura around your head and shoulders), and even "Aroma Club" which dispenses a vial of fragrance which the machine selects after the user answers a few health questions. The aroma is then supposed to help ease the user's health ailment. Then there is Voice de Holder (Voice Key Chain) which is a key chain with a voice message that you record in the booth. You can then give it to the person you want to give the message to. Although Sega Enterprises is leading the pack for these machines, rivals such as SNK, Konami, and Jaleco are also putting out new machines at a fast pace. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2045&o=2 $end $info=pclubjv2, $bio Photo Booth published 25 years ago: Print Club Vol. 2 (c) 1995 Atlus. - TECHNICAL - Sega System C2 hardware Main CPU : Motorola 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 Control : 2-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2046&o=2 $end $info=pclubjv4, $bio Photo Booth published 24 years ago: Print Club Vol. 4 (c) 1996 Atlus. - TECHNICAL - Sega System C2 hardware Main CPU : Motorola 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 Control : 2-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2047&o=2 $end $info=pclubjv5, $bio Photo Booth published 24 years ago: Print Club Vol. 5 (c) 1996 Atlus. - TECHNICAL - Sega System C2 hardware Main CPU : Motorola 68000 (@ 8.948862 Mhz) Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 Control : 2-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2048&o=2 $end $info=pcpooh2, $bio Sega ST-V cart. published 23 years ago: Print Club Winnie-the-Pooh Vol. 2 (c) 1997 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35735&o=2 $end $info=pcpooh3, $bio Sega ST-V cart. published 22 years ago: Print Club Winnie-the-Pooh Vol. 3 (c) 1998 Atlus Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35736&o=2 $end $info=pclubyo2, $bio Sega ST-V cart. published 23 years ago: Print Club Yoshimoto V2 (c) 1997 Atlus Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228864&o=2 $end $cpc_flop=prntmast, $bio Amstrad CPC 464 disk. published 33 years ago: Print Master (c) 1987 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124892&o=2 $end $dmv=printmst, $bio Print Master (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233908&o=2 $end $zx81_cass=printshp, $bio Sinclair ZX-81 cass. published 37 years ago: Print Shop (c) 1983 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116076&o=2 $end $apple2gs=psglbrdr, $bio Apple IIGS disk. published 33 years ago: Print Shop Graphics Library - Border (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115091&o=2 $end $apple2gs=psglprty, $bio Apple IIGS disk. published 33 years ago: Print Shop Graphics Library - Party Library (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115092&o=2 $end $apple2gs=psglsamp, $bio Apple IIGS disk. published 33 years ago: Print Shop Graphics Library - Sampler Edition (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115093&o=2 $end $apple2gs=psglse, $bio Apple IIGS disk. published 33 years ago: Print Shop Graphics Library - Special Edition (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115094&o=2 $end $apple2gs=psincidr, $bio Apple IIGS disk. published 33 years ago: Print Shop InCider Data (c) 1987 Broderbund Soft., Inc. - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115095&o=2 $end $apple2gs=pslutil, $bio Apple IIGS disk. published 32 years ago: Print Shop Lovers Utility Set (c) 1988 Big Red Computer Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197499&o=2 $end $c64_cart=pthelp, $bio Print Technik-Help (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229443&o=2 $end $msx1_flop=printxpr, $bio MSX disk. published 34 years ago: Print-X-Press (c) 1986 Anglosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109090&o=2 $end $bbc_rom=printbox, $bio Acorn BBC ROM published 31 years ago: PrintBox (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145212&o=2 $end $bbc_rom=printbuff100, $bio Acorn BBC ROM published 35 years ago: Printer Buffer Ver. 1 (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145050&o=2 $end $bbc_rom=printbuff, $bio Acorn BBC ROM published 35 years ago: Printer Buffer Ver. 2 (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145051&o=2 $end $bbc_rom=prntctrl, $bio Acorn BBC ROM published 35 years ago: Printer Controller (c) 1985 Micone Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145308&o=2 $end $super80_cass=printdem, $bio Printer Demo [Model 034L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126863&o=2 $end $bbcb_flop_orig=prtdrvgn, $bio Acorn BBC Micro B disk. published 36 years ago: Printer Driver Generator (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125201&o=2 $end $electron_rom=printer,printerrb, $bio Acorn Electron ROM published 35 years ago: Printer Driver Generator (c) 1985 Slogger Soft. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129695&o=2 $end $compclr2_flop=printdrv, $bio Printer Drivers (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232682&o=2 $end $cpc_flop=printerp, $bio Amstrad CPC 464 disk. published 34 years ago: Printer Pac 2 (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124893&o=2 $end $compclr2_flop=printpkg, $bio Printer Package (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232684&o=2 $end $compclr2_flop=printpkgs, $bio Printer Package Source (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232683&o=2 $end $dragon_cass=printerpr, $bio Dragon cass. published 34 years ago: Printer Prompt v2.6 (c) 1986 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116995&o=2 $end $bbc_rom=prntsrvr100,prntsrvr,prntsrvr09a, $bio Acorn BBC ROM published 38 years ago: Printer Server Ver. 1 (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145163&o=2 $end $amiga_flop=assprint, $bio Printer Utilities (c) 199? Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229237&o=2 $end $mz700_cass=printfig, $bio Printerfiguren (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131678&o=2 $end $bbc_rom=prntmcan,prntmeps100,prntmeps101,prntmeps102,prntmeps108,prntmeps,prntmstr, $bio Acorn BBC ROM published 36 years ago: Printmaster (c) 1984 Computer Concepts Printer utility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145099&o=2 $end $adam_flop=pmaster,pmastera,pmaster1,pmastertd, $bio PrintMaster (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109915&o=2 $end $cpc_flop=printmas, $bio Amstrad CPC 464 disk. published 33 years ago: Printmaster Plus (c) 1987 Kyocera Unison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124894&o=2 $end $ibm5150=pmasterp, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: PrintMaster Plus (c) 1988 Unison World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132481&o=2 $end $adam_flop=printshp, $bio Coleco Adam disk. published 35 years ago: PrintSHOP (c) 1985 CME Soft. Makes signs and posters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109916&o=2 $end $adam_flop=prnshpex, $bio PrintSHOP Extra (c) 198? CME Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109917&o=2 $end $apple2gs=prism, $bio Apple IIGS disk. published 28 years ago: Prism (c) 1992 New Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197500&o=2 $end $x68k_flop=prism68k, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Prism 68K (c) 1989 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88006&o=2 $end $pc98=prism98, $bio Prism 98 (c) 199? Wolf Team. - TECHNICAL - BARCODE: 4988624930896 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90415&o=2 $end $psx=prismcrt, $bio Sony PlayStation disc published 22 years ago: Prism Court (c) 1998 FPS [Fujitsu Personal Computer Systems, Ltd.] - TECHNICAL - GAME ID: SLPS-01226 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85553&o=2 $end $a800=prisma1, $bio Prisma 1 (c) 199? Prismasoft. Pirate multi-game cartridge. It contains: Super Pacman Pinhead Bombers Race in Space Tetrix Syntron Exocet Galactic Chase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114557&o=2 $end $a800=prisma2, $bio Prisma 2 (c) 199? Prismasoft. Pirate multi-game cartridge. It contains: Mr. Do Castle Climber 5 Snookie Phobos Pacman Chaos Qix Cobra Race - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114558&o=2 $end $a800=prisma3, $bio Atari 800 cart. published 28 years ago: Prisma 3 (c) 1992 Prismasoft. Pirate multi-game cartridge. It contains: Super Cobra River Raid Gun Power Charlie Typo Attack Guardians of Gorn Shooting Arcade Darts Crystal Raiders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114559&o=2 $end $a800=prisma4, $bio Atari 800 cart. published 28 years ago: Prisma 4 (c) 1992 Prismasoft. Pirate multi-game cartridge. It contains: Pole Position Soccer Snooker Chiken Climber Space Invaders II Fire Bug Othello - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114560&o=2 $end $a800=prisma5, $bio Atari 800 cart. published 28 years ago: Prisma 5 (c) 1992 Prismasoft. Pirate multi-game cartridge. It contains: Zaxxon Jungle Hunt Maze war Centipede Laser Gates Super Cubes Revenge of Plutonio Steeples Jack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114561&o=2 $end $a800=prisma6, $bio Atari 800 cart. published 28 years ago: Prisma 6 (c) 1992 Prismasoft. Pirate multi-game cartridge. It contains: Kaboom Space Invaders Frogger Chomper Arkanoid III Chess Droids Roundup - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114562&o=2 $end $a800=prismas, $bio Atari 800 cart. published 28 years ago: Prisma Super 15-2 (c) 1992 Prismasoft. Pirate multi-game cartridge. It contains: Soccer Space Invaders Speed Sky Steeple Jack Maze War Blast Bonk Fire Bug Incoming Gun Power Charlie Last War Rebel Fighters The Electroids Syntron Krazy Katerpillars - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114563&o=2 $end $amigaocs_flop=prison, $bio Commodore Amiga 500 disk. published 31 years ago: Prison (c) 1989 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74789&o=2 $end $st_flop=prison, $bio Atari ST disk. published 31 years ago: Prison (c) 1989 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149302&o=2 $end $spectrum_cass=prisonri,prisonri_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Prison Riot (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80311&o=2 $end $cpc_cass=prisriot, $bio Amstrad CPC cass. published 30 years ago: Prison Riot (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98716&o=2 $end $cpc_flop=prisonri01,prisonri,prisonri04,prisonri05, $bio Prison Riot Cracked (c) 19?? GPA Tape-to-disk crack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121893&o=2 $end $cpc_flop=prisonri02, $bio Amstrad CPC 464 disk. published 30 years ago: Prison Riot Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122456&o=2 $end $cpc_flop=prisonri03, $bio Amstrad CPC 464 disk. published 30 years ago: Prison Riot Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126476&o=2 $end $apple2_flop_clcracked=prs2v100,prs2v101, $bio Apple II disk. published 38 years ago: Prisoner 2 (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231016&o=2 $end $saturn=prisoner, $bio Sega Saturn game published 23 years ago: Prisoner of Ice - Jashin Kourin (c) 1997 Xing Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59524&o=2 $end $psx=prisoner, $bio Sony PlayStation disc published 21 years ago: Prisoner [Model SLPS-02387] (c) 1999 Mainichi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85554&o=2 $end $pcecd=priveyed, $bio NEC PC-Engine CD published 25 years ago: Private eye dol (c) 1995 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58321&o=2 $end $a2600=private,privatee,privatec, $bio Atari 2600 cart. published 37 years ago: Private Eye (c) 1983 Activision "Sacre bleu! I am the great French private eye Pierre Touche and I need your help. I've been summoned to capture the ringleader, Henri Le Fiend, and turn him over to the police. But wait -- we first must find evidence against him and the stolen property. There are five cases pending, each with its own statute of limitation. A case is closed when Le Fiend is apprehended and booked. So hurry! Study the files below, grab your trenchcoat and meet me at Precinct 2600 -- I'll be waiting for you." Sleuth wanted! Help Private Eye Touche navigate the city streets, parks, secret passages, dead-ends and one-ways in search of Henri Le Fiend and his gang. Evidence and stolen goods are scattered about -- you'll need to find these, too. Let the map and your memory be your guide. And let nothing go unnoticed. - TECHNICAL - Model AG-034 - TRIVIA - Back in the 80s, if you completed the Case 3 in this game. You could take a photography of your television showing the completion and send it to Activision to have your name added to the 'Super Sleuth' registry and to receive an official Super Sleuth emblem. - TIPS AND TRICKS - Tips from Bob Whitehead, designer of Private Eye. (Bob is not only an award-winning, senior designer at Activision, he's also one of its founders! He lives in California with his wife Karron and their four children, and is an avid fan of sports, particularly baseball.) "Well sleuths... I hope you're not looking for any dead giveaways. You've got to figure this one out for yourselves. But here are some clues:" "Try to figure out the best direction to head in when you begin each case. Some cases are easier when you start out to the left, and some are easier when you start out to the right. Also, certain cases 'prefer' you to pick up the evidence first, while others are more easily solved when the stolen item is found first. So discover and jot down the 'initial direction' and 'order of search' for each case." "Touche! to those of you who will brave Case 5. I feel obligated to say that, although it is the sum of Cases 1-4, some of the secret passages will be changed. But don't let that discourage you. Just adjust your map a bit." "When you get back to the precinct with Le Fiend, please send a report -- it'll be fun to compare notes. Good luck and God bless." - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50836&o=2 $end $saturn=pidolhrf, $bio Sega Saturn game published 24 years ago: Private Idol Disc Data-hen Race Queen F (c) 1996 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59525&o=2 $end $saturn=pidolhrg, $bio Sega Saturn game published 23 years ago: Private Idol Disc Data-hen Race Queen G (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59526&o=2 $end $saturn=pidolc97, $bio Sega Saturn game published 23 years ago: Private Idol Disc Tokubetsu-hen Campaign Girl '97 (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59527&o=2 $end $saturn=pidolcos, $bio Sega Saturn game published 24 years ago: Private Idol Disc Tokubetsu-hen CosPlayers (c) 1996 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59528&o=2 $end $saturn=pidol100, $bio Sega Saturn game published 23 years ago: Private Idol Disc Tokubetsu-hen Kogal Daihyakka 100 (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59529&o=2 $end $saturn=pidolv1, $bio Sega Saturn game published 24 years ago: Private Idol Disc Vol. 1 - Kinoshita Yuu (c) 1996 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59530&o=2 $end $saturn=pidolv10, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 10 - Masaki Mai (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59531&o=2 $end $saturn=pidolv11, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 11 - Hirose Mayumi (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59532&o=2 $end $saturn=pidolv2, $bio Sega Saturn game published 24 years ago: Private Idol Disc Vol. 2 - Uchiyama Miki (c) 1996 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59533&o=2 $end $saturn=pidolv3, $bio Sega Saturn game published 24 years ago: Private Idol Disc Vol. 3 - Ooshima Akemi (c) 1996 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59534&o=2 $end $saturn=pidolv4, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 4 - Kuroda Mirei (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59535&o=2 $end $saturn=pidolv5, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 5 - Fujisaki Nanako (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59536&o=2 $end $saturn=pidolv7, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 7 - Asou Kaori (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59537&o=2 $end $saturn=pidolv9, $bio Sega Saturn game published 23 years ago: Private Idol Disc Vol. 9 - Nagamatsu Keiko (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59538&o=2 $end $cdi=privclas, $bio Phillips CD-i published 28 years ago: Private Lesson Series - Classical Guitar - A Beginner's Guide (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53039&o=2 $end $cdi=privjazz, $bio Phillips CD-i published 28 years ago: Private Lesson Series - Jazz Guitar (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53040&o=2 $end $cdi=privrock,privrocku, $bio Phillips CD-i published 28 years ago: Private Lesson Series - Rock Guitar - A Beginner's Guide (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53041&o=2 $end $pc98=privates, $bio NEC PC-9801 Series 3.5in.disk. published 31 years ago: プライベート・スクール (c) 1989 Elf. (Private School) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released on March 13, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90416&o=2 $end $pc8801_flop=privates, $bio NEC PC-8801 Series disk. published 31 years ago: プライベート・スクール (c) 1989 Elf. (Private School) - TECHNICAL - BARCODE: 4988720890162 MEDIA: FD x3 - TRIVIA - Released on April 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92670&o=2 $end $info=mjkojink, $bio Arcade Video game published 31 years ago: Private Teacher Kojinkyouju (c) 1989 Home Data. A mahjong game played against a digitized Japanese woman who just might teach you a little more than how to play mahjong! - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 9 Mhz) Sound Chips : SN76496 (@ 4 Mhz), DAC Players : 1 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Private Teacher Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1502&o=2 $end $zx81_cass=privteer, $bio Sinclair ZX-81 cass. published 38 years ago: Privateer (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114929&o=2 $end $spectrum_cass=privatee, $bio Sinclair ZX Spectrum cass. published 37 years ago: Privateer (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80312&o=2 $end $cpc_flop=prizuk19, $bio Amstrad CPC type-in published 30 years ago: Priz (c) 1990 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124529&o=2 $end $info=m4pzbing,m4pzbing__a,m4pzbing__b,m4pzbing__c,m4pzbing__d,m4pzbing__e, $bio Prize Bingo (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41418&o=2 $end $info=m1przclu,m1przclua,m1przclub, $bio Prize Cluedo? (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42011&o=2 $end $info=m4przdty__a,m4przdty__b,m4przdty__c,m4przdty__d,m4przdty__e,m4przdty__f,m4przdty__g,m4przdty__h,m4przdty__i,m4przdty__j,m4przdty__k, $bio Prize Duty Free [Model PD8] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233843&o=2 $end $info=m4przdty,m4przdty__l,m4przdty__m,m4przdty__n,m4przdty__o,m4przdty__p, $bio Prize Duty Free [Model PDU] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41404&o=2 $end $info=m1przee,m1przeea,m1przeeb,m1przeec, $bio Prize EastEnders (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40233&o=2 $end $info=przfight, $bio Prize Fight (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46533&o=2 $end $megacd=prizefig, $bio Sega Mega-CD published 27 years ago: Prize Fighter (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4206 Front Cover ID: 670-4877-50 Back Cover ID: 670-4879-50 Manual ID: 672-1816-50 Spine Card ID: 670-4878-50 CD 1 ID: 670-4876-05 CD 2 ID: 670-2011-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60647&o=2 $end $segacd=prizefig, $bio Sega CD published 27 years ago: Prize Fighter (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4606 - TRIVIA - Rated MA-13 (Mature Audiences) by V.R.C. - STAFF - Developed by Digital Pictures. Executive Producer: Tom Zito Original Concept: Kevin Welsh, Mark Klein Screenplay: Laurie Frank, John Richardson Director Of Photography: Paul McIlvaine Interactive Design: Kevin Welsh, Charles J. D. Schlissel, Steve DeFrisco Computer Programming: Steve DeFrisco Digital Pictures Producers: Kevin Welsh, Charles J. D. Schlissel Director: Ron Stein Boxers: Jimmy Nickerson, Manny Perry, Billy Lucas, Ben Bray Boxing Coordinator: Steve Buckingham Sega Staff Coordinator: Chris W. Bankston Digital Pictures Lead Tester: David Popovich Sega Test Manager: Stephen Patterson Sega Lead Tester: Joe Cain Sega Test Lieutenant: Erik Wahlberg Sega Testers: Harry Chavez, Janine Cook, Brian Dawson, Marc Dawson, Daniel P. Dunn, Mark Fabela, Lawrence Gibson, Roman Greco, Randall Hauser, John Hansen, Ty Johnson, Dan Jung, Jeff Junio, Mark Kessler, Dermot Lyons, Michael Madden, Ted Morton, Mark Paniagua, Bill Person, Matthew Brian Rosaaen, Mark Subotnick, Ben Szymkowiak, Terry Thomas, Gregg Vogt, Ari Warner Product Manager: Dean Fox Manual: Carol Ann Hanshaw Special Thanks: Riley R. Russell III - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60787&o=2 $end $megacdj=prizefig, $bio Sega Mega-CD published 25 years ago: Prize Fighter (c) 1995 Sega Enterprises, Limited. Japanese release. Game developed in the USA. - TECHNICAL - GAME ID: G-6037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60544&o=2 $end $info=m4przfrt,m4przfrt__a,m4przfrt__b,m4przfrt__c,m4przfrt__d,m4przfrt__e,m4przfrt__f,m4przfrt__g,m4przfrt__h,m4przfrt__i,m4przfrt__j,m4przfrt__k,m4przfrt__l, $bio Prize Fruit & Loot (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41405&o=2 $end $ngpc=ppaa01, $bio Prize Game - PP-AA01 Pusher Program (c) 199? Aruze Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82577&o=2 $end $info=sp_goldm0,sp_goldm1,sp_goldm2,sp_goldm3,sp_goldmt,sp_goldmu,sp_goldmv,sp_goldmw,sp_goldmx,sp_goldmy,sp_goldmz, $bio Prize Golden Mile (c) 199? Ace Coin Equipment, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228770&o=2 $end $info=m4przhr,m4przhr__a,m4przhr__b,m4przhr__c,m4przhr__d,m4przhr__e,m4przhr__f,m4przhr__g,m4przhr__h,m4przhr__i,m4przhr__j,m4przhr__k,m4przhr__l,m4przhr__m,m4przhr__n,m4przhr__o,m4przhr__p, $bio Prize High Roller (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41406&o=2 $end $info=m4przlux,m4przlux__a,m4przlux__b,m4przlux__c,m4przlux__d,m4przlux__e,m4przlux__f, $bio Prize Luxor (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41407&o=2 $end $info=m4przmns__a,m4przmns__b,m4przmns__c,m4przmns__d,m4przmns__e,m4przmns__f,m4przmns__g,m4przmns__h,m4przmns__i, $bio Prize Money ShowCase [Model SM8] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118059&o=2 $end $info=m4przmns,m4przmns__j,m4przmns__k,m4przmns__l,m4przmns__m,m4przmns__n, $bio Prize Money ShowCase [Model SPM] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41409&o=2 $end $info=m4przmon,m4przmon__a,m4przmon__b,m4przmon__c,m4przmon__d,m4przmon__e,m4przmon__f,m4przmon__g,m4przmon__h,m4przmon__i,m4przmon__j, $bio Prize Money [Model FP8] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41410&o=2 $end $info=m4przmon__k,m4przmon__l,m4przmon__m,m4przmon__n,m4przmon__o,m4przmon__p, $bio Prize Money [Model FPM] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233847&o=2 $end $info=m4przmon__v,m4przmon__x,m4przmon__y,m4przmon__z, $bio Prize Money [Model MC103] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233637&o=2 $end $info=m4przmon__q,m4przmon__s,m4przmon__t,m4przmon__u, $bio Prize Money [Model MC53] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233636&o=2 $end $info=m4przmon__r,m4przmon__0, $bio Prize Money [Model MT054] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233635&o=2 $end $info=m4przmon__w,m4przmon__1, $bio Prize Money [Model MT104] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233638&o=2 $end $info=m4przmc,m4przmc__a,m4przmc__b,m4przmc__c,m4przmc__d,m4przmc__e,m4przmc__f, $bio Prize Monte Carlo (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41408&o=2 $end $info=sp_przna,sp_prznaa,sp_prznab,sp_prznac,sp_prznad,sp_prznae,sp_prznaf,sp_prznag, $bio Prize National (c) 199? Ace Coin Equipment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14845&o=2 $end $info=j5popprz,j5popprza, $bio Prize Popeye Vending (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41045&o=2 $end $info=m4przrf,m4przrf__a,m4przrf__b,m4przrf__c,m4przrf__d,m4przrf__e,m4przrf__f,m4przrf__g,m4przrf__h,m4przrf__i,m4przrf__j, $bio Prize Rich & Famous (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41411&o=2 $end $info=m4przrfm,m4przrfm__a,m4przrfm__b,m4przrfm__c,m4przrfm__d,m4przrfm__e,m4przrfm__f,m4przrfm__g,m4przrfm__h,m4przrfm__i,m4przrfm__j,m4przrfm__k,m4przrfm__l,m4przrfm__m,m4przrfm__n,m4przrfm__o, $bio Prize Run For Your Money (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41412&o=2 $end $info=v4psi,v4psia,v4psib,v4psi14d,v4psi20d,v4psi214, $bio Prize Space Invaders (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34045&o=2 $end $info=m4przsss,m4przsss__0,m4przsss__a,m4przsss__b,m4przsss__c,m4przsss__d,m4przsss__e,m4przsss__f,m4przsss__g,m4przsss__h,m4przsss__i,m4przsss__j,m4przsss__k,m4przsss__l,m4przsss__m,m4przsss__n, $info=m4przsss__o,m4przsss__p,m4przsss__q,m4przsss__r,m4przsss__s,m4przsss__t,m4przsss__u,m4przsss__v,m4przsss__w,m4przsss__x,m4przsss__y,m4przsss__z, $bio Prize Spend Spend Spend (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41413&o=2 $end $info=v4pztet,v4pzteta, $bio Prize Tetris (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42289&o=2 $end $info=m4przve,m4przve__a,m4przve__b,m4przve__c,m4przve__d,m4przve__e,m4przve__f,m4przve__g,m4przve__h,m4przve__i,m4przve__j,m4przve__k,m4przve__l,m4przve__m,m4przve__n,m4przve__o,m4przve__p, $bio Prize Viva Esapana (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41414&o=2 $end $info=m4przwo,m4przwo__a,m4przwo__b,m4przwo__c,m4przwo__d,m4przwo__e,m4przwo__f, $bio Prize What's On (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41415&o=2 $end $info=m4przwta,m4przwta__a,m4przwta__b,m4przwta__c,m4przwta__d,m4przwta__e,m4przwta__f,m4przwta__g,m4przwta__h,m4przwta__i,m4przwta__j,m4przwta__k,m4przwta__l,m4przwta__m,m4przwta__n,m4przwta__o, $info=m4przwta__p, $bio Prize Winner Takes All (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41416&o=2 $end $tvc_flop=mav26, $bio Prímszámok - MAV 26 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112010&o=2 $end $psx=pro18, $bio Sony PlayStation disc published 21 years ago: Pro 18 - World Tour Golf (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110920&o=2 $end $snes=par, $bio Pro Action Replay (c) 199? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234646&o=2 $end $megadriv=par, $bio Pro Action Replay (c) 199? Datel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96036&o=2 $end $gba=par, $bio Pro Action Replay (c) 19?? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234295&o=2 $end $megadriv=par2,par2a, $bio Pro Action Replay 2 (c) 199? Datel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107492&o=2 $end $snes=parmk2a,parmk2, $bio Pro Action Replay MK2 (c) 199? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234647&o=2 $end $snes=parmk3, $bio Pro Action Replay MK3 (c) 199? Datel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234648&o=2 $end $gba=probeach, $bio Nintendo GBA cart. published 17 years ago: Pro Beach Soccer [Model AGB-AVEP] (c) 2003 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72554&o=2 $end $cpc_flop=probmxsi01,probmxsi, $bio Amstrad CPC 464 disk. published 32 years ago: Pro BMX Simulator - Standard and Expert (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122432&o=2 $end $info=cprobowl, $bio DECO cass. published 37 years ago: Pro Bowling (c) 1983 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-131 - TRIVIA - Pro Bowling was released in March 1983. It was known as the 31th video game made for this system (Cassette no. 31). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=410&o=2 $end $bbcb_cass=proboxin, $electron_cass=proboxin, $bio Pro Boxing Simulator (c) 19?? Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52255&o=2 $end $cpc_flop=proboxin,proboxin01, $bio Amstrad CPC 464 disk. published 30 years ago: Pro Boxing Simulator (c) 1990 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122433&o=2 $end $amigaocs_flop=proboxin, $bio Commodore Amiga 500 disk. published 29 years ago: Pro Boxing Simulator (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74790&o=2 $end $spectrum_cass=prboxsim, $bio Pro Boxing Simulator (c) 199? Codemasters Soft. Co., Ltd., The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74792&o=2 $end $adam_flop=procopy, $bio Pro Copy (c) 198? ADAM Tech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109918&o=2 $end $gbcolor=prodarts, $bio Nintendo Game Boy Color game published 20 years ago: Pro Darts [Model CGB-AVDE-USA] (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68604&o=2 $end $snes=profot93, $bio Nintendo Super Famicom cart. published 27 years ago: Pro Football '93 [Model SHVC-JM] (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61982&o=2 $end $adam_flop=profoot,profoota, $bio Coleco Adam disk. published 34 years ago: Pro Football Strategy (c) 1986 Murdock Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109919&o=2 $end $snes=profoot, $bio Nintendo Super Famicom cart. published 28 years ago: Pro Football [Model SHVC-FB] (c) 1992 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61983&o=2 $end $spectrum_cass=golfside, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pro Golf (c) 1983 Hornby Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80321&o=2 $end $spc1000_cass=golf, $bio Pro Golf (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83541&o=2 $end $cpc_flop=progolfu, $bio Pro Golf - Pebble Beach (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122434&o=2 $end $cpc_flop=progolfu01, $bio Pro Golf - Sunningdale (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122435&o=2 $end $spectrum_cass=progolfi, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pro Golf II [Model AT 340] (c) 1986 Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80323&o=2 $end $cpc_flop=progolfs01,progolfs02,progolfs,progolfs03, $bio Pro Golf Simulator (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122436&o=2 $end $cpc_flop=progolfs04, $bio Pro Golf Simulator (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121894&o=2 $end $spectrum_cass=prglfsim, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pro Golf Simulator (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2300 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80324&o=2 $end $cpc_cass=pgolfsim, $bio Amstrad CPC cass. published 30 years ago: Pro Golf Simulator [Model 3324] (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98718&o=2 $end $spectrum_cass=progolf, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pro Golf [Model AT 332] (c) 1986 Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80322&o=2 $end $cpc_cass=progolf, $bio Amstrad CPC cass. published 33 years ago: Pro Golf [Model At 410X] (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98717&o=2 $end $bbcb_cass=progolf, $electron_cass=progolf, $bio Acorn BBC/Electron cass. published 32 years ago: Pro Golf (c) 1988 Atlantis - TECHNICAL - GAME ID: AT 606X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52256&o=2 $end $famicom_flop=progolfr, $bio Nintendo Famicom disk. published 33 years ago: ???????? ???????? (c) 1987 Bandai (Pro Golfer Saru - Kage no Tournament) - TECHNICAL - Disk ID: BAN-PGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65422&o=2 $end $snes=prokishi, $bio Nintendo Super Famicom cart. published 24 years ago: Pro Kishi Jinsei Simulation - Shougi no Hanamichi [Model SHVC-AARJ-JPN] (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61984&o=2 $end $psx=prologmj, $bio Sony PlayStation disc published 24 years ago: Pro Logic Mahjong Hai-Shin (c) 1996 Aques - TECHNICAL - [Model SLPM-86018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85555&o=2 $end $info=kiwame, $bio Arcade Video game published 26 years ago: Pro Mahjong Kiwame (c) 1994 Athena. A mahjong game played against three computer opponents. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 448 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Control : mahjong keyboard - TRIVIA - Released in August 1994. The title of this game translates from Japanese as ''Pro Mahjong Highest Rank''. - SERIES - 1. Pro Mahjong Kiwame (1994) 2. Pro Mahjong Kiwame II (1994, Nintendo Super Famicom) 3. Pro Mahjong Kiwame III (1995, Nintendo Super Famicom) 4. Pro Mahjong Kiwame S (1995) 5. Pro Mahjong Kiwame Plus (1996, Sony Playstation) 6. Pro Mahjong Kiwame 64 (1997, Nintendo 64) 7. Pro Mahjong Kiwame Plus II (1998, Sony Playstation) 8. Pro Mahjong Kiwame GB II (1999, Nintendo Game Boy Color) 9. Pro Mahjong Kiwame Tengensenhen (1999, Sony Playstation) 10. Pro Mahjong Kiwame for WonderSwan (1999, Bandai WonderSwan) 11. Pro Mahjong Kiwame D (2000, Sega Dreamcast) 12. Pro Mahjong Kiwame Next (2000, Sony Playstation 2) 13. Kiwame Mahjong DX2 (2002, Nintendo Game Cube) - PORTS - * CONSOLES: Nintendo Super Famicom (1993) Nintendo Game Boy (1994, "Pro Mahjong Kiwame GB") Bandai WonderSwan (1999, Pro Mahjong -KIWAME- For WonderSwan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2049&o=2 $end $n64=mjkiwame1,mjkiwame, $bio Nintendo 64 cart. published 23 years ago: Pro Mahjong Kiwame 64 [Model NUS-NKMJ] (c) 1997 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57920&o=2 $end $wswan=mjkiwame, $bio Bandai WonderSwan game published 21 years ago: Pro Mahjong Kiwame for WonderSwan [Model SWJ-ATN001] (c) 1999 Athena Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86369&o=2 $end $gbcolor=mjkiwam2, $bio Nintendo Game Boy Color game published 21 years ago: Pro Mahjong Kiwame GB II [Model DMG-AA2J-JPN] (c) 1999 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68605&o=2 $end $gameboy=mjkiwame, $bio Nintendo Game Boy Cart. published 26 years ago: Pro Mahjong Kiwame GB [Model DMG-AZZJ-JPN] (c) 1994 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66776&o=2 $end $snes=mjkiwam2a,mjkiwam2, $bio Nintendo Super Famicom cart. published 26 years ago: Pro Mahjong Kiwame II [Model SHVC-K9] (c) 1994 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61986&o=2 $end $snes=mjkiwam3, $bio Nintendo Super Famicom cart. published 25 years ago: Pro Mahjong Kiwame III [Model SHVC-AZ3J-JPN] (c) 1995 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61987&o=2 $end $psx=mjkiwamp, $bio Sony PlayStation disc published 24 years ago: Pro Mahjong Kiwame Plus (c) 1996 Athena Co., Ltd. - TECHNICAL - [Model SLPS-00402] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85556&o=2 $end $saturn=mjkiwams, $bio Sega Saturn game published 24 years ago: Pro Mahjong Kiwame S (c) 1996 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59539&o=2 $end $stv=kiwames, $info=kiwames, $bio Sega ST-V cart. published 25 years ago: プロ麻雀極S (c) 1995 Athena. (Pro Mahjong Kiwame S) A mahjong game. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-03 Screen orientation : Horizontal Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in October 1995. The title of this game translates from Japanese as 'Pro Mahjong Highest Rank S'. - SERIES - 1. Pro Mahjong Kiwame (1994) 2. Pro Mahjong Kiwame II (1994, Nintendo Super Famicom) 3. Pro Mahjong Kiwame III (1995, Nintendo Super Famicom) 4. Pro Mahjong Kiwame S (1995) 5. Pro Mahjong Kiwame Plus (1996, Sony Playstation) 6. Pro Mahjong Kiwame 64 (1997, Nintendo 64) 7. Pro Mahjong Kiwame Plus II (1998, Sony Playstation) 8. Pro Mahjong Kiwame GB II (1999, Nintendo Game Boy Color) 9. Pro Mahjong Kiwame Tengensenhen (1999, Sony Playstation) 10. Pro Mahjong Kiwame for WonderSwan (1999, Bandai WonderSwan) 11. Pro Mahjong Kiwame D (2000, Sega Dreamcast) 12. Pro Mahjong Kiwame Next (2000, Sony Playstation 2) 13. Kiwame Mahjong DX2 (2002, Nintendo Game Cube) - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2050&o=2 $end $saturn=mjkiwamssa, $bio Sega Saturn game published 23 years ago: Pro Mahjong Kiwame S [Satakore] (c) 1997 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59540&o=2 $end $psx=mjkiwamt, $bio Sony PlayStation disc published 21 years ago: Pro Mahjong Kiwame Tengensenhen (c) 1999 Athena Co., Ltd. - TECHNICAL - [Model SLPS-02347] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85557&o=2 $end $snes=mjkiwamea,mjkiwame, $bio Nintendo Super Famicom cart. published 27 years ago: Pro Mahjong Kiwame [Model SHVC-ZZ] (c) 1993 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61985&o=2 $end $n64=mjtsuwa, $bio Nintendo 64 cart. published 21 years ago: Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen [Model NUS-NMRJ] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57921&o=2 $end $gbcolor=mjtsuwa, $bio Nintendo Game Boy Color game published 21 years ago: Pro Mahjong Tsuwamono GB [Model DMG-AQDJ-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68606&o=2 $end $gbcolor=mjtsuwa2, $bio Nintendo Game Boy Color game published 20 years ago: Pro Mahjong Tsuwamono GB2 [Model CGB-BMWJ-JPN] (c) 2000 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68607&o=2 $end $gba=mjtsuwa, $bio Nintendo GBA cart. published 15 years ago: Pro Mahjong Tsuwamono GBA [Model AGB-B2OJ-JPN] (c) 2005 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72555&o=2 $end $snes=mjtsuwar, $bio Nintendo Super Famicom cart. published 22 years ago: Pro Mahjong Tsuwamono Renkaban [Model SHVC-AQ2J-JPN] (c) 1998 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61989&o=2 $end $snes=mjtsuwa, $bio Nintendo Super Famicom cart. published 23 years ago: Pro Mahjong Tsuwamono [Model SHVC-AQZJ-JPN] (c) 1997 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61988&o=2 $end $cpc_flop=promount,promount01,promount02, $bio Amstrad CPC 464 disk. published 31 years ago: Pro Mountain Bike Simulator (c) 1989 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122437&o=2 $end $spectrum_cass=promount,promount_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Pro Mountain Bike Simulator (c) 1989 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 720 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80330&o=2 $end $cpc_cass=prombsim, $bio Amstrad CPC cass. published 31 years ago: Pro Mountain Bike Simulator [Model AS721] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98719&o=2 $end $spectrum_cass=propinba, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pro Pinball (c) 1983 RED Sunshine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80333&o=2 $end $timex_dock=pinball, $bio Timex Sinclair 2068 cart. published 37 years ago: Pro Pinball (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237041&o=2 $end $psx=ppinbru, $bio Sony PlayStation disc published 20 years ago: Pro Pinball - Big Race USA (c) 2000 Empire Interactive Europe, Ltd. - TECHNICAL - GAME ID: SLUS-01260 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111708&o=2 $end $psx=ppinfntj, $bio Sony PlayStation disc published 20 years ago: Pro Pinball - Fantastic Journey (c) 2000 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111709&o=2 $end $saturn=propin, $bio Sega Saturn game published 22 years ago: Pro Pinball - The Web (c) 1998 Empire Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60383&o=2 $end $psx=ppintime, $bio Sony PlayStation disc published 22 years ago: Pro Pinball - Timeshock! (c) 1998 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111710&o=2 $end $saturn=propinu, $bio Sega Saturn game published 24 years ago: Pro Pinball [Model T-12520H] (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60119&o=2 $end $gbcolor=propoolu, $bio Nintendo Game Boy Color game published 18 years ago: Pro Pool [Model CGB-BPLE-USA] (c) 2002 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68609&o=2 $end $gbcolor=propool, $bio Nintendo Game Boy Color game published 18 years ago: Pro Pool [Model CGB-BPLP-EUR] (c) 2002 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68608&o=2 $end $cpc_flop=propower, $bio Amstrad CPC 464 disk. published 31 years ago: Pro Power Boat Simulator (c) 1989 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122438&o=2 $end $amigaocs_flop=propboat, $bio Commodore Amiga 500 disk. published 30 years ago: Pro PowerBoat Simulator (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74791&o=2 $end $spectrum_cass=prpbtsim, $bio Sinclair ZX Spectrum cass. published 31 years ago: Pro PowerBoat Simulator (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2180 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80334&o=2 $end $megadriv=proqb, $bio Sega Genesis game published 28 years ago: Pro Quarterback (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57353&o=2 $end $snes=proqb, $bio Nintendo Super NES game published 28 years ago: Pro Quarterback (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63451&o=2 $end $cpc_flop=proskate,proskate01,proskate02,proskate03, $bio Amstrad CPC 464 disk. published 31 years ago: Pro Skateboard Simulator (c) 1989 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122439&o=2 $end $spectrum_cass=prsktsim, $bio Sinclair ZX Spectrum cass. published 31 years ago: Pro Skateboard Simulator (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80335&o=2 $end $cpc_cass=proskate, $bio Amstrad CPC cass. published 31 years ago: Pro Skateboard Simulator [Model 3176] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98720&o=2 $end $info=prosoccr, $bio Arcade Video game published 37 years ago: Pro Soccer (c) 1983 Data East. - TECHNICAL - Main CPU : DECO (@ 3 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pro Soccer was released in November 1983. Also released on the DECO Cassette System hardware as "Pro Soccer [Cassette No.33]". - STAFF - Sub-director: Yoshihisa Kishimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2051&o=2 $end $x68k_flop=prosoccr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Pro Soccer 68 (c) 1991 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857002101 - TRIVIA - Released on November 29, 1991 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88007&o=2 $end $gameboy=prosoccr, $bio Nintendo Game Boy Cart. published 28 years ago: Pro Soccer [Model DMG-KFJ] (c) 1992 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66777&o=2 $end $info=cpsoccer,cpsoccerj, $bio DECO cass. published 37 years ago: Pro Soccer (c) 1983 Data East. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-133 - TRIVIA - Pro Soccer was released in November 1983. It was known as the 33th video game made for this system (Cassette No. 33). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=412&o=2 $end $snes=prosoccr, $bio Nintendo Super Famicom cart. published 29 years ago: Pro Soccer (c) 1991 Imagineer Company, Limited. - TECHNICAL - Cartridge ID: SHVC-PS - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61990&o=2 $end $snes=prohocky, $bio Nintendo Super NES game published 26 years ago: Pro Sport Hockey (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63452&o=2 $end $nes=prohocky, $bio Nintendo NES cart. published 27 years ago: Pro Sport Hockey (c) 1993 Jaleco USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "USA Ice Hockey in FC [Model JF-40]". Description from the back cover: EAL PRO PLAYERS! REAL PRO STATS! REAL PRO ACTION! Explosive slap shots, super-slick passes, body checks, penalties - it's all here in this realistic hockey simulation. So, slap on your helmet, lace up your skates, grab your stick and take to the ice in Pro Sport Hockey. -Choose from 24 teams, 288 NHLPA players -Exhibition games or round robin tournament -Special training modes for offense and defense -Password option lets you continue play -Play against the computer or another player An Authentic PRO SPORT Game Only from Jaleco! - TECHNICAL - GAME ID: NES-S5-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55453&o=2 $end $info=prosport,prosporta, $bio Arcade Video game published 37 years ago: Pro Sports (c) 1983 Data East. - TECHNICAL - Main CPU : DECO (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2056&o=2 $end $cpc_cass=prosprit, $bio Amstrad CPC cass. published 35 years ago: Pro Sprite (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98723&o=2 $end $megadriv=prostrfs, $bio Sega Mega Drive game published 25 years ago: Pro Striker Final Stage (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56776&o=2 $end $x68k_flop=prostudg, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Pro Student G (c) 1993 Alicesoft. - TECHNICAL - FD x7 - TRIVIA - Released on May 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88008&o=2 $end $fmtowns_cd=prostudg, $bio Fujitsu FM Towns CD published 27 years ago: Pro Student G (c) 1993 Alicesoft. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on August 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110228&o=2 $end $cpc_flop=protenni0c, $bio Pro Tennis (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121895&o=2 $end $amigaocs_flop=protenns, $bio Commodore Amiga 500 disk. published 30 years ago: Pro Tennis Simulator (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74793&o=2 $end $cpc_flop=protenni03,protenni06,protenni07, $bio Amstrad CPC 464 disk. published 30 years ago: Pro Tennis Simulator (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122442&o=2 $end $spectrum_cass=prsnosim,prtensim, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pro Tennis Simulator (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80337&o=2 $end $cpc_cass=ptennsim, $bio Amstrad CPC cass. published 31 years ago: Pro Tennis Simulator [Model 3240] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98724&o=2 $end $amigaocs_flop=protennt, $bio Commodore Amiga 500 disk. published 31 years ago: Pro Tennis Tour (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74794&o=2 $end $spectrum_cass=protenni, $bio Pro Tennis Tour (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219348&o=2 $end $spectrum_cass=protenni_a, $bio Pro Tennis Tour (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219512&o=2 $end $spectrum_cass=protenni_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pro Tennis Tour (c) 1990 Ubi Soft Pro Tennis Tour lets you enter the world of a professional tennis player. Pack your favourite whites and trusty racket and then travel to the great Grandslam events: Wimbledon, French Open, U.S. Open, and the Australian Open, You enter as a 64th ranked player. Through determination and practice, you can fight your way up the ranks. Like the pros, you work the courts and establish a game style all your own. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80338&o=2 $end $specpls3_flop=protennt,protennta, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Pro Tennis Tour (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118710&o=2 $end $cpc_flop=protenni04, $bio Amstrad CPC 464 disk. published 30 years ago: Pro Tennis Tour (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120984&o=2 $end $cpc_flop=protenni0b,protenni08,protenni09,protenni05,protenni0a, $bio Amstrad CPC 464 disk. published 30 years ago: Pro Tennis Tour (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120985&o=2 $end $specpls3_flop=protenntsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Pro Tennis Tour (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147935&o=2 $end $amigaocs_flop=protent2, $bio Commodore Amiga 500 disk. published 29 years ago: Pro Tennis Tour 2 (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74796&o=2 $end $amigaocs_flop=protennta, $bio Commodore Amiga 500 disk. published 31 years ago: Pro Tennis Tour [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74795&o=2 $end $cpc_cass=protennths, $bio Amstrad CPC cass. published 30 years ago: Pro Tennis Tour [Model 19] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99081&o=2 $end $cpc_cass=protennt, $bio Amstrad CPC cass. published 31 years ago: Pro Tennis Tour [Model SLA 232] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98725&o=2 $end $gx4000=protennt, $bio Amstrad GX4000 cart. published 30 years ago: Pro Tennis Tour (c) 1990 Ubi Soft - TECHNICAL - GAME ID: UB089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118486&o=2 $end $pce=ptennwc, $bio NEC PC-Engine HuCARD published 32 years ago: Pro Tennis World Court (c) 1988 Namco, Limited. - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58701&o=2 $end $x68k_flop=ptennwc, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pro Tennis World Court (c) 1990 SPS. - TECHNICAL - GAME ID: GS-160 BARCODE: 4956358101608 MEDIA: FD x2 - TRIVIA - Released on july 20, 1990 in Japan for a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88009&o=2 $end $gba=prowta, $bio Nintendo GBA cart. published 18 years ago: Pro Tennis WTA Tour [Model AGB-ATEP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72556&o=2 $end $info=cptennis,protennb,cptennisj, $bio DECO cass. published 38 years ago: Pro Tennis (c) 1982 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-122 - TRIVIA - Pro Tennis was released on May 06, 1982. It was known as the 22th video game made for this system (Cassette no. 22). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=413&o=2 $end $cpc_flop=protenni,protenni01,protenni02, $bio Amstrad CPC 464 disk. published 34 years ago: Pro Tennis [Model UQD 706] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122441&o=2 $end $ti99_cart=protyper, $bio TI-99-4A soft. published 33 years ago: Pro Typer (c) 1987 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84685&o=2 $end $sms=prowres, $bio Sega Master System cart. published 34 years ago: Pro Wrestling (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56139&o=2 $end $psx=pwreseng, $bio Sony PlayStation disc published 23 years ago: Pro Wrestling Sengokuden - Hyper Tag Match (c) 1997 KSS Media Ent. Co. - TECHNICAL - [Model SLPS-01006] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85558&o=2 $end $gameboy=prowres, $bio Nintendo Game Boy Cart. published 30 years ago: Pro Wrestling [Model DMG-PRJ] (c) 1990 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66778&o=2 $end $nes=prowres,prowresu1,prowresu, $bio Nintendo NES cart. published 33 years ago: Pro Wrestling (c) 1987 Nintendo of America, Inc. It's a reverse bulldog, a double nogin-knocker, a leap off the top turnbuckle - it's pure pandemonium! Welcome to the world of Nintendo Pro Wrestling, where you take on six of the meanest, baddest, most rotten guys around. With names like The Amazon, Giant Panther and Kin Korn Karn. You'll begin the match by choosing a wrestler and an opponent - either the computer or a friend. Then with a flick of the wrist you'll perform drop-kicks, body-slams, head-locks and dozens of other bone-crunching moves designed to annihilate your opponent. But be warned. Each wrestler has his own arsenal of back-breaking moves. Which means you'll have to think fast and move even faster to pin your opponent, hold him for a three-count, and become champion of Nintendo Pro Wrestling! - TECHNICAL - GAME ID: NES-PW-USA - TRIVIA - Released in December 1986. This was the first Wrestling game on the NES. The names of the promotions depicted in this game, the Video Wrestling Alliance (VWA) and the Video Wrestling Federation (VWF), were most likely based on the National Wrestling Alliance (NWA) and the World Wrestling Federation (WWF), which were the 2 biggest U.S. wrestling promotions at the time. The game contains the very well-known 'engrish' line, 'A Winner Is You.', which was named the 5th worst game line ever in the January 2002 issue of Electronic Gaming Monthly. In 2007, World Wrestling Entertainment released a shirt which parodies the cover art for Pro Wrestling which features an '8-bit' portrayal of WWE Superstar John Cena. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55454&o=2 $end $info=pc_pwrst, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Pro Wrestling (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : PW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1818&o=2 $end $fm7_cass=proyakyu, $bio Fujitsu FM-7 cass. published 37 years ago: Pro Yakyu Super Simulation (c) 1983 JDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93778&o=2 $end $msx1_cass=proyakss, $bio MSX cass. published 36 years ago: Pro Yakyu Super Simulation (c) 1984 JDS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118110&o=2 $end $pc8801_cass=proyakyu, $bio Pro Yakyu Super Simulation (c) 198? JDS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91261&o=2 $end $nes=famista, $vgmplay=rbibb_nes, $bio Nintendo Famicom cart. published 34 years ago: Pro Yakyuu Family Stadium (c) 1986 Namco, Limited. - TECHNICAL - BARCODE: 4907892000223 - TRIVIA - Pro Yakyuu Family Stadium was released on December 10, 1986 in Japan. Export releases: [US] "R.B.I. Baseball [Model NES-RS-USA]" - TIPS AND TRICKS - * Secret Message: Only appears in the US version. At the title screen, hold A or B or both then press Start. A staff screen will appear. * Credits screen: Play exactly 10 games, no matter if you win or lose. It can even be the games played in WATCH mode by the computer itself. After the 10th game is over and the game returns to the title screen, a credits screen will appear before the team names demonstration. * Debug monitor: any time during the game, hold Up + Down on controller 1, then press Right, Left, Down, Up on controller 2. A set of numbers will appear at the top-right corner of the screen. The upper four represents the address, and the bottom two are data value at the selected address. Press B on controller 2 to enable address and data edit: change any digit using the D-Pad buttons on controller 2, or press the previous combination to save your changes. You can watch any ROM or RAM data and change any RAM data. - STAFF - Head: Hiro Game Design & Program: Kissie (Kissy) Graphic: Hie Advices: F.S. Freaks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54520&o=2 $end $nes=famist87, $bio Nintendo Famicom cart. published 33 years ago: Pro Yakyuu Family Stadium '87 (c) 1987 Namco, Limited. - TRIVIA - Released on December 22, 1987 in Japan. - TIPS AND TRICKS - Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear. - STAFF - Head: Hiro Game D&P: Kissie Pixel design: Hie, Kun Graphic Design: Saito, Sonoe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54518&o=2 $end $nes=famist88, $vgmplay=famist88_nes, $bio Nintendo Famicom cart. published 32 years ago: Pro Yakyuu Family Stadium '88 (c) 1988 Namco, Limited. - TRIVIA - Released on December 20, 1988 in Japan. - TIPS AND TRICKS - Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54519&o=2 $end $pc88va=famist89, $bio NEC PC-88 VA disk. published 31 years ago: Pro Yakyuu Family Stadium '89 - Pennant Race-ban (c) 1989 Game Arts Co., Ltd. - TECHNICAL - BARCODE: 4988649930086 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131588&o=2 $end $msx2p_flop=famistah,famistaha, $vgmplay=famista_msx2o,famista_msx2p, $bio MSX 2+ disk. published 31 years ago: Pro Yakyuu Family Stadium - Homerun Contest (c) 1989 NAMCO, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144817&o=2 $end $msx2_cart=famista, $vgmplay=famista_msx2,famista_msx2a,famista_msx2m, $bio MSX 2 cart. published 31 years ago: Pro Yakyuu Family Stadium - Pennant Race (c) 1989 Namco, Limited. - TECHNICAL - GAME ID: NMX-890828 BARCODE: 4907892030206 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51355&o=2 $end $msx2_cart=proyakfn, $bio MSX 2 cart. published 33 years ago: Pro Yakyuu FAN Telenet Stadium (c) 1987 Telenet. - TECHNICAL - BARCODE: 4988624920057 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51356&o=2 $end $pc8801_flop=proyakfn, $bio NEC PC-8801 Series disk. published 33 years ago: Pro Yakyuu FAN Telenet Stadium (c) 1987 Telenet Japan - TECHNICAL - GAME ID: 4988624980051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92671&o=2 $end $pc98=proyakfn, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan - TECHNICAL - BARCODE: PC-9801 ver.: 4988624940055 PC-9081M ver.: 4988624930056 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90418&o=2 $end $fm77av=proyakfn, $bio Fujitsu FM-77AV disk. published 32 years ago: Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624977051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93857&o=2 $end $msx2_flop=proyakfn, $bio MSX 2 disk. published 32 years ago: Pro Yakyuu FAN Telenet Stadium (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624922051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101957&o=2 $end $pc8801_flop=proyakfnp,proyakfna,proyakfy, $bio NEC PC-8801 Series disk. published 32 years ago: Pro Yakyuu FAN Telenet Stadium - Yousei Gips (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624980075 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92672&o=2 $end $gamegear=proyak94, $bio Sega Game Gear cart. published 26 years ago: Pro Yakyuu GG League '94 [Model G-3353] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64791&o=2 $end $gamegear=proyakgg, $bio Sega Game Gear cart. published 27 years ago: Pro Yakyuu GG League [Model G-3407] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64792&o=2 $end $saturn=gnine97,gnine97a, $bio Sega Saturn game published 23 years ago: Pro Yakyuu Greatest Nine '97 (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59541&o=2 $end $saturn=gnine97m,gnine97ma, $bio Sega Saturn game published 23 years ago: Pro Yakyuu Greatest Nine '97 - Make Miracle (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59542&o=2 $end $saturn=gnine98,gnine98a, $bio Sega Saturn game published 22 years ago: Pro Yakyuu Greatest Nine '98 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59543&o=2 $end $saturn=gnine98s,gnine98sa, $bio Sega Saturn game published 22 years ago: Pro Yakyuu Greatest Nine '98 - Summer Action (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59544&o=2 $end $snes=proyakpz,proyakpzp, $bio Nintendo Super Famicom cart. published 23 years ago: Pro Yakyuu Nettou Puzzle Stadium [Model SHVC-A97J-JPN] (c) 1997 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61991&o=2 $end $info=tryout, $bio Arcade Video game published 35 years ago: Pro Yakyuu Nyuudan Test Tryout (c) 1985 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Pro Baseball Skill Test Tryout'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2984&o=2 $end $snes=prostar, $bio Nintendo Super Famicom cart. published 23 years ago: Pro Yakyuu Star [Model SHVC-AU4J-JPN] (c) 1997 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61992&o=2 $end $megadriv=proyakyu, $bio Sega Mega Drive game published 29 years ago: Pro Yakyuu Super League '91 (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56777&o=2 $end $megacdj=proyakcd, $bio Sega Mega-CD published 28 years ago: Pro Yakyuu Super League CD [Model G-6010] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60545&o=2 $end $saturn=proyaktsa,proyakts,proyaktsc,proyaktsb, $bio Sega Saturn game published 22 years ago: Pro Yakyuu Team mo Tsukurou! (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59545&o=2 $end $gba=proyakyu, $bio Nintendo GBA cart. published 18 years ago: Pro Yakyuu Team o Tsukurou! Advance [Model AGB-ALMJ-JPN] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72557&o=2 $end $info=ws, $bio Arcade Video game published 32 years ago: Pro Yakyuu World Stadium (c) 1988 Namco. A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom. - TECHNICAL - Namco System 1 hardware Game ID : WS Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1988. The title of this game translates from Japanese as 'Pro Baseball World Stadium'. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - STAFF - Music by : Yuriko Keino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3201&o=2 $end $pce=proyak, $bio NEC PC-Engine HuCARD published 32 years ago: Pro Yakyuu World Stadium (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58702&o=2 $end $x68k_flop=proyak, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Pro Yakyuu World Stadium (c) 1990 SPS. - TECHNICAL - FD x2 - TRIVIA - Planned to be published on October 10 but was released on December 14, 1990 in Japan for a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88010&o=2 $end $info=ws89, $bio Arcade Video game published 31 years ago: Pro Yakyuu World Stadium '89 - Kaimakuhan (c) 1989 Namco. - TECHNICAL - Namco System 1 hardware Game ID : W9 Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1989. The title of this game translates from Japanese as 'Pro Baseball World Stadium '89 - Raising The Curtain Version'. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - STAFF - Composed by : Yuriko Keino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3199&o=2 $end $info=ws90, $bio Arcade Video game published 30 years ago: Pro Yakyuu World Stadium '90 - Gekitouhan (c) 1990 Namco. - TECHNICAL - Namco System 1 hardware Game ID : W90 Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1990. The title of this game translates from Japanese as 'Pro Baseball World Stadium '90 - Fierce Fighting Version'. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3200&o=2 $end $pce=proyak91, $bio NEC PC-Engine HuCARD published 29 years ago: Pro Yakyuu World Stadium '91 (c) 1991 Namco, Limited. - TRIVIA - Released on March 21, 1991 in Japan. A hidden message appears at the beginning of the ROM: COPY RIGHT 1986 1991 NAMCO LTD. ALL RIGHTS RESERVED KISSIE 1990-12-17 - STAFF - By: Kissie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58703&o=2 $end $pce_tourvision=proyak91, $bio TOURVision cart. published 27 years ago: Pro Yakyuu World Stadium '91 (c) 1993 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 192 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101156&o=2 $end $nes=proyaksj, $bio Nintendo Famicom cart. published 32 years ago: Pro Yakyuu? Satsujin Jiken! (c) 1988 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-PV - TRIVIA - Released on December 24, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54521&o=2 $end $info=pabball, $bio Handheld game published 41 years ago: Pro-Action Baseball (c) 1979 Caprice. LED game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101317&o=2 $end $cpc_flop=prodesig,prodesig02,prodesig01,prodesig03,prodesig04, $bio Pro-Design Master Edition (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123269&o=2 $end $cpc_flop=proextv1, $bio Amstrad CPC 464 disk. published 27 years ago: Pro-Ext - Protext Extensions (c) 1993 Sentinel Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124895&o=2 $end $bbc_rom=pperform21,pperform, $bio Acorn BBC ROM published 32 years ago: Pro-Performer (c) 1988 EMR [ElectroMusic Research] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145341&o=2 $end $adam_flop=propicks, $bio Coleco Adam disk. published 34 years ago: Pro-Picks (c) 1986 Murdock Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109920&o=2 $end $psx=propinbl, $bio Sony PlayStation disc published 24 years ago: Pro-Pinball (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111496&o=2 $end $cpc_flop=prorca19, $bio Pro-RCA (c) 19?? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126948&o=2 $end $mo5_cass=pro23, $bio Pro23 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108900&o=2 $end $gbcolor=profoot, $bio Nintendo Game Boy Color game published 21 years ago: Pro:Foot [Model DMG-AAFF-FAH] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68610&o=2 $end $archimedes=partisan, $bio Acorn Archimedes disk. published 32 years ago: ProArtisan (c) 1988 Clares Micro Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127069&o=2 $end $apple2_flop_clcracked=mcprob10, $bio Apple II disk. published 37 years ago: Probability [Model MECC-A821] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230794&o=2 $end $specpls3_flop=probtlbd, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Probably the Last Big Disk (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147772&o=2 $end $bbc_rom=probe402,probe, $bio Acorn BBC ROM published 36 years ago: Probe (c) 1984 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145168&o=2 $end $apple2gs=probegs, $bio Apple IIGS disk. published 33 years ago: Probe GS (c) 1987 KPW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197501&o=2 $end $megadriv=probot, $bio Sega Mega Drive game published 26 years ago: Probotector (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56778&o=2 $end $gameboy=probot2,probot2s, $bio Nintendo Game Boy Cart. published 25 years ago: Probotector 2 (c) 1995 Konami Company, Limited. - TECHNICAL - GAME ID: DMG-ACSP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66782&o=2 $end $nes=probot2, $bio Nintendo NES cart. published 28 years ago: Probotector II - Return of the Evil Forces (c) 1992 Konami Co., Ltd European release. Game developed in Japan. See the original Famicom version for more information; "Super Contra [Model KDS-UE]". - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55456&o=2 $end $gameboy=probot, $bio Nintendo Game Boy Cart. published 28 years ago: Probotector (c) 1992 Palcom Software, Limited. Spanish release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model DMG-CNJ]". - TECHNICAL - Cartridge ID: DMG-CN-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66779&o=2 $end $nes=probot, $bio Nintendo NES cart. published 30 years ago: Probotector (c) 1990 Konami Industry Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Contra [Model RC826]". Text from the European box: Pitted against the galaxy's fiercest foe, you either win or the whole world loses. It's the year 2633 A.D. Technology has reached a level so advanced that nature and science now exist in harmony and peace reigns throughout the world. ... but beneath the calmness something beyond all imagination is discovered that threatens the existence of mankind. While conducting top secret research, a special task force of scientists find that an alien being from the Galaxy of Apocalypse is plotting to wipe out the human race. In order to protect the Earth and its people, two combat robots (Probotectors), RD008 and RC011, have been developed. Their mission is to go to the alien's fortress in the Galga islands and see that they are exterminated. Featuring simultaneous play for two players or play against the computer. - TECHNICAL - Cartridge ID: NES-77-EEC Barcode: 083717110095 - TRIVIA - Probotector for NES was released on December 28, 1990 in Europe. Probotector is the same as the American version of Contra, but replaces the main characters and most of the enemies with robotic counterparts. Reviews: 1990 - Consoles + HS N.2 [FR]: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55455&o=2 $end $dragon_cass=procestxt, $bio Procesador De Textos (c) 198? Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116829&o=2 $end $cpc_flop=procopy1, $bio Amstrad CPC 464 disk. published 26 years ago: Procopy 2.0 (c) 1994 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124063&o=2 $end $cpc_flop=procopyf, $bio Amstrad CPC 464 disk. published 30 years ago: Procopy+ (c) 1990 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124897&o=2 $end $cpc_flop=prodatro04, $bio Prodatron Font Collection (c) 199? Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123503&o=2 $end $cpc_flop=prodatro01,prodatro,prodatro03,prodatro02, $bio Amstrad CPC 464 disk. published 28 years ago: Prodatron Megademo (c) 1992 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123254&o=2 $end $info=pro128, $bio Computer published 34 years ago: Prodest PC 128 (c) 1986 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236692&o=2 $end $info=pro128s, $bio Computer published 33 years ago: Prodest PC 128S (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229062&o=2 $end $spectrum_cass=prodigy, $bio Sinclair ZX Spectrum cass. published 34 years ago: Prodigy (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80314&o=2 $end $cpc_flop=prodigy1,prodigyu, $bio Amstrad CPC 464 disk. published 34 years ago: Prodigy (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121438&o=2 $end $pc8801_flop=prodigy, $bio Prodigy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92673&o=2 $end $c64_cass=prodigy, $bio Prodigy (c) 198? Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229578&o=2 $end $cpc_cass=prodigy, $bio Amstrad CPC cass. published 34 years ago: Prodigy [Model 22148] (c) 1986 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98727&o=2 $end $cpc_cass=prodigys, $bio Amstrad CPC cass. published 34 years ago: Prodigy [Model UQK 611] (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98726&o=2 $end $apple2_flop_misc=prodos11,prodos241, $bio Apple II disk. published 37 years ago: ProDOS (c) 1983 Apple Computer Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107369&o=2 $end $x1_flop=produce, $bio Sharp X1 5.25in.disk. published 33 years ago: Produce (c) 1987 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86085&o=2 $end $pc8801_flop=produce, $bio NEC PC-8801 Series disk. published 33 years ago: Produce (c) 1987 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92674&o=2 $end $pro128_cass=produkit,produkitb,produkitc,produkita, $bio Olivetti PC-128 cass. published 33 years ago: Productivity Kit - Introduzione al software integrato (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118188&o=2 $end $ibm5170=prodpack, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Productivity Pack for Windows (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232892&o=2 $end $cpc_cass=profanat, $bio Amstrad CPC cass. published 33 years ago: Profanation (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98728&o=2 $end $cpc_flop=profanat01,profanat03,profanat, $bio Amstrad CPC 464 disk. published 33 years ago: Profanation (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128024&o=2 $end $cpc_flop=profanat02, $bio Profanation (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121860&o=2 $end $msx1_flop=prodetec,prodeteca, $bio Profesion Detective Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133199&o=2 $end $msx1_flop=protenn, $bio Profesional Tennis Simulator Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133200&o=2 $end $pico=profpicof, $bio Sega Pico game published 25 years ago: Professeur Pico et la Machine a Couleurs [Model 49041-09] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75764&o=2 $end $cpc_flop=professi,professi0c,professi0d,professi0e,professi0f,professi10, $bio Amstrad CPC 464 disk. published 33 years ago: Profession Detective (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120649&o=2 $end $specpls3_flop=pawsp, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Professional Adventure Writer (c) 1986 Aventuras AD [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147923&o=2 $end $specpls3_flop=paw, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Professional Adventure Writer (c) 1986 Gilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148311&o=2 $end $spectrum_cass=proadvw,proadvwa,proadvwb,proadvwc,proadvmd, $bio Sinclair ZX Spectrum cass. published 34 years ago: Professional Adventure Writer (c) 1986 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196835&o=2 $end $spectrum_cass=professi_h, $bio Professional Adventure Writer (c) 198? Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196839&o=2 $end $msx1_cart=profbb, $bio MSX cart. published 34 years ago: Professional Baseball (c) 1986 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77382&o=2 $end $pc98_cd=probb96, $bio NEC PC-9821 CD published 24 years ago: Professional Baseball 1996 (c) 1996 Victor Musical Industries, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233942&o=2 $end $cpc_flop=professi13,professi05,professi06,professi01, $bio Amstrad CPC 464 disk. published 32 years ago: Professional BMX Simulator Cracked (c) 1988 Black Mission. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122924&o=2 $end $cpc_flop=professi07, $bio Amstrad CPC 464 disk. published 32 years ago: Professional BMX Simulator Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122925&o=2 $end $cpc_cass=probmxsm, $bio Amstrad CPC cass. published 32 years ago: Professional Bmx Simulator [Model 10080] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98729&o=2 $end $spectrum_cass=prbmxsim, $bio Sinclair ZX Spectrum cass. published 32 years ago: Professional BMX Simulator (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 9087 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80315&o=2 $end $cpc_flop=professi02,professi11, $bio Amstrad CPC 464 disk. published 30 years ago: Professional Boxing Simulator Cracked (c) 1990 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122926&o=2 $end $cpc_cass=proboxin, $bio Amstrad CPC cass. published 32 years ago: Professional Boxing Simulator [Model SUP 00191] (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98730&o=2 $end $amigaocs_flop=profootb, $bio Commodore Amiga 500 disk. published 31 years ago: Professional Football Simulation (c) 1989 Guildhall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74799&o=2 $end $cpc_cass=profootb, $bio Amstrad CPC cass. published 29 years ago: Professional Footballer (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98732&o=2 $end $spectrum_cass=profbalr,profbalra, $bio Sinclair ZX Spectrum cass. published 29 years ago: Professional Footballer [Model PF] (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80316&o=2 $end $spectrum_cass=progokar, $bio Sinclair ZX Spectrum cass. published 30 years ago: Professional Go-Kart Simulator (c) 1990 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80317&o=2 $end $x1_flop=profmj, $bio Sharp X1 5.25in.disk. published 35 years ago: Professional Mahjong (c) 1985 Chat Noir. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86086&o=2 $end $mz2500=profmj,profmja, $bio Professional Mahjong (c) 198? Chat Noir [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128588&o=2 $end $msx2_cart=profmjg, $bio MSX 2 cart. published 32 years ago: Professional ???? (c) 1988 ASCII (Professional Mahjong Gokuu) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51357&o=2 $end $x68k_flop=profmjg, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Professional Mahjong Gokuu (c) 1988 ASCII Corp. - TECHNICAL - BARCODE: 4988606202584 - TRIVIA - Released in August 1988 in Japan. Retail price: 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88012&o=2 $end $pc8801_flop=profmjg, $bio NEC PC-8801 Series disk. published 32 years ago: Professional Mahjong Gokuu (c) 1988 Chat Noir. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92675&o=2 $end $famicom_flop=profmjg, $bio Nintendo Famicom disk. published 34 years ago: Professional ???? (c) 1986 ASCII Corp. (Professional Mahjong Gokuu) - TECHNICAL - Cartridge ID: ASC-GKU - TRIVIA - Released on December 25, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65424&o=2 $end $msx1_cart=profmj, $bio MSX cart. published 35 years ago: Professional Mahjong (c) 1985 Chat Noir - TECHNICAL - GAME ID: 20149 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77383&o=2 $end $c64_cass=proskate, $bio Commodore C64 cass. published 32 years ago: Professional Skateboard Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186389&o=2 $end $c64_cass=proski, $bio Commodore C64 cass. published 32 years ago: Professional Ski Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186390&o=2 $end $cpc_flop=professi14, $bio Professional Ski Simulator (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121745&o=2 $end $cpc_flop=professi09,professi12, $bio Amstrad CPC 464 disk. published 33 years ago: Professional Ski Simulator Trained (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122928&o=2 $end $spectrum_cass=prskisim,prskisima, $bio Sinclair ZX Spectrum cass. published 33 years ago: Professional Ski Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80318&o=2 $end $cpc_cass=proskism, $bio Amstrad CPC cass. published 33 years ago: Professional Ski Simulator [Model 3049] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98733&o=2 $end $cpc_flop=professi08,professi04, $bio Amstrad CPC 464 disk. published 33 years ago: Professional Ski Simulator [Model 78] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122927&o=2 $end $c64_cass=prosnook, $bio Commodore C64 cass. published 32 years ago: Professional Snooker Simulator (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186391&o=2 $end $cpc_flop=professi0a,professi0b,prosnook, $bio Amstrad CPC 464 disk. published 33 years ago: Professional Snooker Simulator Cracked (c) 1987 NPS [Nul Part System] Tape_to_diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122482&o=2 $end $cpc_cass=prosnook, $bio Amstrad CPC cass. published 34 years ago: Professional Snooker Simulator (c) 1986 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 3024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98721&o=2 $end $msx1_cass=prosnook, $bio MSX cass. published 33 years ago: Professional Snooker Simulator (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 6025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94925&o=2 $end $spectrum_cass=profsocr, $bio Sinclair ZX Spectrum cass. published 31 years ago: Professional Soccer (c) 1989 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80320&o=2 $end $apple2_flop_clcracked=protgolf, $bio Apple II disk. published 37 years ago: Professional Tour Golf (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230914&o=2 $end $psx=prouglp, $bio Sony PlayStation disc published 23 years ago: Professional Underground League of Pain (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110921&o=2 $end $scv=prowrest, $bio Super Cassette Vision game published 34 years ago: Professional Wrestling (c) 1986 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58787&o=2 $end $apple2_flop_clcracked=fantlbl, $bio Apple II disk. published 37 years ago: Professor Davensteev's Fantasy Land - Blue Level (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231527&o=2 $end $apple2_flop_clcracked=fantlrd, $bio Apple II disk. published 37 years ago: Professor Davensteev's Fantasy Land - Red Level (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231528&o=2 $end $apple2_flop_clcracked=glschblu, $bio Apple II disk. published 35 years ago: Professor Davensteev's Galaxy Search: Blue Level (c) 1985 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234870&o=2 $end $apple2_flop_clcracked=glschred, $bio Apple II disk. published 35 years ago: Professor Davensteev's Galaxy Search: Red Level (c) 1985 Learning Well - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234869&o=2 $end $info=profpac, $bio Arcade Video game published 37 years ago: Professor Pac-Man (c) 1983 Bally Midway. This is a multiple choice quiz game featuring Pac-Man as a professor. - TECHNICAL - Bally Midway Astrocade hardware Game No. 573 Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : (2x) Astrocade (@ 1.789773 Mhz) Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Buttons : 3 - TRIVIA - Professor Pac-Man was released in August 1983. Midway thought they were on to the next big thing and planned to release software revisions every three months to keep people from memorizing the answers. Three software versions were planned: family (under 12), public (for bars, etc.) and prize (for casinos). Naturally, this game was almost an immediate flop and most operators only had it hanging around for as long as it took to get it shipped back to the distributor. Only 400 were ever made. It was programmed in FORTH language. - STAFF - Developer: David Nutting Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2052&o=2 $end $pico=profpicoi, $bio Sega Pico game published 25 years ago: Professor Pico e l'Enigma della Scatola di Pastelli [Model 49041-13] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75765&o=2 $end $pico=profpicog, $bio Sega Pico game published 25 years ago: Professor Pico und das Malkasten Puzzle (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75766&o=2 $end $info=triviaqz,triviaqz2, $bio Arcade Video game published 35 years ago: Professor Trivia (c) 1985 Intermatic Mfg., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261621&o=2 $end $info=profweis, $bio Computer published 32 years ago: Professor Weiss-Alles (c) 1988 Yeno. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87591&o=2 $end $amigaocs_flop=profezia, $bio Commodore Amiga 500 disk. published 29 years ago: Profezia (c) 1991 Genias. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74800&o=2 $end $cpc_flop=profipai, $bio Amstrad CPC 464 disk. published 35 years ago: Profi Painter (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124898&o=2 $end $cpc_cass=profibas, $bio Amstrad CPC cass. published 35 years ago: Profibasic (c) 1985 POWER Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98737&o=2 $end $cpc_flop=profileg, $bio Amstrad CPC type-in published 35 years ago: Profile (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119693&o=2 $end $bbcb_flop_orig=profile, $bio Acorn BBC Micro B disk. published 35 years ago: Profile (c) 1985 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125585&o=2 $end $x68k_flop=profit, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Profit (c) 1994 DSN-9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88523&o=2 $end $amigaocs_flop=profligt, $bio Commodore Amiga 500 disk. published 29 years ago: ProFlight (c) 1991 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74797&o=2 $end $bbc_flop_torch=prgdvpk2, $bio Acorn BBC w/ Torch Co-Processor disk. published 37 years ago: Prog Dev Pack Ver.2 (c) 1983 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237541&o=2 $end $info=progearj,progearjbl,progearjd, $bio Capcom CPS-II cart. published 19 years ago: Progear no Arashi (c) 2001 Capcom Company, Limited. In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'. A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 2 per player. => [1] Shot/Gunner shot, [2] Bomb - TRIVIA - Progear no Arashi was released in January 2001 in the Japanese arcades. It was known as the 35th game released on the CPS-II hardware. The title of this game translates from Japanese as 'Storm of Progear'. Developed by Cave, this is their first horizontal-scrolling shoot'em up. The game is known outisde Japan as just 'Progear'. Here is a list of known Export releases: "Progear [Blue Board]" "Progear [Grey Board]" - TIPS AND TRICKS - * The game features 2 different planes with their own statistics : Gambler (Ring Reed) - blue plane : Weapon : Wide shot - Speed : Normal Militant (Bolt Voiyer) - green plane : Weapon : Focus shot - Speed : Fast After choosing a plane, the player will pick a gunner from the three following : Alpha gun flyer (Chain) : Explosion missile Beta gun flyer (Nail) : Cannon ball Gamma gun flyer (Rivet) : Homing missile * Extra Gun-flyer Formation forward : Press Button 1 and 2 the same time with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation. * Extra Gun-flyer Formation middle : Press Button 1 and 2 the same time when you decide a gunner to enable extra Gun-flyer formation. * Extra Gun-flyer Formation back : Press Button 1 or 2 the with pressing 2P start button when you decide a gunner to enable extra Gun-flyer formation. * Extra Character Costume : You can select an extra character costume on the character selection screen during holding Start Button. * To enable the 2nd loop of the game you need to use 2 bombs or less during the whole game. * The endings for each Pilot and Gunner combination changes depending on the Gunner's Data level at the end of the game. - STAFF - Developed by Cave. Producer : Kenichi Takano Director : Junya Inoue Chief Programmer : Tsuneki Ikeda Programmer : Satoshi Kohyama, Takashi Ichimura Designer : Akira Wakabayashi, Hiroyuki Tanaka, Fusayuki Watariguchi, Kengo Arai Sound Producer : Junya Inoue Music Composer : Yukinori Kikuchi Sound Effecter : Ryuichi Yabuki Special Assist : Toshiaki Tomizawa Character Voice : Mitsuo Furusawa, Junya Inoue, Aki Sibata, Midori Katou, Masayo Hirasaka Special Thanks : Yasushi Imai Character & Mechanic Design : Junya Inoue Produced by Capcom. Producer : Tatsuya Minami Support Capcom R&D Dept. #3 : Tomoshi Sadamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2053&o=2 $end $info=progear,progearud, $bio Capcom CPS-II cart. published 19 years ago: Progear (c) 2001 Capcom Ent., Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Progear no Arashi [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3838&o=2 $end $info=progeara, $bio Capcom CPS-II cart. published 19 years ago: Progear (c) 2001 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Progear no Arashi [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69662&o=2 $end $pc98=progenit, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Progenitor (c) 1994 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90420&o=2 $end $zx81_cass=progmerg, $bio Sinclair ZX-81 cass. published 38 years ago: Progmerge (c) 1982 ACS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116077&o=2 $end $cpc_flop=progolf1, $bio Amstrad CPC 464 disk. published 33 years ago: Progolf (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119008&o=2 $end $special_cass=progr1,progr2, $bio PROGR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234289&o=2 $end $radio86_cass=progr1, $bio PROGR1 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235479&o=2 $end $radio86_cass=progr2, $bio PROGR2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235480&o=2 $end $radio86_cass=progr3, $bio PROGR3 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235481&o=2 $end $apc=progdisp, $bio NEC Advanced PC disk. published 37 years ago: Program Dispatcher for CP/M (c) 1983 Metasoft Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236950&o=2 $end $tvc_flop=prokat, $bio Program Katalógus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112008&o=2 $end $dragon_cass=progpack1, $bio Dragon cass. published 38 years ago: Program Pack 1 (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116385&o=2 $end $dragon_cass=progpack2, $bio Dragon cass. published 38 years ago: Program Pack 2 (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116386&o=2 $end $dragon_cass=progpack3, $bio Dragon cass. published 38 years ago: Program Pack 3 (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116387&o=2 $end $zx81_cass=progpak4, $bio Sinclair ZX-81 cass. published 39 years ago: Program Pack 4 (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114647&o=2 $end $dragon_cass=progpack4, $bio Dragon cass. published 37 years ago: Program Pack 4 (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116388&o=2 $end $dragon_cass=progpack5, $bio Dragon cass. published 37 years ago: Program Pack 5 (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116389&o=2 $end $tvc_flop=prgrend, $bio Program Rendező (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112009&o=2 $end $x68k_flop=programa, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Programan Ace - Source68 (c) 1990 Login Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234506&o=2 $end $cpc_cass=progams1, $bio Amstrad CPC cass. published 34 years ago: Programando Mi Amstrad 1 (c) 1986 Editorial Cometa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98738&o=2 $end $cpc_cass=progams2, $bio Amstrad CPC cass. published 34 years ago: Programando Mi Amstrad 2 (c) 1986 Editorial Cometa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98739&o=2 $end $cpc_cass=progams3, $bio Amstrad CPC cass. published 34 years ago: Programando Mi Amstrad 3 (c) 1986 Editorial Cometa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98740&o=2 $end $channelf=ordtvlng, $bio Channel F game published 42 years ago: Programkassett 18 (c) 1978 Luxor Game cartridge featuring Ordtävling. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53223&o=2 $end $info=uspbball, $bio Handheld game published 39 years ago: Programmable Baseball (c) 1981 US Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102331&o=2 $end $cpc_flop=programm, $bio Amstrad CPC type-in published 22 years ago: Programme de Resolution d'un Systeme de N Equations Lineraires a N Inconnues (c) 1998 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119607&o=2 $end $vic1001_cart=progaid, $bio Programmer's Aid Cartridge (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86897&o=2 $end $bbcb_cass=progsrev, $bio Acorn BBC/Electron cass. published 36 years ago: Programmer's Revenge (c) 1984 Colisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52257&o=2 $end $atom_rom=toolbox, $bio Acorn Atom ROM published 39 years ago: Programmer's Toolbox (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236106&o=2 $end $atom_rom=toolkit, $bio Acorn Atom ROM published 39 years ago: Programmer's Toolkit (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236107&o=2 $end $einstein=progkit, $bio Programmers Kit (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136071&o=2 $end $dragon_cass=progutil, $bio Dragon cass. published 36 years ago: Programmers Utilities (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116390&o=2 $end $phc25_cass=basic, $bio Programmes D'Initiation au BASIC (c) 198? Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236898&o=2 $end $mo5_flop=ludoedu,ludoedua,ludoedub, $bio Thomson MO5 disk. published 5 years ago: Programmes ludo-educatifs pour MO5 (c) 2015 DCsoft [Daniel Coulom] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235277&o=2 $end $cpc_flop=programm03, $bio Amstrad CPC 464 disk. published 35 years ago: Programmeur Studio (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124899&o=2 $end $bbc_rom=progsmith, $bio Acorn BBC ROM published 37 years ago: ProgramSmith (c) 1983 AJ Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145358&o=2 $end $info=progress, $bio Arcade Video game published 36 years ago: Progress (c) 1984 Chuo. A multi-scrolling tank shoot'em up. The player controls a powerful tank through different overhead view stages and must destroy all the enemies in the way using two machineguns and the turret guided by a Crosshair while avoid colliding with enemies and the unceasing attacks from all directions to keep the progress of the mission and reach the end stage. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Progress was released in February 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2054&o=2 $end $info=promutrv,promutrva,promutrvb,promutrvc, $bio Arcade Video game published 35 years ago: Progressive Music Trivia (c) 1985 PGD. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.952 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Buttons : 4 - TRIVIA - Progressive Music Trivia was released in November 1985 in North America. It was developed by Enerdyne Technologies and published by PGD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3814&o=2 $end $sf7000=102examp, $bio Progs for Yeno (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131414&o=2 $end $cpc_flop=prohibit, $bio Amstrad CPC type-in published 34 years ago: Prohibition (c) 1986 Jeux & Strategie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122663&o=2 $end $spectrum_cass=prohibit_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Prohibition (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80325&o=2 $end $cpc_cass=prohibit, $bio Amstrad CPC cass. published 33 years ago: Prohibition (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98741&o=2 $end $to_flop=prohibit,prohibita,prohibitb, $bio Thomson TO disk. published 33 years ago: Prohibition (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107954&o=2 $end $mo6_cass=prohibit,prohibitb,prohibitc,prohibita, $bio Thomson MO6 cass. published 33 years ago: Prohibition (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108995&o=2 $end $pro128_cass=prohibit,prohibitb,prohibitc,prohibita, $bio Olivetti PC-128 cass. published 33 years ago: Prohibition (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118189&o=2 $end $cpc_flop=prohibit01,prohibit06,prohibit08,prohibit02,prohibit03,prohibit07,prohibit04,prohibit05, $bio Amstrad CPC 464 disk. published 33 years ago: Prohibition (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121604&o=2 $end $specpls3_flop=prohibit, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Prohibition (c) 1987 Zafi Chip [Zafiro TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148240&o=2 $end $spectrum_cass=prohibit, $bio Prohibition (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226101&o=2 $end $cpc_flop=prohibit0a,prohibit0b, $bio Prohibition (c) 199? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121605&o=2 $end $psx=pjhorned, $bio Sony PlayStation disc published 24 years ago: Project - Horned Owl (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110863&o=2 $end $msx2_flop=projcta2,projcta2b,projcta2a, $bio Project A2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101958&o=2 $end $msx2_cart=projcta2, $bio MSX 2 cart. published 33 years ago: Project A2 - Shijou Saidai no Hyouteki (c) 1987 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51358&o=2 $end $x68k_flop=projdhn1, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Project D.H.N. Vol. 1 (c) 1993 DHN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88524&o=2 $end $x68k_flop=projdhn2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Project D.H.N. Vol. 2 (c) 1993 DHN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88525&o=2 $end $x68k_flop=projdhn3, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Project D.H.N. Vol. 3 (c) 1994 DHN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88526&o=2 $end $spectrum_cass=projectf_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Project Future (c) 1985 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80326&o=2 $end $cpc_cass=projfutr, $bio Amstrad CPC cass. published 35 years ago: Project Future (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98743&o=2 $end $cpc_flop=projectf01,projectf, $bio Amstrad CPC 464 disk. published 35 years ago: Project Future (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120821&o=2 $end $spectrum_cass=projectf, $bio Project Future (c) 198? Currys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226102&o=2 $end $cpc_flop=projectg,projectg01, $bio Amstrad CPC 464 disk. published 34 years ago: Project Genesis Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122810&o=2 $end $bbcb_cass=prjgraph, $bio Project Graphics (c) 19?? Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52258&o=2 $end $info=pjustic, $bio Sega NAOMI cart. published 20 years ago: Project Justice - Rival Schools 2 (c) 2000 Capcom Company, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Rival Schools 2 was released in December 2000. This game is known in Japan as "Moero! Justice Gakuen" (translastes from Japanese as 'Burning! Justice School'). - SERIES - 1. Rival Schools - United by Fate (1997) 2. Project Justice - Rival Schools 2 (2000) - PORTS - * CONSOLES: Sega Dreamcast [EU] (apr.13, 2001) [Model T-7022D-50] [US] Sega Dreamcast (may.16, 2001; "Project Justice [Model T-1219N]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3975&o=2 $end $x68k_flop=projmoon, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Project Moon (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88527&o=2 $end $coco_cart=nebula, $bio Tandy Color Computer cart. published 39 years ago: Project Nebula (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53460&o=2 $end $apple2gs=pneptune, $bio Apple IIGS disk. published 31 years ago: Project Neptune (c) 1989 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115082&o=2 $end $spectrum_cass=projectn_a,projectn_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Project Nova (c) 1987 Bass-On - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80327&o=2 $end $specpls3_flop=projnova, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Project Nova (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147773&o=2 $end $spectrum_cass=projectn,projectn_b, $bio Project Nova (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219838&o=2 $end $specpls3_flop=prjnbote, $bio Project Nova + Beginning of the End (c) 19?? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147774&o=2 $end $psx=pjoverkl, $bio Sony PlayStation disc published 24 years ago: Project Overkill (c) 1996 Konami of America. - TECHNICAL - Game ID: SLUS-00045 - TRIVIA - Released on September 12, 1996 in the USA. Export releases: [EU] "Projekt [Model SLES-00500]" - STAFF - Game Design: Allan Ditzig, Will Rieder Programming: Will Rieder Team Leader: Allan Ditzig Character Design: Allan Ditzig Modeling and Animation: Allan Ditzig Gore: Allan Ditzig, Brad Garneau Level Editing: Brad Garneau, Darin Klatt, Karen Rhine Backgrounds: Brad Garneau, Darin Klatt, Karen Rhine 3D Objects: Brad Garneau, Darin Klatt Music Composition: Mark Nemcoff Sound Effects: Kevin Xue Final Explosion & Additional Art: Guy Burdick Additional Music: Adgio Hutchings U.S. Marketing: Randy Severin U.K. Marketing: Jon Sloan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97553&o=2 $end $cpc_flop=projectp, $bio Amstrad CPC 464 disk. published 36 years ago: Project Planner (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124900&o=2 $end $nes=projectq, $bio Nintendo Famicom cart. published 28 years ago: Project Q (c) 1992 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54522&o=2 $end $gbcolor=projs11, $bio Nintendo Game Boy Color game published 20 years ago: Project S-11 [Model CGB-BPJE-USA] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68611&o=2 $end $apple2_flop_clcracked=prjspcst, $bio Apple II disk. published 35 years ago: Project Space Station (c) 1985 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232087&o=2 $end $spectrum_cass=projects, $bio Project Stealth Fighter (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219421&o=2 $end $spectrum_cass=projects_d,projects_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: Project Stealth Fighter (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80328&o=2 $end $specpls3_flop=pstfight, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Project Stealth Fighter (c) 1990 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148137&o=2 $end $electron_cass=projthes, $bio Acorn Electron cass. published 34 years ago: Project Thesius (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115538&o=2 $end $dragon_cass=projvolc, $bio Dragon cass. published 36 years ago: Project Volcano (c) 1984 R&B Soft. Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234446&o=2 $end $cpc_flop=projectx, $bio Amstrad CPC 464 disk. published 24 years ago: Project X (c) 1996 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124411&o=2 $end $amigaocs_flop=projxa,projx, $bio Commodore Amiga 500 disk. published 28 years ago: Project-X (c) 1992 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74801&o=2 $end $cd32=projxubb, $bio Commodore Amiga CD32 published 26 years ago: Project-X + Ultimate Body Blows (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229618&o=2 $end $amigaocs_flop=projxs93, $bio Commodore Amiga 500 disk. published 27 years ago: Project-X Special Edition '93 (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74802&o=2 $end $cpc_cass=projectx, $bio Amstrad CPC cass. published 34 years ago: Project-X the Microman (c) 1986 Global Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98744&o=2 $end $cpc_flop=projectx02,projectx01, $bio Amstrad CPC 464 disk. published 34 years ago: Project-X the Microman Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128207&o=2 $end $pet_cass=mppro, $bio Commodore PET cass. published 41 years ago: Projectile Motion Analyis (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125841&o=2 $end $msx1_cart=project, $bio MSX cart. published 35 years ago: Projectiles [Model S031] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77384&o=2 $end $amigaocs_flop=projectl, $bio Commodore Amiga 500 disk. published 30 years ago: Projectyle (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74803&o=2 $end $amigaocs_flop=projprom, $bio Commodore Amiga 500 disk. published 29 years ago: Projekt Prometheus (c) 1991 Bomico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74804&o=2 $end $cpc_flop=prokyong,prokyon1, $bio Amstrad CPC type-in published 34 years ago: Prokyon (c) 1986 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120223&o=2 $end $to7_cart=prolog, $bio Thomson TO7 cart. published 34 years ago: Prolog (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108638&o=2 $end $mo5_cass=prologic, $bio Thomson MO5 cass. published 35 years ago: Prologic (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108901&o=2 $end $dc=promodisc, $bio Sega Dreamcast GD published 22 years ago: Promotion Disc (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135704&o=2 $end $cpc_flop=pronespo, $bio Amstrad CPC type-in published 27 years ago: Pronespo (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119513&o=2 $end $cpc_flop=pronofoo, $bio Amstrad CPC type-in published 34 years ago: Pronofoot (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119209&o=2 $end $z80ne_cass=pronosti,pronostia,pronostib, $bio Pronostici Totocalcio (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235254&o=2 $end $pet_cass=eapro1n, $bio Commodore PET cass. published 40 years ago: Pronouns 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125824&o=2 $end $pet_cass=eapro2n, $bio Commodore PET cass. published 40 years ago: Pronouns 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125825&o=2 $end $pet_cass=eapro3n, $bio Commodore PET cass. published 40 years ago: Pronouns 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125826&o=2 $end $pet_cass=eapro4n, $bio Commodore PET cass. published 40 years ago: Pronouns 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125827&o=2 $end $apple2_flop_clcracked=mkpnoun1, $bio Apple II disk. published 38 years ago: Pronouns I (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230729&o=2 $end $apple2_flop_clcracked=mkpnoun2, $bio Apple II disk. published 38 years ago: Pronouns II (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230730&o=2 $end $pc8801_flop=prontis, $bio NEC PC-8801 Series disk. published 29 years ago: Prontis (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: P-5120~24 BARCODE: 4988002222513 MEDIA: FD x5 - TRIVIA - Released in February 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92678&o=2 $end $a800=pronto, $bio Atari 800 cart. published 35 years ago: Pronto - Electronic Banking and Information Service (c) 1985 Pronto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86667&o=2 $end $a800=prontoa, $bio Atari 800 cart. published 37 years ago: Pronto - The Home Information System (c) 1983 Pronto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86668&o=2 $end $spectrum_cass=pod, $bio Sinclair ZX Spectrum cass. published 32 years ago: Proof of Destruction (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0133 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80331&o=2 $end $adam_flop=proofrea, $bio Coleco Adam disk. published 33 years ago: ProofREADER (c) 1987 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109921&o=2 $end $adam_flop=wordlist, $bio Coleco Adam disk. published 32 years ago: ProofREADER WordList (c) 1988 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109922&o=2 $end $info=propcycl, $bio Arcade Video game published 24 years ago: Prop Cycle (c) 1996 Namco. A strange game where you control a pedal powered plane to pop as many balloons as you can within a time limit. Because of its unique gameplay, this game gives a totally different and nice gaming experience. - TECHNICAL - This game had you controlling the plane using an exercise bike and pedalling to keep yourself flying while steering with the handle bars. You could only play once or twice before you got exhausted!. Also, the Prop Cycle cabinet featured a fan to simulate flight. Namco Super System 22 hardware Game ID : PR Main CPU : Motorola 68EC020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : Stick Buttons : 1 - TRIVIA - Prop Cycle was released in June 1996 in Japan. This game was used as one of the challenges on the BBC game show "Friends Like These". The contestants had to show the most points while finishing the course, running out of time meant disqualification. - STAFF - Executive Producer : Kazunori Sawano Planning Director : Shigeki Tohyama Music & Sound FX : Etsuo Ishii, Yoshie Takayanagi, Yoshie Arakawa, Nobuyoshi Sano, Kazuhiro Nakamura, Hiroto Sasaki Mood Maker : Miwa Komatsu CG. Technical Director : Dairo Watanabe ID Designer : Hiroshi Shimane Mechanical Advisor : Yasuhiko, Hideaki Yamamoto, Tohru Obara, Kitsu Sugawara Chief System Constructor : Yasuhiro Babata, Masamichi Decimal, Takako Ohie Flight Lecture : Wind Co Ltd. Breezy Sports : Yumitsu Yamazaki Sports Opa Kite : Toshiyuki Katsura Windsports : Yuuichi Fujisawa, Toru - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2055&o=2 $end $apple2_flop_clcracked=prmngsys, $bio Apple II disk. published 38 years ago: Property Management System demonstration disk (c) 1982 Realty Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240720&o=2 $end $info=prophecy, $bio Slot Machine published 15 years ago: Prophecy (c) 2005 Aristocrat. - TECHNICAL - Aristocrat MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14756&o=2 $end $gameboy=prophecy, $bio Nintendo Game Boy Cart. published 28 years ago: Prophecy - The Viking Child [Model DMG-VC-UKV] (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66783&o=2 $end $gameboy=prophecyu, $bio Nintendo Game Boy Cart. published 28 years ago: Prophecy - The Viking Child [Model DMG-VC-USA] (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66784&o=2 $end $amigaocs_flop=prophecy, $bio Commodore Amiga 500 disk. published 30 years ago: Prophecy I - The Viking Child (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74805&o=2 $end $cpc_flop=prophecy,prophecy01, $bio Amstrad CPC 464 disk. published 25 years ago: Prophecy Megademo (c) 1995 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124412&o=2 $end $c64_cart=prophet, $bio Commodore C64 cart. published 13 years ago: Prophet64 (c) 2007 8bit Ventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240845&o=2 $end $cpc_flop=proporti, $bio Amstrad CPC type-in published 30 years ago: Proportionale Vector Schrift (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119823&o=2 $end $cpc_flop=proporti01, $bio Amstrad CPC type-in published 32 years ago: Proportionalschrift (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119838&o=2 $end $mo5_cass=proport, $bio Proportions (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108902&o=2 $end $cpc_flop=proprint, $bio Amstrad CPC 464 disk. published 27 years ago: ProPrint - The Protext Print Enhancer (c) 1993 Campursoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124896&o=2 $end $apple2gs=prosel16,psel1684,psel1689, $bio Apple IIGS disk. published 30 years ago: Prosel-16 Ver.8 (c) 1990 Bredon, Glen E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197502&o=2 $end $pc8801_flop=proserpi, $bio NEC PC-8801 Series disk. published 32 years ago: Proserpia (c) 1988 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92679&o=2 $end $amigaocs_flop=psoc2190, $bio Commodore Amiga 500 disk. published 30 years ago: ProSoccer 2190 (c) 1990 Volture - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74798&o=2 $end $pet_cass=prosp, $bio Commodore PET cass. published 41 years ago: Prospector (c) 1979 Cascade Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125903&o=2 $end $dragon_cass=prospectr, $bio Dragon cass. published 32 years ago: Prospector (c) 1988 Chapel, Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234480&o=2 $end $amigaocs_flop=mazexor, $bio Commodore Amiga 500 disk. published 31 years ago: Prospector - In the Mazes of Xor (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74806&o=2 $end $cpc_flop=prospell,arnorpro,arnorpro01, $bio Amstrad CPC 464 disk. published 34 years ago: Prospell - Spelling Checker (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124901&o=2 $end $pcw=prospell, $bio Amstrad PCW soft. published 34 years ago: ProSpell Ver. 2.02 (c) 1986 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126255&o=2 $end $x68k_flop=prostit, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Prostitute Maker (c) 1993 T&H Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88528&o=2 $end $bbcb_cass=proteans, $bio Proteanse (c) 19?? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52259&o=2 $end $spectrum_cass=protsrv,protsrva,protsrvb, $bio Sinclair ZX Spectrum cass. published 28 years ago: Protect and Survive (c) 1992 Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226103&o=2 $end $zx81_cass=protectr, $bio Sinclair ZX-81 cass. published 38 years ago: Protector (c) 1982 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114730&o=2 $end $vic1001_cart=protectr, $bio Commodore VIC-20 cart. published 37 years ago: Protector (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86898&o=2 $end $amigaocs_flop=protectp, $bio Commodore Amiga 500 disk. published 34 years ago: Protector (c) 1986 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74807&o=2 $end $cpc_flop=protecto, $bio Amstrad CPC type-in published 34 years ago: Protector (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120185&o=2 $end $amigaocs_flop=protectv, $bio Commodore Amiga 500 disk. published 31 years ago: Protector (c) 1989 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74808&o=2 $end $cpc_flop=protecto03, $bio Amstrad CPC 464 disk. published 31 years ago: Protector (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121782&o=2 $end $bbcb_cass=protecto, $bio Protector (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52260&o=2 $end $dragon_cass=protector, $bio Protector (c) 198? Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116891&o=2 $end $cpc_flop=protecto01, $bio Amstrad CPC type-in published 27 years ago: Protector (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119514&o=2 $end $jaguar=protctse, $bio Atari Jaguar cart. published 18 years ago: Protector - Special Edition (c) 2002 Songbird Productions. The Special Edition version includes many improvements over the original game, including new waves, new enemies, new landscapes, gameplay enhancements, and more. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76439&o=2 $end $vectrex=protyasi, $bio GCE Vectrex published 15 years ago: Protector and Y*A*S*I (c) 2005 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236845&o=2 $end $a800=protctr2, $bio Atari 800 cart. published 38 years ago: Protector II (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86669&o=2 $end $ti99_cart=protect2, $bio TI-99-4A soft. published 37 years ago: Protector II (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8516 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84686&o=2 $end $cpc_cass=protectr, $bio Amstrad CPC cass. published 31 years ago: Protector [Model APL AS5] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98745&o=2 $end $jaguar=protect, $bio Atari Jaguar cart. published 21 years ago: Protector (c) 1999 Songbird Productions - TECHNICAL - Model CF3004 - TIPS AND TRICKS - * During game play, press pause, then press 1+3+6 to get 75 shop credits. * During game play, press pause, then press 6+7+8 to get rapid fire. * Finish all 10 Easy level waves. You should now have a new 'Insane' level on the options screen. * On title screen, press and hold pause+4+5+6 until screen fades to get invincibility. Explosion sound confirms. Press again to disable. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76438&o=2 $end $spectrum_cass=protecto, $bio Sinclair ZX Spectrum cass. published 31 years ago: Protector (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME ID: PAL SP5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80336&o=2 $end $mo5_cass=protege,protegea, $bio Protege (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108903&o=2 $end $spectrum_cass=proteusu, $bio Sinclair ZX Spectrum cass. published 36 years ago: Proteus (c) 1984 Ultrasoft [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226421&o=2 $end $cpc_cass=proteus, $bio Amstrad CPC cass. published 35 years ago: Proteus (c) 1985 Ultrasoft [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98746&o=2 $end $sol20_cass=prtsclib, $bio PTC SOL-20 cass. published 41 years ago: Proteus Cassette Software Library (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236998&o=2 $end $info=proteus3, $bio Computer published 42 years ago: Proteus III (c) 1978 Proteus International. French computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103288&o=2 $end $cpc_flop=protextu,protextu01, $bio Amstrad CPC 464 disk. published 35 years ago: Protext 1.21 (c) 1985 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124902&o=2 $end $cpc_flop=protextv, $bio Amstrad CPC 464 disk. published 32 years ago: Protext 2.23 (c) 1988 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124904&o=2 $end $cpc_flop=protexto, $bio Amstrad CPC 464 disk. published 32 years ago: Protext Office and Protext Filer (c) 1988 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124903&o=2 $end $cpc_cass=protext, $bio Amstrad CPC cass. published 35 years ago: Protext Word Processor (c) 1985 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98747&o=2 $end $cpc_flop=protextw01,protextw, $bio Amstrad CPC 464 disk. published 32 years ago: Protext Word Processor Demo (c) 1988 Arnor, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123322&o=2 $end $pc8801_flop=proth, $bio NEC PC-8801 Series disk. published 31 years ago: Proth (c) 1989 Metadyne. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92680&o=2 $end $x68k_flop=proth68k, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Proth 68K (c) 1989 Metadyne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88529&o=2 $end $c64_cass=protium, $bio Commodore C64 cass. published 32 years ago: Protium (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187859&o=2 $end $ibm5170_cdrom=prototyp, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Prototype (c) 1995 NEO Soft. Prod. GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144640&o=2 $end $x68k_flop=fassbust, $bio Prototype Fighter Assault Buster (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88530&o=2 $end $cpc_flop=protrack, $bio Amstrad CPC 464 disk. published 27 years ago: Protracker 1.0+ (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124064&o=2 $end $msx1_cart=proverbs, $bio MSX cart. published 35 years ago: Proverbs [Model A057] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77385&o=2 $end $apogee=proverka, $bio PROVERKA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235366&o=2 $end $cpc_flop=proversc, $bio Amstrad CPC 464 disk. published 26 years ago: Proverscan (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124065&o=2 $end $pc8801_flop=providen,providenb,providenc,providena, $bio NEC PC-8801 Series disk. published 31 years ago: プロヴィデンス (c) 1989 System Sacom Corp. (Providence) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92681&o=2 $end $cpc_flop=provinci,provinci01, $bio Provincias de Espana (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123882&o=2 $end $pc98=provvdnz, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Provvidenza - Legenda la Spada di Alfa (c) 1991 Kinpukurin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90421&o=2 $end $fmtowns_cd=provvdnz, $bio Fujitsu FM Towns CD published 29 years ago: Provvidenza - Legenda la Spada di Alfa (c) 1991 Sofcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110311&o=2 $end $ibm5150=prowler, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Prowler (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83684&o=2 $end $c64_cass=prowler, $bio Commodore C64 cass. published 33 years ago: Prowler (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186704&o=2 $end $spectrum_cass=prowler, $bio Sinclair ZX Spectrum cass. published 32 years ago: Prowler [Model ISA 0238] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80339&o=2 $end $bbc_rom=proword12,proword, $bio Acorn BBC ROM published 35 years ago: ProWord (c) 1985 T. Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145388&o=2 $end $nes=prowrfds, $bio ProWres - Famicom Wrestling Association (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84093&o=2 $end $famicom_flop=prowres, $bio Nintendo Famicom disk. published 34 years ago: ???? Famicom Wrestling Association (c) 1986 Nintendo Company, Limited. (ProWres - Famicom Wrestling Association) - TECHNICAL - Disk ID: FMC-PRO - TRIVIA - Released on October 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65423&o=2 $end $cbm2_flop=proxa7k, $bio Proxa 7000 (c) 198? Ultra Electronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232867&o=2 $end $psion2=prudent, $bio Prudential Rate Book Ver.2 (c) 198? Prudential, Plc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234149&o=2 $end $cpc_flop=prufsumm, $bio Amstrad CPC type-in published 32 years ago: Prufsummengenerator (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119839&o=2 $end $c64_cart=ps64, $bio Commodore C64 cart. published 32 years ago: PS-64 puhemoduli Ver.1 (c) 1988 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240872&o=2 $end $c64_cart=ps64v2, $bio Commodore C64 cart. published 32 years ago: PS-64 puhemoduli Ver.2 (c) 1988 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240873&o=2 $end $c64_flop_misc=psenglsh, $bio Commodore C64 disk. published 34 years ago: PS-English (c) 1986 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236000&o=2 $end $c64_flop_misc=psmemory, $bio Commodore C64 disk. published 31 years ago: PS-Memory (c) 1989 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236001&o=2 $end $psx=psxchng2, $bio Sony PlayStation disc published 19 years ago: PS-X-Change Version 2.0 (c) 2001 Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111538&o=2 $end $apple2_flop_clcracked=psatdiag, $bio Apple II disk. published 36 years ago: PSAT Word Attack Skills - Diagnostic (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231428&o=2 $end $apple2_flop_clcracked=psatpref, $bio Apple II disk. published 36 years ago: PSAT Word Attack Skills - Prefixes (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231429&o=2 $end $apple2_flop_clcracked=psatroot, $bio Apple II disk. published 36 years ago: PSAT Word Attack Skills - Roots (c) 1984 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231430&o=2 $end $spectrum_cass=psichess, $bio Psi Chess (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226005&o=2 $end $spectrum_cass=psichess_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Psi Chess (c) 1986 Edge, The - TECHNICAL - GAME ID: EDG 8SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80342&o=2 $end $spectrum_cass=psigames, $bio PSI Games (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225565&o=2 $end $spectrum_cass=psigames_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: PSI Games (c) 1984 James Soft., Ltd., Christopher. - TECHNICAL - GAME ID: 002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226104&o=2 $end $ibm5150=psi5, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: PSI-5 Trading Company (c) 1986 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132473&o=2 $end $pcw=psi5, $bio PSI-5 Trading Company (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118329&o=2 $end $spectrum_cass=psispy, $bio Sinclair ZX Spectrum cass. published 37 years ago: Psi-Spy (c) 1983 Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80343&o=2 $end $atom_rom=psdebug, $bio Psion Debug (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236113&o=2 $end $atom_rom=psedit, $bio Psion Edit (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236114&o=2 $end $psion2=pprint16, $bio Psion Printer Ver.1 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234095&o=2 $end $psion2=pprint21,pprint22, $bio Psion Printer Ver.2 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234096&o=2 $end $psion2=psitex20, $bio PsiTex Ver.2 (c) 198? Microtima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234113&o=2 $end $pc8801_flop=pskactio, $bio PSK Action Game Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92595&o=2 $end $psx=psone, $bio Sony PlayStation disc published 19 years ago: PSone - Wherever, Whenever, Forever. (c) 2001 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110828&o=2 $end $ondra=pssst, $bio Pssst (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236767&o=2 $end $spectrum_cass=pssst, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pssst (c) 1983 Ultimate Play The Game - TECHNICAL - GAME ID: 161002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80344&o=2 $end $spectrum_cart=pssst, $bio Sinclair ZX Spectrum cart. published 37 years ago: Pssst (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G28/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118599&o=2 $end $spectrum_cass=psssts, $bio Pssst (c) 198? Sinclair Research, Ltd. - TECHNICAL - GAME ID: G28/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226105&o=2 $end $special_cass=psst, $bio PSST (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234232&o=2 $end $megadriv=psyoblad, $bio Sega Mega Drive game published 30 years ago: Psy-O-Blade (c) 1990 Sigma Enterprises, Incorporated. - TECHNICAL - GAME ID: T-26013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56779&o=2 $end $pc8801_flop=psyoblad,psyoblada, $bio NEC PC-8801 Series disk. published 32 years ago: Psy-O-Blade (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TED-88 BARCODE: 4988604040881 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92682&o=2 $end $pc98=psyoblad, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Psy-O-Blade (c) 1989 T&E Soft. - TECHNICAL - GAME ID: TED-90 BARCODE: 4988604060902 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90422&o=2 $end $x1_flop=psyoblad, $bio Sharp X1 5.25in.disk. published 31 years ago: Psy-O-Blade (c) 1989 T&E Soft. - TECHNICAL - GAME ID: TED-92 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86087&o=2 $end $msx2_flop=psyoblad,psyobladb,psyoblada, $bio MSX 2 disk. published 32 years ago: Psy-O-Blade (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TEM-89 BARCODE: 4988604090893 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101959&o=2 $end $fm77av=psyoblad,psyoblada, $bio Fujitsu FM-77AV disk. published 32 years ago: Psy-O-Blade (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TEM-93 BARCODE: 4988604090930 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93858&o=2 $end $psx=psybadek, $bio Sony PlayStation disc published 22 years ago: Psybadek (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110922&o=2 $end $amigaocs_flop=psyborg, $bio Commodore Amiga 500 disk. published 28 years ago: Psyborg (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74809&o=2 $end $cpc_flop=psyborgf01,psyborgf,psyborg1,psyborg101,psyborgu01,psyborgu,psyborgu02, $bio Amstrad CPC 464 disk. published 28 years ago: Psyborg (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120779&o=2 $end $bbcb_flop_orig=psycast, $bio Acorn BBC Micro B disk. published 34 years ago: Psycastria (c) 1986 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125466&o=2 $end $bbcb_cass=psycast2, $electron_cass=psycast2, $bio Acorn BBC/Electron cass. published 31 years ago: Psycastria 2 (c) 1989 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52263&o=2 $end $bbcb_cass=psycast2at, $electron_cass=psycast2a, $bio Psycastria 2 (c) 19?? Atlantis - TECHNICAL - GAME ID: AT 616X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52262&o=2 $end $electron_cass=psycasta, $bio Psycastria (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS186 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52278&o=2 $end $bbcb_cass=psycast, $electron_cass=psycast, $bio Acorn BBC/Electron cass. published 34 years ago: Psycastria (c) 1986 Audiogenic - TECHNICAL - GAME ID: ASL15BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52261&o=2 $end $apple2_flop_clcracked=psychdsk, $bio Apple II disk. published 34 years ago: PsychDisk (c) 1986 Soft Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240721&o=2 $end $msx1_cass=psyched, $bio MSX cass. published 36 years ago: Psychedelia (c) 1984 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94926&o=2 $end $msx1_cart=psyched, $bio Psychedelia (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77386&o=2 $end $msx1_flop=psyched,psycheda, $bio Psychedelia Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134448&o=2 $end $cpc_cass=psychedl, $bio Amstrad CPC cass. published 36 years ago: Psychedelia [Model LLA 71001] (c) 1984 Llamasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98748&o=2 $end $info=psychic5,psychic5j, $bio Arcade Video game published 33 years ago: Psychic 5 (c) 1987 Jaleco. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Psychic 5 was released in January 1987. A little game (the third developed by Nihon Maicom Kaihatsu (NMK) for Jaleco, after "Argus" and "Valtric") which did not have huge success, it nevertheless became a 'cult game' for many players thanks to the brilliant gameplay, hard-to-find secret bonuses and anime-like plot. The inspiration for the design of the five ESPers comes from several Japanese cartoons of the '70s where the physical aspect of main characters was strongly stereotyped to suit their psychological profile/fighting ability. - TIPS AND TRICKS - * Secret Bonus : There is a secret bonus in every round. To get them, you must hit the right [?] (question mark box) when your score fits a certain qualification. 1) The first level 'secret' is near the first phone. You should jump on the wall between the two bowls, then jump up and to the left. You'll land near a [?]. If you are in the right place, a walking clock should appear within 2/3 seconds. You can get a secret bonus from this box if you hit it when the thousands digit of your score is zero. (e.g. : 00000, 10500, 20900). The first secret is worth 10000 points. 2) The second level 'secret' is near the first phone, like the first one. There are 2 [?]s on the lower-left corner of your screen (when you are near the phone); the upper one is a 'normal' [?], but you have to destroy it in order to reach the other one. You can get the secret bonus by hitting it when the thousands digit of your score is 1. This is worth 50000 points. 3) The third one is near a phone, again, and near the fishbowl too. When you can reach the upper-right corner of the screen, and 2 umbrellas are floating above you, THAT is the right phone. There is also an extra bonus somewhere near that. You should use the short boy or the little girl to reach the secret bonus - it's at the end of the "small corridor" where the other 2 guys (the tall one and the fat one) can't enter. To get it you should hit the [?] when the thousands digit is 2. This should be worth 100000 points. 4) If you miss a bonus, the thousands counter for the next bonus is modified accordingly. In other words, the thousands digit of your score must always be equal to the number of times you have previously gotten the secret bonus. Thus the tips above are correct only if you are getting every secret bonus without missing any - otherwise, deduct the number you've missed from the thousandth digit needed. 5) The 'ALL GOLD' bonus. Very simple to explain, but hard to do : When you break a bowl, the item you find in it is the same as the previous bowl, if you don't use your hammer after you hit the first and before the second. If you do, instead, the item "shifts", and you find the "next" in the order. If you go on hammering, the "rotation" can bring the first item back again. The first level has 4 items, so if you 'shoot' 0/4/8/12/16... times after breaking the first bowl, you find the same item in the second one. This is true unless you already 'finished' an item, otherwise you should "shoot" 0/3/6/9/12... times to find the item twice. * Get Espers Sooner : Normally you get Makoto in scene 3 and Genzoh in scene 5, but you can get the espers sooner. 1) Get the 'All Gold' bonus in scene 1 and you'll find Makoto in scene 2. 2) Get Makoto in scene 2 and get the Secret Bonus in scene 3 and you'll find Genzoh in scene 3. 3) Get the 'All Gold' bonus in scene 3 and you'll find Genzoh in scene 4 (if you have not gotten him in scene 3). * Developers' portrait, family name and age: On the starting character stats screen slowly press in sequence Down, Down, Up, Right, Right, Right, Left, Left. - STAFF - Hardware planned by: Yousuke Maki (Lovely Yohsuke) Software created by: Naoki Hoshizaki (Ultra Man Naoki), Kazuhiro Ayabe (Lonely Kazuhiro) Character designed by: Taeko Suzuki (Italiano Taeko), Naoko Nagamine (Donchi Naoko) Music composed by: Shinichi Sakamoto (Cheabow) Sound effects & the 'Time Stop' theme by: Shinichi Sakamoto, Taeko Suzuki Sound & music data entry by: Taeko Suzuki Overseas revision (2.00): Tamio Nakasato - PORTS - * CONSOLES: Nintendo Famicom (1987) "Esper Boukentai" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2057&o=2 $end $pc8801_flop=psychicc, $bio NEC PC-8801 Series disk. published 36 years ago: Psychic City (c) 1984 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92683&o=2 $end $fm7_cass=psychic, $bio Fujitsu FM-7 cass. published 36 years ago: Psychic City (c) 1984 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93779&o=2 $end $fmtowns_cd=psydetf2, $bio Fujitsu FM Towns CD published 27 years ago: Psychic Detective Series Final - Solitude Gekan (c) 1993 Data West. - TECHNICAL - GAME ID: DWFT3008 BARCODE: 4988708033321 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110423&o=2 $end $fmtowns_cd=psydetf1, $bio Fujitsu FM Towns CD published 28 years ago: Psychic Detective Series Final - Solitude Joukan (c) 1992 Data West. - TECHNICAL - GAME ID: DWFT2007 BARCODE: 4988708032324 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110424&o=2 $end $fmtowns_cd=psydet1, $bio Fujitsu FM Towns CD published 31 years ago: Psychic Detective Series Vol. 1 - Invitation (c) 1989 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110425&o=2 $end $pc98_cd=psydet1, $bio NEC PC-9821 CD published 27 years ago: Psychic Detective Series Vol. 1 - Invitation (c) 1993 Data West. - TRIVIA - Released on October 26, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136234&o=2 $end $pc98_cd=psydet2, $bio NEC PC-9821 CD published 26 years ago: Psychic Detective Series Vol. 2 - Memories (c) 1994 Data West. - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136235&o=2 $end $fmtowns_cd=psydet2, $bio Fujitsu FM Towns CD published 31 years ago: Psychic Detective Series Vol. 2 - Memories (c) 1989 Data West Corp. - TECHNICAL - GAME ID: HMA-209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110426&o=2 $end $fmtowns_cd=psydet3, $bio Fujitsu FM Towns CD published 30 years ago: Psychic Detective Series Vol. 3 - Aya (c) 1990 Data West Corp. - TRIVIA - Released in June 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110427&o=2 $end $pc98_cd=psydet3, $bio NEC PC-9821 CD published 26 years ago: Psychic Detective Series Vol. 3 - Aya (c) 1994 Data West Corp. - TRIVIA - Released on July 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136236&o=2 $end $pcecd=psycdet3,psycdet3d, $bio NEC PC-Engine CD published 28 years ago: Psychic Detective Series Vol. 3 - Aya (c) 1992 Data West, Incorporated. - TECHNICAL - GAME ID: DWCD2003 - TRIVIA - Released on November 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58322&o=2 $end $megacdj=psychic3, $bio Sega Mega-CD published 27 years ago: Psychic Detective Series Vol. 3 - AYA (c) 1993 Data West. - TECHNICAL - GAME ID: T-84024 - TRIVIA - Released on January 3, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60546&o=2 $end $fmtowns_cd=psydet4, $bio Fujitsu FM Towns CD published 29 years ago: Psychic Detective Series Vol. 4 - Orgel (c) 1991 Data West Corp. - TRIVIA - Released in April 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110428&o=2 $end $pcecd=psycdet4, $bio NEC PC-Engine CD published 27 years ago: Psychic Detective Series Vol. 4 - Orgel (c) 1993 Data West, Incorporated. - TECHNICAL - GAME ID: DWCD3004 - TRIVIA - Released on August 6, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58324&o=2 $end $megacdj=psychic4, $bio Sega Mega-CD published 27 years ago: Psychic Detective Series vol. 4 - Orgel (c) 1993 Data West Corp. - TECHNICAL - GAME ID: T-64034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60547&o=2 $end $fmtowns_cd=psydet5, $bio Fujitsu FM Towns CD published 29 years ago: Psychic Detective Series Vol. 5 - Nightmare (c) 1991 Data West Corp. - TRIVIA - Released in November 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110429&o=2 $end $psx=psydetec, $bio Sony PlayStation disc published 24 years ago: Psychic Detective (c) 1996 Electronic Arts. - TECHNICAL - CD 1 ID SLUS-00165 CD 2 ID SLUS-00166 CD 3 ID SLUS-00167 - TRIVIA - Released on March 01, 1996 in the USA. Export releases: [EU] "Psychic Detective [Model SLES-00070]" - STAFF - Cast: Beata Pozniak (Laina Pozak), Kevin Breznahan (Eric Fox), Marcia Pizzo (Sylvia Bourget), Jarion Monroe (Max Mirage / Lexi Golitsyn), Zachary Barton (Monica Pozok), Sharon Lockwood (Madam Tikunov), Luis Oropeza (Moki Valdez), Eric Beavers (Sergei Nosenko), Rob Nilsson (Vladimir Pozok), Steven Anthony Jones (Bouncer), William Hall Jr. (Chad Bitalski), Allison Chase (Jeanine, the Miragequester), Matt Mengarelli (Bobby, the Bar Patron), Ralph Peduto (Officer Griggs), Tony Haney (Officer O' Brien), Meaghan Gannett (Exotic Dancer), David Kazanjian (Pawnshop Owner), Darrin Lee Roe (Skateboard Kid), Adele Proom (Bag Lady), Monica Baber (Anna Slaznowicz), Michael Halton (Cleaner), Ross Martineau (Cleaner's Partner), J. Stephen Coyle (Courier), Robert Ernst (Delivery Man), Ben Gardner (Bag Man), Paul Ghiringhelli (Male Reporter), Megan Dodds (Female Reporter), Scott Beach (Drunk Inmate), Alysoun Quinby (Miragequester), Michelle McHall (Karelian Woman), Eileen Finn (Mansion Guest), Holly Laddia (Mansion Guest), Leroy Kopp III (Mansion Guest), Mary Mackey (Mansion Guest), Blake Torney (Mansion Guest), Greg Cala (Waiter), Ron Kaell (Waiter), Dennis Poppolardo (Arabian Sheik), Peter Soe (Hong Kong Businessman), Kristen Kuehn (Macho Woman), Peter Divono (Musician), Robert Garver (Musician), Norbert Stachel (Musician), Erin Campion (Brick Guest), Kathleen Dunne (Brick Guest), Paula Edwards (Brick Guest), Lygia Serra (Brick Guest), Julie Taylor (Brick Guest), Michael Crate (Brick Guest), Scott McClain (Brick Guest), Ron Roggé (Brick Guest), Chip Wasson (Brick Guest), Jon Scaman (Brick Guest), Oliver Kane (Little Lexi), David Rosenthal (Eric's Father), Ian Conklin (Little Eric), Amber Joy Smith (Little Laina), Bronwyn Smith (Lexi's Mom), David Bills (Anna's Little Brother), Kathleen Turco-Lyon (Eric's Mom), Alicia Jamarillo (Little Monica), Megan Doherty-Baker (Little Anna), Scott Devenney (Man with Pocket Watch), Jeanne Peters (Laina's Mother), Diane Washington-Shepard (Customer), Bob Sibilia (Dog Walker), Sheldon Tromberg (Old Man), Don Rosenberg (Parking Attendant), Joe Peer (Stranger), Ryan Ashford (Kid Scaring Moki), James Cotton (Lounge Audience), Karen Jennings-Bauer (Lounge Audience), Bill Jones (Lounge Audience), Ramona Scott (Lounge Audience), Jerry Mark (Lounge Audience), Carol Hodges (Pedestrian), Lisa Sarrail (Pedestrian), Ken Steimetz (Pedestrian), Eddie Jesse (Pedestrian), Johnetta Shearer (Pedestrian), Wesley Watkins (Pedestrian), Ed Hanson (Pedestrian), Becky Roy (Pedestrian), William Boyd (Pedestrian), Brian Danker (Jailer), Jennifer Okabe (Jogger), Gary Pettinger (People Staring), Elaine Thomas (People Staring), Colin Andrews (Miragequester), Steve Bakunas (Miragequester), Michael Bellino (Miragequester), Dan Belzer (Miragequester), Dena Bikerstaffe (Miragequester), Mykonos Phelan-McKee (Myki the Dog) Writer: Michael Kaplan Gui / Interface Art: James Collins, Smoke and Mirrors Production (Colossal) Pictures in Association with Electronic Arts Productions, Inc. Director: John Sanborn Producers: Don Howe, Sally Bentley Assistant Director: Colin Michael Kitchens Director of Photography: Skip Sweeney Camera Assistant: Hrafnhildur Gunnarsdottir Lighting Director: Darryl Flowers Production Manager: Kelley Courtney Script Supervisor: Mindy Rodman Production Coordinator: Eileen McKee 2nd AD: Paul Lowe 2nd 2nd AD: Curt Butz Key Grip: James Childers, Hue Freeman Best Boy: Paul Meise Grip: Joe Victoria, Bruce Thompson Utility: Phil Stockton, Michael Knight, Joel Bach, Paul Scherman Grip Truck Drivers: Luke Hock, Jimmy Stewart, Bruce Jones VTR: Mia Lor Houlberg Sound: Steve Balliet Boom Operator: Reed Maidenberg Locations Manager: Laurie Noll SF Casting: Nancy Hayes Casting LA Casting: Nicole Arbusto, Joy Dickson Background Casting: Wesley Watkins Production Design: Sterling Storm Set Decorator: Bill McGirr Set Dressing: Kim Nies, Suzy Skaggs Make-Up Artist: Steve Anderson HairStylist: Pamela Harris Makeup Assistant: Richard Battle, Marianna Defina Prop Master: Craig Patterson Wardrobe Mistress: Carolyn Tyler Dancer's Costumes: Jennifer Jensen Property Assistants: Scott Barrett, Dean Zingus, Liz Campana Art Assistants: Wendi Lynd, Sue Chan Wardrobe Assistants: Kathleen Blake, Stephanie Schneider, Cassandra Carpenter, Esmerelda Kent, Ashley Gibbs Weapons & Effects: Bill Curtain Pyrotechnics: T. Hunter McCaan Still Photographer: Melissa Mullin Production Assistants: Mary Mathaisell, Joel Bach, Guy Coussement, Doug Kieffer, Darius Milne, Cheyenne Milne, Deborah Phelan, Peter West, Sherry Russell, Bruce Ready, Van Kindel, Dianne Child Production Accountant: Sue Long Craft Service: Jennifer Long Stage Facility: Studio - Colossal Stage Managers: Tim Lloyd, Ruben O' Malley, Michael D. Hardwick Set Construction: Scene II On-Set Construction: Dean Zingus Art Assistant: Sean Hennessey Russian Translator: Lena Piselskaia Motorhome Drivers: Mark Fraizer, Jerry Winston, Rosie Malley Talent Wrangler: Stacy Holmes Welfare: Renie Guimond, Donnell Barnes Security: C&F Motion Picture Security Logo Design: Michael Brunsfeld Storyboard Artist: Tom Holloway Video Equipment: Video Free America Caterer: Zocalo Neon Art: Aargon Neon Collector Fabrication: James Belvins Limousine: Courtesy-A Chauffeured Limousine Black Diamond Vortex Art: Andrew Guevara Miragequest Signs: Landmark Signs Photo Prints: Skylab Photo Blow Ups: Blow Up Lab Hotel Accomodations: Hotel Prescott Motorhome Rental: Swift-Leslie CW1: Ed Souza Prop Autos: Atlas Auto Rental Production Truck: Ranahan Rents Automobile Rental: Bay Area Rental Travel Agent: Valle Travel Service Walkies: Brickley Special Thanks: San Francisco State University, School of Creative Arts, City of San Francisco, Bob Putz (of the SFPD), Port of San Francisco, City of Berkeley, Bud Stone (Sgt. of the Berkeley Police), City of Oakland, Alameda County Sheriff's Department, John Bott (of S.F. Herbst Theatre), Dunsmuir House and Gardens, Davies; Thomas ; Condiotti Grip & Lighting, Falore Chrysler, Sarah Cahill, Susan Hoffman, Leslie Simmons Post Production Post Facility: Video Free America Special Thanks: Sue Marcoux Editors: Hrafnhildur Gunnarsdottir, Steve Jensen, Leda Maliga Technical Support: Skip Sweeney, Larry Repp Post Production Supervisors: Shawn Cuddy, Sally Bentley Authoring: John Sanborn Composer: Pat Gleeson Sound Designer: Jeffrey Roth Mixed At: Focused Audio - San Francisco Additional Sound Design: Al Nelson Electronic Arts Executive Producer: Jim Simmons Assistant Producer: Ric Neil Authoring System Software Engineers: Tim Learmont, Randy Moss Playstation Version: Jeffrey Litz, Kenneth Dyke Director of Development: Keith McCurdy Project Managers: Lucy Bradshaw, Stephen Barry, Irene Lee, Peter deVroede Technical Director: Jim Rushing Business / Legal Affairs: Carol T. Contes Business Affairs Coordinator: Sheri Sarkis Digital Audio Engineers: Ken Felton, Marc Farley, Jim Sproul, Don Veca Video Colorist: Frederique Guette Video Compression: Eric Kornblum Addition Code & Graphics Processing: Charles Cafrelli, Ken Dyke, Margaret Foley, Eric Kornblum, Ric Neil Product Manager: Lisa Higgins Documentation: Andrea Engstrom, Valerie E. Hanscom Documentation Layout: Tom Peters Package Design: Zimmerman Crowe Design Package Art Direction: Nancy L. Fong Lead Tester: Michael A. Lubuguin Product Tester: Jason White Quality Assurance Testers: Paul Niehaus, Bobby Lew, Anthony Crouts Quality Assurance Manager: Kurt Hsu Artist Photos: Rosalind Delligatti Special Thanks to: Tim Brengle, Keith Francart, Jeff Glazier, Paul Grace, Richard Hilleman, John Williams, Peter deVroede - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97554&o=2 $end $info=psyforce,psyforcej, $bio Arcade Video game published 25 years ago: Psychic Force (c) 1995 Taito Corporation. A great fighting game with eight selectables characters. The plot takes place in the year 2010, where selected individuals are blessed with the power of psychic abilities. All people imbued with this power are called "Psychiccers" and uses a specific element such as fire, ice or gravity in fighting. Time after Psychiccers are shunned by normal people because of their unnatural abilities and that most cases turn violent and deadly. All of that changes one day when a mysterious corporation known as "NOA" appears and offers Psychiccers a place in their company. Headed by a man named Keith Evans, the corporation seeks to create a perfect utopia for Psychiccers and that they'll eliminate anyone who stands in their way. Challenging NOA's ambition is a small independent group known as "Anti-NOA" and that one of its members, a young American Psychiccer named Burn Griffiths, seeks to confront and stop his old friend Keith from going through with his extreme plans of creating a Psychiccer-only world. - TECHNICAL - Taito FX-1A hardware Prom Stickers : E22 Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Development name: Kaiser Knuckle 2. It was originally planned as a sequel to "Kaiser Knuckle" but was canceled. Later, it was retitled as Psychic Force. Even if titlescreen says 1995, Psychic Force was released in April 1996 in Japan. Zuntata Records released a limited-edition soundtrack album for this game (Psychic Force Original Soundtracks - ZTTL-0001) on 11/10/1996. An OVA anime based on the game was released in 1997. - TIPS AND TRICKS - * Play As Keith : After inserting a credit, hold Button1+Button2+Button3+Start Button until game shows the character select screen. If input is successful, Keith appears in character select screen. - SERIES - 1. Psychic Force (1995) 2. Psychic Force EX (1996) 3. Psychic Force 2012 (1997) - STAFF - Illustrator : Kenichi Ohnuki Producer : Takeshi Kamimura Planners : Takeshi Kamimura, Hiroshi Aoki Programmers : Hiroshi Aoki, Tabby, Kousuke Usami, Isao Ooyama, Kumi Tsuchiya Character coordinators : Yuji Sakamoto, Hiroto Nizato, Takayuki Isobe, Tsutomu Matsuda, Hiroshi Nishida Music composer : Hideki Takahagi (Zuntata-J.A.M) Sound effect coordinator : Ishikawa Babio (BABI) (Zuntata-J.A.M) Sound programmer : Yasuhisa Watanabe (Zuntata) Designer : Naoto Hashizume Cast : Mitsuaki Madono, Ayako Shiraishi, Minami Takayama, Kyousei Tsukui, Yousuke Akimoto, Ayusei Nakao Special Thanks: Seiji Kawakami, Minoru Masuyama, Kazuya Ishida, Toshihiro Fukui, Kei Shimizu, Yukiko Shinbo, Kozi Nakanowatari, Doya, Tereas, Saine Ohtori, Tohko Akiyama, Alumii Sateaux, Yda Furuya Yuji, Lak T.M., Kamasan - PORTS - * CONSOLES: [JP] Sony PlayStation (1996) "Psychic Force [Model SLPS-00520]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2058&o=2 $end $info=pf2012, $bio Arcade Video game published 23 years ago: Psychic Force 2012 (c) 1997 Taito. In this sequel, take a place two years after the events of Psychic Force and the world is caught in a crossfire between two factions who vie for control over the Earth. The game have new graphics effects and introduced seven new characters and some have similarity in fighting styles with a few of the previous cast, but with a different twist. - TECHNICAL - Taito Wolf System hardware Main CPU : PENTIUM (@ 200 Mhz) Players : 1 - TRIVIA - This game was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in April 1998 in Japan (even if the titlescreen says 1997). Zuntata Records released a 2 CD limited-edition soundtrack album for this game (Psychic Force 2012 Arcade Sound Tracks - ZTTL-0026) on 21/08/1998. - SERIES - 1. Psychic Force (1995) 2. Psychic Force EX (1996) 3. Psychic Force 2012 (1997) - PORTS - * CONSOLES: Sega Dreamcast (1999) Sony Playstation (1999, "Psychic Force 2") Sony Playstation 2 (2005, "Psychic Force Complete") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4409&o=2 $end $info=psyforcex, $bio Arcade Video game published 24 years ago: Psychic Force EX (c) 1996 Taito. An Updated version of 'Psychic Force', and also featuring a new colors and characters' ending. - TECHNICAL - Taito FX-1A System hardware Prom Stickers : E22 Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in July 1996, this game was only released in Japan. - TIPS AND TRICKS - * Cheat for character color : In EX version, character color is new. But you will be able to select previous version color with the following code... Old Player 1 color : Decide character with Up or Down + Button 1 or 2 or 3 in character select screen Old Player 2 color : Decide character with Up or Down + Start in character select screen - SERIES - 1. Psychic Force (1995) 2. Psychic Force EX (1996) 3. Psychic Force 2012 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2059&o=2 $end $psx=psyforce, $bio Sony PlayStation disc published 23 years ago: Psychic Force (c) 1997 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110984&o=2 $end $pcecd=psychics, $bio NEC PC-Engine CD published 28 years ago: Psychic Storm (c) 1992 Telenet. Psychic Storm is a vertical shooter up by Alpha system and published by Laser Soft/Telenet. Earth is under attack by a vicious race of insectoid-like aliens and the action begins in New Hong Kong City where most of the alien invasion seems to concentrate. Humanity's last hope lies with four courageous pilots and their space-fighters - Alex and his vulcan-gun laser, Charr and his Psyco Shell, Joe and his short-ranged but powerful Hell Flame and finally Nastasia and her Ion laser beams. Each ship can fire secondary weapons and also transform into a bio-mechanoid-beast ship with frightening powers. Alex's ship, for instance, can turn into a giant butterfly and shoot waves of fire from its large wings. Obviously, these forms only last for a short period of time but more energy can be collected along the way to extend their temporal power. Flashing enemies drop power-ups when destroyed which can either upgrade the primary weapon (blue orbs) or bring some life back (dual orbs). Pressing the two action buttons together also unleash a powerful bomb blast - they however take time to recharge and need to be used wisely. Finally, a two simultaneous player mode is available where players can combine their ships into a much stronger and powerful mutated form. - TECHNICAL - Game ID: TJCD2025 - TRIVIA - Released on March 19, 1992 in Japan for 6980 Yen. Reviews: [FR] June 1992 - Joypad N.9: 86/100 - TIPS AND TRICKS - * Extra menu options: Go to the title screen and move the cursor over the Transform mode. There, press Select, I + Select, II + Select, I + II + Select, II + Select, I + Select and Select. A new menu should appear with new options including a level select. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58325&o=2 $end $msx1_cart=psychwar, $bio MSX cart. published 33 years ago: Psychic War - Cosmic Soldier 2 (c) 1987 Kogado - TECHNICAL - BARCODE: 4988606202782 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77387&o=2 $end $pc8801_flop=psychwar, $bio NEC PC-8801 Series disk. published 33 years ago: Psychic War - Cosmic Soldier 2 (c) 1987 Kogado Studio. - TECHNICAL - BARCODE: PC-8801 ver.: 4988606200993 PC-8801mkIISR ver.: 4988606200702 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92684&o=2 $end $msx2_flop=psychwar, $bio MSX 2 disk. published 33 years ago: Psychic War - Cosmic Soldier 2 (c) 1987 Kogado Studio. - TECHNICAL - BARCODE: 4988606202058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101960&o=2 $end $pc98=psychwar, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Psychic War - Cosmic Soldier 2 (c) 1988 Kogado Studio. - TECHNICAL - BARCODE: 4988606201426 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90423&o=2 $end $fm7_disk=psychwar, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Psychic War - Cosmic Soldier 2 (c) 1988 KGD Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93641&o=2 $end $sms=psychicw, $bio Sega Master System cart. published 29 years ago: Psychic World (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56140&o=2 $end $gamegear=psychicw, $bio Sega Game Gear cart. published 29 years ago: Psychic World (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2306 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64793&o=2 $end $gamegear=psychicwj, $bio Sega Game Gear cart. published 29 years ago: Psychic World (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3203] - TIPS AND TRICKS - * Sound Test and Stage Select: At the title screen, press Up+Left+1+2+START. You will go to the Sound Test menu. Selecting the ED option, you can also select the stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64795&o=2 $end $msx2_flop=psychobl, $bio MSX 2 disk. published 27 years ago: Psycho Ball (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101961&o=2 $end $info=m5psycho,m5psycho06, $bio Fruit Machine published 22 years ago: Psycho Cash Beast (c) 1998 Barcrest. - TRIVIA - Released in October 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14930&o=2 $end $info=m5psychoa,m5psychoa21, $bio Psycho Cash Beast (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41609&o=2 $end $info=m5psy2, $bio Fruit Machine published 12 years ago: Psycho Cash Beast 2 (c) 2008 Barcrest Games. - TECHNICAL - Horizon Cabinet Category C game. - TRIVIA - Released in May 2008. - TIPS AND TRICKS - * Keep your eye on the 'Crystal Ball' whilst in the feature for hidden treasures. * Win a Hi-Lo gamble in the main feature to re-process your feature position. * Use 'Move Back 3' and 'Skill Shot' to add Zones or Knockouts! * The 'Crystal Ball' has evolved! Can you find its new hidden treasures? * All 50p features are Super! * Play 50p and take a 'Repeat Chance' Cash Win for a nice surprise! * Use nudges prior to collecting the 'Seven Stepper' feature to earn larger wins! * Use 'Nudges' wisely as they can improve your features. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39878&o=2 $end $info=m5psyccl,m5psyccl01, $bio Psycho Cash Beast Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40612&o=2 $end $info=m5psyccla,m5psyccla02,m5psyccla24, $bio Psycho Cash Beast Club (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41608&o=2 $end $pce_tourvision=psychas, $bio TOURVision cart. published 29 years ago: Psycho Chaser (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 14 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101153&o=2 $end $pce=psychas, $bio NEC PC-Engine HuCARD published 30 years ago: Psycho Chaser (c) 1990 Naxat Soft. Psycho Chaser is an unusual vertical shooter by Naxat Soft. The player takes control of a walking humanoid-cyborg, somehow inspired by our beloved Robocop. Our hero is armed with an arsenal of weapons which can be switched over at anytime during the game. Four different weapons are available: Fire Balls, Multiway, Side Buster and Homing Thunder. Special icons can be collected during the game to either vary our hero's walking speed, add secondary missiles or a special, and rare, power-up boosting our weapons to the max for a short time. At the end of each area, our cyborg will be rewarded with Psycho Energy Points. Those can be used to power-up (up to 4 times) any of the available weapons. The game counts six intense stages filled up with all kind of enemies, including middle-bosses. - TECHNICAL - HuCARD ID: NX90003 HuCARD Size: 2 Mbits. - TRIVIA - Released on April 06, 1990 in Japan for 5800 Yen. - TIPS AND TRICKS - * FASTER GAME: On the game title, hold (I) (II) and then reset (SELECT)+(RUN) * SOUND TEST: Reset (SELECT)+(RUN) the game 35 times When the game title appears, press (SELECT) 7 times (game's logo will flash) then press (RUN) * STAGE SELECT: Select the sound 1F on the sound test, then press (RUN) 8 times * INVINCIBILITY: On the Stage select, hold (I) and press (RUN) * SEE THE ENDING: On the Stage select, hold (I) (II) (SELECT) and press (RUN) * 4 SCREENS SPLIT: This tip seems to be familiar with Naxat Soft, wondering why ?... Anyway, On the game title hold (II) then reset (SELECT)+(RUN) - STAFF - Programmer: Toyofumi Kunihiro Graphic Designer: Shinichi Abe, Tsutomu Takase Sound Composer: Yasue Santoh Sound Effect: Takeshi Santoh Director: Tomoyuki Yamagishi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58704&o=2 $end $spectrum_cass=psychoci, $bio Sinclair ZX Spectrum cass. published 31 years ago: Psycho City (c) 1989 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80345&o=2 $end $cpc_cass=psycity, $bio Amstrad CPC cass. published 31 years ago: Psycho City (c) 1989 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98749&o=2 $end $cpc_flop=psychoci01,psychoci,psychoci02, $bio Amstrad CPC 464 disk. published 31 years ago: Psycho City Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124029&o=2 $end $snes=psychodr, $bio Nintendo Super Famicom cart. published 28 years ago: Psycho Dream [Model SHVC-PY] (c) 1992 Riot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61993&o=2 $end $sms=psychof, $bio Sega Master System cart. published 31 years ago: Psycho Fox (c) 1989 Sega Enterprises, Limited. - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56141&o=2 $end $x68k_flop=psycharr, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Psycho Harrier (c) 1990 Koumajutsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88531&o=2 $end $spectrum_cass=psychoho, $bio Sinclair ZX Spectrum cass. published 30 years ago: Psycho Hopper (c) 1990 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80346&o=2 $end $cpc_flop=psychoho02,psychoho03,psychoho,psychoho01, $bio Psycho Hopper (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121606&o=2 $end $cpc_cass=psychopp, $bio Amstrad CPC cass. published 31 years ago: Psycho Hopper [Model IA 0304] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98750&o=2 $end $msx1_cass=psychpig, $bio MSX cass. published 32 years ago: Psycho Pig U.X.B. (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94927&o=2 $end $msx1_flop=psychpig, $bio Psycho Pig U.X.B. cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230099&o=2 $end $cpc_flop=rebelpla,rebelpla02,rebelpla01,psychopi02,psychopi03,psychopi08,psychopi01,psychopi,psychopi04, $bio Amstrad CPC 464 disk. published 32 years ago: Psycho Pig UXB (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120890&o=2 $end $cpc_flop=psychopi09, $bio Psycho Pig UXB (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121746&o=2 $end $spectrum_cass=psychopi, $bio Sinclair ZX Spectrum cass. published 32 years ago: Psycho Pigs U.X.B. (c) 1988 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80347&o=2 $end $megadriv=psycho1,psycho, $bio Sega Mega Drive game published 26 years ago: Psycho Pinball (c) 1994 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56780&o=2 $end $cpc_flop=psychoro, $bio Amstrad CPC 464 disk. published 22 years ago: Psycho popcorn 2 (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124413&o=2 $end $info=psychos,psychosj, $vgmplay=psychos, $bio Arcade Video game published 33 years ago: Psycho Soldier (c) 1987 SNK. Psycho Soldier is a 1986 release by SNK. It is a side-scrolling shooter featuring two-player simultaneous play. The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants. - TECHNICAL - Game ID : 'PS' This game is one of a particular line of SNK machines that operates using three Z80's at 4MHz. Most of the sound effects come from a YM3526 (OPL1) FM chip while most music and all digitized effects (including the complete vocal track) are created by a Y8950 (it is a YM3526 with a 4-channel ADPCM decoder added on). Here is the detail : Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Because of its extensive vocal soundtrack, the board is huge. It consists of three PCBs full of ICs all sandwiched together. Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1987. Psycho Soldier was the first-ever video game featuring a vocal soundtrack. The Japanese lyrics for the Psycho Soldier theme is also used as the Psycho Soldier team's team music in KOF94 and 96, as well as Athena's theme music in KOF 97 and 02. Psycho Soldier's Soundtrack was released as a bonus with the purchase of Nintendo Famicom's Athena. It also included a vocal version of the ending theme. The main character, Athena, appears in The King of Fighters series. Kensu, wearing a different outfit, appears in The King of Fighters series as 'Sie Kensou'. Kensu, as he appears here in Psycho Soldier, appears as a striker character in "The King of Fighters 2000" as ''Psycho Soldier Kensou''. - UPDATES - The Japanese and US versions have song lyrics in Japanese and English respectively. Here is the lyrics for the Japanese version : Psycho Ball ga hikari hanachi - Athena no sugata terashi dasu no - Psycho Soldier yami o saite - Athena wa yume o suki dasu no. Psycho Power o kokoro ni himete - Hateshinai michi o hashiru - Ima wa mo aozora mienai kedo... Fire! Fire! Psycho Soldier! (x2) Psycho Soldier ga yami o saite - Athena wa yume o suki dasu no - Psycho Beam no kagayaki nokoshi - Athena wa mirai o motome tabidatsu. Honoo no yoni moeru hitomi - Kibo no kakaera o mitsume - Ima wa moda namida misenai wa! Fire! Fire! Psycho Soldier! (x2) Psycho Beam no kagayaki nokoshi - Athena wa mirai o motome tabidatsu. Dare hitori shiranai ashita - Hino tori no sugata karite - Honoo no yoni moero hitomi - Kibo no kakarea o mitsume - Psycho Power o kokoro ni himete - Hateshinai michi o hashiru - (repeats) Here's the english version : Athena's name is magic - mystery is what you see - her crystal is the answer - fighting fair - to keep us free - she's just a little girl with power inside - burning bright - you'd better hide if you are bad - she'll get you - she'll read your mind and find if - you believe in right or wrong - fire, fire psycho soldier. - SCORING - Lightning flashing column : Shooting power increases Blue ball(s) flashing column : provides psycho ball(s) for psycho shooting and defense shield Red beam flashing column : Increases psycho energy Skull flashing column : AVOID. drains your psycho energy (doesn't kill you) Flashing rainbow square - Better jumping response and dexterity Red Sword : break stone with one hit, allows fire through stone and walls Large blue ball : Turns all enemies in psycho balls and their projectiles into balloons Orange ball with blue center : Increases fire speed Infinity sign : Ability increase : ??? Arrow up : AVOID. Upgrades enemies into more advanced enemies Arrow down : downgrades enemies Large red skull : AVOID. Takes away all extra powers and leaves you with basic powers Large red ball with "F" : Instant maximum psycho energy Pillar formations : shoot these and a floating balloon or saucer comes out. Grab for bonus points. The longer you wait before grabbing, the higher the point value (up to 8000 points). - TIPS AND TRICKS - * Movement : Move Athena or Kensu left or right along platforms. Make them move up or down to jump to other platforms. They will not get hurt by long falls. * Forming Pillars : Don't walk on them. You'll trip and be vulnerable to attack! * Attacking with Psycho Bolts : Press the primary fire button to standard bolts of energy. These can punch through stone as well as through enemies. If you break a stone and it contains a lightning capsule, you can power up your primary attack. * Using the Psycho Balls : Sometimes you'll find balls floating on the screen. If you grab them, then they will circle around Athena. By pressing the secondary fire button, you can launch them at your enemies. They can destroy anything in their path short of a boss or some of the later creatures. Your ammo is listed at the bottom of the screen, above your life count. Using psycho balls does drain some energy from Athena. The more energy you have, the more powerful the ball attack is. Psycho balls also act as a limited form of defense. The more energy you have, the faster they revolve around your character. They can block small projectiles and small flying creatures. * Using the sword : A sword is hidden in some blocks. When you get a sword, your shots will now pass through stone. You must walk up to a stone and hit it with the sword to break it (use the fire button). The sword lasts for a while (probably a set number of strikes). The sword may also be used against enemies at very close range. * Becoming the Psycho Creature : If your energy bar is full and you have collected lots of psycho balls, you should break stones until a green egg pops out. When you break the egg, a special item will appear that changes Athena into a phoenix (Kensu becomes a green dragon). The phoenix has a powerful breath attack and can ram enemies to kill them. The breath attack has no penalty for use, but you use energy whenever you ram an enemy or you get hit by a projectile. If your energy bar is not full, or you don't have enough psycho balls, the egg will release a large number of maggots. Therefore, try not to be close to an egg when you break it. If you're too close, the maggots will swarm you. - SERIES - 1. Athena (1986) 2. Psycho Soldier (1987) 3. Athena - Full Throttle (2006, Mobile Phones) - STAFF - Staff : Kaori.S, Hamashin, Kooyan, John. Guso, Gon, Dachi, Kikuhen, R. Aran, Hachisuka, G. Iwasaru - PORTS - * CONSOLES: Nintendo NES [Unreleased Prototype] * COMPUTERS: SInclair ZX Spectrum (1987) Commodore C64 (1987) Amstrad CPC (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2060&o=2 $end $spectrum_cass=psychoso_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Psycho Soldier (c) 1987 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80348&o=2 $end $spectrum_cass=psychoso, $bio Psycho Soldier (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219188&o=2 $end $cpc_flop=psychoso01,psychoso02, $bio Amstrad CPC 464 disk. published 32 years ago: Psycho Soldier Trained (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122837&o=2 $end $cpc_cass=psysoldr, $bio Amstrad CPC cass. published 33 years ago: Psycho Soldier [Model AM 374] (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98751&o=2 $end $msx2_flop=psychwld,psychwldb,psychwlda, $vgmplay=psychwld_msx2f,psychwld_msx2, $bio MSX 2 disk. published 32 years ago: Psycho World (c) 1988 Hertz. - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101962&o=2 $end $info=oscar,oscarj2,oscarj1,oscaru, $bio Arcade Video game published 33 years ago: Psycho-Nics Oscar (c) 1987 Data East. An excellent side-scrolling platform shooter. The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - TECHNICAL - Main CPU : (2x) HD6309 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Psycho-Nics Oscar was released in August 1987. Game programmers used a Millennium 95085 Microsystem Emulator to program this game. This game was the main inspiration for Turrican (one of the greatest games ever) according to Manfred Trenz, the original programmer. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988. - STAFF - Game designer : Akira Sakuma Game programmers : Akira Sakuma, Satoshi Imamura Assistant programmer : Takuya Haga Hardware engineer : Kazud Shindzaki Custom LSI designers : Iunichi Watanabe, Kenji Nishikawa Graphic manager : Harumi Nomura Enemy base designer : Katsundri Tsujimura Graphics designers : Harumi Nomura, Yutaka Kaodoe, Backman, Masayuki Kawaguchi, Tomoo Adachi, Jun Matsuda Music manager : Azuka Hara Music composers : Azuka Hara, Hiroaki Yoshida, Tatsuya Kiuchi, Hitomi Komatsu Project leader : Akira Sakuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2061&o=2 $end $cpc_cass=psypigs, $bio Amstrad CPC cass. published 32 years ago: Psycho-Pigs U+X+B (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98752&o=2 $end $tg16=psychos, $bio NEC TurboGrafx-16 cart. published 30 years ago: Psychosis [Model TGX020040] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84343&o=2 $end $cpc_flop=psyhixde01,psyhixde, $bio Psyhix Demo (c) 19?? Psyhix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124414&o=2 $end $spectrum_cass=psytraxx, $bio Sinclair ZX Spectrum cass. published 36 years ago: Psytraxx (c) 1984 Edge, The - TECHNICAL - GAME ID: ESG2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80349&o=2 $end $spectrum_cass=psytrons,psytrons_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Psytron (c) 1984 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80350&o=2 $end $spectrum_cass=psytronf, $bio Sinclair ZX Spectrum cass. published 36 years ago: Psytron (c) 1984 Infogrames Interactive, Inc. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226106&o=2 $end $info=psyvaria, $bio Taito G-Net card. published 20 years ago: Psyvariar - Medium Unit (c) 2000 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in February 2000 in Japan. - TIPS AND TRICKS - * Buzz system : each time the nose or wings of the player's ship grazes a bullet or an enemy, this counts as one "buzz" (only the very center of the ship is vulnerable). For each buzz, a meter at the top of the screen increases by a small increment. When the meter fills up through repeated buzzing, the ship 'levels up' and experiences a brief moment of invincibility. The player can use this short period to risk buzzing more bullets to reach the next level-up, or to avoid particularly difficult bullet patterns. To aid buzzing bullets multiple times, the ship can be repeatedly spun on its axis by rapidly waggling the joystick left and right. * Secret Stages : Finish a stage with regulation level : 2-C (Valley) : Level 8 3-B (Cloud-bank) : Level 18 4-C (Asteroid-belt) : Level 26 4-D (Colony) : Level 32 Stage 5-B (Photon) : Level 38 5-C (Graviton) : Level 53 6-B (Gluon) : Level 52 * Secret Gfx : Finish all stages without continue ; Single Play with 1P - male pilot? Single Play with 2P - female pilot? Dual Play - ??? - SERIES - 1. Psyvariar - Medium Unit (2000) 2. Psyvariar - Revision (2000) 3. Psyvariar 2 - The Will To Fabricate (2003) 4. Psyvariar Delta (2018) - STAFF - Planner: Ore808 Main Program: Ore808 Enemy Program: MR2151 Mechanic Design: Fire Mechanic Modeling: Bymake2, Freez BG Modeling & CG Rendering: Bymake2, Freez Character Design: Katsuki, Fire Sound Compose: Wasi303, Misako Adjumi Sekiguchi, MR2151, Ore808 (Omake) Sound Effects: Wasi303 - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Psyvariar Complete Edition") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4070&o=2 $end $info=psyvarrv, $bio Taito G-Net card. published 20 years ago: Psyvariar - Revision (c) 2000 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in August 2000. - TIPS AND TRICKS - * The game has the same mechanics to "Psyvariar - Medium Unit" with the following differences: Ship : the core in "Psyvariar - Revision" is more protected and smaller than in "Psyvariar - Medium Unit", so it allows the gamer to take bigger risks in order to level up. Buzz system : while on "Psyvariar - Medium Unit" a bullet/enemy can only be buzzed once, in "Psyvariar - Revision" the object can be buzzed more than once. * Secret Stages : Finish a stage with regulation level. 2-D (Volcano) : Level 24 3-C (City) : Level 80 4-B (Zero Space) : Level 45 4-C (City) : Level 96 X-A (Photon) : Level 56 X-B (Graviton) : Level 118 X-C (Weakboson) : Level 163 X-D (Gluon) : Level 218 And you can play XX area after finish X-D in replay mode. If X-D is missing in replay mode, play normal X-D and get over 20,000 pts. XX-A (Photon-X) XX-B (Graviton-X) XX-C (Weakboson-X) XX-D (Gluon-X) * Keep Rolling : Roll with holding bomb button when you have no bomb. - SERIES - 1. Psyvariar - Medium Unit (2000) 2. Psyvariar - Revision (2000) 3. Psyvariar 2 - The Will To Fabricate (2003) 4. Psyvariar Delta (2018) - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Psyvariar Complete Edition") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4071&o=2 $end $info=psyvar2, $bio Sega NAOMI GD-ROM published 17 years ago: Psyvariar 2 - The Will To Fabricate (c) 2003 Success. - TECHNICAL - GAME ID: GDL-0024 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Psyvariar 2 was released in November 2003. Developed by Skonec Entertainment, this game uses the SMPL (Skonec Multi Platform Library) and can be ported easily. Team Entertainment released a limited-edition soundtrack album for this game (Psyvariar 2 Original Soundtrack Plus - KDSD-00032) on 24/03/2004. - TIPS AND TRICKS - -Unlock Stage 6. To unlock the real last stage you need to take the hard path through the game. To do that, you need to finish each stage with a high Level by accumulating a lot of Buzz, which will lead you into the Hard path and transform your character into a better robot. Starting with stage 4, there will only be one path, but you still need to reach a high level to transform your robot into the next form. Stage 1-C: Reach Level 37 by the middle of Stage 1. Stage 2-C: Reach Level 86 by the end of Stage 1-C Stage 3-C: Reach Level 146 by the end of Stage 2-C Stage 4: Reach Level 300 by the end of Stage 3-C Stage 5: Reach Level 400 by the end of Stage 4 Stage 6: Fulfill the previous Level objectives, and your robot should be at maximum power. - SERIES - 1. Psyvariar - Medium Unit (2000) 2. Psyvariar - Revision (2000) 3. Psyvariar 2 - The Will To Fabricate (2003) 4. Psyvariar Delta (2018) - PORTS - * CONSOLES: Sega Dreamcast (2004) Microsoft XBOX (2004, "Psyvariar 2 - Extend edition") Sony PlayStation 2 (2004, "Psyvariar 2 - Ultimate final") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4072&o=2 $end $info=ptrmj, $bio Arcade Video game published 41 years ago: PT Reach Mahjong Game (c) 1979 IPM Corp. - TRIVIA - Released in November 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31431&o=2 $end $dragon_cass=pterodact, $bio Pterodactyl (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234408&o=2 $end $nes=pukejing, $bio Pu Ke Jing Ling (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76896&o=2 $end $fmtowns_cd=pulirula, $bio Fujitsu FM Towns CD published 26 years ago: Pu-Li-Ru-La (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110312&o=2 $end $dragon_cass=pubcrawl, $bio Dragon cass. published 37 years ago: Pub Crawl (c) 1983 B&H Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117185&o=2 $end $spectrum_cass=pubgames_b,pubgames_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pub Games (c) 1986 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80351&o=2 $end $cpc_cass=pubgames, $bio Amstrad CPC cass. published 33 years ago: Pub Games (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98753&o=2 $end $cpc_flop=pubgames01,pubgames03,pubgames04,pubgames,pubgames02, $bio Amstrad CPC 464 disk. published 33 years ago: Pub Games (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122563&o=2 $end $spectrum_cass=pubgames,pubgames_a, $bio Pub Games (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225935&o=2 $end $adam_flop=pubpix01, $bio PUB Pix Vol. 01 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109786&o=2 $end $adam_flop=pubpix02, $bio PUB Pix Vol. 02 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109787&o=2 $end $adam_flop=pubpix03, $bio PUB Pix Vol. 03 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109788&o=2 $end $adam_flop=pubpix04, $bio PUB Pix Vol. 04 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109789&o=2 $end $adam_flop=pubpix05, $bio PUB Pix Vol. 05 (c) 198? 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Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109814&o=2 $end $adam_flop=pubpix30, $bio PUB Pix Vol. 30 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109815&o=2 $end $adam_flop=pubpix31, $bio PUB Pix Vol. 31 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109816&o=2 $end $adam_flop=pubpix32, $bio PUB Pix Vol. 32 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109817&o=2 $end $adam_flop=pubpix33, $bio PUB Pix Vol. 33 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109818&o=2 $end $adam_flop=pubpix34, $bio PUB Pix Vol. 34 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109819&o=2 $end $adam_flop=pubpix35, $bio PUB Pix Vol. 35 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109820&o=2 $end $adam_flop=pubpix36, $bio PUB Pix Vol. 36 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109821&o=2 $end $adam_flop=pubpix37, $bio PUB Pix Vol. 37 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109822&o=2 $end $adam_flop=pubpix38, $bio PUB Pix Vol. 38 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109823&o=2 $end $adam_flop=pubpix39, $bio PUB Pix Vol. 39 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109824&o=2 $end $adam_flop=pubpix40, $bio PUB Pix Vol. 40 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109825&o=2 $end $adam_flop=pubpix41, $bio PUB Pix Vol. 41 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109826&o=2 $end $adam_flop=pubpix42, $bio PUB Pix Vol. 42 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109827&o=2 $end $adam_flop=pubpix43, $bio PUB Pix Vol. 43 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109828&o=2 $end $adam_flop=pubpix46, $bio PUB Pix Vol. 46 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109829&o=2 $end $adam_flop=pubpix47, $bio PUB Pix Vol. 47 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109830&o=2 $end $adam_flop=pubpix48, $bio PUB Pix Vol. 48 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109831&o=2 $end $adam_flop=pubpix49, $bio PUB Pix Vol. 49 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109832&o=2 $end $adam_flop=pubpix50, $bio PUB Pix Vol. 50 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109833&o=2 $end $adam_flop=pubpix51, $bio PUB Pix Vol. 51 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109834&o=2 $end $adam_flop=pubpix52, $bio PUB Pix Vol. 52 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109835&o=2 $end $adam_flop=pubpix53, $bio PUB Pix Vol. 53 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109836&o=2 $end $adam_flop=pubpix54, $bio PUB Pix Vol. 54 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109837&o=2 $end $adam_flop=pubpix55, $bio PUB Pix Vol. 55 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109838&o=2 $end $adam_flop=pubpix56, $bio PUB Pix Vol. 56 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109839&o=2 $end $adam_flop=pubpix57, $bio PUB Pix Vol. 57 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109840&o=2 $end $adam_flop=pubpix58, $bio PUB Pix Vol. 58 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109841&o=2 $end $adam_flop=pubpix59, $bio PUB Pix Vol. 59 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109842&o=2 $end $adam_flop=pubpix60, $bio PUB Pix Vol. 60 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109843&o=2 $end $info=pubtimed, $bio Dart game published 33 years ago: Pub Time Darts (c) 1987 Merit Industries, Incorporated. - TECHNICAL - Model # 9800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33430&o=2 $end $cpc_flop=pubtrivi02, $bio Pub Trivia Cracked (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123564&o=2 $end $cpc_flop=pubtrivi01,pubtrivi, $bio Amstrad CPC 464 disk. published 11 years ago: Pub Trivia Cracked (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123563&o=2 $end $amigaocs_flop=pubtriv, $bio Commodore Amiga 500 disk. published 31 years ago: Pub Trivia Simulator (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74810&o=2 $end $spectrum_cass=pubtrivi, $bio Sinclair ZX Spectrum cass. published 30 years ago: Pub Trivia (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80352&o=2 $end $cpc_cass=pubtriv, $bio Amstrad CPC cass. published 31 years ago: Pub Trivia [Model 3205] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98754&o=2 $end $adam_flop=pub2px01, $bio PUB2 Pix Vol. 01 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109844&o=2 $end $adam_flop=pub2px02, $bio PUB2 Pix Vol. 02 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109845&o=2 $end $adam_flop=pub2px03, $bio PUB2 Pix Vol. 03 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109846&o=2 $end $adam_flop=pub2px04, $bio PUB2 Pix Vol. 04 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109847&o=2 $end $adam_flop=pub2px05, $bio PUB2 Pix Vol. 05 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109848&o=2 $end $adam_flop=pub2px06, $bio PUB2 Pix Vol. 06 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109849&o=2 $end $adam_flop=pub2px07, $bio PUB2 Pix Vol. 07 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109850&o=2 $end $adam_flop=pub2px08, $bio PUB2 Pix Vol. 08 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109851&o=2 $end $adam_flop=pub2px09, $bio PUB2 Pix Vol. 09 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109852&o=2 $end $adam_flop=pub2px10, $bio PUB2 Pix Vol. 10 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109853&o=2 $end $adam_flop=pub2px11, $bio PUB2 Pix Vol. 11 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109854&o=2 $end $adam_flop=pub2px12, $bio PUB2 Pix Vol. 12 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109855&o=2 $end $adam_flop=pub2px13, $bio PUB2 Pix Vol. 13 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109856&o=2 $end $adam_flop=pub2px14, $bio PUB2 Pix Vol. 14 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109857&o=2 $end $adam_flop=pub2px15, $bio PUB2 Pix Vol. 15 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109858&o=2 $end $adam_flop=pub2px16, $bio PUB2 Pix Vol. 16 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109859&o=2 $end $adam_flop=pub2px17, $bio PUB2 Pix Vol. 17 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109860&o=2 $end $adam_flop=pub2px18, $bio PUB2 Pix Vol. 18 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109861&o=2 $end $adam_flop=pub2px19, $bio PUB2 Pix Vol. 19 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109862&o=2 $end $adam_flop=pub2px20, $bio PUB2 Pix Vol. 20 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109863&o=2 $end $adam_flop=pub2px21, $bio PUB2 Pix Vol. 21 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109864&o=2 $end $adam_flop=pub2px22, $bio PUB2 Pix Vol. 22 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109865&o=2 $end $adam_flop=pub2px23, $bio PUB2 Pix Vol. 23 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109866&o=2 $end $adam_flop=pub2px24, $bio PUB2 Pix Vol. 24 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109867&o=2 $end $adam_flop=pub2px25, $bio PUB2 Pix Vol. 25 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109868&o=2 $end $adam_flop=pub2px26, $bio PUB2 Pix Vol. 26 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109869&o=2 $end $adam_flop=pub2px27, $bio PUB2 Pix Vol. 27 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109870&o=2 $end $adam_flop=pub2px28, $bio PUB2 Pix Vol. 28 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109871&o=2 $end $adam_flop=pub2px29, $bio PUB2 Pix Vol. 29 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109872&o=2 $end $adam_flop=pub2px30, $bio PUB2 Pix Vol. 30 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109873&o=2 $end $adam_flop=pub2px31, $bio PUB2 Pix Vol. 31 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109874&o=2 $end $adam_flop=pub2px32, $bio PUB2 Pix Vol. 32 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109875&o=2 $end $adam_flop=pub2px33, $bio PUB2 Pix Vol. 33 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109876&o=2 $end $adam_flop=pub2px34, $bio PUB2 Pix Vol. 34 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109877&o=2 $end $adam_flop=pub2px35, $bio PUB2 Pix Vol. 35 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109878&o=2 $end $adam_flop=pub2px36, $bio PUB2 Pix Vol. 36 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109879&o=2 $end $adam_flop=pub2px37, $bio PUB2 Pix Vol. 37 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109880&o=2 $end $adam_flop=pub2px38, $bio PUB2 Pix Vol. 38 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109881&o=2 $end $adam_flop=pub2px39, $bio PUB2 Pix Vol. 39 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109882&o=2 $end $adam_flop=pub2px40, $bio PUB2 Pix Vol. 40 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109883&o=2 $end $adam_flop=pub2px41, $bio PUB2 Pix Vol. 41 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109884&o=2 $end $adam_flop=pub2px42, $bio PUB2 Pix Vol. 42 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109885&o=2 $end $adam_flop=pub2px43, $bio PUB2 Pix Vol. 43 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109886&o=2 $end $adam_flop=pub2px44, $bio PUB2 Pix Vol. 44 (c) 198? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109887&o=2 $end $z88_cart=pdrom, $bio Cambridge Z88 Cart. published 31 years ago: Public Domain ROM (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236186&o=2 $end $info=sc2pe1g, $bio Fruit Machine published 25 years ago: Public Enemy No.1 (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6489] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42205&o=2 $end $info=sc4pen1,sc4pen1a,sc4pen1b,sc4pen1c,sc4pen1d, $bio Public Enemy No.1 (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6914] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42729&o=2 $end $archimedes=pubart2, $bio Acorn Archimedes disk. published 25 years ago: Publish Art Release 2 (c) 1995 Smart DTP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127143&o=2 $end $apple2_flop_clcracked=publshng, $bio Apple II disk. published 37 years ago: Publishing (c) 1983 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231378&o=2 $end $info=puchicar,puchicarj, $bio Taito F3 cart. published 23 years ago: Puchi Carat - Gemstone Ohkoku no Sekai (c) 1997 Taito Corp. Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E46 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puchi Carat was released in October 1997. The title of this game translates from Japanese as 'Small Karat - Gemstone Kingdom World'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - TIPS AND TRICKS - * PLAY AS PATORACO: After inserting a coin, when C-Mond is teaching how to play, press A(x3) and Start. She will be available between Garnet and Shyst. * 3RD COSTUME: Press A button and Start at the same time when selecting your character. - STAFF - Producer : Atsuchi Taniguchi Director : Takahiro Fujito Game designers : Atsuchi Taniguchi, Takahiro Fujito, Chiho Maeda, Ken Ninomiya, Mari Fukusaki, Yoko Kaneko, Kazuhiro Fujimoto, Nabuhiro Hosomi, Yasuhisa Watanabe (Zuntata) Character graphics : Chino Maeda, Ken Ninomiya, Mari Fukusaki, Yoko Kaneko, Kazuhiro Fujimoto, Nobuhiro Hosomi Sound : Yasuhisa Watanabe (Zuntata) Programmers : Nichiaki Kaneko (I.T.L), Tomoaki Kasuyagi (I.T.L), Yasuhito Nagumo (I.T.L) Character designer : Yasunobu Kousokabe - PORTS - * CONSOLES: [JP] Sony PlayStation (june.25, 1998) "Puchi Carat [Model SLPS-01435]" [EU] Sony PlayStation (2000) "Puchi Carat [Model SLES-02070]" Nintendo Game Boy Color [JP] (apr.23, 1999) "Puchi Carat [Model DMG-ACUJ-JPN]" Nintendo Game Boy Color [EU] (dec.8, 2000) "Puchi Carat [Model DMG-AIQP-EUR]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2062&o=2 $end $gbcolor=puchicarj, $bio Nintendo Game Boy Color game published 21 years ago: Puchi Carat (c) 1999 Taito Corp. - TECHNICAL - Cartridge ID: DMG-ACUJ-JPN - TRIVIA - Puchi Carat for Game Boy Color was released on April 23, 1999 in Japan. It was then re-released as a Nintendo Power edition on July 1, 2000. The arcade version of this game was released in October 1997 and sub-titled 'Gemstone Ohkoku no Sekai'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68613&o=2 $end $gbcolor=puchicar, $bio Nintendo Game Boy Color game published 20 years ago: Puchi Carat (c) 2000 Event Evolution Ent. - TECHNICAL - Game ID: DMG-AIQP-EUR - TRIVIA - Puchi Carat for Game Boy Color was released on December 8, 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68612&o=2 $end $psx=puchicar, $bio Sony PlayStation disc published 22 years ago: Puchi Carat (c) 1998 Taito Corporation. - TECHNICAL - Game ID: SLPS-01435 - TRIVIA - Puchi Carat for PlayStation was released on June 25, 1998 in Japan. A 'Value Disc' edition [Model SLPM-86545] was released on June 22, 2000. The game was then released on the PlayStation Store as a PSOne Classic [Model NPJJ-00202] on September 24, 2008. The arcade version of the game was released in October 1997 and sub-titled 'Gemstone Ohkoku no Sekai'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85182&o=2 $end $x68k_flop=puchipuc, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Puchi Puchi Pro-68K (c) 1990 Hazama Kuroo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88532&o=2 $end $info=puckpepl, $bio Puck-People (c) 199? Microhard. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5288&o=2 $end $zx81_cass=puckman, $bio Sinclair ZX-81 cass. published 39 years ago: Puckman (c) 1981 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114917&o=2 $end $info=puckmanb, $bio Puckman (c) 198? Unknown This final bootleg/hack upright model was a complete fake, but there were a lot of them. They seemed to use converted Namco cabinets, painted white, and were decorated with very strange looking sideart that showed Puckmen and ghosts that looked nothing like the ones on any other Puckman/Pac-Man products. (Since when has Puckman had green frogs legs?) The marquee had an odd Puckman logo in yellow and orange, along with a picture of the blue ghost and the strange 'frog legged' Puckman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65316&o=2 $end $info=puckpkmn,puckpkmna,puckpkmnb, $bio Arcade Video game published 20 years ago: Puckman Pockimon (c) 2000 IBS Company, Limited. A "Pac-man" style game with Pac-Man and Pocket Monster (Pok'n) characters. Player 1 controls Puckman and Player 2 controls Pikachu's head. Trying to catch you are the Ghost Monsters from the Pac-man games along with some Pocket Monsters. Get the 'power fruit' and you can eat them instead. When you complete a level, you are shown a digitized photograph of an Asian woman for some reason. - TECHNICAL - Sega System C2 hardware Main CPU : Motorola 68000 (@ 7.670442 Mhz) Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The game's creators probably did not get permission from Namco or Nintendo to use the characters, since there are no copyright notices indicating otherwise. While 'Pockimon' is a misspelling of 'Pokemon', "Puckman" is "Pac-Man"'s original name in Japan. Most of the sound effects and music were taken from "Ms. Pac-Man". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2064&o=2 $end $info=puckman,puckmod,puckmanf,puckmanh, $bio Arcade Video game published 40 years ago: Puckman (c) 1980 Namco. Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. Power pills are situated in each corner of the rectangular maze and eating one of these makes Puckman temporarily invincible; the four ghosts also change to dark blue in color and can now be eaten by Puckman. But watch out...a flashing blue ghost indicates that the power pill is about to wear off and the ghosts are about to transform back to their former selves again. Once Puckman eats a blue ghost, this 'skinned' ghost then becomes visible as a pair of eyes only, will return to the ghost pen in the middle of the maze, regenerate into its former self, and return to the maze to continue its pursuit of Puckman. Each maze contains 240 dots and 4 power pills, and all must be eaten to complete the level; whereupon the entire sequence begins again with an increased level of difficulty (the action increases in speed and power pills decrease in effectiveness). Twice in every level, a bonus fruit or prize item will temporarily appear in the middle of the maze below the ghost pen. Puckman can eat these bonus items to receive extra points. Also, there is an escape tunnel on each side of the maze that Puckman can use to escape any ghosts that are currently closing in on him. The ghosts can also use the tunnel, but take longer to pass through it than Puckman, making escape a little easier. Between certain rounds, funny intermissions will be played featuring Puckman and the ghosts in funny situations. Three intermissions are present: 1) The red ghost chases Puckman across the screen and off the side. Then he re-appears running in the opposite direction, having turned blue, followed by a giant Puckman! This intermission is played after Round 2. 2) The red ghost is again chasing Puckman, but this time he rips his red sheet on a nail on the ground, and we can see his pink body under the sheet! This intermission is played after Round 5. 3) The red ghost chases Puckman across the screen once more, this time with his sheet sewn. They disappear at the left side and then the ghost reappears coming back the opposite direction. This time he is bare and drags his sheet behind him. This intermission is played after Rounds 9, 13 and 17. No intermission is present between rounds after the 18th one. - TECHNICAL - The original Namco Puckman Upright model came in a white cabinet that may look familiar to most gamers. This cabinet is the same 'swoopy' design used for Pac-Man and Galaxian. The only actual design difference was the coin door. The Japanese version had a tall coin door with a single coin mech, while the U.S. version, Pac-Man, had a fat coin door with two coin mechs installed. However, the graphics on the Japanese machine were completely different from those of the U.S. machine. The marquee had the 'Puckman' logo off to the right-hand side at an angle, and showed a scene with half a dozen cartoon Puckmen eating power pellets, with a few ghosts lingering off to the side. The monitor bezel was largely red and was of a circular design and had many Puckmen lounging around the perimeter of the circle. The control panel continued the reddish graphics and had instructions in Japanese, along with a yellow ball-top 4-Way joystick and Start buttons for each player. The sideart was a large circular sticker that advertised the game's name, and had many cartoon Puckmen in action around the edges of the circle, with the word Namco displayed prominently at the bottom. The cabinet was finished off with yellow t-molding on the edges. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG Players : 2 Control : 4-way joystick - TRIVIA - The game was first introduced to the Japanese arcade market in May 1980 and caught the hearts and imaginations of the public like no other game before it, and few since. It is still regarded as the hallmark of the 'golden age' of video games and an icon of 1980's popular culture. The game was originally known in Japan as Puckman, but due to the West's predilection with changing words to vulgarities by scratching part of the word off (in this case, changing the word 'Puck' to something rather less socially acceptable by scratching off part of the letter 'P'), the name was changed to Pac-Man for its release to the American arcade market in October 1980. The name 'Pac-Man' comes from the Japanese slang term 'paku-paku', which describes the motion of the mouth opening and closing during eating and translates to English as 'to eat'. Export releases: [US] "Pac-Man [Model 932]" Toru Iwatani, author and designer of Puckman: "Puckman's character is difficult to explain even to the Japanese -- he is an innocent character. He hasn't been educated to discern between good and evil. He acts more like a small child than a grown-up person. Think of him as a child learning in the course of his daily activities. If someone tells him guns are evil, he would be the type to rush out and eat guns. But he would most probably eat any gun, even the pistols of policemen who need them." Puckman was, quite literally, conceived at lunchtime. Iwatani, then in his mid 20s, was very hungry and ordered himself a pizza for lunch. He took one slice, and, looking at the rest of the pizza, Puckman was born. However, in later years, Iwatini has suggested the shape was based on the Japanese character 'kuchi', meaning mouth. He rounded off this shape, and created the classic shape. The game took 1 1/2 years to complete and had five people on its team. Puckman is the greatest selling arcade game of all time and is arguably also the world's most recognized video-game character of all time. It had its own cartoon, lunch box, board game, stickers and hundreds of other products. This was largely due to Puckman being the first truly distinctive video-game 'character', and it changed the face of video games forever. Puckman was the first video game to be as equally popular to women as it was with men. * A place in video game history: "Pac-Man is the most universally known arcade game," said Chris Lindsey, director of the National Video Game and Coin-Op Museum in St. Louis. "Everybody knows about Pac-Man. And, I've noticed, almost everybody can play Pac-Man pretty well. Pac-Man makes just about the best use of the joystick one can imagine. It's so intuitive that it puts other games to shame in terms of how easy it is for a person to walk up, stick a quarter in the machine, and start doing something meaningful. At the time, Pac-Man introduced a completely unique style of game play and was also highly identifiable in terms of its music. With Pac-Man, everything was there. The video game industry needs another game that captures the public's heart like Pac-Man, and so far, no one has been able to come up with it." * The great 25-cent escape: "People expect to see Pac-Man when they come into the museum, and without fail, when they see it, they want to play it," Lindsey said. "People remember spending hours and hours at Pac-Man. They like to see how good they are now when they play it. And I would say that, perhaps more than any other game, the same playing skills still apply. Perhaps it's because of the intuitive game play. You don't have to memorize the behavior of a wide array of enemies as you do with some other games. You just have to remember that when the ghosts turn blue, you only have seconds, until they start seriously blinking, to go and get them. And Pac-Man is a little looser in its style of game play - more open. For instance, you can kill time in the lower left hand corner until you see an opening between the ghosts, and you can strategize a bit more: You can play with the tunnels, you can play with the position of the ghosts in relation to the energizers. Even people who haven't played in years remember those strategies." After all these years, the challenge of Pac-Man still remains. "You can also get into some really fun jams, when you've got a ghost on your tail and you have to make a decision about whether you're going to go left, or right, or straight at the next junction, which is in .03 seconds," Lindsey said. "It gets to be pretty tense, especially when those ghosts start moving really fast and the energizers aren't lasting as long. Pac-Man can be a real heart-thumping game." After the 255th level, Puckman/Pac-Man presents the player with the infamous 'split-screen' level, where the left-half of the screen is normal, but the right-half of the screen is garbled with a mess of letters, numbers, symbols and other graphics. This level cannot be completed because there are not enough dots on screen to be eaten! This is the result of a bug in the routine drawing the fruits at the bottom of the screen, according to the round number. Indeed, the code works as follows: 1) it increases the last round number by one; 2) it checks if the result is smaller than 8 (in this case, you still would not have enough fruits to fill the line and some blank space must be drawn); 3) it checks if the result is larger than 19 (in this case, it has only to draw keys); 4) finally, it fills the bottom bar with the correct fruits. In particular, if the round number is smaller than 8, the game draws as many fruits as the previous round number. This produces an undesirable effect right after the 255th level. Indeed, 256 = 255+1 becomes 00 for the CPU (which expects to use the last 2 hexadecimal digits only, and 256 = 100 in hex)! Therefore, the game thinks to be in one of the first 7 levels (because 0 is smaller than 7), but it tries to draw 255 fruits (because the last round number was 255). Of course, there is no space for that many fruits to be displayed and the game starts to draw garbage on the main screen. Fixing the original code (either through a cheat in emulation, or hacking the roms on the PCB) would results in a 256th level identical to the first one (cherries will appear) but harder, since ghosts will behave as they do in levels beyond the 19th. The alien spaceship 'Galaxian' makes an appearance as the prize in the 9th and 10th boards. Note : Excluding bootlegs, there are 23 different name/nickname combinations for the ghosts in Puckman/Pac-Man (29 including 'Sue' from 'Ms. Pac-Man', 'Tim' from 'Jr. Pac-Man', 'Common' and 'Grey Common' from the Japanese version of 'Pac-Mania', and 'Funky' and 'Spunky' from the American version of 'Pac-Mania'). 'Galaxian' boards will run in Pac-Man machines, but the sound pinout is different, so the pinout at the connector would have to be modified. To fire, one would have to press UP on the joystick. Billy Mitchell, Rick Fothergill, Chris Ayra, Tim Balderramos and Donald Hayes all hold the official record for this game on 'Regular (TGTS)' settings with a perfect score of 3,333,360 points on July 3, 1999, July 31, 1999, February 16, 2000, December 4, 2004 and July 21, 2005, respectively. Chris Ayra holds the official record for the fastest time to get a perfect game on 'Regular' settings with 3:42:05 on April 2, 2002. Ron Corcoran holds the official record for this game on 'Speedup' settings with 1,321,020 points on May 13, 2001. - UPDATES - The attract mode's title sequence introduces the ghosts with name/nickname combinations displayed on the upper half of the screen. The default name/nickname combinations for the ghosts in the original Japanese version are : Oikake - "Akabei" (translation: Chaser - "Red Guy") (red ghost) Machibuse - "Pinky" (translation: Ambusher - "Pink Guy") (pink ghost) Kimagure - "Aosuke" (translation: Fickle - "Blue Guy") (cyan ghost) Otoboke - "Guzuta" (translation: Stupid - "Slow Guy") (orange ghost) The Japanese version also has a DIP switch for alternate name/nickname combinations for the ghosts. These alternate names are : Urchin - "Macky" (red ghost) Romp - "Micky" (pink ghost) Stylist - "Mucky" (cyan ghost) Crybaby - "Mocky" (orange ghost) The name/nickname combinations for the ghosts in the North American version are : Shadow - "Blinky" (red ghost) Speedy - "Pinky" (pink ghost) Bashful - "Inky" (cyan ghost) Pokey - "Clyde" (orange ghost) Unlike the Japanese version, the American version has no DIP switch for alternate ghost names. ADDITIONAL NOTES: In a later revision ("Japan Set 2" in Mame): * At the top of the title screen, instead of 'Nickname', it says 'Ghost'. * The 'Press Start' screen displays 1981 as the year of release, instead of 1980. - SCORING - Dot : 10 points. Power pill (energizer) : 50 points. Ghosts : 200, 400, 800, 1,600 points. Cherry : 100 points. Strawberry : 300 points. Peach : 500 points. Apple : 700 points. Pineapple : 1,000 points. Galaxian : 2,000 points. Bell : 3,000 points. Key : 5,000 points. - TIPS AND TRICKS - * The number of lives Puckman starts with depends on the 'Lives' dip switch setting (1, 2, 3, or 5; the default is 3). * An extra life is awarded based on the 'Extra Lives' dip switch setting (10,000, 15,000, 20,000, or None; the default is 10,000). * Fruits appear twice on each board. The first fruit appears after Puckman has eaten 70 dots; the second fruit appears once there are only 70 dots remaining in the maze. * At the beginning of a round, the ghosts won't immediately pursue Puckman. Use this time the best as you can. * Puckman can turn corners faster than the ghosts can, so turning many corners can help you escape ghosts. * The tunnel allows Puckman and the ghosts to instantly travel from one side of the maze to the other. While traveling through the tunnel, Puckman moves at normal speed, but the ghosts' speed is reduced in half. This provides Puckman with a good opportunity to put some distance between him and the ghosts, but be careful not to get trapped by another ghost entering the opposite side. * Stall Puckman from entering the tunnel and then, just before the ghosts reach him, send him through the tunnel. By attracting the ghosts to one side of the screen, you reduce Puckman's chances of meeting them when he emerges on the other side of the screen. * If you hold the joystick in a direction that is blocked by a wall, Puckman will turn in that direction as soon as he reaches a passage leading in that direction. Remember this to turn corners as fast as you can. * Remember that eating dots will slow Puckman down a little bit: avoid parts of the maze in which you've not been yet if you are trying to escape ghosts! * Try not to eat power pills until the ghosts are near. The longer Puckman waits, the closer the ghosts get, and the easier it is for Puckman to eat them once they have turned blue. * Mind that, as the levels increases, the ghost speed increases as well! * In later rounds, you're not going to be able to eat ghosts after eating a power pill, because the vulnerability time decreases to zero. This is when you need to learn how to avoid the ghosts understanding their movement and their moving patterns! * Right above the ghost pen, there are two paths leading upward to the upper part of the maze. The ghosts never travel upward through these holes while they're in their normal forms; they only do while they're blue after Puckman has eaten a power pill. Indeed, they only exit the area around the ghost pen from the sides or the bottom. These are not completely safe corners, since ghosts can travel downward through them, anyway they often represents a safe passage to flee from ghosts pursuing you around the ghost pen. * Ghosts' Movements : First of all, remember that ghosts are not always following you! Their movements follow two distinct phases: one in which they avoid Puckman and one in which they hunt him down. In the former phase, each ghost patrols his personal corner of the maze. In the latter one, they will try to find Puckman, following their personal 'behavior': 1) The red ghost tends to patrol the top-right corner of the maze and he follows Puckman always trying to minimize their respective distance. 2) The pink ghost tends to patrol the top-left corner of the maze and he follows Puckman trying to reach a position slightly in front of Puckman, in the direction he's moving. 3) The cyan ghost tends to patrol the bottom-right corner of the maze and he has the most complicated AI since he moves towards a point determined by both Puckman's position and the red ghost's position. 4) The orange ghost tends to patrol the bottom-left corner of the maze and he only tries to be close to Puckman, without hunting him directly. Ghosts alternate these two different behaviors (hiding and hunting) a few times in each round, then they start to pursue Puckman restlessly until all the dots are eaten, or they manage to catch him. Additionally, as soon as a certain number of dots has been cleared from the maze (this number decreases as the levels pass), the red ghost's speed will increase and he won't stop to search for Puckman anymore. - SERIES - 1. Puckman (1980, ARC) 2. Super Pac-Man (1982, ARC) 3. Pac & Pal (1983, ARC) 4. Pac-Land (1984, ARC) 5. Pac-Mania (1987, ARC) 6. Hello! Pac-Man [Model SHVC-PN-JPN] (1994, Super Famicom, Mega Drive) 7. Pac-In-Time [Model SHVC-APTJ-JPN] (1994, Super Famicom; 1995, Game Boy) 8. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 9. Pac-Man World [Model SLPS-02345] (1999, PS) 10. Ms. Pac-Man Maze Madness [Model SLPS-03000] (2000, PS) 11. Pac-Man World 2 [Model SLPS-25141] (2002, PS2, PC) 12. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum [Model ULJS-00012]" 13. Pac 'n Roll [Model NTR-APNJ-JPN] (2005, DS) 14. Pac-Pix [Model NTR-APCJ-JPN] (2005, DS) 15. Pac-Man Arrangement Plus (2006, PSP) : part of "Namco Museum Vol.2 [Model ULJS-00047]" 16. Pac-Man Championship Edition (2007, XBLA) 17. Pac-Man Championship Edition DX (2010, XBLA, PSN) 18. Pac-Man Party [Model RVL-SP7J-JPN] (2010, Wii) 19. Pac-Man Battle Royale (2011, ARC) 20. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]" 21. Pac-Man Championship Edition DX+ (2013, XBLA, PSN) 22. Pac-World (2014, 3DS, Wii U, PS3) 23. Pac-World 2 (2014, 3DS, Wii U, PS3) - STAFF - Designed by : Toru Iwatani Programmed by : Hideyuki Mokajima Music & Sound by : Toshio Kai - PORTS - NOTE: For ports released in North America, please see the Midway Pac-Man (North American version) upright entry. * CONSOLES: [JP] Atari 2600 (1983) [JP] Nintendo Famicom (nov.2, 1984) "Pac-Man [Model NPM-4500]" [EU] Nintendo NES (1990) [AU] Nintendo NES (1990) [JP] Nintendo Famicom Disk (may.18, 1990) "Pac-Man [Model NDS-PAC]" [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] [JP] [AU] Microsoft XBOX 360 [XBLA] (aug.9, 2006) [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 [XBLA] (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [JP] Sony PlayStation 3 (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" [EU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" [AU] Sony PlayStation 3 (apr.1, 2010) "Namco Museum Essentials" [KO] [EU] [AU] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" [EU] [AU] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" [KO] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum" [JP] Microsoft XBOX 360 [XBLA] (june.25, 2014) "Pac-Man Museum" [JP] Sony PlayStation 3 [PSN] (june.25, 2014) "Pac-Man Museum" [EU] [AU] [JP] Microsoft XBOX One [XBOX Store] (apr.20, 2016) "Arcade Game Series - Pac-Man" [EU] [AU] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03862]" [JP] Sony PlayStation 4 [PSN] (apr.20, 2016) "Arcade Game Series - Pac-Man [Model CUSA-03670]" * HANDHELDS: [JP] Nintendo Game Boy (nov.16, 1990) "Pac-Man [Model DMG-PCA]" [JP] Sega Game Gear (jan.29, 1991) "Pac-Man [Model T-14017]" [EU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-NOE]" [AU] Nintendo Game Boy (1991) "Pac-Man [Model DMG-PC-AUS]" [EU] Nintendo Game Boy Color (1999) "Pac-Man - Special Colour Edition [Model DMG-AACP-EUR]" [JP] SNK Neo-Geo Pocket Color (aug.26, 1999) "Pac-Man [Model NEOP00550]" [EU] SNK Neo-Geo Pocket Color (oct.1, 1999) "Pac-Man [Model NEOP0055]" [EU] Nintendo Game Boy Advance (dec.7, 2001) "Pac-Man Collection [Model AGB-APCP]" [JP] Nintendo Game Boy Advance (jan.11, 2002) "Pac-Man Collection [Model AGB-APCJ-JPN]" [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" [KO] Sony PSP (may.2, 2005) "Namco Museum [Model ULJS-45005]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [EU] Nintendo Game Boy Advance (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" [JP] Nintendo 3DS (june.23, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGJ-JPN]" [AU] Nintendo 3DS (aug.25, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-AUS]" [EU] Nintendo 3DS (aug.26, 2011) "Pac-Man & Galaga Dimensions [Model CTR-APGP-EUR]" * COMPUTERS: Exidy Sorcerer (1981) "Chomp" [EU] BBC B (1982) by Acornsoft : Renamed "Snapper" after Acornsoft was sued. [EU] Commodore C64 (1983) [JP] Sharp X-1 (1983) [EU] Sharp MZ-80K Pacman [JP] Fujitsu FM-7 (1984) [EU] Acorn Electron (1984) "Snapper" [JP] MSX (1984) [EU] MSX (1984) [EU] Amstrad CPC (1985) [EU] Thomson TO8 (1986) "Compilation Contacthoms" Atari ST (1986) "Spook - Mighty Munchers" [EU] Sinclair ZX Spectrum [JP] Sharp X68000 (1988) [JP] PC9801 (nov.13, 1992) by Wiz [JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" [AU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" [AU] PC [Online] (feb.25, 2014) "Pac-Man Museum" [EU] Steam (feb.25, 2014) "Pac-Man Museum" [JP] PC [Online] (apr.20, 2016) "Arcade Game Series - Pac-Man" * Arcade : [JP] (1996) "Namco Classics Collection Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2063&o=2 $end $to7_cass=pucman, $bio Pucman (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108510&o=2 $end $spectrum_cass=pudpud, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pud Pud (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80353&o=2 $end $spectrum_cass=pudpudam, $bio Pud Pud (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225784&o=2 $end $msx2_flop=pudlland, $bio MSX 2 disk. published 21 years ago: Puddle Land (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101963&o=2 $end $msx1_flop=puddles, $bio Puddles - Exercices avec Formes Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133201&o=2 $end $bbcb_flop_orig=puff, $bio Acorn BBC Micro B disk. published 34 years ago: Puff (c) 1986 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125650&o=2 $end $pico=poohcornb, $bio Puff e as Quatro Estações [Model MPR-18334] (c) 199? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75767&o=2 $end $spectrum_cass=puffyssa_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Puffy's Saga (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80355&o=2 $end $cpc_flop=puffyssa,puffyssa03,puffyssa04,puffyssa01,puffyssa02, $bio Amstrad CPC 464 disk. published 31 years ago: Puffy's Saga (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120986&o=2 $end $specpls3_flop=puffysag, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Puffy's Saga (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230258&o=2 $end $spectrum_cass=puffyssa, $bio Puffy's Saga (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219513&o=2 $end $cpc_cass=puffysag, $bio Amstrad CPC cass. published 31 years ago: Puffy's Saga [Model 44] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98755&o=2 $end $amigaocs_flop=puffysag, $bio Commodore Amiga 500 disk. published 31 years ago: Puffy's Saga [Winning 5] (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74811&o=2 $end $megadriv=puggsy,puggsyp, $bio Sega Mega Drive game published 27 years ago: Puggsy (c) 1993 Psygnosis - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56781&o=2 $end $megadriv=puggsyu, $bio Sega Genesis game published 27 years ago: Puggsy (c) 1993 Psygnosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57354&o=2 $end $amigaocs_flop=puggsy, $bio Commodore Amiga 500 disk. published 26 years ago: Puggsy (c) 1994 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74812&o=2 $end $segacd=puggsy, $bio Sega CD published 27 years ago: Puggsy [Model 113035] (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60788&o=2 $end $megacd=puggsy, $bio Sega Mega-CD published 27 years ago: Puggsy [Model T-113035-50] (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60648&o=2 $end $c64_flop_misc=puventti, $bio Commodore C64 disk. published 34 years ago: Puhuva venttipeli (c) 1986 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236002&o=2 $end $mo5_cass=puisanc4,puisanc4b,puisanc4c,puisanc4a, $bio Thomson MO5 cass. published 35 years ago: Puissance 4 (c) 1985 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108904&o=2 $end $cpc_flop=puissanc, $bio Amstrad CPC type-in published 35 years ago: Puissance 4 (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120606&o=2 $end $cpc_flop=puissanc01, $bio Amstrad CPC type-in published 35 years ago: Puissance 4 (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122706&o=2 $end $cpc_flop=puissanc02, $bio Amstrad CPC type-in published 34 years ago: Puissance 4 (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119210&o=2 $end $mz700_cass=puiss4, $bio Sharp MZ-700 cass. published 34 years ago: Puissance 4 (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131758&o=2 $end $cpc_flop=puissanc04, $bio Amstrad CPC type-in published 31 years ago: Puissance 4 (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119852&o=2 $end $cpc_flop=puissanc03, $bio Amstrad CPC type-in published 31 years ago: Puissance 4 (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120017&o=2 $end $to7_cass=puisanc4, $bio Puissance 4 (c) 198? Baudrin [J.M. Baudrin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108511&o=2 $end $saturn=pukunpa,pukunpaa, $bio Sega Saturn game published 24 years ago: Pukunpa - Joshikousei no Houkago... (c) 1996 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59546&o=2 $end $psx=pukunpa, $bio Sony PlayStation disc published 24 years ago: Pukunpa Joshikousei No Houkago... (c) 1996 Athena Co., Ltd. - TECHNICAL - [Model SLPS-00409] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85559&o=2 $end $gba=pukupkcd, $bio Nintendo GBA cart. published 16 years ago: PukuPuku Tennen Kairanban - Koi no Cupid Daisakusen [Model AGB-BPQJ-JPN] (c) 2004 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72559&o=2 $end $gba=pukupkil, $bio Nintendo GBA cart. published 16 years ago: PukuPuku Tennen Kairanban - Youkoso! Illusion Land he [Model AGB-B3PJ-JPN] (c) 2004 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72560&o=2 $end $gba=pukupk, $bio Nintendo GBA cart. published 18 years ago: PukuPuku Tennen Kairanban [Model AGB-APUJ-JPN] (c) 2002 Victor Interactive Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72558&o=2 $end $info=pulirula,pulirulaj,pulirulaa, $bio Arcade Video game published 29 years ago: PuLiRuLa (c) 1991 Taito Corporation. PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. To aid players in their quest, they are each armed with a magical stick, with which they can hit and defeat the game's abstract enemies. Players are also armed with a limited number of smart bombs, capable of killing multiple enemies. The smart bombs are as visually unique as the rest of the game; taking the form of such things as a herd of running animals, a purple dancing blob-like man or a man in a giant microwave oven who captures and cooks any on-screen enemies. When killed, the enemies disappear and an animal or townsperson is released from inside the creature. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Prom Stickers: C98 Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 2 => Magic, Jump - TRIVIA - PuLiRuLa was released in November 1991. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (PuLiRuLa - PCCB-00091) on July 17, 1992. - STAFF - Producer: Hidehiro Fujiwara Character: Kat, Zawakichi, Carry An Hirrcky Sound (Team Zuntata): Kazuko Umino (Karu.), Yasuhisa Watanabe (Yack) Software: Iromust TMR, Exit Kardy, Magician Kaz Hardware: Yasuhiro Shibuya Designers: Mt. Mihara B. E. Umakboh Character Designers: Zak Munn, Masami Kikuchi, Mutter Tomy, E. Bang De Boo. M Model: E. Saton Go 2 - PORTS - * CONSOLES: FM Towns Marty [JP] (1994) Sega Saturn (aug.28, 1997) "PuLiRuLa [Arcade Gears Vol. 1] [Model T-26106G]" [JP] Sony PlayStation (aug.28, 1997) "PuLiRuLa Arcade Gears [Model SLPS-00928]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2065&o=2 $end $saturn=pulirula,pulirulaa, $bio Sega Saturn game published 23 years ago: PuLiRuLa (c) 1997 Xing Ent. - TECHNICAL - Arcade Gears Vol. 1 Model T-26106G - TRIVIA - PuLiRuLa for Saturn was released on August 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58916&o=2 $end $info=m4pulwnc,m4pulwnc__0,m4pulwnc__1,m4pulwnc__2,m4pulwnc__3,m4pulwnc__4,m4pulwnc__a,m4pulwnc__b,m4pulwnc__c,m4pulwnc__d,m4pulwnc__e,m4pulwnc__f,m4pulwnc__g,m4pulwnc__h,m4pulwnc__i,m4pulwnc__j, $info=m4pulwnc__k,m4pulwnc__l,m4pulwnc__m,m4pulwnc__n,m4pulwnc__o,m4pulwnc__p,m4pulwnc__q,m4pulwnc__r,m4pulwnc__s,m4pulwnc__t,m4pulwnc__u,m4pulwnc__v,m4pulwnc__w,m4pulwnc__x,m4pulwnc__y,m4pulwnc__z, $bio Pull-a-Win (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42982&o=2 $end $apple2_flop_orig=pulsar2, $bio Apple II disk. published 39 years ago: Pulsar II (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230454&o=2 $end $mo5_cass=pulsar2,pulsar2b,pulsar2c,pulsar2d,pulsar2e,pulsar2a,pulsar2f, $to7_cass=pulsar2,pulsar2a, $bio Thomson MO5/TO7 cass. published 36 years ago: Pulsar II (c) 1984 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108512&o=2 $end $to_flop=pulsar2,pulsar2a, $bio Thomson TO disk. published 36 years ago: Pulsar II (c) 1984 Loriciels. - TECHNICAL - GAME ID: 114 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107955&o=2 $end $famicom_flop=pulsar, $bio Nintendo Famicom disk. published 33 years ago: ?????? Space Wars Simulation (c) 1987 Soft Pro International. (Pulsar no Hikari - Space Wars Simulation) - TECHNICAL - Disk ID: SFC-PSR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65425&o=2 $end $info=pulsar, $bio Arcade Video game published 39 years ago: Pulsar (c) 1981 Sega. Pulsar is a multi-directional shooter where the player must use a four-way joystick to direct a small white tank around changing mazes with a single button to make it fire shots at enemies. The yellow enemies move along the edges of the walls, while the green enemies move randomly and the red enemies bounce off the edges of the walls - and they all move faster, fire faster, and increase in point value, with every round. You should also watch out for "force-field" walls - they will kill your tank if it gets caught in one. If you shoot the Pulsar, it will explode into six enemies. You will also have to collect the colored keys to open the numbered locks at the bottom of the maze - you will receive a double-points bonus if you do it in numerical order, but regardless of whether you opened those locks in numerical order or not, you will always receive a bonus for how much fuel you have left at this point. You will receive extra fuel when you kill enemies and open locks; running out will kill you. - TECHNICAL - BOARD # 734-0039 PROM STICKERS: from 790 to 805. Main CPU: Zilog Z80 (@ 1.93356 Mhz) Sound Chips: Discrete circuitry Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette Colors: 64 Players: 2 Control: 4-way joystick Buttons: 1 - TRIVIA - Pulsar was released during January 1981. - STAFF - Designed & programmed by: Larry Clague, Mike Hendricks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2066&o=2 $end $spectrum_cass=pulsator_a,pulsator_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Pulsator (c) 1987 Martech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80356&o=2 $end $cpc_cass=pulsator, $bio Amstrad CPC cass. published 33 years ago: Pulsator (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98756&o=2 $end $cpc_flop=pulsator, $bio Amstrad CPC 464 disk. published 33 years ago: Pulsator (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123588&o=2 $end $cpc_flop=pulsator06, $bio Amstrad CPC 464 disk. published 32 years ago: Pulsator Trained (c) 1988 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123589&o=2 $end $cpc_flop=pulsator02,pulsator01,pulsator04,pulsator03,pulsator05,pulsator07, $bio Amstrad CPC 464 disk. published 33 years ago: Pulsator [Model M81] (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123587&o=2 $end $spectrum_cass=pulsatorer, $bio Pulsator [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219291&o=2 $end $spectrum_cass=pulsewar, $bio Sinclair ZX Spectrum cass. published 32 years ago: Pulse Warrior (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0265 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80357&o=2 $end $megadriv=pulseman, $bio Sega Mega Drive game published 26 years ago: Pulseman (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56782&o=2 $end $cpc_flop=pulsoid1,pulsoid101,pulsoidu,pulsoidu01, $bio Amstrad CPC 464 disk. published 32 years ago: Pulsoid Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122932&o=2 $end $cpc_cass=pulsoids, $bio Amstrad CPC cass. published 32 years ago: Pulsoids [Model IA 0270] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98757&o=2 $end $spectrum_cass=pulsoid, $bio Sinclair ZX Spectrum cass. published 32 years ago: Pulsoids (c) 1988 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS 0270 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80358&o=2 $end $info=pulstar, $vgmplay=pulstar, $bio SNK Neo-Geo MVS cart. published 25 years ago: Pulstar (c) 1995 Aicom. Pulstar is a sideways scrolling shoot-em-up set in the year 2248, in which the first recorded sign of alien life is discovered on Mars. A signal emanates from the red planet and from it an object is observed travelling at light-speed out of the Solar System. Earth scientists are wary of what this could mean and warn the world's defenses to prepare for a possible attack. Eight years later, an alien fleet follows the signal and begins attacking the human space craft awaiting them in Neptune's orbit. The battle spreads throughout the Solar System and within two years Neptune is destroyed, Jupiter is turned into a star and more than half of Earth's continents disappear from rising ocean levels and the planet's changing axis as a result. Kaoru Yamazaki, lone fighter pilot of the Dino246, is one of the few survivors of the Pulstar attack force, founded to save the Solar System from the alien invaders. Pulstar borrows many of its visual and gameplay elements from all three games in Irem's legendary "R-Type" series, including the Beam weapon and R-type's infamous pod attachment. Unlike "R-Type", however, Pulstar's pod cannot be detached from the front of the ship and merely acts as a shield to protect the player's ship. The game includes a weapon power bar which consists of two halves. The right-hand side of the bar turns blue when the fire button is held down and when released, it delivers a devastating beam of energy. The left-hand side turns red when the fire button is pressed repeatedly in quick succession, shooting out a barrage of smaller, rapid blasts. Pulstar consists of eight challenging levels, with the player able to start the game on any one of the first four. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0089 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Attack/Charge attack, [B] Restart the move - TRIVIA - Released in August 1995. Pulstar was one of the first games on the NEO-GEO to use state-of-the-art SGI rendered graphics like those found in Nintendo Super Famicom's "Donkey Kong Country". The pre-production name of this game was 'Reaction'. Tracy Miller holds the official record for this game with 68,350 points. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Pulstar - PCCB-00192) on 21/10/1995. - STAFF - Staff : Nenko, M. Yoshida, T. Nagakubo, Naomi, Daikiti, K. Katoku, K. Urahama, K. Okabe, Toshio. I, Yamadasan, Shion, F. Ryuze Music composed by : Harumi Fujita, Yasuaki Fujita - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2067&o=2 $end $neocd=pulstar, $bio SNK Neo-Geo CD published 25 years ago: Pulstar [Model NGCD-089] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68152&o=2 $end $msx2_flop=pumpkadv,pumpkadvb,pumpkadva, $bio MSX 2 disk. published 28 years ago: Pumpkin Adventure - The Quest for the Holy Grail Cracked (c) 1992 Unknown Extracted from MSX Computer & Club Magazine No.66. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101964&o=2 $end $msx2_flop=pumpkad2, $bio MSX 2 disk. published 27 years ago: Pumpkin Adventure II - - The Keeper of the Seven Keys (c) 1993 Sunrise Foundation. - TECHNICAL - GAME ID: SR004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101965&o=2 $end $msx2_flop=pumpkad3,pumpkad3d,pumpkad3da, $vgmplay=pumpkad3_msx2, $bio MSX 2 disk. published 25 years ago: Pumpkin Adventure III - Hunt for the Unknown (c) 1995 Sunrise Foundation. - TECHNICAL - GAME ID: SR017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101966&o=2 $end $gbcolor=pumucklp, $bio Nintendo Game Boy Color game published 21 years ago: Pumuckls Abenteuer bei den Piraten [Model CGB-AVED-NOE] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68614&o=2 $end $gbcolor=pumucklg, $bio Nintendo Game Boy Color game published 20 years ago: Pumuckls Abenteuer im Geisterschloss [Model CGB-BPCD-NOE] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68615&o=2 $end $vz_snap=punch,punch2, $bio Punch (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235119&o=2 $end $cpc_flop=punchjud01, $bio Amstrad CPC 464 disk. published 31 years ago: Punch & Judy Cracked (c) 1989 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122630&o=2 $end $msx1_flop=punchjud, $bio Punch & Judy Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133202&o=2 $end $spectrum_cass=punchand, $bio Sinclair ZX Spectrum cass. published 31 years ago: Punch & Judy [Model AS 734] (c) 1989 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80359&o=2 $end $cpc_cass=punchjud, $bio Amstrad CPC cass. published 31 years ago: Punch & Judy [Model AS 735] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98758&o=2 $end $cpc_flop=punchand, $bio Punch and Judy Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122651&o=2 $end $fm7_cass=punchbal,punchbala, $bio Fujitsu FM-7 cass. published 36 years ago: Punch Ball Mario Bros. (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LA-2010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93780&o=2 $end $x1_cass=punchbal,punchbala, $bio Sharp X1 cass. published 36 years ago: Punch Ball Mario Bros. (c) 1984 Hudson Soft. - TECHNICAL - GAME ID: XC-2014 - TRIVIA - Retail price: 3600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86262&o=2 $end $x1_flop=punchbal, $bio Sharp X1 5.25in.disk. published 36 years ago: Punch Ball Mario Bros. (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XD-2014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86088&o=2 $end $pc8801_flop=punchbal, $bio NEC PC-8801 Series disk. published 36 years ago: Punch Ball Mario Bros. (c) 1984 Hudson Soft. - TECHNICAL - GAME ID: YA-2010 - TRIVIA - Punch Ball Mario Bros. for PC-88 was released on August 26, 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92685&o=2 $end $scv=punchboy, $bio Super Cassette Vision game published 36 years ago: Punch Boy (c) 1984 Epoch Company, Limited. - TECHNICAL - [Model 6 NO.09100] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49092&o=2 $end $gba=punchkngu, $bio Nintendo GBA cart. published 18 years ago: Punch King - Arcade Boxing [Model AGB-APGE-USA] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72562&o=2 $end $gba=punchkng, $bio Nintendo GBA cart. published 18 years ago: Punch King - Arcade Boxing [Model AGB-APGP] (c) 2002 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72561&o=2 $end $info=pnchmn,pnchmna, $bio Konami System 573 CD+cart. published 20 years ago: パンチマニア ~北斗の拳~ (c) 2000 Konami Company, Limited. (Punch Mania - Hokuto No Ken) A first-person boxing game released by Konami for the arcades. Based on the first anime series, the player fights against characters from the series in one-on-one matches. There six courses in the game, each covering a certain portion of the storyline - TECHNICAL - Konami System 573 Hardware - TRIVIA - Released in March 2000 in Japan. This game is also known as "Fighting Mania" outside of Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4196&o=2 $end $info=pnchmn2, $bio Konami System 573 CD+cart. published 20 years ago: Punch Mania 2 - Hokuto No Ken (c) 2000 Konami Corp. Released as an upgrade kit to the original Punch Mania, this expansion features courses based on the second anime series, as well as two different two player modes. - TRIVIA - Released in November 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39421&o=2 $end $info=punchout,punchita,punchoutj,punchouta, $bio Arcade Video game published 36 years ago: Punch-Out!! (c) 1984 Nintendo. The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game. During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer. The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight. - TECHNICAL - Game No. CHP1-UP Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 1 Control : 4-way joystick Buttons : 3 => [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW - TRIVIA - Punch-Out!! was released in February 1984 in the arcades. Punch-Out!!'s innovative game-play and memorable graphics and speech did much to ensure its popularity throughout the 1980s. The game's title music, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. The music can also be heard in the 1980 boxing related film 'Raging Bull' during the scene where Jake LaMotta (as played by Robert De Niro) unveils his new nightclub. Mario, Luigi, Donkey Kong and Donkey Kong Jr. appear as spectators in the crowd - on both sides of the ring. Rac Carpana holds the official record for this game with 15,999,990 points. A Punch-Out!! arcade unit can be seen in the 1987 movie 'Over the Top'. A Game & Watch version was also released the same year under the title 'Boxing'. It was renamed to 'Punch-Out!!' for it's special 1988 U.S. release. - TIPS AND TRICKS - * Control Panel Instructions : - Power meter indicates your punching power. Build up your punching power by punching the champ, throw a knock-out blow when meter flashes "KO". - Status meter indicates your/champ's respective stamina, knockdown occurs when status meter reads empty. - Game is over when you are knocked out or time counts down to zero. - "Lets keep it clean. Now come out boxing!" * Here's the system for getting by everyone in 1 round of Punch-Out (warning : This system works on 9 out of 10 Punch-Out machines)... 1) Glass Joe : So easy that you'd have to be trying not to win. But to be 100% sure... Keep guard up till his eyes glow for a big punch, dodge, and hammer him with rights and lefts to the face. Repeat till down. 2) Piston Hurricane : Concentrate blows, especially lefts, to the abdomen. When he backs up and charges in, hit him with a blow to the stomach as soon as he charges into you, he'll go down for the count after the 2nd or third time. 3) Bald Bull : Fairly simple : Right, dodge, left left. Right, dodge left left. Look out for his upper cuts though (get out of the way! duh) and upon his bull-charge you have two options. A hit to the stomach when he is right under you puts him down for the count, but if your reflexes aren't optimum, you are better off at dodging and continuing the fight. Right to the face (or 2 lefts), dodge, right. NO BODY BLOWS TO BALD BULL except on the bull charge. 4) Kid Quick : Soooo easy : Right, dodge, right right dodge right right dodge right right dodge right right dodge right right (these all being blows to the head). VERY EASY as long as you don't lose your rhythm. If ya do get messed up you can usually recover with a a dodge and starting again. No blows to the stomach. This is basically what you'll be doing against Mr. Sandman. 5) Pizza Pasta : Basically you're waiting for him to screw up. Use the kid quick system till he backs off (with the Come on! Come on!) and DODGE his hook. Then pummel him with rights and lefts to the head (ONLY the head), and he won't be fighting back. Repeat till he's dead. If he pins you up against the ropes with shots to the stomach at some point, just get your guard down there and sneak in some lefts and you should break free. 6) Mr. Sandman, the champion : Kid Quick system exactly. Every now and then however he fires a very quick left or right to the head. When he hits you with one, dodge the opposite way of the hit quickly or you'll be going down. - SERIES - 1. Punch-Out!! (1984) 2. Super Punch-Out!! (1984) 3. Mike Tyson's Punch-Out!! (1987, Nintendo NES) 4. Super Punch-Out!! (1994, Nintendo SNES) 5. Punch-Out!! (2009, Nintendo Wii) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2068&o=2 $end $nes=punchoutj, $bio Nintendo Famicom cart. published 33 years ago: Punch-Out!! (c) 1987 Nintendo. Before the release of Mike Tyson's Punch-Out!! in North America, Nintendo released the game in a gold-colored Famicom cartridge simply titled Punch-Out!! in Japan, without Mike Tyson in it, as a prize for the Golf U.S. Course Famicom Tournament. This version's final boxer was Super Macho Man, who was also the final boxer in the Super Punch-Out!! arcade game. When Mike Tyson's Punch-Out!! sold well in North America, Nintendo one month later released the Mike Tyson version in Japan. - TECHNICAL - Game ID: HVC-PT-S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54523&o=2 $end $nes=punchout,punchoutu, $bio Nintendo NES cart. published 30 years ago: Punch-Out!! (c) 1990 Nintendo of America, Inc. Punch-Out!! It's 13 tough matches in the minor, major and world circuits that lead to the final challenge - the World Video Boxing Association title fight. The ultimate bout against the newest WVBA Champ - Mr. Dream! Practice your hook and take a quick jab. Try to stay light on your feet as you dance left, then right, dodging punches while you throw your own. Boxers from around the world like Piston Honda, Glass Joe and Super Macho Man are all trying to knock you out of the ring. You've trained for months for this moment. There's the bell. Shake hands and come out boxing! - TECHNICAL - GAME ID: NES-QP-USA - TRIVIA - Released in August 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55457&o=2 $end $spectrum_cass=punchy, $bio Sinclair ZX Spectrum cass. published 37 years ago: Punchy (c) 1983 Mr. Micro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80360&o=2 $end $c64_cass=punchy, $bio Commodore C64 cass. published 37 years ago: Punchy (c) 1983 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188034&o=2 $end $msx1_cart=punchy, $bio MSX cart. published 36 years ago: Punchy (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77388&o=2 $end $msx1_cass=punchy,punchya, $bio MSX cass. published 36 years ago: Punchy (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94928&o=2 $end $svi318_cass=punchy, $bio Spectravideo SV 318 cass. published 36 years ago: Punchy (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118575&o=2 $end $einstein=punchy, $bio Tatung Einstein disk. published 35 years ago: Punchy (c) 1985 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136136&o=2 $end $spectrum_cass=punchysi, $bio Punchy (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226107&o=2 $end $msx1_flop=punchy, $bio Punchy cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230100&o=2 $end $info=punchy,punchy3, $bio Pinball published 27 years ago: Punchy The Clown (c) 1993 Alvin G. - TRIVIA - 103 units were produced. - STAFF - Design by : Michael Gottlieb, Jim Shird Art by : Dan Hughes Music by : Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5538&o=2 $end $cpc_flop=punchy19,punchyuk01,punchyuk, $bio Amstrad CPC 464 disk. published 36 years ago: Punchy [Model SOFT 1150] (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126373&o=2 $end $cpc_cass=punchy, $bio Amstrad CPC cass. published 35 years ago: Punchy [Model SOFT 150] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98759&o=2 $end $bbcb_cass=puncmn12, $bio Puncman 1 and 2 (c) 19?? Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52264&o=2 $end $apple2_flop_orig=pnctbbls, $bio Apple II disk. published 29 years ago: Punctuation - Building Better Language Skills (c) 1991 Micrograms Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233505&o=2 $end $apple2_flop_clcracked=eapunct2, $bio Apple II disk. published 39 years ago: Punctuation II - Commas, Commas, Commas (c) 1981 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231351&o=2 $end $apple2_flop_clcracked=puncpon, $bio Apple II disk. published 35 years ago: Punctuation Put-On (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230555&o=2 $end $x68k_flop=puninces, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Punincess Maker (c) 1992 Oguchin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88533&o=2 $end $cpc_flop=punishme, $bio Amstrad CPC 464 disk. published 25 years ago: Punishment 1.0 (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124066&o=2 $end $gamate=punkboy, $bio Gamate cart. published 28 years ago: Punk Boy [Model C1049] (c) 1992 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105898&o=2 $end $info=punkshot,punkshot2,punkshotj,punkshot2e, $bio Arcade Video game published 30 years ago: Punk Shot (c) 1990 Konami. Street basketball game two on two with punks and punchs! - TECHNICAL - Game ID : GX907 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1990. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.3 - KICA-7502) on 05/05/1991. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - [Model FB-1000] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2070&o=2 $end $cpc_flop=punkstar01,punkstar, $bio Amstrad CPC 464 disk. published 32 years ago: Punk Star Cracked (c) 1988 Dog, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126374&o=2 $end $cpc_cass=punkstar, $bio Amstrad CPC cass. published 32 years ago: Punk Star [Model AMC-620] (c) 1988 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98762&o=2 $end $info=punk, $bio Pinball published 38 years ago: Punk! [Model 674] (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80A Model Number : 674 - TRIVIA - 959 units were produced. The game was produced after the designer of the playfield had left the company. - STAFF - Design by : Tom Szafransky Art by : Terry Doerzaph, David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5539&o=2 $end $psx=punkysk, $bio Sony PlayStation disc published 22 years ago: Punky Skunk (c) 1998 Jaleco USA, Inc. North American release. Game developed in Japan. See the original for more information; "Kuri Skunk [Model SLPS-00499]". - TECHNICAL - GAME ID: SLUS-00579 - TRIVIA - The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111450&o=2 $end $info=punkywil, $bio Pinball published 34 years ago: Punky Willy (c) 1986 Joctronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9891&o=2 $end $saturn=pupbreed, $bio Sega Saturn game published 24 years ago: Pup-Breeder (c) 1996 Sai-Mate, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59547&o=2 $end $megaduck=puptkngt, $bio Mega Duck cart. published 27 years ago: Puppet Knight (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115571&o=2 $end $bbcb_cass=puppetmn, $bio Acorn BBC/Electron cass. published 33 years ago: Puppet Man (c) 1987 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52265&o=2 $end $x68k_flop=puppetsh, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Puppet Show (c) 1989 Great. CG collection. - TECHNICAL - FD x1 - TRIVIA - Released on June 20, 1989 in Japan for a retail price of 4000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88013&o=2 $end $pc8801_flop=puppetsh, $bio NEC PC-8801 Series disk. published 31 years ago: Puppet Show (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92686&o=2 $end $gba=puppyluv, $bio Nintendo GBA cart. published 13 years ago: Puppy Luv - Spa and Resort [Model AGB-BYXE-USA] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72563&o=2 $end $bbcb_flop_orig=purchsng, $bio Acorn BBC Micro B disk. published 36 years ago: Purchasing (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125202&o=2 $end $pc98=pure, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Pure (c) 1989 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90424&o=2 $end $pc8801_flop=purebloc, $bio Pure Block (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92688&o=2 $end $psion2=purefin, $bio Pure Finance Pack (c) 198? DIP [Distribution Information Processing, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234158&o=2 $end $pc98=pure2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Pure II (c) 1990 Queensoft. - TECHNICAL - BARCODE: 4959087100157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90425&o=2 $end $pc8801_flop=pure2,pure2a, $bio NEC PC-8801 Series disk. published 30 years ago: Pure II (c) 1990 Queensoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92689&o=2 $end $info=m4purmad, $bio Pure Madness (c) 199? Union Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15644&o=2 $end $pc8801_flop=puremydo, $bio NEC PC-8801 Series disk. published 29 years ago: Pure My Doll (c) 1991 Agumix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92690&o=2 $end $pc8801_flop=pure,purea, $bio NEC PC-8801 Series disk. published 31 years ago: Pure (c) 1989 Queensoft. - TECHNICAL - GAME ID: NFDK-17004 BARCODE: 4959087100034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92687&o=2 $end $saturn=purikura,purikuraa, $bio Sega Saturn game published 24 years ago: Purikura - Princess Clara Daisakusen (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59548&o=2 $end $stv=prikura, $info=prikura, $bio Sega ST-V cart. published 24 years ago: プリクラ大作戦 (c) 1996 Sega. (Purikura Daisakusen) - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1996. The title of this game translates from Japanese as 'Princess Clara's Big Operation'. Clara first appeared on the Atlus/Cave "Power Instinct 2" fighting game. - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2071&o=2 $end $gameboy=purikura, $bio Nintendo Game Boy Cart. published 23 years ago: Purikura Pocket - Fukanzen Joshikousei Manual [Model DMG-APPJ-JPN] (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66785&o=2 $end $gameboy=purikur2, $bio Nintendo Game Boy Cart. published 23 years ago: Purikura Pocket 2 - Kareshi Kaizou Daisakusen [Model DMG-A2PJ-JPN] (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66786&o=2 $end $gameboy=purikur3, $bio Nintendo Game Boy Cart. published 22 years ago: Purikura Pocket 3 - Talent Debut Daisakusen [Model DMG-A3PJ-JPN] (c) 1998 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66787&o=2 $end $pc8801_flop=puripure, $bio NEC PC-8801 Series disk. published 25 years ago: Puripureprichi-purin (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92691&o=2 $end $pc98=purplec1, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Purple Cat Vol. 1 - Bunny Girl Tokushuu (c) 1993 Palm Tree Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90427&o=2 $end $pc98=purplec2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Purple Cat Vol. 2 - Hospital Tokushuu (c) 1993 Palm Tree Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90428&o=2 $end $pc98=purplec3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Purple Cat Vol. 3 - Jokyoushi Tokushuu (c) 1993 Palm Tree Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90429&o=2 $end $amigaocs_flop=purplesd, $bio Commodore Amiga 500 disk. published 31 years ago: Purple Saturn Day (c) 1989 Exxos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74813&o=2 $end $amigaocs_flop=purplesdu, $bio Commodore Amiga 500 disk. published 31 years ago: Purple Saturn Day (c) 1989 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74814&o=2 $end $spectrum_cass=purplesa_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Purple Saturn Day (c) 1989 Exxos [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80362&o=2 $end $cpc_cass=purplesd, $bio Amstrad CPC cass. published 31 years ago: Purple Saturn Day (c) 1989 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98763&o=2 $end $cpc_flop=purplesa02,purplesa01,purplesa,purplesa04, $bio Amstrad CPC 464 disk. published 31 years ago: Purple Saturn Day (c) 1989 Exxos [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123911&o=2 $end $ibm5150=purplesa, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Purple Saturn Day (c) 1989 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132483&o=2 $end $specpls3_flop=purpsatd, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Purple Saturn Day (c) 1989 Exxos [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230238&o=2 $end $spectrum_cass=psaturnda, $bio Purple Saturn Day (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219189&o=2 $end $cpc_flop=purplesa03, $bio Purple Saturn Day (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121861&o=2 $end $vz_snap=roadwarr, $bio VTECH Laser 200 cass. published 37 years ago: Pursuit (c) 1983 Software Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235120&o=2 $end $kc_cass=pursuit3, $bio VEB Mikroelektronik KC cass. published 32 years ago: Pursuit/3 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133752&o=2 $end $kc_cass=pursuit4, $bio VEB Mikroelektronik KC cass. published 32 years ago: Pursuit/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133753&o=2 $end $info=pururun, $bio Arcade Video game published 25 years ago: PuRuRun (c) 1995 Banpresto Link 4 or more coloured blobs on the grid to make them pop. Each blob has an outer colour and an inner colour and when the blobs pop, they change into their inner colour. Keep linking the blobs until you guide our heroes Pipi and Moko to the goal. You can try to link outer/inner combinations to help them reach the goal quicker. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Metro. Released in October 1995. Pururun is Japanese onomatopoeia for a jiggling sound. - STAFF - Planning : Fukupyon, N. Sagara, Yos, Daruma Programmer : M. Machida, Fire Machine, T. Mitsuhashi, W. Kitamura Graphics : J. Tabuchi, M. Inouie, H. Mao, R. Yamaguchi, N. Ohsaka, Y. Yosimura, T. Yanai, K. Kumaki, Tenma No Arai, R. Suzuki Sound and Music : Kouite-F, MAZ, Famishin Instruction Card : Wepon, M. Hourai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2072&o=2 $end $cpc_flop=pushuk19,push1995, $bio Amstrad CPC 464 disk. published 25 years ago: Push (c) 1995 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124415&o=2 $end $spectrum_cass=pushncha, $bio Sinclair ZX Spectrum cass. published 7 years ago: Push 'n' Chase (c) 2013 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236631&o=2 $end $x68k_flop=pushbon,pushbona, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Push Bon! (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88534&o=2 $end $spectrum_cass=pushoff, $bio Sinclair ZX Spectrum cass. published 37 years ago: Push Off (c) 1983 Software Projects - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80364&o=2 $end $info=pushover, $bio Arcade Video game published 39 years ago: Push Over (c) 1981 Summit Coin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42416&o=2 $end $fm7_cass=pushpul2, $bio Fujitsu FM-7 cass. published 35 years ago: Push Pull II (c) 1985 Compac. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93781&o=2 $end $snes=pushoveru,pushoverup, $bio Nintendo Super NES game published 28 years ago: Push-Over [Model SNS-PV-USA] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63454&o=2 $end $snes=pushover, $bio Nintendo Super NES game published 28 years ago: Push-Over (c) 1992 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-PV-EUR - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63453&o=2 $end $spectrum_cass=pusher, $bio Sinclair ZX Spectrum cass. published 37 years ago: Pusher (c) 1983 Am-Tec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80363&o=2 $end $radio86_cass=pusher, $bio Radio-86RK cass. published 29 years ago: PUSHER (c) 1991 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235482&o=2 $end $special_cass=pusher, $bio Specialist cass. published 28 years ago: Pusher (c) 1992 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234233&o=2 $end $info=pushman,pushmana, $bio Arcade Video game published 30 years ago: Pushman (c) 1990 Comad Industry Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Motorola M68705 (@ 400 Khz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - 5,000 pieces produced. This game uses two songs (probably more) from Jaleco's "Psychic 5", one of them is in the Pushman attract mode used in Jaleco's game when Aikiko (the girl) play the stages. The second is the song used in Pushman when you clear a stage, used in Psychic 5 when you fly with a broom (previously hit the witch). - STAFF - Director : Ann Kyu Sik Programmer : Ryod Jun Ho Graphics Designers : Lee Jae Goon, Kwack Woo Yong, Jang Kye Sook Graphics Programmer : Ryoo Sook, Jr Hardware Engineer : Kim Myoung Won Music Programmer : Kim Yong Kwang Music Composer : Kim Hyung Sum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2073&o=2 $end $info=pushmans, $bio Arcade Video game published 30 years ago: Pushman (c) 1990 American Sammy Corp. - TRIVIA - Even if the titlescreen says 1990, this game was released by American Sammy in December 1991. This game is a licensed version, for more information about the game itself, please visit the original Comad entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38486&o=2 $end $info=pushmant, $bio Arcade Video game published 30 years ago: Pushman (c) 1990 Top Tronic. - TRIVIA - This game is a licensed version, for more information about the game itself, please visit the original Comad entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38485&o=2 $end $amigaocs_flop=pushover,pushovera, $bio Commodore Amiga 500 disk. published 28 years ago: PushOver (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74815&o=2 $end $nes=pussboot, $bio Nintendo NES cart. published 30 years ago: Puss 'n Boots - Pero's Great Adventure (c) 1990 Electro Brain Pero is Puss N' Boots of storybook fame and he's caught up in a whirlwind adventure, traveling through time and around the world! True-blue Pero has been cat-apulted back through time by the terrible Count Gruemon. Now Pero must cross many dangerous lands to defeat Count Gruemon and recover the Time Machine which will return Pero home. It's a cat-astrophe! - TECHNICAL - GAME ID: NES-UO-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55458&o=2 $end $spectrum_cass=psylove,psylovea, $bio Sinclair ZX Spectrum cass. published 21 years ago: Pussy - Love Story From Titanic (c) 1999 LCD Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226108&o=2 $end $nes=putpoeur, $bio Nintendo NES cart. published 23 years ago: Puteshestvie Po Europe (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55459&o=2 $end $sms=puttputt,puttputtp, $bio Sega Master System cart. published 28 years ago: Putt & Putter (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 74/100 (2-Player) [FR] August 1992 - Joypad N.11: 45/100 (1-Player) Average note: 59.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56142&o=2 $end $gamegear=puttputt, $bio Sega Game Gear cart. published 29 years ago: Putt & Putter [Model 2307] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64796&o=2 $end $gamegear=puttputtj, $bio Sega Game Gear cart. published 29 years ago: Putt & Putter (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3209] - TIPS AND TRICKS - * Special Passwords: Enter the following password to enable the corresponding effect PASS, LIST : Show password list PUTT : Enable Master mode STAGE : Stage select MOVE : Used with stage select; allows you to press 1 to view the whole stage before selecting it STOP : If you press 1 while the ball is rolling, it stops, even on slopes and moving floors SEGA : Goes back to the sega screen (useless) RESET : Resets the game * Configuration Menu: Press 1+START or 2+START during the opening animation. - STAFF - Planner : Lehto, Amachan Programmer : Uhyohyo, Moyoyo Graphics : Matsu Special Sound : Nasubi Special thanks to : Fighter Hayabusa, Momo P-, Kogako, Princess Yumiko, Pettit Tomato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64798&o=2 $end $famicom_flop=puttputt, $bio Nintendo Famicom disk. published 31 years ago: Putt Putt Golf [Model PAC-PPG] (c) 1989 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65426&o=2 $end $megadriv=putter, $bio Sega Meganet game published 29 years ago: Putter Golf (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93494&o=2 $end $megadriv=puttergnk, $bio Sega Mega Drive game published 29 years ago: Putter Golf (ripped from Game no Kandume Mega CD) (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233720&o=2 $end $psx=puttgolf, $bio Sony PlayStation disc published 19 years ago: Putter Golf (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111154&o=2 $end $amigaocs_flop=putty, $bio Commodore Amiga 500 disk. published 28 years ago: Putty (c) 1992 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74816&o=2 $end $snes=puttmoon, $bio Nintendo Super Famicom cart. published 27 years ago: Putty Moon [Model SHVC-PU] (c) 1993 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61994&o=2 $end $megadriv=puttsqup, $bio Sega Genesis game published 28 years ago: Putty Squad (c) 1992 System 3 Soft. Never passed the prototype stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36242&o=2 $end $snes=puttsqud, $bio Nintendo Super NES game published 26 years ago: Putty Squad (c) 1994 Ocean Software, Limited. - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63455&o=2 $end $gba=puyofev, $bio Nintendo GBA cart. published 15 years ago: Puyo Pop Fever [Model AGB-BPFP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72566&o=2 $end $gba=puyopopu, $bio Nintendo GBA cart. published 18 years ago: Puyo Pop [Model AGB-APYE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72565&o=2 $end $gba=puyopop, $bio Nintendo GBA cart. published 18 years ago: Puyo Pop [Model AGB-APYP] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72564&o=2 $end $info=puyo,puyoj,puyoja,puyobl, $bio Arcade Video game published 28 years ago: Puyo Puyo (c) 1992 Sega. An incredibly addictive and original puzzle game in which players must form chains of four or more beans (known as 'Puyos') of the same colour to make to disappear. Players can hinder their opponent by forming Puyo combinations; a successfully formed chain removes some some of the player's Puyos and causes 'junk' Puyos to fall into the opponent's play area. As these Junk Puyos are transparent, they cannot be used to form a chain and can only be destroyed when a nearby chain is created. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Puyo Puyo was released in October 1992 in Japan. Puyo Puyo is Japanese onomatopoeia for the sound that a rather plump person might make. Puyo Puyo was originally released by Compile in 1991 for the MSX2 under the name "Puyo Puyo [Model IA-9106]". It was soon followed by a version for the Nintendo Famicom Disk Drive called "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]" (featured characters from the 1989 RPG Madou Monogatari, also made by Compile). Puyo Puyo only really became popular when it was released as an arcade game in 1992. This was the first version that included a one player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for home systems also included this feature. For fanatics, here is the full cast : Silvana Skeleton Blue Ghost Mummy Dragon Woman Goby Captain, Small Foot Dark Elf Scorpion Man Johnny Zombie Witch Elephant Lord Devious Max Minotaur Lulu Dark Prince Carbuncle - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - STAFF - Developed by Compile. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2074&o=2 $end $pc98=puyopuyo,puyopuyob,puyopuyoa, $vgmplay=puyopuyo_pc98, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ぷよぷよ (c) 1993 Compile (Puyo Puyo) - TECHNICAL - BARCODE: 4988161300015 - TRIVIA - Released on March 19, 1993 in Japan. Retail price: 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90430&o=2 $end $info=puyopuy2, $bio Arcade Video game published 26 years ago: Puyo Puyo 2 (c) 1994 Compile. Sequel to the hugely popular Puyo Puyo. Though there is not much difference between this and the original, it is just as addictive and fun. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in October 1994. The title screen says 'Puyo Puyo Tsu': 'Tsu' is a pun, it has no meaning here but it's pronounced like 'Two'. Licensed to Sega for manufacture. - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - PORTS - * CONSOLES: [JP] Sega Mega Drive (Dec. 02, 1994; "Puyo Puyo 2 [Model T-66013]") [JP] Sega Game Gear (Dec. 16, 1994; "Puyo Puyo 2 [Model T-66037]") [JP] Sega Saturn (Oct. 27, 1995; "Puyo Puyo 2 [Model T-6601G]") [JP] Nintendo Super Famicom (Dec. 08, 1995; "Super Puyo Puyo 2 [Model SHVC-AXPJ-JPN]") [JP] Nintendo Super Famicom (Mar. 08, 1996; "Super Puyo Puyo 2 Remix [Model SHVC-A7PJ-JPN]") NEC PC-Engine Super CD-ROM² [JP] (Mar. 29, 1996; "Puyo Puyo 2 CD [Model NIPR-1001]") [JP] Sony PlayStation (Nov. 15, 1996; "Puyo Puyo 2 Ketteiban [Model SLPS-00530]") [JP] Nintendo Game Boy (Dec. 13, 1996; "Pocket Puyo Puyo 2 [Model DMG-APYJ-JPN]") [JP] Sega Saturn (june.20, 1997; "Puyo Puyo 2 [Model T-6604G]") [JP] Bandai WonderSwan (Mar. 11, 1999; "Puyo Puyo 2 [Model SWJ-BAN004]") SNK Neo-Geo Pocket Color [JP] (jul.22, 1999; "Puyo Puyo 2 [Model NEOP00410]") [JP] Sony PlayStation (Mar. 30, 2000; "Puyo Puyo 2 Ketteiban [Model SLPS-91194]") [JP] Sony PlayStation (Dec. 21, 2000; "Puyo Puyo Box [Model SLPS-03114]") Nintendo Game Boy Advance (2001, "Minna de Puyo Puyo") [JP] Sony PS2 (may.24, 2004, "Puyo Puyo Tsuu Perfect Set [Sega Ages 2500 Vol. 12] [Model SLPM-62400]") * OTHERS: Nokia N-Gage (2003, "Puyo Pop") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2075&o=2 $end $pcecd=puyopuy2, $bio NEC PC-Engine CD published 24 years ago: Puyo Puyo 2 CD (c) 1996 Nec InterChannel, Limited. - TECHNICAL - Game ID: NIPR-1001 - TRIVIA - Puyo Puyo 2 CD was released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47799&o=2 $end $ngpc=puyopop,puyopopa, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Puyo Puyo 2 (c) 1999 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NEOP00410] - TRIVIA - Released on July 22, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47804&o=2 $end $wswan=puyopuy2, $bio Bandai WonderSwan game published 21 years ago: Puyo Puyo 2 (c) 1999 Bandai. - TECHNICAL - Game ID: SWJ-BAN004 - TRIVIA - Released on March 11, 1999 in Japan. - STAFF - Planner: Masato Shimamura, Kaoru Fujiwara (Fujiwara Kaoru) Programmer: Osamu Kodera (Kodera Osamu) Special programmer: Tadashi Eda (Eda Tadashi) Graphic: Akiko Saitou (Saito Akiko) Sound: Hideki Abe (Ave Hideki) Special thanks: Go Tsuzuki (Tsuzuki Go) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47803&o=2 $end $megadriv=puyopuy2,puyopuy2a, $bio Sega Mega Drive game published 26 years ago: Puyo Puyo 2 (c) 1994 Compile. - TECHNICAL - Game ID: T-66013 - TRIVIA - Puyo Puyo 2 for Mega Drive was released on December 02, 1994 in Japan. - STAFF - Produce: Masamitsu Niitani Program: Takayuki Hirono, Yasutoshi S. Akiyama Design: Aya Shimazaki (Riu.S.Aya) Sound & Voice: Tsuyoshi Matsushima (LMS Music), Tomonori Minami (BA.M LMS Music) Manual & Package: Fukusaburo Kido, Soncho Sawa Special Thanks: Kazuhiko Kitade, Kengo Morita (24) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47794&o=2 $end $saturn=puyopuy2a,puyopuy2,puyopuy2b, $bio Sega Saturn game published 25 years ago: Puyo Puyo 2 (c) 1995 Compile. - TECHNICAL - Game ID: T-6601G - TRIVIA - Puyo Puyo 2 for Saturn was released on October 27, 1995 in Japan. Re-Edition: [JP] "Puyo Puyo 2 [Model T-6604G]" (Saturn Collection, 1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47796&o=2 $end $gamegear=puyopuy2, $bio Sega Game Gear cart. published 26 years ago: Puyo Puyo 2 (c) 1994 Compile. - TECHNICAL - Game ID: T-66037 - TRIVIA - Puyo Puyo 2 for Game Gear was released on December 16, 1994 in Japan. - TIPS AND TRICKS - * Change Puyos' Colors: During the opening demo, press 1+2+START. The Puyos' colors will be inverted. * Humans Puyos: During the opening demo, press Left, Up, Left,2, 1. A sound will confirm the code and the Puyos will have human form. * Random Puyos form: During the opening demo, enter the sequence (Up, 1, Down, 2, Right, 1, Left, 2) x16. A sound will confirm the code and the Puyos will have their form changed for each opponent you face. - STAFF - Produce: Masamitsu Niitani (Moo Niitani) Director: Takafumi Tanida (Taka) Program: Takin Design: Aya Shimazaki (Riu.S.Aya), Ichi, Wizard Sound: Tsuyoshi Matsushima (LMS Music) Manual & Package: Ayame Kizuki Special Thanks: Kengo Morita (24) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47795&o=2 $end $saturn=puyopuy2sa, $bio Sega Saturn game published 23 years ago: Puyo Puyo 2 (c) 1997 Compile. Re-Edition. Game originally released in 1995. See the original 1995 version for more information about the game itself; "Puyo Puyo 2 [Model T-6601G]". - TECHNICAL - Game ID: T-6604G - TRIVIA - Released on June 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47802&o=2 $end $psx=puyopuy4, $bio Sony PlayStation disc published 21 years ago: Puyo Puyo 4 - Car-Kun to Issho [Model SLPS-02412] (c) 1999 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85560&o=2 $end $n64=puyopuy4, $bio Nintendo 64 cart. published 21 years ago: Puyo Puyo 4 - Puyo Puyon Party [Model NUS-NPTJ] (c) 1999 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57922&o=2 $end $psx=puyobox, $bio Sony PlayStation disc published 20 years ago: Puyo Puyo Box (c) 2000 Compile. - TECHNICAL - Model # SLPS-03114 - TRIVIA - Released on December 21, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47807&o=2 $end $pcecd=puyopuyo, $bio NEC PC-Engine CD published 26 years ago: ????CD (c) 1994 NEC Avenue, Limited. (Puyo Puyo CD) The classic Puyo Puyo finally arrives on the PC Engine system! Here is the port of Compile and Sega's popular Tetris-inspired puzzle arcade game originally released in 1992. The gameplay probably doesn't need much of an introduction - multicolored gelatinous beans, called Puyos, fall from the top of the screen in pairs, and the player has a limited amount of time to rotate and stack Puyos and make sure they fit together. If the player matches four or more Puyos of the same color, they disappear and any Puyos located right above them will fall down, setting off potential chain reactions. Each level is designed like a duel where two opponents attempt to subdue each other in an intense Puyo battle - each successful combo or chain releases garbage Puyos to the adversary's side, and if one player's stack reaches the top of the playfield, it is game over. The game features several play modes - a Story Mode when the player battles a slew of enemies, a Two Player versus mode and a no time-limit solo mode. - TECHNICAL - Game ID: NAPR-1038 - TRIVIA - Puyo Puyo CD was released on April 22, 1994 in Japan for 5600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47750&o=2 $end $info=puyoda, $bio Sega NAOMI cart. published 21 years ago: Puyo Puyo Da! featuring ELLENA System (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Developed by Compile. Puyo Puyo Da was released in December 1999 by Sega. - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - PORTS - * CONSOLES: Sega Dreamcast (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3981&o=2 $end $info=puyofev,puyofevp,puyofevj, $bio Sega NAOMI cart. published 17 years ago: Puyo Puyo Fever (c) 2003 Sega. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Puyo Puyo Fever was released in November 2003 in Japan. It was also known as "Puyo Pop Fever" outside of Japan. - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - PORTS - * CONSOLES: Sega Dreamcast (2004) Sony PlayStation 2 (2004) Nintendo GameCube [DOL-GPYJ-JPN] (Mar.2004) Microsoft XBOX [Z75 00001] (Apr.2004) Nintendo DS (2004) Nintendo Game Boy Advance (2004) Sony PSP (2004) * COMPUTERS: PC [MS Windows] (2004) Apple Macintosh (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3982&o=2 $end $gba=puyofevj, $bio Nintendo GBA cart. published 16 years ago: Puyo Puyo Fever [Model AGB-BPFJ-JPN] (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72567&o=2 $end $gbcolor=puyopuyg, $bio Nintendo Game Boy Color game published 21 years ago: Puyo Puyo Gaiden - Puyo Wars [Model DMG-AWYJ-JPN] (c) 1999 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68616&o=2 $end $n64=puyopsun, $bio Nintendo 64 cart. published 23 years ago: Puyo Puyo Sun 64 (c) 1997 Compile. - TECHNICAL - [Model NUS-NPYJ-JPN] - TRIVIA - Puyo Puyo Sun 64 was released on October 31, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47810&o=2 $end $stv=puyosun, $info=puyosun, $bio Sega ST-V cart. published 24 years ago: Puyo Puyo Sun (c) 1996 Compile. The third game in the 'Puyo Puyo' series. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: Model 610-0374-11 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Puyo Puyo Sun was released in November 1996. 'Sun' is a pun for 'San'. It's the third puyo puyo at the arcade and 'San' stands for 'Three' in Japanese. - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - PORTS - * CONSOLES: [JP] Sega Saturn (Feb. 14, 1997; "Puyo Puyo Sun [Model T-6603G]") [JP] Sega Saturn (???. ??, 1997; "Puyo Puyo Sun for SegaNet [Model G-3324]") Nintendo 64 [JP] (Oct. 31, 1997; "Puyo Puyo Sun 64 [Model NUS-NPYJ-JPN]") [JP] Sony PlayStation (Nov. 27, 1997; "Puyo Puyo Sun Ketteiban [Model SLPS-01080]") [JP] Sega Saturn (jul.30, 1998; "Puyo Puyo Sun [Sega Saturn Collection] [Model T-6609G]") Nintendo Game Boy Color [JP] (Nov. 27, 1998; "Pocket Puyo Puyo Sun [Model CGB-AYSJ-JPN]") [JP] Sony PlayStation (Apr. 12, 2001; "Puyo Puyo Sun Ketteiban [The Best] [Model SLPS-91224]") [JP] Sony PlayStation (Jan. 30, 2003; "Puyo Puyo Sun Ketteiban [Model SLPM-87213]") * COMPUTERS: PC [MS Windows] [JP] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2076&o=2 $end $saturn=puyosun,puyosuna, $bio Sega Saturn game published 23 years ago: Puyo Puyo Sun (c) 1997 Compile. - TECHNICAL - [Model T-6603G] - TRIVIA - Puyo Puyo Sun for Saturn was released on February 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47808&o=2 $end $snes_bspack=bspuyo, $bio Nintendo Satellaview BS Pack. published 25 years ago: Puyo Puyo Tsuu BS Ban (c) 1995 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126159&o=2 $end $pc98_cd=puyopuy2, $bio NEC PC-9821 CD published 25 years ago: Puyo Puyo Tsuu (c) 1995 Compile. - TECHNICAL - GAME ID: C 9501 - TRIVIA - Released on October 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97556&o=2 $end $famicom_flop=famimag5, $bio Nintendo Famicom disk. published 29 years ago: Puyo Puyo [Famimaga Disk Vol. 5] (c) 1991 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - Game ID: GTS-PYO - TRIVIA - Puyo Puyo was released on October 25, 1991 in Japan. - STAFF - Developed by Compile. - PORTS - * CONSOLES: Nintendo Famicom (1993) "Puyo Puyo [Model TIM-PY]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47752&o=2 $end $gameboy=puyopuyo,puyopuyoa, $bio Nintendo Game Boy Cart. published 26 years ago: Puyo Puyo (c) 1994 Banpresto. - TECHNICAL - [Model DMG-QQJ] - TRIVIA - Puyo Puyo for Game Boy was released on July 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47751&o=2 $end $gamegear=puyopuyo, $bio Sega Game Gear cart. published 27 years ago: Puyo Puyo (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3324] - TRIVIA - Puyo Puyo for Game Gear was released on March 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47747&o=2 $end $megadriv=puyopuyo, $bio Sega Mega Drive game published 28 years ago: Puyo Puyo (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4082 Cartridge ID: 670-2502 Cover ID: 670-2503 Barcode: 4 974365 540821 - TRIVIA - Puyo Puyo for Mega Drive was released on December 18, 1992 in Japan. The game ROM contains an unused INSERT COIN(S) sprite. - TIPS AND TRICKS - A sound test can be accessed from the Options screen in one of two ways: - Beat the game once. - Press A, A, Left, B, B, Left, C, C at the title screen (a chime will played if entered correctly). - STAFF - * Consoles : [JP] Nintendo GameCube (dec.19, 2002) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PlayStation 2 (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model SLPM-65758]" [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) * Computers : [JP] PC [MS Windows, CD-ROM] (jul.14, 2000) 'Dr. Robotnik's Mean Bean Machine' in "Sega Archives from USA Vol. 2" - PORTS - * CONSOLES: [JP] Nintendo GameCube (dec.19, 2002) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) 'Dr. Robotnik's Mean Bean Machine' in "Sonic Mega Collection Plus [Model SLPM-65758]" [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) * COMPUTERS: [JP] PC [MS Windows, CD-ROM] (jul.14, 2000) 'Dr. Robotnik's Mean Bean Machine' in "Sega Archives from USA Vol. 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47746&o=2 $end $x68k_flop=puyopuyo,puyopuyod, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Puyo Puyo (c) 1994 SPS. - TECHNICAL - GAME ID: GS-167 BARCODE: 4956358101677 MEDIA: FD x1 - TRIVIA - Released on March 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88014&o=2 $end $msx2_flop=puyopuyo,puyopuyob,puyopuyoa, $bio MSX 2 disk. published 29 years ago: ぷよぷよ (c) 1991 Compile. (Puyo Puyo) - TECHNICAL - GAME ID: IA-9106 BARCODE: 4988161100349 MEDIA: Floppy disks x 2 - TRIVIA - Puyo Puyo was released on October 25, 1991 in Japan. Retail price: 6800 Yen. The MSX2 is the original first version of this game. It was soon followed by a version for the Nintendo Famicom Disk Drive called "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]" (featured characters from the 1989 RPG Madou Monogatari, also made by Compile). Puyo Puyo only really became popular when it was released as an arcade game in 1992. This was the first version that included a one player story mode, in which the human player plays against computer opponents of increasing difficulty. This feature was an immediate success because it allowed players to play by themselves. Future versions of Puyo Puyo for home systems also included this feature (see 'Ports' section for more info). - SERIES - 1. Puyo Puyo [Model IA-9106] (1991, MSX 2) 2. Puyo Puyo (1992, Arcade) 3. Puyo Puyo 2 (1994, Arcade) 6. Puyo Puyo Sun [Model 610-0374-11] (1996, Arcade) 7. Puyo Puyo Da! featuring ELLENA System (1999, Arcade) 8. Puyo Puyo 4 [Model HDR-0014] (1999, Dreamcast) 9. Puyo Puyo Fever (2003, Arcade) 10. Puyo Puyo Fever 2 [SLPM 66104] (2005, PS2) 11. Kidou Gekidan Harouza Haro Ichiza - Haro no Puyo Puyo [Model AGB-BH6J-JPN] (2005, GBA) 12. Puyo Puyo! 15th Anniversary [Model NTR-P-APUJ] (2006, Nintendo DS) 13. Puyo Puyo!! 20th Anniversary [Model NTR-P-TP4J] (2011, Nintendo DS) - PORTS - * CONSOLES: [JP] Nintendo Famicom Disc System (1991) "Puyo Puyo [Famimaga Disk Vol. 5] [Model GTS-PYO]" [JP] Sega Mega Drive (1992) "Puyo Puyo [Model G-4082]" [JP] Sega Game Gear (1993) "Puyo Puyo [Model G-3324]" [JP] Nintendo Famicom (1993) "Puyo Puyo [Model TIM-PY]" [JP] Nintendo Super Famicom (1993) "Super Puyo Puyo [Model SHVC-PQ]" [JP] NEC PC-Engine Super CD-ROM² (1994) "Puyo Puyo CD [Model NAPR-1038]" [JP] Nintendo Game Boy (1994) "Puyo Puyo [Model DMG-QQJ]" [JP] Sony PlayStation (2000) "Puyo Puyo Box [Model SLPS-03114]" * COMPUTERS: [JP] NEC PC-9801 (1993) [JP] FM Towns PC (1994) [JP] Sharp X68000 (1994) [JP] PC [MS Windows 95] (1995) * OTHERS: [JP] Arcade "Puyo Puyo" (1992) [JP] Mobile phones (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101967&o=2 $end $fmtowns_cd=puyopuyo, $bio Fujitsu FM Towns CD published 26 years ago: Puyo Puyo (c) 1994 CRI [CSK Research Institute]. - TECHNICAL - GAME ID: T2070-403 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110204&o=2 $end $nes=puyopuyo, $bio Nintendo Famicom cart. published 27 years ago: Puyo Puyo (c) 1993 Tokuma Shoten Intermedia, Incorporated. Puyo Puyo doesn't need much of an introduction - the now classic puzzle game was first released for the Japanese MSX and Famicom in 1991, and although this early version uses only a fraction of what made the franchise so successful, it boasts the same fundamental gameplay mechanics. The game borrows primarily from the classic Tetris and the main objective is fairly simple and straightforward - pairs of colored Puyos (small slimy creatures in the form of jelly beans) fall from the top of the screen, and the player must combine then in groups of four (or more) to make them disappear. Once they do, all the Puyos located directly above the newly created gap fall downwards, thus creating new groups and potentially triggering more chain reactions for extra points. This version of Puyo Puyo offers two main play modes - the first one, called 'Endless', offers an unlimited flow of Puyos and no time limit. The second mode, called 'Mission', requires the player to complete fifty two discrete levels and to fulfil certain conditions or predefined goals, such as completing chains, cleaning a given amount of puyos or to only clear puyos of a specific color. Additionally, this version also includes a versus mode allowing two players to compete against each other. In this competitive mode, linking chains and combos bombards the opponent's playfield with garbage puyos, black/transparent beans that fill the player's area, and the only way to remove these perky nuisances is to quickly form combos next to them. Finally, this version of Puyo Puyo offers a myriad of options to customize the game to any liking, from difficulty level, background music, sound effects to special items and even the shape of the Puyos (they can be turned into Humans! see the info section below for more information about this unforeseen option). - TECHNICAL - [Model TIM-PY] - TRIVIA - Puyo Puyo for Famicom was released on July 22, 1993 in Japan for 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47748&o=2 $end $pc8801_flop=puzlet2v, $bio Puzlet 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92692&o=2 $end $sms=puznic, $bio Sega Master System cart. published 30 years ago: Puznic (c) 1990 Zemina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56143&o=2 $end $msx1_cart=puznic, $bio MSX cart. published 30 years ago: Puznic (c) 1990 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77389&o=2 $end $nes=puzslot, $bio Nintendo Famicom cart. published 28 years ago: Puzslot (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54524&o=2 $end $pc8801_flop=puzzkids, $bio Puzz Kids (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92693&o=2 $end $info=puzzloop,puzzloopj,puzzloopk,puzzloopu,puzzloopa,puzzloope, $bio Arcade Video game published 22 years ago: Puzz Loop (c) 1998 Mitchell. Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line. Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear. In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line. All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Players: 2 Control: dial Buttons: 2 - TRIVIA - Puzz Loop was released in December 1998. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'. - SERIES - 1. Puzz Loop (1998) 2. Puzz Loop 2 [CP-S II No. 36] (2001) - STAFF - Graphic designers : M-Nuts, Amamoto, SABATO Programmers : Yoshimura, Akaishi Sound : Maruyama, M-Nuts, A.S Game designer : SABATO - PORTS - * CONSOLES: Nintendo Game Boy Color [US] (nov.1999; "Ballistic [Model DMG-ALIE-USA]") Nintendo Game Boy Color [JP] (mar.3, 2000; [Model DMG-BPZJ-JPN]") [US] Sony PlayStation (dec.31, 1999; "Ballistic [Model SLUS-00966]") [JP] Sony PlayStation (mar.16, 2000; "PuzzLoop [Model SLPS-02663]") Nuon [US] (jul.2000, "Ballistic") [EU] Sony PlayStation (oct.20, 2000; "Ballistic [Model SLES-02701]") [JP] Nintendo DS (mar.2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]") [US] Nintendo DS (jul.5, 2006; "Magnetica [Model NTR-APLE-USA]") [EU] Nintendo DS (jan.26, 2007; "Actionloop [Model NTR-APLP-EUR]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2077&o=2 $end $info=pzloop2, $bio Capcom CPS-II cart. published 19 years ago: Puzz Loop 2 (c) 2001 Mitchell Corp. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzz Loop 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [Europe] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69663&o=2 $end $info=pzloop2j,pzloop2jr1,pzloop2jd, $bio Capcom CPS-II cart. published 19 years ago: Puzz Loop 2 (c) 2001 Capcom Co. Gameplay is exactly the same as its predecessor, with the player needing to deplete all the colored balls before they hit the center of the screen. - TECHNICAL - Runs on the "CP System II" hardware. Board: Green (Japan) Players: Up to 2. Control: Spinner per player. Buttons: 4 per player. - TRIVIA - Developed by Mitchell Corp., Puzz Loop 2 was released in February 2001 in the Japanese arcades. It was known as the 36th video game released for the CPS2 hardware. The most popular new feature of Puzz Loop 2 was the two-player versus mode. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'MIT'. - UPDATES - Green Board revisions : REVISION 1: * Build date: 010205 REVISION 2: * Build date: 010226 - SERIES - 1. Puzz Loop (1998) 2. Puzz Loop 2 [CP-S II No. 36] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2078&o=2 $end $gbcolor=puzzloop, $bio Nintendo Game Boy Color game published 20 years ago: Puzz Loop [Model DMG-BPZJ-JPN] (c) 2000 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68617&o=2 $end $x07_cass=puzzle, $bio Canon X-07 type-in published 36 years ago: Puzzle (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138577&o=2 $end $cpc_flop=puzzleg1,puzzleg101,puzzle19, $bio Amstrad CPC 464 disk. published 35 years ago: Puzzle (c) 1985 Unknown [Germany] - STAFF - By: Thorsten MEIER - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124417&o=2 $end $mz700_cass=puzzle, $bio Puzzle (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131759&o=2 $end $nes=puzzle,puzzlep, $bio Nintendo NES cart. published 30 years ago: Puzzle (c) 1990 American Video Entertainment A chance to test your wits and use your skill to unscramble intense picture puzzles. This isn't a trivial pursuit. It's an intellectual pursuit where each puzzle advances in intricacy and difficulty. Are you ready to accept this cerebral challenge? Then put your head to work on PUZZLE. It will blow your mind. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55460&o=2 $end $nes=puzzles, $bio Nintendo NES cart. published 30 years ago: Puzzle (c) 1990 Gluk Video. - TECHNICAL - GAME ID: MGC-007 - STAFF - Developed by Idea-Tek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40386&o=2 $end $x68k_flop=puzzle, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Puzzle (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88535&o=2 $end $cpc_flop=puzzlef1, $bio Amstrad CPC 464 disk. published 26 years ago: Puzzle (c) 1994 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124416&o=2 $end $nes=puzzleb,puzzlea, $bio Puzzle (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84094&o=2 $end $stv=thuntk, $info=thuntk, $bio Sega ST-V cart. published 23 years ago: Puzzle & Action - BoMulEul Chajara (c) 1997 Deniam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21366&o=2 $end $gba=puzltant, $bio Nintendo GBA cart. published 17 years ago: Puzzle & Tantei Collection [Model AGB-AEHJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72568&o=2 $end $jupace_cass=m_puzzle, $bio Jupiter Ace cass. published 36 years ago: Puzzle + Bombs (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115774&o=2 $end $x68k_flop=puzzle15, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Puzzle 15 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88536&o=2 $end $pc8801_cass=puzzladv, $bio NEC PC-8801 Series cass. published 37 years ago: Puzzle Adventure (c) 1983 Micom City - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91262&o=2 $end $psx=puztoshi, $bio Sony PlayStation disc published 23 years ago: Puzzle Arena Toshinden (c) 1997 Takara Co., Ltd. - TECHNICAL - [Model SLPS-00879] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85561&o=2 $end $info=puzlbang,puzlbanga, $bio Arcade Video game published 21 years ago: Puzzle Bang Bang (c) 1999 Omega System. Korean release. Game developed in Japan. See the original for more information; "Lup Lup Puzzle". Lup Lup Puzzle is essentially the same game as Puzzle Bang Bang. The only major differences are in the service screen options. Puzzle Bang Bang was strictly a Korean game and did not have any nude images. Lup Lup Puzzle comes in English and Japanese and features the option to include nude images. Also, the pictures & No Nude Girls option features a heavier rotation of Asian Bikini models. The nude options feature a decent mix of Asian and European nudes. - UPDATES - * V2.9 (990108) * V2.8 (990106) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4852&o=2 $end $info=pbobble, $bio Arcade Video game published 26 years ago: Puzzle Bobble (c) 1994 Taito Corp. Puzzle Bobble is an arcade puzzle game offering either one or two-player competitive play, in which the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of like-coloured bubbles, making them disappear. At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area. In the single-player game there are thirty-two rounds to complete. In the two-player 'versus' mode, the winner is the player who clears their arena first. Both players have an identical arrangement of coloured bubbles in each arena and when a player removes a large group of bubbles (four or more), some of them are transferred to the opponent's arena. Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clear. - TECHNICAL - Taito B System hardware Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610B (@ 8 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Puzzle Bobble was released in June 1994. it was the first in the hugely successful puzzle series from Taito. The game was originally called "Bubble Buster". The Bubble Buster title screen is buried in the game itself. This game is known in US as "Bust-A-Move". This game was re-released 6 months later (December 1994) on the SNK Neo-Geo MVS hardware as "Puzzle Bobble [MVS]". As well as typically cute Japanese animation (Bub and Bob from "Bubble Bobble" operate the cannon) and music, the game's mechanics and level design were beautifully balanced, and the game was terrifically successful at the arcades, spawning several sequels (see Series section for more information). It is unusual in being popular with women and girls. If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble : Legend : Color of Bubble => "Bubble Bobble" Enemy Inside Blue => Zen-Chan Yellow => Pulpul Red => Invader Green => Drunk Purple => Monsta Orange => Banebou Black => Hidegonsu White => Mighta The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. During the credits you can see one of the constellations form the image of a fish, that fish is a boss from the "Darius" series; also made by Taito. According to Twin Galaxies, the official electronic scoreboard, Kim Korpilahti holds the official records for this game with 16013660 points (difficulty 6) on November 6, 2004. Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on July 6, 2008. - SCORING - Pop bubbles of the same color : each bubble is worth 10 points. Drop bubbles : the first bubble is 20, and each additional bubble scores double. Thus : bubbles dropped score 1 20 2 40 3 80 4 160 5 320 6 640 7 1280 8 2560 9 5120 10 10240 11 20480 12 40960 13 81920 14 163840 15 327680 16 655360 17 or more 1310720 Bonus points : are awarded based on how fast you completed the stage. Time you completed points awarded 0-5 sec. 50,000 6 sec. 49,160 7 sec. 48,320 8 sec. 47,480 9 sec. 46,640 10 sec. 45,800 . . 64 sec. 440 65+ seconds or greater NO BONUS - TIPS AND TRICKS - There is a special bonus of a million points on rounds 9 and 13. This is achieved by linking up a number of ORANGE bubbles on round 9 and BLUE bubbles on round 13. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - STAFF - Game designer : Seiichi Nakakuki Programmer & Game designer : Tkhc.02 Programmer & System designer : Tmr Programmer & Play designer : Nob Character & Game designer : Kazuhiro Kinoshita Character designers : Komai Ryota, Miwa Kamiya Music composed by : Kazuko Umino, Yasuko Yamada Sound effects : Hideki Takahagi Sound soft : Naoto Yagishita Sound producer : Hiroshige Tonomura Designers : Hiroyasu Nagai (Super Star Nagai), T. Yoshiba, M. Osaka, Nobuaki Kuroki, Y. Onogi Supervisers : Masaki Yagi, T. Saito, G Rox, H. Kato, K. Tajima - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jan.13, 1995) "Puzzle Bobble [Model SHVC-AYKJ]" : Re-released as Nintendo Power edition (dec.1, 1997) Nintendo Super Famicom [US] (mar.1995) "Bust-A-Move [Model SNS-AYKE]" Nintendo Super Famicom [EU] (june.29, 1995) "Puzzle Bobble: Bust-A-Move [Model SNSP-AYKP]" [US] SNK Neo-Geo CD (1995) "Bust-A-Move [Model NGCD-083E]" [JP] SNK Neo-Geo CD (apr.27, 1995) "Puzzle Bobble [Model NGCD-083]" Panasonic 3DO [US] (1995) "Bust-A-Move [Model FZ-SM0252]" Panasonic 3DO [JP] (nov.22, 1995) "Puzzle Bobble [Model FZ-SJ0252]" Sega Game Gear [US] (1995) "Bust-A-Move" [JP] Sega Game Gear (aug.2, 1996) "Puzzle Bobble [Model T-11047]" SNK Neo-Geo Pocket [EU] (1999) Puzzle Bobble Mini [Model NEOP0020]" SNK Neo-Geo Pocket [JP] (mar.26, 1999) "Puzzle Bobble Mini [Model NEOP00200]" SNK Neo-Geo Pocket [US] (apr.30, 1999) "Bust a Move Pocket [Model NEOP00201]" [JP] Bandai WonderSwan (jul.1, 1999) "Puzzle Bobble [Model SWJ-SUN003]" [JP] Sony PSP (dec.22, 2004) "Puzzle Bobble Pocket [Model ULJM-05011 (TCPS-10102)]" Sony PSP [KO] (may.2, 2005) "Puzzle Bobble Pocket [Model UCKS-45016]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1999) * OTHERS: Mobile Phones [US] (aug.4, 2003) Apple iPhone/iPad [US] (sept.4, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21224&o=2 $end $info=te0144, $bio Slot Machine published 19 years ago: Puzzle Bobble (c) 2001 Unknown. Italian Gambling Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127676&o=2 $end $snes=pbobble, $bio Nintendo Super NES game published 25 years ago: Puzzle Bobble - Bust-A-Move (c) 1995 Taito Corp. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Puzzle Bobble [Model SHVC-AYKJ-JPN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63456&o=2 $end $info=pbobble2,pbobble2j,pbobble2o, $bio Taito F3 cart. published 25 years ago: Puzzle Bobble 2 (c) 1995 Taito. Puzzle Bobble 2 is an arcade puzzle game offering one or two-player competitive play and is the first sequel to the hugely successful original. As with the first game, the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of three or more like-coloured bubbles, making them disappear. At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E10 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzle Bobble 2 was released in July 1995. This game is known in US as "Bust-A-Move Again". This game runs on the Taito F3 System hardware but it was re-released (licensed to SNK) on the SNK Neo-geo MVS hardware in 1999 as "Puzzle Bobble 2 [MVS]". If you look closely at the bubbles, you'll notice that the enemies from "Bubble Bobble" are trapped inside; a different enemy for each different colored bubble. The following chart shows which enemies are trapped in which color bubble : Legend : Color of Bubble => "Bubble Bobble" Enemy Inside Blue => Zen-Chan Yellow => Pulpul Red => Invader Green => Drunk Purple => Monsta Orange => Banebou Black => Hidegonsu White => Mighta On the last level, you will see characters from "Bubble Bobble" & "Rainbow Islands". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Stepehn Krogman holds the official records for this game with 75275450 points (factory setting). Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on March 28, 1997. - SCORING - Pop a bubble : 10 points. Drop bubbles : the first bubble is 20, and each additional bubble scores double. Thus : bubbles dropped score 1 20 2 40 3 80 4 160 5 320 6 640 7 1280 8 2560 9 5120 10 10240 11 20480 12 40960 13 81920 14 163840 15 327680 16 655360 17 or more 1310720 Unlike Puzzle Bobble, there is a way to get more than 1.31 million points. It's possible to get 2621440, 5242880, or even 10485760 points! To do this : * You need 17 or more bubbles. * One of these bubbles must touch exactly one bubble of a group of similarly colored bubbles. * The bubble that pops the similarly colored group of bubbles must not touch the group of 17 or more bubbles. Bonus points : are awarded based on how fast you completed the stage. Time you completed points awarded 1-5 sec. 500,000 6 sec. 494,600 7 sec. 481,700 8 sec. 469,400 9 sec. 458,400 . . . . 46 sec. 14,100 47 sec. as low as 300 or NO BONUS 48+ seconds or greater NO BONUS - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - STAFF - Game designer : Seiichi Nakakuki Character designers : Kazuhiro Kinoshita, Baw Baw (Bawbaw), Ko-Ji Terada, Kat, T. Akitsu-Osaru-, Rie Amino, Uoosy Maler, Yuko Kajihara, Ryota Sasaki, Yasunobu Kousokabe, Miwa Kamiya, Rieko Kobayashi, Miyabi Tashiro, Masami Kikuchi, Anpanmanda, Saori Hiratsuka, Vap Corp. Programmers : Hiroshi Maruyama, Junichiro Noguchi Sound (Zuntata) : Nakayama Joutohei, Kazuko Umino, Yasuko Yamada, Syu Designers : Kumi Mizobe, T. Yoshiba, M. Osaka, Y. Mori - PORTS - NOTE: These are only ports released outside North America. For North American ports, see "Bust-A-Move Again". * CONSOLES: [EU] Sony PlayStation (1996) "Bust-A-Move 2 Arcade Edition [Model SLES-00278]" [JP] Sony PlayStation (mar.29, 1996) "Puzzle Bobble 2 [Model SLPS-00284]" Nintendo 64 [EU] (1998) "Bust-A-Move 2 - Arcade Edition [Model NUS-NBUP-EUR]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: [EU] Nintendo Game Boy (1998) "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUP-EUR]" [JP] Nintendo Game Boy (apr.10, 1998) "Puzzle Bobble GB [Model DMG-AGPJ-JPN]" * COMPUTERS: PC [MS Windows 95/MS-DOS, CD-ROM] [EU] (1997) "Bust-A-Move 2 Arcade Edition" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" * OTHERS: SNK Neo-Geo MVS [JP] (1999) "Puzzle Bobble 2 [Model NGM-0248]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2080&o=2 $end $info=pbobbl2n, $vgmplay=pbobbl2n, $bio SNK Neo-Geo MVS cart. published 21 years ago: Puzzle Bobble 2 (c) 1999 SNK Corp. MVS conversion port of the original Taito F3 game of the same name. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-248 - TRIVIA - This game is known in North America as "Bust-A-Move Again [Model NGM-248]". Even though it is not shown on the title screen, the marquee and promotional fliers for the US version call the game "Bust-A-Move Again EX", which was probably used to differentiate from the original Taito F3 version released years earlier. The original US release of "Bust-A-Move Again" for the Taito F3 board removed all Puzzle Bobble style levels, story, characters and replaced Bub and Bob with generic human hands. However, this MVS port retains the original Puzzle Bobble 2 assets for the US release. This MVS version is a port from the 1995 version of "Puzzle Bobble 2" and is the first (and maybe the only at this time) port from 'coin-op to coin-op'! - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21231&o=2 $end $info=pbobble2x, $bio Taito F3 cart. published 25 years ago: Puzzle Bobble 2X (c) 1995 Taito. Puzzle Bobble 2X is an expanded version of "Puzzle Bobble 2": * Either or none of them can be chosen from the menu in the test section. * It has a Christmas and a Happy New Year intro. * It has the extra mode built-in. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E10 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzle Bobble 2X was released in November 1995. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - PORTS - * CONSOLES: [JP] Sega Saturn (jul.26, 1996) "Puzzle Bobble 2X [Model T-1106G]" [JP] Sega Saturn (apr.4, 1997) "Puzzle Bobble 2X + Space Invaders [Model T-1111G]" * COMPUTERS: PC [Windows 95 Ver.1.0, CD-ROM] [US] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2081&o=2 $end $saturn=pbobbl2xa,pbobbl2x,pbobbl2xb, $bio Sega Saturn game published 24 years ago: Puzzle Bobble 2X (c) 1996 Taito Corp. - TECHNICAL - GAME ID: T-1106G - TRIVIA - Released on July 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59549&o=2 $end $info=pbobble3,pbobble3u,pbobble3j, $bio Taito F3 cart. published 24 years ago: Puzzle Bobble 3 (c) 1996 Taito. Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E29 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzle Bobble 3 was released in September 1996. One of the playable characters is an enemy character from "Sonic Blast Man 2 - Real Puncher". Another of the characters is a homage to Capcom's Ryu, complete with Shouryuken and Hadoken motions when he gets good combos. In his winning pose (where he turns his back to the player), he has the Taito logo on his back. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PB3'. Soundtrack releases : Puzzle Bobble Variety / Zuntata [Zuntata Records - ZTTL-0009 - Mar 28, 1997] - UPDATES - The US version has both a "Winners Don't Use Drugs" screen and a "Recycle It, Don't Trash It!" screen. - TIPS AND TRICKS - * Alternative Game-play : press Shoot, Left, Right, Shoot on the title-screen before inserting coins. If done correctly, a small character will appear. On the next play, you will play on a different stage layout. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - STAFF - Game designers : Seiichi Nakakuki, T. Saito Programmers : Nak (Njk Techno), Maru (Njk Techno) Character designers : Takao Yoshiba, Midori, Mari, Chino Maeda, M. Ishizuka Music composer : Yukiharu Urita (Zuntata) Designer : Kumi Mizobe Round designers : Aya Yamamoto, Ayako Ishitsuka, Ayumi Kuroda, Chiaki Tanaka, Daiki Tanihiro, Etsuko Nakaya, Iesato Mikami, Ikue Sakuma, Junichi Sakurada, Junko Tanaka, Kaori Saito, Kazuaki Kimura, Kazuma Mori, Keiko Yano, Kiyotaka Yokota, Kuniaki Yamamoto, Mai Miyata, Masahiko Inoue, Masaki Iida, Miwa Akieda, Naoko Okada, Naoki Matsumoto, Naomi Abe, Ryo Sasaki, Souichiro Takakura, Sumiyo Kurosaki, Susumu Tsukamoto, Tsuyoshi Kanetani, Yasuki Fujino, Yoshimichi Omori Voice performers : Adachi Tsubame Youchien, C. Tanaka, Y. Sekiguchi Narration assists : Norihiro Furukawa (Zuntata), Richard H.B (Zuntata) - PORTS - * CONSOLES: [EU] Sega Saturn (1997) "Bust-A-Move 3 [Model T-8155H-50]" [JP] Sega Saturn (mar.28, 1997) "Puzzle Bobble 3 [Model T-1109G]" [JP] Sega Saturn (aug.8, 1997) "Puzzle Bobble 3 for SegaNet [Model GS-7113]" [US] Sega Saturn (dec.31, 1997) "Bust-A-Move 3 [Model T-31103H]" [JP] Sony PlayStation (nov.6, 1997) "Puzzle Bobble 3 DX [Model SLPS-01065]" [EU] Sony PlayStation (feb.27, 1998) "Bust-A-Move 3 DX [Model SLES-00991]" [US] Sony PlayStation (feb.28, 1999) "Bust-A-Move '99 [Model SLUS-00725]" Nintendo 64 [EU] (nov.1998) "Bust-A-Move 3 DX [Model NUS-NB3P]" Nintendo 64 [JP] (mar.5, 1999) "Puzzle Bobble 64 [Model NUS-NPBJ]" Nintendo 64 [US] (apr.30, 1999) "Bust-A-Move '99 [Model NUS-NB3E]" [EU] Nintendo Game Boy (1998) "Bust A Move 3 DX [Model DMG-A3VP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2082&o=2 $end $psx=pbobble3, $bio Sony PlayStation disc published 23 years ago: Puzzle Bobble 3 DX (c) 1997 Taito Corp. - TECHNICAL - Game ID: SLPS-01065 - TRIVIA - Released on November 06, 1997 in Japan. Re-Editions: [JP] "Puzzle Bobble 3 DX [Model SLPS-91075]" Export Releases: [EU] "Bust-A-Move 3 DX [Model SLES-00991]" [US] "Bust-A-Move '99 [Model SLUS-00725]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85562&o=2 $end $saturn=pbobble3, $bio Sega Saturn game published 23 years ago: Puzzle Bobble 3 (c) 1997 Taito Corp. - TECHNICAL - GAME ID: T-1109G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59550&o=2 $end $info=pbobble4,pbobble4u,pbobble4j, $bio Taito F3 cart. published 23 years ago: Puzzle Bobble 4 (c) 1997 Taito. Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E49 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzle Bobble 4 was released on December 19, 1997 in Japan. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - The US version has a "Winners Don't Use Drugs" screen and a "Recycle It, Don't Trash It!" screen. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - PORTS - * CONSOLES: [JP] Sony PlayStation (aug.6, 1998) [US] Sony PlayStation (oct.31, 1998) "Bust-A-Move 4 [Model SLUS-00754]" [EU] Sony PlayStation (apr.15, 1999) "Bust-A-Move 4 [Model SLES-01389]" : Also released as a Value Series edition in 2001 and as an 'Acclaimed Range' edition in 2002. Nintendo Game Boy Color [US] (june.1999) "Bust-A-Move 4 [Model DMG-AA4E]" Sega Dreamcast [JP] (mar.16, 2000) "Puzzle Bobble 4 [Model T-42301M]" Nintendo Game Boy Color [JP] (apr.28, 2000) "Puzzle Bobble 4 [Model DMG-AA4J]" [US] Sega Dreamcast (may.31, 2000) "Bust-A-Move 4 [Model T-8117N]" Sega Dreamcast [EU] (june.9, 2000) "Bust-A-Move 4 [Model T-8109D-05]" NUON [Unreleased] (2001) "Bust-A-Move 4" [JP] Sony PlayStation (apr.25, 2002) "Simple 1500 Series Vol.93: The Puzzle Bobble 4 [Model SLPM-87057]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.31, 2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2083&o=2 $end $gbcolor=pbobble4, $bio Nintendo Game Boy Color game published 20 years ago: Puzzle Bobble 4 [Model DMG-AA4J-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68618&o=2 $end $psx=pbobble4, $bio Sony PlayStation disc published 22 years ago: Puzzle Bobble 4 (c) 1998 Taito Corp. - TECHNICAL - Game ID: SLPS-01492 - TRIVIA - Released on August 06, 1998 in Japan. Re-Editions: [JP] "Puzzle Bobble 4 [Model SLPM-87057]" Export releases: [US] "Bust-A-Move 4 [Model SLUS-00754]" [EU] "Bust-A-Move 4 [Model SLES-01389]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85563&o=2 $end $dc=pbobble4, $bio Sega Dreamcast GD published 20 years ago: Puzzle Bobble 4 [Model T-42301M] (c) 2000 CyberFront Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135705&o=2 $end $n64=pbobble, $bio Nintendo 64 cart. published 21 years ago: Puzzle Bobble 64 (c) 1999 Taito Corp. - TECHNICAL - Game ID: NUS-NPBJ - TRIVIA - Released on March 05, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57923&o=2 $end $gameboy=pbobble, $bio Nintendo Game Boy Cart. published 22 years ago: Puzzle Bobble GB (c) 1998 Taito Corp. - TECHNICAL - Cartridge ID: DMG-AGPJ-JPN - TRIVIA - Puzzle Bobble GB for Game Boy was released on April 10, 1998 in Japan. It was then re-released on March 1, 2000 as a Nintendo Power edition. The game is known outside Japan as "Bust-A-Move 2 - Arcade Edition". Here are some known export releases: [US] "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUE-USA]" [EU] "Bust-A-Move 2 - Arcade Edition [Model DMG-ABUP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66788&o=2 $end $gbcolor=pbobblem, $bio Nintendo Game Boy Color game published 20 years ago: Puzzle Bobble Millennium [Model CGB-BP5J-JPN] (c) 2000 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68619&o=2 $end $ngpc=pbobbleb,pbobblea,pbobble, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Puzzle Bobble Mini [Model NEOP00200] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82578&o=2 $end $neocd=pbobble, $bio SNK Neo-Geo CD published 25 years ago: Puzzle Bobble (c) 1995 SNK. - TECHNICAL - Game ID: NGCD-083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68132&o=2 $end $info=pbobblen,pbobblenb, $vgmplay=pbobblen, $bio SNK Neo-Geo MVS cart. published 26 years ago: Puzzle Bobble (c) 1994 Taito Corp. MVS conversion port of the original Taito B System game of the same name. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-083 - TRIVIA - Puzzle Bobble for MVS was released in December 1994 (Taito's first game on this hardware). This game was originally released six months earlier (June 1994) on the Taito B System as "Puzzle Bobble". Perform well during the game and after the credits you will get a special contest image with a scrambled message. Stepehn Krogman holds the official records for this game with 13,874,390 points (difficulty 6) on November 6, 2004. Zuntata Records released a limited-edition soundtrack album for this game (Puzzle Bobble Variety - ZTTL-0009) on March 28, 1997. - UPDATES - The US version has : * 'Recycle It, Don't Trash It!' screen added. * Additional 'Winners Don't Use Drugs' screen added. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2079&o=2 $end $snes=pbobblej, $bio Nintendo Super Famicom cart. published 25 years ago: Puzzle Bobble (c) 1995 Taito Corp. Puzzle Bobble is a cute puzzle game by Taito. Who would have guessed that two of the most popular video game dinosaurs (or bubble dragons) from Taito's 1986 arcade hit Bubble Bobble would also be the heroes of one of the most addictive puzzle game ever created ? In Puzzle Bobble, bubbles are still at the core of the gameplay - however, they now come in a variety of colors, occupy most of the upper-screen and are all stacked up in an ordered and crossed pattern. Each player controls a dinosaur standing at the bottom of the screen ready to fire his bubble-blower gun. The game concept is inspired by the famous Tetris and three of more bubbles of the same color pop to oblivion on contact. But Puzzle Bobble features a few twists to the standard Tetris formula - bubbles are somehow connected and removing upper bubbles cause the lowers ones to fall down. The bubble-gun can also rotate and fire in any direction and bubbles can bounce off walls. Time is of course limited and the screen of bubbles slowly moves down, getting dangerously close to our hero dinosaurs and if it ever reaches them, then the game is over. Some bubbles also have special powers (most of them inspired by the original Bubble Bobble game) such as lightning, bombs, water tanks and so forth... The game offers several single player modes and an intense two-player-versus-battle mode. - TECHNICAL - Cartridge ID: SHVC-AYKJ-JPN - TRIVIA - Puzzle Bobble for Super Famicom Released on January 13, 1995 in Japan for 6800 Yen. Puzzle Bobble first came out in the arcades in 1994. Export releases: [US] "Bust-A-Move [Model SNS-AYKE-USA]" [EU] "Puzzle Bobble - Bust-A-Move [Model SNSP-AYKP]" A hidden Japanese message appears in the ROM at 7F460 right after the regional lockout error message: Nee Chotto, doushite kopii nanka suruno? ROM ni kawatte oshioki yo!! Kono bunshow wo yomu towa, onushimo nakanaka waru yo noo. E? Kopii surunja nakattanda. Korya mata shitsurei shimashita. Yoikono minna, geemuno kopii nante yatcha damedayo! Geemuno kopii nante, waruiojisanno surukoto dakarane. Sorekara, kono geemuwo kattekudasatta kata, arigato gozaimasu. Korekaramo yoroshiku! The line 'ROM ni kawatte oshioki yo!!' is a play on Sailor Moon's famous catchphrase, 'Tsuki ni kawatte oshioki yo!' ('In the name of the moon, I will punish you!') Here is the full translation from Japanese: Hey, wait a second; why would you copy this? In the name of the ROM, I will punish you!! If you're reading this, you're a bad person. Oh? You weren't trying to copy it, you say. Well, I'm sorry then. Got it, everyone? You can't go around copying games! Copying games is just for bad old men. So, anyway, thanks to those who bought this game. Best regards! - TIPS AND TRICKS - Final Boss with 7 continues --------------------------- Enter NS9NLD as a password. Level Password -------------- 2 S2$48T 3 $#2GRM 4 KL4687 5 3N#HDN 6 3832M# 7 JD3NX$ 8 4M$JD# 9 JDN3#N 10 XJZBOX 11 37SN#N 12 3MNS$$ 13 JDSN#N 14 DMN$NM 15 MW3J#M 16 K32#$1 17 3MN23$ 18 KJ2$3# 19 JSNDN6 20 FG2FWC 21 MS##M2 22 3EN5#N 23 K3$M8# 24 K9NS#$ 25 $$DNM2 26 DM3N#J 27 MD3KJX 28 K3MXFS 30 5SNRT9 40 LTH3DB 50 TZDK2K 51 LBWWKW 52 62BWHW 53 C6Q6T6 54 XTS9T9 55 CLM#S5 56 V$5MR6 60 60GCKW 70 SV6RTR 80 46V4C2 90 $K5TT$ 100 23Q66$ - STAFF - Director: Shoji Takahashi (ST) Planner: Yuji Koga Assistant Planners: Shige Sakaki, Kazuhiro Ohhara Programmers: Kazuhiko Sugiyama (KS), Satoru Tanabe (Tana-B) Graphic Designers: Midori Tokutomi, Tokuhisa Tazima Map Designers: Yukari Sakabe, Tetsuya Ueda, Mikiyo Yoshida Sound by: Karu. (ZTT) Tester: Yuichi Kanno Manual Designer: Kazuo Nakagawa Special Thanks to: Seiichi Nakakuki, TKHC 02 5, VG-NOB, Kazuhiro Kinoshita Producers: Seizo Matsutaka, Takeo Shirasaka Executive Producer: Koichi Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61995&o=2 $end $wswan=pbobble, $bio Bandai WonderSwan game published 21 years ago: Puzzle Bobble [Model SWJ-SUN003] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86370&o=2 $end $gamegear=pbobble, $bio Sega Game Gear cart. published 24 years ago: Puzzle Bobble [Model T-11047] (c) 1996 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64799&o=2 $end $pce=puzzlboy, $bio NEC PC-Engine HuCARD published 29 years ago: Puzzle Boy (c) 1991 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58705&o=2 $end $gameboy=puzzlbo2, $bio Nintendo Game Boy Cart. published 29 years ago: Puzzle Boy II [Model DMG-P3J] (c) 1991 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66790&o=2 $end $pce_tourvision=puzzlboy, $bio TOURVision cart. published 29 years ago: Puzzle Boy (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 57 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101157&o=2 $end $gameboy=puzzlboy, $bio Nintendo Game Boy Cart. published 31 years ago: Puzzle Boy [Model DMG-APJ] (c) 1989 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66789&o=2 $end $famicom_flop=puzlboys, $bio Nintendo Famicom disk. published 30 years ago: Puzzle Boys [Model ATL-PUZ] (c) 1990 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65427&o=2 $end $info=pzlbreak, $bio Arcade Video game published 23 years ago: Puzzle Break (c) 1997 SemiCom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34416&o=2 $end $info=puzlclub, $bio Arcade Video game published 30 years ago: Puzzle Club (c) 1990 Namco. Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle. Once all of the rows are matched the stage is completed and the players score is tallied. There is a 'young' mode and 'adult' mode that is selected at the start of the game. The 'young' mode features icons and characters from the pac-man series. The 'adult' mode features standard slot game icons. The 'adult' mode also features a bonus stage between regular stages, featuring a sliding puzzle with the animated image of a girl lifting barbells. If the player solves the puzzle within the short time limit he is awarded extra bonus points. - TECHNICAL - Namco System 1 hardware Game ID : PC Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a prototype. While the game is complete it doesn't have a proper title screen. - STAFF - Chief : Wan Wan Programmer : Akima Chan Game & Graphic designer : S. Norimatsu Game music : Seiichi Sakurai (Sack Chan), Shinji Hosoe, Ayako Saso Designers : N. Abe, H. Kuwabara Gals animator : Y. Sakakibara Graphic designer : Y. Wagatsuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2084&o=2 $end $info=pclubys,pclubysa, $bio Arcade Video game published 20 years ago: Puzzle Club (c) 2000 Yun Sung. This game contains 6 games : Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background). - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The game "Magic Bubble" included within Puzzle Club is a hack of "Puzzle Bobble 2", unlike the stand alone "Magic Bubble", which is a hack of "Puzzle Bobble 4". The music and backgrounds were changed, but the level design, gameplay, and map layout are identical to Puzzle Bobble 2. - STAFF - Director : BOK WON Kang, CHANG WON Lee Program : CHANG SOO Jang, HONG MIN Lee Graphics : JEONG SUK Oh, JEONG SIK Yum, DONK SUK Kim Hardware : SANG JIN Lee, JONG HWAN An Sound : CHANG WON Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3662&o=2 $end $cpc_flop=puzzles1, $bio Amstrad CPC 464 disk. published 34 years ago: Puzzle Cracked (c) 1986 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126375&o=2 $end $info=pzlbowl, $bio Arcade Video game published 21 years ago: Puzzle de Bowling (c) 1999 Nihon System. - TECHNICAL - Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.66 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in January 1999. Developed by Moss. - PORTS - * CONSOLES: Sony PlayStation (unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2085&o=2 $end $pc8801_flop=puzldate, $bio NEC PC-8801 Series disk. published 33 years ago: パズルでデート (c) 1987 Tracers Soft (Puzzle de Date) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92696&o=2 $end $info=puzzledp, $bio Arcade Video game published 25 years ago: Puzzle de Pon! (c) 1995 Taito. Drop the target plate before time runs out to clear each stage. To finish game, clear 39 different stages... Level 03 : GET Aries Level 06 : GET Taurus Level 09 : GET Gemini Level 12 : GET Cancer Level 15 : GET Leo Level 18 : GET Virgo Level 21 : GET Libra Level 24 : GET Scorpio Level 27 : GET Sagittarius Level 30 : GET Capricorn Level 33 : GET Aquarius Level 36 : GET Pisces Level 39 : Sun - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0202 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 1 => [A] Ball firing - TRIVIA - Released in November 1995. Licensed to Visco. This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console. Ron Corcoran holds the official records for this game with 2,960,001 points (factory setting) on 12/20/1998. - SERIES - 1. Puzzle de Pon! (1995) 2. Puzzle de Pon! R! (1997) - STAFF - Producer : Tetsuo Akiyama Direction : Don Gabacho (Don Gabagyo) Assistance : Yaushisa Itoi Programmers : Basser Teramachi, Gold Finger Iwasawa Designers : Bear Kill The Kuro, E-Ayasu (Speed King), Micoto. A. Bryant, Stealth The. Tajiman, Tamu Sound music : Light Link Music, Kenichi Kamio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2086&o=2 $end $info=puzzldpr, $bio Arcade Video game published 23 years ago: Puzzle de Pon! R! (c) 1997 Taito. Drop the target plate before time runs out to clear each stage. To finish game, clear 39 different stages... Level 03 : GET Aries Level 06 : GET Taurus Level 09 : GET Gemini Level 12 : GET Cancer Level 15 : GET Leo Level 18 : GET Virgo Level 21 : GET Libra Level 24 : GET Scorpio Level 27 : GET Sagittarius Level 30 : GET Capricorn Level 33 : GET Aquarius Level 36 : GET Pisces Level 39 : Sun - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0235 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 1 = > [A] Ball firing - TRIVIA - Licensed to Visco. This game runs on the Neo-Geo MVS and was not released on the Neo-Geo AES home console. - SERIES - 1. Puzzle de Pon! (1995) 2. Puzzle de Pon! R! (1997) - STAFF - Producer : Tetsuo Akiyama Direction : Don Gabacho (Don Gabagyo) Assistance : Yaushisa Itoi Programmers : Basser Teramachi, Gold Finger Iwasawa Designers : Bear Kill The Kuro, E-Ayasu (Speed King), Micoto. A. Bryant, Stealth The. Tajiman, Tamu Sound music : Light Link Music, Kenichi Kamio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2087&o=2 $end $gbcolor=puzlshou, $bio Nintendo Game Boy Color game published 20 years ago: Puzzle de Shoubuyo! Wootama-chan [Model DMG-BKUJ-JPN] (c) 2000 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68621&o=2 $end $info=rongrong,rongrongg,rongrongj, $bio Arcade Video game published 26 years ago: Puzzle Game Rong Rong (c) 1994 Nakanihon. Rong Rong is a style of solitaire mahjong, much like "Shanghai" with 3 modes of play, 'sexy girls', 'rong rong', and 'battle mode'. All 3 modes feature the same basic style of gameplay. Rong Rong is the basic story mode where finishing each level furthers the storyline. 'Battle mode' is a two player game where two players on a split-screen compete to clear the same board of tiles first. 'Sexy girls' mode involves clearing the board to reveal a scantily clad model in the background. In 'Sexy girls' mode there are additional mini-games between levels which, when completed successfully reveal more risque images of the girl featured in the level. - TECHNICAL - Game ID : '80' Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Puzzle Game Rong Rong was released in February 1994 in Japan. - TIPS AND TRICKS - * Enter test mode : press Right control of 1P and hold it, then 2P's A, B, C, don't raise your fingers as you press every button. After this, you will enter a secret test memu. - STAFF - Producer : H. Ishikawa Director : Fuguriro Game designers : Remember, Ogachin Main programmer : Iwa Programmer : Miki Chan Character designers : Fuguriro, Mittu, Manboh, Gewalt, K2, MKZ Sound creators : Opain, Sentakuya Ken Chan, Louis Hardware engineer : Mr. Oz Executive producer : E. Hayakawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2263&o=2 $end $pc8801_flop=puzlkana, $bio NEC PC-8801 Series disk. published 30 years ago: Puzzle Kana (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92694&o=2 $end $info=4in1boot, $bio Arcade Video game published 18 years ago: Puzzle King (c) 2002 K1soft. - TECHNICAL - Runs on Toaplan/Semicom "Snow Bros" Hardware Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed in cooperation with HANsystem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2088&o=2 $end $info=puzzlekg, $bio Arcade Video game published 22 years ago: Puzzle King - Dance & Puzzle (c) 1998 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - Main Producer : Jeon Tae Young Head Director : Jeon Ju Young Manager : Park Tae Young Main Director : Lee Seon Ho Graphic Chief : Park Jae Hyoung Graphic Designer : Lee Seon Ho Main Programmer : Kim Chan Suu Sub Programmer : Choi Sang Il Music Director : Han Seung Hardware Chief : Shin Woo Kyun Engineer : Lee Jung Hoon, Kim Han Byeol, Hong Yong Pyo, Hong Eun Ah Motion Capture : Hwang Hyun Ho Dance Director : Park Jung Min Special Thanks : Choi Jong Ho, Lee Jeong Yn, Lee Sang Hyun, Park Woo Jun, Choi In Chul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5181&o=2 $end $ngpc=puzzlnk2, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Puzzle Link 2 [Model NEOP00760] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82579&o=2 $end $ngpc=puzzlink, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Puzzle Link (c) 1999 Yumekobo. - TECHNICAL - Cartridge ID: NEOP00540 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47911&o=2 $end $pro128s_flop=pmagico, $bio Olivetti PC-128s disk. published 33 years ago: Puzzle Magico (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118249&o=2 $end $apple2_flop_clcracked=pzlmastr, $bio Apple II disk. published 36 years ago: Puzzle Master (c) 1984 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232174&o=2 $end $gbcolor=puzlmstr, $bio Nintendo Game Boy Color game published 21 years ago: Puzzle Master [Model DMG-AZOE-USA] (c) 1999 Metro3D, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68620&o=2 $end $snes=puzlnint, $bio Nintendo Super Famicom cart. published 24 years ago: Puzzle Nintama Rantarou - Ninjutsu Gakuen Puzzle Taikai no Dan [Model SHVC-ANVJ-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61996&o=2 $end $gameboy=puzlnint, $bio Nintendo Game Boy Cart. published 24 years ago: Puzzle Nintama Rantarou [Model DMG-APNJ-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66791&o=2 $end $z88_cart=pyramid, $bio Cambridge Z88 Cart. published 21 years ago: Puzzle Of The Pyramid (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236187&o=2 $end $msx1_cart=puzpanic, $bio MSX cart. published 34 years ago: Puzzle Panic [Model 220426] (c) 1986 System Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77391&o=2 $end $odyssey2=ppp, $bio Magnavox Odyssey² game published 13 years ago: Puzzle Piece Panic! (c) 2007 Packrat Video Games. The mindless Tetrad Ejecting Device (or T.E.D.) is spewing out an endless series of Tetrad Puzzle Pieces into the Well. Your mission is to manuever these Tetrads so they disintegrate before the Well fills up! Act fast or it will be too late! - STAFF - Programmer: Ted Szczypiorski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95663&o=2 $end $pc8801_flop=puzzlesh, $bio Puzzle Shichauzo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92695&o=2 $end $info=pzlestar, $bio Arcade Video game published 29 years ago: Puzzle Star (c) 1991 Sang Ho Soft. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.58 Mhz) Screen orientation : Vertical Video resolution : 480 x 544 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way Joystick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5950&o=2 $end $info=puzlstar, $bio IGS PGM cart. published 21 years ago: Puzzle Star (c) 1999 IGS Company, Limited. [International Game System]. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzle Star was released in September 20, 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3519&o=2 $end $psx=puzsweep, $bio Sony PlayStation disc published 20 years ago: Puzzle Star Sweep (c) 2000 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111699&o=2 $end $apple2_flop_orig=puzltnks, $apple2_flop_clcracked=puzltnks, $bio Apple II disk. published 36 years ago: Puzzle Tanks (c) 1984 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229256&o=2 $end $info=pzletime, $bio Puzzle Time (c) 199? Elettronica Video-Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31451&o=2 $end $info=uopoko,uopokoj, $bio Arcade Video game published 22 years ago: Puzzle Uo Poko (c) 1998 Jaleco. Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear. Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone. Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over. Uo Poko features thirty stages of play. - TECHNICAL - Game ID : CV02 Cave 1st Generation Hardware Main CPU : MC68000 (@ 16 Mhz) Sound CPU : Zilog Z80 [Optional] Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) or OKIM6295 x (1 or 2) + YM2203 / YM2151 [Optional] Other : 93C46 EEPROM Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 57.55 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick - TRIVIA - Released in February 1998 in Japan. - UPDATES - The Japanese version has an additional subtitle which can be translated as "Lots of Fish". - TIPS AND TRICKS - When the Submarine appears, launch a bubble above, if you succeed, a laser will start destroying the touched bubbles. - SERIES - 1. Uo Poko - Lots of Fish (1998) 2. Himitsu no Hana Poko - STAFF - Developed by Cave. Sound composer : Ryuichi Yabuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3032&o=2 $end $info=yutnori, $bio Arcade Video game published 21 years ago: Puzzle Yutnori (c) 1999 Nunal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113832&o=2 $end $super80_cass=puzzle, $bio Puzzle [Model 089] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126864&o=2 $end $msx1_cart=puzzle, $bio MSX cart. published 33 years ago: Puzzle [Model K075] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77390&o=2 $end $snes=puzldesu, $bio Nintendo Super Famicom cart. published 25 years ago: Puzzle'n Desu! [Model SHVC-ASUJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61997&o=2 $end $pc8801_flop=puzzlech, $bio NEC PC-8801 Series disk. published 31 years ago: Puzzle-chan Sensenfukoku (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92697&o=2 $end $gbcolor=puzzled, $bio Nintendo Game Boy Color game published 19 years ago: Puzzled [Model CGB-AZWP-EUR] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68622&o=2 $end $gbcolor=puzzledu, $bio Nintendo Game Boy Color game published 19 years ago: Puzzled [Model CGB-BP3E-USA] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68623&o=2 $end $spectrum_cass=puzzleda, $bio Puzzled! (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219781&o=2 $end $spectrum_cass=puzzled, $bio Sinclair ZX Spectrum cass. published 30 years ago: Puzzled! (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80365&o=2 $end $dragon_cass=puzzler, $bio Dragon cass. published 37 years ago: Puzzler (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116807&o=2 $end $apple2_flop_clcracked=mcpzps12, $bio Apple II disk. published 36 years ago: Puzzles and Posters [Model MECC-A116] (c) 1984 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230795&o=2 $end $info=puzzlet, $bio Arcade Video game published 20 years ago: Puzzlet (c) 2000 Yunizu Corp. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22268&o=2 $end $info=puzzli,puzzlia, $bio Arcade Video game published 25 years ago: Puzzli (c) 1995 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 9.375 Khz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 58.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Metro. Released in November 1995. - SERIES - 1. Puzzli (1995) 2. Puzzli 2 (1999) 3. Puzzli 2 Super (2001) - STAFF - Planners : Pochi, Dharma (Original) Graphic designers : Rayray, Araiguma, 551, Iso.Onna, Show, Ching Pan, Yukihisa Sound : Efa, Famishin, Takesoft Programmers : Match, May., Mitu (Assist) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2090&o=2 $end $info=puzzli2, $bio IGS PGM cart. published 21 years ago: Puzzli 2 (c) 1999 IGS Company, Limited. [International Game System]. - TRIVIA - Puzzli 2 was released in November 1999. - SERIES - 1. Puzzli (1995) 2. Puzzli 2 (1999) 3. Puzzli 2 Super (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49650&o=2 $end $info=puzzli2s, $bio IGS PGM cart. published 19 years ago: Puzzli 2 Super (c) 2001 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Puzzli 2 Super was released in December 2001. - SERIES - 1. Puzzli (1995) 2. Puzzli 2 (1999) 3. Puzzli 2 Super (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3857&o=2 $end $info=puzzlove,puzzlovek, $bio Arcade Video game published 26 years ago: PuzzLove (c) 1994 Para. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88778&o=2 $end $info=puzznic,puzznicj,puzznici,puzznicb,puzznicba,puzznicu, $bio Arcade Video game published 31 years ago: Puzznic (c) 1989 Taito Corp. This is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. Should the player make a mistake and destroy or move the wrong blocks, each puzzle screen allows for a set number of 'retries' (depending on the dipswitch settings). A retry resets all tiles to their original positions. The game consists of eight levels, with each level consisting of four separate puzzle screens. Once a level has been completed, players can chose which level to tackle next. This translates into 36 separate puzzle screens to be completed in any one game, chosen from a total of 144 puzzle screens, giving the game much replay value. - TECHNICAL - Taito L System hardware Prom Stickers : C20 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Puzznic was released in October 1989. - UPDATES - On the Japanese version, we can play for Eurasian naked pictures. This feature was removed for Export versions. - PORTS - * CONSOLES: NEC PC-Engine (1990) Nintendo Famicom (1990) Nintendo Game Boy Sony PlayStation (2001) * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) NEC PC-9801 (1990) FM Towns PC (1990) X68000 (1990, "Puzznick") * OTHERS: Nokia N-Gage ("Taito Memories") : unreleased - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2091&o=2 $end $spectrum_cass=puzznice, $bio Puzznic (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219190&o=2 $end $amigaocs_flop=puzznic, $bio Commodore Amiga 500 disk. published 30 years ago: Puzznic (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74817&o=2 $end $spectrum_cass=puzznic, $bio Sinclair ZX Spectrum cass. published 30 years ago: Puzznic (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80366&o=2 $end $x68k_flop=puzznic, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Puzznic (c) 1990 Broderbund Japan - TECHNICAL - FD x1 - TRIVIA - Released on May 31, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88015&o=2 $end $pc98=puzznic, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Puzznic (c) 1990 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90431&o=2 $end $cpc_cass=puzznic, $bio Amstrad CPC cass. published 30 years ago: Puzznic (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98765&o=2 $end $fmtowns_cd=puzznic, $bio Fujitsu FM Towns CD published 30 years ago: Puzznic (c) 1990 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110313&o=2 $end $apple2gs=puzznic, $bio Apple IIGS disk. published 30 years ago: Puzznic (c) 1990 Taito Soft., Inc. [BC, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115331&o=2 $end $cpc_flop=puzznic1, $bio Amstrad CPC 464 disk. published 30 years ago: Puzznic (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120414&o=2 $end $cpc_flop=puzznicu, $bio Amstrad CPC 464 disk. published 30 years ago: Puzznic (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120946&o=2 $end $cpc_flop=puzznicu01,puzznicu03,puzznicu04,puzznico,puzznicu02, $bio Amstrad CPC 464 disk. published 30 years ago: Puzznic (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120947&o=2 $end $st_flop=puzznic, $bio Atari ST disk. published 30 years ago: Puzznic (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229768&o=2 $end $spectrum_cass=puzznichs, $bio Puzznic (c) 199? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219514&o=2 $end $pce_tourvision=puzznic, $bio TOURVision cart. published 29 years ago: Puzznic (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 69 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109166&o=2 $end $gameboy=puzznic, $bio Nintendo Game Boy Cart. published 30 years ago: Puzznic [Model DMG-PZA] (c) 1990 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66792&o=2 $end $nes=puzznicj, $vgmplay=puzznic_nes, $bio Nintendo Famicom cart. published 29 years ago: Puzznic (c) 1991 IGS Corp. - TECHNICAL - [Model IGS-9U] - TRIVIA - Puzznic for Famicom was released on July 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54525&o=2 $end $nes=puzznic,puzznicu, $bio Nintendo NES cart. published 30 years ago: Puzznic (c) 1990 Taito America Corp. PUZZNIC seems so easy. Just match the shapes together before the timer reaches zero. But looks can be deceiving! Each puzzle you encounter must be completed in a certain sequence. Some of them will please you, others will tease you, and a few are going to drive you mad. We will not be held responsible for the loss of your sanity! - TECHNICAL - GAME ID: NES-ZP-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55461&o=2 $end $psx=puzznic, $bio Sony PlayStation disc published 17 years ago: Puzznic (c) 2003 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111107&o=2 $end $pce=puzznic, $bio NEC PC-Engine HuCARD published 30 years ago: Puzznic (c) 1990 Taito Corp. Puzznic counts 100 levels, with 4 puzzles per levels. You must clear all the tiles (coins, jewels, objects...) by moving them next to each other so they dissapear. As usual, each level must be finished in a set time limit. Every 4 puzzles, a girl will give you a password. - TECHNICAL - HuCARD ID: TP02011 HuCARD Size: 2 Mbits. - TRIVIA - Released on June 29, 1990 in Japan for yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58706&o=2 $end $cpc_flop=puzznixu,puzznix1,puzznixu01,puzznixu02,puzznixu03,puzznixv, $bio Amstrad CPC type-in published 28 years ago: Puzznix (c) 1992 CPC Amstrad International. - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120279&o=2 $end $mo5_cass=pv2000, $to7_cass=pv2000, $bio Thomson MO5/TO7 cass. published 37 years ago: PV 2000 (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108465&o=2 $end $info=pv1000, $bio Computer published 37 years ago: PV-1000 (c) 1983 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230498&o=2 $end $info=pv16, $bio Computer published 36 years ago: PV-16 (c) 1984 Casio Computer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127531&o=2 $end $info=pv2000, $bio Computer published 37 years ago: PV-2000 (c) 1983 Casio Computer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230499&o=2 $end $info=pv7, $bio Computer published 36 years ago: PV-7 (c) 1984 Casio Computer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127532&o=2 $end $info=pve500, $bio Musical Instrument published 25 years ago: PVE-500 (c) 1995 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229083&o=2 $end $info=a486ap4, $bio Motherboard published 26 years ago: PVI-486AP4 (c) 1994 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235576&o=2 $end $info=a486sp3, $bio Motherboard published 26 years ago: PVI-486SP3 (c) 1994 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235577&o=2 $end $radio86_cass=pvo, $bio Radio-86RK cass. published 33 years ago: PVO (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235483&o=2 $end $apogee=pvo87, $bio PVO87 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235367&o=2 $end $info=piopx7,piopx7uk, $bio Computer published 35 years ago: PX-07 Palcom (c) 1985 Pioneer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127530&o=2 $end $info=px4, $bio Computer published 35 years ago: PX-4 (c) 1985 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228974&o=2 $end $info=px4p, $bio Computer published 35 years ago: PX-4+ (c) 1985 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228975&o=2 $end $info=px8, $bio Computer published 36 years ago: PX-8 (c) 1984 Epson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228976&o=2 $end $info=piopxv60, $bio Computer published 36 years ago: PX-V60 (c) 1984 Pioneer Co., Ltd. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127630&o=2 $end $info=mc_9x6ss,mc_9x6sa, $bio PXP2 Slim Station (c) 200? Unknown [China]. Handheld console featuring 999999 games on one cartridge (included). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127779&o=2 $end $a2600=pygmy, $bio Atari 2600 cart. published 37 years ago: Pygmy (c) 1983 Quelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50837&o=2 $end $spectrum_cass=pyjama,pyjamaa,pyjamab,pyjamac,pyjamad,pyjamae,pyjamaf, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pyjamarama (c) 1984 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80367&o=2 $end $c64_cass=pyjamarm, $bio Commodore C64 cass. published 36 years ago: Pyjamarama (c) 1984 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187944&o=2 $end $spectrum_cass=pyjamara, $bio Sinclair ZX Spectrum cass. published 36 years ago: Pyjamarama (c) 1984 Jackson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226077&o=2 $end $cpc_flop=pyjamara06, $bio Pyjamarama (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121747&o=2 $end $cpc_cass=pyjamarmmg, $bio Amstrad CPC cass. published 36 years ago: Pyjamarama [Model AF3] (c) 1984 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98771&o=2 $end $cpc_flop=pyjamara04,pyjamara05,pyjamara01,pyjamara,pyjamara03,pyjamara02, $bio Amstrad CPC 464 disk. published 36 years ago: Pyjamarama [Model SOFT 1943] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123384&o=2 $end $cpc_cass=pyjamarm, $bio Amstrad CPC cass. published 36 years ago: Pyjamarama [Model SOFT 943] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98768&o=2 $end $info=pyl601, $bio Computer published 31 years ago: Pyldin-601 (c) 1989 Mikroelektronika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236687&o=2 $end $info=pyl601a, $bio Computer published 31 years ago: Pyldin-601A (c) 1989 Mikroelektronika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236688&o=2 $end $nes=pyokotan, $bio Nintendo Famicom cart. published 27 years ago: Pyokotan no Dai Meiro (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54526&o=2 $end $info=ppj, $bio Medal game published 29 years ago: ぴょんぴょんジャンプ (c) 1991 Success. (Pyon Pyon Jump) - TRIVIA - Pyon Pyon Jump was released in March 1991 in Japan. The game name could be translated as 'Hop Hop Jump'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101122&o=2 $end $saturn=pyonpyon,pyonpyona, $bio Sega Saturn game published 24 years ago: Pyon Pyon Kyaruru no Mahjong Hiyori (c) 1996 Natsume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59551&o=2 $end $spectrum_cass=pyracurs, $bio Sinclair ZX Spectrum cass. published 34 years ago: Pyracurse (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80368&o=2 $end $spectrum_cass=pyracursr, $bio Pyracurse (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225585&o=2 $end $cpc_flop=pyradevd,pyradevu, $bio Amstrad CPC 464 disk. published 34 years ago: Pyradev (c) 1986 Discovery Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124905&o=2 $end $cpc_flop=pyradevu01,pyradevu02, $bio Amstrad CPC 464 disk. published 33 years ago: Pyradev+ (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124906&o=2 $end $dragon_cass=pyradv, $bio Pyradventure (c) 198? Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116996&o=2 $end $spectrum_cass=pyramani, $bio Pyramania (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225743&o=2 $end $amigaocs_flop=pyramax, $bio Commodore Amiga 500 disk. published 30 years ago: Pyramax (c) 1990 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74818&o=2 $end $info=j2pyramd, $bio Pyramid (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40996&o=2 $end $nes=pyramid1,pyramid, $bio Nintendo NES cart. published 30 years ago: Pyramid (c) 1990 American Video Entertainment North American release. Game developed in Asia by Sachen. Description from back cover: We have known for decades that the ancient Egyptians were the first to play games, but who would have ever guessed they could create a game that was this much fun to play. With bombs, hidden surprises and game play that requires both planning and quick reflexes this is truly the most challenging game of its kind. There is just one rule to playing PYRAMID, don't let the pit fill up with stones. As each stone falls from the sky it must be turned, twisted and carefully fit together perfectly. Like the great pyramids, the stones must fit together so precisely that not even a feather could slide between the cracks. How much mind-bending video game excitement can modern game players handle? There is only one way to find out. Play PYRAMID, the ancient Egyptian game from the Queen of Fun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55462&o=2 $end $spectrum_cass=thepyram, $bio Sinclair ZX Spectrum cass. published 28 years ago: Pyramid (c) 1992 GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80369&o=2 $end $cpc_flop=pyramidf, $bio Amstrad CPC type-in published 27 years ago: Pyramid (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119451&o=2 $end $info=pyramid, $bio Arcade Video game published 24 years ago: Pyramid (c) 1996 BFM / ELAM. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4900&o=2 $end $info=ec_pyram,ec_pyrama, $bio Pyramid (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41886&o=2 $end $svision=pyramid, $bio Pyramid (c) 199? Watara. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95468&o=2 $end $nes=pyramida,pyramidh, $bio Pyramid (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84095&o=2 $end $cpc_flop=pyramida, $bio Pyramid Adventure (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124418&o=2 $end $cdi=pyramid, $bio Phillips CD-i published 27 years ago: Pyramid Adventures - Episode 1 - Treasures of the Lost Pyramid (c) 1993 Compact Disc Inc. It's summer vacation for Dash Daniels... In this integrated and innovative approach to teaching children about nutrition, Dash and his cat Mozart visit Egypt with Dash's Aunt Olivia, an archaeologist. Together they discover the Lost Pyramid, whose treasures hold the secrets of a long and happy life. But then, Olivia is captured by the wicked ANTU! And Dash - with your help - must journey through more than 150 Lost Pyramid rooms to find her. Along the way, You'll learn about the NCI 5-a-day guidelines for daily fruit and vegetable consumption. And you'll learn to make the low-fat, high-fiber food choices that will lead you to Aunt Olivia's rescue. So come join the adventure and learn about nutrition with Dash in a way that is so entertaining you'll hardly know you're learning! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53042&o=2 $end $nes=pyramid2, $bio Pyramid II (c) 199? Sachen. - TECHNICAL - Game ID: SA-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76897&o=2 $end $megadriv=pyramid, $bio Sega Meganet game published 29 years ago: Pyramid Magic (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 1 [Model G-6032]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93495&o=2 $end $megadriv=pyramidgnk, $bio Sega Mega Drive game published 29 years ago: Pyramid Magic (ripped from Game no Kandume Mega CD) (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233721&o=2 $end $megadriv=pyramid2, $bio Sega Mega Drive game published 29 years ago: Pyramid Magic II (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69607&o=2 $end $megadriv=pyramid3, $bio Sega Meganet game published 29 years ago: Pyramid Magic III (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69608&o=2 $end $megadriv=pyramids, $bio Sega Meganet game published 29 years ago: Pyramid Magic Special (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69609&o=2 $end $x1_cass=pyramnaz, $bio Pyramid no Nazo (c) 198? Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86263&o=2 $end $sorcerer_cass=adv8, $bio Exidy Sorcerer cass. published 41 years ago: Pyramid of Doom (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232401&o=2 $end $electron_cass=pyrdoom, $bio Pyramid of Doom (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115500&o=2 $end $dragon_cass=pyramidoom, $bio Pyramid of Doom (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116511&o=2 $end $bbcb_cass=pydpaint, $bio Pyramid Painter (c) 19?? Thor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52266&o=2 $end $ti99_cart=pyramidp, $bio TI-99-4A soft. published 37 years ago: Pyramid Puzzler (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84687&o=2 $end $apple2_flop_clcracked=pyrapzlr, $bio Apple II disk. published 35 years ago: Pyramid Puzzler (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230655&o=2 $end $a2600=pyramidw,pyramidw2,pyramidw1, $bio Pyramid War (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50838&o=2 $end $msx1_cass=pyramidw, $bio MSX cass. published 37 years ago: Pyramid Warp (c) 1983 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118109&o=2 $end $msx1_flop=pyramidw, $bio Pyramid Warp cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230224&o=2 $end $msx1_cart=pyramidw, $bio MSX cart. published 37 years ago: ピラミッド・ワープ (c) 1983 T&E Soft (Pyramid Warp) - TECHNICAL - GAME ID: TEX-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77392&o=2 $end $cpc_flop=pyramide, $bio Amstrad CPC type-in published 35 years ago: Pyramide (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124528&o=2 $end $kc_cass=pyram15, $bio VEB Mikroelektronik KC cass. published 33 years ago: Pyramide Ver. 1.5 (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133811&o=2 $end $kc_cass=pyram25, $bio VEB Mikroelektronik KC cass. published 33 years ago: Pyramide Ver. 2.5 (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133812&o=2 $end $cpc_flop=pyramids, $bio Amstrad CPC type-in published 29 years ago: Pyramids (c) 1991 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124527&o=2 $end $gameboy=pyramids, $bio Nintendo Game Boy Cart. published 27 years ago: Pyramids of Ra [Model DMG-YR-USA] (c) 1993 Matchbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66793&o=2 $end $cpc_flop=pyramydy,pyramydy01, $bio Amstrad CPC 464 disk. published 35 years ago: Pyramydya Cracked (c) 1985 PJM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122533&o=2 $end $cpc_cass=pyraword, $bio Amstrad CPC cass. published 35 years ago: Pyraword (c) 1985 Discovery Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98772&o=2 $end $msx1_flop=pyroman, $bio MSX disk. published 35 years ago: Pyro-Man (c) 1985 Nice Ideas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109091&o=2 $end $spectrum_cass=pyromani, $bio Sinclair ZX Spectrum cass. published 7 years ago: Pyromania - Trial by fire (c) 2013 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236632&o=2 $end $spectrum_cass=pyroman2, $bio Sinclair ZX Spectrum cass. published 6 years ago: Pyromania II - Chopper Rescue (c) 2014 Amore, Gabriele - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236633&o=2 $end $cpc_cass=pyromydy, $bio Amstrad CPC cass. published 33 years ago: Pyromydya (c) 1987 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98773&o=2 $end $cpc_flop=pyromydy, $bio Amstrad CPC 464 disk. published 33 years ago: Pyromydya Trained (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126376&o=2 $end $info=pyros, $bio Arcade Video game published 33 years ago: Pyros (c) 1987 Taito America Corp. Two youngsters, Pyros and Erika, unexpectedly strayed into a wonderland called Wardner's Forest. Upon entering the magical forest, the young girl was changed into a crystal ball by an evil warlock called 'Wardner', the ruler of the forest, and brought to a secret place deep inside the woods. The brave young Pyros armed with only a magic flame as a weapon sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home. Join him in his adventurous search through the magical forest to save his friend and to break Wardner's spell over the enchanted forest and all the inhabitants. - TECHNICAL - Game ID: TP-009 Board Number : M6100286B Prom Stickers : B25 Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3.428571 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.428571 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Released in December 1987. This game is known outside US as "Wardner [TP-009]" and in Japan as "Wardner no Mori [TP-009]" (translates from Japanese as Wardner's Forest). Toaplan released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - STAFF - Music composed by : Ree Ohta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2092&o=2 $end $info=ridleofp, $bio Arcade Video game published 34 years ago: ピタゴラスの謎 (c) 1986 Sega. (Pythagoras no Nazo) - TECHNICAL - Runs on the Sega "System E" hardware. Game ID: 834-5803 Players: 2 Control: dial Buttons: 2 - TRIVIA - Even if titlescreen says 1986, Pythagoras no Nazo was released in January 1987 in Japan. Developed by Eleca (programming) and Aicom. Produced by EXA Planning. The EXA in EXA Planning stands for these two companies. - STAFF - Original story by : Teruo Ohhira Producer : Mr. Large Coin Game designers : Hiroshi Ohta, Tokuhiro Takemori Development adviser : Kenji Nakajima Character designers : Buta-Kun, Tomoko Sugoh, Tetsushi Nakamura, Keisuke Abe System supervisor : Akimichi Oda Sound composers : Jiroh Itaya, Victory Ozawa Programmers : Mamoru Shiratani, Yuuki Miku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2093&o=2 $end $to7_cass=pythagor, $bio Thomson TO7 cass. published 36 years ago: Pythagore (c) 1984 Hatier - TECHNICAL - GAME ID: HA 6994 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108513&o=2 $end $cpc_flop=python19,pythonf1,python1902,pythons1, $bio Amstrad CPC 464 disk. published 34 years ago: Python Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123457&o=2 $end $cpc_cass=pythonpt, $bio Amstrad CPC cass. published 34 years ago: Python Pete (c) 1986 Optyx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98774&o=2 $end $cpc_flop=pythonpe, $bio Amstrad CPC 464 disk. published 34 years ago: Python Pete Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126377&o=2 $end $cpc_flop=python1901, $bio Amstrad CPC 464 disk. published 34 years ago: Python Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123458&o=2 $end $gba=pyuufuku, $bio Nintendo GBA cart. published 16 years ago: Pyuu to Fuku! Jaguar - Byoo to Deru! Megane-kun [Model AGB-BPBJ-JPN(RK354-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72569&o=2 $end $gameboy=qbillion, $bio Nintendo Game Boy Cart. published 30 years ago: Q Billion (c) 1990 Seta USA, Inc. - TECHNICAL - GAME ID: DMG-QB-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66795&o=2 $end $gameboy=qbillionj, $bio Nintendo Game Boy Cart. published 31 years ago: Q Billion [Model DMG-QBA] (c) 1989 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66794&o=2 $end $nes=qboy, $bio Nintendo Famicom cart. published 26 years ago: Q Boy [Model TC-026] (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76898&o=2 $end $bbcb_cass=qmanbr, $bio Acorn BBC/Electron cass. published 35 years ago: Q Man (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52268&o=2 $end $bbcb_cass=qman, $bio Q Man (c) 19?? MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52267&o=2 $end $bbcb_cass=qmansbro, $bio Acorn BBC/Electron cass. published 37 years ago: Q Man's Brother (c) 1983 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52269&o=2 $end $bbcb_cass=qmansbrobr, $bio Acorn BBC/Electron cass. published 35 years ago: Q Man's Brother (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52270&o=2 $end $zx81_cass=qsavei, $bio Sinclair ZX-81 cass. published 38 years ago: Q Save (c) 1982 Intercomputer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115039&o=2 $end $zx81_cass=qsave,qsaver, $bio Q Save (c) 198? PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114741&o=2 $end $bbcb_cass=qbert, $bio Acorn BBC/Electron cass. published 37 years ago: Q*Bert (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52271&o=2 $end $vic1001_cart=qbert, $bio Commodore VIC-20 cart. published 37 years ago: Q*bert (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86899&o=2 $end $odyssey2=qbert, $bio Magnavox Odyssey² game published 37 years ago: Q*bert (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95664&o=2 $end $spectrum_cart=qbert, $bio Sinclair ZX Spectrum cart. published 36 years ago: Q*Bert (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118600&o=2 $end $timex_dock=qbert, $bio Timex Sinclair 2068 cart. published 36 years ago: Q*Bert (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237053&o=2 $end $dragon_cass=qbert, $bio Dragon cass. published 6 years ago: Q*Bert (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116712&o=2 $end $snes=qbert3, $bio Nintendo Super NES game published 28 years ago: Q*bert 3 (c) 1992 NTVIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63457&o=2 $end $snes=qbert3j, $bio Nintendo Super Famicom cart. published 27 years ago: Q*bert 3 [Model SHVC-Q3] (c) 1993 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61998&o=2 $end $msx1_flop=qbert, $bio Q*Bert Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134316&o=2 $end $gameboy=qbert, $bio Nintendo Game Boy Cart. published 28 years ago: Q*bert for Game Boy [Model DMG-QT-USA] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66796&o=2 $end $gameboy=qbertj, $bio Nintendo Game Boy Cart. published 28 years ago: Q*bert for Game Boy [Model DMG-QTJ] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66798&o=2 $end $coleco=qbertqub,qbertquba, $bio Colecovision game published 36 years ago: Q*bert Qubes (c) 1984 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53334&o=2 $end $info=pbqbert, $bio Tabletop game published 37 years ago: Q*Bert (c) 1983 Parker Bros. - TECHNICAL - Game ID: 3335 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94374&o=2 $end $a5200=qbert, $bio Atari 5200 cart. published 37 years ago: Q*bert (c) 1983 Parker Bros. To score as many points as possible by changing the color of the cubes on the pyramid from a starting color to a destination color. You'll do this by hopping Q*bert from cube to cube while avoiding the 'nasty' characters who will try to stop him. Each time you complete a pyramid, you'll proceed to a new pyramid--or round. Game 1 One-player You start with 5 Q*berts Game 2 One-player You start with 4 Q*berts Game 3 One-player You start with 3 Q*berts Game 4 Two-player Both start with 5 Q*berts Game 5 Two-player Both start with 4 Q*berts Game 6 Two-player Both start with 3 Q*berts - TECHNICAL - Model 9500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50077&o=2 $end $coleco=qbert,qberta, $bio Colecovision game published 37 years ago: Q*bert (c) 1983 Parker Bros. - TECHNICAL - Game ID: 9800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53333&o=2 $end $gbcolor=qbert, $bio Nintendo Game Boy Color game published 20 years ago: Q*bert [Model CGB-BQTE-USA] (c) 2000 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68624&o=2 $end $a2600=qbertea, $bio Atari 2600 cart. published 33 years ago: Q*bert (c) 1987 Atari Corporation. 1987 release by Atari. See 1983's "Q*bert [Model PB5360]" for more information about the game itself. - TECHNICAL - Model CX26150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50840&o=2 $end $info=qbert,qberta,qbertj,myqbert,qberttst, $bio Arcade Video game published 38 years ago: Q*bert (c) 1982 Gottlieb. The object of the Q*bert game is to change the color of the top of the cubes to the Destination Color indicated at the upper-left corner of the screen (below Player 1's score) by hopping onto them. When all the cubes in the pyramid have been changed to the Destination Color, the screen will advance to the next round, with the player-controlled Q*bert character starting back on the top cube. At the beginning of each level, there will be a short demonstration cycle with Q*bert hopping around four cubes to explain to the player the play action of each level. Each level consists of four rounds. The current level number and round number is displayed at the upper-right corner of the screen (below Player 2's score in a 2-player game). Gameplay starts with Q*bert appearing at the top of the pyramid. The joystick will move Q*bert from cube to cube by hopping in any of four diagonal directions. Q*bert can move anywhere on the pyramid, but jumping off will kill him. Hopping onto a rotating disk will take Q*bert back to the top of the pyramid. In the first two rounds of play, Q*bert will have to avoid touching the red and purple balls. These deadly objects drop randomly onto the second-from-the-top row of the pyramid and bounce downwards. The red balls will fall off the bottom, but the purple ball will stop at the bottom and hatch into Coily, the snake which chases Q*bert. To get rid of Coily, lure him to the edge, then jump unto a disk. The disk will take Q*bert back to the top and Coily will fall off, awarding 500 points and clearing the board of all other 'nasty' characters. Starting at the third round of play, other 'nasty' characters come into play. The green characters or objects are safe to hop onto and will award points. All other 'nasty' characters are deadly to touch. In the third round the red balls will stop falling, but two purple characters named Ugg and Wrong Way will appear at the lower portion of the pyramid and travel sideways and upwards (Ugg is the one with the snout moving from right to left on the right face of the cubes, and Wrong Way is the one with the big eyes moving from left to right on the left face of the cubes). They will not chase Q*bert, but will move randomly to get in Q*bert's way. In the third round and every round after, based on an internal timer, a green ball will appear and bounce down from the top of the pyramid. Hopping Q*bert onto the green ball will award 100 points, and freeze all the 'nasty' characters on the screen for a few seconds, but 'Q*bert' will still be able to move to complete the color changes. During the fourth round of play, two green characters named Slick and Sam will appear, based on the internal timer (Slick is the one wearing shades; Sam does not wear shades, otherwise their function is identical). They will drop onto the second-from-the-top row of the pyramid and hop randomly downwards. If they hop onto a cube that Q*bert has already changed the color of, the cube will change to a different color to thwart Q*bert. Hopping Q*bert onto Slick or Sam will stop them and award 300 points. Throughout the remaining rounds, all the characters and objects will appear in random combinations with increasing speed. To add variety to the game, the disks will change positions every round, and in the higher levels the number of disks will change. During Level 2, the play action will increase in difficulty from changing the cubes to one color, to changing the color of the cubes twice. This means that each cube would have to be hopped on twice to change the pyramid to the Destination Color, completing the Round. Starting at Level 3 and for all remaining rounds, and levels, the play action will become more difficult. The object remains to change the cubes to the Destination Color, but if Q*bert hops on any cube, that cube will change color. So even if the cube has already been changed to the Destination Color, it will change again. Here is a rundown of how all the colors change : Legend : S - Starting Color I - Intermediate Color D - Destination Color LEVEL 1 : When Q*bert jumps on S or I, it changes to D. When he jumps on D, it stays at D (NOTE : During the fourth round, when Slick/Sam jumps on D, it changes to I). LEVEL 2 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it stays at D. LEVEL 3 : When Q*bert jumps on S, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again. LEVEL 4 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to I. Q*bert must start again. LEVEL 5 : When Q*bert jumps on S, it changes to I. When he jumps on I, it changes to D. When he jumps on D, it changes back to S. Q*bert must start again. LEVELS 6-9 : Same color pattern as Level 5. The difference is the increased speed of Q*bert and the 'nasty' characters. There are also bonus points awarded at the end of each round for successfully completing the round. The bonus for the completion of the 1st round is 1,000 points. This Bonus will progressively increase each Round by 250 points to a maximum of 5,000 points at Level 5. - TECHNICAL - Game ID : GV-103 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC, Votrax SC-01 Players: 2 Control : 4-way joystick (diagonal) - TRIVIA - Q*bert was released in October 1982. Licensed to Konami for Japanese distribution (February 1983). Inspired by artwork by M.C. Escher who was an artist that Jeff admired. Ron Waxman came up with the idea of Q*bert changing the color of the cubes. Q*bert's name originated by the combination of 'Cube' and 'Hubert', but the 'Cube-Bert' was changed to 'Q-bert' to make it more unique. The concept game was called 'Snots and Boogers' and then '@!#?@!' (which many of the programmers and Gottlieb VPs said would be impossible to get anyone to say) before the final version was called just 'Q*bert'. Slick and Sam were a play on the phrase 'spick and span' with Sam being named after co-worker Sam Russo. Rick Tighe came up with the idea of adding the pinball hardware which generated the very mechanical KA-CHUNK when Q*bert falls off the pyramid. A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Slick and Sam (high pitch), and Ugg and Wrong Way (low pitch). The only true speech ever generated is Q*bert saying 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after the player enters his or her initials at the end of a game. Approximately 30,000 units were produced by Gottlieb. Several early cabinets were produced with '@!#?@!' on the marquee. Bob Gerhardt holds the official records for this game in 'Marathon' setting with 33,273,520 points on November 28, 1983. Tom Gault holds the official records for this game in 'Tournament' setting with 1,895,565 points. A slightly different version known as 'Mello Yello' was programmed for promotion of the Mellow-Yellow soft drink, but it was never released to the market. As well as being a huge commercial success as a game, Q*bert also provided revenue from its many tie-in products. Toys, games, and other products bearing the hero’s likeness all sold well. There was even a Q*bert cartoon; Saturday Supercade was a CBS cartoon series which featured a number of different segments starring various video game characters. In addition to the characters from the game, the Q*Bert segment featured Q*tee (Q*bert's girlfriend), Q*bit (his little brother), and others. Such was the character's popularity at this time that Gottlieb assigned pinball designer, John Trudeau ("Creature From the Black Lagoon", "Congo"), to devise a Q*bert pinball. It was called "Q*bert's Quest" and Trudeau created an innovative design pattern that should have sparked arcade goers to try it. Remarkably, the table was a commercial flop. Released in March 1983, a paltry 884 machines dribbled out of the plant and further convinced management that pinball was indeed experiencing desperate times. A Q*bert unit appears in the 1983 movie 'Koyaanisqatsi - Life out of Balance'. Parker Brothers released a board game based on this videogame (same name) in 1983. The object of the game is to be one of the 'noser elite' by removing more pegs from the pyramid than your opponent. A peg plugged into a cube simulates the Starting Color; a peg removed from a cube simulates the Destination Color. One player takes on the role of the hero, Q*bert, who must make his way around the pyramid trying to remove as many pegs as he can. A second player controls the 'nasty' characters out to thwart Q*bert. This board game has Ugg and Wrong Way reversing their positions; Ugg moves from left to right on the left face of the cubes, and Wrong Way moves from right to left on the right face of the cubes. Also, Slick is featured in the board game, but not Sam. The main characters make an appearance on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - SCORING - Q*bert changes a cube from the Starting Color to the Intermediate Color : 15 points (NOTE : In Level 4, you get no points when Q*bert changes a cube from the Destination Color back to the Intermediate Color.) Q*bert changes a cube to the Destination color : 25 points. Q*bert catches the Green Ball : 100 points Q*bert catches Slick/Sam : 300 points. Q*bert lures Coily off the pyramid : 500 points bonus. Bonus points for every round you complete : 750 points + 250 points x round number + 50 points per remaining disk. - TIPS AND TRICKS - * Control Panel Instructions : Goal : Change the tops of all cubes to a new color by hopping onto them. Joystick moves 'Q*bert' from cube to cube. Hopping onto a disk will take you back to the top. All green objects are safe to hit. All other objects are deadly. Destroy the snake by leading him to the edge, then jumping on a disk. Stay on pyramid! Only jump off to use a disk. * A big part of the game is waiting to see where 'nasty' characters are going to jump. You need to make sure you always time a jump at the same time the 'nasty' characters jump, so you can always have a clear path to a new square. * Since the game only has nine levels, if you can master Level 9 then you should be able to play indefinitely since Level 9 repeats once you reach it and the game doesn't get any harder. - SERIES - 1. Q*bert (1982, Arcade) 2. Q*bert's Qubes (1983, Arcade) 3. Q*bert 3 (1993, Nintendo Super NES) 4. Q*bert (1999, PC CD-ROM, Sony PlayStation) 5. Q*bert Rebooted (2014, Steam) - STAFF - Designed and programmed by : Warren Davis Video graphics by : Jeff Lee Cabinet graphics by : Terry Doerzaph Audio by : David D. Thiel - PORTS - * CONSOLES: Magnavox Odyssey 2 [US] (1983) Philips Videopac G7000 [EU] (1982) Colecovision [US] (1983) "Q*bert [Model 9800]" [JP] Sega SG-1000 (1983) "Q*bert [Model OM-G001]" Mattel Intellivision [US] (1983) "Q*bert [Model PB6360]" [US] Atari 2600 (1983) "Q*bert [Model PB5360]" [US] Atari 5200 (1983) "Q*bert [Model 9500]" [US] Atari 7800 (unreleased prototype - "Bentley Bear In Q*bert") Atari XEGS [JP] MSX (1986) "Q*bert [Model RC746]" MSX [EU] (1987) "Q*bert [Model RC746]" [US] Nintendo NES (feb.1989) "Q*bert [Model NES-QB-USA]" Sony PlayStation 3 [PSN] [US] (feb.22, 2007) Sony PlayStation 3 [PSN] [EU] (may.18, 2007) * HANDHELDS: [EU] Nintendo Game Boy (1992) "Q*bert for Game Boy [Model DMG-P-QT]" [JP] Nintendo Game Boy (jan.14, 1992) "Q*bert for Game Boy [Model DMG-QTJ]" [US] Nintendo Game Boy (feb.1992) "Q*bert for Game Boy [Model DMG-QT-USA]" * COMPUTERS: [US] Atari 800 (1983) "Q*bert [Model 1120]" BBC Micro [EU] (1983) Commodore VIC-20 [US] (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Q*bert [Model PB1550]" [US] Commodore C64 [EU] (1983) "Hexpert" Tandy Color Computer [US] (1983) "Cuber" Tandy Color Computer [US] (1983) "Cubix" Sinclair ZX-Spectrum [EU] (1983) "Pogo" by Ocean [EU] Amstrad CPC (1984) "Er*Bert" by Microbyte Texas Instruments TI-99/4A [US] (1984) "Q*bert [Model PB1620]" BBC B [EU] (1984) "R*THER" by Acornsoft Memotech MTX512 [EU] (1985) "Qogo" Tandy Color Computer 3 [EU] (1987) "Pyramix" [EU] Amstrad CPC (1987) "Crazy Er*Bert" by Alternative Software [EU] Commodore Amiga (1992) "Q.Bic" by CodeMasters [US] PC [MS Windows, CD-ROM] (2005) "Q*bert 2005" * OTHERS: VFD handheld game [US] (1983) released by Parker Brothers. Mobile Phones [US] (june.13, 2003) Apple iPhone/iPod [US] (jul.28, 2009) "Q*bert Deluxe [Model 325065512]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2094&o=2 $end $nes=qbert, $bio Nintendo NES cart. published 31 years ago: Q*bert (c) 1989 Ultra Games. The Tazmaniac Kings of Chaos have trapped your ol' pal Q*bert in their treacherous time warp. And, with nearly 40 perilous pyramids to escape from, he's in trouble up to his "schnoz"! Now, you're his only hope. But to secure Q*bert's safety, you'll have to be a whiz-bang player, bouncing our pug-nosed hero around like a banshee, and matching the pyramid squares with escape code colors. All the while, you'll dodge untold zillions of Whammy Balls that'll fall onto the Q*bster's punky hairdo - SPLAT! Plus, you gotta outsmart Q*bert's archest enemies - Ugg, Wrong-Way, Slick, Sam and Coily (the slimiest purple headed snake you'll ever meet) - who'll be on your tail from square one. It's a regular Zany Zone in here, a loony bin of mischief and mayhem. And if you don't have the nerve - you may go nuts! - TECHNICAL - Game ID: NES-QB-USA Barcode: 083717120063 - TRIVIA - Q*bert for NES was released in February 1989 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55463&o=2 $end $sg1000=qbert, $bio Sega SG-1000 game published 37 years ago: Q*bert [Model OM-G001] (c) 1983 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65092&o=2 $end $a800=qbert, $bio Atari 800 cart. published 37 years ago: Q*bert (c) 1983 Parker Bros. - TECHNICAL - Game ID: PB1120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86670&o=2 $end $c64_cart=qbert,qbert2,qbert1, $bio Commodore C64 cart. published 37 years ago: Q*bert (c) 1983 Parker Bros. - TECHNICAL - Game ID: PB1550 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53676&o=2 $end $ti99_cart=qbert, $bio TI-99-4A soft. published 36 years ago: Q-Bert (c) 1984 Parker Bros. - TECHNICAL - Game ID: PB1620 Barcode: 073000016203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84688&o=2 $end $a2600=qbert,qberte, $bio Atari 2600 cart. published 37 years ago: Q*bert (c) 1983 Parker Bros. With Q*bert, your goal is to score as many points as possible by changing the color of every cube in the pyramid into the pyramid's "destination" color. To do so, you must hop onto each cube in the pyramid one at a time, while avoiding the nasty creatures that lurk there. These creatures want nothing more than to stop your progress. You'll start the game with four Q*berts. Whenever you reset the game, Q*bert #1 appears on the highest cube. The remaining three backup Q*berts await their turn under the scorekeeper at the top of the screen. You'll lose a Q*bert if you accidentally jump off the pyramid into space or if you run into trouble with certain nasty creatures. If you fall off the pyramid, your next Q*bert will appear on the highest cube. If Q*bert is squashed by a red or purple ball, or by Coily the snake, your next Q*bert continues playing where the last one was. After you transform the entire pyramid, the round is over. As long as you have at least one remaining Q*bert, you'll earn points and advance to the next round. There you'll find a new pyramid, a new destination color, and a new pack of revitalized creatures. The game has five game levels, each having four rounds. As you proceed through each round, both Q*bert and the creatures speed up, and the path you must follow to reach the destination color becomes more and more difficult. The backup Q*berts and scoreboard display the destination color for each pyramid. The game is over when you run out of Q*berts. If you reset the game, you'll begin at level 1, round 1. If you complete all five game levels, the game repeats level 5, beginning with round 1. In this port : (differences from the arcade version) * The pyramid has six rows instead of seven. * You get no points when Q*bert changes a cube to the intermediate color. In the arcade version, changing a cube from the starting color to the intermediate color scores 15 points. * Ugg and Wrong Way do not appear. * Sam appears, but Slick does not. - TECHNICAL - Model PB5360 - SCORING - Q*bert changes a cube to the destination color: 25 points. Q*bert catches Sam: 300 points. Q*bert catches the green ball: 100 points. Q*bert lures Coily off the pyramid: 500 points. Bonus points for every round you complete: 3100 points. - TIPS AND TRICKS - Nasty Creature Strategies: - Red Ball: When the ball starts rolling, get out of its path or it will squash you! - Purple Ball: Get out of its path. When it reaches the bottom of the pyramid. it will hatch Coily the snake! - Coily: Stay away from Coily, or you'll get squashed! Lure him off the pyramid by hopping onto one of the flying disks. Just before Coily reaches the exit cube, jump onto the disk. Coily will follow and fall into space. - Sam: Watch out for Sam. He poses no direct threat to Q*bert, but this crafty little fellow changes the cubes back to their original colors, forcing you to retrace your tracks. You can stop this prankster by running into him. if you do, you'll earn bonus points. - Green Ball: The green ball can't hurt you. When you touch it, all the creatures except for Q*bert will freeze for a few seconds. You can keep on hopping while they're frozen, and you'll win bonus points. You can even hop through Coily and the red balls. - STAFF - Graphics: Tom Sloper Programmer: Dave Hampton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50839&o=2 $end $intv=qbert, $bio Mattel Intellivision game published 37 years ago: Q*bert (c) 1983 Parker Bros. All the action and excitement of the popular arcade game are here! Hop Q*bert up and down a pyramid of cubes, changing colors on each of the cube tops. When they're all the same color, Q*bert moves to a new - and more difficult - pyramid. But strange characters want to stop Q*bert from his fanciful mission. You'll have to do some fast hopping in this quick and 'quasy' game! 1 or 2 players. - TECHNICAL - Model PB6360 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60939&o=2 $end $msx1_cart=qbert,qberta, $bio MSX cart. published 34 years ago: Q*bert (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC746 BARCODE: 4988602512755 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77393&o=2 $end $psx=qbert,qbertp, $bio Sony PlayStation disc published 21 years ago: Q*bert (c) 1999 Atari Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00904 - TRIVIA - Released on November 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111714&o=2 $end $info=qbertqub, $bio Arcade Video game published 37 years ago: Q*bert's Qubes (c) 1983 Mylstar Electronics. The object of Q*bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time. Each level has four rounds and a bonus round and there are 11 levels... Level 1 : get 1 tic-tac-toe, cubes only have 2 colors Level 2 : get 1 tic-tac-toe, cubes only have 3 colors Level 3 : get 1 tic-tac-toe, cubes have 6 colors from this point on Level 4 : get 2 tic-tac-toes Level 5 : get 3 tic-tac-toes Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated Level 9 : get 4 tic-tac-toes Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated Level 11 : get 3 tic-tac-toes After this levels 9-11 repeat indefinitely. - TECHNICAL - Game ID : GV-119 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC, Votrax SC-01 Screen orientation : Vertical Video resolution : 256 x 240 pixels Screen refresh : 61.419025 Hz Palette colors : 16 Players: 2 Control: 4-way joystick (diagonal) - TRIVIA - This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee). A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game. The Rubik's Cube craze of the time served as a source of inspiration for this game. Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2146905 points on September 27, 2001. - SCORING - Land on cube : 5 points. Match target cube : 100 points. Catch freeze ball : 100 points. Land on Shoobops : 100 points. Land on turtle : 100 points. Spin rat off cube : 5-500 points. - SERIES - 1. Q*bert (1982, Arcade) 2. Q*bert's Qubes (1983, Arcade) 3. Q*bert 3 (1993, Nintendo Super NES) 4. Q*bert (1999, PC CD-ROM, Sony PlayStation) 5. Q*bert Rebooted (2014, Steam) - STAFF - Programmed by : Neil Burnstein Graphics by : Jeff Lee Audio by : David D. Thiel Cabinet graphics by : Terry Doerzaph - PORTS - * CONSOLES: [US] Atari 2600 (1984) [Model PB5550] Colecovision [US] (1984) [Model 9950] * COMPUTERS: MSX [EU] (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2095&o=2 $end $a2600=qbertq, $bio Atari 2600 cart. published 36 years ago: Q*bert's Qubes (c) 1984 Parker Bros. The object of the game is to color-match qubes in a row (or rows) of four. Do so in order to move to the next round. There are four rounds per level, ten levels in all. - TECHNICAL - Model PB5550 - SCORING - Landing on a qube: 5 points Matching a qube to the target: 100 points Catching Green Ball: 100 points Catching a Shoobop: 100 points Catching Sheldon: 100 points Eliminating Rat-a-tat-tat with a given Q*bert(per round) 1st time: 500 points 2nd time: 400 points 3rd time: 300 points 4th time: 200 points 5th time: 100 points every time thereafter: 5 points Bonus points at end of round: Level 1: 200 points per matched qube Levels 2-10: Starting at 225 points per matched qube, the value of matched qubes in each successive round increases 25 additional points Bonus Round: Starting at 100 points, the value of each succeeding matched qube increases by 100 additional points. Bonus Q*bert: one every 10,000 points. - STAFF - Programmer: Todd Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50841&o=2 $end $info=qbquest, $bio Pinball published 37 years ago: Q*Bert's Quest [Model 677] (c) 1983 Gottlieb. - TECHNICAL - Gottlieb System 80A - TRIVIA - Based on Gottlieb 1982's "Q*Bert" (the video game). 884 units were produced. - STAFF - Design by : John Trudeau Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5540&o=2 $end $electron_cass=qbix, $bio Acorn Electron cass. published 36 years ago: Q*Bix (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115482&o=2 $end $cpc_flop=qbert2g1, $bio Amstrad CPC type-in published 33 years ago: Q-Bert 2 (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124526&o=2 $end $bbcmc_flop=qmaster, $bio Acorn BBC Master compact disk. published 29 years ago: Q-Master (c) 1991 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231848&o=2 $end $info=qtbird, $bio Slot Machine published 26 years ago: Q.T. Bird (c) 1994 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115666&o=2 $end $cpc_cass=q10tankb, $bio Amstrad CPC cass. published 29 years ago: Q10 Tankbuster (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98793&o=2 $end $cpc_flop=q10tankb,q10tankb03,q10tankb01,q10tankb02, $bio Amstrad CPC 464 disk. published 29 years ago: Q10 Tankbuster (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121216&o=2 $end $spectrum_cass=q10tankb, $bio Sinclair ZX Spectrum cass. published 28 years ago: Q10 Tankbuster (c) 1992 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80371&o=2 $end $cpc_flop=qabbalah01,qabbalah02,qabbalah, $bio Amstrad CPC 464 disk. published 34 years ago: Qabbalah Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126378&o=2 $end $cpc_cass=qabbalah, $bio Amstrad CPC cass. published 34 years ago: Qabbalah [Model SOFT 06062] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98795&o=2 $end $info=qb3, $bio Arcade Video game published 38 years ago: QB-3 (c) 1982 Rock-ola. This is a shoot 'em up vector game where the player controls a man on a cube. There are enemies on the faces of the cube that the player has to blast away. When the man walks off the edge of one face, the cube rotates and he is on another face of the cube. There are $'s that the player can collect for bonus points & the player advances to the next level by clearing at the enemies on the cube. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 3.579545 Mhz) Players : 1 Control : Double 8-way joysticks Buttons : 4 - TRIVIA - The game was never officially released. Only advanced prototypes were available. Allan Jackson holds the official records for this game in 'Factory' setting with 175,380 points. - STAFF - Designed and programmed by: Robin Mueller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3660&o=2 $end $amigaocs_flop=qball, $bio Commodore Amiga 500 disk. published 33 years ago: QBall (c) 1987 English Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74819&o=2 $end $cpc_flop=qcmv2f19, $bio Amstrad CPC type-in published 33 years ago: QCM V.2 (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119211&o=2 $end $bbc_rom=qfs101,qfs102, $bio Acorn BBC ROM published 36 years ago: QFS Ver. 1 (c) 1984 Gnomic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145264&o=2 $end $bbc_rom=qfs200, $bio Acorn BBC ROM published 35 years ago: QFS Ver. 2 (c) 1985 Gnomic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145265&o=2 $end $sg1000=qie, $bio Sega SG-1000 game published 35 years ago: Qi E [Model R-050] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65093&o=2 $end $nes=qgdz, $bio 七国大战 (c) 200? Nanjing. (Qi Guo Da Zhan) - TECHNICAL - Game ID: NJ029 - TRIVIA - Title translates from Chinese as The Seven Warring States. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76899&o=2 $end $gbcolor=dballadv, $bio Qi Long Zhu Z 3 (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122033&o=2 $end $nes=qlzzdghs, $bio Qi Long Zhu Z Dian Guang Huo Shi (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116258&o=2 $end $nes=dbzc, $bio ???Z?? (c) 19?? Waixing Computer & Technology Co., Ltd. (Qi Long Zhu Z Wai Zhuan) - TECHNICAL - [Model ES-1096] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76901&o=2 $end $nes=qlz, $bio ??? (c) 19?? Waixing Computer & Technology Co., Ltd. (Qi Long Zhu) - TECHNICAL - [Model ES-1064] - TRIVIA - The title of this game translates from Chinse as Dragon Ball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76900&o=2 $end $cpc_flop=qitestf1, $bio Amstrad CPC 464 disk. published 36 years ago: Qi Test (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124419&o=2 $end $gbcolor=qtdsheng, $bio Qi Tian Da Sheng - Sun Wu Kong Ripped from 8 in 1 multicart (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259497&o=2 $end $nes=qiwanga, $bio Qi Wang - Chinese Chess (c) 199? TXC Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76902&o=2 $end $nes=qiwang, $bio Qi Wang - Chinese Chess [Model MGC-001] (c) 199? Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76903&o=2 $end $cpc_flop=qin1987e,qin1987e01,qin1987e02,qin1987e03,qinf4fac,qinfdisk,qinfdisk01,qinfdisk02,qinfdisk03,qinuk198,qinuk19801,qinuk19802,qinuk19803, $bio Amstrad CPC 464 disk. published 33 years ago: Qin (c) 1987 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120456&o=2 $end $sg1000=herot, $bio Sega SG-1000 game published 35 years ago: Qing Feng Xia [Model R-058] (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65094&o=2 $end $info=qix,qixa,qixb,qixo, $bio Arcade Video game published 39 years ago: Qix (c) 1981 Taito Corp. The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - TECHNICAL - Board Number : LKN00003 Prom Stickers : LK / QQ / QU / QX Main CPU : (2x) M6809 (@ 1.25 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete Players : 2 Control : 4-way joystick Buttons : 2 (SLOW, FAST) - TRIVIA - Qix was released in October 1981. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Qix". The author named the game 'QIX' (pronounced 'KICKS' and not 'QUIX') because his car registration/number plate at the time was : 'JUS4QIX'. Qix is the first 'drawing game', a truly original game. Also the first totally Taito American game, Qix initially did big numbers, but quickly died when players discovered the machine was 'unbeatable'. Having a googolplex of possible combinations, there was no singular pattern to the game and players lost interest. A Qix unit appears in the 1983 movie 'Joysticks' and in the 1984 movie 'The Karate Kid'. - SCORING - There are a couple of ways you earn points in Qix. The first involves actually claiming areas. There are 2 buttons, slow and fast. These buttons determine how fast your Marker goes. In essence, going slow increases the risk of losing your Marker so it is obviously worth more points. Here's how the points work out for making 'boxes': 1) Slow : It is a base 500 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 3% of the total area, then points scored would be 500 X 3 or 1500 points. This area fills in with brown. 2) Fast : It is a base 250 points multiplied by the percentage of area covered by that box. For example, if you create a box that claims 1% of the total area, then points scored would be 250 X 1 or 250 points. This area fills in with blue. NOTE : The above points may not be exact since the game rounds off the percentages to whole numbers for display but calculates them using decimal percentages. You also get bonus points for going above the 75% Threshold. Any percentage above the 75% Threshold is multiplied by 1000 to determine your bonus points. During the split Qix screens, if you successfully split the Qix's into their own compartments, you will get a multiplier bonus that is applied to points scored when you are making boxes. For example, if you had a 250 points and the multiplier was 3X, you now have 750 points. This multiplier increments by one every time you successfully split the Qix's. Of course, when you do this, you don't get the bonus points (if you had any). - TIPS AND TRICKS - * When you start the game, your Marker will be at the bottom, middle of the playing screen. It is now up to you to start creating boxes. Keep in mind that you need to be constantly moving or the Sparx will take out your Marker. In addition, when you are moving your Marker around the perimeter, you can only move along the perimeter actually touching the Playing Field. * First of all, you must be constantly aware of two things. First, you must know where the Qix is located at all times. It moves randomly and can go anywhere on the Playing Field that your boxes haven't blocked. Last, the Sparx are constantly moving around the perimeter of the Playing Field. This can set up a dangerous situation where one Sparx is coming at you from one way and another from the other to make your Marker a 'Sparx Sandwich'. * Once you have assessed the danger, it is time to start making boxes. There are a few things to note when you are making boxes : a) When you start to draw the line, the Sparx cannot travel along the new perimeter you are creating until it is filled in. b) The Qix, though, is your primary concern. If it touches any part of a line before the box is filled in, you will lose your Marker. c) The box must begin and end either at a filled box or on the side of the Playing Field. You cannot connect the line to itself. If you try to do this, you will go into what is called a 'Spiral Death Trap' and a Fuse will follow your line to your Marker and destroy it. * After the fourth wave, the Qix will split in two. Now you have 2 Qix's bouncing around to deal with. You major goal is to actually 'split' the Qix's into their own areas. This means creating a series of boxes so that each Qix will be in its own compartment. * For maximum points, you must do two things : a) First, use the slow button as much as possible since this is where the points are. b) Try to claim as much area in each box as possible. That percentage multiplied by the speed value can yield some big point values. c) Constantly try to split the Qix's (if you can) to get that bonus multiplier even higher. d) When you are close to the Threshold, find an area in the Playing Field that hasn't really been touched and try to make a big box. That way, you will go over the 75% Threshold and claim a bonus. * As the waves progress, everything gets faster and the game will become less forgiving if you are less then committed to making a box. * Also, listen for sounds in this game. The only real sound you need to be concerned with is what sounds like a fuse being lit. If you are making a box and you hear this sound, that means you are taking too long or you have unfortunately gotten yourself into a 'Spiral Death Trap'. In the case of delay, once you move the fuse will go out. * To maximize points, draw narrow, tall boxes, like fingers, from the bottom. When the Qix goes down between two fingers, go across the top of the fingers at slow speed. This tactic permits percentages of up to 99%. * It is possible create a 'slide-box' to avoid the sparks. Starting at a corner of a box, draw another box that connects only at that corner. When a spark approaches, the player can slide the diamond through the intersection, while the spark has to go around the perimeter. After the spark passes the intersection, the player can slide back across the intersection and be behind the spark. - SERIES - 1. Qix (1981, ARC) 2. Qix II - Tournament (1982, ARC) 3. Super Qix (1987, ARC) 4. Ultimate Qix (1991, MD) 5. Twin Qix (1995, ARC) 6. Battle Qix (2002, ARC) 7. Qix ++ (2009, XBLA) - STAFF - Designed & programmed by : Randy Pfeiffer, Sandy Pfeiffer - PORTS - * CONSOLES: [US] Atari 2600 : Release cancelled [US] Atari 5200 (1982) "Qix [Model CX5212]" Atari XEGS [US] Nintendo NES (jan.1991) "Qix [Model NES-QX-USA]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Nintendo Game Boy [AU] (1990) "Qix [Model DMG-QX-AUS]" [EU] Nintendo Game Boy (1990) "Qix [Model DMG-QX-NOE]" [JP] Nintendo Game Boy (apr.13, 1990) "Qix [Model DMG-QXA]" [US] Nintendo Game Boy (may.1990) "Qix [Model DMG-QX-USA]" Atari Lynx [US] (1991) "Qix [Model LX102]" by Telegames, Inc. Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] Acorn Electron (1983) "Stix" by Supersoft BBC B [EU] (1983) "Stix" by Supersoft [US] Commodore C64 [EU] (1983) "Stix" by Supersoft [US] Atari 800 (1983) "Qix [Model CXL4027]" Sharp MZ-700 [Japan] (1983) by Carry Lab Tandy Color Computer [US] (1984) "Qiks" Tandy Color Computer [US] (1984) "Quix" Commodore Amiga [US] (1989) [US] Commodore C64 (1989) [US] Apple II (1989) PC [MS-DOS] [US] (1989) Apple IIGS [US] (1990) Oric [US] (2004) "4kQix" by Stephane Geley [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: [US] Nokia N-Gage "Taito Memories" : Release cancelled Arcade (2003) "Space Invaders 25th Silver Anniversary" Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2096&o=2 $end $amigaocs_flop=qix, $bio Commodore Amiga 500 disk. published 31 years ago: Qix (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74820&o=2 $end $apple2_flop_orig=qix, $apple2_flop_clcracked=qix, $bio Apple II disk. published 31 years ago: Qix (c) 1989 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107469&o=2 $end $apple2gs=qix, $bio Apple IIGS disk. published 30 years ago: Qix (c) 1990 Taito America Corp. Originally released as an Arcade video game by Taito in 1981. - STAFF - IIGS version by: Ryan Ridges, John Lund - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49780&o=2 $end $psx=qix2k, $bio Sony PlayStation disc published 20 years ago: Qix 2000 (c) 2000 Success. - TECHNICAL - [Model SLPM-86659] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85564&o=2 $end $gbcolor=qixadvj, $bio Nintendo Game Boy Color game published 21 years ago: Qix Adventure [Model CGB-AQSJ-JPN] (c) 1999 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68626&o=2 $end $gbcolor=qixadv, $bio Nintendo Game Boy Color game published 20 years ago: Qix Adventure [Model CGB-AQYP-EUR] (c) 2000 Event Evolution Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68625&o=2 $end $info=qix2, $bio Arcade Video game published 38 years ago: Qix II - Tournament (c) 1982 Taito. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.25 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete (@ 921.6 Khz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 4-way joystick Buttons : 2 - UPDATES - Qix II is an enhancement version of the original "Qix" : * It supports a different color scheme than the original. * There is a bonus feature that awards a free game if 90 percent or more of the screen is enclosed. - SERIES - 1. Qix (1981, ARC) 2. Qix II - Tournament (1982, ARC) 3. Super Qix (1987, ARC) 4. Ultimate Qix (1991, MD) 5. Twin Qix (1995, ARC) 6. Battle Qix (2002, ARC) 7. Qix ++ (2009, XBLA) - STAFF - Designed and programmed by : Randy Pfeiffer, Sandy Pfeiffer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2097&o=2 $end $psx=qixneo, $bio Sony PlayStation disc published 17 years ago: Qix Neo (c) 2003 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111108&o=2 $end $a5200=qix, $bio Atari 5200 cart. published 38 years ago: Qix (c) 1982 Atari, Incorporated. The object of the game is to use your marker to partition off segments of the screen. While you are plotting these segments, you must avoid QIX, Sparx, Super Sparx, and the dreaded Fuse. To complete a screen, you must reach or exceed a threshold percentage of that screen. QIX roams erratically around the interior of the screen. Sparx patrol the borders and the lines which you have drawn. If you hesitate or draw yourself into a corner, you'll get zapped by the Fuse, who also travels along the path you have drawn. If you run into any of these foes, you lose a life. You use a diamond-shaped marker to draw lines which are called Stix. When you enclose a segment, these lines become your new bordering territory. You control the marker with your joystick and fire button by drawing fast or slow lines. An area claimed by fast draw is filled in blue; an area claimed with slow draw fills in brown. Note: Colors may vary on different television sets. Strategy is a key element in this game. An important point to remember is that you cannot destroy QIX, but you can outsmart it. It is helpful to familiarize yourself with the elements of the game. GAME VARIATIONS * NOVICE: This is an easy game for beginners. The QIX dances slowly around the screen without really chasing you. The Sparx, Fuse, and Time Line do not appear. The game threshold (percentage of territory claimed in order to clear the screen) is 50%. * SKILLED: In this variation QIX moves at medium speed, but still lacks the intelligence to chase you. Sparx, Fuse, and a slow Time Line appear, but there are no Super Sparx. The game threshold is 65%. * ADVANCED: This game variation is the same difficulty level as the original arcade version. The Sparx, Fuse, Super Sparx, and a medium-speed Time Line appear. The QIX is fast and somewhat intelligent. The game threshold is 75%. * EXPERT: This is the game for all of you expert QIX players. The Sparx, Fuse, Super Sparx, and a fast Time Line all appear. The QIX is fast and intelligent. The game threshold is 85%. - TECHNICAL - Model CX5212 - TIPS AND TRICKS - WINNING STRATEGY * Strategy and patience are the keys to winning at QIX. A good rule of thumb: Use fast draw to set up a pattern; use slow draw to complete the pattern. Slow draw scores twice the point value as fast draw. * Another theory: Never draw yourself into a corner. Always avoid drawing a spiral, or you'll wind up in a spiral deathtrap. You cannot go in reverse, so you will have to stop and wait for the fuse to zap you. See Figure 9 for an example of a spiral deathtrap. TREE-BRANCH STRATEGY * Carefully erect a trunk up the center of the screen. It may take six or seven moves. * Draw as many branches as you can from the trunk of the tree and from the sides of the screen. Your primary aim is to leave small spaces that are big enough for QIX to enter, but small enough to seal off quickly. * When QIX enters one of these spaces, move toward it and use a slow draw to seal off the space. Thus, you trap QIX and capture the majority of the screen. TRIPLE-ARENA STRATEGY * Use the fast draw to build two columns, one from the top, and one from the bottom. This splits the screen into three vertical rectangles. * QIX can move into only one of these areas. Using slow draw, begin blocking off the area that QIX is not in. * When only one rectangle remains, move toward QIX and block it into a small space. QUADRANT STRATEGY * Use the same method of dividing the screen as in the Triple-Arena Strategy, but divide the screen into four parts. TWIN QIX STRATEGY * Start at the bottom of the screen, and build horizontal columns. Try to force both QIX to the top of the screen. * Use the slow draw to claim the bottom portion of the screen as you continue up. * After you capture about 1% less than the game threshold, split the QIX with a fast draw up the center of the screen. Thus, you split the two QIX and can claim most of the screen for a high score. - STAFF - Programmer: Eric Manghise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50078&o=2 $end $a800=qix, $bio Atari 800 cart. published 38 years ago: Qix (c) 1982 Atari, Inc. - TECHNICAL - GAME ID: CXL4027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86671&o=2 $end $gameboy=qix, $bio Nintendo Game Boy Cart. published 30 years ago: Qix (c) 1990 Nintendo. - TECHNICAL - Cartridge ID: DMG-QXA - TRIVIA - Qix for Game Boy was released on April 13, 1990 in Japan. Known export releases: "Qix [Model DMG-QX-USA]" "Qix [Model DMG-QX-UKV]" "Qix [Model DMG-QX-NOE]" "Qix [Model DMG-QX-FAN]" "Qix [Model DMG-QX-AUS]" - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (june.15, 2011) [Model RAEJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48965&o=2 $end $lynx=qix, $bio Atari Lynx cart. published 29 years ago: Qix (c) 1991 Telegames - TECHNICAL - Cartridge ID: LX102 - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 130): 75/100 [FR] June 1992 - Joypad N.9: 80/100 - TIPS AND TRICKS - * Final Level Password: Enter IFHKDA as password to start from level 255. After level 255, the game loops back to level 0 (whose password is BFBFLM). Notice that the password menu can be accessed by pressing OPTION 1 in the main menu screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58847&o=2 $end $nes=qix, $bio Nintendo NES cart. published 29 years ago: Qix (c) 1991 Taito Corp. Get your kicks from QIX, the original brain-twisting arcade hit now available for your NES! QIX is one of the quirkiest adversaries you'll ever encounter. It thrives on finding new and outrageous ways to perplex, vex and manipulate your mind. QIX appears as a whirling multi-colored helix that lives in the depths of your system - relentlessly seeking to wear down your mental defenses. The only way to neutralize QIX is by containing it. But you'll have to think fast, and act even faster. QIX will use its mutant offspring Sparx and Spritz to squelch any attempt to stop it. Capture QIX, or suffer the ultimate mental anguish. Total breakdown! Just remember, your mind is your only weapon. - TECHNICAL - Cartridge ID: NES-QX-USA - TRIVIA - Qix for NES was released in January 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55464&o=2 $end $mz700_cass=qixi, $bio Sharp MZ-700 cass. published 36 years ago: Qixi (c) 1984 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131647&o=2 $end $to_flop=qload, $bio Thomson TO disk. published 21 years ago: QLOAD (c) 1999 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107956&o=2 $end $ibm5150=qnxdemo, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: QNX Demonstration (c) 1989 Quantum Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132484&o=2 $end $mtx_cass=qogo, $bio Memotech MTX cass. published 36 years ago: Qogo (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133320&o=2 $end $einstein=qoko2, $bio Qoko 2 (c) 19?? Orion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136113&o=2 $end $msx2_flop=qop, $bio MSX 2 disk. published 29 years ago: Qop (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101968&o=2 $end $cpc_flop=qoruk198, $bio Amstrad CPC 464 disk. published 34 years ago: Qor Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126379&o=2 $end $mo5_cass=qrisp, $bio Qrisp (c) 198? Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108905&o=2 $end $pro128_cass=qrisp,qrispa, $bio Qrisp (c) 198? Gruppo Editoriale Jackson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118212&o=2 $end $zx81_cass=qsastero,qsasteroa,qsasterob, $bio Sinclair ZX-81 cass. published 38 years ago: QS Asteroids (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/A/00B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114790&o=2 $end $zx81_cass=qsdefend,qsdefendb, $bio Sinclair ZX-81 cass. published 38 years ago: QS Defenda (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/A/00A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114791&o=2 $end $zx81_cass=qsinvade,qsinvadeb, $bio Sinclair ZX-81 cass. published 38 years ago: QS Invaders (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/A/00C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114792&o=2 $end $zx81_cass=qsscramb,qsscramba, $bio Sinclair ZX-81 cass. published 38 years ago: QS Scramble (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QZX/A/00D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114793&o=2 $end $info=alesqs7, $bio Musical Instrument published 24 years ago: QS7 (c) 1996 Alesis. The QS7 was released shortly after the QS6 as an enhanced and more Studio-quality version of what was already a powerful multitimbral synthesizer from the effects-box geniuses at Alesis. It featured a larger 76-note keyboard with semi-weighted action and a more conservative black chassis. Additionally, the sound engine has been doubled from 8 to 16 MegaBytes of sample/synthesis ROM (and is expandable to 32 MegaBytes). It also added 2 more stereo outputs, 2 more assignable control sliders, discrete MIDI OUT and THRU ports, a third Expression Pedal input, ADAT optical digital output, 48kHz clock input, and a second PCMCIA expansion card slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127742&o=2 $end $adam_flop=qterm, $bio QTerm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109923&o=2 $end $info=quaak, $bio Arcade Video game published 39 years ago: Quaak (c) 1981 Unknown. Pirated version of Frogger that has a slight change in the frog's color. All copyrights have been removed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51024&o=2 $end $cpc_flop=quackaja01,quackaja,quackaja02,quackaja03, $bio Amstrad CPC 464 disk. published 36 years ago: Quack A Jack [Model SOFT 1181] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123919&o=2 $end $cpc_cass=quackjak, $bio Amstrad CPC cass. published 36 years ago: Quack A Jack [Model SOFT 181] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98797&o=2 $end $cpc_flop=quackf19, $bio Amstrad CPC 464 disk. published 34 years ago: Quack Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123102&o=2 $end $info=m5qshot,m5qshot04, $bio Fruit Machine published 19 years ago: Quack Shot (c) 2001 Barcrest. - TRIVIA - Quack Shot was released in May 2001 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14929&o=2 $end $vic1001_cart=quackers, $bio Commodore VIC-20 cart. published 38 years ago: Quackers (c) 1982 Interesting Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86900&o=2 $end $spectrum_cass=quackers, $bio Sinclair ZX Spectrum cass. published 37 years ago: Quackers (c) 1983 Rabbit Software - TECHNICAL - GAME ID: RSS 313 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80372&o=2 $end $megadriv=quacksht, $bio Sega Mega Drive game published 29 years ago: QuackShot アイ ラブ ドナルドダック グルジア王の秘宝 (c) 1991 Sega Enterprises, Limited. (QuackShot - I Love Donald Duck - Guruzia Ou no Hihou) - TECHNICAL - GAME ID: G-4054 Cart. ID: 670-1828 Cover ID: 670-1829 - TRIVIA - Released on December 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56783&o=2 $end $megadriv=quacksht1, $bio Sega Mega Drive game published 29 years ago: QuackShot starring Donald Duck (c) 1991 SEGA Enterprises, Ltd. European release. Game developed in Japan. See the original for more information about the game; "QuackShot - I Love Donald Duck - Guruzia Ou no Hihou [Model G-4054]". Descriptions from the European back cover: Join Donald is his search for Garuzia's Great Duck Treasure! Travel across the continents where you'll encounter treacherous, tricky foes. Gather tools, clues and keys in danger-ridden lands. Then collect your courage for the final adventure on the Great Duck Treasure Island! Schliessen Sie sich Donald auf seiner Suche nach Garuzias Grossem Entenschatz an! Dabei geht die Reise quer über ganze Kontinente, wo heimtückische hinterhältige Feinde lauern. Sammeln Sie Werkzeuge, Hinweise und Schlüssel in gefahrvollen Ländern, und nehmen Sie dann all Ihren Mut zusammen für das abschliessende Abenteuer auf der Grossen Entenschatzinsel. Rejoignez Donald dans sa quête du trésor Great Duck de Garuzia! Voyagez à travers les continents remplis d'ennemis perfides. Rassemblez des outils, des indices et des clés dans des territoires remplis de danger. Enfin, prenez votre courage à deux mains pour l'aventure finale sur l'île au trésor Great Duck! Unase a Donald para buscar el tesoro del Gran Pato Garuzia. Viaje por continentes donde se enfrentara a astutos y traidores enemigos. Reuna herramientas, pistas y llaves en tierras repletas de peligro. Luego, animese y corra la aventura final en la Isla del Gran Pato. Unitevi a Paperino nella sua ricerca al tesoro di Garuzia a Great Duck. Viaggiate attraverso i continenti dove incontrerete nemici pericolosi e astuti. Raccogliete attrezzi, indizi e chiavi nelle terre piene di pericoli. Riunite quindi il vostro coraggio per l'ultima avventura nell'isola del tesoro di Great Duck! Häng med Kalle pa hans jakt efter Garuzia Ankas stora skatt! Res världen över, där du kommer att träffa pa förrädiska, luriga fiender, Samla verktyg, ledtradar och nycklar i farofyllda länder. Samla sedan mod nog för det sista äventyret pa den Stora Ankskatteön! Ga met Donald mee op jacht naar de Grote Duck Schat van Garuzia! Reis door alle werelddelen waar je bedrieglijke, valse vijanden tegen zult komen. Verzamel voorwerpen, wapens en aanwijzingen in vreemde, gevaarlijke landen. Verzamel moed voor het laatste avontuur op het Eiland van de Grote Duck Schat! Liity Akun seuraan hänen etsiessään Garuzian suurta Ankka-Aarretta! Matkusta läpi maanosien, joissa kohtaat petollisia, salakavalia vihollisia. Kerää työkaluja, johtolankoja ja avaimia vaaran vaanimilla alueilla. Kerää sitten rohkeutesi Suurella Ankka-Aarressaarella tapahtuvaa viimeistä seikkailuasi varten! - TECHNICAL - Cover ID: 670-1710-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259567&o=2 $end $spectrum_cass=quacksho, $bio Sinclair ZX Spectrum cass. published 35 years ago: Quackshot [Model TNAC 311] (c) 1985 Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80373&o=2 $end $mo6_flop=quad,quada,quadb, $bio Thomson MO6/TO8 disk. published 33 years ago: Quad (c) 1987 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107957&o=2 $end $mo6_cass=quad,quadb,quadc,quada, $bio Thomson MO6 cass. published 33 years ago: Quad (c) 1987 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108996&o=2 $end $megadriv=quadchal, $bio Sega Genesis game published 29 years ago: Quad Challenge (c) 1991 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57355&o=2 $end $gba=quaddsrt, $bio Nintendo GBA cart. published 17 years ago: Quad Desert Fury [Model AGB-BQDE-USA] (c) 2003 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72570&o=2 $end $cpc_flop=quadf19801,quadf198,quad1987,quad198701,quad198702,quaddsk, $bio Amstrad CPC 464 disk. published 33 years ago: Quad [MA 07 D] (c) 1987 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120813&o=2 $end $cpc_cass=quad, $bio Amstrad CPC cass. published 33 years ago: Quad [Model 22401] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98799&o=2 $end $cpc_flop=quadx199,quadxuk1,quadxuk101, $bio Amstrad CPC 464 disk. published 29 years ago: Quad-X (c) 1991 Amstrad Adventure PD Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126380&o=2 $end $astrocde=quadra, $bio Astrocade game published 30 years ago: Quadra (c) 1990 White [Mike White] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86824&o=2 $end $amigaocs_flop=quadralia,quadrali, $bio Commodore Amiga 500 disk. published 32 years ago: Quadralien (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74821&o=2 $end $cpc_flop=quadrant,quadrant01, $bio Amstrad CPC 464 disk. published 27 years ago: Quadrant (c) 1993 Sleepwalker PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124420&o=2 $end $apple2_flop_orig=quad6112, $bio Apple II disk. published 38 years ago: Quadrant 6112 (c) 1982 Sensible Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229302&o=2 $end $z80ne_cass=quadrati,quadratia,quadratib, $bio Quadrati Consecutivi (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235255&o=2 $end $spectrum_cass=quadrax,quadraxa, $bio Sinclair ZX Spectrum cass. published 26 years ago: Quadrax (c) 1994 Ultrasoft [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226422&o=2 $end $amigaocs_flop=quadrela, $bio Commodore Amiga 500 disk. published 30 years ago: Quadrel (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74822&o=2 $end $cpc_cass=quadrel, $bio Amstrad CPC cass. published 29 years ago: Quadrel (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98800&o=2 $end $cpc_flop=quadrel1,quadrelu02,quadrelu,quadrelu01, $bio Amstrad CPC 464 disk. published 29 years ago: Quadrel (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121403&o=2 $end $amigaocs_flop=quadrel, $bio Commodore Amiga 500 disk. published 28 years ago: Quadrel [Q.I. 1992] (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74823&o=2 $end $apple2_flop_clcracked=quadrils, $bio Apple II disk. published 37 years ago: Quadrilaterals (c) 1983 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232261&o=2 $end $mo5_cass=quadrill, $bio Quadrille (c) 198? Monnet [Francoise Monnet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108906&o=2 $end $cpc_flop=quadrisf, $bio Amstrad CPC 464 disk. published 32 years ago: Quadris (c) 1988 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124421&o=2 $end $info=quaquiz2, $bio Arcade Video game published 35 years ago: Quadro Quiz II (c) 1985 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 1 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2098&o=2 $end $a2600=quadrun,quadrunp2,quadrunp1, $bio Atari 2600 cart. published 37 years ago: Quadrun (c) 1983 Atari, Incorporated. Long ago, the peaceful land of Quad was invaded by cruel Captors who rounded up all the helpless inhabitants and imprisoned them in cages. The Captors called their prisoners 'Runts'. And the name has stuck. Now you've come to Quad to rescue the Runts and destroy their Captors with your special weapon: phaser balls. * Your weapon: phaser balls Shoot the Captors with a phaser ball, then run to the opposite sector and catch the phaser ball so that you can reuse it. Be quick and accurate: you have only three phaser balls with which to destroy the Captors. The game ends when you lose all three phaser balls. * Running around the quad The Quad consists of four sectors, with a Runt cage in the center. You can run to any sector on the screen. But to switch from a vertical sector to a horizontal sector, or vice versa, you must touch one of the side walls. * The bad guys: the captors There are five Captors per wave. Each wave begins with the QUADRUN voice, and each wave features a different type of Captor. Captors patrol the quad vertically. You can shoot at Captors only while you're in the vertical sectors. If a Captor crashes into you, you lose a phaser ball. * The good guys: the Runts Runts escape from the center cage and race madly left or right toward their doom: an electrified toaster grid. Catch each Runt before it runs into the grid or it will fry. You can catch Runts only while you're in the horizontal sectors. * Don't let the critter counter disappear! The white line located at the top of the screen is the Critter Counter. Every time you fail to destroy a Captor or fail to catch a Runt, the Critter Counter decreases in length. When it disappears, the game ends. * Crazy Crazed Wave After you complete five waves, you begin the CRAZED WAVE. At the start of the CRAZED WAVE, the Critter Counter returns to its full length and you receive bonus points for all remaining phaser balls. During the CRAZED WAVE, you face constant attacks from a random assortment of the five types of Captors. - TECHNICAL - Model CX2686 - TRIVIA - Quadrun was one of the four Atari Club games available exclusively via mail order from Atari, it may have been available later in stores in very limited quantities. No PAL version was released. Quadrun is the first Atari 2600 game to feature voice synthesis. - SCORING - Goons: 10 points. Snags: 50 points. Yo-Yos: 200 points. Nods: 500 points. Brats: 1,000 points. Each completed wave: 1,000 points. Each saved Runt: 100 points. 1 Phaser ball at beginning: 2,500 points. 2 Phaser balls at the beginning: 5,000 points. 3 Phaser balls at the beginning: 10,000 points. Destroy every 5th Captor: 1,000 points. - TIPS AND TRICKS - * When a Brat Captor attacks, run to the opposite side of the screen and "lead it on" in order to destroy it. * When a Yo-Yo rushes out, go to the spot where it first appeared and wait for it to return - like a yo-yo, it always comes back to where it started. Then hit it with your phaser ball. * If you're not in a horizontal sector when a Runt escapes from its cage, hit the closest wall in order to move quickly into the horizontal channel and catch the Runt. * If you have only one phaser ball left and a Captor is about to crash into you, fire the phaser ball (then go catch it!) so that you won't automatically lose it. - STAFF - Programmer: Steve Woita - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50842&o=2 $end $mo5_cass=quaero,quaerob,quaeroa, $bio Thomson MO5 cass. published 35 years ago: Quaero (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108907&o=2 $end $spectrum_cass=quahappy, $bio Sinclair ZX Spectrum cass. published 2 years ago: Quahappy (c) 2018 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232126&o=2 $end $saturn=quake, $bio Sega Saturn game published 24 years ago: Quake (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60384&o=2 $end $info=m5quake, $bio Quake (c) 199? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15630&o=2 $end $info=quake, $bio Arcade Video game published 22 years ago: Quake - Arcade Tournament Edition (c) 1998 LBE Systems. An arcade conversion of the classic 1st person shooter from ID Software. It features special custom weapons, network capabilities for multi-player competitions, death-match stages and special prizes that can be print out like a redemption machine. - TECHNICAL - CPU : Pentium PC Graphics : Quantum 3-D video card Players : 1 Control : trackball Buttons : 7 - TRIVIA - This game is a prototype and was never released, reportedly only 20 units were manufactured. When the game was introduced, Lazer-Tron was bought out and due to problems with the contracted programmer, the game had its development canceled. There's a keyboard and mouse below the control panel (not accessible by the player, however). - SERIES - 1. Quake - Arcade Tournament Edition (1998) 2. Quake II Arcade Edition (1998) - STAFF - ID SOFTWARE: Programming: John Carmack, Michael Abrash, John Cash Design: John Romero, Sandy Petersen, American McGee, Tim Willits Support: Barrett Alexander Art: Adrian Carmack, Kevin Cloud, Paul Steed Biz: Jay Wilbur, Mike Wilson, Donna Jackson, Todd Hollenshead Projects: Shawn Green Sound Effects: Trent Reznor, Nin Inch Nails LBE SYSTEMS: Programming & Conversion: Roger Cross, Jonathan Wright, Bill Zettler, David Foley Audio: Sascha Dikiciyan, Cyber Age Studios Art: Victor French Desgin & Testing: David Foley, Peter Duke, Roger Cross, Dean Sitton, Nate Burgess Biz: John Fowler, Tony LeVecchio, Tony Ruggeri, Joe Cusamano, Bruce bean Special Thanks: Maria Buen-Clavo, Albert Teng, Jim Mi, Bert Kinyan, Mike Songy, Ross Smith, Bob Dekett, Susan Hopp, Tim Willits, Phil Foley, Michael Cooper-Hart, Streak Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4726&o=2 $end $n64=quake64,quake64u, $bio Nintendo 64 cart. published 22 years ago: Quake 64 (c) 1998 GT Interactive - TECHNICAL - Game ID: NUS-NQKE-USA - TRIVIA - Quake 64 was released on March 24, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57924&o=2 $end $n64=quake2,quake2u, $bio Nintendo 64 cart. published 20 years ago: Quake II (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57925&o=2 $end $psx=quake2, $bio Sony PlayStation disc published 21 years ago: Quake II (c) 1999 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00757 - TRIVIA - Released on September 30, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111079&o=2 $end $saturn=quakeu, $bio Sega Saturn game published 23 years ago: Quake [Model 81066] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60120&o=2 $end $cpc_flop=qualitas,qualitas01,qualitas02, $bio Amstrad CPC 464 disk. published 31 years ago: Qualitas Plus Version 2 (c) 1989 Seven Stars Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124907&o=2 $end $cpc_flop=qualityo, $bio Amstrad CPC 464 disk. published 30 years ago: Quality - Objets d'en Face (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126382&o=2 $end $info=sc5qual,sc5quala,sc5qualb,sc5qualc,sc5quald,sc5quale,sc5qualf,sc5qualg,sc5qualh,sc5quali,sc5qualj,sc5qualk,sc5quall,sc5qualm, $bio Quality Streak (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1406] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11534&o=2 $end $nes=quanba4, $bio Quan Ba 4 Dai (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95511&o=2 $end $gbcolor=qbtx, $bio Quan Ba Tian Xia (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68627&o=2 $end $nes=quanhr1, $bio Quan Huang R1 - Zui Qiang Gedou Wang (c) 199? Nanjing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116259&o=2 $end $nes=quanhr2, $bio Quan Huang R2 - Dashe Sitian Wang (c) 199? Nanjing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116260&o=2 $end $spectrum_cass=quanntul_a,quanntul_b,quanntul_c,quanntul_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Quann Tulla [Model 3] (c) 1985 8th Day Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80375&o=2 $end $spectrum_cass=quanntul, $bio Quann-Tulla (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219037&o=2 $end $amigaocs_flop=quantox, $bio Commodore Amiga 500 disk. published 32 years ago: Quantox (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74824&o=2 $end $info=quantum,quantum1,quantump, $bio Arcade Video game published 38 years ago: Quantum (c) 1982 Atari. Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed. The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points. As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons. In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow. - TECHNICAL - The game came in the same cabinet as "Space Duel" and "Gravitar", but it was not a conversion kit. It had totally different art, and was only available in full dedicated cabinet form. Like all vector games, Quantum is very problematic, and monitor failures are very common. Game ID : 136016 Main CPU : Motorola 68000 (@ 6.048 Mhz) Sound Chips : (2x) POKEY (@ 600 Khz) Screen orientation : Vertical Video resolution : 256 x 231 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : trackball - TRIVIA - Quantum was released in December 1982 in limited quantities. Atari employees have said that there were 500 or fewer games produced. The original price was $2,095. Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'. Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score. Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright. - SCORING - Electron : 20 points. Triphon : 100 points. Splitter : 100 points. Photon : 200 points. Positron : 200 points. Tryd : 300 points. Nucleus : 300 points. Pulsar : 400 points. - TIPS AND TRICKS - * Once you capture a particle (or anything), you should keep circling it. You can keep capturing it over and over until you get tired. For 4x the score, you can apply this trick to two particles at once. Obviously this trick is easier to do on the very early levels. * White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier. * If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table. - STAFF - From High Score table: Betty Tylko (BET), (DEC), Art Ng (ART), Kevin Osborne (KEV), Doug MacRae (DBM), Mike Horowitz (MAH), (LRD), (PRG), Steve Golson (SEG) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2099&o=2 $end $einstein=quantum, $bio Quantum (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136072&o=2 $end $spectrum_cass=quantumg, $bio Sinclair ZX Spectrum cass. published 13 years ago: Quantum Gardening (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226568&o=2 $end $saturn=quantum1, $bio Sega Saturn game published 25 years ago: Quantum Gate I - Akumu no Joshou (c) 1995 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59552&o=2 $end $psx=quantgt1, $bio Sony PlayStation disc published 23 years ago: Quantum Gate I - Akumu no Joshou (c) 1997 GAGA Communications, Inc. - TECHNICAL - Game ID: SLPS-00399 - TRIVIA - Released on June 06, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85565&o=2 $end $info=j6quantm,j6quantma,j6quantmb,j6quantmc, $bio Fruit Machine published 21 years ago: Quantum Leap (c) 1999 JPM International. - TECHNICAL - Impact - TRIVIA - Quantum Leap was released in June 1999 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15813&o=2 $end $ibm5170=quarantin, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Quarantine (c) 1994 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144459&o=2 $end $nes=qbscramb, $bio Nintendo Famicom cart. published 31 years ago: Quarter Back Scramble (c) 1989 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R59V5925 (PNF-QS) - TRIVIA - Released on December 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54528&o=2 $end $info=qc, $bio Arcade Video game published 25 years ago: Quarter Horse Classic (c) 1995 ArJay Exports. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33007&o=2 $end $info=quarterh,quarterha,quarterhb, $bio Arcade Video game published 38 years ago: Quarter Horse [Model 041] (c) 1982 ESI [Electro Sport, Incorporated.]. - STAFF - Created by : Dale Rodesch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30798&o=2 $end $spectrum_cass=quarterb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Quarterback (c) 1985 Nab soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226109&o=2 $end $info=quarterb,quarterba,quarterbc, $bio Arcade Video game published 33 years ago: Quarterback (c) 1987 Leland. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Players : 2 Control : stick Buttons : 1 - TRIVIA - Released in July 1987. - SERIES - 1. Quarterback (1987) 2. John Elway's Team Quarterback (1988) 3. All American Football (1989) - STAFF - Direction : John Rowe, Medo Moreno Software : Phil Sorger, Bob Skinner, John Morgan, Steve Hostetler, Keith Gabryelski, Mike Enright Graphics : Kevin Lydy Sounds : Dave Cartt (David Cartt), Mike Marsh Music : Sam Powell Hardware : Eric Henderson, Dennis Sable, Dave Scott Technical advisor : Patrick Curran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2100&o=2 $end $spectrum_cass=quarterb_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Quarterback (c) 1990 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80376&o=2 $end $saturn=qbattack, $bio Sega Saturn game published 25 years ago: Quarterback Attack [Model T-16213H] (c) 1995 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60121&o=2 $end $cpc_flop=quarters,quarters01, $bio Amstrad CPC type-in published 33 years ago: Quarters (c) 1987 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124525&o=2 $end $pc98=qrtstaff, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Quarterstaff - The Tomb of Setmoth (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90432&o=2 $end $x68k_flop=quarters, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Quarterstaff - The Tomb of Setmoth (c) 1991 Starcraft. - TECHNICAL - FD x3 - TRIVIA - Released in February 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88016&o=2 $end $spectrum_cass=quartvor, $bio Sinclair ZX Spectrum cass. published 38 years ago: Quartet (c) 1982 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234772&o=2 $end $sms=quartet, $bio Sega Master System cart. published 33 years ago: Quartet (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56144&o=2 $end $spectrum_cass=quartet,quarteta, $bio Sinclair ZX Spectrum cass. published 33 years ago: Quartet (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80377&o=2 $end $cpc_flop=quartete01,quartete, $bio Amstrad CPC 464 disk. published 33 years ago: Quartet (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126384&o=2 $end $spectrum_cass=quarteths, $bio Quartet (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226455&o=2 $end $info=quartet2,quartet2a, $bio Arcade Video game published 34 years ago: Quartet 2 (c) 1986 Sun Corp. of America. Quartet 2 is not a sequel, it's an update available as a conversion kit : * You can change characters on the fly during the game when you continue, while in the original Quartet, the characters were affixed to the specific color joystick areas. * You can have just two players at the same time instead of four. - TECHNICAL - Game ID: 317-0010 - TRIVIA - Originally developed by Sega as "Quartet". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39701&o=2 $end $cpc_flop=quartet1,quartetm, $bio Amstrad CPC 464 disk. published 33 years ago: Quartet Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122506&o=2 $end $cpc_cass=quartet, $bio Amstrad CPC cass. published 31 years ago: Quartet [Model 09] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99070&o=2 $end $info=quartet,quarteta, $bio Arcade Video game published 34 years ago: Quartet (c) 1986 Sega. A platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up. The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. Due to its potential for four-player shoot-em-up gameplay, Quartet's gameplay feels vaguely similar to (though by no means as accomplished as) Atari's 1985 classic, "Gauntlet". - TECHNICAL - Runs on Sega "System 16A" hardware. Game ID: 315-5194 Players: 4 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in April 1986. Alfa Records released a limited-edition soundtrack album for this game (Sega Game Music Vol.2 - 28XA-108) on 25/02/1987. - STAFF - Music composed by : Katsuhiro Hayashi (Funkey K.H) From highscore table : YAS, IDA, KEN, MIY, AGU, CHI, OOO, TOM, KAW, Reiko Kodama (REI), KAW, TOH, Katsuhiro Hayashi (HAY), HON, UCH, JOE, LEE, EDG, MAR - PORTS - * CONSOLES: Sega Master System (1987, "Double Target") Sega Master System (1987, "Quartet") Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~") * COMPUTERS: Commodore C64 (1987) Sinclair ZX Spectrum (1987) Amstrad CPC (1987) * OTHERS: Mobile phones (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2101&o=2 $end $cpc_flop=quartetu01,quartetu, $bio Amstrad CPC 464 disk. published 33 years ago: Quartet [Model UQD 573] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126383&o=2 $end $pc98=quarth, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Quarth (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - BARCODE: 4988602559682 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90433&o=2 $end $gameboy=quarth, $bio Nintendo Game Boy Cart. published 30 years ago: Quarth (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - Cartridge ID: DMG-QR-USA - TRIVIA - Quarth for Game Boy was released in December 1990 in North America. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (sept.27, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66799&o=2 $end $gameboy=quarthj, $bio Nintendo Game Boy Cart. published 30 years ago: Quarth (c) 1990 Konami Industry Company, Limited. - TECHNICAL - Game ID: DMG-QRJ Barcode: 4988602558166 - TRIVIA - Quarth for Game Boy was released on March 16, 1990 in Japan. - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (mar.19, 1998) "Konami GB Collection Vol.4 [Model DMG-AJLJ-JPN]" Nintendo Game Boy Color [EU] (2000) as 'Block Game' in "Konami GB Collection Vol.2 [Model DMG-AF6P-EUR]" Nintendo 3DS [Virtual Console] [JP] (feb.22, 2012) [Model RBQJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48213&o=2 $end $info=quarth, $bio Arcade Video game published 31 years ago: Quarth (c) 1989 Konami. A puzzle game. - TECHNICAL - Game ID : GX063 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Quarth was released in October 1989 in Japan. This game is known outside Japan as "Block Hole". King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on August 21, 1990. - STAFF - Executive producer & programmer: Nada 89 100G Pop visual futurist: Hiroshi Iuchi (Iuchi 1) Demo programmer: Ishida Z80 Special visual effect: Happy Samejima Title graphic: Ogenki Takano Sound effects editor: Shikama Music composed by: Kazuo Hanzawa Processing to hard: Ueno Furukawa Package design: Maya 2095 - PORTS - * CONSOLES: [JP] Nintendo Game Boy (mar.16, 1990) "Quarth [Model DMG-QRJ]" [JP] Nintendo Famicom (apr. 13, 1990) "Quarth [Model KDS-H7]" Sony Playstation 2 [JP] (jan.26, 2006) "Quarth [Oretachi Geasen Zoku] [Model SLPM-62704]" * COMPUTERS: MSX 2 [JP] (mar.09, 1990) "Quarth [Model RC769]" [JP] Sharp X68000 (1990) "Quarth [Model RA954]" NEC PC9801 (JP] (199?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2102&o=2 $end $nes=quarth, $bio Nintendo Famicom cart. published 30 years ago: Quarth (c) 1990 Konami Industry Company, Limited. Quarth is an unique puzzle/shooter game by Konami and conversion of the arcade game of the same name originally released in 1989. A weird and destructive phenomenon has turned gravity on its head throughout the galaxy, and planets as well as asteroids and stars have been transformed into deadly blocks. They are now heading towards Earth and a group of scientists prepares to launch Quarth, a pod-shaped ship especially designed to counter the threat. The goal of the game is fairly simple - blocks of various shapes descend towards the Quarth located at the bottom of the screen, and the small ship must shoot small square pieces and attach them to the moving blocks in order to fill them. Once a block is filled (or its boundaries closed), the screen stops moving and the large block slowly disappears and leaves space to more blocks to clear up. Connected blocks can also be filled at the same time and trigger chain reactions for extra points. The game doesn't feature power-ups per se, but colored blocks occasionally appear and released various special abilities (symbolized by a letter) when cleared, such as bonus points (B), screen freeze (S), double score (C) or a powerful erase bomb (E) that wipes out everything on screen at once. Quarth features nine different levels (an option gives the player the opportunity to choose which level to start from) and three two-player modes (the alternating Change Play, the cooperative Tag Match and the competitive Vs Play). - TECHNICAL - Game ID: KDS-H7 - TRIVIA - Quarth for Famicom was released on April 13, 1990 in Japan for a retail price of 4900 Yen. The game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48215&o=2 $end $x68k_flop=quarth, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Quarth (c) 1990 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RA954 BARCODE: 4988602559576 MEDIA: FD x1 - TRIVIA - Released on July 06, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48216&o=2 $end $msx2_cart=quarthd,quarth,quarthk, $vgmplay=quarth_msx2, $bio MSX 2 cart. published 30 years ago: Quarth (c) 1990 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC769 - TRIVIA - Released on March 09, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48214&o=2 $end $amigaocs_flop=quartz, $bio Commodore Amiga 500 disk. published 31 years ago: Quartz (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74825&o=2 $end $info=quasar,quasara, $bio Arcade Video game published 40 years ago: Quasar (c) 1980 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 3.5795 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC (@ 400 Khz) Screen orientation : Vertical Video resolution : 240 x 223 pixels Screen refresh : 50.00 Hz Palette Colors : 1024 Players : 2 Control : 2-way joystick Buttons : 4 - TRIVIA - Quasar is the first original game created by Zaccaria. Zaccaria went bankrupt in 1988. The three brothers Marino, Franco and Natale Zaccaria (hence the symbol of the manufacturer, three Z with the initial of the name of the brothers on each Z) went in San Marino republic and founded Tecnoplay, a distributor of Sega arcade games in Italy among others. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2103&o=2 $end $coco_cart=quasar, $bio Tandy Color Computer cart. published 40 years ago: Quasar Commander (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53461&o=2 $end $cpc_flop=quasarcp, $bio Amstrad CPC 464 disk. published 27 years ago: Quasar CPC 2 (c) 1993 Futurs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126657&o=2 $end $cpc_flop=quasarcp01,quasar3f,quasar3f01, $bio Amstrad CPC 464 disk. published 27 years ago: Quasar CPC 3 (c) 1993 Futurs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124422&o=2 $end $msx1_flop=quasar, $bio Quasar Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133203&o=2 $end $a800_flop=quasmodo, $bio Atari 800 disk. published 36 years ago: Quasimodo (c) 1984 SynSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234166&o=2 $end $info=sc4quart,sc4quarta, $bio Quaterback (c) 200? Mazooma Games. - TECHNICAL - [Model PR1191] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42755&o=2 $end $info=sc4quartc,sc4quartd,sc4quartf,sc4quartg,sc4quarth,sc4quartj,sc4quartl,sc4quartm, $bio Quaterback (c) 200? Mazooma Games. - TECHNICAL - [Model PR2064] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62067&o=2 $end $info=sc4quartb,sc4quarte,sc4quarti,sc4quartk, $bio Quaterback (c) 200? Mazooma Games. - TECHNICAL - [Model PR2072] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62066&o=2 $end $cpc_flop=quaterne,quaterne01, $bio Amstrad CPC 464 disk. published 35 years ago: Quaterne Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126954&o=2 $end $cpc_cass=quaterne, $bio Amstrad CPC cass. published 35 years ago: Quaterne [Model CP 006] (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98801&o=2 $end $apple2_flop_clcracked=quations, $bio Apple II disk. published 35 years ago: Quations (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231101&o=2 $end $cpc_flop=quatresa,quatresa01,quatresa02, $bio Amstrad CPC 464 disk. published 34 years ago: Quatre Saisons (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124006&o=2 $end $adam_flop=quatris,quatrisa, $bio Coleco Adam disk. published 31 years ago: Quatris (c) 1989 Steven B. Perkins. A CP/M-TDOS telecommunications program for ADAM. Configured for use at 80 columns with an external modem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82663&o=2 $end $info=sc1quat, $bio Fruit Machine published 31 years ago: Quatro (c) 1989 ELAM. - TECHNICAL - Model 5398 - TRIVIA - Quatro was released in April 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42153&o=2 $end $msx2_flop=quattro, $bio MSX 2 disk. published 31 years ago: Quattro (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101969&o=2 $end $spectrum_cass=qtr_adv, $bio Quattro Adventure (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226641&o=2 $end $nes=quatradv, $bio Nintendo NES cart. published 29 years ago: Quattro Adventure (c) 1991 Camerica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55465&o=2 $end $nes_ade=quatradv, $bio Nintendo NES Aladdin cart. published 27 years ago: Quattro Adventure (c) 1993 Camerica. This is a cartridge of four adventure-platform games. Boomerang Kid, has tossed away all the boomerangs of his town and now must go after them. Super Robin Hood, Robin hood must save his beloved Marion by searching the Castle for keys and switches while avoiding guards and other obstacles. Treasure Island Dizzy is the second game in the Dizzy series Dizzy the hero goes sailing one day gets lost in a storm and finds himself on a mysterious island, he must discover all the coins, located on the island and then how to get off the island, while solving various puzzles. Linus Spacehead while in a race, has crashed his space ship into the Earth and needs to get back home, he must pick up the pieces of his radio so he can signal home. He is only able to jump and duck while he moves through the various levels, while being attacked by fish, birds, coconuts, bats, and other such things. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112564&o=2 $end $c64_cass=qadvent, $bio Quattro Adventure (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229493&o=2 $end $spectrum_cass=qtr_arc, $bio Quattro Arcade (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226642&o=2 $end $nes=quatrarc, $bio Nintendo NES cart. published 28 years ago: Quattro Arcade (c) 1992 Camerica Limited, Incorporated. FOUR GAMES IN ONE CARTRIDGE: - F-16 Renegade - C.J's Elephant Antics - Go! Dizzy Go! - Stunt Buggies - STAFF - Written by CodeMasters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55466&o=2 $end $spectrum_cass=qtr_toon, $bio Quattro Cartoon (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226654&o=2 $end $c64_cass=qcartoon, $bio Quattro Cartoon (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229494&o=2 $end $cpc_cass=4cartoon, $bio Amstrad CPC cass. published 31 years ago: Quattro Cartoon [Model 3458] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98802&o=2 $end $spectrum_cass=qtr_coin, $bio Quattro Coinops (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226643&o=2 $end $spectrum_cass=qtr_comb, $bio Quattro Combat (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226644&o=2 $end $c64_cass=qcombat, $bio Quattro Combat (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229495&o=2 $end $spectrum_cass=qtr_fant, $bio Quattro Fantastic (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226645&o=2 $end $spectrum_cass=qtr_fgt, $bio Quattro Fighters (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226646&o=2 $end $amigaocs_flop=sasmig29, $bio Commodore Amiga 500 disk. published 30 years ago: Quattro Fighters (c) 1990 Codemasters Software Company, Limited., The SAS Combat Simulator + MIG-29 Soviet Fighter + Kamikaze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74927&o=2 $end $c64_cass=qfightrs, $bio Quattro Fighters (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229496&o=2 $end $cpc_cass=4firepow, $bio Amstrad CPC cass. published 31 years ago: Quattro Firepower (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98803&o=2 $end $spectrum_cass=qtr_fire, $bio Quattro Firepower (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226647&o=2 $end $spectrum_cass=qtr_mega,qtr_megaa, $bio Quattro Megastars (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226648&o=2 $end $spectrum_cass=qtr_powr, $bio Quattro Power (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226649&o=2 $end $amigaocs_flop=supergra,pbsnitro, $bio Commodore Amiga 500 disk. published 29 years ago: Quattro Power Machines (c) 1991 Codemasters Software Company, Limited., The Super Grand Prix + Violator + Pro PowerBoat Simulator + Nitro Boost Challenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75154&o=2 $end $ibm5170=bqpro3g, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Quattro Pro Ver. 3.0 (c) 1991 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144539&o=2 $end $ibm5170=bqpro5g, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Quattro Pro Ver. 5.0 (c) 1993 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144460&o=2 $end $spectrum_cass=qtr_racr, $bio Quattro Racers (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226650&o=2 $end $c64_cass=qracers, $bio Quattro Racers (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229497&o=2 $end $spectrum_cass=qtr_skil, $bio Quattro Skills (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226652&o=2 $end $spectrum_cass=qtr_sprt, $bio Quattro Sports (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226653&o=2 $end $nes=quatrspt, $bio Nintendo NES cart. published 29 years ago: Quattro Sports (c) 1991 Camerica. Baseball Pro's: The ultimate Baseball simulation that has everything. Features include: base stealing, overhead view during plays and time outs, fast balls, curve balls, even bean balls. Every player has his own unique stats so that you can choose the best hitters and pitchers at the crucial moments. Soccer Simulator: Europe's most popular sport – this simulation covers every aspect of the game including passing, shooting, throw-ins, penalties and fouls. Fast-paced non-stop excitement right from the first whistle! Absolutely amazing playability that will keep you enthralled for hours. Pro Tennis: Grass, clay and gravel courts, full 3-D movement, 3 skill levels. Every kind of shot from the real game is available in this simulation - smashes, lobs, volleys, passing shots and many more. All the action and excitement of the real thing. BMX Simulator: Against-the-clock bike racing at its best. 15 all-action circuits across three different terrains – Dirt Biking, Desert Riding and Quarry Racing. The burms, bumps and ramps really work – get pedalling! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55467&o=2 $end $nes_ade=quatrspt, $bio Nintendo NES Aladdin cart. published 27 years ago: Quattro Sports (c) 1993 Camerica. This is a cartridge of four sports games. Baseball Pro's is a worldwide baseball game where the player competes against teams from around the world. One or two players. Soccer Simulator is a top view soccer game where the player competes against teams from around the world. One or two players. Pro Tennis is a tournament based game with two player option. BMX Simulator is a licensed product of the BMX sports bike line, where the player controls a bicycle rider in a top view looking down at the track, similar to Super Sprint. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112565&o=2 $end $spectrum_cass=qtr_shit, $bio Quattro Super Hits (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226651&o=2 $end $c64_cass=qsuphits, $bio Quattro Super Hits (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229498&o=2 $end $cpc_flop=quattrov, $bio Amstrad CPC 464 disk. published 31 years ago: Quattro Vol.1 - Cartoon Time (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123769&o=2 $end $cpc_flop=quattrov04, $bio Amstrad CPC 464 disk. published 30 years ago: Quattro Vol.10 - Dizzy Adventures (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123773&o=2 $end $cpc_flop=quattrov05, $bio Amstrad CPC 464 disk. published 30 years ago: Quattro Vol.12 - Quattro Action (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123774&o=2 $end $cpc_flop=quattrov01, $bio Amstrad CPC 464 disk. published 31 years ago: Quattro Vol.3 - Simulators (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123770&o=2 $end $cpc_flop=quattrov02, $bio Amstrad CPC 464 disk. published 31 years ago: Quattro Vol.4 - Sport International (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123771&o=2 $end $cpc_flop=quattrov03, $bio Amstrad CPC 464 disk. published 30 years ago: Quattro Vol.5 - Power (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123772&o=2 $end $spectrum_cass=quazatrn, $bio Sinclair ZX Spectrum cass. published 34 years ago: Quazatron (c) 1986 Hewson Consultants. - STAFF - Developed by: Graftgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80378&o=2 $end $spectrum_cass=quazersi,quazersi_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Quazer (c) 1983 Rose Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80379&o=2 $end $archimedes=quazer, $bio Acorn Archimedes disk. published 32 years ago: Quazer (c) 1988 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127144&o=2 $end $dragon_cass=quazimodo, $bio Quazimodo (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116598&o=2 $end $info=sc4qmodo,sc4qmodoa,sc4qmodob,sc4qmodoc,sc4qmodod, $bio Quazzi Mo' Dough (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15600&o=2 $end $mtx_cass=quazzia, $bio Memotech MTX cass. published 36 years ago: Quazzia (c) 1984 Megastar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133321&o=2 $end $fmtowns_flop=quazzle, $bio Fujitsu FM Towns disk. published 26 years ago: Quazzle (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132283&o=2 $end $sorcerer_cass=qubic, $bio Exidy Sorcerer cass. published 35 years ago: Qubic (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232402&o=2 $end $msx1_cass=quebert,quebertb,queberta, $bio MSX cass. published 32 years ago: Quebert (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94929&o=2 $end $msx1_flop=quebert, $bio MSX disk. published 32 years ago: Quebert (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109092&o=2 $end $mc1000_cass=quebra, $bio Quebra Cabecas [Model F-6] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237104&o=2 $end $info=queen, $bio Queen (c) 200? STG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29158&o=2 $end $cdi=queen, $bio Phillips CD-i published 26 years ago: Queen - Greatest Flix I & II (c) 1994 Queen Films - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53043&o=2 $end $info=queenbee,queenbeeb,queenbeei,queenbeesa, $bio Slot Machine published 20 years ago: Queen Bee (c) 2000 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12242&o=2 $end $nes=queenbee, $bio Nintendo Famicom cart. published 26 years ago: Queen Bee V (c) 1994 Nitra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84096&o=2 $end $apple2_flop_clcracked=qohearts, $bio Apple II disk. published 37 years ago: Queen of Hearts (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230915&o=2 $end $megadriv=qpoker, $bio Queen of Poker Club (c) 199? Sachen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56784&o=2 $end $info=qsheba, $bio Slot Machine published 17 years ago: Queen of Sheba (c) 2003 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware Video resolution : 640x480 - STAFF - Artwork by: Jozef Szekeres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5086&o=2 $end $info=queenotg, $bio Queen of the Games (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48298&o=2 $end $info=qnileb,qnile,qnilea,qnileu,qnilec,qnilea6,qnilebr,qniled,qnilev,qnilenl,qnileua,qnilenz,qnileql, $bio Slot Machine published 23 years ago: Queen of the Nile (c) 1997 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons : 1, 2, 3, 4, 5 credits per line Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) 1, 2, 4 and 5 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. (This game was also released with 9 lines (bet buttons 1, 2, 3, 5, 10)). - TRIVIA - Queen of the Nile was released in May 1997. Graphically identical to "Golden Pyramids", this game boasts "new" better sounding music and reel spin sounds which were used for every MKV game since. This game is said to be the most popular game made by Aristocrat. - SCORING - Cleopatra substitutes for all symbols except scattered Pyramid and doubles the prize when substituting. Scattered Pyramids pay any. Cleopatra : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Statue : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Bracelet : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Beetle : 3 = 15, 4 = 100, 5 = 400 Eye : 3 = 10, 4 = 100, 5 = 250 Flower: 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 100 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Pyramid : 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature : Spin up 3, 4 or 5 Pyramids to trigger 15 free games respectively. During the free games all wins are tripled. The free games can be won during the feature. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - PORTS - * OTHERS: Online slot (2012) Queen of the Nile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4972&o=2 $end $info=qnilefl, $bio Slot Machine published 19 years ago: Queen of the Nile - Fast Lane (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145608&o=2 $end $info=qnilemt2, $bio Slot Machine published 15 years ago: Queen of the Nile - Money Train II (c) 2005 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145609&o=2 $end $info=qnilese,qnilejcsp,qnilesea, $bio Slot Machine published 18 years ago: Queen of the Nile Special Edition (c) 2002 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5007&o=2 $end $info=qnilece,qnilecea,qnileceb, $bio Slot Machine published 19 years ago: Queen of the Nile [Cash Express] (c) 2001 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116204&o=2 $end $info=qnilejc, $bio Slot Machine published 11 years ago: Queen of the Nile [Clown Jackpot] (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36211&o=2 $end $msx1_cart=queenglf,queenglfa,queenglfb, $bio MSX cart. published 36 years ago: Queen's Golf (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77394&o=2 $end $msx1_cass=queenglf, $bio MSX cass. published 36 years ago: Queen's Golf (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118108&o=2 $end $msx1_flop=queenglf, $bio Queen's Golf cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230225&o=2 $end $msx1_flop=queengjp, $bio Queen's Golf Joy Pack Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133204&o=2 $end $pc98=queenlib, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Queen's Library (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90434&o=2 $end $info=qcash, $bio Slot Machine published 21 years ago: Queens of Cash (c) 1999 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - SERIES - 1) Cash Chameleon (1996) 2) Queens of Cash (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5090&o=2 $end $cdi=quelestd, $bio Phillips CD-i published 28 years ago: Quel est donc cet Oiseau - Nature on CDI/What's that Bird (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53044&o=2 $end $to7_cass=quellvie, $bio Thomson TO7 cass. published 35 years ago: Quelle Vie de Chene! (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108514&o=2 $end $dragon_cass=quest, $bio Dragon cass. published 38 years ago: Quest (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116474&o=2 $end $to7_cass=quest, $bio Thomson TO7 cass. published 37 years ago: Quest (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108515&o=2 $end $to7_cart=quest, $bio Thomson TO7 cart. published 37 years ago: Quest (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108639&o=2 $end $bbcb_cass=questauc, $bio Quest (c) 19?? AUCBE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52272&o=2 $end $gbcolor=quest, $bio Nintendo Game Boy Color game published 21 years ago: Quest - Fantasy Challenge [Model DMG-AQTE-USA] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68628&o=2 $end $apple2_flop_clcracked=qmth31pv6, $bio Apple II disk. published 34 years ago: Quest - Math 3-1 Place Value to 6 Digits (c) 1986 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231664&o=2 $end $apple2_flop_clcracked=qmth36bg, $bio Apple II disk. published 34 years ago: Quest - Math 3-6 Bar Graphs (c) 1986 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231665&o=2 $end $apple2_flop_clcracked=qrdgr13mifp, $bio Apple II disk. published 34 years ago: Quest - Reading 1-13 Main Idea for Passages Level 1 (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230969&o=2 $end $apple2_flop_clcracked=qrdgr15infp, $bio Apple II disk. published 34 years ago: Quest - Reading 1-15 Making Inferences from Passages 1 (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230970&o=2 $end $apple2_flop_clcracked=qrdgr21cons, $bio Apple II disk. published 34 years ago: Quest - Reading 2-1 Consonant Blends (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230971&o=2 $end $apple2_flop_clcracked=qrdgr22cond, $bio Apple II disk. published 34 years ago: Quest - Reading 2-2 Consonant Digraphs (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230972&o=2 $end $apple2_flop_clcracked=qrdgr23vdig, $bio Apple II disk. published 34 years ago: Quest - Reading 2-3 Vowel Digraphs (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230973&o=2 $end $apple2_flop_clcracked=qrdgr24vowdp, $bio Apple II disk. published 34 years ago: Quest - Reading 2-4 Vowel Dipthongs (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230974&o=2 $end $apple2_flop_clcracked=qrdgr25cont, $bio Apple II disk. published 34 years ago: Quest - Reading 2-5 Context Clues (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230975&o=2 $end $apple2_flop_clcracked=qrdg27vcs, $bio Apple II disk. published 34 years ago: Quest - Reading 2-7 Variant Consonant Sounds (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230976&o=2 $end $apple2_flop_clcracked=qrdg31ssl, $bio Apple II disk. published 34 years ago: Quest - Reading 3-1 Silent Sleeping Letters (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230977&o=2 $end $apple2_flop_clcracked=qrdgrcvwls, $bio Apple II disk. published 34 years ago: Quest - Reading 3-2 R-Controlled Vowels (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230978&o=2 $end $apple2_flop_clcracked=qrdgr33mifp3, $bio Apple II disk. published 34 years ago: Quest - Reading 3-3 Making Inferences from Passages 3 (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230979&o=2 $end $apricot_flop=quest, $bio ACT Apricot PC Xi disk. published 36 years ago: QUEST - The Adventure (c) 1984 Quest Automation, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236814&o=2 $end $n64=quest64, $bio Nintendo 64 cart. published 22 years ago: Quest 64 (c) 1998 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57926&o=2 $end $spectrum_cass=questadv_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Quest Adventure (c) 1983 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80380&o=2 $end $spectrum_cass=questadv, $bio Quest Adventure (c) 198? Riko Data. Swedish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226110&o=2 $end $ibm5150=cadaver35, $bio Quest and Glory (c) 199? Ubi Soft. Compilation featuring the following titles: B.A.T. Bloodwych Cadaver Midwinter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148192&o=2 $end $gbcolor=questcamu, $bio Nintendo Game Boy Color game published 22 years ago: Quest for Camelot [Model DMG-ACNE-USA] (c) 1998 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68631&o=2 $end $gbcolor=questcam, $bio Nintendo Game Boy Color game published 22 years ago: Quest for Camelot [Model DMG-ACNP-EUR] (c) 1998 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68630&o=2 $end $spectrum_cass=questfor, $bio Sinclair ZX Spectrum cass. published 36 years ago: Quest for Eternity (c) 1984 Mind Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80381&o=2 $end $electron_cass=questfr, $bio Acorn Electron cass. published 36 years ago: Quest for Freedom (c) 1984 IJK Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129615&o=2 $end $pc98=qfglory, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Quest for Glory - So You Want to Be a Hero (c) 1991 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90435&o=2 $end $amigaocs_flop=qfglory2, $bio Commodore Amiga 500 disk. published 29 years ago: Quest for Glory II - Trial by Fire (c) 1991 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74826&o=2 $end $coleco=quintana,quintanaa, $bio Colecovision game published 37 years ago: Quest for Quintana Roo (c) 1983 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53335&o=2 $end $a5200=quintana, $bio Atari 5200 cart. published 36 years ago: Quest for Quintana Roo (c) 1984 Sunrise. Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the ceremonial vault and acquire the riches inside. - TECHNICAL - Model 1603 - SCORING - Killing enemies: 100 points. Opening valut: 100 points. Picking up treasure: 1000 points. Inserting map rock: 1000 points. Opening map vault: 5000 points. - TIPS AND TRICKS - * Bring all five map rocks to the map vault room before inserting them. This will make it easier to remember which ones you have tried. * Save one flask of acid as a defense against the mummy. * Leave one cache of acid flasks in an exosed vault room as an emergency supply. * Sam can only carry five flasks of acid at a time. If you pick up more you will lose the excess. * When you are exploring the long columns of rooms keep an eye on your air timer. Only explore half of the rooms at a time. * Remember where the magic herbs are. * Position your torch handle over the hole you wish to try when attempting to insert map rocks. * For a much needed break in the ACTION, press the pause key. To restart the game press any key or keypad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50114&o=2 $end $a2600=quintana, $bio Atari 2600 cart. published 36 years ago: Quest for Quintana Roo (c) 1984 Sunrise Software. Yucatan Sam explores the temples of Quintana Roo searching for the keys to open the cermonial vault and acquire the riches inside. - TECHNICAL - Model 1603 - SCORING - Killing enemies: 100 points Opening valut: 100 points Picking up treasure: 1000 points Inserting map rock: 1000 points Opening map vault: 5000 points - TIPS AND TRICKS - * An extra man is awarded for collecting 20 treasures without dying. * Bring all five map rocks to the map vault room before inserting them. This will make it easier to remember which ones you have tried. * Save one flask of acid as a defense against the mummy. * Leave one cache of acid flasks in an exposed vault room as an emergency supply. * Sam can only carry five flasks of acid at a time. If you pick up more you will lose the excess. * When you are exploring the long columns of rooms keep an eye on your air timer. Only explore half of the rooms at a time. * Remember where the magic herbs are. * Position Sam's nose under the hole you wish to try when attempting to insert map rocks. * Remember. Sam can only exit a room if he is WHITE or YELLOW. * To pause the game select the B/W TV type. To restart the game select the Color TV type. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50843&o=2 $end $a2600=quintanae, $bio Atari 2600 cart. published 31 years ago: Quest for Quintana Roo (c) 1989 Telegames 1989's release. See 1984's "Quest for Quintana Roo [Model 1603]" for more information about the game itself. - TECHNICAL - Model 6057 A227 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50844&o=2 $end $apple2gs=qsthoard, $bio Apple IIGS disk. published 29 years ago: Quest for the Hoard (c) 1991 Pegasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115166&o=2 $end $spectrum_cass=questfor_c, $bio Quest for the Holy (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219038&o=2 $end $bbcb_cass=holygrai, $bio Quest for the Holy Grail (c) 19?? Epic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52274&o=2 $end $spectrum_cass=questfor_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Quest for the Holy Joystick (c) 1984 Delta 4 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80385&o=2 $end $spectrum_cass=questfor_e,questfor_g, $bio Sinclair ZX Spectrum cass. published 28 years ago: Quest for the Holy Something (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80386&o=2 $end $specpls3_flop=qholysmt, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Quest for the Holy Something (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147775&o=2 $end $cpc_flop=questfor,questfor02,questfor03, $bio Amstrad CPC 464 disk. published 33 years ago: Quest for the Mindstone (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121200&o=2 $end $cpc_cass=questmnd, $bio Amstrad CPC cass. published 33 years ago: Quest for the Mindstone [Model EDG 7 AM] (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98804&o=2 $end $spectrum_cass=questfor_i,questfor_k,questfor_m, $bio Sinclair ZX Spectrum cass. published 32 years ago: Quest for the Poorly Snail (c) 1988 Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80387&o=2 $end $odyssey2=quest, $bio Magnavox Odyssey² game published 39 years ago: Quest for the Rings (c) 1981 Magnavox Co., The - TECHNICAL - Game ID: AC9429 - STAFF - Designer: Ronald Bradford, Stephen S. Lehner Programmer: Ed Averett Package design: Ronald Bradford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95665&o=2 $end $sms=shavnyak, $bio Sega Master System cart. published 27 years ago: Quest for the Shaven Yak Starring Ren Hoëk & Stimpy (c) 1993 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56145&o=2 $end $gamegear=shavnyak, $bio Sega Game Gear cart. published 27 years ago: Quest for the Shaven Yak Starring Ren Hoëk & Stimpy [Model 2519] (c) 1993 Sega Enterprises, Limited. - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Level 2 : AURGHH Level 3 : ZONNNK Level 4 : YYYOWW Level 5 : ZOWCHH * Special Passwords: Enter D?S?A? as password to access a Debug mode in which you can hold 1+2 during game in order to freely move your character across the level. Enter in order the four passwords RUSSEE - KYLESE - JESSLE - NILBOG to change the background in the character select screen. Finally, enter ???LOG as password to enable more logs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64800&o=2 $end $tvc_flop=questfor, $bio Quest for Tires (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112015&o=2 $end $spectrum_cass=qwitchc,qwitchca,qwitchcd, $bio Sinclair ZX Spectrum cass. published 9 years ago: Quest for Witchcraft (c) 2011 Scene+ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236598&o=2 $end $apple2_flop_clcracked=qstintrdsk, $bio Apple II disk. published 34 years ago: Quest Intro Disk (c) 1986 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230980&o=2 $end $info=questofd, $bio Arcade Video game published 16 years ago: Quest of D (c) 2004 Sega. - TECHNICAL - Runs on the Sega "Chihiro Satellite Terminal" hardware. - TRIVIA - Quest of D was released in September 2004. - SERIES - 1. Quest of D (2004) 2. Quest of D Ver. 2.0 (2005) 3. Quest of D Ver. 3.0 (2006) 4. Quest of D - The Battle Kingdom (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4958&o=2 $end $info=qofd3, $bio Arcade Video game published 13 years ago: Quest of D - Oukoku no Syugosya (c) 2007 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118077&o=2 $end $info=qofdtbk, $bio Arcade Video game published 13 years ago: Quest of D - The Battle Kingdom (c) 2007 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Chihiro Satellite Terminal" hardware. - TRIVIA - Quest of D was released on November 21, 2007. It corresponds to the 4.0 version. - SERIES - 1. Quest of D (2004) 2. Quest of D Ver. 2.0 (2005) 3. Quest of D Ver. 3.0 (2006) 4. Quest of D - The Battle Kingdom (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21375&o=2 $end $bbcb_flop=qpfonts, $bio Acorn BBC Micro B disk. published 33 years ago: Quest Page Fonts (c) 1987 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125317&o=2 $end $bbcb_flop=qpmfonts, $bio Acorn BBC Micro B disk. published 33 years ago: Quest Pagemaker Fonts (c) 1987 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125318&o=2 $end $bbc_rom=questpnt104,questpnt, $bio Acorn BBC ROM published 34 years ago: Quest Paint (c) 1986 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145052&o=2 $end $bbcb_flop=qputils, $bio Acorn BBC Micro B disk. published 33 years ago: Quest Paint Utility Disc (c) 1987 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125319&o=2 $end $x68k_flop=questqst, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Quest Question (c) 1994 Phank's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88537&o=2 $end $gbcolor=questrpg, $bio Nintendo Game Boy Color game published 20 years ago: Quest RPG - Brian's Journey [Model DMG-AQRE-USA] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68629&o=2 $end $msx1_cart=bcquest,bcquesta, $bio MSX cart. published 35 years ago: クエスト 太古の恋物語 B.C.'s Quest (c) 1985 Toshiba EMI. (Quest Taiko no Koimonogatari - B.C.'s Quest) - TECHNICAL - GAME ID: PS-2015G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76573&o=2 $end $bbc_rom=quest, $bio Acorn BBC ROM published 36 years ago: Quest Ver. 2 (c) 1984 AUCBE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145359&o=2 $end $msx2_flop=qstyarou, $bio MSX 2 disk. published 12 years ago: Quest Yarou (c) 2008 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101970&o=2 $end $bbcb_cass=quest, $electron_cass=quest, $bio Acorn BBC/Electron cass. published 32 years ago: Quest (c) 1988 Superior Software - TECHNICAL - GAME ID: SUP 00161 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52273&o=2 $end $to_flop=quest512, $bio Thomson TO disk. published 33 years ago: Quest512 (c) 1987 Lietard [Claude Lietard] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107958&o=2 $end $info=questarm, $bio Computer published 38 years ago: Questar/M (c) 1982 Honeywell Bull. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226328&o=2 $end $info=quester, $bio Arcade Video game published 33 years ago: Quester (c) 1987 Namco. The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play - TECHNICAL - Namco System 1 hardware Game ID : QS Main CPU: 6809 (@ 1.536 Mhz) Sub CPU: 6809 (@ 1.536 Mhz) Sound CPU: 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation: Vertical Video resolution: 224 x 288 pixels Screen refresh: 60.61 Hz Palette colors: 24-bit RGB palette Players: 2 Control: Dial Buttons: 1 - TRIVIA - Quester was released in September 1987 in the Japanese arcades. It represented at its time the Namco response to Taito's "Arkanoid". Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on 08/03/1989. - STAFF - Game designer : Shinji Noguchi Field designers : Toru Iwatani, Shinji Noguchi, Yukihiko Yagi Graphic designers : Nobutaka Nakajima, Shinji Noguchi, Yukari Miyagi, Satoshi Norimatsu, Michiyo Yamashita Title logo designer : Akira Usukura Music composer : Shinji Hosoe Game sequence : Kosei Matsuura Device driver : Atsushi Yuhara Sound driver : Junko Ozawa, Takatoshi Kobayashi Hardware test : Hideto Yamazaki PCB & chip designers : Toru Ogawa, Makoto Inoue, Tsutomu Fujita, Takao Okada, Kazukiyo Shinozaki Control panel : Akira Ohsugi, Hiroyuki Kobayashi Produced by : Toru Iwatani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2104&o=2 $end $info=questers, $bio Arcade Video game published 33 years ago: Quester Special Edition (c) 1987 Namco. - STAFF - Field designed by: M. Uekuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40701&o=2 $end $to7_cass=choixmlt, $bio Thomson TO7 cass. published 34 years ago: Questionnaires a Choix Multiples (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108516&o=2 $end $cpc_flop=question,question01, $bio Amstrad CPC 464 disk. published 33 years ago: Questions-Reponses (c) 1987 Logys [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124014&o=2 $end $x68k_flop=questlnd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Questland Stories (c) 1990 OS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88538&o=2 $end $apple2gs=qstmstr1, $bio Apple IIGS disk. published 30 years ago: Questmaster 1 - The Prism of Heheutotol (c) 1990 Miles Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230477&o=2 $end $cpc_cass=questor, $bio Amstrad CPC cass. published 34 years ago: Questor (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98805&o=2 $end $cpc_flop=questor1,questoru01,questoru, $bio Amstrad CPC 464 disk. published 34 years ago: Questor (c) 1986 Cascade Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128206&o=2 $end $bbcb_cass=qpthing, $bio Questprobe - Human Torch and The Thing (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52275&o=2 $end $bbcb_cass=qphulk, $bio Questprobe - The Hulk (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52276&o=2 $end $cpc_cass=questpb3, $bio Amstrad CPC cass. published 35 years ago: Questprobe 3 - Fantastic Four (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98806&o=2 $end $spectrum_cass=questpro_f,questpro_g,questpro_h, $bio Sinclair ZX Spectrum cass. published 34 years ago: Questprobe featuring Human Torch and The Thing (c) 1986 Adventure International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226078&o=2 $end $spectrum_cass=questpro_d,questpro_e, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spider-Man (c) 1984 Adventure International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81161&o=2 $end $apple2_flop_orig=qpspdrmn, $bio Apple II disk. published 36 years ago: Questprobe featuring Spider-Man (c) 1984 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230432&o=2 $end $dragon_cass=qphulk, $bio Dragon cass. published 36 years ago: Questprobe Featuring The Hulk (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116512&o=2 $end $apple2_flop_orig=qphulk, $apple2_flop_clcracked=qprbhulk, $bio Apple II disk. published 36 years ago: Questprobe featuring The Hulk (c) 1984 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231270&o=2 $end $spectrum_cass=questpro, $bio Questprobe featuring The Hulk (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225785&o=2 $end $apple2_flop_clcracked=questron, $bio Apple II disk. published 36 years ago: Questron (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234874&o=2 $end $amigaocs_flop=questrn2, $bio Commodore Amiga 500 disk. published 32 years ago: Questron II (c) 1988 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74827&o=2 $end $apple2gs=qustron2, $bio Apple IIGS disk. published 32 years ago: Questron II (c) 1988 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115329&o=2 $end $spectrum_cass=quetzalc, $bio Sinclair ZX Spectrum cass. published 37 years ago: Quetzalcoatl (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80391&o=2 $end $sg1000=champicet, $bio Sega SG-1000 game published 35 years ago: Qugunqiu [Model R-061] (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65095&o=2 $end $gbcolor=quiqui, $bio Nintendo Game Boy Color game published 21 years ago: Qui Qui [Model DMG-AQUJ-JPN] (c) 1999 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68632&o=2 $end $gba=whowantf, $bio Nintendo GBA cart. published 18 years ago: Qui Veut Gagner des Millions (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72571&o=2 $end $cpc_flop=quick55f, $bio Amstrad CPC type-in published 30 years ago: Quick 55 (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119867&o=2 $end $vic1001_cart=qbfox, $bio Commodore VIC-20 cart. published 38 years ago: Quick Brown Fox (c) 1982 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86901&o=2 $end $cpc_flop=quickdra03, $bio Quick Draw McGraw (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121896&o=2 $end $cpc_flop=quickdra01,quickdra02, $bio Amstrad CPC 464 disk. published 29 years ago: Quick Draw McGraw Trained (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122537&o=2 $end $cpc_cass=quickdrw, $bio Amstrad CPC cass. published 30 years ago: Quick Draw McGraw [Model HT091] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98807&o=2 $end $famicom_flop=quickhun, $bio Quick Hunter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65428&o=2 $end $famicom_flop=quickhunpd1, $bio Quick Hunter - Parameter Disk Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65429&o=2 $end $info=quickjac, $bio Arcade Video game published 27 years ago: Quick Jack (c) 1993 ADP. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : General Instrument AY8910 Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10591&o=2 $end $info=m5qdraw,m5qdraw12,m5qdraw14,m5qdraw15,m5qdrawa,m5qdrawb, $bio Fruit Machine published 17 years ago: Quick on the Draw (c) 2003 Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18185&o=2 $end $info=quickp5, $bio Slot Machine published 25 years ago: Quick Pick 5 (c) 1995 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127177&o=2 $end $a2600=quickstp,quickstpe, $bio Atari 2600 cart. published 37 years ago: Quick Step! (c) 1983 Imagic. Change as many Trampolines to your colour as you can by jumping on them. * Earn points for being the first to land on pink Trampolines. * Earn points when Trampolines that are your colour move off the bottom of the screen. * Outsmart your opponent by using Magic Mats and Tricky Traps. - TECHNICAL - Model 03211 - STAFF - Programmer: Dave Johnson - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50845&o=2 $end $electron_cass=quikthin, $bio Acorn Electron cass. published 35 years ago: Quick Thinking! (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115528&o=2 $end $jupace_cass=quickdrw, $bio Jupiter Ace cass. published 37 years ago: Quick-Draw (c) 1983 Bates [Brian Bates] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115801&o=2 $end $jupace_cass=quickdrp, $bio Jupiter Ace cass. published 37 years ago: Quick-Draw Practice (c) 1983 Bates [Brian Bates] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115802&o=2 $end $pc98=quickbas, $bio QuickBASIC v45 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90436&o=2 $end $c64_cart=qkbyte2, $bio Commodore C64 cart. published 34 years ago: Quickbyte II (c) 1986 Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229415&o=2 $end $c64_cart=qkbyte2j, $bio Commodore C64 cart. published 34 years ago: Quickbyte II (c) 1986 Jann Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240881&o=2 $end $pc98=quickc, $bio QuickC v20 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90437&o=2 $end $cpc_flop=quickcmd, $bio Amstrad CPC 464 disk. published 9 years ago: QuickCMD 1.0 (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124067&o=2 $end $cpc_flop=quickcmd01, $bio Amstrad CPC 464 disk. published 9 years ago: QuickCMD 2.0 (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124068&o=2 $end $spectrum_flop_opus=quickdos, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: QuickDOS (c) 1991 Megasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233206&o=2 $end $apple3=quikfile, $bio Apple III disk. published 38 years ago: QuickFile (c) 1982 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240792&o=2 $end $adam_flop=quickopy10,quickopy10a,quickopy11,quickopy11a,quickopy40,quickopy, $bio Coleco Adam disk. published 33 years ago: Quickopy (c) 1987 GJMG Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82653&o=2 $end $lisa=quickprt, $bio QuickPort Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236454&o=2 $end $info=pr_qksht, $bio Quickshot (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46272&o=2 $end $info=quicksil, $bio Pinball published 40 years ago: Quicksilver (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 116 - TRIVIA - 1,201 units were produced. - STAFF - Design & Mechanics : Joe Joos Jr. Art : Doug Watson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5541&o=2 $end $info=j6quick, $bio Quicksilver (c) 199? RAL. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41134&o=2 $end $mc10=quicksrt, $bio QuickSort (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87687&o=2 $end $info=sc4quidr,sc4quidra,sc4quidrb,sc4quidrc, $bio Quid Rock (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42756&o=2 $end $info=sc4quidv,sc4quidva,sc4quidvb,sc4quidvc, $bio Quid Vicious (c) 200? Mazooma Games. - TECHNICAL - [Model PR2342] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43053&o=2 $end $info=sc5quidv,sc5quidva,sc5quidvb,sc5quidvc,sc5quidvd,sc5quidve,sc5quidvf,sc5quidvg, $bio Quid Vicious (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] [Model PR2342] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42757&o=2 $end $info=m4quidin,m4quidin__a,m4quidin__b, $bio Quids In (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41419&o=2 $end $info=m4quidis,m4quidis__a,m4quidis__b,m4quidis__c,m4quidis__d, $bio Quids In Showcase (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41420&o=2 $end $info=sc5_z057, $bio Quidsia (c) 200? Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127810&o=2 $end $x68k_flop=quieazm2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Quieazum 2 Haja no Jouken (c) 1992 Biwahosi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88539&o=2 $end $x68k_flop=quieazum, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Quieazum Biwahoshi Quiz System (c) 1991 Biwahosi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88540&o=2 $end $x68k_flop=quieazmd, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Quieazum DCS (c) 1993 DCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88541&o=2 $end $gba=whowants, $bio Nintendo GBA cart. published 18 years ago: Quiere Ser Millonario (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72572&o=2 $end $cd32=quik, $bio Commodore Amiga CD32 published 26 years ago: Quik the Thunder Rabbit (c) 1994 Paragon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106962&o=2 $end $adam_flop=qfaxqst,qfaxqsta, $bio Coleco Adam disk. published 35 years ago: QuikFax Quest 1 (c) 1985 Data Doctor A trivia quiz game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109924&o=2 $end $mo5_cass=quiliqui,quiliquib,quiliquia, $bio Thomson MO5 cass. published 34 years ago: Quiliquili (c) 1986 Clap 54 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108908&o=2 $end $msx2_flop=quinch, $bio MSX 2 disk. published 27 years ago: Quinch (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101971&o=2 $end $info=quingo, $bio Slot Machine published 21 years ago: Quingo (c) 1999 Impera GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118229&o=2 $end $cpc_flop=quiniela01, $bio Quinielas (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124069&o=2 $end $cpc_cass=quinpyc, $bio Amstrad CPC cass. published 32 years ago: Quinielas - Pronosticos y Combinaciones (c) 1988 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98809&o=2 $end $cpc_cass=quiniela, $bio Amstrad CPC cass. published 35 years ago: Quinielas [Model AM-05] (c) 1985 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98808&o=2 $end $st_flop=quink, $bio Atari ST disk. published 36 years ago: Quink (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229806&o=2 $end $apple2_flop_clcracked=quinktm, $bio Apple II disk. published 36 years ago: Quink (c) 1984 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231517&o=2 $end $bbcb_flop_orig=quinkey, $bio Acorn BBC Micro B disk. published 37 years ago: Quinkey (c) 1983 Microwriter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125484&o=2 $end $msx2_cart=quinpl, $bio MSX 2 cart. published 32 years ago: Quinpl (c) 1988 Bit2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51359&o=2 $end $msx2_flop=quinpl,quinplb,quinpla, $bio MSX 2 disk. published 32 years ago: Quinpl (c) 1988 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101972&o=2 $end $amigaocs_flop=quintett, $bio Commodore Amiga 500 disk. published 33 years ago: Quintette (c) 1987 Miles Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74828&o=2 $end $x68k_flop=quintia, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Quintia Road (c) 1991 Great. - TECHNICAL - FD x4 - TRIVIA - Released on July 19, 1991 in Japan. Retail price: 880 Yen0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88018&o=2 $end $pc98=quintia, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Quintia Road (c) 1991 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90438&o=2 $end $pc98=quintia2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Quintia Road II (c) 1993 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90439&o=2 $end $c64_cass=quinwarr, $bio Commodore C64 cass. published 37 years ago: Quintic Warrior (c) 1983 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QSC 0053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=160311&o=2 $end $info=quintoon,qntoondo,qntoond,quintono, $bio Arcade Video game published 27 years ago: Quintoon (c) 1993 B.F.M. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4901&o=2 $end $nes=quinty, $bio Nintendo Famicom cart. published 31 years ago: Quinty (c) 1989 Namco, Limited. - TRIVIA - Released on June 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54529&o=2 $end $cpc_flop=quiwi198,quiwi19801, $bio Amstrad CPC 464 disk. published 34 years ago: Quiwi Cracked (c) 1986 Pentagon, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122831&o=2 $end $info=quiz,quiz211, $bio Arcade Video game published 34 years ago: Quiz (c) 1986 Elettronolo. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 416 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4887&o=2 $end $info=qad, $bio Arcade Video game published 28 years ago: Quiz & Dragons - Capcom Quiz Game (c) 1992 Capcom USA, Incorporated. USA Export release. Game developed in Japan. For more information about the game itself, please see the Japanese release entry; "Quiz & Dragons - Capcom Quiz Game [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89625B-1 - TRIVIA - Quiz & Dragons was released in July 1992 in the North American arcades. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69770&o=2 $end $info=qadjr, $bio Arcade Video game published 26 years ago: Quiz & Dragons - Capcom Quiz Game (c) 1994 Capcom Company, Limited. Japanese re-release. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 # of Players: Up to 2 simultaneous. # of Buttons: 4 per player. - TRIVIA - The game was known as the 22th video game made for the CP System. This Japanese re-release hosts some major changes and improvements: * Now you can roll the dice by yourself - No automatic roll. * Characters start with only 3 points of life. * Characters gain experience points and level up, increasing their maximum life points and gaining items. * A Name Entry screen before you begin. * You can now choose to use or keep the items for later quiz battles. * Graphics and design changed to have the more Capcom-fighter hand-drawn look. * Different musics. * Different Capcom logo screen. * Story changes. * Much more animation added. * Monster placement on the playfields is different. * The questions are more Anime, Manga and Game-oriented. - STAFF - Music Composer: Isao Abe (Oyaji) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2105&o=2 $end $info=inufuku, $bio Arcade Video game published 22 years ago: Quiz & Variety Sukusuku Inufuku (c) 1998 Video System. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Quiz & Variety Sukusuku Inufuku was released in September 1998 in Japan. It was the last arcade video game made by Video System. They had a bankruptcy three years later. Their video game copyrights were taken by a new Japanese video game company called Hamster. The title of this game translates from Japanese as 'Quiz & Variety Quickly Inufuku'. - SERIES - 1. Quiz & Variety Sukusuku Inufuku (1998) 2. Quiz & Variety Sukusuku Inufuku 2 (2004) 3. Quiz & Variety Sukusuku Inufuku 2 - Motto Sukusuku (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2106&o=2 $end $info=sukuinuf, $bio Arcade Video game published 16 years ago: Quiz & Variety Sukusuku Inufuku 2 (c) 2004 Video System Company, Limited. - TRIVIA - Quiz & Variety Sukusuku Inufuku 2 was released in August 2004 in Japan. - SERIES - 1. Quiz & Variety Sukusuku Inufuku (1998) 2. Quiz & Variety Sukusuku Inufuku 2 (2004) 3. Quiz & Variety Sukusuku Inufuku 2 - Motto Sukusuku (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39103&o=2 $end $info=quiz365,quiz365t, $bio Arcade Video game published 26 years ago: Quiz 365 - Mainichi Kawaru Quiz Bangumi (c) 1994 Nakanihon Wreath Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Players : 2 Buttons : 4 - TRIVIA - Quiz 365 was released in September 1994 in Japan. Sales by Taito Corp. in Hong Kong and Taiwan. The title of this game translates from Japanese as 'New Daily Quiz Show - Quiz 365'. In this game, Japanese National Broadcast Station 'NHK' name changed to 'HNK'. Between PM and AM T.V. programs, the sponsor introductions are similar to real Japanese T.V. program's sponsors. - UPDATES - Hong Kong and Taiwan versions have an announcer with different hair, and difficulty is easier than on the Japanese version. - STAFF - STAFF : fuguriro, remember, Iwa, ben, James, mikichan, hokkaido, mittsu, gts4, motta, gewalt, herohero, opain, usankusao, louis, h-man Question Produce Special Thanks : YM2413 Chinese Location : Nodacchi - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2107&o=2 $end $info=qmegamis, $bio Sega NAOMI cart. published 20 years ago: Quiz Ah Megamisama (c) 2000 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Quiz Ah Megamisama was released in May 2000 in Japan. This arcade video game is based one of the most famous manga/anime series. The title of this game translates from Japanese as 'Quiz Oh my Goddess'. The names of the three goddesses (Verdandi, scold, old) are based of North Europe myths! Fujiwama Kouseke is a famous Japanese cartoonist and illustrator. He worked on "Quiz Ah Megamisama" and "Taiho Shichauzo" manga series. - STAFF - Charater Design : Fujiwama Kouseke Charater Voice : Iuone Kikuko, Kikuchi Masami, Toma Yumi, Hisakawa Aya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31767&o=2 $end $pcecd=quizavn2, $bio NEC PC-Engine CD published 29 years ago: Quiz Avenue II (c) 1991 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58327&o=2 $end $pcecd=quizavn3, $bio NEC PC-Engine CD published 26 years ago: Quiz Avenue III (c) 1994 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58328&o=2 $end $pcecd=quizaven, $bio NEC PC-Engine CD published 29 years ago: Quiz Avenue (c) 1991 NEC Avenue, Limited. Quiz Avenue is a Role Playing/Quiz game by Nec Avenue. Two play modes are available - The first one, called Quest, is a solo adventure where the player goes on a journey to rescue the King's daughter. The game is divided into several areas (forest, lake, mountains...) and each one of them is guarded by a monster. But here, as you would have guessed, fights are not the usual style. Players must answer a series of questions put to them by the various foes. A list of possible answers appear on screen and he must promptly pick up the right answer. Failing to do so, or at least during the given rounds, will mean certain defeat. However, victory will get him to carry on his quest and get to the next area, where more monsters and more quiz await for him. The game also counts a Party mode where multiple players (up to five!) can enjoy a quiz game against each other. Players really need a strong knowledge of Japanese (and Japanese culture) due to the text-heavy nature of the game. - TECHNICAL - Game ID: NAPR-1013 - TRIVIA - Released on February 15, 1991 in Japan for 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58326&o=2 $end $x68k_flop=quizbanc, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Quiz Banchou (c) 1992 Active Software. - TRIVIA - Released on February 08, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88019&o=2 $end $pc98=qsanta2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: クイズ番長 3太くん2 (c) 1992 Active Software. (Quiz Banchou 3 ta-kun 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90440&o=2 $end $apple2_cass=quizbasb, $bio Apple II cass. published 40 years ago: Quiz Baseball (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136021&o=2 $end $info=quizmoon, $bio Arcade Video game published 23 years ago: Quiz Bishoujo Senshi Sailormoon - Chiryoku Tairyoku Toki no Un (c) 1997 Banpresto. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in February 1997. The title of this game translates from Japanese as 'Quiz Pretty Soldier Sailor Moon - Wisdom, Physical Strength, Time of Fortune'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2108&o=2 $end $x68k_flop=quizbocc, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Quiz Bocchama Paradise (c) 1994 Ushi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88542&o=2 $end $pcecd=quizcara, $bio NEC PC-Engine CD published 27 years ago: Quiz Caravan Cult Q (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58329&o=2 $end $apple2_flop_clcracked=quizcstl, $bio Apple II disk. published 34 years ago: Quiz Castle (c) 1986 Didatech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234850&o=2 $end $info=quizchq, $bio Arcade Video game published 27 years ago: Quiz Channel Question (c) 1993 Nakanihon. - TECHNICAL - Game ID : '73' Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Buttons : 4 - TRIVIA - Released in February 1993. The clock on this game is not Y2K compatible. It displays 1906 instead of 2006! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2109&o=2 $end $info=quizchql, $bio Arcade Video game published 27 years ago: Quiz Channel Question (c) 1993 Laxan Corp. - TRIVIA - Released in February 1993. Manufactured by Laxan Corp. under license from Nakanihon. In this Taiwanese version, the announcer has glasses (not on the original Nakanihon version). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40628&o=2 $end $psx=quizcht2, $bio Sony PlayStation disc published 21 years ago: Quiz Charaokedon! Toei Tokusatsu Hero Part 2 (c) 1999 Banpresto. - TECHNICAL - [Model SLPS-02310] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85566&o=2 $end $info=qzchikyu, $bio Arcade Video game published 29 years ago: クイズ地球防衛軍 (c) 1991 Taito. (Quiz Chikyuu Bouei-gun) - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : D19 Players : 2 Buttons : 5 - TRIVIA - Released in February 1992 in Japan (even if the copyright year is 1991). The title of this game translates from Japanese as 'Quiz Earth Defense Force'. - STAFF - Sound composer : Yoshiro Horie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2110&o=2 $end $pc98=qsangoku, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: クイズ知略の覇者 三国志奇譚 (c) 1992 Systemsoft. (Quiz Chiryaku no Hasha - Sangokushi Kitan) - TECHNICAL - BARCODE: 4988697212066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90441&o=2 $end $info=qcrayon, $bio Arcade Video game published 27 years ago: Quiz Crayon Shin-chan (c) 1993 Taito. A Japanese quiz game from Taito. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : D55 Players : 2 Buttons : 5 - TRIVIA - Quiz Crayon Shin-chan was released in August 1993 in Japan. Crayon Shin-Chan is a famous Anime/manga series created in 1992 by Urusui Yoshito. Urusui Yoshito was a Japanese famous cartoonist, he worked in 'Crayon Shin-Chan' and many others mangas. He drawn Nohara Shinnosuke for character act like for many 5-year old children. This means it appears very naughty boy in his cartoon, and get quickly popular in the Japanese magazine called 'Manga Town'. Many Japanese people read it, and enjoyed Nohara Shin. That was very funy and makes great answer to Japanse Socality! So, Nohara Shin and Nohara family became heroes of Kazukabe City, Saitama. Also writer of Crayon Shin-chan, Urusui Yoshito died in 2009, Japanese people still enjoy it. - SERIES - 1. Quiz Crayon Shin-chan (1993) 2. Crayon Shin-chan - Ora To Asobo (1993) - STAFF - Charater designer : Urusui Yoshito Charater voice : Yajima Akiko Sound composers : Shizuo Aizawa (Splatter A), Blastman.F, Yasuko Yamada (Zuntata) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2111&o=2 $end $x68k_flop=quizcult, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Quiz Cult X (c) 1992 UOD Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88543&o=2 $end $neogeo=quizdais, $bio SNK Neo-Geo AES cart. published 29 years ago: Quiz Daisousasen - The Last Count Down (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-023] - TRIVIA - Released on August 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47629&o=2 $end $info=quizdais,quizdaisk, $bio SNK Neo-Geo MVS cart. published 29 years ago: Quiz Daisousasen - The Last Count Down (c) 1991 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0023 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in July 1991. The title of this game translates from Japanese as 'Quiz Great Investigation Track'. - SERIES - 1. Quiz Daisousasen - The Last Count Down (1991) 2. Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (1992) - PORTS - * CONSOLES: SNK Neo-Geo (Aug. 30, 1991; "Quiz Daisousasen - The Last Count Down [Model NGH-023]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2112&o=2 $end $psx=quizdjg, $bio Sony PlayStation disc published 23 years ago: Quiz Darake No Jinsei Game (c) 1997 Takara Co., Ltd. - TECHNICAL - [Model SLPS-02282] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85567&o=2 $end $pcecd=quizgaku, $bio NEC PC-Engine CD published 27 years ago: Quiz de Gakuen-sai (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58333&o=2 $end $pc98=quizdegp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Quiz de Grand Prix (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90447&o=2 $end $info=hotdebut, $bio Arcade Video game published 20 years ago: Quiz de Idol! Hot Debut (c) 2000 Psikyo. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 4098 Players : 4 Buttons : 4 - TRIVIA - Developed by Moss. - TIPS AND TRICKS - * Maintenance Code : 9-2-3-0-1 Maintenance Mode - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2113&o=2 $end $pc98=quizlgo, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Quiz de Let's Go!! (c) 1993 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90448&o=2 $end $x68k_flop=quizpon, $bio Quiz de Pon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88550&o=2 $end $info=quizdna, $bio Arcade Video game published 28 years ago: Quiz DNA no Hanran (c) 1992 Face. A Japanese quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Buttons : 4 - TRIVIA - The title of this game translates from Japanese as 'Quiz Revolt of DNA'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2114&o=2 $end $info=qdrmfgp, $bio Arcade Video game published 26 years ago: Quiz Do Re Mi Fa Grand Prix (c) 1994 Konami. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : K054539 (@ 48 Khz) Players : 2 Buttons : 5 - TRIVIA - Released in December 1994 in Japan only. - SERIES - 1. Quiz Do Re Mi Fa Grand Prix (1994) 2. Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3452&o=2 $end $info=qdrmfgp2, $bio Arcade Video game published 25 years ago: Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (c) 1995 Konami. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : K054539 (@ 48 Khz) Players : 2 Buttons : 5 - TRIVIA - Released in September 1995 in Japan only. - SERIES - 1. Quiz Do Re Mi Fa Grand Prix (1994) 2. Quiz Do Re Mi Fa Grand Prix2 - Shin-Kyoku Nyuukadayo (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3453&o=2 $end $pc98=quizetc, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Quiz Etcetera (c) 1992 Dance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90442&o=2 $end $info=quizf1, $bio Arcade Video game published 28 years ago: Quiz F-1 1,2 finish (c) 1992 Irem. - TECHNICAL - Irem M-97 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 4 - STAFF - Sound composer : Hiyamuta (Hiya) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2115&o=2 $end $x68k_flop=quizfght, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Quiz Fighter Hyakuman Nin no Quiz Yarou (c) 1992 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88544&o=2 $end $info=gakupara, $bio Arcade Video game published 29 years ago: Quiz Gakuen Paradise (c) 1991 NMK. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Buttons : 4 - TRIVIA - The title of this game translates from Japanese as 'Quiz Academy Paradise'. - SERIES - 1) Quiz Gakuen Paradise (1991) 2) Quiz Gekiretsu Scramble - Gakuen Paradise 2 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2116&o=2 $end $info=qgakumon, $bio Arcade Video game published 27 years ago: Quiz Gakumon no Susume (c) 1993 Konami. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 2 Buttons : 5 - TRIVIA - Released in January 1993. The title of this game translates from Japanese as 'Quiz Get That Scholarship'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2117&o=2 $end $info=gekiretu, $bio Arcade Video game published 28 years ago: Quiz Gekiretsu Scramble - Gakuen Paradise 2 (c) 1992 Face. A Japanese quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 15.625 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Buttons : 4 - TRIVIA - The title of this game translates from Japanese as 'Quiz Violent Scramble - Paradise Academy 2'. The 2 main characters are named 'Geki' and 'Retsu' -- hence the title. - SERIES - 1) Quiz Gakuen Paradise (1991) 2) Quiz Gekiretsu Scramble - Gakuen Paradise 2 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2118&o=2 $end $info=qgh, $bio Arcade Video game published 26 years ago: Quiz Ghost Hunter - The Quiz Adventure (c) 1994 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Developed by C.P. Brain. Released in September 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2119&o=2 $end $info=quizhq, $bio Arcade Video game published 30 years ago: Quiz H.Q. (c) 1990 Taito. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : C53 Players : 2 Buttons : 5 - TRIVIA - Quiz H.Q. was released in July 1990. The game is loosely based on the Chase HQ series. - STAFF - Producers : Fumio Horiuchi, Kougi Ohmae Programmers : Vanarna, Shirou Yoshidan, Shinichirou Endoh, Kentrou Ueno, Ayako Yoshida Sound : Kazuko Umino, Kayo Kawamoto, Hiroshige Tonomura Hard : Yasuhiro Shibuya Designer : Kumi Mizobe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2120&o=2 $end $pc98=quizikas, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Quiz Ikasete... (c) 1991 Software House Aladdin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90443&o=2 $end $x68k_flop=quizjan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Quiz Jan! (c) 1990 Todo2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88545&o=2 $end $x68k_flop=quizjigo, $bio Quiz Jigoku no Tokkun (c) 19?? NCS Corp. [Nippon Computer Systems]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88546&o=2 $end $info=qjinsei, $bio Arcade Video game published 27 years ago: クイズ人生劇場 (c) 1993 Taito.(Quiz Jinsei Gekijoh) - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID: D48 Players: 2 Buttons: 5 - TRIVIA - Quiz Jinsei Gekijoh was released in March 1993 in Japan. The title of this game translates from Japanese as 'Quiz Human Life Theatre'. - STAFF - Sound composer : Yasuko Yamada Voices : Kazuko Umino (karu), Norihiro Furukawa (Nakayama-Joutouhei), Shuichiro Nakazawa (SHU), Naoto Yagishita (YAG), Shiina Funakura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2121&o=2 $end $x68k_flop=quizjock, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Quiz Jockey (c) 1995 Midy House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88547&o=2 $end $info=quizqgd, $bio Sega NAOMI GD-ROM published 18 years ago: クイズケータイQモード (c) 2002 Amedio. (Quiz Keitai Q mode) - TECHNICAL - GAME ID: GDL-0017 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Even if titlescreen says 2002, the game was released in January 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4092&o=2 $end $info=quizkof, $bio Arcade Video game published 25 years ago: Quiz King of Fighters (c) 1995 Saurus. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0080 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in February 1995. Based on the Neo-Geo fighting game series. The six playable characters are split two each from SNK's three fighting franchises (at the time). They are : "Art of Fighting" : Ryo Sakazaki and Robert Garcia "Fatal Fury - King of Fighters" : Terry Bogard and Mai Shiranui "Samurai Shodown" : Haohmaru and Nakoruru Of these six, Mai is the only one not to appear in the first game of their respective series (Mai debuted in "Fatal Fury 2"). Other characters from these three series appear as the people asking the questions or otherwise standing in the way. The exception is Yuri Sakazaki, of course, as the entire premise of this game is the six of them having to save her. A Korean version, made by Viccom, was released in 1996 on the Korean market. - STAFF - Producer : Nobuyuki Tanaka Planner : K. Ishimotti Programmers : Yuki, Donpa!, Koji, Jo., Mink.M Designers : Miyoshi Masato, 12341234, Kohtaroh Papa, SK, Miyoshi Sachiko, K. Tsugita, Kiyoshi Matsueda, Tawake Suzume, Miwako Kojima, Kaori Ito, Kurara Kiri, Y. Hara, Yuri Tachikawa, Azuma Sound : Sin Chan, Kaz Oshikiri, H.N., Hiro Takezo - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2122&o=2 $end $info=quizkofk, $bio Arcade Video game published 24 years ago: Quiz King of Fighters (c) 1996 Viccom. Korean version of the famous SNK quiz originally released in 1995 by Saurus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30698&o=2 $end $neocd=quizkof, $bio SNK Neo-Geo CD published 25 years ago: Quiz King of Fighters [Model NGCD-080] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68154&o=2 $end $info=qzkklogy, $bio Arcade Video game published 28 years ago: Quiz Kokology (c) 1992 Tecmo. A Japanese quiz game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Buttons : 5 - TRIVIA - Released in October 1992. - SERIES - 1. Quiz Kokology (1992) 2. Quiz Kokology 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2123&o=2 $end $info=qzkklgy2, $bio Arcade Video game published 27 years ago: Quiz Kokology 2 - Quiz & Shinri Game (c) 1993 Tecmo. A Japanese quiz game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Buttons : 4 - TRIVIA - Released in November 1993. The title of this game translates from Japanese as 'Quiz Kokology 2 - Quiz and Trial Game'. 'Kokology' is a word that basically means 'self-discovery'. It comes from the Japanese word 'kokoro' which is 'spirit' and the Greek 'logia' meaning 'study of'. - SERIES - 1. Quiz Kokology (1992) 2. Quiz Kokology 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2124&o=2 $end $x68k_flop=quizmang, $bio Quiz Mangaka no Yabou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88548&o=2 $end $pcecd=quizmaru, $bio NEC PC-Engine CD published 29 years ago: Quiz Marugoto the World (c) 1991 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58331&o=2 $end $pcecd=quizmar2, $bio NEC PC-Engine CD published 28 years ago: Quiz Marugoto The World II - Time Machine ni Onegai! (c) 1992 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58330&o=2 $end $neogeo=quizdai2, $bio SNK Neo-Geo AES cart. published 28 years ago: Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (c) 1992 SNK [Shin Nihon Kikaku] - TECHNICAL - [Model NGH-042] 50 MEGA - TRIVIA - Released on April 24, 1992 in Japan. For more information about the game, please see the original MVS entry; Quiz "Meintantei Neo & Geo - Quiz Daisousasen Part 2 [Model NGM-042]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47655&o=2 $end $info=quizdai2, $bio SNK Neo-Geo MVS cart. published 28 years ago: Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (c) 1992 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 042 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in March 1992. The title of this game translates from Japanese as 'Quiz Main Detective Work Neo & Geo - Quiz Great Investigation Track Part 2'. - SERIES - 1. Quiz Daisousasen - The Last Count Down (1991) 2. Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 (1992) - PORTS - * CONSOLES: SNK Neo-Geo (Apr.24, 1992; "Quiz Meintantei Neo & Geo - Quiz Daisousasen Part 2 [Model NGH-042]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2125&o=2 $end $info=quizmeku, $bio Arcade Video game published 28 years ago: Quiz Mekurumeku Story (c) 1992 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 4 Control: 8-way joystick Buttons: 1 - TRIVIA - Even if the titlescreen says 'copyright 1992', the game was released in May 1993 in Japan. The title of this game translates from Japanese as 'Quiz Dazzling Story'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2126&o=2 $end $info=qgundam, $bio Arcade Video game published 14 years ago: Quiz Mobile Suit Gundam - Tou. Senshi (c) 2006 Capcom Company, Limited. - TECHNICAL - Namco System 246 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43673&o=2 $end $saturn=qndreama,qndream,qndreamb,qndreamc, $bio Sega Saturn game published 23 years ago: Quiz Nanairo Dreams - Nijiirochou no Kiseki (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59553&o=2 $end $info=qndream, $bio Capcom CPS-II cart. published 24 years ago: Quiz Nanairo Dreams - Nijiirochou no Kiseki (c) 1996 Capcom. A quiz game where your goal is to befriend a number of female and obtain the crystals which are used to defeat the Devil King. - TECHNICAL - Runs on the "CP System II" hardware. Board: Green (Japan) Players: Up to 2. Buttons: 4 per player. - TRIVIA - Quiz Nanairo Dreams was released in August 1996 in the Japanese arcades. It was known as the 19th video game released for the CPS2 hardware. The title of this game translates from Japanese as 'Quiz Seven Color Dreams - Miracle of Rainbow Color Village'. One of Quiz Nanairo Dreams' very pretty girls (Saki) appears as an assist character in "Marvel vs. Capcom - Clash of Super Heroes". Victor Entertainment released a limited-edition soundtrack album for this game (Quiz Nanairo Dreams Nijiirochou no Kiseki, Super Puzzle Fighter II X - VICL-40210) on 22/01/1997. - STAFF - Staff : Kadontz, Isao Abe, Setsuo Yamamoto, Masato Koda, Hiroaki Kondo (X68K), Moe-T, Saru, Hiro, Umazono - PORTS - * CONSOLES: [JP] Sony PlayStation (june.27, 1997) [Model SLPS-00875] [JP] Sega Saturn (june.27, 1997) [Model T-1220G] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2127&o=2 $end $pico=quizdora, $bio Sega Pico game published 25 years ago: クイズにチャレンジ! ドラえもん (c) 1995 Sega Enterprises, Limited. (Quiz ni Challenge! Doraemon) - TECHNICAL - GAME ID: HPC-6020 ROM size: 1 MB - TRIVIA - Retail price: 4980 Yen. Re-Editions: [JP] "Quiz ni Challenge! Doraemon [Model HPC-6060]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75768&o=2 $end $gameboy=quizmuka, $bio Nintendo Game Boy Cart. published 28 years ago: Quiz Nihon Mukashibanashi - Athena no Hatena [Model DMG-AJJ] (c) 1992 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66800&o=2 $end $pcecd=quiznoho, $bio NEC PC-Engine CD published 28 years ago: Quiz no Hoshi (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58334&o=2 $end $pc8801_flop=quiznorm, $bio Quiz Normal World (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92698&o=2 $end $spectrum_cass=quizofeu, $bio Quiz of Europe (c) 19?? Tawny Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237744&o=2 $end $info=quizo,quizoa, $bio Arcade Video game published 35 years ago: Quiz Olympic (c) 1985 Seoul Coin. A Korean quiz game based on the Olympic Games. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY-3-8910A (@ 1.342329 Mhz) Players : 1 Buttons : 3 - TRIVIA - This game was probably made to coincide with the 1988 Olympic Games which was held in Seoul, South Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14150&o=2 $end $dragon_cass=quizpack, $bio Dragon cass. published 37 years ago: Quiz Pack (c) 1983 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116808&o=2 $end $info=quizpani, $bio Arcade Video game published 27 years ago: Quiz Panicuru Fantasy (c) 1993 NMK. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2128&o=2 $end $info=quizpun, $bio Arcade Video game published 32 years ago: Quiz Punch (c) 1988 Space Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32375&o=2 $end $info=quizpun2, $bio Arcade Video game published 31 years ago: Quiz Punch 2 (c) 1989 Space Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27328&o=2 $end $spectrum_cass=quizques,quizques_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Quiz Quest (c) 1985 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80394&o=2 $end $cpc_cass=quizqst, $bio Amstrad CPC cass. published 34 years ago: Quiz Quest (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98810&o=2 $end $info=qzquest, $bio Arcade Video game published 29 years ago: クイズクエスト -姫と勇者の物語 (c) 1991 Taito Corporation. (Quiz Quest - Hime to Yuusha no Monogatari) - TECHNICAL - Runs on the "Taito F2 System" Hardware. Prom Stickers: C92 Screen Orientation: Horizontal Players: 2 Buttons: 5 - TRIVIA - Quiz Quest was released in July 1991 in Japan only. The subtitle of this game translates from Japanese as 'Story of the Princess and the Hero'. - STAFF - Sound Composer: Kazuyuki Oonui - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2129&o=2 $end $info=qrouka, $bio Arcade Video game published 29 years ago: Quiz Rouka ni Tattenasai (c) 1991 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in February 1991 in Japan. The title of this game translates from Japanese as 'Quiz Please Stand in the Corridor'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2130&o=2 $end $info=qsangoku, $bio Arcade Video game published 29 years ago: Quiz Sangokushi - Chiryaku no Hasha (c) 1991 Capcom. A samurai quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Buttons : 4 - TRIVIA - Released in July 1991. The title of this game translates from Japanese as 'Annals of the Three Kingdoms Quiz - Champion of Ingenuity'. This quiz is based on the Three Kingdoms saga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2131&o=2 $end $megacdj=quizssa,quizssb,quizss, $bio Sega Mega-CD published 28 years ago: Quiz Scramble Special [Model G-6003] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60548&o=2 $end $info=qzshowby, $bio Arcade Video game published 27 years ago: Quiz Sekai wa SHOW by Shobai (c) 1993 Taito. - TECHNICAL - Taito B System hardware Prom Stickers : D72 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610B (@ 8 Mhz) Players : 4 Buttons : 4 - TRIVIA - Released in May 1994 in Japan only. The title of this game translates from Japanese as 'Quiz The World Show By Shobai'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2132&o=2 $end $gameboy=quizseka, $bio Nintendo Game Boy Cart. published 28 years ago: Quiz Sekai wa Show by Shoubai!! [Model DMG-QSJ] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66801&o=2 $end $info=quizshow, $bio Arcade Video game published 44 years ago: Quiz Show (c) 1976 Kee Games. Say The Secret Word and Win... Quiz Show asks 250 different questions in each category. Players can select 'sports', 'general knowledge', 'movies' or 'people'. Each question displays four possible answers which appear in different colors. Hit the colored button on the control console that corresponds to the correct 'answer' color on the monitor, the contestant scores. High for a fast answer, low if it's a head-scratcher. Player can test him or herself, or challenge a partner for highest score. - TRIVIA - Quiz Show is believed to be the first game to utilise the now well-known 'arcade font' (formerly thought to have been first introduced with Sprint 2 or Cannonball, but Quiz Show predates these two games by six months). This font is likely to have been designed by Lyle Rains and has since been used by many non-Atari games manufacturers including Namco, Irem, Nichibutsu, and Nintendo. As you can see in the description, Quiz Show contains a total of 1000 questions and 4000 possible answers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3345&o=2 $end $x68k_flop=quizsnip, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Quiz Sniper (c) 1990 Masqurade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88549&o=2 $end $info=qsww, $bio Sega System 24 disk. published 29 years ago: Quiz Syukudai wo Wasuremashita (c) 1991 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in December 1991 in Japan. The title of this game translates from Japanese as 'Quiz Forgot the Homework'. - PORTS - * CONSOLES: [JP] Sega Saturn (may.24, 1996) "Syukudai ga Tant-R [Model GS-9042]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2133&o=2 $end $info=qtheater, $bio Taito F3 cart. published 26 years ago: Quiz Theater - 3tsu no Monogatari (c) 1994 Taito Corp. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D95 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Quiz Theater was released in November 1994. The subtitle of this game translates from Japanese as 'Story of Three'. This is the third game in a series initiated by Hot-B. Since Hot-B was a sub-company of Taito Japan, when they had bankruptcy, some staff from Hot-B joined Taito directly and this game is their first result. Zuntata Record released a limited-edition soundtrack album for this game (ZUNTATA RARE SELECTION Impromptu - ZTTL-2001 ) on 12/01/2000. - STAFF - Staff: Taito Central Labotory Sound Composed by: Naoto Yagishita Graphics: VAP staff Special Thanks : Karu, BABI, Taito VG tokyo Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2134&o=2 $end $info=qtono1, $bio Arcade Video game published 29 years ago: Quiz Tonosama no Yabou (c) 1991 Capcom Company, Limited. A war-based quiz game. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players : 2 Buttons : 4 - TRIVIA - Quiz Tonosama no Yabou was released in January 1991. The title of this game translates from Japanese as 'Quiz Ambition of Feudal Lord'. - SERIES - 1. Quiz Tonosama no Yabou (1991) 2. Quiz Tonosama no Yabou 2 - Zenkoku-ban [B-Board 90629B-3] (1995) - STAFF - Character : M. Okazaki, Kitasan, Marilyn Higuchi Programmer : H.M.D., Kazuhito Nakai Music : Chacha, Gips.Papa Planner : T. Iizima, C. Kanemitsu Producer : Kihaji - PORTS - * CONSOLES: Sega Mega-CD [JP] (dec.25, 1992; "Capcom no Quiz - Tonosama no Yabou [Model T-44024]") * COMPUTERS: NEC PC9801 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2135&o=2 $end $pcecd=quiztono, $bio NEC PC-Engine CD published 28 years ago: Quiz Tonosama no Yabou (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58332&o=2 $end $info=qtono2j, $bio Arcade Video game published 25 years ago: Quiz Tonosama no Yabou 2 - Zenkoku-ban (c) 1995 Capcom. A feudal Japanese quiz game from Capcom. - TECHNICAL - Runs on the "CP System" hardware. [CP-S No. 30] # of Players (per player): 2 #of Buttons (per player): 4 - TRIVIA - Quiz Tonosama no Yabou 2 was released in January 1995 in the Japanese arcades. It was known there as the 30th video game made for this system. The title of this game translates from Japanese as 'Quiz Ambition of Feudal Lord 2 - Nationwide Edition'. - SERIES - 1. Quiz Tonosama no Yabou (1991) 2. Quiz Tonosama no Yabou 2 - Zenkoku-ban [B-Board 90629B-3] (1995) - STAFF - Staff : Tori, Motsu, Katsuo, Kaddon, You!, Yumkio.N, RK, Takayuki Iwai (Anarchy Takapon), Satomi, Syun Nishigaki (SYUN), Ryoji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2136&o=2 $end $pc98=qtono1,qtono1a, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Quiz Tonosama no Yabou Zenkoku-ban (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90444&o=2 $end $info=qtorimon, $bio Arcade Video game published 30 years ago: 苦胃頭捕物帳 (c) 1990 Taito.(Quiz Torimonochou) - TECHNICAL - Runs on the "Taito F2 System" hardware. Game ID : F2-System No. 04 Prom Stickers : C41 Players : 2 Buttons : 4 - TRIVIA - Quiz Torimonochou was released in February 1990 in Japan. The title of this game translates from Japanese as 'Quiz Arrest Notebook'. Note: The large kanji pronounced as 'quiz' actually means 'suffering stomach head'. - STAFF - Sound composer : Masahiko Takagi, Yasuhisa Watanabe - PORTS - * COMPUTERS: Sharp X68000 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2137&o=2 $end $x68k_flop=quiztori, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Quiz Torimonochou (c) 1992 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205022 Fd x1 - TRIVIA - Released on March 25, 1992 in Japan. Retail price: 5300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88020&o=2 $end $pce=quizts, $bio NEC PC-Engine HuCARD published 26 years ago: QUIZ ???? (c) 1994 Game Express (Quiz Toukou Shashin) - TRIVIA - Released on May 13, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58707&o=2 $end $gamecom=quizwiz, $bio Tiger game.com cart. published 23 years ago: Quiz Wiz - Cyber Trivia (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129945&o=2 $end $info=quizwizc, $bio Tabletop game published 39 years ago: Quiz Wiz Challenger (c) 1981 Coleco Industries, Inc. - TECHNICAL - [Model 2100] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116205&o=2 $end $pc98=qyamada, $bio Quiz Yamada-kun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90445&o=2 $end $pc98=qzatsun, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Quiz Zatsunen Kenkyuujo (c) 1993 Lemon Club. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90446&o=2 $end $msx2_flop=quizat25,quizat25a, $bio MSX 2 disk. published 24 years ago: Quiz! Atatchatte 25% (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101973&o=2 $end $msx2_flop=quizat25aq, $bio MSX 2 disk. published 24 years ago: Quiz! Atatchatte 25% - Additional Questions (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101974&o=2 $end $psx=quizmill, $bio Sony PlayStation disc published 19 years ago: Quiz$Millionaire [Model SLPS-03364] (c) 2001 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85568&o=2 $end $info=qmhayaku, $bio Arcade Video game published 29 years ago: Quiz-Mahjong Hayaku Yatteyo! (c) 1991 Nichibutsu. A combination of mahjong and Japanese quiz with the trademark Nichibutsu gals. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.9 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC Player : 2 Control : mahjong keyboard - TRIVIA - Quiz-Mahjong Hayaku Yatteyo! was released in May 1991 in Japan. The title of this game translates from Japanese as 'Quiz-Mahjong Do it Quickly!'. - STAFF - Planner : Hiroshi Ikegami Programmer : Moriaki Hotigai Composer : Kenji Yoshida Graphic designers : Hiroyuki Wada, Kenzo Kanzaki, Hiroshi Sakai, Kenichi Sakamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2138&o=2 $end $info=quizard,quizard_10,quizard_12,quizard_17,quizard2_22,quizard2, $bio Arcade Video game published 25 years ago: Quizard (c) 1995 TAB Austria. - UPDATES - V1.0 V1.2 V1.7 V1.8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34701&o=2 $end $info=quizard3,quizard3_32,quizard3a, $bio Arcade Video game published 24 years ago: Quizard 3 (c) 1996 TAB-Austria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96865&o=2 $end $info=quizard4,quizard4_41,quizard4_40,quizard4cz, $bio Arcade Video game published 23 years ago: Quizard Rainbow (c) 1997 TAB Austria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34702&o=2 $end $gamate=quizfigh, $bio Gamate cart. published 27 years ago: QuizFighter [Model C1058] (c) 1993 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105899&o=2 $end $info=qkracer, $bio Handheld game published 42 years ago: QuizKid Racer (c) 1978 National Semiconductor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114227&o=2 $end $info=quizmstr, $bio Arcade Video game published 35 years ago: Quizmaster (c) 1985 Coinmaster. A German-language quiz game. - TECHNICAL - Main CPU: Zilog Z80 (@ 8 Mhz) Sound Chips: General Instrument AY8910 (@ 1.5 Mhz) Screen Orientation: Horizontal Video Resolution: 368 x 256 pixels Screen Refresh: 60.00 Hz Palette Colors: 256 Players: 1 Buttons: 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4562&o=2 $end $info=quizvadr, $bio Arcade Video game published 29 years ago: Quizvaders (c) 1991 B.F.M. [Bell-Fruit Mfg. Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21244&o=2 $end $pc98=kumuken, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: クムドールの剣 マスター ザ ブラインドタッチ (c) 1991 ASCII Corp. (Qumdole no Ken - Master the Blind Touch) - TECHNICAL - BARCODE: 4988606208302 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89905&o=2 $end $psx=quovadis, $bio Sony PlayStation disc published 23 years ago: Quo Vadis - Iberukatsu Seneki [Model SLPS-00733] (c) 1997 Glams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85569&o=2 $end $bbcb_cass=quondam, $bio Acorn BBC/Electron cass. published 36 years ago: Quondam (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52277&o=2 $end $bbcb_flop_orig=quondam, $bio Acorn BBC Micro B disk. published 36 years ago: Quondam (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125203&o=2 $end $apple2_flop_clcracked=quotmrks, $bio Apple II disk. published 36 years ago: Quotation Marks (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231352&o=2 $end $saturn=quovadis,quovadisb,quovadisa, $bio Sega Saturn game published 25 years ago: QuoVadis (c) 1995 Glams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59554&o=2 $end $saturn=quovadi2, $bio Sega Saturn game published 23 years ago: QuoVadis 2 - Wakusei Kyoushuu Ovan Rei (c) 1997 Glams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59555&o=2 $end $info=qvt102, $bio Computer published 37 years ago: QVT-102 (c) 1983 Qume. - TRIVIA - The Qume QVT-102 terminal was introduced sometime before January, 1983 at a price of $534 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127678&o=2 $end $info=qvt103, $bio Computer published 37 years ago: QVT-103 (c) 1983 Qume. - TRIVIA - The Qume QVT-103 terminal was introduced in March, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127679&o=2 $end $info=qvt190, $bio Computer published 33 years ago: QVT-190 (c) 1987 Qume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127680&o=2 $end $info=qvt201, $bio Computer published 35 years ago: QVT-201 (c) 1985 Qume. - TRIVIA - The Qume QVT-201 terminal was introduced sometime before May 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127681&o=2 $end $info=qvt70, $bio Computer published 28 years ago: QVT-70 (c) 1992 Qume. - TRIVIA - The Qume QVT-70 was introduced in May, 1992 at a price of $979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127682&o=2 $end $info=qwak, $bio Arcade Video game published 38 years ago: Qwak (c) 1982 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - This prototype was never released. Qwak was a '15-puzzle' game with cute animations and it shares with MM2 the distinction of using 'Motion Objects' for text. Designers were unsure whether it was originally designed for a touch-screen or not. It could have been a joystick game that happened to be in development when they were interested in evaluating touch-screen technology. They felt that the touch-screen would make a more intuitive interface, but were apparently wrong. The most common comment at the focus-group was 'could you put a joystick or buttons on it. It would be easier'... This game runs on the Atari 6502 Color Raster hardware. - STAFF - Designed and programmed by : Mark Cerny - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2139&o=2 $end $amigaocs_flop=qwak, $bio Commodore Amiga 500 disk. published 27 years ago: Qwak (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74829&o=2 $end $gba=qwak,qwakd, $bio Nintendo GBA cart. published 13 years ago: Qwak (c) 2007 Mr. Qwak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234301&o=2 $end $info=qwakttl, $bio Arcade Video game published 46 years ago: Qwak ! (c) 1974 Atari. A light-pen duck-hunting game. - TRIVIA - Released in November 1974. - STAFF - Designed and engineered by: Harold Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3380&o=2 $end $info=qx10, $bio Computer published 37 years ago: QX-10 (c) 1983 Epson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127683&o=2 $end $x68k_flop=rplusr,rplusrd, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: R + R (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88551&o=2 $end $info=rittam, $bio Arcade Video game published 30 years ago: R&T (c) 1990 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96216&o=2 $end $info=rtype,rtypejp,rtypej,rtypeb,rtypem82b, $bio Arcade Video game published 33 years ago: R*Type (c) 1987 Irem Corp. R*Type is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them. The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R*Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack. The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R*Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage. R*Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - R*Type was released in July 1987 in Japan. R*Type is one of the most famous of all scrolling shooters. Its impressive graphics, detailed animation, inventive features and simple yet surprisingly involved gameplay made it a huge success for Irem. The first boss, as well as some of the stages, seem inspired by the artistic works of H. R. Giger (of 'Aliens' fame). He makes a brief cameo in the TV sets in "Undercover Cops". Alfa Records released a limited-edition soundtrack cassette for this game (R*Type : Irem Game Music - 28XA-199) on January 25, 1988. - UPDATES - At the title screen, the prototype version says 'Play and enjoy the game' instead of 'Blast off and strike the evil Bydo empire!', as it does in the final version. - TIPS AND TRICKS - * Force Pod levels: 1) Level 1: Fires single bullet when separated. 2) Level 2: Fires twin shots when separated. 3) Level 3: Fires four shots up, down and forwards when separated. * Weapons: 1) Speed Up: Alters your ship's speed. 2) Missile: Fires two rather nice homing missiles. 3) Bouncy: Blue lasers bounce around the screen. Very nice. 4) Curly-Wurly: Wide red laser beam, similar to the chocolate snack of that name. 5) Squirly: Yellow things that track along the floor and ceiling. Limited use. 6) Bit: Blob that acts as a shield. You can have two of these. - SERIES - 1. R*Type (1987, Arcade) 2. R*Type II (1989, Arcade) 3. R*Type Leo (1992, Arcade) 4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom) 5. R*Type Delta [Model SLPS-01688] (1999, PlayStation) 6. R*Type Final (2003, PS2) 7. R*Type Tactics (2007, PSP) - PORTS - * CONSOLES: [JP] NEC PC-Engine (mar.25, 1988) "R*Type I [Model HC63007]" : contains stages 1 to 4 [JP] NEC PC-Engine (june.3, 1988) "R*Type II [Model HC63009]" : contains stages 5 to 8 [JP] Sega Mark III (oct.1988) "R*Type [Model G-1364]" [EU] Nintendo Game Boy (1991) "R*Type [Model DMG-RE]" [JP] Nintendo Game Boy (mar.19, 1991) "R*Type [Model DMG-REA]" [JP] NEC PC-Engine Super CD-ROM² (dec.20, 1991) "R*Type Complete CD [Model ICCD1001]" [JP] Sony PlayStation (feb.5, 1998) "R*Types [Model SLPS-01236]" [EU] Sony PlayStation (sept.1998) "R*Types [Model SLES-01355]" Nintendo Game Boy Color [EU] (jul.20, 1999) "R*Type DX [Model DMG-AWHP-EUR]" Nintendo Game Boy Color [JP] (nov.1999) "R*Type DX [Model DMG-ARUJ-JPN]" [JP] Sony PlayStation (oct.25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]" Nintendo Wii [Virtual Console] [JP] (dec.13, 2006) [Model PADJ] R*Type I for PC-Engine Nintendo Wii [Virtual Console] [EU] (dec.29, 2006) [Model PADP] TurboGrafx version Nintendo Wii [Virtual Console] [JP] (jan.23, 2007) R*Type II for PC-Engine Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) TurboGrafx version Nintendo Wii [Virtual Console] [JP] (may.19, 2009) Mark III version Nintendo Wii [Virtual Console] [EU] [AU] (sept.25, 2009) Master System version * COMPUTERS: [EU] Amstrad CPC (1988) [EU] Commodore Amiga (1988) [JP] MSX (dec.1988) "R*Type [Model IM-04]" [JP] Sharp X68000 (june.9, 1989) "R*Type [Model IX68-01]" [EU] Sinclair ZX Spectrum (1988) : a mastering error on this port meant that level 8 didn't appear on the tape - level 7 was recorded twice, followed by level 9, meaning that players who completed the first 7 levels could get no further. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2141&o=2 $end $info=rtypeu, $bio Arcade Video game published 33 years ago: R*Type (c) 1987 Nintendo of America, Inc. North American release. Game developed in Japan by Irem. See the original fopr more information. - PORTS - * Consoles : [US] Sega Master System (1988) [Model 9002] [US] NEC TurboGrafx-16 (1989) "R*Type [Model TGX040011]" [US] Nintendo Game Boy (may.1991) "R*Type [Model DMG-RE]" [US] Sony PlayStation (feb.28, 1999) "R*Types [Model SLUS-00753]" [US] Nintendo Game Boy Color (june.1999) "R*Type DX [Model DMG-AWHE-USA]" [US] Nintendo Wii [Virtual Console] (dec.25, 2006) [Model PADE] TurboGrafx16 version [US] Nintendo Wii [Virtual Console] (nov.2, 2009) Master System version * Computers : [US] Atari ST (1988) [US] Commodore C64 [EU] (1988) * OTHERS: [US] Apple iPhone/iPod (aug.23, 2010) [Model 386437755] [US] Android (nov.21, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127453&o=2 $end $amigaocs_flop=rtype, $bio Commodore Amiga 500 disk. published 32 years ago: R*Type (c) 1988 Electric Dreams Software. - TRIVIA - Released Coin-Op video game: "R*Type" (1987) - TIPS AND TRICKS - * HINTS: - Leave your finger on the fire button at all times. - When your picking up the power chips for the drone, keep the reflecting lasers. - When you have the drone, use it the way it was designed for, ramming and absorbing bullets. - Level 1: Stay back, be patient and pick up upgrades for your drone. Its best to have the reflecting lasers. Watch for the creatures that try and sneak up behind you and the big robots. The red monster can be dealt with by shoving your drone up its stomach and keep firing. In fighting the rotating guns, get in, blow the blue gun and get out as fast as possible or try to go up as you approach, shoot at the blue gun emplacement. Hit it and it will start a chain reaction. - Level 2: Use reflected lasers to handle the tadpoles. Go reverse clockwise around the first worm and hide at the bottom left corner of the mother. Then jump to a position just above the eye and shoot away. Move up to avoid the third worm. - Levels 3: Go low, hugging the dirt and be patient and lay back. Go forward at the last minute to the next gap and then immediately move forward again. Bring the drone to the back of your ship. * UNLIMITED lIVES: Enter SUMITA as a name at the high score screen. * CHEAT MODE: Load the game, then press [Help], type me, and press [Cursor Up] at the prompt to insert disk two. Insert disk two and press [Space] to continue loading. Then, press one of the following keys during game play to activate the corresponding cheat function. [F5] Immune to collisions [F6] Immune to enemy fire [F7] Unlimited credits [F8] Orb controlled by Joystick in mouse port - STAFF - Developers: Factor 5, Rainbow Arts Coder: Achim Möller, Holger Schmidt Graphics: Lutz Osterkorn, Stefan Tsouparidis, Willi Bäcker Musician: Chris Hülsbeck, Darius Zendeh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47417&o=2 $end $cpc_flop=rtype198,rtype19801,rtypeedi,rtypeedi01,rtypeuk1,rtypeuk201,rtypeuk103,rtypeuk104,rtypeuk105,rtypeuk106,rtypeuk101,rtypeuk102,rtype1ds,rtype2ds,rtype3ds, $bio Amstrad CPC 464 disk. published 32 years ago: R*Type (c) 1988 Electric Dreams Software. - TECHNICAL - [Floppy Disk] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64090&o=2 $end $pcecd=rtype, $bio NEC PC-Engine CD published 29 years ago: R*Type Complete CD (c) 1991 Irem Corp. R*Type Complete contains the full R*Type game, with new remixed CD quality musics and detailed animation cut-scenes. The first two HuCards released in 1988 offered only few stages each because of technical limitations (R*Type 1 contained Levels 1 to 4, and R*Type 2 levels 5 to 8). This CD-Rom adaptation uses the same controls and concepts than the original arcade. Fly the R-9 fighter and strageticaly use your little flying pod (called the Force) to defeat waves of diversified enemies from the Bydo empire, without forgetting the huge bosses including the prominent Dobkeratops, the weird and suspiciously-genital Gomander and the single and gigantic battleship covering the whole of stage 3. A story line has also been added to the mix, we get introduced to real human characters like the R-9 pilot, called Ryo Minamoto and the girl on his side, Leza Steffany and the fight of Humanity against the evil Bydo Empire. - TECHNICAL - [Model ICCD1001] - TRIVIA - R*Type Complete CD was released on December 20, 1991 in Japan for 7500 Yen. R*Type was first released in the arcades in 1988 by Irem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47407&o=2 $end $gbcolor=rtypedxj, $bio Nintendo Game Boy Color game published 21 years ago: R*Type DX (c) 1999 Epoch.. 'Deluxe' compilation of the Game Boy versions of "R*Type" and "R*Type II". - TECHNICAL - GAME ID: DMG-ARUJ-JPN - TRIVIA - R*Type DX for GBC was released on November 12, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47409&o=2 $end $gbcolor=rtypedx, $bio Nintendo Game Boy Color game published 21 years ago: R*Type DX [Model DMG-AWHE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68633&o=2 $end $pce=rtypep1, $bio NEC PC-Engine HuCARD published 32 years ago: R*Type I (c) 1988 Hudson Soft. R*Type 1 is a side scrolling shooter and is the conversion of Irem's arcade game originally released in 1987. The Bydo Empire, a mysterious alien civilization and life form, is about to take over the Earth and the solar system. The R-9 star fighter seems to be humanity's only hope against the invasion and the small ship is sent to stop the massive threat. The fighter can use an arsenal of weapons including a standard Vulcan gun and ballistic missiles. But the real super-weapon of the ship is the force - a glowing orb made from alien technology and its basic function it to float near the R-9 and to protect it. It can however be upgraded throughout the game or charged up to fire powerful blasts of energy. Another important feature of the Force is the way how it can be shot in whatever direction it's facing - this tactic is often necessary to take down the various bosses or simply wreak havoc to the Bydo Empire. Unlike the American edition of the game, R*Type was released in Japan on two HuCards and the version tested here only includes the first four stages from the arcade game (The Encounter, Life Forms in a Cave, Giant Warship and A Base on the War Front). - TECHNICAL - HuCARD ID: HC63007 HuCARD Size: 2 Mbits. - TRIVIA - R*Type I for the PC-Engine was released on March 25, 1988 in Japan by Hudson Soft. Export releases: [US] "R*Type [Model TGX040011]" In 1988, the standard of HuCARD capacity was only 2 MegaBits and Hudson Soft, obviously, couldn't make R*Type fit in such a small amount of space. Or at least this is the story as it is generally told. So two different games were released a few months apart. The first one only features the first four stages from the arcade game and the second episode includes the rest of the game. A password is given to the player at the end of R*Type 1 to start R*Type 2 with all the weapons and power-ups slowly accumulated in the first episode. A second password, given at the end of the second game, can be entered in R*Type 1 to access the second loop (The password menu can be accessed by pressing Select and Run on the title screen). - TIPS AND TRICKS - Here is the password to start the second loop. At the title screen, press Select and Run to start the password menu. Then enter the following code: DLG-2600-DN - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (apr.30, 2014) [Model PPAJ] It was then released on the Sony PlayStation Network as a PC-Engine Classic on apr.20, 2011. Licensed from Irem Corp. PSN release ID: NPJJ-30055 * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (feb.26, 2014) [Model PPAJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47401&o=2 $end $info=rtype2,rtype2j,rtype2jc,rtype2m82b, $bio Arcade Video game published 31 years ago: R*Type II (c) 1989 Irem. The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up. The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel. The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. R*Type II features three new weapon shot types: * Green - Search Laser - fires semi-homing lasers that can bend at 45° angles. * Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. * Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles. In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst. - TECHNICAL - Irem M-82 system hardware (Japanese version has M-84 written on the board). Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - R*Type II was released in December 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R*Type II : G.S.M. Irem 2 - PCCB-00017) on January 21, 1990. - SERIES - 1. R*Type (1987, Arcade) 2. R*Type II (1989, Arcade) 3. R*Type Leo (1992, Arcade) 4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom) 5. R*Type Delta [Model SLPS-01688] (1999, PlayStation) 6. R*Type Final (2003, PS2) 7. R*Type Tactics (2007, PSP) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.13, 1991) "Super R*Type [Model SHVC-SR]" [US] Nintendo SNES (sept.1991) "Super R*Type [Model SNS-SR]" [EU] Nintendo SNES (june.4, 1992) "Super R*Type [Model SNSP-SR]" [US] [EU] Nintendo Game Boy (1992) [JP] Nintendo Game Boy (dec.11, 1992) "R*Type II [Model DMG-RZA]" [JP] Sony PlayStation (feb.5, 1998) "R*Types [Model SLPS-01236]" [EU] Sony PlayStation (sept.1998) "R*Types [Model SLES-01355]" [US] Sony PlayStation (feb.28, 1999) "R*Types [Model SLUS-00753]" Nintendo Game Boy Color [US] (june.1999) "R*Type DX [Model DMG-AWHE-USA]" Nintendo Game Boy Color [EU] (jul.20, 1999) "R*Type DX [Model DMG-AWHP-EUR]" Nintendo Game Boy Color [JP] (nov.1999) "R*Type DX [Model DMG-ARUJ-JPN]" [JP] Sony PlayStation (oct.25, 2001) "R*Types I-II [R's Best] [Model SLPS-03310]" Nintendo Wii [Virtual Console] [JP] (jan.29, 2008) [Model JBYJ] Super Famicom version Nintendo Wii [Virtual Console] [EU] (mar.14, 2008) [Model JBYP] SNES version Nintendo Wii [Virtual Console] [US] (mar.17, 2008) [Model JBYE] SNES version Nintendo Wii [Virtual Console] [KO] (aug.12, 2008) [Model JBYK] Super Comboy version * COMPUTERS: [EU] Commodore Amiga (1991) [EU] Atari ST (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2142&o=2 $end $amigaocs_flop=rtype2, $bio Commodore Amiga 500 disk. published 29 years ago: R*Type II (c) 1991 Activision, Incorporated. - TIPS AND TRICKS - * Invincibility: Pause game play, then hold the Left Mouse Button + [F1]. Release the key and button. The screen will turn green to confirm correct code entry. Press P to resume game play. * Unlimited continues: Enter SISUMI as a name at the high score screen. - STAFF - Developer by: Arc Developments Coder: Tim Round Graphics: Jon Harrison, Paul Michalak, Tim Round, Paul Walker, Gary Tonge Musician: Martin Walker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74830&o=2 $end $gameboy=rtype2j,rtype2, $bio Nintendo Game Boy Cart. published 28 years ago: R*Type II (c) 1992 Irem Corp. - TECHNICAL - Cartridge ID: DMG-RZA - TRIVIA - R*Type II for Game Boy was released on December 11, 1992 in Japan. Reviews: [FR] March 1993 - Consoles + No. 18: 72/100 - STAFF - Game Code: Robert C. Pape Graphics: Mark Jones Music & FX: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47452&o=2 $end $pce=rtypep2,rtypep21, $bio NEC PC-Engine HuCARD published 32 years ago: R*Type II (c) 1988 Hudson Soft. R*Type 2 is a side scrolling shooter and is the conversion of Irem's arcade game originally released in 1987. The Bydo Empire, a mysterious alien civilization and life form, is about to take over the Earth and the solar system. The R-9 star fighter seems to be humanity's only hope against the invasion and the small ship is sent to stop the massive threat. The fighter can use an arsenal of weapons including a standard Vulcan gun and ballistic missiles. But the real super-weapon of the ship is the force - a glowing orb made from alien technology and its basic function it to float near the R-9 and to protect it. It can however be upgraded throughout the game or charged up to fire powerful blasts of energy. Another important feature of the Force is the way how it can be shot in whatever direction it's facing - this tactic is often necessary to take down the various bosses or simply wreak havoc to the Bydo Empire. Unlike the American edition of the game, R*Type was released in Japan on two HuCards and the version tested here only includes the last four stages from the arcade game (The Den, Transport System, A City in Decay and A Star Occupied by the Bydo Empire). - TECHNICAL - HuCARD ID: HC63009 HuCARD Size: 2 mbits. - TRIVIA - R*Type 2 for PC-Engine was released on June 03, 1988 in Japan by Hudson Soft. Licensed from Irem Corp. - TIPS AND TRICKS - Here is the password to start the game with all the weapons. At the title screen, press Select and Run to start the password menu. Then enter the following code: EJK-3756-NI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47402&o=2 $end $gba=rtype3u, $bio Nintendo GBA cart. published 16 years ago: R*Type III - The 3rd Lightning (c) 2004 Destination Software. Port of the 1994's game "R*Type III - The 3rd Lightning". - TECHNICAL - Cartridge ID: Model AGB-BR3E-USA Package ID: Model AGB-P-BR3E - TRIVIA - R*Type III for GBA was released on March 16, 2004 in North America by Destination Software. It was developed by an Italian company; Raylight Studios. - TIPS AND TRICKS - Level passwords: (Level No. - Password) Level 2 - 5bdgb Level 3 - 5hhlq Level 4 - 5mglt Level 5 - 5rflx Level 6 - 5wdl0 - STAFF - Developed by Raylight Studios. Artist: Raffaele Grande Director of Development: Fausto Cardone Lead Programmer: Fausto Cardone Level Editing: Massimiliano Di Monda Music and Sound Effects: Vanni Miele Producer: Massimiliano Di Monda Programmer: Vincenzo Caldarulo, Gaetano Campagna Technical Artists Supervisor: Francesco Paduano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47422&o=2 $end $gba=rtype3, $bio Nintendo GBA cart. published 16 years ago: R*Type III - The 3rd Lightning (c) 2004 Zoo Digital. European release. For more information about the game itself, see the original North American release entry; "R*Type III - The 3rd Lightning [Model AGB-BR3E-USA]". - TECHNICAL - [Model AGB-BR3P] - TRIVIA - R*Type III for GBA was released on November 19, 2004 in Europe by Zoo Digital. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47421&o=2 $end $snes=rtype3j, $bio Nintendo Super Famicom cart. published 26 years ago: R*Type III - The 3rd Lightning (c) 1994 Nintendo. R*Type, originally released in the arcades in 1987, is a milestone in video game history and is most certainly known by any shooter fan out there. Here is the third, and (nearly) Super Famicom exclusive episode of the series. R*Type is a side-scrolling shooter featuring a powerful space-ship, the R-9. The evil Bydo empire is back and once again the ship and his pilot are humanity's last bastion of hope. The Force, a floating orb made out of alien technology that follows the ship everywhere and protects it, is probably the most popular feature of all. However, R*Type 3 was the first game in the series to introduce new Force variations. Three types are available: the original Round Force, the Shadow Force and the Cyclone Force. Each one of them obviously offer a different sets of weapons and they also behave differently when detached from the ship. Another great originality of any R*Type title is the charging-shot. Here again, if the player holds the fire button long enough, the ship will charge-up a powerful blast of energy strong enough to pass through anything. This weapon is at the core of the gameplay and some bosses can only be damaged by its blast. R*Type 3 is a huge game and each area is extremely long and varied. - TECHNICAL - Cartridge ID: SHVC-ER - TRIVIA - R*Type III was released on December 10, 1993 in Japan for 9800 Yen. - SERIES - 1. R*Type (1987, Arcade) 2. R*Type II (1989, Arcade) 3. R*Type Leo (1992, Arcade) 4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom) 5. R*Type Delta [Model SLPS-01688] (1999, PlayStation) 6. R*Type Final (2003, PS2) 7. R*Type Tactics (2007, PSP) - PORTS - * CONSOLES: Nintendo Game Boy Advance [NA] (mar.2004, R*Type III - The 3rd Lightning [Model AGB-BR3P]) [EU] Nintendo GBA (nov.2004, R*Type III - The 3rd Lightning [Model AGB-BR3P]) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47418&o=2 $end $snes=rtype3u, $bio Nintendo Super NES game published 26 years ago: R*Type III - The Third Lightning (c) 1994 Jaleco Company, Limited. - TECHNICAL - Model SNS-ER-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63459&o=2 $end $snes=rtype3,rtype3p, $bio Nintendo Super NES game published 26 years ago: R*Type III - The Third Lightning (c) 1994 Jaleco Company, Limited. - TECHNICAL - Model SNSP-ER-FAH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63458&o=2 $end $info=rtypeleo,rtypeleoj, $bio Arcade Video game published 28 years ago: R*Type Leo (c) 1992 Irem. R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see 'Series' for details). Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called 'Project Paradise'. This involved the construction of an artificial terrestrial-like planet called 'Eden', created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, 'Major' - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet's defences and launching an attack on mankind. It is up to the newly-developed 'R-9 Leo' fleet to fly in and stop Major's assault on its creators. R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the 'Force Pod' and the 'Wave Cannon'. The new weapons are called 'Force Bits' (later identified in "R-Type Final" as "Psy Bits") and the 'Bit Shot'. The three 'Force Bit' weapon types are: * Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave * Blue - Mirror Laser: fires multiple, ricocheting lasers. * Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles. Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the 'Wave Cannon' is replaced by a 'Bit Shot', in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge. R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1992. R*Type Leo was developed by Irem's internal group, 'Nanao' (authors of the famous "Meikyuu Jima"); the original authors of R*Type's series moved to 'Aicom' (bought by SNK) and went on to develop another superb shoot-em-up, "Pulstar"; released in 1995. - SERIES - 1. R*Type (1987, Arcade) 2. R*Type II (1989, Arcade) 3. R*Type Leo (1992, Arcade) 4. R*Type III - The 3rd Lightning [Model SHVC-ER] (1994, Super Famicom) 5. R*Type Delta [Model SLPS-01688] (1999, PlayStation) 6. R*Type Final (2003, PS2) 7. R*Type Tactics (2007, PSP) - STAFF - Game planners : Hirogon, Akikaze Programmers : Denden, Yuki, Drunker, Shaka Graphics designers : Sakotan, U.W.F., Maccoy, Kimi, Hidarin, Kakapo, Yassy Sound : Hiroshi, Aiai - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2143&o=2 $end $cpc_cass=rtype, $bio Amstrad CPC cass. published 32 years ago: R*Type (c) 1988 The Hit Squad. - TECHNICAL - [Cassette] [Arcade Collection 18] - TRIVIA - This conversion was programmed for CPC in 21 days. - STAFF - Original game by: Bob PAPE Progra by: Keith A. GOODYER Graphics by: MAK COMPUTER GRAPHICS, VIDEO IMAGES Sound Effects by: Richard STEVENSON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47414&o=2 $end $spectrum_cass=rtypehs, $bio Sinclair ZX Spectrum cass. published 30 years ago: R*Type (c) 1990 The Hit Squad. Re-edition. See "R*Type [Model URK 630]" for more information about the game itself. - TECHNICAL - Arcade Collection 18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50311&o=2 $end $cpc_flop=rtypeuk2, $bio Amstrad CPC 464 disk. published 32 years ago: R*Type (c) 1988 MCM Software. - TECHNICAL - [Floppy Disk AMF-039] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64092&o=2 $end $gameboy=rtype, $bio Nintendo Game Boy Cart. published 29 years ago: R*Type (c) 1991 Irem Corp. - TECHNICAL - [Model DMG-RE-USA] - STAFF - Software: Jason Austin Graphics: Mark Jones Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66802&o=2 $end $gameboy=rtypej, $bio Nintendo Game Boy Cart. published 29 years ago: R*Type (c) 1991 Irem Corp. - TECHNICAL - Cartridge ID: DMG-REA - TRIVIA - R*Type for game Boy was released on March 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47406&o=2 $end $sms=rtype,rtypep, $bio Sega Mark III cart. published 32 years ago: R*Type (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1364 - TRIVIA - R*Type for Mark III was released on October 01, 1988 in Japan. - STAFF - Ported by: Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47403&o=2 $end $msx1_cart=rtype,rtypea, $bio MSX cart. published 32 years ago: R*Type (c) 1988 Irem Corp. - TECHNICAL - GAME ID: IM-04 BARCODE: 4962891300040 - TRIVIA - Released in December 1988 in Japan. Related Coin-Op video game: "R*Type" (1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47404&o=2 $end $x68k_flop=rtype, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: R*Type (c) 1989 Irem Corp. - TECHNICAL - GAME ID: IX68-01 BARCODE: 4962891400016 - TRIVIA - Released in June 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47405&o=2 $end $spectrum_cass=rtypem, $bio Sinclair ZX Spectrum cass. published 31 years ago: R*Type (c) 1989 MCM Software. Spanish release. Game developed in UK. For more information about the game itself, please see Electric Dreams' "R*Type [Model URK 630]". - TECHNICAL - Model SEC-564 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50266&o=2 $end $spectrum_cass=rtype, $bio Sinclair ZX Spectrum cass. published 32 years ago: R*Type (c) 1988 Electric Dreams Software. A desperate battle is being fought out in the limitless and unknown dimensions of space which have been contaminated and corrupted by an evil power. The evil power is the Bydo Empire, which is determined to subjugate the world. It is inhabited by weird creatures, whose very sight inspires fear. But Mankind is fighting back, and sends you into battle in an incredibly sophisticated plane, the R-9 fighter. Behind the control panel of this fantastic fighting machine, you are Mankind's only defense against the enemy. - TECHNICAL - Model URK 630 - TRIVIA - Original price in UK: £9.99 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80585&o=2 $end $info=r100, $bio Musical Instrument published 33 years ago: R-100 Digital Drum Machine (c) 1987 Kawai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261604&o=2 $end $info=r8, $bio Musical Instrument published 31 years ago: R-8 Human Rhythm Composer (c) 1989 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261605&o=2 $end $info=r8mk2, $bio Musical Instrument published 28 years ago: R-8 Mk II Human Rhythm Composer (c) 1992 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261607&o=2 $end $info=r8m, $bio Musical Instrument published 30 years ago: R-8M Total Percussion Sound Module (c) 1990 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261606&o=2 $end $info=rshark, $bio Arcade Video game published 25 years ago: R-Shark (c) 1995 Dooyong. A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game was released only in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2140&o=2 $end $spectrum_cass=rswype, $bio Sinclair ZX Spectrum cass. published 7 years ago: R-SWYPE (c) 2013 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227062&o=2 $end $special_cass=rtest, $bio R-TEST (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234234&o=2 $end $bk0010=rtype,rtype1,rtype2, $bio R-Type (c) 19?? ADV Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144309&o=2 $end $msx1_flop=rtype, $bio R-Type Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134327&o=2 $end $psx=rtyped, $bio Sony PlayStation disc published 21 years ago: R-Type Delta (c) 1999 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111155&o=2 $end $pce_tourvision=rtypep2a, $bio TOURVision cart. published 29 years ago: R-Type Part-2 (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101159&o=2 $end $pc88va=rtype, $bio NEC PC-88 VA disk. published 32 years ago: R-Type (c) 1988 NEC Home Electronics, Ltd. - TECHNICAL - GAME ID: PS88-VA107-HMW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131608&o=2 $end $tg16=rtype, $bio NEC TurboGrafx-16 cart. published 31 years ago: R-Type (c) 1989 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For more information on the game itself, please see the Japanese version's entry; "R*Type I [Model HC63007]". - TECHNICAL - Game ID: TGX040011 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.25, 2006) [Model PADE] Nintendo Wii [Virtual Console] [EU] (dec.29, 2006) [Model PADP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PADP] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84344&o=2 $end $psx=rtypes, $bio Sony PlayStation disc published 22 years ago: R-Types (c) 1998 ASCII Ent. Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110957&o=2 $end $msx2_flop=radx8,radx8b,radx8c,radx8a, $bio MSX 2 disk. published 32 years ago: R.A.D.X.-8 (c) 1988 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101975&o=2 $end $msx1_cass=ram, $bio MSX cass. published 30 years ago: R.A.M. (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94930&o=2 $end $specpls3_flop=ram, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: R.A.M. (c) 1990 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148157&o=2 $end $cpc_flop=ram1990t, $bio Amstrad CPC 464 disk. published 30 years ago: R.A.M. Cracked (c) 1990 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122756&o=2 $end $msx1_flop=ram,rama, $bio R.A.M. Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134449&o=2 $end $spectrum_cass=ram,rama, $bio Sinclair ZX Spectrum cass. published 30 years ago: R.A.M. [Model SE 571] (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80416&o=2 $end $spectrum_cass=rbi2base,rbi2base_b, $bio R.B.I. 2 Baseball (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219519&o=2 $end $spectrum_cass=rbi2base_a,rbi2base_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: R.B.I. 2 Baseball (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80438&o=2 $end $cpc_flop=rbi2base,rbi2base01, $bio Amstrad CPC 464 disk. published 29 years ago: R.B.I. 2 Baseball (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121250&o=2 $end $megadriv=rbibb93, $bio Sega Genesis game published 27 years ago: R.B.I. Baseball '93 (c) 1993 Tengen - STAFF - INVOLVED: JESUS CHRIST, MIKE ALEXANDER, JOSE ERAZO, DOUG GRAY, EARL VICKERS, DOUG COWARD, MIKE KLUG, BILL HINDORFF ROMANTIC PRODUCTIONS: BRAD FULLER, JOHN PAUL, DON DIEKNEITE, GREG WILLIAMS, ROB BOONE, JOHN ARVAY JR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57356&o=2 $end $megadriv=rbibb94, $bio Sega Genesis game published 26 years ago: R.B.I. Baseball '94 (c) 1994 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115623&o=2 $end $gamegear=rbibb94, $bio Sega Game Gear cart. published 26 years ago: R.B.I. Baseball '94 [Model T-48168] (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64801&o=2 $end $32x=rbibb95, $bio Sega Genesis 32X cart. published 25 years ago: R.B.I. Baseball '95 (c) 1995 Time Warner Interactive - TECHNICAL - GAME ID: T-4803F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84399&o=2 $end $nes=rbibb2, $bio Nintendo NES cart. published 30 years ago: R.B.I. Baseball 2 (c) 1990 Tengen North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium '87". Description from the back cover: RBI BASEBALL first set the standard as the only baseball game for play on the NES to use real players and their stats. RBI BASEBALL 2 raises the standard to a new level: You get all 26 pro teams, each with a roster of 24 real players. Every player comes with his actual 1989 stats. There's instant replay, as well as new and improved animation, graphics, music and sound effects to make the game come alive. As the manager, you get the designated-hitter rule, switch-hitting, and your own lineup of starters and subs. It's so great, it's approved by the Major League Baseball Players Association! - TIPS AND TRICKS - Secret message: At the title screen, hold A + B, then press Start. A staff screen will appear. - STAFF - By: Mike Alexander, Greg Williams, Brad Fuller, John Paul, Don Diekneite, Peter Lipson, Lisa Ching, Bill Hindorff, Mike Klug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55469&o=2 $end $amigaocs_flop=rbibb2, $bio Commodore Amiga 500 disk. published 29 years ago: R.B.I. Baseball 2 (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74831&o=2 $end $specpls3_flop=rbibb2,rbibb2a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: R.B.I. Baseball 2 (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118652&o=2 $end $amigaocs_flop=rbibb2a, $bio Commodore Amiga 500 disk. published 29 years ago: R.B.I. Baseball 2 [Budget] (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74832&o=2 $end $nes=rbibb3, $bio Nintendo NES cart. published 29 years ago: R.B.I. Baseball 3 (c) 1991 Tengen North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium '88 Nendoban". Description from the back cover: In the grand tradition of RBI BASEBALL and RBI BASEBALL 2 comes the most spectacular ball game ever - RBI BASEBALL 3! Just look at some of its fantastic features: All 26 pro teams, each with a roster of 24 real players! Actual 1990 stats for each player! Actual stats for Division Champions from '83 to '89! Instant Replay so you can relive the exciting plays during a game! Plus awesome animation, graphics, music, sound effects, and super realistic gameplay and rules! You're really playing in the big leagues now! RBI 3. It's the best baseball game you'll ever play! - TIPS AND TRICKS - Secret Message: At the title screen, hold A + B, then press Start. A staff screen will appear. - STAFF - By: Mike Alexander, Mike Klug, Bill Hindorff, Lisa Ching, Greg Williams, Brad Fuller, John Paul, Don Diekneite, Peter Lipson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55470&o=2 $end $megadriv=rbibb3,rbibb3p, $bio Sega Genesis game published 29 years ago: R.B.I. Baseball 3 (c) 1991 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57357&o=2 $end $megadriv=rbibb4j,rbibb4p, $bio Sega Mega Drive game published 28 years ago: R.B.I. Baseball 4 (c) 1992 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56785&o=2 $end $megadriv=rbibb4, $bio Sega Genesis game published 28 years ago: R.B.I. Baseball 4 (c) 1992 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57358&o=2 $end $nes=rbibb,rbibba, $bio Nintendo NES cart. published 32 years ago: R.B.I. Baseball (c) 1988 Tengen. North American release. Game developed in Japan. See the original Famicom version for more information; "Pro Yakyuu Family Stadium". Description from the back cover: No other baseball game gets you closer to playing in the big time than R.B.I. Baseball. Because every one of the ten teams in R.B.I. Baseball contains the rosters and player stats officially licensed from the MLB Players Association. Like real baseball, these skills and stats affect the outcome of every play. Like a real manager, you'll need to make good use of this vital information - and wise strategy decisions - if you want a winning record. R.B.I. Baseball is so intensely realistic, we've added amusing animation and a touch of humor to keep the action light-hearted and fun. You can play against the computer in a nine game season or compete against a friend in your own best-of-seven series. Stop playing with no-names and step up to the plate with real superstars in R.B.I. Baseball! - TECHNICAL - GAME ID: NES-RS-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55468&o=2 $end $cpc_cass=rbibb2, $bio Amstrad CPC cass. published 29 years ago: R.B.I. Two Baseball (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98811&o=2 $end $sms=rcgp,rcgpp, $bio Sega Master System cart. published 31 years ago: R.C. Grand Prix (c) 1989 Sega Enterprises, Limited. - TRIVIA - European reviews: [FR] Player One (Sept. 1990): 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56146&o=2 $end $gamegear=rcgp, $bio Sega Game Gear cart. published 28 years ago: R.C. Grand Prix (c) 1992 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64802&o=2 $end $nes=rcproam2,rcproam2u, $bio Nintendo NES cart. published 28 years ago: R.C. Pro-Am II (c) 1992 Tradewest, Incorporated. In the tradition of Pro-Am racing, gear up for the excitement of R.C. PRO-AM II! The challenge is greater, the tracks are faster, and your opponents are better than ever! Feel every turn and hug every corner as your tires squeal and burn their way across the finish line. Fierce competition awaits you, whether you're pitted against ruthless opponents or unforgiving friends, or if you're gutsy enough to try your luck against the computer. It's not gonna be easy! - TECHNICAL - GAME ID: NES-PM-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55472&o=2 $end $nes=rcproama,rcproam,rcproamua,rcproamu, $bio Nintendo NES cart. published 32 years ago: R.C. Pro-Am (c) 1988 Nintendo of America, Inc. Grab your controller and pull up to the starting line. It's you against four other all-star racers in this thrilling Nintendo R.C. racing competition! You'll face hair pin turns, outrageous curves, oil slicks and rain clouds as you make your way through 32 treacherous courses that will test your driving ability like never before. Along the way, you'll pick up performance boosters like Turbo Acceleration, Sticky Tires and Top Speed that will help you get to the finish line first. But if the going gets rough, you'll use your bombs and missiles to knock the competition for a loop to make sure you're the winner! Collect the letters that spell N-I-N-T-E-N-D-O and you'll collect an even more powerful car. Then hop in and enjoy the ultimate in video racing competition, R.C. Pro Am! - TECHNICAL - GAME ID: NES-PM-USA - TRIVIA - Released in February 1988 in the USA. - SERIES - 1. R.C. Pro-Am (1987) 2. Super R.C. Pro-Am (1991, Nintendo Game Boy) 3. R.C. Pro-Am II (1992, Nintendo NES) - PORTS - * CONSOLES: Sega Megadrive (1992) "Championship Pro-Am" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55471&o=2 $end $info=pc_rcpam, $bio Nintendo PlayChoice-10 cart. published 33 years ago: R.C. Pro-Am (c) 1987 Rare. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : PM Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1819&o=2 $end $x68k_flop=rcrobotc, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: R.C. Robot Construction (c) 1993 Electric Sheep - TECHNICAL - BARCODE: 4942493000012 MEDIA: FD x1 - TRIVIA - Released on July 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88021&o=2 $end $x68k_flop=rcrobot2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: R.C. Robot Construction Shuu+Alpha2 (c) 1994 Brother Kougyou. User-created robot datas and tools selected in a contest. - TRIVIA - Available on April 08, 1994 by ordering it at Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88022&o=2 $end $x68k_flop=rcrobot3, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: R.C. Robot Construction Shuu+Alpha3 (c) 1994 Brother Kougyou. User-created robot datas and tools selected in a contest. - TRIVIA - Available on August 11, 1993 by ordering it at Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88023&o=2 $end $x68k_flop=rcrobot4, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: R.C. Robot Construction Shuu+Alpha4 (c) 1994 Brother Kougyou. User-created robot datas and tools selected in a contest. - TRIVIA - Available on August 11, 1994 by ordering it at Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88024&o=2 $end $info=3dobios, $bio Console published 26 years ago: R.E.A.L 3DO Interactive Multiplayer (c) 1994 Panasonic. - TECHNICAL - [Model FZ-10] A less expensive, slimmer ans lighter model than the original FZ-1 model. The FZ-10 featured a top loading CD tray, an internal memory manager and repositioned the LEDs and controller port. The controller is also smaller and lighter than the one included with the FZ-1, but lacks a headphones output. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54842&o=2 $end $info=3do,3do_pal, $bio Console published 27 years ago: R.E.A.L 3DO Interactive Multiplayer (c) 1993 Panasonic. - TECHNICAL - [Model FZ-1] PROCESSOR: - 32-bit 12.5 MHz RISC CPU (ARM60) - Custom Math co-processor (It does not use the stock ARM FPA unit.) - 32kb SRAM DISPLAY: - Resolution 640×480, 320×240 60 Hz for NTSC version, and 768×576, 384×288 50 Hz for PAL version with either 16-bit palettized color (from 24 bits) or 24 bit truecolor. - Two accelerated video co-processors capable of producing 9–16 million pixels per second (36–64 megapix/s interpolated), distorted, scaled, rotated and texture mapped. SYSTEM BOARD: - 50 MB/s bus speed (synchronous 32-bit @12.5 MHz bus) - 36 DMA channels - 2 MB of main RAM - 1 MB of VRAM - 2 expansion ports SOUND: - 16-bit stereo sound - 44.1 kHz sound sampling rate - Supports Dolby Surround sound - Custom 20-bit Digital signal processor (DSP) – 20 bit accumulator with 16-bit parameter registers for extended precision MEDIA: - Double-speed 300 kB/s data transfer CD-ROM drive with 32 kB RAM buffer - Multitasking 32-bit operating system - TRIVIA - The FZ-1 3DO model was released on: - October 04, 1993 in North America, Initially priced $699.99. - March 20, 1994 in Japan. R.E.A.L 3DO Interactive Multiplayer (often referred to as 3DO) is a set of technical specifications created by The 3DO Company. The 3DO Company was the result of a partnership between Matsushita, AT&T, Time Warner, MCA, Electronic Arts, Kleiner Perkins Caufield & Byers (a venture capital firm) and the New Technologies Group (NTG). None of these companies ever manufactured a single console. Other manufacturing companies (in the end only Panasonic, Goldstar and Sanyo) could license the rights to create their own console and label them as 3DO, by simply fulfilling the required specifications. The system was conceived by Trip Hawkins, the man who created Electronic Arts in 1982, and its technologies were originally designed by Dave Needle and Robert J. Mical of New Technology Group, which already designed the Atari Lynx. Technically, a 3DO system can run 3DO Interactive software, play audio CD's (including support for CD+G), view Photo-CDs and even play Video CD's by using a special add-on MPEG1 FMV cartridge (this cartridge was only available for the American Goldstar and Japanese Panasonic 3DO systems). Despite a highly-promoted launch and its advanced technology, 3DO never met the expected success. The main reason for this has probably to be sought in the system's high price, not balanced by high quality titles, neither at launch nor immediately after. For sure, few titles exploited the full potential of the console, and the most well-received titles were often ports of games from other systems. This prevented any real 3DO penetration in the console market. 3DO Company's official position about the price was that 3DO was a high-end audio-visual system rather than a simple videogame console, so the price was fair. Only in 1996 they announced a price drop, probably to help the diffusion and popularity before the launch of the promised next-gen console M2, but it was definitely too late. The 3DO system was eventually discontinued at the end of 1996 with a complete shutdown of all internal hardware development and divestment of the M2 technology. 3DO restructured themselves around this same time, becoming a multi-platform software company until its bankrupt in 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54841&o=2 $end $cpc_cass=rem, $bio Amstrad CPC cass. published 34 years ago: R.E.M. (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98813&o=2 $end $adam_flop=rlemaker,rlemakera, $bio Coleco Adam disk. published 28 years ago: R.L.E. Maker (c) 1992 Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109925&o=2 $end $adam_flop=rlepix, $bio Coleco Adam disk. published 28 years ago: R.L.E. Sample Pix (c) 1992 Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109926&o=2 $end $adam_flop=rleview,rleviewa, $bio R.L.E. Viewer (c) 198? Compuserve Forum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109927&o=2 $end $amiga_flop=assrms1,rassrms1a, $bio Commodore Amiga 500 disk. published 27 years ago: R.M.S Special Music Vol. 1 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133698&o=2 $end $amiga_flop=assrms2,assrms2a, $bio Commodore Amiga 500 disk. published 27 years ago: R.M.S Special Music Vol. 2 (c) 1993 Assassins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133699&o=2 $end $amigaocs_flop=rcaeroc, $bio Commodore Amiga 500 disk. published 29 years ago: R/C Aerochopper (c) 1991 RC Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74833&o=2 $end $info=r2dtank, $bio Arcade Video game published 40 years ago: R2D Tank (c) 1980 Venture Line, Incorporated. - TECHNICAL - Main CPU : Motorola M6809 (@ 3 Mhz) Sound CPU : M6802 (@ 750 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1980. Even if titlescreen says 1980, R2D Tank was released in 1981 by Venture Line, Inc. under a license from Sigma Enterprise, Inc. of Japan. - SERIES - 1. Red Tank (1980) 2. R2D Tank (1980) - PORTS - * CONSOLES: Emerson Arcadia (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2144&o=2 $end $arcadia=r2dtank, $bio Arcadia 2001 cart. published 39 years ago: R2D Tank (c) 1981 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49268&o=2 $end $x68k_flop=r3golf, $bio R3 Golf (c) 19?? Black FTZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88552&o=2 $end $info=glocr360,glocr360j, $bio Arcade Video game published 30 years ago: R360 - G-Loc Air Battle (c) 1990 Sega. A sequel to "G-Loc - Air Battle" where players ride in the cabinet that simulates the movements of a jet fighter and makes 360 degree rotations. - TECHNICAL - Sega Y Board hardware Main CPU : (3x) 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : stick Buttons : 3 This game runs on a cabinet specially designed with security features to assure rider and viewer safety. Included are an attendant station, a seat belt, shoulder restraints, a player-actuated emergency stop button, safety sensors, and a plexiglass security fence. This unique cabinet is used to run enhanced versions of "G-Loc - Air Battle" or "Strike Fighter". - TRIVIA - Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12889&o=2 $end $psx=rr4, $bio Sony PlayStation disc published 21 years ago: R4 - Ridge Racer Type 4 (c) 1999 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111010&o=2 $end $saturn=rmj,rmja, $bio Sega Saturn game published 23 years ago: R?MJ - The Mystery Hospital (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59556&o=2 $end $info=rasce, $bio Slot Machine published 13 years ago: RA's Scepter (c) 2007 Astro Corp. 15-reel 25-line video slot. - TRIVIA - Released in May 2007. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11951&o=2 $end $pc8801_flop=rabbit, $bio Rabbit (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92717&o=2 $end $info=rabbit,rabbitjt, $bio Arcade Video game published 23 years ago: Rabbit (c) 1997 Electronic Arts. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 24 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 4 => Light Punch, Heavy Punch, Light Kick, Heavy Kick - TRIVIA - Published by Electronic Arts and developed by Aorn, Rabbit was released on June 27, 1997. It is the last game developed by this company, they went bankrupt just after. - STAFF - Executive Producer : Yasuhiko Sameshima Producer : Futoshi Tamura Planner : Toyozumi Sakai, Susumu Nakamoto, Masataka Yanagi, Hiroki Nishigaki, Kohji Akagi Programmer : Hitoshi Motoda, Toshinori Majima Graphic Designer : Kiyoko Takeda, Kenji Matsui, Shinji Nohara, Makiko Yoshida, Yukiya Matsuura, Takafumi Honjho, Kuramoto, Matsumoto, Nasu Sound Designer : Atsuyoshi Isemura, Fujita, Fujita Voice Actor : Mayumi Yanagisawa, Mitsuaki Madono, Miyuki Ono, Eiji Sekiguchi, Mitsuaki Hoshino, Osamu Sonoe, Kohya Watanabe, Takako Hongan, Rokuroh Naya - PORTS - * CONSOLES: [JP] Sega Saturn (june.27, 1997, "Rabbit [Model T-10610G]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2145&o=2 $end $saturn=rabbit, $bio Sega Saturn game published 23 years ago: Rabbit (c) 1997 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59557&o=2 $end $spectrum_cass=rabnmare, $bio Sinclair ZX Spectrum cass. published 5 years ago: Rabbit in Nightmareland (c) 2015 Fopiani, Javier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227611&o=2 $end $spectrum_cass=rabnwlnd,rabnwlnd48e,rabnwlnd48s, $bio Sinclair ZX Spectrum cass. published 5 years ago: Rabbit In Wonderland (c) 2015 Fopiani, Javier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227612&o=2 $end $info=rabbitpk, $bio Arcade Video game published 30 years ago: Rabbit Poker (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32387&o=2 $end $info=os214, $bio Computer published 24 years ago: Rabbit Printer (c) 1996 Argox. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103452&o=2 $end $info=rpunch, $bio Arcade Video game kit published 33 years ago: Rabbit Punch (c) 1987 Bally/Midway - TECHNICAL - Game No. 0F12 - TRIVIA - Released in September 1987. Manufactured by Bally/Midway Mfg. Co. under license from V-System Co. This game is known in Japan as "Rabio Lepus". For more information about the game itsef, please see the original entry. - UPDATES - Cut scenes from the original Rabio Lepus were eliminated in Rabbit Punch. These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending. Also, in Rabbit Punch you can't buy in during the final 4 levels and when you use a continue, even if you were in stage 12, you have to start all the way back at the start of stage 9. In Rabio Lepus you can continue at any time, even on stage 12 without being sent back to stage 9. This makes the US version much more difficult and nearly impossible to finish compared to the Japanese version. - STAFF - Main programmer : T. Honda Sound, music : K. Okuda, E. Murakami, Y. Ishida Designer : Shin Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2146&o=2 $end $spectrum_cass=rbshoot, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rabbit Shoot [Model PA 006] (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80396&o=2 $end $ti99_cart=rabbit, $bio TI-99-4A soft. published 37 years ago: Rabbit Trail (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84689&o=2 $end $a2600=rabbittr, $bio Atari 2600 cart. published 37 years ago: Rabbit Transit (c) 1983 Atari, Incorporated. Atari's unreleased prototype. See Starpath's "Rabbit Transit [Model AR4104]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50847&o=2 $end $a2600_cass=rabbit,rabbite,rabbitpv, $bio Starpath Supercharger cass. published 37 years ago: Rabbit Transit (c) 1983 Starpath Corporation. The Object: You are a rabbit trying to get through the Mysterious Meadow and the Land of Ledges to start a family and make it grow. The Situation: Meadow meanies are trying to prevent you from getting to your friend, the turtle, who will carry you down the river to the Land of Ledges. Sneaky snakes, bothersome butterflies, chattering choppers and other meanies will send you back to the top of the Meadow or take away one of your chances. If you avoid all these obstacles and leap atop the turtle, you will go to the Land of Ledges. Here, you will hop from ledge to ledge, attempting to turn them all into one magic color. But beware of a heartless man who will interfere by dropping rocks and undoing all your hopping efforts. If you do succeed in changing all the ledges into the magic color, you will go to the Bunny Bushes and start your family. Each level of play consists of three screens: Screen 1: The Mysterious Meadow Screen 2: The Land of Ledges Screen 3: The Bunny Bushes - TECHNICAL - Model AR-4104 - TRIVIA - The game was called Hopalong Catastrophe during the development. - SCORING - Screen 1: The Mysterious Meadow. Points are awarded for Jumps to each new row as you advance toward the turtle. Points are also awarded for the time remaining when you reach the turtle, so the faster you reach the turtle, the higher your score. Screen 2: The Land of Ledges. Points are awarded each time you change a ledge to its magic color. Points are also awarded for the time remaining when the screen is complete. You must complete each screen before the timer shown in the lower right corner of the screen reaches zero. A warning tone will Sound when the timer is almost out. If you do not complete the screen in time, you will lose one of your chances. - TIPS AND TRICKS - An extra chance is awarded at 10,000 points. The number of extra chances remaining is shown at the bottom of the screen. Remember to hold the base of the joystick at the correct angle to avoid jumping the wrong direction. Lure the heartless man toward the center ledges. As soon as he hurls his rock, hop over and change an edge ledge or two. But hurry back to the center ledges before the man returns with another rock. - STAFF - Programmer: Brian McGhie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50846&o=2 $end $apple2_flop_clcracked=rabrobmk, $bio Apple II disk. published 30 years ago: Rabbits, Robots, and a Monkey 1 (c) 1990 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231200&o=2 $end $info=rabiolep, $bio Arcade Video game published 33 years ago: Rabio Lepus (c) 1987 V-System. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1987 in Japan. This game is known in US as "Rabbit Punch". The main character appears as a secret character in "Aero Fighters 3". - UPDATES - Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending. - SERIES - 1. Rabio Lepus (1987) 2. Rabio Lepus Special (1990, NEC PC Engine) - STAFF - Main programmer : T. Honda Sound, music : K. Okuda, E. Murakami, Y. Ishida Designer : Shin Nakamura - PORTS - * * CONSOLES: [JP] Sony PS2 (mar.23, 2006) "Rabio Lepus [Oretachi Geasen Zoku] [Model SLPM-62707] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2147&o=2 $end $pce=rabiolep, $bio NEC PC-Engine HuCARD published 30 years ago: Rabio Lepus Special (c) 1990 Video System Company, Limited. Rabio Lepus Special is an horizontal shooter and a remixed version of the arcade game Rabio Lepus originally released by V-System in 1987. In a faraway Kingdom, the king and his two daughters are happy and there is peace and harmony in the land. That is until one fateful day when an unknown spaceship appears like a bolt out of the blue and kidnaps the king and the two girls, all dressed in their bunny suits. The player assumes control of Usagi, a flying robotic-rabbit and his mission is to rescue the captives and eliminate their unknown captors. The rocket-powered rabbit comes equipped with a Vulcan gun and a set of homing missiles. Missiles are supplied in limited quantities and must be refilled frequently. Interestingly, Rabio Lepus Special doesn't reward the player with power-ups. Large carrot-cans are scattered around the levels and drop various items when destroyed such as carrots (life), money jars (points), missiles, raccoons (short invincibility) or a cute yellow hair bow (increases the missiles destruction power) - but nothing is available to boost up the main weapon. However, the rabbit's ultimate weapon are his fists and boxing gloves - when in close range, he can land a punch and inflict a lot more damage to the enemy. Rabio Lepus Special features six stages and three main locations - space station, asteroid and finally the planet surface where the enemy leader hides. - TECHNICAL - HuCARDID: VS-90003 - TRIVIA - Rabio Lepus Special was released on October 19, 1990 in Japan for 6800 Yen. Rabio Lepus Special is based on the arcade game Rabio lepus (aka Rabbit Punch in the west) originally released by V-System in 1987. However, this version is quite different and it can be regarded as a remixed version of the original game (hence the 'special' title). The animated introduction sequence was removed as well as the world map, and the soundtrack is completely different. The original game also features twelve stages whereas the PC Engine version only six - however, these stages remix a lot of the enemies and layout elements from the arcade game. Some bosses were moved to different levels (such as the flying monk), some had their attack patterns changed (such as the guardian protecting the last boss) and others, such as the metal panthers were removed. The PC Engine version also features a mini-boss not seen in the original game - the large spaceship located at the beginning of the fist level is exclusive to this version. Finally, the arcade game featured a two-player mode (removed from the PC Engine port) and an interesting second difficulty mode where players could play the game with a completely different enemy layout. - TIPS AND TRICKS - Enter the following codes at the title screen. A name corresponding to the activated cheat should appear at the top/right corner of the screen, right above the game's title. White bow (shadow gun): Hold select and press Ix4, IIx6, Ix4, IIx6, Ix4, IIx6, Ix4 and IIx6. Green bow (3-ways gun): Hold select and press Ix3, IIx3, Ix4 and IIx4. Yellow bow (powerful missiles): Hold select and press Ix3, IIx3, Ix3 and IIx3. Blue bow (Large gun): Hold select and press Ix4, IIx4, Ix4 and IIx4. 5 life-containers: Hold select and press Ix9, IIx8, Ix7, IIx6, Ix5, IIx4, Ix3, IIx2 and I. 5 lives: Hold select and press Ix5, II, Ix5 and II. - STAFF - Programmer: K. Youzi, W. Hiroshi, Kin. Chan, K. Murata Debug: Hinasan, Akisama, Toru, N. Masaru Designer: Shinsuke Nakamura Music and S.E.: Naoki Itamura Director: Shinsuke Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58708&o=2 $end $pc98=rabyni, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Rabyni (c) 1996 C's Ware - TECHNICAL - FD x7 - TRIVIA - Released on June 21, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90451&o=2 $end $fmtowns_cd=racrally, $bio Fujitsu FM Towns CD published 25 years ago: RAC Rally (c) 1995 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110229&o=2 $end $info=raccoon, $bio Arcade Video game published 22 years ago: Raccoon World (c) 1998 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(32 Poly) using as Effect EPROM : 512Kbytes - MIDI Background Music EPROM : 512Kbytes. - TDA1519A (Philips) Stereo Power AMP Video : - Resolution : 320x340 or 512x384 - Color : 16 bit True Color/Dot - Screen orientation : Horizontal - Video resolution : 320 x 240 pixels - Screen refresh : 60.00 Hz Memory: - 256KByte x2 VRAM - 512Kbyte/1Mega main RAM Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - President : Jeon Tae Young Had Director : Jeon Ju Young Scenario Director : Park Byoung Kyu Main Graphic : Park Byoung Kyu Graphic : Park Jae Young, Son Ji Young, Lee Gi Sook Program : Jang Yun Ki Music Sound : Kang Woo Jin Hardware : Shin Woo Kugn, Lee Jung Hoon, Kim Han Byul, Hong Eun Ah, Hong Yong Pyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2151&o=2 $end $bk0010=race,raceovl, $bio Race (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144310&o=2 $end $g7400=3rcsocpt, $bio Phillips Videopac game published 40 years ago: Race + Spin-Out + Cryptogram (c) 1980 Philips Corp. - TECHNICAL - Game ID: 1 Box Ref.: 8622 271 01009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95668&o=2 $end $tvc_flop=raceace,raceacea, $bio Videoton TVC disk. published 30 years ago: Race Ace (c) 1990 Szigeti [Zsolt Szigeti] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112272&o=2 $end $apple2_flop_clcracked=racecarr, $bio Apple II disk. published 37 years ago: Race Car 'Rithmetic (c) 1983 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232019&o=2 $end $apple2_flop_clcracked=racecars, $bio Apple II disk. published 37 years ago: Race Cars (c) 1983 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234863&o=2 $end $msx1_cass=racecity, $bio MSX cass. published 32 years ago: Race City (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94932&o=2 $end $msx1_flop=racecity, $bio Race City cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230101&o=2 $end $gameboy=racedays, $bio Nintendo Game Boy Cart. published 26 years ago: Race Days (c) 1994 GameTek - TECHNICAL - GAME ID: DMG-ARDE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66807&o=2 $end $gameboy=racedayse, $bio Nintendo Game Boy Cart. published 26 years ago: Race Days (c) 1994 GameTek European release. - TECHNICAL - GAME ID: DMG-ARDP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66806&o=2 $end $info=racedrivpan, $bio Arcade Video game published 30 years ago: Race Drivin' Panorama (c) 1990 Atari Games Corp. For more information about the game itself, please see the original Cockpit model version entry; "Race Drivin' [Cockpit model]". - TRIVIA - Race Drivin' Panorama was released in May 1991 in the USA (even if the title screen says 1990). Only 50 units were produced in the USA and 50 others in Ireland. The original selling price was $13995 at its time of release. The game utilized 3 to 5 Monitors to give you a 180 Degree View. Several 3 and 5-screen versions of this game were modified for use as driving simulators for use by human performance researchers. For a time the 5-screen version served as a platform for a police high-performance driving trainer program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48933&o=2 $end $info=racedriv,racedriv4,racedriv3,racedriv2,racedriv1,racedrivg,racedrivg4,racedrivg1,racedrivb,racedrivb4,racedrivb1, $bio Arcade Video game published 30 years ago: Race Drivin' (c) 1990 Atari Games Corp. Race Drivin' includes all of the innovative game features that made "Hard Drivin'" the industry's first true driving simulation game, plus many more new features : Improved Handling - Faster microprocessor and more efficient software code provides a now imperceptible lag time between control input and screen graphic response. Race Drivin' feels even more like a real car! New Tracks - The Super Stunt track will challenge even the best "Hard Drivin'" stunt racers. New tests of skill include a corkscrew loop, a jump loop, and a full pipe. The autocross track with a built-in pace car provides feedback to hone competitive driving skills. The vector-drawn pace car is actually a recorded view of the player's best lap. Buddy Race - 2-player sequential race in which the computer records the performance of Player 1, and Player 2 races head-to-head against the first player and the clock. Linked Race - Install a simple cable between two simulator cabinets, adjust game options, and the buddy race becomes a true head-to-head competition. Select a Car - Players can select from several different sports cars to suit the race track chosen. The Race Drivin' cars are modeled after the performance features of several well-known sports cars. Each car has its own handling characteristics of off-the-line quickness, top speed, and cornering. - TECHNICAL - [Cockpit model] Game ID : 136077 Main CPU : Motorola 68010 (@ 8 MHz), TMS34010 (@ 48 MHz), ADSP2100 (@ 8 MHz), DSP32C (@ 40 MHz) Sound CPU : Motorola 68000 (@ 8 MHz), TMS32010 (@ 20 MHz) Sound Chips : Speaker, DAC Players : 2 Control : Steering wheel with gearshift Pedals : Accelerator, Brake - TRIVIA - Race Drivin' was originally released in August 1990 in the USA. 800 units were produced in the USA and 396 in Ireland for European distribution. Its selling price was $8,995 at its time of release. In October 1990, cockpit conversion kits (for "Hard Drivin'") were produced: 729 in the USA and only 37 in Ireland. Selling Price was $1,425. In April 1991, upright conversion kits were available: 250 in the USA produced and 100 in Ireland. Selling Price was $1,445. Also released as "Race Drivin' [Compact model]". There also was a "Race Drivin' Panorama" model that utilized 3 to 5 Monitors to give you a 180 Degree View. There is a warning in the attract mode : 'Be Careful though, many of the stunts and manuevers in this game would be dangerous or fatal if tried in a real car!!!!!!!'. - UPDATES - Notes: On the British and Japanese versions, you are in a right-hand drive car. Cockpit versions history: Revision 1 : * World and British releases. Revision 2 : * World and German releases. * Software version : 2.1. Revision 3 : * World release. * Software version : 2.2. Revision 4 : * World, British and German releases. * Software version : 2.3. Revision 5 : * World, British and German releases. * Software version : 2.4. - TIPS AND TRICKS - 1) Whenever possible use the outside-in strategy. Start on the outside of a turn then cut inside, making sure that you keep giving the vehicle gas. If you don't you may spin out and loose control (depending on the car type). This strategy is hard to use in the qualifying laps because of the oncoming traffic, but if timed correctly you can pass the oncoming traffic on their right side. When coming out of the turn take care in how you straighten the wheels (slowly) or you can spin out as well. 2) It helps to take into consideration where a car is in-countered because after running a track several times, and you get closer to the 'maximum' speed for a stretch of road the car scenarios stay the same. For example : the first turn after the start on the original speed track (the one with a house on it and the very long right turn) should not have a car coming in the way of an outside-in tactic but a truck should be on the way. And if the speed of the car stays around 120 all the way around the track there should be a car at the turn. 3) Most turns from the original speed track can be taken (while using the previous hint) at about 120 mph. 4) On the super stunt track on the road up the hill and then a left turn, a driver may drive off the road to the left (cutting the turn) and to an exaggerated outside-in maneuver. 5) The differences in the cars are as follows... Speedster : Excellent acceleration, and top speed is around 140mph, but handling is very loose and it tends to spin out on turns if pushed too far. Roadster : Slightly faster acceleration than the Speedster, top speed is only around 120mph, but handling is tight and takes turns much easier. Original : Same as Speedster. Original Automatic : Same as Speedster but with slightly slower acceleration. Note : Handling manifests itself in the sensitivity of the steering wheel to move. - SERIES - 1. Hard Drivin' [No. 136052] (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - STAFF - * Main : Project leader, game designer, sound system, mech designer, force shifter, analog HW : Rick Moncrief Techician, mech, designer, sound recording, dashboard shift, game designer : Erik Durfey Software designer, game designer, car model, force feedback steering, SW tools : Max Behensky Hardware designer, self test, instant replay, integer 3-D algorithms, game designer : Jed Margolin Game programming, display software, championship lap, game designer : Stephanie Mott * Others : Cabinet designers : Mike Jang, Ken Hata Graphic designers : Sam Comstock, Kris Moser, Deborah Short, Will Noble, Alan Murphy Display math software : Jim Morris ADDN'L programmers : Gary Stark, Mike Albaugh, Ed Rotberg ADDN'L hardware : Don Paauw Marketing : Linda Benzler, Mary Fujihara Sales : Shane Breaks Mechanical designers : Jacques Acknin, Milt Loper Yellow/Flame concept : Mark Hoendervoogt, Howard Owen Test drivers : Doug Milliken, Dave Shepperd Music : Don Diekneite Management : Rich Moore, Dan Van Elderen, Lyle Rains, Bob Stewart, Dennis Wood, Hide Nakajima - PORTS - * CONSOLES: [EU] Nintendo SNES (1992) "Race Drivin' [Model SNSP-RV-EUR]" [US] Nintendo SNES (oct.1992) "Race Drivin' [Model SNS-RV-USA]" [US] Sega Genesis (1993) "Race Drivin' [Model T-48246]" Sega 32X [Unreleased Prototype] [JP] Sega Saturn (aug.4, 1995) "Race Drivin' [Model T-4802G]" Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * HANDHELDS: [US] Nintendo Game Boy (jan.1993) "Race Drivin' [Model DMG-RV-USA]" [EU] Nintendo Game Boy (1993) * COMPUTERS: [EU] Atari ST (1991) [EU] Commodore Amiga (1992) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2148&o=2 $end $info=racedrivc,racedrivc4,racedrivc2,racedrivc1,racedrivcg,racedrivcg4,racedrivcb,racedrivcb4, $bio Arcade Video game published 30 years ago: Race Drivin' (c) 1990 Atari Games. For more information about the game itself, please see the original Cockpit model version entry; "Race Drivin' [Cockpit model]". - TECHNICAL - [Compact model] Game ID : 136078 - TRIVIA - Race Drivin' Compact model was released in December 1990 in the USA. 750 units were produced in the USA and 283 in Ireland for European distribution. The Compact model selling price was $5795 at its time of release. It was originally released as "Race Drivin' [Cockpit model]". There also was a "Race Drivin' Panorama" model that utilized 3 to 5 Monitors to give you a 180 Degree View. - UPDATES - Compact versions history: Revision 1 : * World release. * Software version : 1.6. Revision 2 : * World release. * Software version : 1.7. Revision 4 : * World, British and German release. * Software version : 1.8. Revision 5 : * World, British and German release. * Software version : 1.9. Notes: On the British and Japanese versions, you are in a right-hand drive car. - SERIES - 1. Hard Drivin' [No. 136052] (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21233&o=2 $end $gameboy=racedriv, $bio Nintendo Game Boy Cart. published 27 years ago: Race Drivin' (c) 1993 T-HQ, Incorporated. - TECHNICAL - Model DMG-RV-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66808&o=2 $end $snes=racedrivu, $bio Nintendo Super NES game published 28 years ago: Race Drivin' [Model SNS-RV-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63462&o=2 $end $snes=racedriv, $bio Nintendo Super NES game published 28 years ago: Race Drivin' [Model SNSP-RV-EUR] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63461&o=2 $end $saturn=racedriv,racedriva, $bio Sega Saturn game published 25 years ago: Race Drivin' (c) 1995 Time Warner Interactive - TECHNICAL - Game ID: T-4802G - TRIVIA - Race Drivin' for Sega Saturn was released on August 4, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59558&o=2 $end $megadriv=racedriv, $bio Sega Genesis game published 27 years ago: Race Drivin' (c) 1993 Tengen. - TECHNICAL - Model T-48246 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57359&o=2 $end $psx=racedriv, $bio Sony PlayStation disc published 24 years ago: Race Driving' A Go! Go! [Model SLPS-00167] (c) 1996 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85577&o=2 $end $apple2_flop_orig=racemdnt, $bio Apple II disk. published 39 years ago: Race For Midnight (c) 1981 Avant-Garde Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230444&o=2 $end $spectrum_cass=racefun, $bio Sinclair ZX Spectrum cass. published 37 years ago: Race Fun [Model RSS 309] (c) 1983 Rabbit Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80398&o=2 $end $pico=kpkuruma, $bio Sega Pico game published 24 years ago: レースにでようよ! ケンちゃんとペペ ぼくのクルマで大ぼうけん (c) 1996 Sega Enterprises, Limited. (Race ni de Youyo! Ken-chan to Pepe Boku no Kuruma de Daibouken) - TECHNICAL - GAME ID: HPC-6043 - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75769&o=2 $end $info=raceon, $bio Arcade Video game published 22 years ago: Race On! (c) 1998 Namco. - TECHNICAL - Super System 23 hardware. - TRIVIA - Released in September 1998. - TIPS AND TRICKS - * Play with CPU car: In car selection screen, hold down the break pedal then press view selection button. You can select CPU car after press down the gas pedal * Driver's view: In car selection screen, press down the break pedal 4 times. You can select driver's view when press view selection button in playing the game. * Secret Character: During photography, hold down the gas pedal then press view selection button 4 times. You can select a character from Tekken and decide when press down the break pedal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29755&o=2 $end $apple2_flop_clcracked=raceclck, $bio Apple II disk. published 36 years ago: Race the Clock (c) 1984 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231151&o=2 $end $gbcolor=racetime, $bio Race Time (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68636&o=2 $end $apple2_cass=racer, $bio Apple II cass. published 41 years ago: Racer (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135970&o=2 $end $camplynx_cass=racer, $bio Camputers Lynx cass. published 37 years ago: Racer (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134045&o=2 $end $cpc_flop=racerf19,raceruk1, $bio Amstrad CPC type-in published 34 years ago: Racer (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119038&o=2 $end $dragon_cass=racrball16,racrball17, $bio Dragon cass. published 37 years ago: Racer Ball (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116391&o=2 $end $nes=racrmini, $bio Nintendo Famicom cart. published 31 years ago: Racer Mini Yonku - Japan Cup (c) 1989 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54532&o=2 $end $nes=racermt2,racermt2b,racermt2a,racermt2a1,racermt2c, $bio Nintendo NES cart. published 25 years ago: RacerMate Challenge 2 (c) 1995 RacerMate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55473&o=2 $end $orion_cass=races, $bio Races (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235194&o=2 $end $sorcerer_cass=racetrack, $bio Racetrack (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232403&o=2 $end $info=racinfrc,racinfrcu, $bio Arcade Video game published 26 years ago: Racin' Force (c) 1994 Konami. An excellent sports cars racing game, featuring a pre-rendered graphics for the cars and utilizes voxels graphics for the 3D playfield and great sounds, in which the player competes against computer cars or versus mode via linked game up to eight players, also feature with four Grand Prix tracks to choose and a day and night driving. - TECHNICAL - Konami GX hardware Game ID : GX250 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : paddle Buttons : 3 - TRIVIA - Even if titlescreen says 1993, Racin' Force was released in March 1994. This game is one of the few Arcade games that use voxels for graphics like other from Konami "Konami's Open Golf Championship". - SERIES - 1. WEC Le Mans 24 (1986) 2. Racin' Force (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2149&o=2 $end $gbcolor=racinrtz, $bio Nintendo Game Boy Color game published 20 years ago: Racin' Ratz [Model CGB-BTIE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68637&o=2 $end $to_flop=racineca, $bio Thomson TO disk. published 27 years ago: Racine Carree (c) 1993 Sachem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107959&o=2 $end $segacd=racinace, $bio Sega CD published 27 years ago: Racing Aces [Model 4607] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60790&o=2 $end $info=racingb,racingbj, $bio Arcade Video game published 29 years ago: Racing Beat (c) 1991 Taito. - TECHNICAL - Taito Z System hardware Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 1 Control : Stick Buttons : 6 - TRIVIA - Released in April 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3422&o=2 $end $a2600=racing,racing1, $bio Atari 2600 cart. published 37 years ago: Racing Car (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50848&o=2 $end $pce=racindam, $bio NEC PC-Engine HuCARD published 29 years ago: Racing Damashii (c) 1991 Irem Corp. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58709&o=2 $end $pce_tourvision=racindam, $bio Racing Damashii (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229743&o=2 $end $gameboy=racindam, $bio Nintendo Game Boy Cart. published 29 years ago: Racing Damashii [Model DMG-RDJ] (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66810&o=2 $end $pippin=racingd, $bio Bandai Pippin CD published 24 years ago: Racing Days [Model BDE-20008] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122103&o=2 $end $gba=racingfv,racingfvf, $bio Nintendo GBA cart. published 15 years ago: Racing Fever (c) 2005 Neko Ent. - TECHNICAL - GAME ID: AGB-BRWP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72574&o=2 $end $gba=racinggau, $bio Nintendo GBA cart. published 15 years ago: Racing Gears Advance [Model AGB-BRAE-USA] (c) 2005 Orbital Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72576&o=2 $end $gba=racingga, $bio Nintendo GBA cart. published 16 years ago: Racing Gears Advance [Model AGB-BRAP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72575&o=2 $end $info=rachero,racherod, $bio Arcade Video game published 30 years ago: Racing Hero (c) 1990 Sega. Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run". Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next. - TECHNICAL - Sega X Board hardware Game ID : 317-0144 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : paddle - TRIVIA - Even if titlescreen says 1989, Racing Hero was released in March 1990 in Japan. - UPDATES - The US version is slightly different : * 'Winners Don't Use Drugs' screen added. * SEGA logo during attract mode. - STAFF - Developed by Aicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3688&o=2 $end $info=racingj, $bio Arcade Video game published 23 years ago: Racing Jam (c) 1997 Konami Company, Limited. This racing game boasts (at least) 24 cars and 4 different modes of play, with differing difficulty levels : Time Trial and Circuit Course racing (beginners and intermediate), uphill and downhill versions of Winding Road (expert), and several Gymkhana Racing modes. Like "Gran Turismo", it is possible to upgrade engine power and suspension. - TECHNICAL - There were at least 2 versions of this cabinet - a sit down version boasting a large curved rear projection screen and a twin cabinet version with standard television screens. Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Racing Jam was released in December 1997 in Japan. Racing Jam was originally intended as a showcase title for Konami's new COBRA hardware. After rumours of a hardware switch to the lower-end Konami Hornet hardware, Racing Jam was eventually released on Konami NWK-TR hardware. This game appeared as a prize on Bruce's Price is Right (the British version of The Price is Right hosted by Bruce Forsyth) in 1998 during the Showcase Showdown and was successfully won. - SERIES - 1. Racing Jam (1997) 2. Racing Jam - Chapter 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3540&o=2 $end $info=racingj2,racingj2j, $bio Arcade Video game published 22 years ago: Racing Jam - Chapter 2 (c) 1998 Konami Company, Limited. - TECHNICAL - Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in February 1998 in Japan. - TIPS AND TRICKS - * Unlock Time Trial Mode : Press down on Clutch and Brake simultaneously and press the Start button. Don't let off the pedals until the race starts. - SERIES - 1. Racing Jam (1997) 2. Racing Jam - Chapter 2 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3541&o=2 $end $info=racjamdx, $bio Arcade Video game published 23 years ago: Racing Jam DX (c) 1997 Konami Company, Limited. - TECHNICAL - This version ran on a Hard Drive and ran on a custom IBM chipset that konami claimed that it could do 5 Millon polygons. It was later released on cheaper hardware in 1998. - TRIVIA - Racing jam DX is the Konami Cobra's last game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43922&o=2 $end $spectrum_cass=racingle, $bio Sinclair ZX Spectrum cass. published 35 years ago: Racing League (c) 1985 RL Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80401&o=2 $end $spectrum_cass=racingma, $bio Sinclair ZX Spectrum cass. published 37 years ago: Racing Manager [Model VGC 1005] (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80402&o=2 $end $n64=racings2, $bio Nintendo 64 cart. published 21 years ago: Racing Simulation 2 (c) 1999 Ubi Soft. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57929&o=2 $end $psx=racing, $bio Sony PlayStation disc published 20 years ago: Racing (c) 2000 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111022&o=2 $end $a800=rackemup, $bio Atari 800 cart. published 37 years ago: Rack 'em Up! (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86672&o=2 $end $info=rackempp, $bio Pinball published 37 years ago: Rack 'Em Up! (c) 1983 Mylstar Electronics. - TECHNICAL - Gottlieb System 80A Model 685 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - Released in November 1983 1,762 units were produced. - STAFF - Designer : John Buras Artwork : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5414&o=2 $end $info=racknrol, $bio Arcade Video game published 34 years ago: Rack + Roll (c) 1986 Status Games. The object of the game is to clear a rack with limited shots. - TECHNICAL - Main CPU : S2650 (@ 3.072 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.61 Hz Palette Colors : 32 Players : 1 Control : 8-way Joystick Buttons : 1 - TRIVIA - Licensed to Shinkai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3893&o=2 $end $info=m4rackem,m4rackem__a,m4rackem__b,m4rackem__c,m4rackem__d, $bio Rack Em Up (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41421&o=2 $end $c64_cart=rackemup, $bio Commodore C64 cart. published 37 years ago: Rack'em Up (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53677&o=2 $end $info=rackemup, $bio Arcade Video game published 33 years ago: Rack'em Up (c) 1987 Konami. Export release. This game is known in Japan as "The Hustler". - TRIVIA - Released in November 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2150&o=2 $end $nes=racketat,racketatu, $bio Nintendo NES cart. published 32 years ago: Racket Attack (c) 1988 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information; "Moero!! Pro Tennis [Model JF-17]". Description from the back cover: This is no amateur hour. This one's for keeps. The national finals. Will you play tough enough to hear the umpire call "point, set, match!" A million eyes bore into you from the stands. Moments to start... RACKET ATTACK has made you a pro, the toughest, most awesome champ ever to hit center court. You've a power serve and a ferocious backhand. You're fearsome at the net and in the backcourt. On clay or grass you attack. But your opponent knows your game. And he's ready. Screams go up as you step to the base line. It's 100 degrees. Your service. You launch it like a rocket. Ace... Let... Fault! The umpires' call reminds you to hang tough and be consistent. 15 love... 30 love... 40 love... MATCH POINT. Sweating, you grip your racket. The crowd hushes. Can you deliver an ace? Bear down. Psych up. Get tough! - TECHNICAL - GAME ID: NES-RE-USA - TRIVIA - Released in October 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55474&o=2 $end $nes=racktriv, $bio Nintendo NES cart. published 27 years ago: Rackets & Rivals (c) 1993 Palcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55475&o=2 $end $a2600=racquetb,racquetb1,racquetbe,racquetbe1,racquetb2, $bio Atari 2600 cart. published 39 years ago: Racquetball (c) 1981 Apollo. You are a racquetball player, and you have accepted the challenge of a formidable opponent. Both combatants enter the arena through the opening in the wall, and the frenzied game begins with the crack of the racquet against the first ball. The pace is fast and furious as the ball recoils from the backboard at ninety miles per hour. Are you fast enough to react in time to return the ball? Can you endure the fast pace and vanquish the opponent? If you are willing to try, it will leave you as breathless as a real game on a real court. WARNING: Don't let your opponent ace you... - TECHNICAL - Model AP2003 - SCORING - Scoring is identical with the official racquetball rules. When you serve the ball, it must hit the front wall before touching the floor. The other player can return the ball before it bounces on the floor, but must not let it bounce on the floor twice. You serve until you miss. If you are serving when your opponent misses, you get one point. NOTE: You only make points when you are serving. The first player earning twenty-one points wins. - STAFF - Programmer: Ed Salvo Sound: Bryon Parks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50849&o=2 $end $apple2_flop_orig=racter, $apple2_flop_clcracked=racter, $bio Apple II disk. published 35 years ago: Racter (c) 1985 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229229&o=2 $end $info=rdaction, $bio Arcade Video game published 33 years ago: Rad Action (c) 1987 World Games. - TECHNICAL - Game ID : UPL-87003 Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rad Action was released in July 1987 by World Games in the USA. Licensed from UPL. This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - SERIES - 1. Ninjakun Majou no Bouken (1984) 2. Vs. Ninja Jajamaru-kun (1985) 3. Rad Action (1987) - STAFF - Game designer : Tsutomu Fuzisawa Program designer : Satoru Kinjo Character designers : Tsutomu Fizisawa, Akemi Tsunoda Sound composer : Tsutomu Fuzisawa BGM creator: Mecano Associates Data maker : Takashi Hayashi - PORTS - * CONSOLES: [US] Sony PlayStation 4 [PSN] (oct.27, 2015) "Arcade Archives - Ninja-Kid II [Model CUSA-03374]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2152&o=2 $end $a2600=radact, $bio Atari 2600 cart. published 30 years ago: Rad Action Pak (c) 1990 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50850&o=2 $end $info=radm,radmu, $bio Arcade Video game published 30 years ago: Rad Mobile (c) 1990 Sega. Another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here. Another Sega innovation is that many of Rad Mobile's stages have banked corners; with the car's cockpit view tilting to match the driving surface. Some stages also have police patrols, and players must either avoid or outrun the police cars or risk being pulled over. Being pulled over will result in a loss of valuable seconds. In addition to the tight time limit, rival drivers (represented as red cars) and heavy, two-way traffic, players now had to contend with heavy rain, thick fog and darkness. Windscreen wipers and headlights had to be manually switched on by the player which, together with the first-person in-car view, gave a more realistic and interactive feel to standard but undeniably superb racing action. - TECHNICAL - Deluxe model Runs on the Sega "System 32" hardware. Players: 1 Control: paddle Buttons: 2 - TRIVIA - Even if the titlescreen says '1990', the game was released in February 1991 in Japan. Also released as "Rad Mobile [Upright model]". Rad Mobile was Sega's first 32bit arcade game. Sega's legendary game mascot, Sonic The Hedgehog, is shown in this game dangling from the player's rear view mirror. This is actually the first time Sonic ever appeared in a video game. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Formula : G.S.M. Sega 5 - PCCB-00059) on April 21, 1991. A Rad Mobile unit appears in the 1992 movie 'Encino Man'. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Rad Mobile's stages and relative driving conditions are as follows : 1. Los Angeles - Day 2. Mojave Desert - Day 3. Las Vegas - Night 4. Provo - Rain (features police patrol cars) 5. Salt Lake City - Day 6. Rocky Mountains - Day 7. Cheyenne - Thunder Storm (features police patrol cars) 8. Lincoln - Night 9. Omaha - Day 10. Kansas City - Fog (features police patrol cars) 11. St. Louis - Night 12. Springfield - Rain 13. Chicago - Day 14. Indianapolis - Night 15. Cincinnati - Day (features police patrol cars) 16. Columbus - Dusk 17. Pittsburgh - Night 18. Washington - Fog (features police patrol cars) 19. Philadelphia - Day 20. New York - Day * The two-lane, oncoming traffic levels, such as the Rocky Mountains, are easier than they appear. Rather than trying to pass cars on the left and risk a head-on collision, pass them on the right. This is particularly good advice for the Rocky Mountains stage as it's possible to fall over the cliff edge that is situated on the left-hand side of the course. * There are at least two endings to this game depending on what place the player finishes in and whether or not he or she used any short cuts. The best ending is achieved by finishing in first place without using any shortcuts. - SERIES - 1. Rad Mobile (1990) 2. Rad Rally (1991) - STAFF - Developed by Sega-AM2. - PORTS - * CONSOLES: [JP] Sega Saturn (1994) "Gale Racer [Model GS-9003]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2153&o=2 $end $nes=radracr2, $bio Nintendo NES cart. published 30 years ago: Rad Racer II (c) 1990 Square Company, Limited. Feel the exhilaration of road racing with lightning fast Turbo Boost acceleration to 250 miles per hour! Plus the sensational ups and downs of zooming over rugged terrain in the hottest cars on the road today. All it takes to handle the action is skill, reflexes and nerves of steel. Rad Racer II gives you all-out access to 8 of the most challenging race courses ever, including the streets of New York City, Las Vegas and San Francisco. You'll feel more sense of speed and more responsiveness than ever before. And you can test your skills in both nighttime and daytime driving conditions. With realistic new graphics, dynamite new music and perilous new challenges - including dizzying spin-outs that make Rad Racer II the most fun you've ever had behind the wheel! - TECHNICAL - GAME ID: NES-QR-USA - TRIVIA - Released in June 1990 in the USA. - TIPS AND TRICKS - * Continue Game : When you lose a race, hold A and press Start. This will let you continue on your current level. * Drive At Night : At the title screen, hit the B Button 8 times, then hold the Up/Right diagonally and press Start. * Stage Skip : At the title screen, hold the Up/Left diagonally, press the B Button once for each stage that you want to skip and then press Start. - SERIES - 1. Rad Racer (1989) 2. Rad Racer II (1990) - STAFF - Music by : Nobuo Uematsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55477&o=2 $end $info=pc_radr2, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Rad Racer II (c) 1990 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : QR Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1821&o=2 $end $nes=radracer,radraceru, $bio Nintendo NES cart. published 33 years ago: Rad Racer (c) 1987 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information; "Highway Star [Model SQF-HI]". Description from the back cover: This is no ordinary game pak. This is Rad Racer. Nintendo's thrilling 3-D video game Rad Racer comes action-packed with revolutionary 3-D technology and 3-D glasses (they're free inside) that will have you really believing you're in the middle of a cross-country rally race - cruising along at 200 miles per hour! Rad Racer takes you through 8 treacherous race courses including the Los Angeles Nightway, the San Francisco Highway and the Grand Canyon. Choose the Ferrari and you'll enter a Super Machine competition where you'll race against Corvettes and Lamborghinis. Select the F-1 Machine and you'll compete against incredibly fast cars. Whether it's Ferrari or F-1, 3-D or regular mode, Rad Racer's hairpin curves, daredevil turns and realistic action will bring home all the fun and excitement of real rally racing. Think you're up to it? Then drivers, start your engines. It's Rad Racer! - TECHNICAL - GAME ID: NES-RC-USA - TRIVIA - Released in October 1987. - TIPS AND TRICKS - * Continue Game : When you lose a race, hold A and press Start. This will let you continue on your current level. * Drive At Night : At the title screen, hit the B Button 8 times, then hold the Up/Right diagonally and press Start. * Stage Skip : At the title screen, hold the Up/Left diagonally, press the B Button once for each stage that you want to skip and then press Start. * View Game Ending : Once you select your vehicle, press the B button 64 times. Then, hold Up/Right diagonally and finally press Start to view the game ending. - SERIES - 1. Rad Racer (1989) 2. Rad Racer II (1990) - STAFF - Music by : Nobuo Uematsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55476&o=2 $end $info=pc_radrc, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Rad Racer (c) 1989 Square. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : RC Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1820&o=2 $end $nes=radrackt, $bio Nintendo NES cart. published 29 years ago: Rad Racket - Deluxe Tennis II (c) 1991 American Video Entertainment Six of the best international players have gathered to compete for a fortune in cash, plus the prestige that comes with winning the RAD RACKET trophy. The competition is fierce. You've fought long and hard to get this far. You're gonna have to keep on winning tomake it to the top. Play singles or team up with a friend and play doubles. Either way you will experience the thrill of victory or the agony of defeat as you face off in a test for the best. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55478&o=2 $end $info=radr,radru,radrj, $bio Arcade Video game published 30 years ago: Rad Rally (c) 1991 Sega Enterprises, Limited. An update of Sega's "Rad Mobile", Rad Rally offered a choice of 4 different courses (Sunset, Rain, Night and Mountain). A fully working rear view mirror was introduced and arcade operators were also given the option of a link-up cabinet for 2-player, head-to-head racing. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 1 Control: paddle Buttons: 1 - TRIVIA - Rad Rally was released in June 1991. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. Rad Mobile (1990) 2. Rad Rally (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2154&o=2 $end $cpc_cass=radramp, $bio Amstrad CPC cass. published 31 years ago: Rad Ramp Racer (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98814&o=2 $end $spectrum_cass=radrampr, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rad Ramp Racer (c) 1990 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80404&o=2 $end $c64_cass=radrampr, $bio Commodore C64 cass. published 30 years ago: Rad Ramp Racer (c) 1990 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186623&o=2 $end $cpc_flop=radrampr,radrampr01,radrampr02,radrampr03, $bio Amstrad CPC 464 disk. published 30 years ago: Rad Ramp Racer Cracked (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121783&o=2 $end $msx2_flop=radvfort,radvfortb,radvforta, $bio MSX 2 disk. published 29 years ago: Rad van Fortuin (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101977&o=2 $end $coco_cart=radwar, $bio Tandy Color Computer cart. published 33 years ago: RAD Warrior (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53462&o=2 $end $apple2_flop_orig=radwarr, $apple2_flop_clcracked=radwarr, $bio Apple II disk. published 33 years ago: Rad Warrior (c) 1987 Epyx, Inc. Port from the C64 version. - STAFF - Programmer: Craig B. Seastrom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40345&o=2 $end $nes=radac, $bio Radac Tailor-Made (c) 19?? Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54533&o=2 $end $tvc_flop=radar, $bio Videoton TVC disk. published 33 years ago: Radar (c) 1987 Flighter Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112267&o=2 $end $apple2_cass=radarint, $bio Apple II cass. published 42 years ago: Radar Interceptor (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135930&o=2 $end $a2600=radarloce, $bio Atari 2600 cart. published 31 years ago: Radar Lock (c) 1989 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Radar Lock [Model CX26176]". - TECHNICAL - Model CX26176P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83006&o=2 $end $a2600=radarloc, $bio Atari 2600 cart. published 31 years ago: Radar Lock (c) 1989 Atari Corporation. The object of the game is to use your state-of-the-art delta-wing fighter to defeat the enemy fleet in air combat. Your fighter plane is equipped with guided missiles, proximity missiles, and rapid-fire machine guns. The game consists of five missions of increasing difficulty. When the game begins, your jet starts up, increases speed, and takes off from the air field. The scene then switches to the combat screen. At the end of each mission, you must refuel in flight. Use the left controller's fire button to control your speed during the in-flight refueling sequence. Hold down the button to accelerate, and release the button to return to normal flying speed. Using the long-range radar and missile lock, fly to the fuel tanker. When you are close to it, the tanker will lower its fuel hose. Once the nose of your jet is locked into the fuel hose, your mission is complete. You receive bonus points for your remaining fuel and weapons and then advance to your next mission. - TECHNICAL - Model CX26176 - TRIVIA - Export releases: "Radar Lock [Model CX26176P]" - SCORING - Drone: 50 points. Interceptor: 100 points. Escorter: 250 points. Stealth Fighter: 400 points. Patroller: 500 points. Bomber: 950 points. Super Bomber: 2,000 points. At the end of each mission, you score bonus points as follows: Each gallon of fuel remaining: 1 point. Each bullet remaining.: 1 point. Each missile remaining: 350 points. Completing the mission: 801 points. - STAFF - Programmer: Doug Neubauer - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50852&o=2 $end $gameboy=radarmis, $bio Nintendo Game Boy Cart. published 29 years ago: Radar Mission [Model DMG-RM-USA] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66811&o=2 $end $gameboy=radarmisj, $bio Nintendo Game Boy Cart. published 30 years ago: Radar Mission [Model DMG-RMA] (c) 1990 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66813&o=2 $end $vic1001_cart=radarrr,radarrr1, $bio Commodore VIC-20 cart. published 39 years ago: Radar Rat Race (c) 1981 Commodore, Ltd. - TRIVIA - The message THIS PROGRAM WAS CREATED BY –BILL HINDORFF- NOV. 5, 1981 VIC COMMANDOS K. OF P., USA can be found in the code. K of P most likely means King of Prussia, PA, though it’s unknown what VIC Commandos means. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86902&o=2 $end $vic10=radarrr2,radarrr,radarrr1, $bio Commodore MAX cart. published 38 years ago: Radar Rat Race (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53678&o=2 $end $info=radarscp,radarscp1, $bio Arcade Video game published 41 years ago: Radar Scope (c) 1979 Nintendo. As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side. Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders. Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus. - TECHNICAL - Radar Scope was available in three different dedicated cabinets. The upright cabinet was the same design used for the "Donkey Kong" series. It was red in color and had sticker side-art of a spaceship. The monitor bezel and control panel were designed to mimic the view from inside the cockpit of a spaceship. While the marquee showed an image of a blue and red 'Radar Scope' logo on a field of stars. The cocktail version came in a white-topped cabinet and was only decorated with an instruction card underneath the glass. The final version was a big environmental unit that completely enclosed the player inside (to better hear all that 'Laser Sound'). All the Radar Scope advertisements showed the environmental version. It used the same side-art as the upright, and had a 'Radar Scope' logo silk-screened on the back window. All versions used a 'Nintendo Compatible' Sanyo monitor. Main CPU : Zilog Z80 (@ 3.072 Mhz), I8035 (@ 400 Khz) Sound Chips : Discrete circuitry Players : 2 Control : Joystick 2-way Buttons : 1 (FIRE) - TRIVIA - Radar Scope was released in December 1979 in Japan and was the first game that Shigeru Miyamoto worked on. The game was outside Japan in November 1980. Unfortunately, it did not sell very well. Of the 3000 games made, roughly 2000 were converted into "Donkey Kong". This lead to two variations of Donkey Kong cabinets: the harder to find red cabinet and the traditional blue cabinet. - STAFF - Graphics by: Shigeru Miyamoto Composer: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2155&o=2 $end $info=radarzon,radarzon1, $bio Arcade Video game published 38 years ago: Radar Zone (c) 1982 Century Electronics. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in August 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2156&o=2 $end $info=radarzont, $bio Arcade Video game published 38 years ago: Radar Zone (c) 1982 Tuni Electro Service, Incorporated. - TRIVIA - Released in August 1982. Licensed from Century Electronics. For more information about the game itself, please see the original Century Elec. entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38786&o=2 $end $a2600=radar, $bio Atari 2600 cart. published 37 years ago: Radar (c) 1983 CCE. - TECHNICAL - Model C-867 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50851&o=2 $end $apple2gs=rade, $bio Apple IIGS disk. published 28 years ago: RADE (c) 1992 Morgan Davis Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197503&o=2 $end $nes=radia,radiaj, $vgmplay=radiaj_nes, $bio Nintendo Famicom cart. published 29 years ago: ラディア戦記 — 黎明篇 — (c) 1991 Tecmo, Limited. (Radia Senki - Reimei Hen) Radia Senki follows a cast of characters trying to stop the domination of Lemuria by Gadiss, a political leader. The protagonist suffers from amnesia at the beginning of the game, but he does regain his memories by the conclusion of the story. - TRIVIA - Released on November 15, 1991 in Japan. Though an English release was at one point planned, it was never released outside Japan, with only a prototype ever made. The title of this game translates from Japanese as Chronicle of the Radia War. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54534&o=2 $end $stv=rsgun, $info=rsgun, $bio Sega ST-V cart. published 22 years ago: Radiant Silvergun (c) 1998 Treasure. Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens! Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre. Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are : * A + B = Homing Plasma * A + C = Backwards Wide Shot * B + C = Homing Spread * A + B + C = Radiant Sword At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-98 Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Radiant Silvergun was released in May 1998 in Japan. Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004. - TIPS AND TRICKS - * Radiant Silvergun's weapons in detail : 1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire. 2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan. 3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship. 4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy. 5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind. 6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS). 7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen. * Chain bonus : break the same color enemies 3 times without a break. * Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow] * Weapon bonus 1) Vulcan : Hit over 200 times without a break. 2) Homing : Hit over 300 times without a break. 3) Spread : Hit 16 times before Spread explodes. 4) Homing Plasma : Hit over 10 seconds against 1 enemy. 5) Back Wide : Hit over 300 times within 2 seconds. 6) Lock on Spread : Hit an explosion over 15 seconds. 7) Radiant Sword : Hit over 5 seconds. * Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen. - SERIES - 1. Radiant Silvergun (1998) 2. Ikaruga (2001) - STAFF - Directed/Produced by : Hiroshi Iuchi Assistant Director : Namie and Merry Based on Story/Screenplay by : Hiroshi Iuchi Tyrant Programer : Fukuryu Zako Enemies Program and Set by : 1998/Nami Boss Enemies Program by : 2015/Nami BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz) Inu Program : Choko Monkey Object Design : Dad Oginon, Naokiman Object Design Rookie : E-Suzuki BG Graphic : Hiroshi Iuchi 11 Character Designed by : Han Music by : Hitoshi Sakimoto Sound Effects : S. Murata Opening, Ending Picture by : Gonzo English Translation : Haruko Hosaka Special Thanks : Koji Ohto, Akiyoshi Shinpo, Kaoru Uno Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami Debug Dog : Merry Executive Producer : Masato Maegawa - PORTS - * CONSOLES: [JP] Sega Saturn (jul.23, 1998) "Radiant Silvergun [Model T-32902G]" Xbox Live Arcade (2011) A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2157&o=2 $end $saturn=rsgun,rsguna, $bio Sega Saturn game published 22 years ago: Radiant Silvergun (c) 1998 ESP [Entertainment Software Publishing]. - TECHNICAL - [Model T-32902G] - TRIVIA - Developed by Treasure. Radiant Silvergun was released on July 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49062&o=2 $end $info=rad_sinv, $bio Dedicated Console published 16 years ago: Radica Arcade Legends TV Game (c) 2004 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127181&o=2 $end $info=rad_tetr, $bio Dedicated Console published 16 years ago: Radica Arcade Legends TV Game [Tetris] (c) 2004 Radica Games. A Plug and Play dedicated Tetris console made by Radica in 2004. There are several modes of Tetris included, and by connecting the second controller, 2 Player support is added. - TECHNICAL - The ROM has a secret debug test mode, that tests system clock, both controllers, the video signal, and the audio signal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127183&o=2 $end $info=rad_gen1, $bio Dedicated Console published 16 years ago: Radica Arcade Legends [Genesis Collection Volume 1] (c) 2004 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127178&o=2 $end $info=rad_ssoc, $bio Dedicated Console published 16 years ago: Radica Arcade Legends [Sensible Soccer plus] (c) 2004 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127182&o=2 $end $info=rad_sf, $bio Dedicated Console published 16 years ago: Radica Arcade Legends [Street Fighter II Special Champion Edition] (c) 2004 Radica Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127180&o=2 $end $famicom_flop=radicalb, $bio Nintendo Famicom disk. published 32 years ago: ????????!! ???? (c) 1988 Jaleco Company, Limited. (Radical Bomber!! Jirai Kun) - TECHNICAL - Disk ID: JFD-GRK - TRIVIA - Released on July 29, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65430&o=2 $end $snes_bspack=radicald,radicalda, $bio Radical Dreamers - Nusume Nai Houseki (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62001&o=2 $end $snes=rpm,rpmp, $bio Nintendo Super NES game published 29 years ago: Radical Psycho Machine Racing (c) 1991 Interplay - TRIVIA - Released in November of 1991 in North America. Reviews: May 1992 - Joypad N.8 (Page 148-149) [FR]: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63463&o=2 $end $snes=rpmj, $bio Nintendo Super Famicom cart. published 28 years ago: Radical Psycho Machine Racing [Model SHVC-V3] (c) 1992 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62002&o=2 $end $info=radrad,radradj, $bio Arcade Video game published 38 years ago: Radical Radial (c) 1982 Nichibutsu. This is an interesting take on the shooter genre, with three unique sections in each stage. You control a tire with the ability to jump and shoot. When you jump, you can only be hit by the enemies in the first stage. In the first level, you need to dodge or jump over rocks as bat-like enemies rush down the screen, weaving across it. Occasionally a string of enemies will appear that give a bonus of 1000 if you hit them all. You can also pick up bonus items worth 300 points each. In the second level, you are driving down a busy road. You need to doge cars as they erratically move across the screen. Occasionally an ambulance will drive up the screen, and if it hits a vehicle it will go flying across the screen. Watch out for the blue trucks in this section. Midway through this part, a green truck appears which drops stars. They are worth 500 each. There are broken down vehicles on the road, along with oil slicks. The pickups worth 300 points make a return. The third level is a bonus round. You continue driving down the road, but now there are only oil slicks. You need to collect as many point pickups as possible. If you die in this section, it jumps to the next level, and you do not lose a life. You get a bonus if you get every pickup. You are then given a bonus based on your time for the last stage. There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1982. The jingle played in the second zone of every stage is a cover of 'I was Made for Lovin' You' by KISS. A very rare bootleg version called "Namenayo" has been discovered in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2158&o=2 $end $megadriv=radrex, $bio Sega Mega Drive game published 26 years ago: Radical Rex (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56788&o=2 $end $megadriv=radrexu, $bio Sega Genesis game published 26 years ago: Radical Rex (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57361&o=2 $end $snes=radrexu,radrexup, $bio Nintendo Super NES game published 26 years ago: Radical Rex [Model SNS-ARRE-USA] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63465&o=2 $end $snes=radrex, $bio Nintendo Super NES game published 26 years ago: Radical Rex [Model SNSP-ARRP-EUR] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63464&o=2 $end $segacd=radrex, $bio Sega CD published 26 years ago: Radical Rex [Model T-130035] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60791&o=2 $end $info=radcl_l1,radcl_g1,radcl_p3, $bio Pinball published 30 years ago: Radical! (c) 1990 Midway Mfg. - TECHNICAL - Midway System 11C Model Number : 2015 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Released in September 1990. 1,315 units were produced. - STAFF - Project Leader : Peter Perry (PP) Concept and Designer : Dan Langlois (DAN) Artwork : John Youssi Software : Dan Lee Mechanics : Don Sondej (DON) Electrical : Lou Isbitz, John Boydston, Jeff Jacobs Music and Sounds : Paul Heitsch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5388&o=2 $end $info=radikalb, $bio Arcade Video game published 22 years ago: Radikal Bikers (c) 1998 Gaelco. Radikal Bikers is an abstract racing game set in the Mediterranean, in which players take on the role of a pizza delivery driver. The goal is to deliver pizza before the rival delivery driver and before the timer expires. Each player-character rides an Italian scooter as they navigate through heavy traffic and tight, twisting roads. The game has three selectable locations and difficulty levels, appropriately represented as increasingly spicy pizzas: Margherita (easy, set in Milan), Capricciosa (medium, set in Rome) and Diabola (hard, set in Naples). Each location features four races and if players beat four races in a level, they will progress to the next stage for free. The urban setting allows for interaction with many different elements: cars, vans, windows, fences, people, etc. Each circuit has many shortcuts and alternate routes, and to further aid the players, numerous power-ups can be picked up: * Power Kick - Indicated by the bomb, allows players to blow up cars by kicking them for bonus points. * Turbo - Indicated by the letter "T", gives a temporary speed boost (incompatible with Power Kick). * Extra Points - Indicated by the "$", awards a bonus of 3000 points. * Extra Time - Indicated by an hourglass, award 1 extra second of time. * The Joker - Indicated by the "?" gives a random power-up or extra points. The four selectable player-characters are: * Carlo - From "Paolo's Maniak Pizza". * Gino - From "Frenzy Mario Pizza". * Nina - From "Paolo's Maniak Pizza". * Sofia - From "Frenzy Mario Pizza". - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), TMS32031 (@ 50 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (4x) DMA-driven (@ 16 Mhz) Players : 1 - TRIVIA - Released in May 1998. Licensed to Atari Games. Licensed to SNK for Japanese sales. The main characters use a scooter from 'Italjet', a very famous Italian manufacturer now defunct (in 2001), which is also very well known in Spain. The model used in the game is similar to the 'Dragster' model. - STAFF - Product Manager: Josep Quingles Game Designer: Xavi Arrebola G. Scenary: Toni Lopez, Francesc Fradera Character: Toni Rodríguez Animation: Manuel Matamoros Program: Enric Vives, Diego Campos Music: Joan Sanmarti Artistic Adviser: Elisa Anechina - PORTS - * CONSOLES: [EU] Sony PlayStation (1999) "Radikal Bikers [Model SLES-01943]" * Cancelled : [EU] Nintendo Game Boy Color: only a prototype cartridge exist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2159&o=2 $end $gbcolor=radikal, $bio Radikal Bikers [Prototype] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68638&o=2 $end $cpc_flop=radiopla, $bio Amstrad CPC 464 disk. published 33 years ago: Radio Plans (c) 1987 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124910&o=2 $end $info=c3_rtime, $bio Radio Times (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42310&o=2 $end $info=radio86,radio16,radio4k,radioram,radiorom,rk7007,rk700716, $bio Computer published 34 years ago: Radio-86RK (c) 1986 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235559&o=2 $end $specpls3_flop=radioman, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Radiomania (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147776&o=2 $end $info=radirgyn, $bio Sega NAOMI cart. published 11 years ago: Radirgy Noa (c) 2009 MileStone. A cartoon style shoot'em up. - TECHNICAL - Cartridge ID: 841-0062C Runs on the Sega "NAOMI" hardware. Players : 2 Control : 8-way joystick Buttons : 3 => [A] - Shoot, [B] - Sword, [C] - Special - TRIVIA - Released in June 2009. This is the first MileStone game featuring a 2-player simultaneous option. - SERIES - 1. Radirgy [Model GDL-0032] (2005) 2. Radirgy Noa (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30160&o=2 $end $info=radirgy,radirgyo, $bio Sega NAOMI GD-ROM published 15 years ago: ラジルギ (c) 2005 MileStone. (Radirgy) A cartoon style shoot'em up. - TECHNICAL - GAME ID: GDL-0032 Runs on the Sega "NAOMI GD-ROM System" hardware. Players: 1 Control: 8-way joystick Buttons: 3 => [A] - Shoot, [B] - Sword, [C] - Special - TRIVIA - Radirgy was released in October 2005. Sony Music Entertainment released a limited-edition soundtrack album for this game (Radirgy Soundtrack - SCDC-508) on 22/02/2006. - SERIES - 1. Radirgy [Model GDL-0032] (2005) 2. Radirgy Noa (2009) - PORTS - * CONSOLES: Sega Dreamcast (2006) Sony PlayStation 2 (2006) Nintendo GameCube (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4987&o=2 $end $pc8801_flop=radish, $bio Radish (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92718&o=2 $end $cpc_cass=radius, $bio Amstrad CPC cass. published 33 years ago: Radius (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98815&o=2 $end $cpc_flop=radiusca, $bio Amstrad CPC type-in published 34 years ago: Radius Caver - Le Voyageur du Temps (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120607&o=2 $end $cpc_cass=radzone, $bio Amstrad CPC cass. published 34 years ago: Radzone [Model IA0112] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98816&o=2 $end $apple2_flop_clcracked=rafbatbr, $bio Apple II disk. published 40 years ago: RAF - The Battle of Britain (c) 1980 Discovery Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231715&o=2 $end $nes=rafworld, $vgmplay=silius_nes, $bio Nintendo Famicom cart. published 30 years ago: RAF World (c) 1990 Sunsoft A side-scrolling action run and gun shooting game. In the year 0373 of the new space age calendar, overpopulation of Earth has led to increased demand for emigration to space colonies. Jay McCray, the son of a scientist responsible for development of space colony #428 in the Silius Solar System (SSS), prepares to move there in order to follow in his father's footsteps. However, the space station is obliterated in an explosion, killing the entire research team and destroying all data on board. In his father's home, Jay discovers a floppy disk containing not only the complete SSS colony plans but a personal message from his father asking that he complete the projects should terrorists succeed in destroying the colony. To protect the colony plans and to avenge his father's death, Jay sets out to fight the terrorists responsible for the space colony's destruction. The player controls a Jay McKray with a blue armor suit and helmet, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss. The controls follow the standard conventions of other side-scrolling action games for the Famicom. The character can lie down, but he can only aim his gun left or right. In addition to the default handgun weapon, the player can switch to one of five additional weapons that can be procured throughout the course of the game (a shotgun, a machine gun, a homing gun, a laser rifle, and a grenade launcher). Each of these special weapons consumes the player's Gun Energy gauge and once it runs out, the player will automatically revert to the default handgun. The player can replenish Jay's health and ammo by retrieving energy capsules dropped by defeated enemies. - TECHNICAL - Game ID: TEC-RF - TRIVIA - Raf world was originally conceived as a game based on the 1984 film The Terminator. However, Sunsoft lost the license during development and as a result the plot and graphics were altered before release even the intro theme begins similarly to the main theme of terminator. The original copyright text of Terminator franchise and some unknown graphics still remain in the cartridges. The game stands out for its detailed graphics, good colors and sound, especially his BSO which is considered one of the best compositions of the Nintendo Famicom. This Japan version features a different design for the player character than the one used in USA version of the game (which depicted the main character in a blue and white armor suit and without a helmet having his head exposed). A pre-release build of this Japanese version, simply titled Rough, featured the same player character design used for the retail release of the American version. - TIPS AND TRICKS - Sound test and extra continue screen: On the title screen, press B 33 times and press start to access the sound test menu (picture on the right). There, you can play any tunes from the game or to increase the stock of continues (up to 9). - STAFF - Directer: Vegas, Chow-Mu-Sow Programmer: Nom, Hiro-Kun, North-River, Sleepy. H Graphic Designer: You-Ri, Idaten, Hebereke, N. Habari, Masashi Music Staff: Nobuyuki, About. SS, Marumo, N. Kodaka, Mabochan Special Thanks: Hero, Asshi, Dagawa-R, J. Moon, Kitachin, Ring Ring, Mac, Right Hand, Nori - PORTS - * CONSOLES: Sony PlayStation (2002) "Memorial Series Sunsoft Vol.5 [Model SLPS-03397]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54530&o=2 $end $cpc_flop=raffles, $bio Amstrad CPC 464 disk. published 35 years ago: Raffles (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118939&o=2 $end $cpc_flop=rafflesa,rafflesa2,rafflesa1, $bio Amstrad CPC 464 disk. published 33 years ago: Raffles (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121201&o=2 $end $amigaocs_flop=raffles, $bio Commodore Amiga 500 disk. published 31 years ago: Raffles (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74835&o=2 $end $st_flop=raffles, $bio Atari ST disk. published 31 years ago: Raffles (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230347&o=2 $end $info=raflesia, $bio Arcade Video game published 34 years ago: Rafflesia (c) 1986 Sega. A deep space shooter from Coreland - it has a similar eerie feel to it as in other space shooters such as "Brain" and "4-D Warriors". The game scrolls vertically as you maneuver your ship through hordes of enemies while collecting the tears of Rafflesia to power up your weapons. Each sector has a large boss enemy to defeat. Can you survive to reach the final battle against Rafflesia himself? - TECHNICAL - Game ID : 834-5753 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Rafflesia was released in March 1986. Rafflesia is a genus of parasitic flowering plants. The flowers look and smell like rotting flesh, hence its local names which translate to "corpse flower" or "meat flower". - TIPS AND TRICKS - Don't forget to collect the flashing orange and blue "tears of Rafflesia". These tears provide your ship with energy. Be aware that there are two fire buttons in this game: standard and rapid fire. Rapid fire will deplete your energy very quickly, but can get you out of some tough spots. When your ship runs out of energy, you will not be able to fire until you collect more energy. There are 8 stages, known as areas, in the game. At the end of each area, you'll encounter a boss which will launch waves of enemy ships at you. The boss is not vulnerable until all of the enemy ships are destroyed. If you manage to destroy the area boss will a full energy bar, you will be awarded with a 50,000 point bonus. Occasionally, you will encounter a small blue planet which appears to be part of the background. Destroying this planet will earn you a nice amount of bonus points. - STAFF - Developed by Coreland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2160&o=2 $end $a2600=raftridr, $bio Atari 2600 cart. published 38 years ago: Raft Rider (c) 1982 US Games Corp. Raft Rider is a single player game. White water everywhere! And hidden in the strong current are any number of dangers lying in wait to capsize your log raft. Your mission is to make your way downstream as far as possible, avoiding treacherous rocks, feisty moose, and sections of tree which have been cut down by a pesky beaver. Skillful maneuvering is not without rewards, however, because there are also gold nuggets appearing in the river, which, when touched, can be accumulated to extend your trek into the wilderness. So, put on your coonskin cap, get on your raft, and ride that white water to glorious high scores! Go ahead, get your feet wet; just try to keep the rest of you dry! - TECHNICAL - Model VC2006 - TIPS AND TRICKS - - Stay relatively close to the center of the river whenever possible. It allows you to reach gold nuggets and open passages faster with less distance to travel. - Limit movement back and forth across the river, since this causes your raft to move further downstream, making it more difficult to react to... CRASH! (Whoops) oncoming obstacles. - Gather gold nuggets early in the game - especially in the faster moving river version. It takes a keen touch to collect them at 'fast water' speeds, but keep your coonskin cap on and aim that pole. - Gathering gold nuggets is a wilderness skill that takes grift, determination, and a keen eye. Better to aim too low than too high - you'll find out why! - After picking up a gold nugget, be ready to make your next move, but not too soon, or you'll miss it (or even worse, hit it). - Moose: don't touch these guys with even a ten-foot pole! Steer clear of their antlers, or you will be swallowing tadpoles. - When the beaver runs across the screen, be alert for the crashing sound warning you of impending danger. He just chopped down a piece of tree that can land anywhere in the river! - As speed increases, plan ahead for unforeseen accidents. After you drift past an obstacle(s), pole into line with them. Then slalom down the river into wilderness folklore. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50853&o=2 $end $neogeo=rotdh, $bio SNK Neo-Geo AES cart. published 18 years ago: Rage of the Dragons (c) 2002 Evoga Ent. - TECHNICAL - GAME ID: NGH-264 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40396&o=2 $end $info=rotd,rotdh, $bio SNK Neo-Geo MVS cart. published 18 years ago: Rage of the Dragons (c) 2002 Playmore Corp. Rage of the Dragons is an original fighting game with 14 selectable fighters plus Abubo (sub-boss, hidden character) and Johann (final boss). - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-264 Players: 2 Control: 8-way Joystick Buttons: 4 => [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Released in June 2002, Rage of the Dragons is the first fighting game developed by Evoga Entertainment. This game is a collaboration between Evoga (Mexico), Brezza Soft (Japan) and Noise Factory (Japan). Evoga tried to make a new "Double Dragon" game and attempted to acquire the rights to "Double Dragon" from Technos Japan but they refused to sell. Without the proper rights to use the Double Dragon property, Evoga decided to do a game that pays homage to the Double Dragon series instead. For example, William 'Billy' Lewis, James 'Jimmy' Lewis and 'Abubo' are analogous to the characters Billy Lee, Jimmy Lee and Abobo from "Double Dragon". One funny thing about these Evoga characters is that they appear in Noise Factory's "Matrimeele", which is based on the Power Instinct series by Atlus. Pupa Salgueiro & Cassandra Murata are the only characters in the game that have two super moves instead of just one. These being the Ultimate Quexada (for Pupa) and a ground version of the White Wave (for Cassandra). Linda, the famous lady with the whip in the Double Dragon games makes an appearance as one of Abubo's girlfriends in his intro pose as well as in the second Abubo cutscene. Alice Carroll's name seems curiously inspired in the famous children's book "Alice in Wonderland" and by the name of its author Lewis Carroll. Odd... Jones features many funny references to Bruce Lee such as his outfit (Bruce Lee's famous outfit in the 'Game of Death' movie), a few of his moves & poses, and a suspicious quote in his ending! :) The stage of Radel and Annie is a night club called 'Noise Factory' just as one of the 3 companies which worked on the game. On the parking lot stage, there is a TV screen displaying credits for a movie. It contains Engrish text 'Special Sanks' instead of 'Special Thanks'. Noise Factory released a limited-edition soundtrack album for this game (Rage of the Dragons Original Arrange Album) on 13/09/2002. - TIPS AND TRICKS - * Play as Abubo : at the character select screen, press quickly Up(x4), Down(x3), Left(x2), Right. A little melody indicates that the cheat worked and Abubo should appear on center. * The game encourages the use of team up attacks. In fact, by finishing each opponent with a team up attack will get you some nice grades & a respectable score! (perfect lifebars with this tip will get you a handsome SSS grade every time!!!) :) * Jones' air version of his First Impact combo is broken against Alice since the last hit will always miss! Beware! :/ * Johann, the last boss in the game cannot be dizzied since he lacks a dizzy animation, this can be seen by performing a team up attack on him. This makes this already cheap boss even harder to defeat! :/ * After each battle, a rank is determined based on your fighting level. Here are the different levels and the bonus points awarded to the player if he reaches them : SSS : 100,000 points SS : 75,000 points S : 50,000 points A : 25,000 points B : 10,000 points C : 7,500 points D : 5,000 points E : 0 point - STAFF - Producer : Boss Directors : Angel Sword, Mamaro, Hidenari Mamoto Sub. Directors : Mr. Vo, Tetsu Planners : Mr. Vo, EDU Main Programmer : Hidenari Mamoto Sub. Programmers : Kazuaki Ezato, Hirosi Hisikawa Character Designers : Super Dotter K', Mr. Vo, Mamero, Dessy, Nankin, Bel Mont, Hikaru Suf, Shio Shio Shio, Rinkenedu, Edu, Shuhey Kawasaki, Jaga Danshaku Background Designers : Miyukichi, Kuramoyan, Reiko Nagasima (Reiko N), Fukkie, MR.Vo, Darb, Shin Ryu Illustration : Ooma Bunshichiro Sound Producer : Studio Aqua Testers : Bel Mont, Orochi, Shin Ryu, G. Miyazaki, Y. Takahasi, S. Adati, Y. Karu, Y. Sinihara Special Thanks : Y. Jinno, Keiko Ijuu, Muking, Tozani, Vic Dom Cas, Eri San, Moon Dragon, Zhila, Ryuushika, Rau, O-841, Kaiware - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 20, 2002) "Rage of the Dragons [Model NGH-264]" [US] SNK Neo-Geo AES (Sep. 20, 2002) "Rage of the Dragons [Model NGH-264]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2161&o=2 $end $psx=ragerace, $bio Sony PlayStation disc published 23 years ago: Rage Racer (c) 1997 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111011&o=2 $end $psx=rageball, $bio Sony PlayStation disc published 18 years ago: Rageball (c) 2002 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111700&o=2 $end $c64_cass=ragbeast, $bio Commodore C64 cass. published 35 years ago: Raging Beast (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186889&o=2 $end $gameboy=raginfgt, $bio Nintendo Game Boy Cart. published 27 years ago: Raging Fighter [Model DMG-OB-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66814&o=2 $end $megadriv=ragnacenk, $bio Sega Mega Drive game published 26 years ago: Ragnacenty (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56789&o=2 $end $pc98=ragnarok, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Ragnarøkkr (c) 1994 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90452&o=2 $end $info=pr_rags, $bio Rags to Riches (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42104&o=2 $end $info=m4rags,m4ragsa,m4ragsb,m4ragsc, $bio Rags To Riches Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42380&o=2 $end $x68k_flop=raguna, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Raguna (c) 1990 Azuma Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88553&o=2 $end $neocd=bjourney, $bio SNK Neo-Geo CD published 26 years ago: Raguy (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-001] - TRIVIA - Raguy for Neo-Geo CD was released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47469&o=2 $end $neogeo=bjourney,bjourneyh, $info=bjourneyh, $bio SNK Neo-Geo AES cart. published 29 years ago: Raguy (c) 1991 Alpha Denshi Company, Limited. - TECHNICAL - [Model NGH-022] 50 Mega - TRIVIA - This AES version was released 4 months after the MVS release, on July 1, 1991 in Japan. For more information about this game itself, please refer to the original MVS entry: "Blue's Journey [Model NGM-022]". Reviews: November 1991 - Consoles + N.2 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48231&o=2 $end $info=bjourney, $bio SNK Neo-Geo MVS cart. published 29 years ago: Raguy (c) 1991 Alpha Denshi Company, Limited. Raguy is an environmentally-themed scrolling platform game for one or two players in which the peaceful home planet of Raguy has been invaded by the evil Daruma tribe. The Daruma are polluting the planet as they consume its dwindling resources and time is running out. Taking on the role of a heroic young man called 'Blue' (with the second player playing 'Princess Fa' in the two-player game), players must fight through fourteen stages, split over four different worlds, to defeat the Daruma and save the planet's eco system. Both Blue and Princess Fa have the ability to stun enemies by hitting them with a large leaf that serves as their default weapon. Once stunned, enemies can be picked up and thrown as projectiles at other enemies. Blue and Princess Fa can also shrink in size in order to access hidden areas, but they are not able to stun enemies while in shrunken form. If only one player is shrunk, they can be picked up by the other player and thrown as a projectile at enemies. Blue and the Princess can also jump on enemies' heads and propel them at other enemies, but if the enemy ricochets and hits the player, the player takes damage. As well as the default leaf weapon, other weapons in the form of either boomerangs or bombs can be picked up and all weapons can be powered-up three times. Other items that can aid the players' quest include a plant stem that increases player Speed and additional hearts that increase player health. Flowers are scattered throughout the stages and these are the game's currency to be used in the shops that occasionally appear. There are two different types of shop, offering either tips and advice for overcoming certain obstacles, or health, attribute and weapon power-ups. At the end of each world players must battle a large boss character. Once the boss has been defeated, the game offers a branching path with players able to choose their next route. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-022 Players: 2 Control: 8-Way Joystick Buttons: 3 => [A] Throw Enemy, [B] Jump, [C] Change Size - TRIVIA - Raguy was released in March 1991 in Japan. This game is known outside Japan as Blue's Journey. - TIPS AND TRICKS - There are multiple endings to the game : - Get a high score to live happily ever after. - Get a very low score to get the cold shoulder from the princess. - Beat the game while being cursed. - If you challenged your rival early in the game he will challenge you again. Beat him to get the princess. Lose to lose the princess. A tie and the princess can't decide. - STAFF - Author / Planner : Takashi Hatono Chief designer : Yohko Igarashi Scroll designers : Kenichi Sakanishi, Takashi Egashira, Tomoharu Takahashi Sprite designers : Kazushige Hakamata, Hideyuki Yamada Programmers : Osamu Iijima, Yuji Noguchi Music composer : Yuka Watanabe Sound effect : Hideki Yamamoto Hard Wearer : Eiji Fukatsu Sound programmer : Makio Chiba Character voices : Hideyuki Yamada, Yuka Kurosawa, Yohko Igarashi, Takashi Hatono - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.01, 1991) "Raguy [Model NGH-022]" [US] SNK Neo-Geo AES [EU] (jul.01, 1991) "Blue's Journey [Model NGH-022]" [JP] SNK Neo-Geo CD (oct.31, 1994) "Raguy [Model ADCD-001]" Nintendo Wii [Virtual Console] [JP] (oct.23, 2007) [Model EAFJ] Nintendo Wii [Virtual Console] [US] (nov.09, 2007) [Model EAFE] Nintendo Wii [Virtual Console] [EU] (nov.12, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=299&o=2 $end $cpc_cass=raid, $bio Amstrad CPC cass. published 35 years ago: Raid !!! (c) 1985 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98818&o=2 $end $cpc_flop=raidedsk,raiduk19,raiduk1901,raiduk1902, $bio Amstrad CPC 464 disk. published 35 years ago: Raid !!! [Model SOFT 07002] (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126426&o=2 $end $nes=raid2020, $bio Nintendo NES cart. published 31 years ago: Raid 2020 (c) 1989 Color Dreams. The year is 2020 A.D. The evil drug kingpin Pitbull and his army of robots and brainwashed servants have crippled the law enforcement agencies of the world. You must seek out and destroy his communication and computer centers thus putting an end to his evil network of shipping and distribution. As you confront Pitbull's dealers and robotic 'Cyborg' servants you will seize their drugs and money. The money will enable you to purchase the tools needed to overcome the obstacles in your path. Don't let the beauty of the streets fool you, for you are about to enter a world of laser beams, exploding mines and secret entrances. Engage your enemies as you traverse through the Pier, the Streets of Technopolis, and the Warehouse searching for clues. You will encounter more danger as you pilot a boat across the Swamp and travel through Space to an eventual confrontation with Pitbull himself in the Computer Center! - TECHNICAL - Game ID: RD-81003 - TRIVIA - Raid 2020 was released in North America and exported in Australia only. The working title was 'Drug Czar'. The game was inspired by the arcade video game "Narc". - STAFF - Program: Frank Waung Graphics: Dan Burke Music: Dan Burke Writing: Leo Gilreath Other: Carrolle Tsai, Jeffrey Gross, Jon Valesh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55479&o=2 $end $phc25_cass=raid, $bio Sanyo PHC-25 cass. published 37 years ago: Raid Aérien (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236920&o=2 $end $nes=raidbungh, $bio Nintendo Famicom cart. published 33 years ago: Raid on Bungeling Bay (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69306&o=2 $end $msx1_flop=raidbung, $bio Raid on Bungeling Bay Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134317&o=2 $end $msx1_cart=raidbung, $bio MSX cart. published 36 years ago: Raid on Bungeling Bay [Model HBS-G036C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77395&o=2 $end $nes=raidbungj,raidbungj1, $bio Nintendo Famicom cart. published 35 years ago: Raid on Bungeling Bay (c) 1985 Hudson Soft [Hudson Group]. Raid on Bungeling Bay is a multi-scrolling shooter by Hudson Soft and conversion of a game originally released in 1984 by Brøderbund for the Commodore 64. The Bungeling Empire is underhandedly plotting to conquer the world by developing a powerful war machine and six secret factories supplying the deadly weapon must be destroyed in order to thwart the Empire's evil plans. The player pilots an helicopter deep within enemy territory to launch an attack on the highly guarded Bungeling Bay. The helicopter takes off from a plane carrier which is the crux of the gameplay - the ship navigates along a south/north path and landing back on it replenishes the helicopter stock of bombs (to a maximum of 9) and fixes it up. The screen display also shows important information about the status of the aircraft, such as Score (S), Damage (D), Remaining Factories (F) or the current direction to the plane carrier. This last arrow pointer is especially important since the aircraft carrier can be attacked at any time by the forces of the Empire. Although the helicopter can sustain a fair amount of damage from enemy fire, it will start to tail spin when the damage rating exceeds 100 and will eventually crash. Also, factories are able to defend themselves and get stronger the longer they stay in operation. They produce Gun Turrets, Tanks, Radars, Fighters and Boats. Later in the game, they even start producing two other types of vehicles (the Bomber and the Battleship) that can both sink the plane carrier if left unchecked. Finally, Raid on Bungeling Bay features two play-modes ("Game B" being more difficult than "Game A") and a two simultaneous player option where a second player controls the Bungeling Empire. Interestingly, shouting into the second player controller's microphone calls for fighter planes (an urban legend even says that Japanese kids would commonly scream Hudson!). - TECHNICAL - Game ID: HFC-RB - TRIVIA - Raid on Bungeling Bay for Famicom was released on February 22, 1985 in Japan for 4900 Yen. - TIPS AND TRICKS - This game contains a disabled hidden developer's message. It was meant to be triggered with the button code Up + B + Select, pressed before resetting the console. But in the final version, no joypad reading routines are called from the RESET routine, nor is the button code variable saved before resetting, so the message can't be triggered. The only way to enable it is by using the Game Genie code AEEGANAT. The string BY KIKU will appear at the bottom of the screen. - STAFF - Programmed by: Kikuta Masaaki (KIKU) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54535&o=2 $end $nes=raidbung, $bio Nintendo NES cart. published 33 years ago: Raid on Bungeling Bay (c) 1987 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information; "Raid on Bungeling Bay [Model HFC-RB]". Description from the back cover: On a tiny, remote planet, the evil Bungeling Empire is creating an awesome war machine. Civilization as we know it seems doomed. One faint hope remains. A single highly mobile raider might be able to carry out a surgical strike to the heart of The War Machine. Only a fighter pilot of enormous skill and courage could hope to neutralize all six Bungeling islands. Even as you strike at one island, robots repair the damage you've done, attacking again and again with a savage arsenal of destruction. Who could possibly succeed? Who else but you? -Realistic helicraft controls -360 scrolling screen -5 increasing levels of challenge - TECHNICAL - Game ID: NES-BU-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55480&o=2 $end $vic1001_cart=fortknox, $bio Commodore VIC-20 cart. published 38 years ago: Raid on Fort Knox (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86903&o=2 $end $cpc_flop=raidonsa, $bio Amstrad CPC type-in published 28 years ago: Raid On Saturnville (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124359&o=2 $end $bbcb_cass=raidmosc, $bio Acorn BBC/Electron cass. published 34 years ago: Raid Over Moscow (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52287&o=2 $end $bbcb_flop_orig=raidmosc, $bio Acorn BBC Micro B disk. published 34 years ago: Raid Over Moscow (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125572&o=2 $end $spectrum_cass=raidmscwam,raidmscwama, $bio Raid Over Moscow (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225787&o=2 $end $spectrum_cass=raidmscwdr, $bio Raid Over Moscow (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226458&o=2 $end $c64_cass=raidmosc, $bio Raid over Moscow (c) 198? US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229524&o=2 $end $to_flop=manche,manchea, $bio Thomson TO disk. published 33 years ago: Raid sur la Manche (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107960&o=2 $end $cpc_flop=raidsurt02,raidsurt03,raidsurt01,raidsurt, $bio Amstrad CPC 464 disk. published 35 years ago: Raid sur Tenere (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120722&o=2 $end $mo5_cass=raidtene, $to7_cass=raidtene, $bio Raid sur Tenere (c) 198? Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108517&o=2 $end $cpc_cass=raidam, $bio Amstrad CPC cass. published 35 years ago: Raid [Model AA 0013] (c) 1985 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98817&o=2 $end $info=raiden,raidena,raidenb,raidenkb,raidenub, $bio Arcade Video game published 30 years ago: 雷電 (c) 1990 Seibu Kaihatsu. (Raiden) In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - TECHNICAL - Main CPU : (2x) V30 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 OPL2 (@ 3.579545 Mhz), OKI MSM6295 ADPCM (@ 1MHz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Raiden was released in April 1990. The title of this game translates from Japanese as 'Thunder and Lightning'. Raiden is the name of a Japanese WWI Fighter, the Mitsubishi J2M Raiden. Licensed to Fabtek for US distribution, to Liang HWA Electronics for Taiwan distribution, to I.B.L. Corporation for Korea distribution and to Wah Yan Electronics for Hong Kong distribution. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiden Densetsu - PCCB-00047) on 05/12/1990. - TIPS AND TRICKS - * Items list: - Red beacon: Gives the Vulcan firepower to the player who obtains it. - Blue beacon: Gives the Laser firepower to the player who obtains it. - M: Gives the Nuclear missile sub-weapon to the player who obtains it. - H: Gives the Homing missile sub-weapon to the player who obtains it. - 1-UP: Gives the player who obtains it an extra life stock. - P: Maximizes the players current weapon sets to full power. - B: Increases bomb stock by one. - Medal: Gives a score of 300 points. - Miclus: Seibu Kaihatsu's dragon mascot appears in Raiden and it's series, giving a score of 3,000. - Fairy: A small humanoid creature that gives whoever obtains it 10,000 points and restores your powers once if you loose one life. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Producer : Hitoshi Hamada (H. Hamada) Game design : Tetsuya Kawaguchi (T. Kawaguchi) Programmers : K. Kondo, Tetsuya Kawaguchi (T. Kawaguchi), S. Mori Graphic design : T. Wada, M. Komazawa, T. Matsuzawa, H. Matsuo Music & SFX : Akira Satoh (A. Sato) Hardware design : Y. Segawa - PORTS - * CONSOLES: NEC PC-Engine (1991) Sega Mega Drive (1991) "Raiden Trad" Nintendo Super Famicom (1991) "Raiden Densetsu" Nintendo Super Famicom (1992) "Raiden Trad" PC Engine Super CD-ROM (04/1992) "Super Raiden" Atari Jaguar (1994) Sony PlayStation (1995) "The Raiden Project" Atari Lynx (1997) Sony PlayStation (2002) "MajorWave Series" * COMPUTERS: FM Towns PC (1991) "Raiden Densetsu" PC [MS-DOS, CD-ROM] * OTHERS: Google Play (dec.2012) Raiden Legacy Apple App Store (dec.2012) Raiden Legacy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2163&o=2 $end $info=raidenk, $bio Arcade Video game published 30 years ago: Raiden (c) 1990 IBL Corp. Korean release. For more information, see the original Japanese release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113920&o=2 $end $info=raident, $bio Arcade Video game published 30 years ago: Raiden (c) 1990 Liang HWA Electronics Co., Ltd. Tawainese release. See the original Japanese version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113927&o=2 $end $info=raidenu,raidenua, $bio Arcade Video game published 30 years ago: Raiden (c) 1990 Fabtek, Inc. North American release. See the original Japanese version for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113928&o=2 $end $lynx=raiden, $bio Atari Lynx cart. published 23 years ago: Raiden (c) 1997 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58848&o=2 $end $info=raidenm, $bio Raiden (c) 199? Gaelco. Special Spanish release on the Modular System. See the original Seibu release for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131386&o=2 $end $fmtowns_cd=raiden, $bio Fujitsu FM Towns CD published 29 years ago: Raiden Densetsu (c) 1991 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110367&o=2 $end $snes=raidenj, $bio Nintendo Super Famicom cart. published 29 years ago: Raiden Densetsu (c) 1991 Toei Animation. - TECHNICAL - Cartridge ID: SHVC-RD - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 69/100 March 1992 - Joypad N.6 [FR]: 71/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62003&o=2 $end $info=raidendxch, $bio Arcade Video game published 26 years ago: Raiden DX (c) 1994 Ideal International Development Corp. Chinese release. For more information, see the original Japanese release entry. - TRIVIA - Raiden DX was released in July 1994 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113923&o=2 $end $info=raidendx,raidendxk,raidendxnl,raidendxj,raidendxja,raidendxpt, $bio Arcade Video game published 26 years ago: 雷電DX (c) 1994 Seibu Kaihatsu, Incorporated. (Raiden DX) The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert. - TECHNICAL - Main CPU : V30 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Raiden DX was released in July 1994. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Producer : Hitoshi Hamada (H. Hamada) Game design : Tetsuya Kawaguchi (T. Kawaguchi) Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi) Programmer : S. Mori, K. Sekimori, K. Shouji Graphics design : T. Wada, M. Matsuzawa, S. Yano, Masaru Ijima (M. Ijima), H. Azuma Music & SFX : Gou Satou (G.Sato), Akira Satou (A. Sato) Hardware design : Y. Segawa - PORTS - * CONSOLES: Sony PlayStation (1997) "Raiden DX [Model SLPS-00728]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3296&o=2 $end $info=raidendxa1,raidendxa2, $bio Arcade Video game published 26 years ago: Raiden DX (c) 1994 Metrotainment. Hong Kong release. See the original Japanese version for more information about the game itself. - TRIVIA - Released in July 1994 in Honk Kong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113925&o=2 $end $info=raidendxg, $bio Arcade Video game published 26 years ago: Raiden DX (c) 1994 Tuning. German release. See the original Japanese release entry for more information about the game itself. - TRIVIA - Released in July 1994 in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113924&o=2 $end $info=raidendxu, $bio Arcade Video game published 26 years ago: Raiden DX (c) 1994 Fabtek, Inc. North American release. See the original Japanese version for more information about the game itself. - TRIVIA - Raiden DX was released in July 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113926&o=2 $end $psx=raidendx, $bio Sony PlayStation disc published 20 years ago: Raiden DX (c) 2000 Hamster. - TECHNICAL - GAME ID: SLPM-86656 - TRIVIA - Released on October 26, 2000 in Japan as part of the Major Wave series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85579&o=2 $end $psx=raidendxa, $bio Sony PlayStation disc published 23 years ago: Raiden DX (c) 1997 Seibu Kaihatsu, Inc. This PSX version includes a PS-exclusive soundtrack, the Viper Phase 1 soundtrack, the arcade original soundtrack, The Master of Raiden encyclopedia and various features. - TECHNICAL - GAME ID: SLPS-00728 - TRIVIA - Released on April 11, 1997 in Japan. Re-editions: [JP] "Raiden DX [Model SLPM-86656]" (2000) - STAFF - Executive Producer: Hitoshi Hamada Director: Shuichi Mori Chief Program: Kazutoshi Shouji Main Programmer: Nobuyuki Idesawa Sub Programmers: Masachika Ishikawa, Yoshimasa Fueki Assistant Programmers: Hiroshi Yoshida, Miho Yoshida, Toshiyasu Akazawa Technical Superviser: Takayuki Saito Art Director: Takahide Wada Main Title Designer: Masaru Ijima 3D Model Designers: Nobuhiro Machino, Tohru Hatsuse, Won Jeong Seo CG Texture Artists: Masaru Ijima, Takayuki Sasaki, Nobuhiro Machino, Tohru Hatsuse, Won Jeong Seo Openning Movie Editor: Yasuhiko Yoshihara Ending CG Artists: Nobuhiro Machino, Tohru Hatsuse, Takahide Wada Graphics Arrangement: Takahide Wada Graphics Assistant: Shoichi Yano Music & Sound Effects: Gou Satou, Norito Tsurumachi, Jun Matsuura Publicist: Masaru Ijima Image Artist: Masami Onishi Special Thanks to: Satoshi Hamabata, Yoritaka Kasai, Chihiro Takahashi, Kenji Nishikawa, Chisato Higashi, Tomoko Honda, Kyoko Mutou, Kenichirou Morino, Eiichi Yamada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85578&o=2 $end $info=rdftu,rdftua, $bio Arcade Video game published 24 years ago: Raiden Fighters (c) 1996 Fabtek, Inc. North American release. Licensed to Fabtek by Japanese company Seibu. See the original for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127233&o=2 $end $info=rdft,rdftau,rdftj,rdfta,rdftit,rdftadi,rdftam,rdfts,rdftauge,rdftja,rdftjb,rdftgr, $bio Arcade Video game published 24 years ago: Raiden Fighters (c) 1996 Seibu Kaihatsu. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Raiden Fighters was released in November 1996. Licensed to Fabtek for US distribution. During development, the game was tentatively titled 'Gun Dogs' but was later changed to its current title to take advantage of the popular Raiden name. - TIPS AND TRICKS - * Slave Ship : Select any ship, if the ship is on top, hold Up and if the ship is on the bottom, hold Down. Then press Start+Fire+Bomb at the same time to unlock the Slave ship. The ship's speed depends on what ship you're using. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Design & Direction : Showichi Yano Program : Y. Kasai, T. Saitoh Object art : N. Machino, T. Sasaki, H. Azuma Scroll art : C. Takahashi, W. J. Seo Character making : K. Morino, T. Hatsuse, H. Okumura, K. Mutoh, T. Honda, M. Iwata CG art : Y. Yoshihara, T. Wada Sound : G. Satoh Production : Hitoshi Hamada, S. Mori - PORTS - * CONSOLES: Microsoft XBOX360 (Included in "Raiden Fighters Aces") * OTHERS: Google Play (dec.2012) Raiden Legacy Apple App Store (dec.2012) Raiden Legacy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3287&o=2 $end $info=rdft22kc, $bio Arcade Video game published 20 years ago: Raiden Fighters 2 - 2000 Operation Hell Dive (c) 2000 Seibu Kaihatsu. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 40 Mhz) Sound Chips : (2x) OKI6295 (@ 10.847 Khz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 54.00 Hz Palette colors : 6144 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This '2000' version runs on cheaper hardware and features notoriously inferior sound than the original. - TIPS AND TRICKS - * Play as Dark Sword : 1) At the 'Push 1 or 2 player button' screen, hold Fire+Start. 2) Put the cursor on '?'. 3) Press Bomb. 3) or release Fire and press Fire. * Play as Slave : 1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start. 2) Put the cursor on any plane except 'Miclus'. 3) Press Fire. 3) or release Bomb and press Bomb. * Play as Fairy : 1) At the 'Push 1 or 2 player button' screen, hold Bomb+Start 2) Put the cursor on 'Miclus'. 3) Press Fire. 3) or release Bomb and press Bomb. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3977&o=2 $end $info=rdft2u,rdft2us, $bio Arcade Video game published 23 years ago: Raiden Fighters 2 - Operation Hell Dive (c) 1997 Fabtek, Inc. North american release licensed to Fabtek by Seibu. See the original Japanese version for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127232&o=2 $end $info=rdft2,rdft2a,rdft2j,rdft2aa,rdft2t,rdft2ja,rdft2jb,rdft2it,rdft2jc, $bio Arcade Video game published 23 years ago: Raiden Fighters 2 - Operation Hell Dive (c) 1997 Seibu Kaihatsu. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Raiden Fighters 2 Operation Hell Dive was released in November 1997. A '2000' version was released in 2000 called "Raiden Fighters 2 - 2000 Operation Hell Dive". - TIPS AND TRICKS - * Play As Aegis II-C : At the fighter select screen do the following... 1) Hold Fire and press Start. 2) Move to Aegis IV. 3) Hold joystick to the Up and press Fire. * Play As Blue Javelin : At the fighter select screen do the following... 1) Hold Fire and press Start. 2) Move to Random (?). 3) Hold joystick to the Down and press Fire. * Play As Dark Sword : At the fighter select screen do the following... 1) Hold Fire and press Start. 2) Move to Random (?) and press Fire. * Play As Fairy : At the fighter select screen do the following... 1) Hold Fire and Bomb together and press Start. 3) Move to Random (?). 4) Hold joystick to the Downright and press Fire. * Play As Fairy (Alternate Method) : At the fighter select screen do the following... 1) Hold Fire and Bomb together and press Start. 2) Move to Miclus and press Fire. * Play As Judge Spear : At the fighter select screen do the following... 1) Press Start and move to Random (?). 2) Hold Joystick to the Down and press Start. * Play As Miclus : At the fighter select screen do the following... 1) Hold Fire and press Start. 2) Move to Random (?). 3) Hold joystick to the Downright and press Fire. * Play as Raiden MK-II : At the fighter select screen do the following... 1) Press Start and move to Random (?). 2) Hold joystick to the Right and press Start. * Play As Raiden MK-II Beta : At the fighter select screen do the following... 1) Hold Fire and press Start. 2) Move to Random (?). 3) Hold joystick to the Right and press Fire. * Play As Slave : At the fighter select screen do the following... 1) Hold Fire and Bomb together and press Start. 2) Move to any plane (except Miclus) and press Fire and Bomb together. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Program : T. Saitoh, N. Idesawa, K. Terasaka, M. Ishikawa Design by : Showichi Yano, T. Saitoh, Object art : N. Machino, T. Sasaki, T. Hatsuse, K. Morino, H. Okumura, N. Kato Scroll art : C. Takahashi, K. Muto, T. Honda CG art : Y. Yoshihara, T. Wada Sound : G. Satoh Produced by : Hitoshi Hamada, S. Mori Directed by : Showichi Yano - PORTS - * CONSOLES: Microsoft XBOX360 (Included in "Raiden Fighters Aces") * OTHERS: Google Play (dec.2012) Raiden Legacy Apple App Store (dec.2012) Raiden Legacy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3288&o=2 $end $info=rfjet,rfjeta,rfjetu,rfjets,rfjetj,rfjet2kc,rfjett,rfjetsa, $bio Arcade Video game published 22 years ago: Raiden Fighters Jet (c) 1998 Seibu Kaihatsu. The third in the Raiden Fighters series. This opus retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics. The game contains Normal, Special, and Expert game modes. The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] FIRE, [B] BOMB - TRIVIA - Raiden Fighters Jet was released in August 1998. In Greek mythology, Ixion was king of the Lapiths, the most ancient tribe of Thessaly, and a son of Ares or Antion or the notorious evildoer Phlegyas. Raiden Fighters Jet pays homage to a boss from "Raiden II" and recycles several bosses from previous games in the series. Level 01's boss is a machine that resembles the twin walkers bosses in Stage 1 of "Raiden II". The Raiden Fighters Jet machine has 4 legs as well, but are completely immobile and act as struts for swiveling treads that provide the machine locomotion. Level 10's boss is the flying boat in the Train Yard stage of the original "Raiden Fighters". Level 20's boss is similar to the forest stage giant tank boss from the first "Raiden fighters". Hummingbird XB-3, the boss of the Bomber Squadron stage in "Raiden Fighters 2", makes an appearance in Level 35 as a mid-boss. Level 35's final boss is the gigantic flying fortress from the end of Mission 2 in the original "Raiden Fighters". Level 50's first mid-boss in the giant hover tank from the second stage of "Raiden fighters 2". Level 50's second mid-boss is the giant tank boss from the Forest Stage of the first "Raiden Fighters". Level 50's final boss is Red Eye, the true final boss from "Raiden Fighters 2". However it says B-7 instead of XB-7, suggesting it is the production model of the Red Eye in "Raiden Fighters 2". Phase 1's boss is based on the helicopter boss from the first "Raiden Fighters" with a more difficult attack pattern. - UPDATES - A '2000' version was released in 2000 and runs on cheaper hardware with inferior sound. - TIPS AND TRICKS - * Secret Characters : In title screen after inserted a credit, hold BOMB button then press START Button. You can select 'Slave' or 'Fairy' in character selection screen. * Special Mode : In test mode, turn 'Special Mode' item ON. You can select Normal or Special game mode before character selection screen. * Hidden Miclus / Fairy locations : Scattered throughout the game are hidden 'Miclus' icons, which will dispense many medals when shot. In order to make a Miclus appear, hover over the following spots with minimal movement until the Miclus crawls out from under that spot, where it can then be shot. Also, there are hidden Fairy objects, which will appear after certain conditions are met. Grab them for points, but beware as they can be killed if shot. Miclus locations are as follows : Level 5 : There are a total of 3 Micluses in this level. There are 3 large, circular cannon-turrets throughout the level. Hover over each turret. Level 15 : Hover over the small, circular bush, which is about the size of your plane. It's on the left side of the screen after crossing the watery area. Fairy locations are as follows : Level 5 : Near the end of the level, there is a large, silver, metal object in the middle of the screen running vertically along the railroad tracks. The top of the object is a suspended metal bar that runs from left to right. Hover above the left side of the bar, then fly back and forth in a straight line from one end of the bar to the other. It should blow up, revealing many Fairies. Level 15 : From the beginning of the level, get a 'Quick Shot!' bonus on every medium-sized plane that you see by destroying them before they have a chance to fire. A Fairy will appear. Level 15 : Before the boss appears, do not shoot any small tanks. Two small tanks will drive into the boss's path, where they will be run over to reveal two Fairies. * Get over 30,000,000 points before the level 40 mission to reach the real last stages of the game. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Program: T. Saito, M. Ishikawa, I .Doi Design: S. Sayo, T. Saito Object Art: T. Sasaki, K. Morino, T. Hatsuse, Y. Gouma, Y. Fukuyama, N. Ohzeki, N. Matsushita Music: Yasuhiro Hashimoto - PORTS - * CONSOLES: Microsoft XBOX360 (Included in "Raiden Fighters Aces") * OTHERS: Google Play (dec.2012) Raiden Legacy Apple App Store (dec.2012) Raiden Legacy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3695&o=2 $end $info=raiden2nl,raiden2i,raiden2e,raiden2dx,raiden2ea,raiden2j,raiden2sw,raiden2f,raiden2k, $bio Arcade Video game published 27 years ago: 雷電II (c) 1993 Seibu Kaihatsu. (Raiden II) Excellent sequel to the classic original "Raiden". - TECHNICAL - Main CPU : V30 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Raiden II was released in November 1993. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiden II - PCCB-00150) on 18/03/1994. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - STAFF - Producer : Hitoshi Hamada (H. Hamada) Game design : Tetsuya Kawaguchi (T. Kawaguchi) Chief programmer : Tetsuya Kawaguchi (T. Kawaguchi) Programmers : S. Mori, K. Sekimori Graphics design : T. Wada, M. Matsuzawa, S. Yano, M. Ijima, H. Azuma Music & SFX : Gou Satou (G. Sato) Hardware design : Y. Segawa - PORTS - * CONSOLES: Sony PlayStation (1995, "The Raiden Project") * COMPUTERS: PC [Windows 95, CD-ROM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2164&o=2 $end $info=raiden2g,raiden2eg, $bio Arcade Video game published 27 years ago: Raiden II (c) 1993 Tuning. German release. For more information, please see the original Japanese release entry. - TRIVIA - Released in November 1993 in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113922&o=2 $end $info=raiden2,raiden2eu,raiden2eua,raiden2u,raiden2eup, $bio Arcade Video game published 27 years ago: Raiden II (c) 1993 Fabtek, Incorporated. Licensed to Fabtek USA by Seibu Japan. For more information about the game itself, please see the original Seibu entry. - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44410&o=2 $end $info=raiden2hk, $bio Arcade Video game published 27 years ago: Raiden II (c) 1993 Metrotainment. Honk Kong release. For more information about the game, please see the original Japanese release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113921&o=2 $end $info=r2dx_v33,r2dx_v33_r2, $bio Arcade Video game published 24 years ago: Raiden II New (c) 1996 Seibu Kaihatsu, Incorporated. A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different. - TECHNICAL - This version is a much smaller PCB than the original. - TRIVIA - Raiden II New was released in February 1996. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38785&o=2 $end $info=raiden3, $bio Arcade Video game published 15 years ago: Raiden III (c) 2005 Moss - TECHNICAL - Runs on the "Taito Type X" Hardware. Screen Orientation: Vertical Players: 2 Control: 8-Way Joystick Buttons: 2 => [A] Shoot, [B] Bomb - TRIVIA - Raiden III was released on March 31, 2005. Raiden III was developed by the Japanese company MOSS with some assistance and license by Seibu Kaihatsu which produced "Raiden" and "Raiden II", and published in Japan by Taito Corp. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - PORTS - * CONSOLES: [JP] Sony PS2 (sep.2005) [EU] Sony PS2 (oct.2006) [US] Sony PS2 (apr.2007) * COMPUTERS: [JP] PC [MS-Windows] (mar.2006) [CN] PC [MS-Windows] (aug.2006) * OTHERS: [JP] Yahoo Mobile (apr.2006) [JP] i-mode (apr.2006) [JP] EZweb (nov.2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3997&o=2 $end $info=raiden4, $bio Arcade Video game published 13 years ago: Raiden IV (c) 2007 Moss. - TECHNICAL - Runs on the "Taito Type X" Hardware. Screen Orientation: Vertical Players: 2 Control: 8-Way Joystick Buttons: 2 => [A] Shoot, [B] Bomb - TRIVIA - Raiden IV made its first location test that was held at Akihabara Hey in July 22-23 2006, on an Egret II system. Its version had 3 difficulties : Light, Original and Strong, as well as including the feature that the 1P has a plasma laser, while the 2P has a proton laser. The GROUND DOOR that opens to reveal the Level 1 boss consists of 'bushes' and 'roads'. Cutscenes are seen showing the first boss exploding, but, it does not show the second boss exploding, however. The 2nd location test was held again at Hey and at Taito Game World in Shinjuku on October 14-16. The cutscenes showing the boss' destruction is nixed in this version. The 3rd location test was held at High-Tech Sega in Shibuya and Taito Game World in Shinjuku on December 27th. In this version, the previous idea of having 1P having the plasma laser while 2P has the proton laser was nixed. Instead, players were able to select either plasma or proton laser to play through before starting the main game. 2nd Round for the game after 1st Round was completed is implemented. The 4th and final location test was held at Shinjuku Gesen Mikado on February 20th 2007. In this version, Flash Shot System's multiplier is increased to 5.0x at maximum. Strong difficulty is nixed, however. The damage power of weapons are readjusted. Enemies that appeared during Stage 2's mid-boss were nixed. MOSS, Ltd. launched Raiden IV arcade on June 7th 2007. The boss from level 2 of "Raiden III" makes its appearance as a regular enemy. - SERIES - 1. Raiden (1990) 2. Raiden II (1993) 3. Raiden DX (1994) 4. Raiden II NEW (1996) 5. Raiden Fighters (1996) 6. Raiden Fighters 2 - Operation Hell Dive (1997) 7. Raiden Fighters Jet (1998) 8. Raiden Fighters 2 - 2000 Operation Hell Dive (2000) 9. Raiden III (2005) 10. Raiden IV (2007) 11. Raiden V (2016, XBOX One) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11562&o=2 $end $megadriv=raiden, $bio Sega Genesis game published 29 years ago: Raiden Trad (c) 1991 Micronet - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 67/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57362&o=2 $end $snes=raiden, $bio Nintendo Super NES game published 28 years ago: Raiden Trad (c) 1992 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63466&o=2 $end $pce_tourvision=raiden, $bio TOURVision cart. published 29 years ago: Raiden (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101158&o=2 $end $pce=raiden, $bio NEC PC-Engine HuCARD published 29 years ago: Raiden (c) 1991 Hudson Soft. Here is the HuCard conversion of the classic vertical shooter Raiden by Seibu Kaihatsu and converted for the PC Engine system by Hudson Soft. Your ship starts with a simple vulcan gun which can be massively upgraded during the game and streams of bullets will rapidly cover the screen. However, other kind of weapons is also available : the laser (Blue capsule). A secondary weapon can be collected, like homing or straight going missiles. One of the originality of the game was the special super bombs covering a fair amount of the screen and cleaning everything on its path. This version has obvious differences, due to technical limitations, compared to the arcade original : no two simultaneous players play and graphics are not as clear and colorful. - TECHNICAL - HuCARD ID: HC91049 HuCARD Size: 6 Mbits. - TRIVIA - Released on November 22, 1991 in Japan for 7200 Yen. Reviews: [FR] June 1992 - Joypad N.9: 91/100 Export releases: [US] "Raiden [Model TGX060075]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58710&o=2 $end $jaguar=raiden1,raiden, $bio Atari Jaguar cart. published 26 years ago: Raiden (c) 1994 Atari Corp. Mother Earth has fallen under seige by militant aliens. Now, as pilot of the Raiden Supersonic Attack Fighter, it's up to you to mount a daring counterattack. Rip through enemy lines and take back our cities... torch Gatling units with your homing missiles... and teach these galactic pirates why nobody messes with your planet! - TECHNICAL - Model J9005 - TIPS AND TRICKS - * Infinite Lives and Bombs (at first boss): 1+4+7+3+6+9+Option (Extra ship sound confirms) Note: You can not use this cheat to put a score on the high score table. With infinite lives, there's no way to end the game and enter your initials. - STAFF - Programming by Imagitec Design Inc. Producer: John Skruch Testers: Joe Sousa, Andrew Keim, Sean Patten, Tom Gillen, Ted Tahquechi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76440&o=2 $end $tg16=raiden, $bio NEC TurboGrafx-16 cart. published 30 years ago: Raiden [Model TGX060075] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84345&o=2 $end $zx81_cass=raider, $bio Sinclair ZX-81 cass. published 37 years ago: Raider (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114821&o=2 $end $amigaocs_flop=raider, $bio Commodore Amiga 500 disk. published 31 years ago: Raider (c) 1989 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74836&o=2 $end $spectrum_cass=raidmine, $bio Sinclair ZX Spectrum cass. published 37 years ago: Raider of the Cursed Mine [Model RAID] (c) 1983 Arcade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80406&o=2 $end $info=raiders,raidersr3, $bio Arcade Video game published 37 years ago: Raiders (c) 1983 Century Electronics. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3656&o=2 $end $tvc_flop=raiders, $bio Raiders of the Lost Ark (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112018&o=2 $end $tvc_cass=raiders, $bio Raiders of the Lost Ark (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112440&o=2 $end $a2600=raiders,raiderse, $bio Atari 2600 cart. published 38 years ago: Raiders of the Lost Ark (c) 1982 Atari, Incorporated. RAIDERS OF THE LOST ARK is an adventure game - to win, you must make your way past obstacles to find the Lost Ark. Along the you'll acquire adventure points, which will be scored at the end of the game inside the Well of the Souls. You'll start the game inside the Well of the Souls, on top of a high pedestal. The Ark is shining above you. Soon the pedestal sinks down, the Ark disappears, and your quest begins. The Ark of the Covenant is hidden somewhere in the Valley of Poison, located somewhere outside the Egyptian city of Cairo. The Valley of Poison is studded with towering mesas, one of which holds the Well of the Souls and the Ark. Each time you restart the game, the Well of the Souls is placed randomly inside one of the mesas. Therefore, the Ark will probably not be located in the same mesa from game to game. To reach the secret Map Room, you'll first need to enter the cavernous Temple of the Ancients, where you'll pick up objects to help you on your journey. Next, you'll need to leave the Temple, and search for the Map Room itself. Inside the Map Room is a scale model of the Mesa Field, as well as a heiroglyphic on the wall. The heiroglyphic shows the object you must hold in order to unlock the secrets of the Map Room. Your journey to the Ark is a dangerous one: you are given three lives to play the game. Each time you are killed, you will slowly disappear from the screen, feet first. If you have any lives remaining, you will reappear and continue playing the game. If no lives remain, the game ends and you must start the game over again by pushing the right controller button. You'll need every ounce of skill you can muster to reach the mesa containing the Well of the Souls. Find your way into the mesa and the secret chamber, and you'll win the game and save you're country! Good luck, Indy! - TECHNICAL - Model CX2659 - TIPS AND TRICKS - * When you first start out in the Entrance Room, go directly to the Marketplace and buy a flute by dropping your basket of coins whie standing on the flute in front of the Black Sheik. (Be careful not to touch the Sheik while buying the flute, or he'll be insulted and will take your money without delivering the flute to you!) The flute will protect you from the snakes. * After you've purchased a flute, you'll need to get a grenade from the blue basket on the left side of the Marketplace. With the grenade you can blow a hole in the wall of the blue Entrance Room which will lead to other rooms in the Temple. Walk to the right side of the Entrance Room, select the grenade with the left controller, and use it by pressing the button on the right controller. Get out ot the room quickly, or the shock waves from the blast could kill you! * In the Room of the Shining light you will be put into one of the dungeons, and to continue your journey, you must find your way out. You can escape by one of two ways; If you have a gun or whip, you can shoot holes in the walls of the box; or if you are out of ammunition, you can slip out of the secret exit located at the bottom of the box. The exit only appears occasionally, so keep trying! * The magic flute will make you immune to tsetse flies as well as snakes. * Once you find the Temple Treasure Room, you'll need to exit and return to allow the Temple enough time to replenish the coins. * Use the Ankh to transport yourself onto the Mesa Field. Once on top of the Mesa Fields, move the grappling hook so that it crosses the broadest part of the mesa you're trying to reach. Get a feel for the rhythm of the hook's pathway. Jump across just before the hook crosses the yellow mesa. * If you want an easy route to the Black Market, try bribing the Black Sheik in the Marketplace. You'll have to experiment to find the right object to bribe him with. * Cross the far end of the Mesa Field to reach the Map Room. Once at the far end, drop the object that gave you your grappling hook, center yourself on the mesa, and walk into the next room. You'll be on a thin strip of solid ground with blue "sky" all around. Don't walk off the strip or you'll fall into the Valley of Poison. The Map Room is nearby, but you'll need the correct object to get in. * Use the shovel from the Black Market to dig for the Well of the Souls - once you've discovered the correct mesa. - STAFF - Programmer: Howard Scott Warshaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50854&o=2 $end $specpls3_flop=railstom, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Raiders of the Lost Tomb (c) 1995 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148224&o=2 $end $info=raiders5, $bio Arcade Video game published 35 years ago: Raiders5 (c) 1985 UPL. - TECHNICAL - Game ID : UPL-85004 Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Raiders5 was released in April 1985 in Japan. - STAFF - Staff : Tsutomu Fuzisawa, Suzuko, Naotsugu Game, software and character design by : Ryuichi Nishizawa Hardware and effect design by : Nobuyuki Narita - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (dec.18, 2004) "Arcade Archives - Raiders 5 [Model CUSA-01667]" [US] Sony PlayStation 4 [PSN] (june.23, 2015) "Arcade Archives - Raiders 5 [Model CUSA-00987]" [AS] Sony PlayStation 4 [PSN] (jul.16, 2015) "Arcade Archives - Raiders 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2165&o=2 $end $info=raiders5t, $bio Arcade Video game published 35 years ago: Raiders5 (c) 1985 Taito Corp. Licensed release. Game developed by UPL. For more information about the game itself, please see the original UPL release entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77649&o=2 $end $info=raiga,stratof, $bio Arcade Video game published 29 years ago: Raiga - Strato Fighter (c) 1991 Tecmo. A horizontal scrolling shooter. - TECHNICAL - Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1991 in Japan. The title of this game translates from Japanese as 'Thunder Fang - Strato Fighter'. The 3rd level music is a cover of Emerson Lake & Palmer's 'Tarkus (Eruption)' from the 1971 album. The game song is called 'Kartus'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Raiga - PCCB-00063) on 21/05/1991. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - STAFF - * Consoles : Microsoft XBOX (2005, "Tecmo Classic Arcade") - PORTS - * CONSOLES: Microsoft XBOX (2005, "Tecmo Classic Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2166&o=2 $end $pc98=raika, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Raika - Kasenkyuu (c) 1994 Ringer Bell. Hanafuda game featuring adult content. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90453&o=2 $end $info=rchase,rchasej, $bio Arcade Video game published 29 years ago: Rail Chase (c) 1991 Sega. A lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground. - TECHNICAL - Sega Y Board hardware Main CPU : (3x) 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 2 Control : lightgun Buttons : 1 - TRIVIA - Released in June 1991. Rail Chase is an obvious homage to the legendary minecart section of the movie, 'Indiana Jones and the Temple of Doom' and even features a section in which the players are pursued by the ubiquitous 'giant boulder' of the first Indiana Jones movie; 'Raiders of the Lost Ark'. - SERIES - 1. Rail Chase (1991) 2. Rail Chase 2 (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2167&o=2 $end $info=rchase2, $bio Arcade Video game published 25 years ago: Rail Chase 2 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 2B" hardware. - TRIVIA - Rail Chase 2 was released in May 1995, even if the titlescreen says 1994 (development year). - SERIES - 1. Rail Chase (1991) 2. Rail Chase 2 (1995) - STAFF - Main Programmer : Takeshi Goden Programmer : Toshikazu Goi, Mari Tsuruzoe, Masaaki Itoh Designers (Course) : Kiyoshi Miyagi, Kyoshi Ieizumi, Takeo Iwase, Masaru Takano, Sachio Hatayama Designers (Motion & Modeling) : Satoru Okano, Hiroyuki Izuno, Michinari Terada Character Designer : Tetsu Okano Mechanical Designers : Masao Yoshimoto, Masayoshi Yamada, Shigeyuki Iwase, Eiji Nishimura Electrical Designers : Mitsuru Kawamura, Hiroyuki Takahashi Product Designer : Kimio Tsuda Sound By : Maki Morrow, Seiichiro Matsumura (youki) Voice: David Leytze (Flint), Yuko Isoda (Mary) Assistant Director : Shinichi Ogasawara Produced By : Hisao Oguchi, Mie Kumagai Directed By : Tomosuke Tsuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3733&o=2 $end $dragon_cart=railrunr, $bio Dragon cart. published 38 years ago: Rail Runner (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53463&o=2 $end $spectrum_cass=rtoursct, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rail Tour Scotland (c) 1987 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237695&o=2 $end $spectrum_cass=rtoursou, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rail Tour South (c) 1988 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237696&o=2 $end $spectrum_cass=rtourwes, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rail Tour West (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237694&o=2 $end $amigaocs_flop=railtycna,railtycn,railtycnga,railtycng, $bio Commodore Amiga 500 disk. published 29 years ago: Railroad Tycoon (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74837&o=2 $end $fmtowns_cd=railtycn, $bio Fujitsu FM Towns CD published 27 years ago: Railroad Tycoon (c) 1993 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110399&o=2 $end $psx=railtyc2, $bio Sony PlayStation disc published 20 years ago: Railroad Tycoon II (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111040&o=2 $end $apple2_flop_clcracked=railwest, $bio Apple II disk. published 37 years ago: Rails West! (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230916&o=2 $end $megaduck=railway, $bio Mega Duck cart. published 27 years ago: Railway (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115572&o=2 $end $msx1_flop=railway, $bio Railway Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133254&o=2 $end $info=raimais,raimaisj,raimaisjo, $bio Arcade Video game published 32 years ago: Raimais (c) 1988 Taito. A great maze chase game. The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother. - TECHNICAL - Taito L System hardware Prom Sticker : B36 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Raimais was released in April 1988 in Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990. - UPDATES - The original Japanese version has a storyline and voices. They was removed on the Export versions (see Tips and Tricks section for more information). - SCORING - Energy Plates come in 8 colors: White: 50 points Orange: 60 points Light blue: 70 points Green: 80 points Red: 90 points Blue: 100 points Purple: 110 points Yellow: 120 points Metal Plates are different. Multiple passes are required to collect these. Every 8 rounds the number of passes increases by 1. Round 1 to Round 8: 2 times Round 16 to Round 9: 3 times Round 17 to Round 24: 4 times Round 25 to Round 32: 5 times The points awarded for Metal Plates are calculated by the round number x 50. So in the 10th round these will be 500 points. Since Metal Plates have the highest points, to get a high score the player may choose mazes with plenty of this type of plate. - TIPS AND TRICKS - In each level the player starts from the bottom row. If the player collects every "Energy Plate" (the dots) in a stage, all enemies and the items the player did not take disappear. 8 gates will be opened, two in each direction, to proceed to the next stage. The direction chosen determines which maze is next. Taking either door in the same direction has the same outcome. One of them probably is a backup, in case the maze design blocks one of the gates. There are 4 different maze types associated with the 4 directions: Up: Red Maze Down: Blue Maze Left: Gray Maze Right: Green Maze The direction taken does not affect the stage design. For example, if Down is chosen on round 22nd, the same 23rd round will be seen. ITEMS LIST: (S) Slow Down: Slows down enemies. (L) Laser: Gives ability to fire a laser to destroy enemies. The laser can be fired with the item button. This item can be collected more than once to increase the fire rate (maximum 4). This ability is kept after losing a life, but not to the next maze. There is also automatic rapid-fire available by holding down the item button. (A) Armour: Gives shield to protect player from dangers. Like the laser, the more items you take, the more hit points can be gained. (P) Extend: Awards an extra life. (B) Brake: Opens up 2 gates to advance to the next stage without requiring the current one be cleared. (C) Crash: Clears dots on the screen. This works like passing over every dot on the screen once, so Metal Plates may still require more passes. (O) Other Route: Opens an entrance to the reverse round where a giant boss may be hiding. (R) Rainbow: Causes a random effect. Some possible effects are cleaning up all plates on the screen including Metal Plates, or giving a powerful shield. The Japanese version of the game has a storyline and 4 endings. The game checks several variables to determine which ending you get, the most important being whether or not you have the Light Mirror. However, beyond obtaining the mirror, there are two other variables that determine whether or not you can access the endings: - Whether or not you’ve lost any lives: you must do a no-miss clear. - How many stages you’ve completed: it must be under 17. So here are the different endings you can get: 1) Reach the last stage going through 17 stages or more and by having the Light Mirror. 2) Reach the last stage going through 17 stages or more and by not having the Light Mirror. 3) Reach the last stage going through 16 stages or less without losing a life, and by having the Light Mirror. 4) Reach the last stage going through 16 stages or less without losing a life, and not having the Light Mirror. This mirror can be obtained at the Reverse Round entrance at 23rd Round (down). - STAFF - Staff : Akira Fujita, Shiro Yoshida, Yuji Sasaki, Shinichiro Kanari, Kei Kitsuno, Ichiro Fujisue, Hideki Hashimoto, Takashi Ishii, Akira Iwai, Yasuo Tsumori, Kenji Kaido, Takashi Ono, Hiroshi Ogawa, Hirotoshi Okura, Chitose Asakura, Naomi Ono, Hiromi Nishibori, Masahiro Murakami, Akira Inoue, Tetsuro Kitagawa, Yukio Ishikawa, Kazuya Mikata, Genya Kuriki, Taira Sanuki, Makoto Fujita, Yukie Kimura, Hitomi Kusano, Hideyuki Tomita, Tetsuya Mizutani, Teruyuki Ozeki, Masayuki Kikuchi, Naomasa Kitatani, Shiro Saito, Natsuki Hirosawa, Yoshinori Aiura, Masahiko Takaki, Kazuyuki Onui, Naoto Yagishita, Shizuo Aizawa, Hirokazu Matsubara, Yuta Saito, Taro Arakawa, Rika Fukami, Hiroyuki Noguchi, Minoru Yoshimura, Tsukasa Nakamura, Tomio Takeda, Junji Yarita, Hidehiro Fujiwara, Toshiyuki Nishimura, Hiroshi Tsujino, Taito Design Room, Taito Ebina, Koji Kenjo - PORTS - * CONSOLES: Nintendo Famicom Disc System [JP] (oct.28, 1988) "Yuu Maze [Model TFD-UMZ]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2168&o=2 $end $special_cass=rain, $bio RAIN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234235&o=2 $end $galaxy=raindrop, $bio Rain Drops (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235833&o=2 $end $info=gnw_rshower, $bio Handheld game published 37 years ago: Rain Shower (c) 1983 Nintendo Co., Ltd. A boy has put his clothes out to dry, but now it has started to rain. He has to push or pull the washing lines to move his clothes out of the way of the falling raindrops. In Game B, a pesky crow sometimes appears to move the rope. - TECHNICAL - Model LP-57 - TRIVIA - Released on August 10, 1983 in Japan. The game is considered the rarest multiscreen game. - SCORING - 1 Point when the raindrop passes the washing line without striking the laundry. 10 extra points are given every 100 point interval. - PORTS - The game is re-released in Game & Watch Gallery 4 for the Game Boy Advance, as the original game plus a new version that features Mario characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100959&o=2 $end $astrocde=rainbow2, $bio Rainbow (c) 19?? Hanson A program that puts a nice 66-color display on the screen. - TRIVIA - Note that the EPROM was noted with a sticker as Ver. 2.. No earlier version of this program has been found. The only hint at the author is the label Hanson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86825&o=2 $end $rainbow=sysover, $bio Rainbow 100 System Overview (c) 198? Digital Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236871&o=2 $end $info=rainbow100a, $bio Computer published 38 years ago: Rainbow 100-A (c) 1982 Digital Equipment Corp. - TRIVIA - The 100-A model was the first produced by Digital. The distinguishing characteristic of the 100-A model from an end-user perspective was that the earlier firmware did not support booting from a hard disk. Versions of the 100-A shipped outside the USA included a user-changeable ROM chip in a special casing. The user changed the built-in ROM for this one to support their keyboard layout and language of the boot screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96214&o=2 $end $info=rainbow, $bio Computer published 37 years ago: Rainbow 100-B (c) 1983 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240511&o=2 $end $info=rainbow190, $bio Computer published 35 years ago: Rainbow 190-B (c) 1985 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96215&o=2 $end $info=m4rbgold,m4rbgold__a,m4rbgold__b,m4rbgold__c,m4rbgold__d,m4rbgold__e,m4rbgold__f,m4rbgold__g,m4rbgold__h,m4rbgold__i,m4rbgold__j,m4rbgold__k,m4rbgold__l,m4rbgold__m,m4rbgold__n,m4rbgold__o, $info=m4rbgold__p,m4rbgold__q, $bio Rainbow Gold (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41423&o=2 $end $cpc_flop=rainbowi04,rainbowi05, $bio Rainbow Island Crack Intro (c) 199? CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123449&o=2 $end $amigaocs_flop=rbisland,rbislanda, $bio Commodore Amiga 500 disk. published 31 years ago: Rainbow Islands (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74838&o=2 $end $cpc_cass=rbisland, $bio Amstrad CPC cass. published 31 years ago: Rainbow Islands (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98820&o=2 $end $cpc_flop=rainbowi, $bio Amstrad CPC 464 disk. published 31 years ago: Rainbow Islands (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123798&o=2 $end $spectrum_cass=rbislander, $bio Rainbow Islands (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219191&o=2 $end $spectrum_cass=rbislandhs, $bio Rainbow Islands (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219515&o=2 $end $spectrum_cass=rbisland,rbislanda, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rainbow Islands (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80409&o=2 $end $specpls3_flop=rbisland,rbislanda, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Rainbow Islands (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118628&o=2 $end $specpls3_flop=rbislandsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Rainbow Islands (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147574&o=2 $end $c64_cass=rbisland, $bio Commodore C64 cass. published 28 years ago: Rainbow Islands (c) 1992 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229481&o=2 $end $wswan=rbisland, $bio Bandai WonderSwan game published 20 years ago: Rainbow Islands - Putty's Party [Model SWJ-MGH003] (c) 2000 MegaHouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86371&o=2 $end $info=rbisland,rbislando, $bio Arcade Video game published 33 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1987 Taito. In this sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence. Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. A number of power-ups are available to the players; these include multiple rainbows (up to a maximum of three), faster generating rainbows, speed-up shoes and temporary invulnerability. Rainbow Islands is famous for its multitude of hidden secrets, see 'Tips and Tricks' for details. Rainbow Islands consists of seven levels, each consisting of four rounds. Holding down the jump button will allow the player to jump onto rainbows without crushing them. - TECHNICAL - Board number : K1100277A Prom stickers : B22 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151 Control per player: 2-way joystick Buttons per player: 2 - TRIVIA - Rainbow Islands was released in October 1987. The main characters are Bub and Bob, the protagonists of "Bubble Bobble". However, in this game they appear in human forms, as opposed to the dinosaurs of the first game. In single-player mode, only Bub is present. The fifth island, DOH Island, is a homage to the game "Arkanoid", also by Taito. This level plays as any other, but the enemies are the same as encountered in "Arkanoid", and the platforms are designed from colored blocks. Also, the music is absent and the player's jumping sound resembles the sound of the ball hitting the bat in "Arkanoid". Losing the final life in this island also results in the Game Over music from "Arkanoid" instead of the usual Rainbow Islands music. The boss on DOH Island is DOH himself, the boss of "Arkanoid". The game soundtrack features a brief excerpt from 'Somewhere over the Rainbow', which has meant that later ports of the game have different music, as the license expired some time ago. A bootleg of this game called "Jumping" was released in 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. - TIPS AND TRICKS - * One of Rainbow Island's most infamous and difficult-to-achieve bonuses is that of collecting one of each of the colored gems (red, orange, yellow, green, light blue, dark blue and mauve). Gems are awarded when a player collapses a rainbow onto certain enemies and the color of the gem awarded is dictated by WHERE on the screen the enemy is when it's killed. The screen is split into several invisible vertical 'bands' of color; when a gem falls, its color is determined by the 'color' of the area into which it fell. Now all you have to do is gauge carefully where the dead enemy will fall to create the gem color of your choice. * Title Screen Cheats : These codes can be typed in at the title screen (while the rainbow is cycling through its colors). They are given to you in the secret rooms and give you the effect of the item in that room if you use them. When you put your coin in, an item should appear in the bottom left corner, depending on which cheat you used. This not only awards you the life and Bonus Gem, it also grants you access to a magical secret room. When you reach the end of the level, a silver door appears. You DON'T have to fight the Boss. Permanent fast running - Rainbow, Left, Right, Rainbow, Jump, Start, Rainbow, Jump Permanent double rainbows - Right, Jump, Start, Rainbow, Jump, Start, Rainbow, Right Permanent fast rainbows - Start(x3), Left(x2), Right(x2), Start Hint A, The riddle of the silver door - Rainbow, Jump, Rainbow, Jump, Rainbow, Jump, Right, Start Hint B, The secret of the big diamonds - Left, Jump, Left, Start, Left, Rainbow, Left, Start Hint C, The riddle of the 3 mirrors - Start, Jump, Rainbow, Left, Right, Jump, Start, Right Continue after fifth Island - Left, Rainbow, Start, Jump, Right, Left, Jump, Left All hidden items are money bags (10000 pts) - Right(x2), Left(x2), Rainbow(x2), Jump, Start Both above two - Right(x4), Start, Rainbow, Start, Jump 10m points - Start, Right, Rainbow, Jump, Start, Left, Start, Rainbow * Better Bonus : Make sure the second to last 2 digits of your score are the same when you reach 'goal in', this will make the chest contain a better bonus item (eg. : reach goal in with a score of xxxx11x). - SERIES - 1. Bubble Bobble (1986, Arcade) 2. Rainbow Islands - The Story of Bubble Bobble 2 (1987, Arcade) 3. Parasol Stars - The Story of Bubble Bobble III [Model TP03017] (1991, PC-Engine) 4. Bubble Bobble Part 2 (1993, Famicom) 5. Bubble Bobble II (1994, Arcade) 6. Bubble Memories - The Story of Bubble Bobble III (1995, Arcade) 7. Rainbow Islands - Putty's Party (2000, Wonderswan) 8. Bubble Bobble Revolution (2005, DS) 9. New Rainbow Islands (2005, DS) 10. Bubble Bobble Evolution (2006, PSP) 11. Bubble Bobble Double Shot (2007, DS) 12. Rainbow Islands Towering Adventure! (2009, WiiWare) 13. Bubble Bobble Plus! (2009, WiiWare) 14. Bubble Bobble Neo! (2009, XBLA) - STAFF - Software : Ichiro Fujisue (I.F), Kouju Miki (K.M), Tatsuji Okuno (T.O) Hardware : Takashi Ohara (OHR) Character designers : Fukio Mitsuji (MTJ), Taira Sanuki (T.S) Sound : Hisayoshi Ogura (OGR) Instraction : Naoko Yoshida (N.Y) Story and game designer : Fukio Mitsuji (MTJ) - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.26, 1988) "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]" [US] Nintendo NES (june.1991) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NES-RL]" [EU] Sega Master System (1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model 7117]" [JP] NEC PC-Engine CD (june.30, 1993) "Rainbow Islands - The Story of Bubble Bobble 2 [Model NAPR-1012]" [US] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Islands [Model T-8131H]" [EU] Sega Saturn (1996) "Bubble Bobble also featuring Rainbow Island [Model T-8131H-50]" [EU] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLES-00448]" [US] Sony PlayStation (1996) "Bubble Bobble also featuring Rainbow Islands [Model SLUS-00370]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * HANDHELDS: Nintendo Game Boy Color [EU] (2001) "Rainbow Islands [Model CGB-BISP-EUR]" * COMPUTERS: [US] Commodore C64 [EU] (1989) [EU] Amstrad CPC (1989) [EU] Amstrad CPC (1990) "Le Monde des Merveilles" [EU] Atari ST (1990) [EU] Sinclair ZX Spectrum (1987) [EU] Commodore Amiga (1990) Commodore Amiga [US] (june.1, 1990) Amstrad CPC [JP] (1991) "Addicted To Fun - Rainbow Collection" PC [MS-DOS, CD-ROM] [US] [EU] (sept.30, 1996) "Bubble Bobble featuring Rainbow Islands" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2169&o=2 $end $cpc_flop=rainbowi01,rainbowi03,rainbowi02,rainbowi06,rainbowi07,rainbowi08, $bio Amstrad CPC 464 disk. published 30 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120415&o=2 $end $sms=rbislandb, $bio Sega Master System cart. published 27 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56147&o=2 $end $info=rbislande, $bio Arcade Video game published 32 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1988 Taito Corp. This extra version has the exact same game-play as the original but the stages and bosses appear in a different order. - TECHNICAL - Extra Version Game ID : B39 - TRIVIA - Rainbow Islands Extra was released in March 1988. - PORTS - * CONSOLES: [JP] Sega Mega Drive (oct.5, 1990) "Rainbow Islands Extra [Model T-11073]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" * COMPUTERS: FM Towns PC [JP] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47497&o=2 $end $sms=rbisland, $bio Sega Master System cart. published 27 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7117 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56148&o=2 $end $nes=rbislantj,rbislantjs, $vgmplay=rbisland_nes, $bio Nintendo Famicom cart. published 32 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1988 Taito Corp. - TECHNICAL - Cartridge ID: DTF-RL - TRIVIA - Rainbow Islands for Famicom was released on June 26, 1988 in Japan. It was the 19th title published by Taito on the Famicom. A Japanese Sample cartridge is known to exists. Known export release: [US] "Rainbow Islands - The Story of Bubble Bobble 2 [Model NES-RL]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54536&o=2 $end $pcecd=rbisland, $bio NEC PC-Engine CD published 27 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1993 NEC Avenue, Limited. - TECHNICAL - [Model NAPR-1012] - TRIVIA - Rainbow Islands for PC-Engine CD was released on June 30, 1993 in Japan. - TIPS AND TRICKS - * Powerup Codes: At the title screen, enter any of the following codes. A sound will be heard if done right, then hit "Continue" (second option). - Continue After Island 5: Press Left, II, Select, I, Right, Left, I, Left - Double Rainbows: Press Right, I, Select, II, I, Left, II, Right - Fast Rainbows: Press Select, Select, Select, Left, Left, Right, Right, Select - Food Becomes Money Bags: Press Right, Right, Left, Left, II, II, I, Select - Have The Fairy: Press Select, I, II, Left, Right, I, Select, Right - Have Wings: Press II, I, II, I, II, I, Right, Select - Speed Shoes: Press II, Left, Right, II, I, Select, II, I - Start With 20 Lives: Press Up, Down, Left, Right, II, I, II, I * Secret Hints: At the title screen, enter the following codes.. - 1st Hint: Press Left, I, Left, Select, Left, II, Left, Select. - 2nd Hint: Press Select, Right, II, I, Select, Left, Select, II. - 3rd Hint: Press Right, Right, Right, Right, Select, II, Select, I. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49101&o=2 $end $nes=rbisland, $bio Nintendo NES cart. published 29 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1991 Ocean Europe, Ltd. European release. Game developed in Japan. See the original Famicom version for more information; "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]". Description from back cover: Bug & Bob the heroes of Bubble Bobble are back! This time negotiating the hazards of seven Rainbow Islands. A myriad of creatures conspire to impede your progress at every level until you face the GUARDIAN... the ultimate test of your abilities. - TECHNICAL - GAME ID: NES-64-UKV - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 118): 88/100 [FR] June 1992 - Joypad N.9: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55481&o=2 $end $nes=rbislant, $bio Nintendo NES cart. published 29 years ago: Rainbow Islands - The Story of Bubble Bobble 2 (c) 1991 Taito Corp. North American release. Game developed in Japan. See the original Famicom version for more information; "Rainbow Islands - The Story of Bubble Bobble 2 [Model DTF-RL]". Description from the back cover: Bubby and Bobby travel to Rainbow Islands in search of hidden treasure. Instead, they find only trouble. Seven worlds, plus a special bonus world. 32 action-packed rainbow-jumping levels of play. Play a demo round to get ready for the real thing. Defeat seven unsavory enemies to earn seven colored diamonds. - TECHNICAL - Cartridge ID: NES-RL-USA - TRIVIA - Rainbow Islands for NES was released in June 1991 in North America. This export version is a more technically-accomplished conversion than the original Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55482&o=2 $end $fmtowns_cd=rbisland, $bio Fujitsu FM Towns CD published 28 years ago: Rainbow Islands Extra (c) 1992 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110314&o=2 $end $megadriv=rbisland, $bio Sega Mega Drive game published 30 years ago: Rainbow Islands Extra (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: T-11073 - TRIVIA - Rainbow Islands Extra for Mega Drive was released on October 5, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56790&o=2 $end $cpc_flop=rainbowi0a,rainbowi0c,rainbowi0d,rainbowi0e, $bio Amstrad CPC 464 disk. published 31 years ago: Rainbow Islands Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123799&o=2 $end $amigaocs_flop=rbislandb, $bio Commodore Amiga 500 disk. published 31 years ago: Rainbow Islands [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74839&o=2 $end $gbcolor=rbisland, $bio Nintendo Game Boy Color game published 19 years ago: Rainbow Islands (c) 2001 TDK Core - TECHNICAL - Game ID: CGB-BISP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68639&o=2 $end $apple2_flop_clcracked=rnbkeyb, $bio Apple II disk. published 34 years ago: Rainbow Keyboarding (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231102&o=2 $end $coco_flop=rbwd1086, $bio Tandy Color Computer flop. published 34 years ago: Rainbow on Disk 1986-10 issue (c) 1986 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233507&o=2 $end $coco_flop=rbwd1186, $bio Tandy Color Computer flop. published 34 years ago: Rainbow on Disk 1986-11 issue (c) 1986 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233508&o=2 $end $coco_flop=rbwd1286, $bio Tandy Color Computer flop. published 34 years ago: Rainbow on Disk 1986-12 issue (c) 1986 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233509&o=2 $end $coco_flop=rbwd0187, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-01 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233510&o=2 $end $coco_flop=rbwd0287, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-02 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233511&o=2 $end $coco_flop=rbwd0387, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-03 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233512&o=2 $end $coco_flop=rbwd0487, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-04 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233513&o=2 $end $coco_flop=rbwd0587, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-05 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233514&o=2 $end $coco_flop=rbwd0687, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-06 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233515&o=2 $end $coco_flop=rbwd0787, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-07 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233516&o=2 $end $coco_flop=rbwd0887, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-08 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233517&o=2 $end $coco_flop=rbwd0987, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-09 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233518&o=2 $end $coco_flop=rbwd1087, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-10 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233519&o=2 $end $coco_flop=rbwd1187, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-11 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233520&o=2 $end $coco_flop=rbwd1287, $bio Tandy Color Computer flop. published 33 years ago: Rainbow on Disk 1987-12 issue (c) 1987 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233521&o=2 $end $coco_flop=rbwd0188, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-01 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233522&o=2 $end $coco_flop=rbwd0288, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-02 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233523&o=2 $end $coco_flop=rbwd0388, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-03 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233524&o=2 $end $coco_flop=rbwd0488, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-04 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233525&o=2 $end $coco_flop=rbwd0588, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-05 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233526&o=2 $end $coco_flop=rbwd0688, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-06 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233527&o=2 $end $coco_flop=rbwd0788, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-07 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233528&o=2 $end $coco_flop=rbwd0888, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-08 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233529&o=2 $end $coco_flop=rbwd0988, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-09 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233530&o=2 $end $coco_flop=rbwd1088, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-10 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233531&o=2 $end $coco_flop=rbwd1188, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-11 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233532&o=2 $end $coco_flop=rbwd1288, $bio Tandy Color Computer flop. published 32 years ago: Rainbow on Disk 1988-12 issue (c) 1988 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233533&o=2 $end $coco_flop=rbwd0189, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-01 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233534&o=2 $end $coco_flop=rbwd0289, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-02 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233535&o=2 $end $coco_flop=rbwd0389, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-03 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233536&o=2 $end $coco_flop=rbwd0489, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-04 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233537&o=2 $end $coco_flop=rbwd0589, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-05 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233538&o=2 $end $coco_flop=rbwd0689, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-06 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233539&o=2 $end $coco_flop=rbwd0789, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-07 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233540&o=2 $end $coco_flop=rbwd0889, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-08 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233541&o=2 $end $coco_flop=rbwd0989, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-09 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233542&o=2 $end $coco_flop=rbwd1089, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-10 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233543&o=2 $end $coco_flop=rbwd1189, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-11 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233544&o=2 $end $coco_flop=rbwd1289, $bio Tandy Color Computer flop. published 31 years ago: Rainbow on Disk 1989-12 issue (c) 1989 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233545&o=2 $end $coco_flop=rbwd0190, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-01 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233546&o=2 $end $coco_flop=rbwd0290, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-02 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233547&o=2 $end $coco_flop=rbwd0390, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-03 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233548&o=2 $end $coco_flop=rbwd0490, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-04 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233549&o=2 $end $coco_flop=rbwd0590, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-05 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233550&o=2 $end $coco_flop=rbwd0690, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-06 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233551&o=2 $end $coco_flop=rbwd0790, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-07 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233552&o=2 $end $coco_flop=rbwd0890, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-08 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233553&o=2 $end $coco_flop=rbwd0990, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-09 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233554&o=2 $end $coco_flop=rbwd1090, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-10 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233555&o=2 $end $coco_flop=rbwd1190, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-11 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233556&o=2 $end $coco_flop=rbwd1290, $bio Tandy Color Computer flop. published 30 years ago: Rainbow on Disk 1990-12 issue (c) 1990 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233557&o=2 $end $coco_flop=rbwd0191, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-01 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233558&o=2 $end $coco_flop=rbwd0291, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-02 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233559&o=2 $end $coco_flop=rbwd0391, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-03 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233560&o=2 $end $coco_flop=rbwd0491, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-04 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233561&o=2 $end $coco_flop=rbwd0591, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-05 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233562&o=2 $end $coco_flop=rbwd0691, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-06 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233563&o=2 $end $coco_flop=rbwd0791, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-07 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233564&o=2 $end $coco_flop=rbwd0891, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-08 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233565&o=2 $end $coco_flop=rbwd0991, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-09 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233566&o=2 $end $coco_flop=rbwd1091, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-10 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233567&o=2 $end $coco_flop=rbwd1191, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-11 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233568&o=2 $end $coco_flop=rbwd1291, $bio Tandy Color Computer flop. published 29 years ago: Rainbow on Disk 1991-12 issue (c) 1991 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233569&o=2 $end $coco_flop=rbwd0192, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-01 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233570&o=2 $end $coco_flop=rbwd0292, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-02 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233571&o=2 $end $coco_flop=rbwd0392, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-03 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233572&o=2 $end $coco_flop=rbwd0492, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-04 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233573&o=2 $end $coco_flop=rbwd0592, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-05 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233574&o=2 $end $coco_flop=rbwd0692, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-06 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233575&o=2 $end $coco_flop=rbwd0792, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-07 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233576&o=2 $end $coco_flop=rbwd0892, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-08 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233577&o=2 $end $coco_flop=rbwd0992, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-09 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233578&o=2 $end $coco_flop=rbwd1092, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-10 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233579&o=2 $end $coco_flop=rbwd1192, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-11 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233580&o=2 $end $coco_flop=rbwd1292, $bio Tandy Color Computer flop. published 28 years ago: Rainbow on Disk 1992-12 issue (c) 1992 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233581&o=2 $end $coco_flop=rbwd0193, $bio Tandy Color Computer flop. published 27 years ago: Rainbow on Disk 1993-01 issue (c) 1993 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233582&o=2 $end $coco_flop=rbwd0293, $bio Tandy Color Computer flop. published 27 years ago: Rainbow on Disk 1993-02 issue (c) 1993 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233583&o=2 $end $coco_flop=rbwd0393, $bio Tandy Color Computer flop. published 27 years ago: Rainbow on Disk 1993-03 issue (c) 1993 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233584&o=2 $end $coco_flop=rbwd0493, $bio Tandy Color Computer flop. published 27 years ago: Rainbow on Disk 1994-01 issue (c) 1993 Falsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233585&o=2 $end $gameboy=rainbwpr, $bio Rainbow Prince [Model GS-05] (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66816&o=2 $end $info=m5rainrn,m5rainrna, $bio Rainbow Runner (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15635&o=2 $end $msx1_cart=rainbows, $bio MSX cart. published 34 years ago: Rainbow Stories [Model P066] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77396&o=2 $end $info=rainwrce, $bio Slot Machine published 21 years ago: Rainbow Warrior (c) 1999 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36213&o=2 $end $dragon_cass=rbwriter, $bio Dragon cass. published 37 years ago: Rainbow Writer (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116392&o=2 $end $dragon_flop=rainbowr,rainbowr13, $bio Dragon disk. published 37 years ago: Rainbow Writer (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117077&o=2 $end $info=sc1rain, $bio Fruit Machine published 21 years ago: Rainbow (c) 1999 ELAM A 1-5 coin play 3-reel multiplier with a top jackpot of 3,000 coins. - TECHNICAL - Model 6645 - TRIVIA - Released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12643&o=2 $end $spectrum_cass=rainyday, $bio Sinclair ZX Spectrum cass. published 36 years ago: Rainy Day (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80410&o=2 $end $info=m5roof,m5roofa, $bio Raise The Roof (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41621&o=2 $end $info=raizpin,raizpinj, $bio Arcade Video game published 18 years ago: Raizin Ping Pong (c) 2002 Taito Corporation. - TECHNICAL - Runs on the "Taito Type Zero" Hardware. Screen Orientation: Horizontal - TRIVIA - Raizin Ping Pong was released in March 2002 in Japan (even if titlescreen says 2001). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4835&o=2 $end $tvc_flop=rajz, $bio Rajz (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112019&o=2 $end $tvc_flop=rajzolo, $bio Videoton TVC disk. published 33 years ago: Rajzoló (c) 1987 Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112150&o=2 $end $spectrum_cass=rakattak, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rakattak (c) 1987 Gadtek Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234809&o=2 $end $a2600=raketen, $bio Raketen-Angriff (c) 19?? Ariola. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50855&o=2 $end $tvc_flop=raketa, $bio Rakéta (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112020&o=2 $end $wscolor=rakujong, $bio Bandai WonderSwan Color game published 19 years ago: Raku Jongg [Model SWJ-BANC10] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86475&o=2 $end $gbcolor=rakuxcs, $bio Nintendo Game Boy Color game published 20 years ago: Raku x Raku - Cut Shuu [Model CGB-BELJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68640&o=2 $end $gbcolor=rakuxmis, $bio Nintendo Game Boy Color game published 20 years ago: Raku x Raku - Mishin [Model DMG-BRAJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68641&o=2 $end $gbcolor=rakuxmoj, $bio Nintendo Game Boy Color game published 20 years ago: Raku x Raku - Moji [Model CGB-BEMJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68642&o=2 $end $pc8801_flop=rakuensh, $bio NEC PC-8801 Series disk. published 30 years ago: Rakuen no Shotaijo (c) 1990 CreamSoft-Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92719&o=2 $end $pc98=rakuen, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Rakuen no Shoutaijou (c) 1990 CreamSoft-Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90454&o=2 $end $n64=rakuga, $bio Nintendo 64 cart. published 22 years ago: Rakuga Kids (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57930&o=2 $end $n64=rakugaj, $bio Nintendo 64 cart. published 22 years ago: Rakuga Kids [Model NUS-NKRJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57931&o=2 $end $psx=rakugaki, $bio Sony PlayStation disc published 21 years ago: Rakugaki Showtime [Model SLPM-86272] (c) 1999 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85580&o=2 $end $pc98=rakumats, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 楽市の政 (c) 1995 ASCII Corp. (Rakuichi no Sei) - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90455&o=2 $end $cpc_flop=ralfiiuk, $bio Amstrad CPC type-in published 27 years ago: Ralf II (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119453&o=2 $end $pc98=rall3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ラルIII 覚醒編 (c) 1994 Fairy Dust. (Rall III - Kakuseihen) - TECHNICAL - FD x10 - TRIVIA - Released on october 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90456&o=2 $end $partner_cass=ralli, $bio Partner-01.01 cass. published 31 years ago: Ralli (c) 1989 ZD Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235908&o=2 $end $apogee=ralli, $bio RALLI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235368&o=2 $end $info=rally, $bio Pinball published 40 years ago: Rally (c) 1980 Taito. - TRIVIA - Released in December 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5542&o=2 $end $cpc_flop=rallyf19, $bio Amstrad CPC type-in published 34 years ago: Rally (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119938&o=2 $end $nes=rally, $bio Rally (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55483&o=2 $end $special_cass=rally,rally2, $bio RALLY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234236&o=2 $end $orion_cass=rally, $bio Rally (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235195&o=2 $end $n64=rally99, $bio Nintendo 64 cart. published 21 years ago: Rally '99 [Model NUS-NRAJ] (c) 1999 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57932&o=2 $end $cpc_flop=rally22f, $bio Amstrad CPC type-in published 32 years ago: Rally 22 (c) 1988 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124358&o=2 $end $dragon_flop=rallyadv, $bio Dragon disk. published 33 years ago: Rally Adventure (c) 1987 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117057&o=2 $end $nes=rallybik, $bio Nintendo NES cart. published 30 years ago: Rally Bike (c) 1990 Romstar, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information; "Dash Yarou [Model VIS-5D]". Description from the back cover: There's a cross-country motorcycle rally and you're invited! Race from San Francisco to New York in six exciting stages. MANUEVER PAST OBSTACLES SCORE EXTRA BONUS POINTS KEEP OFF THE CURBS WATCH OUT FOR CARS STAY PUMPED-UP BLOW OFF YOUR COMPETITORS CONQUER THE RAMPS And above all else, wear your helmets and don't drink and drive. RACERS...Start Your Engines! - TECHNICAL - GAME ID: NES-LI-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55484&o=2 $end $info=rallybik, $bio Arcade Video game published 32 years ago: Rally Bike (c) 1988 Taito Corp. - TECHNICAL - Game ID : TP-012 Board Number : M6100335A Prom Stickers : B45 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1988. Developed by Toaplan. This game is known in Japan as "Dash Yarou" (translates from Japanese as 'Dash Rascal'). Polystar released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - STAFF - Music composed by : Ree Ohta - PORTS - * CONSOLES: Nintendo Famicom (1990) * COMPUTERS: Sharp X68000 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2170&o=2 $end $spectrum_cass=rallybug, $bio Sinclair ZX Spectrum cass. published 11 years ago: Rally Bug + Banger Management (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226569&o=2 $end $n64=rallychl, $bio Nintendo 64 cart. published 20 years ago: Rally Challenge 2000 (c) 2000 South Peak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57933&o=2 $end $amigaecs_flop=rallyc, $bio Commodore Amiga 500+ disk. published 26 years ago: Rally Championships (c) 1994 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237075&o=2 $end $neocd=trally, $bio SNK Neo-Geo CD published 26 years ago: Rally Chase (c) 1994 ADK Corp. - TECHNICAL - [Model ADCD-003] - TRIVIA - Released on October 31, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47471&o=2 $end $spectrum_cass=rallycr, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rally Cross (c) 1989 Anco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80411&o=2 $end $cpc_flop=rallycro02,rallycro03, $bio Amstrad CPC 464 disk. published 31 years ago: Rally Cross (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121648&o=2 $end $cpc_flop=rallycro,rallycro01, $bio Amstrad CPC 464 disk. published 31 years ago: Rally Cross (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123462&o=2 $end $st_flop=rallyx, $bio Atari ST disk. published 31 years ago: Rally Cross (c) 1989 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230315&o=2 $end $spectrum_cass=rallycrs4, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rally Cross (c) 1990 System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227986&o=2 $end $psx=rallyx2, $bio Sony PlayStation disc published 22 years ago: Rally Cross 2 (c) 1998 989 Studios - TECHNICAL - BARCODE: 711719424727 GAME ID: SCUS-94247 - TRIVIA - Released on October 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Rally Cross 2 [Model SCES-01631]" (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111673&o=2 $end $cpc_cass=rallycrs, $bio Amstrad CPC cass. published 31 years ago: Rally Cross Challenge (c) 1989 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98823&o=2 $end $cpc_flop=rallycro04, $bio Amstrad CPC 464 disk. published 31 years ago: Rally Cross Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123463&o=2 $end $psx=rallyx, $bio Sony PlayStation disc published 23 years ago: Rally Cross (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110864&o=2 $end $psx=rallyafr, $bio Sony PlayStation disc published 22 years ago: Rally de Africa (c) 1998 Prism Arts - TECHNICAL - GAME ID: SLPS-01601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85581&o=2 $end $psx=rallyeur, $bio Sony PlayStation disc published 20 years ago: Rally de Europe (c) 2000 Prism Arts - TECHNICAL - [Model SLPS-02679] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85582&o=2 $end $spectrum_cass=rallydri_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Rally Driver (c) 1984 Hill MacGibbon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80413&o=2 $end $spectrum_cass=rallydri_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Rally Driver (c) 1984 Micro Mart Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80414&o=2 $end $cpc_cass=rallydrv, $bio Amstrad CPC cass. published 34 years ago: Rally Driver (c) 1986 Hill MacGibbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98825&o=2 $end $c64_cass=rallydrv, $bio Commodore C64 cass. published 32 years ago: Rally Driver (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229532&o=2 $end $cpc_flop=rallydri01,rallydri,rallydri03, $bio Rally Driver Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126461&o=2 $end $cpc_flop=rallydri02, $bio Amstrad CPC 464 disk. published 36 years ago: Rally Driver Trained (c) 1984 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122483&o=2 $end $spectrum_cass=rallydri, $bio Rally Driver [Model AS189] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220256&o=2 $end $cpc_cass=rallydrvas, $bio Amstrad CPC cass. published 32 years ago: Rally Driver [Model AS191] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98826&o=2 $end $cpc_cass=rally2f, $bio Amstrad CPC cass. published 35 years ago: Rally II [Model 053] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98828&o=2 $end $cpc_flop=rallyiif01,rallyiif,rallyiid, $bio Amstrad CPC 464 disk. published 35 years ago: Rally II [Model 101] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121404&o=2 $end $gp32=rallypop, $bio GamePark GP32 cart. published 19 years ago: Rally Pop (c) 2001 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237389&o=2 $end $cpc_flop=rallysim,rallysim01,rallysim02,rallysim03, $bio Amstrad CPC 464 disk. published 32 years ago: Rally Simulator (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121217&o=2 $end $spectrum_cass=ralysime, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rally Simulator (c) 1990 EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226607&o=2 $end $cpc_cass=rallysim, $bio Amstrad CPC cass. published 32 years ago: Rally Simulator [Model A041] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98831&o=2 $end $spectrum_cass=ralysim, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rally Simulator (c) 1989 Zeppelin Games - TECHNICAL - GAME ID: S040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80415&o=2 $end $a800=speedway, $bio Atari 800 cart. published 37 years ago: Rally Speedway (c) 1983 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86673&o=2 $end $info=rallyx,rallyxa, $bio Arcade Video game published 40 years ago: Rally-X (c) 1980 Namco, Limited. In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend. In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound. Players : 2 Control : 4-way joystick Buttons : 1 (SMOKE SCREEN) - TRIVIA - Rally-X was released in October 1980 in Japan. - UPDATES - In the introduction to the bonus stages, the Namco version misspells 'Challenging' as 'Charanging'. This was corrected in the Midway version. - SCORING - Collecting a flag : 100 points x the flag collected up to a maximum of 1,000 points. If you lose a life, the points awarded will reset to 100 when you restart. Collecting the Special Flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the round or lose a life. If you clear the entire round without losing a single life, the tenth flag is always worth 2,000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you restart. End of stage bonus : Points for remaining fuel - TIPS AND TRICKS - * Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right. * The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you. * The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain. * In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise. * Challenging stages occur before each maze change, which occurs each time the round number is one less than a multiple of four (the challenging stages occur on the third, seventh, and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful. * Easter Egg : 1) Enter service mode. 2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6) 3) '(c) Namco LTD. 1980' will be added at the bottom of the screen. - SERIES - 1. Rally-X (1980, Arcade) 2. New Rally-X (1981, Arcade) 3. Rally-X Arrangement (1996, Arcade): part of "Namco Classics Collection Vol.2" 4. New Rally-X Arrangement (2005, PSP): part of "Namco Museum Battle Collection" 5. Rally-X Remix (2007, Wii): part of "Namco Museum Remix" 6. Rally-X Rumble (2011, App Store) - PORTS - NOTE: For ports released in the USA, please see the Midway version entry. * CONSOLES: Nintendo Famicom [AS] (1989) "Jovial Race" by Sachen [JP] Nintendo Famicom (199?) "Mi Hun Che" [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.24, 2005) "Namco Museum [Model ULJS-00012]" Sony PSP [KO] (may.2, 2005) as 'Banggor' in "Namco Museum [Model UCKS-45005]" [EU] Nintendo GBA (mar.31, 2006) "Namco Museum - 50th Anniversary [Model AGB-B5NP-EUR]" * COMPUTERS: [JP] MSX (mar.30, 1984) Fujitsu FM-7 [JP] (1984) [EU] Amstrad CPC (1984) "Hold-Up" : Different sprites but same game. [JP] Sharp X68000 (1988) by IT PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2171&o=2 $end $info=rallyxmr, $bio Arcade Video game published 40 years ago: Rally-X (c) 1980 Model Racing S.p.a. Italian bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72303&o=2 $end $x1_cass=rallyx, $bio Sharp X1 cass. published 36 years ago: Rally-X (c) 1984 Dempa Shinbunsha. - TRIVIA - Retail price: 3800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86264&o=2 $end $msx1_cass=rallyx, $bio MSX cass. published 36 years ago: Rally-X (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94933&o=2 $end $x68k_flop=rallyx, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Rally-X (c) 1988 IT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88554&o=2 $end $msx1_cart=rallyxk, $bio Rally-X (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95207&o=2 $end $msx1_flop=rallyxa, $bio Rally-X Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134986&o=2 $end $msx1_flop=rallyx, $bio Rally-X cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230226&o=2 $end $msx1_cart=rallyx,rallyxb,rallyxa, $bio MSX cart. published 36 years ago: Rally-X [Model 06] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77397&o=2 $end $fm7_cass=rallyx,rallyxa, $bio Fujitsu FM-7 cass. published 36 years ago: Rally-X (c) 1984 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3301162 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93782&o=2 $end $vic1001_cart=rallyx, $bio Commodore VIC-20 cart. published 39 years ago: Rally-X [NTSC] (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86904&o=2 $end $vic1001_cart=rallyxp, $bio Commodore VIC-20 cart. published 39 years ago: Rally-X [PAL] (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86905&o=2 $end $info=rallyxm, $bio Arcade Video game published 39 years ago: Rally-X (c) 1981 Midway Mfg. Co. Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco entry. - TECHNICAL - [Upright model] [No. 935] - TRIVIA - Rally-X was released in January 1981 in North America by Bally/Midway under license from Namco. In the introduction to the bonus stages, the Namco version misspelled 'Challenging' as 'Charanging'. This was corrected in this export version. In 1981, "Defender", "Pac-Man", and "Battlezone" were shown alongside Rally-X at a trade show sponsored by the Amusement Machine Operators of America. It was believed that Rally-X would be the top money-earner. Defender went on to sell more than 60,000 units - more than disproving these projections - and cemented its place in video game history. A Midway Rally-X unit appears in the 1982 movie 'Tron'. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco entry. * CONSOLES: [US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" Nintendo Gameboy Advance [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model AGB-B5NE-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Arcade [US] (1996) "Namco Classics Collection Vol.2" Namco Classics TV Game [US] (2003) by Jakk's Pacific Arcade [US] (2010) "Pac-Man's Arcade Party" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36472&o=2 $end $spectrum_cass=rallybuga, $bio Sinclair ZX Spectrum cass. published 12 years ago: Rallybug (c) 2008 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227077&o=2 $end $spectrum_cass=rallysim, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rallycross Simulator (c) 1990 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80412&o=2 $end $tvc_flop=rallye, $bio Videoton TVC disk. published 33 years ago: Rallye (c) 1987 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112181&o=2 $end $kc_cass=rallye, $bio Rallye (c) 198? PAULIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133835&o=2 $end $cpc_flop=rallye66, $bio Amstrad CPC type-in published 34 years ago: Rallye 66 (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119215&o=2 $end $info=rallys,rallysa, $bio Arcade Video game published 40 years ago: Rallys (c) 1980 Novar. The heroic 'Wummel' (your spaceship) is needed again in Crystal City as the Spectar Smugglers have become bolder and the Targs meaner. You also have to deal with a grid which has certain road connections cut off, so you'll have to work your way around. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : DAC Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Spectar". - SCORING - Run over a dot : 20 points. Hit a targ (red ships) : 10 X rack number. Hit a spectar (green ships) : 100-500 points. Finish off rack : 1000 X rack number. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2172&o=2 $end $apogee=ralslal, $bio RALSLAL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235369&o=2 $end $cpc_cass=ram, $bio Amstrad CPC cass. published 30 years ago: RAM (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98812&o=2 $end $pc98_cd=ram1, $bio NEC PC-9821 CD published 24 years ago: RAM 1 - New Evolution Organize (c) 1996 GMF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233966&o=2 $end $tvc_flop=ramleir, $bio RAM Címek Leírása (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112016&o=2 $end $cpc_cass=ramxptst, $bio Amstrad CPC cass. published 9 years ago: Ram Expansion Test (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98832&o=2 $end $cpc_flop=ramexpan, $bio Amstrad CPC 464 disk. published 9 years ago: Ram Expansion Test (c) 2011 SyX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124070&o=2 $end $c64_cart=ramflop4, $bio Commodore C64 cart. published 32 years ago: Ram Floppy Ver.4 (c) 1988 Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229421&o=2 $end $a2600=ramit,ramite,ramite1, $bio Atari 2600 cart. published 38 years ago: Ram It (c) 1982 Telesys. Ram all 32 color bars completely off the screen before they block you from moving or the 5000-count timer runs out. You score points for hitting the bars and score more points by hitting the flashing bonus bars. - TECHNICAL - Model 1004 - TIPS AND TRICKS - * Ram It requires a light touch on the Joystick, so tap it gently for better control. * Concentrate on ramming the bars on one side first. Then you're less likely to get trapped. * When you're hitting two bars at once take advantage of it! Take out one side and then switch directions and take out the other. * The top and bottom bars can't block your way, so leave them alone until they turn to bonus. Then go for the points. * Towards the end of the round, your best chance to clear the board is hitting the grown bars when they flash for the bonus. Be sure to keep one bar 'alive' (not grown) so you can continue to play until that happens. - STAFF - Programmer: Jim Rupp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50856&o=2 $end $info=m5ramrd, $bio Ram Raid (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19935&o=2 $end $info=m5ramrcl, $bio Ram Raid Club (c) 199? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41610&o=2 $end $zx81_cass=ramrunn, $bio Sinclair ZX-81 cass. published 38 years ago: Ram Runner [Model 03-4008] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114689&o=2 $end $apple2_cass=ramtest, $bio Apple II cass. published 42 years ago: RAM Test (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135918&o=2 $end $cpc_cass=ramdam, $bio Amstrad CPC cass. published 34 years ago: Ram-Dam (c) 1986 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98833&o=2 $end $bbc_rom=ravideo240,ravideo, $bio Acorn BBC ROM published 34 years ago: Ramamp Video Ver.2.xx (c) 1986 Ramamp Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240344&o=2 $end $cpc_flop=ramassem, $bio Amstrad CPC type-in published 36 years ago: Ramasse-Miettes (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122725&o=2 $end $tvc_flop=ramazuri, $bio Videoton TVC disk. published 32 years ago: Ramazuri (c) 1988 Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112217&o=2 $end $cpc_flop=rambaseu, $bio Amstrad CPC 464 disk. published 24 years ago: Rambase (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124071&o=2 $end $cpc_flop=ramblase, $bio Amstrad CPC 464 disk. published 34 years ago: Ramblas - El Caso Vega Cracked (c) 1986 Crackedman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122847&o=2 $end $cpc_flop=ramblasi, $bio Amstrad CPC 464 disk. published 34 years ago: Ramblas, Investigador Privado - El Caso Vega Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126462&o=2 $end $cpc_cass=ramblas, $bio Amstrad CPC cass. published 34 years ago: Ramblas, Investigador Privado - El Caso Vega [Model 160037] (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98834&o=2 $end $spectrum_cass=rambo,rambob, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rambo (c) 1985 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80417&o=2 $end $nes=ramboj, $bio Nintendo Famicom cart. published 33 years ago: Rambo (c) 1987 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54537&o=2 $end $spc1000_cass=rambo, $bio Rambo (c) 198? SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83542&o=2 $end $spectrum_cass=ramboer, $bio Rambo (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219192&o=2 $end $spectrum_cass=rambohs, $bio Rambo (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219517&o=2 $end $info=rambo, $bio Arcade Video game published 12 years ago: Rambo (c) 2008 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Lindbergh Red EX" Hardware. Players: Up to 2 simultaneously. Control: Lightguns (1 per player). - TRIVIA - Rambo was released on September 18, 2008. This game is based on the first 3 Rambo films starring Sylvester Stallone which includes 'First Blood (1982)', 'First Blood - Part II (1985)', and 'Rambo III (1988)'. The guns used in Rambo depend on the type of cabinet used (the standard cabinet uses MAC-10 pistols similar to the ones used in T"he House of the Dead 4", while the deluxe cabinet uses the same guns as "Ghost Squad"). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25774&o=2 $end $c64_flop_orig=rambo2, $bio Commodore C64 disk. published 35 years ago: Rambo - First Blood Part II (c) 1985 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53681&o=2 $end $c64_flop_orig=rambo2n, $bio Commodore C64 disk. published 35 years ago: Rambo - First Blood Part II (c) 1985 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53682&o=2 $end $sms=rambo2, $bio Sega Master System cart. published 34 years ago: Rambo - First Blood Part II (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56149&o=2 $end $cpc_cass=rambo2, $bio Amstrad CPC cass. published 34 years ago: Rambo - First Blood Part II (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98836&o=2 $end $c64_cass=rambo2, $bio Commodore C64 cass. published 31 years ago: Rambo - First Blood Part II (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229483&o=2 $end $cpc_flop=rambofir,rambofir01, $bio Amstrad CPC 464 disk. published 34 years ago: Rambo - First Blood Part II Cracked (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120416&o=2 $end $info=ikariram, $bio Arcade Video game published 34 years ago: Rambo 3 (c) 1986 Unknown. Pirate version of Ikari. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101120&o=2 $end $msx1_flop=rambo, $bio Rambo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134318&o=2 $end $apple2_flop_orig=rambop2, $apple2_flop_clcracked=rambop2, $bio Apple II disk. published 35 years ago: Rambo First Blood Part II (c) 1985 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230656&o=2 $end $c64_flop_orig=rambo3, $bio Commodore C64 disk. published 32 years ago: Rambo III (c) 1988 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53679&o=2 $end $sms=rambo3, $bio Sega Master System cart. published 32 years ago: Rambo III (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56150&o=2 $end $spectrum_cass=ramboiii_g, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rambo III (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80418&o=2 $end $msx1_cass=rambo3,rambo3a,rambo3b, $bio MSX cass. published 32 years ago: Rambo III (c) 1988 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94934&o=2 $end $cpc_cass=rambo3, $bio Amstrad CPC cass. published 32 years ago: Rambo III (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98838&o=2 $end $cpc_flop=ramboiii01,ramboiii02,ramboiii03,ramboiii04, $bio Amstrad CPC 464 disk. published 32 years ago: Rambo III (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120417&o=2 $end $info=rambo3u, $bio Arcade Video game published 31 years ago: Rambo III (c) 1989 Romstar, Inc. North American version. For more information about the game itself, please see the original version entry; "Rambo III". - TRIVIA - Rambo III was released on January 1, 1990 in North America. This North American version has a different ending than the European version. It also add the 'Winners Don't Use Drugs' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61498&o=2 $end $info=rambo3,rambo3p, $bio Arcade Video game published 31 years ago: Rambo III (c) 1989 Taito Corp. Assume the role of Rambo and Colonel Sam Trautman as they fight the soviet army in Afghanistan. - TECHNICAL - Taito B System hardware Board Number : K1100485A Prom Stickers : B93 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Based on the movie of the same name. The movie 'Rambo III' is rated R by the Motion Picture Association of America. It is intended for mature audiences and parental guidance is advised. Children under 17 are not admitted unless they are accompanied by a parent or adult guardian. - TIPS AND TRICKS - * Level select : boot machine with service switch pressed. Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start. Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button. - STAFF - Game programmers : T. Katoh, H. Yayama, Mom. Kobayashi, K. Kondoh, Takeshi Ishizashi Character Designers : Takashi Yamada, Noritaka Kawamoto, Kenji Hazama, Seiji Kawagishi, Kazumasa Fuseya, A. Yamamoto, Kohzoh Igarashi, Tomita Takaaki, Y. Iwata Game designer : Akira Saitoh P.C.B. designer : Eikichi Takahashi Designers : Kazuo Nakagawa, Hiroyasu Nagai Sound designers (Team Zuntata) : Masahiko Takagi, Yasuko Yamada, Pinch Punch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2173&o=2 $end $c64_flop_orig=rambo3n, $bio Commodore C64 disk. published 31 years ago: Rambo III (c) 1989 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53680&o=2 $end $megadriv=rambo3a,rambo3, $bio Sega Mega Drive game published 31 years ago: Rambo III (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56791&o=2 $end $amigaocs_flop=rambo3u, $bio Commodore Amiga 500 disk. published 31 years ago: Rambo III (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74841&o=2 $end $ibm5150=rambo3, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Rambo III (c) 1989 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132485&o=2 $end $spectrum_cass=ramboiii_c, $bio Rambo III (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219516&o=2 $end $c64_cass=rambo3, $bio Rambo III (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229482&o=2 $end $msx1_flop=rambo3,rambo3a, $bio Rambo III cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230102&o=2 $end $cpc_flop=rambo3uk, $bio Amstrad CPC 464 disk. published 32 years ago: Rambo III Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126464&o=2 $end $amigaocs_flop=rambo3, $bio Commodore Amiga 500 disk. published 31 years ago: Rambo III [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74840&o=2 $end $cpc_cass=rambo3hs, $bio Amstrad CPC cass. published 30 years ago: Rambo III [Model 14] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99078&o=2 $end $cpc_flop=ramboiii, $bio Amstrad CPC 464 disk. published 32 years ago: Rambo III [Model AMD 112] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126463&o=2 $end $spectrum_cass=ramboiii_b,ramboiii_e, $bio Rambo III (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE 439 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219193&o=2 $end $msx1_cart=rambo,rambob,ramboc,ramboa, $bio MSX cart. published 35 years ago: Rambo [Model MS-1] (c) 1985 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77398&o=2 $end $nes=ramboa,rambo, $bio Nintendo NES cart. published 32 years ago: Rambo (c) 1988 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information; "Rambo [Model PAC-RV]". Description from the back cover: Freedom is everything. You are Rambo. Fallen hero. Once a decorated green beret; special weapons expert; master of the martial arts. Now, you're living in solitary, a prisoner of the government you swore to defend. Intelligence sources believe they have discovered a hidden POW camp deep in the jungle. Your brothers in arms have been enslaved there for years. It's your choice: accept a suicide mission to find the camp, or spend the rest of your life in a 6' by 8' cell. Your body is a weapon. Your mind, a disciplined machine. The most advanced military hardware is at your disposal, and a chopper waits to carry you to the drop site, where once again, you will be alone deep in hostile territory. This is your war, Rambo. A war that will test your every skill. A war with only two possible results: freedom or death. Armed and alone, you parachute into enemy territory. Match courage and wits with the animals that rule the jungle. Race to the landing site. It may be your only way to escape. Weave your way through the enemy weapons warehouse. - TECHNICAL - GAME ID: NES-RV-USA - TRIVIA - Released in May 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55485&o=2 $end $spectrum_cass=ramboera, $bio Rambo [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219292&o=2 $end $adam_flop=ramboot, $bio Coleco Adam disk. published 32 years ago: RamBOOT (c) 1988 Walters Soft. Co. Copies your files to ram disk for faster booting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109931&o=2 $end $cpc_flop=ramdiskf, $bio Amstrad CPC 464 disk. published 34 years ago: Ramdisk (c) 1986 Micro-C Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124911&o=2 $end $cpc_flop=ramdosuk, $bio Amstrad CPC 464 disk. published 31 years ago: Ramdos (c) 1989 KDS Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124912&o=2 $end $c128_rom=ramdos, $bio Commodore C128 ROM published 29 years ago: RamDOS 128 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231931&o=2 $end $adam_flop=ramdsk10,ramdsk10a,ramdsk, $bio Coleco Adam disk. published 34 years ago: RAMDSK (c) 1986 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109928&o=2 $end $info=rameses, $bio Console published 38 years ago: Rameses (c) 1982 Hanimex. - TECHNICAL - Model 751101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49658&o=2 $end $info=j6ramese,j6ramesea,j6rameseb,j6ramesec,j6ramesed,j6ramesee,j6ramesef, $bio Rameses' Riches Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41945&o=2 $end $psx=keiogaid, $bio Sony PlayStation disc published 22 years ago: Rami-Chan no Ooeto Surogoku - Keio Yugekitai Gaiden (c) 1998 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: SLPS-01546 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85583&o=2 $end $spectrum_cass=ramiro,ramiros,ramiroa,ramirosa, $bio Sinclair ZX Spectrum cass. published 7 years ago: Ramiro The Vampire (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226497&o=2 $end $spectrum_cass=ramirrv,ramirrva,ramirrvb,ramirrvs, $bio Sinclair ZX Spectrum cass. published 4 years ago: Ramiro The Vampire Revamp (c) 2016 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226498&o=2 $end $c64_cart=ramlink,ramlink140, $bio Commodore C64 cart. published 30 years ago: RAMLink (c) 1990 Creative Micro Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229403&o=2 $end $c64_cart=ramlink201, $bio Commodore C64 cart. published 30 years ago: RAMLink Ver.2 (c) 1990 Creative Micro Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229404&o=2 $end $spectrum_cass=ramonrod, $bio Sinclair ZX Spectrum cass. published 34 years ago: Ramon Rodriguez (c) 1986 Erbe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80419&o=2 $end $snes=ramosruy, $bio Nintendo Super Famicom cart. published 26 years ago: Ramos Ruy no World Wide Soccer [Model SHVC-6K] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62004&o=2 $end $apple2_flop_orig=rampage, $apple2_flop_clcracked=rampage, $bio Apple II disk. published 32 years ago: Rampage (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107349&o=2 $end $cpc_flop=rampage101, $bio Amstrad CPC 464 disk. published 32 years ago: Rampage (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121649&o=2 $end $spectrum_cass=rampagehs, $bio Rampage (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226382&o=2 $end $info=m5rampg,m5rampg11,m5rampg12, $bio Rampage (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15634&o=2 $end $gba=rampage, $bio Nintendo GBA cart. published 19 years ago: Rampage - Puzzle Attack [Model AGB-ARXE-USA] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72577&o=2 $end $psx=rampagtt, $bio Sony PlayStation disc published 20 years ago: Rampage - Through Time (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111258&o=2 $end $info=rmpgwt,rmpgwt11, $bio Arcade Video game published 23 years ago: Rampage - World Tour (c) 1997 Midway Games, Incorporated. A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a kick button has been added to allow even more chaos. Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage. - TECHNICAL - Midway Wolf Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Rampage - World Tour was released in March 1997. Rampage - World Tour was born during a meeting, (regarding another project), between Game Refuge Designers Brian Colin and Jeff Nauman and top Midway execs Ken Fedesna and the late, great, Joe Dillon. Marketing VP Joe Dillon made an off-hand comment : "What we really need is a game that appeals to everyone... adults as well as kids, girls as much as guys. My partner, Jeff Nauman, and I looked at each other and said, in unison, 'Then lets re-make RAMPAGE!'. Five minutes later we got the green light to make the game". It was decided to remake the game using the latest Midway Wolf Unit hardware. All of the character animation was achieved through the use of the 3D spline-modelling tool Animation Master. Rampage - World Tour was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii. A sequel, "Rampage - Universal Tour" was cancelled as an arcade project. Stages trivia : There are 130 regular racks/levels in RWT. Each rack is a unique city, and the passage of time is counted in Days (1 day = 1 city). In addition, there are 14 'Transcontinental Flights'; a bonus flying rack in which players chalk up special bonuses. There are are 4 'Grudge Match' racks that pit player against player for an enormous point bonus. The final levels are on the surface of the moon, against hordes of heavily armed Scumlab astronauts. There are 'hidden' racks as well, in such unlikely places as 'Hades' (complete with Demonic Minions) (...told you Scumlabs had underworld connections), 'Secret Government Area 69' (So that's where all those aliens keep coming from!) and the terrifying, mystical wasteland known only as 'Suburbia', to name a few. In some stage you are attacked by ed-209 from "Robocop"! There are several humorous touches in the game. Like sometimes if your character eats a person, he will spit him out shortly if that person didn't taste good. - UPDATES - Revision 1 : * Software version : 1.1. Revision 2 : * Software version : 1.3. - TIPS AND TRICKS - * A Few Lesser-Known Items of Interest 1) Calculator : Grab a calculator before snagging a bonus power to multiply the effects of that power. 2) Scumlab Triangle : Punching this symbol instantly destroys all on-screen vehicles. 3) Rubber Duckie : Make the duck quack five times to call the jet bombers and evacuate the city earlier than usual. 4) Allergic Reactions : Eating certain foods may make you sneeze. Ralph is allergic to cats, Lizzie is allergic to birds, and George is allergic to dogs. 5) Backoff Bellow : Right after another player pops you in the face, pull down on your Joystick and press the Kick Button. You will Bellow at him and leave him dazed. * A Few Secret Codes : Secret codes must be entered when the name of the appropriate city is displayed. The effect lasts while the Creatures are in that city. A brief message will confirm if the code was entered correctly. 1) Fatty Foods : This code enables an individual Creature to digest fatty foods better. All people eaten by this Monster award 3X their normal health increase... GEORGE : (U + J,J,J) LIZZY : (U + P,P,P) RALPH : (U + K,K,K) When To Use : At the end of every Jumbo Jet Ride... prior to the start of every World Tour 2) Iron Guts : This code enables an individual Creature to avoid stomach upset. Bad Stuff, that would normally make one puke, now builds up a player's health... GEORGE (D + J,J,J) LIZZY (D + P,P,P) RALPH (D + K,K,K) When To Use : Each time you return to a US City after taking a World Tour. 3) Food-O-Rama : This code fills all buildings with Good Stuff to eat. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players... GEORGE (J) LIZZY (P) RALPH (K) When To Use : Washington DC, Moab, Nashville and Kodiak... And every fourth city in a World Tour, as well...London, Kiev, Casablanca and Rio 4) Load Up : This code loads the city with every possible Special Power. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players... GEORGE (J,J) LIZZY (P,P) RALPH (K,K) When To Use : Philadelphia, Carbondale, Santa Fe and Honolulu. 5) Secret Racks : This code sends the players to a rack, or level, that cannot be reached any other way. Note that ALL of the buttons indicated below must be pushed, regardless of the number of players. GEORGE (J,J,J) AND LIZZY (P,P,P) AND RALPH (K,K,K) When To Use : Enter the code in Atlanta and find yourself in the food rich world of SUBURBIA. Enter the code in Louisville, and find yourself in the SCUMLAB BIOWEAPON WAREHOUSE. Enter the code in chilly Fairbanks to discover the steamy secret of EUSTAS DEMONIC'S UNDERWORLD CONNECTION. Enter the code in Phoenix to learn what's hidden at secret Government AREA 69. 6) The Ten-City Jump (Rack Advance) : This code lets the players jump ahead ten racks or so...making it much easier to reach the exciting finale on the surface of the moon! (...and YES, the rumors are true about what happens in the final moments of the arcade game...) Note that ALL of the buttons indicated below must be pushed, regardless of the number of players. GEORGE (J,P,K) LIZZY (P,K,J) RALPH (K,J,P) When To Use : Cleveland, Oklahoma City, Fargo and Reno. * You can make your character fly. Climb up a building and jump, now start tapping the punch button steadily, your character will start flapping his hands like bird-wings and will start sort-of gliding. - SERIES - 1. Rampage [No. 0E36] (1986, Arcade) 2. Rampage - World Tour (1997, Arcade) 3. Rampage 2 - Universal Tour (1999, Nintendo 64) 4. Rampage Through Time (2000, Sony PlayStation) 5. Rampage - Total Destruction (2006, GameCube/PS2/Wii) - STAFF - Developed by Game Refuge. Programming group : Jeff Nauman, Blake Drolson, Joel Nauman, Kirk Nauman, Lynn Zeglin Animation group : Brian Colin, Jeff Croke, Rob Dollase, Aaron Hartline, Tom Kondol, Mark Sieka Sounds / Music : Dr. Dave Zabriskie, Vince Pontarelli, Mike Colin Concept and design : Brian Colin, Jeff Nauman Support from : Scott Parrish, Cary Mednick, Pat Cox, Mark Turmell, Sal Divita, Nik Ehrlich, Herman Sanchez, Darren Walker, Christa Woss, Pat Fitzgerald, Joan Faux, Andy Lycke, Art & Jim Tianis, Sheridan Oursler, Rosalind Dugas, Al Lasko, Steve Correl, Bill Soldwish, Leroy Brown, Tom Sedor, Bill Dabelstein, Doug Hurd, Mike Burgin, Sean, Jason, Decker - PORTS - * CONSOLES: [EU] Sega Saturn (1997) "Rampage World Tour [Model T-25416H-50]" [US] Sega Saturn (sept.30, 1997) "Rampage World Tour [Model T-9708H]" [US] Sony PlayStation (sept.30, 1997) "Rampage - World Tour [Model SLUS-00549]" [EU] Sony PlayStation (dec.1997) "Rampage - World Tour [Model SLES-01011]" Nintendo 64 [US] (mar.30, 1998) "Rampage - World Tour [Model NUS-NRPE-USA]" Nintendo 64 [EU] (june.1998) "Rampage - World Tour [Model NUS-NRPP-EUR]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Sony PlayStation 3 [PSN] [US] (may.17, 2007) Sony PlayStation 3 [PSN] [EU] (june.22, 2007) * HANDHELDS: Nintendo Game Boy Color [EU] (1998) "Rampage - World Tour [Model DMG-ARPP-EUR]" Nintendo Game Boy Color [US] (dec.1998) "Rampage - World Tour [Model DMG-ARPE-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2175&o=2 $end $gbcolor=rampage, $bio Nintendo Game Boy Color game published 22 years ago: Rampage - World Tour (c) 1998 Midway Home Ent. Yeehah! It's time for more world-smashing mayhem from the most dashing trio since the Three Musketeers, or at least Moe, Larry and Curly. Like the surprising N64 hit of the same name, Midway's Rampage: World Tour for Game Boy Color stars George, Lizzy and Ralph, three lumbering brutes with a taste for buildings, jumbo-sized bananas and just about anything else they can cram into their monstrous maws. The Pak can be played on the Game Boy Color, Game Boy pocket and original Game Boy. Don't be deceived by the threesome's ugly mugs and lousy table manners. Oh no. Your run-of-the-mill monster only thinks of overrunning famous tourist destinations like New York, Paris and Tokyo, but not George, Lizzy and Ralph. They prefer to venture off the well-worn path, instead visiting hidden jewels such as Peoria, Liverpool and Edinburgh. Here they can sample the local cuisine and get a taste of the locals -- er, local culture. Unaccumstomed to such tender manners, the natives never fail to overreact to their gentle visitors. Tanks, police cars and flamethrowers are thrown into the fray. But even in these admittedly hostile encounters with the local militia, George, Lizzy and Ralph distinguish themselves from the commonplace monsters who populate most video games. A never-ending ability to revive themselves eliminates the need for pesky things like passwords. In fact, infinite continues means that our three heroes don't really need to worry about fighting enemies or availing themselves of power-ups. They need merely jump and punch until all the buildings in a particular city are flattened, at which point they hasten on to their next destination. Indeed, the only way to bring their globetrotting to a close is by turning off your Game Boy. Good thing the system has a long battery life! - TECHNICAL - Model DMG-ARPE-USA - TRIVIA - Rampage - World Tour for Game Boy Color was released in December 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68643&o=2 $end $n64=rampageu, $bio Nintendo 64 cart. published 22 years ago: Rampage - World Tour (c) 1998 Midway Home Entertainment. Three titanic toughies smash their way through more than 130 levels in this 2D homage to Godzilla and other forty-foot stars of the silver screen. Our story begins one seemingly uneventful day at world HQ of Scum Labs. The demented genetic experiments of Dr. Eustas DeMonic have gone terribly awry, mutating three of his gentlest employees into raving 50-foot beasts. Lab techie Ralph, now a giant werewolf, gets his kicks by bashing buildings. Tyrannosaurus rex-like Lizzie, once a shy scientist, is no wallflower when it comes to squashing Army tanks. And George has gone positively ape since he became a giant gorilla with a mohawk. All are heck-bent on only one thing: destroying all 16 Scum Labs around the world. The basic goal is to thrash and bash your way across a series of cities, snacking on citizens as you do. Various power-ups give you invincibility, fire breath, extra strength and extra time. Sucking up the toxic waste at a Scum Lab further mutates your beast into V.E.R.N. (Violent Enraged Radioactive Nemesis), a flying, ultra-strong monster with lousy social skills. A multiplayer mode adds to the ferocious fun. No one likes what Lizzie, George and Ralph are doing to real estate values, so you'll soon find the police and military coming at you with helicopters, tanks and robots. Even ordinary folk will come gunning for the misunderstood monsters. Fortunately, you can fortify yourself for the endless battles by chowing down on hidden livestock and timid travelers cowering at sight-seeing spots, as the game gives a new meaning to the phrase "tourist traps." The original Rampage hit the arcades at about the same time that Beverly Hills 90210 was a fresh new show, so don't expect 3-D graphics and innovative features. With World Tour, Midway has stuck to the game's side-scrolling, sprite-driven roots, but took advantage of the N64's strengths to sharpen the graphics and make the control more precise. The Rumble Pak was created with games like this in mind and sure enough, Rampage: World Tour lets you feel every earth-shattering explosion. Tea-sippers and other sensitive types may fuss about Rampage's wanton destruction, while sophisticated players may complain that the game is just plain repetitive. But for the millions of players who love nothing more than smashing stuff over and over and over again, Rampage is as welcome as a Three Stooges marathon. - TECHNICAL - Game ID: NUS-NRPE-USA - TRIVIA - Rampage - World Tour for Nintendo 64 was released on March 30, 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57934&o=2 $end $n64=rampage, $bio Nintendo 64 cart. published 22 years ago: Rampage - World Tour (c) 1998 GT Interactive - TECHNICAL - Game ID: NUS-NRPP-EUR - TRIVIA - Rampage - World Tour for Nintendo 64 was released in June 1988 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83356&o=2 $end $psx=rampage, $bio Sony PlayStation disc published 23 years ago: Rampage - World Tour (c) 1997 Midway Home Entertainment. - TECHNICAL - Game ID: SLUS-00549 - TRIVIA - Rampage - World Tour for PlayStation was released in September 30, 1997 in North America. - STAFF - Concept and Design: Brian Colin, Jeff Nauman Arcade Programming Group: Blake Drolson, Joel Nauman, Kirk Nauman, Jason Thomas, Lynn Zeglin Arcade Animation Group: Brian Colin, Jeff Croke, Rob Dollase, Aaron Hatline, Thomas Konkol, Jeff Nauman, Mark Sieka Arcade Sound and Music: Mike Colin, Vincent Pontarelli, Dave Zabriskie Sony PSX Programmer/Producer: David Schwartz Assistant Producer: Curtis R. Cherrington Sony PSX Art Assistance: Francisco Gracia, Andrew E. Wilson Sony PSX Sound: Robert Atesalp Print Design and Production: Debra Austin, Jon Mongelluzzo, Shawn Murphy, Erin Shems, Robert Shepherd, Dave Young Game Testers: Weston Boucher, Ross Deynata, Ed Duran, Andy Kaffka, Sean Palmer, Kevin Wang Special Thanks: Sam Devol, Deborah K. Fulton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83358&o=2 $end $saturn=rampage, $bio Sega Saturn game published 24 years ago: Rampage - World Tour (c) 1996 GT Interactive - TECHNICAL - Model T-25416H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60385&o=2 $end $saturn=rampageu, $bio Sega Saturn game published 23 years ago: Rampage - World Tour (c) 1997 Williams Entertainment, Incorporated. - TECHNICAL - Model T-9708H - TRIVIA - Rampage World Tour for Saturn was released on September 30, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60122&o=2 $end $n64=rampage2,rampage2u, $bio Nintendo 64 cart. published 22 years ago: Rampage 2 - Universal Tour (c) 1998 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57935&o=2 $end $gbcolor=rampage2, $bio Nintendo Game Boy Color game published 21 years ago: Rampage 2 - Universal Tour [Model CGB-AUTE-USA] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68645&o=2 $end $psx=rampage2, $bio Sony PlayStation disc published 21 years ago: Rampage 2 - Universal Tour (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111259&o=2 $end $cpc_flop=rampage1, $bio Amstrad CPC 464 disk. published 32 years ago: Rampage Cracked (c) 1988 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122507&o=2 $end $cpc_cass=rampagehs, $bio Amstrad CPC cass. published 31 years ago: Rampage [Model 05] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99068&o=2 $end $info=rampage,rampage2, $bio Arcade Video game published 34 years ago: Rampage (c) 1986 Bally Midway. Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way. The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings. If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage. Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One. * Examples of bonuses and hazards found inside damaged buildings: Food: Milk, Turkey, Hot Toast, Fruit Bonus: Flower Pot, TV Set, Money Bag Hazard: Cactus, Poison, Toaster * Examples of bonuses and hazards found outside damaged buildings: Bonus: Auto (or Truck), Commuter Train, Person in Manhole Hazard: National Guard Tank, Police Car, Storm Cloud Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held. - TECHNICAL - Bally Midway MCR 3 hardware Game No. 0E36 Main CPU: Zilog Z80 (@ 5 Mhz) Sound CPU: Motorola 68000 (@ 8 Mhz) Sound Chips: DAC Players: 3 Control: 8-way joystick Buttons: 2 - TRIVIA - Rampage was released in October 1986. It was also released as a conversion kit for Star Guards as "Rampage [No. 00F06]". Rampage incorporates Bally Midway's JOIN THE ACTION feature : each set of game controls includes a corresponding start (Jump) button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use. Rampage has an impressive 768 different levels. The 128th level of the game is 'Plano, Illinois', and was the only level in the game with less than three buildings. Brian, one of the designers, said : Plano Illinois was only two buildings because Plano Il is a Tiny town, in which my partner Jeff was born and raised. These are the random headlines you may encounter during the game. These headlines appear when the next day begins : EX-MUTANT IS ARRESTED FOR STREAKING! LAB SCREW-UP WEARS OFF...FILM AT 11 SPOUSE OF MUTANT FILES LEGAL ACTION FORMER BEAST SAYS IT MAY HAPPEN AGAIN STILL AT LARGE...VERY LARGE! IS THERE NO END TO THIS RAMPAGE??? PROPERTY VALUES AT ALL TIME LOW YOUR AD HERE CALL NOW! 1-800-ZOO-KEEP JOB OPENINGS IN NATIONAL GUARD! REAL LIFE JEKYLL AND HYDE STORY!! A Rampage unit appears in the 1991 movie 'Terminator 2 - Judgment Day'. Rampage was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii. - SCORING - Scoring in this game is relatively complicated due to the various numbers of enemies. In addition, you also score points for hitting buildings and collecting bonus and/or food items. * ITEMS Bag of loot : 100-500 points. Boater : 750 points. Building destroyed : 2,500 points - You will only get the points if your monster destroys the building. Buildings destroyed by things other than you monster will not earn you these points. Car (parked) : 100 points. Car (moving slowly) : 200 points. Car (parked then takes off quickly) : 750 points. Food such as turkey, milk, fruit, hamburger, or toast : 175 points. Eating one of the civilians : 500 points. Flower pot : 500 points. Helicopter : 750 points. Holding designated victim : 4,000 - 6,000 points. Light bulb (off) : 500 points. Manhole cover (per hit) : 500 points. Mega-vitamin bonus (every 128 days) : 5,000 points. National guardsman : 50 points. Neon sign : 1,000 points. Paratrooper : 50 points. Photographer : 750 points. Police car : 750 points. Punch causes partial break in building : 25 points. Punch cause full break/hole in building : 225 points. Safe (after opening) : 100-500 points. Tank : 200 points. Television (off) : 500 points. Train (per hit) : 500 points. - TIPS AND TRICKS - You start the game with your monsters at the bottom of the screen. After the game starts, it is time for you to start the 'urban renewal' process. * After you start, you will start being attacked. There is no real way to avoid a lot of the attacks by the National Guardsmen due to the sheer volume of fire they are laying down. Your best bet is to keep moving and make yourself a hard target to hit. * To move quickly from building to building, jump toward the building and push up to grab the building. This enables you to use your monster's ability to both jump and climb at the same time. * To relieve some pressure from the National Guardsmen, climb up the buildings and smash the windows where they pop out from or just eat them when they are leaning out the window. Move quickly since their buddies are still shooting or throwing dynamite at your monster. * Unless you are totally obsessed with points, let the National Guardsmen do your work for you. A great example of this is that about midway through a day, a National Guard-man will rush out from the side of the screen with explosives. They will place them at the base of a building. This demolishes the building and helps you along to the next day. * Another way to destroy buildings is to weaken it up, then jump on the roof. Your monster's weight will cause the building to collapse. * The air units can be rather dangerous. During the beginning days, the helicopters will overfly your monster, turn around, and then dive in for the attack. You can destroy the helicopters when they are coming in to prevent their attack. Also, when you are moving around, you make it harder for them to get a bead on your monster. * During the later days, helicopters will drop bombs. Again, paying attention to everything that is going on will allow you to easily escape the bomb being dropped. You can also entice the helicopter to drop a bomb when you are on top of a building. When the bomb is dropped, jump out of the way and let the bomb do the damage to the building for you. * Make sure that you either grab the food or eat the National Guardsmen to keep your health up. If you can hold out for 128 days, you will get all of your health restored for that day and days 256, 384, 512, 640, and 768. Also keep in mind that if you punch too fast, you may end up getting something that will harm your monster. * Paratroopers can be a particular pain. If you plan to attack a building with a Paratrooper unit on it, make sure you quickly scale the building and eat said unit. It makes life a lot easier since their rapid fire can put a major hurting on your monster. * Ground units such as Tanks and Police Cars can be a real nuisance. They fire some pretty heavy shells which not only cause a lot of damage, but they also can knock back your monster for quite a distance. There are some ways to combat these units : 1) Climb quickly up a building. When the unit passes below you, jump down and give it a good punch. 2) Time the shots and rush the ground unit in-between shots to get a good punch in. 3) Use available weapons such as manhole covers, flower pots, or safes to drop on them. These things also allow you to hit them at a distance. * Be sure and watch what your monster grabs at. There are a lot of hazards in the buildings and it is pretty bad when your monster buys the farm doing dumb stuff such as grabbing electrical items such as toasters and light bulbs. * In addition to the above, dynamite is sometimes in the middle of buildings. When uncovered, you have about two to three seconds to get your monster out of there before they are blown off the building. Eating it will only decrease your monster's health so run far away when it is uncovered. - SERIES - 1. Rampage [No. 0E36] (1986, Arcade) 2. Rampage - World Tour (1997, Arcade) 3. Rampage 2 - Universal Tour (1999, Nintendo 64) 4. Rampage Through Time (2000, Sony PlayStation) 5. Rampage - Total Destruction (2006, GameCube/PS2/Wii) - STAFF - Artist : Brian Colin Software : Jeff Nauman Sounds : Michael Bartlow Other people involved : Jim Belt, Neil Falconer, Walter Godlewski, Joe Ketza, John Kubik, Tom Leon, Bob Libbe, Sue Lohse, Cary Mednick, Gary Oglesby, Sharon Perry - PORTS - * CONSOLES: [US] Nintendo NES "Rampage [Model NES-RP]" (dec.1988) Sega Master System [US] "Rampage [Model 5001]" (1988) [EU] (1988) [AU] (1988) [US] Atari 2600 "Rampage [Model AG-049]" (1989) [US] Atari 7800 "Rampage [Model AM-049-03]" (1989) Sony PlayStation [US] "Arcade Party Pak [Model SLUS-00952]" (sept.30, 1999) [EU] "Arcade Party Pak [Model SLES-02339]" (feb.23, 2001) [US] Sega Dreamcast "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" (nov.15, 2001) Microsoft XBOX [US] "Midway Arcade Treasures" (nov.24, 2003) [EU] "Midway Arcade Treasures" (feb.6, 2004) Nintendo GameCube [US] "Midway Arcade Treasures [Model DOL-GAKE-USA]" (dec.18, 2003) Sony PlayStation 2 [US] "Midway Arcade Treasures [Model SLUS-20801]" (nov.18, 2003) [EU] "Midway Arcade Treasures [Model SLES-51927]" (feb.6, 2004) Microsoft XBOX 360 [US] "Midway Arcade Origins" (nov.6, 2012) [EU] "Midway Arcade Origins" (nov.15, 2012) Sony PlayStation 3 [US] "Midway Arcade Origins [Model BLUS-31083]" (nov.6, 2012) [EU] "Midway Arcade Origins [Model BLES-01768]" (nov.15, 2012) * HANDHELDS: Atari Lynx [US] "Rampage [Model PA2022]" (1992) Nintendo Game Boy Advance [US] "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]" (aug.21, 2005) [EU] "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]" (sept.16, 2005) Sony PSP [US] "Midway Arcade Treasures Extended Play [Model ULUS-10059]" (dec.13, 2005) [EU] "Midway Arcade Treasures Extended Play [Model ULES-00180]" (feb.24, 2006) * COMPUTERS: [US] Atari ST (1986) [US] [EU] Commodore C64 (1987) [US] Apple II (1988) [US] PC [MS-DOS] (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) [EU] Commodore Amiga (1989) [US] Tandy Color Computer (1989) PC [MS Windows, CD-ROM] [US] "Arcade's Greatest Hits - The Atari Collection 2" (jan.1, 1999) [US] "Midway Arcade Treasures" (aug.27, 2004) [EU] "Midway Arcade Treasures" (nov.23, 2004) * OTHERS: Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2174&o=2 $end $sms=rampage, $bio Sega Master System cart. published 32 years ago: Rampage (c) 1988 Sega Enterprises, Limited. - TECHNICAL - [US] Game ID: 5001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56151&o=2 $end $a7800=rampage, $bio Atari 7800 game published 31 years ago: Rampage (c) 1989 Activision. - TECHNICAL - Model AM-049-03 - STAFF - Ported to Atari 7800 by: Spectral Dimensions (Atlanta) Programming by: Bill Hawkins, Clay Turner With many thanks to all the great people at Mediagenic/Activision... - for their guidance and ideas: Tom Sloper, Perry Rodgers - for his fine technical reference: Glyn Anderson - for his novel bank switching design, as well as prototype RAM and EPROM cartridges: Kevin Cooper - for his artwork: Steve Snyder - for his in-depth testing which revealed more bugs: Steve Imes - for the bulletin board service, saved untold dollars in Federal Express fees: Luis Rivas - for the many software tools used in this development: Dave Staugas (Atari) - for the design of the supercart development board: Jose Valdes (Atari) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50170&o=2 $end $nes=rampage, $bio Nintendo NES cart. published 32 years ago: Rampage (c) 1988 Data East Corp. The game where the nice guys don't get a look in. Grab your way through Chicago, punch up New York, and jump on San Francisco. Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-Man, need you to send them on a RAMPAGE in an enduring 150 days of destruction through 50 different cities! - TECHNICAL - Cartridge ID: NES-RP-USA - TRIVIA - Rampage for NES was released in December 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55486&o=2 $end $lynx=rampage, $bio Atari Lynx cart. published 30 years ago: Rampage (c) 1990 Atari Corp. There has been a terrible accident at the chemical lab! A new employee in the cafeteria accidentally mixed an experimental chemical with the creamed spinach. Luckily nobody at the spinach. Well, almost nobody. Four unfortunate souls snarfed the sticky green goo on a dare. Now horrible things were starting to happen. It started with Larry, the cashier in the cafeteria and company snitch. He began to grow a tail and his head started looking like a creepy rat. Next thing he knew, he had this strong craving for cheese. Then Ralph the janitor, who had a night job singing lead for a heavy metal group called The Noxious Fumes, began to grow an awful lot of facial hair. That night he started to howl, although only a few people noticed. Next Lizzie, the head of marketing, turned into a giant firebreathing lizard. Worst of all, Boss George (the chemical factory's top banana) turned into a gorilla. Things would not have been so bad if they had stayed small. But they started to grow. And grow. They kept growing until they had become huge, ugly, smelly monsters. Boy were they mad! They smashed out of the factory and into the city streets. They smashed stores, crushed houses, and fought off entire armies sent to protect the city. As they trashed the town, they looked for anything edible. Hamburgers, bread, even hapless citizens couldn't quench the insatiable appetite of these horrible fiends. It was obvious that the monsters had to be destroyed. Or did they? Rumor has it that a Lab Technician has developed the antidote. But there are two problems. First, there is only enough antidote for one monster. Second, the Lab Technician is in hiding until the world caves in and accepts his demands, or until the monsters find him, whichever comes first. Will the tanks and choppers destroy the monsters or will one survive to find the antidote and become human again? It's hard to tell, the battle is still raging! - TECHNICAL - Model PA2022 - SCORING - Punching (Cracks): 50 points Hole in Building: 250 points Window Objects: 50-1000 points Tanks: 1000 points Signs: 1000 points Cars: 1000 points Friends: 225 points - TIPS AND TRICKS - * Try to destroy cities as quickly as possible. The longer you stay in the city the more damage you will receive from the army guys. * Watch for clues between levels. Those clues will help you survive. Some clues tell about the final level. If your monster can survive that long, it will be your only hope. * Jump when you see dust clouds and approaching building cracks. * Drinking the right pot on makes you both invisible and impervious to harm. This is especially advantageous when playing a multiplayer game. * If playing against other players try to destroy the enemy as soon as possible. However, do not ignore tanks and choppers. Also, do not let the other player score too many points while you try to destroy him or you may not be able to catch up. * If playing as a team, destroy the buildings quickly and protect the other monsters. For example, George could watch for he copters and tanks while Lizzie destroys buildings. * Level Select: When the character selection screen appears, pause and resume the game. Now, after selecting a character, when the game continues on to the headlines screen hold down OPTION 1 and move the joypad to select the starting level. * Programmer's Picture: When the character selection screen appears, pause and resume the game (level select trick). Now, at the newspaper, hold down OPTION 1 and press Right until you select 'Day 6'. Press PAUSE twice, then hold down OPTION 1 and select 'Day 15'. Press PAUSE twice, then hold down OPTION 1+OPTION 2 and press B to end the game. In this way, there will be a picture of Peter Wierzbicki, the head programmer behind the score boxes instead of the winning monster. Press Pause to freeze the picture as it appears. - STAFF - Programmer: Pete Wierzbicki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58849&o=2 $end $cpc_cass=rampage, $bio Amstrad CPC cass. published 33 years ago: Rampage [Model UQK 582] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98840&o=2 $end $spectrum_cass=rampage, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rampage (c) 1988 Activision, Inc. - TECHNICAL - GAME ID: URK 582 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80420&o=2 $end $cpc_flop=rampageu,rampageu01,rampageu02,rampaged,rampage102,rampage2, $bio Amstrad CPC 464 disk. published 33 years ago: Rampage [UQD582] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128117&o=2 $end $coco_cart=rampage, $bio Tandy Color Computer cart. published 31 years ago: Rampage! (c) 1989 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53464&o=2 $end $a2600=rampage,rampagee, $bio Atari 2600 cart. published 31 years ago: Rampage! (c) 1989 Activision. You and your buddy are ready for a little mass destruction. You'll demolish buildings, grab and chomp horrified humans, and flatten puny helicopters and other antagonists who try to stop you. But you won't stop at just one town. RAMPAGE has 85 cities for you to totally tr ash. And you can put together one riotous wrecking crew from the likes of George the Ape, Lizzie the Lizard, and Ralph the Wolf. - TECHNICAL - Model AG-049 - SCORING - Punching a Building: 50 points. Eating a Pedestrian or Soldier: 50 points. Punching Another Monster: 250 points. Punching a Tank: 250 points. Punching a Police Car: 250 points. Punching a Pickup Truck: 250 points. Punching a Trolley or Boat: 250 points. Eating a TV (when it's turned off): 500 points. Grabbing Money: 500 points. Eating Flowers: 500 points. Punching a Helicopter: 750 points. Punching a Sign: 1000 points. Eating a Transformed Monster: 1000 points. - TIPS AND TRICKS - - Try to eat as much food as possible to keep up your energy level. But beware! Some delectables like cactus, toasters, bottles of poison, and TVs (when turned on) may give you a bad case of indigestion. You'll soon learn that flickering objects, in general, can give you one bad bellyache. - If you're in a hurry, JUMPING is much faster than WALKING. - To avoid enemy fire from police cars and tanks, try to position your monster behind each such vehicle and then destroy it with a powerful punch. - You'll need to climb on top of the tallest building in order to punch a helicopter. - In a two-player game, punch the other player's monster to reduce his remaining strength, as indicated by his DAMAGE BAR. If he's transformed into a helpless human, gobble him up to gain extra strength and bonus points. - STAFF - Rampage was reprogrammed for the Atari 2600 by: Bob Polaro (Bobco) Produced by Activision by: Tom Sloper Product Management by: John Crompton Product Testing by: Steve Imes, Larry Weissenborn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50857&o=2 $end $info=rampart,rampartj,rampart2p,rampart2pa, $bio Arcade Video game published 30 years ago: Rampart (c) 1990 Atari Games. Rampart is a superb arcade puzzle game in which up to three players must build up a castle using Tetris shaped pieces to form a castle wall and enclose their keep. Each player must then place a limited number of cannons inside their castle wall before the timer expires. Once the cannons have been placed the battle itself begins. Players must target their cannons onto the enemy's castle (or, in the one-player game, enemy ships and peons) and destroy as much of the enemy army as possible before the time limit expires. Once the battle is over the players must repair their castles, again using tetris shapes. The players' Keep must be completely encircled with castle wall or the game is over. In the single-player sea attack game, any enemy ships that manage to reach the coast nearest the player will unload peons that will attack the player's castle by land. - TECHNICAL - Game ID : 136082 Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz) Players : 3 Control : trackball Buttons : 2 - TRIVIA - Rampart was originally released in February 1991 as a dedicated three-player trackball model. Followed in April 1991 by a two-player joystick conversion kit. 790 dedicated units and 1515 conversion kits were produced in the USA. 254 dedicated units and 278 conversion kits were produced in Ireland (for European distribution). The original selling price was $2,295 at its time of release. The conversion kit selling price was $945. The island in Rampart is very similar with a map of Jersey in the Channel Islands, but its purely a coincidence. - TIPS AND TRICKS - * The peons that attack you after unloading from the ships cannot fire diagonally. - STAFF - Programmer, designer : John Salwitz Artist, designer : David Ralston Hardware engineer : Tim Hubberstey Technician : Chris Drobny Audio : Brad Fuller, Don Diekneite Artistict support : Sam Comstock, Sean Murphy, Will Noble, Nick Stern Software support : Peter Lipson, Mike Albaugh, Russel Dawe (Rusty), Ed Rotberg Commander : Chris Downed Product manager : Linda Benzler Cabinet designer : Dave Cook Asic : Pat Mc Carthy - PORTS - * CONSOLES: [US] Atari 7800 (unreleased prototype) [US] Nintendo NES (jan.1992) "Rampart [Model NES-73]" [US] Sega Genesis (1991) [EU] Sega Master System (1991) "Rampart [Model 301026]" [US] Nintendo SNES (aug.1992) "Rampart [Model SNS-RM]" [JP] Sega Mega Drive (dec.11, 1992) "Rampart [Model T-48053]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Sony PlayStation 3 [PSN] [US] (may.10, 2007) Sony PlayStation 3 [PSN] [EU] (june.15, 2007) Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1991) "Rampart [Model PA2102]" [JP] Nintendo Game Boy (oct.30, 1992) "Rampart [Model DMG-R8J]" [US] Nintendo Game Boy (1993) "Rampart [Model DMG-R8]" [EU] Nintendo Game Boy (1993) "Rampart [Model DMG-R8-NOE]" Nintendo Game Boy Color [US] (nov.17, 1999) "Rampart [Model CGB-A5RE]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69P-EUR]" [US] Nintendo GBA (nov.3, 2005) "2 Games in One! Gauntlet + Rampart [Model AGB-B69E-USA]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] Atari ST (1992) [EU] Commodore C64 (1992) [EU] Commodore Amiga (1992) PC [MS-DOS] [US] [EU] (1992) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2176&o=2 $end $nes=rampartj, $bio Nintendo Famicom cart. published 29 years ago: Rampart (c) 1991 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54538&o=2 $end $megadriv=rampart, $bio Sega Genesis game published 29 years ago: Rampart (c) 1991 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57363&o=2 $end $amigaocs_flop=rampart, $bio Commodore Amiga 500 disk. published 28 years ago: Rampart (c) 1992 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74842&o=2 $end $ibm5150=rampart, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Rampart (c) 1992 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234597&o=2 $end $sms=rampart, $bio Sega Master System cart. published 29 years ago: Rampart (c) 1991 Tengen - TECHNICAL - Model 301026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56152&o=2 $end $gbcolor=rampart, $bio Nintendo Game Boy Color game published 21 years ago: Rampart (c) 1999 Midway Home Ent. - TECHNICAL - Model CGB-A5RE-USA - TRIVIA - Rampart for Game Boy Color was released on November 17, 1999 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68647&o=2 $end $a7800=rampart, $bio Atari 7800 game published 29 years ago: Rampart [Model CX7892] (c) 1991 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50171&o=2 $end $gameboy=rampart, $bio Nintendo Game Boy Cart. published 27 years ago: Rampart (c) 1993 Jaleco Company, Limited. - TECHNICAL - Cartridge ID: DMG-R8-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66817&o=2 $end $gameboy=rampartj, $bio Nintendo Game Boy Cart. published 28 years ago: Rampart (c) 1992 Jaleco Company, Limited. - TECHNICAL - Cartridge ID: DMG-R8J - TRIVIA - Rampart for Game Boy was released on October 30, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66819&o=2 $end $nes=rampart,rampartu, $bio Nintendo NES cart. published 28 years ago: Rampart (c) 1992 Jaleco Company, Limited. A medieval masterpiece of power, strategy and ingenuity! The objective is brutally simple: engage your enemy in an all-out exchange of cannonfire, then assess the damage and rebuild your castle. But the reality of RAMPART is far more complex. The key to victory lies in how quickly you can pick up the pieces and redesign, refortify, and extend your walls before the next battle begins. Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish. - TECHNICAL - Cartridge ID: NES-73-USA - TRIVIA - Rampart for NES was released in January 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55487&o=2 $end $lynx=rampart, $bio Atari Lynx cart. published 28 years ago: Rampart (c) 1992 Atari Corp. - TECHNICAL - Model PA2102 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 95/100 - TIPS AND TRICKS - * Multiplayer Game in Single Player Mode: Complete two veteran levels. Then, press Left at the map screen, and the battlefield highlighting will disappear. Begin a new battlefield to be able to play with one other player. You actually can choose from any of them, by continuing to move the cursor off screen. - STAFF - Programmers: Eric Ginner, Jerome Strach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58850&o=2 $end $snes=rampart, $bio Nintendo Super NES game published 28 years ago: Rampart (c) 1992 Electronic Arts. - TECHNICAL - Game ID: SNS-RM - TRIVIA - Rampart for Super NES was released in August 1992 in North America. Reviews: [FR] December 1992 - Consoles + N.15: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63467&o=2 $end $megadriv=rampartj, $bio Sega Mega Drive game published 28 years ago: Rampart (c) 1992 Tengen - TECHNICAL - Model T-48053 - TRIVIA - Rampart for Mega Drive was released on December 11, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56792&o=2 $end $cpc_cass=ramparts, $bio Amstrad CPC cass. published 33 years ago: Ramparts (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98842&o=2 $end $spectrum_cass=ramparts, $bio Ramparts (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219194&o=2 $end $cpc_flop=ramparts02, $bio Amstrad CPC 464 disk. published 32 years ago: Ramparts Cracked (c) 1988 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122508&o=2 $end $saturn=rampo,rampob,rampoa, $bio Sega Saturn game published 25 years ago: Rampo (c) 1995 Sega Enterprises, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59559&o=2 $end $bbc_rom=ramrod182, $bio Acorn BBC ROM published 34 years ago: Ramrod Ver. 1 (c) 1986 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145241&o=2 $end $bbc_rom=ramrod, $bio Acorn BBC ROM published 33 years ago: Ramrod Ver. 4 (c) 1987 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145242&o=2 $end $adam_flop=ramtest, $bio Coleco Adam disk. published 34 years ago: RAMTest (c) 1986 Orphanware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109930&o=2 $end $adam_flop=ramtest1, $bio RAMTest (c) 198? AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109929&o=2 $end $x68k_flop=ramunecl, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ramune Club (c) 1991 Mog-Net - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88555&o=2 $end $cpc_flop=ranag199,ranag19901, $bio Amstrad CPC type-in published 30 years ago: Rana (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119783&o=2 $end $cpc_flop=ranarama02, $bio Amstrad CPC 464 disk. published 33 years ago: Rana Rama (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121650&o=2 $end $spectrum_cass=ranarama, $bio Rana Rama (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219195&o=2 $end $spectrum_cass=ranarama_a, $bio Rana Rama (c) 198? Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226678&o=2 $end $spectrum_cass=ranarama_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ranarama (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80422&o=2 $end $cpc_cass=ranaramas, $bio Amstrad CPC cass. published 33 years ago: Ranarama (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98843&o=2 $end $cpc_cass=ranarama, $bio Amstrad CPC cass. published 33 years ago: Ranarama (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98844&o=2 $end $x68k_flop=rance, $bio Sharp X68000/NEC PC-88VA disk. published 31 years ago: ランス 光を求めて (c) 1989 Alicesoft. (Rance - Hikari o Motomete) - TECHNICAL - FD x4 - TRIVIA - Released on November 15, 1989 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88025&o=2 $end $pc98=rance,rancea, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ランス 光をもとめて (c) 1989 Alicesoft. (Rance - Hikari o Motomete) - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on July 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90457&o=2 $end $pc8801_flop=rance,rancea, $bio NEC PC-8801 Series disk. published 31 years ago: ランス 光を求めて (c) 1989 Alicesoft. (Rance - Hikari o Motomete) - TECHNICAL - FD x4 - TRIVIA - Released on August 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92720&o=2 $end $msx2_flop=rance,rancea, $bio MSX 2 disk. published 31 years ago: ランス 光を求めて (c) 1989 Alicesoft. (Rance - Hikari o Motomete) - TECHNICAL - BARCODE: 4988650300144 MEDIA: FD x4 - TRIVIA - Released on September 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101978&o=2 $end $pc88va=rance, $bio NEC PC-88 VA disk. published 31 years ago: ランス 光を求めて (c) 1989 Alicesoft. (Rance - Hikari o Motomete) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131585&o=2 $end $fmtowns_flop=rance, $bio Fujitsu FM Towns disk. published 30 years ago: ランス 光を求めて (c) 1990 Alicesoft. (Rance - Hikari o Motomete) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132298&o=2 $end $pc88va=rance2, $bio NEC PC-88 VA disk. published 30 years ago: Rance 2 - Hangyaku no Shojo-tachi (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131586&o=2 $end $fmtowns_flop=rance2, $bio Fujitsu FM Towns disk. published 30 years ago: Rance 2 - Hangyaku no Shoujotachi (c) 1990 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132299&o=2 $end $pc98=rance41,rance41a, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ランス4.1 お薬工場を救え! (c) 1995 Alicesoft. (Rance 4.1 - Okusuri Koujou o Sukue!) - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on December 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90459&o=2 $end $pc98_cd=rance41, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Rance 4.1 - Okusuri Koujou o Sukue! (c) 1995 Alicesoft. - TECHNICAL - CD x1 - TRIVIA - Released on December 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110230&o=2 $end $pc98=rance42, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Rance 4.2 - Angel Gumi (c) 1995 Alicesoft. - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95241&o=2 $end $pc98_cd=rance42, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Rance 4.2 - Angel-gumi (c) 1995 Alicesoft. - TECHNICAL - GAME ID: ALS-0016 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110231&o=2 $end $x68k_flop=rance2, $bio Sharp X68000/NEC PC-88VA disk. published 30 years ago: Rance II - Hangyaku no Shoujo-tachi (c) 1990 Alicesoft. - TECHNICAL - FD x6 - TRIVIA - Released on July 13, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88026&o=2 $end $pc8801_flop=rance2,rance2a, $bio NEC PC-8801 Series disk. published 30 years ago: ランスII 反逆の少女たち (c) 1990 Alicesoft. (Rance II - Hangyaku no Shoujo-tachi) - TECHNICAL - BARCODE: 4988650200208 MEDIA: FD x8 - TRIVIA - Released on November 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92721&o=2 $end $msx2_flop=rance2, $bio MSX 2 disk. published 29 years ago: ランスII 反逆の少女たち (c) 1991 Alicesoft. (Rance II - Hangyaku no Shoujo-tachi) - TECHNICAL - BARCODE: 4988650300199 MEDIA: FD x5 - TRIVIA - Released on March 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101979&o=2 $end $pc98=rance2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ランスII -反逆の少女たち- (c) 1992 Alicesoft. (Rance II - Hangyaku no Shoujo-tachi) - TECHNICAL - Media: floppydisk x6 - TRIVIA - Released on May 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95240&o=2 $end $x68k_flop=rance3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: ランスIII リーザス陥落 (c) 1991 Alicesoft. (Rance III - Leazas Kanraku) - TECHNICAL - BARCODE: 4988650400196 MEDIA: FD x6 - TRIVIA - Released on November 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88027&o=2 $end $pc98=rance3hd, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ランスIII リーザス陥落 (c) 1992 Alicesoft. (Rance III - Leazas Kanraku) - TECHNICAL - BARCODE: 4988650100782 Media: floppydisk x5 - TRIVIA - Released on October 15, 1991 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90458&o=2 $end $fmtowns_cd=rance3, $bio Fujitsu FM Towns CD published 28 years ago: Rance III - Leazas Kanraku (c) 1992 Alicesoft. - TECHNICAL - CD x1 - TRIVIA - Released on May 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110232&o=2 $end $pc98=rance4d, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ランスIV 教団の遺産 (c) 1993 Alicesoft. (Rance IV - Kyoudan no Isan) - TECHNICAL - BARCODE: 4988650100942 Media: floppydisk x11 - TRIVIA - Released on December 11, 1993 in Japan. Available as an official freeware on June 05, 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90460&o=2 $end $fmtowns_cd=rance4, $bio Fujitsu FM Towns CD published 26 years ago: Rance IV - Kyoudan no Isan (c) 1994 Alicesoft. - TECHNICAL - CD x1 - TRIVIA - Released on March 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110233&o=2 $end $c64_cart=ranch, $bio Commodore C64 cart. published 36 years ago: Ranch (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53683&o=2 $end $cdi=usatlas,usatlasa, $bio Phillips CD-i published 29 years ago: Rand McNally's America - United States Atlas (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53045&o=2 $end $msx2_flop=randar3,randar3b,randar3a, $bio MSX 2 disk. published 30 years ago: Randar no Bouken III - Yami ni Mise Rareta Majutsushi (c) 1990 Compile - TECHNICAL - BARCODE: 4988161000137 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101980&o=2 $end $info=ad5monop,ad5monopa,ad5monopb,ad5monopc,ad5monopd,ad5monope,ad5monopf,ad5monopg,ad5monoph,ad5monopi,ad5monopj,ad5monopk, $bio Random Monopoly (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48555&o=2 $end $info=ad5mww,ad5mwwa, $bio Random Monopoly - Wonders of the World (c) 200? Mazooma Games - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56122&o=2 $end $info=m5redbal, $bio Fruit Machine published 16 years ago: Random Red Ball (c) 2004 Vivid Gaming. - TECHNICAL - Cabinet Dimensions (HxWxD) : 1920mm x 730mm x 607mm - TRIVIA - Released the 21th June 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15710&o=2 $end $info=m4randr, $bio Random Roulette (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41422&o=2 $end $info=m1atunk, $bio Random Runner (c) 19?? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43919&o=2 $end $info=ad5rsnw,ad5rsnwa,ad5rsnwb,ad5rsnwc, $bio Random Spin 'n' Win (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42780&o=2 $end $info=ad5rspin,ad5rspinb,ad5rspinc, $bio Random Spinner (c) 200? Bell-Fruit Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19959&o=2 $end $info=ad5rsclb,ad5rsclba,ad5rsclbb,ad5rsclbc,ad5rsclbd,ad5rsclbe,ad5rsclbf,ad5rsclbg,ad5rsclbh,ad5rsclbi,ad5rsclbj, $bio Random Spinner Club (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42779&o=2 $end $info=ad5rwclb,ad5rwclba,ad5rwclbb,ad5rwclbc,ad5rwclbd,ad5rwclbe, $bio Random Winner Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42786&o=2 $end $cpc_cass=randomfm, $bio Amstrad CPC cass. published 35 years ago: Random-Format (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98845&o=2 $end $cpc_flop=randomfo, $bio Amstrad CPC 464 disk. published 35 years ago: Random-Format (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124913&o=2 $end $z80ne_cass=randomiz,randomiza,randomizb, $bio Randomize (c) 198? Unknown [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235256&o=2 $end $orion_cass=ranger, $bio Ranger (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235196&o=2 $end $to_flop=ranger3, $bio Thomson TO disk. published 33 years ago: Ranger 3 (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107961&o=2 $end $info=rangrmsn, $bio Arcade Video game published 16 years ago: Ranger Mission (c) 2004 Sammy. Ranger Mission is an exciting first person simulation shooter. The game consists of a variety of mission types that must all be cleared in order to progress through the game. Mission objectives will require you to go through many an obstacle, such as : Clearing compounds, rescuing hostages, capturing enemy leaders, disarming live bombs and explosives, taking out enemy tanks, shooting down enemy helicopters and more and more. In Ranger Mission you are provided with an assortment of different weapons that are all to be used accordingly with each mission. At the end of each mission you are graded on your ability and given a rank. The required combination of reflexes and accuracy make Ranger Mission a must-play for all first person shooting fans. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Released in March 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4053&o=2 $end $megadriv=rangerx, $bio Sega Mega Drive game published 27 years ago: Ranger-X (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56793&o=2 $end $megadriv=rangerxu, $bio Sega Genesis game published 27 years ago: Ranger-X (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57364&o=2 $end $psx=ranma, $bio Sony PlayStation disc published 24 years ago: Ranma 1/2 Battle Renaissance (c) 1996 Shogakukan Production - TECHNICAL - [Model SLPS-00522] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85584&o=2 $end $snes=ranmaaka, $bio Nintendo Super Famicom cart. published 27 years ago: Ranma ½ - Akanekodan Teki Hihou [Model SHVC-R4] (c) 1993 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62005&o=2 $end $snes=ranmabak, $bio Nintendo Super Famicom cart. published 28 years ago: Ranma ½ - Bakuretsu Rantou Hen (c) 1992 Masaya - TECHNICAL - Cartridge ID: SHVC-R2 - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 83/100 [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62006&o=2 $end $megacdj=ranma, $bio Sega Mega-CD published 27 years ago: Ranma ½ - Byakuranaika [Model T-25014] (c) 1993 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60549&o=2 $end $snes=ranmaran, $bio Nintendo Super Famicom cart. published 26 years ago: Ranma ½ - Chougi Ranbu Hen [Model SHVC-5K] (c) 1994 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62007&o=2 $end $snes=ranmagek, $bio Nintendo Super Famicom cart. published 28 years ago: Ranma ½ - Chounai Gekitou Hen [Model SHVC-RA] (c) 1992 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62008&o=2 $end $pcecd=ranmadat, $bio NEC PC-Engine CD published 28 years ago: ???½ ???????????! (c) 1992 NCS (Ranma ½ - Datou, Ganso Musabetsu Kakutou-Ryuu!) Ranma ½ - Datou, Ganso Musabetsu Kakutou-Ryuu! is a one-on-one fighting game by Masaya and is the third in the trilogy for the PC Engine system. The story mode gets the player to control Ranma Saotome, a cursed boy who turns into a girl when hit with cold water. The games starts when Ranma and Happosai, the pervert grandmaster, spend some time in a traditional Japanese bath. Ranma knocks the old man down as he tries to climb the separation wall to have a peak at the girl's side. But Happosai doesn't give up that easily and splashes the poor boy who instantly turns into Ranma-girl. This event triggers the first of a long list of one-on-one fights featuring Happosai, Kodachi Kuno, Ukyo Kuonji, Ryoga Hibiki and so forth... Interestingly, each fight comes with its special sets of moves - Ranma can throw traditional kicks and punches, but also throw balloons against Ukyo Kuonji or change into Ranma-girl. Special moves can also be triggered by holding down the attack button for a short amount of time. Finally, a battle mode is included and gives two players the opportunity to compete against each other. - TECHNICAL - Game ID: NSCD2009 - TRIVIA - Released on December 02, 1992 in Japan for 7200 Yen. Reviews: [FR] December 1992 - Consoles + N.15: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58336&o=2 $end $snes=ranmau, $bio Nintendo Super NES game published 27 years ago: Ranma ½ - Hard Battle (c) 1993 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63470&o=2 $end $msxr_flop=ranma,ranmab,ranmac,ranmaa, $bio MSX Turbo-R disk. published 28 years ago: Ranma ½ - Hiryuu Densetsu (c) 1992 Bothtec, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133286&o=2 $end $gameboy=ranmakak, $bio Nintendo Game Boy Cart. published 27 years ago: Ranma ½ - Kakugeki Mondou!! [Model DMG-ROJ] (c) 1993 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66821&o=2 $end $gameboy=ranmanet, $bio Nintendo Game Boy Cart. published 28 years ago: Ranma ½ - Netsuretsu Kakutou Hen [Model DMG-R3J] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66822&o=2 $end $snes=ranmajan, $bio Nintendo Super Famicom cart. published 25 years ago: Ranma ½ - Ougi Jaanken [Model SHVC-ARPJ-JPN] (c) 1995 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62009&o=2 $end $pcecd=ranmator, $bio NEC PC-Engine CD published 29 years ago: ???½ ??????? (c) 1991 NCS (Ranma ½ - Toraware no Hanayome) Ranma ½ Toraware no Hanayome is a digital comic by Masaya and is the second in the trilogy for the PC Engine system. However, unlike other games of the series, Ranma ½ Toraware no Hanayome is a digital comic which offers an exclusive and comical episode with all the familiar Ranma cast and landmarks at its heart. The game starts when Ranma and Akane find out about a contest organized by their school's headmaster. The winning price is a trip for two to Hawaii and a large gathering of school students soon fight to decide of the lucky winner. The core of the game is in Japanese but the interface is built around simple icons (such as talk, walk and so forth) - interestingly, they are only enabled when needed and under certain conditions which may greatly help non Japanese players. The game holds few surprises such as one-on-one fights using simple menu driven actions. The language barrier may require the player to continuously scratch his head but thanks to the simple menus and overall game design, it is far from a show stopper. - TECHNICAL - Game ID: NSCD 1006 - TRIVIA - Released on December 06, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58337&o=2 $end $gameboy=ranma, $bio Nintendo Game Boy Cart. published 30 years ago: Ranma ½ [Model DMG-RNJ] (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66820&o=2 $end $pcecd=ranma, $bio NEC PC-Engine CD published 30 years ago: ???½ (c) 1990 NCS (Ranma ½) Ranma ½ is a side scrolling fighting/action game by Masaya and is the first in the trilogy for the PC Engine system. The game stars Ranma, a boy who has the ability to turn into a girl when he gets splashed with cold water. He and his father Genma are left to rue their misfortune after falling in magical hot springs during an intensive martial-art training somewhere in China. The game closely follows the manga and features many of the locations and events from the popular franchise .The Story mode gets to play as Ranma through eight chapters and each area gets him to fulfill a task. The gameplay alternates between action and fighting themes - Ranma often has to run while avoiding projectiles of all kind hurtling through the air, jumping over pits or obstacles and each area ends on a final one-on-one fight. This final opponent, one of Ranma's longtime rival, must be beaten to proceed to the next stage. Players can resume progress during the game after receiving a password awarded at the end of each chapter. The game also features a versus mode where Ranma (or Ranma-girl) can fight another opponent such as Ranma, Genma, Tatewaki Kuno, Ryoga Hibiki and Shampoo. - TECHNICAL - Game ID: NSCD0004 - TRIVIA - Released on December 07, 1990 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58335&o=2 $end $snes=ranma,ranmap, $bio Nintendo Super NES game published 27 years ago: Ranma ½ [Model SNSP-R2-EUR] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63468&o=2 $end $snes=ranmaf, $bio Nintendo Super NES game published 27 years ago: Ranma ½ [Model SNSP-R2-FRA/SFRA] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63469&o=2 $end $pc98=ranmahd, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: らんま1/2 飛龍伝説 (c) 1991 Bothtec, Inc. (Ranma½ - Hiryuu Densetsu) - TECHNICAL - Media: floppydisk x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90461&o=2 $end $pc98=ranmajan, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ranma½ - Ougi Jaanken (c) 1995 ShoPro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90462&o=2 $end $bbcb_flop_orig=ransack, $bio Acorn BBC Micro B disk. published 33 years ago: Ransack! (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125467&o=2 $end $bbcb_cass=ransack, $electron_cass=ransack, $bio Acorn BBC/Electron cass. published 33 years ago: Ransack! (c) 1987 Audiogenic - TECHNICAL - GAME ID: ASL48BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52288&o=2 $end $pc98=ranse2ti, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ranse Eiketsu Series Dai-2-Dan - Tokugawa Ieyasu (c) 1992 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90463&o=2 $end $megadriv=ransei, $bio Sega Mega Drive game published 29 years ago: Ransei no Hasha (c) 1991 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56794&o=2 $end $amigaocs_flop=ranx, $bio Commodore Amiga 500 disk. published 30 years ago: RanX [10 Megahits Vol. 3] (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74843&o=2 $end $snes=rapbaskt, $bio Nintendo Super NES game published 26 years ago: Rap Basketball [Prototype] (c) 1994 Bonsai Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63471&o=2 $end $snes=rapjam, $bio Nintendo Super NES game published 25 years ago: Rap Jam - Volume One (c) 1995 Mandingo Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63472&o=2 $end $gba=rapala, $bio Nintendo GBA cart. published 16 years ago: Rapala Pro Fishing [Model AGB-BRFE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72579&o=2 $end $gp32=raphael, $bio GamePark GP32 cart. published 18 years ago: Raphael (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237390&o=2 $end $info=rapidfir,rapidfire,rapidfira, $bio Arcade Video game published 22 years ago: Rapid Fire (c) 1998 HanaHo Games. 2-Player super competitive shooting game. Shoot your way through the ages from pirate to post-nuclear. 35 scenes and 16 ramping difficulty levels provide challenge and depth. - TRIVIA - HanaHo is also the makers of the HotRod arcade style controller. - UPDATES - V1.0 V1.1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10889&o=2 $end $msx2_flop=rapidfir, $bio MSX 2 disk. published 18 years ago: Rapid Fire (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101981&o=2 $end $info=rapfire5, $bio Rapid Fire 5 (c) 200? Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259425&o=2 $end $info=rapidfip, $bio Pinball published 38 years ago: Rapid Fire (c) 1982 Bally. - TECHNICAL - [No. 1282] Bally/Midway MPU AS-2518-35 (Squawk and Talk) Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in April 1982. 5,000 units were produced. In development, the game was named 'Operation Xerox'. - STAFF - Design by: Jim Patla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5636&o=2 $end $info=raphero,rapheroa, $bio Arcade Video game published 26 years ago: Rapid Hero (c) 1994 Media Trading. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz), TMP90841 (@ 8 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1994. Developed by Nihon Maicom Kaihatsu (NMK). This game was done by some of the programmers of "Thunder Dragon 2". - STAFF - Main programmer : Kochi Program super visor : Oredayo Sound programmer : Tommy Object designers : Arita, Ikezu Kenzi, Asaku, Ning Mei, Seki Kate, Midori, OK Kitamura Scroll designers : Nishimura, Kawauso Mama Art work designer : Big Robo Sound composer : Hide Kaz, Santard, Mustard Papa Planner : Morio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2177&o=2 $end $info=ad5rapid,ad5rapida, $bio Rapid Pay (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42761&o=2 $end $apple2_flop_clcracked=rapreadr, $bio Apple II disk. published 39 years ago: Rapid Reader (c) 1981 Silicon Valley Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231717&o=2 $end $info=raprichs, $bio Slot Machine published 15 years ago: Rapid Riches (c) 2005 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26719&o=2 $end $info=rapidrvr,rapidrvrp, $bio Arcade Video game published 23 years ago: Rapid River (c) 1997 Namco. - TRIVIA - Rapid River was released in November 1997 in Europe, North America, and Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5951&o=2 $end $cpc_flop=rapidof1, $bio Amstrad CPC type-in published 29 years ago: Rapido (c) 1991 Micro News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124357&o=2 $end $to_flop=rapilect, $bio Thomson TO disk. published 33 years ago: Rapilect (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107962&o=2 $end $ibm5170=raptorsw,raptor, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Raptor - Call of the Shadows (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144461&o=2 $end $spectrum_cass=raptores, $bio Raptores de la Galaxia (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219586&o=2 $end $to_flop=raquette, $bio Raquette (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107963&o=2 $end $pc98=rarmetal, $bio Rar Metal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90464&o=2 $end $pc98=rarue, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Rarue (c) 1993 Better Visual Systems. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90465&o=2 $end $nes=childqst, $bio Nintendo Famicom cart. published 31 years ago: Rasaaru Ishii no Childs Quest (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54539&o=2 $end $psx=rascald, $bio Sony PlayStation disc published 22 years ago: Rascal Demo Disc (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131523&o=2 $end $psx=rascrace, $bio Sony PlayStation disc published 16 years ago: Rascal Racers (c) 2004 Mud Duck Productions - TECHNICAL - Game ID: SLUS-01575 - TRIVIA - Released on March 16, 2004 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97580&o=2 $end $psx=rascal, $bio Sony PlayStation disc published 22 years ago: Rascal (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110923&o=2 $end $cpc_cass=rasputin,rasputina, $bio Amstrad CPC cass. published 35 years ago: Rasputin (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98846&o=2 $end $spectrum_cass=rasputin,rasputin_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rasputin (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80427&o=2 $end $cpc_flop=rasputin01,rasputin,rasputin02, $bio Amstrad CPC 464 disk. published 34 years ago: Rasputin (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121065&o=2 $end $info=rastan,rastana,rastanb, $bio Arcade Video game published 33 years ago: Rastan (c) 1987 Taito. Export version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga". - TECHNICAL - Prom Stickers : B04 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 => Slash, Jump - TRIVIA - Rastan was released in March 1987. It was originally known in Japan as "Rastan Saga". This export version has some differences from the original Japanese version: - In the attract mode, a description of the objects appears instead of the original opening sequence. - The game is hardest at some points. If you waste too many time without advancing in the stage, 8 bats will attack you (instead of 2 in the original version). - Also in the original Japanese version, when the player complete a Round, the victory screen has text pertaining to the storyline. In the overseas versions, there is a generic victory screen with generic text (You are a brave warrior for having cleared such a stage). - SERIES - 1. Rastan (1987) 2. Nastar (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - PORTS - * CONSOLES: [EU] Sega Master System (1988) "Rastan [Model 7022]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" * COMPUTERS: [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) [EU] Amstrad CPC (1988) "Taito Coin-Op Hits" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2178&o=2 $end $info=rastanu,rastanua,rastanub, $bio Arcade Video game published 33 years ago: Rastan (c) 1987 Taito America Corp. North American version. For more information about the game itself, please see the original Japanese version entry; "Rastan Saga". - TRIVIA - Rastan was released in March 1987 in North America by Taito America Corp. It was known in Japan as "Rastan Saga". - PORTS - * CONSOLES: Sega Master System [US] (1988) "Rastan [Model 7022]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * HANDHELDS: [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: Tandy Color Computer [US] (1988) "Warrior King" [US] Commodore C64 (1988) Apple IIGS (1990) PC [MS-DOS, 5.25"] [US] (1990) [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29410&o=2 $end $cpc_cass=rastan, $bio Amstrad CPC cass. published 33 years ago: Rastan (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98847&o=2 $end $spectrum_cass=rastan,rastan12,rastan48, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rastan (c) 1988 Imagine Software The top Taito coin-op is brought to life on your home micro. Thrill to the real arcade feel as you are plunged into the world of Maranna inhabited by a hardy race of barbarians. King of this race is Rastan, an adventurer, a warrior, a man pure of heart and rich in spirit. The evil wizard, Karg, thwarted by Rastan in his attempts to overthrow the throne has opened the portals of hell and unleashed a variety of beasts and demons upon Maranna. Only one man has proved himself true enough to confront the hordes: the king himself - Rastan. His task...to fight his way through the countries of his continent, killing beasts and demons in order to reach the far-off land of the wizard and the final confrontation with Karg himself, in his deadliest guise, as the soul-sucking dragon. Will he succeed? ...it's up to you. - TIPS AND TRICKS - Collect the most powerful weapons. Learn which protagonists yield useful and dangerous items. Practice timing on the swinging ropes as this is essential to completion of the game. Always try to stand close to the edge of the ground when jumping over water and lava. Avoid all contact with LAVA and WATER as this is totally deadly. - STAFF - Coding, Graphics and Music by Icon Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80428&o=2 $end $cpc_flop=rastan19,rastanuk01,rastanuk,rastan1901, $bio Amstrad CPC 464 disk. published 32 years ago: Rastan (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121848&o=2 $end $spectrum_cass=rastana, $bio Rastan (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219196&o=2 $end $spectrum_cass=rastanhs, $bio Rastan (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219518&o=2 $end $apple2gs=rastan,rastana, $bio Apple IIGS disk. published 30 years ago: Rastan (c) 1990 Taito America Corp. Originally released as an Arcade video game by Taito in 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49781&o=2 $end $info=rastsaga,rastsagaa,rastsagab, $bio Arcade Video game published 33 years ago: Rastan Saga (c) 1987 Taito. "Rastan Saga" is a platform hack 'n' slash game in which a single player guides a barbarian hero through six fantasy-themed levels, fighting through hordes of mythological fantasy creatures, including orcs, skeletal warriors and multi-headed hydra. The hero is initially armed with only a standard sword but more powerful weapons can be picked up, as well as health potions and protective items that give increased protection against enemy attack, these can be either a shield, a mantle or a body armour. New weapons are picked up by hitting them with the current weapon. Collected weapons and power-ups will only last for a limited time and once an equip-able item has been picked up, an icon will appear on the lower right corner of the screen, indicating the item's effect. Rastan can only wield one weapon at a time (which consists of a mace, an axe and a fireball-shooting sword in addition to the standard sword), as well as only one type of armour, but other items (such as the necklace and ring) can be worn at the same time. Defeated enemies sometimes leave behind jewels that earn bonus points. In addition to the health potions, the rare golden sheep's head will restore Rastan's health completely. Players should be wary that some collectable items are cursed and will have a detrimental effect on the hero's health and performance. A powerful boss character awaits Rastan at the end of each stage. - TECHNICAL - Prom Stickers : B04 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : Yamaha YM2151, OKI MSM5205 Players : 2 Control : 8-way joystick Buttons : 2 => Slash, Jump - TRIVIA - Rastan Saga was released in March 1987 in Japan. It was known outside Japan as simply "Rastan". Rastan was inspired by the 'Conan the Barbarian' saga novels, by Robert E Howard. In the background of the first stage, giant stone statues can be seen that bear more than a passing resemblance to the statues that featured in 'The Lord of the Rings - Fellowship of the Ring'. While the film appeared several years AFTER Rastan, the famous LotR concept artwork that featured in the deluxe addition of the book had been available for some time. The main character, Rastan, appears as a selectable character, 'Miracle Rastan', in "Champion Wrestler". The game contains several bonus items that are not normally dropped by enemies: A golden armature, a brown scroll and a yellow scroll. Graphics for these can be seen in the tile-sets and modifications to game's data tables can cause them to be dropped. The golden armature acts like the existing armature, the scrolls do nothing. The game contains a built in test mode, activated by the value of two bytes towards the end of the code roms. Invincibility can be selected, causing 'NO-HIT' to be displayed at the bottom of the title screen. The starting level can also be modified. The game forbids the initials 'SEX' on the high-score table. If you try, they get changed to 'AHA'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * If you die on the final stage, the game ends and you cannot continue; this means that the entire final level must be completed on a SINGLE credit. In order to make this even remotely possible you should deliberately die at the end of the fifth stage while fighting the boss (a multi-headed dragon). You should then use another credit to continue and defeat the dragon with your first man (with as little damage as possible). If you cannot defeat him with the first man and little damage, kill off the remaining men and start with a fresh credit. Always go after the special weapons where possible; if special weapons run out, jumping and striking doubles the damage done with the sword. Pushing up and the jump button will jump higher than pushing the jump button alone. * The game attract sequence does not reveal the purpose of the rod. If you are carrying it, killing an enemy of any type causes all other on-screen enemies of the same type to die. * If you are going for a high-score, always 'pick-up' the poisons. They are worth a lot of points. * The ring can always be obtained in the first level castle. Proceed past the 3 ropes, down the next long chain and then up the next long chain. Slowly nudge this chain offscreen and two enemies appear on the left-hand side, one of which always carries the ring. * Chains in castles can often be traversed upwards much quicker by repeatedly jumping against a nearby wall. Others needing to be traversed downwards can be missed by jumping off and falling. The level 4 boss is virtually impossible to defeat unless this tactic is used, in order to meet him carrying the hammer. * Repeated high vertical jumps are a good method to use to 'stall', when on slopes approaching bouncing fireballs. * Many players don't know that the 'mud' first encountered on level 2 does not actually kill you, it just causes you to sink down requiring many quick jumps to get out. - SERIES - 1. Rastan Saga (1987) 2. Rastan Saga II (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - STAFF - Game designer : Nenko Nishimura Game programmers : Yoshinori Kobayashi, Hideaki Tomioka, Touru Takahashi, Hideo Kazama Character designer : Nenko Nishimura Art designers : Nenko Nishimura, Taira Sanuki, Seiji Kawakami, Genya Kuriki Hardware engineer : Noboru Takeshita Hardware designer : Masahiro Yamaguchi Music composers And Sound Effects : Naoto Yagishita, Masahiko Takaki Art advisor : Junji Yarita Special thanks to : K. Sanbe - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" * HANDHELDS: [JP] Sega Game Gear (aug.9, 1991) "Rastan Saga [Model T-11037]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" * COMPUTERS: MSX2 [JP] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2179&o=2 $end $msx2_flop=rastan,rastana, $bio Rastan Saga cracked (c) 19?? Unknown. Cart._to_Disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101982&o=2 $end $info=rastsag2, $bio Arcade Video game published 32 years ago: Rastan Saga II (c) 1988 Taito. A sequel to Rastan. Defeat the monsters with various attack methods and three different weapons! In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders... - TECHNICAL - Taito B System hardware Prom Sticker : B81 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if title screen says 1988, Rastan Saga II was released in March 1989 in Japan. Rastan Saga was a good game, but this sequel was not and got very bad reputation from Japanese gamers. This game is known outside Japan as "Nastar" and in US as "Nastar Warrior". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * INSTRUCTIONS: Press Up and Attack to perform an upwards attack. Press Down and Attack to perform a low attack. Hold down the Jump button for a higher Jump. If your life bar runs out, you will lose a life. Collect items and weapons to gain more power. You always start each stage equipped with a sword and shield. * WEAPONS LIST: Sword & Shield: Normal Power/Normal Speed/Normal Range Long Sword: High Power/Slow Speed/Long Range Iron Claw: Low Power/Fast Speed/Short Range * ITEMS LIST: Crest of Flame: Shoot fireballs from your sword Crest of Time: Increases time by 50 seconds Crest of Thunder: Shoots thunderbolts from sword Crest of Champions: Destroys all on-screen enemies Hydra Fang: Gives you a skeleton shield Wizard's Cape: You take half damage from enemies Harpy Wing: Increases speed Blue Power Star: Recover 1 physical strength Yellow Power Star: Recover 3 physical strength Red Power Star: Recover full physical strength Green Jewel: Turns all enemies into Blue Power Stars Wise Man's Stone: Upgrade your character's level by 1 * LEVEL SELECT: Boot machine with service switch pressed. Message appears: SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start. Message appears: SELECT BY DOWN SW, select level with joystick Down/Up and push Start button. - SERIES - 1. Rastan Saga (1987) 2. Rastan Saga II (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - STAFF - Programmers : Hideaki Tomioka, Mari Iwano, Kazuhiko Sugiyama, Ted Aono, Manabu Doi Hardware designer : Eikichi Takahashi Music composed by : Hisayoshi Ogura Sound editor : Yasuhisa Watanabe Graphic designer : Hiroyasu Nagai Game and art designer : Hisaya Yabusaki - PORTS - * CONSOLES: [JP] NEC PC-Engine (jul.6, 1990) "Rastan Saga II [Model TP02012]" [JP] Sega Mega Drive (aug.10, 1990) "Rastan Saga II [Model T-11043]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2180&o=2 $end $megadriv=rastan2, $bio Sega Genesis game published 30 years ago: Rastan Saga II (c) 1990 Taito American Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57365&o=2 $end $pce_tourvision=rastan2, $bio Rastan Saga II (c) 199? TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45429&o=2 $end $megadriv=rastan2j, $bio Sega Mega Drive game published 30 years ago: Rastan Saga II (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: T-11043 - TRIVIA - Rastan Saga II for Mega Drive was released on August 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56795&o=2 $end $pce=rastan2, $bio NEC PC-Engine HuCARD published 30 years ago: Rastan Saga II (c) 1990 Taito Corp. - TECHNICAL - Game ID: TP02012 - TRIVIA - Rastan Saga II for PCE was released on July 6, 1990 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.6, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58711&o=2 $end $gamegear=rastan, $bio Sega Game Gear cart. published 29 years ago: Rastan Saga (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: T-11037 - TRIVIA - Rastan Saga for Game Gear was released on August 9, 1991 in Japan. Reviews: November 1991 - Consoles + N.2 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64803&o=2 $end $msx2_cart=rastan, $vgmplay=rastan_msx2, $bio MSX 2 cart. published 32 years ago: ラスタンサーガ (c) 1988 Taito Corp. (Rastan Saga) - TECHNICAL - Game ID: TMS-05 - TRIVIA - Original price: 5800 Yens. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51360&o=2 $end $tvc_flop=rastan, $bio Rastan the Barbarian Fighter (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112168&o=2 $end $sms=rastan, $bio Sega Master System cart. published 32 years ago: Rastan (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Model 7022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56153&o=2 $end $cpc_flop=rastarko01,rastarko02,rastarko, $bio Amstrad CPC 464 disk. published 21 years ago: Rastarkos (c) 1999 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123318&o=2 $end $cpc_flop=raster3f01,raster3f,raster3f03,raster3f02,raster3s,raster3s01, $bio Amstrad CPC 464 disk. published 29 years ago: Raster 3 (c) 1991 Raster Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123259&o=2 $end $apple2_cass=rasterbla, $bio Apple II cass. published 39 years ago: Raster Blaster (c) 1981 Budgeco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136030&o=2 $end $apple2_flop_orig=rstrblst, $apple2_flop_misc=rstrblst, $bio Apple II disk. published 39 years ago: Raster Blaster (c) 1981 BudgeCo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230456&o=2 $end $spectrum_cass=rasterru, $bio Sinclair ZX Spectrum cass. published 30 years ago: Raster Runner (c) 1990 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80429&o=2 $end $cpc_cass=rastrunn, $bio Amstrad CPC cass. published 30 years ago: Raster Runner (c) 1990 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98848&o=2 $end $cpc_flop=rasterru01,rasterru,rasterru02, $bio Amstrad CPC 464 disk. published 30 years ago: Raster Runner (c) 1990 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121537&o=2 $end $ibm5150=raster, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Rasterscan (c) 1987 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83685&o=2 $end $msx1_cass=rastscan,rastscana, $bio MSX cass. published 33 years ago: RasterScan (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94935&o=2 $end $msx1_flop=rastscan, $bio RasterScan cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230104&o=2 $end $cpc_cass=rastersc, $bio Amstrad CPC cass. published 33 years ago: Rasterscan [Model IA 0162] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98849&o=2 $end $n64=ratattak,ratattaku, $bio Nintendo 64 cart. published 20 years ago: Rat Attack! (c) 2000 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57936&o=2 $end $psx=ratatck, $bio Sony PlayStation disc published 21 years ago: Rat Attack! (c) 1999 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111168&o=2 $end $cpc_flop=ratconne01, $bio Rat Connection Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122509&o=2 $end $cpc_flop=ratconne02, $bio Rat Connection Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122621&o=2 $end $vic1001_cart=rathotel, $bio Commodore VIC-20 cart. published 38 years ago: Rat Hotel (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86906&o=2 $end $mc10=ratmaze, $bio TRS-80 MC-10 cass. published 36 years ago: Rat Maze (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87689&o=2 $end $info=ratrc_l1, $bio Coin-op Misc. game published 37 years ago: Rat Race (c) 1983 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 527 - TRIVIA - 10 units were produced. - STAFF - Concept by : Steve Kordek Design by : Barry Oursler Art by : Pam Erickson Software by : Dave Rzepka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10329&o=2 $end $info=m3ratrce, $bio Rat Race (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41194&o=2 $end $cpc_cass=ratasdes, $bio Amstrad CPC cass. published 35 years ago: Ratas Del Desierto (c) 1985 Juegos & Estrategia. - TECHNICAL - Game ID: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95937&o=2 $end $leapster=ratatf,ratatg,ratat, $bio LeapFrog Leapster cart. published 13 years ago: Ratatouille (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134525&o=2 $end $gba=ratatu,ratat,ratata,ratatb, $bio Nintendo GBA cart. published 13 years ago: Ratatouille [Model AGB-BNLE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72581&o=2 $end $compclr2_flop=ratfor, $bio RATFOR (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232685&o=2 $end $msx1_cass=raththa, $bio MSX cass. published 31 years ago: Rath-Tha (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94936&o=2 $end $msx1_flop=raththa,raththaa, $bio Rath-Tha Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134450&o=2 $end $cpc_cass=raththa, $bio Amstrad CPC cass. published 31 years ago: Rath-Tha [Model ATD 32.002] (c) 1989 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98850&o=2 $end $cpc_flop=ratisg19, $bio Amstrad CPC type-in published 32 years ago: Ratis (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119784&o=2 $end $pc8801_flop=ratsstar, $bio Rats & Star (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92722&o=2 $end $gbcolor=rats, $bio Nintendo Game Boy Color game published 22 years ago: Rats! [Model DMG-AVTE-USA] (c) 1998 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68648&o=2 $end $spc1000_cass=ratter, $bio Ratter (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83543&o=2 $end $apfimag_cass=rattler, $bio Rattler (c) 198? Geo-Grafix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135791&o=2 $end $mz700_cass=raumuhle, $bio Raummühle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131679&o=2 $end $kc_cass=raus, $bio VEB Mikroelektronik KC cass. published 32 years ago: RAUS (c) 1988 Knabi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133865&o=2 $end $electron_cass=ravage, $bio Acorn Electron cass. published 35 years ago: Ravage (c) 1985 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2906 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52298&o=2 $end $bbcb_cass=ravage, $bio Acorn BBC Micro B cass. published 35 years ago: Ravage (c) 1985 Blue Ribbon - TECHNICAL - GAME ID: 5917 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52289&o=2 $end $gba=ravemstr, $bio Nintendo GBA cart. published 18 years ago: Rave Master - Special Attack Force! [Model AGB-BRME-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72582&o=2 $end $info=raveracw,raveracj,raveracja, $bio Arcade Video game published 25 years ago: Rave Racer (c) 1995 Namco. Rave Racer is a racing game and is the third arcade game in the Ridge Racer series. As with its prequels, success is dependent upon mastering the art of drifting, as this allows players to take corners at high speed. This is crucial in reaching timed check-points and overtaking rival racers. Players can choose from either manual or automatic gears and start each place in last place. They then have a limited number of laps in which they can overtake opponents and ultimately win the race. As well as including tracks from the earlier games, two new tracks are added to the sequel. There have also been improvement made to car handling, force feedback steering, and improved car and racetrack graphics. The new tracks contain various side roads, but some of them take more time than others to complete a full lap of the track. The four tracks are: Ridger Racer short, City, Ridge Racer Long, Mountain. The race ends if either the timer expires or upon completion of the race. - TECHNICAL - Namco System 22 hardware Game ID : RV Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Control : steering wheel Pedals : accelerator and brake - TRIVIA - Rave Racer was released in June 1995 in Europe, North America, and Japan. It was one of the first games to feature high resolution 3D texture mapping, a feature that would not be seen on other platforms until the Sega's Dreamcast console, over three years later. "Rave Racer" ran at a resolution of 640x480 and 60 frames per second. A Microsoft Windows version was originally under development for NEC's PowerVR graphics processor and was demonstrated in early 1996. The game was cancelled, however, and the PC wouldn't see A RR game until "Unbounded" in 2012. A PlayStation version was announced later in 1996, but it too was cancelled (although many of the game's elements would resurface in the Playstation-exclusive "Rage Racer"). Graphically enhanced versions of the City and Mountain tracks appear in Ridge Racer PSP as "Midtown Expressway" and "Greenpeak Highlands" respectively. Victor Entertainment released a limited-edition soundtrack album for this game (Rave Racer : Namco Game Sound Express Vol.24 - VICL-15048) on 21/10/1995. - SERIES - 1. Ridge Racer (1993, Arcade) 2. Ridge Racer 2 (1994, Arcade) 3. Rave Racer (1995, Arcade) 4. Ridge Racer Revolution (1995, PlayStation) 5. Rage Racer (1996, PlayStation) 6. R4 - Ridge Racer Type 4 (1998, PlayStation) 7. Ridge Racer V (1999, PS2) 8. Ridge Racer 64 (2000, N64) 9. Ridge Racer V - Arcade Battle (2000, Arcade) 10. Ridge Racer DS (2004, DS) 11. Ridge Racers (2005, PSP) 12. Ridge Racer 6 (2005, XBOX360) 13. Ridge Racers 2 (2006, PSP) 14. Ridge Racer 7 (2006, PS3) 15. Ridge Racer 3D (2011, 3DS) 16. Ridge Racer (2011, PSVita) 17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows) - STAFF - Game designers : Kenji Wakabayashi, Fumihiro Tanaka Game programmers : Kazuhiro Mori, Takahiro Kakizawa, Yoichi Mizuno Visual designers : Akira Fujii, Nobuhiro Morishita, Yoshikazu Komatsu, Norifumi Nagaoka Visual programmers : Takashi Yano Sound composers : Etsuo Ishii, Shinji Hosoe, Ayako Saso, Takayuki Aihara, Nobuyoshi Sano Industrial & Graphic designers : Naotaka Yoshimatu, Takeshi Fujikawa Mechanical designers : Shougo Kanebako, Toshifumi Ohara, Matsumi Ohta Electrical designers : Kouichi Asano, Kei Kobayashi, Kousei Yahaba Circuit designer : Kentaro Arai PWB designer : Kazuhiro Abe Direction : Kenji Wakabayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2181&o=2 $end $info=raven,raveng, $bio Pinball published 34 years ago: Raven (c) 1986 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : (2x) M6502 (@ 1 MHz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) - TRIVIA - This was the first game to use a photograph for its backglass. - STAFF - Designer: John Trudeau Artwork: Larry Day Music & Sounds: Ken Hale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5385&o=2 $end $bbc_rom=raven20100,raven20, $bio Acorn BBC ROM published 36 years ago: Raven-20 Ver.1.xx (c) 1984 Raven Micro Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240345&o=2 $end $cpc_flop=ravening, $bio Amstrad CPC 464 disk. published 28 years ago: Ravening (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124383&o=2 $end $fmtowns_cd=ravnloft, $bio Fujitsu FM Towns CD published 25 years ago: Ravenloft (c) 1995 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110315&o=2 $end $bbcb_cass=ravskull, $bio Acorn BBC Micro B cass. published 33 years ago: Ravenskull (c) 1987 Superior Software - TECHNICAL - GAME ID: SUP 00109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52290&o=2 $end $electron_cass=ravskull, $bio Acorn Electron cass. published 33 years ago: Ravenskull (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 00110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52233&o=2 $end $bbcb_flop_orig=ravskull, $bio Acorn BBC Micro B disk. published 34 years ago: Ravenskull (c) 1986 Superior Soft. - TECHNICAL - GAME ID: SUP 10109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125539&o=2 $end $spectrum_cass=rawbattl, $bio Sinclair ZX Spectrum cass. published 3 years ago: Raw Battle (c) 2017 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232161&o=2 $end $pc98=raycards, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: Ray Cards (c) 1995 NenGollo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90466&o=2 $end $uzebox=rcdemo, $bio Belogic Uzebox ROM published 9 years ago: Ray Caster Demo (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233084&o=2 $end $info=raycris, $bio Taito G-Net card. published 22 years ago: Ray Crisis (c) 1998 Taito. A 3-D vertically scrolling shooter featuring a lock-on secondary weapon. The third installment and prequel of RayForce, the plot centers detailing the events during the timeframe of the supercomputer called the Neuro-Computer Con-Human gaining sentience and rebelling against its human creators, a direct result of a misguided scientist trying to bond a human clone to Con-Human mentally. Now, against Con-Human's massive attack forces laying siege to the Earth, exterminating and cloning humans, a mecha-neurologist jacks in to the Con-Human system in an attempt to regain control of the rogue machine by means of the computer viruses, known as the Waveriders, into the Cybernetics Link, engaging Operation Raycrisis to cease the supercomputer's destructive actions permanently and prevent it from causing more havoc in the future. However, even when Operation Raycrisis leaves Con-Human wrecked from the inside, it was too late to reverse the damage it has done. Furthermore, what is left of the human race has left for the space colonies as refuge from the destruction. In the end, years later, with the unveiling of the X-LAY starfighter and the ships of the fleet, Terran Command and the remaining humans initiate one final assault on Con-Human, who has turned the Earth into a bleak, metal graveyard. One final assault, in which will end the cybernetic nightmare once and for all, destroying the planet they've called home in the process. And that assault will be called: Operation RayForce. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Ray Crisis was released on November 15, 1998 in Japan. - SERIES - 1. Rayforce (1993) 2. Ray Storm (1996) 3. Ray Crisis (1998) - PORTS - * CONSOLES: [EU] Sony PlayStation (2000) "RayCrisis [Model SLES-02882]" [JP] Sony PlayStation (apr.20, 2000) "RayCrisis [Model SLPM-86450]" [US] Sony PlayStation (oct.25, 2000) "RayCrisis - Series Termination [Model SLUS-01217]" Sony PlayStation [KO] (apr.26, 2004) "Raycrisis" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3805&o=2 $end $info=raystorm,raystormj,raystormo,raystormu, $bio Arcade Video game published 24 years ago: レイストーム (c) 1996 Taito Corporation. (Ray Storm) 3-D follow up to Rayforce featuring a lock-on laser system. A sequel of RayForce that does not follow the main plot "Con-Human" storyline, to this time the plot consists of eight stages taking place between August 4 and August 7, 2219 AD; the first three stages take place on Earth, the last three at the fictional planet Secilia, and two between them in the orbits of Earth and Secilia, respectively. Whereas RayForce players must head toward Earth to destroy it, RayStorm players start at and move away from the planet. The plot of the game is exposed minimally during play, with only dates and place names given at the start of each of its first seven stages. An "Extra Mode" included with home versions of the game displays maps before the first seven stages and a closing crawl after completing the game, which further illustrate the plot; the map for the fifth stage, for example, shows that a "gravity catapult" at the Moon is used to travel from Earth orbit to Secilia orbit. In a future where space travel has existed since 2119. Humans explored space, and within 100 years Earth established a twenty-colony Star Federation extending to Orion, with each colony kept under martial law. The colonies then mutinied against the Federation: they took control of the major colony Secilia, formed the Secilia Federation and defeated Earth's forces after many battles. After Earth's surrender, all of its inhabitants had been transferred to the colonies. The Secilia Federation suppressed colonial opposition and sent out a force to destroy the planet completely. However, by then the R-Gray, a aircraft made with parts salvaged from 13 different Secilia ships, is completed and deployed to carry out OPERATION RAYSTORM, a desperate attempt to defend Earth from the Federation. - TECHNICAL - Taito FX-1B hardware Prom Stickers : E24 Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Ray Storm was released in July 1996 in Japan. The game was originally planned and developed as "R-Gear" (for Ray Gear) on the Taito F3 System hardware. Then, Taito changed the project, many game features were changed and the game was renamed Ray Storm. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - TIPS AND TRICKS - * Stage Select : 1) Keep pushing Service Switch during boot count. 2) Machine displays 'Service Switch Error' on screen. 3) Push 'Start(x3), Service Switch, Start'. 4) Machine displays 'Round' on screen (Success !). Select value for round and push button to start. You will start with the selected round after the player selection screen. - SERIES - 1. Rayforce (1993) 2. Ray Storm (1996) 3. Ray Crisis (1998) - STAFF - Producer : Yukiwo Ishikawa (Yukio Abe) Director : Tomohisa Yamashita, Yukiwo Ishikawa (Yukio Abe), Tatsuo Nakamura Character graphics : Atsushi Iwata, R.Hideyuki Katoh, Tomohisa Yamashita, Indy Nishioka, Yasunobu Kousokabe, Terumi Ogiwara, Tomohiro Kagawa, Tsutomu Matsuda, Yuuji Sakamoto, Makoto Fujita, Satoshi Ohtani, Ippei Kobayashi (peacock) Program : Tatsuo Nakamura, Hikaru Taniguchi, Masao Kashino, Hirotaka Fukakawa, Norikatsu Fukuda, Koji Kato, Takeshi Higuri, Harumi.K, Hitoshi Kozuka, Kazunari Ishida Music : Tamayo Kawamoto (Zuntata) Sound effects : Munehiro Nakanishi (Zuntata) Sound direction : Hiroshige Tonomura (TONO) (Zuntata) Hardware : Katsumi Kaneoka Design works : Mihoko Sudoh - PORTS - * CONSOLES: [JP] Sega Saturn (oct.30, 1997) "Layer Section II [Model T-26409G]" [US] Sony PlayStation (dec.31, 1996) "RayStorm [Model SLUS-00482]" [JP] Sony PlayStation (jan.10, 1997) "RayStorm [Model SLPS-00678]" [EU] Sony PlayStation (sept.1997) "RayStorm [Model SCES-00742]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (may.5, 2010) "Ray Storm HD" Sony PlayStation 3 [PSN] [JP] (may.6, 2010) "Ray Storm HD" Sony PlayStation 3 [PSN] [US] : Release Cancelled * COMPUTERS: PC [MS-Windows CD-ROM] [EU] (2001) "RayStorm [Model FG-1978 021769 ML03]" by Xplosiv - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2182&o=2 $end $psx=raytracrj, $bio Sony PlayStation disc published 23 years ago: レイトレーサー (c) 1997 Taito Corp. (Ray Tracers) - TECHNICAL - Game ID: SLPS-00098 - TRIVIA - Released on january 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85585&o=2 $end $psx=raytracr, $bio Sony PlayStation disc published 23 years ago: Ray Tracers (c) 1997 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111424&o=2 $end $pc98=raygun, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Ray-Gun (c) 1990 Elf. - TECHNICAL - BARCODE: 4988720890506 MEDIA: FD x3 - TRIVIA - Released on May 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90467&o=2 $end $pc8801_flop=raygun, $bio NEC PC-8801 Series disk. published 30 years ago: Ray-Gun (c) 1990 Elf. - TECHNICAL - FD x6 - TRIVIA - Released in September 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128686&o=2 $end $x68k_flop=raygun, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ray-Gun (c) 1990 Elf. - TECHNICAL - FD x3 - TRIVIA - Released on December 12, 1990 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128687&o=2 $end $msx2_flop=raygun,rayguna, $bio MSX 2 disk. published 29 years ago: Ray-Gun (c) 1991 Elf. - TECHNICAL - FD x5 - TRIVIA - Released on April 1, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101983&o=2 $end $gameboy=raythund, $bio Nintendo Game Boy Cart. published 29 years ago: Ray-Thunder [Model DMG-RTj] (c) 1991 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66823&o=2 $end $psx=raycris, $bio Sony PlayStation disc published 20 years ago: RayCrisis - Series Termination (c) 2000 Working Designs. - TECHNICAL - Game ID: SLUS-01217 - TRIVIA - RayCrisis - Series Termination for PlayStation was released on October 25, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85235&o=2 $end $x68k_flop=raydefoxo2,raydefoxo1,raydefox, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Raydefox Full Metal Powerdsuits (c) 1995 Zhin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88557&o=2 $end $x68k_flop=raydefx2, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Raydefox Full Metal Powerdsuits 2 Maderina (c) 1998 Zhin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88556&o=2 $end $x68k_flop=rayersht, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Rayer Shoot (c) 1996 TMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88558&o=2 $end $info=rayforce,rayforcej, $bio Taito F3 cart. published 27 years ago: Rayforce (c) 1993 Taito Corp. A great vertically scrolling shooter, featuring a lock-on secondary weapon. The player is provided with a powerful ship called the RVA-818 X-LAY, which is outfitted with two weapons: a primary weapon that fires straight lasers and increases in power when the player accumulates power-ups, and a secondary lock-on missile launcher, which can also be increased in power, that can target up to eight enemies at once by moving the targeting reticle. This weapon is used to attack enemies that appear on a lower plane than that of your aircraft, which are inaccessible to the player's primary weapon. The plot centers in the distant future, human governments, across the planet Earth, construct a massive supercomputer, named "Con-Human". The purpose of this computer is to govern the planet's environmental systems, verifying proper nutrients and care is provided to ensure the culture of humans and animal alike. However, disaster strikes when, after a cloned human's mind is linked with the system, Con-Human becomes sentient and insane. It begins to induce calamities across the planet, constructing corrupt clones of existing organisms, destroying its human masters and exterminating the nature it was intended to protect, apparently intending to replace everything with what Con-Human considers improved versions of themselves. After prolonged war, Con-Human has succeeded in exterminating 99.8% of humankind, with the remnants fleeing to space colonies. Meanwhile, Con-Human remakes the very interior of Earth. As a result, Earth, as humanity knew it, has utterly ceased to exist, transformed into a planet-sized mobile fortress that is in fact Con-Human's body. Con-Human intends to use the transformed Earth to seek out and destroy the colonies, erasing all remaining traces of old life from the universe and leaving only the new life that it personally created. Now, taking the full-scale offensive, mankind develops powerful ships, one of them the RVA-818 X-LAY starfighter, to fight the oppressive machine by destroying the now-infected Earth entirely. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D66 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if title screen says 1993, Rayforce was released in January 1994 in Japan. Rayforce had great BGM and graphics, so it was very popular in the Japanese gamer community in its time. But not for long... When Street Fighter 2 was released, many a shoot'em up fan turned into an SF2 fan. The first work of the game producer, Yukio Abe, was "Master of Weapon" were you can easily find similar gameplay and ideas. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'BOO'. This game is known in European arcades as "Gunlock". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Rayforce - PCCB-00153) on April 21, 1994. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Fire button to fire your cannon. - Target enemies at low altitude or on the ground using the Fire button, then press the Laser button to fire your lock-On laser at them. Destroy multiple targeted enemies for extra points. - Pick up items for extra fire-power. * ITEMS LIST: Green: Gives you an extra lock-on laser. Yellow: Upgrades your cannon by one level. Red: Collect three to upgrade your cannon by one level. - SERIES - 1. Rayforce (1993) 2. Ray Storm (1996) 3. Ray Crisis (1998) - STAFF - Producer : Yukiwo Ishikawa (Yukio Abe) Directors : Yukiwo Ishikawa (Yukio Abe), Tatsuo Nakamura Game designers : Tatsuo Nakamura, Yukio Abe, Tomohisa Yamashita Software : Tatsuo Nakamura, Shinji Soyano, Hikaru Taniguchi, Masao Kashino, Isao Ooyama Character Graphics designers : Hideyuki Kato, Tomohisa Isobe, Shinjirou Sugitani, Hiroyo Kujirai, Yasuhiro Noguchi Screen Graphics designers : Hideyuki Kato, V.A.P, Peacock Music & Sound effects : Tamayo Kawamoto (Zuntata) Sound effects : Munehiro Nakanishi (Zuntata) Sound direction : Hiroshige Tonomura (TONO) (Zuntata) Design works : Kyoko Umezu Hardware : Katsumi Kaneoka - PORTS - * CONSOLES: [JP] Sega Saturn (sept.14, 1995) "Layer Section [Model T-1101G]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2183&o=2 $end $saturn=rayman,raymanp, $bio Sega Saturn game published 25 years ago: Rayman (c) 1995 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60386&o=2 $end $ibm5170_cdrom=rayman, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Rayman (c) 1995 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144641&o=2 $end $gba=rayman10u, $bio Nintendo GBA cart. published 15 years ago: Rayman - 10th Anniversary [Model AGB-BX5E-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72584&o=2 $end $gba=rayman10, $bio Nintendo GBA cart. published 15 years ago: Rayman - 10th Anniversary [Model AGB-BX5P] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72583&o=2 $end $gba=raymanhru, $bio Nintendo GBA cart. published 15 years ago: Rayman - Hoodlum's Revenge [Model AGB-BRYE-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72585&o=2 $end $gba=raymanhr, $bio Nintendo GBA cart. published 15 years ago: Rayman - Hoodlums' Revenge [Model AGB-BRYP] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72586&o=2 $end $gbcolor=raymanj, $bio Nintendo Game Boy Color game published 20 years ago: Rayman - Mister Dark no Wana [Model CGB-BURJ-JPN] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68651&o=2 $end $gba=raymanrru, $bio Nintendo GBA cart. published 14 years ago: Rayman - Raving Rabbids [Model AGB-BQ3E-USA] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72588&o=2 $end $gba=raymanrr, $bio Nintendo GBA cart. published 14 years ago: Rayman - Raving Rabbids [Model AGB-BQ3P] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72587&o=2 $end $gbcolor=rayman2u, $bio Nintendo Game Boy Color game published 19 years ago: Rayman 2 - The Great Escape [Model CGB-BRYE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68653&o=2 $end $gbcolor=rayman2, $bio Nintendo Game Boy Color game published 19 years ago: Rayman 2 - The Great Escape [Model CGB-BRYP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68652&o=2 $end $n64=rayman2,rayman2u, $bio Nintendo 64 cart. published 21 years ago: Rayman 2 - The Great Escape (c) 1999 Ubi Soft - TECHNICAL - Game ID: NUS-NY2E-USA - TRIVIA - Rayman 2 for Nintendo 64 was released on October 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57937&o=2 $end $psx=rayman2, $bio Sony PlayStation disc published 20 years ago: Rayman 2 - The Great Escape (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111356&o=2 $end $gba=rayman3u, $bio Nintendo GBA cart. published 17 years ago: Rayman 3 [Model AGB-AYZE-USA] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72590&o=2 $end $gba=rayman3,rayman3p, $bio Nintendo GBA cart. published 17 years ago: Rayman 3 [Model AGB-AYZP-EUR] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72589&o=2 $end $gba=raymanu, $bio Nintendo GBA cart. published 19 years ago: Rayman Advance [Model AGB-ARYE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72592&o=2 $end $gba=rayman,raymanp, $bio Nintendo GBA cart. published 19 years ago: Rayman Advance [Model AGB-ARYP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72591&o=2 $end $psx=raymanbg, $bio Sony PlayStation disc published 19 years ago: Rayman Brain Games (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111357&o=2 $end $psx=raymanrs, $bio Sony PlayStation disc published 18 years ago: Rayman Rush (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111358&o=2 $end $saturn=raymanj, $bio Sega Saturn game published 25 years ago: Rayman Yo! Electoon wo Sukue! (c) 1995 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59560&o=2 $end $jaguar=rayman,raymanp, $bio Atari Jaguar cart. published 25 years ago: Rayman (c) 1995 Ubi Soft In Rayman world's, nature and people live together in peace. The Great Protoon provides and maintains the harmony and balance in the world. Sorry Folks, this apparently can't last. (Do you want to play or what?) ... one fateful day, the Great Protoon is stolen by Mr. Dark, an evil being! The Electoons who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? (and untidy, too!) In this now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a HERO to save them now, don't you think? Rayman must recapture the Great Protoon from its mysterious kidnapper, free the Electoons and reasseble them all to restore the world's harmony. But will the bad guys let him do it?... After all, he doesn't have arms or legs... but don't panic, neither do the bad guys. - TECHNICAL - Model C3669T Controls: PAUSE: Pause OPTION: Start LEFT: Left RIGHT: Right UP: Climb DOWN: Descend / Flat on your belly A: Sow Seed / Race B: Jump / Helicopter C: Fist - TIPS AND TRICKS - * Cheats (entered only at 'hands assembly' intro sequence): - All powers & all maps = 1,3,5,7,9 - 50 lives = 5,1,5,2,5,3 For both cheats, enter one code, wait until the demo game, press any number, then enter the other code at 'assembly' intro. * Easter Eggs (entered only at 'hands assembly' intro sequence): - Credits screen = 2,5,5,2 - Rayman 'Breakout' game = 1,3,6,4 (gives unlimited continues, upon winning) - Sound effects toggle = 8 (during game play) - Ting Loop: keep going back through quick & easy levels (such as Anguish Lagoon) for more tings & extra lives. - Rayman 'Razzberry' = press & hold Option (during game play) (can be used to scare away the Scavengers in the Dream Forest world - although it's probably quicker to just punch them.) - STAFF - Concept: Michel Ancel, Frederic Houde Character Creation: Alexandra Steible Design: Michel Ancel, Serge Hascoet, Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thilbaut Animation: Alexandra Steible, Kamal Aitmihoub, David Gilson, Sophie Esturgie, Gregoire Pons, Veronique Rondello, Beatrice Sauterau, Christian Volckman Background Creation: Eric Pelatan, Sylvaine Jenny Computer Graphics: Jean-Christophe Alessandri, Sophie Ancel, Nicolas Bocquillon, Jean-Marc Geffroy, Laurent Rettig, Olivier Soleil Programming: Frederic Houde, Daniel Palix, Olivier Couvreur, Antonio Ferreira, Benoit Germain, Christophe Giraud, Bertrand Helias, Yann Le Tensorer, Francois Mahieu, Philippe Malfoy, Frederic Markus, Cristian Mihalache, Sebastien Monassa, Sebastien Morin, Bogdan Radusi, Daniel Raviart, Gilles Vanwalleghen Sounds & Music: Stephane Bellanger, Didier Lord, Nathalie Drouet, Remy Gazel, Frederic Louvre, Frederic Prados, Olivier Amiaud, Olaf Zalcman Tests: Serge Hascoet, Bruno Barone, Thomas Belmont, Nicolas Bocquillon, Bruno Bouvret, Christophe Cavelan, Gunther Galipot, Sacha Gentilhomme, Marc Gioan, Michael Guez, Benoit Macon, Lionel Rico, Emmanuel Texandier, Christophe Thibaut, Dorian Thibaut Project Manager: Agnes Haegel Producer: Gerard Guillemot (Ludimedia) Development: Michel Guillemot (Ubi Studios) Publisher: Yves Guillemot (Ubi Soft) Special Thanks To: Loic Duval - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76441&o=2 $end $gbcolor=raymanu, $bio Nintendo Game Boy Color game published 20 years ago: Rayman [Model CGB-AYQE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68650&o=2 $end $gbcolor=rayman, $bio Nintendo Game Boy Color game published 20 years ago: Rayman [Model CGB-AYQP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68649&o=2 $end $psx=raymanj, $bio Sony PlayStation disc published 25 years ago: Rayman (c) 1995 Ubi Soft. Japanese release. - TECHNICAL - Model # SLPS-00026 - TRIVIA - Released on September 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72510&o=2 $end $psx=rayman, $bio Sony PlayStation disc published 25 years ago: Rayman (c) 1995 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111355&o=2 $end $saturn=raymanu,raymanud, $bio Sega Saturn game published 25 years ago: Rayman [Model T-17701H] (c) 1995 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60123&o=2 $end $psx=raystorm, $bio Sony PlayStation disc published 23 years ago: RayStorm (c) 1997 Working Designs - TECHNICAL - Game ID: SLUS-00482 - TRIVIA - RayStorm for PlayStation was released in June 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85234&o=2 $end $x68k_flop=rayvs, $bio Rayvs - Full Metal Powerdsuits (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88559&o=2 $end $pcecd=rayxan2, $bio NEC PC-Engine CD published 29 years ago: Rayxanber II (c) 1991 Data West, Incorporated. Rayxanber 2 is an intense horizontal shooter by Data West. Right from the first stage, the player is put straight into action with a really fast and desorienting scrolling throught large metallic structures somewhere in orbit around Earth. Wave of enemy ships and flying bullets soon cover the screen and menace the ship. As expected, the weapon system can be upgraded by picking-up colored rotating icons - but watch out ! weapons actually freeze and fire in the direction they are collected. Those upgrades vary from explosive gun (Red), green flame laser (Green) and multi-way fire (Blue). Those weapons can also be charged up by holding the fire button and trigger a more powerful, yet weak, attack. Another originality of the game is to offer a powerful side-thrust - press the other action button to send the ship fly at super-high-speed in one direction. This sort of escape maneuver is rather handy to avoid enemy bullets or ships, but can be fatal if you happen to throw the ship against a wall by mistake... - TECHNICAL - Game ID DWCD1001 - TRIVIA - Rayxanber II was released in June 7, 1991 in Japan. Reviews: September 1991 - Consoles + N.1 [FR]: 66/100 - STAFF - Executive Producer: Naokazu Akita Game Design: Kazuhide Nakamura Graphics: Takeharu Warashi Main Program: Fumio Minami Music: Yasuhito Saito Stage Design: Kazuhide Nakamura Tool Program: Yoshiyuki Washizu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49103&o=2 $end $pcecd=rayxan3, $bio NEC PC-Engine CD published 28 years ago: Rayxanber III (c) 1992 Data West, Incorporated. Rayxanber 3 is the last episode of the Rayxanber series released by Data West for the FM-Towns and the PC Engine's Super CD-Rom² system. The evil Zoul empire is invading again and one of the Earth's mother ship is under attack and must be evacuated. The player's first mission is to protect it from incoming waves of alien creatures and weird looking ships. Soon, all hopes are lost and the mother ship is condemned to destruction. The player doesn't have much choice and must enter and fly deep inside the Alien's world and eventually reach its core. This opus uses the same controls and game mechanics as before: one button fires the main weapon and the other quickly thrusts the ship in one direction. However, missiles can now be charged up, in a way similar to R*Type, and when the bar at the bottom of the screen turns yellow, two powerful missiles can be launched. If fire is pressed again, they will split into a raging cloud of homing missiles. Power-ups are also spreaded around each area - as a side note, those secondary weapon icons constantly rotate and will fire in the direction they are facing when collected. This adds a great deal of strategy to the game and picking the wrong direction can dramatically reduce the player's chances of survival... - TECHNICAL - Game ID: DWCD2002 - TRIVIA - Released on June 26, 1992 in Japan for 6800 Yen. Reviews: [FR] Consoles+ No. 13 (October 1992): 70/100 - STAFF - Produce: Team 50 Game Design: Kazumide Makamura Main Program: Yuke Taniguchi Tool Program: Yoshiyuji Washizu Graphic: Takeharu Igarashi Music: Yasuhito Saito Executive Producer: Naokazu Akita Special Thanks: Bishop Art Office, Kokusa Itushinsha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58338&o=2 $end $fmtowns_cd=rayxanbr, $bio Fujitsu FM Towns CD published 30 years ago: Rayxanber (c) 1990 Data West Corp. - TECHNICAL - GAME ID: HMB-113 BARCODE: 4988708017321 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110430&o=2 $end $spectrum_cass=razasden, $bio Razas de Noche (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219884&o=2 $end $cpc_cass=razasnoc, $bio Amstrad CPC cass. published 30 years ago: Razas de Noche (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98408&o=2 $end $gba=razbitum, $bio Nintendo GBA cart. published 16 years ago: Razbitume! Restez Branchés! (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72593&o=2 $end $n64=razorfs, $bio Nintendo 64 cart. published 19 years ago: Razor Freestyle Scooter (c) 2001 Crave Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57938&o=2 $end $gba=razorfs, $bio Nintendo GBA cart. published 19 years ago: Razor Freestyle Scooter [Model AGB-ARFE-USA] (c) 2001 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72594&o=2 $end $gbcolor=razorfs, $bio Nintendo Game Boy Color game published 19 years ago: Razor Freestyle Scooter [Model CGB-BRZE-USA] (c) 2001 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68654&o=2 $end $psx=razorfs, $bio Sony PlayStation disc published 20 years ago: Razor Freestyle Scooter (c) 2000 Crave Ent., Inc. - TECHNICAL - GAME ID: SLUS-01322 - TRIVIA - Released on December 11, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111381&o=2 $end $psx=rzrracng, $bio Sony PlayStation disc published 19 years ago: Razor Racing (c) 2001 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111382&o=2 $end $info=j7razzma,j7razzmaa, $bio Razzamataz (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42338&o=2 $end $info=m3razdaz,m3razdaza,m3razdazd, $bio Razzle Dazzle (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41195&o=2 $end $info=m5razdz,m5razdz10,m5razdz11, $bio Razzle Dazzle Club (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41611&o=2 $end $info=razmataz, $bio Arcade Video game published 38 years ago: Razzmatazz (c) 1983 Sega. - TECHNICAL - PCBs: 834-0213 (modified), 834-0214 Main CPU: Zilog Z80 (@ 3.04125 Mhz), I8035 (@ 400 Khz) Sound Chips: Custom (@ 400 Khz) Players: 2 Control: dial Buttons: 1 - TRIVIA - Razzmatazz was released in June 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2184&o=2 $end $tvc_flop=bomlas, $bio Rádióaktív bomlás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112024&o=2 $end $tvc_flop=rtadatba, $bio Rádiótechnika Adatbázis (c) 198? Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112151&o=2 $end $info=rcdego, $bio Taito G-Net card. published 21 years ago: RC De Go (c) 1999 Taito Corp. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in May 1999 in Japan. This game is also known as "Go By RC". - PORTS - * CONSOLES: Sony PlayStation (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31513&o=2 $end $psx=rcdego, $bio Sony PlayStation disc published 20 years ago: RC de Go! (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110986&o=2 $end $psx=rcheli, $bio Sony PlayStation disc published 18 years ago: RC Helicopter (c) 2002 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111156&o=2 $end $tvc_flop=rckor, $bio RC Kör (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112017&o=2 $end $psx=rcrevnge, $bio Sony PlayStation disc published 20 years ago: RC Revenge (c) 2000 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110985&o=2 $end $psx=rcstunt, $bio Sony PlayStation disc published 21 years ago: RC Stunt Copter (c) 1999 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111508&o=2 $end $info=rc759, $bio Computer published 36 years ago: RC-759 (c) 1984 Regnecentralen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95546&o=2 $end $cpc_flop=rcquestu, $bio Amstrad CPC 464 disk. published 27 years ago: RC-Quest (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124423&o=2 $end $info=rc2030, $bio Computer published 31 years ago: RC2030 (c) 1989 MIPS Computer Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145017&o=2 $end $info=rc3230, $bio Computer published 30 years ago: RC3230 (c) 1990 MIPS Computer Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145016&o=2 $end $pc8801_flop=rcmpc88v, $bio RCM-PC88 - Come on Music (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92699&o=2 $end $hp_ipc=ipcrcs, $bio HP Integral PC disk. published 32 years ago: RCS - Revision Control System (c) 1988 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235951&o=2 $end $segacd=rdf, $bio Sega CD published 26 years ago: RDF - Global Conflict [Model T-86025] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60789&o=2 $end $cpc_flop=rdiuk198, $bio Amstrad CPC type-in published 31 years ago: RDI (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119853&o=2 $end $x1_flop=rebirth, $bio Sharp X1 5.25in.disk. published 34 years ago: Re-Birth (c) 1986 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86089&o=2 $end $pc8801_flop=rebirth, $bio NEC PC-8801 Series disk. published 34 years ago: Re-Birth (c) 1986 SPS. - TECHNICAL - GAME ID: GS-102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92724&o=2 $end $psx=reloaded, $bio Sony PlayStation disc published 24 years ago: Re-Loaded (c) 1996 Interplay. - TECHNICAL - Game ID: SLUS-00382 - TRIVIA - Released on December 01, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97561&o=2 $end $pc98=reno, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Re-No - Stayin' Alive (c) 1996 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90468&o=2 $end $n64=revolt,revoltu, $bio Nintendo 64 cart. published 21 years ago: Re-Volt (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57939&o=2 $end $psx=revolt, $bio Sony PlayStation disc published 21 years ago: Re-Volt (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110987&o=2 $end $amigaocs_flop=reachsky, $bio Commodore Amiga 500 disk. published 27 years ago: Reach for the Skies (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74844&o=2 $end $amigaocs_flop=reachstr, $bio Commodore Amiga 500 disk. published 32 years ago: Reach for the Stars (c) 1988 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74845&o=2 $end $apple2gs=rchstars, $bio Apple IIGS disk. published 32 years ago: Reach for the Stars (c) 1988 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115161&o=2 $end $pc98=reachstr, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Reach for the Stars (c) 1989 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90469&o=2 $end $apple2_flop_orig=rchstr10, $bio Apple II disk. published 37 years ago: Reach For The Stars Ver.1 (c) 1983 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230419&o=2 $end $apple2_flop_orig=rchstr20, $bio Apple II disk. published 35 years ago: Reach For The Stars Ver.2 (c) 1985 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230420&o=2 $end $apple2_flop_orig=rchstr30, $bio Apple II disk. published 32 years ago: Reach For The Stars Ver.3 (c) 1988 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230421&o=2 $end $nascom_snap=react, $bio Nascom soft. published 41 years ago: React (c) 1979 INMC Soft. Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235662&o=2 $end $coco_cart=reactoid, $bio Tandy Color Computer cart. published 37 years ago: Reactoid (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53465&o=2 $end $info=ep_react,ep_reacta,ep_reactb,ep_reactc,ep_reactd,ep_reacte, $bio Reactor (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40883&o=2 $end $info=reactmd, $bio Dedicated Console published 11 years ago: Reactor MegaDrive (c) 2009 AtGames Digital Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259426&o=2 $end $info=reactor, $bio Arcade Video game published 38 years ago: Reactor (c) 1982 Gottlieb. The player controls a cursor that can move freely within a screen-sized arena, the nuclear reactor. The center contains a sun-type gravitational power source, the slowly overheating reactor core. The surrounding wall or the sun, if touched results in death. The cursor is controlled with a trackball by the player, who has to roll it fast in one direction in order to overcome the momentum of gravitation imposed by the sun. Swarms of enemy objects named after various radioactive particles float around in the reactor arena, obeying simple physical laws. These enemies can freely bounce into the walls at low speeds, have a repulsive force against each other and actively attack the player cursor. Boss types often break up into several smaller particles. The object is to survive the sun and walls while gaining the highest score possible. It takes a delicate touch. Rather than moving the cursor/avatar left, right, up and down as in many arcade games, it is controlled by gravity and moves freely; with the player only being able to accelerate it rather than control its movements directly. Meanwhile the enemy particles are getting so aggressive that it can get very difficult to avoid being pulled in by the sun or touching a wall. The basic gameplay consists of accelerating the cursor just at the right times so that it circles the reactor core with enough speed to have control via its own momentum when the enemy particles try to knock it off course, and then to place decoys and actually use the acceleration of the ball itself to knock enemies into control rods, traps or the reactor core. By pressing the primary button the player cursor can go into high power mode, providing higher repulsion of enemies and conversely higher risk to the player. To ease the task the player also has a certain number of decoys at their disposal. Pressing the secondary button places a decoy to attract the enemies, luring them into two traps in the corners of the screen for bonus points, into destroying reactor rods or directly into the walls to kill them. Destroying a row of reactor rods gives the player one more decoy, as well as resetting the size of the slowly swelling reactor core. A time limit is enforced by the slowly swelling reactor core, which limits the space to move about in the arena. Although the reactor doesn't actually melt down, the decreasing space provides for gradually increasing difficulty. After defeating the first wave of enemies, the solid reactor core changes into Vortex core, unlike the Protect core, is lethal to touch (thus making such levels significantly harder). - TECHNICAL - Game ID : GV-100 Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC, Votrax SC-01 Screen orientation : Horizontal Palette colors : 16 Players : 1 Control : trackball Buttons : 2 (ENERGY, DECOY) - TRIVIA - Reactor was released in July 1982. It was the first arcade game to credit the developer on the game's title screen. First called 'Ram-It', then 'Expander', Reactor was Tim Skelly's first game design upon going independent. Skelly was one of the first independent game designers. He designed a number of games for Gottlieb (none of which were released) before taking an extended break in which he watched horror movies, drank margaritas and wrote a screenplay! Approximately 1000 units were produced. - STAFF - Designed and programmed by : Tim Skelly Audio by : David D. Thiel - PORTS - * CONSOLES: [US] Atari 2600 (1982) [Model PB5330] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2185&o=2 $end $a2600=reactor,reactore, $bio Atari 2600 cart. published 38 years ago: Reactor (c) 1982 Parker Bros. The object of the game is to destroy as many nuclear particles as you can before they smash your ship into the kill wall and to knock down as many sets of control rods as possible to stop the melt-down. - TECHNICAL - Model PB5330 - TRIVIA - Reactor is a trademark of D. Gottlieb & Co. and used by Parker Brothers under authorisation. - TIPS AND TRICKS - * Lure enemy particles close to the wall for easier hits. * Place your decoys by the kill wall for easier hits. * Place your decoy in front of the bonus chamber to lure enemy particles inside for extra points. * Place decoys near control rods to attract enemy particles for easier hits. * Guide your ship in a CLOCKWISE direction if it should become caught in the vortex. This may help you escape it. * Remember to watch the number of enemy particles 'To Go' (number of particles not yet on the screen), at the top of the screen in order to keep track of each round. - STAFF - Programmer: Charlie Heath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50858&o=2 $end $apple2gs=readrhym, $bio Apple IIGS disk. published 32 years ago: Read & Rhyme (c) 1988 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115318&o=2 $end $apple2_flop_clcracked=35readr1,readroll, $bio Apple II disk. published 32 years ago: Read 'N Roll (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231254&o=2 $end $apple2_flop_clcracked=rasafcas, $bio Apple II disk. published 36 years ago: Read and Spell - Affixes, Compounds, and Syllables (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231417&o=2 $end $apple2_flop_clcracked=rasknics, $bio Apple II disk. published 31 years ago: Read and Spell - In the Days of Knights and Castles (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230851&o=2 $end $apple2_flop_clcracked=raswafx, $bio Apple II disk. published 36 years ago: Read and Spell with Affixes (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231416&o=2 $end $apple2gs=readarma, $bio Apple IIGS disk. published 31 years ago: Read-a-Rama (c) 1989 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115317&o=2 $end $bbcb_flop_orig=readrigh, $bio Acorn BBC Micro B disk. published 34 years ago: Read-Right-Away (c) 1986 Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125577&o=2 $end $electron_cass=readra3, $bio Acorn Electron cass. published 35 years ago: Read-Right-Away 3 (c) 1985 Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129627&o=2 $end $apple2_flop_clcracked=rdanly15, $bio Apple II disk. published 36 years ago: Readability Analysis (c) 1984 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231683&o=2 $end $apple2gs=readable, $bio Apple IIGS disk. published 29 years ago: Readable Classic Tales (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115171&o=2 $end $info=vreadere, $bio Computer published 16 years ago: Reader Laptop E (c) 2004 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233780&o=2 $end $apple2_flop_clcracked=rrbit11,rrbit13, $bio Apple II disk. published 36 years ago: Reader Rabbit (c) 1984 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230944&o=2 $end $apple2gs=readerrb, $bio Apple IIGS disk. published 33 years ago: Reader Rabbit (c) 1987 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230476&o=2 $end $apple2_flop_clcracked=rawwtb, $bio Apple II disk. published 31 years ago: Reading & Writing! with The Boars (c) 1989 McGraw-Hill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240722&o=2 $end $leapfrog_leappad_cart=tiggerbnc, $bio LeapFrog Leappad cart. published 19 years ago: Reading - Disney's Bounce, Tigger, Bounce (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234985&o=2 $end $leapfrog_leappad_cart=findnemo, $bio LeapFrog Leappad cart. published 17 years ago: Reading - Disney/Pixar Finding Nemo (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234986&o=2 $end $apple2gs=readfish, $bio Apple IIGS disk. published 32 years ago: Reading About Fish (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115172&o=2 $end $apple2gs=readrept, $bio Apple IIGS disk. published 32 years ago: Reading About Reptiles (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115173&o=2 $end $apple2_flop_clcracked=readadv1, $bio Apple II disk. published 36 years ago: Reading Adventure 1 (c) 1984 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231379&o=2 $end $ti99_cart=readadv, $bio TI-99-4A soft. published 37 years ago: Reading Adventures (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84690&o=2 $end $apple2_flop_clcracked=readnme, $bio Apple II disk. published 32 years ago: Reading and Me (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231255&o=2 $end $ti99_cart=readchrs, $bio TI-99-4A soft. published 37 years ago: Reading Cheers (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84691&o=2 $end $apple2_flop_clcracked=orreadcm, $bio Apple II disk. published 34 years ago: Reading Comprehension (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231030&o=2 $end $apple2_flop_clcracked=rdcompwd, $bio Apple II disk. published 37 years ago: Reading Comprehension - What's Different (c) 1983 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231582&o=2 $end $apple2_flop_clcracked=rdcomps2, $bio Apple II disk. published 37 years ago: Reading Comprehension Skills 2 (c) 1983 American Educational Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231663&o=2 $end $ti99_cart=readflt, $bio TI-99-4A soft. published 38 years ago: Reading Flight [Model PHM 3082] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84692&o=2 $end $apple2_flop_clcracked=readmng1, $bio Apple II disk. published 35 years ago: Reading for Meaning Level 1 (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231201&o=2 $end $apple2_flop_clcracked=rfmlv2, $bio Apple II disk. published 35 years ago: Reading for Meaning Level 2 (c) 1985 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231202&o=2 $end $apple2_flop_clcracked=rdfbcons, $bio Apple II disk. published 32 years ago: Reading Fun - Beginning Consonant Sounds (c) 1988 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230852&o=2 $end $apple2_flop_clcracked=rdfuncon, $bio Apple II disk. published 31 years ago: Reading Fun - Final Consonant Sounds (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230853&o=2 $end $apple2_flop_clcracked=rdfunvwl, $bio Apple II disk. published 30 years ago: Reading Fun - Vowel Sounds (c) 1990 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230854&o=2 $end $ti99_cart=readfun, $bio TI-99-4A soft. published 38 years ago: Reading Fun [Model PHM 3043] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84693&o=2 $end $apple2gs=readmagc, $bio Apple IIGS disk. published 31 years ago: Reading Magic (c) 1989 Snyder Productions, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240806&o=2 $end $apple2_flop_clcracked=rmljackb, $bio Apple II disk. published 32 years ago: Reading Magic Library - Jack in the Beanstalk (c) 1988 Snyder Productions, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240724&o=2 $end $ti99_cart=readon, $bio TI-99-4A soft. published 38 years ago: Reading On [Model PHM 3046] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84694&o=2 $end $ti99_cart=readpow, $bio TI-99-4A soft. published 37 years ago: Reading Power (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84695&o=2 $end $ti99_cart=readrbow, $bio TI-99-4A soft. published 38 years ago: Reading Rainbows (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84696&o=2 $end $ti99_cart=readrly, $bio TI-99-4A soft. published 38 years ago: Reading Rally [Model PHM 3048] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84697&o=2 $end $ti99_cart=readrnd, $bio TI-99-4A soft. published 38 years ago: Reading Roundup [Model PHM 3047] (c) 1982 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84698&o=2 $end $ti99_cart=readtrl, $bio TI-99-4A soft. published 37 years ago: Reading Trail (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84699&o=2 $end $leapster=hugenose, $bio LeapFrog Leapster cart. published 17 years ago: Reading with Phonics - Mole's Huge Nose (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134526&o=2 $end $ti99_cart=readwon, $bio TI-99-4A soft. published 37 years ago: Reading Wonders (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84700&o=2 $end $apple2_flop_clcracked=rdwksdv, $bio Apple II disk. published 33 years ago: Reading Workshop - Distant Views (c) 1987 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231645&o=2 $end $apple2_flop_clcracked=readwkrf, $bio Apple II disk. published 33 years ago: Reading Workshop - Running Free (c) 1987 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231646&o=2 $end $n64=r2rumble,r2rumbleu, $bio Nintendo 64 cart. published 21 years ago: Ready 2 Rumble Boxing (c) 1999 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57940&o=2 $end $n64=r2rumbl2, $bio Nintendo 64 cart. published 20 years ago: Ready 2 Rumble Boxing - Round 2 (c) 2000 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57941&o=2 $end $gba=r2rumbl2u, $bio Nintendo GBA cart. published 19 years ago: Ready 2 Rumble Boxing - Round 2 (c) 2001 Midway Home Ent. - TECHNICAL - GAME ID: AGB-AR2E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72596&o=2 $end $gba=r2rumbl2, $bio Nintendo GBA cart. published 19 years ago: Ready 2 Rumble Boxing - Round 2 [Model AGB-AR2P] (c) 2001 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72595&o=2 $end $psx=r2rumbl2, $bio Sony PlayStation disc published 20 years ago: Ready 2 Rumble Boxing - Round 2 (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111261&o=2 $end $gbcolor=r2rumble, $bio Nintendo Game Boy Color game published 21 years ago: Ready 2 Rumble Boxing [Model CGB-AQOP-EUR] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68655&o=2 $end $gbcolor=r2rumbleu, $bio Nintendo Game Boy Color game published 21 years ago: Ready 2 Rumble Boxing [Model CGB-VRRE-USA] (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68656&o=2 $end $psx=r2rumble, $bio Sony PlayStation disc published 21 years ago: Ready 2 Rumble Boxing (c) 1999 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111260&o=2 $end $cpc_flop=readyfan,readyfan01, $bio Ready Fanz (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124384&o=2 $end $psx=readymad, $bio Sony PlayStation disc published 18 years ago: Ready Maid (c) 2002 Princess - TECHNICAL - [Model SLPM-87157] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85586&o=2 $end $spectrum_cass=readyste, $bio Ready Steady Go (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219071&o=2 $end $info=m4ready__a,m4ready__b,m4ready__c,m4ready__d,m4ready__e,m4ready__f,m4ready__g,m4ready__h,m4ready__i,m4ready__j,m4ready__k,m4ready__l, $bio Ready Steady Go [Model CGO] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41428&o=2 $end $info=m4ready__m,m4ready__n,m4ready__o,m4ready__p,m4ready__q,m4ready__r,m4ready__s,m4ready__t,m4ready__u,m4ready__v,m4ready__w,m4ready__x, $bio Ready Steady Go [Model DRR] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233853&o=2 $end $info=m4ready__0,m4ready__1,m4ready__2,m4ready__3,m4ready__4,m4ready__5,m4ready__6,m4ready__7,m4ready__8,m4ready__9,m4ready__aa,m4ready__y,m4ready__z, $bio Ready Steady Go [Model HJJ] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233849&o=2 $end $info=m4ready__ab,m4ready__ac,m4ready__ad,m4ready__ae,m4ready__af,m4ready__ag,m4ready__ah,m4ready__ai,m4ready__aj,m4ready__ak,m4ready__al, $bio Ready Steady Go [Model PPL] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233850&o=2 $end $info=m4ready,m4ready__am,m4ready__an,m4ready__ao,m4ready__ap,m4ready__aq,m4ready__ar,m4ready__as,m4ready__at, $bio Ready Steady Go [Model RGO] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233851&o=2 $end $info=m4ready__a0,m4ready__a1,m4ready__a2,m4ready__a3,m4ready__a4,m4ready__a5, $bio Ready Steady Go [Model RGT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233848&o=2 $end $info=m4ready__au,m4ready__av,m4ready__aw,m4ready__ax,m4ready__ay,m4ready__az, $bio Ready Steady Go [Model RGT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233852&o=2 $end $info=m5redrck,m5redrck10,m5redrcka, $bio Fruit Machine published 19 years ago: Ready to Rock (c) 2001 Barcrest. - TRIVIA - Ready to Rock was released in May 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14928&o=2 $end $info=as_rtr,as_rtra,as_rtrb,as_rtrc,as_rtrd,as_rtre,as_rtrf,as_rtrg,as_rtrh, $bio Ready to Roll (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41856&o=2 $end $info=j7r2roll, $bio Ready to Roll (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42337&o=2 $end $info=j6r2rum,j6r2ruma,j6r2rumb,j6r2rumc,j6r2rumd,j6r2rume, $bio Fruit Machine published 20 years ago: Ready to Rumble (c) 2000 Crystal Leisure. - TRIVIA - Ready to Rumble was released in July 2000 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15282&o=2 $end $info=raimfire, $bio Pinball published 37 years ago: Ready... Aim... Fire! (c) 1983 Mylstar Electronics. - TECHNICAL - Gottlieb System 80A Model 686 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - Released in November 1983 390 units were produced. - STAFF - Designer : Adolf Seitz Jr. Artwork : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5415&o=2 $end $cpc_flop=reaktion, $bio Amstrad CPC type-in published 31 years ago: Reaktionstest (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119785&o=2 $end $info=reaktor, $bio Arcade Video game published 33 years ago: Reaktor (c) 1987 Zilec. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Palette colors : 32 Players : 1 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7949&o=2 $end $tvc_flop=reaktor, $bio Reaktor (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112239&o=2 $end $x68k_flop=real, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Real (c) 1991 Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88560&o=2 $end $info=rbmk, $bio Arcade Video game published 22 years ago: Real Battle Mahjong King (c) 1998 GMS. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Players : 1 Control : 2-way Joystick Buttons : 2 - TRIVIA - Released in January 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4744&o=2 $end $info=rbspm, $bio Arcade Video game published 22 years ago: Real Battle Super Phoenix Mahjong (c) 1998 GMS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126224&o=2 $end $info=rbff2,rbff2k, $bio SNK Neo-Geo MVS cart. published 22 years ago: Real Bout Garou Densetsu 2 - The Newcomers (c) 1998 SNK Corp. 23 of the finest South Town fighters in the 7th installment of this SNK game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-240 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes - TRIVIA - This game was shown at the 1998 AOU Amusement Expo show, in Japan. it was then released in March 1998. The title of the game translates from Japanese as 'Real Bout Hungry Wolf Legend 2'. This game is known outside Japan as 'Real Bout Fatal Fury 2 - The Newcomers'. Things that changed in this particular game : * The game now features 'single plane' stages (like the ones seen in "Fatal Fury - King of Fighters", "Fatal Fury 2" & "Fatal Fury Special") in which you can slam enemies against background objects! * The breakable objects system seen in Real Bout Special is gone. Also the "evil character" versions of some characters are gone as well. * Newcomers in this game are : Li Xiangfei, Rick Strowd & Alfred. A serious bug : Using a USA bios ROM if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neogeo bios s1 tile-set rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the main-board z80 bios so sound will be broken, the games should fix themselves if you let them run another attract loop after game-over, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Real Bout Garou Densetsu 2 The Newcomers / PCCB-00310) on April 17, 1998. - TIPS AND TRICKS - * Fight against Alfred : Begin game play in single player mode, finish off the first 10 fights with no losses, score over 750000 by the time the 10th fight is won, land 5 P.POWER moves or 7 S.POWER moves. You will fight Alfred in a desert type stage. * You may scope out each character's best records by tapping A button to move forward or B button to move back at the score ranking screen :). - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Executive Producer : Takashi Nishiyama Producer : Hiroshi Matsumoto Co-Producer : S. Itoh Planners : Tsukamichi (Tsuka Michi+2), Takahisa Yariyama, Maja OH! Mori, Oda-Q, Emi-Gon Design Front : Soe Soe (Soe-Soe), Honekawa Now-45Kg, Nobuyuki Kuroki, Ito-Taku, Ogura Eiichi, Nal, Y. Ashizawa, G. Ishidaman (G. Ishida Man DX), Yas. Kamae, Mimika, Tashiboo, Tokumasa, Yuuichi Uchide, CG, Team CG. Works Back Designers : Mic Senbei, Murayama, Tomo, Daisuke, Risa, Sakura3, Midorin, Hidenao. J, Shimiji, Eiko Demo Designers : Kaoruru, Uruuru, Kumiko. M Sound : Sha-V, Miwa, Marino, Captain Beroou Programmers : Boffffffng (as Bof), Kura, Air as G. Rok. (Konbu) Supervisors : Kiyoshi Asai, SG Melon Voice Actors : Satoshi Hashimoto, Nobuyuki Hiyama, Toshiyuki Morikawa, Kappei Yamaguchi, Atsushi Yamanishi, Hiroyuki Arita, Keiichi Nanba, Akoya Sogi, Kong Kuwata, Koji Ishii, Harumi Ikoma, B. J. Love, Tanny Yamaguchi, Mami Kingetsu, Hiro Yuuki, Mi Yeon Jeong, Ji Hwan Ahn Special Thanks : Sekotch, Anne, Uni & Buri (XO), Bashi, Shochan, Asami Don, Oh!Butch - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Apr. 29, 1998; "Real Bout Garou Densetsu 2 [Model NGH-240]") [JP] SNK Neo-Geo CD (jul.23, 1998; "Real Bout Garou Densetsu 2 [Model NGCD-240]") [JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]") [JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]") [EU] Nintendo Wii [Virtual Console] (oct.04, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2188&o=2 $end $neocd=rbff2, $bio SNK Neo-Geo CD published 22 years ago: Real Bout Garou Densetsu 2 (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-240] - TRIVIA - Released on July 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47895&o=2 $end $neogeo=rbff2h, $info=rbff2h, $bio SNK Neo-Geo AES cart. published 22 years ago: Real Bout Garou Densetsu 2 (c) 1998 SNK [Shin Nihon Kikaku]. For more information about this game, please go to the original MVS release : "Real Bout Fatal Fury 2 - The Newcomers [Model NGM-240]". - TECHNICAL - [Model NGH-240] 539 Mega - TRIVIA - Real Bout Garou Densetsu 2 was released on April 29, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47894&o=2 $end $saturn=rbcolrbf,rbcolrbs, $bio Sega Saturn game published 22 years ago: Real Bout Garou Densetsu Best Collection (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3124G] - TRIVIA - Real Bout Garou Densetsu Best Collection was released on August 06, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47842&o=2 $end $psx=rbffs, $bio Sony PlayStation disc published 22 years ago: Real Bout Garou Densetsu Special - Dominated Mind (c) 1998 SNK Corp. Limited edition. - TECHNICAL - [Model SLPM-86090~1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85587&o=2 $end $neocd=rbffspec, $bio SNK Neo-Geo CD published 23 years ago: Real Bout Garou Densetsu Special (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-223] - TRIVIA - Released on March 30, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47868&o=2 $end $info=rbffspec,rbffspeck, $vgmplay=rbff1, $bio SNK Neo-Geo MVS cart. published 23 years ago: Real Bout Garou Densetsu Special (c) 1997 SNK Corp. 'Hey, how's it goin', dude?' More old Fatal favorites return to the bout and bring the total of selectable fighters to 19. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-223 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes - TRIVIA - Even if the copyright year is 1996, this game was released to the public in January 1997. The title translates from Japanese as 'Real Bout Hungry Wolf Legend Special' This game is known outside Japan as 'Real Bout Fatal Fury Special'. Things that changed in this particular game : * The game modifies the plane switching system a bit. * Ring out system is modified into the instant dizzy system (By breaking background objects!). * Newcomers in the game are Cheng Sinzan, Tung Fu Rue, Laurence Blood & Wolfgang Krauser. 'Evil' versions of some characters are available as well. Terry's theme in this game is a remixed version of Terry's familiar "Fatal Fury 2" music (Kurikinton). Soundtrack releases : February 5, 1997 ; Real Bout Garou Densetsu Special [CD] [PCCB-00240] - Pony Canyon - UPDATES - MVS (Arcade) vs. AES (Neo-Geo) differences : On the AES (Neo-Geo) Geese is a playable character by imputing a code. On the MVS (Arcade) version he was removed as a playable character for being too strong. - TIPS AND TRICKS - * Play as Shadow/EX Fighter : Shadow/EX fighter is an evil version of the selected character with a different move-list set as well as a different ending than his/her original counterpart. This code only works with the following characters : Andy Bogard, Billy Kane, Blue Mary, Tung Fu Rue. 1) At the character selection screen, highlight the character of your choice, hold Start and press B(x2), C(x2). 2) While continuing to hold Start, hold B, pause one second and hold C. 3) While continuing to hold Start+B+C, press A or D to select the Shadow version of the character. 4) Pressing A or D will select a different color. * Fight against Geese Howard : Begin game play in single player mode, win all rounds, do not score less than a 'B' rank in any battle and get more than 750,000 points befire fighting Wolfgang Krauser. You will fight Geese Howard in a special 'Nightmare' match. * You can see different sets of funny outtakes during the credits if you consecutively beat the game 5 or 6 times before they start to repeat themselves. - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Producers : Takashi Nishiyama, Hiroshi Matsumoto, S. Itoh Planners : Takahisa Yariyama, Higashi Pon, Oh! Majaharu, Tsukamichi (Tsuka_Michi) Obj Designers : Rio, Soe Soe (Soe. Soe. 96), Oda_Bash, N. Kuroki, Lionheart35, Mizu. Mizu, G. Ishidaman (Ishidamanace), Ossya!, Takehiro Isaji, Y. Ashizawa, Kaoruru, Nishikawa, Mika R. Winner Ero_Beer_Toku Back Designers : Mic Senbey, Midorin, Tomo, Nari, Locate, Taka_Oh!! Demo Designers : Sezabon, N. Kuroki, Ogura_A_1 Effects : Tashiboo, Akirya Sound : Tate Norio, Konny, Toshio Shimizm (Shimizm), Ackey, Brother Hige, Mariko, Macky, Kyochan (Kyo_Chan), Miwa, Imo Programmers : Bo_ffffffffng (as Bof), Naoyan Apchiba Supervisors : Stg_Oyaji 145H, Mim_104 Melon, R. Tuneoka * Voice Actors : Terry Bogard, Kim Kaphwan : Satoshi Hashimoto Joe Higashi : Nobuyuki Hiyama Bob Wilson, Hon Fu : Toshiyuki Morikawa Jin Chonshu & Chonrei : Kappei Yamaguchi Billy Kane : Atsushi Yamanishi Laurence Blood : Hiroyuki Arita Tung Fu Rue, Cheng Sinzan : Shigefumi Nakai Andy Bogard : Keiichi Nanba Mai Shiranui : Akoya Sogi Duck King, Geese Howard : Kong Kuwata Sokaku Mochizuki, Ryuji Yamazaki : Koji Ishii Blue Mary : Harumi Ikoma Franco Bash, Wolfgang Krauser, Announcer (English) : B. J. Love Special Thanks : Kura, MF_Yama. Remix, Shochan, Asami Don - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Feb. 05, 1997; "Real Bout Garou Densetsu Special [Model NGH-223]") [JP] SNK Neo-Geo CD (Mar. 30, 1997; "Real Bout Garou Densetsu Special [Model NGCD-223]") [JP] Sega Saturn (Dec. 25, 1997; "Real Bout Garou Densetsu Special [Model T-3117G]") [JP] Sega Saturn (Dec. 25, 1997; "Real Bout Garou Densetsu Special [Model T-3119G]") [JP] Nintendo Game Boy (Mar. 27, 1998; "Nettou Real Bout Garou Densetsu Special [Model DMG-ARBJ-JPN]") [JP] Sega Saturn (Aug 06, 1998; "Real Bout Garou Densetsu Best Collection [Model T-3124G]") [JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]") [JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]") * COMPUTERS: PC (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2189&o=2 $end $saturn=rbffs,rbffsa,rbffsb, $bio Sega Saturn game published 23 years ago: Real Bout Garou Densetsu Special (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3117G] - TRIVIA - Real Bout Garou Densetsu Special for Saturn was released on December 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47869&o=2 $end $neocd=rbff1, $bio SNK Neo-Geo CD published 24 years ago: Real Bout Garou Densetsu (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-095] - TRIVIA - Released on February 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47838&o=2 $end $info=rbff1,rbff1a,rbff1ka, $bio SNK Neo-Geo MVS cart. published 25 years ago: Real Bout Garou Densetsu (c) 1995 SNK. 16 characters, some old and some new, breathe new life into the Fatal Fury series. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-095 Players: 2 Control: 8-way joystick Buttons: 4 => [A] Punch [B] Kick [C] Power Attack [D] Move Between Planes - TRIVIA - Real Bout Garou Densetsu was released on December 21, 1995 in Japan. The title of the game translates from Japanese as 'Real Bout Hungry Wolf Legend'. This game is known outside Japan as 'Real Bout Fatal Fury'. Things that changed in this particular game : * The game uses a different 4 button setup this time around (punch, kick, power attack & plane switch) This was done to make the plane change mechanics easier to master. * Chain combos are easier to pull this time around as well. * This is one of the very few 2-D fighters to feature ring outs! * Newcomers in the game are : Kim Kaphwan, Duck King & Billy Kane. Pony Canyon released a limited-edition soundtrack album for this game (Real Bout Garou Densetsu - PCCB-00203) on 07/02/1996. - TIPS AND TRICKS - An additional cut-scene can be seen by beating the game with either Terry or Andy Bogard. - SERIES - 1. Garou Densetsu - Shukumei no Tatakai [Model NGM-033] (1991, MVS) 2. Garou Densetsu 2 - Arata-Naru Tatakai [Model NGM-047] (1992, MVS) 3. Garou Densetsu Special [Model NGM-058] (1993, MVS) 4. Garou Densetsu 3 - Harukanaru Tatakai [Model NGM-069] (1995, MVS) 5. Real Bout Garou Densetsu [Model NGM-095] (1995, MVS) 6. Real Bout Garou Densetsu Special [Model NGM-223] (1997, MVS) 7. Real Bout Garou Densetsu 2 - The Newcomers [Model NGM-240] (1998, MVS) 8. Fatal Fury - Wild Ambition (1999, ARC) 9. Garou - Mark of the Wolves [Model NGM-253] (1999, MVS) 10. Fatal Fury First Contact [Model NEOP00111] (1999, NGPC) - STAFF - Big boss : Eikichi Kawasaki Producers : Takashi Nishiyama, H. Matsumoto, S. Itoh Planners : Tsuka-Michi, T. Yariyama, OH! Saba Meron Obj. designers : Higashi Pon, Mika.Poh, Fuku Fuku, Astro 1, Suke Chichi, Takehiro Isaji, Tsuzaki.A, Kamae 34, S. Tenuking, Yure Chichi, Soe Soe, G. Ishidaman Back. designers : Mic.Senbey, Midorin, Tomo, Ema Sue, Banamen, R. Nariai, Umechan Demo designers : Sezabon, Enokichi, Ega Nataku, Jida-Q, Maki-Torowa, Muramama, Sho-Chan effects : March Kaji, Kaoruru, Itokatsu, Tashiboo Programmers : Tony Oki (Tony-MF-Oki), Bo-Ffffffffng Sound : Toshio Shimizm (as Shimizm), SHA-V Special advisers : Stg-Oyaji 145H, Masahiko. Sawa * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Mai Shiranui : Akoya Sogi Sokaku Mochizuki : Koji Ishii Bob Wilson : Toshiyuki Morikawa Blue Mary : Harumi Ikoma Franco Bash : B. J. Love Geese Howard : Kong Kuwata Hon-Fu : Toshiyuki Morikawa Ryuji Yamazaki : Koji Ishii Kim Kaphwan : Satoshi Hashimoto Jin Chonshu : Kappei Yamaguchi Jin Chonrei : Kappei Yamaguchi Billy Kane : Atsushi Yamanishi Duck King : Kong Kuwata - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Jan. 26, 1996; "Real Bout Garou Densetsu [Model NGH-095]") [JP] SNK Neo-Geo CD (Feb. 23, 1996; "Real Bout Garou Densetsu [Model NGCD-095]") [JP] Sega Saturn (Sep. 20, 1996; "Real Bout Garou Densetsu [Model T-3105G]") [JP] Sony PlayStation (Jan. 10, 1997; "Real Bout Garou Densetsu [Model SLPS-00640]") [JP] Sony PlayStation (jul.23, 1998; "Real Bout Garou Densetsu [The Best] [Model SLPM-86108]") [JP] Sega Saturn (Aug. 06, 1998; "Real Bout Garou Densetsu Best Collection [Model T-3124G]") [JP] Sony PS2 (Feb. 22, 2007; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection Vol.6] [Model SLPS-25698]") [JP] Sony PS2 (may.29, 2008; "Garou Densetsu Battle Archives 2 [NeoGeo Online Collection The Best] [Model SLPS-25864]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2187&o=2 $end $saturn=rbff, $bio Sega Saturn game published 24 years ago: Real Bout Garou Densetsu (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3105G] - TRIVIA - Real Bout Garou Densetsu was released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47839&o=2 $end $gameboy=realbout, $bio Nintendo Game Boy Cart. published 22 years ago: Real Bout Special [Model DMG-ARBJ-JPN] (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66824&o=2 $end $info=realbrk,realbrkj,realbrkk,realbrko, $bio Arcade Video game published 22 years ago: Real Break - Billiard Academy (c) 1998 Nakanihon, Incorporated. A pool game where you are awarded Pictures of some Asian babes when you win the round. - TECHNICAL - Game ID : '523' Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz), YM2413 (@ 3.579 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Real Break was released in July 1998 in Japan. - TIPS AND TRICKS - PROGRAM TEST mode : 1. Turn on service DIP switch and reset. 2. On SELECT MENU, enter OPTION 3. LEFT, RIGHT, LEFT, LEFT - STAFF - Producer : Stone River Co-producer : Ben Director / Planner : Remember Main programmer : Ben Programmers : Yokotin, Ezw, Maimu, James Character designers : Motar, Mori, Mittu, Kik Modeling designer : Motar Animation designers : Motar, Mittu Visual effect designers : Motar, Remember Hardware engineer : Mr. Oz Music composer & Sound effect designers : Haratch, Hashiken, Gen Voice actress : Chiho Nishimura, Sachiko Kuwazawa, Akiko Shimomura, Sanae Kato, Yukiko Asai Executive producer : Rapid River - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2190&o=2 $end $zx81_cass=realesta, $bio Sinclair ZX-81 cass. published 38 years ago: Real Estate Investment Analysis [Model 03-2012] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114690&o=2 $end $scv=rgmahjon, $bio Super Cassette Vision game published 36 years ago: Real Graphic Mahjongg (c) 1984 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58788&o=2 $end $saturn=mjadvent,mjadventa, $bio Sega Saturn game published 22 years ago: Real Mahjong Adventure - Umi-he - Summer Waltz (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59562&o=2 $end $saturn=mjadventcg, $bio Sega Saturn game published 22 years ago: Real Mahjong Adventure - Umi-He - Summer Waltz - P's Club Genteiban (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59561&o=2 $end $info=rmgoldyh, $bio Arcade Video game published 32 years ago: Real Mahjong Gold Yumehai / Super Real Mahjong Gold Part.2 (c) 1988 Alba. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39423&o=2 $end $info=rmhaihai,rmhaihib,rmhaihai2, $bio Arcade Video game published 35 years ago: Real Mahjong Haihai (c) 1985 Alba. Finally, a *real* mahjong game! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz) Players : 2 - TRIVIA - Released in November 1985. The title of this game translates from Japanese as 'Real Mahjong Tile-Tile'. - SERIES - 1. Real Mahjong Haihai (1985) 2. Real Mahjong Haihai Jinjiidou-hen (1986) 3. Real Mahjong Haihai Seichouhen (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2192&o=2 $end $info=rmhaijin, $bio Arcade Video game published 34 years ago: Real Mahjong Haihai Jinjiidou-hen (c) 1986 Alba. Oh! The second *real* mahjong game! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz) Screen orientation : Horizontal Video resolution : 448 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 - TRIVIA - The title of this game translates from Japanese as 'Real Mahjong Tile-Tile Personnel Changing Incident'. - SERIES - 1. Real Mahjong Haihai (1985) 2. Real Mahjong Haihai Jinjiidou-hen (1986) 3. Real Mahjong Haihai Seichouhen (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2193&o=2 $end $info=rmhaisei, $bio Arcade Video game published 34 years ago: Real Mahjong Haihai Seichouhen (c) 1986 Visco. More REAL mahjong! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz) Players : 2 - TRIVIA - Released in December 1986 in Japan. The title of this game translates from Japanese as 'Real Mahjong Tile Tile Growing Up Episode'. - SERIES - 1. Real Mahjong Haihai (1985) 2. Real Mahjong Haihai Jinjiidou-hen (1986) 3. Real Mahjong Haihai Seichouhen (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2194&o=2 $end $picno=rmontage, $bio Konami Picno cart. published 26 years ago: Real Montage [Model RX110] (c) 1994 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240182&o=2 $end $info=epo_eppk, $bio Dedicated Console published 20 years ago: Real Ping Pong (c) 2000 SonoKong Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240394&o=2 $end $gbcolor=rpyakyuc, $bio Nintendo Game Boy Color game published 21 years ago: Real Pro Yakyuu! Central League Hen [Model DMG-AECJ-JPN] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68657&o=2 $end $gbcolor=rpyakyup, $bio Nintendo Game Boy Color game published 21 years ago: Real Pro Yakyuu! Pacific League Hen [Model DMG-AEPJ-JPN] (c) 1999 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68658&o=2 $end $info=realpunc,realpuncj, $bio Arcade Video game published 26 years ago: Real Puncher (c) 1994 Taito Corp. - TRIVIA - Released in July 1994 in Japan. The first 'puncher' thats can digitizes your face. - SERIES - 1. Sonic Blast Man (1990) 2. Real Puncher (1994) 3. Sonic Blast Heroes (2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29554&o=2 $end $psx=realrobo, $bio Sony PlayStation disc published 22 years ago: Real Robots - Final Attack [Model SLPS-01125] (c) 1998 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85588&o=2 $end $pc98=rsoft4, $bio Real Soft Pack No.4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90470&o=2 $end $saturn=kazeregr,kazeregra,kazeregrb, $bio Sega Saturn game published 23 years ago: Real Sound - Kaze no Regret (c) 1997 Warp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59563&o=2 $end $msx1_cart=realtenn, $bio MSX cart. published 37 years ago: Real Tennis (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77399&o=2 $end $m5_cart=rtennis, $bio Sord M.5 cart. published 37 years ago: Real Tennis (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95362&o=2 $end $msx1_cart=rtseq, $bio Real Time Sequencer DMS1 (c) 19?? Digital Music Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77400&o=2 $end $info=real, $bio Pinball published 42 years ago: Real [Model 110] (c) 1978 Game Plan. - TRIVIA - Real was the first pinball on a cocktail table style machine. - STAFF - Design by : Ed Cebula, Wendell McAdams Art by : Paul Loreli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5543&o=2 $end $mz700_cass=realfort, $bio RealFortran (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131648&o=2 $end $spectrum_cass=realityh,realityh_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Reality Hacker (c) 1987 Visual Dimensions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80442&o=2 $end $info=rltennis, $bio Arcade Video game published 27 years ago: Reality Tennis (c) 1993 TCH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40706&o=2 $end $cpc_cass=realm, $bio Amstrad CPC cass. published 33 years ago: Realm (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98851&o=2 $end $cpc_flop=realmuk1,realm19x, $bio Amstrad CPC 464 disk. published 35 years ago: Realm ! (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121066&o=2 $end $cpc_cass=lostsoul, $bio Amstrad CPC cass. published 33 years ago: Realm of Chaos - The Village of Lost Souls (c) 1987 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99792&o=2 $end $spectrum_cass=realmofd_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Realm of Darkness (c) 1987 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80443&o=2 $end $spectrum_cass=realmofd, $bio Realm Of Darkness (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219839&o=2 $end $c64_cass=realmimp, $bio Commodore C64 cass. published 36 years ago: Realm of Impossibility (c) 1984 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229522&o=2 $end $apple2_flop_orig=rlmimpos, $apple2_flop_clcracked=rlmimpss, $bio Apple II disk. published 34 years ago: Realm of Impossibility (c) 1986 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231000&o=2 $end $spectrum_cass=realmofi,realmofi_b, $bio Realm of Impossibility (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219724&o=2 $end $spectrum_cass=realmofi_a,realmofi_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Realm of Impossibility (c) 1985 Ariolasoft - TECHNICAL - GAME ID: AS 22011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80444&o=2 $end $amigaocs_flop=realmtrl, $bio Commodore Amiga 500 disk. published 32 years ago: Realm of the Trolls [5th Anniversary] (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74846&o=2 $end $spectrum_cass=realmoft, $bio Realm Of The Undead (c) 19?? MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234761&o=2 $end $snes=realmu, $bio Nintendo Super NES game published 24 years ago: Realm [Model SNS-ARQE-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63474&o=2 $end $snes=realm, $bio Nintendo Super NES game published 24 years ago: Realm [Model SNSP-ARQP-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63473&o=2 $end $amigaocs_flop=realms, $bio Commodore Amiga 500 disk. published 29 years ago: Realms (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74847&o=2 $end $amigaocs_flop=arkania, $bio Commodore Amiga 500 disk. published 27 years ago: Realms of Arkania - Blade of Destiny (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74848&o=2 $end $ibm5170=roc, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Realms of Chaos (c) 1995 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144462&o=2 $end $a2600=rsbaseb,rsbasebp1,rsbasebp2, $bio Atari 2600 cart. published 38 years ago: RealSports Baseball (c) 1982 Atari, Incorporated. You play RealSports Baseball just like real baseball. The game lasts for nine innings (or more in the case of a tie score), with each team coming to bat once during each inning. The first team up to bat (pink action figures) is the visiting team, and the last team to bat (yellow action figures) is the home team. A team remains at bat until three of its players either strike out, fly out, or are tagged out. A base runner may also be 'forced out' when an outfielder with the ball tags the base in front of the runner while another base runner is occupying the base behind him. (Force outs are needed to make those double and triple plays!) Pitchers can throw either a BALL or a STRIKE. Three strikes count as an OUT; four balls count as a WALK. A walked batter automatically advances to first base. If a batter swings at a pitch that is programmed to be a ball, it counts as a strike. A batter can also hit a FOUL BALL outside the baselines. A FOUL BALL is counted as s strike unless the batter has already made two strikes, in which case it does not affect the count. There are four game variations in RealSports Baseball: Two 2-player games and two 1-player games. In the 1-player version the computer automatically controls one team. The computer always knows what pitch you're about to throw, so you'll have to brush up on your best baseball strategy to beat the computer! The variations are as follows: GAME 1 (2-player game): Left player starts in the outfield. Right player starts at bat. Batter can hit every pitch. GAME 2 (2-player game): Left player starts at bat. Right player starts in the outfield. Batter cannot hit balls. GAME 3 (1-player game): Player starts in the outfield. Batter cannot hit balls. GAME 4 (1-player game): Player starts at bat. Batter cannot hit balls. - TECHNICAL - Model CX2640 - SCORING - Each time a batter touches all the bases in a counterclockwise direction and returns to home plate, the team scores one point. Scores are kept on the top of the screen; the home team on the left and visiting team on the right. The number of outs in the inning also appears on the top of the screen, between the two scores. Balls and strikes are recorded behind home plate on the bottom of the screen. The umpire's calls flash after each pitch on the bottom of the screen. The umpire also calls out the inning number every time a team has three outs and runs to the outfield. Look at the bottom of the screen to see the inning number flash onto the screen before the first pitch. - TIPS AND TRICKS - * Hold the controller in your hands so that your opponent can't see what direction you're moving your joystick. If you're pitching, this will prevent your opponent from knowing what type of pitch you're going to throw. If you're at bat, this will prevent your opponent from noticing if you're about to steal a base. * When stealing a base, try to steal when the pitcher has the ball and is motionless (two-toned). This will allow you to steal the base faster. But watch out! If the pitcher sees you and throws the ball, you'll slow down in mid-run! * Trust your joystick when throwing a ball to a base, even though the direction may not seem right. Pushing the Joystick UP, for example, will always throw the ball to second base, even if the outfielder is at the top of your screen. * If you can't make the batter swing, he is probably not a controlled player. Push the joystick down without holding the controller button; then try swinging the bat using both the joystick and the controller button. * If no batter appears at home plate after an out, throw the ball to the catcher and then back to the pitcher. A batter will run out to home plate. * Occasionally a missed ball will roll near an object on the field and will be hard to see. Simply run the controlled player over the area the ball was last seen to pick the ball up. * To make sure the pitcher has the ball, press the red controller button once. * If the pitcher has the ball and is being controlled, you must run him back to the pitcher's mound to resume pitching. When he is positioned on the mound, he'll turn back to blue and white and will be ready to pitch once again. * If an outfielder throws a hit ball back to the pitcher before the batter starts running, the batter is counted out. - STAFF - Programmer: Joseph Tung - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50859&o=2 $end $a5200=rsbaseb, $bio Atari 5200 cart. published 37 years ago: RealSports Baseball (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5209 - STAFF - Programmers: Keithen Hayenga, James Andreasen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50079&o=2 $end $a7800=rsbaseb, $bio Atari 7800 game published 32 years ago: RealSports Baseball [Model CX7834] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50172&o=2 $end $a5200=rsbasket,rsbasket2,rsbasket1, $bio Atari 5200 cart. published 37 years ago: RealSports Basketball (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. Patrick Bass, designer of RealSports Basketball died in an automobile crash in 1998. Patrick's brother, Ben Bass, worked with Ken Van Mersbergen to ensure the final version of the game would be shared with the public. - TIPS AND TRICKS - Programmer Credit: Start the Demo and press the number 5 key for a secret message: 'When Running Into the Tropical Entropy Nightly, By Yourself, Project And Try Reaching Into Circles Killed Because All Seems Strange.' The first letter of each word in the sentence spells out.... 'Written by Patrick Bass'. - STAFF - Programmer: Patrick Bass - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50080&o=2 $end $a2600=rsbasket, $bio Atari 2600 cart. published 37 years ago: RealSports Basketball (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX2679 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Joe Gaucher - PORTS - * CONSOLES: [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50860&o=2 $end $a2600=rsboxinge, $bio Atari 2600 cart. published 33 years ago: RealSports Boxing (c) 1987 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Boxing [Model CX26135]". - TECHNICAL - Model CX26135P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83007&o=2 $end $a2600=rsboxing, $bio Atari 2600 cart. published 33 years ago: RealSports Boxing (c) 1987 Atari Corporation. At the bell the match begins. Move your boxer out of his corner and around the ring by moving your joystick handle forward, back, left, and right. Player 1 controls the boxer in the left corner; the computer or player 2 controls the boxer in the right corner. Move your joystick handle and press the button to make your boxer jab, cover, land body blows, and throw payoff punches. Cover up to defend yourself. Blocking an opponent's punches scores points and minimizes your strength loss. When covering up, you're still in danger of a technical knock out if your opponent lands 12 successive punches before you can retaliate. Jabs are quick punches thrown with the leading arm that score points and weaken your opponent. Jabs can be thrown in a rapid flurry. A jab scores least of all the punches and weakens your opponent least, but a flurry accumulates points and damage done to the opponent faster than any other punch. Jabs use little of your own strength and you can throw three times as many jabs as payoff punches in the same amount of time. Body blows are punches strategically placed to weaken your opponent. Though not as powerful as payoff punches, body blows can be flurried faster than payoffs. Landed body blows score higher than jabs and cost less strength than payoffs. Payoff punches are thrown with the non-leading arm in an attempt to knock out the opponent. Payoff punches take a lot of strength, so you can't throw successive payoffs as fast as you can throw jabs. When landed, payoff punches score high. Boxers tire as they move around the ring and throw and take punches. The amount of yellow showing in a fighter's strength bar indicates the strength lead he has over the other boxer. Weakened boxers move slower, their punches are separated by longer delays, and their reaction to joystick commands are sluggish. Rounds are timed, and the time counts down in the lower center of the screen. When the time runs out the round is over. Boxers take their corners to rest and regain some strength. Between rounds the score boxes display total points earned in the round just fought. - TECHNICAL - Model CX26135 - TRIVIA - Export releases: "RealSports Boxing [Model CX26135P]" - SCORING - Points are scored according to a boxer's strength, the type of punch landed, and the punch position. For instance, the highest scoring combination is a payoff punch thrown by a boxer in top strength and landed from an optimum position. The payoff punch is the highest scoring punch; the body blow is next highest, and the jab is the lowest scoring punch. Covering up earns a point value for defensive boxing. A boxer can earn 99 points maximum in any one fight. A match can last a total of seven rounds. A knock out or TKO anytime during a match wins the fight. If a match goes seven rounds, the high-point boxer wins. If the match ends in a draw, both boxers dance around the ring. - TIPS AND TRICKS - The best way to out-point your opponent is to land punches and run, so he can't retaliate by hitting you. If you can't run, throw a punch then immediately cover up. To punch effectively, get toe to toe with your opponent, a little above him but still within reach so your punch connects. The best time to flurry with payoffs is early in the fight when your reaction time is quickest. Be careful when blocking a flurry so you don't get TKO'd. To throw a flurry, press the joystick button, then immediately select the punch with the joystick handle. Release both the button and handle, then immediately repeat the sequence. Minimize the effect of your opponent's blows by covering up or countering with an equally effective punch to pass along the strength loss. Whenever you throw a punch you lose strength, so make your punches count. Running around the ring costs you strength. If you're weak, stay in one area and make your opponent come to you. - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50861&o=2 $end $a2600=rsfootb,rsfootbp, $bio Atari 2600 cart. published 38 years ago: RealSports Football (c) 1982 Atari, Incorporated. The basic rules of football apply, with some modification. Like regular football, the object of ATARI RealSports FOOTBALL is to score more points than your opponent by getting touchdowns, field goals, and safeties. You advance the ball toward the goal by running and passing according to the plays you select with your joystick controller. Each team has five players, one of which can be controlled by the joystick. You can play against the computer in a 1-person game; or you can compete against another person in a 2-player game. The clock runs continuously during plays. It stops after incomplete passes, scores, turnovers, dead balls, and when offense calls its play. It resumes at the hike. The clock will run down for no more than 30 seconds after the last completed play. If offense has not called its play by this time, the clock will freeze until it resumes at the hike. There are no time outs, no fumbles, no penalties, and no running out-of-bounds. Each game consists of one 15-minute quarter. - TECHNICAL - Model CX2668 - SCORING - Crossing the defensive team's goal line by running or passing the ball successfully into their end zone is a TOUCHDOWN. It counts for seven (7) points, and the ball will automatically be brought out to the 20-yard line to begin the next series of plays. Kicking the ball through the "goal posts" is a FIELD GOAL and counts for three (3) points, with the ball brought out to the 20. Kicking field goals is random and depends on your proximity to the goal line. If you kick from within the 20-yard line, your chances are excellent; if you're beyond the 40-yard line, better try something else. Tackling the ball carrier in his own end zone is a SAFETY and scores two (2) points for the defensive team. They also gain possession of the ball on their own 20-yard line. - TIPS AND TRICKS - * When you call plays like the short pass left and the long pass left, it is sometimes tricky to move your joystick perfectly along the diagonal line that programs those plays. Try moving your joystick straight up (or down) first, and then shift it toward the diagonal that programs your selected play. * After you throw a pass and the quarterback has exited from the TV screen, joystick control is automatically transferred to the intended receiver. Use the joystick to adjust his position while the ball is in mid-flight, and you may improve your chances of completing a pass. * 'Rolling out' toward the side where your receiver runs his pattern is often a good tactic in completing a pass. Ultimately, though, successful passing is a matter of good timing. * Blocked passes and interceptions can occur if a defensive player is in the direct line of flight of the pass. You cannot throw a pass over a player's head. * It is not easy to run against the computer in the 1-player game. Your best bet is to use your blockers and tangle up that fleet-footed linebacker at the line while you scurry for yardage. * The defensive control-player is a hair faster than the ball carrier, so he can make the tackle over the short run. But if you can manage to get a decent enough head start, you've got yourself a long gainer and maybe a touchdown. - STAFF - Programmer: Robert Zdybel - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Atari 10 in 1 TV Game [US] (2002) by Jakk's Pacific [US] Atari Paddle TV Game (2004) by Jakk's Pacific Atari Flashback [US] (2004) [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50862&o=2 $end $a5200=rsfootb, $bio Atari 5200 cart. published 38 years ago: RealSports Football (c) 1982 Atari, Incorporated. The basic rules of football apply with some modifications that you should find intriguing. Like regular football, the object of ATARI RealSports Football in two-player contests is to score more points than your opponent. You do this by getting touchdowns, field goals, and safeties. In one-player games, you'll want to become proficient in the main features of the game, especially in the art of passing the ball successfully. Each team has six players, one of which is always controlled by the joystick. Under certain circumstances, you can transfer joystick control to another player. A lot of game strategy involves knowing when and how to execute that transfer. You can run the ball, but you'll never fumble. You can pass it, but you risk having it intercepted. You can kick field goals and punts as good as the pros, but you can't kick the ball out-of-bounds (like they occasionally do!). There are no two-minute warnings and no (legal) time outs. There are no penalties either- unless, of course, you elbow your competitor and he or she socks you back. (If you want half-time entertainment and refreshments, you'll simply have to supply your own!) Pay attention to the scoreboard, since it will display the instructions you'll need to play the game- once you've learned the basic rules. The home team (pink, or orange) gets all its signals on the left side of the scoreboard; the visiting team (blue, or light purple) gets all its cues on the right. (Note: Colors may vary on different TV sets.) The scoreboard clock runs twice as fast as normal time, so remember to synchronize your heartbeat whenever you play ATARI RealSports Football. - TECHNICAL - Model CX5207 - TIPS AND TRICKS - Programmer Credit: Score at least 199 points and keep the opposing team at 3 points or less during a practice game with regulation time. Score the last touchdown with no time remaining on the game clock. The phrase 'Designed By The Warlord' will appear on the game over screen. - STAFF - Programmer: Jim Huether (The Warlord) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50081&o=2 $end $a800=rsfootb, $bio Atari 800 cart. published 37 years ago: RealSports Football (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8029 - STAFF - Programmer: Jim Huether - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86674&o=2 $end $a2600=rssoccere, $bio Atari 2600 cart. published 38 years ago: RealSports Soccer (c) 1983 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Soccer [Model CX2667]". - TECHNICAL - Model CX2667P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83008&o=2 $end $a2600=rssoccer,rssoccer1,rssoccerp, $bio Atari 2600 cart. published 37 years ago: RealSports Soccer (c) 1983 Atari, Incorporated. Soccer players, get ready! With three players on your team, your objective is to bluff, pass, and outmaneuver your opponents to score the most points before the clock runs out. You score one point for each goal. Play against the computer, or play against a friend. At the start of the game, the ball is placed at the center of the halfway line. Blue fielders are on the left side of the line. Red fielders are on the right. Either team can take possession of the ball. Fielders are assigned to one of three lanes in the playing field and must dribble the ball within their lane or pass to another fielder. Each player controls one fielder at a time. The computer controls the rest of the team. As the offense, you control the player with the ball. As the defense, you can switch control from one player to another by pressing the button on your Joystick controller. You can use the wraparound feature in RealSports Soccer to run your player off one side of the screen to have him reappear on the other side of the screen. When using this feature, the controlled player must not be in possession of the ball. A controlled player can run off either side of the screen, but cannot run off the end of the field. Only your controlled player can score a goal. But watch out! If the ball doesn't go all the way into the goal, a defensive player can still block the goal and take control of the ball. If the ball does go in, you'll hear the shriek of the referee's whistle. You score 1 point, the clock stops, and the ball is turned over to the other team for the kick-off. The referee's whistle sounds off at three different times throughout the game: at kick-off, after goals, and at the end of the game. Game play lasts for 5 minutes or 9 minutes, depending on the game you choose. - TECHNICAL - Model CX2667 - TRIVIA - Export releases: "RealSports Soccer [Model CX2667P]" - TIPS AND TRICKS - * RealSports Soccer is full of surprises. Your only limitation is time! Try moving the ball from foot-to-foot, or reversing your direction unexpectedly. BLUFFING your opponent is a good way to distract him while you pass the ball to another teammate. * Passing is essential since a defensive fielder can always outrun the player with the ball. The easiest way to improve your passing is to practice in 2-player games without another player. This way, you won't have to worry about interceptions. * Defend your goal! Remember your controlled player's feet must touch the ball in order to block a goal. * In defensive play, you can usually outrun your opponent. Just stay in front, and you're sure to win! And don't forget to practice intercepting and stealing the ball--then pass it to a teammate! - STAFF - Programmer: Michael Sierchio - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50863&o=2 $end $a5200=rssoccer, $bio Atari 5200 cart. published 38 years ago: RealSports Soccer (c) 1982 Atari, Incorporated. Your object is to score points by maneuvering the ball past your opponents and into their goal. You score 1 point for each goal. The team with the highest number of points at the end of the game wins. - TECHNICAL - Model CX5213 - STAFF - Graphics: Alan Murphy Programmer: John Seghers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50082&o=2 $end $a2600=rstennise, $bio Atari 2600 cart. published 38 years ago: RealSports Tennis (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry. - TECHNICAL - Model CX2680P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83010&o=2 $end $a2600=rstennis,rstennisp, $bio Atari 2600 cart. published 38 years ago: RealSports Tennis (c) 1982 Atari, Incorporated. You win the RealSports Tennis match by winning the most games in two out of three sets. Points are scored by hitting a ball over the net that your opponent can't return. After each game, the receiver becomes the server. Players switch sides after the first game and then after every other game, according to the rules of tennis. RealSports Tennis can be played by one or two players at slow or fast speed. In addition, each player can play with automatic or manual racket control. - TECHNICAL - Model CX2680 - TRIVIA - Export releases: "RealSports Tennis [Model CX2680P]" - SCORING - Scoring is similar to real tennis. Players compete to win games, sets, and finally, to win the match. - TIPS AND TRICKS - * Try rushing the net after a serve to hit the ball before it bounces. The other player will hit from the baseline. Then suddenly, hit the ball at an angle - out of the other player's reach. * Play a 1-player slow game to practice different shots against the computer-pro. Then try mixing your shots to catch the computer off guard. * Try hitting a lob when your opponent comes to the net. This may throw your opponent off balance or give you time to reposition yourself on the court for a new attack. * If the other player moves up to the net, hit the ball to the baseline. Your opponent will have a hard time returning the ball in time. Use the same tactic by hitting the ball to the sidelines. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50864&o=2 $end $a5200=rstennis, $bio Atari 5200 cart. published 38 years ago: RealSports Tennis (c) 1982 Atari, Incorporated. The object of ATARI RealSports TENNIS is to score enough points to win a match. A match is the best of three sets. Choose from three game variations: singles against the computer, singles between two players, or doubles in which each team has one human player and one computer player. You can also choose between two skill levels--INTERMEDIATE or ADVANCED. In advanced games, the ball travels faster than in intermediate games. At the end of each game, the receiver becomes the server, and the server becomes the receiver. The players also change ends of the court after every odd-numbered game. - TECHNICAL - Model CX5214 - STAFF - Programmer: W. Sean Hennessy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50083&o=2 $end $a2600=rsvolleye, $bio Atari 2600 cart. published 38 years ago: RealSports Volleyball (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "RealSports Volleyball [Model CX2666]". - TECHNICAL - Model CX2666P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83009&o=2 $end $a2600=rsvolley, $bio Atari 2600 cart. published 38 years ago: RealSports Volleyball (c) 1982 Atari, Incorporated. As in a traditional volleyball game, two teams hit the ball back and forth over the net. If the serving team misses the ball or hits it out of bounds, the other team is awarded the serve. If the receiving team misses the ball or hits it out of bounds, the serving team scores 1 point. The computer randomly awards the first serve to either team. To pick up the ball, move your directional control until your top player connects with the ball. Press the fire button to serve. Note: A player can move only sideways on the court when holding the ball. There are two players on each team. Use the controller to move both players around the court. The players move in the same direction as the directional control. Move your players to meet the ball as it comes over the net. In Games 1 and 2, your team sets up the ball by passing it back and forth between themselves before hitting it over the net. In these games, a set up consists of three hits unless you spike the ball. To spike the ball, press the fire button as your player meets the ball. Spiking will make the ball move faster and lower over the net. A player must be at least halfway to the net in order to spike. A team must score 15 points with a 2-point lead to win the game. - TECHNICAL - Model CX2666 - TRIVIA - Export releases: "RealSports Volleyball [Model CX2666P]" - SCORING - In each volley, the serving team receives 1 point for every ball the other team misses. When a point is scored, a bell sounds. Each time the ball lands out of bounds, a buzzer sounds. Scores appear at the bottom of the screen during game play. - TIPS AND TRICKS - Use the shadow of the ball as a point of reference. The shadow indicates where the ball will land, so try to keep your player's feet on the shadow. Once the sun sets, the shadow disappears. Your best strategy then is to keep your player's head under the ball. Take advantage of your ability to go outside the court. You can often salvage a set up hit out of bounds by your teammate. - STAFF - Programmer: Bob Polaro Graphics: Alan Murphy - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50865&o=2 $end $fmtowns_flop=rks, $bio Realtime Kaigi Simulator (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132284&o=2 $end $apple2_flop_orig=reargard, $bio Apple II disk. published 38 years ago: Rearguard (c) 1982 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229177&o=2 $end $pc8801_flop=rebel, $bio Rebel (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92726&o=2 $end $spectrum_cass=rebela, $bio Rebel (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219759&o=2 $end $apple2_flop_clcracked=rcchicka, $bio Apple II disk. published 33 years ago: Rebel Charge at Chickamauga (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230917&o=2 $end $pc8801_flop=linus, $bio NEC PC-8801 Series disk. published 31 years ago: Rebel Maneuver Linus (c) 1989 Family Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92727&o=2 $end $bbcb_cass=rebelpla, $bio Acorn BBC Micro B cass. published 34 years ago: Rebel Planet (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52291&o=2 $end $cpc_cass=rebelpln, $bio Amstrad CPC cass. published 34 years ago: Rebel Planet (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98852&o=2 $end $electron_cass=rebelpla, $bio Acorn Electron cass. published 34 years ago: Rebel Planet (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52101&o=2 $end $cpc_flop=rebellio, $bio Amstrad CPC 464 disk. published 25 years ago: Rebellion (c) 1995 RBS [ReBelS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124385&o=2 $end $saturn=rebel, $bio Rebellion (c) 199? Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60124&o=2 $end $spectrum_cass=rblstar, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rebelstar (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80450&o=2 $end $cpc_cass=rebelstr,rebelstra, $bio Amstrad CPC cass. published 34 years ago: Rebelstar (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98853&o=2 $end $gba=rebelstru, $bio Nintendo GBA cart. published 15 years ago: Rebelstar - Tactical Command [Model AGB-BRLE-USA] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72598&o=2 $end $gba=rebelstr, $bio Nintendo GBA cart. published 14 years ago: Rebelstar - Tactical Command [Model AGB-BRLP] (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72597&o=2 $end $spectrum_cass=rblstar2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rebelstar 2 (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80451&o=2 $end $spectrum_cass=rblraid, $bio Sinclair ZX Spectrum cass. published 36 years ago: Rebelstar Raiders (c) 1984 Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80452&o=2 $end $mz700_cass=rebond, $bio Sharp MZ-700 cass. published 33 years ago: Rebond (c) 1987 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131760&o=2 $end $psx=reboot, $bio Sony PlayStation disc published 22 years ago: ReBoot (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110569&o=2 $end $cpc_flop=rebotes3, $bio Amstrad CPC 464 disk. published 23 years ago: Rebotes 3 The Final Battle (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124360&o=2 $end $info=rebound, $bio Arcade Video game published 46 years ago: Rebound (c) 1974 Atari. Just like the real volleyball, Rebound is a game of skill designed for 2 players, with each player represented on the screen by a horizontal bar. The objective is to hit the ball over the electronic net and overt the net... back and forth, faster and faster until one opponent misses and a point is scored. With pratice, a player can even angle the degree of return. And, just like real volleyball, each player has three chances to return the ball on each volley. The action is highlighted by an audio 'Bleep' each time the ball is hit, adding to the overall action and excitement. - TRIVIA - Released in February 1974. This game was originally known as 'Volleyball' hence VB is etched onto the boards. Rebound was the first game to be made under the new Kee games arrangement. The Kee version of this game was called "Spike", and featured a 'spike' button. - UPDATES - REVISION B : * Atari part number = A000846 REVISION C : * Atari part number = A000517 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3381&o=2 $end $cpc_flop=reboundb, $bio Amstrad CPC type-in published 32 years ago: Rebound Ball (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120556&o=2 $end $info=rebus, $bio Arcade Video game published 25 years ago: Rebus (c) 1995 Microhard. - TECHNICAL - Main CPU: Motorola 68000 (@ 12MHz) CPU: Zilog Z80 (@ 3MHz) Sound Chips : YM2203 (@ 3MHz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4559&o=2 $end $gba=recroomcu, $bio Nintendo GBA cart. published 15 years ago: Rec Room Challenge [Model AGB-BRQE-USA] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72600&o=2 $end $gba=recroomc, $bio Nintendo GBA cart. published 15 years ago: Rec Room Challenge [Model AGB-BRQP] (c) 2005 Majesco Sales, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72599&o=2 $end $info=recalh, $bio Taito F3 cart. published 27 years ago: Recalhorn (c) 1993 Taito. A 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1994. This game is an unreleased prototype game. The gameplay is very complete so it was most likely canceled after being tested at arcades. A shame considering that it is quite fun to play. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. Zuntata Record released a limited-edition soundtrack album for this game (the VERY BEST OF Mar - ZTTL-0053) on 06/21/2000. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3576&o=2 $end $to_flop=recata,recat, $bio Thomson TO disk. published 21 years ago: Recat (c) 1999 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107964&o=2 $end $gba=reccahon, $bio Nintendo GBA cart. published 19 years ago: Recca no Honoo - The Game [Model AGB-ARHJ-JPN(RK271-J1)] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72601&o=2 $end $cpc_flop=recherch05, $bio Recherche Miss X Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122777&o=2 $end $cpc_flop=recherch, $bio Amstrad CPC 464 disk. published 33 years ago: Recherche Miss X Desesperement (c) 1987 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124361&o=2 $end $cpc_cass=rechnung, $bio Amstrad CPC cass. published 36 years ago: Rechnungsschreibung (c) 1984 microLAND - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98854&o=2 $end $adam_flop=recipef,recipefa, $bio Coleco Adam disk. published 36 years ago: Recipe Filer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230397&o=2 $end $adam_cass=recipefi, $bio Coleco Adam cass. published 36 years ago: Recipe Filer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259516&o=2 $end $psx=rcheat5k, $bio Sony PlayStation disc published 23 years ago: Recipro Heat 5000 (c) 1997 Xing Ent. - TECHNICAL - [Model SLPS-00744] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85589&o=2 $end $cpc_flop=reckless01,reckless, $bio Amstrad CPC 464 disk. published 28 years ago: Reckless Rufus Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126628&o=2 $end $cpc_cass=rekrufus, $bio Amstrad CPC cass. published 28 years ago: Reckless Rufus [Model AS 849] (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98855&o=2 $end $spectrum_cass=reckless, $bio Sinclair ZX Spectrum cass. published 28 years ago: Reckless Rufus (c) 1992 Alternative Software, Ltd. - TECHNICAL - [Model AS848] - TRIVIA - This game shares the same title music as 'Assault Course'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80453&o=2 $end $amigaocs_flop=recognme, $bio Commodore Amiga 500 disk. published 31 years ago: Recognize Me (c) 1989 Carraz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74849&o=2 $end $apfimag_cass=recollct, $bio Recollection (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135802&o=2 $end $cpc_flop=recopied, $bio Amstrad CPC type-in published 32 years ago: Recopie d'Ecrans Textes (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119609&o=2 $end $info=record, $bio Arcade Video game published 20 years ago: Record (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48300&o=2 $end $pc98=lodoss, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Record of Lodoss War - Haiiro no Majo (c) 1988 HummingBird. - TECHNICAL - BARCODE: 4960695132232 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90471&o=2 $end $msx2_flop=lodoss,lodossa, $bio MSX 2 disk. published 31 years ago: Record of Lodoss War - Haiiro no Majo (c) 1989 HummingBird. - TECHNICAL - BARCODE: 4960695134229 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101984&o=2 $end $x68k_flop=lodoss, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Record of Lodoss War - Haiiro no Majo (c) 1990 HummingBird. - TECHNICAL - BARCODE: 4960695133413 MEDIA: FD x3 - TRIVIA - Released on August 24, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88029&o=2 $end $fmtowns_cd=lodoss, $bio Fujitsu FM Towns CD published 26 years ago: Record of Lodoss War - Haiiro no Majo (c) 1994 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110468&o=2 $end $pc98=lodosscd, $bio NEC PC-9821 CD published 27 years ago: ロードス島戦記CD 灰色の魔女 (c) 1993 HummingBird. (Record of Lodoss War CD - Haiiro no Majo) - TECHNICAL - BARCODE: 4960695132294 - TRIVIA - Released on December 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90472&o=2 $end $pc98=lodoss2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Record of Lodoss War II - 5 Shiki no Maryuu (c) 1991 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90473&o=2 $end $info=recordbr, $bio Arcade Video game published 32 years ago: Recordbreaker (c) 1988 Taito. An Olympic sports game from Taito. Compete in different events and go for the gold medal. - TECHNICAL - Taito H System hardware Board Number : K1100371A Prom Stickers : B56 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Buttons : 4 - TRIVIA - Released in September 1988. This game is known in Japan as "Go for the Gold". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2195&o=2 $end $apogee=recorder, $bio Recorder (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235370&o=2 $end $cpc_flop=recreati, $bio Amstrad CPC type-in published 35 years ago: Recreation (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119216&o=2 $end $snes=shushoku, $bio Nintendo Super Famicom cart. published 25 years ago: Recruit Simulation - Shuushoku Game - Trendy Drama [Model SHVC-AIMJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62010&o=2 $end $cpc_flop=recupera, $bio Amstrad CPC type-in published 32 years ago: Recupera (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119610&o=2 $end $cpc_flop=recupera01, $bio Amstrad CPC type-in published 34 years ago: Recuperateur de Fichiers (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad HS No. 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120187&o=2 $end $cpc_flop=recupera02, $bio Amstrad CPC type-in published 34 years ago: Recuperation de Programme (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120188&o=2 $end $cpc_flop=recupera03, $bio Amstrad CPC type-in published 35 years ago: Recuperation des Fichiers (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119218&o=2 $end $cpc_flop=recupera04, $bio Amstrad CPC type-in published 35 years ago: Recuperation Fichiers Proteges (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119217&o=2 $end $svision=recycled, $bio Recycle Design [Model SV10041] (c) 199? Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95469&o=2 $end $pc98=red, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Red (c) 1992 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90474&o=2 $end $cpc_flop=redblueu, $bio Amstrad CPC 464 disk. published 29 years ago: Red & Blue (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124362&o=2 $end $vboy=redalarmj, $bio Nintendo Virtual Boy game published 25 years ago: ??????? Virtual 3D Shooting Game (c) 1995 T&E Soft (Red Alarm - Virtual 3D Shooting Game) Bursting through incredible dimensions of Virtual space the final mission is clear. Obliterate all enemies and obstacles created by KAOS and terminate this menacing battle system from within. Employing an impressive arsenal of high-tech weapons and evasive maneuvers the Tech-Wing Fighter speeds on. Spinning deaths, spy pods and mosquito mechs appear from everywhere! The fate of humanity will soon be defined. Red Alarm! Red Alarm! Alarm Condition Red!! - TECHNICAL - Model VUE-VREJ-JPN - TRIVIA - Red Alarm was released on July 21, 1995 in Japan. Reviews: [JP] Famitsu (August 1995): 26/40 [VB Guide 2: 90.5/100 - TIPS AND TRICKS - Debug Menu: On the title screen, press Select 60 times If performed correctly, an explosion sound effect will play. If the game moves on to its attract sequence without playing the effect, it hasn't worked. If it works, the debug menu can now be summoned with the following input: In-game, press L, R, Select and A simultaneously. This will cause the debug menu to appear on-screen. The Special option will give the player all ship upgrades and invincibility, while the rest are quite self-explanatory, with the Music menu opening into a rather bare-bones sound test. Exit restarts the current stage. - STAFF - Producer: Eiji Yokoyama Director: Takeshi Kohno Program: Mitsuto Nagashima Graphics: Michiaki Takahashi, Shinji Hasegawa, Yoshikazu Hiraki Sound Program: Hideo Sugiyama Music: Ken Kojima Sound Effect: Tadashi Nakatsuji - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82375&o=2 $end $vboy=redalarm, $bio Nintendo Virtual Boy game published 25 years ago: Red Alarm (c) 1995 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "Red Alarm [Model VUE-VREJ-JPN]" for more information about the game itself. - TECHNICAL - Model VUE-VREE-USA - TRIVIA - Red Alarm was released on August 14, 1995 in USA. Reviews: [US] Electronic Gaming Monthly (October 1995): 6.8/10 [US] Game Players (September 1995): 35/100 [US] Game Zero (1996): 21.5/25 [US] GameFan (November 1995): 92.5/100 [US] GamePro (November 1995): 3.8/5 [US] Videogames (September 1995): 7/10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82376&o=2 $end $info=redalert, $bio Arcade Video game published 39 years ago: Red Alert (c) 1981 GDI, Incorporated. FIRST ATTACK IN DAYLIGHT - BOMBERS IN FORMATION WITH ATTACKING AIRCRAFT. This sequence is introduced both audibly and visually : Red alert. Enemy aircraft approaching. 20 jet fighters approaching. Destroy all fighters by 11:00 hours, or MIRV will be launched. In this sequence, bombers in formation move from left to right across the screen, and then from right to left, etc. During the attack, some break formation and attack the launcher. The aircraft drop bombs in an attempt to hit the launcher. Also during the attack, a special red colored aircraft flying above the aircraft formation appears and drops a red colored megaton bomb that slowly descends on the country. When hours reach 11:00, present fighter attack is interrupted by a flashing CAUTION on screen, followed by appearance of the MIRV. The MIRV slowly descends, then breaks up into several bombs. They, in turn, also break up into several bombs. As a result, a shower of bombs slowly descends on the country. Player participation during the attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to avoid direct hits by bombs - each of which costs him one rocket launcher. Also during the attack, the player must destroy the red bomb before it lands, or one rocket launcher is destroyed. When MIRV appears, player must destroy it completely - otherwise the landing of any one will cost the player one launcher. SECOND ATTACK BY HELICOPTERS - DROPPING PARACHUTE BOMBS. Introduced by : Helicopter squadron attacking! Destroy helicopters by 16:00 hours, or MIRV will be launched. Player participation during attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to keep his launcher away from red areas created by exploding bombs - or lose a launcher. Both helicopters and bombs may be destroyed by rockets. However, if the parachute, but not the bomb, is hit, the deflated parachute will drop the bomb much faster. MIRV attack, if launched, is a repeat of the first sequence above. THIRD ATTACK AT NIGHT - HEAVY BOMBERS IN FORMATION. Introduced by : Red alert. Night attack by bombers. The player is aided by two searchlights. The object is to destroy all aircraft. When all aircraft are destroyed, game progresses to next frame (country). During the attack, the player must avoid direct hits by bombs. No time limit is imposed. No MIRV will be launched. GAME FRAMES. Game repeats above cycles through the following countries, respectively : FRANCE, USA, ITALY, GREAT BRITAIN, GERMANY, and JAPAN. However, as the game progresses from frame to frame, the action of the game is stepped up. HOW LAUNCHERS ARE LOST. Rocket launchers are lost by : * A direct hit by a dropped bomb * Red bomb dropped by red plane lands anywhere * Launcher is in red area created by exploding parachute bomb * MIRV lands anywhere - TECHNICAL - Irem M-27 hardware Main CPU : MOS Technology M6502 (@ 1 Mhz) Sound CPU : MOS Technology M6502 (@ 1 Mhz), 8085A (@ 1 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 9 Players : 2 Buttons : 3 => LEFT, RIGHT, FIRE - TRIVIA - Released in July 1981 by GDI, Inc. under license from Irem Corp. - SCORING - Jet fighters in formation : 20 points Jet fighter attacking : 40 points Jet fighters destroyed by megaton bomb : 60 points Attacking jet fighters destroyed by megaton bomb : 100 points Red bomber : 100, 200, or 400 points Helicopter : 50 points Open parachute bomb : 20 points Closed parachute bomb : 40 points Night bomber : 40 points MIRV : 50 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2196&o=2 $end $zx81_cass=redalert, $bio Sinclair ZX-81 cass. published 39 years ago: Red Alert (c) 1981 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114901&o=2 $end $apple2_flop_orig=redalert, $bio Apple II disk. published 39 years ago: Red Alert (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229127&o=2 $end $mc10=redalert, $bio Red Alert (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87690&o=2 $end $spectrum_cass=redalert,redalert_a,redalert_b,redalert_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Red Alert (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80454&o=2 $end $info=j6ra,j6raa,j6rab,j6rac,j6rad, $bio Fruit Machine published 22 years ago: Red Alert (c) 1998 JPM International. - TECHNICAL - Impact - TRIVIA - Red Alert was released in June 1998 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15812&o=2 $end $info=m4ra,m4ra__a,m4ra__b,m4ra__c,m4ra__d,m4ra__e,m4ra__f,m4ra__g,m4ra__h,m4ra__i,m4ra__j,m4ra__k,m4ra__l,m4ra__m,m4ra__n,m4ra__o,m4ra__p,m4ra__q,m4ra__r, $bio Red Alert (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14927&o=2 $end $info=j6redal,j6redala, $bio Red Alert (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41946&o=2 $end $info=sc4redad,sc4redada, $bio Red Alert (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1206] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42763&o=2 $end $pcecd=redalert, $bio NEC PC-Engine CD published 31 years ago: Red Alert (c) 1989 Telenet Japan. The Force Project, lead by Dr.Che Garcia, an international physicist and terrorist, is tries to take over the world. Last Alert is a military action game and the player's goal is to guide Guy Kazama and stop the evil Dr. Garcia, helped by an arsenal of different weapons and other offensive items. The game counts six vast areas, from a gigantic enemy base to a deep jungle or snowing and icy terrain. Levels are split into different sub-missions. You will either have to clean up an area and defeat the boss, or strategically drop bombs or rescue hostages. You start with a simple shot gun, but you can acquire more experience as you defeat enemies and gain levels and classes. As your ranks gets higher, you access better and more powerful weapons. - TECHNICAL - Game ID: TJCD9004 - TRIVIA - Red Alert was released on December 20, 1989 in Japan for 6780 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58339&o=2 $end $info=rs_l6,rs_la4,rs_la5,rs_lx2,rs_lx3,rs_lx4,rs_lx5, $bio Pinball published 26 years ago: Red and Ted's Road Show (c) 1994 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security Model Number : 50024 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Released in October 1994. This game features the voice of country singer Carlene Carter as the voice of Red. Also, her song, 'Every Little Thing' is played during multiball, jackpot, and in the all-time initials screen. This game was part of WMS' SuperPin series. 6,259 units were produced. There are 2 cows in Red and Ted's Road Show. One is on the Picture Plate souvenir, and the other on the far right of the backglass, on top of the hill. There are also 2 DOHO's : Watch the barbed wire on the far right of the backglass. No. 2 appears in the background of the New York mode, in the windows of one of the buildings. The High Score initials are sometimes replaced with 'TED' or 'RED'. Sometimes the billboard at Bob's Bunker reads 'Frenzy? Bwa ha haa!'. Ted is heard saying 'Officer Steve Speed!' during the Ohio mode where quotes from Getaway is used, a game designed by Steve Ritchie. The red button is held by Pat Lawlor himself, sitting in a Corvette with the license-plate 'Game Biz'. The 'Rubber Nose' souvenir resembles the face of Roger Sharpe. - UPDATES - REVISION L-1 Date : October 7, 1994 - Initial release to production. REVISION L-2 Date : October 10, 1994 - Fixed a serious bug in the exploding font effect. When jumpered for Germany, which causes periods to be exploded, some games would crash. REVISION L-3 Date : October 12, 1994 - Added the last of the German translations. This also fixes 2 phrases which were too long to fit on the screen in the Albuquerque effect. - Fixed a bug where sometimes the 'select a souvenir' computer noise was not getting killed. REVISION L-4 Date : October 26, 1994 - Fixed the adjustment STARTING DAY. If it was set to anything but MONDAY, it would score and make a sound at game start. - Fixed the Special award. It was awarding a special from either lane if either lamp was lit. - Changed default BALL SAVE TIME to ON. - Added 26 score levels to the spinner scoring so that it doesn't MAX as fast. - If LONGER PATH was set to OFF, there was a possibility of the first city being Atlanta. It has been fixed to allow only New York City or Miami. - Put in French translations. - Fixed up some effects. - Changed it so you can now go to MIAMI from the west coast. - Put SPAIN 2 and coin meter into Spanish preset. - Fixed a problem with Super Payday. It was sometimes fetching an incorrect award and displaying 'HOULTON 0,000,000'. - Fixed display and speech in Atlanta. If the player aborted the instructions and quickly made the blast zone shot, the display would behave incorrectly. REVISION L-5 Date : December 15, 1994 - Fixed a few French translations. - Changed Special and Replay % for France. Turned on Match for France. - With TOURNAMENT set to YES, the souvenirs are awarded in order instead of randomly. - Shut 'Red' up when the wheel isn't lit on a bridge-out. - Fixed the Spinner value. It was not ever being initialized, so that it would carry over from ball to ball and game to game. - Fixed a small display glitch in the Nashville award. - Fixed a TILT problem with Flying Rocks. It was possible to restart start Flying Rocks after a TILT. - Changed to only 1 replay level for Germany. - Accumulated bonus credit fractions are cleared at the end of ball, unless coins have been inserted recently. - After 9 minutes of idle time, any credit fractions less than 1/2 are cleared. REVISION L-6 Date : October 11, 1995 - Fixed XX bonus display. - Fixed display bug in New Orleans mode. It was displaying the incorrect score value for the next shot. - Fixed a bug in Super Payday where the wrong city and score was awarded. This bug only showed up on multi-player games. - Added adjustment for the shaker motor (default=NORMAL). Values are NORMAL, SOFT, and OFF - Added adjustment to allow buyins once a player has reached the West Coast (default=OFF). - Fixed blinking lamp in blast zone from 2x Atlanta blast. The lamp was being left on. - Fixed ALL TARGETS SCORE 16,xxx,xxx display bug in Super Payday introduction screen. - Added jackpot compensation for broken Red mouth switch. - Multiball restart timer is now paused while ball is in the lockup (e.g. for Extra Ball display effect). - Enhanced the handling of the proximity switches in front of Ted and Red. They are now better debounced in case they are intermittent. - Added special code to limit the amount of time the Red and Ted eyelids are activated to prevent the coils from overheating. - TIPS AND TRICKS - Construction Mania : When you visit Bob's Souvenir Bunker and the display shows the bunker with the sign 'Uranium Ore $3 a Chunk' in the window, quickly hit both flippers twice. All targets are now worth 3M for 20 seconds. Secret Video mode : Enter the High Score list (the daily High Score list will do as well) and press the following combination instead of your initials : B, 3R, 2L, 2R, 1L. This only works if the billboard at Bob's Bunker has displayed 'Hidden Video Mode : BRRRLLRRL' when visited. This isn´t really a Video mode but a cool thing nonetheless! Fun Message : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R (works in attract mode as well as during gameplay). This code is also used in "No Fear and ST : TNG", knowing this makes more sense to the message! Achieve a high score and enter the initials 'TED'. - STAFF - Concept, Design, & Playfield : Pat Lawlor (PML) Software, Design : Dwight Sullivan (XAQ) Special FX, Design : Ted Estes (TED) Sound : Chris Granner (C G) Music : Chris Granner, Carlene Carter Dots by : Scott Slomiany, Eugene Geer, Adam Rhine (ASR) Mechanix by : John Krutsch (J K) Art : John Youssi Voice of Red : Carlene Carter Voice of Ted : Tim Kitzrow Special Thanks To : Paul Barker, Chuck Bleich, Matt Booty, Bob Brown, Tom Cahill, Al Cardenas, Rachel Davies, Larry DeMar, Joe Dillon, Joanne Faux, Ken Fedesna, Fergie, Jesse Flowers, Greg Freres, Eugene Geer, Mickey Gonzalez, Michael Gottlieb, Jim Greene, Lou Isbitz, Joe Joos, Steve Kordek, Tal Lekberg, Bob Lentz, Greg McKay, Neil Nicastro, Tracey Nunnery, Butch Ortega, Jim Patla, Ernie Pellegrino, Kent Pemberton, Jerry Pinsler, Pete Piotrowski, Steve Ritchie, Wally Roeder, Lesley Ross, Lenore Sayers, Michael Sengelmann, Roger Sharpe, Adam Shire, Wally Smolucha, Bill Thompson, Liz Thompson, Karen Trybula, Steve Trybula, Lucy Varela, Darren Walker, Lisa Wilson, Christa Woss Extra Special Thanks To : Patricia Lawlor, Anna Sullivan, Lisa Estes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5287&o=2 $end $x68k_flop=redarms, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Red Arms (c) 1990 Nishi Yoshitaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88031&o=2 $end $x68k_flop=redarmsm, $bio Red Arms (c) 199? Miso. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88030&o=2 $end $gameboy=redarrem, $bio Nintendo Game Boy Cart. published 30 years ago: Red Arremer - Makaimura Gaiden [Model DMG-RAJ] (c) 1990 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66825&o=2 $end $nes=redarrm2, $vgmplay=gargoyl2_nes, $bio Nintendo Famicom cart. published 28 years ago: Red Arremer II (c) 1992 Capcom Company, Limited. Red Arremer II is an action/adventure game by Capcom, and sequel of Red Arremer Makaimura Gaiden originally released for the Game Boy in 1990. The game follows the story of Firebrand, a young demon from the Ghoul Realm, who studies to become a powerful warrior. One day, while training in his hometown of Etruria, a black light suddenly appears and wrecks havoc on everyone. The king is deadly wounded and Firebrand embarks on a long journey to solve the mystery of the enigmatic light, and find out who is behind the attack. In essence, Red Arremer II is an adventure game with mild RPG elements, punctuated by side-scrolling action phases. The adventure phase is displayed through a traditional overhead perspective, and Firebrand can walk around, talk to other monsters, visit houses, purchase items, save his in-game progress (through a password system) or travel between towns. The side-scrolling action phases are periodically activated throughout the game, mainly when Firebrand enters a cave or a dungeon, crosses a bridge or when he encounters rare enemies on the world map. There, he can use his magic powers to defeat all kind of foes - he starts with traditional Fireballs, but more abilities can be collected along the way, such as the powerful arc attack, the platform beam (creates temporary platforms), the Blockbuster (destroys blocks), the claws (to walk over spikes) and so forth. Another of his incredible abilities is to jump and stick to walls, and these techniques are at the core of the gameplay - Firebrand has also the ability to hover in the air for a short amount of time (until his wing level runs out) in order to reach platforms that are otherwise unattainable, or to avoid deadly hazards. Finally, numerous items are scattered throughout the game, such as health, extra lives and Vials (used as currency). - TECHNICAL - Game ID: CAP-1L - STAFF - Planner: Ryo Object Designer: Takepong, Katu-M, Wild Cats, Mura Scroll Designer: Yuki, Rinda, K.Togo, Joe.Y Programmer: Cuty Euyama Sound Compose: Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54540&o=2 $end $info=j6redarw,j6redarwa,j6redarwb,j6redarwc,j6redarwd,j6redarwe,j6redarwf,j6redarwg,j6redarwh,j6redarwi,j6redarwj, $bio Fruit Machine published 20 years ago: Red Arrow (c) 2000 JPM International. - TECHNICAL - Impact - TRIVIA - Red Arrow was released in February 2000 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15811&o=2 $end $spectrum_cass=redarrow_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Red Arrows (c) 1985 Database Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80455&o=2 $end $cpc_flop=redarrow01,redarrow,theredar01,theredar, $bio Amstrad CPC 464 disk. published 35 years ago: Red Arrows (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123392&o=2 $end $bbcb_flop_orig=redarrow, $bio Acorn BBC Micro B disk. published 35 years ago: Red Arrows (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125678&o=2 $end $bbcb_cass=redarrow, $bio Acorn BBC Micro B cass. published 35 years ago: Red Arrows (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126056&o=2 $end $spectrum_cass=redarrow, $bio Red Arrows [Model AS018] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220257&o=2 $end $psx=rdasphlt, $bio Sony PlayStation disc published 22 years ago: Red Asphalt (c) 1998 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111497&o=2 $end $spectrum_cass=redattac,redattac_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Red Attack (c) 1984 Unique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80456&o=2 $end $spc1000_cass=redball, $bio Sega SPC-1000 soft. published 35 years ago: Red Ball (c) 1985 Index [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83544&o=2 $end $info=ec_redbr,ec_redbr__a,ec_redbr__b,ec_redbr__c,ec_redbr__d,ec_redbr__e,ec_redbr__f,ec_redbr__g,ec_redbr__h,ec_redbr__i,ec_redbr__j,ec_redbr__k,ec_redbr__l,ec_redbr__m,ec_redbr__n,ec_redbr__o, $info=ec_redbr__p,ec_redbr__q,ec_redbr__r,ec_redbr__s,ec_redbr__t,ec_redbr__u,ec_redbr__v,ec_redbr__w,ec_redbr__x,ec_redbr__y,ec_redbr__z,ec_redbr__0,ec_redbr__1,ec_redbr__2,ec_redbr__3,ec_redbr__4, $info=ec_redbr__5,ec_redbr__6,ec_redbr__7,ec_redbr__8,ec_redbr__9,ec_redbr__aa,ec_redbr__ab,ec_redbr__ac,ec_redbr__ad,ec_redbr__ae,ec_redbr__af,ec_redbr__ag,ec_redbr__ah,ec_redbr__ai,ec_redbr__aj, $bio Red Bar (c) 199? Electrocoin. - TECHNICAL - DIMENSIONS : H 1879mm D 533mm W 673mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11711&o=2 $end $spectrum_cass=redbaron,redbaron_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Red Baron (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80457&o=2 $end $info=redbarnp, $bio Pinball published 35 years ago: Red Baron (c) 1985 Barni. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9619&o=2 $end $odyssey2=baron, $bio Red Baron (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95669&o=2 $end $amigaocs_flop=redbaron,redbarong, $bio Commodore Amiga 500 disk. published 28 years ago: Red Baron (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74851&o=2 $end $info=redbara6,redbarjc, $bio Slot Machine published 17 years ago: Red Baron (c) 2003 Aristocrat. A video slot machine with 5 reels incorporating the 'Reel Power' system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons : 1, 2, 5, 10, 15 credits per line Line buttons : 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons : Collect/Take Win (orange), Information (white with blue (i) logo), Gamble (purple) and Spin (yellow) "Reel 1" button costs 1 credit "Reels 1-2" costs 5 credits "Reels 1-3" costs 10 credits "Reels 1-4" costs 20 credits "Reels 1-5" costs 30 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 10 and 15 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. Reel 1 and Reels 1-5 buttons are also used for red/black double up. In the feature the reel buttons correspond to which feature you select: Reel 1 = Mission 1 (5 planes) Reels 1-2 = Mission 2 (10 planes) Reels 1-3 = Mission 3 (15 planes) Reels 1-4 = Mission 4 (20 planes) Reels 1-5 = Mission 5 (25 planes) - TRIVIA - A 180 credit version also exists; bet buttons are 1, 2, 3, 4 and 6. A 200 credit version also exists; bet buttons are 1, 2, 3, 5 and 8 while the reel buttons charge 1, 3, 7, 15, 25. This is most likely the original version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5070&o=2 $end $astrocde=redbaron, $bio Astrocade game published 42 years ago: Red Baron + Panzer Attack (c) 1978 Bally Mfg. Co. - TECHNICAL - Game ID: 2003 - TRIVIA - Although Midway did have a Panzer Attack coin-op, it was an Electro/Mechanical game, so this cart is based on the Atari/Kee Tank game, but the Panzer name was recycled. Released as part of the "Action/Skill Series". - STAFF - Written by: Rickey Spiece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86826&o=2 $end $info=redbarfl, $bio Slot Machine published 17 years ago: Red Baron - Fast Lane (c) 2003 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145617&o=2 $end $info=redbaron,redbarona, $bio Arcade Video game published 40 years ago: Red Baron (c) 1980 Atari, Incorporated. Red Baron is a realistic flying simulation. Your player is a World War I fighter pilot searching the skies for the enemy. The horizon shifts and tilts as he maneuvers the joystick. Three dimensional hills and valleys sweep by below. Suddenly out of the horizon, an enemy biplane appears. The pilot dives, climbs, lines up the plane in his sights! He fires a deadly hail of tracers and the enemy airplane tumbles to earth. But watch out, there are more coming. The first four planes are relatively slow. As time progresses, the player moves more quickly and the enemy planes take more evasive action, adding to the difficulty and challenge. Next the player faces ground targets. An observation blimp floats into view over a low rise of hills. Bright ground objects start to appear, a tank, a pill-box, then dimmer targets, a pyramid, a building. They make good targets for strafing runs but danger can appear at any time. As the game progresses, tanks, pill-boxes and blimps will begin shooting back. The game is composed of randomly alternating series of ground and plane phases. Finally, the planes will also shoot at the player. There are other dangers too. Dive too low and the player can crash and explode on a mountain. Squeeze the trigger too long and the guns overheat. And an enemy plane can get on the pilot's tail, almost certain death unless the player is a flying ace. When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible. - TECHNICAL - [Cockpit model] Game ID : 036995 The Red Baron cockpit machines were white with painted sideart of a biplane, with a 'Red Baron' logo and an Iron Cross underneath the rear window. The one good thing about this cockpit was that it shipped in 2 pieces that butt together to form the complete unit. That means that it is much easier to move and store than a normal cockpit game. - TRIVIA - Even if the title screen says 1980, the Cockpit model was released in May 1981. It was sold $2,795 at its release. Only 504 units were produced. Red Baron was designed to accurately recreate World War I aerial combat. It was definitely the first flight simulator available to the public back in 1980. Red Baron was a lot like "Battlezone" in the air, whichh made a lot of sense, because Red Baron ran on almost exactly the same hardware as "Battlezone", and most Red Baron Upright machines shipped in factory-converted Battlezone cabinets (they usually even have Battlezone sideart underneath the red 'Iron Cross' sideart). Unfortunately this game never did as well as "Battlezone" did, the game did poorly in the arcades. Maybe the world just wasn't ready for a 3-D flight simulator? Red Baron used almost the exact same hardware as "Battlezone", but not quite. "Battlezone" will run on Red Baron hardware with a few minor modifications, but Red Baron will not run on "Battlezone" hardware without a Red Baron 'auxiliary board', as the "Battlezone" auxiliary board did not have enough sockets for all the Red Baron ROM chips. The two games control completely different though. - SCORING - Enemy Fighter : 300 to 10 points. When the enemy fighter first appears, it is worth 300 points. The closer it gets to your plane, the less the enemy plane is worth. Blimp : 200 points Tanks : 250 points Pillboxes : 250 points Pyramids : 100 points Buildings : 100 points - TIPS AND TRICKS - * When you start the game, you will be put into a surrealistic landscape. The view is from the cockpit of your bi-plane. Immediately, you will be jumped on by enemy units. You will know an enemy unit has appeared because of the sounds the game makes. The joystick is pretty sensitive. This basically means you don't have to push it hard in order to get your plane to move around. Also, remember that the game is set up like an actual plane. * Try to keep your altitude as high as possible. This gives you a better chance at 'jumping' enemy air units. In addition, it will allow you to be able to keep with them longer ensuring a better chance at a kill. * If there are no enemy planes around, you can go on strafing missions to take out a few of the enemy ground units. Be very careful when you are doing this since the terrain is pretty mountainous. * At the beginning, you will only encounter one enemy plane. As you progress through the game, don't be surprised when you get attacked by three or even four enemy planes at one time. * Learn how to do deflection shooting. Deflection shooting is a method of shooting where you fire your shots in front of the projected path of the object you are trying to hit. In essence, it forces that object to "run" into your fire. * Practice doing evasive maneuvering starting with the basic dives and climbs. Then add turns to these moves. This will definitely come in very handy later on in the game when you are confronted with a large number of enemy units (both ground and air). * You will see the enemy fire that is aimed at your plane. The bullets look like diamonds. They are easy to evade but you may have to do some tight turns if there is a heavy volume of enemy fire coming at your plane. * If you don't take out an enemy plane while it is heading for your plane, it will get behind you. This presents a very dangerous situation since you will only have a couple of seconds before you are shot down. You can evade the enemy plane : a) If you are too close to the ground, immediately climb and roll to the left or right. By doing this, you actually cause your plane to slow down and the enemy plane flies under you giving you another opportunity to shoot him down. b) If you are too high, then you can power dive and roll left or right. Just watch out for the ground (which will be coming at you fast). Before you get to the ground, do a power climb and follow the advice in the first part. * Blimps present a unique challenge since they don't move very fast. This means you will need to take them down on your first pass since you travel much faster then them. Sometimes the blimp will present you with a "head-on" look. This makes it harder to hit since it makes itself into a smaller target. * While 'hunting' for enemy air units, it's usually a good idea to do a gentle roll from side-to-side. The reason for this is if you get multiple enemy air units, you can fire off a burst and knock more then one out of the sky. This helps even the odds up considerably. * Don't keep your finger on the gun trigger too long. Your guns will overheat and it takes a couple of seconds for them to cool off again. That couple seconds could be the difference between life and death. - STAFF - Programmer & Designer : Rich Moore Hardware & Producer : John Ray Math Box : Jed Margolin Technician : Joe Coddington - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple Store [US] (2011) "Atari Greatest Hits" Android Market [US] (2011) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21232&o=2 $end $amigaocs_flop=redbarona, $bio Commodore Amiga 500 disk. published 28 years ago: Red Baron [The Lords of Power] (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74850&o=2 $end $info=redclash,redclashta,redclasht, $bio Arcade Video game published 39 years ago: Red Clash (c) 1981 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Red Clash was developed by Kaneko (KANEKO appears in the initial high score table). Later, Kaneko sold the game to Tehkan. About Tekkan (now Tecmo): Tekkan was established as a yacht management company in July 1967. In 1986, Tekkan decided to change their name to 'Tecmo'. In 2010, Tecmo decide to merge with Koei. So, today the company is called 'Tecmo-Koei Holdings'. - UPDATES - In the old version, the ship doesn't move during the attract mode. - PORTS - * CONSOLES: Emerson Arcadia (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2198&o=2 $end $info=redclashs, $bio Arcade Video game published 38 years ago: Red Clash (c) 1982 Suntronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146783&o=2 $end $arcadia=redclash, $bio Arcadia 2001 cart. published 38 years ago: Red Clash (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 12] - TRIVIA - It's a very rare Arcadia 2001 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49269&o=2 $end $bbcb_cass=redcoats, $electron_cass=redcoats, $bio Acorn BBC/Electron cass. published 35 years ago: Red Coats (c) 1985 Lothlorien - TECHNICAL - GAME ID: MCL 527 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52292&o=2 $end $pc98=redcobra, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Red Cobra - Ai no Omochashi Space Gigolo (c) 1995 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90475&o=2 $end $info=rcorsair, $bio Arcade Video game published 36 years ago: Red Corsair (c) 1984 Nakasawa. - TECHNICAL - Main CPU : 8085A (@ 8 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5948&o=2 $end $msx1_cass=reddawn,reddawna, $bio MSX cass. published 32 years ago: Red Dawn (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94937&o=2 $end $info=j6reddmn, $bio Red Demon (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41135&o=2 $end $intv=demored, $bio Mattel Intellivision game published 42 years ago: Red Demonstration Cartridge (c) 1978 Mattel Electronics [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230274&o=2 $end $info=sc4rdrag,sc4rdraga,sc4rdragc,sc4rdragf, $bio Fruit Machine published 16 years ago: Red Dragon (c) 2004 QPS Interactive. - TECHNICAL - [Model PR2542] H : 1798mm W : 710mm D : 675mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15592&o=2 $end $info=m5rdwarf, $bio Red Dwarf (c) 199? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41613&o=2 $end $cpc_cass=reddynam, $bio Amstrad CPC cass. published 29 years ago: Red Dynamite Pack [Model ATD 32.009] (c) 1991 Positive [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98856&o=2 $end $info=redearth,redearthr1, $bio Arcade Video game published 24 years ago: Red Earth (c) 1996 Capcom Company, Limited. Taking place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant. - TECHNICAL - Capcom Play System III Hardware (CP-S III) Game ID : CP-S III No. 01 CD Number : Cap-WZD000 CD Label : Cap-WZD-5 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-way joystick Buttons : 6 => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Red Earth was released in October 1996. This game is known in Japan as "War-Zard". It saw a very limited release in the United States. Red Earth is the first game to run on the Capcom Play System III hardware (CPS III), the first Capcom system that uses a CD-Rom instead of expensive EPROMs to hold the game data (about 50MB). When starting a cabinet with a new CPS-3 game the first time, the hardware needs 25 minutes to initialize the game. In fact it overwrites some flashroms with data from the new CD. This procedure allows the game later to startup as fast as it would normally run from regular EEPROMs. The character Leo was inspired by Conan the Barbarian. - UPDATES - * 961023 * 961121 - STAFF - Planner : Tatsuya Nakae (-Dai-), Musasabi Zirou, Murasaki Umagoyashi, Masahiro Nakano (E-Z!) Programmer : Tsutomu Urago, Yuzo Tsunazaki, Ariyoshi Kiyoko, Noboru Taniguchi, Toshiyuki Furuko, Masakazu Matsushita Object Design : Kurisan, Eripyon, Ikusan Z, Shibata, Kimo Kimo, Shisui, M. Nakatani, Kaname, Satoshi, Mizuho, Kitasan, Yorio, Mizupyon, Koichi Kikutani, -GM Clip-Isi-B, Kozuchi, Rassie, Sakuno, Kidai - Shigeyama, Dekao, Jin, Takep, Tomohiko Ohsumi, Mach Windy, Yoshino Hiroaki, Naoki Fukushima, You-Ten Nakano, K. Tokunaga, Magari, Ken Jiman, Naoki Fukuda, Gen Kadoi, Tetsuo Scroll Designers : Ziggy, Yoko Fukumoto, Taka, Yumiko, Goro Suzuki, Hisashi Sawada, Kisabon, Iwai, Takky, May, Daisuke Nakagawa Original Art Work : Akira Yasuda (Akiman), Shoei, Monkey-Chop, Daichan, Ikedai, Sakomizu, Edayan Music Composer : Takayuki Iwai (Anarchy Takapon) Sound Designers : Ryoji, Hachibee Sound Engineer : Yoshihiko Ida Sound Programmers : Yasushi Ikeda, Tomohiro Masuda CP-System III Programmers : Yoji Mikami, E-Bou, Go! Ozawa * Voice Actors : Kenji, Blade : Kosei Kishino Hydron : Osamu Hosoi Mai-Ling, Tao, Taru's Mobstar : Megumi Urawa Leo : Daisuke Gouri Tessa, Lavia : Tomoko Naka Producer : Saddy General Producer : Noritaka Funamizu Special Thanks : Haruo Murata (Mucchi), Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Magdalena Viloria F., Harumi Yamashita, Alison Stroll, Rita Rokos, Darryl Williams, Takashi Kubozono (Mr. Kubozono), Kazushi Hirao (Mr. Hirao), Team Dirty Belet, Shinichi Yasuki (S-Yasuki), Wataru Kondo - PORTS - This game was never ported to any home consoles available at that time (Sega Saturn and Sony PlayStation). This was most likely due to the lack of RAM these consoles had, which the game needed to store the thousands of sprite animations. Another reason could have been the limited character roster available (only 4 fighters) for 2-player fighting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11036&o=2 $end $pc98=redeye, $bio Red Eye (c) 199? Splush Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90476&o=2 $end $apogee=redflwr, $bio Red Flower (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235373&o=2 $end $info=redfoxwp2,redfoxwp2a, $bio Arcade Video game published 22 years ago: Red Fox War Planes II (c) 1998 Afega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47737&o=2 $end $info=redhawk,redhawkb,redhawke,redhawki,redhawkk,redhawkg, $bio Arcade Video game published 22 years ago: Red Hawk (c) 1998 Afega. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1998. Red Hawk is a prototype version of "Stagger I". The attract music is a cover of Level 1 music from "Raiden II". - STAFF - Hardware designer : Namjun Cho Sound : Junghae Seo Background graphic designer : Hyonmi Kim Graphic director : Bongwon Son Program director : Haiisung Ryou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2199&o=2 $end $amigaocs_flop=redheat, $bio Commodore Amiga 500 disk. published 31 years ago: Red Heat (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74852&o=2 $end $spectrum_cass=redheats,redheats_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Red Heat (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80460&o=2 $end $cpc_cass=redheat, $bio Amstrad CPC cass. published 31 years ago: Red Heat (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98857&o=2 $end $cpc_flop=redheat1,redheat101,redheatd,redheatd01, $bio Amstrad CPC 464 disk. published 31 years ago: Red Heat (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120418&o=2 $end $specpls3_flop=redheatsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Red Heat (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147575&o=2 $end $specpls3_flop=redheat, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Red Heat (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148107&o=2 $end $st_flop=redheat, $bio Atari ST disk. published 31 years ago: Red Heat (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148688&o=2 $end $c64_cass=redheat, $bio Commodore C64 cass. published 31 years ago: Red Heat (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229484&o=2 $end $spectrum_cass=redheater, $bio Red Heat (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219197&o=2 $end $spectrum_cass=redheaths, $bio Red Heat (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219520&o=2 $end $info=m4rdht, $bio Red Heat (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41424&o=2 $end $cpc_flop=redheats,redheats01, $bio Amstrad CPC 464 disk. published 31 years ago: Red Heat Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126547&o=2 $end $amigaocs_flop=redheata, $bio Commodore Amiga 500 disk. published 31 years ago: Red Heat [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74853&o=2 $end $cpc_flop=redheatd02,redheatc,redheatc01, $bio Amstrad CPC 464 disk. published 31 years ago: Red Heat [Model AMD 143] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126546&o=2 $end $info=j6rh6,j6rh6a,j6rh6b,j6rh6c,j6rh6d,j6rh6e, $bio Fruit Machine published 18 years ago: Red Hot 6 (c) 2002 JPM. Red Hot 6 is a 6-reel based game with separate top and bottom game reels. The player starts by playing the single win-line bottom game with game-to-game holds and nudges. Once the player gets a win it is transferred into the winnings bank. The player can either choose to collect the win, collect part of the in or gamble it in the five win-line top game. If the Wild symbol appears in either the top or bottom game, and there are two of the same fruit also on the win-line then that win is doubled. If there are two wild symbols on the win line then the fruit win is quadrupled. Additionally there is a Win Series feature which can be won on the bottom game. It will add a series of reel wins into the winnings bank. - TRIVIA - Red Hot 6 was released in July 2002 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11750&o=2 $end $info=ec_rdht7, $bio Red Hot 7 (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42946&o=2 $end $info=j6rhchil,j6rhchila,j6rhchilb,j6rhchilc,j6rhchild, $bio Red Hot Chili Stepper (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41139&o=2 $end $info=m4rhfev,m4rhfev__a,m4rhfev__b,m4rhfev__c,m4rhfev__d,m4rltst, $bio Red Hot Fever (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40198&o=2 $end $info=m4rhfevc,m4rhfevc__a,m4rhfevc__b,m4rhfevc__c,m4rhfevc__d,m4rhfevc__e,m4rhfevc__f,m4rhfevc__g,m4rhfevc__h,m4rhfevc__i,m4rhfevc__j,m4rhfevc__k,m4rhfevc__l,m4rhfevc__m,m4rhfevc__n,m4rhfevc__o, $info=m4rhfevc__p,m4rhfevc__q,m4rhfevc__r,m4rhfevc__s,m4rhfevc__t,m4rhfevc__u,m4rhfevc__v,m4rhfevc__w,m4rhfevc__x,m4rhfevc__y, $bio Red Hot Fever (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42967&o=2 $end $info=sc4ibiza,sc4ibizaa,sc4ibizab,sc4ibizac,sc4ibizad,sc4ibizae,sc4ibizaf,sc4ibizag,sc4ibizah,sc4ibizai, $bio Red Hot Ibiza (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6902] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42654&o=2 $end $info=m5rhkni, $bio Red Hot Knights (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41617&o=2 $end $info=v4rhmaz, $bio Red Hot Mazooma Belle (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42291&o=2 $end $info=m4rhnote,m4rhnote__a,m4rhnote__b,m4rhnote__c,m4rhnote__d,m4rhnote__e,m4rhnote__f,m4rhnote__g,m4rhnote__h,m4rhnote__i,m4rhnote__j,m4rhnote__k,m4rhnote__l,m4rhnote__m,m4rhnote__n,m4rhnote__o, $info=m4rhnote__p,m4rhnote__q,m4rhnote__r,m4rhnote__s,m4rhnote__t,m4rhnote__u,m4rhnote__v,m4rhnote__w,m4rhnote__x,m4rhnote__y, $bio Red Hot Notes (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42381&o=2 $end $info=v4redhtp, $bio Red Hot Poker (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39160&o=2 $end $info=sc5rhr,sc5rhra,sc5rhrb,sc5rhrc,sc5rhrd,sc5rhre, $bio Red Hot Reels (c) 200? QPS Interactive. - TECHNICAL - [Model PR2556] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42767&o=2 $end $info=m4rhrock,m4rhrock__a, $bio Red Hot Rocks (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42382&o=2 $end $info=m5rhrg,m5rhrga, $bio Fruit Machine published 2020 years ago: Red Hot Roll - Gold Edition (c) ???? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14924&o=2 $end $info=m4rhrc__k, $bio Red Hot Roll Classic [Model CLD/CRU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234939&o=2 $end $info=m4rhrc__l,m4rhrc__m,m4rhrc__n,m4rhrc__o,m4rhrc__p,m4rhrc__q,m4rhrc__r,m4rhrc__s,m4rhrc__t,m4rhrc__u,m4rhrc__v,m4rhrc__w, $bio Red Hot Roll Classic [Model HHN/ CR4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234940&o=2 $end $info=m4rhrc__aa, $bio Red Hot Roll Classic [Model RHR] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233644&o=2 $end $info=m4rhrc__x,m4rhrc__y,m4rhrc__z, $bio Red Hot Roll Classic [Model RRD/CR4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234941&o=2 $end $info=m5rhrgt,m5rhrgt02,m5rhrgt12, $bio Red Hot Roll Triple (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41618&o=2 $end $info=m4rhr,m4rhr__a,m4rhr__b,m4rhr__c,m4rhr__d,m4rhr__e,m4rhr__f,m4rhr__g,m4rhr__h, $bio Red Hot Roll [Model CR4] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14925&o=2 $end $info=m4rhr__j,m4rhr__k,m4rhr__l,m4rhr__m,m4rhr__n,m4rhr__o,m4rhr__p,m4rhr__q,m4rhr__r,m4rhr__s,m4rhr__t,m4rhr__u, $bio Red Hot Roll [Model CRT/CR4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234935&o=2 $end $info=m4rhr__v,m4rhr__w,m4rhr__x,m4rhr__y,m4rhr__z,m4rhr__0,m4rhr__1,m4rhr__2,m4rhr__3, $bio Red Hot Roll [Model CRU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234936&o=2 $end $info=m4rhr__i, $bio Red Hot Roll [Model HHN] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234937&o=2 $end $info=m4rhr__4,m4rhr__6,m4rhr__7,m4rhr__a4, $bio Red Hot Roll [Model RH8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234932&o=2 $end $info=m4rhr__a2,m4rhr__a3, $bio Red Hot Roll [Model RHR] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233643&o=2 $end $info=m4rhr__5,m4rhr__aa,m4rhr__ab,m4rhr__ac,m4rhr__ad,m4rhr__ae,m4rhr__af, $bio Red Hot Roll [Model RHR] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234933&o=2 $end $info=m4rhr__8,m4rhr__ag,m4rhr__ah,m4rhr__ai,m4rhr__aj,m4rhr__ak,m4rhr__al,m4rhr__am,m4rhr__an,m4rhr__ao,m4rhr__ap,m4rhr__aq, $bio Red Hot Roll [Model RHT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234934&o=2 $end $info=m4rhr__a0,m4rhr__a1,m4rhr__ar,m4rhr__as,m4rhr__at,m4rhr__au,m4rhr__av,m4rhr__aw,m4rhr__ax,m4rhr__ay,m4rhr__az, $bio Red Hot Roll [Model RHU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234931&o=2 $end $info=m4rhr__9, $bio Red Hot Roll [Model SS2] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234938&o=2 $end $info=sc5_3437, $bio Red Hot Silly Peppers Community Party (c) 200? Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112554&o=2 $end $info=j6rh6cl,j6rh6cla,j6rh6clb,j6rh6clc,j6rh6cld, $bio Red Hot Six Club (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41138&o=2 $end $info=hb_rhv,hb_rhva, $bio Red Hot Voucher (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42328&o=2 $end $info=m4rhwhl,m4rhwhl__a,m4rhwhl__b,m4rhwhl__c, $bio Red Hot Wheels (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42383&o=2 $end $info=sc4rhxcs,sc4rhxcsa,sc4rhxcsb,sc4rhxcsc,sc4rhxcsd,sc4rhxcse, $bio Red Hot X Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR2364] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42770&o=2 $end $info=sc5rhxcs,sc5rhxcsa, $bio Red Hot X Casino (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43130&o=2 $end $info=sc4rhxcl,sc4rhxcla,sc4rhxclb,sc4rhxclc, $bio Red Hot X Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2056] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43055&o=2 $end $info=sc4rhx,sc4rhxa,sc4rhxb,sc4rhxc,sc4rhxd,sc4rhxe,sc4rhxf,sc4rhxg,sc4rhxh,sc4rhxi,sc4rhxj,sc4rhxk,sc4rhxl,sc4rhxm,sc4rhxn,sc4rhxo,sc4rhxp,sc4rhxq,sc4rhxr,sc4rhxs,sc4rhxt,sc4rhxu,sc4rhxv,sc4rhxw, $bio Red Hot X (c) 200? Mazooma Games. - TECHNICAL - [Model PR2077] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43054&o=2 $end $info=sc5rhx,sc5rhxa,sc5rhxb,sc5rhxc,sc5rhxd,sc5rhxe,sc5rhxf, $bio Red Hot X (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42768&o=2 $end $cpc_flop=redled19, $bio Amstrad CPC 464 disk. published 33 years ago: Red L.E.D. Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122510&o=2 $end $cpc_cass=redled, $bio Amstrad CPC cass. published 33 years ago: Red L.E.D. [Model 3 AS 018] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98859&o=2 $end $info=funrlgl, $bio Handheld game published 41 years ago: Red Light Green Light (c) 1979 Funtronics. - TECHNICAL - Model 1604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101085&o=2 $end $msx2_flop=redlight,redlighta, $bio MSX 2 disk. published 34 years ago: Red Lights of Amsterdam (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101985&o=2 $end $msx2_cass=redlight, $bio MSX 2 cass. published 34 years ago: Red Lights of Amsterdam [1 side ver.] (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235733&o=2 $end $msx2_cass=redlighta, $bio MSX 2 cass. published 34 years ago: Red Lights of Amsterdam [2 sides ver.] (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235734&o=2 $end $info=ep_redl,ep_redla, $bio Red Line (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40884&o=2 $end $c64_cass=redmax, $bio Red Max (c) 198? Serma [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231939&o=2 $end $dragon_cass=redmeani, $bio Dragon cass. published 36 years ago: Red Meanies (c) 1984 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116627&o=2 $end $bbcb_cass=redmoon, $bio Acorn BBC/Electron cass. published 35 years ago: Red Moon (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52293&o=2 $end $spectrum_cass=redmoon, $bio Sinclair ZX Spectrum cass. published 35 years ago: Red Moon (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80463&o=2 $end $cpc_cass=redmoon, $bio Amstrad CPC cass. published 35 years ago: Red Moon (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98860&o=2 $end $gameboy=huntredj, $bio Nintendo Game Boy Cart. published 28 years ago: Red October o Oe! [Model DMG-HFA] (c) 1992 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66826&o=2 $end $nes=redpig, $bio Red Pig (c) 19?? Unknown. A pirate hack of "TaleSpin" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65190&o=2 $end $spectrum_cass=redplnt,redplnta, $bio Sinclair ZX Spectrum cass. published 5 years ago: Red Planet (c) 2015 SalvaKantero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234805&o=2 $end $info=redrobin, $bio Arcade Video game published 34 years ago: Red Robin (c) 1986 Elettronolo. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.536 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 2-way joystick Buttons : 2 - STAFF - Music composed by : Mario Russo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2200&o=2 $end $spectrum_cass=redscorp_a,redscorp_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Red Scorpion (c) 1987 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80464&o=2 $end $cpc_cass=redscorp, $bio Amstrad CPC cass. published 32 years ago: Red Scorpion (c) 1988 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98861&o=2 $end $spectrum_cass=redscorp, $bio Red Scorpion (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225744&o=2 $end $cpc_flop=redscorp,redscorp01,redscorp02, $bio Amstrad CPC 464 disk. published 33 years ago: Red Scorpion Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123701&o=2 $end $pc8801_flop=redshrew,redshrewa, $bio NEC PC-8801 Series disk. published 31 years ago: Red Shrew (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92728&o=2 $end $info=sc4redsq,sc4redsqa,sc4redsqb,sc4redsqc, $bio Red Square (c) 200? Mazooma Games. - TECHNICAL - [Model PR2557] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42764&o=2 $end $info=sc5redsq,sc5redsqa, $bio Red Square [Scorpion 5] (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43129&o=2 $end $st_flop=redstorm, $bio Atari ST disk. published 32 years ago: Red Storm Rising (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148610&o=2 $end $amigaocs_flop=redstorm, $bio Commodore Amiga 500 disk. published 30 years ago: Red Storm Rising (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74854&o=2 $end $pc98=redstorm, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Red Storm Rising (c) 1991 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90477&o=2 $end $a2600=redvsblu, $bio Atari 2600 cart. published 39 years ago: Red Vs. Blue - Football (c) 1981 Atari, Incorporated. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50866&o=2 $end $info=m4rwb, $bio Red White & Blue (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41440&o=2 $end $info=m5rwb, $bio Red White & Blue (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41625&o=2 $end $info=m5rwbbwb,m5rwbbwb15,m5rwbbwb24,m5rwbbwb25, $bio Red White & Blue (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41626&o=2 $end $info=peps0021,peps0022,peps0045,peps0206,peps0207,peps0364, $bio Slot Machine published 30 years ago: Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies]. 3-reel, 1-line, 3-coin video slot. - TECHNICAL - (Game version 569) - UPDATES - Known game program: - PS0021 - PS0022 - PS0045 - PS0206 - PS0207 - PS0364 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73321&o=2 $end $info=peps0581, $bio Slot Machine published 30 years ago: Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies]. 3-reel, 5-line, 5-coin video slot. - TECHNICAL - PS0581 (Game version 571) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73325&o=2 $end $info=peps0631, $bio Slot Machine published 30 years ago: Red White & Blue [Player's Edge Plus] (c) 1990 IGT [International Game Technologies]. - TECHNICAL - Game Program: PS0631 Game version: 586 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37598&o=2 $end $pc8801_flop=redwing, $bio NEC PC-8801 Series disk. published 33 years ago: Red Wing (c) 1987 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92729&o=2 $end $info=m5redx,m5redx12, $bio Red X (c) 200? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15633&o=2 $end $msx1_cart=redzone,redzonea, $bio MSX cart. published 35 years ago: Red Zone (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77401&o=2 $end $msx1_flop=redzone, $bio Red Zone Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134319&o=2 $end $megadriv=redzone, $bio Sega Genesis game published 26 years ago: Red Zone (c) 1994 Time Warner Interactive. Madman Ivan Retovitz rips off an arsenal of USSR nuclear weapons and threatens to transform the world into a radioactive desert. As the leader of three covert commandos you must pilot the AH-648 Apache fighter chopper and traverse the underground bunkers to destroy the nuclear madman. RED ZONE ALSO FEATURES: Full rotating, fully textured background graphics Real 3-D - view enemies, ammo caches and other objects from all sides A realtime zoomable map for finding targets Full motion video sequences Fluid, easy character movement in six different directions All without the use of additional hardware! - TECHNICAL - GAME ID: T-48376 - TRIVIA - Released in November 1994 in the USA. The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - STAFF - Developed by Zyrinx. Producers: Ken Humphries, Daniel Small Code: David Guldbrandsen, Karsten Hvidberg, Jens Bo Albretsen Graphics: Mikael Balle, Jesper Vorsholt Jørgensen Music: Jesper Kyd Manual Writer: Jon Mongelluzzo Additional Code: Thomas Risager (Guz) Character Animation: Dan Harder Acting & Math Support: Haissam Badawi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115651&o=2 $end $to_flop=redagram, $bio Thomson TO disk. published 33 years ago: Redagram (c) 1987 Chrysis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107965&o=2 $end $nes=redatext, $bio Redaktor Tekstov (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55488&o=2 $end $apogee=redasm, $bio REDASM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235371&o=2 $end $radio86_cass=redasm, $bio REDASM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235484&o=2 $end $uzebox=redbull,redbulla, $bio Belogic Uzebox ROM published 10 years ago: Redbull Create Demo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233085&o=2 $end $apogee=reddssm, $bio REDDSSM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235372&o=2 $end $mc1000_cass=redepert, $bio Rede Pert - Caminho Critico [Model F-20] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237105&o=2 $end $cpc_flop=redefcar, $bio Amstrad CPC type-in published 35 years ago: Redef'Car (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119989&o=2 $end $cpc_flop=redefini, $bio Amstrad CPC type-in published 34 years ago: Redefinition (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119219&o=2 $end $cpc_flop=redefini01, $bio Amstrad CPC type-in published 35 years ago: Redefinition du Pave Numerique (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119990&o=2 $end $spectrum_cass=realms,realmsa, $bio Sinclair ZX Spectrum cass. published 4 years ago: Rediscovered Realms (c) 2016 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232142&o=2 $end $snes=redline, $bio Nintendo Super NES game published 27 years ago: Redline F-1 Racer (c) 1993 Absolute Ent., Incorporated. North American release. Game developed in Japan. See the original for more information; "Aguri Suzuki no F-1 Super Driving [Model SHVC-GF]". - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63475&o=2 $end $info=redlin2p, $bio Arcade Video game published 33 years ago: Redline Racer (c) 1987 Tradewest, Incorporated. An overhead-view racing game with 16 different tracks. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.6 Mhz), Custom (@ 1.6 Mhz) Players: 2 Control: dial - TRIVIA - Published by Tradewest under license from Cinematronics. The game never really caught fire in the arcades. More significantly it served as the basis for a later car racing hit "Ivan Stewart's Super Off-road". - STAFF - Designed and programmed by: John Morgan Art/Graphics: Jerry Huber, Kevin Lydy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2201&o=2 $end $spectrum_betadisc_flop=redshftt, $bio Sinclair ZX Spectrum Beta disk. published 1 years ago: Redshift (c) 2019 World XXI Soft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233136&o=2 $end $cpc_flop=redstone, $bio Amstrad CPC type-in published 32 years ago: Redstone (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119565&o=2 $end $cpc_flop=reductor, $bio Amstrad CPC type-in published 31 years ago: Reductor 5.2 (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119868&o=2 $end $amigaocs_flop=reederei, $bio Commodore Amiga 500 disk. published 32 years ago: Reederei (c) 1988 Art Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74855&o=2 $end $adam_flop=reedylib,reedyliba, $bio Coleco Adam disk. published 35 years ago: Reedy Software Library (c) 1985 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109932&o=2 $end $info=reelemin,reeleminr, $bio Slot Machine published 25 years ago: Reel 'Em In! (c) 1995 WMS Gaming. Players will be reeling in the earnings. The Reel'em In bonus is triggered when a lure appears centered on the payline on the last reel in a potential win combination. In the COLOR DOTAMTION display the bonus starts with 3 fishermen in boats on the pond. The player is prompted to pick a fisherman to cast a line. The picking will be done with existing mechanicals buttons on the 3RM cabinet. Once the player picks a fisherman then that fisherman will cast his line and struggle to pull up a fish. The fishermen make gestures and comments as the fishing struggle plays out. The awards that can potentially be pulled up are 'WILD FISH' which completes the win. 'WILD 2X FISH' which completes and doubles the win, or a 'WILD KING BASS'. When the WILD KING Bass is awarded a random multiplier awards 5 to 12 times. The LURE bonus is triggered when a 'lure' appears centered on the payline on the last reel in a non-win combination. The player is prompted to pick one or three lures. The awards for the lures are a 2 times bet, 3 times bet, and one has a range of 5 to 10 times bet. The lure is picked the same way the fishermen are in the REI bonus. - TECHNICAL - 3-reel mechanical slot available in 1 line, 3, 2 or 5 coin versions. - TRIVIA - Reel 'Em In! was released in May 1995. WMS Gaming released merchandise based on Reel 'em In design like T-Shirts, Coolers, Fish Pillows and Boxers. - STAFF - Production Art also by: Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6208&o=2 $end $info=m4r2r, $bio Reel 2 Reel (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14923&o=2 $end $info=m5reelwn,m5reelwn24, $bio Reel A Win (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41614&o=2 $end $info=m5rawin, $bio Reel a Win (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15657&o=2 $end $info=j2reelbn,j2reelbna, $bio Reel Bingo Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40998&o=2 $end $info=j2reelbo, $bio Reel Bonus (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40999&o=2 $end $info=ad5rcash,ad5rcasha, $bio Reel Cash (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42762&o=2 $end $info=sc1rese, $bio Fruit Machine published 24 years ago: Reel Cash Special Edition (c) 1996 ELAM. - TRIVIA - Reel Cash Special Edition was released in August 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42155&o=2 $end $info=sc1re, $bio Fruit Machine published 31 years ago: Reel Cash (c) 1989 ELAM. - TECHNICAL - Model 5511 - TRIVIA - Reel Cash was released in June 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42154&o=2 $end $info=j2reelcz, $bio Fruit Machine published 36 years ago: Reel Crazy (c) 1984 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41917&o=2 $end $info=ep_crazy,ep_crazya,ep_crazyb,ep_crazyc,ep_crazyd,ep_crazye, $bio Reel Crazy (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40823&o=2 $end $info=m4rdeal,m4rdeal__a,m4rdeal__b,m4rdeal__c,m4rdeal__d,m4rdeal__e,m4rdeal__f,m4rdeal__g,m4rdeal__h,m4rdeal__i, $bio Reel Deal (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15599&o=2 $end $info=j2reeldc, $bio Reel Deal Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41918&o=2 $end $info=m1reeldm,m1reeldma,m1reeldmb,m1reeldmc,m1reeldmd,m1reeldme,m1reeldmf,m1reeldmg,m1reeldmh,m1reeldmi,m1reeldmj,m1reeldmk,m1reeldml,m1reeldmm,m1reeldmn,m1reeldmo, $bio Reel Diamonds (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42012&o=2 $end $psx=reelfsh2, $bio Sony PlayStation disc published 20 years ago: Reel Fishing II (c) 2000 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111397&o=2 $end $psx=reelfish, $bio Sony PlayStation disc published 23 years ago: Reel Fishing (c) 1997 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111396&o=2 $end $info=reelfun,reelfun1, $bio Arcade Video game published 34 years ago: Reel Fun [Upright model] (c) 1986 Grayhound Electronics, Incorporated. - TECHNICAL - Height : 61 inch. Width : 23 inch. Depth : 24 inch. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7958&o=2 $end $info=sc2relgm,sc2relgm1p,sc2relgmp, $bio Fruit Machine published 24 years ago: Reel Gems (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model 6321] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42210&o=2 $end $info=j5reelgh, $bio Reel Ghost (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41047&o=2 $end $info=ep_rlgdt, $bio Fruit Machine published 16 years ago: Reel Good Time (c) 2004 Global Games. - TRIVIA - Reel Good Time was released in November 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18228&o=2 $end $info=j2reelmg,j2reelmgd, $bio Reel Magic (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29957&o=2 $end $info=j2reelmc, $bio Reel Magic Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41000&o=2 $end $info=m4rmtp,m4rmtp__a,m4rmtp__b,m4rmtp__c,m4rmtp__d,m4rmtp__e,m4rmtp__f,m4rmtp__g, $bio Reel Magic Turbo Play (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41433&o=2 $end $info=m4rmtpd,m4rmtpd__0,m4rmtpd__1,m4rmtpd__2,m4rmtpd__3,m4rmtpd__4,m4rmtpd__5,m4rmtpd__6,m4rmtpd__7,m4rmtpd__8,m4rmtpd__9,m4rmtpd__a,m4rmtpd__b,m4rmtpd__c,m4rmtpd__d,m4rmtpd__e,m4rmtpd__f,m4rmtpd__g, $info=m4rmtpd__h,m4rmtpd__i,m4rmtpd__j,m4rmtpd__k,m4rmtpd__l,m4rmtpd__m,m4rmtpd__n,m4rmtpd__o,m4rmtpd__p,m4rmtpd__q,m4rmtpd__r,m4rmtpd__s,m4rmtpd__t,m4rmtpd__u,m4rmtpd__v,m4rmtpd__w,m4rmtpd__x,m4rmtpd__y, $info=m4rmtpd__z,m4rmtpd__aa,m4rmtpd__ab,m4rmtpd__ac,m4rmtpd__ad,m4rmtpd__ae,m4rmtpd__af,m4rmtpd__ag,m4rmtpd__ah,m4rmtpd__ai,m4rmtpd__aj,m4rmtpd__ak,m4rmtpd__al,m4rmtpd__am, $bio Reel Magic Turbo Play Deluxe (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41434&o=2 $end $info=j2reelmo, $bio Fruit Machine published 33 years ago: Reel Money (c) 1987 JPM International. - TRIVIA - Released in April 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15807&o=2 $end $info=j6reelmn,j6reelmna,j6reelmnb,j6reelmnc,j6reelmnd, $bio Reel Money (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41136&o=2 $end $info=m5ronr,m5ronr05,m5ronr07, $bio Reel or No Reel (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19932&o=2 $end $info=m4rlpick,m4rlpicka,m4rlpickb,m4rlpickc, $bio Reel Picks (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42063&o=2 $end $info=m4reelpk, $bio Reel Poker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41425&o=2 $end $info=reelpwr, $bio Slot Machine published 22 years ago: Reel Power (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116206&o=2 $end $info=ad5rroul,ad5rroula,ad5rroulb,ad5rroulc, $bio Reel Roulette (c) 200? Mazooma Games. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42778&o=2 $end $info=sc5rssh,sc5rssha, $bio Reel Spin Shady (c) 200? Mazooma Games. - TECHNICAL - [Model PR2169] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42782&o=2 $end $info=j6reelth,j6reeltha,j6reelthb, $bio Reel Thing (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41137&o=2 $end $info=m5reelth, $bio Fruit Machine published 2020 years ago: Reel Thunder (c) ???? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15197&o=2 $end $info=m4reeltm, $bio Reel Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41426&o=2 $end $info=sc4r2r,sc4r2ra,sc4r2rb,sc4r2rc, $bio Reel to Reel (c) 200? Mazooma Games. - TECHNICAL - [Model PR2037] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42758&o=2 $end $info=reelquak, $bio Slot Machine published 23 years ago: Reel'n Quake! (c) 1997 Unknown. - TRIVIA - Reel'n Quake was released on December 17, 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39422&o=2 $end $info=reelrock,reelrockql, $bio Slot Machine published 22 years ago: Reelin-n-Rockin (c) 1998 Aristocrat. A 5-reel video slot machine with a 50's theme. - TECHNICAL - Aristocrat MKV hardware. CPU: ARM250 Video Resolution: 640x400x8 MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons : Reserve Play 3 Ways (1 credit) / Red Play 9 Ways (3 credits) Play 27 Ways (7 credits) Play 81 Ways (15 credits) Play 243 Ways (25 credits) / Black Gamble Take Win - TRIVIA - Reelin-n-Rockin was released in July 1998. This game is most noticeable for its 50's rock and roll feature jingle. Unlike most machines with free game features, this game automatically starts the free games; there is no 'Start Feature' button. As of December 2007, an amendment to Victorian gaming machine laws saw this game banned from use across the state, as all machines were now required to have a player information button in place of the service/reserve button, reject $100 notes and have the automatic play feature disabled. - UPDATES - On some machines, the Reserve button is replaced with a Service button which is used to page a gaming machine attendant. This button is more commonly seen in casinos. - SCORING - All pays are left to right, including scatters. Grill appears on reels 2 and 4 only and substitutes for all symbols. Car : 3 = 500, 4 = 1000, 5 = 2500 Gumball Machine : 3 = 100, 4 = 500, 5 = 2000 Girl : 3 = 100, 4 = 200, 5 = 1000 Man : 3 = 50, 4 = 100, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 15, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 100 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Record : 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - * All pays are left to right including scatters. * Grill appears on reels 2 and 4 only and substitutes for all symbols. * You can't press anything to speed up the free games, but if you insert a coin while the music is playing, the meter goes up by either 25's or 100's instead, depending on the machine. The coin trick doesn't work on the Crown Casino version as this version's win meter is hard-coded to count 1000 credits before incrementing by 25's. This can be a slow experience if you get 5 Records on a bet of 50 or more, as the game really lags up when the animations are all playing at once. * Free Games Feature : Spin up 3, 4 or 5 Records for 10, 15 or 20 free games respectively. During the free games the Grill substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Free games can also be won during the feature. It is common for some players to think the x3/x5 wins are x8, but this is incorrect. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4951&o=2 $end $info=reelrkfl, $bio Reelin-n-Rockin - Fast Lane (c) 201? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145618&o=2 $end $info=sc4relcz,sc4relcza,sc4relczb,sc4relczc, $bio Reely Crazy (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1015] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42765&o=2 $end $apple2_flop_clcracked=reftxbks, $bio Apple II disk. published 34 years ago: Reference Micro Mysteries - Textbook Skills (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231301&o=2 $end $pc8801_flop=refight,refighta, $bio NEC PC-8801 Series disk. published 30 years ago: ReFight (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92725&o=2 $end $famicom_flop=reflectw, $bio Nintendo Famicom disk. published 33 years ago: Reflect World [Model ECF-RWD] (c) 1987 East Cube - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65431&o=2 $end $spectrum_cass=reflecti, $bio Reflections (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226208&o=2 $end $cpc_flop=reflecto, $bio Amstrad CPC type-in published 32 years ago: Reflector (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119566&o=2 $end $msx1_cass=reflex,reflexb,reflexa, $bio MSX cass. published 33 years ago: Reflex (c) 1987 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94938&o=2 $end $cpc_cass=reflex, $bio Amstrad CPC cass. published 33 years ago: Reflex (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98862&o=2 $end $tvc_flop=reflex, $bio Reflex (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111754&o=2 $end $tvc_cass=reflex, $bio Reflex (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112487&o=2 $end $info=pr_reflx, $bio Reflex (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42105&o=2 $end $msx1_flop=reflex, $bio Reflex cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230105&o=2 $end $cpc_flop=reflexes, $bio Amstrad CPC type-in published 35 years ago: Reflexes (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122707&o=2 $end $cpc_flop=reflexio, $bio Amstrad CPC type-in published 28 years ago: Reflexions (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119454&o=2 $end $cpc_flop=refont2f, $bio Amstrad CPC type-in published 34 years ago: Refont 2 (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119991&o=2 $end $apple2_flop_clcracked=reforg88, $bio Apple II disk. published 36 years ago: Reforger 88 (c) 1984 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230918&o=2 $end $dragon_cass=reform1, $bio Dragon cass. published 35 years ago: Reform1 (c) 1985 Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116878&o=2 $end $dragon_cass=reform2, $bio Dragon cass. published 35 years ago: Reform2 (c) 1985 Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116879&o=2 $end $saturn=refrainl, $bio Sega Saturn game published 23 years ago: Refrain Love - Anatani Aitai (c) 1997 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59564&o=2 $end $x68k_flop=refresh, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Refresh! (c) 1990 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88561&o=2 $end $cpc_flop=refusnik, $bio Amstrad CPC type-in published 32 years ago: Refusnik (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119220&o=2 $end $mo5_cass=regates, $bio Thomson MO5/TO7 cass. published 35 years ago: Regates (c) 1985 VIFI-Nathan. - TECHNICAL - GAME ID: 450031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108518&o=2 $end $interact=regatta, $bio Interact Family Computer cass. published 42 years ago: Regatta (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237125&o=2 $end $to_flop=regensrc, $bio Thomson TO disk. published 31 years ago: Regeneration Source Assembler (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107966&o=2 $end $sms=regjacks, $bio Sega Master System cart. published 32 years ago: Reggie Jackson Baseball (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56154&o=2 $end $pc98=regpower, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Regional Power (c) 1990 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90478&o=2 $end $pc98=regpowr3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Regional Power 3 (c) 1993 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000549 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90479&o=2 $end $pc98=regpwr3s, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Regional Power 3 Special (c) 1994 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90480&o=2 $end $pc98=regpowr2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Regional Power II (c) 1992 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000358 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90481&o=2 $end $fmtowns_cd=regpowr2, $bio Fujitsu FM Towns CD published 28 years ago: Regional Power II (c) 1992 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110469&o=2 $end $pc98=regpowersc, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Regional Power Plus Scenario-Shuu Set (c) 1990 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90482&o=2 $end $cpc_flop=reglemen, $bio Amstrad CPC type-in published 35 years ago: Reglement de Compte A Octet-Corral (c) 1985 Jeux & Strategie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122667&o=2 $end $tiki100=regnetre, $bio Regnetrener (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237313&o=2 $end $to7_cass=regrafon, $bio Regraffon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108519&o=2 $end $specpls3_flop=bttf3sp,bttf3spa, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Regreso al Futuro - Parte III (c) 1991 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147936&o=2 $end $cpc_flop=backtof2s, $bio Amstrad CPC 464 disk. published 30 years ago: Regreso Al Futuro II (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121495&o=2 $end $spectrum_cass=bttf2s, $bio Regreso Al Futuro Parte II (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219349&o=2 $end $apple2_flop_clcracked=regroup, $bio Apple II disk. published 33 years ago: Regrouping (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230556&o=2 $end $apple2_flop_clcracked=regr689, $bio Apple II disk. published 31 years ago: Regrouping (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230557&o=2 $end $info=regulus,regulusu,reguluso, $bio Arcade Video game published 37 years ago: Regulus (c) 1983 Sega. - TECHNICAL - Game ID : 834-5328 Runs on the Sega "System 1" hardware. Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released during December 1983. - STAFF - Programmed by : Hideki Ishikawa, Shuichi Katagi Designed by : Yoji Ishii Character design by : Yoshiki Kawasaki Security by : Shuichi Katagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2202&o=2 $end $pc98=reichsr, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ライヒスリッター 帝国騎士団 (c) 1991 Enix, Ltd. (Reichsritter - Teikoku Kishidan) - TECHNICAL - GAME ID: E-G229 BARCODE: 4988601002295 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90483&o=2 $end $x68k_flop=reichsr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: ライヒスリッター 帝国騎士団 (c) 1991 Enix, Ltd. (Reichsritter - Teikoku Kishidan) - TECHNICAL - GAME ID: E-G262 BARCODE: 4988601002622 MEDIA: FD x3 - TRIVIA - Released on May 01, 1991 in Japan for a retail price of 8000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88032&o=2 $end $nes=reigendo, $vgmplay=phantomf_nes, $bio Nintendo Famicom cart. published 32 years ago: 霊幻道士 (c) 1988 Pony Canyon, Incorporated. (Reigen Doushi) - TECHNICAL - GAME ID: R59V5917 - TRIVIA - Released on September 16, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54541&o=2 $end $cpc_flop=reigng19, $bio Amstrad CPC type-in published 30 years ago: Reign (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119786&o=2 $end $gba=reignfiru, $bio Nintendo GBA cart. published 18 years ago: Reign of Fire [Model AGB-AR9E-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72603&o=2 $end $gba=reignfir, $bio Nintendo GBA cart. published 18 years ago: Reign of Fire [Model AGB-AR9P] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72602&o=2 $end $cdi=privclsg, $bio Phillips CD-i published 28 years ago: Reihe Privatunterricht - Die Klassische Gitarre (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53046&o=2 $end $cdi=privrckg, $bio Phillips CD-i published 26 years ago: Reihe Privatunterricht - Rockgitarre (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53047&o=2 $end $pc8801_flop=reijomon, $bio Reijo Monogatari (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92730&o=2 $end $pc98=reijuu, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 麗獣 ツインロード (c) 1996 Apple Pie. (Reijuu Twin Road) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90484&o=2 $end $info=reikaids, $bio Arcade Video game published 32 years ago: 霊界導士 Chinese Exorcist (c) 1988 Home Data. (Reikai Doushi - Chinese Exorcist) Control the Chinese Exorcist as he battles various Oriental demons! - TECHNICAL - Main CPU : Motorola M6809 (@ 4 Mhz), uPD7807 (@ 8 Mhz) Sound Chips : YM2203 (@ 3 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 59.00 Hz Palette Colors : 32768 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Reikai Doushi was released in September 1988. The title of this game translates from Japanese as 'Priest of the Spirit World'. At the beginning of the development, this game was supposed to be an adult fighting game but the plan changed. The zombie-like hopping enemies that the player fights against are called 'kyonshi', which in Chinese lore are literally 'Hopping vampires'. - STAFF - Planners : Hiroshi, Miyazee, Wozl, Show Programmers : Ofu, Wadachi, Tsucciey, Sion, Shinkaichi Graphic designers : Miyazee, Wozl, Show, Magicain, Gachapin, Kyasarin, Thunder Sound : Tappy, Papiyo, Aki Radio actorq : Wozl, Tara, Gachapin Hard : Masaru, X1 9, Tara, Give Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2203&o=2 $end $apogee=rein, $bio REIN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235374&o=2 $end $pc8801_flop=reina, $bio NEC PC-8801 Series disk. published 33 years ago: Reina - An Angel of a Girl. (c) 1987 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92731&o=2 $end $x68k_flop=reinforc, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: レインフォーサー (c) 1990 Zain Soft. (Reinforcer) - TECHNICAL - BARCODE: 4988636601661 MEDIA: FD x4 - TRIVIA - Released in Decemeber 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88033&o=2 $end $pc98=reira, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Reira (c) 1994 Silky's. - TECHNICAL - MEDIA: FD x6 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90485&o=2 $end $fmtowns_flop=reira,reiraa, $bio Fujitsu FM Towns disk. published 26 years ago: Reira (c) 1994 Silky's [Japan] - TECHNICAL - MEDIA: FD x6 - TRIVIA - Released on April 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132335&o=2 $end $amigaocs_flop=jcearthg, $bio Commodore Amiga 500 disk. published 32 years ago: Reise zum Mittelpunkt der Erde (c) 1988 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74856&o=2 $end $cpc_flop=reisende,reisende03,reisende04, $bio Amstrad CPC 464 disk. published 33 years ago: Reisende Im Wind 2 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123949&o=2 $end $cpc_flop=reisende01,reisende02, $bio Reisende im Wind 2 Cracked (c) 19?? TTC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122832&o=2 $end $fmtowns_cd=rejectn, $bio Fujitsu FM Towns CD published 28 years ago: Rejection - Den-no Senshi (c) 1992 Sur De Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110470&o=2 $end $snes=rejoice, $bio Nintendo Super Famicom cart. published 25 years ago: Rejoice - Aretha Oukoku no Kanata [Model SHVC-AYRJ-JPN] (c) 1995 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62011&o=2 $end $msx2_flop=rekenwon, $bio MSX 2 disk. published 34 years ago: Rekenwonder (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101986&o=2 $end $pc98=rekiai, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 轢愛 (c) 1996 Blucky. (Rekiai) - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90486&o=2 $end $tvc_flop=relativ, $bio Relatív Koordináta (c) 198? Laci Soft Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112366&o=2 $end $gba=relaxuma, $bio Nintendo GBA cart. published 15 years ago: Relaxuma na Mainichi [Model AGB-BR9J-JPN] (c) 2005 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72604&o=2 $end $nimbus=setpc290, $bio RM Nimbus disk. published 31 years ago: Release Disk SetPC IBM Mode (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237456&o=2 $end $cpc_cass=relentls, $bio Amstrad CPC cass. published 7 years ago: Relentless (c) 2013 Psytronik Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98863&o=2 $end $fm7_disk=relics, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Relics (c) 1986 Bothtec, Inc. - TECHNICAL - BARCODE: 4988609431158 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93642&o=2 $end $x68k_flop=relics, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Relics (c) 1987 Bothtec, Inc. - TECHNICAL - BARCODE: 4988609626158 MEDIA: FD x1 - TRIVIA - Released in September 1987 in Japan. Retail price: 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88034&o=2 $end $mz2500=relics, $bio Relics (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128568&o=2 $end $famicom_flop=relics, $bio Nintendo Famicom disk. published 33 years ago: レリクス暗黑要塞 (c) 1987 Bothtec (Relics - Ankoku Yousai) Relics - Ankoku Yousai is an adventure/action game by Bothtec. The player takes control of a heavily armed trooper. His red body armor can protect him from attacks but it doesn't make him invincible and a life bar at the bottom of screen shortens with every hit. His only weapon, or at least at the beginning of the game, is a short-range laser saber and every move needs to be carefully managed and coordinated. The game starts deep inside a huge fortress and quickly, a character in a pink armor appears and challenges the player. There is not other possible choice, our warrior has to defeat him to free the way and starts the long exploration of the strange building. The fortress hides many secrets and hitting its many walls usually reveals its underlying infrastructure. Many items (like keys and ...) or passageways can be found using this technique. - TECHNICAL - Game ID: BTC-RLC - TRIVIA - Relics was released on April 10, 1987 in Japan. Retail price: 4200 Yen. The official game identity 'BTC-RLC' stands for 'BOTHTEC-RELICS' The subtitle of the game translates from Japanese as 'The Dark Fortress'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65432&o=2 $end $msx2_cart=relics, $bio MSX 2 cart. published 34 years ago: Relics (c) 1986 Bothtec - TECHNICAL - GAME ID: LL-8515 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51361&o=2 $end $msx1_cass=relics, $bio MSX cass. published 34 years ago: Relics (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: MA-8515 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118107&o=2 $end $msx1_cart=relics, $bio MSX cart. published 34 years ago: Relics (c) 1986 Bothtec - TECHNICAL - GAME ID: ML-8515 BARCODE: 4988609352156 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52721&o=2 $end $x1_flop=relics, $bio Sharp X1 5.25in.disk. published 34 years ago: Relics (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: TE-8515 BARCODE: 4988609421159 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86090&o=2 $end $pc98=relics,relicsa, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Relics (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: 2HD ver.: UI-8515 2DD ver.: UH-8515 BARCODE: 2HD ver.: 4988609615152 2DD ver.: 4988609515155 - TRIVIA - Released in February 1986 in Japan. The program contains a hidden text: My name is MAX.I am a great sysytem programmer. Everyone know my name.if you do not,you must be MOGURI This game RELICS is most interesting game of all games. I believe that RELICS will be to best seller game. So I present you funny story about BOTHTEC : Long long ago there was a HENTAI boy whoes name was MOMODERA in SENDAI.His work was making programes on SM-777,it was not selled well.One day he tried to apply for programmer of BOTHTEC in Tokyo.And he got a post of programmer.He worked hard everyday.One day, he eat hummberger of MC.And he dead. OSHIMAI...... In BOTHTEC,There are many HENTAIs.if you too,Please call (03) 407 - 4191 to MAX or MOMODERA. We are waiting for your phone. Bye-Bye!! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90487&o=2 $end $pc8801_flop=relics, $bio NEC PC-8801 Series disk. published 34 years ago: Relics (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: VE-8515 BARCODE: 4988609113153 - STAFF - Logic & Bios programming: A. Aoki Music program & Data making: K. Matsumoto Supervisor: E. Nakazato Executive Producer: K. Fukutomi Design: K. Takimoto Design assistant: S. Saitou Disk loader: H. Matsubara Special thanks to: Kouichi Azuma (debugging) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92732&o=2 $end $cpc_flop=reliefac,reliefac01, $bio Amstrad CPC 464 disk. published 33 years ago: Relief Action (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121407&o=2 $end $cpc_cass=relifact, $bio Amstrad CPC cass. published 33 years ago: Relief Action [Model LA 40] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98864&o=2 $end $info=relief,relief2,relief3, $bio Arcade Video game published 28 years ago: Relief Pitcher (c) 1992 Atari Games. A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games. - TECHNICAL - Game ID : 136093 Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 7.231 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1992. - STAFF - staff : Cris Drobny - PORTS - * CONSOLES: Atari Lynx [Unreleased Prototype] Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2204&o=2 $end $snes=relief,reliefp, $bio Nintendo Super NES game published 26 years ago: Relief Pitcher [Model SNS-5R-USA] (c) 1994 Left Field Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63476&o=2 $end $pc8801_flop=relief, $bio NEC PC-8801 Series disk. published 30 years ago: Relief Soukan-Go (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92733&o=2 $end $spc1000_cass=relocate,relocateb,relocatea, $bio Relocater (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83545&o=2 $end $bbcb_cass=relucthe, $electron_cass=relucthe, $bio Acorn BBC/Electron cass. published 33 years ago: Reluctant Hero (c) 1987 Elk Adventure Club - STAFF - By: Paul Waterman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52294&o=2 $end $zx81_cass=remload, $bio REM-Load (c) 198? Picturesque - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115041&o=2 $end $cpc_flop=remakeet, $bio Amstrad CPC type-in published 28 years ago: Remake et Pymbu (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119457&o=2 $end $cpc_flop=remakeii, $bio Amstrad CPC type-in published 27 years ago: Remake II et Pymbu (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119455&o=2 $end $cpc_flop=remakeii01, $bio Amstrad CPC type-in published 27 years ago: Remake III et Pymbu (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119456&o=2 $end $cpc_flop=rembrand, $bio Amstrad CPC 464 disk. published 35 years ago: Rembrandt (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124914&o=2 $end $apple2_flop_clcracked=rememv2, $bio Apple II disk. published 35 years ago: Remember (c) 1985 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231282&o=2 $end $pc8801_flop=remembra, $bio Remembrance (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92734&o=2 $end $info=renaimj, $bio Arcade Video game published 21 years ago: Renai Mahjong Idol Gakuen (c) 1999 Nichibutsu. - TRIVIA - Released in April 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29210&o=2 $end $vic1001_cart=renais, $bio Commodore VIC-20 cart. published 38 years ago: Renaissance (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86907&o=2 $end $amigaocs_flop=renaiss, $bio Commodore Amiga 500 disk. published 30 years ago: Renaissance (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74857&o=2 $end $spectrum_cass=renaudza, $bio Renaud (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219678&o=2 $end $cpc_flop=renaud19,renaudma01,renaudma,renaudma03,renaudds,renaudma04, $bio Amstrad CPC 464 disk. published 33 years ago: Renaud - Marche A L'ombre (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123464&o=2 $end $cpc_cass=renaud, $bio Amstrad CPC cass. published 33 years ago: Renaud [Model 60130385] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98865&o=2 $end $cpc_flop=renaudma02,renaudma05, $bio Amstrad CPC 464 disk. published 32 years ago: Renaud [Model 60350386] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123465&o=2 $end $x07_cass=rdv, $bio Canon X-07 type-in published 34 years ago: Rendez-Vous (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138578&o=2 $end $cpc_flop=rendezvo,rendezvo02,rendezvo01,rendezvo03,rendezvo04,rendezvo05, $bio Amstrad CPC 464 disk. published 29 years ago: Rendez-vous Avec La M.O.R.T. (c) 1991 Futurs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124363&o=2 $end $apple2_flop_orig=rendrama, $apple2_flop_clcracked=ramar2, $bio Apple II disk. published 36 years ago: Rendez-vous with Rama (c) 1984 Trillium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229334&o=2 $end $apple2_flop_clcracked=rndvou11,rndvou12, $bio Apple II disk. published 38 years ago: Rendezvous (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231017&o=2 $end $apple2_flop_clcracked=rndvou14, $bio Apple II disk. published 38 years ago: Rendezvous (c) 1982 Peachtree Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231431&o=2 $end $cpc_flop=renegade,renegade09,renegade0a, $bio Amstrad CPC 464 disk. published 35 years ago: Renegade (c) 1985 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120750&o=2 $end $info=renegade,renegadeb, $bio Arcade Video game published 34 years ago: Renegade (c) 1986 Taito America Corp. Western version of "Nekketsu Kouha Kunio-Kun [Model TA-0018]". The game's graphics were redrawn for the game's localization as Renegade to the game's characters and settings a western feel. The plot was also changed from beating up numerous gangs who are bullying the main character's best friend to rescuing the main character's girlfriend. Kunio, the main character in the Japanese, would return in numerous games including "Nekketsu Koukou Dodgeball-bu", the Japanese version of "Super Dodge Ball", some which underwent a similar localization process when they were released in the west (such as the NES game River City Ransom). - TRIVIA - Renegade was released in December 1986. - SERIES - 1. Renegade (1986) 2. Target Renegade (1988, Sinclair ZX Spectrum, Commodore C64 & NES) 3. Renegade III - The final chapter (1989, Sinclair ZX Spectrum & Commodore C64) - PORTS - * CONSOLES: [US] Nintendo NES (jan.1988) "Renegade [Model NES-RG]" [EU] Sega Master System (1993) "Renegade [Model 7116]" [BR] Sega Master System (1993) "Renegade [Model 025300]" [US] Sony PlayStation 4 [PSN] (june.2, 2015) "Arcade Archives - Renegade [Model CUSA-00978]" [EU] [AU] Sony PlayStation 4 [PSN] (june.30, 2015) "Arcade Archives - Renegade [Model CUSA-02668]" * COMPUTERS: [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Thomson TO8 (1988) [EU] Amstrad CPC (1988) "Taito Coin-Op Hits" [US] [EU] Commodore Amiga (1989) [EU] Atari ST (1989) [US] Apple II (1989) [EU] Thomson MO5 * OTHERS: [US] Apple iPhone/iPad (may.10, 2012) "Renegade [Model 516122501]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2205&o=2 $end $spectrum_cass=renegade_a,renegade_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Renegade (c) 1987 Imagine Software. The Streets aren't safe! ...Night falls swiftly as you make your way through the most sinister part of town to collect your girl. So far so good...your train pulls into the subway station, alighting you realise you are not alone! The station and the streets above are infested with thugs and villains...time is short so you must negotiate these areas to meet your girl as arranged. Quick thinking and martial art skills are the only abilities you have to depend upon and you disembark knowing that this is going to be the most dangerous walk of your life! There are five stages to negotiate. First the tube station, where you will meet a gang of muggers intent on terminating your journey right there. The next stage takes you through the pier area, known to be a popular meeting place for motorcycle gangs. The third area is the sleazy back streets of town; female gangs stalk the streets in search of any unwitting male who may try and infringe their territory. Next is the street leading up to your meeting place; a vicious gang of razor-wielding thugs have been known to taunt any innocent passer by just for kicks. Finally you enter your arranged meeting place, but beware - the last gang you have subdued had called reinforcements who will be lying in wait, together with their leader - armed with a gun! Prove that love can overcome all by conquering these villains in time for your date! - SCORING - Your energy is indicated by a horizontal bar chart at the bottom of the screen which will decrease each time you are hit. Beneath that is the energy bar of the gang leader; this will only come into effect when he is brought into play (after you have defeated a number of his henchmen). His energy decreases accordingly with the number of hits he sustains. The lives remaining and the number of gangs you have defeated are indicated by the heads at the bottom of the screen. Points are awarded for successful actions in relation to their effectiveness - between 50 and 100 points (the more effective the blow, the higher the points achieved). Extra points are awarded for each enemy knocked out. Completing the full five rounds will result in a score of an extra 10,000 points. An extra life is awarded each time you complete all levels. - TIPS AND TRICKS - * Keep on the move. * In the first two levels opponents can be forced to fall off the edge of the playing area, but be careful - so can you. * Kill the most dangerous opponents, i.e. the weapon carriers, first. * On the third level it is recommended to avoid Big Bertha until you have disposed of all of her minions. - STAFF - Programmed by: Mike Lamb Graphics by: Ronnie Fowles Music by: Fred Gray Produced by: D.C. Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80467&o=2 $end $cpc_cass=renegades, $bio Amstrad CPC cass. published 33 years ago: Renegade (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98866&o=2 $end $cpc_cass=renegade, $bio Amstrad CPC cass. published 33 years ago: Renegade (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98867&o=2 $end $specpls3_flop=renegade,renegadeb,renegadea, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Renegade (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118726&o=2 $end $cpc_flop=renegade01,renegade02,renegade04,renegade03,renegade13,renegade14,renegade15,renegade16,renegade0b,renegade0c,renegade0d, $bio Amstrad CPC 464 disk. published 33 years ago: Renegade (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120751&o=2 $end $to_flop=renegade,renegadea, $bio Thomson TO disk. published 32 years ago: Renegade (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107967&o=2 $end $ibm5150=renegade, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Renegade (c) 1988 Taito America Corp. [Elk Grove Village, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132487&o=2 $end $apple2_flop_orig=renegade, $apple2_flop_clcracked=renegade, $bio Apple II disk. published 31 years ago: Renegade (c) 1989 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229266&o=2 $end $spectrum_cass=renegadeer, $bio Renegade (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219198&o=2 $end $spectrum_cass=renegadehq, $bio Renegade (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219521&o=2 $end $c64_cass=renegade, $bio Renegade (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229485&o=2 $end $cpc_flop=renegade0e,renegade0f, $bio Amstrad CPC 464 disk. published 32 years ago: Renegade II - Target Renegade (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120752&o=2 $end $cpc_flop=microclu0ca, $bio Amstrad CPC 464 disk. published 29 years ago: Renegade III + Last Ninja 2 [Model MCD-021] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120800&o=2 $end $spectrum_cass=renegad3, $bio Sinclair ZX Spectrum cass. published 31 years ago: Renegade III - The Final Chapter (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80468&o=2 $end $msx1_cass=renegad3, $bio MSX cass. published 31 years ago: Renegade III - The Final Chapter (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94939&o=2 $end $cpc_cass=renegad3, $bio Amstrad CPC cass. published 31 years ago: Renegade III - The Final Chapter (c) 1989 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98868&o=2 $end $cpc_flop=renegade10,renegade11,renegade12,renegade06,renegade08,renegade19b,renegade18,renegade19c, $bio Amstrad CPC 464 disk. published 31 years ago: Renegade III - The Final Chapter (c) 1989 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120753&o=2 $end $spectrum_cass=renegad3er, $bio Renegade III - The Final Chapter (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219199&o=2 $end $spectrum_cass=renegad3hs, $bio Renegade III - The Final Chapter (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219523&o=2 $end $msx1_flop=renegad3, $bio Renegade III - The Final Chapter (UK, Trained) (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230106&o=2 $end $cpc_flop=renegade07, $bio Amstrad CPC 464 disk. published 31 years ago: Renegade III - The Final Chapter [Model AMD 136] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120754&o=2 $end $amigaocs_flop=intercpt, $bio Commodore Amiga 500 disk. published 29 years ago: Renegade Legion Interceptor (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74860&o=2 $end $psx=renegadr, $bio Sony PlayStation disc published 20 years ago: Renegade Racers (c) 2000 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111509&o=2 $end $bbcb_cass=renegrob, $bio Renegade Robots (c) 19?? Senator - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52295&o=2 $end $amigaocs_flop=renegade, $bio Commodore Amiga 500 disk. published 31 years ago: Renegade Software (c) 1989 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74858&o=2 $end $amigaocs_flop=renegadea, $bio Commodore Amiga 500 disk. published 31 years ago: Renegade [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74859&o=2 $end $cpc_cass=renegadehs, $bio Amstrad CPC cass. published 31 years ago: Renegade [Model 06] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99069&o=2 $end $sms=renegade, $bio Sega Master System cart. published 27 years ago: Renegade (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 7116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56155&o=2 $end $nes=renegade, $bio Nintendo NES cart. published 32 years ago: Renegade (c) 1988 Taito Corp. North American release. Game developed in Japan. See the original Famicom version for more information; "Nekketsu Kouha Kunio-Kun [Model TJC-KN]". Description from the back cover: 2 A.M. is no time to be alone in the subway. And you're about to find out why. They've got clubs, chains and blades. And it's three against one... but they've picked the wrong one. The streets are a mess and it's time to do a little street cleaning. They started it... You've gotta finish it! - TECHNICAL - Game ID: NES-RG-USA - TRIVIA - Renegade for NES was released in January 1988 in the USA. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (may.5, 2008) [Model FDTE] Nintendo Wii U [Virtual Console] [US] (feb.27, 2014) [Model FB6E] Nintendo Wii U [Virtual Console] [EU] [AU] (mar.6, 2014) [Model FB6P] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (feb.20, 2014) [Model TCLP] Nintendo 3DS [Virtual Console] [US] (feb.27, 2014) [Model TCLE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55489&o=2 $end $mo5_cass=renegade,renegadea,renegadec,renegadeb, $bio Thomson MO5 cass. published 32 years ago: Renegade [Model RG 1180] (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108909&o=2 $end $pc8801_flop=rengokan, $bio NEC PC-8801 Series disk. published 36 years ago: Rengo Kantai no Eiko - Kurita Kantai Rei de wan Totsunyuu (c) 1984 CSK Software Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92735&o=2 $end $apple2_cass=renju, $bio Apple II cass. published 40 years ago: Renju (c) 1980 Tsukumo Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136045&o=2 $end $fm7_cass=renju, $bio Fujitsu FM-7 cass. published 39 years ago: 連珠 (c) 1981 Tsukumo Denki. (Renju) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93783&o=2 $end $radio86_cass=rendzu, $bio Renju (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235485&o=2 $end $msx1_cart=renjuod, $bio MSX cart. published 35 years ago: Renju & Ojama Dogs [Model R48X5074] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77403&o=2 $end $gameboy=renju, $bio Nintendo Game Boy Cart. published 24 years ago: Renju Club [Model DMG-AHRJ-JPN] (c) 1996 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66827&o=2 $end $ngpc=tsunapnc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Renketsu Puzzle Tsunagete Pon! Color [Model NEOP00290] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82581&o=2 $end $ngp=tsunapn, $bio SNK Neo-Geo Pocket game published 22 years ago: Renketsu Puzzle Tsunagete Pon! (c) 1998 Yumekobo. - TECHNICAL - Cartridge ID: NEOP00120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82580&o=2 $end $pcecd=rennybla, $bio NEC PC-Engine CD published 25 years ago: Renny Blaster (c) 1995 NEC Avenue, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58340&o=2 $end $info=v4rencas, $bio Reno Casino (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42290&o=2 $end $info=v4reno, $bio Fruit Machine published 24 years ago: Reno Reels (c) 1996 BWB. - TRIVIA - Reno Reels was released in May 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39161&o=2 $end $megadriv=renthero, $bio Sega Mega Drive game published 29 years ago: Rent a Hero (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56796&o=2 $end $cpc_flop=renta84s, $bio Amstrad CPC 464 disk. published 35 years ago: Renta 84 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123275&o=2 $end $cpc_flop=renta85s, $bio Amstrad CPC 464 disk. published 34 years ago: Renta 85 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123276&o=2 $end $cpc_flop=renta86s, $bio Amstrad CPC 464 disk. published 33 years ago: Renta 86 (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123277&o=2 $end $gameboy=rentaio, $bio Nintendo Game Boy Cart. published 26 years ago: Rentaiou [Model DMG-AROJ-JPN] (c) 1994 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66828&o=2 $end $spectrum_cass=rentakil, $bio Rentakill Rita (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219725&o=2 $end $zx81_cass=rentprop, $bio Rental Property Manager (c) 198? Data-assette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115009&o=2 $end $special_cass=renum, $bio RENUM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234290&o=2 $end $x07_cass=renum, $bio Canon X-07 type-in published 34 years ago: Renum Auto (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138579&o=2 $end $zx81_cass=renum, $bio Sinclair ZX-81 cass. published 38 years ago: RENUM Renumbering Program (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114648&o=2 $end $apfimag_cass=renumber, $bio APF Imagination cass. published 38 years ago: Renumber (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135826&o=2 $end $sg1000=ninjaprit, $bio Sega SG-1000 game published 34 years ago: Renzhe Gongzhu [Model R-065] (c) 1986 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65096&o=2 $end $pc8801_flop=repeatpl, $bio Repeat Plus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92736&o=2 $end $mo5_cass=repere, $bio Thomson MO5 cass. published 35 years ago: Repere (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108910&o=2 $end $info=sc1reply, $bio Replay (c) 198? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42156&o=2 $end $bbc_rom=replay8271a,replay8271, $bio Acorn BBC ROM published 35 years ago: Replay System 8271 (c) 1985 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145259&o=2 $end $bbc_rom=replay2, $bio Acorn BBC ROM published 32 years ago: Replay System Mk2 Ver.2 (c) 1988 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231786&o=2 $end $bbc_rom=replay1770,replay1770a, $bio Acorn BBC ROM published 35 years ago: Replay System WD1770 (c) 1985 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145260&o=2 $end $to_flop=replica, $bio Replica (c) 19?? HCL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107968&o=2 $end $bbcb_flop_orig=replica2, $bio Acorn BBC Micro B disk. published 37 years ago: Replica II (c) 1983 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125586&o=2 $end $bbcb_flop_orig=replica3, $bio Acorn BBC Micro B disk. published 35 years ago: Replica III (c) 1985 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125587&o=2 $end $msx2_cart=replicrt, $bio MSX 2 cart. published 33 years ago: Replicart (c) 1987 Sony. - STAFF - Box art: Kenichi Sonoda - PORTS - * CONSOLES: Nintendo Famicom Disk System [JP] (1988) "Replicart [Model TFD-REP]" * COMPUTERS: NEC PC-8801 [JP] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51362&o=2 $end $pc8801_flop=replicrt, $bio NEC PC-8801 Series disk. published 32 years ago: Replicart (c) 1988 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92737&o=2 $end $famicom_flop=replicrt, $bio Nintendo Famicom disk. published 32 years ago: Replicart (c) 1988 Taito Corp. Replicart is an action/puzzle game by Taito and based on the popular Snake. In the 22nd century, Earth has been invaded by snake looking aliens and humans have decided to create a robot, the Replicart, to push back the invasion. The player controls a long robotic articulated snake and maneuvers around a bordered playing area. The snake always moves forward and the player can only change its direction of movement. Small cells randomly appear on screen and every single one of them must be collected to progress to the next stage. But there is a catch and each time the robot-snake picks up a cell it grows longer. This feature lies at the core of the gameplay and the snake will be destroyed if it hits a wall or touches any part of his own segmented body. Once all the cells are removed from the play field, a tiny passageway appears on the side of the screen and gives access to the next stage. Things become gradually more difficult as the game progresses - every level introduces more cells to collect at once, roaming enemies, deadly obstacles and a challenging boss every ten stages. Power-ups can also be collected later in the game, some destroy all the enemies on screen whereas others reset the length of the snake or freeze time. - TECHNICAL - Game ID: TFD-REP - TRIVIA - Replicart was released on February 26, 1988 in Japan for 3500 Yen. Replicart was originally released by Sony Corporation for the MSX 2 in 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65433&o=2 $end $cpc_cass=reprtgen, $bio Amstrad CPC cass. published 35 years ago: Report Generator (c) 1985 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98870&o=2 $end $camplynx_flop=rptstar, $bio Camputers Lynx disk. published 38 years ago: ReportStar (c) 1982 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237157&o=2 $end $dmv=reports, $bio NCR Decision Mate V flop. published 37 years ago: ReportStar (c) 1983 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233918&o=2 $end $mbc55x=rprtstar, $bio Reportstar (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236972&o=2 $end $cpc_flop=represen, $bio Representation Graphique du Globe Terrestre en 3D (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124072&o=2 $end $apple2_flop_clcracked=reptiles, $bio Apple II disk. published 36 years ago: Reptiles (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230855&o=2 $end $apple2_flop_orig=repton, $apple2_flop_clcracked=repton, $bio Apple II disk. published 38 years ago: Repton (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229201&o=2 $end $bbcb_cass=repton, $bio Acorn BBC Micro B cass. published 35 years ago: Repton (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52297&o=2 $end $bbcb_flop_orig=repton, $bio Acorn BBC Micro B disk. published 35 years ago: Repton (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125540&o=2 $end $electron_cass=repton, $bio Acorn Electron cass. published 35 years ago: Repton (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236743&o=2 $end $atom_cass=repton, $bio Acorn Atom cass. published 7 years ago: Repton (c) 2013 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236087&o=2 $end $atom_flop=repton, $bio Acorn Atom disk. published 7 years ago: Repton (c) 2013 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236136&o=2 $end $electron_cass=repton2, $bio Acorn Electron cass. published 35 years ago: Repton 2 (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51517&o=2 $end $bbcb_cass=repton2, $bio Acorn BBC Micro B cass. published 35 years ago: Repton 2 (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52299&o=2 $end $bbcb_flop_orig=repton2, $bio Acorn BBC Micro B disk. published 35 years ago: Repton 2 (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125541&o=2 $end $electron_cass=repton2br, $bio Repton 2 (c) 198? Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2927 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51535&o=2 $end $electron_cass=repton3, $bio Acorn Electron cass. published 34 years ago: Repton 3 (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51693&o=2 $end $electron_flop=repton3, $bio Acorn Electron 3.5in.disk. published 34 years ago: Repton 3 (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129843&o=2 $end $archimedes=repton3, $bio Acorn Archimedes disk. published 32 years ago: Repton 3 (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115961&o=2 $end $archimedes=repton3c, $bio Repton 3 Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127041&o=2 $end $bbcb_cass=repton3, $bio Acorn BBC Micro B cass. published 34 years ago: Repton 3 (c) 1986 Superior Software - TECHNICAL - GAME ID: SUP 00107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52301&o=2 $end $bbcb_flop_orig=repton3, $bio Acorn BBC Micro B disk. published 34 years ago: Repton 3 (c) 1986 Superior Soft. - TECHNICAL - GAME ID: SUP 10107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125542&o=2 $end $bbcmc_flop=reptonwo, $bio Acorn BBC Master compact disk. published 33 years ago: Repton Around the World in 40 Screens (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231867&o=2 $end $bbcb_cass=reptonwo, $electron_cass=reptonwo, $bio Acorn BBC/Electron cass. published 33 years ago: Repton Around the World in 40 Screens (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52302&o=2 $end $bbcm_cass=reptonin, $bio Acorn BBC Master cass. published 32 years ago: Repton Infinity (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231820&o=2 $end $bbcb_cass=reptonin, $bio Acorn BBC Micro B cass. published 32 years ago: Repton Infinity (c) 1988 Superior Software - TECHNICAL - GAME ID: 00198 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52303&o=2 $end $electron_cass=reptonin, $bio Acorn Electron cass. published 32 years ago: Repton Infinity (c) 1988 Superior Soft. - TECHNICAL - GAME ID: 00199 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51726&o=2 $end $specpls3_flop=reptonmn, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Repton Mania (c) 1989 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148243&o=2 $end $electron_flop=reptonti, $bio Acorn Electron 3.5in.disk. published 32 years ago: Repton Thru Time (c) 1988 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129844&o=2 $end $bbcb_cass=reptonti, $bio Acorn BBC Micro B cass. published 32 years ago: Repton Thru Time (c) 1988 Superior Software - TECHNICAL - GAME ID: SUP 00169 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52304&o=2 $end $electron_cass=reptonti, $bio Acorn BBC/Electron cass. published 32 years ago: Repton Thru Time (c) 1988 Superior Soft. - TECHNICAL - GAME ID: SUP 00171 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52034&o=2 $end $bbcmc_flop=reptonti, $bio Acorn BBC Master compact disk. published 32 years ago: Repton Thru Time (c) 1988 Superior Soft. - TECHNICAL - GAME ID: SUP 20169 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231866&o=2 $end $bbcb_cass=reptonbr, $electron_cass=reptonbr, $bio Acorn BBC/Electron cass. published 31 years ago: Repton (c) 1989 Blue Ribbon - TECHNICAL - GAME ID: 2919 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52296&o=2 $end $info=repulse, $bio Arcade Video game published 35 years ago: Repulse (c) 1985 Sega. Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Shield - TRIVIA - Repulse was released in June 1985. Default high-score : 1 50000 (Ichiban) 2 50000 (Niban) 3 50000 (Sanban) 4 50000 (yonban) 5 50000 (goban) Licensed products: '99 The Last War (Proma) '99 The Last War (Kyugo) Known Bootlegs/Hacks: Son of Phoenix (Associated Overseas) - TIPS AND TRICKS - * Power-up : After the middle of each stage there's a helicopter (a plane on 1st stage) that drops a power-up item. So, don't destroy it until it releases the power-up. Be careful with the helicopter scrap after destroying it, it can kill you. * 1up player : At the 2nd and 4th stage there is a chance to pick up a 1up item: a group of blocks appears floating on the upper part of the screen, you have to shoot the blue one. You have to hit it with one shot, if you don't, the blue block will turn to red. * Moai Statues : be careful with the Moai Statues at the 6th stage (last stage). Always check if its eyes turn red, if it starts flashing it will shoot. - STAFF - Director : Shunkoh Miki Programmer : Tatsuya Uemura Character designers : Atsushi Kawaguchi, Minoru Harada, Hiroyasu Kobayashi Music & sound effects : ??? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2206&o=2 $end $snes=resarcan, $bio Nintendo Super Famicom cart. published 25 years ago: Res Arcana - Diana Ray - Uranai no Meikyuu [Model SHVC-ARAJ-JPN] (c) 1995 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62013&o=2 $end $cpc_flop=rescatea,rescatea01,rescatea02,rescatea03,rescatea04,rescatea05,rescatee06,rescatee07, $bio Amstrad CPC 464 disk. published 32 years ago: Rescate Atlantida (c) 1988 Dinamic Soft. - TECHNICAL - GAME ID: AMD 890035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123893&o=2 $end $cpc_cass=rescatln, $bio Amstrad CPC cass. published 32 years ago: Rescate Atlantida [Model AMS 890034] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98871&o=2 $end $spectrum_cass=resatlan, $bio Rescate Atlantida (c) 198? Dinamic Soft. - TECHNICAL - GAME ID: IB-S-006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226085&o=2 $end $msx1_flop=rescatla,rescatl, $bio MSX disk. published 31 years ago: Rescate Atlantida (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: MSD 890017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109093&o=2 $end $specpls3_flop=rescatla,rescatlab,rescatlac,rescatlaa, $bio Amstrad CPC/Spectrum+3 disk. published 31 years ago: Rescate Atlantida (c) 1989 Dinamic Soft. - TECHNICAL - GAME ID: SAD 890007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147645&o=2 $end $spectrum_cass=resatlana,resatlanb, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rescate Atlantida (c) 1989 Dinamic Software - TECHNICAL - GAME ID: SPE 890035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80471&o=2 $end $msx1_cass=rescatl,rescatla, $bio MSX cass. published 31 years ago: Rescate Atlántida (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94940&o=2 $end $msx1_cass=rescgolf,rescgolfh2,rescgolfh1, $bio MSX cass. published 30 years ago: Rescate en el Golfo (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94941&o=2 $end $pcw=rescateg, $bio Amstrad PCW soft. published 30 years ago: Rescate en el Golfo (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118285&o=2 $end $cpc_flop=rescatee02,rescatee,rescatee01,rescatee03,rescatee04,rescatee05, $bio Amstrad CPC 464 disk. published 30 years ago: Rescate en el Golfo (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121458&o=2 $end $cpc_cass=rescgolf, $bio Amstrad CPC cass. published 30 years ago: Rescate en el Golfo [Model AM-1035] (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98874&o=2 $end $spectrum_cass=rescatee,rescatee_c, $bio Rescate En El Golfo (c) 199? Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226087&o=2 $end $info=rescue, $bio Arcade Video game published 38 years ago: Rescue (c) 1982 Stern Electronics. The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly. In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships. To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 226 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Released in November 1982. A bootleg of this game is known as "Apocaljpse Now". - STAFF - Designed and programmed by : Chris Oberth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2207&o=2 $end $info=rescuefe, $bio Arcade Video game published 38 years ago: Rescue (c) 1982 Free Enterprise Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97873&o=2 $end $spectrum_cass=rescuecr,rescuecra, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rescue (c) 1983 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80474&o=2 $end $spectrum_cass=rescuepr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rescue (c) 1983 Professional Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80475&o=2 $end $svi318_cass=rescue, $bio Spectravideo SV 318 cass. published 36 years ago: Rescue (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118518&o=2 $end $info=rescueb, $bio Rescue (c) 198? Videl Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42417&o=2 $end $nes=rescue,rescueu,rescueup, $bio Nintendo NES cart. published 30 years ago: Rescue - The Embassy Mission (c) 1990 Kemco North American release. Game developed in Japan. See the original Famicom version for more information; "Hostages - The Embassy Mission [Model KSC-HZ]". Description from the back cover: A diplomatic mission in a foreign city is seized by political fanatics. Innocent lives are in jeopardy. Outrageous demands are being made for their safety. Only you and your elite crisis intervention team can rescue the ambassador and his helpless staff. Position your sharpshooters around the embassy's perimeter. Focus your sights on the curtained windows. Squeeze off rounds of cover fire to protect your assault squad. Once your men are inside, an electronic diagram of the building's floor plan provides your only guide down to the captives - and the awaiting enemy. Look sharp. Stay frosty. Rescue is an interactive action-adventure game that lets you control each member of your strike team through three different game scenarios. Avoid searching spotlights, dodge enemy gunfire, rappel down walls, and smash through windows. Neutralize your adversaries and liberate the embassy personnel! - TECHNICAL - GAME ID: NES-HZ-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55490&o=2 $end $info=rescu911, $bio Pinball published 26 years ago: Rescue 911 (c) 1994 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 740 - TRIVIA - Rescue 911 was released in May 1994. 4,000 units were produced. - STAFF - Designer : Bill Parker Artwork : Constantino Mitchell Dots/Animations : Daryl Moore, Alycen Hareas, Rand Paulin Sounds : Craig Beierwaltes, Duane Decker Software Designer : Bob Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5544&o=2 $end $tutor=rescue3d, $bio Tomy Pyuuta cart. published 36 years ago: Rescue Copter 3D [Model 024E] (c) 1984 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101357&o=2 $end $psx=rescuecp, $bio Sony PlayStation disc published 18 years ago: Rescue Copter (c) 2002 SVG Distribution - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111715&o=2 $end $cpc_flop=rescuefr, $bio Amstrad CPC 464 disk. published 28 years ago: Rescue from Atlantis (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121784&o=2 $end $spectrum_cass=rescdoom, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rescue from Doom (c) 1986 Edgar, David. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226086&o=2 $end $spectrum_cass=rescdooma, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rescue from Doom (c) 1987 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80477&o=2 $end $gba=rescuehr, $bio Nintendo GBA cart. published 17 years ago: Rescue Heroes - Billy Blazes! [Model AGB-AQHE-USA] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72605&o=2 $end $gbcolor=rescuehr, $bio Nintendo Game Boy Color game published 19 years ago: Rescue Heroes - Fire Frenzy [Model CGB-BRQE-USA] (c) 2001 Learning Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68659&o=2 $end $psx=rscheros, $bio Sony PlayStation disc published 19 years ago: Rescue Heroes - Molten Menace (c) 2001 Mattel Interactive [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111324&o=2 $end $cpc_flop=rescuemi,rescuemi01, $bio Amstrad CPC type-in published 34 years ago: Rescue Mission (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119939&o=2 $end $cpc_flop=rescuemi02, $bio Amstrad CPC type-in published 34 years ago: Rescue Mission (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124356&o=2 $end $sms=rescuems, $bio Sega Master System cart. published 32 years ago: Rescue Mission (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56156&o=2 $end $cpc_flop=rescueon,rescueon01, $bio Amstrad CPC 464 disk. published 34 years ago: Rescue on Fractalus (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123996&o=2 $end $a7800=fractal, $bio Atari 7800 game published 33 years ago: Rescue on Fractalus (c) 1984 Atari Corp. - TECHNICAL - GAME ID: CX7816 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50173&o=2 $end $c64_cass=fractal, $bio Commodore C64 cass. published 31 years ago: Rescue on Fractalus! (c) 1989 Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229467&o=2 $end $a5200=fractal, $bio Atari 5200 cart. published 34 years ago: Rescue on Fractalus! (c) 1986 Lucasfilm, Limited. All right! Listen up! you've got a right to know why you're here -- why they suddenly need us Air Pilots. A life and death struggle is raging throughout this grubby galactic quadrant. It's us against the Jaggies and they've just upped the stakes. They've dug in on Fractalus, the most inhospitable planet this side of the Kalamar system. It's a neat trick. Our highly trained Ethercorp pilots were holding their own in space battles, but down on Fractalus it's a different story. We're losing anywhere from five to fifty Space Pilots at a clip. Our job's to rescue those spacers. Go ahead--laugh. I admit it's funny. Five years ago, the Corps couldn't phase us out fast enough. "No need for Air Pilots in Ethercorps," they said. "Those dogs have had their day." Well, great, but those Space Pilots can ONLY fly space. To be fair, they'll save us in the end, but now we have to save THEM--especially those golden "Ace Pilots." We can't win without them! Here's how it works. They've rigged up a Mother Ship to ferry us within booster range of Fractalus. That's where it gets sticky. The Jaggies have got defenses on that planet--gun emplacements, saucers-- the works. And Fractalus is one hot cauldron of craggy mountains and canyons, covered by the worst air you've ever flown in. It's thick cyantric acid--it'll dissolve your flight suit within minutes. Finally, there's the planet's hyper rate of rotation. The nine minute days have driven more than one pilot nuts. But there's good to go with the bad. You'll have Valkyrie Fighters, the best pure flyers we've got. And don't call them V-Wings--that's not correct terminology. To make room for those Space Pilots they had to strip out a lot of the offensive weaponry. But they did install a Dirac Mirror Shield. It can take a big hit, but you pay for each one out of your energy reserve. The one offensive weapon they left us is hot: the AMB -- Anti-Matter Bubble -- Torpedo. It'll destroy a target if it hits anywhere near it! Finally, each Valkyrie's been fitted with the Etheric Navigation System, a computer-enhanced viewscreen which overlays your forward main window. It lets you see where you're going in Fractalus' acid fog atmosphere. That's it. Get going. Forget the past--just go get us a future. Sorry. No time for a briefing now. Ethercop pilots are down--out of action. They need help--fast! First, we toss you out of the Mother Ship, straight down to Fractalus. That part's all automatic. But you're on your own when you hit the atmosphere. Your job is to fight through the Jaggi defenses and find stranded pilots. They won't be jumping up and down waving at you. So, use your instruments and viewscreen to find their crashed ships. They'll wait inside until you land in range. The rescue's a snap. As son as you shut down your engines, the pilot will come running and knock on your rear airlock door. Let the spacer in. When you pick up your quota of pilots, or run out of energy it's back to the Mother Ship. As you get better, we advance you to higher Levels--the more hellish parts of Fractalus. Got it? Prepare for Mother Ship Launch. - TECHNICAL - Model CX5254 - SCORING - Each second of flight: 1 Gun emplacement destroyed: 100 Saucer destroyed: 250 Pilot picked up: 200 Ace picked up: .2000 Pilot returned to Mother Ship (bonus): 500 Pilot returned over quota (bonus): 1000 Level Completed: Level X 200 - STAFF - Project director/creator, transition scenes, animation, and documentation: David Fox 3-D fractal landscape image generation, co-creator: Loren Carpenter (Lucasfilm Computer Graphics Project) Animation, music, sound, and flight dynamics: Charlie Kellner Animation: Gary Winnick Support: David Levine Concept, night flying design, music, and sound: Peter Langston (Games Group Leader) Special thanks to: George Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50084&o=2 $end $spectrum_cass=rfractalm, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rescue on Fractalus! (c) 1987 Mastertronic Plus. - TECHNICAL - GAME ID: PALSP11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227038&o=2 $end $xegs=fractal, $bio Atari XE game published 33 years ago: Rescue on Fractalus! [Model RX8063] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51250&o=2 $end $cpc_cass=fractal, $bio Amstrad CPC cass. published 34 years ago: Rescue on Fractalus! [Model UQK 123] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98876&o=2 $end $spectrum_cass=rfractal, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rescue on Fractalus! (c) 1986 Activision, Inc. - TECHNICAL - GAME ID: URK 123 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80478&o=2 $end $mz700_cass=rescplan, $bio Rescue Plane (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131680&o=2 $end $info=rescraid,rescraida, $bio Arcade Video game published 33 years ago: Rescue Raider (c) 1987 Bally Midway. Rescue Raider is a multiple-screen shooter arcade game that was released by Bally Midway in 1987; it was the last title to run on Bally and Sente's SAC-I hardware. The player uses two 8-way joysticks to take control of a futuristic vehicle. The left joystick is for moving while the right one is for firing. There is also a single button, with which to cycle through the three different types of special weapons. Its mission is to gather secret documents which shall reveal what an area of the radar map on the screen's right side is hiding - and it can also take enemy soldiers as hostages, refuel and earn more powerful weapons. - TECHNICAL - [No. 0J18] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : Double 8-way joysticks Buttons : 1 - TRIVIA - Released in July 1987. - STAFF - Game designer: Dave Ross (DJR) Video artwork: Bil Maher (BNM) Audio: Jesse Osborne (JMO) Cabinet artwork: Bob Flemate (B F) Vehicle designer: Roger Hector (RDH) Additional support: Pete Mokris (PET), Bob Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2208&o=2 $end $apple2_flop_orig=rescraid, $apple2_flop_misc=rescraid, $bio Apple II disk. published 36 years ago: Rescue Raiders (c) 1984 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107350&o=2 $end $psx=rshbhgsd, $bio Rescue Shot Bubibo & BioHazard - Gun Survivor (c) 200? SCEI. - TECHNICAL - Game ID: SLPM-80522 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85590&o=2 $end $a2600=rescuete, $bio Atari 2600 cart. published 38 years ago: Rescue Terra I (c) 1982 VentureVision Terra I is Earth's main supplier of Zenbar crystals. These crystals supply 72% of Earth’s energy. Terra I is managed by a highly sophisticated computer system which controls all planetary electromechanical equipment, including the robot driven defense system. Apparently, Terra I's computer system has been sabotaged. All crystal shipments are being turned over to space pirates who operate in Terra I’s quadrant of the universe. Terra I’s own defense systems are being used to aid these pirates in their activities. Your orders are to proceed to Terra I. Destroy all pirates and electromechanical systems which pose a threat to your ship. - TECHNICAL - Model VV2001 - SCORING - Meteor: 125 points Cargo Ship: 225 points Fighter Saucer: 275 points Robot Interceptor: 425 points Fish Force Field: 650 points - STAFF - Programmer: Dan Oliver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50867&o=2 $end $spectrum_cass=rescuema, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rescue (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0210 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80476&o=2 $end $info=m5resfrg, $bio Reservoir Frogs (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19930&o=2 $end $gameboy=resrvrat, $bio Nintendo Game Boy Cart. published 21 years ago: Reservoir Rat [Model DMG-ARSP-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66829&o=2 $end $gbcolor=resrvrat, $bio Nintendo Game Boy Color game published 21 years ago: Reservoir Rat [Model DMG-AVTP-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68660&o=2 $end $a2600=resgate, $bio Resgate Espacial (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50868&o=2 $end $info=resdnt_2,resdnt_2a,resdnt_2b,resdnt_2c,resdnt_2d,resdnt_2e,resdnt_2f,resdnt_2g,resdnt_3,resdnt,resdnt_6,resdnt_8,resdnt_9, $bio Slot Machine published 16 years ago: Resident (c) 2004 Igrosoft. - TRIVIA - Released in April 2004. - UPDATES - Ver. RS-070222 Ver. 04-0513 Ver. 04-0415 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12049&o=2 $end $gbcolor=revil,revila, $bio Nintendo Game Boy Color game published 20 years ago: Resident Evil (c) 2000 Capcom Co., Ltd. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122013&o=2 $end $dc=revilcv, $bio Sega Dreamcast GD published 20 years ago: Resident Evil - Code: Veronica [Model T-1204N] (c) 2000 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135710&o=2 $end $dc=revilcvs, $bio Sega Dreamcast GD published 20 years ago: Resident Evil - Code: Veronica [Model T-36806D-06] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135709&o=2 $end $dc=revilcvf, $bio Sega Dreamcast GD published 20 years ago: Resident Evil - Code: Veronica [Model T-36806D-09] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135707&o=2 $end $dc=revilcvg, $bio Sega Dreamcast GD published 20 years ago: Resident Evil - Code: Veronica [Model T-36806D-18] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135708&o=2 $end $dc=revilcve,revilcvp, $bio Sega Dreamcast GD published 20 years ago: Resident Evil - Code: Veronica [Model T-36806D-50] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135706&o=2 $end $psx=revildcds, $bio Sony PlayStation disc published 22 years ago: Resident Evil - Director's Cut - Dual Shock Ver. (c) 1998 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111474&o=2 $end $psx=revildc, $bio Sony PlayStation disc published 23 years ago: Resident Evil - Director's Cut (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111473&o=2 $end $psx=revilsrv, $bio Sony PlayStation disc published 20 years ago: Resident Evil - Survivor (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111475&o=2 $end $gamecom=re2, $bio Tiger game.com cart. published 22 years ago: Resident Evil 2 (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129946&o=2 $end $n64=revil2,revil2u1,revil2u, $bio Nintendo 64 cart. published 21 years ago: Resident Evil 2 (c) 1999 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57942&o=2 $end $gba=revil2d, $bio Nintendo GBA cart. published 20 years ago: Resident Evil 2 (c) 2000 Raylight Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234302&o=2 $end $psx=revil2ds, $bio Sony PlayStation disc published 22 years ago: Resident Evil 2 - Dual Shock Ver. (c) 1998 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111477&o=2 $end $psx=revil2ud,revil2d, $bio Sony PlayStation disc published 23 years ago: Resident Evil 2 Demo Disc (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131529&o=2 $end $psx=revil2, $bio Sony PlayStation disc published 22 years ago: Resident Evil 2 (c) 1998 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111476&o=2 $end $psx=revil3ud, $bio Sony PlayStation disc published 21 years ago: Resident Evil 3 - Nemesis Demo Disc (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131530&o=2 $end $psx=revil3, $bio Sony PlayStation disc published 21 years ago: Resident Evil 3 - Nemesis (c) 1999 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111478&o=2 $end $psx=revil3d, $bio Sony PlayStation disc published 21 years ago: Resident Evil 3 Demo Disc (c) 1999 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131553&o=2 $end $gbcolor=revilgu, $bio Nintendo Game Boy Color game published 18 years ago: Resident Evil Gaiden [Model CGB-ARHE-USA] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68662&o=2 $end $gbcolor=revilg, $bio Nintendo Game Boy Color game published 18 years ago: Resident Evil Gaiden (c) 2002 Capcom Company, Limited. - TECHNICAL - Game ID: CGB-BIOP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68661&o=2 $end $saturn=revil, $bio Sega Saturn game published 25 years ago: Resident Evil (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - GAME ID: MK81092-50 - TRIVIA - Released on October 1, 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60387&o=2 $end $psx=revil, $bio Sony PlayStation disc published 24 years ago: Resident Evil (c) 1996 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111472&o=2 $end $saturn=revilu, $bio Sega Saturn game published 23 years ago: Resident Evil (c) 1997 Capcom Company, Limited. North American release. Game developed in Japan. - TECHNICAL - GAME ID: T-1221H - TRIVIA - Released on August 31, 1997 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60125&o=2 $end $pc98=resistex, $bio Resistance EX (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90488&o=2 $end $amigaocs_flop=resol101, $bio Commodore Amiga 500 disk. published 30 years ago: Resolution 101 (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74861&o=2 $end $st_flop=resol101, $bio Atari ST disk. published 30 years ago: Resolution 101 (c) 1990 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229817&o=2 $end $mo5_cass=resequat, $bio Resolution de Systemes d'Equations (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108911&o=2 $end $hp9845b_rom=resmgmt, $bio Resource Management (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236828&o=2 $end $megadriv=resq, $bio Resq (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56797&o=2 $end $pc8801_flop=resttime, $bio Rest Time (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92738&o=2 $end $mc1000_cass=resta, $bio Resta Um [Model F-5] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237106&o=2 $end $psion2=result, $bio Psion Organiser II pack. published 31 years ago: Result Ver. 4 (c) 1989 Terrace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234146&o=2 $end $msx1_flop=resurect, $bio MSX disk. published 7 years ago: Resurection (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109094&o=2 $end $msx1_cass=resurect, $bio MSX cass. published 7 years ago: Resurection (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135009&o=2 $end $pc98=resurrec, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Resurrect (c) 1994 Lunar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90489&o=2 $end $saturn=rise2j, $bio Sega Saturn game published 24 years ago: Resurrection - Rise 2 (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59565&o=2 $end $saturn=rise2, $bio Sega Saturn game published 24 years ago: Resurrection - Rise 2 (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60388&o=2 $end $saturn=rise2u, $bio Sega Saturn game published 24 years ago: Resurrection - Rise 2 [Model T-8114H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60126&o=2 $end $spectrum_cass=retarded,retardeda, $bio Sinclair ZX Spectrum cass. published 31 years ago: Retarded Creatures and Caverns (c) 1989 Zenobi Software. - STAFF - Developed by The Balrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80479&o=2 $end $amigaocs_flop=rete, $bio Commodore Amiga 500 disk. published 30 years ago: Retee! (c) 1990 Idea Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74862&o=2 $end $apple2_cass=retreat, $bio Apple II cass. published 42 years ago: Retreat (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135887&o=2 $end $bbcm_flop=retribx, $bio Acorn BBC Master disk. published 28 years ago: Retribution X (c) 1992 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231835&o=2 $end $bbcb_flop=tyb07, $bio Acorn BBC Micro B disk. published 29 years ago: Retribution X Demo (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125369&o=2 $end $nascom_snap=retrievr, $bio Nascom soft. published 39 years ago: Retriever 2 (c) 1981 Bentley, AJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235690&o=2 $end $info=ragc153, $bio Retro Arcade Game Controller 153-in-1 (c) 201? Orb Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259424&o=2 $end $c64_cart=retrobal, $bio Commodore C64 cart. published 38 years ago: Retro Ball (c) 1982 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53684&o=2 $end $info=110dance, $bio Retro Dance Mat (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259365&o=2 $end $info=rfcp168, $bio Retro FC Plus 168 in 1 Handheld (c) 201? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240421&o=2 $end $c64_cart=rr, $bio Commodore C64 cart. published 14 years ago: Retro Replay Ver.3 (c) 2006 CPX [CyberPunX] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240852&o=2 $end $info=rtvgc300, $bio Dedicated Console published 4 years ago: Retro TV Game Console (c) 2016 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259428&o=2 $end $info=unkra200, $bio Retro TV Games (c) 201? Orb Gaming. 200 games in 1 . - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235413&o=2 $end $spectrum_cass=retroinv,retroinv48, $bio Sinclair ZX Spectrum cass. published 9 years ago: Retroinvaders (c) 2011 Climacus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226618&o=2 $end $info=nekkyoku, $bio Arcade Video game published 32 years ago: Rettou Juundan Nekkyoku Janshi - Higashi Nippon Hen (c) 1988 Video System. Travel Japan for the best in mahjong nightlife! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in March 1988. The title of this game translates from Japanese as 'Hot Affair Mahjong Soldier Flying Over the Archipelago - Eastern Japan Chapter'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2209&o=2 $end $tiki100=rettulf, $bio TIKI-100 disk. published 34 years ago: Rettulf (c) 1986 Datalauget - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237352&o=2 $end $psx=retfire, $bio Sony PlayStation disc published 24 years ago: Return Fire (c) 1996 Time Warner Interactive. - TECHNICAL - Game ID: SLUS-00184 - TRIVIA - Released on April 12, 1996 in the USA. Export releases: [EU] "Return Fire [Model SLES-00177]" - STAFF - Creator: Reichart Kurt von Wolfsheild Designer: Reichart Kurt von Wolfsheild Producer: Reichart Kurt von Wolfsheild Lead Programmer original 3DO version: William A. Ware Lead Programmer: Markus Breyer Artwork: Van Arno Map Creation: Van Arno, Michael Angelo Purcell Associate Producer: Philip Blood Audio/AVI Editing: Jeffrey Parker Special Tools: CJ Little, Edgar C. Tolentino, Jeffrey Parker Testing: Michael Angelo Purcell Research: Michael Angelo Purcell Special Artwork: Oliver Acker Special Thanks: Thomas Boyd, H. Perry Dahm, Charles Dominick Lombino, Andrea Lucas-Bundesmann, Lilian Wilson, Sharon Cole, John L. Saleigh, James J. Host - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97564&o=2 $end $saturn=returnfi, $bio Sega Saturn game published 23 years ago: Return Fire (c) 1997 Williams Entertainment, Incorporated. - TECHNICAL - GAME ID: T-4805H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60127&o=2 $end $snes=returndd, $bio Nintendo Super Famicom cart. published 28 years ago: Return of Double Dragon [Model SHVC-WD] (c) 1992 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62014&o=2 $end $apple2_flop_orig=qsrtnhcl, $bio Apple II disk. published 37 years ago: Return of Heracles (c) 1983 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230457&o=2 $end $apple2_flop_clcracked=rtnherac, $bio Apple II disk. published 37 years ago: Return of Heracles (c) 1983 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231001&o=2 $end $msx2_cart=retjelda, $bio MSX 2 cart. published 33 years ago: Return of Jelda (c) 1987 Carry Lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51363&o=2 $end $msx2_flop=retjelda,retjeldaa, $bio MSX 2 disk. published 33 years ago: Return of Jelda (c) 1987 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101987&o=2 $end $bbcb_cass=retr2, $electron_cass=retr2, $bio Acorn BBC/Electron cass. published 33 years ago: Return of R2 (c) 1987 Blue Ribbon - TECHNICAL - GAME ID: 2913 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52305&o=2 $end $info=seljan2, $bio Arcade Video game published 24 years ago: Return of SELJan II (c) 1996 Dynax, Incorporated. - TRIVIA - Return of SELJan II was released in August 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29244&o=2 $end $info=sc4rotc,sc4rotca,sc4rotcb,sc4rotcc,sc4rotcd, $bio Return of the Count (c) 200? Mazooma Games. - TECHNICAL - [Model PR2132] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42776&o=2 $end $info=retofinv,retofinvb1,retofinvb2,retofinvb,retofinvb3, $bio Arcade Video game published 35 years ago: Return of the Invaders (c) 1985 Taito Corp. A full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - TECHNICAL - Board Number : M4300029A Prom Stickers : A37 Main CPU : (3x) Z80, Motorola M68705 Sound Chips : (2x) Texas Instruments SN76496 Players : 2 Control : 2-Way Joystick Buttons : 1 => Shoot - TRIVIA - Return of the Invaders was released in September 1985. The development name of the game was "Space Invaders Part 3". Return of The Invaders was developed by UPL for Taito. For a small softco like UPL, working on the Space Invaders franchise was a great opportunity to gain notoriety within the videogame industry. Unfortunately, Taito neglected to mention UPL in the finished game. - UPDATES - Bootlegs version has no M68705 @ 3.072 Mhz :-) - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Space Invaders DX (1994, ARC) 6. Akkanvader (1995, ARC) 7. Space Invaders Virtual Collection (1995, Virtual Boy) 8. Space Invaders X (2000, PS) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders - Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - STAFF - Developed by: UPL - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * HANDHELDS: [JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2212&o=2 $end $info=jedi, $bio Arcade Video game published 36 years ago: Return of The Jedi (c) 1984 Atari. Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon". The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie. The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle. * SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive. * SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator. * SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor. * SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star. * SPLIT SCENE: Play switches between scenes 2 and 3. The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty. - TECHNICAL - This particular game was available as both a dedicated upright cabinet and a full scale sit-in cockpit. The cockpit cabinet was rather less widespread than the upright version. The marquee on the more common upright cab featured a 'Return of the Jedi' logo with red letters on a background of stars; with the Millennium Falcon and the Death Star clearly visible. The sideart only covered the top half of the machine. It was a montage of shots that was dominated by a picture of Princess Leia on a speeder bike and a large image of Darth Vader's head. Game ID : 136030 Main CPU : MOS Technology M6502 (@ 2.5 Mhz), MOS Technology 6502 (@ 1.512 Mhz) Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 672 Khz) Control : stick Buttons : 3 - TRIVIA - Return of The Jedi was released in September 1984. 800 Units were produced. the selling price was $2095. Return of the Jedi was the second arcade game based on the 'Star Wars' movie franchise despite it being the THIRD film of the trilogy. This Atari title was actually released a full year before 'The Empire Strikes Back'. The films were released in the order; "Star Wars", "The Empire Strikes Back" and "Return of the Jedi"; whereas the games were released as "Star Wars", "Return of the Jedi", and "The Empire Strikes Back". This game is known in Japan as 'Jedi no Fukushuu' (translates from Japanese as 'Revenge of the Jedi'). Return of The Jedi was one of the first games to use a special graphics dithering method to make the graphics look visibly smoother. This was one of the first Atari titles to modify all game options via a setup menu, rather than by using dip switches. Eighteen years later, the industry still hasn't fully converted over to being 'jumperless'. All scenes are controlled with a flight yoke that is similar in design to the one used on the vector "Star Wars" game. This is usually the first thing to fail on any given machine. These can be rebuilt fairly easily though, but you may have to do a little bit of hacking to get them to work. - TIPS AND TRICKS - * Hints : 1) Do not allow enemies to tail you too long. This is how they can destroy you. 2) Lead enemies to the top of the screen, then drop back quickly so you can destroy them. 3) The player must try to be the first through the EWOK traps in the forest of ENDOR. 4) By staying in the center of the screen, the player has more maneuverability. - SERIES - 1. Star Wars [Cockpit model] (1983) 1. Star Wars [Upright model] (1983) 2. Return of The Jedi (1984) 3. The Empire Strikes Back (1985) - STAFF - Designer / Programmer : Dennis Harper Graphic designer : Susan G. McBride Audio designer : Synthia Petroka Software support : Mike Mahar - PORTS - * COMPUTERS: Atari ST (1987) Amstrad CPC (1987) Commodore Amiga (1988) Commodore C64 (1988) Sinclair ZX Spectrum (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2213&o=2 $end $bbcb_cass=jedi, $bio Acorn BBC/Electron cass. published 32 years ago: Return of the Jedi (c) 1988 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52306&o=2 $end $amigaocs_flop=jedi, $bio Commodore Amiga 500 disk. published 32 years ago: Return of the Jedi (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74863&o=2 $end $bbcb_flop_orig=jedi, $bbcb_flop=jedi, $bio Acorn BBC Micro B disk. published 32 years ago: Return of the Jedi (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125488&o=2 $end $spectrum_cass=jedi, $bio Sinclair ZX Spectrum cass. published 31 years ago: Return of the Jedi (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80481&o=2 $end $st_flop=jedi, $bio Atari ST disk. published 31 years ago: Return of the Jedi (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229785&o=2 $end $spectrum_cass=jedie, $bio Return of the Jedi (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219200&o=2 $end $spectrum_cass=jedihs, $bio Return of the Jedi (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219524&o=2 $end $nes=jedi, $bio Return of the Jedi (c) 19?? Unknown. A pirate hack of "Zen - Intergalactic Ninja" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65169&o=2 $end $spectrum_cart=jedi, $bio Sinclair ZX Spectrum cart. published 36 years ago: Return of the Jedi - Death Star Battle (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118594&o=2 $end $timex_dock=jedi, $bio Timex Sinclair 2068 cart. published 36 years ago: Return Of The Jedi - Death Star Battle (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237054&o=2 $end $spectrum_cass=returnof_b,returnof_c,returnof_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Return of the Jedi - Death Star Battle (c) 1984 Parker Software - TECHNICAL - GAME ID: 4039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80482&o=2 $end $amigaocs_flop=jedia, $bio Commodore Amiga 500 disk. published 32 years ago: Return of the Jedi [The Star Wars Trilogy] (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74864&o=2 $end $dragon_cass=rtrnjeti, $bio Dragon cass. published 37 years ago: Return of the Jet-I (c) 1983 Thundervision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116851&o=2 $end $gbcolor=retninjau, $bio Nintendo Game Boy Color game published 19 years ago: Return of the Ninja [Model CGB-BNJE-USA] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68664&o=2 $end $gbcolor=retninja, $bio Nintendo Game Boy Color game published 19 years ago: Return of the Ninja [Model CGB-BNJP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68663&o=2 $end $info=m1retpp,m1retppa,m1retppb,m1retppc,m1retppd, $bio Return of the Pink Panther (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42013&o=2 $end $dragon_cass=rtrnring, $bio Dragon cass. published 36 years ago: Return of the Ring (c) 1984 Wintersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116690&o=2 $end $info=retrsam,retrsama,retrsamb,retsama6, $bio Slot Machine published 24 years ago: Return of the Samurai (c) 1996 Aristocrat. A $1 video slot machine with 5 reels and 3 lines. - TECHNICAL - Aristocrat MKV Series 2 hardware. Also released with 5 lines. - UPDATES - A MKVI version was released in 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12450&o=2 $end $spectrum_cass=rwarrior, $bio Sinclair ZX Spectrum cass. published 36 years ago: Return of the Warrior (c) 1984 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80485&o=2 $end $spectrum_cass=rwitchld, $bio Return of the Witch Lord (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219726&o=2 $end $amigaocs_flop=retatlnt, $bio Commodore Amiga 500 disk. published 32 years ago: Return to Atlantis (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74865&o=2 $end $bbcb_flop_orig=retdoom, $bbcb_flop=retdoom, $bio Acorn BBC Micro B disk. published 32 years ago: Return to Doom (c) 1988 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125245&o=2 $end $electron_flop=retdoom, $bio Acorn Electron 3.5in.disk. published 32 years ago: Return to Doom (c) 1988 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129832&o=2 $end $spectrum_cass=retearth,reteartha, $bio Sinclair ZX Spectrum cass. published 38 years ago: Return to Earth (c) 1982 Saturnsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80486&o=2 $end $bbcb_cass=reteden, $bio Acorn BBC/Electron cass. published 36 years ago: Return to Eden (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52307&o=2 $end $spectrum_cass=reteden, $bio Sinclair ZX Spectrum cass. published 36 years ago: Return to Eden (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80487&o=2 $end $cpc_cass=ret2eden, $bio Amstrad CPC cass. published 36 years ago: Return to Eden (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98878&o=2 $end $bbcb_flop_orig=reteden, $bio Acorn BBC Micro B disk. published 36 years ago: Return to Eden (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125557&o=2 $end $nascom_snap=retneden, $bio Nascom soft. published 36 years ago: Return to Eden (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235635&o=2 $end $spectrum_cass=retitha,retithabf, $bio Sinclair ZX Spectrum cass. published 35 years ago: Return to Ithaca (c) 1985 Atlantis - TECHNICAL - GAME ID: AT 326 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80488&o=2 $end $spectrum_cass=retoz, $bio Sinclair ZX Spectrum cass. published 34 years ago: Return to Oz (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80489&o=2 $end $cpc_cass=ret2oz, $bio Amstrad CPC cass. published 34 years ago: Return to Oz (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98880&o=2 $end $cpc_flop=returnto01,returnto02, $bio Amstrad CPC 464 disk. published 34 years ago: Return to Oz (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120891&o=2 $end $ti99_cart=retpirat, $bio TI-99-4A soft. published 37 years ago: Return to Pirate's Isle [Model PHM 3189] (c) 1983 Adams [Scott Adams] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84701&o=2 $end $apple2_flop_clcracked=rtrchrlw, $bio Apple II disk. published 34 years ago: Return to Reading - Charlotte's Web (c) 1986 Media Basics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231334&o=2 $end $apple2_flop_clcracked=rtrlrdfl, $bio Apple II disk. published 37 years ago: Return to Reading - Lord of the Flies (c) 1983 Media Basics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231333&o=2 $end $apple2_flop_clcracked=rtrhobbt, $bio Apple II disk. published 37 years ago: Return to Reading - The Hobbit (c) 1983 Media Basics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231336&o=2 $end $apple2_flop_clcracked=rtrlionw, $bio Apple II disk. published 37 years ago: Return to Reading - The Lion, The Witch, and the Wardrobe (c) 1983 Media Basics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231337&o=2 $end $apple2_flop_clcracked=rtrtomsw, $bio Apple II disk. published 37 years ago: Return to Reading - Tom Sawyer (c) 1983 Media Basics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231335&o=2 $end $info=m5rthh, $bio Return to the Haunted House (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15303&o=2 $end $fmtowns_cd=retzork, $bio Fujitsu FM Towns CD published 26 years ago: Return to Zork (c) 1994 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110431&o=2 $end $saturn=retzork, $bio Sega Saturn game published 24 years ago: Return to Zork (c) 1996 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59566&o=2 $end $psx=retzork, $bio Sony PlayStation disc published 24 years ago: Return to Zork (c) 1996 Bandai Co., Ltd. - TECHNICAL - CD1 ID: SLPS-00192 CD2 ID: SLPS-00193 - TRIVIA - Released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85591&o=2 $end $amigaecs_flop=reunion, $bio Commodore Amiga 500+ disk. published 26 years ago: Reunion (c) 1994 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237076&o=2 $end $amigaaga_flop=reuni_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Reunion [AGA Ver.] (c) 1994 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146452&o=2 $end $cpc_flop=reussire,reussire01, $bio Amstrad CPC 464 disk. published 33 years ago: Reussir en Orthographe CM2 (c) 1987 Logiciel 44 (France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123935&o=2 $end $cpc_flop=reussiro, $bio Amstrad CPC 464 disk. published 31 years ago: Reussir Orthographe 4e-3e (c) 1989 Logiciel 44 (France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123933&o=2 $end $cpc_flop=reussiro01, $bio Amstrad CPC 464 disk. published 34 years ago: Reussir Orthographe 6e-5e (c) 1986 Logiciel 44 (France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123934&o=2 $end $to_flop=reussite,reussiteb,reussitea, $bio Thomson TO disk. published 33 years ago: Reussites (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107969&o=2 $end $cpc_cass=reveal, $bio Amstrad CPC cass. published 32 years ago: Reveal (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98881&o=2 $end $spectrum_cass=reveal, $bio Sinclair ZX Spectrum cass. published 31 years ago: Reveal (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME ID: ISA 0279 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80490&o=2 $end $vectrex=revector, $bio GCE Vectrex published 16 years ago: Revector (c) 2004 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236846&o=2 $end $specpls3_flop=revelado, $bio Sinclair ZX Spectrum+3 disk. published 14 years ago: Revelados (c) 2006 Compiler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230255&o=2 $end $archimedes=revelatn, $bio Acorn Archimedes disk. published 28 years ago: Revelation (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115937&o=2 $end $archimedes=revelat2, $bio Acorn Archimedes disk. published 28 years ago: Revelation 2 (c) 1992 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116025&o=2 $end $amigaocs_flop=revelatn, $bio Commodore Amiga 500 disk. published 29 years ago: Revelation! (c) 1991 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74866&o=2 $end $info=revlatns, $bio Arcade Video game published 26 years ago: Revelations (c) 1994 Nova Productions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82320&o=2 $end $gbcolor=revelat, $bio Nintendo Game Boy Color game published 21 years ago: Revelations - The Demon Slayer (c) 1999 Atlus USA, Inc. North American release. - TECHNICAL - GAME ID: DMG-ALBE-USA - TRIVIA - Released in August 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68665&o=2 $end $info=rfmpb,rfmpbr2, $bio Pinball published 21 years ago: Revenge from Mars (c) 1999 WMS Gaming. - TECHNICAL - Midway Pinball 2000 System Main CPU : Cyrix MediaGX (@ 233 MHz) Sound CPU : ADSP2104 (@ 16MHz) Sound chips : (2x) DMA-driven DAC - TRIVIA - A cow is held by the big martian on the backglass. One of the animals that you must shrink in the Big-O-Beam mode is a cow. A plane on the backglass has the text 'P2K' and 'Gomez' on the side. A cow can be beamed up in 'Alien Abduction'. In the animation for regular multiball a Saturn-like planet whizzes by. On the rings of the planet stands a cow. - TIPS AND TRICKS - "Mortal Kombat" line : in the Secret Weapon mode, get the martians life bar down all the way and the words 'Finish Him!' appear. In Attract mode, press the following sequence : B, 1R, 1L, 2R, 1L, 3R, 1L, 1L - SERIES - 1. Attack from Mars (1995) 2. Revenge from Mars (1999) - STAFF - Designer : George Gomez Artword : John Youssi, Greg Freres Software : Lyman F. Sheats Jr., Dwight Sullivan, Keith P. Johnson, Graham West Animation : Adam Rhine, Scott Slomiany, Jack Liddon, Scott Sanders, Dave Mueller Mechanics : Chris Shipman Music & Sounds : Dan Forden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5303&o=2 $end $spectrum_cass=revengeo, $bio Sinclair ZX Spectrum cass. published 30 years ago: Revenge of Chaos (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80491&o=2 $end $gamegear=revenged, $bio Sega Game Gear cart. published 29 years ago: Revenge of Drancon [Model 2302] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64804&o=2 $end $dragon_flop=rotabbp, $bio Dragon disk. published 31 years ago: Revenge of the Alien Bongo Beast (c) 1989 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117058&o=2 $end $dragon_cass=rotabb, $bio Dragon cass. published 31 years ago: Revenge of the Alien Bongo Beast (c) 1989 Kouga Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117198&o=2 $end $dragon_flop=rotabb, $bio Revenge of the Alien Bongo Beast (c) 198? NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117086&o=2 $end $a2600=beeftom, $bio Atari 2600 cart. published 38 years ago: Revenge of the Beefsteak Tomatoes (c) 1982 20th Century Fox Your objective is to trap the Tomato Plants at the bottom of the screen by building three walls above them. At the same time you must avoid or shoot down all flying Tomatoes, dodge Tomato Bombs and stop the Brick-Eaters. - TECHNICAL - Model 11016 - SCORING - Roving Beefsteak Tomato = 5 Killer Cherry Tomato = 50 Brick-Eater = 5 Capturing a Brick = 10 Placing a Brick in Wall = 20 Completing first Wall = 1000 Completing second Wall = 2000 Completing third Wall = 3000 - TIPS AND TRICKS - HINTS FROM JOHN RUSSELL... Brick-Eathers always grow on the wall containing the most Bricks. If there are two walls which have the same number of Bricks, the Brick-Eater will grown on the upper wall. Don't stay at the top of the game screen as it is easier to capture Bricks when you are further away from them. Remember, it only takes ONE shot from the Tomato Sprayer to capture a Brick. The NEXT shot fired will release it. Although you must fire single shots to capture and release Bricks, you'll have better luck blasting Tomatoes with the fire button held down. Practice switching from one method to the other. - STAFF - Programmer: John Russell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50869&o=2 $end $spectrum_cass=revengeo_a, $bio Revenge of The C5 (c) 198? Zafiro Soft. Division Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219679&o=2 $end $spectrum_cass=revengeo_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Revenge of the C5 (c) 1985 Atlantis - TECHNICAL - GAME ID: AT 324 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80492&o=2 $end $cpc_cass=revenc5, $bio Amstrad CPC cass. published 34 years ago: Revenge of the C5 [Model AT 402X] (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98882&o=2 $end $nascom_snap=revdros, $bio Nascom soft. published 36 years ago: Revenge of the Drosphila (c) 1984 Rowland, Garry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235684&o=2 $end $spectrum_cass=revengeo_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Revenge of the Killer Tomatoes (c) 1984 Visions Software Factory - TECHNICAL - GAME ID: VS-09-48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80493&o=2 $end $st_flop=revmutcm, $bio Atari ST disk. published 32 years ago: Revenge of the Mutant Camels II (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230298&o=2 $end $segacd=revninja, $bio Sega CD published 27 years ago: Revenge of the Ninja [Model T-49035] (c) 1993 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60792&o=2 $end $spectrum_cass=revengeo_e,revengeo_f, $bio Sinclair ZX Spectrum cass. published 26 years ago: Revenge of the Space Pirates (c) 1994 FSF Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226088&o=2 $end $spectrum_cass=revengeo_d, $bio Revenge of the Space Pirates (c) 199? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219797&o=2 $end $bbcb_cass=revzor, $bio Acorn BBC/Electron cass. published 37 years ago: Revenge of Zor (c) 1983 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52308&o=2 $end $cpc_flop=revengeo02, $bio Amstrad CPC 464 disk. published 34 years ago: Revenge on the C5 (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119009&o=2 $end $info=revenger,revngr84, $bio Arcade Video game kit published 36 years ago: Revenger 84 (c) 1984 Magic Electronic. - TECHNICAL - Players : 1 Buttons : 8 - STAFF - Developed by Epos Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4308&o=2 $end $segacd=revoveng, $bio Sega CD published 26 years ago: Revengers of Vengeance [Model T-22035] (c) 1994 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60793&o=2 $end $apple2_flop_orig=reversal, $bio Apple II disk. published 40 years ago: Reversal (c) 1980 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230450&o=2 $end $mz700_cass=reverse, $bio Sharp MZ-700 cass. published 38 years ago: Reverse (c) 1982 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131779&o=2 $end $mo5_cass=reverse,reverseb,reversec,reversea, $to7_cass=reverse,reversea, $bio Reverse (c) 198? Gasoline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108520&o=2 $end $mc10=reverse, $bio Reverse Video (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87691&o=2 $end $pc98=reverser, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: リバーサー 氷結都市TOKYO (c) 1994 Victor Musical Industries, Inc. (Reverser - Hyouketsu Toshi Tokyo) - TECHNICAL - GAME ID: R-5200~03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90490&o=2 $end $sorcerer_cass=revsi, $bio Exidy Sorcerer cass. published 41 years ago: Reversi (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232404&o=2 $end $zx81_cass=reversia, $bio Sinclair ZX-81 cass. published 38 years ago: Reversi (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114822&o=2 $end $bbcb_cass=reversis, $bio Acorn BBC/Electron cass. published 37 years ago: Reversi (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52310&o=2 $end $spectrum_cass=reversi1,reversi4, $bio Sinclair ZX Spectrum cass. published 37 years ago: Reversi (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80494&o=2 $end $mtx_cass=reversi,reversia, $bio Memotech MTX cass. published 36 years ago: Reversi (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133322&o=2 $end $cpc_flop=reversi,reversia, $bio Amstrad CPC 464 disk. published 35 years ago: Reversi (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119260&o=2 $end $cpc_flop=reversig, $bio Amstrad CPC type-in published 34 years ago: Reversi (c) 1986 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120224&o=2 $end $bbca_cass=reversim, $bio Reversi (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52309&o=2 $end $m5_cart=reversi, $bio Reversi (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95363&o=2 $end $tvc_flop=reversi, $bio Reversi (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112021&o=2 $end $tvc_cass=reversi,reversia, $bio Reversi (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112441&o=2 $end $electron_cass=reversik, $bio Reversi (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115555&o=2 $end $dragon_cass=reversi, $bio Reversi (c) 198? Trojan Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117007&o=2 $end $spectrum_cass=reversis,reversis_a, $bio Reversi (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226089&o=2 $end $nascom_snap=reversi, $bio Reversi (c) 198? Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235652&o=2 $end $bk0010=rever1,rever2, $bio Reversi (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144311&o=2 $end $special_cass=reversi,reversi2,reversi3, $bio Reversi (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234237&o=2 $end $orion_cass=reversi, $bio Reversi (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235197&o=2 $end $radio86_cass=reversi2, $bio Reversi (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235486&o=2 $end $mikrosha_cass=reversi,reversi2, $bio REVERSI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236542&o=2 $end $interact=reversi, $bio Reversi (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237118&o=2 $end $orao=reversi, $bio Reversi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237418&o=2 $end $zx81_cass=reversi, $bio Sinclair ZX-81 cass. published 38 years ago: Reversi also known as Othello (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G15 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114596&o=2 $end $cpc_cass=reversi, $bio Amstrad CPC cass. published 34 years ago: Reversi Champion (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98884&o=2 $end $cpc_flop=reversic,reversic01, $bio Amstrad CPC 464 disk. published 34 years ago: Reversi Champion (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121408&o=2 $end $snes=revkids, $bio Nintendo Super Famicom cart. published 24 years ago: Reversi Kids (c) 1996 Jap! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63477&o=2 $end $info=reversic, $bio Tabletop game published 39 years ago: Reversi Sensory Challenger (c) 1981 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45727&o=2 $end $spectrum_cass=reversic, $bio Sinclair ZX Spectrum cass. published 37 years ago: Reversi [Model 4] (c) 1983 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80496&o=2 $end $intv=reversi, $bio Mattel Intellivision game published 39 years ago: Reversi (c) 1981 Mattel Electronics. Turn most of the pieces to your color, by bracketing your opponent's pieces in any row (vertical, horizontal or diagonal). Occupy the outer edges and corners to dominate the board and get the biggest margin of victory. Make every move count, and THINK AHEAD! - TECHNICAL - Model 5304 CONTROLS: 1: 6 by 6 game board 2: 8 by 8 game board 3: 10 by 10 game board 4: You vs. Computer -- Computer starts 5: You vs. Computer -- You start 6: Two Players 7: Skill level 1 8: Skill level 2 9: Skill level 3 UPPER SIDE ACTION KEYS: Place your piece LOWER SIDE ACTION KEYS: Preview a move DISC: Move cursor - TIPS AND TRICKS - * The corner squares are the best ones to occupy, because you can't be outflanked there. Try to get the corner! * If possible, don't place your pieces in squares adjacent to corners... they might give your opponent an opportunity to get those key positions. * The scoring lead will often change several times during a game. Don't get discouraged if you are behind! It is frequently desirable to have the lower score during the early stages of the game. Many of your opponent's pieces are scoring opportunities - right up to the end of the game. * Use the Preview feature to analyze your potential moves. As soon as you press a Place Piece action button, you can't change your mind! * If you want to see the computer's suggestion for your next move, press any key. The suggested move will reflect the skill level you selected at the start of the game. In two-player games, the suggestion will be accompanied by the computer's thinking sound. - STAFF - Program: Greg Favor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60940&o=2 $end $spectrum_cass=reversi, $bio Sinclair ZX Spectrum cass. published 38 years ago: Reversi (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G18/S - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80495&o=2 $end $pc98=revery, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Revery - Izanai no Masuishou (c) 1994 Right Stuff Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90491&o=2 $end $pc8801_flop=review, $bio NEC PC-8801 Series disk. published 30 years ago: Review (c) 1990 Orange House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92739&o=2 $end $pc98=review, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Review - Jashin Fukkatsu (c) 1989 Orange House - TECHNICAL - BARCODE: 4959087800026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90492&o=2 $end $x68k_flop=review, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Review - Jashin Fukkatsu (c) 1991 Orange House - TECHNICAL - FD x2 - TRIVIA - Released in May 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88035&o=2 $end $pc98=revaw2, $bio Revival - Astro Wars Part II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90493&o=2 $end $pc8801_flop=revivals, $bio Revival Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92740&o=2 $end $pc98_cd=rxanad2r, $bio NEC PC-9821 CD published 25 years ago: Revival Xanadu 2 Remix (c) 1995 Falcom. Remake of Xanadu Scenario 2. - TECHNICAL - GAME ID: NW10101050 BARCODE: 4956027121036 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128518&o=2 $end $pc98=rxanadu2,rxanadue, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Revival Xanadu 2 (c) 1995 Nihon Falcom. It also includes Revival Xanadu Easy Mode. - TECHNICAL - GAME ID: NW10101030 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90496&o=2 $end $pc98=rxanadu,rxanadua, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Revival Xanadu (c) 1995 Nihon Falcom. - TECHNICAL - GAME ID: NW10101010 - TRIVIA - Released on April 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90494&o=2 $end $pc98_cd=rxanadu, $bio NEC PC-9821 CD published 24 years ago: Revival Xanadu (c) 1996 Falcom. - TECHNICAL - GAME ID: NW10105070 - TRIVIA - Released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131625&o=2 $end $apple2_cass=revive, $bio Apple II cass. published 41 years ago: Revive - A Utility Program for the Apple (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136006&o=2 $end $x1_flop=reviver, $bio Sharp X1 5.25in.disk. published 33 years ago: Reviver (c) 1987 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86091&o=2 $end $pc8801_flop=reviver, $bio NEC PC-8801 Series disk. published 33 years ago: Reviver (c) 1987 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92741&o=2 $end $fm7_disk=reviver,revivera, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Reviver (c) 1987 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93643&o=2 $end $msx2_flop=reviver,reviverb,revivera, $bio MSX 2 disk. published 33 years ago: Reviver (c) 1987 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101988&o=2 $end $cpc_flop=revologf, $bio Amstrad CPC 464 disk. published 31 years ago: Revolog (c) 1989 Logon System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124364&o=2 $end $pc8801_flop=revolter, $bio NEC PC-8801 Series disk. published 32 years ago: Revolter (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92742&o=2 $end $pc8801_flop=revolte1, $bio Revolter - Betsu Version (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92743&o=2 $end $x1_flop=revolty2, $bio Sharp X1 5.25in.disk. published 31 years ago: Revolty 2 (c) 1989 Fuga System. - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86092&o=2 $end $dragon_cass=revolutn, $bio Dragon cass. published 35 years ago: Revolution (c) 1985 Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116880&o=2 $end $spectrum_cass=revo, $bio Sinclair ZX Spectrum cass. published 34 years ago: Revolution (c) 1986 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80497&o=2 $end $cpc_cass=revolutn, $bio Amstrad CPC cass. published 34 years ago: Revolution (c) 1986 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98885&o=2 $end $mo5_cass=revolut, $bio Thomson MO5 cass. published 34 years ago: Revolution (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108912&o=2 $end $cpc_flop=revoluti02,revoluti01,revoluti,revoluti03, $bio Amstrad CPC 464 disk. published 34 years ago: Revolution (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120892&o=2 $end $info=castrev, $bio Slot Machine published 33 years ago: Revolution (c) 1987 Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40796&o=2 $end $info=m5revo,m5revo13,m5revoa, $bio Fruit Machine published 20 years ago: Revolution (c) 2000 Barcrest. - TRIVIA - Revolution was released in September 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14922&o=2 $end $apple2gs=revo76, $bio Apple IIGS disk. published 31 years ago: Revolution '76 (c) 1989 Britannica Soft. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115163&o=2 $end $info=sc4rvlnx, $bio Revolution - The Next (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1252] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42785&o=2 $end $info=revx,revxp5, $bio Arcade Video game published 26 years ago: Revolution X (c) 1994 Midway Mfg. Co. A first-person shooter featuring the multi-platinum selling rock band Aerosmith. It's 1996 and the US have been taken over by the New Order Nation. The group, led by their commander Mistress Helga, have declared war on youth culture, banning music, TV and video games in the process. Meanwhile at a gig in Los Angeles, members of Aerosmith are captured by the NON. With a machine gun in your hand and the strongest weapon of them all, music, it is your task to end the regime of the New Order Nation and free the Aerosmith members. Remember... MUSIC IS THE WEAPON! - TECHNICAL - There are three versions of this game. One is a 3-Player dedicated cabinet, second is a 2-Player dedicated cabinet. Which is identified by the speaker grill just below the marquee same as the 3-Player version along with the folding back marquee assembly like the 3-Player version. The third version is the kit for which to change out a Terminator 2 arcade game. The 2-Player was factory with a 25 standard resolution monitor. And the 3-Player version come factory with a 33 standard resolution monitor. Midway X Unit hardware Main CPU : TMS34020 (@ 10 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 3 Control : lightgun Buttons : 2 - TRIVIA - Revolution X was released in March 1994. The game was originally called 'Generation X', until it was realised Marvel owned the copyright to that name (listen to the opening sequence to hear the game being referred to by it's original title). Several subtle in-jokes appear in the game that lead many to believe that the programmers were massive fans of Monty Python and the Holy Grail, although had difficulty recalling it in detail. 1. When the final boss loses limbs, he sometimes says 'Just a flesh wound' a quote from the Black Knight scene. 2. The subtitles in the credits, including 'Why not try a holiday in Norway this yer?' are often slight misquotes of those in the film credits. 3. 'Llamas trained by Nicholas Petro.' Llama jokes a plenty in the TV series and film credits, but moose trainers were included by name in the film. Nicholas is of course the brother of George N. Petro. 4. The dramatic music change and palette swap of the final credit screen is a nod to the Holy Grail joke where the credit writers were sacked and replaced with another team 'at great expense and at the last minute' who did things in a different way. This game features four Aerosmith songs : 'Eat the Rich', 'Sweet Emotion', 'Toys in the Attic' and the ending song 'Walk This Way'. Michael Jackson (1958~2009) used to own this game (Serial number: 400191127). It was sold at the official Michael Jackson Auction on April 24th, 2009. On May 8th, 2014 at the Regency 8 Cinema and Arcade, located at I-75 and Hwy 192 London, KY 40741, player John Bullard, under the initials JLB reached a high score of 4,099,990 on the original arcade cabinet, without cheating. - UPDATES - Rev. 1.0 has an extra area added located in the Pacific Rim Stage. - TIPS AND TRICKS - * "Trog"!: To see one of the Trogs, you MUST destroy the black cat on the brick wall. After having doing so, you'll notice a palm tree behind the brick wall. Quickly blast the palm tree with a CD. If you are successful, Trog will pop out of the tree and waddle his way across the brick wall. He will gain speed back and forth like the cat. If you shoot him a certain amount of times, you will have access to yet another hidden area in the game. The reason behind Trog's inclusion? After having such a harrowing time with the Trog project, Petro and Haeger wanted to have an opportunity to blow him away repeatedly in their offices! * Game Lock-Up: If you manage to blow up the NON bus while it is going off screen at the end of the level the game wil freeze up. The coins can still be put in the machine and you can add more players but the game just stand there until the operator resets the machine. - STAFF - Directed and produced by : George N. Petro, Jack E. Haeger (JEH) Design and software : George N. Petro, Bill Dabelstein, Warren Davis (WBD), Jake Simpson (JMS), Mike Lynch Design and graphics : Jack E. Haeger (JEH), Steve Beran, Martin Martinez (MAM), John Vogel (JCV), John Newcomer, Eric Kinkead Music and sound : Chris Granner DCS sound system : Matt Booty, Ed Keenan, Rk140 Guitar solos : Vince Pontarelli Executive producers : Neil Nicastro, Ken Fedesna Sales : Joe Dillon * CAST : Aerosmith : Steven Tyler (Vocals), Joe Perry (Guitar), Brad Whitford (Guitar), Tom Hamilton (Bass), Joey Kramer (Drums) Headmistress Helga / Cage Dancer : Kerri Hoskins Nonboys : Steve Beran Skate Troopers / Everdrones : Jack E. Haeger (JEH) Berzerkers : John Larrieu Yellow Jackets / Nomatives : Sal Divita Non Ninjas : Tony Marquez Kemmitechs : John Vogel Vocalizations : Sam Bennett, Chris Granner, Steve Ritchie, Vince Pontarelli, Paul Heitsch, George N. Petro, Jack E. Haeger (JEH), Steve Beran, Kevin Greenwood Cabinet graphics : Nick Erlich, Jack E. Haeger (JEH), Steve Beran, Paul Barker Cabinet design : Matt Davis, Bob Bedsole, Ted Valavanis Gun design : Dennis Gibbons, Jack E. Haeger (JEH), Dave Pallotto, Ted Valavanis Hardware : Steve Correll, John Lowes, Ray Macika Hardware support : Cary Mednick, Pat Cox, Dr. Sheridan Oursler.PhD.Msc, Al Lasko Costumes : Cindy Maniates Hair and makeup : Sher Williams, Tina Gazaldo Custom Props : Mark Runyan Model Builders : Rodney Carter, Dean Milano Guitars and drums : The Musicians Network, Curt Eisenberg, David Katzma Catering : Rich Christian Video documentation : Jim Greene, Art Tianis, Jim Tianis, Joan Faux, Tal Lekberg Photographer : Bryan Friedman Midway sales : Rachel Davies, Bob Lentz, Lenore Sayers Marketing : Rebecca Ellis, Joe Hartmann, Roger Sharpe, Christa Woss Game testers : Mike Vinikour (MXV), Jason Defillippo (Thor), Eddie Ferrier (CPU) Aerosmith international fan club president : Juan Sirrakah Llamas trained by : Nicholas Petro - PORTS - * CONSOLES: Nintendo Super NES(1994)" Revolution X [Model SNS-AXRE-USA]" Sega Mega Drive (1994) Sega 32X [Unreleased Prototype] Sega Saturn (1996) Sony PlayStation (1996) "Revolution X [Model SLUS-00012]" * COMPUTERS: PC [MS Windows, CD-ROM] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2214&o=2 $end $megadriv=revx, $bio Sega Genesis game published 25 years ago: Revolution X (c) 1995 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115629&o=2 $end $saturn=revxj, $bio Sega Saturn game published 24 years ago: Revolution X - Music is the Weapon (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59567&o=2 $end $saturn=revx,revxg, $bio Sega Saturn game published 24 years ago: Revolution X featuring Aerosmith (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60389&o=2 $end $saturn=revxu, $bio Sega Saturn game published 24 years ago: Revolution X featuring Aerosmith [Model T-8107H] (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60128&o=2 $end $snes=revxj, $bio Nintendo Super Famicom cart. published 24 years ago: Revolution X [Model SHVC-AXRJ-JPN] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62015&o=2 $end $psx=revx, $bio Sony PlayStation disc published 24 years ago: Revolution X (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00012 - TRIVIA - Released on January 04, 1996 in the USA. Export releases: [JP] "Revolution X [Model SLPS-00258]" [EU] "Revolution X [Model SLES-00129]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97588&o=2 $end $snes=revxu, $bio Nintendo Super NES game published 25 years ago: Revolution X [Model SNS-AXRE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63480&o=2 $end $snes=revx, $bio Nintendo Super NES game published 25 years ago: Revolution X [Model SNSP-AXRP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63478&o=2 $end $snes=revxg, $bio Nintendo Super NES game published 25 years ago: Revolution X [Model SNSP-AXRP-NOE] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63479&o=2 $end $info=sc1revo, $bio Fruit Machine published 31 years ago: Revolution (c) 1989 ELAM. - TECHNICAL - Model 5390 - TRIVIA - Revolution was released in February 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42157&o=2 $end $info=sc4rvl, $bio Revolution (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1203] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42784&o=2 $end $info=m4revolv, $bio Revolva (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41427&o=2 $end $spectrum_cass=revolver, $bio Sinclair ZX Spectrum cass. published 32 years ago: Revolver (c) 1988 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80498&o=2 $end $cpc_cass=revolver, $bio Amstrad CPC cass. published 30 years ago: Revolver (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98887&o=2 $end $info=j5revo,j5revoa, $bio Revolver (c) 199? JPM International. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41928&o=2 $end $archimedes=revolver, $bio Revolver (c) 19?? Psycore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115969&o=2 $end $cpc_flop=revolver01, $bio Amstrad CPC 464 disk. published 30 years ago: Revolver Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122457&o=2 $end $info=sc4revo,sc4revoa,sc4revob,sc4revoc,sc4revod,sc4revoe, $bio Revolver (c) 200? Mazooma Games. Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder. Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. When gambling up the cash ladder, if a lit feature exchange point is reached, a feature will be offered. If it is refused, it will light red for the next time around where taking that feature could mean big wins are on the way! - TECHNICAL - [Model PR2020] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11906&o=2 $end $bbcb_flop_orig=revs, $bio Acorn BBC Micro B disk. published 36 years ago: Revs (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125204&o=2 $end $pro128s_flop=revs $bio Olivetti PC-128s disk. published 33 years ago: Revs (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236033&o=2 $end $bbcb_cass=revs4tra, $bio Acorn BBC/Electron cass. published 35 years ago: Revs 4 Tracks (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52312&o=2 $end $bbcb_flop_orig=revs4tra, $bio Acorn BBC Micro B disk. published 35 years ago: Revs 4 Tracks (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125205&o=2 $end $bbcb_flop=revsdemo, $bio Acorn BBC Micro B disk. published 35 years ago: Revs Demo (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240575&o=2 $end $bbcb_flop_orig=revsdemo, $bio Acorn BBC Micro B disk. published 35 years ago: Revs Demo Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125206&o=2 $end $cpc_flop=rewardal, $bio Amstrad CPC 464 disk. published 29 years ago: Reward - A La Recherche d'un Parchemin (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124365&o=2 $end $cpc_flop=reward19, $bio Amstrad CPC 464 disk. published 29 years ago: Reward Cracked (c) 1991 Nullos Cracker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122861&o=2 $end $specpls3_flop=rex,rexa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Rex (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118715&o=2 $end $cpc_cass=rexhardmc, $bio Amstrad CPC cass. published 34 years ago: Rex Hard (c) 1986 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98891&o=2 $end $spectrum_cass=rexhard, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rex Hard (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80500&o=2 $end $cpc_flop=rexhard1,rexhards,rexharde01,rexharde, $bio Amstrad CPC 464 disk. published 33 years ago: Rex Hard (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126600&o=2 $end $msx1_flop=rexhard,rexharda, $bio Rex Hard Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133205&o=2 $end $cpc_flop=rexharde02, $bio Amstrad CPC 464 disk. published 34 years ago: Rex Hard Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126602&o=2 $end $cpc_cass=rexhard, $bio Amstrad CPC cass. published 32 years ago: Rex Hard [Model 61731425] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98890&o=2 $end $pc8801_flop=rexland2, $bio Rex Land 2 - Dice (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92744&o=2 $end $pc8801_flop=rexland3, $bio Rex Land 3 - Bingo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92745&o=2 $end $pc8801_flop=rexland4, $bio Rex Land 4 - Roulette (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92746&o=2 $end $snes=rexronan, $bio Nintendo Super NES game published 26 years ago: Rex Ronan - Experimental Surgeon (c) 1994 Raya Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63481&o=2 $end $cpc_cass=rexs, $bio Amstrad CPC cass. published 31 years ago: Rex [Model AM 501] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98888&o=2 $end $cpc_flop=rex1988m,rexuk19801,rexuk198,rexdsk,rexedsk, $bio Amstrad CPC 464 disk. published 32 years ago: Rex [Model M81921E] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128245&o=2 $end $spectrum_cass=rexside1_a,rexside2_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rex [Model M81962E] (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80499&o=2 $end $cpc_cass=rex, $bio Amstrad CPC cass. published 31 years ago: Rex [Model MB1922E] (c) 1989 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98889&o=2 $end $tvc_flop=rezgom, $bio Videoton TVC disk. published 35 years ago: Rezgőmozgás (c) 1985 HLV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112222&o=2 $end $info=rezon,rezont, $bio Arcade Video game published 29 years ago: Rezon (c) 1991 Allumer, Limited. A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R*Type". Unfortunately, Rezon lacks any of R*Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Rezon was released in September 1991. Also licensed to Taito. - STAFF - Programmer : Jun Ichikawa Assistants : Kenji Kikkawa, Hiroshi Yamanaka Graphic designers : Yoshiyuki Shikano, Yukie Sugimoto, Manabu Namiki, Noriaki Yamaguchi, Tadahiro Negome Music & sound : Hideyuki Ueno Hardware : Noboru Kohno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2215&o=2 $end $ique=smashbro,smashbrom, $bio iQue Player pack. published 15 years ago: 任天堂明星大乱斗 (c) 2005 IQue [China] (Rèntiāntáng Míngxīng Dà Luàn Dǒu) Chinese version of Super Smash Bros. - TRIVIA - Released on November 15, 2005 in China. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259132&o=2 $end $msx1_flop=regate,regatea, $bio MSX disk. published 34 years ago: Régate - La Coupe de L'America (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109097&o=2 $end $x68k_flop=reserve, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Réserve (c) 1991 MIX. - TECHNICAL - FD x2 (5 in.) - TRIVIA - Released in August 1991 in Japan. Retail price: 1200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88562&o=2 $end $pc98=reserve, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Réserve (c) 1990 MIN. - TECHNICAL - FD x2 (3.5 in.) - TRIVIA - Released in December 1990 in Japan. Retail price: 1200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90532&o=2 $end $pc98=reserv12, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Réserve ½ (c) 1991 MIN. - TECHNICAL - FD x1 (3.5 in.) - TRIVIA - Released in August 1991 in Japan. Retail price: 1000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90533&o=2 $end $cpc_flop=rfxf1993, $bio Amstrad CPC type-in published 27 years ago: RFX (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119452&o=2 $end $mc10=rg2life, $bio RG2LIFE (c) 198? Dionne [Greg Dionne] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87688&o=2 $end $cpc_flop=rhdiscog, $bio Amstrad CPC 464 disk. published 34 years ago: RH Disco 2.10 (c) 1986 RH Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124908&o=2 $end $cpc_flop=rhdmong1, $bio Amstrad CPC 464 disk. published 34 years ago: RH Dmon 2.10 (c) 1986 RH Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124909&o=2 $end $archimedes=rhapsody, $bio Acorn Archimedes disk. published 29 years ago: Rhapsody (c) 1991 Clares Micro Supplies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127070&o=2 $end $psx=rhapsody, $bio Sony PlayStation disc published 20 years ago: Rhapsody - A Musical Adventure (c) 2000 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-01073 - TRIVIA - Released on March 30, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111641&o=2 $end $msx1_cart=rhetoric, $bio MSX cart. published 32 years ago: Rhetoric (c) 1988 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77404&o=2 $end $snes=rhirol95, $bio RHI Roller Hockey '95 [Prototype] (c) 199? Radical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63460&o=2 $end $gbcolor=rhino, $bio Nintendo Game Boy Color game published 18 years ago: Rhino Rumble [Model CGB-BRNE-USA] (c) 2002 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68666&o=2 $end $megadriv=rhl2k7, $bio RHL 2007 (c) 199? NewGame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56786&o=2 $end $spectrum_cass=rhymecry, $bio Rhyme Cryme (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219798&o=2 $end $spectrum_cass=rhymecry_a, $bio Rhyme Cryme (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219840&o=2 $end $specpls3_flop=rhymecry, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Rhyme Cryme (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147777&o=2 $end $apple2_flop_clcracked=rhymland, $bio Apple II disk. published 35 years ago: Rhyme Land (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231652&o=2 $end $wscolor=rhymridr, $bio Bandai WonderSwan Color game published 20 years ago: Rhyme Rider Kerorican [Model SWJ-BANC01] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86476&o=2 $end $pc98=rhymestr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Rhyme Star (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90497&o=2 $end $apple2_flop_clcracked=rhymline, $bio Apple II disk. published 35 years ago: Rhyme-A-Line (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231653&o=2 $end $apple2_flop_clcracked=rhymridd, $bio Apple II disk. published 38 years ago: Rhymes and Riddles (c) 1982 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231126&o=2 $end $apple2_flop_clcracked=rhympic, $bio Apple II disk. published 37 years ago: Rhyming Pictures (c) 1983 Parrot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231706&o=2 $end $apple2_flop_clcracked=rhmflst, $bio Apple II disk. published 35 years ago: Rhymo's Falling Star (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231654&o=2 $end $bbcb_flop_orig=rhythmkr, $bio Acorn BBC Micro B disk. published 31 years ago: Rhythm Maker (c) 1989 ESP [Expressive Software Projects] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125498&o=2 $end $cdi=rhythm,rhythma, $bio Phillips CD-i published 27 years ago: Rhythm Maker (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53048&o=2 $end $info=rhnation, $bio Rhythm Nation (c) 200? ICE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127234&o=2 $end $pico=pippirtm, $bio Sega Pico game published 21 years ago: リズムピコ ピッピちゃんとリズム遊び (c) 1999 Sega Toys. (Rhythm Pico: Pippi-chan to Rhythm Asobi) - TECHNICAL - GAME ID: HPC-6074 - TRIVIA - Retail price: 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75770&o=2 $end $info=rhytngk, $bio Arcade Video game published 13 years ago: Rhythm Tengoku (c) 2007 Sega. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released on September 20, 2007. - SERIES - 1. Rhythm Tengoku (2007) 2. Rhythm Tengoku Gold (2008, Nintendo DS) 3. Rhythm Heaven Fever (2011, Nintendo Wii) - PORTS - * CONSOLES: Nintendo Game Boy Advance (2006) "Rhythm Tengoku [Model AGB-BRIJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19735&o=2 $end $gba=rhythmtna,rhythmtn, $bio Nintendo GBA cart. published 14 years ago: Rhythm Tengoku [Model AGB-BRIJ-JPN] (c) 2006 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72606&o=2 $end $pc8801_flop=ri2md3,ri2md3a, $bio NEC PC-8801 Series disk. published 29 years ago: RI-2 Music Disk Vol. 3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92700&o=2 $end $pc8801_flop=ri2md4, $bio NEC PC-8801 Series disk. published 29 years ago: RI-2 Music Disk Vol. 4 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92701&o=2 $end $pc8801_flop=ri2md5,ri2md5a, $bio NEC PC-8801 Series disk. published 29 years ago: RI-2 Music Disk Vol. 5 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92702&o=2 $end $apple2_flop_orig=ribbit, $apple2_flop_clcracked=ribbit, $bio Apple II disk. published 38 years ago: Ribbit (c) 1982 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229287&o=2 $end $info=ribrac, $bio Redemption game published 27 years ago: Ribbit Racing (c) 1993 Lazer-Tron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101123&o=2 $end $info=ribbit,ribbitj, $bio Arcade Video game published 29 years ago: Ribbit! (c) 1991 Sega. Ribbit! is a one or co-operative two-player action game and is an unofficial sequel to Konami's seminal 1981 release, "Frogger". Unlike its legendary prequel, in which players had to guide a frog to its home at top of each screen without being killed, the aim here is to eat a set number of benign creatures, including Ants and Dragon-flies, while avoiding harmful creatures, including spiders and mice. Ribbit's stages take place over a number of different locations, with the location changing every third round. Different environments include a beach, a factory and, in tribute to the original game, a fast flowing river with logs and turtles acting as platforms. Each stage must be cleared of all benign creatures within a set time limit, with bonus points awarded if completed within 60 seconds. The amount earned is determined by how quickly the stage is completed. While some locations have harmful creatures as the main challenge, for others the environment itself is the danger. On the beach stage, for example, players must avoid the incoming tide, while the factory stage features fast-moving conveyer belts and machine presses. Advice, in the form of a short poem, is given at the start of each location, warning of the location's dangers and how to navigate them. A bonus round appears after every third stage, in which players must run over as many of either flowers or mushrooms as possible to make them bloom. Including the bonus rounds, "Ribbit" features over fifty stages of play. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick - TRIVIA - Released in March 1991 in Japan. This game is known in Japan as 'Ribbit! - Gana no Sono' (translates from Japanese as 'Ribbit! - Toad Garden'). - TIPS AND TRICKS - * Extra lives feature : In the first game, ensure that you get a high-score (the music will change on the time bonus screen if you achieve this); then lose all of your lives and chose the 'continue' option. On the next game You will now show as having 0 toads; get killed and again press continue. You now have have 99 toads, which comes in very handy on the later and extremely difficult 'conveyor belt' levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2216&o=2 $end $pc98=ribbon, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ribbon (c) 1995 Bonbee Bonbon!. - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90498&o=2 $end $pc98_cd=ribbon, $bio NEC PC-9821 CD published 25 years ago: Ribbon (c) 1995 Bonbee Bonbon! - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138456&o=2 $end $pc8801_flop=ribonpan, $bio NEC PC-8801 Series disk. published 29 years ago: Ribon Panic! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92747&o=2 $end $info=m4richfm__a,m4richfm__b,m4richfm__c,m4richfm__d,m4richfm__e, $bio Rich & Famous [Model RAF] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233844&o=2 $end $info=m4richfm__1,m4richfm__3, $bio Rich & Famous [Model RF4] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233845&o=2 $end $info=m4richfm__f,m4richfm__g,m4richfm__h,m4richfm__i,m4richfm__j,m4richfm__k,m4richfm__l,m4richfm__m,m4richfm__n, $bio Rich & Famous [Model RF5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233841&o=2 $end $info=m4richfm__o,m4richfm__p, $bio Rich & Famous [Model RF8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233842&o=2 $end $info=m4richfm__2, $bio Rich & Famous [Model RF8] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233846&o=2 $end $info=m4richfm__0, $bio Rich & Famous [Model RFC] (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40217&o=2 $end $info=m4richfm,m4richfm__q,m4richfm__r,m4richfm__s,m4richfm__t,m4richfm__u,m4richfm__v,m4richfm__w,m4richfm__x,m4richfm__y,m4richfm__z, $bio Rich & Famous [Model RFT] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14921&o=2 $end $info=ep_rchik,ep_rchika, $bio Rich Chics Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40882&o=2 $end $info=sc4rich,sc4richa,sc4richb,sc4richc,sc4richd,sc4riche,sc4richf,sc4richg,sc4richh,sc4richi,sc4richj,sc4richk,sc4richl, $bio Fruit Machine published 20 years ago: Rich Geezer (c) 2000 Bell-Fruit Games. Access to the feature game is via a seven stage trail with a bonus at position 4. The trail over-runs into the win-plan. On completing the trail to position 8 or above, the player can choose to collect the win or gamble hi-lo in an all or nothing gamble. After one or more successful hi-lo gambles the option to exchange for the feature game becomes available. A bonus hi-lo number is awarded on a random basis. - TECHNICAL - [Model PR7118] Scorpion 4 - TRIVIA - Released in July 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11561&o=2 $end $info=j6richpk, $bio Rich Pickings (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41140&o=2 $end $apple2_flop_clcracked=esidioms, $bio Apple II disk. published 35 years ago: Richard J. Dixson's Essential Idioms (c) 1985 Regents/ALA Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240704&o=2 $end $c64_cass=taladega, $bio Commodore C64 cass. published 35 years ago: Richard Petty's Talladega (c) 1985 Cosmi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187909&o=2 $end $pico=hucklowls, $bio Richard Scarry's - El Día Más Ajetreado de las Vidas de Felipe y Gusy [Model 49028-06] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75771&o=2 $end $pico=hucklowl,hucklowlu,hucklowlpa,hucklowlp, $bio Sega Pico game published 26 years ago: Richard Scarry's - Huckle and Lowly's Busiest Day Ever (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 49028-00] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75772&o=2 $end $pico=hucklowlj, $bio Sega Pico game published 25 years ago: Richard Scarry's - Huckle to Lowly [Model T-150070] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75773&o=2 $end $pico=hucklowli, $bio Richard Scarry's - La Giornata Indaffaratissima di Sandrino e Zigo-Zago [Model 49028-13] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75774&o=2 $end $pico=hucklowlf, $bio Richard Scarry's - Une Journee Bien Remplie pour Cassis et Asticot [Model 49028-09] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75775&o=2 $end $pico=hucklowlg, $bio Richard Scarry's - Viel zu tun fu?r Huckleberry und Egon. [Model 49028-18] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75776&o=2 $end $cdi=scarryab, $bio Phillips CD-i published 28 years ago: Richard Scarry's Allerbeste Buurt Disc! (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53049&o=2 $end $cdi=scarryad, $bio Phillips CD-i published 28 years ago: Richard Scarry's Allerdrukste Buurt Disc! (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53050&o=2 $end $cdi=scarryag, $bio Phillips CD-i published 28 years ago: Richard Scarry's Allerwitzigste Geschichten aus Schaffenau (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53051&o=2 $end $adam_flop=scarry,scarrya, $bio Coleco Adam disk. published 36 years ago: Richard Scarry's Best Electronic Wordbook Ever (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230385&o=2 $end $adam_cass=scarry,scarrya, $bio Coleco Adam cass. published 36 years ago: Richard Scarry's Best Electronic Wordbook Ever (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259517&o=2 $end $leapfrog_leappad_cart=rsblwbea, $bio Richard Scarry's Best Little Word Book Ever! (c) 200? LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234987&o=2 $end $cdi=scarrybe, $bio Phillips CD-i published 28 years ago: Richard Scarry's Best Neighborhood Disc Ever! (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53052&o=2 $end $cdi=scarrybua,scarrybu,scarrybub, $bio Phillips CD-i published 28 years ago: Richard Scarry's Busiest Neighborhood Disc Ever! (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53053&o=2 $end $megadriv=rsbtp7,rsbtp6,rsbtp5,rsbtp4,rsbtp3,rsbtp2,rsbtp1, $bio Sega Mega Drive game published 26 years ago: Richard Scarry's Busytown (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56798&o=2 $end $megadriv=rsbt, $bio Sega Genesis game published 26 years ago: Richard Scarry's BusyTown (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57366&o=2 $end $cdi=scarrywg, $bio Phillips CD-i published 28 years ago: Richard Scarry's Wunderbarste Geschichten aus Schaffenau (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53054&o=2 $end $amigaocs_flop=rickdanga,rickdangb, $bio Commodore Amiga 500 disk. published 31 years ago: Rick Dangerous (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74867&o=2 $end $amigaocs_flop=rickdang, $bio Commodore Amiga 500 disk. published 31 years ago: Rick Dangerous (c) 1989 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74868&o=2 $end $spectrum_cass=rickdang_c,rickdang_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rick Dangerous (c) 1989 Firebird. - STAFF - Developed by Core Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80501&o=2 $end $cpc_cass=rickdang, $bio Amstrad CPC cass. published 31 years ago: Rick Dangerous (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98892&o=2 $end $cpc_flop=rickdang06, $bio Amstrad CPC 464 disk. published 31 years ago: Rick Dangerous (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121067&o=2 $end $cpc_flop=rickdang08,rickdang13a,rickdang14,rickdang18,rickdang10a,rickdang11a,rickdang02,rickdang,rickdang01,rickdang0c,rickdang0d, $bio Amstrad CPC 464 disk. published 31 years ago: Rick Dangerous (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121068&o=2 $end $specpls3_flop=rickdang, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Rick Dangerous (c) 1989 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147871&o=2 $end $spectrum_cass=rickdangm,rickdangma, $bio Rick Dangerous (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219350&o=2 $end $spectrum_cass=rickdangk, $bio Rick Dangerous (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219423&o=2 $end $msx2_flop=rickdang, $bio MSX 2 disk. published 28 years ago: Rick Dangerous (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101989&o=2 $end $megadriv=rickdang, $bio Rick Dangerous (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56799&o=2 $end $msx2_flop=rickdangxl, $bio MSX 2 disk. published 27 years ago: Rick Dangerous - Extra Levels (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101990&o=2 $end $spectrum_cass=rickdng2e, $bio Rick Dangerous 2 (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219201&o=2 $end $spectrum_cass=rickdng2k, $bio Rick Dangerous 2 (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219422&o=2 $end $amigaocs_flop=rickdng2, $bio Commodore Amiga 500 disk. published 30 years ago: Rick Dangerous 2 (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74869&o=2 $end $spectrum_cass=rickdng2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rick Dangerous 2 (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80502&o=2 $end $cpc_flop=rickdang15,rickdang0e,rickdang16,rickdang17,rickdang07,rickdang09,rickdang05,rickdang04, $bio Amstrad CPC 464 disk. published 30 years ago: Rick Dangerous 2 (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123475&o=2 $end $specpls3_flop=rickdan2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Rick Dangerous 2 (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147999&o=2 $end $ibm5150=rick2, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Rick Dangerous 2 (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234601&o=2 $end $cpc_flop=rickdang0f,rickdang0b, $bio Amstrad CPC 464 disk. published 30 years ago: Rick Dangerous 2 Trained (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123476&o=2 $end $amigaocs_flop=rickdng2a, $bio Commodore Amiga 500 disk. published 30 years ago: Rick Dangerous 2 [Budget] (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74870&o=2 $end $cpc_flop=rickdang11,rickdang12, $bio Amstrad CPC 464 disk. published 11 years ago: Rick Dangerous 6128+ (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121069&o=2 $end $cpc_flop=rickdang03, $bio Amstrad CPC 464 disk. published 11 years ago: Rick Dangerous 6128+ (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124366&o=2 $end $cpc_cass=rickdng2s, $bio Amstrad CPC cass. published 30 years ago: Rick Dangerous II (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98894&o=2 $end $cpc_cass=rickdng2, $bio Amstrad CPC cass. published 30 years ago: Rick Dangerous II (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98895&o=2 $end $cpc_flop=rickdang0a, $bio Amstrad CPC 464 disk. published 30 years ago: Rick Dangerous II (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121651&o=2 $end $amigaocs_flop=daviswts, $bio Commodore Amiga 500 disk. published 31 years ago: Rick Davis's World Trophy Soccer (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74871&o=2 $end $electron_cass=rhanson, $bio Acorn Electron cass. published 34 years ago: Rick Hanson (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115539&o=2 $end $msx2_cart=ricktomi, $bio MSX 2 cart. published 33 years ago: りっくとみっくの大冒険 (c) 1987 HummingBird. (Rick to Mick no Daibouken) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51364&o=2 $end $cpc_cass=ricochbc, $bio Amstrad CPC cass. published 34 years ago: Ricochet (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98896&o=2 $end $cpc_flop=ricochet,ricochet02, $bio Amstrad CPC 464 disk. published 34 years ago: Ricochet (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121070&o=2 $end $spectrum_cass=ricochet_d, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ricochet (c) 1987 Firebird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80503&o=2 $end $cpc_cass=ricochet, $bio Amstrad CPC cass. published 33 years ago: Ricochet (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98897&o=2 $end $cpc_flop=ricochet03,ricochet04,ricochet01,ricochet05,ricochet06, $bio Amstrad CPC 464 disk. published 33 years ago: Ricochet (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121071&o=2 $end $bbcb_cass=ricochet, $bio Acorn BBC/Electron cass. published 31 years ago: Ricochet (c) 1989 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52313&o=2 $end $spectrum_cass=ricoam,ricoam1,ricoam2,ricoaml, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ricochet (c) 1989 Mateus, Antonio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226090&o=2 $end $info=j6rico,j6ricoa,j6ricob,j6ricoc,j6ricod,j6ricoe, $bio Ricochet (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40208&o=2 $end $orion_cass=ricos, $bio Ricos (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235198&o=2 $end $snes=riddick, $bio Nintendo Super NES game published 26 years ago: Riddick Bowe Boxing (c) 1994 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63482&o=2 $end $gameboy=riddickb, $bio Nintendo Game Boy Cart. published 26 years ago: Riddick Bowe Boxing [Model DMG-XW-EUR] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66830&o=2 $end $gameboy=riddickbu, $bio Nintendo Game Boy Cart. published 26 years ago: Riddick Bowe Boxing [Model DMG-XW-USA] (c) 1994 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66831&o=2 $end $snes=riddickj, $bio Nintendo Super Famicom cart. published 27 years ago: Riddick Bowe Boxing [Model SHVC-XG] (c) 1993 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62016&o=2 $end $gamegear=riddickj, $bio Sega Game Gear cart. published 26 years ago: Riddick Bowe Boxing (c) 1994 Micronet - TECHNICAL - [Model T-22027] - TIPS AND TRICKS - * Hidden Boxer: Start a new career using the name BEANER and you will be playing as a boxer with blue skin named Beaner. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64806&o=2 $end $gamegear=riddick, $bio Sega Game Gear cart. published 27 years ago: Riddick Bowe Boxing [Model T-22028] (c) 1993 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64807&o=2 $end $apple2_flop_clcracked=ridmagic, $bio Apple II disk. published 33 years ago: Riddle Magic (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230657&o=2 $end $gamate=rotat, $bio Gamate cart. published 26 years ago: Riddle of the Ancient Tomb [Model C1069] (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105900&o=2 $end $cdi=ridlmaze, $bio Phillips CD-i published 26 years ago: Riddle of the Maze (c) 1994 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117258&o=2 $end $spectrum_cass=rsphinx, $bio Sinclair ZX Spectrum cass. published 36 years ago: Riddle of the Sphinx (c) 1984 Longman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226091&o=2 $end $a2600=rsphinx,rsphinxe, $bio Atari 2600 cart. published 38 years ago: Riddle of the Sphinx (c) 1982 Imagic - TECHNICAL - Model IA3600 - TIPS AND TRICKS - * Keep track of which treasures are appropriate offerings at each of the sacred monuments and temples. * When the Prince reaches a sacred monument or temple, he will want to make sure he defeats any thieves in the area before making an offering. If thieves disturb the ceremony, the Prince's offering may not be accepted, even if it is correct. * Study the Astrologer's messages. They can lead the Prince to making correct offerings and locating the special item necessary to the Temple of Ra. * When backtracking across the valley of the Kings, the Prince may want to keep to the extreme left or right. The Prince will then be surprised less often by thieves, scorpions and the vile god Anubis. * The Prince will want to become familiar with his entire kingdom. He will want to visit every area and explore even the most mundane locale. * Though unnecessary in Game 1, the Prince may still wish to make offerings at all sacred monument and temples. He will receive inner strength points as a result of the consideration he has shown. - STAFF - Programmer: Bob Smith - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50870&o=2 $end $megadriv=riddle, $bio Sega Meganet game published 29 years ago: Riddle Wired (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69606&o=2 $end $spectrum_cass=ridldenp,ridldenpa, $bio Riddler's Den (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219615&o=2 $end $spectrum_cass=ridldens, $bio Riddler's Den (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225765&o=2 $end $spectrum_cass=ridlden,ridldena, $bio Sinclair ZX Spectrum cass. published 35 years ago: Riddler's Den (c) 1985 Electric Dreams Software - TECHNICAL - GAME ID: MRK 603/IN1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80504&o=2 $end $psx=guybrav2, $bio Sony PlayStation disc published 22 years ago: Ridegear Guybrave II [Model SLPS-01643~4] (c) 1998 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85592&o=2 $end $info=ridersrf, $bio Pinball published 34 years ago: Rider's Surf (c) 1986 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9846&o=2 $end $tvc_flop=riderboy, $bio Videoton TVC disk. published 29 years ago: Riderboy (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112022&o=2 $end $info=ridgerac,ridgeracj,ridgerac3,ridgeracf,ridgeracb, $bio Arcade Video game published 27 years ago: Ridge Racer (c) 1993 Namco, Limited. A superb, single-person racing game from Namco, featuring texture-mapped polygon graphics; in which the player competes against computer cars or attempts to set a 'personal best' in a time trail event. Ridge Racer features just a single racing track, but different sections of the track become available to add variety to the racing. Ridge Racer's superb gameplay places a large emphasis on 'power sliding'; locking the car in a slide and drifting through corners. Perfecting this skill is key to winning races. - TECHNICAL - Namco System 22 hardware Game ID: RR Main CPU: 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips: C352 (@ 16.384 Mhz) Screen Orientation: Horizontal Video Resolution: 640 x 580 Pixels Screen Refresh: 60.00 Hz Palette Colors: 32768 See 'UPDATES' section below for more info of this game's hardware revision (including regions). Players: 1 only. Control: Steering wheel. Pedals: Accelerator and brake. - TRIVIA - Ridge Racer was released on October 07, 1993 in Japan. And in January 1994 in North America. A Ridge Racer unit is prominently shown in the second episode of the Japanese TV show "Ninja Sentai KakuRanger," showing an actor playing the game rather poorly. According to a promotional flyer, Ridge Racer was the first 3-D arcade game to feature texture mapped polygons. Victor Entertainment released a limited-edition soundtrack album for this game (Ridge racer : Namco Game Sound Express Vol.11 - VICL-15025) on Januray 21, 1994. A graphically enhanced version of the short track appears in Ridge Racer V as 'Sunny Beach' and Ridge Racer PSP as 'Seaside Route 765'. A graphically enhanced version of the long track appears in Ridge Racer V as 'Green Field' and Ridge Racer PSP as 'Ridge City Highway'. - UPDATES - Revision 1 * Software version: RR1 (Japan) Revision 2 * Software version: RR2 (World) * 3-screen version included in (VER.B only). Revision 3 * Software version: RR3 (World) - SERIES - 1. Ridge Racer (1993, Arcade) 2. Ridge Racer 2 (1994, Arcade) 3. Rave Racer (1995, Arcade) 4. Ridge Racer Revolution (1995, PlayStation) 5. Rage Racer (1996, PlayStation) 6. R4 - Ridge Racer Type 4 (1998, PlayStation) 7. Ridge Racer V (1999, PS2) 8. Ridge Racer 64 (2000, N64) 9. Ridge Racer V - Arcade Battle (2000, Arcade) 10. Ridge Racer DS (2004, DS) 11. Ridge Racers (2005, PSP) 12. Ridge Racer 6 (2005, XBOX360) 13. Ridge Racers 2 (2006, PSP) 14. Ridge Racer 7 (2006, PS3) 15. Ridge Racer 3D (2011, 3DS) 16. Ridge Racer (2011, PSVita) 17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows) - STAFF - Music Composers: Shinji Hosoe, Ayako Saso, Nobuyoshi Sano - PORTS - * Consoles: [JP] Sony PlayStation (dec.3, 1994) "Ridge Racer [Model SLPS-00001]" [EU] Sony PlayStation (sept.1995) "Ridge Racer [Model SCES-00001]" [US] Sony PlayStation (sept.9, 1995) "Ridge Racer [Model SLUS-94300]" : Also Long Box edition. [JP] Sony PSP (dec.12, 2004) "Ridge Racers [Model UCAS-40015]" [US] Sony PSP (mar.22, 2005) "Ridge Racer [Model ULUS-10001]" Sony PSP [KO] (may.2, 2005) "Ridge Racers [Model UCKS-45002]" [JP] Sony PS2 (jul.21, 2005) "namCollection [Model SLPS-25500]" [EU] Sony PSP (sept.1, 2005) "Ridge Racer [Model UCES=00002]" Sony PlayStation Vita [JP] (dec.17, 2011) "Ridge Racer [Model VLJS-00001]" Sony PlayStation Vita [AS] (dec.23, 2011) "Ridge Racer [Model VLAS-36001]" Sony PlayStation Vita [KO] (feb.11, 2012) "Ridge Racer" Sony PlayStation Vita [EU] (feb.22, 2012) "Ridge Racer [Model PCSB-00048]" Sony PlayStation Vita [AU] (feb.23, 2012) "Ridge Racer" Sony PlayStation Vita [US] (mar.13, 2012) "Ridge Racer [Model PCSE-00001]" * Others: Mobile Phones [US] (dec.1, 2005) "Ridge Racer" [BR] Zeebo (aug.11, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2217&o=2 $end $info=ridgera2,ridgera2j,ridgera2ja, $bio Arcade Video game published 26 years ago: Ridge Racer 2 (c) 1994 Namco. Ridge Racer 2 is a racing game in which players take part in races set in and around the fictional Ridge City. Gameplay is heavily focussed on the art of drifting and mastering this allows players to pass through corners while maintaing a high speed. This is crucial in reaching timed check-points and overtaking rival racers. Players can choose from either manual or automatic gears and start each place in last place. They then have a limited number of laps in which they can overtake opponents and ultimately win the race. The game's environs are geographically diverse and include beaches, forests, grasslands and mountains. The race will end if the timer expires or the player completes the final lap of the race, whichever occurs first. - TECHNICAL - Namco System 22 hardware Game ID : RRS Main CPU : 68020 (@ 24.576 Mhz), (2x) TMS32025 (@ 49.152 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Control : steering wheel Pedals : accelerator and brake - TRIVIA - Released in June 1994. When entering the first tunnel, look up and you'll see a giant video screen showing the old Namco arcade game "Galaxian". Victor Entertainment released a limited-edition soundtrack album for this game (Ridge Racer 2 : Namco Game Sound Express Vol.14 - VICL-15031) on 09/1994. - SERIES - 1. Ridge Racer (1993, Arcade) 2. Ridge Racer 2 (1994, Arcade) 3. Rave Racer (1995, Arcade) 4. Ridge Racer Revolution (1995, PlayStation) 5. Rage Racer (1996, PlayStation) 6. R4 - Ridge Racer Type 4 (1998, PlayStation) 7. Ridge Racer V (1999, PS2) 8. Ridge Racer 64 (2000, N64) 9. Ridge Racer V - Arcade Battle (2000, Arcade) 10. Ridge Racer DS (2004, DS) 11. Ridge Racers (2005, PSP) 12. Ridge Racer 6 (2005, XBOX360) 13. Ridge Racers 2 (2006, PSP) 14. Ridge Racer 7 (2006, PS3) 15. Ridge Racer 3D (2011, 3DS) 16. Ridge Racer (2011, PSVita) 17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows) - STAFF - Music : Shinji Hosoe, Ayako Saso, Nobuyoshi Sano, Takayuki Aihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2218&o=2 $end $psx=rrrev, $bio Sony PlayStation disc published 24 years ago: Ridge Racer Revolution (c) 1996 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111012&o=2 $end $info=rrvac,rrvac2,rrvac1, $bio Arcade Video game published 20 years ago: Ridge Racer V - Arcade Battle (c) 2000 Namco. Essentially an arcade version of "Ridge Racer V" from Sony PlayStation 2. The available tracks are 'Park Town', 'Outer Pass', 'Above the City', and 'Bayside Line'. If you continue to Grand Prix 5 then the track 'Sunny Beach' becomes available. - TECHNICAL - Namco System 246 hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Released in November 2000 in Japan. The 'Sunny Beach' track is the short track from the original "Ridge Racer" with updated graphics. This track also appears in Ridge Racer PSP as "Seaside Route 765". Epic released a limited-edition soundtrack album for this game (Ridge Racer V Original Game Soundtrack - EPC-500501-2) on 12/01/2000. - TIPS AND TRICKS - * Time Trial Mode: 1) Hold View Change button after inserted a credit 2) Keep holding the above button until select your car 3) "T.T" is displayed in course selection screen if succeeds * Bonus Course: Finish all default 4 courses (continue is OK). bonus course (Sunny Beach and Bayside Line based on first Ridge Racer) are selectable. - SERIES - 1. Ridge Racer (1993, Arcade) 2. Ridge Racer 2 (1994, Arcade) 3. Rave Racer (1995, Arcade) 4. Ridge Racer Revolution (1995, PlayStation) 5. Rage Racer (1996, PlayStation) 6. R4 - Ridge Racer Type 4 (1998, PlayStation) 7. Ridge Racer V (1999, PS2) 8. Ridge Racer 64 (2000, N64) 9. Ridge Racer V - Arcade Battle (2000, Arcade) 10. Ridge Racer DS (2004, DS) 11. Ridge Racers (2005, PSP) 12. Ridge Racer 6 (2005, XBOX360) 13. Ridge Racers 2 (2006, PSP) 14. Ridge Racer 7 (2006, PS3) 15. Ridge Racer 3D (2011, 3DS) 16. Ridge Racer (2011, PSVita) 17. Ridge Racer Unbounded (2012, PS3/XBOX360/Windows) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3835&o=2 $end $psx=ridgerac, $bio Sony PlayStation disc published 25 years ago: Ridge Racer (c) 1995 Namco, Limited. Export release. Game developed in Japan. See "Ridge Racer [Model SLPS-00001]" for more information about the game itself. - TECHNICAL - Game ID: SLUS-94300 - TRIVIA - Ridge Racer for the Sony PlayStation was released on September 9, 1995 in North America. A long-box version was also released. Re-Editions: [US] "Ridge Racer [Model SLUS-00540]" (Greatest Hits, 1997) - STAFF - ENGLISH VERSION TRANSPLANTATION STAFF Program: Akira Nakayama, Kunio Yamaguchi, Masatoshi Kobayashi Visual Design: Ritaro Okamoto Special Thanks: Kazuhiro Mori, Takahiro Kakizawa, Takashi Yano, Yoshiomi Kure, Minori Kubota, Kazutaka Kido, Kaname Iuchi, Masaaki Tsuchida, Fumihiro Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82479&o=2 $end $info=ridingf,ridingfu,ridingfj, $bio Taito F3 cart. published 28 years ago: Riding Fight (c) 1992 Taito Corporation. A one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers: D34 Screen Orientation: Horizontal Players: 2 Control: Dial Buttons: 2 => Attack, Jump - TRIVIA - Riding Fight was released in December 1992. - UPDATES - Ver. 1.0O Ver. 1.0A: USA version, has the "Recycle It, Don't Trash It!" screen. Ver. 1.0J: Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2219&o=2 $end $neocd=ridhero, $bio SNK Neo-Geo CD published 29 years ago: Riding Hero (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-006] - TRIVIA - Released on may 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47583&o=2 $end $neogeo=ridhero,ridheroh, $bio SNK Neo-Geo AES cart. published 29 years ago: Riding Hero (c) 1991 SNK [Shin Nihon Kikaku]. AES release. See the original MVS entry for more information about the game itself. - TECHNICAL - Cartridge ID: NGH-006 Cartridge Size: 46 Mega. - TRIVIA - Released on July 1, 1991 in Japan and in the US. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47582&o=2 $end $info=ridhero, $bio SNK Neo-Geo MVS cart. published 30 years ago: Riding Hero (c) 1990 SNK. A Hot Battle Awaits You On The Way To The W.G.P Racing Title! After getting the 'International A License', a young racer battles his way to the Suzuka 8 Hour Race. Featuring 3 ways to play! W.G.P mode, RPG mode or Multi Play mode. GO FOR THE GLORY! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-006 Players: 2 Control: 8-way joystick Buttons: 3 => [A] Accelerator, [B] Brake, [C] Turbo - TRIVIA - Released in July 1990. Riding Hero is the first Neo-Geo game to feature the 'Multi Play Function', this lets you 'link' cabinets together so players can race each other side by side. - STAFF - Producer : Eikichi Kawasaki Director : Hiroshi Matsumoto Programmer : H. Deep. T Music : Synthesize Yamada Sound Effects : Jojoha Kitapy (Jojoha Kitamura) Character Designers : Kouichi Sakita, Takurin. K, Kimie. M, Masayo. S Special Thanks: Kura, Masapee. K, Pao-Pao, Mr. Noric, Takayuki. M, Cock-A-Doodle-Doo - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "Riding Hero [Model NGH-006]") [US] SNK Neo-Geo AES (jul.1, 1991; "Riding Hero [Model NGH-006]") [JP] SNK Neo-Geo CD (may.26, 1995; "Riding Hero [Model NGCD-006]") [US] SNK Neo-Geo CD (may.26, 1995; "Riding Hero [Model NGCD-006E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2220&o=2 $end $spectrum_cass=ridingth, $bio Sinclair ZX Spectrum cass. published 33 years ago: Riding the Rapids (c) 1987 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80506&o=2 $end $cpc_cass=ridinrap, $bio Amstrad CPC cass. published 33 years ago: Riding the Rapids (c) 1987 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98898&o=2 $end $cpc_flop=ridingth,ridingth02,ridingth01, $bio Amstrad CPC 464 disk. published 33 years ago: Riding the Rapids (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123682&o=2 $end $spectrum_cass=rifleran, $bio Sinclair ZX Spectrum cass. published 36 years ago: Rifle Range (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80507&o=2 $end $cpc_cass=rigattak, $bio Amstrad CPC cass. published 35 years ago: Rig Attack (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98899&o=2 $end $cpc_flop=rigattac01,rigattac02,rigattac, $bio Amstrad CPC 464 disk. published 35 years ago: Rig Attack (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121027&o=2 $end $bbcb_cass=rigattac, $electron_cass=rigattac, $bio Rig Attack (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52314&o=2 $end $c64_cass=rigelsrev, $bio Commodore C64 cass. published 33 years ago: Rigel's Revenge (c) 1987 Bulldog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229565&o=2 $end $cpc_flop=rigelsre01, $bio Amstrad CPC 464 disk. published 33 years ago: Rigel's Revenge Cracked (c) 1987 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122826&o=2 $end $cpc_cass=rigelrev, $bio Amstrad CPC cass. published 33 years ago: Rigel's Revenge [Model BA 0207] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98900&o=2 $end $spectrum_cass=rigelsre,rigelsre_a,rigelsre_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rigel's Revenge (c) 1987 Bulldog Software - TECHNICAL - GAME ID: BS 0207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80509&o=2 $end $pc98=rightedg, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Right Edge (c) 1996 Cats' Organization. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90499&o=2 $end $x1_flop=rwings, $bio Sharp X1 5.25in.disk. published 30 years ago: Right Wings (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86093&o=2 $end $x1_flop=riglas, $bio Sharp X1 5.25in.disk. published 34 years ago: Riglas (c) 1986 Random House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86094&o=2 $end $pc8801_flop=riglas,riglasa, $bio NEC PC-8801 Series disk. published 34 years ago: Riglas (c) 1986 Random House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92748&o=2 $end $fm7_disk=riglas, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Riglas (c) 1986 Random House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93644&o=2 $end $fm7_cass=riglas, $bio Fujitsu FM-7 cass. published 34 years ago: Riglas (c) 1986 Random House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93784&o=2 $end $saturn=riglord2,riglord2a, $bio Sega Saturn game published 24 years ago: Riglordsaga 2 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59569&o=2 $end $saturn=riglorda,riglord,riglordb, $bio Sega Saturn game published 25 years ago: Riglordsaga (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9021 - TRIVIA - Released on July 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59568&o=2 $end $x68k_flop=riiyaden, $bio Riiya Densetsu (c) 199? Pasoket - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88563&o=2 $end $bbcb_cass=rikroadi, $bio Acorn BBC/Electron cass. published 33 years ago: Rik the Roadie (c) 1987 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52315&o=2 $end $c64_cass=rikroadi, $bio Commodore C64 cass. published 32 years ago: Rik the Roadie (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187863&o=2 $end $cpc_flop=rikthero,rikthero01, $bio Amstrad CPC 464 disk. published 32 years ago: Rik The Roadie Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128159&o=2 $end $spectrum_cass=rikthero, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rik the Roadie (c) 1988 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS267 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80510&o=2 $end $cpc_cass=rikroad, $bio Amstrad CPC cass. published 32 years ago: Rik The Roadie [Model AS268] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98901&o=2 $end $ibm5170=riki10, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-06 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232923&o=2 $end $ibm5170=riki11, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-07 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232922&o=2 $end $ibm5170=riki12, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-09 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232930&o=2 $end $ibm5170=riki13, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-10 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232928&o=2 $end $ibm5170=riki14, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-11 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232927&o=2 $end $ibm5170=riki15, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Riki Coverdisk 1995-12 (c) 1995 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232919&o=2 $end $ibm5170=riki16, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-01 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232921&o=2 $end $ibm5170=riki17, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-02 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232920&o=2 $end $ibm5170=riki18, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-03 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232925&o=2 $end $ibm5170=riki19, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-04 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232918&o=2 $end $ibm5170=riki20, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-05 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232926&o=2 $end $ibm5170=riki21, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-06 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232924&o=2 $end $ibm5170=riki22, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-09 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232931&o=2 $end $ibm5170=riki23, $bio IBM 5170 3.5in.disk. (DOS) published 24 years ago: Riki Coverdisk 1996-10/11 (c) 1996 Riki [Slovakia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232929&o=2 $end $radio86_cass=rikoshet, $bio Radio-86RK cass. published 34 years ago: Rikoshet (c) 1986 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235487&o=2 $end $partner_cass=rikoshet, $bio Partner-01.01 cass. published 34 years ago: Rikoshet (c) 1986 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235937&o=2 $end $apogee=rikoshet, $bio Rikoshet (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235375&o=2 $end $mikrosha_cass=rikoshet, $bio RIKOSHET (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236543&o=2 $end $info=storming, $bio Arcade Video game published 34 years ago: Riku Kai Kuu Saizensen (c) 1986 Taito. - TECHNICAL - Game ID : A64 Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 3 Mhz), Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Riku Kai Kuu Saizensen was released in February 1986 in Japan. This game is known outside Japan as "Storming Party" and in USA as "Land Sea Air Squad". - STAFF - Staff : Ichiro Fujisue (I.FUJISUE), Yasumasa Sasabe (Y.SASABE), Keisuke Hasegawa (K.HASEGAWA), Toshi, Damichan, Madnenko, Fukio Mitsuji (M.T.J), Nog.Hiro - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2639&o=2 $end $psx=maochan, $bio Sony PlayStation disc published 17 years ago: Rikujou Boueitai Mao-chan (c) 2003 Marvelous Ent., Inc. - TECHNICAL - [Model SLPM-87198] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85593&o=2 $end $info=rimrockn,rimrockn20,rimrockn16,rimrockn12,rimrockn12b, $bio Arcade Video game published 29 years ago: Rim Rockin' Basketball (c) 1991 Strata Group, Incorporated. The West meets the East in a fantastic basketball game. - TECHNICAL - Main CPU : Motorola M6809 (@ 3 Mhz), M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), YM3812 (@ 4 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Incredible Technologies, Inc. Rim Rockin' Basketball was released in September 1991. Japanese Sales by Tecmo. - UPDATES - Revision 1 : * Software version : 1.2. Revision 2 : * Software version : 1.6. * Added 'Credits Per Door Setting' option in the operator menu. Revision 3 : * Software version : 2.0. * Added 'Coins Needed For Start & Buy-In Adj.' option in the operator menu. Revision 4 : * Software version : 2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2221&o=2 $end $pc8801_flop=rimichan,rimichanb,rimichana, $bio NEC PC-8801 Series disk. published 34 years ago: Rimi-chan no Kikenna Yoru (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92749&o=2 $end $snes=rinkaiho, $bio Nintendo Super Famicom cart. published 24 years ago: Rin Kaihou Kudan no Igo Taidou [Model SHVC-AIDJ-JPN] (c) 1996 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62017&o=2 $end $pc98=rindacg, $bio Rinda's CG Collection (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90500&o=2 $end $info=ringball, $bio Ring & Ball [Unknown official title] (c) 199? Microhard srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228771&o=2 $end $info=ringfgt,ringfgt2, $bio Arcade Video game published 36 years ago: Ring Fighter (c) 1984 Taito Corp. - TECHNICAL - Prom Stickers : RFT Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Kaneko. Ring Fighter was released in May 1984 by Taito Corp. This game is also known as "VS Gong Fight". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2222&o=2 $end $wswan=ring, $bio Bandai WonderSwan game published 20 years ago: Ring Infinity [Model SWJ-KDK001] (c) 2000 KID [Kindle Imagine Develop] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86372&o=2 $end $info=ringking,ringking2,ringking3,ringkingw, $bio Arcade Video game published 35 years ago: Ring King (c) 1985 Data East USA, Incorporated. A boxing game from Data East. - TECHNICAL - Main CPU : (3x) Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ring King was released in October 1985 in North America. This game is known in UK as "King of Boxer". The song that is heard playing when you enter your initials into the high score list is 'Baby Elephant Walk', written by Henry Mancini and used in the movie 'Huntari'. The song that is heard playing during Game Over is Shave and a Haircut. - PORTS - * CONSOLES: [JP] Nintendo Famicom (june.19, 1987) "Family Boxing [Model NAM-FB-4900]" [US] Nintendo NES (sept.1987) "Ring King [Model NES-RK-USA]" * COMPUTERS: MSX2 [JP] (1988) "Family Boxing [Model HBS-G066C]" * OTHERS: LCD handheld game [US] (1989) by Acclaim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2223&o=2 $end $nes=ringking, $bio Nintendo NES cart. published 33 years ago: Ring King (c) 1987 Data East USA, Incorporated. North American version. For more information about the game itself, please see the original Japanese version entry; "Family Boxing [Model NAM-FB-4900]". Description from the back cover: Challenge your friends or your computer to the Data East Championship Title Bout! Challengers from around the globe, each with his own style of boxing, knuckle up to take the title. Win by knock-out or points using a wild assortment of hooks, jabs, uppercuts, and combinations! - TECHNICAL - GAMe ID: NES-RK-USA - TRIVIA - Ring King for NES was released in September 1987 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55491&o=2 $end $pc98=ringmst, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Ring Master - The Shadow of Filias (c) 1988 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90501&o=2 $end $x68k_flop=ringmst, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Ring Master I (c) 1989 Hobby Japan - TECHNICAL - FD x3 - TRIVIA - Released on August 25, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88036&o=2 $end $x68k_flop=ringmst2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ring Master II (c) 1990 Hobby Japan - TECHNICAL - FD x3 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88037&o=2 $end $pc98=ringmst2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Ring Master II - Forget You Not Evermore (c) 1989 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90502&o=2 $end $snes=ringkake, $bio Nintendo Super Famicom cart. published 22 years ago: Ring ni Kakero [Model SHVC-ARKJ-JPN] (c) 1998 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62018&o=2 $end $info=ringohja, $bio Arcade Video game published 32 years ago: Ring no Ohja (c) 1988 Konami. A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles. - TECHNICAL - Game ID : GX799 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : K007232 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ring no Ohja was released in June 1988 in Japan The title of this game translates from Japanese as 'King of the Ring'. This game is known outside Japan as "The Main Event". A number of wrestlers in the game are based on real-life wrestlers. For instance, Kamikaze Ken is based on Ricky 'The Dragon' Steamboat, Bigfoot Joe is based on King Kong Bundy and Alan the Empire is based on the late Andre the Giant. In another example, Conan the Great is loosely based on Hulk Hogan. The game's commentator can also heard on fellow Konami games, "Blades of Steel" and "Hard Puncher". Default highscore table (OFFICIAL RATINGS) 1st 2U!! 52830 2nd UC!? 46270 3rd EZ? 33620 4th BHI 28350 5th QT!! 22830 6th MT? 19580 7th 4ME 14910 8th */US 12050 9th A2Z 7330 10th Mr#I 5770 King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.0 - 276A-7708) on July 21, 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2224&o=2 $end $fm7_cass=ringnoue, $bio Fujitsu FM-7 cass. published 36 years ago: Ring no Ue wa - Dai Sawagi (c) 1984 Nihon Soft Bank. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93785&o=2 $end $info=ringdest,ringdstd, $bio Capcom CPS-II cart. published 26 years ago: Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [Europe] - TRIVIA - The names of several characters and the name of the game itself were changed in the Export releases. These changes re not reflected in the Tokyo stage, however. In this stage there is a jumbo monitor in the background which displays the original names of the characters who are fighting (in Japanese) and then displays the Super Muscle Bomber logo. Below is a list of the name changes. (Japanese name - Export version name) Alexei Zalazof - Biff Slamkovich 'The Rocking Ruskie' Mysterious Budo - Great Oni El Stinger - El Stingray Sheep The Royal - Alexander 'The Grater' Kimala The Bouncer - Jumbo 'Flap' Jack Lucky Colt - Gunlock Titan The Great - Titanic Tim 'Missing IQ' Gomes - King Rasta 'Mon' Astro - The Scorpion - SERIES - 1. Saturday Night Slam Masters [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Ultimate Team Battle [CP-S No. 28] (1993) 3. Ring of Destruction - Slammasters II [CP-S II No. 06] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2225&o=2 $end $info=ringdesta, $bio Capcom CPS-II cart. published 26 years ago: Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69664&o=2 $end $info=ringdesth, $bio Capcom CPS-II cart. published 26 years ago: Ring of Destruction - Slammasters II (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Muscle Bomber - The International Blowout [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84447&o=2 $end $info=m4ringfr, $bio Ring of Fire (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41431&o=2 $end $bbcb_cass=ringtime, $bio Ring of Time (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52316&o=2 $end $info=ringout,ringouto, $bio Sega NAOMI cart. published 21 years ago: Ring Out 4x4 (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Ring Out 4x4 was released in June 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4067&o=2 $end $pc98=ringout, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: リングアウト!! (c) 1995 ZyX. (Ring Out!!) - TECHNICAL - FD x4 - TRIVIA - Released on April 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90503&o=2 $end $pc98_cd=ringout, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Ring Out!! (c) 1995 ZyX. - TECHNICAL - CD x1 - TRIVIA - Released on June 09, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110415&o=2 $end $pc8801_flop=ringques, $bio NEC PC-8801 Series disk. published 35 years ago: Ring Quest (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92750&o=2 $end $info=ringrage,ringrageu,ringragej, $bio Taito F3 cart. published 28 years ago: Ring Rage (c) 1992 Taito Corporation. 8 selectable digitized wrestlers fight in tag team tournament, take part in Royal Rumble or survival match. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers: D21 Screen Orientation: Horizontal Players: 4 Control: Dial Buttons: 2 => Punch, Kick - TRIVIA - Ring Rage was released in August 1992. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - PORTS - * CONSOLES: Nintendo Game Boy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2226&o=2 $end $gameboy=ringrage, $bio Nintendo Game Boy Cart. published 22 years ago: Ring Rage [Model DMG-RU-USA] (c) 1998 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66833&o=2 $end $gameboy=ringragej, $bio Nintendo Game Boy Cart. published 27 years ago: Ring Rage [Model DMG-RUA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66832&o=2 $end $info=rriders, $bio Arcade Video game published 17 years ago: Ring Riders (c) 2003 Gaelco. You have to ride a motorbike through some circuits, which contain many obstacles and jumps, and achieve the higher possible score. In this competition doesn't win the first who crosses the finish line, it wins who gets the highest score... and crosses the finish line. You have different ways to get points : 1) by going through the rings placed throughout the circuit. They are in tree different colors. Each color will give you a different score. 2) by doing some acrobatics on jumps. The more complex and spectacular they are, the higher score you'll get. 3) by crossing the finish line the closest at the first position. When you cross the finish line you get different score depending score depending of your position with regards to the other riders. You can choose between two different circuits. Where you will find jumps, curves, cambered bends, sand zones, water zones, loopings... Also, as you advance through the game, the weather will change. Lateral wind will blow in some races, and your bike will be displaced aside. In others, it'll be fog, then you won't see farther than a few metters. It'll rain, which will make your bike slide and the sand zone will become a great mud zone. When it snows, your bike will slip more and the water zone will become an ice rink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4856&o=2 $end $spectrum_cass=ringwars, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ring Wars (c) 1989 Cascade Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80514&o=2 $end $specpls3_flop=ringwarssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Ring Wars (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147937&o=2 $end $info=hb_ringb,hb_ringba,hb_ringbb,hb_ringbc,hb_ringbd,hb_ringbe, $bio Ring-A-Bell (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15809&o=2 $end $info=as_rab,as_raba,as_rabb,as_rabc, $bio Slot Machine published 10 years ago: Ring-A-Bell (c) 2010 Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41852&o=2 $end $cpc_flop=ringkamp, $bio Amstrad CPC type-in published 31 years ago: Ringkampf (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119787&o=2 $end $amigaocs_flop=ringmeds,ringmedsgb,ringmedsga,ringmedsg, $bio Commodore Amiga 500 disk. published 31 years ago: Rings of Medusa (c) 1989 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74872&o=2 $end $megadriv=ringspow, $bio Sega Mega Drive game published 28 years ago: Rings of Power (c) 1992 Electronic Arts. - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 92-93) [FR]: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70727&o=2 $end $apple2_flop_clcracked=rngsatrn, $bio Apple II disk. published 39 years ago: Rings of Saturn (c) 1981 Level-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231611&o=2 $end $apple2_flop_clcracked=rgzilfin, $bio Apple II disk. published 35 years ago: Rings of Zilfin (c) 1985 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230919&o=2 $end $apple2_flop_clcracked=rngsseat, $bio Apple II disk. published 37 years ago: Ringside Seat (c) 1983 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230920&o=2 $end $amigaocs_flop=ringside, $bio Commodore Amiga 500 disk. published 31 years ago: Ringside [Hyperaction] (c) 1989 EAS Procovision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74873&o=2 $end $pc98=rinjidri, $bio Rinji Driver (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90504&o=2 $end $pc98=rinkangk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 林間学校 (c) 1994 Foster. (Rinkan Gakkou) - TECHNICAL - FD x2 - TRIVIA - Released on December 20, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90505&o=2 $end $pc98_cd=rinkan, $bio NEC PC-98/Fujitsu FM Towns CD published 24 years ago: Rinkan Gakkou (c) 1996 Foster. - TECHNICAL - CD x1 - TRIVIA - Released on February 02, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128615&o=2 $end $pc98=rinneten, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Rinne Tensei Reversible Game Tanba (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90506&o=2 $end $x68k_flop=tanba, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Rinne Tenshou Reversible Game - Tanba (c) 1988 Micronet. - TECHNICAL - FD x1 - TRIVIA - Released in November 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88038&o=2 $end $pc8801_flop=rinochan, $bio Rino-chan to Asobo Part 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92751&o=2 $end $pc8801_flop=rinse, $bio NEC PC-8801 Series disk. published 28 years ago: Rinse (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92752&o=2 $end $info=rio, $bio Pinball published 42 years ago: Rio (c) 1978 Game Plan. - TECHNICAL - Model Number : 110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5665&o=2 $end $cdi=tina88, $bio Rio '88 - Tina Turner (c) 19?? Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53055&o=2 $end $info=m4riocr,m4riocra, $bio Rio Grande (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42384&o=2 $end $info=m5rgclb,m5rgclb01,m5rgclb01a,m5rgclb03,m5rgclb11,m5rgclb12,m5rgclb20,m5rgclb21, $bio Rio Grande Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41616&o=2 $end $info=sc4rio, $bio Rio Grande (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1222] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42771&o=2 $end $info=m4riotrp, $bio Rio Tropico (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41432&o=2 $end $msx2_flop=riot, $bio MSX 2 disk. published 30 years ago: Riot (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101991&o=2 $end $info=riotcity, $bio Arcade Video game published 29 years ago: Riot City (c) 1991 Sega. Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued. MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino. Riot City is practically a direct copy of Capcom's superb 'Final Fight', with both gameplay and graphical style heavily copied from the 1989 classic. One gameplay difference is that Riot City does not allow players to pick up and use weapons as they can in Final Fight, although bonus items found in various containers can be collected. - TECHNICAL - Sega System 16B hardware Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1991. Developed by Westone. - SERIES - 1. Riot City (1991) 2. Riot Zone (1993, NEC PC Engine) - STAFF - Main programmer : Naoki Hoshizaki Programmer : Ryuchi Nishizawa Sprite designer : Susumo Konno BG designer : Naki Ohzora, Tomoko Nakayama Data work : Hirumitu Watanabe Sound effects & Music composer : Jin Watabe Director : Naoki Hoshizaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2227&o=2 $end $psx=riotstar, $bio Sony PlayStation disc published 23 years ago: Riot Stars [Model SLPS-00829] (c) 1997 HECT [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85594&o=2 $end $pcecd=riotzone, $bio NEC TurboGrafx-CD published 27 years ago: Riot Zone (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58510&o=2 $end $info=ripcord, $bio Arcade Video game published 41 years ago: Rip Cord (c) 1979 Exidy. The goal of the game is to jump out of the plane and land safely on one of the many targets down below. The challenge is to avoid the numerous enemy helicopters that occupy the sky in between your plane and the ground. You control the timing of your jump with the Jump button, at which point your parachutist begins hurtling toward the ground out of control. Pressing the D-Ring button shortly afterwards releases the chute and slows your descent. More importantly, it allows you at this point to control your left/right position via the paddle control to help you avoid the enemies. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 2 The most distinctive feature was the game's controls, which included a triangular ring the player pulled to deploy their parachute. - TRIVIA - Rip Cord was presented at the 1978 AMOA show in November. It was then released in February 1979. The game is a a takeoff on Atari's "Sky Diver". - STAFF - Designed and programmed by : Arlan Granger - PORTS - * CONSOLES: Colecovision (Unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2228&o=2 $end $info=ripoff, $bio Arcade Video game published 40 years ago: Rip Off (c) 1980 Cinematronics. RIP OFF is a 1- or 2-player action game that offers features guaranteed to capture and prolong player interest : an accelerating competitive level with a clearly visible object and a team competition option that allows players to combine scores as well as skills in defense strategy against a futuristic enemy. The center of the playfield is occupied by a selectable number of triangular fuel cells that pulsate with radioactive energy. The player commandeers a land craft that turns left, right, accelerates and fires torpedo energy bursts activated by push-buttons mounted on the "bridge" control panel. All is quiet as the background audio repeats an ominous low frequency tone. Suddenly, alien craft enter in waves from the edges of the playfield attempting to attach their vehicles to the fuel cells and drag them off to restock their own dwindling supplies. The player maneuvers his land ship into position and fires a volley of torpedoes at the first invader, causing his vehicle to explode in a thunderous roar and a flash of light. A second invader retaliates by firing short range laser bursts at the defender ship while a third invader escapes, dragging off a precious fuel cell. The background audio quickens its pitch and tempo as another wave of sleeker, faster invaders attack and maneuver to rip off fuel canisters - and the battle rages on! GAME PLAY The 1-player mode is activated when a coin is accepted and the player pushes the 1-player button. As play begins the first player's vehicle appears on the right side of the screen and moves slightly forward. The enemy vehicles then appear in pairs from various points on the edge of the screen and gravitate toward the player and the triangles. The enemies fire lasers while they move. The player scores points by either shooting the enemy or colliding with him before the enemy can shoot the player, collide with him or drag his triangle off the screen. When a player's vehicle is exploded, it reappears on the right side of the screen where it began. When a player has sufficient points to achieve a bonus level, the enemies will appear three at a time instead of in pairs and their point value increases. Each bonus level increases the enemies' point value, as well as their ability to seek out and destroy the player. When all the triangles have been dragged off the screen, the game is over and the unit reverts to attract mode. The 2-player mode is activated when two coins have been accepted and a player pushes the two player button. As play begins, the first player's vehicle appears on the right side of the screen and the second player's vehicle appears on the left. Both vehicles move forward slightly. Enemy vehicles then appear in groups of three and attack the players and seek to drag off the triangles. Players score points by colliding with the enemy vehicles or shooting them. No points are scored by shooting or colliding with the other player. Should the players' ships collide, an explosion will occur and the players' vehicles will reappear at the points where they began. In the 2-player operator selectable opponent mode, individual scores are displayed after each wave of attackers are destroyed or successfully leave the screen. In the team mode, the combined score of both defenders is displayed. At the end of the game, when all fuel canisters have been removed, the individual high score for the day is displayed at the bottom of the screen and the high team score is displayed at the top. A player achieves bonus levels in which the value of each invader vehicle is increased by the displayed amount of the bonus. There are six different types of invader vehicles, each wave becoming increasingly offensive and more difficult to destroy. The point bonus is in effect after six waves, the full compliment of ship types, have been destroyed. There are three similar craft in a wave, and in the two player mode twelve waves must be eliminated before bonus goes into effect. There are no time units per game credit, and the battle goes on until all fuel canisters have been "ripped off" from the playfield. The length of play is solely dependent upon the skill of the player - but it takes an experienced, practiced captain to hold off the swift invaders for long! - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound Chips : Samples Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 The game has 10 buttons : Player-1 START Player-1 THRUST Player-1 FIRE Player-1 ROTATE LEFT Player-1 ROTATE RIGHT Player-2 START Player-2 THRUST Player-2 FIRE Player-2 ROTATE LEFT Player-2 ROTATE RIGHT - TRIVIA - Released in April 1980. Rip Off was the first 2-player cooperative video game. One of the greatest cooperative two player games ever created. - STAFF - Designed & programmed by : Tim Skelly - PORTS - * CONSOLES: GCE Vectrex (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2229&o=2 $end $vectrex=ripoff, $bio GCE Vectrex published 38 years ago: Rip-Off (c) 1982 GCE [General Consumer Electric] Beware of scavenging pirates trying to steal your precious fuel cells! The more pirates you destroy, the faster their successors become. Guard your tanks carefully... you are always outnumbered! You can select any of the 16 different game play options. Each game play option determines the number of available fuel cells and which characters can wraparound the screen. Your pirate-destroying ship will appear on the right side of the screen. In a two player game, a second pirate-destroying ship will appear on the left side of the screen. Your fuel cells will be in the center. You must guard your fuel cells from the pirates who will try to steal them. The pirates can appear from anywhere on the screen. Steer your ship with either the joystick or buttons 1 and 2, for left and right rotation. Move your ship forward by pressing button 3. Press button 4 to fire lasers at the pirates. The pirates can be destroyed by colliding with them, but you will then have to wait for your new pirate-destroying ship to appear before you can fire more lasers. The game is over when all the fuel cells are stolen. - TECHNICAL - Model HS-4060 Controls Joystick: Rotates your pirate-destroying ship. Button 1: Left rotation. Button 2: Right rotation. Button 3: Thrust. Button 4: Fire. - TRIVIA - A hidden message can be found on the ROM at 0xF05: THIS SPACE AVAILABLE WHAT THE HELL ARE YOU LOOKING AT??? - SCORING - Points are awarded for destroying each pirate, as follows: Pirate 1: 10 points Pirate 2: 20 points Pirate 3: 30 points Pirate 4: 40 points Pirate 5: 50 points Pirate 6: 60 points No points are awarded for destroying the other pirate-destroying ship (two player game). - TIPS AND TRICKS - * Bonus Points: After destroying all six types of ships you go to the bonus levels. When 'Bonus + 10' appears on the screen, 10 additional points are earned for each pirate destroyed. After destroying 6 more pirate groups 'Bonus + 20' will appear. The bonuses will continue to increase for each six pirate groups destroyed. * Hidden message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends. - STAFF - Programmed by: Willim Havkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82230&o=2 $end $gbcolor=riptide, $bio Nintendo Game Boy Color game published 20 years ago: Rip-Tide Racer [Model DMG-AXYP-EUR] (c) 2000 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68668&o=2 $end $info=ripleys,ripleysf,ripleysg,ripleysi,ripleysl,rip300,rip302,rip310,ripf300,ripf302,ripf310,ripg300,ripg302,ripg310,ripi300,ripi302,ripi310,ripl300,ripl302,ripl310,rip301, $info=ripf301,ripg301,ripi301,ripl301, $bio Pinball published 16 years ago: Ripley's Believe it or Not! (c) 2004 Stern Pinball. - TECHNICAL - Stern Whitestar II Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Atmel AT91 (@ 40 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in March 2004. Produced by Pat Lawlor Design for Stern Pinball. Michael Jackson used to own this game (Serial number 181018). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - CPU Release : 1.00 - Initial Release. CPU Release : 1.01 Date : March 24, 2004 - Fixed diagnostics, especially sound and knocker test - Improved game speech in many places. - Fixed 'go backwards' in Australia and South America - Left orbit now lights the temple gate - Fixed lockup to handle balls that arrive during quick multiballs. - Adjusted mode goals slightly. - Fixed 'spinners at max' award from Bozo. - Added DOUBLE JACKPOTS to some Believe It Or Not! awards - Fixed status report - Some improvments to display choreography and sequencing. CPU Release : 2.00 Date : March 25, 2004 - Improved lamp displays, especially around temple awards. - Added time-delayed clear kick from lock at game over. - Major improvements to the final mode, Atlantis. - Added some overload protection to the idol magnet. - Made ramp rollunder switches more sensitive. - Fixed some Believe It Or Not! award choreography. CPU Release : 2.01 Date : April 02, 2004 - Changed points for EB/Special given in tournament. - Fixed ticket dispenser operation. - Fixed jackpot scoring in ripoff. - Fixed locks to handle missing balls properly in tilt situations. - Fixed ? award to correctly reset itself after award. - Fixed million plus to avoid abuse in mulitball. - Fixed choreography at multiball start to sync video/sound. - Fixed eb/special calls for tournament play points. - Fixed some main Multiball jackpot choreography. CPU Release : 2.03 Date : April 07, 2004 - Improved compensation for broken Shrunken Head and Idol devices. - Fixed glitch in score auditing table. - Added broken device reporting for the scoop and VUK. - Slight choreography improvements. - Fixed outlane sounds in multiball. CPU Release : 2.04 Date : April 08, 2004 - Fixed ticket dispensing for Chuck E. Cheese games. - More improvement to broken magnet compensation. - Made idol extra ball slightly easier to get. - Lowered range of possible Bump 'n' Win scores. CPU Release : 3.00 Date : April 16, 2004 - Modified Bump 'n' Win score computation to be in the correct range given current tournament scores. Also improved selection logic to make the game more appealing to casual players. - Fixed pulse handling for $5 bill acceptors. - Added more extended features for expert players. - Fixed TEAM SCORES display for 4 players. - Fixed extra ball scoring display for tournament play. - Some improvements to display and sound choreography. - More improvements to broken magnet and idol compensation. CPU Release : 3.01 Date : May 03, 2004 - More improvements to Bump 'n' Win score selection. - Fixed some Bozo choreography that was confusing. - Fixed some screens in Instant Info to show proper information. - Made some improvements to playfield lamp effects. - Fixed Temple LEDs to show attract mode properly at game over. - Made specials stack on outlanes when more than 2 are lit. CPU Release : 3.02 Date : September 15, 2004 - New flipper drivers to increase flipper coil longevity. This was not a problem with Ripley but was done to be consistent with other Stern software releases. - Fixed false broken switch reports on some switches. - Improved compensation for a broken left ramp or left ramp make switch. - Improved rules for Idol to keep the idol lit longer after pops. - Added code to pop bumpers to prevent the looping ball situation on early production games. - Fixed 'Idol worth 1 million' bug in South America mode. - Fixed bug when Feature Adjustment #13 was set too high. - Improved speech and lamp effects in some places. - Fixed some speech conflicts at the end of continent modes. CPU Release : 3.20 Date : February 22, 2005 - Fixed lock and eject devices to work properly with the Coil Power setting. - STAFF - Concept : Pat Lawlor (PML) Designers : Pat Lawlor, Louis Koziarz (LNK) Artwork : John Youssi (J Y) Software: Louis Koziarz, Greg Dunlap DMD Animation : Adam Rhine Mechanics : John Krutsch (JRK) Music and Sounds : Chris Granner (C G) - PORTS - * CONSOLES: Xbox Live (Apr. 04 2012, "The Pinball Arcade") Sony PSN (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5318&o=2 $end $x68k_flop=ripobita, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Ripobitan Disk Ace (c) 1994 Toukyou Kogei Daigaku Programming Kenkyuukai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88564&o=2 $end $info=ripribit,ripribita, $bio Redemption game published 23 years ago: Ripper Ribbit (c) 1997 LAI Games. The theme is to catch as many insects as you can before time runs out. - TECHNICAL - Dimensions : Height : 1905mm (75inch) Width : 680mm (27inch) Depth : 1070mm (42inch) Weight : 150kg (330.5lb) Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (3x) OKI6295 (@ 15.151 Khz) Colors palette : 32768 Players : 1 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6058&o=2 $end $nes=ripple, $bio Nintendo Famicom cart. published 32 years ago: Ripple Island (c) 1988 SUNSOFT. - TECHNICAL - Game ID: TEC-RI Barcode: 4 907940 100172 - TRIVIA - Released on Jan 23, 1988 in Japan. - STAFF - Developed by: Tokai Engineering Program: Atsushi Sakai (Asshi), Hiroaki Higashiya (Hiro Kun) Design: Kiritan, Kenji Mori (Moriken), Hidechan, Chappy Music: Naoki Kodaka (Chokkun), Ryu Assist: Gacen, Pio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54542&o=2 $end $specpls3_flop=riptoff, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Riptoff (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148333&o=2 $end $famicom_flop=risayous, $bio Nintendo Famicom disk. published 32 years ago: ??????? (c) 1988 Konami Industry Company, Limited. (Risa no Yousei Densetsu) - TECHNICAL - Disk ID: KDS-YOU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65434&o=2 $end $info=mrisc, $bio Tabletop game published 28 years ago: Risc 1MB (c) 1992 Mephisto. Chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121919&o=2 $end $info=mrisc2, $bio Tabletop game published 26 years ago: Risc II (c) 1994 Mephisto. Chess game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121920&o=2 $end $archimedes=newlook,newlookt, $bio Acorn Archimedes disk. published 27 years ago: RISC OS !New Look (c) 1993 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115831&o=2 $end $info=rpc600, $bio Computer published 26 years ago: Risc PC 600 (c) 1994 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228944&o=2 $end $info=rpc700, $bio Computer published 26 years ago: Risc PC 700 (c) 1994 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228945&o=2 $end $archimedes=riscdrm, $bio Acorn Archimedes disk. published 29 years ago: RiscDream (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127040&o=2 $end $apogee=rise, $bio RISE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235376&o=2 $end $partner_cass=rise, $bio Rise (c) 19?? Sedov E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235915&o=2 $end $psx=rise2, $bio Sony PlayStation disc published 24 years ago: Rise 2 - Resurrection (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00186 - TRIVIA - Released on February 01, 1996 in the USA. Export releases: [EU] "Rise 2 - Resurrection [Model SLES-00164]" [JP] "Rise of the Robots 2 - Resurrection [Model SLPS-00259]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97589&o=2 $end $ibm5170_cdrom=rise2dc, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Rise 2 Resurrection (c) 1995 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144642&o=2 $end $archimedes=risecrime, $bio Acorn Archimedes disk. published 32 years ago: Rise In Crime (c) 1988 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116071&o=2 $end $ibm5170=rotd, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Rise of the Dragon (c) 1990 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144463&o=2 $end $amigaocs_flop=risedrgn, $bio Commodore Amiga 500 disk. published 29 years ago: Rise of the Dragon (c) 1991 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74874&o=2 $end $megacdj=risedrag, $bio Sega Mega-CD published 28 years ago: Rise of the Dragon - A Blade Hunter Mystery [Model G-6002] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60550&o=2 $end $segacd=risedrg,risedrga, $bio Sega CD published 26 years ago: Rise of the Dragon [Model T-110035] (c) 1994 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60794&o=2 $end $snes=risephnx, $bio Nintendo Super NES game published 25 years ago: Rise of the Phoenix (c) 1995 KOEI Corporation. - TECHNICAL - GAME ID: SNS-QG-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63483&o=2 $end $amigaaga_flop=riserabt, $bio Commodore Amiga 1200 disk. published 23 years ago: Rise of the Rabbits (c) 1997 Pink Pig Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146382&o=2 $end $amigaaga_flop=riserab2, $bio Commodore Amiga 1200 disk. published 22 years ago: Rise of the Rabbits 2 (c) 1998 Pink Pig Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146383&o=2 $end $megadriv=riserobo, $bio Sega Mega Drive game published 26 years ago: Rise of the Robots (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56800&o=2 $end $cd32=riserobo, $bio Commodore Amiga CD32 published 26 years ago: Rise of the Robots (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106963&o=2 $end $amigaecs_flop=rotr, $bio Commodore Amiga 500+ disk. published 26 years ago: Rise of the Robots (c) 1994 Mirage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237077&o=2 $end $info=rotr,rotra, $bio Arcade Video game published 25 years ago: Rise of the Robots (c) 1995 Bell-Fruit Mfg. Company, Limited. A 1-on-1 fighter in an upright cab. - TRIVIA - Rise of the Robots was released in May 1995 in the UK. Rise of the Robots is the main attempt by UK slot machine manufacturer Bell-Fruit to create an arcade machine using a PC architecture. The game sealed the systems fate, but not before Gremlin Graphics attempted to port their consumer success 'Zool' to the platform, all games failed in the arcades. - SERIES - 1. Rise of the Robots (1994) [PC] 1. Rise of the Robots (1995) 2. Rise Of The Robots - The Director's Cut (1995) [PC] 3. Resurrection - Rise 2 (1996) [PC] - STAFF - Produced By: Peter Jones, Gary Leach, Andy Wood Based on a game idea: Shon Griffiths Gameplay Design: Gary Leach, Thomas Wardle Character Design: Sean Naden Set Design: Kwan Lee Select Screen: Gary Leach, Andy Clark, Matt Smith Cinematics: Kwan Lee, Sean Naden Lead Senior Programmer: Gary Leach Original Code By: Andy Clark Musical Director: Andy Wood Music: Brian May Engineered by: Justin Shirley-Smith Sound FX: Richard Joseph, Rene Beumer, Paul Argyle, Tom Grimshaw Sound and Vision Remix: Tom Grimshaw, Andy Wood Sound & Vision Engineering: Tom Grimshaw - PORTS - This game was ported from the original PC-DOS version developed by Mirage Technologies. It also had many other ports, all of which were published by Absolute Entertainment, and developed by Time Warner Interactive. * CONSOLES: Amiga CD-32 (1994) Panasonic 3DO (1994) Nintendo SNES (1994) Sega Genesis (1994) Sega Game Gear (1994) Nintendo Game Boy (1994) Sega Master System (1994) Phillips CD-i (1994) * COMPUTERS: Commodore Amiga (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26829&o=2 $end $psx=riserob2, $bio Sony PlayStation disc published 24 years ago: Rise of the Robots 2 - Resurrection (c) 1996 Acclaim Japan. Japanese release. Game developed in the USA. See the original USA version for more information about the game itself; "Rise 2 - Resurrection [Model SLUS-00186]" - TECHNICAL - Game ID: SLPS-00259 - TRIVIA - Released on September 13, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85595&o=2 $end $amigaaga_flop=rotr_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Rise of the Robots [AGA Ver.] (c) 1994 Mirage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146453&o=2 $end $cdi=riserobo, $bio Phillips CD-i published 25 years ago: Rise of the Robots (c) 1995 Philips Interactive Media, Incorporated. In the polluted world of the future, mankind survives only within the protection of a few huge city states. Resources like water, air and food are managed by robot workforce. But now the controller of these robots-a polymorphic Supervisor class droid-has become psychotic-and deadly. Civilization's only hope is to send in you-a human-based Cyborg. With your human brain and your powerful cyborg chassis, you must get past the Supervisor's army of specialized droids and destroy her-but leave the plant unharmed. - TECHNICAL - Model 819 1012 - STAFF - Programming by: Peter Dabbs Produced by: Peter Jones, Andy Wood, Rob Nicholson Original code by: Gary Leech, Andy Clark Senior Artists: Sean Naden, Kwan Lee Character design: Sean Naden Set design and construction: Kwan Lee Music co-ordination by: Richard Joseph, Andy Wood Game sound track by: Richard Joseph. Marketing and Publicity by: Julia Combs, Declan Brennan Script writing: Jim Murdoch. 'Resurrection', 'The Dark' and other incidental music composed and performed by: Brian May Published by Queen Music Ltd/EMI Publishing Ltd. Published by Queen Music Ltd/Les Editions Marouani in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53056&o=2 $end $snes=riseroboj, $bio Nintendo Super Famicom cart. published 26 years ago: Rise of the Robots [Model SHVC-AROJ-JPN] (c) 1994 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62019&o=2 $end $snes=riserobou,riseroboup, $bio Nintendo Super NES game published 26 years ago: Rise of the Robots [Model SNS-AROE-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63485&o=2 $end $snes=riserobo, $bio Nintendo Super NES game published 26 years ago: Rise of the Robots [Model SNSP-AROP-EUR] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63484&o=2 $end $gamegear=riserobo, $bio Sega Game Gear cart. published 26 years ago: Rise of the Robots [Model T-48208] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64808&o=2 $end $msx1_cart=risedung,risedunga, $bio MSX cart. published 37 years ago: Rise Out from Dungeons (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77405&o=2 $end $msx1_flop=risedung,risedunga, $bio Rise Out from Dungeons Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134320&o=2 $end $info=sc4rttt,sc4rttta,sc4rtttb,sc4rtttc,sc4rtttd,sc4rttte, $bio Rise to the Top (c) 200? Mazooma Games. Rise To The Top is a trail game incorporating a hi-lo gamble. Superimposed numbers on the reel bands increment an 8 stage number trial. Position 4 of the trail awards a bonus. Position 8 gives bonus start to the top feature. 3-of-a-kind reel wins gain direct entry into the top feature. Press START for moves up the trail, Each press of START adds to the Feature Pot. Player can collect, hi-lo gamble for more, or carry on up the trail. Collected Nudges or Reel Blasts will put player back onto trail at relevant Cash Square. Three Red Bars award bar code features. - TECHNICAL - [Model PR2089] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11888&o=2 $end $partner_cass=rise1, $bio Partner-01.01 cass. published 30 years ago: Rise-1 (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235869&o=2 $end $special_cass=riseout, $bio RISEOUT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234238&o=2 $end $camplynx_cass=risingmn, $bio Camputers Lynx cass. published 37 years ago: Rising Moon (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134088&o=2 $end $bbcb_cass=salandra, $bio Acorn BBC/Electron cass. published 36 years ago: Rising of Salandra - Parts 1 & 2 (c) 1984 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52317&o=2 $end $pcecd=risingsn, $bio NEC PC-Engine CD published 28 years ago: Rising Sun (c) 1992 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58341&o=2 $end $x68k_flop=risinsun, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Rising Sun (c) 1992 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5056~58 BARCODE: 4988002252053 MEDIA: FD x3 - TRIVIA - Release on August 22, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88039&o=2 $end $psx=risinzanj, $bio Sony PlayStation disc published 21 years ago: Rising Zan - The Samurai Gunman (c) 1999 UEP Systems, Inc. - TECHNICAL - GAME ID: SLPS-01691 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85596&o=2 $end $psx=risinzan, $bio Sony PlayStation disc published 21 years ago: Rising Zan - The Samurai Gunman (c) 1999 Agetec, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00829 - TRIVIA - Released on September 30, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111158&o=2 $end $a800=risk, $bio Atari 800 cart. published 37 years ago: Risk (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86675&o=2 $end $to_flop=risk, $bio Thomson TO disk. published 34 years ago: Risk (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107970&o=2 $end $to7_cass=risk, $bio Thomson TO7 cass. published 34 years ago: Risk (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108521&o=2 $end $megadriv=risk, $bio Sega Genesis game published 26 years ago: Risk (c) 1994 Parker Bros. - STAFF - Programmer: Craig B. Seastrom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57367&o=2 $end $info=mg_risk, $bio Risk (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42406&o=2 $end $psx=risk, $bio Sony PlayStation disc published 23 years ago: Risk - The Game of Global Domination (c) 1997 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111055&o=2 $end $amigaocs_flop=risk, $bio Commodore Amiga 500 disk. published 31 years ago: Risk [Board Genius] (c) 1989 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74875&o=2 $end $amigaocs_flop=riskant, $bio Commodore Amiga 500 disk. published 29 years ago: Riskant! (c) 1991 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74876&o=2 $end $info=riskchal, $bio Arcade Video game published 27 years ago: Risky Challenge (c) 1993 Irem. - TRIVIA - Risky Challenge was released in September 1993. It is known in Japan as "Gussun Oyoyo". - STAFF - English title: Taro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2230&o=2 $end $msx1_cass=riskhold, $bio MSX cass. published 34 years ago: Risky Holding (c) 1986 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94942&o=2 $end $cpc_cass=riskyhol, $bio Amstrad CPC cass. published 34 years ago: Risky Holding (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98902&o=2 $end $msx1_flop=riskhold, $bio Risky Holding cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230107&o=2 $end $amigaocs_flop=riskyw, $bio Commodore Amiga 500 disk. published 28 years ago: Risky Woods (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74877&o=2 $end $megadriv=riskyw, $bio Sega Genesis game published 28 years ago: Risky Woods (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115609&o=2 $end $ibm5150=riskywd, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Risky Woods (c) 1992 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132488&o=2 $end $gamegear=ristar,ristarp5,ristarp4,ristarp3,ristarp2,ristarp1, $bio Sega Game Gear cart. published 25 years ago: Ristar - The Shooting Star (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-3365 - TRIVIA - Released on February 17, 1995 in Japan. Retail price: 3800 Yen. - TIPS AND TRICKS - * Ending: Enter YAKORA as password. * Debug mode: Enter KUMI as password. Now, during the game, press START to pause and use one of the following commands: Stage Skip - 2+START Stage Select - Up+2+START (select stages with 1 or 2) Reset Mode - 1+2+START - STAFF - Game Planner : Nencoo Gutoku System Programmer : Alice Kagamino Ristar Programmer : Mika Muraoka Boss Programmer : Haruo Nakajima Enemy Programmer : Ezachan Effect Programmer : Masami Tezuka Demo Programmer : Hanamogera.D Character Designer : Francis.N, Pixy Monty Planet Designer : Mauo.S, General Kusumi Music Composer : LKJ.Chikayo, Tomoko Sasaki Sound Programmer : Kazune Hiiragi Project Director : Capt.Jinguji Art Director : Nencoo Gutoku Lead Tester : Matt Underwood Assistant Lead Testers : Carey Camacho, David Dodge Special Thanks To : Nag, Bryan.M, Wadachi, Tarachan, Chikyuchan, Tamachan, Nana Kusunoki MD and Genesis Staff Producer : Rhonda Van Assistant Producer : Erik Wahlberg Marketing : Chrissy, Huneke Kremer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64809&o=2 $end $megadriv=ristarj, $bio Sega Mega Drive game published 25 years ago: Ristar - The Shooting Star (c) 1995 Sega Enterprises, Limited. Ristar plays as a 2-D sidescrolling platform game, similar to games like Super Mario or Sonic the Hedgehog, but focusing less on jumping and speed, and more on the use of Ristar's stretchable arms, of which can be reached in 8 different main directions. The player must maneuver Ristar through the level to its end, while avoiding damage from obstacles and enemies. Ristar's extendable arms are used as the main means of attacking enemies; through extending his arms, grabbing the enemy, and pulling himself towards them into a headbutt motion to defeat them. The same motion also allows for opening treasure chests containing various items, or striking different parts of the environment, such as knocking trees over. Additionally, his elastic arms can merely be used for grabbing and/or throwing objects as well. Beyond attacking, Ristar's arms are also used as a method of projecting him through levels. Many pole-like structures are present to swing Ristar from one side to another, across gaps or to ascend or descend platforms vertically. Ristar is also able to grab on to enemies and objects in mid-air and swing on them. Additionally, Star Handles are placed in levels, where the player must have Ristar grab and use momentum to swing him around in a 360 degrees circle. Letting go launches him off in a given direction, dependent on the time of release. If enough momentum is gained, sparkles appear behind Ristar and he performs a move called the Meteor Strike, which makes him invincible and able to defeat any enemy upon touching them. When enough momentum is lost, usually a few seconds, flight ceases, and he drops to the ground back into his normal state, though this can be extended by bouncing off walls and ceilings during flight. Every level ends with a special Star Handle, which is used to launch Ristar through the end of the level. Bonus points are awarded based on Ristar's altitude when flying offscreen, similar to how levels are ended in Super Mario Bros.. Additionally, every level also contains one hidden handle that sends Ristar to a bonus stage, which involve getting through an obstacle course within a given time limit. Completing the level in a particularly fast time will earn a continue, and after the game is completed, special codes are awarded depending on how many were completed. The game contains six planets; each planet contains a 2 standard levels, with a mini-boss in the first level and a major boss after the second level. After all are completed, the game concludes with a final boss fight. Ristar's health is shown through an icon based health system consisting of four stars in the upper-right corner of the screen. Taking damage removes one star, and losing all stars causes Ristar to lose a life. Locating and grabbing a Ristar figure grants Ristar an extra life, while finding traditional star figures replenish his health; a yellow star replenishes one star, while a blue star restores all four. - TECHNICAL - Game ID: G-4126 Cartridge ID: 670-5428 Cover ID: 670-5429 Barcode: 4 974365 541262 - TRIVIA - Ristar - The Shooting Star for Mega Drive was released on February 17, 1995 in Japan. It is known outside Japan as simply 'Ristar' (without the subtitle). Ristar developed from an idea originally put forward during design talks for the character who would later become Sonic the Hedgehog. Yuji Naka, head of Sonic Team, recalled in 1992: "At first we used a character that looked like a rabbit with ears that could extend and pick up objects. As the game got faster and faster, we needed to come up with a special characteristic to give our character some power over his enemies. I remembered a character I had thought about years ago who could roll himself into a ball and slam into enemies. Hedgehogs can roll themselves into a ball, so we decided to go from a rabbit to a hedgehog." Some years later, the game starring that rabbit-type character was developed separately from Sonic, and eventually evolved into a prototype called Feel. The rabbit resemblance in Feel was already lessened somewhat in the prototype, as the character no longer used his ears, but rather his arms. After some changes in the main character, and going through several names, that game eventually became what is now known as Ristar. The name also went through further changes during development of the Western versions, going from Ristar the Shooting Star to Dexstar, and finally to Ristar. Back in late 1994, Sega was originally pitching Ristar to be the successor of Sonic the Hedgehog. However, the game never received a ton of exposure or sales, mainly due to being released just three months prior to the Sega Saturn, Sega's newest video game console, overshadowing it. - STAFF - Game Planners: Akira Nishino, Takeshi Niimura Chief Designer: Takumi Miyake Character Designer: Yūji Uekawa Planet Designers: Kōki Mogi, Kazuyuki Iwasawa, Mikiharu Ōiwa Character Voice: Eriko Hanada Music Composer: Tomoko Sasaki Sound Programmers: Hiroshi Kubota, Junya Kozakai Boss Programmer: Hiromasa Kaneko Player Programmer: Shigeru Yoshida Enemy Programmer: Naomi Hirai Effect Programmer: Takuya Matsumoto Project Director: Atsuhiko Nakamura Art Director: Yukio Sato Manual Director: Hiroyuki Mitsui Manual Designer: Yukiko Yahagi Manual Writer: Chieko Nakamura Test Players: Norihiro Sekine, Haruyuki Hashimoto, Hideki Yōkaichiya Special Thanks To: Osamu Hori, Kenji Morita, Naofumi Hataya, Masashi Ogata, Naoko Hamada, Toshiko Arisaka, Rica Terajima, Ryōichi Hasegawa Producers: Hiroshi Asō, Makoto Oshitani, Yōji Ishii, Minoru Kanari - PORTS - * CONSOLES: Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56802&o=2 $end $megadriv=ristarp4,ristarp3,ristarp2,ristarp1, $bio Sega Mega Drive game published 25 years ago: Ristar (c) 1995 Sega of America, Incorporated. European/Australian release. - TECHNICAL - [EU] Game ID: 1555-50 [EU] Cartridge ID: 670-5202-50 [EU] Package ID: 670-5203-50 - TRIVIA - Ristar was released on February 18, 1995 in Europe. These PAL vesion has a higher resolution than the NTSC system. Most games just add borders to compensate for the higher resolution. But Ristar is one of the few games that actually takes advantage of this resolution and uses the full screen. It's also one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. - PORTS - * CONSOLES: [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" Nintendo Wii [Virtual Console] [EU] [AU] (dec.15, 2006) [Model MAGP] [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56801&o=2 $end $megadriv=ristar,ristar1, $bio Sega Genesis game published 25 years ago: Ristar (c) 1995 Sega of America, Incorporated. North American release. - TECHNICAL - Game ID: 1555 - TRIVIA - Ristar for Genesis was released on February 16, 1995 in North America. There was a lot of changes between regions for Ristar. For example in the original Japanese version, the Ice Planet's boss was a robotic cat. In the Western versions, it was an ice monster. Other changes were made like the story of the Legendary Hero was not in the Japanese version, Ristar was born from the wishes of help from the Elder on Flora/Neer not from the son of a giant handed hero. - PORTS - * CONSOLES: Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (dec.4, 2006) [Model MAGE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (sept.13, 2010) "Ristar [Model 34312]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93483&o=2 $end $cdi=venicei, $bio Phillips CD-i published 27 years ago: Ritratto di Città - Venezia (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53057&o=2 $end $pc98=yugekiou,yugekioua, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Rittai Ban - Yuugeki Ou (c) 1985 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90507&o=2 $end $cpc_flop=ritterku, $bio Amstrad CPC type-in published 33 years ago: Ritter Kunibert (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124355&o=2 $end $info=rvschool,rvschoola,rvschoolu, $bio Arcade Video game published 23 years ago: Rival Schools - United by Fate (c) 1997 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Shiritsu Justice Gakuen - Legion of Heroes". - TRIVIA - Rival Schools was released in November 1997. It is known in Japan as "Shiritsu Justice Gakuen - Legion of Heroes". - SERIES - 1. Rival Schools - United by Fate (1997) 2. Project Justice - Rival Schools 2 (2000) - PORTS - * CONSOLES: [EU] Sony PlayStation (1998) [Model SLES-01436/SLES-11436] [US] Sony PlayStation (sept.30, 1998; "Rival Schools [Model SLUS-00681/SLUS-00771]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2231&o=2 $end $psx=rvschool, $bio Sony PlayStation disc published 22 years ago: Rival Schools - United by Fate (c) 1998 Capcom Ent., Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD1 ID: SLUS-00681 CD2 ID: SLUS-00771 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111479&o=2 $end $snes=rivaltrf, $bio Nintendo Super NES game published 28 years ago: Rival Turf [Model SNSP-RB-EUR] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63486&o=2 $end $snes=rivaltrfu, $bio Nintendo Super NES game published 28 years ago: Rival Turf! [Model SNS-RB-USA] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63487&o=2 $end $saturn=rivenj, $bio Sega Saturn game published 22 years ago: Riven - The Sequel to Myst (c) 1998 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59570&o=2 $end $saturn=riven, $bio Sega Saturn game published 22 years ago: Riven - The Sequel to Myst (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60390&o=2 $end $psx=riven, $bio Sony PlayStation disc published 23 years ago: Riven - The Sequel to Myst (c) 1997 Acclaim Ent., Inc. "My worst fears have been realised. The damage is more extensive than previously imagined. I must act while there is still time. I must find someone... to send to Riven..." At the end of the first game, Atrus, the central character, asked for help to track down his wife, Catherine, who was trapped on another world. As Riven begins, you're transported to that world, a string of five islands called Riven. Atrus warns you that a higher power is involved in Catherine's disappearance before leaving you to explore your surroundings and unravel the many mysteries. Enter a deceptively beautiful world torn apart by timeless, unresolved conflicts where secrets lie hidden at every turn... and nothing is as it seems. You must search. You must explore. You must summon every spark of intellect and intuition to unearth clues which both land and inhabitants hold sacred. You must let Riven become your world. Only then may the truth be discovered and a world saved. Riven stands as a story for all time, a story that evokes a sense of awe, wonder and profound purpose. Prepare to go to Riven, a world unlike any you've ever known before. - TECHNICAL - CD1 ID: SLUS-00535 CD2 ID: SLUS-00563 CD3 ID: SLUS-00564 CD4 ID: SLUS-00565 CD5 ID: SLUS-00580 - TRIVIA - Riven for PlayStation was released on November 30, 1997 in the USA. Export releases: [JP] "Riven - The Sequel to Myst [Model SLPS-01180~4]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97822&o=2 $end $pc8801_cass=river, $bio River (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91263&o=2 $end $einstein=riverbnd, $bio River Bandits (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136073&o=2 $end $info=as_rbga,as_rbgb,as_rbgc,as_rbgd,as_rbge,as_rbg, $bio River Boat Gambler (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41853&o=2 $end $info=as_rbglo, $bio River Boat Gambler (c) 200? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41854&o=2 $end $gba=rcr, $bio Nintendo GBA cart. published 16 years ago: River City Ransom EX (c) 2004 Atlus USA. - TECHNICAL - GAME ID: AGB-BDTE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72607&o=2 $end $nes=rcr, $bio Nintendo NES cart. published 30 years ago: River City Ransom (c) 1990 American Technos North American release. Game developed in Japan. See the original Famicom version for more information; "Downtown Nekketsu Monogatari [Model TJC-DN]". Description from the back cover: Hear the message from Sick, the meanest ganglord in town: "I hold your high school captive, and some of the students will have a trying moment, if they're ever fool enough to cross my path!" But you aren't afraid of anybody! Face the terrible gangs and neutralize their bosses, in order to deliver the city from terror! - TECHNICAL - GAME ID: NES-DN-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55492&o=2 $end $info=peps0716, $bio Slot Machine published 24 years ago: River Gambler (c) 1996 IGT [International Game Technologies]. - TECHNICAL - Game Program: PS0716 Character Program: CG2266 Game Version: 589 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26144&o=2 $end $info=peps0722, $bio Slot Machine published 24 years ago: River Gambler [Model PS0722] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228854&o=2 $end $dragon_cass=riverfire, $bio River of Fire (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234409&o=2 $end $info=rpatrol,rpatrolb,rpatroln, $bio Arcade Video game published 39 years ago: River Patrol (c) 1981 Orca. You are the captain of a river patrol ship in this top-down game. Your mission : To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1981 in Japan. A bootleg of this game was made by Falcon called Silver Land. In that version, the subject of the game changes from boat rescue to skiing. - PORTS - * CONSOLES: Atari 2600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2232&o=2 $end $a2600=rpatrol, $bio Atari 2600 cart. published 36 years ago: River Patrol (c) 1984 Tigervision. You are captain of the boat trying to make it upriver while saving the drowning people lost in one of the nine rivers. The more people you save the more points you score, but your boat leaks so watch your water gauge. - TECHNICAL - Model 7-004 - SCORING - There are 3 ways to score. 1. When your boat passes a certain mileage in the course, 10 points will be awarded. 2. A bonus is awarded when you reach the dam. The final state of the water gauge determines the size of this bonus. 3. For each drowning person your boat successfully saves. You are awarded an increasing bonus. The bonus Starts at 50 points and increases by 50 points for the next person, i.e. 50, 100, 150, 200 etc. If you fail to save a person, the bonus is reset to 50 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50871&o=2 $end $cpc_flop=riverrac, $bio Amstrad CPC type-in published 30 years ago: River Race (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119788&o=2 $end $a2600=riveraidd, $bio Atari 2600 cart. published 37 years ago: River Raid (c) 1983 Digitel South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50874&o=2 $end $a2600=riveraidgg,riveraidegg, $bio Atari 2600 cart. published 36 years ago: River Raid (c) 1984 Galaga Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50876&o=2 $end $a2600=riveraids, $bio Atari 2600 cart. published 36 years ago: River Raid (c) 1984 Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50881&o=2 $end $coleco=riveraid, $bio Colecovision game published 36 years ago: River Raid (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53336&o=2 $end $c64_cart=riveraid, $bio Commodore C64 cart. published 36 years ago: River Raid (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53685&o=2 $end $msx1_cass=riveraid, $bio MSX cass. published 36 years ago: River Raid (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94943&o=2 $end $spectrum_cass=rivraidf, $bio Sinclair ZX Spectrum cass. published 35 years ago: River Raid (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227039&o=2 $end $a2600=riveraiddv, $bio River Raid (c) 19?? Digivision South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50875&o=2 $end $a2600=riveraidg, $bio River Raid (c) 19?? Genus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50877&o=2 $end $a2600=riveraidpv, $bio River Raid (c) 19?? Polyvox South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50878&o=2 $end $a2600=riveraidr, $bio River Raid (c) 19?? Robby. South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50879&o=2 $end $a2600=riveraidsg, $bio River Raid (c) 19?? Stargame. South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50880&o=2 $end $msx1_flop=riveraid, $bio River Raid cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230108&o=2 $end $a2600=riverai2d, $bio Atari 2600 cart. published 35 years ago: River Raid II (c) 1985 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50885&o=2 $end $a2600=riverai2dm, $bio River Raid II (c) 19?? Digimax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50884&o=2 $end $a2600=riverai2sg, $bio River Raid II (c) 19?? Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50886&o=2 $end $a2600=riverai2,riverai2e, $bio Atari 2600 cart. published 32 years ago: River Raid II (c) 1988 Activision. Alone in your F-14 assault jet, you're about to understake the most explosive mission of your celebrated flying career. After taking off from a sea-based carrier, you'll tear through the skies above the ocean and streak toward a river delta, where you must destroy an enemy bridge. Once past the delta, you must navigate back to the carrier and safely land. Without stopping for handshakes all around, you'll then set off on a new, more dangerous mission. This is no contest for amateurs. Once airborne, you'll have to refuel in midair while outmaneuvering enemy fire. If you manage to outfuel these fearless devils by blasting them with missiles or torpedoes, you'll also win points. If you don't make it, two backup planes will come to your rescue. Your missions will continue until your squadron's name is history. - TECHNICAL - Model AK-043-02 - SCORING - Fighter Jet: 100 Helicopter: 150 Destroyer: 200 Carrier: 250 Water Tower: 300 Building: 400 Landing Strip: 500 Tank: 600 Bridge: 2500 - TIPS AND TRICKS - * Try to enter the river channel with a full tank of fuel. Fuel is tough to come by at the river scene. * Maintain a low altitude when flying over the river. It's easier to swoop down and pick up fuel buoys. * Keep a close eye on your RADAR to locate your mission target. - STAFF - Programmer: David Lubar Produced by: Sherry Whiteley Product management by: John Crompton Product testing by: Kelly Zmak, Stew Perkins, Steve Imes - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50883&o=2 $end $a2600=riverai3d, $bio Atari 2600 cart. published 35 years ago: River Raid III (c) 1985 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50887&o=2 $end $a2600=riverai3sg, $bio River Raid III (c) 19?? Supergame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50888&o=2 $end $a2600=riveraid,riveraide,riveraide1, $bio Atari 2600 cart. published 38 years ago: River Raid (c) 1982 Activision. Your mission is to score as many points possible by destroying enemy tankers, helicopters, fuel depots, jets and bridges before your jet crashes or runs out of fuel. - TECHNICAL - Model AX-020 - TRIVIA - Back in the 80s, if you reached a score of 15,000 points or more, you could be eligible to become an official 'River Raider' by simply send a picture of your TV screen showing your score to Activision. In return, they send an official River Raider emblem. Score the maximum 1,000,000 (one million), and all points on the screen will be replaced with exclamation points. If you ever do manage to score the ultimate, you could send a photo to Activision too. They said: "Such an achievement will certainly rank you as one of the world's greatest video game competitors!". - SCORING - Each time you destroy an enemy object, you score points. The point values for each object are listed below: Tanker: 30 Helicopter: 60 Fuel Depot: 80 Jet: 100 Bridge: 500 - TIPS AND TRICKS - Tips from Carol Shaw, designer of River Raid. (Carol Shaw is one of Activision's newest game designers, but isn't a newcomer to video game design. She's also a scholar in the field of Computer Science.) "The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic fight plan before you start." "By knowing the river, pinpointing areas with the highest concentration of enemy, and the most fuel depots, you'll have a much better chance of surviving. Since the river is in sections, try jotting down notes for each important section as flight aids." "Fuel is also a critical factor. When you're far up the river, fuel is scarce. So, concentrate on flying to the next fuel depot, and don't try to destroy every object." "When you become really skilled, you'll find you can actually blow up a fuel depot right in the middle of refueling. That way, you can gain the points and some fuel at the same time." "Finally, remember that your main targets are the bridges. They're worth the most points. And, please, drop me a note and let me know how you're doing. I'd really like to hear from you!" - STAFF - Programmer: Carol Shaw - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Windows Mobile (may.25, 2009) "Activision Anthology (PPC)" [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50872&o=2 $end $a2600=riveraidc,riveraidc1, $bio Atari 2600 cart. published 37 years ago: River Raid (c) 1983 CCE. South American release. See Activision's "River Raid [Model AX-020]" for more information about the game itself. - TECHNICAL - Model C-811 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50873&o=2 $end $a800=riveraid, $bio Atari 800 cart. published 37 years ago: River Raid (c) 1983 Activision, Inc. - TECHNICAL - GAME ID: CZ-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86676&o=2 $end $a5200=riveraid, $bio Atari 5200 cart. published 37 years ago: River Raid (c) 1983 Activision. YOUR MISSION IS... to score as many points as possible by destroying enemy battleships, helicopters, fuel depots, jets, land tanks, hot air balloons, and bridges before your jet crashes or runs out of fuel. - TECHNICAL - Model FZ-002 - TRIVIA - Backs in the 80s, if you reached a score of 40,000 points or more, you were eligible for the official rank of River Raider. By sending to Activision a picture of your TV screen showing your score along with your name and address, you could receive an official River Raider emblem. - SCORING - Battleship: 30 Helicopter: 60 Balloon: 60 Fuel Depot: 80 Enemy Jet: 100 Helicopter Gunner: 150 Bridge: 500 Bridge with Tank: 750 - TIPS AND TRICKS - Tips from Carol Shaw. Carol is a first class game designer and a computer science scholar. She's also a serious bicyclist, and can often be found cycling through the wilds of her native California coast. "The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic flight plan before you start." "By knowing the river, pinpointing the areas with the highest concentration of enemy, AND the most fuel depots, you'll have a much better chance of surviving. Since the river is in sections, try jotting down notes for each important section as flight aids." "Fuel is also a critical factor. When you're far up the river, fuel is scarce. Hence, flying to the next fuel depot should be your top priority." "When you become really skilled, you'll find that you can actually blow up the fuel depot right in the middle of refueling. That way, you can gain the points and some fuel at the same time." "Remember that a bridge with a tank on it is worth the most points. Practice timing your bridge approaches so you can fire while a tank is crossing." "If you make it back to Allied territory and need some R and R, kick back and drop me a note. I'm always up for a high-flying tale." - STAFF - Programmer: Carol Shaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50085&o=2 $end $intv=riveraid,riveraidp, $bio Mattel Intellivision game published 37 years ago: River Raid (c) 1983 Activision, Incorporated. Based on the Atari 2600 video game. The enemy has positioned a series of bridges across the river to ensure a supply line. Your orders are to destroy those bridges, and demolish choppers, tankers, and jets that patrol along the waterway. As you advance, the canyon narrows and the enemy gets smarter. Stay alert, the enemy never sleeps. And any mistake you make could be your very last. River Raid. Can you make it? - TECHNICAL - Model M-007-03 - TRIVIA - Back in the 80s, players who sent a photo to Activision showing a score of 35,000 or more received an official 'Activision River Raiders' emblem. - TIPS AND TRICKS - From designer Carol Shaw and programmer Peter Kaminski: "The River of No Return holds many special challenges and dangers for would-be River Raiders. You'll not only have to know your assault jet, but you'll need to have a good idea of your basic flight plan before you start." "By knowing the river, pinpointing areas with the highest concentration of enemy, and the most fuel depots, you'll have a much better chance of surviving. We suggest you use the river banks and islands to your advantage, since you can fly over them, while the helicopters and ships can't." "Fuel is also a critical factor. When you're far up the river, fuel is scarce. Hence, flying to the next fuel depot should be your top priority. Also, you'll find you can actually blow up a fuel depot right in the middle of refueling. That way, you can gain points and refuel at the same time." "The really advanced player should practice flying through the trees. Not only is it a lot of fun, but winging it through the forest might get you out of a tight spot sometime." - STAFF - Design: Carol Shaw (Atari 2600) Program: Peter Kaminski - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60941&o=2 $end $msx1_cart=riveraid, $bio MSX cart. published 35 years ago: River Raid (c) 1985 Pony Canyon, Inc. - TECHNICAL - GAME ID: R48X5504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77406&o=2 $end $spectrum_cass=rivraid, $bio Sinclair ZX Spectrum cass. published 36 years ago: River Raid (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: URK 008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80515&o=2 $end $vic1001_cart=rivrresc, $bio Commodore VIC-20 cart. published 38 years ago: River Rescue (c) 1982 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86908&o=2 $end $ti99_cart=riverres, $bio TI-99-4A soft. published 37 years ago: River Rescue (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84702&o=2 $end $c64_cass=rivrresc, $bio Commodore C64 cass. published 36 years ago: River Rescue (c) 1984 Creative Sparks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188105&o=2 $end $pc8801_flop=riverres, $bio River Rescue (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92753&o=2 $end $spectrum_cass=riverres_a, $bio River Rescue (c) 198? Compulogical. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225885&o=2 $end $c64_cass=rivrresca, $bio River Rescue (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229533&o=2 $end $spectrum_cass=riverres, $bio River Rescue [Model AS150] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220258&o=2 $end $spectrum_cass=riverres_c, $bio River Rescue [Model CSAC 609] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225626&o=2 $end $a800=rivrresc, $bio Atari 800 cart. published 37 years ago: River Rescue (c) 1983 Thorn EMI Video - TECHNICAL - GAME ID: THB12005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86677&o=2 $end $spectrum_cass=riverres_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: River Rescue (c) 1984 Thorn EMI Video - TECHNICAL - GAME ID: THF 51003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80516&o=2 $end $spectrum_cass=riverres_b, $bio River Rescue (c) 198? Creative Sparks. - TECHNICAL - GAME ID: TNCC 151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226111&o=2 $end $info=rvrbt_l3,rvrbt_p7, $bio Pinball published 30 years ago: Riverboat Gambler (c) 1990 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11C Model Number : 50007 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - 3,200 units were produced. - TIPS AND TRICKS - Before you plunge the ball, press and hold the Red and Black buttons. Then press Pass 3x, Black 3x, Red 3x, Green 3x. The display will now 'shimmer', and when you press Black and Red at the same time it will say 'Hello World'. - STAFF - Designer : Ward Pemberton Artwork : Pat McMahon, Linda Deal Software : Dwight Sullivan (XAQ) Music : Dan Forden Sounds : Dan Forden, Paul Heitsch Speech : Mark Ritchie Support : Greg Tastad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5387&o=2 $end $super80_cass=riverboatj, $bio Riverboat [Model 003L4J] (c) 198? Unknown Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126866&o=2 $end $super80_cass=riverboa, $bio Riverboat [Model 003L4] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126865&o=2 $end $gba=riviera, $bio Nintendo GBA cart. published 15 years ago: Riviera - The Promised Land (c) 2005 Atlus USA. - TECHNICAL - GAME ID: AGB-BREE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72608&o=2 $end $gba=rivieraj,rivieraj1, $bio Nintendo GBA cart. published 16 years ago: Riviera - Yakusoku no Chi Riviera (c) 2004 Sting. - TECHNICAL - GAME ID: AGB-BREJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72609&o=2 $end $wscolor=riviera, $bio Bandai WonderSwan Color game published 18 years ago: Riviera - Yakusoku no Chi Riviera [Model SWJ-BANC27] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86477&o=2 $end $info=riviera,rivieraa,rivierab, $bio Arcade Video game published 33 years ago: Riviera Hi-Score (c) 1987 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61493&o=2 $end $hp9845b_rom=bisync, $bio RJE Bisync (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236831&o=2 $end $pc8801_flop=rkboxmd2, $bio NEC PC-8801 Series disk. published 27 years ago: RK-Box Music Disk Magazine 2 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92703&o=2 $end $nimbus=rmbasic, $bio RM Nimbus disk. published 35 years ago: RM BASIC (c) 1985 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237454&o=2 $end $nimbus=rmlogo, $bio RM Nimbus disk. published 35 years ago: RM LOGO (c) 1985 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237455&o=2 $end $nimbus=genutil, $bio RM Nimbus disk. published 33 years ago: RM Nimbus General Utility Disk (c) 1987 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237449&o=2 $end $nimbus=upgrd31, $bio RM Nimbus disk. published 33 years ago: RM Nimbus PC Upgrade Disk DOS Ver.3 (c) 1987 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237458&o=2 $end $nimbus=spdriver, $bio RM Nimbus disk. published 31 years ago: RM Nimbus Sketchpad Driver (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237457&o=2 $end $info=rm380z,rm380z34d,rm380z34e, $bio Computer published 42 years ago: RM-380Z (c) 1978 Research Machines, Ltd. An early 8-bit microcomputer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103289&o=2 $end $dmv=rmcobol, $bio NCR Decision Mate V flop. published 37 years ago: RM/COBOL Compiler v1.5E (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233909&o=2 $end $dragon_flex=rms, $bio Dragon 64 Flex disk. published 34 years ago: RMS (c) 1986 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237480&o=2 $end $nes=rnpidgun, $bio Rnpid Gunnery (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84097&o=2 $end $apple2_flop_orig=roachmtl, $bio Apple II disk. published 39 years ago: Roach Hotel (c) 1981 Micro Lab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229285&o=2 $end $megacd=roadaven, $bio Sega Mega-CD published 27 years ago: Road Avenger (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4603 Front Cover ID: 670-3134-50 Back Cover ID: 670-3136-50 Manual ID: 672-1226-50 Spine Card ID: 670-3135-50 CD ID: 670-3133-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60649&o=2 $end $segacd=roadaven, $bio Sega CD published 27 years ago: Road Avenger [Model T-6207] (c) 1993 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60795&o=2 $end $info=rblaster, $bio Arcade Video game published 35 years ago: Road Blaster (c) 1985 Data East Corp. Your mission is to seek out a gang of bikers who attacked and killed your wife. You are behind the wheel of a supped-up sports car, weaving in and out of traffic and other obstacles while in pursuit of the bikers. - TECHNICAL - This game uses a laser disc. Film Produced by Toei Animation Co., Ltd. - TRIVIA - Road Blaster was released in August 1985. The player's car makes a cameo in "Double Dragon" as soon as the garage door opens in the beginning of the game. - STAFF - Game Staff Producer & Director : Yoshihisa Kishimoto (Yoshi Kishimoto) Programmers : Shintaro Kuma Sound Programmers : Hironobu Mohre, Masa Yoshihara Engineers : Takatoshi Kato, Junichi Nabe Picture Staff Producer : Shuichi Sato, Tadao Okubo Co-Producer : Kenkichi Matsushita Director : Hideki Takayama Chief key Animato r: Yoshinobu Inano Background Design : Yoshiyuki Yamamoto Animators : Baik Nam Yeul, Shinichi Imaguma, Shigeo Matoba, Kim Dae Jung, Kaoru Shinbo Xerox & Paint : Yoshihiro Maeda, Yoshiaki Okada Camera : Toshiharu Takei Editor : Shinichi Fukumitsu Music Director : Michael K. Nakamura Sound Effects Editor : Kenichi Mori - PORTS - * CONSOLES: Sega Mega-CD [JP] (dec.18, 1992) "Road Blaster FX [Model T-32124]" Sega Mega-CD [EU] (1993) "Road Avenger [Model 4603-50]" [US] Sega CD (1993) "Road Avenger [Model T-6207]" [JP] Sega Saturn (oct.20, 1995) "Interactive Movie Action - Thunder Storm & Road Blaster [Model SLPS-00094~5]" [JP] Sony PlayStation (oct.20, 1995) "Interactive Movie Action - Thunder Storm LX-3 & Road Blaster [Model T-20701G]" * COMPUTERS: [JP] MSX (1986) by Nippon Victor) PC [MS Windows, CD-ROM] [JP] (may.4, 2009) [JP] Sharp X68000 (may.4, 2009) * OTHERS: Pioneer LaserActive [US] (1995) "Road Prosecutor [Model PEASU1033]" Pioneer LaserActive [JP] (jan.25, 1995) "Road Blaster [Model PEASJ1033]" Apple iPhone/iPod [US] (jan.15, 2011) "Road Blaster [Model 338399795]" Apple iPhone/iPod [US] (mar.16, 2011) "Road Blaster HD [Model 418262266]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4501&o=2 $end $megacdj=rbfx, $bio Sega Mega-CD published 28 years ago: Road Blaster FX [Model T-32124] (c) 1992 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60551&o=2 $end $amigaocs_flop=roadblst, $bio Commodore Amiga 500 disk. published 32 years ago: Road Blasters (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74878&o=2 $end $spectrum_cass=roadblas, $bio Sinclair ZX Spectrum cass. published 32 years ago: Road Blasters (c) 1988 US Gold. - TRIVIA - Road Blasters was also released in 1989 as separate Budget editions by both Kixx and Erbe Software. - STAFF - Developed by DJL Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80517&o=2 $end $cpc_cass=roadblst, $bio Amstrad CPC cass. published 32 years ago: Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98903&o=2 $end $specpls3_flop=roadblst,roadblsta, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118689&o=2 $end $cpc_flop=roadblas,roadblas01,roadblas02,roadblas06,roadblas05,roadblas03,roadblas04, $bio Amstrad CPC 464 disk. published 32 years ago: Road Blasters (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120893&o=2 $end $specpls3_flop=roadblstsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Road Blasters (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147576&o=2 $end $c64_cass=roadblst, $bio Commodore C64 cass. published 32 years ago: Road Blasters (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229504&o=2 $end $spectrum_cass=roadblasa, $bio Road Blasters (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219202&o=2 $end $spectrum_cass=roadblasb, $bio Road Blasters (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219424&o=2 $end $c64_cass=roadblstk, $bio Road Blasters (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229545&o=2 $end $amigaocs_flop=roadblsta, $bio Commodore Amiga 500 disk. published 32 years ago: Road Blasters [Budget] (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74879&o=2 $end $info=roadblstc,roadblstc1,roadblstcg, $bio Arcade Video game published 33 years ago: Road Blasters (c) 1987 Atari Games. Sit-Down model entry. For more information about the game itself, please see the Upright model entry. - TECHNICAL - [Sit-Down model] Runs on the "Atari System 1" hardware. This large sit-down cockpit model has a plastic lens over the monitor which enlarges the screen to make it seem like a 25-inch CRT, in a fashion similar to that used in very early TV sets during the 1950s. - TRIVIA - Also released as "Road Blasters [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30048&o=2 $end $info=roadblst,roadblst3,roadblst2,roadblst1,roadblstg,roadblstg2,roadblstg1,roadblstgu, $bio Arcade Video game published 33 years ago: Road Blasters (c) 1987 Atari Games. Road Blasters is a futuristic driving game in which the player must navigate a sports car through 50 different races without running out of fuel. Extra fuel is collected by driving over the red or green spherical fuel pods that litter the tracks (or is sometimes dropped by destroyed enemy vehicles). Each race features a midway point, denoted by a road-crossing type pattern. At this point, the amount of fuel in the main tank is restored to what it was at the beginning of the race (the amount of fuel in the main tank given at the start of a race varies throughout the game). The amount of fuel in the reserve tank, however, is not restored. When a player gets low on fuel in their main tank, a fuel light will blink and an alarm will sound. Once the main tank is empty the reserve fuel is used. The player's car is armed with a machine gun which can be used to shoot and destroy rival racers, although not all enemy vehicles can be destoyed (the purple car, for example, is indestructable must simply be avoided). Power-up weapons are ocassionally air-lifted in and dropped from above, these must be 'caught' by the player to increase firepower. Collision with enemy vehicles result in the immediate destruction of the player's vehicle, resulting in a loss of fuel as the vehicle is replaced. The roadside is also populated with enemy gun emplacements that shoot at the player, a direct hit from these also results in the loss of a player vehicle, although the turrets themselves can also be destroyed. The player also encounters numerous indestructible obstacles, including mines, boulders, floating spiker balls and oil slicks, the last of which will cause the player to lose control for a moment if hit. There is no limit to how many times a player can receive a new car to complete a race, as long as they have fuel. - TECHNICAL - [Upright model] Game ID : 136048 Runs on the "Atari System 1" hardware. Players: 1 Control: dial Buttons: 3 - TRIVIA - Road Blasters was released in March 1987. 2,906 Upright units were produced in the USA. Also released as "Road Blasters [Sit-Down model]". For a limited period after the game's release, players could win a free Atari T-shirt by completing all 50 levels. Road Blasters was the last of the Atari System 1 games made. The original name of Road Blasters during its design was 'Future Vette'. This game appears, on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. - TIPS AND TRICKS - * Shoot cars using a single shot instead of holding down the fire button to increase the bonus multiplier. * Crash into roadside cannons instead of shooting them for 8,000+ points. This will greatly increase reserve fuel, which is awarded at the end of a rally based on score. * If you crash your car into one of the turrets at the side of the road, you'll get 8-10x the current value of a turret. When your score multiplier is up to 10, this is 16,000 - 20,000 points! Early on, keep your score multiplier high and always crash into at least two of these babies every board and finishing the game (or doing very well at it) is not tough. After a while it gets hard to crash into two turrets every board and still finish the board on time. * Tip For Strategies On Level 49 and 50 : Since level 50 is the last level, and the game gives you a complete recharge at the end of 49, accuracy doesn't count any more. Just keep firing as fast as possible. - STAFF - Lead programmer : Bonnie Smithson Animator : Mark Stephen Pierce Tech and Gameplay : Dave Wiebenson Sounds : Brad Fuller Programmer : Robert Weatherby - PORTS - * CONSOLES: [EU] Nintendo NES (1990) "RoadBlasters [Model NES-VE]" [US] Nintendo NES (jan.1990) RoadBlasters [Model NES-VE]" [US] Sega Genesis (1991) [JP] Sega Mega Drive (feb.28, 1992) "RoadBlasters [Model T-48023]" [US] Sony PlayStation (dec.31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]" [EU] Sony PlayStation (june.1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" * HANDHELDS: Atari Lynx [US] (1990) "RoadBlasters [Model PA2036]" * COMPUTERS: [US] Commodore C64 [EU] (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) [EU] Atari ST (1988) [EU] Commodore Amiga (1988) [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2233&o=2 $end $info=roadburn,roadburn1, $bio Arcade Video game published 21 years ago: Road Burners (c) 1999 Atari Games Corporation. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 4 Control : paddle Buttons : 3 - TRIVIA - Road Burners was released in April 1999. - STAFF - Sr. Engineering Tech. : Patrick Hubbell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3344&o=2 $end $gbcolor=roadchmp, $bio Nintendo Game Boy Color game published 20 years ago: Road Champs - BXS Stunt Biking [Model CGB-BXSE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68669&o=2 $end $svi318_cass=roadfght, $bio Spectravideo SV 318 cass. published 35 years ago: Road Fighter (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118560&o=2 $end $nes=roadfghth, $bio Nintendo Famicom cart. published 33 years ago: Road Fighter (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69307&o=2 $end $nes=roadfght, $bio Nintendo NES cart. published 28 years ago: Road Fighter (c) 1992 Palcom. European release. Game developed in Japan. See the original Famicom version for more information: "Road Fighter [Model RC801]". - TRIVIA - Road Fighter for NES was released on June 18, 1992 in Europe. Reviews: [FR] June 1992 - Joypad N.9: 49/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55493&o=2 $end $msx1_flop=roadfght, $bio Road Fighter Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134321&o=2 $end $info=roadf,roadf2, $bio Arcade Video game published 36 years ago: Road Fighter (c) 1984 Konami. Road Fighter is an exhilarating, high-speed scrolling racing game. A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans. - TECHNICAL - Game ID : GX461 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 [Low, High] - TRIVIA - Road Fighter was released in December 1984 and is the first car racing game from Konami. - TIPS AND TRICKS - * Do not miss the bonus car : As you proceed in the game, the difficulty level increases. You will make more misses and will lose fuel quickly. If you spot a bonus car, make sure to run into it, even if it requires you to slow down in the process. * Get used to counter-steering : Driving without bumping into the enemy is extremely difficult. If you do bump into them, learn to stay calm and counter-steer! * Secret bonuses : They are all hard to obtain, but they are worth the try! Keep on driving for a certain amount of time without bumping into the enemy -- Konamiman, a train, or an airplane will appear and give you bonus points. * Run into bonus cars without missing any -- more bonus points. * Make it to the goal without bumping into any enemy -- 10,000 bonus points. - SERIES - 1. Road Fighter (1984) 2. Midnight Run - Road Fighter 2 (1995) - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.11, 1985) "Road Fighter [Model RC801]" [EU] Nintendo NES (june.18, 1992) [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: MSX [EU] [JP] (aug.1985) "Road Fighter [Model RC730]" Spectravideo * OTHERS: Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998, "Konami 80's Arcade Gallery") Apple iPhone/iPod [US] (sept.20, 2010) [Model 391286922] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2234&o=2 $end $msx1_cart=roadfght,roadfghta, $bio MSX cart. published 35 years ago: Road Fighter (c) 1985 Konami. - TECHNICAL - GAME ID: RC730 - TRIVIA - Road Fighter for MSX was released in August 1985 in Japan. It was also released the same year in Europe, although the exact date of the European release is unknown. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.24, 2009) [Model XAGJ] Nintendo Wii U [Virtual Console] [JP] (june.19, 2014) [Model MNEJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48152&o=2 $end $nes=roadfghtj, $vgmplay=roadfght_nes, $bio Nintendo Famicom cart. published 35 years ago: Road Fighter (c) 1985 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC801 - TRIVIA - Road Fighter for Famicom was released on July 11, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54543&o=2 $end $spectrum_cass=roadfrog,roadfrog_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Frog (c) 1983 Spectrum Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80518&o=2 $end $info=m4rhog,m4rhog_h12,m4rhog_h13,m4rhog_h14,m4rhog_h15,m4rhogr6ad,m4rhogr6b,m4rhogr6c,m4rhogr6d,m4rhogr6k,m4rhogr6y,m4rhogr6y_a,m4rhogr6yd, $bio Fruit Machine published 29 years ago: Road Hog (c) 1991 Barcrest. - TRIVIA - Road Hog was released in December 1991 in the UK. - SERIES - 1. Road Hog (1991) 2. Road Hog I'm Back (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14919&o=2 $end $info=m4rhogc,m4rhogc__a,m4rhogc__b, $bio Road Hog Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41429&o=2 $end $info=sc5rhclb,sc5rhclba,sc5rhclbb,sc5rhclbc,sc5rhclbd,sc5rhclbe,sc5rhclbf,sc5rhclbg, $bio Road Hog Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3248] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42766&o=2 $end $info=m4rhog2,m4rhog2__a,m4rhog2__b,m4rhog2__c,m4rhog2__d,m4rhog2__e,m4rhog2__f,m4rhog2__g,m4rhog2__h,m4rhog2__i,m4rhog2__j,m4rhog2__k,m4rhog2__l,m4rhog2__m, $bio Road Hog I'm Back (c) 199? Barcrest. - SERIES - 1. Road Hog (1991) 2. Road Hog I'm Back (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14918&o=2 $end $info=sc5hog,sc5hoga, $bio Fruit Machine published 12 years ago: Road Hog (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3208] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30340&o=2 $end $info=m4rhog_roc, $bio Fruit Machine published 25 years ago: Road Hog [Model ROC Ver.2] (c) 1995 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233639&o=2 $end $info=m4rhogr1,m4rhogr1c,m4rhogr1d,m4rhogr1k,m4rhogr1k_a,m4rhogr1y,m4rhogr1yd, $info=m4rhog_h8,m4rhog_h9,m4rhog_h10,m4rhog_h11, $bio Fruit Machine published 26 years ago: Road Hog [Model RO_ Ver.1] (c) 1994 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233640&o=2 $end $info=m4rhogr2,m4rhogr2c,m4rhogr2d,m4rhogr2k,m4rhogr2y,m4rhogr2yd, $info=m4rhog_h1,m4rhog_h2,m4rhog_h3,m4rhog_h4,m4rhog_h5,m4rhog_h6,m4rhog_h7, $bio Fruit Machine published 26 years ago: Road Hog [Model RO_ Ver.2] (c) 1994 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233641&o=2 $end $info=m4rhogr3, $bio Fruit Machine published 25 years ago: Road Hog [Model RO_ Ver.3] (c) 1995 BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233642&o=2 $end $to_flop=roadkill,roadkilla, $bio Thomson TO disk. published 33 years ago: Road Killer (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107971&o=2 $end $info=rdkng_l4,rdkng_l1,rdkng_l2,rdkng_l3, $bio Pinball published 34 years ago: Road Kings [Model 542] (c) 1986 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11 Model Number : 542 Main CPU : M6808 Sound CPU : Motorola M6809), OKI M6808 Sound chips : Yamaha YM2151, DAC, HC55516 - TRIVIA - This was the first Williams pinball game to use FM sound. 5,500 units were produced. Here is the list of speech in the game, all said by the biker gang leader : 'Vengeance will be ours!' (Game start) 'Fight the Road Kings!' (Multi-Ball start) 'Attack!' (Time Lock) 'We'll be back, Jack!' (Game Over) - STAFF - Design : Mark Ritchie (MDR) Artwork : Tim Elliot Software : George N. Petro (GNP) Music : Bill Parod, Chris Granner (CPG) Sounds : Bill Parod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5342&o=2 $end $vic1001_cart=roadrace, $bio Commodore VIC-20 cart. published 39 years ago: Road Race (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86909&o=2 $end $vic10=roadrace, $bio Commodore MAX cart. published 37 years ago: Road Race (c) 1983 HAL Laboratory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53686&o=2 $end $mc10=roadrace,roadracej, $bio Road Race (c) 198? Barden Jr. [William Barden Jr.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87692&o=2 $end $apple2_cass=rorasawa, $bio Road Race + Saucer War (c) 19?? Wise Owl Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136054&o=2 $end $database=roadrace, $bio Road Race [No. 4] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129558&o=2 $end $spectrum_cass=roadrchy, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Racer (c) 1983 Hyperion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80519&o=2 $end $spectrum_cass=roadrcr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Racer [Model THF 51005] (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80520&o=2 $end $spectrum_cass=roadrcrs, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Racers (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80521&o=2 $end $spectrum_cass=roadrcrsa, $bio Road Racers (c) 198? Paxman Promotions [Geoffs Records div.] - TECHNICAL - GAME ID: PMAN S13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225566&o=2 $end $apple2_flop_clcracked=roadrlyu, $bio Apple II disk. published 35 years ago: Road Rally USA (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231695&o=2 $end $megadriv=roadrashj, $bio Sega Mega Drive game published 29 years ago: Road Rash (c) 1991 Electronic Arts Victor, Inc. - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70211&o=2 $end $megadriv=roadrash, $bio Sega Genesis game published 29 years ago: Road Rash (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115610&o=2 $end $amigaocs_flop=roadrash, $bio Commodore Amiga 500 disk. published 28 years ago: Road Rash (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74880&o=2 $end $sms=roadrash, $bio Sega Master System cart. published 27 years ago: Road Rash (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56157&o=2 $end $saturn=roadrashj, $bio Sega Saturn game published 24 years ago: Road Rash (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59572&o=2 $end $saturn=roadrash, $bio Sega Saturn game published 24 years ago: Road Rash (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60391&o=2 $end $gba=roadrashu, $bio Nintendo GBA cart. published 17 years ago: Road Rash - Jailbreak [Model AGB-A9RE-USA] (c) 2003 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72639&o=2 $end $gba=roadrash, $bio Nintendo GBA cart. published 17 years ago: Road Rash - Jailbreak [Model AGB-A9RP] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72638&o=2 $end $psx=rrashjlb, $bio Sony PlayStation disc published 20 years ago: Road Rash - Jailbreak (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110570&o=2 $end $megadriv=rrash3, $bio Sega Mega Drive game published 25 years ago: Road Rash 3 (c) 1995 Electronic Arts. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72353&o=2 $end $megadriv=rrash3p, $bio Sega Genesis game published 25 years ago: Road Rash 3 - World Warriors (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57368&o=2 $end $psx=rrash3d, $bio Sony PlayStation disc published 22 years ago: Road Rash 3D (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110571&o=2 $end $n64=roadrash,roadrashu, $bio Nintendo 64 cart. published 21 years ago: Road Rash 64 (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57943&o=2 $end $megadriv=rrash2,rrash2a, $bio Sega Genesis game published 28 years ago: Road Rash II (c) 1992 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115612&o=2 $end $megadriv=rrash2j, $bio Sega Mega Drive game published 27 years ago: Road Rash II (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56803&o=2 $end $gamegear=roadrash, $bio Sega Game Gear cart. published 27 years ago: Road Rash [Model 79108-50] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64811&o=2 $end $gamegear=roadrashu, $bio Sega Game Gear cart. published 27 years ago: Road Rash [Model 79108] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64812&o=2 $end $gbcolor=roadrash, $bio Nintendo Game Boy Color game published 20 years ago: Road Rash [Model CGB-BRRE-USA] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68671&o=2 $end $gameboy=roadrash,roadrashp, $bio Nintendo Game Boy Cart. published 24 years ago: Road Rash (c) 1996 Ocean Software, Limited. - TECHNICAL - Game ID: DMG-H5-USA - STAFF - Developed by: The Code Monkeys Produced by: David Stalker Programming by: Mark Kirkby Artwork by: Jor Lewis Music Programming: Elliot Gay Utilities Programs: Colin Hogg Quality Control: Dylan Bourne, Daniel Bourne, Tony Burns, Alex Stubbs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66834&o=2 $end $psx=roadrash, $bio Sony PlayStation disc published 25 years ago: Road Rash (c) 1995 Electronic Arts. Road Rash has a classy pedigree on lesser platforms, and it's now been completely reworked to take full advantage of the power of PlayStation. Fight your way through the levels against other bikers, finish high and use the prize money to customise your motorbike. Sound simple? Add the hazards of oncoming traffic, suicidal pedestrians, street furniture, other road users, crossroads - and it becomes quite a handful. In-game music is supplied by top bands, and with the impressive artist-rendered, stylised graphics and blue screen photography of real motobikes, riders and the appeal of a high-energy rock video. The best version yet, on any format, so what are you waiting for? - TECHNICAL - Game ID: SLUS-00035 - TRIVIA - Released on December 29, 1995 in the USA. Export releases: [EU] "Road Rash [Model SLES-00158]" [JP] "Road Rash [Model SLPS-00243]" - STAFF - Programming: David Stokes, Joe Burfoot, Tim Learmont, Emmanuel Maa Berriet Director of Development: Keith McCurdy Project Manager: Stephen Barry Graphics: Neil Strudwick, Margaret Foley Audio Programming: David R. Sullivan Tools Programming: Walter Alden Tackett Executive Producer: Randall Breen Associate Producer: Orlando Guzman Assistant Producer: Mike Lopez Product Manager: Clive Downie Documentation: Bill Scheppler European Documentation: Matthew Miles Griffiths Documentation Layout: Anita K. Legg, Fiona Curren Product Testing: Richard Andrakin, David Costa, Alex DiRicco, Randy Eckhardt, Ben Lopez Quality Assurance: Jeff Juco, Jesse Abney CAST Motorcycle Rider: Denise Hobza Jr Motorcycle Cop: Randall Breen Flag Girls: Noreen Dante, Lisa Higgins Business People: Lucy Bradshaw, Margaret Foley, Jeff Lee, Mark Douglas, Cyndi Hill, David Stokes Tourist: Andrea Smith Pedestrian: Emily Favors Joggers: Randy Dillon, Audrey Gustafson Skateboarders: David Luoto, Nathan Walrath Bikers: Noreen Dante, Randy Dillon, Mark Douglas, Lisa Higgins, David Luoto, Andrea Smith, Jeff Smith Boogie Boarders: Dan Hewitt Beach Dwellers: Dan Hewitt, Kara Mabry Divers: Kara Mabry, David Stokes Tennies Player: Jeff Lee Hitchhikers: Margaret Foley, Randy Dillon Caltrans: Mark Douglas, Dan Hewitt, Lisa Higgins, David Luoto, Jeff Lee, Andrea Smith VIDEO PROD. Director: Rod Gross Line Producer: Larry Lauter Director of Photography: Robin Mortarotti Video Engineer: Jim Rolin Key Grip: Mark Otewalt Production Assistants: Joe Cravelli, Stefanie Wasserman Wardrobe/Props: Brenda Giguere Camera Car: Jeff Bane Offline Editing: Alan Babbitt, Rod Gross, Rod Swanson Online Assembly: Jim Spadoni VIDEO POST-PROD. Design of Effects & Logo Treatment: Rod Swanson, Good Pictures Special Effects & Additional Online Editing: Randall Breen, Rod Gross, Western Images Colour Correction: Jeff Smith, Western Images Sound Effects: Murray Allen, Music Annex Music & Audio Processing: Tony Berkeley, Marc Farley Video Processing & Compression: Media Lab, Video Technology VIDEO CAST Squad Car Driver: Ron Boyer Motorcycle Cop: Cato Samuels Cop: Melissa Rogers Stunts: Sean P. Donohue Motorcycle Riders: Joel Bloom, Randall Breen, Joe Carrillo, Jeff Smith Race Conclusions Winners, Losers: Joel Bloom, Randall Breen, Joe Carrillo, Randy Dillon, Stacey Hayes, Audrey Gustafson, Jeff Smith, Jeff Stokol Trophy Presenters: Stacey Hayes, Lisa Higgins, Bill Lee, Nathan Walrath Delinquent Kid: Anthony Marshall Bottle Bully: Scott J. Gilliland Park and Run Driver: Stephen Murray Dog Trainer: Bow Wow Productions MUSIC Hammerbox: Trip, Simple Passing Monster Magnet: Dinosaur Vacume Paw: The Bridge, Pansy, Jessie Soundgarden: Rusty Cage, Outshined, Kickstand, Superunknown Swervedriver: Last Train to Satanville Therapy?: Teethgrinder, Auto Sugery - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97296&o=2 $end $segacd=roadrash,roadrashp, $bio Sega CD published 25 years ago: Road Rash [Model T-50085] (c) 1995 Electronic Arts. - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60796&o=2 $end $saturn=roadrashu, $bio Sega Saturn game published 24 years ago: Road Rash [Model T-5008H] (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60129&o=2 $end $info=pr_roadr, $bio Road Riot (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42106&o=2 $end $info=roadriot,roadriotb,roadriota, $bio Arcade Video game published 29 years ago: Road Riot 4WD (c) 1991 Atari Games Corp. - TECHNICAL - Atari G42 hardware Game ID : 136089 Main CPU : Motorola 68000 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 1 Control : stick Buttons : 3 - TRIVIA - Road Riot 4WD was released in June 1991. 900 units were produced in the USA and 300 in Ireland. The selling price was $7995 at its time of release. - SERIES - 1. Road Riot 4WD (1991) 2. Road Riot's Revenge Rally (1994) - STAFF - Project leader / Game designer / Graphics : Mark Stephen Pierce (MSP) Software design & implementation : Dennis Harper (DDH), David S. Akers (DSA) Hardware engineer : Sam Lee (SL) Controls : Milt Loper Expert technician : Farrokh Khodadadi (FRK) Video imaging : Rob Rowe Hardware supervisor : Pat McCarthy Music and video : Don Diekneite Animation : Sean Murphy Marketing manager : Linda Benzler (LB) Nu/Omega / Team director : John Ray - PORTS - * CONSOLES: Nintendo Super Famicom Atari Lynx [Unreleased Prototype] Sega Mega Drive [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2235&o=2 $end $lynx=roadriot, $bio Road Riot 4WD (c) 199? Atari Corp. - TRIVIA - Unreleased prototype. - STAFF - Programmers: Jon Williams, Nick Snape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58851&o=2 $end $snes=roadriotu,roadriotup, $bio Nintendo Super NES game published 28 years ago: Road Riot 4WD [Model SNS-RR-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63489&o=2 $end $snes=roadriot, $bio Nintendo Super NES game published 28 years ago: Road Riot 4WD [Model SNSP-RR-EUR] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63488&o=2 $end $info=rrreveng,rrrevenga,rrrevengb, $bio Arcade Video game published 26 years ago: Road Riot's Revenge Rally (c) 1994 Atari Games Corp. - TECHNICAL - Atari GX2 hardware Main CPU : Motorola 68EC020 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), (2x) OKI6295 (@ 9.037 Khz) Players : 2 Control : paddle Buttons : 5 - TRIVIA - Road Riot's Revenge Rally was released in January 1994. - SERIES - 1. Road Riot 4WD (1991) 2. Road Riot's Revenge Rally (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2236&o=2 $end $info=roadrunm, $bio Arcade Video game published 43 years ago: Road Runner (c) 1977 Midway Mfg. Co. A first-person shoot'em up. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - The name of this game was changed to "Desert Gun" when Midway merged with Bally who had a game by the same title. According to Jay Fenton, the real reason for the name change was to avoid legal problems with Warner Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21474&o=2 $end $info=roadrunr, $bio Pinball published 41 years ago: Road Runner (c) 1979 Atari, Incorporated. - TRIVIA - 2 units were made. - STAFF - Designer : Marty Rosenthal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5545&o=2 $end $info=j80rr,j80rra, $bio Fruit Machine published 37 years ago: Road Runner (c) 1983 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41165&o=2 $end $bbcb_cass=roadrunn, $bio Acorn BBC/Electron cass. published 37 years ago: Road Runner (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52318&o=2 $end $spectrum_cass=roadrunn, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Runner (c) 1983 Protek Computing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196831&o=2 $end $info=roadrunn,roadrunn2,roadrunn1, $bio Arcade Video game published 35 years ago: Road Runner (c) 1985 Atari Games. The player takes on the role of the Road Runner - from the much-loved Warner Bros. cartoon series - and must outrun and outsmart the villainous Wile E. Coyote, in this abstract sidways-scrolling racing game from Atari. A variety of traps and pitfalls await the Road runner - including cannons, land mines and cliff-top drops - that must be carefully avoided or negotiated. It is possible, however, to lure Wile E. Coyote into these traps to put some valuable distance between the Road Runner and his pursuer. Piles of birdseed are littered throughout the levels and Road Runner must eat them (by running over them) whenever possible, as missing five seed piles will cause Road Runner to feel faint and stop running, resulting in his being caught by Wile E Cayote. A 'Seed Meter' at the top of the screen indicates Road Runner's seed enery level. Road Runner's colourful, beautifully-drawn graphics capture the spirit and humour of the legendary cartoons perfectly. The music and sound effects are also faithful to the cartoon series. - TECHNICAL - Game ID : 136040 Runs on the "Atari System 1" hardware. It was available in the Upright configuration AND as a conversion kit for Marbel Madness, Peter Pack Rat or Indiana Jones). For operators who would like to utilize prize redemption, the game is compatible with the System 1 'Vend-A-Ticket' game option. Control: stick Buttons: 3 - TRIVIA - Road Runner was released in July 1986 (even if title screen says 1985). Road Runner, as with all the Atari System 1 games, was arguably one of the most distracting games in the arcade. If not setup properly, the Road Runner game would play all the background music during the intro cut scenes. The Atari System 1 speaker system had a great acoustic arrangement. Players would be immersed in a sea of sound allowing them to really get into the game play. Unfortunately for others, they could hear the same thing on the other side of the room! Some Road Runner units were produced (757 exactly) from the factory. Most arcade owners purchased the conversion kit which was marketed and readily available from Atari at a lower price ($695) than a new system ($1895). An Atari System 1 cabinet could be converted into a different game (only other Atari System 1 games) in a day. A graphically enhanced version of this game (Apparently running on "Beat Head" hardware) was planned, where each stage would have a Road Runner cartoon scene as an intermission, spooled from a laserdisc. However, although a master was produced (now in the hands of a private collector of Atari prototypes), no discs were ever pressed and it is likely that no ROMs were ever burned. - TIPS AND TRICKS - Don't use an 8-way controller like Hot-Rod or X-Arcade with this game. You won't be able to control the Road Runner very well. Use a variable speed, jet-fighting type game joystick. This will allow you to control the variety of Road Runner speeds with precision. It makes the game much more fun and you'll get farther. Don't go so fast that you lose Wile E. Coyote from view. He'll coming whizzing back with a vengeance. He'll attack at high speed on rocket skates and in later levels, super sneakers. If you stay close to Wile E. Coyote and maintain a constant speed (his arms will stick out in an effort to grab you), you can get a "Tongue Bonus" for 2000 points. The Road Runner will turn it's head around at Wile E. and stick out it's tongue twice, making that classic cartoon "Twoop twoop" sound. Pretty funny to see. In higher levels, invisible paint buckets will appear. You need to get to them and paint yourself before Wile E. Coyote does. If you manage to paint yourself with the invisible paint, Wile E. Coyote will lose sight of you, stand and look around with a "?" above his head. Also funny to see. On the levels where Wile E. coyote has acquired a portable helicopter and is dropping dynamite onto the Road Runner from above, keep running forwards while constantly moving the Road Runner diagonally up and down (on some levels, you need to be watchful for land mines); this makes it much more difficult for the Coyote to target you accurately. - STAFF - Producer : Norm Avellar, Greg Rivera Director : Mike Hally Backgrounds : Sam Comstock, Mark West Animation : Susan G. McBride, Hal Canon, Earl Vickers Location Tech : Rob Rowe Support : Jacl Aknin, Mike Albaugh, Brad Fuller, Pat McCarthy, Rich Moore, Don Paauw - PORTS - * CONSOLES: Atari 2600 Nintendo Famicom (1989) * COMPUTERS: Commodore C64 (1987) Sinclair ZX Spectrum (1987) Amstrad CPC (1987) Atari ST IBM PC Amstrad CPC [FR] (1990, "10 Jeux Spectaculaires") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2237&o=2 $end $cpc_cass=roadrunn, $bio Amstrad CPC cass. published 35 years ago: Road Runner (c) 1985 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98906&o=2 $end $cpc_flop=roadrunn03,roadrunn01,roadrunn,roadrunn08,roadrunn07,roadrunn04, $bio Amstrad CPC 464 disk. published 35 years ago: Road Runner (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120894&o=2 $end $spectrum_cass=roadrunr,roadrunrb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Road Runner (c) 1987 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80523&o=2 $end $nes=roadrunn, $vgmplay=roadrunn_nes, $bio Nintendo NES cart. published 31 years ago: Road Runner (c) 1989 Tengen That's right, folks, the cartoon you know and love is ready to roll again - except this time you get to be Road Runner! The desert's plenty dangerous all by itself; falling boulders, oncoming trucks, land mines and cannon balls as well as mazes, sand traps and ravines. Throw in that crafty Wile E. Coyote™ and you've got one wild-goose chase that's fun, fast and exciting! He may not be too bright, but he is hungry. And he's got his rocket, jet skates, pogo stick and helicopter. Better get cookin' before you get cooked. - STAFF - By: Jamie Rivett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55494&o=2 $end $spectrum_cass=roadrunra, $bio Road Runner (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219425&o=2 $end $c64_cass=roadrunn, $bio Commodore C64 cass. published 29 years ago: Road Runner (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229546&o=2 $end $snes=roadrunn,roadrunnp, $bio Nintendo Super NES game published 28 years ago: Road Runner (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63490&o=2 $end $info=m4roadrn, $bio Road Runner (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41435&o=2 $end $a2600=roadrunc, $bio Road Runner (c) 19?? CCE. South American. See Atari's "Road Runner [Model CX2663]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50890&o=2 $end $c64_cass=roadrunnwe, $bio Commodore C64 cass. published 29 years ago: Road Runner and Wile E. Coyote (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187237&o=2 $end $cpc_flop=roadrunn06,roadrunn05,roadrunn02, $bio Amstrad CPC 464 disk. published 29 years ago: Road Runner and Wile E. Coyote Cracked (c) 1991 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121785&o=2 $end $spectrum_cass=roadrunn_e, $bio Sinclair ZX Spectrum cass. published 29 years ago: Road Runner and Wile E. Coyote (c) 1991 Hi-Tec Software - TECHNICAL - GAME ID: HT 159 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80524&o=2 $end $cpc_cass=roadrwec, $bio Amstrad CPC cass. published 29 years ago: Road Runner and Wile E. Coyote [Model HT 161] (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98909&o=2 $end $snes=roadrunnj, $bio Nintendo Super Famicom cart. published 28 years ago: Road Runner vs Wile E. Coyote [Model SHVC-DV] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62020&o=2 $end $a2600=roadrun,roadrune,roadrunp, $bio Atari 2600 cart. published 31 years ago: Road Runner (c) 1989 Atari Corporation. The object of the game is to outrun the coyote while avoiding the hazards of the desert. There are 8 levels in the game, each level more difficult than the last. Move the controller in the direction you want the Road Runner to run. Press the fire button to make the Road Runner jump. (In a two-player game, the players take turns controlling the Road Runner.) You begin the game with three lives. You lose a life when Wile E. Coyote catches you, picks you up in a rocket, or shoots you with a cannon. You also lose a life when a truck hits you, you hit a land mine, you fall off a cliff, or you get hit by a falling rock. You score points by eating seeds along the road, eating steel shot, and destroying the coyote. - TECHNICAL - Model CX2663 - SCORING - Eating a pile of birdseed: 100 points. Eating steel shot: 100 points. Getting Wile E. hit bby a mine (cannonball, rock, etc.): 200 points. Getting Wile E. hit by a truck: 1000 points. Note: The first pile of birdseed the Road Runner eats is worth 100 points. The point value of each successive pile of birdseed eaten thereafter increases by 100 points, up to a maximum of 1000 points per pile of birdseed. But if you miss eating a pile of birdseed, the point value of the next pile of birdseed the Road Runner does eat is 100 points. - TIPS AND TRICKS - You must keep running to the left to avoid the coyote, while watching out for the other hazards along the desert highway. If you double back, you can catch Wile E. off guard. Time your jumps carefully, and use them strategically to avoid Wile E. and the other dangers of the road. Use the mines and trucks to your advantage. - STAFF - programmer: Bob Polaro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50889&o=2 $end $a5200=roadrun, $bio Atari 5200 cart. published 38 years ago: Road Runner (c) 1982 Atari, Incorporated. - TECHNICAL - Model CX5242 - TRIVIA - Unreleased prototype. Originally scheduled to be released in November 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50086&o=2 $end $snes=roadrunnu, $bio Nintendo Super NES game published 28 years ago: Road Runner's Death Valley Rally [Model SNS-DV-USA] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63491&o=2 $end $pcecd=roadspir, $bio NEC PC-Engine CD published 29 years ago: Road Spirits (c) 1991 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58342&o=2 $end $info=sp_road, $bio Road to Hell (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42259&o=2 $end $pc8801_flop=roadtoja, $bio Road to Jan Pro (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92754&o=2 $end $astrocde=roadtoad, $bio Astrocade game published 34 years ago: Road Toad (c) 1986 Esoterica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86827&o=2 $end $cpc_flop=roadtoad, $bio Amstrad CPC type-in published 34 years ago: Road Toad (c) 1986 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124354&o=2 $end $cpc_flop=roadtoad02, $bio Amstrad CPC 464 disk. published 34 years ago: Road Toad Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126734&o=2 $end $spectrum_cass=roadtoad, $bio Road Toad [Model dk014] (c) 198? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225617&o=2 $end $spectrum_cass=roadtoad_a,roadtoad_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Road Toad (c) 1983 Elfin Software - TECHNICAL - GAME ID: S3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80525&o=2 $end $spectrum_cass=roadtoad_b, $bio Road Toad [Model SP219] (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225755&o=2 $end $info=roadtrip, $bio Road Trip (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36212&o=2 $end $gba=roadtrip, $bio Nintendo GBA cart. published 16 years ago: Road Trip - Shifting Gears [Model AGB-A6RE-USA] (c) 2004 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72640&o=2 $end $pc98=roadwr2k,roadwr2ka, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Road War 2000 (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90508&o=2 $end $st_flop=roadwars, $bio Atari ST disk. published 33 years ago: Road Wars (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229823&o=2 $end $info=ar_rdwr, $bio Arcadia Super Select board published 32 years ago: Road Wars (c) 1988 Arcadia Systems. A 1-on-1 3-D shoot-em'-up in which one or two players drive battlespheres (futuristic tanks) up an infinitely long road and destroy oncoming hazards. The action is very simplistic and there's little to do other than dodge or blast approaching objects. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - Game design : Ron Harris - PORTS - * COMPUTERS: Amiga (1987) Atari ST (1987) Sinclair ZX Spectrum (1987) Commodore 64 (1988) MSX (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3824&o=2 $end $amigaocs_flop=roadwars, $bio Commodore Amiga 500 disk. published 32 years ago: Road Wars (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74881&o=2 $end $msx1_flop=roadwars, $bio Road Wars Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133206&o=2 $end $psx=roadwrit, $bio Sony PlayStation disc published 22 years ago: Road Writer [Model LSP-?????] (c) 1998 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110646&o=2 $end $info=roadedge, $bio Arcade Video game published 23 years ago: Road's Edge (c) 1997 SNK. An exciting racing game up to four players linkable, featuring four challenging courses and four SUV cars to choose, different camera angles and for selectable soundtracks make this game a fun ride. The internal vibration inside the seat is a nice addition to the driving experience. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 01 Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in September 1997. This game is also known as "Round Trip". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3564&o=2 $end $megadriv=roadblst,roadblstp, $bio Sega Genesis game published 29 years ago: RoadBlasters (c) 1991 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57369&o=2 $end $nes=roadblst,roadblstu, $bio Nintendo NES cart. published 30 years ago: RoadBlasters (c) 1990 Mindscape, Incorporated. The race is on! Survive the ultimate contest of futuristic warfare - a brutal combination of high-speed racing and deadly combat. Blast opponents with laser artillery as you spin around turns in your high-performance armored vehicle. Command Cars, Cycles, Stingers and Rat Jeeps combine forces to prevent you from reaching the next rally point. For extra firepower, arm yourself with an array of special weapons - from U.Z. Cannons and Nitro Injectors to Electro Shields and Cruise Missiles. Take on the RoadBlasters challenge in 50 levels of non-stop action... only one warrior will prevail in the end! - TECHNICAL - Game ID: NES-VE-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55495&o=2 $end $lynx=roadblst, $bio Atari Lynx cart. published 30 years ago: RoadBlasters (c) 1990 Atari Corp. Everyone knew the war was coming. Tensions had been building for months - not between the Superpowers as had always been thought, but between rival factions in our own government. What no one expected was the severity of the damage. Nuclear weapons devastated the surface of the planet, released by ruthless Death Squads intent on controlling the planet. Millions perished in a sudden flash of heat more intense than a Sahara summer. When it was all over, only a handful of decent people remained. A few good people, and thousands of Death Squad members. It was obvious that the Death Squads had planned this for years. They were ready. They had developed cities and weapons impervious to nuclear war. And vehicles. They had cars that could withstand the highest levels of radiation and the most dangerous heat. They also had huge stockpiles of food and medicine that would keep them alive until the nuclear winder ends. Fortunately, a right-thinking scientist saw what was happening. He defected from the Death Squads and brought with him a small prototype vehicle and a few weapons capable of destroying Death Squad cars and cannon towers. Only one person can fit in the prototype, and you were chosen. Now, just for the amusement of Death Squad leaders, there is to be a road rally, a dangerous race for time and distance along a highway laced with deadly mines and cannon towers. Posing as a Death Squad driver you join the rally, hoping to drive undetected into the very heart of the Death Squad territory where you will defeat their leaders. your only helper is a small, robot-powered jet that will bring you additional weapons from Headquarters. The odds are definitely against you. The nuclear wind blows dust across the highway. Now and then the burnt skeleton of a tumbleweed blows across the once-fertile plain. The world is desolate. All hope for a decent future rests on your narrow shoulders. - TECHNICAL - Model PA2036 - SCORING - Green Cars: 50 Orange Cars: 50 Motorcycles: 50 Rat Jeeps: 50 Blue Cars: 100 Cannons: 200 - TIPS AND TRICKS - * Speed is vital. You will not have enough fuel to finish the race if you do not make it to the rally points quickly. Don't waste your auxiliary weapons. If you can shoot your laser, do it (that helps your multiplier anyway). Don't catch a new auxiliary weapon if you like the one you have. You can only carry one at a time. Straddling the dotted line sometimes helps you avoid mines. Of course, that's not easy to do going around a curve at top speed. This does not always work, however; some mines are placed right on the lines. You can earn lots of points by destroying cannons. However, it is not always worth your while to do so. * Level Select: Start game normally and choose the Rookie track. Accelerate car, while holding Left to about 25 - 50 mph and steer the car so that it is riding on the left shoulder of the road. Keep holding down Left until you hit a tree which is growing on the side of the road. On the screen it will appear a digitized picture of one of the programmers and a short message: here you can use OPTION 1 and OPTION 2 to change the number on the top right corner and then resume normal playing by pressing A. After finishing level 1, you will warp to the level next to the one you chose (e.g. if you selected 9, next level will be 10 as if level had become level 9). - STAFF - Programmer: D. Scott Williamson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58852&o=2 $end $megadriv=roadblstj, $bio Sega Mega Drive game published 28 years ago: RoadBlasters (c) 1992 Tengen - TECHNICAL - Game ID: T-48023 - TRIVIA - RoadBlasters for Mega Drive was released on February 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56804&o=2 $end $apple2_flop_orig=roadblock, $bio Apple II disk. published 38 years ago: Roadblock (c) 1982 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229313&o=2 $end $bbcb_flop_orig=roadcft1, $bio Acorn BBC Micro B disk. published 36 years ago: Roadcraft 1 (c) 1984 Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125578&o=2 $end $bbcb_cass=roadcft1, $bio Roadcraft 1 (c) 198? Highlight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52319&o=2 $end $camplynx_flop=roader, $bio Camputers Lynx disk. published 36 years ago: Roader (c) 1984 FL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237151&o=2 $end $cd32=roadkill,roadkill1, $bio Commodore Amiga CD32 published 26 years ago: Roadkill (c) 1994 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106964&o=2 $end $amigaaga_flop=roadkill, $bio Commodore Amiga 1200 disk. published 26 years ago: Roadkill (c) 1994 Acid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146384&o=2 $end $apfimag_cass=roadrunn, $bio RoadRunner (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135760&o=2 $end $gameboy=roadster, $bio Nintendo Game Boy Cart. published 30 years ago: Roadster (c) 1990 Tonkin House. - TECHNICAL - Model DMG-RSA - TRIVIA - Released on October 19, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66836&o=2 $end $gbcolor=roadst98, $bio Nintendo Game Boy Color game published 22 years ago: Roadsters '98 [Prototype] (c) 1998 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68673&o=2 $end $n64=roadster,roadsteru, $bio Nintendo 64 cart. published 21 years ago: Roadsters Trophy (c) 1999 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57944&o=2 $end $gbcolor=roadster,roadsteru, $bio Nintendo Game Boy Color game published 20 years ago: Roadsters Trophy (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68674&o=2 $end $psx=roadstrs, $bio Sony PlayStation disc published 20 years ago: Roadsters (c) 2000 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111601&o=2 $end $apple2_flop_orig=rdwr2k11, $apple2_flop_clcracked=rdwar2k2,rdwar2k, $bio Apple II disk. published 34 years ago: Roadwar 2000 (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230921&o=2 $end $apple2gs=roadwr2k, $bio Apple IIGS disk. published 33 years ago: Roadwar 2000 (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115330&o=2 $end $pc8801_flop=roadwr2k,roadwr2kb,roadwr2ka, $bio NEC PC-8801 Series disk. published 32 years ago: Roadwar 2000 (c) 1988 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92755&o=2 $end $amigaocs_flop=roadweur, $bio Commodore Amiga 500 disk. published 33 years ago: Roadwar Europa (c) 1987 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74882&o=2 $end $apple2_flop_clcracked=rwareuro, $bio Apple II disk. published 33 years ago: Roadwar Europa (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230922&o=2 $end $cpc_flop=robbbot1,robbbotu,robbbotu01, $bio Amstrad CPC 464 disk. published 34 years ago: Robbbot (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122428&o=2 $end $cpc_flop=robbbots, $bio Amstrad CPC 464 disk. published 9 years ago: Robbbot (c) 2011 SyX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122429&o=2 $end $cpc_cass=robbbot, $bio Amstrad CPC cass. published 34 years ago: Robbbot [Model C25] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98910&o=2 $end $cpc_cass=robbbots, $bio Amstrad CPC cass. published 34 years ago: Robbbot [Model WG-005T] (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98911&o=2 $end $spectrum_cass=robber, $bio Sinclair ZX Spectrum cass. published 37 years ago: Robber (c) 1983 Virgin Games. - TECHNICAL - GAME ID: VGC 1008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80527&o=2 $end $zx81_cass=robberst, $bio Sinclair ZX-81 cass. published 38 years ago: Robbers of the Lost Tomb (c) 1982 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114635&o=2 $end $c64_cass=robbers, $bio Commodore C64 cass. published 37 years ago: Robbers of the Lost Tomb (c) 1983 Timeworks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127961&o=2 $end $cpc_flop=robbyf19, $bio Amstrad CPC type-in published 32 years ago: Robby (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120557&o=2 $end $info=robby, $bio Arcade Video game published 39 years ago: Robby Roto (c) 1981 Bally Midway. When playing this game. YOU are ROTO's mentor. He takes his directions ONLY from YOU and will do your bidding exclusively. YOU determine the strategies he will use to defeat the evil monster VOLTAR who has invaded the Earth, stealing all types of treasures and burying them deep within the earth. VOLTAR also takes hostages and seals them in vaults deep within the earth. There is only one way to save the hostages and recover the stolen treasures. We must send in ROTO. He will follow VOLTAR right into his own home tunnels to rescue the hostages and recover the stolen treasures VOLTAR has salted away. To say the least, this makes VOLTAR more than just a little bit upset with ROTO. To help protect his stolen treasures and kidnapped hostages. VOLTAR has developed a breed of giant SPIDER that can sense ROTO's location and that can also travel through solid earth. These SPIDERS attempt to corner and capture ROTO. And to direct their hunt for ROTO, VOLTAR turns himself into a TROLL that can travel through solid earth. If and when ROTO is captured by the SPIDERS or the TROLL, he is forcibly ejected from VOLTAR’s tunnels and you loose one player. As your skill level increases and you get into the higher racks of the game, the ability of the SPIDERS and the TROLL to sense ROTO's location increases. This makes ROTO's chances of survival considerably smaller And VOLTAR, being what he is, has reinforcements in the form of a set of disembodied TEETH that he can call on to help him track ROTO down and put the bite on him. These TEETH also have the ability to travel through solid earth. ROTO has no reinforcements he can call on to help him defend himself against his enemies. He has ONLY YOUR SKILL at maneuvering and forming strategies plus one use of the MAGIC button (which makes ROTO and any hostages he has with hlm invisible to all monsters for a short period of time) per rack to keep him safe as he carries out his rescue missions. Bonus ROTOs are awarded to you periodically throughout the game: after you complete every third rack of the game. Each recaptured treasure and rescued hostage has an assigned point value as listed below. In the 2 times and 3 times racks, the values of all items are doubled or tripled respectively. - TECHNICAL - [Game No. 530] [Upright model] Dimensions: 69,75 in. High x 24 in. Wide x 27,25 in. Deep Bally Midway Astrocade hardware Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : (2x) Astrocade (@ 1.789773 Mhz) Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 (MAGIC) - TRIVIA - Released in June 1982 (titlescreen says Copyright 1981). Approximately 2,000 units were produced. The author of Robby Roto, Jamie Fenton (Jay Fenton), acquired the rights to the game after it did not do well in the marketplace. - SCORING - MULTIPLIER DETERMINATION: 3 Hostages together: next maze is 2x Maze. 3 Hostages together 2 mazes in a row: next maze is 3x Maze. HOSTAGE Pick up each time (1x point value): 100 points. Pick up each time (2x point value): 200 points. Pick up each time (3x point value): 300 points. Out of door (1st Rach - 1x point value): 200 points. Out of door (2nd Rach - 2x point value): 400 points. Out of door (3rd Rach - 3x point value): 600 points. Etc.. TREASURE VALUES 2nd Maze (1x point value): 200 points. 2nd Maze (2x point value): 400 points. 3rd Maze (1x point value): 400 points. 3rd Maze (2x point value): 800 points. 3rd Maze (3x point value): 1200 points. 4th Maze (1x point value): 600 points. 4th Maze (2x point value): 1200 points. 4th Maze (3x point value): 1800 points. 5th Maze (1x point value): 800 points. 5th Maze (2x point value): 1600 points. 5th Maze (3x point value): 2400 points. 6th & beyond (1x point value): 1000 points. 6th & beyond (2x point value): 2000 points. 6th & beyond (3x point value): 3000 points. ALL ROOMS ENTERED VALUES 1st Maze (1x point value): 5 points. 2nd Maze (1x point value): 10 points. 2nd Maze (2x point value): 20 points. 3rd Maze (1x point value): 20 points. 3rd Maze (2x point value): 40 points. 3rd Maze (3x point value): 60 points. 4th Maze (1x point value): 30 points. 4th Maze (2x point value): 60 points. 4th Maze (3x point value): 90 points. 5th Maze (1x point value): 40 points. 5th Maze (2x point value): 80 points. 5th Maze (3x point value): 120 points. 6th & beyond (1x point value): 50 points. 6th & beyond (2x point value): 100 points. 6th & beyond (3x point value): 150 points. - STAFF - Designed and programmed by : Jay Fenton, Pat Lawlor, Dave Nutting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2238&o=2 $end $a2600=robinheq, $bio Atari 2600 cart. published 37 years ago: Robin Hood (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50892&o=2 $end $vic1001_cart=robinh, $bio Commodore VIC-20 cart. published 37 years ago: Robin Hood (c) 1983 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86910&o=2 $end $coleco=robinh,robinha, $bio Colecovision game published 36 years ago: Robin Hood (c) 1984 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53337&o=2 $end $dragon_cass=robinhood, $bio Dragon cass. published 35 years ago: Robin Hood (c) 1985 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116642&o=2 $end $tvc_cass=robinh, $bio Robin Hood (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112470&o=2 $end $info=trobhood, $bio Handheld game published 29 years ago: Robin Hood (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126229&o=2 $end $info=j6robin,j6robina,j6robinb,j6robinc, $bio Robin Hood (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41141&o=2 $end $dragon_cass=robnhoodadv, $bio Robin Hood - An Adventure in Lincoln Green (c) 198? Portent Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117000&o=2 $end $tvc_flop=robhood, $bio Robin Hood - Íjászverseny (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111776&o=2 $end $cpc_flop=robinhoo01,robinhoo, $bio Amstrad CPC 464 disk. published 27 years ago: Robin Hood - Legend Quest Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123477&o=2 $end $cpc_flop=robinhoo02, $bio Amstrad CPC 464 disk. published 27 years ago: Robin Hood - Legend Quest Trained (c) 1993 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123478&o=2 $end $spectrum_cass=robinhoo, $bio Sinclair ZX Spectrum cass. published 27 years ago: Robin Hood - Legend Quest [Model 2752] (c) 1993 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80528&o=2 $end $cpc_cass=robinh, $bio Amstrad CPC cass. published 27 years ago: Robin Hood - Legend Quest [Model 3754] (c) 1993 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98912&o=2 $end $nes=robinh,robinhg,robinhs, $bio Nintendo NES cart. published 28 years ago: Robin Hood - Prince of Thieves (c) 1992 Mindscape, Incorporated. European release. Game developed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55496&o=2 $end $gameboy=robinhs, $bio Nintendo Game Boy Cart. published 27 years ago: Robin Hood - Prince of Thieves [Model DMG-RH-ESP] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66840&o=2 $end $gameboy=robinhf, $bio Nintendo Game Boy Cart. published 27 years ago: Robin Hood - Prince of Thieves [Model DMG-RH-FRA] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66838&o=2 $end $gameboy=robinhg, $bio Nintendo Game Boy Cart. published 27 years ago: Robin Hood - Prince of Thieves [Model DMG-RH-NOE] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66839&o=2 $end $gameboy=robinh, $bio Nintendo Game Boy Cart. published 27 years ago: Robin Hood - Prince of Thieves [Model DMG-RH-UKV] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66837&o=2 $end $gameboy=robinhu, $bio Nintendo Game Boy Cart. published 27 years ago: Robin Hood - Prince of Thieves [Model DMG-RH-USA] (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66841&o=2 $end $nes=robinhua,robinhu, $bio Nintendo NES cart. published 29 years ago: Robin Hood - Prince of Thieves (c) 1991 Virgin Interactive England is in turmoil! While King Richard the Lion-Hearted is off fighting the Crusades in Jerusalem, the relentlessly greedy Sheriff of Nottingham rises to power by running roughshod over the poor folk of Britain. Now you are Robin Hood: Prince of Thieves, the only man with enough cunning, agility and courage to combat the Sheriff and his evil witch, Mortianna. First, you must battle cutthroat guards and escape the Saracen dungeon where you, your friend, Peter Dubois, and your new companion, the mysterious, but loyal, Azeem, are held prisoners of the Crusades. Back in England, you'll explore the treacherous Sherwood Forest where you'll muster your band: Little John, Friar Tuck and Will Scarlett. But remember, they will only follow you if you prove yourself worthy enough to lead them, rescue the lovely Maid Marian and free England from tyranny. - TECHNICAL - GAME ID: NES-7R-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55497&o=2 $end $a2600=robinh,robinhe, $bio Atari 2600 cart. published 37 years ago: Robin Hood (c) 1983 Xonox. Make your way into the Sheriff of Nottingham's castle and save either the MAID MARIAN or steal the GOLD so you can give it back to the poor while collecting as many points as possible before you lose all of your lives. ROBIN may only carry one of the other prizes back to the Sherwood Forrest. - TECHNICAL - Model 99005 - SCORING - * Each henchmen is worth 2,000 points. * Saving MAID MARIAN is worth 20,000 points. * Stealing the Sheriff'S GOLD treasure is worth 20,000 points. * Successfully moving ROBIN through each screen is worth 8,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50891&o=2 $end $gamate=robinhoo, $bio Gamate cart. published 26 years ago: Robin Hood [Model C1067] (c) 1994 Phinnex Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105901&o=2 $end $gbcolor=robin, $bio Nintendo Game Boy Color game published 19 years ago: Robin Hood [Model CGB-BRHP-EUR] (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68675&o=2 $end $psx=robin, $bio Sony PlayStation disc published 20 years ago: Robin Lloyd no Daibouken (c) 2000 Gust. - TECHNICAL - GAME ID: SLPS-02501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85597&o=2 $end $spectrum_cass=robinofs_c,robinofs_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robin of Sherlock (c) 1985 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80529&o=2 $end $cpc_cass=robinshl, $bio Amstrad CPC cass. published 34 years ago: Robin of Sherlock (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98913&o=2 $end $spectrum_cass=robinofs_a,robinofs_f, $bio Robin of Sherlock (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219039&o=2 $end $spectrum_cass=robinofs_b,robinofs_g, $bio Robin of Sherlock (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219841&o=2 $end $spectrum_cass=robinofs,robinofs_e, $bio Robin of Sherlock (c) 198? CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226092&o=2 $end $cpc_flop=robinofs02,robinofs,robinofs04,robinofs01,robinofs03, $bio Amstrad CPC 464 disk. published 34 years ago: Robin of Sherlock Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128163&o=2 $end $cpc_cass=robinsw, $bio Amstrad CPC cass. published 36 years ago: Robin of Sherwood (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98914&o=2 $end $electron_cass=robinshw, $bio Robin of Sherwood (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115501&o=2 $end $spectrum_cass=robsherw,robsherwa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robin of Sherwood - The Touchstones of Rhiannon (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80530&o=2 $end $spectrum_cass=robinoft,robinoft_a,robinoft_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robin of the Wood (c) 1985 Odin Computer Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80531&o=2 $end $spectrum_cass=robinsmi,robinsmi_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Robin Smith's International Cricket (c) 1990 Challenge Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80532&o=2 $end $spectrum_cass=robinthe, $bio Sinclair ZX Spectrum cass. published 34 years ago: Robin the Outlaw (c) 1986 Gadtek Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80533&o=2 $end $c64_cass=robinresc, $bio Commodore C64 cass. published 37 years ago: Robin to the Rescue (c) 1983 Solar Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231940&o=2 $end $info=robadv,robadvc1,robadvd1,robadvv1,robadvo, $bio Slot Machine published 16 years ago: Robin's Adventure (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31159&o=2 $end $info=robadv2,robadv2o2,robadv2c2,robadv2d2,robadv2v1,robadv2v2,robadv2v3,robadv2c3,robadv2d3,robadv2c1,robadv2d1,robadv2o, $bio Slot Machine published 16 years ago: Robin's Adventure 2 (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31160&o=2 $end $to_flop=crusoe,crusoea,crusoeb, $bio Thomson TO disk. published 33 years ago: Robinson Crusoe (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107972&o=2 $end $cpc_flop=robinson01,robinson02,robinson,robinson04,robinson03,robinson05, $bio Amstrad CPC 464 disk. published 33 years ago: Robinson Crusoe (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120706&o=2 $end $amigaaga_flop=robins_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Robinson's Requiem [AGA Ver.] (c) 1994 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146436&o=2 $end $megacd=roboales, $bio Sega Mega-CD published 27 years ago: Robo Aleste (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4416 Front Cover ID: 670-3233-50 Back Cover ID: 670-3235-50 Manual ID: 672-1267-50 Spine Card ID: 670-3234-50 CD ID: 670-3232-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60650&o=2 $end $segacd=roboales, $bio Sega CD published 27 years ago: Robo Aleste[Model T-48015] (c) 1993 Tengen, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60797&o=2 $end $neocd=roboarmy, $bio SNK Neo-Geo CD published 25 years ago: Robo Army (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo CD release, please click to the original MVS release here for more information about this game itself. - TECHNICAL - [Model NGCD-032] - TRIVIA - Robo Army for Neo-Geo CD was released on April 21, 1995 in Japan (4 years after the original MVS release). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47635&o=2 $end $neogeo=roboarmy,roboarmya, $info=roboarma, $bio SNK Neo-Geo AES cart. published 29 years ago: Robo Army (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-032] 45 Mega - TRIVIA - This AES version was released 2 months after the MVS release, on December 20, 1991 in Japan and United States of America. MVS version : "Robo Army [Model NGM-032]". Reviews: March 1992 - Joypad N.6 [FR]: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47634&o=2 $end $info=roboarmy, $vgmplay=roboarmy, $bio SNK Neo-Geo MVS cart. published 29 years ago: Robo Army (c) 1991 SNK [Shin Nihon Kikaku]. Robo Army is a horizontally-scrolling beat-em-up for one or two players who take on the roles of two cybernetically-enhanced soldiers called Rocky and Maxima and must attempt to stop am invading cyber army called 'Hell Jeed' from enslaving the human race. The game uses three buttons: A - Attack B - Jump C - Energy blast Hitting the jump and attack button simultaneously lets Rocky and Maxima attack behind them. Collecting energy balls makes the energy blast more powerful, similar to the magic potions in Sega's "Golden Axe". One major difference, however, is that the special attack here can be used several times to diminishing effect before it finally runs out. Players can often pick up a fallen robot's limb to club other robots to death with. Also, if players approach a weakened enemy and press forward and the A button at the right time, Maxima or Rocky will rip the enemy in half. Finally, a defeated enemy will occasionally drop a glowing icon of a human fist. Picking this up causes Rocky or Maxima to bend over and transform into a futuristic buggy-like vehicle. Any enemies Maxima and Rocky touch while in buggy form instantly explode while hitting the attack button allows them to speed across the screen to quickly run enemies down. The buggy only lasts for a limited time, however. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-032 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Punch, [B] Jump, [C] Kick/Get Super-Powers with Cyber-Ball - TRIVIA - Robo Army was released on October 30, 1991 in Japan. Player 2's character appears as a striker character in "The King of Fighters 2000" as Rocky. - STAFF - Excutive Producer : Eikichi Kawasaki Programmers : Oh!Butch, Arcbbcov, Shochan, Ma2, Kawaii Sound : Yamapy-1, Konny Production Designer : Kouichi Sakita Designers : Takeshi Kimura, Take-P, Shimachan, UG Wada, Pinkey Associate Producer : Hiroshi Matsumoto (Finish Hiroshi) Planners : Akira Goto, Yarie - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [US] SNK Neo-Geo AES (dec.20, 1991; "Robo Army [Model NGH-032]") [JP] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032]") [US] SNK Neo-Geo CD (apr.21, 1995; "Robo Army [Model NGCD-032E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2239&o=2 $end $msx2_flop=robocrsh,robocrshb,robocrsha, $bio MSX 2 disk. published 30 years ago: ロボクラッシュ (c) 1990 System Soft. (Robo Crush) - TECHNICAL - BARCODE: 4988697690017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101992&o=2 $end $pc98=robocrs2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: ロボクラッシュ2 熱波の王者 (c) 1993 Systemsoft. (Robo Crush 2 - Neppa no Ouja) - TECHNICAL - BARCODE: 4988697212042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90509&o=2 $end $pc98=robocr98, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Robo Crush 98 (c) 1991 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90510&o=2 $end $psx=robopit2, $bio Sony PlayStation disc published 17 years ago: Robo Pit 2 (c) 2003 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111109&o=2 $end $psx=robopit, $bio Sony PlayStation disc published 24 years ago: Robo Pit (c) 1996 Kokopeli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111173&o=2 $end $saturn=robopit, $bio Sega Saturn game published 24 years ago: Robo Pit (c) 1996 Kokopeli. European release. Game developed in Japan. - TECHNICAL - Game ID: T-10002H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60392&o=2 $end $saturn=robopitu, $bio Sega Saturn game published 24 years ago: Robo Pit (c) 1996 Kokopeli. North American release. Game developed in Japan. - TECHNICAL - Game ID: T-10002H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60130&o=2 $end $saturn=robopitj, $bio Sega Saturn game published 24 years ago: Robo Pit (c) 1996 Altron Corp. - TECHNICAL - Game ID: T-16603G - TRIVIA - Released on February 16, 1996 in Japan. Export releases: [US] "Robo Pit [Model T-10002H]" [EU] "Robo Pit [Model T-10002H-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59573&o=2 $end $nes=robowarr,robowarru, $bio Nintendo NES cart. published 32 years ago: Robo Warrior (c) 1988 Jaleco Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bomber King [Model HFC-BX]". Text from this version: You're Zed Half man, Half Cyborg. The one-man battalion with a human heart and a computer's brain. Can you blast your way alone through 27 battle zones to liberate the desperate people of the planet Atile from the evil invader Xur? Xur has sized the weather control station; it's bitter cold, and the people have fled underground. He knows you've landed. No turning back. You must recover an arsenal of 12 different weapons and 6 powers hidden on Altile. Mageton bombs, life vests, hyper missiles, super boots, cross-fires, super bombs, energy capsules, life pods, power balls... Master each to save yourself from a continuing barrage of 20 deadly enemies. Wisps, Wanes, Tracers, Strinkers, Skraugs, the Globula, Gholem, Viripides, They're mean, they;re ugly and they're after you. Flying. Dive bombing. Writhing. Grabbing. Find the keys, or you're locked in a battle zone forever. Find the hidden chalice and be saved from eternal doom. Hit the switch. This is war. - TECHNICAL - Cartridge ID: NES-RR-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55498&o=2 $end $msx1_cart=robowres, $bio MSX cart. published 33 years ago: Robo Wres (c) 1987 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77407&o=2 $end $info=robowres,robowresb, $bio Arcade Video game published 34 years ago: Robo Wres 2001 (c) 1986 Sega. A robot wrestling game. - TECHNICAL - Sega System 2 hardware Top Board Number : 834-5990 Lower Board Number : 837-5992 Top Board : Main CPU : NEC D315-5179 (Z80) (@ 3.072 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz), OKI MSM5205 + Resonator (@ 384 Khz) RAM : MB8128 Other : (2x) Volume Pot (labelled 'VOICE' and 'SOUND') Dipswitch : 8 positions Lower Board : XTAL (@ 18.432MHz) RAM : (2x) MB8128, (2x) SONY CXK5813D-55 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1986. 'Wres' stands for 'Wrestling'. - PORTS - * COMPUTERS: NEC PC-8801 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3529&o=2 $end $lynx=robosqua, $bio Atari Lynx cart. published 30 years ago: Robo-Squash (c) 1990 Atari Corp. It is the 31st Century The President of the World has died unexpectedly at the young age of 281 after nearly 200 years of peaceful rule, leaving the United World Federation in chaos. The World Party has been in control for almost four centuries, but now the International Party wants to take over. Rumours that the President's death was not accidental cannot be confirmed, but the World Party is on the defensive. Since the conventional warfare of the uncivilized past is now obsolete, the two parties are gearing up to settle the dispute in a more modern way--an all-or-nothing game of ROBO-SQUASH. It is your civic duty as Champion of the World Party to compete against the International Party's Champion. If you win, the World Party will remain in control and world unity will continue. If you lose, the International Party will divide the world into individual nations, setting up the same kinds of senseless petty disputes that nearly destroyed the world back in the 21st century. Federation Peace depends on your abilities. Can you handle the pressure? You must, otherwise civilization may be doomed. - TECHNICAL - Cartridge ID: PA2035 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 78/100 - SCORING - Hit Bricks: 200 points Hit Special item: 200 points Hit Brick or Item with Shooter: 100 points Hit Spider: 500 points and a win Balls remaining at end of round: 500 points to round winner Two balls in row or column: 1000 points Three balls in row or column: 3000 pounds Four balls in row or column: 6000 points At the end of higher rounds, both the winner and the loser will receive 500, 1000 or 1500 points just for making it to those rounds. - TIPS AND TRICKS - Quick reactions are crucial. Learn to use the Spotter to help you get a jump towards the ball. Use your opponents splats to your advantage - aim for them so that he will have a hard time spotting the ball. Use the Shooter to create an explosive diversion. Weaker players should aim for the Expander. This will enlarge their paddle and make it easier to return the ball. Beat your opponent quickly. The longer a round lasts, the more chance you will lose a ball. Do everything you can to make your opponent miss the ball, even if it means screaming loudly whenever you hit the ball. Stupid jokes may also help. Use your head when choosing the ball at the start of each round. Capturing balls in rows results in many points. Don't waste special items. They are all very useful. Watch for the spider when all bricks are destroyed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58853&o=2 $end $info=robowars,robowarsf, $bio Pinball published 32 years ago: Robo-War (c) 1988 Premier Technology. - TECHNICAL - Gottlieb System 80B Model Number : 714 - TRIVIA - 2,130 units were produced. - STAFF - Design by : John Trudeau, Jon Norris Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5546&o=2 $end $nes=roboccow, $bio Nintendo Famicom cart. published 29 years ago: Robocco Wars (c) 1991 IGS Corp. - TECHNICAL - [Model IGS-X9] - TRIVIA - Robocco Wars was released on August 02, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54546&o=2 $end $cpc_flop=robocide,robocide01,robocide02, $bio Robocide (c) 19?? Asclepios Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124367&o=2 $end $coco_cart=robocop, $bio Tandy Color Computer cart. published 32 years ago: RoboCop (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53466&o=2 $end $spectrum_cass=robocop, $bio Sinclair ZX Spectrum cass. published 32 years ago: RoboCop (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80534&o=2 $end $msx1_cass=robocop,robocopa, $bio MSX cass. published 32 years ago: Robocop (c) 1988 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94944&o=2 $end $cpc_cass=robocop, $bio Amstrad CPC cass. published 32 years ago: Robocop (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98916&o=2 $end $apple2_flop_orig=robocop, $apple2_flop_misc=robocop, $bio Apple II disk. published 32 years ago: Robocop (c) 1988 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107351&o=2 $end $cpc_flop=robocopu01,robocopu02,robocop1,robocop101,robocop102,robocop103,robocopu03,robocopu04,robocopu05,robocop104,robocop201,robocop3,robocoph,robocopo, $bio Amstrad CPC 464 disk. published 32 years ago: Robocop (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120419&o=2 $end $specpls3_flop=robocop,robocopa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Robocop (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148108&o=2 $end $c64_cass=robocop, $bio Commodore C64 cass. published 32 years ago: Robocop (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187483&o=2 $end $amigaocs_flop=robocop, $bio Commodore Amiga 500 disk. published 31 years ago: RoboCop (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74883&o=2 $end $ibm5150=robocop, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: RoboCop (c) 1989 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132489&o=2 $end $st_flop=robocop, $bio Atari ST disk. published 31 years ago: Robocop (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148689&o=2 $end $spectrum_cass=robocophs, $bio Robocop (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219525&o=2 $end $nes=robocop, $bio Nintendo NES cart. published 29 years ago: RoboCop (c) 1991 Ocean European release. Game developed in Japan. See the original Famicom version for more information: "RoboCop [Model DFC-CP]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55499&o=2 $end $msx1_cart=robocop, $bio MSX cart. published 28 years ago: RoboCop (c) 1992 Sieco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95208&o=2 $end $cpc_flop=microclu0da, $bio Amstrad CPC 464 disk. published 29 years ago: Robocop + Batman The Movie [Model MCD-004] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120799&o=2 $end $info=robocop,robocopu,robocopb,robocopw,robocopj, $bio Arcade Video game published 32 years ago: RoboCop - The Future of Law Enforcement (c) 1988 Data East. A single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation. RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun. The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz), HuC6280 (@ 1.342325 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - RoboCop was released in November 1988. After Ocean Software secured the RoboCop license, they sub-licensed it to Data East who created the coin-up game. Ocean then ported the game to various home computers. Most of RoboCop's sounds were borrowed from "Heavy Barrel". A Robocop Cabinet can be seen in the Nickelodeon shows All That (from 1994 to 1997) and Kenan and Kel. However both shows shared the same cabinet, but with different fictional marquees. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989. - UPDATES - The bootleg version does not use the HuC6280 @ 1.342325 Mhz :-) - TIPS AND TRICKS - The following cheat for RoboCop can earn (theoretically) infinite scores : There exists a level in the game (the Junkyard), where there is an elevator. It's just after you get the Cobra gun. Anyway, you get on the elevator and ride to the top. When the elevator reaches the top, DON'T MOVE! Your score will suddenly start to increase, and will continue to do so until you step off the elevator. Bad guys come onto the screen when you pass a certain pixel. Move back and kill them off; don't charge through the game. Learn the enemy movement patterns as they are the same in every play. Here are some strategies for each level: * LEVEL ONE : The motorbike which damages you before you draw your gun can be beaten by jumping just before it comes on the screen. A shop window has a small menu type poster in it; jump around about there. When you land, punch the bike (it flashes green and doesn't damage you). Punch it when it returns to kill it. When fighting the ED209, time your jumps until just AFTER it has fired at you, allowing you to jump over its shots. When it moves to the left third of the screen, stand close to it. RoboCop's weapons arm will now point at a steeper angle (more into the ground). Now move away slightly and jump away when ED209 fires. Its shots will go into the ground and not trap you at the left edge of the screen. Another approach allows you to defeat the ED-209 almost instantaneously: First, make sure you still have the Three-Way Gun (not essential but makes things a little quicker and easier), then as soon as you clear the area of enemies the music will change and the ED-209 will growl. Simply walk to the right side of the screen (Before ED-209 enters) and fire repeatedly diagonally up and right. If done correctly, the ED-209 will come out already defeated and run away without so much as scratching you. * LEVEL TWO ; To get extra health, shoot the fat guy using a girl as a shield. He moves forward to shoot at you - shoot him then. Target practice : Getting all of the targets (100% hit) gives *extra* capacity for your energy bar. Bug : Missing one target sometimes still gives 100% (but don't rely on it.). * LEVEL THREE : Go over the top of the car crushers, and pick up the baby food. Try and save the Cobra assault cannon for the end of the level - this makes thing much easier. If you shoot just under the cab of the final enemy, you can kill the guy throwing grenades at you. Alternate way : Get the cobra cannon, clean all the enemies at the elevator, the raise the elevator until the cobra cannon is slightly higher than ground level (about 1/4 inch or less), fire ONCE to the right and watch your score soar. Don't move or your score will stop. Also, this only works on the bootleg board - the original did not do this, probably due to a bug (At the far right, just outside of the screen, are some boxes and the machine thinks you hit them but doesn't destroy them). * LEVEL FOUR : Shoot the metal crushers with the Cobra Cannon, or PUNCH repeatedly if you get trapped. The final enemy is a crane which swings a steel ball suspended from an extensible chain. Don't shoot the wooden box, stand on it and shoot the cab of the crane. Also, try to save the Cobra Cannon (by punching bad guys instead of shooting them) and use it on the crane. * LEVEL FIVE : Don't charge through this level, especially on the conveyor belt. Be wary of the first guy armed with a flame thrower; if you're quick enough, you can shoot him before he gets a chance to shoot at you. The military ED209 at the end of the level can be beaten by crouching under the OCP logo when it charges. Jump and shoot the weapon arm when it retreats. * LEVEL SIX : You need to move through this level fairly quickly as time is a little tight. The ground-based moving gun turrets can be shot from the platform below, and careful diagonal shooting can destroy laser emplacements situated on any platforms above you. Concentrate on laser turrets which are diagonally away from you, as their fire is the hardest to dodge. The last baby food on the level replenishes all of RoboCop's energy. Try and keep the laser shots until the end of the level. When you reach the top platform, move as far to the right as possible and shoot the military ED209 as much as possible before it activates. There is a comparatively safe position just at the end of the military ED209's forward walk (like the end of level five, but with no OCP marker). Kill the military ED209 first. Tactics for the other ED209 are similar to those of level 1. * LEVEL SEVEN : Use diagonal shooting to destroy laser turrets on the platform above you (see also Level Six comment). The baby food stored in the box gives all your energy back. When you reach the single lift which goes up multiple floors, the best way to avoid being trapped on it by laser fire is to JUMP onto the next level just before the lift reaches it. Timing between the laser shots is critical. When this lift reaches the top, stop just short of the floor (you should be able to see/hear the light curtains and laser turrets) and then go back down as far as you can. The laser turrets and curtains sometimes disappear. The final ED209 can be destroyed by standing at the far left of the screen and jumping up and down. Missiles launched at you can be destroyed by shooting or punching. When the ED209 gets too close, use the tactic of level one. When ED209 is destroyed, kill Dick Jones (in the same way as a gunman holding a hostage is killed). The president is not harmed by your gun shots and must be punched from close range. - SERIES - 1. RoboCop - The Future of Law Enforcement (1988) 2. RoboCop 2 (1991) 3. RoboCop 3 (1992 - SNES) 4. RoboCop vs The Terminator (1993 - SNES) - STAFF - Game designer : Yoshiyuki Unishibara Assistant game designer & Main graphic designer : T. Adachi Programmer : Ryoji Sound effects : Azusa Ma Graphic designers : A. Kaneko, Mix man, Y. Kaiho Programmers : Mr. Deco men, K. Takahashi, S. Tamura, M. Tamura Music : Hiroaki Yoshida (MARO), Hiroyuki, Hitomi Komatsu - PORTS - * CONSOLES: [JP] Nintendo Famicom (aug.25, 1989) "RoboCop [Model DFC-CP]" [US] Nintendo NES (dec.1989) "RoboCop [Model CES-CP]" [EU] Nintendo Game Boy (1990) "RoboCop [Model DMG-P-CP]" [US] Nintendo Game Boy (dec.1990) "RoboCop [Model DMG-CP-USA]" [JP] Nintendo Game Boy (mar.1, 1991) "RoboCop [Model DMG-CPA]" [EU] Nintendo NES (apr.25, 1991) "RoboCop [Model CES-CP]" * COMPUTERS: Tandy Color Computer [US] [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) 128 ko version Commodore Amiga [US] (1989) [US] Commodore C64 [EU] (1989) [US] Apple II (1988) MSX [EU] (1988) [EU] Atari ST (1989) PC [MS-DOS] [US] (1989) * OTHERS: Mobile Phones [US] (nov.6, 2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2240&o=2 $end $specpls3_flop=robocop2,robocop2b,robocop2a, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Robocop 2 (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118629&o=2 $end $spectrum_cass=robocop2, $bio Robocop 2 (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219203&o=2 $end $c64_cart=robocop2, $bio Commodore C64 cart. published 30 years ago: Robocop 2 (c) 1990 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53687&o=2 $end $amigaocs_flop=robocop2, $bio Commodore Amiga 500 disk. published 30 years ago: RoboCop 2 (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74886&o=2 $end $spectrum_cass=robocop2_a,robocop2_b, $bio Sinclair ZX Spectrum cass. published 30 years ago: RoboCop 2 (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80535&o=2 $end $info=trobocop2, $bio Handheld game published 30 years ago: RoboCop 2 (c) 1990 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126235&o=2 $end $specpls3_flop=robocop2sp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Robocop 2 (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147577&o=2 $end $info=robocop2,robocop2u,robocop2j,robocop2ua, $bio Arcade Video game published 29 years ago: RoboCop 2 (c) 1991 Data East. An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect. - TECHNICAL - Game ID : MAH Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 3 [LEFT SHOT, RIGHT SHOT, JUMP] - TRIVIA - RoboCop 2 was released in March 1991. The movie 'RoboCop 2' is rated R by the Motion Picture Association of America. It is intended for mature audiences and parental guidance is advised. Children under 17 are not admitted unless accompanied by a parent or adult guardian. Differences between 'RoboCop 2' the arcade game, and 'RoboCop 2' the movie. Beware : may contain some spoilers for both the movie and the arcade game. * The gun shop robbers in the movie never had one of them use a chainsaw, whereas the 1st stage boss, he does wield a chainsaw. * Stage 2's layout's completely inaccurate. in the arcade game, RoboCop (played by Peter Weller) enters the illicit arcade before entering the 'nuke' factory. in the actual movie, RoboCop and his partner Anne Lewis (played by Nancy Allen) first raid the "nuke" factory first, then they head to the illicit arcade to make a raid. * The stage 2 boss does not exist in the actual movie, and as for RoboCop chasing Cain (played by Tom Noonan), RoboCop does this after going back to the abandoned plant in which RoboCop was ambushed and dismantled by Cain and his gang. * The motorcycle chase in the movie begins after Cain shakes RoboCop off the van Cain was driving. in the arcade game's second cutscene, RoboCop simply gets on the motorcycle that's against the wall in the end of stage 2. * Stage 3 is way off the movie's storyline. in the movie, RoboCop goes to the abandoned plant as soon as he finishes interrogating officer Duffy (played by Stephen Lee). also in stage 3, RoboCop is picked up by a magnet. In the movie, this only happens when RoboCop, gets knocked down to the ground during Cain's ambush. the electric zombie punks that appear in the game, don't exist in the movie. * In the cutscene after stage 3, RoboCop finds a man who got gunned down by RoboCop 2. In the movie RoboCop finds Cain's youngest gang member called Hob (played by Gabriel Damon) gunned down who tells RoboCop about RoboCop 2 * Stage 4 has RoboCop entering Omni Consumer Products H.Q. to find RoboCop 2. In the movie though, after Hob dies, the movie ends up going to the OCP civic centrum. * The cutscene that happens in before the final stage has RoboCop 2 (who is using Cain's brain) saying that he's ready to face RoboCop. In the movie RoboCop 2, RoboCop 2 never talks. all he can do is growl and squeal). * Speaking of robots that can growl and squeal, Enforcement Droid 209 (A.K.A. ED-209) appears as a mid-stage boss. however in the movie, RoboCop never confronts ED-209 at all, he only appears in the opening Mediabreak news report. * In the end RoboCop rips out the brain of Cain off RoboCop 2, but in the arcade game, RoboCop rips the brain from the RoboCop 2 robot (just like Kano's heart rip fatality from the first "Mortal Kombat"). but in the movie, RoboCop gets the brain from the back of RoboCop 2's head. As for the destruction of the brain, RoboCop smashes the brain against the pavement in the movie, in the arcade game however, RoboCop just smashes the brain against the RoboCop 2 robot. - UPDATES - Software Versions : Version 0.05 USA Version 0.10 Euro & Asia Version 0.11 Japan The US version has the 'Winners Don't Use Drugs' screen. In the Japanese version, this adventure begins just at the end of the first game, at that moment when RoboCop enters Dick Jone's office floor. This 'playable intro' was deleted in the World and U.S. versions. This exists in the Japanese version only : If you complete the game without using any continues, there will be an extra scene that features RoboCop 2 (aka RoboCain) for the background photo, and some scribbled writing from the staff (it's sort of like the credits, only with Japanese writing that was done with bright colored chalk). - SERIES - 1. RoboCop - The Future of Law Enforcement (1988) 2. RoboCop 2 (1991) 3. RoboCop 3 (1992 - SNES) 4. RoboCop vs The Terminator (1993 - SNES) - STAFF - Project leader: Mentaiko Game designer: Tohru Kikuchi Main programmer: Takaaki Inoue Sub programmers: Yasuhiko Nomura, Masao Ishikawa Graphic leader: Tomoo Adachi Graphic designers: Yoshiyuki Ishibiki, Masayuki Inoshita, Yasuhiko Hirane, Seiichirou Ishiguro, Yoshihiro Yamamoto, Yoshiyuri Urushibara, Yoshinari Kaihou, Eiko Kurihara, Masateru Inagaki Sound: Tatsuya Kiuchi (Tatsuya Kiwch), Tomoyoshi Satou (Tomtom Sato) Hard: Katsumi Kurihara PCB Works: Katsumi Kurihara (KK) - PORTS - * CONSOLES: [EU] Nintendo NES (1991) [US] Nintendo NES (apr.1991) "RoboCop 2 [Model NES-2C]" [JP] Nintendo Famicom (apr.2, 1991) "Robocop 2 [Model DFC-2C]" [US] Nintendo Game Boy (nov.1991) "RoboCop 2 [Model DMG-R2]" [JP] Nintendo Game Boy (mar.19, 1992) "RoboCop 2 [Model DMG-R2J]" * COMPUTERS: [EU] Atari ST (1990) Commodore Amiga [US] [EU] (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Amstrad CPC (1991) [US] Commodore C64 [EU] (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2241&o=2 $end $nes=robocop2j, $bio Nintendo Famicom cart. published 29 years ago: RoboCop 2 (c) 1991 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54545&o=2 $end $nes=robocop2, $bio Nintendo NES cart. published 28 years ago: RoboCop 2 (c) 1992 Ocean European release. Game developed in the USA. - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55501&o=2 $end $cpc_flop=robocop2, $bio Amstrad CPC 464 disk. published 30 years ago: RoboCop 2 Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128238&o=2 $end $gameboy=robocop2, $bio Nintendo Game Boy Cart. published 28 years ago: RoboCop 2 [Model DMG-R2-USA] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66847&o=2 $end $gameboy=robocop2j, $bio Nintendo Game Boy Cart. published 28 years ago: RoboCop 2 [Model DMG-R2J] (c) 1992 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66849&o=2 $end $nes=robocop2u,robocop2ua, $bio Nintendo NES cart. published 29 years ago: RoboCop 2 (c) 1991 Data East USA, Inc. Seven levels of muscle-straining, reflex-testing, sideways scrolling fury! Destroy the lethal drug Nuke, face a stream of deadly Nuke gangs, and then - if you survive - face the terror that is Robocop 2! More than a game - ROBOCOP 2 is the prime directive! - TECHNICAL - GAME ID: NES-2C-USA - TRIVIA - Released in April 1991 in the USA. Export releases: [JP] "RoboCop 2 [Model DFC-2C]" - TIPS AND TRICKS - Level select: At the title screen, press and hold Up + Right on the second controller and Down + Left on the first controller at the same time. Now, by pressing B on the first controller, the player can cycle through levels 0 to 14. Press A to reset the level index back to 0. A sound will confirm code triggering after each time A or B is pressed. Select the "CONTINUE" option to start from the selected level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55502&o=2 $end $gx4000=robocop2, $bio Amstrad GX4000 cart. published 30 years ago: Robocop 2 (c) 1990 Ocean Soft., Ltd. - TECHNICAL - GAME ID: OC 089008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118471&o=2 $end $spectrum_cass=robocop3er, $bio Robocop 3 (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219204&o=2 $end $info=nss_rob3, $bio Nintendo Super System cart. published 28 years ago: Robocop 3 (c) 1992 Ocean. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1848&o=2 $end $c64_cart=robocop3, $bio Commodore C64 cart. published 28 years ago: Robocop 3 (c) 1992 Ocean Software. - STAFF - Developed by Probe Software. Programming: Neil Coxhead Graphics: Hugh Riley Music: The Sonic Circle Produced by: Neil Young - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53688&o=2 $end $amigaocs_flop=robocop3a,robocop3, $bio Commodore Amiga 500 disk. published 28 years ago: RoboCop 3 (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74887&o=2 $end $spectrum_cass=robocop3,robocop3lsh, $bio Sinclair ZX Spectrum cass. published 28 years ago: RoboCop 3 (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80536&o=2 $end $info=trobocop3, $bio Handheld game published 28 years ago: Robocop 3 (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127365&o=2 $end $sms=robocop3, $bio Sega Master System cart. published 27 years ago: RoboCop 3 (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56158&o=2 $end $megadriv=robocop3, $bio Sega Genesis game published 27 years ago: RoboCop 3 (c) 1993 Flying Edge [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115645&o=2 $end $nes=robocop3,robocop3u, $bio Nintendo NES cart. published 28 years ago: RoboCop 3 (c) 1992 Ocean - TECHNICAL - GAME ID: NES-R3-USA - TRIVIA - Released in August 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55503&o=2 $end $gamegear=robocop3, $bio Sega Game Gear cart. published 27 years ago: RoboCop 3 (c) 1993 Flying Edge - TECHNICAL - [Model R-81097] - TRIVIA - This game is based on the 1993 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64813&o=2 $end $snes=robocop3u, $bio Nintendo Super NES game published 28 years ago: RoboCop 3 (c) 1992 Ocean Software, Limited. Cadillac Heights is on the brink of destruction thanks to Omni Consumer Products' idea to turn the rundown neighborhood into Delta City which means that many innocent people must be kicked out of their homes. However Robocop feels sorry for the innocent families and realizes that it's up to him to take back the city and give it back to the people. - TECHNICAL - GAME ID: SNS-R3-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63493&o=2 $end $snes=robocop3, $bio Nintendo Super NES game published 28 years ago: RoboCop 3 (c) 1992 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-R3-EUR - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 53% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63492&o=2 $end $amigaocs_flop=robocop3u, $bio Commodore Amiga 500 disk. published 28 years ago: RoboCop 3D (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74888&o=2 $end $nes=robocop4,robocop4b,robocop4a, $bio Nintendo NES cart. published 28 years ago: Robocop 4 (c) 1992 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236747&o=2 $end $cpc_flop=robocopa, $bio Amstrad CPC 464 disk. published 27 years ago: Robocop Animation (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123404&o=2 $end $msx1_flop=robocop, $bio Robocop cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230109&o=2 $end $sms=roboterm, $bio Sega Master System cart. published 27 years ago: RoboCop versus The Terminator (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56159&o=2 $end $megadriv=roboterm,robotermj,robotermp,robotermp1, $bio Sega Mega Drive game published 26 years ago: RoboCop versus The Terminator (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56805&o=2 $end $megadriv=robotermu, $bio Sega Genesis game published 26 years ago: RoboCop versus The Terminator (c) 1994 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57370&o=2 $end $nes=roboterm, $bio RoboCop Versus The Terminator (c) 19?? Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55504&o=2 $end $snes=robotermu, $bio Nintendo Super NES game published 27 years ago: RoboCop versus The Terminator [Model SNS-VR-USA] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63495&o=2 $end $snes=roboterm, $bio Nintendo Super NES game published 27 years ago: RoboCop versus The Terminator [Model SNSP-VR-EUR] (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63494&o=2 $end $gamegear=roboterm, $bio Sega Game Gear cart. published 27 years ago: RoboCop versus The Terminator (c) 1993 Virgin Interactive - TECHNICAL - [Model T-70128-50] - TIPS AND TRICKS - * Nine lives: Pause game play and press Up+1, Down+1, Down+1, Up+2, Down+2, Up+2, Up+1, Up+1. Resume game play with nine lives. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code) * Level skip: Pause game play and press Down+2, Down+1, Up+2, Down+2, Down+2, Up+1, Down+2, Up+1. Resume game play to jump to the next level. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code) * Change weapons: Pause game play and press Up+1, Up+2, Up+2, Up+1, Down+2, Down+1, Down+1, Down+2. Resume game play, and you will have a new weapon. Repeat to get different weapons. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code) * Invincibility: Pause game play and press Up+2, Up+1, Down+2, Up+2, Up+2, Down+1, Up+2, Down+1. Resume game play to become invincible. (It may be necessary to re-enter the last button combo to enable the cheats. A voice sample will confirm correct entry of the code) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64814&o=2 $end $gameboy=roboterm, $bio Nintendo Game Boy Cart. published 26 years ago: RoboCop vs. The Terminator [Model DMG-VR-NOE] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66850&o=2 $end $gameboy=robotermu, $bio Nintendo Game Boy Cart. published 26 years ago: RoboCop vs. The Terminator [Model DMG-VR-USA] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66851&o=2 $end $amigaocs_flop=robocopb, $bio Commodore Amiga 500 disk. published 31 years ago: RoboCop [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74884&o=2 $end $amigaocs_flop=robocopa, $bio Commodore Amiga 500 disk. published 31 years ago: RoboCop [Hollywood] (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74885&o=2 $end $info=robo_a34,robo_a30,robo_a29, $bio Pinball published 30 years ago: RoboCop (c) 1990 Data East Pinball. - TECHNICAL - Game ID: 500-5506-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - This game features the world's first solid-state flippers. 1,500 units were produced. - STAFF - Designed By : Joe Kaminkow, Ed Cebula Support By: Masaya Horiguchi (Mr. Horiguchi) Program By: Rob Quinn, The Cybernetic Love Commandos Music and SFX: Scott Stevenson, Mark Cross Artwork : Kevin O'Connor, Margaret Hudson (Hudson Graphics) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5493&o=2 $end $cpc_cass=robocops, $bio Amstrad CPC cass. published 32 years ago: Robocop [Model AM 473] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98915&o=2 $end $cpc_flop=robocopu, $bio Amstrad CPC 464 disk. published 31 years ago: Robocop [Model AMD 113] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126528&o=2 $end $gbcolor=robocop, $bio Nintendo Game Boy Color game published 19 years ago: RoboCop [Model CGB-BR9P-EUR] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68676&o=2 $end $nes=robocopj, $vgmplay=robocop_nes, $bio Nintendo Famicom cart. published 31 years ago: RoboCop (c) 1989 Data East Corp. - TECHNICAL - GAME ID: DFC-CP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54544&o=2 $end $gameboy=robocop, $bio Nintendo Game Boy Cart. published 30 years ago: RoboCop [Model DMG-CP-USA] (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66842&o=2 $end $gameboy=robocopa, $bio Nintendo Game Boy Cart. published 30 years ago: RoboCop [Model DMG-CP-USA] (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66846&o=2 $end $gameboy=robocopj, $bio Nintendo Game Boy Cart. published 29 years ago: RoboCop [Model DMG-CPA] (c) 1991 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66845&o=2 $end $spectrum_cass=robocoper, $bio Robocop [Model M1 J014] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219885&o=2 $end $nes=robocopu,robocopup, $bio Nintendo NES cart. published 31 years ago: RoboCop (c) 1989 Data East USA, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "RoboCop [Model DFC-CP]". Description from the back cover: A sadistic crime wave is sweeping through old Detroit. The situation is explosive - in fact, it is so bad, a private corporation, O.C.P., has assumed control of the police force. Then, a research team creates an unstoppable, indestructible law enforcement cyborg - named RoboCop. Using a wild assortment of weapons, including RoboCop's Special Issue Auto-9, you must stop every sleazeball criminal you encounter with deadly, piercing accuracy. But beware, there are forces on the street - and within O.C.P. - that will stop at nothing to see RoboCop eliminated. Make your way past 6 levels of street thugs, Boddicker and the powerful ED-209 to your final battle with Dick Jones. Prepare yourself for non-stop action in one of the most explosive games you will ever play. It's going to take more than a cop to clean up the scum of old Detroit - it's going to take RoboCop. "Your move, creep." - TECHNICAL - GAME ID: NES-CP-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55500&o=2 $end $spectrum_cass=robocopera, $bio Robocop (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE 443 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219205&o=2 $end $nes=robodemn, $bio Nintendo NES cart. published 30 years ago: Robodemons (c) 1990 Color Dreams A splendid adventure of terror, struggle, and danger! The evil demon King Kull has created a machine to transplant the souls of demons into the body of machines. With his army of ROBODEMONS he has cast a dark shadow over the region of Earth. You are a great warrior armed with your magical Boomerang. With it, you must penetrate the 7 gates of Hades that lead you to a confrontation with this demon king. Along the way you will free the condemned soul captives of Kull, wipe out his demons in their own living quarters, and destroy his Robodemon machine! - TECHNICAL - GAME ID: RS-81012 - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55505&o=2 $end $msx1_cart=robofrog,robofroga, $bio MSX cart. published 35 years ago: Robofrog (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77408&o=2 $end $msx1_flop=robofrog, $bio Robofrog Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134322&o=2 $end $jupace_cass=robohnch, $bio Jupiter Ace cass. published 36 years ago: Robohench (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115783&o=2 $end $jupace_cass=robohunt, $bio Jupiter Ace cass. published 36 years ago: Robohunt (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115784&o=2 $end $bbcb_cass=roboman, $bio Acorn BBC/Electron cass. published 36 years ago: Roboman (c) 1984 Alligata Arcade excitement and lightning speeds in this fast moving and colourful classic as you try to save the last remaining human family from robotstinction (death ny robot you idiot!) An error of genetic engineering has blessed only you with the superhuman powers needed to combat the electronic nasties. Blast the grunt robots, obliterate the hulks, beware the mutating brains as they burst and home in on you. With a good eye, fast trigger finger and plenty of concentration you might make it! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52320&o=2 $end $apple2_flop_clcracked=rmathr2,robomath, $bio Apple II disk. published 35 years ago: RoboMath (c) 1985 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231152&o=2 $end $spectrum_cass=robon, $bio Sinclair ZX Spectrum cass. published 37 years ago: Robon (c) 1983 Softek - TECHNICAL - GAME ID: SOF/SPG 004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80537&o=2 $end $gbcolor=robopsun, $bio Nintendo Game Boy Color game published 20 years ago: Robopon - Sun Version (c) 2000 Atlus USA. North American release. - TECHNICAL - GAME ID: DMG-HREE-USA - TRIVIA - Released on December 14, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68677&o=2 $end $gba=robopn2c, $bio Nintendo GBA cart. published 18 years ago: Robopon 2 - Cross Version [Model AGB-ACVE-USA] (c) 2002 Atlus USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72641&o=2 $end $gba=robopn2r, $bio Nintendo GBA cart. published 18 years ago: Robopon 2 - Ring Version [Model AGB-ARPE-USA] (c) 2002 Atlus USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72642&o=2 $end $spectrum_cass=robore, $bio Sinclair ZX Spectrum cass. published 10 years ago: Robore (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226499&o=2 $end $amigaocs_flop=robosprt, $bio Commodore Amiga 500 disk. published 28 years ago: RoboSport (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74889&o=2 $end $info=robot,robotf,robotg,roboti, $bio Pinball published 35 years ago: Robot (c) 1985 Zaccaria. ROBOT BRIDGE The 5 Robots in the middle of the playfield rise, when the ball is shot onto the ROBOT BRIDGE. ROBOT TARGETS Hit the ROBOT targets and advance their lights. When the word R-O-B-O-T is completed, the RED SPECIAL lights. Special is achieved by once again hitting the ROBOT targets. DROPPING TARGETS Hitting all the drop targets lights TIME SPECIAL and the ORANGE SPECIAL lights advance. ORANGE SPECIAL The orange special is scored by hitting the lit target. BONUS MULTIPLIER The BONUS MULTIPLIER is advanced by hitting the three Z fixed targets or by passing through the left-hand upper canal. UPPER CANALS Lights the BALL RETURN light. BALL RETURN When the ball return light is lit, that ball is returned to the player and counted as an extra ball. - TRIVIA - Released in January 1985. - STAFF - Art by: Lorenzo Rimondini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5547&o=2 $end $special_cass=robot, $bio ROBOT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234239&o=2 $end $cpc_flop=robot3df, $bio Amstrad CPC type-in published 35 years ago: Robot 3D (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120624&o=2 $end $cpc_flop=robotatt, $bio Amstrad CPC 464 disk. published 30 years ago: Robot Attack Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128239&o=2 $end $x68k_flop=robotbt2, $bio Robot Battle v2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95280&o=2 $end $megadriv=robotbat, $bio Sega Meganet game published 29 years ago: Robot Battler (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93496&o=2 $end $info=robotbwl, $bio Arcade Video game published 43 years ago: Robot Bowl (c) 1977 Exidy. You have a top down view of a bowling alley with score cards shown on each side. The only thing in the game that uses an actual animation is the bowler himself, the robot has a several frame animation when he walks. Everything is (of course) shown in glorious monochrome black and white. The game begins with your robot bowler running up to the alley (his feet move faster than he does, which makes it look like he is running on a conveyor belt or something). You then have three seconds to roll the ball, before it will roll of its own accord. The game is controlled with five buttons, they are left, right, shoot, hook left, and hook right. When Exidy was making this game, they had to make a decision about how the hooking worked, and it seems that they decided that "Robots are telepaths, and can effect the balls movement after it is thrown!". You see you can't even hook the ball until after it is thrown. This makes it very easy to pick up the spare. The game makes up for that little trick by making 'splits' very common (the 7-10 split and the 4-7-10 split come up all the time). These are pretty annoying, but you can usually learn how to clear them out (except the 7-10 split, I still haven't figured out how to clear that one). - TECHNICAL - Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware. * The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. The cabinet itself was covered in dark woodgrain laminate (very popular back then), and all decorative touches were on the large monitor bezel, which depicted a cartoon scene of a gray robot bowling. The robot looks a lot like the Tin Woodsman from 'The Wizard of Oz', except for the top of his head, and the fact that he is plugged in with an extension cord. He is labeled 'XXIDY MFG.' on his back. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet. * The Robot Bowl cocktail was a square box with a perfectly round top, the player controls were on either side of the monitor (and you actually had to look at the game sideways to play). This machine had no decoration of any kind. Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Robot Bowl was released in June 1977. At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left over from one of Fun's driving games. They used these cabinets to get Robot Bowl into production quickly. The only problem was that the cabinets had a hole in the front where the gas pedal had been. Michael Cooper-Hart suggested that they silk-screen the words 'Ball Return' over the hole. - STAFF - Designed and programmed by : Edward Valeau, Howell Ivey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2242&o=2 $end $odyssey2=robot, $bio Phillips Videopac game published 11 years ago: Robot City (c) 2009 RetroGenesis. - TRIVIA - Released on December 12, 2009. - STAFF - Programmer: Graham Thomasson (GT) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95670&o=2 $end $spectrum_cass=robotfac, $bio Sinclair ZX Spectrum cass. published 36 years ago: Robot Factory (c) 1984 Ventamatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80538&o=2 $end $cpc_flop=robotfre, $bio Robot Freddy (c) 198? Editions Mondiales - TRIVIA - Listed as a Type-in program in the French magazine; Tilt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133955&o=2 $end $pc8801_flop=robotgal, $bio Robot Gal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92757&o=2 $end $pc8801_flop=robotga1, $bio Robot Gal 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92758&o=2 $end $nes=gyromite, $bio Nintendo Famicom cart. published 35 years ago: Robot Gyro (c) 1985 Nintendo. - TECHNICAL - Game ID: HVC-GY-JPN - TRIVIA - Robot Gyro was released on June 13, 1985 in Japan. Export releases: [US] "Gyromite [Model NES-GY-USA]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi ROBOT SOUND: HIROKAZU TANAKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54159&o=2 $end $info=rhunting, $bio Arcade Video game published 44 years ago: Robot Hunting (c) 1976 Unknown. Pirate version of Death Race. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122237&o=2 $end $arcadia=robtkllr, $bio Arcadia 2001 cart. published 38 years ago: Robot Killer (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49270&o=2 $end $spectrum_cass=robotmes, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robot Messiah (c) 1985 Alphabatim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80540&o=2 $end $apple2_flop_clcracked=robody11, $bio Apple II disk. published 36 years ago: Robot Odyssey (c) 1984 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230945&o=2 $end $apple2_flop_clcracked=robodyv2, $bio Apple II disk. published 35 years ago: Robot Odyssey I (c) 1985 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159884&o=2 $end $vic1001_cart=robopanc, $bio Commodore VIC-20 cart. published 38 years ago: Robot Panic (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86911&o=2 $end $gbcolor=robopspc, $bio Nintendo Game Boy Color game published 21 years ago: Robot Poncots - Comic Bom Bom Special Version [Model DMG-H5UJ-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68678&o=2 $end $gbcolor=robopmon, $bio Nintendo Game Boy Color game published 21 years ago: Robot Poncots - Moon Version [Model DMG-H3UJ-JPN] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68679&o=2 $end $gbcolor=robopstr, $bio Nintendo Game Boy Color game published 22 years ago: Robot Poncots - Star Version [Model DMG-HRCJ-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68680&o=2 $end $gbcolor=robopsunj, $bio Nintendo Game Boy Color game published 22 years ago: Robot Poncots - Sun Version [Model DMG-HREJ-JPN] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68681&o=2 $end $gba=robopn2cj, $bio Nintendo GBA cart. published 19 years ago: Robot Ponkottsu 2 - Cross Version [Model AGB-ACVJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72643&o=2 $end $gba=robopn2rj, $bio Nintendo GBA cart. published 19 years ago: Robot Ponkottsu 2 - Ring Version [Model AGB-ARPJ-JPN] (c) 2001 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72644&o=2 $end $n64=robotpon, $bio Nintendo 64 cart. published 21 years ago: Robot Ponkottsu 64 - 7tsu no Umi no Caramel [Model NUS-NR7J] (c) 1999 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57945&o=2 $end $apple2_flop_clcracked=robotrsc, $bio Apple II disk. published 34 years ago: Robot Rascals (c) 1986 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231002&o=2 $end $spectrum_cass=robotrio, $bio Sinclair ZX Spectrum cass. published 37 years ago: Robot Riot (c) 1983 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80542&o=2 $end $cpc_flop=robotron,robotron03, $bio Amstrad CPC 464 disk. published 35 years ago: Robot Ron (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124368&o=2 $end $cpc_flop=robotron01, $bio Amstrad CPC 464 disk. published 34 years ago: Robot Ron Meets The Ice Monsters! (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124369&o=2 $end $intv=rrubble,rrubble1,rrubble2, $bio Mattel Intellivision game published 37 years ago: Robot Rubble (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60942&o=2 $end $spectrum_cass=robotrum, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robot Rumpus (c) 1985 Atlantis - TECHNICAL - GAME ID: AT 312 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80544&o=2 $end $a2600=robottnk,robottnke, $bio Atari 2600 cart. published 37 years ago: Robot Tank (c) 1983 Activision. Greetings. As you well know, sophisticated enemy Robot Tanks are quickly advancing cross country, firing at will and stopping at nothing. You must command your own Robot Tanks to stop their charge of chaos. Avoid being hit by enemy fire, or your Robot Tanks may be destroyed. The rebels are currently headed towards downtown Santa Clara. Only you can stop them.m. - TECHNICAL - Model AZ-028 - TRIVIA - Back in the 80s, you could send a picture of your TV screen to Activision. If you destroyed at least 48 enemy Robot Tanks (4 squadrons), you could receive an official 'Medal of Merit patch. If you destroyed at least 60 enemy Robot Tanks (5 squadrons), you could receive an official 'Cross of Excellence' patch. If you destroyed at least 72 enemy Robot Tanks (6 squadrons), you could receive an official 'Star of Honor' patch. - SCORING - A small tank appears at the top of your screen for each enemy Robot Tank you destroy. A square with the number 12 appears at the top of your screen each time a squadron of twelve enemy Robot Tanks are destroyed. - TIPS AND TRICKS - TIPS FROM ALAN MILLER, DESIGNER OF ROBOT TANK (Alan Miller is an award-winning senior designer at Activision. One of the giants in the field, he's created Checkers, Tennis, Ice Hockey, StarMaster and now, Robot Tank.) "Once you're locked in electronic battle, there's only one thing you can be sure of-nothing ever stays the same." "Enemy Robot Tanks continually sneak up on you. You'll frequently end up losing visibility for one reason or another. So, practice aiming at enemy tanks using only the radar scan. If you can master this, you will have better battling success at night or in fog." "When there's no visibility, I suggest constantly maneuvering your Robot Tank to keep the enemy behind you, so that the vulnerable front of your tank is safe. Then, you can wait until conditions improve." "If your tank is damaged, and it's night, keep track of the time using the military clock. If it's close to 0500 hours, then you may decide to wait for the weather alert. Conditions may improve from the previous day, and your next offensive may prove more successful." "Remember that you can neutralize enemy fire by shooting into it. But, it's a risky tactic. Your miss could backfire and become a hit for your attacker." "P.S. When you've put plenty of distance between your Robot Tanks and the enemy, and all robotic communication has normalized, issue me a battle report. I'd love to know how you and your machines are doing." - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50893&o=2 $end $channelf=robotwarp, $bio Channel F game published 43 years ago: Robot War (c) 1977 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53227&o=2 $end $msx1_cass=robotwar, $bio MSX cass. published 34 years ago: Robot Wars (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94945&o=2 $end $msx1_flop=robotwar, $bio MSX disk. published 34 years ago: Robot Wars (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109095&o=2 $end $gba=robowradu, $bio Nintendo GBA cart. published 18 years ago: Robot Wars - Advanced Destruction [Model AGB-ARUE-USA] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72646&o=2 $end $gba=robowrad, $bio Nintendo GBA cart. published 19 years ago: Robot Wars - Advanced Destruction [Model AGB-ARWP-EUR] (c) 2001 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72645&o=2 $end $gba=robowred, $bio Nintendo GBA cart. published 18 years ago: Robot Wars - Extreme Destruction [Model AGB-ARSP-UKV] (c) 2002 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72647&o=2 $end $gbcolor=robowars, $bio Nintendo Game Boy Color game published 20 years ago: Robot Wars - Metal Mayhem [Model CGB-BRWP-UKV] (c) 2000 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68682&o=2 $end $wswan=robworks1, $bio Bandai WonderSwan game published 20 years ago: Robot Works [Model SWJ-BAN033] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86373&o=2 $end $megadriv=robowrek, $bio Robot Wreckage (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57371&o=2 $end $psx=roboxrob, $bio Sony PlayStation disc published 21 years ago: Robot-X-Robot (c) 1999 Nemesys - TECHNICAL - [Model SLPS-02331] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85598&o=2 $end $n64=robotech,robotech1, $bio Nintendo 64 cart. published 22 years ago: Robotech - Crystal Dreams (c) 1998 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57946&o=2 $end $gba=robotech, $bio Nintendo GBA cart. published 18 years ago: Robotech - The Macross Saga [Model AGB-ARBE-USA] (c) 2002 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72648&o=2 $end $adam_flop=robothf,robothfa, $bio Coleco Adam disk. published 29 years ago: RoboThief (c) 1991 Pitman Soft. [Steve Pitman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109933&o=2 $end $spectrum_cass=roboticc,roboticc_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Robotic Capers (c) 1984 WB Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80539&o=2 $end $saturn=robotica, $bio Sega Saturn game published 23 years ago: Robotica - Cybernation Revolt (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60393&o=2 $end $info=m4robo,m4robo__0,m4robo__1,m4robo__2,m4robo__3,m4robo__4,m4robo__5,m4robo__6,m4robo__7,m4robo__8,m4robo__9,m4robo__a,m4robo__b,m4robo__c,m4robo__d,m4robo__e,m4robo__f,m4robo__g,m4robo__h,m4robo__i, $info=m4robo__aa,m4robo__ab,m4robo__j,m4robo__k,m4robo__l,m4robo__m,m4robo__n,m4robo__o,m4robo__p,m4robo__q,m4robo__r,m4robo__s,m4robo__t,m4robo__u,m4robo__v,m4robo__w,m4robo__x,m4robo__y,m4robo__z, $bio Robotica / Dream Machine (c) 199? Avantime. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42968&o=2 $end $saturn=roboticau, $bio Sega Saturn game published 25 years ago: Robotica [Model T-8104H] (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60131&o=2 $end $spectrum_cass=robotics, $bio Sinclair ZX Spectrum cass. published 37 years ago: Robotics (c) 1983 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226589&o=2 $end $amigaocs_flop=robotnic, $bio Commodore Amiga 500 disk. published 29 years ago: Robotnic (c) 1991 Softlight - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74890&o=2 $end $bbcb_cass=roboto, $bio Acorn BBC/Electron cass. published 35 years ago: Roboto (c) 1985 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52321&o=2 $end $spectrum_cass=roboto, $bio Sinclair ZX Spectrum cass. published 34 years ago: Roboto [Model BBS 008] (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80541&o=2 $end $snes=robotrek, $bio Nintendo Super NES game published 26 years ago: Robotrek [Model SNS-E9-USA] (c) 1994 Enix, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63496&o=2 $end $spectrum_cass=robotron_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Robotron (c) 1985 Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80543&o=2 $end $cpc_flop=robotron02,robotron04, $bio Amstrad CPC 464 disk. published 11 years ago: Robotron 6128 (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124370&o=2 $end $n64=robotron,robotronu, $bio Nintendo 64 cart. published 22 years ago: Robotron 64 (c) 1998 Crave Entertainment. Shoot. Shoot. And shoot some more. That's the gun-ho premise of Robotron 64, a 3-D update of arcade classic Robotron: 2084. In the late 21st century, the droid race known as Robotrons has run amuck, liquidating humans for being inefficient meat machines. One lone family was left when genetically engineered superhuman Eugene entered the fray. Armed with his trusty laser gun and Horace Grant goggles, Eugene tries valiantly to scrap the marauding metal-heads before they can finish their human harvest. Grunts, Quarks, Brains and all the other Robotrons you loved to cap in the arcades are back in action, although this time they have fully rendered bodies. The human family of Dad, Mom and Mikey is back, too, rambling around in circles, totally clueless to the evil surrounding them. If they're going to be saved, Eugene will have to do all the dirty work. Powering down the Robotrons and touching humans earns Eugene points, which count toward extra lives. Once Eugene has withstood the early Robotron onslaughts, he'll have the opportunity to grab randomly appearing power-ups, including a flamethrower, extra lives and temporary invincibility. Developer Player1 has spruced up the enemy's AI, although they still tend to dillydally until Eugene comes near, at which point they band together and stampede after the shaven-head guy. Sophisticated strategies like splitting up and surrounding Eugene are not in the Robotrons' bag of silicon tricks. Robotron 2084 featured two joysticks: one to move Eugene and one to shoot. If you plug in an extra controller, you can do the same with Robotron 64. Robotron 64 also supports a two-player alternating mode but no cooperative or deathmatch mode. Texture-mapping on the characters is practically nonexistent, but the action is so fast you probably won't notice. The techno soundtrack sports 11 drum-machine tunes you could have heard in a disco back in '84. With 200 stages, three difficulty levels, 10 speed settings, two bosses and swarms of minibosses, Robotron 64 offers plenty of opportunity for mindless fun. - TECHNICAL - Game ID: NUS-NRXE-USA - TRIVIA - Released on January 08, 1998 in the USA. - SERIES - 1. Robotron: 2084 (1982, ARC) 2. Blaster (1983, ARC) 3. Robotron X [Model SLUS-00252] (1996, PSX) 4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64) - STAFF - Developed by Player1 Original Design: Vid Kids Programming: Ian Morrison Nintendo 64 Code: Marcus Goodey Additional Code: Takashi Kurosaki Graphics: Jason Gee Additional Graphics: Mike Dudley, Mike Fisher Design: George Weising Associate Producers: Matt Bloom, Matt Saia Music: Aubrey Hodges, Orpheus Hanley, Danny Lewis (Technoman) Sound FX: Aubrey Hodges, Orpheus Hanley, Danny Lewis (Technoman) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57947&o=2 $end $info=a5105, $bio Computer published 31 years ago: Robotron A5105 (c) 1989 VEB Kombinat Robotron. The Robotron A-5105 was intended to be used in former Eastern Germany schools where it should replace the outdated KC line of computers. Therefore, it was also called BIC which stands for 'Bildungscomputer' (educational computer). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103639&o=2 $end $info=a5120, $bio Computer published 38 years ago: Robotron A5120 (c) 1982 VEB Kombinat Robotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64076&o=2 $end $info=a5130, $bio Computer published 37 years ago: Robotron A5130 (c) 1983 VEB Kombinat Robotron. Similar to the A5110. - TRIVIA - The Robotron A5130 was unveiled at the Leipzig Fair. It was designed as a complete office workstation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64230&o=2 $end $info=a7150, $bio Computer published 32 years ago: Robotron A7150 (c) 1988 VEB Kombinat Robotron. - TRIVIA - The Robotron A7150 arrived in January of 1988 as the successor of A7100 on the market. He was also known as the CM1910. Most were sold under that name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64231&o=2 $end $info=rt1715,rt1715lc, $bio Computer published 34 years ago: Robotron PC-1715 (c) 1986 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234701&o=2 $end $info=rt1715w, $bio Computer published 34 years ago: Robotron PC-1715W (c) 1986 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234702&o=2 $end $psx=robotrnx, $bio Sony PlayStation disc published 24 years ago: Robotron X (c) 1996 Midway Home Ent. - TECHNICAL - Game ID: SLUS-00252 - TRIVIA - Export releases: [JP] "Robotron X [Model SLPS-00790]" (1998) - SERIES - 1. Robotron: 2084 (1982, ARC) 2. Blaster (1983, ARC) 3. Robotron X [Model SLUS-00252] (1996, PSX) 4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97591&o=2 $end $info=robotron,robotronyo,robotron87, $bio Arcade Video game published 38 years ago: Robotron: 2084 (c) 1982 Williams. Robotron: 2084 is a single-screen shoot-em-up set in a near future in which mankind has developed super-intelligent, self-aware robots called Robotrons, in order to aid mankind and to build a better world. The robots quickly realised that they don't need the Human Race and have revolted against their creators, vowing to either genetically reprogram the remaining humans to side with the Robotrons, or to wipe them out entirely. The player takes on the role of the single human who due to a malfunction in his genetic engineering, cannot be re-programmed by the Robotrons. The free-minded human must destroy the enemy Robotrons and rescue as many of the Earth's remaining human families as possible. "Robotron: 2084" utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. The player's only weapon is an Anti-Robot Laser Gun. Each single-screen wave is populated with enemy robots and obstacles, as well as human family members who can be rescued to earn additional points. There are three types of trapped humans; Man, Woman and Child and they will wander aimlessly until the player makes contact with them. If a Robotron touches them first, they are either killed or, if touched by the brain-like Robotron, converted into enemy 'progs. In addition to the Robotrons, each wave also features static obstacles called Electrodes. These pulsating objects can block the player's path and a collision with one results in instant death. Electrodes come in a number of different shapes and must be avoided or destroyed with the Laser Gun. ENEMY ROBOTRON UNITS: * GRUNT: The least sophisticated species of Robot is the Grunt. It has no weapon and possesses only minimal intelligence. Grunts appear in large numbers and will relentlessly pursue players to overrun and destroy them. Each Grunt killed is wortth 100 points. * TANK: Its goal is to kill the player using rebounding Shells. Annihilate the Tank for 300 points; the Shell for 50 points. * SPHEROID: This pulsating sphere may initially look harmless, but it is the mother-ship that spawns deadly 'Enforcer Embryos'. Players must try to destroy the Spheroid before it ejects the Embryos to earn 1,000 points. * ENFORCER: The Embryos grow into evil Enforcers. Kill them for 200 points. Let them live and they will lessen the player's chance for survival by launching Enforcer Sparks. Destroy the Sparks for 25 points. * HULK: In all attack waves except every 5th, the Hulk will stalk his prey. Hulk units are invincible but the player's Gun can only slow it down or divert it from its objective. * BRAIN: The Brain is the most clever and dangerous of the Robotrons. Its two-pronged attack will be launched every 5th wave. If it touches the player, it will electrocute them where they stand. It can also fire Cruise Missiles that will relentlessly follow the player until either contact is made or they are shot and destroyed. Kill the Brain for 500 points; destroy the Cruise Missile for 75 points. The victims of the 2nd prong of the Brain's attack are the defenseless humans. If captured, a human will be irreversibly transformed - literally re-programmed by the Brain's incredible mind powers - into a Prog: a Robot that will viciously turn against its own protector, the player. Annihilate the Progs for 100 points or meet a violent death at their hands. - TECHNICAL - Robotron was available in both upright and cocktail format, with the cocktail cabinet being fairly rare. The alternate cabinets also had different graphics (at least the color scheme was different), and are much more difficult to find replacement graphics for. The standard Robotron upright was 6'2" tall and featured white sides and a black front. It had painted side-art in the form of a '2084' logo and a few stripes (this is a very simple design, and is easy to repaint if your cabinet happens to be scratched up). The control panel is covered with a geometric shape design, and has two 8-Way joysticks and two start buttons. These joysticks are of a peculiar design, but can easily be replaced with a pair of modern joysticks (purchase red ball tops ones, because that is what the originals had). The games marquee has the 'Robotron' logo in a font reminiscent of an early 80s computer. This is superimposed over a triangular design made from shapes and lines. The Robotron cocktail cabinet was finished completely with woodgrain laminate. The only graphics were on the control panels, and the small instruction cards that were placed under the top glass. The players would sit across from each other, and the screen image would flip for each player. Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 2 Control : Double 8-way joysticks (see 'Trivia' section for more information) - TRIVIA - Robotron: 2084 was released in March 1982. Total production is estimated at 18,000 units. The upright cabinet style is common. Both the cabaret (or mini) and cocktail styles were produced in much lower numbers, one estimate citing only 500 cocktails produced. The basic play of Robotron was programmed in three days. The design of Robotron was influenced by "Berzerk" and the Commodore PET game 'Chase'. The concept name was 'Robot Wars - 1984'. The original name for the production was '2084 - Robotron', but the name Robotron was more commonly used by virtually everyone involved, and the game was renamed shortly before production. This is why the cabinet side artwork simply has the number 2084 vertically. Robotron was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This unique dual-joystick control was created because of two occurrences : Jarvis liked the game "Berzerk", but hated the joystick-and-button run-and-shoot configuration; and the fact that Jarvis's right hand had been broken in a car accident shortly after he finished creating "Stargate". This game shares some sounds from "Defender" and "Stargate". The human characters in this game are named Mommy, Daddy and Mikey. The idea and the inspiration for the character Mikey was from the 1970's commercial for 'Life' cereal. Williams were sued by Walt Disney Productions for copyright and patent infringement regarding Williams use of 'Tron' in Robotron. Williams won the suit and Walt Disney releases Tron on time. A Robotron machine appears in the 1983 movie 'Koyaanisqatsi - Life out of Balance' and on the 1986 movie 'Better Off Dead'. - UPDATES - Yellow/Orange label : * The default difficulty is 5. * The demo calls the Quarks 'Cubeoids'. * The default high score is 131682. Blue label : * The default difficulty is 3. * The default high score is 151782. * The 'shot-in-corner' bug is fixed. - SCORING - G.R.U.N.T. (GROUND ROVING UNIT NETWORK TERMINATOR) - The red robots: 100 points SPHEROID - The red circles that travel around the game screen: 1,000 points QUARK - The white boxes with an 'X' in the middle that travel around the game screen: 1,000 points ENFORCER - The blue, 'Robby the Robot' looking robots: 150 points SPARKS (Shot by ENFORCERS): 25 points TANK - The red robots that have tracked wheels underneath them hence making them look like tanks : 200 points TANK SHELLS: 50 points BRAIN - The robots that are blue and have really large heads: 500 points CRUISE MISSILES (shot by BRAINS): 25 points PROG (reprogrammed humans): 100 points FAMILY MEMBERS: 1,000 points for the first human rescued, progressing to 2,000, 3,000, 4,000, then 5,000 for every human rescued after that. The scoring starts over when the player is killed or finishes a wave. - TIPS AND TRICKS - * When you start the game, your man will be in the middle of the playing field surrounded by various robots. Depending on the wave that you are on will determine exactly what robots are ready to terminate your existence. The game is straight-forward, take out all the robots (except HULKS) to advance to the next wave. It is vital for your survival that you learn how to 'scoot and shoot'. If you don't learn how operate the controls independently and run in one direction while shooting in other directions, you won't survive very long in this game. * Equally important to 'scoot and shoot' is your ability to be able to fire on the diagonal. It's easy firing up, down, left, and right, but it takes a little more mastery to fire in the diagonal directions. * Learn the different things the enemy robots do. For example, the SPEROIDS have a tendency to congregate in the corners. This works to your advantage since you can blast about three or four before they discharge their supply of ENFORCER robots. * Your main objective is to blast a path through the robots and get to the edge of the screen. It doesn't matter what edge, just get to one. The reason is painfully simple : it give the robots one less direction to assault you from. Plus, you can lead them around in circles blasting them and also cleaning out the corners from the above-mentioned ENFORCERS. * Enforcer Bug : The enforcer bug is when an enforcer is in the lower right corner and you shoot it diagonal there is a 1 in 3,000 chance the game will reset. The reason for the game resetting is there is a bug in the diagonal explosion code for enforcers. The memory below the screen holds the stack and an unclipped pixel can get 'drawn' into the stack causing the game to lock and the watchdog to kick in and reset the system. * The only times where you won't want to seek the sides is during the BRAIN and TANK robot waves. The BRAINS fire a homing shot at your man so you need as much room to maneuver as possible so going against the wall would restrict that movement. The same goes for the TANK robots which fire bounce shots. They may miss you initially but you might get hit by the shot as it bounces up. You are safer in the middle area where you have room to maneuver. Just watch out for other enemies (which will be very low in number). * Try to rescue the humans as long as it doesn't put your man in danger of dying. You can rack up some major points on the BRAIN waves since they are loaded with humans for the BRAIN robots to 're-program'. Again, make sure you have an avenue of escape. Doesn't make sense to save a human, get the extra man, then die. You, in essence, gained nothing from that level. You can also shoot the HULK robots to push them away from humans also. On the BRAIN waves, make sure you pick off the BRAIN robots as soon as possible. This prevents them from reprogramming the humans and leaves you more people to get major points with. * The 'Mikey' bug - on the first Brain wave. There are a lot of Mommies and only one Mikey. The Brains all go for Mikey - if you can protect him (don't pick him up, though!), the Brains will ignore all other humans, making for a point-fest if you can grab them all. As soon as you die, however, the Brains will grab any human they find. This actually works on all Brain waves, but in the other waves the 'golden human' is a random Daddy or Mommy or Mikey, so you don't know who to protect. It's a bug, but a cool one. For this bug to work, the player must make sure that no humans are left alive in the level previous. * Since you don't have a limit on your shots, you can put up a 'wall' of energy in whatever direction you move. This can have a very devastating effect if applied right. * Make sure you take a quick look at the wave to assess where the main threats are. You will have from one to two seconds to get ready for action. If you can survive the initial few seconds as you blast your way toward the edge, your chances of survival will be that much greater. Also be sure to remember what each wave has in store for you, this also will give you a greater chance of getting through the wave. * If you get tired, you can take a break. That's right, wait for a TANK wave. Eliminate all of the robots except for one. After firing a few shots, the TANK robot will run out. After that, it's just a matter of avoiding the TANK and any other pesky robots. * During the tank wave, try to avoid shooting the tanks shots for as long as you can. If the tanks fire 20 shots that do not hit anything, the tanks will cease firing. * ENFORCERS, like their SPHEROID transports, tend to congregate in corners. Use this to your advantage. Every now and then one or two will zip very fast across the field. Their main threat, though, is volume of fire. When you are on the edges, watch out since their shots tend to roll toward your man. * See all those pretty shapes on the playing field? They are there as a nuisance. They will kill your man if he hits them. They can, however, be shot out of the way but yield no points. * Robotron Name Trick : The formula consists of three sequences of buttons, that all must be completed within a quarter of a second of each other, without the player dying on-screen. The moves are as follows... 1) Fire Up while moving Right and press Player 1 button. 2) Fire Down while moving Up and press Player 2 button. 3) Move Down while firing Up. The designer's names will appear and stay on the screen until the joystick is released from the Up position. Your game is over(!) once you've done this trick. - SERIES - 1. Robotron: 2084 (1982, ARC) 2. Blaster (1983, ARC) 3. Robotron X [Model SLUS-00252] (1996, PSX) 4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64) - STAFF - Staff : Larry DeMar (LED), Eugene Jarvis (DRJ) (EPJ), (JER), (KID), (MLG), Steve Ritchie (SSR), (UNA), (JRS), (CJM) - PORTS - * CONSOLES: [US] Atari 2600 [unreleased prototype] [US] Atari 5200 (1983) "Robotron: 2084 [Model CX5225]" [US] Atari 7800 (1986) "Robotron: 2084 [Model CX7809]" Atari XEGS [US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" [EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]" [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" [EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" Nintendo 64 [US] (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [XBLA] [EU] (dec.2, 2005) [retired in 2010] Microsoft XBOX 360 [XBLA] [US] (dec.16, 2005) [retired in 2010] Microsoft XBOX 360 [XBLA] [JP] (dec.17, 2005) [retired in 2010] Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1991) "Robotron: 2084 [Model PT5003]" [US] Nintendo GBA (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" [EU] Nintendo GBA (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" * COMPUTERS: BBC Micro [EU] (1982) [US] Atari 800 (1983) "Robotron: 2084 [Model RX8033]" Tandy Color Computer [US] (1983) "Robotack" Commodore VIC-20 [US] (1983) "Robotron: 2084 [Model RX-8520]" [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Robotron: 2084 [Model RX8521]" PC [Booter] [US] (1983) [US] Apple II (1983) BBC B [EU] (1984) by Atarisoft [EU] Sinclair ZX Spectrum (unreleased) [EU] Atari ST (1987) PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics" PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Tiger Game.com [US] (1997) "Williams Arcade Classics [Model 71-722]" Mobile Phones [US] (apr.5, 2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2243&o=2 $end $info=robotron12, $bio Arcade Video game published 8 years ago: Robotron: 2084 (c) 2012 Unknown. 2012 'wave 201 start' hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103579&o=2 $end $info=robotrontd, $bio Arcade Video game published 5 years ago: Robotron: 2084 (c) 2015 Unknown. 2015 'tie-die V2' hack. The changes are: 1) Number of Lives shown at bottom of screen for each player (they still wrap at 256) 2) 10 Million digit now shows 3) 10 Million+ scores are correctly placed in High Score table which goes up to 9.999.999 4) Extra Ships now settable at 10-15-20-25-30-40-50-60-70-75K 5) Set HSTD initials to '4' to start game at 99,900,000 to see Goldilocks mode. Will not register as HSTD 6) If 3 blanks entered for initials then score is not entered into the High Score Table 7) Default initials changed for entries 3, 4 an 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103580&o=2 $end $a5200=robotron, $bio Atari 5200 cart. published 37 years ago: Robotron: 2084 (c) 1983 Atari, Incorporated. Prepare immediately to step up the counter-attack. Save the surviving humans! - TECHNICAL - Model CX5225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50087&o=2 $end $a7800=robotron, $bio Atari 7800 game published 33 years ago: Robotron: 2084 (c) 1987 Atari Corp. - TECHNICAL - GAME ID: CX7809 - STAFF - Programmer: David Brown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50174&o=2 $end $ibm5150=robotron, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Robotron: 2084 (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5510 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83686&o=2 $end $apple2_flop_orig=robotron, $apple2_flop_clcracked=robotron, $apple2_flop_misc=robotron, $bio Apple II disk. published 37 years ago: Robotron: 2084 (c) 1983 Atarisoft - TECHNICAL - GAME ID: DX5511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107420&o=2 $end $lynx=robotron, $bio Atari Lynx cart. published 29 years ago: Robotron: 2084 (c) 1991 Shadowsoft. The year is 2084. Technology and advancement are at a dangerous peak when man perfects the ultimate species. A species so advanced that man falls victim to his own creation - The ROBOTRON. Guided by their infallible logic, the Robotrons conclude: the human race is inefficient, and must therefore be eliminated. Due to a genetic engineering error, you possess Superhuman powers. Your mission: to stop the Robotrons and save the last of the Human Race. You are the only hope for mankind. - TECHNICAL - Model PT5003 - SCORING - Humans: 1,000-5,000 points Grunts: 100 points Spheroids: 1,000 points Enforcers: 150 points Brains: 500 points Progs: 100 points Cruise Missile: 25 points Quarks: 1,000 points Tanks: 200 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58854&o=2 $end $a800=robotron, $bio Atari 800 cart. published 37 years ago: Robotron: 2084 (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8033 - STAFF - Programmer: Judy Bogart - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86678&o=2 $end $ti99_cart=robotron, $bio TI-99-4A soft. published 37 years ago: Robotron: 2084 (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8519 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84703&o=2 $end $vic1001_cart=robotron, $bio Commodore VIC-20 cart. published 37 years ago: Robotron: 2084 (c) 1983 Atarisoft. - TECHNICAL - Model RX8520 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83316&o=2 $end $c64_cart=robotron, $bio Commodore C64 cart. published 37 years ago: Robotron: 2084 (c) 1983 Atarisoft - TECHNICAL - Model RX8521 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53689&o=2 $end $bbcb_cass=robotron, $bio Acorn BBC/Electron cass. published 38 years ago: Robotron: 2084 (c) 1982 Atarisoft - TECHNICAL - GAME ID: TBM9542 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52322&o=2 $end $cpc_flop=robotsf1, $bio Amstrad CPC type-in published 36 years ago: Robots (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122726&o=2 $end $apple2_flop_orig=robtdawn, $apple2_flop_clcracked=robtdawn, $bio Apple II disk. published 36 years ago: Robots of Dawn (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229248&o=2 $end $spectrum_cass=rbtrumbl,rbtrumbla, $bio Sinclair ZX Spectrum cass. published 2 years ago: Robots Rumble (c) 2018 Miguetelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227605&o=2 $end $gba=robotsu, $bio Nintendo GBA cart. published 15 years ago: Robots [Model AGB-BRTE-USA] (c) 2005 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72652&o=2 $end $gba=robotsj, $bio Nintendo GBA cart. published 15 years ago: Robots [Model AGB-BRTJ-JPN] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72651&o=2 $end $gba=robots, $bio Nintendo GBA cart. published 15 years ago: Robots [Model AGB-BRTP] (c) 2005 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72650&o=2 $end $apple2_flop_orig=robotwar, $apple2_flop_clcracked=robotwar, $bio Apple II disk. published 39 years ago: Robotwar (c) 1981 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229264&o=2 $end $x1_flop=robowres, $bio Sharp X1 5.25in.disk. published 34 years ago: RoboWres 2001 (c) 1986 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86095&o=2 $end $pc8801_flop=robowres,robowresa, $bio NEC PC-8801 Series disk. published 34 years ago: RoboWres 2001 (c) 1986 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92756&o=2 $end $msx1_cass=roboy, $bio MSX cass. published 33 years ago: Roboy (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94946&o=2 $end $msx1_flop=roboy, $bio MSX disk. published 33 years ago: Roboy (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109096&o=2 $end $amigaocs_flop=robozone, $bio Commodore Amiga 500 disk. published 29 years ago: Robozone (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74891&o=2 $end $spectrum_cass=robozone,robozone_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Robozone (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80546&o=2 $end $cpc_cass=robozone, $bio Amstrad CPC cass. published 29 years ago: Robozone (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98917&o=2 $end $cpc_flop=robozone02,robozone03,robozone01,robozone,robozone04,robozone05, $bio Amstrad CPC 464 disk. published 29 years ago: Robozone (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121501&o=2 $end $spectrum_cass=robynhod,robynhod_a,robynhod_b,robynhod_c,robynhod_d,robynhod_e,robynhod_f,robynhod_g,robynhod_h,robynhod_i, $bio Sinclair ZX Spectrum cass. published 34 years ago: Robyn Hode (c) 1986 Runesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80547&o=2 $end $coleco=rocnrope, $bio Colecovision game published 36 years ago: Roc 'n Rope (c) 1984 Coleco Industries, Incorporated. - TECHNICAL - Game ID: 2668 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53338&o=2 $end $info=rocnropek, $bio Arcade Video game kit published 37 years ago: Roc'n Rope (c) 1983 Kosuka Co;, Ltd. Conversion kit licensed from Konami. See the original PCB for more information; "Roc'n Rope [Model GX364]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127377&o=2 $end $a2600=rocnropee, $bio Atari 2600 cart. published 36 years ago: Roc'n Rope (c) 1984 CBS, Incorporated. European release. See original North American release "Roc'n Rope [Model 2667]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50896&o=2 $end $a2600=rocnrope, $bio Atari 2600 cart. published 36 years ago: Roc'n Rope (c) 1984 Coleco Industries, Incorporated. Is the Golden Roc merely a myth? Or does it really exist? Find out in Coleco's ROC'N ROPE, a game of skill and speed. In your quest for the Golden Roc, you'll travel through a prehistoric landscape made up of hazardous ledges and treacherous cliffs. Scale the heights with your trusty rope and use your powerful flashlight to daze the lumbering dinosaurs and the swift footed cavemen. Fortunately, the Golden Roc has left a trail of magical eggs. Gather them as you go and use their powers to make the dinosaurs and cavemen disappear. But watch your step! If you slip while on the edge of a cliff, you'll plummet to the depths below! The treasures of the Golden Roc are yours when you reach the summit. But you must journey on. The fabled bird awaits you at the top of another perilous climb! Roc 'n Rope features 8 game variations: Game 1 = One-Player, Skill 1 Game 2 = One-Player, Skill 2 Game 3 = One-Player, Skill 3 Game 4 = One-Player, Skill 4 Game 5 = Two-Player, Skill 1 Game 6 = Two-Player, Skill 2 Game 7 = Two-Player, Skill 3 Game 8 = Two-Player, Skill 4 Skill 1 is the easiest, suitable for play by beginners or younger players. Skill 2 is a little harder. Enemies are more dangerous. Skill 3 is a perilous journey. Your enemies are hot on your heels! Skill 4 is the toughest challenge of all! - TECHNICAL - Model 2667 - SCORING - Contacting an egg: 800 points. Contacting enemy while energized: 600 points. Eliminating enemy with flashlight while energized: 600 points. Stunning enemy with flashlight: 20 points. - STAFF - Programmer: Ed English - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50895&o=2 $end $info=rocnrope, $bio Arcade Video game published 37 years ago: Roc'n Rope (c) 1983 Konami. Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando". All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies. A breakdown of the game's four levels : * The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way). * The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level. * The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level. * The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty. - TECHNICAL - Roc'n Rope was only available in an upright configuration. This upright was in a wood-grained cabinet that was similar in construction to the "Frogger" cabinet. The sideart was a large sticker showing an adventurer posing with a harpoon gun and a bird. The marquee shows this same adventurer firing his harpoon gun across a chasm at an unsuspecting dinosaur, while a cartoon caveman looks on suspiciously. The monitor bezel was unadorned, although most machines had a little instruction card underneath the glass. The control panel was a solid green and featured a single joystick mounted centrally, with two buttons to either side, which allowed for the game to be played with either hand. Game ID : GX364 Main CPU : Motorola M6809 (@ 1.6 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Roc'n Rope was released in March 1983. - TIPS AND TRICKS - * Learn the angle at which you throw the rope : The rope is thrown at a very shallow angle. The rope ends up hown long distances. Learning this angle is the first step to mastering this game. * Be careful of heights : If you fall a distance longer than the height of you character, that couns as a miss. Be careful when you fall. * Use the rope to beat enemies : If you cut the rope when the enemy is hanging from it, you can beat the enemy. Attacking with the rope is extremely fun. * Keep an eye on enemy movements : Right before the enemy moves up or down or hangs from the rope, the enemy always moves n a certain way. Learn the enemy's behavior and take action quickly. * Make good use of the power food : Not only do you become invincible when you obtain the power food, but you also speed up! While taking out enemies is a good idea, you may want to consider traveling the level instead. - STAFF - Director: Tokuro Fujiwara Programmed by: H. Fujinaka - PORTS - * CONSOLES: [US] Atari 2600 (1984) "Roc'n Rope [Model 2667]" Colecovision [US] (1984) "Roc 'n Rope [Model 2668]" [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * OTHERS: Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2244&o=2 $end $cpc_cass=rocco, $bio Amstrad CPC cass. published 35 years ago: Rocco (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98921&o=2 $end $cpc_flop=rocco198,roccouk1, $bio Amstrad CPC 464 disk. published 35 years ago: Rocco (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121172&o=2 $end $spectrum_cass=rocco, $bio Rocco (c) 198? Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234768&o=2 $end $cpc_flop=rockf198, $bio Amstrad CPC type-in published 32 years ago: Rock (c) 1988 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120558&o=2 $end $psx=robarena, $bio Sony PlayStation disc published 20 years ago: Rock 'Em Sock 'Em Robots Arena (c) 2000 Mattel Interactive [Mattel, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111325&o=2 $end $coleco=rockbolt,rockbolta, $bio Colecovision game published 36 years ago: Rock 'n Bolt (c) 1984 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53339&o=2 $end $specpls3_flop=rocknrol, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Rock 'n Roll (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148140&o=2 $end $msx1_cass=rockroll, $bio MSX cass. published 32 years ago: Rock 'n Roller (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94947&o=2 $end $cpc_flop=rocknrol02,rocknrol06, $bio Amstrad CPC 464 disk. published 32 years ago: Rock 'N Roller Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136204&o=2 $end $spectrum_cass=rocknwre, $bio Rock 'N Wrestle (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219206&o=2 $end $spectrum_cass=rocknwre_b, $bio Rock 'N Wrestle (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219351&o=2 $end $spectrum_cass=rocknwre_a, $bio Rock 'N Wrestle (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226014&o=2 $end $spectrum_cass=rocknwre_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rock 'n Wrestle (c) 1985 Melbourne House. - TECHNICAL - GAME ID: MH 238 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80556&o=2 $end $info=m4rckrol,m4rckrola,m4rckrolb, $bio Rock 'n' Roll (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15309&o=2 $end $info=hb_rckrl,hb_rckrla,hb_rckrlb,hb_rckrlc,hb_rckrld,hb_rckrle,hb_rckrlf,hb_rckrlg, $bio Rock 'n' Roll (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42327&o=2 $end $cpc_flop=rocknrol07,rocknrol09, $bio Amstrad CPC 464 disk. published 31 years ago: Rock 'n' Roll Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126735&o=2 $end $cdi=rockmet, $bio Phillips CD-i published 26 years ago: Rock - Metoode de Guitare avec Paul Personne (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53058&o=2 $end $icanguit=rock101, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: Rock 101 [Model K9906] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240321&o=2 $end $info=rock2500, $bio Pinball published 35 years ago: Rock 2500 (c) 1985 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10031&o=2 $end $msx2_flop=rockcity, $bio MSX 2 disk. published 25 years ago: Rock City (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101993&o=2 $end $info=rockclim, $bio Arcade Video game published 39 years ago: Rock Climber (c) 1981 Taito. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator, discrete circuits Players : 2 Control : double 8-way joysticks - TRIVIA - Released in August 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2246&o=2 $end $info=rclimb,rclimb_3,rclimb_3a,rclimb_3b,rclimb_3c,rclimb_3d,rclimb_3e,rclimb_4,rclimb_5,rclimb_7, $bio Slot Machine published 16 years ago: Rock Climber (c) 2004 Igrosoft. Rock Climber is a 5-reel video slot machine game with two bonus games, super prize and with an additional possibility of increasing the reward during a risk-game. - TRIVIA - Rock Climber was released in August 2004 in Russia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12050&o=2 $end $info=rockduck, $bio Arcade Video game published 37 years ago: Rock Duck (c) 1983 Datel. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Palette colors : 8 Players : 2 Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7991&o=2 $end $info=rock_enc,rock_encg, $bio Pinball published 34 years ago: Rock Encore (c) 1986 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model 704 - TRIVIA - Rock Encore was released in April 1986. 245 units were produced. - STAFF - Designer : John Trudeau Artwork : Don Marshall, Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30505&o=2 $end $to_flop=rockfort,rockforta, $bio Thomson TO disk. published 7 years ago: Rock Fort (c) 2013 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107973&o=2 $end $to7_cass=rockfort, $bio Thomson TO7 cass. published 7 years ago: Rock Fort (c) 2013 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108522&o=2 $end $cpc_flop=rockhopp,rockhopp01,rockhopp02, $bio Amstrad CPC type-in published 35 years ago: Rock Hopper (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119039&o=2 $end $sg1000=rocknbol, $bio Sega SG-1000 game published 35 years ago: ロックン ボルト (c) 1985 Sega Enterprises, Limited. (Rock n' Bolt) - TECHNICAL - Game ID: C-54 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65097&o=2 $end $megadriv=rnrracin, $bio Sega Mega Drive game published 26 years ago: Rock n' Roll Racing (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56806&o=2 $end $megadriv=rnrracinu, $bio Sega Genesis game published 26 years ago: Rock n' Roll Racing (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57372&o=2 $end $gba=rnrracinu, $bio Nintendo GBA cart. published 17 years ago: Rock n' Roll Racing [Model AGB-A4RE-USA] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72654&o=2 $end $gba=rnrracin, $bio Nintendo GBA cart. published 17 years ago: Rock n' Roll Racing [Model AGB-A4RP] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72653&o=2 $end $snes=rnrracinj, $bio Nintendo Super Famicom cart. published 26 years ago: Rock n' Roll Racing (c) 1994 Namco, Limited. - TECHNICAL - Model SHVC-RN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62021&o=2 $end $snes=rnrracinu,rnrracinup, $bio Nintendo Super NES game published 27 years ago: Rock n' Roll Racing [Model SNS-RN-USA] (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63498&o=2 $end $snes=rnrracin,rnrracinp, $bio Nintendo Super NES game published 27 years ago: Rock n' Roll Racing [Model SNSP-RN-NOE] (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63497&o=2 $end $segacd=hothits,rockpint, $bio Sega CD published 28 years ago: Rock Paintings + Hot Hits (c) 1992 SEGA of America, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117255&o=2 $end $info=m3rockpl, $bio Rock Pile (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41197&o=2 $end $cpc_flop=rockraid03,rockraid04,rockraid01,rockraid05, $bio Amstrad CPC 464 disk. published 35 years ago: Rock Raid Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123015&o=2 $end $cpc_flop=rockraid,rockraid02, $bio Amstrad CPC 464 disk. published 35 years ago: Rock Raid [Model DJA-04] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123016&o=2 $end $cpc_flop=rockrunu, $bio Amstrad CPC 464 disk. published 31 years ago: Rock Run (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124371&o=2 $end $spectrum_cass=rockhams,rockhamsp, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rock Star Ate My Hamster (c) 1989 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80557&o=2 $end $st_flop=rockstar, $bio Atari ST disk. published 31 years ago: Rock Star Ate My Hamster (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229803&o=2 $end $specpls3_flop=rockhams, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Rock Star ate my Hamster (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230262&o=2 $end $spectrum_cass=rockhamse, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rock Star ate my Hamster (c) 1990 EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226608&o=2 $end $c64_cass=rockstar, $bio Rock Star Ate My Hamster (c) 19?? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229499&o=2 $end $cpc_cass=rsamh, $bio Amstrad CPC cass. published 31 years ago: Rock Star Ate my Hamster [Model 3273] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98925&o=2 $end $spectrum_cass=rockstrb, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rock Star Goes Bizarre (c) 1990 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: 2271 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226616&o=2 $end $info=rocktris, $bio Rock Tris (c) 199? Yun Sung. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Rock Tris is heavily based on the 1991 Taiwan PC game "X Rock". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5949&o=2 $end $info=rock,rockg, $bio Pinball published 35 years ago: Rock (c) 1985 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 697 - TRIVIA - Rock was released in October 1985. This was the first pinball machine to have a translite instead of a screened backglass. 1,875 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5548&o=2 $end $gba=rocksocku, $bio Nintendo GBA cart. published 14 years ago: Rock'em Sock'em Robots [Model AGB-BR7E-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72656&o=2 $end $gba=rocksock, $bio Nintendo GBA cart. published 14 years ago: Rock'em Sock'em Robots [Model AGB-BR7P] (c) 2006 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72655&o=2 $end $info=rockn3, $bio Arcade Video game published 21 years ago: Rock'n 3 (c) 1999 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in December 1999 in Japan only. - SERIES - 1. Rock'n Tread (1999) 2. Rock'n Tread 2 (1999) 3. Rock'n 3 (1999) 4. Rock'n MegaSession (1999) 5. Rock'n 4 (2000) 6. Rock'n MegaStage (2000, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2247&o=2 $end $info=rockn4, $bio Arcade Video game published 20 years ago: Rock'n 4 (c) 2000 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in December 2000 in Japan only. - SERIES - 1. Rock'n Tread (1999) 2. Rock'n Tread 2 (1999) 3. Rock'n 3 (1999) 4. Rock'n MegaSession (1999) 5. Rock'n 4 (2000) 6. Rock'n MegaStage (2000, Sony PlayStation 2) - STAFF - * Sound Staff : Producer : Teruyuki Mori Arrange & Composition : Tetsuya Yoshikawa Guitarist : Shin-ichi Iwai Directors : Tatsuya "Anie" Nishimura, Hiroshi Tanabe, Yuji Ohno, Wataru Suzuki, Naoko Yoshida Engineers : Osamu Konishi, Hiroyuki Sukano Vocalists : You-U, Naoto Fuga, Steven Wolf, Kazuyo (from SPY), Paul Keymour, Hedel Bendel, Shin-ichi Ishihara, Tomohiko, Kaori Yano, Akiko Takano, Goro Oshima, Yoshito Fuchigami, George -MA- Ikeru, Kae Hanazawa, Saeko Suzuki, Nancy, Hitomi.K * Hardware Staff : Hardware designer : Katsuaki Takita Mechanical designers : Hirofumi Henmi, Yoshinori Harada Industrial & Graphic designer : Satoshi Ashizawa * Software Staff : Observer : Kazuhiro Kurihara Game programmer : Natsuo Seki Graphic designers : Yusuke Yoshida, Onihei Hasegawa Assistant directors : Akira Miyazaki, Kenichi Takebe, Aika Miami Game director : Takamitsu Kato Line producer : Tomoji Miyamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2248&o=2 $end $msx1_flop=rockbolt, $bio Rock'n Bolt Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134323&o=2 $end $msx1_cart=rockbolt, $bio MSX cart. published 35 years ago: Rock'n Bolt [Model R48X5511] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77409&o=2 $end $cpc_cass=rocknluc, $bio Amstrad CPC cass. published 35 years ago: Rock'N Lucha (c) 1985 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98926&o=2 $end $info=rocknms, $bio Arcade Video game published 21 years ago: Rock'n MegaSession (c) 1999 Jaleco. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in November 1999 in Japan only. - SERIES - 1. Rock'n Tread (1999) 2. Rock'n Tread 2 (1999) 3. Rock'n 3 (1999) 4. Rock'n MegaSession (1999) 5. Rock'n 4 (2000) 6. Rock'n MegaStage (2000, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2249&o=2 $end $info=rockrage,rockragea, $bio Arcade Video game published 34 years ago: Rock'n Rage (c) 1986 Konami. Two rock stars must battle through 5 stages battling enemies from different time periods. - TECHNICAL - Game ID : GX620 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rock'n Rage was released in December 1986. This game is known in Japan as "Koi no HotRock - John, Rick & She-na". The music used in the interior section of the Ancient Rome stage is Falco's 1985 hit known as 'Rock Me Amadeus'. Alfa Records released a limited-edition soundtrack album for this game (The Konamic Game Freaks - 28XA-135) on May 25, 1987. - STAFF - Game programmers : Lovely Sugimo, John Yamagushi, Rick Nagasawa, Yuko Itoh, Guitar Nagata, Mike Takabayashi, Super Oka, Rock Ozawa, Water Hamada Video graphics designers : Shena Urata, Sweet Satoh Sound effects : Fancy Fukutake, Kiyoko Mizutani (Can Mizutani), Drum Terashima, River Gushiken, Sand Muraoka Hardware designer : Barrel Akiyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2245&o=2 $end $amigaocs_flop=rocknrol, $bio Commodore Amiga 500 disk. published 31 years ago: Rock'n Roll (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74892&o=2 $end $spectrum_cass=rocknrol,rocknrol_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rock'n Roll (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80554&o=2 $end $cpc_cass=rnroll, $bio Amstrad CPC cass. published 31 years ago: Rock'n Roll (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98922&o=2 $end $cpc_flop=rocknrol04, $bio Amstrad CPC 464 disk. published 31 years ago: Rock'n Roll (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121652&o=2 $end $cpc_flop=rocknrol03,rocknrol05, $bio Amstrad CPC 464 disk. published 31 years ago: Rock'n Roll (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121786&o=2 $end $cpc_flop=rocknrol01,rocknrol,rocknrol08, $bio Amstrad CPC 464 disk. published 31 years ago: Rock'n Roll (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136203&o=2 $end $amigaocs_flop=rocknrola, $bio Commodore Amiga 500 disk. published 31 years ago: Rock'n Roll [5th Anniversary] (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74893&o=2 $end $msx2_flop=rocknrol, $bio MSX 2 disk. published 32 years ago: Rock'n Roller (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101994&o=2 $end $msx1_flop=rockroll,rockrolla, $bio Rock'n Roller Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134451&o=2 $end $cpc_cass=rockrolr, $bio Amstrad CPC cass. published 32 years ago: Rock'n Roller [Model AM 475] (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98924&o=2 $end $spectrum_cass=rockrolr, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rock'n Roller (c) 1988 Topo Soft. - TECHNICAL - GAME ID: SE 445 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80555&o=2 $end $cpc_flop=rocknscr, $bio Amstrad CPC type-in published 32 years ago: Rock'N Scroll (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119611&o=2 $end $info=rockn,rockna, $bio Arcade Video game published 21 years ago: Rock'n Tread (c) 1999 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in July 1999. In 2000, Jaleco was sued by Konami (Konami claimed 'Rock'n Tread' is too similar to the 'beatmania' series). Jaleco lost, so all boards were withdrawn from the arcade market. This led to Jaleco going bankrupt. They were then acquired by a Hong Kong-based company called PCCW. - SERIES - 1. Rock'n Tread (1999) 2. Rock'n Tread 2 (1999) 3. Rock'n 3 (1999) 4. Rock'n MegaSession (1999) 5. Rock'n 4 (2000) 6. Rock'n MegaStage (2000, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2250&o=2 $end $info=rockn2, $bio Arcade Video game published 21 years ago: Rock'n Tread 2 (c) 1999 Jaleco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in September 1999 in Japan only. - SERIES - 1. Rock'n Tread (1999) 2. Rock'n Tread 2 (1999) 3. Rock'n 3 (1999) 4. Rock'n MegaSession (1999) 5. Rock'n 4 (2000) 6. Rock'n MegaStage (2000, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2251&o=2 $end $cpc_cass=rocknwrsfb, $bio Amstrad CPC cass. published 35 years ago: Rock'N Wrestle (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98928&o=2 $end $c64_cass=rocknwrs,rocknwrsa, $bio Commodore C64 cass. published 35 years ago: Rock'n Wrestle (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186939&o=2 $end $cpc_flop=rockandw,rocknwre,rocknwre01,rocknwre02, $bio Amstrad CPC 464 disk. published 35 years ago: Rock'n Wrestle Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124028&o=2 $end $cpc_cass=rocknwrs, $bio Amstrad CPC cass. published 35 years ago: Rock'N Wrestle [Model MH720] (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98927&o=2 $end $gameboy=rockmon, $bio Nintendo Game Boy Cart. published 26 years ago: Rock'n! Monster!! [Model DMG-HOJ] (c) 1994 Hori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66852&o=2 $end $nes=rocknbal, $bio Nintendo NES cart. published 30 years ago: Rock'n' Ball (c) 1990 NTVIC North American release. Game developed in Japan. See the original Famicom version for more information; "Family Pinball". Description from the back cover: Nostalgic pinball is back with some very modern concepts! Enjoy seven different games with six different characters such as Twister Tom for Pinball, Rock 'n' Roller Billy for Sports Pinball, and more! Team up with your favorite Rock 'n' Ball character and reach for higher and higher scores! Pinball is famous in video game history. Challenge your skills against Rock 'n' Ball's brand new twists on this popular game! - TECHNICAL - GAME ID: NES-R4-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55506&o=2 $end $amigaocs_flop=rockadod, $bio Commodore Amiga 500 disk. published 28 years ago: Rock-A-Doodle (c) 1992 Capstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74894&o=2 $end $psx=mitocho, $bio Sony PlayStation disc published 23 years ago: Rock-Climbing - Mitouhou e no Chousen - Alps-Hen (c) 1997 We Net - TECHNICAL - [Model SLPS-00662] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85599&o=2 $end $info=rocktrv2, $bio Arcade Video game published 34 years ago: Rock-N-Roll Trivia Part 2 (c) 1986 Triumph Software. Trivia game about MTV Music Videos made by Triumph Software. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3277&o=2 $end $pce=rockon, $bio NEC PC-Engine HuCARD published 31 years ago: Rock-on (c) 1989 Big Club You are a buster and you are on a journey to find fortune and the legendary FISA ("mysterious fortune hidden by the ancient people" as the introduction sequence says). Furthermore, the whole world is watching you on TV and looking for your success. Your space ships starts will really low resources, single laser and slow speed. Destroyed enemies will drop icons : 2 (2 ways), 3 (3 ways), 8 (8 ways), S (speed), gun (laser), T (twin lasers), B (Back fire), flame (Fire ball) and infinite (send you back to the beginning of the stage). You can carry up to 3 weapons (items) and they can be selected by pressing Start. Get hit and you will lose all of them. - TECHNICAL - HuCARD ID: BG1004 HuCARD Size: 4 Mbits. - TRIVIA - Released on August 25, 1989 in Japan for 6700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58712&o=2 $end $vectrex=rockremx, $bio GCE Vectrex published 24 years ago: Rockaroids Remix (c) 1996 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236847&o=2 $end $nes=rockball, $bio Nintendo Famicom cart. published 27 years ago: Rockball [Model TC-024] (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76904&o=2 $end $partner_cass=rocker, $bio Rocker (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235885&o=2 $end $mikrosha_cass=rocker, $bio ROCKER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236544&o=2 $end $einstein=rocket, $bio Rocket + Giant Maths + Mighty Writer (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136087&o=2 $end $n64=rocket,rocketu, $bio Nintendo 64 cart. published 21 years ago: Rocket - Robot on Wheels (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57948&o=2 $end $spectrum_cass=rocketco, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rocket Command (c) 1983 Spectrum Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80549&o=2 $end $vz_snap=rocket, $bio Rocket Command (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235121&o=2 $end $megadriv=rocket,rocketj, $bio Sega Mega Drive game published 27 years ago: Rocket Knight Adventures (c) 1993 Konami Company, Limited. - TRIVIA - Released on August 06, 1993 in Japan. Reviews: [FR] September 1993- Consoles + N.23: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56807&o=2 $end $megadriv=rocketu,rocketup, $bio Sega Genesis game published 27 years ago: Rocket Knight Adventures (c) 1993 Konami Company, Limited. North American release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57373&o=2 $end $zx81_cass=rocketman, $bio Sinclair ZX-81 cass. published 36 years ago: Rocket Man (c) 1984 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114880&o=2 $end $pc8801_flop=rocketma, $bio Rocket Man (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92759&o=2 $end $info=m4rockmn,m4rockmn__a,m4rockmn__b,m4rockmn__c,m4rockmn__d,m4rockmn__e,m4rockmn__f,m4rockmn__g,m4rockmn__h,m4rockmn__i,m4rockmn__j,m4rockmn__k, $bio Rocket Money (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41436&o=2 $end $apple2_cass=rocketpi, $bio Apple II cass. published 42 years ago: Rocket Pilot (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135931&o=2 $end $info=rockpin, $bio Handheld game published 41 years ago: Rocket Pinball (c) 1979 Tiger Electronic Toys, Inc. LED game. - TECHNICAL - Game ID: 7-460 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100545&o=2 $end $gba=rcktpwbb,rcktpwbbp, $bio Nintendo GBA cart. published 18 years ago: Rocket Power - Beach Bandits [Model AGB-AR4E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72657&o=2 $end $gba=rcktpwds, $bio Nintendo GBA cart. published 19 years ago: Rocket Power - Dream Scheme [Model AGB-ARKE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72658&o=2 $end $gbcolor=rcktpw, $bio Nintendo Game Boy Color game published 19 years ago: Rocket Power - Gettin' Air (c) 2001 T-HQ, Incorporated. - TECHNICAL - GAME ID: CGB-BRUE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68683&o=2 $end $gbcolor=rcktpwf, $bio Nintendo Game Boy Color game published 19 years ago: Rocket Power - La Glisse de l'Extreme (c) 2001 T-HQ, Incorporated. French release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68684&o=2 $end $gba=rcktpwco, $bio Nintendo GBA cart. published 19 years ago: Rocket Power - Le Cauchemar d'Otto (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72660&o=2 $end $gba=rcktpwzg, $bio Nintendo GBA cart. published 17 years ago: Rocket Power - Zero Gravity Zone [Model AGB-AZZE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72661&o=2 $end $bbcb_flop_orig=rocketra, $bio Acorn BBC Micro B disk. published 38 years ago: Rocket Raid (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125207&o=2 $end $bbcb_cass_de=rocketrg, $bio Acorn BBC Micro B German cass. published 38 years ago: Rocket Raid (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234522&o=2 $end $bbcb_cass=rocketra1,rocketra2,rocketra, $bio Acorn BBC/Electron cass. published 38 years ago: Rocket Raid Ver.1 (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52324&o=2 $end $spectrum_cass=rocketra, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rocket Raider (c) 1983 C-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80550&o=2 $end $amigaocs_flop=rocktrng, $bio Commodore Amiga 500 disk. published 32 years ago: Rocket Ranger (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74895&o=2 $end $amigaocs_flop=rocktrngg, $bio Commodore Amiga 500 disk. published 32 years ago: Rocket Ranger (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74897&o=2 $end $apple2gs=rktrangr, $bio Apple IIGS disk. published 31 years ago: Rocket Ranger (c) 1989 Cinemaware Corp. - STAFF - Computography: PETER KAMINSKI, TOM McWILLIAMS Additional Computography: RANDY PLATT Storyline: ROBERT JACOB Art Direction: ROB LANDEROS Chief Graphic Artist: JEFF HILBERS Additional Artwork: BETSY SCAFATI, KARA BLOHM, STEVE QUINN, JEFF GODFREY Original Score: BOB LINDSTROM Audio Effects: BILL WILLIAMS, LARRY GARNER Voice Characterizations: ROB LANDEROS, MELANIE CUTTER, RANDY PLATT Executive Producers: PHYLLIS JACOB, ROBERT JACOB Producer: JOHN CUTTER Designer: KELLYN BECK SPECIAL THANKS: Patrick Cook, Allen McPheeters, Eric Pobirs, Wayne Brockman, Russell Truelove, Kirt Nystrom, Larry Weissenborn, Monica Mead, Norma Leith, Annette Childs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49782&o=2 $end $fmtowns_cd=rockrang, $bio Fujitsu FM Towns CD published 30 years ago: Rocket Ranger (c) 1990 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110368&o=2 $end $amigaocs_flop=rocktrnga, $bio Commodore Amiga 500 disk. published 32 years ago: Rocket Ranger [Budget] (c) 1988 Mirror Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74896&o=2 $end $amigaocs_flop=rocktrngga, $bio Commodore Amiga 500 disk. published 32 years ago: Rocket Ranger [Budget] (c) 1988 Mirror Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74898&o=2 $end $nes=rocktrng, $bio Nintendo NES cart. published 30 years ago: Rocket Ranger (c) 1990 Kemco The 21st century needs you! Across the boundaries of time and space you have been chosen to save Planet Earth from a monstrous alien invasion. Rise to the challenge with courage, skill, and the help of three fantastic devices: a rocket suit, ray gun and powerful wrist computer. Only you can change our planet's destiny as the world's first hero of the future... ROCKET RANGER! - TECHNICAL - GAME ID: NES-2R-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55507&o=2 $end $msx1_cass=rroger,rrogera, $bio MSX cass. published 33 years ago: Rocket Roger (c) 1987 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94948&o=2 $end $msx1_flop=rroger,rrogera, $bio Rocket Roger cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230110&o=2 $end $info=sc4roksc,sc4roksca,sc4rokscb,sc4rokscc, $bio Rocket Science (c) 200? QPS Interactive. - TECHNICAL - [Model PR2527] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42774&o=2 $end $vectrex=rocksled, $bio GCE Vectrex published 37 years ago: Rocket Sledge (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82231&o=2 $end $camplynx_cass=rocketman, $bio Camputers Lynx cass. published 37 years ago: Rocketman (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134073&o=2 $end $pc8801_cass=rocketmn, $bio Rocketman (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91264&o=2 $end $spectrum_cass=rockfall, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rockfall (c) 1988 Top Ten Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80551&o=2 $end $ibm5150=rockford, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Rockford (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132490&o=2 $end $cpc_flop=rockford, $bio Amstrad CPC 464 disk. published 32 years ago: Rockford (c) 1988 Mastertronic, Limited. - TECHNICAL - [Floppy Disk] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64094&o=2 $end $c64_cass=rockfrd, $bio Commodore C64 cass. published 32 years ago: Rockford - The Arcade Game + Back to Reality (c) 1988 MAD [Mastertronic Added Dimension]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186715&o=2 $end $cpc_cass=rockford,2rockb2r, $bio Amstrad CPC cass. published 32 years ago: Rockford - The Arcade Game + Back to Reality (c) 1988 Mastertronic, Limited. - TECHNICAL - Cassette IA 0239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48620&o=2 $end $cpc_flop=rockford01,rockford02, $bio Amstrad CPC 464 disk. published 32 years ago: Rockford (c) 1988 ACS. Cracked by ACS. - TECHNICAL - [Floppy Disk] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64095&o=2 $end $spectrum_cass=rockford,rockford_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rockford (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80552&o=2 $end $cpc_flop=rockhitg, $bio Amstrad CPC type-in published 33 years ago: Rockhit (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120225&o=2 $end $icanpian=rdp, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Rockin' Dance Party [Model J8715] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240455&o=2 $end $nes=rockinkt,rockinktu,rockinktup, $bio Nintendo NES cart. published 29 years ago: Rockin' Kats (c) 1991 Atlus Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information; "NY Nyankies [Model ATL-7A]". Description from the back cover: It's a Dance with Danger when Willy tries to rescue Jill! The hippest cool Kat in New York, Willy, is hot on the tail of local crime boss, Mugsy. The fur's gonna fly 'cause Mugsy just cat-nabbed Willy's girl, Jill, and stashed her away. To find her, Willy has to face hoods on the streets of the Big Apple, duel desperados in the wild west, dog-fight Ace Pilots at 40,000 feet, and avoid being de-railed at an amusement park. But he's not called the Rockin' Kat for nothing, and when he starts break dancin' and body slammin' his enemies, make room on the dance floor! - TECHNICAL - GAME ID: NES-7A-USA - TRIVIA - Released in September 1991 in the USA. - TIPS AND TRICKS - * Full energy : Press Start to pause game play. Then, press Down+A+B+Start. * Exit level : Press Start to pause game play. Then, press A(x3) to return to the channel selection screen. * Six lives : Hold Down+A+B and press Start(x2). * Status Password : Channel 5 67GDZ[Music Note]JGK[Triangle] End 57YRmchs0P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55508&o=2 $end $info=pc_rkats, $bio Nintendo PlayChoice-10 cart. published 29 years ago: Rockin' Kats (c) 1991 Nintendo of America, Incorporated. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : 7A Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1823&o=2 $end $spectrum_cass=rockmana, $bio Rockman (c) 198? Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226093&o=2 $end $wswan=rockmanf, $bio Bandai WonderSwan game published 21 years ago: Rockman & Forte - Mirai Kara no Chousensha [Model SWJ-BAN013] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86374&o=2 $end $gba=rockmanf, $bio Nintendo GBA cart. published 18 years ago: Rockman & Forte [Model AGB-AFCJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72662&o=2 $end $snes=rockmanf, $bio Nintendo Super Famicom cart. published 22 years ago: Rockman & Forte [Model SHVC-AR6J-JPN] (c) 1998 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62022&o=2 $end $ngpc=rockmanb, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Rockman - Battle & Fighters [Model NEOP00940] (c) 2000 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82582&o=2 $end $info=rockmanj, $bio Arcade Video game published 25 years ago: Rockman - The Power Battle (c) 1995 Capcom. Have you ever pictured a Rockman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 Players: Up to 2 Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Rockman was released in September 1995 in the Japanese arcades. It was known there as the 32th video game made for this system. The game is known outside Japan as "Mega Man - The Power Battle". Here are some known export releases: "Mega Man - The Power Battle [B-Board 91634B-2]" (Asia) "Mega Man - The Power Battle [B-Board 91635B-2]" (USA) It was re-released on the new Capcom system (CPS-2) the same year as "Rockman - The Power Battle [Green Board]". Sony Records released a limited-edition soundtrack album for this game (Rockman - The Power Battle : Arcade Gametrack - SRCL-3451) on December 1, 1995. - TIPS AND TRICKS - * Easter Egg : sometimes when you fight Shade Man, the background music is a version of the theme song from the Makaimura series. This seems to happen at random. - SERIES - 1. Rockman - The Power battle [CP-S No. 32] (1995) 2. Rockman 2 - The Power fighters [CP-S II No. 17] (1996) - STAFF - Planners : Ohko 25th, Zanzo, (^_^") Programmers : Teruaki Hirokado, Giu Chan, Marh, Ohi Object designers : K. Tokunaga, Top Joy, You-Tenkozow, Sensei, Takep, Eizi Murabayashi, Delta, Jun Ikawa, Jon, Tanida, Dja, Koga. M, Zephyr Sakuno - PORTS - * CONSOLES: SNK Neo-Geo Pocket Color [JP] (jul.6, 2000; "Rockman - Battle & Fighters [Model NEOP00940]") [JP] Sony PS2 (aug.5, 2004; "Rockman Power Battle Fighters Model SLPM-62491]") * Arcade: Capcom Play System II (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2252&o=2 $end $info=rmancp2j, $bio Capcom CPS-II cart. published 25 years ago: Rockman - The Power Battle (c) 1995 Capcom Company, Limited. CPS-2 version of "Rockman - The Power Battle [CP-S No. 32]". For more information about the game itself, please see the original CSP-1 release entry. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick (per player) Buttons: 3 (per player) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69705&o=2 $end $nes=rockman2, $vgmplay=megaman2_nes, $bio Nintendo Famicom cart. published 32 years ago: Rockman 2 Dr.ワイリーの謎 (c) 1988 Capcom Company, Limited. (Rockman 2 - Dr. Wily no Nazo) Rockman 2 continues the titular protagonist's battle against the evil Dr. Wily and his rogue robots. The game features graphical and gameplay changes from the first game, many of which have remained throughout the series. - TECHNICAL - Cartridge ID: CAP-XR - TRIVIA - Though sales for Rockman were unimpressive, Capcom allowed the Rockman team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game. Unused content from the previous title was integrated into Rockman 2 Rockman 2 was released on December 24, 1988 in Japan. Reviews: [JP] Famitsu (January 1989): 28/40 - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54548&o=2 $end $info=rockman2j, $bio Capcom CPS-II cart. published 24 years ago: Rockman 2 - The Power Fighters (c) 1996 Capcom. Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Rockman 2 - The Power Fighters was released in July 1996 in the Japanese arcades. It was known as the 17th video game released for the CPS-II hardware. The game is known outside Japan as "Mega Man 2 - The Power Fighters". Here is the list of known export releases: "Mega Man 2 - The Power Fighters [Blue Board]" "Mega Man 2 - The Power Fighters [Grey Board]" The music may seem familiar since the Japan-only Rockman Memories series uses the same music in some stages. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'HKD'. Victor Entertainment released a limited-edition soundtrack album for this game (Rockman 2 - The Power Fighters : Capcom Game Soundtrack - VICL-2173) on September 21, 1996. - TIPS AND TRICKS - * Execute a special move by pushing UP when releasing a charged attack. * Alternate ending sequence : Play the game with 2 characters instead of one. The ending sequence will change depending on the 2 characters you used. - SERIES - 1. Rockman - The Power battle [CP-S No. 32] (1995) 2. Rockman 2 - The Power fighters [CP-S II No. 17] (1996) - STAFF - Game designer : Ohko Programmers : Teruaki Hirokado, Pon, You! Character designers : Shinji Sakashita, Satoru Yamashita, Shinua.M, "Ba-Ji Aasuki "Runta, Dja Scroll designers : Kisabon, Buchi, Koichi Takeda, Inoyan Sound effects : Moe.T Music : Yuki, Hideki Okugawa (Hideki Ok), Kadota Yuko, Masato Koda, Tatsuro Zuzuki (Tatsuro-), Syun Nishigaki, Setsuo Yamamoto Voice actors : Hekiru Shiina, Jin Yamanoi, Koji Tobe, Takashi Nagasako, Takko Ishimori Producer : Yoshimi Ohnishi General producer : Noritaka Funamizu - PORTS - * CONSOLES: SNK Neo-Geo Pocket Color [JP] (jul.6, 2000; "Rockman - Battle & Fighters [Model NEOP00940]") [JP] Sony PS2 (aug.5, 2004; "Rockman Power Battle Fighters [Model SLPM-62491]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2253&o=2 $end $nes=rockman3, $vgmplay=megaman3_nes, $bio Nintendo Famicom cart. published 30 years ago: Rockman 3 Dr.ワイリーの最期!? (c) 1990 Capcom Company, Limited. (Rockman 3 - Dr. Wily no Saigo!?) Contenders blast Rockman, in his search for energy Crystals, through a galaxy of mining stations controlled by ruthless robots. An amazing 21 different levels of rapid fire help Mega Man battle against these armies of metal maniacs to gain their super powers. But the rebellious robots won't give up without using every android-annihilator known to Mega Man. That's when players call on Rush, the wonder dogdroid, for special mechanisms that speed them past danger and assist in enemy melt-down. It's man vs. metal as players have more fun than humanly possible. - TECHNICAL - Game ID: CAP-XU - TRIVIA - Rockman 3 was released on September 28, 1990 in Japan. The subtitle of the game translates from Japanese as 'Dr. Wily's Last Moment!?'. Development on Rockman 3 began at Capcom over a year after the release of Rockman 2. Akira Kitamura, the lead supervisor for the first two games quit his job at the company during that gap of time. Artist Keiji Inafune considered Rockman 3 as one of his least favorite entries in the series due to "[...] what went into the game and what was behind the release of the game." He had preset notions about successful development because of the team's good experience with Rockman 2 and found that his new superior "didn't really understand Rockman the way his predecessor did". During the game's production, the developers lost the main planner, so Inafune had to take over that job for its completion. Inafune recalled the final two months of development as particularly turbulent, when he had to take responsibility for assessing and dividing up tasks among the team members who were not meeting deadlines. The team was forced to put Rockman 3 on the market before they thought it was ready. Inafune concluded, "I knew that if we had more time to polish it, we could do a lot of things better, make it a better game, but the company said that we needed to release it. The whole environment behind what went into the production of the game is what I least favored. Numbers one and two – I really wanted to make the games; I was so excited about them. Number three – it just turned very different." Rockman 3 brought new characters and gameplay mechanics to the franchise. Though Inafune considers the gameplay to have lost some of its simplicity, he felt Mega Man's slide ability was successfully implemented to enhance the player's control while battling enemies. Rockman's sidekick dog Rush was designed by combining the functionality of three support tools from Rockman 2, which would ease the player's navigation of stages. In addition to the Marine and Coil modes, Rush was originally intended to have a "drill" mode that would allow Mega Man to tunnel underground. Another new character, Blues (a.k.a. Proto Man), was introduced in a way that the player would be unable to tell if he was an ally or an enemy to Rockman. His design was influenced by anime, and he was given both a scarf and shield to make him appear tougher than Rockman. The design team wanted Blues to sport uncovered hair, but they instead opted for an open-faced helmet illustration for both the television commercials and instruction manual. Blues's name, Blues, was changed by Capcom's North American division to Proto Man despite Inafune's protests. Capcom did this not only to be consistent with Rockman's English name, but because they thought that the name Blues made no sense. Inafune attempted to defend it due to the name's musical connotation to character names in the series. Though Rush and Blues were created solely by the developer, Capcom sought ideas from fans for the creation of the game's Robot Masters as they had done with Rockman 2. The team received around 50,000 design submissions for Rockman 3, only eight of which were used in the game. The soundtrack was created by Capcom composer Yasuaki Fujita. His co-worker Harumi Fujita was the initial composer of the game, but she only completed two songs before giving birth and having to drop off the project. Export releases: [US] "Mega Man III [Model NES-XU-USA]" [EU] "Mega Man III [Model NES-XU-FRG]" [FR] "Mega Man III [Model NES-XU-FRA]" [SP] "Mega Man III [Model NES-XU-ESP]" [SW] "Mega Man III [Model NES-XU-SCN]" - UPDATES - n - TIPS AND TRICKS - * Passwords : Each password must contain at least three balls. Make here your personal password (the color of the ball is highlighted if it's needed)... First ball (choose only one) : C5 : Start with 0 Energy reserves. E6 : Start with 1 Energy reserves. E4 : Start with 2 Energy reserves. B4 : Start with 3 Energy reserves. A5 : Start with 4 Energy reserves. C1 : Start with 5 Energy reserves. D2 : Start with 6 Energy reserves. C3 : Start with 7 Energy reserves. F2 : Start with 8 Energy reserves. A6 : Start with 9 Energy reserves. Second ball (choose one or more) : A3(red) : Topman defeated. B5(red) : Geminiman defeated. D3(red) : Needleman defeated. F4(red) : Sparkman defeated. D6 : Shadowman defeated. F6 : Snakeman defeated. C4 : Hardman defeated. F5 : Magnetman defeated. Second ball (choose only one) : A3(blue) : Topman / Snakeman defeated. B5(blue) : Hardman / Geminiman defeated. D3(blue) : Magnetman / Needleman defeated. F4(blue) : Sparkman / Shadowman defeated. Third ball (choose only one) : B6 : Gemini Man's stage beaten (Flashman / Bubbleman). A1(red) : Spark Man's stage beaten (Metalman / Quickman). A4 : Shadow Man's stage beaten (Woodman / Heatman). B2(red) : Needle Man's stage beaten (Airman / Clashman). B2(blue) : Needleman / Geminiman's stages beaten. A1(blue) : Sparkman / Shadowman's stages beaten. * Slow motion : Hold Up on controller two. * Freeze opponents : Hold Up+A on controller two. * Super jump : Hold Right on controller two. * Suggested opponent order : Magnet, Hard, Top, Shadow, Spark, Snake, Gemini, Needle, 'Spark', 'Shadow', 'Gemini', 'Needle'. * Walk through pitfalls : Hold Right on controller two. This allows Mega Man to walk through or jump out of pitfalls without dying. It is especially helpful in the Dr. Wily Robot level. Note: When jumping out of the pitfall, the jump is twice as large as the super jump. * Invincibility : Hold Right on controller two while jumping into a pitfall. Then intentionally get killed by an enemy while in the pitfall. Jump out of the pitfall when Mega Man's death sound is heard. Mega Man will be invincible as long as an energy booster is not collected. Although the use of the regular gun will be lost, the spark shot or the needle will work just as well. - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - STAFF - Character designers : Keiji Inafune (Inafking), Yasuaki Kishimoto (Yasukichi), Tokimi293, Akemi Iwasaki (Zizi), Miki Kijima (Donchan) Sound composer : Yasuaki Fujita (Bunbun) Programmers : Tadashi Kuwana (T.K), A.M, Kero Kero Planner : Masayoshi Kurokawa (Patariro) Sub Planning : Hatukoochan, Yoshinori Takenaka (Bamboo), Keiji Inafune (Inafking) Special Thanks: Mutsuo Shimomura, Takashi Fujioka, Akio Yabuki, Takehiro Suzuki, Tomohiro Komine, Yoshitomo Imaizumi, Masayoshi Anzaki, Junjiro Kimura, Katsuhiro Nakamura, Atsushi Watanabe, Yuusuke Murata, Takashi Umezawa, Tomohiro Takei, Tomohide Asakura, Takashi Yoshimura, Yoshitane Okimoto, Yataka Suzuki, Keisuke Hokku, Taku Hikichi, Tsutomu Kond, Hiroki Okabe, Hisatomo Tanaka, Akira Obata, Bungo Iwai, Shinpei Johno, Tetsu Akiyama, Masashi Haruki, Shouchiro Yamaguchi, Keisuke Kamioosako, Fumitomo Kagami, Makoto Inoue, Harumi Fujita (Mrs. Tarumi), Jyagua, Takepong , Ashenden, Koba Win, Aribon, Yacchan Z., Iriko‑Chan - PORTS - * CONSOLES: [JP] Sega Mega Drive (1994, "Rockman - Mega World") [JP] Sony PlayStation (1999, "Rockman 3") Nintendo GameCube (2004, "Mega Man Anniversary Collection") Sony PlayStation 2 (2004, "Mega Man Anniversary Collection") Microsoft XBOX (2005, "Mega Man Anniversary Collection") * COMPUTERS: PC MS-DOS (1992, "Mega Man 3") : A loose adaptation by Hi-Tech, licensed by Capcom. * OTHERS: Tiger Handheld LCD Game (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54549&o=2 $end $nes=rockman4, $vgmplay=megaman4_nes, $bio Nintendo Famicom cart. published 29 years ago: Rockman 4 新たなる野!! (c) 1991 Capcom Company, Limited. (Rockman 4 - Aratanaru Yabou!!) - TECHNICAL - Game ID: CAP-4V - TRIVIA - Rockman 4 was released on December 06, 1991 in Japan. - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54550&o=2 $end $nes=rockman5, $vgmplay=megaman5_nes, $bio Nintendo Famicom cart. published 28 years ago: ロックマン5 ブルースの罠!? (c) 1992 Capcom Company, Limited. (Rockman 5 - Blues no Wana!?) - TECHNICAL - Game ID: CAP-5V - TRIVIA - Rockman 5 was released on December 04, 1992. Export releases: [US] "Mega Man V [Model NES-MZ-USA]" [EU] "Mega Man V [Model NES-MZ-NOE]" [FR] "Mega Man V [Model NES-MZ-FRA]" [EU] "Mega Man V [Model NES-MZ-SCN]" - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54551&o=2 $end $nes=rockman6, $vgmplay=megaman6_nes, $bio Nintendo Famicom cart. published 27 years ago: Rockman 6 史上最大の戦い!! (c) 1993 Capcom Company, Limited. (Rockman 6 - Shijou Saidai no Tatakai!!) - TECHNICAL - Cartridge ID: CAP-6V - TRIVIA - Rockman 6 was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was then released on December 05, 1993 in Japan. This is the last game in the Rockman series that has been released on the 8-Bit system. - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54552&o=2 $end $nes=mc_rockm, $bio Rockman 6 in 1 (c) 199? Unknown. Pirate compilation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95500&o=2 $end $snes=rockman7,rockman7p, $bio Nintendo Super Famicom cart. published 25 years ago: Rockman 7 - Shukumei no Taiketsu! (c) 1995 Capcom Company, Limited. - TECHNICAL - Game ID: SHVC-A7RJ-JPN - TRIVIA - Rockman 7 was released on March 24, 1995 in Japan. - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - STAFF - Producer: Tokuro Fujiwara (Professor F) Freeze Man: Shiegeaki Sakamoto Planner: Yoshihisa Tsuda (Hisayoshi), Ryo Miyazaki (R. Chu Ryo), Riccardo Cangini, Monji, Masayoshi Kurokawa (P. Taro) Junk Man: Jun Akiba Object Designer: Keiji Inafune (Inafking), Toshifumi Ōnishi (Toshi-Chang), Hayato Kaji (H.K), Kazunori Tazaki (Ikki), X Man, Okon, Ma2, Black, Nobuyoshi Mihara (Nobu), R.Y., Mizu, Tomoyuki Hashinaga (841 Nagger), Akihiro Notsu (Nottsu Man), Monkey‑Kick, Nafu, Kaji Yan, 2m50cm Man, Tatsuya Yoshikawa (Tatsunoko) Burst Man: Keishi Tsuchiya Scroll Designer: Miki Kijima (M.Prost), Loans R., Natsue Ueda (Natsu), Yasuto Takahashi (Yas), Akemi Shimokawa (Shimo Chan), Mayumi Yoshioka (Imuyam), Nor, Roman Y., Nariko Suyama (Okiran), Jun Li, Cosmo, Minako, T.A., Shizu, Hashi, Akemi Iwasaki (Zizi), Shigeomi Okamura (Shige Chan), Moota, G‑Jyan Cloud Man: Isao Nakagiri Special Designer: Hitomi Yoshimasa, Hiroaki Sugawara, Tomoko Tanabe, Masatoshi Yamazaki, Madoka Ayabe, Mayumi Ito, Miwa Kikuchi, Masaomi Shimono, Makoto Ohkawara, Kyosuke Harada, Noriyoshi Takahashi, Kunihiro Kaneda, Hiroyoshi Nakanishi, Kenta Yatsuda, Daisuke Hanai, Katsuya Onose, Susumu Matsunaga, Satoko Nogi, Hirofumi Yamauchi, Hitoshi Takehana, Mie Iida, Tsutomu Nagai, Yuka Takeda, Kenji Ito, Maiko Miyaji, Saori Tsubaki, Yusuke Watanabe, Hideto Kishimoto, Haruo Kubo, Ai Nadatani, Sayo Ohsawa, Akiko Iinuma Spring Man: Akira Ito Programmers: Keiji Kubori (Sabori), Shinya Ikuta (Ikuthan), Kazuhiro Tsuchiya (Tsucchie), Mitsunori Sakano (Saka), Toshi, Nao Slash Man: Yoichi Amano Sound Composer: Tatsuya Nishimura (T.Anie.N), Yuuko Takehara (Yuk), Toshihiko Horiyama (Krsk), Makoto Tomozawa (V-Tomozoh), Hiroshi Shimada (Kan), Noriko Ando (Apple Z), Atsushi Mori (More Rich), Nariyuki Nobuyama (Narinari), Ippo Yamada (Ippo) Shade Man: Tetsuya Watada Special Thanks: Helper L., Helper M., Astro Kokizo, Sho Tsuge (Tsugezo), Masako Honma (Manashi), Satoshi Ukai (Ukabin), Meekan, Takepong, Qchan, Toyokichi, Maeshi, Miyau, 882 Turbo Man: Takashi Kino - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62023&o=2 $end $gameboy=rockman8, $bio Nintendo Game Boy Cart. published 21 years ago: Rockman 8 (c) 1999 Yong Yong. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95406&o=2 $end $saturn=rockman8, $bio Sega Saturn game published 23 years ago: Rockman 8 - Metal Heroes (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59574&o=2 $end $psx=rockman8a,rockman8b,rockman8, $bio Sony PlayStation disc published 24 years ago: Rockman 8 (c) 1996 Capcom Co., Ltd. - TECHNICAL - Game ID: SLPS-00630 - TRIVIA - Released on December 17, 1996 in Japan. Re-Editions: [JP] "Rockman 8 [Model SLPS-91045]" (PlayStation the Best for Family, 1997) Export releases: [US] "Mega Man 8 - Anniversary Edition [Model SLUS-00453]" (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85600&o=2 $end $n64=rockmand, $bio Nintendo 64 cart. published 20 years ago: Rockman Dash - Hagane no Boukenshin (c) 2000 Capcom Company, Limited. - TECHNICAL - GAME ID: NUS-NRHJ - TRIVIA - Released on November 22, 2000 in Japan. Export releases: [US] "Mega Man 64 [Model NUS-NM6E-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57949&o=2 $end $psx=rockmndp, $bio Sony PlayStation disc published 23 years ago: Rockman Dash Demo (c) 1997 Capcom Co., Ltd. Very rare demo disc. For more information about the game itself, please see the final game release entry; "Rockman Dash [Model SLPS-01141]". - TECHNICAL - CD INFO NAME: Rockman_das ID: SLPM 80158 SIZE: 128 MB CODE: NTSC-J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85601&o=2 $end $wscolor=rockmnxn, $bio Bandai WonderSwan Color game published 17 years ago: Rockman EXE - N1 Battle [Model SWJ-CPCC01] (c) 2003 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86478&o=2 $end $gba=rockmx4m, $bio Nintendo GBA cart. published 17 years ago: Rockman EXE 4 - Tournament Blue Moon [Model AGB-B4BJ-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72663&o=2 $end $gba=rockmx4sa,rockmx4s, $bio Nintendo GBA cart. published 17 years ago: Rockman EXE 4 - Tournament Red Sun [Model AGB-B4WJ-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72664&o=2 $end $gba=rockmx45, $bio Nintendo GBA cart. published 16 years ago: Rockman EXE 4.5 - Real Operation [Model AGB-BR4J-JPN] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72665&o=2 $end $gba=rockmx5b, $bio Nintendo GBA cart. published 16 years ago: Rockman EXE 5 - Team of Blues [Model AGB-BRBJ-JPN] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72666&o=2 $end $gba=rockmx5c, $bio Nintendo GBA cart. published 16 years ago: Rockman EXE 5 - Team of Colonel [Model AGB-BRKJ-JPN] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72667&o=2 $end $gba=rockmx6f, $bio Nintendo GBA cart. published 15 years ago: Rockman EXE 6 - Dennoujuu Falzar [Model AGB-BR6J-JPN] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72668&o=2 $end $gba=rockmx6g, $bio Nintendo GBA cart. published 15 years ago: Rockman EXE 6 - Dennoujuu Gregar [Model AGB-BR5J-JPN] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72669&o=2 $end $gba=rockmchp, $bio Nintendo GBA cart. published 17 years ago: Rockman EXE Battle Chip GP [Model AGB-A89J-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72670&o=2 $end $wscolor=rockmnex, $bio Bandai WonderSwan Color game published 17 years ago: Rockman EXE WS [Model SWJ-BANC35] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86479&o=2 $end $megadriv=rockman,rockman1, $bio Sega Mega Drive game published 26 years ago: Rockman Mega World (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56808&o=2 $end $gameboy=rockman2, $bio Nintendo Game Boy Cart. published 29 years ago: Rockman World 2 [Model DMG-W2J] (c) 1991 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66854&o=2 $end $gameboy=rockman3, $bio Nintendo Game Boy Cart. published 28 years ago: Rockman World 3 [Model DMG-W3J] (c) 1992 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66855&o=2 $end $gameboy=rockman4, $bio Nintendo Game Boy Cart. published 27 years ago: Rockman World 4 [Model DMG-R4J] (c) 1993 Capcom Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66856&o=2 $end $gameboy=rockman5, $bio Nintendo Game Boy Cart. published 26 years ago: Rockman World 5 [Model DMG-WMJ] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66857&o=2 $end $gameboy=rockman,rockmanp, $bio Nintendo Game Boy Cart. published 29 years ago: Rockman World [Model DMG-RWA] (c) 1991 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66853&o=2 $end $gbcolor=rockmnx, $bio Nintendo Game Boy Color game published 20 years ago: Rockman X - Cyber Mission (c) 2000 Capcom Company, Limited. - TECHNICAL - [Model DMG-BRXJ-JPN] - TRIVIA - Rockman X Cyber Mission was released on October 20, 2000 in Japan. - STAFF - Sound: Toshio Kajino, Saori Maeda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68685&o=2 $end $snes=rockmnxa,rockmnx, $bio Nintendo Super Famicom cart. published 27 years ago: Rockman X (c) 1993 Capcom Company, Limited. - TECHNICAL - Model SHVC-RX - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62024&o=2 $end $gbcolor=rockmnx2, $bio Nintendo Game Boy Color game published 19 years ago: Rockman X2 - Soul Eraser (c) 2001 Capcom Company, Limited. - TECHNICAL - [Model CGB-BXRJ-JPN] - TRIVIA - Rockman X2 Soul Eraser was released on July 19, 2001 in Japan. Known export releases: "Mega Man Xtreme 2 [Model CGB-B2XE-USA]" "Mega Man Xtreme 2 [Model CGB-B2XP-EUR]" - STAFF - Sound: Toshio Kajino, Mitsuhiko Takano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68686&o=2 $end $snes=rockmnx2, $bio Nintendo Super Famicom cart. published 26 years ago: Rockman X2 (c) 1994 Capcom Company, Limited. - TECHNICAL - Model SHVC-ARXJ-JPN - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62025&o=2 $end $saturn=rockmnx3, $bio Sega Saturn game published 24 years ago: Rockman X3 (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59575&o=2 $end $megadriv=rockmnx3,rockmnx3b, $bio Rockman X3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233681&o=2 $end $gbcolor=rockmnx3,rockmnx3a, $bio Rockman X3 (c) 200? Guangzhou Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68687&o=2 $end $snes=rockmnx3, $bio Nintendo Super Famicom cart. published 25 years ago: Rockman X3 (c) 1995 Capcom Company, Limited. - TECHNICAL - GAme ID: SHVC-AR3J-JPN - TRIVIA - The Neon Tiger music theme was certainly inspired by Guns 'n' Roses' "My Michelle" (1987). - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62026&o=2 $end $saturn=rockmnx4, $bio Sega Saturn game published 23 years ago: Rockman X4 (c) 1997 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59576&o=2 $end $psx=rockmnx6, $bio Sony PlayStation disc published 19 years ago: Rockman X6 (c) 2001 Capcom Co., Ltd. Mission complete... Zero is missing... Search and Rescue! It's been three weeks since Earth's near collision with the space colony Eurasia. The disaster was averted by Zero's heroics, but it seems it may have cost him his life. Now, on a bruised and battered planet, tales of rampaging Reptoids are surfacing and it's up to Rockman X to investigate these mysteries... Battle your way through a maze of levels to avenge X's cyborg friend and rescue Reploids along the way. Rockman X is back and now it's personal! The 6th chapter in the massive Rockman X series, this instalment features a Nightmare System that randomises level maps, enemies and endings based on how you play the game. Rockman X can now access Zero's sword as a new weapon, and you can collect stronger power ups by rescuing as many Reploids as you can. - TECHNICAL - Game ID: SLPM-86959 - TRIVIA - Rockman X6 was released on November 26, 2001 in Japan. Re-Releases: [JP] "Rockman X6 [Model SLPM-87183]" Export releases: [US] "Mega Man X6 [Model SLUS-01395]" [EU] "Mega Man X6 [Model SLES-03778]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85602&o=2 $end $gba=rockmn02, $bio Nintendo GBA cart. published 17 years ago: Rockman Zero 2 [Model AGB-A62J-JPN] (c) 2003 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72672&o=2 $end $gba=rockmn03, $bio Nintendo GBA cart. published 16 years ago: Rockman Zero 3 [Model AGB-BZ3J-JPN] (c) 2004 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72673&o=2 $end $gba=rockmn04, $bio Nintendo GBA cart. published 15 years ago: Rockman Zero 4 [Model AGB-B4ZJ-JPN] (c) 2005 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72674&o=2 $end $gba=rockmn0, $bio Nintendo GBA cart. published 18 years ago: Rockman Zero [Model AGB-ARZJ-JPN] (c) 2002 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72671&o=2 $end $nes=rockman, $vgmplay=megaman_nes, $bio Nintendo Famicom cart. published 33 years ago: Rockman (c) 1987 Capcom Company, Limited. - TECHNICAL - Region: NTSC JAPAN Cartridge ID: CAP-RX Cartridge color: Blue - TRIVIA - Rockman was released on December 17, 1987 in Japan. Retail price: 5300 Yen. The Elec Man stage music theme was certainly inspired by Journey's "Faithfully" (1983). Known export releases: "Mega Man [Model NES-MN-USA]" (1987) "Mega Man [Model NES-MN-EEC]" (1989) "Mega Man [Model NES-MN-FRG]" (1991) - SERIES - 1. Rockman [Model CAP-RX] (1987, FC) 2. Rockman 2 - Dr. Wily no Nazo [Model CAP-XR] (1988, FC) 3. Rockman 3 - Dr. Wily no Saigo!? [Model CAP-XU] (1990, FC) 4. Rockman 4 - Aratanaru Yabou!! [Model CAP-4V] (1991, FC) 5. Rockman 5 - Blues no Wana!? [Model CAP-5V] (1992, FC) 6. Rockman 6 - Shijou Saidai no Tatakai!! [Model CAP-6V] (1993, FC) 7. Rockman X [Model SHVC-RX] (1993, SFC) 8. Rockman X2 [Model SHVC-ARXJ-JPN] (1994, SFC) 9. Rockman 7 - Shukumei no Taiketsu! [Model SHVC-A7RJ-JPN] (1995, SFC) 10. Rockman X3 [Model SHVC-AR3J-JPN] (1995, SFC) 11. Rockman X4 [Model SLPS-00902] (1997, PSX) 12. Rockman X5 [Model SLPM-86666] (2000, PSX) 13. Rockman X6 [Model SLPM-86959] (2001, PSX) 14. Rockman X7 [Model SLPM-65331] (2003, PS2) 15. Rockman X8 [Model SLPM-65730] (2005, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54547&o=2 $end $spectrum_cass=rockman, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rockman (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0068 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80553&o=2 $end $snes=rockmans, $bio Nintendo Super Famicom cart. published 26 years ago: Rockman's Soccer [Model SHVC-RQ] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62027&o=2 $end $snes=rocko, $bio Nintendo Super NES game published 26 years ago: Rocko's Modern Life - Spunky's Dangerous Day [Model SNS-8D-USA] (c) 1994 Viacom International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63500&o=2 $end $cpc_flop=rockstar02, $bio Amstrad CPC 464 disk. published 31 years ago: Rockstar Ate My Hamster Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126736&o=2 $end $cpc_flop=rockstar04, $bio Rockstar Ate My Hamster Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122422&o=2 $end $info=taikeegr, $bio Dedicated Console published 13 years ago: Rockstar Guitar (c) 2007 TaiKee. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229367&o=2 $end $bbcb_cass=rocky, $bio Acorn BBC/Electron cass. published 37 years ago: Rocky (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52325&o=2 $end $msx1_cass=rocky,rockya, $bio MSX cass. published 35 years ago: Rocky (c) 1985 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94949&o=2 $end $cpc_cass=rockys, $bio Amstrad CPC cass. published 35 years ago: Rocky (c) 1985 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98919&o=2 $end $cpc_cass=rocky, $bio Amstrad CPC cass. published 35 years ago: Rocky (c) 1985 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98920&o=2 $end $sms=rocky, $bio Sega Master System cart. published 33 years ago: Rocky (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56160&o=2 $end $intv=rockybw, $bio Mattel Intellivision game published 37 years ago: Rocky & Bullwinckle (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45936&o=2 $end $a2600=rockybul, $bio Atari 2600 cart. published 37 years ago: Rocky & Bullwinkle (c) 1983 M Network. Rocky and Bullwinkle must stop the evil Boris and Natasha from robbing a train full of priceless valuables. While Boris uses Upsidasium to float the valuables up to Natasha's waiting helicopter, Rocky must fly around and intercept them. When Rocky catches the valuables, he gives them to Bullwinkle for safe keeping. - TECHNICAL - Model 4646 - TRIVIA - Based on the long running cartoon series. The 2600 version of Rocky & Bullwinkle was actually designed before the Intellivision version, instead of the other way around as was usually the case. Even though Rocky & Bullwinkle was complete and passed quality assurance, it was canceled for unknown reasons. The Intellivision version was still on schedule to be released, but Mattel closed their doors before it could be completed. - STAFF - Programmer: Stephan Crandall Sound: Patricia Lewis Du Long - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50897&o=2 $end $coleco=rocky, $bio Colecovision game published 37 years ago: Rocky - Super Action Boxing (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53340&o=2 $end $msx1_flop=rocky,rockya, $bio Rocky cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230111&o=2 $end $info=m4rhs,m4rhs__a,m4rhs__b,m4rhs__c,m4rhs__d,m4rhs__e,m4rhs__f,m4rhs__g,m4rhs__h,m4rhs__i,m4rhs__j,m4rhs__k,m4rhs__l, $bio Rocky Horror Show (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41430&o=2 $end $gbcolor=rockyth, $bio Nintendo Game Boy Color game published 20 years ago: Rocky Mountain Trophy Hunter [Model CGB-BRME-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68688&o=2 $end $snes=rockyrod, $bio Nintendo Super NES game published 27 years ago: Rocky Rodent [European Prototype] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63501&o=2 $end $snes=rockyrodu, $bio Nintendo Super NES game published 27 years ago: Rocky Rodent (c) 1993 Irem Corp. - TECHNICAL - Cartridge ID: SNS-NP-USA - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63502&o=2 $end $info=rocky,rockyf, $bio Pinball published 38 years ago: Rocky (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80A Model Number : 672 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 1,504 units were produced. When seen in the movie 'Rocky II', this machine has a prop backglass used only for the movie, reportedly because of problems filming the real backglass. Only 3 of the prop backglasses were made, and one was destroyed in the film when Rocky throws a Scotch bottle through it. The remaining two are in possession of collectors. - STAFF - Design by : John Trudeau Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5549&o=2 $end $gba=rockyu, $bio Nintendo GBA cart. published 18 years ago: Rocky [Model AGB-AR8E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72676&o=2 $end $gba=rocky, $bio Nintendo GBA cart. published 17 years ago: Rocky [Model AGB-AR8P] (c) 2003 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72675&o=2 $end $spectrum_cass=rocky,rockya,rockyb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rocky (c) 1985 Dinamic Software. - TECHNICAL - GAME ID: DSPE87010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80558&o=2 $end $apple2_flop_clcracked=rboots10, $bio Apple II disk. published 38 years ago: Rocky's Boots Ver.1 (c) 1982 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230946&o=2 $end $apple2_flop_orig=rboots40, $apple2_flop_clcracked=rboots40, $bio Apple II disk. published 35 years ago: Rocky's Boots Ver.4 (c) 1985 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159885&o=2 $end $nes=rocmanx,rocmanxa, $bio Nintendo Famicom cart. published 25 years ago: Rocman X (c) 1995 Sachen. Pirate game. - TRIVIA - Rocman X's title screen is mostly copied from the first Famicom game of Rockman, with the logo taken from Rockman X. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84098&o=2 $end $gbcolor=rocmanx, $bio Rocman X (c) 199? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95188&o=2 $end $spectrum_cass=rocmansp, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rocman (c) 1986 Magic Team. - TECHNICAL - GAME ID: SP-42 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80560&o=2 $end $nes=rodland,rodlandp, $bio Nintendo NES cart. published 27 years ago: Rod Land (c) 1993 Storm European release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55509&o=2 $end $gameboy=rodland, $bio Nintendo Game Boy Cart. published 27 years ago: Rod Land (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - Cartridge ID: DMG-RL-NOE - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66858&o=2 $end $gameboy=rodlandj, $bio Nintendo Game Boy Cart. published 27 years ago: Rod Land [Model DMG-RLJ] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66859&o=2 $end $cpc_cass=rodpike, $bio Amstrad CPC cass. published 32 years ago: Rod Pike's Horror Compilation (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98930&o=2 $end $info=rodland,rodlandj,rodlandjb,rodlanda, $bio Arcade Video game published 30 years ago: Rod-Land (c) 1990 Jaleco. Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress. The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower. As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one. A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs. Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 (Catch, Create magical ladder) - TRIVIA - Released in April 1990. This game is known in Japan as "Rod Land - Haha wo Motomete 30 Kai". Rod-Land contains a second episode (see 'Tips And Tricks' section) known in Japan as "Rod Land - Tozasareta Sekai". This time, the storyline has an alien pyramid landing in Fairland and in this episode, it is the girls' father that must be rescued. The gameplay is identical to that of the first episode, with only graphical differences separating the two. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Rod-Land - PCCB-00028) on 21/05/1990. - TIPS AND TRICKS - * One feature unique to Rod-Land is that the game's sequel is already included and becomes available upon completion of the first game. While the graphics, enemies and level layouts have been changed, gameplay is identical to the first game. - How to access 'Part 2 : The Unknown Pyramid', the Second Episode (note : this can also be unlocked via the dip switches settings)... English version : after inserting a coin, press DOWN three times, then START. Japanese version : after inserting a coin, press UP three times, then START. - How to access 'Part 1 : Rescue My Mom', the first episode, when the second is enabled (via dip switches settings)... English version : after inserting a coin, press UP three times, then START. Japanese version : after inserting a coin, press DOWN three times, then START. * The game has 3 endings, depending on the following: - Enable the default 1st Story (Rescue My Mom) through the Arcade's DIP Switches and beat the 31 levels. - Enable the 2nd Story (The Unknown Pyramid) through the Arcade's DIP Switches and beat the extra 31 levels. - Enable the 1st or 2nd Story (depending on which is enabled as the default one) through the secret code and beat the extra level 32. - STAFF - Music composed by: Tsukasa Tawada - PORTS - * CONSOLES: Nintendo Famicom (1992) Nintendo Game Boy (1993) Sony PlayStation [Port of Famicom version] (2003, "Yousei Monogatari Rod-Land" - Included in "Jaleco Collection Vol. 1") * COMPUTERS: Amstrad CPC (1990) Commodore C64 (1991) Commodore Amiga (1991) Atari ST (1991) Sinclair ZX Spectrum (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2254&o=2 $end $amigaocs_flop=rodlanda,rodland, $bio Commodore Amiga 500 disk. published 29 years ago: Rod-Land (c) 1991 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74899&o=2 $end $spectrum_cass=rodland, $bio Sinclair ZX Spectrum cass. published 29 years ago: Rod-Land (c) 1991 Storm. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80561&o=2 $end $cpc_cass=rodland, $bio Amstrad CPC cass. published 29 years ago: Rod-Land (c) 1991 Storm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98931&o=2 $end $cpc_flop=rodland1,rodlandu,rodlandu01,rodlandu02,rodlandu03,rodlande,rodlande01, $bio Amstrad CPC 464 disk. published 29 years ago: Rod-Land (c) 1991 Storm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120746&o=2 $end $cpc_flop=rodlandd,rodlandd01, $bio Amstrad CPC 464 disk. published 29 years ago: Rod-Land (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123951&o=2 $end $spectrum_cass=rodlandb, $bio Sinclair ZX Spectrum cass. published 28 years ago: Rod-Land (c) 1992 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219426&o=2 $end $spectrum_cass=rodlanda, $bio Rod-Land (c) 199? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219727&o=2 $end $info=rodent, $bio Arcade Video game kit published 15 years ago: Rodent Exterminator (c) 2005 The Game Room. - TRIVIA - Rodent Exterminator was sold $895 at its time of release, as a conversion kit only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31490&o=2 $end $mo5_cass=rodeo,rodeob,rodeoa, $bio Thomson MO5/TO7 cass. published 34 years ago: Rodeo (c) 1986 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108523&o=2 $end $cpc_flop=rodeof19,rodeo198, $bio Amstrad CPC 464 disk. published 34 years ago: Rodeo (c) 1986 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121114&o=2 $end $a2600=rodeocha, $bio Atari 2600 cart. published 37 years ago: Rodeo Champ (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50898&o=2 $end $spectrum_cass=rodeogam, $bio Rodeo Games (c) 198? Micro Value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226601&o=2 $end $cpc_flop=rodosext, $bio Amstrad CPC 464 disk. published 33 years ago: Rodos Extra (c) 1987 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124915&o=2 $end $cpc_flop=rodymast01,rodymast,rodymast06, $bio Amstrad CPC 464 disk. published 32 years ago: Rody & Mastico (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120518&o=2 $end $amigaocs_flop=rodymas,rodymasg, $bio Commodore Amiga 500 disk. published 31 years ago: Rody & Mastico (c) 1989 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74900&o=2 $end $amigaocs_flop=rodymas2, $bio Commodore Amiga 500 disk. published 30 years ago: Rody & Mastico II (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74901&o=2 $end $cpc_flop=rodymast03,rodymast02,rodymast04,rodymast05, $bio Amstrad CPC 464 disk. published 30 years ago: Rody & Mastico II (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120519&o=2 $end $st_flop=rodymas3, $bio Atari ST disk. published 30 years ago: Rody & Mastico III (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148652&o=2 $end $amigaocs_flop=rodymas3, $bio Commodore Amiga 500 disk. published 29 years ago: Rody & Mastico III (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74902&o=2 $end $amigaocs_flop=rodymas4, $bio Commodore Amiga 500 disk. published 29 years ago: Rody Noël (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74903&o=2 $end $amigaocs_flop=rodymas5, $bio Commodore Amiga 500 disk. published 29 years ago: Rody V (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74904&o=2 $end $amigaocs_flop=rodymas6, $bio Commodore Amiga 500 disk. published 29 years ago: Rody VI (c) 1991 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74905&o=2 $end $cpc_flop=roesselg, $bio Amstrad CPC 464 disk. published 31 years ago: Roessel (c) 1989 Kleincomputer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124372&o=2 $end $info=sc4rogds,sc4rogdsa,sc4rogdsb,sc4rogdsc,sc4rogdsd,sc4rogdse,sc4rogdsf,sc4rogdsg, $bio Rogan Dosh (c) 200? QPS Interactive. - TECHNICAL - [Model PR2060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42773&o=2 $end $gameboy=mvpbb, $bio Nintendo Game Boy Cart. published 28 years ago: Roger Clemens MVP Baseball [Model DMG-VM-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66861&o=2 $end $gameboy=mvpbbj, $bio Nintendo Game Boy Cart. published 27 years ago: Roger Clemens MVP Baseball [Model DMG-VMA] (c) 1993 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66860&o=2 $end $megadriv=mvpbb, $bio Sega Genesis game published 28 years ago: Roger Clemens' MVP Baseball (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57374&o=2 $end $snes=mvpbb1,mvpbbp,mvpbb, $bio Nintendo Super NES game published 28 years ago: Roger Clemens' MVP Baseball (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63503&o=2 $end $nes=mvpbb, $bio Nintendo NES cart. published 29 years ago: Roger Clemens' MVP Baseball (c) 1991 LJN It took LJN and Roger 'The Rocket' Clemens, the pest pitcher in baseball, to bring home the greatest baseball game ever! The view is as good as it gets with true over-the-shoulder in-the-field perspective, amazing close-ups of the close plays, TV style picture-in-picture stats and post-game coverage, and when the going gets rough, check out the pitching and strategy tips from the Rocket himself. You choose your team and manage them through a simulated season, climaxing with a best of 7 championship series, or create your own dream match-ups in exhibition games. It's 1 or 2-player baseball action at its best! Any way you play it's hot! And with the Rocket you'll really feel the heat! -Feel the heat with the best NES baseball game! -Over-the-shoulder-fielding: the most realistic perspective ever! -Close-up plays at the base: players control the slide and tag. -CHOOSE YOUR LINEUP: 26 teams with complete rosters and stats. -LEAGUE PLAY: can your team go all the way? - TECHNICAL - GAME ID: NES-6V-USA - TRIVIA - Released in October 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55510&o=2 $end $snes=mvpbbj, $bio Nintendo Super Famicom cart. published 27 years ago: Roger Clemens' MVP Baseball [Model SHVC-VP] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62028&o=2 $end $ibm5150=ebertmhc, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: Roger Ebert's Deluxe Movie Home Companion - 1986-1992 Editions (c) 1992 Shryer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132626&o=2 $end $to_flop=rogerpau, $bio Thomson TO disk. published 36 years ago: Roger et Paulo (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107974&o=2 $end $mo5_cass=rogerpau,rogerpaub,rogerpauc,rogerpaua, $bio Thomson MO5/TO7 cass. published 36 years ago: Roger et Paulo (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40473&o=2 $end $famicom_flop=rogerrab, $bio Nintendo Famicom disk. published 31 years ago: Roger Rabbit (c) 1989 Kemco - TECHNICAL - GAME ID: KSC-RRR - TRIVIA - Released on February 16, 1989 in Japan. Export releases: [US] "The Bugs Bunny Crazy Castle [Model NES-C1-USA]" - STAFF - Music Composer/Programmer: Hiroyuki Masuno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65435&o=2 $end $msx1_cart=rogerrub,rogerruba, $bio MSX cart. published 35 years ago: Roger Rubbish (c) 1985 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77410&o=2 $end $msx1_flop=rogerrub, $bio Roger Rubbish Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134324&o=2 $end $pc98=rogue, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Rogue (c) 1986 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90511&o=2 $end $x68k_flop=rogueall, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Rogue Alliance (c) 1989 Starcraft. - TECHNICAL - FD x3 - TRIVIA - Released on July 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88040&o=2 $end $pc98=rogueall, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Rogue Alliance (c) 1989 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90512&o=2 $end $pc8801_flop=rogueall, $bio NEC PC-8801 Series disk. published 31 years ago: Rogue Alliance (c) 1989 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92761&o=2 $end $msx2_flop=rogueall, $bio MSX 2 disk. published 31 years ago: Rogue Alliance (c) 1989 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101995&o=2 $end $pc88va=rogueall, $bio Rogue Alliance (c) 198? Starcraft, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131609&o=2 $end $spectrum_cass=roguecom, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rogue Comet (c) 1986 Walrus Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80563&o=2 $end $psx=vac2012, $bio Sony PlayStation disc published 22 years ago: Rogue Trip - Vacation 2012 (c) 1998 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110945&o=2 $end $spectrum_cass=roguetro_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rogue Trooper (c) 1986 Piranha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80564&o=2 $end $cpc_cass=roguetrp, $bio Amstrad CPC cass. published 34 years ago: Rogue Trooper (c) 1986 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98935&o=2 $end $spectrum_cass=roguetro_a, $bio Rogue Trooper (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219072&o=2 $end $spectrum_cass=roguetro, $bio Rogue Trooper (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220259&o=2 $end $cpc_flop=roguetro03,roguetro01,roguetro04,roguetro05, $bio Amstrad CPC 464 disk. published 34 years ago: Rogue Trooper Trained (c) 1986 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123716&o=2 $end $cpc_flop=roguetro, $bio Amstrad CPC 464 disk. published 34 years ago: Rogue Trooper [Model 61851195] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123715&o=2 $end $pc8801_flop=rogue,roguea,rogueh, $bio NEC PC-8801 Series disk. published 34 years ago: Rogue (c) 1986 ASCII Corp. - TECHNICAL - GAME ID: 2018406 BARCODE: 4988606200238 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92760&o=2 $end $cpc_cass=rogue, $bio Amstrad CPC cass. published 33 years ago: Rogue [Model ISA 0224] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98934&o=2 $end $pc98=rogus, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Rogus (c) 1987 Random House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90513&o=2 $end $bbcb_cass=rohak, $bio Acorn BBC/Electron cass. published 33 years ago: Rohak the Swordsman (c) 1987 Elk Adventure Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52326&o=2 $end $tvc_flop=rohamm,rohammt, $bio Videoton TVC disk. published 31 years ago: Rohamm (c) 1989 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112231&o=2 $end $tvc_cass=rohamm,rohamma, $bio Videoton TVC cass. published 31 years ago: RoHAMM (c) 1989 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112469&o=2 $end $info=rohga,rohgah,rohgau,rohga1,rohga2, $bio Arcade Video game published 29 years ago: Rohga - Armor Force (c) 1991 Data East. Export release. For more information about the game itself, please see the original Japanese release entry; "Wolf Fang - Ku-U-Ga 2001". - TECHNICAL - Game ID : MAM - TRIVIA - Rohga Armor Force was released in February 1992 in US. The export version have a number of things removed, for example: there is not story intermissions between the stages and there is no stage selection leading to 4 different endings. - SERIES - 1. Vapor Trail - Hyper Offence Formation (1989) 2. Rohga - Armor Force (1992) 3. Skull Fang (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2255&o=2 $end $nes=rokudena, $bio Nintendo Famicom cart. published 27 years ago: Rokudenashi Blues (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54554&o=2 $end $snes=rokudena, $bio Nintendo Super Famicom cart. published 26 years ago: Rokudenashi Blues - Taiketsu! Tokyo Shitennou [Model SHVC-6X] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62029&o=2 $end $gbcolor=rokumon, $bio Nintendo Game Boy Color game published 20 years ago: Rokumon Tengai Mon-Colle-Knight GB [Model CGB-BKDJ-JPN] (c) 2000 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68689&o=2 $end $dragon_cass=rolaball, $bio Rola Ball (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116928&o=2 $end $gameboy=rolan2, $bio Nintendo Game Boy Cart. published 28 years ago: Rolan's Curse II [Model DMG-VT-USA] (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66863&o=2 $end $gameboy=rolan, $bio Nintendo Game Boy Cart. published 29 years ago: Rolan's Curse [Model DMG-VE-USA] (c) 1991 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66862&o=2 $end $cpc_flop=rolandah02,rolandah01,rolandah03,rolandah,rolandah04, $bio Amstrad CPC 464 disk. published 36 years ago: Roland Ahoy! [Model SOFT 1192] (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123867&o=2 $end $cpc_cass=rolandah, $bio Amstrad CPC cass. published 36 years ago: Roland Ahoy! [Model SOFT 192] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98937&o=2 $end $cpc_cass=rolandsp, $bio Amstrad CPC cass. published 36 years ago: Roland en el Espacio [Model AMC 145] (c) 1984 Indescomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98947&o=2 $end $gbcolor=rolandg, $bio Nintendo Game Boy Color game published 20 years ago: Roland Garros French Open [Model CGB-BRGP-EUR] (c) 2000 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68690&o=2 $end $cpc_flop=rolandgo03,rolandgo01,rolandgo,rolandgo05, $bio Amstrad CPC 464 disk. published 36 years ago: Roland Goes Digging (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126489&o=2 $end $cpc_cass=rolandig, $bio Amstrad CPC cass. published 36 years ago: Roland Goes Digging [Model SOFT 169] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98940&o=2 $end $cpc_flop=rolandgo04,rolandgo02,rolandgo06, $bio Amstrad CPC 464 disk. published 36 years ago: Roland Goes Square Bashing Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126490&o=2 $end $cpc_cass=rolandsb, $bio Amstrad CPC cass. published 36 years ago: Roland Goes Square Bashing [Model SOFT 937] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98944&o=2 $end $cpc_flop=rolandin01,rolandin,rolandin09, $bio Amstrad CPC 464 disk. published 36 years ago: Roland in Space (c) 1984 Amsoft - TECHNICAL - GAME ID: SOFT 1927 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124043&o=2 $end $cpc_flop=rolandin13,rolandin0f,rolandin10,rolandin08,rolandin03,rolandin02, $bio Amstrad CPC 464 disk. published 35 years ago: Roland in the Caves (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120517&o=2 $end $cpc_flop=rolandin0b,rolandin0a, $bio Amstrad CPC 464 disk. published 36 years ago: Roland in the Caves [Model SOFT 1117] (c) 1984 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120516&o=2 $end $cpc_cass=rolandcv, $bio Amstrad CPC cass. published 36 years ago: Roland in the Caves [Model SOFT 117] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98953&o=2 $end $cpc_flop=rolandhhs,rolandhhs1,rolandhh, $bio Amstrad CPC type-in published 35 years ago: Roland in the Haunted House (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118978&o=2 $end $cpc_flop=rolandin07,rolandin06,rolandin14,rolandin0e,rolandin11,rolandin12, $bio Amstrad CPC 464 disk. published 34 years ago: Roland in Time (c) 1986 Amsoft - TECHNICAL - GAME ID: SOFT 1170 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123967&o=2 $end $cpc_cass=rolandtm, $bio Amstrad CPC cass. published 36 years ago: Roland in Time [Model SOFT 170] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98948&o=2 $end $cpc_flop=rolandon04, $bio Amstrad CPC 464 disk. published 36 years ago: Roland on the Ropes Trained (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123441&o=2 $end $cpc_flop=rolandon01,rolandon,rolandon03,rolandon06, $bio Amstrad CPC 464 disk. published 36 years ago: Roland on the Ropes (c) 1984 Amsoft. - TECHNICAL - GAME ID: 1118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123439&o=2 $end $cpc_cass=rolandrp, $bio Amstrad CPC cass. published 36 years ago: Roland on the Ropes (c) 1984 Amsoft. - TECHNICAL - Game ID: SOFT 118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96371&o=2 $end $cpc_flop=rolandon02,rolandon05, $bio Amstrad CPC 464 disk. published 36 years ago: Roland on the Run Trained (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124044&o=2 $end $cpc_cass=rolndrun, $bio Amstrad CPC cass. published 36 years ago: Roland on the Run [Model SOFT 199] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98956&o=2 $end $cpc_flop=rolandta,rolandta01, $bio Amstrad CPC type-in published 34 years ago: Roland Takes A Running Jump (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119040&o=2 $end $spectrum_cass=rolratr,rolratra, $bio Sinclair ZX Spectrum cass. published 35 years ago: Roland's Rat Race (c) 1985 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80565&o=2 $end $cpc_flop=rolexong, $bio Amstrad CPC 464 disk. published 30 years ago: Rolexon (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124373&o=2 $end $pc98=roliroli, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Roli Roli Rolling (c) 1991 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90514&o=2 $end $info=m3rollem, $bio Roll 'Em (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41198&o=2 $end $psx=rollaway, $bio Sony PlayStation disc published 22 years ago: Roll Away (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110924&o=2 $end $x68k_flop=rolldwn2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Roll Down 2 (c) 1990 A Kyuu Kid's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88565&o=2 $end $info=rollfr_2,rollfr_3,rollfr_4,rollfr_5, $bio Slot Machine published 17 years ago: Roll Fruit (c) 2003 Igrosoft. - TRIVIA - Released in March 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32391&o=2 $end $info=sc4rmo,sc4rmoa, $bio Roll Me Over Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1031] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42772&o=2 $end $info=m5rlup, $bio Roll Up (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41620&o=2 $end $info=ac1roll,ac1rolla,ac1rollb, $bio Roll Up (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42275&o=2 $end $info=m5rollup, $bio Roll Up Roll Up (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15656&o=2 $end $info=ruprup, $bio Slot Machine published 18 years ago: Roll Up! Roll Up! (c) 2002 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - SERIES - 1. Spring Carnival (2000) 2. Roll Up! Roll Up! (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5027&o=2 $end $info=m5rollx,m5rollx12, $bio Roll X (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19941&o=2 $end $info=as_rox, $bio Roll X (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41855&o=2 $end $cpc_cass=rollabal, $bio Amstrad CPC cass. published 36 years ago: Rollaball (c) 1984 Timeslip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98959&o=2 $end $info=m3rolla, $bio Rollamatic 5-Line Special (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229364&o=2 $end $c64_cass=rollarnd, $bio Commodore C64 cass. published 33 years ago: Rollaround (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186717&o=2 $end $spectrum_cass=rollarou, $bio Rollaround (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219728&o=2 $end $cpc_flop=rollarou01,rollarou,rollarou03, $bio Amstrad CPC 464 disk. published 32 years ago: Rollaround Cracked (c) 1988 Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122496&o=2 $end $cpc_flop=rollarou02, $bio Amstrad CPC 464 disk. published 32 years ago: Rollaround Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122497&o=2 $end $cpc_cass=rollarnd, $bio Amstrad CPC cass. published 32 years ago: Rollaround [Model IA 0235] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98960&o=2 $end $spectrum_cass=rollarou_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rollaround (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0235 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80566&o=2 $end $psx=rollcaged, $bio Sony PlayStation disc published 21 years ago: Rollcage Demo Disc (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131524&o=2 $end $psx=rollcag2, $bio Sony PlayStation disc published 20 years ago: Rollcage Stage II (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111262&o=2 $end $psx=rollcage, $bio Sony PlayStation disc published 21 years ago: Rollcage (c) 1999 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110925&o=2 $end $info=rollace,rollace2, $bio Arcade Video game published 37 years ago: Roller Aces (c) 1983 Williams Electronics, Incorporated. You compete in an obstacle race on roller skates. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.386333 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Roller Aces was released in October 1983. This game is known in Japan as "Fighting Roller". - UPDATES - An older revision of the game has a different logo on the titlescreen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2256&o=2 $end $c64_cass=rollrbal, $bio Commodore C64 cass. published 37 years ago: Roller Ball (c) 1983 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187484&o=2 $end $cpc_flop=rollerba, $bio Amstrad CPC type-in published 34 years ago: Roller Ball (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120261&o=2 $end $msx1_flop=rollerbl, $bio Roller Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134325&o=2 $end $msx1_cart=rollerbl,rollerbla, $bio MSX cart. published 36 years ago: Roller Ball [Model HM-015] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77411&o=2 $end $pc8801_flop=rollerba, $bio NEC PC-8801 Series disk. published 35 years ago: Roller Ball (c) 1985 HAL Laboratory, Inc. - TECHNICAL - GAME ID: HPG-001D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92762&o=2 $end $spectrum_cass=rcoaster, $bio Sinclair ZX Spectrum cass. published 34 years ago: Roller Coaster (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80567&o=2 $end $spectrum_cass=rcoastere, $bio Roller Coaster (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219649&o=2 $end $info=j6roller,j6rollera,j6rollerb,j6rollerc,j6rollerd,j6rollere,j6rollerf,j6rollerg,j6rollerh,j6rolleri,j6rollerj,j6rollerk,j6rollerl,j6rollerm,j6rollern,j6rollero,j6rollerp, $bio Roller Coaster (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18218&o=2 $end $amigaocs_flop=rolcoast, $bio Commodore Amiga 500 disk. published 31 years ago: Roller Coaster Rumbler (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74906&o=2 $end $info=roldisco, $bio Pinball published 40 years ago: Roller Disco [Model 440] (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 440 - TRIVIA - 2,400 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5667&o=2 $end $info=rjammer, $bio Arcade Video game published 36 years ago: Roller Jammer (c) 1984 Nichibutsu. Roller derby competition. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz), NSC8105 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 2.496 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.248 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 3 - STAFF - Developed by Alice Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2257&o=2 $end $nes=rollerblj, $bio Nintendo Famicom cart. published 32 years ago: Rollerball (c) 1988 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54555&o=2 $end $amigaocs_flop=rollerbl, $bio Commodore Amiga 500 disk. published 26 years ago: Rollerball (c) 1994 Intersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74907&o=2 $end $nes=rollerbl,rollerblu, $bio Nintendo NES cart. published 30 years ago: Rollerball (c) 1990 HAL Laboratory North American release. Game developed in Japan. See the original Famicom version for more information; "Rollerball [Model HAL-RH]". Description from the back cover: ROLLERBALL - The action-packed Pinball Game with the distinctly American touch! New from HAL America, Rollerball brings you two new games in one! SKYSCRAPER is a fast-paced, realistic Pinball Game on four vertically-scrolling screens, for one to four players. MATCHPLAY is a one-on-one game for two players that will test any Pinball Wizard! A brand new type of game for the kids, a familiar old friend to dads and moms. Finally, a game dad can play, and win! And, Rollerball won't TILT! - TECHNICAL - GAME ID: NES-RH-USA - TRIVIA - Released in February 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55511&o=2 $end $nes=rollracr, $bio Nintendo NES cart. published 27 years ago: Rollerblade Racer (c) 1993 Hi Tech Expressions The Most RADICAL Race on WHEELS Get ready to Skate, Rattle and Roll with the wildest set of wheels to ever hit the streets! Just strap on your skates, get into gear and take off with ROLLERBLADE RACER, the official in-line skating video game developed in partnership with those radical racers at Rollerblade! Here's speed and excitement like you've never experienced it before - an incredible adventure that captures all the thrills, chills and spills of in-line skating action at its best. Every even is filled with unexpected twists, turns and hazards, each designed to challenge your agility and test your skill. Add bonus rounds, like the Barrel Jumping and Half-Pipe Events, and you're in for the ride of your life! So become a ROLLERBLADE RACER. 'Cause, in this game, getting there is all the fun! - TECHNICAL - GAME ID: NES-R6-USA - TRIVIA - Released in February 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55512&o=2 $end $c64_cass=rollrbrd, $bio Commodore C64 cass. published 33 years ago: Rollerboard (c) 1987 Pirate Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229598&o=2 $end $info=rctycn,rctycnf,rctycng,rctycni,rctycnl,rctnew,rctycn_400,rctycn_701,rctycnf_400,rctycnf_701,rctycng_400,rctycng_701,rctycni_400,rctycni_701,rctycnl_400,rctycnl_701,rctycn_600,rctycnf_600,rctycni_600, $bio Pinball published 18 years ago: RollerCoaster Tycoon (c) 2002 Stern Pinball, Incorporated. Based on the best-selling PC game by Infogrames. - TECHNICAL - Stern Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - RollerCoaster Tycoon was released in August 2002. Produced by Pat Lawlor Design for Stern Pinball. - UPDATES - Software Release : 1.00 Date : August 1, 2002 - Initial Release to Production CPU Release : 1.01 (changes from CPU v1.00) Date : August 2, 2002 - Added QUICK JACKPOT to kiosk random award. - Made LIGHT SPECIAL from kiosk follow special percentaging adjustment. - Added new choreography to handyman front hits. - Multiball fixed to handle suprious lock arrivals in the 'Ball 2 Locked' state. - Lamp improvements to dancing digits. - Slight improvments to super jackpot effects. - Some mini-led messages translated to french and german. CPU Release : 2.02 Date : August 6, 2002 - Improved kicking from rocket to handle balls that don't make it out of the kicker. - Improved driver for dummy and flashers during dunk modes - Fixed ball search to not stop when a pop or sling fires - Fixed Quick Multiball from Kiosk when a ball was locked - Fixed multiball start when a ball lands in the shooter - Improved "Replay at X,000,000" display in score sweep - Set 'Special %' adjustment to default to 2% - Added translations for Mini-LED for german and french - Improved "Balls Missing" effect and subsquent searching - Added speech for Quick Multiball and R&D completed - Added some speech to bonus count for big bonuses - Tilt handling greatly improved when cleaning up multiball and modes - Changed starting value for guest extra ball award - Fixed bug in tycoon were drop reset coils were fired too much during the reset phase - Fixed tycoon reset when a lock was ready before the mode began. - Some lamp and display choreography improvements. CPU Release : 3.02 Date : August 20, 2002 - Tournament system introduced CPU Release : 3.04 Date : August 21, 2002 - Fixed extraball & replay display effects appearing in tournament games. - Fixed custom message icon. - New ON time for rocket coil. CPU Release : 3.05 Date : August 27, 2002 - Fixed tournamnet games from awarding 'match' credits. DISPLAY Release : 4.00 Date : September 12, 2002 - support tickets/points in attract mode. - support tickets/points in audits/adjustments. - Player #'s added to Enter Initial Screens. - Tournament start button messages added. - fixed custom message that repeated letters of brief messages. - new tournament terms added, i.e. Prize Pool, Big Winner. CPU Release : 4.00 Date : September 12, 2002 - Fixed auditing for Specials - Fixed a scoring bug on the lock in tilt - Slight improvements to some speech to be less repetitive. - Slight improvements to some lamp effects - Fixed a skipped 3rd lock in the third multiball - Removed incorrect "multiball ready" call in 3rd multiball on 3rd lock. - Fixed a bug at the end of Tycoon that could crash the game. - Tournament start button messages added - tournament supports cash/tickets/points as awards - fixed custom message that repeated letters of brief messages - new tournament terms added, i.e. Prize Pool, Big Winner - Player #'s added to Enter Initial Screens - printer support for serial interface board - new software support for latched UK solenoid driver board - Door must be open to review Pin #'s - fixed bug where multiple player game says 'player 2, enter initials' for all players DISPLAY Release : 5.00 Date : October 08, 2002 - pre-ticket code. CPU Release : 5.00 Date : October 08, 2002 - Fixed auditing for Current Tournament Earnings. - pre-ticket code. CPU Release : 5.01 Date : October 17, 2002 - Improved driver for left diverter to maximize longevity. - Fixed a problem where stacked locks in multiball wave 2 and beyond would prevent a player from starting multiball. - Fixed adjustment #61 to allow setting to hard and extra hard. - Added compensation for a broken handyman opto. - Added compensation for a broken ghost target switch. - Added a ball saver for balls that fall off the rocket ramp and out the right drain. - Fixed the start of Park Tycoon to keep going if the ball accidentally drains during the introduction. - Fixed a display glitch at the start of Park Tycoon. CPU Release : 5.02 Date : October 18, 2002 - Fixed driver for rocket kicker if a ball rearrives too quickly after being kicked. - Fixed outlanes to show park guests added. CPU Release : 5.03 Date : October 21, 2002 - fixed bug where upper right flipper switch (dedicated) would display incorrect info (unused switch) in switch tests. CPU Release : 5.04 Dat : October 21, 2002 - changed the duty cycle time on the left diverter from 33% to 100% as the diverter wasn't able to handle impacts from the ball in some games. DISPLAY Release : 6.00 Date : November 06, 2002 - Dynamic Replay adjustment (Chuck E. Cheese only). - Ticket dispensing supported for crossing a replay threshold. - Ticket Animation. CPU Release : 6.00 Date : November 06, 2002 - Dynamic Replay adjustment (Chuck E. Cheese only). - Ticket dispensing supported for crossing a replay threshold. DISPLAY Release : 7.00 Date : Jan. 08, 2003 - current/start/stop date(s) adjustment added - token adjustment added CPU Release : 7.00 Date : January 08, 2003 - TimeKeeper clock code added to auto start/stop tournaments. - replays can now award a token/coin. - stopped left outlane switch from scoring during game over. - progressive ads are not displayed during 'points' tournaments. CPU Release : 7.01 Date : January 14, 2003 - changed post settings for U.K. tournament enabled games. - STAFF - Designer : Pat Lawlor (PML) Artwork : John Youssi (J Y) Software : Louis Koziarz (KOZ) DMD Animation : Greg Dunlap Mechanics : John Krutsch (JRK) Music & Sounds : Chris Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5317&o=2 $end $info=rollr_l2,rollr_e1,rollr_ex,rollr_g3,rollr_l3,rollr_p2,rollr_d2,rollr_f2,rollr_f3, $bio Pinball published 30 years ago: Rollergames (c) 1990 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11C Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Based on the short-lived roller derby TV series. - STAFF - Design : Steve Ritchie (SSR) Software : Mark Penacho Artwork : Pat McMahon (MAX) Sound : Dan Forden (DWF) Mechanics : Carl Biagi (CAB) Special Thanks To : Mark Johnson, Bill Thompson, Linda Deal, Roger Sharpe, Elaine Johnson, Paul Johnson, Dick Valosek, Doug Bauer, Manu Jayswal, Butch Ortega, Joe Joos, Kent Pemberton, Al Cardenas, Art Clafford, Lou Isbitz, Jose Delgado, Betty Purcell, Wally Roeder, Herb Uher, Mark Coldebella, Fritz Runyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5336&o=2 $end $nes=rollerg, $bio Nintendo NES cart. published 29 years ago: Rollergames (c) 1991 Konami Industry Company, Limited. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55513&o=2 $end $info=rollerg, $bio Arcade Video game kit published 29 years ago: Rollergames (c) 1991 Konami Industry Co., Ltd. Export kit. Game developed in Japan. See the original for more information; "Rollergames [Model GX999]". - TRIVIA - In the original Japanese Version, during the game, there are some power-ups (the icons resemble the Rollergames logo) which will pop up on either the left or right side of the screen which can give the player certain abilities: Red: Speeds up the Jetter (either a human or a CPU player) Yellow: Allows the Jetter to do a temporary hurricane spin kick Green: Temporarily freezes the opponents (including the jetter) In addition to these powerups, if a human player collects 3 blue rollergames logos, that player can earn an extra life. These original features were removed in the export releases. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127376&o=2 $end $info=rollergj, $bio Arcade Video game published 29 years ago: Rollergames (c) 1991 Konami. - TECHNICAL - Game ID : GX999 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rollergames was released in March 1991 in Japan. This game is based on the short-lived TV show of the same name that ran from 1990 to 1991. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2258&o=2 $end $nes=rollergu, $bio Nintendo NES cart. published 30 years ago: Rollergames (c) 1990 Ultra Games Is nothing sacred? RollerGames, the 21st Century's most popular thrill sport, is the latest victim of V.I.P.E.R. (Vicious International Punks and Eternal Renegades). With their greedy eyes on RollerGames' mega prize money, they've corrupted three teams and kidnapped Emerson "Skeeter" Bankhead, the games' beloved commissioner. You and your own three teams of righteous skate kings must stop V.I.P.E.R.'s criminal venom from infecting the entire city. So you've got to take the fight to the streets. And the sewers, and the junkyards, and the highways and the jungles... through 6 stages of dastardly traps of doom as you leap over open manholes, careening oil drums and treacherous landslides. Race around oil slicks and man-eating canines. And avoid ambush by combat copters, bomb-wielding goons and creeps like Captain Meat Hook and the Fish Face. But time is against you. And so are V.I.P.E.R.'s judo masters, skateboard thugs, motorcycle madmen and other assorted sinister scum. If your multi-faceted fists can't punch you through, you'll need your special assault body blocks, jump kicks and double-whammy slams. It's a bone-crunching skate-athon for your life, Skeeter's life, and for the good of RollerGames. So vanquish V.I.P.E.R. before they melt your ball-bearings into bullets! - TECHNICAL - GAME ID: NES-U5-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55514&o=2 $end $info=rolcrush,rolcrusha, $bio Arcade Video game published 21 years ago: Rolling Crush (c) 1999 Semicom. A "Puzz Loop" clone. - TRIVIA - Rolling Crush was released in February 1999. - STAFF - Executive Producer: Jeon Jae Yeon Game Design: Oh Se Woo (82 016 241 9341) Main Program: Chung Il Bong (Tekkenman) Main Graphic: Oh Se Woo (82 016 241 9341) 3-D Graphic: Um Yong Wun Sound Work: Shin Bong Koo (Prince) Special Thanks: Jeon Sung Gu, Cho Oh Hyun, Han Seung Hoon, Han Sang Cheol, Xess Team, Acever Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32283&o=2 $end $info=rollext, $bio Arcade Video game published 21 years ago: Rolling eX.tre.me (c) 1999 Gaelco. A game set in a Street luge; a daring, spectacular group descent infusing your whole body with the sense of speeds and competition, racing against your friends to see who can get to the end first. Rolling eX.tre.me is an unbeatable recreation of a real situation full of powerful emotions and the thrill of competition, making you really live a Street luge. Three circuits of varying degrees of difficulty await, along with a total of six descents set in a perfect recreation of the real spirit of the hills of the American West. Take care, because you never know what unexpected obstacles you may meet as you speed downhill: do trees bother you, or cars, rocks or fences as you speed down at 140 km/h on your luge? One of the most brilliant achievements of this particular game is the interaction between your character and the other players. Once you have selected your character from amongst the four 4 *luggers competing in the game - Daydra, Squat, Konkret and Buzz - you will have to pit yourself in hand-to-hand combat against your fellow competitors. Take great care when you come close to their route, they're apt to be a little unpleasant. This race amongst the different characters can be a real one, too, as a friend can also take part in your race. Up to 2 gaming machines (dedicated cabinets) can be linked to it. - TRIVIA - Released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4859&o=2 $end $amigaocs_flop=rolronny,rolronnya, $bio Commodore Amiga 500 disk. published 29 years ago: Rolling Ronny - The Errand-Boy (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74908&o=2 $end $cpc_flop=rollings,rollings01, $bio Rolling Stones (c) 19?? CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123605&o=2 $end $info=rollston, $bio Pinball published 40 years ago: Rolling Stones (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1187 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in May 1980. 5,700 units were produced. The development of this game took 1 year (started in June 1979). - STAFF - Design by : Jim Patla Art by : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5553&o=2 $end $info=rthunder,rthunder1,rthunder2,rthunder0,rthundera, $bio Arcade Video game published 34 years ago: Rolling Thunder (c) 1986 Namco. Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. Rolling Thunder's gameplay takes place on two levels of platforms, with the player able to jump or drop to platforms as and when required. Albatross begins the game armed with only a standard-issue pistol and a limited amount of ammunition. If the pistol's ammunition runs out, the player can only fire a single slow "chaser" bullet - with only one allowed on-screen at any one time - until more ammo is acquired. Each level is littered with doors; most of these contain constantly emerging enemies and must be carefully passed; some, however, also provide ammunition and new weapons. Ammo rooms are clearly marked while weapons rooms have re-enforced metal doors. A weapons room gives the player a fully automatic assault rifle that allows for continuous firing by holding down the shoot button. As with the pistol, the assault rifle has a limited amount of ammunition. The majority of Rolling Thunder's protagonists are hooded soldiers known as "Maskers". Maskers are dressed in various colors, which determines both their strength and attack pattern. Some Maskers do not shoot, but throw grenades instead, while others will shoot their gun while crouching, making their shots much harder to avoid. Other enemies includes ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas and lava men. Albatross must travel through two different segments or "stories" - each composed of five stages - making for a total of ten stages. The stages in Story 2 are essentially a harder version of their Story 1 counterparts, featuring more traps and different enemy placement. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete the mission. - TECHNICAL - Namco System 86 hardware Game ID : RT Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Rolling Thunder was released in December 1986. Rolling Thunder was the first Jamma game ever produced. Licensed to Atari for US distribution (February 1987). 2,406 units were produced in the USA by Atari. A Rolling Thunder unit appears in the 1996 movie 'High School High'. Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987. - UPDATES - NEW VERSION : * New title screen. * BGM of area 1, 2, 5, 6, 7, and 10 are changed. * Different enemy arrangement. * Addition of a Continue feature. * Addition of the Extra-life feature. * 150 time units (180 in the old version). - TIPS AND TRICKS - * One of rolling thunder's more useful 'hidden features' is that it's actually possible to visit the ammo rooms more than once. Once you have stocked up on bullets from a particular room (for example, a Machine-Gun-Bullets room), go forward past the door approximately the distance of two jumps (ensuring that the door in question is completely off screen), then turn back, visit the room again, and find more ammo. The reason this works is because the game is divided into invisible 'sections' and once you cross a section boundary, the game forgets everything from the previous section. * A step-by-step guide to one of Rolling Thunder's more impressive glitches : 1) In levels five and ten, once you get to a certain point in the level (around halfway through), you come up against two boxes stacked on top of each other (i.e. you can't jump over it), and a platform above you (on which you jump and continue to the RIGHT). 2) At this point, jump UP onto the platform, then position yourself at the very RIGHT EDGE of the railing on the platform (you can only jump up/down where railing is present) which should correspond to the very LEFT EDGE of the BOXES; then jump DOWN. This will put you at the very LEFT EDGE of the boxes. 3) Next, making sure not to move the joystick to the left, walk towards the RIGHT, hit the JUMP button, and you should find yourself 'caught' between the bottom and top boxes. Then jump RIGHT again, clearing the top box and landing on the ground. Don't fire at anyone, and don't panic, but simply go to the RIGHT watch yourself walk through everybody completely unharmed. You can simply walk past everyone until you reach the final, cloak-wearing enemy. Finally, providing you have properly stocked up on 'MG bullets' earlier in the game, simply hold down the fire button and kill the enemy. One final thing to note is that when using this method on level TEN, in that last area before the final arena, there are the 'stairs-like' hurdles, and on each of these steps, a white enemy will appear. 4) You have to be careful not to be in too much of a hurry, or they will follow you into the arena, where they can and will hurt you, or keep you busy enough that the guy in the cloak will. So make sure you have a little extra time to let those guys disappear off the screen (after you've made all of them appear) before going after the guy in the cloak in the arena. * This is completely useless, but fun to do : at the end of each level there is this force field, which drags you through the door. Just before you get sucked in, turn your back to the exit and make low jumps (jump button only) while pushing the joystick towards the exit. This results in your agent jumping backwards a little every time. When the force field catches you, your character will appear to 'moonwalk' into the exit. - SERIES - 1. Rolling Thunder (1986) 2. Rolling Thunder 2 (1990) 3. Rolling Thunder 3 (1993, Genesis): released in North America only. - STAFF - Music composed by : Junko Ozawa - PORTS - * CONSOLES: [JP] Nintendo Famicom (mar.17, 1989) [US] Nintendo NES (1989) [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (jul.21, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: Atari Lynx [US] [Unreleased Prototype] [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" * COMPUTERS: Atari ST (1986) [EU] Commodore Amiga (1987) [US] Commodore C64 [EU] (1987) [EU] Sinclair ZX Spectrum (1988) [EU] Amstrad CPC (1988) [EU] Commodore Amiga (1988) "Amiga Gold Hits 1" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" * OTHERS: LCD handheld game [US] (1986) released by MGA (Micro Games of America). Apple iPhone/iPod [US] (mar.13, 2012) "Namco Arcade [Model 465606050]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2260&o=2 $end $amigaocs_flop=rthunder, $bio Commodore Amiga 500 disk. published 33 years ago: Rolling Thunder (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74909&o=2 $end $amigaocs_flop=rthundera, $bio Commodore Amiga 500 disk. published 33 years ago: Rolling Thunder (c) 1987 KlassiX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74910&o=2 $end $cpc_cass=rthunder, $bio Amstrad CPC cass. published 33 years ago: Rolling Thunder (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98961&o=2 $end $spectrum_cass=rthunder, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rolling Thunder (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80568&o=2 $end $specpls3_flop=rthunder,rthundera, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Rolling Thunder (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118690&o=2 $end $cpc_flop=rollingt01,rollingt,rollingt05,rollingt06,rollingt02,rollingt03,rollingt04, $bio Amstrad CPC 464 disk. published 32 years ago: Rolling Thunder (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120895&o=2 $end $nes=rthunderj, $vgmplay=rthunder_nes, $bio Nintendo Famicom cart. published 31 years ago: Rolling Thunder (c) 1989 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54556&o=2 $end $nes=rthunder, $bio Nintendo NES cart. published 31 years ago: Rolling Thunder (c) 1989 Tengen North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: Rolling Thunder: The name of the world's most powerful secret police force. You: It's best agent. But there's more. The enemy has captured beautiful agent Leila and is even now torturing her. You - and you alone - can save her. She can't hold out forever, so you better move fast! Armed with a handgun, you run and jump through treacherous passageways, blowing away enemy thugs. You can enter marked doors to collect bullets or special weapons like machine guns. The deeper you go, the more deadly the enemy becomes. This time, it's not just an action-packed game that tests your reflexes to the max. This time, it's personal! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55515&o=2 $end $spectrum_cass=rthundera, $bio Rolling Thunder (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219427&o=2 $end $msx2_flop=rthunder, $bio MSX 2 disk. published 23 years ago: Rolling Thunder (c) 1997 Imanok. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101996&o=2 $end $c64_cass=rthunder, $bio Rolling Thunder (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229547&o=2 $end $info=rthun2,rthun2j, $bio Arcade Video game published 30 years ago: Rolling Thunder 2 (c) 1990 Namco. A straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect. Rolling Thunder 2 improves on its illustrious predecessor in a number of ways; the most obvious one being the vastly improved and incredibly colourful graphics. The most striking improvement, however, is the addition of a simultaneous, co-operative two player mode; which adds immeasurably to the game's appeal. For the sequel, the one player agent is a woman, with a second player taking the role of a male agent. - TECHNICAL - Namco System 2 hardware Game ID : RTS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (ATTACK, JUMP) - TRIVIA - Even if the titlescreen says '1990', Rolling Thunder 2 was released in March 1991. Victor Entertainment released a limited-edition soundtrack album for this game (Rolling Thunder 2 : Namco Game Sound Express Vol.5 - VICL-15005) on June 21, 1991. - SERIES - 1. Rolling Thunder (1986) 2. Rolling Thunder 2 (1990) 3. Rolling Thunder 3 (1993, Genesis): released in North America only. - STAFF - Directed by : T. Negoro Programmed by : K. Nikaido Designed by : H. Kuwabara Music composed by : Ayako Saso - PORTS - * CONSOLES: [EU] Sega Mega Drive (1991) [US] Sega Genesis (nov.18, 1991) "Rolling Thunder 2 [Model T-14066]" [JP] Sega Mega Drive (nov.19, 1991) "Rolling Thunder 2 [Model T-14133]" Nintendo Wii [Virtual Console Arcade] (oct.27, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2261&o=2 $end $megadriv=rthun2,rthun2j, $bio Sega Mega Drive game published 29 years ago: Rolling Thunder 2 (c) 1991 Namco, Limited. - TRIVIA - Released on November 18, 1991 in Japan. - STAFF - PRODUCE: TOYODA GRAPHIC: OKAMOTO SOUND: SHIBANO PROGRAM: SAITA - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (dec.4, 2007) [Model MBRJ] [EU] Nintendo Wii [Virtual Console] (dec.7, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56809&o=2 $end $megadriv=rthun2u, $bio Sega Genesis game published 29 years ago: Rolling Thunder 2 (c) 1991 Namco Homtek. - TECHNICAL - Barcode: 7 22674 02011 4 - TRIVIA - Released on November 19, 1991 in USA. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (dec.24, 2007) [Model MBRE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57375&o=2 $end $megadriv=rthun3, $bio Sega Genesis game published 27 years ago: Rolling Thunder 3 (c) 1993 NAMCO. The game's plot is set around the same time period as its predecessor Rolling Thunder 2. With WCPO agents Albatross and Leila assigned to tracking down Gimdo criminal organization, a new Rolling Thunder agent codenamed Jay is assigned to track down Geldra's second-in-command, Dread (a green skinned humanoid resembling Maboo from the first game). Jay is assisted via radio by a contact named Ellen, who provides him with mission objectives. The story is presented in a more cinematic fashion than the previous games, featuring animated cutscenes between stages and on-screen text dialogue between the characters. There are only a couple of spoken dialogs in the game, all of which are synthesized voices. - TECHNICAL - Game ID: T-14096 - TRIVIA - Rolling Thunder 3 was released on May 19, 1993 in North America. It was never released in Japan and it is a Genesis exclusive. The game was made specifically for home consoles, which allowed the developers to implement more extensive gameplay features that otherwise would not had been possible in a regular arcade release. - STAFF - Developed by: Now Production (Japan) Producer: R2‑Unit Planner: Masaru Moriya (Rairu 1 Go !) Programmer: Paddock Tondabayashi Object Design: Issiy, Masaru Moriya (Rairu 1 Go !), Takashi Yoshida (Yossy MK2) Back Ground: Takashi Yoshida (Yossy MK2) Demo Graphic: Masaru Moriya (Rairu 1 Go !), Takashi Yoshida (Yossy MK2) Sound Programmer: Masakatsu Maekawa (Senkan Kiyoshi) Music Composer: Rose Boy, Dick Boy Sound Effect: Rose Boy, Dick Boy Special Thanks: Masamichi Funahashi (Masami.F), Kunfu‑Man, Hiroshi Ozaki (Oja), Yuko, Mokkun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93895&o=2 $end $info=sc4rtclb,sc4rtclba, $bio Rolling Thunder Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2051] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42783&o=2 $end $info=sc4rt,sc4rta,sc4rtb,sc4rtc,sc4rtd, $bio Rolling Thunder (c) 200? Mazooma Games. Players can choose which stake to play, with options of 10p, 20p or 30p play, and 1, 3 and 5 winlines being awarded accordingly. Fill the trail with numbers overlaid on winline 1, or obtain reel wins, for access to the cash ladder. Depending on the stake, upto 3 Hi-Lo numbers are active at any one time, thus allowing the player to gamble Cash, Winspins and Nudges. When gambling up the cash ladder, if a lit feature exchange point is reached, a feature will be offered. If it is refused, it will light red for the next time around where taking that feature could mean big wins are on the way! - TECHNICAL - [PR2034] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11904&o=2 $end $pc8801_flop=rollingr, $bio Rollinger (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92763&o=2 $end $ibm5150=rollo, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Rollo and the Brush Brothers (c) 1983 Windmill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83687&o=2 $end $info=sc4rollo,sc4rolloa,sc4rolloc,sc4rollod, $bio Rollover Jackpot (c) 200? Mazooma Games. - TECHNICAL - [Model PR7002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42775&o=2 $end $info=sc4rollob,sc4rolloe,sc4rollof, $bio Rollover Jackpot (c) 200? Mazooma Games - TECHNICAL - [Model PR7032] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62062&o=2 $end $coleco=rollover, $bio Colecovision game published 37 years ago: Rolloverture (c) 1983 Sunrise Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53341&o=2 $end $mz700_cass=rr1906, $bio Rolls-Royce 1906 Silverghost (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131681&o=2 $end $megadriv=rolo, $bio Sega Mega Drive game published 27 years ago: Rolo to the Rescue (c) 1993 Electronic Arts. - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70985&o=2 $end $nes=rcramp, $bio ROM City Rampage ripped from Retro City Rampage DX (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229703&o=2 $end $bbc_rom=rommngr100,rommngr, $bio Acorn BBC ROM published 36 years ago: ROM Manager Ver. 1 (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145053&o=2 $end $bbc_rom=rommngr2, $bio Acorn BBC ROM published 34 years ago: ROM Manager Ver. 2 (c) 1986 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145054&o=2 $end $bbc_rom=rommastr, $bio Acorn BBC ROM published 35 years ago: ROM Master (c) 1985 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145320&o=2 $end $bbc_rom=rommastrcv, $bio Acorn BBC ROM published 35 years ago: ROM Master (c) 1985 Computer Village - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231772&o=2 $end $pcecd=romstad, $bio NEC PC-Engine CD published 31 years ago: Rom Rom Stadium (c) 1989 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58343&o=2 $end $bbc_rom=romspell100,romspell, $bio Acorn BBC ROM published 35 years ago: ROM-Spell (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145055&o=2 $end $bbc_rom=romutils, $bio Acorn BBC ROM published 36 years ago: ROM-Utils (c) 1984 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145293&o=2 $end $msx1_cass=roma, $bio MSX cass. published 34 years ago: Roma - La Conquista del Imperio (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94950&o=2 $end $msx1_flop=roma, $bio Roma - La Conquista del Imperio cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230112&o=2 $end $coco_cart=checkers, $bio Tandy Color Computer cart. published 39 years ago: Roman Checkers (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53467&o=2 $end $zx81_cass=romanemp, $bio Sinclair ZX-81 cass. published 38 years ago: Roman Empire (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114930&o=2 $end $spectrum_cass=romanemp, $bio Sinclair ZX Spectrum cass. published 38 years ago: Roman Empire (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80569&o=2 $end $bbcb_cass=romanemp, $bio Acorn BBC/Electron cass. published 37 years ago: Roman Empire (c) 1983 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52327&o=2 $end $dragon_cass=romanemp, $bio Dragon cass. published 37 years ago: Roman Empire (c) 1983 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116736&o=2 $end $info=romanl, $bio Slot Machine published 18 years ago: Roman Legion (c) 2002 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - TRIVIA - Released in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11780&o=2 $end $apple2_flop_clcracked=romnumic, $bio Apple II disk. published 30 years ago: Roman Numerals - Numbers from 1 to 100 (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232234&o=2 $end $megadriv=roman3k2, $bio Sega Genesis game published 29 years ago: Romance of the Three Kingdoms II (c) 1991 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57376&o=2 $end $nes=roman3k2, $bio Nintendo NES cart. published 29 years ago: Romance of the Three Kingdoms II (c) 1991 KOEI Corp. North American release. Game developed in Japan. See the original Famicom version for more information; "San Goku Shi II [Model KOE-XL]". Description from the back cover: Return to an age of chivalry and courage, a time when the destiny of entire kingdoms could be decided by combat between two heroes. As the virtuous Liu Bei, ruthless Cao Cao, or another powerful leader from China's past, take part in the struggle to unify a country torn apart by rebellion! Destroy your opposition through brute force or wear them down with patience and cunning. Gain mighty allies as you expand your domain, and carry out joint invasions on mutual enemies. If you victorious in war, you may also discover mystic relics to increase your power. Rule over your territories wisely or poverty, rebellion and disaster will be your reward. Only you can determine the fate of China! - TECHNICAL - GAME ID: NES-XL-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55517&o=2 $end $snes=roman3k2, $bio Nintendo Super NES game published 28 years ago: Romance of the Three Kingdoms II (c) 1992 KOEI Corporation. - TECHNICAL - GAME ID: SNS-XL-USA - TRIVIA - Released in May 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63504&o=2 $end $megadriv=roman3k3, $bio Sega Genesis game published 27 years ago: Romance of the Three Kingdoms III - Dragon of Destiny (c) 1993 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57377&o=2 $end $snes=roman3k3, $bio Nintendo Super NES game published 27 years ago: Romance of the Three Kingdoms III - Dragon of Destiny (c) 1993 KOEI Corporation. - TECHNICAL - GAME ID: SNS-S3-USA - TRIVIA - Released in December 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63505&o=2 $end $psx=roman3k4, $bio Sony PlayStation disc published 24 years ago: Romance of the Three Kingdoms IV - Wall of Fire (c) 1996 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111596&o=2 $end $snes=roman3k4, $bio Nintendo Super NES game published 25 years ago: Romance of the Three Kingdoms IV - Wall of Fire (c) 1995 KOEI Corporation. North American release. - TECHNICAL - GAME ID: SNS-AS4E-USA - TRIVIA - Released in July 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63506&o=2 $end $saturn=roman3k4, $bio Sega Saturn game published 25 years ago: Romance of the Three Kingdoms IV - Wall of Fire [Model T-10002H] (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60132&o=2 $end $psx=roman3k6, $bio Sony PlayStation disc published 20 years ago: Romance of the Three Kingdoms VI - Awakening of the Dragon (c) 2000 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111597&o=2 $end $nes=roman3k, $bio Nintendo NES cart. published 31 years ago: Romance of the Three Kingdoms (c) 1989 KOEI Corp. North American release. Game developed in Japan. See the original Famicom version for more information; "San Goku Shi [Model KOE-IS]". Description from the back cover: China's Second Han Dynasty has collapsed. The entire country is in chaos as warlords battle each other for control. Each claims to be emperor, however none is powerful enough to retain the title. Romance of the Three Kingdoms puts you in the role of one of the warlords of Second Century China. As a master, you must recruit the best generals in the country and win their loyalty. They will advise you in times of peace, and fight alongside you on the battlefield. Negotiate with other masters, or simply attack them. Always use terrain to your best advantage, making sure to choose the right kind of attack for the situation. In times of peace, manage your states to increase their productivity and prepare your army for battle. Romance of the Three Kingdoms combines a huge database with advanced programming to give you a game in which the characters are so historically accurate and life-like, and the game events so real, you will swear you're living in Second Century China. - TECHNICAL - GAME ID: NES-IS-USA - TRIVIA - Released in October 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55516&o=2 $end $msx2_flop=romancia,romanciaa, $bio Romancia Cracked (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101997&o=2 $end $msx1_cart=romancia, $bio MSX cart. published 33 years ago: Romancia (c) 1987 Falcom - TECHNICAL - GAME ID: MXNW11001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52722&o=2 $end $pc8801_flop=romancia,romanciaa, $bio NEC PC-8801 Series disk. published 34 years ago: Romancia (c) 1986 Falcom. - TECHNICAL - GAME ID: NENW12019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136309&o=2 $end $msx2_cart=romancia, $bio MSX 2 cart. published 34 years ago: Romancia (c) 1986 Falcom - TECHNICAL - GAME ID: PANA-5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51365&o=2 $end $x1_flop=romancia,romanciaa, $bio Sharp X1 5.25in.disk. published 34 years ago: Romancia (c) 1986 Falcom. - TECHNICAL - GAME ID: SINW16009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86096&o=2 $end $nes=romancia, $bio Nintendo Famicom cart. published 33 years ago: Romancia (c) 1987 Tokyo Shoseki - TECHNICAL - GAME ID: TKS-G2 BARCODE: 4961355676622 - TRIVIA - Released on October 30, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54557&o=2 $end $snes=romsaga2,romsaga2a, $bio Nintendo Super Famicom cart. published 27 years ago: Romancing Sa-Ga 2 [Model SHVC-2L] (c) 1993 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62031&o=2 $end $snes=romsaga3a,romsaga3,romsaga3s, $bio Nintendo Super Famicom cart. published 25 years ago: Romancing Sa-Ga 3 (c) 1995 Square Company, Limited. - TECHNICAL - Model SHVC-AL3J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62032&o=2 $end $snes=romsagaa,romsaga, $bio Nintendo Super Famicom cart. published 28 years ago: Romancing Sa-Ga [Model SHVC-RS] (c) 1992 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62030&o=2 $end $wscolor=romsaga, $bio Bandai WonderSwan Color game published 19 years ago: Romancing Sa-Ga [Model SWJ-SQRC07] (c) 2001 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86480&o=2 $end $amigaocs_flop=romantic, $bio Commodore Amiga 500 disk. published 32 years ago: Romantic Encounters at the Dome (c) 1988 MicroIllusions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74911&o=2 $end $info=rtriv, $bio Arcade Video game published 34 years ago: Romar Triv (c) 1986 Romar, Ltd. Head-to-Head Canadian quiz game in French only. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 40 Players : 1 Buttons : 4 - TRIVIA - In December 1986, Romar, Ltd. was charged with 24 counts of fraud by the Royal Canadian Mounted Police for distributing counterfeit video game circuit boards, along with three executives. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4477&o=2 $end $bbc_rom=romas300,romas, $bio Acorn BBC ROM published 35 years ago: ROMAS (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145056&o=2 $end $cpc_flop=rombaoul, $bio Amstrad CPC type-in published 30 years ago: Romba ou Le Guerrier de l'Impossible (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120096&o=2 $end $cpc_flop=rombovid,rombovid01, $bio Amstrad CPC 464 disk. published 34 years ago: Rombo Video Digitiser (c) 1986 Rombo Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124916&o=2 $end $tvc_flop=rombolov, $bio Videoton TVC disk. published 33 years ago: Romboló (c) 1987 Vekony [Sandor Vekony] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112386&o=2 $end $tvc_flop=rombolo, $bio Romboló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112023&o=2 $end $tvc_flop=rombolop, $bio Romboló (c) 198? Police Sowtver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112385&o=2 $end $tvc_cass=rombolo,romboloa, $bio Romboló (c) 198? Police Sowtver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112525&o=2 $end $orion_cart=romdisk, $bio ROMDisk (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235149&o=2 $end $spectrum_cass=rome90fi,rome90qu, $bio Sinclair ZX Spectrum cass. published 30 years ago: Rome 90 (c) 1990 Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80570&o=2 $end $amigaocs_flop=romead92, $bio Commodore Amiga 500 disk. published 28 years ago: Rome AD 92 - The Pathway to Power (c) 1992 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74912&o=2 $end $pc98=rome, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: ローマは一日にしてならず (c) 1995 Artdink Corp. (Rome wa 1 nichi ni Shite Narazu) - TECHNICAL - BARCODE: 4988640001020 Media: floppydisk x3 - TRIVIA - The title of this game translates From japanese as 'Rome wasn't built in a Day'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90515&o=2 $end $cpc_flop=romget20, $bio Amstrad CPC 464 disk. published 26 years ago: Romget 2.0 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124073&o=2 $end $dragon_cass=romikcube, $bio Romik Cube (c) 198? Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116832&o=2 $end $bbc_rom=romit09, $bio Acorn BBC ROM published 35 years ago: Romit Ver. 0 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145196&o=2 $end $bbc_rom=romit,romit100,romit101, $bio Acorn BBC ROM published 35 years ago: Romit Ver. 1 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145197&o=2 $end $pc98=rommel, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Rommel - Battles for North Africa (c) 1990 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90516&o=2 $end $dragon_cass=rommel3d, $bio Dragon cass. published 34 years ago: Rommel 3D (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116393&o=2 $end $spectrum_cass=rommelsr, $bio Sinclair ZX Spectrum cass. published 37 years ago: Rommel's Revenge (c) 1983 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80571&o=2 $end $dragon_cass=rommelrev, $bio Dragon cass. published 36 years ago: Rommel's Revenge (c) 1984 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116885&o=2 $end $ti99_cart=romoxdem, $bio TI-99-4A soft. published 37 years ago: Romox Demo (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84704&o=2 $end $info=rompers,romperso, $bio Arcade Video game published 31 years ago: Rompers (c) 1989 Namco. The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice). A cutscene called "The Rompers Show" also appears after every tenth round, and once Chap has rescued Rumina at the end of the game, they both go back to free Tsukaima (who, ironically, is trapped under a wall, given that she cannot be crushed by them in the game), and wrap her feet up with bandages; Chap then starts to carry Tsukaima off on his back, which angers Rumina as he went through a lot to save her. - TECHNICAL - Namco System 1 hardware Game ID : RP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Rompers was released in February 1989 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.6 - VDR-5301) on October 4, 1989. - STAFF - Team chief : Chacha Superviser : JJ Page Producer : S. Norimatsu Programmer : Yukiniko Yagi Assistant programmer : MinMin Nakayama Graphic designers : Takky, Y. Shinozaki, Naoko Hanazawa, M. Kimura, J. Anzai Title designers : A. Usukura, S. Takigami Character designer : C. Taga Original sound creators : Yoshie Takayanagi, Yuri, Thunder - PORTS - * Consoles [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Shokai Gentei Special Box] [Model SLPS-00765]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Encore [PlayStation the Best] [Model SLPS-91163]" Nintendo Wii [Virtual Console Arcade] [JP] (dec.1, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2262&o=2 $end $to_flop=romulus,romulusa,romulusb, $bio Romulus - Rome et Moi (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107975&o=2 $end $pcecd=karao1ss, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume I - Suteki ni Standard (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58345&o=2 $end $pcecd=karaoke1, $bio NEC PC-Engine CD published 31 years ago: Rom² Karaoke - Volume I (c) 1989 NEC Avenue, Limited. This is the first CD-Rom from a series of five karaoke discs from Nec Avenue. If you are not familiar with Karaoke the principle is really simple: a music plays with no lyrics and the goal is to sing while the song lyrics are progressively revealed. A movie usually accompanies the song but here, simple animations with drawn sprites or slideshows of digitized pictures are played instead. All the lyrics are, of course, in japanese. Rom² Karaoke Vol.1 contains eight songs: Mugo.N...Iroppoi, Waku Waku Sasete, True Love, Tatoo, Namida O Misenaide, Ai Ga Tomaranai, Tenshi To Yu-Waku and Kataritsugu Aini. - TECHNICAL - Game ID: HRCD-9101 - TRIVIA - Nec also released a Karaoke Unit with a mixer, a microphone and two speakers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58344&o=2 $end $pcecd=karao2ni, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume II - Nattoku Idol (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58347&o=2 $end $pcecd=karaoke2, $bio NEC PC-Engine CD published 31 years ago: Rom² Karaoke - Volume II (c) 1989 NEC Avenue, Limited. This is the second CD-Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1 except for sprite animations, you only get slideshows with digitized pictures. Rom² Karaoke Vol.2 also contains eight songs: Kitaguni No haru, Erimo Misaki, Jinsei Iroiro, Aobajo Koiuta, IiHi Tabidachi, Kita Sakaba, Subaru and Sake To Namida To Otoko To Onna. - TECHNICAL - Game ID: HRCD-9102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58346&o=2 $end $pcecd=karao3yb, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume III - Yappashi Band (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58349&o=2 $end $pcecd=karaoke3, $bio NEC PC-Engine CD published 31 years ago: Rom² Karaoke - Volume III (c) 1989 NEC Avenue, Limited. This is the third CD-Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.3 also contains eight songs: Runner, Train-Train, Kiss Shite Hoshii, Me O Tojite Oideyo, Roh-Ningyoh No Yakata, Marionette, Sutekina Yozora and 15 No Koukishin. - TECHNICAL - Game ID: HRCD-9103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58348&o=2 $end $pcecd=karao4co, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume IV - Choito Otona! (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58351&o=2 $end $pcecd=karaoke4, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume IV (c) 1990 NEC Avenue, Limited. This is the fourth CD Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.4 also contains eight songs: Friends, Get Crazy!, Genkai Lovers, Koi Shitatte Iijanai, Special Boy Friend, Dancing Hero, Show Me and 17 Sai. - TECHNICAL - Game ID: HRCD-9104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58350&o=2 $end $pcecd=karao5mu, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume V - Maku no Uchi (c) 1990 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58353&o=2 $end $pcecd=karaoke5, $bio NEC PC-Engine CD published 30 years ago: Rom² Karaoke - Volume V (c) 1990 NEC Avenue, Limited. This is the fifth and last CD Rom from a series of five karaoke discs from Nec Avenue. This one is really similar to volume 1, mixing sprite animations and digitized pictures. Rom² Karaoke Vol.5 also contains eight songs: Sudara Bushi, Musekinin Ichidai Otoko, Saizansu Manbo, Ganso Ieki Hakumade, Unjarage, Shoki No Satadenaito, Saitama Olympic Ondo and Yellow Submarine Ondo. - TECHNICAL - Game ID: HRCD-9105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58352&o=2 $end $info=ron2, $bio Arcade Video game published 39 years ago: Ron II Mah-Jongg (c) 1981 Sanritsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118230&o=2 $end $info=ronjan, $bio Arcade Video game published 26 years ago: Ron Jan (c) 1994 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34417&o=2 $end $info=ronjans, $bio Arcade Video game published 26 years ago: Ron Jan Super (c) 1994 Wing Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113830&o=2 $end $msx2_flop=rona,ronaa, $bio MSX 2 disk. published 26 years ago: RONA - Jiboshin no Shinpan (c) 1994 Dixie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101976&o=2 $end $megadriv=dinho98, $bio Ronaldinho 98 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117295&o=2 $end $snes=dinho97, $bio Ronaldinho Soccer 97 (c) 199? Unknown [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63507&o=2 $end $snes=dinho98, $bio Ronaldinho Soccer 98 (c) 199? Unknown [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63508&o=2 $end $gbcolor=ronaldov, $bio Nintendo Game Boy Color game published 21 years ago: Ronaldo V-Football [Model DMG-AORP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68691&o=2 $end $gbcolor=ronaldovu, $bio Nintendo Game Boy Color game published 21 years ago: Ronaldo V-Soccer [Model DMG-AORE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68693&o=2 $end $saturn=ronde,rondea, $bio Sega Saturn game published 23 years ago: Ronde (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59577&o=2 $end $tvc_flop=rondo,rondoa, $bio Videoton TVC disk. published 32 years ago: Rondo (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112368&o=2 $end $vectrex=rgc, $bio GCE Vectrex published 20 years ago: Ronen's Games Cart (c) 2000 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236848&o=2 $end $nes=rongfeng, $bio Rong Feng Study Cartridge (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76905&o=2 $end $nes=rongyu, $bio Nintendo Famicom cart. published 15 years ago: ???? (c) 2005 Waixing Computer & Technology Co., Ltd. (Rong Yu Xun Zhang) - TECHNICAL - [Model ES-1108] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76906&o=2 $end $spectrum_cass=ronniego_a,ronniego_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ronnie Goes to Hollywood (c) 1987 8th Day Software - TRIVIA - This game was inspired by Ronald Reagan. - STAFF - By: Michael White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80572&o=2 $end $spectrum_cass=ronniego, $bio Ronnie goes to Hollywood (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219040&o=2 $end $info=ad5rsrm,ad5rsrma,ad5rsrr,ad5rsrra, $bio Ronnie O'Sullivan's Rocket Money (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42781&o=2 $end $info=sc4rosts,sc4rostsa,sc4rostsb,sc4rostsc,sc4rostsd,sc4rostse,sc4rostsf,sc4rostsg, $bio Ronnie O'Sullivan's Snooker Tournament (c) 200? Mazooma Games. - TECHNICAL - [Model PR3256] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43056&o=2 $end $info=sc5rosts,sc5rostsa,sc5rostsb,sc5rostsc,sc5rostsd,sc5rostse, $bio Ronnie O'Sullivan's Snooker Tournament (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34893&o=2 $end $pc98_cd=rookies, $bio NEC PC-9821 CD published 23 years ago: Rookies (c) 1997 Umitsuki Seisakusho. - TECHNICAL - Cd x1 - TRIVIA - Released on January 31, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128488&o=2 $end $a2600=roomdoom,roomdoome, $bio Atari 2600 cart. published 38 years ago: Room of Doom (c) 1982 CommaVid - TECHNICAL - Model CM004 - STAFF - Programmer: Irwin Gaines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50899&o=2 $end $spectrum_cass=roomten, $bio Sinclair ZX Spectrum cass. published 34 years ago: Room Ten (c) 1986 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80573&o=2 $end $cpc_cass=room10, $bio Amstrad CPC cass. published 34 years ago: Room Ten (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98963&o=2 $end $cpc_flop=roomten1,roomtenu01,roomtenu,roomtenu02,roomtenu03,roomtenu04, $bio Amstrad CPC 464 disk. published 34 years ago: Room Ten (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120820&o=2 $end $c64_cass=roomlord, $bio Commodore C64 cass. published 36 years ago: RoomLord (c) 1984 Paramount Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229603&o=2 $end $saturn=rmate, $bio Sega Saturn game published 23 years ago: Roommate (c) 1997 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59578&o=2 $end $psx=rmate, $bio Sony PlayStation disc published 21 years ago: Roommate - Inoue Ryoko (c) 1999 Datam Polystar - TECHNICAL - GAME ID: SLPS-02140 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85603&o=2 $end $saturn=rmatesv, $bio Sega Saturn game published 23 years ago: Roommate - Ryoko in Summer Vacation [Shokai Genteiban] (c) 1997 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59579&o=2 $end $saturn=rmate3, $bio Sega Saturn game published 22 years ago: Roommate 3 - Ryouko Kaze no Kagayaku Asa ni (c) 1998 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59580&o=2 $end $saturn=rmatew, $bio Sega Saturn game published 21 years ago: Roommate W - Futari (c) 1999 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59581&o=2 $end $cpc_cass=roosterr, $bio Rooster Run (c) 198? Samurai Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98965&o=2 $end $cpc_flop=roosterr,roosterr01, $bio Rooster Run Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126962&o=2 $end $info=ep_roost,ep_roosta, $bio Roosters Millions (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40885&o=2 $end $info=rbtapper, $bio Arcade Video game published 36 years ago: Root Beer Tapper (c) 1984 Bally Midway Mfg. Co. For more information on the game itself, please see the original entry, "Tapper [No. 0A11]". - TECHNICAL - Game No. 0A45 - TRIVIA - Root Beer Tapper was released in January 1984 and is almost identical to the original version, except the player is a soda jerk serving non-alcoholic root beer. - PORTS - * CONSOLES: [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" Nintendo 64 [US] (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [XBLA] [US] [EU] (feb.7, 2007) [Retired in 2010] Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Palm OS [US] (aug.2001) "Midway Arcade Classic" Apple iPhone/iPod [US] (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37084&o=2 $end $c64_cart=roottoot, $bio Commodore C64 cart. published 37 years ago: Rootin' Tootin' (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53690&o=2 $end $info=clapapa2, $bio DECO cass. published 38 years ago: Rootin' Tootin' (c) 1982 Data East. Export release. Game developed in Japan. FOr more information about the game itself, see the original Japanese release entry; "La Pa Pa [Model DT-129]". - TECHNICAL - Runs on the "DECO Cassette System" hardware Cartridge ID: Model DT-129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=414&o=2 $end $apple2_flop_clcracked=rtsafx1, $bio Apple II disk. published 33 years ago: Roots/Affixes 1 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231203&o=2 $end $info=ropeman, $bio Arcade Video game published 37 years ago: Rope Man (c) 1983 Unknown. Hack of "Roc'n Rope". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39530&o=2 $end $psx=mcqueen, $bio Sony PlayStation disc published 22 years ago: Rosco McQueen Firefighter Extreme (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110926&o=2 $end $pc98=rose, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: ロゼ (c) 1991 Ange. (Rose) - TECHNICAL - Floppy disks: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90517&o=2 $end $info=sc1rose, $bio Fruit Machine published 24 years ago: Rose 'n' Crown (c) 1996 ELAM. - TECHNICAL - Model 6354 - TRIVIA - Rose 'n' Crown was released in July 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42158&o=2 $end $pc8801_flop=rosepoti, $bio Rose Potion (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92765&o=2 $end $apple2_flop_clcracked=rosiecrb, $bio Apple II disk. published 33 years ago: Rosie the Counting Rabbit (c) 1987 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232206&o=2 $end $atom_rom=rossutil, $bio Ross Utility (c) 198? Ross Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236117&o=2 $end $gbcolor=roswellu, $bio Nintendo Game Boy Color game published 19 years ago: Roswell Conspiracies - Aliens, Myths & Legends [Model CGB-BCPE-USA] (c) 2001 Red Storm Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68695&o=2 $end $gbcolor=roswell, $bio Nintendo Game Boy Color game published 19 years ago: Roswell Conspiracies - Aliens, Myths & Legends [Model CGB-BCPP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68694&o=2 $end $psx=roswell, $bio Sony PlayStation disc published 19 years ago: Roswell Conspiracies - Aliens, Myths & Legends (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111359&o=2 $end $info=j2rotnot, $bio Rota Note (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41001&o=2 $end $info=rotaryf, $bio Arcade Video game published 41 years ago: Rotary Fighter (c) 1979 Kansai Seiki Seisakusho Co. A copy of "Space Invaders". - TECHNICAL - Main CPU : 8085A (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in January 1979. Developed and sales by Kansai Co. In February 1980, KASCO went bankrupt (because the Space Invaders boom had ended, many small video game companies went bankrupt). - SERIES - 1. Rotary Fighter (1979) 2. Rotary Fighter DX (19??) 3. Rotary Fighter III (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2264&o=2 $end $x68k_flop=rotate, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Rotate (c) 1990 Annandule Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88567&o=2 $end $x68k_flop=rotateo, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Rotate (c) 1992 Annandule Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88566&o=2 $end $super80_cass=rotate, $bio Rotate [Model 059] (c) 198? Unknown Program for BASIC (32 columns). - STAFF - Developed by: Colin Howard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126867&o=2 $end $cpc_flop=rotater2, $bio Amstrad CPC 464 disk. published 11 years ago: Rotater (c) 2009 Shinra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128174&o=2 $end $x68k_flop=rotation, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Rotation (c) 1991 Dolphin Game Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88568&o=2 $end $dragon_cart=rotation, $bio Dragon cart. published 37 years ago: Rotation Formulation Dairy (c) 1983 FarmFax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53468&o=2 $end $info=rotation,rota_101,rota_115, $bio Pinball published 42 years ago: Rotation VIII (c) 1978 Midway. - TECHNICAL - Game No. 627 - TRIVIA - This is probably the only cocktail table pinball to have a rotating playfield inside the cabinet to allow up to four players seated around the table to play without moving their chairs. - STAFF - Design by : Ron Haliburton Art by : Rich Scafidi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5554&o=2 $end $info=m4rotex, $bio Rotex (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41437&o=2 $end $spectrum_cass=rothmans, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rothmans Football Quick Quiz (c) 1985 Cassell, Ltd. - TECHNICAL - GAME ID: RFQ1 - TRIVIA - The game is labelled as 'Volume 1' but it turned out to be Cassell's only Spectrum release and no future volumes were ever developed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80574&o=2 $end $archimedes=rotor,rotoros3, $bio Acorn Archimedes disk. published 31 years ago: Rotor (c) 1989 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116072&o=2 $end $st_flop=rotor, $bio Atari ST disk. published 31 years ago: Rotor (c) 1989 Arcana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149404&o=2 $end $ti99_cart=rotorrd, $bio TI-99-4A soft. published 37 years ago: Rotor Raiders (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84705&o=2 $end $msx1_flop=rotors, $bio Rotors Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134326&o=2 $end $msx1_cart=rotors, $bio MSX cart. published 36 years ago: Rotors (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 20102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77412&o=2 $end $to_flop=rotorwar, $bio Thomson TO disk. published 36 years ago: Rotorwar (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107976&o=2 $end $mo5_cass=rotorwar, $to7_cass=rotorwar,rotorwara, $bio Thomson MO5/TO7 cass. published 36 years ago: Rotorwar (c) 1984 VIFI-Nathan [Vifi International] - TECHNICAL - GAME ID: 450025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108524&o=2 $end $amigaocs_flop=rotox, $bio Commodore Amiga 500 disk. published 30 years ago: Rotox (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74913&o=2 $end $cpc_flop=roudoudo, $bio Roudoudou's First Demos (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124374&o=2 $end $x68k_flop=rouge, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Rouge (c) 1990 Birdy Soft - TECHNICAL - FD x2 - TRIVIA - Released on September 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88041&o=2 $end $pc8801_flop=rouge, $bio NEC PC-8801 Series disk. published 30 years ago: Rouge (c) 1990 BirdieSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92766&o=2 $end $pc98=rouge,rougea, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Rouge - Manatsu no Kuchibeni (c) 1990 Birdy Soft. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90518&o=2 $end $spectrum_cass=rougemid, $bio Rouge Midget (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219782&o=2 $end $spectrum_cass=rougemid_a,rougemid_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Rouge Midget (c) 1991 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80575&o=2 $end $cpc_flop=rougemid, $bio Amstrad CPC 464 disk. published 29 years ago: Rouge Midget Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124375&o=2 $end $pc98=rougeden, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Rouge no Densetsu (c) 1996 DO. - TECHNICAL - FD x12 - TRIVIA - Released on may 10, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90519&o=2 $end $spectrum_cass=roughjus, $bio Sinclair ZX Spectrum cass. published 17 years ago: Rough Justice (c) 2003 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226570&o=2 $end $info=roughrac, $bio Sega System 24 disk. published 30 years ago: Rough Racer (c) 1990 Sega. A colourful top-down racing game for one to four players; Rough Racer takes most of its inspiration from Atari's "Sprint" series, and from "Championship" and "Super Sprint" in particular. The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer. To qualify for the next race, players must initially finish within the top three places. In later levels, progression can only be made by finishing in first place. A qualifying place will earn the player money which can be used at a between-stage garage to upgrade the player's car. Tires and armour can be upgraded, as well as filling the car's engine with 'nitro' fluid. When used in-race, this gives the player's car a temporary speed boost, although this is at the expense of control. - TECHNICAL - Game ID : 317-0058 Runs on the Sega "System 24" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 - TRIVIA - Released in March 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3719&o=2 $end $info=rranger,rrangerb, $bio Arcade Video game published 32 years ago: Rough Ranger (c) 1988 SunA Electronics Ind. Company, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rough Ranger was released on April 15, 1988 by SunA. Licensed by Sharp Image. This game is clearly a copy of "Rolling Thunder", the characters animations and the gameplay look VERY similar to Namco's game. On later stages appears a 'gremlin' similar to the one used on some stages of Capcom's "Bionic Commando". All of the music in this game is famous classical music, such as Ravel's 'Bolero' and Bach's 'Tocatta and Fugue in D-Minor'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2265&o=2 $end $info=rougien, $bio Arcade Video game published 38 years ago: Rougien (c) 1982 Sanritsu. A space shooter style game, with a interesting graphics effects. In this game you controlling a Space Shuttle in his mission to destroy the enemy forces from the vast galaxy. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen Orientation : Horizontal Video Resolution : 256 x 224 Pixels Screen Refresh : 60.00 Hz Palette Colors : 68 Players : 2 Control : 8-Way Joystick Buttons : 1 => Shoot - TRIVIA - Rougien was released in November 1982. - STAFF - Developed by: Sanritsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2266&o=2 $end $saturn=ichidntr, $bio Sega Saturn game published 24 years ago: Rouka ni Ichidant-R (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9043] [Sega Ages] - TRIVIA - Rouka ni Ichidant-R for Saturn was released on December 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48390&o=2 $end $cpc_flop=roulepat, $bio Roule Pati (c) 199? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123405&o=2 $end $apple2_cass=roulette, $bio Apple II cass. published 41 years ago: Roulette (c) 1979 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135971&o=2 $end $bbcb_cass=roulette, $bio Acorn BBC/Electron cass. published 38 years ago: Roulette (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52328&o=2 $end $spectrum_cass=roulette_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Roulette (c) 1984 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80576&o=2 $end $cpc_cass=roulette, $bio Amstrad CPC cass. published 36 years ago: Roulette (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98966&o=2 $end $svi318_cass=roulette, $bio Spectravideo SV 318 cass. published 35 years ago: Roulette (c) 1985 Intersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118583&o=2 $end $cpc_flop=roulette, $bio Amstrad CPC type-in published 34 years ago: Roulette (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124353&o=2 $end $cpc_flop=roulette01, $bio Amstrad CPC type-in published 33 years ago: Roulette (c) 1987 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122737&o=2 $end $info=j5roul, $bio Roulette (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41048&o=2 $end $dragon_cass=roulette, $bio Dragon cass. published 6 years ago: Roulette (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116713&o=2 $end $info=j2roulcl, $bio Roulette Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41002&o=2 $end $info=j5roulcl,j5roulcla,j5roulclb,j5roulclc, $bio Roulette Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41049&o=2 $end $spectrum_cass=roulette, $bio Sinclair ZX Spectrum cass. published 38 years ago: Roulette Monte Carlo (c) 1982 Dymond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80577&o=2 $end $info=sc1roul, $bio Fruit Machine published 31 years ago: Roulette (c) 1989 ELAM. - TECHNICAL - Model 5142 - TRIVIA - Roulette was released in April 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31354&o=2 $end $info=m5round, $bio Round & Round (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41622&o=2 $end $info=m5roundl, $bio Round & Round (c) 199? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41623&o=2 $end $info=rndrndqs, $bio Redemption game published 24 years ago: Round and Round (c) 1996 Quick Silver Dev. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97874&o=2 $end $bbcb_cass=roundone, $bio Acorn BBC/Electron cass. published 32 years ago: Round Ones (c) 1988 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52329&o=2 $end $specpls3_flop=roundbnd,roundbndmd,roundbndmdb, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Round the Bend (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148299&o=2 $end $spectrum_cass=roundthe, $bio Sinclair ZX Spectrum cass. published 29 years ago: Round the Bend! (c) 1991 Impulze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80579&o=2 $end $info=sc2town2,sc2town4, $bio Fruit Machine published 27 years ago: Round the Town (c) 1993 Bell-Fruit Mfg. - TECHNICAL - [Model 6201] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42214&o=2 $end $info=sc2town,sc2town1,sc2town1a,sc2town1p,sc2town3,sc2town3p,sc2town5,sc2townp, $bio Fruit Machine published 25 years ago: Round the Town (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6620] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61734&o=2 $end $info=ep_rtt,ep_rtta, $bio Round the Twist (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40887&o=2 $end $apple2_flop_clcracked=rnd23dgt, $bio Apple II disk. published 30 years ago: Round Two-Digit and Three-Digit Numbers (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232235&o=2 $end $info=roundup5, $bio Arcade Video game published 31 years ago: Round Up 5 - Super Delta Force (c) 1989 Tatsumi Electronics Company, Limited. A sprite-scaling racing game based heavily on the Taito classic, "Chase H.Q.", Round Up 5 sees a single player take on the role of a law enforcement officer who must arrest five criminals. As well as the Miami Vice-esque gameplay theme, Round Up also borrows the fork-in-the-road level design of the Taito classic; an idea that was itself taken from Sega's 1986 legend, "Out Run". - TECHNICAL - Main CPU : V30 (@ 10 Mhz), 68000 (@ 10 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 18.939 Khz) Players : 2 Control : stick Buttons : 4 - TRIVIA - Round Up 5 was released in November 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3603&o=2 $end $apple2_flop_clcracked=rndupdwn, $bio Apple II disk. published 35 years ago: Round Up, Round Down (c) 1985 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231725&o=2 $end $pc98=roundwar, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Round Warrior (c) 1993 Pegasus Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90520&o=2 $end $info=roundup, $bio Arcade Video game published 39 years ago: Round-Up [Upright model] (c) 1981 Centuri. The object of the game is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 40 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2267&o=2 $end $apple2_flop_orig=rabout, $apple2_flop_clcracked=rndabout, $bio Apple II disk. published 37 years ago: Roundabout (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229146&o=2 $end $nes=roundbal,roundbalu, $bio Nintendo NES cart. published 28 years ago: Roundball - 2-on-2 Challenge (c) 1992 Mindscape, Incorporated. You're Not On The Schoolyards Anymore. Cut to the hoop. Pick and roll. Throw up the bomber from three-point range. But always know where your teammate is - or get burned. Roundball: 2-On-2 Challenge gives you the chance to play basketball the way it was meant to be played - with teamwork. -4-player NES Advantage action allows true 2-on-2 action. -Play head-to-head, or be teammates against the NES - or two other friends. -Tournament play and player selection screens let you pit yourself against the best. -Go with one of the preset plays, or work on your open-court skills. -Quarterly stats track your progress against your opponents and teammates. Fade-away jump shots, play-calling, and behind-the-back, rim-rattling dunks make Roundball: 2-On-2 Challenge the best basketball game you've ever seen. Of course, if you're not ready for the best... - TECHNICAL - GAME ID: NES-RW-USA - TRIVIA - Released in May 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55518&o=2 $end $spectrum_cass=roundhea, $bio Sinclair ZX Spectrum cass. published 33 years ago: Roundheads (c) 1987 Argus Press Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80578&o=2 $end $apple2_flop_clcracked=rnd23num, $bio Apple II disk. published 35 years ago: Rounding 2- and 3-Digit Numerals (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230985&o=2 $end $cpc_flop=routardf, $bio Amstrad CPC type-in published 27 years ago: Routard (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119515&o=2 $end $info=route16,route16a,route16bl,route16c, $bio Arcade Video game published 39 years ago: Route 16 (c) 1981 Centuri, Incorporated. Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play. The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes. Whenever the player car exits one route, there is a one second delay for a total overview of the game. Each route has dead-ends, zig-zags, and multiple entrances and exits. Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car. The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears. Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score. One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car. One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed. The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel. After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Route 16 was released in May 1981. A bootleg of this game is known as "Route X". Another bootleg was released by Leisure and Allied as "Route 16". - SCORING - Round moneybag : 200 points. Larger moneybag : 800 points. Enemy cars : 200, 400, 800 points etc. End of level bonus : 10 points x remaining fuel. - TIPS AND TRICKS - * Remember that the biggest score available in the game by far is for the remaining fuel at the end of a level, so use your turbo boost sparingly and not at all if possible. * When in a room with a chequered flag, try to lure as many of the enemy cars in as possible before getting the flag. The enemy cars automatically flee when they turn into money, so you need them grouped. * When aiming to collect the money surrounded by the four squares, note that the first square turns the money into a bomb, so collect a second square before grabbing the money. * Since the 12 outer rooms only have one entrance/exit, try and sneak in there when the opposition is furthest away, so that you can get in and out before they close in on you. - PORTS - * CONSOLES: Emerson Arcadia (1983) "Route 16 [Cartridge No. 35]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2268&o=2 $end $nes=route16h, $bio Nintendo Famicom cart. published 33 years ago: Route 16 Turbo (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69308&o=2 $end $nes=route16, $vgmplay=route16_nes, $bio Nintendo Famicom cart. published 35 years ago: Route 16 Turbo (c) 1985 Sunsoft. - TECHNICAL - Game ID: SS2-4900 Barcode: 4 907940 100028 - TRIVIA - Released on October 04, 1985 in Japan. - STAFF - Developed by: SUNSOFT Programmed By: Twincam‑16, CR‑X, Fairlady Z - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54558&o=2 $end $arcadia=route16, $bio Arcadia 2001 cart. published 37 years ago: Route 16 (c) 1983 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 35] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49271&o=2 $end $info=sc4r66, $bio Route 66 (c) 200? Mazooma Games. - TECHNICAL - [Model PR2086] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42759&o=2 $end $info=routex, $bio Arcade Video game published 39 years ago: Route X (c) 1981. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette Colors : 8 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Route 16". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2269&o=2 $end $cpc_flop=routepla, $bio Amstrad CPC 464 disk. published 26 years ago: Routeplanner (c) 1994 Sentinel Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124917&o=2 $end $cdi=routesto, $bio Phillips CD-i published 25 years ago: Routes to Reading (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53059&o=2 $end $to_flop=routitho, $bio Thomson TO disk. published 34 years ago: Routithom (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107977&o=2 $end $dragon_cass=rover, $bio Dragon cass. published 6 years ago: Rover (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116714&o=2 $end $einstein=roverbal, $bio Roverball (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136074&o=2 $end $info=sc4rovrt,sc4rovrta,sc4rovrtb,sc4rovrtc,sc4rovrtd,sc4rovrte, $bio Rovers Return (c) 200? Mazooma Games. - TECHNICAL - [Model PR2311] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43057&o=2 $end $info=sc5rovrt,sc5rovrta,sc5rovrtb,sc5rovrtc, $bio Rovers Return (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42777&o=2 $end $spectrum_cass=rovr,rovra, $bio Sinclair ZX Spectrum cass. published 2 years ago: ROVR - Remote Operated Vehicle Recovery (c) 2018 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232141&o=2 $end $bbcb_cass=rowfour, $bio Row of Four (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52330&o=2 $end $tvc_flop=rowar, $bio Videoton TVC disk. published 29 years ago: RoWar (c) 1991 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112230&o=2 $end $x1_cass=rowball,rowballa, $bio Rowdy Ball (c) 198? Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: X-1026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86265&o=2 $end $gbcolor=rox, $bio Nintendo Game Boy Color game published 19 years ago: Rox - 6=Six [Model DMG-ARXE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68696&o=2 $end $gbcolor=roxj, $bio Nintendo Game Boy Color game published 21 years ago: Rox - 6=Six [Model DMG-ARXJ-JPN] (c) 1999 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68698&o=2 $end $saturn=rox, $bio Sega Saturn game published 22 years ago: Rox 6=Six (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59582&o=2 $end $spectrum_cass=roxiii, $bio Sinclair ZX Spectrum cass. published 38 years ago: Rox III (c) 1982 Llamasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80580&o=2 $end $info=royclark, $bio Pinball published 43 years ago: Roy Clark - The Entertainer (c) 1977 Fascination Int., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25772&o=2 $end $spectrum_cass=royofthe,royofthe_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Roy of the Rovers (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80584&o=2 $end $cpc_cass=royrover, $bio Amstrad CPC cass. published 32 years ago: Roy of the Rovers (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98967&o=2 $end $cpc_flop=royifthe,royofthe, $bio Amstrad CPC 464 disk. published 32 years ago: Roy of the Rovers Cracked (c) 1988 Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127856&o=2 $end $vectrex=royal21, $bio GCE Vectrex published 11 years ago: Royal 21 (c) 2009 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236849&o=2 $end $spectrum_cass=royaladv, $bio Sinclair ZX Spectrum cass. published 35 years ago: Royal Adventures of a Common Frog (c) 1985 Automata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80581&o=2 $end $adam_flop=royalamb, $bio Coleco Adam disk. published 34 years ago: Royal Ambassador Education Pack (c) 1986 NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109934&o=2 $end $info=rascot, $bio Slot Machine published 29 years ago: Royal Ascot (c) 1991 Sega Enterprises, Limited. - TRIVIA - Royal Ascot was released in July 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29570&o=2 $end $info=rascot2, $bio Slot Machine published 23 years ago: Royal Ascot 2 (c) 1997 Sega Enterprises, Limited. - TECHNICAL - Size: 2602 x 4420 x 2260 - TRIVIA - Released in November 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43855&o=2 $end $spectrum_cass=royalbir, $bio Sinclair ZX Spectrum cass. published 37 years ago: Royal Birkdale (c) 1983 Hornby Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80582&o=2 $end $spectrum_cass=royalbir_a,royalbir_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Royal Birkdale - Championship Golf (c) 1983 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80583&o=2 $end $pc8801_flop=royalbld, $bio NEC PC-8801 Series disk. published 29 years ago: Royal Blood (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10201010 BARCODE: 4988615002618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92767&o=2 $end $pc98=royalbld, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Royal Blood (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10201020 BARCODE: 4988615003042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90521&o=2 $end $msx2_flop=royalbld,royalblda, $bio MSX 2 disk. published 29 years ago: Royal Blood (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10201040 BARCODE: 4988615003080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101998&o=2 $end $msx2_cart=royalbld, $bio MSX 2 cart. published 29 years ago: Royal Blood (c) 1991 Koei - TECHNICAL - GAME ID: KN10201050 BARCODE: 4988615003103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51366&o=2 $end $x68k_flop=royalbld, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Royal Blood (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10201060 BARCODE: 4988615003332 FD x3 - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88042&o=2 $end $nes=royalbld, $bio Nintendo Famicom cart. published 29 years ago: Royal Blood (c) 1991 Koei - TECHNICAL - GAME ID: KOE-IU BARCODE: 4988615002502 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54559&o=2 $end $megadriv=royalbld, $bio Sega Mega Drive game published 28 years ago: Royal Blood (c) 1992 Koei - TECHNICAL - GAME ID: T-76063 BARCODE: 4988615003363 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56810&o=2 $end $info=roylcrdn, $bio Arcade Video game published 35 years ago: Royal Card (c) 1985 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29772&o=2 $end $info=royalcrdt,royalcrd,royalcrde,royalcrdf,royalcrda,royalcrdb,royalcrdc,royalcrdd,royalcdfr,royalcrd_msx,royalcrd_nes, $bio Arcade Video game published 29 years ago: Royal Card (c) 1991 TAB-Austria. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 384 x 232 pixels Screen refresh : 50.00 Hz Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4556&o=2 $end $info=roylcrdna, $bio Arcade Video game published 38 years ago: Royal Card Part-Two (c) 1982 Miki Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196750&o=2 $end $info=royalcrdp, $bio Arcade Video game published 27 years ago: Royal Card v2.0 Professional (c) 1993 Digital Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32369&o=2 $end $info=rcasino,rcasino1,rcasinoo,rcasino2, $bio Arcade Video game published 36 years ago: Royal Casino (c) 1984 Dyna Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4533&o=2 $end $info=ec_rcc, $bio Royal Casino Club (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41887&o=2 $end $snes=royalcnq, $bio Nintendo Super Famicom cart. published 28 years ago: Royal Conquest [Model SHVC-RC] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62033&o=2 $end $info=j2rdclb, $bio Royal Deal Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40997&o=2 $end $intv=rdealer, $bio Mattel Intellivision game published 39 years ago: Royal Dealer (c) 1981 Mattel Electronics. Pull up a chair and join the party! Your computer-controlled opponents are ready to take you on, in four card game classics -- Crazy Eights, Rummy, Gin Rummy and Hearts. Computer shuffles the deck and deals. Your choice of 1, 2 or 3 poker-faced ladies play the opposing hands. You provide the peanuts and chatter. The computer provides the challenge. ------------ CRAZY EIGHTS ------------ Each player is dealt 5 cards (7 cards if playing against only one opponent). The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD. On your turn, you may discard 1 card from your hand, IF YOU CAN MATCH THE UP CARD IN EITHER SUIT OR RANK. Example: if the up card is the 6 of Diamonds, you may discard any 6 or any Diamond. Your discard becomes the new up card. EIGHTS ARE WILD and may be used to match any card. If you play an 8, you must declare which suit you want the 8 to represent. Example: you may discard the 8 of Hearts and declare it the 8 of Clubs. The next player must match the suit of Clubs or play another 8. IF YOU CANNOT MATCH THE CURRENT UP CARD YOU MUST DRAW FROM THE DECK, until you receive a matching card. If you have 15 cards in your hand and still cannot discard, you may PASS. ----- RUMMY ----- Each player is dealt 7 cards. The remainder of the deck is placed face-down on the table, with the top card FACE-UP beside it. This is called the UP CARD. When there is more than 1 card in the up card stack, only the TOP card is considered the up card. When it is your turn, you may either draw from the deck or take the up card. You may not draw any card below the up card. You may only draw 1 card per turn. To complete your turn, you must discard 1 card from your hand. You must always have 7 cards in your hand. When you believe you have a winning hand, select a final discard and DECLARE GIN. --------- GIN RUMMY --------- The entire deck is dealt, so the number of cards each player receives depends on the number of players. At the start of each hand, you MAY be instructed to pass 3 cards to the player on your left, on your right or across from you. When you pass 3 cards, you automatically receive 3 cards from another player. Each hand consists of a series of TRICKS. To form a trick, each player lays down (plays) one card. In a 3-player game, the 3 of Clubs automatically leads off the first trick. In a 4-player game, the 2 of Clubs leads off. The player to the left must then play a card of the same suit, if possible. If this is not possible, any non-point card may be played. (You cannot play a point card on the first trick, even if you have no cards in the opening suit.) Highest ranking card of the SUIT LED takes the trick. Player taking the trick gets the points for any point cards in the trick. The player who takes a trick leads off the next trick with any card from his hand. A hand continues until all cards have been played. You cannot LEAD Hearts until they are broken. (That is, until someone plays a Heart or the Queen of Spades on a trick in which another suit has been led.) The only exception to this rule occurs if you have ONLY hearts in your hand, no points have been taken in the game, and it is your lead. - TECHNICAL - Model 5303 - SCORING - ------------ CRAZY EIGHTS ------------ The first player to go out (get rid of all cards in his or her hand) gets 20 POINTS plus 1 POINT for every card remaining in each opponent's hand. The game continues until 1 player accumulates 100 points. That player wins. A GAME always includes more than 1 round or hand. ----- RUMMY ----- The first player to legally declare Gin receives 20 points for that round or hand. If a player ILLEGALLY declares Gin (does not have a winning hand), all other players receive 20 points. The game continues until 1 player accumulates 100 points. That player wins. A game always includes more than 1 hand. --------- GIN RUMMY --------- At the end of a hand, each player's points are counted and added to his or her game score. 1 point for each card in the suit of Hearts. 13 points for the Queen of Spades. SHOOTING THE MOON -- If you take ALL cards in the suit of Hearts PLUS the Queen of Spades, you get 0 points and all other players get 26 points. The game continues until 1 player accumulates 100 points. The player with the LOWEST score at the end of the game, wins! A game always includes more than 1 hand. - TIPS AND TRICKS - ------------ CRAZY EIGHTS ------------ Try to determine which suits your opponents are playing. Keep an eye on the number of cards remaining in each opponent's hand (displayed beneath game score). If an opponent comes close to going out, try to change the suit of the face-up card to one which that opponent does not have. ----- RUMMY ----- Notice which Up cards your opponents draw and which cards they discard. These cards are clues to your opponents' hands. Try to remember which cards are below the Up card, so that you don't attempt to build a set or run that requires one of these cards. Once a card is buried below the Up card, it is unavailable for play. Note: If the entire deck is drawn before any player declares Gin, the computer will reshuffle the cards below the Up card and replace the deck, face-down. --------- GIN RUMMY --------- There are many strategies possible. If you have a strong suit of Hearts and the Queen of Spades at the start of a hand, try to 'shoot the moon'. But remember that you must take ALL Hearts AND the Queen of Spades, or you will end up with unwanted points. If you do not have a strong suit of Hearts, try to avoid taking points. However, if you see and opponent trying to 'shoot the moon', take 1 point trick and block the attempt. - STAFF - Program: Rich O'Keefe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60943&o=2 $end $info=m3rxchng, $bio Royal Exchange Club (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41199&o=2 $end $info=m5rcx,m5rcxa, $bio Royal Exchange Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41612&o=2 $end $cpc_flop=royalflu, $bio Amstrad CPC type-in published 34 years ago: Royal Flush (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124352&o=2 $end $info=rflshdlx, $bio Pinball published 37 years ago: Royal Flush Deluxe [Model 681] (c) 1983 Gottlieb. - TECHNICAL - Model Number : 681 - TRIVIA - 2,044 units were produced. - SERIES - 1. Royal Flush (1976) 2. Royal Flush Deluxe (1983) - STAFF - Design by : Ed Krynski Art by : Terry Doerzaph, David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5555&o=2 $end $info=rgum, $bio Royal Gum (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33615&o=2 $end $info=m4royjwl, $bio Royal Jewels (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41438&o=2 $end $info=rkjanoh2, $bio Arcade Video game published 36 years ago: Royal King Jang Oh 2 (c) 1984 Dyna Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118078&o=2 $end $info=royalmj, $bio Arcade Video game published 39 years ago: Royal Mahjong (c) 1981 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19458&o=2 $end $info=royalmah, $bio Arcade Video game published 38 years ago: Royal Mahjong (c) 03/1982 Falcon. A very primitive mahjong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2270&o=2 $end $info=royalngt, $bio Arcade Video game published 36 years ago: Royal Night (c) 1984 Royal Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30066&o=2 $end $info=ndxron10, $bio Arcade Video game published 15 years ago: Royal on Ten (c) 2005 Unknown. - TRIVIA - Hack of "Noraut Deluxe". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32548&o=2 $end $info=roypok96,roypok96a,roypok96b,roypok96c, $bio Slot Machine published 24 years ago: Royal Poker '96 (c) 1996 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31161&o=2 $end $info=royalpk2, $bio Arcade Video game published 17 years ago: Royal Poker 2 (c) 2003 F2 System. - TRIVIA - Released in March 2003 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46289&o=2 $end $info=royalqn, $bio Arcade Video game published 36 years ago: Royal Queen (c) 1984 Royal Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34400&o=2 $end $info=ep_royrl,ep_royrla,ep_royrlb,ep_royrlc,ep_royrld,ep_royrle, $bio Royal Roulette (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15372&o=2 $end $info=ep_royrc,ep_royrca, $bio Royal Roulette Club (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40886&o=2 $end $bbcb_cass=royalsct, $bio Acorn BBC/Electron cass. published 36 years ago: Royal Scot (c) 1984 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52331&o=2 $end $gamegear=royalstn, $bio Sega Game Gear cart. published 25 years ago: Royal Stone - Hirakareshi Toki no Tobira [Model G-3425] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64815&o=2 $end $info=vegasfst,vegasslw,vegasfte,vegasmil, $bio Arcade Video game published 27 years ago: Royal Vegas Joker Card (c) 1993 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22902&o=2 $end $info=royale,royalea, $bio Royale (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28401&o=2 $end $info=sc4rbank,sc4rbanka,sc4rbankb,sc4rbankc, $bio Fruit Machine published 19 years ago: Royle Banker (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1111] - TRIVIA - Released in December 2001. Featuring the hugely popular Royle Family. - SERIES - 1. The Royle Family (2001) 2. Royle Banker (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11548&o=2 $end $pmd85_cass=rozne,rozne_1, $bio Rozne (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236508&o=2 $end $tvc_flop=rokavads, $bio Videoton TVC disk. published 32 years ago: Rókavadász (c) 1988 Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112089&o=2 $end $info=rpc86, $bio RPC 86 (c) 19?? Intel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235538&o=2 $end $pc8801_flop=rpgconst, $bio RPG Construction (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92704&o=2 $end $nes=rpgjins, $bio Nintendo Famicom cart. published 27 years ago: RPG Jinsei Game (c) 1993 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54531&o=2 $end $psx=rpgmaker, $bio Sony PlayStation disc published 20 years ago: RPG Maker (c) 2000 Agetec, Inc. North American release. Software developed in Japan. - TECHNICAL - GAME ID: SLUS-00640 - TRIVIA - Released on September 19, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111157&o=2 $end $snes=rpgtsuku, $bio Nintendo Super Famicom cart. published 25 years ago: RPG Tsukuru - Super Dante [Model SHVC-ARDJ-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61999&o=2 $end $snes=rpgtsuk2, $bio Nintendo Super Famicom cart. published 24 years ago: RPG Tsukuru 2 [Model SHVC-ZR2J-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62000&o=2 $end $gba=rpgtsuku, $bio Nintendo GBA cart. published 17 years ago: RPG Tsukuru Advance [Model AGB-A8TJ-JPN] (c) 2003 Enterbrain, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72573&o=2 $end $gbcolor=rpgtsuku, $bio Nintendo Game Boy Color game published 20 years ago: RPG Tsukuru GB [Model CGB-A2QJ-JPN] (c) 2000 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68635&o=2 $end $pc98=rpgdung, $bio RPG Tsukuuru - Dandan Dungeon (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90449&o=2 $end $pc98=rpgtsu98, $bio RPG Tsukuuru Dante 98 (c) 19?? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90450&o=2 $end $pc98_cd=rpgtd982o,rpgtd982, $bio NEC PC-9821 CD published 24 years ago: RPG Tsukuuru Dante98 II (c) 1996 ASCII Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233944&o=2 $end $zx81_cass=rpncalc, $bio Sinclair ZX-81 cass. published 38 years ago: RPN Calculator (c) 1982 Zeta Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114983&o=2 $end $n64=rr64,rr64u, $bio Nintendo 64 cart. published 20 years ago: RR64 - Ridge Racer 64 (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57927&o=2 $end $cgenie_cass=rs232, $bio RS-232 Treiberprogramm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131461&o=2 $end $info=rs2030, $bio Computer published 31 years ago: RS2030 (c) 1989 MIPS Computer Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145019&o=2 $end $psion2=rs232l11,rs232l15, $bio RS232 Link Ver.1 (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234092&o=2 $end $info=rs3230, $bio Computer published 30 years ago: RS3230 (c) 1990 MIPS Computer Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145018&o=2 $end $msx1_cass=rscasm,rscasma, $bio RSC Ensamblador (c) 198? Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94931&o=2 $end $cpc_flop=rsidemo1, $bio RSI Demo (c) 19?? Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122811&o=2 $end $cpc_flop=rspdtrax, $bio Amstrad CPC 464 disk. published 24 years ago: RSPD Trax (c) 1996 RSPD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124424&o=2 $end $pc8801_flop=rst88m01, $bio RST88 Music Disk v1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92705&o=2 $end $pc8801_flop=rst88m10, $bio RST88 Music Disk v10 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92706&o=2 $end $pc8801_flop=rst88m11, $bio RST88 Music Disk v11 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92707&o=2 $end $pc8801_flop=rst88m12, $bio RST88 Music Disk v12 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92708&o=2 $end $pc8801_flop=rst88m02, $bio RST88 Music Disk v2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92709&o=2 $end $pc8801_flop=rst88m03, $bio RST88 Music Disk v3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92710&o=2 $end $pc8801_flop=rst88m04, $bio RST88 Music Disk v4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92711&o=2 $end $pc8801_flop=rst88m05, $bio RST88 Music Disk v5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92712&o=2 $end $pc8801_flop=rst88m06, $bio RST88 Music Disk v6 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92713&o=2 $end $pc8801_flop=rst88m07, $bio RST88 Music Disk v7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92714&o=2 $end $pc8801_flop=rst88m08, $bio RST88 Music Disk v8 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92715&o=2 $end $pc8801_flop=rst88m09, $bio RST88 Music Disk v9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92716&o=2 $end $cpc_flop=rsx464f1, $bio Amstrad CPC type-in published 31 years ago: Rsx 464 (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119612&o=2 $end $cpc_flop=rsxdelma, $bio Amstrad CPC type-in published 27 years ago: Rsx d'Elmar (c) 1993 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120031&o=2 $end $cpc_flop=rsxecran, $bio Amstrad CPC type-in published 33 years ago: RSX Ecran (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119212&o=2 $end $cpc_flop=rsxfenet, $bio Amstrad CPC type-in published 34 years ago: RSX Fenetres (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119213&o=2 $end $cpc_flop=rsximpri, $bio Amstrad CPC type-in published 32 years ago: RSX Imprimante (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119608&o=2 $end $cpc_flop=rsxmusic, $bio Amstrad CPC type-in published 35 years ago: RSX Music (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119214&o=2 $end $cpc_flop=rsxlib10, $bio Amstrad CPC 464 disk. published 31 years ago: Rsx-Lib 1.0. The Rsx Library (c) 1989 Smogware Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124918&o=2 $end $osborne1=rt60a, $bio RT-60A Real Time Clock Software Ver.2 (c) 19?? JG Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237508&o=2 $end $bbcb_cass=rtcbirmi, $bio RTC Birmingham (c) 19?? DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52279&o=2 $end $spectrum_cass=rtcbirmi, $bio RTC Birmingham (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226017&o=2 $end $bbcb_cass=rtcbuxtn, $bio Acorn BBC/Electron cass. published 33 years ago: RTC Buxton (c) 1987 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52280&o=2 $end $spectrum_cass=rtcbuxto, $bio Sinclair ZX Spectrum cass. published 33 years ago: RTC Buxton (c) 1987 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226018&o=2 $end $bbcb_cass=rtccrewe, $bio Acorn BBC/Electron cass. published 33 years ago: RTC Crewe (c) 1987 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52281&o=2 $end $spectrum_cass=rtccrewe, $bio Sinclair ZX Spectrum cass. published 33 years ago: RTC Crewe (c) 1987 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226019&o=2 $end $spectrum_cass=rtccrewea,rtccreweb, $bio Sinclair ZX Spectrum cass. published 31 years ago: RTC Crewe (c) 1989 Ashley Greenup. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226079&o=2 $end $bbcb_cass=rtcdonca, $bio Acorn BBC/Electron cass. published 32 years ago: RTC Doncaster (c) 1988 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52282&o=2 $end $spectrum_cass=rtcdoncaa, $bio Sinclair ZX Spectrum cass. published 31 years ago: RTC Doncaster (c) 1989 Greenup, Ashley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226080&o=2 $end $spectrum_cass=rtcdonca, $bio RTC Doncaster (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226020&o=2 $end $spectrum_cass=rtexetr, $bio Sinclair ZX Spectrum cass. published 30 years ago: RTC Exeter (c) 1990 Greenup, Ashley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226081&o=2 $end $bbcb_cass=rtckingx, $bio Acorn BBC/Electron cass. published 34 years ago: RTC Kings Cross (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52283&o=2 $end $spectrum_cass=rtckings, $bio Sinclair ZX Spectrum cass. published 34 years ago: RTC Kings Cross (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226021&o=2 $end $spectrum_cass=rtkc90, $bio Sinclair ZX Spectrum cass. published 30 years ago: RTC Kings Cross (c) 1990 Greenup, Ashley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226082&o=2 $end $spectrum_cass=rtleeds, $bio Sinclair ZX Spectrum cass. published 31 years ago: RTC Leeds (c) 1989 Greenup, Ashley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226083&o=2 $end $spectrum_cass=rtclimes, $bio RTC Lime Street (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226022&o=2 $end $bbcb_cass=rtclimes, $bio RTC Limestreet (c) 19?? DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52284&o=2 $end $bbcb_cass=rtcpaddi, $bio Acorn BBC/Electron cass. published 34 years ago: RTC Paddington (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52285&o=2 $end $cpc_cass=rtcpaddn, $bio Amstrad CPC cass. published 34 years ago: RTC Paddington (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98968&o=2 $end $spectrum_cass=rtcpaddi, $bio Sinclair ZX Spectrum cass. published 34 years ago: RTC Paddington (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226023&o=2 $end $bbcb_cass=rtcpenza, $bio Acorn BBC/Electron cass. published 35 years ago: RTC Penzance (c) 1985 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52286&o=2 $end $spectrum_cass=rtcpenza, $bio Sinclair ZX Spectrum cass. published 34 years ago: RTC Penzance (c) 1986 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226024&o=2 $end $spectrum_cass=rtcreadi, $bio RTC Reading (c) 198? Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226025&o=2 $end $spectrum_cass=rtcrugby, $bio Sinclair ZX Spectrum cass. published 32 years ago: RTC Rugby (c) 1988 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226026&o=2 $end $n64=rtlworld, $bio Nintendo 64 cart. published 21 years ago: RTL World League Soccer 2000 (c) 1999 South Peak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57928&o=2 $end $cpc_flop=rtsf1998, $bio Amstrad CPC 464 disk. published 22 years ago: RTS (c) 1998 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124425&o=2 $end $dragon_cass=rtty, $bio Dragon cass. published 37 years ago: RTTY Transceiver (c) 1983 Grosvenor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117166&o=2 $end $cecflop=softcat, $bio 软件目录编印工具 (c) 19?? Unknown [China] (Ruǎnjiàn Mùlù Biānyìn Gōngjù) Software Catalog Publication Tool. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237199&o=2 $end $gameboy=rubble2, $bio Nintendo Game Boy Cart. published 28 years ago: Rubble Saver II [Model DMG-KVA] (c) 1992 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66865&o=2 $end $gameboy=rubble, $bio Nintendo Game Boy Cart. published 29 years ago: Rubble Saver [Model DMG-KSA] (c) 1991 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66864&o=2 $end $bbcb_cass=rubbletr, $electron_cass=rubbletr, $bio Acorn BBC/Electron cass. published 37 years ago: Rubble Trouble (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52332&o=2 $end $bbcb_flop_orig=rubbletr, $bio Acorn BBC Micro B disk. published 37 years ago: Rubble Trouble (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125620&o=2 $end $nascom_snap=rubic, $bio Rubic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235674&o=2 $end $spectrum_cass=rubicon, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rubicon (c) 1987 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80586&o=2 $end $amigaocs_flop=rubicon, $bio Commodore Amiga 500 disk. published 28 years ago: Rubicon (c) 1992 21st Century Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74914&o=2 $end $cpc_flop=rubidoui, $bio Amstrad CPC type-in published 31 years ago: Rubidouilles, Font L'Andouille (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120032&o=2 $end $info=m5rub, $bio Rubies & Diamonds (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41624&o=2 $end $zx81_cass=rubikca,rubikcb, $bio Sinclair ZX-81 cass. published 38 years ago: Rubik Cube (c) 1982 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114868&o=2 $end $tvc_flop=rubikkoc, $bio Videoton TVC disk. published 32 years ago: Rubik Kocka (c) 1988 Varga Softver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112382&o=2 $end $tvc_cass=rubikkoc, $bio Videoton TVC cass. published 32 years ago: Rubik kocka (c) 1988 Varga Softver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112532&o=2 $end $a2600=rubik3d, $bio Atari 2600 cart. published 38 years ago: Rubik's Cube 3-D (c) 1982 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Peter C. Niday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50902&o=2 $end $apple2_flop_clcracked=rubikunl, $bio Apple II disk. published 39 years ago: Rubik's Cube Unlocked (c) 1981 Double-Gold Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240726&o=2 $end $a2600=rubikcub, $bio Atari 2600 cart. published 36 years ago: Rubik's Cube (c) 1984 Atari, Incorporated. Marvin's home is a six-sided, multi-colored cube. Each side has nine smaller faces, colored red, blue, green, white, purple, or orange. When you start a game, the colors are scrambled. Your task is to arrange the colors so that each side becomes one solid color. Play RUBIK’S CUBE by moving Marvin around the cube and having him pick up and drop colors. Each time Marvin picks up a color, he trades his color for the one he has picked up. You can then make Marvin run to another face to trade for a different color. Solve the puzzle in the least amount of moves or time. Or, you can watch Marvin race the clock to solve the cube. You might even get some cube-solving tips! You can only see one side of the cube at a time, except when turning the cube to another side. To turn the cube, move Marvin to the edge of any side. The cube will rotate, and Marvin will enter the next side. The cube and rotate up, down, and sideways. RUBIK'S CUBE includes 18 game variations: Games 1-10 play at normal speed, and Games 11-18 play at a faster speed. In Games 3, 4, 7, 8, 13, 14, 17, and 18, the cube is blacked out unless rotating to a different side. Games 5-8, and Games 15-18 are slef playing, in which Marvin shows you how to solve the cube in the least amount of moves or time. In these variations, all you need to do is press the GAME RESET switch. The computer will take control and start the game. In Games 9 and 10, Marvin's movements are restricted and he can only move in two directions: up, or to the right. Odd-numbered games (1, 3, 5, 7, 9, 11, 13, 15, and 17) are scored by the number of moves and the number of colors that are swapped. Even-numbered games (2, 4, 6, 8, 10, 12, 14, 16, 18) are scored by the time it takes to solve the cube. - SCORING - The object of the RUBIK'S CUBE game is to get the lowest score possible. If you are playing an odd-numbered game, your score is displayed as a single number on the bottom of the screen. Each time Marvin crosses a new square, picks up a color, or attempts to cross a square of his own color, you score one point. Your score is displayed on the lower center portion of the screen, beneath the cube. - TIPS AND TRICKS - * Use the center square's color in selecting the color of a side. * Try not to backtrack. If you can pick up and deposit colors on three or more sides without turning back, you will save valuable moves and time. * Watch the computer solve the cube a few times. Then try using some of the same strategies that Marvin uses to complete the cube. * There is one extra square of color per game (for instance, one extra square of blue). This will be the _last_ square Marvin picks up to win the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50901&o=2 $end $uzebox=rubycrus, $bio Belogic Uzebox ROM published 10 years ago: Ruby Crush (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233086&o=2 $end $info=rubymag, $bio Slot Machine published 18 years ago: Ruby Magic (c) 2002 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30789&o=2 $end $dragon_cass=rubyrobba, $bio Ruby Robba (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116558&o=2 $end $spectrum_cass=rubyruna,rubyruna_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ruby Runabout (c) 1984 Scorpio Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80587&o=2 $end $cpc_flop=ruckzuck, $bio Amstrad CPC 464 disk. published 24 years ago: Ruck-Zuck-Copy (c) 1996 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124074&o=2 $end $snes=rudra, $bio Nintendo Super Famicom cart. published 24 years ago: Rudra no Hihou [Model SHVC-AORJ-JPN] (c) 1996 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62034&o=2 $end $cpc_flop=ruedasde01,ruedasde02,ruedasde, $bio Amstrad CPC 464 disk. published 30 years ago: Ruedas de Fuego (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128191&o=2 $end $amigaocs_flop=rufftumb, $bio Commodore Amiga 500 disk. published 26 years ago: Ruff 'n' Tumble (c) 1994 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74915&o=2 $end $cpc_flop=ruffandr03, $bio Ruff And Reddy Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122778&o=2 $end $amigaocs_flop=ruffredd, $bio Commodore Amiga 500 disk. published 30 years ago: Ruff and Reddy in The Space Adventure (c) 1990 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74916&o=2 $end $cpc_flop=ruffandr01, $bio Amstrad CPC 464 disk. published 30 years ago: Ruff and Reddy in The Space Adventure Cracked (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122589&o=2 $end $cpc_flop=ruffandr02, $bio Amstrad CPC 464 disk. published 30 years ago: Ruff and Reddy in The Space Adventure Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126737&o=2 $end $spectrum_cass=ruffandr, $bio Sinclair ZX Spectrum cass. published 30 years ago: Ruff and Reddy in the Space Adventure (c) 1990 Hi-Tec Software - TECHNICAL - GAME ID: HT049 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80588&o=2 $end $cpc_cass=ruffredd, $bio Amstrad CPC cass. published 30 years ago: Ruff and Reddy [Model HT051] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98969&o=2 $end $amigaocs_flop=ruffian, $bio Commodore Amiga 500 disk. published 24 years ago: Ruffian (c) 1996 Xplosive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74917&o=2 $end $info=rugrats, $bio Arcade Video game published 37 years ago: Rug Rats (c) 1983 Nichibutsu [Nihon Bussan Company, Limited.]. Updated version of "Wiping" (September 1982). The main differences in this version of the game are: * The rug palette is completely different. * The default high score is 100,000 instead of 30,000. * The bonus items remain visible throughout gameplay, and are all worth 1,000 points, instead of 500 - 1,500 points. * Collecting all bonus item will no longer stun all remaining monsters; you must first collect the crown (5000 points) located in the middle of the screen. * The carpet is now approachable and functional from all angles. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Custom (@ 3.072 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Rug Rats was released in January 1983. - STAFF - Rug Rats was developed by game developer company Jorudan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2271&o=2 $end $amigaocs_flop=rugbywc, $bio Commodore Amiga 500 disk. published 29 years ago: Rugby - The World Cup (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74918&o=2 $end $cpc_flop=rugbybos01,rugbybos, $bio Amstrad CPC 464 disk. published 31 years ago: Rugby Boss Cracked (c) 1989 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123984&o=2 $end $spectrum_cass=rugbybos, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rugby Boss (c) 1989 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS318 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80589&o=2 $end $cpc_cass=rugbybos, $bio Amstrad CPC cass. published 31 years ago: Rugby Boss [Model AS319] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98970&o=2 $end $cpc_cass=rugbycoa, $bio Amstrad CPC cass. published 30 years ago: Rugby Coach (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98971&o=2 $end $spectrum_cass=rugbycoa, $bio Sinclair ZX Spectrum cass. published 29 years ago: Rugby Coach (c) 1991 Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80590&o=2 $end $amigaocs_flop=rugbycoa, $bio Commodore Amiga 500 disk. published 28 years ago: Rugby Coach (c) 1992 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74919&o=2 $end $spectrum_cass=rugbyfif, $bio Sinclair ZX Spectrum cass. published 32 years ago: Rugby Fifteen (c) 1988 Tanglewood Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80591&o=2 $end $amigaocs_flop=rugbylco, $bio Commodore Amiga 500 disk. published 26 years ago: Rugby League Coach (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74920&o=2 $end $cpc_cass=rugbylm, $bio Amstrad CPC cass. published 31 years ago: Rugby League Manager [Model PAL AS18] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98972&o=2 $end $spectrum_cass=rugbyman, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rugby Manager (c) 1986 Artic Computing, Ltd. - TECHNICAL - GAME ID: ACS 130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80592&o=2 $end $spectrum_cass=rugbyman_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Rugby Manager (c) 1989 Mastertronic, Ltd. - TECHNICAL - GAME ID: PAL SP18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80593&o=2 $end $megadriv=rugbywc, $bio Sega Genesis game published 26 years ago: Rugby World Cup 1995 (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115613&o=2 $end $gba=rugrtscc, $bio Nintendo GBA cart. published 19 years ago: Rugrats - Castle Capers [Model AGB-ARGE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72677&o=2 $end $n64=rugratsg, $bio Nintendo 64 cart. published 21 years ago: Rugrats - Die grosse Schatzsuche (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57950&o=2 $end $gba=rugrtsgo, $bio Nintendo GBA cart. published 17 years ago: Rugrats - Go Wild [Model AGB-A5WE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72679&o=2 $end $gba=rugrtsgp, $bio Nintendo GBA cart. published 18 years ago: Rugrats - I Gotta Go Party [Model AGB-AR5E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72681&o=2 $end $n64=rugratsu, $bio Nintendo 64 cart. published 21 years ago: Rugrats - Scavenger Hunt (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57951&o=2 $end $gameboy=rugrats, $bio Nintendo Game Boy Cart. published 22 years ago: Rugrats - The Movie [Model DMG-ARGE-USA] (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66866&o=2 $end $gbcolor=rugtimet, $bio Nintendo Game Boy Color game published 21 years ago: Rugrats - Time Travelers [Model DMG-AVME-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68699&o=2 $end $gbcolor=rugtotan, $bio Nintendo Game Boy Color game published 20 years ago: Rugrats - Totally Angelica [Model CGB-BAGE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68701&o=2 $end $gba=rugrtsccs, $bio Nintendo GBA cart. published 19 years ago: Rugrats - Travesuras en el Castillo (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72683&o=2 $end $n64=rugrats, $bio Nintendo 64 cart. published 21 years ago: Rugrats - Treasure Hunt (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57952&o=2 $end $gbcolor=rugtotang, $bio Nintendo Game Boy Color game published 20 years ago: Rugrats - Typisch Angelica [Model CGB-BAGD-NOE] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68703&o=2 $end $n64=rugparis,rugparisu, $bio Nintendo 64 cart. published 20 years ago: Rugrats in Paris - The Movie (c) 2000 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57953&o=2 $end $gbcolor=rugparisa, $bio Nintendo Game Boy Color game published 20 years ago: Rugrats in Paris - The Movie [Model CGB-BRPE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68705&o=2 $end $gbcolor=rugparis, $bio Nintendo Game Boy Color game published 19 years ago: Rugrats in Paris - The Movie [Model CGB-BRPX-ESP] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68704&o=2 $end $pcecd=ruin, $bio NEC PC-Engine CD published 27 years ago: Ruin - Kami no Isan (c) 1993 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58354&o=2 $end $snes=ruinarm, $bio Nintendo Super Famicom cart. published 25 years ago: Ruin Arm [Model SHVC-AINJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62035&o=2 $end $pc8801_flop=ruin, $bio NEC PC-8801 Series disk. published 33 years ago: Ruin (c) 1987 Winky Soft. - TECHNICAL - GAME ID: KO-1027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92768&o=2 $end $fm77av=ruin, $bio Fujitsu FM-77AV disk. published 33 years ago: Ruin [Model KO-1028] (c) 1987 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93859&o=2 $end $jaguar=ruinerp, $bio Atari Jaguar cart. published 25 years ago: Ruiner Pinball (c) 1995 Atari Corp. TWO GAMES IN ONE PACKAGE! Be prepared for a visual banquet of characters and fun-filled possibilities. You'll find action and fun animation in every inch. There are two totally cool soundtracks, as well as all the bells, bings, clunks and pings you'd expect to find in the arcade. Multiple flippers, multiple levels, dual-table play and bonus shots galore will really test your skills. Get ready to drop a few bombs or get bats in your belfry! ------ RUINER ------ Set in 1962, with the devastation of World War II and the threat of nuclear warfare fresh in everyone's mind, the possibility of a nuclear attack strikes fear in the hearts of people throughout the civilized world. The Cold War has come to a head. Nuclear War is imminent. You are responsible for the protection of your country. Prepare for DEFCON 1 - full-scale war - brace yourself for the inevitable counterattack, and have a blast! Ruiner is an intense, super-fast, totally killer game. Keep your eyes on the ball and blow up anything that moves, but watch out for civilians! This action-filled pinball game is going to blow your mind! ----- TOWER ----- Deep in the uncharted forests of a strange land stands a castle whose sinister tower casts a foreboding shadow across the surrounding trees. The tower can be seen for miles. Tales of its purpose abound but few have ventured to climb its heights and fewer still returned to tell the tale. You, seeking adventure and action-packed pinball thrills, enter the tower to discover its blackhearted purpose. You must battle with the strange inhabitants and their all-powerful mistress, the evil sorceress. Will this be your last pinball game ever? Will you return to sanity and live to fight another day? Sure! It is possible to defeat the Tower and bring it crashing down, but doing it is a real challenge. You'll have to use the magic of the tower to cast three spells. It's going to be hell, and it will drive you bats, but you'll have a devil of a good time. - TECHNICAL - Model J9061 Controls: Joypad Left, Up, Down: Left flipper B Button: Right flipper A Button: Launch ball Button 1: Left nudge Joypad Right: Left nudge Button 3: Right nudge C Button: Right nudge Button 2: Center nudge Button 7: Instantly restart a game after last ball Button 9: Instantly restart a game at the same level Pause: Pauses the game - TIPS AND TRICKS - To continue game with the same Defcon (in Ruiner) or same spells cast (in Tower) press at the 'Game Over' sequence: 7 or 9 - STAFF - Developed by High Voltage Software and published by Atari. ATARI Producer: Bill Rehbock Associate Producer: Joe Cain Lead Tester: Chris Charles Testers: Ned, Nathan Tan, Jennifer Vernon, Bill Woods Marketing Product Manager: Kristine Chambers Creative Services: Greg LaBrec, Diana Bredfeldt, Beeline Group HIGH VOLTAGE SOFTWARE Producer: Kerry J. Ganofsky Programmer: Scott Corley Artist: Mike Baker Collision Maps: Cary Penczek Ruiner Design: Scott Corley Tower Design: Mike Baker Sound & Music: Aardvark Action Audio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76442&o=2 $end $pc8801_flop=dragnang, $bio NEC PC-8801 Series disk. published 36 years ago: Rukteu Dark Castle - Dragon Angel's Miracle Voyage (c) 1984 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92769&o=2 $end $fm7_cass=anko, $bio Fujitsu FM-7 cass. published 36 years ago: Rukteu Dark Castle - Dragon Angel's Miracle Voyage Vol. 1 (c) 1984 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93786&o=2 $end $pc8801_flop=rulethew,rulethewa, $bio Rule the World (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92770&o=2 $end $pet_cass=mieru, $bio Commodore PET cass. published 40 years ago: Ruler - Fractions (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125741&o=2 $end $amigaocs_flop=ruleseng, $bio Commodore Amiga 500 disk. published 29 years ago: Rules of Engagement (c) 1991 Mindcraft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74921&o=2 $end $cpc_flop=ruletas1, $bio Amstrad CPC 464 disk. published 34 years ago: Ruleta (c) 1986 Mastersoft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127850&o=2 $end $info=rcirulet, $bio Ruleta RCI (c) 199? Entretenimientos GEMINIS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39528&o=2 $end $info=re800v1,re800ea,re800v3, $bio Slot Machine published 29 years ago: Ruleta RE-800 (c) 1991 Entretenimientos Geminis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39529&o=2 $end $info=re900, $bio Arcade Video game published 27 years ago: Ruleta RE-900 (c) 1993 Entretenimientos Geminis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28904&o=2 $end $info=rumba, $bio Arcade Video game published 36 years ago: Rumba Lumber (c) 1984 Taito. - TRIVIA - Even if title screen says MCMLXXXIV (1984), Rumba Lumber was released in September 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4610&o=2 $end $info=m5ritj, $bio Rumble in the Jungle (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41619&o=2 $end $info=rumbreel, $bio Rumble Reels (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44246&o=2 $end $pc8801_flop=rumickte, $bio Rumick Tetmas 90 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92771&o=2 $end $apple2_flop_orig=rmplstsk, $apple2_flop_clcracked=rmplstkn, $bio Apple II disk. published 33 years ago: Rumpelstiltskin (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229333&o=2 $end $fmtowns_flop=rumstorm, $bio Fujitsu FM Towns disk. published 20 years ago: Rumstorm (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132285&o=2 $end $fmtowns_flop=rumuder, $bio Fujitsu FM Towns disk. published 23 years ago: Rumuder (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132286&o=2 $end $info=rungun,runguna,rungunua,rungunb,rungunad,rungunbd,rungunuad,rungunud, $bio Arcade Video game published 27 years ago: Run and Gun - B-Ball Show Time (c) 1993 Konami. Export version. For more information about the game itslef, please refer to the original Japanese version entry; "Slam Dunk - B-Ball Show Time [Model GX247]" - TECHNICAL - Game ID : GX247 - TRIVIA - Run and Gun was released in October 1993. - SERIES - 1. Run and Gun - B-Ball Show Time (1993) 2. Run and Gun 2 (1996) - PORTS - * CONSOLES: [EU] Nintendo SNES (1995) "NBA Give 'N Go [Model SNSP-ANJP]" [US] Nintendo SNES (nov.1995) "NBA Give 'N Go [Model SNS-ANJE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2272&o=2 $end $info=rungun2, $bio Arcade Video game published 24 years ago: Run and Gun 2 (c) 1996 Konami. Export release. Game developed in Japan. For more information about the game itself, please refer to the original Japanese release entry; "Slam Dunk 2 [Model GX505]". - TECHNICAL - Konami GX hardware Game ID : GX505 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Run and Gun 2 was released in March 1996. - SERIES - 1. Run and Gun - B-Ball Show Time (1993) 2. Run and Gun 2 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2273&o=2 $end $apfimag_cass=runar, $bio Run Around (c) 198? Millivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135817&o=2 $end $spectrum_cass=runbabyr,runbabyr_a,runbabyr_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Run Baby Run (c) 1983 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80594&o=2 $end $info=rundeep, $bio Arcade Video game published 32 years ago: Run Deep (c) 1988 Cream Company, Limited. Export version. For more information about the game itself, please see the original Japanese version entry; "The Deep". - TRIVIA - Run Deep was released in December 1987. It is known in Japan as "The Deep". - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1988) Atari ST (1988) Commodore C64 (1989) Amstrad CPC (1989) Commodore Amiga (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2274&o=2 $end $spectrum_cass=runforgo_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Run for Gold (c) 1985 Hill MacGibbon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80598&o=2 $end $cpc_flop=runforgo,runforgo01,runforgo02, $bio Amstrad CPC 464 disk. published 34 years ago: Run For Gold Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123938&o=2 $end $spectrum_cass=runforgo, $bio Run For Gold [Model AS041] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220260&o=2 $end $cpc_cass=run4gold, $bio Amstrad CPC cass. published 34 years ago: Run for Gold [Model AS043] (c) 1986 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98975&o=2 $end $apple2_flop_clcracked=run4it, $bio Apple II disk. published 36 years ago: Run For It (c) 1984 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231031&o=2 $end $info=m5rfymc,m5rfymc06, $bio Run For Your Money Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41615&o=2 $end $info=m4rfym__a,m4rfym__b,m4rfym__c,m4rfym__d,m4rfym__e,m4rfym__f,m4rfym__g,m4rfym__h,m4rfym__i, $bio Run For Your Money [Model AP1] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234714&o=2 $end $info=m4rfym__j,m4rfym__k,m4rfym__l,m4rfym__m,m4rfym__n,m4rfym__o,m4rfym__p,m4rfym__q,m4rfym__r,m4rfym__s,m4rfym__t, $bio Run For Your Money [Model AP5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234715&o=2 $end $info=m4rfym__u,m4rfym__v,m4rfym__w,m4rfym__x,m4rfym__y,m4rfym__z,m4rfym__0,m4rfym__1,m4rfym__2,m4rfym__3, $bio Run For Your Money [Model APR] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234716&o=2 $end $info=m4rfym__7,m4rfym__a4, $bio Run For Your Money [Model RU4] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234711&o=2 $end $info=m4rfym__8,m4rfym__9,m4rfym__aa,m4rfym__ab,m4rfym__ac,m4rfym__ad,m4rfym__ae,m4rfym__af,m4rfym__ag, $bio Run For Your Money [Model RU5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234712&o=2 $end $info=m4rfym__a5,m4rfym__ah,m4rfym__ai,m4rfym__aj,m4rfym__ak,m4rfym__al,m4rfym__am,m4rfym__an, $bio Run For Your Money [Model RU8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234713&o=2 $end $info=m4rfym__6,m4rfym__a3, $bio Run For Your Money [Model RUC] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234710&o=2 $end $info=m4rfym,m4rfym__ao,m4rfym__ap,m4rfym__aq,m4rfym__ar,m4rfym__as, $bio Run For Your Money [Model RUN] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14916&o=2 $end $info=m4rfym__a0,m4rfym__a1,m4rfym__at,m4rfym__au,m4rfym__av,m4rfym__aw,m4rfym__ax,m4rfym__ay,m4rfym__az, $bio Run For Your Money [Model RUT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234708&o=2 $end $info=m4rfym__4,m4rfym__5,m4rfym__a2, $bio Run For Your Money [Model V1] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234709&o=2 $end $pc98=runrunk, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Run Run Kyousoukyoku (c) 1989 Elf. - TECHNICAL - FD x2 - TRIVIA - Released on September 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90522&o=2 $end $pc8801_flop=runrunky, $bio NEC PC-8801 Series disk. published 31 years ago: らん・らん 狂走曲 (c) 1989 Elf. (Run Run Kyousoukyoku) - TECHNICAL - BARCODE: 4988720890353 MEDIA: FD x4 - TRIVIA - Released in October 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92774&o=2 $end $snes=runsaberu, $bio Nintendo Super NES game published 27 years ago: Run Saber (c) 1993 Atlus Soft., Inc. - TECHNICAL - GAME ID: SNS-RU-USA - TRIVIA - Released on June 8, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63510&o=2 $end $snes=runsaber, $bio Nintendo Super NES game published 27 years ago: Run Saber (c) 1993 Atlus Company, Limited. - TECHNICAL - Cartridge ID: SNSP-RU-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63509&o=2 $end $cpc_flop=runthega01,runthega,runthega09,runthega05,runthega06,runthega07,runthega08, $bio Amstrad CPC 464 disk. published 32 years ago: Run the Gauntlet (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121849&o=2 $end $spectrum_cass=runthega_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Run the Gauntlet (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80599&o=2 $end $cpc_cass=rungaunt, $bio Amstrad CPC cass. published 31 years ago: Run the Gauntlet (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98973&o=2 $end $specpls3_flop=rungaunt,rungaunta, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Run the Gauntlet (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118630&o=2 $end $cpc_flop=runthega02,runthega03,runthega04, $bio Amstrad CPC 464 disk. published 31 years ago: Run the Gauntlet (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120420&o=2 $end $c64_cass=runtheg, $bio Commodore C64 cass. published 31 years ago: Run the Gauntlet (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187485&o=2 $end $spectrum_cass=runthega, $bio Run the Gauntlet (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219526&o=2 $end $amigaocs_flop=rungaunta, $bio Commodore Amiga 500 disk. published 31 years ago: Run the Gauntlet [Addicted to Fun - Sports Collection] (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74922&o=2 $end $amigaocs_flop=rungaunt, $bio Commodore Amiga 500 disk. published 31 years ago: Run the Gauntlet [Party Time] (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74923&o=2 $end $apple2_flop_clcracked=ryotrain, $bio Apple II disk. published 33 years ago: Run Your Own Train (c) 1987 Abracadata, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231667&o=2 $end $cpc_flop=rundiscf, $bio Amstrad CPC type-in published 33 years ago: Run'Disc (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119221&o=2 $end $cpc_cass=runstar3, $bio Amstrad CPC cass. published 32 years ago: Run'Star N°3 (c) 1988 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98976&o=2 $end $cpc_cass=runstar5, $bio Amstrad CPC cass. published 30 years ago: Run'Star N°5 (c) 1990 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98977&o=2 $end $specpls3_flop=runbronw, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Run, Bronwynn, Run (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148230&o=2 $end $specpls3_flop=runbrspc, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Run, Bronwynn, Run + The Spectre of Castle Coris (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148231&o=2 $end $spectrum_cass=runbronw, $bio Run, Bronwynn, Run! (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219799&o=2 $end $spectrum_cass=runbronw_a,runbronw_b,runbronw_c,runbronw_d, $bio Sinclair ZX Spectrum cass. published 28 years ago: Run, Bronwynn, Run! (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80595&o=2 $end $wscolor=rundim, $bio Bandai WonderSwan Color game published 18 years ago: RUN=DIM - Return to Earth [Model SWJ-DDJC01] (c) 2002 Digital Dream - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86474&o=2 $end $psx=rnabout2, $bio Sony PlayStation disc published 20 years ago: Runabout 2 (c) 2000 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111389&o=2 $end $info=runark, $bio Arcade Video game published 30 years ago: Runark (c) 1990 Taito Corp. A huge melee battle featuring 4 forest rangers out to save the animals from the sinister poachers. Lots of enemies onscreen make for a hectic fight! - TECHNICAL - Runs on the "Taito F2 System" hardware. Board Number : K1100638B Prom Stickers : C74 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1990, Runark was released in January 1991 in Japan. This game is known in US as "Growl". This game was dedicated to the late Mr. Katsujiro Fujimoto. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KOU'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Runark, Gun Frontier - PCCB-00060) on April 4, 1991. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - INSCTRUCTIONS: - Press the Attack button to perform various attacks and to use weapons. - Press the Attack and Jump buttons together for head-butt and spinning kick special attacks. - Press the Attack button in mid-air to perform a flying kick. - Press Attack when standing next to a weapon to pick it up. - Press Down and Attack together to exchange your current weapon for the one you are standing on. - Press Down, Attack and Jump together to discard your weapon. COLLECTABLE WEAPONS: - Gun (six shots) - Knife - Sword - Club - Grenade - Machine Gun (seven shots) - Whip - Rocket Launcher (four shots) - STAFF - Promotion object : Hiromitsu Mihara Music & Sound effects (Zuntata) : Yasuhisa Watanabe (Yack.) Character designers : Yasuhiko Kikuchi, Kohzoh Igarashi (Aya Inochi Igarashi), Fujiwaran X, Senba Takatsuna, Hisakazu Kato Hardware : Eikichi Takahashi, Bruiser Kushiro Trifling work : Insector Fjw Software : 3D Master Sugawara, Muscle Sato, Masaki Yagi (Yamabanga Yagi Ymot), On a Ninja Daisuke Yasukouchi, Chinpuson Mr2 Tanaka, Yuichi Kohyama (as God Mountain Y. Kohyama) Software support : Hideki Hashimoto, Takashi Kitabayashi Base game plan : Exit Yab Game direction : Hide Chan Project management : Hidehiro Fujiwara - PORTS - * CONSOLES: Sega Mega Drive [KO] (1991) "Runark [Model GM 4016 JT]" [JP] Sega Mega Drive (nov.15, 1991) "Runark [Model T-11153]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2275&o=2 $end $megadriv=runark, $bio Sega Mega Drive game published 29 years ago: Runark (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: T-11153 - TRIVIA - Runark for Mega Drive was released on November 15, 1991 in Japan. Known export releases : [US] "Growl [Model 11076]" [KO] "Runark [Model GM 4016 JT]" by Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56811&o=2 $end $info=runaway, $bio Arcade Video game published 38 years ago: Runaway (c) 1982 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Buttons : 3 - TRIVIA - This prototype got to field test (August, 1982) but was never released. This prototype re-appeared 16 years later at the 1998 California Extreme show. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2276&o=2 $end $cpc_flop=runawayf, $bio Amstrad CPC type-in published 34 years ago: Runaway (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119940&o=2 $end $apple2gs=rrobots, $bio Apple IIGS disk. published 32 years ago: Runaway Robots (c) 1988 PBI Soft., Inc. [Foster City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115246&o=2 $end $info=m4runawy,m4runawyb, $bio Runaway Trail (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41439&o=2 $end $cpc_flop=rundschl,rundschl01, $bio Amstrad CPC 464 disk. published 27 years ago: Rundschlagg 11+12 (c) 1993 HJT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123279&o=2 $end $cpc_flop=rundschl02,rundschl03, $bio Rundschlagg 13+14+15 (c) 199? HJT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123280&o=2 $end $msx2_flop=runemst3,runemst3b,runemst3a, $bio MSX 2 disk. published 29 years ago: Rune Master - Sangoku Eiketsu Den (c) 1991 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101999&o=2 $end $pc8801_flop=runewort,runeworta, $bio NEC PC-8801 Series disk. published 30 years ago: Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft. - TECHNICAL - GAME ID: TED-100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92772&o=2 $end $pc98=runewort, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft. - TECHNICAL - GAME ID: TED-105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90523&o=2 $end $x68k_flop=runewort, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft. - TECHNICAL - GAME ID: TED-108 MEDIA: FD x3 - TRIVIA - Released on July 13, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88043&o=2 $end $msx2_flop=runewort,runeworta, $bio MSX 2 disk. published 30 years ago: Rune Worth - Kokui no Kikoushi (c) 1990 T&E Soft. - TECHNICAL - GAME ID: TEM-101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102000&o=2 $end $pc98=runewrt2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Rune Worth 2 - Jikuu no Shinsen (c) 1991 T&E Soft. - TECHNICAL - BARCODE: 4988604061145 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90524&o=2 $end $pc98=runewrt3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Rune Worth 3 - Shinseiki Kourin (c) 1991 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90525&o=2 $end $pc8801_flop=runewortj, $bio NEC PC-8801 Series disk. published 30 years ago: Rune Worth Jukebox (c) 1990 T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92773&o=2 $end $bbcb_cass=runemag1, $bio Runemagic Adv.1 - The Secret River (c) 19?? Triffid Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52333&o=2 $end $bbcb_cass=runemag2, $bio Runemagic Adv.2 - The Wizard's Citadel (c) 19?? Triffid Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52334&o=2 $end $cpc_flop=runesf19, $bio Amstrad CPC type-in published 35 years ago: Runes (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120625&o=2 $end $bbcb_cass=runesmit, $bio Runesmith (c) 19?? Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52335&o=2 $end $electron_cass=runestaf, $bio Acorn Electron cass. published 33 years ago: Runestaff (c) 1987 Squaresoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129613&o=2 $end $cpc_cass=runeston, $bio Amstrad CPC cass. published 35 years ago: Runestone (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98978&o=2 $end $spectrum_cass=runeston, $bio Sinclair ZX Spectrum cass. published 34 years ago: Runestone (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80597&o=2 $end $cpc_flop=runeston01,runeston,runeston02, $bio Amstrad CPC 464 disk. published 34 years ago: Runestone (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121072&o=2 $end $x07_cass=runner, $bio Canon X-07 type-in published 35 years ago: Runner (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138580&o=2 $end $cpc_flop=runnerf1, $bio Amstrad CPC type-in published 34 years ago: Runner (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119222&o=2 $end $msx1_cass=runner, $bio MSX cass. published 34 years ago: Runner (c) 1986 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135012&o=2 $end $msx1_flop=runner,runnera, $bio Runner Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133207&o=2 $end $info=ac1rundx,ac1rundxa, $bio Runner Deluxe Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42301&o=2 $end $pc98=runners, $bio NEC PC-9801 Series 3.5in.disk. published 24 years ago: Runner's High (c) 1996 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90526&o=2 $end $sms=running, $bio Sega Master System cart. published 29 years ago: Running Battle (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56161&o=2 $end $psx=runhigh, $bio Sony PlayStation disc published 23 years ago: Running High (c) 1997 REX Ent. - TECHNICAL - [Model SLPS-00751] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85604&o=2 $end $psx=runwildd, $bio Sony PlayStation disc published 22 years ago: Running Wild Demo Disc (c) 1998 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131517&o=2 $end $psx=runwild, $bio Sony PlayStation disc published 22 years ago: Running Wild (c) 1998 989 Studios. Stomp, snort and howl with the wacky racing fun of Running Wild! Blaze Through incredible obstacle courses with 6 of the zaniest and craziest characters ever created, including a rip-roaring Bull, a sleek Panda and a speedy Zebra. Embark on a race with up to 4 players or go it alone, but watch out for opponents trying run you off the road! - TECHNICAL - BARCODE: 711719427223 GAME ID: SCUS-94272 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Running Wild [Model SCES-01630]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111674&o=2 $end $mo5_cass=runway,runwayb,runwayc,runwaya, $to7_cass=runway, $bio Thomson MO5/TO7 cass. published 35 years ago: Runway (c) 1985 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108525&o=2 $end $pro128_cass=runway, $bio Olivetti PC-128 cass. published 35 years ago: Runway (c) 1985 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118190&o=2 $end $pro128_cass=runway2, $bio Olivetti PC-128 cass. published 34 years ago: Runway II (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118191&o=2 $end $mo5_cass=runway2,runway2b,runway2c,runway2a, $to7_cass=runway2, $bio Thomson MO5/TO7 cass. published 34 years ago: Runway II (c) 1986 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: RW 1111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108526&o=2 $end $msx1_flop=bc2, $bio Ruote e Cavenicoli Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133089&o=2 $end $c64_cass=icecastl, $bio Commodore C64 cass. published 34 years ago: Rupert and the Ice Castle (c) 1986 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187194&o=2 $end $spectrum_cass=rupertan, $bio Sinclair ZX Spectrum cass. published 34 years ago: Rupert and the Ice Castle (c) 1986 Bug Byte - TECHNICAL - GAME ID: BBS 027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80601&o=2 $end $spectrum_cass=rupertan_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Rupert and the Toymaker's Party (c) 1985 Quicksilva - TECHNICAL - GAME ID: QSP 011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80602&o=2 $end $pc98_cd=ruriiro, $bio NEC PC-9821 CD published 23 years ago: Ruriiro no Yuki (c) 1997 AIL. - TECHNICAL - GAME ID: AIL-00005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122136&o=2 $end $saturn=ruryuki, $bio Sega Saturn game published 22 years ago: Ruriiro no Yuki [Shokai Genteiban] (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59583&o=2 $end $info=rushcrsh, $bio Arcade Video game published 34 years ago: Rush & Crash (c) 1986 Capcom. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rush & Crash was released in September 1986 in Japan. It is known outside Japan as "The Speed Rumbler". The main character is Super Joe from "Senjou no Ookami" and "Top Secret". Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988. - STAFF - Programmers : Yukio Arai, Kyoko Tomita Character Designers : Chieko Ryugo, Kimio, Couichi Yotsui Music : Tamayo Kawamoto, Harumi Ihara Hardware : Shinji Kuchino, Katuhiko Kamimori Project chief: Tokuro Fujiwara - PORTS - These are Japanese ports only. To see ports released outside Japan, please see the Non-Japanese version entry; "The Speed Rumbler". Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2277&o=2 $end $n64=rush2,rush2u, $bio Nintendo 64 cart. published 21 years ago: Rush 2 - Extreme Racing USA (c) 1999 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57954&o=2 $end $a2600=rushhour,rushhour2,rushhour3,rushhour4,rushhour5,rushhour1, $bio Atari 2600 cart. published 37 years ago: Rush Hour (c) 1983 CommaVid - TRIVIA - Unreleased prototype even if it appeared in catalogs. - STAFF - Programmer: Ben Burch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50903&o=2 $end $psx=rushhour, $bio Sony PlayStation disc published 23 years ago: Rush Hour (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110927&o=2 $end $info=rushatck, $bio Arcade Video game published 35 years ago: Rush'n Attack (c) 1985 Konami. Rush'n Attack is a horizontally-scrolling action/platform game set during the Cold War. A US Special Forces Marine must infiltrate a Russian military base to save four POWs from being executed by firing squad. Initially, the marine is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. The Marine can jump or lie down to avoid enemy fire, as well as climb ladders to avoid the troops, projectiles and flashing land-mines that litter the stages. While it's possible to stand in one area to rack up points, if players take too long to proceed, the game will send out tougher and tougher enemies until a stealth-like bomber eventually appears to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. Rush'n Attack has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty. - TECHNICAL - Game ID : GX577 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Rush'n Attack was released in July 1985. This game is known outside US as "Green Beret [Model GX577]". Rush'n Attack = Russian Attack. One of the Cold War nightmare scenarios, stopping a proposed nuclear attack! - TIPS AND TRICKS - * Go wild using weapons! : The weapon-providing character appears frequently. You don't have to be thrifty. * Watch out for ladders! : When a ladder is nearby, you will climb it up/down instead of jumping/crouching. Be careful. * Watch the enemy carefully : Enemies attacking from a distance always move in a particular way. Watch carefully! * How to destroy mines ? : Destroy mines with grenades. * Use the knife rapidly : If enemies come from both the left and right, rapidly use the knife and face both directions. * Learn enemy appearance patterns : There are certain difficult points in the game. Learn how enemies appear and come up with a way to overcome the situation. - SERIES - 1. Rush'n Attack [Model GX577] (1985) 2. M.I.A. - Missing in Action (1989) - PORTS - * CONSOLES: [US] Nintendo NES (apr.1987) "Rush'n Attack [Model NES-RA-USA]" Microsoft XBOX 360 [XBLA] [US] (may.23, 2007) Microsoft XBOX 360 [XBLA] [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" * HANDHELDS: [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Atari 800 (1986) Commodore 16 [US] (1986) [US] Commodore C64 (1986) as "Green Beret" PC [MS-DOS, 5.25"] [US] (1989) * OTHERS: Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2278&o=2 $end $nes=rushatck,rushatcku, $bio Nintendo NES cart. published 33 years ago: Rush'n Attack (c) 1987 Konami Industry Company, Limited. Up for a little guerilla warfare? You asked for it. You're behind enemy lines, armed with only a knife and a mission: to free dozens of POWs hidden in an isolated, well-armored camp. If you're good, you'll pick off the heavily-armed enemy guerillas, one by one, and grab their bazookas and hand grenades. If you're great, you'll turn their weapons against them, to blow away a pack of attack dogs, a fleet of choppers, and a whole battalion of guards. But make one mistake, and it's all over. For you, our POWs... the future of the Free World! - TECHNICAL - Game ID: NES-RA-USA - TRIVIA - Rush'n Attack for NES was released in April 1987 in North America. It was then released on June 8, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55519&o=2 $end $info=pc_rnatk, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Rush'n Attack (c) 1987 Nintendo of America. In this hectic action game you must help a knife-wielding soldier infiltrate enemy territory in order to rescue some POWs. Grab any weapons you find along the way but you will mainly rely on your trusty knife for this mission. Get moving! Those hostages are not getting any better by you slacking off! :) - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : RA Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed by Konami. - STAFF - Programmed by : Naniwa no Hideo Character designers : Madamu Keiko, Gokigen Yoshimoto Sound designer : Chary Sadakichi Directed by : Phazer Atsuko Visual designers : Kenji Shimoneta, Daibutsu Mari Music : Rusher Sakamoto, Iku Iku Mizutani, Hevimeta Satoe, Nanda Adachi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1824&o=2 $end $psx=rushdown, $bio Sony PlayStation disc published 21 years ago: Rushdown (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110572&o=2 $end $info=rushrst, $bio Slot Machine published 23 years ago: Rushin Rooster (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116207&o=2 $end $info=rushbets, $bio Arcade Video game published 23 years ago: Rushing Beat (c) 1997 Unknown. Pirate version of the Super Famicom game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144007&o=2 $end $snes=rushbetr, $bio Nintendo Super Famicom cart. published 28 years ago: Rushing Beat Ran - Fukusei Toshi (c) 1992 Jaleco Company, Limited. Rushing Beat Ran is a side-scrolling beat'em up by Jaleco and is the second episode of an exclusive trilogy for the Super Famicom system. The player can select two fighters from a list of five - two strong and large guys, two average fighters (a guys and a girl) and finally a fast Ninja (would a fighting game be complete without a Ninja ?). The remaining three are at the center of the story and get kidnapped by the evil Dieter and his secret army. The goal of the game is to rescue them before they are brainwashed and join the evil gang - each freed fighter joins the team and becomes a playable character. Rushing Beat Ran is a classical fighting game and plays much like other similar beat'em ups of the time such as Capcom's Final Fight or Sega's Street Of Rage. Our heroes can kick, punch and jump. They can also use a large arsenal of weaponry such as iron pipes, rocks, knives, baseball bats and even guns. Snacks and soda cans can be collected to gain some l ife back and, interestingly, can also be thrown at the enemies and inflict some (small) damage on their own. As expected, each fighter can also trigger a more powerful attack in exchange of some of his precious life. Characters can also slowly power-up and trigger more powerful throws when at full charge. A two co-op player mode is available. - TECHNICAL - Cartridge ID: SHVC-RE - TRIVIA - Released on December 22, 1992 in Japan for 9600 Yen. Export releases: [US] "Brawl Brothers [Model SNS-RE-USA]" - TIPS AND TRICKS - Fight as same character ----------------------- Select two player mode. Highlight the same character on both controllers simultaneously. Then, press Y on both controllers simultaneously. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62037&o=2 $end $snes=rushbets, $bio Nintendo Super Famicom cart. published 27 years ago: Rushing Beat Shura [Model SHVC-R6] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62038&o=2 $end $snes=rushbeat, $bio Nintendo Super Famicom cart. published 28 years ago: Rushing Beat (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - Cartridge ID: SHVC-RB - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 73/100 [FR] June 1992 - Joypad N.9: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62036&o=2 $end $info=rushhero, $bio Arcade Video game published 23 years ago: Rushing Heroes (c) 1997 Konami Company, Limited. Features real-time fully animated CG rendering-large characters and a 3-D filed perspective view. - TECHNICAL - Konami GX hardware Game ID : GX605 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1997. - STAFF - Software Design: Dr. Lee, Garam, Aki T., M. Komu Character Design: Takepon, Nickboss, Sho M., Y. Sakaue, Terada Hitomi, Ery, Mommy, S. Kihara, T. Hayashino, Anjie A., J. Katsube Sound Design: Sakagon, Name-Kun Teamleader: Dr. Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2279&o=2 $end $apple2_flop_orig=ssrussia, $bio Apple II disk. published 33 years ago: Russia (c) 1987 Strategic Studies Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230422&o=2 $end $super80_cass=russroul, $bio Russian Roulette [Model 042] (c) 198? Unknown Program for BASIC (32 columns). - STAFF - Developed by: David Thursby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126868&o=2 $end $apple2_flop_orig=russduck, $apple2_flop_clcracked=russkidk, $bio Apple II disk. published 38 years ago: Russki Duck (c) 1982 Gebelli Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229157&o=2 $end $pc98=rusty, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Rusty (c) 1993 C-lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90527&o=2 $end $tiki100=refk, $bio TIKI-100 disk. published 31 years ago: Ruter Ess og formel-kalkulator (c) 1989 Frederiksen, Anders - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237371&o=2 $end $amigaaga_flop=russel_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Rüsselsheim [AGA Ver.] (c) 1994 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146415&o=2 $end $amigaocs_flop=rvfhonda, $bio Commodore Amiga 500 disk. published 31 years ago: RVF Honda (c) 1989 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74834&o=2 $end $timex_dock=rwp32, $bio rWP32 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237060&o=2 $end $cpc_flop=rx220198, $bio Amstrad CPC 464 disk. published 33 years ago: Rx 220 Cracked (c) 1987 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122833&o=2 $end $atom_rom=rxbox, $bio RX Box (c) 198? BiboSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236120&o=2 $end $info=rx78, $bio Computer published 37 years ago: RX-78 Gundam (c) 1983 Bandai Co., Ltd. A Japanese 8-bit micro-computer manufactured by Bandai. 19 games for it were released, along with a smaller number of non-gaming titles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102724&o=2 $end $amigaaga_flop=rydercup, $bio Commodore Amiga 1200 disk. published 26 years ago: Ryder Cup - Johnnie Walker (c) 1994 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146385&o=2 $end $spectrum_cass=rygar, $bio Sinclair ZX Spectrum cass. published 33 years ago: Rygar (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80603&o=2 $end $cpc_flop=rygareds,rygaruk1,rygar198,rygar19801,rygar19802,rygarlet02,rygarlet01,rygarlet, $bio Amstrad CPC 464 disk. published 33 years ago: Rygar (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120896&o=2 $end $spectrum_cass=rygarerb, $bio Rygar (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219207&o=2 $end $spectrum_cass=rygarkix, $bio Rygar (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219428&o=2 $end $c64_cass=rygar, $bio Rygar (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229548&o=2 $end $info=rygar,rygar2,rygar3, $bio Arcade Video game published 34 years ago: Rygar - Legendary Warrior (c) 1986 Tecmo. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Argos no Senshi - Legendary Warrior" - TRIVIA - Rygar was released in May 1986. The differences between the US and Japanese (Argus no Senshi) are : * The demo sequences are different. * The Japanese version seems to have more hidden powers, stars and an extra free life. * The US version is more biased towards stars and explosions. - UPDATES - The differences between the US (set 1) and US (set 2) are : * 'Set 2' has a bug in the code which lets p2 start a game when p1 is already playing. You need to set a dip-switch to enable this behavior (it is usually on by default). If you press '2' while p1 is playing a single player game, 'Set 2' will check that you have 1 or more credit before it registers that you're now in a 2 player game, but it won't deduct the credit. That's a bad bug and probably accounts for why a bug-fix version was released. * In 'Set 2', if p2 starts while p1 is already playing, it says 'playre2' instead of 'player2' at the top right. * The first screen of 'Set 2' says 'ALL RIGHT RESERVED' - missing an 'S' - that's fixed in 'Set 1' - SERIES - 1. Rygar - Legendary Warrior (1986, Arcade) 2. Rygar [Model NES-RY-USA] (1987, NES) 3. Rygar - The Legendary Adventure (2002, PS2) 3. Rygar - The Battle of Argus (2009, Wii) - PORTS - * CONSOLES: [US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" [EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" [US]Sony PlayStation 4 [PSN] (aug.19, 2014) "Arcade Archives - Rygar [Model CUSA-00993]" * HANDHELDS: [US] Atari Lynx (1990) "Rygar - Legendary Warrior [Model PA2043]" * COMPUTERS: [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) "Rygar let's fight!!!" [EU] Sinclair ZX Spectrum (dec.1, 1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2280&o=2 $end $lynx=rygar, $bio Atari Lynx cart. published 30 years ago: Rygar - Legendary Warrior (c) 1990 Atari Corp. Millions of years ago, a benevolent wizard banished the minions of darkness to the underworld, freeing the land of evil and ushering in a long era of peace and prosperity for our people. Unfortunately, the wizard had not yet learned the Eternal Spells. Before he died, however, he prophesied that, someday, a great hero would be born. The hero would be known by a mysterious birthmark - the Mark of the Wizard. This mark would allow the hero to open the magic chests strewn throughout the land and use the magic weapons hidden within. 10,000 years have passed since the dark forces resurfaced and claimed the land for their own. The people of Good fled the land. They were forced to hide in the unfruitful regions at the edge of the world, across the great sea. But they never lost their love for their original home. For ten millenia they selected the best of their people, creating a race of heroes. You, Rygar, are the greatest of the great. When you were born you were named Rygar the Re-claimer, because you bore the Mark of the Wizard. If we are ever to reclaim the land that is ours by birth, you will have to return to our homeland and fight the minions of evil. No one can help you on this quest. You must go alone. If you fail, the evil ones will know of our existence and destroy us completely. If, however, you remain true to the Mark which you bear, you will vanquish those evil forces forever and we can return to the rich lands we were forced to leave so many ages ago. And now, Rygar, you know who and what you are. Go now. Claim your birhtright. Do not fail your fathers! - TECHNICAL - Cartridge ID: PA2043 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 75/100 - SCORING - Destroying enemies: Cave Bat: 240 points Cave Bat Missile: 170 points Fire (ball): 60 points Flying Dragon: 1,200 points Giant Ant: 200 points Ground Rhino(small): 150 points Gryphon (flying creature): 140-210 points Lava Man: 160-190 points Lava Man's Fireball: 10 points No-Head: 100 points Rhino (large): 7,200 points Rollerbaby (spiky pillbug): 120 points Rusher: 230 points Finding Bonus Objects: Blue Shield: 990 points Destroyer: 10,000 points Diamond: 300 points Question Mark: 1,000 - 75,000 points Red Orb: 200 points Star: .0 point, 100 Rank points Time: 0 point Temple Scoring: Repulse Bonus: 100 points for each enemy destroyed. Timer Bonus: 100 points for each remaining second. - TIPS AND TRICKS - * Memorize each land. The more experienced you are, the better you will know the land. That makes it easier to reach the next land. * Be fast, but don't get so caught up on speed that you don't notice approaching enemies. * When there are lots of enemies on the ground, jump on them. This disables them so you can destroy them easily. * Destroy the cave bat before climbing a rope. If you fail to destroy the bat, you will have a tough time climbing. * Certain areas contain secret chests. Experience will teach you where to jump to find these secret chests. * For the best score, destroy all enemies and reach the temple as quickly as possible. - STAFF - Programmer: Lou Haehn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58855&o=2 $end $cpc_cass=rygar, $bio Amstrad CPC cass. published 33 years ago: Rygar - Let's Fight!!! (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98979&o=2 $end $nes=rygar, $bio Nintendo NES cart. published 31 years ago: Rygar (c) 1989 Tecmo, Limited. European release. Game developed in Japan. For more information about the game, please see the original Japanese release entry; "Argos no Senshi - Hachamecha Daishingeki [Model TCF-AH]". - TECHNICAL - Game ID: NES-RY-EEC - TRIVIA - Rygar for NES was released on March 30, 1990 in Europe. European reviews: [FR] Player One (Sept. 1990): 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57552&o=2 $end $nes=rygaru,rygarua, $bio Nintendo NES cart. published 33 years ago: Rygar (c) 1987 Tecmo, Limited. North American export version. For more information about the game, please see the original Japanese version "Argos no Senshi - Hachamecha Daishingeki [Model TCF-AH]". Text from this version: You and Rygar, the legendary warrior of Argool, must defeat the evil king and his army of dangerous beasts. With powers and weapons from the Indora war gods, you go into battle with Rygar. It's up to you! The enemies are strong, the terrain treacherous, and the challenges difficult. The sun is setting and Rygar is depending on you. Rygar's exploits were once confined to arcades, but now he is battling the forces of evil everywhere. Join forces with Rygar! - TECHNICAL - Game ID: NES-RY-USA - TRIVIA - Rygar for NES was released in July 1987 in North America. - PORTS - * OTHERS: Arcade [PlayChoice-10] (1987) "Rygar [PlayChoice-10]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55520&o=2 $end $info=pc_rygar, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Rygar (c) 1987 Nintendo of America. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : RY Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1825&o=2 $end $saturn=mouja, $bio Sega Saturn game published 24 years ago: Ryougae Puzzle Game Moujiya (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59584&o=2 $end $pc98_cd=ryouki1, $bio NEC PC-9821 CD published 24 years ago: Ryouki no Ori (c) 1996 Nihon Plantech. - TECHNICAL - CD x1 - TRIVIA - Released on January 16, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128513&o=2 $end $pc98_cd=ryouki2, $bio NEC PC-9821 CD published 23 years ago: Ryouki no Ori Dai-2-Shou (c) 1997 Nihon Plantech. - TECHNICAL - CD x1 - TRIVIA - Released on January 17, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128515&o=2 $end $snes_bspack=ryoumade, $bio Ryouma de Yuku (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126160&o=2 $end $saturn=ryorinot, $bio Sega Saturn game published 24 years ago: Ryouri no Tetsujin - Kitchen Stadium Tour (c) 1996 Hamlet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59585&o=2 $end $mo5_cass=rythmamu,rythmamub,rythmamuc,rythmamud,rythmamua, $bio Thomson MO5 cass. published 36 years ago: Rythmamus (c) 1984 Logimus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108913&o=2 $end $pc98=ryunakia,ryunaki, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: RYU(哭きの竜)より (c) 1991 Wolf Team. (Ryu (Naki no Ryuu) Yori) - TECHNICAL - BARCODE: 4988160980171 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90528&o=2 $end $x68k_flop=ryunaki, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: RYU(哭きの竜)より (c) 1991 Wolf Team. (Ryu (Naki no Ryuu) Yori) - TECHNICAL - BARCODE: 4988160680170 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88044&o=2 $end $info=ryujin, $bio Arcade Video game published 27 years ago: Ryu Jin (c) 1993 Taito. A vertically scrolling shoot'em up. - TECHNICAL - Taito B System hardware Game ID : M6100663A Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1993 in Japan. The title of this game translates from Japanese as 'Dragon God'. - TIPS AND TRICKS - * Basic shot for power : Blue - Vulcan Red - Laser * Usable fighter & Special attack : Sword Breaker (Blue) - Fireball Bomb Vaulge (Green) - Lightning Volt Shamseel (Red) - Flash Bomb Phalcyon (Purple) - Wave Attack - STAFF - Programmers : T. Kaki, T. Kim!!, K. Hirano Graphic designers : K. Sakai, T. Chida, Suzuki!, N. Wataya, Syocyan, M. Tamura, Y. Takeda, N. Tanahara, S. Ohkura Sound : H. Tsuda, T. Inohaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2281&o=2 $end $pc8801_flop=ryunonam, $bio Ryu no Namida (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92775&o=2 $end $x68k_flop=ryukyu, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Ryukyu (c) 1989 ASCII Corp. - TECHNICAL - BARCODE: 4988606204397 - TRIVIA - Released on August 08, 1989 in Japan. Retail price: 5800 Yen. - STAFF - Developed by LOGIN SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88045&o=2 $end $pc98=ryukyu, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 琉球 (c) 1989 ASCII Corp. (Ryukyu) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90531&o=2 $end $pc8801_flop=ryukyu, $bio NEC PC-8801 Series disk. published 31 years ago: Ryukyu (c) 1989 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92776&o=2 $end $msx2_flop=ryukyu,ryukyua, $bio MSX 2 disk. published 31 years ago: Ryukyu (c) 1989 ASCII Corp. - TECHNICAL - BARCODE: 4988606204427 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102001&o=2 $end $info=ryukyu,ryukyud,ryukyua, $bio Arcade Video game published 30 years ago: RyuKyu (c) 1990 SEGA. A highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind. - TECHNICAL - Runs on the Sega "System 16B" hardware Game ID: 317-5023 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - RyuKyu was released in September 1990 in Japan. The title of this game 'RyuKyu' is named after the former dynasty of Japanese Okinawa area. It translates from Japanese as 'Nine Dragon'. - STAFF - Developed by SUCCESS. Director : H. Tamura Programmer : Matsuyama Tarou Graphic design : H. Tamura Music composer & Sound effect : Nasu Kazumi Sound editor : Kobayashi Hiroyuki Original design : Kunaki Ryuuji Producer : Yoshinari Takato - PORTS - * CONSOLES: NEC PC-Engine (1990) Sega Game Gear (1991) * COMPUTERS: Sharp X68000 (1989) NEC PC 8801 (1989) NEC PC 9801 (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2282&o=2 $end $pce=ryukyu, $bio NEC PC-Engine HuCARD published 30 years ago: Ryukyu (c) 1990 Face Company, Limited. Ryukyu is an unusual puzzle game produced by Ascii Corporation and published by Face. Decorated in a Hawaiian theme (actually, the game is probably based on the Japanese Ryukyu Islands), the game mixes together elements from various classic features with new ones - the most obvious being traditionnal Poker and Tetris. The game field is made of a uniform "five by five" grid. Playing cards are dropped from the top of the field and fill up these empty spaces. When a row, a column or a diagonal of five cards is filled, the game awards the player points for creating poker hands (card combinations) such as pairs, straights or flushes. The goal of the game is to gain the maximum amount of points and maybe achieve a perfect Clear. Ryukyu offers different play modes - solo modes often give the player an opportunity to reveal a picture with a cute girl in bikini made of mosaic tiles (if only they can manage to cleanup the field and unlock them all). - TECHNICAL - HuCARD ID: FA02-005 HuCARD Size: 2 Mbits. - TRIVIA - Released on October 26, 1990 in Japan for 5400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58713&o=2 $end $gamegear=ryukyu, $bio Sega Game Gear cart. published 29 years ago: Ryukyu (c) 1991 Face Company, Limited. - TECHNICAL - GAME ID: T-54017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64816&o=2 $end $pc98=ryosango, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Ryuoh Sangokushi (c) 1995 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90529&o=2 $end $info=ryuuha, $bio Arcade Video game published 33 years ago: Ryuuha (c) 1987 Central Denshi. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Player : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3565&o=2 $end $pc98=ryuukidd, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Ryuuki Denshou - Dragoon (c) 1996 KSS Media Ent. Co. - TECHNICAL - MEDIA: FD x9 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90530&o=2 $end $snes=danzarb, $bio Nintendo Super Famicom cart. published 27 years ago: Ryuuki Heidan Danzarb (c) 1993 Yutaka - TECHNICAL - Model SHVC-DA - TRIVIA - Released on April 23, 1993 in Japan. - STAFF - Planner: Motoki Himi Main Programer: Motoki Himi Animation Data: Motoki Himi Co Programer: Shinya Ito Party Data: Dai kobayakawa Enemy Data: Dai kobayakawa Item Data: Dai kobayakawa Enemy Graphics: Hiroshi Maesima Effect Graphics: Hiroshi Maesima Cockpit Graphics: Hiroshi Maesima Music Composer: Hiroshi Nisizawa Sound Effects: Hiroshi Nisizawa Superviser: Katsuhiro Tongu Map Mode: Jun Suzuki, Takarin Kasai Debugger: Osamu Ooguchi, Yoko Watanabe Special Thanks: Kazuyuki Takimoto, Takeo Iijima, Katuhiro Noguchi, Tomonori Isiguro, Yuko Kaneko, Natsuko Hayakawa, Yukiko Suzuki, Fumiyo Yamada, Yuki Igarashi, Kaoru Kikugawa Kill You: Kenji Nemoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62039&o=2 $end $neocd=aof2, $bio SNK Neo-Geo CD published 26 years ago: 龍虎の拳2 (c) 1994 SNK [Shin Nihon Kikaku]. (Ryuuko no Ken 2) - TECHNICAL - [Model NGCD-056] - TRIVIA - Ryuuko no Ken 2 was released on September 09, 1994 in Japan. - SERIES - 1. Ryuuko no Ken [Model NGCD-044] 2. Ryuuko no Ken 2 [Model NGCD-056] 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47769&o=2 $end $info=aof2, $vgmplay=aof2, $bio SNK Neo-Geo MVS cart. published 26 years ago: 龍虎の拳2 (c) 1994 SNK Corp. (Ryuuko no Ken 2) 12 selectable characters are available in this martial arts fighting game, each showing progressive damage on their bodies during the fight. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-056 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player => [A] Punch [B] Kick, [C] Throw, [D] Psyche - TRIVIA - Ryuuko no Ken 2 was released in March 1994 in Japan. This game is known outide Japan as Art of Fighting 2. Geese Howard's guest appearance (see 'Tips And Tricks' section) tries to tie this game's story with the Fatal Fury games. Apparently, this game takes place a few years before the events occurred in "Fatal Fury - King of Fighters" since Geese looks quite young and uses a very different fighting style (instead of his trademark Aikido which he learned in Japan). Another fact is the special ending when you defeat Geese (you get to see when he gives the order to eliminate Jeff Bogard who happens to be Terry & Andy Bogard's father, before he heads to Japan to learn that country's martial art techniques). This fact also explains why Ryo Sakazaki is so damn powerful in his "Fatal Fury Special" appearance (after all, he was already a powerful & skilled fighter and has had more time than most of the Fatal Fury characters to brush up on his techniques!). Obviously, all these storyline details were ignored in the King of Fighters series for the sake of convenience (All the "Art of Fighting" characters should be way older than the Fatal Fury characters in that game!). In Temjin's ending, Terry Bogard makes a guest appearance as a little boy! - UPDATES - The Japanese version features different voice actors for some characters (John Crawley, Robert Garcia & King). - TIPS AND TRICKS - Adjust the game difficulty setting up to level 8 in order to boost game's overall speed! It may be downright cheap & silly, but if you successfully manage to throw an opponent and then hit him with a special move as he gets up, you will dizzy your opponent! This can be done over and over again with most characters... :/ Beat opponents with a special move at the end of the decisive round to see a special 'defeat' animation (some auto-combos & special moves that lift the opponent of the ground won't work though). Defeat all opponents in two rounds only to fight a special battle against Fatal Fury's main villain & owner of Southtown : Geese Howard (Notice that it is possible to use continues & use different characters as long as you defeat your opponents in 'two rounds only'!). :) - SERIES - 1. Ryuuko no Ken [Model NGM-044] (1992) 2. Ryuuko no Ken 2 [Model NGM-056] (1994) 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996) - STAFF - Objects designers : Soe Soe (Forever Soe-soe), Pinkey!(Boomer), Terarin, Hori Pu- Back up : Moriyan, Somatoreeno Programmers : John guso, Ma2 Directed by : Dog.Gotoh, Shigeti * Voice Actors : Ryo, John : Masaki Usui Robert, Micky, Lee : Kazuhiro Inage (Key Inage) Yuri : Kaori Horie Takuma : Eiji Tsuda King : Harumi Ikoma Temjin, Kisaragi : Yoshinori Shima Big, Jack : ??? - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Mar. 11, 1994; "Ryuuko no Ken 2 [Model NGH-056]") [US] SNK Neo-Geo AES (Mar. 11, 1994; "Art of Fighting 2 [Model NGH-056]") [JP] SNK Neo-Geo CD (Sep. 09, 1994; "Ryuuko no Ken 2 [Model NGCD-056]") [US] SNK Neo-Geo CD (1994; "Art of Fighting 2 [Model NGCD-056E]") [JP] Nintendo Super Famicom (Dec. 21, 1994; "Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN]") [JP] Sony PS2 (may.11, 2006; "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]") [US] Sony PS2 (may.17, 2006; "Art of Fighting Anthology [Model SLUS-21487]") [JP] Sony PS2 (june.21, 2007; "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]") Nintendo Wii [Virtual Console] [JP] (june.17, 2008; "Ryuuko no Ken 2 [Model EALJ]") Nintendo Wii [Virtual Console] [EU] (jul.11, 2008; "Art of Fighting 2 [Model EALP]") Nintendo Wii [Virtual Console] [US] (jul.28, 2008; "Art of Fighting 2 [Model EALE]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117&o=2 $end $snes=ryukokn2, $bio Nintendo Super Famicom cart. published 26 years ago: 龍虎の拳2 (c) 1994 Saurus. (Ryuuko no Ken 2) - TECHNICAL - [Model SHVC-AAFJ-JPN] - TRIVIA - Ryuuko no Ken 2 for Super Famicom was released on December 21, 1994 in Japan. - TIPS AND TRICKS - Fight as Geese Howard: Press Down/Left, Right, Down/Right, Down, Down/Left, Left, Down/Right, R + Y when the word Saurus is displayed. The word Saurus will spin to confirm correct code entry. - SERIES - 1. Ryuuko no Ken [Model SHVC-RW-JPN] (1993) 2. Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47770&o=2 $end $megadriv=ryukoken, $vgmplay=aof_md, $bio Sega Mega Drive game published 26 years ago: 龍虎の拳 (c) 1994 Sega Enterprises, Limited. (Ryuuko no Ken) - TECHNICAL - Game ID: G-4113 Cartridge ID: 670-4253 Cover ID: 670-4254 - TRIVIA - Ryuuko no Ken for Mega Drive was released on January 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47663&o=2 $end $pcecd=ryukoken,ryukokens, $bio NEC PC-Engine Arcade CD published 26 years ago: 龍虎の拳 (c) 1994 Hudson Soft [Hudson Group]. (Ryuuko no Ken) - TECHNICAL - GAME ID: HCD4061 - TRIVIA - Ryuuko no Ken for PC-Engine CD was released on March 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47664&o=2 $end $neocd=aof, $bio SNK Neo-Geo CD published 26 years ago: 龍虎の拳 (c) 1994 SNK [Shin Nihon Kikaku]. (Ryuuko no Ken) - TECHNICAL - [Model NGCD-044] - TRIVIA - Ryuuko no Ken was released on September 9, 1994 in Japan. - SERIES - 1. Ryuuko no Ken [Model NGCD-044] 2. Ryuuko no Ken 2 [Model NGCD-056] 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGCD-096] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47665&o=2 $end $info=aof, $vgmplay=aof, $bio SNK Neo-Geo MVS cart. published 28 years ago: 龍虎の拳 (c) 1992 SNK Corp. (Ryuuko no Ken) An early Neo-Geo martial arts fighting game with 2 selectable characters in 1-player mode and 8 selectable characters in 2-player mode which also features a long-nosed end boss. Progressive damage is shown on each fighter's face for a dramatic effect. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-044 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player = > [A] Punching attack, [B] Kicking attack, [C] Throw enemy, [D] Taunt - TRIVIA - Ryuuko no Ken was released in September 1992 in Japan. The title of this game translates from Japanese as 'Dragon and Tiger Fist'. This game is known outside Japan as Art of fighting" A bootleg of this game is known as "Fit of Fighting". SNK's second fighting-game franchise. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later "Fatal Fury" and "The King of Fighters" games. This is the first fighting game to feature the 'camera zoom' - where the camera zooms in when the fighters are close together and zooms out when the fighters move away from each other. This is also the first fighting game to utilize a 'spirit meter'. Every time a special move is executed the spirit meter is depleted accordingly. The more powerful the special move, the more it depletes. When it's empty special moves can't be done anymore, however, you can recharge the spirit meter by standing still and holding the A or B button leaving you totally defenseless. Robert Garcia design was inspired by the famous actor Steven Seagal. Takuma Sakazaki desgin was inspired by Masutatsu Oyama. The Haou Shokou Ken was referred to as the Haou Ken (or as the game put it, the 'Haow-Ken'). Its similarity to Ryu's (of "Street Fighter" fame) Hadou Ken forced the name change. The character's fighting stance and their victory pose depends on how beaten up they are. Lee Pai Long is called Lee Piron in the game's source code. - TIPS AND TRICKS - * Play as Todoh, Jack, Lee, King, Micky and John : player 2 must join. * Play as Mr. Big and Mr. Karate : reach them on 1P Game, then player 2 must join. * Move Command Delay : its possible to input the commands for any special or super move but it is not necessary to press the corresponding attack button right away, this allows you to delay any move for as long as you want in order to surprise an opponent! This trick also enables you to perform slower versions of some special moves such as projectile attacks. Try it! :) - SERIES - 1. Ryuuko no Ken [Model NGM-044] (1992) 2. Ryuuko no Ken 2 [Model NGM-056] (1994) 3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996) - STAFF - Producer: Eikichi Kawasaki Directors: Hiroshi Matsumoto (Finish Hiroshi), Dog Akira, Matakichi. Chan, Mastang. 2 Programmers: John Guso, Cross. Moon D.S.K Object Designers: Hatarakuogsan, Muta Teizon, Kama Kama, Tree. Village. Ken, Kylly Maclako, Pinkey. 2, Lionheart, Tony Oki (Tony. R. Oki), Outim Amadok Eel, Toyochan, 7.7812.8270.Kubo, Ayustat Shin 25, I000.Taroh Age22, Gynos. Crash!, Dir Tetsuzan, 555 Zi5han, Ahokamen. Boke, Bo. Bo, Kiritao. Y, Gmhenson Jr Back Designers: Muramama. 2, Take. P, Shimachan, Moriyan, H. Skallter, Ug Sound: Paciorek, Masahiko Hataya (Papaya), Yamapy-1, Jojoha Kitapy, Toshio Shimizm (as Shimizum) * Voice Actors: Ryo Sakazaki: Masaki Usui Robert Garcia: Eiji Yano Ryuhaku Todoh: Takayuki Sakai Jack Turner: ??? Lee Pai Long: Eiji Yano King : Harumi Ikoma Micky Rogers: Michael Beard John Crawley: Masaki Usui Mr. Big: ??? Mr. Karate: Takayuki Sakai - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec.11, 1992) "Ryuuko no Ken [Model NGH-044]" [US] SNK Neo-Geo AES (Dec.11, 1992) "Art of Fighting [Model NGH-044]" [JP] Nintendo Super Famicom (Oct.29, 1993) "Ryuuko no Ken [Model SHVC-RW]" Nintendo Super NES [US] (Dec. 1993) "Art of Fighting [Model SNS-RW]" Nintendo Super NES [EU] (Dec. 1993) "Art of Fighting [Model SNSP-RW]" [US] Sega Genesis (Jan.13, 1994) "Art of Fighting [Model 1146]" [JP] Sega Mega Drive (Jan.14, 1994) "Ryuuko no Ken [Model G-4113]" [EU] Sega Mega Drive (1994) "Art of Fighting [Model 1146-50]" [JP] NEC PC-Engine CD (Mar.26, 1994) "Ryuuko no Ken [Model HCD4061]" [JP] SNK Neo-Geo CD (Sep.9, 1994) "Ryuuko no Ken [Model NGCD-044]" [US] SNK Neo-Geo CD (1994) "Art of Fighting [Model NGCD-044E]" [JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]" [JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]" Nintendo Wii [Virtual Console] [US] (Oct.8, 2007) Nintendo Wii [Virtual Console] [EU] (Nov.11, 2007) [US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116&o=2 $end $snes=ryukoken,ryukokena, $bio Nintendo Super Famicom cart. published 27 years ago: 龍虎の拳 (c) 1993 KAC [K.Amusement Lising Co.]. (Ryuuko no Ken) More than you can handle! South Town is no place for the weak. Yet into this urban battlezone comes Ryo, braving the mean streets in order to rescue his kidnapped sister. With his friend Robert, the two must use all their strength and skills to battle and defeat the toughest fighters ever assembled. Features blazing fast animation with huge graphics, unique cinematic zoom in, zoom out, and movie style animation, extended stereo sound effects, equipped with the world's first spirit gauge, taunt your opponent and decrease their power, choose from among 2 heroes and 6 others in VS MODE or from 2 heroes to battle 6 other fighters in STORY MODE, dozens of fighting modes and special skills to learn and use and many dangerous locations. Play against the computer or tackle another player in head to head combat for 1 or 2 players. These fighters are big, powerful, strong - each possesses special skills that will be hard to counter. Ryo must master the Super Attacks if he is to be victorious. Fight hard, fast and furious. Only the strongest of fighters will survive the streets of South Town. - TECHNICAL - Cartridge ID: SHVC-RW-JPN Barcode: 4 988622 117008 - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. Ryuuko no Ken for Super Famicom was released on October 29, 1993 in Japan. This version of the game features an extended ending that ties to the sequel, Ryuuko no Ken 2, rather than ending the game on a cliffhanger like the original MVS and AES versions do. - TIPS AND TRICKS - View ending sequence -------------------- Select the story mode option at the title screen. Press Start and choose any character. Immediately press Select to pause the game, then press Up, X, Left, Y, Down, B, Right, A, L, Y. The screen will fade and the ending sequence will begin. Secret Moves ------------ This version of the game gives Desperation Moves to all characters. When you clear the game in one of the eight difficulty levels, a Desperation Move is shown for a specific character. The characters will be listed by difficulty. Here is a simple legend for the commands: A - Punch (Button X default) B - Kick (Button Y default) C - Strong Attack (Button R default) U - Up D - Down B - Back F - Forward So DF is Down/Forward for example. Mr. Karate Ryuuko Ranbu - D, DF, F + C and A (press one after the other, same as Ryo and Robert) Todo Akira Oubu Ikazuchijin - B, DB, D, DF, F + AC (simultaneously) Jack Giant Press - B, DB, D, DF, F + C Lee Hishou Senpuugeki - F, B, DB, F + A King Bloody Dance - D, DB, B, F + C Mickey Burning Rush - F, D, DF, F + BC John Spinning Crush - DB, F + C Mr. Big Lightning Cross - F, B, DB, D, DF, F + A Cheat ----- Press Select to pause the game. Then enter any of the following codes: Up, X, Left, Y, Down, B, Right, A, L, Y to skip to the ending. Up, X, Left, Y, Down, B, Right, A, L, R to have the computer assume control of Player 1. Up, X, Left, Y, Down, B, Right, A, L, X to have the computer take control of Player 2. Up, X, Left, Y, Down, B, Right, A, L, L to perform special moves anytime even if your Spirit meter is low. - SERIES - 1. Ryuuko no Ken [Model SHVC-RW-JPN] (1993) 2. Ryuuko no Ken 2 [Model SHVC-AAFJ-JPN] (1994) - STAFF - Programmers: K. Takahashi, Yoshitsugu Kondo Designers: T. Asakura, T. Maruyama, Eiji Kubo, Toshiyuki Matsuda, Yukiya Matsuura Musician: Seisuke Ito Producers: H. Kitabata, K. Takahashi, N. Fujiwara, H. Nishigaki, SNK Staff, Takara Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47662&o=2 $end $info=kirarast, $bio Arcade Video game published 24 years ago: Ryuusei Janshi Kirara Star (c) 1996 Jaleco. Ryuusei Janshi Kirara Star is a strip mahjong game with a space-anime theme and very extensive animation. The game features three girls with two strip sequences each. The game allows the player to select the first opponent, but following opponents are played in sequence. As a unique feature, not every winning hand played by the player will lead to a strip sequence. Lesser winning hands will instead add time to a quiz game that can be played between hands. The game will display how many seconds of playtime the player has earned for the quiz game and the player can select whether to attempt the quiz sequence, or skip ahead to the next hand and earn a longer time limit. Correct answers given during the quiz game will remove panels placed over the girls image. If the player removes all of the panels before the timer runs out then the next strip sequence will be revealed. Failing this, if the player correctly answered any questions during the quiz sequence they will be awarded a cheat item for use in the next hand. The game is over when a player runs out of betting funds. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in March 1996 in Japan only. The title of this game translates from Japanese as 'Meteor Mahjong Soldier Glittering Star'. A Manga, based on this game, was created by Gou Yuko. - STAFF - Charater Design/Orignal Pictures : Nikisai Den, Tatuya Tekasa, Chikinaga Sanae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2283&o=2 $end $saturn=ryuuteki,ryuutekia, $bio Sega Saturn game published 23 years ago: Ryuuteki Gosennen - Dragons Of China (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59586&o=2 $end $fmtowns_cd=ryuutou, $bio Fujitsu FM Towns CD published 26 years ago: Ryuutouden (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110165&o=2 $end $snes=rrr2,targa, $bio Nintendo Super Famicom cart. published 25 years ago: R²レンダリング・レンジャー (c) 1995 Virgin Interactive. (R² - Rendering Ranger) Players control the titular Rendering Ranger, a special forces soldier tasked with defending the Earth and its remaining inhabitants from a devastating alien invasion. A high score screen is present and there are many different types of laser guns to acquire throughout the post-apocalyptic adventure. The player can choose from three to seven lives. However, there are no continues so practice is essential to winning the game. The player can take five hits before losing a life but pits automatically make him lose a life. Weapons are found in floating orbs, and each color holds a different kind of gun. - TECHNICAL - Game ID: SHVC-AVCJ-JPN - TRIVIA - Released on November 17, 1995 exclusively in Japan. The game was developed by Manfred Trenz, creator of the Turrican series. This game was only released in Japan, but almost everything is in English. According to an interview with Trenz, he stated that the game was originally named as Targa and it featured hand drawn graphics, and later it was changed to pre-rendered graphics following the success of Donkey Kong Country, hence the name change; however, a Targa prototype was located with the pre-rendered graphics. By the time the game was finally finished, the only company interested in publishing it was the Japanese branch of Virgin Interactive. The game is extremely rare as the production run is estimated to be in the thousands (5000 copies to be more precise). - STAFF - Developed by: Rainbow Arts Software Concept: Manfred Trenz Game Design: Manfred Trenz Grafik: Manfred Trenz 3D Concept Art: Jorgen Trolle Orberg 3D Lead Artist: Manfred Kraemer 3D Modeling: Manfred Kraemer, Jorgen Trolle Orberg, Stephan Lethaus, Tobias J. Richter Textures: Joerg Kruehne Additional Graphics: Jesper Eskildsen Cyberware Scan: Ulrike Spierling Clay Models: Regine Kammerer Musicsystem: Jesper Olsen Sound FX: Jesper Olsen Music: Stefan Kramer Additional Music: Jesper Olsen QA: Manfred Trenz, Ichiro Nonaka, Elke Jung, Erik Simon Producer: Thomas Brockhage Special Thanks: lke Jung, Thomas Trenz, Michael Dahm, Andreas Wrublewsky, Ramona Dahm, Kurt Weiskopf, Dirk Oellerich, Joerg Linden, Erik Simon, Michael Bittner, Jurie Horneman, Thorsten Mutschall, Ole Mogensen, Jørgen Trolle Ørberg, Søren Raadved Lund, Chip Level Design, Leo Burkert, Winnie Forster, James Cox, Ichiro Nonaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62012&o=2 $end $c64_cart=smore, $bio Commodore C64 cart. published 35 years ago: S'more Basic (c) 1985 Cardco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240880&o=2 $end $cpc_cass=smashed, $bio Amstrad CPC cass. published 33 years ago: S*M*A*S*H*E*D [Model AS080] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98981&o=2 $end $mz700_cass=sbasicc, $bio Sharp MZ-700 cass. published 36 years ago: S-BASIC Compiler (c) 1984 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131649&o=2 $end $mz700_cass=sbasiccdutch1,sbasiccdutch2, $bio Sharp MZ-700 cass. published 33 years ago: S-BASIC Compiler (c) 1987 Velimaat [Marius H. Velimaat] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131820&o=2 $end $mz700_cass=basicod2, $bio S-BASIC/Vertaler BASICODE-2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131682&o=2 $end $cpc_flop=sdafuk12, $bio Amstrad CPC 464 disk. published 26 years ago: S-Daf 1.2 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124075&o=2 $end $pc8801_flop=sdos, $bio S-DOS (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92777&o=2 $end $pc8801_flop=sossword, $bio S-OS Sword (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92778&o=2 $end $electron_cass=spascal, $bio Acorn Electron cass. published 36 years ago: S-Pascal (c) 1984 Acornsoft. Computer language - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115474&o=2 $end $pc8801_flop=stype, $bio S-Type (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92779&o=2 $end $pc98=sa, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: S.A. (c) 1993 Adult Inn [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90534&o=2 $end $pc98=sa2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: S.A. 2 (c) 1993 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90535&o=2 $end $pc98=sa3, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: S.A. 3 (c) 1995 EXT. - TECHNICAL - FD x2 - TRIVIA - Released on March 23, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90536&o=2 $end $psion2=safe, $bio S.A.F.E. (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234109&o=2 $end $a800_flop=sam, $bio Atari 800 disk. published 38 years ago: S.A.M. (c) 1982 Don't Ask Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41071&o=2 $end $psion2=sams13, $bio S.A.M.S. (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234110&o=2 $end $n64=scars,scarsu, $bio Nintendo 64 cart. published 22 years ago: S.C.A.R.S. (c) 1998 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57955&o=2 $end $psx=scars, $bio Sony PlayStation disc published 22 years ago: S.C.A.R.S. (c) 1998 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111360&o=2 $end $nes=scat,scatp, $bio Nintendo NES cart. published 29 years ago: S.C.A.T. - Special Cybernetic Attack Team (c) 1991 Natsume, Incorporated. North American release. For more information about the game itself, please see the original Japanese version entry; "Final Mission [Model NAT-FV]". Description from back cover: It's the year 2029 and humanity faces certain extinction! An alien force led by the Supreme Commander Vile Malmort is positioned to destroy the earth. The President had little time to act. He assembled the greatest scientists from around the globe to stop this menace. From their laboratory came mankind's last hope - the members of S.C.A.T. The Special Cybernetic Attack Team has one goal: the utter destruction of the alien fleet. They've sent an armada to conquer us. We've sent two warriors from S.C.A.T... It should be a fair fight. - TECHNICAL - Cartridge ID: NES-FV-USA - TRIVIA - S.C.A.T. was released in June 1991 in North America. There are some major differences between the original Japanese release of the game and the Export versions. First off, the story and the introduction sequence were completely changed (as well as the introduction music) - although the Japanese game is set in an post-apocalyptic world and features an unknown alien invasion, the western release introduces an alien force led by the Supreme Commander Vile Malmort. Additionally, the two soldiers were renamed Arnold and Sigourney (two blatantly obvious references to Arnold Schwarzenegger and Sigourney Weaver). The character sprites are different, the game features a progress map (picture below), and Level 3 and 4 were switched over. Finally, the original Japanese version is a lot more difficult - the player starts the game with a shorter life bar (three cells instead of six) and loses any equipped weapon when hit. Additionally, the pods have a different configuration in the western release and the weapons do more damage overall. - TIPS AND TRICKS - 12 Lives (This USA version only): At title screen press and hold on the 2nd controller Up, A and B buttons, and then on the 1st controller press Start. If done right, you should get 12 lives. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55521&o=2 $end $info=sci,scia,sciu,scij, $bio Arcade Video game published 31 years ago: S.C.I. - Special Criminal Investigation (c) 1989 Taito. A direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - TECHNICAL - This game was available in at least 3 different dedicated cabinets, plus it was also sold as a conversion kit for "Chase H.Q". * The sitdown version is a strange plastic monstrosity with a huge monitor. This may have been a Japan only release, as the cabinet looks very similar to the popular Japanese cabinet style. * The standup versions are all very solid wooden affairs, covered with full painted sideart (very few games still used painted sideart in the late eighties). All versions use Happ Controls force feedback steering wheels (the ones that can spin all the way around), a high low shifter (different versions had this on different sides), and a single pedal. Taito Z System hardware Board Number : M4300140A Prom Stickers : C09 Main CPU : (2x) Motorola 68000 (K1100492A, K1100491A) Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610 Players : 1 Control : Steering wheel Buttons : 6 - TRIVIA - S.C.I. - Special Criminal Investigation was released in October 1989. The car you are driving is a Nissan 300ZX T-Top Turbo. Soundtrack releases : S.C.I / Taito - Pony Canyon / Scitron - PCCB-00024 - April 21, 1990 - UPDATES - The Japanese version uses KM/M, World and US version use MPS. Nancy, in the World version, is called "Halen". The Japanese version has a different voice. The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - A little known trick (or is it a very generous bug?) to this game : Start a new game, and accelerate VERY slowly until your score reaches 90. Now STOP and just let the time run out. Once your game ends, don't continue, just let the timer run down. Once that happens, you'll notice that your score will SKYROCKET to the ridiculous amount of 76,543,210. Now go ahead and claim your top spot on the hi-score table (cheater!@#). - SERIES - 1. Chase H.Q. (1988) 2. S.C.I. - Special Criminal Investigation (1989) 3. Super Chase - Criminal Termination (1993) 4. Ray Tracers (1997, Sony PlayStation) 5. Chase H.Q. 2 (2007) - STAFF - Project leader : George Jyuttute Game designers : Hiroyuki Sakou, Fumio Horiuchi, Eiji Nishikawa Software : George K-5, Yuichi Kikuchi, David Uematsu, Kazunori Sako Character designers : Oolong Yamada, Gyoza Ohmae, Kawamoyan, Gishikun, Kazumasa Fuseya, Gomachan, Neko Minako, Kohzoh Igarashi, Senba Takatsuna, Tetsuya Shinoda, Takayuki Ogawa Sound created by Team Zuntata : Takami Asano (Godiego) Hardware : Masahiro Yamaguchi, Yuzuru Yoshimura Mechanical designers : Itsuji Yamada, Kazuaki Sasaki, Takaaki Deguchi Designer : Atsushi Iwaoka - PORTS - * CONSOLES: [JP] NEC PC-Engine (jan.25, 1991) "S.C.I. - Special Criminal Investigation [Model TP03016]" Amstrad GX4000 [JP] (1991) [EU] Sega Master System (1992) "Special Criminal Investigation [Model 7079]" [US] Sega Genesis (oct.22, 1992) "Chase H.Q. II [Model T-11106]" [JP] Sega Mega Drive (oct.23, 1992) "Super H.Q. [Model T-11163]" [JP] Sega Saturn (june.9, 1996) "Chase H.Q. + S.C.I. [Model T-1105G]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] Atari ST (1990) "Chase H.Q. II - Special Criminal Investigation" Commodore Amiga [US] (1990) "Chase H.Q. II - Special Criminal Investigation" [EU] Sinclair ZX Spectrum (1990) "Chase H.Q. II" Amstrad CPC+ [EU] (1991) [US] Commodore C64 [EU] (1990) "Chase H.Q. II - Special Criminal Investigation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2284&o=2 $end $pce_tourvision=sci, $bio S.C.I. - Special Criminal Investigation (c) 199? TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 58 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45430&o=2 $end $pce=sci, $bio NEC PC-Engine HuCARD published 29 years ago: S.C.I. - Special Criminal Investigation (c) 1991 Taito Corp. - TECHNICAL - Game ID: TP03016 - TRIVIA - S.C.I. - Special Criminal Investigation for PCE was released on January 25, 1991 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.9, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58730&o=2 $end $info=scin, $bio Arcade Video game published 29 years ago: S.C.I. - Super Special Criminal Investigation [Negro Torino] (c) 1991 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33409&o=2 $end $amigaocs_flop=sdicu, $bio Commodore Amiga 500 disk. published 33 years ago: S.D.I. (c) 1987 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74924&o=2 $end $spectrum_cass=sdihs, $bio S.D.I. (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226384&o=2 $end $spectrum_cass=sdi, $bio Sinclair ZX Spectrum cass. published 32 years ago: S.D.I. [Model URK 301] (c) 1988 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80887&o=2 $end $x1_flop=sf3dopv, $bio Sharp X1 5.25in.disk. published 35 years ago: S.F.3.D Original Operation V (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86097&o=2 $end $pc8801_flop=sf3dopv, $bio NEC PC-8801 Series disk. published 35 years ago: S.F.3.D Original Operation V (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92780&o=2 $end $psion2=slep, $bio S.L.E.P (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234111&o=2 $end $psion2=sold12, $bio S.O.L.D. (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234112&o=2 $end $sms=saposos, $bio Sega Master System cart. published 25 years ago: S.O.S Lagoa Poluida (c) 1995 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56162&o=2 $end $info=sosterm, $bio Arcade Video game published 32 years ago: S.O.S. (c) 1988 Terminal. A one player space platform/shooter game. The Player controls a Russian cosmonaut onboard on a Space Frigate in the near orbit of a planet, but soon receives a distress signal from the planet, issued by members of his crew of the big spaceship "A 111" who are being attacked by the "Star Pirates" and they took control of the ship. Without any delay he prepares to descend his spacecraft towards the planet to resolve and stop the situation. - TECHNICAL - TIA-MC-1 Main CPU : Intel 8080 (@ 1.777777 Mhz) Sound Chips : Custom (@ 1.777777 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 256 Players : 1 Control : 4-way joystick Buttons : 2 - TRIVIA - The game comes from the former USSR and was one of the last USSR-made arcades. Several games are known to exist on this hardware TIA-MC-1. It was created by the state company Terminal (Vinnitsa, Ukraine), which was later turned into EXTREMA-Ukraine company. These days it manufactures various gambling machines. - TIPS AND TRICKS - On the level 3th (the blue balls) press the second button a mini-screen with gun cross will appear; then shoot the balls by moving joystick and pressing the first button to shoot. Use the test button to skip levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27329&o=2 $end $mo5_cass=sos,sosa, $bio Thomson MO5 cass. published 35 years ago: S.O.S. - J'apprends le Morse (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108914&o=2 $end $c64_cass=sos, $bio Commodore C64 cass. published 34 years ago: S.O.S. - The Game with no Name (c) 1986 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186719&o=2 $end $pc8801_flop=sossound,sossounda, $bio S.O.S. for Sound Board 2 Music Gallery (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92782&o=2 $end $cpc_flop=sosovoid01, $bio Amstrad CPC 464 disk. published 34 years ago: S.O.S. Ovoides Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126738&o=2 $end $cpc_cass=sosspace, $bio Amstrad CPC cass. published 34 years ago: S.O.S. Space (c) 1986 Minipuce [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98984&o=2 $end $spectrum_cass=sosmast, $bio Sinclair ZX Spectrum cass. published 34 years ago: S.O.S. (c) 1986 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS 0161 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81084&o=2 $end $info=spy,spyu, $bio Arcade Video game published 31 years ago: S.P.Y - Special Project Y. (c) 1989 Konami. After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans! - TECHNICAL - Game ID : GX857 Main CPU : Motorola M6809 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), (2x) K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1989 in Japan. The attract mode intro is inspired from the intros of James Bond movies. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Director : Seiji Programmer : Yoshi, Akira Character : Heine Graphic : Ashi, Kaumi Sound Composer : Shikasan, P. Fuka Hardware : Sanpei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2285&o=2 $end $psx=sndqube, $bio Sony PlayStation disc published 22 years ago: S.Q. - Sound Qube (c) 1998 Human Ent.. - TECHNICAL - [Model SLPS-01309] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85623&o=2 $end $saturn=soundqub, $bio Sega Saturn game published 22 years ago: S.Q. - Sound Qube (c) 1998 Human Entertainment - TECHNICAL - GAME ID: T-4318G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59712&o=2 $end $info=srdmissn, $bio Arcade Video game published 34 years ago: S.R.D. Mission (c) 1986 Taito. - TECHNICAL - Board Number : M6100168A Prom Stickers : 1-17 Main CPU : (2x) Zilog Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - A bootleg of this game is known as "F-X". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2286&o=2 $end $info=ssmissin, $bio Arcade Video game published 28 years ago: S.S Mission (c) 1992 Comad Industry Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 12.121 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - S.S Mission has a code rip-off off the original game "Thunder Dragon". - STAFF - Graphic designers : T.C Choi, W.H Seo, J.A Park, K.Y Chang Producer : K.S An Manager : H.N Yee Game designer : M.W Kim Programmers : J.S Na, Y.M Park Scenario writer : J.V Kim Sound creator : Y.J Youn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2287&o=2 $end $megadriv=manover, $bio Sega Mega Drive game published 26 years ago: S.S. Lucifer - Man Overboard! (c) 1994 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56812&o=2 $end $gamegear=sslucifr, $bio S.S. Lucifer - Man Overboard! (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64817&o=2 $end $cpc_flop=stcompil, $bio Amstrad CPC 464 disk. published 26 years ago: S.T. Compil - The Soundtracker Player (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124376&o=2 $end $info=stg, $bio Arcade Video game published 29 years ago: S.T.G - Strike Gunner (c) 1991 Tecmo. A vertically scrolling shooter. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1991. Developed by Athena Co. Ltd. - STAFF - Written and designed by : Undead Tama Screen play by : Undead Tama Sound by : Sho Produced by : Shin Nakamura Directed by : Undead Tama - PORTS - * CONSOLES: Nintendo Super Famicom (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2288&o=2 $end $msxr_flop=stg, $bio MSX Turbo-R disk. published 24 years ago: S.T.G. (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133277&o=2 $end $msxr_flop=stgspec, $bio MSX Turbo-R disk. published 22 years ago: S.T.G. Special - Do Don Taku (c) 1998 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133278&o=2 $end $info=stunrun,stunrunj,stunrune,stunrun5,stunrun4,stunrun3e,stunrun3,stunrun2e,stunrun2,stunrun0,stunrunp, $bio Arcade Video game published 31 years ago: S.T.U.N. Runner (c) 1989 Atari Games Corp. Take a seat, grasp the controls, and enter the world of the S.T.U.N. (Spread Tunnel Underground Network) Runner. Players travel ahead in time to the 21st century and experience the thrill of racing in a futuristic form of competitive driving. At the control of state-of-the-art technology, players pilot a billion-dollar vehicle capable of attaining speeds of over 900 miles per hour! Players control their vehicles with a return-to-center (RTC) flight controller. Control handles adjust shot elevation and include trigger buttons for firing. The start button is also used as a fire button for 'shock waves'. S.T.U.N. runner is a game of speed. The goal of this game is to travel as fast as possible and complete each race within the allotted time. Numerous enemies prevent the player from achieving this goal. Equipped with powerful lasers, all enemies can be gunned down with the exception of one. The race through the S.T.U.N. Network is made up of many levels. Each level presents a unique challenge to the player. The player's ultimate goal is to guide the vehicle through the network of levels to reach the 'Ultimate Challenge'. In this never-ending race, players go as far as their driving skills will take them. If the distance they travel qualifies as one of the top five, their name (18 letters) will be displayed along the road for future players to see (only if they reach this distance). In S.T.U.N. Runner, there is no foot pedal to control speed. Faster speed is achieved by : * Correctly driving on the fastest portion of the tunnel. * Staying off side rails (of flat sections). * Avoiding collisions with enemy vehicles. * Running over 'boosts' for hyperspeed. * Avoiding areas under construction. In turn, the fastest portion of the tunnel is the outer wall. Like a luge or bobsled racer, players use basic laws of physics to attain the fastest speed. Riding on the inner wall results in a slower speed and hinders a player's ability to reach a finish line. On flat sections, running into side rails creates a visual and audio chattering resulting in a loss of speed. The first race, a training race, called 'Cake Walk', is intended to teach players how to drive correctly. Red flashing markers in tunnels and flats are called 'boosts'. By running over these, the S.T.U.N. Runner gets a boost of hyperspeed. In addition to reaching the finish line faster, a S.T.U.N. Runner in boost in invincible. The vehicle can pass through all enemy vehicles unharmed and cannot be shot. In this mode the player's vehicle will appear transparent as though it is a skeleton. The underground network has three different tunnel sections. They include wide tunnels, narrow tunnels, and tunnels under construction. Under construction sections contain portions that are unsurfaced. These areas do not provide full power to the vehicle, and slow down the S.T.U.N. Runner. Open areas are called 'flats' and are both narrow and wide. Being above the ground, the player is treated to many views of the earth's surface in the 21st century. On flats, players must avoid driving along the side rails. The friction caused will slow down the S.T.U.N. Runner vehicle. A S.T.U.N. Runner vehicle has six shields for added protection. Colliding with an enemy results in the loss of one shield. At the end of each race, players are awarded bonus points for each shield remaining. A large bonus is awarded if all shields are intact. In the tunnels and flats are ramps. These ramps will catapult S.T.U.N. Runners above the track for a brief distance. Ramp jumping is often a good method of crossing areas under construction and avoiding collisions with enemies. When players do not reach the finish line of a race within the allotted time, the game would normally end. However, they can be allowed to advance to the next level on a continuation. Special Weapon : In selected races, a 'shock wave' is located along the way. If the player can pick up the shock wave, the weapon becomes available for use. Also, shock waves can be awarded on some levels if the player hits a predetermined number of stars and completes the level. This information is green in the map at the start of each level. Players activate the shock wave by pressing the start button. This super weapon will destroy all enemies and hazards within view. It is a one-time weapon, but more than one can be stored. The number of shock waves stored is show as blue and white icons on the screen below the level number display. Bonus Stars : Additional points can be scored along the way by running over 'stars'. In the first race, the training race called 'Cake Walk', the stars are red. Players should run over as many stars as possible. In the remainder of the game, all bonus stars are green. Challenge Races : These are bonus races awarded to players for reaching various points in the game. Races 5, 10, and 15 are challenge races. Each presents a unique challenge to the player. * Boost Challenge * Star Challenge * Kill Challenge In each challenge race, players have one goal. Instructions are displayed prior to the start of each race. The time clock still operates, but a game will not end because the time expires. This is considered a free bonus for players. Each challenge level has its own high score table. Ultimate Challenge : For those players skilful and patient enough, an 'Ultimate Challenge' awaits them at the end. It is an endless race filled with enemies and unexpected surprises. The object is to travel as far as possible within the allotted time. Markers on the road display the names of the five best S.T.U.N. Runners. It is a unique method of identifying the best players of the game. These names are also presented on a separate high score table. - TECHNICAL - Game ID : 136070 Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2100 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 1 Control : stick Buttons : 2 - TRIVIA - S.T.U.N. Runner was released in September 1989. S.T.U.N. stands for 'Spread Tunnel Underground Network'. This game built on technology that Atari games had already used in their "Hard Drivin'" series of games. But this time Atari got it right. S.T.U.N Runner had liquid smooth polygonal graphics, voice samples, and many challenging levels. Originally based upon an idea that Carol Cameron submitted. In her original concept there were only tunnels and you were racing against computer players as opposed to racing against the clock. Levels are named : 1. Cake-Walk 2. Boost Boulevard 3. Blood Alley 4. Roller-Coaster 5. The Boost Challenge 6. Outer Drive 7. Ramp-Alot 8. Split Decision 9. Close Call 10. The Bonus Star Challenge 11. The Labyrinth 12. The Coat-Hanger 13. The Clover-Leaf 14. Mcnamara's Revenge 15. The Kill Challenge 16. Knee Jerk 17. 3-Ring-Circus 18. Probot Hell 19. Satan's Slalom 20. The Death Spiral 21. Figure 8 22. The Jigsaw 23. The Ultimate Challenge Game staff names are in the default high score and challenge level score tables Gunner Glenn = Glenn Mcnamara Ranger Rick = Rick Moncrief Dirty Don = Don Diekneite Righteous Ralph = Ralph Perez Happy Hata = Ken Hata Kyoko = Kyoko Dougherty Ranger Rick = Rick Moncrief Who Ray = John Ray Momo = Jerry Momoda Uncle Milty = Milt Loper Special Contest Feature : Every S.T.U.N. Runner game in the U.S. has a special built-in contest feature. A player can win a free S.T.U.N. Runner T-shirt just for playing the game. All players have to do is reach the checkpoint on the last level, the Ultimate Challenge (this contest expired April 1, 1990). - UPDATES - REVISION 1 : * Software version : 20.3 * Build date : Sat Sep 9 13 :56 :31 1989 REVISION 2 : * Software version : 21.1 * Build date : Fri Sep 15 10 :53 :18 1989 REVISION 3 : * Software version : 22.0 * Build date : Fri Sep 15 15 :51 :12 1989 REVISION 4 : * Software version : 22.1 * Build date : Mon Sep 18 10 :47 :59 1989 REVISION 5 : * Software version : 23.0 * Build date : Fri Sep 29 13 :55 :10 1989 REVISION 6 : * Software version : 24.0 * Build date : Wed Oct 18 09 :50 :21 1989 REVISION 7 : * Software version : 24.1 * Build date : Wed Oct 18 10 :29 :48 1989 REVISION 8 : * Software version : 25.0 * Build date : Thu Nov 2 12 :21 :06 1989 REVISION 9 : * Software version : 26.0 * Build date : Thu Nov 9 14 :07 :19 1989 REVISION 10 : * Software version : 26.26 * Build date : Mon Dec 18 16 :30 :02 1989 REVISION 11 : * Software version : 26.34 * Build date : Thu May 22 11 :31 :04 1990 - SCORING - Destroying enemies : Train : 25 points Armored Drone : 50 points Mag Cycle : 75 points Lorrie : 100 points Ornobot : 500 points Chopper Bot : 500 points Proton Bot : 1000 points Radar Bot : 750 points Terrigible : 10,000 points On Level 1, each red star the player's ship runs over scores 50 points. On Level 3 and after, each green star the player's ship runs over scores 500 points. Running over a boost pad scores 200 points. Running over consecutive boost pads will increase this value by 200 each for each pad. Thus, the 2nd consecutive boost pad scores 400 points, the 3rd scores 600 points, etc. For this scoring bonus to occur, the boost pad must be run over before the effect of the previous boost wears off (the exception to this occurs on level 8, where running across the boost pads continue the boost pad scores achieved at the end of level 5). At the end of each level, the player is awarded a bonus of 100 points per .1 second remaining on the clock. At the end of each level after level 1, the player is awarded a bonus based on how many shields his ship has left : 6 shields : 8,000 points 5 shields : 4,000 points 4 shields : 2,000 points 3 shields : 1,000 points 2 shields : 500 points 1 shield : 250 points 0 shields : 0 points Performing a warp scores 20,000 points. When starting on level 6 (intermediate), 50,000 bonus points are awarded when the level is completed. When starting on level 11 (advanced), 100,000 bonus points are awarded when the level is completed. - TIPS AND TRICKS - * Warp : Start out at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to the very end of level 18, essentially placing the player on level 19. Note : This warp is only available on 'Software version 24.0' and lower (see Update section for more information). There is also a warp on level 9 which takes the player to level 14. - STAFF - Commissioner : Ed Rotberg Transit Authority : Andrew Burgess Tunnel Architect : Sam Comstock Vehicle Engineer : Will Noble City Planning : Kris Moser Communications : Don Diekneite Acoustics : Brad Fuller Propulsion Engineer : Jed Margolin Patriarch : John Ray Public Relations : Jerry Momoda Blue Sky : Carole Cameron Damage Control : Glenn McNamara Physicist : Max Behensky Optics : Stephanie Mott Auxiliary Systems : Gary Stempler Mathematics : Jim Morris Chief mechanic : Milt Loper Backhoe Operator : Erik Durfey Overlord : Mike Hally Chainsaw : Ralph Perez Bondo Man : Ken Hata Xacto Bladerunner : Kyoko Dougherty Pub Runner : Andrea Dencker Widget Artist : Mary Sumner The Ancient One : Rick Moncrief - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * HANDHELDS: Atari Lynx [US] (1991) "S.T.U.N. Runner [Model PA2060]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) by Domark [EU] Sinclair ZX Spectrum (1991) Budget edition by Erbe Software [EU] Commodore C64 (1990 by Domark [EU] Commodore Amiga (1990) [EU] Atari ST (1990) [EU] Amstrad CPC (1990) PC [MS-DOS] [EU] (1990) [EU] Commodore C64 (1991) Budget edition by Hit Squad [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2289&o=2 $end $amigaocs_flop=stunrun, $bio Commodore Amiga 500 disk. published 30 years ago: S.T.U.N. Runner (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74925&o=2 $end $spectrum_cass=stunrunn_a,stunrunn_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: S.T.U.N. Runner (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81323&o=2 $end $cpc_cass=stunrun, $bio Amstrad CPC cass. published 30 years ago: S.T.U.N. Runner (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98985&o=2 $end $specpls3_flop=stunrunn, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: S.T.U.N. Runner (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147610&o=2 $end $cpc_flop=stunrunn01,stunrunn02,stunrunn04,stunrunn03, $bio Amstrad CPC 464 disk. published 29 years ago: S.T.U.N. Runner (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121263&o=2 $end $cpc_flop=stunrunn, $bio Amstrad CPC 464 disk. published 29 years ago: S.T.U.N. Runner (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121264&o=2 $end $spectrum_cass=stunrunn,stunrunn_b, $bio S.T.U.N. Runner (c) 199? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219540&o=2 $end $lynx=stunrun, $bio Atari Lynx cart. published 29 years ago: S.T.U.N. Runner (c) 1991 Atari Corp. The object of S.T.U.N. Runner is to complete each course before time runs out. Enemy craft will try to slow you down along the way. You can destroy these enemies individually with blasts from you laser or in groups with Shochwaves collected along the way. - TECHNICAL - Model PA2060 - SCORING - Destroy Blue Ground Enemy: 25 Run over Red Star: 50 Destroy Red Ground Enemy: 50 Destroy Purple Mug Cycle: 75 Destroy Brown Ground Enemy: 75 Run over Green Star: 500 Destroy Flying Silver Enemy: 750 Destroy Flying Red Bird: 1000 In addition, you earn 200 points for running over a Power Boost Pad. If you run over a Power Boost Pad when you are already using a boost, you earn 200 points, plus the value of the previous boost, up to a maximum of 5000 points. When you complete a level, you earn 1500 points, plus other bonus points based on time, kills, stars, and boosts. - TIPS AND TRICKS - * Learn the differences in the various levels. If you know what to expect, you are most likely to succeed. * Outside walls are faster in turns. * Hit as many boosts as you can. Some levels are impossible to finish without extra speed. * Learn to maneuver around the indestructible droids. * Don't waste Shockwaves. Use them only when you have to. * Use jump ramps to destroy flying enemies. * Warp From Level 12 to 18: Start at level 11 (Labyrinth) and complete it. On level 12 (Coathanger) go right and catch the boost and continue going right. You will fly up and then continue and cross the finish line. You will be warped to level 18! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58856&o=2 $end $gameboy=saga2a,saga2, $bio Nintendo Game Boy Cart. published 30 years ago: Sa-Ga 2 - Hihou Densetsu [Model DMG-S2J] (c) 1990 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66876&o=2 $end $gameboy=saga3, $bio Nintendo Game Boy Cart. published 29 years ago: Sa-Ga 3 - Jikuu no Hasha [Model DMG-OSJ] (c) 1991 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66877&o=2 $end $x1_flop=saziri,saziria, $bio Sharp X1 5.25in.disk. published 32 years ago: Sa-Zi-Ri (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624910089 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86103&o=2 $end $pc8801_flop=saziri,saziria, $bio NEC PC-8801 Series disk. published 32 years ago: Sa-Zi-Ri (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624980082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92831&o=2 $end $msx2_flop=saziri,saziria, $bio MSX 2 disk. published 32 years ago: Sa-Zi-Ri (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624922082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102004&o=2 $end $pc98=saziri, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sa・Zi・Ri (c) 1988 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90569&o=2 $end $pico=kpwdrive, $bio Sega Pico game published 24 years ago: さあしゅっぱつだ! ケンちゃんとペペのわんぱくドライブ (c) 1996 Sega Enterprises, Limited. (Saa Shuppatsuda! Ken-chan to Pepe no Wanpaku Drive) - TECHNICAL - GAME ID: HPC-6033 - TRIVIA - Retail price: 5980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75777&o=2 $end $gba=prtimefcf, $bio Nintendo GBA cart. published 19 years ago: Saban's Power Rangers - La Force du Temps (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72747&o=2 $end $psx=prlightr, $bio Sony PlayStation disc published 20 years ago: Saban's Power Rangers - Lightspeed Rescue (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111425&o=2 $end $gba=prtimefcg, $bio Nintendo GBA cart. published 19 years ago: Saban's Power Rangers - Time Force [Model AGB-APRD-NOE] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72750&o=2 $end $gba=prtimefc, $bio Nintendo GBA cart. published 19 years ago: Saban's Power Rangers - Time Force [Model AGB-APRE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72748&o=2 $end $psx=prtf, $bio Sony PlayStation disc published 19 years ago: Saban's Power Rangers - Time Force (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111426&o=2 $end $gba=prwildfc, $bio Nintendo GBA cart. published 18 years ago: Saban's Power Rangers - Wild Force [Model AGB-APWE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72751&o=2 $end $psx=przeopb, $bio Sony PlayStation disc published 24 years ago: Saban's Power Rangers Zeo - Full Tilt Battle Pinball (c) 1996 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111338&o=2 $end $x68k_flop=sabaodam, $bio Sabao Dama Tonda (c) 19?? Opt. 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88575&o=2 $end $x68k_flop=sabnack, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sabnack (c) 1991 Kogado Studio. - TECHNICAL - FD x2 - TRIVIA - Released on April 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88050&o=2 $end $pc98=sabnack, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sabnack (c) 1991 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90538&o=2 $end $apple2_flop_orig=sabotage, $apple2_flop_misc=sabotage, $bio Apple II disk. published 38 years ago: Sabotage (c) 1982 On-Line Systems - STAFF - By: Mark Allen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107498&o=2 $end $spectrum_cass=saboqs, $bio Sinclair ZX Spectrum cass. published 35 years ago: Sabotage (c) 1985 Quicksilva. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146300&o=2 $end $cpc_flop=sabotage,sabotage01,sabotage02,sabotage03,sabotage04, $bio Amstrad CPC 464 disk. published 32 years ago: Sabotage (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120814&o=2 $end $cpc_cass=sabotage, $bio Amstrad CPC cass. published 32 years ago: Sabotage [Model A020] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98993&o=2 $end $zx81_cass=sabotage, $bio Sinclair ZX-81 cass. published 38 years ago: Sabotage (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G25 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114597&o=2 $end $spectrum_cass=sabotage,sabotagemast, $bio Sinclair ZX Spectrum cass. published 32 years ago: Sabotage [Model Z6] (c) 1988 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80822&o=2 $end $msx1_cass=sabotaje,sabotajea, $bio MSX cass. published 32 years ago: Sabotaje (c) 1988 PJ Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94952&o=2 $end $msx1_flop=sabotaje, $bio Sabotaje cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230113&o=2 $end $info=sabotenb,sabotenba, $bio Arcade Video game published 28 years ago: Saboten Bombers (c) 1992 NMK. A platform game with gameplay similar to Snow Bros. and Bubble Bobble. Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Saboten Bombers was released in April 1992. Licensed to Tecmo for distribution. The title of this game translates from Japanese as 'Cactus Bombers'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2290&o=2 $end $pmd85_cass=saboter, $bio Tesla PMD-85 cass. published 31 years ago: Saboter (c) 1989 VBG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236468&o=2 $end $spectrum_cass=saboteur_e,saboteur_g, $bio Sinclair ZX Spectrum cass. published 35 years ago: Saboteur (c) 1985 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80824&o=2 $end $cpc_cass=saboteur, $bio Amstrad CPC cass. published 34 years ago: Saboteur (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98994&o=2 $end $cpc_flop=saboteur05, $bio Amstrad CPC 464 disk. published 34 years ago: Saboteur (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121653&o=2 $end $cpc_flop=saboteur01,saboteur0a,saboteur09,saboteur11, $bio Amstrad CPC 464 disk. published 34 years ago: Saboteur (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122423&o=2 $end $cpc_flop=saboteur, $bio Amstrad CPC 464 disk. published 34 years ago: Saboteur (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122425&o=2 $end $spectrum_cass=saboteurera, $bio Saboteur (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219208&o=2 $end $spectrum_cass=saboteuren,saboteurena, $bio Saboteur (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219650&o=2 $end $special_cass=saboteur, $bio Saboteur (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234240&o=2 $end $orion_cass=saboter, $bio Saboteur (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235199&o=2 $end $apogee=saboteur, $bio Saboteur (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235377&o=2 $end $mikrosha_cass=saboteur, $bio SABOTEUR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236545&o=2 $end $spectrum_cass=saboteu2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Saboteur II (c) 1987 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80825&o=2 $end $cpc_cass=saboter2s, $bio Amstrad CPC cass. published 33 years ago: Saboteur II (c) 1987 Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98996&o=2 $end $cpc_flop=saboteur04,saboteur03,saboteur0b,saboteur0c, $bio Amstrad CPC 464 disk. published 33 years ago: Saboteur II (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122426&o=2 $end $spectrum_cass=saboteu2er, $bio Saboteur II (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219209&o=2 $end $cpc_cass=saboter2, $bio Amstrad CPC cass. published 33 years ago: Saboteur II - Avenging Angel (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98997&o=2 $end $cpc_flop=saboteur06, $bio Amstrad CPC 464 disk. published 33 years ago: Saboteur II - Avenging Angel (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121654&o=2 $end $specpls3_flop=saboteu2, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Saboteur II - Avenging Angel (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148254&o=2 $end $spectrum_cass=saboteu2en, $bio Saboteur II - Avenging Angel (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219651&o=2 $end $cpc_flop=saboteur08, $bio Amstrad CPC 464 disk. published 7 years ago: Saboteur Trained (c) 2013 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122424&o=2 $end $a2600=saboteur,saboteur4,saboteur3,saboteur2,saboteur1, $bio Atari 2600 cart. published 37 years ago: Saboteur (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26119 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Howard Scott Warshaw - PORTS - * OTHERS: [US] "Atari Flashback" (2004) [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50904&o=2 $end $spectrum_cass=saboteurer, $bio Saboteur [Serie Leyenda] (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219293&o=2 $end $spectrum_cass=sabre, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sabre (c) 1984 Dream Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80826&o=2 $end $amigaaga_flop=sabret_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Sabre Team [AGA Ver.] (c) 1994 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146454&o=2 $end $bbcb_cass=sabrwulf, $bio Acorn BBC Micro B cass. published 36 years ago: Sabre Wulf (c) 1984 Ultimate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52339&o=2 $end $cpc_cass=sabrewlf, $bio Amstrad CPC cass. published 35 years ago: Sabre Wulf (c) 1985 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98999&o=2 $end $cpc_flop=sabrewul04, $bio Sabre Wulf (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121748&o=2 $end $cpc_flop=sabrewul,sabrewul02,sabrewul03, $bio Amstrad CPC 464 disk. published 35 years ago: Sabre Wulf Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123790&o=2 $end $cpc_flop=sabrewul01, $bio Amstrad CPC 464 disk. published 36 years ago: Sabre Wulf Trained (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123791&o=2 $end $spectrum_cass=sabrwlf,sabrwlfa,sabrwlfab, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sabre Wulf (c) 1984 Ultimate Play The Game - TECHNICAL - GAME ID: 481007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80827&o=2 $end $gba=sabrewlfu, $bio Nintendo GBA cart. published 16 years ago: Sabre Wulf [Model AGB-AWUE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72753&o=2 $end $gba=sabrewlf, $bio Nintendo GBA cart. published 16 years ago: Sabre Wulf [Model AGB-AWUP] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72752&o=2 $end $cpc_cass=sabrewlfr, $bio Amstrad CPC cass. published 35 years ago: Sabre Wulf [Model RA 014] (c) 1985 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99000&o=2 $end $msx1_cass=sabrina, $bio MSX cass. published 31 years ago: Sabrina (c) 1989 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94953&o=2 $end $gbcolor=sabrinas, $bio Nintendo Game Boy Color game published 19 years ago: Sabrina - The Animated Series - Spooked! [Model CGB-B4PE-USA] (c) 2001 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68709&o=2 $end $gbcolor=sabrinazu, $bio Nintendo Game Boy Color game published 20 years ago: Sabrina - The Animated Series - Zapped! [Model CGB-BSGE-USA] (c) 2000 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68712&o=2 $end $gbcolor=sabrinaz, $bio Nintendo Game Boy Color game published 20 years ago: Sabrina - The Animated Series - Zapped! [Model CGB-BSGX-EUU] (c) 2000 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68711&o=2 $end $gba=sabrinau, $bio Nintendo GBA cart. published 18 years ago: Sabrina - The Teenage Witch - Potion Commotion [Model AGB-A3BE-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72755&o=2 $end $gba=sabrina, $bio Nintendo GBA cart. published 18 years ago: Sabrina - The Teenage Witch - Potion Commotion [Model AGB-A3BP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72754&o=2 $end $cpc_flop=sabrina1, $bio Amstrad CPC 464 disk. published 31 years ago: Sabrina Cracked (c) 1989 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122854&o=2 $end $msx1_flop=sabrina,sabrinaa, $bio Sabrina Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134452&o=2 $end $psx=sabrina, $bio Sony PlayStation disc published 20 years ago: Sabrina the Teenage Witch - A Twitch in Time! (c) 2000 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111666&o=2 $end $cpc_cass=sabrina, $bio Amstrad CPC cass. published 31 years ago: Sabrina [Model SLA-1001] (c) 1989 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99002&o=2 $end $info=sacstate, $bio Computer published 47 years ago: SacState 8008 (c) 1973 California State University. One of the first teams to build a complete system around the 8008 was Bill Pentz' team at California State University, Sacramento. The SacState 8008 was possibly the first true microcomputer, with a disk operating system built with IBM Basic assembly language in PROM all driving a color display, hard drive, keyboard, modem, audio/paper tape reader and printer. - TRIVIA - The project started in the spring of 1972 and with key help from Tektronix the system was fully functional a year later. Bill assisted Intel with the MCS-8 kit and provided key input to the Intel 8080 instruction set which helped make it useful for the industry and hobbyists. - STAFF - Designed by: Bill Pentz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102941&o=2 $end $apogee=sad, $bio SAD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235378&o=2 $end $pce=sadaki7, $bio NEC PC-Engine HuCARD published 32 years ago: Sadakichi 7 Series - Hideyoshi no Ougon (c) 1988 Hudson Soft. Sadakichi 7 is a Japanese digital comic and is a sort of comedy adventure based on a spy novel by Togo Takashi . The player incarnates a boy, an apprentice spy (Number 7 in the game title is probably a reference to the famous English super-agent james Bond 007), who must retrieve ancient documents of the Kansai culture from the hands of an evil organization called Natto (which means fermented beans in Japanese and sort of joke with the name of the famous national organization). The action takes place in Osaka and Tokyo and some places in the game are supposed to be accurate representations of the real cities. For anyone not familiar with digital comics, here is a short explanation of what this game genre is about. The game puts the player in situations and current events are displayed on screen, either using static or animated graphics. Japanese text located under the main window unfolds the story and the player is asked from time to time to picks up choices, or trigger simple actions like speaking or looking, and guide the game's character towards different routes. Sadakichi 7 is probably the first digital comic for the PC Engine system. - TECHNICAL - HuCARD ID: IHC63014 huCARD Size: 2 Mbits. - TRIVIA - This is the 14th title produced by Hudson Soft for the PC-Engine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58714&o=2 $end $info=sadari, $bio Arcade Video game published 27 years ago: Sadari (c) 1993 NTC. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.576545 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - NTC was established, just like Dooyong, principally for the sales of video games to the Japanese market. Dooyong and NTC had a close relationship to the Japanese company NMK (they were famous for "Hacha Mecha Fighter"). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2291&o=2 $end $x68k_flop=sades, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Sades (c) 1989 Studio KBO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88576&o=2 $end $bbcb_cass=sadimcas, $bio Acorn BBC/Electron cass. published 36 years ago: Sadim Castle (c) 1984 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52340&o=2 $end $lviv=safari, $bio Safari (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233024&o=2 $end $info=exsafar, $bio Safari (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12015&o=2 $end $info=m4safar, $bio Safari Club (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42064&o=2 $end $sg1000=safarihu, $bio Sega SG-1000 game published 37 years ago: サファリハンティング (c) 1983 Sega Enterprises, Limited. (Safari Hunting) - TECHNICAL - Game ID: G-1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47559&o=2 $end $sg1000=safarihut, $bio Sega SG-1000 game published 37 years ago: Safari Hunting [Model W-002] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65099&o=2 $end $apfimag_cass=safari, $bio Safari in Africa (c) 198? DataComp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135821&o=2 $end $sg1000=safarirct, $bio Sega SG-1000 game published 36 years ago: Safari Race [Model B-032] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65101&o=2 $end $sg1000=safarirc,safarircj, $bio Sega SG-1000 game published 32 years ago: Safari Race (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65100&o=2 $end $info=safarir,safarirj, $bio Arcade Video game published 41 years ago: Safari Rally (c) 1979 SNK. At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!! - TECHNICAL - Main CPU : Intel 8080 (@ 3.072 Mhz) Sound Chips : SN76477 (@ 3.072 Mhz) Screen orientation : Vertical Video resolution : 208 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Safari Rally was released in December 1979. This is the second SNK game, the first was "Ozma Wars". In the the original Japanese arcade flyer 'SNK Original Games', it shows a poor translation of the name of the game as 'Safari Rary'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2293&o=2 $end $apple2_flop_clcracked=safsrc87, $bio Apple II disk. published 33 years ago: Safari Search (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230559&o=2 $end $apple2_flop_clcracked=sspsai, $bio Apple II disk. published 35 years ago: Safari Search - Problem Solving and Inference (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230558&o=2 $end $msx1_flop=safarix,safarixa, $bio Safari X Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133208&o=2 $end $info=safari,safaria, $bio Arcade Video game published 43 years ago: Safari (c) 1977 Gremlin. This game was in black and white, not greyscale (like many early games used), but just 2 colors, black and white. But the characters and animals were large, and very detailed for just using a single color. There were 4 different animals that you could hunt. Snakes and lions were both rather slow moving, and good for 100 points each. Wild boars would run quickly across the screen, but would net you 200 for a kill. Finally, vultures were small and would move around erratically near the top of the screen (being worth 300 points if you could hit them). Touching any of the beasties meant instant death, but it mattered little, because this game played on time limits anyway. Death only meant that you would lose a few seconds waiting for your intrepid big game hunter to reappear (the game lasted 90 seconds total). - TECHNICAL - BOARD # 815-0001 Prom stickers: 57-66 Main CPU: Zilog Z80 (@ 1.93356 Mhz) Screen orientation: Horizontal Video resolution: 256 x 224 pixels Screen refresh: 60.00 Hz Players: 1 Control: 4-way joystick, joystick 2-way Buttons: 1 - TRIVIA - This June 1977 release was a joint venture between Sega and Gremlin. It came in a green dedicated cabinet with sideart of a hunter in a jungle scene. This may have been the first game to utilize twin joysticks. The first was a 4-Way joystick that controlled the movement of your hunter. While the second was a 2-Way joystick with a top mounted fire button. That one was used to aim and shoot. This game uses a cabinet overlay to produce the surrounding effect. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2292&o=2 $end $info=bmsafari, $bio Tabletop game published 39 years ago: Safari (c) 1981 Bambino, Inc. Tabletop VFD game. - TECHNICAL - Model # ET-1101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83176&o=2 $end $info=sc2scc, $bio Safe Cracker Club (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15581&o=2 $end $info=sc_18,sc_14,sc_17,sc_17n,sc_18n,sc_18s2,sc_091,sc_10, $bio Pinball published 24 years ago: Safe Cracker (c) 1996 Midway. - TECHNICAL - Midway WPC-95 Model Number : 90003 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven (@ 10 MHz) - TRIVIA - Released in April 1996. 1,148 units were produced. This game was originally supposed to be based on the Monopoly board-game, but Midway was unable to secure the licensing rights for the game. Ironically, Pat Lawlor (who designed Safe Cracker) would produce the Monopoly pinball game for Stern Pinball in 2001. The red button can be found on the backglass held out through Bob's getaway rental van. It is also seen on one of the tokens that are awarded from the machine. One of the '?' awards is a cow head. One of the Candy 2000 codes is MOO, which gives you a Vault letter. The letters BCM can be seen in the animation for when you enter the board game via the cellar entrance. The letters are to the far right on the DMD and can only be seen in the beginning of the animation. In the same animation you can see a DOHO on the sewer lid. - UPDATES - REVISION 1.0 (changes from prototype 0.91) : Date : April 29, 1996 - Initial release to production. - Ordered Lamp Test implemented - Conditions of the optos at powerup are tested to help determine if the 12V supply is not working. - Added the continue/quit choices back to the board game. - Defaults : On for GERMANY, off for USA. - Increased the duty cycle of the ramp divertor slightly to compensate for divertors that were not able to hold the mechanism in when flash bulbs were firing. - Changed the token spitter process(es) to not log audits for vended tokens during test mode. During test, error cases are cleared out, but no feature audits are chalked. - Added more specific token errors to the user-report for each particular side, empty and consecutive misses. Also, made sure not to report token system errors if the tokens are turned off via the feature adjustment. - Added more robust code to the token releasing code to help with broken switch(es), and to help the operator better diagnose what the game thinks is wrong. - Reworked logic when you reach the vault to handle cases where tokens are allowed but the mech is marked jammed. The player now will get a REPLAY if permissible, with a magic credit powerup, if the feature has been enabled. - Changed the sequencing of the REPLAY effect if you win one as you reach the vault. - The 'magic token accept timers' are totally functional. Both flippers or the start button will speed up the timer. Credit button presses while the timer is running will be eaten. Once the last token is inserted, a display effect of the 'credits' flavor is launched to tell the player that their last token was credited. - Implemented a family mode adjustment. If the adjustment is set, the cop will not get shot at during the beginning of assault mode. - The lamp effect for a whole drop bank shot during TNT multiball no longer uses the wheel lights. This is so players can see that the mode is adding time. - Left kicker now spots a drop target if an entrance is not lit. - Player's wheel position is now restored each ball during multi player games. REVISION 1.1 Date : May 6, 1996 - Added French language text translations. - When a magic token is set to give the player a credit, the free-play percentage audit is now chalked when the token is inserted. - Added an adjustment to make the knob-numbers random during spins. Some players were able to pick their numbers entirely too often, which made the odds of success much too high. Choices are YES (random) and NO (sequential). This adjustment factory sets to YES (random). - Changed the replay system so that scores accumulated during Assault on the Vault are not counted in the auto replay percentaging database. - Fixed message and choreography when a token is won from the gift lady or '?' game. In version 1.0, these cases would say 'free credit' instead of 'free token', and wouldn't wait long enough for the token to be released. - Patched a bug in the lamp effect system that would sometimes cause the game to crash when the assault mode jackpot shot was hit. - New rule added for 'call guard'. This is now a random chance of the guard letting you into the board game for free. - Fixed the coil test for the ramp - it got broken in version 1.0 when the duty cycle was increased. - Removed the 'guards moved' from bonus and status. - Added a basic top trough test. - Filled in the sound test table. - Hid all token adjustments when the tokens are turned off. - Disabled token-input when the tokens are turned off. - Added 'number of board games played' audits : these audits tell how many players played the board game exactly 1,2,3 or 4 times in the same game. - Collecting the "assault from all sides" award in assault mode now awards vault letters. REVISION 1.2 Date : May 13, 1996 - Put in support for new German speech. - Fixed the screens for the tests of the auxiliary lamps. REVISION 1.4 Date : June 11, 1996 - Added support for more printers through the optional serial port. - Completed Spanish translations. - Made the factory default for French have the maximum tokens per player set to 1. - Added the adjustment A.1.14 : REPLAY AWARD which allows the operator to turn off replays. - Attract mode now shows the number of tokens available in the vault jackpot. - Added 2 new feature adjustments : LOCK FOR BANK - This adjustment determines whether the player must lock a ball before playing the board game. YES : player must lock at least 1 ball before break in NO : player must only complete drop banks to break in Default is YES START BANK LIT - This adjustment determines whether the bank is lit for a break in at game start. Default is NO Implemented adjustment A.1.16 which allows match to award credits or tokens. NOTE : Tokens paid out by Match are NOT included in A.2.21 : 'TOKEN PAYOUT %'. The match percentage is governed by adjustment A.1.19 : 'MATCH FEATURE'. When match is set to token in the 'N' version of the software, the match percentage is fixed at 5%. - Fixed a condition in token multiball which could allow a player to win more tokens than were available in the vault jackpot. - Changed logic so that if the token tubes run out or become jammed in the middle of token multiball, the player will get points as a substitution. - Changed the minimum allowed value for adjustment A.2.7 : 'TIMER STARTS AT' to 15 minutes. - Fixed a problem where under some conditions, the game would not allow you to change adjustments. REVISION 1.5 Date : August 2, 1996 - Adjustment A.2.22 (MAGIC TOK. ACCEPT) has been modified to allow the token to be used for BUY-IN. The BUY-IN setting allows tokens won during a game to be used to extend the current game. - Changes made to reset the board game if the game is tilted while playing the board game. - The audit for matches now properly chalks an audit for match when the match gives a token. REVISION 1.6 Date : September 13, 1996 - Changed some strings for German games. REVISION 1.7 Date : November 25, 1996 - Removed sound tests 13-17 for German sound ROMs. The kickback pauses the game timer during kicks. Explode, Cyberdog, and Alarm mode timers now pause during 'Computer Disabled'. - Enhanced the "Bribe Guard" rules using donuts. REVISION 1.8 Date : April 22, 1998 - Fixed a problem where the drop difficulty (adjustment DROP SEQUENCE NUM. was being used at game start instead of each player's first ball. This resulted in the adjustment. - TIPS AND TRICKS - Enter MOO in the high score list to hear a cow. - STAFF - Concept, Design, & Playfield : Pat Lawlor (PML) Software, Design : Matt Coriale (MAT) Art : John Youssi (JY) Mechanix by : John Krutsch, Carl Biagi F/X : Dean Grover, Lyman F. Sheats Jr. Dots by : Adam Rhine, Brian Morris Sounds & Music : Dan Forden (DAN) Production By : The Entire Williams Electronics Games Staff Special Thanks : Stephanie Coriale, Samantha Grover, Joanne Faux - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5333&o=2 $end $info=safemon, $bio Slot Machine published 19 years ago: Safe Money (c) 2001 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - TRIVIA - Released in Asia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11793&o=2 $end $cpc_flop=safesex2, $bio Amstrad CPC 464 disk. published 11 years ago: Safe Sex (c) 2009 DevilMarkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126963&o=2 $end $info=gnw_sbuster, $bio Handheld game published 32 years ago: Safebuster (c) 1988 Nintendo Co., Ltd. The Wily Bomber is trying to blow a safe, but the vigilant Safe Guard is ready to catch the bombs. Wily Bomber appears on the top screen, moving left and right, dropping bombs. The player move the guard left and right on the bottom screen to catch up to three bombs in the container. Empty the container on the left or right sides of the screen. If the player empty enough bombs on the left, flaming torches will fre up into the air and ignite the Wily Bomber's stash of bombs for 20 bonus points. - TECHNICAL - Model JB-63 - TRIVIA - Released on January 12, 1988. The game was never released in Japan and came only in Pocketsize boxes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100963&o=2 $end $mz700_cass=safecrak, $bio Sharp MZ-700 cass. published 38 years ago: Safecracker (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131723&o=2 $end $intv=safecrkr, $bio Mattel Intellivision game published 37 years ago: Safecracker (c) 1983 Imagic You're the super spy and your mission - recapture sensitive stolen documents, top secret equipment, and gold! Cruise the city streets in your limousine but watch out - enemy secret police are on the hunt...for you! Keep an eye peeled for the building where the secrets are stored then slip inside. Can you crack the combination? Maybe you should blow it open, or would that bring enemy agents down on you? Run for it! The chase is on. Can you keep ahead of them? Your gunfire says maybe so. But watch out! Your car careens mighty close to one curb...can you pull it off, or will you do time in a foreign prison? - TECHNICAL - Model 720025 - TRIVIA - Available in June, '83. - STAFF - Design/Program: Marvin Mednick Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60944&o=2 $end $nes=saferal, $bio Safety Rally (c) 19?? Yasuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54573&o=2 $end $cpc_flop=sagaf2fa,sagaf199,sagaf19903,sagaf19901,sagaf19904,saga1990,saga199001, $bio Amstrad CPC 464 disk. published 30 years ago: Saga (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126538&o=2 $end $apple2_flop_orig=saadland, $apple2_flop_clcracked=saadland,saadlnd1, $bio Apple II disk. published 38 years ago: SAGA #1: Adventureland (c) 1982 Adventure International. Re-release with additional graphics ! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185290&o=2 $end $apple2_flop_orig=sapiradv, $apple2_flop_clcracked=sapiradv, $bio Apple II disk. published 38 years ago: SAGA #2: Pirate Adventure (c) 1982 Adventure International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229178&o=2 $end $apple2_flop_orig=savoodoo, $apple2_flop_clcracked=savoodoo, $bio Apple II disk. published 38 years ago: SAGA #4: Voodoo Castle (c) 1982 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229180&o=2 $end $apple2_flop_orig=satcount, $apple2_flop_clcracked=satcount, $bio Apple II disk. published 38 years ago: SAGA #5: The Count (c) 1982 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229181&o=2 $end $apple2_flop_orig=sastodys, $apple2_flop_clcracked=sastodys, $bio Apple II disk. published 38 years ago: SAGA #6: Strange Odyssey (c) 1982 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229182&o=2 $end $cpc_flop=sagafren,sagafren01, $bio Saga Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122652&o=2 $end $psx=sagafrn2, $bio Sony PlayStation disc published 20 years ago: SaGa Frontier 2 (c) 2000 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111524&o=2 $end $psx=sagafrnt, $bio Sony PlayStation disc published 22 years ago: SaGa Frontier (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110865&o=2 $end $info=sagaia, $bio Arcade Video game published 31 years ago: Sagaia (c) 1989 Taito Corp. North American version. For more information about the game please see the original Japanese/International version entry; "Darius II". - TECHNICAL - Prom Stickers : C07 Main CPU : (2x) Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2610, (4x) Volume Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sagaia was released in September 1989. This game is known in Japan as "Darius II". - PORTS - * CONSOLES: [US] Sega Genesis (1991) "Sagaia [Model TS-0039-40]" [EU] Sega Master System (1992) "Sagaia [Model 7078]" [EU] Sega Saturn (1996) "Darius II [Model MK81085-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21210&o=2 $end $sms=sagaia, $bio Sega Master System cart. published 28 years ago: Sagaia (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 91/100 July/August 1992 - Consoles + N.11 [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56163&o=2 $end $gameboy=sagaia, $bio Nintendo Game Boy Cart. published 29 years ago: Sagaia (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-S8A Barcode: 498861190177 - TRIVIA - Sagaia for Game Boy was released on December 13, 1991 in Japan. It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]". It was then released once more as a Nintendo Power edition on July 1, 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66878&o=2 $end $megadriv=sagaia, $bio Sega Genesis game published 29 years ago: Sagaia (c) 1991 Taito Corp. North American release. For more information on the game, please see the original Japanese release entry; "Darius II [Model T-11083]". - TECHNICAL - Cartridge ID: TS-0039-40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57378&o=2 $end $pc8801_flop=sagamimi, $bio Sagami-mizuumitsuri Daikai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92808&o=2 $end $info=sagitta180, $bio Computer published 41 years ago: Sagitta 180 (c) 1979 Scopus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127185&o=2 $end $ti99_cart=saguaro, $bio TI-99-4A soft. published 39 years ago: Saguaro City [Model PHM 3052] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84707&o=2 $end $kc_cass=sahara, $bio VEB Mikroelektronik KC cass. published 31 years ago: Sahara (c) 1989 DK-Soft [Detlef König] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133866&o=2 $end $apple2_cass=saharacf, $bio Apple II cass. published 41 years ago: Sahara Warriors Commando + French Foreign Legion (c) 1979 Instant Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136033&o=2 $end $spectrum_cass=saicomba_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sai Combat (c) 1986 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80832&o=2 $end $cpc_cass=saicombtf, $bio Amstrad CPC cass. published 34 years ago: Sai Combat (c) 1986 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99003&o=2 $end $cpc_cass=saicombt, $bio Amstrad CPC cass. published 34 years ago: Sai Combat (c) 1986 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99004&o=2 $end $cpc_flop=saicomba05,saicomba03,saicomba02,saicomba01, $bio Amstrad CPC 464 disk. published 34 years ago: Sai Combat (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120939&o=2 $end $spectrum_cass=saicombas, $bio Sai Combat (c) 198? Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225766&o=2 $end $cpc_flop=saicomba,saicomba04, $bio Amstrad CPC 464 disk. published 34 years ago: Sai Combat [Model GASO 309] (c) 1986 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120938&o=2 $end $nes=zeldac, $bio 塞尔达传说-神奇的帽子 (c) 200? Nanjing. (Sai Er Da Chuan Shuo - Shen Qi De Mao Zi) - TECHNICAL - Game ID: NJ056 - TRIVIA - Title translates from Chinese as "The Legend Of Zelda: The Minish Cap". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77052&o=2 $end $nes=zelda3c, $bio 塞尔达传说 三神之力 (c) 19?? Waixing Computer & Technology Co., Ltd. (Sai er da chuanshuo - san shen zhi li) - TECHNICAL - [Model ES-1098] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77051&o=2 $end $monon_color=purcfs, $bio M&D Monon Color cart. published 6 years ago: 赛尔号战神斗魂卡 (c) 2014 M&D (Sai er hao - Zhanshen dou hun) - TECHNICAL - GAME ID: 101 - TRIVIA - The title translates from Chinese as Purcell God of War. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233465&o=2 $end $monon_color=purceb, $bio M&D Monon Color cart. published 6 years ago: 赛尔号能源大作 (c) 2014 M&D (Sai er hao-nengyuan da zuozhan) - TECHNICAL - GAME ID: 105 - TRIVIA - The title translates from Chinese as 'Xaar Energy Combat Card'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233469&o=2 $end $nes=saieqxz, $bio Sai Er Qi Xia Zhuan (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76910&o=2 $end $ekara_japan_s=sc0004, $bio Takara e-Kara SC series cart. published 19 years ago: SAI Series 1 Vol. 1 [Model SC0004-SAI] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237604&o=2 $end $ekara_japan_s=sc0005, $bio Takara e-Kara SC series cart. published 19 years ago: SAI Series 2 Vol. 1 [Model SC0005-SAI] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237605&o=2 $end $ekara_japan_s=sc0006, $bio Takara e-Kara SC series cart. published 19 years ago: SAI Series 2 Vol. 2 [Model SC0006-SAI] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237606&o=2 $end $ekara_japan_s=sc0009, $bio Takara e-Kara SC series cart. published 19 years ago: SAI Series 2 Vol. 3 [Model SC0009-SAI] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237607&o=2 $end $ekara_japan_s=sc0019, $bio Takara e-Kara SC series cart. published 18 years ago: SAI Series 2 Vol. 6 [Model SC0019-SAI] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237608&o=2 $end $ekara_japan_s=sc0021, $bio Takara e-Kara SC series cart. published 18 years ago: SAI Series 2 Vol. 7 [Model SC0021-SAI] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237609&o=2 $end $ekara_japan_s=sc0022, $bio Takara e-Kara SC series cart. published 17 years ago: SAI Series 2 Vol. 8 [Model SC0022-SAI] (c) 2003 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237610&o=2 $end $ekara_japan_s=sc0012, $bio Takara e-Kara SC series cart. published 19 years ago: SAI Series 3 Vol. 3 [Model SC0012-SAI] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237611&o=2 $end $nes=saiyaren, $bio Sai Ya Ren Mei Jue Ji Hua (c) 199? Fuzhou Coolboy Electronics Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76911&o=2 $end $info=saiyugou,saiyugoub1,saiyugoub2, $bio Arcade Video game published 32 years ago: Sai Yu Gou Ma Roku - Ryuu Bou You Gi No Shou (c) 1988 Technos. A beat'em up / platform game. - TECHNICAL - Game ID : TA-0023 Main CPU : (2x) HD6309 (@ 1.5 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 11 Khz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 56.00 Hz Palette colors : 384 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1988. The title of this game translates from Japanese as 'Story of the Westward Trip To Conquer The Devil - Fighting Stick of Ominous Techniques'. This game is known in US as "China Gate". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2294&o=2 $end $gba=saibarmj, $bio Nintendo GBA cart. published 19 years ago: Saibara Rieko no Dendou Mahjong [Model AGB-ASMJ-JPN] (c) 2001 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72756&o=2 $end $snes=saibarmj, $bio Nintendo Super Famicom cart. published 25 years ago: Saibara Rieko no Mahjong Hourouki [Model SHVC-AJNJ-JPN] (c) 1995 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62111&o=2 $end $pce_tourvision=saigonin, $bio TOURVision cart. published 29 years ago: Saiga no Nindou (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 44 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101149&o=2 $end $info=nspiritj, $bio Arcade Video game published 32 years ago: Saigo no Nindou (c) 1988 Irem. A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you. - TECHNICAL - Irem M-72 system hardware Main CPU: V30 (@ 8 Mhz) Sound CPU: Zilog Z80 (@ 3.579545 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), DAC Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Saigo no Nindou was released in August 1988 in the Japanese arcades. The title of this game translates from Japanese as 'Conclusion of Hard Journey'. This game is known outside Japan as "Ninja Spirit". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Image Fight : G.S.M. Irem 1 - D28B0012) on 21/01/1989. - TIPS AND TRICKS - * Self defense - Shurikens and other projectiles can be deflected by your sword after you have collected the power-up scroll allowing you to swing your sword in an arc. When walk along, you can shield yourself with this by holding the stick up, and swinging your sword. * Defeat the first boss with ease - Assuming you have collected the sword powerup and have both shadow duplicates, position yourself in the center of the screen while the boss is rising from the ground and do a super jump (hold up and jump). When you land on the ground, you should have your shadows flatting in mid air above you. Select the sword and hold up and continuously slash - you will damage the demon and his flames will get blocked by your barrage of attacks. - PORTS - * CONSOLES: NEC PC Engine [JP] (jul.6, 1990) "Saigo no Nindou [Model IC02004]" [JP] Nintendo Game Boy (dec.1993) "Saigo no Nindou [Model DMG-UJA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2295&o=2 $end $gameboy=saigonin, $bio Nintendo Game Boy Cart. published 27 years ago: Saigo no Nindou (c) 1993 Irem Corp. - TECHNICAL - [Model DMG-UJA] - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. Saigo no Nindou was then released on December 18, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47444&o=2 $end $pce=saigonin, $bio NEC PC-Engine HuCARD published 30 years ago: Saigo no Nindou (c) 1990 Irem Corp. Saigo no Nindou is a ninja action game by Irem, conversion of their own arcade game. Almost like a true 'Ninja Tradition', the game features a fearless ninja with mystical beast-powers on a mission of revenge against the fearsome army of demons that killed his brother. Tsukikage, our hero, has four weapons to choose from and can switch from one to another at will. They include the traditional katana blade, the fast throwing stars, the powerful hand grenades and a neat hook type weapon. Those weapons greatly expand the range of available options and the player is often challenged with situations where a specific weapon has to be used. Those weapons can also be upgraded by collecting special bonuses left behind by red colored Ninjas. Other special items, such as shields or multiple-shadows can also be collected. The game offers an Arcade and PC-Engine modes, the later gives the player five lives (or hits) instead of one. - TECHNICAL - HuCARD ID: IC02004 HuCARD Size: 4 Mbits. - TRIVIA - Saigo no Nindou for the PC-Engine was released on July 6, 1990 in Japan for 7000 Yen. Saigo no Nindou was released in the arcades in 1988. Known export release: [US] "Ninja Spirit [Model TGX040050]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (may.8, 2007) [Model PBNJ] Nintendo Wii U [Virtual Console] [JP] (jan.14, 2015) [Model PPDJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47443&o=2 $end $bbcb_cass=saigon, $electron_cass=saigon, $bio Acorn BBC/Electron cass. published 32 years ago: Saigon (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52341&o=2 $end $bbcb_flop_orig=saigon, $bio Acorn BBC Micro B disk. published 32 years ago: Saigon (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125598&o=2 $end $spectrum_cass=saigoncm, $bio Sinclair ZX Spectrum cass. published 31 years ago: Saigon Combat Unit (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80833&o=2 $end $cpc_flop=saigonco01, $bio Amstrad CPC 464 disk. published 31 years ago: Saigon Combat Unit (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121787&o=2 $end $cpc_cass=saigoncu, $bio Amstrad CPC cass. published 30 years ago: Saigon Combat Unit (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99008&o=2 $end $cpc_flop=saigonco02, $bio Amstrad CPC 464 disk. published 31 years ago: Saigon Combat Unit Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122484&o=2 $end $snes=saikouso, $bio Nintendo Super Famicom cart. published 25 years ago: Saikousoku Shikou Shougi Mahjong [Model SHVC-ASYJ-JPN] (c) 1995 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62112&o=2 $end $snes=saikyou, $bio Nintendo Super Famicom cart. published 25 years ago: 最強 高田延彦 (c) 1995 Hudson Soft. (Saikyou - Takada Nobuhiko) Nobuhiko Takada: The Pro-Wrestling Strongest The Union of Wrestling Forces International is the arena where the men among men will rise to prove, once and for all, who shall reign as the strongest in the pro-wrestling world. Featuring ten different fighters, including Nobuhiko Takada, the star of UWF International, players can pick up and create their own fighter, sparring to increase their parameters, or become the real world champion in the Story Mode. UWF International holds singles and tag matches for up to four players. - TECHNICAL - Game ID: SHVC-AS7J-JPN Barcode: 4988607000769 - TRIVIA - Licensed by Union of Wrestling Forces International and released in December 27, 1995 in Japan. It was never exported outside Japan. Union of Wrestling Forces International was founded in May 10, 1991 to continue the fundation of UWF Newborn. It's best known as UWF International, U-Inter or UWFi and was shoot style pro-wrestling promotion from 1991 to 1996. Matches remained as predetermined as other promotions and even featured tag team matches and wrestling monsters (in the form of foreign wrestling heels or gaijin like Gary Albright and Vader) but heavily promotoed a hard-hitting realistic style regardless, serving as a precursor to PRIDE Fighting Championships. Nobuhiko Takada is the only licensed wrestler in the game, all the others are characters based on various wrestlers and martial artists, shown below with their in-game name to the left, and their real name in parentheses: Big-Nova Geiger (Big Van Vader) Gary Briant (Gary Albright) Akitoshi Hishida (Akira Maeda) Masashi Saeki (Masakatsu Funaki) Akiteru Takayagi (Masaaki Satake) Murder Wolf (Volk Han) Morris Pison (Mike Tyson) Hiroaki Fujikawa (Yoshiaki Fujiwara) Tiger Neo (Super Tiger) - TIPS AND TRICKS - * Unlock Title Match mode: To unlock the Title Match mode, play through Story mode with any character and become world Champion. Once the game's credits are finished, press START to return to the main menu and choose to play through Story mode once again. At the character selection screen, choose your new World Champion (the character you used to complete Story mode with the first time, now indicated with a championship belt icon next to their portrait). After Story mode's brief intro, a new menu will be unlocked and displayed before each match enabling the ability to change arenas and customize match types. * Easier Opponents in STORY mode: Start Story Mode with a created Wrestler WITHOUT any Championship victories. The created wrestler's level should be at a minimum of level 10 from training in the SPARRING mode. Since the opponent's level starts at level 00 to begin with (and increases with every STORY mode championship victory), this will give your created Wrestler an unfair advantage over the competition. The higher your created character's level, the greater the advantage is while starting off. * More difficult opponents in STORY mode: With every championship victory your created character wins in STORY mode (which is displayed by a small Championship belt icon next to your created character's name in the STORY mode character selection screen). The number of Championship belts you have acquired determines the difficultly of the competition in STORY mode. The championship system works the same way as the level system in SPARRING mode. The more championship belts you acquire, the greater the stats and difficulty each opponent becomes. Level 00 is the default difficultly and increases to 99 Championships (or Level 99 difficulty). Furthermore, STORY mode's difficulty setting is not interchangeable. Each created Wrestler must reach the 99 championship difficulty individually. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62113&o=2 $end $n64=saikyou, $bio Nintendo 64 cart. published 24 years ago: Saikyou Habu Shougi [Model NUS-NSHJ] (c) 1996 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57957&o=2 $end $spectrum_cass=sailing, $bio Sinclair ZX Spectrum cass. published 33 years ago: Sailing (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80834&o=2 $end $apfimag_cass=sailing, $bio Sailing (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135773&o=2 $end $spectrum_cass=sailingp, $bio Sailing (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219616&o=2 $end $spectrum_cass=sailingm, $bio Sailing (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226379&o=2 $end $cdi=sailing, $bio Phillips CD-i published 27 years ago: Sailing (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53060&o=2 $end $apple2_flop_clcracked=sailstpr, $bio Apple II disk. published 33 years ago: Sailing Through Story Problems (c) 1987 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231488&o=2 $end $cpc_flop=sailing1,sailingu01,sailingu, $bio Amstrad CPC 464 disk. published 33 years ago: Sailing [Model UQD 570] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127825&o=2 $end $cpc_cass=sailing, $bio Amstrad CPC cass. published 33 years ago: Sailing [Model UQK 570] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99013&o=2 $end $pc98=felis, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Sailor Fuku Senshi Felis (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90539&o=2 $end $pc8801_flop=felis, $bio NEC PC-8801 Series disk. published 30 years ago: Sailor Fuku Senshi Felis (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92809&o=2 $end $dragon_cass=sailorman, $bio Sailor Man (c) 198? Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117206&o=2 $end $pc98=sailmerc, $bio Sailor Mercury CG (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90540&o=2 $end $pc98=sailorsh, $bio Sailor Senshi (c) 199? Toshio Satow. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90542&o=2 $end $x68k_flop=sailorv2,sailorv3, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Sailor V Game (c) 1994 Phank's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88579&o=2 $end $pc98=sailven,sailvena, $bio Sailor Venus CG (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90543&o=2 $end $msx1_flop=sailordl, $bio MSX disk. published 33 years ago: Sailor's Delight (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109099&o=2 $end $pc98=sailorf1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 1 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90544&o=2 $end $pc8801_flop=sailorf1, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 1 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92810&o=2 $end $pc8801_flop=sailorf2, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 2 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92811&o=2 $end $pc8801_flop=sailorf3, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 3 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92812&o=2 $end $pc98=sailorf4, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 4 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90545&o=2 $end $pc8801_flop=sailorf4, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 4 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92813&o=2 $end $pc8801_flop=sailorf5,sailorf5a, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 5 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92814&o=2 $end $pc98=sailorf6, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 6 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90546&o=2 $end $pc8801_flop=sailorf6, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Bishoujo Zukan 6 (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92815&o=2 $end $famicom_flop=sailorf1, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 1 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65438&o=2 $end $famicom_flop=sailorf2, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 2 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65439&o=2 $end $famicom_flop=sailorf3, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 3 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65440&o=2 $end $famicom_flop=sailorf4, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 4 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65441&o=2 $end $famicom_flop=sailorf5, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 5 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65442&o=2 $end $famicom_flop=sailorf6, $bio Nintendo Famicom disk. published 31 years ago: Sailor-fuku Bishoujo Zukan Vol. 6 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65443&o=2 $end $pc8801_flop=sailiken, $bio NEC PC-8801 Series disk. published 32 years ago: Sailor-fuku Ikenai Taiken Kokuhaku Shu 1 (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92816&o=2 $end $x68k_flop=sailrmbk, $bio Sailormoon Battler Kou To Ju Zanteihan (c) 199? ACE Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88577&o=2 $end $x68k_flop=sailrmcq, $bio Sailormoon Chou Card Quiz Game Moon Quiz (c) 19?? Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88580&o=2 $end $pc98=sailormd, $bio Sailormoon Donjyara (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90541&o=2 $end $x68k_flop=sailrms, $bio Sailormoon Shibaigoya (c) 19?? Big Parfait - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88578&o=2 $end $snes=sailormnf, $bio Nintendo Super NES game published 27 years ago: Sailormoon (c) 1993 Bandai - TECHNICAL - GAMe ID: SNSP-AE-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63513&o=2 $end $spectrum_cass=saimazoo, $bio Saimazoom (c) 198? Silversoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226094&o=2 $end $spectrum_cass=saintand,saintand_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Saint & Greavsie (c) 1989 Grandslam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80836&o=2 $end $cpc_cass=saintgrv, $bio Amstrad CPC cass. published 31 years ago: Saint & Greavsie (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99016&o=2 $end $specpls3_flop=saintgrv,saintgrva, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Saint & Greavsie (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118700&o=2 $end $cpc_flop=saintand, $bio Amstrad CPC 464 disk. published 31 years ago: Saint & Greavsie (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128038&o=2 $end $pc98=saintdry, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Saint Diary - Sei-chan no Nikki (c) 1996 Desire. - TECHNICAL - FD x6 - TRIVIA - Released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90547&o=2 $end $pc98_cd=saintdia, $bio NEC PC-9821 CD published 24 years ago: Saint Diary - Sei-chan no Nikki (c) 1996 Desire. - TECHNICAL - CD x1 - TRIVIA - Released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128486&o=2 $end $info=stdragon,stdragona,stdragonb, $bio Arcade Video game published 31 years ago: Saint Dragon (c) 1989 Jaleco. Saint Dragon is a horizontally-scrolling shoot-em-up in which the galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golden Dragon'. A lone mechanoid dragon, unhappy with the actions of his comrades, rebels and sets out to thwart their invasion. The Dragon is initially armed with a plasma bolts and fiery breath but tokens - resembling bronze-coloured eggs - can be shot to release power-ups to upgrade the dragon's firepower, offering either pulse torpedoes, a laser, bouncing bombs, ring lasers or a turret. Other tokens can upgrade the dragon's speed or initiate a hyper mode which temporarily gives the dragon maximum firepower and invulnerability. As well as the weapons, the dragon also has an armoured tail which follows the player's movement, allowing it to be used as a defensive shield. The game consists of six stages, each culminating in a battle with a large end-of-level guardian. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Saint Dragon was released in March 1989. Produced by NMK. The Kanji in the title screen actually reads 'Tenseiryuu', which aptly defines the game's title pretty well. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Saint Dragon - PCCB-00003) on 21/09/1989. - TIPS AND TRICKS - To make the 3rd level boss to show up, destroy the 6th big structure (the last one) that comes at the last part of the level. If you do not destroy it, the boss won't appear to fight you and you go straight to level 4. - STAFF - Music composed by : Shizuyoshi Okamura (Sizzla), Tecchan - PORTS - * CONSOLES: NEC PC-Engine (1990) * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) Atari ST (1990) MSX (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2296&o=2 $end $amigaocs_flop=sdragon, $bio Commodore Amiga 500 disk. published 30 years ago: Saint Dragon (c) 1990 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74930&o=2 $end $msx1_cass=sdragon, $bio MSX cass. published 30 years ago: Saint Dragon (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94954&o=2 $end $cpc_cass=sdragon, $bio Amstrad CPC cass. published 30 years ago: Saint Dragon (c) 1990 Sales Curve, Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99017&o=2 $end $cpc_flop=saintdra02,saintdra03,saintdra01,saintdra04, $bio Amstrad CPC 464 disk. published 30 years ago: Saint Dragon (c) 1990 Sales Curve, Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120825&o=2 $end $cpc_flop=saintdra, $bio Amstrad CPC 464 disk. published 30 years ago: Saint Dragon (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120826&o=2 $end $pce_tourvision=sdragon, $bio Saint Dragon (c) 199? TOURVision. - TECHNICAL - GAMe ID: 36 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125099&o=2 $end $gameboy=saintpar, $bio Nintendo Game Boy Cart. published 28 years ago: Saint Paradise - Saikyou no Senshi-tachi [Model DMG-S7J] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66880&o=2 $end $nes=sseiyac2, $bio 圣斗士星矢-北欧突击篇 (c) 200? Nanjing. (Saint Seiya - Beiou Tuji Pian) - TECHNICAL - Game ID: NJ084 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76913&o=2 $end $nes=sseiya2,sseiya2p, $bio Nintendo Famicom cart. published 32 years ago: 聖闘士星矢 黄金伝説 完結編 (c) 1988 Shinsei. (Saint Seiya - Ougon Densetsu Kanketsu-hen) - TECHNICAL - Cartridge ID: SHI-OK - TRIVIA - Released on May 30, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54576&o=2 $end $nes=sseiya, $vgmplay=chevlzod_nes, $bio Nintendo Famicom cart. published 33 years ago: 聖闘士星矢 黄金伝説 (c) 1987 Bandai. (Saint Seiya - Ougon Densetsu) - TECHNICAL - Cartridge ID: BA-SEIYA - TRIVIA - Released on August 10, 1987 in Japan. Know export releases: [FR] "Les Chevaliers Du Zodiaque - La Legende D'Or [Model NES-OK-FRA/FRA]" Rare case, the game was only exported to France. It was never release to the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54574&o=2 $end $wscolor=sseiya, $bio Bandai WonderSwan Color game published 17 years ago: Saint Seiya - Ougon Densetsu Hen - Perfect Edition [Model SWJ-BANC3D] (c) 2003 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86486&o=2 $end $nes=sseiyac, $bio 圣斗士星矢-天马之幻想 (c) 200? Nanjing (Saint Seiya - Tian Ma Huan Xiang) - TECHNICAL - Cartridge ID: NJ022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76912&o=2 $end $megadriv=sswordj, $bio Sega Mega Drive game published 29 years ago: Saint Sword (c) 1991 Taito Corp. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56814&o=2 $end $megadriv=ssword, $bio Sega Genesis game published 29 years ago: Saint Sword (c) 1991 Taito America Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57379&o=2 $end $cpc_flop=saintval, $bio Saint Valentin (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124380&o=2 $end $msxr_flop=saishubo, $bio MSX Turbo-R disk. published 24 years ago: Saishuu Bouei-sen - Save Your Mother Planet: The Earth (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133279&o=2 $end $pc88va=upo, $bio NEC PC-88 VA disk. published 28 years ago: Saishuu Heiki UPO (c) 1992 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131578&o=2 $end $pc98=racerx, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 最速伝説レーサーX (c) 1993 ASCII Corp. (Saisoku Densetsu Racer X) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90548&o=2 $end $pc8801_flop=saitodem, $bio Saito Yuki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92817&o=2 $end $pc8801_flop=saitoyuk, $bio NEC PC-8801 Series disk. published 32 years ago: Saito Yuki no Tokimeki Data Bank (c) 1988 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92818&o=2 $end $psx=saiyuki, $bio Sony PlayStation disc published 19 years ago: Saiyuki - Journey West (c) 2001 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111598&o=2 $end $info=orleg2_101jp,orleg2_103jp, $bio IGS PGM2 cart. published 12 years ago: Saiyuu Shakuyakuden 2 (c) 2008 Alta. Chinese release of Oriental Legends 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228520&o=2 $end $nes=saiyuki2, $bio Nintendo Famicom cart. published 30 years ago: Saiyuuki World 2 - Tenjoukai no Majin (c) 1990 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54578&o=2 $end $nes=saiyukiw, $bio Nintendo Famicom cart. published 32 years ago: 西遊記ワールド (c) 1988 Jaleco Company, Limited. (Saiyuuki World) - TECHNICAL - GAME ID: NMK-KW - TRIVIA - Released on November 11, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54577&o=2 $end $msx1_flop=sajedrez,sajedreza, $bio Sajedrez Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133209&o=2 $end $tvc_flop=sajtvajo,sajtvajoa, $bio Videoton TVC disk. published 29 years ago: Sajtvájó (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112115&o=2 $end $tvc_cass=sajtvajo, $bio Videoton TVC cass. published 29 years ago: Sajtvájó (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112516&o=2 $end $saturn=sakamoto, $bio Sega Saturn game published 22 years ago: Sakamoto Ryuuma - Ishin Kaikoku (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59588&o=2 $end $gbcolor=sakata, $bio Nintendo Game Boy Color game published 21 years ago: Sakata Gorou Kudan no Renju Kyoushitsu [Model DMG-AREJ-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68714&o=2 $end $x68k_flop=sakeruda, $bio Sakeru no Da! (c) 19?? Mugen Unagi Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88581&o=2 $end $msx1_cart=sakhrdic, $bio MSX cart. published 33 years ago: Sakhr Dictionary [Model F063] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77413&o=2 $end $msx1_cart=sakhrfil, $bio MSX cart. published 33 years ago: Sakhr Files [Model B051] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77414&o=2 $end $msx1_cart=sakhrlog, $bio MSX cart. published 33 years ago: Sakhr Logo [Model C050] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77415&o=2 $end $gameboy=sakigake, $bio Nintendo Game Boy Cart. published 30 years ago: 魁!!男塾 冥凰島決戦 (c) 1990 Yutaka (Sakigake!! Otoko Juku - Meioutou Kessen) - TECHNICAL - Model DMG-OMJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66881&o=2 $end $nes=sakigake, $bio Nintendo Famicom cart. published 31 years ago: Sakigake!! Otoko Juku - Shippu Ichi Gou Sei (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54579&o=2 $end $tvc_cass=sakk, $bio Videoton TVC cass. published 35 years ago: Sakk - Cyrus II (c) 1985 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112471&o=2 $end $psx=sakkysur, $bio Sony PlayStation disc published 20 years ago: Sakkyoku Surundamon - Dance Remix (c) 2000 Ving. - TECHNICAL - [Model SLPS-02808] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85628&o=2 $end $psx=sakumajg, $bio Sony PlayStation disc published 22 years ago: Sakuma-shiki Jinsei Game (c) 1998 Takara Co., Ltd. - TECHNICAL - GAME ID: SLPS-01740 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85629&o=2 $end $gba=sakuramo, $bio Nintendo GBA cart. published 18 years ago: Sakura Momoko no UkiUki Carnival [Model AGB-ACLJ-JPN] (c) 2002 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72757&o=2 $end $pc98=sakuramo, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 櫻の杜 (c) 1995 Active Software. (Sakura no Mori) - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on August 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90549&o=2 $end $pc98_cd=sakumori, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Sakura no Mori (c) 1995 Active Soft. - TECHNICAL - CD x1 - TRIVIA - Released on October 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128444&o=2 $end $saturn=sakurat,sakurata, $bio Sega Saturn game published 24 years ago: Sakura Taisen (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59589&o=2 $end $saturn=hanacols,hanacolsa, $bio Sega Saturn game published 23 years ago: Sakura Taisen - Hanagumi Taisen Columns (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59591&o=2 $end $saturn=hanatsus,hanatsusa,hanatsusb, $bio Sega Saturn game published 23 years ago: Sakura Taisen - Hanagumi Tsushin (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59592&o=2 $end $saturn=radioshw, $bio Sega Saturn game published 23 years ago: Sakura Taisen - Jouki Radio Show (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59597&o=2 $end $saturn=teigekig, $bio Sega Saturn game published 22 years ago: Sakura Taisen - Teigeki Graph (c) 1998 SIMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59593&o=2 $end $saturn=sakurat2,sakurat2a, $bio Sega Saturn game published 22 years ago: Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59594&o=2 $end $saturn=sakurat2tb,sakurat2tba, $bio Sega Saturn game published 22 years ago: Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare Tokubetsu-ban (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59596&o=2 $end $saturn=sakurat2tbb, $bio Sega Saturn game published 22 years ago: Sakura Taisen 2 - Kimi, Shini Tamou Kotonakare [Shokai Tokutenban] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59595&o=2 $end $gbcolor=sakura, $bio Nintendo Game Boy Color game published 20 years ago: Sakura Taisen GB - Geki Hana Kumi Nyuutai! [Model CGB-BRJJ-JPN] (c) 2000 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68715&o=2 $end $gbcolor=sakura2, $bio Nintendo Game Boy Color game published 19 years ago: Sakura Taisen GB2 - Thunderbolt Sakusen [Model CGB-BQYJ-JPN] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68716&o=2 $end $saturn=sakuratsa, $bio Sega Saturn game published 22 years ago: Sakura Taisen [Satakore] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59590&o=2 $end $saturn=sakutsuu, $bio Sega Saturn game published 22 years ago: Sakura Tsuushin (c) 1998 Media Gallop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59598&o=2 $end $pc8801_flop=sakurada, $bio Sakuradamongai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92819&o=2 $end $snes=sakurai, $bio Nintendo Super Famicom cart. published 25 years ago: Sakurai Shouichi no Jankiryuu Mahjong Hisshouhou [Model SHVC-AMZJ-JPN] (c) 1995 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62114&o=2 $end $pc8801_flop=sakusaku, $bio Sakusaku Daigoto Plus (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92820&o=2 $end $nes=tomathim, $bio Nintendo Famicom cart. published 32 years ago: サラダの国のトマト姫 (c) 1988 Hudson Soft [Hudson Group]. (Salad no Kuni no Tomato Hime) Salad no Kuni no Tomato Hime is a graphic/adventure game by Hudson Soft. The game takes place in the Salad Kingdom, a peaceful place where fruits and vegetables live in harmony with each other. It is ruled by the respected King Onion (aka King Broccoli), whose wisdom protects the kingdom from evil and unwelcome intruders. Unfortunately, a clan led by the malevolent Kabocha Dai? (aka Minister Pumpkin) decides otherwise - from his castle, he establishes a new social order and sends his army in waves in an attempt to conquer the Kingdom. King Onion and his daughter Princess Tomato decide to assemble an armed resistance, but she soon gets captured and imprisoned in Pumpkin's castle, destined to marry Minister Pumpkin's son against her will. The noble Ky?ri Senshi (aka Sir Cucumber) and his young persimmon Kakippachi (aka Percy) seem to be the kingdom's last hope, and they embark on a long journey to rescue the princess and save the day. The game displays the surrounding scene and various commands (such as move, talk, check, use and so forth) allow the player to interact with it. Sir Cucumber can look for items, talk to other people or gather information and hints. Our hero also faces rare enemies throughout his journey - battles use an unusual system based on traditional Japanese 'Jan-Ken-Pon' (aka 'finger wars' battles), and this dual challenge follows a blood pumping two rounds rock-paper-scissors formula where each direction on the controller translates as a form (Up/Down. for Stone, Left for Scissors and Right for Paper), followed by a phase where the player must guess which direction the enemy's head will face. Interestingly, the player never loses a battle and is given a chance to fight again in the case of a shameful defeat. - TECHNICAL - Game ID: HFC-RT - TRIVIA - Salad no Kuni no Tomato Hime was released on May 27, 1988 in Japan for 5900 Yen. Salad no Kuni no Tomato Hime was first released for the PC-6001mkII Japanese computer in 1984. It was then ported to the PC-8001mkII, Sharp X1, FM-77 and finally for the MSX. The original game didn't use menus but an English text parser instead, which is rather odd as the rest of the game is entirely in Japanese. Interestingly, this was also the case for other early Hudson Soft graphic adventure games, such as Dezeni Land (1983) and Dezeni World (1986). The Famicom port of Salad no Kuni no Tomato Hime followed much later, in 1988. Although the story closely resembles that of the original, all of the graphics were redrawn and several new features were introduced. The most noticeable are the new maze sections, the 'Jan-Ken-Pon' (aka 'finger wars') battles and, of course, the menu-driven interface. The text and graphics were also toned down for a children audience - the original version featured more 'mature' graphics, such as a crucified tomato inside a church early in the game, or some rather scary fire-breathing bananas. Export releases: "Princess Tomato in the Salad Kingdom [Model NES-RT-USA]" - STAFF - Story Writer: Megupyon Chief Programmer: Yoshiyuki.K Assistant Programmer: Okkun, Oichan, Ryouichi Nakaya Assistant Cordinater: Billiard Ga Daisuki Syounen, Fumiya Nagata Deshita Chief Designer: Tetsuka.A Sprite Designer: Negi Jiisan Tottemo Kawaii, Commando Sasaki, Juanken Kozou Character Background Designer: Yasue Oikawa Special Background Designer: Gary Fujimoto Special Character Designer: Yasai Wa Mou Korigori, Koara Takaoka Background Designer: Hideyuki Ogura Music Composer: Tomotsune Maeno Sound Programmer: Katsunori Takahashi Total Adviser: Nontama And Ura San Special Thanks: Hiroyuki Sakai - PORTS - The Famicom game was later included in Hudson Best Collection Vol. 4: Nazotoki Collection for the Game Boy Advance (2005), along with Binary Land and Nuts & Milk. Interestingly, Hudson Soft released an i-appli remake of Salada no Kuni no Tomato Hime for Japanese cell phones in 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54580&o=2 $end $fm7_cass=tomathim, $bio Fujitsu FM-7 cass. published 36 years ago: サラダの国のトマト姫 (c) 1984 Hudson Soft. (Salad no Kuni no Tomato Hime) - TECHNICAL - GAME ID: LA-2004-1~2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93787&o=2 $end $x1_cass=tomathim,tomathima, $bio Sharp X1 cass. published 36 years ago: サラダの国のトマト姫 (c) 1984 Hudson Soft. (Salad no Kuni no Tomato Hime) - TECHNICAL - GAME ID: XC-2005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86266&o=2 $end $pc8801_flop=tomathim, $bio NEC PC-8801 Series disk. published 36 years ago: サラダの国のトマト姫 (c) 1984 Hudson Soft. (Salad no Kuni no Tomato Hime) - TECHNICAL - GAME ID: YA-2004 - TRIVIA - Released in July 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92821&o=2 $end $pc98=tomathim, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: サラダの国のトマト姫 (c) 1984 Hudson Soft. (Salad no Kuni no Tomato Hime) - TECHNICAL - GAME ID: YF-1004 - TRIVIA - Released in March 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90550&o=2 $end $spectrum_cass=salamand_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Salamander (c) 1987 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80837&o=2 $end $specpls3_flop=salamand, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Salamander (c) 1987 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147990&o=2 $end $cpc_flop=salamand01,salamand, $bio Amstrad CPC 464 disk. published 32 years ago: Salamander (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123999&o=2 $end $c64_cass=salamand, $bio Commodore C64 cass. published 32 years ago: Salamander (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229505&o=2 $end $spectrum_cass=salamand, $bio Salamander (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219210&o=2 $end $spectrum_cass=salamand_b, $bio Salamander (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219527&o=2 $end $spectrum_cass=salamand_a, $bio Salamander (c) 198? Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196852&o=2 $end $pc98=salamand, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Salamander (c) 1992 Gold Cats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48489&o=2 $end $cpc_flop=salamand03, $bio Salamander (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121862&o=2 $end $cpc_cass=salamand, $bio Amstrad CPC cass. published 32 years ago: Salamander - Nemesis 2 (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99020&o=2 $end $cpc_cass=salamands, $bio Amstrad CPC cass. published 32 years ago: Salamander - Nemesis 2 [Model AM 459] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99019&o=2 $end $msx1_cart=salamandk, $bio MSX cart. published 32 years ago: Salamander - Operation X (c) 1988 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77416&o=2 $end $info=salmndr2,salmndr2a, $bio Arcade Video game published 24 years ago: Salamander 2 (c) 1996 Konami. A one or two player shoot-em-up released ten years after the game it sequels, Salamander 2 remains faithful to the superb 1986 original; retaining both the organic look and feel of the graphics, as well as the horizontal and vertically scrolling levels. While the game doesn't break any new ground gameplay-wise, and is little more than a retread of (and tribute to) the original game, what it does it does very well; and the graphics in particular are nothing short of stunning. - TECHNICAL - Konami GX Hardware Main CPU : Motorola 68EC020 Sound CPU : Motorola 68000 Sound Chips : (2x) K054539 Control : 8-way joystick Buttons : 3 - TRIVIA - Salamander 2 was released in January 1996. Note : The kanji on the title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to allow the title to be written with kanji (often choosing those that fit the game; the 4th kanji here means snake). Soundtrack releases: [JP] May 04, 1996; Salamander 2 Orignal Game Soundtrack [KICA-7695] [JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702] [JP] Apr.09, 2003; Salamander Arcade Soundtrack [KOLA-030] - STAFF - Producer : Tango Director : Qchan Graphic designers : Satoyan, Masato Hijima, Sonshi Sdr, Kaori Nishimura, Yas, Motohisa Ando Sound designers : You Takamine, Naoki Maeda Hard designer : V Kobe Yzz Develop assistant : Takaaki "Q" Kumemura Product designer : K. Iwashita Programmers : Qchan, Yamamoso Type2, Takeaki Hasegawa - PORTS - * CONSOLES: [JP] Sony PlayStation (jul.3, 1997; "Salamander Deluxe Pack Plus [Model SLPM-86037]") Sega Saturn (june.19, 1997; "Salamander Deluxe Pack Plus [Model T-9520G (VS057-J1]") [JP] Sony PSP (jan.25, 2007; "Salamander Portable [Model ULJM-05219]") [JP] Sony PSP (mar.13, 2008; "Salamander Portable [Konami The Best] [Model ULJM-05322]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2298&o=2 $end $cpc_flop=salamand02, $bio Amstrad CPC 464 disk. published 32 years ago: Salamander Cracked (c) 1988 Exocet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122882&o=2 $end $saturn=salamadx, $bio Sega Saturn game published 23 years ago: Salamander Deluxe Pack Plus (c) 1997 Konami Company, Limited. - TECHNICAL - [Model T-9520G] - TRIVIA - Salamander Deluxe Pack Plus was released on June 19, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48172&o=2 $end $bbcb_cass=salgraph, $bio Salamander Graphics Package (c) 19?? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52342&o=2 $end $pc8801_flop=salamand, $bio Salamander II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92822&o=2 $end $cpc_flop=salamand04, $bio Amstrad CPC 464 disk. published 32 years ago: Salamander Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124000&o=2 $end $pce_tourvision=salamand, $bio TOURVision cart. published 29 years ago: Salamander (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 184 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101163&o=2 $end $x68k_flop=salamand, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Salamander (c) 1988 Sharp. - TECHNICAL - GAME ID: CZ-218AS BARCODE: 4974019184661 MEDIA: FD x1 - TRIVIA - Released in October 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48170&o=2 $end $info=salamand,salamandj, $bio Arcade Video game published 34 years ago: Salamander (c) 1986 Konami. Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels. Salamander's weapon power-up system is as follows : * SPEED UP : Five speed levels. * MISSILE : Press missile button to launch. * LASER : Your forward rockets turn into deadly lasers. * RIPPLE LASER : Use shoot button to fire. * FORCE FIELD : Protect your ship with barriers. * MULTIPLE : Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser. - TECHNICAL - Konami Nemesis Hardware Game ID : GX587 Main CPU : MC 68000 @ 10Mhz / G400 Bios Sound CPU : Zilog Z80 Sound chip : 2x AY-3-8910 psg - TRIVIA - Salamander was released in July 1986 in Japan. It is known in US as "Lifeforce", but it was re-released one year later in Japan as "Lifeforce [Model GX587]" (June 1987). Salamander is the game that inspired Ikeda Tsunemoto (Toaplan>Cave) to develop the 'Danmaku'; the shot patterns seen in "Donpachi" et al. Note: The kanji on the Japanese version title screen actually reads 'Sa Ra Man Da', meaning 'Sand Gauze Wide Snake'. This is an example of 'ateji', where Japanese artists use the phonetic value of a character to fit the game's name allowing them to write the name in kanji as opposed to a kana. The first boss in Salamander appears as BRAIN GOLEM in "Kyukyoku Sentai Dadandarn". Soundtrack releases: [JP] [Cassette] Dec. 16, 1986; Original Sound of Salamander [KHY-1012] [JP] [Cassette] Nov.21, 1987; Original Sound of Gradius & Salamander [Battle Music Collection] [JP] [Audio CD] (Nov.21, 1987) Original Sound of Gradius & Salamander [Battle Music Collection] [JP] Nov. 21, 1988; Original Sound of Salamander [BY12-5019] [JP] May 25, 1992; Salamander Again - Konami Kukeiha Club [KICA-7601] [JP] May 21, 1998; Salamander - Kukeiha Club Pro-Fusion [KICA-7702] [JP] Apr. 09, 2003; Salamander Arcade Soundtrack [KOLA-030] [JP] Sep. 22, 2011; Konami Shooting Collection [LC-2039~48] The story between the different versions of Salamander differs. While the story in the arcade original is not entirely clear, the Famicom version claims a large creature named Zelos (possibly the serpent often pictured on the game's cover art) is preparing to swallow your planet whole, and you must stop it from the inside out. The US arcade follows primarily the same story. the Japanese LifeForce may have a more surgery-related story, involving the removal of an unwanted virus or microbe from the body. The MSX version of Salamander differs the most from any of these. Basically, a prophecy from long ago comes true when an army attacks Latis and it's surrounding planets. They have created a barrier around Latis, and the only way to undo it is by activating a 'crush below' system created by ancient Latisians. - TIPS AND TRICKS - * Bypass the mini-boss in stage 6: In stage 6 (Zelos's fortress if you're playing Salamander or the brain area if you're playing Life Force), there is a mini-boss section consisting of multiple boss ships that fire sets of 4 lasers. Move your ship all the way to the top of the screen and you will be safe until this section ends. This glitch does not work in the Japanese re-release version of the game (the one with a purple background in attract mode). - STAFF - Game programmers : Hiroyasu Machiguchi, Mitsuo Takemoto, Toshiaki Takahori, Ikuko Minowa Video graphics designers : Jun Sakurai, Miki Yoshikata, Ikuko Bando Sound editors : Yoshiaki Hatano, Miki Higashino Engineer : Yasushi Furukawa - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.25, 1987) "Salamander [Model RC821]" [KO] Nintendo NES (1990) "Life Force Salamander" [JP] NEC PC-Engine (dec.6, 1991) "Salamander [Model KM91002]" [JP] Sega Saturn (june.19, 1997) "Salamander Deluxe Pack Plus [Model T-9520G]" [JP] Sony PlayStation (jul.3, 1997) "Salamander Deluxe Pack Plus [Model SLPM-86037]" [JP] Sony PlayStation 4 [PSN] (nov.27, 2015) "Arcade Archives - Salamander [Model CUSA-03575]" * HANDHELDS: [JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]" * COMPUTERS: [JP] MSX (dec.26, 1987) "Salamander [Model RC758]" [JP] Sharp X68000 (oct.1988) "Salamander [Model CZ-218AS]" [JP]NEC PC-9801 (1992) * OTHERS: [CN] Mobile Phone (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2297&o=2 $end $pce=salamand, $bio NEC PC-Engine HuCARD published 29 years ago: Salamander (c) 1991 Konami Industry Company, Limited. Salamander is a shooter by Konami and conversion of their own arcade game originally released in 1986. The players takes control of an highly advanced space-fighter called the Vic Viper and fights his way through relentless hordes of aliens and globulous brains. Power-up icons are scattered throughout the game and upgrade the ship in various ways - speed up, missiles, lasers, ripple lasers and force fields. The game features a unique stage layout and alternates horizontal and vertical levels. Each area is specifically engineered to create an immersive gameplay from deadly organic tentacles to hostile fire snakes. Finally, Salamander features a two simultaneous player option and a second player can join the party and pilot the Lord British space fighter. Interestingly, the two ships can even be controlled in single-player mode. - TECHNICAL - Game ID: KM91002 Barcode: 4988602558049 - TRIVIA - Salamander for the PC-Engine was released on December 6, 1991 in Japan. - STAFF - Programmer: K. Hashimoto, T. Tokuda, T. Kou Graphic Designer: R. Shogaki, T. Miyoshi, H. Morii, M. Suenaga Sound Designer: H. Muraoka Producer: A. Nagata Special Thanks To: M. Fukunaga, AC Salamander Team - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (sept.11, 2007) [Model PASJ] [JP] Sony PSN (jul.21, 2010) PSN release ID: NPJJ-30030 [KO] Sony PSN (nov.16, 2010) [JP] Nintendo Wii U [Virtual Console] (oct.22, 2014) [Model PNVJ] * OTHERS: [US] Apple iPhone/iPad (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48171&o=2 $end $msx1_cart=salamand, $vgmplay=salamand_msx, $bio MSX cart. published 33 years ago: Salamander (c) 1987 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC758 Barcode: 4988602532425 - TRIVIA - Salamander for MSX was released on December 26, 1987 in Japan. - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (jan.12, 2010) [Model XAQJ] [JP] Nintendo Wii U [Virtual Console] (jul.20, 2016) [Model MNLJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48169&o=2 $end $nes=salamandj, $vgmplay=lifefrce_nes, $bio Nintendo Famicom cart. published 33 years ago: Salamander (c) 1987 Konami Industry Company, Limited. Salamander is an horizontal shooter by Konami and conversion of their own arcade game originally released in 1986. The galactic entity Zelos is dangerously approaching planet Latis. The space monster's appetite is growing and he is devouring everything on its path. The player on board the Vic Viper and a partner on board the Lord British star fighter fly to Zelos's lair in an attempts to destroy the invader. This port of Salamander borrows its weapon system from Gradius - unlike the original arcade game which featured a more traditional and straightforward power-up system. A power-bar at the bottom of the screen displays available weapons and power capsules must be collected to activate them. There are six type of upgrades - speed up, missiles, ripple lasers, plutonic laser, options and shield. Options are at the core of the gameplay and mimic the ship's motion and attacks - they are also invulnerable and can withstand enemy bullets. However, losing a life also means losing all the painfully accumulated upgrades. The game features six zones and alternates between horizontal and vertical scrolling levels - they also all end with intense boss battles in the most venerable shooting traditions. - TECHNICAL - Game ID: RC821 Barcode: 4988602529418 - TRIVIA - Salamander for Famicom was released on September 25, 1987 in Japan. This Famicom port of Salamander is different than the original arcade game. It is a mix of both the Japanese Salamander and the American Life Force topped with exclusive content. Export releases: [US] "Life Force [Model NES-LF-USA]" [EU] "Life Force Salamander [Model NES-LF-EEC]" [KO] Life Force Salamander - STAFF - Programmed By: S. Umezaki, T. Danjyo, H. Hori, H. Yanagisawa Character Design: S. Muraki, Y. Yoshimoto, C. Ozawa, J. maruo Music by: S. Sakamoto, S. Terashima, H. Maezawa, A. Fujito Visual Design: K. Shimoide, N. Satoh Special Thanks: H. Machiguchi Directed by: S. Umechan, Osetsusan - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (dec.24, 2008) [Model FENJ] [JP] Nintendo Wii U [Virtual Console] (oct.8, 2014) [Model FC9J] * HANDHELDS: [JP] Nintendo 3DS [Virtual Console] (feb.20, 2013) [Model TBZJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48168&o=2 $end $ti99_cart=salaryp, $bio TI-99-4A soft. published 40 years ago: Salary Planner (c) 1980 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84708&o=2 $end $psx=salarymc, $bio Sony PlayStation disc published 19 years ago: Salaryman Champ - Tatakau Salaryman (c) 2001 Success. - TECHNICAL - Game ID: SLPM-86820 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85630&o=2 $end $info=salarymc, $bio Konami System 573 CD+cart. published 19 years ago: Salaryman Champ (c) 2001 Konami Corp. An update to "Hyper Bishi Bashi Champ". - TECHNICAL - GAME ID: GCA18 Runs on the Konami System 573 Hardware - TRIVIA - Even if titlescreen says 2000 (development year), Salaryman Champ was released in February 2001 in Japan. - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4193&o=2 $end $info=salmankt, $bio Arcade Video game published 16 years ago: Salaryman Kintaro (c) 2004 Sammy. - TRIVIA - Released in June 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32441&o=2 $end $psx=salmankt, $bio Sony PlayStation disc published 20 years ago: Salaryman Kintarou - The Game (c) 2000 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-02806] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85632&o=2 $end $psx=salmanmj, $bio Sony PlayStation disc published 19 years ago: Salaryman Settai Mahjong (c) 2001 Visit. - TECHNICAL - Game ID: SLPS-03175 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85631&o=2 $end $c64_cart=salescrt, $bio Commodore C64 cart. published 38 years ago: Sales Cartridge (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53691&o=2 $end $spectrum_flop_opus=saleslinv, $bio Sinclair ZX Spectrum Opus Discovery disk. published 36 years ago: Sales/Purchase Ledger Invoicing (c) 1984 Transform, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233200&o=2 $end $atom_rom=salfaa,salfaac20, $bio Salfaa Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236104&o=2 $end $apple2_flop_clcracked=salmthg1, $bio Apple II disk. published 37 years ago: Salina Math Games Vol. 1 (c) 1983 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231353&o=2 $end $apple2_flop_clcracked=salmthg2, $bio Apple II disk. published 37 years ago: Salina Math Games Vol. 2 (c) 1983 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231354&o=2 $end $apple2_flop_clcracked=salmthg3, $bio Apple II disk. published 36 years ago: Salina Math Games Vol. 3 (c) 1984 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231355&o=2 $end $jupace_cass=sailhorn, $bio Jupiter Ace cass. published 38 years ago: Sallors' Hornpipe (c) 1982 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115756&o=2 $end $info=saloon, $bio Saloon (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19460&o=2 $end $bbcb_cass=saloonsa, $bio Saloon Sally (c) 19?? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52343&o=2 $end $info=m4salsa, $bio Salsa (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41441&o=2 $end $gba=saltlakeu, $bio Nintendo GBA cart. published 18 years ago: Salt Lake 2002 [Model AGB-AS5E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72759&o=2 $end $gba=saltlake, $bio Nintendo GBA cart. published 18 years ago: Salt Lake 2002 [Model AGB-AWGP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72758&o=2 $end $info=sltpstep, $bio Other published 23 years ago: Salter Fitness (c) 1997 Salter Fitness. Video fitness machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196780&o=2 $end $psx=saltwatr, $bio Sony PlayStation disc published 19 years ago: Saltwater Sportfishing (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111041&o=2 $end $cpc_flop=salutlar, $bio Amstrad CPC 464 disk. published 36 years ago: Salut L'Artiste (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124919&o=2 $end $vg5k=sa, $bio Philips VG-5000 cass. published 35 years ago: Salut l'Artiste (c) 1985 Nice Ideas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236418&o=2 $end $cpc_flop=salutlar01, $bio Amstrad CPC 464 disk. published 36 years ago: Salut l'Artiste Cracked (c) 1984 Cracksoft Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122878&o=2 $end $cpc_cass=salutart, $bio Amstrad CPC cass. published 36 years ago: Salut l'Artiste [Model SOFT 497] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99021&o=2 $end $spectrum_cass=salvage,salvagea, $bio Sinclair ZX Spectrum cass. published 35 years ago: Salvage (c) 1985 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80838&o=2 $end $msx1_cass=salvage, $bio MSX cass. published 34 years ago: Salvage (c) 1986 LiveWire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94955&o=2 $end $msx1_flop=salvage, $bio Salvage cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230114&o=2 $end $cdi=salvaten, $bio Phillips CD-i published 24 years ago: Salvat Enciclopedia Interactiva (c) 1996 Salvat Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53061&o=2 $end $apple2gs=salvatns, $bio Apple IIGS disk. published 29 years ago: Salvation Supreme (c) 1991 Vitesse Soft. - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115197&o=2 $end $sorcerer_cass=salvo, $bio Exidy Sorcerer cass. published 41 years ago: Salvo (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232405&o=2 $end $zx81_cass=salvo, $bio Salvo (c) 198? Orbyte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114924&o=2 $end $cpc_flop=samf19xx, $bio Amstrad CPC type-in published 35 years ago: Sam (c) 1985 Happy Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124351&o=2 $end $ibm5170=samnmax, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Sam & Max Hit the Road (c) 1993 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144464&o=2 $end $jupace_cass=sambombs, $bio Jupiter Ace cass. published 36 years ago: Sam and the Time Bombs (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115785&o=2 $end $dragon_cass=sambuick, $bio Sam Buick (c) 198? Stratosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116988&o=2 $end $spectrum_cass=samspade_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sam Spade (c) 1983 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80839&o=2 $end $spectrum_cass=samspade, $bio Sam Spade (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225567&o=2 $end $spectrum_cass=samstoat, $bio Sinclair ZX Spectrum cass. published 35 years ago: Sam Stoat Safebreaker (c) 1985 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80840&o=2 $end $specpls3_flop=samuahos, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Sam's Un-Excellent Adventure + The Hospital (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147778&o=2 $end $msx1_cass=samantha,samanthaa, $bio MSX cass. published 34 years ago: Samantha Fox Strip Poker (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94956&o=2 $end $cpc_cass=foxstrip, $bio Amstrad CPC cass. published 34 years ago: Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99024&o=2 $end $cpc_flop=samantha02,samantha01,samantha,samantha03, $bio Amstrad CPC 464 disk. published 34 years ago: Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123717&o=2 $end $bbcb_flop_orig=samfoxsp, $bio Acorn BBC Micro B disk. published 34 years ago: Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125445&o=2 $end $spectrum_cass=samfox,samfoxa,samfox48,samfoxmp, $bio Sinclair ZX Spectrum cass. published 34 years ago: Samantha Fox Strip Poker (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196851&o=2 $end $spectrum_cass=samfoxre, $bio Samantha Fox Strip Poker (c) 198? React Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225909&o=2 $end $spectrum_cass=samfoxed, $bio Samantha Fox Strip Poker (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225859&o=2 $end $cpc_cass=2foxs7cs, $bio Amstrad CPC cass. published 34 years ago: Samantha Fox Strip Poker + 7 Card Stud (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99025&o=2 $end $msx1_flop=samantha, $bio Samantha Fox Strip Poker cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230115&o=2 $end $tvc_flop=samantha, $bio Videoton TVC disk. published 32 years ago: Samantha Fox's Strip (c) 1988 Buddha Softhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111766&o=2 $end $info=samba,sambap,sambaa, $bio Sega NAOMI cart. published 21 years ago: Samba de Amigo (c) 1999 Sega Enterprises, Limited. Samba de Amigo is a music-game controlled with maracas. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - SERIES - 1. Samba de Amigo (1999) 2. Samba de Amigo Ver. 2000 (2000) - PORTS - * CONSOLES: Sega Dreamcast (2000) Nintendo Wii (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4068&o=2 $end $info=samba2k, $bio Sega NAOMI cart. published 20 years ago: Samba de Amigo Ver. 2000 (c) 2000 Sega. An updated version of "Samba de Amigo", this is new version has: - Addition of new modes, Hustle mode and Love Love mode - Addition of new height classes: 190 cm and 110 cm - Improvement of the right of choice for a song in 2 players mode (Only 1P in previous version). - Addition of new songs (total 24 songs). - Addition of new stages and characters. - TECHNICAL - Cartridge ID: 840-0047C Runs on the Sega "NAOMI" hardware. - TIPS AND TRICKS - * Randam Mode: In level selection screen, move cursor to Easy then shake left maracas 10 times * Super Hard Mode: In level selection screen, move cursor to Hard then shake left maracas 10 times * All Songs Mode: In height selection screen, big-swing left maracas 3 times clockwise then move cursor to 110 cm then shake left maracas 10 times * Secret Stages: Finish first song with Rank A or more. You will play with "Extra Stage". And finishing second song with Rank A or more and over 98%, "Special Stage" is playable. - SERIES - 1. Samba de Amigo (1999) 2. Samba de Amigo Ver. 2000 (2000) - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4069&o=2 $end $x68k_flop=samegame, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Same Game (c) 1995 Makoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88582&o=2 $end $snes_bspack=samegmcc, $bio Nintendo Satellaview BS Pack. published 24 years ago: Same Game - Chara Cassette (c) 1996 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BSMC-ZS5J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62116&o=2 $end $snes_bspack=samegmcd, $bio Nintendo Satellaview BS Pack. published 24 years ago: Same Game - Chara Data Shuu (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62117&o=2 $end $snes_bspack=bssgk4,bssgk4h, $bio Same Game Koma Editor 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62118&o=2 $end $gameboy=samegame, $bio Nintendo Game Boy Cart. published 23 years ago: Same Game [Model DMG-AS5J-JPN] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66882&o=2 $end $snes=samegame, $bio Nintendo Super Famicom cart. published 24 years ago: Same Game [Model SHVC-ZS5J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62115&o=2 $end $info=samesamenh, $bio Arcade Video game published 5 years ago: Same! Same! Same! (c) 2015 Trap15. Hacked version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114224&o=2 $end $megadriv=samesame,samesamep, $bio Sega Mega Drive game published 30 years ago: Same! Same! Same! (c) 1990 Toaplan Company, Limited. - TECHNICAL - [Model T-40013] - TRIVIA - Same! Same! Same! for Mega Drive was released on November 2, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47491&o=2 $end $info=samesame,samesame2,samesamecn, $bio Arcade Video game published 31 years ago: Same! Same! Same! (c) 1989 Toaplan. A vertically scrolling shoot 'em up from Toaplan. - TECHNICAL - Game ID : TP-017 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Same Same Same was released in November 1989 in Japan. The title of this game translates from Japanese as 'Shark! Shark! Shark!'. The game is known outside Japan as "Fire Shark!". Offical high score recorded: 10,000,000 points (reached counter stop) by gamer 'JAG-POW', posted on Basic-Magazine (Japanese arcade game magazine). - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - SERIES - 1. Hi Sho Zame (1987) 2. Fighting Hawk (1988) 3. Same! Same! Same! (1989) - STAFF - Music created by : Masanory Yuge - PORTS - * CONSOLES: [JP] Sega Mega Drive (nov.2, 1990) [Model T-40013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2299&o=2 $end $intv=sgr, $bio Mattel Intellivision game published 15 years ago: SameGame & Robots [Model 9114] (c) 2005 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60945&o=2 $end $special_cass=samfox, $bio SAMFOX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234241&o=2 $end $spc1000_cass=wizardry, $bio Sega SPC-1000 soft. published 34 years ago: Sammi's Wizardry (c) 1986 SMC [Sammi Computer]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83567&o=2 $end $vic1001_cart=sammon, $bio SamMON (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86912&o=2 $end $coleco=sammylf,sammylfa, $bio Colecovision game published 37 years ago: Sammy Lightfoot (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53342&o=2 $end $c64_cart=sammylf, $bio Commodore C64 cart. published 37 years ago: Sammy Lightfoot (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53692&o=2 $end $apple2_flop_orig=sammyltf, $apple2_flop_clcracked=sammyltf, $apple2_flop_misc=sammyltf, $bio Apple II disk. published 37 years ago: Sammy Lightfoot (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107461&o=2 $end $pc8801_flop=sammylf, $bio NEC PC-8801 Series disk. published 35 years ago: Sammy Lightfoot (c) 1985 Comptiq. - TECHNICAL - GAME ID: PC C130302-035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92823&o=2 $end $psx=highh2k1, $bio Sony PlayStation disc published 20 years ago: Sammy Sosa High Heat Baseball 2001 (c) 2000 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111232&o=2 $end $psx=sosasoft, $bio Sony PlayStation disc published 20 years ago: Sammy Sosa Softball Slam (c) 2000 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111233&o=2 $end $partner_cass=samolet, $bio Samolet (c) 19?? IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235902&o=2 $end $bbcb_flop=tyb02, $bio Acorn BBC Micro B disk. published 29 years ago: Sample Disc 01 (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125370&o=2 $end $bbcb_flop=tyb03, $bio Acorn BBC Micro B disk. published 29 years ago: Sample Disc 02 (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125371&o=2 $end $bbcb_flop=tyb04, $bio Acorn BBC Micro B disk. published 29 years ago: Sample Disc 03 (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125372&o=2 $end $gba=yoshi,yoshia, $bio Nintendo GBA cart. published 20 years ago: Sample Yoshi Game (c) 2000 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234307&o=2 $end $cpc_flop=sampler1, $bio Amstrad CPC 464 disk. published 30 years ago: Sampler 1 (c) 1990 Gho-Team, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123527&o=2 $end $cpc_flop=sampler2, $bio Amstrad CPC 464 disk. published 29 years ago: Sampler 2 (c) 1991 Gho-Team, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123528&o=2 $end $compclr2_flop=sampler, $bio Compucolor II disk. published 42 years ago: Sampler Ver.1 (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232687&o=2 $end $compclr2_flop=samplera, $bio Compucolor II disk. published 40 years ago: Sampler Ver.3 (c) 1980 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232688&o=2 $end $x68k_flop=sampling, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Sampling Pro-68K (c) 1988 Musical Plan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88051&o=2 $end $gba=samsaran,samsarana, $bio Nintendo GBA cart. published 19 years ago: Samsara Naga 1x2 (c) 2001 Victor Interactive Software, Incorporated. - TECHNICAL - GAME ID: AGB-ASNJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72760&o=2 $end $snes=samsarn2, $bio Nintendo Super Famicom cart. published 26 years ago: Samsara Naga 2 [Model SHVC-IV] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62119&o=2 $end $nes=samsaran, $bio Nintendo Famicom cart. published 30 years ago: Samsara Naga (c) 1990 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-Q1] - TRIVIA - Samsara Naga was released on March 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54581&o=2 $end $c64_cart=samson, $bio Samson (c) 198? Rossmoller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53693&o=2 $end $info=samurai, $bio Arcade Video game published 40 years ago: Samurai (c) 1980 Sega. The rogue samurai challenges all comers! - TECHNICAL - Game ID : 289-302 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1980 in Japan. - PORTS - * CONSOLES: [JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]" * OTHERS: Mobile phones (2003, "Mobile Samurai") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2300&o=2 $end $spectrum_cass=samurai,samuraia, $bio Sinclair ZX Spectrum cass. published 34 years ago: Samurai (c) 1986 CRL Group PLC. - STAFF - Developed by: Astros Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80841&o=2 $end $cpc_flop=samuraiu,samuraiu01, $bio Amstrad CPC type-in published 30 years ago: Samurai (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119854&o=2 $end $info=m4samu, $bio Samurai (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41442&o=2 $end $info=samuraia, $bio Arcade Video game published 27 years ago: Samurai Aces (c) 1993 Psikyo. A vertically scrolling shooter. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => Fire, Bomb - TRIVIA - Released in April 1993. This game is known in Japan as "Sengoku Ace" (translates from Japanese as 'Civil War Ace'). Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo). Note : There are 22 different endings! - TIPS AND TRICKS - *Extra features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... - SERIES - 1. Samurai Aces (1993) 2. Tengai - Sengoku Ace Episode II (1996) 3. Sengoku Cannon - Sengoku Ace Episode III (2005, Sony PSP) - STAFF - * Consoles : Sony PlayStation 2 (2004, "Psikyo Shooting Collection Vol. 2") - PORTS - * CONSOLES: Sony PlayStation 2 (2004, "Psikyo Shooting Collection Vol. 2") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2301&o=2 $end $info=j6samur,j6samura,j6samurb,j6samurc,j6samurd, $bio Samurai Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41143&o=2 $end $gba=samdeepk, $bio Nintendo GBA cart. published 12 years ago: Samurai Deeper Kyo [Model AGB-AOSE-USA] (c) 2008 Bold Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72762&o=2 $end $gba=samdeepkj, $bio Nintendo GBA cart. published 18 years ago: Samurai Deeper Kyo [Model AGB-AOSJ-JPN] (c) 2002 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72761&o=2 $end $psx=samdeepk, $bio Sony PlayStation disc published 18 years ago: Samurai Deeper Kyo (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03505] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85633&o=2 $end $gba=samraiev, $bio Nintendo GBA cart. published 18 years ago: Samurai Evolution - Oukoku Geist [Model AGB-AECJ-JPN] (c) 2002 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72763&o=2 $end $gba=samujack, $bio Nintendo GBA cart. published 17 years ago: Samurai Jack - The Amulet of Time [Model AGB-AJTE-USA] (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72764&o=2 $end $gbcolor=samurai, $bio Nintendo Game Boy Color game published 19 years ago: Samurai Kid [Model CGB-BS5J-JPN] (c) 2001 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68717&o=2 $end $info=tsamurai,tsamurai2,tsamuraih, $bio Arcade Video game published 35 years ago: Samurai Nihon-ichi (c) 1985 Taito. Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle. - TECHNICAL - Board Number : M6100070A Prom Stickers : A35 Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (2x) Zilog Z80 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Kaneko. Released in February 1985 in Japan. The title of this game translates from Japanese as 'Japan's No. 1 Samurai'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2302&o=2 $end $psx=samshowr, $bio Sony PlayStation disc published 20 years ago: Samurai Shodown - Warriors Rage (c) 2000 SNK Corp. of America [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111607&o=2 $end $info=sams64, $bio Arcade Video game published 23 years ago: Samurai Shodown 64 (c) 1997 SNK. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 02 Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1997. This game is known in Japan as "Samurai Spirits 64". Pony Canyon released a limited-edition soundtrack album for this game (Samurai Spirits 64 - PCCB-00283) on 08/01/1998. - TIPS AND TRICKS - * Secret Character: 1) Start VS play 2) Select a character with holding D button 3) Select a style with holding C button If succeeds, selected character changes Kuroko before starting first round. But you can only play with him in this stage. If you win, Kuroko returns to selected character. * VS Gan-da-ra: In single (CPU) mode, Gan-da-ra comes if you gets the following conditions. 1) Current stage is 3, 4, 5 or 8 2) Current round is final 3) Total time is the following: Stage 3: within 2:40 Stage 4: within 3:10 Stage 5: within 6:40 Stage 8: None == Current time in the round is the following: Stage 3: 0 - 55 Stage 4: 0 - 30 Stage 5: 0 - 55 Stage 8: 55 - 57 * Beginner mode : Hold Start button then choose a style. This mode has the following function: Auto guard Auto Ikari-bakuhatsu if your energy is under 25% in final round Damage when you guard normal attack - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - * Voice actors : Haohmaru : Daiki Nakamura Nakoruru : Harumi Ikoma Rimururu : Keiko Kamiya (formerly Kamitani) Hanzo Hattori : Toshimitsu Arai Galford : Mantaro Koichi Ukyo Tachibana : Eiji Yano Genjuro Kibagami : Kong Kuwata Kazuki Kazama : Atsushi Yamanishi Sogetsu Kazama : Naoki Oikawa Hanma Yagyu : Ken Watanabe Shiki : Kaori Minami Gandara : Katsumi Masago Deku (male puppet) : Daiki Nakamura Dekuina (female puppet) : Kaori Minami Yuga the Destroyer : Daiki Nakamura, Kaori Minami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3586&o=2 $end $info=sams64_2, $bio Arcade Video game published 22 years ago: Samurai Shodown 64 - Warrior's Rage (c) 1998 SNK. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 05 Main CPU : R4600 (@ 50 Mhz), V30 (@ 8 Mhz), Zilog Z80 (@ 12.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in October 1998. This game is known in Japan as "Samurai Spirits 2 - Asura Zanmaden". Soundtracks: [JP] Oct. 07 1998; Samurai Spirits 2 - Asura Zanmaden [PCCB-00331] - Pony Canyon. [JP] Oct. 21 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Sound Trax [PCCB-00338] - Pony Canyon. [JP] Nov. 06 1998; Samurai Spirits 2 - Asura Zanmaden Arrange Drama CD [PCCB-00343] - Pony Canyon. - TIPS AND TRICKS - * Secret Character : If you gets ALL following condition, Gandhara comes here in final battle. Stage 3 : Win with 36 or more seconds. Stage 4 : Win with 32 or more seconds. Stage 5 : Win with 28 or more seconds. Stage 6 : Win with 00 or more seconds. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - * Voice actors : Haohmaru : Daiki Nakamura Nakoruru : Harumi Ikoma Rimururu : Keiko Kamiya (formerly Kamitani) Hanzo Hattori : Toshimitsu Arai Galford : Mantaro Koichi Ukyo Tachibana : Eiji Yano Genjuro Kibagami : Kong Kuwata Kazuki Kazama : Atsushi Yamanishi Sogetsu Kazama : Naoki Oikawa Hanma Yagyu : Ken Watanabe Shiki : Kaori Minami Asura : Kazuya Ichijo Taizan Morosumi : Takaya Yamauchi Gandara : Katsumi Masago Yuga the Destroyer : Satomi Nakatani - PORTS - * CONSOLES: Neo-Geo Pocket Color [JP] (june.10, 1999) "Samurai Spirits! 2 [Model NEOP00300]" Neo-Geo Pocket Color [JP] (jul.20, 2000) "Samurai Spirits! 2 [Best Collection] [Model NEOP00307]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3566&o=2 $end $nes=samsho3, $bio Nintendo Famicom cart. published 23 years ago: Samurai Shodown III (c) 1997 Rex Soft [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84099&o=2 $end $psx=samsho3, $bio Sony PlayStation disc published 24 years ago: Samurai Shodown III - Blades of Blood (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110866&o=2 $end $megadriv=samsho, $bio Sega Mega Drive game published 26 years ago: Samurai Shodown (c) 1994 Takara Company, Limited. Export version. For more information about the game, please see the original Japanese version entry. - TECHNICAL - Game ID: 1184-50 Cartridge ID: 670-6281-50 Package ID: 670-6282-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47701&o=2 $end $gameboy=samsho,samshop, $bio Nintendo Game Boy Cart. published 26 years ago: Samurai Shodown (c) 1994 Takara USA Corp. - TECHNICAL - [Model DMG-X4-USA] - TRIVIA - Samurai Shodown for Game Boy was released in November 1994 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47700&o=2 $end $snes=samshou, $bio Nintendo Super NES game published 26 years ago: Samurai Shodown (c) 1994 Takara USA Corp. - TECHNICAL - Package ID: [Model SNS-P- A7SE] Cartridge ID: [Model SNS-A7SE-USA] 32 MEG - TRIVIA - Samurai Shodown for Super NES was released in November 1994 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47704&o=2 $end $snes=samsho, $bio Nintendo Super NES game published 26 years ago: Samurai Shodown [Model SNSP-A7SP-EUR] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63514&o=2 $end $gamegear=samsho, $bio Sega Game Gear cart. published 26 years ago: Samurai Shodown (c) 1994 Takara USA Corp. - TECHNICAL - [Model T-103018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47703&o=2 $end $megadriv=samshou, $bio Sega Genesis game published 26 years ago: Samurai Shodown (c) 1994 Takara USA Corp. - TECHNICAL - [Model T-103066] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47702&o=2 $end $megacd=samsho,samshod, $bio Sega Mega-CD published 25 years ago: Samurai Shodown [Model T-60175-50] (c) 1995 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60651&o=2 $end $segacd=samsho, $bio Sega CD published 25 years ago: Samurai Shodown (c) 1995 JVC Musical Industries, Incorporated. - TECHNICAL - [Model T-60175] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47705&o=2 $end $neocd=samsho4, $bio SNK Neo-Geo CD published 24 years ago: Samurai Spirits - Amakusa Kourin (c) 1996 SNK. - TECHNICAL - [Model NGCD-222] - TRIVIA - Released on December 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47860&o=2 $end $info=samsho4, $bio SNK Neo-Geo MVS cart. published 24 years ago: Samurai Shodown IV - Amakusa's Revenge (c) 1996 SNK. The 4th installment of the weapons-based one-on-one fighting series features seventeen selectable characters and two end bosses. Changes to the established formula include the removal of both aerial blocking and the switch-around move (the latter of which which allowed a player to move quickly behind their opponent's back). Dodges, which allowed players to evade/side-step attacks are also gone. Players can no longer charge up their own POW gauge but a new move called the 'CD combo' was added; players can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, allowing a player to forfeit a round. The advantage to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of "Mortal Kombat". Some of the series' older characters were restored for the 4th game, including Charlotte, Tam Tam and Jubei Yagyu. The entire cast of the previous game also returns, although some have been redrawn to further enhance the cartoonish look. Joining the cast are the two ninja brothers: * Kazuki Kazama - member of the Kazama ninja clan specializing in fire jutsu, he deserts to rescue his younger sister, Hazuki, from Amakusa's clutches. * Sogetsu Kazama - older brother to Kazuki and Hazuki who uses water jutsu; unlike Kazuki, he stays with the clan and is ordered to assassinate his brother for leaving. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-0222 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light attack with weapon, [B] Medium attack with weapon, [C] Strong attack with weapon, [D] Kick - TRIVIA - Samurai Spirits - Amakusa Kourin (translates from Japanese as 'Samurai Spirits - Amakusa's Descent') was released in October 1996 in Japan. This game is known outside Japan as 'Samurai Shodown IV - Amakusa's Revenge'. - TIPS AND TRICKS - * Beat the entire game in the time limit to see a picture of Wan-Fu or Sieger after the end credits. Who appears is entirely at random though. * In order to see a special win pose with the puppies, win with a double perfect using Slash Galford. Galford will say, 'Arigato!' as the puppies scamper across the screen. * I'm Not Afraid Of You! : think you are really good? Tap START 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with! Note : a few characters are really hampered by the loss of weapon (e.g. Haohmaru, Kazuki, Sogetsu) and a few are not really affected (Nakoruru, Rimururu, Hanzo). * Sepukku (Suicide) : press Back, then move your joystick a quarter circle from forwards to down and press START to make your character kill himself/herself and lose the current round (Useless trick? Not quite since you will start the next round with a full rage gauge!). * Silly Name Trick : now this is weird! At the naming screen input 'AAA' as your name to make your character faint! - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Executive producer : Eikichi Kawasaki Producers : Y. Koudou, H. Kawano, Bad Apples Planners : Head-Ken, Tomi Yan, Kouji Takaya, Guro Support from : Masami Nakaoka, Eiji Shiroi, Y. Kawase, Araiichi, Nao.Q. Back team : Yasupuu (as Yasu-Puu), Anta-Baka, Y. Yoshimitsu, Yoshiko, Pu-Suke, Has, Y, N. Azumi, Chu Programmers : Kura, Llaoyllakcuf, Dan-ABE Sound : Yamapy-1, Jojoha Kitapy, Mitsuo, Sha-V * Voice Actors : Tam Tam : Toshikazu Nishimura Galford : Mantaro Koichi Hanzo Hattori : Toshimitsu Arai Jubei Yagyu : Kiyoshi Kobayashi Sogetsu Kazama : Naoki Oikawa Kazuki Kazama : Atsushi Yamanishi Genjuro Kibagami : Kong Kuwata Haohmaru : Masaki Usui Charlotte : Harumi Ikoma Tokisada Shirou Amakusa : Eiji Yano Kyoshiro Senryou : Monster Maetsuka Ukyo Tachibana : Eiji Yano Basara Kubikiri : Masahiro Nonaka Gaira Kafuin : Takeshi Watanabe Shizumaru Hisame : Miho Kaneda Nakoruru : Harumi Ikoma Rimururu : Megumi Matsumoto Zankuro Minazuki : Enma Ito - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Nov. 29, 1996; "Samurai Spirits - Amakusa Kourin [Model NGH-222]") [JP] SNK Neo-Geo CD (Dec. 27, 1996; "Samurai Spirits - Amakusa Kourin [Model NGCD-222]") [JP] Sega Saturn (Oct. 02, 1997; "Samurai Spirits - Amakusa Kourin [Model T-3116G]") [JP] Sega Saturn (Oct. 02, 1997; "Samurai Spirits - Amakusa Kourin [Model T-3118G]") [JP] Sony PlayStation (Dec. 25, 1997; "Samurai Spirits - Amakusa Kourin Special [Model SLPS-01171]") [JP] Sega Saturn (Aug. 06, 1998; "Samurai Spirits Best Collection [Model T-3123G]") SNK Neo-Geo Pocket [JP] (Dec. 25, 1998; "Samurai Spirits! [Model NEOP00080]") SNK Neo-Geo Pocket [JP] (Dec. 25, 1998; "Samurai Spirits! [Special Box] [Model NEOP90010]") [JP] Sony PlayStation (Apr. 24, 2003; "Samurai Spirits - Amakusa Kourin Special [PSone Books] [Model SLPS-91513]") [JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]") [JP] Nintendo Wii (jul.24, 2008; "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]") [JP] Sony PS2 (june.18, 2009; "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2306&o=2 $end $saturn=samsho4,samsho4a, $bio Sega Saturn game published 23 years ago: Samurai Spirits - Amakusa Kourin (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3116G] - TRIVIA - Samurai Spirits Amakusa Kourin was released on October 02, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47861&o=2 $end $psx=samshoky, $bio Sony PlayStation disc published 22 years ago: Samurai Spirits - Kenkaku Yubinan Pack (c) 1998 SNK. - TECHNICAL - GAME ID: SLPS-00647 - TRIVIA - Released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47696&o=2 $end $info=samsptk, $bio Arcade Video game published 15 years ago: Samurai Spirits - Tenkaichi Kenkakuden (c) 2005 SNK Playmore. - TECHNICAL - SAMMY Atomiswave Hardware CPU : Hitachi SH-4 64-bit RISC CPU Sound Engine : ARM7 Yamaha AICA (45 MHZ) Players : 2 Control : 8-way joystick Buttons : 5 => [A] - Light slash, [B] - Medium slash, [C] - Heavy slash, [D] - Kick, [E] - Special move - TRIVIA - Released in September 2005. The beta testing of the game had already started from 28 to 29 April, 2005 at Shinjuku, Tokyo as well (same place as NBC tests). - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Haohmaru : Hiroyuki Koga Nakoruru : Mikako Takahashi Yoshitora Tokugawa : Naoki Yanagi Mina Majikina : Tsumugi Osawa Ukyo Tachibana : Kazutaka Ishii Rimururu : Rie Kugimiya Yunfei : Toru Okawa Kusaregedo the demon : Taro Masuoka Genjuro Kibagami : Toru Okawa Rera : Mikako Takahashi Kyoshiro Senryo : Taro Masuoka Rasetsumaru : Shinsuke Fukui Kazuki Kazama : Masahiro Okazaki Sogetsu Kazama : Junji Majima Enja : Shintarou Ohata Suija : Ikuji Nose Hanzo Hattori : Hiroyuki Koga Galford : Junji Majima Shizumaru Hisame : Motoki Takagi Jubei Yagyu : Toru Okawa Basara : Motoki Takagi Gaira Caffeine : Takumi Sato Charlotte : Mayumi Shindo Tam Tam : Kazutaka Ishii Sankuro Yorozu : Shinsuke Fukui Yumeji Kurokouchi : Mitsuki Saiga Gaoh Kyougoku Hinowanokami : Akio Ohtsuka Andrew : Kazutaka Ishii Nicotine Caffeine : Naoki Yanagi Cham Cham : Tsumugi Osawa Earthquake : Takumi Sato Iroha : Mayumi Shindo Ocha-Maro Karakuri : Mayumi Shindo Sugoroku Matsuribayashi : Taro Masuoka Neinhalt Sieger : Hiroyuki Koga Genan Shiranui : Masahiro Okazaki Wan-fu : Masahiro Okazaki Shiro Tokisada Amakusa : Junji Majima - PORTS - * CONSOLES: [JP] Sony PS2 (Jan. 26, 2006) "Samurai Spirits - Tenkaichi Kenkakuden [Model SLPS-25559]" [JP] Sony PS2 (Jan. 25, 2007) "Samurai Spirits - Tenkaichi Kenkakuden [SNK Best Collection] [Model SLPS-25559]" [JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]") [JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]") [JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4280&o=2 $end $saturn=samsho3, $bio Sega Saturn game published 24 years ago: Samurai Spirits - Zankuro Musouken (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3104G] - TRIVIA - Samurai Spirits Zankuro Musouken was released on November 08, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47832&o=2 $end $neocd=samsho3, $bio SNK Neo-Geo CD published 25 years ago: Samurai Spirits - Zankurou Musouken (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-087] - TRIVIA - Released on December 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47829&o=2 $end $info=samsho3,samsho3h, $bio SNK Neo-Geo MVS cart. published 25 years ago: Samurai Spirits - Zankurou Musouken (c) 1995 SNK. To have no fear, to slice and die! To survive! Continuing the aesthetic tradition and high quality of the very successful series featuring 12 selectable characters to fight Zankuro, a very powerful demon samurai. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0087 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light attack with weapon, [B] Medium attack with weapon, [C] Strong attack with weapon, [D] Kick - TRIVIA - Samurai Spirits - Zankurou Musouken was released in October 1995 in Japan. Literally 'Samurai Spirits - Zankuro's Matchless Sword'. This game is known outside Japan as 'Samurai Shodown III' and in Korea as "Fighters Swords". The full US name for the game is "Samurai Shodown III - Blades of Blood". Kafuin Gaira is a Buddhist monk whose weapons are giant 'mala', or Buddhist prayer beads. When Gaira wins the first round of a match, he throws a few punches and says 'Tenchu!', which means 'retribution!'. Gaira says a traditional Buddhist prayer for his fallen opponent when he wins the final round of the match. 'Namu amida butsu', Gaira's prayer, is basically 'go to heaven' or 'rest in peace'. Shizumaru Hisame is a homage to Himura Kenshin (a character from the manga 'Rurouni Kenshin'). Zankuro Minazuki is a homage to Raijyuta Isurugi (another character from 'Rurouni Kenshin'). - TIPS AND TRICKS - * Play as Zankuro : This tip only works in 2-Player mode. Select Haohmaru, hold START and then go to the following characters : Genjuro, Basara, Kyoshiro, Ukyo, Rimururu, Haohmaru, Shizumaru, Nakoruru, Hanzo, Amakusa, Gaira, Galford and Shizumaru. Wait until the timer reach 03 and then press A and B. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Executive producer : Eikichi Kawasaki Programmers : Abe Jaron, Oh!Butch, Magic2papa Back team : N. Azumi, Mayu K., Yoshimitsu, Yoshi-Ko, Chu, Guchi, Etsuko, Satoni, Has Special effects by 'POW team'. * Voice Actors : Haohmaru : Masaki Usui Nakoruru : Harumi Ikoma Rimururu : Tomo Sakurai Hanzo Hattori : Toshimitsu Arai Galford : Kazuhiro Inage (Key Inage) Kyoshiro Senryou : Monster Maetsuka Ukyo Tachibana, Tokisada Shirou Amakusa : Eiji Yano Genjuro Kibagami : Kong Kuwata Basara Kubikiri : Masahiro Nonaka Shizumaru Hisame : Miho Kaneda Gaira Kafuin : Kouji Suizu Zankuro Minazuki : Hiroyuki Arita - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 01, 1995; "Samurai Spirits - Zankurou Musouken [Model NGH-087]") [US] SNK Neo-Geo AES (Dec. 01, 1995; "Samurai Shodown III [Model NGH-087]") [JP] SNK Neo-Geo CD (Dec. 29, 1995; "Samurai Spirits - Zankurou Musouken [Model NGCD-087]") [US] SNK Neo-Geo CD (Dec. 29, 1995; "Samurai Shodown III [Model NGCD-087E]") [JP] Nintendo Game Boy (Aug. 23, 1996; "Nettou Samurai Spirits - Zankuro Musouken [Model DMG-ASZJ-JPN]") Sony PlayStation [JP] (Aug. 30, 1996; "Samurai Spirits - Zankurou Musouken [Model SLPS-00350]") [JP] Sega Saturn (Nov. 08, 1996; "Samurai Spirits - Zankuro Musouken [Model T-3104G]") [JP] Sega Saturn (Nov. 08, 1996; "Samurai Spirits - Zankuro Musouken [Model T-3106G]") Sony PlayStation [JP] (Mar. 20, 1997; "Samurai Spirits - Zankurou Musouken [The Best] [Model SLPS-91024]") [JP] Sega Saturn (Aug. 06, 1998, "Samurai Spirits Best Collection [Model T-3123G]") Sony PlayStation [JP] (Apr. 24, 2003; "Samurai Spirits - Zankurou Musouken [PSone Book] [Model SLPS-91514]") [JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]") [JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]") [JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2305&o=2 $end $psx=samsho3j, $bio Sony PlayStation disc published 23 years ago: Samurai Spirits - Zankurou Musouken (c) 1997 SNK [Shin Nihon Kikaku]. Re-Edition (The Best) - TECHNICAL - Model # SLPS-91024 - TRIVIA - Released on March 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47834&o=2 $end $megadriv=samspir2, $bio Samurai Spirits II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233715&o=2 $end $info=samspsen, $bio Arcade Video game published 12 years ago: Samurai Spirits Sen (c) 2008 SNK Playmore. - TECHNICAL - Runs on the "Taito Type X²" hardware. Players: 2 Control: 8-way joystick Buttons: 4 => A [Horizontal Slash] => B [Vertical Slash] => C [Kick] => R [Special Action] - TRIVIA - Released in March 2008. Developed by 'K2 LLC'. Known outside Japan as "Samurai Shodown - Edge of Destiny" The game was first announced in development to the public at the All Nippon Amusement Machine Operator's Union (AOU) 2006 event where it was given a tentative release date of sometime by the end of 2007. However, at the 2007 Tokyo Game Show, the date was pushed back, but was mentioned to be nearly ready for future release in Japanese arcades. Since late October 2007, the game has been undergoing severe beta testing around arcades in Japan. On December 13, 2007, the official website to the game was created, along with a bulletin of 4 locations sites which are in Tokyo, Kanagawa, Osaka, and Chiba. Testing begins on December 20th and ends on December 24th. The official site also confirms an eventual release in 2008. The first overseas testing location took place in Hong Kong during December 20~21. Along with this announcement came the game's international title. Aoi Nanase, character designer to the series' first OVA, has reported in her personal blog that the official staff intend to take a great departure from the Makai and are going for a sengoku-jidai effect. On February 9, 2008 the 3rd location testing ad was listed on the Japanese official site at 4 different locations. Testing begins February 14th and ends on February 19th. The ad also says that this is meant to be the final round of testing. Also at this time, a tentative release date listed as 'Spring 2008' (later to the release date) in Japanese arcades is scheduled on the Hong Kong SNK Playmore site. - UPDATES - Blood and fatalities are present in the English version of the game only. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27656&o=2 $end $info=samsh5sp,samsh5sph,samsh5spho, $bio SNK Neo-Geo MVS cart. published 16 years ago: Samurai Spirits Zero Special (c) 2004 SNK Playmore. An 'upgrade' of the Samurai Spirits Zero episode with its 24 fighters plus 4 more characters : Amakusa, Gaoh, Zankuro and Mizuki. It's probably the ultimate game released on MVS since SNK Playmore decided to develop its future games on AtomisWave. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-272 Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Light attack, [B] Medium attack, [C] Kick/Break defence, [D] Lie down/Forward roll/Back roll/Small jump/Dodge - TRIVIA - Samurai Spirits Zero Special was released in April 2004 in Japan. This game is known outside Japan as 'Samurai Shodown V Special'. The original version of the game contain some bugs and characters don't have fatalities. To correct that, SNK Playmore released corrected cartridges (without any problems) which can be recognized by a small NeoGeo sticker on the top right On the game box, SNK put the following message : 'A final Farewell. To all of our customers, who have purchased NeoGeo rom cartridges up till now, thank you very much. We offer our most heartfelt gratitude for your loyal patronage over these 14 full years and hope for your continued support for our games on the many other platforms we will provide products for in the future. NeoGeo fans rule!'. Some rumors says that SNK Playmore wanted to release an other upgrade of "Samurai Shodown V" on NeoGeo MVS called "Samurai Shodown V Special Final" including 2 new characters, some new stages and the correction of all the original game's bugs. A location test occurred in Tokyo in october 2004 but then SNK Playmore denied developing this game. - TIPS AND TRICKS - * I'm Not Afraid Of You! : think you are really good? Tap Start 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with! * The game has several last bosses: Amakusa, Zankuro, Gao and Muzuki. In order to reach the latter bosses, you need to perform a fatality on the former ones. If you don't, you'll instead get a bad ending. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - * Voice Actors : Announcer/Narrator : Satoshi Taki Haohmaru : Masaki Usui Nakoruru : Harumi Ikoma Yoshitora Tokugawa : Hiro Yuki Mina Majikina : Satsuki Yukino Ukyo Tachibana : Eiji Yano Rimururu : Hitomi Nabatame Yunfei Liu : Satoshi Taki Kusaregedo the demon : Go Shinomiya Genjuro Kibagami : Kong Kuwata Rera : Kyoko Hikami Kyoshiro Senryo : Monster Maetsuka Rasetsumaru : Tsuguo Nakajima (formerly Mogami) Kazuki Kazama : Atsushi Yamanishi Sogetsu Kazama : Naoki Oikawa Enja : Shintarou Ohata Suija : Ikuji Nose Hanzo Hattori : Toshimitsu Arai Galford : Mantaro Koichi Shizumaru Hisame : Miho Kaneda Jubei Yagyu : Kiyoshi Kobayashi Basara : Masahiro Nonaka Gaira Caffeine : Takeshi Watanabe Charlotte : Harumi Ikoma Tam Tam : Toshikazu Nishimura Zankuro Minazuki : Kazuhiro Nakata Shiro Tokisada Amakusa : Takashi Ohara Rashoujin Mizuki : Shizuka Ito Gaoh Kyougoku Hinowanokami : Kenji Utsumi - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.09, 2004; "Samurai Spirits Zero Special [Model NGH-272]") [US] SNK Neo-Geo AES (jul.09, 2004; "Samurai Shodown V Special [Model NGH-272]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3583&o=2 $end $info=samsho5,samsho5h,samsho5b, $bio SNK Neo-Geo MVS cart. published 17 years ago: Samurai Spirits Zero (c) 2003 SNK Playmore. A 5th episode of the Samurai Shodown saga on Neo-Geo with 24 selectable characters plus Poppy (secret character) plus 3 bosses (Sankuro the mid-boss, Yumeji the sub-boss and the general Gaoh as final boss). - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-270 Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Light attack, [B] Medium attack, [C] Kick/Break defence, [D] Lie down/Forward roll/Back roll/Small jump/Dodge - TRIVIA - Samurai Spirits Zero was released in October 2003 in Japan. Called ZERO because its story takes place before the first Samurai Spirits episode. This game is known outside Japan as Samurai Shodown V. Parts of Shiki's personality are homages to Rei Ayanami (a character from Evangelion) and Mugen no Jyuunin. As a matter of fact, one of her winquotes was taken word-for-word from a quote in Evangelion. Rera first appeared in a Nakoruru OVA titled 'Nakoruru - Ano hito kara no okurimono'. Sankuro's name and moves (which call out his henchmen), collectively, contain all the digits from one to nine. Yumeji's attacks are all borrowed from other characters (for most of them, she morphs into the character she is borrowing the move from). Her Shin Musou Ittou-ryuu Kagerou and Shin Musou Ittou-ryuu Sasame Yuki - Sen are all borrowed from Ukyo's Bust moves in SS4 (Ukyo only has his Slash moves from SS4 in SS5). She also borrows : Charlotte's Bayonette Lunge, Genjuro's Sanren Satsu, Hanzo's Ninpou Mozu Otoshi, Haohmaru's Ougi - Kogetsu Zan, Jubei's Yagyu Shingan Tou - Souha, Kyoshiro's Choubi Jishi, Nakoruru's Annu Mutsube, Rimururu's Rupush Kamui Weison Pekoru, Ukyo's Hiken Tsubame Gaeshi, Yoshitora's Yon no Tachi - Tsubaki. The creator of the manga 'Rurouni Kenshin', Nobuhiro Watsuki, helped to make 'Yoshitora Tokugawa'. Nobuhiro Watsuki has declared many times his love for the Samurai Spirits video-games. You can find some characters in his work strictly copied from these series. Card game : In December 2006, Sabertooth Games released a Samurai Shodown V collectable card game set for it's Universal Fighting System (UFS) game. - UPDATES - If you put the game in 'Japan territory' via the MVS bios setting, the story mode will be completed by little scenes of dialogs between the different characters. - TIPS AND TRICKS - * Costume Color Select : everyone has four outfit colors chosen by A, B, C or D. The (D) button ones seem to be the oddest ones. * Play as Poppy : on the character select screen highlight 'Kazuki' and then move Left, Right, Left(x2), Right(x2), Left(x2), Right and then button A to select (use buttons B to D instead for different colors). * I'm Not Afraid Of You! : think you are really good? Tap Start 3 times quickly to make your character drop his/her sword. Now show your opponents that the most fearsome weapons are the ones you were born with! * Secret Win Pose : if you get a Perfect win in the second round with Galford, one of Poppy's puppies will show up and run forward, only to stumble and land on it's stomach. * Pursuit Reset : pick Jubei and perform a Big Pursuit when unarmed (press Up+B+C when your opponent is down). The game will reset. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Illustrators : Dorio Takaya, Takkun, Sakuraitohru, Murasaki, Yukikage, Takahashi Character designers : Nobuhiro Watsuki, Takuro Fuse, Ponkichi, Kentaro Maruta, Gunpom, C. Takahashi, Qon, Yuichi Nakatani, Shinosuke, Kusarehada, Takayanagi K', Takaomi, Shuhei Hayashi, Kano Toyo, Tomisu, Toshirou Hara, Taisuke Satoh, Yasuhiro Nightow [Marehen Breaker] : Kazuhiro Mikuma, Kengo Tanaka [Tachyon] : Miyazaki-Atu [Mechanic Arms] : Manabu Sakai, Yoshiki Oyabu, Toshiharu Tagami ??? : Daisuke Shimada ??? : Morita Kazuro, Ken, Hide. H, M. Kawamura, Nakamura Yoshihiro Music Compose : Suemura Kennosuke, Kuroiwa Haruhiko Arrange & Sound Design : Suemura Kennosuke Sound Effect : Miyazaki Seiji Sound Director : Matsuo Atsuya, Hide. H Producer : Yasuo Tanaka * Voice actors : Announcer/Narrator : Satoshi Taki Haohmaru : Masaki Usui Nakoruru : Harumi Ikoma Yoshitora Tokugawa : Hiro Yuki Mina Majikina : Satsuki Yukino Ukyo Tachibana : Eiji Yano Rimururu : Hitomi Nabatame Yunfei : Satoshi Taki Kusaregedo the demon : Go Shinomiya Genjuro Kibagami : Kong Kuwata Rera : Kyoko Hikami Kyoshiro Senryo : Monster Maetsuka Rasetsumaru : Tsuguo Nakajima (formerly Mogami) Kazuki Kazama : Atsushi Yamanishi Sogetsu Kazama : Naoki Oikawa Enja : Shintarou Ohata Suija : Ikouji Nose Hanzo Hattori : Toshimitsu Arai Galford : Mantaro Koichi Shizumaru Hisame : Miho Kaneda Jubei Yagyu : Kiyoshi Kobayashi Basara : Masahiro Nonaka Gaira Caffeine : Takeshi Watanabe Charlotte : Harumi Ikoma Tam Tam : Toshikazu Nishimura Sankuro Yorozu : Tomoyuki Shimura Yumeji Kurokouchi : Mitsuki Saiga Gaoh Kyougoku Hinowanokami : Kenji Utsumi - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 11, 2003; "Samurai Spirits Zero [Model NGH-270]") [JP] Sony PS2 (jul.29, 2004; "Samurai Spirits Zero [Model SLPS-25346]") [JP] Sony PS2 (???? ??, 2005; "Samurai Spirits Zero [SNK Best Collection] [Model ????-?????]") [JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]") [JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]") [JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2307&o=2 $end $megadriv=samspir, $bio Sega Mega Drive game published 26 years ago: Samurai Spirits (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4127 Cartridge ID: 670-5578 Cover ID: 670-5579 - TRIVIA - Samurai Spirits for Mega Drive was released on November 19, 1994 in Japan. - STAFF - Excective Producer: Nobuyuki Tanaka Producer: Yasushi Okahara, Takahiro Shima Direction: Zizi, Haccyan Assistant Programmer: Yama Graphic System: Hideki Graphic Design Modify: M. Toshiro, T. Koyama Sound System: Den Sound Arrangement: Shinichi Yamazaki, Kazuhiko Oshikiri, Hideki Nagai, Hiroyuki Takei Collision Tuning: Kuzira, Shikanosuke, Koyaman 3D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47692&o=2 $end $fmtowns_cd=sspirits, $bio Fujitsu FM Towns CD published 25 years ago: Samurai Spirits (c) 1995 JHV [Japan Home Video]. - TECHNICAL - [Model JH-012] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47694&o=2 $end $neocd=samsho, $bio SNK Neo-Geo CD published 26 years ago: Samurai Spirits (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-045] - TRIVIA - Samurai Spirits for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47690&o=2 $end $neogeo=samshoh, $bio SNK Neo-Geo AES cart. published 27 years ago: Samurai Spirits (c) 1993 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-045] 118 Mega - TRIVIA - Released on August 11, 1993 in Japan. For more information about the game itself, please see the original MVS entry : "Samurai Shodown [Model NGM-045]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47687&o=2 $end $info=samsho,samshoh, $bio SNK Neo-Geo MVS cart. published 27 years ago: Samurai Spirits (c) 1993 SNK. The game that put the Neo-Geo on the map! Superb weapons-based fighter featuring 12 characters, bonus rounds and one end boss. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-045 Players : 2 Control : 8-way joystick Buttons : 4 => With weapon : [A] Light attack, [B] Medium attack => Without weapon : [A] Light punch, [B] Medium punch, [C] Light kick, [D] Medium kick - TRIVIA - Samurai Spirits was released in July 1993 in Japan. The game is known outside Japan as 'Samurai Shodown' Samurai Spirits is the first game that introduced weapon fighting into the fighting game genre. The game used an upgraded version of the scaling graphics engine that was originally featured in "Art of Fighting". Samurai Spirits also started SNK's reputation for their unique style of Engrish, known as SNKgrish in their games. Unlike "Mortal Kombat", the usage of blood in this game is generally accepted, and the decision to replace blood with 'white blood' remains a sore point among fans of this series. Samurai Spirits is considered by some to portray Japanese culture and language effectively. Unlike most American versions of Japanese video games, the characters in this game (including the announcer) generally speak fluent Japanese with subtitles, and traditional Japanese music is often heard during gameplay. Samurai Shodown takes most of its characters from either historical sources or characters from the Ninja Scroll anime. In fact, a few designers that worked on Samurai Shodown also worked on the Ninja Scroll anime... Haohmaru is based on the legendary samurai Miyamoto Musashi (1584-1645), whose fighting philosophy heavily influenced that of the Haohmaru character. Ukyo Tachibana is Based on Sasaki Kojiro Genryu (1572-1612), Musashi's skilled rival. Jubei Yagyu is based on the historical Yagyu Jubei Mitsuyoshi (1606-1644), who was a sword instructor to the Tokugawa shogunate. The Yagyu clan was a famous clan of samurai. Hattori Hanzo Masashige (1541-1596) was the most famous of the Iga Ninja clan. He was a genius at leading night raids on forts and fiefs and became a feared assassin. Under his leadership, Iga Ninja became so notorious that Nobunaga felt it necessary to obliterate the Iga Ninja clan. Wan-Fu seems to be a combination of two famous Chinese warriors. The first is a famous Chinese swordsman who was a rebel during the Ch'ing Dynasty. His name was Wang Ts-bin Wu, but he became known as Da Dao Wang Wu ('Big Scimitar Wang Wu'). The second lead bases Wan Fu upon the ancient, almost legendary, founder of the Chou Dynasty, King Wu Wang. Kyoshiro Senryo is based on Nemuri Kyoshiro, a fictional character created by Shibata Tosaburo. 'Kyoshiro' translates to something like 'deranged fellow'. Tosaburo's Kyoshiro had nothing to do with kabuki theater as does Samurai Shodown Kyoshiro. Kyoshiro's weapon is called a naginata. Charlotte is based on a character in the manga 'The Rose of Versailles' by Riyoko Ikeda (1972). Gen-an Shiranui looks much like Mushizo, the hunchback demon of Ninja Scroll. Gen-an's weapon is modeled after the weapon wielded by Shijima, the shadow demon, from Ninja Scroll. Although they share a surname, Gen-an is not a relative of Mai Shiranui of the Fatal Fury/King of Fighters series. Amakusa Shiro Tokisada (1622-1638) led a Christian uprising against the Tokugawa shogunate in the Shimabara region of Japan. Nakoruru is a homage to Sailor Moon. A 'Kuroko' is a traditional Kabuki theater stagehand. They are traditionally dressed in black and took care of scenery and other behind-the-scenes needs during a Kabuki performance, just like modern theater stagehands. In the case of Samurai Shodown, Kuroko is the referee for each match in Samurai Shodown I and II. The black strip of fabric hanging over a Kuroko's face is to signify that they are not part of the Kabuki performance, just helping with the props. The red and white flags that Kuroko has are used in traditional martial arts matches, where each successful hit gets the corresponding fighter's flag raised. Mai Shiranui (of Fatal Fury) appears in Haohmaru's and Gen-An's endings. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Samurai Spirits - PCCB-00135) on 17/09/1993. - TIPS AND TRICKS - * Alternate Costume Colors : Highlight a fighter at the character selection screen and press D. * Sleeping Mamahaha : This is just hilarious! To see this while playing as Nakoruru simply stand still, after a 8 secs or so Mamahaha will land on Nakoruru's shoulder, start yawning and then it will fall asleep! * Poppy's Puppies : To see a truly cool & funny secret pose with Galford, Get a PERFECT against an opponent while unarmed. You must finish the battle with anything except a throw though! * Tam Tam's Broken Ending : If you use continues while beating the game with Tam Tam, you will miss a part of the whole ending (You can't see his real face). Beat the game with one credit in order to see his face. * Wan-fu's Sword Explosion Bug : While playing as Wan-fu trap an enemy against the edge of the screen then perform the Explosive Sword Drop with the B button (HCB + B) to throw the sword and land next to the opponent. Since most players as well as the CPU are likely to block the move, crouch and hit them with the C button (a short kick). This will make the move unblockable and causes tons of damage! * Cut-proof Characters? : Sometimes a finishing slash will cut most opponents in half, however some characters (these being Kyoshiro & Amakusa) cannot be cut in half! - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Executive producer : Eikichi Kawasaki Main producer : Rocket Queen Producers : Bonehead Ken, Satoppe-, Tomi Yan, Fukui Tomoaki Front designers : Violetche Nakamoto, Miki, Masami Tanaka, K.Shintani-F91, Go-Go (Dave Bros), Kazu, The.Fool, Ryu! (Dave Bros), Erina.Makino Back designers : Fukui Tomoaki, AAA, Keisen (as Oshioki-Keisen), Yasupuu, N. Azumi (as N. Azumichan), Okap-, Mayu K., Erina.Makino Programmers : Nishidon, K2, Zombi Abe, Cyber Kondo, Z'N Music : Tate Norio, Masahiko Hataya (Papaya) Submissions : Ryu! (Dave Bros), AAA, Miki, Okap-, The.Fool, Mayu K., Erina.Makino * Character designers : Jubei Yagyu : Masami Tanaka, Miki, Kuma.Bee, Kazu Earthquake : Go-Go (Dave Bros), K.Shintani-F91, Kazu Hanzo Hattori : Violetche Nakamoto, Keisen (as Oshioki.Keisen), K.Shintani-F91, N. Azumi (as N. Azumichan), The.Fool, Erina.Makino Ukyo Tachibana : Kazu, The.Fool Wan-fu : Go-Go (Dave Bros), K.Shintani-F91, The.Fool, Ryu! (Dave Bross) Gen-an Shiranui : K.Shintani-F91, Keisen (as Oshioki-Keisen), N. Azumi (as N. Azumichan), Ryu! (Dave Bross), The.Fool Galford : Violetche Nakamoto, Keisen (as Oshioki-Keisen), K.Shintani-F91, N. Azumi (as N. Azumichan), The.Fool, Erina.Makino Kyoshiro Senryo : Kazu, Erina.Makino Tam Tam : Miki, Masami Tanaka, Go-Go (Dave Bros) Haohmaru : K.Shintani-F91, Erina.Makino Nakoruru : Violetche Nakamoto, Keisen (as Oshioki-Keisen), The.Fool Shirou Tokisada : Miki Charlotte, Poppy : Kuwa.Bee Mamahaha : Erina.Makino * Voice actors : Haomaru, Hanzo Hattori, Galford, Earthquake : Masaki Usui Jubei Yagyu, Wan-Fu : Takayuki Sakai Ukyo Tachibana, Gen-an Shiranui, Shiro Tokisada Amakusa : Eiji Yano Kyoshiro Senryo, Tam Tam : Kazuhiro Inage (Key Inage) Nakoruru, Charlotte : Harumi Ikoma Special thanks : M.Mioshi, Yama.O, Yama.R, Yama.P, Honda.NR, Sk, Yokosuka. Boy, Morioka, Chika2, J.Mikami, Miyakami, Atsushi, Iwata Kun, Y.Yoshida, Yoshi.Kaneko, Speaker.R, Magi2spapa, Ma2, D.S.K - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES Aug. 11, 1993 "Samurai Spirits [Model NGH-045]" [US] SNK Neo-Geo AES Aug. 11, 1993 "Samurai Shodown [Model NGH-045]" [JP] Nintendo Game Boy june.30, 1994 "Nettou Samurai Spirits [Model DMG-X4J]" [JP] SNK Neo-Geo CD Sep. 09, 1994 "Samurai Spirits [Model NGCD-045]" [JP] Nintendo Super Famicom Sep. 22, 1994 "Samurai Spirits [Model SHVC-A7SJ-JPN]" Nintendo Super NES [US] Nov. ??, 1994 "Samurai Shodown [Model SNS-P-A7SE]" Nintendo Super NES [EU] ???. ??, 1994 "Samurai Shodown [Model SNS-P-A7SP]" [US] Nintendo Game Boy Nov. ??, 1994 "Samurai Shodown [Model DMG-X4]" [JP] Sega Mega Drive Nov. 19, 1994 "Samurai Spirits [Model G-4127]" [EU] Sega Mega Drive ???. ??, 1994 "Samurai Shodown [Model 670-6282-50]" [US] Sega Genesis ???. ??, 1994 "Samurai Shodown [Model T-103066]" [JP] Sega Game Gear Dec. 16, 1994 "Samurai Spirits [Model T-103027]" Sega Game Gear [US] ???. ??, 1994 "Samurai Shodown" Panasonic 3DO [JP] Feb. 10, 1995 "Samurai Shodown [Model FZ-SJ3155]" [US] Sega CD ???. ??, 1995 "Samurai Shodown [Model T-60175]" Sega Mega-CD [EU] ???. ??, 1995 Samurai Shodown [JP] Sony PlayStation Mar. 26, 1998 "Samurai Spirits - Kenkaku Yubinan Pack [Model SLPS-00647]" [JP] Sony PS2 jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]" [JP] Nintendo Wii jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]" [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [KO] Nintendo Wii Feb. 24, 2009 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSK-KOR]" [US] Sony PS2 Mar. 24, 2009 "Samurai Shodown Anthology [Model SLUS-21629]" [US] Sony PSP Mar. 24, 2009 "Samurai Shodown Anthology [Model ULUS-10401]" [EU] Sony PSP Mar. 27, 2009 "Samurai Shodown Anthology [Model ULES-01211]" [EU] Nintendo Wii Apr. 04, 2009 "Samurai Shodown Anthology [Model RVL-RSSE]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" [JP] Sony PS2 june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]" [JP] Sony PSP june.24, 2010 "SNK Arcade Classics Vol.1 [SNK Best Collection] [Model ULJS-00297]" Sony PS3 [PlayStation Store] Dec. ??, 2010 * COMPUTERS: FM Towns [JP] ???. ??, 1995 "Samurai Spirits [Model JH-012]" * OTHERS: Mobile Phones [US] jul.15, 2004 Samurai Shodown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2303&o=2 $end $snes=samspir,samspirp, $bio Nintendo Super Famicom cart. published 26 years ago: Samurai Spirits (c) 1994 Takara Company, Limited. Lost in a forgotten era... You are a fierce Samurai warrior with only one goal: to seek out and defeat your enemies with all your strength and skills. Samurai Spirits, the #1 arcade game, is here with 32 Megs of Arcade-Style action. Feel your senses come alive as you do battle in complete Dolby surround sound. Play as any of the 12 selectable characters with 13 full stages plus Bonus rounds and lots of surprises! Exciting new "Rage Gauge" feature gives you added attack power when you accumulate damage. There is also the "Courier Man" who runs past to throw you food, coins and surprise items during battle. Dozens of new sword swinging techniques to learn and master! Armed with only your sword, you must rely on your keen instincts while you do battle with some of the strongest and craftiest Knights, Ninjas, and tough guys ever assembled. - TECHNICAL - Cartridge ID: SHVC-A7SJ-JPN - TRIVIA - Samurai Spirits for Super Famicom was released on September 22, 1994 in Japan. - TIPS AND TRICKS - When the Takara logo appears, press A, Y, X, B. A sound by Amakusa will be heard. When you start the game in 1P VS 2P or Count Down mode, you can now select Amakusa by holding L and R, and pressing any button. If playing against another player, keep holding L and R until they select their character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47691&o=2 $end $gamegear=samspir, $bio Sega Game Gear cart. published 26 years ago: Samurai Spirits (c) 1994 Takara Company, Limited. - TECHNICAL - [Model T-103027] - TRIVIA - Samurai Spirits for Game Gear was released on December 16, 1994 in Japan. - TIPS AND TRICKS - * Use Amakusa: During the Takara logo, press Right x3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47693&o=2 $end $ngpc=samsho2, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Samurai Spirits! 2 (c) 1999 SNK. - TECHNICAL - Cartridge ID: NEOP00300 - TRIVIA - Released on June 10, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47927&o=2 $end $ngp=samsho, $bio SNK Neo-Geo Pocket game published 22 years ago: Samurai Spirits! (c) 1998 SNK. - TECHNICAL - [Model NEOP00080] - TRIVIA - Released on December 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47864&o=2 $end $famicom_flop=samurai, $bio Nintendo Famicom disk. published 32 years ago: ??????? (c) 1988 Capcom Company, Limited. (Samurai Sword) - TECHNICAL - Disk ID: CAP-SMU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65444&o=2 $end $cpc_cass=samurait, $bio Amstrad CPC cass. published 33 years ago: Samurai Trilogy (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99026&o=2 $end $cpc_flop=samurait,samurait01, $bio Amstrad CPC 464 disk. published 33 years ago: Samurai Trilogy (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128139&o=2 $end $spectrum_cass=samurait, $bio Samurai Trilogy (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219429&o=2 $end $spectrum_cass=samurait_b, $bio Samurai Trilogy (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226519&o=2 $end $zx81_cass=samuraiw, $bio Sinclair ZX-81 cass. published 38 years ago: Samurai Warrior (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114931&o=2 $end $spectrum_cass=samuraiw, $bio Sinclair ZX Spectrum cass. published 38 years ago: Samurai Warrior (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80843&o=2 $end $dragon_cass=samurwarr, $bio Dragon cass. published 38 years ago: Samurai Warrior (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116737&o=2 $end $spectrum_cass=samuraiw_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Samurai Warrior (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80844&o=2 $end $cpc_flop=samuraiw,samuraiw01,usagiyoj,usagiyoj01,usagiyoj03,usagiyoj02, $bio Amstrad CPC 464 disk. published 32 years ago: Samurai Warrior - The Battles of Usagi Yojimbo (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121073&o=2 $end $specpls3_flop=usagiyoj, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Samurai Warrior - The Battles of... Usagi Yojimbo (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147872&o=2 $end $cpc_cass=samuwarr, $bio Amstrad CPC cass. published 32 years ago: Samurai Warrior [Model AMC-617] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99029&o=2 $end $odyssey2=samurai, $bio Phillips Videopac game published 40 years ago: Samurai (c) 1980 Philips Corp. - TECHNICAL - Game ID: 15 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95671&o=2 $end $tg16=samuraig, $bio NEC TurboGrafx-16 cart. published 28 years ago: Samurai-Ghost [Model TGX040085] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84346&o=2 $end $tvc_flop=samuraj,samuraja, $bio Samuraj (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112240&o=2 $end $info=mc_sam60, $bio Dedicated Console published 14 years ago: Samuri (c) 2006 Hummer Team. Plug-and-Play console. It includes 60 minigames: Kangaroo Fighter Tomatina Speed Hummer Big Crab Hummer Star Jelly Motor Boat Sky Zoo Cute Heads Drumfire Big Hammer San Fermin Greedy Frog Duck Runaway Fruit War Matching Puppy Saver Seals Hummer Hero Country Road Hummer Tunnel Volley Ball Lion vs Zebra Harpoon Catch Kitty Hummer Snow Lobster Hummer Final Moose and Water Egypt Hummer Marble Butter Fly Hummer Hill Screamer Gorilla Hunt Bear Fighter Hummer Yard Ostrich Fighter Living Room Hummer Bomb Beach Ball Bear Hunt Hummer Swim Samurai Angel Choir Cross Street Hummer Night Kangaroo Hunt Air Combat Ice Skating Deer Hunt Juggling Stunts Ostrich Hunt Hummer Hole Gorilla Fighter China Wall Hummer Fall Diplopod War Ice Bricks Crazy Cats Star Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40382&o=2 $end $info=sfrush,sfrusha, $bio Arcade Video game published 24 years ago: San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp. - TECHNICAL - Atari Flagstaff hardware Game ID : 136109 Main CPU : R5000 (@ 200 Mhz) Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 1-8 Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch. Buttons : 6 - TRIVIA - San Francisco RUSH was released in December 1996. - TIPS AND TRICKS - * Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game. * Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer. * Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas. * Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas. * More Force Feedback : At the vehicle select screen, hold the Music button and press View 3. - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Executive producer : Mark Stephen Pierce Producer : John Ray Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts Game Design : Cameron Petty, Alan Gray, Spencer Lindsay Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu Sr. Engineering Tech. : Patrick Hubbell Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde Product Manager: David Macias - PORTS - * CONSOLES: [US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE] [EU] Nintendo 64 (dec.1997) [Model NUS-NSFP] [EU] Sony PlayStation (1998) [Model SLES-01208] [US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2308&o=2 $end $n64=sfrush,sfrushu,sfrushu1, $bio Nintendo 64 cart. published 23 years ago: San Francisco Rush - Extreme Racing (c) 1997 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57958&o=2 $end $psx=sfrush, $bio Sony PlayStation disc published 22 years ago: San Francisco Rush - Extreme Racing (c) 1998 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111263&o=2 $end $info=sf2049, $bio Arcade Video game published 21 years ago: San Francisco Rush 2049 (c) 1999 Atari Games. A racing game with three action-packed games in one... race, stunt and battle your way into the future. Race Mode : Scream through futuristic San Francisco tracks. Stunt Mode : Bust out insane air and gravity defying tricks. Battle Mode : Lock and load your way through eight killer battle arenas. - TECHNICAL - Runs on the Atari "Denver" hardware. Players : 4 Control : paddle Buttons : 3 - TRIVIA - San Francisco Rush 2049 was released in October 1999. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on April 24, 2009. - TIPS AND TRICKS - * All Tracks (This is very useful if you would like to race 'Track 4 The Rock' and 'Track 5 Night' if you don't have enough miles) : Must be entered at track Select Screen. Hold the Music button... Solo Race numerical codes : 327837# - (Faster) - Makes your car go about 30 miles per hour faster 66664728# - (Moongravity) - Make car light as feathers and basically changes the gravity to that on the moon(must hit abort before it works) 666# - Mirrors the race while you are racing, works in two player mode also 60# - Changes frame rate from fast to slow, works in two player mode also 8675309#(Jenny) - End game, works in two player mode also 8265968#(Tankyou)- Makes your car weigh as much as a tank 5874837#(Jupiter)- Makes your car heavy, but not as heavy as tank mode 75477379#(Slippery)- Your car losses all traction * Secret Team RUSH Numbers : When you enter your Team Rush Number, enter these numbers : 911 - CopCar (Gets you all cars and tracks. Each car has a police car paint job complete with flashing lights) 666 - Devil! (Gets you all cars and tracks.) * Secret car and paint jobs : You can unlock a bonus car and different paint schemes for it by simply having a Team Rush account with enough mileage accumulated on it. Mileage = 100 - Secret car with yellow paint job Mileage = 200 - Blue paint job (for secret car) Mileage = 400 - Yellow-green paint job (for secret car) Mileage = 1000 - Black paint job (for secret car) Mileage = 1500 - Black/fire/white paint job (for secret car) Mileage = 2049 - Red paint job (for secret car) Mileage = 5000 - Orange paint job (for secret car) Mileage = 10000 - Cop Car Paint * Taunt your opponents : Pressing the view buttons causes you to issue verbal taunts to the people near you on the track (like other human opponents). There are 7 taunts total. One for each view if you are changing to that view, one each if you are already in that view, and one that you will get if your car is on fire. Changing to v1 : Ye-haw! Staying in v1 : Yeeee-ow! Changing to v2 : It's dangerous! Staying in v2 : Outta my way! Changing to v3 : No-no, no! No! Don't do it! Staying in v3 : AAAAhhhhhh! While on fire : Oww! - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Producer : John Ray - PORTS - * CONSOLES: Sega Dreamcast [EU] (2000) "San Francisco Rush 2049 [Model T-9709D-61]" [US] Sega Dreamcast (sept.6, 2000) "San Francisco Rush 2049 [Model T-9707N]" Nintendo 64 [US] (sept.7, 2000) "San Francisco Rush 2049 [Model NUS-NRUE-USA]" Nintendo 64 [EU] (nov.17, 2000) "San Francisco Rush 2049 [Model NUS-NRUP-EUR]" * HANDHELDS: Nintendo Game Boy Color [US] (sept.7, 2000) "San Francisco Rush 2049 [Model CGB-ASXE-USA]" Nintendo Game Boy Color [EU] (dec.1, 2000) "San Francisco Rush 2049 [Model CGB-ASXP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3779&o=2 $end $info=sf2049se, $bio Arcade Video game published 17 years ago: San Francisco Rush 2049 Special Edition (c) 2003 Betson. An upgrade of the previous versions done by Betson. There are 2 new tracks, 10 new cars and new shortcuts. - TECHNICAL - Runs on the Atari "Denver" hardware. Players : 4 Control : paddle Buttons : 3 - TRIVIA - San Francisco Rush 2049 Special Editio was released in March 2003. - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Producer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4800&o=2 $end $info=sf2049te,sf2049tea, $bio Arcade Video game published 20 years ago: San Francisco Rush 2049 Tournament Edition (c) 2000 Atari Games. - TECHNICAL - Runs on the Atari "Denver" hardware. Players : 4 Control : paddle Buttons : 3 - TRIVIA - San Francisco Rush 2049 had lots of bugs so Atari decided to release an upgrade in February 2000 : the Tournament Edition with new tracks, new cars, bugs fixed and it also had an online tournament mode which had the machine connect via modem to a server. It was released and then recalled due to Midway closing the Tournament Network, not everyone returned their kits so there are still machines about. - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Producer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3778&o=2 $end $gbcolor=sf2049, $bio Nintendo Game Boy Color game published 20 years ago: San Francisco Rush 2049 (c) 2000 Midway Home Entertainment. - TECHNICAL - Model CGB-ASXE-USA - TRIVIA - San Francisco Rush 2049 for Game Boy Color was released on September 7, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68718&o=2 $end $n64=sf2049u, $bio Nintendo 64 cart. published 20 years ago: San Francisco Rush 2049 (c) 2000 Midway Home Entertainment - TECHNICAL - Model NUS-NRUE-USA - TRIVIA - San Francisco Rush 2049 for Nintendo 64 was released on September 7, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83886&o=2 $end $n64=sf2049, $bio Nintendo 64 cart. published 20 years ago: San Francisco Rush 2049 (c) 2000 Midway Home Entertainment - TECHNICAL - Model NUS-NRUP-EUR - TRIVIA - San Francisco Rush 2049 for Nintendo 64 was released on November 17, 2000 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57959&o=2 $end $info=sfrushrk,sfrushrkw,sfrushrkwo, $bio Arcade Video game published 23 years ago: San Francisco Rush The Rock - Alcatraz Edition (c) 1997 Atari Games Corp. You'll get all the amazingly real driving models, spectacular jumps, crashes and stunts you can handle! Includes all the original tracks from the original San Francisco Rush as well as four additional courses. Discover new shortcuts, new music and mirrored track mode for added challenge. - TECHNICAL - Atari Flagstaff hardware Main CPU : R5000 (@ 200 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 3 Control : paddle Buttons : 6 - TRIVIA - San Francisco Rush The Rock Alcatraz Edition was released in October 1997. - TIPS AND TRICKS - * Different Wheel Settings : Press Music and View 3 at the car selection screen (can be done multiple times for different effects) * First set of secret cars : Press View 1 once at the track selection screen * Second set of secret cars : Press View 1 twice at the track selection screen * No CPU cars : Press Music and View 2 when selecting cars * Secret Mirrored Tracks : Press View 1 at the track selection screen - SERIES - 1. San Francisco RUSH - Extreme Racing (1996) 2. San Francisco Rush The Rock - Alcatraz Edition (1996) 3. San Francisco Rush 2049 (1999) 4. San Francisco Rush 2049 Tournament Edition (2000) 5. Hot Rod Rebels (2000) 6. San Francisco Rush 2049 Special Edition (2003) - STAFF - Producer : John Ray Marketing : Derryl DePriest, Mary Fujihara, Ray Bersabe, Randall Ng, Jackie Sherman - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2005) "Midway Arcade Treasures 3 [Model SLES-53666]" [US] Microsoft XBOX (sept.27, 2005) "Midway Arcade Treasures 3" [US] Sony PS2 (sept.27, 2005) "Midway Arcade Treasures 3 [Model SLUS-21094]" [EU] Microsoft XBOX (oct.14, 2005) "Midway Arcade Treasures 3" [EU] Sony PS2 (oct.14, 2005) "Midway Arcade Treasures 3 [Model SLES-53666]" Nintendo GameCube [US] (oct.26, 2005) "Midway Arcade Treasures 3 [Model DOL-GE3E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3317&o=2 $end $nes=shisnmj2, $bio Nintendo Famicom cart. published 24 years ago: San Guo Chun Qiu - Shisen Mahjian 2 (c) 1996 N.T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84100&o=2 $end $nes=sanguows, $bio 三国无双-猛将传 (c) 200? Nanjing. (San Guo Wu Shuang - Meng Jiang Zhuan) - TECHNICAL - Game ID: NJ047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76914&o=2 $end $megadriv=redcliff,redcliffa, $bio San Guo Yan Yi - Huo Shao Chi Bi (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233682&o=2 $end $nes=sanguoa, $bio San Guo Zhi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84101&o=2 $end $nes=sanguoas, $bio 三国志-之傲视天地 (c) 200? Nanjing. (San Guo Zhi - Ao Shi Tian Di) - TECHNICAL - Game ID: NJ008 - TRIVIA - Title translates from Chinese as Three Kingdoms: Disdain for the World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76915&o=2 $end $gbcolor=sanguoas,sanguoasb,sanguoasa, $bio San Guo Zhi - Ao Shi Tian Jia (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68720&o=2 $end $nes=sanguocz, $bio 三国志-曹操传 (c) 200? Nanjing. (San Guo Zhi - Cao Cao Zhuan) - TECHNICAL - Game ID: NJ018 - TRIVIA - Title of this game translates from Chinese as Romance of the Three Kingdoms – The Legend of Cao Cao. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76916&o=2 $end $nes=sanguolb, $bio San Guo Zhi - Liu Bei Zhuan (c) 199? Nanjing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116261&o=2 $end $nes=sanguolv, $bio 三国志吕布传 (c) 200? Nanjing. (San Guo Zhi - Lu Bu Zhuan) - TECHNICAL - Game ID: NJ040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95266&o=2 $end $nes=sanguoz, $bio San Guo Zhi - Qun Xiong Zheng Ba (c) 199? Asder Soft. - TECHNICAL - Game ID: CN-21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76917&o=2 $end $nes=sanguoxb, $bio 三国 志雄霸天下 (c) 19?? Waixing Computer & Technology Co., Ltd. (San Guo Zhi - Xiong Ba Tian Xia) - TECHNICAL - [Model ES-1057] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76918&o=2 $end $nes=sanguoyj,sanguoyj2,sanguoyj1, $bio 三国志英杰传 (c) 199? Waixing Computer & Technology Co., Ltd. (San Guo Zhi - Ying Jie Zhan) - TECHNICAL - Game ID: ES-1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76919&o=2 $end $nes=sanguo, $bio San Guo Zhi - Zhong Yuan Ba Zhe [Model ES-1002] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76920&o=2 $end $nes=sanguo4, $bio Nintendo Famicom cart. published 25 years ago: San Guo Zhi 4 - Chi Bi Feng Yun (c) 1995 Future Media [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76922&o=2 $end $nes=sanguo2h, $bio San Guo Zhi II (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95506&o=2 $end $nes=sanguo2a, $bio 三国志II 中文加强版 (c) 19?? Waixing Computer & Technology Co., Ltd. (San Guo Zhi II - Ba Wang Da Lu - Zhong Wen Jia Qiang Ban) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76921&o=2 $end $nes=sanguo2, $bio ???II?? (c) 19?? Waixing Computer & Technology Co., Ltd. (San Guo Zhi II - Zhong Wen) - TECHNICAL - [Model ES-1084] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76923&o=2 $end $megadriv=sanguo, $bio San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56815&o=2 $end $megadriv=sanguo5, $bio San Guo Zhi V (c) 199? SKOB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56816&o=2 $end $gbcolor=sanguowd, $bio San Guo Zhi Wu Dai (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122012&o=2 $end $nes=sangzlz, $bio 三国忠烈传 The Story of Three Kingdoms (c) 19?? Waixing Computer & Technology Co., Ltd. (San Guo Zhong Lie Zhuan) - TECHNICAL - [Model ES-1016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76924&o=2 $end $to_flop=sanpablo, $bio Thomson TO disk. published 35 years ago: San Pablo (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107987&o=2 $end $to7_qd=sanpablo, $bio Thomson TO7 Quick Disk published 35 years ago: San Pablo (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108661&o=2 $end $mo5_cass=sanpablo,sanpablob,sanpabloa, $bio Thomson MO5/TO7 cass. published 35 years ago: San Pablo (c) 1985 Coktel Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40474&o=2 $end $megadriv=sansan, $bio Sega Mega Drive game published 26 years ago: San San (c) 1994 San San Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56817&o=2 $end $nes=sanshilj, $bio Nintendo Famicom cart. published 24 years ago: 三十六计 (c) 1996 Waixing Computer & Technology Co., Ltd. (San Shi Liu Ji) - TECHNICAL - [Model ES-1008] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76925&o=2 $end $nes=sanxiawy,sanxiawyb,sanxiawya, $bio San Xia Wu Yi [Model ES-1071] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76926&o=2 $end $sg1000=3ninmj, $bio Sega SG-1000 game published 36 years ago: 三人麻雀 (c) 1984 Tsukuda Original. (San-nin Mahjong) - TECHNICAL - Game ID: OM-G004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65102&o=2 $end $sg1000=3ninmjt, $bio Sega SG-1000 game published 36 years ago: San-nin Mahjong [Model W-013] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65103&o=2 $end $pc8801_flop=sanzesho, $bio NEC PC-8801 Series disk. published 26 years ago: San-ze-sho-butsu Music Disk (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92824&o=2 $end $nes=sanada, $bio Nintendo Famicom cart. published 32 years ago: Sanada Juu Yuushi (c) 1988 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54582&o=2 $end $spectrum_cass=sandscor, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sand Scorchers (c) 1984 Unique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80846&o=2 $end $info=sandscrp,sandscrpa,sandscrpb, $bio Arcade Video game published 28 years ago: Sand Scorpion - Sasori (c) 1992 Face. A vertically scrolling shoot'em up. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 15.151 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - 'Sasori' is Japanese for...you guessed it...'Scorpion'! - UPDATES - A version with a Chinese titlescreen is known to run on a revised hardware. - STAFF - Game designer : Ghost Programmers : Nak, Maruyaman Graphic designers : N-Phantom, Satoshi.N, Higeta-K, F.Dij!, Nob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2309&o=2 $end $kc_cass=sandburg, $bio VEB Mikroelektronik KC cass. published 34 years ago: Sandburg (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133754&o=2 $end $cpc_flop=sandmanm, $bio Amstrad CPC 464 disk. published 25 years ago: Sandman - Magie Und Liebe (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124381&o=2 $end $stv=sandor, $info=sandor, $bio Sega ST-V cart. published 25 years ago: Sando-R - Puzzle & Action (c) 1995 Sega. A game that includes puzzle, quiz and action games within. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-11 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Sando-R was released in November 1995. The title of this game translates from Japanese as 'Puzzle & Action - R for the third time'. 'Sando-R' is a pun of the game's name. Export releases: "Treasure Hunt - Puzzle & Action". - SERIES - 1. Tant-R - Puzzle & Action (1992) 2. Ichidant-R - Puzzle & Action (1994) 3. Sando-R - Puzzle & Action [Model 610-0373-11] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2310&o=2 $end $cpc_flop=sandrabu, $bio Sandra Bullock Slideshow (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124382&o=2 $end $cdi=sandyadv, $bio Phillips CD-i published 29 years ago: Sandy's Circus Adventure (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53062&o=2 $end $cdi=sandyadvd,sandyadvda, $bio Phillips CD-i published 28 years ago: Sandy's Circus Avontuur (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53063&o=2 $end $cdi=sandyadvg, $bio Phillips CD-i published 28 years ago: Sandy's Zirkus Abenteuer (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53064&o=2 $end $x1_cass=sangokai, $bio Sango Kaikaisen (c) 198? dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86267&o=2 $end $nes=sangochu, $bio Nintendo Famicom cart. published 32 years ago: Sangokushi - Chuugen no Hasha (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54584&o=2 $end $saturn=sangoeik,sangoeika, $bio Sega Saturn game published 24 years ago: Sangokushi - Eiketsuden (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59599&o=2 $end $gba=sangoeik, $bio Nintendo GBA cart. published 15 years ago: Sangokushi - Eiketsuden [Model AGB-B3EJ-JPN] (c) 2005 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72767&o=2 $end $pc98=sangoeik, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Sangokushi - Eiketsuden (c) 1995 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10821010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90552&o=2 $end $snes=sangoeik, $bio Nintendo Super Famicom cart. published 25 years ago: Sangokushi - Eiketsuden [Model SHVC-A3AJ-JPN] (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62120&o=2 $end $psx=sangoeik, $bio Sony PlayStation disc published 24 years ago: Sangokushi - Eiketsuden (c) 1996 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPS-00309 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85634&o=2 $end $gbcolor=sangogb2, $bio Nintendo Game Boy Color game published 21 years ago: Sangokushi - Game Boy Ban 2 [Model DMG-AS9J-JPN] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68721&o=2 $end $gameboy=sangogb, $bio Nintendo Game Boy Cart. published 28 years ago: Sangokushi - Game Boy Ban [Model DMG-ISJ] (c) 1992 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66883&o=2 $end $gba=sangokou, $bio Nintendo GBA cart. published 15 years ago: Sangokushi - Koumeiden [Model AGB-B3QJ-JPN] (c) 2005 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72768&o=2 $end $sms=sangoku3, $bio Sega Master System cart. published 26 years ago: Sangokushi 3 (c) 1994 Game Line - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56164&o=2 $end $pcecd=sangoku, $bio NEC PC-Engine CD published 29 years ago: Sangokushi Eiketsu - Tenka ni Nozomu (c) 1991 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58355&o=2 $end $pc98=sangoeng, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sangokushi Engi (c) 1991 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90553&o=2 $end $pc98=sangoen2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sangokushi Engi 2 (c) 1994 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90554&o=2 $end $pc98=sangofgt, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Sangokushi Fighters (c) 1995 Imagineer. - TRIVIA - Released on June 09, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48515&o=2 $end $wswan=sangoku, $bio Bandai WonderSwan game published 21 years ago: Sangokushi for WonderSwan [Model SWJ-KEX002] (c) 1999 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86379&o=2 $end $nes=sango2ht, $bio Nintendo Famicom cart. published 28 years ago: Sangokushi II - Haou no Tairiku (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54586&o=2 $end $info=wofhfh, $bio Arcade Video game published 21 years ago: Sangokushi II - Huo Fenghuang (c) 1999 Unknown. - TRIVIA - Chinese bootleg of "Sangokushi II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26868&o=2 $end $wswan=sangoku2, $bio Bandai WonderSwan game published 20 years ago: Sangokushi II for WonderSwan [Model SWJ-KEX004] (c) 2000 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86378&o=2 $end $info=wofa,wofabl, $bio Arcade Video game published 28 years ago: Sangokushi II (c) 1992 Capcom Company, Limited. Asian version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]". - TECHNICAL - Runs on the CP System hardware. B-Board #: 91634B-2 - TRIVIA - Sangokushi II was released in October 1992 in Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in the rest of the world as "Warriors of Fate". The title of this game translates from Japanese as 'Annals of the Three Kingdoms II'. - SERIES - 1. Tenchi wo Kurau (1989) 2. Sangokushi II (1992) - PORTS - * CONSOLES: FM Towns Marty (ported by Koei) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2311&o=2 $end $fmtowns_cd=sangoku2, $bio Fujitsu FM Towns CD published 30 years ago: Sangokushi II (c) 1990 KOEI Co., Ltd. Version with Soundware. - TECHNICAL - GAME ID: KN10011010 BARCODE: 4988615001628 - TRIVIA - Released on June 29, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128623&o=2 $end $nes=sangoku2,sangoku2a, $bio Nintendo Famicom cart. published 30 years ago: 三国志II (c) 1990 Koei. (Sangokushi II) - TECHNICAL - GAME ID: KOE-XL - TRIVIA - Sangokushi II for Famicom was released on November 02, 1990 in Japan. Export releases: [US] "Romance of the Three Kingdoms II [Model NES-XL-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54585&o=2 $end $msx2_flop=sangoku2,sangoku2a, $bio MSX 2 disk. published 30 years ago: Sangokushi II (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: MXKN12019 BARCODE: 4988615001444 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102006&o=2 $end $msx2_cart=sangoku2, $bio MSX 2 cart. published 29 years ago: Sangokushi II (c) 1991 Koei - TECHNICAL - GAME ID: MXKN12021 BARCODE: 4988615001505 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51368&o=2 $end $pc8801_flop=sangoku2,sangoku2b,sangoku2c,sangoku2a, $bio NEC PC-8801 Series disk. published 31 years ago: 三国志II (c) 1989 Koei Co., Ltd. (Sangokushi II) - TECHNICAL - GAME ID: NFKN17012 BARCODE: 4988615001369 - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92826&o=2 $end $pc98=sangoku2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 三国志II (c) 1990 Koei. (Sangokushi II) - TECHNICAL - GAME ID: NHKN15011 BARCODE: 4988615001420 - TRIVIA - Released on March 23, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90555&o=2 $end $x1_flop=sangoku2,sangoku2a, $bio Sharp X1 5.25in.disk. published 30 years ago: 三国志II (c) 1990 Koei. (Sangokushi II) - TECHNICAL - GAME ID: SJKN11012 BARCODE: 4988615001468 - TRIVIA - Released in March 1990 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86100&o=2 $end $psx=sangoku2, $bio Sony PlayStation disc published 22 years ago: Sangokushi II [Model SLPS-01596] (c) 1998 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85635&o=2 $end $megadriv=sangoku2, $bio Sega Mega Drive game published 29 years ago: 三国志II (c) 1991 Koei. (Sangokushi II) - TECHNICAL - GAME ID: T-76023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56818&o=2 $end $pc98=sangoku3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 三國志III (c) 1992 Koei Co., Ltd. (Sangokushi III) - TECHNICAL - GAME ID: KN10281010 BARCODE: 4988615002816 - TRIVIA - Released on February 20, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90556&o=2 $end $fmtowns_cd=sangoku3, $bio Fujitsu FM Towns CD published 28 years ago: Sangokushi III (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10281030 CD ID: HMD-131 BARCODE: 4988615003523 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112573&o=2 $end $x68k_flop=sangoku3, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: 三國志III (c) 1992 Koei Co., Ltd. (Sangokushi III) - TECHNICAL - GAME ID: KN10281040 BARCODE: 4988615003530 MEDIA: FD x3 - TRIVIA - Sangokushi III for X68000 was released on June 17, 1992 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88053&o=2 $end $pcecd=sangoku3, $bio NEC PC-Engine CD published 27 years ago: Sangokushi III (c) 1993 Koei. - TECHNICAL - GAME ID: KOCD3003 - TRIVIA - Sangokushi III was released on October 02, 1993 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58356&o=2 $end $snes=sangoku3,sangoku3a,sangoku3h, $bio Nintendo Super Famicom cart. published 28 years ago: Sangokushi III (c) 1992 Koei - TECHNICAL - Game ID: SHVC-S3 - TRIVIA - Released on November 08, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62121&o=2 $end $psx=sangoku3, $bio Sony PlayStation disc published 19 years ago: Sangokushi III (c) 2001 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPM-86747 - TRIVIA - Released on February 22, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85636&o=2 $end $megacdj=sangoku3, $bio Sega Mega-CD published 27 years ago: Sangokushi III (c) 1993 Koei. - TECHNICAL - GAME ID: T-76014 - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60552&o=2 $end $megadriv=sangoku3, $bio Sega Mega Drive game published 28 years ago: 三國志III (c) 1992 Koei. (Sangokushi III) - TECHNICAL - GAME ID: T-76093 - TRIVIA - Released on November 08, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56819&o=2 $end $pc98=sangoku4pk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sangokushi IV Power Up Kit (c) 1994 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90558&o=2 $end $saturn=sangoku4puk, $bio Sega Saturn game published 23 years ago: Sangokushi IV with Power Up Kit (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59601&o=2 $end $pc98=sangoku4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sangokushi IV (c) 1994 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10571010 BARCODE: 4988615005206 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90557&o=2 $end $snes=sangoku4a,sangoku4, $bio Nintendo Super Famicom cart. published 26 years ago: Sangokushi IV [Model SHVC-AS4J-JPN] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62122&o=2 $end $32x=sangoku4, $bio Sega Super 32X game published 25 years ago: 三國志IV (c) 1995 Koei. (Sangokushi IV) - TECHNICAL - Model T-7601A - TRIVIA - Released on July 07, 1995 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84392&o=2 $end $saturn=sangoku4, $bio Sega Saturn game published 25 years ago: 三國志IV (c) 1995 Koei. (Sangokushi IV) - TECHNICAL - Game ID: T-7601G - TRIVIA - Released on April 28, 1995 in Japan. Retail price: 14800 Yen. Export releases: [US] "Romance of the Three Kingdoms IV - Wall of Fire [Model T-7601H]" [KO] "Romance of the Three Kingdoms IV - Wall of Fire [Model T-7601H-08]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59600&o=2 $end $saturn=sangokou,sangokoua, $bio Sega Saturn game published 23 years ago: Sangokushi Koumeiden (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59602&o=2 $end $psx=sangokou, $bio Sony PlayStation disc published 23 years ago: Sangokushi Koumeiden [Model SLPS-00688] (c) 1997 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85637&o=2 $end $megadriv=sangoret, $bio Sega Mega Drive game published 29 years ago: Sangokushi Retsuden - Ransei no Eiyuutachi (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56820&o=2 $end $psx=sangoret, $bio Sony PlayStation disc published 23 years ago: Sangokushi Returns (c) 1997 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPS-00474 - TRIVIA - Released on March 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85638&o=2 $end $saturn=sangoret, $bio Sega Saturn game published 23 years ago: Sangokushi Returns (c) 1997 Koei - TECHNICAL - GAME ID: T-7617G - TRIVIA - Released on January 31, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59603&o=2 $end $snes=sangosei, $bio Nintendo Super Famicom cart. published 27 years ago: Sangokushi Seishi - Tenbu Spirits [Model SHVC-W2] (c) 1993 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62123&o=2 $end $pc98=sangoku5, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Sangokushi V (c) 1995 Koei Co., Ltd. - TECHNICAL - BARCODE: 4988615007286 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90559&o=2 $end $saturn=sangoku5, $bio Sega Saturn game published 24 years ago: Sangokushi V (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59604&o=2 $end $pc98=sangoku5pk, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Sangokushi V Power Up Kit (c) 1996 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90560&o=2 $end $pc98_cd=sangoku5, $bio NEC PC-9821 CD published 25 years ago: Sangokushi V (c) 1995 KOEI Co., Ltd. - TECHNICAL - GAME ID: KN11001030 BARCODE: 4988615007309 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128499&o=2 $end $psx=sangoku5, $bio Sony PlayStation disc published 23 years ago: Sangokushi V [Model SCPS-45128] (c) 1997 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85639&o=2 $end $psx=sangoku6, $bio Sony PlayStation disc published 22 years ago: Sangokushi VI [Model SLPM-86129] (c) 1998 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85640&o=2 $end $gba=sangoku, $bio Nintendo GBA cart. published 19 years ago: Sangokushi [Model AGB-ASXJ-JPN] (c) 2001 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72766&o=2 $end $msx2_flop=sangoku,sangokub,sangokua, $bio MSX 2 disk. published 34 years ago: Sangokushi (c) 1986 Koei Co., Ltd. - TECHNICAL - GAME ID: HBJ-G065D BARCODE: 4901780069507 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102005&o=2 $end $nes=sangoku,sangokua, $bio Nintendo Famicom cart. published 32 years ago: Sangokushi (c) 1988 Koei - TECHNICAL - GAME ID: KOE-IS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54583&o=2 $end $msx1_cart=sangoku,sangokub,sangokua, $bio MSX cart. published 34 years ago: Sangokushi (c) 1986 Koei - TECHNICAL - GAME ID: MXKN11008 BARCODE: 4988615000003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52723&o=2 $end $msx2_cart=sangokus, $bio MSX 2 cart. published 32 years ago: 三國志 (c) 1988 Koei. (Sangokushi) - TECHNICAL - GAME ID: MXKN12002 BARCODE: 4988615000096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51367&o=2 $end $pc8801_flop=sangoku,sangokua,sangokub,sangokuc,sangokue,sangokud, $bio NEC PC-8801 Series disk. published 35 years ago: 三國志 (c) 1985 Koei Co., Ltd. (Sangokushi) - TECHNICAL - GAME ID: NEKN12064 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92825&o=2 $end $pc98=sangoku, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Sangokushi (c) 1986 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN14016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90551&o=2 $end $x1_flop=sangoku, $bio Sharp X1 5.25in.disk. published 35 years ago: Sangokushi (c) 1985 Koei Co., Ltd. - TECHNICAL - GAME ID: SIKN16014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86099&o=2 $end $x68k_flop=sangoku, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 三國志 (c) 1988 Koei Co., Ltd. (Sangokushi) - TECHNICAL - GAME ID: SJKN13002 BARCODE: 4988615000348 MEDIA: FD x2 - TRIVIA - Released on December 09, 1988 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88052&o=2 $end $x1_cass=3dbomb, $bio 三次元ボンバーマン (c) 198? Hudson Soft. (Sanjigen Bomberman) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86194&o=2 $end $cpc_flop=sankouk1, $bio Amstrad CPC 464 disk. published 22 years ago: Sanko (c) 1998 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124920&o=2 $end $saturn=sjsims2, $bio Sega Saturn game published 22 years ago: Sankyo Fever Jikki Simulation S Vol. 2 (c) 1998 TEN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59606&o=2 $end $saturn=sjsims3, $bio Sega Saturn game published 22 years ago: Sankyo Fever Jikki Simulation S Vol. 3 (c) 1998 TEN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59607&o=2 $end $saturn=sjsims, $bio Sega Saturn game published 23 years ago: Sankyo Fever Jikki Simulation S [Genteiban] (c) 1997 TEN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59605&o=2 $end $snes=sankyofv, $bio Nintendo Super Famicom cart. published 26 years ago: Sankyo Fever! Fever! Pachinko Jikki Simulation Game (c) 1994 Telenet Japan. - TECHNICAL - Package ID: Model SHVC-P-AFFJ(JPN) Game ID: Model SHVC-AFFJ-JPN - TRIVIA - Sankyo Fever Fever was released on October 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62124&o=2 $end $nes=sanmamei, $bio Nintendo Famicom cart. published 33 years ago: さんまの名探偵 (c) 1987 Namco, Limited. (Sanma no Meitantei) Murder mystery detective adventure game. - TRIVIA - Released on April 2, 1987 in Japan. the title of this game translates from Japanese as 'Great Detective Sanma'. - STAFF - By: HARUHISA UDAGAWA, KUMI HANAOKA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54587&o=2 $end $pico=sanouk1,sanouk1a, $bio Sega Pico game published 25 years ago: 左脳開発シリーズ1 図形認識 (c) 1995 Imagineer Company, Limited. (Sanou Kaihatsu Series 1 Zukei Ninshiki) - TECHNICAL - Game ID: T-150210 ROM size: 512 KB - TRIVIA - Released in August 31, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75778&o=2 $end $pico=sanouk3, $bio Sega Pico game published 25 years ago: 左脳開発シリーズ3 比較・分類 (c) 1995 Imagineer Company, Limited. (Sanou Kaihatsu Series 3 Hikaku - Bunrui) - TECHNICAL - GAME ID: T-150220 ROM size: 512 KB - TRIVIA - Released on October 02, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75779&o=2 $end $pico=sanouk4, $bio Sega Pico game published 25 years ago: 左脳開発シリーズ4 推理・構成 (c) 1995 Imagineer Company, Limited. (Sanou Kaihatsu Series 4 Suiri - Kousei) - TECHNICAL - GAME ID: T-150250 ROM size: 512 KB - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75780&o=2 $end $pico=sanouk5, $bio Sega Pico game published 25 years ago: Sanou Kaihatsu Series 5 Meiro - Kioku (c) 1995 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121968&o=2 $end $pico=sanouk6, $bio Sega Pico game published 25 years ago: 左脳開発シリーズ6 応用問題 (c) 1995 Imagineer Company, Limited. (Sanou Kaihatsu Series 6 Ouyoumondai) - TECHNICAL - GAME ID: T-150260 - TRIVIA - Released on December 08, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75781&o=2 $end $msx2_flop=sanriku0,sanriku0a, $bio MSX 2 disk. published 23 years ago: Sanriku Ouja #0 (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102007&o=2 $end $info=ssanchan, $bio Arcade Video game published 36 years ago: Sanrin San-Chan - Tricycle-San (c) 1984 Sega. Sanrin San-Chan is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase. Most of the maze paths are separated into two lanes, with a springy elastic fence separating them. This fence is the key to playing the game, as players can jump into it, allowing them to squeeze past oncoming enemies in the same lane. Also, enemies on the opposite side of the fence can be sent flying from the track. Solid blocks also feature, and these can be pushed into enemies to destroy them. Special bonus rounds feature after stages two, six, ten and fourteen. These rounds are platform-based, with the player trying to collect as many items of fruit as possible before heading up to the highest platform, to meet up with a friendly elderly lady who is waiting there. 'Fruit' and 'Happy' bonuses are then awarded. - TECHNICAL - Game ID : 834-5583 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in December 1984 in Japan. The title of this game translates from Japanese as 'Three Wheel San-chan - Tricycle Girl'. This game is known outside Japan as "Spatter". - STAFF - From highscore table : Hideki Ishikawa (H.I), Yoshiki Kawasaki (Y.K), (TAB), (A.K), (ISI), (RIE), (STR) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2313&o=2 $end $nes=sanrioc, $bio Nintendo Famicom cart. published 30 years ago: Sanrio Carnival (c) 1990 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54588&o=2 $end $nes=sanrioc2, $bio Nintendo Famicom cart. published 27 years ago: Sanrio Carnival 2 (c) 1993 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54589&o=2 $end $gameboy=sanrioc2, $bio Nintendo Game Boy Cart. published 27 years ago: Sanrio Carnival 2 [Model DMG-S6J] (c) 1993 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66885&o=2 $end $pico=sanrioct, $bio Sega Pico game published 25 years ago: サンリオフェスティバル たのしいカードづくり (c) 1995 SEGA Enterprises, Ltd. (Sanrio Carnival Tanoshii Card Dukuri) - TECHNICAL - Game ID: HPC-6031 ROM size: 512 KB - TRIVIA - Released on November 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96326&o=2 $end $gameboy=sanrioc, $bio Nintendo Game Boy Cart. published 29 years ago: Sanrio Carnival [Model DMG-CSJ] (c) 1991 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66884&o=2 $end $nes=sanriocp, $bio Nintendo Famicom cart. published 28 years ago: Sanrio Cup - Pon Pon Volley (c) 1992 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54590&o=2 $end $gba=sanriopl, $bio Nintendo GBA cart. published 17 years ago: Sanrio Puroland - All Characters [Model AGB-A85J-JPN] (c) 2003 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72769&o=2 $end $pico=sanriodc,sanriodca, $bio Sega Pico game published 25 years ago: サンリオピューロランドでダンスカーニバル みんなで おりょうり おさいほう (c) 1995 Sega Enterprises, Limited. (Sanrio Puroland de Dance Carnival - Minna de Oryouri Osaihou) - TECHNICAL - GAME ID: HPC-6026 - TRIVIA - Released on October 27, 1995 in Japan. Re-editions: [JP] "Sanrio Puroland de Dance Carnival - Minna de Oryouri Osaihou [Model HPC-6123]" (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75782&o=2 $end $snes=sanriosh, $bio Nintendo Super Famicom cart. published 26 years ago: Sanrio Shanghai [Model SHVC-38] (c) 1994 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62125&o=2 $end $gbcolor=sanriotk, $bio Nintendo Game Boy Color game published 22 years ago: Sanrio Timenet - Kako Hen [Model DMG-ATPJ-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68722&o=2 $end $gbcolor=sanriotm, $bio Nintendo Game Boy Color game published 22 years ago: Sanrio Timenet - Mirai Hen [Model DMG-ATFJ-JPN] (c) 1998 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68723&o=2 $end $gameboy=sanrioupa,sanrioup, $bio Nintendo Game Boy Cart. published 23 years ago: Sanrio Uranai Party [Model DMG-AG7J-JPN] (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66886&o=2 $end $snes=smashbal, $bio Nintendo Super Famicom cart. published 27 years ago: Sanrio World Smash Ball! [Model SHVC-S7] (c) 1993 Character Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62126&o=2 $end $info=sanfuze2, $bio Sansa Fuze 2 (c) 200? SanDisk. Pocket video & MP3 player. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100771&o=2 $end $snes=sanspo, $bio Nintendo Super Famicom cart. published 26 years ago: Sanspo Fishing - Keiryuu Ou [Model SHVC-IO] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62127&o=2 $end $nes=sansu1n, $bio Nintendo Famicom cart. published 34 years ago: Sansuu 1 Nen - Keisan Game (c) 1986 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54591&o=2 $end $nes=sansu2n, $bio Nintendo Famicom cart. published 34 years ago: Sansuu 2 Nen - Keisan Game (c) 1986 Tokyo Shoseki - TECHNICAL - GAME ID: TKS-S2 - TRIVIA - Released on April 25, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54592&o=2 $end $nes=sansu3n, $bio Nintendo Famicom cart. published 34 years ago: Sansuu 3 Nen - Keisan Game (c) 1986 Tokyo Shoseki - TECHNICAL - GAME ID: TKS-S3 - TRIVIA - Released on April 25, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54593&o=2 $end $nes=sansu4n,sansu4np, $bio Nintendo Famicom cart. published 34 years ago: 算数4年 けいさんげーむ (c) 1986 Tokyo Shoseki. (Sansuu 4 Nen - Keisan Game) - TECHNICAL - GAME ID: TKS-S4 - TRIVIA - Released on October 30, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54594&o=2 $end $nes=sansu56n,sansu56np, $bio Nintendo Famicom cart. published 34 years ago: Sansuu 5 & 6 Nen - Keisan Game (c) 1986 Tokyo Shoseki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54595&o=2 $end $famicom_cass=sansugok, $bio Nintendo Famicom BASIC type-in published 36 years ago: サンスウゴッコ (c) 1984 Hudson Soft. (Sansuu Gokko) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. The title if this game translates from Japanese as 'Arithmetic Fun'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233456&o=2 $end $spectrum_cass=santasid,santasid_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Santa (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80847&o=2 $end $gba=santajr,santajrp, $bio Nintendo GBA cart. published 18 years ago: Santa Claus Jr. Advance [Model AGB-AXXP-EUR] (c) 2002 JoWooD Productions AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72770&o=2 $end $gbcolor=santajr, $bio Nintendo Game Boy Color game published 19 years ago: Santa Claus Junior [Model CGB-B3JP-EUR] (c) 2001 JoWooD Productions AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68724&o=2 $end $famicom_flop=santa, $bio Nintendo Famicom disk. published 33 years ago: ?????????? (c) 1987 Data East Corp. (Santa Claus no Takarabako) - TECHNICAL - Disk ID: DFC-SAN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65445&o=2 $end $gba=santasav, $bio Nintendo GBA cart. published 18 years ago: Santa Claus Saves the Earth [Model AGB-AUZP] (c) 2002 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72771&o=2 $end $cdi=santamic, $bio Phillips CD-i published 28 years ago: Santa Claus' Mice (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53065&o=2 $end $info=santam, $bio Slot Machine published 18 years ago: Santa Maria (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43661&o=2 $end $pet_cass=santap, $bio Commodore PET cass. published 42 years ago: Santa Paravia and Fiumaccio (c) 1978 Folklife Terminal Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125904&o=2 $end $a7800=santasim, $bio Atari 7800 game published 14 years ago: Santa Simon (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50175&o=2 $end $cpc_cass=santaxc, $bio Amstrad CPC cass. published 30 years ago: Santa's Christmas Capers (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99031&o=2 $end $cpc_flop=santasch,santasch01,santasch02,santasch03, $bio Amstrad CPC 464 disk. published 30 years ago: Santa's Christmas Capers (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121218&o=2 $end $spectrum_cass=santasch, $bio Sinclair ZX Spectrum cass. published 29 years ago: Santa's Christmas Capers (c) 1991 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80849&o=2 $end $spectrum_cass=santaswo, $bio Sinclair ZX Spectrum cass. published 35 years ago: Santa's Workshop 2 (c) 1985 Triant Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80848&o=2 $end $info=sc1sant, $bio Fruit Machine published 24 years ago: Santana (c) 1996 ELAM. - TECHNICAL - Model 6245 - TRIVIA - Santana was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42160&o=2 $end $bbcb_cass=santadel, $bio Santas Delivery (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52344&o=2 $end $x07_cass=sante7, $bio Canon X-07 type-in published 35 years ago: Sante7 (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138581&o=2 $end $spectrum_cass=sanxion1,sanxion4, $bio Sinclair ZX Spectrum cass. published 31 years ago: Sanxion (c) 1989 Thalamus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80850&o=2 $end $psx=sanyopp2, $bio Sony PlayStation disc published 21 years ago: 三洋パチンコパラダイス2 海物語スペシャル (c) 1999 Irem Software. (Sanyo Pachinko Paradise 2 - Umi Monogatari Special) - TECHNICAL - GAME ID: SLPS-02389 - TRIVIA - Released on November 18, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85641&o=2 $end $pc98=saori, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Saori (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90561&o=2 $end $x68k_flop=saori, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Saori - Bishoujo-tachi no Yakata (c) 1991 Ides. - TRIVIA - Released on December 23, 1991. The game was banned in Japan after release, the president of Fairy Tail was arrested. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88054&o=2 $end $x68k_flop=saotome, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Saotome Gakuen Nyuugaku Annai (c) 1989 Zenryutsu. - TECHNICAL - Fd x1 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88055&o=2 $end $x68k_flop=saotome2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Saotome Gakuen Nyuugaku Annai II - Blue Wind (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88056&o=2 $end $x68k_flop=sap, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: SAP - Tokushu Koudou Keisatsu (c) 1991 Great. - TECHNICAL - FD x3 - TRIVIA - Released on February 22, 1991 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88046&o=2 $end $pc98=sap, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: SAP Tokushu Koudou Keisatsu - File M661-51 (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90537&o=2 $end $to_flop=saphir, $bio Thomson TO disk. published 34 years ago: Saphir (c) 1986 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107988&o=2 $end $mo5_cass=saphir,saphira,saphirb,saphird,saphirc,saphire, $to7_cass=saphir, $bio Thomson MO5/TO7 cass. published 34 years ago: Saphir (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108530&o=2 $end $pro128_cass=saphir,saphira, $bio Olivetti PC-128 cass. published 34 years ago: Saphir (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118192&o=2 $end $info=sapi1, $bio Computer published 35 years ago: SAPI-1 ZPS 1 (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240536&o=2 $end $info=sapizps2, $bio Computer published 35 years ago: SAPI-1 ZPS 2 (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240537&o=2 $end $info=sapizps3,sapizps3a,sapizps3b, $bio Computer published 35 years ago: SAPI-1 ZPS 3 (c) 1985 Tesla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240538&o=2 $end $mo5_flop=sapiens,sapiensa, $bio Thomson MO5 disk. published 34 years ago: Sapiens cracked (c) 1986 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235293&o=2 $end $to7_cass=sapiens,sapiensb,sapiensc,sapiensa,sapiensd, $bio Thomson TO7 cass. published 34 years ago: Sapiens (c) 1986 Loriciels. - TECHNICAL - GAME ID: 146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108531&o=2 $end $cpc_cass=sapiensf,sapiens, $bio Amstrad CPC cass. published 34 years ago: Sapiens [Model 149] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99032&o=2 $end $to_flop=sapiens,sapiensa,sapiensb, $bio Thomson TO disk. published 34 years ago: Sapiens (c) 1986 Loriciels. - TECHNICAL - GAME ID: 150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107989&o=2 $end $cpc_flop=sapiensf01,sapiensf,sapiensf03,sapiensf04,sapiensf02,sapiens1, $bio Amstrad CPC 464 disk. published 34 years ago: Sapiens [Model 152] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120948&o=2 $end $sms=sapomestr, $bio Sega Master System cart. published 25 years ago: Sapo Xulé - O Mestre do Kung Fu (c) 1995 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56165&o=2 $end $sms=sapoxule, $bio Sega Master System cart. published 25 years ago: Sapo Xulé vs. Os Invasores do Brejo (c) 1995 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56166&o=2 $end $partner_cass=sapper, $bio Partner-01.01 cass. published 25 years ago: Sapper (c) 1995 Pykhonin, V.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235931&o=2 $end $info=searchar,searcharu,searcharj, $vgmplay=searchar, $bio Arcade Video game published 31 years ago: SAR - Search and Rescue (c) 1989 SNK. When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat. - TECHNICAL - Game ID : A8007 'BH' Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in December 1989 in Japan. This was SNK's last game to use rotary joysticks. Despite the game having an 1989 copyright, SAR - Search and Rescue was actually released sometime in 1990. A few months after SAR's release, SNK began to focus on the Neo-Geo hardware. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Producer : Yanbaru Graphic designers : Sick Of, U-Rakuchou, Chagera No2, Marochie, Tulip Nao Music composer : Hinjakun Boss : Eikichi Kawasaki Programmers : Takoguti Kamen 001, Cock-A-Doodle-Doo Hardware engineer : Crasher H.T. - PORTS - * CONSOLES: Sony PSP (2011, "SNK Arcade Classic 0") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2314&o=2 $end $spectrum_cass=saracen, $bio Sinclair ZX Spectrum cass. published 33 years ago: Saracen (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80851&o=2 $end $cpc_cass=saracen, $bio Amstrad CPC cass. published 33 years ago: Saracen (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99033&o=2 $end $apple2_flop_misc=saracen, $bio Apple II disk. published 33 years ago: Saracen (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107462&o=2 $end $cpc_flop=saracenu01,saracenu,saracen1,saracen101, $bio Amstrad CPC 464 disk. published 33 years ago: Saracen (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120900&o=2 $end $c64_cass=saracen, $bio Commodore C64 cass. published 32 years ago: Saracen (c) 1988 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259453&o=2 $end $spectrum_cass=saracena, $bio Saracen (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225788&o=2 $end $electron_cass=saracoid, $bio Acorn Electron cass. published 36 years ago: Saracoid (c) 1984 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115532&o=2 $end $amigaocs_flop=sarakon, $bio Commodore Amiga 500 disk. published 29 years ago: Sarakon (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74931&o=2 $end $amigaocs_flop=sarakona, $bio Sarakon (c) 199? Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74932&o=2 $end $amigaocs_flop=sarcophs, $bio Commodore Amiga 500 disk. published 32 years ago: Sarcophaser (c) 1988 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74933&o=2 $end $cpc_cass=sardina, $bio Amstrad CPC cass. published 8 years ago: Sardina Forever (c) 2012 GenSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99036&o=2 $end $info=sarge, $bio Arcade Video game published 35 years ago: Sarge (c) 1985 Bally Midway. - TECHNICAL - Bally Midway MCR 3 hardware [No. 0B88] Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : Double 2-way joystick (Vertical) Buttons : 2 - TRIVIA - Released in October 1985. Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other. Sarge is also probably the first real 'start-to-finish' design collaboration between artist/animator Brian Colin and programmer Jeff Nauman. From Brian Colin, Lead Artist on Sarge : "The realistically depicted female soldier featured in the game generated so much interest when it was first introduced that, part-way through it's production run, we slipped a hidden player incentive. With the machine's internal DIP switches set a certain way, players who achieved a rank of Colonel were greeted with a winking, sexy GI Jane wearing little more than a smile. The DIP switches should be set as follows : 0011000100. To see if the switches are set correctly, look at the girl at the start of the game. If she is wearing a low-cut T-shirt, then the 'hidden player incentive' is on.". - STAFF - Software : Jeff Nauman Artists : Brian Colin, Sharon Perry Sounds : Bob Libbe, Neil Falconer Hardware : Cary Mednick, Steve Ackerman Mechanical : John Kubik Added support : Jim Belt - PORTS - * CONSOLES: Atari 7800 (unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2315&o=2 $end $pcw=sargon, $bio Amstrad PCW soft. published 39 years ago: Sargon (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118330&o=2 $end $compclr2_flop=sargon, $bio Sargon 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232689&o=2 $end $nascom_snap=sargon12,sargon13, $bio Nascom soft. published 39 years ago: Sargon Chess (c) 1981 Bits & PC's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235678&o=2 $end $sorcerer_cass=chess1, $bio Sargon Chess (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232406&o=2 $end $super80_cass=xschess2, $bio Sargon Chess [Model 501R2] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Bugfixes release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126870&o=2 $end $super80_cass=xschess1, $bio Sargon Chess [Model 501V1] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126869&o=2 $end $cdi=sargona,sargon, $bio Phillips CD-i published 28 years ago: Sargon Chess (c) 1992 Philips Interactive Media, Incorporated. Sargon, the Warlord who ruled the ancient world, inspired this CD-i chess program which will challenge, coach, and entertain you. Play games from novice to the most advanced chess algorithm available today. Features 16 levels and 145,000 moves leading to 68,000 unique positions. - TECHNICAL - Model 690 0302 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53066&o=2 $end $apple2_cass=sargon, $bio Apple II cass. published 41 years ago: Sargon I (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136007&o=2 $end $apple2_cass=sargon2, $bio Apple II cass. published 41 years ago: Sargon II (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136008&o=2 $end $vic1001_cart=sargon2, $bio Commodore VIC-20 cart. published 38 years ago: Sargon II Chess (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86913&o=2 $end $apple2_flop_orig=sargon3, $bio Apple II disk. published 37 years ago: Sargon III (c) 1983 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229331&o=2 $end $st_flop=sargon3, $bio Atari ST disk. published 34 years ago: Sargon III (c) 1986 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148801&o=2 $end $amigaocs_flop=sargon3, $bio Commodore Amiga 500 disk. published 32 years ago: Sargon III (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74934&o=2 $end $pc98=sargon5, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sargon V - World Class Chess (c) 1992 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90562&o=2 $end $spectrum_cass=sarlmoor, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sarlmoor (c) 1986 Atlantis - TECHNICAL - GAME ID: AT 322 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80852&o=2 $end $gbcolor=sarupnch, $bio Nintendo Game Boy Color game published 20 years ago: Saru Puncher (c) 2000 Taito Corp. - TECHNICAL - GAME ID: DMG-BSPJ-JPN - TRIVIA - Released on March 24, 2000 in Japan. Export releases: [US] Monkey Puncher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68725&o=2 $end $psx=apescapej, $bio Sony PlayStation disc published 21 years ago: Saru! Get You! (c) 1999 Sony Computer Ent., Inc. Having developed a time machine, the professor's first visitors were two boys, Spike and Buzz, who wanted to go down in history as the first time travellers. But when they get to the lab they find the professor and his daughter tied up and hundreds of monkeys gone berserk. It turns out that one of the monkeys, Specter, had found and put on the Peak Point Helmet, a device invented by the professor to harness and increase the mind's potential. All it did to Specter was to make him a power crazy terror who is set on ruling the world. Caught in the time machine with Specter and his crew, the boys find themselves dragged back millions of years. Can they capture all the monkeys? Can you help? With over 20 3-D levels, bonus games, training rooms and heaps of gadgets to collect along the way, Ape Escape is not one to monkey around with. - TECHNICAL - Game ID: SCPS-10091 - TRIVIA - Released on June 24, 1999 in Japan. Re-Editions: [JP] "Saru! Get You! [Model SCPS-91196]" (2000) [JP] "Saru! Get You! [Model SCPS-91331]" (2005) Export releases: [US] "Ape Escape [Model SCUS-94423]" [EU] "Ape Escape [Model SCES-01564]" - STAFF - Producer: Susumu Takatsuka, Takafumi Fujisawa Executive Producer: Shuhei Yoshida Designers: Kenkichi Shimooka, Hingo Matsumoto, Katsuyuki Kanetaka, Kenji Kaido, Hidekuni Sakai Graphic Artists (Character): Takamitsu Iijima, Hiroki Nishi, Taichi Ogawa Graphic Artists (Stage): Shunsuke Saitō, Makato Doi, Satoru Miyaki, Yusuke Watanabe, Shingo Takahashi, Mikiko Takeda, Hideaki Takaku, Toshiyuki Yonekura, Shuhei Hashimoto, Takeshi Sugiyama Graphic Artists (Movie): Shoji Miyazaki, Kentarō Yoshida, Shinya Murakami, Hiromasa Horie Programmers: Yuji Yamada, Kazuo Kato, Kaoru Hagiwara, Toshitake Tsuchikura, Kenji Ishii, Makato Wakabayashi, Kiyoshi Sakai Music Composer: Soichi Terada Movie Sound Effects: Masatoshi Mizumachi Data Programmers: Keiichi Nishimoto, Kōichi Yamazaki Sound Effects: Masaaki Kaneko Supervisor: Takashi Sora Director: Masamichi Seki QA Staff: Masaki Hiyoshi, Akira Okano, Shinya Inagaki, Kazuko Oikawa, Atsushi Sakai, Hideyuki Ikeda, Manabu Endou Overseas Coordinator: Mikiko Okai Marketing: Masatsuka Saeki, Megumi Hosoya, Tomoko Inoue CG Staff: Masaaki Nansen, Mari Watanabe, Shuji Hiramatsu Special Thanks: Akira Satou, Toshiyuki Miyata, Yukio Nagasaki, Yukinori Takada, Eiji Nagao, Yoshiko Watanabe, Akira Hiramine, Shiro Fujitaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85642&o=2 $end $info=sarukani, $bio Arcade Video game published 23 years ago: SaruKani Hamu Zou - Taisen Block Kuzushi (c) 1997 Kaneko. Breakout featuring a jumping character and hilarious graphics. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Players : 2 Control : dial Buttons : 3 - TRIVIA - Released in January 1997. Developed by MediaWorks for Kaneko. MediaWorks was acquired by Kadokawa Shoten, in 2008, and was merged with ASCII. So, their name began 'ASCII MediaWorks'. They now have the direction of video games magazines and publishing imprints like: 'Dengeki Bunko', 'Nintendo Dreams', 'Dengeki Playstation', 'Dengeki G's Magazine'. The title of this game translates from Japanese as 'Monkey Crab Hamster Elephant - Block Breaking Competition' ('Block Kuzushi'/'Block Breaking' is the Japanese name for 'Breakout'.) This game is known in Asia as "VS Block Breaker". - STAFF - Planner : Koban Programmer : Masayuki Yamakawa, Yash, Masahiro Honma, Yukihiro Yamazaki, Hisaya Sakuma Sound Programmer : Mitsuhiro Kanaoka Graphic Designer : Tatsuya Yoshikawa, YUzuru Suzuki, Makoto Sugimoto, Sera Shiina, Tsuneo Sato Sound Creator : Sayoko Ueda Original Game Designer : Syu Sato Character Designer : syun Kazakami Art Director : Makoto Kawamoto Director : Koban General Producer : Hiroshi Kaneko Co-Operation : Dengeki Playstation (Mediaworks), Syun Kazakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2316&o=2 $end $dragon_cass=sas, $bio SAS (c) 198? Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116746&o=2 $end $spectrum_cass=sasmg, $bio Sinclair ZX Spectrum cass. published 37 years ago: SAS Assault (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80855&o=2 $end $spectrum_cass=sasaslt, $bio Sinclair ZX Spectrum cass. published 36 years ago: SAS Assault (c) 1984 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80854&o=2 $end $spectrum_cass=sasmga, $bio SAS Assault (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225922&o=2 $end $cpc_cass=sasac, $bio Amstrad CPC cass. published 34 years ago: SAS Assault Course. [Model AT 405X] (c) 1986 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98982&o=2 $end $amigaocs_flop=sascombs, $bio Commodore Amiga 500 disk. published 30 years ago: SAS Combat Simulator (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74926&o=2 $end $st_flop=sascombs, $bio Atari ST disk. published 30 years ago: SAS Combat Simulator (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229804&o=2 $end $cpc_flop=sascomba01, $bio Amstrad CPC 464 disk. published 32 years ago: SAS Combat Simulator Trained (c) 1988 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122827&o=2 $end $spectrum_cass=sascomba, $bio Sinclair ZX Spectrum cass. published 31 years ago: SAS Combat Simulator (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2137 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80856&o=2 $end $cpc_cass=sascsim, $bio Amstrad CPC cass. published 32 years ago: SAS Combat Simulator [Model 3129] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98986&o=2 $end $electron_cass=sascomm, $bio Acorn Electron cass. published 36 years ago: SAS Commander (c) 1984 Comsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115525&o=2 $end $spectrum_cass=sasopera_a, $bio SAS Operation Thunderflash (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219073&o=2 $end $spectrum_cass=sasopera, $bio Sinclair ZX Spectrum cass. published 34 years ago: SAS Operation Thunderflash (c) 1986 Super Sparklers - TECHNICAL - GAME ID: CSAC 610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80853&o=2 $end $spectrum_cass=sasopera_b, $bio SAS Operation Thunderflash (c) 198? Top Ten Soft. - TECHNICAL - GAME ID: TST E20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225963&o=2 $end $spectrum_cass=sasstrk, $bio Sinclair ZX Spectrum cass. published 33 years ago: SAS Strike Force (c) 1987 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81316&o=2 $end $svi318_cass=sasa, $bio Spectravideo SV 318 cass. published 36 years ago: Sasa (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118519&o=2 $end $msx1_flop=sasa, $bio Sasa Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134328&o=2 $end $msx1_cart=sasa,sasaa, $bio MSX cart. published 36 years ago: Sasa [Model 00190] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77417&o=2 $end $pc98=sasamitn, $bio Sasami no Tenchi Dasshu Daisakusen!! (c) 199? Team Psychopath. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90563&o=2 $end $info=sasuke, $bio Arcade Video game published 40 years ago: Sasuke vs. Commander (c) 1980 SNK. A great vertical shoot'em up game. You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander. The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Custom (@ 705.562 Khz), Samples (@ 705.562 Khz), (3x) SN76477 (@ 705.562 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61.25 Hz Palette colors : 32 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in October 1980. The title screen shows that 'SNK' stands for 'Shinnihon Kikaku'. The third game manufactured by SNK was their first colored game. This game is one of the earliest titles to have bosses, labeled as "magical bonuses" during play. At the game over screen, Sasuke humorously trips over a rock and falls lying on the floor. In the artwork of the original Japanese arcade flyer, shows the character Sasuke represented like the original sprite and has a wrong color combination that does not match to the original color of sprite of the character in the game. A Sasuke vs. Commander machine appears in the SNK Neo Geo Pocket game "SNK vs. Capcom Cardfighters Clash". - STAFF - Developed by Tose Co., Ltd. for SNK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2317&o=2 $end $apple2_flop_clcracked=ssisalge, $bio Apple II disk. published 36 years ago: SAT Score Improvement System - Algebra (c) 1984 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231275&o=2 $end $apple2_flop_clcracked=satgeom, $bio Apple II disk. published 36 years ago: SAT Score Improvement System - Geometry (c) 1984 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231273&o=2 $end $apple2_flop_clcracked=satquanc, $bio Apple II disk. published 36 years ago: SAT Score Improvement System - Quantitative Comparisons (c) 1984 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231274&o=2 $end $apple2_flop_clcracked=satreadc, $bio Apple II disk. published 36 years ago: SAT Score Improvement System - Reading Comprehension (c) 1984 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231271&o=2 $end $apple2_flop_clcracked=satvocab, $bio Apple II disk. published 36 years ago: SAT Score Improvement System - Vocabulary (c) 1984 Hayden Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231272&o=2 $end $msx1_cass=satan, $bio MSX cass. published 31 years ago: Satan (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94957&o=2 $end $msx1_cass=satans,satansa, $bio MSX cass. published 31 years ago: Satan (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94958&o=2 $end $cpc_flop=satan198,satan19801,satan19802,satans1901,satansds,satans19,satanuk101,satanuk1,satn1dsk,satn2dsk, $bio Amstrad CPC 464 disk. published 31 years ago: Satan (c) 1989 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118875&o=2 $end $specpls3_flop=satan, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Satan (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147646&o=2 $end $c64_cart=satan, $bio Commodore C64 cart. published 30 years ago: Satan (c) 1990 Dinamic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53694&o=2 $end $amigaocs_flop=satan, $bio Commodore Amiga 500 disk. published 30 years ago: Satan (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74935&o=2 $end $ibm5150=satanc,satane, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Satan (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83688&o=2 $end $cpc_flop=satanspa01, $bio Satan Cracked (c) 199? Dog, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123691&o=2 $end $info=satansat,satansata, $bio Arcade Video game published 39 years ago: Satan of Saturn (c) 1981 SNK. A space shoot 'em up game. The gameplay is a variation of Space Invaders. Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Custom (@ 705.562 Khz), SN76477 (@ 705.562 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61.25 Hz Palette Colors : 32 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Satan of Saturn was released in March 1981 in Japan. This game was exported under Taito license as "Zarzon". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2318&o=2 $end $info=satansatind, $bio Arcade Video game published 39 years ago: Satan of Saturn (c) 1981 Inder. Spanish bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72502&o=2 $end $cpc_flop=satanspa, $bio Satan Trainer (c) 199? Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123690&o=2 $end $cpc_cass=satans,satan, $bio Amstrad CPC cass. published 31 years ago: Satan [Model IB-A-007] (c) 1989 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99037&o=2 $end $spectrum_cass=satanpar,satanpar_a,satansma,satansma_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Satan (c) 1989 Dinamic Software [Madrid, Spain] - TECHNICAL - GAME ID: SPE 1890047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80857&o=2 $end $a800=satan, $bio Atari 800 cart. published 38 years ago: Satan's Hollow (c) 1982 CBS Software Prototype cartridge. Never published. Released officially on disk only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86679&o=2 $end $info=shollow,shollow2, $bio Arcade Video game published 39 years ago: Satan's Hollow (c) 1981 Bally Midway. Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT : when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score. - TECHNICAL - Upright model Game No. 941 This game had a dedicated cabinet that was just plain evil. It is red with realistic demons on both the sideart and the marquee. Flames and a blacklight on the control panel area add to the cool factor. In fact, this machine is up there with "Tron" in the ranking for coolest looking game around. The game was controlled by means of a 2-way trigger stick that was red and sort of translucent. This is the same basic stick that was used for "Tron", it is just colored differently. No one makes this exact stick anymore, but any trigger stick would make a fine replacement. Bally Midway MCR 2 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Satan's Hollow was designed and programmed by Arcade Engineering, who designed a slew of games for Midway before being bought out by them in 1985. Satan's Hollow was released in 1982. The copyright date on the screen says 1981 but Jeff was still working on it when Brian was hired in the fall of 1982. The game drew some criticism in the bible belt for its theme. Some wiring harnesses are labeled 'Satan's Master' and others have 'Satan's Power' on the tag. These may have been pre-production titles for the game. It seems like this game has copied its ideas from many other places. Check it out : * Enemies going down and attacking your stock is similar to the ducks from "Carnival". * The elaborate, mostly static background reminds of "Pleiads". * The shield idea is used similarly to the shield in "Phoenix" (though you couldn't move when using it then, and it took longer to recharge). * The diving enemy concept was used first in "Galaxian". * The shot-increasing power-up concept originated in "Galaga". A Satan's Hollow unit appears in the 1983 movie 'Joysticks'. - SCORING - Gargoyle : 120 points Bridge Bomber : 225 points Egg Thrower : 225 points Beelzbub : 250 points Old Nick : 500 points Lucifer : 1,000 points Satan : 1,000 points - TIPS AND TRICKS - BONUS : A bonus flag is added each time a battle has been successfully completed. Each bonus flag is worth 1000 additional points. To collect the bonus build the bridge into the land of Satan and defeat Satan. Each time Satan is defeated, an additional barrel is added to the base up to a maximum of three barrels. - STAFF - Designed by : Bill Adams Staff : Jim Love, Jeff Nauman - PORTS - * CONSOLES: [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: [US] Commodore C64 [EU] (1984) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2319&o=2 $end $spectrum_cass=satanspe,satanspe_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Satan's Pendulum (c) 1983 Minatron Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80858&o=2 $end $cpc_flop=sataniaf, $bio Amstrad CPC type-in published 32 years ago: Satania (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119941&o=2 $end $spectrum_cass=satcom, $bio Sinclair ZX Spectrum cass. published 33 years ago: Satcom (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 338 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80859&o=2 $end $cpc_flop=satelitf, $bio Amstrad CPC type-in published 32 years ago: Satelit (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124350&o=2 $end $snes_bspack=bswalker,bswalkera, $bio Satella Walker 2 - Sate Bou o Sukuidase! (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62128&o=2 $end $psx=sateltv, $bio Sony PlayStation disc published 22 years ago: Satelli TV (c) 1998 Nippon Ichi Software, Inc. Management simulation game. Players Satellite "Saterai TV" and became president, we will go to ensure the number of channels of programming. Subscriber subscribers to predict trends, shows how much you can make viewers happy? - TECHNICAL - GAME ID: SLPS-01203 - TRIVIA - Released in January 08, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85643&o=2 $end $sms=satell7,satell7a, $bio Sega Mark III card. published 35 years ago: サテライト7 (c) 1985 Sega Enterprises, Limited. (Satellite 7) - TECHNICAL - Game ID: C-506 - TRIVIA - Released on December 20, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55890&o=2 $end $vic1001_cart=satmet, $bio Commodore VIC-20 cart. published 38 years ago: Satellite and Meteorites! [NTSC] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86915&o=2 $end $vic1001_cart=satmetp, $bio Commodore VIC-20 cart. published 38 years ago: Satellite and Meteorites! [PAL] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86916&o=2 $end $odyssey2=satellit, $g7400=satellit, $bio Phillips Videopac game published 39 years ago: Satellite Attack (c) 1981 Philips Corp. - TECHNICAL - Game ID: 34 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95672&o=2 $end $x68k_flop=satbatle, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Satellite Battle (c) 1990 Dual.D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88583&o=2 $end $vic1001_cart=satpatrl, $bio Commodore VIC-20 cart. published 38 years ago: Satellite Patrol (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86914&o=2 $end $info=sc1satse, $bio Fruit Machine published 22 years ago: Satellite Special Edition (c) 1998 ELAM. - TECHNICAL - Model 1052 - TRIVIA - Satellite Special Edition was released in March 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42162&o=2 $end $cpc_cass=satelwar, $bio Amstrad CPC cass. published 35 years ago: Satellite Warrior [Model SOFT 949] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99038&o=2 $end $info=sc1sat, $bio Fruit Machine published 31 years ago: Satellite (c) 1989 ELAM. - TECHNICAL - Model 5515 - TRIVIA - Satellite was released in November 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42161&o=2 $end $snes_bspack=bssates4, $bio Satesupo DX Dai-4-Gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62129&o=2 $end $tvc_flop=satiroza,satirozaa, $bio Videoton TVC disk. published 29 years ago: Satírozás (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112116&o=2 $end $tvc_cass=satiroza,satirozaa, $bio Videoton TVC cass. published 29 years ago: Satírozás (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112539&o=2 $end $nes=satomihk, $bio Nintendo Famicom cart. published 31 years ago: Satomi Hakkenden (c) 1989 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54596&o=2 $end $psx=satominz, $bio Sony PlayStation disc published 24 years ago: Satomi no Nazo (c) 1996 Sound Technology Japan - TECHNICAL - [Model SLPS-00613] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85644&o=2 $end $pico=origami, $bio Sega Pico game published 25 years ago: Satonaka Machiko no Tanoshii Origami (c) 1995 Nayuta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116269&o=2 $end $x68k_flop=satorisp,satoris2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Satori Shooting Practice Program (c) 1990 Fukuiinchou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88584&o=2 $end $bbc_rom=satpic3, $bio Acorn BBC ROM published 34 years ago: SatPic Ver.3 (c) 1986 Timestep - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240346&o=2 $end $bbc_rom=satpic3c, $bio Acorn BBC ROM published 33 years ago: SatPic Ver.3 (c) 1987 Cirkit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240347&o=2 $end $nes=satsui, $bio Nintendo Famicom cart. published 32 years ago: Satsui no Kaisou - Power Soft Satsujin Jiken (c) 1988 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54597&o=2 $end $pc98=koinonag, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Satsujin Roman Kikou - Koi no Nagano Bojou (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90564&o=2 $end $x1_flop=satsujin, $bio Sharp X1 5.25in.disk. published 32 years ago: Satsujin wa Tegami ni Notte (c) 1988 Twin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86102&o=2 $end $pc98=satsujin, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Satsujin wa Tegami ni Notte (c) 1988 Twin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90565&o=2 $end $pc8801_flop=satsujin, $bio NEC PC-8801 Series disk. published 32 years ago: 殺人は手紙にのって (c) 1988 Twin Soft. (Satsujin wa Tegami ni Notte) - TECHNICAL - GAME ID: NFIC-37001 BARCODE: 4988696000015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92827&o=2 $end $info=ep_snbev,ep_snbeva,ep_snbevb,ep_snbevc,ep_snbevd,ep_snbeve,gl_snbev,gl_snbeva, $bio Saturday Night Beaver (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40891&o=2 $end $info=slammast,slammastu,slampic,slampic2, $bio Arcade Video game published 27 years ago: Saturday Night Slam Masters (c) 1993 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Muscle Bomber - The Body Explosion [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91635B-2 - TRIVIA - Saturday Night Slam Masters was released in July 1993 outside Japan. It is known in Japan as "Muscle Bomber - The Body Explosion". Certain wrestlers had their names changed from Japanese audiences. They are as follows : Biff Slamkovich - Aleksey Zalazof. Gunloc - Lucky Colt. The Great Oni - Mysterious Budo. El Stingray - El Stinger. Alexander The Grater - Sheep The Royal. King Rasta Mom - Missing IQ Gomes. Jumbo Flap Jack - Kimala The Bouncer. Scorpion - Astro. - SERIES - 1. Saturday Night Slam Masters [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Ultimate Team Battle [CP-S No. 28] (1993) 3. Ring of Destruction - Slammasters II [CP-S II No. 06] (1994) - PORTS - * CONSOLES: [AU] Nintendo SNES (1994) [Model SNSP-ZW] [US] Nintendo SNES (june.1994) [Model SNS-ZW] [EU] Nintendo SNES (sept.1994) [Model SNSP-ZW-EUR] [US] Sega Genesis (1994) [EU] Sega Mega Drive (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2320&o=2 $end $snes=slammastu, $bio Nintendo Super NES game published 26 years ago: Saturday Night Slam Masters [Model SNS-ZW-USA] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63516&o=2 $end $snes=slammast, $bio Nintendo Super NES game published 26 years ago: Saturday Night Slam Masters [Model SNSP-ZW-EUR] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63515&o=2 $end $megadriv=slammast, $bio Sega Mega Drive game published 26 years ago: Saturday Night Slammasters (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56821&o=2 $end $megadriv=slammastu, $bio Sega Genesis game published 26 years ago: Saturday Night Slammasters (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57380&o=2 $end $info=saturnzi, $bio Arcade Video game published 37 years ago: Saturn (c) 1983 Jaleco Company, Limited. - TECHNICAL - Top Board Number : BP-8205 Lower Board Number : BP-8206 Main CPU : Zilog Z80 (@ 3.5 Mhz), Zilog Z80 (@ 1.25 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Saturn was released in August 1983 in Japan. Developed by Zilec for Jaleco. - STAFF - Staff : Christopher Stamper, John Lathbury, Timothy Stamper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2321&o=2 $end $info=saturn2, $bio Pinball published 35 years ago: Saturn 2 (c) 1985 Bell Games. - TRIVIA - 1,200 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9640&o=2 $end $saturn=satbombmj,satbombmjb,satbombmja, $bio Sega Saturn game published 24 years ago: Saturn Bomberman (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59608&o=2 $end $saturn=satbombm, $bio Sega Saturn game published 23 years ago: Saturn Bomberman (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60394&o=2 $end $saturn=bmanfght, $bio Sega Saturn game published 23 years ago: Saturn Bomberman Fight!! (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59610&o=2 $end $saturn=satbombmjsn, $bio Sega Saturn game published 24 years ago: Saturn Bomberman for SegaNet (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59611&o=2 $end $saturn=satbombmu, $bio Sega Saturn game published 23 years ago: Saturn Bomberman [Model 81070] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60133&o=2 $end $saturn=satbombmjsa, $bio Sega Saturn game published 23 years ago: Saturn Bomberman [Satakore] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59609&o=2 $end $saturn=mschool, $bio Sega Saturn game published 23 years ago: Saturn Music School (c) 1997 Waka Mfg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59612&o=2 $end $saturn=satsup5, $bio Sega Saturn game published 24 years ago: Saturn Super Vol. 5 (c) 1996 Captain Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59613&o=2 $end $saturn=satsup6, $bio Sega Saturn game published 24 years ago: Saturn Super Vol. 6 (c) 1996 Captain Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59614&o=2 $end $saturn=satsup7, $bio Sega Saturn game published 24 years ago: Saturn Super Vol. 7 (c) 1996 Captain Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59615&o=2 $end $to7_cass=saturnv, $bio Thomson TO7 cass. published 37 years ago: Saturn V (c) 1983 Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108532&o=2 $end $info=saturn, $bio Console published 26 years ago: Saturn [Model MK-80001] (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230507&o=2 $end $info=saturneu, $bio Console published 26 years ago: Saturn [Model MK-80208-05] (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230508&o=2 $end $pc98=satyr, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Satyr (c) 1994 Aypio. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90566&o=2 $end $bbcb_cass_de=sentseqg, $bio Satzsalat (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234531&o=2 $end $cpc_flop=saucerat, $bio Amstrad CPC 464 disk. published 35 years ago: Saucer Attack Cracked (c) 1985 Unknown. Originally published in the Your Computer No. 6 compilation. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120130&o=2 $end $apple2_cass=saucerin, $bio Apple II cass. published 42 years ago: Saucer Invasion (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135932&o=2 $end $cgenie_cass=saug, $bio Colour Genie cass. published 37 years ago: Saug (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131449&o=2 $end $info=samsho2k,samsho2ka, $bio SNK Neo-Geo MVS cart. published 26 years ago: Saulabi Spirits (c) 1994 SNK [Shin Nihon Kikaku]. - TRIVIA - Saulabi Spirits is the Korean release of "Samurai Shodown II". Sometimes also known as "Jin Saulabi Tu Hon". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32392&o=2 $end $info=sauro,saurorr,saurob, $bio Arcade Video game published 33 years ago: Sauro (c) 1987 Tecfri. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Staff: Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2322&o=2 $end $info=saurop, $bio Arcade Video game published 33 years ago: Sauro (c) 1987 Philko Corp. Export version licensed from Tecfri. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113938&o=2 $end $msx2_flop=saurlnc0, $bio MSX 2 disk. published 31 years ago: Saurus Lunch Vol.0 (c) 1989 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102008&o=2 $end $msx1_cart=saurus, $bio MSX cart. published 37 years ago: Saurusland (c) 1983 Nippon Columbia. - TRIVIA - Original price: 3600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77418&o=2 $end $msx1_flop=saurus, $bio Saurusland Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134329&o=2 $end $tutor=saurus, $bio Tomy Pyuuta cart. published 37 years ago: Saurusland [Model 003E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101358&o=2 $end $mo5_cass=sauts, $bio Sauts (c) 198? Monnet [Francoise Monnet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108923&o=2 $end $cpc_flop=sauvezyu,sauvezyu01,sauvezyu02, $bio Amstrad CPC 464 disk. published 29 years ago: Sauvez Yurk (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123828&o=2 $end $cpc_flop=sauvezyu03,sauvezyu04, $bio Sauvez Yurk Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122653&o=2 $end $spectrum_cass=savage, $bio Sinclair ZX Spectrum cass. published 32 years ago: Savage (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80860&o=2 $end $cpc_cass=savages, $bio Amstrad CPC cass. published 32 years ago: Savage (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99039&o=2 $end $cpc_cass=savage, $bio Amstrad CPC cass. published 32 years ago: Savage (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99040&o=2 $end $cpc_flop=savage19,savage1901,savage1902,savage1903,savage1904,savageha,savageha01,savageuk,savageuk01,savageuk02,savageuk03,savage20,savagesu,savage1e,savage2f,savage1g,savage2h, $bio Amstrad CPC 464 disk. published 32 years ago: Savage (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121075&o=2 $end $amigaocs_flop=savage, $bio Commodore Amiga 500 disk. published 31 years ago: Savage (c) 1989 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74936&o=2 $end $ibm5150=savage, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Savage (c) 1989 Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132492&o=2 $end $info=savgbees, $bio Arcade Video game published 35 years ago: Savage Bees (c) 1985 Memetron, Incorporated. An early vertically-scrolling shoot'em up. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), (2x) SN76496 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Savage Bees was released in March 1985. This game is also known as "Exed Exes". - TIPS AND TRICKS - * If you manage to shoot all the first few screens worth of enemies (which is much easier with two players) you get rewarded with a group of dragonflies moving across the top. Each dragonfly is worth 10,000 points. * Watch out for WOPs, which are POWs in reverse. They reduce your power level. * There are special POWs that turn enemies into fruit. They're not the pretty POW on a circular background - those give power-ups - these are just the word POW. If you find one of these, hold off on using it until you get several of the bigger enemies onscreen. They're worth 5,000 points in their fruit form. - STAFF - Music by : Tamayo Kawamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2323&o=2 $end $spectrum_cass=savageis,savageis_a,savageis_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Savage Island One (c) 1987 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80861&o=2 $end $bbcb_cass=savagei1, $bio Savage Island One (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87323&o=2 $end $spectrum_cass=savageis_c,savageis_d,savageis_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Savage Island Two (c) 1987 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80862&o=2 $end $bbcb_cass=savagei2, $bio Savage Island Two (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99176&o=2 $end $bbca_cass=savpondb, $bio Acorn BBC Micro A cass. published 37 years ago: Savage Pond (c) 1983 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52348&o=2 $end $electron_cass=savponds, $bio Acorn Electron cass. published 36 years ago: Savage Pond (c) 1984 Starcade. - STAFF - By: Peter Judd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129626&o=2 $end $bbca_cass=savponda, $bio Savage Pond (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52347&o=2 $end $info=savquest, $bio Arcade Video game published 21 years ago: Savage Quest (c) 1999 Interactive Light. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17594&o=2 $end $cpc_flop=savageed,savageed01, $bio Amstrad CPC 464 disk. published 32 years ago: Savage [Model AMF 021] (c) 1988 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121074&o=2 $end $saturn=savaki, $bio Sega Saturn game published 22 years ago: Savaki (c) 1998 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59616&o=2 $end $info=savanna, $bio Arcade Video game published 38 years ago: Savannah (c) 1982 Olympia. Clone of Konami's "Jungler". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4643&o=2 $end $info=savant, $bio Handheld game published 39 years ago: Savant (c) 1981 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226331&o=2 $end $info=savant2, $bio Handheld game published 38 years ago: Savant II (c) 1982 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228383&o=2 $end $a2600=savemarye,savemary1,savemary, $bio Atari 2600 cart. published 29 years ago: Save Mary! (c) 1991 Atari Corporation. - TECHNICAL - Model CX26178 - TRIVIA - Unreleased prototype. - STAFF - Developed by Axlon. Programmer: Tod Frye - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50905&o=2 $end $c64_cart=saveny, $bio Commodore C64 cart. published 37 years ago: Save New York (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53695&o=2 $end $a2600=sos,sos1, $bio Atari 2600 cart. published 37 years ago: Save Our Ship (c) 1983 TechnoVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50906&o=2 $end $cpc_flop=savesant, $bio Amstrad CPC type-in published 32 years ago: Save Santa (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124349&o=2 $end $a2600=savewhal, $bio Atari 2600 cart. published 37 years ago: Save the Whales (c) 1983 20th Century Fox - TRIVIA - Unreleased prototype. - STAFF - Programmer: Steve Beck - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50907&o=2 $end $adam_flop=savnloan, $bio Coleco Adam disk. published 36 years ago: Savings & Loan (c) 1984 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109936&o=2 $end $apple2_cass=savgfin, $bio Apple II cass. published 42 years ago: Savings + Finance (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135919&o=2 $end $pc98=savior, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Savior (c) 1986 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90567&o=2 $end $info=m4sayno,m4sayno__a,m4sayno__b,m4sayno__c,m4sayno__d, $bio Say No More (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14915&o=2 $end $fmtowns_cd=sayaka, $bio Fujitsu FM Towns CD published 26 years ago: Sayaka & Miho (c) 1994 IDES. - TECHNICAL - CD x1 - TRIVIA - Released on September 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110267&o=2 $end $pc98=sayaka, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 沙也香 ~義母~ (c) 1994 IDES. (Sayaka - Gibo) - TECHNICAL - FD x4 - TRIVIA - Released on August 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90568&o=2 $end $pc8801_flop=sayoko, $bio NEC PC-8801 Series disk. published 34 years ago: Sayoko Fantasy Adventure 1 (c) 1986 Lolita Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92828&o=2 $end $pc8801_flop=sayoko2, $bio NEC PC-8801 Series disk. published 33 years ago: Sayoko II (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92829&o=2 $end $msx2_flop=sayocarm, $bio MSX 2 disk. published 21 years ago: Sayonara Carmine (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102009&o=2 $end $pc8801_flop=sayjuptr, $bio NEC PC-8801 Series disk. published 36 years ago: Sayonara Jupiter (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92830&o=2 $end $pc98_cd=sayonara, $bio NEC PC-98/Fujitsu FM Towns CD published 23 years ago: Sayonara no Mukougawa (c) 1997 Foster. - TECHNICAL - CD x1 - TRIVIA - Released on August 08, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128621&o=2 $end $x68k_flop=isonofam, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Sazae A Isono's Family Crazy Story (c) 1995 68 Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88585&o=2 $end $tvc_flop=sarkany, $bio Sárkánybarlang (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112049&o=2 $end $tvc_cass=sarkany,sarkanya, $bio Sárkánybarlang (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112445&o=2 $end $pc8801_flop=sb2music, $bio SB2 Music Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92783&o=2 $end $spectrum_cass=sbugetti, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sbugetti Junction (c) 1986 Bug Byte - TECHNICAL - GAME ID: BBS0 57 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80863&o=2 $end $msx1_flop=sca, $bio MSX disk. published 11 years ago: SCA - Score Attacker (c) 2009 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109098&o=2 $end $pro128s_flop=scacchi, $bio Olivetti PC-128s disk. published 33 years ago: Scacchi (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118258&o=2 $end $info=spacewin, $bio Arcade Video game published 24 years ago: Scacco Matto - Space Win (c) 1996 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27667&o=2 $end $svision=scaffold, $bio Super Vision game published 28 years ago: Scaffolder (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Programmed by: Frank Gu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95471&o=2 $end $to_flop=scalextr,scalextra, $bio Thomson TO disk. published 33 years ago: Scalextric (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107990&o=2 $end $to7_cass=scalextr, $bio Thomson TO7 cass. published 33 years ago: Scalextric (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108533&o=2 $end $spectrum_cass=scalextr, $bio Sinclair ZX Spectrum cass. published 34 years ago: Scalextric [Model LG 370] (c) 1986 Leisure Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80864&o=2 $end $cpc_cass=scalextr, $bio Amstrad CPC cass. published 34 years ago: Scalextric [Model LG380] (c) 1986 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99041&o=2 $end $cpc_flop=scalextr01,scalextr,scalextr03,scalextr05,scalextr04,scalextr06,scalextr02,scalextr07, $bio Amstrad CPC 464 disk. published 33 years ago: Scalextric [Model LGD400] (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122787&o=2 $end $gba=scanhunt, $bio Nintendo GBA cart. published 18 years ago: Scan Hunter - Sennen Kaigyo o Oe! [Model AGB-A57J-JPN] (c) 2002 PCCW Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72772&o=2 $end $to_flop=scanbin, $bio Thomson TO disk. published 19 years ago: SCANBIN (c) 2001 Prehis-To - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107978&o=2 $end $info=emjscanb, $bio Arcade Video game published 19 years ago: Scandal Blue - Midara na Daishou [E-Touch Mahjong Series #6] (c) 2001 Seibu Kaihatsu, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122385&o=2 $end $info=scandal,scandalm, $bio Arcade Video game published 31 years ago: Scandal Mahjong (c) 1989 Nichibutsu. Scandalous mahjong with scandalous girls. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Player : 2 Control : mahjong keyboard - TRIVIA - Released in February 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2325&o=2 $end $archimedes=scanlitp, $bio Acorn Archimedes disk. published 28 years ago: ScanLight Plus (c) 1992 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116069&o=2 $end $cpc_flop=scanline, $bio Amstrad CPC 464 disk. published 29 years ago: Scanline Megademo (c) 1991 Scanline System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124286&o=2 $end $to_flop=scanner, $bio Scanner (c) 198? CIL [Compagnie d'Informatique Ludique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107991&o=2 $end $dragon_cass=scanner13, $bio Dragon cass. published 37 years ago: Scanner13 (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116764&o=2 $end $spectrum_cass=scapegho,scapegho_a,scapegho_b,scapegho_c,scapegho_d,scapegho_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Scapeghost (c) 1989 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80865&o=2 $end $pcw=scapegh, $bio Amstrad PCW soft. published 31 years ago: Scapeghost (c) 1989 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118362&o=2 $end $cpc_flop=scapegho,scapegho01,scapegho02,scapegho03,scapegho04,scapegho05, $bio Amstrad CPC 464 disk. published 31 years ago: Scapeghost (c) 1989 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120523&o=2 $end $specpls3_flop=scapegho,scapeghoa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Scapeghost (c) 1989 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147926&o=2 $end $nes=scarab, $bio Scarabeus (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55522&o=2 $end $spectrum_cass=scaramou, $bio Sinclair ZX Spectrum cass. published 33 years ago: Scaramouche (c) 1987 Magic Team [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80866&o=2 $end $info=ss_15,ss_12,ss_14,ss_03,ss_01, $bio Pinball published 24 years ago: Scared Stiff (c) 1996 Midway. - TECHNICAL - Midway WPC-95 Model Number: 50048 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound Chip : DMA-driven DAC - TRIVIA - Scared Stiff was released in September 1996. 4,028 units were produced. The animation for Meat Head shows a cow moo'ing. There are 3 video tapes on the backglass : 'Corn Man from Mars' was Pat McMahan's name for the Martians that Doug Watson designed for Attack from Mars. 'Black Thursday' refers to the day everyone was laid off at WMS. 'Curse of the Zombie Cows'. Them cows again! One of the deadheads, Bad Head, is playfield designer Steve Ritchie. The cat in the backglass was drawn from a photo of designer Dennis Nordman's wife's cat, Chelsea. In Attract mode, watch the list of Elvira's Favorite Stiffs. Sometimes DOHO is displayed as the oldest stiff at the bottom of the list. - UPDATES - REVISION 1.0 Date : September 4, 1996 - Initial release to production. REVISION 1.1 Date : September 16, 1996 - Added French and Spanish translations. - Saved by the Spell is now active during Multiball. REVISION 1.2 Date : September 30, 1996 - Fixed a display glitch in The Spell is Cast. REVISION 1.3 Date : November 13, 1996 - This revision updates the coffin to handle ball jams. REVISION 1.4 Date : November 21, 1996 - Replay level maximums have been fixed. - The JACKPOT lamp on the left ramp during hurry-ups has been fixed. - Fixed 'Favorite Stiffs' score display. REVISION 1.5 Date : February 7, 1997 - Improved Coffin Multiball display effect. - Eliminated problem at ball start that could cause resets. - Deadheads now award the correct value. - Fixed skill shot bug that denied points to players 2,3, and 4. - Coffin jam compensation improved. - Attract Mode Spider adjustment improved to allow operator-settable delays. - Fixed bad switch logic on Leaper targets. - Fixed broken spider logic. - Fixed lamps for a broken spider. - TIPS AND TRICKS - During Attract mode, press one of the following sequences : B, 3L, 15R, 23L, 1R (that spells cow!) B, 13L, 15R, 15L, 1R. B, 13L, 1R, 2L, 1R. B, 3L, 10R, 19R, 1L. Please note that the L & R are reversable on all the codes to this game. When Drac says 'Hurry, stop the spider!' the display usually shows a spider crawling up the web. But if instead the display shows the number 3 crawling up the web, then press the startbutton 3 times. This awards an extra Spider Spin. Achieve a high score and enter the initials MOO. With your machine set to the correct date, power up on any of these days for a birthday fanfare : Mike 3/16/65 (Mike Boon, software) Cameron 9/18/73 (Cameron Silver, software) Alan 2/22 Eydie 1/5 (Mike Boon's wife) Heather 5/14/96 Tania 12/5 Paul 11/11/57 (Paul Heitsch, sound/music) Lindsey 9/24/86 (artist Greg Freres' daughter) Lauren 8/30/89 (also Greg Freres' daughter) Also listed in the ROM but not functional - Damien 5/22. - SERIES - 1. Elvira and the Party Monsters (1989) 2. Scared Stiff (1996) - STAFF - Designers : Dennis Nordman (DEN), Mark Weyna Artwork : Greg Freres Software : Mike Boon (MAB), Cameron Silver (CJS) Dots/Animation : Adam Rhine (ASR), Brian Morris (BCM) Mechanics : Win Schilling (WIN), Bob Brown, Joe Loveday Music & Sounds : Paul Heitsch (PH), Dave Zabriskie - PORTS - * OTHERS: Apple Store (Oct. 29, 2012, "The Pinball Arcade") Android (Oct. 29, 2012 "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5374&o=2 $end $intv=scarfing, $bio Mattel Intellivision game published 38 years ago: Scarfinger (c) 1982 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45937&o=2 $end $mo5_cass=scarfing,scarfinga, $to7_cass=scarfing,scarfinga, $bio Thomson MO5/TO7 cass. published 35 years ago: Scarfinger (c) 1985 Nice Ideas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108534&o=2 $end $pro128_cass=scarfing,scarfingb,scarfingc,scarfinga, $bio Olivetti PC-128 cass. published 33 years ago: Scarfinger (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118193&o=2 $end $dragon_cass=scarfman, $bio Dragon cass. published 38 years ago: Scarfman (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116394&o=2 $end $x68k_flop=scarlet1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Scarlet (c) 1991 Login Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88057&o=2 $end $msx1_cart=scarlet7, $bio MSX cart. published 34 years ago: Scarlet 7 - The Mightiest Women [Model PS-2019G] (c) 1986 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77419&o=2 $end $msx1_flop=scarlet7, $bio Scarlet 7 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134331&o=2 $end $x1_cass=scarlett, $bio Scarlett 7 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86268&o=2 $end $spectrum_cass=scaryman,scaryman_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Scary Mansion (c) 1987 Zodiac Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80867&o=2 $end $spectrum_cass=scaryman_b,scaryman_c,scaryman_d,scaryman_e, $bio Scary Mansion (c) 198? Delbert the Hamster Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226095&o=2 $end $amigaocs_flop=scarymsa, $bio Commodore Amiga 500 disk. published 31 years ago: Scary Mutant Space Aliens from Mars (c) 1989 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74937&o=2 $end $cpc_cass=scarytal, $bio Amstrad CPC cass. published 32 years ago: Scary Tales (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99042&o=2 $end $galaxy=scater, $bio Scater (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235834&o=2 $end $info=scatmag2,scatmag2sa, $bio Slot Machine published 19 years ago: Scatter Magic II (c) 2001 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5122&o=2 $end $info=scatmag3, $bio Slot Machine published 14 years ago: Scatter Magic III (c) 2006 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118080&o=2 $end $fmtowns_cd=scav4,scav4d, $bio Fujitsu FM Towns CD published 27 years ago: Scavenger 4 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110166&o=2 $end $bbcb_flop_orig=scavhunt, $bio Acorn BBC Micro B disk. published 36 years ago: Scavenger Hunt (c) 1984 Jacaranda Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125499&o=2 $end $orion_cass=scdl, $bio SCDL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235200&o=2 $end $msx1_cass=scentped, $bio MSX cass. published 34 years ago: Scentipede (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94959&o=2 $end $msx1_flop=scentipd, $bio MSX disk. published 34 years ago: Scentipede (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109100&o=2 $end $spectrum_cass=sceptreo, $bio Sinclair ZX Spectrum cass. published 33 years ago: Sceptre of Bagdad (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 337 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80868&o=2 $end $channelf=schach, $bio Schach (c) 197? SABA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53229&o=2 $end $kc_cass=schach, $bio Schach (c) 198? VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133755&o=2 $end $mz700_cass=schac700, $bio Sharp MZ-700 cass. published 36 years ago: Schach 700 (c) 1984 Hobra Soft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131800&o=2 $end $vc4000=chess2, $bio VC 4000 cart. published 42 years ago: Schach II (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 22] - TRIVIA - Also called Chess II outside Germany, and Les Echecs II in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49220&o=2 $end $vc4000=chess, $bio VC 4000 cart. published 42 years ago: Schach (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 13] - TRIVIA - Also called Chess outside Germany, and Les Echecs in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49219&o=2 $end $info=sc2,sc2a, $bio Computer published 39 years ago: Schachcomputer SC 2 (c) 1981 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229100&o=2 $end $info=sc80, $bio Computer published 36 years ago: Schachcomputer SC-80 (c) 1984 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229101&o=2 $end $ti99_cart=chessd, $bio TI-99-4A soft. published 41 years ago: Schachmeister [Model PHM 3008] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84709&o=2 $end $kc_cass=schatz, $bio VEB Mikroelektronik KC cass. published 33 years ago: Schatz (c) 1987 JB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133854&o=2 $end $pc8801_flop=schememu, $bio Scheme Music Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92832&o=2 $end $a2600=schiessb, $bio Atari 2600 cart. published 37 years ago: Schiessbude (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50908&o=2 $end $kc_cass=schiess, $bio Schiessbude (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133813&o=2 $end $gameboy=schiffe, $bio Nintendo Game Boy Cart. published 22 years ago: Schiffe Versenken [Model DMG-AB8D-NOE] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66887&o=2 $end $kc_cass=schiffsu, $bio VEB Mikroelektronik KC cass. published 34 years ago: Schiffesuchen (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133756&o=2 $end $spectrum_cass=schiphol, $bio Sinclair ZX Spectrum cass. published 36 years ago: Schiphol Luchtverkeersleider (c) 1984 MCN Soft. [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234743&o=2 $end $spectrum_cass=schizofr, $bio Sinclair ZX Spectrum cass. published 35 years ago: Schizofrenia [Model QSP 111] (c) 1985 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80869&o=2 $end $spectrum_cass=schizoid, $bio Sinclair ZX Spectrum cass. published 37 years ago: Schizoids [Model SCH] (c) 1983 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80870&o=2 $end $kc_cass=sdwand, $bio Schlag die Wand ! (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133814&o=2 $end $cpc_flop=schlange, $bio Amstrad CPC type-in published 32 years ago: Schlange (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119789&o=2 $end $info=schmeisr, $bio Arcade Video game published 27 years ago: Schmeiser Robo (c) 1993 Hot-B. Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking. - TECHNICAL - Main CPU: Motorola 68000 (@ 14 Mhz) Sound CPU: Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips: Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Screen orientation: Horizontal Video resolution: 320 x 240 pixels Screen refresh: 58.00 Hz Palette colors: 2048 Players: Up to 2 simultaneously. Control: One 8-way joystick per player. Buttons: 3 per player. - TRIVIA - After developing this game, Hot-B went bankrupt in 1994. - STAFF - Director: Yasuyuki Osada System Designers: Yasuyuki Osada, Nobuyuki Nakane Planning: Noriaki Kaiami, Kengo Asai Main Programmer: Nobuyuki Nakane Programmers: Masato Kimura, Goh Arakami, Masanori Mori Graphics: Yasuyuki Osada, Kenji Ono, Junichi Sugawara, Tomoko Honda, Chihiro Takahashi Sound: Mint Character Designer: Yasuyuki Osada Walker Designer: Satoshi Hatsuya Background Graphic: Kenji Ono Cooperation: Hot.B USA, First Farmers Costume Designers: Teikoku Zousen Matterial, Kemono Itas(Kemono_Industry), L.Carol Special Thanks: Shiori Kojima, Yoshinobu Nakamura, Takayuki Sekino, Yasuhiro Ito (Yasuhiro Itoh), Takuyuki Maeda, Shouji Kuga, Yorimasa Yasuda, Takako Uesugi Producer: Akinori Tomonaga Executive Producer: Michiyo Kashiwase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3581&o=2 $end $cpc_flop=schneide02,schneide03, $bio Amstrad CPC 464 disk. published 34 years ago: Schneider Aktiv 03-86 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124287&o=2 $end $cpc_cass=lehrbas1, $bio Amstrad CPC cass. published 36 years ago: Schneider Basic-Lehrbuch Teil 1 [Model SOFT 211] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99043&o=2 $end $cpc_cass=lehrbas2, $bio Amstrad CPC cass. published 35 years ago: Schneider Basic-Lehrbuch Teil 2 [Model SOFT 256] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99045&o=2 $end $cpc_flop=schneide, $bio Amstrad CPC 464 disk. published 35 years ago: Schneider CPC Assembler Kurs (c) 1985 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124921&o=2 $end $cpc_flop=schneide01, $bio Amstrad CPC 464 disk. published 32 years ago: Schneider Magazin No. 11-88 (c) 1988 Schneider Magazin. - TRIVIA - Published with the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119831&o=2 $end $ti99_cart=schnoz, $bio TI-99-4A soft. published 37 years ago: Schnoz-ola (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84710&o=2 $end $fmtowns_cd=scholar, $bio Fujitsu FM Towns CD published 26 years ago: Scholar Movie Magazine (c) 1994 King Records Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110471&o=2 $end $leapster=ispychl, $bio LeapFrog Leapster cart. published 15 years ago: Scholastic I Spy - Challenger (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134527&o=2 $end $leapster=scoutwit, $bio LeapFrog Leapster cart. published 12 years ago: Scholastic OutWit! (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134528&o=2 $end $apple2_flop_clcracked=schlread, $bio Apple II disk. published 33 years ago: Scholastic Reading Comprehension (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231103&o=2 $end $ti99_cart=scholsp3, $bio TI-99-4A soft. published 38 years ago: Scholastic Spelling - Level 3 [Model PHM 3059] (c) 1982 Scholastic Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84711&o=2 $end $ti99_cart=scholsp4, $bio TI-99-4A soft. published 38 years ago: Scholastic Spelling - Level 4 [Model PHM 3060] (c) 1982 Scholastic Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84712&o=2 $end $ti99_cart=scholsp5, $bio TI-99-4A soft. published 38 years ago: Scholastic Spelling - Level 5 [Model PHM 3061] (c) 1982 Scholastic Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84713&o=2 $end $ti99_cart=scholsp6, $bio TI-99-4A soft. published 38 years ago: Scholastic Spelling - Level 6 [Model PHM 3062] (c) 1982 Scholastic Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84714&o=2 $end $megadriv=msbp06,msbp05,msbp04,msbp03,msbp02,msbp01, $bio Sega Mega Drive game published 25 years ago: Scholastic's The Magic School Bus (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56822&o=2 $end $megadriv=msb, $bio Sega Genesis game published 25 years ago: Scholastic's The Magic School Bus (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57381&o=2 $end $pico=magschol, $bio Scholastic's The Magic School Bus [Model 49038-00] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75783&o=2 $end $pc98=schoold, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: School Days - Yuri Rika Kaori (c) 1996 Misty. - TECHNICAL - GAME ID: MTY-9523 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90570&o=2 $end $adam_flop=schoolda, $bio Coleco Adam disk. published 31 years ago: School Daze (c) 1989 Wizard's Lair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109937&o=2 $end $pc98=schlgirl, $bio School Girls (c) 19?? Scoop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90571&o=2 $end $ti99_cart=schoolm, $bio TI-99-4A soft. published 39 years ago: School Mailer (c) 1981 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84715&o=2 $end $dragon_cass=schoolmaze, $bio School Maze (c) 198? Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116475&o=2 $end $pc98=schoolwr, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: School Wars (c) 1990 CreamSoft-Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90572&o=2 $end $pc8801_flop=schoolwa, $bio NEC PC-8801 Series disk. published 30 years ago: School-Wars (c) 1990 CreamSoft-Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92833&o=2 $end $psx=schrodin, $bio Sony PlayStation disc published 23 years ago: Schrödinger no Neko - Die Katze von Schrödinger [Model SLPS-00780] (c) 1997 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85645&o=2 $end $cpc_flop=schussf1, $bio Amstrad CPC type-in published 28 years ago: Schuss (c) 1992 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120018&o=2 $end $kc_cass=schwloch, $bio VEB Mikroelektronik KC cass. published 34 years ago: Schwarzes Loch (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133757&o=2 $end $fmtowns_cd=schwarzs, $bio Fujitsu FM Towns CD published 29 years ago: Schwarzschild (c) 1991 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110463&o=2 $end $pc98=schwarzs, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Schwarzschild - Kyouran no Ginga (c) 1988 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90573&o=2 $end $pc8801_flop=schwarzs,schwarzsa, $bio NEC PC-8801 Series disk. published 31 years ago: Schwarzschild - Kyouran no Ginga (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92834&o=2 $end $msx2_flop=schwarzs,schwarzsa, $bio MSX 2 disk. published 31 years ago: Schwarzschild - Kyouran no Ginga (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102010&o=2 $end $x68k_flop=schwarzs, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Schwarzschild - Kyouran no Ginga (c) 1990 Kogado Studio. - TECHNICAL - FD x3 - TRIVIA - Released on December 07, 1990 in Japa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88058&o=2 $end $pc8801_flop=schwarz2,schwarz2a, $bio NEC PC-8801 Series disk. published 31 years ago: Schwarzschild 2 (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92835&o=2 $end $pc98_cd=schwarex, $bio NEC PC-9821 CD published 25 years ago: Schwarzschild EX - Tessa no Seigun (c) 1995 Kogado Studio. - TRIVIA - Released on july 18, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128510&o=2 $end $pc98_cd=schwargx, $bio NEC PC-9821 CD published 23 years ago: シュヴァルツシルトGX 錆びた蒼星 (c) 1997 Kogado Studio. (Schwarzschild GX - Sabita Sousei) - TECHNICAL - GAME ID: IC-9531 - TRIVIA - Released on July 15, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128511&o=2 $end $msx2_flop=schwarz2,schwarz2a, $bio MSX 2 disk. published 30 years ago: Schwarzschild II (c) 1990 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102011&o=2 $end $pc98=schwarz2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Schwarzschild II - Teikoku no Haishin (c) 1989 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90574&o=2 $end $pc98=schwarz3,schwarz3a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Schwarzschild III - Wakusei Desperan (c) 1992 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90575&o=2 $end $fmtowns_cd=schwarz4, $bio Fujitsu FM Towns CD published 27 years ago: Schwarzschild IV (c) 1993 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110464&o=2 $end $pc98=schwarz4, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Schwarzschild IV - The Cradle End (c) 1993 Kogado Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90576&o=2 $end $cpc_flop=schwimme, $bio Amstrad CPC type-in published 32 years ago: Schwimmen (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119790&o=2 $end $cdi=tombaski,tombaskia, $bio Phillips CD-i published 26 years ago: Sciamo con Alberto Tomba - Let's Go Skiing With Alberto Tomba (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53067&o=2 $end $bbcb_flop_orig=sciencesh, $bio Acorn BBC Micro B disk. published 33 years ago: Science - Start Here! (c) 1987 Central Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125500&o=2 $end $bbcb_cass=science1, $bio Acorn BBC/Electron cass. published 35 years ago: Science 1 (c) 1985 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52349&o=2 $end $msx1_cass=scifi, $bio MSX cass. published 34 years ago: Science Fiction (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94960&o=2 $end $msx1_flop=scifi, $bio Science Fiction cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230116&o=2 $end $bbcb_cass=scfiquiz, $bio Acorn BBC/Electron cass. published 37 years ago: Science Fiction Quiz (c) 1983 Ivan Berg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52350&o=2 $end $apple2_flop_clcracked=mcsci122, $bio Apple II disk. published 40 years ago: Science Vol. 1 [Model MECC-A708] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230796&o=2 $end $apple2_flop_clcracked=sciv2geo, $bio Apple II disk. published 34 years ago: Science Vol. 2 - Geology (c) 1986 Decision Development Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232092&o=2 $end $apple2_flop_clcracked=sciv3mtr, $bio Apple II disk. published 34 years ago: Science Vol. 3 - Matter, Liquid, and Solid (c) 1986 Decision Development Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232091&o=2 $end $apple2_flop_clcracked=sciv4spc, $bio Apple II disk. published 33 years ago: Science Vol. 4 - Space (c) 1987 Decision Development Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232093&o=2 $end $info=scionc, $bio Arcade Video game published 36 years ago: Scion (c) 1984 Cinematronics, Incorporated. - TRIVIA - Released in September 1984. Licensed from Seibu Denshi to Cinematronics for US manufacture and distribution. For more information about the game, please see the original Seibu Denshi entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38790&o=2 $end $info=scion, $bio Arcade Video game published 36 years ago: Scion (c) 1984 Seibu Denshi. A great vertical shoot'em up. Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), Discrete (@ 1.536 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Scion was released in February 1984 in the Japanese arcades. - PORTS - * COMPUTERS: MSX (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2326&o=2 $end $msx1_flop=scion, $bio Scion Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134332&o=2 $end $msx1_cart=scion, $bio MSX cart. published 35 years ago: Scion [Model HBS-G030C] (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77420&o=2 $end $bbc_rom=sciways, $bio Acorn BBC ROM published 35 years ago: Sciways Ver.2 (c) 1985 Mayhew Telonics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240348&o=2 $end $ibm5150=xenix86, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: SCO XENIX System V (c) 1986 SCO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132491&o=2 $end $cpc_flop=scoobysc, $bio Amstrad CPC 464 disk. published 29 years ago: Scooby & Scrappy Doo Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124016&o=2 $end $cpc_flop=scoobysc01, $bio Amstrad CPC 464 disk. published 29 years ago: Scooby & Scrappy Doo Trained (c) 1991 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124017&o=2 $end $cpc_flop=scoobyan01, $bio Scooby and Scrappy Doo (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121808&o=2 $end $cpc_flop=scoobyan, $bio Scooby and Scrappy Doo (c) 19?? GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121897&o=2 $end $cpc_cass=scoobscr, $bio Amstrad CPC cass. published 29 years ago: Scooby Doo & Scrappy Doo [Model HT 121] (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99048&o=2 $end $cpc_flop=scoobydo04, $bio Amstrad CPC 464 disk. published 29 years ago: Scooby Doo and Scrappy Doo Trained (c) 1991 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122803&o=2 $end $cpc_flop=scoobydo05, $bio Amstrad CPC 464 disk. published 29 years ago: Scooby Doo and Scrappy Doo Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126741&o=2 $end $cpc_flop=scoobydo02, $bio Amstrad CPC 464 disk. published 34 years ago: Scooby Doo Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136223&o=2 $end $cpc_cass=scooby,scoobye, $bio Amstrad CPC cass. published 34 years ago: Scooby Doo In The Castle Mystery (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99049&o=2 $end $cpc_flop=scoobydo03, $bio Amstrad CPC 464 disk. published 34 years ago: Scooby Doo Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126740&o=2 $end $leapster=scooby, $bio LeapFrog Leapster cart. published 11 years ago: Scooby Doo! (c) 2009 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134529&o=2 $end $spectrum_cass=scooby, $bio Sinclair ZX Spectrum cass. published 34 years ago: Scooby-Doo (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80872&o=2 $end $spectrum_cass=scoobye, $bio Scooby-Doo (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219652&o=2 $end $vsmile_cart=scoobydos,scoobydostb, $bio Scooby-Doo - Misterio en el Parque (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147477&o=2 $end $vsmile_cart=scoobydof, $bio Scooby-Doo - Panique à Funland (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118443&o=2 $end $gba=scooby2u, $bio Nintendo GBA cart. published 16 years ago: Scooby-Doo 2 - Monsters Unleashed [Model AGB-BMUE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72776&o=2 $end $gba=scooby2, $bio Nintendo GBA cart. published 16 years ago: Scooby-Doo 2 - Monsters Unleashed [Model AGB-BMUP] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72775&o=2 $end $amigaocs_flop=scooby, $bio Commodore Amiga 500 disk. published 29 years ago: Scooby-Doo and Scrappy-Doo (c) 1991 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74938&o=2 $end $spectrum_cass=scoobyan, $bio Sinclair ZX Spectrum cass. published 29 years ago: Scooby-Doo and Scrappy-Doo (c) 1991 Hi-Tec Software - TECHNICAL - GAME ID: HT 119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80873&o=2 $end $gba=scoobycc, $bio Nintendo GBA cart. published 19 years ago: Scooby-Doo and the Cyber Chase [Model AGB-ASDE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72778&o=2 $end $gba=scoobycca, $bio Nintendo GBA cart. published 19 years ago: Scooby-Doo and the Cyber Chase [Model AGB-ASDX-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72777&o=2 $end $psx=scoobycc, $bio Sony PlayStation disc published 19 years ago: Scooby-Doo and the Cyber Chase (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111427&o=2 $end $n64=scooby,scoobyu1,scoobyu, $bio Nintendo 64 cart. published 20 years ago: Scooby-Doo! Classic Creep Capers (c) 2000 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57960&o=2 $end $gbcolor=scooby, $bio Nintendo Game Boy Color game published 19 years ago: Scooby-Doo! Classic Creep Capers [Model CGB-BCCE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68726&o=2 $end $megadriv=scooby, $bio Sega Genesis game published 25 years ago: Scooby-Doo Mystery (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57382&o=2 $end $gba=scoobymmu, $bio Nintendo GBA cart. published 17 years ago: Scooby-Doo! Mystery Mayhem [Model AGB-BMME-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72781&o=2 $end $gba=scoobymm, $bio Nintendo GBA cart. published 17 years ago: Scooby-Doo! Mystery Mayhem [Model AGB-BMMP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72780&o=2 $end $snes=scooby, $bio Nintendo Super NES game published 25 years ago: Scooby-Doo Mystery [Model SNS-AXDE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63517&o=2 $end $gba=scoobyumu, $bio Nintendo GBA cart. published 15 years ago: Scooby-Doo! Unmasked [Model AGB-B25E-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72783&o=2 $end $gba=scoobyum,scoobyuma, $bio Nintendo GBA cart. published 15 years ago: Scooby-Doo! Unmasked [Model AGB-B25P] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72782&o=2 $end $gba=scooby,scoobyf,scoobyg,scoobys, $bio Nintendo GBA cart. published 19 years ago: Scooby-Doo [Model AGB-AGB-AP8P-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72773&o=2 $end $gba=scoobyu, $bio Nintendo GBA cart. published 19 years ago: Scooby-Doo [Model AGB-AP8E-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72774&o=2 $end $vsmile_cart=scoobynsb, $bio VTECH V.Smile cart. published 13 years ago: Scooby-Doo! - A Night Of Fright Is No Delight (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234054&o=2 $end $vsmile_cd=scooby, $bio Scooby-Doo! Ancient Adventure [Model 80-093080] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147502&o=2 $end $info=jak_sdoo, $bio Dedicated Console published 15 years ago: Scooby-Doo! and the Mystery of the Castle (c) 2005 Jakks Pacific, Inc. Plug and Play TV Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145598&o=2 $end $vsmile_cart=scoobydoi, $bio Scooby-Doo! Avventura a Funland (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234032&o=2 $end $leapster=scoobsnkf, $bio LeapFrog Leapster cart. published 14 years ago: Scooby-Doo! et les Nombres Fous! (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134530&o=2 $end $vsmile_cart=scoobydo,scoobydor301, $bio Scooby-Doo! Funland Frenzy (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118444&o=2 $end $vsmile_cart=scoobydouk,scoobydoukr1, $bio VTECH V.Smile cart. published 13 years ago: Scooby-Doo! Funland Frenzy (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234034&o=2 $end $vsmile_cart=scoobydonl, $bio VTECH V.Smile cart. published 15 years ago: Scooby-Doo! Griezelen in het Pretpark (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234033&o=2 $end $vsmile_cart=scoobydog, $bio Scooby-Doo! Im Lernpark (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118445&o=2 $end $icanpian=scoobymm, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: Scooby-Doo! Monster Mayhem [Model J7525] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240451&o=2 $end $vsmile_cart=scoobydodk, $bio Scooby-Doo! Sjov i forlystelsesparken (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118446&o=2 $end $leapster=scoobsnk, $bio LeapFrog Leapster cart. published 15 years ago: Scooby-Doo! Spooky Snacks! (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134531&o=2 $end $vsmile_cart=scoobydosw, $bio Scooby-Doo! Tivoli-tokerier (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118447&o=2 $end $vsmile_cd=scoobys, $bio Scooby-Doo: Viaje al Pasado [Model 80-093087] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147503&o=2 $end $spectrum_cass=scoop,scoopalt,scoopalt_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Scoop (c) 1985 Sentient Software. - STAFF - Developed by K-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80874&o=2 $end $info=m3scoop, $bio Scoop (c) 198? Simper [Peter Simper]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49645&o=2 $end $cpc_flop=scoopf2f01,scoopf2f,scoopjun,scoopjun01, $bio Amstrad CPC 464 disk. published 31 years ago: Scoop Junior (c) 1989 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123995&o=2 $end $cpc_flop=scoopf2f02, $bio Amstrad CPC 464 disk. published 30 years ago: Scoop Senior (c) 1990 Generation 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123994&o=2 $end $cpc_flop=scoopxtr, $bio Scoop-X-Treme 4-3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124288&o=2 $end $cpc_flop=scoopxtr01, $bio Amstrad CPC 464 disk. published 26 years ago: Scoop-X-Treme 5-4 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124289&o=2 $end $info=scotrsht, $bio Arcade Video game published 35 years ago: Scooter Shooter (c) 1985 Konami. - TECHNICAL - Main CPU : Motorola M6809 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM2203 (@ 3.072 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3278&o=2 $end $cpc_flop=scooters,scooters01, $bio Amstrad CPC type-in published 31 years ago: Scooter Spatial (c) 1989 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119942&o=2 $end $msx1_flop=scopeon, $bio Scope On - Fight in Space Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134334&o=2 $end $msx1_cart=scopeon, $bio MSX cart. published 37 years ago: Scope On - Fight in Space [Model 001C1] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77421&o=2 $end $saturn=scorcher, $bio Sega Saturn game published 23 years ago: Scorcher (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60395&o=2 $end $saturn=scorcheru, $bio Sega Saturn game published 24 years ago: Scorcher [Model 81214] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60134&o=2 $end $msx1_cass=scor3020, $bio MSX cass. published 32 years ago: Score 3020 (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94961&o=2 $end $cpc_flop=score30204, $bio Score 3020 (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121749&o=2 $end $cpc_flop=score30202, $bio Amstrad CPC 464 disk. published 32 years ago: Score 3020 Cracked (c) 1988 Dog, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122965&o=2 $end $msx1_flop=scor3020,scor3020a, $bio Score 3020 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230117&o=2 $end $cpc_cass=scor3020, $bio Amstrad CPC cass. published 32 years ago: Score 3020 [Model AM 503] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99050&o=2 $end $cpc_flop=score30201,score30203,score302, $bio Amstrad CPC 464 disk. published 32 years ago: Score 3020 [Model AMD 125] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123328&o=2 $end $spectrum_cass=score302, $bio Sinclair ZX Spectrum cass. published 31 years ago: Score 3020 [Model SE 503] (c) 1989 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80875&o=2 $end $spectrum_cass=scoreboa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Scoreboard (c) 1985 Byron Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80876&o=2 $end $cpc_flop=scoresf1, $bio Amstrad CPC type-in published 27 years ago: Scores (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119516&o=2 $end $info=scorpio68, $bio Chess board published 29 years ago: Scorpio 68000 (c) 1991 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129384&o=2 $end $info=scrpn_l1,scrpn_t1, $bio Pinball published 40 years ago: Scorpion (c) 1980 Williams. - TECHNICAL - Williams System 6 Model Number : 494 - TRIVIA - 2,000 units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell, Tony Ramunni Software by : Larry DeMar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5556&o=2 $end $info=scorpion,scorpiona,scorpionb, $bio Arcade Video game published 38 years ago: Scorpion (c) 1982 Zaccaria. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - A bootleg of this game was released by 'Dorneer' on "Moon Cresta" Hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2327&o=2 $end $vic1001_cart=scorpion, $bio Commodore VIC-20 cart. published 37 years ago: Scorpion (c) 1983 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86917&o=2 $end $c64_cass=scorpion, $bio Commodore C64 cass. published 32 years ago: Scorpion (c) 1988 Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229561&o=2 $end $info=scorpionmc, $bio Scorpion (c) 198? Dorneer. Bootleg of the Zaccaria's original running on the Moon Cresta hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36005&o=2 $end $info=scrpiond,scrpionda, $bio Dart game published 23 years ago: Scorpion (c) 1997 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240422&o=2 $end $x68k_flop=scorpius, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Scorpius (c) 1991 Shinseisha. - TECHNICAL - BARCODE: 4900776110025 MEDIA: FD x1 - TRIVIA - Released in May 1990 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88059&o=2 $end $to7_cass=scotland, $bio Scotland (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108535&o=2 $end $cpc_flop=scotland, $bio Scotland Yard (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124290&o=2 $end $cdi=scotlandf,scotland,scotlang, $bio Phillips CD-i published 26 years ago: Scotland Yard (c) 1994 Philips Interactive Media, Incorporated. Mr. X, London's most wanted baddie, is still on the loose! Was that him, fitting up Farringdon? Or sipping into the Zoo? Or bounding up Bond Street? Scotland Yard detectives are at their wits end and are desperate for your help. This is your big chance! Can you track down Mr. X? If you haven't 'nailed' him by the time your quota of taxi, tube and bus tickets runs out, he's free to continue his evil career of crime! Scotland Yard is the fascinating CD-i version of the classic board game. You cover London in the chase, learning about one of the world's greatest cities, through photographs and animated graphics. You can zero in on your chosen district, pursuing Mr. X from Maida Vale to the Oval, from Kensington Gardens to Clerkenwell Green. You can play with friends, with or without Robi the game computer, or play on your own with Robi as your opponent. So get on the case now. The meter's running and the heat is on! - TECHNICAL - Model 810 0139 - TRIVIA - Export releases: [FR] 812 0070 [GE] 813 0042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53068&o=2 $end $gameboy=scotyard, $bio Nintendo Game Boy Cart. published 30 years ago: Scotland Yard [Model DMG-SYJ] (c) 1990 Toei Animation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66888&o=2 $end $cpc_flop=scottwin01, $bio Amstrad CPC 464 disk. published 33 years ago: Scott Winder Reporter Cracked (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122485&o=2 $end $pc8801_flop=scottie, $bio Scottie (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92836&o=2 $end $pc8801_flop=scottiet, $bio NEC PC-8801 Series disk. published 30 years ago: Scottie Turbo (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92837&o=2 $end $clickstart_cart=puppypals, $bio LeapFrog ClickStart cart. published 13 years ago: Scout's Puppy Pals (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145651&o=2 $end $cpc_flop=scr19xxt, $bio SCR (c) 19?? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126949&o=2 $end $einstein=scrabble, $bio Tatung Einstein disk. published 35 years ago: Scrabble (c) 1985 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136127&o=2 $end $bbcb_cass=scrabble, $bio Scrabble (c) 19?? Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52351&o=2 $end $info=scrabble,scrabbled, $bio Arcade Video game published 23 years ago: Scrabble (c) 1997 JPM. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz) Sound Chips : UPD7759 (@ 640 Khz) Players : 1 Buttons : 1 - TRIVIA - Released in June 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14146&o=2 $end $gamecom=scrabble, $bio Tiger game.com cart. published 21 years ago: Scrabble (c) 1999 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129947&o=2 $end $megadriv=scrabble, $bio Scrabble (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56823&o=2 $end $gba=scrablst, $bio Nintendo GBA cart. published 15 years ago: Scrabble Blast! [Model AGB-BLAE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72785&o=2 $end $bbcb_flop_orig=scrabble, $bio Acorn BBC Micro B disk. published 36 years ago: Scrabble Cracked (c) 1984 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125501&o=2 $end $specpls3_flop=scrabdx,scrabdxa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Scrabble Deluxe (c) 1987 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118614&o=2 $end $amigaocs_flop=scrabblef, $bio Commodore Amiga 500 disk. published 32 years ago: Scrabble Deluxe (c) 1988 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74940&o=2 $end $amigaocs_flop=scrabble, $bio Commodore Amiga 500 disk. published 32 years ago: Scrabble Deluxe [Board Genius] (c) 1988 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74939&o=2 $end $spectrum_cass=scrabble_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Scrabble DeLuxe (c) 1987 Leisure Games - TECHNICAL - GAME ID: LG 530 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80878&o=2 $end $gba=scrbscrm,scrbscrma, $bio Nintendo GBA cart. published 15 years ago: Scrabble Scramble! (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72786&o=2 $end $gba=scrabble, $bio Nintendo GBA cart. published 18 years ago: Scrabble [Model AGB-AQBP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72784&o=2 $end $gbcolor=scrabble, $bio Nintendo Game Boy Color game published 19 years ago: Scrabble [Model CGB-B9QP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68728&o=2 $end $psx=scrabble, $bio Sony PlayStation disc published 21 years ago: Scrabble (c) 1999 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111056&o=2 $end $camplynx_cass=scrablynx, $bio Camputers Lynx cass. published 35 years ago: ScrabLynx (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134054&o=2 $end $vic1001_cart=scram20, $bio Commodore VIC-20 cart. published 37 years ago: Scram 20 (c) 1983 Nalin Sharma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86918&o=2 $end $info=scrambles,scrambles2, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Stern Electronics, Incorporated. - TRIVIA - Scramble was released by Stern in May 1981 in the USA, under license from Konami. For more information about the game itself, please see the original Konami entry. - PORTS - * CONSOLES: GCE Vectrex [US] (1982) "Scramble [Model HS-4070]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" Microsoft XBOX 360 [XBLA] [US] (sept.13, 2006) Sony PlayStation 4 [PSN] [US] (june.30, 2015) "Arcade Archives - Scramble [Model CUSA-02382]" * HANDHELDS: [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: Tandy Color Computer [US] (1983) "Skramble" [US] Commodore C64 (1983) "Skramble!" [US] Commodore C64 (1984) "Penetrator" by Melbourne House Tommy Tutor * OTHERS: VFD portable game [US] (1982) by Tomy Arcade [US] (nov.1998) "Konami 80's AC Special" Konami Arcade Advanced Plug 'n Play TV Game [US] (2004) by Majesco Windows Mobile [US] (dec.10, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39694&o=2 $end $info=scrammr, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Model Racing S.p.a. Italian bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45728&o=2 $end $info=scramblebf, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Karateco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32468&o=2 $end $info=scrambler, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Reben S.A. Scramble bootleg featuring different music. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72503&o=2 $end $info=scrampt, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 PETACO [Proyectos Electromecanicos de Tanteo y Color]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72505&o=2 $end $info=scramce, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Centromatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94332&o=2 $end $info=scrambleo, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Okapi. Unlicensed version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261611&o=2 $end $spectrum_cass=scramble_c,scramble_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: Scramble (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80879&o=2 $end $spectrum_cass=scramble, $bio Sinclair ZX Spectrum cass. published 36 years ago: Scramble (c) 1984 Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80880&o=2 $end $info=scram_tp, $bio Pinball published 33 years ago: Scramble (c) 1987 Tecnoplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5557&o=2 $end $cpc_flop=scramble, $bio Amstrad CPC type-in published 32 years ago: Scramble (c) 1988 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124348&o=2 $end $zx81_cass=scramble,scramblec, $bio Scramble (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114726&o=2 $end $spc1000_cass=scramble, $bio Scramble (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83546&o=2 $end $pc8801_flop=scramble, $bio Scramble (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92838&o=2 $end $spectrum_cass=scramble_a, $bio Scramble (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225807&o=2 $end $spectrum_cass=scramble_b, $bio Scramble (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225923&o=2 $end $msx1_flop=scramegg, $bio Scramble Eggs Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134335&o=2 $end $msx1_cart=scramegg, $bio MSX cart. published 37 years ago: Scramble Eggs [Model AMX001] (c) 1983 Ample Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77422&o=2 $end $msx2_flop=scramble,scramblea, $bio Scramble Formation (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102012&o=2 $end $info=tokio,tokiob,tokioo, $bio Arcade Video game published 34 years ago: Scramble Formation / Tokio (c) 1986 Taito Corp. Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks. Collect and control multiple biplanes to increase your firepower and help you to victory. - TECHNICAL - You can changes the title from Japanese (Scramble Formation) to English (Tokio). Game ID: G20 00500A Prom Stickers : A71 Main CPU : (2x) Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : YM2203 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Change formation - TRIVIA - Scramble Formation / Tokio was released in April 1986. Licensed to Romstar for US manufacture and distribution. Taito released a limited-edition soundtrack album for this game (Taito Sound Team Demo Tape ver.1986). - TIPS AND TRICKS - * Formations : 1) Line : safety mode. This mode allows both aerial and ground attacks, but you only get a narrow shot area. The multiple biplanes are susceptible to getting hit too, so watch your flying. 2) Delta : aerial attack mode. The firepower can only hit flying planes, no ground shoots. 3) Crux : ground attack mode. Only ground objects can be hit. This is also the only mode that can destroy the boss ship. * If you press A+B the multiple biplanes will be released. This can be used as a sort of shield. - PORTS - NOTE: Please visit the Romstar release entry for a list of ports released in North America. * Consoles: FM Towns Marty [JP] [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [JP] MSX (1987) MSX2 [JP] [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2924&o=2 $end $info=tokiou, $bio Arcade Video game published 34 years ago: Scramble Formation / Tokio (c) 1986 Romstar, Incorporated. North American release, please visit Taito Corporation release entry for more information about this game itself. - TECHNICAL - Game ID: G20 00500A Prom Stickers : A71 - TRIVIA - Scramble Formation / Tokio was released in April 1986 in the North America by Romstar. It was licensed by Taito America Corp. - PORTS - NOTE: These are North American ports only. Please visit Taito Corporation release entry for ports released outside North America. * Consoles: [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12975&o=2 $end $msx2_cart=scramble, $vgmplay=scramble_msx2, $bio MSX 2 cart. published 33 years ago: スクランブルフォーメーション (c) 1987 Taito Corp. (Scramble Formation) - TECHNICAL - GAME ID: TMS-01 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51369&o=2 $end $x68k_flop=scramble, $bio Scramble Pyuuta Ban (c) 19?? XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88586&o=2 $end $info=sspirits,sspirtfc,sspiritj, $bio Sega System 24 disk. published 32 years ago: Scramble Spirits (c) 1988 Sega. At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately! - TECHNICAL - Game ID : 317-0058-02 / 317-0058-02c Runs on the Sega "System 24" hardware. Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1988 in Japan. - STAFF - Director : Hoko Chan Video Graphics : Ojisama, Panda, Nosa Programmer : Night Emperor, Mam, Issei Kun Sound design : Professor Tohru, Yatchan - PORTS - * CONSOLES: Sega Master System (1988) * COMPUTERS: Sinclair ZX Spectrum (1990) Commodore C64 (1990) Amstrad CPC (1990) Commodore Amiga (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2330&o=2 $end $sms=sspirits, $bio Sega Master System cart. published 31 years ago: Scramble Spirits (c) 1989 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] Player One (Sept. 1990): 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56167&o=2 $end $spectrum_cass=scramble_g, $bio Scramble Spirits (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219352&o=2 $end $amigaocs_flop=sspirits, $bio Commodore Amiga 500 disk. published 30 years ago: Scramble Spirits (c) 1990 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74941&o=2 $end $spectrum_cass=scramble_i, $bio Sinclair ZX Spectrum cass. published 30 years ago: Scramble Spirits (c) 1990 Grandslam. - STAFF - Developed by Teque Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80881&o=2 $end $msx1_cass=sspirits,sspiritsa, $bio MSX cass. published 30 years ago: Scramble Spirits (c) 1990 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94962&o=2 $end $cpc_cass=sspirits, $bio Amstrad CPC cass. published 30 years ago: Scramble Spirits (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99051&o=2 $end $cpc_flop=scramble05,scramble02,scramble01,scramble06,scramble07,scramble03, $bio Amstrad CPC 464 disk. published 30 years ago: Scramble Spirits (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121478&o=2 $end $specpls3_flop=sspirits, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Scramble Spirits (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148169&o=2 $end $spectrum_cass=scramble_e, $bio Scramble Spirits (c) 199? Unique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226096&o=2 $end $tutor=scramblej, $bio Tomy Pyuuta cart. published 39 years ago: Scramble [Model 006E] (c) 1981 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101359&o=2 $end $info=tmscramb, $bio Tabletop game published 38 years ago: Scramble (c) 1982 Tomytronic. Tabletop VFD game. - TECHNICAL - Model 7614 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100345&o=2 $end $tutor=scramble, $bio Tomy Tutor cart. published 39 years ago: Scramble [Model 8201] (c) 1981 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101372&o=2 $end $info=scramble,scramblb,scramb2,scramblebb, $bio Arcade Video game published 39 years ago: Scramble (c) 1981 Konami Industry Company, Limited. Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - TECHNICAL - The Scramble cabinet was the same basic cabinet design that Stern used for all its games. It featured a monitor that was set back at a 45 degree angle, and a very large marquee that was angled towards the player. Most cabinets have straight up and down marquees, so Stern ones are easy to spot. This title features rather primitive painted sideart that only uses two colours, but it makes up for it with the impressive comic-book style art on the control panel and monitor bezel. The marquee has a roundish 'Scramble' logo, with some sort of space castle in the background. The control panel is aluminium, and it has a mostly yellow design, with game instructions and a red ball-top 8-Way leaf switch joystick mounted centrally. It has fire buttons on both sides of the panel, so it can be played either left handed or right handed. The industry later forgot about lefties altogether and went completely right handed. Most of these machines were uprights, but there were several cocktail units made as well. Game ID : GX387 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), (6x) RC (@ 1.78975 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Laser, Bomb - TRIVIA - Scramble was released in February 1981 in Japan. Sometimes unfairly referred to as a 'poor man's Defender', Scramble was not only the world's first multi-level shoot-em-up, it was also the first of its type to feature a re-fueling system. These innovations helped to ensure that Scramble was a well deserved commercial success for Konami. This game was the first title to use the 'Scramble Hardware', which was later used for "Super Cobra", "Lost Tomb", "The End" and a number of other titles. Many of these titles were actually bootlegs of other games, such as Namco's "Pac-Man". This was because Konami neglected to give Scramble ANY copy protection whatsoever; making it incredibly easy to run just about anything that used a Z80 processor, which, at the time, was pretty much every game out there. There were, of course, a lot of Bootleg copies of Scramble itself floating around, such as "Explorer" or "Strafe Bomb". Scramble is considered the first in the "Gradius" series according to the Nintendo Game Boy Advance "Gradius Galaxies" intro sequence. This game had a Bulgarian bootleg called "Memory Devices Facility". A Scramble unit appears in the 1983 movie 'Joysticks'. - SCORING - 10 points per second of flying. Missile on ground : 50 points Missile in air : 80 points UFO : 100 points Fuel Tank : 150 points Mystery Base : 100, 200, or 300 points Main Base : 800 points - TIPS AND TRICKS - A) Always watch what passes below you as you fly, especially in Sectors One through Four. B) Ignore the 10 points added to your score every second : you want to finish each round quickly, because running out of fuel is bad news. Try also to hit as many fuel tanks as you can, even in preference to mystery bases. One hundred and fifty points plus fuel is more desirable than an average mystery score of 200 points. C) When you fuel gets low, the rule is to ignore everything but speed survival, and getting more fuel. D) In Sector One, fly close to the ground. Your object should be scoring points rather than precise maneuvering, so keep in mind just a few simple rules : 1. Fly slowly only when you must to destroy a rich cluster of targets. 2. Release a couple of bombs just as you top each mountain, then descend quickly into the valley. 3. Once there, shoot any threatening rockets by slowing down for a second and using your laser. Descend to the lowest plateau at the earliest opportunity, shooting lasers constantly to clear your path of targets. 4. Rise with the terrain, using your laser against targets in the foothills, and go all the way up only when the next mountain forces you to. 5. After the last mountain, be prepared for the UFOs. E) Through Sector Two, simply fly relatively low at medium speed, pressing LASER and BOMB constantly. The laser shots will take care of almost all the UFOs in your way. If one or two survive until you reach them, shift to full speed until you pass them, dodging vertically if necessary. Try to time the release of your bombs so that they hit fuel tanks, compensating for your middling speed. F) Don't try to stay alive among the fireballs. Staying below them makes sense for two reasons - you keep your jet, and you even have a chance to pick up some points from the sparse targets below. As for making if from valley to valley, just go where the fireballs aren't. Fly quickly through each valley, then stop just before you leave shelter. Wait there until a fireball passes just over you; then chances are that you will have a second in which to duck swiftly over and into the next valley. You will find there is definitely a rhythm to it. G) If you fly through the city too fast, you might not be able to react in time to a juicy cluster of targets or to a rocket rising in your path. Fly at medium speed, lasering and bombing for all you are worth, especially at rockets in front of you and fuel tanks beneath you. When you fly over silos too deep for your bombs to penetrate, accelerate for a moment in case the rockets suddenly take off toward your underside. Treat a low roof just as you would a Sector One valley; descend and laser the row of targets into oblivion. Be careful, though, when reascending; the rises here are much more abrupt than Sector One. H) Without excellent vertical control, you will never make it through Sector Five. Blasting away the fuel tanks blocking your path is vital, but requires much less of your concentration than does piloting the jet through such a tortuous maze. As soon as you emerge from a passageway, stop. Then move up or down, whichever you need, as far as you can until the screen catches up with you and pushes you forward. Keep the joystick to the left; while the screen propels you, you should have time to find just the right height for entering the next passage. Once you are in the next passage, speed up right away, giving yourself a head start for the next cavern; you will have to stop once again when you enter it. The cycle requires concentration even once you know the rhythm. Sometimes, you will enter a cavern at top left and need to leave it through a passage at bottom right, but fuel tanks will block the mouth of the passage, cluttering even the cavern floor. If you are worried about crashing into these tanks from above before you have a chance to laser them, just drop a couple of bombs at the right moment in your descent. The tanks will stand in your way no longer. I) Once you know its secrets, the base may actually be slightly easier than Sector Five. To destroy the enemy octagon, all you have to do is gun your engine before you enter its canyon, then pull sharply down and back, and nose up to it. If you are on its level, fire your laser; if just above, drop a bomb. You will destroy the base. You will also crash your own ship, but no matter : you will start the next round with a free replacement. Most players are afraid of crashing, so they fly too high for their bombs to have any hope of reaching the base. Eventually, they crash or run out of fuel. J) By now, you have probably realized the one step essential to mastering SCRAMBLE; memorization. Since the pattern repeats itself every round, being prepared for upcoming opportunities and dangers is what the game is about. - SERIES - 1. Scramble (1981) 2. Super Cobra (1981) - PORTS - * CONSOLES: GCE Vectrex [JP] (1982) "Scramble Wars" GCE Vectrex [EU] (1983) "Scramble [Model 8120]" [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [JP] Sony PS2 (jul.21, 2005) "Scramble [Oretachi Geasen Zoku] [Model SLPM-62626]" Microsoft XBOX 360 [XBLA] [EU] [JP] (sept.13, 2006) [JP] Sony PS4 [PSN] (dec.25, 2014) "Arcade Archives - Scramble [Model CUSA-01409]" Sony PlayStation 4 [PSN] [AS] (jul.9, 2015) "Arcade Archives - Scramble" Sony PlayStation 4 [PSN] [AU] (sept.22, 2015) "Arcade Archives - Scramble [Model CUSA-02485]" * HANDHELDS: [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: BBC B [EU] (1982) "Rocket Raid" by Acornsoft) [EU] Sinclair ZX Spectrum (1982) "Penetrator" by Melbourne House [EU] Sinclair ZX Spectrum (1983) "Cavern Fighter" by Bug-Byte [EU] Commodore C64 (1983) "Skramble!" [EU] Commodore C64 (1984) "Penetrator" by Melbourne House * OTHERS: VFD portable game [EU] (1982) "Rambler", German version by Tomy VFD portable game [EU] (1982) "Astro Blaster", Hales UK version by Tomy Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2328&o=2 $end $vectrex=scramble, $bio GCE Vectrex published 38 years ago: Scramble (c) 1982 GCE [General Consumer Electric] Watch out for that next mountain! Maneuver your ship over a rough terrain in an effort to destroy the enemy base. Careful piloting alone won't get you to your destination... you must brave rockets, UFOs, flamoids and some very tight tunnels. Few people have ever seen the enemy base, let alone destroy it. Will you be one of the select few? Your ship will immediately come into view and the landscape of the first part of your journey will begin moving beneath you. Use the joystick to maneuver your ship across the terrain, avoiding the mountains and other obstacles. Press button 3 to drop bombs. Press button 4 to fire lasers at the obstacles. If you are successful in piloting through that section of the terrain, you will immediately fly to the next, more difficult part of the planet. If you successfully travel through all levels, you will eventually reach the enemy base. - TECHNICAL - Model HS-4070 Controls Joystick: Moves ship up or down, faster or slower. Moves in 8 directions indicated on overlay. Button 1: Not used. Button 2: Not used. Button 3: Bomb. Drops bombs on objects below. Button 4: Laser. Shoots lasers at approaching objects. - TRIVIA - Export releases: [EU] {UK] "Scramble [Model 8120]" - SCORING - Flying: 10 points per second Missile: 50 points on ground, 80 in air Fuel tank: 150 points Mystery base: 200 points U. F. O.: 100 points Enemy base: 850 points - TIPS AND TRICKS - * Bonus ship: In each game you start with 5 ships. A bonus ship is awarded when you score 10,000 points. * There are five levels in Scramble which you must survive in an effort to get to the enemy base. The levels are as follows: LEVEL ONE: The Mountains. Fly over a mountainous terrain, destroying obstacles. Maneuver carefully... surface-to-air missiles will be constantly released. LEVEL TWO: The Cavern. Weave your way through a treacherous cavern. Be sure to avoid the floor and ceiling while also avoiding or destroying the UFOs. LEVEL THREE: The Flamoids. Careful piloting is required to survive this level. Flamoids are speeding toward you and your bullets and lasers have no effect on them -- you can only try to avoid this danger. LEVEL FOUR: The City. Climb high over the walls of the city. Watch carefully because missiles hidden in silos may take off and destroy you at any moment. LEVEL FIVE: The Maze. This tight maze requires absolute precision to survive. The fuel tanks at the beginning are your last chance to fuel up before tackling the enemy base. LEVEL SIX: The Enemy Base. Your only objective is to bomb the enemy base. This level will repeat until the base is successfully destroyed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82232&o=2 $end $info=scregg, $bio Arcade Video game published 37 years ago: Scrambled Egg (c) 1983 Technos Japan Corp. - TECHNICAL - Game ID : TA-0001 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Scrambled Egg was released in June 1983, and was intended as a Japan-only release. It is one earliest arcade video games developed by Technos Japan. A revised and improved version of the game, simply called Eggs, was distributed internationally by Universal later that year. Mysterious Stones, a 1984 Technos game, uses the same game design concept. - SERIES - 1. Scrambled Egg [Model TA-0001] (1983) 2. Eggs [Model TA-0002] (1983) - STAFF - Programmed by: Noriyuki Tomiyama, Y. Kaneko, J. Hagiwara, H. Sato Sound Coordinator: J. Hagiwara Art Designer: Hiromi Fukuda Story: X. Yumoto Total Director: Noriyuki Tomiyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2329&o=2 $end $apple2_flop_clcracked=scrmbegg, $bio Apple II disk. published 35 years ago: Scrambled Eggs (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231459&o=2 $end $pet_cass=eascrln, $bio Commodore PET cass. published 40 years ago: Scrambled Letters (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125828&o=2 $end $apple2_flop_clcracked=scrmwdrd, $bio Apple II disk. published 38 years ago: Scrambled Words - Red Level (c) 1982 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231532&o=2 $end $jupace_cass=scramblr, $bio Jupiter Ace cass. published 38 years ago: Scrambler (c) 1982 Electronics & Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115817&o=2 $end $x68k_flop=scrap, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Scrap (c) 1989 Hypa Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88587&o=2 $end $pc8801_flop=scrap, $bio Scrap (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92839&o=2 $end $special_cass=scrapper,scrap2, $bio SCRAPPER (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234242&o=2 $end $a7800=scrapdog,scrapdogu, $bio Atari 7800 game published 30 years ago: Scrapyard Dog [Model CX7879] (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50176&o=2 $end $lynx=scrapdog, $bio Atari Lynx cart. published 29 years ago: Scrapyard Dog (c) 1991 Atari Corp. Louie the scrapyard guy was eating his lunch when that dangerous gangster Mr. Big blasted his way into the yard and pooch-napped Scraps, the scrapyard dog. Boy was Louie Mad! Not only did Mr. Big purloin the Puppy, he knocked Louie's Headcheese sandwich into the dirt. Armed with a bunch of old cans, Louie set out to rescue his dog and avenge his headcheese. Can Louie save his cruelly captured canine, or will Scraps end up dogmeat? Find out by helping Louie rescue his scrapyard dog! - TECHNICAL - Model PA2048 - TRIVIA - Reviews: November 1991 - Consoles + N.3 (Page 126) [FR]: 89/100 - SCORING - $1 money bag (green): 50 $5 money bag (red): 100 Time power-up: 250 Shield power-up: 1000 Invincible power-up: 1000 Small power-up: 1000 Life power-up: 2500 Armor (music room only): 1000 Music room bonus (play tune correctly on the first try): 2500 End of round bonus: 2500 Collect a treasure chest item: 2500 Zapping a henchman is 1000; getting other enemies ranges from 50 to 1000 each. - TIPS AND TRICKS - * Free Shield, 1: At the start of any level, move Louie exactly in the middle of the screen (positioning is very important), then press PAUSE, B. If you did this right, you should see a message at the bottom of the screen that says SHIELD AWARDED. In the first level, the exact position is in front of the door. * Free Shield, 2: When the timer is exactly 299, press B. This does not work in later stages. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58857&o=2 $end $compclr2_flop=scratch, $bio Scratch (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232690&o=2 $end $gamegear=scratchg,scratchgj, $bio Sega Game Gear cart. published 26 years ago: Scratch Golf (c) 1994 Vic Tokai - TECHNICAL - [Model T-23017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64819&o=2 $end $info=ep_scrm,ep_scrma,ep_scrmb,ep_scrmc, $bio Screamin Demon (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40888&o=2 $end $dragon_cass=screamab, $bio Dragon cass. published 36 years ago: Screaming Abdabs (c) 1984 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116950&o=2 $end $spectrum_cass=screamin, $bio Sinclair ZX Spectrum cass. published 37 years ago: Screaming Demons (c) 1983 Axis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80882&o=2 $end $cpc_flop=screende01,screende02, $bio Amstrad CPC 464 disk. published 36 years ago: Screen Designer (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124922&o=2 $end $cpc_flop=screende, $bio Screen Designer Cracked (c) 200? Kukulcan. Originally published in the Your Computer No. 6 compilation in 1986. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120144&o=2 $end $cpc_cass=scrndes, $bio Amstrad CPC cass. published 36 years ago: Screen Designer [Model SOFT 197] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99022&o=2 $end $camplynx_cass=scrndmp, $bio Camputers Lynx cass. published 37 years ago: Screen Dump (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134089&o=2 $end $cpc_flop=screendu, $bio Amstrad CPC type-in published 28 years ago: Screen Dump (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120065&o=2 $end $bbc_rom=scrndump101, $bio Acorn BBC ROM published 37 years ago: Screen Dump ROM Ver. 1 (c) 1983 DA Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145354&o=2 $end $bbc_rom=scrndump, $bio Acorn BBC ROM published 37 years ago: Screen Dump ROM Ver. 2 (c) 1983 DA Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145355&o=2 $end $cpc_flop=screenen, $bio Screen Encoder 3.1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124076&o=2 $end $mc10=scrnfun, $bio Screen Fun (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87695&o=2 $end $zx81_cass=scrnkit1, $bio Screen Kit 1 (c) 198? Picturesque - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115042&o=2 $end $cpc_flop=screenki, $bio Screen Kit Cracked (c) 200? Kukulcan [CPC-Power]. Originally published in the Your Computer No. 6 compilation in 1986. Then extracted as a standalone disk by the pirate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120145&o=2 $end $vic1001_cart=scrnmstr, $bio Commodore VIC-20 cart. published 38 years ago: Screen Master (c) 1982 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86919&o=2 $end $info=screenpl,screenp1,screenp2,screenp1a,screenp2a,screenp3,screenp3a,screenp4, $bio Fruit Machine published 29 years ago: Screen Play (c) 1991 Maygay. - TRIVIA - Screen Play was released in June 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31362&o=2 $end $einstein=screenpl, $bio Tatung Einstein disk. published 35 years ago: Screen Plus (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136122&o=2 $end $apple2_flop_clcracked=scrnwr20, $bio Apple II disk. published 38 years ago: Screen Writer (c) 1982 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230990&o=2 $end $bbc_rom=scrnprnt020, $bio Acorn BBC ROM published 32 years ago: Screenprint Ver. 0 (c) 1988 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145290&o=2 $end $bbc_rom=scrnprnt100, $bio Acorn BBC ROM published 32 years ago: Screenprint Ver. 1 (c) 1988 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145291&o=2 $end $gba=screwbrk, $bio Nintendo GBA cart. published 15 years ago: Screw Breaker - Goushin DoriRureRo [Model AGB-V49J-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72787&o=2 $end $info=screwloo, $bio Arcade Video game published 37 years ago: Screw Loose (c) 1983 Mylstar Electronics. The player controls a blue robot character named "Robop" around a 3-D perspective playfield grid, while shooting enemies and gathering items for points and beware the Inchworm it will steal your robotics hands! Your character, Robop, must navigate his way around a playfied shooting records, snipes and bees to earn points. Gathering hamburgers, nuts, briefcases and atoms will light up the bulbs. The levels advance when all the bulbs have been lit. Robop must avoid the inchworm and pick up his hands if they become detached from his body. The game ends if all Robop hands are pushed off the screen by the inchworm or he is destroyed by the Cherry Bomb. The left joystick moves Robop, while the right joystick fires. The joystick buttons activate Robop's Super!Charge that both speeds him up and shields him from attack. - TECHNICAL - Game ID : GV-123 Main CPU : I8086 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC (@ 1 Mhz), (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 1 Control : Sticks Buttons : Start1, Start2 - TRIVIA - Screw Loose is an unreleased prototype and was Tim Skelly's last game for Mylstar. Only 3 units were produced. - STAFF - Designed and programmed by : Tim Skelly Sound by : Craig Beierwaltes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2331&o=2 $end $bbcb_cass=screwbal, $bio Acorn BBC/Electron cass. published 36 years ago: Screwball (c) 1984 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52352&o=2 $end $bbcb_cass=screwbalbr, $bio Acorn BBC/Electron cass. published 35 years ago: Screwball (c) 1985 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52353&o=2 $end $cpc_flop=screwbal01,screwbal, $bio Amstrad CPC 464 disk. published 34 years ago: Screwball (c) 1986 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121378&o=2 $end $cpc_cass=screwbal, $bio Amstrad CPC cass. published 35 years ago: Screwball [Model XXX 8905] (c) 1985 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99053&o=2 $end $info=m4screw,m4screwa,m4screwb,m4screwp, $bio Screwing Around (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15356&o=2 $end $dragon_cass=scribble, $bio Dragon cass. published 36 years ago: Scribble (c) 1984 Penn Soft., John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234427&o=2 $end $bbc_rom=scribe110,scribe, $bio Acorn BBC ROM published 37 years ago: Scribe (c) 1983 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145304&o=2 $end $cpc_flop=scribef1, $bio Amstrad CPC type-in published 34 years ago: Scribe (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119992&o=2 $end $cpc_flop=scribef101, $bio Amstrad CPC type-in published 31 years ago: Scribe (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119613&o=2 $end $dragon_cass=scribe, $bio Scribe (c) 198? Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116937&o=2 $end $to_flop=scribroy, $bio Thomson TO disk. published 24 years ago: Scribe Royal (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107992&o=2 $end $bbc_rom=scribchec, $bio Acorn BBC ROM published 35 years ago: ScribeChec (c) 1985 Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145305&o=2 $end $plus4_cart=scriptpl, $bio Commodore C16 Plus/4 cart. published 36 years ago: Script/Plus (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237557&o=2 $end $to7_cart=scriptor, $bio Thomson TO7 cart. published 36 years ago: Scriptor (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108640&o=2 $end $tvc_flop=scroll, $bio Scroll (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112025&o=2 $end $cpc_flop=scroll19, $bio Scroll (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123708&o=2 $end $cpc_flop=scroller, $bio Amstrad CPC type-in published 35 years ago: Scroller (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119694&o=2 $end $cpc_flop=scroller01, $bio Amstrad CPC type-in published 35 years ago: Scroller (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122744&o=2 $end $cpc_flop=scrollin, $bio Amstrad CPC type-in published 34 years ago: Scrolling (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119223&o=2 $end $to7_cass=scrontch,scrontchb,scrontchc,scrontcha, $bio Thomson TO7 cass. published 36 years ago: Scrontch (c) 1984 VIFI-Nathan. - TECHNICAL - GAME ID: 450024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108536&o=2 $end $cpc_flop=scroufh1, $bio Amstrad CPC 464 disk. published 27 years ago: Scroufh (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123406&o=2 $end $cpc_flop=scrounch, $bio Amstrad CPC type-in published 35 years ago: Scrounch (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120608&o=2 $end $info=cscrtry,cscrtry2, $bio DECO cass. published 36 years ago: Scrum Try (c) 1984 Data East Corp. A rugby game. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-138 - TRIVIA - Scrum Try was released in March 1984. It was known as the 38th video game made for this system (Cassette No. 38). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=415&o=2 $end $to7_cass=scrunch, $bio Scrunch (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108537&o=2 $end $mo5_cass=scrutdsk,scrutdska, $bio Scrutdsk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108924&o=2 $end $mo5_cass=scrutmo5, $bio Scrutmo5 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108925&o=2 $end $cpc_flop=scrypte1, $bio Amstrad CPC type-in published 27 years ago: Scrypte (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119458&o=2 $end $cpc_flop=scryptef, $bio Amstrad CPC type-in published 27 years ago: Scrypte (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119517&o=2 $end $archimedes=scsiutils, $bio Acorn Archimedes disk. published 28 years ago: SCSI Support Disc (c) 1992 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127145&o=2 $end $x68k_flop=scsiutil, $bio SCSI Utility (c) 19?? System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88047&o=2 $end $spectrum_cass=scubaatt, $bio Sinclair ZX Spectrum cass. published 36 years ago: Scuba Attack (c) 1984 Century Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80883&o=2 $end $spectrum_cass=scubdive, $bio Sinclair ZX Spectrum cass. published 37 years ago: Scuba Dive (c) 1983 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80884&o=2 $end $spectrum_cass=scubdiveo, $bio Sinclair ZX Spectrum cass. published 37 years ago: Scuba Dive (c) 1983 Orion [Portugal] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234801&o=2 $end $spectrum_cass=scubdivea, $bio Scuba Dive (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225525&o=2 $end $a2600=scuba, $bio Atari 2600 cart. published 37 years ago: Scuba Diver (c) 1983 Pana, Inc. - TECHNICAL - Model 104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50909&o=2 $end $spectrum_cass=scubakid_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Scuba Kidz (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80885&o=2 $end $cpc_cass=scubakid, $bio Amstrad CPC cass. published 31 years ago: Scuba Kidz (c) 1989 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99054&o=2 $end $spectrum_cass=scubakid, $bio Scuba Kidz (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219353&o=2 $end $cpc_flop=scubakid01,scubakid, $bio Amstrad CPC 464 disk. published 31 years ago: Scuba Kidz Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128167&o=2 $end $saturn=scud, $bio Sega Saturn game published 23 years ago: Scud - The Disposable Assassin [Model 14003] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60135&o=2 $end $info=scudhamm, $bio Arcade Video game published 26 years ago: Scud Hammer (c) 1994 Jaleco. An absolutely insane paper-rock-scissors game where the winner gets to beat the living crap out of the opponent. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) OKI6295 (@ 16 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 30.00 Hz Palette Colors : 2560 Players : 1 Control : paddle Buttons : 4 - TRIVIA - Japanese children play a version of paper-rock-scissors called 'jan ken pon'. 'jan, ken, pon' is chanted and the hands are thrown as tradition dictates. If there is a tie, a second round begins to the chant of 'aiko denshou' and the hands are thrown again. Traditionally, the loser of jan ken pon gets hit on the head with a fan, but in the case of Scud Hammer the fan has been replaced by a hammer and the object is to knock your opponent out with it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2332&o=2 $end $info=scud,scuda,scudj, $bio Arcade Video game published 24 years ago: Scud Race (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 1 Control : paddle Buttons : 8 - TRIVIA - Released in December 1996. SCUD stands for 'Sport Car Ultimate Drive'. This game is also known as "Sega Super GT". Scud Race was designed by the AM R&D 2 team led by Toshihiro Nagoshi who has developed the legendary "Daytona USA". Soundtrack releases : Scud Race Sound Tracks [Toshiba EMI - TYCY-5541 - Feb 19, 1997] - SERIES - 1. Scud Race (1996) 2. Scud Race Plus (1997) - STAFF - Music composed by : Hideaki Miyamoto, Kaoru Oohori, Fumio Itoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2333&o=2 $end $info=scudplus,scudplusa, $bio Arcade Video game published 23 years ago: Scud Race Plus (c) 1997 Sega Enterprises, Limited. A very odd game, where you have to race miniature tanks, buses and rocket cars around a giant track. - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 1 Control : paddle Buttons : 8 - TRIVIA - Scud Race Plus was released in September 1997. In addition to featuring the regular "Scud Race", there is also a new 'Super-Beginner Mode'. The level is set in and around an giant-scale house, replete with gigantic furniture, reminiscent of 'Toy Story'. In this mode, 4 new 'vehicles' exclusive to this mode are available : a bus, an A825-23H tank, a cat (capable of speeds up to 271km/h) and a rocket car. When using the tank, it's possible to fire at competitors. The AM2 team members' faces can be seen on the windows of a bus in the 'Super-Beginner Mode' track. Because of the offbeat nature of the game, the game was never released outside Japan. It is possible, though, to switch the Country code to 'USA'. - SERIES - 1. Scud Race (1996) 2. Scud Race Plus (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3750&o=2 $end $apple2_flop_clcracked=scuffy86, $bio Apple II disk. published 34 years ago: Scuffy and Friends (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231204&o=2 $end $apple2_flop_clcracked=scuffy89, $bio Apple II disk. published 31 years ago: Scuffy and Friends (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231205&o=2 $end $snes=unflfoot, $bio Nintendo Super NES game published 26 years ago: Sculptured Software's NFL Football [Prototype] (c) 1994 Sculptured Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63518&o=2 $end $spectrum_cass=scumball, $bio Sinclair ZX Spectrum cass. published 32 years ago: Scumball [Model BS 0243] (c) 1988 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80886&o=2 $end $gba=scurgeu, $bio Nintendo GBA cart. published 14 years ago: Scurge - Hive [Model AGB-BHVE-USA] (c) 2006 Orbital Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72789&o=2 $end $gba=scurge, $bio Nintendo GBA cart. published 14 years ago: Scurge - Hive [Model AGB-BHVP] (c) 2006 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72788&o=2 $end $cgenie_cass=scuttle, $bio Scuttle (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131462&o=2 $end $bbc_rom=scythe, $bio Acorn BBC ROM published 35 years ago: Scythe (c) 1985 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145321&o=2 $end $nes=sdbattle, $bio Nintendo Famicom cart. published 30 years ago: SD Battle Oozumou - Heisei Hero Basho (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54560&o=2 $end $uzebox=sdcardd,sdcardda, $bio Belogic Uzebox ROM published 11 years ago: SD Card Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233087&o=2 $end $gameboy=sdcommnd, $bio Nintendo Game Boy Cart. published 29 years ago: SD Command Gundam - G-Arms [Model DMG-CAJ] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66867&o=2 $end $snes=sdf1gp,sdf1gpp, $bio Nintendo Super Famicom cart. published 25 years ago: SD F-1 Grand Prix [Model SHVC-AGFJ-JPN] (c) 1995 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62092&o=2 $end $x68k_flop=sdfightr, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: SD Fighter (c) 1991 Une Une Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88569&o=2 $end $info=sdfight, $bio Arcade Video game published 24 years ago: SD Fighters (c) 1996 SemiCom. A Korean fighting game featuring 8 Super Deformed characters. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.75 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 1.024 Mhz) Players : 2 Buttons : 3 - TRIVIA - Developed by the Tirano (3rd) team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12085&o=2 $end $vboy=sdgundam, $bio Nintendo Virtual Boy game published 25 years ago: SD???? Dimension War (c) 1995 Bandai (SD Gundam - Dimension War) Just how much time may have passed since humanity began to pursue a place of activity in space...? Fires resulting from numerous battles go out. There has been repeated sadness, and many people have come to tears each time.... And amidst the fighting that continues even now, the war situation has worsened. Armed enemy forces retrieved the new mobile suit models that had been developed at each base. Troops were dispatched, in order to be deployed to the front lines. G Force was appointed to the project.... This is the force that was organized around the Gundams and that even now hands down the battle-tested, brave figures. G Force, tasked with destroying the enemy forces and recovering the mobile suits, raided into the battlefield. Upon repeating the battles a number of times, G Force received information on the existence of new enemies and all-new mobile suit models. There is now a new mission from military headquarters! Attack the new enemy mobile suits!! Together with the new mobile suit models that were recovered, G Force starts out once again for a new battlefield, in order to destroy the new enemy mobile suits... - TECHNICAL - Model VUE-VSDJ-JPN - TRIVIA - Released on December 22, 1995 in Japan. - STAFF - Production Manager: Eisaku Maniwa Executive Producer: Kazumasa Ogata Producer: Nobuyuki Tanaka Advisor: Norihiko Ushimura Special Thanks: Sotsu Agency, Toshikazu Fukamori, Kodansha, Takayuki Kanai, Yasuhiro Zenzai Program: Hijiya Rodriguez, Tarou Yamada (Wizard), Junichi Kuroki, Kenji Baba, Hideaki Inano, Toshio Yakuwa (Yakuwa 107 Toshiya Okutaru) Graphic: Hiroyasu Hanaki, Akira Otsuka, Yoshito Ozaki, Masafumi Ninomiya Sound: Takashi Kumegawa, Akiko Hida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82377&o=2 $end $wswan=sdgundem, $bio Bandai WonderSwan game published 21 years ago: SD Gundam - Emotional Jam [Model SWJ-BAN006] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86375&o=2 $end $nes_datach=dtc_sdgn, $bio Nintendo Famicom Datach cart. published 27 years ago: SD Gundam - Gundam Wars (c) 1993 Bandai. - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on April 23, 1993 in Japan. It was one of two Datach games released that day. The other is "Ultraman Club - Supokon Fight!". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53956&o=2 $end $wscolor=sdgunduc, $bio Bandai WonderSwan Color game published 18 years ago: SD Gundam - Operation U.C. [Model SWj-BANC21] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86481&o=2 $end $snes=sdgunpzl, $bio Nintendo Super Famicom cart. published 24 years ago: SD Gundam - Power Formation Puzzle [Model SHVC-AXXJ-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62093&o=2 $end $info=grainbow,grainbowk, $bio Arcade Video game published 27 years ago: SD Gundam - Sangokushi Rainbow Tairiku Senki (c) 1993 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1993. SD stands for 'Super Deformed', and refers to the exaggerated body proportions of the characters. The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2335&o=2 $end $gamegear=sdgundam, $bio Sega Game Gear cart. published 25 years ago: SD Gundam - Winner's History [Model T-133027] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64818&o=2 $end $wscolor=sdgunde1, $bio Bandai WonderSwan Color game published 19 years ago: SD Gundam Eiyuu Den - Kishi Densetsu [Model SWJ-BANC0A] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86482&o=2 $end $wscolor=sdgunde2, $bio Bandai WonderSwan Color game published 19 years ago: SD Gundam Eiyuu Den - Musha Densetsu [Model SWJ-BANC0B] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86483&o=2 $end $psx=sdgunkvm, $bio Sony PlayStation disc published 19 years ago: SD Gundam Eiyuuden Daikessen - Knight vs. Musha (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03145] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85624&o=2 $end $gba=sdgundfcj, $bio Nintendo GBA cart. published 16 years ago: SD Gundam Force [Model AGB-BG4J-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72739&o=2 $end $gba=sdgundfc, $bio Nintendo GBA cart. published 16 years ago: SD Gundam Force [Model AGB-BGEE-USA] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72740&o=2 $end $psx=sdgungg0, $bio Sony PlayStation disc published 21 years ago: SD Gundam G - Generation Zero (c) 1999 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-02200~2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85625&o=2 $end $psx=sdgunfif, $bio Sony PlayStation disc published 19 years ago: SD Gundam G - Generation-F.I.F (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03195] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85626&o=2 $end $saturn=sdgundam, $bio Sega Saturn game published 22 years ago: SD Gundam G Century S (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59587&o=2 $end $psx=sdgunggf, $bio Sony PlayStation disc published 20 years ago: SD Gundam G Generation-F (c) 2000 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-02900~2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85627&o=2 $end $snes_bspack=sdgunmap, $bio Nintendo Satellaview BS Pack. published 24 years ago: SD Gundam G Next - Unit & Map Collection [Model SHVC-039] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62095&o=2 $end $snes=sdgungnx, $bio Nintendo Super Famicom cart. published 25 years ago: SD Gundam G Next [Model SHVC-ZX3J-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62094&o=2 $end $wscolor=sdgundg1, $bio Bandai WonderSwan Color game published 19 years ago: SD Gundam G-Generation - Gather Beat 2 [Model SWJ-BANC12] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86484&o=2 $end $wswan=sdgundgg, $bio Bandai WonderSwan game published 20 years ago: SD Gundam G-Generation - Gather Beat [Model SWJ-BAN030] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86376&o=2 $end $wscolor=sdgundg2, $bio Bandai WonderSwan Color game published 18 years ago: SD Gundam G-Generation - Mono-Eye Gundams [Model SWJ-BANC2F] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86485&o=2 $end $nes=sdgndgs2, $bio Nintendo Famicom cart. published 31 years ago: SD Gundam Gachapon Senshi 2 - Capsule Senki (c) 1989 Shinsei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54561&o=2 $end $msx2_flop=sdgndgs2,sdgndgs2a, $bio MSX 2 disk. published 30 years ago: SD Gundam Gachapon Senshi 2 - Capsule Senki (c) 1990 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102002&o=2 $end $nes=sdgndgs3, $bio Nintendo Famicom cart. published 30 years ago: SD Gundam Gachapon Senshi 3 - Eiyuu Senki (c) 1990 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54562&o=2 $end $nes=sdgndgs4, $bio Nintendo Famicom cart. published 29 years ago: SD Gundam Gachapon Senshi 4 - New Type Story (c) 1991 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54563&o=2 $end $nes=sdgndgs5, $bio Nintendo Famicom cart. published 28 years ago: SD Gundam Gachapon Senshi 5 - Battle of Universal Century (c) 1992 Yutaka - TECHNICAL - GAME ID: SHI-P5 - TRIVIA - Released on December 22, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54564&o=2 $end $nes=kgundam,kgundama, $bio Nintendo Famicom cart. published 30 years ago: SD Gundam Gaiden - Knight Gundam Monogatari (c) 1990 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54565&o=2 $end $snes=kgundama,kgundam, $bio Nintendo Super Famicom cart. published 29 years ago: SD Gundam Gaiden - Knight Gundam Monogatari - Ooinaru Isan [Model SHVC-KG] (c) 1991 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62097&o=2 $end $nes=kgundam2, $bio Nintendo Famicom cart. published 29 years ago: SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54566&o=2 $end $nes=kgundam3, $bio Nintendo Famicom cart. published 28 years ago: SDガンダム外伝 ナイトガンダム物語3 ~伝説の騎士団~ (c) 1992 Bandai. (SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan) - TRIVIA - Released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54567&o=2 $end $gameboy=sdgundam, $bio Nintendo Game Boy Cart. published 30 years ago: SD Gundam Gaiden - Lacroan' Heroes [Model DMG-LHJ] (c) 1990 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66868&o=2 $end $snes=sdgundg2, $bio Nintendo Super Famicom cart. published 28 years ago: SD Gundam Gaiden 2 - Entaku no Kishi [Model SHVC-EN] (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62098&o=2 $end $wswan=sdgundga, $bio Bandai WonderSwan game published 21 years ago: SD Gundam Gashapon Senki - Episode 1 [Model SWJ-BAN020] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86377&o=2 $end $snes_strom=sdgunas, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Axis Senki (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62099&o=2 $end $snes_strom=sdgunbks, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Babylonia Kenkoku Senki (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62100&o=2 $end $snes_strom=sdgunck, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Colony Kakutouki (c) 1996 Bandai - TECHNICAL - [Model SFT-0111] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62101&o=2 $end $snes_strom=sdgungs, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Gryps Senki (c) 1996 Bandai - TECHNICAL - [Model SFT-0105] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62102&o=2 $end $snes_strom=sdgunis, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Ichinen Sensouki (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62103&o=2 $end $snes_strom=sdgunzs, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Gundam Generation - Zanscare Senki (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62104&o=2 $end $gba=sdgundgg, $bio Nintendo GBA cart. published 17 years ago: SD Gundam GGeneration Advance [Model AGB-BGAJ-JPN] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72741&o=2 $end $snes=sdgungx, $bio Nintendo Super Famicom cart. published 26 years ago: SD Gundam GX [Model SHVC-X2] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62096&o=2 $end $info=neobattl, $bio Arcade Video game published 28 years ago: SD Gundam Neo Battling (c) 1992 Banpresto. A vertically scrolling shooter. - TECHNICAL - Game ID : BP923 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - SD Gundam Neo Battling was released in November 1992 in Japan only. SD stands from 'Super Deformed'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2334&o=2 $end $pippin=sdgundam, $bio Bandai Pippin CD published 24 years ago: SD Gundam Wars [Model BDE-10017] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122104&o=2 $end $famicom_flop=sdgndgsmap,sdgndgsmap1, $bio Nintendo Famicom disk. published 31 years ago: SD Gundam World - Gachapon Senshi - Scramble Wars - Map Collection [Model BAN-SG2] (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65437&o=2 $end $famicom_flop=sdgndgs,sdgndgs2,sdgndgs1, $bio Nintendo Famicom disk. published 32 years ago: SD???????? ??????? ?????????? (c) 1988 Bandai (SD Gundam World - Gachapon Senshi - Scramble Wars) - TECHNICAL - Disk ID: BAN-SGW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65436&o=2 $end $gba=f_sdgund, $bio Nintendo GBA cart. published 16 years ago: SD Gundam World - Gachapon Senshi Scramble Wars [Famicom Mini] [Model AGB-FSDJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70642&o=2 $end $nes=sdhero, $bio Nintendo Famicom cart. published 30 years ago: SD Hero Soukessen - Taose! Aku no Gundan (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54568&o=2 $end $n64=sdhiryu, $bio Nintendo 64 cart. published 21 years ago: SD Hiryuu no Ken Densetsu [Model NUS-NDCJ] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57956&o=2 $end $gbcolor=sdhiryux, $bio Nintendo Game Boy Color game published 21 years ago: SD Hiryuu no Ken EX [Model DMG-AUXJ-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68707&o=2 $end $gameboy=sdhiryu2, $bio Nintendo Game Boy Cart. published 25 years ago: SD Hiryuu no Ken Gaiden 2 [Model DMG-AHVJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66870&o=2 $end $gameboy=sdhiryu, $bio Nintendo Game Boy Cart. published 25 years ago: SD Hiryuu no Ken Gaiden [Model DMG-AHGJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66869&o=2 $end $snes=sdhiryu, $bio Nintendo Super Famicom cart. published 26 years ago: SD Hiryuu no Ken [Model SHVC-HL] (c) 1994 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62105&o=2 $end $nes=sdkeiji, $bio Nintendo Famicom cart. published 29 years ago: SD Keiji - Blader (c) 1991 Taito Corp. - TECHNICAL - Game ID: TFC-SKB-6400 - TRIVIA - Released on August 02, 1991 in Japan. This is the 39th title made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54569&o=2 $end $snes=sdgundv, $bio Nintendo Super Famicom cart. published 28 years ago: SD Kidou Senshi Gundam - V Sakusen Shidou [Model SHVC-GM] (c) 1992 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62106&o=2 $end $snes=sdgund2, $bio Nintendo Super Famicom cart. published 27 years ago: SD Kidou Senshi Gundam 2 [Model SHVC-ZG] (c) 1993 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62107&o=2 $end $gameboy=sdlupin3, $bio Nintendo Game Boy Cart. published 30 years ago: SD Lupin III - Kinko Yaburi Daisakusen [Model DMG-XRJ] (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66871&o=2 $end $x68k_flop=sdsadist, $bio SD Sadistic Gamers (c) 199? Ankoku Baitai Software House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88570&o=2 $end $nes=sdsango, $bio Nintendo Famicom cart. published 30 years ago: SD Sangoku Bushou Retsuden (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54570&o=2 $end $gameboy=sdsengo, $bio Nintendo Game Boy Cart. published 30 years ago: SD Sengokuden - Kunitori Monogatari [Model DMG-SDJ] (c) 1990 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66872&o=2 $end $gameboy=sdsengo2, $bio Nintendo Game Boy Cart. published 28 years ago: SD Sengokuden 2 - Tenka Touitsu Hen [Model DMG-G3J] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66873&o=2 $end $gameboy=sdsengo3, $bio Nintendo Game Boy Cart. published 28 years ago: SD Sengokuden 3 - Chijou Saikyou Hen [Model DMG-D3J] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66874&o=2 $end $msx2_flop=sdsnatch,sdsnatcha, $vgmplay=sdsnatch_msx2, $bio MSX 2 disk. published 30 years ago: SD Snatcher (c) 1990 Konami Co., Ltd. - TECHNICAL - GAME ID: RA011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102003&o=2 $end $snes=sdgbattl, $bio Nintendo Super Famicom cart. published 30 years ago: SD The Great Battle - Aratanaru Chousen [Model SHVC-BS] (c) 1990 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62108&o=2 $end $x68k_flop=sdtoki, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: SD Toki no Kagi (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88571&o=2 $end $pc8801_flop=sdtokino, $bio SD Toki no Kagi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92784&o=2 $end $snes_strom=ubattle7, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Ultra Battle - Seven Densetsu (c) 1996 Bandai - TECHNICAL - [Model SFT-0102] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62109&o=2 $end $snes_strom=ubattleu, $bio Nintendo Super Famicom Sufami Turbo cart. published 24 years ago: SD Ultra Battle - Ultraman Densetsu (c) 1996 Bandai - TECHNICAL - GAME ID: SFT-0101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62110&o=2 $end $pippin=sdultram, $bio Bandai Pippin CD published 24 years ago: SD Ultraman no Chyousen! Meiro Island [Model BDE-10010] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122105&o=2 $end $megadriv=sdvalis, $bio Sega Mega Drive game published 28 years ago: SD Valis (c) 1992 Laser Soft - TRIVIA - Reviews: April 1992 - Consoles + N.8 (Page 80-81) [FR]: 36/100 April 1992 - Joypad N.7 (Page 78-79) [FR]: 63/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56813&o=2 $end $to_flop=sdanim7_to7,sdanim7, $bio Thomson TO disk. published 5 years ago: SDANIM7 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107979&o=2 $end $to7_cass=sdanim7, $bio Thomson TO7 cass. published 5 years ago: SDANIM7 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108527&o=2 $end $mo5_cass=sdanim7, $bio Thomson MO5 cass. published 5 years ago: SDANIM7 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108915&o=2 $end $mo5_flop=sdanim7, $bio Thomson MO5 disk. published 5 years ago: SDANIM7 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235280&o=2 $end $cpc_flop=sdawfdis,sdawfdis01,sdaw1990,sdaw199002,sdawf2fa,sdawf2fa01, $bio Amstrad CPC 464 disk. published 30 years ago: SDAW (c) 1990 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126653&o=2 $end $cpc_flop=sdaw199001,sdaw199003, $bio Amstrad CPC 464 disk. published 30 years ago: SDAW Cracked (c) 1990 Crackponx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122748&o=2 $end $atom_rom=sdrom3, $bio Acorn Atom ROM published 9 years ago: SDDOS Ver.3 (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236105&o=2 $end $amigaocs_flop=sdic, $bio Commodore Amiga 500 disk. published 33 years ago: SDI (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74928&o=2 $end $cpc_flop=sdistrat01, $bio Amstrad CPC 464 disk. published 32 years ago: SDI - Strategic Defence Initiative Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122886&o=2 $end $cpc_flop=sdistrat02, $bio Amstrad CPC 464 disk. published 32 years ago: SDI - Strategic Defence Initiative Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122887&o=2 $end $cpc_cass=sdi, $bio Amstrad CPC cass. published 32 years ago: SDI - Strategic Defence Initiative [Model UQK 301] (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98989&o=2 $end $info=sdi,sdia,sdib,sdibl,sdibl2,sdibl3,sdibl4,sdibl5,sdibl6, $bio Arcade Video game published 33 years ago: SDI - Strategic Defense Initiative (c) 1987 Sega. A strategic challenge in the science of offensive & defensive warfare. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID : 317-0027 Players : 2 Control : 8-way joystick with button, trackball - TRIVIA - Released in April 1987 in Japan. Re-Editions: "SDI - Strategic Defense Initiative [Model 317-0028]" Export releases: "Defense [Model 317-0028]". Soundtrack releases: [JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109] - TIPS AND TRICKS - * Flicky Mode : 1) Insert a credit (ONLY 1 credit) 2) Input code Up(x2), Down, Right, Down, Left, Down(x2) with Player 1 3) Input code Player 2 Shot button x3 then press Player 2 START button 4) Satellite (player character) will change to Flicky at the starting of Stage 2. - STAFF - Planed by : Black Holl Tomo Project leader : Joe Kacchan Programmers : Sweet Tohchan, Anatano Pideshi, Ippo Ogapi, Defended Your State Character designers : Saitama Kenji, 8940 KON Scene designer : Henchan Music by : Katsuhiro Hayashi (Funky Gerogero) Mechanical engineer : MI.U.I.Hachi Enemy creation : Demon Taka Data adjust : Nanno Icchan - PORTS - * CONSOLES: Sega Master System (1987) Sony PlayStation 2 (2005, "Sega AGES 2500 Series Vol. 21 SDI & Quartett ~SEGA System 16 Collection Vol.1~") * COMPUTERS: Commodore Amiga (1987) Amstrad CPC (1988) Sinclair ZX Spectrum (1989) * OTHERS: Mobile phones ("Mobile SDI", 2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2336&o=2 $end $sms=sdi, $bio Sega Mark III cart. published 33 years ago: SDI (c) 1987 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1338 - TRIVIA - Released on October 24, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55889&o=2 $end $info=sdk80, $bio Computer published 45 years ago: SDK-80 (c) 1975 Intel. The 8080 System Design Kit (SDK-80) is a complete microcomputer system in kit form. - TRIVIA - Each time Intel launched a new microprocessor, they provided simultaneously a System Development Kit (SDK) allowing computer company engineers as well as university students to introduce them to the new processor concepts and features. The SDK-80 was simple to assemble (construction time is 6 hours) and provides an excellent training and prototype vehicle for evaluation of the 8080 microcomputer system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39518&o=2 $end $info=sdk86, $bio Computer published 41 years ago: SDK-86 (c) 1979 Intel. The SDK-86 MCS-86 System Design Kit is a complete single board 8086 microcomputer system in kit form. It contains all necessary components to complete construction of the kit, including LED display, keyboard, resistors, caps, crystal, and miscellaneous hardware. Included are preprogrammed ROMs containing a system monitor for general software utilities and system diagnostics. The complete kit includes an 8-digit LED display and a mnemonic 24-key keyboard for direct insertion, examination, and execution of a user's program. In addition, it can be directly interfaced with a teletype terminal, CRT terminal, or the serial port of an Intellec system. All major components were socketed and the kit could be assembled by anyone having a limited technical knowledge thanks to a clear and complete assembly manual. - TRIVIA - The SDK-86 (System Design Kit) was the first available computer using the Intel 8086 microprocessor. It was sold as a single board kit at a cheaper price than a single 8086 chip because Intel thought that the success of a microprocessor depends on its evaluation by as many users as possible. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103350&o=2 $end $mo5_cass=sdloadm5,sdloadm5a, $bio Thomson MO5 cass. published 7 years ago: SDLOADM5 (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108916&o=2 $end $mo5_cass=sdloadm6,sdloadm6a, $bio Thomson MO5 cass. published 7 years ago: SDLOADM6 (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108917&o=2 $end $mo5_cass=sdmemo5, $bio Thomson MO5 cass. published 7 years ago: SDMEMO5 - Chargement MEMO5 (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108918&o=2 $end $mo5_cass=sdmoanim, $bio Thomson MO5 cass. published 7 years ago: SDMOANIM (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108919&o=2 $end $mo5_cass=sdmoplay, $bio Thomson MO5 cass. published 7 years ago: SDMOPLAY (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108920&o=2 $end $pc8801_flop=sdosa, $bio SDOS (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92785&o=2 $end $to_flop=sdplay44, $bio Thomson TO disk. published 5 years ago: SDPLAY (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107980&o=2 $end $to_flop=sdplay44_to7a,sdplay44_to7,sdplay44a, $bio Thomson TO disk. published 5 years ago: SDPLAY44 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107981&o=2 $end $to7_cass=sdplay44a,sdplay44, $bio Thomson TO7 cass. published 5 years ago: SDPLAY44 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108528&o=2 $end $mo5_cass=sdplay44a,sdplay44, $bio Thomson MO5 cass. published 5 years ago: SDPLAY44 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108921&o=2 $end $mo5_flop=sdplay44,sdplay44a, $bio Thomson MO5 disk. published 5 years ago: SDPLAY44 (c) 2015 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235281&o=2 $end $psion2=sdrp, $bio SDRP (c) 198? Datacom Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234147&o=2 $end $coco_cart=sds80c, $bio Tandy Color Computer cart. published 39 years ago: SDS80C Editor Assembler (c) 1981 Micro Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240916&o=2 $end $to_flop=sdtrans, $bio Thomson TO disk. published 7 years ago: SDTRANSFERT - Transferts PC-Thomson par carte SD (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107982&o=2 $end $mo5_flop=sdtrans, $bio Thomson MO5 disk. published 7 years ago: SDTRANSFERT - Transferts PC-Thomson par carte SD (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235282&o=2 $end $info=ultrchmp,ultrchmph, $bio Arcade Video game published 25 years ago: Se Gye Hweng Dan Ultra Champion (c) 1995 Nakanihon Wreath Company, Limited. Korean version of Nettou Quiz Champion. For more information about the game itself, please see the original Japanese version entry; "Nettou Quiz Champion [Model N103]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61491&o=2 $end $c64_cass=sekaa, $bio Commodore C64 cass. published 36 years ago: Se-Kaa of Assiah (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186724&o=2 $end $spectrum_cass=sekaaofa_a,sekaaofa_d, $bio Se-Kaa Of Assiah (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219842&o=2 $end $spectrum_cass=sekaaofa,sekaaofa_c, $bio Se-Kaa Of Assiah [Model MS 001] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226229&o=2 $end $bbcb_cass=seaadven, $bio Acorn BBC/Electron cass. published 36 years ago: Sea Adventure (c) 1984 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52354&o=2 $end $stv=seabass, $info=seabass, $bio Sega ST-V cart. published 23 years ago: Sea Bass Fishing (c) 1997 Able Corp., Limited. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: [Model 610-0374-85] Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Sea Bass Fishing was released in November 1997. Developed by A-Wave, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2337&o=2 $end $info=seabattl,seabattla, $bio Arcade Video game published 40 years ago: Sea Battle (c) 1980 Zaccaria. - TRIVIA - The game was presented at the 1980 Milan Fair. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72304&o=2 $end $msx1_flop=seabattl, $bio Sea Battle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133211&o=2 $end $intv=seabattl, $bio Mattel Intellivision game published 40 years ago: Sea Battle (c) 1980 Mattel Electronics General quarters! General quarters! All hands man your battle stations! Enemy ships off the port bow. You and your opponent are warring fleet Admirals. Check enemy position on the Strategy Chart. Deploy battleship, submarine & PT boat. Stand by to engage enemy! Check your bearings on the Battle Chart - commence firing!!! Dispatch second squadron to repel enemy attackers approaching home base. The battle rages on for naval supremacy!! OBJECT OF THE GAME is to employ battle strategy to engage and sink enemy ships. Victory goes to the player who commands his troop transport or aircraft carrier into opponent's harbor during the strategy phase. (If both players have lost these ships, then any other ship can take the harbor and win!) - TECHNICAL - Model 1818 CONTROLS: [1] AIRCRAFT CARRIER [2] TROOP TRANSPORT [3] BATTLESHIP [4] SUBMARINE [5] DESTROYER [6] PT BOAT [7] MINE LAYER [8] ENGAGE/RETREAT: Engage or Battle Retreat [9] MINE SWEEPER [clear] CREATE: To Select Ships [0] STOP: Stops Controlled Ships [ENTER] DEPLOY: Deploys Squadron/Switches Command Upper Side Buttons -- AIM: Identify Enemy Targets Lower Side Buttons -- FIRE: Fire Guns & Torpedoes DISC: Moves Squadron & Crosshair - STAFF - Program: Ken Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60946&o=2 $end $a2600=seabattl, $bio Atari 2600 cart. published 37 years ago: Sea Battle (c) 1983 M Network. - TECHNICAL - Model 5860 - TRIVIA - Originally called 'High Seas'. - STAFF - Programmer: Bruce Pedersen, Larry Zwick - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50910&o=2 $end $gameboy=seabattl, $bio Nintendo Game Boy Cart. published 22 years ago: Sea Battle [Model DMG-AB8P-EUR] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66889&o=2 $end $spectrum_cass=seabattl, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sea Battles [Model AT 313] (c) 1984 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80889&o=2 $end $a800=seachase, $bio Atari 800 cart. published 37 years ago: Sea Chase (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86680&o=2 $end $astrocde=seadevil, $bio Astrocade game published 37 years ago: Sea Devil (c) 1983 L&M Software - STAFF - Written by: Andy Guevara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86828&o=2 $end $apple2_flop_orig=seadragn, $apple2_flop_misc=seadragn, $bio Apple II disk. published 38 years ago: Sea Dragon (c) 1982 Adventure International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42895&o=2 $end $microvision=seaduel, $bio MicroVision game published 40 years ago: Sea Duel (c) 1980 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110103&o=2 $end $info=sfposeid, $bio Arcade Video game published 36 years ago: Sea Fighter Poseidon (c) 1984 Taito. A great underwater shooter game. The player start on an dive propulsion vehicle that can fire torpedoes. The mission is to rescue all the hostages and avoid or shoot all enemies that come your way to attack you. If your vehicle runs out of fuel can explode to avoid this must be attentive to the fuel indicator, if your tank is almost finished press the dismount button to get off the vehicle. Now the player is swimming freely and your weapon is a powerful harpoon. If you kill the owner of another dive vehicle you can mount it and use torpedoes again. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends. - TECHNICAL - Runs on the "Taito SJ System" hardware. Board Number: M4300003R Prom Stickers: A14 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Sea Fighter Poseidon was released in March 1984. - PORTS - * Consoles: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2338&o=2 $end $a800=seafox, $bio Atari 800 cart. published 38 years ago: Sea Fox (c) 1982 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86681&o=2 $end $apple2_flop_orig=seafox, $apple2_flop_clcracked=seafox, $bio Apple II disk. published 38 years ago: Sea Fox (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229128&o=2 $end $a2600=seahawk1, $bio Atari 2600 cart. published 33 years ago: Sea Hawk (c) 1987 Sancho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50913&o=2 $end $a2600=seahawkc, $bio Sea Hawk (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50912&o=2 $end $a2600=seahawke, $bio Atari 2600 cart. published 37 years ago: Sea Hawk (c) 1983 Panda Software. - TECHNICAL - Model 108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50911&o=2 $end $a800=seahorse, $bio Atari 800 cart. published 36 years ago: Sea Horse Hide'n Seek (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-9890 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86682&o=2 $end $c64_cart=seahorse, $bio Commodore C64 cart. published 36 years ago: Sea Horse Hide'n Seek (c) 1984 CBS Software - TECHNICAL - GAME ID: 55030 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53699&o=2 $end $msx1_cart=seahorse, $bio MSX cart. published 36 years ago: Sea Horse [Model L003] (c) 1984 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77423&o=2 $end $a2600=seahunt1, $bio Atari 2600 cart. published 33 years ago: Sea Hunt (c) 1987 Sancho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50915&o=2 $end $a2600=seahunt, $bio Sea Hunt (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50914&o=2 $end $msx1_cart=seahuntr, $bio MSX cart. published 36 years ago: Sea Hunter (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77424&o=2 $end $msx1_flop=seahuntr, $bio Sea Hunter Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134336&o=2 $end $info=shpeng, $bio Arcade Video game published 25 years ago: Sea Hunter Penguin (c) 1995 Unknown. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : YM2203 (@ 2.75 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Sea Hunter Penguin was released in May 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5174&o=2 $end $msx1_cass=seaking, $bio MSX cass. published 34 years ago: Sea King (c) 1986 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94963&o=2 $end $msx1_flop=seaking1, $bio Sea King Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133212&o=2 $end $bbcb_cass=sealord, $bio Acorn BBC/Electron cass. published 37 years ago: Sea Lord (c) 1983 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52355&o=2 $end $a2600=seamonste1,seamonste2, $bio Atari 2600 cart. published 38 years ago: Sea Monster (c) 1982 Puzzy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50916&o=2 $end $a2600=seamonstc, $bio Atari 2600 cart. published 37 years ago: Sea Monster - O Monstro Marinho (c) 1983 CCE - TECHNICAL - Model C-805 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50917&o=2 $end $a2600=seamonste, $bio Atari 2600 cart. published 38 years ago: Sea Monster (c) 1982 Bit Corp. - TECHNICAL - Model PG201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50918&o=2 $end $nes=seadream, $bio Nintendo Famicom cart. published 28 years ago: Sea of Dreamland (c) 1992 Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84102&o=2 $end $spectrum_cass=seaofzir,seaofzir_a, $bio Sea of Zirun (c) 19?? Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80892&o=2 $end $bbcb_cass=seaqueen, $bio Sea Queen (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52356&o=2 $end $dragon_cass=seaquest, $bio Dragon cass. published 37 years ago: Sea Quest (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116476&o=2 $end $dragon_cass=seaquests, $bio Dragon cass. published 36 years ago: Sea Quest (c) 1984 Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116683&o=2 $end $msx2p_flop=seasard,seasarda, $bio MSX 2+ disk. published 29 years ago: Sea Sardine Side-2 (c) 1991 MSX Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144822&o=2 $end $c64_cart=seaspell, $bio Commodore C64 cart. published 36 years ago: Sea Speller (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53696&o=2 $end $apple2gs=seastrke, $bio Apple IIGS disk. published 33 years ago: Sea Strike (c) 1987 PBI Software, Incorporated. - STAFF - Concept: Richard L. Seaborne, Jeff A. Lefferts, William Low Program, Sound, Manual: Richard L. Seaborne, Jeff A. Lefferts Graphics: Mei-Ying Dell'Aquila, Jeff A. Lefferts Cover Art: Kathy Riethmeier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49783&o=2 $end $gba=seatradr, $bio Nintendo GBA cart. published 17 years ago: Sea Trader - Rise of Taipan [Model AGB-ALJE-USA] (c) 2003 Jaleco Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72790&o=2 $end $spectrum_cass=seawar, $bio Sinclair ZX Spectrum cass. published 38 years ago: Sea War (c) 1982 Panda Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80894&o=2 $end $x07_cass=seawart, $bio Canon X-07 type-in published 35 years ago: Sea War (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138582&o=2 $end $vic10=seawolf, $bio Commodore VIC-10 cart. published 38 years ago: Sea Wolf (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53697&o=2 $end $vic1001_cart=seawolf, $bio Commodore VIC-20 cart. published 38 years ago: Sea Wolf (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86920&o=2 $end $zx81_cass=seawolf,seawolfn, $bio Sinclair ZX-81 cass. published 37 years ago: Sea Wolf (c) 1983 Hartley Soft. [Stephen Hartley] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114945&o=2 $end $bbcb_cass=seawolf, $bio Sea Wolf (c) 19?? Optima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52357&o=2 $end $info=seawolf2, $bio Arcade Video game published 42 years ago: Sea Wolf II (c) 1978 Midway. The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). There are several different types of enemy ships, from slow moving destroyers, to fast moving PT boats. An 'explosion' light will flash inside your periscope each time you score a hit. Your submarine can shoot five shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable). - TECHNICAL - Game No. 625 Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : Discrete Circuitry. Players : 2 Control : paddle Buttons : 1 This game has one cool looking cabinet. It is in an upright format and is dark blue. The sideart is painted on, but is much more subdued than the art on the original "Sea Wolf". Two metal periscopes come down from the marquee area and attach down by the control panel area (or where the control panel would have been, if this game had one). The players look through their periscopes and move them to control the game. They have a fire button mounted on their right handle. The periscopes also have several transparencies inside which provide a cross hair, a display of remaining torpedoes, a reload light, and cause the explosion effect. - TRIVIA - Released in June 1978, Sea Wolf II is the first-ever sequel! It was basically the exact same game as its predecessor with a few cosmetic improvements. Still, at least one of the cosmetic tweaks in "Sea Wolf"'s case was a ground-breaker in its own right - though there's some argument over the fact, Sea Wolf II is generally thought to have been the first coin-op to use genuine colour, but was definitely not the first! Real color had been used as early as 1974 (in "Pace Car Pro") and possibly in 1973 (in "Wimbledon" and the "Color Gotcha"). These games, however, made very limited use of color (as did others, like Atari's "Sprint 8") and most of them didn't sell very well. Sea Wolf II, on the other hand, sold fairly well and may have been the first game to make extensive use of color. Sea Wolf II probably represents the very first 'modern' video game. About 4,000 units were produced. - SERIES - 1. Sea Wolf [No. 596] (1976) 2. Sea Wolf II [No. 625] (1978) - STAFF - Designed & programmed by : Tom McHugh, Dave Nutting, Alan McNeil - PORTS - * COMPUTERS: Atari 800 (1983) Commodore C64 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2340&o=2 $end $info=seawolf,seawolfo, $bio Arcade Video game published 44 years ago: Sea Wolf (c) 1976 Midway. The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable). - TECHNICAL - Game No. 596 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete circuitry Players : 1 Control : paddle Buttons : 1 Sea Wolf has one of the all time great cabinets. It is in an upright format and is totally covered in painted sideart (submarine scenes done in white and three shades of blue). The marquee bulges out in front and has a large periscope which comes down from it. The player looks through the periscope and moves it to control the game. It has a fire button mounted on on one of the handles. The periscope has several transparencies inside which provide a cross hair, a display of remaining torpedoes, and a reload light. The monitor is mounted deep inside the machine and is displayed on a mirror. It is also covered with a blue overlay to give the game a bit of color. The monitor bezel area is covered in mock submarine gauges, but you can't even see them when playing, because you have to look through the periscope. - TRIVIA - Sea Wolf was released in March 1976 in North America. 10,000 units were made. This is one of the all time greats. The whole game is played through a big periscope. This particular game is based on a much earlier electromechanical game from Sega (called "Periscope"), which was the first game ever to require 25 cents per play (a price the industry has been trying to raise for years now, an effort which has only been partially successful, despite over a decade of games requiring 50 cents or more. People just still expect for games to cost a quarter). The current world record holder for Sea Wolf is Alan Radue with a score of 11,300 points. The record was set on October 2, 2011 at the Tranquility Base Arcade and verified by Twin Galaxies International on October 9, 2011. The game was imported in Germany by Wullf-Automaten GmbH, an official Midway Importer of these times. - SERIES - 1. Sea Wolf [No. 596] (1976) 2. Sea Wolf II [No. 625] (1978) - STAFF - Designed and programmed by: Tom McHugh, Dave Nutting - PORTS - * CONSOLES: Bally Astrocade * COMPUTERS: Commodore VIC-20 (1982) Commodore C64 (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2339&o=2 $end $info=seawld,seawldd1, $bio Slot Machine published 15 years ago: Sea World (c) 2005 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31162&o=2 $end $psx=seadoo, $bio Sony PlayStation disc published 19 years ago: Sea-Doo Hydro Cross (c) 2001 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111437&o=2 $end $gba=seamonk, $bio Nintendo GBA cart. published 18 years ago: Sea-Monkeys (c) 2002 ELO Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72792&o=2 $end $spectrum_cass=seabased,seabased_a,seabased_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Seabase Delta (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80888&o=2 $end $cpc_cass=seadelta, $bio Amstrad CPC cass. published 35 years ago: Seabase Delta (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99056&o=2 $end $saturn=seabassj, $bio Sega Saturn game published 24 years ago: SeaBass Fishing (c) 1996 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59617&o=2 $end $saturn=seabass, $bio Sega Saturn game published 24 years ago: SeaBass Fishing (c) 1996 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60396&o=2 $end $psx=seabass2, $bio Sony PlayStation disc published 23 years ago: Seabass Fishing 2 (c) 1997 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: SLPS-00992 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85646&o=2 $end $saturn=seabass2, $bio Sega Saturn game published 22 years ago: SeaBass Fishing 2 [Satakore] (c) 1998 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59618&o=2 $end $c64_cart=seafox, $bio Commodore C64 cart. published 38 years ago: Seafox (c) 1982 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53698&o=2 $end $vic1001_cart=seafox, $bio Commodore VIC-20 cart. published 37 years ago: Seafox (c) 1983 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86921&o=2 $end $amigaocs_flop=seahaven, $bio Commodore Amiga 500 disk. published 31 years ago: SeaHaven Towers (c) 1989 UnSane Creations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74942&o=2 $end $a2600=seahawk, $bio Atari 2600 cart. published 38 years ago: Seahawk (c) 1982 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50919&o=2 $end $spectrum_cass=seahawk, $bio Sinclair ZX Spectrum cass. published 30 years ago: Seahawk (c) 1990 Atlantis. Shoot down the attacking fighters and helicopter gun-ships as you struggle to wipe out the enemy installations and supply lines. Avoid the anti-aircraft fire and heat seeking missiles as you fight your way through 8 missions of ever increasing difficulty. - TECHNICAL - Model AT 356X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80890&o=2 $end $info=lexiseal, $bio Seal 50-in-1 (c) 200? Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240409&o=2 $end $info=sealdeal, $bio Slot Machine published 20 years ago: Seal the Deal (c) 2000 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - SERIES - 1) Peacock Flutter (2000) 2) Seal the Deal (2001) 3) Helen of Troy (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4995&o=2 $end $dc=seaman2001, $bio Sega Dreamcast GD published 20 years ago: Seaman - Kindan no Pet - 2001-nen Taiouban (c) 2000 Vivarium - TECHNICAL - GAME ID: T-39405M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138685&o=2 $end $dc=seamanj,seamanj1, $bio Sega Dreamcast GD published 21 years ago: Seaman - Kindan no Pet (c) 1999 Vivarium. - TECHNICAL - GAME ID: T-39401M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135132&o=2 $end $dc=seaman, $bio Sega Dreamcast GD published 20 years ago: Seaman [Model 51048] (c) 2000 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135131&o=2 $end $a2600=seaquestdy, $bio Atari 2600 cart. published 37 years ago: Seaquest (c) 1983 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50925&o=2 $end $a2600=seaquestdv, $bio Seaquest (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50923&o=2 $end $a2600=seaquestd, $bio Seaquest (c) 19?? Dinatronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50924&o=2 $end $megadriv=seaquest, $bio Sega Mega Drive game published 26 years ago: SeaQuest DSV (c) 1994 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56824&o=2 $end $megadriv=seaquestu, $bio Sega Genesis game published 26 years ago: SeaQuest DSV (c) 1994 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57383&o=2 $end $gameboy=seaquest, $bio Nintendo Game Boy Cart. published 26 years ago: SeaQuest DSV [Model DMG-ASQE-USA] (c) 1994 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66890&o=2 $end $snes=seaquestu, $bio Nintendo Super NES game published 25 years ago: SeaQuest DSV [Model SNS-ASQE-USA] (c) 1995 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63520&o=2 $end $snes=seaquest, $bio Nintendo Super NES game published 25 years ago: SeaQuest DSV [Model SNSP-ASQP-EUR] (c) 1995 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63519&o=2 $end $a2600=seaquest,seaqueste, $bio Atari 2600 cart. published 37 years ago: Seaquest (c) 1983 Activision. Your divers have retrieved the buried treasure, and now you must come to their rescue. The object of Seaquest is to retrieve as many treasure-divers as you can, while dodging and blasting enemy subs and killer sharks. All before your oxygen runs out! - TECHNICAL - Model AX-022 - TRIVIA - Back in the 80s, if you manage to get a score of 50,000 points or more. You could send a picture of your TV screen to Activision to receive in return an official 'Sub Club' emblem. - SCORING - When the game begins, every killer shark and enemy sub is worth 20 points. Every time you surface with six divers, the value of enemy subs and killer sharks increases by 10, up to a maximum of 90 points each. Rescued divers start at 50 points each. Then, their point value increases by 50, every time you surface, up to a maximum of 1,000 points each. Also, you'll be further rewarded with bonus points for all the oxygen you have remaining the moment you surface. The more oxygen you have left, the more bonus points you're given. - TIPS AND TRICKS - Tips from Steve Cartwright, designer of Seaquest. (Steve Cartwright is a Senior Designer of Activision. Before creating Seaquest), Steve designed Barnstorming and MegaMania for Activision.) "As you'll quickly discover, you can't join the Sub Club overnight. It takes confidence, sharp aim, and lots of practice. Also, here are a couple of important pointers that should help." "As soon as you've picked up your sixth diver, start watching out for the Patrol Sub. It's important to surface in the right spot, especially since the Patrol Sub sails faster as the game progresses." "And, every time you surface, you increase the game's level of difficulty. So, keep your surfacing to a minimum, with one exception: when you've got five divers aboard, and your oxygen's running low--surface to refill your oxygen supply. You'll lose one diver, but you can easily pick up two or more to resurface and gain a lot of extra bonus points." "Practice 'Silent Running'. It's the best technique I know of to really learn underwater navigation." "And, next time you return to shore, drop me a note. I'd love to hear your tall tales from the high seas." - STAFF - Programmer: Steve Cartwright - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50921&o=2 $end $a2600=seaquestc,seaquestc1, $bio Atari 2600 cart. published 37 years ago: Seaquest (c) 1983 CCE - TECHNICAL - Model C-815 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50922&o=2 $end $apple2_flop_clcracked=search14, $bio Apple II disk. published 37 years ago: Search (c) 1983 Davka Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232229&o=2 $end $partner_cass=bssearch, $bio Search (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235886&o=2 $end $msx1_flop=sar, $bio MSX disk. published 32 years ago: Search and Rescue (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109101&o=2 $end $info=searchey,searcheya, $bio Arcade Video game published 21 years ago: Search Eye (c) 1999 Yun Sung. Features 70 levels. - TECHNICAL - Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : YM3812, OKI6295 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - This game features music originally from Nihon Falcom's "Dragon Slayer - The Legend of Heroes". - SERIES - 1. Search Eye (1999) 2. Search Eye Plus V2.0 (1999) - STAFF - Director : Bok Won Kang, Chang Won Lee Program : Chang Soo Jang, Jong Min Lee Graphics : Jeong Suk Oh, Jeong Sik Yuh, Dong Suk Kim Hardware : Sang Jin Lee, Jong Hwan An Sound : Chang Won Lee Special Thanksgiver : Yong Woo Nam, Dule Ryeun Park - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3955&o=2 $end $info=searchp2, $bio Arcade Video game published 21 years ago: Search Eye Plus V2.0 (c) 1999 Yun Sung. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 1 Mhz) Palette colors : 1024 Players : 2 Buttons : 2 - SERIES - 1. Search Eye (1999) 2. Search Eye Plus V2.0 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11228&o=2 $end $adam_flop=rubychal, $bio Coleco Adam disk. published 36 years ago: Search for the Ruby Chalice (c) 1984 International Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109938&o=2 $end $info=m1search,m1searcha,m1searchb, $bio Search Light (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15486&o=2 $end $apple2_flop_clcracked=srchking, $bio Apple II disk. published 36 years ago: Searching for a King (c) 1984 Baker Book House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232090&o=2 $end $cpc_flop=searchyg, $bio Amstrad CPC type-in published 34 years ago: Searchy (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119695&o=2 $end $spectrum_cass=seasofbl,seasofbl_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Seas of Blood (c) 1985 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80893&o=2 $end $cpc_cass=seablood, $bio Amstrad CPC cass. published 34 years ago: Seas of Blood (c) 1986 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99057&o=2 $end $cpc_flop=seasofbl01,seasofbl, $bio Amstrad CPC 464 disk. published 35 years ago: Seas of Blood Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128143&o=2 $end $specpls3_flop=seasorce, $bio Sinclair ZX Spectrum+3 disk. published 23 years ago: Seaside Sorcery (c) 1997 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147779&o=2 $end $gameboy=ssvolley, $bio Nintendo Game Boy Cart. published 31 years ago: Seaside Volley [Model DMG-SVJ] (c) 1989 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66892&o=2 $end $apple2_flop_clcracked=seasons, $bio Apple II disk. published 36 years ago: Seasons (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230856&o=2 $end $ibm5150=seastalk, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Seastalker (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83689&o=2 $end $apple2_flop_clcracked=seastk15, $apple2_flop_misc=seastlkr, $bio Apple II disk. published 36 years ago: Seastalker (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107428&o=2 $end $adam_flop=seastalk,seastalka, $bio Coleco Adam disk. published 36 years ago: Seastalker (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109939&o=2 $end $cpc_flop=seastalk,seastalk01,seastalk02, $pcw=seastalk, $bio Amstrad CPC/PCW disk. published 36 years ago: Seastalker (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118302&o=2 $end $ep64_flop=seastalk, $bio Enterprise 64 disk. published 36 years ago: Seastalker (c) 1984 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232504&o=2 $end $amigaocs_flop=seastalk, $bio Commodore Amiga 500 disk. published 34 years ago: Seastalker (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74943&o=2 $end $gameking=seatrcel, $bio Seatercel (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129986&o=2 $end $x07_cass=seawarj, $bio Canon X-07 type-in published 34 years ago: SeaWar (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138583&o=2 $end $kc_cass=seawar, $bio SeaWar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133815&o=2 $end $info=seawitch, $bio Pinball published 40 years ago: Seawitch (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 123 - TRIVIA - 2,503 units were produced. This game was also manufactured in Australia by Leisure and Allied Industries under license by Stern Electronics. - STAFF - Design by : Mike Kubin Art by : Bob Timm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5558&o=2 $end $pet_cass=seawolf, $bio Commodore PET cass. published 42 years ago: Seawolf (c) 1978 Creative Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125905&o=2 $end $astrocde=seawolf, $bio Astrocade game published 42 years ago: Seawolf + Missile (c) 1978 Bally Mfg. Co. - TECHNICAL - Model 2002 - TRIVIA - Part of the "Action/Skill Series". - STAFF - Written by: Rickey Spiece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86829&o=2 $end $a2600=seawolf3, $bio Atari 2600 cart. published 37 years ago: Seawolf 3 (c) 1983 Sears [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50927&o=2 $end $x68k_flop=sebasuch, $bio Sebasuchan (c) 199? Earth & Moon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88588&o=2 $end $msx1_cart=sebaweh1, $bio MSX cart. published 35 years ago: Sebaweh I [Model A009] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77425&o=2 $end $msx1_cart=sebaweh2, $bio MSX cart. published 35 years ago: Sebaweh II [Model A023] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77426&o=2 $end $info=secondch, $bio Arcade Video game published 35 years ago: Second Chance (c) 1985 SMS Mfg. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32637&o=2 $end $info=secolove, $bio Arcade Video game published 34 years ago: Second Love (c) 1986 Nichibutsu. Mahjong, like love, is better the second time around. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Player : 2 Control : mahjong keyboard - TRIVIA - Released in December 1986, Second Love is the first Mahjong to use real photos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2341&o=2 $end $c64_flop_misc=2ndreal, $bio Commodore C64 disk. published 23 years ago: Second Reality [with The Obsessed Maniacs] (c) 1997 Smash Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=168144&o=2 $end $amigaocs_flop=secndsam, $bio Second Samurai (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74944&o=2 $end $amigaaga_flop=secnds_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Second Samurai [AGA Ver.] (c) 1994 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146419&o=2 $end $cpc_flop=soundsam04, $bio Amstrad CPC 464 disk. published 28 years ago: Second Sound Sampler (c) 1992 Gho-Team, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123395&o=2 $end $amigaocs_flop=secndout, $bio Commodore Amiga 500 disk. published 31 years ago: Seconds Out [Budget] (c) 1989 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74945&o=2 $end $info=m5sec7,m5sec7a, $bio Secret 7's (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15171&o=2 $end $a2600=secretag, $bio Atari 2600 cart. published 37 years ago: Secret Agent (c) 1983 Data Age, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50928&o=2 $end $info=secretag,secretab,secretagj, $bio Arcade Video game published 31 years ago: Secret Agent (c) 1989 Data East. Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched. The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen. Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level. While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way joystick Buttons : 2 (ATTACK, JUMP) - TRIVIA - This game is known in US as "Sly Spy". The headless corpse of "Robocop" can be seen lying on the ground at the start of the game's final level. The game also features references to other Data East games, such as "Bad Dudes...", "Karnov" and "Chelnov". - STAFF - Game planner : Makoto Kikuchi Programmers : Hinsyuku Man, Tac.H, Umanosuke Designers : Dot Man, Kim, Malukin, Sin, Kanamori, Jun, Ferrari Adachi, Magurin Warrior Musicians : Azusa Hara (AZUSA), Hiroaki Yoshida (MARO) Hardwares : Kazuhiro Takayama, P! Fujimoto, Osapan Special Thanks To : Joe Kaminkow - PORTS - * COMPUTERS: [EU] Commodore C64 (1989) "Sly Spy: Secret Agent" [EU] Amstrad CPC (1990) [EU] Sinclair ZX Spectrum (1990) [EU] Atari ST (1990) "Sly Spy: Secret Agent" [EU] Commodore Amiga (1990) "Sly Spy: Secret Agent" [EU] Commodore C64 (1990) "Sly Spy: Secret Agent [Hit Squad edition]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2342&o=2 $end $ibm5150=secretag, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: Secret Agent (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132624&o=2 $end $info=m4sctagt, $bio Secret Agent (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41443&o=2 $end $info=ep_secag,ep_secaga,ep_secagb, $bio Fruit Machine published 20 years ago: Secret Agent (c) 2000 Maygay. - TRIVIA - Secret Agent was released in June 2000 in UK. - UPDATES - 1.5 was released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40890&o=2 $end $gba=secrtbrbu, $bio Nintendo GBA cart. published 18 years ago: Secret Agent Barbie - Royal Jewels Mission [Model AGB-AAHE-USA] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72794&o=2 $end $gba=secrtbrb, $bio Nintendo GBA cart. published 18 years ago: Secret Agent Barbie - Royal Jewels Mission [Model AGB-AAHP] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72793&o=2 $end $info=ec_secrt, $bio Secret Castle (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41888&o=2 $end $sms=secret, $bio Sega Master System cart. published 34 years ago: Secret Command (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56168&o=2 $end $cpc_flop=secretde02,secretde01,secretde, $bio Amstrad CPC 464 disk. published 32 years ago: Secret Defence (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121409&o=2 $end $apple2_flop_clcracked=secfiler, $bio Apple II disk. published 36 years ago: Secret Filer (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231104&o=2 $end $electron_cass=secrmiss, $bio Secret Mission (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115502&o=2 $end $dragon_cass=secrtmissn, $bio Secret Mission (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116515&o=2 $end $cdi=secretm,secretmg,secretmd, $bio Phillips CD-i published 24 years ago: Secret Mission (c) 1996 Philips Interactive Media, Incorporated. It's the 1950's. The place is the Indo-Chinese country of Opalia. Opalia has become the target of the USSR and the United States and its geographic position has made it a real hot spot in the Cold War battle of the superpowers. Networks of underground informants and foreign spies have totally destabilized this once peaceful country and local rebels , led by the devious Prime Minister, Vishaka, are trying to topple the king. The safety of Opalia is in your hands alone... You can't let them down. - TECHNICAL - Model 810 0272 - STAFF - Produced by Microïds, Philips, Club d'Investissement Media. Graphics: Loïc Yvart, Jean Minnereau, Christophe Dupuis, Guillaume Niquet Program: Franck Quero, Nicolas Gohin, Nicolas Guerineau - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53069&o=2 $end $snes=evermoreu, $bio Nintendo Super NES game published 25 years ago: Secret of Evermore [Model SNS-AEOE-USA] (c) 1995 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63524&o=2 $end $snes=evermoreg, $bio Nintendo Super NES game published 25 years ago: Secret of Evermore [Model SNSP-AEOD-NOE] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63523&o=2 $end $snes=evermoref, $bio Nintendo Super NES game published 24 years ago: Secret of Evermore (c) 1996 Nintendo Company, Limited. French release. Description from thr French back cover: Découvrez le secret d’Evermore ! Dans le manoir en ruine du professeur Rouflaquettes, un garçon et son chien découvrent une machine mystérieuse. Et les voilà propulsés vers Perpétua qui se devait d’être utopique, mais qui n’est plus qu’un monde confus et mortel : jungles préhistoriques, civilisations antiques, royaumes médiévaux et villes futuristes. Au cours de sa quête, le garçon devra déployer son adresse avec les armes, maîtriser les forces alchimiques et s’allier aux supports puissants afin de combattre les monstres diaboliques de Perpétua. Quant au chien, ses métamorphoses inopinées vont grandement aider son maître. Mais, même en rassemblant force et courage, même en résolvant des énigmes, ils ne pourront rentrer chez eux qu’en découvrant le Secret of Evermore ! - TECHNICAL - GAME ID: SNSP-AEOF-FRA - TRIVIA - Released on February 22, 1996 in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63522&o=2 $end $snes=evermore,evermores, $bio Nintendo Super NES game published 25 years ago: Secret of Evermore [Model SNSP-AEOP-EUR] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63521&o=2 $end $snes=manau,manaua, $bio Nintendo Super NES game published 27 years ago: Secret of Mana (c) 1993 Square Company, Limited. North American release. Game developed in Japan. See original "Seiken Densetsu 2 [Model SHVC-K2]" for more information about the game itself. - TECHNICAL - Model SNS-K2-USA - TRIVIA - Released on October 3, 1993 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63527&o=2 $end $snes=manaa,mana, $bio Nintendo Super NES game published 26 years ago: Secret of Mana (c) 1994 Nintendo Company, Limited. European release. Game developed in Japan. See original "Seiken Densetsu 2 [Model SHVC-K2]" for more information about the game itself. - TECHNICAL - Model SNSP-K2-EUR - TRIVIA - Released on November 24, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63525&o=2 $end $snes=manaf,manafa, $bio Nintendo Super NES game published 26 years ago: Secret of Mana (c) 1994 Nintendo Co., Ltd. French release. Description from the French back cover: LE BIEN OU LE MAL : LEQUEL CONQUERRA LE COEUR D’UN JEUNE GUERRIER? Une force universelle maintient l’équilibre parfait entre le bien et le mal. C’est l'Arbre de Mana. Mais une épée magique a incité un jeune guerrier à bouleverser cette harmonie et à relâché les forces maléfiques sur le pays. C'est pourquoi le guerrier doit entreprendre une quête périlleuse afin de trouver les graines de l’Arbre de Mana qui ont été séculairement dissimulées. A ce prix seulement, la balance idéale sera restaurée. Dans cette incroyable aventure, les choses ne sont pas toujours ce qu’elles paraissent être. Les épées magiques libèrent des maléfices, mais elles les combattent aussi. Les coffres à trésor recèlent des pièges. Les monstres sont des amis et les amis s’avèrent être des adversaires. Les potions apportent la puissance; la magie noire l’annihile. Les dragons volent et les armes sont altérées. C’est le monde à l'envers et vous devez aider le guerrier à rétablir le Bien. La seule façon de réussir est de résoudre le Secret de Mana. - TECHNICAL - GAME ID: SNSP-K2-FRA/SFRA - TRIVIA - Released on November 24, 1994 in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110880&o=2 $end $snes=manag, $bio Nintendo Super NES game published 26 years ago: Secret of Mana (c) 1994 Nintendo Company, Limited. German release. - TECHNICAL - GAME ID: SNSP-K2-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63526&o=2 $end $segacd=monkey, $bio Sega CD published 27 years ago: Secret of Monkey Island[Model T-60035] (c) 1993 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60798&o=2 $end $odyssey2=pharaohs, $bio Phillips Videopac game published 39 years ago: Secret of the Pharaohs (c) 1981 Philips Corp. - TECHNICAL - Game ID: 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95673&o=2 $end $pc98=ssilblad, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Secret of the Silver Blades (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90577&o=2 $end $a2600=squeste, $bio Atari 2600 cart. published 31 years ago: Secret Quest (c) 1989 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Secret Quest [Model CX26170]". - TECHNICAL - Model CX26170P - PORTS - * CONSOLES: [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83023&o=2 $end $a2600=squest, $bio Atari 2600 cart. published 31 years ago: Secret Quest (c) 1989 Atari Corporation. First there was one alien space station, then there were three. Now there are eight. If left unchecked, laser gates, dragons, and other evil creatures will wipe out the human race. To destroy each station, you'll have to confront the aliens in face-to-face combat and discover the secret destruct code. Once you have the code, use it to activate the station's self-destruction mechanism. Then the race begins. Can you get to the teleport room before the station explodes into the vacuum of space? Are you ready? Remember, you'll need precision battle skills, a keen sense of direction, speed, and pure guts to save the human race. Your Quest: Destroy all eight alien space stations. The secret orders you received list basics on how to destroy a station. The rest is up to you. 1. Search through the rooms and find the secret destruct code on each level. 2. Find the self-destruction mechanism and activate it by entering the secret destruct code(s). 3. Race to the teleporter room and escape the alien station before it explodes. The teleporter automatically sends you to the next station. Along the way you pick up weapons and other objects and fight alien creatures such as Spinner and Dragon. Fighting aliens takes precious oxygen and energy, which you can replenish each time you destroy all aliens in a room. The game ends when you destroy all eight stations, run out of oxygen, or don't make it to the teleporter room in time after activating the self-destruct mechanism. When the game ends, the title screen appears with your total score. - TECHNICAL - Model CX26170 - TRIVIA - Export releases: [PAL] "Secret Quest [Model CX26170P]" - SCORING - Dragon: 750 points. Snake: 700 points. Firecracker {short, sparks from antenna}: 650 points. Ghost: 600 points. Stomper {smiling stick-figure}: 550 points. Squid: 500 points. Medusa: 400 points. Spinner {two rotating balls}: 350 points. Floater {diamond, eye in center}: 250 points. Machine {on treads}: 200 points. Chopper {prop on top}: 150 points. Potato Man {brown with legs}: 100 points. Bear Trap {snapping jaws}: 50 points. - TIPS AND TRICKS - Learn your way around the stations by drawing a map as you go. If you are in a multi-level station, write down the code you find on each level so you will be able to remember the entire code when you enter the room containing the self-destruction mechanism. Avoid losing all of your energy. If you lose all of your energy, you can't use a weapon. If you can't use a weapon to destroy aliens, you will not be able to get oxygen. If you can't get oxygen, you will not live long. Neither will the human race. - STAFF - Developed by Axlon. Programmer: Steve DeFrisco Designer: Nolan Bushnell - PORTS - * CONSOLES: [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50929&o=2 $end $bbcb_cass=ssam1, $bio Acorn BBC/Electron cass. published 37 years ago: Secret Sam 1 (c) 1983 MRM Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52359&o=2 $end $bbcb_cass=ssam1br, $bio Secret Sam 1 (c) 19?? Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52358&o=2 $end $bbcb_cass=ssam2br, $bio Secret Sam 2 (c) 19?? Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52360&o=2 $end $nes=sscoutp,sscout, $bio Nintendo NES cart. published 29 years ago: Secret Scout In The Temple of Demise (c) 1991 Color Dreams Separated from your troops by unexplainable events, you are tring to find your way back to civilization. Just when you think you are going to be saved, the rescuing team turned out to be part of Dr. Demise's organization. In order to sever his hold on the jungle region, you must search the ruins of an ancient temple in the hope of finding and destroying Dr. Demise. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55523&o=2 $end $info=ssvc_a26,ssvc_b26,ssvc_a42, $bio Pinball published 32 years ago: Secret Service (c) 1988 Data East Pinball. - TECHNICAL - Game ID: 500-5502-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - A Secret Service pinball machine can be seen in the 1989 James Cameron film, The Abyss, Starring Ed Harris, Mary Elizabeth Mastrantonio and Michael Biehn. - STAFF - Designer : Joe Kaminkow Artwork : Kevin O'Connor, Margaret Hudson Music : David D. Thiel Sounds : Kyle Johnson, David D. Thiel Software : Lonnie D. Ropp, Richard Ditton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5487&o=2 $end $nes=secrett, $bio Nintendo NES cart. published 28 years ago: Secret Ties (c) 1992 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55524&o=2 $end $msx1_cart=secretwd, $bio MSX cart. published 35 years ago: Secret Word [Model F044] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77427&o=2 $end $mo5_cass=secrpays, $bio Thomson MO5 cass. published 36 years ago: Secrets au Pays des Mots (c) 1984 Marcel & Christian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108926&o=2 $end $fmtowns_cd=secre2, $bio Fujitsu FM Towns CD published 27 years ago: Secré Volume 2 - Oikawa Mai (c) 1993 Glams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121933&o=2 $end $cpc_flop=sectar7f, $bio Amstrad CPC type-in published 35 years ago: Sectar 7 (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120609&o=2 $end $cpc_flop=sectedit, $bio Amstrad CPC type-in published 32 years ago: Sectedit 0.1 (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120033&o=2 $end $info=sc4s16,sc4s16a, $bio Section 16 (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43697&o=2 $end $info=sectionz,sectionza, $bio Arcade Video game published 35 years ago: Section Z (c) 1985 Capcom Company, Limited. As a sole astronaut, you must penetrate the alien Balangool space craft and destroy the evil 'L-Brain'. Make your way through 27 alphabet-labeled levels to find his lair. The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (with the final stage having six sections to accommodate the spare letter). The player will fight an enemy boss at the end of each stage, concluding with the final battle against the "L Brain" at Section Z. The game's stages alternates between horizontal-scrolling stage (left or right) and upwards vertical-scrolling stages. The player will lose a life every time they get hit by enemy fire. Additional lives can be obtained if the player achieves a high enough score. The game will be over if the player loses all of their lives, although a chance to continue will be provided. The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Section Z was released in December 1985. The first of Capcom's 'Jet-Pack Hero' shooters! Your hero is officially called "Captain Commando". :) Section Z has a couple of bugs, sprites don't clip properly when scrolling on or off the left side of the screen or the top of the screen. Every few sections (stages), the direction of the game's scrolling changes, from left-to-right, to bottom-to-top, to right-to-left, etc. One section features a pinball machine in which you must avoid the multiple flying pinballs. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. - SERIES - 1. Section Z (1985) 2. Side Arms - Hyper Dyne (1986) - STAFF - Programmed by : Toshio Arima Music by : Tamayo Kawamoto - PORTS - * CONSOLES: Nintendo Famicom Disk System [JP] (may.25, 1987) "Section Z [Model CAP-SCZ]" [US] Nintendo NES (jul.1987) "Section Z [Model NES-SZ-USA]" [EU] Nintendo NES (sept.27, 1989) "Section Z [Model NES-SZ-EEC]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006; "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (mar.4, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.5, 2013) "Capcom Arcade Cabinet: Game Pack 2 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2343&o=2 $end $famicom_flop=sectionz, $bio Nintendo Famicom disk. published 33 years ago: Section Z (c) 1987 Capcom Company, Limited. Section Z is the conversion of Capcom's arcade shooter released back in 1985. Anybody familiar with some of the greatest Capcom's shooters of the time (like Side Arms - Hyper Dyne or Forgotten Worlds) will definitively see a family resemblance. The hero of the game, unlike other traditional shooters, is a flying human in a heavy space armor (called Captain Commando in the American version). A gigantic space fortress is approaching the Earth and the player's duty is to infiltrate it up to the last section (hence Section Z) and destroy the commander. The fortress is divided into small sections and, at the end of each one of them, our hero's path usually splits up. The decision on which way to take may not be critical at first but it soon gets the player to run around in circles. Our hero can use a main laser gun and each button gets him to fire in one direction (left or right). Some enemies, as expected, drop power-ups - some of them take effect instantly (like speed-ups or extra-energy), but others get stored and activated later by pressing select (they include special weapons such as wave-laser, 3-ways or force-field). Some zones also hide warp fields, each one of them can beam the player up to a bonus room. Finally, the life system can be confusing at first -the shield absorbs shots but doesn't protect our hero when he gets hit by an enemy ship. Finally, thanks to the diskCard system, three slots are available to save the game's progress. - TECHNICAL - Game ID: CAP-SCZ - TRIVIA - Section Z for FCD was released on May 25, 1987 in Japan for 2890 Yen. ection Z was released by Capcom in the arcades in 1985. The original game is however very different, graphics are much darker and the overall color palette much less saturated than the Famicom version. The character is also very different and looks more like a flying red man with a jet-pack. He can also drop bombs and the stage's layout is completely different. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65446&o=2 $end $nes=sectionz, $bio Nintendo NES cart. published 31 years ago: Section Z (c) 1989 Capcom Company, Limited. - TECHNICAL - Cartridge ID: NES-SZ-EEC - TRIVIA - Section Z for NES was released on September 27, 1989 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55525&o=2 $end $nes=sectionzu, $bio Nintendo NES cart. published 33 years ago: Section Z (c) 1987 Capcom USA, Incorporated. Planet Earth in the year 2XXX. You are relaxing at the console of your computerized superconductor-generated interplanetary satellite communications system. Suddenly, high frequency radio and television transmissions blast warnings to all inhabitants to prepare for the brutal invading forces of Balangool Empire. Battle and defeat the space soldiers of Balangool. Penetrate their base divided in section A through SECTION Z, then destroy Balangool master control L-Brain. - TECHNICAL - Cartridge ID: NES-SZ-USA - TRIVIA - Section Z for NES was released in July 1987 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83989&o=2 $end $vectrex=sectis, $bio GCE Vectrex published 10 years ago: Sectis (c) 2010 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236850&o=2 $end $cpc_flop=sectolog, $bio Amstrad CPC type-in published 31 years ago: Sectology (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119614&o=2 $end $spectrum_cass=sector,sectoro, $bio Sinclair ZX Spectrum cass. published 7 years ago: Sector (c) 2013 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227050&o=2 $end $spectrum_cass=sectorin,sectorina, $bio Sinclair ZX Spectrum cass. published 6 years ago: Sector - Invasion (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227049&o=2 $end $spectrum_betadisc_flop=sectorin, $bio Sinclair ZX Spectrum Beta disk. published 6 years ago: Sector - Invasion (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233131&o=2 $end $spectrum_cass=sector90,sector90_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Sector 90 (c) 1987 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80902&o=2 $end $coleco=secalpha, $bio Colecovision game published 37 years ago: Sector Alpha (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53343&o=2 $end $svi318_cass=secalpha, $bio Spectravideo SV 318 cass. published 37 years ago: Sector Alpha (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118520&o=2 $end $info=sectrzon, $bio Arcade Video game published 36 years ago: Sector Zone (c) 07/1984 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is also known as "Seicross". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2344&o=2 $end $cpc_flop=sectoryf, $bio Amstrad CPC type-in published 33 years ago: Sectory+ (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119993&o=2 $end $bbc_rom=securit, $bio Acorn BBC ROM published 36 years ago: SecurIt (c) 1984 Elm Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145310&o=2 $end $ti99_cart=securana, $bio TI-99-4A soft. published 41 years ago: Securities Analysis [Model PHM 3012] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84716&o=2 $end $jupace_cass=security, $bio Jupiter Ace cass. published 38 years ago: Security (c) 1982 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115757&o=2 $end $leapfrog_leappad_cart=sedsaber1s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 1 - Getting Started (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234988&o=2 $end $leapfrog_leappad_cart=sedsaber2s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 2 - A New Job (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234989&o=2 $end $leapfrog_leappad_cart=sedsaber3s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 3 - Daily Activities (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234990&o=2 $end $leapfrog_leappad_cart=sedsaber4s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 4 - Health and Safety (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234991&o=2 $end $leapfrog_leappad_cart=sedsaber5s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 5 - Community Interactions (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234992&o=2 $end $leapfrog_leappad_cart=sedsaber6s, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - English as a Second Language Edition - Book 6 - How do you say... (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234993&o=2 $end $leapfrog_leappad_cart=sedsaber1e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 1 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234994&o=2 $end $leapfrog_leappad_cart=sedsaber2e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 2 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234995&o=2 $end $leapfrog_leappad_cart=sedsaber3e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 3 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234996&o=2 $end $leapfrog_leappad_cart=sedsaber4e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 4 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234997&o=2 $end $leapfrog_leappad_cart=sedsaber5e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 5 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234998&o=2 $end $leapfrog_leappad_cart=sedsaber6e, $bio LeapFrog Leappad cart. published 13 years ago: Sed de Saber - Libro 6 - Spanish as a second Language Edition (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234999&o=2 $end $a2600=seesaw, $bio Atari 2600 cart. published 37 years ago: See Saw (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50930&o=2 $end $info=ssfindo, $bio Arcade Video game published 21 years ago: See See Find Out (c) 1999 Icarus. - TECHNICAL - Main CPU : ARM7 (@ 54 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way Joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3863&o=2 $end $x68k_flop=seethru2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: See Through (c) 1989 Flying Garden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88589&o=2 $end $x68k_flop=seesaw, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: See-Saw (c) 1996 Yama. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88590&o=2 $end $msxr_flop=seeddrag,seeddragb,seeddraga, $bio MSX Turbo-R disk. published 30 years ago: Seed of Dragon (c) 1990 Riverhill Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133287&o=2 $end $bbca_cass=seek, $bio Acorn BBC Micro A cass. published 38 years ago: Seek (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51418&o=2 $end $pc98=seek, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: SEEk ~地下室の牝奴隷達~ (c) 1995 PIL. (Seek - Chikashitsu no Mesu Dorei-tachi) - TECHNICAL - FD x6 - TRIVIA - Released on March 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90579&o=2 $end $amigaocs_flop=seekdest, $bio Commodore Amiga 500 disk. published 27 years ago: Seek and Destroy (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74946&o=2 $end $cd32=seekdest, $bio Commodore Amiga CD32 published 26 years ago: Seek and Destroy (c) 1994 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106967&o=2 $end $pc98=seeksp, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Seek SP Disk - Abunai Omake Disk (c) 1995 PIL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90580&o=2 $end $spectrum_cass=seekeyaa, $bio Seekey (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225606&o=2 $end $pc8801_flop=seena, $bio NEC PC-8801 Series disk. published 34 years ago: シーナ (c) 1986 System Soft. (SeeNa) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92840&o=2 $end $pc8801_flop=seenaws, $bio NEC PC-8801 Series disk. published 34 years ago: シーナ ワイドスクリーン (c) 1986 System Soft. (SeeNa - Wide Screen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92841&o=2 $end $pc98=seena2,seena2a, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: SeeNa 2 (c) 1995 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90578&o=2 $end $pippin=seesawc1, $bio Bandai Pippin CD published 24 years ago: SeesawC 1 - My favorite things - Sukinamonodake Eitango 120 [Model BDE-10006] (c) 1996 Aigaareba Daijoubu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122106&o=2 $end $pippin=seesawc2, $bio Bandai Pippin CD published 24 years ago: SeesawC 2 - My favorite places - Sukinatokorode Eitango 400 [Model BDE-10023] (c) 1996 Aigaareba Daijoubu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122107&o=2 $end $saturn=segaagesu, $bio Sega Saturn game published 23 years ago: Sega Ages [Model T-12707H] (c) 1997 Spaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60136&o=2 $end $gba=segaagu, $bio Nintendo GBA cart. published 17 years ago: Sega Arcade Gallery [Model AGB-AYPE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72796&o=2 $end $gba=segaag, $bio Nintendo GBA cart. published 17 years ago: Sega Arcade Gallery [Model AGB-AYPP] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72795&o=2 $end $megadriv=arttool, $bio Sega Art Tool (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56332&o=2 $end $sf7000=segabase, $bio Sega SF-7000 disk. published 36 years ago: Sega Base (c) 1984 Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131404&o=2 $end $info=basschal,basschalo, $bio Arcade Video game published 11 years ago: Sega Bass Fishing Challenge (c) 2009 Sega Amusements Europe, Limited. A 1-Player only fishing game. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net. - TRIVIA - Sega Bass Fishing Challenge was released on January 06, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31310&o=2 $end $info=bassdx, $bio Arcade Video game published 23 years ago: Sega Bass Fishing Deluxe (c) 1997 Sega Enterprises, Limited. To proceed through the game players must choose the correct lures, catch the biggest bass and reach the clear weight to get to the next level. Clear all the areas to reach the special stage where huge bass reside. Players who catch the biggest bass will rank highest on the Big Bass Rankings! Variable weather and water conditions will affect the fishes’ behaviour, so you’ll need to master a wide variety of special lures and angling techniques to catch them all. Features: - Unique fishing controller - 6 different bait - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49343&o=2 $end $info=segacd2, $bio Console published 27 years ago: Sega CD 2 (c) 1993 Sega of America, Inc. - TECHNICAL - Model 4102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82093&o=2 $end $info=segacd, $bio Console published 28 years ago: Sega CD (c) 1992 Sega of America, Inc. - TECHNICAL - Model 1690 - TRIVIA - Released on October 15, 1992 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82092&o=2 $end $megadriv=segachnla,segachnl,segachd, $bio Sega Channel (c) 199? Scientific Atlanta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57384&o=2 $end $megadriv=segachnj,segachnjo, $bio Sega Channel (c) 199? SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40408&o=2 $end $sms=segachss, $bio Sega Master System cart. published 29 years ago: Sega Chess (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56169&o=2 $end $megacd=segaac,segaaca, $bio Sega Mega-CD published 28 years ago: Sega Classics Arcade Collection (c) 1992 Sega Enterprises, Limited. 5-in-1 Mega-CD compilation featuring the Mega Drive versions of: "Columns" "Golden Axe" "Streets of Rage" "Super Monaco GP" "The Revenge of Shinobi" - TECHNICAL - Limited Edition Game ID: 4127 Front Cover ID: 670-2761 Back Cover ID: 670-2762 Manual ID: 672-1064, 672-1106 CD 1 ID: 670-2760 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60652&o=2 $end $megacdj=segaac,segaaca,segaacb, $bio Sega Mega-CD published 27 years ago: Sega Classics Arcade Collection (c) 1993 Sega Enterprises, Limited. 4-in-1 Mega-CD compilation featuring the Mega Drive versions of: "Bare Knuckle - Ikari no Tetsuken" "Columns" "Golden Axe" "The Super Shinobi" - TECHNICAL - [Limited Edition] [Model G-6012] - TRIVIA - Sega Classics Arcade Collection was released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47618&o=2 $end $segacd=segaac5,segaac4,segaac4a, $bio Sega CD published 28 years ago: Sega Classics Arcade Collection (c) 1992 Sega Enterprises, Limited. 4-in-1 Sega CD compilation featuring the Genesis versions of: "Columns" "Golden Axe" "Streets of Rage" "The Revenge of Shinobi" - TECHNICAL - Game ID: T-4127 - TRIVIA - Sega Classics Arcade Collection was released on October 15, 1992 in North America. It was then re-released in 1994 as "Sega Classics Arcade Collection (5 in 1) [Model 4127]", adding the Genesis version of "Super Monaco GP" to the lineup. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60799&o=2 $end $info=claychal, $bio Arcade Video game kit published 11 years ago: Sega Clay Challenge (c) 2009 Sega Amusements, Incorporated. - TECHNICAL - Sammy Atomiswave Hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31311&o=2 $end $sf7000=basicf, $bio Sega SF-7000 disk. published 36 years ago: Sega Disk BASIC (c) 1984 Yeno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131396&o=2 $end $sf7000=basic,basic11, $bio Sega SF-7000 disk. published 36 years ago: Sega Disk BASIC (c) 1984 Mitec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131397&o=2 $end $info=dcdev, $bio Console published 22 years ago: Sega Dreamcast Development Box [Model HKT-0120] (c) 1998 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230516&o=2 $end $info=dc,dceu, $bio Console published 21 years ago: Sega Dreamcast [Model HKT-3020] (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230515&o=2 $end $saturn=sflv1, $bio Sega Flash Vol. 1 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234312&o=2 $end $saturn=sflv2, $bio Sega Flash Vol. 2 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234313&o=2 $end $saturn=sflv3,sflv3a, $bio Sega Flash Vol. 3 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234314&o=2 $end $saturn=sflv4, $bio Sega Flash Vol. 4 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234315&o=2 $end $saturn=sflv5, $bio Sega Flash Vol. 5 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234316&o=2 $end $saturn=sflv6, $bio Sega Flash Vol. 6 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234317&o=2 $end $saturn=sflv7, $bio Sega Flash Vol. 7 (c) 199? EMAP [East Midlands Allied Press] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234318&o=2 $end $sg1000=segaflip,segaflipa, $bio Sega SG-1000 game published 37 years ago: Sega Flipper (c) 1983 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65104&o=2 $end $info=gamegeaj, $bio Console published 30 years ago: Sega Game Gear (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230514&o=2 $end $info=gamegear, $bio Console published 30 years ago: Sega Game Gear (c) 1990 Sega Enterprises, Ltd. - TECHNICAL - Model 2110-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82100&o=2 $end $gamegear=sega4in1,sega4in1p, $bio Sega Game Gear cart. published 29 years ago: Sega Game Pack 4 in 1 (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64820&o=2 $end $info=32x,32x_scd, $bio Console published 26 years ago: Sega Genesis 32X (c) 1994 Sega of America, Inc. The Sega Genesis 32X is an add-on for the Sega Genesis video game console. Codenamed 'Project Mars', the 32X was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the later release of the Sega Saturn. Independent of the Genesis, the 32X utilizes its own ROM cartridges and has its own library of games. - TECHNICAL - Model No. MK-84000A CPU: 2 x SH-2 32-bit RISC (23 MHz) Memory: 2Mbit RAM Display: 320 x 240 resolution, 32768 on-screen colors. Dimensions: 110 x 210 x 100 mm (4.3 x 8.3 x 3.9 in). Weight: 495 g. (17.5 oz) - TRIVIA - Unveiled at June 1994's Consumer Electronics Show, Sega presented the 32X as a low-cost option for consumers looking to play 32-bit games. Developed in response to the Atari Jaguar and concerns that the Saturn would not make it to market by the end of 1994, the product was originally conceived as an entirely new console. At the suggestion of Sega of America executive Joe Miller and his team, the console was converted into an add-on to the existing Genesis and made more powerful. The final design contained two 32-bit central processing unit chips and a 3-D graphics processor. In order to bring the new add-on to market by its scheduled release date of November 21, 1994, development of the new system and its games were rushed. Ultimately, the console failed to attract third-party video game developers and sufficient consumers due to the announcement of the Sega Saturn's simultaneous release in Japan. Sega's efforts to rush the 32X to market cut into available time for game development, resulting in a weak library of forty titles that could not fully utilize the add-on's hardware, including Genesis ports. By the end of 1994, the 32X had sold 665,000 units. After price reductions in 1995, it was officially discontinued in 1996 as Sega turned their focus toward the Saturn. Export releases: [JP] "Super 32X [Model HMA-2400]" [EU] "Sega Mega Drive 32X [Model MK-84200-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82090&o=2 $end $info=genesis,genesis_tmss, $bio Console published 31 years ago: Sega Genesis (c) 1989 Sega of America, Inc. North American release. Console developed in Japan. See the original Japanese entry; "Mega Drive [Model HAA-2510]", for more information about the conseole itself. - TECHNICAL - Model # MK-1600 - TRIVIA - Having achieved very little progress in cracking the American market with the Sega Master System, Sega's plans for the Mega Drive (renamed Genesis here) were far bolder, with aggressive marketing tactics in place from day one which openly criticized Nintendo and their NES, which, much like Japan, dominated the video game console market. The Genesis launched in late 1989, and although had struggled against the PC-Engine in Japan, quickly eclipsed the US-variant, the TurboGrafx-16. The early Genesis game library and marketing campaigns in North America focused on the arcade-at-home stance, although Sega also took the decision to create celebrity-sponsored sports titles (as well as the famed Michael Jackson's Moonwalker), a tactic which proved reasonably successful. Sega also partnered with Disney to create platformers such as Castle of Illusion Starring Mickey Mouse and QuackShot, the relationship running for several years into the mid-90s. Most notably was Sega's strong ties with Electronic Arts, which saw rapid growth on the Mega Drive not least due to John Madden Football. EA stemmed from their history as computer game publishers during this period and turned in to a major player of the video game landscape, eventually becoming the world's largest video game publisher. The Genesis made huge gains over Nintendo during the console's first couple of years, although for many it was assumed that the successor, the Super Nintendo, would reclaim its crown upon release. Though this eventually did occur, Nintendo's plans were set back dramatically by the release of Sonic the Hedgehog on that day, June 23, 1991, as well as a wealth of high quality titles and strong advertising campaigns depicting the SNES, much like the NES, as the weaker system. Though damaged, Nintendo never truly went away - a number of strange Sega marketing blunders in 1994/1995 and the extended lifespan of the SNES (not to mention the strong support coming from Japan) meant that in the end, the Super Nintendo was able to take a victory. Sega became disinterested in the Genesis by the mid-90s, focusing instead on the Sega Saturn. It did, however contract Majesco to continue manufacturing Mega Drives in the US through 1997 and 1998, and the few third party developers and first party studios that stayed on board produced games like Vectorman 2 and Sonic 3D - Flickies' Island and many compilations. In an ironic twist of fate, a straight port of Frogger would be the last officially released Mega Drive game released in the country - Frogger had been a series Sega held a license over for much of the 1980s, and coincidentally was one of the last SNES releases in the region too. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83340&o=2 $end $info=scg06nt, $bio Arcade Video game published 14 years ago: Sega Golf Club Version 2006 - Next Tours (c) 2006 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Chihiro Satellite Terminal" hardware. - SERIES - 1. Sega Golf Club - Network Pro Tour (2005) 2. Sega Golf Club Version 2006 - Next Tours (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31637&o=2 $end $svmu=gt, $bio Sega Visual Memory Unit mini-game published 20 years ago: Sega GT (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237210&o=2 $end $svmu=gtameric, $bio Sega Visual Memory Unit mini-game published 20 years ago: Sega GT Pocket America (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237209&o=2 $end $svmu=gteurope, $bio Sega Visual Memory Unit mini-game published 20 years ago: Sega GT Pocket Europe (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237211&o=2 $end $svmu=gtjapan, $bio Sega Visual Memory Unit mini-game published 20 years ago: Sega GT Pocket Japan (c) 2000 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237212&o=2 $end $saturn=intvgoalj, $bio Sega Saturn game published 25 years ago: Sega International Victory Goal (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59621&o=2 $end $sf7000=logo, $bio Sega SF-7000 disk. published 36 years ago: Sega LOGO (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131398&o=2 $end $info=smarinef, $bio Sega NAOMI cart. published 20 years ago: Sega Marine Fishing (c) 2000 Sega Enterprises, Limited. A fishing game from Sega. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Sega Marine Fishing was released in March 2000. - SERIES - 1. Get Bass - Sega Bass Fishing (1997) 2. Sega Marine Fishing (2000) 3. Get Bass 2 (2001) - PORTS - * CONSOLES: Sega Dreamcast (2000) * COMPUTERS: PC [MS Windows] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3940&o=2 $end $info=sg1000m3, $bio Console published 35 years ago: Sega Mark III [Model SG-1000M3] (c) 1985 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230510&o=2 $end $cpc_cass=segammix, $bio Amstrad CPC cass. published 30 years ago: Sega Master Mix (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99060&o=2 $end $info=sms1, $bio Console published 34 years ago: Sega Master System I (c) 1986 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230504&o=2 $end $info=sms, $bio Console published 30 years ago: Sega Master System II (c) 1990 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230503&o=2 $end $info=smspal,sms2paln, $bio Console published 30 years ago: Sega Master System II (c) 1990 Sega Enterprises, Ltd. - TECHNICAL - Model No. 3006-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82095&o=2 $end $info=smssdisp, $bio Console published 34 years ago: Sega Master System Kiosk (c) 1986 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230506&o=2 $end $info=sms1pal,sms1br,sms1paln, $bio Console published 34 years ago: Sega Master System (c) 1986 Sega Enterprises, Ltd. - TECHNICAL - Model No. 3005-05-A - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82094&o=2 $end $info=smsj, $bio Console published 33 years ago: Sega Master System [Model MK-2000] (c) 1987 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230505&o=2 $end $dc=megadriv, $bio Sega Dreamcast GD published 19 years ago: Sega Mega Drive (c) 2001 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135711&o=2 $end $info=megacd2j, $bio Console published 27 years ago: Sega Mega-CD 2 (c) 1993 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230500&o=2 $end $info=megacda, $bio Console published 29 years ago: Sega Mega-CD [Model 1690-11] (c) 1991 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230501&o=2 $end $info=megacd, $bio Console published 27 years ago: Sega Mega-CD (c) 1993 Sega Enterprises, Ltd. European release. - TECHNICAL - Model No. 1690-18 - TRIVIA - Released around spring 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82091&o=2 $end $info=megacdj, $bio Console published 29 years ago: Sega Mega-CD [Model HAA-2910] (c) 1991 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230502&o=2 $end $info=megacd2, $bio Console published 27 years ago: Sega Mega-CD2 (c) 1993 Sega Enterprises, Ltd. - TECHNICAL - Model No. MK-4102-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82098&o=2 $end $saturn=samem1, $bio Sega Saturn game published 23 years ago: Sega Memorial Selection Vol.1 (c) 1997 Sega Enterprises, Limited. Features ports of: - Head-On (1979) - Pengo (1982) - Up'n Down (1983) - Flicky (1984) - TECHNICAL - [Model GS-9135] [Sega Ages] - TRIVIA - Sega Memorial Selection Vol.1 was released on February 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48403&o=2 $end $saturn=samem2,samem2a, $bio Sega Saturn game published 23 years ago: Sega Memorial Selection Vol.2 (c) 1997 Sega Enterprises, Limited. Includes: - Monaco GP (1979) - Samurai (1979) - Star Jacker (1983) - Sindbad Mystery (1983) - Ninja Princess (1985) - Doki Doki Penguin Land (1985) - TECHNICAL - [Model GS-9163] [Sega Ages] - TRIVIA - Sega Memorial Selection Vol.2 was released on November 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48404&o=2 $end $info=multmega, $bio Console published 26 years ago: Sega Multi-Mega (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Model No. MK-4121-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82099&o=2 $end $sc3000_cart=music, $bio Sega Music Editor (c) 198? SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131388&o=2 $end $info=seganinj,seganinju,seganinja, $bio Arcade Video game published 35 years ago: Sega Ninja (c) 1985 Sega. - TECHNICAL - Game ID : 834-5677 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released in March 1985 in Japan. This game is known in Japan as "Ninja Princess" and is also known as "Ninja". - STAFF - From highscore table : (R.N), (M.O), Yoshiki Kawasaki (Y.K), Reiko Kodama (R.K), (M.K), (H.U), (TAC) - PORTS - * CONSOLES: Sega Master System (1986) "The Ninja" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2374&o=2 $end $info=pico,picoj,picou, $bio Console published 26 years ago: Sega Pico (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230513&o=2 $end $info=segartv, $bio Arcade Video game published 12 years ago: Sega Race TV (c) 2008 Sega Enterprises, Limited. Sega Race TV is a racer with a distinctly American theme. - TECHNICAL - Sega Lindbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - Sega Race TV was released on February 20, 2008. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19365&o=2 $end $info=srally2,srally2x,srally2p,srally2pa, $bio Arcade Video game published 22 years ago: Sega Rally 2 - Sega Rally Championship (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. Players : 1 Control : Paddle Buttons : 8 - TRIVIA - Released in February 1998 in Japan. The game serves 1,000,000 polygons per second, three time faster than "Sega Rally Championship". Soundtrack releases : Sega Rally Championship 2 Original Soundtrack [Marvelous Entertainment (MMV) - MJCA-00017 - Apr 1, 1998] - TIPS AND TRICKS - * Extra Cars from "Sega Rally Championship" After the machine is installed and run for more than 30 days & 100 games played, press the Select button and pull the Handbrake at the same time on car selection screen, then you'll see the Lancia Delta & Toyota Celica slide into the screen from left. * Time Difference Mode Press the Select button and pull the Handbrake at the same time after name entry, hold it until the game start, then you will be playing the game in 'Time Difference Mode'. * Score Attack Mode : After the machine is installed and run for more than 30 days & 100 games played, choose Championship mode, in stage 4 'Riviera' there's 2 hairpin corners, knock down 2 pylons from left to right after the second hairpin in the first lap, then in the second lap you should see an entrance opened on your left hand side after the second hairpin corner. Go inside and have fun! (an extra 30 seconds is added to your game). * No Handicap for linked game : All players need to step on the brake to choose course when playing linked games. Release brake when the game starts. * Name Change : The following is a list of initials and what they change to : SEX - SEC XXX - AMB XX - SEC X - M.A YU - AM2 (Yu Suzuki of AM2) * Name Change Extra : Name change extra works in a similar way, only having typed the relevant initials an actual name is displayed on the car instead of the entered initials. Examples are : SAS - Sasaki MAS - Masaki POO - Some Japanese characters * No Music : After you have entered your initials, press Start and hold until game starts. Note : some machines may have the music turned off by default. - SERIES - 1. Sega Rally Championship (1995) 2. Sega Rally 2 - Sega Rally Championship (1998) 3. Sega Rally 2006 (2006, PS2) : Japanese release. 4. Sega Rally Revo (2007, PS3, XBOX360, PC, PS2, PSP) 5. SR3 - Sega Rally 3 (2008) - STAFF - Sound composer : Tatsuhiko Fuyuno, Jun Senoue, Low Dogs, Tetsuya Yamamoto, Kenji Iino, Takenobu Mitsuyoshi - PORTS - * CONSOLES: Sega Dreamcast (1999) * COMPUTERS: PC [MS Windows 9x, CD-ROM] [HCJ-0145] (Jun 1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3334&o=2 $end $info=srallyc,srallycb,srallycdx,srallycdxa,srallycc, $bio Arcade Video game published 25 years ago: Sega Rally Championship (c) 1995 Sega. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Sega Rally Championship was released in January 1995 in Japan. Originally a Model 1 game, this was near completion when Sega stopped making Model 1 boards, so production was shifted to Model 2 and the artwork was redone. Thanks to the Model 2 hardware, Sega Rally Championship serves 300,000 polygons per second. - TIPS AND TRICKS - * New Informational View : Hold down Start and View when selecting a car to get an alternate view. There is no rear view mirror, a seconds clock appears in the bottom right-hand corner of the screen and a split time will be displayed based on the best time the machine has in memory. The digits are red if you are currently faster the best time. * No Waiting To Get Into The Game : To skip waiting for the ten second timer, thus avoiding another player joining the game, simply insert your coins and hold down both the Start and View buttons. Instantly the select screen will appear. No waiting! * Different Car Characteristics : To get different car capabilities (e.g. slides more easily), while selecting your car, shift 1st/2nd/3rd/4th and you will hear a WHOOOSH! sound, which means this code is enabled. The car will now handle differently, as you will soon see. * Lakeside Course In Practice Mode : Completing the Championship course is not the only way to reach Lakeside. When choosing a course, select Mountain and enter the gearshifts 1>2>3>N>3 and then wait until the timer runs out. You will hear a WHOOOSH! sound which means the code was performed correctly. - SERIES - 1. Sega Rally Championship (1995) 2. Sega Rally 2 - Sega Rally Championship (1998) 3. Sega Rally 2006 (2006, PS2) : Japanese release. 4. Sega Rally Revo (2007, PS3, XBOX360, PC, PS2, PSP) 5. SR3 - Sega Rally 3 (2008) - STAFF - Music composed by : Takenobu Mitsuyoshi, Tomoyuki Kawamura - PORTS - * CONSOLES: Sega Saturn (1995) Nintendo Game Boy Advance (2002) * COMPUTERS: PC [Windows 9x, CD-ROM] [HCJ-0111] (Jan 1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3333&o=2 $end $saturn=srallycjhib, $bio Sega Saturn game published 25 years ago: Sega Rally Championship Hibaihin (c) 1995 Sega Enterprises, Limited. Sample disc. - TECHNICAL - GAME ID: SGS-9047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59623&o=2 $end $saturn=srallycunl, $bio Sega Saturn game published 22 years ago: Sega Rally Championship Netlink Edition (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81215 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60138&o=2 $end $saturn=srallypl, $bio Sega Saturn game published 24 years ago: Sega Rally Championship Plus (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9116 - TRIVIA - Released on September 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59624&o=2 $end $saturn=srallyplsa, $bio Sega Saturn game published 23 years ago: Sega Rally Championship Plus [Satakore] (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9149 - TRIVIA - Released on June 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59625&o=2 $end $saturn=srallycu,srallycp, $bio Sega Saturn game published 25 years ago: Sega Rally Championship (c) 1995 Sega Enterprises, Limited. North American release. - TECHNICAL - GAME ID: 81207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60137&o=2 $end $gba=srallycu, $bio Nintendo GBA cart. published 17 years ago: Sega Rally Championship [Model AGB-AYLE-USA] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72799&o=2 $end $gba=srallycj, $bio Nintendo GBA cart. published 18 years ago: Sega Rally Championship [Model AGB-AYLJ-JPN] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72798&o=2 $end $gba=srallyc, $bio Nintendo GBA cart. published 17 years ago: Sega Rally Championship [Model AGB-AYLP] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72797&o=2 $end $saturn=srallycj,srallycjb,srallycja, $bio Sega Saturn game published 25 years ago: Sega Rally Championship (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9047 - TRIVIA - Released on December 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59622&o=2 $end $saturn=srallyck, $bio Sega Saturn game published 24 years ago: Sega Rally Championship (c) 1996 Samsung. Korean release. - TECHNICAL - GAME ID: GS-9506J - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117307&o=2 $end $saturn=srallyc, $bio Sega Saturn game published 24 years ago: Sega Rally Championship (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK81207-50 - TRIVIA - Released on January 26, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60397&o=2 $end $saturn=satccuta,satccut, $bio Sega Saturn Choice Cuts [Model 81600] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60139&o=2 $end $saturn=tamagotc, $bio Sega Saturn game published 22 years ago: Sega Saturn de Hekken!! Tamagocchi Park (c) 1998 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59627&o=2 $end $saturn=intrnet1, $bio Sega Saturn game published 23 years ago: Sega Saturn Internet Vol. 1 (c) 1997 Aplix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59626&o=2 $end $info=saturnjp, $bio Console published 26 years ago: Sega Saturn (c) 1994 SEGA Enterprises, Ltd. A 32-bit home video game console developed by Sega for the fifth-generation of consoles. - TECHNICAL - Model HST-0001 Featuring a total of eight processors, the Saturn's main central processing units are two Hitachi SH-2 microprocessors clocked at 28.6 MHz and capable of 56 MIPS. The system contains a Motorola 68EC000 running at 11.3 MHz as a sound controller, a custom sound processor with an integrated Yamaha FH1 DSP running at 22.6 MHz capable of up to 32 sound channels with both FM synthesis and 16-bit PCM sampling at a maximum rate of 44.1 kHz, and two video display processors, the VDP1 (which handles sprites, textures and polygons) and the VDP2 (which handles backgrounds).[ Its double-speed CD-ROM drive is controlled by a dedicated Hitachi SH-1 processor to reduce load times. The Saturn's System Control Unit (SCU), which controls all buses and functions as a co-processor of the main SH-2 CPU, has an internal DSP running at 14.3 MHz. The Saturn contains a cartridge slot for memory expansion, 16 Mbit of work random-access memory (RAM), 12 Mbit of video RAM, 4 Mbit of RAM for sound functions, 4 Mbit of CD buffer RAM and 256 Kbit (32 KB) of battery backup RAM. Its video output, provided by a stereo AV cable, displays at resolutions from 320×224 to 704×224 pixels, and is capable of displaying up to 16.77 million colors simultaneously. Physically, the Saturn measures 260 mm × 230 mm × 83 mm (10.2 in × 9.1 in × 3.3 in). - TRIVIA - Development of the Saturn began in 1992, the same year Sega's groundbreaking 3-D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation. The name Saturn was initially the system's codename during development in Japan, but was eventually chosen as the official product name. The Sega Saturn was released on November 22, 1994 in Japan at a price of 44,800 Yens. 5 millions units were sold in Japan. Official re-Editions: [JP] "Sega Saturn [Model HST-0004]" [JP] "Sega Saturn [Model HST-0005]" [JP] "Sega Saturn [Model HST-0014]" [JP] "Sega Saturn [Model HST-0017]" [JP] "Sega Saturn [Model HST-0019]" [JP] "Sega Saturn [Model HST-0020]" [JP] "Sega Saturn [Model HST-0021]" [JP] "Sega Saturn [Model HST-0022]" Licensed releases: [JP] "Hi-Saturn [Model MMP-1]" [JP] "Hi-Saturn [Model MMP-11]" [JP] "V-Saturn [Model RG-JX1]" [JP] "V-Saturn [Model RG-JX2]" Export releases: [US] "Sega Saturn [Model MK-80000]" [US] "Sega Saturn [Model MK-80001]" [EU] "Sega Saturn [Model MK-80200-50]" - STAFF - Development of the Saturn was supervised by: Hideki Sato - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102854&o=2 $end $saturn=segascre, $bio Sega Screams Volume 1 [Model 81075] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60140&o=2 $end $info=skisuprg, $bio Arcade Video game published 24 years ago: Sega Ski Super G (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 2C" hardware. Control: 8-way Joystick Buttons: 4 - TRIVIA - Sega Ski Super G was released in December 1996. It had a limited release and is considered to be a VERY rare Sega arcade video game. The song that first plays in the attract demo was recycled in "Harley-Davidson & L.A. Riders" as a music track called 'Shine on the Top'. A cameo of this game is seen in the movie, 'Dude, Where's My Car?'. - SERIES - 1. Sega Ski Super G (1996) 2. Ski Champ (1998) - STAFF - Composer: Masanori Takeuchi, David Leytze - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3731&o=2 $end $gba=segasmshu, $bio Nintendo GBA cart. published 18 years ago: Sega Smash Pack (c) 2002 T-HQ, Incorporated. Compilation of 3 Genesis titles : "Ecco the Dolphin" "Golden Axe" "Sonic Spinball" - TECHNICAL - Game ID: AGB-A3PE-USA - TRIVIA - Sega Smash Pack for Game Boy Advance was released on September 23, 2002 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72801&o=2 $end $gba=segasmsh, $bio Nintendo GBA cart. published 17 years ago: Sega Smash Pack (c) 2003 Sega Enterprises, Limited. Compilation of 3 Mega Drive titles : "Ecco the Dolphin" "Golden Axe" "Sonic Spinball" - TECHNICAL - Game ID: AGB-A3PP-EUR - TRIVIA - Sega Smash Pack for Game Boy Advance was released on August 1, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72800&o=2 $end $megadriv=segasprt, $bio Sega Mega Drive game published 25 years ago: Sega Sports 1 (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56825&o=2 $end $info=sstrkfgt,sstrkfgta, $bio Sega NAOMI cart. published 20 years ago: Sega Strike Fighter (c) 2000 Sega Enterprises, Limited. - TECHNICAL - [Standard model] Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in October 2000. Also released as "Sega Strike Fighter [Deluxe model]". The game's theme song was used a year later in 2001 on a soundtrack called 'SEGA-Con', which features a collection of songs from popular Sega games. Michael Jackson used to own this game (serial number: 1028669). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Composer: Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29741&o=2 $end $info=sgtetris, $bio Sega NAOMI cart. published 21 years ago: Sega Tetris (c) 1999 Sega. - TECHNICAL - Cartridge ID: 840-0018C Runs on the Sega "NAOMI" hardware. - TRIVIA - Released in November 1999 in Japan. - TIPS AND TRICKS - * Secret Bonus: Finish single mode with only using Left Turn button. - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3938&o=2 $end $megadriv=segatop, $bio Sega Top Five (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56826&o=2 $end $info=stcc,stcca,stccb, $bio Arcade Video game published 24 years ago: Sega Touring Car Championship (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 2C" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Sega Touring Car Championship was released in September 1996. OSTs : Sega Touring Car Championship : Marvelous Entertainment (MMV) MJCA-00002 / MJCA-10002 Oct 17, 1997 Sega Racing Best : Marvelous Entertainment (MMV) MJCA-00043 Mar. 3, 1999 - TIPS AND TRICKS - * Music Select : After qualifying, press the blue and red buttons to the left of the steering wheel. Cycle through 'Avec Trax', 'Sega sound', 'Trance', and 'No BGM'. - PORTS - * CONSOLES: Sega Saturn (1997) * COMPUTERS: PC [Windows 9x, CD-ROM] [HCJ-0139] (Feb 1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2375&o=2 $end $saturn=stccj,stccjb,stccja, $bio Sega Saturn game published 23 years ago: Sega Touring Car Championship (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59628&o=2 $end $saturn=stcc, $bio Sega Saturn game published 23 years ago: Sega Touring Car Championship (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60398&o=2 $end $saturn=stccu, $bio Sega Saturn game published 23 years ago: Sega Touring Car Championship [Model 81216] (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60141&o=2 $end $info=segawski, $bio Arcade Video game published 23 years ago: Sega Water Ski (c) 1997 Sega. The objective of this game is similar to the last game, "Top Skater". Except you're water-skiing, instead of skateboaring. Characters in this game: Takuto Shampoo Rozzman Lenny Courses: Palm Beach: Beginner Pau-Pau River: Advanced Whale Park: Expert - TECHNICAL - Runs on the Sega "Model 2C" hardware. - TRIVIA - Sega Water Ski was released in September 1997 in Japan and in November 1997 in the US. The announcer's voice in this game was done by Hisaki Nimiya, the same guy who did the voice for the announcers in "Manx TT SuperBike" and "Sega Bass Fishing". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3730&o=2 $end $sms=segawtg, $bio Sega Master System cart. published 27 years ago: Sega World Tournament Golf (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56170&o=2 $end $saturn=wwsoc97, $bio Sega Saturn game published 23 years ago: Sega Worldwide Soccer '97 (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60399&o=2 $end $saturn=wwsoc97u, $bio Sega Saturn game published 24 years ago: Sega Worldwide Soccer '97 [Model 81112] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60142&o=2 $end $saturn=wwsoc98j,wwsoc98ja, $bio Sega Saturn game published 22 years ago: Sega Worldwide Soccer '98 (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59629&o=2 $end $saturn=wwsoc98a,wwsoc98, $bio Sega Saturn game published 22 years ago: Sega Worldwide Soccer '98 Club Edition (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60400&o=2 $end $saturn=wwsoc98u, $bio Sega Saturn game published 22 years ago: Sega Worldwide Soccer '98 [Model 81123] (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60143&o=2 $end $info=mj1, $bio Sega NAOMI GD-ROM published 18 years ago: Sega Yonin Uchi Mahjong MJ (c) 2002 SEGA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196748&o=2 $end $sg1000=segagala,segagala1, $bio Sega SG-1000 game published 37 years ago: Sega-Galaga (c) 1983 Sega Enterprises, Limited. - TECHNICAL - Model G-1022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65106&o=2 $end $saturn=mogv1, $bio Sega Saturn game published 23 years ago: Segakore Sega Bible Mogitate SegaSaturn Soukango (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59630&o=2 $end $info=sonicfgt, $bio Kiddie Ride published 27 years ago: SegaSonic Cosmo Fighter (c) 1993 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127466&o=2 $end $info=sonicpop, $bio Vending Machine published 27 years ago: SegaSonic Popcorn Shop (c) 1993 Sega. This is a mixture of Vending Machine/Video Game. You play as Sonic trying to deliver popcorn to the customer. Robotnik tries to stop Sonic by placing him on a treadmill. You have to make Sonic run faster than the treadmill so he can jump off the end and deliver the popcorn. You have to make Sonic run by turning the wheel on the front of the machine as fast as you can. You can play the game while the machine actually makes popcorn for you. - TECHNICAL - Runs Sega "System C-2" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18262&o=2 $end $info=sonic,sonicp, $bio Arcade Video game published 28 years ago: Segasonic The Hedgehog (c) 1992 Sega. A scrolling, isometric racing game for one to three players featuring Sega's legendary mascot, 'Sonic the Hedgehog'. Sonic's nemesis, 'Dr. Robotnik', is once again intent on World domination and is preparing to launch his latest attack from his new island base, Eggman Island. When 'Sonic', 'Ray', and 'Mighty' drop in to thwart his plans, Robotnik catches them with one of his devious machines. After finding themselves imprisoned in a tower, the trio break free onto the island, and proceed to make their escape and try to defeat Robotnik and his evil plans. Sega Sonic's gameplay retains elements of the original console games, such as Sonic's ability to jump on the heads of enemies to kill them. The golden rings that Sonic collects are also included. Each level is littered with Dr Robotnik's devious traps; with lava flows, collapsible platforms, locked gates etc. all serving to hamper Sonic's progress. - TECHNICAL - Runs on the Sega "System 32" hardware. Control per player: trackball Buttons per player: 1 - TRIVIA - Even if the title screen says '1992', Sonic Arcade was released in September 1993 in Japan. Sonic Arcade marked the first appearance of the characters 'Ray' and 'Mighty'. Ray has not appeared in any sequels thus far, but in the Mega32X game, "Knuckles Chaotix", 'Mighty the Armadillo' appears as a selectable character along with another character called Knuckles. - SERIES - 1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 3. Segasonic The Hedgehog (1992, Arcade) 4. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 5. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 6. Sonic and Knuckles (1994, Genesis) 7. Knuckles' Chaotix (1995, 32X) 8. Sonic Adventure (1999, Dreamcast) 9. Sonic Adventure 2 (2001, Dreamcast) 10. Sonic Adventure 2 - Battle (2001, Gamecube) 11. Sonic Advance (2001, GBA) 12. Sonic Advance 2 (2002, GBA) 13. Sonic Adventure DX - Director's Cut (2003, Gamecube) 14. Sonic N (2003, N-Gage) 15. Sonic Advance 3 (2004, GBA) 16. Sonic Heroes (2004, Gamecube) 17. Sonic Rush (2005, Nintendo DS) 18. Sonic The Hedgehog (2006, XBox 360) 19. Sonic and the Secret Rings (2007, Wii) 20. Sonic Rush Adventure (2007, Nintendo DS) 21. Sonic The Hedgehog 4 - Episode I (2010, WiiWare) 22. Sonic 4 The Hedgehog - Episode II (2012, Google Play) - STAFF - Director: T. Tsuda Program: Hideshi Kawatake (H.Kawatake), T. Hasegawa, Tetsuya Kawauchi (T.Kawauchi) Design: M. Kusunoki, K. Miyagi, M. Hoshino, S. Yamagata Sound: Hiroshi Miyauchi (H.Miyauchi), K. Hanada, N. Tokiwa Voice Actor: T. Kusao (Sonic), H. Kanamaru (Ray), Y. Numata (Mighty), M. Satoh (Eggman) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2376&o=2 $end $saturn=segata, $bio Sega Saturn game published 22 years ago: Segata Sanshirou - Shinken Yuugi (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59631&o=2 $end $pc8801_flop=seiferre, $bio Sei Ferret Gakuen Tantei Club (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92842&o=2 $end $gbcolor=seihai, $bio Nintendo Game Boy Color game published 20 years ago: Sei Hai Densetsu [Model DMG-AEOJ-JPN] (c) 2000 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68729&o=2 $end $pc98=jeremiah, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Sei Jeremiah Gakuen (c) 1993 Lunar Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90581&o=2 $end $x68k_flop=seiruna, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sei Runa Gakuen Chikoku Daisensou no Maki (c) 1991 Pasoket - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88591&o=2 $end $info=amatelas, $bio Arcade Video game published 34 years ago: Sei Senshi Amatelass (c) 1986 Nichibutsu. Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men. You desperately need to save the only race of giant womankind from extinction. You will journey and must conquer 8 forbidden territories of death infested by hungry cannibals and defended by armies of bizarre creatures, each lead by a giant hideous monster whom you must defeat to continue your quest. Beware, there are many unknown dangers. Remember, you must steal the air mobile cycle and become invincible to succeed against the giant evil that awaits you. Failure would mean the end of the Mighty Amazon forever! - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - The title of this game translates from Japanese as 'Holy Warrior Amatelass'. Export releases: This game is known outside Japan as "Soldier Girl Amazon". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on September 21, 1988. - STAFF - Music composed by : Takeshi Yoshida - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (mar.11, 2016) "Arcade Archives - Amatelass [Model CUSA-04420]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2377&o=2 $end $info=cupsoc,cupsocsb,cupsoca,cupsocb,cupsocsb2,cupsocsb3,cupsocs,cupsocs2,cupsocsb4, $bio Arcade Video game published 28 years ago: Seibu Cup Soccer (c) 1992 Seibu Kaihatsu. A soccer game. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Seibu Cup Soccer was released in May 1992. This game is also known as "Olympic Soccer '92". The game's team select screen uses the likeness of a famous player for each team, but with altered features. England -> Paul Gascoigne (spikey hair) France -> Michel Platini Italy -> Salvatore Schillaci (blonde hair) / Marco Tardelli Germany -> Karl-Heinz Rummenigge Holland -> Frank Rijkaard Spain -> Emilio Butragueno Brazil -> Carlos Dunga Argentina -> Diego Armando Maradona (sporting an afro) Argentina is wrongly spelled 'Algentina'. A bootleg of this game is known as "Goal! '92". - UPDATES - Seibu Cup Soccer's bootleg version doesn't use the YM3812 @ 3.579545 Mhz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2378&o=2 $end $pc8801_flop=seibunar,seibunara, $bio NEC PC-8801 Series disk. published 36 years ago: Seibu no Nariagari (c) 1984 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92843&o=2 $end $info=seicross,seicrossa, $bio Arcade Video game published 36 years ago: Seicross (c) 1984 Nichibutsu. The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), NSC8105 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Seicross was released in July 1984. This game is also known as "Sector Zone". - PORTS - * CONSOLES: Nintendo Famicom (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2379&o=2 $end $nes=seicrossj,seicrossja, $vgmplay=seicross_nes, $bio Nintendo Famicom cart. published 34 years ago: Seicross (c) 1986 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54598&o=2 $end $nes=seicrossh, $bio Nintendo Famicom cart. published 33 years ago: Seicross (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69309&o=2 $end $nes=seicross, $bio Nintendo NES cart. published 32 years ago: Seicross (c) 1988 FCI North American release. Game developed in Japan. See the original Famicom version for more information; "Seicross [Model NBF-SE]". Description from the back cover: Danger zones, suicide bikers, explosions, and booby traps-all stand in your way as you race your super space bike into the enemy city to rescue the captured people of Petras. Then you must destroy the Dinosaur Tank that is aimed straight at you. But, watch out! Your Energy Pack needs to be replaced to keep your bike energized and your laser beam strong. - TECHNICAL - GAME ID: NES-SE-USA - TRIVIA - Released in October 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55526&o=2 $end $saturn=prettyx, $bio Sega Saturn game published 25 years ago: Seifuku Densetsu Pretty Fighter X (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59632&o=2 $end $snes=prettyfg, $bio Nintendo Super Famicom cart. published 26 years ago: Seifuku Densetsu Pretty Fighter [Model SHVC-ASFJ-JPN] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62130&o=2 $end $x68k_flop=seifukuk, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Seifuku Kako no Ibutsu o Matoishi Mono-tachi (c) 1992 Pussy Cat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88592&o=2 $end $pc98=seifuman, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Seifuku Mansion - Tadaima Manshitsu - 1 Gouren (c) 1993 Studio Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90582&o=2 $end $info=seiha,seiham, $bio Arcade Video game published 33 years ago: Seiha (c) 07/1987 Nichibutsu. Mahjong girls for you to play against. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Conquest'. - STAFF - Programmer : K. Komai Planner : K. Tanaka Artists : Asa & Senba Music & Sound : N. Yoshida Hardware : I. Shiki - PORTS - * COMPUTERS: MSX2 (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2380&o=2 $end $msx2_flop=seiha,seihaa, $bio MSX 2 disk. published 32 years ago: Seiha (c) 1988 Nichibutsu [Nihon Bussan Co., Ltd.] - TECHNICAL - GAME ID: NM-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102013&o=2 $end $x1_flop=seijoden,seijodena, $bio Sharp X1 5.25in.disk. published 34 years ago: Seijo Densetsu (c) 1986 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86104&o=2 $end $pc8801_flop=seijoden, $bio NEC PC-8801 Series disk. published 34 years ago: 聖女伝説 (c) 1986 Cosmos Computer. (Seijo Densetsu) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92844&o=2 $end $pc8801_flop=seijopan,seijopana, $bio NEC PC-8801 Series disk. published 34 years ago: 聖女伝説 特別編 聖女ぱにっく (c) 1986 Cosmos Computer. (Seijo Densetsu Tokubetsu-hen - Seijo Panic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92845&o=2 $end $x1_flop=seijopan,seijopana, $bio Sharp X1 5.25in.disk. published 33 years ago: 聖女伝説 特別編 聖女ぱにっく (c) 1987 Cosmos Computer. (Seijo Densetsu Tokubetsu-hen - Seijo Panic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86105&o=2 $end $pc98=lakers, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 聖少女戦隊レイカーズ (c) 1993 Apple Pie. (Seijo Sentai Lakers) - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90583&o=2 $end $pc98=lakers2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 聖少女戦隊レイカーズII (c) 1994 Apple Pie. (Seijo Sentai Lakers II) - TECHNICAL - Media: floppydisk x8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90584&o=2 $end $snes=seijuuma, $bio Nintendo Super Famicom cart. published 25 years ago: Seijuu Maden Beasts & Blades [Model SHVC-AB5J-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62131&o=2 $end $psx=seikamon, $bio Sony PlayStation disc published 20 years ago: Seikai no Monshou (c) 2000 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-02323 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85647&o=2 $end $saturn=seikairi, $bio Sega Saturn game published 23 years ago: Seikai-Risshiden - Yoi Kuni - Yoi Seiji (c) 1997 BMG Interactive Entertainment - TECHNICAL - GAME ID: T-18005G - TRIVIA - Released on June 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59633&o=2 $end $msx1_cart=seikachok, $bio MSX cart. published 33 years ago: Seiken Achou (c) 1987 Clover. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95210&o=2 $end $msx1_flop=seikacho, $bio Seiken Achou Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134337&o=2 $end $msx1_cart=seikacho,seikachoa, $bio MSX cart. published 35 years ago: 聖拳アチョー (c) 1985 ASCII Corp. (Seiken Achou) - TECHNICAL - GAME ID: 2018201 - TRIVIA - Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77428&o=2 $end $gameboy=seiknden, $bio Nintendo Game Boy Cart. published 29 years ago: Seiken Densetsu - Final Fantasy Gaiden (c) 1991 Square Company, Limited. - TECHNICAL - GAME ID: DMG-FFJ - TRIVIA - Released on June 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66893&o=2 $end $snes=seikndn2,seikndn2a, $bio Nintendo Super Famicom cart. published 27 years ago: Seiken Densetsu 2 (c) 1993 Square Company, Limited. - TECHNICAL - Model SHVC-K2 - TRIVIA - Released on August 6, 1993 in Japan. - TIPS AND TRICKS - * Hidden Credits: To see this, you have to hold down L + A on controller 1, press R 39 times, release L + A, then press R once. The game will freeze, NAS will appear on your status bar for less than two seconds, vanish, and the game will resume normally. The letters are a reference to Nasir Gebelli, the game's programmer. This can only be done when your character is wielding a weapon. - STAFF - Programmer: Nasir Gebelli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62132&o=2 $end $snes=seikndn3,seikndn3a,seikndn3s, $bio Nintendo Super Famicom cart. published 25 years ago: Seiken Densetsu 3 (c) 1995 Square Company, Limited. - TECHNICAL - Model SHVC-A3DJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62133&o=2 $end $famicom_flop=psychocl, $bio Nintendo Famicom disk. published 33 years ago: ????????? ?????? (c) 1987 Imagineer Company, Limited. (Seiken Psychocalibur - Majuu no Mori Densetsu) - TECHNICAL - Disk ID: IMA-MAJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65447&o=2 $end $pc98=seikenmd, $bio Seiken to Maken no Densetsu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90585&o=2 $end $nes=seikima2, $bio Nintendo Famicom cart. published 34 years ago: 聖飢魔II 悪魔の逆襲! (c) 1986 CBS [Sony Group] (Seikima II - Akuma no Gyakushuu) - TECHNICAL - Game ID: CBS-SA 49FR-1 Barcode: T4988 009 00019 0 - TRIVIA - Seikima II was released on December 25, 1986 in Japan. Subtitle of this game translates from Japanese as 'The Wrath of Satan!'. The game is based on a then-popular Japanese heavy metal band formed by Damian Hamada called Seikima-II. This band lasted from its creation in 1982 to its dissolution on December 31, 1999. Their history, as it has been prophesized, is that they are a group of demons preaching a religion in order to propagate Satan through the use of Heavy Metal. Each member is a demon of a different hierarchical class with His Excellency Demon Kogure being leader of demons and His Majesty Damian Hamada being crown prince of hell. In accordance to the prophecy and after completing the world conquest, the band would disband at the end of the century on December 12, 1999 at 23:59:59 Japan Standard Time. - TIPS AND TRICKS - Stage Selection code: At the title screen, press B, A, A, B, A, A, B, A, A, A, B, A, B to activate the option. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54599&o=2 $end $msx2_cart=seikima2,seikima2a, $bio MSX 2 cart. published 33 years ago: Seikima II Special - Akuma no Gyakushuu (c) 1987 Sony. - TECHNICAL - GAME ID: HBS-G064C BARCODE: 4901780064885 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51370&o=2 $end $msx2_flop=seikima2,seikima2b,seikima2c,seikima2a, $bio Seikima II Special Cracked (c) 19?? Unknown Cart. to disk. copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102014&o=2 $end $msx2_flop=seikifly, $bio MSX 2 disk. published 27 years ago: Seikimatsu Fly Battler (c) 1993 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102015&o=2 $end $pc98=seikitan, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Seikimatsu Tanemaki Densetsu - Shoujo Yuugi - Ai no tame ni Shine!! (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90586&o=2 $end $pc8801_flop=seikonoa, $bio NEC PC-8801 Series disk. published 37 years ago: Seiko no Adventure (c) 1983 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92846&o=2 $end $pc8801_flop=seikosos, $bio NEC PC-8801 Series disk. published 37 years ago: Seiko-chan SOS (c) 1983 Cosmic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92847&o=2 $end $dragon_cass=skoscrdmp, $bio Dragon cass. published 33 years ago: Seikosha Screen Dumper (c) 1987 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116997&o=2 $end $pc8801_flop=seilane, $bio NEC PC-8801 Series disk. published 33 years ago: Seilane (c) 1987 Micro Cabin Co. - TECHNICAL - GAME ID: 73153 BARCODE: 4988608731532 MEDIA: FD x4 - TRIVIA - Released on December 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92848&o=2 $end $pc98=seilane, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Seilane (c) 1987 Micro Cabin Co.. - TECHNICAL - GAME ID: 73255 BARCODE: 4988608732553 MEDIA: FD x2 - TRIVIA - Released on December 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90587&o=2 $end $msx2_flop=seilane, $bio MSX 2 disk. published 32 years ago: Seilane (c) 1988 Micro Cabin Co. - TECHNICAL - GAME ID: 73344 BARCODE: 4988608733444 MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102016&o=2 $end $megacdj=3x3eyes, $bio Sega Mega-CD published 27 years ago: Seima Densetsu 3x3 Eyes (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-6007] Data on CD takes about 224 MO. - TRIVIA - Seima Densetsu 3x3 Eyes was released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60553&o=2 $end $info=cultname, $bio Arcade Video game published 24 years ago: Seimei-Kantei-Meimei-Ki Cult Name (c) 1996 I'Max. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 1024 x 1024 pixels Screen refresh : 60.00 Hz Palette Colors : 1025 Players : 1 - TRIVIA - Released in April 1996. The title of this game translates from Japanese as 'Loom of Judgement Cult Name'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3360&o=2 $end $nes=sdlickle, $bio Nintendo Famicom cart. published 28 years ago: Seirei Densetsu Lickle (c) 1992 Taito Corp. - TECHNICAL - Game ID: DTF-LK - TRIVIA - Released on June 26, 1992 in Japan. It was the 44th title made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54600&o=2 $end $nes=seireiga, $bio Nintendo Famicom cart. published 31 years ago: Seirei Gari (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54601&o=2 $end $pcecd=spriggan, $bio NEC PC-Engine CD published 29 years ago: ???? Spriggan (c) 1991 Compile. (Seirei Senshi Spriggan) Spriggan is a vertical shooter by Compile and published by Naxat Soft. In a fantasy feudal Japan, mechanical demons and dark techno-sorcerers commanded by an evil lord are converging on the kingdom. From a large floating city, a group of loyal warriors prepare for the battle ahead. The player assumes the role of the country's last hope and flies a mechanical suit, complete with heavy weaponry and deflector shields. The weapon system is really unique and loosely based on elemental powers - four different colored orbs hidden inside balloons (red, blue, yellow and green) can be collected and combined in sets of three. Each combination activates a different weapon based on the orbs elemental association. For instance, a single red orb can activate a forward-fire weapon, and inserting a blue orb to the combination adds a rotating and protective attack formation. Orbs can also be sacrificed and used as bombs - this ability, more that wiping out all enemies on screen, allows the player to free up an elemental slot and switch to a different weapon system as well. A flashing orb is also available and adds a shield to the suit and acts as a smart-bomb. Finally, the game was part of Naxat Soft's Summer Carnival and therefore also features time and score attack modes. - TECHNICAL - Game ID: NXCD1004 - TRIVIA - Seirei Senshi Spriggan was released on July 19, 1991 in Japan. Reviews: [FR] September 1991 - Consoles + N.1: 83/100 [FR] October 1991 - Joypad N.1: 93/100 - SERIES - 1. Seirei Senshi Spriggan [Model NXCD1004] (1991) 2. Spriggan mark 2 [Model NXCD2008] (1992) - STAFF - Developed by Compile. Voices: Jega: Horikawa Ryoh Rik?to: Tsuru Hiromi Capitaine: G?ri Daisuke Buraizubara King: Kayumi Iemasa Planner: Nakajima Kazuyuki Main Program: Toyama Yuuichi Demonstration Program: Tanida Takashi Visual Concept: Nakajima Kazuyuki Character Design: Ryuuohin Hiroshi Visual Support: Yamada Akirani, Sakamoto Anegoh, JANUS Teramoto Demo Graphics: Ryuuohin Hiroshi Sub Graphics: Ichino Suke Music: Sakota Toshiaki, Takeuchi Keiji, Nagao Ryohtoshi, Tanaka Katsumi Acoustics: MATS Cooperation: Watanabe Takayuki, Yonemitsu Issei, It? Yutaka, Yumi Ry?ra, Suenaga Katsuji, Watanabe Yasunari, Hira Kenjir?, Morita Shigure, Tanaka Mitsugu, Kodama Hiroki, Moriken, CHAO, Otaka, Djyari, Matsukui, Inon, Kimurin, HIRO, Chidori, Gy?midosudosu, CHISATO, HIROMI Supervision: Jemini K?ya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47745&o=2 $end $megacdj=fheyarea,fheyareaa,fheyareab, $bio Sega Mega-CD published 28 years ago: Seirei Shinseiki - Fhey Area [Model T-32034] (c) 1992 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60554&o=2 $end $saturn=seireki, $bio Sega Saturn game published 24 years ago: Seireki 1999 - Pharaoh no Fukkatsu (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59634&o=2 $end $psx=seireisk, $bio Sony PlayStation disc published 22 years ago: Seirishoukan - Princess of Darkness (c) 1998 Shoeisha Co., Ltd. - TECHNICAL - [Model SLPS-01271] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85649&o=2 $end $pcecd=monbit, $bio NEC PC-Engine CD published 29 years ago: Seiryuu Densetsu Monbit (c) 1991 Hudson Soft. Seiryuu Densetsu Monbit is a simple and cute Role Playing Game by Hudson Soft. Once again, the whole world is at considerable peril. A purple flaming meteor hurls through space and it now appears in the sky as large as the moon. Inhabitants of the planet are confused by this apparition and new evil spirits emerge to take over the world. Fear now reigns amongst the people. A courageous warrior from the Rabbit ear people tries to free the world and manage to defeat the demon king. The magic ornament he was wearing shatters and the fate of the world is no longer at stake. He later gives away the ornament, and a baby, to one of his friends for protection. The man then hides them in a small village. The baby has now grown up to be a young warrior and the game tells his story. Seiryuu Densetsu Monbit is a traditional role playing game, with round based fights and the usual world/villages/dungeons exploration structure. The original aspect of the game is most certainly the Dragon. Our hero receives a Dragon egg at the beginning of the game and will have to take care of his new friend during his long journey. - TECHNICAL - Game ID: HCD1018 - TRIVIA - Released on August 30, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58357&o=2 $end $pcecd=seisensh, $bio NEC PC-Engine CD published 26 years ago: Seisenshi Denshou - Jantaku no Kishi (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58358&o=2 $end $info=bijokkog, $bio Arcade Video game published 32 years ago: Seishun Mahjong Bijokko Gakuen (c) 01/1988 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 352 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Player : 2 Control : LCD control panel - TRIVIA - The title of this game translates from Japanese as 'Young Mahjong Cutie Academy'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=247&o=2 $end $info=sscandal, $bio Arcade Video game published 35 years ago: Seishun Scandal (c) 1985 Sega. - TECHNICAL - Game ID : 834-5755 Runs on the Sega "System 1" hardware. Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Coreland. The title of this game translates from Japanese as 'Adolescent Scandal'. This game is known outside Japan S as "My Hero". - PORTS - * CONSOLES: Sega Mark III (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2381&o=2 $end $sms=seishun,seishun1, $bio Sega Mark III card. published 34 years ago: 青春スキャンダル (c) 1986 Sega Enterprises, Limited. (Seishun Scandal) - TECHNICAL - Game ID: C-510 - TRIVIA - Released on January 31, 1986 in Japan. Exported outside Japan as My Hero. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55891&o=2 $end $pcecd=seiyamont,seiyamonp, $bio NEC PC-Engine CD published 25 years ago: Seiya Monogatari - Anearth Fantasy Stories Taikenban (c) 1995 Hudson Soft. - TECHNICAL - GAME ID: HMD-004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58360&o=2 $end $pcecd=seiyamon, $bio NEC PC-Engine CD published 25 years ago: 聖夜物語 Anearth Fantasy Stories (c) 1995 Hudson Soft. (Seiya Monogatari - Anearth Fantasy Stories) - TECHNICAL - GAME ID: HCD5071 - TRIVIA - Released on December 22, 1995 in Japan. The title translates as 'A Christmas Tale'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58359&o=2 $end $x68k_flop=seiyudai, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Seiyuu Daishuugou (c) 1990 Buruumaunten Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88593&o=2 $end $x68k_flop=sekakimi, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 世界でいちばん君がすき! (c) 1990 Ides. (Sekai de Ichiban Kimi ga Suki!) - TECHNICAL - FD x2 - TRIVIA - Released on December 18, 1990 in Japan for a retail price of 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88060&o=2 $end $pc98=sekaichi, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Sekai de Ichiban Kimi ga Suki! (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90588&o=2 $end $pc8801_flop=sekakimi,sekakimia, $bio NEC PC-8801 Series disk. published 30 years ago: Sekai de Ichiban Kimi ga Suki! (c) 1990 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92850&o=2 $end $info=sekaikh, $bio Medal game published 16 years ago: Sekai Kaseki Hakken (c) 2004 Namco. - TECHNICAL - Wideism SP-02 Cabinet Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : Roms - TRIVIA - Released in March 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29982&o=2 $end $pico=sekaimg, $bio Sega Pico game published 25 years ago: 世界名作劇場 (c) 1995 Sega Enterprises, Limited. (Sekai Meisaku Gekijou) - TECHNICAL - GAME ID: HPC-6024 ROM size: 1 MB - TRIVIA - Released on July 25, 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75784&o=2 $end $saturn=swisshen, $bio Sega Saturn game published 24 years ago: Sekai no Shasou Kara 1 Swiss-hen - Alps Tozantetsudou no Tabi (c) 1996 Fujitsu Parex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59635&o=2 $end $pc98=colconq, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Sekai Seifuku - Colonial Conquest (c) 1989 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89150&o=2 $end $x68k_flop=sekaiss, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Sekai Seifuku Set (c) 1992 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88594&o=2 $end $x68k_flop=sekaissa, $bio Sekai Seifuku Set cracked (c) 199? Unknown Pirate standalone disk, game extracted from "LOGiN Disk & Book Series: LOGiN Software Contest X68000 Kessaku Game-sen". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234517&o=2 $end $pc8801_flop=sekaiyar, $bio NEC PC-8801 Series disk. published 34 years ago: 世界ヤルホド SO MUCH (c) 1986 NCS Corp. [Nippon Computer Systems]. (Sekai Yaruhodo So Much) - TECHNICAL - GAME ID: NENC-22003 BARCODE: 4988616000064 - STAFF - Developed by Peacock ? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92849&o=2 $end $pc8801_flop=sekai88, $bio SEKAI88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92786&o=2 $end $sc3000_cart=sekaishi, $bio Sega SC-3000 cart. published 37 years ago: Sekaishi Nenpyou - Monbushou Shidouyouryou Junkyo [Model E-109] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65107&o=2 $end $pce=sekigaha, $bio NEC PC-Engine HuCARD published 30 years ago: Sekigahara (c) 1990 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58715&o=2 $end $pc98=sekigaha,sekigahaa, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sekigahara (c) 1991 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90589&o=2 $end $nes=sekiryu, $bio Nintendo Famicom cart. published 31 years ago: Sekiryuuou (c) 1989 Sunsoft - TRIVIA - Released on February 10, 1989 in Japan. - STAFF - Developed by: Tokai Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54603&o=2 $end $x68k_flop=sekizudx, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Sekizui DX Sample (c) 1993 Famibe no Yosshin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88595&o=2 $end $x68k_flop=sekizuhao,sekizuha, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Sekizui Hansha de Acchoo (c) 1993 Famibe no Yosshin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88596&o=2 $end $info=selfeena, $bio Arcade Video game published 29 years ago: Sel Feena (c) 1991 East Technology. - TECHNICAL - Taito B System hardware Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1991. - STAFF - Directer : Shimachan Programmers : H. Ikeda, Junia, Kim, T. Kakinuma, Tony.Snow, Y. Yoshiura Sound : Tsuda Character designers : Irisawa, Kanuma, Kawashima, Nagoshi, Sakai Supervisor : Takioka Special thanks to : A. Inoue, E. Ogura, Y. Katsumata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2382&o=2 $end $pc98_cd=sela, $bio NEC PC-9821 CD published 25 years ago: Sela (c) 1995 Hervest. - TECHNICAL - CD x1 - TRIVIA - Released on December 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128612&o=2 $end $info=m4select, $bio Select (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41444&o=2 $end $info=sag_bb4,sag_pb,sag_si2, $bio Tabletop game published 38 years ago: Select-A-Game Machine (c) 1982 Entex Industries, Inc. Cartridges-based system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102576&o=2 $end $x1_flop=sorcersel1, $bio Sharp X1 5.25in.disk. published 31 years ago: Selected Sorcerian 1 (c) 1989 Brother Kougyou. - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86106&o=2 $end $pc98=sorcersel1, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Selected Sorcerian 1 (c) 1989 Amorphous. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90590&o=2 $end $pc8801_flop=sorcersel1,sorcersel1b, $bio NEC PC-8801 Series disk. published 31 years ago: Selected Sorcerian 1 (c) 1989 Takeru. - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92851&o=2 $end $pc88va=sorcersel1, $bio NEC PC-88 VA disk. published 31 years ago: Selected Sorcerian 1 (c) 1989 Takeru [Japan] - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131591&o=2 $end $x1_flop=sorcersel2, $bio Sharp X1 5.25in.disk. published 30 years ago: Selected Sorcerian 2 (c) 1990 Brother Kougyou. - TRIVIA - Released on February 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86107&o=2 $end $pc98=sorcersel2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Selected Sorcerian 2 (c) 1990 Amorphous. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on January 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90591&o=2 $end $pc8801_flop=sorcersel2, $bio NEC PC-8801 Series disk. published 30 years ago: Selected Sorcerian 2 (c) 1990 Takeru. - TRIVIA - Released on February 08, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92852&o=2 $end $pc88va=sorcersel2, $bio NEC PC-88 VA disk. published 30 years ago: Selected Sorcerian 2 (c) 1990 Takeru [Japan] - TRIVIA - Released on February 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131592&o=2 $end $x1_flop=sorcersel3, $bio Sharp X1 5.25in.disk. published 30 years ago: Selected Sorcerian 3 (c) 1990 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86108&o=2 $end $pc98=sorcersel3, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Selected Sorcerian 3 (c) 1990 Amorphous. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90592&o=2 $end $pc8801_flop=sorcersel3, $bio NEC PC-8801 Series disk. published 30 years ago: Selected Sorcerian 3 (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92853&o=2 $end $pc88va=sorcersel3, $bio NEC PC-88 VA disk. published 30 years ago: Selected Sorcerian 3 (c) 1990 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131593&o=2 $end $x1_flop=sorcersel4, $bio Sharp X1 5.25in.disk. published 30 years ago: Selected Sorcerian 4 (c) 1990 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86109&o=2 $end $pc98=sorcersel4, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Selected Sorcerian 4 (c) 1990 Amorphous. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90593&o=2 $end $pc8801_flop=sorcersel4, $bio NEC PC-8801 Series disk. published 30 years ago: Selected Sorcerian 4 (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92854&o=2 $end $pc88va=sorcersel4, $bio NEC PC-88 VA disk. published 30 years ago: Selected Sorcerian 4 (c) 1990 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131594&o=2 $end $x1_flop=sorcersel5, $bio Sharp X1 5.25in.disk. published 30 years ago: Selected Sorcerian 5 (c) 1990 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86110&o=2 $end $pc98=sorcersel5, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Selected Sorcerian 5 (c) 1990 Amorphous. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90594&o=2 $end $pc8801_flop=sorcersel5, $bio NEC PC-8801 Series disk. published 30 years ago: Selected Sorcerian 5 (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92855&o=2 $end $pc88va=sorcersel5, $bio NEC PC-88 VA disk. published 30 years ago: Selected Sorcerian 5 (c) 1990 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131595&o=2 $end $info=gs4002,gs4002a, $bio Arcade Video game published 38 years ago: Selection (c) 1982 GEI. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 416 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3672&o=2 $end $gameboy=select1, $bio Nintendo Game Boy Cart. published 31 years ago: Selection - Erabareshi Mono [Model DMG-SEJ] (c) 1989 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66894&o=2 $end $gameboy=select12, $bio Nintendo Game Boy Cart. published 22 years ago: Selection I & II [Model DMG-ASLJ-JPN] (c) 1998 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66895&o=2 $end $gameboy=select2, $bio Nintendo Game Boy Cart. published 28 years ago: Selection II - Ankoku no Fuuin [Model DMG-SIJ] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66896&o=2 $end $cpc_flop=selectio03,selectio04,selectio, $bio Amstrad CPC 464 disk. published 33 years ago: Selection Or [Model LAF A3 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126493&o=2 $end $compclr2_flop=selutils, $bio Selective Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232691&o=2 $end $pc8801_flop=selen, $bio NEC PC-8801 Series disk. published 29 years ago: Selen (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92856&o=2 $end $fm77av=seles,selesa, $bio Fujitsu FM-77AV disk. published 30 years ago: Seles (c) 1990 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93860&o=2 $end $spectrum_cass=selfdest, $bio Self Destruct (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219680&o=2 $end $info=seljan, $bio Arcade Video game published 37 years ago: SELJan (c) 1983 Dynax, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118234&o=2 $end $bbcb_flop_orig=sellador, $bbcb_flop=sellador, $bio Acorn BBC Micro B disk. published 29 years ago: Selladore Tales (c) 1991 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125334&o=2 $end $pc98=dsematte, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: せまってみたい (c) 1989 Hard. (Sematte Mitai) - TECHNICAL - FD x1 - TRIVIA - Released in July 1989 in Japan. - STAFF - Scenario: Arai Yayo Character design: Sapporo Momoko Artist: Sapporo Momoko (Computer graphic, title design) Composer: Bananapple (Sound effects), RIKA Advance director, executive producer: Arai Yayo Program (PC-98 ver.), program advisor: Naha Yuuko Special thanks: Akira, Paapu Rintarou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90595&o=2 $end $pc8801_flop=semattem, $bio NEC PC-8801 Series disk. published 31 years ago: Sematte Mitai (c) 1989 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92857&o=2 $end $gbcolor=semecom, $bio Nintendo Game Boy Color game published 20 years ago: Seme COM Dungeon - Drururuaga [Model DMG-BV6J-JPN] (c) 2000 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68730&o=2 $end $pc8801_flop=semidoub, $bio Semi Double II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92858&o=2 $end $cpc_flop=semwordf, $bio Amstrad CPC 464 disk. published 35 years ago: Semword Cracked (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124923&o=2 $end $info=senknow, $bio Arcade Video game published 21 years ago: Sen-Know (c) 1999 Kaneko. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Developed by Kouyousha, Ltd. Released in April 1999 in Japan. The title of this game translates from Japanese as 'Brainwashing'. Note : The kanji on the titlescreen reads 'sennou' which means 'brainwashing'. 'Know' in the title is a pun on the second character 'nou', which means 'brain'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2384&o=2 $end $msx1_cass=sendasal, $bio MSX cass. published 30 years ago: Senda Salvaje (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94964&o=2 $end $cpc_flop=sendasal,sendasal01, $bio Amstrad CPC 464 disk. published 30 years ago: Senda Salvaje (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124021&o=2 $end $specpls3_flop=sendasal, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Senda Salvaje (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147953&o=2 $end $msx1_flop=sendasal, $bio Senda Salvaje cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229825&o=2 $end $cpc_cass=sendasal, $bio Amstrad CPC cass. published 30 years ago: Senda Salvaje [Model SS-013-AMS] (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99061&o=2 $end $cpc_flop=sendas19, $bio Amstrad CPC 464 disk. published 30 years ago: Senda Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126742&o=2 $end $x68k_flop=senegal, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Senegal (c) 1991 Brings Onion Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88597&o=2 $end $info=sengekis,sengekisj, $bio Arcade Video game published 23 years ago: Sengeki Striker (c) 1997 Kaneko. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Sengeki Striker was released in July 1997 in Japan. The title of this game translates from Japanese as 'Dramatic Battle Striker'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'. - STAFF - Developed in cooperation with Warashi, Inc. Directed by : Sho Programmer : Tsutomu Tabata Character designer : Nozomu Oda Game designer & 3-D models : Taichi Shigemura Planner : Norihide Yamaguchi Character graphic designers : Taichi Shigemura, Nozomu Oda, Tama Backgrand graphic designers : Nozomu Oda, Tama, Masaki Ohno Sound track & Sound effects : Yukihiko Murabayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2385&o=2 $end $pc98=sengoku, $bio Sengoku (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90596&o=2 $end $info=sengoku3,sengoku3a, $bio SNK Neo-Geo MVS cart. published 19 years ago: Sengoku 3 (c) 2001 SNK. Sengoku 3 is a horizontally-scrolling beat-em-up for one or two players that differs from other games in the genre due to the complexity of its chain-combo based combat system. Rather than being limited to that standard one attack button, one jump button and a life-draining special move, Sengoku's button set-up is more akin to a one-on-one fighting game, with a light attack, heavy attack and long-ranged attack button, all of which can be utilised to create combos. Rather than simply mashing the attack buttons to create combo attacks, each of the game's four playable characters has an arsenal of special moves using directional inputs. Each character also has a super bar and several super moves that use varying levels of energy from this bar. "Sengoku 3" also introduces throwing weapons to the series but rather than just picking up dropped items and using them immediately, the game allows players to stash ranged weapons (but only one type at a time) including shuriken, bombs and kunai. As well as hitting enemies from distance, these weapons can also be integrated into players' attack combos. Each stage end with a boss fight and two of the game's end-of-level bosses, once defeated, can later be selected as playable characters for the final two stages. The game's four playable characters (and two bosses who can become playable) are: * Kegatsura A Ninja and the main character of Sengoku 3. He's slower and stronger than average. His first super move is a diagonal downward beam of energy from his sword. For his second super move, he energizes himself with electricity and dashes forwards, slicing anything in his path as he streaks across the screen. He can also use the classic ninja staple; the Izuna Drop. His ultimate move is a lightning spell. * Falcon A Spanish Ninja adept at very long combos. His first super move is a flame projectile shaped like a phoenix. His second is a dashing move. If he connects with an enemy during the dash, he performs a quick combo ending with a powerful flaming sword uppercut. His ultimate is a fire spell. * Kurenai A female Ninja, Kurenai is the fastest character but also the weakest. She has excellent combo potential and is good for keeping multiple enemies at bay. Her first special is a spinning tornado slash. Her second special involves her creating three duplicates and dashing in various directions, hitting anything in her vicinity. Her ultimate attack summons a bunch of kaede leaves that damage everything on screen. * Kongoh Kongoh is the strongest and slowest character. His first super move involves him stunning his enemy and then throwing them. His second is merely him tossing his rod forward. His ultimate attack creates a rain of falling iron rods. * Byakki Byakki is one of the bosses that joins the fight after the third mission. He summons a demon from the underworld during most of his attacks and his first super move makes the demon's claw rise from the ground, hitting any enemy near it multiple times. His second summons a demon who then slashes any enemies directly in front of it. In his ultimate attack, he summons the demon who then causes meteors to strike all the enemies on screen. * Okuni Okuni is the second boss who, when defeated, becomes playable, also after the third mission. She mainly focuses on long range attacks and her combos are somewhat lacking. Her first move is a simple projectile wind burst. Her second is an electric attack using her fan. Her ultimate attack is a tornado of flower petals. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0261 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weapon attack/Special attack 1, [B] Barehanded blast/Special attack 2, [C] Jump, [D] Projectile toss - TRIVIA - Released in October 2001. Developed by Noise Factory (their first game) for the original SNK Corp. (SNK's last official title). Sony Music Entertainment / Scitron released a limited-edition soundtrack album for this game (Sengoku Densyo 2001 Original Soundtrack - SCDC-00102) on 18/07/2001. - TIPS AND TRICKS - * Play as Okuni and Byakki: Finish China (Easy), Italy (Hard), and Japan (Hard) - This tip was given on the original game flyer. Sengoku 3's greatest asset is the sheer number attacking options available to players. There are numerous ways to start a combo, the most obvious of which is to simply walk up to an enemy and start hitting the light attack button, but at any time during a light attack combo you can interrupt with a heavy attack - a slower, more powerful attack that usually brings a weapon into the picture - and depending on how many light attacks you've already executed, the heavy attack will be different. You can usually use two or three heavy attacks in succession, with the last one typically ending the combo, but in the same chain you can also go back to light attacks after a heavy attack. If your timing is good, it's possible to 'juggle' an enemy as they fly away from you using various techniques, like dashing by double-tapping the forward button. Dashing into an enemy damages them slightly, knocks them away from your character and sets up a juggle opportunity, even if the enemy you dash into is already airborne. By using these methods in combination with good timing, you can keep combos going for 20-30 hits. - SERIES - 1. Sengoku Densyo [Model NGM-017] (1991) 2. Sengoku Densyo 2 [Model NGM-040] (1993) 3. Sengoku 3 (2001) - STAFF - Producer, planner : Keiko Ijuu Sub planners : Masahiro Maeda, Hidenari Mamoto Main programmer : Hidenari Mamoto Sub programmer : Kazuaki Ezato Character designers : Masahiro Maeda, Yosikazu Nisikawa, Nana Isiguro Background designers : Masafumi Fuji, Miyuki Okazaki Sound producer -Studio Aqua- : Toshikazu Tanaka Voice artists -Character Land- : Koreya Nannda, Yukihiro Fujimoto, Syuusuke Sada, Takahiro Araki, Sayuri Koizumi, Runnna Wasio, Tika Iwami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2388&o=2 $end $info=sngkace,sngkacea, $bio Arcade Video game published 27 years ago: Sengoku Ace (c) 1993 Psikyo. A vertically scrolling shooter. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, BOMB) - TRIVIA - Released in April 1993. The title of this game translates from Japanese as 'Civil War Ace'. This game is known outside Japan as "Samurai Aces". Sengoku Ace is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo). Note : There are 22 different endings! - TIPS AND TRICKS - * Extra features : If you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... - SERIES - 1. Sengoku Ace (1993) 2. Sengoku Blade - Sengoku Ace Episode II (1996) 3. Sengoku Cannon - Sengoku Ace Episode III (2005, Sony PSP) - STAFF - * Consoles : Sony PlayStation 2 [JP] (Dec. 02, 2004) "Sengoku Ace & Sengoku Blade [Psikyo Shooting Collection Vol.2] [Model SLPM-62563]" - PORTS - * CONSOLES: [JP] Sony PS2 (Dec. 02, 2004) "Sengoku Ace & Sengoku Blade [Psikyo Shooting Collection Vol.2] [Model SLPM-62563]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2389&o=2 $end $pc98=sengoaki, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Sengoku Akihabara Nobunaga Den (c) 1993 Dengeki Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90597&o=2 $end $info=sbxc, $bio Arcade Video game published 12 years ago: Sengoku Basara X (c) 2008 Capcom. Japanese history-based fighting game. - TECHNICAL - Namco System 256 hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Developed by Arc System Works. The X sould be pronouced 'Cross'. This game is known as "Devil Kings" in US. Manga based on this game was released on magazine in 2006. A 12-part Episode anime based on this game was released on DVD in 2009. One of the playable character, Date Masamune, was appointed Miyagi Province governor. - SERIES - 1. Sengoku Basara (Devil Kings) (2005, PS2) 2. Sengoku Basara 2 (2006, PS2) 3. Sengoku Basara X (2007) 4. Sengoku Basara: Battle Heroes (2009, PSP) 5. Sengoku Basara 3 (2010, PS3) 6. Sengoku Basara: Chronicle Heroes (2011, PSP) - STAFF - Date Masamune : Nagai Kazuya Sanada Yukimura : Hosi Shoichiro - PORTS - * CONSOLES: Sony PlayStation 2 (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=16753&o=2 $end $saturn=sengblad,sengblada, $bio Sega Saturn game published 24 years ago: Sengoku Blade - Sengoku Ace Episode II (c) 1996 Atlus Company, Limited. - TECHNICAL - [Model T-14410G] - TRIVIA - Sengoku Ace Episode II for Saturn was released on November 22, 1996 in Japan. This home conversion features Marion from "Gunbird" as a selectable character. - TIPS AND TRICKS - * Play As Ayin : At the character selection screen, highlight the [?] and press Up(X3), Down(X3), Up(X7) and Ayin will appear. * Play as Marion: You must complete the game once with each character (including Ayin) in a one-player game on any difficulty level without switching characters during each stage. Then, at the character selection screen, highlight the [?] and press Up. Marion will appear. To get Ayin again, press Up (X2). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48044&o=2 $end $neocd=sengoku2, $bio SNK Neo-Geo CD published 25 years ago: Sengoku Densyo 2 (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-040] - TRIVIA - Sengoku Densyo 2 for Neo-Geo CD was released on March 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47684&o=2 $end $neogeo=sengoku2, $bio SNK Neo-Geo AES cart. published 27 years ago: Sengoku Densyo 2 (c) 1993 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-040] 74 Mega - TRIVIA - Released on April 9, 1993 in Japan. MVS version : "Sengoku 2 [Model NGM-040]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47683&o=2 $end $info=sengoku2, $bio SNK Neo-Geo MVS cart. published 27 years ago: Sengoku Densyo 2 (c) 1993 SNK [Shin Nihon Kikaku]. The Mad Shogun rises again, this time taking over various periods in the time stream. Now you're permanently armed with a sword and must save different eras from the wrath of the Mad Shogun! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-040 Players : 2 Control : 8-way joystick Buttons : 4 => On foot > [A] Slice [B] Sever [C] Jump [D] Change => On a horse > [A] Forward attack [B] Rear attack - TRIVIA - Sengoku Densyo 2 (translates from Japanese as 'Civil War Tradition 2') was released in Febuary 1993 in Japan. This game is known outside Japan as just 'Sengoku 2'. Reviews: [FR] May 1993 - Consoles + No. 20: 83/100 (AES version) - SERIES - 1. Sengoku Densyo [Model NGM-017] (1991) 2. Sengoku Densyo 2 [Model NGM-040] (1993) 3. Sengoku 3 (2001) - STAFF - Producer : Yanbaru Director : Sick Of Programmers : Shinchan (as 'Shinchan-SSSS'), Nuckey Nuckey Fuji Nuckey Graphic Designers : U-Rakuchou, M-Marohie, Mic-Senbey, Dadamushi, Ui---su Shio, Guillotine Kama Music : Tate Norio Sound effects : Yoko - PORTS - * CONSOLES: SNK Neo-Geo (Apr.9, 1993; "Sengoku Densyo 2 [Model NGH-040]") SNK Neo-Geo CD (Mar.17, 1995; "Sengoku Densyo 2 [Model NGCD-040]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2387&o=2 $end $neocd=sengoku, $bio SNK Neo-Geo CD published 25 years ago: Sengoku Densyo (c) 1995 SNK [Shin Nihon Kikaku] - TECHNICAL - [Model NGCD-017] - TRIVIA - Sengoku Densyo for Neo-Geo CD was released on March 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47597&o=2 $end $neogeo=sengoku,sengokuh, $bio SNK Neo-Geo AES cart. published 29 years ago: Sengoku Densyo (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-017] 55 Mega - TRIVIA - Released on July 1, 1991 in Japan. Related MVS version : "Sengoku [Model NGM-017]". Reviews: September 1991 - Consoles + N.1 [FR]: 38/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47594&o=2 $end $info=sengoku,sengokuh, $bio SNK Neo-Geo MVS cart. published 29 years ago: Sengoku Densyo (c) 1991 SNK [Shin Nihon Kikaku]. Two warriors, endowed with spiritual gifts, fight to stop the resurrection of the Mad Shogun. Lots of very interesting enemies and beautiful scenery. The player also has the ability to morph into different fighters. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-017 Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Attack [B] Jump [C] Change - TRIVIA - Sengoku Densyo (translates from Japanese as 'Civil War Tradition') was released on February 12, 1991 in Japan. This game is known outside Japan as just Sengoku. The game includes different items which change the special attacks : * Green : When 10 green items are collected, life gauge gain 1up * Red : Samurai sword * Blue : Double sword * Purple : Holy sword * Gold : Unknown effect In level 2, there is a store called 'Boutique Athena' in the background with the original Athena logo from 1986's "Athena" by SNK. - TIPS AND TRICKS - Hold the attack button for a couple seconds to launch a burst of energy from the player's fist. There are some samurais whose swords can be broken if the player bashes the attack button enough times. remember that this trick can be done when the player is in his normal form and bare-handed (no sword power-ups). - SERIES - 1. Sengoku Densyo [Model NGM-017] (1991) 2. Sengoku Densyo 2 [Model NGM-040] (1993) 3. Sengoku 3 (2001) - STAFF - Producer : Yanbaru Programmers : Shinchan (as 'Shinchan-SSS'), Oh!Butch Sound : Tate Norio, Toshio Shimizm (as Shimizum) Pictures : U-Rakuchou, Marohie, Mic-Senbey, Chulip-Nao, Dadamusi, Sick of Game Assistants : Dirty-H-Miyamaki, Phantom Iwata, HTMS-Sugimori Directors : Tama, Moonmin - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "Sengoku Densyo [Model NGH-017]") [JP] Nintendo Super Famicom (Sept. 22, 1993; "Sengoku Densyo [Model SHVC-G5]") [JP] Sega Mega CD (Dec. 28, 1993; "Sengoku Densyo [Model T-24034]") [JP] SNK Neo-Geo CD (Mar. 17, 1995; "Sengoku Densyo [Model NGCD-017]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2386&o=2 $end $snes=sengoku, $bio Nintendo Super Famicom cart. published 27 years ago: Sengoku Densyo (c) 1993 Data East Corp. - TECHNICAL - [Model SHVC-G5] - TRIVIA - Sengoku Densyo for Super Famicom was released on September 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47595&o=2 $end $megacdj=sengoku, $bio Sega Mega-CD published 27 years ago: Sengoku Densyo (c) 1993 Sammy Corp. - TECHNICAL - [Model T-24034] - TRIVIA - Sengoku Densyo for Mega-CD was released on December 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47596&o=2 $end $gba=sengokak, $bio Nintendo GBA cart. published 17 years ago: Sengoku Kakumei Gaiden [Model AGB-A7GJ-JPN(RK323-J1)] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72802&o=2 $end $pcecd=sengokuk, $bio NEC PC-Engine CD published 29 years ago: Sengoku Kantou Sangokushi (c) 1991 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58361&o=2 $end $pce=sengokmj, $bio NEC PC-Engine HuCARD published 32 years ago: Sengoku Mahjong (c) 1988 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58716&o=2 $end $info=sengokmj, $bio Arcade Video game published 29 years ago: Sengoku Mahjong (c) 1991 Sigma Enterprises. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Civil War Mahjong'. - STAFF - Z80 Program rom written by : K. Saeki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2390&o=2 $end $info=sengomjk, $bio Arcade Video game published 22 years ago: Sengoku Mahjong Kurenai Otome-tai (c) 1998 Nichibutsu. - TRIVIA - Released in May 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29217&o=2 $end $psx=sengokum, $bio Sony PlayStation disc published 19 years ago: Sengoku Mugen [Model SLPS-03151] (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85650&o=2 $end $gameboy=sengoku, $bio Nintendo Game Boy Cart. published 29 years ago: Sengoku Ninja-kun [Model DMG-UPJ] (c) 1991 UPL Company, Limited. [Universal PlayLand] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66897&o=2 $end $snes=sengohas, $bio Nintendo Super Famicom cart. published 25 years ago: Sengoku no Hasha - Tenkafubu e no Michi [Model SHVC-A8AJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62134&o=2 $end $pc98=ranze, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sengoku Tsuwamono Emaki - Ranze (c) 1994 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90598&o=2 $end $pc98=sengokut, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sengoku Turb (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90599&o=2 $end $mc1000_cass=senha, $bio Senha [Model F-2] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237107&o=2 $end $pc8801_flop=senjohos, $bio NEC PC-8801 Series disk. published 33 years ago: Senjou no Hoshi (c) 1987 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92859&o=2 $end $info=commandoj, $bio Arcade Video game published 35 years ago: 戦場の狼 (c) 1985 Capcom. (Senjou no Ookami) Senjou no Ookami is a vertically-scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier. The mission is to rescue captives and destroy enemy bases and strongholds, killing as many enemy soldiers as possible in the process. The commando carries only 2 weapons : a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - TECHNICAL - Main CPU: Zilog Z80 (@ 4 Mhz) Sound CPU: Zilog Z80 (@ 3 Mhz) Sound Chips: (2x) Yamaha YM2203 (@ 1.5 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Senjou no Ookami was released in May 1985 in Japan. It is known outside Japan as "Commando" and is known as "Space Invasion" for the West German marketplace. The title of this game translates from Japanese as 'Wolf of the Battlefield'. The main character is Super Joe from "Rush & Crash" and "Top Secret". Bandai released a board game based on this video game (Commando) : A simple roll-and-move type game, with symbols on the board indicating what happens when you land on that spot. There are multiple choices on which direction to go, but not too much in the way of required thinking. There are many different boards that you progress through, each 'board' representing one 'stage' of the game. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. - TIPS AND TRICKS - * The arch bridge is a dangerous spot so watch for grenade attacks from above. Be careful of trucks and jeeps that may try to run over you. Do not fall into rivers or ponds. Trees, walls and other obstacles may be used for cover. * Here's A Hot Way To Kill The Soldiers Without Going Anywhere Near Them : At the end of each area, when the enemy soldiers are pouring out of the gate from their compound, move your commando to the bottom of the screen and shoot down. Your shots will come down from the top of the screen, killing the soldiers as they come out of the gate. * This will let you rack up big points and all the extra men you can : On the first stage there is a cliff on the right side of the screen. The bad guys will jump off the end of this cliff and attack you. If you walk until the bad guys START jumping off and then stop you can stand there and kill them until you get sick of playing or until you reach the max extra men. If you plan on playing through the rest of the game you should stop at the max amount of extra men. If you just sit there the enemies will get faster and faster so the rest of the game will be harder. - SERIES - 1. Senjou no Ookami (1985) 2. Senjou no Ookami II [CP-S No. 09] (1990) - STAFF - Designed by : Tokuro Fujiwara Music by : Tamayo Kawamoto - PORTS - Here is a list of ports released in Japan only. To see non-Japanese ports, please see the export version entry, "Commando". * COMPUTERS: [JP] Nintendo Famicom (sept.27, 1986) "Senjou no Ookami [Model CAP-SJ]" [JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" [JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" [JP] Sony PS2 (oct.11, 2007) "Capcom Classics Collection [Best Price] [Model SLPM-66852]" Nintendo Wii [Virtual Console Arcade] [JP] (oct.5, 2010) Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [JP] Sony PSP (sept.13, 2007) "Capcom Classics Collection [Best Price] [Model ULJM-05280]" * COMPUTERS: [JP] MSX (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2391&o=2 $end $msx1_cart=senjokam, $bio MSX cart. published 33 years ago: ???? (c) 1987 ASCII Corp. (Senjou no Ookami) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52724&o=2 $end $info=mercsj, $bio Arcade Video game published 30 years ago: 戦場の狼II (c) 1990 Capcom. (Senjou no Ookami II) The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat. - TECHNICAL - Runs on the "CP System" hardware B-Board ID: 89625B-1 Players: Up to 3 Control per player: 8-way joystick Buttons per player: 2 - TRIVIA - Senjou no Ookami II was released in March 1990 in Japan. It is known outside Japan as "Mercs". The title of this game translates from Japanese as 'Wolf of the Battlefield II'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Capcom 3 - PCCB-00030) on May 21, 1990. - TIPS AND TRICKS - * At the end of Stage 1, a large plane rises in front of the player. If you stand .25 to .5 inches up from the bottom of the cliff, and line up so your bullets will hit just to the right of the plane's center, it cannot hit you with its cannon. This takes practice. - SERIES - 1. Senjou no Ookami (1985) 2. Senjou no Ookami II [CP-S No. 09] (1990) - STAFF - Chief designer : S. Okano, Tokuro Fujiwara (A. Kume), Kijima Character designers : Hitoshi Nishio, T. Hayashi Sound : M. Gotoh Sound programmer : Yoshihiro Sakaguchi (Y. Sakaguchi) Programmers : M. Akahori, T. Ohta, Y. Matsui - PORTS - * CONSOLES: [JP] Sega Mega Drive (sept.27, 1991) "Senjou no Ookami II [Model G-4051]" [JP] Sega Saturn (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model T-1235G]" [JP] Sony PlayStation (nov.12, 1998) "Capcom Generation Dai 4 Shou Kokou no Eiyuu [Model SLPS-01701]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2392&o=2 $end $megadriv=mercs, $bio Sega Mega Drive game published 29 years ago: 戦場の狼II (c) 1991 Sega Enterprises, Limited. (Senjou no Ookami II) - TECHNICAL - Game ID: G-4051 Cartridge ID: 670-1546 Cover ID: 670-1547 Barcode: 4 974365 540517 - TRIVIA - Senjou no Ookami II for Mega Drive was released on September 27, 1991 in Japan. - STAFF - Planner: Atsuhiko Nakamura (Kyamura) Designers: Kazuyoshi Tsugawa (L.C.), Rew, Majikko, Majimaji Programmers: MT Book, Yūichirō Mine (Proto 2), Markun Sound Arranger: Yoshiaki Kashima (Milpo) Producer: Ossie Special Thanks: Marusan, Tomohiro Kondō (Mu), Takao Miyoshi (Taka Oh), Kenichi Ono (AX), Sunset, Otaku, Tsuch, Tomo - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.4, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70578&o=2 $end $pc8801_flop=senjokam,senjokama, $bio NEC PC-8801 Series disk. published 37 years ago: Senjou no Ookami (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 2019106 BARCODE: 4988606200047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92860&o=2 $end $nes=senjokam, $bio Nintendo Famicom cart. published 34 years ago: 戦場の狼 (c) 1986 Capcom Company, Limited. (Senjou no Ookami) Senjou no Ookami is a vertical scrolling run-n-gun by Capcom and conversion of the arcade game of the same name originally released in 1985. The premise of the game is profoundly simple - the player takes control of a lone commando soldier (called Super Joe) who is out to rescue hostages kept captive by a small army (although the game takes place in 19XX, outfits worn by the enemy and the comic book instruction manual both allude to Nazi Germany during World War II). Joe's mission starts off behind enemy lines, after a chopper drops him off in the middle of an hostile jungle. Armed with only a standard sub-machine gun and a very limited supply of grenades, he has to take on legions of hostile soldiers while avoiding enemy fire, occasionally using parts of the scenery (such as trees, bushes or small buildings) to take cover. His weaponry sounds relatively helpless considering the vast army of enemy soldiers standing between him and his goal, and although he can fire his machine gun in eight directions, he can only throw hand grenades in an arc towards the top of the screen. But Joe has plenty of special items on hand to help him - some are free for the taking and simply lay on the ground whereas others are earned by rescuing prisoners. The special items range from extra grenades (symbolized by flashing boxes), super grenades (kill all enemies on the screen when used), medals (extra life), remote radio (kills all enemies), bullet proof vests and so forth. Additionally, more than just being the most powerful weapon in the game, hand grenades can also be used to reveal secret items or hidden ladders leading to secret underground shelters. Most of them contain additional hostages to rescue, bonus items or enemies, but some are rigged with vicious and deadly traps (such as the lethal gas chambers). Each level ends with a fight against a commanding officer and his team of highly trained soldiers. Senjou no Ookami consists of four stages which loop four times (it basically spans across sixteen levels with increased difficulty) and features a two-player alternating mode. - TECHNICAL - Cartridge ID: CAP-SJ - TRIVIA - The game was released on September 27, 1986 in Japan. It was sold 5500 Yen. The Famicom version of Senjou no Ookami shows various differences with the original arcade game. The two most significant are the stage arrangement and the underground shelters. As for the stage arrangement, the arcade game consists of eight levels made out of two sets of four stages, whereas the Famicom port features sixteen levels made out of four sets of four stages. Then ladders leading to small underground shelters are scattered throughout the game and are revealed by throwing grenades in specific location on the battlefield. These shelters are particularly well thought out though, and players looking for a gaming experience closer to the original game can simply ignore them and concentrate on the non-stop shooting action instead. Additionally, the game has a lot more items to collect (most of them appear inside the shelters), as well as machine gun and grenade upgrades ! Finally, any reference to Nazi Germany was removed from the American's manual/packaging and was replaced by an evil Empire Army. Export releases: [US] "Commando [Model NES-CO-USA]" - STAFF - by: Masamitsu Kobayashi (M.K), Tokuro Fujiwara (KURO), Yoshihiro Sakaguchi (SAKA), Tamayo Kawamoto (TAMA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54604&o=2 $end $info=senjyo, $bio Arcade Video game published 37 years ago: Senjyo (c) 1983 Tehkan. Senjyo is an arcade game developed in 1983 by Tehkan (now known as Tecmo). The gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in November 1983 in Japan. The title of this game translates from Japanese as 'Battlefield'. According to an interview, Senjyo was the first game in which Shinichi 'Cheabow' Sakamoto debuted as music programmer. - STAFF - Music by : Shinichi Sakamoto (Cheabow) - PORTS - * CONSOLES: Sony PlayStation 2 (2004, "Tecmo Hit Parade") Microsoft XBOX (2005, "Tecmo Classic Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2393&o=2 $end $msx1_flop=senjyo, $bio Senjyo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134338&o=2 $end $msx1_cart=senjyo,senjyoa, $bio MSX cart. published 36 years ago: Senjyo [Model HBS-G016C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77429&o=2 $end $gbcolor=senkai, $bio Nintendo Game Boy Color game published 20 years ago: Senkai Ibunroku Juntei Taisen - TV Animation Senkaiden Houshin Engi Yori [Model DMG-BHSJ-JPN] (c) 2000 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68731&o=2 $end $psx=senkai, $bio Sony PlayStation disc published 20 years ago: Senkai Taisen TV Animation Senkaiden Houshin Engi Yori (c) 2000 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-02736 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85651&o=2 $end $wswan=senkai, $bio Bandai WonderSwan game published 20 years ago: Senkaiden - TV Animation Senkaiden Houshin Engi Yori [Model SWJ-BAN022] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86380&o=2 $end $wscolor=senkaini, $bio Bandai WonderSwan Color game published 20 years ago: Senkaiden Ni - TV Animation Senkaiden Houshin Engi Yori [Model SWJ-BANC04] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86487&o=2 $end $saturn=senken, $bio Sega Saturn game published 21 years ago: Senken Kigyouden (c) 1999 Softstar Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59636&o=2 $end $info=senkosp, $bio Sega NAOMI GD-ROM published 14 years ago: 旋光の輪舞SP (c) 2006 G.Rev. (Senko no Ronde SP) - TECHNICAL - GAME ID: GDL-0038 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Senko no Ronde SP was released in August 2006. - SERIES - 1. Senko no Ronde (2005) 2. Senko no Ronde SP [GDL-0038] (2006) 3. Senko no Ronde DUO (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34047&o=2 $end $info=senko,senkoo, $bio Sega NAOMI GD-ROM published 15 years ago: 旋光の輪舞 (c) 2005 G.Rev. (Senko no Ronde) Senko No Ronde is an oppositional fighting game set in space. Players must try to shoot the enemy's plane and then once the enemy plane is close, the battle changes to hand-to-hand combat and players fight each other directly. - TECHNICAL - GAME ID: GDL-0030 Runs on the Sega "NAOMI GD-ROM System" hardware. Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Senko no Ronde was released in April 2005. Senko no Ronde's Bullet pattern is an homage to some of the Taito Shooting games ("Metal Black", "Darius", "Ray Storm"). Yasuhisa Watanabe, a famous member of Taito's sound team Zuntata. He composed with Hisayoshi Ogura. In 2003, he left Taito. Now, he have a studio called 'Studio Duel Moon' (In reference of the second stage of "Metal Black"). - TIPS AND TRICKS - * Play as Ernula in the first version of the arcade machine : Input this code after inserting your money but before pressing start... Up, Main, Up, Sub, Down, Main, Down, Sub, Left, Right, Main, Left, Right, Sub - SERIES - 1. Senko no Ronde (2005) 2. Senko no Ronde SP [GDL-0038] (2006) 3. Senko no Ronde DUO (2009) - STAFF - Game Designer : Hiroyuki Maruyama Main Graphic Designer : Minoru Okamoto Main Programmer : Katsuyuki Fujita Mechanic Designers : Koichi Mugitani, Nanashiki Yamamoto, Shuji Sogabe Character Designers : Shuji Sogabe, Mizuki Takayama Music Composer : Yasuhisa Watanabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4279&o=2 $end $saturn=chaossd, $bio Sega Saturn game published 22 years ago: Senkutsu Katsuryu Taisen - Chaos Seed (c) 1998 ESP. - TECHNICAL - Game ID: T-30902G - TRIVIA - Released on January 29, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59637&o=2 $end $info=senkyu,senkyua,batlballpt, $bio Arcade Video game published 25 years ago: Senkyu (c) 1995 Seibu Kaihatsu. In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen. When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres. Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up. The game has many modes of play : Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Senkyu was released in October 1995 in Japan. Export releases: This game is known outside Japan as "Battle Balls". - PORTS - * CONSOLES: Sony PlayStation (1997, as bonus game in "Raiden DX") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3290&o=2 $end $gba=sennenkz, $bio Nintendo GBA cart. published 15 years ago: Sennen Kazoku [Model AGB-BKAJ-JPN] (c) 2005 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72803&o=2 $end $x68k_flop=senningm, $bio Sennin Game (c) 19?? Ando - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88598&o=2 $end $pc8801_flop=sennokni, $bio NEC PC-8801 Series disk. published 31 years ago: Senno Knife no Meikyu no Mashoujokan (c) 1989 Aisel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92861&o=2 $end $wswan=sennoumi, $bio Bandai WonderSwan game published 20 years ago: Sennou Millennium [Model SWJ-BAN025] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86381&o=2 $end $x68k_flop=sennots1, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sennou Tsuushin Vol. 1 (c) 1991 Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88061&o=2 $end $x68k_flop=sennotmt, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Sennou Tsuushin Yo Mizu Too Ni (c) 1994 Nihon Sennou Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88062&o=2 $end $pc98=senran, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Senran (c) 1995 Hokusho. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90600&o=2 $end $psx=senryaku, $bio Sony PlayStation disc published 20 years ago: Senryaku Shidan - Tora! Tora! Tora! Rikusenhen [Model SLPS-02631] (c) 2000 DaZZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85652&o=2 $end $saturn=senryaku, $bio Sega Saturn game published 25 years ago: Senryaku Shougi (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59638&o=2 $end $apple2gs=sensei, $bio Apple IIGS disk. published 29 years ago: Sensei (c) 1991 Miami Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230481&o=2 $end $nes=senshasn, $bio Nintendo Famicom cart. published 32 years ago: Sensha Senryaku - Sabaku no Kitsune (c) 1988 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54605&o=2 $end $x68k_flop=senshasn,senshasna, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Senshasen (c) 1992 Yamaco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88599&o=2 $end $x68k_flop=senshas3, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Senshasen III VS-Bowler (c) 1996 Yamaco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88600&o=2 $end $amigaocs_flop=sensgolf, $bio Commodore Amiga 500 disk. published 25 years ago: Sensible Golf (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74947&o=2 $end $amigaocs_flop=sensible,sensibce,sensibcea, $bio Commodore Amiga 500 disk. published 28 years ago: Sensible Soccer (c) 1992 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74948&o=2 $end $sms=sensible, $bio Sega Master System cart. published 27 years ago: Sensible Soccer (c) 1993 Sony Imagesoft - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56171&o=2 $end $archimedes=sensoccr, $bio Acorn Archimedes disk. published 27 years ago: Sensible Soccer (c) 1993 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115975&o=2 $end $gameboy=sensible, $bio Nintendo Game Boy Cart. published 27 years ago: Sensible Soccer - European Champions [Model DMG-VZ-NOE] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66898&o=2 $end $snes=sensible,sensiblep, $bio Nintendo Super NES game published 28 years ago: Sensible Soccer - European Champions [Model SNSP-8S-FAH] (c) 1992 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63528&o=2 $end $amigaocs_flop=sensibie,sensibiea, $bio Commodore Amiga 500 disk. published 26 years ago: Sensible Soccer - International Edition (c) 1994 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74949&o=2 $end $jaguar=sensible, $bio Atari Jaguar cart. published 25 years ago: Sensible Soccer - International Edition (c) 1995 Telegames - TECHNICAL - Model JA250 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76443&o=2 $end $megadriv=sensibie, $bio Sega Mega Drive game published 27 years ago: Sensible Soccer - International Edition (c) 1993 Sony Imagesoft - TECHNICAL - GAME ID: T-93146-50 - TRIVIA - Released on July 15, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56828&o=2 $end $amigaocs_flop=sensibceb, $bio Commodore Amiga 500 disk. published 27 years ago: Sensible Soccer [Award Winners Gold Edition] (c) 1993 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74950&o=2 $end $gamegear=sensible, $bio Sega Game Gear cart. published 26 years ago: Sensible Soccer [Model T-93068-50] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64821&o=2 $end $megadriv=sensible,sensiblep, $bio Sega Mega Drive game published 27 years ago: Sensible Soccer (c) 1993 Renegade - TECHNICAL - GAME ID: T-93076-50 - TRIVIA - Released in November 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56827&o=2 $end $megacd=sensible,sensibled, $bio Sega Mega-CD published 27 years ago: Sensible Soccer [Model T-93185-50] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60653&o=2 $end $amigaocs_flop=swosa,swosup,swos, $bio Commodore Amiga 500 disk. published 26 years ago: Sensible World of Soccer (c) 1994 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74951&o=2 $end $amigaocs_flop=swos9596, $bio Commodore Amiga 500 disk. published 25 years ago: Sensible World of Soccer 95-96 (c) 1995 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74952&o=2 $end $amigaocs_flop=swosec, $bio Commodore Amiga 500 disk. published 24 years ago: Sensible World of Soccer 95-96 - European Championship Edition (c) 1996 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74953&o=2 $end $amigaocs_flop=swos9697, $bio Commodore Amiga 500 disk. published 24 years ago: Sensible World of Soccer 96-97 (c) 1996 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74954&o=2 $end $cpc_flop=sensog19, $bio Amstrad CPC type-in published 35 years ago: Senso (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124346&o=2 $end $cpc_flop=sensouk1, $bio Amstrad CPC type-in published 29 years ago: Senso (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124347&o=2 $end $info=fscc9ps, $bio Tabletop game published 37 years ago: Sensory 9 Playmatic S (c) 1983 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113822&o=2 $end $info=fscc12,fscc12b, $bio Chess board published 36 years ago: Sensory Chess Challenger 12 (c) 1984 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121910&o=2 $end $info=fscc6, $bio Chess board published 38 years ago: Sensory Chess Challenger 6 (c) 1982 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114498&o=2 $end $info=fscc8, $bio Sensory Chess Challenger 8 (c) 198? Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114499&o=2 $end $info=fscc9,fscc9b,fscc9c, $bio Chess board published 38 years ago: Sensory Chess Challenger 9 (c) 1982 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33950&o=2 $end $pc98_cd=sensangl, $bio NEC PC-9821 CD published 26 years ago: Sensual Angels (c) 1994 JHV. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134966&o=2 $end $info=sentetst, $bio Arcade Video game published 36 years ago: Sente Diagnostic Cartridge (c) 1984 Bally Sente. A cartridge used to test the components of Bally Sente game machines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2394&o=2 $end $pc98=sentehis, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sente Hisshou (c) 1992 Software House Aladdin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90601&o=2 $end $info=minigolf,minigolf2, $bio Arcade Video game published 35 years ago: Sente Mini-Golf (c) 1985 Bally Sente. - TECHNICAL - [No. 0E04] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : trackball Buttons : 1 - TRIVIA - Released in November 1985. Stan Szczepanski holds the official record for this game with 60,500 points. - UPDATES - In Mini Golf (set 2), a screen with two missing children (Tahj Allen Merriman and Steven Phillip Curtis) appears after the first demo. - STAFF - Game designer : Dennis Koble Art direction : Roger Hector Sound : Jesse Osborne Art : Gary Johnson, Bil Maher, Mark McPhee Technical support : Dave Ross, Owen Rubin, Paul Brandt, Ed Rotberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2395&o=2 $end $apple2_flop_clcracked=sentdiag, $bio Apple II disk. published 35 years ago: Sentence Diagramming (c) 1985 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232189&o=2 $end $apple2_flop_clcracked=sentfun, $bio Apple II disk. published 33 years ago: Sentence Fun (c) 1987 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231032&o=2 $end $bbcb_cass=sentseq, $bio Acorn BBC Micro B cass. published 38 years ago: Sentence Sequencing (c) 1982 Acornsoft. Educational software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52361&o=2 $end $apple2_flop_clcracked=sentstrc, $bio Apple II disk. published 37 years ago: Sentence Structure (c) 1983 Borg-Warner Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232991&o=2 $end $psx=sentient, $bio Sony PlayStation disc published 23 years ago: Sentient (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110928&o=2 $end $saturn=sentgraf,sentgrafa, $bio Sega Saturn game published 22 years ago: Sentimental Graffiti (c) 1998 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59639&o=2 $end $saturn=sentgfw, $bio Sega Saturn game published 23 years ago: Sentimental Graffiti - First Window (c) 1997 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59640&o=2 $end $psx=sentgraf, $bio Sony PlayStation disc published 19 years ago: Sentimental Graffiti (c) 2001 NEC Home Electronics, Ltd. - TECHNICAL - [Model SLPS-03184] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85653&o=2 $end $pc98=sentgfx1, $bio Sentimental Graphics Vol. 1 (c) 199? Team Zero. CG compilation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90602&o=2 $end $c64_cass=sentinel, $bio Commodore C64 cass. published 34 years ago: Sentinel (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229519&o=2 $end $cpc_cass=sentinel, $bio Amstrad CPC cass. published 33 years ago: Sentinel (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99062&o=2 $end $bbcb_cass=sentinel, $bio Sentinel (c) 19?? PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52362&o=2 $end $mc10=sentinel, $bio Sentinel (c) 198? Gerrie [Charlie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87696&o=2 $end $cpc_flop=sentinel06, $bio Amstrad CPC 464 disk. published 26 years ago: Sentinel (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124291&o=2 $end $psx=sentinel, $bio Sony PlayStation disc published 22 years ago: Sentinel Returns (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110929&o=2 $end $a2600=sentinel, $bio Atari 2600 cart. published 30 years ago: Sentinel (c) 1990 Atari Corporation. - TECHNICAL - Model CX26183. - TRIVIA - Requires the Atari light gun to play. - PORTS - * CONSOLES: [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50931&o=2 $end $a7800=sentinel,sentinelu, $bio Atari 7800 game published 29 years ago: Sentinel [Model CX7869] (c) 1991 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50177&o=2 $end $spectrum_cass=sentnels, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sentinels (c) 1984 Century City Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80914&o=2 $end $spectrum_cass=sentnelsa,sentnelsb, $bio Sentinels (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219771&o=2 $end $pc8801_flop=xabungle,xabunglea, $bio NEC PC-8801 Series disk. published 37 years ago: Sento Mecha Xabungle - Blue Gale (c) 1983 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92862&o=2 $end $saturn=sentomon, $bio Sega Saturn game published 25 years ago: Sento Monogatari Sono I (c) 1995 CRI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59641&o=2 $end $pc8801_flop=sentoerf, $bio NEC PC-8801 Series disk. published 35 years ago: Sentou Densetsu Elf (c) 1985 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92863&o=2 $end $psx=sentokki, $bio Sony PlayStation disc published 23 years ago: Sentou Kokka Kai - Improved (c) 1997 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10034] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85654&o=2 $end $gba=sentouin, $bio Nintendo GBA cart. published 16 years ago: Sentouin Yamada Hajime [Model AGB-BSYJ-JPN] (c) 2004 Kids Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72804&o=2 $end $cpc_flop=seppimho, $bio Amstrad CPC type-in published 34 years ago: Sepp Im Hochhaus (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124345&o=2 $end $snes=septentr, $bio Nintendo Super Famicom cart. published 27 years ago: Septentrion [Model SHVC-TT] (c) 1993 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62135&o=2 $end $cpc_flop=sepulcri09, $bio Sepulcri (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121750&o=2 $end $cpc_flop=sepulcri, $bio Amstrad CPC 464 disk. published 34 years ago: Sepulcri Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123946&o=2 $end $cpc_flop=sepulcri04, $bio Amstrad CPC 464 disk. published 34 years ago: Sepulcri Trained (c) 1986 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123947&o=2 $end $cpc_cass=sepulcris, $bio Amstrad CPC cass. published 34 years ago: Sepulcri [Model 3AS009] (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99064&o=2 $end $cpc_cass=sepulcri, $bio Amstrad CPC cass. published 34 years ago: Sepulcri [Model AS 32061] (c) 1986 Reaktor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99065&o=2 $end $cpc_flop=sepulcri03,sepulcri01,sepulcri02,sepulcri05,sepulcri07, $bio Amstrad CPC 464 disk. published 34 years ago: Sepulcri [Model AS 35061] (c) 1986 Reaktor [Ariolasoft label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123945&o=2 $end $adam_flop=sequel10,sequel, $bio Coleco Adam disk. published 27 years ago: SEQuel (c) 1993 Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109935&o=2 $end $apple2_flop_clcracked=seqblue, $bio Apple II disk. published 37 years ago: Sequence - Blue Level (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231533&o=2 $end $apple2_flop_clcracked=seqred, $bio Apple II disk. published 38 years ago: Sequence - Red Level (c) 1982 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231534&o=2 $end $cpc_flop=sequence, $bio Amstrad CPC 464 disk. published 34 years ago: Sequence Musicale Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123103&o=2 $end $fm7_cass=serapis, $bio Fujitsu FM-7 cass. published 36 years ago: Serapis no Shinden (c) 1984 TIP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93788&o=2 $end $pc98=serena, $bio Serena (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90603&o=2 $end $spectrum_cass=serendip, $bio Sinclair ZX Spectrum cass. published 26 years ago: Serendipity (c) 1994 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236607&o=2 $end $spectrum_cass=seymrobo, $bio Sinclair ZX Spectrum cass. published 28 years ago: Sergeant Seymour Robot Cop (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2780 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80916&o=2 $end $cpc_flop=sergeant03, $bio Sergeant Seymour Robotcop (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121751&o=2 $end $cpc_flop=sergeant01, $bio Amstrad CPC 464 disk. published 28 years ago: Sergeant Seymour Robotcop Cracked (c) 1992 Equalizor, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122763&o=2 $end $cpc_flop=sergeant,sergeant02, $bio Amstrad CPC 464 disk. published 28 years ago: Sergeant Seymour Robotcop Trained (c) 1992 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123950&o=2 $end $cpc_cass=sergseym, $bio Amstrad CPC cass. published 28 years ago: Sergeant Seymour Robotcop [Model 3781] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99082&o=2 $end $cpc_flop=serienoi,serienoi01, $bio Amstrad CPC 464 disk. published 35 years ago: Serie Noire Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127828&o=2 $end $cpc_flop=packseri, $bio Amstrad CPC 464 disk. published 30 years ago: Serie Oro Vol. 4 (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123680&o=2 $end $info=psion5mx, $bio PDA published 21 years ago: Series 5mx (c) 1999 Psion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240419&o=2 $end $gba=serioussu, $bio Nintendo GBA cart. published 16 years ago: Serious Sam Advance [Model AGB-AENE-USA] (c) 2004 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72806&o=2 $end $gba=seriouss, $bio Nintendo GBA cart. published 16 years ago: Serious Sam Advance [Model AGB-AENP] (c) 2004 Global Star Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72805&o=2 $end $sg1000=serizawa, $bio Sega SG-1000 game published 37 years ago: 芹沢八段の詰将棋 (c) 1983 Sega Enterprises, Limited. (Serizawa Hachidan no Tsumeshogi) - TECHNICAL - Game ID: G-1006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65108&o=2 $end $snes=serizawa, $bio Nintendo Super Famicom cart. published 28 years ago: Serizawa Nobuo no Birdie Try [Model SHVC-TS] (c) 1992 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62136&o=2 $end $nascom_snap=serpent, $bio Nascom soft. published 39 years ago: Serpent (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235653&o=2 $end $spectrum_cass=serphell,serphella, $bio Sinclair ZX Spectrum cass. published 36 years ago: Serpent from Hell (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237759&o=2 $end $cpc_flop=serpenti, $bio Amstrad CPC type-in published 35 years ago: Serpent Infernal (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122708&o=2 $end $cpc_flop=serpentm, $bio Amstrad CPC type-in published 34 years ago: Serpent Madness (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119943&o=2 $end $gameboy=serpent, $bio Nintendo Game Boy Cart. published 30 years ago: Serpent [Model DMG-KM-USA] (c) 1990 Taxan USA Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66900&o=2 $end $c64_cart=serptine, $bio Commodore C64 cart. published 38 years ago: Serpentine (c) 1982 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53700&o=2 $end $apple2_flop_orig=srpntine, $apple2_flop_clcracked=serpntne, $bio Apple II disk. published 38 years ago: Serpentine (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229129&o=2 $end $a800_cass=serpent, $bio Atari 800 cass. published 38 years ago: Serpentine (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107048&o=2 $end $ibm5150=serptine, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Serpentine (c) 1984 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83690&o=2 $end $x07_cass=serpent, $bio Canon X-07 type-in published 35 years ago: Serpentine (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138584&o=2 $end $a800=serptine, $bio Atari 800 cart. published 38 years ago: Serpentine (c) 1982 Broderbund Software, Inc. - TECHNICAL - GAME ID: ATCART190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86683&o=2 $end $vic1001_cart=serptine, $bio Commodore VIC-20 cart. published 38 years ago: Serpentine [NTSC] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86922&o=2 $end $vic1001_cart=serptinep, $bio Commodore VIC-20 cart. published 38 years ago: Serpentine [PAL] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86923&o=2 $end $cpc_flop=serp, $bio Amstrad CPC type-in published 35 years ago: Serpentino (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119567&o=2 $end $archimedes=serpents, $bio Acorn Archimedes disk. published 27 years ago: Serpents (c) 1993 CIS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116033&o=2 $end $electron_cass=serplair, $bio Acorn Electron cass. published 36 years ago: Serpents Lair (c) 1984 Comsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115526&o=2 $end $to_flop=servsti, $bio Thomson TO disk. published 29 years ago: Serveur STI (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107993&o=2 $end $msx1_cart=fddtest, $bio Service Floppy Disk Drive Test (c) 19?? Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77430&o=2 $end $msx1_cart=testcart, $bio Service Test Cart MSX1 (c) 19?? Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77431&o=2 $end $msx2_cart=testcart, $bio Service Test Cart MSX2 (c) 19?? Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235737&o=2 $end $cpc_flop=servicel, $bio Serviceline (c) 199? CCC [Croco Computer Club] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123699&o=2 $end $psx=sesamess, $bio Sony PlayStation disc published 19 years ago: Sesame Steet Sports (c) 2001 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111584&o=2 $end $pico=sesame, $bio Sesame Street - Alphabet Avenue [Model 49067-00] (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75785&o=2 $end $nes=bigbird, $bio Nintendo NES cart. published 30 years ago: Sesame Street - Big Bird's Hide and Speak (c) 1990 Hi Tech Expressions The first talking game for NES State-of-the-art digitized sound lets Big Bird speak and interact with children. Children 3 and up will have more fun learning letters and simple words now that Big Bird actually talks them through game play. There's no reading required - just turn on the game! Join Big Bird, along with The Count, Elmo, Grover, Ernie and Bert in six fun-filled games that are sure to capture any child's heart. Each Sesame Street pal is sitting in a window with his own letter. Can you find which one Big Bird is asking for? How many words can you make before the sun goes down? Don't worry, if it's not a real word, Big Bird will be sure to tell you. The Sesame Street friend makes learning fun. Get the correct answer and receive a special award. - TECHNICAL - GAME ID: NES-4H-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55527&o=2 $end $psx=elmolett, $bio Sony PlayStation disc published 21 years ago: Sesame Street - Elmo's Letter Adventure (c) 1999 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111585&o=2 $end $psx=elmonumb, $bio Sony PlayStation disc published 21 years ago: Sesame Street - Elmo's Number Journey (c) 1999 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111586&o=2 $end $c64_cart=letter, $bio Commodore C64 cart. published 36 years ago: Sesame Street - Letter-Go-Round (c) 1984 CBS Software - TECHNICAL - GAME ID: 55370 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53701&o=2 $end $nes=sesam123, $bio Nintendo NES cart. published 31 years ago: Sesame Street 123 (c) 1989 Hi Tech Expressions 2 Great Games in One Learning Fun with your Pals from Sesame Street Game 1: Astro-Grover Look up in the stars. It's Astro-Grover. Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again. As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun! Game 2: Ernie's Magic Shapes With a wave of Ernie's wand, any child can make magic. ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve. Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance. - TECHNICAL - GAME ID: NES-H3-USA - TRIVIA - Released in January 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55528&o=2 $end $nes=2sesame, $bio Nintendo NES cart. published 29 years ago: Sesame Street ABC & 123 (c) 1991 Hi Tech Expressions 2 Great Games in One Learning Fun with your Pals from Sesame Street Game 1 Astro-Grover Look up in the stars. It's Astro-Grover. Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the-Moon will shake his head and encourage the child to try again. As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun! Game 2 Ernie's Magic Shapes With a wave of Ernie's wand, any child can make magic. ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve. Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance. - TECHNICAL - GAME ID: NES-5A-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55529&o=2 $end $nes=sesamabc, $bio Nintendo NES cart. published 31 years ago: Sesame Street ABC (c) 1989 Hi Tech Expressions Two great games in one! SESAME STREET LETTER-GO-ROUND provides a playful setting in which children practice early reading skills. Children play with the whirling ferris wheel as they practice letter recognition and matching, simple spelling and word formation. ERNIE'S BIG SPLASH: Splish, splash, Ernie's taking a bath. But where's Rubber Duckie? Luckily, children can help by building a wacky pathway that leads Rubber Duckie from his soapdish into Ernie's bathtub - a fun-filled way for children to practice planning, predicting and problem-solving. - TECHNICAL - GAME ID: NES-H4-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55530&o=2 $end $nes=sesame, $bio Nintendo NES cart. published 28 years ago: Sesame Street Countdown (c) 1992 Hi Tech Expressions Counting, adding and subtracting numbers have never been more fun, now that the batty, but lovable COUNT is here! Children ages 4 and up can join him on adventures through 8 different worlds of number fun. THE COUNT starts each game by introducing the Number of the Day, then helps children find, count and collect objects that match that number, encouraging them as they go. Bonus Rounds add to the opportunities for fun and learning. - Interactive Learning - THE COUNT actually talks to, guides and encourages your child throughout gameplay. - 8 Different Number Worlds - Kids travel with THE COUNT on trips to the Old West, Dinosaur World, the Moon, the Zoo and more! - Bonus Worlds - As your child advances, the greater the challenges become! - 2 Gameplay Modes - Perfect for players new to the NES; exciting and entertaining for more advanced game players. Delightful music, colorful graphics and exciting action make Sesame Street Countdown fun by the numbers! - TECHNICAL - GAMe ID: NES-85-USA - TRIVIA - Released in February 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55531&o=2 $end $megadriv=sesame, $bio Sega Genesis game published 26 years ago: Sesame Street Counting Cafe (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57385&o=2 $end $a800=letter, $bio Atari 800 cart. published 36 years ago: Sesame Street Letter-Go-Round (c) 1984 CBS Software - TECHNICAL - GAME ID: 75370 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86684&o=2 $end $gbcolor=sesamespu, $bio Nintendo Game Boy Color game published 19 years ago: Sesame Street Sports [Model CGB-BSOE-USA] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68733&o=2 $end $gbcolor=sesamesp, $bio Nintendo Game Boy Color game published 19 years ago: Sesame Street Sports [Model CGB-BSOP-EUR] (c) 2001 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68732&o=2 $end $specpls3_flop=setotais,setotaisfr,setotaisde, $bio Sinclair ZX Spectrum+3 disk. published 4 years ago: Seto Taisho vs Yokai (c) 2016 Grussu [Alessandro Grussu] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148338&o=2 $end $super80_cass=sets, $bio Sets [Model 068L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126871&o=2 $end $msx1_cart=setsa,sets, $bio MSX cart. published 35 years ago: Sets [Model M011] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77432&o=2 $end $pc98=setsuju, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Setsujuu - Yuganda Kioku (c) 1995 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on April 05, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90604&o=2 $end $msx1_cass=settim01, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 01 (c) 1989 Edigamma. Features 2 games for the C64/C128 and 2 games for the MSX. C64/128: Base Sottomarina Bombarolo MSX: Doppio Video Carletto - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130002&o=2 $end $msx1_cass=settim04, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 04 (c) 1989 Edigamma. Features 2 games for the C64/C128 and 2 games for the MSX. C64/128: Metropolitana Monsters MSX: Diligenza Denari - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130005&o=2 $end $msx1_cass=settim06, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 06 (c) 1989 Edigamma. Features 2 games for the C64/128 and 2 games for the MSX. C64/128: Mega Cross Star Moon MSX: Attila Il Labirinto - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130007&o=2 $end $msx1_cass=settim10, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 10 (c) 1989 Edigamma. Features 2 games for the C64/128 and 2 games for the MSX. C64/128: La Grande Ricerca Subman MSX: Siluri Spazio Insidioso - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130011&o=2 $end $msx1_cass=settim11, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 11 (c) 1989 Edigamma. Features 2 games for the C64/128 and 2 games for the MSX. C64/128: Pescecani Ghoster MSX: Ombre Scure La Biscia - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130012&o=2 $end $msx1_cass=settim12, $bio Commodore C64/MSX cass. published 31 years ago: Settimana Games No. 12 (c) 1989 Edigamma. Features 2 games for the C64/128 and 2 games for the MSX. C64/128: Vivo o Morto Chilimetri Impossibili MSX: Halley Puf Puf - TECHNICAL - FACE A: C64/C128 FACE B: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130013&o=2 $end $spectrum_cass=settl13,settl13a, $bio Sinclair ZX Spectrum cass. published 26 years ago: Settlement XIII (c) 1994 Dream World Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236608&o=2 $end $apple2_flop_clcracked=7ctygold, $apple2_flop_misc=sevencts, $bio Apple II disk. published 36 years ago: Seven Cities of Gold (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107429&o=2 $end $amigaocs_flop=7citygld, $bio Commodore Amiga 500 disk. published 35 years ago: Seven Cities of Gold (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74955&o=2 $end $ibm5150=7citygld, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Seven Cities Of Gold (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83691&o=2 $end $info=m5seven, $bio Seven Deadly Spins (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41628&o=2 $end $info=pr_sevab, $bio Seven's Above (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42107&o=2 $end $info=pr_sevml, $bio Sevens & Melons (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40224&o=2 $end $spectrum_cass=sewrrage,sewrrage48, $bio Sinclair ZX Spectrum cass. published 4 years ago: Sewer Rage (c) 2016 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227063&o=2 $end $dragon_cass=sewerrat, $bio Dragon cass. published 36 years ago: Sewer Rats/Raiders (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116559&o=2 $end $coleco=sewersam, $bio Colecovision game published 36 years ago: Sewer Sam (c) 1984 Interphase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53344&o=2 $end $msx1_flop=sewersam,sewersama, $bio Sewer Sam Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134339&o=2 $end $intv=sewersam, $bio Mattel Intellivision game published 37 years ago: Sewer Sam (c) 1983 Interphase. One or two players compete to guide Sewer Sam through myriad mazes of danger-filled tunnels searching for...beep, beep, beep...three enemy submarines that have invaded the city's sewer system. But watch out for subterranean dangers, as Sam dodges and shoots snakes, crocodiles, bats, rats, web-spinning spiders, and more! Enough to make even the stout-hearted shudder...as Sam searches through wet and dry tunnels for the ultimate showdown! - TECHNICAL - Model 8010002 - STAFF - Design/Program: Stephen Willey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60947&o=2 $end $msx1_cart=sewersam, $bio MSX cart. published 36 years ago: Sewer Sam [Model PS-2005G] (c) 1984 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77433&o=2 $end $megacd=sshark, $bio Sega Mega-CD published 28 years ago: Sewer Shark [Model T-93015-50] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60654&o=2 $end $segacd=sshark,ssharka,ssharkc,ssharkd, $bio Sega CD published 28 years ago: Sewer Shark (c) 1992 Sony Imagesoft - TECHNICAL - GAME ID: T-93015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60800&o=2 $end $ti99_cart=sewerman, $bio TI-99-4A soft. published 37 years ago: Sewermania (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231634&o=2 $end $cpc_flop=sexsexen, $bio SEX - Sex Entertains Xenomorph (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124377&o=2 $end $cpc_flop=sexshite,sexshite01, $bio Amstrad CPC 464 disk. published 25 years ago: SEX - Shit Egbert's Xploded (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124378&o=2 $end $pc98_cd=sex2, $bio NEC PC-9821 CD published 24 years ago: Sex 2 (c) 1996 Aypio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134967&o=2 $end $info=sexappl, $bio Arcade Video game published 28 years ago: Sex Appeal (c) 1992 GEI [Grayhound Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71064&o=2 $end $msx2_flop=sexbombb, $bio MSX 2 disk. published 21 years ago: Sex Bomb Bunny (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102017&o=2 $end $info=sextriv, $bio Arcade Video game published 35 years ago: Sex Triv (c) 1985 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5270&o=2 $end $pc98=sexpress, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: セクスプレス (c) 1995 Ange. (Sexpress) - TECHNICAL - Floppy disks: 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90605&o=2 $end $orion_flop=sexshop,sexshopa, $bio SEXSHOP (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235229&o=2 $end $info=sextriv1,sextriv2, $bio Arcade Video game published 35 years ago: Sexual Trivia (c) 1985 Kinky Kit and Game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 416 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3497&o=2 $end $info=sexyboom, $bio Arcade Video game published 28 years ago: Sexy Boom (c) 1992 Sang Ho Soft. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.58 Mhz) Palette colors : 512 Players : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6225&o=2 $end $cpc_flop=sexycart, $bio Amstrad CPC 464 disk. published 34 years ago: Sexy Cartoons 2 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124292&o=2 $end $pc8801_flop=sexydyna, $bio Sexy Dynamite (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92864&o=2 $end $info=sexygal, $bio Arcade Video game published 35 years ago: Sexy Gal (c) 1985 Nichibutsu. - TRIVIA - Sexy Gal was released in May 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30068&o=2 $end $info=sgaltrop, $bio Arcade Video game published 35 years ago: Sexy Gal Tropical (c) 1985 Nichibutsu. - TRIVIA - Sexy Gal Tropical was released in August 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121511&o=2 $end $pcecd=sexyidof, $bio NEC PC-Engine CD published 26 years ago: Sexy Idol Mahjong - Fashion Monogatari (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58362&o=2 $end $pcecd=sexyidoy, $bio NEC PC-Engine CD published 25 years ago: Sexy Idol Mahjong - Yakyuuken no Uta (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58363&o=2 $end $pcecd=sexyidol, $bio NEC PC-Engine CD published 27 years ago: Sexy Idol Mahjong (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - [Model NBCD3004] - TRIVIA - Sexy Idol Mahjong was released on December 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49160&o=2 $end $famicom_flop=sexyinv, $bio Nintendo Famicom disk. published 30 years ago: Sexy Invaders (c) 1990 Super PIG. - TRIVIA - Retail price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65448&o=2 $end $cpc_flop=sexymach, $bio Amstrad CPC 464 disk. published 33 years ago: Sexy Machine Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123104&o=2 $end $pc8801_flop=sexyoran, $bio NEC PC-8801 Series disk. published 33 years ago: Sexy Orange (c) 1987 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92865&o=2 $end $info=sexyparo,sexyparoa, $bio Arcade Video game published 24 years ago: Sexy Parodius (c) 1996 Konami Company, Limited. Sexy Parodius is a horizontally-scrolling shoot-em-up for one or two players and is the third sequel in a series originally created as a parody of Konami's own successful "Gradius" games. As with the prequels, Sexy Parodius again gives players a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane. The game plays much the same as previous Parodius games, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next. In a co-operative two-player game, when certain characters are close enough, a third shot appears between them, these can either be purple shots that swirl all over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen in Konami's 1990 shoot-em-up, "Lightning Fighters". The playable characters in sexy Parodius are: * Vic Viper/Lord British * Michael/Gabriel * Hikaru/Akane * Ivan/Toby * Mambo/Samba * Koitsu/Aitsu * Option/Multiple * Shooting Star/Black Viper - TECHNICAL - Konami GX Hardware Main CPU : Motorola 68EC020 Sound CPU : Motorola 68000 Sound Chips : (2x) K054539 Players : 2 Control : 8-Way Joystick Buttons : 3 => Power Up, Fire, Missile - TRIVIA - Sexy Parodius was released in March 1996. World 3-A (get the 300 coins in World 2) will appeal to fans of Konami's classic game "Yie Ar Kung-Fu" (Oolong makes a guest appearance just before reaching the stage boss and you can even knock him out!). World 3-B (do not get the 300 coins in World 2) is a hilarious parody of Konami's "CastleVania" series (the well-known Medusa makes a guest appearance as the stage's boss!). The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style. Character selection screen music is a remix of 'Twinkle Twinkle Little Star', by Wolfgang Amadeus Mozart. The music theme of Shooting Star comes from "Twin Bee Yahhoo! Fushigi no Kuni de Oo-Abare!!" (1995, Konami). Stage 1 music is a megamix of : 'Hokkaido wa Dokoni Aru?' by Gonchichi, 'American Patrol' by Frank W. Meacham, and 'My Old Kentuchy Home' by Stephen C. Foster. Stage 1 boss music is a remix of 'Summ, Summ, Summ, Bienchen' by Hoffmann V. Fallersleben Stage 2 music is a remix of a music from "Yi Ar Kung-Fu" (1985, Konami). Stage 2 boss music is a megamix of : a music from "Yi Ar Kung-Fu" and "Maim Maim" (an Israeli folksong). Stage 3 music is a megamix of : a music from "Castlevania" and 'Clarinet Polka" (a Polish folksong). Stage 3 boss music is a megamix of : a music from "Castlevania" and 'Hungarian Dance No. 5' by Brahms. Stage 4 music is a remix of 'Csikos Post' by Hermann Necke. Stage 4 boss music is a megamix of : 'Bienchen Summ Herum!' (a Bohemian folksong) and 'Einzug der Gladiatoren' by Julius Fucik. Stage 5 music is a megamix of : 'The Battle Hymn of the Republic' by William Steffe and 'J'ai Perdu le Do de Ma Clarinette' (a French folksong). Stage 5 boss music is a remix of the Aircraft Carrier music from "Gradius". Stage 6 music is a megamix of : 'Tankoubushi' (A Japanese folksong) and 'Hokkai Bon'uta' (Japanese Bon Festival Song) Stage 6 boss music is a megamix of : 'Symphony No. 5 in C, Op. 67' by Ludwig Beethoven, and 'Genkotsuyama no Tanukisan' (A Japanese children's song). Stage 7 music is a remix of 'El Bimbo' by Claude Morgan. Stage 7 boss music is a remix of 'Habanera - From Carmen' by Georges Bizet. Stage 8 sub-boss 1 music is a remix of 'Piano Sontata K.331, 3rd : Rondo Alla Turca' by Wolfgang Amadeus Mozart. Stage 8 sub-boss 2 music is a remix of 'Flight of the Bumblebee' by Nikolai Rimsky-Korsakov. Stage 8 sub-boss 3 music comes from "Gradius II - GOFER no Yabou" (1988, Konami). Stage 8 sub-boss 4 music is a remix of 'Orphee Aux Enfers' by Jacques Offenbach. Stage 8 final boss music is a megamix of : 'Prelude Op.28 #7' by Frederic Chopin, and 'Scene From Swan Lake' by Piotr Tchaikovsky. Stage 9 music is a megamix of 'Hornpipe from Water Music' and 'Hallelujah Chorus' by George F. Handel. Stage 9 boss music comes from "Gradius III" (1989, Konami). Special stage music is a megamix of musics from "Gradius", "Gradius II - GOFER no Yabou", "Gradius III", "MX5000", and "Lightning Fighters". Special stage boss music is a remix of 'Fur Elise' by Beethoven. Soundtrack releases : Sexy Parodius / Original Game Soundtrack [King Records - KICA-7703 - May 22, 1996] - TIPS AND TRICKS - * Special team attack : in two-player games, get both ships close to each other in order to use a special team attack! * Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage! - SERIES - 1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX) 2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC) 3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC) 4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC) 5. Sexy Parodius (1996, ARC) - STAFF - Programmers: Chichibinta Tsukasa, Ohji, Paiman Character designers: Shuzilow.Ha, Magrou, Natsumi Bouike, Misugi Inagaki, Kaori Nishimura, Galaxy Namikoshi Music composers: Mayuko Kageshita, Ary Music advisers: Izumi, Sita-Ru Senoo Sound effects: Ary Hard designer: Yoshikazu Matsui Product designer: Poper Takashi Radio actors: Joshua Popenoe, Kumike Watanabe, Nobuyuki Hiyama, Yuko Nagashima - PORTS - * CONSOLES: [JP] Sega Saturn (1996) "Sexy Parodius [Model T-9514G") [JP] Sony PlayStation (1996) "Sexy Parodius [Model SLPM-86009]" [JP] Sony PSP (2007) "Parodius Portable [Model ULJM-05220]" [JP] Sony PSP (2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2396&o=2 $end $saturn=sexyparo, $bio Sega Saturn game published 24 years ago: Sexy Parodius (c) 1996 Konami Company, Limited. - TECHNICAL - Game ID: T-9514G - TRIVIA - Released on November 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59642&o=2 $end $nes=pyramidj, $bio Nintendo Famicom cart. published 30 years ago: Sexy Pyramid - Cleopatra Kiki Ippatsu (c) 1990 Hacker International. Pyramid by Hacker is the same game as the Sachen one, but with nudity. - TECHNICAL - Game ID: HKI-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54527&o=2 $end $cpc_flop=sexyword, $bio Amstrad CPC 464 disk. published 32 years ago: Sexy Words (c) 1988 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124293&o=2 $end $famicom_flop=galdung2, $bio Sexy Yakyuuken Adventure II - Gal's Dungeon Part II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65449&o=2 $end $cpc_flop=seymourt,seymourt01, $bio Amstrad CPC type-in published 29 years ago: Seymour - Take One! (c) 1991 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120165&o=2 $end $cpc_flop=seymoura02,seymoura05,seymoura,seymoura03, $bio Amstrad CPC 464 disk. published 29 years ago: Seymour at the Movies Cracked (c) 1991 Equalizor, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122764&o=2 $end $cpc_flop=seymoura04, $bio Seymour at the Movies Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122654&o=2 $end $cpc_flop=seymoura01, $bio Amstrad CPC 464 disk. published 29 years ago: Seymour at the Movies Trained (c) 1991 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122458&o=2 $end $cpc_cass=seymatmv, $bio Amstrad CPC cass. published 29 years ago: Seymour at the Movies [Model 3668] (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99084&o=2 $end $spectrum_cass=seymour, $bio Sinclair ZX Spectrum cass. published 29 years ago: Seymour Goes to Hollywood (c) 1991 Codemasters Software Co., Ltd., The Join super star Seymour in his Hollywood debut. Make it in the movies. Meet frightening Frankenstein, evil Ding the Merciless, bash the big King Bong and find Rick Bracy's true love. - TECHNICAL - GAME ID: 2666 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80919&o=2 $end $megadriv=opensea, $bio Sezon Ohoty (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56829&o=2 $end $megadriv=opensea3, $bio Sezon Ohoty 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56830&o=2 $end $ique=zeldaoot1,zeldaoot,zeldaoott,zeldaootm2,zeldaootm4, $bio iQue Player pack. published 17 years ago: 塞尔达传说-时光之笛 (c) 2003 IQue [China] (Sèěrdá Chuánshuō - Shíguāng zhī Dí) Chinese version of The Legend of Zelda - Ocarina of Time. - TRIVIA - This version, based on the 1.2 version, of the game is frequently used in speed runs. Due to Chinese words being much smaller than English or Japanese words, dialogue can be skipped much faster. It also features less gameplay lag than the N64 version, which is extremely noticeable at the end of the game (when Ganon's Tower collapses, it falls out of sync with the audio that was made with the gameplay lag in mind). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259125&o=2 $end $cpc_cass=sernoire, $bio Amstrad CPC cass. published 35 years ago: Serie Noire (c) 1985 Micro Application Program ported from the C64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99083&o=2 $end $pc8801_flop=sfgamepa, $bio SF Game Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92787&o=2 $end $info=sfx, $bio Arcade Video game published 37 years ago: SF-X (c) 1983 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : (2x) Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), and a DAC for speechs Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nihon Game (now Culture Brain). Released in July 1983 in Japan. This game is known outside Japan as "Skelagon". SF-X stands for 'Space Fighter-X'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2397&o=2 $end $to_flop=microma1, $bio SFMI Micromania Compilation 1 (c) 19?? Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107983&o=2 $end $to_flop=microma2, $bio SFMI Micromania Compilation 2 (c) 19?? Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107984&o=2 $end $compclr2_flop=sfssp,sfsspa, $bio SFSSP (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232686&o=2 $end $c64_cart=sfxse, $bio Commodore C64 cart. published 35 years ago: SFX Sound Expander (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229441&o=2 $end $c64_flop_misc=sfxsea, $bio Commodore C64 disk. published 33 years ago: SFX Sound Expander (c) 1987 Music Sales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236012&o=2 $end $c64_flop_misc=sfxse, $bio Commodore C64 disk. published 35 years ago: SFX Sound Expander Test/Demo Disk (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235991&o=2 $end $info=sg1000, $bio Console published 37 years ago: SG-1000 (c) 1983 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230511&o=2 $end $info=sg1000m2, $bio Console published 36 years ago: SG-1000 II (c) 1984 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230512&o=2 $end $sg1000=m2cp, $bio Sega SG-1000 game published 36 years ago: SG-1000 M2 Check Program (c) 1984 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65098&o=2 $end $mc10=sg6bomb, $bio SG6 Bomber (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87693&o=2 $end $mc10=sg6demo, $bio SG6 Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87694&o=2 $end $cpc_cass=sgrizam, $bio Amstrad CPC cass. published 34 years ago: Sgrizam (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99085&o=2 $end $cpc_flop=sgrizam1, $bio Amstrad CPC 464 disk. published 34 years ago: Sgrizam (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118876&o=2 $end $spectrum_cass=sgrizama,sgrizamb, $bio Sgrizam (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225789&o=2 $end $cpc_flop=sgrizam2, $bio Amstrad CPC 464 disk. published 16 years ago: Sgrizam (c) 2004 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121752&o=2 $end $spectrum_cass=sgrizam,sgrizamm, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sgrizam (c) 1986 Dinamic Software. - TECHNICAL - GAME ID: DSPE87005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80920&o=2 $end $spectrum_cass=sgtheltd,sgtheltds,sgtheltda,sgtheltdsa, $bio Sinclair ZX Spectrum cass. published 7 years ago: Sgt. Helmet Training Day (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226501&o=2 $end $spectrum_cass=sgthel0, $bio Sinclair ZX Spectrum cass. published 11 years ago: Sgt. Helmet Zero (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226500&o=2 $end $gbcolor=sgtrock, $bio Nintendo Game Boy Color game published 20 years ago: Sgt. Rock - On the Frontline [Model CGB-BRFE-USA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68734&o=2 $end $snes=sgtsaund, $bio Nintendo Super Famicom cart. published 25 years ago: Sgt. Saunders' Combat! [Model SHVC-AJAJ-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62137&o=2 $end $psx=shacheyu, $bio Sony PlayStation disc published 20 years ago: Shachou Eiyuuden - The Eagle Shooting Heroes (c) 2000 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-45510] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85655&o=2 $end $info=shackled, $bio Arcade Video game published 34 years ago: Shackled (c) 1986 Data East. Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Shackled was released in December 1986. This game is known in Japan as "Breywood". This game represents the Data East answer to Atari's "Gauntlet". - UPDATES - The attract mode is different in the Japanese version. - PORTS - * COMPUTERS: [EU] Atari ST (1988) [EU] Amstrad CPC (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1989) : Budget edition by Erbe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2398&o=2 $end $spectrum_cass=shackled, $bio Sinclair ZX Spectrum cass. published 32 years ago: Shackled (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80921&o=2 $end $cpc_cass=shackled, $bio Amstrad CPC cass. published 32 years ago: Shackled (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99086&o=2 $end $cpc_flop=shackled,shacklea,shackled02,shackled01, $bio Amstrad CPC 464 disk. published 32 years ago: Shackled (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120901&o=2 $end $specpls3_flop=shackled, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Shackled (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147893&o=2 $end $gamegear=shadam, $bio Sega Game Gear cart. published 28 years ago: Shadam Crusader - Harukanaru Oukoku [Model G-3404] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64822&o=2 $end $cpc_flop=shadeofs01,shadeofs, $bio Amstrad CPC 464 disk. published 32 years ago: Shade of Swords (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121251&o=2 $end $c64_cass=shado, $bio Commodore C64 cass. published 35 years ago: Shado BBC Emulator Software (c) 1985 Aztec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229582&o=2 $end $megadriv=shadow, $bio Sega Genesis game published 30 years ago: Shadow Blasters (c) 1990 Sages Creation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57386&o=2 $end $nes=shadowbr, $bio Nintendo Famicom cart. published 29 years ago: Shadow Brain (c) 1991 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R98V5934 - TRIVIA - Released on March 21, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54606&o=2 $end $spectrum_cass=shdancere, $bio Shadow Dancer (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219211&o=2 $end $sms=shdancer, $bio Sega Master System cart. published 29 years ago: Shadow Dancer (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56172&o=2 $end $amigaocs_flop=shdancer, $bio Commodore Amiga 500 disk. published 29 years ago: Shadow Dancer (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74956&o=2 $end $spectrum_cass=shdancer, $bio Sinclair ZX Spectrum cass. published 29 years ago: Shadow Dancer (c) 1991 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80922&o=2 $end $cpc_cass=shdancer, $bio Amstrad CPC cass. published 29 years ago: Shadow Dancer (c) 1991 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99088&o=2 $end $cpc_flop=shadowda, $bio Amstrad CPC 464 disk. published 29 years ago: Shadow Dancer (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120897&o=2 $end $cpc_flop=shadowda01,shadowda09,shadowda05,shadowda06,shadowda07,shadowda08,shadowda0d,shadowda0a,shadowda0b,shadowda0c,shadowda04,shadowda02, $bio Amstrad CPC 464 disk. published 29 years ago: Shadow Dancer (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120898&o=2 $end $specpls3_flop=shdancer, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Shadow Dancer (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147578&o=2 $end $spectrum_cass=shdancerk, $bio Shadow Dancer (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219430&o=2 $end $cpc_cass=2sdas, $bio Amstrad CPC cass. published 29 years ago: Shadow Dancer + Alien Storm (c) 1991 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99090&o=2 $end $cpc_flop=shadowda03, $bio Amstrad CPC 464 disk. published 29 years ago: Shadow Dancer + Alien Storm (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120899&o=2 $end $info=shdancer,shdancerj,shdancbl,shdancer1,shdancbla, $bio Arcade Video game published 31 years ago: Shadow Dancer - Kage no Mai (c) 1989 Sega. A loose sequel to 1988's "Shinobi", Shadow Dancer stars a young Ninja who, together with his faithful canine companion, must battle against a terrorist group. The terrorist group have planted a number of time bombs throughout the metropolis. The Ninja and his dog must set out to gather up all the explosives placed by the evil gang and to annihilate the criminal mastermind. Game-play is very similar to that of the original Shinobi, and features the jumping and projectile weapon-based game-play of its illustrious older brother. However, a new and crucial attacking move has since been added to the Ninja's arsenal. Pulling DOWN on the joystick and pressing the ATTACK button sends the hero's dog to attack the nearest enemy. This will stop the enemy from attacking the player as he wrestles with the dog. The enemy must be killed quickly, however, or the dog itself will be killed. If the dog is attacked, he will turn into a small puppy, and once the player has killed a set number of enemies, the puppy will grow to be a full-sized dog who can once again be used to attack enemies. - TECHNICAL - Runs on the Sega "System 18" hardware. Players: 2 Control: 8-way joystick Buttons: 3 (ATTACK, JUMP, MAGIC) - TRIVIA - Released in December 1989. The subtitle of this game translates from Japanese as 'Dance of Shadows'. The identity of the main character differs between the supplemental materials of the game's various home versions. * In the Japanese Mega Drive version, the main character is named Hayate and is characterized as the son of Joe Musashi (the game being set 20 years after original Shinobi). His canine companion is named Yamato. * In the English Sega Genesis/Mega Drive version, the character is Joe Musashi himself. His canine companion is still named Yamato in this version. * In the Master System version, the ninja is named Takashi in the manual and Fuma during the attract sequence. - UPDATES - The United States cocktail version is different. * 'Winners Don't Use Drugs' screen added. * 'Sega' logo during cocktail mode. - TIPS AND TRICKS - Finish a stage without throwing ANY star (only 'close attacks'). You can use your 'Dog Attack'. You will receive a 100,000 points bonus. - SERIES - 1. Shinobi [Model 317-0049] (1987, Arcade) 2. Shadow Dancer - Kage no Mai (1989, Arcade) 3. The Revenge of Shinobi (1989, Mega Drive) 4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System) 5. The GG Shinobi [Model G-3302] (1991, Game Gear) 6. The GG Shinobi II [Model G-3315] (1992, Game Gear) 7. Shinobi III - Return of the Ninja Master (1993, Mega Drive) 8. Shinobi X (1995, Saturn) 9. The Revenge of Shinobi (2002, Game Boy Advance) 10. Shinobi (2002, PS2) 11. Nightshade (2004, PS2) 12. Shinobi 3D (2011, 3DS) - PORTS - * CONSOLES: [EU] Sega Master System (1991) "Shadow Dancer - The Secret of Shinobi [Model 9009]" Sega Master System [BR] (1991) "The Secret of Shinobi" by Tec Toy [US] Sega Genesis (1990) [JP] Sega Mega Drive (dec.1, 1990) "Shadow Dancer - The Secret of Shinobi [Model G-4043]" [EU] Sega Mega Drive (1991) Sega Mega Drive [BR] (1992) "The Secret of Shinobi" by Tec Toy Note : The Sega Genesis / Mega Drive port of this game has a completely different level layout, a completely different plot, some mechanics changes (such as being able to collide with enemies), and the bombs were turned into hostages. * COMPUTERS: [EU] Sinclair ZX Spectrum (1991) Commodore 64 [US] [EU] (1991) [EU] Amstrad CPC (1991) [EU] Commodore Amiga (1991) [EU] Atari ST (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2399&o=2 $end $megadriv=shdancer,shdancerp, $bio Sega Mega Drive game published 30 years ago: Shadow Dancer - The Secret of Shinobi (c) 1990 Sega Enterprises, Limited. Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Union Lizard takes an elementary school hostage, Kato sets out to defuse the situation, only to be fatally wounded by one of Union Lizard's members. Angered by this, Joe promises Kato's mother that he will avenge Kato's death. This time however, Joe's not alone because Kato's dog, Yamato will accompany Joe in his quest for avenging Kato's death. - TECHNICAL - [JP] Game ID: G-4043 [JP] Cartridge ID: 670-1068 [JP] Cover ID: 670-1069 - TRIVIA - The Mega Drive version of Shadow Dancer, fully titled 'Shadow Dancer - The Secret of Shinobi', was released on December 1, 1990 in Japan, with subsequent releases in North America, Europe, and Brazil. The Brazilian version was manufactured by Tec Toy. The main character's identity, originally a nameless ninja in the coin-op game, differs between the supplement materials of this version. In the Japanese version, the ninja was given the name Hayate, who is identified as the biological son of Joe Musashi from the original Shinobi, whereas in the English localization the ninja is actually Joe Musashi himself. The companion dog is named Yamato in both versions. According to the back-story of both versions, the main character sought to avenge the death of a man named Kato, who was Hayate's mentor in the Japanese version and Musashi's student in the English version. While the basic gameplay remained basically unchanged from the original coin-op game, the Genesis/Mega Drive version features all new stages and bosses, and a slightly different objective : instead of looking for time bombs, the player must now rescue hostages scattered around each stage. The bonus rounds were also changed from a first-person minigame to one in which the player must shoot down ninjas below them while skydiving from a building. - STAFF - Program: Takubon, Kazu K. Character Design: Hiroyuki Kawaguchi (Hiro K.) Graphic Design: Rieko Kodama (Phenix Rie) Assistant Graphic Design: Rew Game Design: Tomohiro Kondou (Mu) Music Composer: Keisuke Tsukahara (Tsukachan) Supervisor: Kankan, Tantan, Hayhay Test Player: Yasushi Yamaguchi (Judy Totoya), Atsuhiko Nakamura (Kyamura), Yūichirō Mine (Proto-2) - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [EU] [AU] Nintendo Wii [Virtual Console] (jan.8, 2010) [Model MBEP] [US] Nintendo Wii [Virtual Console] (jan.18, 2010) * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [Steam] (june.1, 2010) both stand-alone and as part of "Sega Genesis Classics Pack 1" [EU] PC [Steam] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" [US] PC [Steam] (mar.25, 2011) "SEGA Genesis Classics Collection" [EU] PC [Steam] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: [EU] Arcade [Mega-Tech] (1990) "Shadow Dancer [Mega-Tech 43]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56831&o=2 $end $megatech=mt_shado, $info=mt_shado, $bio Sega Mega-Tech cart. published 30 years ago: Shadow Dancer (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-43 - TRIVIA - Known as the 43th video game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31836&o=2 $end $amigaocs_flop=shfightr, $bio Commodore Amiga 500 disk. published 25 years ago: Shadow Fighter (c) 1995 Gremlin Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74957&o=2 $end $cd32=shadfght, $bio Commodore Amiga CD32 published 25 years ago: Shadow Fighter (c) 1995 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107002&o=2 $end $amigaaga_flop=shadfg_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Shadow Fighter [AGA Ver.] (c) 1995 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146443&o=2 $end $info=shadfgtr, $bio Arcade Video game published 31 years ago: Shadow Fighters (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22900&o=2 $end $info=shadfrce,shadfrcej,shadfrceu, $bio Arcade Video game published 27 years ago: Shadow Force - Henshin Ninja (c) 1993 Technos. Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization. Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players. In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. Players can choose to start on any one of the first three stages and the game features 14 different possible endings. - TECHNICAL - Game ID : TA-0032 Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16384 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Shadow Force was released in June 1993. The subtitle of this game translates from Japanese as 'Metamorphosis Ninja'. A Technos billboard featuring Kunio appears at the start of the Construction stage. - UPDATES - The Japanese version is different from the US Version : - The game's sequence in attract mode are different. - During the attract mode, you can see the events that bring the Dr. Wong and his evil organization 'Theaser' to menace the world. In the US version this sequence has been cut. - There's a characters description during the attract mode. - You can use only 3 keys in the game : one for punch, one for kick and one for jump, to possess an enemy press A+B when your close to him, and press A+B+C to execute the special attack. - The enemies are more easily to beat, even the bosses suffer much damage (so, the game is a little bit easier) - The Bonus Stage after each stage has been cut on the Japanese version. - The standard color of the Coyote character is different. The US version has at usual the 'winners don't use drugs' logo during the attract mode. - TIPS AND TRICKS - * To possess an enemy, go close on him, then press the 6th button, now you can use that enemy like a playable character, and you can use his moves too! (a screen appears with a description of one of the enemy moves). For leave the enemy body and return to your normal character hero, press the same key. Try to control different enemies and have fun to switch on them!! Find what of them are most powerful and how you can take advantage of their moves! Remember that you can't possess a boss, and also you can't possess nobody if your lifebar is empty; also, when the enemy possessed dies, the player is still on action, but is lifebar remains empty. * When you engage an enemy, you fight still versus one of them, and in that moment you can go back and forward on him without turn your shoulder on him, you can also execute a block when the enemy attack simply press the opposite direction on him. If you engage groups of enemies, you fight one enemy at once, while the others stay far of you waiting that you defeat the first enemy before they attack you. * After you've beaten the last boss, Dr Wong will challenge you giving the chance of one last battle before you can terminate the game : this final battle is identical to the bonus stage, but you can choose one of the 4 boss to fight versus the other character boss controlled by CPU. This is the only moment on the game where you can control a boss. If you win this last battle you can see the real final of the game, if you lose you'll obtain a game over. - STAFF - Planner : Toshinari Takahashi Object Designers : Seiichirou Ishiguro, Koji Ogata, Michiaki Ishida, Kosei Okamoto, Makoto Shirai, Long Hair Mori, Inemuri Nakamura, Hideki Hoshiya, Manabu Taniguchi Background Designer : Shinichi Saito, Kuni Bayashi, Kozukuri Ohsumi, Hiroyuki Kato, Yasuhiro Ohi, Takayuki Ozawa Programmers : Tatsumi Saitoh, T. Obi, Oira Matsumoto Key Puncher : Masakazu Yoshida System Engineer : Yasuyuki Taruki, Genei Fukuhara Hardware Designer: Kenji Nishikawa Music Composer : Kazunaka Yamane Sound Programmers : Michiya Hirasawa, Robert C. Ashworth, Taku Adviser : Naritaka Nishimura Fight Choreography : Toshinari Takahashi, Bruce Ebichan Lee Radio Actors : Shinya Takeuchi, Dajare Hosaka, Kokomadeonde Chikako, Izumi Tokutani RX20, Mayumi Hachisu, Sayuri Miyamoto Special Thanks : Takashi Hanya, Pine Akutsu, Bamboo Nemoto, Plum Okada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2400&o=2 $end $msx2_flop=shadowhe, $bio MSX 2 disk. published 27 years ago: Shadow Heroes 2 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102018&o=2 $end $pc8801_flop=shadowhu, $bio NEC PC-8801 Series disk. published 32 years ago: Shadow Hunter (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92866&o=2 $end $msx2_flop=shadowhu, $bio MSX 2 disk. published 32 years ago: Shadow Hunter (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102019&o=2 $end $info=shadowld, $bio Arcade Video game published 33 years ago: Shadow Land (c) 1987 Namco. Export version. For more information about the game itself, please see the original Japanese version entry; "Youkai Douchuu-ki". - TECHNICAL - Namco System 1 hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2401&o=2 $end $psx=shadwmadd, $bio Sony PlayStation disc published 21 years ago: Shadow Madness Demo Disc (c) 1999 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131537&o=2 $end $psx=shadwmad, $bio Sony PlayStation disc published 21 years ago: Shadow Madness (c) 1999 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111383&o=2 $end $n64=shadowmnb,shadowmn,shadowmnf,shadowmng,shadowmnu, $bio Nintendo 64 cart. published 21 years ago: Shadow Man (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57961&o=2 $end $psx=shadowmn, $bio Sony PlayStation disc published 21 years ago: Shadow Man (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110988&o=2 $end $psx=shadwmst, $bio Sony PlayStation disc published 22 years ago: Shadow Master (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110930&o=2 $end $amigaocs_flop=beast,beastbmd,beasta, $bio Commodore Amiga 500 disk. published 31 years ago: Shadow of the Beast (c) 1989 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74960&o=2 $end $c64_cart=beast, $bio Commodore C64 cart. published 30 years ago: Shadow of the Beast (c) 1990 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53702&o=2 $end $spectrum_cass=shadbeas, $bio Sinclair ZX Spectrum cass. published 30 years ago: Shadow of the Beast (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80925&o=2 $end $cpc_cass=beast, $bio Amstrad CPC cass. published 30 years ago: Shadow of the Beast (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99096&o=2 $end $cpc_flop=shadowof05,shadowof06,shadowof07,shadowof10,shadowof11,shadowof01,shadowof,shadowof09,shadowof0a,shadowof0b,shadowof0ca,shadowof0da,shadowof0e,shadowof0f,shadowof02,shadowof03, $bio Amstrad CPC 464 disk. published 30 years ago: Shadow of the Beast (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121173&o=2 $end $specpls3_flop=sotbeastsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Shadow of the Beast (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147579&o=2 $end $specpls3_flop=sotbeast, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Shadow of the Beast (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147979&o=2 $end $sms=beast, $bio Sega Master System cart. published 29 years ago: Shadow of the Beast (c) 1991 TecMagik - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56173&o=2 $end $megadriv=beast, $bio Sega Genesis game published 29 years ago: Shadow of the Beast (c) 1991 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69587&o=2 $end $spectrum_cass=shadbeasa, $bio Shadow of the Beast (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225545&o=2 $end $pcecd=beastj, $bio NEC PC-Engine CD published 28 years ago: Shadow of the Beast ???? (c) 1992 Victor Entertainment. (Shadow of the Beast - Majou no Okite) Shadow of the Beast is a side scrolling action/adventure game developed by DMA Design and published by Victor Interactive Software. The hero rather normal life is turned upside-down when he finds himself turned into a monstrous beast. During a dark and stormy night, a mysterious horseman known as a beast-mage leaps out of the forest and curses the inhabitant of a modest cottage house. The owner suddenly wakes up and soon realizes his horrible fate - he is now an horrific looking beast and he embarks on a journey of personal and mad revenge, in a desperate attempt to regain his stolen human form. The consequence of his misadventure has one unexpected twist - he now has beast powers and can run farther, jump incredible highs and throw powerful punches and kicks with ease. There are also special attacks but they don't really follow any traditional formulas, instead they only exist in the sole purpose to defeat bosses and to allow the player to move forward in his quest. As a matter of fact, they hardly qualify as special attacks as they simply disappear after fulfilling their purpose. Players can progress through the game in any way they see fit, however they will need to solve puzzles and complete tasks in a specific order - Shadow of the Beast contains many dead ends and this is where the true challenge of the game really lies. - TECHNICAL - Game ID: JCCD2008 - TRIVIA - Released on March 27, 1992 in Japan for 7200 Yen. Reviews: [FR] June 1992 - Joypad N.9: 90/100 Shadow of the Beast was first released in 1989 for the Commodore Amiga. This port of the game has some surprising differences from the original Amiga version. It is interesting to notice that this port was developed by DMA Design, the people behind Lemmings and Grand Theft Auto. It features some enhancements not found in other versions, such as an exclusive animated introduction sequence. The storyline was also slightly changed - the original game had the beast changed into a monster-looking creature during childhood, here the main character meets his fate as an adult (the text at the back of the case even describes the original story and not the one told during the game's introduction sequence). Controls in this version are also a little less rigid and the game is overall much easier. Finally, and not the least, the soundtrack was entirely rearranged by D.C. Productions Ltd.in beautiful CD-quality. - STAFF - Produced by Psygnosis and JVC. Written by DMA Design. Based on an Original Amiga Game by Refletions. Director: Dave Jones Project manager: Brian Watson Programming by: Michael Dailly Animation Player by: Russel Kay, Brian Watson Production: Steve Hammond, John White, Martyn Chudley Intro graphics by: Jeff Bramfitt, Mike Waterworth End Sequence by: Jeff Bramfitt, Garvan Corbett Animated Sequences: Jeff Bramfitt, Lee Carus, Nikki Westcott Actors: Mike Waterworth, Garvan Corbett, Nikki Westcott, Lee Carus, Neil Thompson, Gary Burley, Dianne Walsh Backgrounds: Mike Waterworth, Garvan Corbett, Lee Carus, Gary Burley Miscellaneous Graphics: Steve Hammond, Mike Dailly Music by: D.C. Productions Ltd. Gofer: Jane Donald, Nick Burcombe Play Testers: John White, Steven Reid, Dave Jones, Scott Traynor, Steve Hammond, Me, Tea Boy, Scott Johnston Special Thanks to: Andrew White, Dave Halley, Garry Timmons, Jamie grant, Jill Jamieson, Mark ireland, Stacey Jamieson, The Fileserver, A Piece of Lime, Biscuit Muncher, Russel kay, Lemmings - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58364&o=2 $end $megadriv=beastj, $bio Sega Mega Drive game published 28 years ago: Shadow of the Beast - Mashou no Okite (c) 1992 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56832&o=2 $end $fmtowns_cd=beast, $bio Fujitsu FM Towns CD published 29 years ago: Shadow of the Beast - Mashou no Okite (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: HMC-157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110234&o=2 $end $amigaocs_flop=beast2,beast2a, $bio Commodore Amiga 500 disk. published 30 years ago: Shadow of the Beast II (c) 1990 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74961&o=2 $end $megadriv=beast2, $bio Sega Genesis game published 28 years ago: Shadow of the Beast II (c) 1992 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69586&o=2 $end $megacd=beast2, $bio Shadow of the Beast II (c) 19?? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60655&o=2 $end $fmtowns_cd=beast2, $bio Fujitsu FM Towns CD published 27 years ago: Shadow of the Beast II - Juushin no Jubaku (c) 1993 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110235&o=2 $end $megacdj=beast2, $bio Sega Mega-CD published 26 years ago: Shadow of the Beast II - Juushin no Jubaku (c) 1994 Victor Ent. - TECHNICAL - GAME ID: T-60034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60555&o=2 $end $segacd=beast2, $bio Sega CD published 27 years ago: Shadow of the Beast II [Model T-113045] (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60801&o=2 $end $amigaocs_flop=beast3,beast3u, $bio Commodore Amiga 500 disk. published 28 years ago: Shadow of the Beast III (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74962&o=2 $end $cpc_flop=shadowof0c, $bio Shadow of the Beast Preview (c) 200? Hermol [CPCRulez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123548&o=2 $end $lynx=beast, $bio Atari Lynx cart. published 28 years ago: Shadow of the Beast (c) 1992 Atari Corp. Long ago, the Beast Lord conquered the world and banished all light. A mysterious child was born into this darkness. The Beast Lord's warrior priests knew of the birth and warned the evil king that this child would someday destroy the Beast Lord and return light to the world. In terror, the Beast Lord ordered the child captured and transformed him into a demon of darkness. But when he reached maturity, the demon learned the with of his past and set out to destroy the Beast Lord and all his wicked minions. To succeed, the demon must go deep within the Beast Lord's kingdom, into the very Shadow of the Beast! Shadow of the Beast is an action-packed fantasy adventure. You are a demon who was once a child of power until you were kidnapped by the evil Beast Lord. You must seek out the Beast Lord and destroy him so you can regain your normal form. But first you must destroy the Beast Lord's gruesome guardians. - TECHNICAL - Cartridge ID: PA2081 - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 92/100 - TIPS AND TRICKS - * Learn the lay of the land. If you can remember what hideous creature guards an area, or which dangerous trap waits where, you will be able to anticipate your next move and strategically plot your course. This is very important. There is no luck in this quest. You must be skillful to succeed. Do not waste powerful weapons. If you can get by with your fists, do it. You will need your weapons for the strongest creatures. * Don't fall too far. You can survive short falls, but a long fall means certain death. * Some situations cannot be survived. Learn where they are and avoid them. Other situations may seem impossible, but they are not. Only experience will tell you which is which. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58858&o=2 $end $pcecd=beast, $bio NEC TurboGrafx-CD published 28 years ago: Shadow of the Beast (c) 1992 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58511&o=2 $end $pc98=shdcomet, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Shadow of the Comet (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90606&o=2 $end $nes=shadninj, $bio Nintendo NES cart. published 30 years ago: Shadow of the Ninja (c) 1990 Natsume North American release. Game developed in Japan. See the original Famicom release for more information; "Yami no Shigotonin Kage [Model NAT-JL]" Description from the back cover: It's the year 2029 A.D. and a madman controls the largest city in America. When reports have reached the Emperor Garuda, he feels an inner chill, for he knows the invaders are Ninja! - TECHNICAL - GAME ID: NES-27-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55534&o=2 $end $spectrum_cass=unicorn, $bio Sinclair ZX Spectrum cass. published 35 years ago: Shadow of the Unicorn (c) 1985 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80926&o=2 $end $timex_dock=unicorn, $bio Timex Sinclair 2068 cart. published 35 years ago: Shadow of the Unicorn (c) 1985 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237057&o=2 $end $cpc_flop=shadowsk01,shadowsk02,shadowsk,shadowsk03, $bio Amstrad CPC 464 disk. published 33 years ago: Shadow Skimmer (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121193&o=2 $end $spectrum_cass=shadowsk_a, $bio Shadow Skimmer (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219212&o=2 $end $spectrum_cass=shadowsk_b, $bio Shadow Skimmer (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226006&o=2 $end $cpc_cass=shdwskim, $bio Amstrad CPC cass. published 32 years ago: Shadow Skimmer [Model EDG 11 AM] (c) 1988 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99091&o=2 $end $spectrum_cass=shadowsk_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Shadow Skimmer (c) 1987 Edge, The - TECHNICAL - GAME ID: EDG11SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80928&o=2 $end $spectrum_cass=shadowsk, $bio Shadow Skimmer [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219294&o=2 $end $amigaocs_flop=shadsorc, $bio Commodore Amiga 500 disk. published 29 years ago: Shadow Sorcerer (c) 1991 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74958&o=2 $end $32x=stellar,stellarp6,stellarp5,stellarp4,stellarp3,stellarp2,stellarp1,stellarp, $bio Sega Genesis 32X cart. published 25 years ago: Shadow Squadron (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Model 84509 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 70/100 (US version) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72396&o=2 $end $psx=shadwtwr, $bio Sony PlayStation disc published 21 years ago: Shadow Tower (c) 1999 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111159&o=2 $end $info=shadoww,shadowwa, $bio Arcade Video game published 32 years ago: Shadow Warriors (c) 1988 Tecmo. Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - TECHNICAL - Game ID : 6215 Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even though the title screen says 1988, Shadow Warriors was released in February 1989 in Europe. This game is known in US as "Ninja Gaiden" and in Japan as "Ninja Ryukenden". - SERIES - 1. Shadow Warriors (1988) 2. Shadow Warriors (1989, NES) 3. Shadow Warriors II - The Dark Sword of Chaos (1990, NES) 4. Ninja Gaiden (2004, Microsoft XBOX) 5. Ninja Gaiden Black (2005, Microsoft XBOX) 6. Ninja Gaiden Sigma (2007, PS3) 7. Ninja Gaiden Dragon Sword (2007, DS) 8. Ninja Gaiden II (2008, XBOX 360) 9. Ninja Gaiden Sigma 2 (2009, PS3) 10. Ninja Gaiden 3 (2012, PS3, XBOX 360) 11. Ninja Gaiden 3 - Razor's Edge (2013, XBOX 360, PS3, Wii U) - STAFF - Musician : Mikio Saito (Metal Yuhki), Putaro, Ryuichi Nitta, Angirus Art design : Bayashi - PORTS - * CONSOLES: [EU] Nintendo NES (aug.15, 1991) "Shadow Warriors [Model NES-66-EUR]" [EU] Sega Master System (1992) "Ninja Gaiden [Model 670-2262-50]" Nintendo Wii [Virtual Console Arcade] [EU] [AU] (nov.13, 2009) "Ninja Gaiden" * HANDHELDS: [EU] Sega Game Gear (1991) "Ninja Gaiden" Sega Game Gear [BR] (1991) by Tec Toy * COMPUTERS: [EU] Sinclair ZX Spectrum (1990) [EU] Commodore C64 (1990) [EU] Amstrad CPC (1990) [EU] Commodore Amiga (1990) [EU] Atari ST (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2402&o=2 $end $spectrum_cass=shadowwa,shadowwa_c, $bio Shadow Warriors (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219213&o=2 $end $spectrum_cass=shadowwa_a,shadowwa_d, $bio Shadow Warriors (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219528&o=2 $end $amigaocs_flop=shadwar,shadwara, $bio Commodore Amiga 500 disk. published 30 years ago: Shadow Warriors (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74959&o=2 $end $spectrum_cass=shadowwa_b,shadowwa_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: Shadow Warriors (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80931&o=2 $end $cpc_cass=shadwarr, $bio Amstrad CPC cass. published 30 years ago: Shadow Warriors (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99094&o=2 $end $cpc_flop=shadowwa,shadowwa01,shadowwa02,shadowwa03,shadowwa04,shadowwa05,shadowwa07a,shadowwa08,shadowwa09, $bio Amstrad CPC 464 disk. published 30 years ago: Shadow Warriors (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120421&o=2 $end $specpls3_flop=shadoww, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Shadow Warriors (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148109&o=2 $end $cpc_flop=shadowwa07, $bio Amstrad CPC 464 disk. published 11 years ago: Shadow Warriors (c) 2009 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121753&o=2 $end $nes=shadwar2, $bio Nintendo NES cart. published 29 years ago: Shadow Warriors II - The Dark Sword of Chaos (c) 1991 Tecmo, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Ninja Ryukenden II - Ankoku no Jashinken [Model TCF-NW]". - TRIVIA - Shadow Warriors II - The Dark Sword of Chaos for NES was released on October 27, 1994 in Europe. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (aug.29, 2013) "Ninja Gaiden II - The Dark Sword of Chaos" by Koei Tecmo Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55533&o=2 $end $gameboy=shadwarr, $bio Nintendo Game Boy Cart. published 28 years ago: Shadow Warriors [Model DMG-NG-FAH] (c) 1992 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66901&o=2 $end $nes=shadwarr, $bio Nintendo NES cart. published 29 years ago: Shadow Warriors (c) 1991 Tecmo, Limited. European version. Game developed in Japan. For more information on the game, please see the Japanese version's entry; "Ninja Ryukenden [Model TCF-NY]". - TECHNICAL - Cartridge ID: NES-66-EUR - TRIVIA - Shadow Warriors for NES was released in August 15, 1991 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55532&o=2 $end $spectrum_cass=shadowfa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Shadowfax (c) 1983 Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80923&o=2 $end $bbcb_cass=shadowfa, $bio Shadowfax (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52363&o=2 $end $spectrum_cass=shadowfi_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Shadowfire (c) 1985 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80924&o=2 $end $cpc_flop=shadowfi04,shadowfi03,shadowfi02,shadowfi01,shadowfi, $bio Amstrad CPC 464 disk. published 35 years ago: Shadowfire (c) 1985 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126558&o=2 $end $cpc_cass=shadfire, $bio Amstrad CPC cass. published 34 years ago: Shadowfire (c) 1986 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99098&o=2 $end $spectrum_cass=shadowfi, $bio Shadowfire (c) 198? Aackosoft. Netherlands release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225607&o=2 $end $spectrum_cass=shadowfi_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Shadowfire Tuner (c) 1985 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226098&o=2 $end $amigaocs_flop=shadgate, $bio Commodore Amiga 500 disk. published 33 years ago: Shadowgate (c) 1987 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74963&o=2 $end $st_flop=shadgate, $bio Atari ST disk. published 33 years ago: Shadowgate (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229807&o=2 $end $nes=shadgatej, $bio Nintendo Famicom cart. published 31 years ago: Shadowgate (c) 1989 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54607&o=2 $end $nes=shadgate,shadgatef,shadgateg,shadgatesw,shadgateu, $bio Nintendo NES cart. published 29 years ago: Shadowgate (c) 1991 Kemco European release. Game developed in Japan. - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55535&o=2 $end $n64=shadgate,shadgate2,shadgate1,shadgateu, $bio Nintendo 64 cart. published 21 years ago: Shadowgate 64 - Trials of the Four Towers (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57962&o=2 $end $n64=shadgatej, $bio Nintendo 64 cart. published 21 years ago: Shadowgate 64 - Trials of the Four Towers [Model NUS-NSGJ] (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57963&o=2 $end $gbcolor=shadgatea, $bio Nintendo Game Boy Color game published 21 years ago: Shadowgate Classic [Model DMG-ASWE-USA] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68735&o=2 $end $gbcolor=shadgate, $bio Nintendo Game Boy Color game published 21 years ago: Shadowgate Classic [Model DMG-ASWE-USA] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68737&o=2 $end $gbcolor=shadgatej, $bio Nintendo Game Boy Color game published 21 years ago: Shadowgate Return [Model DMG-ASWJ-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68739&o=2 $end $apple2_flop_orig=shdwkeep, $bio Apple II disk. published 37 years ago: Shadowkeep (c) 1983 Trillium - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229335&o=2 $end $amigaocs_flop=shadland, $bio Commodore Amiga 500 disk. published 28 years ago: Shadowlands (c) 1992 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74964&o=2 $end $amigaocs_flop=shadwrld, $bio Commodore Amiga 500 disk. published 28 years ago: Shadoworlds (c) 1992 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74965&o=2 $end $megadriv=shadowrn,shadowrnp4,shadowrnp3,shadowrnp1,shadowrnp2, $bio Sega Genesis game published 26 years ago: Shadowrun (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57387&o=2 $end $megadriv=shadowrnj, $bio Shadowrun (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56833&o=2 $end $snes=shadowrnj, $bio Nintendo Super Famicom cart. published 26 years ago: Shadowrun [Model SHVC-WR] (c) 1994 Data East Corp. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62138&o=2 $end $snes=shadowrnu,shadowrnup, $bio Nintendo Super NES game published 27 years ago: Shadowrun [Model SNS-WR-USA] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63531&o=2 $end $snes=shadowrn,shadowrns,shadowrnsw, $bio Nintendo Super NES game published 27 years ago: Shadowrun [Model SNSP-WR-EUR] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63529&o=2 $end $snes=shadowrng, $bio Nintendo Super NES game published 27 years ago: Shadowrun (c) 1993 Data East Corp. - TECHNICAL - Cartridge ID: SNSP-WR-NOE - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63530&o=2 $end $megacdj=shadowrn, $bio Sega Mega-CD published 24 years ago: Shadowrun [Model T-66024] (c) 1996 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60556&o=2 $end $spectrum_cass=shadowso,shadowso_a,shadowso_b,shadowso_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Shadows of Mordor (c) 1987 Melbourne House. - STAFF - Developed by Beam Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80929&o=2 $end $cpc_flop=theshado01,lordofth06, $bio Amstrad CPC 464 disk. published 33 years ago: Shadows of Mordor - Game Two of Lord of the Rings Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126478&o=2 $end $spectrum_cass=shadowso_d,shadowso_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: Shadows of the Past (c) 1990 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80930&o=2 $end $saturn=shadtusk, $bio Sega Saturn game published 22 years ago: Shadows of the Tusk (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59643&o=2 $end $dragon_cass=shaft, $bio Dragon cass. published 37 years ago: Shaft (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116477&o=2 $end $apogee=shahty, $bio SHAHTY (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235379&o=2 $end $info=shaktmsp, $bio Sega NAOMI GD-ROM published 19 years ago: Shakatto Tambourine 2001 Spring (c) 2001 Sega. - TECHNICAL - GAME ID: GDS-0013 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in April 2001. - SERIES - 1. Shakatto Tambourine (2000) 2. Shakatto Tambourine 2001 Spring (2001) 3. Shakatto Tambourine Chou Power Up Chu! (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4090&o=2 $end $info=shaktamb, $bio Sega NAOMI GD-ROM published 19 years ago: Shakatto Tambourine Chou Power Up Chu! (c) 2001 Sega. - TECHNICAL - GDS-0016 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Developed by Sega Future Research Development team. Released in November 2001. - TIPS AND TRICKS - * Easy Double Mode: In the mode selection screen, move cursor to Easy then shake a tambourine 10 times and press a button on a tambourine. * Another Hard Mode: In the mode selection screen, move cursor to Hard then shake a tambourine 10 times and press a button on a tambourine. * Another Cooperation Mode: In the mode selection screen, move cursor to Cooperation then shake a tambourine 10 times and press a button on a tambourine. * Super Hard Mode: In the mode selection screen, press (select button's) Up, Down, Up, Down, Tap (a tambourine), Up, Down, Up, Down, Up * Another Double Mode: In the mode selection screen, press Up, Down, Down, Down, Up, Down, Down, Tap, Up, Down * Marathon Mode: In the mode selection screen, press Down, Down, Tap, Up, Up, Up, Down, Up, Down, Up - SERIES - 1. Shakatto Tambourine (2000) 2. Shakatto Tambourine 2001 Spring (2001) 3. Shakatto Tambourine Chou Power Up Chu! (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4091&o=2 $end $info=shaktam, $bio Sega NAOMI GD-ROM published 20 years ago: Shakatto Tambourine (c) 2000 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GDS-0002 Runs on the Sega "NAOMI GD-ROM System" hardware. - SERIES - 1. Shakatto Tambourine (2000) 2. Shakatto Tambourine 2001 Spring (2001) 3. Shakatto Tambourine Chou Power Up Chu! (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4089&o=2 $end $info=sc4srrmzd,sc4srrmzf,sc4srrmzg,sc4srrmzh,sc4srrmzi,sc4srrmzj,sc4srrmzk,sc4srrmzl,sc4srrmzm, $bio Shake Rattle Roll Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model 7079] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43698&o=2 $end $info=sc4srrca,sc4srrcaa,sc4srrcab,sc4srrcac,sc4srrcad,sc4srrcae,sc4srrmza,sc4srrmzb,sc4srrmzc,sc4srrmze, $bio Snake Rattle Roll Casino (c) 200? Mazooma Games. - TECHNICAL - [Model 7079] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42805&o=2 $end $info=sc4srrmz, $bio Snake Rattle Roll (c) 200? Mazooma Games. - TECHNICAL - [Model PR7141] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42807&o=2 $end $pc98=shakesh, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Shake! Shake! (c) 1991 Bonbee Bonbon!. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90607&o=2 $end $pc98=shakeshk, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Shake! Shake! Kanpeki-ban (c) 1992 Bonbee Bonbon!. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90608&o=2 $end $spectrum_cass=shakenbu, $bio Sinclair ZX Spectrum cass. published 37 years ago: Shaken but not Stirred (c) 1983 Richard Shepherd Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80932&o=2 $end $spectrum_cass=shakespe, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Henry IV Part One (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226125&o=2 $end $spectrum_cass=shakespe_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Julius Caesar (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226126&o=2 $end $spectrum_cass=shakespe_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Macbeth (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226127&o=2 $end $spectrum_cass=shakespe_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Merchant Of Venice (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226128&o=2 $end $spectrum_cass=shakespe_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Romeo And Juliet (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226129&o=2 $end $spectrum_cass=shakespe_e, $bio Sinclair ZX Spectrum cass. published 36 years ago: Shakespeare - Twelfth Night (c) 1984 Penguin Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226130&o=2 $end $partner_cass=shakhta, $bio Partner-01.01 cass. published 29 years ago: Shakhta (c) 1991 IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235903&o=2 $end $msx1_cart=knightm3, $bio MSX cart. published 33 years ago: シャロム 魔城伝説完結編 (c) 1987 Konami Industry Co., Ltd. (Shalom - Majoudensetsu Kanketsu-hen) - TECHNICAL - GAME ID: RC754 BARCODE: 4988602532265 - TRIVIA - Also known as Knightmare III. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77192&o=2 $end $wscolor=shamking1,shamking, $bio Bandai WonderSwan Color game published 18 years ago: Shaman King - Asu e no Ishi [Model SWJ-BANC2D] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86488&o=2 $end $gbcolor=shamcrdf, $bio Nintendo Game Boy Color game published 19 years ago: Shaman King Card Game - Chou Senjiryakketsu - Funbari Hen [Model CGB-BQUJ-JPN] (c) 2001 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68740&o=2 $end $gbcolor=shamcrdm, $bio Nintendo Game Boy Color game published 19 years ago: Shaman King Card Game - Chou Senjiryakketsu - Meramera Hen [Model CGB-BQVJ-JPN] (c) 2001 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68741&o=2 $end $gba=shamcrd2, $bio Nintendo GBA cart. published 18 years ago: Shaman King Card Game - Chou Senjiryakketsu 2 [Model AGB-AKAJ-JPN(KIG-14)] (c) 2002 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72807&o=2 $end $gba=shamcrd3, $bio Nintendo GBA cart. published 18 years ago: Shaman King Card Game - Chou Senjiryakketsu 3 [Model AGB-AL3J-JPN-KIG-15)] (c) 2002 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72808&o=2 $end $info=shamnmg,shamnmgu, $bio Slot Machine published 13 years ago: Shaman's Magic (c) 2007 Aristocrat. A 5-reel 'Reel Power' video slot machine. - TECHNICAL - Aristocrat MKVI hardware Video resolution : 640x480 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18991&o=2 $end $pc98_cd=shamhat, $bio NEC PC-9821 CD published 26 years ago: Shamhat - The Holy Circlet (c) 1994 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134968&o=2 $end $pc8801_flop=shampoo, $bio NEC PC-8801 Series disk. published 31 years ago: Shampoo (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92867&o=2 $end $gba=shamudsau, $bio Nintendo GBA cart. published 15 years ago: Shamu's Deep Sea Adventures [Model AGB-BBAE-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72810&o=2 $end $gba=shamudsa, $bio Nintendo GBA cart. published 14 years ago: Shamu's Deep Sea Adventures [Model AGB-BBAP] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72809&o=2 $end $a800=shamus, $bio Atari 800 cart. published 38 years ago: Shamus (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86685&o=2 $end $vic1001_cart=shamus, $bio Commodore VIC-20 cart. published 37 years ago: Shamus (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86924&o=2 $end $ibm5150=shamus, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Shamus (c) 1984 Synsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83692&o=2 $end $c64_cass=shamus, $bio Commodore C64 cass. published 34 years ago: Shamus (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229520&o=2 $end $gbcolor=shamus, $bio Nintendo Game Boy Color game published 20 years ago: Shamus [Model DMG-AVXE-USA] (c) 2000 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68742&o=2 $end $ti99_cart=shamus, $bio TI-99-4A soft. published 37 years ago: Shamus (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8518 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84717&o=2 $end $nes=shancara, $bio Nintendo Famicom cart. published 28 years ago: Shancara - Seiryaku Simulation - Inbou no Wakusei (c) 1992 IGS Corp. - TECHNICAL - [Model IGS-SV] - TRIVIA - Released on june 26, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54602&o=2 $end $megadriv=shanewar, $bio Sega Mega Drive game published 23 years ago: Shane Warne Cricket (c) 1997 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56834&o=2 $end $nes=shanggsj, $bio Shang Gu Shen Jian (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76927&o=2 $end $ti99_cart=shanghai, $bio TI-99-4A soft. published 37 years ago: Shanghai (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84718&o=2 $end $pc8801_flop=shanghsc,shanghsca, $bio NEC PC-8801 Series disk. published 35 years ago: Shanghai (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92869&o=2 $end $amigaocs_flop=shanghaiu, $bio Commodore Amiga 500 disk. published 34 years ago: Shanghai (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74968&o=2 $end $pc88va=shanghai, $bio NEC PC-88 VA disk. published 34 years ago: Shanghai (c) 1986 SystemSoft Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131610&o=2 $end $apple2_flop_orig=shanghai, $apple2_flop_clcracked=shanghai, $bio Apple II disk. published 34 years ago: Shanghai (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229213&o=2 $end $msx2_cart=shanghai, $bio MSX 2 cart. published 33 years ago: 上海 (c) 1987 Systemsoft. (Shanghai) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51371&o=2 $end $coco_cart=shanghai, $bio Tandy Color Computer cart. published 33 years ago: Shanghai (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53469&o=2 $end $nes=shanghai,shanghais, $bio Nintendo Famicom cart. published 33 years ago: Shanghai (c) 1987 Sunsoft - TECHNICAL - Barcode: 4 907940 100165 - TRIVIA - Released on December 04, 1987 in Japan. - STAFF - Developed by: SUNSOFT Director: Cho Musou Programmer: Yoshiaki Komada (Don Gavacyo) Program Director: Hiroaki Higashiya (Hiro-Kun) Art Director: Ikko. Title: Chiao, Atsushi Sakai (Asshi) Music: Naoki Kodaka, Naohisa Morota End Title: Katsunori Kobayashi Assistant: Kitachan, Little Stone, Noribou Trader: Dairen Title Design: Yoshiaki Komada (Don Gavacyo), Kazuyuki Sugiura (Kaz), Rieko Sakai (HCM-PIO Sakai) Package Design: NAC Special Thanks To: Akito Takeuchi (A.T), GZ‑20, NOMU, NAOCHAN, MAC, Hirokatsu Fujii (Hacker-Fujii) Original Game Copyright: ACTIVISION Original Game Design: Brodie Lockard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54608&o=2 $end $x1_flop=shanghai,shanghaia, $bio Sharp X1 5.25in.disk. published 33 years ago: 上海 (c) 1987 System Soft. (Shanghai) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86111&o=2 $end $x68k_flop=shanghai, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: 上海 (c) 1987 System Soft. (Shanghai) - TECHNICAL - MEDIA: FD x1 - TRIVIA - Released on December 20, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88063&o=2 $end $pc98=shanghai, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Shanghai (c) 1987 SystemSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90609&o=2 $end $pc8801_flop=shanghai, $bio NEC PC-8801 Series disk. published 33 years ago: 上海 (c) 1987 System Soft. (Shanghai) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92868&o=2 $end $msx2_flop=shanghai,shanghaia, $bio MSX 2 disk. published 33 years ago: Shanghai (c) 1987 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102020&o=2 $end $apple2gs=shanghai, $bio Apple IIGS disk. published 33 years ago: Shanghai (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115118&o=2 $end $info=shanghai,shanghaij, $bio Arcade Video game published 32 years ago: Shanghai (c) 1988 Sunsoft. Szechuan-style solitaire mahjong. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound Chips : YM2203 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 280 pixels Screen refresh : 30.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Shanghai was released in March 1988. Shanghai and its sequels are 'Szechuan'-style solitaire mahjong games where the object is to match identical pairs of tiles until the board is clear or you are unable to make another move. This type of solitaire mahjong can also be referred to as 'Shanghai', hence the game title. The stacked-tile arrangement presented here is one of many traditional Chinese 'Szechuan'-style solitaire mahjong arrangements. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - STAFF - Staff : M. Maeda, K. Yoshida, A. Takeuchi, M. Nomura, K. Kitazumi, K. Okumura, Sakakibara, Yoshinari, T. Shiono, S. Saitoh - PORTS - * CONSOLES: Nintendo Famicom (1987) Sega Master System (1988) Nintendo Game Boy (1989) Atari Lynx (1990) Sony PlayStation (2000, "Shanghai [Value 1500 Series]") * COMPUTERS: Commodore C64 (1986) Commodore Amiga (1986) Atari ST (1986) Apple II (1987) PC9801 (System Soft) FM Towns PC (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2403&o=2 $end $sms=shanghai,shanghaip, $bio Sega Master System cart. published 32 years ago: Shanghai (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56174&o=2 $end $cpc_flop=shanghai03, $bio Amstrad CPC 464 disk. published 32 years ago: Shanghai (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124035&o=2 $end $cpc_flop=shanghai, $bio Amstrad CPC 464 disk. published 32 years ago: Shanghai (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124294&o=2 $end $dragon_cass=shanghai, $bio Shanghai (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116881&o=2 $end $amigaocs_flop=shangh98, $bio Shanghai '98 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74966&o=2 $end $saturn=shangban,shangbana,shangbanb, $bio Sega Saturn game published 25 years ago: Shanghai - Banri no Choujou (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59644&o=2 $end $snes_bspack=bsshangh,bsshangha,bsshanghb, $bio Shanghai - Banri no Choujou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126161&o=2 $end $stv=shanhigw, $info=shanhigw, $bio Sega ST-V cart. published 25 years ago: Shanghai - Banri no Choujou (c) 1995 Sunsoft. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-02 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Released in June 1995. The title of this game translates from Japanese as 'Shangai - The Great Wall'. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - PORTS - * CONSOLES: Nintendo Super Famicom (1995, "Shanghai - Banri no Choujou") Sega Saturn (1995) Sony PlayStation (1995) NEC PCFX (1996) Panasonic 3DO ("Shanghai - Triple Thread") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2404&o=2 $end $snes=shangbana,shangban, $bio Nintendo Super Famicom cart. published 25 years ago: Shanghai - Banri no Choujou (c) 1995 Sunsoft - TECHNICAL - Model SHVC-A4SJ-JPN - TRIVIA - Released on November 17, 1995 in Japan only. It was never exported outside Japan. - STAFF - Composer: Shigeharu Isoda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62139&o=2 $end $saturn=shanghtt, $bio Sega Saturn game published 25 years ago: Shanghai - Triple Threat [Model T-13001H] (c) 1995 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60144&o=2 $end $psx=shanghai, $bio Sony PlayStation disc published 21 years ago: Shanghai - True Valor (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111080&o=2 $end $famicom_flop=shangh2,shangh2a, $bio Shanghai 2 [Prototype] (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65451&o=2 $end $gba=shanghai, $bio Nintendo GBA cart. published 19 years ago: Shanghai Advance [Model AGB-ASVJ-JPN] (c) 2001 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72811&o=2 $end $saturn=shanghgm, $bio Sega Saturn game published 24 years ago: Shanghai Great Moments (c) 1996 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59645&o=2 $end $info=shangha2,shangha2a, $bio Arcade Video game published 31 years ago: Shanghai II (c) 1989 Sunsoft. Szechuan-style solitaire mahjong. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound Chips : YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Shanghai II was released in March 1989. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - STAFF - Staff : M. Maeda, K. Yoshida, A. Takeuchi, M. Nomura, K. Kitazumi, K. Okumura, Sakakibara, Yoshinari, T. Shiono, S. Saitoh - PORTS - * CONSOLES: Sharp X68000 (Year unknown) Sega Game Gear (1990) * COMPUTERS: PC [MS-DOS] NEC PC 8801 NEC PC 9801 (System Soft) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2405&o=2 $end $pc98=shangh2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 上海II (c) 1989 System Soft. (Shanghai II) - TECHNICAL - BARCODE: 4988697000120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90610&o=2 $end $msx2_flop=shangh2,shangh2b,shangh2a, $bio MSX 2 disk. published 31 years ago: Shanghai II (c) 1989 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102021&o=2 $end $pcecd=shangh2, $bio NEC PC-Engine CD published 30 years ago: Shanghai II (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58365&o=2 $end $pc8801_flop=shangh2, $bio NEC PC-8801 Series disk. published 30 years ago: 上海II (c) 1990 System Soft. (Shanghai II) - TECHNICAL - BARCODE: 4988697260111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92870&o=2 $end $apple2gs=shangha2, $bio Apple IIGS disk. published 27 years ago: Shanghai II - Dragon's Eye (c) 1993 Big Red Computer Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230472&o=2 $end $megadriv=shangh2,shangh2p,shangh2p1, $bio Sega Genesis game published 26 years ago: Shanghai II - Dragon's Eye (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57388&o=2 $end $snes=shangh2u, $bio Nintendo Super NES game published 27 years ago: Shanghai II - Dragon's Eye [Model SNS-DE-USA] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63533&o=2 $end $snes=shangh2, $bio Nintendo Super NES game published 27 years ago: Shanghai II - Dragon's Eye (c) 1993 Activision, Incorporated. - TECHNICAL - Cartridge ID: SNSP-DE-EUR - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63532&o=2 $end $gamegear=shangh2a,shangh2, $bio Sega Game Gear cart. published 30 years ago: Shanghai II [Model T-15017] (c) 1990 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64823&o=2 $end $nes=shangh2, $bio Nintendo Famicom cart. published 30 years ago: Shanghai II (c) 1990 Sunsoft - TECHNICAL - Game ID: TEC-XT - TRIVIA - Released on August 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54609&o=2 $end $x68k_flop=shangh2,shangh2d, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 上海II (c) 1989 Hudson Soft. (Shanghai II) - TECHNICAL - GAME ID: ZH-1099 BARCODE: 4988607103019 MEDIA: FD x1 - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88064&o=2 $end $info=shangha3,shangha3j,shangha3u,shangha3up, $bio Arcade Video game published 27 years ago: Shanghai III (c) 1993 Sunsoft. Szechuan-style solitaire mahjong. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Shanghai III was released in November 1993. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (sept.15, 1994) "Shanghai III [Model SHVC-AS3J-JPN]" [JP] Sony PlayStation (oct.13, 1995) "Game No Tatsujin - The Shanghai [Model SLPS-00096]" [JP] Sega Saturn (oct.13, 1995) "Game No Tatsujin - The Shanghai [Model T-1506G]" [JP] Sony PlayStation 4 [PSN] (jul.3, 2015) "Arcade Archives - Shanghai III [Model CUSA-02373]" [US] Sony PlayStation 4 [PSN] (nov.17, 2015) "Arcade Archives - Shanghai III [Model CUSA-03375]" [EU] [AU] Sony PlayStation 4 [PSN] (june.2, 2016) "Arcade Archives - Shanghai III [Model CUSA-03381]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2406&o=2 $end $pcecd=shangh3, $bio NEC PC-Engine CD published 28 years ago: Shanghai III - Dragon's Eye (c) 1992 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58366&o=2 $end $snes=shangh3, $bio Nintendo Super Famicom cart. published 26 years ago: 上海 (c) 1994 Sunsoft. (Shanghai III) - TECHNICAL - Game ID: SHVC-AS3J-JPN Original release barcode: 4907940200964 Meisaku Series edition barcode: T4907940201817 - TRIVIA - Shanghai III for Super Famicom was released on September 15, 1994 in Japan. It was then released as a Meisaku Series edition on July 25, 1997, and then as a Nintendo Power edition on August 1, 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62140&o=2 $end $cpc_cass=shangkar, $bio Amstrad CPC cass. published 32 years ago: Shanghai Karate (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99099&o=2 $end $cpc_flop=shanghai04, $bio Amstrad CPC 464 disk. published 32 years ago: Shanghai Karate Cracked (c) 1988 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122828&o=2 $end $info=shangkid, $bio Arcade Video game kit published 35 years ago: Shanghai Kid (c) 1985 Memetron. Export release. Game developed in Japan. See the original for more information: "Hokuha Syourin Hiryu no Ken". - SERIES - 1. Hokuha Syourin Hiryu no Ken (1985) 2. Flying Dragon - The Secret Scroll (1988, Nintendo Famicom) 3. Hiryuu no Ken II - Dragon no Tsubasa (19??, Nintendo Famicom) 4. Hiryuu no Ken III - 5 Nin no Ryuu Senshi (19??, Nintendo Famicom) 5. Hiryu Gaiden (1990, Nintendo Game Boy) 6. Hiryuu no Ken Special - Fighting Wars (1991, Nintendo Famicom) 7. Hiryuu no Ken S - Golden Fighter (1992, Nintendo Super Famicom) 8. Hiryuu no Ken S - Hyper Version (1992, Nintendo Super Famicom) 9. SD Hiryuu no Ken (1994, Nintendo Super Famicom) 10. SD Hiryu no Ken Gaiden (1995, Nintendo Game Boy Color) 11. SD Hiryu no Ken Gaiden 2 (1996, Nintendo Game Boy Color) 12. Flying Dragon (1998, Nintendo 64) 13. SD Hiryu Ex (1999, Nintendo Game Boy Color) 14. Hiryu no Ken Retsuden (2000, Nintendo Game Boy Color) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2408&o=2 $end $info=shngmtkb, $bio Arcade Video game published 22 years ago: Shanghai Matekibuyuu (c) 1998 Sunsoft. - TECHNICAL - Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in August 1998. The title of this game translates from Japanese as 'Shanghai Story of True Valor'. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - PORTS - * CONSOLES: Sony PlayStation (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2407&o=2 $end $ngpc=shanghai,shanghaipu,shanghaipj, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Shanghai Mini [Model NEOP00400] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82591&o=2 $end $x68k_flop=shanghaiod, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Shanghai Original-men Data (c) 1988 System Soft. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88065&o=2 $end $gameboy=shangpok, $bio Nintendo Game Boy Cart. published 22 years ago: Shanghai Pocket (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66905&o=2 $end $gbcolor=shanghai, $bio Nintendo Game Boy Color game published 22 years ago: Shanghai Pocket [Model DMG-AHPE-USA] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68744&o=2 $end $gbcolor=shanghaiu, $bio Nintendo Game Boy Color game published 22 years ago: Shanghai Pocket [Model DMG-AHPE-USA] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68748&o=2 $end $gbcolor=shanghaij, $bio Nintendo Game Boy Color game published 22 years ago: Shanghai Pocket [Model DMG-AHPJ-JPN] (c) 1998 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68747&o=2 $end $wswan=shanghai, $bio Bandai WonderSwan game published 21 years ago: Shanghai Pocket [Model SWJ-SUN001] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86382&o=2 $end $info=shangtou, $bio Taito G-Net card. published 18 years ago: Shanghai Sangokuhai Tougi (c) 2002 Warashi. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Shanghai Sangokuhai Tougi was released in January 2002. - PORTS - * CONSOLES: Sony PlayStation 2 (2002, "Shanghai - Sangoku Pai Tatagi") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31879&o=2 $end $info=shanghss, $bio Taito G-Net card. published 20 years ago: Shanghai Shoryu Sairin (c) 2000 Activision. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in May 2000. Developed by Warashi. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - PORTS - * CONSOLES: Sony Playstation (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3806&o=2 $end $pc8801_flop=shanghsr, $bio Shanghai SR (c) 19?? Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92871&o=2 $end $cpc_flop=shanghai06, $bio Shanghai Trained (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124036&o=2 $end $bbcb_cass=shangwar, $bio Acorn BBC/Electron cass. published 31 years ago: Shanghai Warriors (c) 1989 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52364&o=2 $end $cpc_cass=shangwar, $bio Amstrad CPC cass. published 31 years ago: Shanghai Warriors (c) 1989 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99100&o=2 $end $cpc_flop=shanghai02, $bio Amstrad CPC 464 disk. published 31 years ago: Shanghai Warriors Cracked (c) 1989 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123524&o=2 $end $cpc_flop=shanghai07, $bio Amstrad CPC 464 disk. published 30 years ago: Shanghai Warriors Cracked (c) 1990 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123525&o=2 $end $cpc_flop=shanghai05, $bio Amstrad CPC 464 disk. published 31 years ago: Shanghai Warriors Trained (c) 1989 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122848&o=2 $end $gameboy=shanghai, $bio Nintendo Game Boy Cart. published 30 years ago: Shanghai [Model DMG-SH-USA] (c) 1990 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66904&o=2 $end $gameboy=shanghaij, $bio Nintendo Game Boy Cart. published 31 years ago: Shanghai [Model DMG-SHJ] (c) 1989 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66902&o=2 $end $gameboy=shanghaija, $bio Nintendo Game Boy Cart. published 26 years ago: Shanghai [Model DMG-ZZJ] (c) 1994 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66903&o=2 $end $pce=shanghai, $bio NEC PC-Engine HuCARD published 33 years ago: Shanghai (c) 1987 Hudson Soft. Shanghai is based on the ancient and traditional Mahjong game and also on a video game released by Activision in 1987 and created by Brodie Lockard. Shanghain was probably the first game to be ever released for the PC Engine system. 144 tiles are stacked in a sort of pyramid layout. Those tiles consist of 36 in the Bamboo series, 36 in the Circle series, 36 in the character series, 16 in the Wind series, 12 Dragon tiles and 8 bonus tiles (4 Seasons and 4 flowers). The player can only remove free pairs of identical tiles, or tiles from the same family, like seasons or flowers. Tiles are considered free when there is no tiles either to the right or to the left. Because pieces are stack on top of each other, the removed tiles will unlock new hidden ones and allow the player to finish the game, and clean up all of them. - TECHNICAL - HuCARD ID: HC62004 HuCARD Size: 2 Mbits. - TRIVIA - Released on October 30, 1987 in Japan for 4500 Yen. This is the 4th title published by Hudson Soft for the PC-Engine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58717&o=2 $end $lynx=shanghai, $bio Atari Lynx cart. published 30 years ago: Shanghai (c) 1990 Atari Corp. Long ago, when mystical powers still roamed the Earth, a powerful dragon brought fear and terror to the lands around Shanghai. The emperor promised riches and glory to the hero who could defeat the dragon. Many brave warriors tried. All failed. The few who survived brought back tales of the dragon's magical shape-shifting. Whenever a warrior seemed to gain the upper hand in pitched battle, the dragon changed shape: sometimes a turtle, a bear, a butterfly -- there seemed to be no limit to the dragon's magic. One afternoon in Spring, a humble farmboy named Mah Jongg was carrying eggs to the village market. A man with a gray beard and a long white pigtail appeared from behind a rock. "Young man," said the Wise One, "not far from here there lives the evil dragon. Go to its den and grab hold of the scaled back. The dragon will change form. No matter what happens, no matter how frightened you become, do not let go your hold until the dragon surrenders to you. Only good will come of this." Then the old man vanished as suddenly as he appeared. Mah Jongg did as the Old One said. He sneaked into the dragon's den and took hold of the dragon's scaled back. The surprised dragon immediately changed into a hawk with a sharp beak and tearing talons. The boy did not let go. The dragon changed into a beautiful butterfly, a slippery fish, and a hungry bear. Still Mah Jongg held on. Even when the dragon took the forms of a poisonous spider and a snapping turtle, the brave farm boy held tightly to its back. Finally, exhausted, the dragon returned to its original form and surrendered to the boy. From that time on, the dragon brought nothing but good luck and great harvests to the people of the province, Mah Jongg most of all. Years later, the game of Shanghai was developed to remind the people of this event. It is said that anybody who can solve the puzzle in all its forms will receive a piece of the Luck of the Dragon. You are about to enter the realm of Shanghal -- one of the most absorbing computer experiences you'll ever encounter. - TECHNICAL - Model PA2063 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 67/100 - TIPS AND TRICKS - * Ending Sequence: At the high score table, press PAUSE then hold down OPTION 1+OPTION 2+B and press Up+Right. - STAFF - Programmers: Eric Ginner, Jerome Strach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58859&o=2 $end $amigaocs_flop=shanghai, $bio Commodore Amiga 500 disk. published 34 years ago: Shanghai [Power Hits] (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74967&o=2 $end $famicom_flop=shanghai, $bio Shanghai [Prototype] (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65450&o=2 $end $x68k_flop=shangrli, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: シャングリラ (c) 1991 Elf. (Shangrlia) - TECHNICAL - BARCODE: 4988720890773 MEDIA: FD x4 - TRIVIA - Released on September 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88066&o=2 $end $pc98=shangrl, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: シャングリラ (c) 1991 Elf. (Shangrlia) - TECHNICAL - BARCODE: 4988720890759 MEDIA: FD x4 - TRIVIA - Released on August 28, 1991 in Japan. - STAFF - Produce & Story by: ATSUSHI KANAO Character design! KAWAGUCHI, JUJURO Visual Digitize: MASATSUNE NOGUCHI, AKIHIRO MITOME, YOSHIFUMI TAKAOKA, HIROMITSU SUGA, MINEHIKO HATORI, SHINICHI MORI Program: SHINICHI MURAO, AKIRA SHIMOYAMA, HIDEKI IWATSUKI, ATSUSHI KANAO Music Compose: MANABU KUNIEDA, YUKI USHIMARU, YASUHIRO TAGUCHI Special Thanks: MASATO HIRUTA, CHINO URA, KAZUHITO KOGUCHI, HIFUMI KAI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90611&o=2 $end $x68k_flop=shangr2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Shangrlia 2 (c) 1993 Elf. - TECHNICAL - FD x8 - TRIVIA - Released on October 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88067&o=2 $end $fmtowns_cd=shangrl2, $bio Fujitsu FM Towns CD published 27 years ago: Shangrlia 2 (c) 1993 Elf. - TECHNICAL - CD x1 - TRIVIA - Released on November 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110345&o=2 $end $pc98=shangl2s, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Shangrlia 2 Special Disk (c) 1993 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90612&o=2 $end $x68k_flop=shangr2s, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Shangrlia 2 Special Disk (c) 1993 Elf. - TECHNICAL - MEDIA: FD x2 - TRIVIA - Available on October 28, 1993 in Japan by ordering it at Elf (2000 Yen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128740&o=2 $end $gbcolor=shantae, $bio Nintendo Game Boy Color game published 18 years ago: Shantae (c) 2002 Capcom Company, Limited. Genie-girl Shantae is the self-appointed guardian of a small fishing village, Scuttle Town. Living life in a lighthouse rather than a bottle, she's constantly on the lookout for danger. When the nefarious lady-pirate, Risky Boots catches wind of the treasure that was recently unearthed in the village, she launches an attack. To get Scuttle out of trouble, it's up to Shantae to prove that she's the rightful 'Guardian Genie' to the best of her dancing, buying and hair-whipping abilities. Now crack that whip! - TECHNICAL - Cartridge ID: CGB-B3AE-USA Package ID: CGB P B3AE - TRIVIA - Released on June 2, 2002 in USA. - TIPS AND TRICKS - * Play on the Game Boy Advance system for enhanced color and to unlock hidden secrets! - STAFF - Developed by: WayForward Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68749&o=2 $end $gbcolor=shaolinc, $bio Shao Lin Shi San Gun - Ying Xiong Jiu Zhu (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122037&o=2 $end $cpc_flop=shaolins01,shaolins,shaolins03,shaolins04,shaolins02, $bio Amstrad CPC 464 disk. published 33 years ago: Shao Lin's Road (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121202&o=2 $end $spectrum_cass=shaolinshs, $bio Shao Lin's Road (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219529&o=2 $end $cpc_cass=shaolin, $bio Amstrad CPC cass. published 33 years ago: Shao Lin's Road [Model EDG 9AM] (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99101&o=2 $end $nes=snyx, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Shao Nian You Xia) - TECHNICAL - [Model ES-1054] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76928&o=2 $end $info=shaolins,shaolinb, $bio Arcade Video game published 35 years ago: Shao-Lin's Road (c) 1985 Konami. A side-scrolling kung-fu platform game. - TECHNICAL - Game ID : GX477 Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Shao-Lin's Road was released in April 1985. This game is also known as "Kicker", and known in Japan as 'Shourinjihe no Michi' (translates from Japanese as 'Shaolin Road'). - TIPS AND TRICKS - * Attack enemies when they are moving from floor to floor : When enemies are moving from floor to floor is a great opportunity to attack them! Attack them when they have landed! * More points with jump kicks : You get 200 points if you take out an enemy. If you do so with a jump kick, you get 500 points! Take multiple enemies out at once and you get more points. * Push bosses out of the screen : If you attack a boss and push him out of the screen, you can send him to the other side of the screen. * Bring back the iron ball : After shooting an iron ball, press the control pad in the opposide direction to bring it back. * You can pick up iron balls : If the time limit comes when you have an iron ball, the iron ball turns back to Ball 1 and flies away. Make use of this and press the kick button right before the time limit. The iron ball you have kicked turns back to Ball 1 at an ideal position and you can pick it up. * Go for the green enemy : There are a bunch of enemies carrying items. Take them out and obtain all those items. * Jump at heights : You incur damage if you get to a height difference while walking. If you jump and go down, you take no damage. - PORTS - * CONSOLES: [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [US] Commodore C64 [EU] (1986) [EU] Sinclair ZX Spectrum (1986) [EU] Amstrad CPC (1987) * OTHERS: Arcade [US] [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2409&o=2 $end $dragon_cass=shaolinm, $bio Shaolin Master (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116311&o=2 $end $dragon_cass=shaolinmp, $bio Dragon cass. published 34 years ago: Shaolin Master Plus (c) 1986 Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116312&o=2 $end $cdi=shaolin, $bio Phillips CD-i published 25 years ago: Shaolin's Road (c) 1995 Philips Interactive Media, Incorporated. Acquire the Kung Fu skills you'll need to avenge your father's murder this action/adventure thriller. - TECHNICAL - Model 810 0116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53070&o=2 $end $apple2_flop_clcracked=shpclrrd, $bio Apple II disk. published 36 years ago: Shape and Color Rodeo (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231489&o=2 $end $cpc_flop=shapeand01,shapeand, $bio Amstrad CPC 464 disk. published 35 years ago: Shape and Sound (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124924&o=2 $end $sorcerer_cass=shapemaker, $bio Exidy Sorcerer cass. published 41 years ago: Shape Maker (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232363&o=2 $end $bbca_cass=shapemat, $bio Acorn BBC Micro A cass. published 38 years ago: Shape Match (c) 1982 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52365&o=2 $end $spectrum_cass=shpshift, $bio Sinclair ZX Spectrum cass. published 6 years ago: Shape Shifter (c) 2014 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226572&o=2 $end $pcecd=shapesh, $bio NEC TurboGrafx-CD published 28 years ago: Shape Shifter (c) 1992 Turbo Technologies, Inc. Far below the three moons that hang in the midnight sky, lies the land of Krellion. And the people of this land live in an age of perfect peace of prosperity: The Age of Light. Now behind this prosperity lies its source; a fellowship of powerful wizards, five in all, called the Ring of Five. But on the fifth moon of the Age of Light, a dark wave of evil began to sweep across the land, leaving a wide path of destruction in its wake. And the Ring of Five, which had protected Krellion for centuries untold, suddenly vanished from the land. Their fate lies in the unholy hands of three evil beings from the shadow realm. Three beings of unthinkable power, known as Dark Ones. Now the mid-summer equinox is almost at hand. And with this event, the Dark Ones will shatter the barrier that lies between Krellion and the shadow realm. But there is a single light in the darkness. His name is Lykos and he has the power to change his shape at will, and hopefully, save Krellion before it is too late-before the land is plunged into a dark, eternal nightmare... never to awaken... - TECHNICAL - Game ID: TGXCD1021 - TRIVIA - Export releases: [JP] "Shapeshifter - Makai Eiyuu Den [Model JCCD2011]" - STAFF - Developed by Icom Simulations. Senior Programmer: Roman Sharnberg Assisting Programmer: Christian Gustafsson Senior Artist: Tom Zehner Assisting Artist: Doug Snook Producer: David Marsh Executive Producer: Ken Tarolla Design: Doug Snook, Tom Zehner, David Marsh, Roman Sharnberg, Christian Gustafsson Additional Design: Karl Roelofs, Brian Babendererde Additional Artwork: David Marsh, Ricardo Delgado, Hector Mertinez, Richard Martin, Roman Sharnberg Dialogue: David Marsh Talent: N.U.T.S (Minneapolis MN) Audio Recording: Tri Audio-Digital (Minneapolis MN) Soundtrack: David Tumminaro, Chick Steneck Music Comp Inc (Roselle IL) Recorded at Fine Line Studios, Inc (E. Dundee IL) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58512&o=2 $end $dragon_cass=shapeup, $bio Dragon cass. published 36 years ago: Shape Up (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116478&o=2 $end $bbcb_flop_orig=shapeup, $bio Acorn BBC Micro B disk. published 33 years ago: Shape Up (c) 1987 GSN Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125502&o=2 $end $cpc_flop=shapeedi, $bio Amstrad CPC type-in published 31 years ago: Shape-Editor (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119824&o=2 $end $dragon_cass=shaper,shapera, $bio Dragon cass. published 36 years ago: Shaper (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116809&o=2 $end $apple2_flop_clcracked=shppatrn, $bio Apple II disk. published 32 years ago: Shapes and Patterns (c) 1988 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232037&o=2 $end $pcecd=shapeshj, $bio NEC PC-Engine CD published 28 years ago: Shapeshifter - Makai Eiyuu Den (c) 1992 Victor Musical Industries, Inc. Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry; "Shape Shifter [Model TGXCD1021]". - TECHNICAL - Game ID: JCCD2011 - TRIVIA - Released on September 29, 1992 in Japan for 7400 Yen. - STAFF - (JAPANESE STAFF ONLY) Producer: Atsuhi Okabe Director: Masato Mizushima Special Thanks: Toshiyuki Nagai, Yoshitada Iwasa, Takashi Kimura, Kobku Minami, Kaku Maetani, Shunji Nishizawa, Etsuko Matsuoka Supervisor: Satoshi Honda, Harunobu Komori, Katsumi Arai, Isamu Senda, Toshimichi Kawamura Video Direction: P-Cube Co.Ltd All Design: LITERATO Actor/Actress: Syuichi Ikeda, Takeshi Kuwahara, Motomu Kiyokawa, Akira Murayama, Seiichi Hirai, Akiko Muta, Yoh Inoue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58367&o=2 $end $info=shaqattq,shaqattq2, $bio Pinball published 25 years ago: Shaq Attaq (c) 1995 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 743 - TRIVIA - 3,380 units were produced. - STAFF - Designer : Jon Norris Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5560&o=2 $end $megadriv=shaqfu, $bio Sega Genesis game published 26 years ago: Shaq Fu (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115614&o=2 $end $gamegear=shaqfu, $bio Sega Game Gear cart. published 25 years ago: Shaq Fu (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64824&o=2 $end $amigaaga_flop=shaqfu, $bio Commodore Amiga 1200 disk. published 25 years ago: Shaq Fu (c) 1995 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146386&o=2 $end $gameboy=shaqfu, $bio Nintendo Game Boy Cart. published 25 years ago: Shaq Fu [Model DMG-AQFE-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66906&o=2 $end $snes=shaqfuu,shaqfuup, $bio Nintendo Super NES game published 26 years ago: Shaq Fu [Model SNS-AQFE-USA] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63535&o=2 $end $snes=shaqfu, $bio Nintendo Super NES game published 26 years ago: Shaq Fu [Model SNSP-AQFP-FAH] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63534&o=2 $end $orion_cass=shar, $bio Shar (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235201&o=2 $end $specpls3_flop=shardino, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Shard of Inovar (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147780&o=2 $end $spectrum_cass=shardofi, $bio Shard of Inovar (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219843&o=2 $end $cpc_flop=shardofi01, $bio Amstrad CPC 464 disk. published 33 years ago: Shard of Inovar Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122511&o=2 $end $cpc_flop=shardofi02, $bio Shard of Inovar Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122622&o=2 $end $cpc_cass=shardinv, $bio Amstrad CPC cass. published 33 years ago: Shard of Inovar [Model BA 0198] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99103&o=2 $end $super80_cass=share, $bio Share Trust [Model 087L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126872&o=2 $end $cdi=sharilew, $bio Phillips CD-i published 27 years ago: Shari Lewis - Lamb Chop's Play-Along! Action Songs (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53071&o=2 $end $info=sharkusb, $bio Arcade Video game published 45 years ago: Shark (c) 1975 U.S. Billiards. - TRIVIA - This game was introduced to coincide with the movie "Jaws". From designer: "Dick Simon and I, (John Wilbur), would sit down and completely define the video game on paper, before I would design the hardware and write the software program to bring it alive. I remember Dick would have his secretary then type up the complete description in the form of an order for me to producing them. Those were fun times that I look back on fondly. I still enjoy keeping in touch with Dick Simon." John Wilbur designed, produced and sold some of the very first microprossor based game boards to US Billiards. - STAFF - Designed by: John Wilbur (JRW Electronics Sunnyvale CA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30124&o=2 $end $info=shark, $bio Pinball published 40 years ago: Shark (c) 1980 Hankin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5561&o=2 $end $info=sharkt, $bio Pinball published 38 years ago: Shark (c) 1982 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5562&o=2 $end $cpc_cass=shark, $bio Amstrad CPC cass. published 31 years ago: Shark (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99104&o=2 $end $cdi=sharkale, $bio Phillips CD-i published 27 years ago: Shark Alert (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53072&o=2 $end $info=sharkatt, $bio Arcade Video game published 39 years ago: Shark Attack (c) 1981 Pacific Novelty. Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons). - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 2 (MUNCH, THRUST) - TRIVIA - Released in March 1981. Originally named 'Deep Death'. This game has a cassette that plays a loop. The loop lasts forty-five seconds, and consists of four voices (three male, one female) looking for, reacting to and trying to catch a shark. There's also some general references to diving on the tape. - SCORING - 1st 4 divers eaten : 50 points each. 5th diver : 300 points. 6th-8th divers : 100 points. 9th diver : 500 points. 10th-12th divers : 200 points. 13th diver : 700 points. 14th-16th divers : 300 points. 17th diver : 900 points. 18th-20th diver : 400 points. 21st diver : 1,300 points. 22nd-24th diver : 500 points. 25th diver : 1,750 points. 26-28th diver : 750 points. Upon eating the twenty-eighth diver you get an extra shark and the scoring starts over at 50 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2410&o=2 $end $electron_cass=sharkatt, $bio Acorn Electron cass. published 36 years ago: Shark Attack (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115542&o=2 $end $a2600=sharkatt, $bio Atari 2600 cart. published 38 years ago: Shark Attack (c) 1982 Apollo You are a deep sea diver in search of a fabulous treasure of diamonds that spilled from the hold of a Spanish galeon that sank during a fierce storm in the early sixteenth century. You dive deep into the murky darkness of Dave Jones' Locker, and enter the shark-infested maze of kelp to retrieve the treasure. You know your mission is rife with danger... the menace of the man-eating sharks that patrol the kelp beds... the lurking menace of the legendary Loch Ness monster, a beast that will pursue you relentlessly if you dare invade its territory. - TECHNICAL - Model AP2005 - TRIVIA - Known as "Alerte aux Requins" in France. - SCORING - The screen shows one player's score on the left, the other player's score on the right, and in the middle the current turn score of the player competing at that time. Players score one point for each diamond gathered. In the gobble game, the central score reflects how many diamonds the diver is carrying with him, and is added to his permanent score when he returns to the shark cage... if he ever does! In the pick'm up game, the central score reflects how many diamonds have been deposited in the shark cage, and is added to the player's permanent score when his turn is completed. - STAFF - Programmer: Steve Stringfellow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50932&o=2 $end $cpc_flop=shark198,sharkuk1, $bio Amstrad CPC 464 disk. published 31 years ago: Shark Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123943&o=2 $end $msx1_cass=sharkh, $bio MSX cass. published 36 years ago: Shark Hunter (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94965&o=2 $end $odyssey2=shark, $bio Magnavox Odyssey² game published 14 years ago: Shark Hunter (c) 2006 Classic Consoles Center - STAFF - Game Concept: Graham Conduit Programming: Graham Conduit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95674&o=2 $end $msx1_flop=sharkh, $bio Shark Hunter cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230118&o=2 $end $info=sharkjaw, $bio Arcade Video game published 45 years ago: Shark JAWS (c) 1975 Atari. The game is exceptionally simple. It is just a little man on a screen, the only other graphics are a shark and a fish (oh, and the score). You simply try and catch the fish, without getting eaten by the shark. Then the score counter increments by one, and the fish respawns somewhere else. The graphics are black and white monochrome, and the game is controlled by a single joystick (no buttons). - TRIVIA - Released in September 1975. Shark JAWS is the first game featuring animated characters, it's a conversion using the "Tank" hardware. The manufacturer is 'Horror Games', created by Atari to avoid any possible legal hassles from the producers of the obvious inspiration for the game : Universal Studios' smash-hit movie 'Jaws'. The PCB to this game is very simple, no processor, no RAM, only off the shelf electronic components, and three rom chips that hold the images of the fish, shark, and man respectively. The game has a single dip switch, which selects one play per credit, or 2 plays per credit (default is two). The only other option is a knob that controls the length of the game. Most really old games played on time limits, not lives, and this was no exception. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3395&o=2 $end $info=sharkpye, $bio Arcade Video game published 25 years ago: Shark Party (c) 1995 Alpha Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43926&o=2 $end $info=sharkpy,sharkpya, $bio Arcade Video game published 24 years ago: Shark Party (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26137&o=2 $end $info=m5shark,m5sharka, $bio Shark Raving Mad (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41629&o=2 $end $gba=sharktali, $bio Nintendo GBA cart. published 16 years ago: Shark Story (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72812&o=2 $end $gba=sharktalj, $bio Nintendo GBA cart. published 16 years ago: Shark Tale [Model AGB-B9TJ-JPN] (c) 2004 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72815&o=2 $end $gba=sharktal, $bio Nintendo GBA cart. published 16 years ago: Shark Tale [Model AGB-BSUE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72814&o=2 $end $gba=sharktalfds, $bio Nintendo GBA cart. published 16 years ago: Shark Tale [Model AGB-BSUP] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72813&o=2 $end $cpc_flop=shark19801, $bio Amstrad CPC 464 disk. published 31 years ago: Shark Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123944&o=2 $end $dragon_cass=shrktreas, $bio Dragon cass. published 37 years ago: Shark Treasure (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116479&o=2 $end $dragon_cass=shrktreasm, $bio Dragon cass. published 35 years ago: Shark Treasure (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116395&o=2 $end $bbcb_flop_orig=shark, $bio Acorn BBC Micro B disk. published 32 years ago: Shark (c) 1988 Audiogenic - TECHNICAL - GAME ID: ASL44BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125468&o=2 $end $bbcb_cass=shark, $electron_cass=shark, $bio Acorn BBC/Electron cass. published 32 years ago: Shark (c) 1988 Audiogenic - TECHNICAL - GAME ID: ASL45BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52366&o=2 $end $aquarius=shark, $bio Aquarius soft. published 37 years ago: Shark! (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49813&o=2 $end $intv=shark, $bio Mattel Intellivision game published 38 years ago: Shark! Shark! (c) 1982 Mattel Electronics Terror reigns under the ocean surface. It's a heavy traffic of sharks, nasty fish, seahorses, crabs, lobsters and jellyfish. They swim fast, jerk up and down, lurk behind plants, or slide under coral reefs. They have weird shapes, striking colors, tiny or big sizes, and very mean intentions. They eat or kill each other at first sight! Under your control, a small fish will begin scoring points by quickly GULPING SMALLER FISH and NIBBLING AT A BLACK SHARK'S TAIL. Watch for that shark turning around on you a bit too fast... or you're dead! Never touch his head or fins! For every 1000 points earned, you'll GROW ONE SIZE BIGGER. For every shark, crab, or lobster killed, you'll get one bonus small fish. You start with 5 small fish, one at a time, each a size 1, capable of growing up to size 5. After you've reached size 5, for every 1000 points earned you'll get a BONUS FISH instead. At certain sizes you're capable of eating up seahorses or killing falling crabs and lobsters. But when the size-6 jellyfish begins to cruise around, you'd better avoid him... as you would any fish or thing bigger than you... or you're finished. Get eaten up once, another small fish will take your place. But how many fish in your team have you left? Soon you'll have only one. WIN BY SCORING HIGH AND STAYING ALIVE! - TECHNICAL - Model 5387 - TRIVIA - Working Title: 'Shark'. Designer Ji-Wen Tsao got the idea for the game from the Chinese proverb 'Big fish eat little fish'. The maximum possible score is 9,999,950. The maximum possible fish count is 255. - SCORING - EATING COMPUTER FISH Computer fish size 0 = 100 points Computer fish size 1 = 150 points Computer fish size 2 = 200 points Computer fish size 3 = 250 points Computer fish size 4 = 300 points Computer fish size 5 = 350 points EATING PLAYER FISH Player fish size 1 = 150 points Player fish size 2 = 200 points Player fish size 3 = 250 points Player fish size 4 = 300 points NIBBLING AT SHARK'S TAIL Player fish size 1 = 150 points Player fish size 2 = 200 points Player fish size 3 = 250 points Player fish size 4 = 300 points Player fish size 5 = 350 points KILLING A SHARK For player fish size 1, 7 nibblings are needed. For player fish size 2, 6 nibblings are needed. For player fish size 3, 5 nibblings are needed. For player fish size 4, 4 nibblings are needed. For player fish size 5, 3 nibblings are needed. CLIMBING THE UNDERWATER LADDER Game Level 0: 0 to 4,999 points Game Level 1: 5,000 to 14,999 points Game Level 2: 15,000 to 24,999 points Game Level 3: 25,000 to 49,999 points Game Level 4: 50,000 to 89,999 points Game Level 5: 90,000 to 9,999,950 points KILLING A CRAB OR LOBSTER Game Level 0: 500 points Game Level 1: 550 points Game Level 2: 600 points Game Level 3: 650 points Game Level 4: 700 points Game Level 5: 750 points - TIPS AND TRICKS - * While a shark is off the screen, try to stay away from the edge of the screen. Another one may appear suddenly next to you, and get you! Any fish bigger than you can surprise you the same way! * When chasing a smaller fish, be careful of any larger fish nearby who may also be chasing the same fish. * Don't trust the coral reefs for hiding. They're infested with crabs and lobsters! * When nibbling at a shark's tail, be sure there are no large fish around the shark and there's enough space for escaping from shark attack! Nibble him to death BEFORE he tries to leave the screen. * Try not to nibble at shark's tail when shark is too close to the top or bottom of the screen. * For 2-player games, decide quickly which smaller fish you're going to eat and do it BEFORE your opponent's player fish gets in your way. Try to build up bonus fish WHILE your opponent's player fish is DEAD. - STAFF - Design & Program: Ji-Wen Tsao Sound & Music: Andy Sells - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60948&o=2 $end $amigaocs_flop=sharkey, $bio Commodore Amiga 500 disk. published 29 years ago: Sharkey's Moll (c) 1991 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74969&o=2 $end $cpc_cass=sharkmol, $bio Amstrad CPC cass. published 29 years ago: Sharkey's Moll (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99105&o=2 $end $cpc_flop=sharkeys,sharkeys01,sharkeys02,sharkeys03,sharkeys04,sharkeys05, $bio Amstrad CPC 464 disk. published 29 years ago: Sharkey's Moll (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121219&o=2 $end $info=shrkysht,shrkyfr,shrkygr,shrkyit,shrknew,shrky_207,shrkyfr_207,shrkygr_207,shrkyit_207, $bio Pinball published 20 years ago: Sharkey's Shootout (c) 2000 Stern Pinball, Incorporated. - TECHNICAL - Stern Whitestar Model Number : 72 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : BSMT2000 (@ 24 MHz) - TRIVIA - This game features professional billiards player Jeanette Lee (known as 'The Black Widow'). - STAFF - Concept : Dwight Sullivan Designer : John Borg Art Director : Jason J. Dominiak Artwork : John Youssi Software : Dwight Sullivan, Keith P. Johnson, Lonnie D. Ropp Dots/Animation : Mark Galvez Mechanics : John Borg Music and Sounds : Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5446&o=2 $end $compclr2_flop=sharks, $bio Compucolor II disk. published 41 years ago: Sharks (c) 1979 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232692&o=2 $end $mz2000_flop=basprog, $bio Sharp BASIC Programs 1 (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235713&o=2 $end $mz2500=scobol, $bio Sharp COBOL (c) 198? Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128538&o=2 $end $nes=fctitler, $bio Nintendo Famicom cart. published 31 years ago: Sharp Famicom Titler (c) 1989 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54610&o=2 $end $nes=sharpsht, $bio Sharp Shooter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84103&o=2 $end $info=sshootr2, $bio Pinball published 37 years ago: Sharp Shooter II [Model 730] (c) 1983 Game Plan. - TECHNICAL - Model Number : 730 - TRIVIA - Released in November 1983. 600 units were produced. - SERIES - 1. Sharpshooter (1979) 2. Sharp Shooter II (1983) 3. Lady Sharpshooter (1985) - STAFF - Design by : Roger Sharpe, Wendell McAdams Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5563&o=2 $end $info=sc5sharp,sc5sharpa, $bio Sharp Shooter (c) 200? Voodoo Games. - TECHNICAL - [Model PR1774] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42792&o=2 $end $intv=shrpshot, $bio Mattel Intellivision game published 38 years ago: Sharp Shot (c) 1982 Mattel Electronics. GAME 1: TOUCHDOWN PASSING Throw ball to either blue receiver until clock reads 0. If 2 play, take turns. GAME 2: SPACE GUNNER Fire at spaceships in gunsight until clock reads 0. 2 can play at the same time. GAME 3: SUBMARINE Sink as many ships as you can until clock reads 0. If 2 play, take turns. GAME 4: MAZE SHOOT Hit as many monsters as you can until clock reads 0. Try to get thembefore they steal points from your score! 2 can play at the same time. - TECHNICAL - Model 5638 - TRIVIA - At the beginning of the development of this game, it was called 'Poww' and 'Zzap!' These four single-button games were originally programmed by APh for a TV game show -- contestants controlled the single fire button by saying "Pow!" With no advance notice, APh sent over these four games stitched into one with the intention that Mattel release it as a children's cartridge. Since Mattel by contract had to buy a certain amount of product each year from APh, Marketing agreed to release the cartridge, over the objections of Gabriel Baum, VP of Application Software. - STAFF - Program: Frank Evans - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60949&o=2 $end $info=gmsshoot, $bio Redemption game published 31 years ago: Sharpshooter (c) 1989 Gamemasters, Inc. Coin pusher. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129378&o=2 $end $info=sshooter,sshooter12,sshooter11,sshooter17, $bio Arcade Video game published 22 years ago: Sharpshooter (c) 1998 P&P Marketing. - TECHNICAL - Main CPU : R3000 (@ 24 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Players : 2 Control : lightgun Buttons : 1 - UPDATES - VERSION 1.2 * Initial Challenge set, internal program still very much like "Police Trainer". VERSION 1.7, Fundamental rewrite : * Diagnostic program made easier to use (Particularly Gun Calibration). * Added an 'Auto' Difficulty setting, which sets the difficulty of each game according to performance by all players in a location. * Circus of Mystery 'Balloon' Challenge rewritten (Can now shoot the balloons directly, rather than having to hit a target first). * Alien Encounter 'Saucer' Challenge (top left on grid) rewritten (No penalty target). - STAFF - Software designer : Andreja Djokovic Art and design : Doug Snook, Jarod Pranno SFX & Music : Rob Herman Assoc. producer : Matthew Akers Producer : Steve Boyer Exec. producer : Ed Pellegrini P&P/Atlas support team : Tim Shelley, Dave Oermann, George Limorez, Kang Lee, Jerry Marcus, Joe Serpico, Bob Goodman, Stephanie Tate, Pam Lewis, Pat Thornton, Lori Celaya, Sandy Kachel Sega support team : Gary Stern, Frank Pellegrini, Joe Kaminkow, Demetrios Kouzios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2411&o=2 $end $info=sshootep, $bio Pinball published 41 years ago: Sharpshooter (c) 1979 Game Plan. - TECHNICAL - Model Number : 130 - TRIVIA - Released in May 1979. 4,200 units were produced. - SERIES - 1. Sharpshooter (1979) 2. Sharp Shooter II (1983) 3. Lady Sharpshooter (1985) - STAFF - Design by : Roger Sharpe, Joe Joos Jr., Ed Cebula Art by : George Molentin Mechanics by : Joe Joos Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5564&o=2 $end $orion_cass=shashki, $bio Shashki (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235202&o=2 $end $apogee=shashki, $bio SHASHKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235380&o=2 $end $msx1_cart=shaterb,shaterba, $bio MSX cart. published 33 years ago: Shater Hassan (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77435&o=2 $end $msx1_cart=shathera, $bio MSX cart. published 33 years ago: Shater Hassan [Model P046] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77434&o=2 $end $nes=shatterh,shatterhu,shatterhup, $bio Nintendo NES cart. published 29 years ago: Shatterhand (c) 1991 Jaleco Company, Limited. North American release. Game developed in Japan. See the original for more information; "Tokkyuu Shirei - Soul Brain [Model ANG-OM]". Description from the back cover: Imagine packing the power of 100 strategic missiles in every punch. Imagine needing every single megaton just to hold your own against a cybernetic army of metallic monstrosities. That's the guts of SHATTERHAND, the game that redefines hand-to-hand combat in the 21st century... along with all the standards for single-player action games for the NES. Seven levels of programmed adventure - you choose the action! State-of-the-art graphics featuring 8-direction scrolling! "Anti-gravity" levels force you to fight upside-down! Armed "satellite robots" assist you in battle. No arms on Earth can withstand the power in your hands! - TECHNICAL - GAME ID: NES-9H-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55536&o=2 $end $gba=shaunsnwg, $bio Nintendo GBA cart. published 19 years ago: Shaun Palmer's Pro Snowboarder [Model AGB-ASCD-NOE] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72818&o=2 $end $gba=shaunsnw, $bio Nintendo GBA cart. published 19 years ago: Shaun Palmer's Pro Snowboarder [Model AGB-ASCE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72816&o=2 $end $gbcolor=shaunsnw, $bio Nintendo Game Boy Color game published 19 years ago: Shaun Palmer's Pro Snowboarder [Model CGB-B3SE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68750&o=2 $end $astrocde=sheloves, $bio Astrocade game published 34 years ago: She Loves You (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86830&o=2 $end $pc8801_flop=shemonke, $bio She Monkey (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92872&o=2 $end $spectrum_cass=mrweemsa, $bio She Vampires (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220250&o=2 $end $cpc_cass=mrweems, $bio Amstrad CPC cass. published 33 years ago: She Vampires [Model AS291] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99597&o=2 $end $saturn=shesn,shesna, $bio Sega Saturn game published 22 years ago: She'sn (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59646&o=2 $end $amigaocs_flop=shefox, $bio Commodore Amiga 500 disk. published 32 years ago: She-Fox (c) 1988 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74970&o=2 $end $spectrum_cass=shedbg, $bio Sinclair ZX Spectrum cass. published 33 years ago: Shedmaster Bounds Green (c) 1987 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237697&o=2 $end $bbcb_cass=shbounds, $bio Acorn BBC/Electron cass. published 33 years ago: Shedmaster Bounds Greene (c) 1987 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52367&o=2 $end $spectrum_cass=shedfp, $bio Sinclair ZX Spectrum cass. published 31 years ago: Shedmaster Finsbury Park (c) 1989 Dee-Kay Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237698&o=2 $end $bbcb_cass=shfinpar, $bio Shedmaster Finsbury Park (c) 19?? DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52368&o=2 $end $gba=sheep, $bio Nintendo GBA cart. published 18 years ago: Sheep [Model AGB-AEPP] (c) 2002 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72819&o=2 $end $psx=sheep, $bio Sony PlayStation disc published 20 years ago: Sheep (c) 2000 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111711&o=2 $end $cd32=sheerdlt, $bio Commodore Amiga CD32 published 26 years ago: Sheer Delight (c) 1994 Better Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229620&o=2 $end $info=im1p19s1, $bio Slot Machine published 25 years ago: Sheer Magic (c) 1995 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261566&o=2 $end $info=m5sheik, $bio Sheik Yer Money (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41630&o=2 $end $apple2_flop_clcracked=shiela, $bio Apple II disk. published 38 years ago: Sheila (c) 1982 HAL Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232225&o=2 $end $super80_cass=shell, $bio Shell Game [Model 019L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126873&o=2 $end $super80_cass=shell4, $bio Shell Game [Model 019L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126874&o=2 $end $saturn=shellshku, $bio Sega Saturn game published 25 years ago: Shellshock (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60145&o=2 $end $saturn=shellshkj, $bio Sega Saturn game published 24 years ago: Shellshock (c) 1996 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59647&o=2 $end $saturn=shellshkf,shellshkg,shellshk, $bio Sega Saturn game published 24 years ago: Shellshock (c) 1996 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60401&o=2 $end $psx=shellshk, $bio Sony PlayStation disc published 24 years ago: Shellshock (c) 1996 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111716&o=2 $end $gbcolor=shellycl, $bio Nintendo Game Boy Color game published 19 years ago: Shelly Club [Model CGB-BKIP-EUR] (c) 2001 Vivendi Universal Publishing Interactive International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68752&o=2 $end $nes=shenhjy3, $bio Shen Hua Jian Yun III (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76929&o=2 $end $nes=smjsj,smjsja, $bio 神密金三角 (c) 199? Waixing Computer & Technology Co., Ltd. (Shen Mi Jin San Jiao) - TECHNICAL - [Model ES-1018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76930&o=2 $end $nes=shenmoda, $bio 神魔大陆 (c) 199? Shenzhen Jincota Technology Co., Ltd. (Shen Mo Da Lu) - TECHNICAL - GAME ID: KT-1052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112588&o=2 $end $monon_color=zinba, $bio M&D Monon Color cart. published 6 years ago: Shen po-shiluo de yiji [Model 104] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233468&o=2 $end $nes=shenqbb, $bio Shen Qi Bao Bei (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95507&o=2 $end $msx2_flop=shenandr, $bio MSX 2 disk. published 30 years ago: Shenan Dragon (c) 1990 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102022&o=2 $end $pc8801_flop=shenandr,shenandra, $bio NEC PC-8801 Series disk. published 30 years ago: シェナン・ドラゴン (c) 1990 Technopolis Soft (Shenan Dragon) - TECHNICAL - GAME ID: TKPO-80012 BARCODE: 4988008003697 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92873&o=2 $end $dragon_cass=shenanig, $bio Dragon cass. published 37 years ago: Shenanigans (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116480&o=2 $end $dragon_cass=shenanigs, $bio Dragon cass. published 36 years ago: Shenanigans (c) 1984 Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116684&o=2 $end $info=sdwx, $bio Arcade Video game published 18 years ago: Sheng Dan Wu Xian (c) 2002 IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - TRIVIA - Released in March 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12482&o=2 $end $nes=firembgcc, $bio Sheng Huo Hui Zhang - Suo Fei Ya De Fu Su (c) 199? Fuzhou Coolboy Electronics Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76932&o=2 $end $nes=firembgcb,firembgc,firembgca, $bio Sheng Huo Hui Zhang - Suo Fei Ya De Fu Su [Model ES-1011] (c) 199? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76931&o=2 $end $nes=firembc,firembca, $bio ????II? (c) 19?? Waixing Computer & Technology Co., Ltd. (Sheng Huo Hui Zhang II Dai) - TECHNICAL - [Model ES-1053] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76933&o=2 $end $nes=shhz3, $bio Sheng Huo Hui Zhang III [Model ES-1107] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76934&o=2 $end $gbcolor=shjmlwc, $bio Sheng Huo Jiang Mo Lu Wai Chuan - Guang Yu An De Lun Hui (c) 200? SKOB [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68753&o=2 $end $nes=shenghlz, $bio Nintendo Famicom cart. published 29 years ago: Sheng Huo Lie Zhuan (c) 1991 Computer & Ent. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84104&o=2 $end $nes=shenghuo, $bio Sheng Huo Lie Zhuan (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112589&o=2 $end $nes=shengjcs, $bio 圣剑传说 (c) 200? Nanjing. (Sheng Jian Chuan Shuo) - TECHNICAL - Game ID: NJ014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76935&o=2 $end $gbcolor=sswy, $bio Nintendo Game Boy Color game published 19 years ago: Sheng Shou Wu Yu - Shen Long Chuan Shuo Ripped from 12 in 1 multicart (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259498&o=2 $end $cecflop=biochar, $bio 生物钟曲线及性格咨询 (c) 19?? Unknown [China] (Shēngwùzhōng Qūxiàn Jí Xìnggé Zīxún) Biological Clock Curves and Personality Counseling. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237190&o=2 $end $svmu=shenmue, $bio Sega Visual Memory Unit mini-game published 21 years ago: Shenmue (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237213&o=2 $end $nes=shconan, $bio Shentan Conan (c) 19?? XingXing [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76936&o=2 $end $super80_cass=pontoon, $bio Shep's Casino [Model 002L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126875&o=2 $end $info=sheriff, $bio Arcade Video game published 41 years ago: Sheriff (c) 1979 Nintendo. You control a sheriff who has been surrounded by bandits. You can move around in the middle of the screen, and pick off the bandits that have you circled in. The longer you play the quicker they move. Luckily you can move one direction, while firing another. - TECHNICAL - Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC, SN76477 (@ 400 Khz) Players : 2 Control : Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) This game uses some strange color hardware, which required a unique monitor. Sheriff was one of the last games that was designed to look like a "Bowling Alley". It has light colored woodgrain sides that actually look like they were made from the same wood as a bowling lane. They have a 'Sheriff' logo painted on the side in black, with a few graphics of Mexican bandits circling the machine near the bottom. The front of the machine has a huge coin door, and a speaker grill offset to the left of it (both of these are black). The control panel is done in red and features game instructions, start buttons for each player, and the controls. The monitor bezel goes all the way up to the top of the machine (no marquee on this title), and has a few more game instructions, some cowboy graphics, and a big 'Sheriff' logo done up to look like an American Flag. There were also two cocktail versions of this title made. The first was in a standard white topped first generation Nintendo cocktail ("Donkey Kong" used the same one with a different top). The second one was a god awful red and white contraption that looked like some sort of fantasy jukebox (this one used a smaller monitor and is fairly rare). - TRIVIA - Sheriff was released in October 1979. The Sheriff and the bandits characters, appear as trophy in the game Super Smash Bros. Melee. After Sheriff's release by Nintendo in 1979, it was licensed to Exidy for re-release as "Bandido" in 1980. - SERIES - 1. Sheriff (1979) 2. Sheriff 2 (1979) - STAFF - Characters designed by: Shigeru Miyamoto - PORTS - A slightly redesigned version of 'Sheriff' is included as an unlockable extra on Nintendo's Game Boy Advance title 'Wario Ware Inc.: Mega Microgame$'. In this version, Wario is the 'dashing hero' instead of the cowboy from the arcade game; the gameplay and graphics are otherwise basically the same. 'Sheriff' also serves as the basis for one of 9-Volt's microgames during normal play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2412&o=2 $end $spectrum_cass=sherlock,sherlocka, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sherlock (c) 1984 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80943&o=2 $end $fmtowns_cd=sherlock, $bio Fujitsu FM Towns CD published 29 years ago: Sherlock Holmes - Consulting Detective (c) 1991 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110167&o=2 $end $segacd=holmes, $bio Sega CD published 28 years ago: Sherlock Holmes - Consulting Detective (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60802&o=2 $end $segacd=holmes2, $bio Sega CD published 26 years ago: Sherlock Holmes - Consulting Detective Vol II [Model T-4653] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60803&o=2 $end $megacd=holmes, $bio Sega Mega-CD published 27 years ago: Sherlock Holmes - Consulting Detective Vol. I (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4650 Front Cover ID: 670-3093-50 Back Cover ID: 670-3095-50 Manual ID: 672-1210-50 Spine Card ID: 670-3094-50 CD ID: 670-3092-50 - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60656&o=2 $end $megacd=holmes2, $bio Sega Mega-CD published 27 years ago: Sherlock Holmes - Consulting Detective Vol. II (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4653 Front Cover ID: 670-3444-50 Back Cover ID: 670-3446-50 Manual ID: 672-1353-50 Spine Card ID: 670-3445-50 CD 1 ID: 670-3443-50 CD 2 ID: 670-4122-50 The Times ID: 670-4123-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60657&o=2 $end $nes=holmeshr, $bio Nintendo Famicom cart. published 34 years ago: Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (c) 1986 Towa Chiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54611&o=2 $end $spectrum_cass=thelambe,thelambe_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Sherlock Holmes - The Lamberley Mystery (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80944&o=2 $end $specpls3_flop=sherlami, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Sherlock Holmes - The Lamberley Mystery (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147781&o=2 $end $pcecd=holmes2, $bio NEC TurboGrafx-CD published 27 years ago: Sherlock Holmes Consulting Detective Volume 2 (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58514&o=2 $end $pcecd=holmes, $bio NEC TurboGrafx-CD published 29 years ago: Sherlock Holmes Consulting Detective (c) 1991 NEC Technologies, Inc. - TECHNICAL - GAME ID: TXCD1011 - STAFF - Programming: Craig B. Seastrom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58513&o=2 $end $apple2_flop_orig=sherhlms, $apple2_flop_clcracked=sherabow, $bio Apple II disk. published 35 years ago: Sherlock Holmes in Another Bow (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230430&o=2 $end $pcecd=holmesj, $bio NEC PC-Engine CD published 29 years ago: Sherlock Holmes no Tantei Kouza (c) 1991 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58368&o=2 $end $pcecd=holmes2j, $bio NEC PC-Engine CD published 27 years ago: Sherlock Holmes no Tantei Kouza II (c) 1993 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58369&o=2 $end $cpc_flop=shermanm04,shermanm,shermanm01,shermanm02,shermanm06,shermanm07,shermanm05,shermanm08, $bio Amstrad CPC 464 disk. published 30 years ago: Sherman M4 (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121410&o=2 $end $cpc_flop=shermanm03, $bio Amstrad CPC 464 disk. published 30 years ago: Sherman M4 (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121411&o=2 $end $cpc_cass=shermnm4, $bio Amstrad CPC cass. published 30 years ago: Sherman M4 [Model 22744] (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99106&o=2 $end $apple2_flop_orig=sherwood, $bio Apple II disk. published 38 years ago: Sherwood Forest (c) 1982 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230461&o=2 $end $pc8801_flop=sherwood, $bio NEC PC-8801 Series disk. published 36 years ago: Sherwood Forest (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92874&o=2 $end $spectrum_cass=sherwood, $bio Sherwood Forest (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219041&o=2 $end $ique=smique,smiquet1,smiquet2,smiquem2,smiquem6, $bio iQue Player pack. published 17 years ago: 神游马力欧 (c) 2003 IQue [China] (Shén Yóu Mǎlìōu) Chinese version of Super Mario 64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259124&o=2 $end $megadriv=shijie, $bio Sega Mega Drive game published 26 years ago: 金冠軍兄弟象世界職棒爭覇戰 (c) 1994 C&E (Shi Jie Zhi Bang Zheng Ba Zhan - World Pro Baseball 94) - TECHNICAL - GAME ID: G-3041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56835&o=2 $end $gbcolor=skxs, $bio Nintendo Game Boy Color game published 19 years ago: Shi Kong Xing Shou Ripped from 12 in 1 multicart (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259500&o=2 $end $megadriv=16mj, $bio 十六張麻將 (c) 199? City Man. (Shi Liu Zhang Ma Jiang) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115658&o=2 $end $megadriv=16mj2, $bio 十六张麻将 II (c) 199? Ming. (Shí Liù Zhang Má Jiàng II) - TRIVIA - The title translates from Chinese as 16 Tiles Mahjong II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88796&o=2 $end $gbcolor=smmftian, $bio Shi Mian Mai Fu - Tian Long Pian (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68754&o=2 $end $gbcolor=smmftu, $bio Shi Mian Mai Fu - Tu Long Pian (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68755&o=2 $end $gbcolor=shimianm, $bio Shi Mian Maifu - Feng Yun Pian (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122010&o=2 $end $megadriv=fatallabj,labdeath, $bio Sega Meganet game published 29 years ago: Shi no Meikyuu (c) 1991 Sega Enterprises, Limited. - TRIVIA - Shi no Meikyuu was released in 1991 in Japan for the Sega Meganet online service. There was no stand-alone physical release for this game in Japan. This game was released physicaly outside Japan as Fatal Labyrinth. - PORTS - * CONSOLES: [JP] Sega Mega-CD (Mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" [KO] Sony PlayStation 3 (Feb.10, 2009) "Sonic's Ultimate Genesis Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91194&o=2 $end $megadriv=labdeathgnk, $bio Shi no Meikyuu - Labyrinth of Death (c) 199? Unknown Pirate package ripped from Game no Kandume (Mega CD). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233717&o=2 $end $gbcolor=sqsd, $bio Shi Qi Shi Dai - Jing Ling Wang Dan Sheng (c) 200? Gowin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68756&o=2 $end $megadriv=lionkin2,lionkin2a, $bio Shi Zi Wang II - Lion King II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233683&o=2 $end $pcecd=shiawase, $bio Shiawase Usagi - Nureta Bishoujo Ichi Hajimete na no ni (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45749&o=2 $end $pcecd=shiawas2, $bio Shiawase Usagi II - Toraware Usagi Sailor Z (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45748&o=2 $end $psx=shiba123, $bio Sony PlayStation disc published 20 years ago: Shibas 1-2-3 Destiny! Unmei O Kaerusha! (c) 2000 Jaleco Co., Ltd. - TECHNICAL - GAME ID: SLPS-01893 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85656&o=2 $end $pc8801_flop=shichini, $bio NEC PC-8801 Series disk. published 33 years ago: Shichinin no Samurai (c) 1987 IA System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92875&o=2 $end $saturn=guyferd, $bio Sega Saturn game published 22 years ago: Shichisei Toushin Guyferd - Crown Kaimetsu Sakusen (c) 1998 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59648&o=2 $end $pippin=shichiso, $bio Bandai Pippin CD published 24 years ago: Shichisokusen [Model BDE-20019] (c) 1996 Media Five - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122108&o=2 $end $saturn=pitgraph, $bio Sega Saturn game published 24 years ago: Shichuu Suimei Pitagraph (c) 1996 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59649&o=2 $end $snes=shichusu, $bio Nintendo Super Famicom cart. published 25 years ago: Shichuusuimeigaku Nyuumon - Shin Tougenkyou [Model SHVC-AP8J-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62141&o=2 $end $snes=shienj, $bio Nintendo Super Famicom cart. published 26 years ago: Shien - The Blade Chaser [Model SHVC-OO] (c) 1994 Dynamic Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62142&o=2 $end $snes=shien,shienp, $bio Nintendo Super NES game published 26 years ago: Shien's Revenge (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63536&o=2 $end $saturn=shienryu, $bio Sega Saturn game published 23 years ago: Shienryu (c) 1997 Warashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59650&o=2 $end $stv=shienryu, $info=shienryu, $bio Sega ST-V cart. published 24 years ago: Shienryu (c) 1996 Warashi. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-13 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Shienryu was released in December 1996. Shi en ryuu translates as 'Purple flame dragon'. The 1st boss design and combat environment in this game is clearly inspired by the 1st boss of "Daioh", a 1993 shoot-em-up produced by about the same staff. Also, the 3rd boss is clearly inspired by the 3rd boss in "Daioh". Perhaps more inspirations to find? (The main reason is that this game is actually produced by Daioh's staff). The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'ISH'. - STAFF - Director and programmer : Tsutomu Tabata Game and graphics designer : Nozomu Oda Graphic designers : Shige-P, Tama (Magitec) Sound tracks and effects : bAsHEE, Yuki Planner : Hiroaki Sato Advertisement : SHO Lead tester : Takeshi Ohbuchi Executive producer : Noriyuki Takasaki - PORTS - * CONSOLES: Sega Saturn (1997) Sony PlayStation (1999, "Geki-Oh Shooting King - Shienryu") Sony PlayStation 2 (2003, "Double Shienryu") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2413&o=2 $end $cpc_flop=shiftg19, $bio Amstrad CPC type-in published 30 years ago: Shift (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119791&o=2 $end $apple2_flop_clcracked=shftysam, $bio Apple II disk. published 37 years ago: Shifty Sam (c) 1983 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230619&o=2 $end $megadriv=sokoban, $bio Sega Mega Drive game published 30 years ago: Shijou Saidai no Soukoban (c) 1990 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56836&o=2 $end $snes=seriea, $bio Nintendo Super Famicom cart. published 25 years ago: Shijou Saikyou League Serie A - Ace Striker [Model SHVC-ATXJ-JPN] (c) 1995 TNN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62143&o=2 $end $snes=shijoqz, $bio Nintendo Super Famicom cart. published 28 years ago: Shijou Saikyou no Quiz Ou Ketteisen Super [Model SHVC-QS (c) 1992 Party Room 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62144&o=2 $end $gba=shikakk, $bio Nintendo GBA cart. published 16 years ago: Shikakui Atama o Maruku Suru. Advance - Kanji, Keisan [Model AGB-B4KJ-JPN] (c) 2004 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72820&o=2 $end $gba=shikakss, $bio Nintendo GBA cart. published 16 years ago: Shikakui Atama o Maruku Suru. Advance - Kokugo, Sansuu, Shakai, Rika [Model AGB-B4RJ-JPN] (c) 2004 Rocket Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72821&o=2 $end $x68k_flop=shikato, $bio Shikato (c) 19?? Rero Rero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88601&o=2 $end $x68k_flop=shikendm, $bio Shiken ni Denai Maison (c) 19?? Melty Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88602&o=2 $end $x68k_flop=shikenmi, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Shiken ni Deru Maison Ikkoku (c) 1990 Ponta Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88603&o=2 $end $x68k_flop=shikendu, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Shiken ni Deru Urusei Yatsura Part 1 (c) 1989 Ponta Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88604&o=2 $end $pc8801_flop=shikenni,shikennia, $bio NEC PC-8801 Series disk. published 34 years ago: Shiken ni Deru Urusei Yatsura (c) 1986 Kitty Enterprise - TECHNICAL - GAME ID: K88P001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92876&o=2 $end $snes=jinryu, $bio Nintendo Super Famicom cart. published 25 years ago: Shiki Eiyuu Den - Jinryuu Densetsu [Model SHVC-AAUJ-JPN] (c) 1995 Outrigger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62145&o=2 $end $info=shikigam,shikigama, $bio Taito G-Net card. published 19 years ago: Shikigami no Shiro (c) 2001 Alfa System. A shoot'em up featuring 6 selectable characters. There are five levels of three stages each. - TECHNICAL - Runs on the "Taito G-Net" hardware. Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in August 2001 in Japan. This game is known outside Japan as "Castle of Gods". - TIPS AND TRICKS - * Secret character : 1) After inserted a credit, input the following code : Up, Down, Up, down, A, A, B, A, B OR 2) In test mode, input the followin code with the 2P side : Up, A, Up, B, Down, B, Down, A, Left, B, Left, B, Right, A, Right, A Note : In case of the second method, 'Secret Character' item appears in the game setting menu. If you enable this item then save, you can select secret character without have todo the first method. * Shikigami no Shiro weapons : 1) Shot: normal shot, depends on the character you selected. 2) Shikigami Attack : activated by holding down the A button. Also depends on the character you selected. 3) Bomb : depends on the character you selected * Coins : it is released when an enemy is destroyed and powers up the player. It?s value starts with 10pts and reach the maximum of 10.000pts, this values does not decrease if you miss any coin or get hit. If you use the Shikigami Attack the coins will move towards you, also the enemies release more coins if you have a higher power up level. * Tension system : it is activated when you move close to the enemies, bullets ans scenery. When the tension system is active an aura appears around the player. Also it activates a bonus multiplier - from 2x to 8x - that affects the points of the enemies destroyed and coins collected. When you get the 8x multiplier a rapid and more powerful fire is activated and the aura turns red. - SERIES - 1. Shikigami no Shiro (2001) 2. Shikigami no Shiro Evolution (2002, Microsoft XBOX) 3. Shikigami no Shiro II (2003) 4. Shikigami no Shiro III (2005) - PORTS - * CONSOLES: Sony PlayStation 2 (2002) Microsoft XBOX (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3442&o=2 $end $info=shikgam2, $bio Sega NAOMI GD-ROM published 17 years ago: 式神の城II (c) 2003 Alfa System. (Shikigami no Shiro II) A shoot'em up featuring 7 selectable characters. There are five levels of two stages each. - TECHNICAL - GAME ID: GDL-0021 Runs on the Sega "NAOMI GD-ROM System" hardware. Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Shikigami no Shiro II was released in April 2003. - TIPS AND TRICKS - * Secret Modes : After inserted a credit, input the following code... - SII Mix Mode : AB + Start - Extreme Mode : Up, A, Down, Down, Left, A, Right, Down, B, B, A, AB + Start * Secret Character : In game Test Mode, input the following code WITHIN 10 seconds : Up, Down, Right, Right, 2P Start, 1P Start, Right, Right, 2P Start. * Shikigami no Shiro weapons : 1) Shot : normal shot, depends on the character you selected. 2) Shikigami Attack : activated by holding down the A button. Also depends on the character you selected. 3) Bomb : depends on the character you selected * Coins : it is released when an enemy is destroyed. It?s value starts with 10pts and reach the maximum of 10.000pts, this values does not decrease if you miss any coin or get hit. If you use the Shikigami Attack the coins will move towards you, also the enemies release more coins if you have a higher power up level. Unlike "Shikigami no Shiro", there's no power up system in "Shikigami no Shiro II". * Tension system : it is activated when you move close to the enemies, bullets ans scenery. When the tension system is active an aura appears around the player. Also it activates a bonus multiplier - from 2x to 8x - that affects the points of the enemies destroyed and coins collected. When you get the 8x multiplier a rapid and more powerful fire is activated and the aura turns red. * Timing : unlike "Shikigami no Shiro", at "Shikigami no Shiro II" only the bosses battles are timed. - SERIES - 1. Shikigami no Shiro (2001) 2. Shikigami no Shiro Evolution (2002, Microsoft XBOX) 3. Shikigami no Shiro II (2003) 4. Shikigami no Shiro III (2005) - PORTS - * CONSOLES: Sega Dreamcast (2004) Sony Playstation 2 (2004) Microsoft XBOX (2004) Nintendo GameCube (2004) * COMPUTERS: PC [MS Windows] (2004) * OTHERS: PSN (2012) (PS2 ver.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3949&o=2 $end $info=shikiga3, $bio Arcade Video game published 15 years ago: Shikigami no Shiro III (c) 2005 Alfa System. - TECHNICAL - Runs on the "Taito Type X" hardware. - TRIVIA - Released in February 2006 in Japan (even if the titlescreen says 2005). This game has side-story and was developed by sKOnec Entertainment. - TIPS AND TRICKS - * Unlock Extreme Mode : After inserting a coin, at the title screen, do the following. Up, A, Down(x2), Left, Right, Up, Down, B(x2), A, A+B. - SERIES - 1. Shikigami no Shiro (2001) 2. Shikigami no Shiro Evolution (2002, Microsoft XBOX) 3. Shikigami no Shiro II (2003) 4. Shikigami no Shiro III (2005) - PORTS - * CONSOLES: [JP] Xbox 360 (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3950&o=2 $end $pc8801_flop=shikinjo, $bio NEC PC-8801 Series disk. published 31 years ago: Shikinjou (c) 1989 Scap Trust. - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92877&o=2 $end $msx2_flop=shikinjo,shikinjoa, $bio MSX 2 disk. published 30 years ago: Shikinjou (c) 1990 ScapTrust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102023&o=2 $end $gameboy=shikinjo, $bio Nintendo Game Boy Cart. published 29 years ago: Shikinjou (c) 1991 Toei Animation. - TECHNICAL - GAME ID: DMG-SUJ - TRIVIA - Released on July 16, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66907&o=2 $end $gamegear=shikinjo, $bio Sega Game Gear cart. published 29 years ago: Shikinjou (c) 1991 Sunsoft - TECHNICAL - GAME ID: T-15027 - TRIVIA - Released on April 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64825&o=2 $end $megadriv=shikinjo, $bio Sega Mega Drive game published 29 years ago: Shikinjou (c) 1991 Sunsoft - TECHNICAL - GAME ID: T-15053 - TRIVIA - Released on April 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56837&o=2 $end $nes=shikinjo, $bio Nintendo Famicom cart. published 29 years ago: Shikinjou (c) 1991 Toei Animation - TECHNICAL - GAME ID: TDF-96 - TRIVIA - Released on April 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54612&o=2 $end $pc8801_flop=shikoshi, $bio Shikoshiko Racing (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92878&o=2 $end $pc8801_flop=shikotei, $bio NEC PC-8801 Series disk. published 34 years ago: Shikotei (c) 1986 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92879&o=2 $end $pce=mjwars, $bio NEC PC-Engine HuCARD published 30 years ago: Shikyaku Retsuden - Mahjong Wars (c) 1990 Nichibutsu. Shikaka Retsuden Mahjong Wars is a simple Role Playing Game with a blend of Mahjong. Our hero, a young teenage male, travels all around Japan and hold various Mahjong duels mainly against (cute) female characters. A good understanding of Japanese is needed in order to progress in the game despite its overall simplicity. There are many puzzles to solve, and some need to be unlocked in a specific order. The world is quite large, with big cities to visit, various caves and dungeons. The game uses the Backup Ram and it is advised to use it. Without it, a more classical, and really painful password system needs to be used instead to save the game's progress. Shikaka Retsuden Mahjong Wars also proposes a Normal Mode where the player can play a game of Mahjong again CPU controlled opponents. - TECHNICAL - HuCARD ID: NB01001 HuCARD Size: 2 Mbits. - TRIVIA - Released on February 28, 1991 in Japan for 5400 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58638&o=2 $end $apple2_flop_clcracked=shilohgt, $bio Apple II disk. published 33 years ago: Shiloh - Grant's Trial in the West (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230923&o=2 $end $pico=shimatan, $bio Sega Pico game published 20 years ago: しましまとらのしまじろう たのしいいちにち (c) 2000 Sega Toys. (Shima Shima Tora no Shimajiro - Tanoshii Ichi Nichi) - TECHNICAL - GAME ID: HPC-6085 ROM size: 2 MB - TRIVIA - Released in June 2000 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75786&o=2 $end $x68k_flop=shimaimj100,shimaimj110,shimaimj130,shimaimj, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Shimai Mahjong (c) 1993 Kazumi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88605&o=2 $end $pico=shimayum,shimayuma, $bio Sega Pico game published 18 years ago: Shimajiro to Yume no Kuni he Daibouken! [Model HPC-6116] (c) 2002 Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75787&o=2 $end $info=jsk, $bio Arcade Video game published 23 years ago: Shimizushi Dai Joryuu Yonkan'ou Kanshuu - Joryuu Shougi Kyoushitsu (c) 1997 Visco. - TECHNICAL - Main CPU : V60 (@ 16 Mhz), V810 (@ 25 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 - TRIVIA - Released in February 1997 in Japan. The title of this game translates from Japanese as 'Shimizushi City's Four Great Lady Champions - Lady Shougi Classroom'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1225&o=2 $end $spectrum_cass=shimmerk, $bio Shimmerkin (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219800&o=2 $end $snes=shimono, $bio Nintendo Super Famicom cart. published 26 years ago: Shimono Masaki no Fishing to Bassing [Model SHVC-ABIJ-JPN] (c) 1994 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62146&o=2 $end $gba=shimurak,shimuraka, $bio Nintendo GBA cart. published 18 years ago: Shimura Ken no Baka Tonosama - Bakushou Tenka Touitsu Game (c) 2002 TDK Core - TECHNICAL - GAME ID: AGB-A64J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72822&o=2 $end $nes=shin4num, $bio Nintendo Famicom cart. published 29 years ago: Shin 4-nin Uchi Mahjong - Yakuman Tengoku (c) 1991 Nintendo. - TECHNICAL - Cartridge ID: HVC-YT - TRIVIA - Released on July 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54613&o=2 $end $x68k_flop=sbbknuck, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Shin Baseball Knuckles (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88606&o=2 $end $pc98=sbest9py, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Shin Best Nine Pro Yakyuu (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95242&o=2 $end $msx2_flop=sbest9py, $bio MSX 2 disk. published 33 years ago: Shin Best Nine Pro Yakyuu (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102024&o=2 $end $pc8801_flop=sbest9py, $bio NEC PC-8801 Series disk. published 35 years ago: Shin Best Nine Pro Yakyuu (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2017907 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92880&o=2 $end $gba=sboktai, $bio Nintendo GBA cart. published 15 years ago: Shin Bokura no Taiyou - Gyakushuu no Sabata [Model AGB-U33J-JPN] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72823&o=2 $end $gba=shinchan, $bio Nintendo GBA cart. published 15 years ago: Shin Chan - Aventuras en Cineland [Model AGB-BKCS-ESP] (c) 2005 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72824&o=2 $end $gba=shincnms, $bio Nintendo GBA cart. published 14 years ago: Shin Chan contra los Muñecos de Shock Gahn (c) 2006 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72825&o=2 $end $info=matrim,matrimbl, $bio SNK Neo-Geo MVS cart. published 18 years ago: Shin Gouketsuji Ichizoku Toukon - Matrimelee (c) 2002 Playmore. Revived from the New Power Instinct series, the Goketsuji clan has appeared newly on the MVS Neo-Geo! In addition to the familiar 11 characters, individual fresh 4 join in the heated Head Decision Match. You will be overwhelmed by the spectacular graphics and the BGM. Attention to the memorial Marriage Battle over the right to the throne and get ready! - TECHNICAL - SNK Neo-Geo MVS harware Game ID : NGM-266 Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Developed by Noise Factory & Atlus. Also licensed to SNK Playmore for manufacture and distribution. Even if the copyright year shows 2002, this game was officialy released in public March 2003. The title of this game translates from Japanese as 'True Gouketsuji Family Fighting Spirit - Matrimelee' ('Gouketsuji' is literally means 'Overpowering Blood Temple Family'). Known outside Japan as 'Matrimelee', Some characters from the Power Instinct series received some minor name changes in this game : Thin Nen => Chinen Otane => Tane Oume => Ume Kurara => Clara Annie => Anny Pochi => Poochy Also the transformation sequences from previous games has been almost completely ditched in this game (with the only exceptions of super moves from Kanji, Clara & Princess Sissy; as well as one of Tane's win poses). While there have been a few fighting games that feature a vocal track as BGM (Roll's BGM in "Marvel vs. Capcom - Clash of Super Heroes", Arina's BGM in "Waku Waku 7" & Roomy's BGM in "Galaxy Fight - Universal Warriors" are but a few examples of this), the Japanese version of this game's BGM features an unprecedented number of excellent & quite hilarious vocal tracks for many stages. Chinen BGM is nothing short of awesome! Jones is the only selectable character from "Rage of the Dragons" that won't challenge you on the 3rd & 5th battle. This is odd... Abubo ("Rage of the Dragons"' sub-boss character) makes an unlikely cameo as one of Princess Sissy box surprises! Kang Jae-Mo ("Rage of the Dragons" wrestler) makes a hilarious cameo in one of Jones' super moves. Default highscore table (Ranking) : RANK SCORE NAME 1ST 0500000 PLM 2ND 0450000 ATL 3RD 0400000 MTM 4TH 0350000 NEO 5TH 0300000 GEO Noise Factory released a limited-edition soundtrack album for this game (Shin Gouketsuji Ichizoku Toukon - Matrimelee / Original Soundtrack) on May 01, 2003. - UPDATES - The US version of this game completely removed all the vocal tracks from the Japanese version and are replaced with the BGM of the "Rage of the Dragons" guest characters, causing those tracks to be recycled quite a few times. Such strange issue had already been seen in a few previous Neo-Geo games such as the Magical Drop games. - TIPS AND TRICKS - * Enable "Rage of the Dragons" Characters : At the character selection screen, press Up(x4), Down(x3), Left(x2) and Right. The screen will go black and reappear with Lynn, Mr. Jones, Jimmy and Elias in the center of the character select screen. * Play As Princess Sissy : After you choose your character, press and hold A+B+C+D until the match begins and you'll play as Princess Sissy. - SERIES - 1. Power Instinct (1993) 2. Power Instinct 2 (1994) 3. Gogetsuji Legends (1995) 4. Gouketsuji Ichizoku 3 - Groove on Fight [Model 610-0374-34] (1997) 5. Matrimelee (2003) 6. Shin Gouketsuji Ichizoku - Bonnou Kaihou (2006, Sony PlayStation 2) 7. Power Instinct V (2009) - STAFF - Producer : Keiko Ijuu Directors : Keiko Ijuu, Marohie. M Sub Directors : Hidenari Mamoto, 55 Main Programmers : Hidenari Mamoto Sub Programmers : Kazuaki Ezato, H. Hishikawa Character Designers : Marochie. M, Super Dotter K', Dessy, Shio Shio Shio, Orie Kinugasa Background Designers : Miyukichi, Miyavi, Kuramoyan Illustration : Range Murata, Tomokazu Nakano, Ooma Bunshichiro Sound Producer : Studio Aqua Vocalists : Toshikazu Tanaka (Dencyu), Masanosuke Fujiwara, Momoeika, Ryuji Mutou, Moamo & Cheiko, Uchida, Nami Matsusima, Aya Fujimoto Voice Actors : R. Riken, Shinya Moriguchi, Akihisa Muramoto, N. Chinatsu, Mina Yamamoto, Nahomi, Ikuro. I, Sayaka Mishimura, Aumi Jinga Special Thanks: H. Yokoyama, A. Morita - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (may.29, 2003; "Shin Gouketsuji Ichizoku Toukon Matrimelee [Model NGH-2660]") [US] SNK Neo-Geo AES (may.29, 2003; "Matrimelee [Model NGH-266]") [JP] Sony PS2 (may.25, 2006; "Shin Goketsuji Ichizoku : Bonnou Kaihou [Model SLPM-66278]"): features an online mode, new characters and a card battle system called 'lusts cards system'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2028&o=2 $end $info=mikiek, $bio Shin Ib Sa Won - Seok Dol I (c) 198? Unknown. Korean pirate version of Mikie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145011&o=2 $end $snes=shinikka, $bio Nintendo Super Famicom cart. published 25 years ago: Shin Ikkakusenkin [Model SHVC-AI2J-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62147&o=2 $end $nes=sjinruih, $bio Nintendo Famicom cart. published 33 years ago: Shin Jinrui - The New Type (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69310&o=2 $end $nes=sjinrui, $bio Nintendo Famicom cart. published 33 years ago: 新人類 The New Type (c) 1987 Rix Soft. (Shin Jinrui - The New Type) Shin Jinrui is a vertical/overhead shooter published by Rix Soft. The game is set in prehistoric times and tells the adventures of a courageous young caveman, and his voyage through a dangerous world populated with dinosaurs and other apex predators. As he begins his adventure, the caveman relies on small rocks in order to defend himself against the various enemies coming his way. However, this default weapon is very limited and, thankfully, can be upgraded as the game progresses. Some elements of the scenery are destructible (such as flowers, pots or skulls) and reveal all kind of special icons. Most of them give the player various advantages in battle - Power icons, symbolized by a closed fist, progressively upgrade the main weapon into stone axes, boomerangs and finally flaming torches, boots speed-up the player, hearts increase the player's available life to a maximum of eight hearts, meat refills life, Stars destroy all enemies on screen in a flash, and Diamonds boost the player's score. Two secret icons are also available throughout the game, and can only be revealed by shooting at the same hidden and invisible locations multiple times - the bird gives the player little wings and the ability to temporary fly, and the Riki icon turns the player into a large wrestler with considerable powers. Shin Jinrui features four different levels (the last one being a combination of the first three level themes and bosses) and is single player only. - TECHNICAL - Cartridge ID: RES-SG - TRIVIA - Shin Jinrui was released on February 10, 1987 in Japan. It was sold 4900 Yen. It was released in North America as "Adventures of Dino Riki [Model NES-SG-USA]" (September 1989) - STAFF - Developed by Hudon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54614&o=2 $end $saturn=skgkodo, $bio Sega Saturn game published 23 years ago: Shin Kaitei Gunkan - Koutetsu no Kodoku (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59651&o=2 $end $gameboy=shinpokj, $bio Nintendo Game Boy Cart. published 22 years ago: Shin Keiba Kizoku Pocket Jockey [Model DMG-AQGJ-JPN] (c) 1998 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66908&o=2 $end $snes=gndmwend, $bio Nintendo Super Famicom cart. published 24 years ago: Shin Kidou Senki Gundam W - Endless Duel [Model SHVC-AEDJ-JPN] (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62148&o=2 $end $gba=skisekae, $bio Nintendo GBA cart. published 17 years ago: Shin Kisekae Monogatari [Model AGB-AAJJ-JPN] (c) 2003 Marvelous Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72826&o=2 $end $pc8801_flop=skugyokda,skugyokd,skugyokdd, $bio NEC PC-8801 Series disk. published 32 years ago: Shin Kugyokuden (c) 1988 Tecno Soft [TechnoSoft]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92881&o=2 $end $msx2_flop=skugyokd,skugyokda, $bio MSX 2 disk. published 32 years ago: 新九玉伝 (c) 1988 Tecno Soft. (Shin Kugyokuden) - TECHNICAL - GAME ID: MXTJ-12005 BARCODE: 4907095000266 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102025&o=2 $end $pc98=skugyokd, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Shin Kugyokuden (c) 1988 Tecno Soft. - TECHNICAL - GAME ID: NFTJ14007 BARCODE: 4907095000297 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90613&o=2 $end $x1_flop=skugyokd, $bio Sharp X1 5.25in.disk. published 32 years ago: Shin Kugyokuden (c) 1988 TechnoSoft. - TECHNICAL - GAME ID: SJTJ-11001 BARCODE: 4907095000273 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86112&o=2 $end $snes=shinmj, $bio Nintendo Super Famicom cart. published 26 years ago: Shin Mahjong [Model SHVC-KZ] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62149&o=2 $end $msx2_flop=sgolvell, $bio MSX 2 disk. published 32 years ago: 真・魔王ゴルベリアス (c) 1988 Compile (Shin Maou Golvellius) - TECHNICAL - BARCODE: 4988161800058 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102026&o=2 $end $psx=panzerwf, $bio Sony PlayStation disc published 21 years ago: Shin Masoukishin - Panzer Warfare (c) 1999 Banpresto. - TECHNICAL - [Model SLPS-02319] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85657&o=2 $end $pcecd=shinmt, $bio NEC PC-Engine CD published 27 years ago: Shin Megami Tensei (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58370&o=2 $end $saturn=shinmtds,shinmtdsa,shinmtdsb, $bio Sega Saturn game published 25 years ago: Shin Megami Tensei - Devil Summoner (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59652&o=2 $end $saturn=shinmtaz,shinmtaza, $bio Sega Saturn game published 24 years ago: Shin Megami Tensei - Devil Summoner - Akuma Zensho (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59655&o=2 $end $saturn=shinmtdssa, $bio Sega Saturn game published 23 years ago: Shin Megami Tensei - Devil Summoner [Satakore] (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59653&o=2 $end $saturn=shinmtdssp, $bio Sega Saturn game published 24 years ago: Shin Megami Tensei - Devil Summoner [Special Box] (c) 1996 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59654&o=2 $end $gbcolor=shinmta, $bio Nintendo Game Boy Color game published 20 years ago: Shin Megami Tensei Devil Children - Aka no Sho [Model DMG-BHNJ-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68757&o=2 $end $gba=shinmthk, $bio Nintendo GBA cart. published 18 years ago: Shin Megami Tensei Devil Children - Hikari no Sho [Model AGB-Al4J-JPN] (c) 2002 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72828&o=2 $end $gba=shinmthn, $bio Nintendo GBA cart. published 17 years ago: Shin Megami Tensei Devil Children - Honoo no Sho [Model AGB-BDHJ-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72829&o=2 $end $gba=shinmtko, $bio Nintendo GBA cart. published 17 years ago: Shin Megami Tensei Devil Children - Koori no Sho [Model AGB-BDYJ-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72830&o=2 $end $gbcolor=shinmtk, $bio Nintendo Game Boy Color game published 20 years ago: Shin Megami Tensei Devil Children - Kuro no Sho [Model DMG-BHEJ-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68758&o=2 $end $gba=shinmtmr, $bio Nintendo GBA cart. published 16 years ago: Shin Megami Tensei Devil Children - Messiah Riser [Model AGB-BDLJ-JPN] (c) 2004 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72831&o=2 $end $gba=shinmtpz, $bio Nintendo GBA cart. published 17 years ago: Shin Megami Tensei Devil Children - Puzzle de Call! [Model AGB-A8ZJ-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72832&o=2 $end $gbcolor=shinmts, $bio Nintendo Game Boy Color game published 19 years ago: Shin Megami Tensei Devil Children - Shiro no Sho [Model CGB-BHWJ-JPN] (c) 2001 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68759&o=2 $end $gba=shinmtym, $bio Nintendo GBA cart. published 18 years ago: Shin Megami Tensei Devil Children - Yami no Sho [Model AGB-AC5J-JPN] (c) 2002 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72833&o=2 $end $snes=shinmtifa,shinmtif, $bio Nintendo Super Famicom cart. published 26 years ago: Shin Megami Tensei if... [Model SHVC-AMXJ-JPN] (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62152&o=2 $end $gba=shinmt2, $bio Nintendo GBA cart. published 17 years ago: Shin Megami Tensei II [Model AGB-A5TJ-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72834&o=2 $end $snes=shinmt2a,shinmt2,shinmt2b, $bio Nintendo Super Famicom cart. published 26 years ago: Shin Megami Tensei II [Model SHVC-ZE] (c) 1994 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62151&o=2 $end $gbcolor=shinmtcd, $bio Nintendo Game Boy Color game published 19 years ago: Shin Megami Tensei Trading Card - Card Summoner [Model CGB-BT8J-JPN] (c) 2001 Enterbrain, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68760&o=2 $end $gba=shinmt, $bio Nintendo GBA cart. published 17 years ago: Shin Megami Tensei [Model AGB-AAUJ-JPN] (c) 2003 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72827&o=2 $end $snes=shinmta,shinmt, $bio Nintendo Super Famicom cart. published 28 years ago: Shin Megami Tensei (c) 1992 Atlus Company, Limited. - TECHNICAL - Model SHVC-ME - TRIVIA - Released on October 30, 1992 in Japan. - STAFF - Programming by: Cozy Okada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62150&o=2 $end $psx=shinmt, $bio Sony PlayStation disc published 19 years ago: Shin Megami Tensei (c) 2001 Atlus Co., Ltd. - TECHNICAL - GAME ID: SLPS-03170 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85658&o=2 $end $megacdj=shinmt, $bio Sega Mega-CD published 26 years ago: Shin Megami Tensei [Model T-44044] (c) 1994 SIMS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60557&o=2 $end $nes=smoeproy, $bio Nintendo Famicom cart. published 31 years ago: Shin Moero!! Pro Yakyuu (c) 1989 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54615&o=2 $end $snes=shinmomo,shinmomoa,shinmomoa1, $bio Nintendo Super Famicom cart. published 28 years ago: Shin Momotarou Densetsu (c) 1992 Hudson Soft. - TECHNICAL - GAME ID: SHVC-M5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62153&o=2 $end $snes=shinnekk, $bio Nintendo Super Famicom cart. published 26 years ago: Shin Nekketsu Kouha - Kunio-tachi no Banka [Model SHVC-QN] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62154&o=2 $end $snes=sprowres, $bio Nintendo Super Famicom cart. published 27 years ago: Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story (c) 1993 Varie The Fantastic Story in Tokyo Dome 1993 features 10 of New Japan's greatest wrestlers taking part in the G1 Climax championship tournament. Up to two players can compete in singles V.S. Battle matches and up to four players can have tag V.S. Battle matches. - TECHNICAL - Game ID: SHVC-NJ-JPN Barcode: 4959020001336 - TRIVIA - Released in September 14, 1993. The January 4 Dome Show is New Japan Pro-Wrestling's major professional wrestling show. The Fantastic Story in Tokyo Dome show celebrated in 1993 drew 63,500 spectators and $3,200,000 in ticket sales, the second show NJPW co-promoted with the World Championship Wrestling (WCW) promotion. Translating as New Japan Super Warriors in Tokyo Dome Fantastic Story, the game features ten of New Japan's wrestlers officially licensed, listed below: Jushin 'Thunder' Liger Hiroshi Hase The Great Muta (heel form of Keiji Mutoh) Riki Choshu Big Van Vader Scott 'Flash' Norton Tony Halme (real name Ludvig Borga) Tatsumi 'The Dragon' Fujinami Shinya Hashimoto Masahiro Chono Also one of New Japan's wrestlers El Samurai can be spotted watching a match at ring side. - SERIES - 1. Shin Nippon Pro Wrestling - Toukon Sanjushi [Model DMG-FMJ] (1991, GB) 2. Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story [Model SHVC-NJ] (1993, SFC) 3. Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome [Model SHVC-9V-JPN](1994, SFC) 4. Shin Nippon Pro Wrestling '94 - Battlefield in Tokyo Dome [Model FCCD4001] (1994, PC Engine CD) 5. Stardust Suplex [Model SHVC-AVLJ] (1995, SFC) 6. Shin Nippon Pro Wrestling '95 - Tokyo Dome Battle 7 [Model SHVC-AB7J] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62155&o=2 $end $gba=sprowres, $bio Nintendo GBA cart. published 18 years ago: Shin Nihon Pro Wrestling - Toukon Retsuden Advance [Model AGB-ARAJ-JPN] (c) 2002 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72835&o=2 $end $gameboy=shinprow, $bio Nintendo Game Boy Cart. published 27 years ago: Shin Nihon Pro Wrestling - Toukon Sanjuushi (c) 1993 Varie. New Japan Pro-Wrestling champion Riki Choshu has challenged the Toukon Sanjuushi for a shot at his IWGP Championship and before they can challenge him, they must fight against each other as well as a couple of New Japan's greatest wrestlers. Keiji Mutoh, the Natural Born Master Masahiro Chono, Mr. G1 Shinya Hashimoto, King of Destruction Who will reign supreme in this battle? - TECHNICAL - Model DMG-FMJ - TRIVIA - Shin Nihon Puroresu: King of Sports Founded by Antonio Inoki in January 1972, New Japan Pro Wrestling is a major professional wrestling promotion and today remains one of the more successful in Japan. The Toukon Sanjuushi or Three Musketeers consisted of New Japan wrestlers Keiji Mutoh, Masahiro Chono and Shinya Hashimoto. The group was formed in 1988 during an excursion in Puerto Rico. This game, the very first NJPW video game ever and presented by the Varie Corporation, is centered around this stable of wrestlers, also featuring the following: Hiroshi Hase Tatsumi Fujinami Riki Choshu The gameplay differs from other wrestling games in that the player must earn grapple icons by either, striking their opponent three times or defending against their attack with the right timing, in order to perform grappling maneuvers. Varie would then develop a trilogy of NJPW video games for the Super Famicom. - SERIES - 1. Shin Nippon Pro Wrestling - Toukon Sanjushi [Model DMG-FMJ] (1991, GB) 2. Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story [Model SHVC-NJ] (1993, SFC) 3. Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome [Model SHVC-9V-JPN](1994, SFC) 4. Shin Nippon Pro Wrestling '94 - Battlefield in Tokyo Dome [Model FCCD4001] (1994, PC Engine CD) 5. Stardust Suplex [Model SHVC-AVLJ] (1995, SFC) 6. Shin Nippon Pro Wrestling '95 - Tokyo Dome Battle 7 [Model SHVC-AB7J] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66909&o=2 $end $pcecd=sprowr94, $bio NEC PC-Engine Arcade CD published 26 years ago: Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome (c) 1994 Fujicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58371&o=2 $end $snes=sprowr94, $bio Nintendo Super Famicom cart. published 26 years ago: Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome (c) 1994 Varie. 20 of New Japan's best enter the Battlefield in Tokyo Dome for the Super Dream Match to become the greatest. Also features the round robin tournament G1 Climax Super League, the IWGP Battle Scramble Tournament and the VS Battle Super Explosion Bout for up to four players taking each other in on in singles and tag team matches. - TECHNICAL - Game ID: SHVC-9V-JPN Barcode: 4959020001374 - TRIVIA - Released August 12, 1994. Drawing 48,000 spectators, the January 4 Dome show of 1994, known as Battlefield, was not billed as being co-promoted by World Championship Wrestling even though it featured the Steiner brothers (who were working for the then World Wrestling Federation at the time) who are present in this game. The following 20 wrestlers are all licensed and playable: On top row Riki Choshu Shinya Hashimoto Keiji Mutoh Shiro Koshinaka Akira Nogami Hawk Warrior (also known as Road Warrior Hawk) Scott Norton Rick Steiner Jushin "Thunder" Liger Tiger Mask (Koji Kanemoto, the third Tiger Mask) On bottom row Tatsumi Fujinami Masahiro Chono Hiroshi Hase Akitoshi Saito Takayuki Iizuka Power Warrior (Kensuke Sasaki) Hercules Hernandez (erroneously labeled as Fernandez in-game) Scott Steiner Wild Pegasus El Samurai Keiji Mutoh appears in the game as an unselectable boss character. - SERIES - 1. Shin Nippon Pro Wrestling - Toukon Sanjushi [Model DMG-FMJ] (1991, GB) 2. Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story [Model SHVC-NJ] (1993, SFC) 3. Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome [Model SHVC-9V-JPN](1994, SFC) 4. Shin Nippon Pro Wrestling '94 - Battlefield in Tokyo Dome [Model FCCD4001] (1994, PC Engine CD) 5. Stardust Suplex [Model SHVC-AVLJ] (1995, SFC) 6. Shin Nippon Pro Wrestling '95 - Tokyo Dome Battle 7 [Model SHVC-AB7J] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62156&o=2 $end $snes=sprowr95, $bio Nintendo Super Famicom cart. published 25 years ago: Shin Nihon Pro Wrestling Kounin - '95 Tokyo Dome Battle 7 (c) 1995 Varie Once again, 20 of New Japan's greatest wrestlers join the Battle 7 to crown a new champion. The G1 Climax league and IWGP Battle returns alongside VS Battle matches with up to four players. Now featuring the Battle Royal mode, where four wrestlers will fight until one is declared the absolute winner. - TECHNICAL - Game ID: SHVC-AB7J-JPN Barcode: 4959020001435 - TRIVIA - Game was released in June 30, 1995. Battle 7 was the fourth January 4 Dome Show held by the New Japan Pro-Wrestling promotion which drew 52,500 spectators and $4,800,000 in ticket sales. Tokyo Dome Battle 7 was the final New Japan Pro-Wrestling game by Varie, TOMY would end up with the New Japan Pro-Wrestling license to publish a series of successful 3D pro-wrestling video games developed by Yuke's Future Media Creations: The Toukon Retsuden series. These 20 wrestlers are featured: Upper row Tatsumi Fujinami Shinya Hashimoto Keiji Mutoh Osamu Kido Kensuke Sasaki Rick Steiner Jushin "Thunder" Liger Wild Pegasus Norio Honaga The Great Sasuke Bottom row Riki Choshu Masahiro Chono Hiroshi Hase Scott Norton Hawk Warrior Scott Steiner Black Tiger (the second, played by the late Eddy Guerrero) Koji Kanemoto (formerly Tiger Mask III) El Samurai Super Delfin The Great Sasuke and Super Delfin come from Michinoku Pro Wrestling (also known as North Eastern Wrestling). The promotion was founded by The Great Sasuke himself in 1993 and is the first independent wrestling promotion in Japan to not base its operations in Tokyo, it operates in Morioka, Iwate. - SERIES - 1. Shin Nippon Pro Wrestling - Toukon Sanjushi [Model DMG-FMJ] (1991, GB) 2. Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story [Model SHVC-NJ] (1993, SFC) 3. Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome [Model SHVC-9V-JPN](1994, SFC) 4. Shin Nippon Pro Wrestling '94 - Battlefield in Tokyo Dome [Model FCCD4001] (1994, PC Engine CD) 5. Stardust Suplex [Model SHVC-AVLJ] (1995, SFC) 6. Shin Nippon Pro Wrestling '95 - Tokyo Dome Battle 7 [Model SHVC-AB7J] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62157&o=2 $end $info=toukon3, $bio Arcade Video game published 23 years ago: Shin Nihon Pro Wrestling Toukon Retsuden 3 - Arcade Edition (c) 1997 Namco. - TECHNICAL - Namco System 12 Hardware Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB BUS : 132 MB/sec OS ROM : 512 Kilobytes Sound CPU : Hitachi H8 3002 Additional Sound Chip : Namco C352 sample playback Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes - TRIVIA - Released in December 1997. Developed by TOMY & YUKE'S. This game is also known as "New Japan Pro Wrestling - Toukon Retsuden 3". - SERIES - 1. Toukon Retsuden (1995, Sony PlayStation) 2. Toukon Retsuden 2 (1996, Sony PlayStation) 3. Shin Nihon Pro Wrestling Toukon Retsuden 3 - Arcade Edition (1997) 4. Shin Nihon Pro Wrestling Toukon Retsuden 4 - Arcade Edition (1999) - PORTS - * CONSOLES: Sony PlayStation (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4126&o=2 $end $info=toukon4, $bio Sega NAOMI cart. published 21 years ago: Shin Nihon Pro Wrestling Toukon Retsuden 4 - Arcade Edition (c) 1999 Namco. - TECHNICAL - Runs on the Sega "NAOMI" hardware. - TRIVIA - Shin Nihon Pro Wrestling Toukon Retsuden 4 was released on Arcades in April 2000 in Japan (even if the titlescreen says 1999). This game is also known as "New Japan Pro Wrestling - Toukon Retsuden 4". - SERIES - 1. Toukon Retsuden (1995, Sony PlayStation) 2. Toukon Retsuden 2 (1996, Sony PlayStation) 3. Shin Nihon Pro Wrestling Toukon Retsuden 3 - Arcade Edition (1997) 4. Shin Nihon Pro Wrestling Toukon Retsuden 4 - Arcade Edition (1999) - PORTS - * CONSOLES: Sega Dreamcast [JP] (sept.2, 1999; "New Japan Pro Wrestling - Toukon Retsuden 4 [Model T-28202M]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4125&o=2 $end $wswan=sprowres, $bio Bandai WonderSwan game published 21 years ago: Shin Nihon Pro Wrestling Toukon Retsuden [Model SWJ-TMY001] (c) 1999 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86383&o=2 $end $n64=sprowres, $bio Nintendo 64 cart. published 22 years ago: Shin Nihon Pro Wrestling Toukon Road - Brave Spirits [Model NUS-NTOJ] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57964&o=2 $end $n64=sprowrs2, $bio Nintendo 64 cart. published 22 years ago: Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation [Model NUS-NT3J] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57965&o=2 $end $pcecd=shinonry, $bio NEC PC-Engine CD published 25 years ago: Shin Onryou Senki (c) 1995 Fujicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58372&o=2 $end $saturn=ragnagrd,ragnagrda, $bio Sega Saturn game published 23 years ago: Shin Ou Ken (c) 1997 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59656&o=2 $end $neocd=samsho2, $bio SNK Neo-Geo CD published 26 years ago: Shin Samurai Spirits - Haohmaru Jigoku Hen (c) 1994 SNK [Shin Nihon Kikaku] - TECHNICAL - [Model NGCD-063] - TRIVIA - Released on December 15, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47783&o=2 $end $info=samsho2, $bio SNK Neo-Geo MVS cart. published 26 years ago: 真 SAMURAI SPIRITS 覇王丸地獄変 (c) 1994 SNK Corporation. (Shin Samurai Spirits - Haohmaru Jigoku Hen) Shin Samurai Spirits is a one-on-one fighting game featuring 15 weapon-wielding combatants, fighting to earn the right to face the game's powerful and difficult end boss. Building upon the success of the first game, SNK added several new characters and more moves. This is particularly evident in the addition of the POW meter, which acts as a super special-move meter. These moves not only cause severe damage to opponents but also break their weapons, forcing them to fight unarmed for a short time before a replacement weapon is issued. Gameplay was further expanded to include several new movement options, including the ability to roll forwards and backwards, to duck to avoid high attacks, or to do small hops to avoid low strikes. This was also the first game to incorporate an offensive blocking technique, or 'parry'. Via a command issued at the last second, players can deflect an incoming attack and leave their adversary open to counter-attack. Shin Samurai Spirits featured cameo appearances from other SNK characters, as well as a hidden boss who would occasionally come out to challenge players. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-063 Players : 2 Control : 8-Way Joystick Buttons : 4 => [A] Light Attack with weapon, [B] Medium Attack with weapon, [C] Light Kick, [D] Medium Kick - TRIVIA - Shin Samurai Spirits was released in October 1994. The title of the game translates from Japanese as 'True Samurai Spirits - Haohmaru's Incident In Hell'. This game is known outside Japan as 'Samurai Shodown II'. Kafuin Nicotine (Anglicized as 'Caffiene') is based somewhat on the Ninja Scroll character Dakuan who shares outfit and is armed with similar weapons. The 'papers' that Nicotine throws are called 'o-fuda', which are talismans inscribed with a prayer to endow them with certain powers. Japanese occultism and lore at work. Neinhalt Sieger's name translates from German as 'non-stop victory'. Genjuro Kibagami is a huge reference to a Japanese hanafuda deck. Hanafuda is a Japanese card game in which all cards represent a certain flower and time of the year. The hanafuda cards can be seen when Genjuro hits his opponent with special moves. Among the cards seen are wistaria, maple and peony. All cards shown are from an actual hanafuda deck. Ryuhaku Todo (of AOF) appears in Gen-An's ending. If you wait a long time, Hikyaku will throw food and/or bombs to the screen. Every so often, Kim Kaphwan (of Fatal Fury) will come out instead. Kuroko's moves are largely borrowed from other characters. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Shin Samurai Spirits - PCCB-00164) on 02/11/1994. - TIPS AND TRICKS - * Alternate Costumes Colors : Press D instead of A to choose your character. - SERIES - 1. Samurai Spirits [Model NGM-045] (1993) 2. Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGM-063] (1994) 3. Samurai Spirits - Zankurou Musouken [Model NGM-087] (1995) 4. Samurai Spirits - Amakusa Kourin [Model NGM-222] (1996) 5. Samurai Shodown 64 (1997) 6. Samurai Shodown 64 - Warrior's Rage (1998) 7. Kenkaku Ibunroku Yomigaerishi Soukou no Ha - Samurai Spirits Shinshou (1999, PSX) 8. Samurai Spirits Zero [Model NGM-270] (2003) 9. Samurai Spirits Zero Special [Model NGM-272] (2004) 10. Samurai Spirits - Tenkaichi Kenkakuden (2005) 11. Samurai Shodown - Edge of Destiny (2008) - STAFF - Producer : Bad Apples Executive producer : Eikichi Kawasaki Main planner : K.Y. Hayate Programmers : Nishidon, Oh!Butch, Abe, Cyber Kondo Sound : Tate Norio, Yamapy-1 Narration : Kiyoshi Kobayashi Submissions : Babilu, Ryu!, Rodem.Yam, Kakugo.Koji, Junichi, Koba.B, Yozora Fixs : Keisen (as Tokimeki Keisen), Cyber Kondo, Y. Nishiguchi, Satomi.S * Front character : Haohmaru : V Shintani, Masami Tanaka, Y. Koyasu Nakoruru : Puutaro Katori, Masami Tanaka, Riding Monkey, Kouji Takaya, Y. Koyasu, E. Ohira, Mamahira Hanzo Hattori : Makino Sakana, Pon. Yashamaru, Keisen (as Tokimeki Keisen) Galford : Makino Sakana, Pon. Yashamaru Poppy : Kuwa.Bee Wan-Fu : Babilu, Ryu!, Keisen (as K. Tokimeki Keisen), Y. Koyasu, Yuhki.N, Rodem.Yam, Kakugo.Koji Ukyo Tachibana : Harleydavidson, Sleeping, Wolf, Kouji Takaya, Chu Kyoshiro Senryo : Harleydavidson, Sleeping, Wolf, Kouji Takaya Gen-An Shiranui : V Shintani, Masami Tanaka, Y. Koyasu, Yuhki.N, Rodem.Yam, Yozora Earthquake : Riding Monkey, K., Chu Yubei Yagyu : Makino Sakana, Pon. Yashamaru, Keisen (as Tokimeki Keisen), Masami Tanaka, Y. Koyasu, Rodem.Yam, Yozora Charlotte : Kuwa.Bee, Yoshi.M.Kaneko Genjuro Kibagami : Takachan.O, Masami Tanaka, Harleydavidson, Yoshimitsu, Kouji Takaya, Chu, E. Ohira Cham Cham : V Shintani, Masami Tanaka, Riding Monkey, Takachan.O, Kouji Takaya, E. Ohira, Y. Nishiguchi, Satomi.S Paku Paku : Kuwa.Bee Neinhalt Sieger : Harleydavidson, Sleeping, Wolf, Kouji Takaya, Yoshimitsu, Yuhki.N Nicotine Caffeine : Makino Sakana, Pon. Yashamaru, Mayu K., Y. Koyasu, Yozora, Koba.B Rashoujin Mizuki : Kuwa.Bee, Masami Tanaka, riding Monkey, Y. Koyasu Ambrosia : Riding Monkey, K. Kuroko : Yoshi.M.Kaneko, Kuwa.Bee, K., Riding Monkey, Y. Koyasu * Back character : Haohmaru : Yasupuu, Yuhki.N, Chu, Satomi.S Nakoruru : N. Azumi, Y. Nishiguchi, Satomi.S Hanzo Hattori : Yasupuu, K., Mayu K., Y. Nishiguchi Galford : Mayu K., Chu Wan-Fu : Okadasan Ukyo Tachibana : Yasupuu, Yuhki.N, Satomi.S Kyoshiro Senryo : N. Azumi, Kouji Takaya, Chu, E. Ohira Gen-An Shiranui : Okadasan, Harleydavidson, Mayu K., Yuhki.N Earthquake : Okadasan, Yoshimitsu Yubei Yagyu : N. Azumi Charlotte : Mayu K., Yuhki.N, Y. Nishiguchi Genjuro Kibagami : Mayu K. Cham Cham : Yasupuu, Yoshimitsu, Chu, Y. Nishiguchi Neinhalt Sieger : Yoshimitsu, Chu Nicotine Caffeine : Yoshimitsu, Keisen (as Tokimeki Keisen) Rashoujin Mizuki : Okadasan, E. Ohira Kuroko : Yuhki.N, Rodem.Yam, Chu * Planner : Haohmaru : Tomi Yan Nakoruru : Tomi Yan Hanzo Hattori : K.Y. Hayate Galford : Chu Wan-Fu : Yukika Ukyo Tachibana : Bad Apples Kyoshiro Senryo : Yukika Gen-An Shiranui : Bad Apples Earthquake : Yukika Yubei Yagyu : K.Y. Hayate Charlotte : Bad Apples Genjuro Kibagami : Yukika Cham Cham : Bad Apples Neinhalt Sieger : K.Y. Hayate Nicotine Caffeine : Tomi Yan Rashoujin Mizuki : Kouji Takaya Kuroko : Yoshimitsu * Programm : Haohmaru : Abe Nakoruru : Oh!Butch Hanzo Hattori : Abe Galford : Abe Wan-Fu : Abe Ukyo Tachibana : Abe Kyoshiro Senryo : Abe Gen-An Shiranui : Oh!Butch Earthquake : Oh!Butch Yubei Yagyu : Abe Charlotte : Abe Genjuro Kibagami : Oh!Butch Cham Cham : Abe Neinhalt Sieger : Oh!Butch Nicotine Caffeine : Oh!Butch Rashoujin Mizuki : Oh!Butch, Abe Kuroko : Oh!Butch * Voice actors : Haohmaru : Masaki Usui Nakoruru : Harumi Ikoma Hanzo Hattori : Toshimitsu Arai Galford : Kazuhiro Inage Wan-Fu : Toshikazu Nishimura Ukyo Tachibana : Eiji Yano Kyoshiro Senryo : Monster Maetsuka (as Atsushi Maezuka) Gen-An Shiranui : Eiji Yano Earthquake : Masaki Usui Yubei Yagyu : Kiyoshi Kobayashi Charlotte : Harumi Ikoma Genjuro Kibagami : Kong Kuwata Cham Cham : Reiko Chiba Paku Paku : Kenji Ikeda Neinhalt Sieger : Kong Kuwata Nicotine Caffeine : Monster Maetsuka (as Atsushi Maezuka) Rashoujin Mizuki : Harumi Ikoma Kuroko : Toshikazu Nishimura - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 02, 1994; "Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGH-063]") [US] SNK Neo-Geo AES (Dec. 02, 1994; "Samurai Shodown II [Model NGH-063]") [JP] SNK Neo-Geo CD (Dec. 15, 1994; "Shin Samurai Spirits - Haohmaru Jigoku Hen [Model NGCD-063]") [US] SNK Neo-Geo CD (Dec. 15, 1994; "Samurai Shodown II [Model NGCD-063E]") [JP] Sony PlayStation (Mar. 26, 1998; "Samurai Spirits - Kenkaku Yubinan Pack [Model SLPS-00647]") [JP] Sony PS2 (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection Vol.12] [Model SLPS-25839]") Nintendo Wii [Virtual Console] [JP] (jul.23, 2008 "Shin Samurai Spirits - Haohmaru Jigoku Hen [Model EAEJ]") [JP] Nintendo Wii (jul.24, 2008 "Samurai Spirits - Rokuban Shobu [Model RVL-RSSJ-JPN]") Nintendo Wii [Virtual Console] [EU] (Aug. 07, 2008 "Samurai Shodown II [Model EAEP]") Nintendo Wii [Virtual Console] [US] (Aug. 25, 2008 "Samurai Shodown II [Model EAEE]") [JP] Sony PS2 (june.18, 2009 "Samurai Spirits - Rokuban Shobu [NeoGeo Online Collection The Best] [Model SLPS-25934]") * HANDHELDS: SNK Neo-Geo Pocket Color [US] (Apr. 30, 1999) "Samurai Shodown! 2 [Model NEOP00301]" SNK Neo-Geo Pocket Color [JP] (june.10, 1999) "Samurai Spirits! 2 [Model NEOP00300]" SNK Neo-Geo Pocket Color [JP] (june.20, 2000) "Samurai Spirits! 2 [NGP Best Collection] [Model NEOP00307]" * COMPUTERS: PC [MS Windows 9x] [JP] (1996) Shin Samurai Spirits - Haohmaru Jigoku Hen PC [MS Windows 9x] [US] (2000) Samurai Shodown II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2304&o=2 $end $nes=ssamsho2, $bio Nintendo Famicom cart. published 24 years ago: Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (c) 1996 JY Co. - TECHNICAL - Game ID: JY-083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76938&o=2 $end $gbcolor=3gokum2,3gokum2a, $bio Shin Sangoku Musou 2 - Zhen San Guo Wu Shuang 2 (c) 200? Unknown. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68761&o=2 $end $gba=ssangomu, $bio Nintendo GBA cart. published 15 years ago: Shin Sangoku Musou Advance [Model AGB-B36J-JPN] (c) 2005 Koei Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72836&o=2 $end $pcecd=shinsang, $bio NEC PC-Engine CD published 28 years ago: Shin Sangokushi - Tenka ha Ware ni (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58373&o=2 $end $nes=shinsato, $bio Nintendo Famicom cart. published 31 years ago: Shin Satomi Hakkenden - Hikari to Yami no Tatakai (c) 1989 Toei Animation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54616&o=2 $end $gameboy=shinsdgg, $bio Nintendo Game Boy Cart. published 26 years ago: Shin SD Gundam Gaiden - Knight Gundam Monogatari [Model DMG-UOJ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66910&o=2 $end $snes=shinseng, $bio Nintendo Super Famicom cart. published 25 years ago: Shin SD Sengokuden - Daishougun Retsuden [Model SHVC-ARMJ-JPN] (c) 1995 BEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62158&o=2 $end $psx=shinseng, $bio Sony PlayStation disc published 24 years ago: Shin SD Sengokuden - Kidou Musha Taisen (c) 1996 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-00576] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85659&o=2 $end $psx=bravesag, $bio Sony PlayStation disc published 22 years ago: Shin Sedai Robot Senki - Brave Saga [Model SLPS-01756] (c) 1998 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85660&o=2 $end $saturn=shinobij, $bio Sega Saturn game published 25 years ago: Shin Shinobi Den (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59657&o=2 $end $snes=shinshog, $bio Nintendo Super Famicom cart. published 25 years ago: Shin Shougi Club (c) 1995 Hect [Hector]. - TECHNICAL - Model SHVC-AHJJ-JPN - TRIVIA - Released on September 22, 1995 in Japan. - STAFF - Developed by: Natsu System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62160&o=2 $end $megadriv=ragnacen,ragnacenp, $vgmplay=crusader_md, $bio Sega Mega Drive game published 26 years ago: Shin Souseiki Ragnacenty (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-5536 - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56838&o=2 $end $snes=shinstrk, $bio Nintendo Super Famicom cart. published 25 years ago: Shin Star Trek - Ooinaru Isan IFD no Nazo o Oe (c) 1995 Tokuma Shoten - TECHNICAL - Game ID: SHVC-XN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62161&o=2 $end $x1_flop=shintake, $bio Sharp X1 5.25in.disk. published 35 years ago: 新竹取物語 (c) 1985 Cross Media Soft. (Shin Taketori Monogatari) - TECHNICAL - FD x2 - TRIVIA - Released in July 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86113&o=2 $end $pc8801_flop=shintake, $bio NEC PC-8801 Series disk. published 36 years ago: 新竹取物語 (c) 1984 Cross Media Soft. (Shin Taketori Monogatari) - TECHNICAL - GAME ID: P-5001~02 MEDIA: FD x2 - TRIVIA - Released in October 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92882&o=2 $end $pc8801_flop=shintama, $bio NEC PC-8801 Series disk. published 33 years ago: 新玉取物語 (c) 1987 Cross Media Soft. (Shin Tamatori Monogatari) - TECHNICAL - GAME ID: P-5043~48 BARCODE: 4988002128761 MEDIA: FD x6 - TRIVIA - Released in October 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92883&o=2 $end $saturn=sthemepk, $bio Sega Saturn game published 23 years ago: Shin Theme Park (c) 1997 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59658&o=2 $end $psx=sthemepk, $bio Sony PlayStation disc published 23 years ago: Shin Theme Park (c) 1997 Electronic Arts Victor. - TECHNICAL - [Model SLPS-00810] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85661&o=2 $end $pico=shinuher, $bio Sega Pico game published 22 years ago: 新ウルトラヒーロー (c) 1998 Bandai Co., Ltd. (Shin UltraHero) - TECHNICAL - Game ID: T-133280 ROM size: 512 KB - TRIVIA - Released in September 1998 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96327&o=2 $end $pico=ultrafgt, $bio Sega Pico game published 19 years ago: Shin Ultraman Pico Ultraman Fighting Best (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121970&o=2 $end $pc98=shinxalx, $bio Shin Xalx no Monshou 98 (c) 19?? Mai Mai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90614&o=2 $end $pc98=crystnia, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Shin'ou Densetsu Crystania (c) 1995 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114966&o=2 $end $neocd=ragnagrd, $bio SNK Neo-Geo CD published 24 years ago: Shin-Oh-Ken [Model NGCD-218] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68155&o=2 $end $info=ragnagrd, $bio SNK Neo-Geo MVS cart. published 24 years ago: Shin-Oh-Ken (c) 1996 Saurus. Pre-rendered pixelation puts somewhat of a damper on this Japanese fantasy fighter. Eight selectable characters and three end bosses. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-0218 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Light Punch, [B] Light Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Shin-Oh-Ken was released in May 1996 in Japan. The title of the game translates from Japanese as 'True King Fist'. This game is known outside Japan as Ragnagard. - TIPS AND TRICKS - * Play As Behemoth : In character select screen, highlight Syuten-Dozi and press B, C, B, C, B(x2), C, then press A or D to select. * Play As Eelis : In character select screen, highlight Benten and press C(x2), B(x2), C, B, C, then press A or D to select. * Play As Lucifer : In character select screen, highlight Susano and press B, C(x3), B(x3), C, then press A or D to select. - STAFF - Developed by System Vision. Game Designer : Hiroaki Fujimoto Character Designer : Hiroaki Fujimoto World Designers : Hiroaki Fujimoto, Motohiro Toshiro Graphics : Hiroaki Fujimoto, Motohiro Toshiro, Koyama, Ryoumi Momota, Kyoosuke Motoya, Yasunori Hayashi Animation : Kyoosuke Motoya, Hiroaki Fujimoto, Koyama Fonts : Ryoumi Momota, M. Kihara, Zizi Programmers : Zakky , Yas, Hideki Suzuki Technical Adviser : Masaaki Yuuki Music : Hideki Suzuki Sound : Hideki Suzuki Voices : Sawatari Mutuki, Haruki, Sayu Mitou, Ishikawa, Hiroaki Fujimoto, Kyoosuke Motoya Tuning : Hiroaki Fujimoto, Masaaki Nagahora, Yuusuke Kunitomo Sales Promoters : Osamu Nagano, Kimihiko Kobayashi, Miwa Izumi, Tomoo Yoda Art Director : Koutarou Noumura Director : Ryoumi Momota Producers : Takahiro Shima, Yasushi Okahara Executive Producer : Nobuyuki Tanaka - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.26, 1996) [Model NGH-218] [US] SNK Neo-Geo AES (jul.26, 1996) [Model NGH-218] [JP] SNK Neo-Geo CD (aug.23, 1996) [Model NGCD-218] [JP] Sega Saturn (apr.4, 1997, "Shin-Oh-Ken [Model T-3113G]") Nintendo Wii [Virtual Console] [JP] (oct.18, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2162&o=2 $end $fmtowns_cd=shinc, $bio Fujitsu FM Towns CD published 27 years ago: Shinc (c) 1993 Libido. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110472&o=2 $end $pc98=shinc, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Shinc - Fantasy RPG (c) 1993 Libido. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90615&o=2 $end $snes=shinkouk, $bio Nintendo Super Famicom cart. published 27 years ago: Shinchou Kouki (c) 1993 Yanoman Games - TECHNICAL - GAME ID: SHVC-NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62162&o=2 $end $pc8801_flop=shindo40,shindo40a, $bio NEC PC-8801 Series disk. published 36 years ago: Shindo 40 - Fathoms Force (c) 1984 Comptiq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92884&o=2 $end $saturn=skurupa, $bio Sega Saturn game published 24 years ago: Shingata Kururin Pa! (c) 1996 Sky Think System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59659&o=2 $end $gba=smedarkb, $bio Nintendo GBA cart. published 16 years ago: Shingata Medarot - Kabuto Version [Model AGB-BKVJ-JPN] (c) 2004 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72837&o=2 $end $gba=smedarkw, $bio Nintendo GBA cart. published 16 years ago: Shingata Medarot - Kuwagata Version [Model AGB-BKUJ-JPN] (c) 2004 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72838&o=2 $end $info=tshingena, $bio Arcade Video game published 32 years ago: Shingen - Samurai-Fighter (c) 1988 Jaleco. Export release. Game developed in Japan. See "Takeda Shingen" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2414&o=2 $end $nes=shingen, $bio Nintendo NES cart. published 30 years ago: Shingen the Ruler (c) 1990 Hot-B. North American release. Game developed in Japan. See the original Famicom version for more information; "Takeda Shingen 2 [Model GAM-23-05]". Description from the back cover: You are SHINGEN, 16th century samurai warlord. This is the ultimate in war simulation games. With your skill as a strategist you develop your country into a mighty war machine. You control agriculture, mining and morale among your people. You must overcome typhoons, epidemics, mine cave-ins, as well as powerful enemies. Now, enter SHINGEN's dream of total domination. Riflemen, Lancers, Calvary and Ninja spies are waiting for your commands on 42 different battlefields. Only your skill shall determine victory or defeat! - TECHNICAL - GAME ID: NES-23-USA - TRIVIA - Released in June 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55537&o=2 $end $megadriv=shindarkj, $bio Sega Mega Drive game published 29 years ago: Shining and the Darkness (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5506 Cartridge ID: 670-1301 Cover ID: 670-1302 Barcode: 4 974365 555061 - TRIVIA - Shining and the Darkness for Mega Drive was released on March 29, 1991 in Japan. It is known outside Japan as Shining and the Darkness. Sega allocated the bare minimum budget offered to out-of-house developers for the creation of Shining and the Darkness. According to Hiroyuki Takahashi: "Because we were on such a tight budget, apart from the programming and graphics, I did nearly all of the work on [Shining in the Darkness]. I suppose the basic concept behind Darkness was 'realism'. I thought it would be exciting if the player could actually travel to a fantasy world and walk around, exploring old houses, dungeons and other places. It was in essence a continuation of the sense of excitement you'd get from moving through the dungeons in older games such as Wizardry. By 'reality' I'm not talking about true realism – I mean the feeling that you really are progressing through actual houses and dungeons, and the same thing applied to the battles." - STAFF - Developed by: Climax Entertainment Written and Produced by: Hiroyuki Takahashi Special Effects: Yasuhiro Taguchi Assistant Director: Yoshinori Tagawa Subtitles: Bob Timbello Artwork and Design: Hidehiro Yoshida Outline and Storyboards: Yoshitaka Tamaki Music: Masahiko Yoshimura Visual Support : Ryutaro Ishimatsu Technical Support: Haruki Kodera Director: Kan Naitō Special Thanks: Media Mixture, Mad Cap - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.12, 2007) [Model MA7J] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56842&o=2 $end $megadriv=shinfrcej, $bio Sega Mega Drive game published 28 years ago: Shining Force - Kamigami no Isan (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5512 Cartridge ID: 670-2045 Package ID: 670-2046 Barcode: 4 974365 555122 - TRIVIA - Shining Force - Kamigiami no Isan for Mega Drive was released on March 29, 1992 in Japan. The subtitle translates from Japanese as "The Legacy of the Gods". - TIPS AND TRICKS - Name all characters: You must be starting a new game for this code. After naming your character put the cursor on END. On controller 2, hold A, B, C and Start. On controller 1, press A, C, and Start simultaneously. Another character should appear. Rename this character, and when you press END again, another should appear. This process will repeat until all characters are renamed. - STAFF - Developed by: Camelot Software Planning Scenario: Masaki Wachi, Kenji Orimo, Haruki Kodra, Hiroyuki Takahashi Scenario Assistant: Ritsuko Hisasue, Tadashi Iwasa Game Design: Hiroyuki Takahashi Programmers: Yasuhiro Taguchi, Yoshinori Tagawa, Kan Naitō (Naitoh), Haruki Kodera Technical Support: Masumi Takimoto, Kiyoaki Matsumoto Character Designs: Yoshitaka Tamaki Graphics Director: Hidehiro Yoshida, Yoshitaka Tamaki Music Composer: Masahiko Yoshimura Sound Effects: Dōgen Shibuya, Enzan Shibuya Special Thanks: Naoki Aoki, Kōtarō Hayashida, Shiro Tsuchiya Director: Yasuhiro Taguchi, Kenji Orimo Promotion Director: Shinya Nishigaki Producer: Hiroyuki Takahashi Graphic Design: Hidehiro Yoshida, Yoshitaka Tamaki, Ryushiro Miyazaki, Hiroto Nakashima (1610. Nakashima), Hirotada Kakusaken, Mizuho Mochizuki, Yōjirō Hirashita, Ryutaro Ishimatu - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.10, 2007) [Model MBEJ] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56839&o=2 $end $gba=shinfrcej, $bio Nintendo GBA cart. published 16 years ago: Shining Force - Kuroki Ryuu no Fukkatsu [Model AGB-AF5J-JPN] (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72839&o=2 $end $gba=shinfrceu, $bio Nintendo GBA cart. published 16 years ago: Shining Force - Resurrection of the Dark Dragon (c) 2004 Atlus Company, Limited. - TECHNICAL - GAME ID: AGB-AF5E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72841&o=2 $end $gba=shinfrce, $bio Nintendo GBA cart. published 16 years ago: Shining Force - Resurrection of the Dark Dragon [Model AGB-AF5P] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72840&o=2 $end $megadriv=shinfrce, $bio Sega Mega Drive game published 27 years ago: Shining Force - The Legacy of Great Intention (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1312-03 Cartridge ID: 670-3198-03 Package ID: 670-3199-03 - TRIVIA - Shining Force - The Legecy of Great Intention for Mega Drive was released on July 5, 1993 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (aug.3, 2007) [Model MBEP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93518&o=2 $end $megadriv=shinfrceu,shinfrceup, $bio Sega Genesis game published 27 years ago: Shining Force - The Legacy of Great Intention (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID ID: 1312 Cartridge ID: 670-3198 Package ID: 670-3199 - TRIVIA - Shining Force - The Legecy of Great Intention for Genesis was released in July 1993 in North America. - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" Nintendo Wii [Virtual Console] [US] (jul.23, 2007) [Model MBEE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" PC [MS Windows, CD-ROM] [JP] (sept.22, 2000) "Sega Archives from USA Vol. 3" PC [Steam] [US] (jan.26, 2011) "Shining Force - The Legacy of Great Intention [Model 71120]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Apple iPhone/iPad [US] (jul.23, 2010) "Shining Force [Model 382280803]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57389&o=2 $end $megacd=shinfrce, $bio Sega Mega-CD published 25 years ago: Shining Force CD (c) 1995 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4656-50 Front Cover ID: 670-6576-50 Back Cover ID: 670-6577-50 Manual ID: 672-2434-50 Spine Card ID: 670-6575-50 CD ID: 670-6574-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60658&o=2 $end $megacdj=shinfrce, $bio Sega Mega-CD published 26 years ago: Shining Force CD (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-6036 - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60558&o=2 $end $segacd=shinfrce,shinfrcea,shinfrcep, $bio Sega CD published 26 years ago: Shining Force CD [Model T-4656] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60804&o=2 $end $gamegear=shinfrcg, $bio Sega Game Gear cart. published 28 years ago: Shining Force Gaiden - Ensei, Jashin no Kuni e (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3406] - TIPS AND TRICKS - * Rename All Characters: To rename all characters in the game, confirm the name of your main character with START+2. * Secret Characters, 1: At battle 12, there is a lake at the right side of the battlefield. Search in the bushes above the lake and find Domingo. * Secret Characters, 2: At battle 19, there is a sequence with three trees at the right from the starting point. Find Amigo at the tree on the right. * Difficult Mode: First, finish the game. Now, during the Sega logo, press Down x5. A sound will confirm the code and the message Excellent will appear at the title screen. * Sound Test: First, finish the game. Now, when you start or restart a game, hold Up+START when the narrator says the last words to access the Sound Test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64826&o=2 $end $gamegear=shinfrgf, $bio Sega Game Gear cart. published 25 years ago: Shining Force Gaiden - Final Conflict (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3428] - TIPS AND TRICKS - * Difficult Mode: During the Sega logo, press Down x5. * Rename All Characters: To rename the main character of the first Shining Force, confirm the name of the main character with START+2. To rename the other characters in the game, confirm the name of the first Shining Force with START+2. * Secret Characters, 1: At battle 16, search the cactus at the left from the starting point to find Sasuke. * Secret Characters, 2: At battle 19, search the grass between the trees at the lower right side at the battlefield to find Kojirou. * Sound Test: First, finish the game. Now, when you start or restart a game, Up+START when the narrator says the last words to access the Sound Test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64828&o=2 $end $gamegear=shinfrg2, $bio Sega Game Gear cart. published 27 years ago: Shining Force Gaiden II - Jashin no Kakusei [Model G-3409] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64829&o=2 $end $megadriv=shinfrc2j, $bio Sega Mega Drive game published 27 years ago: Shining Force II - Koe no Fuuin (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5221 - TRIVIA - Shining Force II - Koe no Fuuin for Mega Drive was released on October 1, 1993 in Japan. The subtitle translates from Japanese as "The Ancient Seal". - STAFF - Developed by: Camelot Software Planning Programmers: Yasuhiro Taguchi, Shugo Takahashi, Haruki Kodera, Kenji Numaya, Yutaka Yamamoto, Tsukasa Tanaka, Hiroyuki Takahashi, Ritsuko Hisasue, Shuji Shimizu Map Design: Ritsuko Hisasue, Shuji Shimizu, Tatsuya Niikura Character Design: Suezen Graphics: Fumihide Aoki, Masayuki Hashimoto Music Composer: Motoaki Takenouchi Sound Effects: Dōgen Shibuya, Enzan Shibuya Manual: Naoko Okada, Riko Kushida, Masayo Umetsu, Junko Mikami Special Thanks to: Winds Co. LTD., R.I.S Co. LTD., Rit's Co., Chaki , Hiroshi Kajiyama, Satoshi Tezuka, Minoru Yasuda, Akira Takahashi, Satomi Yokose, Daichan Ikejiri Directed By: Shugo Takahashi, Yasuhiro Taguchi Produced By: Hiroyuki Takahashi - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.15, 2008) [Model MB6J] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56841&o=2 $end $gamegear=shinfrc2,shinfrc2p4,shinfrc2p3,shinfrc2p2,shinfrc2p1, $bio Sega Game Gear cart. published 26 years ago: Shining Force II - The Sword of Hajya (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2524] - TIPS AND TRICKS - * Difficult Mode: During the Sega logo, press Down x5. A sound will confirm the code and the message Excelent will appear at the title screen. * Rename All Characters: To rename the Cypress's prince, confirm the name of the main character with START+2. To rename other characters of the game, confirm the name of the Cypress's prince with START+2. * Mime Show Ticket: During the fifth battle, search the well next to the house to find the ticket. This will give you access to see the Mime Show at the end of the game. * Secret Characters, 1: At battle 18, search the wall in front of your main character when the battle starts to find Higgins. * Secret Characters, 2: At battle 21, search the stone pillar in front of the starting point to find Rush. * Sound test: First, finish the game. Now, when you start or restart a game, hold Up+START when the narrator says the last words to access the Sound Test. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64830&o=2 $end $megadriv=shinfrc2, $bio Sega Mega Drive game published 26 years ago: Shining Force II (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1315-03 Cartridge ID: 670-5423-03 Package ID: 670-5424-03 - TRIVIA - Shining Force II for Mega Drive was released on July 2, 1994 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.3, 2008) [Model MB6P] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56840&o=2 $end $megadriv=shinfrc2u,shinfrc2p2,shinfrc2p1, $bio Sega Genesis game published 26 years ago: Shining Force II (c) 1994 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1315 - TRIVIA - Shining Force II for Sega Genesis was released on October 19, 1994 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (oct.6, 2008) [Model MB6E] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Shining Force II [Model 71160]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57390&o=2 $end $saturn=shinfrc3, $bio Sega Saturn game published 24 years ago: Shining Force III (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60402&o=2 $end $saturn=shinfrc3u, $bio Sega Saturn game published 22 years ago: Shining Force III (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60146&o=2 $end $saturn=shinf3s1a,shinf3s1, $bio Sega Saturn game published 23 years ago: Shining Force III - Scenario 1 - Outo no Kyoshin (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59660&o=2 $end $saturn=shinf3s2, $bio Sega Saturn game published 22 years ago: Shining Force III - Scenario 2 - Nerawareta Miko (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59661&o=2 $end $saturn=shinf3s3,shinf3s3a, $bio Sega Saturn game published 22 years ago: Shining Force III - Scenario 3 - Hyouheki no Jashinguu (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59662&o=2 $end $megadriv=shindarkbr, $bio Sega Mega Drive game published 26 years ago: Shining in the Darkness (c) 1994 Tec Toy. Brazilian release. Game developed in Japan. See the original Japanese version entry, "Shining and the Darkness [Model G-5506]", for more information about the game itself. - TECHNICAL - Game ID: 041260 Barcode: 7 891196 041266 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56843&o=2 $end $megadriv=shindark, $bio Sega Genesis game published 29 years ago: Shining in the Darkness (c) 1991 Sega of America. North American release. Game developed in Japan. See the original Japanese version entry, "Shining and the Darkness [Model G-5506]", for more information about the game itself. - TECHNICAL - Game ID: 1310 Cartridge ID: 670-1616 Package ID: 670-1617 - TRIVIA - Shining in the Darkness for Genesis was released on March 28, 1991 in North America. It is known in Japan as "Shining and the Darkness [Model G-5506]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (aug.13, 2007) [Model MA7E] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Shining in the Darkness [Model 71161]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93520&o=2 $end $gba=shinsol2u, $bio Nintendo GBA cart. published 16 years ago: Shining Soul II (c) 2004 Atlus USA. - TECHNICAL - GAME ID: AGB-AU2E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72847&o=2 $end $gba=shinsol2j, $bio Nintendo GBA cart. published 17 years ago: Shining Soul II [Model AGB-AU2J-JPN] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72846&o=2 $end $gba=shinsol2, $bio Nintendo GBA cart. published 16 years ago: Shining Soul II [Model AGB-AU2P] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72845&o=2 $end $gba=shinsoulu, $bio Nintendo GBA cart. published 17 years ago: Shining Soul (c) 2003 Atlus USA. North American release. - TECHNICAL - GAME ID: AGB-AHUE-USA - TRIVIA - Released on September 23, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72844&o=2 $end $gba=shinsoulj, $bio Nintendo GBA cart. published 18 years ago: Shining Soul (c) 2002 SEGA Corp. - TECHNICAL - GAME ID: AGB-AHUJ-JPN - TRIVIA - Shining Soul was released on March 28, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72843&o=2 $end $gba=shinsoul, $bio Nintendo GBA cart. published 17 years ago: Shining Soul [Model AGB-AHUP] (c) 2003 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72842&o=2 $end $saturn=shinholyu, $bio Sega Saturn game published 23 years ago: Shining the Holy Ark (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60148&o=2 $end $saturn=shinholy, $bio Sega Saturn game published 23 years ago: Shining the Holy Ark (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60404&o=2 $end $saturn=shinholyj,shinholyja, $bio Sega Saturn game published 24 years ago: Shining the Holy Ark (c) 1996 SEGA Ent. - TECHNICAL - GAME ID: T-33101G - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59664&o=2 $end $saturn=shinwisdja,shinwisdj,shinwisdjb, $bio Sega Saturn game published 25 years ago: Shining Wisdom (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59663&o=2 $end $saturn=shinwisdu, $bio Sega Saturn game published 25 years ago: Shining Wisdom (c) 1995 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60147&o=2 $end $saturn=shinwisd, $bio Sega Saturn game published 25 years ago: Shining Wisdom (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60403&o=2 $end $pc98=shinjuku, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Shinjuku Monogatari (c) 1992 IDES - TECHNICAL - FD x4 - TRIVIA - Released on July 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90616&o=2 $end $x68k_flop=shinkeis, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Shinkeisuijaku Pro 68K (c) 1989 Tutankamen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88607&o=2 $end $pockchalv2=chuu1eng, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 -中1 ENGLISH- (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuu1 English) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237227&o=2 $end $pockchalv2=chukoku, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 ~中一国語・百人一首 é~ (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuu1 Kokugo-Hyakunin Isshu) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237231&o=2 $end $pockchalv2=chu1suga, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 ~中1数学~ (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuu1 Suugaku) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237232&o=2 $end $pockchalw=chuchi, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~中学地理~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Chiri) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237524&o=2 $end $pockchalv2=chuchire,chuchire4,chuchire6, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 -中学地理・歴史パック- (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Chiri - Chuugaku Rekishi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237228&o=2 $end $pockchalw=chuchire, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~中学地理・歴史パック~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Chiri - Rekishi Pack) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237525&o=2 $end $pockchalw=chukomn1,chukomnn, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~中学公民~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Koumin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237523&o=2 $end $pockchalv2=churika,churika6, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 ~ 中学理科 パック ~ (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Rika) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237229&o=2 $end $pockchalw=churika, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~中学理科パック~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Chuugaku Rika Pack) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237526&o=2 $end $pockchalw=jitsugi4, $bio Benesse Pocket Challenge W cart. published 20 years ago: Shinkenzemi Chuugaku Kouza: Jitsugi 4 Kyouka (c) 2000 Benesse Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237529&o=2 $end $pockchalv2=jitsugi4,jitsugi43, $bio Benesse Pocket Challenge V2 cart. published 18 years ago: 進研ゼミ 中学講座 ~ 実技4教科 ~ (c) 2002 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Jitsugi 4 Kyouka) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237230&o=2 $end $pockchalw=chukkesr, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~高校受験(英・社・理)~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Koukou Juken (Ei - Sha - Ri)) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237528&o=2 $end $pockchalw=chukkjuk, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 中学講座 ~高校受験(国・数)~ (c) 2000 Benesse Corp. (Shinkenzemi Chuugaku Kouza: Koukou Juken (Kuni - Suu)) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237527&o=2 $end $pockchalw=hineijuk, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 高校講座 ~頻出英熟語~ (c) 2000 Benesse Corp. (Shinkenzemi Koukou Kouza: Hinshutsu Ei Jukugo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237530&o=2 $end $pockchalw=jukokor, $bio Benesse Pocket Challenge W cart. published 20 years ago: 進研ゼミ 高校講座 ~重要古文攻略~ (c) 2000 Benesse Corp. (Shinkenzemi Koukou Kouza: Juuyou Kobun Kouryaku) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237531&o=2 $end $ngpc=evolutnj, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Shinki Sekai Evolution - Hateshinai Dungeon [Model NEOP00820] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82592&o=2 $end $dc=shinevo2, $bio Sega Dreamcast GD published 21 years ago: Shinkisekai Evolution 2 [Model T-38703M] (c) 1999 ESP [Ent. Soft. Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135138&o=2 $end $dc=shinevo, $bio Sega Dreamcast GD published 21 years ago: Shinkisekai Evolution [Model T-38701M] (c) 1999 ESP [Ent. Soft. Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135139&o=2 $end $sg1000=shinnyust, $bio Shinnyushain Tooru Kun [Model A121] (c) 198? Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65110&o=2 $end $sg1000=shinnyus, $bio Sega SG-1000 game published 35 years ago: Shinnyushain Tooru Kun [Model G-1041] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65109&o=2 $end $info=mikiej, $bio Arcade Video game published 36 years ago: Shinnyuushain Tooru-Kun (c) 1984 Konami. - TECHNICAL - Game ID : GX469 Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : SN76496 (@ 1.789772 Mhz), SN76496 (@ 3.579545 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Shinnyuushain Tooru-Kun was released in October 1984. The title of this game translates from Japanese as 'New Employee Tooru-kun'. It is known outside Japan as "Mikie". The classroom level plays the song 'A Hard Day's Night' by The Beatles. The Gym Level plays 'Twist and Shout', the Medley/Russell song made famous by the Fab Four. - SCORING - Collecting a heart : 200 points Collecting a flashing heart : 1000 points Hitting an enemy with an object (basketball or roast) : 400 points Being hit by a dancer : 100 points Bumping a student out of their desk (back row) : 400 points Bumping a student out of their desk (middle row) : 600 points Bumping a student out of their desk (front row) : 800 points Stunning an enemy horizontally : 400 points Stunning an enemy vertically : 800 points Stunning two enemies horizontally : 2000 points Stunning two enemies vertically : 3000 points Stunning three enemies : 5000 points Smacking an enemy with the door : 600 points Picking up a lunchbox : 1000 points Picking up the hamburger : 1000 points Picking up the Coke : 1000 points Finding the scantily - clad woman in the closet : 5000 points Entering the Hallway after finishing any Room : 2000 points Perfect Room Completion bonus : 5000 points (Skill Bonus for Locker and Restaurant Rooms - awarded upon exiting the respective room) Do not throw any objects : 5000 points Throw one object : 3000 points Throw two objects : 2000 points Throw three to four objects : 1000 points Throw five to eight objects : 200 points Throw all nine objects : No Bonus - TIPS AND TRICKS - * Test mode : hold START1+START2 during boot. Then press START1 to cycle through the different tests. * Secret message : In game instruction scene between title screen and demonstration play, input the following code when player character sits on a chair : hold 1P Up + 2P Down then press 1P Start 4 times. "THIS SOFTWARE IS AN ORIGINAL PRODUCT OF KONAMI" should appears. * You can exit out either of the two Room doors when a room is complete (you can also come back in if need be), but only one door (the one that flashes out) will allow you to continue down towards the garden (the other is where you came in). Still, useful if you're panicking and need a quick exit. * You can bump the non-heart guarding students out of their desk for points inside the Classroom, but you're only given the points once and this only matters for Step 1 anyways. * You can headbutt the teacher in the classroom for extra points many, many times, if your timing is good. (Read: Leech) * Headbutting an enemy vertically in the hallway is extremely difficult, and should only be attempted as a last resort. There just isn't enough room. * Stun an enemy in the hallway in front of a door, and then smack him with the door for an easy extra 600 points. * When enemies are moving a little too fast to be comfortable headbutting them, make sure to get them on the horizontal and not the vertical, as it's easier to time your strike. * If you die after entering a room for the first time (or re-enter a room), the classroom teacher will only delay for about 1 second instead of 3 seconds before entering the room. Be forewarned. You may want to turn around right away and headbutt him as he stands in the doorway. * The red bucket in the hallway can only hit you on the same horizontal line. Move either up or down (as necessary) to dodge it. * Controlling and grouping enemies for points is possible on the Garden, but is not easy and cannot be done for very long before they become too fast. Still, it has the most open space of any of the Rooms. - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) Sega Master System [JP] (1985) "Shinnyushain Tooru Kun" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2415&o=2 $end $info=shinoblb, $bio Arcade Video game published 32 years ago: Shinobi (c) 1988 Beta. This is the bootleg version made by BETA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34393&o=2 $end $info=shinobld,shinoblda, $bio Arcade Video game published 32 years ago: Shinobi (c) 1988 Datsu. This is the bootleg version made by DATSU. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34394&o=2 $end $info=shinobls, $bio Arcade Video game published 32 years ago: Shinobi (c) 1988 Star. This is the bootleg version made by STAR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34395&o=2 $end $nes=shinobi, $vgmplay=shinobi_nes, $bio Nintendo NES cart. published 31 years ago: Shinobi (c) 1989 Tengen Shinobi. It's Japanese for stealth, the perfect description of a Master Ninja. And that's exactly what you are! Armed with throwing stars and finely-honed battle skills, you must defeat the Ring of Five. Fight your way past mercenaries and karate thugs. Take out the meanest martial artists and rescue hostages. But these dangers pale in comparison to your ultimate challenge: A fight to the death against five evil Ninja Assassins whose mastery of the deadly ancient arts may well surpass your own! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55538&o=2 $end $amigaocs_flop=shinobi, $bio Commodore Amiga 500 disk. published 31 years ago: Shinobi (c) 1989 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74971&o=2 $end $amigaocs_flop=shinobiu, $bio Commodore Amiga 500 disk. published 31 years ago: Shinobi (c) 1989 Sega of America, Incorporated. [USA] - TRIVIA - Soundtrack releases: Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74972&o=2 $end $msx1_cass=shinobi, $bio MSX cass. published 31 years ago: Shinobi (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94966&o=2 $end $cpc_cass=shinobi, $bio Amstrad CPC cass. published 31 years ago: Shinobi (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99107&o=2 $end $cpc_cass=shinobit, $bio Amstrad CPC cass. published 31 years ago: Shinobi (c) 1989 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99110&o=2 $end $cpc_flop=shinobid,shinobi106,shinobi2,shinobi3,shinobi4,shinobi5,shinobie,shinobih,shinobih01,shinobiu01,shinobiu04,shinobiu03,shinobiu,shinobi1,shinobi101,shinobi102,shinobi103, $bio Amstrad CPC 464 disk. published 31 years ago: Shinobi (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121300&o=2 $end $cpc_flop=shinobi104,shinobi105, $bio Amstrad CPC 464 disk. published 31 years ago: Shinobi (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121301&o=2 $end $specpls3_flop=shinobisp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Shinobi (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147663&o=2 $end $specpls3_flop=shinobi, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Shinobi (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148185&o=2 $end $spectrum_cass=shinobis_a,shinobis_d, $bio Shinobi (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225511&o=2 $end $spectrum_cass=shinobim, $bio Shinobi (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226039&o=2 $end $info=mp_shnb3, $bio Sega Mega Play cart. published 27 years ago: Shinobi III - Return of the Ninja Master (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Mega Play 09] Runs on the Sega "Mega Play" hardware. - STAFF - Directors: Tomoyuki Ito, Takeshi Hatsuhashi Programmers: Tsukasa Aoki, Toshiaki Yajima, Akio Ooi Graphic Designers: Kazuyuki Iwasawa, Katsuhiko Ogikubo, Hiroyuki Hirama, Hideaki Moriya, Masanori Hara Music and Sound: Masayuki Nagao, Hirofumi Murasaki, Morihiko Akiyama Planner: Naohisa Nakazawa Supervisor: Noriyoshi Ooba Producers: Tomio Takami, Tokinori Kaneyasu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27304&o=2 $end $megadriv=shinobi3, $bio Sega Mega Drive game published 27 years ago: Shinobi III - Return of the Ninja Master (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese release, "The Super Shinobi II [Model G-4085]", for more information about the game itself. - TECHNICAL - Game ID: 1136-50 Cartridge ID: 670-2866-50 Package ID: 670-2867-50 - TRIVIA - Shinobi III - Return of the Ninja Master for Mega Drive was released in 1993 (exact date unknown) in Europe. In was released in 1994 in Australia exclusively as a "Sega Gold Collection" edition. A "Classic" edition reprint was released in 1995 in Europe. Reviews: [FR] September 1993- Consoles + N.23: 89% - SERIES - 1. Shinobi [Model 317-0049] (1987, Arcade) 2. Shadow Dancer - Kage no Mai (1989, Arcade) 3. The Revenge of Shinobi (1989, Mega Drive) 4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System) 5. The GG Shinobi [Model G-3302] (1991, Game Gear) 6. The GG Shinobi II [Model G-3315] (1992, Game Gear) 7. Shinobi III - Return of the Ninja Master (1993, Mega Drive) 8. Shinobi X (1995, Saturn) 9. The Revenge of Shinobi (2002, Game Boy Advance) 10. Shinobi (2002, PS2) 11. Nightshade (2004, PS2) 12. Shinobi 3D (2011, 3DS) - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] [AU] (aug.3, 2007) [Model MBFP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" Nintendo 3DS [eShop] [EU] (dec.19, 2013) "3D Shinobi III [Model CTR-JSNP-EUR]" Nintendo 3DS [eShop] [AU] (dec.19, 2013) "3D Shinobi III [Model CTR-JSNP-AUS]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: Arcade [EU] (1993) "Shinobi III - Return of the Ninja Master [Mega Play 09]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56844&o=2 $end $megadriv=shinobi3u,shinobi3up, $bio Sega Genesis game published 27 years ago: Shinobi III - Return of the Ninja Master (c) 1993 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese release, "The Super Shinobi II [Model G-4085]" for more information about the game itself. - TECHNICAL - Game ID:: 1136 Cartridge ID: 670-2866 Package ID: 670-2867 - TRIVIA - Shinobi III - Return of the Ninja Master for Genesis was released on July 22, 1992 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (aug.20, 2007) [Model MBFE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" Nintendo 3DS [eShop] [US] (dec.19, 2013) "3D Shinobi III - Return of the Ninja Master [Model CTR-JSNE-USA]" * COMPUTERS: PC [Steam] [US] (june.1, 2010) "Shinobi III - Return of the Ninja Master [Model 34277]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Apple iPhone/iPad [US] (jan.25, 2011) "Shinobi III - Revenge of the Ninja Master [Model 415942619]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57391&o=2 $end $saturn=shinleg, $bio Sega Saturn game published 25 years ago: Shinobi Legions (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60149&o=2 $end $info=shinfz, $bio Arcade Video game published 14 years ago: Shinobi Ninja Game (c) 2006 ISG. - TECHNICAL - ISG Selection Master Type 2006 (Korean System 16 bootleg) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36088&o=2 $end $saturn=shinobix, $bio Sega Saturn game published 25 years ago: Shinobi X (c) 1995 Sega Enterprises, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - SERIES - 1. Shinobi [Model 317-0049] (1987, Arcade) 2. Shadow Dancer - Kage no Mai (1989, Arcade) 3. The Revenge of Shinobi (1989, Mega Drive) 4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System) 5. The GG Shinobi [Model G-3302] (1991, Game Gear) 6. The GG Shinobi II [Model G-3315] (1992, Game Gear) 7. Shinobi III - Return of the Ninja Master (1993, Mega Drive) 8. Shinobi X (1995, Saturn) 9. The Revenge of Shinobi (2002, Game Boy Advance) 10. Shinobi (2002, PS2) 11. Nightshade (2004, PS2) 12. Shinobi 3D (2011, 3DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60405&o=2 $end $pce_tourvision=shinobi, $bio TOURVision cart. published 29 years ago: Shinobi (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101161&o=2 $end $megatech=mt_shnbi, $info=mt_shnbi, $bio Sega Mega-Tech cart. published 31 years ago: Shinobi (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-08 - TRIVIA - Shinobi was one of the many names given to the ninja in feudal Japan. It literally means 'stealer-in' because that is what the ninja specialised in above all else. By employing any number of tricks such as stealth walking and staying upwind of any guard animals, the shinobi went undetected about his mission. On a more devious level, the shinobi was also a master of disguise, and would often 'steal in' to village communities disguised as a local, or even into enemy palaces, disguised as a wandering priest looking for somewhere to stay overnight. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2364&o=2 $end $info=shinobi,shinobi1,shinobi3,shinobi2,shinobi4,shinobi5,shinobi1d,shinobi2d,shinobi6, $bio Arcade Video game published 33 years ago: Shinobi (c) 1987 Sega Enterprises, Limited. Shinobi is a scrolling platform beat-em-up in which the player takes on the role of Joe Musashi, a Shinobi Ninja, who must fight his way through 5 tough missions - each made up of between 3 to 5 stages - in his quest to rescue the kidnapped Ninja children of the Iga clan; now hostages of an evil Ninja syndicate called "Zeed". To complete a mission, the player must rescue all of the kidnapped children on each level, with the number of hostages remaining displayed on a meter in the bottom left corner of the screen. The Shinobi Ninja begins each level armed with either 'shuriken' throwing stars or a gun for long-range attacks; and a Samurai sword for close-range combat. In addition, the Ninja also has one 'Magic Attack' per level; a smart bomb which kills or damages all on-screen enemies. A points bonus is awarded whenever a level is completed without the Magic Attack being used. An end-of-level guardian awaits the player at the end of each mission, and each takes several hits before it is killed. Once a boss is defeated, the player is taken to a bonus stage in which a large number of Ninjas will try to 'jump' from the back of the screen to the front to attack the player. A bonus life is awarded if the player manages to kill all of the Ninjas without being attacked. Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID : 317-0049 Players : 2 Control : 8-Way Joystick Buttons : 3 => Attack, Jump, Magic - TRIVIA - Shinobi was released in November 1987 in Japan. Re-Editions: "Shinobi [Model 317-0050]" (16A) "Shinobi [Model 317-0054]" Shinobi was one of the many names given to the ninja in feudal Japan. Its literal translation is 'stealer-in'; a reference to what Ninjas specialized in above all else. By employing any number of tricks such as stealth walking and staying upwind of any guard animals, the Shinobi went undetected about his mission. On a more devious level, the Shinobi was also a master of disguise, and would often 'steal in' to village communities disguised as a local, or into enemy palaces disguised as a wandering priest. Marilyn Monroe's face appears on several posters in the Mission 1 second stage. A Shinobi cabinet can be seen in the Nickelodeon show All That (from 1997 to 2000). however it used a fictional marquee which was made for the show. - SCORING - Scoring in this game is very easy. Each enemy is worth 100 points with the exception of the Purple Guard and the Sword Throwing Guard which are worth 500 points. The bosses are 5,000 points apiece. NOTE : The Purple Guards and Sword Throwing Guards are the ones that guard the hostages. In addition to getting points from killing enemies, you can also score points for time left on the clock after you complete a level. You get 30 points per second of remaining time. You can also receive special bonuses at the end of each level for certain actions : 1) If you don't use your ninja magic, you get a 5,000 point bonus. 2) If you only use your Ninja-to sword (no Shurikens or gunfire), you get a 20,000 point bonus. - TIPS AND TRICKS - * Unless you are continuing, each game begins at 'Mission 1' and will have everything you need to complete each mission. Each level must be completed within 3 minutes, and all hostages must be rescued before you can exit the level. If you are killed, all hostages rescued prior to your death will still be recorded as rescued. In addition to melee attacks, you will also be able to use a specific Ninja Magic attack once per level. These magical attacks kill everything that is on the screen but you will be awarded a point bonus if you manage to complete a level WITHOUT using your Ninja Magic. The three Ninja Magic attacks are : 1) Multiple-Attack Magic : Allows you to gain lightning-fast speed to attack up to 12 times at once. 2) Tornado Magic : Brings about a magical tornado to blow your enemies away. 3) Lightning Magic : Causes the air to crackle with electricity and destroys your enemies. * Some general gameplay guidelines : 1) Joe is strictly a one-hit, one-kill character, so you must avoid all enemy attacks or risk losing a life. 2) As you become more practiced at moving around, you won't have to rely on your distance weapons (throwing stars etc.) and can use your ninja sword for close-up kills; the advantage of this is that you can gain the 20,000 point bonus. This also applies to the use of Ninja Magic. 3) Many of the enemies in the later missions will swarm Joe and attack in numbers, it's vitally important to learn to attack-and-jump as quickly as possible otherwise you will be quickly overrun. 4) Your main goal is, of course, to rescue all the hostages to exit the level; and although three minute time limit initially seems quite generous, should you delay too long with the enemies, the time will quickly run out. 5) It's important to become good at the Challenge Levels, since this is the only way to gain extra lives. The Challenge levels will require you to take out around thirty ninjas who are trying to get to your position. There is no real hard and fast strategy other then take them down before they reach the second platform. Challenge Levels occur at the end of every mission. 6) Ninja Magic is a great thing. You must remember, though, that you can only use it once per level. This means you should only use it when you are totally surrounded by enemies and have no other means of escape. 7) All bosses take eight hits to defeat. Of course, you will have to hit them in the right place for that hit to register. * Stop Gunners : In levels with Bazooka-toting enemies (Rounds 3-2), push one of them against a wall about ten times (always pushing on his direction, never stopping), you'll see then that all Bazooka men and Gun men are no longer able to use their weapons against you. * Extra lives from hostages : In game are special hostage, you can get 1UP instead points from them. These hostages are : 2nd hostage on stage 2-2, 1st hostage on 2-3, 2nd hostage on 3-1, 5th hostage on 3-2. What you must do to get 1UP instead points? When you get hostage you must have 3 identical digits at end of your score (don't count last digit which is always 0). Example : 70,000, 100,000, 109,990, 68,880, 141110. 1UP icon will appear instead points icon over hostage. - SERIES - 1. Shinobi [Model 317-0049] (1987, Arcade) 2. Shadow Dancer - Kage no Mai (1989, Arcade) 3. The Revenge of Shinobi (1989, Mega Drive) 4. The Cyber Shinobi - Shinobi Part 2 (1990, Master System) 5. The GG Shinobi [Model G-3302] (1991, Game Gear) 6. The GG Shinobi II [Model G-3315] (1992, Game Gear) 7. Shinobi III - Return of the Ninja Master (1993, Mega Drive) 8. Shinobi X (1995, Saturn) 9. The Revenge of Shinobi (2002, Game Boy Advance) 10. Shinobi (2002, PS2) 11. Nightshade (2004, PS2) 12. Shinobi 3D (2011, 3DS) - STAFF - Designed by : Noriyoshi Ohba Staff : Sugachan 26, Wagamama Kenchi, Topi, Gyofunori, Hanachan, Super Haggar, Fanta Jijii, Yamiagari, Shinjuku Otoko - PORTS - * CONSOLES: [EU] Sega Master System (1988) "Shinobi [Model MK-7009-50]" Sega Master System [US] (1988) "Shinobi [Model 7009]" Sega Master System [JP] (june.19, 1988) "Shinobi [Model G-1353]" [JP] NEC PC-Engine (dec.8, 1989) "Shinobi [Model AS01001]" [US] Nintendo NES (1989) Sega Master System [BR] (1995) "Sapo Xule - O Mestre do Kung Fu [Model 023.500]" Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [US] [JP] (june.19, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (jul.14, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (oct.23, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (dec.7, 2009) * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) [EU] Commodore Amiga (1989) [EU] Amstrad CPC (1989) [64 ko Cassette version] [EU] Amstrad CPC (1989) [128 Ko Disk version] MSX [EU] (1989) [EU] Amstrad CPC (1990, Mastertronic) [EU] Sinclair ZX Spectrum (1990) PC [MS-DOS, 5.25"] [US] (1989) * OTHERS: Tiger Handheld LCD Game [US] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2416&o=2 $end $pce=shinobi, $bio NEC PC-Engine HuCARD published 31 years ago: Shinobi (c) 1989 Asmik. Sega's Shinobi is probably the most popular ninja game even created. The original arcade game came out in 1987 and this PC-Engine version followed two years later. A syndicate of evil ninjas has kidnapped the children of the Iga clan. Without hesitation, a martial art expert named Joe Musashi decides to fight on their ground and rescue the kids from the hands of those who enslaved them. Our hero ninja primary weapons are shurikens and things get quickly tricky. Most of the enemies are actually better than the usual mindless baddies of the time. Some of them hide behind shields or crates and teach the player to use strategy rather than mash attack. Also, our hero, despite his powerful skills, will die in one hit. This certainly forces the player to learn enemies attack patterns and weaknesses. Finally, our Ninja can also use magic powers in the form of twisters of energy. They can only be triggered once in every stage but will inflict significant damage to his enemies. This conversion sadly misses all the bonus stages and the second level from the original arcade game. - TECHNICAL - HuCARD ID: AS01001 HuCARD Size: 3 Mbits. - TRIVIA - Shinobi for PC-Engine was released on December 8, 1989 in Japan. Shinobi was originally released in the arcades by Sega in 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49161&o=2 $end $sms=shinobij, $bio Sega Mark III cart. published 32 years ago: Shinobi (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1352 - TRIVIA - Released on June 19, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55892&o=2 $end $sms=shinobi, $bio Sega Master System cart. published 32 years ago: Shinobi (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Model G-1353 - TRIVIA - Shinobi for Master System was released on June 19, 1988 in Japan. Export releases : [US] "Shinobi [Model 7009]" [EU] "Shinobi [Model MK-7009-50]" Also released in Brazil as part of "Game Box Serie Lutas [Model 028380]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56175&o=2 $end $pc98_cd=elhazard, $bio NEC PC-9821 CD published 24 years ago: 神秘の世界エルハザード (c) 1996 Pioneer LDC, Inc. (Shinpi no Sekai El-Hazard) - TECHNICAL - GAME ID: PIRW-1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128495&o=2 $end $saturn=elhazard,elhazardb,elhazarda, $bio Sega Saturn game published 24 years ago: 神秘の世界エルハザード 初回限定版 (c) 1996 Pioneer LDC (Shinpi no Sekai El-Hazard [Shokai Tokuten Genteiban]) - TECHNICAL - GAME ID: T-22202G - TRIVIA - Released on August 09, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59665&o=2 $end $pc88va=shinraba, $bio NEC PC-88 VA disk. published 33 years ago: Shinra Bansho (c) 1987 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131611&o=2 $end $saturn=shinreij,shinreija, $bio Sega Saturn game published 23 years ago: Shinrei Jusatsushi Taroumaru (c) 1997 Time Warner Interactive - STAFF - 70% Background Graphics, 50% Boss Graphics: Hiroshi Iuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59666&o=2 $end $psx=megaseed, $bio Sony PlayStation disc published 23 years ago: Shinseiden Megaseed Fukkatsu-Hen (c) 1997 Banpresto. - TECHNICAL - [Model SLPS-00925] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85662&o=2 $end $saturn=shinev,shinevb,shineva, $bio Sega Saturn game published 24 years ago: Shinseiki Evangelion (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59667&o=2 $end $saturn=shinev2i,shinev2ia,shinev2ic,shinev2ib, $bio Sega Saturn game published 23 years ago: Shinseiki Evangelion - 2nd Impression (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59668&o=2 $end $saturn=shinevyu, $bio Sega Saturn game published 22 years ago: Shinseiki Evangelion - Eva to Yukaina Nakamatachi (c) 1998 Gainax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59669&o=2 $end $gbcolor=evangeln, $bio Nintendo Game Boy Color game published 20 years ago: Shinseiki Evangelion - Mahjong Hokan Keikaku [Model CGB-BQRJ-JPN] (c) 2000 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68762&o=2 $end $gameboy=shingpx, $bio Nintendo Game Boy Cart. published 28 years ago: Shinseiki GPX Cyber Formula [Model DMG-CFJ] (c) 1992 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66911&o=2 $end $snes=shingpx, $bio Nintendo Super Famicom cart. published 28 years ago: Shinseiki GPX Cyber Formula (c) 1992 Takara Company, Limited. - TECHNICAL - Cartridge ID: SHVC-CF - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 140-141) [FR]: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62163&o=2 $end $snes=shinody2, $bio Nintendo Super Famicom cart. published 25 years ago: Shinseiki Odysselya II [Model SHVC-AOLJ-JPN] (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62165&o=2 $end $snes=shinodys,shinodyss, $bio Nintendo Super Famicom cart. published 27 years ago: Shinseiki Odysselya [Model SHVC-OL] (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62164&o=2 $end $pico=ultraden, $bio Sega Pico game published 18 years ago: Shinseiki Ultraman Densetsu (c) 2002 Bandai Co., Ltd. - TECHNICAL - Game ID: T-133420 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96330&o=2 $end $nes=shinsend, $bio Nintendo Famicom cart. published 31 years ago: Shinsenden (c) 1989 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54617&o=2 $end $pc98=shinseng, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Shinsengumi - Bakumatsu Genshikou (c) 1991 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90618&o=2 $end $pc8801_flop=shinsen, $bio NEC PC-8801 Series disk. published 37 years ago: Shinsenkumi (c) 1983 CSK Software Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92885&o=2 $end $pc98=shinchus, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Shinsetsu Chuushingura - Shikaku-tachi no 707 Nichi (c) 1995 KSS Media Ent. Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90619&o=2 $end $pc98=shinoedo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 真説 大江戸探偵 神谷右京 (c) 1994 Altacia. (Shinsetsu Ooedo Tantei - Kamiya Ukyou) - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90620&o=2 $end $psx=samsprpg, $bio Sony PlayStation disc published 23 years ago: Shinsetsu Samurai Spirits - Bushido Retsuden (c) 1997 SNK Corp. - TECHNICAL - Game ID: SLPS-00814 - TRIVIA - Released on June 27, 1997 in Japan. - STAFF - PlayStation Version Planning Director: Triple Crown System Arranger: Sapporo Udon Battle System Arranger: Anomalocaris Planning Assistant: Y. Arita (Y.Arita!) PlayStation Version Graphic Character CG Director: Kon.Kita_ Background CG Director: Kui Chin Graphic: Kozo, Hone.Bone, Jyunrou.Y, Max.D PlayStation Version Program Program Director: Dandy.X System: Seeker Field Events: M. Kondoh, Andy Battle: Dandy.X, Hirokun, B. Hamada Battle Movie: Nakatsuka, Andy, B. Hamada Opening & Ending: Zen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85663&o=2 $end $saturn=samsprpg,samsprpga,samsprpgb, $bio Sega Saturn game published 23 years ago: Shinsetsu Samurai Spirits - Bushidoh Retsuden (c) 1997 SNK. - TRIVIA - Released on June 27, 1997 in Japan. - STAFF - Sega Saturn Version Planning Director: Triple Crown System Arranger: Sapporo Udon Battle System Arranger: Anomalocaris Planning Assistant: Y. Arita (Y.Arita!) Sega Saturn Version Graphic Character CG Director: Kon.Kita_ Background CG Director: Kui Chin Graphic: Kozo, Hone.Bone, Jyunrou.Y, Max.D Sega Saturn Version Program Program Director: Hiro System: Seeker Field Events: M. Kondoh, Andy Battle: Dandy.X, Hirokun, B. Hamada Battle Movie: Nakatsuka, Andy, B. Hamada Opening & Ending: Zen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59670&o=2 $end $neocd=samsprpg, $bio SNK Neo-Geo CD published 23 years ago: Shinsetsu Samurai Spirits - Bushidoh Retsuden (c) 1997 SNK. - TECHNICAL - Game ID: NGCD-0850 - TRIVIA - Released on June 27, 1997 in Japan. - STAFF - Cast Cast: Masaki Usui (Haohmaru), Harumi Ikoma (Nakoruru), Mantarou Koichi (Galford), Eiji Yano (Tachibana Ukyo), Reiko Chiba (Cham Cham), Kong Kuwata (Kibagami Genjuro), Mitsuaki Madono (Amakusa Shiro), Rica Matsumoto (Rashohjin Mizuki), Urara Takano (Reon), Junko Iwao (Tokihime), Kiyoshi Kobayashi (Yagyu Jubei), Megumi Matsumoto (Rimurimu), Atsushi Maezuka (Monster Maetsuka [Caffeine Nicotine]), Eiji Yano (Tachibana Ukyo), Harumi Ikoma (Nakoruru), Toshimitsu Arai (Hattori Hanzo), Masashi Sugawara (Earthquake), Kōji Ishii (Neinhalt Sieger), Masahiro Nonaka (Basara), Masaru Naka (Wan-Fu/Wan-Ron), Ken Watanabe (Caffeine Gaira), Atsushi Maezuka (Monster Maetsuka [Caffeine Nicotine]), Fumihiko Tachiki, Naoko Ishii, Akemi Higashinaka, Miyuki Toyoda, Masahiko Nishida, Yuko Tsuji, Shoji Izumi, Masanori Tobita, Mayumi Shō, Kunihiko Yasui, Yuka Nagayoshi, Masae Yumi, Hiromi Uono, Yoshinori Shima, Akiko Tanaka, Nobuyuki Tanaka, Kikue Nishiyama (Fuji TV [Wakisaka Shizu]), Akiko Yagi (Fuji TV [Odagiri Kei]), Sato Kondo (Fuji TV [Narration]) Cast Management: Arts Vision, T.T.B, Ricomotion, 81Produce, Sun Music, Cherry Babe, Ezaki Production, Ken Production, Nakajima Ramo Office, Ohsawa Office, T.B.Oncemore, Fuji TV Announcer Room, Rouge Sound Sound Producer: Konny Sound Director: Brother Hige Compose & Program: SNK New World Sound Players, Brother Hige, Macky, Mariko, Kyoko Naka (Kyo-chan), Akihiro Uchida (Acky), Yasuhiro Naka (Yassun), Toshio Shimizu (Simizum), Hirotomi Imoto (Imo) Ending Theme: Saintly Sky/Sora-E Performer: Ken Nishikiori (Ken) Lyrics: Momo Watanabe Composer: SNK New World Sound Players Arranger: Nobuyuki Nakamura Orchestra Conductor: Chihiro Hayashi Opening Theme: Fate/Sadame Composer : SNK New World Sound Players Song for Komachi: My Samurai/Samurai‑na Yatsu Performer : Atsuko Yamaoka Lyrics : Momo Watanabe Compose & Arrange: SNK New World Sound Players Recording Engineer: Toshiyuki Fukui (Pony Canyon), Masahiko Konno (Sonata Club), Yoshiaki Onishi (Sonata Club) Voice Director: Masafumi Mima Voice Coordinator: Takeshi Takadera Studio: Aoi Studio, Step, Sonata Club Sound Cooperation: Techno Sound, Pony Canyon, Scitron and Art Planning Game Director: Choji Yoshikawa System Designer: Yukihiro Kuroda (Muse Soft) Scenario: Tatsuji Yamazaki, Katsuhiko Chiba System Director: Kazuki Fukudome, Masahiro Hikokubo, Yoshifumi Hashimoto Battle Director: Goichi Minamitani Battle System Director: Yoshifumi Hashimoto, Masahiro Hikokubo Battle System Assistant: Keisen Yamaguchi, Takafumi Yamashita Battle Action Design: Yoshifumi Hashimoto, Masahiro Hikokubo, Kiyoji Tomita, Kenji Ohguro Scenario Assistant: Katsura Nakamura, Masaki Tanaka, Yosuke Abe, Mitsuhiro Ishida, Yoshinori Satake, Seiji Sato, Kentaro Abe, Yoshimasa Saiga, Akiko Ikeda, Acid Rain, Meeher, Yasuyuki Nakatsuka, Max.D System Assistant: Yoshitaka Komuro (Muse Soft), Tomoaki Ichikawa, Hidekazu Hatano Opening Continuity: Tatsuji Yamazaki, Goichi Minamitani Ending Continuity: Goichi Minamitani Graphic Character Design: Shiro Ohno Graphic Director: Goichi Minamitani Battle CG Staff Character CG Director: Yoshiko Kubo Background CG Director: Mayu Kuzuhara Effect CG Director: Isamu Kawasaki, Yukiko Yasutani CG Designed by: Team Garapagos Field CG Staff Character CG Director: Hitoshi Natsume Background CG Director: Yoshiyuki Shikano System CG Director: Akifumi Sabato CG Designed by: Masaru Ohshima, Hitoshi Kanemaru, Sumimo Tamura, Keisuke Nozawa, Kimihiro Hasuo, Kyosuke Shimba, Takakazu Baba, Tomcat System, Kano Project, Stingray, B-Net, Peacock, Winds Program Program Director: Hiroshi, Tadashi Chief in Programers: Magi2 Papa Programer: Super Maguro 201, Iidabashi 310, The Rack, CRM, Bashi, Oh!Butch, Jaron, Toppo George, Noric, Living Dead, T. Yamazaki, T. Nakamura, Itchie, Mue, Yamashun, Sugimoto, M. Kondoh, Road Fox Debug: Taku Hagiwara, Toshiharu Iwasa, Yasushi Gushiken, R. Tuneoka, Yasushi Kabashima, K. Arita Other Jacket & Booklet Designed by: Masanori Kusumoto, Tomoko Fujii Promotion Staff: Takashi Kaga, Shoichiro Takatsu, Akio Nakamura, Takeshi Umemoto Sho: Masami Nakaoka Adviser: Roe R. Adams III (KCTJ) Special Thanks: Atsushi Kajii, Youzou Kageyama, Akira Mashimo, Nana Kitagawa, Hiroshi Kikuchi, Yasutoshi Netsu, Akio Ōnuma, Keiko Okaue Supervisor: Eikichi Kawasaki (SNK) Producer: Hiroyuki Kawano (SNK), Kenji Shimizu (Fuji TV), Hidetaka Ikuta (Asatsu) Co-Producer: Yoshimi Ishikawa (Fuji TV), Yoshihiro Suzuki (Fuji TV), Kazuto Kouno (SNK), Yasushi Adachi (SNK), Ken Sato (SNK) Executive Producer: Takashi Nishiyama (SNK), Chihiro Amano (Fuji TV), Yoshiro Kataoka (Asatsu) Authored by: SNK, Fuji Television, Asatsu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68156&o=2 $end $pcecd=shinsets, $bio NEC PC-Engine CD published 25 years ago: Shinsetsu Shiawase Usagi (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58374&o=2 $end $pcecd=shinset2, $bio NEC PC-Engine CD published 24 years ago: Shinsetsu Shiawase Usagi 2 - Kairaku e no Invitation (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58375&o=2 $end $pcecd=shinsetf, $bio NEC PC-Engine CD published 23 years ago: Shinsetsu Shiawase Usagi f - Yuujou Yori mo Aiyoku (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58376&o=2 $end $saturn=shinsets,shinsetsa, $bio Sega Saturn game published 26 years ago: Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9005 - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. It was then release on December 02, 1994. Export releases: [US] "The Mansion of Hidden Souls [Model 81012]" [FR] "Le Manoir des Ames Perdues [Model MK81012-05]" [DE] "Mystery Mansion - Das Haus der verlorenen Seelen [Model MK81012-18]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59671&o=2 $end $pc98=islemyth, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Shinwa no Shima - Island of Myth (c) 1992 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90621&o=2 $end $pc98=shinwade, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Shinwaden - Hatou no Shou (c) 1994 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90622&o=2 $end $info=shinygld, $bio Arcade Video game published 24 years ago: Shiny Golds (c) 1996 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116208&o=2 $end $gba=sseikndn, $bio Nintendo GBA cart. published 17 years ago: Shinyaku Seiken Densetsu [Model AGB-AVSJ-JPN] (c) 2003 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72848&o=2 $end $msx1_flop=konsynth, $bio ShinyoSizer - Konami's Synthesizer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134258&o=2 $end $msx1_cart=konsynth, $bio MSX cart. published 34 years ago: ShinyoSizer - Konami's Synthesizer [Model RC741] (c) 1986 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77436&o=2 $end $snes=shinigo, $bio Nintendo Super Famicom cart. published 25 years ago: Shinzui Taikyoku Igo - Go Sennin [Model SHVC-AWGJ-JPN] (c) 1995 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62166&o=2 $end $megadriv=ship, $bio Ship (c) 199? Technopop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56845&o=2 $end $zx81_cass=shipdooma, $bio Sinclair ZX-81 cass. published 38 years ago: Ship of Doom (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114823&o=2 $end $cpc_flop=shipdoom, $bio Amstrad CPC 464 disk. published 35 years ago: Ship of Doom - Adventure C (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119278&o=2 $end $cpc_cass=shipdoom, $bio Amstrad CPC cass. published 35 years ago: Ship of Doom [Model PMANA01] (c) 1985 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99112&o=2 $end $spectrum_cass=shipofth,shipofth_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Ship of the Line (c) 1982 Richard Shepherd Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80950&o=2 $end $cpc_flop=shippilo01,shippilo, $bio Amstrad CPC 464 disk. published 34 years ago: Ship Pilot [Model 5 STZ 509] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127855&o=2 $end $cpc_cass=ship, $bio Amstrad CPC cass. published 34 years ago: Ship [Model 4 STZ 503] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99111&o=2 $end $gameboy=shippobm, $bio Nintendo Game Boy Cart. published 28 years ago: Shippo de Bun [Model DMG-TGJ] (c) 1992 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66912&o=2 $end $saturn=mahoudai,mahoudaia, $bio Sega Saturn game published 24 years ago: Shippuu Mahou Daisakusen - Kingdom Grandprix (c) 1996 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59672&o=2 $end $info=shippumd, $bio Arcade Video game published 26 years ago: 疾風魔法大作戦キングダム-グランドプリ (c) 1994 Eighting / Raizing. (Shippuu Mahou Daisakusen - Kingdom-Grandprix) A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held). - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Shippuu Mahou Daisakusen was released in September 1994 in Japan. The title of this game translates from Japanese as 'Hurricane Magic Great Military Operation'. This game is known outside Japan as "Kingdom Grandprix" (the subtitle became the title). - SERIES - 1. Mahou Daisakusen (1993) 2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994) 3. Great Mahou Daisakusen [Green Board] (2000) - STAFF - Voice : Hiroaki Ishikawa, Juurota Kosugi, Miki Ito, Rikako Aikawa Graphics : Kazuyuki Nakashima, Kenichi Yokoh, Ryuichi Yamakawa Program : Yuichi Toyama (Healthy Toyama), Yasunari Watanabe Music Compose & S.E. : Hitoshi Sakimoto (YmoH.S), Masaharu Iwata (Rezon) Special Thanks To: Atsuhiro Motoyama Art Work : Akihiro Yamada - PORTS - * CONSOLES: [JP] Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2417&o=2 $end $gameboy=shippuil, $bio Nintendo Game Boy Cart. published 26 years ago: Shippuu! Iron Leaguer [Model DMG-IRJ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66913&o=2 $end $cdi=shipwrck, $bio Phillips CD-i published 27 years ago: Shipwreck (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53073&o=2 $end $spectrum_cass=shipwrec, $bio Sinclair ZX Spectrum cass. published 33 years ago: Shipwreck + Castle Eerie (c) 1987 Tartan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240372&o=2 $end $psx=shpwreckd, $bio Sony PlayStation disc published 23 years ago: Shipwreckers! Demo Disc (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131525&o=2 $end $psx=shpwreck, $bio Sony PlayStation disc published 23 years ago: Shipwreckers! (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110931&o=2 $end $picno=shm, $bio Konami Picno cart. published 26 years ago: Shirayuki-hime Monogatari [Model RX118] (c) 1994 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240183&o=2 $end $pico=shirayuk, $bio Sega Pico game published 21 years ago: 白雪姫 ~しらゆきひめ~ (c) 1999 SEGA Toys. (Shirayukihime) - TECHNICAL - Game ID: HPC-6077 ROM size: 2 MB - TRIVIA - Released in September 1999 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96328&o=2 $end $gba=shirenmn, $bio Nintendo GBA cart. published 16 years ago: Shiren Monsters Netsal [Model AGB-ANVJ-JPN] (c) 2004 Chun Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72849&o=2 $end $info=jgakuen,jgakuen1, $bio Arcade Video game published 23 years ago: Shiritsu Justice Gakuen - Legion of Heroes (c) 1997 Capcom. - TECHNICAL - Sony ZN-1 Hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Shiritsu Justice Gakuen was released in November 1997 in Japan. It is known outside Japan as "Rival Schools - United by Fate". The title of this game translates from Japanese as 'Private Justice Academy - Legion of Heroes'. Justice Gakuen is the name of one of five schools in this game. They are : 1) Taiyou Gakuen (translates from Japanese as 'Solar Academy') : Batsu, Hinata and Kyousuke are students at this school. 2) Gorin Koukou (translates from Japanese as '5-Ring High School') : Shouma, Natsu, Roberto are students at this school. The word 'gorin' is made up of two kanji: 'go' and 'rin' . 3) Pacific High School : This is an American school, where exchange students Roy, Tiffany and Boman attend. 4) Gedou Koukou (translates from Japanese as 'Heretical Doctrine High School') : Edge, Akira, Gan are students at this school for bad kids. 5) Justice Gakuen (translates from Japanese as 'Justice Academy') : Hideo, Kyouko, Raizou and Hyou are faculty at Justice Gakuen. Suleputer released a limited-edition soundtrack album for this game (Shiritsu Justice Gakuen - Legend of Heroes Orignal Soundtrack - CPCA-1002) on January 29, 1998. - TIPS AND TRICKS - * Play Against Hyo : When you get to the seventh chapter (what would normally be the last fight), defeat your opponents with a Team Up Attack and you will go on to fight Hyo, the real boss. After beating him you will also receive a different ending then you normally would. * Free Select Mode : After 2 weeks of installation, characters can be team up freely (but no story). * Free Select Mode Code (no need time-release) : Go to test mode's 'Dot Cross Hatch' and press on the player 1 side Up(x2), Down(x2) LK, HP. Exit test mode and start a game holding Start button until character select screen appear. * Play As Hyo / As Raizo : After 3 weeks of installation, insert your coin(s) and hold Start. Hyo and Raizo will be selectable. *Play As Hyo / As Raizo (no need time-release) : Go to test mode's 'Sound&Voice' and press on the player 2 side Up(x2), Down(x2), LK, HP. Exit test mode and start a game holding Start button until character select screen appear. * Play As Sakura / As Akira : After 4 weeks of installation, insert your coin(s) and hold Start. There will be two arrows above Hyo and Raizo. * Play As Sakura / As Akira (no need time-release) : When Hyo and Raizo can be used, go to test mode's 'Input' and press on the player 2 side Up(x2), Down(x2), and on the player 1 side LK, HP. Exit test mode and start a game holding Start button until character select screen appear. - SERIES - 1. Shiritsu Justice Gakuen - Legion of Heroes (1997) 2. Moero! Justice Gakuen (2000) - STAFF - * CAST : 1) Taiyou Gakuen : Batsu Ichimonji : Nobuyuki Hiyama Hinata Wakaba : Tomoe Hanba Kyosuke Kagami : Isshin Chiba Hayato Nekketsu : Takumi Yamazaki 2) Gorin Koukou : Shoma Sawamura : Yuji Ueda Natsu Ayuhara : Narumi Tsunoda Roberto Miura : Tomoyuki Morikawa 3) Pacific High School : Roy Bromwell : Ryutato Okiayu Tiffany Rose : Miki Narahashi Boman Delgado : Takashi Nagasako 4) Gedou Koukou : Eiji Yamada (Edge) : Yoshiharu Yamada Akira Kazama : Chiharu Tezuka Gan Isurugi : Takashi Nagasako Daigo Kazama : Koichi Yamadera 5) Justice Gakuen : Hideo Shimazu : Tetsuo Mizutori Kyoko Minazuki : Kotono Mitsuishi Raizo Imawano : Tomomichi Nishimura Hyou Imawano : Kaneto Shiozawa 6) Tamagawa Minami Koukou : Sakura Kasugano : Yuko Sasamoto 7) Sub-characters : Shizuku Itsumonji (Batsu's mother) : Kotono Mitsuishi Kohai B / Hisho / Committee Chairman : Miki Narahashi Kohai A : Tomoe Hanba Tiffany's Dad : Tetsuo Mizutori Professor : Tomomichi Nishimura Narration : Kaneto Shiozawa - PORTS - Here is a list of ports released in Japan. For ports released outside Japan, please see the Export version's entry; "Rival Schools - United by Fate". * CONSOLES: [JP] Sony PlayStation (jul.30, 1998) [Model SLPS-01240~1] [JP] Sony PlayStation (feb.22, 2012, PSOne Classics edition) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2418&o=2 $end $psx=jgakuen, $bio Sony PlayStation disc published 22 years ago: Shiritsu Justice Gakuen - Legion of Heroes (c) 1998 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-01240~1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85664&o=2 $end $psx=jgakuen2, $bio Sony PlayStation disc published 21 years ago: Shiritsu Justice Gakuen - Nekketsu Seishun Nikki 2 (c) 1999 Capcom Co., Ltd. - TECHNICAL - [Model SLPS-02120] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85665&o=2 $end $pc8801_flop=shiritsu, $bio NEC PC-8801 Series disk. published 33 years ago: 私立探偵マックス ~潜入!!謎の女子校~ (c) 1987 Agumix. (Shiritsu Tantei Max - Sennyuu!! Nazo no Joshikou) - TECHNICAL - FD x4 - TRIVIA - Released on December 20, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92886&o=2 $end $pc98=shiritsg, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Shiritsu Tantei Max - Super Graphics Shuu (c) 1988 Agumix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90623&o=2 $end $pc98=shirits2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Shiritsu Tantei Max 2 - Master of Elemental (c) 1991 Agumix. - TECHNICAL - Media: floppydisk x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90624&o=2 $end $pc8801_flop=shiritsg, $bio Shiritsu Tantei Max Graphics (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92887&o=2 $end $bbcb_cass=sconrans, $bio Acorn BBC Micro B cass. published 37 years ago: Shirley Conran's Magic Garden (c) 1983 Acornsoft. Gardening database. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52369&o=2 $end $bbcb_flop_orig=sconrans, $bio Acorn BBC Micro B disk. published 37 years ago: Shirley Conran's Magic Garden (c) 1983 Acornsoft Gardening database. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125208&o=2 $end $pc8801_flop=shiroden, $bio NEC PC-8801 Series disk. published 36 years ago: Shiro Densetsu (c) 1984 Xtal Soft. - TECHNICAL - GAME ID: NEXA-12008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92888&o=2 $end $pc8801_flop=destrugk,destrugkb,destrugka, $bio NEC PC-8801 Series disk. published 30 years ago: Shiro to Kuro no Densetsu Shirizu - Destruction Gekan (c) 1990 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92889&o=2 $end $pc8801_flop=destrujk,destrujkb,destrujka, $bio NEC PC-8801 Series disk. published 31 years ago: Shiro to Kuro no Densetsu Shirizu - Destruction Joukan (c) 1989 Soft Studio Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92890&o=2 $end $pc8801_flop=sbrenzsj, $bio NEC PC-8801 Series disk. published 36 years ago: Shirobara Renzoku Satsujin Jiken (c) 1984 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92891&o=2 $end $snes=shirorng, $bio Nintendo Super Famicom cart. published 25 years ago: Shiroi Ring e - Twinkle Little Star [Model SHVC-ALOJ] (c) 1995 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62167&o=2 $end $saturn=shirokim, $bio Sega Saturn game published 22 years ago: Shiroki Majo - Mou Hitotsu no Eiyuu Densetsu (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59673&o=2 $end $saturn=shirokimtai, $bio Sega Saturn game published 22 years ago: Shiroki Majo - Mou Hitotsu no Eiyuu Densetsu Taikenban (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59674&o=2 $end $pce=shiryo, $bio NEC PC-Engine HuCARD published 31 years ago: Shiryou Sensen (c) 1989 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58718&o=2 $end $pc8801_flop=shiryo,shiryoa, $bio NEC PC-8801 Series disk. published 31 years ago: Shiryou Sensen - War of the Dead (c) 1989 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92892&o=2 $end $msx2_flop=shiryo,shiryoa, $bio MSX 2 disk. published 31 years ago: Shiryou Sensen - War of the Dead (c) 1989 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102027&o=2 $end $msx2_cart=shiryo, $bio MSX 2 cart. published 33 years ago: ???? War of the Dead (c) 1987 Victor Musical Industries, Incorporated. (Shiryou Sensen - War of the Dead) Shiry? Sensen War of the Dead is a post apocalyptic and dark Role Playing/Action game by Victor Musical Industries. Due to a series of mysterious events, the town of Chany's Hill has been cut off from the rest of the world. People have suddenly gone missing and cannibalistic monsters now roam the land, killing all who cross their path. The protagonist of the game is Laila Arufon, the youngest female member of the S-SWAT (Supernatural and Special Weapon Attack Team). She was born in the small town and has developped strange psychic abilities. Her Psychic Seal (PS) and Mind Force (MF) powers allow her to increase any weapon destruction power but also to increase her defense capability greatly. Her mission is twofold - she must investigate the mysterious and supernatural incident in Chaneys Hill and to rescue all the remaining survivors she can find and lead them to the town's church. Laila comes equipped with a combat knife and a Hand Gun (SIG/SAUER P226) - additional weapons appear later in the game including the Assault Rifle (STYER AUG), Grenade launcher (HK MZP1), Flamethrower (M2A1-7), Bazooka (M72A2) and so forth. Although most of the game uses a traditional top-down view, battles quickly drop the game into side-scrolling action phases. There, Laila fights hordes of monsters to gain experience (blue orbs), life (reb orbs), MF points (green orbs) or ammunitions (pink cases). She can also escape at anytime as long as she can reach the edge of the fighting area. The combat items are complemented by more conventional inventory items such as medic packs, psychic pills, keys and so forth. Player's progression is saved through a long password system. - TECHNICAL - HuCARD ID: JC63002 HuCARD Size: 2 MBits. - TRIVIA - Released on March 24, 1989 in Japan for 5500 Yen. Shiry? Sensen War of the Dead was first released for the MSX in 1987 on cartridge. - TIPS AND TRICKS - Shiry? Sensen War of the Dead comes with a little pink disclaimer that advises the player on five things to do to win the game. It explains that listening and talking to people is more important than getting experience points. It even states that Laila can't gain more that 9999 experience points, and if she does, her stats will go back to zero and she will die. The disclaimer also warns that there is a mistake in the instruction manual, although it mentions that the player can carry 15 items, he actually can only carry 14 in the game. They acknowledge and apologize for the annoying length of the passwords and recommend to directly contact them if you happen to be stuck in the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51372&o=2 $end $pc8801_flop=shiryo2,shiryo2a, $bio NEC PC-8801 Series disk. published 31 years ago: Shiryou Sensen 2 - War of the Dead Part 2 (c) 1989 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92893&o=2 $end $msx2_flop=shiryo2,shiryo2b,shiryo2a, $bio MSX 2 disk. published 30 years ago: Shiryou Sensen 2 - War of the Dead Part 2 (c) 1990 Victor Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102028&o=2 $end $info=shisen, $bio Arcade Video game published 31 years ago: Shisen-shou - Joshiryou-hen (c) 1989 Tamtex. Szechuan-style solitaire mahjong. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579645 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Shisen-shou was released in February 1989 in Japan. The title translate from Japanese as 'Szechuan Reflections - Women’s Dormitory Episode'. This game is known outside Japan as "Match it" and also known as "Sichuan II". Default highscore table (BEST 5) : 1ST MARK 550 Stage6 2ND JOHN 450 Stage4 3RD JIM 350 Stage3 4TH TOM 250 Stage2 5TH MARY 150 Stage1 - SERIES - 1. Shisen-shou - Joshiryou-hen (1989) 2. Shisen-shou II (1993) - PORTS - * CONSOLES: Game Boy [JP] (jul.13 1990) "Shisen-shou - Match-Mania") * COMPUTERS: [JP] NEC PC-9801 (mar.1990) "Sichuan - The Ancient Chinese Game of Mahjong" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2419&o=2 $end $info=shisen2, $bio Arcade Video game published 27 years ago: Shisen-shou II (c) 1993 Tamtex. - TECHNICAL - Irem M-97 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Shisen-shou II was released in June 1993 in Japan. It was known outside Japan as "Match It II". The title of this game translates from Japanese as 'Szechuan Reflections II'. Default highscore table (FANTASY) : 1ST 39800 HIROGON 2ND 36400 HIDARIN 3RD 32600 AYA 4TH 27200 YUKIYA 5TH 23800 YAMATIN 6TH 16500 HIYA 7TH 13400 X - SERIES - 1. Shisen-shou - Joshiryou-hen (1989) 2. Shisen-shou II (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2420&o=2 $end $gameboy=shisensh, $bio Nintendo Game Boy Cart. published 30 years ago: Shisenshou - Match-Mania [Model DMG-MAA] (c) 1990 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66914&o=2 $end $pc98=shisensh, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Shisenshou - Sichuan (c) 1990 Irem Corp. - TECHNICAL - GAME ID: IPC98-01 BARCODE: 4962891600010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90626&o=2 $end $pc98=shisemik, $bio Shisetsu Mikuni (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90627&o=2 $end $pc98=shitaoki, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: 死体置場で夕食を (c) 1988 Heart Soft. (Shitai Okiba de Yuushoku wo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90628&o=2 $end $pc8801_flop=shitaiok, $bio NEC PC-8801 Series disk. published 31 years ago: Shitaiokiba de Yushokuwo (c) 1989 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92894&o=2 $end $megadriv=shiten, $bio Sega Mega Drive game published 30 years ago: Shiten Myouou (c) 1990 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56846&o=2 $end $pc98=shizuku, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Shizuku (c) 1996 Leaf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90629&o=2 $end $apogee=shmel, $bio SHMEL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235381&o=2 $end $msx1_cass=shnax, $bio MSX cass. published 35 years ago: Shnax (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94967&o=2 $end $msx1_flop=shnax, $bio Shnax cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230119&o=2 $end $cpc_flop=shocsexe,shocsexe01, $bio Amstrad CPC 464 disk. published 30 years ago: SHOC - Sexe & Humour, Ordinateur CPC 1 (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124379&o=2 $end $info=shock, $bio Pinball published 40 years ago: Shock (c) 1980 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5668&o=2 $end $info=m4shoknr,m4shoknr__a,m4shoknr__b,m4shoknr__c, $bio Shock 'n' Roll (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42387&o=2 $end $dragon_cass=shktroopr, $bio Dragon cass. published 35 years ago: Shock Trooper (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116396&o=2 $end $info=shocktro,shocktroa, $vgmplay=shocktro, $bio SNK Neo-Geo MVS cart. published 23 years ago: Shock Troopers (c) 1997 SNK. Shock Troopers pits the players against a mighty terrorist group who are holding a girl hostage, in order to force her grandfather to surrender a powerful drug which will enable the terrorists to control the minds of the grandfather's soldiers and create a huge, unstoppable army. Shock Troopers is a multi-directional scrolling shoot-em-up for one or two players that builds upon the foundations laid by Capcom's 1985 classic, "Commando (Capcom)" and also borrows heavily from Commando's sequel, '"Mercs". As well as enemy troops, players must contend with tanks, choppers and assorted military vehicles, and must also be careful to avoid any of the landmines that litter the levels. Extra weapons and health can be picked up from destroyed enemy vehicles, as well as being found in enemy supply crates. Shock Troopers is effectively three games in one as players can chose one of three different routes; each made up of different levels. The game also offers greater variety of gameplay than other of the genre; with levels having the players travel on the back of fast moving vehicles, climbing a rock face etc. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0238 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Shot/Close range attack, [B] Evasive Maneuver, [C] Special attack, [D] Change player (in team battle mode only) - TRIVIA - Developed by Saurus. Released in November 1997. This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Shock Troopers Second Squad, Shock Troopers - PCCB-00355) on 01/1999. - SERIES - 1. Shock Troopers (1997) 2. Shock Troopers - 2nd Squad (1998) - STAFF - Executive producer : Nobuyuki Tanaka Executive director : Yasushi Okahara (Yasushi Okaharo) Planner : kenji Ishimoto Object designers : Masato Miyoshi, Yoichi Sato, Kaori Ito, Hideo Akimoto, Michitaka Ishida, Narushiro Kishimoto B.G. designers : Sachiko Miyoshi, Yuri Tachikawa, Yasuhori Tsuruoka, Naoko Tanaka Programmers : Takashi Shishido, Yosuke Takasaki, Daiyoshi Sato Music composers & Sound effects : Masahiko hataya, Masaki kase * Voices : Jackal : Taiyo Ofune Milky : Reina Hayami Loki : Kinnosuke Todoroki Southern cross : Sinkichi Kaji Marie bee : Suzue Isaribi Rio : Isamu Kida Maru : Kaeru Tsuchiya Big mama : Towako Tendo Cecilia : Yuka Utsumi Commander : Meijin Takahashi - PORTS - * CONSOLES: [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2421&o=2 $end $info=shocktr2, $vgmplay=shocktr2, $bio SNK Neo-Geo MVS cart. published 22 years ago: Shock Troopers - 2nd Squad (c) 1998 SNK. More of an update than a full-blown sequel, Shock Troopers - 2nd Squad picks up where the first game - released a year earlier - left off. Once again, one or two players face the might of a terrorist army who are threatening to destroy the world by launching a newly developed weapon-of-mass-destruction if their wishes - to be given absolute control of the newly-founded nation of Billberk - aren't granted. Like many Neo Geo sequels, 2nd Squad doesn't particularly do anything the original didn't do. There are some improvements, however; graphics have been given a brush up and level design is a little more imaginative than that of the already impressive original. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0246 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Shot attack/Close range attack, [B] Bomb attack, [C] Jump/Get in a vehicle/Get out a vehicle => Leon > [A] Spread shot/Combat knife, [B] Power napalm => Angel > [A] Front shot/Tear gus, [B] Wide napalm => Lulu > [A] Wide shot/Revolver, [B] Normal bomb => Toy > [A] Laser shot/Stan gun, [B] Sonic bomb - TRIVIA - Released in October 1998. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Shock Troopers Second Squad, Shock Troopers - PCCB-00355) on 01/1999. - TIPS AND TRICKS - Here are the 4 characters with their codenames and statistics : * Leon (aka Lion Heart) : Speed 1 - Attack 4 - Defense 4 - Evasion 1 * Angel (aka Ceramic Arms) : Speed 2 - Attack 3 - Defense 2 - Evasion 3 * Lulu (aka Lightning Eyes) : Speed 4 - Attack 1 - Defense 1 - Evasion 3 * Toy (aka Ice Brain) : Speed 3 - Attack 2 - Defense 3 - Evasion 2 - SERIES - 1. Shock Troopers (1997) 2. Shock Troopers - 2nd Squad (1998) - STAFF - Developed by Saurus. Exective producer : Nobuyuki Tanaka Producer : Yasushi Okahara Exective director : Kenji Ishimoto Main planner : Mitsuki Pkc Saito Sub planner : Hotlips Chief programmer : Jo. Programmers : Levin Takasaki, Dis, Buttaku H. K Tool programmer : Hiroaki Torii Technical adviser : Yuki Chief front designer : Kurara Kiri Front designers : Masato Miyoshi, Tsuru-Chang, Michitaka Ishida, Satoshi Ishiguro, Naruhiro Kishimoto Chief back designer : Miwako Kojima Back designers : Yuko Hara, Matsumoto Kiyoshi, Kaori Nishioka, Takazumi Hirokawa Character designer : Aki Sound producer : Masahiko Hataya Music composer : Masaki Kase (World Wide Wave) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2422&o=2 $end $info=shocking,shockingk,shockingko, $bio Arcade Video game published 23 years ago: Shocking (c) 1997 Yun Sung. Shocking is a charming action adventure game wish some puzzle elements. You are a werewolf seeking to return to your normal form and this quest will lead you to save the world. Each round features a new objective to complete in order to clear the single screen level and continue on your journey. There are 12 rounds in each stage and each stage ends with a boss battle. Interspersed within the stages are various mini-game challenges where the player can earn extra lives. The game is over once you have lost all of your lives. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Shocking is an unofficial arcade port of the 1996 Compile Japanese PC game "Gensei Kai Shingeki". Some of the intro graphics are ripped from Rayman. One of the tracks in this game is a loop of 'Good Vibrations' by Marky Mark & The Funky Bunch. The 'ribbon flies' are ripped from the PC game "Commander Keen 4" (the 'Skypest' enemy). - STAFF - Directors : Bok Won Kang, Chang Won. Lee Programmers : Byung Gyu. Kim, Chang Soo. Jang Graphics designers : Jeong Suk. Oh, Jeong Sik. Yum, Dong Suk. Kim, Chang Won. Lee Hardware : Sang Jin. Lee Sound : Chang Won. Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2423&o=2 $end $pc8801_flop=shocking, $bio NEC PC-8801 Series disk. published 34 years ago: Shocking Crossword (c) 1986 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92895&o=2 $end $tg16=shockman, $bio NEC TurboGrafx-16 cart. published 28 years ago: Shockman [Model TGX040087] (c) 1992 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84347&o=2 $end $nes=shockwav, $bio Nintendo NES cart. published 30 years ago: Shockwave (c) 1990 AGCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55539&o=2 $end $amigaocs_flop=shockwav, $bio Commodore Amiga 500 disk. published 30 years ago: ShockWave (c) 1990 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74973&o=2 $end $info=m4shkwav,m4shkwav__a,m4shkwav__b,m4shkwav__c,m4shkwav__d,m4shkwav__e,m4shkwav__f,m4shkwav__g, $bio Shockwave (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42386&o=2 $end $pippin=shockwav, $bio Bandai Pippin CD published 24 years ago: Shockwave - Invasion Earth 2019 [Model BDS-20024] (c) 1996 Electronic Arts Victor, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122109&o=2 $end $psx=shockwav, $bio Sony PlayStation disc published 25 years ago: Shockwave Assault (c) 1995 Electronic Arts. - TECHNICAL - CD1 ID: SLUS-00028 CD2 ID: SLUS-00137 - TRIVIA - Released on December 15, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97300&o=2 $end $saturn=shockwav, $bio Sega Saturn game published 24 years ago: Shockwave Assault (c) 1996 Electronic Arts. - TECHNICAL - Game ID: T-5005H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60406&o=2 $end $saturn=shockwavu, $bio Sega Saturn game published 24 years ago: Shockwave Assault (c) 1996 Electronic Arts. - TECHNICAL - Game ID: T-5005H - TRIVIA - Shockwave Assault was released on June 26, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60150&o=2 $end $info=pex2250p,pex2251p,pex2252p, $bio ShockWave Poker (c) 199? IGT [International Game Technologies] - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET IA65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN 3765X; DROP IN BAR CABINET WITH SLANT SCREEN GD65X; SLANT CABINET WITH IBA TOP BOX QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR VS65X; 17" MONITOR w/ROUND TOP WA65X; 13" MONITOR w/EXTERNAL DROP BOX - UPDATES - X002250P X002251P X002252P X002253P X002254P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46363&o=2 $end $cpc_cass=shockrid, $bio Amstrad CPC cass. published 34 years ago: Shockway Rider (c) 1986 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99113&o=2 $end $cpc_flop=shockway03,shockway01,shockway02,shockway,shockway05, $bio Amstrad CPC 464 disk. published 34 years ago: Shockway Rider (c) 1986 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123320&o=2 $end $spectrum_cass=shockridz, $bio Shockway Rider (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219681&o=2 $end $spectrum_cass=shockway, $bio Shockway Rider (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225586&o=2 $end $cpc_flop=shockway07, $bio Shockway Rider (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121754&o=2 $end $cpc_flop=shockway04, $bio Amstrad CPC 464 disk. published 33 years ago: Shockway Rider Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122486&o=2 $end $snes=shodanek,shodaneka, $bio Nintendo Super Famicom cart. published 28 years ago: Shodai Nekketsu Kouha Kunio-kun [Model SHVC-KN] (c) 1992 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62168&o=2 $end $snes=shodanms, $bio Nintendo Super Famicom cart. published 29 years ago: Shodan Morita Shougi [Model SHVC-MS] (c) 1991 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62169&o=2 $end $snes=shodanin, $bio Nintendo Super Famicom cart. published 25 years ago: Shodani Nintei - Shodan Pro Mahjong [Model SHVC-A28J-JPN] (c) 1995 GAPS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62170&o=2 $end $apple2gs=shoebox, $bio Apple IIGS disk. published 29 years ago: Shoebox (c) 1991 Seven Hills Soft. - TECHNICAL - MEDIA: FD x4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115236&o=2 $end $cpc_flop=shogun19, $bio Amstrad CPC 464 disk. published 34 years ago: Shogun (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121302&o=2 $end $nes=shogun, $bio Nintendo Famicom cart. published 32 years ago: Shogun (c) 1988 Hect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54618&o=2 $end $mz700_cass=shogun, $bio Shogun (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131650&o=2 $end $cpc_flop=shogunf1, $bio Amstrad CPC type-in published 27 years ago: Shogun (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119459&o=2 $end $cpc_flop=shogunf101, $bio Amstrad CPC 464 disk. published 25 years ago: Shogun (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124295&o=2 $end $info=shogwarr,shogwarru,shogwarrk, $bio Arcade Video game published 28 years ago: Shogun Warriors (c) 1992 Kaneko. Export version, for more information about the game itself, please see the original Japanese version entry; "Fujiyama Buster". - SERIES - 1. Shogun Warriors (1992) 2. Blood Warrior (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2424&o=2 $end $msx1_cart=shogun, $bio MSX cart. published 33 years ago: Shogun (c) 1987 Jaleco Co., Ltd. - TECHNICAL - GAME ID: ND-07MR - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77440&o=2 $end $gba=naruton2, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump Naruto - Ninja Council 2 [Model AGB-BN2E-USA] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73151&o=2 $end $gba=narutonc, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Naruto - Ninja Council [Model AGB-A7AE-USA] (c) 2006 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73152&o=2 $end $gba=shamlegh, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Shaman King - Legacy of the Spirits - Soaring Hawk [Model AGB-BHLE-USA] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73153&o=2 $end $gba=shamlegw, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Shaman King - Legacy of the Spirits - Sprinting Wolf [Model AGB-BWSE-USA] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73154&o=2 $end $gba=shamkms2u, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Shaman King - Master of Spirits 2 [Model AGB-B2ME-USA] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73158&o=2 $end $gba=shamkms2, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Shaman King - Master of Spirits 2 [Model AGB-B2MP] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73157&o=2 $end $gba=shamkmsu, $bio Nintendo GBA cart. published 16 years ago: Shonen Jump's Shaman King - Master of Spirits [Model AGB-BSOE-USA] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73156&o=2 $end $gba=shamkms, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Shaman King - Master of Spirits [Model AGB-BSOP] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73155&o=2 $end $gba=yugiwc05u, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Yu-Gi-Oh! 7 Trials to Glory - World Championship Tournament 2005 [Model AGB-BY7E-USA] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73159&o=2 $end $gba=yugiwc05, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Yu-Gi-Oh! Day of the Duelist - World Championship Tournament 2005 [Model AGB-BYOP] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73160&o=2 $end $gba=yugidstbu, $bio Nintendo GBA cart. published 16 years ago: Shonen Jump's Yu-Gi-Oh! Destiny Board Traveler [Model AGB-BYDE-USA] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73162&o=2 $end $gba=yugidstb, $bio Nintendo GBA cart. published 15 years ago: Shonen Jump's Yu-Gi-Oh! Destiny Board Traveler [Model AGB-BYDP] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73161&o=2 $end $gba=yugiresdu, $bio Nintendo GBA cart. published 16 years ago: Shonen Jump's Yu-Gi-Oh! Reshef of Destruction [Model AGB-AY8E-USA] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73163&o=2 $end $gba=yugiwc06u, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Yu-Gi-Oh! Ultimate Masters - World Championship Tournament 2006 [Model AGB-BY6E-USA] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73164&o=2 $end $gba=yugiwc06, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Yu-Gi-Oh! Ultimate Masters Edition - World Championship Tournament 2006 [Model AGB-BY6P] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73165&o=2 $end $gba=yugigxdau, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Yu-Gi-Oh! GX - Duel Academy [Model AGB-BYGE-USA] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73168&o=2 $end $gba=yugigxda, $bio Nintendo GBA cart. published 14 years ago: Shonen Jump's Yu-Gi-Oh! GX - Duel Academy [Model AGB-BYGP] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73167&o=2 $end $gba=yugiwc04u, $bio Nintendo GBA cart. published 16 years ago: Shonen Jump's Yu-Gi-Oh! World Championship Tournament 2004 (c) 2004 Konami Corp. - TECHNICAL - GAME ID: AGB-BYWE-USA - TRIVIA - Released on February 02, 2004 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73166&o=2 $end $fm77av=mike, $bio Fujitsu FM-77AV disk. published 34 years ago: Shonen Mike no Hitori Tabi (c) 1986 Softbank. - TECHNICAL - GAME ID: FUJE-19002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93861&o=2 $end $cpc_flop=shootuk1, $bio Amstrad CPC type-in published 30 years ago: Shoot (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119944&o=2 $end $info=shootaw2, $bio Gun game published 27 years ago: Shoot Away II (c) 1993 Namco. - SERIES - 1. Shoot Away (1984) 2. Shoot Away II (1993) - PORTS - * CONSOLES: Sony PlayStation 2 (2001, as part of "Time Crisis II") Nintendo DS (2006, as part of "Point Blank DS") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14671&o=2 $end $info=sc5sfts,sc5sftsa,sc5sftsb,sc5sftsc, $bio Shoot for the Stars (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model Z056] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42791&o=2 $end $info=shtscore, $bio Shoot n' Score (c) 200? Halsall. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261613&o=2 $end $info=shootout,shootoutj,shootoutb, $bio Arcade Video game published 35 years ago: Shoot Out (c) 1985 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1985. A Korean bootleg was released the same year. - UPDATES - On the Korean bootleg, the hero has a black costume instead of white. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2425&o=2 $end $info=j6shoot, $bio Shoot Out (c) 19?? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15823&o=2 $end $nes=shootout, $bio Shoot Out (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84105&o=2 $end $x68k_flop=shootrng, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: シュートレンジ (c) 1992 Bit2 (Shoot Range) - TECHNICAL - MEDIA: FD x2 - TRIVIA - Released on July 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88069&o=2 $end $spectrum_cass=shootrd, $bio Sinclair ZX Spectrum cass. published 12 years ago: Shoot Redux - Marifrisky Space Warrior (c) 2008 Computer Emuzone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226631&o=2 $end $msxr_flop=flywind,flywinda, $bio MSX Turbo-R disk. published 23 years ago: Shoot That Flying Windows! (Fin) (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133288&o=2 $end $info=shootbul, $bio Arcade Video game kit published 35 years ago: Shoot The Bull (c) 1985 Bally Midway. A dart game for up to 4 players with four different games to choose from. - TECHNICAL - [No. 0E15] Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 1 Control : trackball Buttons : 1 - STAFF - Game designer : Jeff Nauman Game artist : Brian Colin Cabinet art : Greg Freres Sounds : Mike Bartlow Support : Jim Belt Hardware : Cary Mednick, John Boydston Mechanical : John Kubik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2426&o=2 $end $nes=shootufo, $bio Shoot UFO (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84106&o=2 $end $amigaocs_flop=seuck, $bio Commodore Amiga 500 disk. published 31 years ago: Shoot'Em-Up Construction Kit (c) 1989 Avantage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74974&o=2 $end $spectrum_cass=seud, $bio Sinclair ZX Spectrum cass. published 12 years ago: Shoot-Em-Up-Designer (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226571&o=2 $end $cpc_flop=shootout, $bio Amstrad CPC type-in published 32 years ago: Shoot-Out (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119832&o=2 $end $specpls3_flop=shootout, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Shoot-Out (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229634&o=2 $end $specpls3_flop=shootdsk,shootdska, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Shootacular Disk 2 [Model AS199] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118721&o=2 $end $pc8801_flop=shootari, $bio Shootarian (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92896&o=2 $end $nes=shootera,shooter, $bio Shooter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84107&o=2 $end $3do_m2=shootr2d, $bio Panasonic 3DO game published 12 years ago: Shooter 2D (c) 2008 Games That Weren't. A small tech demo demonstrated some of the capabilities of the unreleased 3DO M2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135848&o=2 $end $snes=shooterp, $bio Shooter [Prototype] (c) 199? Punk Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63537&o=2 $end $dragon_cass=shooters, $bio Shooters (c) 198? Gestel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116822&o=2 $end $a2600=shooting, $bio Atari 2600 cart. published 38 years ago: Shootin' Gallery (c) 1982 Imagic. - TECHNICAL - Model IA3410 - STAFF - Programmer: Dennis Koble - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50933&o=2 $end $x68k_flop=shoot68k, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Shooting 68K (c) 1991 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Available on May 05, 1991 on the Takeru softwares vending machines in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88070&o=2 $end $a2600=shootarce,shootarc, $bio Atari 2600 cart. published 30 years ago: Shooting Arcade (c) 1990 Atari Corporation. - TECHNICAL - Model CX26169 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Tod Frye - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50934&o=2 $end $coco_cart=shootgal, $bio Tandy Color Computer cart. published 38 years ago: Shooting Gallery (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53470&o=2 $end $info=shootgal, $bio Arcade Video game published 36 years ago: Shooting Gallery (c) 1984 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 1.536 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : lightgun Buttons : 1 - STAFF - Designed by Seatongrove UK, Ltd. for Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2427&o=2 $end $sms=shooting, $bio Sega Master System cart. published 33 years ago: Shooting Gallery (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56176&o=2 $end $mc10=shootgal, $bio Shooting Gallery (c) 198? Furr [T. Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87697&o=2 $end $super80_cass=shootgal1, $bio Shooting Gallery [Model 088R1] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126877&o=2 $end $super80_cass=shootgal, $bio Shooting Gallery [Model 088] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126876&o=2 $end $database=shootgal, $bio Shooting Gallery [NO. 8] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129559&o=2 $end $info=sl2007, $bio Sega NAOMI cart. published 13 years ago: シューティング ラブ。2007 ~EXZEAL & シューティング技能検定~ (c) 2007 Triangle Service. (Shooting Love 2007: Exzeal & Shmups Skill Test) Shooting Love 2007 is a compilation of two shooters: - Exzeal: Exzeal follows the similar formula to "Trizeal" in which players progress through the stages and destroy the bosses respectively. However, the weapon power-up system from Trizeal was removed, replaced by the special fixed-weapon system, with a standard attack and a charged attack that can destroy single large enemies once. The player can choose from one of the four weapon sets during the start, with one mimicking the attack pattern of "XII Stag". - Shmups Skill Test: A collection of competitive mini-games for shooter fans. A player's proficiency is measured at the end of each mini-game, with both 'Score' and 'Result' displayed, and there are 3 modes in proficiency measurement. - TECHNICAL - Cartridge ID: 841-0057C Runs on the Sega "NAOMI" hardware. Players: 2 Control: 8-Way Joystick Buttons: 3 => Shoot, Bomb, Full-Auto - TRIVIA - Shooting Love 2007 was released in July 2007. - PORTS - A Dreamcast port of Exzeal was rumored but never released. A compilation of Trizeal and Exzeal named Shooting Love 200X was released for the Xbox 360 in Japan on feb.19, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40792&o=2 $end $info=shtngmst,shtngmste, $bio Arcade Video game published 35 years ago: Shooting Master (c) 1985 Sega. - TECHNICAL - Runs on the Sega "System 2" hardware. - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2428&o=2 $end $nes=shootrng, $bio Nintendo NES cart. published 31 years ago: Shooting Range (c) 1989 Bandai Think you have what it takes to be the fastest gun in the west? How about the ace of outer space? You'll need a quick draw, a steady hand, and a dead eye to prove your stuff in this fast paced test of sharpshooting skill. But remember when all is said and done, in Shooting Range, you're either a hot shot or your not. - TECHNICAL - GAME ID: NES-ZS-USA - TRIVIA - Released in June 1989 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55540&o=2 $end $info=shtstar, $bio Arcade Video game published 26 years ago: Shooting Star (c) 1994 Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36803&o=2 $end $info=strapids, $bio Pinball published 41 years ago: Shooting the Rapids (c) 1979 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5565&o=2 $end $vz_snap=shootout, $bio Shootout (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235122&o=2 $end $info=sht3do, $bio Arcade Video game published 27 years ago: Shootout at Old Tucson (c) 1993 American Laser Games. - TRIVIA - Released in May 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4681&o=2 $end $info=shootpl,shootopl, $bio Sega NAOMI GD-ROM published 18 years ago: Shootout Pool (c) 2002 Sega. A pool-game controlled with a realistic miniature cue-controller. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Shootout Pool was released in January 2002. - SERIES - 1. Shootout Pool (2002) 2. Shootout Pool Prize (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4087&o=2 $end $info=shootplm,shootplmp, $bio Sega NAOMI GD-ROM published 17 years ago: Shootout Pool Prize (c) 2003 Sega. An updated version of "Shootout Pool". - TECHNICAL - Sega Naomi GD-Rom Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA (@ 45 Mhz) - SERIES - 1. Shootout Pool (2002) 2. Shootout Pool Prize (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4088&o=2 $end $msx1_flop=shopboy, $bio Shop Boy Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133213&o=2 $end $apple2_flop_clcracked=shoprght, $bio Apple II disk. published 33 years ago: Shop Right (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230857&o=2 $end $info=v4shpwnd, $bio Shop Window (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42292&o=2 $end $pc98=shopping, $bio Shopping Bunny (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90630&o=2 $end $apple2_flop_clcracked=shopylp, $bio Apple II disk. published 36 years ago: Shopping with the Yellow Pages (c) 1984 Media Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232256&o=2 $end $info=shorthng, $bio Slot Machine published 11 years ago: Shore Thing (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36214&o=2 $end $cdi=shorelin, $bio Phillips CD-i published 26 years ago: Shorelines (c) 1994 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53074&o=2 $end $cpc_flop=short500, $bio Amstrad CPC 464 disk. published 33 years ago: Short 50001 Demo (c) 1987 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126960&o=2 $end $apple2_flop_orig=shrtcrct, $apple2_flop_clcracked=shrtcrct, $bio Apple II disk. published 36 years ago: Short Circuit (c) 1984 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232998&o=2 $end $cpc_cass=shortcrc, $bio Amstrad CPC cass. published 34 years ago: Short Circuit (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99114&o=2 $end $spectrum_cass=scircuit,scircuita, $bio Sinclair ZX Spectrum cass. published 33 years ago: Short Circuit (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80956&o=2 $end $cpc_flop=shortcir03,shortcir,shortcir02,shortcir04,shortcir05,shortcir01,shortcir07, $bio Amstrad CPC 464 disk. published 33 years ago: Short Circuit (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120422&o=2 $end $c64_cass=shrtcirc, $bio Commodore C64 cass. published 33 years ago: Short Circuit (c) 1987 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187488&o=2 $end $spectrum_cass=scircuite, $bio Short Circuit (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219214&o=2 $end $spectrum_cass=scircuiths, $bio Short Circuit (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219530&o=2 $end $cpc_flop=shortcir08, $bio Short Circuit Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121755&o=2 $end $bbcb_flop_orig=vowlsnd,vowlsnd2, $bio Acorn BBC Micro B disk. published 37 years ago: Short Vowel Sounds (c) 1983 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125336&o=2 $end $cpc_cass=shortfus, $bio Amstrad CPC cass. published 36 years ago: Short's Fuse (c) 1984 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99116&o=2 $end $cpc_flop=shortsfu01,shortsfu, $bio Amstrad CPC 464 disk. published 35 years ago: Short's Fuse (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121076&o=2 $end $info=shtrider,shtridera,shtriderb, $bio Arcade Video game published 36 years ago: Shot Rider (c) 1984 Sigma Co., Ltd. A great motorbike racing game. Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race! - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Vertical Video resolution : 256 x 240 pixels Screen refresh : 56.75 Hz Palette colors : 144 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - This game was released in June 1985 in Japan by Sigma. - STAFF - Developed by Seibu Kaihatsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2429&o=2 $end $to_flop=shotgun, $bio Shotgun (c) 200? Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107994&o=2 $end $info=shougi, $bio Arcade Video game published 40 years ago: ?? (c) 1980 Alpha Denshi. (Shougi) - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz), ALPHA-8201 (@ 312.5 Khz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Shougi was released in September 1980 in Japan. This represents the first Alpha Denshi arcade video game. - SERIES - 1. Shougi (1980) 2. Shougi 2 (1982) - PORTS - * COMPUTERS: PC 8801 (1984) Shougi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2430&o=2 $end $msx1_cart=shogimc, $bio MSX cart. published 35 years ago: Shougi (c) 1985 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77437&o=2 $end $info=shougi2, $bio Arcade Video game published 38 years ago: Shougi 2 (c) 1982 Alpha Denshi. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz), ALPHA-8201 (@ 312.5 Khz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1982 in Japan. - SERIES - 1. Shougi (1980) 2. Shougi 2 (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2431&o=2 $end $gbcolor=shougi2, $bio Nintendo Game Boy Color game published 21 years ago: Shougi 2 [Model DMG-AS8J-JPN] (c) 1999 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68763&o=2 $end $gbcolor=shougi3, $bio Nintendo Game Boy Color game published 19 years ago: Shougi 3 [Model DMG-B9SJ-JPN] (c) 2001 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68764&o=2 $end $pc8801_flop=shogi88, $bio NEC PC-8801 Series disk. published 33 years ago: 将棋88 (c) 1987 System Soft. (Shougi 88) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92899&o=2 $end $pc98=shogibt, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Shougi Bijin Taikyoku (c) 1995 KSS Media Ent. Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90631&o=2 $end $snes=shogiclb, $bio Nintendo Super Famicom cart. published 25 years ago: Shougi Club [Model SHVC-AHEJ-JPN] (c) 1995 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62171&o=2 $end $pcecd=shougidb, $bio NEC PC-Engine CD published 25 years ago: Shougi Database Kiyuu (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58377&o=2 $end $pc8801_cass=shogid2, $bio Shougi Dojo 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91265&o=2 $end $snes=shogifuu, $bio Nintendo Super Famicom cart. published 27 years ago: Shougi Fuurinkazan [Model SHVC-FJ] (c) 1993 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62172&o=2 $end $saturn=shougima, $bio Sega Saturn game published 25 years ago: Shougi Matsuri (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59675&o=2 $end $pc8801_cass=shogimei, $bio NEC PC-8801 Series cass. published 35 years ago: Shougi Meijin (c) 1985 Apollo Technica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91266&o=2 $end $msx1_cart=shougime, $bio MSX cart. published 35 years ago: 将棋名人 (c) 1985 Toshiba EMI. (Shougi Meijin) - TECHNICAL - GAME ID: PS-2008G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77439&o=2 $end $nes=smeik92, $bio Nintendo Famicom cart. published 28 years ago: Shougi Meikan '92 (c) 1992 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54619&o=2 $end $nes=smeik93, $bio Nintendo Famicom cart. published 28 years ago: Shougi Meikan '93 (c) 1992 Hector - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54620&o=2 $end $megadriv=shougi, $bio Sega Mega Drive game published 29 years ago: Shougi no Hoshi (c) 1991 Home Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56847&o=2 $end $neocd=mosyougi, $bio SNK Neo-Geo CD published 25 years ago: Shougi no Tatsujin - Master of Shougi (c) 1995 SNK. - TECHNICAL - GAME ID: ADCD-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68157&o=2 $end $info=moshougi, $bio SNK Neo-Geo MVS cart. published 25 years ago: 将棋の達人 Master of Shougi (c) 1995 SNK. (Shougi no Tatsujin - Master of Shougi ) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0203 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Shougi no Tatsujin was released in September 1995 in Japan. The title of this game translates from Japanese as 'Master of Shougi'. The 'Shougi' is a Japanese chess-style game. - STAFF - Developed by ADK. - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2804&o=2 $end $ngpc=shougic, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Shougi no Tatsujin Color [Model NEOP00270] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82594&o=2 $end $ngp=shougi, $bio SNK Neo-Geo Pocket game published 22 years ago: Shougi no Tatsujin (c) 1998 ADK Corp. - TECHNICAL - Cartridge ID: NEOP00050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82593&o=2 $end $scv=shogi, $bio Super Cassette Vision game published 35 years ago: Shougi Nyuumon (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58789&o=2 $end $snes=shogisa2, $bio Nintendo Super Famicom cart. published 24 years ago: Shougi Saikyou II - Jissen Taikyoku Hen [Model SHVC-AX2J-JPN] (c) 1996 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62174&o=2 $end $gameboy=shogisaia,shogisai, $bio Nintendo Game Boy Cart. published 26 years ago: Shougi Saikyou [Model DMG-AMSJ-JPN] (c) 1994 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66916&o=2 $end $snes=shogisai, $bio Nintendo Super Famicom cart. published 25 years ago: Shougi Saikyou [Model SHVC-AMSJ-JPN] (c) 1995 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62173&o=2 $end $fmtowns_flop=shogisei, $bio Fujitsu FM Towns disk. published 28 years ago: Shougi Seiten (c) 1992 Home Data [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132344&o=2 $end $pc98=shogise2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Shougi Seiten II (c) 1994 Magical Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90632&o=2 $end $x68k_flop=shogisei, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: 将棋聖天 (c) 1992 Home Data. (Shougi Seiten) - TECHNICAL - GAME ID: HD92402 BARCODE: 4990951924028 MEDIA: FD x2 - TRIVIA - Released in May 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88071&o=2 $end $pce=shogisi, $bio NEC PC-Engine HuCARD published 30 years ago: Shougi Shodan Icchokusen (c) 1990 Home Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58719&o=2 $end $pce=shogism, $bio NEC PC-Engine HuCARD published 29 years ago: Shougi Shoshinsha Muyou (c) 1991 Home Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58720&o=2 $end $pc8801_cass=shogita2, $bio NEC PC-8801 Series cass. published 36 years ago: 将棋対局V2 (c) 1984 Compaq. (Shougi Taikyoku V2) - TECHNICAL - GAME ID: AC-1163 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91267&o=2 $end $pc8801_flop=shogitai, $bio NEC PC-8801 Series disk. published 33 years ago: Shougi Taishou 88 (c) 1987 Showa Sangyo Kabushikigaisha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92898&o=2 $end $wswan=shogitor, $bio Bandai WonderSwan game published 21 years ago: Shougi Touryuumon [Model SWJ-SUM005] (c) 1999 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86384&o=2 $end $snes=shogizan, $bio Nintendo Super Famicom cart. published 25 years ago: Shougi Zanmai [Model SHVC-AVEJ-JPN] (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62175&o=2 $end $pc8801_flop=shogi,shogia, $bio NEC PC-8801 Series disk. published 36 years ago: Shougi (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 2010401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92897&o=2 $end $gameboy=shougi, $bio Nintendo Game Boy Cart. published 31 years ago: Shougi [Model DMG-SGJ] (c) 1989 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66915&o=2 $end $msx1_cart=shogipc, $bio MSX cart. published 34 years ago: Shougi [Model R49X5094] (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77438&o=2 $end $x68k_flop=shojoden, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Shoujo Densetsu Part-II (c) 1989 System House Oh! - TECHNICAL - FD x1 - TRIVIA - Released on September 29, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88072&o=2 $end $saturn=utena, $bio Sega Saturn game published 22 years ago: Shoujo Kakumei Utena Itsuka Kakumei Sareru Monogatari (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59676&o=2 $end $pc98=rinnjikn, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 少女探偵RINNちゃんの事件簿 電脳少女伝説 (c) 1989 Agumix. (Shoujo Tantei Rinn-chan no Jikenbo - Dennou Shoujo Densetsu) - TECHNICAL - FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90633&o=2 $end $nes=shokoced, $bio Nintendo Famicom cart. published 32 years ago: Shoukoushi Ceddie (c) 1988 Fuji TV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54621&o=2 $end $msx2_flop=shlblade, $bio MSX 2 disk. published 23 years ago: Shoulder Blade (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102029&o=2 $end $msxr_flop=shdblade, $bio MSX Turbo-R disk. published 23 years ago: Shoulder Blade (c) 1997 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133280&o=2 $end $cpc_flop=shoulder01,shoulder, $bio Amstrad CPC 464 disk. published 21 years ago: Shoulder Dash 99 (UK) (c) 1999 Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124296&o=2 $end $pc98=shomakyo, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Shoumakyou no Densetsu (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90634&o=2 $end $pc8801_flop=shomakyo, $bio NEC PC-8801 Series disk. published 34 years ago: Shoumakyou no Densetsu (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92900&o=2 $end $snes=yuuenchi, $bio Nintendo Super Famicom cart. published 28 years ago: Shounen Ashibe - Goma-chan no Yuuenchi Daibouken [Model SHVC-AS] (c) 1992 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62176&o=2 $end $nes=shonashi, $bio Nintendo Famicom cart. published 29 years ago: Shounen Ashibe - Nepal Daibouken no Maki (c) 1991 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54622&o=2 $end $gameboy=yuuenchi, $bio Nintendo Game Boy Cart. published 29 years ago: Shounen Ashibe - Yuuenchi Panic [Model DMG-A2J] (c) 1991 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66917&o=2 $end $fmtowns_cd=shounenm, $bio Fujitsu FM Towns CD published 28 years ago: Shounen Magazine History (c) 1992 DATT Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110400&o=2 $end $snes=ninjasas,ninjasasp,ninjasass, $bio Nintendo Super Famicom cart. published 26 years ago: Shounen Ninja Sasuke (c) 1994 Sunsoft - TECHNICAL - GAME ID: SHVC-EO - TRIVIA - A Prototype cartridge is known to exists, as well as a Sample cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62177&o=2 $end $snes=shounin, $bio Nintendo Super Famicom cart. published 25 years ago: Shounin yo, Taishi o Idake!! [Model SHVC-AYQJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62178&o=2 $end $saturn=shoryuse,shoryusea, $bio Sega Saturn game published 24 years ago: Shouryuu Sangoku Engi (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59677&o=2 $end $psx=shoryuse, $bio Sony PlayStation disc published 24 years ago: Shouryuu Sangoku Engi (c) 1996 Imagineer Co., Ltd. [Japan] - TECHNICAL - Model SLPS-00253 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85666&o=2 $end $pc98=shosango, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Shouryuu Sangokushi (c) 1994 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90635&o=2 $end $msx1_cart=shoutmat, $bio MSX cart. published 33 years ago: Shout Match (c) 1987 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77441&o=2 $end $msx1_flop=shoutmat, $bio Shout Match Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134340&o=2 $end $x68k_flop=shouten, $bio Shouten (c) 199? Software Factory T's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88608&o=2 $end $cpc_flop=shoveasl01, $bio Amstrad CPC 464 disk. published 33 years ago: Shove a Sledge (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121174&o=2 $end $megadriv=shoveit, $bio Sega Genesis game published 30 years ago: Shove It! ...The Warehouse Game (c) 1990 Dreamworks Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57392&o=2 $end $megadriv=sdmilha2,sdmilha2a, $bio Sega Mega Drive game published 18 years ago: Show do Milhão Volume 2 (c) 2002 Tec Toy - TECHNICAL - Game ID: 053020 Barcode: 7891196053023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56849&o=2 $end $megadriv=sdmilhao, $bio Sega Mega Drive game published 19 years ago: Show do Milhão (c) 2001 Tec Toy - TECHNICAL - Model 053010 Barcode: 7891196053016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56848&o=2 $end $pc8801_flop=showdown, $bio NEC PC-8801 Series disk. published 32 years ago: Show Down - Presentation Vol. 1 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92901&o=2 $end $pc8801_flop=showdownex, $bio NEC PC-8801 Series disk. published 32 years ago: Show Down - Presentation Vol. 1 EX - Kakucho CG Data Disk (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92902&o=2 $end $info=showhand, $bio Slot Machine published 19 years ago: Show Hand (c) 2001 Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11974&o=2 $end $dragon_cass=showjump, $bio Show Jump (c) 198? Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116610&o=2 $end $info=smtma6,smtma6q, $bio Slot Machine published 20 years ago: Show Me the Money (c) 2000 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits per line Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect/Take Win (orange), Service (green), Gamble (purple) and Spin (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. In the feature the line buttons correspond to which feature you select : 1 line = 20 games x2, 5 lines = 15 games x3, 10 lines = 10 games x5, 15 lines = 5 games x10, 20 lines = 3 games x15 - TRIVIA - When you select a feature it says 'Ladies and Gentlemen, Show Me the Money!' and plays a cool song loop in the free games. - TIPS AND TRICKS - The Spin button repeats your last bet. You must play one game with a line button before using the Spin button. Money Bag substitutes for all symbols except scattered Siren, and doubles the prize when substituting. Feature : Spin up 3 or more Sirens to trigger the feature. Select the amount of free games, each has a different multiplier. If you select 20 free games the multiplier is x2; 15 free games are x3; 10 free games are x5; 5 free games are x10; 3 free games are x15. During the free games if a 'Money Bag' and/or 'Siren' appear on reels 1 and 5 you win a random prize of 2, 5, 10, 20 or 50 times your bet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5039&o=2 $end $info=sc5smtm,sc5smtma, $bio Show Me the Money (c) 200? Mazooma Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42797&o=2 $end $apple2gs=showoff, $bio Apple IIGS disk. published 33 years ago: Show Off (c) 1987 Broderbund Soft., Inc. - TECHNICAL - MEDIA: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115097&o=2 $end $info=showqn, $bio Slot Machine published 17 years ago: Show Queen (c) 2003 Konami Gaming, Incorporated. A video slot machine with 5 reels and 30 lines. - TECHNICAL - Runs on the Konami Endeavour series hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5163&o=2 $end $info=sc4showt,sc4showta,sc4showtb,sc4showtc,sc4showtd,sc4showte,sc4showtf, $bio Fruit Machine published 12 years ago: Show Time (c) 2008 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3043] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30348&o=2 $end $info=m4showtm, $bio Show Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41448&o=2 $end $info=m4shocm,m4shocm__a,m4shocm__b,m4shocm__c,m4shocm__d,m4shocm__e,m4shocm__f,m4shocm__g,m4shocm__h,m4shocm__i,m4shocm__j, $bio Showcase Crystal Maze (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41446&o=2 $end $info=m4shodf,m4shodf__a,m4shodf__b,m4shodf__c,m4shodf__d,m4shodf__e,m4shodf__f,m4shodf__g,m4shodf__h,m4shodf__i,m4shodf__j,m4shodf__k,m4shodf__l, $bio Showcase Duty Free (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41447&o=2 $end $interact=showdown, $bio Interact Family Computer cass. published 42 years ago: Showdown (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237128&o=2 $end $info=showdown,showdown4, $bio Arcade Video game published 32 years ago: Showdown (c) 1988 Exidy. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : lightgun Buttons : 8 - TRIVIA - Released in October 1988. - STAFF - Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2432&o=2 $end $odyssey2=showdown, $bio Magnavox Odyssey² game published 41 years ago: Showdown in 2100 A.D. (c) 1979 Magnavox. - TECHNICAL - Game ID: AK9416 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95675&o=2 $end $cpc_flop=showdown, $bio Amstrad CPC type-in published 35 years ago: Showdown in Tombstone City (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124344&o=2 $end $adam_flop=showoff,showoffa, $bio Coleco Adam disk. published 34 years ago: ShowOFF I - The Graphics Design Package (c) 1986 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109940&o=2 $end $info=m5showtm, $bio Showtime (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41631&o=2 $end $info=sc2showt2,sc2showt2p,sc2showt3,sc2showt3p,sc2showt4,sc2showt4p, $bio Fruit Machine published 25 years ago: Showtime Spectacular (c) 1995 Bell-Fruit Mfg. - TECHNICAL - [Model 6550] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21272&o=2 $end $info=sc2showt,sc2showt1,sc2showt1p,sc2showtp, $bio Fruit Machine published 24 years ago: Showtime Spectacular (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6779] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61724&o=2 $end $info=sc5showt,sc5showta,sc5showtb,sc5showtc,sc5showtd,sc5showte,sc5showtf,sc5showtg,sc5showth,sc5showti,sc5showtj,sc5showtk,sc5showtl,sc5showtm,sc5showtn,sc5showto,sc5showtp,sc5showtq, $info=sc5showtr,sc5showts, $bio Showtime (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43132&o=2 $end $info=shredmjr, $bio Dedicated Console published 13 years ago: Shredmaster Jr (c) 2007 DreamGEAR. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235421&o=2 $end $megadriv=shrek, $bio Шрек (c) 199? Unknown (Shrek) hack of Adventures of Yogi Bear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56850&o=2 $end $info=sh_141, $bio Pinball published 12 years ago: Shrek (c) 2008 Stern Pinball, Incorporated. - TRIVIA - Shrek's playfield is based on 2007's "Family Guy" pinball, also designed by Pat Lawlor. - STAFF - Designer : Pat Lawlor Software : Lonnie Ropp, Mike Kyzivat Art : John Youssi Dot Art : Mark Galvez, Tom Kyzivat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22907&o=2 $end $leapfrog_leappad_cart=shrekg, $bio LeapFrog Leappad cart. published 12 years ago: Shrek (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235000&o=2 $end $gbcolor=shrek, $bio Nintendo Game Boy Color game published 19 years ago: Shrek - Fairy Tale Freakdown (c) 2001 TDK Core - TECHNICAL - Model CGB-BFUE-USA - TRIVIA - Released on May 29, 2001 in USA. - STAFF - Programming =========== Lead GBC programmer, Lead tools programmer, processing: James J. Host (James the Animal Tamer) GBC programmer, AI programmer, tools, some processin: Chris Chu (CC) GBC programmer, tools, processing: Edgar C. Tolentino (Edgar) GBC programmer, tools, some technical design, processing: William A. Ware (legacy) Level building tool John L. Saleigh (The lobsters are everywhere) Design ====== Game Designer: Derek W. Frost Art === Lead artist, Lead level builder, Lead Animator: Derek W. Frost Production Artist: Michele M. Rivera Artist: Spincer Wilkins Animator: Edgar C. Tolentino Associate Animator: William A. Ware Associate Animator: James J. Host Associate Animator: Aaron Koblin Sound ===== Music composition, Sound design: John Harvey Production ========== Producer (A Busy Man): Matthew Miller Technical Design Assistance, Diplomatic relations: Baron R. K. Von Wolfsheild The Deal: Russell Mix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68765&o=2 $end $gba=shrekhcsu, $bio Nintendo GBA cart. published 18 years ago: Shrek - Hassle at the Castle [Model AGB-AH4E-USA] (c) 2002 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73170&o=2 $end $gba=shrekhcs, $bio Nintendo GBA cart. published 18 years ago: Shrek - Hassle at the Castle [Model AGB-AH4P] (c) 2002 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73169&o=2 $end $gba=shrekrhvu, $bio Nintendo GBA cart. published 17 years ago: Shrek - Reekin' Havoc [Model AGB-AOIE-USA] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73172&o=2 $end $gba=shrekrhv, $bio Nintendo GBA cart. published 17 years ago: Shrek - Reekin' Havoc [Model AGB-AOIP-EUR] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73171&o=2 $end $gba=shreksrcu, $bio Nintendo GBA cart. published 14 years ago: Shrek - Smash n' Crash Racing [Model AGB-B4IE-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73174&o=2 $end $gba=shreksrc, $bio Nintendo GBA cart. published 13 years ago: Shrek - Smash n' Crash Racing [Model AGB-B4IP] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73173&o=2 $end $gba=shrekslmu, $bio Nintendo GBA cart. published 15 years ago: Shrek - Super Slam [Model AGB-B4UE-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73176&o=2 $end $gba=shrekslm, $bio Nintendo GBA cart. published 15 years ago: Shrek - Super Slam [Model AGB-B4UP] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73175&o=2 $end $gba=shreksks,shreksks1, $bio Nintendo GBA cart. published 18 years ago: Shrek - Swamp Kart Speedway (c) 2002 TDK Mediactive, Incorporated. - TECHNICAL - GAME ID: AGB-AS4E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73177&o=2 $end $megadriv=shrek2, $bio Shrek 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56851&o=2 $end $gba=shrek2bm, $bio Nintendo GBA cart. published 16 years ago: Shrek 2 - Beg for Mercy (c) 2004 Activision, Incorporated. - TECHNICAL - Model AGB-BSIE-USA - TRIVIA - Released on October 26, 2004 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73183&o=2 $end $gba=shrek2bma, $bio Nintendo GBA cart. published 16 years ago: Shrek 2 - Beg for Mercy [Model AGB-BSIP] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73182&o=2 $end $gba=shrek2a, $bio Nintendo GBA cart. published 16 years ago: Shrek 2 [Model AGB-BSEX-EUR] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73179&o=2 $end $gba=shrek2, $bio Nintendo GBA cart. published 16 years ago: Shrek 2 [Model AGB-BSSE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73180&o=2 $end $vsmile_cart=shrek3nl, $bio VTECH V.Smile cart. published 13 years ago: Shrek De Derde - Arthurs Schooldag Avontuur (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118448&o=2 $end $vsmile_cd=shrek3g, $bio Shrek Der Dritte - Die Suche nach Arthus [Model 80-093144] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147504&o=2 $end $vsmilem_cart=shrekfam, $bio Shrek Forever After [Model 80-084500] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236325&o=2 $end $vsmile_cd=shrek3s, $bio Shrek Tercero - Dónde Está Arturo? [Model 80-093147] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147505&o=2 $end $vsmile_cd=shrek3, $bio Shrek the Third - The Search for Arthur [Model 80-093140] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147507&o=2 $end $vsmile_cd=shrek3uk, $bio Shrek the Third - The Search for Arthur [Model 80-093143] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147506&o=2 $end $gba=shrek3u, $bio Nintendo GBA cart. published 13 years ago: Shrek the Third [Model AGB-B3HE-USA] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73185&o=2 $end $gba=shrek3, $bio Nintendo GBA cart. published 13 years ago: Shrek the Third [Model AGB-B3HP] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73184&o=2 $end $psx=shrekth, $bio Sony PlayStation disc published 18 years ago: Shrek Treasure Hunt (c) 2002 TDK Mediactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111719&o=2 $end $info=shrike, $bio Arcade Video game published 34 years ago: Shrike Avenger (c) 1986 Bally Sente. - TECHNICAL - The game was written for the 6809 using a 6800 as a math co-processor. Bally / Sente SAC-II hardware Main CPU : Motorola M6809 (@ 1.25 Mhz), 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : stick Buttons : 5 - TRIVIA - Released in February 1986. This game is the only one to run on the Bally / Sente SAC-II hardware. Jim Turner started writing this game and Owen Rubin finished it after Jim left Sente. The original name for this game was 'D'Arc Angel' but Marketing rejected it. There were only 10 units built at Dann Services (a rehab center). It was the first game to successfully charge a $1.00. It was one of the first games to actually move and a pre-cursor to the simulators that followed. - STAFF - Programmed by : Owen Rubin (The Goose), Dave Ross (Doc), Jim Turner (D'Arc Angel), Dennis Koble (Carte Blanche) Screen graphics by : Bil Maher (The Thril) Sound and music by : Gary Levenberg (Laser) Electrical and mechanical by : Pete Mokris (Mokie), Howard Delman (No Scroll), Mike Barry (The Paddle), Chuck Verhaegh (Ray) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2433&o=2 $end $msx2_flop=enigma, $bio MSX 2 disk. published 26 years ago: Shrines of Enigma (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102030&o=2 $end $bbcb_cass=shrinkpr, $bio Shrinking Professor (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52370&o=2 $end $partner_cass=shtab, $bio Partner-01.01 cass. published 29 years ago: Shtab (c) 1991 IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235904&o=2 $end $apogee=shturm, $bio SHTURM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235382&o=2 $end $mikrosha_cass=shturmk, $bio SHTURM_K (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236546&o=2 $end $nes=sudoku, $bio Shu Du (c) 199? Shenzhen Nanjing Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45128&o=2 $end $nes=shumabb, $bio Shu Ma Bao Bei (c) 19?? Fuzhou Coolboy Electronics Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76939&o=2 $end $gbcolor=smbbcmm, $bio Shu Ma Bao Bei - Chao Meng Meng Fan Ji Zhan (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122009&o=2 $end $gbcolor=smbbhzs, $bio Shu Ma Bao Bei - Hai Zhi Shen (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122006&o=2 $end $gbcolor=smbbhjbt, $bio Shu Ma Bao Bei - Huo Jian Bing Tuan (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122007&o=2 $end $gbcolor=smbbdx6, $bio Shu Ma Bao Bei DX6 (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122008&o=2 $end $gbcolor=smbldnp, $bio Shu Ma Bao Long - Dian Nao Pian (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122005&o=2 $end $gbcolor=shuiji2, $bio Shu Ma Bao Long - Shui Jing Ban II (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68767&o=2 $end $gbcolor=smbl3,smbl3lc, $bio Shu Ma Bao Long 3 - Shui Jing Ban (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68768&o=2 $end $nes=shumab4, $bio ????4 ??? (c) 19?? Waixing Computer & Technology Co., Ltd. (Shu Ma Bao Long 4 - Shui Jing Ban) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76941&o=2 $end $gbcolor=smbl9, $bio Nintendo Game Boy Color game published 18 years ago: Shu Ma Bao Long 9 - Bao Long Pian 2002 (c) 2002 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68769&o=2 $end $nes=shumabl, $bio 数碼暴龍III (c) 200? Nanjing. (Shu Ma Bao Long III) - TECHNICAL - Game ID: NJ005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76940&o=2 $end $gbcolor=m_digi10, $bio Shu Ma Bao Long Zhuan Ji 10 in 1 (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259501&o=2 $end $nes=smzd2, $bio Shu Ma Zhan Dui II (c) 200? Nanjing. - TECHNICAL - Game ID: NJ006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76942&o=2 $end $nes=shuqiyus, $bio Shu Qi Yu - Shu Xue Xiao Zhuan Yuan (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76943&o=2 $end $nes=shuqiyuz, $bio Shu Qi Yu - Zhi Li Xiao Zhuan Yuan (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76944&o=2 $end $info=iqblocka,iqblockf, $bio Arcade Video game published 24 years ago: Shu Zi Le Yuan (c) 1996 IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28407&o=2 $end $nes=shuangxp, $bio Nintendo Famicom cart. published 32 years ago: Shuang Xiang Pao (c) 1988 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84108&o=2 $end $nes=shuang,twineagha, $bio Nintendo Famicom cart. published 31 years ago: Shuang Ying (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76945&o=2 $end $electron_cass=shuffle, $bio Acorn Electron cass. published 34 years ago: Shuffle (c) 1986 Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115545&o=2 $end $amigaocs_flop=shuffle, $bio Commodore Amiga 500 disk. published 30 years ago: Shuffle (c) 1990 Talesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74975&o=2 $end $nes=shufflef, $bio Nintendo Famicom cart. published 28 years ago: Shuffle Fight (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54623&o=2 $end $info=shfin_l1, $bio Bowler published 31 years ago: Shuffle Inn (c) 1989 Williams Electronics Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7391&o=2 $end $msx2_flop=shufflep,shufflepd, $bio MSX 2 disk. published 27 years ago: Shuffle Puck (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102031&o=2 $end $apple2_flop_orig=shuflbrd, $bio Apple II disk. published 39 years ago: Shuffleboard (c) 1981 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229299&o=2 $end $info=shuffle, $bio Arcade Video game published 42 years ago: Shuffleboard (c) 1978 Midway. - TECHNICAL - Game ID : 643 Main CPU : Intel 8080 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : trackball Buttons : 1 - TRIVIA - Released in October 1978. This was one of the earliest games to use a trackball. While "Atari Football" was in development first, Shuffleboard was actually released at almost the same time. The game was designed for Midway by Arcade Engineering - a design firm founded by two former Allied Leisure employees. Arcade Engineering also designed "Dogpatch", "M-4" and "4-Player Bowling" for Midway. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2434&o=2 $end $amigaocs_flop=shflpuck, $bio Commodore Amiga 500 disk. published 31 years ago: Shufflepuck Cafe (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74976&o=2 $end $pc98=shflpuck, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Shufflepuck Cafe (c) 1989 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90636&o=2 $end $cpc_cass=shflpuck, $bio Amstrad CPC cass. published 31 years ago: Shufflepuck Cafe (c) 1989 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99117&o=2 $end $cpc_flop=shufflep02,shufflep03,shufflep01,shufflep04,shufflep,shufflep05,shufflep06, $bio Amstrad CPC 464 disk. published 31 years ago: Shufflepuck Cafe (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123356&o=2 $end $apple2gs=shflpuck, $bio Apple IIGS disk. published 30 years ago: Shufflepuck Cafe (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115096&o=2 $end $cpc_flop=shufflep07, $bio Shufflepuck Cafe Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121756&o=2 $end $nes=shflpuck, $bio Nintendo Famicom cart. published 30 years ago: Shufflepuck Cafe (c) 1990 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R62V10002 (PHF-XP) - TRIVIA - Released on October 21, 1990 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54624&o=2 $end $amigaocs_flop=shflpuckf, $bio Commodore Amiga 500 disk. published 31 years ago: Shufflepuck Cafe [NRJ Vol. 2] (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74977&o=2 $end $x68k_flop=shflpuck, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Shufflepuck Café (c) 1989 Broderbund Japan - TECHNICAL - FD x2 - TRIVIA - Released on November 13, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88073&o=2 $end $info=shufshot,shufshot139,shufshot137, $bio Arcade Video game published 23 years ago: Shuffleshot (c) 1997 Incredible Technologies, Incorporated. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 255 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in October 1997. Coin-op cabinets in the background are "Golden Tee Golf" and "World Class Bowling", two others games from Incredible Technologies. - UPDATES - Revision 1 : * Software version : 1.37 Revision 2 : * Software version : 1.39 Revision 3 : * Software version : 1.40 - STAFF - Staff : Matt Beefcake Kern, Ralph Melgosa, Scott Morrison, Chris Oberth, Brian Smolik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2435&o=2 $end $nes=shuiguli,shuiguli1,shuiguli2, $bio Nintendo Famicom cart. published 32 years ago: Shui Guo Li (c) 1988 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76946&o=2 $end $megadriv=shuihu, $bio Sega Mega Drive game published 21 years ago: Shui Hu - Feng Yun Zhuan (c) 1999 Never Ending Soft Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56852&o=2 $end $nes=shuihu3, $bio 水浒3 (c) 200? Nanjing. (Shui Hu 3) - TECHNICAL - Game ID: NJ028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76947&o=2 $end $gbcolor=shuihuss,shuihussa, $bio Nintendo Game Boy Color game published 19 years ago: Shui Hu Shen Shou (c) 2001 VF [V.Fame] [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68770&o=2 $end $gbcolor=shuihusslc, $bio Shui Hu Shen Shou (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122036&o=2 $end $nes=shssw, $bio Nintendo Famicom cart. published 16 years ago: 水浒神兽 (c) 2004 Waixing Computer & Technology Co., Ltd. (Shui Hu Shen Shou) - TECHNICAL - [Model ES-1087] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76949&o=2 $end $nes=shssn, $bio Nintendo Famicom cart. published 16 years ago: 水浒神兽 (c) 2004 Nanjing. (Shui Hu Shen Shou) - TECHNICAL - Game ID: NJ019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76948&o=2 $end $megadriv=shuihuzh, $bio Sega Mega Drive game published 24 years ago: Shui Hu Zhuan (c) 1996 Chuanpu Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56853&o=2 $end $gbcolor=shuihuz, $bio Nintendo Game Boy Color game published 18 years ago: Shui Hu Zhuan (c) 2002 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259504&o=2 $end $gbcolor=shuihujd, $bio Nintendo Game Boy Color game published 18 years ago: Shui Hu Zhuan - Jing Dian Ban (c) 2002 Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68771&o=2 $end $nes=shuihuzha,shuihuzh, $bio Shui Hu Zhuan [Model ES-130] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76950&o=2 $end $ique=waverace,waveracet1,waveracet2,waveracem2,waveracem4, $bio iQue Player pack. published 17 years ago: 水上摩托 (c) 2003 IQue [China] (Shuǐ Shàng Mótuō) Chinese version of Wave Race 64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259122&o=2 $end $saturn=shunsai, $bio Sega Saturn game published 24 years ago: Shunsai (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59678&o=2 $end $msx1_cass=shup, $bio MSX cass. published 34 years ago: Shup - Trebol (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94968&o=2 $end $msx1_flop=shup, $bio Shup - Trebol cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230120&o=2 $end $megadriv=shuramon, $bio Sega Mega Drive game published 28 years ago: Shura no Mon (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56854&o=2 $end $psx=shuramon, $bio Sony PlayStation disc published 22 years ago: Shura no Mon (c) 1998 Kodansha - TECHNICAL - [Model SLPS-01202] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85667&o=2 $end $info=shuriboy, $bio Medal game published 24 years ago: Shuriken Boy (c) 1996 Konami. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31385&o=2 $end $saturn=shussemj, $bio Sega Saturn game published 24 years ago: Shusse Mahjong Daisettai (c) 1996 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59679&o=2 $end $pc98=shutendo, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 手天童子 (c) 1990 Enix, Ltd. (Shuten Douji) - TECHNICAL - GAME ID: E-G254 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90637&o=2 $end $pc8801_flop=shutendo,shutendoa, $bio NEC PC-8801 Series disk. published 30 years ago: 手天童子 (c) 1990 Enix, Ltd. (Shuten Douji) - TECHNICAL - GAME ID: E-G256 BARCODE: 4988601002561 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92903&o=2 $end $saturn=minipoli, $bio Sega Saturn game published 23 years ago: Shutsudou! Mini-skirt Police (c) 1997 Sada Soft Genki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59680&o=2 $end $bbcb_cass=shuttle, $bio Shuttle (c) 19?? Oakleaf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52371&o=2 $end $amigaocs_flop=shuttle,shuttlea, $bio Commodore Amiga 500 disk. published 28 years ago: Shuttle - The Space Flight Simulator (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74978&o=2 $end $apple2_flop_clcracked=shtlintr, $bio Apple II disk. published 38 years ago: Shuttle Intercept (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231243&o=2 $end $info=shuttlei, $bio Arcade Video game published 41 years ago: Shuttle Invader (c) 1979 Omori Electric. Space Invaders's clone. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz) Players : 1 Control : 2-way Joystick Buttons : 1 - TRIVIA - Shuttle Invader was released in February 1979. - TIPS AND TRICKS - When you insert a coin you get a 'Service Score' changing random number. When Play is pressed, the number stabilizes, then disappears. This number is the score you need to gain a bonus ship. - SERIES - 1. Shuttle Invader (1979) 2. Shuttle Invader Part II (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4634&o=2 $end $a2600=shuttlor, $bio Atari 2600 cart. published 37 years ago: Shuttle Orbiter (c) 1983 Avalon Hill. You are the pilot of the space shuttle Challenger. Your mission is to complete the construction of a space station in as short a period of time as possible. There are ten sections remaining to be transported to and installed in the space station. The sections are available at the orbiting Factory. Additional fuel is available at the orbital Depot. - TECHNICAL - Model 50040 - TIPS AND TRICKS - Any time the shuttle hits the Factory, Depot, Space Station, or debris it will be damaged and leak fuel. The greater the number of hits, the greater the rate of fuel loss. Any time the Challenger hits an object there is at least a 25% chance you will damage your cargo. Due to packing constraints, if you are carrying two sections and hit an object, you will definitely damage one section – possibly both. You can only examine the sections at the Factory or Space Station. If the section has no prongs on the right-hand side, it is damaged and cannot be used. If one of the two sections being carried is damaged, the good section will be brought out first by the astronaut. The shuttle consumes more fuel carrying two sections (damaged or not) than carrying one section, and more fuel carrying one section than with no cargo. Only one refueling should be necessary for the truly proficient pilot. - STAFF - Programmer: Bill Hood Cover Photo by the NASA. Graphics: Jean Baer Typesetting by Colonial Composition. Prep. Dept. Coordinator: Elaine Adkins Printing by Monarch Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50935&o=2 $end $info=trshutvoy, $bio Shuttle Voyage (c) 198? Tronica. - TECHNICAL - Game ID: MG8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100304&o=2 $end $dragon_cass=shuttlzap, $bio Dragon cass. published 37 years ago: Shuttle Zap (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116481&o=2 $end $dragon_cass=shuttlzaps, $bio Shuttle Zap (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116685&o=2 $end $info=shuuz,shuuz2, $bio Arcade Video game published 30 years ago: Shuuz (c) 1990 Atari Games. A horseshoes game. - TECHNICAL - Game ID : 136083 Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : OKI6295 (@ 6.779 Khz) Players : 1 Control : trackball Buttons : 2 - TRIVIA - Shuuz was released in October 1990 in the USA. This is Atari's attempt to break into the 'bar' market. The game is very rare, only 40 dedicated units were produced. The selling price was $1895. Also, 60 conversion kits were produced in the USA and 23 in Ireland. The Kit selling price was $995. - UPDATES - REVISION 1 : * Software version : 7.1. * Build date : Fri Oct 12 15 :35 :31 1990 REVISION 2 : * Software version : 8.0. * Build date : Fri Nov 2 12 :03 :22 1990 - TIPS AND TRICKS - * Hint : Tempo plays a big part in the throw, forward motion should match backwards motion in speed or you'll go over the stake. * A Tip : You can actually control the path of the horseshoe 'in the air' roll the trackball left or right to 'nudge' the flight path. * A Trick : If you just hit the control key without setting your name after getting a high score, some of the default names you'll get are 'rat', 'dog', 'pig', 'rad'. - STAFF - Team Leader : John Ray Staff : Mike Albaugh, Sid, Sam Lee, Cris Drobny, Bridget Erdmann, Tim Hubberstey, Ed Rotberg, Sam Comstock, Peter Lipson, Lefty, Rob Rowe, Pat Mc.Carthy, Joe, Minh Nguyen, John Paul, Jerry Momoda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2436&o=2 $end $gameboy=iremfght, $bio Nintendo Game Boy Cart. published 27 years ago: Shuyaku Sentai Irem Fighter [Model DMG-IFJ] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66918&o=2 $end $cpc_flop=shyntowl, $bio Amstrad CPC 464 disk. published 16 years ago: Shyntow - Le chemin de l'esprit (c) 2004 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124297&o=2 $end $nes=silucq, $bio Si Lu Chuan Qi (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76951&o=2 $end $mo5_cass=sichvors,sichvorsb,sichvorsc,sichvorsd,sichvorsa, $bio Thomson MO5 cass. published 35 years ago: Sich Vorstellen (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108927&o=2 $end $info=sichuan2,sichuan2a, $bio Arcade Video game published 31 years ago: Sichuan II (c) 1989 Tamtex. Szechuan-style solitaire mahjong. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579645 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is also known as "Shisenshou Joshiryouhen". 'Sichuan' is the Chinese translation of 'Szechuan', which is the largest province in China. The game at hand here is indeed Szechuan-style solitaire mahjong, where the object is to match two identical unblocked tiles until the board is clear. This type of solitaire mahjong is also referred to as 'Shisenshou'. The tile layout presented herein is one of many traditional Chinese Szechuan-style solitaire arrangements. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2437&o=2 $end $info=sicpc1605, $bio Computer published 35 years ago: Sicomp PC16-05 (c) 1985 Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236724&o=2 $end $snes=civiliz,civilizp, $bio Nintendo Super NES game published 25 years ago: Sid Meier's Civilization (c) 1995 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62857&o=2 $end $ibm5170=colonize, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Sid Meier's Colonization (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234619&o=2 $end $ibm5150=pirates, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Sid Meier's Pirates! (c) 1987 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83693&o=2 $end $pc98=railtycn, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sid Meier's Railroad Tycoon (c) 1991 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90638&o=2 $end $pc98=railtydx, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Sid Meier's Railroad Tycoon Deluxe (c) 1993 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90639&o=2 $end $pc98=civ, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sid Meyer's Civilization (c) 1992 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90640&o=2 $end $bbcm_flop=sidmusic1, $bio Acorn BBC Master disk. published 11 years ago: SID Music 1 (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231837&o=2 $end $bbcm_flop=sidmusic2, $bio Acorn BBC Master disk. published 11 years ago: SID Music 2 (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231838&o=2 $end $spectrum_cass=sidspan, $bio Sinclair ZX Spectrum cass. published 10 years ago: Sid Spanners (c) 2010 Digital Prawn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227614&o=2 $end $spectrum_cass=sidspan2, $bio Sinclair ZX Spectrum cass. published 9 years ago: Sid Spanners 2 - The Slackening (c) 2011 Digital Prawn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227615&o=2 $end $spectrum_cass=sidspan3, $bio Sinclair ZX Spectrum cass. published 9 years ago: Sid Spanners 3 - The Nuthouse (c) 2011 Digital Prawn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227616&o=2 $end $spectrum_cass=sidspan4, $bio Sinclair ZX Spectrum cass. published 9 years ago: Sid Spanners 4 - Timeloop (c) 2011 Digital Prawn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227617&o=2 $end $odyssey2=sidspell, $bio Magnavox Odyssey² game published 38 years ago: Sid the Spellbinder (c) 1982 Philips Corp. - TECHNICAL - Game ID: AC9438 - STAFF - Programmer: Sam Overton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95676&o=2 $end $msx1_cart=sidbad, $bio MSX cart. published 35 years ago: Sidbad (c) 1985 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77442&o=2 $end $cpc_cass=sidearms, $bio Amstrad CPC cass. published 33 years ago: Side Arms (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99118&o=2 $end $spectrum_cass=sidearms, $bio Sinclair ZX Spectrum cass. published 32 years ago: Side Arms (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80963&o=2 $end $cpc_flop=sidearms02,sidearms01,sidearms,sidearms03,sidearms04, $bio Amstrad CPC 464 disk. published 32 years ago: Side Arms (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123901&o=2 $end $specpls3_flop=sidearms, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Side Arms (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148198&o=2 $end $amigaocs_flop=sidearms, $bio Commodore Amiga 500 disk. published 31 years ago: Side Arms (c) 1989 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74979&o=2 $end $spectrum_cass=sidearmsk, $bio Side Arms (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226396&o=2 $end $cpc_flop=sidearms05, $bio Side Arms Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122623&o=2 $end $pce_tourvision=sidearms, $bio TOURVision cart. published 29 years ago: Side Arms (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101160&o=2 $end $tg16=sidearms, $bio NEC TurboGrafx-16 cart. published 31 years ago: Side Arms (c) 1989 Radiance Software North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Side Arms - Hyper Dyne [Model H54G-1004]". - TECHNICAL - Game ID: RTGX10001 - TRIVIA - Side Arms for TurboGrafx-16 was released in 1989 (exact date unknown) in North America by Radiance Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84284&o=2 $end $info=sidebs,sidebsja,sidebsjb, $bio Arcade Video game published 24 years ago: Side By Side (c) 1996 Taito. - TECHNICAL - Taito JC System hardware Prom Stickers : E23 Main CPU : 68040 (@ 25 Mhz), 68000 (@ 16 Mhz), MC68HC11 (@ 4 Mhz), TMS32051 (@ 50 Mhz) Sound Chips : Ensoniq ES5505 (@ 15.23805 Mhz) - TRIVIA - Side By Side was released in June 1996 in Japan. - TIPS AND TRICKS - Play the secret course: Hold view button, then insert coin. - SERIES - 1. Side By Side (1996) 2. Side by Side 2 (1997) 3. Side by Side Special 2000 (1999, Sony PlayStation) - PORTS - * CONSOLES: Sony PlayStation (1997, "Side By Side Special") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3309&o=2 $end $info=sidebs2,sidebs2j,sidebs2u,sidebs2ja, $bio Arcade Video game published 23 years ago: Side By Side 2 (c) 1997 Taito. - TECHNICAL - Taito JC System hardware Main CPU : 68040 (@ 25 Mhz), 68000 (@ 16 Mhz), MC68HC11 (@ 4 Mhz), TMS32051 (@ 50 Mhz) Sound Chips : Ensoniq ES5505 (@ 15.23805 Mhz) - TRIVIA - Side by Side 2 was released in May 1997 in Japan. - TIPS AND TRICKS - Play the secret course: Hold view button, then insert coin. T.T.Mode: Hold view button - SERIES - 1. Side By Side (1996) 2. Side by Side 2 (1997) 3. Side by Side Special 2000 (1999, Sony PlayStation) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3310&o=2 $end $psx=sidebs2k, $bio Sony PlayStation disc published 21 years ago: Side by Side Special 2000 (c) 1999 Taito Corp. - TECHNICAL - [Model SLPM-86344] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85669&o=2 $end $info=sidepckt,sidepcktj,sidepcktb, $bio Arcade Video game published 34 years ago: Side Pocket (c) 1986 Data East. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Side Pocket was released in June 1986. Polystar / Datam released a limited-edition soundtrack album for this game (Deco History Scene I : Data East Game Music Scene One - H25X-20008) on September 25, 1988. - SERIES - 1. Side Pocket (1986, ARC) 2. Side Pocket 2 / Minnesota Fats Pool Legend (1995, Saturn & Mega Drive) 3. Side Pocket 3 (1997 Saturn) - PORTS - * CONSOLES: [US] Nintendo NES (june.1987) "Side Pocket [Model NES-PK]" [JP] Nintendo Famicom (oct.30, 1987) [EU] Nintendo Game Boy (1990) "Side Pocket [Model DMG-SW-NOE]" Nintendo Game Boy [AU] (1990) [JP] Nintendo Game Boy (sept.21, 1990) "Side Pocket [Model DMG-SWA]" [US] Nintendo Game Boy (nov.1990) "Side Pocket [Model DMS-SW]" Nintendo NES [AU] (1992) "Side Pocket [Model NES-PK]" [US] Sega Genesis (1992) "Side Pocket [Model T-13046]" [EU] Sega Mega Drive (1992) [EU] Nintendo NES (may.27, 1992) "Side Pocket [Model NES-PK]" [JP] Sega Mega Drive (dec.11, 1992) "Side Pocket [Model T-13083]" [EU] Nintendo SNES (1993) [US] Nintendo SNES (dec.1993) "Side Pocket [Model SNS-4P]" Sega Game Gear [US] (1994) [JP] Nintendo Super Famicom (mar.18, 1994) "Side Pocket [Model SHVC-4P]" Sega Mega-CD [JP] "Side Pocket Special Edition" : Unreleased Prototype [JP] Bandai WonderSwan (nov.25, 1999) "Side Pocket for WonderSwan [Model SWJ-DTE001]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" Nintendo 3DS [Virtual Console] [JP] (sept.7, 2011) Game Boy version Nintendo 3DS [Virtual Console] [US] (oct.6, 2011) Game Boy version Nintendo 3DS [Virtual Console] [EU] [AU] (nov.10, 2011) Game Boy version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2439&o=2 $end $nes=sidepockj, $bio Nintendo Famicom cart. published 33 years ago: Side Pocket (c) 1987 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54625&o=2 $end $megadriv=sidepock, $bio Sega Mega Drive game published 28 years ago: Side Pocket (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56855&o=2 $end $megadriv=sidepockj, $bio Sega Mega Drive game published 28 years ago: Side Pocket (c) 1992 Data East Corp. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56856&o=2 $end $megadriv=sidepocku, $bio Sega Genesis game published 28 years ago: Side Pocket (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57393&o=2 $end $saturn=sidepkt2,sidepkt2a, $bio Sega Saturn game published 25 years ago: Side Pocket 2 - Densetsu no Hustler (c) 1995 Data East Corp. - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59681&o=2 $end $saturn=sidepkt3, $bio Sega Saturn game published 23 years ago: Side Pocket 3 (c) 1997 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59682&o=2 $end $psx=sidepck3, $bio Sony PlayStation disc published 22 years ago: Side Pocket 3 - 3D Polygon Billiard Game (c) 1998 Data East Corp. - TECHNICAL - [Model SLPS-01079] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85668&o=2 $end $saturn=sidepkt3sam, $bio Sega Saturn game published 23 years ago: Side Pocket 3 Sample (c) 1997 Data East Corp. Demo disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59683&o=2 $end $wswan=sidepock, $bio Bandai WonderSwan game published 21 years ago: Side Pocket for WonderSwan [Model SWJ-DTE001] (c) 1999 Data East Corp. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86385&o=2 $end $gameboy=sidepock, $bio Nintendo Game Boy Cart. published 30 years ago: Side Pocket [Model DMG-SWA] (c) 1990 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66919&o=2 $end $nes=sidepock,sidepockr,sidepocku, $vgmplay=sidepckt_nes, $bio Nintendo NES cart. published 33 years ago: Side Pocket (c) 1987 Data East Corp. Chalk up your cue stick and rack up those balls. Now get ready, get set, break! The balls scatter and the match is on... It's the Data East Pool Tournament Finals, and you're behind the 8-ball! It'll take a steady hand and a sharp eye to hustle your way to the top. Challenge your friends to the ultimate game of skill, but you've got to stay cool... It's a green felt jungle out there! - TECHNICAL - GAME ID: NES-PK-USA - TRIVIA - Released in June 1987 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55542&o=2 $end $snes=sidepockj, $bio Nintendo Super Famicom cart. published 26 years ago: Side Pocket [Model SHVC-4P] (c) 1994 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62179&o=2 $end $snes=sidepocku, $bio Nintendo Super NES game published 27 years ago: Side Pocket [Model SNS-4P-USA] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63539&o=2 $end $snes=sidepock, $bio Nintendo Super NES game published 27 years ago: Side Pocket [Model SNSP-4P-EUR] (c) 1993 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63538&o=2 $end $gamegear=sidepock, $bio Sega Game Gear cart. published 26 years ago: Side Pocket [Model T-13018] (c) 1994 Data East USA, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64831&o=2 $end $info=sc4sidsp,sc4sidspa,sc4sidspb,sc4sidspc, $bio Side Splitter (c) 200? Mazooma Games. 3 SS symbols in view enters the feature board. 3 on winline opens the Side Splitter feature. Move around the board collecting cash, nudges, features, blasts and bonuses. A succesful Hi-Lo gamble re-awards the current square. Mystery squares can be rejected in favour of collecting one of the side pots. Take blasts when lit to add to the SIDE SPLITTER bank. Bar Code features are also available. - TECHNICAL - [Model PR2117] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11887&o=2 $end $info=sidetrac, $bio Arcade Video game published 41 years ago: Side Trak (c) 1979 Exidy. Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver 'killer engine' which aims to take you out in a head-on collision. You can control your train via the 'fast' button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Discrete circuitry, DAC Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Side Trak was released in April 1979. It is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side Trak included — had custom sound generators tailored for each game, along with a primitive tone generator that could play one of two very short preprogrammed sequences of notes (Later games eventually included a common sound system). - SCORING - Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car. - PORTS - * CONSOLES: Colecovision (Unreleased prototype) Colecovision (2012 - Homebrew port) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2440&o=2 $end $bbc_rom=sidewritr, $bio Side Writer Ver.4 (c) 198? Dabs Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231777&o=2 $end $bbc_rom=sideaid128, $bio Acorn BBC ROM published 32 years ago: SideAid128 (c) 1988 Computer & Technical Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145335&o=2 $end $bbc_rom=sideaid256, $bio Acorn BBC ROM published 32 years ago: SideAid256 (c) 1988 Computer & Technical Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145336&o=2 $end $ibm5170_cdrom=sideline, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Sideline (c) 1996 EMAG Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144643&o=2 $end $cpc_cass=siderwar, $bio Amstrad CPC cass. published 31 years ago: Sideral War [Model 4SPU 806] (c) 1989 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99121&o=2 $end $cpc_flop=sideralw02,sideralw03,sideralw01,sideralw, $bio Amstrad CPC 464 disk. published 30 years ago: Sideral War [Model 5SHU 807] (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123990&o=2 $end $amigaocs_flop=sideshow, $bio Commodore Amiga 500 disk. published 31 years ago: SideShow (c) 1989 Actionware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74980&o=2 $end $cpc_cass=sidewalk, $bio Amstrad CPC cass. published 33 years ago: Sidewalk (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99122&o=2 $end $info=sidewndr, $bio Arcade Video game published 39 years ago: Sidewinder (c) 1981 ACE. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 256 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11293&o=2 $end $info=ar_sdwr,ar_sdwr2, $bio Arcadia Super Select board published 32 years ago: Sidewinder (c) 1988 Arcadia Systems. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - Developed by Synergistic Software. By : Darrin Massena, Hayes Haugen Artwork by : Jonathan Sposato Additional work by : Michael Ormsby, Robert C. Clardy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3825&o=2 $end $amigaocs_flop=sidewind, $bio Commodore Amiga 500 disk. published 32 years ago: SideWinder (c) 1988 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74981&o=2 $end $ibm5150=sidwindr, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: SideWinder (c) 1988 Arcadia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83694&o=2 $end $st_flop=sidewind, $bio Atari ST disk. published 32 years ago: SideWinder (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149406&o=2 $end $nes=sidewind, $bio Nintendo NES cart. published 31 years ago: Sidewinder (c) 1989 HES [Home Entertainment Suppliers]. - TRIVIA - Sidewinder for NES was released in 1989 (exact date unknown) in Australia. It is known in North America as "Mission Cobra". - PORTS - * CONSOLES: Nintendo NES [AU] (1990) "Total Funpak" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55543&o=2 $end $info=j6sidewd,j6sidewda,j6sidewdb,j6sidewdc,j6sidewdd,j6sidewde, $bio Sidewinder (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41144&o=2 $end $nes=sidewinda, $bio Nintendo NES cart. published 31 years ago: Sidewinder - Xiang Wei She (c) 1989 Sachen. - TECHNICAL - Game ID: TC-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76907&o=2 $end $amigaocs_flop=sidewin2, $bio Commodore Amiga 500 disk. published 30 years ago: SideWinder II (c) 1990 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74982&o=2 $end $spectrum_cass=sidewind, $bio Sinclair ZX Spectrum cass. published 31 years ago: Sidewinder II (c) 1989 Mastertronic Plus. - TECHNICAL - GAME ID: PAL SP14 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80966&o=2 $end $psx=sidewind, $bio Sony PlayStation disc published 24 years ago: Sidewinder [Model SLPS-00156] (c) 1996 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85670&o=2 $end $cpc_flop=siegef19,siegef1901, $bio Amstrad CPC type-in published 35 years ago: Siege (c) 1985 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120249&o=2 $end $bbcb_cass=siege, $bio Siege (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52372&o=2 $end $camplynx_cass=siege, $bio Camputers Lynx cass. published 36 years ago: Siege Attack (c) 1984 Quazar Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134066&o=2 $end $ibm5150=cboxing, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Sierra Championship Boxing (c) 1985 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83695&o=2 $end $apple2_flop_clcracked=scboxing, $bio Apple II disk. published 34 years ago: Sierra Championship Boxing (c) 1986 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230882&o=2 $end $ibm5150=agidemos, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Sierra Demo (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132493&o=2 $end $apple2gs=sierra, $bio Apple IIGS disk. published 32 years ago: Sierra Games Demo (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115142&o=2 $end $amigaocs_flop=sierrasc, $bio Commodore Amiga 500 disk. published 26 years ago: Sierra Soccer - World Challenge Edition (c) 1994 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74983&o=2 $end $sorcerer_cass=sightspell, $bio Sightspell (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232407&o=2 $end $pc8801_flop=sigma, $bio Sigma (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92904&o=2 $end $cpc_flop=sigmasev,sigma719,sigma7ed, $bio Amstrad CPC 464 disk. published 33 years ago: Sigma 7 (c) 1987 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127848&o=2 $end $cpc_flop=sigma7uk, $bio Amstrad CPC 464 disk. published 33 years ago: Sigma 7 (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127849&o=2 $end $spectrum_cass=sigma7en, $bio Sigma 7 (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219653&o=2 $end $spectrum_cass=sigma7er, $bio Sigma 7 [Serie Leyenda] (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219295&o=2 $end $to_flop=sigmabas, $bio Thomson TO disk. published 34 years ago: Sigma Base (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107995&o=2 $end $info=sigmapkr, $bio Slot Machine published 25 years ago: Sigma Poker (c) 1995 Sigma Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21343&o=2 $end $info=sigma2k, $bio Slot Machine published 22 years ago: Sigma Poker 2000 (c) 1998 Sigma Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21344&o=2 $end $cpc_cass=sigma7s, $bio Amstrad CPC cass. published 33 years ago: Sigma Seven (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99124&o=2 $end $cpc_cass=sigma7, $bio Amstrad CPC cass. published 33 years ago: Sigma Seven (c) 1987 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99125&o=2 $end $cpc_flop=sigmasev03, $bio Sigma Seven (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121757&o=2 $end $cpc_flop=sigmasev02, $bio Sigma Seven Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126743&o=2 $end $gba=sigmastr, $bio Nintendo GBA cart. published 15 years ago: Sigma Star Saga [Model AGB-B3GP] (c) 2005 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73187&o=2 $end $bbca_cass=sigmagic, $bio Acorn BBC Micro A cass. published 38 years ago: Signals and Magic (c) 1982 H & H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52373&o=2 $end $x68k_flop=signchou, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Signatory Chouinsha (c) 1991 NCS Corp. [Nippon Computer Systems]. - TECHNICAL - FD x5 - TRIVIA - Released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88074&o=2 $end $apple2gs=signatre, $bio Apple IIGS disk. published 28 years ago: Signature GS (c) 1992 Quality Computers - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115324&o=2 $end $adam_flop=signshop,signshopa, $bio Coleco Adam disk. published 34 years ago: SignSHOP (c) 1986 Strategic Soft. Design and print Signs and using your ADAM Printer. Character generated graphics are produced using this unique program. Many s are included, and predrawn commercial offerings are also available. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109941&o=2 $end $adam_flop=signs01,signs01a, $bio Coleco Adam disk. published 33 years ago: SignSHOP Signs! Vol. 01 (c) 1987 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109942&o=2 $end $adam_flop=signs02, $bio Coleco Adam disk. published 33 years ago: SignSHOP Signs! Vol. 02 (c) 1987 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109943&o=2 $end $spc1000_cass=sigrape2, $bio Sigrape2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83547&o=2 $end $psion2=sigset20, $bio SigSet Ver.2 (c) 198? Microtima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234114&o=2 $end $spectrum_cass=silatsik, $bio Sinclair ZX Spectrum cass. published 13 years ago: Sila-Tsikl (c) 2007 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226502&o=2 $end $nes=silentas, $bio Nintendo NES cart. published 30 years ago: Silent Assault (c) 1990 Color Dreams A sinister alien power has taken control of the Earth's military forces. Chosen by fate, you are the only person that the interstellar demon creatures cannot possess. Engage enemy infantry as you gather additional armament. Infiltrate a besieged city to secure the heavily guarded munitions factory and nuclear reactor. Engage bizarre creatures from the scorching desert to the dark and forbidding forest. It's a race against time, and your time is almost up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55544&o=2 $end $nes=silentasa, $bio Nintendo NES cart. published 30 years ago: Silent Assault (c) 1990 Sachen. - TECHNICAL - Game ID: TC-005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76908&o=2 $end $psx=slntbomb, $bio Sony PlayStation disc published 21 years ago: Silent Bomber (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111339&o=2 $end $pce=silentd, $bio NEC PC-Engine HuCARD published 29 years ago: Silent Debuggers (c) 1991 Data East Corp. You control your silent debugger in the depth of an abandoned space station. Another fellow will help you trying to locate other aliens and weapons. The whole game has a pseudo-3D view and can be quite impressive when alien fills up the whole screen. - TECHNICAL - HuCARD ID: DE90004 HuCARD Size: 4 Mbits. - TRIVIA - Released on March 29, 1991 in Japan for 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58722&o=2 $end $tg16=silentd, $bio NEC TurboGrafx-16 cart. published 29 years ago: Silent Debuggers [Model TGX040063] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84348&o=2 $end $info=silentd,silentdj,silentdu, $bio Arcade Video game published 28 years ago: Silent Dragon (c) 1992 Taito Corporation. Four brawlers take up arms to destroy the evil gangs. - TECHNICAL - Taito B System hardware Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Silent Dragon was released in April 1992. Silent Dragon was developed by an outside team called 'East Technology', PCBs are copyrighted 'ET' which stands for 'East Technology'. The third boss in this game is an homage to Jagi from the manga 'Hokuto no Ken'. - STAFF - Developed by East Technology. Programmers : E. Ogura, Y. Katumata, T. Kaki, T. Kim, T. Odd Music composed by : T. Noaki Sound effects : T. Noaki, H. Tsuda Voices : Nozaki, Hasyepon, Irisawa, Sakai, Takeda Character designers : K. Sakai, T. Chida, T. Irisawa, N. Wataya, Y. Takeda Supervisor : N. Takioka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2441&o=2 $end $psx=silenth,silenthp,silenthtd, $bio Sony PlayStation disc published 21 years ago: Silent Hill (c) 1999 Konami of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111305&o=2 $end $pc98=silentmb, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Silent Möbius (c) 1990 Gainax. - TECHNICAL - BARCODE: 4984841981116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90641&o=2 $end $x68k_flop=silentmb, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Silent Möbius (c) 1991 Gainax. - TECHNICAL - FD x7 - TRIVIA - Released on June 1, 1991 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88075&o=2 $end $fmtowns_cd=silentmb, $bio Fujitsu FM Towns CD published 29 years ago: Silent Möbius (c) 1991 Gainax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110401&o=2 $end $psx=silentmb, $bio Sony PlayStation disc published 22 years ago: Silent Möbius - Genei no Datenshi (c) 1998 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-01803] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85671&o=2 $end $info=sscope,sscopea,sscopeb,sscopec, $bio Arcade Video game published 21 years ago: Silent Scope (c) 1999 Konami Company, Limited. An innovative light gun game. You play the role of a professional sniper who must stop and kill out the terrorists threat, with his scope rifle while rescue all the hostages in the way and save the situation. The plot centers on the American First Family, and the President of the United States, it was returning from a function in Chicago, Illinois when their convoy was ambushed by heavily armed terrorists. In the resulting confusion, the terrorists managed to capture the entire First Family, and are demanding the release of their leader (the dictator) in exchange for the safe return of the president. Washington officials have decided to resolve the problem quietly and quickly, using military force and the help of a experienced and accurate sniper. - TECHNICAL - Konami Hornet Hardware CPU : PowerPC 403GA 32-bit RISC @ 64 MHz Sound CPU : Motorola 68000 @ 16 MHz Sound Chip : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer 3D DSP : Analog Devices ADSP-21062 (SHARC) 32-bit floating point DSP @ 36 MHz Graphics Chips : 3DFX Voodoo 2 Pixel processor with 16meg RAM, 3DFX Voodoo 2 Texture processor with 32meg RAM Interface : Jamma + - TRIVIA - Silent Scope was released in March 1999. Cobra and Hornet, the 2 bosses for stage 1 have their codenames based on Konami's Cobra Hardware (which runs the 1997 fighting game "Fighting Bujitsu") and Hornet hardware (which runs Silent Scope). The twin bosses codenamed 'Tom and Jerry' have their code name inspired by the cartoon cat and mouse duo of the same name. The female boss, Monica is probably named after Monica Lewinsky who was the intern involved in a scandal with then president Bill Clinton. - TIPS AND TRICKS - * Professional Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight mode of your choice, then press Start(x4). * Night Vision Challenges : Put coins in, then hold trigger and press Start. Still holding it, guide it onto the mode of your choice and press Start(x5). * Professional Night Challenges : Put coins in, hold trigger, and press Start. Still holding trigger, highlight a mode of your choice, and press Start(x6). - SERIES - 1. Silent Scope (1999) 2. Dark Silhouette - Silent Scope 2 (2000) 3. Silent Scope EX (2001) 4. Silent Scope 3 (2002, Sony PlayStation 2) 5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX) 6. Silent Scope - Bone Eater (2014) - STAFF - Executive Producers : Fumiaki Tanaka, Hiroyasu Machiguchi Directors : Masaki Kukino, Shigenobu Matsuyama Producer : Shigenobu Matsuyama Game Main Programmer : Hardboilder Shin System Programmer : Yoshihisa Inoue Enemy & Camera Programmer : Yoshito Fukuda Effect Programmer : Teck Niihama Chief Designer : Masaaki Kukino Map Designer : Yutaka Fujiwara Character Designer : Yoshinobu Saito Motion Designers : Hiro Moriyama Kazuya Inoue Sound Effect : Masahiro Ikariko Music Composer : Jimmy Weckl Hardware Engineers : Hitoshi Konishi, Tatsuya Kobayashi, Masakatsu Watanabe, Hidekazu Yamashita, Satoshi Ueda Mechanical Engineers: Yuji Tamura, Koichi Nishio, Hirofumi Nagao, Manabu Akita Industrial Designers : Hiroyuki Muraki, Makiko Otomi Product Designers : Hideaki Minoda, Hiroyuki Sugimoto Original Game Idea : Yoshitaka Komiya - PORTS - * CONSOLES: Sega Dreamcast (2000) Sony PlayStation 2 (2000) Nintendo Game Boy Advance (2002) Microsoft XBOX (2004) "Silent Scope Complete" * OTHERS: Mobile Phone [CN] (2010) Silent Scope - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3542&o=2 $end $info=sscopefh, $bio Arcade Video game published 18 years ago: Silent Scope - Fortune Hunter (c) 2002 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103583&o=2 $end $info=sscopex, $bio Arcade Video game published 19 years ago: Silent Scope EX (c) 2001 Konami Corp. The third instalment of the Silent Scope action saga continues, you play and assumes the role of a professional sniper who takes out terrorists with his scope rifle and must save all the hostages to save the situation and be the hero!. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8240 @ 200-250MHz Graphics System : 3DFX 355-0024-020 (Equivalent to 3dfx Voodoo3/Avenger) Sound : Yamaha YMZ280B ROMS : Flash Card based, some secured, and all controlled by an RTC Ram. - TRIVIA - Released in May 2001. This game is known in Japan as "Sogeki". - TIPS AND TRICKS - * Bonus Girl Locations : Put these girls on your scope to gain a 10% life boost Building - 1st area, bottom right corner of building, will move to middle right part of building Boat - 1st area, top right corner of boat on roof Airplane - 1st area, standing directly right of ambulance Patrolled Route - 2nd area, parachuting on top right corner, will move towards top left corner Low Alt. Route - 4th area (the one with cars), parachuting at top right corner, will move towards top left corner President Speech - far left of screen, standing right above the limousine President Parade - directly northwest of the 6th suspect (the one in the rightmost building) President Drive - right after you pass the 1st set of bridges, on a green advertisement sign with the girl on it on the side of the road Helicopter Attack - 3rd area, middle right section of the train 4WD Jeep Attack - 3rd area, far right section of the train Hang Glider Sneak In - 1st area, on the westmost edge of the pillar near the ladders, will walk towards the north side of pillar Cargo Sneak In - area where the truck passes by, directly east of you Underwater Sneak In - 3rd area, swimming right above the leftmost rock Enemy's Main Base - 1st area, must shoot the eastmost door, girl will be behind door after it's shot open - SERIES - 1. Silent Scope (1999) 2. Dark Silhouette - Silent Scope 2 (2000) 3. Silent Scope EX (2001) 4. Silent Scope 3 (2002, Sony PlayStation 2) 5. Silent Scope - Fortune Hunter (2002 - Gambling game also featuring Silent Scope EX) 6. Silent Scope - Bone Eater (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4111&o=2 $end $gba=sscopeu, $bio Nintendo GBA cart. published 18 years ago: Silent Scope [Model AGB-AIPE-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73190&o=2 $end $gba=sscopej, $bio Nintendo GBA cart. published 18 years ago: Silent Scope [Model AGB-AIPJ-JPN(RK303-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73189&o=2 $end $gba=sscope, $bio Nintendo GBA cart. published 18 years ago: Silent Scope [Model AGB-AIPP] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73188&o=2 $end $apple2_flop_misc=silntsvc, $bio Apple II disk. published 35 years ago: Silent Service (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107430&o=2 $end $a800_flop=silents, $bio Atari 800 disk. published 35 years ago: Silent Service (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218021&o=2 $end $cpc_cass=silentsr, $bio Amstrad CPC cass. published 34 years ago: Silent Service (c) 1986 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99126&o=2 $end $to_flop=sservice,sservicea, $bio Thomson TO disk. published 33 years ago: Silent Service (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107996&o=2 $end $apple2gs=slntsvce, $bio Apple IIGS disk. published 33 years ago: Silent Service (c) 1987 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115306&o=2 $end $pro128_cass=sservice,sserviceb,sservicea, $bio Olivetti PC-128 cass. published 33 years ago: Silent Service (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118194&o=2 $end $spectrum_cass=sservicek, $bio Silent Service (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219431&o=2 $end $nes=silentsr, $bio Nintendo NES cart. published 30 years ago: Silent Service (c) 1990 Konami Industry Company, Limited. European release. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55545&o=2 $end $ibm5150=silentsr,silentsra, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Silent Service - The Submarine Simulation (c) 1985 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83696&o=2 $end $ibm5150=silentsrb, $bio IBM 5150 3.5in.disk. (DOS) published 35 years ago: Silent Service - The Submarine Simulation (c) 1985 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132584&o=2 $end $amigaocs_flop=silentsr, $bio Commodore Amiga 500 disk. published 34 years ago: Silent Service - The Submarine Simulation (c) 1986 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74984&o=2 $end $cpc_flop=silentse01,silentse02,silentse03,silentse04,silentse05,silentse06,silentse08, $bio Amstrad CPC 464 disk. published 34 years ago: Silent Service - The Submarine Simulation (c) 1986 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120455&o=2 $end $cpc_flop=silentse, $bio Amstrad CPC 464 disk. published 34 years ago: Silent Service - The Submarine Simulation (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123354&o=2 $end $ibm5170=sserv2, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Silent Service II (c) 1990 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144465&o=2 $end $amigaocs_flop=silents2, $bio Commodore Amiga 500 disk. published 29 years ago: Silent Service II (c) 1991 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74985&o=2 $end $nes=silentsrua,silentsru, $bio Nintendo NES cart. published 31 years ago: Silent Service (c) 1989 Ultra Games Prepare to dive into Silent Service, the ultra-realistic submarine simulation that recreates authentic WWII sea patrols in the bloody waters of the South Pacific. From the second you take command, you'll live by the motto FIND 'EM, CHASE 'EM, SINK 'EM, as you follow instruments, charts and your instincts in search of hostile convoys. Every decision you make will tempt fate, whether you risk a nighttime surface attack with deck guns blazing, or fire your last torpedo at a troop transport escorted by sub-killing destroyers. Your only relaxing moments away from the depth charges will come during torpedo and gunnery practice off the bomb ripped coast of Midway Island. So batten down your mental hatches. And remember, only 2 inches of steel and your tactical genius come between you and a watery grave! - TECHNICAL - GAME ID: NES-IV-USA - TRIVIA - Released in December 1989 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55546&o=2 $end $mo6_cass=sservice,sserviceb,sservicea, $to8_cass=sservice, $bio Thomson MO6/TO8 cass. published 33 years ago: Silent Service (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: SS 1109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40509&o=2 $end $cpc_cass=silshadw, $bio Amstrad CPC cass. published 32 years ago: Silent Shadow (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99128&o=2 $end $cpc_flop=silentsh,silentsh01,silentsh02,silentsh04, $bio Amstrad CPC 464 disk. published 32 years ago: Silent Shadow (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123651&o=2 $end $msx1_cass=sshadow, $bio MSX cass. published 32 years ago: Silent Shadow (c) 1988 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135008&o=2 $end $spectrum_cass=sshadowk, $bio Silent Shadow (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219432&o=2 $end $msx1_flop=sshadow,sshadowa, $bio Silent Shadow Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133218&o=2 $end $cpc_flop=silentsh05, $bio Silent Shadow Cracked (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121758&o=2 $end $cpc_flop=silentsh03, $bio Silent Shadow Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123652&o=2 $end $cpc_cass=silshadws, $bio Amstrad CPC cass. published 32 years ago: Silent Shadow [Model AM 440] (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99127&o=2 $end $msx1_cass=silfi, $bio MSX cass. published 32 years ago: Silfi (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94969&o=2 $end $msx1_flop=silfi, $bio Silfi cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230121&o=2 $end $msx1_flop=silgcoll, $bio MSX disk. published 20 years ago: Silgon Hagen Game Collection (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109102&o=2 $end $saturn=silhouet, $bio Sega Saturn game published 23 years ago: Silhouette Mirage (c) 1997 ESP [Entertainment Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59684&o=2 $end $psx=silhouetj, $bio Sony PlayStation disc published 22 years ago: Silhouette Mirage - Reprogrammed Hope (c) 1998 ESP [Ent. Software Publishing] - TECHNICAL - GAME ID: SLPS-01449 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85672&o=2 $end $saturn=silhouettai, $bio Sega Saturn game published 23 years ago: Silhouette Mirage Taikan CD-ROM Sousa Setsumei (c) 1997 ESP [Entertainment Software Publishing] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59685&o=2 $end $psx=silhouet, $bio Sony PlayStation disc published 21 years ago: Silhouette Mirage (c) 1999 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111213&o=2 $end $psx=silhstor, $bio Sony PlayStation disc published 24 years ago: Silhouette Stories [Model SLPS-000374] (c) 1996 Kaneko Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85673&o=2 $end $msx1_cass=sildream,sildreamb,sildreamc,sildreama, $bio MSX cass. published 34 years ago: Silicon Dreams (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94970&o=2 $end $specpls3_flop=silicond, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Silicon Dreams (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148211&o=2 $end $amigaocs_flop=silicond, $bio Commodore Amiga 500 disk. published 32 years ago: Silicon Dreams (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74986&o=2 $end $cpc_flop=silicond,silicond01,silicond02,silicond03,silicond04, $bio Amstrad CPC 464 disk. published 34 years ago: Silicon Dreams: Snowball + Return to Eden + The Worm in Paradise (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122593&o=2 $end $a800=siliconw, $bio Atari 800 cart. published 37 years ago: Silicon Warrior (c) 1983 Epyx, Inc. - TECHNICAL - GAME ID: 644R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86686&o=2 $end $cpc_flop=silipack, $bio Amstrad CPC 464 disk. published 33 years ago: Silipack (c) 1987 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124853&o=2 $end $info=silkrda6, $bio Slot Machine published 17 years ago: Silk Road (c) 2003 Aristocrat. A video slot machine with 5 reels incorporating the 'Reel Power' system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5099&o=2 $end $gba=silkcotn, $bio Nintendo GBA cart. published 18 years ago: Silk to Cotton [Model AGB-A7IJ-JPN] (c) 2002 KiKi Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73191&o=2 $end $st_flop=silkworm, $bio Atari ST disk. published 32 years ago: Silk Worm (c) 1988 Tecmo, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149426&o=2 $end $spectrum_cass=silkworme, $bio Silk Worm (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219215&o=2 $end $spectrum_cass=silkwormt, $bio Silk Worm (c) 198? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225512&o=2 $end $spectrum_cass=silkwormm, $bio Silk Worm (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226040&o=2 $end $x68k_flop=silkroad, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Silkroad - Legend of Gero (c) 1993 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88609&o=2 $end $x68k_flop=silkrod2, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Silkroad 2 (c) 1995 Sprite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88610&o=2 $end $info=silkworm,silkwormj,silkwormp,silkwormb, $bio Arcade Video game published 32 years ago: Silkworm (c) 1988 Tecmo. A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - TECHNICAL - CPU PCB Number : A-41909, 6217A GFX - Graphics PCB Number : B-41909, 6217B Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1988 in Japan. - UPDATES - In the non-Japanese version (set 1 in MAME), the dipswitch for coin A corresponds to what is typically the left coin input, and dipswitch B corresponds to the right. In the Japanese version (set 2 in MAME), the dipswitches are swapped, so that dipswitch B corresponds to the left coin, and A to the right. The 1st set also does not display the Japanese warning screen. - TIPS AND TRICKS - * Double Bonus : When the big flying ship comes (the one in 4 pieces) that gives you one bonus for each player, fire repeatedly on the second piece before it is in place. If it is destroyed before it is in place, you will be given two bonuses per player instead of one. * At the end of level 5 : When you arrive to the final enemy, around the hand pointing up of the statue there are two hidden icons. You can fire up with the jeep (or diagonal with the chopper), and you will see that your shots gets stopped by something invisible. If you keep firing, finally two new icons will appear (of course you don't have to kill the final enemy). Take this icon, and you will have a bonus. The bonus depends on your rank. If you have the Eagle rank you will earn 500,000 bonus points. If you don't have it, then you will earn 100,000 bonus points and the Eagle rank. - PORTS - * CONSOLES: Nintendo Famicom (1990) Nintendo Super NES ("Super Silkworm") [Unreleased Prototype] * COMPUTERS: Amstrad CPC (1988) Atari ST (1988) Sinclair ZX Spectrum (1989) Commodore C64 (1989) Commodore Amiga (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2442&o=2 $end $cpc_cass=silkworm, $bio Amstrad CPC cass. published 32 years ago: Silkworm (c) 1988 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99129&o=2 $end $cpc_flop=silkworm09,silkworm0a,silkworm02,silkworm,silkworm01,silkworm06,silkworm07,silkworm08,silkworm03,silkworm04,silkworm05,silkworm0d, $bio Amstrad CPC 464 disk. published 32 years ago: Silkworm (c) 1988 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121303&o=2 $end $amigaocs_flop=silkworm,silkworma, $bio Commodore Amiga 500 disk. published 31 years ago: Silkworm (c) 1989 Virgin Interactive - TRIVIA - Soundtrack releases: Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74987&o=2 $end $specpls3_flop=silkwormsp,silkwormspb,silkwormspa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Silkworm (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147580&o=2 $end $specpls3_flop=silkworm, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Silkworm (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148186&o=2 $end $c64_cass=silkworm, $bio Commodore C64 cass. published 28 years ago: Silkworm (c) 1992 Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229462&o=2 $end $nes=silkworm, $bio Nintendo NES cart. published 30 years ago: Silkworm (c) 1990 American Sammy Corp. In this exciting rendition of the arcade megahit, SILKWORM you are challenged alone or with a friend to take on the roles of Robert or Stacey, elite members of the SILKWORM team. Their assignment and yours is to command the G-Cobra attack helicopter and the B-Panther interceptor jeep to combat and destroy the MHC2, an artificial brain of the future which has taken over the military forces and weapons of the world's population and forcing them to worship him as a god. This exciting game features simultaneous two player interaction and challenges you to master the controls of two uniquely individual vehicles, the B-Panther jeep and the G-cobra helicopter. Join the Silkworm team! Take on the challenge of MHC2 and the military firepower of the world! - TECHNICAL - GAME ID: NES-LK-USA - TRIVIA - Released in June 1990 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55547&o=2 $end $amigaecs_flop=silputty, $bio Commodore Amiga 500+ disk. published 28 years ago: Silly Putty (c) 1992 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237078&o=2 $end $apple2gs=silpheed, $bio Apple IIGS disk. published 32 years ago: Silpheed (c) 1988 Sierra On-Line, Incorporated. - STAFF - Apple IIGS version by: John Rettig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49784&o=2 $end $coco_cart=silpheed1,silpheed, $bio Tandy Color Computer cart. published 32 years ago: Silpheed (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53471&o=2 $end $ibm5150=silpheeda, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Silpheed (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132494&o=2 $end $ibm5150=silpheed35b,silpheed35a,silpheed35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Silpheed (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132593&o=2 $end $ibm5150=silpheed, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Silpheed Ver. 2 (c) 1989 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132495&o=2 $end $megacd=silpheed, $bio Sega Mega-CD published 27 years ago: Silpheed (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See the original for more information; "Silpheed [Model T-45054]". - TECHNICAL - Game ID: 4423 Front Cover ID: 670-4257-50 Back Cover ID: 670-4259-50 Manual ID: 672-1557-50 Spine Card ID: 670-4258-50 CD ID: 670-4256-50 - TRIVIA - Reviews: [FR] October 1993 - Consoles + N.24: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60659&o=2 $end $pc8801_flop=silpheed,silpheeda,silpheedh1,silpheedh2,silpheedd, $bio NEC PC-8801 Series disk. published 33 years ago: Silpheed (c) 1987 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA861103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92905&o=2 $end $fm77av=silpheed,silpheeda, $bio Fujitsu FM-77AV disk. published 32 years ago: Silpheed [Model GA8CF3] (c) 1988 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93862&o=2 $end $segacd=silpheed, $bio Sega CD published 27 years ago: Silpheed (c) 1993 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information; "Silpheed [Model T-45054]". - TECHNICAL - GAME ID: T-4423 - TRIVIA - Released in October 1993 in the USA. The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60805&o=2 $end $megacdj=silpheed, $bio Sega Mega-CD published 27 years ago: Silpheed (c) 1993 Game Arts Company, Limited. - TECHNICAL - GAME ID: T-45054 - TRIVIA - Released on July 30, 1993 in Japan. - STAFF - Director: Takeshi Miyaji Executive Producer: Youichi Miyaji, Mitsuhiro Mazda, Toshiyuki Uchida Main Programmer: Kenichi Hamada Polygon Character: Takahiro Okano Background CG Producer: Takeshi Miyaji, Takahiro Okano, Hidenobu Takahashi, Kenichi Hamada, Akio Matsuda Graphics: Hidenobu Takahashi, Masahiko Koyama Demoproduce / Visual Director: IKUSABUNE, Toshio Akashi Background Mechanic Design / 3D Modeling / Visual Director: Wataru Yanagawa Silpheed Mechanical Design: Kouichiro Yonemura Mapping Data Producer: Kazuyuki Ohhata Technical Adviser: Masakuni Mitshuhashi Music Compose / Sound Effects: Ari Kamijo, Kenichi Kunishima, Tomoyuki Shimada, Kazuya Takahashi, Akio Matsuda Music: Mecano Associates, Fumihito Kasatani, Mariko Satou, Youko Sonoda, Mamoru Ishimoda, Takahiro Nishi Recording: Two Five, Isao Mizoguchi, Noriyuki Iwadare Art Work: Mariko Uemura Manual Editor: Masayuki Shimada Package Art: Jun Suemi Marketing: Toshiyuki Uchida, Masayuki Shimada, Akira Kashiwagi Sales: Rika Honma, Yumi Sugaya Special Thanks to the NASA and the Astronomical Society of Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60559&o=2 $end $x68k_flop=silsteel,silsteelo, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Silsteel (c) 1995 P.Pink.Pot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88611&o=2 $end $cpc_flop=silvaf2f,silvaf1902,silvaf1903,silvaf19, $bio Amstrad CPC 464 disk. published 28 years ago: Silva (c) 1992 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123566&o=2 $end $nes=silvasag, $bio Nintendo Famicom cart. published 28 years ago: Silva Saga (c) 1992 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54626&o=2 $end $snes=silva2, $bio Nintendo Super Famicom cart. published 27 years ago: Silva Saga II - The Legend of Light and Darkness [Model SHVC-S8] (c) 1993 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62180&o=2 $end $cpc_flop=silva198, $bio Amstrad CPC 464 disk. published 35 years ago: Silva Trained (c) 1985 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122804&o=2 $end $cpc_flop=silvaf1901, $bio Amstrad CPC 464 disk. published 28 years ago: Silva Trained (c) 1992 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123567&o=2 $end $pico=sylvan, $bio Sega Pico game published 19 years ago: シルバニアファミリー もりのなかまとたのしいおたんじょうびかい (c) 2001 Epoch Company, Limited. (Silvanian Families - Mori no Nakama to Tanoshii Otanjoubikai) - TECHNICAL - GAME ID: T-198010 ROM size: 2 MB - TRIVIA - Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75788&o=2 $end $info=silgola6, $bio Slot Machine published 19 years ago: Silver & Gold (c) 2001 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - TRIVIA - This game has the same feature sound as "Inca Sun". - SERIES - 1. Silver & Gold (2001) 2. Indian Princess (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5063&o=2 $end $info=m5sil7,m5sil7a, $bio Silver 7s (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41632&o=2 $end $x68k_flop=silverbl, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Silver Ball (c) 1989 X-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88612&o=2 $end $info=j2silvcl, $bio Silver Classic (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40086&o=2 $end $x68k_flop=silvrcry, $bio Silver Crystal (c) 19?? Kunugi J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88613&o=2 $end $nes=silvreag, $bio Nintendo NES cart. published 27 years ago: Silver Eagle (c) 1993 Sachen. - TECHNICAL - Game ID: TC-025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76909&o=2 $end $info=silverga, $bio Arcade Video game published 37 years ago: Silver Game (c) 1983 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37791&o=2 $end $x1_flop=silvergh, $bio Sharp X1 5.25in.disk. published 32 years ago: Silver Ghost (c) 1988 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86114&o=2 $end $pc8801_flop=silvergh,silvergha, $bio NEC PC-8801 Series disk. published 32 years ago: Silver Ghost (c) 1988 KSK [Kure Software Koubou]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92906&o=2 $end $info=j2slvrgh, $bio Silver Ghost (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41004&o=2 $end $info=j6slvgst,j6slvgsta,j6slvgstb,j6slvgstc,j6slvgstd,j6slvgste,j6slvgstf,j6slvgstg, $bio Silver Ghost (c) 199? JPM International. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41949&o=2 $end $info=silvland, $bio Arcade Video game published 38 years ago: Silver Land (c) 1982 Falcon. This game is a bootleg of "River Patrol". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2443&o=2 $end $info=m2svlite, $bio Silver Lights (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42032&o=2 $end $info=silvmil, $bio Arcade Video game published 25 years ago: Silver Millennium (c) 1995 Para JP. - TRIVIA - Silver Millennium was released in May 1995. 4000 units were produced at factory. This game is considered as one of the rarest video game ever developed in South Korea. At this time, many Japanese company released their games in Korea and they was more interesting than Korean games. Korean gamers were didn't interested by their Korean games. One year after the release, Silver Millennium boards were converted to "Pasha Pasha". Beside this, Silver Millennium is a true jewel from South Korea. It's even a pioneer in what's we call 'Maniac Shooter' In 2007, Para JP want to do a sort of 'remake' of the game, but the project was canceled at a certain stage of development and the game was never released. - TIPS AND TRICKS - While finishing the 7th stage, you got last character, called 'Silver Millennium'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32284&o=2 $end $info=m4silnud, $bio Silver Nudger (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41449&o=2 $end $info=j5slvree,j5slvreea, $bio Silver Reels (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41050&o=2 $end $info=m5silver,m5silver03,m5silver06, $bio Silver Screen (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41633&o=2 $end $info=m4silshd,m4silshda,m4silshdb, $bio Silver Shadow (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14914&o=2 $end $info=j2silvsh, $bio Silver Shot (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41003&o=2 $end $info=silvslug, $bio Pinball published 30 years ago: Silver Slugger (c) 1990 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 722 - TRIVIA - Silver Slugger was the first Gottlieb 'street level' pinball machine. 2,100 units were produced. - STAFF - Designer : John Trudeau Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5566&o=2 $end $info=j5slvstr,j5slvstra,j5slvstrb, $bio Fruit Machine published 20 years ago: Silver Streak (c) 2000 JPM International. - TRIVIA - Released in December 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15806&o=2 $end $nes=silvrsrf, $vgmplay=silvrsrf_nes, $bio Nintendo NES cart. published 30 years ago: Silver Surfer (c) 1990 Arcadia Systems, Incorporated. High over the roof of the world he soars... free and unfettered as the roaring wind itself! Behold the sky-born spanner of a trillion galaxies... the restless, streaking stranger from the farthest reaches of space... this glistening, gleaming seeker of truth, whom man shall call forevermore... The Silver Surfer! Now you can play the part of The Silver Surfer, pitting your surfing skills against the most evil minds in the cosmos. Battle over strange worlds and forgotten realms. Fearlessly fight to defeat the evil plans of the Magik Domain. As The Surfer, you must destroy the five elements that will form the Portal Machine. Only then can you keep the evil Magik Warriors from swarming through into our dimension. You, the streaking Surfer, are all that can stop the Universe from entering an endless age of darkness and distress. Features of this action game include: - Six horizontal and six vertical levels set in a "3 MegaBit" Game Pak for spectacular graphics! - A multitude of Marvel Super-Villains set on your demise. - Outstanding music and great sound effects. But you must beware, this is one time The Silver Surfer may not make it out alive... The Heralds of Magik, Mephisto, Emperor, Reptyl, and The Possessor, have plans of their own for him... and you. - TECHNICAL - GAME ID: NES-VQ-USA - TRIVIA - Released in November 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55548&o=2 $end $info=slvrwolf, $bio Slot Machine published 22 years ago: Silver Wolf (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116209&o=2 $end $info=slbmania, $bio Pinball published 40 years ago: Silverball Mania (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1157 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in February 1980. 10,350 units were produced. The development of this game took 19 months! (started in June 1978). One of the play-field plastics shows artist Kevin O'Connor's Jeep Cherokee drawn in chrome. Some of the reflections in the silver balls on the sides are of O'Connor himself, who wore a beard for many years. The game came to O'Connor as a blank white-wood and he designed the art from an idea he got from a comic by a comic who drew everything in chrome, tieing in well with the pinball. - STAFF - Design by : Jim Patla Art by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5567&o=2 $end $psx=silverld, $bio Sony PlayStation disc published 24 years ago: Silverload (c) 1996 Vic Tokai, Inc. - TECHNICAL - Game ID: SLUS-00050 - TRIVIA - Released on June 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97606&o=2 $end $spectrum_cass=silvwolfgi,silvwolfgia, $bio Sinclair ZX Spectrum cass. published 28 years ago: Silverwolf (c) 1992 GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80976&o=2 $end $specpls3_flop=silvwolf, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Silverwolf (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147782&o=2 $end $spectrum_cass=silvwolf, $bio Sinclair ZX Spectrum cass. published 28 years ago: Silverwolf (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237754&o=2 $end $msx2_flop=silviana,silvianab,silvianaa, $bio MSX 2 disk. published 31 years ago: シルヴィアーナ ~愛いっぱいの冒険者~ (c) 1989 Pack-In-Video Co., Ltd. (Silviana - Ai Ippai no Boukensya) - TECHNICAL - GAME ID: MS-26 BARCODE: 4988110800269 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102032&o=2 $end $famicom_flop=silviana, $bio Nintendo Famicom disk. published 32 years ago: ??????? ????????? (c) 1988 Pack-In-Video Company, Limited. (Silviana - Ai Ippai no Boukensya) - TECHNICAL - Disk ID: PAC-SIL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65452&o=2 $end $bbcb_cass=sim, $bio Sim (c) 19?? Viper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52374&o=2 $end $amigaocs_flop=simcitya,simcityc,simcityb,simcity, $bio Commodore Amiga 500 disk. published 31 years ago: Sim City (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74988&o=2 $end $amigaocs_flop=simcityua,simcityu, $bio Commodore Amiga 500 disk. published 31 years ago: Sim City (c) 1989 Maxis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74989&o=2 $end $cpc_cass=simcity, $bio Amstrad CPC cass. published 31 years ago: Sim City (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99132&o=2 $end $cpc_flop=simcity1,simcityi,simcityi01,simcitye,simcityd,simcityi02,simcityu01,simcityu02,simcityu,simcityu04,simcityu05,simcityu06,simcityp, $bio Amstrad CPC 464 disk. published 31 years ago: Sim City (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121600&o=2 $end $bbcb_cass=simcity, $bio Acorn BBC/Electron cass. published 30 years ago: Sim City (c) 1990 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52375&o=2 $end $x68k_flop=simcity,simcitycd2,simcitycd1, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Sim City (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857003047 MEDIA: FD x1 - TRIVIA - Released on September 07, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88077&o=2 $end $pc98=simcity, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Sim City (c) 1990 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857003023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90642&o=2 $end $specpls3_flop=simcity,simcitya, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Sim City (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118719&o=2 $end $archimedes=simcity, $bio Acorn Archimedes disk. published 27 years ago: Sim City (c) 1993 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115939&o=2 $end $cpc_flop=simcity101, $bio Sim City (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121601&o=2 $end $x68k_flop=simcitylog, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sim City - LOGiN Scenario Map (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88078&o=2 $end $ibm5170=simcit2k,simcit2ka, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Sim City 2000 (c) 1993 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144466&o=2 $end $pc98=simcit2k, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sim City 2000 (c) 1994 Imagineer Co., Ltd. - TRIVIA - Released in June 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90646&o=2 $end $amigaaga_flop=simcit2k,simcit2kg, $bio Commodore Amiga 1200 disk. published 26 years ago: Sim City 2000 (c) 1994 Maxis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146387&o=2 $end $gba=simcit2ku,simcit2ku1, $bio Nintendo GBA cart. published 17 years ago: Sim City 2000 (c) 2003 DSI Games - TECHNICAL - GAME ID: AGB-A5CE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73193&o=2 $end $gba=simcit2k,simcit2ka, $bio Nintendo GBA cart. published 17 years ago: Sim City 2000 [Model AGB-A5CP] (c) 2003 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73192&o=2 $end $saturn=simcit2kja,simcit2kj, $bio Sega Saturn game published 25 years ago: Sim City 2000 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9027 - TRIVIA - Released on September 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59686&o=2 $end $saturn=simcit2k, $bio Sega Saturn game published 25 years ago: Sim City 2000 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: MK81580-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60407&o=2 $end $n64=simcit2k, $bio Nintendo 64 cart. published 22 years ago: Sim City 2000 [Model NUS-NS2J] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57966&o=2 $end $snes=simcit2kj, $bio Nintendo Super Famicom cart. published 25 years ago: Sim City 2000 (c) 1995 Imagineer Company, Limited. - TECHNICAL - Game ID: SHVC-AWWJ-JPN - TRIVIA - Released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62183&o=2 $end $psx=simcit2k, $bio Sony PlayStation disc published 24 years ago: Sim City 2000 (c) 1996 Maxis. - TECHNICAL - Game ID: SLUS-00113 - TRIVIA - Released on July 09, 1996 in the USA. Export releases: [EU] "Sim City 2000 [Model SLES-00471]" [JP] "Sim City 2000 [Model SLPS-00420]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97607&o=2 $end $snes=simcit2ku, $bio Nintendo Super NES game published 24 years ago: Sim City 2000 (c) 1996 Black Pearl - TECHNICAL - Game ID: SNS-AWWE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63546&o=2 $end $snes=simcit2k, $bio Nintendo Super NES game published 24 years ago: Sim City 2000 (c) 1996 Black Pearl. - TECHNICAL - Game ID: SNSP-AWWP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63545&o=2 $end $saturn=simcit2ku, $bio Sega Saturn game published 25 years ago: Sim City 2000 (c) 1995 Maxis - TECHNICAL - Game ID: T-12601H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60151&o=2 $end $n64dd=simcity, $bio Nintendo 64DD game published 20 years ago: Sim City 64 (c) 2000 Nintendo Co., Ltd. - TECHNICAL - GAME ID: NUD-DSCJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117280&o=2 $end $amigaocs_flop=simcitygs1, $bio Commodore Amiga 500 disk. published 29 years ago: Sim City Graphics Set 1 - Ancient Cities (c) 1991 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74990&o=2 $end $amigaocs_flop=simcitygs2, $bio Commodore Amiga 500 disk. published 29 years ago: Sim City Graphics Set 2 - Future Cities (c) 1991 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74991&o=2 $end $amigaocs_flop=simcityte, $bio Commodore Amiga 500 disk. published 31 years ago: Sim City Terrain Editor (c) 1989 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74992&o=2 $end $x68k_flop=simcityed, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sim City Terrain Editor (c) 1991 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857003085 - TRIVIA - Released on march 22, 1991 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88079&o=2 $end $pc98=simcityte, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sim City Terrain Editor (c) 1991 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857003061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90643&o=2 $end $amigaocs_flop=simlife,simlifef,simlifeg, $bio Commodore Amiga 500 disk. published 27 years ago: Sim Life (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74994&o=2 $end $amigaaga_flop=simliff_a,simlifg_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Sim Life (c) 1993 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231622&o=2 $end $amigaaga_flop=simlif_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Sim Life [AGA Ver.] (c) 1993 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146456&o=2 $end $psx=simtprk, $bio Sony PlayStation disc published 20 years ago: Sim Theme Park (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110573&o=2 $end $ibm5170=simant, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: SimAnt (c) 1991 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144467&o=2 $end $amigaocs_flop=simant,simantf,simantg, $bio Commodore Amiga 500 disk. published 28 years ago: SimAnt (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74995&o=2 $end $x68k_flop=simant, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: SimAnt (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88076&o=2 $end $pc98=simant, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SimAnt (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90645&o=2 $end $fmtowns_cd=simant, $bio Fujitsu FM Towns CD published 27 years ago: SimAnt (c) 1993 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110369&o=2 $end $snes=simantj, $bio Nintendo Super Famicom cart. published 27 years ago: SimAnt [Model SHVC-AN] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62181&o=2 $end $snes=simant,simantp, $bio Nintendo Super NES game published 27 years ago: SimAnt [Model SNS-AN-USA] (c) 1993 Maxis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63540&o=2 $end $info=pg675, $bio Simatic PG675 (c) 198? Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236719&o=2 $end $info=pg685, $bio Simatic PG685 OUA11 (c) 198? Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236720&o=2 $end $info=pg685oua12, $bio Simatic PG685 OUA12 (c) 198? Siemens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236721&o=2 $end $nes=simbas1, $bio Simba's v1.0 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55549&o=2 $end $ibm5150=simcity102,simcity107, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: SimCity (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132496&o=2 $end $ibm5150=simcity102_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: SimCity (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132627&o=2 $end $ibm5150=simcity107_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: SimCity (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132628&o=2 $end $fmtowns_cd=simcity, $bio Fujitsu FM Towns CD published 30 years ago: SimCity (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110168&o=2 $end $nes=simcity, $vgmplay=simcity_nes, $bio Nintendo NES cart. published 29 years ago: SimCity (c) 1991 Nintendo of America, Inc. Prototype never released. - TRIVIA - In 2017, two prototype cartridges for SimCity NES surfaced at a used video game store in Washington state. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95569&o=2 $end $fmtowns_cd=simcit2k, $bio Fujitsu FM Towns CD published 26 years ago: SimCity 2000 (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110169&o=2 $end $ibm5170=simcit2ksc1, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: SimCity 2000 Scenarios Vol. 1 - Great Disasters (c) 1994 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144468&o=2 $end $snes=simcitjr, $bio Nintendo Super Famicom cart. published 24 years ago: SimCity Jr. [Model SHVC-ALIJ-JPN] (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62184&o=2 $end $ibm5150=simcity, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: SimCity Ver. 2 (c) 1993 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132629&o=2 $end $snes=simcityj, $bio Nintendo Super Famicom cart. published 29 years ago: SimCity (c) 1991 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SHVC-SC - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62182&o=2 $end $snes=simcityu, $bio Nintendo Super NES game published 29 years ago: SimCity (c) 1991 Nintendo Company, Limited. North American release. - TECHNICAL - GAME ID: SNS-SC-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63544&o=2 $end $snes=simcity, $bio Nintendo Super NES game published 29 years ago: SimCity [Model SNSP-SC-EUR] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63541&o=2 $end $snes=simcityf, $bio Nintendo Super NES game published 27 years ago: SimCity (c) 1993 Nintendo Company, Limited. French release. Description from the French back cober: Un jeu de simulation urbaine hyper perfectionné! L'avenir de la ville est entre vos mains... Commencez avec une agglomération qui vient d’éclore (vous lui donnez vous-même un nom) et faites-la grandir pour la transformer en métropole. Ou bien, prenez la place du maire d’une ville submergée de problèmes. Tout repose entre vos mains, qu’il s’agisse des impôts, de la répartition des différentes zones, de la criminalité, des transports, de l’éducation, de la lutte contre l’incendie et autres préoccupations. Le temps passe et les conséquences de chacune de vos décisions se répercutent dans l’avenir. Votre assistant, le docteur Wright, peut vous aider à prendre les mesures appropriées. Il suffit de lui demander conseil! Un bon nombre de catastrophes menacent également votre ville en expansion : incendies, tremblements de terre, crashs aériens, et même un Koopa gigantesque qui détecte à distance la pollution industrielle! Réussirez-vous à construire la ville idéale? Ou bien vos administrés mécontents quitteront-ils la place pour ne laisser qu’une cité fantôme ? - TECHNICAL - Cartridge ID: SNSP-SC-FRA/SFRA - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63542&o=2 $end $snes=simcityg, $bio Nintendo Super NES game published 29 years ago: SimCity [Model SNSP-SC-NOE/SFRG] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63543&o=2 $end $pc98=simearth, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: SimEarth (c) 1991 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90644&o=2 $end $fmtowns_cd=simearth, $bio Fujitsu FM Towns CD published 29 years ago: SimEarth (c) 1991 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110370&o=2 $end $x68k_flop=simearth, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: SimEarth (c) 1992 Imagineer Co., Ltd. - TECHNICAL - BARCODE: 4965857004013 MEDIA: FD x1 - TRIVIA - Released on May 2, 1992 in Japan. Retail price: 12800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88080&o=2 $end $amigaocs_flop=simearth,simearthf, $bio SimEarth (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74993&o=2 $end $ibm5150=simearthb, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: SimEarth - The Living Planet (c) 1990 Maxis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132456&o=2 $end $ibm5150=simearth,simeartha,simearthb35,simearthc, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: SimEarth - The Living Planet (c) 1990 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132630&o=2 $end $pcecd=simearthj, $bio NEC PC-Engine CD published 27 years ago: SimEarth - The Living Planet (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58378&o=2 $end $snes=simearth, $bio Nintendo Super NES game published 27 years ago: SimEarth - The Living Planet (c) 1993 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63547&o=2 $end $snes=simearthja,simearthj, $bio Nintendo Super Famicom cart. published 29 years ago: SimEarth - The Living Planet [Model SHVC-SE] (c) 1991 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62185&o=2 $end $pcecd=simearth, $bio NEC TurboGrafx-CD published 27 years ago: SimEarth - The Living Planet (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TXCD1036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58515&o=2 $end $megacdj=simearth, $bio Sega Mega-CD published 27 years ago: SimEarth [Model G-6008] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60560&o=2 $end $ibm5170=simfarm, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: SimFarm (c) 1993 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144469&o=2 $end $fmtowns_cd=simfarm, $bio Fujitsu FM Towns CD published 26 years ago: SimFarm (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110170&o=2 $end $zx81_cass=similesc, $bio Sinclair ZX-81 cass. published 39 years ago: Similes Countdown (c) 1981 AVC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116081&o=2 $end $ibm5170=simlife, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: SimLife (c) 1992 Maxis [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144470&o=2 $end $cpc_flop=simonf19, $bio Amstrad CPC type-in published 32 years ago: Simon (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119568&o=2 $end $dragon_cass=simon, $bio Simon (c) 198? Apex Trading - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116302&o=2 $end $uzebox=simon, $bio Belogic Uzebox ROM published 9 years ago: Simon (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233088&o=2 $end $astrocde=simgolf, $bio Astrocade game published 27 years ago: Simon + Putt-Putt Golf (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86831&o=2 $end $cpc_flop=simondic, $bio Amstrad CPC type-in published 34 years ago: Simon Dice (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124343&o=2 $end $ti99_cart=simon, $bio TI-99-4A soft. published 37 years ago: Simon Says (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84719&o=2 $end $dragon_cass=simonsays, $bio Dragon cass. published 36 years ago: Simon Says (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116749&o=2 $end $apple2_flop_clcracked=simonsays, $bio Apple II disk. published 31 years ago: Simon Says... (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230560&o=2 $end $dragon_cass=simonshps, $bio Dragon cass. published 36 years ago: Simon Shapes (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116750&o=2 $end $dragon_cass=simonsqr, $bio Dragon cass. published 36 years ago: Simon Squares (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116751&o=2 $end $amigaocs_flop=simonsor,simonsorf,simonsorg, $bio Commodore Amiga 500 disk. published 27 years ago: Simon the Sorcerer (c) 1993 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74996&o=2 $end $ibm5170=simonsrc, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Simon the Sorcerer (c) 1993 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144471&o=2 $end $cd32=simonsrc, $bio Commodore Amiga CD32 published 26 years ago: Simon the Sorcerer (c) 1994 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106969&o=2 $end $archimedes=simonsor, $bio Acorn Archimedes disk. published 26 years ago: Simon the Sorcerer (c) 1994 Gamesware - TECHNICAL - MEDIA: FD x10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127146&o=2 $end $amigaaga_flop=simons_a,simonsf_a,simonsg_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Simon the Sorcerer (c) 1994 Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146457&o=2 $end $info=simon,simonf, $bio Handheld game published 42 years ago: Simon (c) 1978 Milton Bradley Co. The computer controlled game that challenges you to repeat its sequences of flashing lights and sounds. Test your powers of concentration in 3 fascinating games and 4 varying skill levels. OFF SWITCH / GAME SELECTOR SWITCH Turn Simon on and choose a game to play all in one switch. Pick either Game 1, Game 2, or Game 3 to play by sliding Off / Game Selector Switch into Position "1", "2", or "3". IMPORTANT … turn Simon off when not in use. If you leave the unit on when not playing, Simon will alert you tat approximately one minute intervals that it is still on. SKILL LEVEL SWITCH Slides to 4 different skill levels which reflect the degree of difficulty in repeating the increasing number of sounds. Skill Level 1 - Repeat 8 sounds or signals Skill Level 2 - Repeat 14 sounds or signals Skill Level 3 - Repeat 20 sounds or signals Skill Level 4 - Repeat 31 sounds or signals Please Note: Skill Levels are applicable to specific games only. See rules for each individual game for further explanation. START BUTTON Depress this button to begin any of the 3 games. LONGEST BUTTON At the end of a game, depress this button to hear and see the longest sequence played since the unit was turned on. PLEASE NOTE, when Simon is turned off, the longest sequence is erased. LAST BUTTON When this button is depressed at the end of a game, you will hear and see the last sequence Simon generated in the game just played. PLEASE NOTE, when Simon is turned off, the last sequence is erased. COLOUR LENSES 4 of them … when Simon activates them or when a player depresses them, they light up and emit 4 distinct sounds, PLEASE NOTE, do not jab the lenses, press them firmly. GAME 1 - "SIMON SAYS" for 1 or more players Exciting game of concentration with 4 skill levels. Compete against Simon yourself and repeat the ever increasing sequence of flashing lights and sounds. Group play is also possible .. two or more players team up against Simon or compete against each other. Object of the Game: To repeat correctly a longer and longer sequence of flashing light and sound signals. How to Play: For 1 Player: 1. Slide OFF SWITCH/GAME SELCTOR Switch to "1". 2. Slide SKILL LEVEL Switch to either "1", "2", "3", or "4". 3. Press START button. Simon will light up a lens and give you a sound. This is your first signal! 4. Repeat this signal by pressing the same colour lens. 5. Simon will duplicate the first signal and will add one. 6. Repeat these two signals by pressing the same colour lenses. 7. Simon will duplicate these first two signals and add one. 8. Continue in this manner as long as you can repeat each sequence of signals correctly. 9. Notice that after the 5th, 9th and 13th signals in a sequence, Simon automatically increases the tempo. 10. If you fail to repeat a sequence exactly or if you take more than approximately 3 seconds to repeat a signal, Simon responds with a "RAZZ" sound, you've lost, and this sequence of signals is over. How to Win the Game: Repeat the specified number of signals in a sequence correctly for whatever SKILL LEVEL you're playing and you win the game. If you win on SKILL LEVLES 1, 2, or 3, Simon will salute you with a rapid series of victory signals from the last lens that you've played. PLEASE NOTE, if you win on SKILL LEVEL 4, Simon reacts differently with a SPECIAL VICTORY SIGNAL .. after you repeat 31 signals correctly, Simon will flash and sound all the lenses several times and then emit a short "RASS" indicating that you've won the game. To Win on SKILL LEVEL 1 - Repeat 8 signals To Win on SKILL LEVEL 2 - Repeat 14 signals To Win on SKILL LEVEL 3 - Repeat 20 signals To Win on SKILL LEVEL 4 - Repeat 31 signals For 2 or More Players: Two of more players may team up against Simon or compete against each other. 1. Decide who goes first. Play proceeds clockwise. 2. Play as above EXCEPT players take turns repeating Simon's signals. Players may hand the console back and forth to each other or place it on a flat surface between them. GAME 2 - "PLAYER SAYS" for 1 or more players Simon says "You select the signals". In this game, you decide what signals to play and the order in which you want to play them. Simon's only response is to give you the first signal, the "RASS" if you misplay and the "VICTORY" signal. Please read the instructions very carefully before playing. Object of the Game: To create a longer and longer sequence of signals. How to Play: For 1 Player: 1. Slide OFF SWITCH/GAME SELCTOR Switch to "2". 2. Slide SKILL LEVEL Switch to "4". THIS IS IMPORTANT! If the SKILL LEVEL switch in NOT on "4", the game will not function properly and sequences will end prematurely. 3. Press START button. Simon will give the first signal. This is the only signal that Simon will give you (except for the "RAZZ" or "VICTORY" signal). Simon WILL NOT REPEAT the signals you play. 4. Repeat this signal Simon gives you and one more (don't wait for Simon to repeat your signals). 5. Repeat the first two signals and add one more. 6. Continue repeating the signals of the previous sequence and increasing that sequence by one. Assuming you repeat each sequence correctly, the longest sequence you can reach is 31 signals. 7. If you make an error or take more than approximately 3 seconds to paly a signal, you will hear the "RAZZ" sound and the sequence is ended. 8. Press the LAST button and count the number of signals as Simon plays back the last sequence; this is your score. 9. Now begin a new game by following Rules 3. to 8., above. How to Win the Game: Try to beat Simon by playing a sequence of 31 signals. Since you select your own signals, you can make the sequence as difficult or as easy as you wish. If you succeed in playing 31 signals, you will have beaten Simon and will be saluted with a SPECIAL VICTORY SIGNAL … of the lenses will flash and sound several times and then you 'll hear a short "RAZZ" sound indicating that you have won the game. For 2 or More Players: 1. Follow Rules 1. to 3., above. 2. Player #1 repeats the signal and adds one more. 3. Player #2 repeats the first two signals and adds one more. 4. Play continues clockwise with each player repeating the signals of the previous sequence and adding one more. 5. Any player who makes and error or takes more than approximately 3 seconds to repeat a signal is given the "RAZZ" sound and eliminated from the game. Press START button to begin a new sequence with remaining players. 6. The last remaining player is the winner. GAME 3 - "CHOOSE YOUR COLOUR" for 2, 3, or 4 players Fascinating colour elimination game for 2, 3, or 4 players. Players are responsible for pressing assigned colour lenses at certain times to repeat the sequence. But watch out, you'll be eliminated from the game with an untimely response. Object of the Game: To repeat correctly the longest sequence of signals. How to Play: For 4 Players: 1. Slide OFF SWITCH/GAME SELCTOR Switch to "3". 2. Slide SKILL LEVEL Switch to "4". THIS IS IMPORTANT! If the SKILL LEVEL switch in NOT on "4", the game will not function properly and sequences will end prematurely. The longest sequence you can now reach is 31 signals. 3. Each player chooses one colour lens and will use only that colour lens during the game. 4. Press START button. Simon will give the first signal. 5. The player operating that colour repeats the signal. 6. Play continues as described in GAME 1 except that each of you pushes only your colour in proper sequence. 7. If you push your colour out of sequence or if you take more than approximately 3 seconds to repeat a signal, Simon responds with a "RAZZ" sound and your colour is eliminated from the game. 8. Simon automatically begins a new game with only the remaining colours. How to Win the Game: The last player to be eliminated is the winner and Simon will acknowledge the in by a rapid series of victory signals from that player's colour. REMEMBER, if you reach 31 signals, Simon will be beaten and will salute you with a VERY SPECIAL VICTORY SIGNAL .. all the lenses will flash and sound several times and you'll hear a continuous "RASS" sound indicating that you have won the game. You must slide the Off switch / Game Selector to "OFF" to sop the "RAZZING". For 3 Players: 1. Follow Rules 1. to 2., above under "For 4 Players". 2. Press the START button and WAIT (Simon will give the first signal; when it's not repeated, that lens will be eliminated and a new game will begin with the remaining 3 lenses). 3. Each player quickly chooses one colour lens (of the remaining three) and will use only that lens during the game. 4. Simon will give the first signal and the player operating that lens repeats it. 5. Play continues exactly as described in "For 4 Players", above. For 2 Players: Play proceeds as described above in "For 4 Players" EXCEPT each player operates two lenses (when one of your lenses is eliminated, continue playing the remaining lens). - TECHNICAL - Model 4850-L1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101018&o=2 $end $c64_cart=simonbas, $bio Simons' BASIC (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229437&o=2 $end $psx=sjs01n2k, $bio Sony PlayStation disc published 20 years ago: Simple 1500 Jitsuyou Series Vol.01: Norikae Annai - 2000 Edition (c) 2000 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPS-02842 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85674&o=2 $end $psx=sjs03sh, $bio Sony PlayStation disc published 20 years ago: Simple 1500 Jitsuyou Series Vol.03: Seimei Handan (c) 2000 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPS-02841 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85675&o=2 $end $psx=sjs04ryo, $bio Sony PlayStation disc published 20 years ago: Simple 1500 Jitsuyou Series Vol.04: Ryouri (c) 2000 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPS-02839 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85676&o=2 $end $psx=sjs05knj, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.05: Kusuri no Jiten - Pill Book 2001 Edition (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85677&o=2 $end $psx=sjs06cnr, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.06: Cocktail no Recipe (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86707 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85678&o=2 $end $psx=sjs07tan, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.07: Tanoshiku Manabu Unten Menkyo (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86797 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85679&o=2 $end $psx=sjs08jwk, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.08: 1-Jikan de Wakaru Kabushiki Toushi (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86708 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85680&o=2 $end $psx=sjs09aro, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.09: Watashi Style no Aromatherapy (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86843] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85681&o=2 $end $psx=sjs10ura, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.10: Tarot Uranai (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86913] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85682&o=2 $end $psx=sjs11shi, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.11: Katei de Dekiru Tsubo Shiatsu (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86968] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85683&o=2 $end $psx=sjs12iga, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Jitsuyou Series Vol.12: Katei no Igaku (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86969] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85684&o=2 $end $psx=sjs13sxk, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.13: Shinri Game - Soreike X Kokoroji (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85685&o=2 $end $psx=sjs14knm, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.14: Kurashi no Manner (c) 2002 D3 Publisher. - TECHNICAL - Game ID: SLPM-87022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85686&o=2 $end $psx=sjs15inu, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.15: Inu no Kaikata - Sekai no Inu Catalog (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87051] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85687&o=2 $end $psx=sjs16nek, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.16: Neko no Kaikata - Sekai no Neko Catalo (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85688&o=2 $end $psx=sjs17pln, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.17: Planetarium (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87049] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85689&o=2 $end $psx=sjs18kqz, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Jitsuyou Series Vol.18: Kanji Quiz - Kanji Keitei ni Challenge (c) 2002 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-87072 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85690&o=2 $end $psx=shkv1bwl, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series Hello Kitty vol.01: Hello Kitty Bowling (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86866 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85691&o=2 $end $psx=shkv2ill, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series Hello Kitty Vol.02: Hello Kitty Illust Puzzle (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86867 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85692&o=2 $end $psx=shkv3bkz, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series Hello Kitty Vol.03: Hello Kitty Block Kuzushi (c) 2001 D3 Publisher, Inc. - TECHNICAL - Game ID: SLPM-86911 - TRIVIA - Released on October 25, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84814&o=2 $end $psx=shkv4tmp, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series Hello Kitty Vol.04: Hello Kitty Trump (c) 2001 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-86910 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85693&o=2 $end $psx=#REISSUE#; $bio Sony PlayStation disc published 21 years ago: Simple 1500 Series Vol. 8: The Solitaire [Model SLPS-02444] (c) 1999 D3 Publisher, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260266&o=2 $end $psx=ss101snt, $bio Sony PlayStation disc published 17 years ago: Simple 1500 series vol.101: The Sentou (c) 2003 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87142] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85713&o=2 $end $psx=ss102dgn, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series Vol.102: The Densha Untensha - Densha de Go! Nagoya Tetsudou-hen (c) 2002 D3 Publisher, Inc. - TECHNICAL - Model SLPM-87144 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85694&o=2 $end $psx=ss103ddg, $bio Sony PlayStation disc published 17 years ago: SIMPLE1500シリーズ Vol.103 THE 元祖電車運転士 電車でGO! (c) 2003 D3 Publisher, Inc. (Simple 1500 Series Vol.103: The Ganso Densha Utenshi - Densha de Go!) Re-Edition (Simple 1500 Series). Game originally released in 1997. See the original version for more information about the game itself; "Densha de Go! [Model SLPS-01150]" - TECHNICAL - Game ID: SLPM-87212 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85695&o=2 $end $psx=ss104pnk, $bio Sony PlayStation disc published 17 years ago: Simple 1500 Series Vol.104: The Pink Panther - Pinkadelic Pursuit (c) 2003 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPM-87215 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85696&o=2 $end $psx=ss037pzl, $bio Sony PlayStation disc published 20 years ago: Simple 1500 Series Vol.37: The Illustration Puzzle & Slide Puzzle (c) 2000 D3 Publisher, Inc. - TECHNICAL - GAME ID: SLPS-02958 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85697&o=2 $end $psx=ss051jgs, $bio Sony PlayStation disc published 20 years ago: Simple 1500 Series vol.51: The Jigsaw Puzzle (c) 2000 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86700] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85700&o=2 $end $psx=ss063gn2, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.63: The Gun Shooting 2 (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86816] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85701&o=2 $end $psx=ss067soc, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.67: The Soccer - Dynamite Soccer 1500 (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86864] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85702&o=2 $end $psx=ss071rn2, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.71: The Renai Simulation 2 (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86870] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85703&o=2 $end $psx=ss072bvl, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.72: The Beach Volley (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86871] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85704&o=2 $end $psx=ss073inv, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.73: The Invaders - Space Invaders 1500 (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86900] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85705&o=2 $end $psx=ss076dgb, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.76: The Dodgeball (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86914] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85706&o=2 $end $psx=ss083wkb, $bio Sony PlayStation disc published 19 years ago: Simple 1500 Series vol.83: The Wakeboard - BursTrick Wake Boarding!! (c) 2001 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-86998] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85707&o=2 $end $psx=ss085sng, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series vol.85: The Sengoku Bushou - Tenka Touitsu no Yabou (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87008] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85708&o=2 $end $psx=ss088gmj, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series vol.88: The Gal Mahjong - Love Songs - Idol wa High Rate (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85709&o=2 $end $psx=ss089pws, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series vol.89: The Power Shovel - Power Shovel ni Norou! (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87035] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85710&o=2 $end $psx=ss090sen, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series vol.90: The Sensha (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87044] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85711&o=2 $end $psx=ss093pb4, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series Vol.93: The Puzzle Bobble 4 (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87057] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85698&o=2 $end $psx=ss097sqh, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series vol.97: The Squash (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87088] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85712&o=2 $end $psx=ss099knd, $bio Sony PlayStation disc published 18 years ago: Simple 1500 Series Vol.99: The Kendo - Ken no Hanamichi (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPM-87140] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85699&o=2 $end $gba=stomv1tg, $bio Nintendo GBA cart. published 17 years ago: Simple 2960 Tomodachi Series Vol. 1 - The Table Game Collection [Model AGB-AZKJ-JPN] (c) 2003 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73194&o=2 $end $gba=stomv2bk,stomv2bka, $bio Nintendo GBA cart. published 17 years ago: Simple 2960 Tomodachi Series Vol. 2 - The Block Kuzushi (c) 2003 D3 Publisher, Incorporated. - TECHNICAL - GAME ID: AGB-AZ9J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73195&o=2 $end $gba=stomv3ip, $bio Nintendo GBA cart. published 17 years ago: Simple 2960 Tomodachi Series Vol. 3 - The Itsudemo Puzzle - Massugu Soroeru Straws [Model AGB-BS3J-JPN] (c) 2003 D3 Publisher, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73196&o=2 $end $gba=stomv4tr,stomv4tra, $bio Nintendo GBA cart. published 17 years ago: Simple 2960 Tomodachi Series Vol. 4 - The Trump - Minna de Asoberu 12 Shurui no Trump Game (c) 2003 D3 Publisher, Incorporated. - TECHNICAL - GAME ID: AGB-BS4J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73197&o=2 $end $msx1_cart=simplasm, $bio MSX cart. published 36 years ago: Simple ASM 1.0 (c) 1984 Coral - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77443&o=2 $end $psx=scs01afr, $bio Sony PlayStation disc published 19 years ago: Simple Characters 2000 Series Vol.02: Afro Ken - The Puzzle (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03307] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85714&o=2 $end $psx=scs02kmn, $bio Sony PlayStation disc published 19 years ago: Simple Characters 2000 Series Vol.03: Kamen Rider - The Bike Race (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03308] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85715&o=2 $end $psx=scs04han, $bio Sony PlayStation disc published 19 years ago: Simple Characters 2000 Series Vol.04: Jarinko Chie - The Hanafuda (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03350] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85716&o=2 $end $psx=scs05tbh, $bio Sony PlayStation disc published 19 years ago: Simple Characters 2000 Series vol.05: Highschool Kimengumi - The Table Hockey (c) 2001 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03362] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85723&o=2 $end $psx=scs06dmj, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series Vol.06: Dokonjou Gaeru - The Mahjong (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03363] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85717&o=2 $end $psx=scs07iqz, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series vol.07: Ikkyuu-san - The Quiz (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03418] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85724&o=2 $end $psx=scs09snp, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series Vol.09: Tsuri Kichi Sanpei - The Tsuri (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03445] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85718&o=2 $end $psx=scs10dgb, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series Vol.10: Sakigake!! Otojo Juku (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03457] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85719&o=2 $end $psx=scs12ggn, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series Vol.12: Kidou Butouden G Gundam - The Battle (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03471] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85720&o=2 $end $psx=scs13gnw, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series vol.13: Kidou Senki Gundam W - The Battle (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03472] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85725&o=2 $end $psx=scs14nti, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series Vol.14: Nante Tantei Idol - The Jigsaw Puzzle (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03473] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85721&o=2 $end $psx=scs15bkz, $bio Sony PlayStation disc published 18 years ago: Simple Characters 2000 Series vol.15: The Block Kuzushi (c) 2002 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03474] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85726&o=2 $end $psx=scs16gnb, $bio Sony PlayStation disc published 17 years ago: Simple Characters 2000 Series Vol.16: Ganba no Bouken - The Puzzle Action (c) 2003 D3 Publisher, Inc. - TECHNICAL - [Model SLPS-03546] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85722&o=2 $end $apple2_flop_clcracked=ssstruct, $bio Apple II disk. published 26 years ago: Simple Sentence Structure (c) 1994 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230693&o=2 $end $adam_flop=simplcal,simplcala, $bio Coleco Adam disk. published 36 years ago: SimpleCALC (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230398&o=2 $end $adam_flop=simple,simplea, $bio Coleco Adam disk. published 30 years ago: SimplePAINTER & Simple FX (c) 1990 The Softworks Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82665&o=2 $end $apple2_flop_clcracked=smpfract, $bio Apple II disk. published 30 years ago: Simplest Form of a Fraction (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232236&o=2 $end $cpc_flop=simplex3,simplex301, $bio Amstrad CPC type-in published 30 years ago: Simplex 3D (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120097&o=2 $end $vic1001_flop=simpcalc, $bio Commodore VIC-20 disk. published 39 years ago: SimpliCalc (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86925&o=2 $end $cpc_flop=simplifi, $bio Amstrad CPC type-in published 33 years ago: Simplification de Fraction (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119224&o=2 $end $info=ep_simfr,ep_simfra, $bio Simply Fruits (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15484&o=2 $end $dragon_cass=smplsimon, $bio Dragon cass. published 36 years ago: Simply Simon (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116752&o=2 $end $info=pr_sptb, $bio Simply the Best (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42937&o=2 $end $cpc_flop=simplyth01,simplyth, $bio Amstrad CPC 464 disk. published 19 years ago: Simply the Bests (c) 2001 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124298&o=2 $end $info=simpsonjr, $bio Arcade Video game published 17 years ago: Simpson Junior (c) 2003 Daigom Games Corp. A hack of "J. J. Squawkers". - TRIVIA - Released in December 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32285&o=2 $end $cpc_flop=simsoftu,simsoftu01, $bio Simsoft (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124299&o=2 $end $dragon_cass=simulador, $bio Simulador de Vuelo (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116904&o=2 $end $spectrum_cass=simdvu, $bio Simulador de Vuelo (c) 198? Investronica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219587&o=2 $end $msx1_cass=simten, $bio MSX cass. published 30 years ago: Simulador Profesional de Tenis (c) 1990 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94971&o=2 $end $cpc_flop=simulado,simulado02,simulado03, $bio Amstrad CPC 464 disk. published 30 years ago: Simulador Profesional de Tenis (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126560&o=2 $end $msx1_flop=simten, $bio Simulador Profesional de Tenis cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230122&o=2 $end $cpc_flop=simulado04, $bio Amstrad CPC 464 disk. published 12 years ago: Simulador Profesional de Tenis Cracked (c) 2008 CNGSOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121759&o=2 $end $cpc_cass=protenns, $bio Amstrad CPC cass. published 30 years ago: Simulador Profesional de Tenis (c) 1990 Dinamic Soft. - TECHNICAL - [Model 992900008] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98735&o=2 $end $cpc_cass=protenn, $bio Amstrad CPC cass. published 30 years ago: Simulador Profesional de Tenis [Model AMS900008] (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98734&o=2 $end $cpc_flop=profesio,simulado01, $bio Amstrad CPC 464 disk. published 30 years ago: Simulador Profesional de Tennis (c) 1990 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118874&o=2 $end $vg5k=simvol, $bio Philips VG-5000 cass. published 36 years ago: Simulateur de Vol (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236409&o=2 $end $to7_cass=simulvol, $bio Simulateur de Vol (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108538&o=2 $end $mo5_cass=simevol, $bio Thomson MO5 cass. published 35 years ago: Simulation de l'Evolution d'Un Objet dans un Champ de Gravitation (c) 1985 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108928&o=2 $end $to_flop=simhits,simhitsa, $bio Thomson TO disk. published 31 years ago: Simulation Hits (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107997&o=2 $end $cpc_flop=simulati,simulati01, $bio Amstrad CPC 464 disk. published 31 years ago: Simulation Hits (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126561&o=2 $end $specpls3_flop=simuhitssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Simulation Hits (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147916&o=2 $end $spectrum_cass=simulati, $bio Simulation Hits (c) 198? Proein Soft Line. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226462&o=2 $end $pc98=simulati, $bio Simulation Hobby Simu Ne-chan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90647&o=2 $end $mo6_flop=simpack,simpacka,simpackb, $to_flop=simpack,simpacka,simpackb, $bio Thomson MO6/TO8 disk. published 32 years ago: Simulation Pack (c) 1988 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107998&o=2 $end $snes=proyakyu, $bio Nintendo Super Famicom cart. published 25 years ago: Simulation Pro Yakyuu [Model SHVC-AHAJ-JPN] (c) 1995 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62186&o=2 $end $saturn=simrpg, $bio Sega Saturn game published 22 years ago: Simulation RPG Tsukuru (c) 1998 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59687&o=2 $end $saturn=simzoo, $bio Sega Saturn game published 23 years ago: Simulation Zoo (c) 1997 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59688&o=2 $end $psx=simzoo, $bio Sony PlayStation disc published 24 years ago: Simulation Zoo - Sekaiichi no Doubutsuen o Tsukurou (c) 1996 Soft Bank - TECHNICAL - [Model SLPS-00458] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85727&o=2 $end $tvc_flop=simul86, $bio Videoton TVC disk. published 34 years ago: Simulator 86 - Flight Simulator (c) 1986 SP Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112350&o=2 $end $amigaocs_flop=simulcra, $bio Commodore Amiga 500 disk. published 30 years ago: Simulcra (c) 1990 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74997&o=2 $end $apple2_flop_orig=simlineq, $apple2_flop_clcracked=simlineq, $bio Apple II disk. published 36 years ago: Simultaneous Linear Functions (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231448&o=2 $end $mz700_cass=sinberg, $bio Sin-Berg (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131684&o=2 $end $bbcb_cass=sinbad, $bio Acorn BBC/Electron cass. published 36 years ago: Sinbad (c) 1984 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52376&o=2 $end $info=m4sinbd,m4sinbd__a,m4sinbd__b,m4sinbd__c,m4sinbd__d,m4sinbd__e,m4sinbd__f,m4sinbd__g,m4sinbd__h,m4sinbd__i,m4sinbd__j,m4sinbd__k,m4sinbd__l,m4sinbd__m,m4sinbd__n,m4sinbd__o,m4sinbd__p,m4sinbd__q, $info=m4sinbd__r,m4sinbd__s,m4sinbd__t,m4sinbd__u,m4sinbd__v,m4sinbd__w,m4sinbd__x, $bio Sinbad (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41450&o=2 $end $info=m4sinbdn__e,m4sinbdn__f,m4sinbdn,m4sinbdn__a,m4sinbdn__b,m4sinbdn__c,m4sinbdn__d, $bio Sinbad (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42391&o=2 $end $apple2gs=sinbad, $bio Apple IIGS disk. published 30 years ago: Sinbad & the Throne of the Falcon (c) 1990 Cinemaware Corp. - STAFF - Written and Directed by: Bill Williams Executive Producers: Robert Jacob, Phyllis Jacob Associate Producer: John Cutter Original Music Composed by: Bill Williams Additional Art by: Martha Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49785&o=2 $end $msx1_flop=sinbad, $bio Sinbad - Nanatsu no Bouken Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134341&o=2 $end $msx1_cart=sinbad, $bio MSX cart. published 34 years ago: シンドバッド7つの冒険 (c) 1986 Casio Computer Co., Ltd. (Sinbad - Nanatsu no Bouken) - TECHNICAL - Game ID: GPM-119 - TRIVIA - Original price: 4800 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77444&o=2 $end $info=sc4s2k, $bio Fruit Machine published 20 years ago: Sinbad 2000 (c) 2000 Nova. - TECHNICAL - [Model PR7076] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42787&o=2 $end $st_flop=sinbad, $bio Atari ST disk. published 32 years ago: Sinbad and the Throne of the Falcon (c) 1988 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148977&o=2 $end $amigaocs_flop=sinbad, $bio Commodore Amiga 500 disk. published 33 years ago: Sinbad and the Throne of the Falcon! (c) 1987 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74998&o=2 $end $info=sinbad,sinbadn, $bio Pinball published 42 years ago: Sinbad (c) 1978 Gottlieb. An up-to-4 players pinball machine. - TECHNICAL - Gottlieb System 1 Model Number : 412 - TRIVIA - This game was a direct tie-in to the 1977 Hollywood movie 'Sinbad and the Eye of the Tiger'. 12,950 units were produced. The 2-player version of this game is known as "Eye of the Tiger". - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5669&o=2 $end $specpls3_flop=sincactp,sincactpa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Sinclair Action Pack - Lightgun Games (c) 1989 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148130&o=2 $end $spectrum_cass=sincactn, $bio Sinclair ZX Spectrum cass. published 31 years ago: Sinclair Action Pack - Lightgun Games (c) 1989 Virgin Mastertronic. Features: Missile Ground Zero, Solar Invasion, Operation Wolf, Rookie, Robot Attack, Bullseye. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226604&o=2 $end $specpls3_flop=sincgcom, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Sinclair Game Compilation (c) 1988 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148131&o=2 $end $specpls3_flop=sincp3mb, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Sinclair Plus 3 (c) 1988 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148191&o=2 $end $info=ql,ql_de,ql_dk,ql_es,ql_fr,ql_gr,ql_it,ql_se,ql_us, $bio Computer published 36 years ago: Sinclair QL (c) 1984 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229054&o=2 $end $spectrum_cass=suc05, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 05 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234773&o=2 $end $spectrum_cass=suc06, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 06 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234774&o=2 $end $spectrum_cass=suc07, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 07 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234775&o=2 $end $spectrum_cass=suc08, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 08 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234776&o=2 $end $spectrum_cass=suc09, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 09 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234777&o=2 $end $spectrum_cass=suc10, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 10 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234778&o=2 $end $spectrum_cass=suc11, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 11 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234779&o=2 $end $spectrum_cass=suc12, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sinclair User Club Issue 12 (c) 1983 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234780&o=2 $end $info=zx80, $bio Computer published 40 years ago: Sinclair ZX80 (c) 1980 Sinclair Research, Limited. A home computer built in the United Kingdom. - TECHNICAL - * CPU: NEC 780C-1 (Z80 compatible) 3.25 MHz * RAM: 1 KB, 901 bytes available (upgradeable to 64 KB) * ROM: 4 KB. Can be expended to 8 KB, thereby making it almost a ZX81 * Text Modes: 32 chars. x 22 lines * Graphic Modes: 64 x 44 dots * Colors: Monochrome * Sound: None * I/O Ports: Zilog Z80 Bus, tape, TV/RF video * Keyboard: Membrane keyboard, 40 keys, 1 SHIFT key * Peripherals: 16 KB RAM extension * Built In Language: Sinclair Basic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72691&o=2 $end $info=zx81, $bio Computer published 39 years ago: Sinclair ZX81 (c) 1981 Sinclair Research, Limited. A home computer built in the United Kingdom as the successor of the ZX80. - TECHNICAL - * CPU: Zilog Z80A 3.5 MHz * RAM: 1 KB (901 bytes available, up to 64 KB) * ROM: 8 KB * Text Modes: 32 x 24 (but 2 lines are reserved for system messages and commands) * Graphic Modes: 64 x 44 * Colors: Black and white * Sound: None * I/O Ports: Zilog Z80 Bus, tape, video * Keyboard: Touch-sensitive keyboard, 40 keys * Built In Language: Sinclair Basic - TRIVIA - The ZX81 was released on March 05, 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72690&o=2 $end $info=sindbadm, $bio Arcade Video game published 37 years ago: Sindbad Mystery (c) 1983 Sega. Described as an Intelligent Puzzle Game on the title screen, the player uses a 4-way joystick to take control of the Sindbad, and direct him around various different mazes to collect thirty question marks to reveal the parts of the maze on a treasure map at the top of the screen, while avoiding the various enemies. Once he collects one question mark in a particular part of the maze it will reveal the location of a treasure item for that round. Sindbad will then have to dig up that spot to find the treasure item. Once this is done, he will receive the remaining value of the round's timer as a bonus. - TECHNICAL - Sega G80 Raster hardware Game ID : 834-5244 Main CPU : Zilog Z80 (@ 3.867 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released during July 1983. This game was originally created and released during 1983 on the Sega SG-1000 console. - PORTS - * CONSOLES: [JP] Sega Saturn (Nov. 27, 1997) "Sega Memorial Selection Vol.2 [Model GS-9163]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2446&o=2 $end $sg1000=sindbadmt, $bio Sega SG-1000 game published 37 years ago: Sindbad Mystery [Model B-012] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65112&o=2 $end $sg1000=sindbadm, $bio Sega SG-1000 game published 37 years ago: シンドバットミステリー (c) 1983 Sega Enterprises, Limited. (Sindbad Mystery) - TECHNICAL - Game ID: G-1012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65111&o=2 $end $pce=sindibad, $bio NEC PC-Engine HuCARD published 30 years ago: Sindibad - Chitei no Dai Makyuu (c) 1990 IGS Corp. Sindibad is a cute role playing game by IGS. You guide a warrior who seems to be travelling in the world of the Arabian nights. Ok, that was easy, the game title is Sinbad after all. The game offers an usual top view, where land but also cities and towns are displayed. Then, from now and then, the screens becomes black and change to fighting mode. A picture of your enemies appears for a round based fight. And as usual, they give you gold, experience and items when defeated. Sindibad is your usual Japanese role playing game, influenced like many others by Epix's Dragon Quest series. - TECHNICAL - HuCARD ID: AI02002 HuCARD Size: 3 Mbits. - TRIVIA - Released on June 02, 1990 in Japan for 6700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58723&o=2 $end $jupace_cass=sinewave, $bio Jupiter Ace cass. published 36 years ago: Sine Wave Generator (c) 1984 Personal Computer World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115736&o=2 $end $megacdj=sing, $bio Sing! Teddyboy Blues (c) 19?? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60561&o=2 $end $gbcolor=sewingos, $bio Nintendo Game Boy Color game published 20 years ago: Singer Sewing Machine Operation Software [Model DMG-BRAE-USA] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68772&o=2 $end $mpz80=947, $bio Morrow MPZ80 disk. published 38 years ago: Single Density CP/M with MBASIC (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237186&o=2 $end $a2600=sinistar2,sinistar1,sinistar,sinistar3, $bio Atari 2600 cart. published 36 years ago: Sinistar (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX26122 - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50936&o=2 $end $xegs=sinistar, $bio Sinistar (c) 199? Atari Corp. Unreleased prototype. - TECHNICAL - GAME ID: RX8058 - STAFF - Programmers: Jeff Milhorn, Kevin Sacher Graphic: Gary Johnson Sound: Jeff Milhorn, Brad Fuller Voice tool: Frank Hausman Voice of the evil Sinistar: Steve Calfee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51251&o=2 $end $info=sinistar,sinistar2,sinistar1, $bio Arcade Video game published 38 years ago: Sinistar (c) 1982 Williams. Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons : 1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet! - TECHNICAL - [Upright model] Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC, HC55516 (@ 894.75 Khz) Players : 2 Control : 8-way joystick Buttons : 2 = > [1] FIRE, [2] SINIBOMB - TRIVIA - Even if the title screen says 1982, Sinistar was released in February 1983. Also released as : "Sinistar [Cockpit model]" "Sinistar [DuraMold model]" This game was originally going to be called "Juggernaut", then "Darkstar". The prototype version called Sinistar is a machine that was displayed at the November 1982 AMOA show in Las Vegas. The revision 2 was the most common version of the game. The game is jokingly referred to as 'Opie-Star' at Williams' offices, because Sinistar's 'Run, Coward!' taunt sounded like he's saying 'Ron Howard' (acclaimed actor and director best known for his roles as Opie Taylor on 'The Andy Griffith Show', and as Richie Cunningham on 'Happy Days'). Sinistar's phrases : 'Beware I live' 'I hunger' 'I hunger coward' 'Beware coward' 'Run coward' 'Run run run' 'I am Sinistar' A Sinistar unit appears in the 1983 movie 'WarGames'. A Sinistar unit appears in the 1983 music video, 'Almost Over You' by Sheena Easton. - UPDATES - REVISION 3: * Latest revision. * Some bugs fixed. REVISION 2: * Added 'Set Attract mode message' option in the game adjustments menu. * The Survivors Today has the following initials (the initial are mostly those of the people who contributed programming, artwork, sound, playtesting or ideas (or a little of each)). Note : They keep the same order, but rotate position every time the machine is reset. : N-F = Noah Falstein KJF = Ken Fedesna KAG = Ken Graham FRG = ??? YAK = ??? JJK = John Kotlarik KFL = Ken Lantz PJM = Pam McMahon DOC = ??? JLM = John Meissen E-Z = Mike Metz =M= = ??? TIM = Tim Murphy JRN = John Newcommer TOM = ??? PFZ = Bill Pfutzenreuter RTP = ??? BFD = Dave Rzepka MBS = ??? MRS = Mike Stroll EJS = ??? STU = ??? WIT = Rich Witt MOM = ??? FAC = ??? GOD = ??? KAY = ??? HEC = ??? SAM = Sam Dicker KYD = ??? PROTOTYPE (AMOA): * The Sinistar logo in the attract mode uses a Rocky-Horror-esque 'dripping blood' font. * The letter 'T' shows up behind the 'dripping blood' logo, possibly part of the trademark?. * The Sinistar death sequence sometimes occurs offscreen. * There seem to be more crystals per planetoid than in the release revision. * Missing the 'set attract mode message' option in the game adjustments screen. * High score entry uses fire to advance to the next character, rather than the joystick. * Warping to the next level can occur in any direction, not just upper-right. * Sinistar's 'roar' occurs multiple times in rapid succession, cutting off each time he is hit by a sinibomb. * When a player's ship is destroyed by the Sinistar, it explodes rather than spinning out first. * After defeating Sinistar, his face outline doesn't appear in the center of the screen. * You can set the extra ship points AND extra ship point factors to ZERO. As soon as you get a point, the game program gets caught in an infinite loop. You'll also hear an EXTENDED extra ship noise. You can break the loop by hitting advance and looking at ALL the extra ships you just received. * Stuff (like the Sini-bombs, warriors and even the Sinistar himself (if it has a gender)) doesn't travel well from scanner to playfield and these objects can make quick second passes and sometimes even just skip the playfield all together. * Survivors Today Has the following initials when tables are cleared : YYY XYS MAA AAA AAA AAA BDG MAA AAA AAA ABC EJS MAA AAA AAA RED HPG MAA AAA AAB CFL XYS MAA AAA AAB DGN DBG MAA AAA BCE. * Scores start at 19,045 and are listed with the following algorithm (-265, -365, -265, repeat). - SCORING - Planetoid: 5 points. Worker: 150 points. Crystal: 200 points. Warrior: 500 points. Sinistar Piece: 500 points. Destroying Sinistar: 15,000 points. - TIPS AND TRICKS - * Programming Credits And Williams message: 1) Set lives to 1 (this is optional, it merely saves time). 2) Insert one credit. 3) Bump into a Planetoid (rock). 4) Push the fire button seven times. 5) Avoid Planetoids and Workers, don't fire at anything and get shot by a Warrior. If you set lives to 1, the game will now be over. If not, lose all lives in this manner until the game ends. 6) Enter initials. 7) Press the 2-Player button 3 times, then insert one coin and start a new 1-Player game. 8) Don't move or fire, just push the Sinibomb button once. There are now two messages which can be displayed for the credits: 9) Insert three coins, then push the Sinibomb button again. The 'crossword' credits should now be displayed. * For the Williams Electronics message : 10) Simply end the game by getting shot without hitting a Planetoid or firing, then push the 1-Player button to display the message. * 255 Lives Trick : This little trick is harder than the game itself, but worth it if you pull it off. On your last man, make sure a warrior fires at you just as Sinistar sucks you in. As the Sinistar sucks you in, you will lose your last man, but when the warrior's bullet hits you, you will have one less than zero ships. Note: The warriors stop shooting as soon as you are 'caught' by Sinistar. The game was programmed this way, to prevent you from dying twice. Since you are trying to die twice, you have to let a warrior shoot at you, before you get sucked in, then hope that the shot hits you after you have been sucked in. This is very tricky. Note 2: 8-bit processors can only handle values from 0-255, for a total of 256 values. Therefore, 'one less than zero ships' will roll around to 255. - STAFF - Project leader & co-designer : Noah Falstein (N-F) Lead programmer : Sam Dicker (SAM) Programmers : Robert J. Mical, Richard A. Witt (WIT) Original design & storyline : John Newcomer (JRN) Artwork / graphics : Jack E. Haeger Sound effects by : Michael Metz (E-Z) Hardware designers : Rich Grande, Greg Wepner Mechanical : Leo Ludzia, Gary Berge Tech. support by : John Meissen (JLM) - PORTS - * CONSOLES: [US] Atari 2600 (1984) : was a prototype only. It was never released. [US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" [EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]" [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" [EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" Nintendo 64 [US] (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Nintendo GBA (nov.22, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3E-USA]" [EU] Nintendo GBA (nov.30, 2001) "Midway's Greatest Arcade Hits [Model AGB-AM3P-EUR]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: Tandy Color Computer 3 (1989) "Sinistaar" PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics" PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Palm OS [US] (aug.2001) "Midway Arcade Classic" Tiger Game.com [US] (1997) "Williams Arcade Classics [Model 71-722]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2447&o=2 $end $tg16=sinistrn, $bio NEC TurboGrafx-16 cart. published 29 years ago: Sinistron [Model ITGX10007] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84349&o=2 $end $amigaocs_flop=sinkswim, $bio Commodore Amiga 500 disk. published 27 years ago: Sink or Swim (c) 1993 Zeppelin Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74999&o=2 $end $snes=sinkswimu, $bio Nintendo Super NES game published 24 years ago: Sink or Swim [Model SNS-9J-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63549&o=2 $end $snes=sinkswim, $bio Nintendo Super NES game published 24 years ago: Sink or Swim [Model SNSP-9J-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63548&o=2 $end $bbcb_flop_orig=sinkbism, $bio Acorn BBC Micro B disk. published 34 years ago: Sink the Bismarck (c) 1986 Design People Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125474&o=2 $end $pc98=sinoraq2,sinoraq2a, $bio Sinora's Quest 2 (c) 199? Roronworld. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90648&o=2 $end $galaxy=sintesaj, $bio Sintesajzer (c) 19?? Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235844&o=2 $end $cpc_cass=sintevoz, $bio Amstrad CPC cass. published 35 years ago: Sintetizador de Voz (c) 1985 MHT Ingenieros [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99134&o=2 $end $orao=sintetiz, $bio PEL Varazdin Orao cass. published 33 years ago: Sintetizator Zvuka (c) 1987 Suzy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237434&o=2 $end $cpc_flop=sintimus, $bio Amstrad CPC 464 disk. published 12 years ago: Sintimus (c) 2008 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123314&o=2 $end $tvc_flop=sinus, $bio Videoton TVC disk. published 35 years ago: Sinus (c) 1985 HLV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112223&o=2 $end $x68k_flop=sion, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sion (c) 1991 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88081&o=2 $end $x68k_flop=sion2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Sion II (c) 1992 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88082&o=2 $end $x68k_flop=sion4, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Sion IV (c) 1995 Soft Bank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88083&o=2 $end $spectrum_cass=sip,sipa, $bio Sinclair ZX Spectrum cass. published 6 years ago: SIP - Special Intergalactic Painter (c) 2014 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232114&o=2 $end $cpc_flop=sirababo, $bio Amstrad CPC 464 disk. published 10 years ago: Sir Ababol (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124300&o=2 $end $spectrum_cass=siraba, $bio Sinclair ZX Spectrum cass. published 10 years ago: Sir Ababol (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226505&o=2 $end $spectrum_cass=siraba2_48s,siraba2_48,siraba2s,siraba2, $bio Sinclair ZX Spectrum cass. published 6 years ago: Sir Ababol 2 (c) 2014 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226503&o=2 $end $spectrum_cass=sirabadx,sirabadxs, $bio Sinclair ZX Spectrum cass. published 6 years ago: Sir Ababol DX (c) 2014 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226504&o=2 $end $cpc_cass=ababol, $bio Amstrad CPC cass. published 10 years ago: Sir Ababol (c) 2010 Mojon Twins, The - TECHNICAL - GAME ID: CPC 027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99135&o=2 $end $tvc_cass=arthur, $bio Sir Arthur (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112442&o=2 $end $tvc_flop=sirartur, $bio Videoton TVC disk. published 31 years ago: Sir Artur (c) 1989 Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112241&o=2 $end $cpc_cass=sirbob, $bio Amstrad CPC cass. published 34 years ago: Sir Bob (c) 1986 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99136&o=2 $end $cpc_flop=sirbobs1, $bio Amstrad CPC 464 disk. published 34 years ago: Sir Bob Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126562&o=2 $end $msx1_cass=sirfred, $bio MSX cass. published 34 years ago: Sir Fred (c) 1986 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94972&o=2 $end $cpc_cass=sirfred, $bio Amstrad CPC cass. published 34 years ago: Sir Fred (c) 1986 Made in Spain [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99137&o=2 $end $cpc_cass=sirfredz, $bio Amstrad CPC cass. published 34 years ago: Sir Fred (c) 1986 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99138&o=2 $end $cpc_flop=sirfreds,sirfred1, $bio Amstrad CPC 464 disk. published 34 years ago: Sir Fred (c) 1986 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126563&o=2 $end $spectrum_cass=sirfredm,sirfredm_a,sirfredm_b, $bio Sir Fred (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225897&o=2 $end $msx1_flop=sirfred,sirfreda, $bio Sir Fred Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134454&o=2 $end $spectrum_cass=sirfrogy,sirfrogys, $bio Sinclair ZX Spectrum cass. published 6 years ago: Sir Froggy (c) 2014 Lubiterum Studio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228340&o=2 $end $apple2_flop_orig=iscnwtng, $apple2_flop_clcracked=newtgmes, $bio Apple II disk. published 35 years ago: Sir Isaac Newton's Games (c) 1985 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229255&o=2 $end $coleco=lancelot, $bio Colecovision game published 37 years ago: Sir Lancelot (c) 1983 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53345&o=2 $end $vic1001_cart=lancelot, $bio Commodore VIC-20 cart. published 37 years ago: Sir Lancelot (c) 1983 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86926&o=2 $end $cpc_cass=sirlance, $bio Amstrad CPC cass. published 35 years ago: Sir Lancelot (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99139&o=2 $end $info=lancelot, $bio Pinball published 26 years ago: Sir Lancelot (c) 1994 Peyper. - STAFF - Design by : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9995&o=2 $end $z88_cart=lancelot, $bio Cambridge Z88 Cart. published 22 years ago: Sir Lancelot (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236183&o=2 $end $cpc_flop=sirlance01,sirlance, $bio Sir Lancelot Cracked (c) 198? Unknown. Pirate tape-to-disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126564&o=2 $end $a2600=sirlance,sirlancee, $bio Atari 2600 cart. published 37 years ago: Sir Lancelot (c) 1983 Xonox. You are SIR LANCELOT. Astride your winged horse PEGASUS, you set out on a quest to save a poor maiden held prisoner in a castle by a fire-breathing dragon. As you start your journey, winged creatures wil try to kill you, but with your charmed lance and carefull flying by PEGASUS, you can overcome their challenge. You collect points for each creature destroyed and when all are gone you reach the castle and face the dragon. The wily dragon will not fight you directly, for he has seen how you devastated the creatures outside, and beathes its fire at you from behind a magic screen. The fire will not kill you, but will temporarily stun PEGASUS so he cannot flap his wings. Kill the dragon with your lance and you will save the maiden. Once the dragon is killed, you will face new creatures guarding another castle, and these defenders will have heard of your exploits and be more difficult and so will the dragon. - TECHNICAL - Model 99006 - SCORING - When battling the castle defenders, SIR LANCELOT gets points for killing the creatures and bonuses for killing them quickly (within one second from one kill to the next). SCREEN 1 - THE FLYING SNAKES Kill Snake 250 points 1st Quick Kill 1,000 points 2nd Quick Kill 2,000 points 3rd Quick Kill 5,000 points When battling the dragons, points are awarded to SIR LANCELOT for each one and one half seconds survived, for killing the dragons in time to save the damsels. SCREEN 2 - THE OLD DRAGON Survive 1 1/2 seconds 10 points Kill Old Dragon 2,500 points Save CAROLYN 10,000 points SCREEN 3 - THE MONSTER BEES Kill Monster Bee 750 points 1st Quick Kill 1,750 points 2nd Quick Kill 4,000 points 3rd Quick Kill 10,000 points SCREEN 4 - YOUNG GROK THE DRAGON Survive 1 1/2 seconds 20 points Kill Young Grok 5,000 points Save SARAH 20,000 points SCREEN 5 - THE KILLER DRAGONFLIES Kill the Dragonfly 1,500 points 1st Quick Kill 3,500 points 2nd Quick Kill 6,000 points 3rd Quick Kill 15,000 points SCREEN 6 - JAREK THE SPEEDY Survive 1 1/2 seconds 30 points Kill Jarek 7,500 points Save LAUREN 40,000 points SCREEN 7 - THE INVISIBLE INVINCIBLES Kill an Invincible 3,000 points 1st Quick Kill 5,000 points 2nd Quick Kill 8,000 points 3rd Quick Kill 20,000 points SCREEN 8 - HANEK THE HORRIBLE Survive 1 1/2 seconds 40 points Kill HANEK 10,000 points Save ELISABETH 80,000 points - TIPS AND TRICKS - For each 100,000 points awarded, SIR LANCELOT gets a bonus live up to a maximum of six extra lives at any given moment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50937&o=2 $end $pcw=sirperce, $bio Amstrad PCW soft. published 35 years ago: Sir Perceval (c) 1985 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118347&o=2 $end $info=sc4sirpz, $bio Sir Prize (c) 200? Mazooma Games. - TECHNICAL - [Model PR2004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42794&o=2 $end $info=sc4sirpza,sc4sirpzb, $bio Sir Prize (c) 200? Mazooma Games. - TECHNICAL - [Model PR7079] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42683&o=2 $end $dragon_cass=randmoor, $bio Sir Randolf of the Moors (c) 19?? Griffin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116983&o=2 $end $info=ep_srwin,ep_srwina,ep_srwinb,ep_srwinc,ep_srwind, $bio Fruit Machine published 20 years ago: Sir Winalot (c) 2000 Maygay. - TRIVIA - Sir Winalot was released in July 2000 in UK. - UPDATES - 2.6 was released in June 2002. 3.3 was released in August 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40898&o=2 $end $info=sirio2,sirio2a, $bio Sirio II (c) 198? Calfesa S.L. Spanish pirate version of Moon Cresta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259415&o=2 $end $a7800=sirius, $bio Atari 7800 game published 30 years ago: Sirius (c) 1990 Tynesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50178&o=2 $end $x1_flop=sirius1, $bio Sirius-1 (c) 198? Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86115&o=2 $end $cpc_cass=sirwood, $bio Amstrad CPC cass. published 31 years ago: Sirwood (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99140&o=2 $end $cpc_flop=sirwood1,sirwood101,sirwoodu01,sirwoodu,sirwoodc, $bio Amstrad CPC 464 disk. published 31 years ago: Sirwood (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121459&o=2 $end $msx1_cass=sirwood,sirwooda, $bio MSX cass. published 30 years ago: Sirwood (c) 1990 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94973&o=2 $end $cpc_flop=sirfredc, $bio Sir_Fred (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121760&o=2 $end $a800=sistema, $bio Atari 800 cart. published 28 years ago: Sistema Controlado por Computadora (c) 1992 ZZ Top Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86687&o=2 $end $psx=sistrprn, $bio Sony PlayStation disc published 19 years ago: Sister Princess - Pure Stories (c) 2001 Media Works - TECHNICAL - GAME ID: SLPS-03360 - TRIVIA - Released on December 13, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85728&o=2 $end $gba=sistrprn, $bio Nintendo GBA cart. published 17 years ago: Sister Princess - RePure [Model AGB-A4PJ-JPN] (c) 2003 Marvelous Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73198&o=2 $end $cdi=eindhov, $bio Phillips CD-i published 23 years ago: Site Seeing in Digitaal Eindhoven (c) 1997 TV-Tokyo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53075&o=2 $end $cpc_cass=sitopons, $bio Amstrad CPC cass. published 30 years ago: Sito Pons 500 c.c. Grand Prix [Model S.P.017-AMS] (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99141&o=2 $end $msx1_cass=sp500gp, $bio MSX cass. published 30 years ago: Sito Pons 500cc Grand Prix (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94974&o=2 $end $cpc_flop=sitopons01,sitopons,sitopons03, $bio Amstrad CPC 464 disk. published 30 years ago: Sito Pons 500cc Grand Prix (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128122&o=2 $end $specpls3_flop=sitopons, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Sito Pons 500cc Grand Prix (c) 1990 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147954&o=2 $end $cpc_flop=sitopons04, $bio Sito Pons 500cc Grand Prix (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121761&o=2 $end $cpc_flop=sitopons02, $bio Amstrad CPC 464 disk. published 30 years ago: Sito Pons 500cc Grand Prix Cracked (c) 1990 EDR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122879&o=2 $end $gba=sittingdu, $bio Nintendo GBA cart. published 16 years ago: Sitting Ducks [Model AGB-BSDE-USA] (c) 2004 HIP Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73200&o=2 $end $gba=sittingd, $bio Nintendo GBA cart. published 17 years ago: Sitting Ducks [Model AGB-BSDP-EUR] (c) 2003 LSP [Light & Shadow Production] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73199&o=2 $end $pc8801_flop=shiva, $bio NEC PC-8801 Series disk. published 29 years ago: Siva (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92907&o=2 $end $apple2gs=sixpack, $bio Apple IIGS disk. published 28 years ago: Six Pack (c) 1992 Quality Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115325&o=2 $end $info=m1sixspn, $bio Six Spinner (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42014&o=2 $end $amigaocs_flop=sixiang, $bio Commodore Amiga 500 disk. published 31 years ago: Sixiang (c) 1989 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75000&o=2 $end $amigaaga_flop=6sense, $bio Commodore Amiga 1200 disk. published 22 years ago: Sixth Sense Investigations (c) 1998 Epic Marketing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146352&o=2 $end $info=j5sizl, $bio Sizzling (c) 199? JPM International. - TECHNICAL - SYSTEM 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41929&o=2 $end $tvc_flop=siraso, $bio Sírásó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112050&o=2 $end $sms=sitio, $bio Sega Master System cart. published 23 years ago: Sítio do Picapau Amarelo (c) 1997 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56223&o=2 $end $gba=thps2j, $bio Nintendo GBA cart. published 19 years ago: SK8 - Tony Hawk's Pro Skater 2 [Model AGB-ATHJ-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72742&o=2 $end $cpc_flop=skaalf2f,skaalf19,skaalf1901, $bio Amstrad CPC 464 disk. published 33 years ago: Skaal (c) 1987 SoftHawk [Grenoble, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124037&o=2 $end $cpc_flop=skaal198, $bio Amstrad CPC 464 disk. published 33 years ago: Skaal Cracked (c) 1987 Pinard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122866&o=2 $end $radio86_cass=skachki, $bio Radio-86RK cass. published 33 years ago: Skachki (c) 1987 Kondakov M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235489&o=2 $end $special_cass=skachki,skachki2, $bio SKACHKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234243&o=2 $end $apogee=skachki, $bio SKACHKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235383&o=2 $end $mikrosha_cass=skachki, $bio SKACHKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236547&o=2 $end $c64_cart=hugo, $bio Commodore C64 cart. published 30 years ago: Skaermtrolden Hugo (c) 1990 SilverRock Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53703&o=2 $end $apogee=skaloed, $bio SKALOED (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235384&o=2 $end $info=rad_sktv, $bio Dedicated Console published 13 years ago: Skannerz TV (c) 2007 Radica China Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128348&o=2 $end $fm7_disk=skapon, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Skapon Tanken-tai (c) 1988 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93645&o=2 $end $fm77av=skapon, $bio Fujitsu FM-77AV disk. published 32 years ago: Skapon Tanken-tai (c) 1988 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93863&o=2 $end $pc8801_flop=skapon, $bio NEC PC-8801 Series disk. published 32 years ago: スカポン探検隊 (c) 1988 PSK. (Skapon Tanken-tai) - TECHNICAL - GAME ID: PT-050 - TRIVIA - Released in October 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92908&o=2 $end $cpc_flop=skatg198, $bio Amstrad CPC type-in published 33 years ago: Skat (c) 1987 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124342&o=2 $end $info=skattv,skattva, $bio Arcade Video game published 26 years ago: Skat TV (c) 1994 ADP. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.8432 Mhz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10340&o=2 $end $cpc_cass=skatebalf, $bio Amstrad CPC cass. published 31 years ago: Skate Ball (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99142&o=2 $end $cpc_flop=skatebal01,skatebal02,skatebal04, $bio Amstrad CPC 464 disk. published 31 years ago: Skate Ball (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123433&o=2 $end $cpc_flop=skatebal05, $bio Amstrad CPC 464 disk. published 31 years ago: Skate Ball Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123435&o=2 $end $cpc_cass=skatebals, $bio Amstrad CPC cass. published 31 years ago: Skate Ball [Model AMC 627] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99143&o=2 $end $cpc_flop=skatebal, $bio Amstrad CPC 464 disk. published 31 years ago: Skate Ball [Model AMF 015] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123434&o=2 $end $a2600=skateb,skatebe, $bio Atari 2600 cart. published 33 years ago: Skate Boardin' (c) 1987 Absolute Entertainment, Incorporated. You know you're late for school, but what you don't know is that just overnight, an array of obstacles has been placed along the way. Radical man, this is a skateboarder's dream come true! You have to get to school on time, but passing up the chance to ride ramps or cruise tubes would make you look like a real nerd! You've got to conquer a total of thirty tubes and ramps in under five minutes to be totally awesome. Not only that, after you find all the tubes and ramps you have to find the front steps of the school building. Your time clock is displayed at the top left of the screen, and next to the clock is a number representing the amount of tubes and ramps you have remaining. Other obstacles include walls, rails and hurdles, but you need only conquer the tubes and ramps to finish. The others, however, must be avoided as they will stop you and knock you off your board. You start at the steps of your house, holding your skateboard. Press RESET to begin. You can walk by moving the joystick in the direction you want to go, but that's not going to get you to school very fast. Instead, point the joystick left or right, and press the button to jump onto your board. Once on your board, press the button to jump or press it and hold it down to crouch. If the button is held down, you will land into a crouch after the jump. As you set your course through this gnarly maze, keep in mind that the scoreboard display is not a wall. If you choose to go up, you can cruise right on through. You can cruise through the walks or over the turf area, but cutting across the turf will slow you down. To regain your speed, you must either stay on the turf long enough to stop, or run into an obstacle. This will bring you off your board so you can jump back on and resume at normal speed. To ride a ramp, you can be in either standing or crouched position just make sure you are cruising within the area from the bottom to the top of the ramp. In other words, don't try to hit the ramp below or above it or it won't count. A bong sound will indicate a successful ramp jump. To clear a tube, you must travel through it while in a crouch. Head in the direction of the tube, align yourself with the opening and then crouch by jumping and keeping the button down. While in a crouch, if you need to adjust your position, tap the joystick up or down to fine tune. If you are approaching the tube while standing, or if you miss the opening, you will crash into it and stop. A bong sound will indicate a successful pass. - TECHNICAL - Model AG-042 - TIPS AND TRICKS - Remember, each obstacle must be conquered only once. Try to improve upon your time by checking out new shortcuts. If you want to max out your speed, get yourself up to the street (at the very top of the maze) and try to catch the truck when it passes the stop sign. If you miss it, get off of your board and position yourself with just your feet on the sidewalk. When it passes, it will pick you up and take you for a ride down the street. Get off by moving the joystick in the direction you want to go, but watch out now you're really cruising! You know you're close to the school when you find the schoolyard. If you get really stuck in the maze, try making a map. There are rumors of a truly radical skateboarder who finished all thirty obstacles and got to school with more than 2 minutes left. See if you can top that! - STAFF - Programmer: David Crane - PORTS - * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50938&o=2 $end $nes=skateboy, $bio Nintendo NES cart. published 28 years ago: Skate Boy (c) 1992 Gluk Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40387&o=2 $end $spectrum_cass=skatecra_b,skatecra_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Skate Crazy (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80994&o=2 $end $cpc_cass=skatecrz, $bio Amstrad CPC cass. published 32 years ago: Skate Crazy (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99144&o=2 $end $cpc_flop=skatecra01,skatecra,skatecra02, $bio Amstrad CPC 464 disk. published 32 years ago: Skate Crazy (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121175&o=2 $end $specpls3_flop=skatcraz, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Skate Crazy (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229646&o=2 $end $spectrum_cass=skatecra_a, $bio Skate Crazy (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219433&o=2 $end $spectrum_cass=skatecra, $bio Skate Crazy (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE 421 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219217&o=2 $end $msx1_cass=skdragon,skdragona, $bio MSX cass. published 34 years ago: Skate Dragon (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94975&o=2 $end $msx1_flop=skdragon, $bio Skate Dragon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230123&o=2 $end $info=skatekds, $bio Arcade Video game published 32 years ago: Skate Kid Bros. (c) 1988 Two-Bits Score. This is a hack of "VS. Super Mario Bros.". It includes graphic enhancements that change Mario to a kid on a skateboard. Scenery, bad guys and the hidden objects are also changed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3817&o=2 $end $apple2gs=skatedie, $bio Apple IIGS disk. published 32 years ago: Skate or Die (c) 1988 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49804&o=2 $end $ibm5150=skatedie, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Skate or Die (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132497&o=2 $end $ibm5150=skatedie35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Skate or Die (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132562&o=2 $end $spectrum_cass=skateord,skateord_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Skate or Die (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80995&o=2 $end $specpls3_flop=skatedie, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Skate or Die (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230237&o=2 $end $gameboy=skatedie, $bio Nintendo Game Boy Cart. published 30 years ago: Skate or Die - Bad 'N Rad [Model DMG-SK-UKV] (c) 1990 Palcom Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66922&o=2 $end $gameboy=skatedieu, $bio Nintendo Game Boy Cart. published 30 years ago: Skate or Die - Bad 'N Rad [Model DMG-SK-USA] (c) 1990 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66923&o=2 $end $gameboy=skattour, $bio Nintendo Game Boy Cart. published 29 years ago: Skate or Die - Tour de Thrash [Model DMG-KD-USA] (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66924&o=2 $end $nes=skatedi2, $bio Nintendo NES cart. published 30 years ago: Skate or Die 2 - The Search for Double Trouble (c) 1990 Electronic Arts. The good, the rad, the airborne! Get into double trouble! The twisted adventure. The ultimate ramp. Newspaper headlines scream: "Punk flattens Mayor's poodle... Ramp demolished... Local skateboarding suffers!" Now whaddaya do? Scour sewers and alleys. Score hot moves and boards from Rodney and Lester. Scrape together the ramp plans blowin' down the beach. Nail the homeboys with stink-eggs and paint pellets. If you skate, you can relate. - TECHNICAL - GAME ID: NES-E4-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55550&o=2 $end $cpc_flop=skateord, $bio Amstrad CPC 464 disk. published 31 years ago: Skate Or Die [Model 6EA031] (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124039&o=2 $end $cpc_flop=skateord01,skateord02,skateord07,skateord08,skateord03,skateord04,skateord05,skateord06, $bio Amstrad CPC 464 disk. published 31 years ago: Skate Or Die [Model E04821XL] (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124038&o=2 $end $cpc_cass=skatedie, $bio Amstrad CPC cass. published 31 years ago: Skate or Die [Model E04822XL] (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99150&o=2 $end $nes=skatedie, $bio Nintendo NES cart. published 30 years ago: Skate or Die! (c) 1990 Palcom European release. Game developed in the USA. See the original for more information; "Skate or Die! [Model NES-DI-USA]". - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55551&o=2 $end $nes=skatedieu, $bio Nintendo NES cart. published 32 years ago: Skate or Die! (c) 1988 Ultra Games Psych up for 5 of the raddest skating events ever. Hop on your suped-up board and cruise into the wildest multi-event contest ever dreamed of by man or beast. Three of these twisted trials are cut from the concrete courses of pro competitions. Each pits you head to head with a friend, shooting ramps or racing downhill, while going for rock n' rolls, hand plants, aerials, rail slides and methods! Then blast into "Mad Max on Wheels", dueling to the death with Bionic Lester, the dirtiest dude in the jam and joust. And finally "Skate and Destroy", a challenge that'll turn you into a Samurai skater, karate chopping your way through a tough alley filled with thugs, trash and unmentionable traffic hazards. So squirt a little oil onto your ball bearings. And prepare to Skate or Die! Featuring simultaneous play for two players or play against the computer. - TECHNICAL - GAME ID: NES-DI-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55552&o=2 $end $cpc_flop=skateroc, $bio Amstrad CPC 464 disk. published 33 years ago: Skate Rock Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124040&o=2 $end $c64_cass=skatrock, $bio Commodore C64 cass. published 32 years ago: Skate Rock Simulator (c) 1988 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240893&o=2 $end $cpc_cass=skaterck, $bio Amstrad CPC cass. published 33 years ago: Skate Rock Simulator [Model RA 019] (c) 1987 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99147&o=2 $end $cpc_flop=skateroc01, $bio Amstrad CPC 464 disk. published 33 years ago: Skate Rock Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124041&o=2 $end $cpc_flop=skatewar01, $bio Amstrad CPC 464 disk. published 31 years ago: Skate War (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120987&o=2 $end $cpc_cass=skatewar, $bio Amstrad CPC cass. published 30 years ago: Skate Wars (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99149&o=2 $end $spectrum_cass=skatewar_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Skate Wars (c) 1990 Ubi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226235&o=2 $end $spectrum_cass=skatewar, $bio Sinclair ZX Spectrum cass. published 29 years ago: Skate Wars (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219532&o=2 $end $specpls3_flop=skatball,skatballa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Skateball (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118711&o=2 $end $spectrum_cass=skatebal, $bio Skateball (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219354&o=2 $end $cpc_flop=skatebal06, $bio Skateball (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121829&o=2 $end $cpc_flop=skatebal07, $bio Amstrad CPC 464 disk. published 12 years ago: Skateball (c) 2008 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121762&o=2 $end $info=skatebll, $bio Pinball published 40 years ago: Skateball (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1210 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in September 1980. 4,150 units were produced. The development of this game took 5 months. Skateball had a faulty design that allowed players to score excessive points, lowering operator profits due to many free games being awarded. Players could easily hold the ball on the right flipper and make it roll in and out of the right inlane by briefly releasing the flipper button. This caused the bonus to raise to the maximum award which would award a special upon reaching 60k. Operators reportedly tried a number of different solutions to solve the problem. - STAFF - Designer : Claude Fernandez Artwork : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5461&o=2 $end $info=skatebrd, $bio Pinball published 40 years ago: Skateboard (c) 1980 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9838&o=2 $end $cpc_cass=skatejst, $bio Amstrad CPC cass. published 32 years ago: Skateboard Joust (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99152&o=2 $end $cpc_flop=skateboa02,skateboa03,skateboa, $bio Amstrad CPC 464 disk. published 31 years ago: Skateboard Joust Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122759&o=2 $end $cpc_cass=skatekid, $bio Amstrad CPC cass. published 32 years ago: Skateboard Kidz (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99153&o=2 $end $cpc_flop=skateboa06, $bio Skateboard Kidz Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122655&o=2 $end $info=cskater, $bio DECO cass. published 37 years ago: Skater (c) 1983 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-130 - TRIVIA - Skater was known as the 30th video game made for this system (Cassette No. 30). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29340&o=2 $end $cpc_flop=skatinus,skatinus01,skatinus02, $bio Amstrad CPC 464 disk. published 30 years ago: Skatin' USA (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119010&o=2 $end $c64_cass=skatnusa, $bio Commodore C64 cass. published 30 years ago: Skatin' USA (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188266&o=2 $end $cpc_flop=skatinus03, $bio Amstrad CPC 464 disk. published 30 years ago: Skatin' USA Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126542&o=2 $end $cpc_cass=skatin, $bio Amstrad CPC cass. published 30 years ago: Skatin' USA [Model AT 422] (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99154&o=2 $end $partner_cass=skachki, $bio Partner-01.01 cass. published 33 years ago: Skatski (c) 1987 Kondakov M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235928&o=2 $end $spectrum_cass=skattebe_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Skatteberegning (c) 1983 ZX Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226236&o=2 $end $spectrum_cass=skattebe, $bio Sinclair ZX Spectrum cass. published 36 years ago: Skatteberegning 1983-1984 (c) 1984 Viking Mikrosystemer A.S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226237&o=2 $end $gx4000=skeetsh, $bio Amstrad GX4000 cart. published 30 years ago: Skeet Shoot (c) 1990 Trojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118480&o=2 $end $amigaocs_flop=sketshot, $bio Commodore Amiga 500 disk. published 29 years ago: Skeet Shoot (c) 1991 Trojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75001&o=2 $end $a2600=skeet,skeete, $bio Atari 2600 cart. published 39 years ago: Skeet Shoot (c) 1981 Apollo Pull! The trap springs, and the clay pegeon - alive with flight - soars away from you at an unexpected angle. With a fluid motion, you raise your gun to your shoulder as you pivot toward you target. You lead your pegeon, finger on the trigger... your mind racing... challenged by the speeding target before you. Will your reactions be too slow? Too fast? Or right on course? Suddenly you squeeze the trigger! - TECHNICAL - Model AP1001 - STAFF - Programmer: Ed Salvo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50939&o=2 $end $info=skeetsht, $bio Arcade Video game published 29 years ago: Skeet Shot (c) 1991 Dynamo. - TRIVIA - Licensed to Romstar for U.S. distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6056&o=2 $end $info=skelagon, $bio Arcade Video game published 37 years ago: Skelagon (c) 1983 Nichibutsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : (2x) Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz), and a DAC for speechs Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nihon Game (now Culture Brain). Released in July 1983. This game is known in Japan as "SF-X". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3674&o=2 $end $megadriv=skelkrew, $bio Sega Mega Drive game published 25 years ago: Skeleton Krew (c) 1995 Core Design - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56857&o=2 $end $megadriv=skelkrewu, $bio Sega Genesis game published 25 years ago: Skeleton Krew (c) 1995 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57394&o=2 $end $cd32=skelkrew, $bio Commodore Amiga CD32 published 25 years ago: Skeleton Krew (c) 1995 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107003&o=2 $end $amigaaga_flop=skelkrew, $bio Commodore Amiga 1200 disk. published 25 years ago: Skeleton Krew (c) 1995 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146388&o=2 $end $info=tskelwarr, $bio Handheld game published 26 years ago: Skeleton Warriors (c) 1994 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100555&o=2 $end $saturn=skelwaru, $bio Sega Saturn game published 24 years ago: Skeleton Warriors (c) 1996 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60152&o=2 $end $saturn=skelwar, $bio Sega Saturn game published 23 years ago: Skeleton Warriors (c) 1997 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60408&o=2 $end $psx=skelwarr, $bio Sony PlayStation disc published 24 years ago: Skeleton Warriors (c) 1996 Playmates Interactive. - TECHNICAL - Game ID: SLUS-00209 - TRIVIA - Released on May 21, 1996 in the USA. Export releases: [EU] "Skeleton Warriors [Model SLES-00341]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97608&o=2 $end $spectrum_cass=skelvull,skelvull_a,skelvull_b,skelvull_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Skelvullyn Twine (c) 1986 8th Day Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80998&o=2 $end $odyssey2=ski, $bio Phillips Videopac game published 41 years ago: Ski (c) 1979 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95677&o=2 $end $kc_cass=ski, $bio VEB Mikroelektronik KC cass. published 34 years ago: Ski (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133758&o=2 $end $cpc_flop=skif1988, $bio Amstrad CPC type-in published 32 years ago: Ski (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119569&o=2 $end $info=skichamp, $bio Arcade Video game published 22 years ago: Ski Champ (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. Players : 1 Buttons : 2 - TRIVIA - Ski Champ was Released in January 1998 in Japan. Was presented at the Sega 'Private Show' in December 1997 at Japan. Like the last two games, "Sega Water Ski", and "Top Skater", which were Model 2 games, "Ski Champ" features characters, and they all have names. - SERIES - 1. Sega Ski Super G (1996) 2. Ski Champ (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3753&o=2 $end $msx1_cart=skicommk1, $bio MSX cart. published 34 years ago: Ski Command (c) 1986 Aproman. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95211&o=2 $end $msx1_cart=skicommk2, $bio MSX cart. published 34 years ago: Ski Command (c) 1986 ProSoft. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95212&o=2 $end $msx1_flop=skicomm, $bio Ski Command Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134342&o=2 $end $msx1_cart=skicomm,skicomma, $bio MSX cart. published 35 years ago: Ski Command (c) 1985 Casio Computer Co., Ltd. - TECHNICAL - GAME ID: GPM-103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77445&o=2 $end $apple2_flop_orig=skicrzed, $apple2_flop_misc=skicrzed, $bio Apple II disk. published 33 years ago: Ski Crazed (c) 1987 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107478&o=2 $end $a2600=skihunt, $bio Atari 2600 cart. published 37 years ago: Ski Hunt (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50940&o=2 $end $info=skijump, $bio Pinball published 42 years ago: Ski Jump (c) 1978 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6440&o=2 $end $nes=skiordie, $bio Nintendo NES cart. published 29 years ago: Ski or Die (c) 1991 Palcom European release. Game developed in the USA. - TRIVIA - Released on October 24, 1991 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55553&o=2 $end $amigaocs_flop=skiordie, $bio Commodore Amiga 500 disk. published 29 years ago: Ski or Die (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75002&o=2 $end $nes=skiordieu, $bio Nintendo NES cart. published 29 years ago: Ski or Die (c) 1991 Ultra Games Welcome to Rodney's Winter Wonderland of tasty tournaments. A gnarly snow sport spectacular of five events - Snowboard Half Pipe, Snowball Blast, Inner Tube Thrash, Downhill Blitz, and Acro Aerials. Whether you're trying to win points or the judges' hearts, it's a torture test of slope-slicing skill for up to six skiers. But Rodney warns you the mountain's crawlin' with contest crashers like punk penguins, abnormal abominables, chainsaw-toting rabbits and bodacious polar bears. Frenzied freaks of nature who want you to cash it in on a snow bank. But buckle down and you'll rack up points for pulverizing all kinds of ski shack scum. Assuming, of course, you can swoosh past bear traps, trees and other ouch-inducing obstacles. And when you're not engaged in wild tubular warfare with twisted slope slime like Lester or the iglooheads, you must blind the keen-eyed judges with your brilliant backflips, ollies, pikes, hand plants, daffies and helicopters. Just stay cool while you hone your skills in practice or hot-dog it in competition. Because one bogus move and you'll be plowing the slope with your chin. - TECHNICAL - GAME ID: NES-DI-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55554&o=2 $end $snes=skiparad, $bio Nintendo Super Famicom cart. published 26 years ago: Ski Paradise with Snowboard [Model SHVC-XS] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62187&o=2 $end $a2600=skirun, $bio Ski Run (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50941&o=2 $end $bbcb_cass=skislalo, $bio Acorn BBC/Electron cass. published 38 years ago: Ski Slalom (c) 1982 RH Soft. - TRIVIA - Mr. Ellwood wrote and sold this game to RH Software in 1982. - STAFF - Cassette based game written by: Stephen Ellwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52377&o=2 $end $einstein=skinubbl, $bio Ski-Jump & Nubble Trubble (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136150&o=2 $end $vic1001_cart=skibern, $bio Commodore VIC-20 cart. published 38 years ago: Skibbereen [NTSC] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86927&o=2 $end $vic1001_cart=skibernp, $bio Commodore VIC-20 cart. published 38 years ago: Skibbereen [PAL] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86928&o=2 $end $dragon_cass=skidrow, $bio Skid Row (c) 198? Cuthbert Chronicle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234432&o=2 $end $amigaocs_flop=skidmark, $bio Commodore Amiga 500 disk. published 27 years ago: Skidmarks (c) 1993 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75003&o=2 $end $amigaocs_flop=skidrac1, $bio Commodore Amiga 500 disk. published 27 years ago: Skidmarks Racer Issue 1 (c) 1993 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75004&o=2 $end $dragon_cass=skier, $bio Dragon cass. published 37 years ago: Skier (c) 1983 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116649&o=2 $end $super80_cass=skier, $bio Skier [Model 091] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126878&o=2 $end $coco_cart=skiing, $bio Tandy Color Computer cart. published 39 years ago: Skiing (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53472&o=2 $end $coleco=skiing,skiinga, $bio Colecovision game published 34 years ago: Skiing (c) 1986 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53346&o=2 $end $adam_flop=skiing, $bio Coleco Adam disk. published 34 years ago: Skiing (c) 1986 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109944&o=2 $end $a2600=skiingm, $bio Skiing (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50942&o=2 $end $nes=skiing, $bio Skiing (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84109&o=2 $end $g7400=alpine, $bio Phillips Videopac game published 41 years ago: Skiing (c) 1979 Philips Corp. - TECHNICAL - Game ID: 25 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95679&o=2 $end $a2600=skiing,skiinge, $bio Atari 2600 cart. published 40 years ago: Skiing (c) 1980 Activision. Slalom Runs Game 1: 20 gates, Novice run. Game 2: 40 gates, Intermediate run. Game 3: 30 gates, Expert run. Game 4: 50 gates, Olympic run. Game 5: 30 gates, a new Expert run every time you select Game 5. Downhill Runs Game 6: 200 meters, Novice hill. Game 7: 300 meters, Intermediate hill. Game 8: 500 meters, Expert hill. Game 9: 900 meters, Olympic hill. Game 10: A new 900-meter Olympic hill every time you select Game 10. - TECHNICAL - Model AG-005 - TIPS AND TRICKS - Tips from Bob Whitehead, designer of Skiing: "The keys to success in Skiing by ACTIVISION, just as in real skiing, are learning to control the tips of your skis and anticipating and avoiding trouble." "Keep your skis pointed as straight down the hill as possible. The less you traverse across the slope, the faster you'll make it to the bottom." "Pick your line through the trees and gates by constantly looking ahead of your position toward the bottom of the screen. When you see the next set of trees and/or gates, point your skis to miss the trees or pass through the gates. Of course, the more you ski any particular hill, the more familiar with it you will become. To get the fastest times, you must memorize the run and ski the shortest possible route down the hill or through the gates." "When you want to maneuver, I suggest you tap your Joystick lightly to the right or left to move your skis or change direction, rather than push heavily on the stick. There are 8 different positions for your skis and 15 different directions you can go (downhill plus two possible angles for each left or right ski position)." "We're organizing an Activision Ski Team. To qualify, you must run slalom course 3 (Game 3) in under 28.2 seconds. If you break that time, send us a picture of the screen and we will enroll you as a member. And if you break 28 seconds, consider yourself Olympic caliber." "Of course, not everyone wants to ski down a hill in record time. Some of you may just like to ski back and forth and down the hill at your own pace. Go ahead, if you wish." "I really had a great time working on Skiing by ACTIVISION. I hope you enjoy playing it as much as I enjoyed designing it. Have fun and God bless!" - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50943&o=2 $end $info=v4sklcsh, $bio Fruit Machine published 30 years ago: Skill Cash (c) 1990 Barcrest Games. - TRIVIA - Skill Cash was released in August 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42872&o=2 $end $info=schery97,schery97a, $bio Slot Machine published 22 years ago: Skill Cherry '97 (c) 1998 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30240&o=2 $end $info=skill98, $bio Arcade Video game published 22 years ago: Skill Cherry '98 (c) 1998 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30241&o=2 $end $info=ad4skill, $bio Skill Dice (c) 199? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42304&o=2 $end $info=pokeresp, $bio Arcade Video game published 41 years ago: Skill Draw Poker (c) 1979 ESI [Electro Sport, Incorporated.]. A poker game for amusement only, featuring 4 different poker games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21500&o=2 $end $info=skilldrp, $bio Arcade Video game published 18 years ago: Skill Drop Georgia (c) 2002 Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33118&o=2 $end $info=skflight, $bio Pinball published 34 years ago: Skill Flight (c) 1986 Nuova Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9624&o=2 $end $info=sklflite, $bio Pinball published 33 years ago: Skill Flight (c) 1987 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82201&o=2 $end $info=sfbonus,sfbonuso,sfbonusd1,sfbonusv1,sfbonuso2, $bio Arcade Video game published 17 years ago: Skill Fruit Bonus (c) 2003 Amcoe. - TRIVIA - Skill Fruit Bonus was released in June 2003. - UPDATES - V1.6 V1.7 V1.9R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30242&o=2 $end $info=v4skltrk,v4skltrka, $bio Arcade Video game published 30 years ago: Skill Trek (c) 1990 Barcrest. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.72 Mhz), 68000 (@ 10 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), SAA1099 (@ 1 Mhz) Players : 1 - TRIVIA - Skill Trek was released in July 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4902&o=2 $end $info=gt507uk, $bio Arcade Video game published 34 years ago: Skill Trivia (c) 1986 GEI [Grayhound Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3347&o=2 $end $cpc_flop=skillerg, $bio Amstrad CPC type-in published 31 years ago: Skiller (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119792&o=2 $end $info=skimaxx, $bio Arcade Video game published 24 years ago: Skimaxx (c) 1996 ICE (Innovative Concepts in Entertainment). Water-ski simulator. - TRIVIA - Skimaxx was released in July 1996 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17595&o=2 $end $info=mwskins,mwskinsa,mwskinso, $bio Arcade Video game published 20 years ago: Skins Game (c) 2000 Midway Games, Incorporated. - TECHNICAL - Midway Atlantis Hardware Main CPU : NEC VR4310 (D30210GD-167) @ 167MHz Screen orientation : Horizontal - TRIVIA - Skins Game was released in May 2000. - UPDATES - 1.04 1.06 - STAFF - Senior Staff Producer : Rob Rowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13960&o=2 $end $info=mwskinst, $bio Arcade Video game published 20 years ago: Skins Game - Tournament Edition (c) 2000 Midway Games, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116200&o=2 $end $pc98=skip4, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Skip 4 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90649&o=2 $end $bbcb_flop_orig=skirmish, $bio Acorn BBC Micro B disk. published 32 years ago: Skirmish (c) 1988 Godax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125671&o=2 $end $bbcb_cass=skirmish, $bio Skirmish (c) 19?? Go Dax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52378&o=2 $end $pc98=skirmish, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Skirmish (c) 1994 AIL. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90650&o=2 $end $megadriv=skitchin, $bio Sega Genesis game published 27 years ago: Skitchin' (c) 1993 Electronic Arts - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115615&o=2 $end $tiki100=skjuler, $bio TIKI-100 disk. published 34 years ago: Skjulte Farger (c) 1986 Datalauget - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237353&o=2 $end $nes=sklad18, $bio Nintendo NES cart. published 23 years ago: Sklad Nomer 18 (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55555&o=2 $end $pmd85_cass=skladate, $bio Skladatel (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236509&o=2 $end $cpc_flop=skodasim, $bio Amstrad CPC type-in published 28 years ago: Skoda Simulator (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120052&o=2 $end $spectrum_cass=skooldaz, $bio Sinclair ZX Spectrum cass. published 36 years ago: Skool Daze (c) 1984 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81000&o=2 $end $c64_cass=skooldaze, $bio Commodore C64 cass. published 32 years ago: Skool Daze (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229534&o=2 $end $spectrum_cass=skooldazb, $bio Skool Daze (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226538&o=2 $end $spectrum_cass=skooldaza, $bio Skool Daze (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS214 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220261&o=2 $end $cpc_cass=skooltim, $bio Amstrad CPC cass. published 35 years ago: Skool Times (c) 1985 Hektic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99155&o=2 $end $msx1_cass=skooter, $bio MSX cass. published 33 years ago: Skooter (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94976&o=2 $end $msx1_flop=skooter, $bio MSX disk. published 33 years ago: Skooter (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109103&o=2 $end $msx1_cart=skooter,skootera, $bio MSX cart. published 32 years ago: Skooter (c) 1988 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77446&o=2 $end $cgenie_cass=skramble, $bio Colour Genie cass. published 37 years ago: Skramble (c) 1983 Algray Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131480&o=2 $end $dragon_cass=skramble, $bio Dragon cass. published 36 years ago: Skramble (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116397&o=2 $end $msx1_cass=skramble, $bio MSX cass. published 35 years ago: Skramble (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94977&o=2 $end $msx1_flop=skramble, $bio Skramble cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230124&o=2 $end $amigaocs_flop=skrull, $bio Commodore Amiga 500 disk. published 31 years ago: Skrull the Barbarian (c) 1989 16 32 Diffusion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75005&o=2 $end $spectrum_cass=skulduge, $bio Skuldugery (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220262&o=2 $end $snes=skuljagg,skuljaggp, $bio Nintendo Super NES game published 28 years ago: Skuljagger - Revolt of the Westicans (c) 1992 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63550&o=2 $end $info=skullxbo,skullxbo4,skullxbo3,skullxbo2,skullxbo1, $bio Arcade Video game published 31 years ago: Skull & Crossbones (c) 1989 Atari Games Corporation. Skull & Crossbones is a swashbuckling adventure in which players portray two pirates competing for food, drink, booty, and revenge. Players use a joystick and button to control the unique sword-fighting action. The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure. The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead. Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure. Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective. In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way. - TECHNICAL - Game ID : 136072 Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Skull & Crossbones was released on September 29, 1989. Only 65 dedicated game were produced in the USA. The selling price was $2295. 875 conversion kits were produced in the USA. The selling price was $1295. This kit was most evil, because it was one of the few kits that had a marquee and control panel overlay big enough to fit a "Dragon's Lair" machine (the marquee was even three-fold, just like the Dragon's Lair one). Most of these games were converted within months. Very few original games remain today, and Atari quickly dropped the game from their lineup. - UPDATES - REVISION 1 : * Build date : OS : 29SEP1989 16 :53 :40 / PG : 11OCT1989 11 :22 :07 REVISION 2 : * Build date : OS : 29SEP1989 16 :53 :40 / PG : 16OCT1989 10 :24 :08 REVISION 3 : * Build date : OS : 29SEP1989 16 :53 :40 / PG : 24OCT1989 15 :43 :18 REVISION 4 : * Build date : OS : 29SEP1989 16 :53 :40 / PG : 03NOV1989 11 :44 :33 REVISION 5 : * Build date : OS : 29SEP1989 16 :53 :40 / PG : 09NOV1989 17 :36 :00 - TIPS AND TRICKS - * Stand over the white crossed bones that mark the spot of buried treasure and press the sword button to dig it up. Walk over the treasure to collect it. * In order to get the highest score, first start the digging, then battle the opponents on each screen. Collect all the treasure before moving on to the next scene. * The most difficult opponents in each wave (ship captains, Executioner, Ninja Master and Medusa) each protect a special treasure. By destroying these enemies, the players are given the special item that will protect them in the final round on the Wizard's Island. In a two-player game, the two players must duel over these special treasures. - STAFF - Staff : Cris Drobny - PORTS - * CONSOLES: Nintendo NES (1990) * COMPUTERS: Commodore C64 (1991) Amstrad CPC (1991) Atari ST (1991) Sinclair ZX Spectrum (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2448&o=2 $end $spectrum_cass=skulxbonhs, $bio Skull & Crossbones (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219533&o=2 $end $nes=skullxb, $bio Nintendo NES cart. published 30 years ago: Skull & Crossbones (c) 1990 Tengen So you've always wanted to be a swashbuckling pirate, sailing the high seas, journeying to the ends of the earth, exploring ancient castles and caves for precious booty. And if there's a beautiful Princess in distress to rescue, so much the better, eh matey? All this - and more - is yours to enjoy when you play Skull & Crossbones! Travel far and wide, battling zombies, skeletons, rats, bats - even ninja pirates (talk about East meeting West!) - all to rescue the kidnapped Princess from the evil Wizard! Skull & Crossbones. It's the swashbuckling adventure of a lifetime! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55556&o=2 $end $amigaocs_flop=skullxbo, $bio Commodore Amiga 500 disk. published 29 years ago: Skull & Crossbones (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75006&o=2 $end $spectrum_cass=skullcro_a,skullcro_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Skull & Crossbones (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81003&o=2 $end $cpc_cass=skullxb, $bio Amstrad CPC cass. published 29 years ago: Skull & Crossbones (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99156&o=2 $end $specpls3_flop=skullxbo,skullxboa, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Skull & Crossbones (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118653&o=2 $end $cpc_flop=skullcro01,skullcro,skullsan,skulland01,skulland, $bio Amstrad CPC 464 disk. published 29 years ago: Skull & Crossbones (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121252&o=2 $end $cpc_flop=skulland02, $bio Amstrad CPC 464 disk. published 29 years ago: Skull & Crossbones Trained (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123415&o=2 $end $msx1_cass=skulexil, $bio MSX cass. published 32 years ago: Skull Exilon (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94978&o=2 $end $msx1_flop=skulexil, $bio Skull Exilon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230125&o=2 $end $info=skullfng,skullfngj,skullfnga, $bio Arcade Video game published 24 years ago: Skull Fang (c) 1996 Data East. - TECHNICAL - Data East MLC System hardware Main CPU : ARM (@ 7 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - Skull Fang was released in February 1996. Soundtrack releases: Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) - TIPS AND TRICKS - * Special Mode (boss battle only) : on the scroll selection screen, hold UP then press B3(x5), B2(x3). * Very Hard : on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2). * Hardest Mode : on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3). * Thrust : if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action. 1) Back Thrust : Up, Left or Right, Down + B3 - Back attack. 2) Side Thrust : Right or Left, Down + B3 - Side attack. 3) Air Brake : Down(x2) + B3 - Temporary invincibility. 4) Hi-Ion Shield : Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up. 5) SECRET : Down(x4), Up(x2), Down + B3 - Enabled rolling attack. - SERIES - 1. Kuhga - Operation Code Vapor Trail (1989) 2. Wolf Fang - Ku-U-Ga 2001 (1991) 3. Skull Fang (1996) - STAFF - Project Manager : Koji Jinbo Project Leader : Minoru Sano Software Design & Production Support : Wataru Iida, Ichikawa, Masaou Tomosawa Hardware Design : Masao, Shingo Mitsui Pixel Art Works : Hiroshi Tamawashi, Seiji Satoh, Yoshinari Kaihou, Tomoyuki Arakawa Opening Movie Works : Hiroshi Tamawashi Design Works : Hironori Kobayashi, Hiroshi Koga, Hiroshi Tamawashi Sound Design : Hiroaki Yoshida (Maro) (Gamedelic) Character Voice (Arts Vision) : Kan Tokumaru, Nobuyuki Hiyama, Isshin Chiba, Konami Yoshida, Michiko Neya Character Voice (Data East) : Steve Miller Market Research & Adviser : Makoto Nagao, Hitoshi Kitazume Marketing & Promotion : S.P. Ohshima, Tomohiko Ebi, Yasuo Sogajima Technical Support : Tomoo Adachi, Shinichi Suzuki Character Voice Support : Arts Vision English Support : Steve Miller Planning & Direction : Hironoki Kobayashi - PORTS - * CONSOLES: [JP] Sega Saturn (may.30, 1997) "Skull Fang - Kuuga Gaiden [Model T-1311G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2449&o=2 $end $saturn=skullfan, $bio Sega Saturn game published 23 years ago: Skull Fang - Kuuga Gaiden (c) 1997 Data East Corp. - TECHNICAL - [Model T-1311G] - TRIVIA - Skull Fang for Saturn was released on May 30, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48064&o=2 $end $cpc_cass=skulldug, $bio Amstrad CPC cass. published 35 years ago: Skullduggery (c) 1985 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99158&o=2 $end $info=m5skulcl,m5skulcl20,m5skulcl23, $bio Skullduggery Club (c) 199? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41635&o=2 $end $psx=skullmnk, $bio Sony PlayStation disc published 22 years ago: Skullmonkeys (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110574&o=2 $end $radio86_cass=skvotch, $bio Skvotch (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235490&o=2 $end $cpc_cass=skweekf, $bio Amstrad CPC cass. published 31 years ago: Skweek (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99159&o=2 $end $cpc_cass=skweek, $bio Amstrad CPC cass. published 31 years ago: Skweek (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99161&o=2 $end $cpc_flop=skweekf101,skweekf102,skweek19,skweek1901,skweekf1,skweekad, $bio Amstrad CPC 464 disk. published 31 years ago: Skweek (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120631&o=2 $end $cpc_flop=skweekuk01,skweekuk,skweekuk02,skweekuk03, $bio Amstrad CPC 464 disk. published 31 years ago: Skweek (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120632&o=2 $end $ibm5150=skweek, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Skweek (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132498&o=2 $end $pce=skweek, $bio NEC PC-Engine HuCARD published 29 years ago: Skweek (c) 1991 Victor Interactive Software - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58724&o=2 $end $amigaocs_flop=skweek, $bio Commodore Amiga 500 disk. published 31 years ago: Skweek [Les Stars] (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75007&o=2 $end $cpc_cass=skweeks, $bio Amstrad CPC cass. published 31 years ago: Skweek [Model 22462] (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99160&o=2 $end $pce_tourvision=skweek, $bio TOURVision cart. published 29 years ago: Skweek (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 89 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101162&o=2 $end $gamegear=skweek, $bio Sega Game Gear cart. published 29 years ago: Skweek [Model T-60017] (c) 1991 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64832&o=2 $end $info=skyadvntu, $bio Arcade Video game published 31 years ago: Sky Adventure (c) 1989 SNK Corp. of America. - TRIVIA - Licensed from Alpha Denshi Co. This SNK (US) version is slightly different than the Alpha Denshi ones, it has the "Winners Don't Use Drugs" screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39695&o=2 $end $info=skyadvnt,skyadvntj, $bio Arcade Video game published 31 years ago: Sky Adventure (c) 1989 Alpha Denshi Company, Limited. A vertically scrolling shoot-em-up. - TECHNICAL - Game ID : SA Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Sky Adventure was released in November 1989. - SERIES - 1. Sky Adventure (1989) 2. Ghost Pilots [Model NGM-020] (1991) - STAFF - System programmer : Eizi Fukathu Main programmer : Hiroyuki Ryu Programmer : Hideo Kamoda Hardware : Shinichi Tamura Designer : Kenichi Sakanishi Music : Tambourine Yuka Sound : Hiroaki Simizu Producer : Akira Usizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2450&o=2 $end $info=skyalert, $bio Arcade Video game published 28 years ago: Sky Alert (c) 1992 Metro Corp. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Sky Alert was released in October 1992 in Japan. It was the second arcade video game made by Metro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2451&o=2 $end $a2600=skyalien, $bio Atari 2600 cart. published 37 years ago: Sky Alien (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50945&o=2 $end $info=skyarmy, $bio Arcade Video game published 38 years ago: Sky Army (c) 1982 Shoei. A great horizontal shoot'em up game. Your city is in war, you must fly your red helicopter on enemy territory your mission is to destroy certain enemy targets, for this you must bomb bridges to stop its construction, kill military and eliminate hordes of blue enemy helicopters and others aircraft, later you fly over by vast areas infested with shellfire and enemy submarines to then help build and defend a bridge to be used for attack and win the war. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2452&o=2 $end $info=skybase, $bio Arcade Video game published 38 years ago: Sky Base (c) 1982 Omori Electric. A very rare shoot-em-up. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Sky Base was released in March 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2453&o=2 $end $apple2_flop_clcracked=skyblazr, $bio Apple II disk. published 39 years ago: Sky Blazer (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231059&o=2 $end $info=skybump, $bio Arcade Video game published 38 years ago: Sky Bumper (c) 1982 Venture Line. A one or two player shooter game. Fly your airplane over the nightly sky city, while makes loops to make points destroying enemies helicopters. Shoot the gates to move from one area to the next, always avoiding colliding with these. A neat feature is the ability to bounce off 'borders' with your plane, like a bumper car. - TECHNICAL - Main CPU : TMS9995 (@ 12 Mhz), TMS9980A/TMS9981 (@ 2 Mhz), COP420 (@ 1 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), Texas Instruments TMS5220 (@ 640 Khz), DAC (@ 640 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 2-way joystick (vertical) Buttons : 2 - SERIES - 1. Looping (1982) 2. Sky Bumper (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2454&o=2 $end $info=skychal, $bio Sega ST-V cart. published 20 years ago: Sky Challenger (c) 2000 Sega. - TECHNICAL - CART ID: 610-0373-161 - TRIVIA - Released in April 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138777&o=2 $end $mz700_cass=skychaos, $bio Sky Chaos (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131685&o=2 $end $info=skychut, $bio Arcade Video game published 40 years ago: Sky Chuter (c) 1980 Irem. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in March 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2455&o=2 $end $info=skydnca6, $bio Sky Dancer (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44250&o=2 $end $gba=skydancru, $bio Nintendo GBA cart. published 14 years ago: Sky Dancers - They Magically Fly! [Model AGB-B4DE-USA] (c) 2006 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73202&o=2 $end $gba=skydancr, $bio Nintendo GBA cart. published 15 years ago: Sky Dancers - They Magically Fly! [Model AGB-B4DP] (c) 2005 Crave Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73201&o=2 $end $cpc_flop=skydemo1, $bio Sky Demo (c) 19?? NDC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123419&o=2 $end $cpc_flop=skydemo2, $bio Sky Demo 2 (c) 19?? NDC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123420&o=2 $end $info=skydest, $bio Arcade Video game published 35 years ago: Sky Destroyer (c) 1985 Taito Corporation. An excellent and challenging shoot'em up game. The player controls a World War II Japanese monoplane of color green, furrowing the sky over enemy waters. The pilot has to avoid missiles and destroy a variety of enemies like Submarines, Aircraft, a Navy Destroyer and a Mid-Boss Heavy bombers and the final Bosses to clear next stages and go to bonus zone. At each new phase the colour of the sky changes according to day cycle, starts (night, Morning and afternoon) later a hostile island, could view on the horizon and the attack of the enemy becomes more intense. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Sky Destroyer was released in May 1985 in Japan only. Due to its theme, this game was not distributed in USA. - PORTS - * CONSOLES: Nintendo Famicom (1985) "Sky Destroyer [Model TFC-SD-4500]" Nintendo Famicom (1987) Sky Destroyer (by FMG) * COMPUTERS: Apple II (198?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4611&o=2 $end $nes=skydestrh, $bio Nintendo Famicom cart. published 33 years ago: Sky Destroyer (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69311&o=2 $end $nes=skydestr, $vgmplay=skydestr_nes, $bio Nintendo Famicom cart. published 35 years ago: Sky Destroyer (c) 1985 Taito Corp. - TECHNICAL - Game ID: TFC-SD-4500 - TRIVIA - Sky Destroyer for Famicom was released on November 14, 1985 in Japan. It was the 5th title published by Taito on the Famicom. - TIPS AND TRICKS - Secret Message: Start a new game, then take damage to both the left and right wings before crash landing. Do this three times and on the GAME OVER screen, a secret message saying PRESENTS BY KOBAYASI & OHTSUKA will appear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54627&o=2 $end $msx1_cass=skydiver, $bio MSX cass. published 36 years ago: Sky Diver (c) 1984 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118106&o=2 $end $apfimag_cass=skydiver, $bio Sky Diver (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135774&o=2 $end $a2600=skydivere, $bio Atari 2600 cart. published 41 years ago: Sky Diver (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Sky Diver [Model CX2629]". - TECHNICAL - Model CX2629P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83012&o=2 $end $a2600=skydiver, $bio Atari 2600 cart. published 41 years ago: Sky Diver (c) 1979 Atari, Incorporated. Your initial task is to guide the Sky Diver onto the landing pad. Your ultimate task is to score more points than your opponent. To hit the landing pad and score points you must: * Release the Sky Diver from the airplane. * Open the parachute. * Control the downward drift of the Sky Diver. * Land squarely on the pad at the bottom of the screen. There are five two-player games in Sky Diver. You and your opponent have nine jumps each in which to score points. Games 1 and 2 are identical with one exception. In Game 2 the width of each landing pad is smaller, making it more difficult to score points. The landing pads are placed in different spots for each jump. In Games 3 and 4 the landing pads move back and forth. There is no wind factor. The landing pads in Game 4 are smaller in width. Play 'chicken' in Game 5 with your opponent. There's only one landing pad in the middle of the screen. The first player to land squarely on the pad scores points; the other player receives no points for that jump. - TECHNICAL - Model CX2629 - TRIVIA - Export releases: "Sky Diver [Model CX2629P]" - STAFF - Programmer: Jim Huether - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback" (2004) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50946&o=2 $end $amigaocs_flop=skyfight, $bio Commodore Amiga 500 disk. published 33 years ago: Sky Fighter (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75008&o=2 $end $info=skyfox, $bio Arcade Video game published 33 years ago: Sky Fox (c) 1987 Jaleco. Export release. Sky Fox is a 1987 arcade game developed by Nichibutsu that was originally published in Japan by Jaleco as "Exerizer" as a follow-up to 1983's Exerion and 1984's Exerion II: Zorni. See "Exerizer" for information about the game itself. - TRIVIA - Released in April 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2456&o=2 $end $amigaocs_flop=skyhighs, $bio Commodore Amiga 500 disk. published 29 years ago: Sky High Stuntman (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75009&o=2 $end $spectrum_cass=skystunt, $bio Sinclair ZX Spectrum cass. published 29 years ago: Sky High Stuntman (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81005&o=2 $end $cpc_flop=skyhunte02, $bio Amstrad CPC 464 disk. published 32 years ago: Sky Hunter (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121788&o=2 $end $cpc_cass=skyhunt, $bio Amstrad CPC cass. published 32 years ago: Sky Hunter [Model 61731674] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99162&o=2 $end $svi318_cass=skyjag, $bio Spectravideo SV 318 cass. published 36 years ago: Sky Jaguar (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118561&o=2 $end $msx1_cart=skyjagk, $bio Sky Jaguar (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95213&o=2 $end $sms=skyjag, $bio Sky Jaguar (c) 199? Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56177&o=2 $end $sms=skyjag1, $bio Sky Jaguar (c) 199? Clover. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95285&o=2 $end $msx1_flop=skyjag, $bio Sky Jaguar Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134344&o=2 $end $msx1_cart=skyjag, $bio MSX cart. published 36 years ago: Sky Jaguar [Model RC721] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77447&o=2 $end $a2600=skyjinkc, $bio Sky Jinks (c) 198? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50948&o=2 $end $a2600=skyjink,skyjinke, $bio Atari 2600 cart. published 38 years ago: Sky Jinks (c) 1982 Activision. The object of Sky Jinks is to race your P41 through the pylon course, in the shortest possible time, without hitting pylons, trees, or balloonists. Game 1: Polo Grounds (25 pylon course) Game 2: Aero Race (50 pylon course) Game 3: Love Field (75 pylon course) Game 4: Speedway Meadows (99 pylon course) Game 5: Thompson Tourney (99 pylons and a new course each time you select Game 5) - TECHNICAL - Model AG-019 - TRIVIA - Back in the 80s, if you managed to beat a time of 37.0 seconds on Game 1, without missing any pylons, you can join Activision's 'Sky Stars' club by sending a picture of your television screen to Activision. - TIPS AND TRICKS - Tips from Bob Whitehead, designer of Sky Jinks. "The key to winning any race is speed. But, in pylon air racing, you'll have to match your speed with flying skills. That means becoming a good judge of distance and how soon or late to begin your turns." "As your skills really progress, and you become a precision pilot, you should almost be able to fly full throttle through most of a course without slowing down for pylons, trees or balloons. Cut your turns sharply, and try to get as close tot he pylons as you can. The path to becoming a "Sky Star" takes lots of patience and plenty of crashes." "But, remember, even when you do have a mishap and crash into something, quickly accelerate back into the race. You'll be surprised at how good your times can be even after a crash or two." "And, please stay down from the wild blue yonder long enough to drop me a note. I'd love to hear how your racing career is going. Good luck, good flying and God bless!" - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50947&o=2 $end $info=skykid,skykido,skykidd,skykids, $bio Arcade Video game published 35 years ago: Sky Kid (c) 1985 Namco. Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea. - TECHNICAL - Game ID : SK Main CPU : Motorola M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, LOOP) - TRIVIA - Sky Kid was released in December 1985 in Japan. After Namco ended its partnerships with both Midway and Atari, they started to release games in the United States. Releases such as "Gaplus", "Galaga 3", and "Dig Dug II" were some games that Namco released. Since the big arcade collapse of the early 80's had claimed quite a few arcade companies, Namco managed to fill the gap. Sky Kid was a game that didn't enjoy great success in the United States. The game, however, did show that Namco was on the right track as far as games they released. Featuring cartoon-like graphics and different types of missions, Sky Kid would form the basis of several other Namco games based on the same type of gameplay. To this day, Namco is either releasing new arcade games or it is releasing old classics for the different gaming systems. Sky Kid is the first game from Namco to allow play for two players simultaneously. - SCORING - Scoring in this game is kind of complicated. You get points for destroying air and ground targets. You then get additional points for how many of these types of targets you destroyed. In addition, you get points based on how much of the target you destroyed. * Ground Targets : Truck : 100 points Tank : 200 points AA Gun : 100 points * Sea Targets : AA Boat : 100 points Submarine : 100 points * Air Targets : Planes : 100 points Balloon : 100 points Bomber : 100 points Bomb : 100 points * Bomb Hits : Direct hit, target totally destroyed : 1,000 points Indirect hit, target partially destroyed : 500 points You will receive a bonus after you land. This bonus depends on how many of each type of the above targets you destroyed. It is listed in the order of : Ground and Sea Units Air Units Mission Target or Targets For the first two items, the scoring is: Units Destroyed : 10-19 - 1,000 Points Units Destroyed : 20-29 - 3,000 Points Units Destroyed : 30-39 - 5,000 Points Units Destroyed : 40-49 - 10,000 Points Units Destroyed : 50 and UP - 20,000 Points In regard to targets, bonus points are scored on whether you totally destroy or partially destroy the target or targets. Partial Destruction : 2,000 points Total Destruction : 10,000 points You will also get 10 points per second that you are in the air. - TIPS AND TRICKS - * When you start the game, Sky Kid will be at his airfield in the lower right of the game screen. When the mission starts, you will take off from that airfield. Keep in mind, this is a scrolling game. This means you can go no faster then the left side and no slower then the right side. You can, however, vary your speed in-between by pushing the joystick back and forth. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control. * Remember the controls on this game are not ''reversed''. This means that this isn't like a normal plane where pushing up causes the plane to dive and pushing down causes the plane to rise. Instead, the directions of the joystick will be the direction of the plane. * Everything that isn't air is hazardous to Sky Kid's plane. This means don't go flying through the forests, cities, or billboards or you will have one less plane. * Ground units (except trucks) attack in two manners : a) The tanks just throw up a wave of bullets toward your plane. They aren't very precise but sometimes the volume is enough to knock your plane out of the sky. b) The anti-aircraft guns fire what is called a ''proximity'' fuzed shell. These types of shells don't have to directly hit the plane to be lethal. Instead, they explode at a pre-set altitude and throw shrapnel in different directions. If Sky Kid's plane gets caught by any of this shrapnel, the plane is lost. * The sea units also attack in two manners : a) The anti-aircraft boats throw the 'proximity' fuzed shell. b) Submarines throw up a wave of bullets then rapidly submerge. * Enemy fighters will appear both from in front of and also behind Sky Kid. This basically means that ''hugging'' the left or right side of the screen is a bad thing since a collision is highly probable. * Enemy fighters also seem to sense when Sky Kid's gunsights are locked on them. The enemy planes will do a loop and end up going in the opposite direction over Sky Kid. Keep this in mind when shooting at them since this could cause a collision. * Just because Sky Kid's plane has been shot full of holes doesn't mean that all is lost. Once your plane has been shot, rapidly press the loop button and you may recover out of the shoot down. Of course, you need to do this right after you have been shot or it won't work. * When Sky Kid is performing a loop, enemy units cannot hit him with fire. Of course, the disadvantage is that it puts Sky Kid at a higher altitude and it also may place him right in the way of an enemy air unit. * During the first few missions, the bomb is relatively easy to get. As the missions progress, however, the bomb gets harder to retrieve. Sometimes it will be in a little spot between two trees or it may be at the bottom of a deep valley. Adjust speed and direction accordingly. * Before you get to the bomb, a prompt 'GET THE BOMB' will appear on the screen a couple of seconds before the bomb gets into view. * In order to fully destroy a target, you must plant your bomb right in the middle of it. You will know you have scored a direct hit because the target will explode and then sink. * Speaking of targets, they are usually heavily defended. Not just by the outside units, but also by the volume of fire they can throw skyward to shoot down your plane. * When you are approaching your airfield to land, make sure that you aren't in one of your enemy's gunsights. Enemy units sometimes will fire on you until you get on the runway. Nothing like almost getting to the airfield only to get shot down. * As the missions progress, the distances also get longer. You will know how far you are when the prompt 'HALFWAY POINT' shows up on the screen. If you get shot down before the halfway point, you start from the airfield. If it is after the halfway point, you start from the halfway point. * If you shoot the dancing girls around the airfield when you are coming in, they turn into pink flowers. Not worth any points but I guess a great way to line up your gunsights. * If you overshoot the runway, you will run out of fuel and crash. You still, though, get the extra bonuses but you lose a plane in the process. * Make sure you watch the terrain at all times. Sometimes mountains, billboards, cities, etc. will appear at the worst possible times. Of course, you can also use these to your advantage since enemy air units also get destroyed by these features - SERIES - 1. Sky Kid (1985) 2. Sky Kid Deluxe (1986) 3. Vs. Super Sky Kid (1986) - STAFF - Music by : Junko Ozawa - PORTS - * CONSOLES: Super Cassette Vision [JP] (1986) "Sky Kid [Model 29 NO.09350]" [JP] Nintendo Famicom (aug.22, 1986) "Sky Kid [Model NSK-3900]" [US] Nintendo NES (sept.1987) "Sky Kid [Model NES-SY-USA]" [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (jul.7, 2007) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" * HANDHELDS: [JP] Nintendo Game Boy (jul.25, 1997) "Namco Gallery Vol.3 [Model DMG-AV3J]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary" PC [MS Windows, CD-ROM] [AU] (may.19, 2006) "Namco Museum - 50th Anniversary" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2457&o=2 $end $info=skykiddx,skykiddxo, $bio Arcade Video game published 34 years ago: Sky Kid Deluxe (c) 1986 Namco. An update to the original featuring: * Battle report between each mission. * New missions (X1-4). * Snow on missions X1 and X3. * Many new characters. - TECHNICAL - Namco System 86 hardware Game ID : SK Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Sky Kid Deluxe was released in April 1986 in Japan. - SERIES - 1. Sky Kid (1985) 2. Sky Kid Deluxe (1986) 3. Vs. Super Sky Kid (1986) - STAFF - Music by : Junko Ozawa - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2458&o=2 $end $scv=skykid, $bio Super Cassette Vision game published 34 years ago: Sky Kid (c) 1986 Namco, Limited. - TECHNICAL - [Model 29 NO.09350] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49093&o=2 $end $nes=skykid, $bio Nintendo NES cart. published 33 years ago: Sky Kid (c) 1987 SUNSOFT. North American release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Sky Kid [Model NSK-3900]". Description from the back cover: The odds are definitely against them. The enemy's coming by land, by sea, and by air, with an arsenal of every deadly weapon known to man. Tanks. Machine guns. Battleships. And the most villainous army of soldiers this peaceful little land has ever seen. And the defense? Just two lonely skykids in thinly armed, single engine prop bi-planes. They've got guts, but they'll need help from Above to win this battle - a steady hand, lightning reflexes, nerves of steel, and a heart of gold. Do you have what it takes? Then fasten your seat belt and take a deep breath. Because you are their only hope, SkyKid! - TECHNICAL - Game ID: NES-SY-USA - TRIVIA - Sky Kid for NES was released in September 1987 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (may.19, 2008) "Sky Kid [Model FECE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55557&o=2 $end $nes=skykidj, $vgmplay=skykid_nes, $bio Nintendo Famicom cart. published 34 years ago: Sky Kid (c) 1986 Namco, Limited. Sky Kid is a cartoony looking side scrolling shooter by Namco and conversion of the arcade game of the same name originally released in 1985. Players take control of the notorious "Red Baron" and "Blue Max" fighter biplane pilots. Thematically, the action takes place in a setting loosely based on World War I - but it also embraces many fantasy related elements and stars an extravaganza cast of anthropomorphic birds. In the midst of a war against an evil crow army, the two ace pilots are given their most perilous missions - onboard their fighter biplanes, then must fly deep into enemy territory and destroy various ground targets. In each level, players go up against enemy ace squadrons as well as tanks, artillery and other submarines and war aircrafts. However, and this is what makes Sky Kid unique, bombs appear in each level and must be picked up by the player, then carried safely without being hit, and dropped onto a specific location (enemy fortress or battleship) for points. Although the first action button fires the plane's machine gun, the second button performs evasive loop maneuvers, allowing the player to escape deadly situations or to take out enemies on its tail. The pilots also possess the ability to save their planes in case of a spinning nose dive - when hit, each plane will suddenly make an uncontrollable dive to the ground, and repeatedly tapping the loop button can prevent the fatal crash. Obviously, this advanced technique becomes harder to pull off as the game progresses. Sky Kid features twenty six levels and a simultaneous two-player mode. - TECHNICAL - Game ID: NSK-3900 - TRIVIA - Sky Kid for Famicom was released on August 22, 1986 in Japan for 3900 Yen. Sky Kid for the Famicom system shows many differences with the original arcade game. Many of the elements found throughout the games are slightly different and some entirely new ones have been added, such as the cheering blue girls or the blue combat airship. Various elements are also directly borrowed from Sky Kid Deluxe, such as the blue penguins (who, in this version, turn into polar bears instead of pints of beer), the ice dome bases, the Raijin gods of lightning, the sun, the moon and so forth... Finally, the Famicom port features several exclusive elements not found in any of the original arcade games - it includes more levels (twenty six instead of twenty one), bonus stages (in the shape of floating bonus targets), new background elements (such as volcanoes) and enemies (such as hi-speed rockets). Export releases: [US] "Sky Kid [Model NES-SY-USA]" - STAFF - Programmer: HIROKI AOYAGI - PORTS - * Console : Nintendo Wii [Virtual Console] [JP] (apr.1, 2008) "Sky Kid [Model FECJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54628&o=2 $end $info=skylancr, $bio Arcade Video game published 37 years ago: Sky Lancer (c) 1983 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in July 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2459&o=2 $end $info=skylancre, $bio Arcade Video game published 37 years ago: Sky Lancer (c) 1983 Esco Trading Company, Incorporated. - TRIVIA - Released in July 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36819&o=2 $end $info=skylncr, $bio Arcade Video game published 25 years ago: Sky Lancer (c) 1995 Bordun International. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Palette colors : 512 Players : 2 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9911&o=2 $end $info=skylove, $bio Arcade Video game published 41 years ago: Sky Love (c) 1979 Omori Electric. - TRIVIA - Sky Love was released in December 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4636&o=2 $end $snes=skymiss, $bio Nintendo Super Famicom cart. published 28 years ago: Sky Mission (c) 1992 Namco, Limited. - TECHNICAL - Cartridge ID: SHVC-SI - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62188&o=2 $end $a2600=skypatrl, $bio Atari 2600 cart. published 38 years ago: Sky Patrol (c) 1982 Imagic - TECHNICAL - Model IA3409 - TRIVIA - Unreleased prototype. A prototype label and box exists. - STAFF - Programmer: Brad Stewart - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50949&o=2 $end $info=skyraid, $bio Arcade Video game published 42 years ago: Sky Raider (c) 1978 Atari. Sky Raider is a two-dimensional, vertical scrolling game. You get to be the pilot of a bomber whose task is to destroy as many targets as possible in the allotted period of time. Fortunately for the player, it is a target-rich environment and the best part is that there are no defenses to fly through. That means you get to bomb targets at will without fear of any enemy fire. Who could ask for a simpler type of game. - TECHNICAL - Game ID : 009709 Main CPU : MOS Technology M6502 (@ 1.008 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 20 Players : 1 Control : stick Buttons : 7 - TRIVIA - Released in March 1978. 1978 was a big year in video games. It was the year that Midway managed to secure a license from Taito and get "Space Invaders" brought to the United States. It was already causing a major commotion in Japan and the same happened in the United States. This, unfortunately, meant many other videogames suffered because Space Invaders was literally sucking up everyone's quarters. Atari, though, was starting to become a powerhouse in the video game world. The release of the Atari 2600 home console opened the doors to many possibilities. Atari even translated some of the 2600 games into arcade games. In later years, Atari would take the most successful arcade games and convert them to 2600 games. Atari had also been known for being on the cutting edge where technology was concerned. Sky Raider was no exception. It was the first vertically scrolling game to come out. In addition to a vertically scrolling terrain, the player could also control the 'speed' of their bomber in relation to the landscape. From the designer : In '78 it seemed Atari was flying high on many successes and Lyle had this idea for a very unusual method of display. Since at the time we could make just about anything and they'd sell at least 100's of them, I believe the company thought we could experiment with some things. I must admit, even though the game itself ended up being rather trivial, the process of developing this unique hardware was very interesting to me. Lyle, Steve Bristow and I got a patent issued to us for this game display (patent #4,169,272 issued 9/25/79). It was _very_ difficult for an artist to design and sketch a playfield for this game. Lyle, being an excellent artist in his own right, did most, if not all, of that himself and even he had a terrible time with it. I remember these huge sheets of vellum graph paper with each row filled by pencils of varying shades of grey. The hardware allowed for 16 3 bit pixels per horizontal line but each pixel could be from 1 to 32 horizontal clocks wide. He managed to make a 2048 line playfield into a scroll map so line 2047 meshed perfectly with line 0 resulting in a seamless scroll. Then we (well, ok, it was I) had to transcribe those 2048 lines of streaks of grey, manually counting all the horizontal clocks, off the vellum and get them put into a 2Kx8 PROM. Yikes. It should be readily apparent why we only used this display on one game. An interesting piece of trivia about Sky Raider is that the monitor is modified to intentionally screw up the linearity. The effect ends up showing objects in the background as looking more compressed and slightly slower moving. A Sky Raider unit appears in the ZZ Top music video 'Legs'. - SCORING - Enemy point values are : Tower : 350 points. Bridge : 450 points. City : 450 points. Oil Refinery : 450 points. Enemy Plane : 800 points. Scores for extended play depend on allotted length of time set up for the game. Game lengths can be set at 60, 80, 100, or 120 seconds. Obviously, the higher the game length, the higher your score needs to be to win an extended play. Extended play is half the length of the normal game length the machine is set up to be. So the extended plays will be 30, 40, 50, or 60 seconds. Scores needed for extended play (according to the length of the game) are : 60 seconds : 22,000 points. 80 seconds : 29,000 points. 100 seconds : 36,000 points. 120 seconds : 43,000 points. - TIPS AND TRICKS - You start the game at the bottom of the screen. Your main mission is to accumulate as many points in the time allotted. This means you will have to plan ahead and keep a mental note of where your targets are at all times. * Obviously, the name of the game is getting points. This means you will have to be pretty darn precise in your ability to bomb. That means you will have to learn how to speed up and slow down with precision. * Once you release your bombs on a target, don't dawdle over that target. You should be setting yourself up to take out the next target. This may mean some radical maneuvering and speed control to get to it. * Keep in mind that you will not be attacked by any enemy units. This means you can put your full concentration into making sure your bombs hit their targets. * Speaking of targets, if you are forced to decide between two targets, use this priority system to determine which ones to hit : 1) Go after the target that gives you the greatest point value. If they are of equal value, take your pick. 2) Go after a target that is clustered around other targets. That way, you get more 'bang for your buck'. * Hit targets that make it easier to get to another target without wasting any time. * You can only have one bomb on the screen at a time. Since you can fire bombs relatively fast, this shouldn't create too much of a problem. * Always watch the top of the screen for the next target or targets to appear. Targets appear at random so you will need to be prepared as to where said targets will be. In addition to ground targets, the enemy plane could also appear although it comes out less frequently. * Your ultimate goal, as far as targets are concerned, is to be sure to get the enemy plane every time since it is worth the most points. * No free men are awarded or needed since nothing shoots back at your bomber. This game is strictly time based. - STAFF - Concept/Idea by : Lyle Rains Designed and programmed by : Dave Shepperd Design and programming assistant : Rich Patak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2460&o=2 $end $info=skyraidr, $bio Arcade Video game published 40 years ago: Sky Raiders (c) 1980. You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "UniWar S". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2461&o=2 $end $spectrum_cass=skyrange_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sky Ranger (c) 1984 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81006&o=2 $end $spectrum_cass=skyrange,skyrange_a,skyrange_b,skyrange_c, $bio Sky Ranger [Model IS 0107] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226230&o=2 $end $info=skyrobo, $bio Arcade Video game published 31 years ago: Sky Robo (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - Main CPU : Motorola 68000, Zilog Z80 Sound Chips : YM3812, (2x) DAC Palette colors : 2048 Players: 2 Buttons: 3 - TRIVIA - Sky Robo was released in July 1989 in Japan. It was Nichibutsu's last arcade video (non-Mahjong/Hanafadu) game. After Sky Robo, they focused only on Mahjong and Hanafuda games because excutives and president of Nichibutsu where no more interested by general arcade video games. They fired almost all developers. Sky Robo is one of rarest arcade video game developed by Nichibutsu. Mandora, the final boss of "Terra Cresta", appears in the final stage of this game. - TIPS AND TRICKS - * When you transform to robot from fighter, you are invisible. - STAFF - Sound Composer: Ogawa Hiroshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11918&o=2 $end $spectrum_cass=skyrunne_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Sky Runner (c) 1987 Cascade Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81007&o=2 $end $spectrum_cass=skyrunne, $bio Sky Runner (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219355&o=2 $end $spectrum_cass=skyrunne_b, $bio Sky Runner (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219682&o=2 $end $spectrum_cass=skyrunne_a, $bio Sky Runner (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226007&o=2 $end $pc8801_flop=skyscrap, $bio NEC PC-8801 Series disk. published 34 years ago: Sky Scraper (c) 1986 Bear's, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92909&o=2 $end $info=skyshark,skysharka, $bio Arcade Video game published 33 years ago: Sky Shark (c) 1987 Romstar, Incorporated. American version. For more information about the game itself, please see the original Japanese version entry; "Hi Sho Zame [TP-007]". - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Released in USA in March 1987 by Romstar, Inc. Licensed from Taito America Corp. - SERIES - 1. Sky Shark (1987) 2. Fighting Hawk (1988) 3. Fire Shark! (1990) - PORTS - * CONSOLES: [US] Nintendo NES (sept.1989) [Model NES-2S] * COMPUTERS: [US] Commodore C64 (1988) [US] PC [MS-DOS] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2462&o=2 $end $nes=skyshark, $vgmplay=skyshark_nes, $bio Nintendo NES cart. published 31 years ago: Sky Shark (c) 1989 Taito America Corp. Nobody ever said it would be easy... Deep in enemy territory, you've got to fly your P-40 on a dangerous top secret mission. The skies are thick with a deadly rain of armor-piercing fire. They chose you for one reason - you're the best there is! You know the score, so aim right and fly tight. The skies are anything but friendly tonight. - TECHNICAL - GAME ID: NES-2S-USA - TRIVIA - Released in September 1989 in the USA. - STAFF - Developed by: SOFTWARE CREATIONS PROGRAMMER: STEPHEN RUDDY ARTIST: ANDREW THRELFALL MUSICIAN: TIM FOLLIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55558&o=2 $end $info=skyskipr, $bio Arcade Video game published 39 years ago: Sky Skipper (c) 1981 Nintendo. The wonder kingdom is conquered by giant gorillas the player controls a hero pilot and your mission is to save the king and the royal family and his aides have been kidnaped and caged you must rescue and release them, dropping bombs on gorillas to knock them and catch with your plane all the characters, maneuvering through the maze stay alert to replenish your fuel tank and avoiding colliding with the environment to clear the stage. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 512 x 448 pixels Screen refresh : 60.00 Hz Palette colors : 288 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Sky Skipper was released in August 1981 in Japan. Some of clear stage tunes in the game sounds very similar like melodies of these contemporary games such: Donkey Kong, Donkey Kong Jr and Pinball. - PORTS - * CONSOLES: Atari 2600 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2463&o=2 $end $a2600=skyskipp,skyskippe, $bio Atari 2600 cart. published 37 years ago: Sky Skipper (c) 1983 Parker Bros. The object of the game is to rescue as many captured animals as you can and to score the most points along the way. - TECHNICAL - Model PB5350 - SCORING - Knocking a gorilla off its feet: 10 points. Rescuing one animal: 100 points. Rescuing one of each type of animal consecutively (1 cat, 1 turtle, 1 rabbit, 1 duck): 500 points. - TIPS AND TRICKS - Every time you score 10,000 points, you'll get another plane! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50950&o=2 $end $info=skysmash, $bio Arcade Video game published 30 years ago: Sky Smasher (c) 1990 Nihon System. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1990. - STAFF - Developed by TAD Corporation. Game Designer: Iwao Fushiki Main Programmer: Takayuki Sadahiro Programming Support: Akira Sakuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2464&o=2 $end $info=skysoldrbl, $bio Arcade Video game published 32 years ago: Sky Soldiers (c) 1988 SNK [Shin Nihon Kikaku]. - TRIVIA - Released in July 1988 in Japan. Developed by Alpha Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39696&o=2 $end $info=skysoldr, $bio Arcade Video game published 32 years ago: Sky Soldiers (c) 1988 Romstar, Incorporated. Sky Soldiers is a vertical scrolling Shoot em' Up developed by Alpha Denshi and released to arcades in 1988 by Romstar in North America and SNK for the rest of the world. The game features a time travel theme as well as an organized weapon select screen at the beginning of each stage. Players travel back in time starting in Great Britain 1945, Germany 1915, Japan 1945, Germany 1944, Vietnam 1974, France 1914, Russia 1974 and finally the space station in the present time, 2110. Each time stage has two levels, both ending in a boss battle save for the final stage, resulting in a total of 15 Areas. The ship's weapon system is accessed in the beginning of each stage. The ship’s main shot consists of a semi-automatic Wave Shot. The ship’s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points. - TECHNICAL - Game ID : Alpha-68K96II 'SS' Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1988 in USA by Romstar, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2465&o=2 $end $info=m4sky,m4sky__a,m4sky__b,m4sky__c,m4sky__d, $bio Sky Sports (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41451&o=2 $end $info=skytargt, $bio Arcade Video game published 25 years ago: Sky Target (c) 1995 Sega. - TECHNICAL - [1] Deluxe model [2] Standard model Runs on the Sega "Model 2A" hardware. - TRIVIA - Sky Target was released in November 1995 in Japan and in January 1996 in the US. Sky Target serves 300,000 polygons per second. - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Music & Sound Effects: Kazuhiko Nagai, Nanae Kenda, David Leytze, Masanori Takeuchi - PORTS - * CONSOLES: Sega Saturn (1997) * COMPUTERS: MS Windows (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3341&o=2 $end $saturn=skytargtj,skytargtja, $bio Sega Saturn game published 23 years ago: Sky Target (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59689&o=2 $end $saturn=skytargtu, $bio Sega Saturn game published 23 years ago: Sky Target (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60153&o=2 $end $saturn=skytargt, $bio Sega Saturn game published 23 years ago: Sky Target (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60409&o=2 $end $msx1_cass=skyvis, $bio MSX cass. published 33 years ago: Sky Vision (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94979&o=2 $end $msx1_flop=skyvis, $bio Sky Vision cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230126&o=2 $end $msx1_cass=skywar, $bio MSX cass. published 32 years ago: Sky War (c) 1988 OMK Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94980&o=2 $end $pcw=skywar, $bio Amstrad PCW soft. published 32 years ago: Sky War (c) 1988 OMK Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118348&o=2 $end $cpc_flop=skywarch, $bio Sky War Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122779&o=2 $end $spectrum_cass=skywarri, $bio Sinclair ZX Spectrum cass. published 35 years ago: Sky Warrior (c) 1985 Reelax Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81008&o=2 $end $msx1_cart=skywolf,skywolfa, $bio MSX cart. published 33 years ago: Sky Wolf (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77448&o=2 $end $a800=skywritr, $bio Atari 800 cart. published 36 years ago: Sky Writer (c) 1984 Atari, Inc. - TECHNICAL - GAME ID: RX8059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86688&o=2 $end $pc98=skyblast, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Skyblaster GR (c) 1992 TACT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90651&o=2 $end $amigaocs_flop=skyblast, $bio Commodore Amiga 500 disk. published 31 years ago: Skyblaster [Amiga Star Collection] (c) 1989 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75012&o=2 $end $vic1001_cart=skyblazr, $bio Commodore VIC-20 cart. published 37 years ago: Skyblazer (c) 1983 Broderbund Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86929&o=2 $end $snes=skyblazru,skyblazrup,skyblazrupa, $bio Nintendo Super NES game published 26 years ago: Skyblazer [Model SNS-LZ-USA] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63552&o=2 $end $snes=skyblazr, $bio Nintendo Super NES game published 26 years ago: Skyblazer [Model SNSP-LZ-FRG] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63551&o=2 $end $amigaocs_flop=skychase, $bio Commodore Amiga 500 disk. published 32 years ago: SkyChase (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75010&o=2 $end $amigaocs_flop=skychasea, $bio Commodore Amiga 500 disk. published 32 years ago: SkyChase [Supreme Challenge - Flight Command] (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75011&o=2 $end $info=skydiver, $bio Arcade Video game published 42 years ago: Skydiver (c) 1978 Atari. This is quite a fun game, where you score points for landing on an ever decreasing patch of 'good' land. Why 'good'? As you descend without opening your parachute your landing point becomes smaller, but the points become higher, just don't leave pulling the ripcord too late because the Newtonian laws concerning gravity is working against you. Each time you successfully land the plane goes lower. - TECHNICAL - Game ID: 009787 Main CPU: M6800 (@ 750 Khz) Sound Chips: Discrete circuitry. Players: 2 Control: 2-way joystick Buttons: 6 - TRIVIA - Skydiver was released in June 1978. The designer of this game was a pinball fan, so this is the first video game to have a pinball feature. The lamps behind the marquee for SKYDIVER are software controllable. When you start the game, the letters flash one at a time. When you jump, the lamps stop on whatever letter is on, and if you land successfully, you 'earn' that letter below your score. Spell out Skydiver, and, depending on the options settings, you could earn a free life, a free game, or bonus points. - STAFF - Designed and programmed by: Owen Rubin - PORTS - * CONSOLES: [US] Atari 2600 (1978) "Sky Diver [Model CX2629]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2467&o=2 $end $psx=skydivng, $bio Sony PlayStation disc published 19 years ago: Skydiving Extreme (c) 2001 Natsume, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111398&o=2 $end $archimedes=sfcata92, $bio Acorn Archimedes disk. published 28 years ago: Skyfall 1992 Autumn Catalogue (c) 1992 SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115996&o=2 $end $archimedes=sfh24, $bio Skyfall Disc H24: Desktop Applications - Disc Bits One (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115997&o=2 $end $archimedes=sfi30, $bio Skyfall Disc I30: Outline Fonts (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115998&o=2 $end $archimedes=sfi31, $bio Skyfall Disc I31: Outline Fonts (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115999&o=2 $end $archimedes=sfi32, $bio Skyfall Disc I32: Outline Fonts (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116000&o=2 $end $archimedes=sfi33, $bio Skyfall Disc I33: Outline Fonts (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116001&o=2 $end $archimedes=sfk20, $bio Skyfall Disc K20: PD Games - Wimp Games (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116002&o=2 $end $archimedes=sfk22, $bio Skyfall Disc K22: PD Games - Yaig Two (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116003&o=2 $end $archimedes=sfk29, $bio Skyfall Disc K29: PD Games - Gyrinus (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116004&o=2 $end $archimedes=sfw05, $bio Skyfall Disc W05: Videos (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116005&o=2 $end $archimedes=sfx04, $bio Skyfall Disc X04: Star Trek (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116006&o=2 $end $archimedes=sfz01, $bio Skyfall Disc Z01: Vector Clip Art (c) 199? SkyFall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116007&o=2 $end $apple2_flop_orig=skyfox, $apple2_flop_clcracked=skyfox, $bio Apple II disk. published 36 years ago: Skyfox (c) 1984 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229220&o=2 $end $amigaocs_flop=skyfox,skyfoxa, $bio Commodore Amiga 500 disk. published 34 years ago: Skyfox (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75013&o=2 $end $pc8801_flop=skyfox, $bio NEC PC-8801 Series disk. published 32 years ago: スカイフォックス (c) 1988 Electronic Arts Victor, Inc. (Skyfox) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92910&o=2 $end $cpc_cass=skyfoxs, $bio Amstrad CPC cass. published 35 years ago: Skyfox [Model 1EA-002] (c) 1985 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99163&o=2 $end $cpc_cass=skyfox, $bio Amstrad CPC cass. published 35 years ago: Skyfox [Model AS 32014] (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99164&o=2 $end $cpc_flop=skyfox19,skyfoxuk01,skyfoxuk,skyfoxuk02,skyfoxs1, $bio Amstrad CPC 464 disk. published 35 years ago: Skyfox [Model AS 35014] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123782&o=2 $end $msx1_flop=skygaldo, $bio Skygaldo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134343&o=2 $end $msx1_cart=skygaldo, $bio MSX cart. published 34 years ago: スカイギャルド (c) 1986 Magical Zoo (Skygaldo) - TECHNICAL - GAME ID: MXMH21052 BARCODE: 4988614000011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77449&o=2 $end $jaguar=skyhamm, $bio Atari Jaguar cart. published 20 years ago: Skyhammer (c) 2000 Songbird Productions. In the mid-21st century, power-hungry corporations rule the streets of the largest cities. You have been employed by Cytox as a Skyhammer pilot to protect its corporate investments. You will undertake a wide variety of missions to prove your ability and ensure long-term revenues for Cytox. Skyhammer was developed exclusively for the Atari Jaguar by famed Jaguar and PC developer Rebellion. The game features full-freedom 3D motion, nonlinear missions that allow you to reach objectives and repair your craft according to your decisions, and enough missiles, cannons, counter-measures, and bombs to repel any foe. - TECHNICAL - Model CF3001 - TRIVIA - For many years, Skyhammer existed only in flash rom format. Telegames was thinking of releasing it but it's a 32MB cartridge. They said the selling price would be USD$100 because of that larger cartridge size, so they didn't want to produce it. Songbird Productions released the game in 2000 as a regular cart. - TIPS AND TRICKS - In dock, type *09101993# to get 50K credits, all weapons and promotion to next city. Note: this number is the date the programmer got married. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76444&o=2 $end $bbcb_cass=skyhawk, $bio Acorn BBC/Electron cass. published 34 years ago: Skyhawk (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52379&o=2 $end $msx1_cass=skyhawk, $bio MSX cass. published 34 years ago: Skyhawk (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94981&o=2 $end $msx1_flop=skyhawk, $bio Skyhawk cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230127&o=2 $end $dragon_cass=skyjoust, $bio Skyjoust (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234410&o=2 $end $kc_cass=skymaste, $bio VEB Mikroelektronik KC cass. published 34 years ago: Skymaste (c) 1986 Bo Games [Bö Games] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133772&o=2 $end $to_flop=skyrima,skyrim,skyrimb, $bio Thomson TO disk. published 8 years ago: Skyrim (c) 2012 Devulder [Samuel Devulder] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107999&o=2 $end $dragon_cass=skyscape, $bio Dragon cass. published 35 years ago: Skyscape (c) 1985 Simons, Robert M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234474&o=2 $end $cpc_flop=skywaruk,skywaruk01, $bio Amstrad CPC type-in published 27 years ago: Skywar (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119460&o=2 $end $cpc_flop=skywarf1, $bio Amstrad CPC type-in published 27 years ago: Skywar (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124341&o=2 $end $info=skywolf,skywolf2,skywolf3, $bio Arcade Video game published 33 years ago: Skywolf (c) 1987 K&G Games. Bootleg of Airwolf. For more information about the original game, please see the original Kyugo entry. - TRIVIA - Released in September 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2466&o=2 $end $cpc_flop=skyxf2fa01,skyxf2fa,skyxf19801,skyxf198,skyxf19802,skyxside, $bio Amstrad CPC 464 disk. published 32 years ago: Skyx (c) 1988 Legend Soft. [Rennes, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123720&o=2 $end $cpc_flop=skyx1988, $bio Amstrad CPC 464 disk. published 32 years ago: Skyx Cracked (c) 1988 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122834&o=2 $end $info=csl286, $bio SL 286-16 (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228892&o=2 $end $cpc_flop=slaineth, $bio Amstrad CPC 464 disk. published 33 years ago: Slaine Cracked (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122512&o=2 $end $cpc_flop=slaineen, $bio Slaine Cracked (c) 19?? Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122624&o=2 $end $cpc_cass=slaine, $bio Amstrad CPC cass. published 32 years ago: Slaine [Model 147] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99165&o=2 $end $cpc_flop=slalomf1, $bio Amstrad CPC type-in published 36 years ago: Slalom (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122727&o=2 $end $alice32=slalom, $bio Alice 32/90 type-in published 35 years ago: Slalom (c) 1985 Sybex. - STAFF - By: Pierre Monsaut - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87601&o=2 $end $cpc_flop=slalomf101, $bio Amstrad CPC type-in published 35 years ago: Slalom (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122709&o=2 $end $to7_cass=slalom, $bio Slalom (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108539&o=2 $end $to7_cass=slalom2, $bio Slalom 2 (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108540&o=2 $end $info=slalom03, $bio Pinball published 32 years ago: Slalom Code 0.3 (c) 1988 Stargame. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5670&o=2 $end $galaxy=slalom2, $bio Galaksija cass. published 35 years ago: Slalom II (c) 1985 Gerovac, Zeljko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235861&o=2 $end $nes=slalom,slalomu, $bio Nintendo NES cart. published 33 years ago: Slalom (c) 1987 Nintendo. The freezing wind cracks against your face. The tension mounts. Suddenly you're off! Speeding through the gates on one of Nintendo's 24 snow-covered runs. Welcome to SLALOM! Where you feel every bump, every jump, every death defying turn, just like in a real slalom race. Along the way you'll dodge other competitors, trees, sledders - even snowmen -as you speed down mountains like Snowy Hill, Mount Nasty and Steep Peak in a heart-pounding race against the clock. Challenge the moguls and execute trick jumps. You'll find SLALOM just as thrilling and dangerous as the real thing! - TECHNICAL - GAME ID: NES-SL-USA - TRIVIA - Released in August 1987 in USA. - STAFF - Developed by: RARE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55559&o=2 $end $saturn=slamnjamj, $bio Sega Saturn game published 24 years ago: Slam 'n Jam '96 featuring Magic & Kareem (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59690&o=2 $end $saturn=slamnjamu,slamnjamp, $bio Sega Saturn game published 24 years ago: Slam 'n Jam '96 featuring Magic & Kareem (c) 1996 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60154&o=2 $end $saturn=slamnjam, $bio Sega Saturn game published 24 years ago: Slam 'n Jam '96 featuring Magic & Kareem (c) 1996 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60410&o=2 $end $psx=slamjm96, $bio Sony PlayStation disc published 24 years ago: Slam 'n Jam '96 featuring Magic & Kareem (c) 1996 Crystal Dynamics - TECHNICAL - Game ID: SLUS-00022 - TRIVIA - Released in May 1996 in the USA. Export releases: [EU] "Slam 'n Jam '96 featuring Magic & Kareem [Model SLES-00076]" [JP] "Slam 'n Jam '96 featuring Magic & Kareem [Model SLPS-00426]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97609&o=2 $end $megadriv=slamshaq, $bio Slam - Shaq vs. the Legends (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56858&o=2 $end $megacd=slamcity,slamcitya,slamcityd, $bio Sega Mega-CD published 26 years ago: Slam City with Scottie Pippen (c) 1994 Digital Pictures - TECHNICAL - GAME ID: T-162035-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60660&o=2 $end $segacd=slamcity,slamcitya, $bio Sega CD published 26 years ago: Slam City with Scottie Pippen (c) 1994 Digital Pictures - TECHNICAL - GAME ID: T-162035 - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60806&o=2 $end $megacd=slamcity32, $bio Sega Mega-CD 32X game published 26 years ago: Slam City with Scottie Pippen (c) 1994 Digital Pictures. European release. - TECHNICAL - GAME ID: T-16204F-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60661&o=2 $end $segacd=slamcity32, $bio Sega CD 32X game published 26 years ago: Slam City with Scottie Pippen (c) 1994 Digital Pictures - TECHNICAL - GAME ID: T-16204F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60807&o=2 $end $info=slmdunkj, $bio Arcade Video game published 27 years ago: Slam Dunk - B-Ball Show Time (c) 1993 Konami. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 10 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Slam Dunk was Released in October 1993 in Japan This game is known outside Japan as "Run and Gun - B-Ball Show Time [Model GX247]". King Records released a limited-edition soundtrack album for this game (Konami Amusement Sound '94 Spring - KICA-7631, 7632) on February 23, 1994. - SERIES - 1. Slam Dunk - B-Ball Show Time (1993) 2. Slam Dunk 2 (1996) - STAFF - Prince of art : Champion Lover X Art director : Strawberry Takarazuka art : By Acky 2 Technical instructor : Snack Z Crazy art : Screamin' Neo Monky Art work : Ricky Sound producer : M. Izu Music composer : E.G.A. Sound programmer : Kingorou Hardware : Meijiro Keisuke, Circo Hideo, Nambashot Tom, Golden Kawapy The sacrifice : Hirotaka Program and data : Aki. T Producer and director : Dr. Lee - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (sept.29, 1995) "NBA Jikkyou Basket: Winning Dunk [Model SHVC-ANJJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2468&o=2 $end $info=slamdnk2, $bio Arcade Video game published 24 years ago: Slam Dunk 2 (c) 1996 Konami. - TECHNICAL - Konami GX hardware Game ID : GX505 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players: 4 Control: 8-way joystick Buttons: 3 - TRIVIA - Slam Dunk 2 was released in March 1996. This game is known outside Japan as "Run and Gun 2 [Model GX505]". - SERIES - 1. Slam Dunk - B-Ball Show Time (1993) 2. Slam Dunk 2 (1996) - STAFF - Producer: Masahiro Inoue Art Director: Strawberry Motion Designer: Taka Acky-6, Osamu-Chan Z Graphic Designer: Nickboss Visual Designer: Masatake K., Kato, Matsuoka, Yutaka Sakaue Main Programmer: Cha-Cha-Ki Music Composer: Izumi Sound Editor: Sakagon Hardware Designer: Yohikazu Product Designer: Miyoko Kokado Director: Dr. Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2469&o=2 $end $intv=slamdunk, $bio Mattel Intellivision game published 33 years ago: Slam Dunk Super Pro Basketball (c) 1987 INTV Assemble a team of 5 players that will, under your control, score more baskets in four 12-minute quarters than the opposing team. Make 2-point shots, longer 3-point shots, and 1-point free throws, awarded for being fouled. Tie score at end of 4th quarter puts game into 5-minute overtime. - TECHNICAL - Model 9001 - TRIVIA - The speed of the on-screen players and their shot percentages are influenced by the players' statistics. Steve Ettinger compiled the stats from real pro players, using fake names (many borrowed from INTV and Mattel employees) to avoid licensing issues. One group of Intellivision fans in Chicago became so addicted to Slam Dunk that they started searching in phone books from across the country for the names listed in the game credits, finally tracking down Steve Ettinger over a year after the game was released. They wanted to commission a custom version of Slam Dunk, using their names and playing statistics. Taken by the group's enthusiasm, Steve and Dave Warhol complied, providing them with a special prototype cartridge. Last Steve heard from them, they were still holding regular tournaments on their Intellivision. - TIPS AND TRICKS - * A player's statistics for 2-point and 3-point shots are based on an average distance from the basket and an average of jump shots and set shots. A player will shoot better than his stats show if you have him shoot closer to the basket or, if he's farther out, have him favor set shots. * Passing often lets you get around a close defender, but be careful! A long pass toward a well-defended area will probably be intercepted. On the other hand, a long pass from a well-defended area can work since the thrown ball goes faster than players run. * If the end of the game is close, you're behind, and the other team is trying to run out the clock (not shooting for as long as possible to keep possession), be more aggressive covering the man with the ball and try for a foul -- you'll have a chance to get possession after the free throw (and instead of fouling, you might just steal the ball). Just make sure your man hasn't already fouled out this game, or the other team will keep possession after the free throw. * If you are on offense trying to run out the clock and defense is trying to foul you, avoid running with the ball (you can only be fouled when dribbling or shooting) -- move the ball with short passes. If you must move the ball by running, use your best free throw shooter, in case he is fouled. - STAFF - Design/Program: David Warhol, Steve Ettinger Graphics: Connie Goldman Sound: David Warhol Package photograph: Adam Yurman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60950&o=2 $end $amigaaga_flop=slamtilt, $bio Commodore Amiga 1200 disk. published 24 years ago: Slam Tilt - The Pinball Game (c) 1996 21st Century Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146389&o=2 $end $c64_cass=slamball, $bio Commodore C64 cass. published 34 years ago: Slamball (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229521&o=2 $end $radio86_cass=slams, $bio Radio-86RK cass. published 30 years ago: Slams (c) 1990 ZD Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235491&o=2 $end $partner_cass=slams, $bio Partner-01.01 cass. published 30 years ago: Slams (c) 1990 ZD Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235909&o=2 $end $apogee=slams, $bio SLAMS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235385&o=2 $end $psx=slamscap, $bio Sony PlayStation disc published 24 years ago: Slamscape (c) 1996 Viacom New Media [Viacom International, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111722&o=2 $end $info=slapfigh,slapfighb2,slapfighb1,slapfighb3,slapfigha, $bio Arcade Video game published 34 years ago: Slap Fight (c) 1986 Taito Corp. A vertically scrolling shoot'em up. - TECHNICAL - Prom Stickers : A76 Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, ACTIVATE) - TRIVIA - Developed by Toaplan, Slap Fight was released in July 1986 in Japan by Taito. This game is known in US as "Alcon". Due to no obvious cause, a white "Space Invader" sometimes flies across the screen when you are approximately 60% through the game. - UPDATES - The English bootleg just says 'England' instead of the copyright message before the title screen. - TIPS AND TRICKS - * Super Power-Up : Start a game, don't score any points and get killed as soon as possible. You restart with 1000 points, all power-ups & weapons. * Extra Super Power-Up : Start a game, don't score any points and survive until you've passed the first pond/fountain, which appears on the left hand side of screen. You restart with 180,000 points, all power-ups & weapons and are advanced much further in the game. * Helicopter : Start a game, get killed TWICE as soon as possible. You restart with a helicopter sitting on the first left hand side ledge which you can shoot for 170 points. - STAFF - Sound composer : Masahiro Yuge - PORTS - * CONSOLES: [JP] Sega Mega Drive (june.11, 1993) "Slap Fight MD [Model T-48093]" * COMPUTERS: Sinclair ZX Spectrum (1987) [EU] Commodore C64 (1987) by Imagine Studios [EU] Amstrad CPC (1987) by Imagine Thomson TO8 (1987) Atari ST Thomson M05 Amstrad CPC (1988) "Les Défis de Taito" Amstrad CPC (1988) "Taito Coin-Op Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2470&o=2 $end $spectrum_cass=slapfigh_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Slap Fight (c) 1987 Imagine Software. You are the pilot of the Slapfighter and must destroy the evil alien swarms which confront you, wave after deadly wave on the ever hostile planet of Orac. To aid you in your challenge collect icons and substantially increase your fire power and speed. Superb graphics and split second timing give this game an addictive edge. - TECHNICAL - The game is controlled by joystick and the SPACE BAR, or keyboard which is redefinable. - SCORING - Your scores and lives are displayed at the top of the screen and the text icons at the bottom of the screen are highlighted in yellow indicating which facility is currently available. Points are scored for every alien or object destroyed and you are awarded between 100 and 1000 points depending on the difficulty of that particular life form. Extra lives are awarded at 50,000 and every 70,000 points thereafter. - TIPS AND TRICKS - * Learn which aliens yield stars so that you know which are the more valuable ones to hit. * Keep moving at all times as some alien bullets home-in on you. To keep still means certain death. * Use your shield wisely - some sections of the game can be difficult to complete without this capability. * Expanding your ship with the wings may improve your firing capabilities but also increases your own target area. * Increase your speed as early as possible to give added manoeuvrability. - STAFF - Program, graphics and music by Probe software. Produced by: D.C. Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81011&o=2 $end $cpc_cass=slapfght, $bio Amstrad CPC cass. published 33 years ago: Slap Fight (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99166&o=2 $end $to_flop=slapfigh,slapfigha,slapfighc,slapfighb, $bio Thomson TO disk. published 33 years ago: Slap Fight (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108000&o=2 $end $mo5_cass=slapfigh,slapfighb,slapfighc,slapfigha, $bio Thomson MO5 cass. published 33 years ago: Slap Fight (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108929&o=2 $end $cpc_flop=slapfigh,slapfigh01,slapfigh02, $bio Amstrad CPC 464 disk. published 33 years ago: Slap Fight (c) 1987 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123657&o=2 $end $c64_cass=slapfight, $bio Commodore C64 cass. published 33 years ago: Slap Fight (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229506&o=2 $end $spectrum_cass=slapfigh, $bio Slap Fight (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219218&o=2 $end $spectrum_cass=slapfigh_a, $bio Slap Fight (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219534&o=2 $end $megadriv=slapfigh, $bio Sega Mega Drive game published 27 years ago: Slap Fight MD (c) 1993 Tengen. - TECHNICAL - [Model T-48093] - TRIVIA - Slap Fight MD was released on June 11, 1993 in Japan. - STAFF - Music by: Yuzo Koshiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47427&o=2 $end $cpc_flop=slapfigh03,slapfigh05, $bio Amstrad CPC 464 disk. published 33 years ago: Slap Fight Trained (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123658&o=2 $end $cpc_cass=slapfghths, $bio Amstrad CPC cass. published 31 years ago: Slap Fight [Model 11] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99071&o=2 $end $psx=slaphapp, $bio Sony PlayStation disc published 20 years ago: Slap Happy Rhythm Busters (c) 2000 ASK - TECHNICAL - GAME ID: SLPS-02789 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85729&o=2 $end $info=slapshtr, $bio Arcade Video game published 34 years ago: Slap Shooter (c) 1986 Sega. - TECHNICAL - Runs on the Sega "System E" hardware. - TRIVIA - Released in March 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12038&o=2 $end $cpc_cass=slapshot, $bio Amstrad CPC cass. published 35 years ago: Slap Shot (c) 1985 Anirog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96689&o=2 $end $sms=slapshotb,slapshota,slapshot,slapshotp, $bio Sega Master System cart. published 31 years ago: Slap Shot (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56178&o=2 $end $info=slapshot, $bio Arcade Video game published 26 years ago: Slap Shot (c) 1994 Taito. An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring. - TECHNICAL - Game ID : D71 Main CPU : Motorola 68000 (@ 14.346 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1994. Developed by East Technology (as 'ET'), Slap Shot was their last video game. - STAFF - Programmers : M. Tamano, T. Ikeda Graphic designers : K. Suzuki, Mis, Ken, Y. Takeda, Showji Sound : H. Kudoh Planner : A. Ue-Pi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2471&o=2 $end $intv=slapshot, $bio Mattel Intellivision game published 33 years ago: Slap Shot Super Pro Hockey (c) 1987 INTV. Score more goals than your opponent. Each goal scores 1 point. Game ends after three 20 minute periods (no overtime). - TECHNICAL - Model 9003 - TIPS AND TRICKS - * Credits automatically display if no action is taken on the title screen. * A hard, long shot can knock the goalie down. While the goalie is down, the net is defenseless! Regain control of the puck and shoot! * Although illegal, you can frequently get away with tripping a player without the puck. Tripping a player set to receive a pass gives you a chance to steal the puck -- if you're willing to risk getting caught. * To get around an opposing player, try passing the puck directly to him! As soon as he gets possession, trip him, steal the puck back, and keep moving! Similarly, let the opposing player take the puck in a face-off, then trip him and steal the puck! Take advantage of the time the player is down! - STAFF - Program: Ray Kaestner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60951&o=2 $end $snes=slapstic, $bio Nintendo Super Famicom cart. published 26 years ago: Slap Stick [Model SHVC-E9] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62189&o=2 $end $msx1_cass=slapshot, $bio MSX cass. published 35 years ago: Slapshot (c) 1985 Anirog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94982&o=2 $end $msx1_flop=slapshot,slapshota, $bio Slapshot Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134455&o=2 $end $msx1_cart=slapshot, $bio MSX cart. published 35 years ago: Slapshot [Model HBS-I034] (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77450&o=2 $end $info=slashout,slasho, $bio Sega NAOMI cart. published 20 years ago: Slash Out (c) 2000 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 840-0041C Runs on the Sega "NAOMI" Hardware. - TRIVIA - Slash Out was released in July 2000 in Japan. - TIPS AND TRICKS - * New skins : Hold the Start button, then press any of the 4 buttons when selecting a character. - SERIES - 1. Spikeout - Digital Battle Online (1998) 2. Spikeout - Final Edition (1999) 3. Slash Out (2000) 4. Spikeout - Battle Street [V3M 00001] (2005, Microsoft XBOX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3936&o=2 $end $megadriv=slaughtr,slaughtrp, $bio Sega Genesis game published 29 years ago: Slaughter Sport (c) 1991 Razorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57395&o=2 $end $bbc_rom=slave001, $bio Acorn BBC ROM published 35 years ago: Slave Ver. 0 (c) 1985 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145294&o=2 $end $bbc_rom=slave104,slave, $bio Acorn BBC ROM published 35 years ago: Slave Ver. 1 (c) 1985 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145295&o=2 $end $coco_cart=nereis, $bio Tandy Color Computer cart. published 37 years ago: Slay the Nereis (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53473&o=2 $end $c64_cass=slayer, $bio Commodore C64 cass. published 32 years ago: Slayer (c) 1988 Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229562&o=2 $end $amigaocs_flop=slayer, $bio Commodore Amiga 500 disk. published 31 years ago: Slayer (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75014&o=2 $end $amigaocs_flop=slayerpr, $bio Commodore Amiga 500 disk. published 31 years ago: Slayer [Budget] (c) 1989 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75015&o=2 $end $pc98=slayers,slayersa, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: スレイヤーズ (c) 1994 Banpresto. (Slayers) - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90652&o=2 $end $saturn=slayersr,slayersra, $bio Sega Saturn game published 23 years ago: Slayers Royal (c) 1997 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59691&o=2 $end $saturn=slayers2a,slayers2, $bio Sega Saturn game published 22 years ago: Slayers Royal 2 (c) 1998 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59692&o=2 $end $snes=slayers, $bio Nintendo Super Famicom cart. published 26 years ago: Slayers [Model SHVC-UZ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62190&o=2 $end $amigaocs_flop=slaygon, $bio Commodore Amiga 500 disk. published 32 years ago: Slaygon (c) 1988 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75016&o=2 $end $psx=ssmhdemo, $bio Sony PlayStation disc published 21 years ago: Sled Storm & Medal of Honor Demo CD (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110575&o=2 $end $psx=sledstrm, $bio Sony PlayStation disc published 21 years ago: Sled Storm (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110576&o=2 $end $spectrum_cass=sleepina,sleepina_a,sleepina_b,sleepina_c, $bio Sinclair ZX Spectrum cass. published 24 years ago: Sleepin' Again (c) 1996 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226238&o=2 $end $amigaocs_flop=sleepgod, $bio Commodore Amiga 500 disk. published 31 years ago: Sleeping Gods Lie (c) 1989 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75017&o=2 $end $amigaocs_flop=sleepwlk, $bio Commodore Amiga 500 disk. published 27 years ago: Sleepwalker (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75018&o=2 $end $amigaaga_flop=sleepw_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Sleepwalker [AGA Ver.] (c) 1993 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146428&o=2 $end $amigaocs_flop=sleepwlka, $bio Commodore Amiga 500 disk. published 27 years ago: Sleepwalker [Comic Relief] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75019&o=2 $end $info=sleicpin, $bio Pinball published 26 years ago: Sleic Pin-BALL (c) 1994 Sleic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5671&o=2 $end $bbcb_cass=sleighbe, $bio Sleigh Bells (c) 19?? Gamini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52380&o=2 $end $bbc_rom=sleuth100,sleuth105,sleuth105a,sleuth, $bio Acorn BBC ROM published 36 years ago: Sleuth Ver. 1 (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145198&o=2 $end $info=slikshot,slikshot16,slikshot17, $bio Arcade Video game published 30 years ago: Slick Shot (c) 1990 Grand Products, Inc. - TECHNICAL - The cabinet featured a cut down pool table slate, with cloth. The player had to use a real miniature pool cue to hit a ball along the table, in line with the shot to be played. IR (infra-red) technology tracked the movement of the ball, and translated this to the screen. Other games using this system include "Super Strike Bowling", and "Dyno Bop". Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 3 - TRIVIA - Slick Shot was released in April 1990. - UPDATES - Revision 1 : * Software version : 1.6. Revision 2 : * Software version : 1.7. Revision 3 : * Software version : 2.2. * Removed 'Call Pocket Level', 'Call Both Level', 'Three Player Games' and 'Four Player Games' of the Game Stats in the operator menu. * Added 'One Player 8 Ball' and 'Two Player 8 Ball' on the Game Stats in the operator menu. * Removed 'Shot Time', 'Star Game Time', 'Call Pocket Score' and 'Call Both Score' of the Game Setting in the operator menu. * Added '8-Ball Game Time', '8-Ball Call Pocket' and 'Slick Shot Time' on the Game Setting in the operator menu. * 'Call Pocket Score' of the Game Setting is set to 500 instead of 100. - STAFF - Developed by Incredible Technologies. Concept : David Marofske Sensor designers : Dan Dooley, Randy Tiller, George Gomez Mechanical designers : John Kubik, Helmuts Eichenfelds Programmer : Pierre Maloka Graphics designers : Tim Skelly, Rosendo Toro Sound and music : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2472&o=2 $end $bbcb_cass=slickerp, $bio Slicker Puzzle (c) 19?? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52381&o=2 $end $dragon_cass=slide, $bio Dragon cass. published 36 years ago: Slide (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116643&o=2 $end $apple2_flop_clcracked=sldshp10, $bio Apple II disk. published 32 years ago: Slide Shop (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231105&o=2 $end $to_flop=slidejml, $bio Slide Show (c) 198? JMLJML - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108001&o=2 $end $kc_cass=slider, $bio VEB Mikroelektronik KC cass. published 30 years ago: Slider (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133816&o=2 $end $info=m5slide, $bio Slider (c) 199? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18188&o=2 $end $gamegear=slider, $bio Sega Game Gear cart. published 29 years ago: Slider (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2315 - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 162) [FR]: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64833&o=2 $end $amigaocs_flop=sliders, $bio Commodore Amiga 500 disk. published 29 years ago: Sliders (c) 1991 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75020&o=2 $end $apple2_flop_clcracked=slidblck, $bio Apple II disk. published 35 years ago: Sliding Block (c) 1985 Litag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234892&o=2 $end $bbcb_cass=slblpuzz1,slblpuzz, $bio Acorn BBC Micro B cass. published 38 years ago: Sliding Block Puzzles (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52382&o=2 $end $pcw=slidpuzl, $bio Amstrad PCW soft. published 32 years ago: Sliding Puzzle (c) 1988 Tyresoft Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126253&o=2 $end $bbcb_cass=slidingp, $bio Sliding Puzzles (c) 19?? Ega Beva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52383&o=2 $end $amigaocs_flop=sligtmag, $bio Commodore Amiga 500 disk. published 29 years ago: Slightly Magic (c) 1991 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75021&o=2 $end $cpc_flop=slightly01, $bio Amstrad CPC 464 disk. published 29 years ago: Slightly Magic Cracked (c) 1991 Equalizor, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122765&o=2 $end $spectrum_cass=slmagic, $bio Sinclair ZX Spectrum cass. published 29 years ago: Slightly Magic (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2446 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81015&o=2 $end $a800=slime, $bio Atari 800 cart. published 38 years ago: Slime (c) 1982 Synapse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86689&o=2 $end $pc8801_flop=slimelan, $bio NEC PC-8801 Series disk. published 30 years ago: Slime Land Story (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92911&o=2 $end $pc8801_flop=slimemas, $bio Slime Master (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92912&o=2 $end $x68k_flop=slimemst, $bio Slime Master (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88614&o=2 $end $gba=slimemdq, $bio Nintendo GBA cart. published 17 years ago: Slime Morimori Dragon Quest - Shougeki no Shippo Dan [Model AGB-A9KJ-JPN] (c) 2003 Square Enix Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73203&o=2 $end $megadriv=slimewj, $bio Sega Mega Drive game published 28 years ago: Slime World (c) 1992 Micro World - TRIVIA - Reviews: [FR] March 1992 - Consoles + N.8 (Page 76) [FR]: 48/100 [FR] July 1992 - Joypad N.10: 67/100 Average: 57.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56859&o=2 $end $pcecd=slimew, $bio NEC PC-Engine CD published 28 years ago: Slime World (c) 1992 Micro World Slime World is a side-scrolling platform game by Epyx and published by Micro World. Captain Todd is on a mission to explore the green and inhospitable underground world of a mysterious Slime Planet and retrieve all the precious Slime Gems hidden in its depths. Our hero has to visit endless caverns and catacombs filled with green and gooey slime. Six stages are available from the start and each one of them is based around upon a particular scheme - from straight arcade action where Todd has to blast as many enemies as possible, to logic action when the player has to use his brain rather than his fire-power. Todd can run, jump, climb walls or use his water-gun to defeat all the various hordes of slimy enemies the game throws at him. More weapons and special items are available, such as bombs, jet pack or shields. When hit, Todd doesn't lose any life but instead turns greener and greener until he dies - unless he can find a water pond and clean himself up. - TECHNICAL - Game ID: MWCD2005 - TRIVIA - Released on october 09, 1992 in Japan for 7200 Yen. Slime World was first released for the Atari Lynx in 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58379&o=2 $end $c64_cass=slimemine, $bio Commodore C64 cass. published 32 years ago: Slimey's Mine (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187108&o=2 $end $x68k_flop=slimyer, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Slimyer (c) 1990 Hot-B. - TECHNICAL - FD x1 - TRIVIA - Released on April 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88084&o=2 $end $c64_cass=slinky, $bio Slinky (c) 198? US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229525&o=2 $end $amigaocs_flop=slipstrm, $bio Commodore Amiga 500 disk. published 31 years ago: Slip Stream (c) 1989 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75022&o=2 $end $pc98=slipstr, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Slip Stream (c) 1991 Bit Town. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90653&o=2 $end $pc98=slipst92, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Slip Stream '92 (c) 1992 Bit Town. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90654&o=2 $end $pc98=slipst93,slipst93a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Slip Stream '93 Rev-LIMIT (c) 1994 Bit Town. - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90655&o=2 $end $spectrum_cass=slippery_a, $bio Slippery Sid (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225568&o=2 $end $spectrum_cass=slippery, $bio Slippery Sid (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226209&o=2 $end $info=slipstrm,slipstrmh, $bio Arcade Video game published 25 years ago: Slipstream (c) 1995 Capcom. Slipstream is a sprite-based Formula One racing game featuring four different race tracks; Germany, Japan, Australia and the obligatory Monaco. players can chose to race in any one of eight different F-1 racing cars, with each offering different levels of handling, acceleration, speed and grip. The game also offers three different play modes; Time Trial (raced over a single course), World Championship (raced over all four courses) and Time Trial (also raced over all four courses). Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will occasionally kick in and give the player's car a temporary speed boost. Rival cars are also able to turbo-boost. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 1 Control: paddle Buttons: 1 - TRIVIA - Released as a prototype in April 1995. Slipstream is one of the rarest Capcom arcade games around, due to the fact that only 150 units were ever made. It didn't sell well and as a result never made it beyond the prototype stage. The reasons for its lack of success was obvious; it was dated before it was even released. Its adequate but unremarkable use of sprite-scaling, as well as its basic gameplay mechanic, were more suited to the arcade scene of the late eighties than the mid nineties, and had it been released five or 6 years earlier, the story may well have been different. To put its shortcomings into perspective, Namco's superb 'Ridge Racer' had been released 2 years earlier, and by 1995, racing games and the technology they were utilizing far outstripped Capcom's meagre offering. Capcom decided to license the System 32 hardware from Sega for this game. This is the only known non-Sega game to use this hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2473&o=2 $end $info=slither,slithera, $bio Arcade Video game published 38 years ago: Slither (c) 1982 Century II. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.33125 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 1.33125 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : trackball Buttons : 2 - PORTS - * CONSOLES: Colecovision (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2474&o=2 $end $coleco=slither, $bio Colecovision game published 37 years ago: Slither (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53347&o=2 $end $dragon_cass=slither, $bio Slither (c) 198? Bulldog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116888&o=2 $end $wswan=slither, $bio Bandai WonderSwan game published 20 years ago: Slither Link [Model SWJ-BAN029] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86386&o=2 $end $info=sliver,slivera, $bio Arcade Video game published 24 years ago: Sliver (c) 1996 Hollow. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), I8051 (@ 8 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5289&o=2 $end $electron_cart=seds100,seds102,seds, $bio Acorn Electron cart. published 34 years ago: Slogger Electron Disk System (c) 1986 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129662&o=2 $end $cpc_flop=sloopif1, $bio Amstrad CPC type-in published 32 years ago: Sloopi (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119570&o=2 $end $pc98=slope, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Slope (c) 1990 Queensoft. - TECHNICAL - BARCODE: 4959087100089 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90656&o=2 $end $pc8801_flop=slope, $bio NEC PC-8801 Series disk. published 30 years ago: Slope (c) 1990 Queensoft. - TECHNICAL - BARCODE: 4959087100096 - TRIVIA - Released on January 19, 1990 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92913&o=2 $end $astrocde=sloshed, $bio Astrocade game published 34 years ago: Sloshed! (c) 1986 New Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86832&o=2 $end $vic1001_cart=slot, $bio Commodore VIC-20 cart. published 39 years ago: Slot (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86930&o=2 $end $info=slotcarn, $bio Arcade Video game published 35 years ago: Slot Carnival (c) 1985 Wing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30070&o=2 $end $camplynx_flop=slot, $bio Slot Machine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237143&o=2 $end $a2600=slote, $bio Atari 2600 cart. published 41 years ago: Slot Machine (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Slot Machine [Model CX2653]". - TECHNICAL - Model CX2653P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83013&o=2 $end $a2600=slot, $bio Atari 2600 cart. published 41 years ago: Slot Machine (c) 1979 Atari, Incorporated. In 1-player games, you are competing against the computer. The computer makes a random bet for each play. The game ends if you or the computer go broke. To continue play, depress the game reset switch once. This adds 25 coins to each bank. As in 2-player games, the player with coins remaining when the game ends does not lose those coins when the game reset switch is depressed once those coins when the game reset switch is depressed once. - TECHNICAL - Model CX2653 - TRIVIA - Export releases: "Slot Machine [Model CX2653P]" - STAFF - Prorammer: David Crane - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50951&o=2 $end $info=saiyukip, $bio Arcade Video game published 23 years ago: Slot Poker Saiyuki (c) 1997 World Station Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42978&o=2 $end $a2600=slotracee, $bio Atari 2600 cart. published 42 years ago: Slot Racers (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Slot Racers [Model CX2606]". - TECHNICAL - Model CX2606P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83014&o=2 $end $a2600=slotrace, $bio Atari 2600 cart. published 42 years ago: Slot Racers (c) 1978 Atari, Incorporated. Screech! Pow! Smash! This is the super chase scene, and you're in it right behind the wheel of a Super Chasemobile car equipped with power and incredible gadgets. GAMES 1-4 Select your favorite maze pattern. These games feature missiles that travel faster than the cars. Note that the speed of both the missiles and cars increase with each game number. For example, Game 1 has the slowest-moving missiles and cars; Game 4 features the fastest-moving missiles and cars. GAMES 5-7 Drive your car fast on these mazes. This time, the cars travel faster than the missiles during these games. Note that the speed of the cars increase with each game number. For example, Game 5 features the slowest-moving cars; Game 7 offers plenty of speed. GAMES 8 AND 9 Missiles do not automatically turn corners during these games. That's why some of your missiles may become trapped in front of a wall. In Game 9 you're driving race cars; Game 8 features slower cars. - TECHNICAL - Model CX2606 - TRIVIA - Export releases: "Slot Racers [Model CX2606P]" - SCORING - You score one point each time you hit your opponent's car with a missile. The first player to score 25 points wins the game. The score of the left-controller player appears in the upper left corner; the right-controller player's score appears in the upper right corner. - TIPS AND TRICKS - * In steering the car, note that you cannot turn the car into the wall. The car will automatically take a corner to avoid crashing into a wall. * After turning your car or missile onto a street remember to return the joystick to its center position. For example, if you push the joystick to the left to turn the car to the left, push the joystick back to its center position. Otherwise, the car will continue to make left turns. - STAFF - Programmer: Warren Robinett - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50952&o=2 $end $pcecd=slotshou, $bio NEC PC-Engine CD published 25 years ago: Slot Shoubushi (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58380&o=2 $end $gba=slotpro2, $bio Nintendo GBA cart. published 18 years ago: Slot! Pro 2 Advance - GoGo Juggler & New Tairyou [Model AGB-ATBJ-JPN] (c) 2002 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73204&o=2 $end $gba=slotpro, $bio Nintendo GBA cart. published 19 years ago: Slot! Pro Advance - Takarabune & Ooedo Sakurafubuki 2 [Model AGB-ASFJ-JPN] (c) 2001 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73205&o=2 $end $apple1=slots, $bio Slots (c) 197? Creative Computing Soft. Slot machine simulator. - STAFF - Produced by: Fred Mirabelle, Bob Harper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234918&o=2 $end $info=slotsnl,sltblgpo,sltblgp1,sltblgtk, $bio Slot Machine published 25 years ago: Slots (c) 1995 ELAM Group. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2413 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 400 x 300 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 Buttons : 4 - TRIVIA - You could find these machines in almost any bar in Belgium around the year 2000. After a year or 2 these were banned in the entire country. After that you could still find a machine here and there, but they would no longer give cash prizes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4903&o=2 $end $psx=slots, $bio Sony PlayStation disc published 17 years ago: Slots (c) 2003 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111081&o=2 $end $bbcb_cass=slphighn, $bio SLP High Noon (c) 19?? Stack Light Pen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52336&o=2 $end $bbcb_cass=slpmadbo, $bio SLP Mad Bomb (c) 19?? Stack Light Pen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52337&o=2 $end $bbcb_cass=slpnebul, $bio SLP Nebulons (c) 19?? Stack Light Pen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52338&o=2 $end $spectrum_cass=slubber, $bio Sinclair ZX Spectrum cass. published 11 years ago: Slubberdegullion (c) 2009 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226573&o=2 $end $cpc_flop=slug1988, $bio Amstrad CPC 464 disk. published 32 years ago: Slug (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121655&o=2 $end $cpc_flop=sluguk19, $bio Amstrad CPC 464 disk. published 32 years ago: Slug Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122991&o=2 $end $cpc_flop=sluguk1901, $bio Amstrad CPC 464 disk. published 32 years ago: Slug Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122992&o=2 $end $cpc_cass=slug, $bio Amstrad CPC cass. published 32 years ago: Slug [Model AS269] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99168&o=2 $end $info=sf_l1, $bio Bat game published 29 years ago: SlugFest! (c) 1991 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Dot Matrix) Model number : 60001 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - Pfutzenreuter programmed this game almost entirely on a blank switch and lamp matrix. He left for vacation during design, with the game done except for the sound effects. He left instructions for what sounds should he put on what hex codes, and Heitsch just filled them in and the game automatically used them. - STAFF - Game Design : Mark Ritchie (MDR) Artists : Pat McMahon (MAX), Linda Deal Graphic Effects : John Tobias (J T) Game Programmer : Bill Pfutzenreuter (Pfutz) (PFZ) Music/Sounds : Paul Heitsch (P H) Engineering : Mark Coldebella (MJC), Manu Jayswal (MCJ) Mechanix : Bud Cosley (BUD), Jack Skalon (JWS), Win Schilling (WHS), Joe Joos, John Krutsch Model Makers : Al Cardenas, Mark Johnson Tech Support : Paul Johnson (P.J.), Jose Delgado (JCD), Bill Thomson, Wally Roeder, Dick Valosek, Kent Pemberton, Herb Uher, Butch Ortega Manual Dept. : Jim Nickel (JBN), Nina Clemente (NIN), Norma Rodriguez (NCR) Special Thanks : Python Anghelo, Neil Nicastro, Steve Ritchie Voice of The Heckler : Ed Boon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7379&o=2 $end $coleco=slurpy, $bio Colecovision game published 36 years ago: Slurpy (c) 1984 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53348&o=2 $end $info=slyspy,slyspy2,slyspy3, $bio Arcade Video game published 31 years ago: Sly Spy (c) 1989 Data East USA. North American version, for more information about the game itself, please see the original version entry; "Secret Agent". - TRIVIA - Sly Spy was released in July 1989 in the USA. It is known outside US as "Secret Agent". A Sly Spy unit appears in the 1990 movie 'Robocop 2'. - PORTS - * CONSOLES: [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2475&o=2 $end $spectrum_cass=slyspyer,slyspysera, $bio Sly Spy (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219219&o=2 $end $spectrum_cass=slyspyhs, $bio Sly Spy (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219535&o=2 $end $amigaocs_flop=slyspy, $bio Commodore Amiga 500 disk. published 31 years ago: Sly Spy - Secret Agent (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75023&o=2 $end $spectrum_cass=slyspy, $bio Sinclair ZX Spectrum cass. published 30 years ago: Sly Spy - Secret Agent (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81019&o=2 $end $cpc_cass=secretag, $bio Amstrad CPC cass. published 30 years ago: SLY SPY - Secret Agent (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99059&o=2 $end $cpc_flop=slyspyse,slyspyse01,slyspyse02,slyspyse03,slyspyse04,slyspyse05,slyspyse06,secretag02,secretag, $bio Amstrad CPC 464 disk. published 30 years ago: Sly Spy - Secret Agent (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120424&o=2 $end $cpc_flop=secretag01, $bio Amstrad CPC 464 disk. published 30 years ago: Sly Spy - Secret Agent (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123734&o=2 $end $cpc_flop=secretag03, $bio Sly Spy - Secret Agent Trained (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123735&o=2 $end $cpc_cass=secretaghs, $bio Amstrad CPC cass. published 30 years ago: Sly Spy - Secret Agent (c) 1990 Hit Squad, The. - TECHNICAL - GAME ID: 48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99075&o=2 $end $cpc_cass=secretags, $bio Amstrad CPC cass. published 30 years ago: SLY SPY - Secret Agent [Model AM 584] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99058&o=2 $end $ti99_cart=slymoids, $bio TI-99-4A soft. published 37 years ago: Slymoids [Model PHM 3197] (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84720&o=2 $end $snes=smhitomi, $bio SM Choukyoushi Hitomi (c) 199? Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234625&o=2 $end $snes=smhitobh, $bio Nintendo Super Famicom cart. published 25 years ago: SM Choukyoushi Hitomi - Bangai Hen (c) 1995 Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234626&o=2 $end $snes=smhitob2, $bio SM Choukyoushi Hitomi - Bangai Hen 2 - Maki no Love Love Panic (c) 199? Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234627&o=2 $end $snes=smhitotv, $bio SM Choukyoushi Hitomi - Test Version (c) 199? Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234628&o=2 $end $snes=smhito2, $bio Nintendo Super Famicom cart. published 26 years ago: SM Choukyoushi Hitomi Vol. 2 (c) 1994 Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234629&o=2 $end $snes=smhito2t, $bio Nintendo Super Famicom cart. published 26 years ago: SM Choukyoushi Hitomi Vol. 2 - Trial Version (c) 1994 Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234630&o=2 $end $snes=smhito2r, $bio Nintendo Super Famicom cart. published 25 years ago: SM Choukyoushi Hitomi Vol. 2 Remix (c) 1995 Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234631&o=2 $end $snes=smhito3,smhito3a, $bio SM Choukyoushi Hitomi Vol. 3 (c) 199? Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234632&o=2 $end $snes=smhito3t, $bio SM Choukyoushi Hitomi Vol. 3 - Test Version (c) 199? Seibu Kikaku Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234633&o=2 $end $msx1_cass=smackwac, $bio MSX cass. published 34 years ago: Smack Wacker (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94983&o=2 $end $msx1_flop=smackwac, $bio Smack Wacker cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230128&o=2 $end $msx1_cass=smaily, $bio MSX cass. published 30 years ago: Smaily (c) 1990 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94984&o=2 $end $msx1_flop=smaily,smailya,smailyb, $bio Smaily Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134456&o=2 $end $cpc_cass=smaily, $bio Amstrad CPC cass. published 29 years ago: Smaily [Model SM-021-AMS] (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99169&o=2 $end $archimedes=small, $bio Acorn Archimedes disk. published 27 years ago: Small (c) 1993 Virgo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127147&o=2 $end $dragon_cass=smallwp, $bio Dragon cass. published 33 years ago: Small Business Word Processor (c) 1987 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116998&o=2 $end $cpc_flop=smallgam, $bio Amstrad CPC 464 disk. published 13 years ago: Small Games For Smart Minds (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124301&o=2 $end $msx1_flop=smalljon, $bio Small Jones Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133214&o=2 $end $gameboy=smallsol, $bio Nintendo Game Boy Cart. published 22 years ago: Small Soldiers [Model DMG-ASIE-USA] (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66925&o=2 $end $psx=smallsol, $bio Sony PlayStation disc published 22 years ago: Small Soldiers (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110577&o=2 $end $bbcb_cass=stextpro, $bio Small Text Processor (c) 198? Cosma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52384&o=2 $end $info=ssem, $bio Computer published 72 years ago: Small-Scale Experimental Machine (c) 1948 Victoria University of Manchester - TRIVIA - The Small-Scale Experiemntal Machine was the world's first stored-program computer. It ran its first program, consisting of 17 instructions, on June 21, 1948. The machine was not intended to be a practical computer but was instead designed as a testbed for the Williams tube, an early form of computer memory. Although considered 'small and primitive' by the standards of its time, it was the first working machine to contain all the elements essential to a modern electronic computer. In 1998, a working replica of the SSEM, now on display at the Museum of Science and Industry in Manchester, was built to celebrate the 50th anniversary of the running of its first program. Demonstrations of the machine in operation are held regularly at the museum. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102938&o=2 $end $c64_cart=smarterm, $bio Commodore C64 cart. published 35 years ago: SMART 64/C Intelligent Terminal (c) 1985 Wheeler, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240868&o=2 $end $pico=curkids, $bio Smart Alex and Smart Alice - Curious Kids (c) 199? Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75789&o=2 $end $info=smartoss, $bio Bowler published 27 years ago: Smart Ball (c) 1993 Smart Industries Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17293&o=2 $end $super80_cass=smart, $bio Smart Bomb [Model 405] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126879&o=2 $end $adam_cass=smartfil, $bio Coleco Adam cass. published 36 years ago: Smart Filer (c) 1984 Coleco Industries, Inc. Most popular Coleco Database program, useful for access and printing of up to 1000 records that can be a Name and Address database, Inventory, Library of books and authors, and anything you desire. Simple to set up and use SmartKEY Label operation. Selectively Search and Sort records. Search up to four fields in each record (by zip code or state or a coded entry, etc.). Include a Text portion for notes. Use with the SmartWriter Word Processor to type personalized letters using SmartFiler database names and information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82704&o=2 $end $adam_flop=smartfil,smartfila, $bio Coleco Adam disk. published 36 years ago: Smart Filer (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230399&o=2 $end $adam_flop=smartgam, $bio Coleco Adam disk. published 35 years ago: Smart Game Pack 1 (c) 1985 NIAD [Northern Illiana ADAM Users Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109945&o=2 $end $adam_flop=smartlet, $bio Coleco Adam disk. published 36 years ago: Smart Letters & Forms (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230400&o=2 $end $adam_cass=smartlet, $bio Coleco Adam cass. published 36 years ago: Smart Letters & Forms (c) 1984 Coleco Industries, Inc. - TECHNICAL - SOFT ID: 7805 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82705&o=2 $end $apple2gs=smartmny, $bio Apple IIGS disk. published 32 years ago: Smart Money (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115143&o=2 $end $a800=smart41,smart50, $bio Atari 800 cart. published 37 years ago: Smart Terminal (c) 1983 MPP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86690&o=2 $end $adam_flop=smartype,smartypea, $bio Coleco Adam disk. published 35 years ago: Smart Type (c) 1985 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109946&o=2 $end $adam_cass=smarttyp, $bio Coleco Adam cass. published 35 years ago: Smart Type (c) 1985 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259526&o=2 $end $snes=smartbal, $bio Nintendo Super NES game published 28 years ago: SmartBall (c) 1992 Sony Imagesoft North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Jerry Boy [Model SHVC-JB]". - TECHNICAL - Cartridge ID: SNS-JB-USA - TRIVIA - Unfortunately the entire introduction sequence from the original japanese version was omitted in this one s well as all the villages and towns Jerry visits along his journey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63553&o=2 $end $adam_flop=smartbas10m, $bio Coleco Adam disk. published 37 years ago: SmartBASIC (c) 1983 MMSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109948&o=2 $end $adam_cass=smartbas,smartbasa, $bio Coleco Adam cass. published 37 years ago: SmartBASIC (c) 1983 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259518&o=2 $end $adam_flop=smartbas40,smartbas40a, $bio Coleco Adam disk. published 36 years ago: SmartBASIC (c) 1984 Hoosier Soft. [Gary Hoosier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109951&o=2 $end $adam_flop=smartbas10d, $bio Coleco Adam disk. published 34 years ago: SmartBASIC (c) 1986 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109947&o=2 $end $adam_flop=smartbas12, $bio Coleco Adam disk. published 33 years ago: SmartBasic (c) 1987 U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109977&o=2 $end $adam_flop=smartbas10pp,smartbas10ppa, $bio SmartBASIC (c) 198? Wayne Motel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109949&o=2 $end $adam_flop=smartbas1x,smartbas1xa, $bio Coleco Adam disk. published 29 years ago: SmartBASIC (c) 1991 Drushel Soft. [Rich Drushel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109950&o=2 $end $adam_flop=smartbas21, $bio Coleco Adam disk. published 32 years ago: SmartBASIC & Tools (c) 1988 MacFarlane [Sharon MacFarlane] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109952&o=2 $end $adam_flop=smartbon, $bio Coleco Adam disk. published 35 years ago: SmartBASIC Bonanza (c) 1985 Martin Consulting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109953&o=2 $end $adam_cass=smartbon, $bio Coleco Adam cass. published 35 years ago: SmartBASIC Bonanza (c) 1985 Martin Consulting - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259543&o=2 $end $adam_flop=alandbas,alandba1, $bio SmartBASIC Collection (c) 198? ADAMLand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109954&o=2 $end $adam_flop=sbasckit, $bio Coleco Adam disk. published 31 years ago: SmartBASIC Construction Kit (c) 1989 Graftex Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109955&o=2 $end $adam_cart=ddpbasic, $bio SmartBASIC DDP Restorer (c) 198? Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82691&o=2 $end $adam_flop=sbasgm1, $bio SmartBASIC Games I (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109956&o=2 $end $adam_flop=sbasgm2, $bio SmartBASIC Games II (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109957&o=2 $end $adam_flop=sbasgm3, $bio SmartBASIC Games III (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109958&o=2 $end $adam_flop=sbasgm4, $bio SmartBASIC Games IV (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109959&o=2 $end $adam_flop=sbasgm5, $bio SmartBASIC Games V (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109960&o=2 $end $adam_flop=sbasgm6, $bio SmartBASIC Games VI (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109961&o=2 $end $adam_flop=sbasgm7, $bio SmartBASIC Games VII (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109962&o=2 $end $adam_flop=sbasgm8, $bio SmartBASIC Games VIII (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109963&o=2 $end $adam_flop=sbaspd01, $bio SmartBASIC P.D. Vol. 01 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109964&o=2 $end $adam_flop=sbaspd02, $bio SmartBASIC P.D. Vol. 02 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109965&o=2 $end $adam_flop=sbaspd03, $bio SmartBASIC P.D. Vol. 03 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109966&o=2 $end $adam_flop=sbaspd04, $bio SmartBASIC P.D. Vol. 04 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109967&o=2 $end $adam_flop=sbaspd05, $bio SmartBASIC P.D. Vol. 05 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109968&o=2 $end $adam_flop=sbaspd06, $bio SmartBASIC P.D. Vol. 06 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109969&o=2 $end $adam_flop=sbaspd07, $bio SmartBASIC P.D. Vol. 07 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109970&o=2 $end $adam_flop=sbaspd08, $bio SmartBASIC P.D. Vol. 08 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109971&o=2 $end $adam_flop=sbaspd09, $bio SmartBASIC P.D. Vol. 09 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109972&o=2 $end $adam_flop=sbaspd10, $bio SmartBASIC P.D. Vol. 10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109973&o=2 $end $adam_flop=ecnbasic, $bio SmartBASIC Programs (c) 198? Expandable Computer News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109423&o=2 $end $adam_flop=smartbas10,smartbas10a,smartbas10b, $bio Coleco Adam disk. published 37 years ago: SmartBASIC Ver.1 (c) 1983 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230402&o=2 $end $adam_flop=smartbas,smartbasa, $bio Coleco Adam disk. published 36 years ago: SmartBASIC Ver.2 (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230401&o=2 $end $adam_flop=smartbasp179,smartbasp13,smartbasp13a, $bio Coleco Adam disk. published 33 years ago: SmartBASIC+ (c) 1987 MacFarlane [Sharon MacFarlane] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109975&o=2 $end $adam_flop=smartbst,smartbsta, $bio Coleco Adam disk. published 35 years ago: SmartBEST (c) 1985 Data Doctor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109976&o=2 $end $adam_flop=smartclk, $bio Coleco Adam disk. published 30 years ago: SmartCLOCK (c) 1990 Trisyd Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109978&o=2 $end $gameboy=smartcom, $bio SMARTCOM (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66875&o=2 $end $a800=smartdos, $bio Atari 800 cart. published 36 years ago: SmartDOS (c) 1984 Rana Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86691&o=2 $end $adam_flop=smdsksb,smdsksba, $bio Coleco Adam disk. published 32 years ago: SmartDSK for SmartBASIC & Utilities (c) 1988 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109979&o=2 $end $adam_flop=smdsksw, $bio Coleco Adam disk. published 32 years ago: SmartDSK for SmartWRITER (c) 1988 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109980&o=2 $end $adam_flop=smartlog,smartloga,smartlogb, $bio Coleco Adam disk. published 36 years ago: SmartLOGO (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230403&o=2 $end $adam_cass=smartlog, $bio SmartLOGO (c) 198? LOGO Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82706&o=2 $end $adam_flop=chalkbrd, $bio Coleco Adam disk. published 36 years ago: SmartLOGO - Chalkboard (c) 1984 LOGO Computer Systems Logo program that lets you draw on a chalkboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109981&o=2 $end $adam_flop=smartlogmd,smartlogmda, $bio SmartLOGO with MemDsk (c) 199? Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109982&o=2 $end $msx1_cart=smartex1a,smartex1, $bio MSX cart. published 35 years ago: Smartness Examine 1 [Model K015] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77451&o=2 $end $msx1_cart=smartex2, $bio MSX cart. published 34 years ago: Smartness Examine 2 [Model K073] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77452&o=2 $end $adam_flop=smartprno, $bio Coleco Adam disk. published 28 years ago: SmartPRINT Plus (c) 1992 MAL & Swift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82669&o=2 $end $adam_flop=smartprn, $bio SmartPRINT Plus (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230413&o=2 $end $adam_cass=smartspl, $bio SmartSPELLER (c) 198? Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259527&o=2 $end $adam_flop=smarttax,smarttaxa, $bio Coleco Adam disk. published 31 years ago: SmartTAX 1040 (c) 1989 JDK & S. Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109983&o=2 $end $adam_flop=smarterm,smarterma, $bio Coleco Adam disk. published 32 years ago: SmartTERM (c) 1988 Kehoe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109984&o=2 $end $adam_cass=smarttrx, $bio SmartTrix I - Data Doctor (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259537&o=2 $end $adam_flop=smartwri, $bio SmartWRITER Elite (c) 199? Walters Soft. Co. Improves and adds many features to the SmartWRITER Word Processor: Ram Disk on Memory Expansion Card, use of Second Disk Drive, Line Spacing fix, and can be used with both 9 and 24 Pin Dot Matrix printers or the ADAM Printer. Key presses allow dot matrix printer functions to be accessed, and Codes may be inserted into documents that provide changes in pitch and fonts: Emphasis, Double Strike, Italics, Compressed, Elite, Pica, NLQ or Draft, Expanded, and form feeds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109985&o=2 $end $adam_cass=smartwri, $bio SmartWRITER Elite (c) 199? Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259541&o=2 $end $adam_flop=swhelp,swhelpa, $bio Coleco Adam disk. published 28 years ago: SmartWRITER's Helper (c) 1992 Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109986&o=2 $end $adam_flop=swhelpf, $bio Coleco Adam disk. published 28 years ago: SmartWRITER's Helper's Friend (c) 1992 Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109987&o=2 $end $apple2_flop_clcracked=smartype, $bio Apple II disk. published 34 years ago: Smartype (c) 1986 McGraw-Hill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240723&o=2 $end $info=smash, $bio Arcade Video game published 41 years ago: Smash (c) 1979 Unknown. Hack of Exidy's "Crash". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33613&o=2 $end $msx1_cass=smash, $bio MSX cass. published 36 years ago: Smash (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94985&o=2 $end $cpc_flop=smashuk1, $bio Amstrad CPC type-in published 32 years ago: Smash (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119793&o=2 $end $info=m4smshgb,m4smshgba,m4smshgbb,m4smshgbc, $bio Smash 'n' Grab (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15575&o=2 $end $info=m4sgrab,m4sgraba,m4sgrabb, $bio Smash 'n' Grab (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41445&o=2 $end $pro128s_flop=smashgra $bio Olivetti PC-128s disk. published 33 years ago: Smash + Grab + Mr. Wiz (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236034&o=2 $end $bbcb_cass=smashgra, $bio Acorn BBC/Electron cass. published 36 years ago: Smash and Grab (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52385&o=2 $end $info=scptour, $bio Arcade Video game published 18 years ago: Smash Court Tennis (c) 2002 Namco. - TRIVIA - Released in March 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29757&o=2 $end $a2600=smashhit, $bio Smash Hit Pak (c) 19?? HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50953&o=2 $end $msx1_flop=smashout, $bio Smash Out (c) 19?? Mitsubishi Cement Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109104&o=2 $end $spectrum_cass=smashout, $bio Smash Out! (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219074&o=2 $end $nes=spingpon, $bio Smash Ping Pong (c) 19?? Unknown Hack from the FDS version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84110&o=2 $end $famicom_flop=smashpin, $bio Nintendo Famicom disk. published 33 years ago: ????????? (c) 1987 Nintendo Company, Limited. (Smash Ping Pong) - TECHNICAL - Disk ID: FMC-PPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65453&o=2 $end $amigaocs_flop=smashtv, $bio Commodore Amiga 500 disk. published 29 years ago: Smash T.V. (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75024&o=2 $end $cpc_cass=smashtv, $bio Amstrad CPC cass. published 29 years ago: Smash T.V. (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99170&o=2 $end $cpc_flop=smashtv1,smashtv101,smashtvd,smashtve,smashtvu01,smashtvu02, $bio Amstrad CPC 464 disk. published 29 years ago: Smash T.V. (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120425&o=2 $end $cpc_flop=smashtvu, $bio Amstrad CPC 464 disk. published 29 years ago: Smash T.V. Cheat-Mode Reconnected (c) 1991 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123385&o=2 $end $cpc_flop=smashtvc, $bio Smash T.V. Crack Intro (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121830&o=2 $end $cpc_flop=smashtvu03, $bio Amstrad CPC 464 disk. published 29 years ago: Smash T.V. Trained (c) 1991 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123386&o=2 $end $info=smashtv,smashtv4,smashtv5,smashtv6,smashtv3, $bio Arcade Video game published 30 years ago: Smash T.V. (c) 1990 Williams Electronics Games, Incorporated. Smash TV is a single-screen shoot-em-up for one or two players and is set in a futuristic game show in the year 1999. Contestants must enter enclosed arenas and compete to collect prizes, money and keys, while fighting to stay alive as they are attacked on all sides by waves of enemies. The game is a sequel to the legendary "Robotron: 2084" and like its prequel, utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. Enemy waves enter each arena from four directions via open doorways and all must be killed before players can progress to the next stage. Some arenas feature static gun emplacements set into a wall that must also be destroyed. Power-ups that improve weapons, speed and armour appear at regular intervals, although each only lasts for a limited time. Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - TECHNICAL - The first series of cabinet was released with 19-inch monitors while the more common second series was fitted with 25-inch monitors. Williams Y Unit hardware Game No. 3044-U1 Main CPU : TMS34010 Sound CPU : Motorola M6809 Sound Chips : Yamaha YM2151, DAC, HC55516 Players : 2 Control : Double 8-way joysticks - TRIVIA - Smash T.V. was released in April 1990. A superb spiritual sequel to 1982's legendary single screen shoot-em-up, "Robotron: 2084". The Classic Robotron game-play is enhanced further with the addition of power-ups and imaginative and challenging end-of-level bosses. The two-player game introduced a very high level of competitiveness as both players try to beat each other to the power-ups, prizes and keys. The game seems to be based, at least in part, on the sci-fi action movie, 'The Running Man', starring Arnold Schwarzenegger. This movie itself was based on a book of the same name by Stephen King (under the pseudonym 'Richard Bachman'). One of Smash TV's more memorable elements was the game show host; at random intervals, a garishly suited, grinning host would pop up and enthusiastically announce such memorable sound-bites as, 'Total carnage! I love it!', 'I'll buy that for a dollar!' (taken from the 1987 movie Robocop), 'I love it!', 'Big money! Big prizes! I love it!'. A Smash T.V. sequel was planned, but the project never got past the planning stage and nothing more was heard of it. While Smash TV has yet to see a fully-fledged sequel, it WAS followed by a semi-sequel in the form of 'Total Carnage'; a military-themed scrolling shoot-em-up which was housed in a cabinet very similar to that of Smash T.V.s and shared the same dual joystick controls. Upon completion of Total Carnage's incredibly difficult first level, a message screen appeared stating that "all Smash T.V. players should quit and flee from this machine" before Total Carnage's already high difficulty level increased further. A solid follow-up to an already challenging game. On the 2005 video game "Grand Theft Auto - Liberty City Stories", there is a side-mission called 'Slash TV', which parodies this game, where the player's character is surrounded by enemies, and is awarded cash for eliminating waves of them. The camera angle changes from the game's traditional third-person to a slightly angled overhead view so it looks like the original. - UPDATES - Revision 1 : * Software version 3.01. Revision 2 : * Software version 4.00. Revision 3 : * Software version 5.00. * Added the 'Reset secret warp' (see 'Tips And Tricks' section for more info). * Reduced difficulty (Factory setting : 3 (easy) instead of 5 (medium)). Revision 4 : * Software version 6.00. Revision 5 : * Software version 8.00. * Added the famous 'Pleasure Dome'. * Changed some 'in-game texts'. - TIPS AND TRICKS - * Smash TV Game Rules: 1. Move with LEFT joystick to avoid enemies and gather prizes (cash and game show gifts). 2. Fire weapons with RIGHT joystick and collect power-up icons for increased firepower. 3. Advance to next game arena when enemies are gone. * Secret Warp (Works on 5.00 and Up) : when you start a game of Smash T.V. on the first level, reset the machine, it'll take you to the 'Secret Warp 3' and take you to the third boss stages. * Difficulty : the game is known to adjust its difficulty by the daily high score list. If the high scores are too high, making the game too hard, just reset the machine :). * Don't try to conserve ammo. Your shots should be efficient and kill as much as possible, and you won't have time to think about conserving shots (especially in the latter stages). The pattern of moves you should follow at the end of each board to reach the easiest boards is : Level 1 : right, up; and then you have no choices. Level 2 : up, right; and then again, no choices. Level 3 : right, right, down; and then you have no choices. * When playing with 2 people, if one player finishes the level near an exit, the other will 'walk through the wall' to the next room. Can be useful on some levels. - STAFF - Smash TV Design Team: Mark Turmell (MJT), John Tobias (JON), Tim Coman (TIM), Eugene Jarvis (DRJ), Todd Allen, George N. Petro, Larry DeMar, Jack E. Haeger, Cary Mednick, Glenn Shipp (GWS), Al Lasko, Sheridan Oursler, Ray Gay, Mark Loffredo, Ray Czajka, Greg Freres, Jim Nichols, Tim Elliot (TJE), Rob Ashworth Music and Sounds: Jon Hey (JON) (HEY) Voice of the MC: Paul Heitsch Others from High Score Table: (LIP), (MLZ), (ALT), Brian Schmidt (BLS), (DJT), (NLN), (MTN), (TLC), (FAW), (FOO), (BAT), (MAN) - PORTS - * CONSOLES: Nintendo NES [US] "Smash T.V. [Model NES-5V-USA]" (sept.1991) [EU] (1991) Sega Master System [EU] "Smash T.V. [Model MK-27044-50]" (1992) Sega Genesis / Mega Drive [US] "Super Smash T.V. [Model T-81066]" (1992) [EU] "Super Smash T.V. [Model T-81066-50]" (1992) Nintendo SNES / Super Famicom [US] "Super Smash T.V. [Model SNS-TV-USA]" (feb.1992) [JP] "Smash T.V. [Model SHVC-TV]" (mar.27, 1992) [EU] "Super Smash T.V. [Model SNSP-TV-EUR]" (feb.18, 1993) Sony PlayStation [US] "Arcade Party Pak [Model SLUS-00952]" (sept.30, 1999) [EU] "Arcade Party Pak [Model SLES-02339]" (feb.23, 2001) Sony PlayStation 2 [US] "Midway Arcade Treasures [Model SLUS-20801]" (nov.18, 2003) [EU] "Midway Arcade Treasures [Model SLES-51927]" (feb.6, 2004) Microsoft XBOX [US] "Midway Arcade Treasures" (nov.24, 2003) [EU] "Midway Arcade Treasures" (feb.6, 2004) Nintendo GameCube [US] "Midway Arcade Treasures [Model DOL-GAKE-USA]" (dec.18, 2003) Microsoft XBOX 360 [XBLA] (Retired in 2010) [US] (nov.24, 2005) [EU] (dec.2, 2005) [JP] (dec.19, 2005) [KO] (feb.24, 2006) [AU] (mar.23, 2006) Microsoft XBOX 360 [US] "Midway Arcade Origins" (nov.6, 2012) [EU] "Midway Arcade Origins" (nov.15, 2012) Sony PlayStation 3 [US] "Midway Arcade Origins [Model BLUS-31083]" (nov.6, 2012) [EU] "Midway Arcade Origins [Model BLES-01768]" (nov.15, 2012) * HANDHELDS: Sega Game Gear [EU] "Super Smash T.V. [Model T-81058-50]" (1992) [US] "Super Smash T.V. [Model T-81058]" (1994) [JP] "Super Smash T.V. [Model T-81057]" (jul.29, 1994) * COMPUTERS: [EU] Sinclair ZX Spectrum (1991) [US] Commodore C64 (1991) [EU] Commodore C64 (1991) [EU] Amstrad CPC (1991) [US] Commodore Amiga (1991) [EU] Commodore Amiga (1991) [EU] Atari ST (1991) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: [US] LCD handheld game (1991) by Acclaim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2476&o=2 $end $nes=smashtv,smashtvu, $bio Nintendo NES cart. published 29 years ago: Smash T.V. (c) 1991 Acclaim Entertainment, Incorporated. Congratulations! You're the next lucky contestant on the game show with the ultimate in prizes... YOUR LIFE! Sorry, no mindless blondes spinning your wheels here. Just deadly action, flying shrapnel, and total carnage - all in front of a live studio audience! Instead of picking vowels, you pick up 6 futuristic weapons like triple photon lasers and lethal plasma grenades. And the 2 controller action gives you 360 degree arcade firepower. Sure, you can win toasters and microwaves... after you defeat hordes of cyborg mutants, power orbs, tactical assault tanks and the 30-ton Mutoid Man! Any wonder this show's #1 in the ratings? Don't forget to wave hello to Mom! - TECHNICAL - Model NES-5V-USA - TRIVIA - Smash T.V. for NES was released in September 1991 in USA. - TIPS AND TRICKS - Level Select: At the players/control select screen, hold at least one B button on any controller along with at least one Down button on any controller then press, but not hold the Start button for the Level Select. So you can press Down + B only on the first or the second controllers, or Down on the first, B on the second, etc... - STAFF - Developed by Beam Software. Programmer: Jamie Rivett Artwork: Ken Newman, Holger Liebnitz Play Testing: Ann Davie, Justin Halliday, Arthur Kakouris Producer: Adam Lancman Special Thanks to: Mark Turmell Music: Marshall Parker Sound Effects: Gavan Anderson Sound Driver: Brian Post Stage Theme & Ending Theme: Jonathan Hey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55560&o=2 $end $snes=smashtvj, $bio Nintendo Super Famicom cart. published 28 years ago: Smash T.V. (c) 1992 ASCII Ent. Software, Incorporated. - TECHNICAL - Cartridge ID: SHVC-TV - TRIVIA - Smash T.V. for Super Famicom was released on March 27, 1992 in Japan. Reviews: March 1992 - Consoles + N.8 (Page 94-95) [FR]: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62191&o=2 $end $snes=smashten,smashtenp, $bio Nintendo Super NES game published 27 years ago: Smash Tennis (c) 1993 Virgin Interactive - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 87% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63554&o=2 $end $spectrum_cass=smashtvt, $bio Smash TV (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219536&o=2 $end $specpls3_flop=smashtv, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Smash TV (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147581&o=2 $end $c64_cass=smashed, $bio Commodore C64 cass. published 33 years ago: SMASHED - Strangest Mobile Army Surgical Hospital East of Detroit (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229535&o=2 $end $cpc_flop=smashed1, $bio Amstrad CPC 464 disk. published 33 years ago: SMASHED Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128153&o=2 $end $info=smashdrv,smashdrvb,smashdrvs, $bio Arcade Video game published 20 years ago: Smashing Drive (c) 2000 Gaelco. An arcade game based on the frantic driving of a 'super-cab' in New York. You are an experienced taxi driver, racing through the city with a "super-cab" and dealing with the infernal traffic on a race to race basis. In your route, you will pick up some picturesque passengers, from the absent-minded tourist with his camera, to a dangerous Mafia's boss with his bodyguard. You have to take them to destination in the least possible time. During your journey across this chaotic city, you will come across different icons, if you pass them through, they will transform your taxi into a fantastic car during a short period of time, these icons will offer you advantages over the rest of vehicles and obstacles that you will find along your path. 'Smashing Drive' offers you the possibility of choosing between three different circuits, with progressive difficulty, where you will be able to compete against another player, if the machine is linked, or against the CPU. - TRIVIA - Smashing Drive was released on December 10, 2000. Michael Jackson used to own this game (Serial number: SMC0666). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - PORTS - * CONSOLES: Microsoft XBOX (2002) Nintendo GameCube (2002) Nintendo Game Boy Advance (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4858&o=2 $end $gba=smashdrvu, $bio Nintendo GBA cart. published 16 years ago: Smashing Drive [Model AGB-BSVE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73207&o=2 $end $gba=smashdrv, $bio Nintendo GBA cart. published 15 years ago: Smashing Drive [Model AGB-BSVP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73206&o=2 $end $info=smc777, $bio Computer published 37 years ago: SMC-777 (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229102&o=2 $end $pc98=smellbld, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Smell of Blood (c) 1991 Heart Soft. - TECHNICAL - BARCODE: 4988641014630 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90657&o=2 $end $cpc_flop=smileyg1, $bio Amstrad CPC type-in published 35 years ago: Smiley (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119671&o=2 $end $cpc_flop=smileyuk, $bio Amstrad CPC type-in published 35 years ago: Smiley (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122738&o=2 $end $adam_flop=smilefac, $bio Coleco Adam disk. published 30 years ago: Smiley Face - What an Attitude! (c) 1990 M&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109988&o=2 $end $cpc_flop=smilingb, $bio Amstrad CPC type-in published 33 years ago: Smiling Ball (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120226&o=2 $end $to_flop=smiteaok,smiteaoka, $bio Thomson TO disk. published 5 years ago: Smite - Ao Kuang (c) 2015 Defcard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108002&o=2 $end $to_flop=smitefen,smitefena, $bio Thomson TO disk. published 6 years ago: Smite - Fenrir (c) 2014 Defcard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108003&o=2 $end $odyssey2=smither, $bio Magnavox Odyssey² game published 38 years ago: Smithereens! [Model AC9441] (c) 1982 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95680&o=2 $end $info=m5smobik,m5smobik12, $bio Smokey Biki'n (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15181&o=2 $end $info=sc1smoke,sc1smokea, $bio Smokey Vs The Bandit (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42164&o=2 $end $info=sc4smk7, $bio Smoking 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6924] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42796&o=2 $end $apple2gs=smthtlkr,smthtkfr, $bio Apple IIGS disk. published 33 years ago: Smoothtalker (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115074&o=2 $end $c64_cass=smoothtk, $bio Commodore C64 cass. published 37 years ago: Smoothtalker 64 (c) 1983 Personal Peripheral Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229571&o=2 $end $x68k_flop=smsxmoon, $bio SMSX Moon Soldier (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88572&o=2 $end $x68k_flop=smsxsamp, $bio SMSX Sample (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88573&o=2 $end $ti99_cart=eleceng, $bio TI-99-4A soft. published 39 years ago: SMU Electrical Engineering Library [Model PHM 3045] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84706&o=2 $end $gba=smuggleru, $bio Nintendo GBA cart. published 18 years ago: Smuggler's Run [Model AGB-ASGE-USA] (c) 2002 Destination Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73209&o=2 $end $gba=smuggler, $bio Nintendo GBA cart. published 18 years ago: Smuggler's Run [Model AGB-ASGP] (c) 2002 Digital Worldwide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73208&o=2 $end $cpc_cass=smuggler, $bio Amstrad CPC cass. published 35 years ago: Smugglers Cove (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99196&o=2 $end $a2600=smurfs, $bio Atari 2600 cart. published 38 years ago: Smurf - Rescue in Gargamel's Castle (c) 1982 Coleco Industries, Incorporated. In Coleco's SMURF RESCUE IN GARGAMEL'S CASTLE, treacherous Gargamel has captured Smurfette. He keeps her trapped on a shelf high above his laboratory floor. To reach the castle laboratory, nimble-footed Smurf must run and jump through fields, woods and caverns. That's not all, either! He must climb, tall mountains and duck dangers in the forest paths. Help Smurf dodge the hawks, snakes, bats and scary spiders Gargamel sends from the castle! Once in the laboratory, Smurf jumps to the bench, to the table, to the chair. He must even jump to the shelf to free the captive Smurfette! Can you make all these jumps and Smurf the day? - TECHNICAL - Model 2465 - STAFF - Programmer: Henry Will IV Sound: Todd Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50954&o=2 $end $a2600=smurfse, $bio Atari 2600 cart. published 38 years ago: Smurf - Schtroumpfs - Pitufo (c) 1982 CBS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50955&o=2 $end $coleco=smurfpnt, $bio Colecovision game published 37 years ago: Smurf Paint 'n' Play Workshop (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53349&o=2 $end $coleco=smurfply, $bio Colecovision game published 38 years ago: Smurf Play and Learn (c) 1982 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53350&o=2 $end $psx=smurfrac, $bio Sony PlayStation disc published 19 years ago: Smurf Racer! (c) 2001 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111198&o=2 $end $coleco=smurf,smurfa, $bio Colecovision game published 38 years ago: Smurf Rescue in Gargamel's Castle (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53351&o=2 $end $svi318_cass=smurf, $bio Spectravideo SV 318 cass. published 37 years ago: Smurf Rescue in Gargamel's Castle (c) 1983 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118541&o=2 $end $a2600=smurfssd, $bio Atari 2600 cart. published 37 years ago: Smurfs - Save the Day (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - Model 2465 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50956&o=2 $end $mo5_cass=smurfy, $bio Thomson MO5/TO7 cass. published 35 years ago: Smurfy (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108541&o=2 $end $gba=snsystem, $bio SN Systems (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234303&o=2 $end $pc8801_flop=sn88dos, $bio Sn88DOS (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92914&o=2 $end $apple2_flop_orig=snackatk, $apple2_flop_misc=snackatk, $bio Apple II disk. published 39 years ago: Snack Attack (c) 1981 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107352&o=2 $end $spc1000_cass=snackatk, $bio Snack Attack (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83548&o=2 $end $apple2_flop_clcracked=snacatkf, $bio Apple II disk. published 37 years ago: Snack Attack and Friends (c) 1983 Funtastic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232242&o=2 $end $adam_flop=snackman,snackmana, $bio Coleco Adam disk. published 34 years ago: Snack-Man & Bouncer (c) 1986 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109989&o=2 $end $info=snakjack, $bio Arcade Video game published 36 years ago: Snacks'n Jaxson (c) 1984 Bally Sente. - TECHNICAL - [No. 0B90] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 1 (SNEEZE) - STAFF - Designer and programmer : Dave Ross Designer and graphic designer : Bil Maher Sounds and music : Gary Levenberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2477&o=2 $end $intv=snafu, $bio Mattel Intellivision game published 39 years ago: Snafu (c) 1981 Mattel Electronics. The contest is on! Create a maze to corner your opponents... before you are cornered yourself. Split-second reflexes keep your trail in motion -- while blocking your opponent and/or the computer in a trap from which there is no escape. Or direct a hungry serpent after your opponent, and bite his tail off before he bites yours. It's a twisting tangle which only the swift survive. 16 game variations put you in control. Trap Games (12 variations) -- To keep your trail moving without colliding -- and to block your opponents' trails so that they are forced into collisions. Trails that collide with others, with the edge of the picture, with obstacles or themselves are eliminated. Bite Games (4 variations) -- To make contact between the head of your serpent and the tail of your opponent's serpent, biting off one link with each contact. The winner is the surviving serpent. - TECHNICAL - Model 3758 - TIPS AND TRICKS - TRAP GAMES: Direct your trail so that it always has room to keep moving freely. At the same time, try to block your opponents so that they are forced into a collision. If a trail collides with the edge of the picture, with an obstacle, with another trail or with part of itself, it is eliminated from the round. Depending on game variation, eliminated trails may disappear or remain on screen as additional obstacles. BITE GAMES: Maneuver your serpent to make contact between the head of your serpent and the end of your opponent's serpent's tail, "biting" off one link. Each serpent starts with 10 links. A serpent can grow a new link (up to a maximum length of 20), if it is not bitten within a certain length of time. The time required to grow a new link depends on the speed at which you are playing. Fast speed -- approx. 20 seconds Medium Fast speed -- approx. 27 seconds Medium speed -- approx. 33 seconds Slow speed -- approx. 40 seconds If a serpent runs into the edge of the picture and doubles back on itself, it will lose one link. Display at the bottom of the screen shows how many links each serpent has left. The game is over when a serpent loses all its links. The winner is the surviving serpent. - STAFF - Program, Graphics and Sound: Mike Minkoff Music: Russ Lieblich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60952&o=2 $end $aquarius=snafu, $bio Aquarius soft. published 38 years ago: Snafu (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4028] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49814&o=2 $end $a2600=snail,snail1, $bio Atari 2600 cart. published 37 years ago: Snail Against Squirrel (c) 1983 Bit Corp. - TECHNICAL - Model PG208 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50958&o=2 $end $info=m5sblz, $bio Snail Blazer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42975&o=2 $end $dragon_cass=snailpace, $bio Snail Pace (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116503&o=2 $end $dragon_cass=snailpacea, $bio Snail Pace (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234391&o=2 $end $bbcb_cass=snailtra, $bio Snail Trail (c) 19?? RH Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52387&o=2 $end $bbcb_cass=snakecc, $bio Acorn BBC/Electron cass. published 38 years ago: Snake (c) 1982 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52388&o=2 $end $spectrum_cass=snake, $bio Sinclair ZX Spectrum cass. published 37 years ago: Snake (c) 1983 Apocalypse Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81028&o=2 $end $spectrum_cass=snakeart, $bio Sinclair ZX Spectrum cass. published 37 years ago: Snake (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81029&o=2 $end $galaxy=snake, $bio Galaksija cass. published 36 years ago: Snake (c) 1984 Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235819&o=2 $end $cpc_flop=snakes19, $bio Amstrad CPC type-in published 35 years ago: Snake (c) 1985 Your Computer. - TRIVIA - Listed as a Type-in program in the British magazine, Your Computer, in January 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120131&o=2 $end $cpc_flop=snakef19, $bio Amstrad CPC type-in published 35 years ago: Snake (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122710&o=2 $end $cpc_flop=snakeg19, $bio Amstrad CPC type-in published 33 years ago: Snake (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120227&o=2 $end $galaxy=snakedv, $bio Galaksija cass. published 33 years ago: Snake (c) 1987 Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235845&o=2 $end $electron_cass=snake, $bio Snake (c) 198? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115556&o=2 $end $kc_cass=snake, $bio Snake (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133817&o=2 $end $sorcerer_cass=snake,snake1, $bio Snake (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232408&o=2 $end $lviv=snake, $bio Snake (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233029&o=2 $end $apogee=snake, $bio Snake (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235386&o=2 $end $dragon_cass=snake, $bio Dragon cass. published 6 years ago: Snake (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116715&o=2 $end $jupace_cass=m_snake, $bio Jupiter Ace cass. published 35 years ago: Snake + Superbat (c) 1985 Waylandsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115797&o=2 $end $apple2_flop_orig=snakebyt, $apple2_flop_misc=snakebyt, $bio Apple II disk. published 39 years ago: Snake Byte (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107353&o=2 $end $vic1001_cart=snakbyte, $bio Commodore VIC-20 cart. published 38 years ago: Snake Byte (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86931&o=2 $end $msx1_cart=snakeit, $bio MSX cart. published 34 years ago: Snake It (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77453&o=2 $end $msx1_cass=snakeit, $bio MSX cass. published 34 years ago: Snake It (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94986&o=2 $end $msx1_flop=snakeit, $bio Snake It cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230129&o=2 $end $info=snake, $bio Pinball published 38 years ago: Snake Machine (c) 1982 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5571&o=2 $end $spectrum_cass=snakepit, $bio Sinclair ZX Spectrum cass. published 37 years ago: Snake Pit (c) 1983 Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81030&o=2 $end $bbcb_cass=snakepit, $bio Snake Pit (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52389&o=2 $end $info=snakepit,snakepit2, $bio Arcade Video game published 36 years ago: Snake Pit (c) 1984 Bally Sente. - TECHNICAL - [No. 0B11] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 1 - STAFF - Program designer : Lee Actor Graphics designer : Mark McPhee Sound designer : Gary Levenberg With support from : Howard Delman, Ed Rotberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2478&o=2 $end $ti99_cart=snakepl, $bio Snake plissken (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84721&o=2 $end $info=sc5srrqp,sc5srrqpa, $bio Snake Rattle & Roll (c) 200? QPS Interactive. - TECHNICAL - [Model PR2466] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42808&o=2 $end $nes=snakernr,snakernru, $bio Nintendo NES cart. published 30 years ago: Snake Rattle 'n Roll (c) 1990 Nintendo of America, Inc. It's a race to the moon! But first you must travel through 11 levels of adventure. Hurtling anvils, exploding Nibbley Pibbleys, flying carpets, ferocious 3-D terrain, plus BIGFOOT and more! The action is non-stop. The challenge is terrific. Help Rattle and Roll, the two snakes, make their way up the perilous mountain. Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. Defeat enemies while you gather points, food, and extra lives along the way. Play alone or with a friend, and get ready to Snake Rattle N Roll. - TECHNICAL - Game ID: NES-RJ-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55561&o=2 $end $megadriv=snakernr, $bio Sega Mega Drive game published 27 years ago: Snake Rattle n' Roll (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56860&o=2 $end $info=sc5srrcl,sc5srrcla,sc5srrclb,sc5srrclc, $bio Snake Rattle'n'Roll Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR2458] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42806&o=2 $end $info=sc4srr,sc4srra,sc4srrb,sc4srrc, $bio Fruit Machine published 19 years ago: Snake Rattle'n'Roll (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1105] Scorpion 4 - TRIVIA - Released in October 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11550&o=2 $end $megaduck=snakeroy, $bio Mega Duck cart. published 27 years ago: Snake Roy (c) 1993 Sachen. - TECHNICAL - GAME ID: MD018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115573&o=2 $end $cpc_flop=snaketoe, $bio Snake Toes (c) 19?? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126950&o=2 $end $super80_cass=snakej, $bio Snake [Model 011L4J] (c) 198? Unknown Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Steve Lunney - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126881&o=2 $end $super80_cass=snake, $bio Snake [Model 011L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Steve Lunney - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126880&o=2 $end $nes=mgear2, $bio Nintendo NES cart. published 28 years ago: Snake's Revenge (c) 1992 Konami Co., Ltd European release. - TRIVIA - Snake's Revenge was released in April of 1990 in the US, and on March of 1992 in Europe Although the title implies itself as a sequel to Metal Gear, it really isn't. In fact, after learning from one of the game's developers that Snake's Revenge was being produced, Hideo Kojima was driven to create the true sequel Metal Gear 2: Solid Snake which was released for the MSX2 computer system on July of 1990. As with many Konami games released internationally, the instruction manual radically altered the storyline which is inconsistent with the actual plot of the game, this included altering Big Boss's name to Higharolla Kockamamie (which was a parodical take on Ayatollah Khomeini). Reviews: March 1992 - Consoles + N.8 (Page 126-128) [FR]: 33/100 May 1992 - Joypad N.8 (Page 70-73) [FR]: 93/100 - STAFF - Programmers: H. Akamatsu, Kouki Yamashita, Yasuo Okuda, S. Fukuoka Graphics: A. Nozaki, Takeshi Fujimoto Sound: Tsutomu Ogura Special Thanks to Konami PC Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55562&o=2 $end $nes=mgear2u, $bio Nintendo NES cart. published 30 years ago: Snake's Revenge (c) 1990 Ultra Games After his ironclad plan to rule the world rusted away, crazed Colonel Vermon CaTaffy went psycho. Unfortunately, your two best friends took the brunt of his frenzy and lost their fight to live. As nutty as ever, CaTaffy has sought asylum from the world's premiere bad guy - Higharolla Kockamamie. Grateful to this 'Rolla Radical, the Colonel has donated the biggest, baddest Ultra-Sheik Nuclear Attack Tank to his fellow madman's world dominating cause. Now your mission is to not only save Earth, but to inflict revenge. It's a job you'll definitely take personally as you infiltrate a nation of armed lunatics. Blow up a battleship. Hijack a train. Locate dozens of weapons and a truth serum that'll force enemy commanders to spill their guts. Then, destroy Vermon, Higharolla and the Earth Threatening Device with one lethal blow. All this, while staying in radio contact with a foxy spy named Jennifer and a Stealth copter pilot who'll be hovering nearby. So whaddaya think, Snake - are you commando enough to handle this Kockamamie scheme? - TECHNICAL - GAME ID: NES-E2-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55563&o=2 $end $kc_cass=snakes, $bio Snakes (c) 198? RJ-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133868&o=2 $end $mikrosha_cass=snakes, $bio SNAKES (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236548&o=2 $end $uzebox=snakes, $bio Belogic Uzebox ROM published 12 years ago: Snakes (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233089&o=2 $end $info=j6snakes,j6snakesa,j6snakesb,j6snakesc,j6snakesd,j6snakese,j6snakesf,j6snakesg, $bio Snakes & Ladders (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40057&o=2 $end $info=m4snklad, $bio Snakes & Ladders (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41452&o=2 $end $info=j6slagn,j6slagna,j6slagnb,j6slagnc,j6slagnd,j6slagne,j6slagnf,j6slagng,j6slagnh, $bio Snakes & Ladders - Slides Again (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41948&o=2 $end $info=sc4slad,sc4slada,sc4sladb,sc4sladc,sc4sladd,sc4slade,sc4sladf,sc4sladg,sc4sladh, $bio Snakes & Ladders (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1411] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11532&o=2 $end $info=sc5slad,sc5slada,sc5sladb,sc5sladc,sc5sladd,sc5slade,sc5sladf,sc5sladg, $bio Snakes & Ladders (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43133&o=2 $end $cpc_flop=snakesan01,snakesan, $bio Amstrad CPC 464 disk. published 33 years ago: Snakes and Hazards (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121176&o=2 $end $compclr2_flop=snakelad, $bio Snakes and Ladders (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232693&o=2 $end $m5_cass=snaky, $bio Snaky (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95325&o=2 $end $mo6_cass=snaky,snakyb,snakya, $bio Thomson MO6 cass. published 30 years ago: Snaky (c) 1990 Echardour [Sylvain Echardour] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108997&o=2 $end $cpc_flop=snakyuk1, $bio Amstrad CPC 464 disk. published 34 years ago: Snaky Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123094&o=2 $end $info=m3snaphp, $bio Snap Happy (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41203&o=2 $end $info=snapjack, $bio Arcade Video game published 38 years ago: Snap Jack (c) 1982 Universal. Guide a dot-munching, long-jumping, leg-stretching character through right-to-left scrolling scenes of hills and tunnels. Avoid squid-type-things, giant fish, and the kettles and boots on the overhead conveyor. This game is a cross between "Pac-Man" and "Scramble". - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 240 x 192 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1982 in Japan. - PORTS - * COMPUTERS: Commodore C64 (1984, "Wheelin' Wallie") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2479&o=2 $end $gba=snapkid, $bio Nintendo GBA cart. published 18 years ago: Snap Kid's [Model AGB-AEAJ-JPN] (c) 2002 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73210&o=2 $end $electron_cass=snapper, $bio Acorn Electron cass. published 38 years ago: Snapper (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52391&o=2 $end $bbcb_flop_orig=snapper, $bio Acorn BBC Micro B disk. published 38 years ago: Snapper (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125209&o=2 $end $bbcb_cass_de=snapperg, $bio Acorn BBC Micro B German cass. published 38 years ago: Snapper (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234523&o=2 $end $electron_cart=snapper, $bio Acorn Electron cart. published 37 years ago: Snapper (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129663&o=2 $end $info=snapper, $bio Arcade Video game published 30 years ago: Snapper (c) 1990 Philko. A fun "Blockade" style game. You controls a hungry snake through various levels, will need eat all the balls as you grow and avoid colliding with his own body, while avoiding enemies to open the exit to the next level. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2413 (@ 5 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 6144 Players : 1 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3948&o=2 $end $amigaecs_flop=snapper, $bio Commodore Amiga 500+ disk. published 27 years ago: Snapperazzi (c) 1993 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237079&o=2 $end $bbcb_flop_orig=snapple, $bio Acorn BBC Micro B disk. published 35 years ago: Snapple Hopper (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125503&o=2 $end $info=m3snappy, $bio Snappy Viper (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41183&o=2 $end $c64_cart=snapshot, $bio Commodore C64 cart. published 35 years ago: Snapshot 64 (c) 1985 LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229397&o=2 $end $c64_cart=snapshot2, $bio Commodore C64 cart. published 35 years ago: Snapshot 64 Ver.2 (c) 1985 LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229398&o=2 $end $spectrum_cass=snare, $bio Sinclair ZX Spectrum cass. published 28 years ago: Snare (c) 1992 Beyond Belief - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81032&o=2 $end $pcecd=snatcherpd, $bio NEC PC-Engine CD published 28 years ago: Snatcher - Pilot Disk (c) 1992 Konami Company, Limited. Konami released this Pilot Disk as a preview to their 'coming' adventure game Snatcher which was released the same year. This version offers five options. The first one is a fully playable demo of the game. The second is a sort of animated trailer where each letter of the title is expanded into a word (S for Suspense, N for Nightmare, T for Terrible etc...) and each of them are illustrated with animation sequences from the game. The third option presents all the characters . The fourth option is called the CD Room and offers original interviews from the game creators accompanied by digitised pictures ! Finally, the fifth option is a music mode where you can play tracks from the game. - TECHNICAL - Game ID: KMCD2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58382&o=2 $end $pcecd=snatcher, $bio NEC PC-Engine CD published 28 years ago: Snatcher (c) 1992 Konami Company, Limited. Snatcher is a Cyberpunk/Futuristic digital comic created by the prolific video game designer Hideo Kojima. The game takes place in 2047 in Neo Kobe City, fifty years after a catastrophic disaster in Moscow that released a secret biological weapon in the atmosphere, and claimed a large portion of the human population. Mysterious humanoid cyborgs called the Snatchers have started to appear regularly all over the city - although not much is known about their origins, it is clear that they are plotting to take over the world by killing their victims and stealing their identities. The player takes control of Gillian Seed, a member of the JUNKER organization that was created to eliminate the mysterious threat. However, Gillian and his wife Jaime Seed both suffer from amnesia. They were discovered in Siberia and can't recall the chain of events that led them there - but soon, the awareness of their past history reveals that they may be both connected to the recent events. Gillian is also accompanied by Metal Gear Mk.II, a small robot navigator that helps him investigate people and items, and also use a videophone to call anyone in the city. Snatcher is a traditional digital comic and features animated graphics and menu driven controls. Although the game includes a handfull of action scenes, all the text and menus are in Japanese, and a fairly good knowledge of the language is requiered to enjoy the game. - TECHNICAL - Game ID: KMCD2002 - TRIVIA - Released on October 23, 1992 in Japan for 7800 yen. Snatcher was first released in 1988 for the PC-8801 MkII Japanese computer and for the MSX2. - STAFF - Appearance: Yara Y?saku, Koyama Mami, Inoue Kikuko, Shiozawa Kaneto, Tominaga M?na, Saikachiry?ji, Inokuchi Isao, Naya Gor? Planning: Kojima Hideo Original Screenplay: Kojima Hideo Assistant director: Inoue Shinya Character design: Kinoshita Tomiharu Mechanic design: ?ta Yoshihiko Original picture: Kinoshita Tomiharu, ?ta Yoshihiko, Yoshioka Satoshi CG director: ?ta Yoshihiko Graphic: ?ta Yoshihiko, Yoshioka Satoshi Audio Video Sync: Mas?ru Ishii Scenario Compiler: Adachi Toshiya Command Interpreter: Sh?ka Kenwa Scenario Configuration: Kojima Hideo, Inoue Shinya Production: Inoue Shinya Assistant director: Shinohara Kenji, Sh?ka Kenwa Program: Sh?ka Kenwa, Shinohara Kenji Shooting Program: Shinohara Kenji Sound Program: Muraoka Kazuki CD System Design: Sh?ka Kenwa System Advisor: Hashimoto Kazuhisa Music: Furukawa Motoaki (Kukeiha Club), Muraoka Kazuki, IKAchan, Prophet Fukami, Izumi Acoustic: Muraoka Kazuki Voice Linear Editing: Hashimoto Kazuhisa Sound Director: Muraoka Kazuki Recording: Abaco Creative Studio Mixer: Abe Yukio, Abaco Creative Studio Sound coordination: Nozaki Kimiko, Samusingu Recording Cooperation: Chizaki Kazuyoshi (Music Station) Recording Production: Kojima Hideo Steel: It? Toshio, Ito Studio, Matsuda Hiroshi, Yoshioka Satoshi, Nagata Akihiko Public Relations: Hayasaka Taeko Poster Illustration: Kaida Y?ji Package: Matsuda Hiroshi Card Illustration: Kinoshita Tomiharu Comic Coloring: Masuda Masanori Manual: Matsuda Hiroshi Making Of Video: Kojima Hideo, Yoshioka Satoshi, Nagata Akihiko Cooperation: Yamada Yoshir?, Fukutake Shigeru, Sakamoto Shinya, Okamura Noriaki, Tateishi Kazuhiro, Furukawa Toshiharu, Shima Kenji, Tanahashi Masaaki, Ikeda K?ji, Tamura Shigeyuki, Yamashita Fumi, Hudson Soft, Roland Sound Space, Konami Institute of Technology Produce: Nagata Akihiko Director: Kojima Hideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58381&o=2 $end $msx2_flop=snatcher,snatchera, $bio MSX 2 disk. published 32 years ago: Snatcher (c) 1988 Konami Co., Ltd. - TECHNICAL - Game ID: RA004 Contains three 3.5in. floppy disks + a sound cartridge. - TRIVIA - Released on December 23, 1988 in Japan. Retail price: 9800 Yen. - STAFF - MSX CONSERVATION Cheief Editor For MSX Character: Naoki Matsui (N. Matsui) Conversion Sheet: Naoki Matsui (N. Matsui) Colour Separation: Naoki Matsui (N. Matsui) Transfer & Post-Handling: Naoki Matsui (N. Matsui), Y. Minami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102033&o=2 $end $pc8801_flop=snatcher,snatchera,snatcherd1,snatcherd2, $bio NEC PC-8801 Series disk. published 32 years ago: Snatcher (c) 1988 Konami Co., Ltd. - TECHNICAL - GAME ID: RA304 BARCODE: 4988602541304 - TRIVIA - Released on November 26, 1988 in Japan. - STAFF - Scenario: Hideo Kojima (H. Kojima) Mechanical Design: Yoshihiko Ota (Y. Ohta) Character Design: Tomiharu Kinoshita (T. Kinoshita) Character Assistant: Y. Minami Main Program: Toshiya Adachi (T. Adachi) Sub Program: Hiroyuki Fukui (H. Fukui), M. Ozawa, Koji Toyohara (K. Toyohara), Y. Nakanishi Sound Effect: Iku Mizutani (I. Mizutani) Music Composition: Masahiro Ikariko (M. Ikariko) Supervisor: Naoki Matsui (N. Matsui) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92915&o=2 $end $psx=snatcher, $bio Sony PlayStation disc published 24 years ago: Snatcher (c) 1996 Konami Co., Ltd. - TECHNICAL - Game ID: SLPS-00154 - TRIVIA - Released on February 16, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85730&o=2 $end $megacd=snatcher, $bio Sega Mega-CD published 26 years ago: Snatcher [Model T-95035-50] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60662&o=2 $end $segacd=snatcher, $bio Sega CD published 26 years ago: Snatcher [Model T-95035] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60808&o=2 $end $saturn=snatcher,snatchera, $bio Sega Saturn game published 24 years ago: Snatcher (c) 1996 Konami Company, Limited. - TECHNICAL - Game ID: T-9508G - TRIVIA - Released on March 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59693&o=2 $end $a2600=sneakpek,sneakpeke, $bio Atari 2600 cart. published 38 years ago: Sneak'n Peek (c) 1982 US Games Corp. Sneak'n Peek is a one or two player hide and seek game. There are four variations of the basic game and two levels of difficulty to increase your enjoyment and test your skill. Sneak'n Peek is played in and around a spooky old house with a large yard and three weird rooms. Each room, including the yard, is a separate scene: - a living room - a pink bedroom - a blue bedroom - the yard Each scene contains up to five hiding places. That makes a total of twenty hiding locations. Some of them are in really strange places, and some of the locations can change depending on the level you select. The game always begins in the living room with player one standing in the corner and covering his eyes. Player two may sneak in to any of the five hiding places in the living room or exit through the door to another scene. To enter another room or go out-of-doors, move the player through the doorway and a new scene will appear. When a hiding place is found, simply move the joystick and the hiding place will pull the player in, making him invisible. If you don't like the hiding place and want to move to another, then before the player is all the way into the hiding place, hold down the Red Button while moving the Joystick and the player will back away. A timer keeps track of how long it takes the player to hide. Once the player is hidden, the computer will signal the other player to begin seeking the sneaky hider and his counter will begin counting. Player two must peek in the hiding places. When player one has been found, player two will automatically be pulled into the hiding place and the timer will stop. Immediately the living room scene will reappear and the roles will automatically reverse. Player two can then hide while player one covers his eyes in the corner. (You will probably want your opponent to really cover his own eyes while you are hiding your player so that he can't sneak a peek.) With practice, you will be able to find and remember all of the hiding places, and be able to fine your opponent in less time than he takes to find you when it is your turn to hide. If a friend isn't available to play, the computer will be happy to hide from you. It knows all of the hiding places and is very sneaky. Sneak'n Peek Game Variations Game 1 One Player Game Fixed Hiding Places Computer Hides Game 2 Two Player Game Fixed Hiding Places Players Both Hide Game 3 Two Player Game Variable Hiding Places Players Both Hide Game 4 Two Player Game Fixed Hiding Places Computer Hides - TECHNICAL - Model VC1002 - STAFF - Programmer: Paul Willson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50959&o=2 $end $apple2_flop_orig=sneakers, $apple2_flop_clcracked=sneakers, $bio Apple II disk. published 39 years ago: Sneakers (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107354&o=2 $end $astrocde=sneaky, $bio Astrocade game published 37 years ago: Sneaky Snake (c) 1983 New Image - TRIVIA - This cartridge was released on September 24, 1983 at the Astrobash. Some versions of this cartridge have the label glued (or taped) over an original BALLY MFG. CORP. label (since Sneaky Snake used salvaged cartridge cases). Peggy Gladdon drew the label's artwork. Written by Dave Ibach using the General Video Assembler. - UPDATES - Two different ROMs exist, one much larger than the other, but no difference can be seen between them. - STAFF - Written by: Dave Ibach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86833&o=2 $end $gameboy=sneaky, $bio Nintendo Game Boy Cart. published 29 years ago: Sneaky Snakes (c) 1991 Tradewest, Incorporated. - TECHNICAL - Cartridge ID: DMG-NK-UKV - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 134): 64/100 [FR] June 1992 - Joypad N.9: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66927&o=2 $end $ti99_cart=sneggit, $bio TI-99-4A soft. published 38 years ago: Sneggit [Model PHM 3145] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84722&o=2 $end $x68k_flop=snell, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Snell (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88615&o=2 $end $info=koroleva, $bio Arcade Video game published 32 years ago: Snezhnaya Koroleva (c) 1988 Terminal. A one player platform/maze game. - TECHNICAL - TIA-MC-1 Main CPU : Intel 8080 (@ 1.777777 Mhz) Sound Chips : Custom (@ 1.777777 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 50.00 Hz Palette colors : 256 Players : 1 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is based on a 1957 Soviet animated film named "Snezhnaya Koroleva" (The Snow Queen) directed by Lev Atamanov in moscow and is based on the story of the same name by Hans Christian Andersen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26701&o=2 $end $megadriv=snezkoro, $bio Snezhnaya Koroleva (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56861&o=2 $end $pc8801_flop=ikenieno, $bio NEC PC-8801 Series disk. published 33 years ago: Sniper Series - Ikenie no Machi (c) 1987 Adult Inn. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92916&o=2 $end $ngpc=snkgalsj, $bio SNK Neo-Geo Pocket Color game published 20 years ago: SNK Gals' Fighters [Model NEOP00650] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82584&o=2 $end $ngpc=snkgals, $bio SNK Neo-Geo Pocket Color game published 20 years ago: SNK Gals' Fighters [Model NEOP00930] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82583&o=2 $end $ngpc=svccard2, $bio SNK Neo-Geo Pocket Color game published 19 years ago: SNK vs. Capcom - Card Fighters 2 - Expand Edition [Model NEOP01160] (c) 2001 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82585&o=2 $end $ngpc=svccardc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: SNK vs. Capcom - Card Fighters' Clash - Capcom Cardfighter's Version [Model NEOP00680] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82586&o=2 $end $ngpc=svccards, $bio SNK Neo-Geo Pocket Color game published 21 years ago: SNK vs. Capcom - Card Fighters' Clash - SNK Cardfighter's Version [Model NEOP00670] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82587&o=2 $end $ngpc=svccardcj, $bio SNK Neo-Geo Pocket Color game published 21 years ago: SNK vs. Capcom - Gekitotsu Card Fighters - Capcom Supporters Version [Model NEOP00570] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82588&o=2 $end $ngpc=svccardsja,svccardsj,svccardp, $vgmplay=svc_ngpc, $bio SNK Neo-Geo Pocket Color game published 21 years ago: SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (c) 1999 SNK Corp. - TECHNICAL - GAME ID: NEOP00560 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82589&o=2 $end $cpc_flop=snoballi01,snoballi02, $bio Amstrad CPC 464 disk. published 31 years ago: Snoball in Hell (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119011&o=2 $end $cpc_cass=snoball, $bio Amstrad CPC cass. published 31 years ago: Snoball In Hell! [Model At418X] (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99197&o=2 $end $gbcolor=snobochm, $bio Nintendo Game Boy Color game published 20 years ago: Snobo Champion [Model CGB-B5CJ-JPN] (c) 2000 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68773&o=2 $end $n64=snobokidj, $bio Nintendo 64 cart. published 23 years ago: Snobo Kids [Model NUS-NSKJ] (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57967&o=2 $end $psx=snobokid, $bio Sony PlayStation disc published 21 years ago: Snobow Kids Plus (c) 1999 ASCII Corp. - TECHNICAL - GAME ID: SLPS-01823 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85731&o=2 $end $psx=snocross, $bio Sony PlayStation disc published 20 years ago: SnoCross Championship Racing (c) 2000 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111384&o=2 $end $spectrum_cass=snodgits, $bio Snodgits [Model CSAC 601] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225627&o=2 $end $cpc_cass=snodgits, $bio Amstrad CPC cass. published 35 years ago: Snodgits [Model CSAG 700] (c) 1985 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99198&o=2 $end $apple2_flop_orig=snoggle, $bio Apple II disk. published 39 years ago: Snoggle (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229130&o=2 $end $c64_cass=snokie, $bio Snokie (c) 198? US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229526&o=2 $end $gba=snood2u, $bio Nintendo GBA cart. published 15 years ago: Snood 2 - On Vacation [Model AGB-B2VE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73214&o=2 $end $gba=snood2, $bio Nintendo GBA cart. published 15 years ago: Snood 2 - On Vacation [Model AGB-B2VP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73213&o=2 $end $gba=snoodu, $bio Nintendo GBA cart. published 19 years ago: Snood [Model AGB-ASQE-USA] (c) 2001 Destination Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73212&o=2 $end $gba=snood, $bio Nintendo GBA cart. published 19 years ago: Snood [Model AGB-ASQP] (c) 2001 Digital Worldwide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73211&o=2 $end $electron_cass=snookera, $bio Acorn Electron cass. published 37 years ago: Snooker (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52392&o=2 $end $spectrum_cass=snookera,snookeraa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Snooker (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81035&o=2 $end $bbcb_flop_orig=snookera, $bio Acorn BBC Micro B disk. published 37 years ago: Snooker (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125210&o=2 $end $spectrum_cass=snookerc, $bio Sinclair ZX Spectrum cass. published 34 years ago: Snooker (c) 1986 Currys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226112&o=2 $end $bbcb_cass=snookerv, $bio Snooker (c) 198? Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52393&o=2 $end $spectrum_cass=snookers, $bio Snooker (c) 198? Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226113&o=2 $end $info=m4snookr, $bio Snooker (c) 199? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41453&o=2 $end $info=snookr10, $bio Arcade Video game published 22 years ago: Snooker 10 (c) 1998 Sandii'. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11629&o=2 $end $spectrum_cass=snookerm_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Snooker Management (c) 1989 D & H Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81039&o=2 $end $spectrum_cass=snookerm, $bio Snooker Management (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226698&o=2 $end $cpc_cass=snookmng, $bio Amstrad CPC cass. published 30 years ago: Snooker Management (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99199&o=2 $end $spectrum_cass=snookerm_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Snooker Manager (c) 1989 Image Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81040&o=2 $end $spectrum_cass=snookerm_c,snookerm_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Snooker Masters (c) 1988 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81041&o=2 $end $spectrum_cass=snookerp, $bio Snooker [Model PMAN S03] (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225569&o=2 $end $cpc_cass=billarsn, $bio Amstrad CPC cass. published 36 years ago: Snooker (c) 1984 Amsoft - TECHNICAL - SOFT 190 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82750&o=2 $end $spectrum_cass=snookere, $bio Sinclair ZX Spectrum cass. published 32 years ago: Snookered [Model TSTE 51] (c) 1988 Top Ten Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81038&o=2 $end $apple2_flop_clcracked=snooptr1, $bio Apple II disk. published 38 years ago: Snooper Troops 1 - The Case of the Granite Point Ghost (c) 1982 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231127&o=2 $end $apple2_flop_clcracked=sntrp2r2,snooptr2, $bio Apple II disk. published 37 years ago: Snooper Troops 2 - The Case of the Disappearing Dolphin (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231128&o=2 $end $a2600=snoopyec, $bio Atari 2600 cart. published 37 years ago: Snoopy (c) 1983 Century Electronics, Limited. [England, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50961&o=2 $end $a2600=snoopydv, $bio Snoopy (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50960&o=2 $end $gameboy=snoopy, $bio Nintendo Game Boy Cart. published 30 years ago: Snoopy - Magic Show [Model DMG-SN-USA] (c) 1990 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66928&o=2 $end $gameboy=snoopyj, $bio Nintendo Game Boy Cart. published 30 years ago: Snoopy - Magic Show [Model DMG-SNA] (c) 1990 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66930&o=2 $end $amigaocs_flop=snoopy,snoopya, $bio Commodore Amiga 500 disk. published 31 years ago: Snoopy - The Cool Computer Game (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75025&o=2 $end $specpls3_flop=snoopy,snoopya, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Snoopy - The Cool Computer Game (c) 1991 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118705&o=2 $end $cpc_flop=snoopyan02,snoopyan01,snoopyan, $bio Amstrad CPC 464 disk. published 31 years ago: Snoopy and Peanuts (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121203&o=2 $end $a2600=snoopyc, $bio Snoopy and the Red Baron (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50963&o=2 $end $a2600=snoopyi, $bio Snoopy and the Red Baron (c) 19?? Intellivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50964&o=2 $end $a2600=snoopy,snoopye,snoopyp, $bio Atari 2600 cart. published 37 years ago: Snoopy and the Red Baron (c) 1983 Atari, Incorporated. The dastardly Red Baron has stolen important food supplies from the allies during the war. Hamburgers, ice cream cones, popcorn and other tasty treats have been taken by this evil aviator and sharpshooter. Your task is to help Snoopy shoot down the Red Baron and recover the stolen supplies. You begin your mission with four doghouses. It takes eight direct hits to bring down the Red Baron, and for the Red baron to bring down Snoopy's doghouse. If the Red Baron downs a doghouse, all accumulated treats will be lost. Press the controller button to fire Snoopy's machine gun. Note: Snoopy cannot fly above the clouds. To catch a stolen treat: Keep an eye on the Red Baron when he drops a tasty morsel from his tri-plane. Recover the falling treat by touching it with Snoopy's doghouse. But watch out! The Red Baron can also drop skull and crossbones, and if you catch one, you lose all of the treats you've collected. If you manage to shoot down all the Red Barons in the round and collect all the treats, bonus points are added to your score. Press the controller button to begin the next round. Before you press GAME RESET, you can play a practice game without scoring points, and without being shot down. - TECHNICAL - Model CX26111 - SCORING - Points During Flight Red Baron Hit: 10 Each Treat: 40 Bonus Points (at the end of round) Each Treat Recovered: 50 Red Baron Shot Down: 100 All treats recovered: Bonus Doghouse - TIPS AND TRICKS - * When Snoopy catches a treat, the Red Baron will come after him, so quickly fly away. * Fly Snoopy down toward the mountains to lure the Red Baron out of the clouds, where Snoopy dares not roam. * Try to fly behind the Red Baron. He cannot shoot backwards. - STAFF - Programmers: Nick Turner, Richard Dobbis Graphics: Sam Comstock - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50962&o=2 $end $snes=snoopy, $bio Nintendo Super Famicom cart. published 25 years ago: Snoopy Concert [Model SHVC-A3PJ-JPN] (c) 1995 Mitsui Bussan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62192&o=2 $end $pico=snoopy, $bio Sega Pico game published 25 years ago: スヌーピーのがくげいかい (c) 1995 Sega Enterprises, Ltd. (Snoopy no Gakugeikai) - TECHNICAL - GAME ID: HPC-6016 ROM size: 512 KB - TRIVIA - Released on October 27, 1995 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75790&o=2 $end $gameboy=snoopyha, $bio Nintendo Game Boy Cart. published 24 years ago: Snoopy no Hajimete no Otsukai [Model DMG-AFJJ-JPN] (c) 1996 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66931&o=2 $end $gbcolor=snoopytnu, $bio Nintendo Game Boy Color game published 19 years ago: Snoopy Tennis [Model CGB-BS9E-USA] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68776&o=2 $end $gbcolor=snoopytnj, $bio Nintendo Game Boy Color game published 19 years ago: Snoopy Tennis [Model CGB-BS9J-JPN] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68775&o=2 $end $gbcolor=snoopytn, $bio Nintendo Game Boy Color game published 19 years ago: Snoopy Tennis [Model CGB-BS9P-NOE] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68774&o=2 $end $info=gnw_stennis, $bio Handheld game published 38 years ago: Snoopy Tennis (c) 1982 Nintendo Co., Ltd. Charlie Brown throws and hits a ball toward Snoopy, who must hit the ball back. Lucy sometimes will hit the ball to Snoopy. - TECHNICAL - Model SP-30 - TRIVIA - Released on April 28, 1982 in Japan. The game was very successful, perhaps due to the Snoopy label. The control button lea?et, which was only present in this game's box and Fire Attack's, showcases various characters from the Peanuts franchise. Unsurprisingly, due to licensing issues, the game was not released in any of the Game & Watch video games, though it was mentioned in Super Smash Bros. Brawl for the Wii. A version of the game was released as a keychain title under the miniclassics label. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100947&o=2 $end $apple2_flop_clcracked=snoopyrs, $bio Apple II disk. published 36 years ago: Snoopy to the Rescue (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230621&o=2 $end $apple2_flop_clcracked=snoopywr, $bio Apple II disk. published 35 years ago: Snoopy Writer (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230620&o=2 $end $cpc_cass=snoopy, $bio Amstrad CPC cass. published 31 years ago: Snoopy [Model EDG28 AM] (c) 1989 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99200&o=2 $end $apple2_flop_clcracked=snoopyrm, $bio Apple II disk. published 36 years ago: Snoopy's Reading Machine (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230622&o=2 $end $apple2gs=snoopyrm, $bio Apple IIGS disk. published 30 years ago: Snoopy's Reading Machine (c) 1990 School Publishing Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240834&o=2 $end $nes=snoopy, $bio Nintendo NES cart. published 30 years ago: Snoopy's Silly Sports Spectacular! (c) 1990 Kemco Hey kids! Come along with Snoopy, his dusty brother Spike and his good pal Woodstock as they prepare to compete in Snoopy's Silly Sports Spectacular. With a friend or by yourself, you can give the world's most famous beagle a big hand as he goes for the gold in six funny games filled with thrills and spills, giggles and wiggles. The Sack Race is our first kooky contest. Ready, set, go! It's Snoopy and Spike hopping against the clock. Watch out! Those manhole covers could easily trip you up. Now let's try the River Jump. Just fetch a long stick and vault over to the river's other side. Oops. Splash! Oh well, there's always another day and another event. In fact, with four more games - Boot Throwing, Pogo Steeplechase, Overboard, and Pile of Pizza Race - and with its superior on-screen graphics and realistically rendered characters, there's serious fun for kids of all ages. (Alternative:... there's more fun here than a month of Sunday comics.) - TECHNICAL - GAME ID: NES-OP-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55564&o=2 $end $pokemini=snorlax,snorlaxj, $bio Nintendo Pokémon Mini game published 17 years ago: Snorlax's Lunch Time (c) 2003 Nintendo Co., Ltd. - TRIVIA - Released on July 18, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82315&o=2 $end $bbcb_cass=snorter, $bio Snorter (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52394&o=2 $end $info=snowboar,snowboara, $bio Arcade Video game published 24 years ago: Snow Board Championship (c) 1996 Gaelco. A snowboarding game. - TECHNICAL - Gaelco GG-1v hardware Game ID : 960419/1 Main CPU : Motorola 68000 (@ 15 Mhz) Sound Chips : GAELCO (@ 15 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 59.10 Hz Palette colors : 65520 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2481&o=2 $end $nes=snowbrosj, $bio Nintendo Famicom cart. published 29 years ago: Snow Bros. (c) 1991 Toaplan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54629&o=2 $end $amigaocs_flop=snowbros, $bio Snow Bros. (c) 199? Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75026&o=2 $end $info=snowbros,snowbrosj,snowbrosa,snowbrosb,snowbrosc,snowbrosd,snowbroswb, $bio Arcade Video game published 30 years ago: Snow Bros. - Nick & Tom (c) 1990 Toaplan. One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible. When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups: * Yellow = Long shot * Red = Speed up * Blue = Bigger snowballs (encases monsters quicker) * Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch. Every 10th level features a battle with a large end-of-level boss. - TECHNICAL - Game ID : MIN16-02 Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Snow Bros. was released in April 1990. Like Taito's "Liquid Kids", Snow Bros. was licensed to Manchester's Ocean Software for conversion to both the Atari ST and the Commodore Amiga home computers but, again like "Liquid Kids", Ocean decided that the game wouldn't perform well at retail and the game was cancelled. It has since been released, in its entirety, to the emulation community and is a fine conversion. This game was released as a conversion kit only (often factory installed in a generic cabinet), so any such machine could be converted into a proper Snow Bros. machine. This title is JAMMA compatible (the circuit board for it is one of the smallest ever made, it is barely larger than a Nintendo Famicom cartridge). The marquee for this title shows a 'Snow Bros.' logo, with two snowmen, and a couple of cartoon enemies in the background - in keeping with the game's 'cute' theme. Licensed to Romstar for USA distribution. A bootleg of this game is known as "The Winter Bobble". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Out Zone, Snow Bros. - PCCB-00044) on 21/10/1990. - TIPS AND TRICKS - * Killing all the monsters on a level with a single snowball causes money bonuses, worth 10,000 points, to fall down, but sometimes a glowing cake bonus will appear instead. When the cake is collected, the game stops and four blue snowball creatures appear for a short time. If these enemies are killed, they each provide a letter : S,N,O or W. Collect all four of these letters for an extra life. The glowing cake can also appear at other times during the game. * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - SERIES - 1. Snow Bros. - Nick & Tom (1990) 2. Snow Bros. 2 - With New Elves (1994) 3. Snow Brothers 3 - Magical Adventure (2002) - STAFF - Music composed by : Osamu Ohta - PORTS - * CONSOLES: Nintendo Famicom (1991) Sega Mega Drive (1993) Nintendo Game Boy ("Snow Bros. Jr.") : includes 10 additional (new) levels after you complete all 50 from the arcade. * COMPUTERS: Commodore Amiga (Unreleased). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2482&o=2 $end $megadriv=snowbros, $bio Sega Mega Drive game published 27 years ago: Snow Bros. - Nick & Tom (c) 1993 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56862&o=2 $end $info=snowbro2,snowbro2b, $bio Arcade Video game published 26 years ago: Snow Bros. 2 - With New Elves (c) 1994 Hanafram Company, Limited. A direct sequel to the 1990 original, Snow Bros. 2 plays identically to its predecessor; the only notable difference being the introduction of three new playable characters - the 'New Elves' of the game's subtitle. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz) Screen Orientation : Horizontal Video Resolution : 320 x 240 Pixels Screen Refresh : 60.00 Hz Palette Colors : 65536 Players : 4 Control : 8-Way Joystick Buttons : 2 => Shoot, Jump - TRIVIA - Developed by Toaplan, Snow Bros. 2 - With New Elves was Released in April 1994 by Hanafram Co., Ltd. After the development of Snow Bros. 2, Toaplan faced a bankruptcy and closed its doors in the same year. This game is known in Japan as "Otenki Paradise - Snow Bros. 2" (translates from Japanese as 'Weather Paradise'). - UPDATES - On Japanese dipswitch settings (Otenki Paradise) and Korean dipswitch settings, the portraits on the character select screen are different. - SERIES - 1. Snow Bros. - Nick & Tom (1990) 2. Snow Bros. 2 - With New Elves (1994) 3. Snow Brothers 3 - Magical Adventure (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2483&o=2 $end $info=snowbro2ny, $bio Arcade Video game published 26 years ago: Snow Bros. 2 - With New Elves (c) 1994 Nyanko. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235418&o=2 $end $info=snowbro2b2, $bio Snow Bros. 2 - With New Elves (c) 199? Q Elec. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145020&o=2 $end $gameboy=snowbros, $bio Nintendo Game Boy Cart. published 28 years ago: Snow Bros. Jr. [Model DMG-SJ-UKV] (c) 1992 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66932&o=2 $end $gameboy=snowbrosu, $bio Nintendo Game Boy Cart. published 28 years ago: Snow Bros. Jr. [Model DMG-SJ-USA] (c) 1992 Capcom USA, Incorporated. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66934&o=2 $end $gameboy=snowbrosj, $bio Nintendo Game Boy Cart. published 29 years ago: Snow Bros. Jr. (c) 1991 Naxat Soft. - TECHNICAL - Cartridge ID: DMG-SJJ - TRIVIA - Reviews: November 1991 - Consoles + N.2 [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66933&o=2 $end $info=snowbro3, $bio Arcade Video game published 18 years ago: Snow Brothers 3 - Magical Adventure (c) 2002 Syrmex. An unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Players : 2 Control : Joystick 8-way Buttons : 3 - TRIVIA - Syrmex Electronics is a Mexican company and Snow Brothers 3 is the first Mexican coin-op video games. The game appears to be a hack of the original Toaplan "Snow Bros. - Nick & Tom". The development name of this game was "Snow Brothers 3 - Prehistoric Adventure". The background of Stage 20 is a picture of Violator from Spawn. The 2 bosses of Stage 30 are Cacodemons from the PC game Doom. - SERIES - 1. Snow Bros. - Nick & Tom (1990) 2. Snow Bros. 2 - With New Elves (1994) 3. Snow Brothers 3 - Magical Adventure (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2484&o=2 $end $nes=snowbros,snowbrosu, $bio Nintendo NES cart. published 29 years ago: Snow Brothers (c) 1991 Capcom USA, Inc. Snowing the enemy is a Real Ball! Wheeee! Get ready for an avalanche of action! The madcap Snow Brothers are slippin', slidin' and slingin' snowballs, turning a mountain of ice foes into ice pops! Evil King Scorch has kidnapped the shimmering Frost Princesses, and is about to take over Snow Land. He's trapped the Snow Brothers, Nick and Tom, in an ice-house full of freezing baddies. The two cool crusaders sling a slug of snow at their captors to chill them out. But to escape, they've got to ice the Abominable Snow Boss! -Shivering-hot action for one or two players. -Ice foes get bigger, badder, and better at catching you. -Grab hot sauce and cool treats for big bonus points. - TECHNICAL - GAME ID: NES-7L-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55565&o=2 $end $info=snowcat, $bio Slot Machine published 24 years ago: Snow Cat (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116210&o=2 $end $cpc_flop=snowjoke, $bio Snow Joke Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126507&o=2 $end $pc98=snowmem,snowmema, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Snow Memory (c) 1996 Birdy Soft. - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90658&o=2 $end $x68k_flop=snowkibn, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Snow na Kibun! (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88616&o=2 $end $dragon_cass=snowqueen, $bio Snow Queen (c) 198? Cambrian Computersolve - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234429&o=2 $end $n64=snowsped, $bio Nintendo 64 cart. published 22 years ago: Snow Speeder [Model NUS-NSNJ] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57968&o=2 $end $cpc_cass=snowstrk, $bio Amstrad CPC cass. published 30 years ago: Snow Strike (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99201&o=2 $end $cpc_flop=snowstri02,snowstri01,snowstri04,snowstri05,snowstri03,snowstri, $bio Amstrad CPC 464 disk. published 30 years ago: Snow Strike (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120902&o=2 $end $snes=snowwhit, $bio Nintendo Super NES game published 26 years ago: Snow White in Happily Ever After (c) 1994 American Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63555&o=2 $end $a2600=snowwhit1,snowwhit, $bio Atari 2600 cart. published 37 years ago: Snow White (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX26107 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Greg Easter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50965&o=2 $end $bbcb_cass=snowball, $bio Acorn BBC/Electron cass. published 37 years ago: Snowball (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52395&o=2 $end $bbcb_flop_orig=snowball, $bio Acorn BBC Micro B disk. published 37 years ago: Snowball (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125558&o=2 $end $nascom_snap=snowball, $bio Nascom soft. published 37 years ago: Snowball (c) 1983 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235636&o=2 $end $cpc_cass=snowball, $bio Amstrad CPC cass. published 36 years ago: Snowball (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99203&o=2 $end $info=m4snowbl, $bio Snowball Bingo (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42065&o=2 $end $info=snowbwar, $bio Snowball War - WakuWaku Yukigassen (c) 20?? Sealy Electronic Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261615&o=2 $end $nes=snowchal, $bio Nintendo NES cart. published 30 years ago: Snowboard Challenge (c) 1990 Activision, Inc. European release. Game developed in the USA. See the original version for more information: "Heavy Shreddin' [Model NES-WX-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55566&o=2 $end $n64=snobokid,snobokidu, $bio Nintendo 64 cart. published 22 years ago: Snowboard Kids (c) 1998 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57969&o=2 $end $n64=snobokd2,snobokd2u, $bio Nintendo 64 cart. published 21 years ago: Snowboard Kids 2 (c) 1999 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57970&o=2 $end $psx=snowbrd, $bio Sony PlayStation disc published 20 years ago: Snowboarding (c) 2000 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111701&o=2 $end $gbcolor=snowcros, $bio Nintendo Game Boy Color game published 19 years ago: SnowCross [Model CGB-B3OP-EUR] (c) 2001 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68777&o=2 $end $nes=snowshot, $bio Snowfield Shoot (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84111&o=2 $end $gamate=snowman, $bio Gamate cart. published 29 years ago: Snowman Legend [Model C1044] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105902&o=2 $end $amigaocs_flop=snowstrk, $bio Commodore Amiga 500 disk. published 30 years ago: SnowStrike [Super Simpack] (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75027&o=2 $end $spectrum_cass=solittle_a,solittle_b,solittle_c, $bio Sinclair ZX Spectrum cass. published 27 years ago: So Little Time (c) 1993 Dream World Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226246&o=2 $end $spectrum_cass=solittle, $bio So Little Time (c) 199? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219801&o=2 $end $nes=soapanic,soapanica, $bio Nintendo Famicom cart. published 29 years ago: Soap Panic (c) 1991 Hacker International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54630&o=2 $end $pc8801_flop=soapland, $bio NEC PC-8801 Series disk. published 34 years ago: Soapland Story (c) 1986 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92917&o=2 $end $pc8801_flop=soaplan1, $bio NEC PC-8801 Series disk. published 29 years ago: Soapland Story II Memory (c) 1991 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92918&o=2 $end $info=soccrrmt, $bio Arcade Video game published 47 years ago: Soccer (c) 1973 RamTek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19466&o=2 $end $nes=soccerh, $bio Nintendo Famicom cart. published 33 years ago: Soccer (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69312&o=2 $end $a2600=soccer, $bio Atari 2600 cart. published 31 years ago: Soccer (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50966&o=2 $end $nes=soccrfds, $bio Soccer (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84112&o=2 $end $intv=soccer2, $bio Soccer 2 (c) 198? Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45940&o=2 $end $cpc_cass=soccer7, $bio Amstrad CPC cass. published 30 years ago: Soccer 7 (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99204&o=2 $end $spectrum_cass=soccer7e, $bio Soccer 7 (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225860&o=2 $end $cpc_flop=soccer7u, $bio Amstrad CPC 464 disk. published 30 years ago: Soccer 7 Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133920&o=2 $end $cpc_flop=soccer8601,soccer86, $bio Amstrad CPC 464 disk. published 35 years ago: Soccer 86 (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121412&o=2 $end $cpc_cass=soccer86, $bio Amstrad CPC cass. published 35 years ago: Soccer 86 [Model UQK] (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98161&o=2 $end $bbcb_cass=soccboss, $bio Acorn BBC/Electron cass. published 31 years ago: Soccer Boss (c) 1989 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52396&o=2 $end $spectrum_cass=soccerbo, $bio Soccer Boss (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225861&o=2 $end $cpc_flop=soccerbo, $bio Amstrad CPC 464 disk. published 30 years ago: Soccer Boss Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133921&o=2 $end $cpc_cass=soccerbs, $bio Amstrad CPC cass. published 30 years ago: Soccer Boss [Model AS010] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99205&o=2 $end $gameboy=soccrboy, $bio Nintendo Game Boy Cart. published 30 years ago: Soccer Boy [Model DMG-SBA] (c) 1990 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66939&o=2 $end $neocd=socbrawl, $bio SNK Neo-Geo CD published 25 years ago: Soccer Brawl (c) 1995 SNK [Shin Nihon Kikaku]. Neo-Geo Cd conversion. For more information about the game itself, please see the original MVS entry. - TECHNICAL - [Model NGCD-031] - TRIVIA - Released on March 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47648&o=2 $end $neogeo=socbrawlh, $info=socbrawlh, $bio SNK Neo-Geo AES cart. published 28 years ago: Soccer Brawl (c) 1992 SNK [Shin Nihon Kikaku]. - TECHNICAL - Cartridge ID: NGH-031 Cartridge Size: 46 Mega - TRIVIA - This AES version was released on March 13, 1992 in Japan. For more information about the game itself, please see the original MVS entry : "Soccer Brawl [Model NGM-031]". Reviews: April 1992 - Joypad N.7 (Page 119) [FR]: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47647&o=2 $end $info=socbrawl, $vgmplay=socbrawl, $bio SNK Neo-Geo MVS cart. published 28 years ago: Soccer Brawl (c) 1992 SNK. A futuristic soccer game. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-031 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (2 used) => Attack : [A] Kick/Power shoot, [B] Pass => Defense : [A] Sliding cut/Arm punch, [B] Heading - TRIVIA - Released in February 1992. - STAFF - Produced by : Eikichi Kawasaki Front designers : Strong-Ko-Kongoh, Bomber Kanae, T. Yokoyama, Sambo Asako Back designers : M.K, S. Chinatsu Programmers : Mantaru Hantaru, From A to Z Music : Domitory Room102, Wolf.Gang Amadeus Yamada Directed by : Fire Narisuke - PORTS - * CONSOLES: SNK Neo-Geo (Mar.12, 1992; "Soccer Brawl [Model NGH-031]") SNK Neo-Geo CD (Mar.31, 1995 "Soccer Brawl [Model NGCD-031]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2485&o=2 $end $cpc_flop=soccerch01,soccerch, $bio Amstrad CPC 464 disk. published 30 years ago: Soccer Challenge (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133922&o=2 $end $svision=soccerch, $bio Soccer Champion [Model SV10034] (c) 199? Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95472&o=2 $end $cpc_cass=soccerdr, $bio Amstrad CPC cass. published 30 years ago: Soccer Director (c) 1990 GTI Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99207&o=2 $end $cpc_flop=soccerdi01,soccerdi, $bio Amstrad CPC 464 disk. published 30 years ago: Soccer Director Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133923&o=2 $end $cpc_cass=soccerdb, $bio Soccer Double (c) 198? Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99208&o=2 $end $cpc_cass=soccerd2, $bio Soccer Double 2 (c) 198? Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99209&o=2 $end $amigaocs_flop=soccerkd, $bio Commodore Amiga 500 disk. published 27 years ago: Soccer Kid (c) 1993 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75028&o=2 $end $snes=soccerkd, $bio Nintendo Super NES game published 26 years ago: Soccer Kid (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63556&o=2 $end $jaguar=soccerkd, $bio Atari Jaguar cart. published 24 years ago: Soccer Kid (c) 1996 ReadySoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76445&o=2 $end $amigaaga_flop=sockid_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Soccer Kid [AGA Ver.] (c) 1993 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146455&o=2 $end $gba=soccerkd, $bio Nintendo GBA cart. published 18 years ago: Soccer Kid [Model AGB-AK6E-USA] (c) 2002 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73215&o=2 $end $jaguar=soccerkd1,soccerkd1h, $bio Atari Jaguar cart. published 20 years ago: Soccer Kid (c) 2000 Songbird Productions Disaster! An alien of the cup collecting kind has stolen the World Cup. Double Disaster!! In a collision with an asteroid the trophy is smashed into five pieces and scattered around the globe. Join Soccer Kid in his quest to recover and reassemble the World Cup. His un-ball-ievable ball skills are put to the test like never before. It's awesome arcade action all the way with a blistering soundtrack to match. - TECHNICAL - Model CF3002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76446&o=2 $end $snes=soccerkdj,soccerkdjp, $bio Nintendo Super Famicom cart. published 27 years ago: Soccer Kid [Model SHVC-YK] (c) 1993 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62193&o=2 $end $info=socrking,socrkingg,socrkingi,socrkinga, $bio Pinball published 38 years ago: Soccer Kings (c) 1982 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5573&o=2 $end $nes=soccerlg, $bio Nintendo Famicom cart. published 32 years ago: Soccer League - Winner's Cup (c) 1988 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54631&o=2 $end $gbcolor=socmanag, $bio Nintendo Game Boy Color game published 20 years ago: Soccer Manager [Model CGB-BSMP-EUR] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68778&o=2 $end $specpls3_flop=soccerma, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Soccer Mania (c) 1990 Addictive Games [Prism Leisure div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148181&o=2 $end $gameboy=soccerm, $bio Nintendo Game Boy Cart. published 28 years ago: Soccer Mania [Model DMG-SB-USA] (c) 1992 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66940&o=2 $end $info=soccernw, $bio Soccer New (c) 199? Unknown. - TECHNICAL - Main CPU : M65SC02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9910&o=2 $end $amigaocs_flop=soccerpb, $bio Commodore Amiga 500 disk. published 28 years ago: Soccer Pinball (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75029&o=2 $end $cpc_flop=soccerpi,soccerpi01, $bio Amstrad CPC 464 disk. published 29 years ago: Soccer Pinball Trained (c) 1991 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123381&o=2 $end $spectrum_cass=socpinb, $bio Sinclair ZX Spectrum cass. published 28 years ago: Soccer Pinball [Model 2640] (c) 1992 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81051&o=2 $end $cpc_cass=soccpinb, $bio Amstrad CPC cass. published 29 years ago: Soccer Pinball [Model 3642] (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99210&o=2 $end $cpc_cass=soccerq, $bio Amstrad CPC cass. published 30 years ago: Soccer Q (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99211&o=2 $end $spectrum_cass=soccerre_c,soccerre_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: Soccer Rematch (c) 1989 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81053&o=2 $end $spectrum_cass=soccerre,soccerre_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Soccer Rematch - Italia 90 (c) 1991 Lambourne Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226241&o=2 $end $spectrum_cass=soccerre_e,soccerre_f,soccerre_g,soccerre_h, $bio Sinclair ZX Spectrum cass. published 26 years ago: Soccer Rematch Data Cassette 1 (c) 1994 Lambourne Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226240&o=2 $end $spectrum_cass=soccerre_b, $bio Soccer Rematch Datafiles (c) 199? Lambourne Games. Data update to Soccer Rematch, requires the original game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226242&o=2 $end $cpc_cass=socceriv, $bio Amstrad CPC cass. published 29 years ago: Soccer Rivals (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99212&o=2 $end $cpc_flop=soccerri, $bio Amstrad CPC 464 disk. published 29 years ago: Soccer Rivals Cracked (c) 1991 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133924&o=2 $end $snes=sshotout, $bio Nintendo Super NES game published 26 years ago: Soccer Shootout (c) 1994 Capcom Company, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63557&o=2 $end $cpc_flop=soccersk, $bio Amstrad CPC 464 disk. published 31 years ago: Soccer Skills Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133925&o=2 $end $cpc_cass=soccstar, $bio Amstrad CPC cass. published 31 years ago: Soccer Star (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99213&o=2 $end $amigaocs_flop=socstwce, $bio Commodore Amiga 500 disk. published 26 years ago: Soccer Star - World Cup Edition (c) 1994 BUB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75030&o=2 $end $cpc_flop=soccerst,soccerst02, $bio Amstrad CPC 464 disk. published 31 years ago: Soccer Star Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133926&o=2 $end $cpc_flop=soccerst01, $bio Amstrad CPC 464 disk. published 29 years ago: Soccer Stars (c) 1991 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133927&o=2 $end $amigaaga_flop=koff3e_a, $bio Soccer Stars '96 (c) 199? Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231628&o=2 $end $info=soccerss,soccerssa,soccerssj,soccerssu, $bio Arcade Video game published 26 years ago: Soccer Superstars (c) 1994 Konami. - TECHNICAL - Konami GX hardware Game ID : GX427 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1994 in Japan. - STAFF - Twin System & Game Program: Tomo Yoshi Software Designer: Mochiageya Kenro Art Director: Strawberry Psychedelic Soul Art: Guitar E.S. Ichiro, Aura Battler, Snack Z Takarazuka Art: Acky 3 Art Charinker: Takepon Reanimater: Moocho 'Hyp' Changue Crazy Art: Screamin' Neo Monkey, Ecotappun, Nickboss, V_Goal, Satoh, Kuidaore, Ramoshindo Sound Effects: Kingoro Musiclogist: Zenjii Pekito Recording Co-Ordinate: T. Sasugano Announcer: Petr Stone (Mickey's Company) Hardware: Ole Ole 138, V Kobe Yzz, Sasurau Hito, Y.K 98, Kage No Bancho, Bonney Exhibition Instructors: Kanbanmusume, Aki T., Soldier Director & Producer: Dr. Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2486&o=2 $end $bbcb_cass=soccersu, $bio Soccer Supremo (c) 19?? Qualsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52397&o=2 $end $wswan=soccerya, $bio Bandai WonderSwan game published 21 years ago: Soccer Yarou! Challenge the World (c) 1999 Coconuts Japan - TECHNICAL - Model SWJ-CCJ002 - TRIVIA - Released on August 12, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86387&o=2 $end $arcadia=soccer, $bio Arcadia 2001 cart. published 38 years ago: Soccer (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 16] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49272&o=2 $end $scv=soccer,soccera, $bio Super Cassette Vision game published 35 years ago: Soccer (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 13 NO.09190] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49096&o=2 $end $astrocde=soccer,soccerp,soccera2,soccera3,soccera4,soccera, $bio Astrocade game published 35 years ago: Soccer (c) 1985 Unknown - TECHNICAL - Game ID: 3007 - TRIVIA - Two versions of this exist. The first was the true Astrocade prototype that Clyde Perkins had in early 1983. It was sold in 1985 because Mike White didn't know a better one existed. The other version was finished by an unknown third party to include more menu options for customizing game play. These were sold through ABC Hobbycraft until 1986. When Mike White was shown this version, he began supplying the finished version on cartridge instead. He offers a free exchange, but holders of the unfinished version may now have a valuable rare item! (Less than twenty sold) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86834&o=2 $end $crvision=soccer, $bio CreatiVision game published 37 years ago: Soccer (c) 1983 Video Technology, Limited. - TECHNICAL - Model 8017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53782&o=2 $end $gameboy=soccerj, $bio Nintendo Game Boy Cart. published 29 years ago: Soccer (c) 1991 Tonkin House - TECHNICAL - Cartridge ID: DMG-GSA - TRIVIA - Released on June 07, 1991 in Japan. Reviews: June 1992 - Consoles + N.10 (Pages 112): 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66938&o=2 $end $gameboy=soccer, $bio Nintendo Game Boy Cart. published 26 years ago: Soccer [Model DMG-YK-NOE-1] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66935&o=2 $end $famicom_flop=soccer, $bio Nintendo Famicom disk. published 35 years ago: Soccer (c) 1985 Nintendo Company, Limited. FDS version. Originally released on Famicom. See original "Soccer [Model HVC-SC]" for more information about the game itself. - TECHNICAL - Model FMC-SCC - TRIVIA - Even if title screen says 1985. This FDS version of Soccer was released on February 21, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65454&o=2 $end $nes=soccer1, $bio Nintendo Famicom cart. published 35 years ago: Soccer (c) 1985 Nintendo. - TECHNICAL - Model HVC-SC - TRIVIA - Soccer was released on April 9, 1985 in Japan. - STAFF - DEVELOPED BY: IWASAKI ELECTRONICS CREATE BY: M. OOYAMA, H. YUKAMI Produced by: DON IKUNO Created by: H. YUKAMI (CPU YUKAMI), M. OOYAMA (LUM OOYAMA), ROM DOHMAE Art Designer: NON YAMAMURA Music: NICK KONDO Co-Director: TURBO OHTA, ROM KITANISHI Special thanks: TOSHI NAKAMURA, KEN NAKAJIMA, YES SENGOKU, KYO IIJIMA, HIDE SUZUKI, SUN SOBAJIMA, TRON NARIHIRO - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55567&o=2 $end $nes=soccer, $bio Nintendo NES cart. published 35 years ago: Soccer (c) 1985 Nintendo Co., Ltd. European release. Game developed in Japan. See original "Soccer [Model HVC-SC]" for more information about the game itself. - TECHNICAL - Model NES-SC-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82356&o=2 $end $ti99_cart=soccer, $bio TI-99-4A soft. published 40 years ago: Soccer [Model PHM 3024] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84723&o=2 $end $a800=soccer, $bio Atari 800 cart. published 38 years ago: Soccer (c) 1982 Thorn EMI Video - TECHNICAL - GAME ID: THB12003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86692&o=2 $end $pc8801_flop=socian, $bio NEC PC-8801 Series disk. published 29 years ago: Socian (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92919&o=2 $end $megadriv=socket, $bio Sega Genesis game published 26 years ago: Socket (c) 1994 Vic Tokai - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57396&o=2 $end $kc_cass=socoban,socobana, $bio Socoban (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133818&o=2 $end $info=socrates, $bio Computer published 32 years ago: Socrates Educational Video System (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233778&o=2 $end $info=socratfc, $bio Computer published 32 years ago: Socrates SAITOUT (c) 1988 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233779&o=2 $end $pico=sodatete, $bio Sega Pico game published 24 years ago: そだててまなぶ どうぶつ王国 (c) 1996 Yonezawa. (Sodatete Manabu - Doubutsu Oukoku) - TECHNICAL - GAME ID: T-193030 ROM size: 512 KB - TRIVIA - Released in August 1996 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75791&o=2 $end $spectrum_cass=sodovthe, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sodov the Sorcerer (c) 1986 Bug Byte - TECHNICAL - GAME ID: BBS 017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81057&o=2 $end $pc98_cd=sofcom9, $bio NEC PC-9821 CD published 24 years ago: Sofcom CD-ROM No. 9 - Winter 1996 (c) 1996 Sofcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233956&o=2 $end $x1_flop=sofia, $bio Sharp X1 5.25in.disk. published 33 years ago: Sofia (c) 1987 Dempa Shinbunsha. - TRIVIA - Released in May 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86116&o=2 $end $msx1_cart=sofia, $bio MSX cart. published 32 years ago: Sofia (c) 1988 Dempa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77454&o=2 $end $msx1_flop=sofia,sofiaa, $bio Sofia Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134346&o=2 $end $x68k_flop=softhard, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Soft de Hard na Monogatari (c) 1988 System Sacom Corp. - TECHNICAL - FD x4 - TRIVIA - Released on July 30, 1988 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88085&o=2 $end $pc98=softhard, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Soft de Hard na Monogatari (c) 1988 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90662&o=2 $end $x68k_flop=softhrd2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Soft de Hard na Monogatari II (c) 1989 System Sacom Corp. - TECHNICAL - FD x4 - TRIVIA - Released on June 16, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88086&o=2 $end $pc98=softhrd2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Soft de Hard na Monogatari II (c) 1989 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90663&o=2 $end $mbc55x=softse05, $bio Soft Sector Disk 05 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236973&o=2 $end $pc98=stengok2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Soft Tengoku 2 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90659&o=2 $end $pc98=stengok3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Soft Tengoku 3 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90660&o=2 $end $pc98=stengok4, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Soft Tengoku 4 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90661&o=2 $end $cpc_flop=softarc2, $bio Amstrad CPC 464 disk. published 29 years ago: Soft-Arc 2 The Disk Archiver (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124854&o=2 $end $nes=softengk, $bio Nintendo Famicom cart. published 31 years ago: Softball Tengoku (c) 1989 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54632&o=2 $end $pc98=cmag9111, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: SoftBank C Magazine 1991-11 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90664&o=2 $end $pc98=cmag9201, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-01 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90665&o=2 $end $pc98=cmag9202, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-02 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90666&o=2 $end $pc98=cmag9203, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-03 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90667&o=2 $end $pc98=cmag9204, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-04 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90668&o=2 $end $pc98=cmag9205, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-05 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90669&o=2 $end $pc98=cmag9206, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-06 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90670&o=2 $end $pc98=cmag9207, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-07 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90671&o=2 $end $pc98=cmag9209, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-09 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90672&o=2 $end $pc98=cmag9210, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-10 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90673&o=2 $end $pc98=cmag9211, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-11 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90674&o=2 $end $pc98=cmag9212, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank C Magazine 1992-12 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90675&o=2 $end $pc98=cmag9301, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank C Magazine 1993-01 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90676&o=2 $end $pc98=cmag9404, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank C Magazine 1994-04 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90677&o=2 $end $pc98=cmag9405, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank C Magazine 1994-05 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90678&o=2 $end $pc98=cmag9406, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank C Magazine 1994-06 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90679&o=2 $end $pc98=sbgpc01, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank Gekkan PC - Test Software & Windows Wallpaper (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90680&o=2 $end $pc98=sbgpc02, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: SoftBank Gekkan PC - Windows Performace & PC Data Theta Shuu (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90681&o=2 $end $pc98=ohpcpage, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank Oh!PC - Aldus Pagemaker Demo (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90683&o=2 $end $pc98=ohpcaska, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: SoftBank Oh!PC - ASKA Ver.2 Demo (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90682&o=2 $end $pc98=ohpcfree, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank Oh!PC - Lotus Freelance Demo (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90684&o=2 $end $pc98=ohpcword, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank Oh!PC - MicroSoft Word Demo (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90685&o=2 $end $pc98=ohpcw30, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: SoftBank Oh!PC - Windows Ver.3.0A Demo (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90686&o=2 $end $pet_flop=softbox, $bio Commodore PET disk. published 39 years ago: SoftBox CP/M 2.2 Distribution Disk (c) 1981 Small Systems Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235770&o=2 $end $cpc_flop=softcopy, $bio Amstrad CPC 464 disk. published 34 years ago: Softcopy 5.0 (c) 1986 Johnny's Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124077&o=2 $end $bbc_rom=slepsmk2, $bio Acorn BBC ROM published 35 years ago: Softlife EPS Software Mk2 (c) 1985 Softlife - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145231&o=2 $end $bbc_rom=slkeypad, $bio Acorn BBC ROM published 35 years ago: Softlife Keypad Software (c) 1985 Softlife - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145232&o=2 $end $adam_flop=softpack,softpacka, $bio Coleco Adam disk. published 33 years ago: SoftPack I (c) 1987 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109990&o=2 $end $apple2_flop_clcracked=softprna, $bio Apple II disk. published 39 years ago: Softporn Adventure (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230992&o=2 $end $apple2_cass=soft8108, $bio Apple II cass. published 39 years ago: Softside August 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135980&o=2 $end $apple2_cass=soft8112, $bio Apple II cass. published 39 years ago: Softside December 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135981&o=2 $end $apple2_cass=soft8201, $bio Apple II cass. published 38 years ago: Softside January 1982 (c) 1982 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135982&o=2 $end $apple2_cass=soft8107, $bio Apple II cass. published 39 years ago: Softside July 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135983&o=2 $end $apple2_cass=soft8207, $bio Apple II cass. published 38 years ago: Softside July 1982 (c) 1982 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135984&o=2 $end $apple2_cass=soft820a, $bio Apple II cass. published 38 years ago: Softside July 1982 Computers in Education (c) 1982 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135985&o=2 $end $apple2_cass=soft8106, $bio Apple II cass. published 39 years ago: Softside June 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135986&o=2 $end $apple2_cass=soft8103, $bio Apple II cass. published 39 years ago: Softside Mar 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135987&o=2 $end $apple2_cass=soft8105, $bio Apple II cass. published 39 years ago: Softside May 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135988&o=2 $end $apple2_cass=soft8205, $bio Apple II cass. published 38 years ago: Softside May 1982 (c) 1982 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135989&o=2 $end $apple2_cass=soft8110, $bio Apple II cass. published 39 years ago: Softside October 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135990&o=2 $end $apple2_cass=soft8109, $bio Apple II cass. published 39 years ago: Softside September 1981 (c) 1981 Softside - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135991&o=2 $end $apple2gs=softswtc, $bio Apple IIGS disk. published 32 years ago: SoftSwitch (c) 1988 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197479&o=2 $end $adam_flop=softback,softbacka, $bio Coleco Adam disk. published 30 years ago: Software Backup (c) 1990 GL Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109991&o=2 $end $specpls3_flop=jestej1, $bio Software Collection 01 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148326&o=2 $end $specpls3_flop=jestej2, $bio Software Collection 02 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148327&o=2 $end $specpls3_flop=jestej3, $bio Software Collection 03 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148328&o=2 $end $specpls3_flop=jestej4, $bio Software Collection 04 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148329&o=2 $end $specpls3_flop=jestej5, $bio Software Collection 05 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148330&o=2 $end $fmtowns_cd=softcon2, $bio Fujitsu FM Towns CD published 27 years ago: Software Contest Nyuusen Sakuhinshuu Vol. 2 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121934&o=2 $end $hp_ipc=swengr01,swengr02,swengr03,swengr04,swengr05,swengr06, $bio HP Integral PC disk. published 34 years ago: Software Engineering Module (c) 1986 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235961&o=2 $end $adam_cass=softadam, $bio Software for the Coleco Adam (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82707&o=2 $end $cpc_cass=softhous, $bio Amstrad CPC cass. published 32 years ago: Software House (c) 1988 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99214&o=2 $end $spectrum_cass=anttown3, $bio Sinclair ZX Spectrum cass. published 36 years ago: Software Magazine issue 02a (c) 1984 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146056&o=2 $end $spectrum_cass=borerdeem, $bio Sinclair ZX Spectrum cass. published 36 years ago: Software Magazine issue 03b (c) 1984 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146059&o=2 $end $spectrum_cass=panicoen, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 06a (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146064&o=2 $end $spectrum_cass=golfmons,golfmonsa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 07a (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146066&o=2 $end $spectrum_cass=fruitmac, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 07b (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146067&o=2 $end $spectrum_cass=zigzagmo,zigzagmoa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 08a (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146068&o=2 $end $spectrum_cass=jumblyb,jumblyc, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 08b (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146069&o=2 $end $spectrum_cass=goldmine_d,goldmine_e, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 09a (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146070&o=2 $end $spectrum_cass=jawzmons, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 09b (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146071&o=2 $end $spectrum_cass=roadtoadm, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 10b (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146073&o=2 $end $spectrum_cass=gorilamo, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 11a (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146074&o=2 $end $spectrum_cass=snakemaz, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 11c (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146076&o=2 $end $spectrum_cass=castlequm, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 12a (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146077&o=2 $end $spectrum_cass=lazercyc, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 15a (c) 1985 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146083&o=2 $end $spectrum_cass=saltaber, $bio Sinclair ZX Spectrum cass. published 35 years ago: Software Magazine issue 16a (c) 1985 Monser [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146085&o=2 $end $spectrum_cass=codigose, $bio Sinclair ZX Spectrum cass. published 34 years ago: Software Magazine issue 17b (c) 1986 Monser. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146088&o=2 $end $cpc_flop=software01, $bio Amstrad CPC 464 disk. published 32 years ago: Software Manager (c) 1988 VBE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124855&o=2 $end $amigaocs_flop=softmang, $bio Commodore Amiga 500 disk. published 26 years ago: Software Manager (c) 1994 Kaiko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75031&o=2 $end $cpc_cass=softstar, $bio Amstrad CPC cass. published 36 years ago: Software Star [Model A12] (c) 1984 Addictive Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99215&o=2 $end $cgenie_cass=softschu, $bio Colour Genie cass. published 37 years ago: Software-Schutz (c) 1983 Bögeholz [Harald Bögeholz] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131485&o=2 $end $apple2gs=swgsfile, $bio Apple IIGS disk. published 33 years ago: Softwood GSFile Ver.2 (c) 1987 SoftWood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197504&o=2 $end $info=sogeki, $bio Arcade Video game published 19 years ago: Sogeki (c) 2001 Konami Corp. - TECHNICAL - Main CPU : MPC8240 (@ 200 Mhz) - TRIVIA - Released in May 2001. This game is known in the U.S. as "Silent Scope EX". - TIPS AND TRICKS - * Bonus Girl Locations : Put these girls on your scope to gain a 10% life boost... Building - 1st area, bottom right corner of building, will move to middle right part of building Boat - 1st area, top right corner of boat on roof Airplane - 1st area, standing directly right of ambulance Patrolled Route - 2nd area, parachuting on top right corner, will move towards top left corner Low Alt. Route - 4th area (the one with cars), parachuting at top right corner, will move towards top left corner President Speech - far left of screen, standing right above the limousine President Parade - directly northwest of the 6th suspect (the one in the rightmost building) President Drive - right after you pass the 1st set of bridges, on a green advertisement sign with the girl on it on the side of the road Helicopter Attack - 3rd area, middle right section of the train 4WD Jeep Attack - 3rd area, far right section of the train Hang Glider Sneak In - 1st area, on the westmost edge of the pillar near the ladders, will walk towards the north side of pillar Cargo Sneak In - area where the truck passes by, directly east of you Underwater Sneak In - 3rd area, swimming right above the leftmost rock Enemy's Main Base - 1st area, must shoot the eastmost door, girl will be behind door after it's shot open - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14140&o=2 $end $saturn=scouncil, $bio Sega Saturn game published 22 years ago: Sokkou Seitokai - Sonic Council (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59694&o=2 $end $msx2_flop=soko, $bio MSX 2 disk. published 25 years ago: Soko (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102034&o=2 $end $cpc_flop=sokobamu,sokobamf01,sokobamf02, $bio Amstrad CPC type-in published 28 years ago: Soko Bam (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119461&o=2 $end $cpc_flop=sokobamf, $bio Amstrad CPC type-in published 27 years ago: Soko-Bam (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119518&o=2 $end $apple2_flop_orig=sokoban, $apple2_flop_clcracked=sokoban, $bio Apple II disk. published 36 years ago: Soko-Ban (c) 1984 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229269&o=2 $end $cpc_flop=sokobang, $bio Amstrad CPC type-in published 31 years ago: Soko-Ban (c) 1989 Schneider Computer Partner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124340&o=2 $end $to_flop=sokoban, $bio Soko-ban (c) 19?? Breaker [John Breaker] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108004&o=2 $end $jupace_cass=sokoace, $bio Jupiter Ace cass. published 14 years ago: SokoACE (c) 2006 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115723&o=2 $end $jupace_cass=sacemap, $bio Jupiter Ace cass. published 14 years ago: SokoACE Map Editor (c) 2006 Lopes [Ricardo Fernandes Lopes] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115724&o=2 $end $coco_cart=sokoban, $bio Tandy Color Computer cart. published 32 years ago: Sokoban (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53474&o=2 $end $kc_cass=sokoban, $bio Sokoban (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133819&o=2 $end $tvc_flop=sokoban, $bio Videoton TVC disk. published 30 years ago: Sokoban (c) 1990 Ubul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112376&o=2 $end $bk0010=sokoban, $bio Sokoban (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144316&o=2 $end $orion_cass=sokoban, $bio Sokoban (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235203&o=2 $end $orao=sokoban, $bio Sokoban (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237445&o=2 $end $specpls3_flop=sokoban,sokobansp, $bio Sinclair ZX Spectrum+3 disk. published 14 years ago: Sokoban (c) 2006 Compiler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230257&o=2 $end $uzebox=sokoban, $bio Belogic Uzebox ROM published 11 years ago: Sokoban (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233091&o=2 $end $ep64_flop=sokoban, $bio Enterprise 64 disk. published 16 years ago: Sokoban 4K (c) 2004 Povysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232513&o=2 $end $msx1_flop=sokoban, $bio Sokoban Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134347&o=2 $end $kc_cass=sokobane, $bio Sokoban EE (c) 198? EE Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133869&o=2 $end $tvc_flop=sokobang, $bio Videoton TVC disk. published 31 years ago: SokoBan Game (c) 1989 Soos [Andras Soos] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112378&o=2 $end $uzebox=sokobanw, $bio Belogic Uzebox ROM published 10 years ago: Sokoban World (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233090&o=2 $end $info=sokonuke, $bio Arcade Video game published 25 years ago: Sokonuke Taisen Game (c) 1995 Sammy Corp. In this strange party game you must compete in simple yet strange events such as inflating balloons, morphing into dragons, etc., while at the same time protect your partner from 'harmless' pain inducers such as razor-sharp buzzsaws and bombs! Features nice graphics and hectic gameplay! - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Sokonuke Taisen Game was released in July 1995 in Japan only. Developed by Sekarabe. The title of this game translates from Japanese as 'Bottomless War Game'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2487&o=2 $end $sol20_cass=basic5, $bio PTC SOL-20 cass. published 43 years ago: Sol BASIC/5 (c) 1977 Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236981&o=2 $end $pcecd=solbianc, $bio NEC PC-Engine CD published 30 years ago: Sol Bianca (c) 1990 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58383&o=2 $end $info=soldivid,soldividk, $bio Arcade Video game published 23 years ago: Sol Divide - Sword of Darkness (c) 1997 Psikyo. An excellent horizontal scrolling shoot-em-up. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sol Divide Sword of Darkness was released in May 1997. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys. - TIPS AND TRICKS - * Unlock Extra Maintenance : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu (Stage Select). - STAFF - Staff : Katsuya Terada, Shin Nakamura, Jun-Ichi Niwa, Shiori Saito, Hiroshi Yamada, Wataru Yamazaki, Naozumi Yorichika, Toshinori Sugita, Mitsuo Kodama, Hideyuki Oda, Masaki Izutani, Yoko Tsukagoshi, Ikuya Yoshida, Norikazu Takemori, Emi Taniguchi, Hideto Kamioka, Hirotsugu Imoto, Keisuke Takagi, Kotaro Ogata, Keizo Fujita, Kunio Asahara, Kentaro Maki, Kunihiko Nogomi, Kenichi Fujita - PORTS - * CONSOLES: [JP] Sega Saturn (jul.02, 1998) "Sol Divide - Sword of Darkness [Model T-14423G]" [JP] Sony PlayStation (jul.02, 1998) "Sol Divide - Sword of Darkness [Model SLPS-01463]" [JP] Sony PS2 (Mar. 31, 2005) "Sol Divide & Dragon Blaze [Psikyo Shooting Collection Vol.3] [Model SLPM-62593]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2488&o=2 $end $saturn=soldivid, $bio Sega Saturn game published 22 years ago: Sol Divide - Sword of Darkness (c) 1998 Atlus Company, Limited. - TECHNICAL - [Model T-14423G] - TRIVIA - Sol Divide for Saturn was released on July 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48056&o=2 $end $psx=soldivid, $bio Sony PlayStation disc published 18 years ago: Sol Divide (c) 2002 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111648&o=2 $end $pcecd=solmoona, $bio NEC PC-Engine CD published 26 years ago: Sol Moonarge (c) 1994 Irem Corp. Irem is certainly most famous for its glorious series of shooters such as R*Type or puzzle games such as the cute Gussun Oyoyo. But Irem didn't only shine in those fields and Sol Moonarge is a perfect example of this. The game tells the story of Soleil, and later his son Sonia, two young tree people. Suspicious looking demons starts appearing all over the country and the King decides to send all his most valorous swordsmen seek for the Sword of the Sun and protect two Moon goddesses and the gears of fate. Soleil's journey starts in the small town of Itchy, and we will soon meet other friends who will accompany him in his long quest. They include the cute red-haired Mappy and the strong Nosu. Like any traditional role playing game, most of the action happen in towns and villages and the view zooms out when our heroes travel the world. However, Sol Moonarge also offers some neat side-scrolling and action based stages such as the Demon Tower, where Soleil will have to climb and jump from huge rotating gears. Combats are round based and an auto-fight option is available. It also offers an interesting experience system where the main character's magic and swordship skills can grow separately, depending on how often they get used in fights. This greatly influence our hero's abilities throughout the game. The gameplay is also influenced by a cycle of day and night, and some events only occur during this two sided time line. Shops are only open during daylight hours for instance and Soleil can only peep at some lovely next door neighbourhood's bath time at night... - TECHNICAL - Game ID: ICCD3004 - TRIVIA - Released on January 07, 1994 in Japan for 7700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58384&o=2 $end $cpc_cass=solnegro, $bio Amstrad CPC cass. published 32 years ago: Sol Negro (c) 1988 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99216&o=2 $end $pcw=solnegro, $bio Amstrad PCW soft. published 32 years ago: Sol Negro (c) 1988 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118286&o=2 $end $spectrum_cass=solnegro,solnegro_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Sol Negro (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81068&o=2 $end $msx1_cass=solnegro,solnegrob,solnegroa, $bio MSX cass. published 31 years ago: Sol Negro (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94987&o=2 $end $cpc_flop=solnegro03,solnegro02,solnegro01,solnegro,solnegro04, $bio Amstrad CPC 464 disk. published 31 years ago: Sol Negro (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121460&o=2 $end $specpls3_flop=solnegro, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Sol Negro (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147683&o=2 $end $msx1_flop=solnegro,solnegroa,solnegrob, $bio Sol Negro cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230131&o=2 $end $sol20_cass=solprint, $bio Sol Printer I/O Software (c) 19?? Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236979&o=2 $end $info=sol20, $bio Computer published 44 years ago: SOL-20 (c) 1976 Processor Technology Corp. - TRIVIA - The SOL-20 was available as fully assembled or as kit form. - STAFF - Designed by: Bob Marsh, Lee Felsenstein, Gordon French - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103257&o=2 $end $megadriv=soldeace,soldeacep, $bio Sega Genesis game published 28 years ago: Sol-Deace (c) 1992 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57397&o=2 $end $x68k_flop=solfeace, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Sol-Feace (c) 1990 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88088&o=2 $end $megacd=solfeace,solfeacea,solfeaceb, $bio Sega Mega-CD published 28 years ago: Sol-Feace (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4130 Cover ID: 670-2764 Manual ID: 672-1065 CD ID: 670-2763 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60663&o=2 $end $megacdj=solfeace, $bio Sega Mega-CD published 29 years ago: Sol-Feace (c) 1991 Wolf Team - TECHNICAL - GAME ID: T-32024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60562&o=2 $end $segacd=solfeace, $bio Sega CD published 28 years ago: Sol-Feace [Model T-4404] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60809&o=2 $end $info=slrassltj1, $bio Arcade Video game published 23 years ago: Solar Assault - Gradius (c) 1997 Konami Company, Limited. - TECHNICAL - Konami GTI Club Hardware CPU : PowerPC 403GA @ 64 MHz 3D DSP : ADSP-21062 (SHARC) @ 36 MHz Sound CPU : 68EC000 @ 16 MHz Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer. Graphics (Custom 3D) : 2 x KS10071 - TRIVIA - Released in July 1997 in Japan. - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4179&o=2 $end $info=slrasslt,slrassltj, $bio Arcade Video game published 23 years ago: Solar Assault - Revised (c) 1997 Konami Company, Limited. - TECHNICAL - Konami GTI Club Hardware CPU : PowerPC 403GA @ 64 MHz 3D DSP : ADSP-21062 (SHARC) @ 36 MHz Sound CPU : 68EC000 @ 16 MHz Sound chips : Ricoh RF5C400 PCM 32Ch, 44.1 kHz Stereo, 3D Effect Spatializer. Graphics (Custom 3D) : 2 x KS10071 - TRIVIA - Solar Assault Revised was released in December 1997 in the Japanese arcades. Changes from Solar Assault Gradius are : - Some stage backgrounds have been changed: "River Styx" now features a huge planet at the bottom of the screen and "Abyssal Forest" has a darker color palette and also a slightly different level design with new obstacles and enemies to avoid. - A new Lava based stage has been added as level 2, bringing the total levels to 6. - A new boss fight occurs on the last stage before fighting the last boss. - The "Speed Demon" stage boss has a completely different attack pattern. - An ending animation has been included instead of just credits. The animation is the same one you get in Gradius 1. This game was known in US as just "Solar Assault". - SERIES - 1. Gradius [Model GX400] (1985, ARC) 2. Gradius 2 [Model RC751] (1987, MSX) 3. Gradius II - GOFER no Yabou [Model GX785] (1988, ARC) 4. Gradius III - Densetsu Kara Shinwa-e [Model GX945] (1989, ARC) 5. Nemesis '90 Kai [Model GS-166] (1993, X68K) 6. Solar Assault - Gradius (1997, ARC) 7. Gradius Gaiden (1997, PSX) 8. Gradius IV - Fukkatsu (1998, ARC) 9. Gradius Generation [Model AGB-AGAJ-JPN] (2001, GBA) 10. Gradius V [Model SLPM-62462] (2004, PS2) 11. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 12. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 13. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 14. Gradius Rebirth [Model RVL-WGDJ-JPN] (2008, WII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4180&o=2 $end $cpc_cass=solarcst, $bio Amstrad CPC cass. published 33 years ago: Solar Coaster (c) 1987 Optyx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99217&o=2 $end $cpc_flop=solarcoa01,solarcoa, $bio Amstrad CPC 464 disk. published 33 years ago: Solar Coaster Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128288&o=2 $end $astrocde=solarcnq,solarcnqp28,solarcnqp39,solarcnqp, $bio Astrocade game published 37 years ago: Solar Conqueror (c) 1983 Astrocade, Inc. - TECHNICAL - Game ID: 2018 - TRIVIA - This game was called Solar Quest in some references in Astrocade newsletters. Released as part of the "Action/Skill Series". - STAFF - Written by: Scot L. Noris, Thomas McHugh, Julie Malan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86835&o=2 $end $saturn=solarec, $bio Sega Saturn game published 25 years ago: Solar Eclipse (c) 1995 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60155&o=2 $end $cpc_cass=solaremp, $bio Amstrad CPC cass. published 30 years ago: Solar Empire (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99218&o=2 $end $cpc_flop=solaremp01,solaremp, $bio Amstrad CPC 464 disk. published 30 years ago: Solar Empire Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126551&o=2 $end $info=solfight, $bio Arcade Video game published 41 years ago: Solar Fight (c) 1979. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Screen orientation : Vertical Video resolution : 224 x 260 pixels Screen refresh : 59.54 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Ozma Wars". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2489&o=2 $end $info=solar_l2, $bio Pinball published 39 years ago: Solar Fire (c) 1981 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 507 - TRIVIA - 782 units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5574&o=2 $end $spectrum_cass=solarfir_d,solarfir, $bio Sinclair ZX Spectrum cass. published 33 years ago: Solar Fire (c) 1987 Astros Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81062&o=2 $end $spectrum_cass=solarfir_a,solarfir_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Solar Fire DeLuxe Version (c) 1987 Astros Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81063&o=2 $end $spectrum_cass=solarfir_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: Solar Fire Expansion Pack (c) 1987 Astros Productions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226243&o=2 $end $c64_cart=solarfox, $bio Commodore C64 cart. published 37 years ago: Solar Fox (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53704&o=2 $end $a2600=solarfox,solarfoxe, $bio Atari 2600 cart. published 37 years ago: Solar Fox (c) 1983 CBS, Incorporated. The object of SOLAR FOX is to successfully maneuver your Starship through a series of colorful, pulsating solar cell matrixes. Points are scored for each solar cell you capture and for how fast you clear each matrix. Players may also earn the right to complete Challenge Racks for bonus points and clues to the mystery of SOLAR FOX. Game 1 - One-Player Game 2 - Two-Player Game 3 - One-Player (Parent-Play) Game 4 - Two-Player (Parent-Play) - TECHNICAL - Model 80020 - SCORING - Solar Cell Point Values: Racks 1 to 5: 100 points Racks 6 to 10: 200 points Racks 11 to 15: 300 points Racks 16 to 20: 400 points - TIPS AND TRICKS - 1. Learn to use and rely upon your speed control button. It may be the only thing that stands between you and many a deadly collision. 2. Avoid hovering around the matrix perimeters for too long. The sentinels will quickly sense your presence. 3. To save time, try to pick up as many cells as possible in a single direction before turning a corner to avoid a fireball. - STAFF - Programmer: Bob Curtiss - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50967&o=2 $end $info=solarfox, $bio Arcade Video game published 39 years ago: Solar Fox (c) 1981 Bally Midway. Solar Fox is a space shooter and a Pac-Man type game all in one. The playing field is square and only has walls on the outside. Each wall has a moving cannon mounted that will fire odd shaped torpedoes at your ship. Scattered around the inside will be a bunch of pellets in various simple patterns. To complete each level you have to drive over, or shoot all of the pellets. If done quickly enough the game will skip a level (going from 1 to 3, etc), and award you point for the level skipped. If you select Novice difficulty at the beginning, the Solar Fox's normal speed will be slow, and pressing the Speed Button will speed it up. If you should select Expert difficulty, its normal speed will be faster, and pressing the Speed Button will slow it down. Every fourth rack is also a bonus rack, and if you die in one, it will not cost you a life. After clearing ten racks, a player becomes a member of the "10-Rack Club" and the game will continue on as normal. - TECHNICAL - [Game No. 982] [Upright model] The game came in a grey dedicated cabinet with sideart of a spacemans head inside an arrow shaped logo. The monitor was mounted deep inside the game, and what the player saw was actually a mirror. Bally Midway MCR 1 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 480 x 512 pixels Screen refresh : 30.00 Hz Palette Colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game was released in 1982 (Copyright title screen says 1981). A Solar Fox unit appears in the 1983 movie 'Joysticks'. - STAFF - Programmed by : Jack Pearson Sound programmed by : Ben Blish - PORTS - * CONSOLES: Atari 2600 (1983) * COMPUTERS: Commodore C64 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2490&o=2 $end $cpc_flop=solarinv01,solarinv, $bio Amstrad CPC 464 disk. published 30 years ago: Solar Invasion Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126552&o=2 $end $nes=solarjet, $bio Nintendo NES cart. published 29 years ago: Solar Jetman - Hunt for the Golden Warpship (c) 1991 Nintendo. European release. Game developed in the USA. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 94/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55568&o=2 $end $nes=solarjetu, $vgmplay=solarjet_nes, $bio Nintendo NES cart. published 30 years ago: Solar Jetman - Hunt for the Golden Warpship (c) 1990 Tradewest, Incorporated. Players explore the universe in full combat readiness as they help Solar Jetman recover the sabotaged Golden Warship -- the most powerful spacecraft in the galaxy. On 12 alien worlds, each with its own army of enraged aliens and their deadly devices, the necessary parts to repair the damaged vessel are hidden. Players must act fast and with finesse to fend off the destructive alien forces, gravity, baffing booby traps, perpetual black holes, and cosmic space warps. It's intense galactic rivalry that'll keep players in orbit. - TECHNICAL - GAME ID: NES-LJ-USA - TRIVIA - Solar Jetman was released in September 1990 in North America. - TIPS AND TRICKS - * Passwords : KLBLBKHBKLGB - Start on Planet 02. KLBMKBBGXHHB - Start on Planet 04. KNDHNBHBNWNB - Start on Planet 06. LQGGMQLHNDHH - Start on Planet 10. LMGZQBDPZLTG - Start on Planet 12. HHHHHHHHHHHH - Start on Planet 13. KDBRNPBDRPHD - Skip Planet 03. KNDPBKKDGBNB - Skip Planet 05. LKDZKQHDTRNB - Skip Planet 07. MBGLNMKGHXNB - Skip Planet 09. BKKBKKHMBHMB - Acces to hidden 'XX' level. QQQQQQQQQQQQ - Bonus levels. ZBBBBBBBLNTQ - begin with 15 lives & extra $$$. NNNNNNNNNNNN - begin with 7 lives & extra $$$. BBBBBBBBBBBB - Start with no money. - SERIES - 1. Jetpac (1983,ZX Spectrum) 2. Lunar Jetman (1984, ZX Spectrum) 3. Solar Jetman (1990) 4. Jetpac Refuelled (2007, XBOX 360 - "XBOX Live Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55569&o=2 $end $info=pc_sjetm, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Solar Jetman (c) 1990 Rare. PlayChoice-10 version. For more information about the game itself, please see the original NES version; "Solar Jetman - Hunt for the Golden Warpship [Model NES-LJ-USA]". - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : LJ Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - SERIES - 1. Jetpac (1983,ZX Spectrum) 2. Lunar Jetman (1984, ZX Spectrum) 3. Solar Jetman (1990) 4. Jetpac Refuelled (2007, XBOX 360 - "XBOX Live Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1826&o=2 $end $info=solarq, $bio Arcade Video game published 39 years ago: Solar Quest (c) 1981 Cinematronics. In the center of the screen is a sun. Any space ships or ship's fire coming in contact with the sun are destroyed. The sun exerts an increasing gravitational pull as play progresses. A player controlled space ship is randomly located on the screen. The space ship's movement is controlled by rotate right, rotate left, and thrust buttons. For quick escapes, the space ship can be thrust into hyperspace, causing the ship to disappear and then reappear in a different location. The space ship possesses two weapons. The first weapon consists of shots fired by pressing the fire button. These shots will destroy any alien ships they strike, but will disintegrate if they do not hit any targets. The second weapon is a nuke which is launched by pressing the nuke button. The nuke will continue to travel across the screen until either it strikes a target or the player detonates the nuke by pressing the nuke button a second time. The nuke will destroy all alien ships within a limited radius of the explosion. At the top of the screen is a display showing the player's score, the number of ships remaining, and the number of nukes a player has available. The game consists of different phases. Each phase begins with several alien ships appearing from random points along the edge of the screen. The number of the alien ships is determined by the phase, with a maximum of eight ships for any single type of alien ship in a phase. The alien ships move across the screen in a random pattern. After a predetermined time, dependent upon the phase, the alien ships will begin to chase the player's space ship. The player must shoot the alien ships before his ship is rammed by an alien ship. In later phases, the alien ships can shoot at the player's space ship as well as ram it. Any alien ship that is destroyed by the player will leave a survivor. The player can either capture or kill the survivor. Survivors cannot be killed with nukes. If the survivor is neither captured nor killed, it will begin to drift towards the sun. Survivors disappear when they come in contact with the sun. If the player does not shoot any alien ships, one or two ghost ships will appear and begin to chase the player's space ship. The ghost ship will shoot at the player's space ship during any phase. The length of time it takes for the ghost ships to appear shortens with each phase, until at least one is always present. A ghost ship will not leave a survivor when it is destroyed. During a phase, seven different types of alien ships will appear. It is possible for several types of alien ships to be on the screen at one time. A phase is completed after all the alien ships have been destroyed or a specific amount of time has elapsed. A player must be careful when using hyperspace. Excessive use will cause hyperspace to lock-out for a short period, making a player's space ship more vulnerable. A player's space ship cannot be destroyed in hyperspace. As play continues, each phase becomes successively more difficult; the number of alien ships increases, the length of time before the alien ships attack shortens, and the alien ships firing capability activates. When a player's space ship is destroyed, play resumes at the same point. The game ends when all of a player's space ships are destroyed. 1- and 2-player options are available. In the 2-player mode, players alternate until all their ships are destroyed. If 1-player receives more extra ships than another, he will be allowed to play the extra ships even though his opponent's game is over. An extra nuke is awarded every 10,000 points. An extra space ship is awarded after capturing a specified number of survivors. - TECHNICAL - Solar Quest machines came in a white upright cabinet with a black front section. The side-art covered the top half of the machine, and showed a scene of a white spaceship and a sun on a blue background, along with the title. The marquee was black and had the Solar Quest logo superimposed over a multicolored explosion. The control panel and monitor bezel were blue and decorated with small spacecrafts zooming to and fro. The control panel has no joystick. Play is instead controlled with six buttons. It seems that most vector games had buttons instead of joysticks, they were probably just following what "Asteroids" did. This game uses a black and white vector open frame monitor, but it has several color overlays installed to make the sun yellow, and the top of the screen red. The monitor is actually installed deep inside the machine, and the player views a reflection of it, instead of the actual screen. Main CPU : CCPU (@ 5 Mhz) Screen orientation : Horizontal Players : 2 Buttons : 6 => [1] Thrust, [2] Fire, [3] Hyperspace, [4] Nuke, [5] Rotate Left, [6] Rotate Right - TRIVIA - Released in December 1981. This was the last 'Black and white with a color overlay' vector game produced by Cinematronics. Solar Quest was a last minute game. Cinematronics was heading towards the trade show season with only "Boxing Bugs" to show, which they felt was not a winner. Scott Bodden who had left the company earlier, was called in as a contractor to write Solar Quest. He completed this in a mere 90 days. - SCORING - Shooting : 1st Alien : 250 points 2nd Alien : 300 points 3rd Alien : 350 points 4th Alien : 400 points 5th Alien : 450 points 6th Alien : 500 points 7th Alien : 750 points Ghost : 2,500 points Survivor : 250 points Survivor Captured : 1,000 points - TIPS AND TRICKS - GAME FEATURES : 1. The number of alien ships for any type increases from four in phase one, to eight in phase five. 2. The sun's gravity increases with each phase, starting in phase five. 3. The speed of the alien ships increases with each phase. 4. Alien ships' firing capability becomes activated in phases five through eleven. The seventh type of alien ship receives firing capability in phase five, the sixth type in phase six, the fifth type in phase seven, and so on, until all the, alien ships have firing capability in phase eleven. 5. The ghost ships will appear in a shorter amount of time each phase, until at least one is always present. 6. The number of captured survivors needed to receive an extra space ship is adjustable, either twenty-five or forty. 7. The number of ships per credit is adjustable, either three or five. 8. The number of credits per coin is adjustable. - STAFF - Designed and programmed by : Scott Boden - PORTS - * CONSOLES: GCE Vectrex (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2491&o=2 $end $vectrex=solarq, $bio GCE Vectrex published 38 years ago: Solar Quest (c) 1982 GCE [General Consumer Electric] How many types of alien vessels will you be able to destroy? Seven different types are after you. You must first destroy them and then attempt to rescue the survivors before that float into the sun. Don't get your ship too close to the sun... its high temperatures can destroy you. The first group of aliens will fly on to the screen. Use the joystick to rotate your ship and button 3 to move forward. You must try to destroy the ships before they collide with you. To destroy alien vessels one at a time, press button 4 to fire rockets. You can destroy many alien vessels at the same time by using button 2, the Nuke. Press this button once to fire the Nuke and a second time to release its force. The number of remaining Nukes are shown at the bottom of the screen. Button 1 allows you to move mysteriously on the screen to avoid begin hit. Use it cautiously... it might put you in an even more difficult predicament. Once an alien vessel is destroyed, its survivor will remain and float toward the sun in the center of the screen. You can earn extra points by either destroying the survivors or picking them up in your craft before the sun destroys them. As the game progresses, new types of aliens, who are even faster and more deadly, will enter the field. - TECHNICAL - Model HS-4080 Controls Joystick: Rotates your alien destroying ship. Button 1: Hyperspace. Button 2: Nuke. Fires Nukes at alien vessels. Button 3: Thrust. Button 4: Fire. - SCORING - Alien type 1 ship: 250 points Alien 2: 300 points Alien 3: 350 points Alien 4: 400 points Alien 5: 450 points Alien 6: 500 points Alien 7: 750 points Ghost ship: 3500 points Shooting a survivor: 250 points Picking up survivor: 1000 points - TIPS AND TRICKS - An extra Nuke is awarded for each 10,000 points earned. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82233&o=2 $end $apple2_flop_clcracked=slrrdmrc, $bio Apple II disk. published 36 years ago: Solar Reading - Mercury (c) 1984 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231730&o=2 $end $apple2_flop_clcracked=slrrdven, $bio Apple II disk. published 36 years ago: Solar Reading - Venus (c) 1984 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231731&o=2 $end $apple2_flop_clcracked=slrrdbla, $bio Apple II disk. published 33 years ago: Solar Reading Flight 1 - Blast Off (c) 1987 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231736&o=2 $end $apple2_flop_clcracked=slrrdjup, $bio Apple II disk. published 34 years ago: Solar Reading Flight 1 - Jupiter (c) 1986 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231732&o=2 $end $apple2_flop_clcracked=slrrdnep, $bio Apple II disk. published 33 years ago: Solar Reading Flight 1 - Neptune (c) 1987 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231735&o=2 $end $apple2_flop_clcracked=slrrdsat, $bio Apple II disk. published 34 years ago: Solar Reading Flight 1 - Saturn (c) 1986 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231733&o=2 $end $apple2_flop_clcracked=slrrdura, $bio Apple II disk. published 33 years ago: Solar Reading Flight 1 - Uranus (c) 1987 Learning Multi-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231734&o=2 $end $info=solaride, $bio Pinball published 41 years ago: Solar Ride (c) 1979 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 421 - TRIVIA - 8,800 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5672&o=2 $end $a2600=solarstr,solarstre, $bio Atari 2600 cart. published 37 years ago: Solar Storm (c) 1983 Imagic You're strapped in your laser ship, battling fierce Deltoids and Shields. They approach in waves, at faster and faster speeds. Each raider can shoot a single flash of proton energy that comes at you like a lightning bolt. There's no time to waste. And no place to hide. Then, as you carry on the defense, things get much worse. A far-off sun explodes! Fragments from the cataclysm come raining down. Keep moving! Blast almost everything you see! If you don't, heat from the solar debris can destroy your planet. If you prevail, you can move out to the edge of space and attack your foes. Sweet revenge! * Hit as much solar debris as you can, without losing your laser ship. * Allow the fewest possible objects to reach your planet's surface, or it will overheat and explode. * Shoot passing fleet ships from your orbital platform to win extra lasers when your score goes up 500 points. - TECHNICAL - Model 03206 - SCORING - Each SUN SPOT hit: 5 points. Each DELTOID or SHIELD BLASTER or LANDER hit: 10 points. Each SOLAR FLARE hit: 20 points. Each SIZZLOID hit: 50 points. Each FLEET SHIP hit (from orbital platform): 10 points. - TIPS AND TRICKS - * Remember, Deltoid and Shield Blasters can each fire at you only once. Try to wait until they take their shots before moving your laser into firing position. * When you hit a Sizzloid the whole screen is cleared. In later stages of the game you can avoid the dangers of many falling targets by waiting until the last possible second to hit a Sizzloid. - STAFF - Programmer: Dennis Koble - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50968&o=2 $end $gameboy=sstriker, $bio Nintendo Game Boy Cart. published 30 years ago: Solar Striker (c) 1990 Nintendo. - TECHNICAL - [Model DMG-SSA] - TRIVIA - Solar Striker was released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48964&o=2 $end $cdi=solarsys, $bio Phillips CD-i published 25 years ago: Solar System (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53076&o=2 $end $m5_cass=ssf, $bio Solar System Forces (c) 198? Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95326&o=2 $end $m5_cass=ssfcm, $bio Solar System Forces - Commando Team (c) 198? Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95327&o=2 $end $m5_cass=ssfom, $bio Solar System Forces - Operation Maul (c) 198? Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95328&o=2 $end $m5_cass=ssfvm, $bio Solar System Forces - Victory of Mars (c) 198? Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95329&o=2 $end $info=solarwar, $bio Arcade Video game published 41 years ago: Solar War (c) 1979 Atari. A space-themed video pinball game. - TRIVIA - Originally to be called 'Super Man' but the licensing deal fell through and they needed another name to fit the 5.3 pattern (because of the drop targets). Another 5.3 name briefly used for the game was 'Orion XIV but a 'comp' plex with that name being made. It may still be out there somehwere... Only five of these games and 300 kits were produced (who were sold to a Greek distributor/operator). - SERIES - 1. Video Pinball (1979) 2. Solar War (1979) - STAFF - Designed and programmed by: Dave Theurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3701&o=2 $end $cpc_flop=solarwar, $bio Amstrad CPC 464 disk. published 32 years ago: Solar Warrior (c) 1988 Skyslip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126553&o=2 $end $info=solarwap, $bio Pinball published 34 years ago: Solar Wars (c) 1986 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10152&o=2 $end $apfimag_cass=solarwar, $bio APF Imagination cass. published 37 years ago: Solar Wars! (c) 1983 Handmade Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135822&o=2 $end $info=solrwarr, $bio Arcade Video game published 34 years ago: Solar-Warrior (c) 1986 Taito America Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Xain'd Sleena". - TECHNICAL - Game ID : TA-0019 Main CPU : (2x) M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Solar-Warrior was released in February 1987 by Taito America Corp. under license from Technos Japan. Distributed by Memetron in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2492&o=2 $end $spectrum_cass=solargun, $bio Sinclair ZX Spectrum cass. published 4 years ago: SolarGun (c) 2016 Komppa, Jari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232168&o=2 $end $apple2gs=solarian, $bio Apple IIGS disk. published 28 years ago: Solarian (c) 1992 Coloreez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240824&o=2 $end $spectrum_cass=solarisa,solarisa_a,solarisp,solarisp_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Solaris (c) 1983 Softel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81064&o=2 $end $a2600=solaris,solarise, $bio Atari 2600 cart. published 33 years ago: Solaris (c) 1987 Atari Corporation. To attack a Zylon force or defend a Federation Planet, move to its sector and press the fire button. You immediately hyperwarp to that sector. Watch your Targeting Computer during hyperwarp. It shows your StarCruiser hyperwarping in and out of focus, while the number on the right of the Computer displays your hyperwarp focus value (0 is a perfect warp, 3 is terrible). Move the joystick handle left or right to keep your fighter in focus. Once you land in an enemy sector, start blasting. Watch your Targeting Computer to find unseen Zylon ships. The number on the left of the Computer tells their left/right distance from you; the number on the right tells their up/down distance. Zero means they're straight ahead. When your Targeting Computer is damaged it will flash bright white. Use the left/right, up/down numbers to track the enemy until you can dock at a Federation Planet for repairs. When you've destroyed all Zylons in a sector, the Galactic Scanner reappears. (If you're using a second joystick, press its fire button to redisplay your Scanner at will, even during battle.) To hyperwarp to another quadrant, move the StarCruiser to a sector with an Exit and press the fire button. Choose an enemy sector from that quadrant and get going! An alarm will ring when Zylons are attacking a Federation Planet in your quadrant, or you'll spot the attack on your Galactic Scanner (the planet will flash). You've got 40 seconds to save the planet. If you fail, the whole quadrant regresses into a Red Zone, and joystick control is reversed. Watch it! When your fuel gets critically low, another alarm buzzes. Hyperwarp to a Federation Planet as soon as you can for refueling. Dock in a Docking Bay, by flying into it, to refuel and repair any damage to your StarCruiser. If you run out of fuel, your StarCruiser explodes. Battle gets increasingly fast and furious as the game goes on. You must continue to search for Solaris while destroying all enemy ships. You'll know Solaris when you find it -- it's the only blinking planet in the galaxy. The game ends when all your ships are destroyed or you can reach Solaris. Press Reset, then the fire button, to play again. - TECHNICAL - Model CX26136 - SCORING - Making it through a Corridor: 8,000 points Rescuing all Cadets on a Zylon Planet: 8,000 points FlagShip: 500 points Raider: 400 points Kogalon Star Pirate: 320 points Targeter: 320 points Glider: 320 points Mechnoid: 300 points Blockader: 260 points Cobra Ship: 80 points Guardian: 60 points Distractor: 20 points - TIPS AND TRICKS - * When you rescue all Space Cadets on a Zylon Planet, you earn an extra StarCruiser and blow up the planet. You blow up another Zylon Planet when you make it safely through a Corridor. * Map your progress! It will help you find Solaris more quickly. * Try to keep your StarCruiser in focus during hyperwarp. The better job you do at focusing, the less fuel you waste. When you arrive in the enemy sector you'll also be closer to the Zylon fleet. * Destroy the enemy closest to Federation Planets first. * Save fuel in an enemy sector by blasting at neutral planets only to avoid colliding with them. * Don't shoot your Docking Bays or you'll turn the quadrant into a Red Zone. - STAFF - Programmer: Doug Neubauer - PORTS - * OTHERS: [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50969&o=2 $end $info=soldam,soldamj, $bio Arcade Video game published 28 years ago: Soldam - Action Puzzle Game (c) 1992 Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 (ROTATE LEFT, ROTATE RIGHT) - TRIVIA - Released in September 1992. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Soldam - PCCB-00108) on 01/1993. - STAFF - Chief programmer : Sas Programmers : Shu, Karasawa Graphic designers : Takarod, AP Sinya, Tatsuzo, Keijiroh Game designer : Kurashima Sound composers : Y. Suzuki, Atsuyoshi Isemura, Takashiba Sound programmer : Panic Yunma Project leader / Game designer : Momonga - PORTS - * CONSOLES: Nintendo Game Boy (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2493&o=2 $end $gameboy=soldam, $bio Nintendo Game Boy Cart. published 27 years ago: Soldam [Model DMG-S9J] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66941&o=2 $end $gameking=soldier, $bio Soldier (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129987&o=2 $end $pce=soldblas, $bio NEC PC-Engine HuCARD published 28 years ago: Soldier Blade Special - Caravan Stage (c) 1992 Hudson Soft. Special 'Caravan Stage' edtion. For more information about the game itself, please see the original release: "Soldier Blade [Model HC92056]". - TRIVIA - Available during the 8th Caravan Competition organized by Hudson Soft. This non-commercial and very limited edition of Soldier Blade offers a 2 and 5 minutes Time Attack modes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58727&o=2 $end $pce_tourvision=soldblad, $bio TOURVision cart. published 28 years ago: Soldier Blade (c) 1992 TOURVision. - TECHNICAL - Cart. Id: 23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109171&o=2 $end $pce=soldblad, $bio NEC PC-Engine HuCARD published 28 years ago: Soldier Blade (c) 1992 Hudson Soft. Soldier Blade is a vertical-scrolling shooter and is the forth game in the Star Soldier series (and the third and last episode released for the PC Engine system). In the 21st century, humanity decides to initiate a space colonization program designed to save the Earth from depletion of its natural resources. However, not long after the beginning of the operation, the human fleet encounters the Zeograd alien army which is now on a mission to conquer our world. The elite Soldier Blade star fighter is created by the SIA (Special Interception Airforce) to counter the threat, and the player embarks on a perilous mission through seven stages (called 'Operations') to defeat the Zeograd empire. The ship comes equipped with a standard Vulcan Gun (red) and two other weapons are available for the picking - the laser-beam (blue) and the laser-wave (green). When a power-up is collected, a flying and invulnerable robot-pod also joins the Soldier Blade and shoots at everything in sight. Another unique feature of the weapon system is the ability to store up to three power-ups. At anytime during the game, the active weapon can be sacrificed and its power unleashed with devastative effects, cleaning up most of the enemies on the screen (releasing a bomb automatically activates the second available weapon). Soldier Blade, in the Star Soldier tradition, also features a two and five minutes time attack mode. - TECHNICAL - HuCARD ID: HC92056 HuCARD Size: 4 Mbits. - TRIVIA - Soldier Blade for the PC-Engine was released on July 10, 1992 in Japan for 6500 Yen; a "Special Version" was released later that same year. Soldier Blade was part of the 8th Caravan Competition organized by Hudson Soft in 1992. See the Special edition entry for more information; "Soldier Blade Special - Caravan Stage". Export releases : [US] Soldier Blade [Model TGX040082] - SERIES - 1. Star Soldier (1986, Famicom) 2. Super Star Soldier [Model HE-1097] (1990, PC-Engine) 3. Final Soldier [Model MC91045] (1991, PC-Engine) 4. Soldier Blade [Model HC92056] (1992, PC-Engine) 5. Star Soldier - Vanishing Earth (1998, Arcade) 6. Star Soldier R (2008, Wii) - STAFF - Direction: Charley Nakata Game Design: Ukiuki Uribo System Programing: Hikaru Aoyama Enemy Programing: Charley Nakata Production Programing: Hikaru Aoyama Art Direction: Ukiuki Uribo Mechanical Art: Tatsuya Doe Graphic Design: Ukiuki Uribo, Tatsuya Doe, Yukinori Kouzen, Rururira Hidebo, Atsushi Kakutani, Kuboq Music Composing: Keita Hoshi, Makiko Tanifuji Sound Effect: Keita Hoshi Sound System Programing: Lu. Iwabuchi Super Voice: Nimai C. Malle Special Thanks: Futofuto Satoh, Hector Oyama, Manga, Masaaki Inoue, Masanori Wake, Mccol Iwata, Satoshi Mikami, Tetsuya Wakabayashi, Toshiya Abe, Team Young Power Planning: Shigeki Fujiwara Supervision: Tatsujin Kawada - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.30, 2007) [Model PALJ] Nintendo Wii U [Virtual Console] [JP] (sept.14, 2014) [Model PNTJ] The game was also released on the Sony PlaySation Network as a PC-Engine Classic on feb.17, 2010. PSN release ID: NPJJ-30022 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58726&o=2 $end $tg16=soldblad, $bio NEC TurboGrafx-16 cart. published 28 years ago: Soldier Blade (c) 1992 Turbo Technologies, Inc. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Soldier Blade [Model HC92056]". - TECHNICAL - Game ID: TGX040082 - TRIVIA - Soldier Blade for the TurboGrafx-16 was released in 1992 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jan.8, 2007) [Model PALE] Nintendo Wii [Virtual Console] [EU] (jan.26, 2007) [Model PALP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PALP] It was also released on the Sony PlayStation Network as a PC-Engine Classic on june.7, 2011. PSN release ID: NPUF-30016 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84350&o=2 $end $info=amazon, $bio Arcade Video game published 34 years ago: Soldier Girl Amazon (c) 1986 Nichibutsu. Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Sei Senshi Amatelass". - PORTS - * CONSOLES: [US] Sony PlayStation 4 [PSN] (aug.9, 2016) "Arcade Archives - Soldier Girl Amazon [Model CUSA-05183]" [EU] [AU] Sony PlayStation 4 [PSN] (sept.20, 2016) "Arcade Archives - Soldier Girl Amazon [Model CUSA-05578]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2494&o=2 $end $info=amazont, $bio Arcade Video game published 34 years ago: Soldier Girl Amazon (c) 1986 Tecfri. Licensed from Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=137308&o=2 $end $spectrum_cass=soldiero_a,soldiero_b,soldiero_c,soldiero_d, $bio Sinclair ZX Spectrum cass. published 32 years ago: Soldier of Fortune (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81065&o=2 $end $specpls3_flop=soldoffo, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Soldier of Fortune (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147873&o=2 $end $spectrum_cass=soldiero, $bio Soldier of Fortune (c) 198? MCM Soft. Spanish release. - TECHNICAL - GAMe ID: SEC-535 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219356&o=2 $end $amigaocs_flop=soldlght, $bio Commodore Amiga 500 disk. published 32 years ago: Soldier of Light (c) 1988 ACE - STAFF - Graphics by: Tahir Rashid Programmer: Glyn Kendall Music: David Lowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75032&o=2 $end $specpls3_flop=soldlght,soldlghta, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Soldier of Light (c) 1988 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118727&o=2 $end $specpls3_flop=soldlghtsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Soldier of Light (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147664&o=2 $end $spectrum_cass=soldiero_i,soldiero_j,soldiero_k, $bio Sinclair ZX Spectrum cass. published 32 years ago: Soldier of Light (c) 1988 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226244&o=2 $end $msx1_cass=soldlght, $bio MSX cass. published 31 years ago: Soldier of Light (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94988&o=2 $end $spectrum_cass=soldiero_f, $bio Sinclair ZX Spectrum cass. published 31 years ago: Soldier of Light (c) 1989 RAD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226245&o=2 $end $spectrum_cass=soldiero_e,soldiero_g,soldiero_h, $bio Soldier of Light (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219729&o=2 $end $cpc_flop=soldiero03, $bio Amstrad CPC 464 disk. published 31 years ago: Soldier of Light Cracked (c) 1989 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123500&o=2 $end $msx1_flop=soldlght, $bio Soldier of Light cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230132&o=2 $end $cpc_flop=soldiero02, $bio Amstrad CPC 464 disk. published 31 years ago: Soldier of Light Trained (c) 1989 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123501&o=2 $end $cpc_cass=soldlghts, $bio Amstrad CPC cass. published 31 years ago: Soldier of Light [Model 3 DG-004] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99219&o=2 $end $cpc_flop=soldiero01,soldiero, $bio Amstrad CPC 464 disk. published 31 years ago: Soldier of Light [Model 6DG-004] (c) 1989 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123499&o=2 $end $cpc_cass=soldlght, $bio Amstrad CPC cass. published 31 years ago: Soldier of Light [Model RAD2AM] (c) 1989 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99220&o=2 $end $megadriv=soldfort, $bio Sega Genesis game published 27 years ago: Soldiers of Fortune (c) 1993 Spectrum Holobyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57398&o=2 $end $snes=soldfort, $bio Nintendo Super NES game published 27 years ago: Soldiers of Fortune (c) 1993 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63558&o=2 $end $megadriv=soleil,soleilf,soleilg,soleils, $bio Sega Mega Drive game published 26 years ago: Soleil (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56863&o=2 $end $mo5_cass=solnoir,solnoirb,solnoira, $bio Thomson MO5/TO7 cass. published 35 years ago: Soleil Noir (c) 1985 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108542&o=2 $end $cpc_flop=soleilve01, $bio Amstrad CPC 464 disk. published 10 years ago: Soleil Vert (c) 2010 Sucres en Morceaux, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126554&o=2 $end $to7_cass=solfege, $bio Solfege (c) 198? Techni Musique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108543&o=2 $end $pcecd=solidfrc, $bio NEC PC-Engine CD published 25 years ago: Solid Force (c) 1995 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58385&o=2 $end $cpc_flop=solidgol, $bio Amstrad CPC 464 disk. published 33 years ago: Solid Gold (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126555&o=2 $end $specpls3_flop=solidgol, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Solid Gold (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147894&o=2 $end $info=j2sldgld, $bio Solid Gold (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48763&o=2 $end $info=sc4solgl,sc4solgla,sc4solglb,sc4solglc, $bio Solid Gold (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1010] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42798&o=2 $end $snes=solidrun, $bio Nintendo Super Famicom cart. published 23 years ago: Solid Runner [Model SHVC-AAAJ-JPN] (c) 1997 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62194&o=2 $end $info=m4solsil,m4solsila, $bio Solid Silver Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41454&o=2 $end $msx2_flop=solidsnl,solidsnla, $bio MSX 2 disk. published 26 years ago: Solid Snail (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102036&o=2 $end $cpc_flop=solidamf, $bio Solidam (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124302&o=2 $end $to7_cass=solides, $bio Solides (c) 198? Charnay [Marc Charnay] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108544&o=2 $end $bbc_rom=stladfs21d,stladfs21m,stladfs21m2,stladfs21s,stladfs202,stladfs21,stladfs21j, $bio Acorn BBC ROM published 35 years ago: Solidisk ADFS Ver. 2 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145269&o=2 $end $bbc_rom=stlddfs14,stlddfs15,stlddfs19, $bio Acorn BBC ROM published 35 years ago: Solidisk DDFS Ver. 1 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145270&o=2 $end $bbc_rom=stldfs20,stldfs20j,stldfs20l,stldfs20m,stldfs21,stldfs21a,stldfs21j1,stldfs21j2,stldfs21m2,stldfs22d,stldfs22j2,stldfs22m2,stldfs22n,stldfs201,stldfs202,stldfs20a,stldfs21f2,stldfs21j,stldfs22f2, $bio Acorn BBC ROM published 35 years ago: Solidisk DFS Ver. 2 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145271&o=2 $end $electron_cart=stlefs, $bio Acorn Electron cart. published 35 years ago: Solidisk EFS 2.1E (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129664&o=2 $end $bbcb_flop_orig=stlpack1, $bio Acorn BBC Micro B disk. published 35 years ago: Solidisk Software Pack 1 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125504&o=2 $end $bbcb_flop_orig=stlpack2, $bio Acorn BBC Micro B disk. published 35 years ago: Solidisk Software Pack 2 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125505&o=2 $end $bbc_rom=solimon, $bio Acorn BBC ROM published 36 years ago: Solimon (c) 1984 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231757&o=2 $end $cpc_flop=solituk1, $bio Amstrad CPC 464 disk. published 34 years ago: Solit Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126556&o=2 $end $cpc_flop=solitaer, $bio Amstrad CPC type-in published 28 years ago: Solitaer (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120280&o=2 $end $nes=solit1, $bio Solitair (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84113&o=2 $end $compclr2_flop=solitair, $bio Compucolor II disk. published 40 years ago: Solitaire (c) 1980 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232694&o=2 $end $spectrum_cass=solitair, $bio Sinclair ZX Spectrum cass. published 37 years ago: Solitaire (c) 1983 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81066&o=2 $end $to7_cass=solitair, $bio Thomson TO7 type-in published 37 years ago: Solitaire (c) 1983 Hebdogiciel. - TRIVIA - Published in Hebdogiciel no. 12. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108545&o=2 $end $spectrum_cass=solitair_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Solitaire (c) 1984 No Man's Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81067&o=2 $end $cpc_flop=solitair01, $bio Amstrad CPC type-in published 35 years ago: Solitaire (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119672&o=2 $end $cpc_flop=solitair, $bio Amstrad CPC type-in published 34 years ago: Solitaire (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119945&o=2 $end $cpc_flop=solitair02, $bio Amstrad CPC 464 disk. published 31 years ago: Solitaire (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124303&o=2 $end $mc10=solitair, $bio Solitaire (c) 198? Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87698&o=2 $end $nes=solitair, $vgmplay=solitair_nes, $bio Nintendo NES cart. published 28 years ago: Solitaire (c) 1992 American Video Entertainment Palm trees sway in the warm summer breeze, and the songs of a thousand exotic birds fill the air. You don't have a worry in the world. Kick back and get ready to experience one of the most popular games around - SOLITAIRE! If you have never played before, you'll soon understand just how much fun a deck of cards can be. It doesn't take quick reflexes, it takes thinking and strategy. So just take your time. After all, you're in no hurry, you've got all the time in the world. Relax and enjoy a game of SOLITAIRE. But remember, once you start playing you may never be able to stop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55570&o=2 $end $uzebox=solitaire, $bio Belogic Uzebox ROM published 5 years ago: Solitaire (c) 2015 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233092&o=2 $end $m5_cass=solitair,hanoi, $bio Solitaire + Tower of Hanoi (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95330&o=2 $end $gameboy=solitfun, $bio Nintendo Game Boy Cart. published 26 years ago: Solitaire Funpak [Model DMG-UX-USA] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66943&o=2 $end $gamegear=solitair, $bio Sega Game Gear cart. published 26 years ago: Solitaire Funpak (c) 1994 Interplay - TECHNICAL - [Model T-125038] - STAFF - Executive Producer : Alan Pavlish Programmer : Clive Barrett Artists : Simon Hart, Greg Holland, John Tsiglis Music & SFX : Marshall Parker Director of QA : Jeremy Barnes Lead Tester : John Werner Testers : Matt Norton, Ron Austin, Shane Cleavelin, Yuri Furumi, John McGinley Producer : Wesley Yanagi Manual Text : Bruce Warner Manual Layout / Design : Salma Asadi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64837&o=2 $end $gamegear=solitarp, $bio Sega Game Gear cart. published 29 years ago: Solitaire Poker [Model 2316] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64838&o=2 $end $pc98=solitair,solitaira, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Solitaire Royale (c) 1988 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90690&o=2 $end $fm7_disk=solitair, $bio Fujitsu FM-7 5.25in.disk. published 32 years ago: Solitaire Royale (c) 1988 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93647&o=2 $end $apple2gs=sltroyal, $bio Apple IIGS disk. published 30 years ago: Solitaire Royale (c) 1990 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115327&o=2 $end $msx2_flop=solitair,solitairb,solitaira, $bio MSX 2 disk. published 32 years ago: Solitaire Royale (c) 1988 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA8FM2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102037&o=2 $end $pc8801_flop=solitair,solitaira, $bio NEC PC-8801 Series disk. published 32 years ago: Solitaire Royale (c) 1988 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA8FN1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92923&o=2 $end $x68k_flop=solitair, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Solitaire Tiny Ban (c) 1990 Miro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88618&o=2 $end $super80_cass=solit, $bio Solitaire [Model 071L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126882&o=2 $end $gameboy=solitair, $bio Nintendo Game Boy Cart. published 28 years ago: Solitaire [Model DMG-S5A] (c) 1992 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66942&o=2 $end $amigaocs_flop=solitjrn, $bio Commodore Amiga 500 disk. published 28 years ago: Solitaire's Journey (c) 1992 QQP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75033&o=2 $end $pcw=solitar, $bio Amstrad PCW soft. published 34 years ago: Solitario (c) 1986 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118331&o=2 $end $info=solfigtr, $bio Arcade Video game published 29 years ago: Solitary Fighter (c) 1991 Taito Corporation. Six street toughs battle for prize money in an underground fighting competition. Some stages have weapons to throw at the opponent. DOGOOOOOON! - TECHNICAL - Runs on the "Taito F2 System" Hardware. Prom Stickers: C91 Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 3 => Punch, Jump, Kick - TRIVIA - Solitary Fighter was released on February 27, 1991. The game is the same as Violence Fight except for onscreen UI tweaks (diferent life & power meters) but also at random times a woman carrying a knife appears in the battle and stays close you the fighters, waiting to randomly attack the player before retreating. She can be attacked like an enemy to drive her off though. - SERIES - 1. Violence Fight (1989) 2. Solitary Fighter (1991) - STAFF - Game Programmers: Takeshi Ishizashi, Akio Uematsu, PZR400 Mom Game Designers: Takao Horiuti, Masakazu Iwahashi Character Effects: Lin Chinkai Sound Designers: Kazuko Umino (Zuntata) Hard Designer: Takashi Ohara Character Designers: Takashi Yamada, Keisuke Nishioka, Creamy Tetsu, Bin Kaneko Designer: Hiroyasu Nagai Special Thanks: G C Hamer, Osaka RD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2495&o=2 $end $vc4000=solitair, $bio VC 4000 cart. published 42 years ago: Solitär (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 30] - TRIVIA - Also called Solitaire outside Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49221&o=2 $end $info=slspirit, $bio Arcade Video game published 21 years ago: Solite Spirits (c) 1999 Promat Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261614&o=2 $end $x68k_flop=solitea, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Solitea (c) 1990 Miro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88619&o=2 $end $tvc_flop=soliter, $bio Videoton TVC disk. published 34 years ago: Soliter (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112186&o=2 $end $msx1_cass=solo, $bio MSX cass. published 31 years ago: Solo (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94989&o=2 $end $cpc_cass=solo, $bio Amstrad CPC cass. published 31 years ago: Solo (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99221&o=2 $end $cpc_flop=solo1989,solos19801,solos198,solouk19,solodsk, $bio Amstrad CPC 464 disk. published 31 years ago: Solo (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121461&o=2 $end $saturn=solocris, $bio Sega Saturn game published 22 years ago: Solo Crisis (c) 1998 Quintet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59695&o=2 $end $saturn=solocristai, $bio Sega Saturn game published 22 years ago: Solo Crisis Taiken Sample-ban (c) 1998 Quintet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59696&o=2 $end $ibm5150=soloflt, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Solo Flight (c) 1983 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83697&o=2 $end $apple2_flop_misc=soloflt, $bio Apple II disk. published 36 years ago: Solo Flight (c) 1984 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107355&o=2 $end $spectrum_cass=solowhis, $bio Sinclair ZX Spectrum cass. published 37 years ago: Solo Whist (c) 1983 Video Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81071&o=2 $end $sms=solomon, $bio Sega Mark III cart. published 32 years ago: ソロモンの鍵 王女リヒタの涙 (c) 1988 Salio (Solomon no Kagi - Oujo Rihita no Namida) - TECHNICAL - Game ID: S-002 - TRIVIA - Released on April 17, 1988 in Japan. Retail price: 5000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55893&o=2 $end $nes=solomon2j, $vgmplay=firenice_nes, $bio Nintendo Famicom cart. published 28 years ago: ソロモンの鍵2 クールミン島救出作戦 (c) 1992 Tecmo, Limited. (Solomon no Kagi 2 - Coolmin Tou Kyuushutsu Sakusen) - TECHNICAL - GAME ID: TCF-SZ-19 - TRIVIA - Released on January 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54634&o=2 $end $nes=solomonh, $bio Nintendo Famicom cart. published 33 years ago: Solomon no Kagi (c) 1987 FMG Pirate hack of "Solomon no Kagi [Model TCF-SK]" - TECHNICAL - Game ID: F006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69313&o=2 $end $famicom_flop=solomon, $bio Nintendo Famicom disk. published 29 years ago: ?????? (c) 1991 Tecmo, Limited. (Solomon no Kagi) - TECHNICAL - Disk ID: TCF-SKD - TRIVIA - Released on January 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65455&o=2 $end $nes=solomonj, $vgmplay=solomon_nes, $bio Nintendo Famicom cart. published 34 years ago: ソロモンの鍵 (c) 1986 Tecmo, Limited. (Solomon no Kagi) Solomon no Kagi is an action/puzzle game by Tecmo, and conversion of the arcade game of the same name originally released in 1986. Eons ago, demons roamed at large in the world and caused chaos. To prevent the world's utter destruction, the king Solomon used his benevolent magic to create a book, only weapon capable of sealing away all the demons and their powers. The book, known as the Solomon's Key, eventually restored peace and order to the world. But, in the present day, an evil mind found the mystical spellbook and used it to free many of the ruthless demons from their captivity. King Yutora (aka Yutra) from the Lilac (aka Lyrac) fairy kingdom sends Dana, his best wizard, on a dangerous mission to restore peace and order. The young enchanter must travel through the Miya constellation and its twelve areas based on the Zodiac signs. Each level is a chamber filled with blocks, items, enemies and, most importantly, a door and a key. The latter are at the core of what makes Solomon's Key tick - in order to complete a chamber, Dana must first collect a key and then make it to the exit door before a timer runs out. However, the task at hand is far from easy and each chamber is filled with lethal obstacles and deadly enemies - but Dana has a few tricks up its sleeve. His magic wand allows him to create or remove blocks below him, or facing him. This ability is at the core of the gameplay and is the main component used to solve the game's fiendishly puzzles. Dana also come equipped with a short supply of fireballs (listed on a scroll in the upper-right corner of the screen) that he can use to overcome even the toughest enemies. Blocks and defeated enemies also often reveal bonus items that come in various shapes and forms, from colored jars (fireballs or super fireballs), scrolls (extants the fireball scroll), hourglass (increases time) and so forth. Additionally, bells are scattered throughout the game and release fairies - they are an important aspect of the game and each chamber usually hides a few (Dana is awarded an extra life for each ten fairies he collects). Solomon's Key consists of fifty chambers and holds many secrets, such as hidden rooms, special items and warps to only name a few. - TECHNICAL - Game ID: TCF-SK Barcode: 4960677250022 - TRIVIA - Solomon no Kagi for Famicom was released on July 30, 1986 in Japan. Retail price: 4900 Yen. The original arcade game and the Famicom port are fairly similar. The chambers are (for the most part) the same but the Famicom version arguably features more of them (well, although the arcade game consists of fifty one chambers, five of them are generic bonus levels so, technically, the Famicom version feature more original levels). The console port also feels easier and the player is allowed more time to complete each chamber. Some bonus items and secrets are different (the arcade version has different keys that lead to hidden bonus stages for instance), and the arcade version has slightly more enemies (such as colored slimes). Export releases: [US] "Solomon's Key [Model NES-KE-USA]" [EU] "Solomon's Key [Model NES-KE-EEC]" - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [Model FAOJ] [JP] Nintendo Wii U [Virtual Console] (may.1, 2013) [Model FAYJ] * HANDHELDS: [JP] Nintendo 3DS [Virtual Console] (dec.5, 2012) [Model TBPJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54633&o=2 $end $gbcolor=solomon, $bio Nintendo Game Boy Color game published 20 years ago: Solomon [Model CGB-BSOJ-JPN] (c) 2000 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68779&o=2 $end $gameboy=solomclb, $bio Nintendo Game Boy Cart. published 29 years ago: Solomon's Club (c) 1991 Tecmo, Limited. - TECHNICAL - Cartridge ID: DMG-SC-ESP - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 159) [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66945&o=2 $end $gameboy=solomclbu, $bio Nintendo Game Boy Cart. published 29 years ago: Solomon's Club [Model DMG-SC-USA] (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66947&o=2 $end $gameboy=solomclbj, $bio Nintendo Game Boy Cart. published 29 years ago: Solomon's Club [Model DMG-SCJ] (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66946&o=2 $end $spectrum_cass=solomons_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: Solomon's Key (c) 1987 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81070&o=2 $end $cpc_cass=solomon, $bio Amstrad CPC cass. published 33 years ago: Solomon's Key (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99222&o=2 $end $cpc_flop=solomons01,solomons03,solomons,solomons02,solomons0a,solomons0b,solomons06,solomons07, $bio Amstrad CPC 464 disk. published 33 years ago: Solomon's Key (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120903&o=2 $end $c64_cass=solomon, $bio Commodore C64 cass. published 33 years ago: Solomon's Key (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229507&o=2 $end $spectrum_cass=solomons, $bio Solomon's Key (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219220&o=2 $end $spectrum_cass=solomons_a, $bio Solomon's Key (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219434&o=2 $end $info=solomon,solomonj, $bio Arcade Video game published 34 years ago: Solomon's Key - Solomon no Kagi (c) 1986 Tecmo. Solomon's Key is a single player platform/puzzle game in which the wizard Dana is on a quest to retrieve Solomon's key and vanquish the demon hordes that have broken through into his world. To achieve this Dana must advance through the fifty rooms of 'Constellation Space', before finally reaching the magical key. Dana is armed with a magic wand that can be used to both destroy and create granite blocks, while blocks situated directly above Dana's head can be destroyed by repeatedly jumping up into them until they shatter. The blocks act as platforms, as well as barriers to defend Dana from the numerous patrolling enemies. Each room contains a golden key, retrieving this automatically opens the room's exit door and players must then try to find/create a safe route past the constantly spawning demons to reach the exit and progress to the next room. Bonus Items - some hidden inside pre-existing granite blocks - are scattered throughout each room. Collecting these earns the player extra points. Power-ups can also be found, these appear as potion bottles with a flame emblazoned on them and a maximum of three can be carried at any one time. When a potion is used, Dana shoots a fireball which will move along the walls and platforms until it hits and kills the first demon it comes into contact with. As well as bonus items and power-ups, each room also contains a hand-bell. When collected this triggers the release of a trapped fairy, the fairy will then slowly fly around the room and can be rescued for bonus points. An extra life is awarded for every ten fairies rescued. The game's levels are based on Zodiac star constellations. The main levels are divided into groups of four - making a total of fourty-eight standard rooms - with each group representing a separate constellation. In addition to the standard rooms, each constellation also has a secret bonus room that can only be accessed by finding the given constellation's 'Seal', which is located in the last room of each group. There are three further secret rooms - 'Page of Time', 'The Page of Space' and the 'Princess Room' - that are only accessible if the player has found the 'Hidden Seals of Solomon'. The four room groups are: 1-4 Aries 5-8 Taurus 9-12 Gemini 13-16 Cancer 17-20 Leo 21-24 Scorpio 25-28 Libra 29-32 Virgo 33-36 Sagittarius 37-40 Capricorn 41-44 Aquarius 45-48 Pisces - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (CREATE BLOCK/DESTROY BLOCK/SWAP KEY, MAGIC) - TRIVIA - Released in July 1986. The subtitle of this game translates from Japanese as 'Key of Solomon'. - SCORING - Blue bag I : 100 points. Blue bag II : 200 points. Blue bag V : 500 points. Red bag I : 1,000 points. Red bag II : 2,000 points. Red bag V : 5,000 points. Green bag I : 10,000 points. Green bag II : 20,000 points. Blue gem : 500 points. Red gem : 5,000 points. Coin : 1,000 points. Double coin : 2,000 points. Star coin : 10,000 points. Double star coin : 20,000 points. Gold bar : 100 points. Gold ruby : 200 points. Green cross : 50,000 points. Question mark : 100,000~1,000,000 points. - TIPS AND TRICKS - * Secret rooms : shoot the key to change its color... Room 3-3 : Red Key -> Room 4-1 (normal), Blue Key -> Room 3-4 (secret room) Room 5-6 : Red Key -> Room 6-1 (normal), Blue Key -> Room 5-7 (secret room) Room 6-6 : Red Key -> Room 7-1 (normal), Blue Key -> Room 6-7 (secret room) Room 7-2 : Green Key -> Room 7-4 (normal), Blue Key -> Room 7-3 (secret room) Room 8-6 : Red Key -> Room 9-1 (normal), Blue Key -> 8-7 (secret room) Room 9-6 : Red Key -> Room 10-2 (normal), Blue Key -> Room 9-7 (secret room) - SERIES - 1. Solomon's Key - Solomon no Kagi (1986) 2. Solomon's Club (1991, Nintendo Game Boy) 3. Solomon no Kagi 2 - Coolmin Tou Kyuushutsu Sakusen (1993, Nintendo Famicom) 4. Solomon - Cox Adventure of the White Tower (2000, Nintendo Game Boy) - STAFF - Music by : Michiharu Hasutani - PORTS - * CONSOLES: [JP] Nintendo Famicom (jul.30, 1986) "Solomon no Kagi [Model TCF-SK]" [US] Nintendo NES (jul.1987) "Solomon's Key [Model NES-KE-USA]" [EU] Nintendo NES (mar.30, 1990) "Solomon's Key [Model NES-KE-EEC]" [JP] Sega Master System (apr.17, 1988) "Solomon no Kagi - Oujo Rihita no Namida [Model S-002]" [JP] Nintendo Famicom Disk (jan.25, 1991) "Solomon no Kagi [Model TCF-SKD]" [JP] Sony PS2 (nov.25, 2004) "Tecmo Hit Parade [Model SLPS-20401]" [US] Microsoft XBOX (sept.14, 2005) "Tecmo Classic Arcade" [EU] Microsoft XBOX (oct.21, 2005) "Tecmo Classic Arcade" [JP] Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-0001]" [JP] Sony PlayStation 4 [PSN] (sept.4, 2014) "Arcade Archives - Solomon no Kagi [Model CUSA-00650]" [US] Sony PlayStation 4 [PSN] (sept.15, 2015) "Arcade Archives - Solomon's Key[Model CUSA-00979]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1987) [US] [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) PC [Booter] (1988) PC [MS-DOS] (1988) Atari ST - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2496&o=2 $end $nes=solomon2,solomon2up, $bio Nintendo NES cart. published 27 years ago: Solomon's Key 2 (c) 1993 Tecmo, Limited. European release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55572&o=2 $end $nes=solomon, $bio Nintendo NES cart. published 30 years ago: Solomon's Key (c) 1990 Tecmo, Limited. European release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Solomon no Kagi [Model TCF-SK]". - TECHNICAL - Game ID: NES-KE-EEC - TRIVIA - Solomon's Key for NES was released on March 30, 1990 in Europe. - PORTS - * CONSOLES: [EU] Nintendo Wii [Virtual Console] (dec.15, 2006) [Model FAOE] [EU] Nintendo Wii U [Virtual Console] (may.9, 2013) [Model FAYP] * HANDHELDS: [EU] Nintendo 3DS [Virtual Console] (aug.22, 2013) [Model TBPP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113389&o=2 $end $nes=solomonu, $bio Nintendo NES cart. published 33 years ago: Solomon's Key (c) 1987 Tecmo, Limited. North American release. Game developed in Japan. For more information about the game itself please see the original Japanes release entry; "Solomon no Kagi [Model TCF-SK]". Description from the back cover: You and Dana, the wizard of Lyrac, must unlock Solomon's scroll of secrets to restore peace in the constellations. With Dana's magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key! - TECHNICAL - Game ID: NES-KE-USA Barcode: 018946110035 - TRIVIA - Solomon's Key for NES was released in July 1987 in North America. - PORTS - * CONSOLES: [US] Nintendo Wii [Virtual Console] (Novmeber 19, 2006) [Model FAOE] [US] Nintendo Wii U [Virtual Console] (may.9, 2013) [Model FAYE] * HANDHELDS: [US] Nintendo 3DS [Virtual Console] (sept.19, 2013) [Model TBPE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55571&o=2 $end $nes=solsticej, $bio Nintendo Famicom cart. published 30 years ago: Solstice (c) 1990 Epic - Sony Records - TRIVIA - Released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54635&o=2 $end $nes=solstice, $bio Nintendo NES cart. published 29 years ago: Solstice - The Quest for the Staff of Demnos (c) 1991 Software Creations European release. - TRIVIA - Released on September 26, 1991 in Europe. Reviews: [FR] October 1991 - Joypad N.1: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55573&o=2 $end $nes=solsticeu,solsticeup, $vgmplay=solstice_nes, $bio Nintendo NES cart. published 30 years ago: Solstice - The Quest for the Staff of Demnos (c) 1990 CSG Imagesoft Join Shadax's quest as he searches through the deadly fortress of Kastlerock for the six pieces of the magical Staff of Demnos, in a brave attempt to save Princess Eleanor from the evil magician Morbius! Over 250 challenging rooms to explore. Brilliant 3-D graphics, music and sound effects. Powerful potions and magical keys. Fearless evil characters to defeat. Non-violent fun for the entire family! - TECHNICAL - GAME ID: NES-LX-USA - TRIVIA - Released in June 1990 in USA. Export releases: [JP] "Solstice - Sanjigen Meikyuu no Kyoujuu [Model ESF-E3]" - STAFF - Developed by Software Creations. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55574&o=2 $end $snes=solstic2,solstic2p, $bio Nintendo Super Famicom cart. published 27 years ago: Solstice II (c) 1993 Epic/Sony Records [Sony Music Ent., Incorporated.] Solstice 2 is an action/puzzle/adventure game by Software Creations and published by Sony Imagesoft, and it is also the sequel of Solstice released for the Famicom system in 1990. The young Glendaal is on a mission to deliver his father Shadax, powerful wizard (and hero of the first game) kidnapped by his apprentice, the evil sorceress Sonia. Each of the seven visited worlds hides vast underground dungeons and Glendaal must collect twelve magic blue orbs hidden within their walls. Like with Solstice, the first game of the series, Solstice 2 uses cleverly designed 3D-isometric graphics. But unlike the first opus, the world-map can also rotate using the neat Super Famicom's hardware deformation effects. Our hero starts his journey empty handed, and his first task is to collect weapons and magic spells. Each dungeon contains one hidden weapon (dagger, shuriken, axe, etc...) and one hidden spell (unlike weapons, some spells are essential to complete the game). Once all the orbs are collected, the area's guardian can be summoned and be (hopefully) defeated. Upon victory, Glendaal increases his health and magic powers, and also collect one of the five strings for his magic harp. But the secret of the music instrument has been long lost and who knows what will happen to Glendaal when he first uses it... - TECHNICAL - Cartridge ID: SHVC-EX(ESPG48) - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan for 9500 Yen. Export releases: [US] "Equinox [Model SNS-EX-USA]" [UK] "Equinox [Model SNSP-EX-UKV]" [FR] "Equinox [Model SNSP-EX-FRG]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62195&o=2 $end $info=solvalou, $bio Arcade Video game published 29 years ago: Solvalou (c) 1991 Namco. A great sequel, with a first-person 3-D viewpoint. You be once again the pilot of mighty combat aircraft 'Solvalou' this time under a first-person view, through the perspective of the pilot and armed with the classic weaponry the forward-firing gun for aerial targets, and the bombs to destroying ground-based targets. Your pilot skills will be tested! destroy's all the air and ground enemies and dodge all his attacks, to reach the end and destroy the giant mothership 'Andor Genesis' to restore peace in the planet. - TECHNICAL - Namco System 21 hardware Game ID : SV Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz) Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Control : stick Buttons : 4 - TRIVIA - Solvalou was released in December 1991 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.8 - VICL-8074) on April 21, 1993. - SERIES - 1. Xevious (1982, Arcade) 2. Super Xevious (1984, Arcade) 3. Vs. Super Xevious - Ganpu no Nazo (1986, Arcade) 4. Solvalou (1991, Arcade) 5. Xevious 3D/G (1995, Arcade) 6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1" 7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.comm" - STAFF - Music composition by : Hiroyuki Kawada - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console Arcade] (mar.26, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2497&o=2 $end $apple2_flop_clcracked=solveit, $bio Apple II disk. published 32 years ago: Solve It (c) 1988 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230562&o=2 $end $apple2_flop_clcracked=slquadeq, $bio Apple II disk. published 36 years ago: Solving Quadratic Equations (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231449&o=2 $end $nes=somarib,somari1,somari, $bio Nintendo Famicom cart. published 26 years ago: Somari The Adventurer (c) 1994 Ge De Industry Co. - STAFF - Developed by: Somari Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84114&o=2 $end $info=sc4slih,sc4sliha,sc4slihb,sc4slihc,sc4slihd,sc4slihe, $bio Some Like It Hot (c) 200? Mazooma Games. - TECHNICAL - [Model PR2145] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18195&o=2 $end $tg16=somerass, $bio NEC TurboGrafx-16 cart. published 28 years ago: Somer Assault [Model TGX040089] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84351&o=2 $end $info=sonoth, $bio Slot Machine published 22 years ago: Something For Nothing (c) 1998 WMS Gaming. 4-reel mechanical slot. - TRIVIA - Released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12966&o=2 $end $cpc_flop=somxayde,somxayde01, $bio SomXay Demo 7 (c) 19?? Somxay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122916&o=2 $end $cpc_flop=somxaymu, $bio SomXay Music (c) 19?? Somxay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122917&o=2 $end $cpc_flop=somxayov, $bio SomXay Overscan (c) 19?? Somxay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122918&o=2 $end $picno=songoku, $bio Konami Picno cart. published 25 years ago: Son Gokuu no Bouken [Model RX122] (c) 1995 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240184&o=2 $end $spectrum_cass=sonofbla, $bio Son of Blagger (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226167&o=2 $end $info=m5sondr,m5sondra,m5sondr05, $bio Fruit Machine published 20 years ago: Son of Dracula (c) 2000 Barcrest. - TRIVIA - Son of Dracula was released in June 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14913&o=2 $end $archimedes=gyrinus,gyrinusa, $bio Son of Gyrinus (c) 199? Unknown - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127004&o=2 $end $info=sonofphx, $bio Arcade Video game published 35 years ago: Son of Phoenix (c) 1985 Associated Overseas MFR. Pirate version of "Repulse". See this entry for more information about the game itself. - TRIVIA - Son of Phoenix was released in November 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2498&o=2 $end $amigaocs_flop=sonempir, $bio Commodore Amiga 500 disk. published 27 years ago: Son of the Empire (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75035&o=2 $end $amigaocs_flop=sonshush, $bio Son Shu Shi (c) 199? Expose - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75034&o=2 $end $info=sonson,sonsonj, $bio Arcade Video game published 36 years ago: Son Son (c) 1984 Capcom Company, Limited. The game is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. Power-ups come in the form of various fruits which produce points (with enough points giving the player an extra life). Gathering certain fruit will cause all enemies currently on a screen to turn into point-bearing fruits. Walking across certain platforms will randomly cause a bamboo shoot to sprout, yielding many extra points. Keep in mind that it is possible to play the game co-operatively with partner who plays as TonTon. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Son Son was released in July 1984. This was Capcom's second game and their first released in the United States. Son Son is Capcom's tribute to a Chinese legend called 'Xiyou Ji', meaning 'Journey to the West', considered to be one of the four classic pieces of Chinese literature (and a fairly good read). The main character in Xiyou Ji is Sun Wukong, or, when you pronounce the words as if they were Japanese kanji, Son Gokuu (hence the name Son Son). This game features one of the first game soundtracks composed by Tamayo Kawamoto, who made also other Capcom 80's BGM. She now works at Taito : she's a member of Zuntata, the popular (well, in Japan) Taito band where she plays keyboards. - SERIES - 1. Son Son (1984, Arcade) 2. Son Son II [Model H54G1003] (1989, PC-Engine) - STAFF - Designed by : Yoshiki Okamoto Music by : Tamayo Kawamoto, Ayako Mori - PORTS - * CONSOLES: [JP] Nintendo Famicom (feb.08, 1986) "Son Son [Model CAP-SS]" [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" [JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" [JP] Sony PlayStation (may.25, 2005) "Capcom Retro Game Collection Vol.3 [Model SLPM-87362]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Nintendo Wii [Virtual Console Arcade] [JP] (sept.7, 2010) Nintendo Wii [Virtual Console Arcade] [US] (dec.6, 2010) Nintendo Wii [Virtual Console Arcade] [EU] [AU] (dec.17, 2010) Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (apr.16, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" Microsoft XBOX 360 [XBLA] [US] (apr.17, 2013) "Capcom Arcade Cabinet: Game Pack 5 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2499&o=2 $end $nes=sonsonh, $bio Nintendo Famicom cart. published 33 years ago: Son Son (c) 1987 FMG. Pirate release of "Son Son [Model CAP-SS]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69314&o=2 $end $pce_tourvision=sonson2, $bio TOURVision cart. published 29 years ago: Son Son II (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101164&o=2 $end $pce=sonson2, $bio NEC PC-Engine HuCARD published 31 years ago: Son Son II (c) 1989 NEC Avenue, Limited. Son Son 2 is a side scrolling platform game by Capcom, and sequel of the arcade game Son Son originally released in 1984. Son Son, a courageous monkey boy, is on a mission to deliver his close friends (Sanzo the monk, Hakkai the pig and Sagojo the kappa) held captive by a strange and enigmatic shadowy figure. He must travel through seven different worlds and fight an army of monsters, demons and other evil spirits with the help of his trusted magic staff. The goal of each level is rather simple - Son Son must use his platforming and exploration skills to find a key and reach the door that leads to the area's boss (or new sections later in the game), and he has to do all of this hastily or a red demon will appear and throw deadly lightning bolts at him. Additionally, Son Son can collect all kind of fruits and vegetables along the way that act as money - Zennies, as they are called, are mainly used in stores to purchase various items - such as health, magic potions, magic lamps (extra continues), power gloves (destroy breakable walls) - or to simply upgrade the magic staff. The almighty weapon is at the core of the gameplay and must be leveled up throughout the game - there are a total of six different staffs with progressively increasing power and reach. Aside from stores, and in the platform game tradition, a myriad of items are also available to collect throughout the game, from hearts (health), scrolls (magic), skulls (lose 100 zennies) to special abilities such as the flying cloud (used during boss battles) or Capcom's familiar special items such as the Yashichi windmill (increases health and magic) or the Pow icons (kill all enemies on screen and turn them into fruits). Magic also plays an important role in the game and Son Son can cast all kind spells, such as the average Magic Peach attack, the protective Shield, the explosive Bombs, the ability to Freeze Time or the powerful all-target Thunder Bolt (see the secrets section below to learn how to use magic). Finally, points that Son Son gain throughout the game apparently act as experience points, and increase his maximum health and magic as the game progresses. - TECHNICAL - HuCARD ID: H54G1003 - TRIVIA - Son Son II was released on January 27, 1989 in Japan for 5400 Yen. - SERIES - 1. Son Son (1984, Arcade) 2. Son Son II [Model H54G1003] (1989, PC-Engine) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58728&o=2 $end $nes=sonson, $bio Nintendo Famicom cart. published 34 years ago: Son Son (c) 1986 Capcom Company, Limited. Son Son is a side scrolling action game by Capcom and conversion of their own arcade game originally released in 1984. It is loosely based on the old Chinese legend Journey to the west and tells the story of a monk and his long pilgrimage to Tenjiku (ancient India) to retrieve Buddhist scriptures. But soon, the monk and his disciples (lead by Son Son the monkey boy) come under attack and are captured by a flying demon-warrior. Only Son Son and Ton Ton (the pig in two-player cooperative mode) manage to escape, and the duo vows to save their friends and to reach their intended destination. Son Son is not your typical platform game, but rather a mix of platform action and shooting. Each one of the twenty levels (or continuous sections) is made out of six large platforms that span across the screen. The playfield constantly scrolls from right to left, encouraging Son Son to always stay on the move and to jump up or down to higher or lower ground in order to avoid incoming enemies or to collect fruits and other special items. Most of the items available in the game, such as fruits and vegetables, are only good for points (additionally, larger ones appear in front of wooden signs and award the player with even more bonus points). The last power-ups are Capcom's familiar and trademark Pow icons (kill all the enemies on the screen and turns them into fruits and vegetables for points), small Bamboo shoots (they grow behind Son Son) and the Yashichi pinwheel for extra bonus points. Every so often, the screen stops for a short amount of time and unveils a tougher battle against skull blocks, bombers and, later in the game, respawning waves of increasingly difficult enemies and large flying demon-warriors. - TECHNICAL - Game ID: CAP-SS - TRIVIA - Son Son for Famicom was released on February 08, 1986 in Japan for 4900 Yen. The game was never ported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54636&o=2 $end $special_cass=sonata, $bio SONATA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234244&o=2 $end $psx=sonata, $bio Sony PlayStation disc published 21 years ago: Sonata (c) 1999 T&E Soft - TECHNICAL - [Model SLPS-01843~4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85732&o=2 $end $z80ne_flop=sone,sonehd, $bio SONE (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236213&o=2 $end $c64_cart=songmakr, $bio Commodore C64 cart. published 35 years ago: Song Maker (c) 1985 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53705&o=2 $end $snes=songmstr, $bio Nintendo Super Famicom cart. published 28 years ago: Song Master [Model SHVC-YM] (c) 1992 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62196&o=2 $end $gameboy=pipaball, $bio Song of the Pipa + Magic Ball (c) 199? Gowin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237636&o=2 $end $c64_cart=moogsp, $bio Commodore C64 cart. published 37 years ago: Song Producer (c) 1983 Moog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240858&o=2 $end $astrocde=songsa,songs,songsu, $bio Songs (c) 19?? Bally Mfg. Co. - TRIVIA - Mike White created twelve of these cartridges, and New Image only made a few more. Eventually, Richard C. Degler revealed it was written by Scot L. Norris. - STAFF - Written by: Scot L. Norris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86836&o=2 $end $apple2_cass=songska, $bio Apple II cass. published 41 years ago: Songs in the Key of Apple (c) 1979 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136009&o=2 $end $nes=sonic, $bio Sonic (c) 19?? Unknown. A pirate hack of "Adventure Island" featuring a Sonic The Hedgehog sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65209&o=2 $end $nes=ssonic5,sk5, $bio Sonic & Knuckles 5 (c) 199? Unknown - TECHNICAL - Cartridge name: Super Sonic 5 Cartridge ID: VT2018b - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84144&o=2 $end $megadriv=sk, $bio Sega Mega Drive game published 26 years ago: Sonic & Knuckles (c) 1994 Sega Enterprises, Limited. European release. For more information on the game itself, please see the Japanese version's entry; "Sonic & Knuckles [Model G-4124]". - TECHNICAL - Game ID: 1563-50 - TRIVIA - Sonic & Knuckles for Mega Drive was released on October 18, 1994 in Europe. It was also released in November 1994 in Australia exclusively as a Sega Platinum Collection edition. - PORTS - * CONSOLES: [EU] Sega Saturn (aug.28, 1997) "Sonic Jam [Model MK81079-50]" [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [EU] (sept.9, 2009) Nintendo Wii [Virtual Console] [EU] [AU] (feb.12, 2010) [Model MCDP] * HANDHELDS: [AU] Nintendo DS (mar.11, 2010) "Sonic Classic Collection [Model TWL-VSOV-AUS]" [EU] Nintendo DS (mar.12, 2010) "Sonic Classic Collection [Model TWL-VSOV-EUR]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [EU] (1997) "Sonic & Knuckles Collection" PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" : Must be locked together with "Sonic the Hedgehog 3". PC [Steam] (jan.26, 2011) : Must be locked together with "Sonic the Hedgehog 3". PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" : Must be locked together with "Sonic the Hedgehog 3" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93920&o=2 $end $megadriv=skp07,skp06,skp05,skp04,skp02,skp03,skp01, $bio Sega Genesis game published 26 years ago: Sonic & Knuckles (c) 1994 Sega Enterprises, Limited. North American release. For more information on the game itself, please see the Japanese version's entry; "Sonic & Knuckles [Model G-4124]". - TECHNICAL - Game ID: 1563 - TRIVIA - Sonic & Knuckles for Genesis was released on October 18, 1994 in North America. It was developed in the United States at Sega Technical Institute by members of Sonic Team, and was published by Sega worldwide. Prior to the release of Sonic & Knuckles in North America, Blockbuster Video and MTV co-sponsored a tournament contest where kids were allowed to play a pre-release of the game, leading to a final tournament held at Alcatraz Island in San Francisco, California. A special on the game showing the tournament final, "MTV's Rock the Rock Warning", was aired shortly before the game's release. - PORTS - * CONSOLES: [US] Sega Saturn (jul.31, 1997) "Sonic Jam [Model 81079]" Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (sept.9, 2009) Nintendo Wii [Virtual Console] [US] (feb.15, 2010) [Model MCDE] * HANDHELDS: [US] Nintendo DS (mar.2, 2010) "Sonic Classic Collection [Model TWL-VSOE-USA]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1997) "Sonic & Knuckles Collection" by Expert Software PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (jan.26, 2011) "Sonic 3 & Knuckles [Model 71162]" : Only available when locked together with "Sonic the Hedgehog 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" : Only available when locked together with "Sonic the Hedgehog 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56864&o=2 $end $gamegear=sonictl2, $bio Sega Game Gear cart. published 26 years ago: Sonic & Tails 2 (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3356 Package ID: 671-5341 Cartridge ID: 670-5434 - TRIVIA - Sonic & Tails 2 for Game Gear was released on November 11, 1994 in Japan. It is known outside Japan as "Sonic the Hedgehog - Triple Trouble". - TIPS AND TRICKS - * Level select: This is a bit tricky, but it works. Hold at start Up and then, during the intro, press START exactly when Knuckles touches the third emerald (the red one). A ring sound will confirm the code and, when you start the game, the Select Stage screen will appear after the Stage Character one. - STAFF - Producer : M. Hoko Director : K. Hase Staff : M. Sima, N. Honoa, Saori. K, T. Ihoroi, S. Higasi, O. Kodera, Toshiaki, K. Oikawa, H. Sai, K. Mixa, Sukioka, M. Tatsu, Tokomo, Fumi, Yoshiki Composer : Yayoi. F Thanks : H. Kojima, Y. Furuta, Hayato. T, N. Taidai, K. Unoki, Ray. F, J. Spahn, N. Katoh, Right. Somaki, J. Misima, Y. Okitsu, T. Tanaka, Manabu. M - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (mar.14, 2012) [Model GAAJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64840&o=2 $end $gamegear=sonictls,sonictlss, $bio Sega Game Gear cart. published 27 years ago: Sonic & Tails (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3331 - TRIVIA - Sonic & Tails for Game Gear was released on November 19, 1983 in Japan. This game is known outside Japan as "Sonic Chaos". Here are some known export releases : [US] "Sonic Chaos [Model 2515]" [EU] "Sonic Chaos [Model 2515-50]" - TIPS AND TRICKS - * Stage Select: At the title screen, press Up, Up, Down, Down, Right, Left, Right, Left, START. * Sound Test: At the title screen, press Down, Down, Up, Up, Left, Right, Left, Right, START. * Sonic Hadouken: At the Sound Test screen, enter Left, Down, Right, Right+(1 or 2) to make Sonic do a Hadouken. (This is better known as a Street Fighter "fireball", and is the same key sequence as in that game) - STAFF - Game design : M. Shima, Ray, 500ZO Art : 7LY.Bigking, Gen?, Noburin, East Sound : Mix, Nagao N. Gee Program : Koko, Hiro 777, Toshiyan, Tomoyan Thanks to : Hitmen, The Hase, Kensan, Gadai, Mikarin, LLG, J.S., K. Dash, Hasuwo, Yokoyamasan, Tomozo - PORTS - * CONSOLES: [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64839&o=2 $end $megadriv=sonic3, $bio Sega Mega Drive game published 26 years ago: Sonic 3 (c) 1994 Sega Enterprises, Inc. European release. - TECHNICAL - [EU] Game ID: 1079-50 [EU] Cartridge ID: 670-3654-50 [EU] Cover ID: 670-3655-50 [AU] Platinum Collection edition ID: PSON075SMC - TRIVIA - Sonic the Hedgehog 3 for Genesis was released on February 24, 1994 in Europe. It was subsequently released later that same year in Australia exclusively as a Sega Platinum Collection edition. - PORTS - * CONSOLES: [EU] Sega Saturn (aug.28, 1997) "Sonic Jam [Model MK81079-50]" [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" Microsoft XBOX 360 [XBLA] [EU] (june.10, 2009) Nintendo Wii [Virtual Console] [EU] (sept.7, 2007) [Model MBMP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [AU] Nintendo DS (mar.11, 2010) "Sonic Classic Collection [Model TWL-VSOV-AUS]" [EU] Nintendo DS (mar.12, 2010) "Sonic Classic Collection [Model TWL-VSOV-EUR]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [EU] (1997) "Sonic & Knuckles Collection" : Can either be used alone or locked with "Sonic & Knuckles". PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" : Only available when locked together with "Sonic & Knuckles". PC [Steam] [US] (jan.26, 2011) : Only available when locked together with "Sonic & Knuckles". PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" : Only available when locked together with "Sonic & Knuckles". PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" : Only available when locked together with "Sonic & Knuckles". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93916&o=2 $end $saturn=sonic3dj, $bio Sega Saturn game published 21 years ago: Sonic 3D - Flickies' Island (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9143 Package ID: 670-13901 - TRIVIA - Sonic 3D - Flickies' Island for Sega Saturn was released on October 14, 1999 in Japan. It is known in North America as "Sonic 3D Blast". - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59697&o=2 $end $megadriv=sonic3dp8,sonic3dp7,sonic3dp6,sonic3dp5,sonic3dp4,sonic3dp3,sonic3dp2, $bio Sega Mega Drive game published 24 years ago: Sonic 3D - Flickies' Island (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK-1844-50 Package ID: 670-9374-50 Cartridge ID: 670-9373-50 - TRIVIA - This game is known in North America and Brazil as "Sonic 3D Blast". - PORTS - * CONSOLES: [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" Nintendo Wii [Virtual Console] [EU] (nov.2, 2007) [Model MBUP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [Steam] [EU] (june.1, 2010) "Sonic 3D Blast" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56869&o=2 $end $saturn=sonic3d,sonic3dtd, $bio Sega Saturn game published 23 years ago: Sonic 3D - Flickies' Island (c) 1997 Sega Enterprises, Limited. - TECHNICAL - Game ID: MK81062-50 Package ID: 670-10309-50 CD ID: 670-10308-50 - TRIVIA - Sonic 3D - Flickies' Island for Sega Saturn was released on February 13, 1997 in Europe. It is known in North America as "Sonic 3D Blast". - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60411&o=2 $end $gameboy=sonic3d5, $bio Nintendo Game Boy Cart. published 22 years ago: Sonic 3D Blast 5 (c) 1998 Yong Yong. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66948&o=2 $end $nes=sonic3d6h,sonic3d6, $bio Sonic 3D Blast 6 (c) 199? Unknown. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84116&o=2 $end $megadriv=sonic3d,sonic3dp1, $bio Sega Genesis game published 24 years ago: Sonic 3D Blast (c) 1996 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1844 Package ID: 670-9374 Cartridge ID: 670-9373 - TRIVIA - This game is known in Europe as "Sonic 3D - Flickies' Island". This game was never released in Japan as a cartridge for the console itself; see the Ports section below for Japanese releases. - PORTS - * CONSOLES: Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" Nintendo Wii [Virtual Console] [JP] (oct.16, 2007) [Model MBUJ] Nintendo Wii [Virtual Console] [US] (nov.19, 2007) [Model MBUE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (june.1, 2010) "Sonic 3D Blast [Model 34278]" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57399&o=2 $end $saturn=sonic3du, $bio Sega Saturn game published 24 years ago: Sonic 3D Blast (c) 1996 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 81062 - TRIVIA - Sonic 3D Blast for Sega Saturn was released on November 20, 1996 in North America. It is known in Europe and Japan as "Sonic 3D - Flickies' Island". - PORTS - * CONSOLES: Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60156&o=2 $end $gameboy=sonic6, $bio Nintendo Game Boy Cart. published 22 years ago: Sonic 6 (c) 1998 Sonic World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66949&o=2 $end $gba=sonic2u,sonic2up, $bio Nintendo GBA cart. published 17 years ago: Sonic Advance 2 [Model AGB-A2NE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73221&o=2 $end $gba=sonic2j, $bio Nintendo GBA cart. published 18 years ago: Sonic Advance 2 [Model AGB-A2NJ-JPN] (c) 2002 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73220&o=2 $end $gba=sonic2, $bio Nintendo GBA cart. published 17 years ago: Sonic Advance 2 [Model AGB-A2NP] (c) 2003 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73219&o=2 $end $gba=sonic3u, $bio Nintendo GBA cart. published 16 years ago: Sonic Advance 3 [Model AGB-B3SE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73224&o=2 $end $gba=sonic3j,sonic3p, $bio Nintendo GBA cart. published 16 years ago: Sonic Advance 3 [Model AGB-B3SJ-JPN] (c) 2004 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73223&o=2 $end $gba=sonic3, $bio Nintendo GBA cart. published 16 years ago: Sonic Advance 3 [Model AGB-B3SP-EUR] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73222&o=2 $end $gba=sonicu,sonicup, $bio Nintendo GBA cart. published 18 years ago: Sonic Advance [Model AGB-ASOE-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73218&o=2 $end $gba=sonicja,sonicj, $bio Nintendo GBA cart. published 19 years ago: Sonic Advance [Model AGB-ASOJ-JPN] (c) 2001 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73217&o=2 $end $gba=sonic, $bio Nintendo GBA cart. published 18 years ago: Sonic Advance [Model AGB-ASOP-EUR] (c) 2002 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73216&o=2 $end $gbcolor=sonicad7, $bio Nintendo Game Boy Color game published 21 years ago: Sonic Adventure (c) 1999 Yong Yong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68780&o=2 $end $gba=sonicbtlu, $bio Nintendo GBA cart. published 16 years ago: Sonic Battle [Model AGB-BSBE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73227&o=2 $end $gba=sonicbtlj, $bio Nintendo GBA cart. published 17 years ago: Sonic Battle [Model AGB-BSBJ-JPN] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73226&o=2 $end $gba=sonicbtl, $bio Nintendo GBA cart. published 16 years ago: Sonic Battle [Model AGB-BSBP] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73225&o=2 $end $info=sbm,sbmj, $bio Arcade Video game published 30 years ago: Sonic Blast Man (c) 1990 Taito. - TECHNICAL - Taito B System hardware Prom Stickers : C69 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if titlescreen says 1990, Sonic Blast Man was released in January 1991 in Japan. Taito lost a class action suit for $50,000 to the U.S. Consumer Product Safety Commission (CPSC) because of injuries sustained by players of Sonic Blast Man. The CPSC alleges that between 1991 and 1994, Taito failed to report about 70 cases in which young players fractured or injured wrists and arms as a result of hitting the Blast Man's punching pad. - SERIES - 1. Sonic Blast Man (1990) 2. Real Puncher (1994) 3. Sonic Blast Heroes (2010) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2500&o=2 $end $snes_bspack=sbm,sbma, $bio Sonic Blast Man (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126162&o=2 $end $info=sblast2b, $bio Arcade Video game published 23 years ago: Sonic Blast Man II - Special Turbo (c) 1997 Akira Corp. Pirate coin-op version of the Super Famicom game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27400&o=2 $end $snes=sbm2j, $bio Nintendo Super Famicom cart. published 26 years ago: Sonic Blast Man II (c) 1994 Taito Corp. - TECHNICAL - GAME ID: SHVC-2C - TRIVIA - Released in November 1994 in Japan. - STAFF - Producer: Tomohiro Nishikado (T. Nishikado) Concept: N. Kuroki Director: Y. Kanno, R. Ito Sub Director: M. Uehara Character design: M. Ueara, M. Saito, K. Ohhara, H. Sukegawa Graphic design: M. Uchisumi, S. Tachihara, Junichi Ohno (J. Ohno), K. Fujii Sound: K. Watanabe, N. Yagishita Programmer: T. Kuniyoshi, H. Kusano Design: T. Sakai Special thanks: Y. Satoh, T. Kawaishi, M. Sonoda, Y. Koga, Y. Tanaka, T. Shiokawa, N. Ichinohe, Y. Takasu, K. Yoshioka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62198&o=2 $end $snes=sbm2, $bio Nintendo Super NES game published 26 years ago: Sonic Blast Man II (c) 1994 Taito America. North American release. Game developed in Japan. Text from the back cover: Sonic Blast Man ---The World Needs You! Yafu, the self-proclaimed omniscient one from a distant planet, has targeted Earth and all its inhabitants for sudden destruction. Saving humanity from this terrible fate is Sonic Blast Man's immediate task...and he's going to need all the help he can get! In this amazing sequel, Sonic Blast Man teams up with two other super action heroes: Sonic Blast girl, Sonia, and the cybernoid earthling, Captain Choyear. Each character has his/her own unique arsenal and some devastating special moves. You will be able to choose any one of the three as you chop and smash through the five fiend-full Stages on your quest for Yafu. Get ready to Sonic Blast off! - TECHNICAL - GAME ID: SNS-2C-USA - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63561&o=2 $end $snes=sbmj, $bio Nintendo Super Famicom cart. published 28 years ago: Sonic Blast Man (c) 1992 Taito Corp. Sonic Blast Man is a side scrolling beat'em up by Taito loosely based the arcade game of the same name originally released in 1990. Heavy Blast Man, evil twin brother of Sonic Blast Man, has decided to take over the world and the universe. But the path towards saving the world is never an easy one, and Sonic Blast Man embarks on a long journey to find his twin sibling, and ultimately defeat him. The player takes control of the unique and wacky super hero in a strange outfit and a tiny cape - he however comes with a complete repertoire of traditional moves such as basic punches and jumps, or powerful and devastating grabbing attacks (he can grab an opponent by the head with a single hand!). But his D-Punches signature moves are what make him such a dangerous opponent! The player starts the game with a limited stock of three, and their function is very similar to super-bombs in a traditional shooter, and they literally knock all enemies off the screen and absorb most of their life bars in a flash. Each level ends with wacky bonus stages where our hero has to trigger a devastating Mega-Punch against a ruthless enemy, ranging from futile gang members to a giant crab or a huge meteor hurling towards Earth! - TECHNICAL - Cartridge ID: SHVC-SK - TRIVIA - Sonic Blast Man for Super Famicom was released on September 25, 1992 in Japan for 8500 Yen. Reviews: [FR] December 1992 - Consoles + N.15: 94% Export releases: [US] "Sonic Blast Man [Model SNS-SK-USA]" [EU] "Sonic Blast Man [Model SNSP-SK]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62197&o=2 $end $snes=sbmu, $bio Nintendo Super NES game published 27 years ago: Sonic Blast Man [Model SNS-SK-USA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63560&o=2 $end $snes=sbm, $bio Nintendo Super NES game published 27 years ago: Sonic Blast Man [Model SNSP-SK-EUR] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63559&o=2 $end $sms=sonicbls, $bio Sega Master System cart. published 23 years ago: Sonic Blast (c) 1997 Tec Toy. - TECHNICAL - [Model 030.030] - TRIVIA - Sonic Blast for Master System was released in December 1997 in Brazil only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56180&o=2 $end $cpc_flop=sonicbom, $bio Sonic Bomber Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126744&o=2 $end $amigaocs_flop=sonicbom, $bio Commodore Amiga 500 disk. published 30 years ago: Sonic Boom (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75036&o=2 $end $spectrum_cass=sonicbom, $bio Sinclair ZX Spectrum cass. published 30 years ago: Sonic Boom (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81073&o=2 $end $cpc_cass=sonicbom, $bio Amstrad CPC cass. published 30 years ago: Sonic Boom (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99224&o=2 $end $cpc_flop=sonicboo01,sonicboo02,sonicboo03,sonicboo04, $bio Amstrad CPC 464 disk. published 30 years ago: Sonic Boom (c) 1990 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121578&o=2 $end $cpc_flop=sonicboo, $bio Amstrad CPC 464 disk. published 30 years ago: Sonic Boom (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121579&o=2 $end $info=sonicbom,sonicbomd, $bio Arcade Video game published 33 years ago: Sonic Boom (c) 1987 Sega. A vertically scrolling shooter from Sega. - TECHNICAL - Sega System 16B hardware Game ID : 317-0053 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1987 in Japan. - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1990) Amstrad CPC (1990) Commodore C64 (1990) Atari ST (1990) Commodore Amiga (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3505&o=2 $end $fm7_cass=sonic, $bio Fujitsu FM-7 cass. published 35 years ago: ソニック・ブーン (c) 1985 Compaq. (Sonic Boom) - TECHNICAL - GAME ID: CF-1185 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93791&o=2 $end $megacd=soniccd, $bio Sega Mega-CD published 27 years ago: Sonic CD (c) 1993 Sega Enterprises, Limited. European PAL release. - TECHNICAL - Game ID: 4407 Front Cover ID: 670-4103-50 Back Cover ID: 670-4105-50 Manual ID: 672-1498-50 Spine Card ID: 670-4104-50 CD ID: 670-4102-50 - TRIVIA - Sonic CD for Mega CD was released in September 1993 in Europe Reviews: [FR] September 1993- Consoles + N.23: 94% - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" * COMPUTERS: PC [Steam] [EU] (jan.19, 2012) PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60664&o=2 $end $segacd=soniccda,soniccdb, $bio Sega CD published 27 years ago: Sonic CD (c) 1993 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: T-4407 - TRIVIA - Sonic CD for Sega CD was released on November 19, 1993 in North America. - PORTS - * CONSOLES: Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" * COMPUTERS: PC [Steam] [US] (jan.19, 2012) "Sonic CD [Model 200940]" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60810&o=2 $end $info=schamp, $bio Arcade Video game published 24 years ago: Sonic Championship (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 2B" hardware. - TRIVIA - Released in May 1996. Known outside US as "Sonic The Fighters". - PORTS - * CONSOLES: Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32467&o=2 $end $gamegear=sonicc, $bio Sonic Chaos (c) 1993 Sega Enterprises, Limited. North American release. This game is known in Japan as "Sonic & Tails [Model G-3331]". - TECHNICAL - Game ID: 2515 Package ID: 671-3523 Cartridge ID: 670-3539 - TRIVIA - Sonic Chaos for Game Gear was released on November 23, 1993 in North America. Re-released in 2000 by Majesco Entertainment Co. [Model 1204]. This game is known in Japan as "Sonic & Tails". - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64844&o=2 $end $megadriv=soniccmp, $bio Sega Genesis game published 23 years ago: Sonic Classics (c) 1997 Sega Enterprises, Limited. 3 classic Sonic games for the Sega Genesis bundled together : "Dr. Robotnik's Mean Bean Machine" "Sonic the Hedgehog" "Sonic the Hedgehog 2" - TECHNICAL - GAME ID: 1190 - TRIVIA - Known in Europe as "Sonic Compilation". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57401&o=2 $end $megadriv=soniccmp1, $bio Sega Mega Drive game published 25 years ago: Sonic Compilation (c) 1995 Sega Enterprises, Limited. 3 classic Sonic games for the Sega Mega Drive bundled together : "Dr. Robotnik's Mean Bean Machine" "Sonic the Hedgehog" "Sonic the Hedgehog 2" - TECHNICAL - Game ID: 1190-50 Package ID: 670-7105-50 Cartridge ID: 670-7104-50 - TRIVIA - Known in North America, South Korea, and Brazil as "Sonic Classics". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56870&o=2 $end $megadriv=scrack, $bio Sonic Crackers (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56871&o=2 $end $gamegear=sonicdr2, $bio Sega Game Gear cart. published 25 years ago: Sonic Drift Racing (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 2563-50 Package ID: 671-6282-50 Cartridge ID: 670-6427-50 - TRIVIA - Sonic Drift Racing was released in March 1995 in Europe. It is known outside Europe as "Sonic Drift 2". Reviews: [FR] March 1995, Consoles + N.41: 85/100 - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (jul.4, 2013) [Model GADP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93944&o=2 $end $gamegear=sonicdr,sonicdrs, $bio Sega Game Gear cart. published 26 years ago: Sonic Drift (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3415 Package ID: 671-4728 Cartridge ID: 670-4760 - TRIVIA - Sonic Drift for Game Gear was released on March 18, 1994 in Japan only. See Ports section below for this game's only appearances outside Japan. - TIPS AND TRICKS - * Quit Free Run: If you want to quit the race during the Free Run mode, pause the game and press 1+2. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64846&o=2 $end $megadriv=sonicer, $bio Sega Meganet game published 29 years ago: Sonic Eraser (c) 1991 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69605&o=2 $end $saturn=sonicext, $bio Sonic Extreme (c) 199? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60157&o=2 $end $crvision=sonicinv, $bio CreatiVision game published 39 years ago: Sonic Invader (c) 1981 Video Technology, Limited. 16 game variations. - TECHNICAL - NO. 8003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53783&o=2 $end $gamecom=sonicjam, $bio Tiger game.com cart. published 22 years ago: Sonic Jam (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129948&o=2 $end $megadriv=sonicjam,sonicjamb,sonicjamh, $bio Sonic Jam 6 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233684&o=2 $end $saturn=sonicjamu, $bio Sega Saturn game published 23 years ago: Sonic Jam (c) 1997 Sega Enterprises, Limited. Compilation of 4 Sonic titles for the Genesis : "Sonic the Hedgehog" "Sonic the Hedgehog 2" "Sonic the Hedgehog 3" "Sonic & Knuckles" - TECHNICAL - Game ID: 81079 - TRIVIA - Sonic Jam for Saturn was released on July 31, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60158&o=2 $end $saturn=sonicjamj,sonicjamja, $bio Sega Saturn game published 23 years ago: Sonic Jam (c) 1997 Sega Enterprises, Limited. Compilation of 4 Sonic titles for the Mega Drive : "Sonic the Hedgehog" "Sonic the Hedgehog 2" "Sonic the Hedgehog 3" "Sonic & Knuckles" - TECHNICAL - Game ID: GS-9147 - TRIVIA - Sonic Jam for Saturn was released on June 20, 1997 in Japan. It was subsequently re-released as a "Satakore" edition [Model GS-9200] on June 23, 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59698&o=2 $end $saturn=sonicjamjsa, $bio Sega Saturn game published 22 years ago: Sonic Jam (c) 1998 Sega Enterprises, Limited. Satakore Re-issue of "Sonic Jam [Model GS-9147]". - TECHNICAL - Game ID: GS-9200 - TRIVIA - This reprint of Sonic Jam for Saturn was released on June 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59699&o=2 $end $saturn=sonicjam, $bio Sega Saturn game published 23 years ago: Sonic Jam (c) 1997 Sega Enterprises, Limited. Compilation of 4 Sonic titles for the Mega Drive : "Sonic the Hedgehog" "Sonic the Hedgehog 2" "Sonic the Hedgehog 3" "Sonic & Knuckles" - TECHNICAL - Game ID: MK81079-50 - TRIVIA - Sonic Jam for Saturn was released on August 28, 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60412&o=2 $end $gamegear=soniclab, $bio Sega Game Gear cart. published 25 years ago: Sonic Labyrinth (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3374 Package ID: 671-6954 Cartridge ID: 670-7276 - TRIVIA - Sonic Labyrinth for Game Gear was released on November 17, 1995 in Japan. - TIPS AND TRICKS - * Stage Select: At the title screen, press Up x2, Right x3, Down x6, Left x9. The world Select will appear. In the Config menu, the Stage option will replace the Sound option. * Bonus stage: At zone 2-3, find the cannon and hold Right+1+2. Turn on the button to open the door to the bonus stage. - PORTS - * CONSOLES: [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (may.16, 2012) [Model GAFJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64849&o=2 $end $x68k_flop=soniclnk, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Sonic Linker (c) 1993 May-Be Soft - TECHNICAL - FD x2 - TRIVIA - Released on December 07, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88089&o=2 $end $gba=sonicpinu, $bio Nintendo GBA cart. published 17 years ago: Sonic Pinball Party [Model AGB-A86E-USA] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73230&o=2 $end $gba=sonicpinj, $bio Nintendo GBA cart. published 17 years ago: Sonic Pinball Party [Model AGB-A86J-JPN] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73229&o=2 $end $gba=sonicpin, $bio Nintendo GBA cart. published 17 years ago: Sonic Pinball Party [Model AGB-A86P] (c) 2003 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73228&o=2 $end $saturn=sonicru, $bio Sega Saturn game published 23 years ago: Sonic R (c) 1997 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 81800 - TRIVIA - Sonic R for Sega Saturn was released on November 18, 1997 in North America. - PORTS - * CONSOLES: Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59700&o=2 $end $saturn=sonicrj,sonicrja, $bio Sega Saturn game published 23 years ago: Sonic R (c) 1997 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9170 Package ID: 670-11889 CD ID: 670-11887 - TRIVIA - Sonic R for Sega Saturn was released on December 4, 1997 in Japan. - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60159&o=2 $end $saturn=sonicr, $bio Sega Saturn game published 23 years ago: Sonic R (c) 1997 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK-81800-50 Package ID: 670-11205-50 CD ID: 670-11204-50 - TRIVIA - Sonic R for Sega Saturn was released on December 11, 1997 in Europe. - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60413&o=2 $end $tg16=wbeach, $bio NEC TurboGrafx-16 cart. published 30 years ago: Sonic Spike [Model ITGX10001] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84352&o=2 $end $gamegear=sspin,sspinp20,sspinp19,sspinp18,sspinp17,sspinp16,sspinp15,sspinp14,sspinp13,sspinp12,sspinp11,sspinp10,sspinp09,sspinp08,sspinp07,sspinp06,sspinp04,sspinp03,sspinp02,sspinp01,sspinp05, $bio Sega Game Gear cart. published 20 years ago: Sonic Spinball (c) 2000 Majesco Sales, Incorporated. This reprint of "Sonic Spinball [Model 2526]" for Game Gear was released in 2000 by Majesco Sales. For more information about the game, please see the initial release's entry. - TECHNICAL - [Model 1200] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64851&o=2 $end $megadriv=sspin,sspinp1, $bio Sega Mega Drive game published 27 years ago: Sonic Spinball (c) 1993 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1537-50 Package ID: 670-3621-50 Cartridge ID: 670-3620-50 - TRIVIA - Sonic Spinball for Mega Drive was released on November 15, 1993 in Europe. Reviews: [FR] November 1993 - Consoles + N.25: 90% - PORTS - * CONSOLES: [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" Nintendo Wii [Virtual Console] [EU] (apr.5, 2007) [Model MATP] Nintendo Wii [Virtual Console] [AU] (apr.6, 2007) [Model MATP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Nintendo GBA (aug.1, 2003) "Sega Smash Pack [Model AGB-A3PP-EUR]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [Steam] [EU] (sept.13, 2010) [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93933&o=2 $end $megadriv=sspinu,sspinua, $bio Sega Genesis game published 27 years ago: Sonic Spinball (c) 1993 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1537 Package ID: 670-3621 Cartridge ID: 670-3620 - TRIVIA - Sonic Spinball for Genesis was released on December 14, 1993 in North America. - PORTS - * CONSOLES: Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" Nintendo Wii [Virtual Console] [US] (mar.12, 2007) [Model MATE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Nintendo GBA (sept.23, 2002) "Sega Smash Pack [Model AGB-A3PE-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (sept.13, 2010) "Sonic Spinball [Model 34313]" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57402&o=2 $end $megadriv=sspinj,sspinp2, $bio Sega Mega Drive game published 27 years ago: Sonic Spinball (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4112 Package ID: 670-4237 Cartridge ID: 670-4236 - TRIVIA - Sonic Spinball for Mega Drive was released on December 10, 1993 in Japan. - PORTS - * CONSOLES: Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" Nintendo Wii [Virtual Console] [JP] (mar.13, 2007) [Model MATJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56872&o=2 $end $nes=sonic3d5, $bio Sonic the Edgehog (c) 199? Unknown. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84115&o=2 $end $info=sfight, $bio Arcade Video game published 24 years ago: Sonic The Fighters (c) 1996 Sega. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1996. This game was released in limited quantities in the US as "Sonic Championship". Sonic The Fighters was conceived at AM2 when, during development of "Fighting Vipers", a programmer programmed Sonic into the game's code. AM2 head Yu Suzuki caught a glimpse at it and thought that it was a joke. He then pitched the Sonic Fighters concept to Sonic Team leader Yuji Naka, and after getting the approval from Naka, the game's development began. The character 'Bean The Dynamite' comes directly from the old Sega game "Dynamite Dux". His alternate costume/color is an exact replica of his Dynamite Dux appearance. Toshiba EMI released a limited-edition soundtrack album for this game (Sonic the Fighters Sound Tracks - TYCY-5521) on 07/12/1996. - TIPS AND TRICKS - * Play as Super Sonic : Begin a game playing as Sonic, and win against the first eight enemies without being defeated. When fighting against Metal Sonic defeat him in the first round, and in the second round turn Sonic in to Super Sonic by pressing Back+Punch+Kick at the same time. If done correctly sonic will morph in to the invincible Super Sonic. - STAFF - Producer : Yu Suzuki Director : Hiroshi Kataoka Game Coordinator : Daichi Katagiri Programmers : Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui Character Designer : Masahiro Sugiyama Stage Designers : Yasuko Suzuki, Wataru Kawashima 2D Graphic & Model Design : Takako Kawaguchi Graphic & Model Design : Kazunori Oh Motion Designers : Daichi Katagiri, Hiroki Iwasaki Sound Designer : Maki Morrow, Takenobu Mitsuyoshi - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2501&o=2 $end $info=tsonic, $bio Handheld game published 29 years ago: Sonic the Hedgehog (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120880&o=2 $end $info=j6sonic,j6sonica,j6sonicb,j6sonicc,j6sonicd,j6sonice,j6sonicf,j6sonicg,j6sonich, $bio Sonic The Hedgehog (c) 199? JPM International. A Sonic themed slot machine produced by JPM, a Sega owned company. - TECHNICAL - Impact - TRIVIA - The graphics and music are straight from Sonic 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30158&o=2 $end $snes=sonic4,sonic4a, $bio Sonic the Hedgehog (c) 199? Twin Eagles Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234652&o=2 $end $gba=sonicgen, $bio Nintendo GBA cart. published 14 years ago: Sonic the Hedgehog - Genesis (c) 2006 Sega Enterprises, Limited. PLAY THE ORIGINAL THAT STARTED IT ALL! The original Sonic the Hedgehog that broke the speed barrier wide open on the SEGA Genesis. - TECHNICAL - Game ID: AGB-BIJE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73231&o=2 $end $ngpc=sonic,sonicp, $vgmplay=sonic_ngpc, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Sonic the Hedgehog - Pocket Adventure (c) 2000 SNK Corp. [Shin Nihon Kikaku] - TECHNICAL - GAME ID: NEOP00590 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82595&o=2 $end $gamegear=sonictri,sonictrip, $bio Sega Game Gear cart. published 26 years ago: Sonic The Hedgehog - Triple Trouble (c) 1994 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 2530-50 Package ID: 671-4801-50 Cartridge ID: 670-4818-50 - TRIVIA - Sonic The Hedgehog - Triple Trouble for Game Gear was released in November 1994 in Europe. This game is known in Japan as "Sonic & Tails 2 [Model G-3356]". - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (mar.29, 2012) [Model GAAP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64857&o=2 $end $info=tsonic2, $bio Handheld game published 28 years ago: Sonic the Hedgehog 2 (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100565&o=2 $end $info=sonic2mb, $bio Arcade Video game published 27 years ago: Sonic The Hedgehog 2 (c) 1993 Unknown. Bootleg of Megadrive version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83478&o=2 $end $info=mp_soni2, $bio Sega Mega Play cart. published 27 years ago: Sonic The Hedgehog 2 (c) 1993 Sega. - TECHNICAL - Mega Play 07 Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way Joystick Buttons: 3 - TRIVIA - Unlike the Sega Genesis version of Sonic The Hedgehog 2, the Mega-Play port has several differences such as the omission of the timer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3964&o=2 $end $megadriv=sonic2a,sonic2p1,sonic2b,sonic2,sonic2c, $bio Sega Mega Drive game published 28 years ago: Sonic the Hedgehog 2 (c) 1992 Sega Enterprises, Ltd. European release. For more information on the game itself, please see the Japanese version's entry; "Sonic the Hedgehog 2 [Model G-4088]". - TECHNICAL - [EU] Game ID: 1051-50 [EU] Cartridge ID: 670-2479-50 [EU] Cover ID: 670-2480-50 [AU] Game ID ('Sega Gold Collection' edition): FSON01SMC - TRIVIA - Sonic the Hedgehog 2 was released on November 24, 1992 in Europe. It was also released in Australia in 1996 as a Sega Gold Collection edition. Sonic 2 had a release date in most Western regions which was uncommon at the time. November 24, 1992 was dubbed Sonic 2sday (a pun of the fact that it was a Tuesday), and the game was released throughout North America and the PAL territories. (It was released in Japan three days earlier.) This is referenced in the game by the order in which you need to play the sound effects to activate the debug mode. Reviews: [FR] Consoles+ No. 13 (October 1992): 92/100 - PORTS - * CONSOLES: [EU] Sega Mega Drive (1995) "Sonic Compilation [Model 670-7105-50]" [EU] Sega Mega Drive (1995) "Telstar Double Value Games - Sonic the Hedgehog 2 / Bubsy in Claws Encounters of the Furred Kind" by Telstar [EU] Sega Saturn (aug.28, 1997) "Sonic Jam [Model MK81079-50]" [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] [AU] (jul.6, 2007) [Model MBBP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Nintendo DS (mar.11, 2010) "Sonic Classic Collection [Model TWL-VSOV-AUS]" [EU] Nintendo DS (mar.12, 2010) "Sonic Classic Collection [Model TWL-VSOV-EUR]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [Steam] [EU] (jan.26, 2011) PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" * OTHERS: Arcade [Mega-Tech] [EU] (1992) "Sonic The Hedgehog 2 [Mega-Tech 62]" Arcade [Mega Play] [EU] (1993) "Sonic The Hedgehog 2 [Mega Play 07]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93514&o=2 $end $gamegear=sonic2,sonic2d, $bio Sega Game Gear cart. published 28 years ago: Sonic the Hedgehog 2 (c) 1992 Sega Enterprises, Limited. European release. For more information on the game itself, please see the original Japanese release entry; "Sonic The Hedgehog 2 [Model G-3321]". - TECHNICAL - Game ID: 2507-50 Package ID: 671-2554-50 Cartridge ID: 670-2533 - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" * HANDHELDS: [EU] Sega Game Gear (oct.1995) "Sonic 2 in 1 - Sonic 2 + Sonic Spinball [Model 2568]" Nintendo 3DS [Virtual Console] [EU] [AU] (june.27, 2013) [Model GAUP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93907&o=2 $end $megatech=mt_soni2, $info=mt_soni2, $bio Sega Mega-Tech cart. published 28 years ago: Sonic The Hedgehog 2 (c) 1992 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-62 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3436&o=2 $end $sms=sonic2,sonic2a, $bio Sega Master System cart. published 28 years ago: Sonic The Hedgehog 2 (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: 9015 Package/Cartridge ID: 670-2703-50 - TRIVIA - Sonic the Hedgehog 2 for Master System was released on October 16, 1992 in Europe. It was then released in Brazil by Tec Toy the following year. It didn't appear in Japan or North America until the Virtual Console release on the Nintendo Wii years later (See Ports below). The Master System version is totally different than the Sonic 2 for Mega Drive. Tails obviously doesn't accompany you, like he can in the Mega Drive release. Sonic can also not do his infamous buzz saw roll by simply ducking and pressing jump. - STAFF - Compose: Tomoz? End? (Tomozou), Simachan, Ray Program: Ko.Ko, Semimaru, Tea Tea, Tosiyan Art: Hisato Fukumoto (Jly King), Nobuhiko Honda (Noburin), Tez, U.D.K Edit: Raizou, M. Shimamura (M.Shima), End, Mariyuri Sound: Masafumi Ogata (Gatao), Naofumi Hataya (Nao Chan), Tomonori Sawada (Dawasa) Thanks: Hiroshi As? (Asohy), Takashi Sh?ji (Taku.S), Katsuhiro Hasegawa (The Hase), Takashi Yuda (Thomas Y), Okusan, Kenji Shintani (Lunarian), Hitmen, Aspect, and YOU - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.18, 2008) [Model LAJJ] Nintendo Wii [Virtual Console] [US] (dec.8, 2008) [Model LAJE] Nintendo Wii [Virtual Console] [EU] [AU] (dec.26, 2008) [Model LAJP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56182&o=2 $end $megadriv=sonic2p8,sonic2p7,sonic2p6,sonic2p5,sonic2p4,sonic2p3,sonic2p2, $bio Sega Mega Drive game published 28 years ago: Sonic the Hedgehog 2 (c) 1992 Sega Enterprises, Limited. The nefariously evil scientist Dr. Ivo Robotnik is at it again with his demented goal to conquer the world by forcing innocent animals to become evil 'badniks' (by that i mean, his robots). and only one speedy hedgehog is eager enough to put a stop to Robotnik's scheme and his name is Sonic The Hedgehog. and this time he's not alone, Miles Prower (miles per hour, get it?) The Fox who's commonly known as 'Tails' because he has 2 tails which enable him to fly has decided to tag along with Sonic in order to bring peace back to the planet. - TECHNICAL - Game ID: G-4088 Cartridge ID: 670-2656 Cover ID: 670-2657 - TRIVIA - Sonic the Hedgehog 2 was released on November 21, 1992 in Japan. Retail price: 6800 Yen. Just like Sonic, Tails's real name, Miles Prower, is a reference to speed (miles per hour). Sonic the Hedgehog 2's ending music is based on the song 'Sweet Dream' by 'Dreams Come True'. In addition a remixed version of the ending music is performed by 'Dreams Come True' and rapper Akon in Sonic The Hedgehog (the 2006 version). The final stage's name (Death Egg) is a reference to the Death Star from the Star Wars film series. Sonic's transformation into Super Sonic is inspired by the anime Dragon Ball Z. - UPDATES - The Hidden Palace Zone, which is in the beta versions, but not the final release, was used extensively in previews. One controversial topic among Sonic fans is a mysterious screenshot of what appeared to be a desert that popped up in various gaming magazines prior to the game's release. While many believe it to be a mock-up or a clever hoax, there are others who note elements of the screenshot do in fact appear in the beta, and some conceptual drawings imply that a desert level did, in fact, exist at one point. (One title of a drawing even says 'Desert Level' in Japanese.) Still, there are those who insist this is nonsense. - TIPS AND TRICKS - * Stage Select : Under the 'Sound Test' menu, listen to sounds 19, 65, 09, and 17 in order; you'll hear a chime when you activate the last sound. Next, return to the title screen, highlight '1 Player', hold A and press Start to access the stage-select menu. * Chaos Emeralds Cheat : At the Stage Select menu, highlight 'Sound Test' and listen to sounds 04, 01, 02, and 06 in order; you'll hear the fanfare that sounds when you get a Chaos Emerald. This code gives you all of the Chaos Emeralds; you can grab 50 rings and jump to change into Super Sonic. With this you'll be able to see the 'good' ending when you beat the game. * Debug Mode : At the Stage Select menu, highlight 'Sound Test' and listen to sounds 01, 09, 09, 02, 01, 01, 02 and 04 in order; you'll hear a chime to confirm. Now highlight the name of any stage, hold the A button and press Start; don't release A until the stage begins. Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Use one of the following buttons sequences to enable the corresponding debug code... Object transformation : Press B during game play to change Sonic/Tails into a game object. 1) Press A to change into a new object. 2) Press C to place an object on the screen. 3) Press B again to revert back to Sonic (Note : The type of object that may be selectable will vary from level to level). Invincibility : Sonic/Tails is, by default, invincible in debug mode (Note : Sonic/Tails can still drown, be crushed, fall and die, etc. He is only invincible to enemy attacks). Slow motion : Pause gameplay and hold B. Restart : Pause gameplay and press A. Frame advance : Pause gameplay and press C. - SERIES - 1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 3. Segasonic The Hedgehog (1992, Arcade) 4. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 5. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 6. Sonic and Knuckles (1994, Genesis) 7. Knuckles' Chaotix (1995, 32X) 8. Sonic Adventure (1999, Dreamcast) 9. Sonic Adventure 2 (2001, Dreamcast) 10. Sonic Adventure 2 - Battle (2001, Gamecube) 11. Sonic Advance (2001, GBA) 12. Sonic Advance 2 (2002, GBA) 13. Sonic Adventure DX - Director's Cut (2003, Gamecube) 14. Sonic N (2003, N-Gage) 15. Sonic Advance 3 (2004, GBA) 16. Sonic Heroes (2004, Gamecube) 17. Sonic Rush (2005, Nintendo DS) 18. Sonic The Hedgehog (2006, XBox 360) 19. Sonic and the Secret Rings (2007, Wii) 20. Sonic Rush Adventure (2007, Nintendo DS) 21. Sonic The Hedgehog 4 - Episode I (2010, WiiWare) 22. Sonic 4 The Hedgehog - Episode II (2012, Google Play) - STAFF - Executive Producer: Hayao Nakayama Producer: Shinobu Toyoda Director: Masaharu Yoshii Chief Programmer: Yuji Naka (YU2) Game Planner: Hirokazu Yasuhara (Carol Yas) Character Design: Yasushi Yamaguchi (Judy Totoya) Chief Artist: Yasushi Yamaguchi (Judy Totoya) Assistant Programmers: Bill Willis, Masanobu Yamamoto Object Placement: Takahiro Anto, Yutaka Sugano, Hirokazu Yasuhara Special Stage Object Placement: Yutaka Sugano Zone Artists: Jina Ishiwatari, Tom Payne, Rieko Kodama (Phenix Rie), Brenda Ross, Craig Stitt, Yasushi Yamaguchi Special Stage Art and CG: Peter Morawiec, Timothy Skelly Music Composer: Masato Nakamura (1992 Dreams Come True) Sound Programmer: Tomoyuki Shimada Sound Assistants: Hiroshi Kubota (Jimita), Yukifumi Makino (Macky), Yoshiaki Kashima (Milpo), Masaru Setsumaru (Oyz), Masayuki Nagao (N.Gee), Sachio Ogawa (S.O), Izuho Takeuchi (Ippo) Project Assistants: Takahiro Hamano, Shūichi Katagi, Yoshiki Ōoka, Steve Woita Game Manual: Carol Ann Hanshaw, Youichi Takahashi Executive Supporters: Thomas Kalinske, Fujio Minegishi, Daizaburou Sakurai, Hisashi Suzuki, Takaharu Utsunomiya Special Thanks To: Kunitake Aoki, Tsuneko Aoki, Cindy Claveran, Masaaki Kawamura, Broderick Macaraeg, Deborah McCracken, Akinori Nishiyama (Locky P), Daisuke Saito, France M. Tantiado, Tatsuo Yamada - PORTS - * CONSOLES: [JP] Sega Saturn (june.20, 1997) "Sonic Jam [Model GS-9147]" Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" Nintendo Wii [Virtual Console] [JP] (june.19, 2007) [Model MBBJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56874&o=2 $end $megadriv=sonic3pir, $bio Sega Mega Drive game published 26 years ago: Sonic the Hedgehog 3 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233686&o=2 $end $megadriv=sonic3c,sonic3ca, $bio Sega Mega Drive game published 26 years ago: Sonic the Hedgehog 3 (c) 1994 Sega Enterprises, Inc. Asian release. - TECHNICAL - Game ID: 1079-40 Cartridge ID: 670-3654-40 Cover ID: 670-3655-40 - TRIVIA - Sonic the Hedgehog 3 for Mega Drive was released in 1994 in China and Hong Kong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93918&o=2 $end $megadriv=sonic3u,sonic3up, $bio Sega Genesis game published 26 years ago: Sonic the Hedgehog 3 (c) 1994 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1079 Cartridge ID: 670-3654 Cover ID: 670-3655 - TRIVIA - Sonic the Hedgehog 3 for Genesis was released on February 2, 1994 in North America. It was subsequently released as a Mega Hits edition in 1997. - PORTS - * CONSOLES: [US] Sega Saturn (jul.31, 1997) "Sonic Jam [Model 81079]" Nintendo GameCube [US] (nov.10, 2002) "Sonic Mega Collection [Model DOL-GSOE-USA]" [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" Nintendo Wii [Virtual Console] [US] (sept.10, 2007) [Model MBME] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (june.10, 2009) * HANDHELDS: [US] Nintendo DS (mar.2, 2010) "Sonic Classic Collection [Model TWL-VSOE-USA]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1997) "Sonic & Knuckles Collection" by Expert Software : Can either be used alone or locked with "Sonic & Knuckles" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" PC [Steam] [US] (jan.26, 2011) "Sonic 3 & Knuckles [Model 71162]" : Only available when locked together with "Sonic & Knuckles" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" : Only available when locked together with "Sonic & Knuckles" PC [Steam] [US] (jul.3, 2013) "Sonic Hits Collection" : Only available when locked together with "Sonic & Knuckles" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57403&o=2 $end $megadriv=sonic3j, $bio Sega Mega Drive game published 26 years ago: Sonic the Hedgehog 3 (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5531 Cartridge ID: 670-4310 Cover ID: 670-4311 - TRIVIA - Sonic the Hedgehog 3 was released on May 27, 1994 in Japan. Retail price: 5800 Yen. The ending music theme inspired Michael Jackson for it's song called "Stranger in Moscow" (1995) - SERIES - 1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 3. Segasonic The Hedgehog (1992, Arcade) 4. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 5. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 6. Sonic and Knuckles (1994, Genesis) 7. Knuckles' Chaotix (1995, 32X) 8. Sonic Adventure (1999, Dreamcast) 9. Sonic Adventure 2 (2001, Dreamcast) 10. Sonic Adventure 2 - Battle (2001, Gamecube) 11. Sonic Advance (2001, GBA) 12. Sonic Advance 2 (2002, GBA) 13. Sonic Adventure DX - Director's Cut (2003, Gamecube) 14. Sonic N (2003, N-Gage) 15. Sonic Advance 3 (2004, GBA) 16. Sonic Heroes (2004, Gamecube) 17. Sonic Rush (2005, Nintendo DS) 18. Sonic The Hedgehog (2006, XBox 360) 19. Sonic and the Secret Rings (2007, Wii) 20. Sonic Rush Adventure (2007, Nintendo DS) 21. Sonic The Hedgehog 4 - Episode I (2010, WiiWare) 22. Sonic 4 The Hedgehog - Episode II (2012, Google Play) - PORTS - * CONSOLES: [JP] Sega Saturn (june.20, 1997) "Sonic Jam [Model GS-9147]" Nintendo GameCube [JP] (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" Nintendo Wii [Virtual Console] [JP] (aug.21, 2007) [Model MBMJ] Microsoft XBOX 360 [XBLA] [JP] (june.10, 2009) * COMPUTERS: PC [MS Windows 95, CD-ROM] [JP] (feb.14, 1997) "Sonic & Knuckles Collection" : Can either be used alone or locked with "Sonic & Knuckles". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56875&o=2 $end $megacdj=soniccd, $bio Sega Mega-CD published 27 years ago: Sonic the Hedgehog CD (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-6021 Package ID: 670-3563 CD ID: 670-3561 Data on CD take about 338 MO. - TRIVIA - Sonic the Hedgehog CD was released on September 23, 1993 in Japan. It is known outside Japan as simply "Sonic CD". - SERIES - 1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 3. Segasonic The Hedgehog (1992, Arcade) 4. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 5. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 6. Sonic and Knuckles (1994, Genesis) 7. Knuckles' Chaotix (1995, 32X) 8. Sonic Adventure (1999, Dreamcast) 9. Sonic Adventure 2 (2001, Dreamcast) 10. Sonic Adventure 2 - Battle (2001, Gamecube) 11. Sonic Advance (2001, GBA) 12. Sonic Advance 2 (2002, GBA) 13. Sonic Adventure DX - Director's Cut (2003, Gamecube) 14. Sonic N (2003, N-Gage) 15. Sonic Advance 3 (2004, GBA) 16. Sonic Heroes (2004, Gamecube) 17. Sonic Rush (2005, Nintendo DS) 18. Sonic The Hedgehog (2006, XBox 360) 19. Sonic and the Secret Rings (2007, Wii) 20. Sonic Rush Adventure (2007, Nintendo DS) 21. Sonic The Hedgehog 4 - Episode I (2010, WiiWare) 22. Sonic 4 The Hedgehog - Episode II (2012, Google Play) - STAFF - Developed by: Sonic Team - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60563&o=2 $end $sms=sonicc, $bio Sega Master System cart. published 27 years ago: Sonic The Hedgehog Chaos (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56183&o=2 $end $gamegear=sonicc517, $bio Sega Game Gear cart. published 27 years ago: Sonic the Hedgehog Chaos (c) 1993 SEGA Enterprises, Ltd. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=160632&o=2 $end $uzebox=sonicd, $bio Belogic Uzebox ROM published 11 years ago: Sonic The Hedgehog Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233093&o=2 $end $megadriv=sonicpir, $bio Sonic the Hedgehog (c) 199? Unknown Pirate package ripped from a cartridge called Golden 10 in 1. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233685&o=2 $end $sms=sspin, $bio Sega Master System cart. published 26 years ago: Sonic The Hedgehog Spinball (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 9034 [EU] Package ID: 670-5566-50 [AU] Package ID: FSON05SEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56184&o=2 $end $info=mp_sonic, $bio Sega Mega Play cart. published 27 years ago: Sonic The Hedgehog (c) 1993 Sega. - TECHNICAL - Mega Play# 01 Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Released 2 years after the original, this version can be considered as a reduced version : * Stages : Green hill -> Spring year -> Starlight -> Scrap brain (1,2) -> Final zone. * You have a limited amount of time per level (usually pretty tight, 1 minute is the easy setting for the first level, 35 seconds seems to be the hardest). * Extra life boxes do nothing. * Jumping into the special stage ring does nothing (no special stages). * When you finish it sonic seems to have the 'you didn't get any emeralds' look despite there being no emeralds due to the lack of special stages. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2346&o=2 $end $megadriv=sonic, $bio Sega Mega Drive game published 29 years ago: Sonic the Hedgehog (c) 1991 Sega Enterprises, Limited. European release. For more information on the game itself, please see the Japanese version's entry; "Sonic the Hedgehog [Model G-4049]". - TECHNICAL - Game ID: 1009-50 Cartridge ID: 670-1469-50 Cover ID: 670-1470-50S - TRIVIA - Sonic the Hedgehog for Mega Drive was released on June 24, 1991 in Europe. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 3" [EU] Sega Saturn (aug.28, 1997) "Sonic Jam [Model MK81079-50]" [EU] Sega Mega Drive (1995) "Sonic Compilation [Model 670-7105-50]" Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MAHP] [EU] Nintendo GameCube (mar.7, 2003) "Sonic Mega Collection [Model DOL-GSOP-EUR]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Nintendo DS (mar.11, 2010) "Sonic Classic Collection [Model TWL-VSOV-AUS]" [EU] Nintendo DS (mar.12, 2010) "Sonic Classic Collection [Model TWL-VSOV-EUR]" * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (oct.26, 2010) PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (jul.3, 2013) "Sonic Hits Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93902&o=2 $end $gamegear=sonic, $bio Sega Game Gear cart. published 29 years ago: Sonic The Hedgehog (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [US]/[EU] Game ID: 2408 [US]/[EU] Cartridge ID: 670-1748 [US] Cover ID: 671-1664 - TRIVIA - Sonic the Hedgehog for Game Gear was released in December 1991 in North America. It was also released that same year (exact date unknown) in Europe. It was then re-released in North America as a 'Classic' edition in 1993. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.2, 2004) "Sonic Mega Collection Plus [Model 64057]" [US] Sony PS2 (nov.2, 2004) "Sonic Mega Collection Plus [Model SLUS-20917]" [EU] Microsoft XBOX (feb.4, 2005) "Sonic Mega Collection Plus" [EU] Sony PS2 (feb.4, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" by Sega Europe Sony PlayStation 2 [AU] (mar.20, 2005) "Sonic Mega Collection Plus [Model SLES-52998]" * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (june.7, 2013) [Model GATE] Nintendo 3DS [Virtual Console] [EU] [AU] (june.13, 2013) [Model GATP] * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64855&o=2 $end $megatech=mt_sonic,mt_sonia, $info=mt_sonic,mt_sonia, $bio Sega Mega-Tech cart. published 29 years ago: Sonic The Hedgehog (c) 1991 Sega. Join Sonic the Hedgehog as he saves and frees his animal friends from Dr. Ivo Robotnik's evil scheme for world conquest. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-52 - TRIVIA - Sonic The Hedgehog : Genesis of the Genesis'! Greatest hero 'Sonic the Hedgehog' was the premier character on the home system 'Sega Mega Drive'. It is said that because the Genesis was faster than other console systems at the time (and more importantly, faster than its chief competitor, the Nintendo Super Famicom), Sonic, a hedgehog whose lone weapon is his speed, was born. Originally, sonic's main attack was the ability to pick up things and throw them at his enemies (similar to Chip 'n Dale Rescue Rangers for the Nintendo Entertainment System), but it was scrapped because it was too complex. The Sonic The Hedgehog character actually made his debut in 1990 as part of a promotional tour with the Japanese pop group 'Dreams Come True'. Ironically, the music for Sonic The Hedgehog (and its sequel, Sonic The Hedgehog 2) was composed by Dreams Come True's bassist Masato Nakamura. Sonic replaced 'Alex Kidd', who was Sega's mascot prior to 1990. The bonus stage scene was greatly inspired by Taito's "Cameltry". Sonic The Hedgehog is a playable character in Nintendo's Super Smash Bros. Brawl for the Nintendo Wii. MB (Milton Bradley) released a board games based on this video game (same name) : Just like the video game, the object is to collect the most rings and defeat Dr. Robotnik. - TIPS AND TRICKS - * Level Select : At the title screen, press Up, Down, Left, Right. You should hear a noise like a ring being collected. Then, hold A and press Start for a level select. * Crazy Sonic : Hold A+B+C during demonstration mode for force Sonic to run into objects and act strangely (Note : This may also be done during the ending sequence after completing the Final Zone). * Debug Mode : Press Up, C, Down, C, Left, C, Right, C, Start, then hold A at the title screen. Continue to hold A until game play begins. Screen coordinates will appear instead of a score and the number of objects displayed will appear instead of the time remaining. Use one of the following buttons sequences to enable the corresponding debug code... Object transformation : Press B during game play to change Sonic into a game object. 1) Press A to change into a new object. 2) Press C to place an object on the screen. 3) Press B again to revert back to Sonic (Note : The type of object that may be selectable will vary from level to level). Invincibility : Sonic is, by default, invincible in debug mode (Note : Sonic can still drown, be crushed, fall and die, etc. He is only invincible to enemy attacks). Slow motion : Pause game-play and hold B. Restart : Pause game-play and press A. Frame advance : Pause game-play and press C. * Control Ending Sequence : Enable the 'Debug mode' code. Press B when Sonic is running with the animals at the end, then turn back into Sonic. You can now control yourself. - STAFF - Programmer : Yuji Naka Music : Masato Nakamura Staff : Naoto Oshima - PORTS - * CONSOLES: Sega Game Gear (1991) Sega Master System (1991) Sega Mega Drive (1991) Sega Mega Drive (1995, "6-PAK") SNK Neo-Geo Pocket Color (1999, "Sonic the Hedgehog - Pocket Adventure") Sony PlayStation 2 (2006, "Genesis Collection") Sony PSP (2006, "Genesis Collection") Nintendo Game Boy Advance (2006, "Sonic the Hedgehog Genesis") Nintendo Wii (2006, "Virtual Console") Microsoft XBOX 360 (2007, "XBOX Live Arcade") Nintendo 3DS [eShop] (2013) "3D Sonic The Hedgehog" * OTHERS: Mobile Phones (2005, Sonic Mobile) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2365&o=2 $end $sms=sonic, $bio Sega Master System cart. published 29 years ago: Sonic The Hedgehog (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [EU]/[US] Game ID: 7076 [US] Cover ID: 670-1706 [EU] Cover ID: 670-1706-50 - TRIVIA - Sonic the Hedgehog for Master System was released on October 25, 1991 in North America and Europe. In addition to its cartridge release, it was built into some versions of the Master System II in Europe. The version that came built-in the Master System II console lacks credits. Because ROM chips were very expensive at the time, the credits were dropped to make room on the small ROM chip for the necessary BIOS routines for the console. By doing this, Sega avoided having to buy bigger and more expensive ROM chips for the console. This was the last game released for the Sega Master System in North America. The Bridge Zone music theme was certainly inspired by Jesse Frederick & Bennett Salvay's song; Everywhere You Look (1987). - STAFF - Developed by: Ancient (Japan) Game Program: Shinobu Hayashi Graphic Design: Ayano Koshiro, Takefuni Yunoue Sound Producer: Masato Nakamura Rearrange and Original Music: Yūzō Koshiro Special Thanks: Yoshio Yoshida (Yoshio Y), Kenji Shintani (Lunarian SG) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (aug.4, 2008) [Model LAGE] Nintendo Wii [Virtual Console] [JP] (aug.5, 2008) [Model LAGJ] Nintendo Wii [Virtual Console] [EU] [AU] (sept.19, 2008) [Model LAGP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56181&o=2 $end $gamegear=sonicj,sonicp, $bio Sega Game Gear cart. published 29 years ago: Sonic The Hedgehog (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Model G-3307 Cartridge ID: 670-1947 Package ID: 671-1805 Barcode: 4 974365 133078 - TRIVIA - Sonic the Hedgehog for Game Gear was released on December 28, 1991 in Japan. It was subsequently re-released on December 10, 1993 as a Meisaku Collection edition [Model G-3334]. - TIPS AND TRICKS - Developer: Ancient Game Programer : Shinobu Hayashi (Pinbot) Graphic Designer : Ayano Koshiro, Takefuni Yunoue Sound Producer : Masato Nakamura Rearranging and Original Music : Yuzo Koshiro Special Thanks : Yoshio Y, Lunarian SG - PORTS - * CONSOLES: [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (dec.4, 2013) [Model GATJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64853&o=2 $end $megadriv=sonicj, $bio Sega Mega Drive game published 29 years ago: Sonic the Hedgehog (c) 1991 Sega Enterprises, Limited. In an attempt to steal the six Chaos Emeralds and harness their power, the game's antagonist, Dr. Eggman, has trapped the animal inhabitants of South Island in aggressive robots and stationary metal capsules. The player controls Sonic, who aims to halt Eggman's plans by freeing his animal friends and collecting the emeralds himself. If the player collects all the Chaos Emeralds and completes the game, a reward ending sequence is shown. If all the emeralds are not collected, Robotnik taunts the player instead. - TECHNICAL - Game ID: G-4049 Cartridge ID: 670-1459 Cover ID: 670-1460 Barcode: 4 974365 540494 - TRIVIA - Sonic the Hedgehog was released on July 26, 1991 in Japan. In 1990, Sega ordered its in-house development studio, AM8, to develop a game featuring a mascot for the company. This was a position already held by the character Alex Kidd, but he was considered similar to Mario and deemed unsatisfactory; Sega president Hayao Nakayama wanted a character as iconic as Mickey Mouse. Sega had competition from Nintendo and its mascot, Mario, in mind; Nintendo was dominant at the time, particularly after the release of the successful Super Mario Bros. 3, and Sega wanted a foothold in the industry. Although the company had some success with Genesis ports of its arcade titles, it knew this would not be enough. AM8 developed ideas for characters, an engine, and gameplay mechanics. Development emphasized speed, so AM8 eliminated character designs not associated with fast animals, as well as fast creatures like kangaroos and squirrels. One idea, a rabbit able to grasp objects with prehensile ears, showed promise at first but was too complex for the available hardware. The team narrowed its search to animals that can roll into a ball, their idea for an attacking move. Designers then realized that this would not seem aggressive enough, so they focused on two animals with spikes: armadillos and hedgehogs. The hedgehog character, first proposed by Naoto Ohshima, prevailed, although the armadillo would later become the basis for Mighty the Armadillo (who first appeared in 1993's SegaSonic the Hedgehog). Ohshima has admitted since that he created Sonic's basic design by combining Felix the Cat's head with Mickey Mouse's body. Sonic was originally teal-colored, then a light shade of blue, but he was changed to dark blue so he would stand out against certain backgrounds and to match the Sega logo. His shoes were colored red through the inspiration of Michael Jackson's boots on the album cover for Bad and the outfit of Santa Claus, whom Ohshima saw as the most famous character in the world. Sonic's spikes were emphasized to make him look sleeker, and he was given the ability to spin while jumping (so attacking and jumping could be controlled with one button). The new character was originally named Mr. Needlemouse, but the 15-member AM8 changed his name to Sonic and their studios to Sonic Team. Ideas proposed to flesh out the character included placing him in a rock band, giving him vampire fangs, and giving him a human girlfriend named Madonna, but Sega of America scrapped these ideas to keep his identity simple. Sega of America also expressed concerns that most Americans would not know what a hedgehog is and initially proposed a full-scale recreation of the character, but compromised with Sonic Team to simply make design changes. Robotnik ended up being named Dr. Eggman in Japan and Dr. Robotnik in other regions as a result of a dispute between Sega's American and Japanese divisions. With a satisfying protagonist completed, Sega turned to esteemed programmer Yuji Naka, who had impressed them through his work on Phantasy Star and the Mega Drive port of Makaimura. The gameplay originated with a tech demo by Naka, who developed an algorithm allowing a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's prototype was a platform game with a fast-moving character rolling in a ball through a long, winding tube, and this concept was fleshed out with Ohshima's character designs and levels by designer Hirokazu Yasuhara. Yasuhara originally intended to work on the game for three months due to the delay of his planned move to the United States by the outbreak of the Gulf War, but was engrossed in the project for nearly a year. His designs for levels were intended to attract both hardcore and casual gamers by integrating occasional challenging set pieces into the mostly accessible level design. The game's color scheme was influenced by the work of pop artist Eizin Suzuki, and the aesthetics of Green Hill were influenced by the geography of California. In designing the game mechanics, Naka was inspired by Shigeru Miyamoto, whose games he had enjoyed playing years earlier. Admiring the simplicity of Miyamoto's mechanics in complex environments, Naka decided that Sonic would be controlled with only a directional pad for movement and a single button for jumping. He also wanted his creation to be more action-oriented than the Mario series; while playing Super Mario Bros., he had wondered why the levels could not be cleared more quickly. Due to the need to demonstrate the Mega Drive' technological promess, the developing game underwent extensive testing and redesign, a process taking over six months. The developers' efforts were rewarded; according to Yuji Naka, the game had the fastest-ever character speed in a video game and a rotation effect in the special stages that was considered impossible on the console. The team intended to add a two-player mode displayed via split-screen, but Naka's programming knowledge was insufficient to implement this feature. However, such a mode would later appear in sequel Sonic the Hedgehog 2 (1992), where the second player would control Sonic's best friend Miles Tails Prower. Naka, Oshima, and Yasuhara worked 19 hours a day on the project for several months. Naka's relationship with Sega of Japan was tenuous during this time; he received little credit for his involvement in the game. He left the company shortly after the game's release, although Sega of America hired him later. Before leaving, however, he went against Sega of Japan's prohibition of him including post-game credits by including a few names in black text on a black background, identifiable only by looking at the game's code. The Marble zone music theme was cartainly inspired by Andy Williams' "Music to Watch Girls By" (1967). The Star Light zone music theme was certainly inspired by Bobby Caldwell's "Love Won't Wait". Known export releases : [US] "Sonic the Hedgehog [Model 1009]" [EU] "Sonic the Hedgehog [Model 1009-50]" [CA] "Sonic the Hedgehog [Model 1009-22]" [KO] "Baramdori Sonic [Model GM4015JG]" by Samsung Software [BR] "Sonic the Hedgehog" by Tec Toy - SERIES - 1. Sonic The Hedgehog [Model G-4049] (1991, Mega Drive) 2. Sonic the Hedgehog 2 [Model G-4088] (1992, Mega Drive) 3. Segasonic The Hedgehog (1992, Arcade) 4. Sonic the Hedgehog CD [Model G-6021] (1993, Mega CD) 5. Sonic the Hedgehog 3 [Model G-5531] (1994, Mega Drive) 6. Sonic and Knuckles (1994, Genesis) 7. Knuckles' Chaotix (1995, 32X) 8. Sonic Adventure (1999, Dreamcast) 9. Sonic Adventure 2 (2001, Dreamcast) 10. Sonic Adventure 2 - Battle (2001, Gamecube) 11. Sonic Advance (2001, GBA) 12. Sonic Advance 2 (2002, GBA) 13. Sonic Adventure DX - Director's Cut (2003, Gamecube) 14. Sonic N (2003, N-Gage) 15. Sonic Advance 3 (2004, GBA) 16. Sonic Heroes (2004, Gamecube) 17. Sonic Rush (2005, Nintendo DS) 18. Sonic The Hedgehog (2006, XBox 360) 19. Sonic and the Secret Rings (2007, Wii) 20. Sonic Rush Adventure (2007, Nintendo DS) 21. Sonic The Hedgehog 4 - Episode I (2010, WiiWare) 22. Sonic 4 The Hedgehog - Episode II (2012, Google Play) - STAFF - Game Plan: Hirokazu Yasuhara (Carol Yas) Program: Yuji Naka (YU2) Character Design: Naoto Ohshima (Bigisland) Design: Jina Ishiwatari (Jinya), Rieko Kodama (Phenix Rie) Sound Produce: Masato Nakamura Sound Program: Hiroshi Kubota (Jimita), Yukifumi Makino (Macky) Special Thanks: Papa, Fujio Minegishi - PORTS - * CONSOLES: [JP] Sega Saturn (june.20, 1997) "Sonic Jam [Model GS-9147]" [JP] Nintendo GameCube (dec.19, 2002) "Sonic Mega Collection [Model DOL-GSOJ-JPN]" [JP] Microsoft XBOX (dec.9, 2004) "Sonic Mega Collection Plus [Model ZD6-00003]" [JP] Sony PS2 (dec.9, 2004) "Sonic Mega Collection Plus [Model SLPM-65758]" [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [Model MAHJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56873&o=2 $end $pico=sonicgam,sonicgam4,sonicgam3,sonicgam2,sonicgam1, $bio Sega Pico game published 24 years ago: Sonic the Hedgehog's Gameworld [Model 49049-00] (c) 1996 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75793&o=2 $end $pico=sonigamj,sonigamja, $bio Sega Pico game published 26 years ago: Sonic the Hedgehog's Gameworld (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - GAME ID: HPC-6010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75792&o=2 $end $info=sonicwi, $vgmplay=aerofgt, $bio Arcade Video game published 28 years ago: Sonic Wings (c) 1992 Video System. Take your pick among 4 countries' ace pilots and take it to the skies to destroy enemy jets, hulking bosses and some strange hidden enemies in this solid overhead shoot'em up! Features solid 2-D graphic and a good level of challenge. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players: Up to two simultaneously. Control: One 8-way joystick per player. Buttons: Two per player (FIRE, SPECIAL WEAPON). - TRIVIA - Sonic Wings was released in March 1992 in Japan. This game is known outside Japan as "Aero Fighters". Red Rabbit from "Rabio Lepus" (also known as "Rabbit Punch") makes a cameo appearance in this game. Just check out Mao Mao's ending and you'll see it. In Kowful's and T.B.'s joint ending, you can see plenty of "Turbo Force" arcade machines. There are two last bosses in the game, but they appear randomly. The most common one is Pandora, a skull inside a rocket. The rarer one is Osaru, a huge monkey. You can get two bad endings if you let them escape. There are a total of 15 endings in the game. Eight are for the individual character endings, four are for the team endings, two for the bad endings and one when you beat the 2nd loop. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to Japanese characters. Soundtrack album releases : Sonic Wings (PCCB-00118) (21/04/93) [Pony Canyon/Scitron] - SERIES - 1. Sonic Wings (1992, ARC) 2. Sonic Wings 2 [Model NGM-075] (1994, ARC) 3. Sonic Wings 3 [Model NGM-097] (1995, ARC) 4. Sonic Wings Limited (1996, ARC) 5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64) - STAFF - Staff : Shin Nakamura, Ogawa Hyone, Armored Cruiser, Wataru Yamazaki, Alice Itoh, Tako Bekku, Neko ikeda, Hikihara, Manbow, H. Motono, K. Yamamotoya, H. Hino, You-Chan, M. Tsukada, Kazzo, Y. Fukuda, Y. Nakanishi, Naoki Itamura, Masato Arikawa, Soushi Hosoi, M. Sakakibara, Hironobu Urata - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (1993) "Sonic Wings [Model SHVC-HW]" [JP] Sony PS2 (2005) "Sonic Wings [Oretachi Geasen Zoku] [Model SLPM-62646]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2502&o=2 $end $neocd=sonicwi2, $bio SNK Neo-Geo CD published 26 years ago: Sonic Wings 2 (c) 1994 SNK. - TECHNICAL - Game ID: NGCD-075 - TRIVIA - Export releases: [US] Aero Fighters 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68127&o=2 $end $info=sonicwi2, $bio SNK Neo-Geo MVS cart. published 26 years ago: Sonic Wings 2 (c) 1994 Video System. The first sequel to the superb vertically scrolling shoot-em-up "Sonic Wings", players once again take control of a Jet fighter aircraft and take to the skies to destroy enemy jets, boats, helicopters, gun emplacements and huge end-of-level bosses. The graphics are every bit as accomplished as those of the prequel and the game delivers a good level of challenge. The end-of-level bosses change from game-to-game; a nice touch that adds variety to an already solid game. Players can choose to play as any one of eight different fighter pilots, each of which pilots a different jet : * American F-117A Nighthawk piloted by Robo-Keaton. * American A-10 Thunderbolt II piloted by Mao Mao. * Japanese Fighter-Support X piloted by Hien. * Japanese F-15 Eagle piloted by Captain Silver. * International F-14 Tomcat piloted by Cindy and Ellen. * International YF-23 Black Widow II piloted by Spanky. * French Rafale piloted by Steve. * British Sea Harrier FRS2 piloted by Bobby. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-075 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Main shot, [B] Special weapon - TRIVIA - Sonic Wings 2 was released in July 1994 in Japan. This game is known outside Japan as Aero Fighters 2. This represents the second game in the Sonic Wings series and the first one on the Neo-Geo MVS. The game's storyline changes according to the pilots currently selected, this applies to the endings as well. So try out different pair combinations in order to see some truly wacky endings! In one part of the city in the Japan stage, you can see Red Rabbit (from "Rabio Lepus") on a sign, a poster of Mao Mao, a small sign with Mambu on it, and of course that infamous 'Heroin Magic' sign. Also, Check out the theme park in the U.S.A. stage. Among the rides, you can see the Red Rabbit, Tenukie, and Mambu. There are three last bosses in the game, but they appear randomly. The most common one is Lar, a giant black sphere with an eye. The second rarest one is Tenukii, a white sheet ghost. And the third and most difficult to get is Mambu, a giant sunfish. You can get three bad endings if you let the last bosses escape. There are a total of 47 endings in the game. Eight are for the individual character endings, twenty-eight are for the team endings, three are for the bad endings and eight for beating the 2nd loop with each character. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'OH!'. Soundtrack album releases : [JP] Sonic Wings 2 (PCCB-00158) (16/12/94) [Pony Canyon/Scitron] - UPDATES - In the Japanese version of the game, Spanky is called Whity and Steve is called Angela. - SERIES - 1. Sonic Wings (1992, ARC) 2. Sonic Wings 2 [Model NGM-075] (1994, ARC) 3. Sonic Wings 3 [Model NGM-097] (1995, ARC) 4. Sonic Wings Limited (1996, ARC) 5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64) - STAFF - Plan : Count IKuei Program : Aiz!, You-Chan Design : K. Yamamotoya, Takasu, Akira, Armored Cruiser, Oh! Kawara, Manbow Yokoyama, Eriko Sound : Soushi Hosoi (Hoso-Q), Pirowo, Norie, Tarako, Hira Assist : Mac, 840AV, Matsunami, Sisyou, K. Nakajima, T. Sakon, Masako, Hiki, Takashi Tateishi (T. Tateishi) Special Thanks: Masahiko Kimura, M. Hihara - PORTS - * CONSOLES: SNK Neo Geo AES [JP] (1994) "Sonic Wings 2 [Model NGH-075]" SNK Neo-Geo CD (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36&o=2 $end $neocd=sonicwi3, $bio SNK Neo-Geo CD published 25 years ago: Sonic Wings 3 [Model NGCD-097] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68129&o=2 $end $info=sonicwi3, $bio SNK Neo-Geo MVS cart. published 25 years ago: Sonic Wings 3 (c) 1995 Video System. The third game in this excellent series adheres to the solid shoot-em-up template set down by its predecessors. The player takes on the role of a Jet Fighter aircraft pilot whose mission is to combat world terrorism. The object of the game is to fly from country to country and destroy all opposition around the world, before flying into outer space to combat the menace responsible for the terrorism. Each pilot has his own storyline that ties in with the game. One enemy shot destroys the player's plane and releases a special power-up that the plane may have been carrying. If the player's final ship is destroyed, all power-ups and extra bombs are released and can be collected if the player chooses the 'continue' option, or if a second player is still active. However, on the final mission in Outer Space, the player is forced to start again at the beginning of the space mission, unless 2 players are active. Sonic Wings now features an array of 10 selectable pilots : American Vought F4U Corsair piloted by Robo-Keaton. American Northrop P-61 Black Widow piloted by the Blazers. Japanese Mitsubishi A6M Zero-Sen piloted by Hien. Japanese Aichi M6A1 Seiran piloted by Mao Mao. Soviet Il-2 Stormovik piloted by Chaika and Pooshka. Soviet Polikarpov I-16 piloted by Spanky. German Dornier Do-335 Pfeil piloted by Malcolm ('Pfeil' is german for 'Arrow') German Junkers Ju-87 Stuka piloted by Kowful and River. British Westland Whirlwind piloted by Alex and Pictus. British Fairy Swordfish piloted by Cindy and Ellen. There are also 2 secret planes (see the TIPS AND TRICKS section for details) : The Aka Usagi (Red Rabbit) piloted by Kotomi. The Diabloon piloted by The Man. Planes Spec. : Vought F4U Corsair can have 3 power-ups and 5 bombs. Northrop P-61 Black Widow can have 3 power-ups and 7 bombs. Mitsubishi A6M Zero-Sen have 3 power-ups and 5 bombs. Aichi M6A1 Seiran can have 2 power-ups and 5 bombs. Il-2 Stormovik can have 2 power-ups and 7 bombs. Polikarpov I-16 can have 4 power-ups and 6 bombs. Dornier Do-335 Pfeil can have 3 power-ups and 4 bombs. Junkers Ju-87 Stuka can have 4 power-ups and 7 bombs. Westland Whirlwind can have 3 power-ups and 6 bombs. Fairy Swordfish can have 1 power-up and 7 bombs. Aka Usagi (Red Rabbit, see below) can have 2 power-ups and 4 bombs. Diabloon (see below) can have 7 power-ups and 2 bombs. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-097 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Special weapon - TRIVIA - Sonic Wings 3 was released in October 1995 in Japan. This game is known outside Japan as "Aero Fighters 3". This represent the latest game in the Sonic Wings series for the Neo-Geo MVS. Malcolm from 1993's "Ta-o Taido" makes an appearance as a pilot. His plane has a special charged shot ability that is unique to him and Spanky (by holding Fire button). The strange ship that appears at the end of each level and warps away after the boss is defeated first appeared in "Turbo Force" as a regular enemy during Stage 2. There are four random last bosses in the game, two for the Sea stage and two for the Space stage. In the Sea level, the most common one is Bagarius, a large alien submarine. The rarer one is a Giant Squid, you can't attack it and it doesn't attack you. In the Space level, the most common one is Gurabura, a UFO. And the rarer one is Soh Takeko, a mahjong piece. You can get four bad endings if you let them escape. There are a total of 23 endings in the game. Twelve are for the individual character endings, six are for the team endings, four are for the bad endings and one when you beat the 2nd loop. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'HEY'. Soundtrack album releases : [JP] Sonic Wings 3 (PCCB-00193) (20/10/1995) [Pony Canyon/Scitron] - UPDATES - In the Japanese version of the game, Spanky is called Whity. - TIPS AND TRICKS - * Choose your next stage: After beating the stage boss of level 1, 4 and 7, a checkered plane will appear. Destroy the plane's left or right wing to determine your next stage. * Play As Red Rabbit Kotomi (from "Rabio Lepus") : 1) Insert your coin(s) 2) Press and hold B+Start during all the following sequence. Now, at the character selection screen : 3) Press Down when the timer reaches 7 and when the nose of the plane points towards you. 4) Press Down when the timer reaches 5 and when the nose of the plane points towards you. 5) Press Down when the timer reaches 2 and when the nose of the plane points towards you. 6) Press Down when the timer reaches 0 and when the nose of the plane points towards you. Red Rabbit will appear. * Play As Diabloon (from "Turbo Force") : 1) Insert your coin(s) 2) Press and hold B+Start during all the following sequence. Now, at the character selection screen : 3) Press Right. 4) Press Down when the timer reaches 7 and when the nose of the plane points towards you. 5) Press Down when the timer reaches 5 and when the nose of the plane points towards you. 6) Press Down when the timer reaches 2 and when the nose of the plane points towards you. 7) Press Down when the timer reaches 0 and when the nose of the plane points towards you. Diabloon will appear. - SERIES - 1. Sonic Wings (1992, ARC) 2. Sonic Wings 2 [Model NGM-075] (1994, ARC) 3. Sonic Wings 3 [Model NGM-097] (1995, ARC) 4. Sonic Wings Limited (1996, ARC) 5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64) - STAFF - Planner : Count IKuei Programmers : Aiz!, You-Chan, Sysyou Designers : Armored Cruiser, Takasu, Akira, Manbow Yokoyama, T. Tateishi, K. Yamamotoya, A. Sakamura, A., Kaz, Hiki, T. Matsui, Oh! Kawara, M. Cats.I, Hil, T. Sakon Sound : Q, P, Noise - PORTS - * CONSOLES: SNK Neo-Geo CD (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37&o=2 $end $n64=sonicwing, $bio Nintendo 64 cart. published 22 years ago: Sonic Wings Assault (c) 1998 Video System Company, Limited. - TECHNICAL - [Model NUS-NSAJ] - SERIES - 1. Sonic Wings (1992, ARC) 2. Sonic Wings 2 [Model NGM-075] (1994, ARC) 3. Sonic Wings 3 [Model NGM-097] (1995, ARC) 4. Sonic Wings Limited (1996, ARC) 5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57971&o=2 $end $info=sncwgltd, $bio Arcade Video game published 24 years ago: Sonic Wings Limited (c) 1996 Video System. - TECHNICAL - Main CPU : SPU (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, SPECIAL WEAPON) - TRIVIA - Sonic Wings Limited was released in July 1996 in Japan. It is a remix of the three earlier Sonic Wings games. This game is known in Taiwan as "Aero Fighters Special" and it's completely in English. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it a Japanese characters followed by a '?'. There are five random last bosses in the game, two for the "Fight in Orbit" stage, two more for the "Another Dimension" stage and one for the "Mars" stage. In the "Fight in Orbit" level, the most common one is Gurabura, a large UFO. The rarer one is Pandora, a skull inside a rocket. In the "Another Dimension" level, the most common one is Lar, a black sphere with an eye. And the rarer one is Do-ni Revision, a tiny tank. In the "Mars" level, the last boss will always be Osaru, the giant monkey. There is a total of 59 endings in the game. Each of the 12 individual characters and 6 possible teams have three different endings depending on what last level you chose as your destination, for a total of fifty-four endings. There are also five bad endings if you let the last bosses escape. - TIPS AND TRICKS - * Select your next stage: Finish Stage 4 with less or more than 500,000 points to go to "Aegean Sea" or "New York". Finish Stage 5 with less or more than 550,000 points to go to "Red Square" or "Panama Canal". Finish any Stage 6 with less than 600,000 points to go to "Fight in Orbit". Finish Stage 6 "Red Square" with more than 600,000 points to go to "Another Dimension". Finish Stage 6 "Panama Canal" with more than 600,000 points to go to "Mars". - SERIES - 1. Sonic Wings (1992, ARC) 2. Sonic Wings 2 [Model NGM-075] (1994, ARC) 3. Sonic Wings 3 [Model NGM-097] (1995, ARC) 4. Sonic Wings Limited (1996, ARC) 5. Sonic Wings Assault [Model NUS-NSAJ] (1997, N64) - STAFF - Staff : H. Furukawa, M. Arano, Armored Cruiser, K. Yamamotoya, Hiroshi, Kazuo.A, Manbow Yokoyama, Oh! Kawara, Daapo, Kawauso, Sugibo, Basara, Hoso-Q, Oba, Paff - PORTS - * CONSOLES: [JP] Sega Saturn (1996, "Sonic Wings Special [Model T-26402G]") Sony PlayStation (1996, "Sonic Wings Special") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2503&o=2 $end $saturn=sonicwin, $bio Sega Saturn game published 24 years ago: Sonic Wings Special (c) 1996 Media Quest. - TECHNICAL - [Model T-26402G] - TRIVIA - Sonic Wings Special for Saturn was released on July 05, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49063&o=2 $end $snes=sonicwing, $bio Nintendo Super Famicom cart. published 27 years ago: Sonic Wings (c) 1993 Video System Company, Limited. Sonic Wings is an intense vertical shooter by Video system and conversion of their own arcade game originally released in 1992. Four elite pilots from around the globe are called upon to take part in an anti-terrorist military operation and seven large enemy installations and weapons must be destroyed. Players can pick one of four nationalities to fulfill their missions - United States, Japan, England and Sweden. Each pilot comes with his own plane and each one of them is based on real fighters such as the F-14 Tomcat, Tornado IDS or AJ-37. They also feature their own handling characteristics and special weapons. The weapons system is rather simple and consist of one main upgrade-able Vulcan gun (and secondary missiles) and a set of bomb-attacks capable of obliterating most of the objects on screen. A maximum of four bombs can be carried at once and each weapon can be upgraded four times - however, the highest power-up level only lasts for a short period of time. The game counts a total of seven stages, three of which are played first and in a random order. A two simultaneous player mode is also available and a friend can join the party at any time. - TECHNICAL - Cartridge ID: SHVC-HW - TRIVIA - Released on July 30, 1993 in Japan for 8900 Yen. Sonic Wings was an arcade game released in 1992 by Video System and was ported to the Super Famicom in 1993. Export releases: [US] "Aero Fighters [Model SNS-AERE-USA]" - TIPS AND TRICKS - Player Select Screen Codes: At the player select screen, hold the R button then enter the code on Controller 2: Endurance Mode: Hold R and press A, Left, Y, Right, X, Down, B, Up on controller two at the character selection screen. Play as Rabio and Lepus: Hold R and press Left, Down, Right, X, Y, A, B, Left, Down, Right, Down, X, Y, A, B on controller two at the character selection screen. - STAFF - Director: T. Hosokawa Designer: Hikihara, T.Akamatsu, Hiroshi, Kazuo.A, Yamamotoya Main Programmer: Kazzo Sub Programmer: M. Tsukada, Urashita, Y. Fukuda, Y. Nakanishi Sound: Nao. Itamura, M. Yamana Special Thanks: Y. Kaneda, K. Shiomi, Tomomi.M, M. Kumichou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62199&o=2 $end $sms=sonicedu, $bio Sonic's Edusoft (c) 19?? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56185&o=2 $end $leapster=sonicx, $bio LeapFrog Leapster cart. published 17 years ago: SonicX (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134532&o=2 $end $info=sonikfig, $bio Sonik Fighter (c) 199? Z Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36215&o=2 $end $apple2gs=sonix, $bio Apple IIGS disk. published 32 years ago: Sonix (c) 1988 So What Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115252&o=2 $end $svision=sonnyxpr, $bio Sonny X'press (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95473&o=2 $end $pc8801_flop=sonogo1, $bio NEC PC-8801 Series disk. published 34 years ago: Sonogo no Keiko-chan Part 1 Kangofu Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92924&o=2 $end $pc8801_flop=sonogo2, $bio NEC PC-8801 Series disk. published 34 years ago: Sonogo no Keiko-chan Part 2 OL Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92925&o=2 $end $pc8801_flop=sonogo3, $bio NEC PC-8801 Series disk. published 34 years ago: Sonogo no Keiko-chan Part 3 Shin Tsuma Hen (c) 1986 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92926&o=2 $end $psion2=sonyprm, $bio Sony Dealer Commander Ver.2 (c) 198? Sony Service Centre Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234143&o=2 $end $msx2_flop=sonygred, $bio MSX 2 disk. published 34 years ago: Sony Graphics Editor (c) 1986 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102038&o=2 $end $msx2_flop=hbf700d, $bio MSX 2 disk. published 35 years ago: Sony HB-F700D (c) 1985 Sony Corp. Software disks for the Sony HB-F700D. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102039&o=2 $end $msx2_flop=hbf700f, $bio MSX 2 disk. published 35 years ago: Sony HB-F700F (c) 1985 Sony Corp. Software disks for the Sony HB-F700F. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102040&o=2 $end $msx2_flop=hbf700p, $bio MSX 2 disk. published 35 years ago: Sony HB-F700P (c) 1985 Sony Corp. Software disks for the Sony HB-F700P. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102041&o=2 $end $msx2_flop=hbf700s, $bio MSX 2 disk. published 35 years ago: Sony HB-F700S (c) 1985 Sony Corp. Software disks for the Sony HB-F700S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102042&o=2 $end $msx2_flop=hbf900, $bio MSX 2 disk. published 34 years ago: Sony HB-F900 (c) 1986 Sony Corp. System files for the HB-F900. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102043&o=2 $end $msx2_flop=hbg900p, $bio MSX 2 disk. published 34 years ago: Sony HB-G900P/HB-G900AP (c) 1986 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102044&o=2 $end $psion2=sonylisa, $bio Sony Lisa-1 Ver.3 (c) 198? Sony Service Centre Europe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234142&o=2 $end $info=psj,psa, $bio Console published 26 years ago: Sony PlayStation (c) 1994 Sony Computer Ent., Inc. The first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles. - TECHNICAL - Model ID: SCPH-1000 - TRIVIA - The PlayStation was released in Japan on December 03, 1994. The console was an immediate success in Japan, selling over 2 million units within its first six months on the market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127811&o=2 $end $info=psu, $bio Console published 25 years ago: Sony PlayStation [Model SCPH-1001] (c) 1995 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228768&o=2 $end $info=pse, $bio Console published 25 years ago: Sony PlayStation [Model SCPH-1002] (c) 1995 Sony Computer Ent. Europe [SCEE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228767&o=2 $end $info=pockstat, $bio Other published 21 years ago: Sony PocketStation (c) 1999 Sony Computer Ent., Inc. The PocketStation is a Memory Card peripheral for the PlayStation home video game console. Categorized by Sony as a combination of a Memory Card and a miniature personal digital assistant. Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. - TECHNICAL - The device features a monochrome liquid crystal display (LCD), infrared communication capability, a real-time clock, built-in flash memory, and sound capability. To use the device's memory card functionality, it must be connected to a PlayStation through a memory card slot. - TRIVIA - Released exclusively in Japan on January 23, 1999. Sony only shipped an initial 60,000 units of the peripheral. It was initially available in two case colors: white and clear. The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month. It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur. SCEA cited an inability meeting Japanese demand as the reason for the PocketStation's absence. The PocketStation was discontinued in July 2002 after having shipped nearly five million units. On November 5, 2013, it was announced that the PocketStation would be revived as an application for the PlayStation Vita, allowing users to play PocketStation format minigames for any classic PlayStation games that they own. Originally it was only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vitas. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228766&o=2 $end $msx2_flop=sonyc, $bio MSX 2 disk. published 23 years ago: Sonyc (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102045&o=2 $end $pico=gccaperk, $bio Sega Pico game published 24 years ago: Sootjanara Yeohaeng (c) 1996 Samsung. - TECHNICAL - Game ID: T-10291-08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96309&o=2 $end $msx1_cass=sootland, $bio MSX cass. published 32 years ago: Sootland (c) 1988 Zafiro Software Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94990&o=2 $end $cpc_flop=sootland03, $bio Amstrad CPC 464 disk. published 32 years ago: Sootland (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121656&o=2 $end $specpls3_flop=sootlandgs, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Sootland (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147690&o=2 $end $cpc_cass=sootland, $bio Amstrad CPC cass. published 31 years ago: Sootland [Model 60130575] (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99226&o=2 $end $cpc_cass=sootlandlg, $bio Amstrad CPC cass. published 31 years ago: Sootland [Model 60130661] (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99227&o=2 $end $cpc_flop=sootland,sootland01, $bio Amstrad CPC 464 disk. published 31 years ago: Sootland [Model 61850577] (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124013&o=2 $end $cpc_flop=sootland02,sootland04,sootland05, $bio Amstrad CPC 464 disk. published 31 years ago: Sootland [Model 61850662] (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124012&o=2 $end $cpc_cass=sootyswp, $bio Amstrad CPC cass. published 31 years ago: Sooty & Sweep [Model AS744] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99228&o=2 $end $cpc_flop=sootyand02, $bio Amstrad CPC 464 disk. published 30 years ago: Sooty and Sweep Cracked (c) 1990 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122849&o=2 $end $spectrum_cass=sootysfu, $bio Sooty's Fun With Numbers (c) 198? EDOS [Electronic Distribution of Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226609&o=2 $end $amigaocs_flop=sophelie, $bio Commodore Amiga 500 disk. published 30 years ago: Sophelie (c) 1990 New Deal Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75037&o=2 $end $spectrum_cass=sophistr, $bio Sinclair ZX Spectrum cass. published 32 years ago: Sophistry (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81078&o=2 $end $spectrum_cass=sophistrz, $bio Sophistry (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226540&o=2 $end $cpc_flop=sophoss1, $bio Sophos (c) 19?? Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124856&o=2 $end $alice32=sorcelle, $bio Alice 32/90 type-in published 35 years ago: Sorcellerie (c) 1985 Groupe Tests. - TRIVIA - Published as a type-in program in "L'Ordinateur Individuel" magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87584&o=2 $end $megadriv=sorcerkj,sorcerkjp, $bio Sega Mega Drive game published 28 years ago: Sorcer Kingdom (c) 1992 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56876&o=2 $end $info=sstriker,sstrikerk, $bio Arcade Video game published 27 years ago: Sorcer Striker (c) 1993 Raizing. A superb vertically scrolling shooter from Raizing. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known in Japan as "Mahou Daisakusen". This game is the first game created by Raizing. - SERIES - 1. Sorcer Striker (1993) 2. Kingdom Grandprix (1994) 3. Dimahoo [Blue Board] (2000) - STAFF - Music composed by : Atsuhiro Motoyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2504&o=2 $end $info=sorcerer,sorcererd,sorcerera,sorcererb, $bio Computer published 41 years ago: Sorcerer (c) 1979 Exidy, Inc. An early home computer. - TRIVIA - The Sorcerer made its debut at the Long Beach Computer Show in April 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103351&o=2 $end $apple2_flop_misc=sorcerer, $bio Apple II disk. published 36 years ago: Sorcerer (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107356&o=2 $end $cpc_flop=sorcerer,sorcerer04, $pcw=sorcerer, $bio Amstrad CPC/PCW disk. published 36 years ago: Sorcerer (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118303&o=2 $end $info=sorcr_l1,sorcr_l2, $bio Pinball published 35 years ago: Sorcerer (c) 1985 Williams Electronics, Incorporated. - TECHNICAL - Williams System 9 Model Number : 532 - TRIVIA - 3,700 units were produced. - STAFF - Design by : Mark Ritchie Art by : Pam Erickson - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5575&o=2 $end $adam_flop=sorcerer, $bio Sorcerer (c) 198? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109992&o=2 $end $info=sorcerer2, $bio Computer published 41 years ago: Sorcerer 2 (c) 1979 Exidy, Inc. Computer from Exidy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98315&o=2 $end $sorcerer_cass=invaders, $bio Sorcerer Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232409&o=2 $end $cpc_cass=sorcerld, $bio Amstrad CPC cass. published 33 years ago: Sorcerer Lord (c) 1987 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99229&o=2 $end $cpc_flop=sorcerer02,sorcerer01,sorcerer03,sorcerer05, $bio Amstrad CPC 464 disk. published 33 years ago: Sorcerer Lord (c) 1987 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124004&o=2 $end $amigaocs_flop=sorclord, $bio Commodore Amiga 500 disk. published 32 years ago: Sorcerer Lord (c) 1988 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75038&o=2 $end $dragon_cass=sorcclaym, $bio Dragon cass. published 37 years ago: Sorcerer of Claymorgue Castle (c) 1983 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116516&o=2 $end $apple2_flop_orig=sorcsiva, $bio Apple II disk. published 39 years ago: Sorcerer of Siva (c) 1981 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229250&o=2 $end $apple2_flop_clcracked=sorcsiva, $bio Apple II disk. published 39 years ago: Sorcerer of Siva (c) 1981 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231660&o=2 $end $a2600=sorcerer, $bio Atari 2600 cart. published 37 years ago: Sorcerer (c) 1983 Mythicon. Many centuries ago, the Earth was ruled by Sorcerers and Wizards. They possessed mystical powers capable of both good and evil. The most respected influences in the land were from the good Sorcerers. This fact continually disturbed the evil Wizards, and they eventually decided to use their power to conquer the countryside and enslave its people. They devised a plan to systematically eliminate the good Sorcerers by sending wave after wave of diabolical creatures to ravage the world. As the bravest of the good Sorcerers you have been asked to destroy these forces and save the planet. As a reward for your bravery: whenever you overcome or destroy a creature, you will receive a treasure. Knowing your bravery the Wizards have done everything within their power to keep you from succeeding. They don't believe you will survive their first three waves of evil, but just in case you do they have several surprises waiting, Only you can discover through bravery and talent how evil they can become. To give you more power over the Forces of Evil the good Sorcerers have provided a magical Flying Platform. When you start on your journey you should first catch this elusive platform. You can continue without it, but only the foolish would dare to do so. Once on the Flying Platform you can go anywhere on the screen to avoid or destroy the enemy. The good Sorcerers have also given you four lives to use against the Forces of Evil. - TECHNICAL - Model 1001 - SCORING - SCORING is done by hitting the Forces of Evil with an energy charge and picking up treasures. Each time you hit a force of evil with your energy charge you get 30 POINTS. When they disappear a treasure will materialize. Touching the treasure gives you 80 POINTS. Successfully moving through the lightning storm will cause a treasure to come out of the sky. Don't forget to pick up each treasure since once you have moved to the next screen you can't go back. - STAFF - Programmer: Bruce de Graaf Sound: Bill Bryner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50970&o=2 $end $a2600=sorcappr,sorcappr1,sorcappre,sorcapprp, $bio Atari 2600 cart. published 37 years ago: Sorcerer's Apprentice (c) 1983 Atari, Incorporated. The object of SORCERER'S APPRENTICE is to help Mickey prevent the cavern from flooding by stopping the falling stars that are turning into brooms. To do this you must: * Catch stars with the Sorcerer's magic hat that Mickey is wearing - before they fall between the mountain peaks. * Hit stars with Mickey's magic fireballs. * Create empty buckets by hitting meteors with fireballs. * Go into THE CAVERN and stop the brooms from reaching the cavern floor. You can play SORCERER'S APPRENTICE in THE MOUNTAIN scene, in THE CAVERN scene, or you can move Mickey back and forth between both scenes to play one magical game. When THE CAVERN is flooded, the game is over. There are four game variations in SORCERER'S APPRENTICE: Slow, Medium, Super Sonic, and Beginning speed. The game number appears at the bottom of the screen when you press the GAME SELECT switch. In all games, the speed of the game will increase as you play. So even if you start with Game 4, you will end up playing at SUPER SONIC speed if you play long enough. - TECHNICAL - Model CX26109 - SCORING - You score points in SORCERER'S APPRENTICE by hitting stars and meteors with fireballs, by catching stars with Mickey's magic hat, and by stopping brooms. Notice that the point value of a star varies with its different stages. A bursting star may be worth 50 to 80 points, depending on exactly when it is hit. Catching a star: 6 points Hitting a blue meteor: 10 points Hitting a red meteor: 15 points Stopping a broom: 20 points Hitting a big star (1st stage): 20 points Hitting a little star (1st stage): 25 points Hitting a bursting star (2nd stage): 50-80 points Hitting a dropping star (3rd stage): 60 points - TIPS AND TRICKS - * Remember that SORCERER'S APPRENTICE can be played three different ways: in the Mountains, in the Cavern, and in both places. * Use the SOUND GUIDE to help you learn the different game sounds. Sounds are especially helpful in the Mountain scene because they let you know what is happening in the Cavern. SOUND GUIDE - Bell tone: When you hit or catch a star - Four rising notes: When you hit a meteor, creating two empty buckets - 'Swoosh' sound: When a broom is created or stopped - SORCERER'S APPRENTICE: When the water level changes tune * Young children should start with Game 4. In the Mountains, try scoring as many points as you can. Listen to the sounds when you hit or catch stars. See if you can stop every star from landing between the mountain peaks. * In the Cavern, try placing Mickey on different parts of the staircase. Find a place where you can stop most brooms. Also, don't get too close to the sides of the staircase. You could easily fall off and end up back in the Mountains. * Remember: What happens in the Mountains affects what happens in the Cavern. The key to playing in both places is knowing where to be at the right time. For example: - Run into the Cavern to stop brooms when you see the water level getting too high. - Likewise, if you run out of empty buckets in the cavern, return to the Mountains to get more. - STAFF - Designed and programmed by: Peter C. Niday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50971&o=2 $end $spectrum_cass=sorcerer_d,sorcerer_e, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sorcerer's Castle (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81081&o=2 $end $spectrum_cass=sorcerer_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sorcerer's Castle (c) 1984 ZX Data. Denmark release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196843&o=2 $end $megadriv=sorcerk1,sorcerk, $bio Sega Genesis game published 28 years ago: Sorcerer's Kingdom (c) 1992 Treco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57404&o=2 $end $psx=sorcmaze, $bio Sony PlayStation disc published 18 years ago: Sorcerer's Maze (c) 2002 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111649&o=2 $end $msx2_flop=sorcer,sorcera, $bio MSX 2 disk. published 33 years ago: Sorcerian (c) 1987 Falcom - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102046&o=2 $end $megadriv=sorcer, $bio Sega Mega Drive game published 30 years ago: Sorcerian (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56877&o=2 $end $pcecd=sorcer, $bio NEC PC-Engine CD published 28 years ago: Sorcerian (c) 1992 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58386&o=2 $end $x68k_flop=sorcer, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Sorcerian (c) 1994 AQRS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88090&o=2 $end $x68k_flop=sorcerys, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Sorcerian (c) 1995 Yasty-Serv - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88091&o=2 $end $x1_flop=sorcermd, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian Music Disk (c) 1988 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86118&o=2 $end $pc8801_flop=sorcermd, $bio NEC PC-8801 Series disk. published 30 years ago: Sorcerian Music Disk Volume 1 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92932&o=2 $end $pc8801_flop=sorcermg,sorcermga, $bio NEC PC-8801 Series disk. published 33 years ago: Sorcerian Music Gallery (c) 1987 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92933&o=2 $end $pc8801_flop=sorcerml, $bio NEC PC-8801 Series disk. published 33 years ago: Sorcerian Music Library (c) 1987 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92934&o=2 $end $x1_flop=sorcerexp4, $bio Sharp X1 5.25in.disk. published 31 years ago: Sorcerian New Scenario Vol.1 - Uchuu Kara no Homonsha (c) 1989 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86119&o=2 $end $pc8801_flop=sorcerexp4, $bio NEC PC-8801 Series disk. published 31 years ago: Sorcerian New Scenario Vol.1 - Uchuu Kara no Homonsha (c) 1989 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92935&o=2 $end $pc88va=sorcerexp4, $bio NEC PC-88 VA disk. published 31 years ago: Sorcerian New Scenario Vol.1 - Uchuu Kara no Homonsha (c) 1989 Takeru [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131590&o=2 $end $x68k_flop=sorcsugo, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Sorcerian Sugoroku (c) 1990 Missy.M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88620&o=2 $end $msx2_flop=sorcerexp2, $bio MSX 2 disk. published 28 years ago: Sorcerian Tsuika Scenario 2 - Sengoku Sorcerian (c) 1992 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102047&o=2 $end $pc8801_flop=sorcerexp2, $bio NEC PC-8801 Series disk. published 32 years ago: Sorcerian Tsuika Scenario 2 - Sengoku Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW17011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92937&o=2 $end $pc98=sorcerexp2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario 2 - Sengoku Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: NHNW11013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90693&o=2 $end $pc88va=sorcerexp2, $bio NEC PC-88 VA disk. published 32 years ago: Sorcerian Tsuika Scenario 2 - Sengoku Sorcerian (c) 1988 Falcom [Japan] - TECHNICAL - GAME ID: NINW12006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131598&o=2 $end $x1_flop=sorcerexp2, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario 2 - Sengoku Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86121&o=2 $end $msx2_flop=sorcerexp3, $bio MSX 2 disk. published 28 years ago: Sorcerian Tsuika Scenario 3 - Pyramid Sorcerian (c) 1992 Brother Kougyou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102048&o=2 $end $pc8801_flop=sorcerexp3, $bio NEC PC-8801 Series disk. published 32 years ago: Sorcerian Tsuika Scenario 3 - Pyramid Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW17012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92938&o=2 $end $pc98=sorcerexp3, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario 3 - Pyramid Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: NHNW11014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90694&o=2 $end $pc88va=sorcerexp3, $bio NEC PC-88 VA disk. published 32 years ago: Sorcerian Tsuika Scenario 3 - Pyramid Sorcerian (c) 1988 Falcom [Japan] - TECHNICAL - GAME ID: NINW12007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131599&o=2 $end $x1_flop=sorcerexp3, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario 3 - Pyramid Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86122&o=2 $end $pc98=sorcerexp4,sorcerexp4a, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Sorcerian Tsuika Scenario 4 - Uchuu Kara no Homonsha (c) 1989 Amorphous. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90695&o=2 $end $pc8801_flop=sorcerexp, $bio NEC PC-8801 Series disk. published 32 years ago: Sorcerian Tsuika Scenario (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW17008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92936&o=2 $end $pc98=sorcerexp, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario (c) 1988 Falcom. - TECHNICAL - GAME ID: NHNW11010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90692&o=2 $end $pc88va=sorcerexp, $bio NEC PC-88 VA disk. published 32 years ago: Sorcerian Tsuika Scenario (c) 1988 Falcom [Japan] - TECHNICAL - GAME ID: NINW12003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131597&o=2 $end $x1_flop=sorcerexp, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian Tsuika Scenario (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86120&o=2 $end $pc8801_flop=sorcerutil,sorcerutila, $bio NEC PC-8801 Series disk. published 32 years ago: Sorcerian Utility Disk (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW17009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92939&o=2 $end $pc98=sorcerutil, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sorcerian Utility Disk Vol.1 (c) 1988 Falcom. - TECHNICAL - GAME ID: NHNW11011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90696&o=2 $end $pc88va=sorcerutil, $bio NEC PC-88 VA disk. published 32 years ago: Sorcerian Utility Disk Vol.1 (c) 1988 Falcom [Japan] - TECHNICAL - GAME ID: NINW12004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131600&o=2 $end $x1_flop=sorcerutil,sorcerutila, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian Utility Disk Vol.1 (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86123&o=2 $end $pc8801_flop=sorcerid, $bio Sorcerian Xanadu Powerup Hack Program (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92940&o=2 $end $pc8801_flop=sorcerb,sorcer,sorcerud, $bio NEC PC-8801 Series disk. published 33 years ago: Sorcerian (c) 1987 Falcom. - TECHNICAL - GAME ID: NFNW17006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92931&o=2 $end $pc98=sorcer, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: NHNW11008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90691&o=2 $end $pc88va=sorcer, $bio NEC PC-88 VA disk. published 32 years ago: Sorcerian (c) 1988 Falcom [Japan] - TECHNICAL - GAME ID: NINW12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131596&o=2 $end $x1_flop=sorcer,sorcera, $bio Sharp X1 5.25in.disk. published 32 years ago: Sorcerian (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86117&o=2 $end $electron_cass=sorcclay, $bio Sorceror of Claymorgue Castle (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115503&o=2 $end $cpc_flop=sorceror, $bio Amstrad CPC type-in published 32 years ago: Sorceror's Castle (c) 1988 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Avralite era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124339&o=2 $end $c64_cass=sorcery, $bio Commodore C64 cass. published 36 years ago: Sorcery (c) 1984 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231946&o=2 $end $msx1_cass=sorcery,sorcerya, $bio MSX cass. published 35 years ago: Sorcery (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94991&o=2 $end $cpc_flop=sorceryu,sorceryu01,sorceryu02,sorcery1, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121283&o=2 $end $to_flop=sorcery,sorcerya, $bio Thomson TO disk. published 34 years ago: Sorcery (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108005&o=2 $end $mo5_cass=sorcery,sorcerya,sorceryb, $to7_cass=sorcery,sorcerya,sorceryb,sorceryc, $bio Thomson MO5/TO7 cass. published 34 years ago: Sorcery (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108546&o=2 $end $pro128_cass=sorcery,sorcerya, $bio Olivetti PC-128 cass. published 33 years ago: Sorcery (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118195&o=2 $end $amigaocs_flop=sorceryp, $bio Commodore Amiga 500 disk. published 32 years ago: Sorcery + (c) 1988 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75039&o=2 $end $cpc_flop=sorceryp,sorceryp03,sorceryp02,sorceryp01, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery + [Model SOFT 1983] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121284&o=2 $end $cpc_flop=sorceryg, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery + [Model SOFT 21983] (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121287&o=2 $end $cpc_flop=sorceryf01,sorceryf,sorcery101,sorcery102, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery + [Model SOFT 41983] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121285&o=2 $end $msx1_flop=sorcery, $bio Sorcery cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230133&o=2 $end $mo5_flop=sorcery, $bio Thomson MO5 disk. published 5 years ago: Sorcery cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235265&o=2 $end $cpc_flop=sorcerye, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery Plus [Model AMD-109] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121286&o=2 $end $cpc_flop=sorcerys, $bio Amstrad CPC 464 disk. published 35 years ago: Sorcery [Model AMD-103] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121282&o=2 $end $cpc_cass=sorcery,sorceryfl, $bio Amstrad CPC cass. published 35 years ago: Sorcery [Model VGD 9001] (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99230&o=2 $end $mo5_cass=sorciere,sorciereb,sorcierea, $bio Sorciere (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108930&o=2 $end $info=m5,m5p,m5p_brno, $bio Computer published 38 years ago: Sord m.5 (c) 1982 Sord Computer Corporation. The Sord m.5 is a home computer launched by Sord Computer Corporation in 1982. Primarily the Sord M5 competed in the Japanese home computer market. Despite its short production run, the m.5 was supported by various big Japanese game developers such as Namco and Konami. - TECHNICAL - CPU: Zilog Z80, 3.58 MHz Video Hardware: TMS9918 40x24 text (6x8 characters), 224 user defined characters 256x192 graphics, 16 colours 32 hardware sprites (up to 16x16 pixels) Sound Hardware: SN76489 3 sound channels 1 noise channel 6 octaves, 15 amplitude levels RAM: 20 KB (of which 16KB is screen memory) ROM: 8 KB expandable to 16KB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82077&o=2 $end $psx=anpanmn2, $bio Sony PlayStation disc published 19 years ago: Soreike Anpanman 2 - Anpanman To Daibouken! (c) 2001 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-03197 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85345&o=2 $end $info=kokoroj, $bio Arcade Video game published 28 years ago: Soreike Kokology (c) 1992 Sega. Game of a famous TV program at that time. - TRIVIA - Released in March 1993 in Japan. - SERIES - 1. Soreike Kokology (1992) 2. Soreike Kokology 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3683&o=2 $end $info=kokoroj2, $bio Arcade Video game published 27 years ago: Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku (c) 1993 Sega. 2nd game of the famous TV program at that time. - TECHNICAL - Runs on the Sega "System 32" hardware. - TRIVIA - Released in December 1993 in Japan. - SERIES - 1. Soreike Kokology (1992) 2. Soreike Kokology 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3682&o=2 $end $gameboy=amida, $bio Nintendo Game Boy Cart. published 30 years ago: Soreike! Amida-kun [Model DMG-AMA] (c) 1990 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66950&o=2 $end $gbcolor=anpan5to, $bio Nintendo Game Boy Color game published 20 years ago: Soreike! Anpanman - 5-tsu no Tou no Ousama (c) 2000 Tam. - TECHNICAL - [Model CGB-BS2J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68781&o=2 $end $pico=anpanmcw, $bio Sega Pico game published 17 years ago: Soreike! Anpanman - Anpanman no Chie no World [Model HPC-6131] (c) 2003 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115670&o=2 $end $pico=anpanmhd, $bio Sega Pico game published 15 years ago: Soreike! Anpanman - Anpanman no Hitori de Dekichatta! [Model HPC-6146] (c) 2005 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115671&o=2 $end $pico=anpanman, $bio Sega Pico game published 23 years ago: それいけ!アンパンマン アンパンマンとでんわであそぼう! (c) 1997 Sega Enterprises, Ltd. (Soreike! Anpanman - Anpanman to Denwa de Asobou!) - TECHNICAL - GAME ID: HPC-6051 - TRIVIA - Released in December 1997 in Japan. Retail price: 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75794&o=2 $end $pico=anpanmka, $bio Sega Pico game published 22 years ago: それいけ!アンパンマン アンパンマンとことばあそび (c) 1998 Sega Enterprises, Ltd. (Soreike! Anpanman - Anpanman to Kotoba Asobi) - TECHNICAL - GAME ID: HPC-6071 - TRIVIA - Retail price: 3980 Yen. ROM size: 2 MB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75795&o=2 $end $pico=anpanmsa, $bio Sega Pico game published 20 years ago: Soreike! Anpanman - Anpanman to Suuji Asobi [Model HPC-6091] (c) 2000 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115672&o=2 $end $pico=anpanmtd, $bio Sega Pico game published 22 years ago: それいけ!アンパンマン アンパンマンとたのしいドライブ (c) 1998 Sega Enterprises, Ltd. (Soreike! Anpanman - Anpanman to Tanoshii Drive!) - TECHNICAL - GAME ID: HPC-6067 - TRIVIA - Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75796&o=2 $end $pico=anpanmentw, $bio Sega Pico game published 23 years ago: Soreike! Anpanman - Eigo Tanosii Kanibaru (c) 1997 SEGA Enterprises, Ltd. Taiwanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121988&o=2 $end $pico=anpanmen, $bio Sega Pico game published 26 years ago: Soreike! Anpanman - Eigo to Nakayoshi - Youchien de ABC [Model HPC-6012] (c) 1994 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115673&o=2 $end $pico=anpanme2, $bio Sega Pico game published 25 years ago: Soreike! Anpanman - Eigo to Nakayoshi 2 - Tanoshii Carnival (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - Game ID: HPC-6017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75797&o=2 $end $gbcolor=anpanfna, $bio Nintendo Game Boy Color game published 21 years ago: Soreike! Anpanman - Fushigi na Nikoniko Album (c) 1999 Tam. - TECHNICAL - [Model DMG-AANJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68782&o=2 $end $nes=anpanman, $bio Nintendo Famicom cart. published 28 years ago: Soreike! Anpanman - Minna de Hiking Game! (c) 1992 Bandai - TECHNICAL - GAME ID: BAN-OZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54637&o=2 $end $pico=anpanmga, $bio Sega Pico game published 26 years ago: それいけ!アンパンマンのゲームであそぼうアンパンマン (c) 1994 Bandai (Soreike! Anpanman no Game de Asobou Anpanman) - TECHNICAL - GAME ID: T-133010 ROM size: 512 KB - TRIVIA - Released in March 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75798&o=2 $end $pico=anpanmm2,anpanmm2a, $bio Soreike! Anpanman no Medalympic World 2 (c) 199? Bandai. - TECHNICAL - Game ID: T-133300 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75800&o=2 $end $pico=anpanmmw, $bio Sega Pico game published 25 years ago: それいけ!アンパンマンのメダリンピックワールド (c) 1995 Bandai. (Soreike! Anpanman no Medalympic World) - TECHNICAL - GAME ID: T-133120 ROM size: 512 KB - TRIVIA - Released on November 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75799&o=2 $end $pico=anpanmod, $bio Sega Pico game published 26 years ago: それいけ!アンパンマンのおはなしだいすきアンパンマン (c) 1994 Bandai. (Soreike! Anpanman no Ohanashi Daisuki Anpanman) - TECHNICAL - GAME ID: T-133030 ROM size: 512 KB - TRIVIA - Released in November 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75801&o=2 $end $info=anpanman, $bio Vending Machine published 28 years ago: Soreike! Anpanman Popcorn Factory (c) 1992 Sega Enterprises, Limited. - TRIVIA - Released in May 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29706&o=2 $end $ngpc=hanadojo, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Soreike!! Hanafuda Doujou [Model NEOP00780] (c) 1999 Dyna Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82596&o=2 $end $info=sackids, $bio Sega ST-V cart. published 20 years ago: Soreyuke Anpanman Crayon Kids (c) 2000 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43835&o=2 $end $snes=ebisumar, $bio Nintendo Super Famicom cart. published 24 years ago: Soreyuke Ebisumaru Karakuri Meiro - Kieta Goemon no Nazo!! [Model SHVC-AK7J-JPN] (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62200&o=2 $end $pc98=sorenanp, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Soreyuke Nanpa-kun (c) 1991 Virgin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90699&o=2 $end $fmtowns_flop=sorenanp, $bio Fujitsu FM Towns disk. published 29 years ago: Soreyuke Nanpa-kun (c) 1991 Virgin House [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132345&o=2 $end $gameboy=speedyj, $bio Nintendo Game Boy Cart. published 26 years ago: Soreyuke! Speedy Gonzales (c) 1994 Sunsoft - TECHNICAL - Cartridge ID: DMG-G6J - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66951&o=2 $end $gameboy=soreyukk, $bio Nintendo Game Boy Cart. published 23 years ago: Soreyuke!! Kid [Model DMG-ABJJ-JPN] (c) 1997 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66952&o=2 $end $ti99_cart=sorgan2, $bio TI-99-4A soft. published 32 years ago: Sorgan II (c) 1988 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84724&o=2 $end $wscolor=sorobang, $bio Bandai WonderSwan Color game published 20 years ago: Sorobang [Model SWJ-KGTC09] (c) 2000 Kaga Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86489&o=2 $end $mc10=cantlist, $bio TRS-80 MC-10 cass. published 35 years ago: Sorry Cant List That (c) 1985 Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87699&o=2 $end $pet_rom=sorta000, $bio Commodore PET ROM published 39 years ago: SORT (c) 1981 Matrix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235801&o=2 $end $fm7_cass=sort, $bio Sort Kenkyuu (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93792&o=2 $end $partner_cass=sort, $bio Sort UT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235887&o=2 $end $cpc_flop=sortemuk, $bio Amstrad CPC 464 disk. published 11 years ago: Sort'Em (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124282&o=2 $end $cpc_flop=sortileg, $bio Amstrad CPC type-in published 31 years ago: Sortilege 3D (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119571&o=2 $end $cpc_flop=sortileg01, $bio Amstrad CPC type-in published 29 years ago: Sortilege 3D (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120019&o=2 $end $cpc_flop=sortileg02, $bio Amstrad CPC type-in published 35 years ago: Sortileges (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120610&o=2 $end $to_flop=sortileg, $bio Thomson TO disk. published 34 years ago: Sortileges (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108006&o=2 $end $mo5_cass=sortileg,sortilega,sortilegb,sortilegc,sortilegd, $to7_cass=sortileg,sortilega,sortilegb,sortilegc, $bio Thomson MO5/TO7 cass. published 34 years ago: Sortileges (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108547&o=2 $end $pro128_cass=sortileg,sortilegb,sortilegc,sortilega, $bio Olivetti PC-128 cass. published 33 years ago: Sortileges (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118196&o=2 $end $pro128_flop=sortelig $bio Olivetti PC-128 disk. published 33 years ago: Sortileges (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236040&o=2 $end $mo5_flop=sortileg, $bio Thomson MO5 disk. published 5 years ago: Sortileges cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235275&o=2 $end $saturn=sorvice, $bio Sega Saturn game published 22 years ago: Sorvice (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59701&o=2 $end $info=sos, $bio Arcade Video game published 41 years ago: SOS (c) 1979 Namco. The player controls a fighter plane called a 'Shinryaku' which is situated at the bottom of the screen, while enemy planes fly down from above. The player may destroy them for 10 points each. Every few seconds, an "SOS" signal will sound and an arrow will point to either side of the screen, and the player must get there before it stops to receive 30 points and eliminate some of the enemy planes that have passed the Shinryaku. If 100 enemy planes make it past the Shinryaku, the game is instantly over. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - SOS was released in October 1979 in Japan. This game gained limited notoriety for the 'coffee breaks' it takes every 2000 points, which feature a cartoon girl in a (rather modest) bikini or topless. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2505&o=2 $end $to_flop=sos,sosa, $bio Thomson TO disk. published 35 years ago: SOS (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107985&o=2 $end $radio86_cass=sos2, $bio Radio-86RK cass. published 32 years ago: SOS (c) 1988 Sterlikov S.A. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235493&o=2 $end $radio86_cass=sos1, $bio Radio-86RK cass. published 31 years ago: SOS (c) 1989 ZD Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235492&o=2 $end $cpc_flop=sosf1993, $bio Amstrad CPC type-in published 27 years ago: Sos (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119462&o=2 $end $snes=sos, $bio Nintendo Super NES game published 26 years ago: SOS (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63511&o=2 $end $apogee=sos, $bio SOS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235387&o=2 $end $cpc_flop=sos100f1, $bio Amstrad CPC type-in published 32 years ago: Sos 100% (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120020&o=2 $end $cpc_flop=sos100f101a, $bio Sos 100% (c) 19?? Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124338&o=2 $end $cpc_flop=sosfanzi, $bio Amstrad CPC 464 disk. published 28 years ago: Sos Fanzine 6 (c) 1992 Kill Or Die - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128282&o=2 $end $cpc_flop=sosfanzi01, $bio Amstrad CPC 464 disk. published 29 years ago: Sos Fanzine Pub (c) 1991 Kill Or Die - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128283&o=2 $end $cpc_flop=sosmusic, $bio Amstrad CPC type-in published 31 years ago: Sos Music (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120021&o=2 $end $cpc_flop=sosprogr,sosprogr01, $bio Amstrad CPC 464 disk. published 31 years ago: SOS Programmeurs Issue 1 (c) 1989 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123190&o=2 $end $cpc_flop=sosprogr02,sosprogr03, $bio Amstrad CPC 464 disk. published 31 years ago: SOS Programmeurs Issue 3 (c) 1989 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123191&o=2 $end $cpc_flop=sosprogr04,sosprogr05, $bio Amstrad CPC 464 disk. published 31 years ago: SOS Programmeurs Issue 4 (c) 1989 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123192&o=2 $end $cpc_flop=sosprogr06,sosprogr07, $bio Amstrad CPC 464 disk. published 30 years ago: SOS Programmeurs Issue 6 (c) 1990 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123193&o=2 $end $cpc_flop=sosprogr08,sosprogr09, $bio Amstrad CPC 464 disk. published 30 years ago: SOS Programmeurs Issue 7 (c) 1990 Util-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123194&o=2 $end $mo5_cass=sosspace, $bio SOS Space (c) 198? Minipuce. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108529&o=2 $end $spectrum_cass=sosvisio, $bio Sinclair ZX Spectrum cass. published 36 years ago: SOS [Model VS-11-48] (c) 1984 Visions Software Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81085&o=2 $end $to_flop=sosdsk, $bio Thomson TO disk. published 34 years ago: SOS-DSK (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107986&o=2 $end $mz700_cass=sosz80, $bio SOSZ80 Fortran Ver. 1.0 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131683&o=2 $end $fmtowns_cd=sotsu93, $bio Fujitsu FM Towns CD published 27 years ago: Sotsugyou '93 - Graduation (c) 1993 JHV [Japan Home Video]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110473&o=2 $end $pc98=sotsugyo, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sotsugyou - Graduation (c) 1992 JHV [Japan Home Video]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90700&o=2 $end $x68k_flop=sotsugyo, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Sotsugyou - Graduation (c) 1994 Brother Kougyou. - TECHNICAL - FD x7 - TRIVIA - Released on January 20, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88092&o=2 $end $pcecd=sotsugyo, $bio NEC PC-Engine CD published 27 years ago: Sotsugyou - Graduation (c) 1993 NEC Avenue, Limited. This game is the conversion of the PC-9801 game released in 1992. This is what can be called a Raise and Simulation game where the player takes care of a group of student girls from high school. You play a newly assigned teacher and you help five cute girls who are on the register in 3 year B group to graduation. Each of them displaying different personnality and hobbies. One for instance is a sporty and dynamic girl. Another is an arrogant and troublemaker. Finally the last one is gentle and love studing. Everything is designed for the player to really believe in those characters: dates of birth, blood type and Zodiac signs. The game contains a high adult content (even if always mild) and can be hard at first as a strong knowledge of the japanese language is needed. - TECHNICAL - Game ID: NAPR-1036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58387&o=2 $end $saturn=sotsualb, $bio Sega Saturn game published 22 years ago: Sotsugyou Album (c) 1998 Shogakukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59702&o=2 $end $snes=sotsugyo, $bio Nintendo Super Famicom cart. published 26 years ago: Sotsugyou Bangai Hen - Nee Mahjong Shiyo! [Model SHVC-A2KJ-JPN] (c) 1994 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62201&o=2 $end $saturn=sotsuxw,sotsuxwa, $bio Sega Saturn game published 23 years ago: Sotsugyou Crossworld (c) 1997 Shogakukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59703&o=2 $end $psx=sotsuxw, $bio Sony PlayStation disc published 24 years ago: Sotsugyou Crossworld (c) 1996 Hearty Robin - TECHNICAL - [Model SLPS-00273] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85733&o=2 $end $wswan=sotsugyo, $bio Bandai WonderSwan game published 21 years ago: Sotsugyou for WonderSwan [Model SWJ-BVL002] (c) 1999 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86388&o=2 $end $saturn=sotsugys, $bio Sega Saturn game published 23 years ago: Sotsugyou Graduation S (c) 1997 Nec InterChannel, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59704&o=2 $end $pcecd=sotsugy2, $bio NEC PC-Engine CD published 26 years ago: Sotsugyou II - Neo Generation (c) 1994 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58388&o=2 $end $saturn=sotsugy2,sotsugy2a,sotsugy2b,sotsugy2c, $bio Sega Saturn game published 25 years ago: Sotsugyou II - Neo Generation (c) 1995 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59705&o=2 $end $pcfx=sotsugy2, $bio NEC PC-FX game published 26 years ago: Sotsugyou II FX - Neo Generation (c) 1994 NEC Home Electronics, Ltd. - TECHNICAL - Game ID: FXNHE401 - TRIVIA - Sotsugyou II FX was released on December 23, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103643&o=2 $end $saturn=sotsugy3, $bio Sega Saturn game published 22 years ago: Sotsugyou III - Wedding Bell (c) 1998 Shogakukan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59706&o=2 $end $x68k_flop=sotsugym, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Sotsugyou Shashin - Miki (c) 1992 Cocktail Soft. - TECHNICAL - FD x3 - TRIVIA - Released on March 26, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88093&o=2 $end $pcecd=sotsugym, $bio NEC PC-Engine CD published 26 years ago: Sotsugyou Shashin - Miki (c) 1994 Coconuts Japan - TECHNICAL - GAME ID: CJCD-4005 - TRIVIA - Released on October 28, 1994 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58389&o=2 $end $pc98=sotsusha, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sotsugyou Shashin - Photograph (c) 1992 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90701&o=2 $end $pc98=sotsush2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Sotsugyou Shashin 2 - Raspberry Dream (c) 1996 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90702&o=2 $end $info=sotsugyo, $bio Arcade Video game published 25 years ago: Sotsugyou Shousho (c) 1995 Mitchell. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in November 1995. The title of this game translates from Japanese as 'Graduation Certificate'. Licensed to Atlus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2506&o=2 $end $cpc_flop=soucoupe, $bio Amstrad CPC type-in published 35 years ago: Soucoupe (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120611&o=2 $end $mz700_cass=soudard, $bio Soudard (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131761&o=2 $end $psx=osaka, $bio Sony PlayStation disc published 21 years ago: Sougaku Toshi OSAKA (c) 1999 King Records - TECHNICAL - [Model SLPS-01722~3] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85734&o=2 $end $snes=astralb2, $bio Nintendo Super Famicom cart. published 26 years ago: Sougou Kakutougi - Astral Bout 2 - The Total Fighters (c) 1994 King Records. 9 total fighters participate in the Astral Step RINGS championship in the USA to win the title of strongest man in the world. The Mega Battle will await the champion in Japan, featuring more challenging opponents. Players can enjoy an Exhibition Match against the computer, or play a VS Bout against a friend. - TECHNICAL - Game ID: SHVC-EJ - TRIVIA - Released on February 24, 1994 in Japan. The game was never exported outside Japan. Unlike the previous game, it features the licensed likeness of RINGS founder Akira Maeda, who is a playable character now. The other characters in the game are based on different fighters and martial artists as follows: Gen Kajiwara (based on Yoshiaki Fujiwara) Bolis Goldman (based on Chris Dolman) Naoki Takuma (based on Kiyoshi Tamura) Duke Bryce (based on Dick Vrij) James Louis (based on Maurice Smith) Kenji Asuka (based on Masaaki Satake) Volk Warren (based on Volk Han) Gregory "Lucky" Hawk (based on Chris Haseman) - TIPS AND TRICKS - Enter L, R, A, X and Select at the title screen, which will do three things: 1. Unlock the Battle Dimension mode, a one player mode where the player participates in a single elimination tournament in Holland for the RINGS championship. 2. Enable the use of three hidden fighters in all modes. Highlight Kenji Asuka, hold L and R buttons and press Select to toggle between the three hidden fighters and Asuka. These hidden fighters are: Gargantua Blight (based on Gary Albright) David Hook (based on Dale Hook) Tetsuzan Shindoh (based on Masutatsu Oyama) 3. Modifies the character select screen of Exhibition Match and VS Bout to allow immediate selection of all 12 characters. - SERIES - 1. Sougou Kakutougi - Astral Bout [Model SHVC-AB] (1992) 2. Sougou Kakutougi - Astral Bout 2 - The Total Fighters [Model SHVC-EJ] (1994) 3. Sougou Kakutougi Rings - Astral Bout 3 [Model SHVC-AABJ] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62203&o=2 $end $snes=astralb, $bio Nintendo Super Famicom cart. published 28 years ago: Sougou Kakutougi - Astral Bout (c) 1992 King Records. Sougou Kakutougi: Astral Bout is the first video game licensed by Fighting Network Rings. Take your pick from modern Russian grappling rest holds, kickboxing style, shoot-wrestling, karate, judo throws, boxing, kung fu, all around martial arts and even Mexican lucha libre in a single player tournament, Versus Mode for two players and sparring Exhibition match. - TECHNICAL - Game ID: SHVC-AB Barcode: 4988003122478 - TRIVIA - The first videogame licensed by the Fighting Network Rings promotion and released on June 26, 1992. Trademarked as RINGS, the promotion is a contact sports organization that lived three distinct periods: a puroresu promotion from 1991 to 1995, mixed martials from 1995 to 2002 and finally a revived mixed martial arts promotion from 2008 and onwards. Founded by Akira Maeda on May 11, 1991 following the dissolution of Newborn UWF, Fighting Network RINGS is pro-wrestling without billing itself at such, and as a result, the promotion, on top of featuring native shootfighters, also included kickboxers, karatekas and sambo masters. Astral Bout takes this premise by including fighters from various martial art disciplines, including Sambo, Muay Thai, Professional Wrestling, Karate, Judo, Boxing, Kung Fu, Martial Arts and Lucha Libre. - SERIES - 1. Sougou Kakutougi - Astral Bout [Model SHVC-AB] (1992) 2. Sougou Kakutougi - Astral Bout 2 - The Total Fighters [Model SHVC-EJ] (1994) 3. Sougou Kakutougi Rings - Astral Bout 3 [Model SHVC-AABJ] (1995) - STAFF - Producer: Fujio Sakai Graphics Staff: Sachiko Suetomi, Tsuyoshi Hirabayashi, Takeyuki Machida, Yuji Nakasaki, Hidenori Satō, Hisamitsu Hamamoto, Minoru Aoki, Keiti Komatsu, Fumio Koakutsu Program Staff: Hidetoshi Yamazaki, Masahide Mikado Sound Staff: Takuo Uchida, Yukiyoshi Hujimoto, Jun Ōtsuki Thanks To: Shigeru Toda, Naohumi Nakamoto, Satoshi Uchida, Takao Nagai, Masatoshi Hayamizu Special Thanks To Fighting Network Rings. Director: Yugi Nagasaki, Masaki Watanabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62202&o=2 $end $snes=astralb3, $bio Nintendo Super Famicom cart. published 25 years ago: Sougou Kakutougi Rings - Astral Bout 3 (c) 1995 King Records. Select one of 15 fighters and compete in the RINGS Championship, facing off against each of the 14 opponents using striking or grappling techniques to increase your parameters depending on how you finish. The RINGS Tournament pits all 15 fighters in a single elimination tournament of the RINGS cup. Exhibition matches can also be played against the computer or against another player. Two players can also take part in the RINGS Tournament and a Tutorial option has been included to teach players how to play. - TECHNICAL - Game ID: SHVC-AABJ - TRIVIA - Released on October 20, 1995 in Japan. The game was never exported outside Japan. The final game in the Astral Bout series on the Super Famicom is once again a licensed product of Fighting Network Rings and as a result, features the licensed likeness of Akira Maeda, Mitsuya Nagai, Yoshihisa Yamamoto and Masayuki Naruse. The rest of the characters resemble the fighters that worked in the promotion, but were given fake names due to not being a part of the RINGS Japan team. The Astral Bout name is listed to the left, their real name is listed in parentheses: RINGS Holland Boris Goldman (Chris Dolman) Duke Bryce (Dick Vrij) Horace Felman (Hans Nyman) Willie Max (Willie Peeters) Rob Schneider (Rob Kaman) RINGS Russia Volk Warren (Volk Han) Nicholoas Yusef (Nikolai Zouev) RINGS Georgia Jerardze Tanner (Tariel Bitsadze) Grom Gaza (Grom Zaza) RINGS U.S.A. Johnny Williams (Willie Williams) RINGS Bulgaria Sotir Gorchev (Sotir Gotchev) - SERIES - 1. Sougou Kakutougi - Astral Bout [Model SHVC-AB] (1992) 2. Sougou Kakutougi - Astral Bout 2 - The Total Fighters [Model SHVC-EJ] (1994) 3. Sougou Kakutougi Rings - Astral Bout 3 [Model SHVC-AABJ] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62204&o=2 $end $x68k_flop=souhoubp, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Souhou Blue Phoenix (c) 1994 Stillrise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88621&o=2 $end $x68k_flop=souhoutv, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Souhou Blue Phoenix Taste Version (c) 1995 Stillrise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88622&o=2 $end $pc8801_cass=sokoban, $bio NEC PC-8801 Series cass. published 37 years ago: Soukoban (c) 1983 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91268&o=2 $end $pc8801_flop=sokoban, $bio NEC PC-8801 Series disk. published 37 years ago: Soukoban (c) 1983 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92920&o=2 $end $msx1_cart=sokobank, $bio MSX cart. published 36 years ago: Soukoban (c) 1984 Qnix Corp. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77455&o=2 $end $sg1000=sokobank, $bio Sega SG-1000 game published 35 years ago: Soukoban (c) 1985 Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65114&o=2 $end $x68k_flop=sokoban, $bio Soukoban (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88617&o=2 $end $gamepock=sokoban, $bio Epoch Game Pocket Computer cart. published 35 years ago: Soukoban - Store Keepers (c) 1985 Epoch Co., Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240569&o=2 $end $pc8801_flop=sokoban2,sokoban2a, $bio NEC PC-8801 Series disk. published 36 years ago: Soukoban 2 (c) 1984 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92921&o=2 $end $fm7_disk=sokoban2, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Soukoban 2 (c) 1984 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93646&o=2 $end $gameboy=sokoban2, $bio Nintendo Game Boy Cart. published 30 years ago: Soukoban 2 [Model DMG-SQJ] (c) 1990 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66954&o=2 $end $fm7_cass=sokoban2, $bio Fujitsu FM-7 cass. published 36 years ago: Soukoban 2 (c) 1984 Thinking Rabbit. - TECHNICAL - GAME ID: FUTQ13001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93790&o=2 $end $info=soukobdx, $bio Arcade Video game published 30 years ago: Soukoban Deluxe (c) 1990 Namco. A puzzle game where you control a boy who tries to push the boxes onto the blue circles. - TECHNICAL - Namco System 1 hardware Game ID : SB Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Thinking Rabbit, Ltd. The title of this game translates from Japanese as 'Warehouseman Deluxe'. This game is known outside Japan as "Boxy Boy". Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.10 - VICL-40097, 40098) on 16/12/1993. - SERIES - 1. Soukoban (1989, Nintendo Game Boy) 2. Soukoban Deluxe (1990) 3. Soukoban 2 (1990, Nintendo Game Boy) 4. Super Soukoban (1992; Nintendo Super Famicom) - STAFF - Music composed by : Ayako Saso - PORTS - * CONSOLES: Nintendo Game Boy (1989) Nintendo Super Famicom (1992, "Super Soukoban") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2507&o=2 $end $gbcolor=sokoban, $bio Nintendo Game Boy Color game published 21 years ago: Soukoban Densetsu - Hikari to Yami no Kuni [Model DMG-AWIJ-JPN] (c) 1999 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68783&o=2 $end $x68k_flop=sokoperf, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Soukoban Perfect (c) 1989 Thinking Rabbit. - TECHNICAL - BARCODE: 4988685000590 FD x1 - TRIVIA - Released on November 20, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88087&o=2 $end $fmtowns_cd=sokobanp, $bio Fujitsu FM Towns CD published 30 years ago: Soukoban Perfect (c) 1990 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121935&o=2 $end $msx2_flop=sokoperf,sokoperfb,sokoperfa, $bio MSX 2 disk. published 31 years ago: Soukoban Perfect (c) 1989 Micro Cabin Co. - TECHNICAL - GAME ID: 94144 BARCODE: 4988608941443 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102035&o=2 $end $pc8801_flop=sokoperf,sokoperfa, $bio NEC PC-8801 Series disk. published 31 years ago: Soukoban Perfect (c) 1989 Thinking Rabbit. - TECHNICAL - GAME ID: NFTQ-17001 BARCODE: 4988685000606 - TRIVIA - Released in November 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92922&o=2 $end $pc98=sokoperf,sokoperfa, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Soukoban Perfect (c) 1989 Thinking Rabbit. - TRIVIA - Retail price: 6800 Yen. - STAFF - Produced by: Hiroyuki Imabayashi, Hideji Tanaka Programmed by: Masaharu Kiyomizu, Masahiro Kataoka, Shigeaki Koike, Falcon Inc. Graphics by: Midori Wada Music by: Kenzou Kumei (as Kenzo Kumei), Micro Cabin Inc. Designed by: Hitomi Kamasu Test Player: Atsunori Osaka, Yasuhiro Morita Stage Creator: Yoshio Sakae, Masaki Ishino, Hidemitsu Kobayashi, Yasuhiro Morita, Masaharu Kiyomizu, Masahiro Kataoka, Koji Kono (as Kouji Kouno), Yoshinao Sakuma, Yoichi Osawa (as Youiti Oosawa), Mitirou Ikemizu Special Thanks: Junji Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90687&o=2 $end $pc98=sokorev, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Soukoban Revenge - User Gyakushuuhen (c) 1991 Thinking Rabbit. - TECHNICAL - BARCODE: 4988685000675 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90688&o=2 $end $pc98=sokosl30, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Soukoban Select 30 (c) 1991 Thinking Rabbit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90689&o=2 $end $pce=sokoban, $bio NEC PC-Engine HuCARD published 30 years ago: Soukoban World (c) 1990 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58725&o=2 $end $pce_tourvision=sokoban, $bio TOURVision cart. published 29 years ago: Soukoban World (c) 1991 TOURVision. - TECHNICAL - Cart. Id: 66 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109170&o=2 $end $msx1_cart=sokoban,sokobanb,sokobana, $bio MSX cart. published 36 years ago: Soukoban (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 00240 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77234&o=2 $end $sg1000=sokoban, $bio Sega SG-1000 game published 35 years ago: 倉庫番 (c) 1985 Sega Enterprises, Limited. (Soukoban) - TECHNICAL - Game ID: C-56 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65113&o=2 $end $gameboy=sokoban, $bio Nintendo Game Boy Cart. published 31 years ago: Soukoban [Model DMG-SOJ] (c) 1989 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66953&o=2 $end $fm7_cass=sokoban, $bio Fujitsu FM-7 cass. published 38 years ago: Soukoban (c) 1982 Thinking Rabbit. - TECHNICAL - GAME ID: FUTQ13003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93789&o=2 $end $sg1000=sokobant, $bio Sega SG-1000 game published 35 years ago: Soukoban [Model R-056] (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65115&o=2 $end $gamegear=sokoban, $bio Sega Game Gear cart. published 30 years ago: Soukoban (c) 1990 Riverhill Software - TECHNICAL - [Model T-53017] - TIPS AND TRICKS - * Passwords: Enter these passwords to obtain the corresponding effect LAST : Level Skip CLOSE : Stage Close Mode OPEN : Stage Open Mode SPACE : All Levels Completed - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64861&o=2 $end $x68k_flop=cannonsg, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Soukou Hohei Butai - Cannon Sight (c) 1992 Nihon Computer Club Renmei Kikaku - TECHNICAL - FD x2 - TRIVIA - Released in July 1992 in Japan. - TIPS AND TRICKS - This game has a hidden developer message in "KAIHATU.doc" on Disk 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88094&o=2 $end $psx=votoms, $bio Sony PlayStation disc published 21 years ago: Soukou Kihei Votoms - Lightning Slash (c) 1999 Takara Co., Ltd. - TECHNICAL - [Model SLPS-01961] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85735&o=2 $end $snes=votoms, $bio Nintendo Super Famicom cart. published 27 years ago: ???????? ?????????? (c) 1993 Takara Company, Limited. (Soukou Kihei Votoms - The Battling Road) Soukou Kihei Votomss is an action game by Takara and based on a popular Japanese animation series aired for the first time in 1983. Players take controls of heavy armed Votom mechas and fulfill missions assigned to them, all of them taking place in 3-D environments heavily relying on the Super Famicom's mode-7. But before springing into action, the player must fist undergo a short training program, and learn how to pilot a standard ATM-09-ST (codenamed The Scope Dog) equipped with a weak arm punch as only weapon. Passed this test, the first real mission begins. Now an heavy machine gun is available for combat and things get a big more serious with real enemies capable of firing deadly vulcan guns as well as missiles. Later stages get harder, from simple area mode where the player can freely move around a closed arena, to complex stages where he has to follow a given path and confront heavily armed bosses. As expected, more weapons are available later in the game, such as the poweful shoulder missile launcher. - TECHNICAL - Cartridge ID: SHVC-VO - TRIVIA - Released on October 29, 1993 in Japan for 9800 Yen. The game was never release outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62205&o=2 $end $psx=berserga, $bio Sony PlayStation disc published 23 years ago: Soukou Kihei Votoms Gaiden - Ao no Kishi Berserga Monogatari (c) 1997 Takara Co., Ltd. - TECHNICAL - GAME ID: SLPS-00982 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84975&o=2 $end $saturn=gothawld, $bio Sega Saturn game published 23 years ago: Soukuu no Tsubasa - Gotha World (c) 1997 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59707&o=2 $end $psx=sokyugrt, $bio Sony PlayStation disc published 23 years ago: Soukyuugurentai - Oubu Shustugeki (c) 1997 Data East Corp. - TECHNICAL - Game ID: SLPS-01172 - TRIVIA - Released on December 05, 1997 in Japan. - STAFF - Producer: Minoru Sano Director: Seiichi Ishii Planning: Mitsuaki Fukushi Program: Kengo Sasaoka, Kenichi Katou, Hiroaki Suzuki, Kaeru Taniguchi Program Support: Keiji Tsuchioka, Ken Yone, Takayuki Kamezawa CG: Takateru Itou, Yasutaka Matsunuma Bousou Production: Takateru Itou Movie: Kazuyuki Endou, Yasuhito Mori Movie Editing: Mitsuaki Fukushi Sound: Norihiko Togashi, Mitsuaki Fukushi Voices: Miki Nagasawa, Hidetoshi Nakamura Cooperation: Takehiko oukubo, Hiroshi Tamawashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85736&o=2 $end $saturn=sokyuoto, $bio Sega Saturn game published 23 years ago: 蒼穹紅蓮隊 御徳用 (c) 1997 Electronic Arts Victor. (Soukyuugurentai Otokuyou) - TECHNICAL - Game ID: T-10626G - TRIVIA - Released on December 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59709&o=2 $end $stv=sokyugrt, $info=sokyugrt, $bio Sega ST-V cart. published 24 years ago: 蒼穹紅蓮隊 (c) 1996 Raizing. (Soukyuugurentai) - TECHNICAL - Cartridge ID: 610-0374-06 Runs on the "ST-V [Sega Titan Video Game System]" Screen orientation : Horizontal Players: 2 Control: 8-way joystick Buttons: 3 => [A] Shot & Laser, [B] Bomber, [C] Change Laser - TRIVIA - Soukyuugurentai was released in August 1996 in Japan. The title of this game translates from Japanese as 'Red Alert Corps'. Export releases: "Terra Diver" - TIPS AND TRICKS - Extra Hard Mode : press Up(x2), Down(x2), Left, Right, Left, Right, Button1, Button2, Button3 on the title screen after inserting a credit. - STAFF - Planning and Program : Yuichi Toyama Planning Assist : Kenichi Yokoh Program : Yasunari Watanabe, Kenji Shibayama, Yuichi Ochiai Graphics : Kazuyuki Nakashima, Shinichi Ohnishi, Hideki Hatanaka Graphics Assist : Shinsuke Yamakawa, Masaharu Tokutake, Yuki Yonei Sound : Hitoshi Sakimoto Sound Effects : Manabu Namiki - PORTS - * CONSOLES: [JP] Sony PlayStation (1997) "Soukyuugurentai - Oubu Shustugeki [Model SLPS-01172]" [JP] Sega Saturn (1997) "Soukyuugurentai [Model T-10616G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2508&o=2 $end $saturn=sokyugrt, $bio Sega Saturn game published 23 years ago: Soukyuugurentai (c) 1997 Electronic Arts Victor. - TECHNICAL - Game ID: T-10616G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59708&o=2 $end $snes=soulswrd, $bio Nintendo Super Famicom cart. published 27 years ago: Soul & Sword [Model SHVC-SV] (c) 1993 Zamuse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62206&o=2 $end $cpc_flop=soulalmi, $bio Amstrad CPC 464 disk. published 22 years ago: Soul Almighty (c) 1998 DBT Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124283&o=2 $end $snes=soulblad,soulbladh, $bio Nintendo Super Famicom cart. published 23 years ago: Soul Blade (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62207&o=2 $end $megadriv=soulblad,soulblada, $bio Soul Blade (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233687&o=2 $end $psx=soulblad,soulblada, $bio Sony PlayStation disc published 23 years ago: Soul Blade (c) 1997 NAMCO Hometek, Ltd. North American release. Game developed in Japan. See the original version for more information; Soul Edge. Description from the back cover: What's next in fighting? How about a game that melds 3D movement, polygon characters, razor sharp graphics, awe-inspiring moves and a one-of-a-kind combat system? Or, in short, Soul Blade - arguably the most innovative fighting game on the planet. It's the 15th century and ten warriors from around the world, each wielding their weapon of choice, are in bloody pursuit of Soul Edge - the ultimate weapon. Sure, only one will find it. But it looks like the critics already have found it. Game Players magazine voted Soul Blade "Best Game of Show" at AMMO, and NEXT Generation calls Soul Blade "the most complete fighting game to date." Obviously, a cut above. - TECHNICAL - GAME ID: SLUS-00240 - TRIVIA - Released in January 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118241&o=2 $end $snes=soulbldr, $bio Nintendo Super Famicom cart. published 28 years ago: Soul Blader (c) 1992 Enix, Limited. - TECHNICAL - Cartridge ID: SHVC-SO - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 119) [FR]: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62208&o=2 $end $snes=soulblzru, $bio Nintendo Super NES game published 28 years ago: Soul Blazer [Model SNS-SO-USA] (c) 1992 Enix, Limited. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 94% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63565&o=2 $end $snes=soulblzr, $bio Nintendo Super NES game published 26 years ago: Soul Blazer [Model SNSP-SO-EUR] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63562&o=2 $end $snes=soulblzrf, $bio Nintendo Super NES game published 26 years ago: Soul Blazer [Model SNSP-SO-FRA/SFRA] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63563&o=2 $end $snes=soulblzrg, $bio Nintendo Super NES game published 26 years ago: Soul Blazer [Model SNSP-SO-NOE/SFRG] (c) 1994 Enix, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63564&o=2 $end $info=soulclbr,soulclbrwb,soulclbrub,soulclbrjc,soulclbrjb,soulclbrja,soulclbruc, $bio Arcade Video game published 22 years ago: Soul Calibur (c) 1998 Namco, Limited. The mystical sword of the legends, the "Soul Edge", ended up in the hands of the dreaded pirate Cervantes de Leon of Spain. For the next 25 years he stayed dormant on the remnants of a Spanish port town, taking the souls of those who reached him during their search of the sword. His reign of terror was soon to start, but through the joined efforts of Greek divine warrior Sophitia Alexandra and Japanese kunoichi Taki, he was stopped and killed, with one of the twin Soul Edge blades being shattered in the process. As it was about to tear itself apart, young Prussian knight Siegfried Schtauffen approached the port town and battled Cervantes, whose corpse had been momentarily reanimated through Soul Edge's will. After emerging victorious, Siegfried's attention turned unto the sword. The moment he took the hilt of the cursed blade, Soul Edge released a bright column of light into the sky. This was known as the "Evil Seed", bound to bring calamity and death in its wake. Three years after those events, Soul Edge uses Siegfried as its host, and now Siegfried is Nightmare, a knight wearing azure armor and sporting a hideously deformed right arm. Europe plunges into a vortex of slaughters as he and his followers claim souls to strengthen the blade in its weakened state. Unknown to them, a group of warriors met on their journey to stop Soul Edge, and with them three sacred weapons join once again. - TECHNICAL - Namco System 12 Hardware Game ID : SOC Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 4 => Horizontal Slash, Vertical Slash, Kick, Guard - TRIVIA - Soul Calibur was released on July 30, 1998. Soul Calibur adopted the 'Tekken-style' of character unlock, with a huge hidden roster that was unlocked by leaving the game on for months... It is common knowledge that you can tell the age of a modern Namco fighting game by counting characters, and this is one of only two arcade ones that you could measure still after a year (The other is "Tekken Tag Tournament"). The Soul Calibur of the title is used by Xianghua during her final battle. It replaces her sword right before the fight against Inferno. Bandai Music Entertainment released Soul Calibur Original Soundtrack (APCG-9006) on October 21, 1999. Michael Jackson (1958~2009) used to own this game. It was sold at the official Michael Jackson Auction on April 24th, 2009. - UPDATES - Unlike most games, the build date doesn't seem to be updated although the game was. SOC11/VER.A1 : * Japan release * Build date : 18:59:50, July 30, 1998 SOC11/VER.A2 * Japan release * Build date : 18:59:50, July 30, 1998 SOC11/VER.B * Japan release * Build date : 18:59:50, July 30 ,1998 SOC11/VER.C : * Japan release * Build date : 18:59:50, July 30, 1998 SOC13/VER.B * US release * Build date : 18:59:50, July 30, 1998 SOC13/VER.C : * US release * Build date : 18:59:50, July 30, 1998 SOC14/VER.B : * World release * Build date : 18:59:50, July 30, 1998 SOC14/VER.C : * World release * Build date : 18:59:50, July 30, 1998 * Mitsurugi was renamed and redesigned, becoming a character named Arthur. - TIPS AND TRICKS - * Play as Unknown Soul : With Edge Master unlocked, pick any character and press Start. - SERIES - 1. Soul Edge (1995, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - STAFF - Composers : Junichi Nakatsuru, Yoshihito Yano, Akitaka Tohyama, Takanori Otsuka, Hideki Tobeta Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sega Dreamcast (1999) Microsoft XBOX 360 (2008, "Xbox Live Arcade") * OTHERS: Google Play (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2509&o=2 $end $svmu=sc31mini, $bio Sega Visual Memory Unit mini-game published 21 years ago: Soul Calibur 3-1 Mini (c) 1999 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237223&o=2 $end $info=soulclb2,soulcl2a,soulcl2b,soulcl2w, $bio Arcade Video game published 18 years ago: Soul Calibur II (c) 2002 Namco, Limited. Transcending history, and the world, a tale of souls and swords, eternally retold. The game is set in the year 1591, four years after the events of Soulcalibur. The wave of slaughters that terrorized Europe reached a sudden end. The knight in azure armor, Nightmare, and his followers were successful in collecting enough souls and were about to start the restoring ceremony on the ruins of the once-proud Ostreinsburg Castle. But just as the ceremony was to start, three young warriors assaulted the castle. After an intense battle Nightmare fell, but then the evil soul inside Soul Edge sent the young warriors into a vortex of hellfire and stood to confront them. As a result of Soul Edge's evil aura, Krita-Yuga revealed its true form: that of the Holy Sword, Soul Calibur. The intense battle ended with the victory of the holy sword, but at the collapse of the vortex of Inferno, both swords along with the azure Nightmare were sucked in a void and expelled in another place. Siegfried, recognizing his sins, set out on a journey of atonement. Still the blade held a strong bond, and every night it took control of the body and took souls of those nearby. The efforts made by the young knight were fruitless, and four years later the Azure Knight Nightmare returned. Around those times various warriors came into contact of the blade's remaining fragments, revealing Soul Edge's ultimate survival after its defeat. Driven either to possess or destroy it, they join a new journey, while Nightmare begins his rampage, seeking souls to restore Soul Edge once again. This sequal has improved with great graphics and introduces new characters, stages, and music. - TECHNICAL - Namco System 246 hardware - TRIVIA - Soul Calibur II was released on July 10, 2002. Only a few characters actually can unlock Soul Calibur as a weapon, while all the characters can unlock a version of "Soul Edge". The characters who CAN use Soul Calibur, as their tenth weapon, are : Talim, Nightmare and Xianghua, the latter of which can also use, much earlier, a 'evil' version of Soul Calibur. Notably, Talim's version is not a blade, but a pair of bladed tonfa, due to both Soul Edge and Soul Calibur being able to shapeshift into a suitable weapon for the user. Cassandra Alexandra replaces Sophitia, from "Soul Edge" and the first "Soul Calibur" game, she is also the younger sister of Sophitia and his first debut in this sequal. A eleventh joke weapon is hidden in the consumer versions, which is a essentially just a very basic weapon with a funny sound effect. - SERIES - 1. Soul Edge (1995, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - PORTS - In each version released, a different character was added, only for that version, as a 'bonus' to loyal followers of the various consoles. * CONSOLES: Nintendo GameCube (2003) : has Legend Of Zelda's Link as a exclusive character. Sony PlayStation 2 (2003) : has Tekken's Heihachi Mishima as a exclusive character. Microsoft XBOX (2003) : has Spawn as a exclusive character. Sony PlayStation 3 - PSN / Microsoft XBOX 360 - XBLA (2013, "Soul Calibur II HD Online") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3426&o=2 $end $info=soulclb3,soulclb3a,soulclb3b, $bio Arcade Video game published 15 years ago: Soul Calibur III Arcade Edition (c) 2005 Namco. The game takes place shortly after the events of Soulcalibur II, and year is still 1591. The wicked Soul Edge survived its fated encounter with the wielder of Soulcalibur, Xianghua, and restored its control over the body of Siegfried Schtauffen, turning him back into the Azure Knight Nightmare. Four years later, Nightmare was about to restore Soul Edge, when suddenly a man named Raphael appeared, intending on taking Soul Edge. Nightmare defeated the attacker, but was distracted by Siegfried's latent will trying to restore his body. Using the distraction, Raphael pierced Soul Edge's eye, giving Siegfried the edge he needed to break free from Soul Edge's control once again. After waking up, Siegfried found the holy sword, free from its entrapment within the wicked sword, and out of instinct used it to pierce Soul Edge. The result led to both swords sealed together in a fateful embrace, an "Embrace of Souls". Siegfried took both weapons and started a quest to find a definitive way of sealing Soul Edge, but memories of his slaughters, plus the attacks of those resentful of the Azure Knight, drove his mind towards insanity. Unbeknownst to him, the evil soul of the blade escaped and obtained a temporary shell, starting a new killing spree to strengthen himself while seeking its body, Soul Edge. What neither of the two warriors knows is that a man behind the scenes is controlling their steps, searching to end an everlasting curse. And that many other warriors ventured in search of the blade as well. The 3rd edition of the popular 3-D swordfighting series. It balances and fixes the gameplay glitches found in the Sony PS2 version. New to the series are : * Zasalamel (who wields a Scythe) * Setsuka (who wields an Iaito hidden in a Parasol) * Tira (who wields ring-shaped edge) * Olcadan (imitates random characters) * Abyss (game boss who wields a mutated Scythe, he is an evil mutated version of Zasalamel) * Night Terror (game boss who wields a giant zweihänder, he is an evil mutated version of Nightmare) Also, 3 bonus characters from previous games make a return : * Hwang Seong-gyeong (who wields a Chinese sword) * Li Long (who wields a Dual Nunchaku) * Amy Sorel (who wields a Rapiel) The game has 3 modes that can be played : * Training Mode - Where the player can practice movesets for 300 seconds * Standard Mode - Normal 9 battle arcade mode * Legend Mode - An expansive on "Soul Calibur II"'s Conquest Mode, which adds many RPG elements and revolves around defeating a Legend Character. - TECHNICAL - Namco System 258 hardware - TRIVIA - Soul Calibur III Arcade Edition was released in April 2003. Victor Entertainment released a 2 CD limited-edition soundtrack album for this game (Soul Calibur Original Soundtrack - Legend of Sounds - VIZL-158) on 23/11/2005. - SERIES - 1. Soul Edge (1995, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - PORTS - * CONSOLES: Sony PlayStation 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4747&o=2 $end $info=souledgeuc,souledgeua,souledgeja,souledgea, $bio Arcade Video game published 25 years ago: Soul Edge (c) 1995 Namco. A great 3-D fighting game in which the combatants use hand-held weapons. The game is set in the year 1584. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout the history, such as "The Sword of Salvation", "The Sword of Heroes" and "The Ultimate Sword" among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded Captain Cervantes and nothing was known of his fate thereafter. Now, nine warriors from around the world search for the sword for different reasons. Some for power, others for revenge; some believing it's a benevolent sword, searching for its support; while others knowing of its evil nature, seeking its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it. - TECHNICAL - Namco System 11 hardware Game ID : SO Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Even if titlescreen says '1995', Soul Edge was released in January 1996 in Japan. Pony Canyon released a limited-edition soundtrack album for this game (Super Battle Sound Attack Soul Edge - PCCG-00365) on 21/10/1996. - UPDATES - * SO1/VER.A : 14:59:02 JAN 29 1996 Japan release. * SO3/VER.A : 14:59:02 JAN 29 1996 - TIPS AND TRICKS - * Play As Hwang : Insert coin, press and hold Start and pres Up, Down then move to Taki and press Up(x2), Down(x2), then move to Rock and press Down, Up, Down, Up. You will hear a noise if the code works, now move left. - SERIES - 1. Soul Edge (1995, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - STAFF - Planner : Takayasu Yanagihara Director : Teruaki Konishi Game design & Motion management : Hiroaki Yotoriyama Character motion adviser : Masataka Ishiguro Coordinator : Koh Onda System programmer : Norimasa Matsuura Main programmer : Shinobu Nimura Enemy programmer & Special camera : Masaaki Fukunaga Visual effect programmer : Taketoshi Nishimori Character model chief artist : Hiroshi Kuwabara Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama Stage model artist : Satoshi Mori Visual effect artist : Hisaharu Takahashi Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita Character design : Kohji Mitsunaga Title logo designer & Graphics : Hideaki Ito Full motion Pac-man demo : Muneyuki Tejima Title CG artist : Nobuo takahashi Music composer / programmer : Takayuki Aihara Sound effect / programmer : Takanori Otsuka Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde Producer : Masuya Oishi Executive producer : Hajime Nakatani Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2510&o=2 $end $info=souledge, $bio Arcade Video game published 24 years ago: Soul Edge Ver. II (c) 1996 Namco, Limited. This Ver. II of Soul Edge has improved graphics and new selectable characters. - TECHNICAL - Namco System 11 Hardware Game ID : SO Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 4 => Horizontal Slash, Vertical Slash, Kick, Guard - TRIVIA - Soul Edge Ver. II was released on May 16, 1996. - UPDATES - * SO3/VER.C : 17:10:03 May 16, 1996 * SO4/VER.C : 17:10:03 May 16, 1996 - SERIES - 1. Soul Edge (1995, Arcade) 2. Soul Edge Ver. II (1996, Arcade) 3. Soul Calibur (1998, Arcade) 4. Soul Calibur II (2003, Arcade) 5. Soul Calibur III Arcade Edition (2005, Arcade) 6. Soul Calibur Legends (2007, Wii) 7. Soul Calibur IV (2008, PS3, X360) 8. Soul Calibur V (2012, PS3, X360) - STAFF - Planner : Takayasu Yanagihara Director : Teruaki Konishi Game design & Motion management : Hiroaki Yotoriyama Character motion adviser : Masataka Ishiguro Coordinator : Koh Onda System programmer : Norimasa Matsuura Main programmer : Shinobu Nimura Enemy programmer & Special camera : Masaaki Fukunaga Visual effect programmer : Taketoshi Nishimori Character model chief artist : Hiroshi Kuwabara Character model artists : Junko Kanbe, Daisuke Tsushima, Hitomi Yotoriyama Stage model artist : Satoshi Mori Visual effect artist : Hisaharu Takahashi Character motion artists : Yukie Misaki, Yoshihisa Yaguchi, Kazuyuki Nakamura, Nobuko Endo, Masahiro Onoguchi, Tomoe Yamashita Character design : Kohji Mitsunaga Title logo designer & Graphics : Hideaki Ito Full motion Pac-man demo : Muneyuki Tejima Title CG artist : Nobuo takahashi Music composer / programmer : Takayuki Aihara Sound effect / programmer : Takanori Otsuka Tuning & Debug unit : Kazuo Takahashi, Mitsuaki Ishii, Tetsuaki Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa Motion actors : kenichiro Tamayori, Takayuki Nakayama, Yasuhiro Nakata, Hidesuke Tanaka, Ikumi Yoshida Voice actors : Toshiyuki Morikawa, Hekiru Shiina, Fujiko Takimoto, Jin Yamanoi, Michiko Neya, Nobuyuki Hiyama, Takashi Nagasako, Barry Gjerde Producer : Masuya Oishi Executive producer : Hajime Nakatani - PORTS - * CONSOLES: Sony PlayStation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2511&o=2 $end $snes=souledge,souledgeh, $bio Soul Edge Vs Samurai (c) 199? DVS Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62209&o=2 $end $megadriv=souledge,souledgea, $bio Soul Edge vs Samurai Spirits (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233688&o=2 $end $gbcolor=soulfalc, $bio Nintendo Game Boy Color game published 18 years ago: Soul Falchion - Ge Dou Jian Shen (c) 2002 Guangzhou Li Cheng [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68784&o=2 $end $gbcolor=soulget, $bio Nintendo Game Boy Color game published 20 years ago: Soul Getter - Houkago Bouken RPG [Model DMG-AL9J-JPN] (c) 2000 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68785&o=2 $end $msx1_cass=soulrobo, $bio MSX cass. published 33 years ago: Soul of a Robot (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94992&o=2 $end $msx1_flop=soulrobo, $bio Soul of a Robot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230134&o=2 $end $cpc_cass=soulrobo, $bio Amstrad CPC cass. published 34 years ago: Soul of a Robot [Model IA 0090] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99232&o=2 $end $psx=soulsam, $bio Sony PlayStation disc published 21 years ago: Soul of the Samurai (c) 1999 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111306&o=2 $end $info=m4souls,m4souls__a,m4souls__b,m4souls__c,m4souls__d,m4souls__e,m4souls__f, $bio Soul Sister (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41455&o=2 $end $info=soulsurf, $bio Arcade Video game published 18 years ago: Soul Surfer (c) 2002 Sega. - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - TRIVIA - Released in February 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4093&o=2 $end $svmu=sctext, $bio Sega Visual Memory Unit mini-game published 21 years ago: SoulCalibur Text Adventure (c) 1999 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237224&o=2 $end $svmu=scvmugp, $bio Sega Visual Memory Unit mini-game published 21 years ago: SoulCalibur VMU Game Pack (c) 1999 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237225&o=2 $end $cpc_cass=souldrkn, $bio Amstrad CPC cass. published 35 years ago: Souls of Darkon (c) 1985 Bug-Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99233&o=2 $end $cpc_flop=soulsofd01,soulsofd,soulsofd02, $bio Amstrad CPC 464 disk. published 35 years ago: Souls of Darkon (c) 1985 Takset, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126434&o=2 $end $spectrum_cass=soulsofd, $bio Souls of Darkon [Model BBS 041] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225745&o=2 $end $32x=soulstar, $bio Sega Genesis 32X cart. published 25 years ago: SoulStar X (c) 1995 SEGA Enterprises, Ltd. - TRIVIA - Known to exists ad a prototype, it was never released to the publixc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113186&o=2 $end $megacd=soulstar,soulstard, $bio Sega Mega-CD published 26 years ago: SoulStar [Model T-115035-50] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60665&o=2 $end $segacd=soulstar, $bio Sega CD published 26 years ago: SoulStar [Model T-115035] (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60811&o=2 $end $megacdj=soulstar, $bio Sega Mega-CD published 26 years ago: SoulStar (c) 1994 Victor Ent. - TECHNICAL - GAME ID: T-60184 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60564&o=2 $end $cpc_flop=soundgra, $bio Amstrad CPC 464 disk. published 34 years ago: Sound & Grafik (c) 1986 Up & Down - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128284&o=2 $end $pc8801_flop=soundcas, $bio NEC PC-8801 Series disk. published 29 years ago: Sound Castle 1 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92941&o=2 $end $super80_cass=soundemo, $bio Sound Demo [Model 033L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: George Georgiou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126883&o=2 $end $mc10=sounddem, $bio TRS-80 MC-10 cass. published 35 years ago: Sound Demonstration (c) 1985 Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87700&o=2 $end $apfimag_cass=soundfx, $bio Sound Effects Demo Program (c) 198? Rodriguez [Ralph A. Rodriguez] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135846&o=2 $end $electron_cart=sndexp, $bio Acorn Electron cart. published 32 years ago: Sound Expansion (c) 1988 Project Expansions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129665&o=2 $end $electron_cart=sndexp3, $bio Acorn Electron cart. published 31 years ago: Sound Expansion v3 (c) 1989 Complex Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129666&o=2 $end $cpc_cass=soundexp, $bio Amstrad CPC cass. published 36 years ago: Sound Experiment Program (c) 1984 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99234&o=2 $end $snes=soundfct, $bio Nintendo Super NES game published 27 years ago: Sound Factory (c) 1993 Nintendo Co., Ltd. - TRIVIA - Nintendo Shoshinkai 1993 prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53364&o=2 $end $mz2500=soundgal, $bio Sharp MZ-2500 disk. published 34 years ago: Sound Gal Music Editor (c) 1986 EA-Z Communication - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128589&o=2 $end $apple2_flop_clcracked=siconson, $bio Apple II disk. published 34 years ago: Sound Ideas - Consonants (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231394&o=2 $end $apple2_flop_clcracked=sndidvw,sidvwr2, $bio Apple II disk. published 34 years ago: Sound Ideas - Vowels (c) 1986 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231392&o=2 $end $apple2_flop_clcracked=siwrdatk,siwa5220, $bio Apple II disk. published 33 years ago: Sound Ideas - Word Attack (c) 1987 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231393&o=2 $end $compclr2_flop=slitepen, $bio Sound Light Pen (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232695&o=2 $end $saturn=snovelt2, $bio Sega Saturn game published 23 years ago: Sound Novel Tsukuru 2 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59711&o=2 $end $snes_bspack=bssnt4, $bio Sound Novel Tsukuru 4 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62211&o=2 $end $snes_bspack=bssnt4h, $bio Sound Novel Tsukuru 4h (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62212&o=2 $end $snes=soundtsu, $bio Nintendo Super Famicom cart. published 24 years ago: Sound Novel Tsukuru [Model SHVC-ZSNJ-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62210&o=2 $end $cpc_flop=soundofh, $bio Amstrad CPC 464 disk. published 27 years ago: Sound of Him (c) 1993 Fridd Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128285&o=2 $end $pc8801_flop=soundon1,soundon1a, $bio NEC PC-8801 Series disk. published 29 years ago: Sound On-Ten vol. 1.00 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92942&o=2 $end $pc8801_flop=soundon3,soundon3a, $bio NEC PC-8801 Series disk. published 28 years ago: Sound On-Ten vol. 3.00 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92943&o=2 $end $uzebox=soundpt, $bio Belogic Uzebox ROM published 9 years ago: Sound Patch Tool (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233094&o=2 $end $cpc_flop=soundpow, $bio Amstrad CPC 464 disk. published 27 years ago: Sound Power Hot Vol One (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128286&o=2 $end $x68k_flop=soundpro, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Sound Pro-68K (c) 1987 Musical Plan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88095&o=2 $end $cpc_flop=soundsam, $bio Amstrad CPC 464 disk. published 30 years ago: Sound Sampler (c) 1990 CGC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123393&o=2 $end $cpc_flop=soundsam05,soundamp, $bio Amstrad CPC 464 disk. published 32 years ago: Sound Sampler 1 (c) 1988 Eagle Soft Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128287&o=2 $end $cpc_flop=soundsam03, $bio Sound Sampler 2 (c) 19?? Hellfire - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123397&o=2 $end $megadriv=sndtool, $bio Sega Mega Drive game published 29 years ago: Sound Tool (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56878&o=2 $end $apple2gs=sndsmith,ssdata, $bio Apple IIGS disk. published 30 years ago: SoundSmith (c) 1990 Aalbars, Huibert - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197506&o=2 $end $apple2gs=ssxmas, $bio Apple IIGS disk. published 31 years ago: SoundSmith Christmas Songs (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240816&o=2 $end $ti99_cart=soundtro, $bio TI-99-4A soft. published 37 years ago: Soundtrack Trolley (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84725&o=2 $end $cpc_flop=soundtra05, $bio Amstrad CPC 464 disk. published 24 years ago: Soundtrakker CPC Volume 5 (c) 1996 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124284&o=2 $end $cpc_flop=soundtra03, $bio Soundtrakker Demo v1.1 (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123709&o=2 $end $cdi=soundtrp, $bio Phillips CD-i published 26 years ago: Soundtrap (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53077&o=2 $end $gba=soundvoy, $bio Nintendo GBA cart. published 14 years ago: Soundvoyager [bit Generations] [Model AGB-BVGJ-JPN] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76397&o=2 $end $pet_cass=swback, $bio Commodore PET cass. published 42 years ago: Soundware Backgammon (c) 1978 Cap Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125906&o=2 $end $pet_cass=swchec, $bio Commodore PET cass. published 42 years ago: Soundware Checkers (c) 1978 Cap Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125907&o=2 $end $compclr2_flop=sndware2, $bio Soundware II (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232696&o=2 $end $pet_cass=swminu, $bio Commodore PET cass. published 41 years ago: Soundware Minute Waltz (c) 1979 Cap Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125908&o=2 $end $compclr2_flop=source, $bio Source (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232700&o=2 $end $compclr2_flop=source1, $bio Source 1 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232697&o=2 $end $compclr2_flop=source3, $bio Source 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232698&o=2 $end $compclr2_flop=source4, $bio Source 4 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232699&o=2 $end $bbc_rom=slm, $bio Acorn BBC ROM published 36 years ago: Source Library Manager (c) 1984 Guardian Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145286&o=2 $end $dragon_cass=srcmaker, $bio Dragon cass. published 37 years ago: Source Maker (c) 1983 Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116858&o=2 $end $dragon_flop=srcmaker, $bio Source Maker (c) 198? Pamcomms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117041&o=2 $end $to_flop=sources1, $bio Sources 1 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108007&o=2 $end $to_flop=sources2, $bio Sources 2 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108008&o=2 $end $to_flop=sources3, $bio Sources 3 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108009&o=2 $end $to_flop=sources4, $bio Sources 4 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108010&o=2 $end $to_flop=sources5, $bio Sources 5 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108011&o=2 $end $to_flop=sources6, $bio Sources 6 (c) 199? HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108012&o=2 $end $cpc_flop=sourismo, $bio Amstrad CPC type-in published 27 years ago: Souris Mode 0 (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119519&o=2 $end $cpc_flop=sourismo01, $bio Amstrad CPC type-in published 27 years ago: Souris Mode 1 (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119520&o=2 $end $cpc_flop=sourismo02, $bio Amstrad CPC type-in published 27 years ago: Souris Mode 2 (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119521&o=2 $end $cpc_flop=sousmari, $bio Amstrad CPC type-in published 35 years ago: Sous-Marin (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120612&o=2 $end $to_flop=sousmari, $bio Sous-marin (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108013&o=2 $end $snes_bspack=bswappr1,bswappr1a, $bio Sousa Sentai Wappers - Mission 01 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126163&o=2 $end $snes_bspack=bswappr2,bswappr2a, $bio Sousa Sentai Wappers - Mission 02 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126164&o=2 $end $snes_bspack=bswapprs,bswapprsa, $bio Sousa Sentai Wappers - Soushuuhen (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126165&o=2 $end $famicom_flop=souseiki, $bio Souseiki Fammy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65456&o=2 $end $info=soutenry, $bio Taito G-Net card. published 20 years ago: Soutenryu (c) 2000 Warashi. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in December 2000. - PORTS - * CONSOLES: Sony PlayStation 2 (2003, "Soutenryuu - The Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3809&o=2 $end $bbcb_cass=sdevonhy, $bio Acorn BBC/Electron cass. published 34 years ago: South Devon Hydraulics (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52398&o=2 $end $mz700_cass=spacific, $bio South Pacific (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131762&o=2 $end $n64=southprkb,southprk,southprkg,southprku, $bio Nintendo 64 cart. published 22 years ago: South Park (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57972&o=2 $end $info=sprk_103,sprk_090,sprk_096, $bio Pinball published 21 years ago: South Park (c) 1999 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar System Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Based on the hit cartoon series by Comedy Central. - TIPS AND TRICKS - Press the following sequence: 2L, 2R, 2L, 2R to see the credits. - STAFF - Mechanics: Joe Balcer, Rob Hurtado Software: Neil Falconer, Orin Day Art director: Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5332&o=2 $end $n64=luvshack,luvshacku, $bio Nintendo 64 cart. published 21 years ago: South Park - Chef's Luv Shack (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57973&o=2 $end $psx=luvshack, $bio Sony PlayStation disc published 21 years ago: South Park - Chef's Luv Shack (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110990&o=2 $end $n64=sparkral,sparkralu, $bio Nintendo 64 cart. published 20 years ago: South Park Rally (c) 2000 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57974&o=2 $end $psx=sparkral, $bio Sony PlayStation disc published 21 years ago: South Park Rally (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110991&o=2 $end $info=sc4spark,sc4sparka,sc4sparkb,sc4sparkc,sc4sparkd,sc4sparke, $bio South Park (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - SCORPION 4 [Model PR6912] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42219&o=2 $end $psx=southprk, $bio Sony PlayStation disc published 21 years ago: South Park (c) 1999 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110989&o=2 $end $cpc_cass=southbel, $bio Amstrad CPC cass. published 35 years ago: Southern Belle (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99235&o=2 $end $bbcb_cass=sbelle, $bio Southern Belle (c) 19?? Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52399&o=2 $end $einstein=southbel, $bio Southern Belle (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136075&o=2 $end $cpc_flop=southern01,southern, $bio Amstrad CPC 464 disk. published 35 years ago: Southern Belle Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123637&o=2 $end $apple2_flop_orig=sthcmnd, $apple2_flop_clcracked=sthncmnd, $bio Apple II disk. published 39 years ago: Southern Command (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230924&o=2 $end $fm7_cass=southern, $bio Fujitsu FM-7 cass. published 36 years ago: Southern Cross (c) 1984 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93793&o=2 $end $pc8801_flop=southern, $bio NEC PC-8801 Series disk. published 35 years ago: Southern Cross (c) 1985 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92944&o=2 $end $pcw=soviet, $bio Amstrad PCW soft. published 30 years ago: Soviet (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118287&o=2 $end $cpc_flop=soviet19,soviet1901,sovietuk01,sovietuk,soviet1d,soviet2d,sovieted, $bio Amstrad CPC 464 disk. published 30 years ago: Soviet (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121462&o=2 $end $specpls3_flop=soviet, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Soviet (c) 1990 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147684&o=2 $end $cpc_cass=soviet, $bio Amstrad CPC cass. published 29 years ago: Soviet (c) 1991 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99237&o=2 $end $saturn=sstrikeu, $bio Sega Saturn game published 24 years ago: Soviet Strike (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60160&o=2 $end $saturn=sstrikef,sstrikeg,sstrike, $bio Sega Saturn game published 23 years ago: Soviet Strike (c) 1997 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60414&o=2 $end $psx=sstrike, $bio Sony PlayStation disc published 24 years ago: Soviet Strike (c) 1996 Electronic Arts. - TECHNICAL - Game ID: SLUS-00061 - TRIVIA - Released on October 31, 1996 in the USA. Export releases: [EU] "Soviet Strike [Model SLES-00507]" [JP] "Soviet Strike [Model SLPS-00735]" Soviet Strike was filmed on location in Los Angeles (California) and Prague (Czech Republic). - STAFF - Game Design: John Manley, Michael Becker Screenplay: Flint Dille Software Engineering: Dan Hewitt, Randy Dillon, David R. Sullivan, David Stokes, David Gregory, Frank Giraffe, Ken Dyke, Jeffrey Litz, Thomas Boyd Software Manager: Scott Taylor Project Managers: Lisa Marie Lamb, Audrey Gustafson Director of Development: Jim Rushing Art Directors: Jeff Smith, Mark Franklin, Bob Rossman 3D/2D Graphics: Wilfredo J. Aguilar, Valerie Couderc, Margaret Foley, Erik Holden, Michael Hulme, Manuela Jungman, Arthur Koch, Sung Moon Kwon, Joel Mariano, Louis Sremac, Neil Strudwick, Ivaylo Vaklinov, Marcelino Vilaubi 3D Cinematics: Waddy Dacay, Don Woo Level Design Implementation: Alex DiRicco, Andy Kiernan, Michael A. Lubuguin, Aaron McClay, Michael Yasko Audio Director: Don Veca Sound Design: Ken Felton, Don Veca, Marc Farley, David O'Neal, Stretch Williams IMS Music: Don Veca, David O'Neal Video Editing and Effects: Michael Marsh, Jerry Newton Audio Technical Director: Rob Hubbard Producer: Michael Kosaka Assistant Producer: Trevor Jalowitz Director of Strike Property: Rod Swanson Testing Managers: Kurt Hsu, David Costa Lead Testers: Chris Baena, Jeff Juco Test Team: Bryan Davis, Doug Doine, Kevin Fung, June Park, Rosalie Vivanco, Michael McHale, Rafael López, Bobby Lew Product Marketing: Albert Penello, Michael Quigley, Frank Gibeau Game Documentation: Jamie Poolos, Michael Becker, Michael Kosaka Layout: Brian Conery Package Design and Art Direction: Corey Higgins Package Illustration: Don Woo Quality Assurance: Daniel Paslin On-line Marketing Assistant: Mark Maynard Web Technician: Matt Soares On-line Graphic Designer: Venessa Stepanenko Original Software Design: Michael Posehn CAST: Andrea Gray: Sue Turner-Cray General Earle: John Marzilli Hack: Antwon Tanner Nick Arnold: Al Sapienza Amad: Ari Barak Ivan Uralia: Alex Veadov President Yeltsin: Karel Cizek Uri Vatzisnov: Raul Kobrinsky Sadissa Savak: Manhal Sako Delilah: Carol Colbert Nimrud: Jack Janda Bessus: Sam Sako Mob Boss: Tomas Krejci KGB Boss: Josef Simonovsky Vila: Ivana Susova Vladimir Ceausescu: Stephan Samudovsky Grymyenko Ukranian: Milos Bordhlek Freedom Fighter: Kenneth Brant Russian Cabinet Members: Walter Adrian, Sam Alejan, Gene Drabek VOICE TALENT: Delilah: Karri Turner Nimrud: Tony Pope Bessus: Michael Gough President Clinton: Carlos Alazraqui Security Czar: John H. Mayer President Yeltsin: Keith Szarabajka Additional Voices: Tom Chantler, Nina Gold, Roger Labon Jackson, Robert Scott Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97612&o=2 $end $cpc_flop=sowjetso, $bio Sowjet Sorli (c) 19?? CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123431&o=2 $end $amigaocs_flop=soldner, $bio Commodore Amiga 500 disk. published 27 years ago: Söldner (c) 1993 Gamebench - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75188&o=2 $end $saturn=soldners, $bio Sega Saturn game published 23 years ago: Söldnerschild (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59755&o=2 $end $dragon_flex=spedit,spedit108, $bio Dragon 64 Flex disk. published 35 years ago: SP-Edit (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237481&o=2 $end $dragon_flex=speditdp, $bio Dragon 64 Flex disk. published 35 years ago: SP-Edit [DragonPlus ver.] (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237482&o=2 $end $specpls3_flop=sp4ttop3, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: SP4 Tape to +3 Disc Utility (c) 1988 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148282&o=2 $end $specpls3_flop=sp5, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: SP5 (c) 1992 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148283&o=2 $end $specpls3_flop=sp5ttop3, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: SP5 Tape to +3 Disc Utility (c) 1989 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148284&o=2 $end $specpls3_flop=sp6ttop3, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: SP6 Tape to +3 Disc Utility (c) 1990 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148285&o=2 $end $specpls3_flop=sp7ttop3, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: SP7 Tape to +3 Disc Utility (c) 1991 Kobrahsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148286&o=2 $end $pc8801_flop=sp8801d8, $bio SP88-01 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92788&o=2 $end $pc8801_flop=sp8802d8, $bio SP88-02 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92789&o=2 $end $pc8801_flop=sp8803d8, $bio SP88-03 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92790&o=2 $end $pc8801_flop=sp8804d8, $bio SP88-04 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92791&o=2 $end $pc8801_flop=sp8805d8, $bio SP88-05 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92792&o=2 $end $pc8801_flop=sp8806d8, $bio SP88-06 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92793&o=2 $end $pc8801_flop=sp8807d8, $bio SP88-07 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92794&o=2 $end $pc8801_flop=sp8808d8, $bio SP88-08 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92795&o=2 $end $pc8801_flop=sp8809d8, $bio SP88-09 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92796&o=2 $end $pc8801_flop=sp8810d8, $bio SP88-10 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92797&o=2 $end $pc8801_flop=sp8811d8, $bio SP88-11 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92798&o=2 $end $pc8801_flop=sp8812d8, $bio SP88-12 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92799&o=2 $end $mz700_cass=spadata, $bio Sharp MZ-700 cass. published 37 years ago: SPA Data (c) 1983 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131722&o=2 $end $x07_cass=space, $bio Canon X-07 type-in published 35 years ago: Space (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138585&o=2 $end $vz_snap=space2, $bio Space (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235126&o=2 $end $amigaocs_flop=spc1889, $bio Commodore Amiga 500 disk. published 29 years ago: Space 1889 (c) 1991 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75040&o=2 $end $fm7_cass=spc2030, $bio Fujitsu FM-7 cass. published 37 years ago: Space 2030 (c) 1983 Computer Brain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93794&o=2 $end $nes=spac2050, $bio Space 2050 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84117&o=2 $end $pet_cass=spacea, $bio Commodore PET cass. published 38 years ago: Space Ace (c) 1982 PerSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125909&o=2 $end $info=spaceace,spaceacea2,spaceacea,spaceaceeuro,spacea91,spacea91_13e, $bio Arcade Video game published 37 years ago: Space Ace (c) 1983 Leland. One gallant earthling stands between the inter-planetary invasion forces of the blue-skinned alien Commander Borf and their intended target, Earth : an earthling named Dexter. On Dexter's narrow shoulders ride the fate of Earth and the well-being of his lovely sidekick, Kimberly, who Borf has carried off into the cosmos. Dexter sets off in hot pursuit of Lord Borf, battling monsters, machines and mechanisms as he fights his way across the galaxy. During his daring quest, Dexter relies on his wits, agility and quick reflexes to overcome the deadly predicaments and bizarre opponents Borf throws in his path; but when the peril grows too great for even cunning and courage to prevail, Dexter has a secret strength in reserve. Exposure to mysterious cosmic rays has given Dexter a remarkable ability. Just when our hero seems doomed and all appears lost, he undergoes a startling transformation into his super-mighty, super-bold, super-self : SPACE ACE! a broad-shouldered, good-natured alter ego who evens out the odds as Dexter struggles to rescue Kimberly. Pursued to his home planet by this resourceful and relentless adversary, Borf turns and faces Dexter in a final and climactic confrontation. Determined to prevail at all costs, Borf resorts to the ultimate weapon, a weapon capable of reducing even the mighty Space Ace into a helpless infant : the dreaded INFANTO-RAY! Only Space Ace can survive such a crisis, and Space Ace alone can save the Earth, save the girl, and save the day! - TECHNICAL - Space Ace was made available to distributors in two different formats; a dedicated cabinet, and a conversion kit that could be used to turn an existing copy of "Dragon's Lair" into a Space Ace game. The conversion kit included the Space Ace laserdisc, new EPROMs containing the game program, an additional circuit board to add the skill level buttons, and replacement artwork for the cabinet. The game originally used the Pioneer LD-V1000 or PR-7820 laserdisc players, but an adaptor kit now exists to allow Sony LDP series players to be used as replacements if the original player is no longer functional. Main CPU : Zilog Z80 Sound Chips : General Instrument AY8910, Custom ACTION BUTTON : The action button functions in a variety of ways in a variety of situations. Most frequently the Action button fires weapons and energizes Dexter into Space Ace. JOYSTICK : The joystick controls the direction of movement of the Dexter and Space Ace characters. - TRIVIA - Released in October 1983. The animation staff provided their own voices for their own characters, in order to keep the costs down. Animator, Jeff Etter was the voice of Ace. Storyman / animator Will Finn was the voice of Dexter. Animator, Lorna Pomeroy (wife of Co-Producer, John Pomeroy) was the voice of Kimmy. Don Bluth was the voice of Commander Borf. The narrator was Michael Rye and the musical score was created by Christopher Stone. The scantily-clad heroine Kimberly was named after one of the people of the animation staff whose name was Kimberly Coy. Space Ace were released 1984 by Cinematronics/magicom and licensed to Atari and Sidam (only Italy) for the European market. The European version of Space ace don't have the skill select that the Cinematronics version have. The Atari's and Sidam's version were made for the PAL system and Cinematronics version were made for the NTSC system. The Cinematronics hardware and software were also totally different from Atari's/Sidam's. Space Ace was re-released in 1991, this time without the different skill levels, were released as a conversion kit for "Dragon's Lair II - Time Warp". But this time it was Leland that produced the game. Cinematronics went out of business late in 1984, the same year Space Ace were first released. None of the hardware or software from Cinematronics 1984 version were used in Lelands 1993 version. Space Ace were again licensed to Atari and Sidam (only Italy) for the European market. But this time Leland, Atari and Sidam used some of the same hardware for the 1991 version of Space Ace. Leland used a Sony 1450 LD-player. Atari and Sidam Again used a Philips player, allowing them to skip the NTSC pcb. A Space Ace machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California. Space Ace was also featured as an animated series : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Aired as part the second season of 'Saturday Supercade' on CBS. - UPDATES - Some scenes are left out in Cinematronics version, depending on the skill level the player plays. In skill level 'Space Ace' all scenes are included. In 1991, Leland released a slightly updated version of Space Ace in the form of a conversion kit for the then recently-released "Dragon's Lair II - Time Warp". The updated version added more complicated moves (including diagonal moves), and dropped the easier skill levels, meaning only the 'Ace' (difficult) level could be played. - STAFF - Designer: Rick Dyer - PORTS - * CONSOLES: Philips CD-I (1993) Nintendo Super Famicom (1994) Sega Mega-CD (1994) Panasonic 3DO (1995) Atari Jaguar CD (1996) Nintendo Wii (2010; as part of Dragon's Lair Trilogy) * COMPUTERS: Commodore Amiga (1990) Commodore Amiga (1993, "The Animation Classics Pack") PC [MS-DOS, CD-ROM] (1994) PC [MS Windows 9x, CD-ROM] (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2512&o=2 $end $apple2gs=spaceace, $bio Apple IIGS disk. published 30 years ago: Space Ace (c) 1990 ReadySoft, Incorporated. Originally released as an arcade video game in 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49786&o=2 $end $amigaocs_flop=spaceace, $bio Commodore Amiga 500 disk. published 30 years ago: Space Ace (c) 1990 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75041&o=2 $end $cpc_cass=spaceace, $bio Amstrad CPC cass. published 30 years ago: Space Ace (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98029&o=2 $end $cpc_flop=spaceace,spaceace01, $bio Amstrad CPC 464 disk. published 33 years ago: Space Ace Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127833&o=2 $end $amigaocs_flop=spaceac2, $bio Commodore Amiga 500 disk. published 29 years ago: Space Ace II - Borf's Revenge (c) 1991 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75042&o=2 $end $cdi=spaceace,spaceaceu, $bio Phillips CD-i published 26 years ago: Space Ace (c) 1994 Philips Interactive Media, Incorporated. Ace, Earth's greatest hero, is being attacked by the evil commander Borf. Borf has just kidnapped the beautiful Kimberley, and is plotting to take over the planet Earth with the help of his dreaded weapon - the Infanto Ray. Only you can guide Ace through treacherous battles to destroy the Infanto Ray, save Earth and rescue Kimberley. Be valiant, space warrior, the fate of Earth is in your hands! - TECHNICAL - Model 810 0073 - STAFF - Space Ace was an arcade game originally created by Don Bluth. SPACE ACE CD-i version. Produced by: Superclub, Int'l CDI. Executive producers: P.M.J.A. Fitters, M. De Coster, W. Wallyn, A. Wennegers Integrated by: International Creative Digital Image (Charleroi) Technical Director: Bruno Rahir Project Leader: Thierry Walrant Software Design Engineer: Thierry Walrant, Joel Dolisy, Benoit Gehenot Additional Graphics Design: Nathalie Aughuet Interactive Design: Alex Wennegers, Alain Hainaut, Joel Dolisy, Thierry Walrant Production follow up: Alex Wennegers Digital Video Engineer: Yves Boreux Telecinema, Video and Audio processing: Studio L'Equipe (Brussels) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53078&o=2 $end $info=sc4sace,sc4sacea, $bio Space Ace (c) 200? QPS Interactive. - TECHNICAL - [Model PR2509] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15596&o=2 $end $snes=spaceacej, $bio Nintendo Super Famicom cart. published 26 years ago: Space Ace [Model SHVC-IS] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62213&o=2 $end $snes=spaceaceu,spaceaceup, $bio Nintendo Super NES game published 26 years ago: Space Ace [Model SNS-5A-USA] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63567&o=2 $end $snes=spaceace, $bio Nintendo Super NES game published 26 years ago: Space Ace (c) 1994 Empire Interactive - TECHNICAL - Cartridge ID: SNSP-5A-EUR - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 79% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63566&o=2 $end $segacd=spaceace,spaceacedemo, $bio Sega CD published 26 years ago: Space Ace (c) 1994 ReadySoft, Incorporated. - TECHNICAL - GAME ID: T-121025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60812&o=2 $end $c64_cart=spaceact, $bio Commodore C64 cart. published 37 years ago: Space Action (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53706&o=2 $end $bbcb_cass=spcadv, $bio Space Adventure (c) 19?? Virgin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52400&o=2 $end $a2600=spaceadv, $bio Space Adventure (c) 19?? Zellers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50972&o=2 $end $bbcb_cass=spadv1, $bio Space Adventure 1 (c) 19?? First Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52401&o=2 $end $bbcb_cass=spadvpro, $bio Space Adventure Pro (c) 19?? Pro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52402&o=2 $end $uzebox=spaceage, $bio Belogic Uzebox ROM published 7 years ago: Space Age (c) 2013 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233095&o=2 $end $pc8801_flop=spaceamo, $bio Space Amoeba (c) 198? Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92945&o=2 $end $cpc_flop=spacearc, $bio Amstrad CPC 464 disk. published 25 years ago: Space Archiver (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124078&o=2 $end $msx1_cart=sparithm, $bio MSX cart. published 35 years ago: Space Arithmetic [Model M013] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77456&o=2 $end $apple2_flop_misc=spaceark, $bio Apple II disk. published 37 years ago: Space Ark (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107357&o=2 $end $intv=spacearm, $bio Mattel Intellivision game published 39 years ago: Space Armada (c) 1981 Mattel Electronics. Start the game and HERE THEY COME -- 4 rows of menacing monsters -- an armada of trouble! You begin with 6 laser guns and 3 bunkers. The descending targets drop bombs on you and your bunkers. Hit the elusive red flying saucer for big points and some damage repair! Every time you clear the screen of targets, the challenge gets tougher -- more bombs, guided missiles, and many, many surprises! Fire away! Score as many points as possible for shooting descending Space Armada targets, before any of them land. Each time a screen full of targets is cleared a new Armada appears with higher point values...and sometimes new offensive weapons. - TECHNICAL - Model 3759 - TRIVIA - Space Armada is a clone of the arcade game Space Invaders. According to Mattel lawyers, the copyright of the original game hadn't been properly protected. Any other company could make their own version as long as they changed the name. Space Armada was the first Intellivision game to take advantage of sequencing GRAM to create the illusion of more than eight moving objects (sprites) on-screen at one time. - SCORING - Every screenful of targets is worth more than the preceding Armada. The first set of targets are worth 10 points each; the second set are 20 points, and so on (you do not score any points when you hit a bomb or projectile). The red flying saucer at the top of the screen gives you bonus points when you hit it...a random number from 1 to 32, times the current value of each target. So, hitting the flying saucer in the fifth screen could give you over 1,500 points! - TIPS AND TRICKS - * Start to the right. Knock off vertical columns to delay the armada from advancing down another rank. The fewer columns left in the armada, the better your chances of clearing the screen as the armada approaches the bottom. * Hit the saucer. It's difficult but well worth it. Not only do you get points, a bunker will be rebuilt as well. * Don't get hit. Stay mobile or hide behind the bunkers. You'll need every "life" possible late in the game. * Remember the red spiral missiles don't need a direct hit to cause damage. If you're too close when the missile hits bottom, your base will be destroyed. * Outmaneuver the red homing missiles. Lead them into a bunker. They will crash and self-destruct. Or, lead them along to one side, quickly double-back underneath and fire. * Concentrate. Remember the structure of the invisible armadas. Many good players suffer early defeat because they forgot the presence of just one alien. - STAFF - Program: John Brooks, Chris Hawley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60953&o=2 $end $sg1000=spacearmb,spacearm,spacearma, $bio Sega SG-1000 game published 36 years ago: Space Armor [Model OM-G007] (c) 1984 Tsukuda Original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65116&o=2 $end $coco_cart=spaceass, $bio Tandy Color Computer cart. published 39 years ago: Space Assault (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53475&o=2 $end $amigaocs_flop=spaceass, $bio Commodore Amiga 500 disk. published 29 years ago: Space Assault (c) 1991 Magic Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75043&o=2 $end $cgenie_cass=spaceatt, $bio Colour Genie cass. published 36 years ago: Space Attack (c) 1984 TCC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131482&o=2 $end $a2600=spaceatte, $bio Atari 2600 cart. published 31 years ago: Space Attack (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50974&o=2 $end $info=sspacaho, $bio Arcade Video game published 41 years ago: Space Attack + Head On (c) 1979 Sega. Head On is a two-dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. Space Attack is another game inspired by "Space Invaders". This one is a more straightforward version, although after you finish off a rack a UFO starts working its way down; shoot it and you'll get a bonus (and maybe a free ship). - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Space Attack / Head On is worth mentioning due to it having a rom marked as 'EPR-1', the first of Sega's now 20,000+rom naming scheme!. Head On is reputed to be the first game in which the player must "eat" all of the dots in order to progress to the next level (One year before "Pac-Man", Head On was the first 'eat-the-dots'-style game). - SCORING - * Scoring for Head On : Dots : 5 points. There are 140 dots per maze to clear giving you 700 points per maze. * Scoring for Space Attack : Bottom aliens : 100 points Middle aliens : 200 points Top aliens : 300 points UFOs : 1,000 - 3,000 points - TIPS AND TRICKS - Tips and tricks for Head On : * When you start the game, your car will be located in the open space in the middle of the bottom of the screen in lane one. The jam car will be located in the middle left of the screen in lane one. On the higher levels, they will progress through lanes one, two, and/or three. As you progress through the levels, the number or speed of the jam cars increases. Here is the breakdown : Level 1 : One Slow Jam Car Level 2 : One Fast Jam Car Level 3 : Two Slow Jam Cars Level 4 : Two Fast Jam Cars Level 5 : Three Slow Jam Cars Level 6 and beyond : Three Fast Jam Cars * Always be aware of where the Jam Car(s) is/are located. They can only make one lane change at a time but that lane change may be into your lane. * The faster you go, the fewer lanes you can cross. At full acceleration, you will only be able to change one lane at a time. In the earlier levels, this will be fine since you will only be dealing with one car. In the multiple Jam Car levels, this can be a very bad thing. Decelerate (take your finger off the accelerate button) to go across multiple lanes. * The Jam Car(s) always travel in a clockwise motion while you travel in a counterclockwise motion. Remember that so that you don't get confused when there are multiple cars in the maze. Also, the color of the Jam Car is red while yours is white. * Don't try to get all the dots on one of the lanes. You need to anticipate where your next move is well before you enter the lane change area since you cannot change lanes at any other time. Sometimes, on the earlier levels, it is best to do a staggered type dot pickup where you do lane one, change to lane two, to lane three, lane four, lane five, then back to lane one. If you time it right, the Jam Car or Cars will still be in the maze. * Don't let the speed of the Jam Car(s) throw you. Just plan to be out of your lane and in the lane change area before them. If both cars enter at the same time, you run a big risk of a collision. * Since the game isn't timed, take your time planning on how you will take care of the dots. Don't take chances since you will have to restart the level if your car gets destroyed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2515&o=2 $end $info=spaceat2, $bio Arcade Video game published 40 years ago: Space Attack II (c) 1980 Zenitone Microsec. Space Invader's clone. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Unique to Space Invaders : 1) The saucers that run across the top of the screen shoot back at you when they have a clear shot. 2) Some invaders split into two invaders on either side of the original, giving you more invaders to shoot. 3) When you finish a rack, the following gets printed on the screen : "Well Done Earthing, this time you win. Now do battle with our super forces". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2516&o=2 $end $info=sspaceatc, $bio Arcade Video game published 41 years ago: Space Attack T4 (c) 1979 Sega Enterprises, Limited. Cocktail Table release. For more information about the game itself, please see the Upright release entry; "Space Attack [Model 814-0013]". - TECHNICAL - BOARD # 830-0001 Prom stickers : 139-146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26886&o=2 $end $arcadia=spaceatt,spaceatta, $bio Arcadia 2001 cart. published 38 years ago: Space Attack (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49273&o=2 $end $info=sspaceat,sspaceat2,sspaceat3, $bio Arcade Video game published 41 years ago: Space Attack (c) 1979 Sega. Another game inspired by Space Invaders. This one is a more straightforward version, although after you finish off a rack a UFO starts working its way down; shoot it and you'll get a bonus (and maybe a free ship). - TECHNICAL - BOARD # 814-0013 Prom stickers : 155-162 Main CPU: Zilog Z80 (@ 1.93356 Mhz) Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 64 Players: 2 Control: 2-way joystick Buttons: 1 (FIRE) - TRIVIA - Space Attack was released during February 1979. - SCORING - Bottom aliens: 100 points Middle aliens: 200 points Top aliens: 300 points UFOs: 1,000 - 3,000 points - PORTS - * CONSOLES: Emerson Arcadia (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2514&o=2 $end $a2600=spaceatt, $bio Atari 2600 cart. published 38 years ago: Space Attack (c) 1982 M Network. The object of the game is to defend your Mother Ship from attacking aliens. You have 3 squadrons, with three ships in each squadron. Aliens have six fleets of varying sizes. (Only three fleets appear at a time on the Radar Screen.) Destroy all alien fleets and you win! If your squadrons are destroyed first, the aliens move in and annihilate the hidden Mother Ship. - TECHNICAL - Model MT5659 - TIPS AND TRICKS - * Dispatch your first squadron after the alien fleet CLOSEST to the Mother Ship. If possible, do not dispatch more than one squadron at a time, when playing with the Right Difficulty Switch in Hard position. * Try to hold one squadron in reserve, in case an alien fleet makes it to the inner rectangle. You can reach the threatening alien faster from the Mother Ship than from another position in space. * In Battle Mode, keep your gunsight moving. Alien photon blasts home in on your gunsight if it remains in one place for long. * As soon as you finish one battle with a squadron, send it back out afteranother alien fleet. Don't leave it sitting idle in space. - STAFF - Programmers: Hal Finney, Bruce Pedersen - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50973&o=2 $end $info=spaceatt,spaceatt2k,spaceattbp, $bio Arcade Video game published 41 years ago: Space Attack (c) 1979 Video Games, Limited. - TECHNICAL - [Upright model] Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Freddy Bailey was chairman of the Game World Group in Nottingham. He was originally a distributor for Video Games GMBH in Lich Germany. In 1979, he received an order for 1,000 upright Space Attack, because of the boom, Video Games GMBH could not fulfil the order from the German factory, so the directors of Video Games GMBH and itself funded a new company called Video Games (UK) Ltd, after a short while he purchased all ot the shares from the German partners and changed the name to Game World, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2513&o=2 $end $ti99_cart=spaceban, $bio TI-99-4A soft. published 37 years ago: Space Bandits (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231633&o=2 $end $info=spacbatt,spacbat2, $bio Arcade Video game published 40 years ago: Space Battle (c) 1980 U.S Billiards. You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind. - TECHNICAL - Main CPU : Motorola 6800 Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - From designer: The reason I used the Motorola 6800 was it was one of the first microprocessors to come down to a reasonable price. (John Wilbur) - STAFF - Software, hardware designed by: John Wilbur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2517&o=2 $end $jupace_cass=sbattle, $bio Jupiter Ace cass. published 38 years ago: Space Battle (c) 1982 Hi-Tech Microsoft You are in charge of the space fighter and your mission is to score points. Fly in and out of the squadrons of aliens saucers and beat them off with your stun ray. The aliens are self generating so you can never destroy them. Take care! if you crash into the alien saucers you will be destroyed. You can fly off the screen into hyperspace but be careful-when you reappear, the aliens will be waiting!! - TIPS AND TRICKS - LOADING INSTRUCTIONS: --------------------- Type in LOAD GRAPHICS Press enter key. then start tape. When OK appears on screen, stop tape. Type in GR Press enter key. Type in FORGET GR Press enter key. Type in LOAD RUN. Press enter key. then start tape. When OK appears on screen, stop tape. Type in RUN to play. To obtain fast game, type in FAST RUN and press enter key. To revert to slow game, type in SLOW RUN and press enter key. CONTROLS: --------- Press key F to fire. Press key M to move ship. Press keys 1,2,3,4,6,7,8,9 to face ship in different directions. - STAFF - Written by: Ralph Hilton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115815&o=2 $end $amigaocs_flop=spacebtl, $bio Commodore Amiga 500 disk. published 33 years ago: Space Battle (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75044&o=2 $end $intv=spacebtl, $bio Mattel Intellivision game published 41 years ago: Space Battle (c) 1979 Mattel Electronics. Attack alert! 5 alien squadrons closing in on Mother ship. You have 3 squadrons with which to defend her. Check enemy positions on Radar Screen, then dispatch your squadrons. When they reach alien squadrons, GO TO BATTLE! Screen switches to Battle Screen. You move the gunsight to aim. You fire converging missiles. Watch out! The aliens shoot back. It's you against computer-controlled invaders. Only you can save the Mother Ship from disaster. - TECHNICAL - Model 2612 - TIPS AND TRICKS - * Strategy Mode (radar screen) 1. Fight your own fights -- when the computer fights for you, you will probably lose more ships than if you fought the battle yourself. Rotate through your squadrons if more than one is engaged. 2. Stagger dispatches -- if you carefully time your squadron dispatching, you may be able to complete the first battle before your second squadron engages. 3. Don't let the radar screen fool you -- make your dispatch decisions based on the actual distances from the aliens to your mother ship. The rectangular layout on the game screen may cause you to misjudge the distance. 4. Win the battle but don't lose the war -- the instant one of your squadrons defeats an alien squadron, dispatch your squadron to another alien group or return it to base. Don't waste valuable time by leaving a squadron drifting aimlessly in space. 5. Hit them where it hurts -- if an alien squadron penetrates your home base territory, send in one of your squadrons. Keep the alien squadron busy and they'll have less striking power to use against your home base. * Battle Mode 1. Practice aiming -- lead the ships with your cursor for best results. 2. Keep moving -- after firing, it's not necessary to keep your cursor on target. Your lasers will blast the spot at which they were fired. Move on to a new target, and keep mobile to avoid enemy lasers. 3. Avoid target fixation -- keep switching back to the radar screen to track alien progress. - STAFF - Program: Hal Finney - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60954&o=2 $end $info=esbattle, $bio Handheld game published 41 years ago: Space Battle (c) 1979 Entex Industries, Inc. - TECHNICAL - Model 6004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102581&o=2 $end $snes=spacebaz, $bio Nintendo Super Famicom cart. published 27 years ago: Space Bazooka [Model SHVC-BT] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62214&o=2 $end $info=spacbeam, $bio Arcade Video game published 41 years ago: Space Beam (c) 1979 Irem. You and another cannon are duelling each other over a field of alien ships. As the ships thin out, you become more exposed (so does your enemy, but the computer has better reflexes than you). Can you outlast, or outmaneuver your opponent? - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.173 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1980. - SCORING - Small ships : 10-90 points (depending on the distance from your ship). Opposite side ship : 200 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2518&o=2 $end $fm7_cass=spacebee, $bio Fujitsu FM-7 cass. published 37 years ago: Space Bee (c) 1983 Carry Lab.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93795&o=2 $end $info=spacebrd, $bio Arcade Video game published 40 years ago: Space Bird (c) 1980 Karateco. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8035 (@ 400 Khz) Screen orientation : Vertical Video resolution : 232 x 264 pixels Screen refresh : 60.00 Hz Palette colors : 36 Players : 2 Control : 8-way joystick Buttons : 2 - PORTS - * COMPUTERS: Sinclair ZX-Spectrum (1985, "Star Firebirds - Insight Software) Amstrad CPC (1986, "Star Firebirds" - Insight) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2519&o=2 $end $info=sbomber,sbombera, $bio Arcade Video game published 22 years ago: Space Bomber (c) 1998 Psikyo. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 5120 Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, CATCH) - TRIVIA - Released in July 1998. Ver.B is much more common than the original revision. Scitron / Gamest released a limited-edition soundtrack album for this game (Pilots Kids, Space Bomber - SGCD-006) on 05/03/1999. - UPDATES - Differences in Ver.B compared to the original: - Intro: picture of man ("No, go to star") has been flipped horizontally - Intro: spinning "Space Bomber" at bottom right is red instead of silver. - "Game Over" image has different palette - Lives counter are animated instead of a larger static image - Story panes have been added between worlds and when the game is cleared, the original had none - 'rankings' have been added on all clear ("CAT-2" etc.) - Gameplay tweaks seem to consist of shrinking the size of bullets in a given encounter (e.g. third wave of bullets for boss 2-4, bullets from saucers in 1-4) presumably to make it a touch easier - TIPS AND TRICKS - * Play As Light blue ship : After inserting a credit, press Right(x3), Left(x3), Right(x7). * Play As Tetris block : After inserting a credit, press Up(x3), Down(x3), Up(x7). * Unlock Extra Maintenance : If you hold Test Button+PL1 Button 1 during boot, you get extra options in the test menu (Stage Select with choice of ships, BG Test). - STAFF - Staff : Shin nakamura, Kunio asahara, Akihiko nasu, Koji Hamada, Hiroyuki ootani, Hajime itou, Noriko tomishima, Kazuhiro toba, Shiori saito, Masaki izutani, Katsuya shikanouchi, Katsuhiro nishida, Masayuki nakata, Masashi kajikawa, Yasuhide maeda, Hiroshi yamada, Shinichi yusa, Genbun kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2520&o=2 $end $nes=spaceboy, $bio Space Boy (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84118&o=2 $end $info=spacebridge, $bio Handheld game published 32 years ago: Космический мост (c) 1988 Elektronika. (Space Bridge) - TECHNICAL - Model 09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102723&o=2 $end $info=sbugger,sbuggera, $bio Arcade Video game published 39 years ago: Space Bugger (c) 1981 GAT [Game-A-Tron]. A space shooter. Hide behind barriers, keep moving and fire. That's the key to stay in the game. - TECHNICAL - Main CPU : 8085A (@ 3 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 256 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Buttons : 4 => UP, DOWN, FIRE LEFT, FIRE RIGHT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2521&o=2 $end $x1_cass=sburger, $bio Space Burger (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86269&o=2 $end $info=sc4sbust,sc4sbusta, $bio Space Buster (c) 200? QPS Interactive. - TECHNICAL - [Model PR2506] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42789&o=2 $end $msx1_cass=sbustera, $bio MSX cass. published 35 years ago: Space Busters (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94993&o=2 $end $msx1_cass=sbusters, $bio MSX cass. published 34 years ago: Space Busters (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94994&o=2 $end $msx1_flop=spacecmp, $bio Space Camp Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134348&o=2 $end $msx1_cart=spacecmp,spacecmpa, $bio MSX cart. published 34 years ago: Space Camp [Model MS-6] (c) 1986 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77457&o=2 $end $a2600=spacecan, $bio Atari 2600 cart. published 37 years ago: Space Canyon (c) 1983 Panda. - TECHNICAL - Model 100 - TRIVIA - Space Canyon is the first Panda Software video game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50975&o=2 $end $gmaster=scastle, $bio Hartung Game Master cart. published 30 years ago: Space Castle (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240169&o=2 $end $a2600=spacecav, $bio Atari 2600 cart. published 39 years ago: Space Cavern (c) 1981 Apollo. You are in command of a Mark XIV intergalactic star-cruiser in an uncharted quadrant of outer space. You land on a mysterious planet riddled with a suterranean maze of tunnels and caverns inhabited by savage Electrosauri whose horns generate electro-molecular charges capable of disintegrating you and your crew. Your photon ray pistol is activated by the joystick and the fire button. The iridescent eyes of the electrosauri light the cavern walls with eerie flashes as they stalk you, their horns crackling and sizzling. If even one blast of electro-molecular energy strikes you, your skeleton will glow inside your body as the bio-molecular compounds of your body disintegrate. WARNING: Beware the savage attack of the shaggy marsupods. There are 48 exciting variations of Space Cavern. - TECHNICAL - Model AP2002 - TRIVIA - Known in France as "Les Guerriers de l'espace". - SCORING - Every large Electrosaurus you destroy earns you 115 points, while smaller ones are worth 165 points. Shaggy marsupods who rush at your spaceman from caves at his left and right will earn you 200 points if you can get them before they get you. - STAFF - Programmer: Dan Oliver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50976&o=2 $end $bbcb_cass=spcavern, $electron_cass=spcavern, $bio Acorn BBC/Electron cass. published 35 years ago: Space Caverns (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52403&o=2 $end $gba=spacech5u, $bio Nintendo GBA cart. published 17 years ago: Space Channel 5 - Ulala's Cosmic Attack [Model AGB-A5UE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73233&o=2 $end $gba=spacech5, $bio Nintendo GBA cart. published 17 years ago: Space Channel 5 - Ulala's Cosmic Attack [Model AGB-A5UP] (c) 2003 Atari Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73232&o=2 $end $info=schaser,schasercv,schaserb,schasera,schaserc, $bio Arcade Video game published 41 years ago: Space Chaser (c) 1979 Taito. Space Chaser is a 2-Dimensional maze racing game. You control your rocket through the maze to pick up the dots while at the same time avoiding the rocket, or rockets, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - TECHNICAL - Board Number : RTNxxxx Prom Stickers : RT13-22 Main CPU : Intel 8080 Sound Chips : SN76477, Discrete circuitry Players : 2 Control : 4-way joystick Buttons : 1 (THRUST) - TRIVIA - Space Chaser was released in October 1979. Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Space Chaser". This is probably the most manic of the "Head-on" type of games, as instead of a car (or 2) you're trying to avoid a head-on collision with, you have a missile trying to ram into you. This gives added pressure, since you must be able to outrace the missile at the end of the round. Maybe also known as "Missile Chaser". - SCORING - Dots : 10 points X level number. Levels start at 1 and go up to 9. After that level 9 keeps repeating itself. - TIPS AND TRICKS - * How to finish off the first screen : 1) Let your rocket finish off the half of the bottom row you are on, but turn around before you turn the corner. Turn towards the center when you get back to where you were. 2) Finish off the ten sets of two dots in the middle. Watch out for the missile trying to strike you. Although you should have no problem with giving your rocket a moment's needed boost, try to do as much as possible without boosting through the center. You'll need it later. 3) Take the circle of dots that surrounds the inner area. 4) Go to the bottom row. You should have the left half of the bottom line ready. Go around, finishing the dots. 5) On the last row, hit the boost. You'll need it to finish. * Hold down 2P DOWN while it says INSERT COIN. Then insert a coin and play. You will have 2 extra ships. * In the Hard difficulty setting, you normally start at level 4. Hold down the 1P START (the 1 key) while it says INSERT COIN. Then insert a coin and play. You will start at level 5. - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * HANDHELDS: [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2522&o=2 $end $info=schaserm, $bio Arcade Video game published 41 years ago: Space Chaser (c) 1979 Model Racing S.p.a. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100772&o=2 $end $info=spacecty, $bio Pinball published 41 years ago: Space City (c) 1979 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6441&o=2 $end $apple2gs=spaclstr, $bio Apple IIGS disk. published 30 years ago: Space Cluster (c) 1990 Miami Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230482&o=2 $end $cpc_flop=spacecol, $bio Amstrad CPC type-in published 31 years ago: Space Collision (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119794&o=2 $end $info=spacecom, $bio Arcade Video game published 41 years ago: Space Combat (c) 1979 Unknown. bootleg of Space Invaders. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61482&o=2 $end $info=spacecr, $bio Arcade Video game published 39 years ago: Space Cruiser (c) 1981 Taito. An Excellent and varied space shoot'm up game. Locate the coordinates of attack on the interstellar map, the UFO attack is coming! Forwards! The Earth's future is on your shoulders! blast off the Space Cruiser for a new survival adventure! - TECHNICAL - Runs on the "Taito SJ System" hardware. Prom Stickers: CG Players: 2 Control: 2-way joystick Buttons: 1 - TRIVIA - Also available as a cocktail model. In Japan, the cocktail version is known as "T.T Space Cruiser". - PORTS - * COMPUTERS: FM-7 [JP] (1983) NEC PC-8801 [JP] (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2523&o=2 $end $pc8801_flop=spacecrs, $bio NEC PC-8801 Series disk. published 37 years ago: Space Cruiser (c) 1983 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92946&o=2 $end $spectrum_cass=spacecru_b,spacecru_c, $bio Space Crusade (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219730&o=2 $end $amigaocs_flop=spacecrs, $bio Commodore Amiga 500 disk. published 28 years ago: Space Crusade (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75045&o=2 $end $cpc_cass=spacecrss, $bio Amstrad CPC cass. published 28 years ago: Space Crusade (c) 1992 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99238&o=2 $end $cpc_cass=spacecrs, $bio Amstrad CPC cass. published 28 years ago: Space Crusade (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99239&o=2 $end $specpls3_flop=spacecrs,spacecrsa, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Space Crusade (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118648&o=2 $end $cpc_flop=spacecru02,spacecru03,spacecru, $bio Amstrad CPC 464 disk. published 28 years ago: Space Crusade (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121177&o=2 $end $cpc_flop=spacecru01, $bio Amstrad CPC 464 disk. published 28 years ago: Space Crusade (c) 1992 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121178&o=2 $end $cpc_flop=spacecru04, $bio Amstrad CPC 464 disk. published 28 years ago: Space Crusade Crack Intro (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121898&o=2 $end $dragon_cass=spaccrys, $bio Space Crystal (c) 198? Quark Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116788&o=2 $end $intv=spacecnt, $bio Mattel Intellivision game published 37 years ago: Space Cunt (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45941&o=2 $end $info=scyclone, $bio Arcade Video game published 40 years ago: Space Cyclone (c) 1980 Taito. Rip off of "Pheonix". - TECHNICAL - [Upright model] - TRIVIA - Released in October 1980 in Japan. Pretty rare game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4471&o=2 $end $cpc_flop=spacedem, $bio Amstrad CPC 464 disk. published 31 years ago: Space Demo 1 (c) 1989 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123810&o=2 $end $info=spacedem, $bio Arcade Video game published 40 years ago: Space Demon (c) 1980 Fortrek. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8035 (@ 400 Khz) Screen orientation : Vertical Video resolution : 232 x 264 pixels Screen refresh : 60.00 Hz Palette colors : 36 Players : 2 Control : 2-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2524&o=2 $end $pc98=kuru2, $bio Space Destroyer - Kuru II (c) 199? Ascomoid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90703&o=2 $end $apfimag_cass=spacedst, $bio APF Imagination cass. published 40 years ago: Space Destroyers (c) 1980 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135785&o=2 $end $apfm1000=spacedst, $bio APF MP1000 game published 41 years ago: Space Destroyers (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49742&o=2 $end $pc8801_cass=spacedia, $bio NEC PC-8801 Series cass. published 36 years ago: Space Diamond (c) 1984 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91269&o=2 $end $spectrum_cass=sdisposl,sdisposla, $bio Sinclair ZX Spectrum cass. published 9 years ago: Space Disposal (c) 2011 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232143&o=2 $end $a7800=spacduel,spacduelu, $bio Atari 7800 game published 13 years ago: Space Duel (c) 2007 Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50179&o=2 $end $info=spacduel,spacduel1,spacduel0, $bio Arcade Video game published 38 years ago: Space Duel (c) 1982 Atari. Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display. Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed. Gameplay begins with the first wave. In the space station game, two ships appear near the center of the screen. The ships are joined together by a 'fuse'. In the fighter game, the red ship appears above the red controls. The green ship appears above the green controls. A sound is heard any time a ship appears on the screen. A ship may fire as many as four shots on the screen at one time. However, if a ship is damaged, it may fire only one shot on the screen. Also the ship is slower to react. In space stations, a second hit to either ship destroys that ship. Then, the fuse between ships starts to burn, and the other ship explodes. In the fighter game, players may shoot each other without losing a life. Instead, the ship blinks and disappears. After a period of time, the ship reappears in a different location. If one player loses all of his ships before the other player, his last ship returns to the screen as a damaged ship. It is possible to earn a bonus ship while damaged. Shields protect a ship from all saucer shots and collisions. Shields wear out with time or if hit by targets. Space stations have more than twice as much shield energy as fighters. In the first wave, spinners enter and break into two smaller pieces when shot. Each piece splits into two smaller pieces when shot again. Each of these pieces is destroyed when shot. Other targets split apart in the same manner. At the end of each wave, a bonus wave begins and a low humming sound is heard. 'BONUS LEVEL', and the number of points for that level, flash on the screen. A box appears at the screen edge and ships cannot leave that boundary. Fuzzballs, stars and saucers enter and attack the player. A fighter, when shot by the other player, either just before or during the bonus wave, will not reappear until the next wave. The bonus wave ends when all targets are destroyed, or the humming sound reaches its highest pitch. Other targets enter as the game progresses. When the number of targets is less than the wave number, or if no splitting targets have been hit in some time, saucer enters and shoots at targets and ships. The saucer shots become more accurate as play continues. Saucers may also enter as a pair. They shoot at, but do not destroy, each other. Anything caught between them will be shot. Each time the pair goes across the screen, the distance between them increases. A player's ship may be destroyed by a shot or collision. The game is over when all ships are destroyed. - TECHNICAL - Game ID : 136006 Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : (2x) POKEY (@ 1.512 Mhz) Player controls consist of 5 buttons for each player : ROTATE LEFT ROTATE RIGHT THRUST SHIELDS FIRE - TRIVIA - The Upright model was placed on Field Test for the first time on July 31, 1981. It was officially released in February 1982. Production run : Space Duel Upright : 11,017 Built @ $2,095 Space Duel Cocktail : 1,019 Built @ $1,895 Space Duel is the first and only multi-player interactive vector game by Atari. When "Asteroids Deluxe" tanked, this game was taken off the shelf and released to moderate success. A Space Duel cabinet appears on the cover of the Who's 1982 album, 'It's Hard'. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - TIPS AND TRICKS - * Invite Your Friend : In 2-player mode, you can shoot your partner and it will regenerate their shield. This comes in very handy! - SERIES - 1. Asteroids (1979) 2. Asteroids Deluxe (1981) 3. Space Duel (1982) 4. Blasteroids (1987) 5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac) 6. Asteroids Hyper 64 (1999, N64) 7. Asteroids Gunner (2011, App Store) - STAFF - Designed & partially programmed by : Rick Maurer (Richard Maurer) Project resumed, changes made & game finished by : Owen Rubin (ORR), (JMR), Steve Calfee (SRC), Dave Shepperd (DES) Hardware Engineer : John Ray - PORTS - * CONSOLES: [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One [US] (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Flashback 2 (2005) - Atari 2600 version [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" [US] "Atari Flashback 2+" (2010) - Atari 2600 version Apple Store [US] (2011) "Atari Greatest Hits" Android Market [US] (2011) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2525&o=2 $end $info=sdungeon,sdungeona, $bio Arcade Video game published 39 years ago: Space Dungeon (c) 1981 Taito America Corp. Space Dungeon is a single-screen shoot-em-up in which the goal is to guide an armed craft through enemy-infested dungeons, collecting as many treasure items as possible before finding the exit to progress to the next level. Each level consists of 36 rooms, arranged in a six-by-six grid. An auto-map is displayed at the top of the screen, together with any items of treasure currently carried. The rooms are connected by open doorways of varying sizes and players can choose which rooms to visit next by choosing the relavent exit from the current room. The game utilises a dual joystick control system, with the left stick controlling player movement and the right controlling the direction of fire. The player's craft is armed wity a laser cannon that fires a pulsing, solid beam in any one of eight directions. To exit a level, players must find the "Collect Bonus" room, which contains a rectagle. Entering the rectagle ends the level, with bonus points awarded depending on how many treasure items the player is carrying at the time. If the player's ship collides with an enemy or any of their projectiles before reaching the "Collect Bonus" cube, all collected treasure is dropped in the room in which the ship was destroyed. This room is designated on the map by a flashing cross symbol. A 10,000-point bonus is awarded if the player visits every single room on the level, whether or not all treasures on the level have been collected. An extra ship is awarded to the player every 10,000 points. TREASURE ITEMS * Iron Cross (500 points). Appears as a red cross. * Copper Piece (1000 points). Appears as a red barbell. * Silver Star (2000 points). Appears as a white star. * Golden Fleece (4000 points). Appears as a white circle with a glowing middle. First appears on level 4. * Platinum Ark (8000 points). Appears as a glowing circle with a white "I" in the middle. First appears on level 6. ENEMIES * Piker (100 points) Slow-moving, spiked ships that attempt to collide with the player's ship. The player's laser must hit the core of a Piker to destroy it. Destroying its spikes earns the player 10 points each. If a Piker is left with its core intact, even if some of its spikes have been destroyed, then the entire Piker will be restored if the player leaves then re-enters the room. * Corner Zapper (25 points) These always appears in sets of four, one in each corner of the room. They fire beams randomly and intermittently between different pairs and the player's ship is destroyed if caught in the crossfire. If any Zappers are left intact when the player exits a room, all will regenerate upon re-entering. * Deathsquare (25 points) Slow-moving obstacles. A single shot will destroy them. * Guard (125 points) These red creatures tend to be found near treasure items and mimic the player's movements, though at a slower speed, while shooting spores at the player. * Executioner (125 points) These creatures actively hunt and chase the player, firing spores and attempting to collide with the player's ship. * Enforcer (250 points) Resembling a smiley face, these will materialize in a room and charge at the player. It takes several shots to destroy an Enforcer, making it a high-priority target. If the player moves into another room with an Enforcer on the screen, the Enforcer will appear in the new room at the same location and resume its charge. * Spore Case (500 points) Spore cases do not shoot or chase the player but if they themselves are shot, they will spit out three spores, often in the direction of the player's ship. Spore Cases appear in all rooms, with more Spore Cases appearing over time. Spore Cases first appear on level 3. * Thief (50 points) The Thief moves around the dungeon autonomously and picks up treasure, but the player cannot kill him. When the player shoots him, he drops any treasure that he might be carrying and changes directions. He may also leave behind Guards if shot multiple times. The Thief first appears on level 2. - TECHNICAL - Prom Stickers : SD Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete Players : 2 Control : Double 8-way joysticks - TRIVIA - Space Dungeon was released in February 1982. If you pass level 99, you get to level 0 and it says 'You're a hero on level zero'. When you reach 990,000 points, every time you shoot an enemy you get a free man. Be careful, your free men get knocked to 0 after 255. A Space Dungeon unit appears in the 1983 movie 'Joysticks'. Developer messages are hidden in the ROM chip sd19: DESIGNED AND PROGRAMMED BY REXFORD AYERS BATTENBERG FOR TAITO AMERICA CORP STOLEN FROM THE GOOD BUDDY'S AT TAITO BY AN UNAUTHORIZED DO BADDER - TIPS AND TRICKS - * A Boring Score-grabbing Cheat : Lock yourself in a room by closing all the doors. The thief will appear (To close a door, go through it then back immediately - it may take more than once). Warning : this is a sure, but very slow, way to build points. - STAFF - Designed and programmed by: Rex Battenberg - PORTS - * CONSOLES: [US] Atari 5200 (1983) "Space Dungeon [Model CX5232]" * HANDHELDS: [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2526&o=2 $end $a5200=spcedngn, $bio Atari 5200 cart. published 37 years ago: Space Dungeon (c) 1983 Atari, Incorporated. As the Commander of the expedition, your goal is to score as many points as possible by collecting the treasures of the planet and by destroying the enemies who get in your way. The space of the destroyed planet is divided into a series of antechambers, or connecting rooms -- the 'space dungeon' -- through which you travel on your search for these treasures. Some rooms are filled with treasure, some with enemies, some with both, and some with nothing but space itself. You guide your ship through the doorways of each room, looking for treasure and destroying enemies with your laser cannon. You pick up treasure by flying directly over it. As you do, a distinct sound will signal you that the treasure has been automatically scooped up into your Treasure Box. - TECHNICAL - Model CX5232 - SCORING - Iron Cross: 500 Copper Piece: 1000 Silver Star: 2000 Golden Fleece: 4000 Platinum Ark: 8000 Piker (ship): 100 Piker (shield): 10 Corner Zapper: 25 Deathsquare: 25 Thief: 50 Guard: 125 Executioner: 125 Enforcer: 250 Spore Case: 500 - TIPS AND TRICKS - * There are a variety of strategies you can use -- some active, some passive. You can aggressively scour through space, fighting off enemies as you store treasure in the Treasure Box. Or you can isolate yourself in one of the rooms and blast to smithereens, all those enemies who dare approach. * You can cash in the collected treasure without completing the entire level. Or you can try to visit all the rooms, collecting as much treasure as possible before you decide to cash in your treasure for points. Of course, you can use any combination of these strategies, as the circumstances of the moment dictate. * In the beginning, try moving your ship around the rooms without shooting to get familiar with the maneuverability of the ship and its speed in relation to the enemies. * Familiarize yourself with the eight different directions in which your ship can go and where your laser cannon can fire. This will help you from backing yourself in a corner or trying to shoot an enemy along an angle that will not touch it. * When you exit a room, the doorway you pass through will 'glow' for a few seconds. This indicates that the doorway has become temporarily impenetrable, preventing you from immediately passing back through it. * You can seal off portions of the wall by exiting a room, then returning to that room through a different doorway, while the doorway you exited is still 'glowing'. * You never know what you'll see in the next room, but you can be sure that if it moves, it won't be friendly. SPACE DUNGEON, therefore, is one game where the "Shoot first and ask question later!" tradition of the Old West will sever you well. It is best to have your laser cannon firing in front of you as you enter a room; it will help clear a path for your ship as you navigate through the rooms. Laser fire will not penetrate nearby rooms. * Although the Corner Zappers always fire at random intervals, there is a detectable pattern in any one shooting session. Sense the rhythm of the Corner Zappers and watch that you don't cruise right into the middle of their line of fire. If one Corner Zapper is left alive when you exit a room, the other three will spontaneously regenerate themselves to greet you if you decide to return. * You can't kill a Thief. When you shoot him, he will drop any treasure that he might be carrying. He will also leave behind Guards who will try to prevent you from picking up the treasure he dropped when you caught him red-handed. * For an interesting variation in game play, try playing SPACE DUNGEON with one person guiding the spaceship while another is operating the laser cannon. - STAFF - Programmers: Eric Knopp, Allen Merrell Graphics: Alan Murphy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50088&o=2 $end $n64=spacedyn, $bio Nintendo 64 cart. published 22 years ago: Space Dynamites [Model NUS-NDKJ] (c) 1998 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57975&o=2 $end $info=spacecho,spacecho2, $bio Arcade Video game published 39 years ago: Space Echo (c) 1981 Gayton Games. A space shooter game. The alien spaceships comes to planet earth, and the city invasion has been established, hurry up help and avoid the human abduction destroying, with the defense spaceship, all the hordes of aliens. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), SN76477 (@ 1.25 Mhz), DAC Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Speak & Rescue". - UPDATES - Space Echo happens at a city instead of on a lunar landscape, the humans are in a building suspiciously like the Empire State Building (instead of another moon), and alien ships remaining are numbered underneath a big saucer instead of shown waiting for an attack. - SCORING - blue saucer : 50 points red saucer : 100 points Saucer with human : ??? points Bonus at end of round : 100 points per human not captured - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2527&o=2 $end $apple2_flop_orig=spaceggs, $bio Apple II disk. published 39 years ago: Space Eggs (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229202&o=2 $end $cpc_flop=spaceegg,spaceegg01, $bio Amstrad CPC type-in published 35 years ago: Space Eggs (c) 1985 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120132&o=2 $end $info=spacempr, $bio Arcade Video game published 40 years ago: Space Empire (c) 1980 Unknown. Bootleg of UniWar S. This version uses Moon Cresta's palette and removes all copyright. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32447&o=2 $end $info=spcenctr, $bio Arcade Video game published 40 years ago: Space Encounters (c) 1980 Midway. A great space shoot'em up game, with a good pseudo-3D graphics effects. Navigate with your Defense Ship through the large corridors of the space station, destroy all the enemies and increase the speed to evade enemies and his remains. - TECHNICAL - Game ID : 645 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Discrete circuitry Players: 1 Control: stick Buttons: 1 - TRIVIA - Space Encounters was released in August 1980. A Space Encounters unit appears in the 1982 movie 'Rocky III'. - STAFF - Designed and programmed by : Dave Needle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2528&o=2 $end $pcecd=spcfzone, $bio NEC PC-Engine CD published 29 years ago: Space Fantasy Zone (c) 1991 NEC Avenue, Limited. A mix between Fantasy Zone and Space Harrier. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58390&o=2 $end $info=spacefev,spacefevo2,spacefevo, $bio Arcade Video game published 41 years ago: Space Fever (c) 1979 Nintendo. The Earth is under attack from alien invaders. Shoot them out of the sky before they land. Space Fever is Nintendo's take on the "Space Invaders" franchise. The game is almost identical in terms of how it plays. The alien craft are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction. As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen and can be hit for Bonus points. There are three different game modes for 1- or 2-player games : Game A - There are two 'blocks' of aliens that move in opposite directions to each other. Game B - The aliens move as one 'block', but they only appear one row at a time. Game C - The same as "Space Invaders" - all the aliens move as one 'block' in the same direction. - TECHNICAL - Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC, SN76477 (@ 400 Khz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Space Fever was released in June 1979. - SCORING - lower aliens : 10 points middle aliens : 20 points upper aliens : 30 points UFOs : 50-300 points - SERIES - 1. Space Fever (1979) 2. Space Fever High Splitter (1979) 3. Space Fever II (Nintendo Game Boy) - STAFF - Characters designed by: Shigeru Miyamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2529&o=2 $end $info=highsplt,highsplta,highspltb, $bio Arcade Video game published 41 years ago: Space Fever High Splitter (c) 1979 Nintendo. Space Fever High Splitter is another of Nintendo's takes on the "Space Invaders" franchise, only with a twist : if you don't quite hit the alien in the middle, you'll split the alien in two, both of which you'll have to shoot. The alien crafts are arranged in rows and they slowly move left and right across the screen. When the row reaches the edge, the ships drop down a row and move in the opposite direction (one exception : see below). As you shoot more enemies the speed will increase, as will the number of enemy bullets. You have four blocks above you that absorb the enemy shots until they are worn through, and being hit by an enemy shot will cost you a life. Sometimes a UFO will fly along the top of the screen; hit it and you'll get points and a smaller alien, hit the smaller alien and get more points. There are three different game modes for 1- or 2-player games : Game A : aliens go down two, up one, down two, up one. Game B : aliens show up in one up-and-down row, they add a row each time they reach the edge and turn around. Game C : The same as "Space Invaders" - all the aliens move as one 'block' in the same direction. - TECHNICAL - Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC, SN76477 (@ 400 Khz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Space Fever High Splitter was released in August 1979 in Japan. Advertised as 'SF-Hisplitter' - SCORING - Lower big alien whole : 30 points Lower small alien : 10 points Middle big alien whole : 60 points Middle small alien : 20 ponts Upper big alien whole : 90 points Upper small alien : 30 points Big UFO : 50-300 points Little UFO : 500 points - TIPS AND TRICKS - Try hitting the aliens in the middle, as hitting them on the side will split the aliens in two, giving you zero points in the process and adding to the number of shots you'll have to take to finish that round. You'll also earn more points for hitting the bigger aliens in the middle. - SERIES - 1. Space Fever (1979) 2. Space Fever High Splitter (1979) 3. Space Fever II (Nintendo Game Boy) - STAFF - Characters designed by: Shigeru Miyamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4729&o=2 $end $pet_cass=spacef, $bio Commodore PET cass. published 42 years ago: Space Fight (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125719&o=2 $end $amigaocs_flop=spacefgt, $bio Commodore Amiga 500 disk. published 33 years ago: Space Fight (c) 1987 Softgang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75046&o=2 $end $atom_cass=spfightr, $bio Acorn Atom cass. published 39 years ago: Space Fighter (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236078&o=2 $end $bbcb_cass=sfighter, $bio Acorn BBC/Electron cass. published 38 years ago: Space Fighter (c) 1982 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52404&o=2 $end $fm7_cass=sfighter, $bio Fujitsu FM-7 cass. published 38 years ago: Space Fighter (c) 1982 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93796&o=2 $end $dragon_cass=spacfightr, $bio Dragon cass. published 37 years ago: Space Fighter (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116398&o=2 $end $info=spfghmk2,spfghmk22, $bio Arcade Video game published 41 years ago: Space Fighter Mark II (c) 1979 Data East. - TRIVIA - Released in March 1979 in Japan. - SERIES - 1. Space Fighter (1978) 2. Space Fighter Mark II (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4252&o=2 $end $svision=spcfghtr, $bio Super Vision game published 28 years ago: Space Fighter (c) 1992 Watara. - TECHNICAL - GAME ID: SV10017 - STAFF - Developed by Bon Treasure. Program by: Song Qi Music by: Xiao Liwei Graphic by: Zhang Li - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95474&o=2 $end $info=spacefbg, $bio Arcade Video game published 40 years ago: Space Firebird (c) 1980 Gremlin. Space Firebird (c) 1980 Gremlin. Space Firebird is a one or two player single-screen shoot-em-up in which players are attacked from all sides by waves of Firebirds. Players can move their ship left or right and shoot a rapid-fire laser at attacking birds. There are three different enemy birds; the Emperor, the Eagle and the Gull. They fly together in looping formations, firing and attacking from all directions. Each bird has a different resistance level to hits; the Emperor is destroyed by four hits, the Eagle with two hits and the Gull with one hit. The Eagle also has a bomb which it launches at the player's ship. Extra points are earned by hitting the bomb before it explodes but when hit, the bomb scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath. The game features a warp mode that can be deployed to escape impeding danger or to strike out at approaching birds. When activated, the player's ship is launched into space with a force field surrounding it that deflects enemy fire. In this mode, Firebirds can be killed by ramming into them. There is only warp mode per space ship. Each battle consists of 50 Firebirds and once all birds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new ship is awarded for a score of 5,000 points (this is adjustable in the dip settings). The game ends when all space ships are destroyed. - TECHNICAL - BOARD # 834-0031 VIDEO BD # 834-0030 SOUND BD # 834-0029 Main CPU: Zilog Z80 (@ 4 Mhz) Sound CPU: I8035 (@ 400 Khz) Sound Chips: DAC Screen orientation: Vertical Video resolution: 232 x 264 pixels Screen refresh: 60.00 Hz Palette colors: 36 Players: 2 Control: 2-way joystick Buttons: 2 - TRIVIA - Space Firebird was released in October 1980. Default high score table (Gremlin version only) : 1. 4930 BAI 2. 4750 DDC 3. 4390 BNI 4. 4310 OAN 5. 4020 HDG 6. 3800 FIO 7. 3770 ANH 8. 3520 DDF 9. 3110 DDP 10. 2980 DMA The Nintendo version has all default high scores set to zero with no initials, while the bootlegs don't show a high score table at all during the attract mode. - SCORING - Emperor : 100 points Eagle : 50 points Gull : 20 points Bomb : 50 to 200 points Each battle consists of 50 Firebirds and 1,000 bonus points are awarded if all are destroyed. - STAFF - Characters designed by: Shigeru Miyamoto Sound effects by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2530&o=2 $end $info=spacefb,spacefbe,spacefba,spacefbe2, $bio Arcade Video game published 40 years ago: Space Firebird (c) 1980 Nintendo. Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens. FIREBIRDS The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath. SPACE SHIP The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play. WARP MODE Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range. If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - TECHNICAL - [Upright model] Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Space Firebird was released in July 1980. Licensed releases: Space Firebird (Gremlin) Space Demon (Fortrek) Known pirates: Space Bird (Karateco) Fire Bird (René Pierre) - SCORING - Emperor : 100 points Eagle : 50 points Gull : 20 points Bomb : 50 to 200 points Each battle consists of 50 Firebirds and 1,000 bonus points are awarded if all are destroyed. - STAFF - Characters designed by: Shigeru Miyamoto Sound effects by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26887&o=2 $end $snes=spacefoo, $bio Nintendo Super NES game published 28 years ago: Space Football - One on One (c) 1992 Triffix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63568&o=2 $end $info=spcforce,spcforc2, $bio Arcade Video game published 40 years ago: Space Force (c) 1980 Venture Line. - TECHNICAL - Main CPU : 8085A (@ 4 Mhz) Sound CPU : I8035 (@ 768 Khz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - This game is also known as "Meteoroids". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2531&o=2 $end $advision=spacefrc, $bio Adventure Vision cart. published 38 years ago: Space Force (c) 1982 Entex Industries, Incorporated. - TECHNICAL - Game ID: 6078 - TRIVIA - Known bug: If you die while there are a lot of asteroids on the screen, the game will wait for a clearing that will most likely never occur. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49227&o=2 $end $info=spacefrt,spaceftr, $bio Arcade Video game published 39 years ago: Space Fortress (c) 1981 Century Electronics. - TECHNICAL - Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 248 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick Buttons : 2 - PORTS - * CONSOLES: Bally Astrocade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2532&o=2 $end $astrocde=spacefrt,spacefrtp, $bio Astrocade game published 39 years ago: Space Fortress (c) 1981 Astrocade, Inc. - TECHNICAL - Model 2012] - TRIVIA - Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86837&o=2 $end $cpc_flop=spacefro03,spacefro04,spacefro01, $bio Space Froggy 2 Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122746&o=2 $end $cpc_flop=spacefro02,spacefro, $bio Amstrad CPC 464 disk. published 30 years ago: Space Froggy Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122745&o=2 $end $megadriv=spacebob, $bio Sega Mega Drive game published 27 years ago: Space Funky B.O.B. (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56879&o=2 $end $snes=spacebob, $bio Nintendo Super Famicom cart. published 27 years ago: Space Funky B.O.B. (c) 1993 Electronic Arts Victor. Japanese release. Game developed in USA. For more information about the game itself, please see the original USA entry release; "B.O.B. [Model SNS-B4-USA]". - TECHNICAL - Game ID: SHVC-B4 - TRIVIA - Released on December 22, 1993 in Japan for 8900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62215&o=2 $end $info=spacfury,spacfurya,spacfuryb, $bio Arcade Video game published 39 years ago: Space Fury (c) 1981 Sega. This game is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice. PLAY INSTRUCTIONS : 1. Enemy ships will be formed by four craft coming together. 2. Only complete enemy ships can launch fireballs. 3. Partial enemy ships will try to ram the player ship. 4. Between rounds the player ship can dock for more firepower. 5. To dock destroy enemy fleet before reinforcements arrive. - TECHNICAL - Sega G80 vector system Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz) Sound Chips : Discrete circuitry, SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 40.00 Hz Palette colors : 256 Players : 2 Buttons : 4 (LEFT, RIGHT, THRUST, FIRE) - TRIVIA - Space Fury was released in July 1981 and was the first color vector graphic games. The most notable thing about that hardware platform is that the monitors would often catch on fire. You could lower the chance of this game catching fire by installing a monitor cooling fan and removing the back door. Space Fury shipped in the Sega 'convert-a-cab', which was an attractive, but hopelessly generic arcade cabinet with woodgrain sides, and no sideart. Lots of different games came in this cabinet, it wasn't just for Space Fury. The rest of the decorations on this game looked rather amateur. The alien head and logo displayed on the marquee could have easily come out of any 8th grade art class. Quotes : * Attract mode : "Is there no warrior mightier than I?" "Does anyone dare challenge my imperial fleet?" * Gameplay : "So, a creature for my amusement. Prepare for battle!" "So, you defeated my scouts. Well, my cruisers will destroy you." "You are starting to annoy me, creature. My destroyers will annihilate you." "You survived! Warships! Dispose of this annoyance at once." "Well done. Prepare to battle my entire fleet!" A sample of the synthesized taunt, 'Prepare for battle!', was used by musical group The Crüxshadows in their song 'Winterborn'. - SCORING - Scoring in this game is kind of hard since the way points are calculated is based on how many segments an alien fighter has. It is also based on what level you are on in the game. After level four, the scores remain at the level four amounts. LEVEL 1 Alien Segment : 10 points Incomplete Alien : 40 points Complete Alien : 20 points Fireball : 30 points LEVEL 2 Alien Segment : 20 points Incomplete Alien : 80 points Complete Alien : 40 points Fireball : 60 points LEVEL 3 Alien Segment : 30 points Incomplete Alien : 150 points Complete Alien : 80 points Fireball : 100 points LEVEL 4 Alien Segment : 40 points Incomplete Alien : 300 points Complete Alien : 150 points Fireball : 200 points In addition, you get a docking bonus when you connect to your shell. This bonus is whatever you had left out of 5,000 points when you started the level. - TIPS AND TRICKS - * When you start the game, your fighter will be in the middle of the screen. Alien segments will start from the sides and head toward each other to form up. If you have ever played "Asteroids", this game works in a similar manner with the way the thrust works. If you haven't, learn how to tap versus hold down your thrust. This will give you better control over your fighter. * You will have a maximum of 50 seconds to complete a level. Your goal, though, is to complete it in less time. The faster you take out the aliens, the higher your bonus will be when you get to the docking bonus area. * Learn the characteristics of the alien spaceships : a) Only complete alien spaceships can shoot fireballs. These fireballs do not track your fighter so you can either destroy them or move out of their way. b) Incomplete alien spaceships will attempt to ram your fighter. They do track so you must destroy them before they destroy you. * All things can 'wrap-around' the screen. This means anything exiting the screen from one of the edges will reappear at the opposite edge. Keep this in mind when you are being pursued and/or fired upon. This also holds true when you are firing. * After level four, the aliens will be a mix of the four levels you already went through. The action will be faster paced and you won't be able to sit still or you make yourself an easy target. * After you complete a level (until level four), you will be given the chance to dock your fighter with a shell. This shell is an upgrade to your weapons system. You will have anywhere from 3 to 11 seconds to successfully dock : 1) Docking is real easy, just turn and thrust at the right and left shells or thrust into the top shell. 2) The shells capabilities are (from left to right) : a) The left shell is dark blue. It fires two shots in addition to the one shot the regular fighter fires. b) The top shell is green. It fires one shot from each side of your fighter. c) The right shell is light blue. It fires two shots behind your fighter (in addition to your one shot in front). 3) After you successfully dock, you collect the remaining bonus. * To avoid the headache of too many things trying to get you, try to shoot the alien segments before they form up. This will prevent them from becoming complete and launching fireballs at you. * The incomplete alien spaceships are the most dangerous since they track your fighter. * The best shell to have is the dark blue one since it will be easier to take out targets in front of you then behind you. To make sure you end up with the dark blue shell, pick out the other two on the first two levels. * In the early levels, try to go for the bonus since the alien spaceships aren't worth many points. When the pace picks up in the later levels, you will accumulate more points for the aliens. Plus, you probably will never see the bonus because all of your time will be spent defending against the alien attacks. - PORTS - * CONSOLES: Colecovision [AU] (1983) Colecovision [US] (1983) "Space Fury [Model 2415]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2533&o=2 $end $coleco=spacfury,spacfurya, $bio Colecovision game published 37 years ago: Space Fury (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - Model 2415 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53352&o=2 $end $info=spcgambl, $bio Pinball published 42 years ago: Space Gambler (c) 1978 Playmatic. - TRIVIA - Is probably the first Solid State game by Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6063&o=2 $end $to_flop=spacegam, $bio Thomson TO disk. published 33 years ago: Space Game (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108014&o=2 $end $radio86_cass=spgames, $bio Radio-86RK cass. published 33 years ago: Space Games (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235496&o=2 $end $sol20_cass=spacegms, $bio Space Games (c) 19?? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236993&o=2 $end $apple2_flop_clcracked=synspcgm, $bio Apple II disk. published 39 years ago: Space Games - Appointment at Aldebaran and Procyon Warrior (c) 1981 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231599&o=2 $end $spc1000_cass=spacegng, $bio Space Gang (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83549&o=2 $end $cpc_flop=spacegli, $bio Amstrad CPC type-in published 33 years ago: Space Glider (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120228&o=2 $end $cpc_flop=spacegli01, $bio Amstrad CPC 464 disk. published 30 years ago: Space Glider Demo 5 (c) 1990 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123811&o=2 $end $psx=sgrifvf9, $bio Sony PlayStation disc published 25 years ago: Space Griffon VF-9 (c) 1995 Atlus USA, Inc. [Irvine, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111636&o=2 $end $mz700_cass=guerilla, $bio Space Guerilla (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131651&o=2 $end $info=spaceg, $bio Arcade Video game published 41 years ago: Space Guerrilla (c) 1979 Omori Electric. An old and challenging space shoot'em up. Your city is under attack! The alien invasion has begun. Army forces have equipped you with the last anti-aircraft tank in the mission to defend the city and avoid his destruction and stop the enemy expansion. You must eliminate all aliens spaceships, but your task will not be easy because as you progress through the level, the enemy attack pattern varies and some spaceships employ a kamikaze attack; the accuracy and his expertise-like soldier will be tested. Good Luck! - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Players : 2 Control : 8-way Joystick Buttons : 1 - TRIVIA - Space Guerrilla was released in October 1979. - SCORING - Red UFO : 10 points Dark blue UFO : 20 points Green UFO : 30 points Pink UFO : 40 points Orange UFO : Mystery points Clearly blue UFO : 1,000 points - SERIES - 1. Space Guerrilla (1979) 2. Super Space Guerrilla (1980) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3894&o=2 $end $spectrum_cass=spacegun, $bio Space Gun (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219537&o=2 $end $info=spacegun,spacegunj,spacegunu, $bio Arcade Video game published 30 years ago: Space Gun (c) 1990 Taito Corp. As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens). - TECHNICAL - Taito Z System hardware Prom Stickers : C57 Main CPU : (2x) Motorola 68000 Sound Chips : Yamaha YM2610 Players : 2 Control : lightgun Buttons : 3 - TRIVIA - Space Gun was released in October 1990 Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. A Space Gun unit appears in the 1994 French movie 'La Vengeance d'une Blonde'. - TIPS AND TRICKS - * Using Bombs, each Bomb has a specific effect. 1) Fire: Aliens will burn. 2) Bomb: Aliens will explode. 3) Sword: Aliens will be cut. 4) Freeze: Aliens will be frozen. * Harder mode: If you stay at as low health as possible, the difficulty will be harder. And if you reach the time out, a powerful Alien will appear. * Good Ending: Your cockpit should not be destroyed in last stage. - STAFF - Producers : Yuji Iwasaki, Atsuchi Taniguchi Software : Yuji Iwasaki, Shinji Soyano, T. Nakamura, Hikaru Taniguchi, Kazutomo Ishida, Takashi Ishii Sound (Zuntata) : Norihiro Furukawa (Wiz Master AKD.), Naoto Yagishita Monster designers : T. Sekipon, H. Katochin, Atsuchi Taniguchi, V.A.P Designers : Hiroyasu Nagai, A. Nomura, V.A.P, Peacock Mechanical engineers : I. Yamada, Y. Tsuriya, T. Tsurumi Hardware : M. Yamaguchi, K. Mimura, Y. Shibuya Characters : T. Sekipon, H. Katochin, Atsuchi Taniguchi, H. Kuzirai, T. Matsumoto, Nobuhiro Hiramatsu, Yukiwo Ishikawa (Yukio Abe), V.A.P, Peacock - PORTS - * CONSOLES: [EU] Sega Master System (1992) "Space Gun [Model 9010]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1992) [EU] Commodore C64 (1992) [EU] Amstrad CPC (1992) [EU] Commodore Amiga (1992) [EU] Atari ST (1992) [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2534&o=2 $end $c64_cart=spacegun, $bio Commodore C64 cart. published 28 years ago: Space Gun (c) 1992 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53707&o=2 $end $amigaocs_flop=spacegun, $bio Commodore Amiga 500 disk. published 28 years ago: Space Gun (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75047&o=2 $end $spectrum_cass=spacegun_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Space Gun (c) 1992 Ocean Software, Limited. - TRIVIA - Space Gun for ZX Spectrum was released in 1992 (exact date unknown) in Europe. It was then re-released in 1993 by Hit Squad as a Budget Edition. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81099&o=2 $end $sms=spacegun, $bio Sega Master System cart. published 28 years ago: Space Gun (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 9010 - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 40/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56186&o=2 $end $info=sharrier,sharrier1, $bio Arcade Video game published 35 years ago: Space Harrier (c) 1985 Sega. Space Harrier is a sprite-scaling 3D shoot-em-up set in the 'Fantasy Zone'; a surreal world composed of abstract structures and a checkerboard landscape. The game's enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon. The player's on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies. In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game's many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage. Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point. - TECHNICAL - [1] [Sit-Down model] [2] [Rolling model] [3] [Upright model] Players : 1 Control : stick Buttons : 3 (FIRE, FIRE, FIRE) - TRIVIA - Space Harrier was released in October 1985 in Japan. The pioneer 3-D shooting game realized by a high speed 3-D processing. The first full-color CG graphics in Japan and a beautiful BGM supported by a FM sound system that gave a great impact to the arcade scene in 1985. In an early version of the game before it was released, the player controlled a spaceship instead of a flying man with a gun. Sountracks: [JP] Dec. ??, 1987 - Sega Taikan Game Special [28XA-198] [JP] Oct. 17, 1997 - Yu-Suzuki produce Hang-On / Space Harrier [MJCAX-00001] Library: [JP] Jan. 10, 1989 - Space Harrier - White Dragon no Yuusha [Bouken Game Book] - TIPS AND TRICKS - There's an Easter egg which causes a credit from Yu Suzuki, as well as a build date, to appear on the screen. To trigger this text, at the start of a stage (before the stage name disappears), press Shot-3 six times, Start eight times, then Shot-3 again. Note that any misstep in this sequence will reset the whole process. - SERIES - 1. Space Harrier (1985) 2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III) 3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive) 4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga) 5. Planet Harriers (2001) - STAFF - Designed by: Yu Suzuki (YU.) From highscore table: (KAN), (KAW), Satoshi Mifune (BIN), (TUD), (NAG), (ASO) Music by: Hiroshi Miyauchi - PORTS - * CONSOLES: Sega Mark III [JP] (dec.21, 1986) "Space Harrier [Model G-1310]" Sega Master System [US] (1987) "Space Harrier [Model 7001]" [EU] Sega Master System (aug.1987) "Space Harrier [Model 7080]" [JP] NEC PC-Engine (dec.9, 1988) "Space Harrier [Model H67G-1002]" [JP] Nintendo Famicom (jan.6, 1989) "Space Harrier [Model TFC-SO]" NEC TurboGrafx-16 [US] (1990) "Space Harrier [Model TGX040025]" Sega Genesis 32X [US] (1994) "Space Harrier [Model 84505]" Sega Mega Drive 32X (1994) "Space Harrier [Model 84505-50]" Sega Super 32X [JP] (dec.3, 1994) "Space Harrier [Model GM-4005]" [JP] Sega Saturn (jul.19, 1996) "Space Harrier [Sega Ages] [Model GS-9108]" [JP] Sega Saturn (jul.19, 1996) "Space Harrier [Limited Special Set] [Model GS-9111]" Sega Dreamcast [JP] (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" [JP] Sony PS2 (sept.25, 2003) "Space Harrier [Sega Ages 2500 Vol.4] [Model SLPM-62384]" [JP] Sony PS2 (oct.27, 2005) "Space Harrier II - Space Harrier Complete Collection [Sega Ages 2500 Vol.20] [Model SLPM-62691]" Nintendo Wii [Virtual Console Arcade] [JP] [mar.26, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (may.29, 2009) Nintendo Wii [Virtual Console Arcade] [US] (june.15, 2009) Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 60834]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" * HANDHELDS: [JP] Sega Game Gear (dec.28, 1991) "Space Harrier [Model G-3212]" Sega Game Gear [US] [EU] (1991) "Space Harrier [Model 2314]" Nintendo 3DS [eShop] [JP] (dec.26, 2012) "3D Space Harrier [Model CTR-JSHJ-JPN]" Nintendo 3DS [eShop] [US] (nov.28, 2013) "3D Space Harrier [Model CTR-JSHE-USA]" Nintendo 3DS [eShop] [EU] (nov.28, 2013) "3D Space Harrier [Model CTR-JSHP-EUR]" Nintendo 3DS [eShop] [AU] (nov.28, 2013) "3D Space Harrier [Model CTR-JSHP-AUS]" * COMPUTERS: [EU] Amstrad CPC (1986) "Space Harrier [Disc]" [EU] Amstrad CPC (1986) "Space Harrier [Cassette]" [JP] Sharp X68000 (sept.1987) "Space Harrier [Model DP-3205003]" [US] Commodore C64 [EU] (1987) Fujitsu FM-7 [JP] (1987) Fujitsu FM-77AV [JP] (1987) [EU] Sinclair ZX Spectrum (1987) Atari ST [US] [EU] (1988) Commodore Amiga [US] [EU] (1989) PC [MS-DOS, 5.25"] [US] (1989) [JP] NEC PC 8801 [JP] Sharp X1 * OTHERS: Tiger Handheld LCD Game [US] (19??) Mobile phones [US] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2535&o=2 $end $spectrum_cass=sharrier, $bio Sinclair ZX Spectrum cass. published 34 years ago: Space Harrier (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81100&o=2 $end $cpc_cass=sharrier, $bio Amstrad CPC cass. published 34 years ago: Space Harrier (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99240&o=2 $end $cpc_flop=spacehar,spacehar01,spacehar0a,spacehar04,spacehar05,spacehar06, $bio Amstrad CPC 464 disk. published 34 years ago: Space Harrier (c) 1986 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120645&o=2 $end $pc8801_flop=sharrier,sharriera, $bio NEC PC-8801 Series disk. published 33 years ago: Space Harrier (c) 1987 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92947&o=2 $end $x1_flop=sharrier,sharriera, $bio Sharp X1 5.25in.disk. published 32 years ago: Space Harrier (c) 1988 Dempa Shinbunsha. - TRIVIA - Released on July 25, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86124&o=2 $end $st_flop=sharrier,sharriera, $bio Atari ST disk. published 32 years ago: Space Harrier (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149056&o=2 $end $spectrum_cass=sharrierm, $bio Space Harrier (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219357&o=2 $end $spectrum_cass=sharrieren, $bio Space Harrier (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219654&o=2 $end $c64_cass=sharrier, $bio Space Harrier (c) 19?? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229555&o=2 $end $amigaocs_flop=sharlld, $bio Commodore Amiga 500 disk. published 31 years ago: Space Harrier + Live and Let Die [The Story so Far Vol. 3] (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75048&o=2 $end $amigaocs_flop=sharrier, $bio Commodore Amiga 500 disk. published 31 years ago: Space Harrier - Return to the Fantasy Zone (c) 1989 Elite. - SERIES - 1. Space Harrier (1985) 2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III) 3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive) 4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga) 5. Planet Harriers (2001) - STAFF - Coder: Richard Frankish Graphics: Michael Sportouch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48312&o=2 $end $sms=sharr3d, $bio Sega Master System cart. published 32 years ago: Space Harrier 3D (c) 1988 Sega Enterprises, Limited. American cartridge. For more information about the game itself, please see the Japanese version entry; "Space Harrier 3D [Model G-1349]". - TECHNICAL - [Model 8004] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48308&o=2 $end $sms=sharr3dj, $bio Sega Mark III cart. published 32 years ago: Space Harrier 3D (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1349 - TRIVIA - Space Harrier 3D for Mark III was released on February 29, 1998 in Japan. - SERIES - 1. Space Harrier (1985) 2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III) 3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive) 4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga) 5. Planet Harriers (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48307&o=2 $end $apple2gs=shardemo, $bio Apple IIGS disk. published 30 years ago: Space Harrier Demo (c) 1990 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115261&o=2 $end $megadriv=sharrieru, $bio Sega Genesis game published 31 years ago: Space Harrier II (c) 1989 Sega of America, Incorporated. North American release. Game developed in Japan. For more information about the game, please see the original Janapese release entry; "Space Harrier II [Model G-4002]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.18, 2006) [Model MAIE] * COMPUTERS: [US] Commodore C64 (1989) PC [Steam] [US] (june.1, 2010) "Space Harrier II [Model 34279]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Apple Store [US] (jul.22, 2010) "Space Harrier II [Model 382277388]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48311&o=2 $end $megadriv=sharrier, $bio Sega Mega Drive game published 31 years ago: Space Harrier II (c) 1989 Sega Enterprises, Limited. European release. Game developed in Japan. For more information about the game, please see the original Janapese release entry; "Space Harrier II [Model G-4002]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MAIP] * COMPUTERS: [EU] Commodore C64 (1989) [EU] Commodore Amiga (1990) [EU] Amstrad CPC (1990) [EU] Sinclair ZX Spectrum (1990) by Grandslam Entertainment. Also released in 1991 as Budget editions by MCM and Unique. [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: Arcade [Sega Mega-Tech] [EU] (1989) "Space Harrier II [Mega-Tech 02]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56880&o=2 $end $cpc_cass=sharrie2, $bio Amstrad CPC cass. published 31 years ago: Space Harrier II (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99242&o=2 $end $amigaocs_flop=sharrie2, $bio Commodore Amiga 500 disk. published 30 years ago: Space Harrier II (c) 1990 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75049&o=2 $end $spectrum_cass=sharrier2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Space Harrier II (c) 1990 Grandslam. - STAFF - Developed by Teque Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81101&o=2 $end $cpc_flop=spacehar07,spacehar08,spacehar09,spacehar02,spacehar03,spacehar0b,spacehar0c,spacehar0d,spacehar0e, $bio Amstrad CPC 464 disk. published 30 years ago: Space Harrier II (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120646&o=2 $end $info=tsharr2, $bio Handheld game published 30 years ago: Space Harrier II (c) 1990 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126232&o=2 $end $specpls3_flop=sharrie2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Space Harrier II (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148170&o=2 $end $st_flop=sharrie2, $bio Atari ST disk. published 30 years ago: Space Harrier II (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230304&o=2 $end $spectrum_cass=sharrier2u, $bio Sinclair ZX Spectrum cass. published 29 years ago: Space Harrier II (c) 1991 Unique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226247&o=2 $end $megatech=mt_shar2, $info=mt_shar2, $bio Sega Mega-Tech cart. published 31 years ago: Space Harrier II (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-02 - TRIVIA - For more information about the game, please see the original Japanese Sega Mega Drive entry; "Space Harrier II [Model G-4002]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2366&o=2 $end $megadriv=sharrierj, $bio Sega Mega Drive game published 32 years ago: Space Harrier II (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4002 - TRIVIA - Space Harrier II for Mega Drive was released on October 29, 1988 in Japan. - TIPS AND TRICKS - * Sound Test And Some Options : At the title screen hold Right+A to access a mode selection screen that includes a sound test, difficulty setting, an option to turn rapid fire on or off and an option to use normal or inverted directional control. - SERIES - 1. Space Harrier (1985) 2. Space Harrier 3D [Model G-1349] (1988, Sega Mark III) 3. Space Harrier II [Model G-4002] (1988, Sega Mega Drive) 4. Space Harrier - Return to the Fantasy Zone (1989, Commodore Amiga) 5. Planet Harriers (2001) - STAFF - Director : Kotaro Hayashida (Ossale Kohta) Lead Programmer : Yamaichi Assistant / Monster Programmer : Ore Program Coordinator : Yamaichi Monster Design : Stresteles, Taro Shizouka Graphic Coordinator : Stresteles Game Tester : Akinori Nishiyama (Works Nishi) Music Composer : Tokuhiko Uwabo (Bo) Sound Programming : Tokuhiko Uwabo (Bo), Navy - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAIJ] [JP] Sony PS2 (oct.27, 2005) Space Harrier II - Space Harrier Complete Collection [Sega Ages 2500 Vol.20] [Model SLPM-62691]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48310&o=2 $end $spectrum_cass=sharrier2m, $bio Sinclair ZX Spectrum cass. published 30 years ago: Space Harrier II (c) 1990 MCM Soft. Spanish release. - TECHNICAL - GAME ID: LYLS 061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219358&o=2 $end $sms=sharrier, $bio Sega Master System cart. published 33 years ago: Space Harrier (c) 1987 Sega Enterprises, Limited. European release. Game developed in Japan. For more information on the game itself, please see the Japanese release entry; "Space Harrier [Model G-1310]". - TECHNICAL - Game ID: 7080 - TRIVIA - Space Harrier for Sega Master System was released in August 1987 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (oct.17, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56187&o=2 $end $32x=sharrier, $bio Sega Mega Drive 32X game published 26 years ago: Space Harrier (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Space Harrier [Model GM-4005]". - TECHNICAL - Game ID: 84505-50 - TRIVIA - Space Harrier for Sega Genesis 32X was released in 1994 (exact date unknown) in Europe. Reviews: [FR] March 1995, Consoles + N.41: 70/100 - STAFF - Export version packaging art by: Marc Ericksen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93972&o=2 $end $x68k_flop=sharrier, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Space Harrier (c) 1987 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205003 - TRIVIA - Space Harrier for X68000 was released in September 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48247&o=2 $end $fm77av=sharrier, $bio Fujitsu FM-77AV disk. published 33 years ago: Space Harrier [Model DP-3301213] (c) 1987 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93864&o=2 $end $sms=sharrierj, $bio Sega Mark III cart. published 34 years ago: Space Harrier (c) 1986 Sega Enterprises, Limited. Creating Space Harrier for the Mark III was very ambitiou, but they did a somewhat decent job with the port. A feature you'll find in this version that isn't in the arcade version is a song called 'Lovers'. It's played during the story scroll (let the game go on it's own and the story will come up after a few demos). - TECHNICAL - Game ID: G-1310 - TRIVIA - Space Harrier for Mark III was released on December 21, 1986 in Japan. This version is the first Space Harrier ever created for one of Sega's own home console machines. - TIPS AND TRICKS - Bonus Level Secret: In round 5 (the first bonus stage), hitting less than three things will make a jet fly across the screen after you jump off Uriah. It flies by very fast, but if you can shoot it, you'll be rewarded with 10,000,000 points. * Continue: To continue from where you left off, press up, up, down, down, left, right, left, right, down, up, down, up on the Game Over screen. * Sound Test: At the title screen, press right, left, down, up. * Option Screen: In the sound test, play songs 7, 4, 3, 7, 4, 8, and then 1 to exit. This will take you to an option screen where you can change the difficulty of the game, reverse the controls, and turn Space Harrier into a jet. * Enter ERI for your initials in all seven top scores and the following message appears: Wornderful Fantastic You, Smart guy Please send us your thoughts to this game. We'll answer a letter with something to the first ten persons. So, forgive us, if your letter is out of ten, we can't reply to yours. By the way, can you see why you can find this message? Sega Enterprises LTD. R,D No.4 Space Harrier 1,2,12 Haneda, OTA KU Tokyo, Japan 144 - STAFF - Directed by: Berial Mut 743 Produced by: Nitta Tai Yuji Screenplay by: Nitta Tai Yuji, Berial Mut 743, Tamo, Koshihikari Story by: Berial Mut 743 Editor: Tamo, Koshihikari Art Director: Fuuuuuk Art Designer: Mayu, Col Khadafy, Matilda Yoko, Sukeban Tamun, 3712 SK Music Arranger: Bo Proposed by: Nitta Tai Yuji Special Thanks: Arcade Unit, Yu, Cota, Hiro, Bin Chan, Chisuke, Eiro, Pideshi, Kan, Shy Guy Aso, Sant - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.23, 2008) [JP] Sony PS2 (oct.27, 2005) "Space Harrier II - Space Harrier Complete Collection [Sega Ages 2500 Vol.20] [Model SLPM-62691]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48246&o=2 $end $gamegear=sharrier, $bio Sega Game Gear cart. published 29 years ago: Space Harrier (c) 1991 Sega Enterprises, Limited. Not surprisingly, Sega decided to release a version of Space Harrier for their new (at the time) portable called the Game Gear. The game is VERY similar to the Mark III version. The music is almost identical. Most of the enemies were changed for this version though. They're still similar to their Mark III counterparts, but small things were added such as tubes, moss, changed colors. Some monsters where changed completely, such as the one eyed mammoths. - TECHNICAL - [JP] Game ID: G-3212 [US] Game ID: 2314 [JP] Package ID: 671-1398 [US] Package ID: 671-1652 - TRIVIA - Space Harrier for Game Gear was released on December 28, 1991 in Japan. It was also released in 1991 (exact date unknown) in North America and Europe. - TIPS AND TRICKS - * Passwords list: Stage 02: EAGF Stage 03: CHFA Stage 05: DGBC Stage 06: HBGA Stage 07: FBHE Stage 09: BFCH Stage 10: HGDA Stage 11: AGEC * Special Codes: Turn on the console holding the following buttons to get the corresponding effect Easier Game: hold Button [2] while turning on your Game Gear. Harder Game: hold Button [1] while turning on your Game Gear. Double lives : hold Button [UP] - PORTS - * CONSOLES: [JP] Sony PS2 (oct.27, 2005) "Space Harrier II - Space Harrier Complete Collection [Sega Ages 2500 Vol.20] [Model SLPM-62691]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48250&o=2 $end $32x=sharrierp,sharrierju, $bio Sega Super 32X game published 26 years ago: Space Harrier (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: GM-4005 - TRIVIA - Space Harrier for Super 32X was released on December 3, 1994 in Japan. - STAFF - Reprogrammed by: Rutubo Games Programmer and Planner: M. Hashimoto, S. Mukaigashira, K. Tsuneyoshi, T. Matsushima, M. Mishima Thanks: Y. Kenji, T. Maeda Special Thanks: M. Shigeta, H. Aso, O. Sato, Y. Ohoka, S. Yonekura, H. Lee, Kotaro Hayashida (K. Hayashida) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48251&o=2 $end $pce=sharrier, $bio NEC PC-Engine HuCARD published 32 years ago: Space Harrier (c) 1988 NEC Avenue, Limited. Space Harrier is a 3D/forward shooter developed by Dempa and published by Nec Avenue, and conversion of Sega's popular arcade game. The peaceful world of Dragon Land is under attack by swarms of evil creatures. A fighter with extraordinary powers decides to challenge the invaders, and to save the doomed planet and its inhabitants. Space Harrier features eighteen levels and a fairly simple gameplay mechanics - the players takes control of a warrior armed with a large laser-cannon who can run on the ground or fly across the screen. However, the game is played from a 3D perspective and the player must dodge trees, pillars and enemy bullets while flying at considerable speeds through the strange landscapes of Dragon Land. Space Harrier relies on split second reflexes, and although obstacles can be destroyed in the first stage, most of them can't be later in the game, and the player must constantly move around the screen while shooting at countless enemies in order to stay alive. Two bonus levels are also scattered throughout the game, in which the player rides a large floating dragon and must smash into elements of the background in order to score as many points as possible. - TECHNICAL - HuCARD ID: H67G-1002 HuCARD Size: 4 Mbits. - TRIVIA - Space Harrier For PC-Engine was released on December 9, 1988 in Japan for 6700 Yen. Known export release : [US] "Space Harrier [Model TGX040025]" The arcade game Space Harrier was originally released by Sega in 1985. It should come as no surprise that this PC-Engine conversion of Space Harrier shows various differences with the original and blazing fast arcade game. The most obvious difference is the checkerboard pattern that was replaced here by horizontal lines. Then sprites are far smaller than the arcade, but it was most certainly the optimal trade off to create a game that runs surprisingly close to arcade speed. Finally, Space Harrier was technically the first 4 Mbits Hucard game ever released, and is apparently the only Hucard game not compatible with the SuperGrafx system (there is however a mode switch at the back of the console to turn it back into PC-Engine mode). - STAFF - Main Programmer: T. Kurebayashi Music Driver: Perfect Senoko Music Editor: Nazo1 Ken Ken Sound Effector: Rom Writer Nasu Graphic Coding: T. Matsushima, T. Kurebayashi Test Player: K. Tsuchida, A. Yamashita Special Thanks To: Daddy Naniwa, T. Tabeta Executive Producer: Shigenobu Nanbu (Nec Avenue) Producer: Daddy Naniwa (Dempa), Toshio Tabeta (Nec Avenue) - PORTS - * CONSOLES: [JP] Sony PS2 (oct.27, 2005) "Space Harrier II - Space Harrier Complete Collection [Sega Ages 2500 Vol.20] [Model SLPM-62691]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48248&o=2 $end $nes=sharrier, $vgmplay=sharrier_nes, $bio Nintendo Famicom cart. published 31 years ago: Space Harrier (c) 1989 Takara Company, Limited. Space Harrier is a 3D/forward shooter by Takara and conversion of Sega's popular arcade game originally released in 1985. The game takes place in the fictional world of Dragon Land, where an evil force and his army have appeared and seek for the total annihilation of the land and its inhabitants. The player takes control of a warrior armed with a large laser-cannon, ready to take on the swarming invaders. The interesting device also doubles as a rocket-pack, giving the player the ability to float around the screen and to fly at blazing speeds through the different zones of the Dragon Land. Unlike most of the shooters released at the time, Space Harrier uses 3D effects based on sprite scaling, and the player constantly moves forward on a set track. Space Harrier features eighteen levels, all filled with all kind of flying enemies, from bug-like creatures to winged insects, robot-mechas, formations of flying jets and massive dragons. Finally, two bonus stages are also scattered throughout the game and give the player the ability to ride the dragon Uriah, and to destroy elements of the background for extra points. - TECHNICAL - Game ID: TFC-SO - TRIVIA - Space Harrier for the Famicom was released on January 06, 1989 in Japan for 5500 Yen. Takara is somewhat known for doing a lot SNK ports for the Super Famicom, Mega Drive, and a few other systems. The music is kind of cool because basically it's the Famicom version of Mark III music, meaning it sounds the same, yet different. The movement of everything in the game is really smooth, but the fire button doesn't always want to work for some reason. Basically it's a Famicom port of the Mark III version without the voices. - TIPS AND TRICKS - * Continue: To continue from where you left off, press up, up, down, down, left, right, left, right, down, down, up, up on the Game Over screen. * Sound Test: At the title screen, press right, left, down, up. * Option Screen: In the sound test, play songs 7, 4, 3, 7, 4, 8, and then 1 to exit. This will take you to an option screen where you can change the difficulty of the game, reverse the controls, and turn Space Harrier into a jet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48249&o=2 $end $tg16=sharrier, $bio NEC TurboGrafx-16 cart. published 30 years ago: Space Harrier (c) 1990 NEC Home Electronics, Ltd. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Space Harrier [Model H67G-1002]". - TECHNICAL - HuCARD ID: TGX040025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84353&o=2 $end $saturn=sharrier, $bio Sega Saturn game published 24 years ago: Space Harrier (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9108] [Sega Ages] - TRIVIA - Space Harrier for Saturn was released on July 19, 1996 in Japan. - TIPS AND TRICKS - * Arcade Mode: To make the game revert to arcade mode wait for the title screen, then press A, C + Start on Controller Two. * Diagnostics Screen: You can access the arcade diagnostics screens by holding X, Y, Z and Start in controller one. There you can change difficulty etc. Only works when the game has been switched to arcade mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19574&o=2 $end $intv=spacehwk, $bio Mattel Intellivision game published 39 years ago: Space Hawk (c) 1981 Mattel Electronics. THE SITUATION: Imagine a hunter, alone in Deep Space. You control his movements. He's armed with a 'gas blaster'. His prime target is the white Space Hawk. If a Hawk, deadly gas bubbles, comets or amoebas touch the hunter, he tumbles into infinity! There are just three ways to escape: move out fast under backpack rocket power, shoot away the danger, or go into HYPERSPACE! The longer the game goes on, the more exciting it becomes, so... GET THE HAWK! OBJECT OF THE GAME: Play against the computer, and go for a big Peak Score by hitting the targets many more times than you are hit yourself. Shoot a Hawk 3 times for big scores; hit bubbles and comets for added points. Get extra hunters when your peak score rises to higher levels. Use HYPERSPACE to escape from hopeless situations. OR, play varieties of the game with a friend to team up for high scores or have 'sabotage contests!'. - TECHNICAL - Model 5136 CONTROLS: [1] AUTO FIRE [2] SINGLE SHOT [4] DRIVE MODE: DRIFT [5] DRIVE MODE: DIRECT [7] AIMING: SMOOTH [8] AIMING: QUICK [9] HYPERSPACE [Clear] SCORE -- Freeze Action/Score Readout Upper Side Keys: FIRE RAY GUN Lower Side Keys: ROCKET THRUST - SCORING - You start the game with 500 points. You score goes up or down according to this system: When your score is displayed, the number in the lower right corner is the current scoring "multiple." It increases at higher score levels, and determines how often you can get an extra hunter. 1x: 0 - 999 points, new hunter each 1,000 pts 2x: 1,000 - 4,999 pts, new hunter every 1,000 pts 3x: 5,000 - 19,999 pts, new hunter every 1,000 pts 4x: 20,000 - 49,999 pts, new hunter every 2,000 pts 5x: 50,000 - 199,999 pts, new hunter every 5,000 pts 6x: 200,000 & up, new hunter every 5,000 pts YOUR SCORE GOES UP WHEN YOU SHOOT... BUBBLE 20pts DOUBLE-BIG BUBBLE 40pts BIG HAWK, HIT THREE TIMES 200pts COMET 100pts SMALL HAWK, HIT THREE TIMES 800pts RAINBOW BUBBLE 50pts Score is multiplied by current scoring multiple (1x, 2x, 3x, etc.). - TIPS AND TRICKS - * Comets only appear above 10,000 points. * Rainbow Bubbles only appear above 100,000 points. They constantly change color, and ricochet your shots in random directions. CAN BE DESTROYED ONLY IF YOU SHOOT THEM WHILE THEY ARE GREEN. * AMOEBAS: Appear as pulsating gray blobs which chase the hunter. YOU CAN'T STOP AMOEBAS by shooting them! Move away or use HYPERSPACE. Little amoebas appear over 40,00 points; big ones, over 200,000 points. - STAFF - Design & Program: Bill Fisher, John Sohl Graphics & Sound: Bill Fisher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60955&o=2 $end $bbcb_cass=sphawks, $bio Acorn BBC/Electron cass. published 38 years ago: Space Hawks (c) 1982 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52405&o=2 $end $info=spacehaw, $bio Pinball published 34 years ago: Space Hawks (c) 1986 Nuova Bell Games. - TRIVIA - 250 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9625&o=2 $end $cpc_cass=spacehwk, $bio Amstrad CPC cass. published 36 years ago: Space Hawks [Model SOFT 177] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99244&o=2 $end $gba=spacehex, $bio Nintendo GBA cart. published 19 years ago: Space Hexcite - Maetel Legend EX [Model AGB-AJSJ-JPN] (c) 2001 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73234&o=2 $end $bbcb_cass=sphiway, $bio Space Hi-way (c) 19?? Amcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52406&o=2 $end $amigaocs_flop=spchulk, $bio Commodore Amiga 500 disk. published 27 years ago: Space Hulk (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75050&o=2 $end $pc98=spchulk, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Space Hulk (c) 1995 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90704&o=2 $end $saturn=spchulk, $bio Sega Saturn game published 25 years ago: Space Hulk - Vengeance of the Blood Angels (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60415&o=2 $end $saturn=spchulku, $bio Sega Saturn game published 24 years ago: Space Hulk - Vengeance of the Blood Angels (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60161&o=2 $end $psx=spchulk, $bio Sony PlayStation disc published 24 years ago: Space Hulk - Vengeance of the Blood Angels (c) 1996 Electronic Arts - TECHNICAL - Game ID: SLUS-00205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97613&o=2 $end $c64_cass=spacehnt, $bio Commodore C64 cass. published 35 years ago: Space Hunter (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186729&o=2 $end $spectrum_cass=spacehun, $bio Sinclair ZX Spectrum cass. published 34 years ago: Space Hunter (c) 1986 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS0091 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81102&o=2 $end $nes=spacehnt, $bio Nintendo Famicom cart. published 34 years ago: Space Hunter (c) 1986 Kemco Space Hunter is an action game by Namco. In the year 2199 AD and after a devastating nuclear war, all of humanity relies upon cyborgs and robots to survive. But a group of cyborgs is now leading a revolt against their masters and the Earth is under extremely heavy bombardment from space. A 16 years old female cyborg named Altiana is sent to eradicate the threat - she is on a mission to explore six maze-like planets and to defeat their ferocious guardians one by one in order to unlock and access the final and seventh level, the enemy space-fortress. All six planets can be accessed from the beginning of the game and each one is made up of a large grid of inter-connected screens. Along the way, Altiana has to avoid various obstacle and enemies but also explore mysterious underground shrines - although most of them reward the player with new weapons or special items (such as Health cells which extend Altiana's maximum health), one of them leads to the guardian's lair. Once the guardian is defeated, the planet's self-destruct mechanism activates and the cyborg has a finite amount of time to escape before the place goes to oblivion. Altiana is equipped with a jetpack-type device which enables her to fly around each visited areas. She is also armed with 2-way bombs, her primary defense system which can also be used to reveal hidden items and doors. More weapons can be collected along the way such as the laser beam, light-saber or boomerang-laser as well as Shield Crystals. Unlike bombs, these new weapons drain her power-energy, which she must recharge continuously by collecting moon shaped items left behind by defeated enemies (Star shaped icons are also there for the taking and refill her health). Although all six planets can be played in any order, special items need to be acquired first in order to explore some of the latter worlds (for instance, Altiana has to retrieve the swimming gears before diving in the ocean planet) - and failing to collect them can greatly compromise the success of her entire mission. Finally, the player's progress can be saved at anytime by writing down the password constantly displayed in the status screen. - TECHNICAL - Game ID: KSC-HT - TRIVIA - Space Hunter wa released on September 25, 1986 in Japan for 4900 Yen. The game was never released outside Japan. - STAFF - Programmer: Sue, Shina, Kari, Sea, Fumi2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54638&o=2 $end $info=spaceint,spaceintj, $bio Arcade Video game published 40 years ago: Space Intruder (c) 1980 Shoei. Space Invader's clone. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2536&o=2 $end $zx81_cass=spaceint, $bio Sinclair ZX-81 cass. published 39 years ago: Space Intruders (c) 1981 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114918&o=2 $end $spectrum_cass=spaceint, $bio Sinclair ZX Spectrum cass. published 38 years ago: Space Intruders (c) 1982 Quicksilva. Arcade action from Quicksilva. - TECHNICAL - Game ID: QSP 0001 - TRIVIA - Quicksilva's Space Intruder was the first commercial release for the ZX Spectrum. - STAFF - By: John Hollis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81103&o=2 $end $a7800=spaceinv,spaceinvu, $bio Atari 7800 game published 12 years ago: Space Invader (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50180&o=2 $end $info=einvaderc, $bio Handheld game published 39 years ago: Space Invader (c) 1981 Entex Industries, Inc. - TECHNICAL - Game ID: COP444 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95290&o=2 $end $info=einvader, $bio Handheld game published 40 years ago: Space Invader (c) 1980 Entex Industries, Inc. - TECHNICAL - Game ID: TMS1100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94352&o=2 $end $info=sitv,sitv1,sicv,sicv1,sisv,sisv1,sisv2,sisv3, $bio Arcade Video game published 42 years ago: Space Invaders (c) 1978 Taito. Space Invaders is quite simply the most influential video-game of all time. A single player moves an armed 'laser base' left or right along the bottom of the screen and shoots the endless waves of aliens marching relentlessly down the screen towards earth. There are four buildings (shields) at the bottom of the screen that the player can hide behind, but these will eventually be destroyed by either enemy missiles or by direct contact with the invaders themselves. The player's shots will also destroy the shields. The aliens' descent quickens as they are eliminated, making them harder to hit. A flying saucer will fly across the top of the screen at regular intervals and can be shot to earn extra points. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Players : 2 Control : 2-way Joystick Buttons : 1 (FIRE) - TRIVIA - Space Invaders was released in July 1978 in Japan. It was also available as a cocktail model. In Japan, the cocktail version is known as "T.T Space Invaders". The development of Space Invaders only took three months, but developing the programming environment alone took almost six months. Space Invaders was so popular in Japan that it caused a yen shortage and more coins had to be minted. Many regular produce and goods stores in Japan removed their products and converted into Space Invaders parlors overnight, complete with giant speakers broadcasting the 'thump-thump-thump' of the marching invaders. A true classic in every sense of the word. As one of the earliest shoot'em ups, Space Invaders set precedents and helped pave the way for future titles and for the shoot'en up genre. Space Invaders popularized a more interactive style of gameplay with the enemies responding to the player controlled cannon's movement, and was the first video game to popularize the concept of achieving a high score, being the first to save the player's score. While earlier shooting games allowed the player to shoot at targets, Space Invaders was the first in which targets could fire back at the player. It was also the first game where players were given multiple lives, had to repel hordes of enemies, could take cover from enemy fire, and use destructible barriers, in addition to being the first game to use a continuous background soundtrack, with four simple diatonic descending bass notes repeating in a loop, which was dynamic and changed pace during stages, like a heartbeat sound that increases pace as enemies approached. Space Invaders contains the first attract mode with a sense of humor. It would first display 'PLAY SPACE INVADERS' with the 'Y' in 'PLAY' upside-down, and an invader would come along taking the offending upside-down 'Y' and carrying it off the screen, and then coming back with the 'Y' right side up and putting it back in place. The invader would then disappear from the screen. The attract mode would also display 'INSERT CCOIN' and an invader would come along and bomb the offending extra 'C'. There are exactly 55 invaders per screen and exactly 11 different in-game sounds. Space Invaders was the first arcade game to work its way out of seedy arcades and into pizza parlors and ice cream shops. An upright unit of the Taito release of Space Invaders appears in the Nazareth music video 'Holiday'. Export (Licensed) releases: "Space Invaders [Model 739]" "Space Invaders [Model 775]" - UPDATES - Clone "CV Version" uses the same color monitor and color generator board as "Space Invaders Part II", where anything not black will turn red during the explosion of the player's laser base once the player has been hit by enemy fire (during actual gameplay only, not during attract mode). - SCORING - Large Invader : 10 points. Medium Invader : 20 points. Small Invader : 30 points. UFO : 50 to 300 points. - TIPS AND TRICKS - * When you start the game, your laser base will be in the bottom left corner of the screen, below the buildings. Your goal is to blast the invaders into dust. Keep in mind that once the invaders make it to either the right or left edge of the screen, they will drop down a row and head in the opposite direction. You should plan your strategy to prevent them from making it to an edge. * A good strategy is to start blasting out the columns on the opposite edge of movement. This is if the invaders are moving right, they start blasting out the leftmost columns first. This way, their return trip is longer and you have more time to deal with them. * Do not attempt to hit the invaders dead center. They fire their laser bombs from dead center and your shots will collide, wasting your shot and letting them move closer to an edge. * Speaking of shots, you can only have one shot out at a time so make it count. * Use your buildings to your advantage. 'Peek' around buildings to get shots and blast a hole in the middle of your buildings to give you protection while you knock out columns of invaders. Keep in mind, this protection will only last about two columns before the invaders blow open a hole wide enough to destroy your laser base. * Every other wave of invaders starts one row lower. Eventually, the waves will start one row above your buildings. Be prepared to do some fast shooting to keep them from getting any lower because once they reach your level, the game is over. * When you are down to taking out the last invader on a wave, that invader will zip across the screen. The strange thing is that the invader travels faster going left to right than going right to left. Keep this in mind when trying to shoot it. * The mystery saucer (or UFO) will appear at random times. If you have a good shot at it, try to hit it. Don't go out of your way, however, to go after it; it isn't worth the risk or time wasted. * The Hidden Message Trick : To get the hidden message, you must do the following : 1) When the demo starts, you need to press the following keys at the same time on the machine : LEFT, RIGHT, FIRE, 1P START, 2P START. 2) Continue to press these keys rapidly as fast as you can. 3) If you are successful, the message ('TAITO CORP') will appear under the high score. * Shot Counting Trick : To get 300 every time you hit the mystery saucer. It is named the 'Furrer Trick' named after Eric Furrer who perfected it. To do this trick, perform the following : 1) Once the new level begins, start counting the shots from your base. 2) When you have fired 22 shots, stop shooting and wait for the mystery saucer. 3) Use the 23rd shot to blast the mystery saucer. 4) After this, start counting shots again, this time count only to 14. 5) Use the 15th shot to hit the mystery saucer. 6) Continue using the 14 shot rule until the level is finished. 7) At the next wave, start with the 22 shot rule, then use the 14 shot rule to finish that wave. 8) Remember, all shots count regardless of hits or misses. * Eric Furrer writes : Here's a variant of the Counting Trick that most people don't know and it's the exact trick I used to play that darn game for 36 hours over 20 years ago. The shot count trick works great for level 1,2,3 but you can't use 22-14-14 counts for mystery ships on the 4th wave because the invaders are too low. If you wait around for the ship after 22-14, then the invaders will be down too quick and you will surely die. Most players at this point do a 22 count and abandon the remaining 14 counts and just clear the board. This slows point accumulation. My solution is simple and the shot count works in progressions as well : On the 4th wave count 22, wait, and clobber the 300. Now instead of counting 14, shoot the 29 invaders in the bottom rows and get the ship. Now the invaders are high enough to do two more 14's. Here's the grid for rolling the machine's score in about 6 minutes by the forth wave using 29. Otherwise, you'd have to wait until the 5th wave. Seems minor, but it saves 30 seconds per roll, which could mean a 30 minute lead against a good player on a head to head speed match, a difference of about 50,000 points! 1st wave - 22, 14, 14, 14, 14, 14 (bonus = 3000 + 990 = 3990 first wave) 2nd wave - 22, 14, 14, 14 (bonus = 1200 + 990 = 2190 total score now = 6180) 3rd wave - 22, 14, 14, 14 (bonus = 1200 + 990 = 2190 total score now = 8370) 4th wave - 22, 29, 14 (bonus = 900 + 990 = 1890 total score now = 0260 or 10260) (if you counted 22, 14, you couldn't get the 3rd 14 without severe risk of death row) 5th wave - 22, 29, 14 (same as 4th wave) 6th wave - 22, 14 7th wave - 22 14 8th wave - 22 9th wave - 22 Then back to the first wave!! - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Space Invaders DX (1994, ARC) 6. Akkanvader (1995, ARC) 7. Space Invaders Virtual Collection (1995, Virtual Boy) 8. Space Invaders X (2000, PS) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders - Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - STAFF - Designed & programmed by : Tomohiro Nishikado - PORTS - NOTE: For ports released outside Japan, please see the Midway upright model entry. * CONSOLES: [JP] Atari 2600 (1983) [JP] Sega SG-1000 (1985) "Space Invaders [Model G-1045]" [JP] Nintendo Famicom (apr.17, 1985) "Space Invaders [Model 01 TF-4500]" [JP] Nintendo Virtual Boy (dec.1, 1995) "Space Invaders - Virtual Collection [Model VUE-VSPJ-JPN]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" : Color version [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" * HANDHELDS: [JP] Bandai WonderSwan (1999) [JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" * COMPUTERS: [JP] MSX (1985) [JP] Sharp X68000 (1989) [JP] NEC PC-9801 (1992) * OTHERS: [JP] VFD handheld game (19??) by Gakken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2537&o=2 $end $info=invaderl, $bio Arcade Video game published 42 years ago: Space Invaders (c) 1978 Logitec Company, Limited. A bootleg version of the original. - TECHNICAL - This bootleg of "Space Invaders" has a color monitor. While most of the screen remains B&W, the green is actually generated by the PCB (Printed Circuit Board) and although it looks very much like an overlay it's not. Back then this pirated PCB, because of it's design and minimal memory room on the PCB, (remember we are talking old technology), the game was very complex for it's time. It used an old 8080 processor which unlike the Z80 processor, it had its limitations. When this game was first designed it was originally going to be released as a B&W game and not color. The green is done by taking a segment out of the video processing area of the PCB and pulling it down with a bipolar prom to generate the affect. There are actually 2 video lines on this pcb - 1 for B&W and the other for sync and color. - TRIVIA - Logitec Co., ltd. was one of the sub-company of Taito. During the famous 'Invader Boom', Logitec made their own version. But Logitec doesn't have copyright. Then, Logitec and Taito relation was end. Logitec developed 'Pro-Golf', but this video game was a flop (mainly because Data East produced a game with the same name). So, Logitec became a Hard Disk manufacturer and Hard Disk recover Company. This bootleg version is also available in a cocktail model, known by the same title as the original Taito Corp. Japan cocktail model (complete with "T.T" prefix). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19514&o=2 $end $info=invadernc, $bio Arcade Video game published 41 years ago: Space Invaders (c) 1979 Nas Corp. Pirate version from Nas Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236671&o=2 $end $zx81_cass=spaceinvd, $bio Sinclair ZX-81 cass. published 39 years ago: Space Invaders (c) 1981 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114622&o=2 $end $bbcb_cass=spaceinv, $bio Acorn BBC/Electron cass. published 38 years ago: Space Invaders (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52407&o=2 $end $bbca_cass=spacinva, $bio Acorn BBC Micro A cass. published 38 years ago: Space Invaders (c) 1982 David McKeran. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145024&o=2 $end $nascom_snap=spaceinv, $bio Nascom soft. published 37 years ago: Space Invaders (c) 1983 80-Bus Journal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235640&o=2 $end $cpc_flop=spaceinv, $bio Amstrad CPC type-in published 34 years ago: Space Invaders (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119225&o=2 $end $cpc_flop=spaceinv01,spaceinv03,spaceinv07, $bio Amstrad CPC type-in published 34 years ago: Space Invaders (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120133&o=2 $end $nes=spaceinvh, $bio Nintendo Famicom cart. published 33 years ago: Space Invaders (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69315&o=2 $end $x68k_flop=sinv, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Space Invaders (c) 1989 Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88623&o=2 $end $cpc_flop=spaceinv04, $bio Amstrad CPC 464 disk. published 31 years ago: Space Invaders (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124285&o=2 $end $cpc_flop=spaceinv06, $bio Amstrad CPC 464 disk. published 31 years ago: Space Invaders (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128192&o=2 $end $zx81_cass=spaceinv, $bio Space Invaders (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114727&o=2 $end $info=invadrmr, $bio Space Invaders (c) 198? Model Racing. An Italian bootleg version of the original. - TRIVIA - This version of Space Invaders appears in the 1980 music video 'Holiday' by Nazareth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19513&o=2 $end $info=invadersem, $bio Space Invaders (c) 198? Electromar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51057&o=2 $end $spc1000_cass=spaceinv,spaceinva, $bio Space Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83550&o=2 $end $tvc_flop=invaders, $bio Space Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112026&o=2 $end $pet_cass=spacei, $bio Space Invaders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125910&o=2 $end $dragon_cass=spaceinv, $bio Space Invaders (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234411&o=2 $end $pc98=spaceinv,spaceinva, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Space Invaders (c) 1992 Wiz. - TECHNICAL - BARCODE: 4900815002113 - TRIVIA - Released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48488&o=2 $end $info=j6spcinv, $bio Space Invaders (c) 199? Crystal Leisure. - TECHNICAL - Impact - TRIVIA - Based on the video game of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15280&o=2 $end $orao=spaceinv, $bio Space Invaders (c) 19?? PEL Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237411&o=2 $end $spectrum_cass=sinvkiwi, $bio Space Invaders (c) 200? Kiwi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228341&o=2 $end $uzebox=spaceinv,spaceinva, $bio Belogic Uzebox ROM published 10 years ago: Space Invaders (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233096&o=2 $end $info=spcinv95,spcinv95u, $bio Taito F3 cart. published 25 years ago: Space Invaders '95 - The Attack of Lunar Loonies (c) 1995 Taito. A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E06 Players : 4 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Space Invaders '95 was released in June 1995. This game is known in Japan as "Akkanvader" (translates from Japanese as 'Rogue-vader'). The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * INSTRUCTIONS: - Choose your craft. - Move your ship left and right and press the Fire button to shoot the invaders. Destroy all the invaders on the screen to complete a level. - If the invaders reach the bottom of the screen or you are hit by an enemy invader, you will lose a life. - Hold down the Fire button to charge-up and fire a stronger missile. - Shoot UFOs to get special items. * ITEMS LIST: Rapid Fire: Enables rapid fire Bowling Ball: The ball eliminates all invaders in its way Bomb: Destroys multiple invaders Time Stop: Freezes all invaders temporarily * CRAFT TYPES Teke-Teke Pilots: Dan & Mayumi Charge Shot: A powerful shot that destroys multiple invaders in a column. Toilet Pilots: Ben-Ben & Pen-Pen Charge Shot: A germ attack that destroys multiple invaders. Bucket / Corrugated Carton Pilots: Harry & Nancy Charge Shot: Guided missiles - steer them by moving the left thumbstick. Name: Amulet Pilots: Sayo-Chan & Miyo-Chan Charge Shot: An explosive amulet that destroys multiple invaders. Silver Hawk Pilots: Cride & Bonny Charge Shot: Rapidly fires 4 shots. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - STAFF - * Consoles : Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" Microsoft XBOX [EU] (mar.31, 2006) "Taito Legends 2" Sony PlayStation 2 [EU] (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" Sony PlayStation 2 [US] (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * Computers : PC [MS Windows, CD-ROM] [EU] (mar.31, 2006) "Taito Legends 2" PC [MS Windows, CD-ROM] [US] (jul.10, 2007) "Taito Legends 2" - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2538&o=2 $end $zx81_cass=siplanet, $bio Sinclair ZX-81 cass. published 39 years ago: Space Invaders + Planetoids (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114768&o=2 $end $zx81_cass=sirescue, $bio Sinclair ZX-81 cass. published 39 years ago: Space Invaders + Space Rescue (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114769&o=2 $end $pce=spaceinv, $bio NEC PC-Engine HuCARD published 30 years ago: ??????????? ???? (c) 1990 Taito Corp. (Space Invaders - Fukkatsu no Hi) Space Invaders Fukkatsu no Hi is a shooter by Taito and based on the arcade game Space Invaders. Fukkatsu no Hi translates as 'The day of resurrection', and this edition of the game includes two versions of Taito's seminal classic. The first one is a straight port of the old school Space Invaders originally released in 1978, where the player controls a cannon located at the bottom of the screen and tries to stop a formation of descending alien invaders. The second game is called Space Invaders Plus and features updated graphics, sounds and gameplay heavily borrowed from Majestic Twelve. Just like with the original game, the player controls a AIT-50 cannon (or AIF-73CA spaceship later in the game) located at the bottom of the screen and must take down waves of alien invaders. But this version adds a few little extras into the mix - alien mother ships now occasionally drop temporary power-ups (extra lives, shields, homing missiles, shower bombs, time freeze and so forth). Each area in the game features graphical variations, such as a large variety of alien invaders and backgrounds. The cannon is also equipped with shields and can absorb several hits before being knocked out. - TECHNICAL - HuCARD ID: TP02008 HuCARD Size: 2 Mbits. - TRIVIA - Released on March 02, 1990 in Japan for 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58729&o=2 $end $pcecd=spaceinv, $bio NEC PC-Engine CD published 25 years ago: Space Invaders - The Original Game (c) 1995 NEC Avenue, Limited. - TECHNICAL - Game ID: NAPR-1050 - TRIVIA - Space Invaders - The Original Game for PC-Engine CD was released on July 28, 1995 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (mar.3, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58391&o=2 $end $snes=spaceinvj, $bio Nintendo Super Famicom cart. published 26 years ago: Space Invaders - The Original Game (c) 1994 Taito Corp. Taito's all time classic and its wave of descending aliens is back for the Super Famicom system. Does Space Invaders still need a presentation ?.. Here we go. A fleet of alien invaders moves across the screen and slowly descends towards Earth, with their now popular continuous beeps slowly frying your brain. If one of them lands on the ground, then it is game over. The player controls a gun at the bottom of the screen and his mission is to stop the invasion. To make this task a bit easier, the player can hide underneath destructible shields. The game offered here is the original arcade game, including the black and white version, but also the colored-layer and the upright edition with the moon backdrop. However, a two-player battle mode has been added where two opponents can compete against each other in a split screen battle. - TECHNICAL - Cartridge ID: SHVC-IC - TRIVIA - Space Invaders - The Original Game for Super Famicom was released on March 25, 1994 in Japan for 4980 yen. It was then re-released on December 1, 1997 as a Nintendo Power edition. Taito most probably released this version to commemorate the 15th anniversary of the game originally released in 1978. This game is basically the Super Famicom conversion of the arcade title "Space Invaders DX" without the "Parody Game" mode. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.16, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62216&o=2 $end $snes=spaceinvu, $bio Nintendo Super NES game published 23 years ago: Space Invaders - The Original Game (c) 1997 Nintendo Company, Limited. North American release. For more information about the game itself, please see the Japanese version entry; "Space Invaders - The Original Game [Model SHVC-IC]". - TECHNICAL - Model SNS-IC-USA - TRIVIA - Space Invaders - The Original Game for the Super NES was released in November 1997 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.17, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63570&o=2 $end $snes=spaceinv, $bio Nintendo Super NES game published 24 years ago: Space Invaders - The Original Game (c) 1997 Nintendo Company, Limited. European release. For more information about the game itself, please see the Japanese version entry; "Space Invaders - The Original Game [Model SHVC-IC]". - TECHNICAL - Model SNS-IC-EUR - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (nov.28, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63569&o=2 $end $vboy=spaceinv, $bio Nintendo Virtual Boy game published 25 years ago: Space Invaders - Virtual Collection (c) 1995 Taito Corporation. Features 2D and 3D versions of the original "Space Invaders" and "Space Invaders Part II". - TECHNICAL - Cartridge ID: VUE-VSPJ-JPN Package ID: VUE-P-VSPJ(JPN) - TRIVIA - Released on December 1, 1995 in Japan only. Reviews: [JP] Famitsu (December 1995): 15/40 [JP] VB Guide: 23.5/100 - STAFF - CG Design: Ryosuke Hayase (R. Hayase) Design: Toshiki Sakai (T. Sakai) Sound: Fumito Tamayama (F. Tamayama) Front Man: K. Furukawa E. Producer: K. Nakamura Planner: T. Tazima Programmer: Tatsuya Kitasawa (T. Kitasawa), T. Sasaki Producer: Yuji Koga (Y. Koga) Original: Tomohiro Nishikado (T. Nisikado) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82378&o=2 $end $spectrum_cass=spaceinv, $bio Space Invaders 2 (c) 198? Unknown [Germany]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226248&o=2 $end $info=invqix, $bio Arcade Video game published 17 years ago: Space Invaders 25th Silver Anniversary (c) 2003 Taito Corp. This game includes the original "Space Invaders" (color version) and "Qix". - TRIVIA - Space Invaders 25th Silver Anniversary was released in October 2003. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48771&o=2 $end $zx81_cass=spcinv3k, $bio Sinclair ZX-81 cass. published 39 years ago: Space Invaders 3K (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114767&o=2 $end $megadriv=sinv90, $bio Sega Mega Drive game published 30 years ago: Space Invaders 90 (c) 1990 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56881&o=2 $end $megadriv=sinv91, $bio Sega Genesis game published 29 years ago: Space Invaders 91 (c) 1991 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57405&o=2 $end $info=sianniv, $bio Taito G-Net card. published 17 years ago: Space Invaders Anniversary (c) 2003 Taito Corp. This nice compilation contains : T.T Space Invaders [Cellophane version] T.T Space Invaders [Color version] T.T Space Invaders [Monochrome version] Space Invaders [Upright version] Space Invaders Part II [Upright version] Space Invaders 3D [Basic Version] Space Invaders 3D [Extra Version] - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Space Invaders Anniversary was released on October 01, 2003 exclusively in Japan.. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Space Invaders DX (1994, ARC) 6. Akkanvader (1995, ARC) 7. Space Invaders Virtual Collection (1995, Virtual Boy) 8. Space Invaders X (2000, PS) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders - Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - PORTS - * CONSOLES: Virtual Boy (1995) ("Space Invaders Virtual Collection" is the original game that "Space Invaders Anniversary" is an enhanced version of. Both contain "Space Invaders", "Space Invaders Part II", and "3D Space Invaders") [JP] Sony PS2 (jul.31, 2003) [Model SLPM-62354 (TCPS-10069)] : Also released as a 25th Anniversary Bundle edition (sept.25, 2003) [EU] Sony PS2 (apr.30, 2004) [Model SLES-52313] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.26, 2006, part of the "Weekend Play Pack" compilation) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4840&o=2 $end $msx1_flop=spaceinv, $bio Space Invaders Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134349&o=2 $end $info=invaddlx, $bio Arcade Video game published 41 years ago: Space Invaders Deluxe (c) 1979 Midway. Export release by Midway. Game developed in Japan by Taito. For more information about the game itself, please see the original Japanese release entry; "Space Invaders Part II". - TECHNICAL - [Upright model] [Game No. 852] Upright model : Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - Space Invaders Deluxe was released in November 1979 by Midway, under license from Taito. Space Invaders Deluxe still says 'Space Invaders Part II' on the title screen because Midway was only allowed to make minor modifications of the Taito code. All other references to the game (promotional material, manual, service bulletins, labels on the motherboard, serial number tags inside the cabinet, monitor glass, etc.) say 'Space Invaders Deluxe'. Space Invaders Deluxe uses a color overlay. Taito's "Space Invaders Part II" used a color monitor and a simple color generator board that turns anything that is not black to red when the player's base explodes during gameplay (but not during attract mode). A Space Invaders Deluxe unit appears in the 1982 movie 'Fast Times at Ridgemont High'. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - PORTS - * CONSOLES: ColecoVision [US] (aug.9, 2003) "Space Invaders Collection" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: PC [MS Windows] [EU] (oct.14, 2005) "Taito Legends" PC [MS Windows] [US] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2539&o=2 $end $info=spacedx,spacedxj,spacedxo,spcinvdj, $bio Arcade Video game published 26 years ago: Space Invaders DX (c) 1994 Taito Corp. A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game. The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects. - TECHNICAL - This game was available in 3 different cabinet models : the single-control upright model with one control panel that 2 players must share, the dual-control upright, where the players have their own control, and stand next to one another, and the head-to-head cocktail, where the players sit on opposite sides of the cabinet and the screen flips its orientation for each player's turn. The 'Versus' game mode is available on the dual-control upright model only. Taito B System hardware Prom Stickers : D89 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Space Invaders DX was released in September 1994. This game runs originally on the Taito B System hardware, but there is also an alternate version of this game released on Taito F3 System hardware (Game ID : D93). In ''Parody Game Mode'', a LOT of characters taken from early Taito games appear at each level, here is the list : Level 1 - Characters from "The New Zealand Story". Level 2 - Characters from "The Fairyland Story". Level 3 - Characters from "Bubble Bobble". Level 4 - Characters from "Rainbow Islands - The Story of Bubble Bobble 2". Level 5 - Characters from "Mizubaku Adventure". Level 6 - Characters from "Arkanoid". Level 7 - Characters from "KiKiKaiKai". Level 8 - Characters from "Darius". Level 9 - Characters from "Don Doko Don". - UPDATES - Revision 1 : * Software version : 2.0. * Japanese release only. Revision 2 : * Software version : 2.1. * Japanese and American release (The US version has the "Winners Don't Use Drugs" and "Recycle It, Don't Trash It" screens). * Added 'Configuration' menu and 'Factory setting' option in the operator menu. Revision 3 : * Taito F3 System hardware. * Software version : 2.6. * Japanese release only. - SCORING - Bottom two rows: 10 pts Middle two rows: 20 pts Top row: 30 pts Saucer: Mystery - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Space Invaders DX (1994, ARC) 6. Akkanvader (1995, ARC) 7. Space Invaders Virtual Collection (1995, Virtual Boy) 8. Space Invaders X (2000, PS) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders - Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (mar.25, 1994) "Space Invaders - The Original Game [Model SHVC-IC]" Nintendo Super NES [AU] (1997) "Space Invaders - The Original Game [Model SNSP-IC-AUS]" Nintendo Super NES [EU] (1997) "Space Invaders - The Original Game [Model SNSP-IC-EUR]" Nintendo Super NES [US] (nov.1997) "Space Invaders - The Original Game [Model SNS-IC-USA]" Nuon [US] (june.1, 2000) "Space Invaders XL [Model 11109]" [JP] NEC PC-Engine CD (jul.28, 2005) "Space Invaders - The Original Game [Model NAPR-1050]" [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [JP] Sega Saturn (dec.13, 1996) "Space Invaders [Model T-1107G]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2540&o=2 $end $gba=spaceinvj, $bio Nintendo GBA cart. published 18 years ago: Space Invaders EX (c) 2002 Taito Corp. Modern remake of the Taito cult classic. The original game can also be selected from the main menu. - TECHNICAL - Game ID: AGB-AIDJ-JPN - TRIVIA - Space Invaders EX for Game Boy Advance was released on August 2, 2002 in Japan. It is known outside Japan as simply "Space Invaders". - STAFF - Developed by: Torus Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73237&o=2 $end $info=galap1, $bio Arcade Video game published 41 years ago: Space Invaders Galactica (c) 1979. Possible bootleg of the Midway Galaxian. The only difference is that the words "We are the Galaxians, Mission: Destroy Aliens" has been changed to Space Invaders Galactica. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2541&o=2 $end $info=invad2ct, $bio Arcade Video game published 40 years ago: Space Invaders II (c) 1980 Midway. Space Invaders II allowed for 2-player simultaneous competitive play (although both players could work together). Besides shooting the invaders, one of the goals was to destroy your opponent (either CPU or another player) and gain his ships! - TECHNICAL - This game was only available in a cocktail table cabinet. No upright or cabaret model were manufactured. Game ID : 851 Main CPU : Intel 8080A (@ 1.9968 Mhz) Sound Chips : (2x) SN76477 (@ 1.9968 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 (FIRE) - TRIVIA - Space Invaders II was released in March 1980 exclusively in the USA. This game was a Midway in-house project, done by Joel Kreger. His name can be found in one of the game ROMs using a hex editor. This game runs on modified SI Deluxe hardware, with two sound boards; one for each player. Player 2's sound was a bit higher in pitch than player 1's. The sounds of player 2 are also a bit different, with the enemy explosion and laser base destroyed sounds being different than player 1. The overlay contained many colors, running from red (player 1) to yellow (player 2), with various shades of blue and green in between. The game used a 8080A processor. Replacing the CPU with a regular 8080 causes the game to play the 'THUMP THUMP' sound during the attract mode. - TIPS AND TRICKS - Occasionally, a mystery ship will fly by, dropping more invaders!! When 2 players are playing, TWO different mystery ships fly by. The points for shooting them range from 50 pts to 525 pts (!!!). When playing with 2 players, player 2 has lost all of his or her ships, and still has invaders left on his or her side, they will move back and forth when they 'land' endlessly, until player 1 destroys them. If 2 players are playing, player 2 has lost all of his or her ships, and player 1 clears player 2's board with ships left, player 2 will gain one of player 1's ships to return to the game!! - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - STAFF - Original game design & programming by : Tomohiro Nishikado Game changes designed & programmed by : Joel Kreger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2542&o=2 $end $info=invmulti,invmultim1a,invmultim2a,invmultim2c,invmultim3a,invmultip,invmultis1a,invmultis2a,invmultis3a,invmultit3d, $bio Arcade Video game published 18 years ago: Space Invaders Multigame (c) 2002 Braze Technologies. - TRIVIA - Released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48551&o=2 $end $info=invader4, $bio Arcade Video game published 41 years ago: Space Invaders Part Four (c) 1979. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - 1) The saucers that run across the top of the screen shoot back at you when they have a clear shot. 2) Some invaders split into two invaders on either side of the original, giving you more invaders to shoot. 3) When you finish a rack, the following gets printed on the screen: "Well Done Earthing, this time you win. Now do battle with our super forces.". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3658&o=2 $end $info=invadpt2,invadpt2br, $bio Arcade Video game published 41 years ago: Space Invaders Part II (c) 1979 Taito. The sequel to the legendary "Space Invaders"; Part II's game-play is virtually identical to the original game, with the player once again moving a laser base back and forth along the bottom of the screen, shooting endless waves of aliens marching downwards towards the player. Once again flying saucers cab be shot for extra points. - TECHNICAL - Game ID : PVN00002 CPU Board Number : AA017757 Audio/IO Coard Number : CV070005 ROM board Number : AA017756A Prom Stickers : PV01-PV05 Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz) Players : 2 Control : 2-way Joystick Buttons : 1 (FIRE) - TRIVIA - Space Invaders Part II was released in September 1979 in Japan. Changes in gameplay include invaders that march forward, invaders that split to two forms when shot, another bonus ship that flies by above the invaders, intermissions between racks and the famous 'rainbow bonus'. Other releases: [JP] "T.T Space Invaders Part II" (Cocktail Table) Export releases: [US] "Space Invaders Deluxe [Upright model] [No. 852]" [US] "Space Invaders Deluxe [Cocktail model] [No. 870]" Taito used to convert Space Invaders Part II to "Lunar Rescue" as an upgrade. A count of seven of Taito's Space Invaders Part II units were used in the 1981 movie 'Shock Treatment' during the number 'I'm Looking For Trade'. Seven units can be seen on a software DVD player while only five units are visible on standard DVD players. - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points UFO : 50 to 300 points Flashing UFO : 200 points 'Rainbow' Bonus : 500 or 1,000 points - TIPS AND TRICKS - * When you start the game, your base will be in the bottom left corner of the screen, below the buildings. Your goal is to blast the invaders into dust. Keep in mind that once the invaders make it to either the right or left edge of the screen, they will drop down a row and head in the opposite direction. You should plan your strategy to prevent them from making it to an edge. * A good strategy is to start blasting out the columns on the opposite edge of movement. If the invaders are moving right, they start blasting out the leftmost columns first. This way, their return trip is longer and you have more time to deal with them. * Do not attempt to hit the invaders dead center. They fire their laser bombs from dead center and your shots will collide, wasting your shot and letting them move closer to an edge. * Speaking of shots, you can only have one shot out at a time so make it count. * Use your buildings to your advantage. 'Peek' around buildings to get shots and blast a hole in the middle of your buildings to give you protection while you knock out columns of invaders. Keep in mind, this protection will only last about 2 columns before the invaders blow open a hole wide enough to destroy your base. * Every other wave of invaders starts one row lower. Eventually, the waves will start one row above your buildings. Be prepared to do some fast shooting to keep them from getting any lower because once they reach your level, the game is over. * When you are down to taking out the last invader on a wave, that invader will zip across the screen. The strange thing is that the invader travels faster going left to right then going right to left. Keep this in mind when trying to shoot it. * The mystery saucer (or UFO) will appear at random times. If you have a good shot at it, try to hit it. Don't go out of your way, however, to go after it; it isn't worth the risk or time wasted. * When you get a wave that has spaces in-between the invaders (4th wave in "Space Invaders Part II"; 2nd wave in "Space Invaders Deluxe"), be prepared for heavier fighting. These gaps are left to accommodate the 'new' invaders that will appear. These new invaders appear when you hit one of the regular invaders and it splits. * The blinking saucer can only be hit when it is solid. Time your shot right and you may be able to hit it. * Another thing is if you are getting too successful at blasting the invaders, a Mystery Ship will show up and start to deposit more invaders for you to take out. * The Hidden Message Trick. To get the hidden message, you must do the following : 1) When the demo starts, you need to press the following keys at the same time on the machine : LEFT, RIGHT, FIRE, 1 PLAYER START, 2 PLAYER START. 2) Continue to press these keys rapidly as fast as you can. 3) If you are successful, the message ('TAITO CORP.') will appear below the high score. The ''spelling error'' on "Space Invaders" is corrected. * Shot Counting Trick : To get 300 every time you hit the mystery saucer. It is named the 'Furrer Trick' named after Eric Furrer who perfected it. To do this trick, perform the following : 1) Once the new level begins, start counting the shots from your base. 2) When you have fired 22 shots, stop shooting and wait for the mystery saucer. 3) Use the 23rd shot to blast the mystery saucer. 4) After this, start counting shots again, this time count only to 14. 5) Use the 15th shot to hit the mystery saucer. 6) Continue using the 14 shot rule until the level is finished. 7) At the next wave, start with the 22 shot rule, then use the 14 shot rule to finish that wave. 8) Remember, all shots count regardless of hits or misses. * Eric Furrer writes : The 'Shot Counting' trick from "Space Invaders" works in Space Invaders Part II but the flashing mystery ship can throw you off. You can count 22 like in Space Invaders, but you must count 14 or 29 from the 300 to the next 300, even if you hit the flashing mystery ship. Also, in Space Invaders Part II, the mystery ship drops invaders, so he's harder to target. In Space Invaders Part II, I just do the first 22, and concentrate on leaving the left lower invader as the last invader to kill for the 1000pt fireworks bonus. * Rainbow Trick : If the final aliens you kill are in the bottom 2 rows, you get a fireworks display and 500 bonus points. If it happens to be the bottom, left-most alien, you get fireworks and a 1,000 point bonus. * Extra Life : The machine will award you a bonus life during the intermission if you were able to wipe out the previous screen in 55 shots or less. Of course, this is very difficult to do. However, you can take advantage of the famous 8-bit rollover bug by firing OVER 255 shots, thereby rolling over the shot counter! Just make sure you can wipe out the remaining invaders in under 55 shots after you roll the counter over.. * Preset Mode : Space Invaders Part II provided a way the operator could enter his/her name each time the machine was turned on. 1) Turn preset mode ON in the DIP switch. 2) Insert one credit. 3) Depress one player select button 'Preset Mode' will be displayed on screen. 4) Depress one player select button again to increase score until previous high-score is beaten. Note : If you press the two player select button you can skip the starting level as well. 5) Depress Fire button to start game. After all bases have been destroyed the alphabet will be displayed on screen. A new name may now be entered. 6) Turn preset mode OFF in the DIP switch to re-establish game mode. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Part II (1979, ARC) 3. Return of the Invaders (1985, ARC) 4. Majestic Twelve - The Space Invaders Part IV (1990, ARC) 5. Minivaders (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Akkanvader (1995, ARC) 8. Space Invaders Virtual Collection (1995, Virtual Boy) 9. Space Invaders Anniversary (2003, ARC) 10. Space Invaders DS (2005, DS) 11. Space Invaders: Galaxy Beat (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) - STAFF - Designed & programmed by : Tomohiro Nishikado - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" * HANDHELDS: [JP] Sony PSP (may.12, 2005) "Space Invaders Pocket [Model ULJM-05015]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2543&o=2 $end $gbcolor=spaceinvx, $bio Nintendo Game Boy Color game published 20 years ago: Space Invaders X (c) 2000 Taito Corp. Modern remake of the Taito cult classic. Includes the original game as a hidden feature. - TECHNICAL - Game ID: DMG-BSIJ-JPN - TRIVIA - Space Invaders X for Game Boy Color was released on September 29, 2000 in Japan. It is known outside Japan as just "Space Invaders". - STAFF - Developed by: Crawfish Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68789&o=2 $end $psx=spaceinvj, $bio Sony PlayStation disc published 20 years ago: Space Invaders X (c) 2000 Taito. Modern remake of the Taito cult classic. Includes the original game as a hidden feature. - TECHNICAL - Game ID: SLPM-86419 - TRIVIA - Space Invaders X for Sony PlayStation was released on February 17, 2000 in Japan. It is known outside Japan as simply "Space Invaders". - STAFF - Developed by: Z-Axis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82174&o=2 $end $info=spaceinv, $bio Pinball published 40 years ago: Space Invaders (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1178 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in April 1980. 11,400 units were produced. The development of this game took 1 year (started in May 1980) Based on the classic video game, "Space Invaders", developed by Taito and released by Midway (Bally's parent company at the time). A Space Invaders unit appears in the 1987 movie, 'Spaceballs'. - STAFF - Design by : Jim Patla Art by : Paul Faris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5576&o=2 $end $astrocde=spaceinv,spaceinvp, $bio Astrocade game published 41 years ago: Space Invaders (c) 1979 Bally Mfg. Co. - TECHNICAL - Game ID: 2009 - TRIVIA - Released as part of the "Action/Skill Series". Later known as Astro Battle. This cartridge has part numbers 2006, 2008 and 2009. Known bugs: - If there is only 1 invader left, you sometimes will get points for shooting your own bunkers. - If you make it to wave 7, the invaders will already be on the ground, and the game will end! If you're lucky, you may hit 1 just as the screen appears. - STAFF - Written by: Bob Ogden - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86838&o=2 $end $info=invaders, $bio Arcade Video game published 42 years ago: Space Invaders (c) 1978 Midway Mfg. Co. Export version manufactured by Midway under license from Taito. For more information about the game itself, please see the original Taito upright model entry; "Space Invaders". - TECHNICAL - Game ID : 739 [Upright model] Buttons : 3 (LEFT, RIGHT, FIRE) (The US upright model had no joystick) - TRIVIA - Space Invaders by Midway was released in October 1978 in the USA. The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game. Of the reported 350,000 units produced world wide, about 65,000 units were produced in the U.S. alone. Technology journalist Jason Whittaker credited the game's success to ending the video game crash of 1977, which had earlier been caused by Pong clones flooding the market, and beginning the golden age of video arcade games. According to The Observer, the home console versions were popular and encouraged users to learn programming; many who later became industry leaders. Space Invaders inspired a catchy hit song by 'Uncle Vic' called 'Space Invaders' released over the spring to summer-time period of 1980. The Pretenders also released an instrumental song called 'Space Invaders' on their debut album in 1980. A Space Invaders unit appears in the 1980 movie 'Midnight Madness', in the 1982 movie 'Jekyll & Hyde... Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'Joysticks', in the 1984 movie 'The Iceman', in the 1991 movie 'Terminator 2 - Judgment Day', and in the 1998 sitcom 'That 70's Show'; Season 4, Episode 8 (Donna's Story). An upright unit of the Midway release of Space Invaders appears in the ZZ Top music video, 'Legs'. - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - PORTS - NOTE: For ports released in Japan, please see the Taito upright model entry. * CONSOLES: [US] Atari 2600 (1980) "Space Invaders [Model CX2632]" [US] Atari 5200 (1982) "Space Invaders [Model CX5204]" Atari XEGS DynaVision [BR] (198?) ColecoVision [US] (aug.9, 2003) "Space Invaders Collection" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: Nintendo Game Boy [AU] (1994) "Space Invaders [Model DMG-SP-AUS]" [EU] Nintendo Game Boy (1994) "Space Invaders [Model DMG-SP-NOE]" Nintendo Game Boy [UK] (1994) "Space Invaders [Model DMG-SP-UKV]" [US] Nintendo Game Boy (oct.1994) "Space Invaders [Model DMG-SP-USA]" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: Exidy Sorcerer [EU] (1978) "Invaders" Microtan 65 [EU] (1980) "Space Invasion" TI99/4a [US] (1981) "TI Invaders [Model PHM 3053]" by Texas Instruments Tandy Color Computer [US] (1981) "Space Assault" Tandy Color Computer [US] (1981) "Color Space Invaders" Commodore Vic 20 [US] "Avenger" [US] Commodore C64 (1982) "Avenger [Model C-64 621]" [EU] Commodore C64 (1982) "Avenger" BBC B [EU] (1982) "Super Invaders" by Acornsoft Sinclair ZX-Spectrum [EU] (1982) "Spectral Invaders" by Bug-Byte Sinclair ZX-Spectrum [EU] (1982) "Space Raiders" by Sinclair Research Sinclair ZX-Spectrum [EU] (1982) "Invaders" by Artic Computing (UK) Oric [EU] (1983) "Oric Invaders" by Arcadia Software Tandy Color Computer [US] (1985) "Super Vaders" [EU] [US] Commodore C64 (1987) "Arcade Classics" Tandy Color Computer 3 [US] (1988) "Space Intruders" : wave 9 is similar to wave 5 of "Phoenix". [EU] Commodore Amiga (1988) "Amoeba Invaders" : included in the cover disk that came with the ST/Amiga Format Magazine (nov.1988, Issue number 5). [EU] Atari ST (1989) Sinclair ZX-Spectrum [EU] (1993) "Invaders" by Design Design Software (UK) : published exclusively on magazine covertape, appeared on side A of covertape "Your Sinclair issue 85: Christmas Collection 2". PC [MS-DOS] (1997) "Champ Invaders" - CHAMProgramming VTech Laser-VZ [AU] "Vz Invaders" [US] Apple II "Apple Invader" PC [MS Windows] [EU] (oct.14, 2005) "Taito Legends" PC [MS Windows] [US] (nov.10, 2005) "Taito Legends" * OTHERS: LED handheld game [US] (1980) black version by Entex LED handheld game [US] (1981) grey version by Entex LCD handheld game [US] (1982) by Tiger Electronics LCD handheld game with calculator [US] (1982) by Tiger Electronics LCD handheld game [US] (larger LCD) (1984) by Tiger Electronics LCD handheld game [EU] (1999) by Systema Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games Mobile Phones [US] (2007) "3D Space Invaders" Mobile Phones [US] (2007) "Space Invaders Trilogy" [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31739&o=2 $end $gba=spaceinv, $bio Nintendo GBA cart. published 18 years ago: Space Invaders (c) 2002 Activision, Incorporated. Modern remake of the Taito cult classic. The original game can also be selected from the main menu. - TECHNICAL - Game ID: AGB-AIDE-USA - TRIVIA - This game is known in Japan as "Space Invaders EX". - STAFF - This game is known in Japan as "Space Invaders EX". Developed by: Torus Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73235&o=2 $end $gba=spaceinvf, $bio Nintendo GBA cart. published 18 years ago: Space Invaders (c) 2002 Activision, Incorporated. Modern remake of the Taito cult classic. The original game can also be selected from the main menu. - TECHNICAL - Game ID: AGB-AIDP - TRIVIA - Space Invaders for Game Boy Advance was released on May 3, 2002 in Europe. It is known in Japan as "Space Invaders EX". - STAFF - Developed by: Torus Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73236&o=2 $end $a2600=spaceinvc, $bio Atari 2600 cart. published 37 years ago: Space Invaders (c) 1983 CCE - TECHNICAL - Model C-820 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50979&o=2 $end $a2600=spaceinv,spaceinv1,spaceinvf,spaceinve, $bio Atari 2600 cart. published 40 years ago: Space Invaders (c) 1980 Atari, Incorporated. Each time you turn on SPACE INVADERS you will be at war with enemies from space who are threatening the earth. Your objective is to destroy these invaders by firing your laser cannon. You must wipe out the invaders either before they reach the earth (bottom of the screen), or before they hit you three times with their laser bombs. Your long-term objective is to score as many points as possible. Points are scored each time you hit one of the SPACE INVADERS. They are worth different amounts of points, depending on their initial position on the screen (See SCORING). If you destroy all 36 SPACE INVADERS before they reach the earth, a new set of invaders will appear on the screen. Each time the invaders are reset on the screen they will start from a position closer to the earth until they reach the closest position possible. The SPACE INVADERS can be reset on the screen indefinitely during a game. There are several GAME VARIATIONS programmed into SPACE INVADERS. The variations are intended to challenge the experienced player, as well as to provide variety in general. The variations include: * Moving Shields - the SHIELDS move back and forth on the screen, as opposed to remaining in a fixed or stationary position. Using them for protection becomes hazardous. * Zigzagging Laser Bombs - the laser bombs zigzag back and forth as they come down the screen. It is difficult to know exactly where they are going to land, and thus, stay out of their path. * Fast Laser Bombs - they drop quickly and are much more difficult to avoid. (When the laser bombs are both zigzagging AND fast, even the experienced players will have their hands full.) * Invisible Invaders - the invaders are invisible on the screen after game play begins. Each time one is hit, the remainder of the invaders appear momentarily on the screen, and then disappear until one is hit again. In addition to the GAME VARIATIONS, there are several ways in which one or two players may play SPACE INVADERS. A. The normal or basic game for one player. (GAMES 1-16) GAME VARIATIONS are optional, but one player always competes against the computer. B. Two opposing players taking alternate turns. (Games 17-32) Left player goes first (starts on left side of screen), then the right player takes a turn (starting from right side). The screen display changes so that each player has his or her own set of invaders. The SHIELDS are completely restored for each new turn. Play ends for each player after three enemy hits, or when invaders reach the earth. Highest score wins. C. Two opposing players competing at the same time. (Games 33-48) Both players fire away simultaneously and compete for a higher score. The COMMAND ALIEN SHIP is worth 100 points. Whenever you are hit, you opponents is awarded 200 points. Play ends after three hits are taken between the two players, or when the invaders reach the earth. D. Two opposing players competing at the same time, taking alternate shots. (Games 49-64) If you wait too long, your laser cannon is fired automatically and your opponent can set up a shot. All other game play characteristics are the same is in C above. E. Two player partnership game. (Games 65-80) Both players control a common laser cannon. Each player can move in one direction only. Right player moves the cannon to the right, left player moves it to the left. Either play may fire. Otherwise, this version is like a one-player normal game. (one score display.) F. Two-player partnership game with alternating firing and controlling of the cannon. (Games 81-96) The left player starts and may move the cannon in either direction. After ONE shot by the left player, the right player then has control and fires one shot. Both players are striving for a common (high) score, as in the E version above. G. Two-player partnership game with one player controlling cannon movement and the other player firing laser beams. (games 97-112) Left player moves the cannon, right player fires. Otherwise, this version is the same as the other partnership games. - TECHNICAL - Cartridhe ID: CX2632 - TRIVIA - Space Invaders for the Atari 2600 was the first ever arcade to home game license, becoming a huge best seller. The original Space Invaders game was in black & white and used colored overlays to produce some very limited colors. Since the 2600 was capable of producing 128 colors, Atari decided that they would use them. For the first time ever, Space Invaders was in color, and it never looked so good. Some liberties were also taken with the graphics since the 2600 didn't have quite as high a resolution as the original arcade machine. Finally due to the graphical constraints of the 2600, the invaders formation was changed to a 6x6 pattern instead of the arcade's 11x5. Even though Atari made millions from Space Invaders, programmer Rick Maurer only received around $11,000 for his amazing conversion. Rick left Atari shortly after he finished Space Invaders because of this. - SCORING - The SPACE INVADERS are worth 5, 10, 15, 20, 25, 30 points in the first through sixth rows respectively. The point value of each target stays the same as it drops lower on the screen. Each complete set of SPACE INVADERS is worth 630 points. Although scoring can be infinite, there is only room for four digits on the display, so that the highest score any player will ever see on the screen is 9999. This does not represent the highest score possible, but rather the highest score that can be displayed on the screen. The COMMAND SHIP is worth 200 points. (In games C and D, it worth 100 points.) - TIPS AND TRICKS - Holding down the game reset switch while turning the on the Atari 2600 results in two shots being fired at once during the game. - STAFF - Programmer: Rick Maurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50978&o=2 $end $a5200=spaceinv, $bio Atari 5200 cart. published 38 years ago: Space Invaders (c) 1982 Atari, Incorporated. Space Invaders for Atari 5200 offers 12 game variations. Each game may be played by one or two players, and you can start with three or five lives, depending on the variation you select. GAME 1: A good choice for beginners, this easiest SPACE INVADERS game offers slow enemy bombs and five lives for you. GAME 2: In this version the enemy bombs alternate between slow and fast, and you have five lives (turns). GAME 3: You have five lives and all the enemy bombs are fast. GAME 4: With slow enemy bombs, this version is identical to Game 1, except that you have three lives instead of five. GAME 5: The alien bombs alternate between slow and fast and you have three lives. GAME 6: All the enemy bombs are fast and you have three lives. GAME 7: The enemy bombs are slow but, in this game, the invaders use sophisticated radar to hom-in on you. You'll find it's a real challenge to avoid such smart bombs. You have five lives. GAME 8: This version of SPACE INVADERS is like Game 2. The enemy bombs alternate between slow and fast and you have five lives. As in Game 7, the bombs will home-in on you. GAME 9: Try to dodge fast invader bombs that home-in on you. You have five lives. GAME 10: The enemy bombs are slow but smart -- they home-in on you. You have three lives. GAME 11: Home-in bombs alternate between fast and slow. You have three lives. GAME 12: The invaders' bombs are fast, they home-in, and you have three lives. - TECHNICAL - Model CX5204 - TIPS AND TRICKS - * Try to hit invaders at the edges of the rows. This will slow them in their march toward you. * Use the shields to your advantage. Hide behind them to avoid enemy bombs, then rush out to blast the invaders. * Take advantage of the 60-point saucer by counting your shots. One way to make the most of this is to shoot 14 invaders, then wait for the saucer (behind a shield, if possible) and use your fifteenth shot to hit the saucer, thereby gaining 60 points. - STAFF - Programmer: Eric Manghise Graphics: Marilyn Churchill Theurer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50089&o=2 $end $a800=spaceinv, $bio Atari 800 cart. published 40 years ago: Space Invaders (c) 1980 Atari, Inc. - TECHNICAL - GAME ID CXL4008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86693&o=2 $end $gbcolor=spaceinv, $bio Nintendo Game Boy Color game published 21 years ago: Space Invaders (c) 1999 Activision, Incorporated. Modern remake of the Taito cult classic. Includes the original game as a hidden feature. - TECHNICAL - Game ID: DMG-AIVE-USA - TRIVIA - Space Invaders for Game Boy Color was released on October 27, 1999 in North America. It is known in Japan as "Space Invaders X". - STAFF - Developed by: Crawfish Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68786&o=2 $end $gameboy=spaceinv, $bio Nintendo Game Boy Cart. published 26 years ago: Space Invaders (c) 1994 Nintendo Company, Limited. European release. - TECHNICAL - Cartridge ID: DMG-SP-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66955&o=2 $end $gameboy=spaceinvu, $bio Nintendo Game Boy Cart. published 26 years ago: Space Invaders (c) 1994 Nintendo Company, Limited. North American release. Text from this version: Destroy or be destroyed! Space Invaders tests your skill and reflexes against a horde of invaders. Space Invaders for Game Boy includes the classic one player "you against them" battle, or you can link up with a friend to play head=to=head. Space Invaders is Super Game Boy Enhanced, with spacial features available only when playing through the Super NES using your Super Game Boy accessory. This nostalgic plast from the past will bring back fond memories for veteran players. Younger players will enjoy discovering this simple, yet challenging, game for the first time. - TECHNICAL - Cartridge ID: DMG-SP-USA - TRIVIA - Space Invaders for Game Boy was released in October 1994 in North America. Super Game Boy enhanced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66958&o=2 $end $gameboy=spaceinvj, $bio Nintendo Game Boy Cart. published 30 years ago: Space Invaders [Model DMG-SPA] (c) 1990 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66957&o=2 $end $sg1000=spaceinv, $bio Sega SG-1000 game published 35 years ago: Space Invaders [Model G-1045] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65117&o=2 $end $msx1_cart=spaceinv, $bio MSX cart. published 35 years ago: スペースインベーダー (c) 1985 Nidecom (Space Invaders) - TECHNICAL - Game ID: NH-MSX06 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77458&o=2 $end $n64=spaceinv, $bio Nintendo 64 cart. published 21 years ago: Space Invaders (c) 1999 Activision, Incorporated. Modern remake of the Taito cult classic. Includes the original game as a hidden feature. - TECHNICAL - Game ID: NUS-NIVE-USA - TRIVIA - Space Invaders for Nintendo 64 was released on November 30, 1999 in North America. - STAFF - Developed by: Z-Axis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57976&o=2 $end $psx=spaceinv, $bio Sony PlayStation disc published 21 years ago: Space Invaders (c) 1999 Activision. Modern remake of the Taito cult classic. Includes the original game as a hidden feature. - TECHNICAL - Game ID: SLUS-00928 - TRIVIA - Space Invaders for Sony PlayStation was released on September 30, 1999 in North America. It is known in Japan as "Space Invaders X". - STAFF - Developed by: Z-Axis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82176&o=2 $end $wswan=spaceinv, $bio Bandai WonderSwan game published 21 years ago: Space Invaders [Model SWJ-SUN002] (c) 1999 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86389&o=2 $end $saturn=spaceinv,spaceinva, $bio Sega Saturn game published 24 years ago: Space Invaders (c) 1996 Taito Corp. - TECHNICAL - [Model T-1107G] - TRIVIA - Space Invaders for Saturn was released on December 13, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49064&o=2 $end $nes=spaceinv, $bio Nintendo Famicom cart. published 35 years ago: Space Invaders (c) 1985 Taito Corp. Nintendo Famicom's port of Taito's timeless classic. - TECHNICAL - Cartridge ID: TF-4500 - TRIVIA - Space Invaders for Famicom was released on April 17, 1985 in Japan. It was the first title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54639&o=2 $end $sg1000=spaceinvt, $bio Sega SG-1000 game published 35 years ago: Space Invaders [Model W-045] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65118&o=2 $end $nascom_snap=spcinvs, $bio Nascom soft. published 39 years ago: Space Invasion (c) 1981 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235637&o=2 $end $info=sinvasn,sinvasnb, $bio Arcade Video game published 35 years ago: Space Invasion (c) 1985. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This is "Commando (Capcom)" modified for the West German marketplace. - UPDATES - In this version, the enemy soldiers were replaced by robots. - PORTS - * COMPUTERS: [EU] Amstrad CPC (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2544&o=2 $end $cpc_flop=spaceinv05,commando05, $bio Amstrad CPC 464 disk. published 35 years ago: Space Invasion (c) 1985 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120999&o=2 $end $spectrum_cass=spaceinv_a, $bio Space Invasion (c) 198? Dimond, J. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226249&o=2 $end $mtx_cass=spaceinv,spaceinva, $bio Memotech MTX cass. published 22 years ago: Space Invasion (c) 1998 Dondzila [John Dondzila] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133323&o=2 $end $gbcolor=sinvasn, $bio Space Invasion (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68792&o=2 $end $gbcolor=sinkj, $bio Space Invasion & Karate Joe (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68790&o=2 $end $gbcolor=sinpntr, $bio Space Invasion & Painter (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68791&o=2 $end $spectrum_cass=spaceisl, $bio Sinclair ZX Spectrum cass. published 37 years ago: Space Island (c) 1983 Terminal Software - TECHNICAL - GAME ID: TSPC-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81104&o=2 $end $spectrum_cass=spacejac, $bio Sinclair ZX Spectrum cass. published 32 years ago: Space Jack (c) 1988 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81105&o=2 $end $bbcb_cass=spjailer, $bio Space Jailer (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52408&o=2 $end $info=spacejam,spacejmf,spacejmg,spacejmi,spacejam_200, $bio Pinball published 24 years ago: Space Jam (c) 1996 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Model Number : 43 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in December 1996. Based on the hit Warner Bros. movie, which was released not too long before the pinball machine came out, starring Michael Jordan, Bill Murray, and Wayne Knight. - STAFF - Designers : Joe Kaminkow, Orin Day, Lonnie D. Ropp Artwork : Morgan Weistling Software : Lonnie D. Ropp, Orin Day Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5441&o=2 $end $saturn=spacejamu, $bio Sega Saturn game published 24 years ago: Space Jam (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60162&o=2 $end $saturn=spacejamj, $bio Sega Saturn game published 23 years ago: Space Jam (c) 1997 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59713&o=2 $end $saturn=spacejam, $bio Sega Saturn game published 23 years ago: Space Jam (c) 1997 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60416&o=2 $end $info=tsjam, $bio Handheld game published 25 years ago: Space Jam (c) 1995 Tiger Electronic Toys, Inc. - TECHNICAL - Model 78-621 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100575&o=2 $end $psx=spacejam, $bio Sony PlayStation disc published 24 years ago: Space Jam (c) 1996 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110992&o=2 $end $a2600=spacejoce,spacejoce1, $bio Atari 2600 cart. published 37 years ago: Space Jockey (c) 1983 Carrere Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50981&o=2 $end $a2600=spacejoc, $bio Atari 2600 cart. published 38 years ago: Space Jockey (c) 1982 US Games Corp. You are a Space Jockey at the controls of a highly maneuverable Attack Saucer, which appears on the left side of the screen. A variety of enemy weapons and obstacles appear on the right and move toward your space ship. These include tanks, jet planes, prop planes and helicopters, which all fire at you. Additionally, there are balloons, houses and trees that do not fire but are obstacles capable of destroying your Attack Saucer upon impact. Your objective is to shoot down as many of the enemy objects as possible, scoring as many points as possible, while at the same time avoiding enemy fire. - TECHNICAL - Model VC1001 - SCORING - House/Tree: 20 points. Balloon: 25 points. Helicopter: 50 points. Jet Plane: 100 points. Prop Plane: 100 points. Tank: 100 points. - STAFF - Programmer: Garry Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50980&o=2 $end $ti99_cart=spcjourn, $bio TI-99-4A soft. published 37 years ago: Space Journey (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84726&o=2 $end $a800=journey, $bio Atari 800 cart. published 37 years ago: Space Journey (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86694&o=2 $end $spectrum_cass=spcjunk,spcjunka,spcjunk48,spcjunk48a, $bio Sinclair ZX Spectrum cass. published 2 years ago: Space Junk (c) 2018 Miguetelo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227606&o=2 $end $apple2_flop_orig=spckadet, $apple2_flop_clcracked=spckadet, $bio Apple II disk. published 38 years ago: Space Kadet (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230425&o=2 $end $info=spceking, $bio Arcade Video game published 42 years ago: Space King (c) 1978 Leijac. Space Invader's clone. Only the graphics have more detail and the labels at the top of the screen for player one, player two and the high score are written using Japanese katakana. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Space Invaders was released in July 1978. - SERIES - 1. Space King (1978) 2. Space King-2 (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2545&o=2 $end $info=spcking2, $bio Arcade Video game published 41 years ago: Space King-2 (c) 1979 Leijac Corp. - TECHNICAL - Main CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : Discrete Circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - SERIES - 1. Space King (1978) 2. Space King-2 (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2546&o=2 $end $x68k_flop=spacelnd, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Space Landing S-Type Mission 2 (c) 1989 Cross Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88624&o=2 $end $horizon=spacelns, $bio Space Lanes (c) 198? DynaComp, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232312&o=2 $end $info=spclaser, $bio Arcade Video game published 40 years ago: Space Laser (c) 1980 GamePlan. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Samples Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 1 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1980. This game is known under Leijac license as "Space War". - SCORING - Any ingame UFO : 10~70 points The other player : 1000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2547&o=2 $end $info=splasfgt, $bio Handheld game published 40 years ago: Space Laser Fight (c) 1980 Bambino, Inc. The world's smallest graphic color display with revolutionary computer-game functions and sounds! You can see the space robot's arms move to fire a laser beam, legs move to stoop and body fall apart due to laser destruction. Over 100 million computerized plays - a constantly challenging game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83178&o=2 $end $info=spacelnc, $bio Arcade Video game published 41 years ago: Space Launcher (c) 1979 Nintendo. Space Launcher is a game by Nintendo that was surprisingly original - the game is similar to Frogger, though is not a clone since it predates it by at least two years. The game takes place in space, and your goal is to maneuver around space objects and dodge oncoming enemy fire from the aliens that are stationed above. There are treasures at the top: and your goal is to fly up, grab the treasure, and come soaring back down. You must repeat this until all of the treasures have been scavenged. - TECHNICAL - Main CPU : Intel 8080 (@ 2.016 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC, SN76477 (@ 400 Khz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1979. - SCORING - Knocking out ships : 50-100 points (first two attempts) Landing in top docks : points above docking station Safely Landing on the ground : 500 points Point values increase as you become more successful. - TIPS AND TRICKS - * Use rockets to get up faster. Lay off the rockets only to get around a moving mine or to avoid ramming an enemy ship. * Spend as little time underneath a ship as you can. Enemy shots move quickly in this game. * When you start going downward, don't go sideways until after you've hit one of the upper level ships. Your ship isn't immune to the sides of the docking station. * Again, use the rockets. Again, missiles move fast and it is best to be speeding away from the ships. You also get to the ground faster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2548&o=2 $end $info=spclords,spclordsa,spclordsb,spclordsg, $bio Arcade Video game published 28 years ago: Space Lords (c) 1992 Atari Games. - TECHNICAL - Atari GX2 hardware Game ID : 136096 Main CPU : Motorola 68EC020 (@ 14.31818 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), (2x) OKI6295 (@ 9.037 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : stick Buttons : 4 - TRIVIA - Released in October 1992. - UPDATES - REVISION 1 : * OS : 10OCT1992 00:30:12 / MAIN : 16OCT1992 18:18:16 REVISION 2 : * OS : 03NOV1992 22:34:23 / MAIN : 06NOV1992 05:45:23 REVISION 3 : * OS : 07DEC1992 17:40:49 / MAIN : 14DEC1992 19:13:29 - STAFF - Staff : Ed Logg, Bob Flanagan, Cris Drobny, Sam Comstock, Sam Lee, Don Paauw, Mike Albaugh, Lyle Rains, Dave Shepperd, Riz Bugawan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2549&o=2 $end $zx81_cass=smapollo, $bio Sinclair ZX-81 cass. published 36 years ago: Space Man Apollo (c) 1984 ICT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114973&o=2 $end $msx2_flop=spmanbow, $bio Space Manbow cracked (c) 19?? Unknown Cart to disk hack ? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102049&o=2 $end $msx2_cart=spmanbow, $vgmplay=spmanbow_msx2, $bio MSX 2 cart. published 31 years ago: Space Manbow (c) 1989 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC768 BARCODE: 4988602554137 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51373&o=2 $end $cpc_flop=spaceman,spaceman01, $bio Amstrad CPC type-in published 34 years ago: Space Mania (c) 1986 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119041&o=2 $end $gbcolor=spacemar, $bio Nintendo Game Boy Color game published 20 years ago: Space Marauder [Model CGB-AZYE-USA] (c) 2000 Agetec, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68793&o=2 $end $apple2_flop_clcracked=spacmath, $bio Apple II disk. published 37 years ago: Space Math (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231535&o=2 $end $apple2_cass=spacemaz, $bio Apple II cass. published 42 years ago: Space Maze (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135933&o=2 $end $bbcb_cass=spacmaze, $bio Acorn BBC/Electron cass. published 39 years ago: Space Maze (c) 1981 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51419&o=2 $end $dragon_cass=spacemaze, $bio Space Maze (c) 198? Diand Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234442&o=2 $end $msx1_flop=spacmaze, $bio Space Maze Attack Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134351&o=2 $end $msx1_cart=spacmaze,spacmazeb,spacmazea, $bio MSX cart. published 37 years ago: Space Maze Attack [Model HM-006] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77459&o=2 $end $cpc_flop=spacemaz, $bio Amstrad CPC type-in published 29 years ago: Space Mazes (c) 1991 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120022&o=2 $end $cpc_flop=spacemaz01, $bio Amstrad CPC 464 disk. published 29 years ago: Space Mazes Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126745&o=2 $end $snes=spacemeg, $bio Nintendo Super NES game published 28 years ago: Space Megaforce (c) 1992 Toho Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Aleste [Model SHVC-AT]". - TECHNICAL - Cartridge ID: SNS-AT-USA - TRIVIA - There are a couple of interesting differences between the original Japanese game and the western releases. Particularly obvious is the boot-up screen, although the Japanese version doesn't have any, the American release starts with a copyright screen and a digitized voice that says the name of the game (Space Megaforce!). Another surprising difference is the omission of all references to the anime-style characters seen in the original game - both the pilot and the female co-pilot were removed from the option and game over screens, as well as the introduction and end sequences. As a side note, the Japanese end sequence also shows that Thi (the co-pilot) plays an important role in defeating the alien invader and this part was completely removed from the western release... The story was also heavily edited, as well as the name of the various areas and bosses. Finally, the music tracks for the bonus stages (levels 3, 6, 9 and 10) were swapped around and one track was entirely removed (well, this track does sound awfully close to several New Order's hit songs, such as 'The Perfect Kiss' or 'Fine Time', and this potential copyright infringement may explain the removal). Finally, the voice message played each time the player collects a power-up was re-recorded for the western releases and arguably sounds better. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63571&o=2 $end $info=spacmiss, $bio Space Missile - Space Fighting Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39531&o=2 $end $spectrum_cass=spacemis, $bio Sinclair ZX Spectrum cass. published 36 years ago: Space Missile Command (c) 1984 Profisoft. - TECHNICAL - GAME ID: SP233 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81106&o=2 $end $zx81_cass=spcmissn, $bio Sinclair ZX-81 cass. published 38 years ago: Space Mission (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114887&o=2 $end $spectrum_cass=spacemis_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Space Mission (c) 1982 Gem Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81107&o=2 $end $dragon_cass=spacemissn, $bio Dragon cass. published 38 years ago: Space Mission (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116587&o=2 $end $cpc_flop=spacemis, $bio Amstrad CPC type-in published 36 years ago: Space Mission (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124308&o=2 $end $spc1000_cass=spacemsn, $bio Space Mission (c) 198? Samsung Software [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83551&o=2 $end $bbcmc_flop=spacemad, $bio Acorn BBC Master compact disk. published 34 years ago: Space Mission Mada (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231855&o=2 $end $arcadia=spcemssn, $bio Arcadia 2001 cart. published 38 years ago: Space Mission (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 9] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49274&o=2 $end $dragon_cass=spacmonop, $bio Dragon cass. published 38 years ago: Space Monopoly (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116399&o=2 $end $dragon_cass=spacmonopp, $bio Dragon cass. published 33 years ago: Space Monopoly Plus (c) 1987 Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116882&o=2 $end $sg1000=spacemnt, $bio Sega SG-1000 game published 37 years ago: Space Mountain (c) 1983 Tsukuda Original. - TECHNICAL - [Model OM-G003] Game for the Othello Multivision system, which was compatible with the Sega SG-1000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65119&o=2 $end $cpc_flop=spacemov, $bio Amstrad CPC 464 disk. published 35 years ago: Space Moving (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124857&o=2 $end $info=spaceod,spaceod2, $bio Arcade Video game published 39 years ago: Space Odyssey (c) 1981 Sega. PLAY INSTRUCTIONS : 1. Destroy attacking UFO-s for points. 2. Round ends after seven sectors. 3. Faster ship speed awards higher bonus at end of round. 4. Extra points awarded for passing through gaps blown in targets. 5. Passing over black hole momentarily disables ship. 6. Avoid meteors. They are indestructible 7. Bonus ship awarded for outstanding play. 8. Point values increase with each round. Good luck. - TECHNICAL - Sega G80 Raster hardware Main CPU : Zilog Z80 (@ 3.867 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released during May 1981. - SCORING - Destroying enemies : 100 points X round number. End of round bonus : Distance travelled. - STAFF - Designed & programmed by : Steve Hanawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2550&o=2 $end $info=panic,panic2,panic3,panich, $bio Arcade Video game published 40 years ago: Space Panic (c) 1980 Universal Company, Limited. Influential computer game designer and writer Chris Crawford calls Space Panic "the granddaddy of all platform games", as it predates Nintendo's Donkey Kong (from 1981) which is often cited as the original platform game. Space Panic lacks Donkey Kong's jump mechanic - the main character instead digs holes in the platforms into which he must lure the aliens. He must then hit them to knock them out of the hole and off the screen. In later levels, two or more holes must be lined up vertically in order to dispose of the aliens. There is also a limited supply of oxygen. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.802666 Mhz) Sound Chips : DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Space Panic was released in November 1980. It was the first platform game. Licensed to ADP Automaten for the German market. Licensed to Inder for the Spanish market. - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - PORTS - * CONSOLES: Colecovision [US] (1983) "Space Panic [Model 2447]" Casio PV-1000 [Japan] * COMPUTERS: [US] Apple II (1981) "Apple Panic" Microbee (198X) "Apple Panic" PC-DOS (1982) "Apple Panic" Vic-20 (1982) "Apple Panic" TRS-80 (1982) "Apple Panic" Atari XE (1982) "Apple Panic" [US] Apple II (1983) "Apple Panic" VTech Laser-VZ [US] "Vz Panik" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2551&o=2 $end $info=panicger, $bio Arcade Video game published 39 years ago: Space Panic (c) 1981 adp Automaten. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46657&o=2 $end $coleco=panic, $bio Colecovision game published 37 years ago: Space Panic (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53353&o=2 $end $msxr_flop=spanic, $bio MSX Turbo-R disk. published 22 years ago: Space Panic! (c) 1998 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133281&o=2 $end $pc98=spacepan, $bio Space Panicco (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90705&o=2 $end $info=spcpnthr, $bio Pinball published 32 years ago: Space Panther (c) 1988 MAC (Maquinas Automaticas Computerizadas). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9925&o=2 $end $ti99_cart=spacepat, $bio TI-99-4A soft. published 37 years ago: Space Patrol (c) 1983 Sunware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84727&o=2 $end $intv=spatrol, $bio Mattel Intellivision game published 13 years ago: Space Patrol Teaser Edition (c) 2007 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230282&o=2 $end $info=spaceph, $bio Arcade Video game published 41 years ago: Space Phantoms (c) 1979 Zilec Games. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), discrete circuitry Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in December 1979. This game is a bootleg of "Ozma Wars". - UPDATES - This game is the same as Ozma Wars with new graphics so that the theme is not space but supernatural. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2552&o=2 $end $pico=sshuttle, $bio Sega Pico game published 23 years ago: Space Pico: Uchuu Bouken Space Shuttle Pilot Set (c) 1997 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: HPC-6058 - TRIVIA - Released in December 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96329&o=2 $end $info=spaceplt,spaceplta, $bio Arcade Video game published 38 years ago: Space Pilot (c) 1982. Unofficial bootleg of "Time Pilot". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2553&o=2 $end $bbcb_cass=spilot, $bio Acorn BBC/Electron cass. published 36 years ago: Space Pilot (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52409&o=2 $end $vboy=spacepin, $bio Nintendo Virtual Boy game published 25 years ago: Space Pinball (c) 1995 Nintendo Co., Ltd. Prototype version of "Galactic Pinball [Model VUE-VGPJ-JPN]". - TRIVIA - This prototype was shown at the Shoshinkai 1994 and the CES 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82379&o=2 $end $bbca_cass=sppirate, $bio Acorn BBC Micro A cass. published 38 years ago: Space Pirates (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51420&o=2 $end $info=spacepir,spacepir_14, $bio Arcade Video game published 28 years ago: Space Pirates (c) 1992 American Laser Games, Incorporated. Colonial Star One is under attack by the 'Black Brigade'. Captain Tallinn and his cut throat pirates are in control of the 'Star Splitter Cannon'. Captain Tallinn is trying to take over the galaxy by using the Star Splitter Cannon, but in order to use the cannon, he must find the 'cannon star crystals'. The star crystals have been lost for years on different worlds throughout the solar system. You must find the crystals before Tallinn does. Your journey across the galaxy won't be easy though. Mutant life forms, sorceresses, and other alien life forms will try to stop you from getting the crystals. Find the crystals and go on to the final showdown to take out Captain Tallinn and win the game! - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 2 Buttons : 2 This game uses a laser disc. - TRIVIA - Released in March 1992. - PORTS - * CONSOLES: Panasonic 3DO (1994) Sega CD * COMPUTERS: PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4502&o=2 $end $cpc_flop=spacepix, $bio Amstrad CPC type-in published 31 years ago: Space Pix (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120098&o=2 $end $info=spcpostn, $bio Arcade Video game published 34 years ago: Space Position (c) 1986 Sega. - TECHNICAL - SEGA ID: 834-6089 First Board Number : X090-PC-A 171-5383 Second Board Number : X090-PC-B 171-5384 Main CPU : NEC D317-0005 (Z80) @ 8 Mhz) Sound CPU : NEC D780C-1 (Z80) (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joysticks Buttons : 2 - TRIVIA - Released in July 1986 in Japan. Developed by Nasco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2554&o=2 $end $to_flop=spacproj,spacprojc,spacprojb,spacproja, $bio Thomson TO disk. published 13 years ago: Space Project (c) 2007 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108015&o=2 $end $spc1000_cass=spacprot, $bio Space Protector (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83552&o=2 $end $apple2_flop_orig=spquarks, $bio Apple II disk. published 39 years ago: Space Quarks (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229131&o=2 $end $apple2gs=spquest, $bio Apple IIGS disk. published 33 years ago: Space Quest (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115145&o=2 $end $apple2_flop_orig=spcquest, $apple2_flop_clcracked=spcquest, $bio Apple II disk. published 33 years ago: Space Quest Chapter I - The Sarien Encounter (c) 1987 Sierra On-Line, Inc. - TRIVIA - Released in November 1987. - STAFF - By Two Guys From Andromeda Designed by: Scott Murphy, Mark Crowe Game Development System by: Jeff Stephenson, Chris Iden Programmed by: Scott Murphy, Sol Ackerman, Ken Williams Graphics by: Mark Crowe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230883&o=2 $end $amigaocs_flop=spquest1,spacqst, $bio Commodore Amiga 500 disk. published 28 years ago: Space Quest Chapter I - The Sarien Encounter [Enhanced] (c) 1992 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75051&o=2 $end $amigaocs_flop=spquest2, $bio Commodore Amiga 500 disk. published 32 years ago: Space Quest Chapter II - Vohaul's Revenge (c) 1988 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75052&o=2 $end $apple2_flop_orig=spcqst2a, $apple2_flop_clcracked=spcqst2a, $bio Apple II disk. published 33 years ago: Space Quest II - Vohaul's Revenge (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229109&o=2 $end $apple2gs=spquest2, $bio Apple IIGS disk. published 32 years ago: Space Quest II - Vohaul's Revenge (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115144&o=2 $end $ibm5150=sq2, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Space Quest II - Vohaul's Revenge (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132499&o=2 $end $ibm5150=sq2_35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Space Quest II - Vohaul's Revenge (c) 1988 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132594&o=2 $end $amigaocs_flop=spquest3g, $bio Commodore Amiga 500 disk. published 31 years ago: Space Quest III - Die Piraten von Pestulon (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75053&o=2 $end $amigaocs_flop=spquest3, $bio Commodore Amiga 500 disk. published 31 years ago: Space Quest III - The Pirates of Pestulon (c) 1989 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75054&o=2 $end $amigaocs_flop=spquest4,spquest4g, $bio Commodore Amiga 500 disk. published 28 years ago: Space Quest IV - Roger Wilco and the Time Rippers (c) 1992 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75055&o=2 $end $pc98=spquest4, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Space Quest IV - Roger Wilco and the Time Rippers (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90706&o=2 $end $ibm5170=sq5a,sq5, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Space Quest V - The Next Mutation (c) 1993 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144472&o=2 $end $dragon_cass=spacerace, $bio Space Race (c) 198? Spectral Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117211&o=2 $end $amigaocs_flop=spacrace,spacracef, $bio Commodore Amiga 500 disk. published 32 years ago: Space Racer (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75056&o=2 $end $cpc_cass=spacercrf, $bio Amstrad CPC cass. published 32 years ago: Space Racer (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99247&o=2 $end $to_flop=spacerac,spaceraca,spaceracb, $bio Thomson MO6/TO8 disk. published 32 years ago: Space Racer (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108016&o=2 $end $mo6_cass=spacerac,spaceracb,spaceracc,spaceraca, $to8_cass=spacerac, $bio Thomson MO6/TO8 cass. published 32 years ago: Space Racer (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108998&o=2 $end $cpc_flop=spacerac01,spacerac,spacerac02,spacerac03, $bio Amstrad CPC 464 disk. published 32 years ago: Space Racer (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121413&o=2 $end $cpc_cass=spacercr, $bio Amstrad CPC cass. published 32 years ago: Space Racer (c) 1988 Proein Soft Line. - TECHNICAL - GAME ID: 22425 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99248&o=2 $end $a2600=spacraid,spacraid1, $bio Space Raid (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50982&o=2 $end $a2600=spacraidk, $bio Space Raid (c) 19?? King Tripod Enterprise Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50983&o=2 $end $info=sraider, $bio Arcade Video game published 38 years ago: Space Raider (c) 1982 Universal. An old and challenging space shoot'em up. Destroy the raiders from mysterious outer space!! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (5x) SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 65 Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3439&o=2 $end $dragon_cass=spaceraidr, $bio Dragon cass. published 37 years ago: Space Raiders (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116400&o=2 $end $timex_dock=spacerai, $bio Timex Sinclair 2068 cart. published 37 years ago: Space Raiders (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237042&o=2 $end $zx81_cass=spcraid, $bio Sinclair ZX-81 cass. published 38 years ago: Space Raiders also Bomber (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G13 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114598&o=2 $end $apple2_flop_orig=spraid20, $bio Apple II disk. published 37 years ago: Space Raiders Ver.2 (c) 1983 USA Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230468&o=2 $end $arcadia=spcerdrs, $bio Arcadia 2001 cart. published 38 years ago: Space Raiders (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49275&o=2 $end $spectrum_cart=spacerai, $bio Sinclair ZX Spectrum cart. published 37 years ago: Space Raiders (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G9/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118601&o=2 $end $vz_snap=spaceram, $bio Space Ram (c) 198? Unknown Destroy the enemy ships before they run into you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235123&o=2 $end $info=spacerng, $bio Arcade Video game published 42 years ago: Space Ranger (c) 1978 Leisure Time Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48234&o=2 $end $electron_cass=spranger, $bio Acorn Electron cass. published 34 years ago: Space Ranger (c) 1986 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115533&o=2 $end $info=ar_sprg, $bio Arcadia Super Select board published 33 years ago: Space Ranger (c) 1987 Arcadia Systems. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Developed by Synergistic Software. - STAFF - Game design by : Robert C. Clardy, Darrin Massena, Llyod Ollmann Programmed by : Darrin Massena, Hayes Haugen, Llyod Ollmann Graphics by : David Schroeder, Michael Ormsby, Robert C. Clardy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3827&o=2 $end $amigaocs_flop=spacerng, $bio Commodore Amiga 500 disk. published 33 years ago: Space Ranger (c) 1987 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75057&o=2 $end $msx1_cass=srescue,srescueb,srescuea, $bio MSX cass. published 32 years ago: Space Rescue (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94995&o=2 $end $msx1_flop=spacersq, $bio MSX disk. published 32 years ago: Space Rescue (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109105&o=2 $end $info=trsrescue, $bio Handheld game published 38 years ago: Space Rescue (c) 1982 Tronica. - TECHNICAL - Game ID: MG-9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100302&o=2 $end $spectrum_cass=spaceres, $bio Space Resque (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225608&o=2 $end $c64_cart=spaceric, $bio Commodore C64 cart. published 37 years ago: Space Ric-o-Shay (c) 1983 Mr. Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53708&o=2 $end $vic1001_cart=ricoshay, $bio Space Ric-o-Shay (c) 198? OEM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86932&o=2 $end $spectrum_cass=spacerid, $bio Space Rider Jet Pack Co. (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225862&o=2 $end $cpc_cass=spacerid, $bio Amstrad CPC cass. published 30 years ago: Space Rider [Model HT017] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99249&o=2 $end $info=spcrider, $bio Pinball published 42 years ago: Space Riders (c) 1978 Atari., Incorporated. - TECHNICAL - Atari Generation 1 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - STAFF - Artwork : Gjalt Vanderwyk, George Opperman Software : Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5419&o=2 $end $a2600=spcrobot,spcrobote,spcrobote1,spcrobot1, $bio Space Robot (c) 19?? Sinmax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50984&o=2 $end $info=spcrocks, $bio Arcade Video game published 39 years ago: Space Rocks (c) 1981 J. Estevez. Spanish clone of Asteroids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103440&o=2 $end $a2600=spcrocks,spcrockse, $bio Atari 2600 cart. published 8 years ago: Space Rocks (c) 2012 SpiceWare. - STAFF - Programming: Darrell Spice Jr. Sound Effects: Bob DeCrescenzo Game Graphics: Nathan Strum Label and Manual Design: Dave Dries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115065&o=2 $end $amigaocs_flop=spcrogue, $bio Commodore Amiga 500 disk. published 30 years ago: Space Rogue (c) 1990 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75058&o=2 $end $x68k_flop=spcrogue, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Space Rogue (c) 1990 Wave Train - TECHNICAL - FD x2 - TRIVIA - Planned to be published on November 22, it was released on December 18, 1990 for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88096&o=2 $end $pc98=spcrogue, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Space Rogue (c) 1990 Wave Train. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90707&o=2 $end $fmtowns_cd=srogue,sroguend, $bio Fujitsu FM Towns CD published 30 years ago: Space Rogue (c) 1990 Wave Train. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110474&o=2 $end $cdi=spacesaf, $bio Phillips CD-i published 25 years ago: Space Safari (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53079&o=2 $end $tvc_flop=spacesap,spacesapa, $bio Videoton TVC disk. published 33 years ago: Space Sapper (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112288&o=2 $end $tvc_cass=spacesap, $bio Videoton TVC cass. published 33 years ago: Space Sapper (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112472&o=2 $end $info=spaceskr, $bio Arcade Video game published 39 years ago: Space Seeker (c) 1981 Taito. - TECHNICAL - Runs on the "Taito SJ System" hardware. Prom Stickers : EB01-15 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Space Seeker was released in October 1981 in Japan. Also available as a cocktail model; "T.T Space Seeker". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2555&o=2 $end $nes=spaceshd, $bio Nintendo Famicom cart. published 31 years ago: Space Shadow (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54640&o=2 $end $apple2gs=spacshrk, $bio Apple IIGS disk. published 30 years ago: Space Shark (c) 1990 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229352&o=2 $end $info=spaceshp, $bio Arcade Video game published 42 years ago: Space Ship (c) 1978 Sega Enterprises, Limited. - TECHNICAL - Dimensions : 68 x 76 x 168 cm. - TRIVIA - Released during June 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26097&o=2 $end $info=spcship, $bio Pinball published 34 years ago: Space Ship (c) 1986 Stargame. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116211&o=2 $end $cpc_flop=spacesho, $bio Amstrad CPC type-in published 30 years ago: Space Shooting (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119795&o=2 $end $msx1_flop=spacesht, $bio Space Shot Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133215&o=2 $end $pc8801_flop=spacesho, $bio Space Shot mkII (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92948&o=2 $end $psx=spacesht, $bio Sony PlayStation disc published 19 years ago: Space Shot (c) 2001 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111702&o=2 $end $info=sshtlzac, $bio Pinball published 40 years ago: Space Shuttle (c) 1980 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5577&o=2 $end $intv=sshuttle, $bio Mattel Intellivision game published 39 years ago: Space Shuttle (c) 1981 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60956&o=2 $end $spectrum_cass=spaceshu, $bio Sinclair ZX Spectrum cass. published 37 years ago: Space Shuttle (c) 1983 Accord Data International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81112&o=2 $end $dragon_cass=spaceshuttl, $bio Dragon cass. published 37 years ago: Space Shuttle (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116401&o=2 $end $bbcb_flop_orig=spshuttm, $bio Acorn BBC Micro B disk. published 37 years ago: Space Shuttle (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125687&o=2 $end $spectrum_cass=spaceshu_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Space Shuttle (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81113&o=2 $end $info=sshuttle,sshuttle1, $bio Pinball published 35 years ago: Space Shuttle (c) 1985 Mecatronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6650&o=2 $end $bbcb_cass=spshuttm, $bio Space Shuttle (c) 19?? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52411&o=2 $end $bbcb_cass=spshuttx, $bio Space Shuttle (c) 19?? Molimerx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52412&o=2 $end $to7_cass=sshuttle, $bio Space Shuttle (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108548&o=2 $end $apfimag_cass=sshuttle, $bio Space Shuttle (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135775&o=2 $end $c64_cart=shuttle, $bio Commodore C64 cart. published 37 years ago: Space Shuttle - A Journey into Space (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53709&o=2 $end $spectrum_cass=spcshut, $bio Sinclair ZX Spectrum cass. published 36 years ago: Space Shuttle - A Journey into Space (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81114&o=2 $end $apple2_flop_orig=spacshtl, $bio Apple II disk. published 36 years ago: Space Shuttle - A Journey Into Space (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229214&o=2 $end $spectrum_cass=spcshutf, $bio Sinclair ZX Spectrum cass. published 35 years ago: Space Shuttle - A Journey into Space (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227040&o=2 $end $msx1_cass=sshuttle, $bio MSX cass. published 34 years ago: Space Shuttle - A Journey into Space (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94996&o=2 $end $a2600=shuttle,shuttle1,shuttlee, $bio Atari 2600 cart. published 37 years ago: Space Shuttle - A Journey Into Space (c) 1983 Activision - TECHNICAL - Model AZ-033 - STAFF - Programmer: Steve Kitchen - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50985&o=2 $end $a800=shuttle, $bio Atari 800 cart. published 37 years ago: Space Shuttle - A Journey Into Space (c) 1983 Activision, Inc. - TECHNICAL - GAME ID: CA-012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86695&o=2 $end $a5200=shuttle, $bio Atari 5200 cart. published 37 years ago: Space Shuttle - A Journey Into Space (c) 1983 Activision - TECHNICAL - Model FZ-012 - STAFF - Programmer: Bob Henderson Designer: Steve Kitchen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50090&o=2 $end $cpc_flop=spaceshu01,spaceshu,spaceshu05,spaceshu03,spaceshu08, $bio Amstrad CPC 464 disk. published 34 years ago: Space Shuttle - A Journey Into Space [Model UQD 009] (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128152&o=2 $end $cpc_cass=sshuttle, $bio Amstrad CPC cass. published 34 years ago: Space Shuttle - A Journey into Space [Model UQK 009] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99250&o=2 $end $info=sshtl_l7,sshtl_l3, $bio Pinball published 36 years ago: Space Shuttle - Pinball Adventure (c) 1984 Williams Electronics, Incorporated. - TECHNICAL - Williams System 9 Main CPU: M6808 (@ 1 MHz) Sound CPU: M6808 (@ 1 MHz) Sound chips: DAC, HC55516 - TRIVIA - The space shuttle's name is 'Defender', a nod to the video game, "Defender". - SERIES - 1. Space Shuttle - Pinball Adventure (1984) 2. Space Station - Pinball Rendez-vous (1987) - STAFF - Designer : Barry Oursler Artwork : Mark Sprenger Software : Larry DeMar Sounds : Eugene Jarvis, Larry DeMar Speech : Steve Ritchie Producer : Joe Kaminkow - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) * OTHERS: Google Play (2013) The Pinball Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5311&o=2 $end $nes=spacesht, $bio Nintendo NES cart. published 29 years ago: Space Shuttle Project (c) 1991 Absolute Entertainment, Incorporated. Blast off with the crew of the Space Shuttle in this action-acked NES challenge! You'l carry out pre-flight checks, hear the voice of launch control, and experience spectacular day and night takeoffs that lead to six thrilling outerspace missions. Discover once and for all if you've got "the right stuff" as you take daring spacewalks high above the Earth's atmosphere to build an orbiting space station and tackle ricky satellite rescues. Then, when your operations are completed, prepare for a hero's welcome after you land at Edwards Air Force Base. -Six top-priority outer-space missions. -Awesome launch sequences -Multiple shuttle views and out-of-shuttle space walks. -Authentic digitized voice of mission control. -Personalized security code confirms flight record and gives you clearance to begin at advanced missions. - TECHNICAL - GAMe ID: NES-6A-USA - TRIVIA - Released in November 1991 in the USA. - STAFF - Designed by: John Van Ryzin Music: Scott Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55575&o=2 $end $cpc_flop=spaceshu02,spaceshu06,spaceshu07,spaceshu04, $bio Amstrad CPC 464 disk. published 35 years ago: Space Shuttle Simulateur (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121414&o=2 $end $cpc_cass=sshutsim, $bio Amstrad CPC cass. published 35 years ago: Space Shuttle Simulateur [Model 099] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99251&o=2 $end $mo5_cass=spaceshu,spaceshub,spaceshua, $bio Thomson MO5 cass. published 36 years ago: Space Shuttle Simulator (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108931&o=2 $end $to_flop=sshuttle, $bio Thomson TO disk. published 36 years ago: Space Shuttle Simulator (c) 1984 Loriciels. - TECHNICAL - GAME ID: 131 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108017&o=2 $end $apple2gs=spshtlwr, $bio Apple IIGS disk. published 29 years ago: Space Shuttle Word Problems (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115175&o=2 $end $sg1000=spacesla, $bio Sega SG-1000 game published 37 years ago: Space Slalom [Model G-1023] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65120&o=2 $end $msx1_cass=smugglrs, $bio MSX cass. published 31 years ago: Space Smugglers (c) 1989 MHT Ingenieros [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94997&o=2 $end $cpc_cass=ssmugglr, $bio Amstrad CPC cass. published 31 years ago: Space Smugglers (c) 1989 MHT Ingenieros [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99252&o=2 $end $vic1001_cart=spcsnake, $bio Commodore VIC-20 cart. published 38 years ago: Space Snake (c) 1982 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86933&o=2 $end $x68k_flop=spacesld, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Space Soldier (c) 1992 Studio Theta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88625&o=2 $end $intv=sspartan, $bio Mattel Intellivision game published 39 years ago: Space Spartans (c) 1981 Mattel Electronics. In 480 B.C. a small Spartan force held off Xerxes and the entire Persian army, in the famous Battle of Thermopylae. The Spartans chose to die defending the pass into Greece, to give their allies time to prepare for attack. SPACE SPARTANS reenacts this battle in space, in a heroic adventure that pits you against overwhelming alien odds. You are the elite force. Stop the first alien onslaught and a new alien force appears. Hold the aliens back as long as you can and give your home galaxy time to prepare for attack! Score as many points as possible by shooting down alien ships, before your ship is destroyed or you run out of energy. Repair damaged ship systems and re-energize at your 3 starbases. Destroy all aliens on the Sector Grid and a new round starts with more aliens. YOU HAVE ONE SHIP AGAINST A CONTINUOUS ONSLAUGHT OF ALIEN ATTACKERS. - TECHNICAL - Model 3416 - TRIVIA - Space Spartans, the first Intellivoice game, was begun in mid-1981 by Brian Dougherty, who only worked on it a short time before leaving to join the startup company Imagic. Mike Minkoff took over the project and developed it further. When Mike was promoted to manager, he passed it off to the team of Bill Fisher and Steve Roney, who really defined the game and made it more than just Space Battle with voice. At the time the game was in development, all Intellivision cartridges were 4K in size. To accommodate the voice data, Space Spartans was the first to be given a seemingly generous 8K. This turned out to be woefully inadequate; dialogue had to be cut to a minimum, and the sampling rate was dropped to the point where it's difficult to distinguish the male voices from each other. Luckily, dropping these to a very mechanical sound added to the sci-fi feel of the game. Only the female computer voice was kept at a higher rate, since it adds a strong note of personality. All the voice games that followed were allocated 12 or 16K; even the foreign versions of Space Spartans (Gli Spartani Dello Spazio, Les Spartiates De L'Espace and Spartaner Aus Dem All) were given 12K each. Most of the sound effects were written by Bill Fisher, but Bill Goodrich contributed the explosions; this was fortunate, since it helped find a bug in Intellivision II. While playing Space Spartans on an Intellivision II, Bill Goodrich was distressed to discover his explosions sounded 'thin'. Comparing other released cartridges, he discovered similar loss of sound quality in the bubbles in Shark! Shark! It was too late to fix the bug in Intellivision II, so subsequent games were tested and reprogrammed to get around any sound problems. - STAFF - Design/Program/Graphics: Bill Fisher, Steve Roney, Mike Minkoff, Brian Dougherty Sound: Bill Fisher, Bill Goodrich Voice of the Computer: Keri Tombazian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60957&o=2 $end $aquarius=speller, $bio Aquarius soft. published 37 years ago: Space Speller (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49815&o=2 $end $arcadia=spcesqdn, $bio Arcadia 2001 cart. published 38 years ago: Space Squadron (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49276&o=2 $end $vboy=ssquash, $bio Nintendo Virtual Boy game published 25 years ago: ????????? (c) 1995 Coconuts Japan (Space Squash) - TECHNICAL - Model VUE-VSSJ-JPN - TRIVIA - Released on September 29, 1995 in Japan only. Reviews: [JP] Famitsu (October 1995): 20/40 [JP] VB Guide: 20.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82380&o=2 $end $amigaocs_flop=spcstatn, $bio Commodore Amiga 500 disk. published 34 years ago: Space Station - Part I (c) 1986 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75059&o=2 $end $info=spstn_l5, $bio Pinball published 33 years ago: Space Station - Pinball Rendez-vous (c) 1987 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 552 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Approximately 3,800 units were produced. - SERIES - 1. Space Shuttle - Pinball Adventure (1984) 2. Space Station - Pinball Rendez-vous (1987) - STAFF - Concept & Game Design : Barry Oursler Graphic Design & Art : Tim Elliott (TJE) Software : Ed Boon (EJB) Musical Score & Sounds : Brian Schmidt (BLS) Mechanics : Craig Fitpold (CLF) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5312&o=2 $end $bbcb_cass=spstatal, $bio Acorn BBC Micro B cass. published 36 years ago: Space Station Alpha (c) 1984 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236045&o=2 $end $electron_cass=spstatal, $bio Acorn Electron cass. published 35 years ago: Space Station Alpha (c) 1985 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52413&o=2 $end $vz_snap=trek, $bio Space Station Defender (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235124&o=2 $end $amigaocs_flop=oblivion, $bio Commodore Amiga 500 disk. published 32 years ago: Space Station Oblivion (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75060&o=2 $end $spectrum_cass=spacesta, $bio Sinclair ZX Spectrum cass. published 37 years ago: Space Station Zebra (c) 1983 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81116&o=2 $end $cpc_flop=spacesto, $bio Amstrad CPC type-in published 30 years ago: Space Storm 3 (c) 1990 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124337&o=2 $end $info=sstrangr, $bio Arcade Video game published 41 years ago: Space Stranger (c) 1979 Yachiyo Electronics. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : Samples, SN76477 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in January 1979. - SERIES - 1. Space Stranger (1979) 2. Space Stranger 2 (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2556&o=2 $end $info=sstrangr2, $bio Arcade Video game published 41 years ago: Space Stranger 2 (c) 1979 Yachiyo Electronics. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in December 1979. - SERIES - 1. Space Stranger (1979) 2. Space Stranger 2 (1979) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2557&o=2 $end $ibm5150=spacestr, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Space Strike (c) 1982 Funtastic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83698&o=2 $end $info=stactics, $bio Arcade Video game published 40 years ago: Space Tactics (c) 1980 Sega. - TECHNICAL - BOARD #: 171-0028 Main CPU : Intel 8080 (@ 1.93356 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 1 Control : 8-way joystick Buttons : 7 - TRIVIA - Space Tactics was released during October 1980. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2558&o=2 $end $cpc_flop=spacetax,spacetax01, $bio Amstrad CPC 464 disk. published 33 years ago: Space Taxi (c) 1987 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124248&o=2 $end $info=spcteam, $bio Pinball published 32 years ago: Space Team (c) 1988 Tecnoplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10185&o=2 $end $cpc_flop=spacethi,spacethi01,spacethi02, $bio Amstrad CPC type-in published 30 years ago: Space Thief (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120099&o=2 $end $info=spctbird, $bio Space Thunderbird (c) 19?? Fortrek. Space Thunderbird is similar to Eagle, but has different graphics. Space Thunderbird's sound is slightly different too. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2559&o=2 $end $cpc_cass=spacetrd, $bio Amstrad CPC cass. published 32 years ago: Space Trader [Model AT 414X] (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96800&o=2 $end $info=spactrai, $bio Arcade Video game published 39 years ago: Space Train (c) 1981 Armenia, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85244&o=2 $end $info=spctrain,spctraino, $bio Pinball published 33 years ago: Space Train (c) 1987 MAC (Maquinas Automaticas Computerizadas). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9926&o=2 $end $einstein=spactrap, $bio Tatung Einstein disk. published 35 years ago: Space Trap (c) 1985 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136088&o=2 $end $pc98=spacetrv, $bio Space Travel (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90708&o=2 $end $info=spacetrk,spacetrkc, $bio Arcade Video game published 40 years ago: Space Trek (c) 1980 Sega. - TECHNICAL - Game ID : 630-645 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released during June 1980. - STAFF - Designed & programmed by : Steve Hanawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2560&o=2 $end $camplynx_cass=spactrek, $bio Camputers Lynx cass. published 37 years ago: Space Trek (c) 1983 Quazar Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134067&o=2 $end $zx81_cass=spctrek, $bio Space Trek (c) 198? Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114748&o=2 $end $dragon_cass=spacetrek, $bio Space Trek (c) 198? Trojan Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117008&o=2 $end $dragon_cass=spacetrk1, $bio Dragon cass. published 34 years ago: Space Trek 1 (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116815&o=2 $end $dragon_cass=spacetrk2, $bio Dragon cass. published 34 years ago: Space Trek 2 (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116816&o=2 $end $dragon_cass=spacetrk3, $bio Dragon cass. published 34 years ago: Space Trek 3 (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116817&o=2 $end $msx1_cart=spactrip, $bio MSX cart. published 34 years ago: Space Trip (c) 1986 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77460&o=2 $end $msx1_flop=spacetrb, $bio Space Trouble Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134350&o=2 $end $msx1_cart=spacetrb, $bio MSX cart. published 36 years ago: Space Trouble [Model HM-013] (c) 1984 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77461&o=2 $end $cpc_flop=spacetru,spacetru01, $bio Amstrad CPC type-in published 35 years ago: Space Trucker (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122739&o=2 $end $to_flop=spacetun, $bio Thomson TO disk. published 33 years ago: Space Tunnel (c) 1987 SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108018&o=2 $end $a2600=spacetunc, $bio Atari 2600 cart. published 37 years ago: Space Tunnel - O Tunel Espacial (c) 1983 CCE - TECHNICAL - Model C-807 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50989&o=2 $end $a2600=spacetun,spacetune, $bio Atari 2600 cart. published 38 years ago: Space Tunnel (c) 1982 Bit Corp. - TECHNICAL - Model PG202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50990&o=2 $end $vz_snap=space_vice, $bio Space Vice (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235125&o=2 $end $apple2_flop_clcracked=spcvikng, $bio Apple II disk. published 38 years ago: Space Vikings (c) 1982 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240727&o=2 $end $arcadia=spcevult, $bio Arcadia 2001 cart. published 38 years ago: Space Vultures (c) 1982 Emerson Radio Corp. - TECHNICAL - [Cartridge No. 7] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49277&o=2 $end $info=spacwalk, $bio Arcade Video game published 42 years ago: Space Walk (c) 1978 Midway. A sort of "Clowns" game, for one player vs. computer or two players. You both have a spring board which works the same way as Clowns. On the left hand side of the screen, Player 1's board is higher than Player 2's. On the right hand side, Player 2's board is higher. A spaceman walks out from the side of the screen and jumps. If you do not have any men on your board when the jumper lands, the spaceman becomes a little rocket which launches up to the top of the screen. This rocket is aimable (you have three seconds to position the rocket before the launch) so you can use this to hit the top target for 500 points. The rocket changes back into a spaceman upon reaching the top of the screen. If you have a man on one side of your board, play continues as per Clowns until the other player captures the moving spaceman (which goes to a Launch sequence) or both players miss the spaceman (which disappears off the bottom of the screen with a noise similar to "Q-Bert"'s Coily jumping off the edge of the pyramid). - TRIVIA - Released in June 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4666&o=2 $end $msx1_cass=spacewlk, $bio MSX cass. published 35 years ago: Space Walk (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77462&o=2 $end $msx1_flop=spacewlk, $bio MSX disk. published 35 years ago: Space Walk (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109106&o=2 $end $c64_cass=spacewalk, $bio Commodore C64 cass. published 35 years ago: Space Walk (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186731&o=2 $end $msx1_flop=spacewlka, $bio MSX disk. published 33 years ago: Space Walk (c) 1987 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109107&o=2 $end $spectrum_cass=spacewal, $bio Sinclair ZX Spectrum cass. published 36 years ago: Space Walk (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81117&o=2 $end $info=spcewarl, $bio Arcade Video game published 41 years ago: Space War (c) 1979 Leijac. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz), Samples Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Player : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in November 1979 in Japan. This game is also known as "Space Laser". - SCORING - Any ingame UFO : 10~70 points The other player : 1000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2561&o=2 $end $info=spcewars,spcewarla, $bio Arcade Video game published 41 years ago: Space War (c) 1979 Sanritsu. Another copy of "Space Invaders" with different art and a slightly faster shooting capability. Additional items which make this game unique: 1) Numbers in the bunker to denote rack number. 2) The occasional timed round, with a bonus plus a splash screen for finishing the rack. 3) Invaders change shape as you finish off more racks. 4) When you finish off the first rack, the game asks you for your name. Afterwards, it shows what you input in place of the SCORE1 or SCORE2 above your score. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz), Speaker (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1979. During the game, you can heard some famous Japanese songs from 70's. - SCORING - Large Invader : 10 points. Medium Invader : 20 points. Small Invader : 30 points. UFO : 50 to 300 points. Blinking UFO : 500 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2562&o=2 $end $apple2_cass=spacewar, $bio Apple II cass. published 41 years ago: Space War (c) 1979 Instant Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136034&o=2 $end $arcadia=spacewar, $bio Arcadia 2001 cart. published 38 years ago: Space War (c) 1982 Emerson Radio Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49278&o=2 $end $dragon_cass=spacewar, $bio Dragon cass. published 38 years ago: Space War (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116402&o=2 $end $cpc_flop=spacewar, $bio Amstrad CPC 464 disk. published 29 years ago: Space War (c) 1991 Fanatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124249&o=2 $end $jaguar=spacewar, $bio Atari Jaguar cart. published 19 years ago: Space War 2000 (c) 2001 B&C Computervision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76447&o=2 $end $jaguar=spacewarp, $bio Space War 2000 [Prototype] (c) 199? Atari Corp. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76448&o=2 $end $info=spacewr3, $bio Arcade Video game published 41 years ago: Space War Part Three (c) 1979. Pirate release of Space Invaders. Items which make this game unique: * Spaceship's design is different. * Numbers in the bunker to denote rack number. * The occasional timed round, with a bonus plus a splash screen for finishing the rack. * Invaders change shape as you finish off more racks. * When you finish off the first rack, the game asks you for your name. Afterwards, it shows what you input in place of the SCORE1 or SCORE2 above your score. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound Chips : SN76477 (@ 2 Mhz), Speaker Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Space War Part Three was released in December 1979. - SCORING - Large Invader : 10 points Medium Invader : 20 points Small Invader : 30 points UFO : 50 to 300 points Blinking UFO : 500 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2563&o=2 $end $a2600=spaceware, $bio Atari 2600 cart. published 42 years ago: Space War (c) 1978 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Space War [Model CX2604]". - TECHNICAL - Model CX2604P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50234&o=2 $end $a2600=spacewar, $bio Atari 2600 cart. published 42 years ago: Space War (c) 1978 Atari, Incorporated. SPACE WAR GAMES You and your opponent blast off into space. Each player controls one Star Ship with the Joystick Controller. The object is to score points by shooting your opponent's Star Ship with missiles fired by the red button on your Joystick Controller. Aim the nose of your Star Ship in the direction you want to fire. Space War games last ten minutes or until one player scores ten points. Player's scores appear at the top of the playfield and are color coordinated with the Star Ships. The two lines to the right of your score refer to fuel and missile supply. The top line is the fuel gauge; the bottom line is the amount of missiles remaining. Each player begins with eight missiles. Once the arsenal is depleted, the game will automatically reset each player with eight more missiles ONLY when both players are out of missiles. In most War games, fuel cannot be resupplied. In games 6 and 7, players can refuel and resupply missiles by docking with the Starbase. Fuel is used by adding 'thrust' to your Star Ship or by putting your Ship into Hyperspace. GAME 1: It's war in space as two players attempt to score 10 points first. You have Galaxy boundaries in this game. GAME 2: Engage in combat in a galaxy which features Galaxy Boundaries and Hyperspace. GAME 3: Oppose your space opponent in a galaxy which has Warp Drive. Use Hyperspace as a defensive move. GAME 4: The Space Sun in the center of the galaxy exerts gravity during combat. Avoid your opponent or collision with the Space Sun by using Hyperspace. You also fight within Galaxy Boundaries. GAME 5: The Space Sun, Warp Drive, and Hyperspace are the features of the galaxy playfield. GAME 6: You can refuel and receive more missiles at any time during this game. Steer your Star Ship to the Starbase. This galaxy also features Galaxy Boundaries and Hyperspace. GAME 7: Steer your Star Ship to the Starbase at any time during the game to refuel or receive more missiles. This galaxy also features Warp Drive and Hyperspace. SPACE SHUTTLE GAMES If you have mastered the exercises, you are ready to try Space Shuttle. Connect your Star Ship with the Space Module to score. Recommended strategy is to first match your Star Ship's speed to the Space Module's speed. Then slowly maneuver your Star Ship towards the Space Module. During Shuttle games the Star Ships have an unlimited supply of fuel. In 1-player games, you control one Star Ship with the left joystick controller and compete against the clock. You have ten minutes to score a maximum ten points. During 2-player games each player maneuvers his Star Ship to score. In 2-player games with two Space Modules, the target Space Module will be the same color as your Star Ship. First player to score ten points or the most points in ten minutes wins. 2-PLAYER GAMES GAME 8: Two players each control one Star Ship and attempt to connect with the Module which is color coordinated with the Ship. Warp Drive is present in this galaxy. GAME 9: Two players each control one Star Ship and compete to connect with the same Space Module. This galaxy features Warp Drive. GAME 10: Each player controls a Star Ship and attempts to connect with a color coordinated Space Module. This galaxy has a Space Sun and Galaxy Boundaries. GAME 12: Galaxy Boundaries characterize this galaxy. Each player controls a Star Ship and attempts to connect to the same Space Module. GAME 13: Each player controls a Star Ship and attempts to connect with the Space Module that is color-coordinated to the Star Ship. Galaxy boundaries are featured. 1-PLAYER GAMES GAME 14: One player controls a Star Ship and attempts to connect with the Space Module. This galaxy features Warp Drive. GAME 15: A Space Sun and Warp Drive characterize this space galaxy. One player steers the Star Ship to connect with the Space Module. GAME 16: One player controls a Star Ship and attempts to dock it with the Space Module. Galaxy Boundaries characterize this playfield. GAME 17: A Space Sun and Galaxy Boundaries could affect one player's strategy to connect the Star Ship with the Space Module. - TECHNICAL - Model CX2604 - TRIVIA - Export releases: "Space War [Model CX2604P]" - TIPS AND TRICKS - After you master controlling your Star Ship, you're ready to develop game strategy. The following tips should help you begin your competitive strategy for Space Shuttle and Space War games. SPACE WAR * Change your Star Ship's position as soon as the game is in the Start position. The initial location of the Star Ships makes it easier for players to score a direct hit. * Keep close surveillance on your opponent's missile supply gauge. Plan your shots so that your opponent deletes his missile supply first, leaving no defense against your missiles. * Note that missile supplies are automatically replenished only when BOTH players have used all their missiles. Use this feature to you advantage when these three variables occur at once: - Your opponent has no remaining missiles. - You have remaining missiles. - You are playing in a galaxy with a Starbase. * Leave your opponent without a chance for resupplying missiles by obtaining all of your missiles at the Starbase BEFORE your supplies are completely depleted. SPACE SHUTTLE * The easiest way to match you Star Ship's speed with the Space Module speed it to first, stop your ship. Point it in the DIRECTION the module is travelling. Apply thrust until the Star Ship and the Space Module are moving at the same speed. Then move the Star Ship towards the Space Module. * To efficiently make your Star Ship contact the Module: - Your Star Ship must travel at the same speed as the Space Module. - Your Star Ship must travel in the same direction as the Space Module. Now point your Ship at the Module and apply thrust. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50991&o=2 $end $bbcb_cass=spwarp, $bio Acorn BBC/Electron cass. published 38 years ago: Space Warp (c) 1982 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52414&o=2 $end $info=spcwarp, $bio Arcade Video game published 37 years ago: Space Warp (c) 1983 Century Electronics. - TRIVIA - So Far, It's a very broken game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29320&o=2 $end $fm7_cass=spcwarp, $bio Fujitsu FM-7 cass. published 36 years ago: Space Warp (c) 1984 Star Pack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93797&o=2 $end $apple2_flop_orig=spwarior, $bio Apple II disk. published 39 years ago: Space Warrior (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229132&o=2 $end $info=spacewar, $bio Arcade Video game published 43 years ago: Space Wars (c) 1977 Cinematronics. Space Wars is a battle between 2 opposing space ships in a hostile spacefield. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Players : 2 Buttons : 5 => LEFT, RIGHT, THRUST, FIRE, HYPERSPACE - TRIVIA - Released in October 1977. Space Wars was the first vector game, and introduced the concept of 'fuel for money', in which the player could insert more coins and buy more fuel during the current game in play. Rosenthal began working on Space Wars in 1973. He realized he had a commercially viable product on his hands in December of 1976 when he put the game in a friend's arcade before leaving on a trip to Boston. When he returned, he found that the game had made $500 in 6 days and he began looking for a company to license his game. He hit the streets carrying a demonstration unit (along with a "Lunar Lander" game he'd created) but was rejected by most companies until he struck a deal with Cinematronics, who had been around since 1975 but had produced only 3 games, none of them hits. Space Wars was the hit of the 1977 AMOA show and went on to sell at least 10,000 units (some sources put the figure at 3 times that). Atari reportedly offered Cinematronics $5 million to license the game but the offer was refused (though Cinematronics would launch an unsuccessful lawsuit against Atari for patent violation after the release of "Asteroids"). A Space Wars unit appears in the 1982 movie 'Tron'. Michael D. Mize has been the "High Score" holder for this Arcade Unit since 8/21/1982. At 19 points it is considered the "Lowest" High Score of all time. - SCORING - Once a ship is destroyed : 1 point - TIPS AND TRICKS - * Temporary invincibility : Either ship will become invincible after being hit as long as their pieces are still floating in space. This can be used as an advantage by skimming the edge of the middle star in the middle to knock off a piece of the ship. Then, fly into your opponent while invincible. - STAFF - Original design (Spacewar!) by : Steve Russell (on a PDP-1 mainframe in 1962). Hardware design & game program for Cinematronics by : Larry Rosenthal (Founder of Cinematronics). - PORTS - * CONSOLES: GCE Vectrex [US] (1982) "Space Wars [Model VT-3105]" GCE Vectrex [EU] (1982) "Space Wars [Model 8130]" by Milton Bradley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2564&o=2 $end $vectrex=spacewar, $bio GCE Vectrex published 38 years ago: Space Wars (c) 1982 GCE [General Consumer Electric] Who says there are no rules in intergalactic warfare. Pick your own bounce, expanded universe, black hole as you embark on a deadly dogfight. You can select any of 7 different game play options. Each game play option determines the ship and bomb speed, as well as the type and amount of the sun's gravity. - TECHNICAL - Model HS-4090 Controls Joystick: Rotates your destroyer. Button 1: Select number of players. Button 2: Hyperspace (and select game number). Button 3: Thrust. Button 4: Fire. - SCORING - 1 point is awarded each time your opponent is destroyed. The game ends when one ship has 10 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82234&o=2 $end $info=swipeout, $bio Arcade Video game published 42 years ago: Space Wipeout (c) 1978 Beyer & Brown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118068&o=2 $end $cpc_cass=spacewlf, $bio Amstrad CPC cass. published 35 years ago: Space Wolf (c) 1985 Norsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99253&o=2 $end $spectrum_cass=spacewre_a, $bio Space Wreck (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225570&o=2 $end $dragon_cass=spacewrek, $bio Dragon cass. published 35 years ago: Space Wrek (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116403&o=2 $end $cpc_flop=spacewri, $bio Amstrad CPC type-in published 30 years ago: Space Writing (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119869&o=2 $end $nascom_snap=spacezap, $bio Space Zap (c) 198? Blue Label Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235682&o=2 $end $info=spacezap, $bio Arcade Video game published 40 years ago: Space Zap (c) 1980 Midway. A multi-directional space shoot'em up game. The space colony is in danger his defense base is being attacked by a alien threat it comes in four differents quadrants and their attacks are devastating, quickly use the cannon to destroy them and release the base of the hostile threat must be quick because time passes, the enemy increases the intensity and speed of attack and can exploit its base you must avoid this, you must using your control skills at win the mission and defend your base. - TECHNICAL - Game No. 902 Upright model Dimensions: 73 x 26-1/2 x 34 inches Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : Astrocade (@ 1.789773 Mhz) Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players: 2 (Alternatively) Buttons: 5 (four directional buttons and a fire button). - TRIVIA - Space Zap was released in October 1980. This game was licensed from Game-A-Tron, who had released it earlier also as Space Zap. In addition to "Berzerk", Space Zap also inspired the multi-directional shooting in "Robotron". At the time, this fact was not well known. - SCORING - Space mine : 250 points Alien ship : 500 points Attack sattelite : 2,000 points - TIPS AND TRICKS - Extra laser bases are awarded every 75,000 points. - STAFF - Developer: David Nutting Associates - PORTS - * CONSOLES: Bally Astrocade ("Space Fortress") * COMPUTERS: Tandy Color Computer (198?, "Space Zapper") TI99/4a (1983, "Starship Pegasus") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2565&o=2 $end $spectrum_cass=spacezom,spacezom_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Space Zombies (c) 1983 Mikro-Gen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81121&o=2 $end $gbcolor=spacentb, $bio Nintendo Game Boy Color game published 19 years ago: Space-Net - Cosmo Blue [Model CGB-BNBJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68794&o=2 $end $gbcolor=spacentr, $bio Nintendo Game Boy Color game published 19 years ago: Space-Net - Cosmo Red [Model CGB-BREJ-JPN] (c) 2001 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68795&o=2 $end $x07_cass=spacepan, $bio Canon X-07 type-in published 35 years ago: Space-Panic (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138586&o=2 $end $to7_cass=space600, $bio Space600 (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108549&o=2 $end $amigaocs_flop=spacebal, $bio Commodore Amiga 500 disk. published 31 years ago: Spaceball (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75062&o=2 $end $cpc_flop=spacebal, $bio Amstrad CPC type-in published 30 years ago: Spaceball (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119796&o=2 $end $a2600=schase,schasee, $bio Atari 2600 cart. published 39 years ago: Spacechase (c) 1981 Apollo You left Planet Earth just moments ago for routine moon-based primary-satellite scout duty. You are commanding a squadron consisting of three heavily armed Mark 16 Starcruisers. Suddenly you are attacked by alien enemy raiders energizing from the ether... obviously molecularly energized from a distant galaxy. They fire neutron missiles which will destroy your Starcruiser upon impact. Your mission is to destroy the alien enemy ships until reinforcements can arrive from Planet Earth. These arrive at the approximate rate of one Starcruiser every 10,000 points. The enemy's arsenal also consists of Lazer-Directed Heat-Seeking Proton Missiles which are fired sparingly. WARNING As the battle progresses, the enemy grows desperate and fires the Lazer-Directed Heat-Seeking Proton Missiles more frequently. - TECHNICAL - Model AP2001 - TIPS AND TRICKS - Minimum Heat-Seeking Missiles: Each time you destroy a Level One alien ship, you score 125 points. A Level Two alien ship scores 200 points. A Level Three alien ship scores 275 points. Each time you hit an alien missile you score an additional 50 points. When your score reaches 10,000 points, the game automatically switches to Level Two. At 40,000 points, the game automatically switches to Level Three. However, by utilizing the Game Select Switch as described in the Game Menu, you can begin to score directly on Level Two or Level Three Although you can score more points at Levels Two and Three, it is more difficult to do because the alien ships are smaller and their missiles are faster. Maximum Heat-Seeking Missiles: If you are playing a game that include Maximum Heat-Seeking Missiles, the scoring is as follows: Level One: for each alien ship destroyed - 175 points. Level Two: for each alien ship destroyed - 250 points. Level Three: for each alien ship destroyed - 325 points. In addition, for each Heat Seeking Missile you destroy, you receive an additional 100 points. - STAFF - Programmer: Ed Salvo Sound: Bryon Parks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50993&o=2 $end $amigaocs_flop=spacecut, $bio Commodore Amiga 500 disk. published 31 years ago: SpaceCutter (c) 1989 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75061&o=2 $end $cpc_cass=spacdout, $bio Amstrad CPC cass. published 33 years ago: Spaced Out (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99254&o=2 $end $cpc_flop=spacedou02,spacedou04,spacedou, $bio Amstrad CPC 464 disk. published 33 years ago: Spaced Out (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121077&o=2 $end $cpc_flop=spacedou01,spacedou03, $bio Amstrad CPC 464 disk. published 30 years ago: Spaced Out Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124250&o=2 $end $cpc_flop=spacelab, $bio Amstrad CPC type-in published 34 years ago: Spacelab (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120613&o=2 $end $cgenie_cass=spaceman, $bio Spaceman (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131463&o=2 $end $spectrum_cass=spaceman,spaceman_a, $bio Spaceman Bob (c) 198? Alchemist Research. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226250&o=2 $end $bbcb_cass=spmansid, $bio Acorn BBC/Electron cass. published 36 years ago: Spaceman Sid (c) 1984 English Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52415&o=2 $end $spectrum_cass=spaceman_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spaceman Willy (c) 1985 Marwick, Leslie . - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226251&o=2 $end $a2600=smastx7, $bio Atari 2600 cart. published 37 years ago: SpaceMaster X-7 (c) 1983 20th Century Fox. Your mission is to destroy as many Hyperion Military Bases as possible. You can fire missiles through the gaps in the Force Field or from inside the Force Field. If you are able to sneak inside, you must quickly destroy the Base before the Force Field closes in on your Assault Ship. This is no easy task! The Base can construct electrifying Shields during battle and is protected by a variety of deadly defenders. If you are able to avoid all of them, you will be truly deserving of the title Space Master X-7. - TECHNICAL - Model 11022 - SCORING - FIREBALL = 25 Points. HEAT SEEKER = 100 Points. BOUNCER = 50 Points. WANDERER = 200 Points. HOMER = 400 Points. BASE HIT = 25 Points per hit. BASE DESTROYED = 1000 Points each for the first four Bases. 2000 Points for the next four Bases, and so on. - TIPS AND TRICKS - You begin each game with five Assault Ships, four in reserve and one in play. Bonus Ships are awarded for every second Hyperion Base destroyed and after every 10,000 points. HINTS FROM DAVID LUBAR... "Watch to see which type of defense weapon is forming within the Base. Each acts differently and requires a different strategy." "On the higher levels, avoid the area where the Shields will appear first. Otherwise, you could get hit with no warning." "When moving through the Force Field, try to fly directly toward the base, then fire when you are almost touching it. As soon as you hit the button, you will stop moving." "At very high levels take your time and hit the Base from outside the Field until the energy level drops and the outer Shields are absorbed." - STAFF - Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50992&o=2 $end $amigaocs_flop=spacport, $bio Commodore Amiga 500 disk. published 33 years ago: Spaceport (c) 1987 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75063&o=2 $end $n64=ssilicon,ssiliconj,ssiliconu,ssiliconu1, $bio Nintendo 64 cart. published 22 years ago: SpaceStation Silicon Valley (c) 1998 Take Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57977&o=2 $end $gbcolor=silicon, $bio Nintendo Game Boy Color game published 21 years ago: Spacestation Silicon Valley [Model DMG-AV2P-EUR] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68796&o=2 $end $cpc_flop=spacetac, $bio Amstrad CPC type-in published 33 years ago: Spacetacker (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120229&o=2 $end $zx81_cass=spctrekj, $bio Spacetrek (c) 198? JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114754&o=2 $end $nascom_snap=spacewar, $bio Nascom soft. published 37 years ago: Spacewar (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235675&o=2 $end $cpc_flop=spacewor, $bio Amstrad CPC type-in published 32 years ago: Spaceworld (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119797&o=2 $end $cpc_flop=spacewor01, $bio Amstrad CPC type-in published 32 years ago: Spaceworm (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119798&o=2 $end $amigaocs_flop=spacewrk, $bio Commodore Amiga 500 disk. published 29 years ago: Spacewrecked (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75064&o=2 $end $info=gsspade, $bio Spade (c) 199? Guan Shing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125333&o=2 $end $info=pepp0596, $bio Slot Machine published 33 years ago: Spades Sequential Royal Double Bonus Poker [Model PP0596] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228742&o=2 $end $cpc_flop=spagetth,spaghett, $bio Amstrad CPC 464 disk. published 30 years ago: Spagetthi Western Simulator (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121220&o=2 $end $cpc_cass=spaghetw, $bio Amstrad CPC cass. published 30 years ago: Spaghetti Western Simulator [Model A207] (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99255&o=2 $end $spectrum_cass=spaghett,spaghett_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Spaghetti Western Simulator (c) 1990 Zeppelin Games - TECHNICAL - GAME ID: S206 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81122&o=2 $end $info=spain82, $bio Pinball published 38 years ago: Spain 82 (c) 1982 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10033&o=2 $end $pc98=spndream, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Span of Dream (c) 1990 Wolf Team. - TECHNICAL - BARCODE: 4988160980218 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90709&o=2 $end $apple2_flop_clcracked=spnach1, $bio Apple II disk. published 38 years ago: Spanish Achievement I (c) 1982 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231450&o=2 $end $apple2_flop_clcracked=spnclssw, $bio Apple II disk. published 37 years ago: Spanish Classroom Words (c) 1983 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240662&o=2 $end $apple2_flop_clcracked=spnfrnfr, $bio Apple II disk. published 36 years ago: Spanish Foreign Frenzy (c) 1984 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232190&o=2 $end $apple2_flop_clcracked=spfungms, $bio Apple II disk. published 33 years ago: Spanish Fun and Games (c) 1987 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232252&o=2 $end $specpls3_flop=spangold, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Spanish Gold (c) 1983 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148260&o=2 $end $bbcb_cass=spanishg, $bio Spanish Gold (c) 19?? Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52416&o=2 $end $apple2_flop_clcracked=sgrffcan, $bio Apple II disk. published 36 years ago: Spanish Grammar Review - Familiar and Formal Commands in the Affirmative and Negative (c) 1984 Gessler Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232246&o=2 $end $apple2_flop_clcracked=sgrfactr, $bio Apple II disk. published 36 years ago: Spanish Grammar Review - Future and Conditional Tenses of Regular and Irregular Verbs (c) 1984 Gessler Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232245&o=2 $end $apple2_flop_clcracked=porvpara, $bio Apple II disk. published 36 years ago: Spanish Grammar Review - Por vs. Para (c) 1984 Gessler Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232243&o=2 $end $apple2_flop_clcracked=spnvrbcn, $bio Apple II disk. published 37 years ago: Spanish Verb Concepts (c) 1983 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232248&o=2 $end $apple2_flop_clcracked=spvbce87, $bio Apple II disk. published 33 years ago: Spanish Verb Concepts and Exercises (c) 1987 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232249&o=2 $end $apple2_flop_clcracked=spvbdr87, $bio Apple II disk. published 33 years ago: Spanish Verb Drill (c) 1987 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232250&o=2 $end $apple2_flop_clcracked=spnvrbpr, $bio Apple II disk. published 36 years ago: Spanish Verb Pairs (c) 1984 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232247&o=2 $end $apple2_flop_clcracked=spanvobl, $bio Apple II disk. published 38 years ago: Spanish Vocabulary Builder (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240663&o=2 $end $apple2_flop_clcracked=spvocd83, $bio Apple II disk. published 37 years ago: Spanish Vocabulary Drill (c) 1983 Language Study Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232251&o=2 $end $gameboy=spanky, $bio Nintendo Game Boy Cart. published 28 years ago: Spanky's Quest [Model DMG-LM-NOE] (c) 1992 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66959&o=2 $end $gameboy=spankyu, $bio Nintendo Game Boy Cart. published 28 years ago: Spanky's Quest [Model DMG-LM-USA] (c) 1992 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66960&o=2 $end $snes=spankyu, $bio Nintendo Super NES game published 28 years ago: Spanky's Quest (c) 1992 Natsume. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hansei Zaru Jiro-kun no Daibouken [Model SHVC-HJ]". Teaser text from this American version: Wicked witch turns fruits into monsters, Mopoland Population famished! Welcome to Mopoland, where the evil witch Morticia has cast an evil spell and turned all the fruits of the mighty kingdom into fiendish monsters. Spanky, our primate hero is on a quest. Armed with his magic ball, and his exceptional ball heading capabilities, Spanky must hunt down Morticia through six gruelling levels to liberate Mopoland, and save it's citizens from a certain famine. - TECHNICAL - Cartridge ID: SNS-HJ-USA - TRIVIA - Beyond the questionable name choice, there are some interesting (and surprising) differences between the original Super Famicom version, and this western version. For some obscure reasons, the title screen was entirely changed. Then, the first world from the Japanese game has instructions in the background that guide the player through the gameplay system - this feature was entirely omitted here. However, the western game has the currently visited area indicated in large prints in the top-right corner of the screen (this part is a lot more subtle in the Japanese version). Additionally, the Japanese version has a world map that shows the various zones of the game - and this too was surprisingly removed (which is rather odd, this part of the game doesn't even display any Japanese text). Finally, the western version has an introduction sequence (that can't be skipped!) curiously not included in the Japanese release, whereas the latter features an animated sequence right before the last area as well as an ending sequence not included in the western version! There are probably a lot more subtle differences between the two versions, but it is anyone's guess as to why the game was substantially modified for the western release... - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63573&o=2 $end $snes=spanky, $bio Nintendo Super NES game published 28 years ago: Spanky's Quest [Model SNSP-HJ-EUR] (c) 1992 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63572&o=2 $end $x68k_flop=spannera, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Spanner A (c) 1989 MP-Networks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88626&o=2 $end $x68k_flop=spannerx, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Spanner-X Endless Fire (c) 1994 Studio MM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88627&o=2 $end $cpc_flop=spannerm,spannerm01,spannerm02,spannerm03, $bio Amstrad CPC 464 disk. published 36 years ago: Spannerman [Model SOFT 1114] (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128186&o=2 $end $cpc_cass=spannerm, $bio Amstrad CPC cass. published 36 years ago: Spannerman [Model SOFT 114] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99256&o=2 $end $info=sun4_60, $bio Computer published 31 years ago: SPARCstation 1 (c) 1989 Sun Microsystems. - TECHNICAL - MODEL ID: Sun 4/60 Based on a LSI Logic RISC CPU running at 20 MHz, with a Weitek 3170 (or 3172) FPU coprocessor. The motherboard offered three SBus slots and had built-in AUI ethernet, 8 kHz audio, and a 5 MB/s SCSI-1 bus. The basic display ran at 1152×900 in 256 colours, and monitors shipped with the computer were 16 to 19 inch greyscale or colour. - TRIVIA - The SPARCstation 1, or Sun 4/60 was the first of the SPARCstation series of SPARC-based computer workstations sold by Sun Microsystems. It had a distinctive slim enclosure (a square 3 inch high 'pizza box') and was first sold in April 1989, with Sun's support for it ending in 1995. It was codenamed 'Campus' back in the days of development. It sold for between about US$9,000 (with no hard disks), to US$20,000 — and in the first year around 35,000 units were sold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146793&o=2 $end $info=sun4_65, $bio Computer published 21 years ago: SPARCstation 1+ (c) 1999 Sun Microsystems. Essentially same as SPARCstation 1, just faster clock and improved SCSI controller. - TECHNICAL - MACHINE ID: Sun 4/65 - TRIVIA - It was codenamed 'Campus B' back in the days of development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146794&o=2 $end $info=sun_s10, $bio Computer published 28 years ago: SPARCstation 10 (c) 1992 Sun Microsystems. - TECHNICAL - MACHINE ID: Sun S10 - TRIVIA - Announced in May 1992, it was Sun's first desktop multiprocessor (being housed in a pizza box form factor case). It was later replaced with the SPARCstation 20. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146795&o=2 $end $info=sun4_75, $bio Computer published 30 years ago: SPARCstation 2 (c) 1990 Sun Microsystems. - TECHNICAL - MODEL ID: Sun 4/75 - TRIVIA - It was codenamed 'Calvin'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146796&o=2 $end $info=sun_s20, $bio Computer published 26 years ago: SPARCstation 20 (c) 1994 Sun Microsystems. - TRIVIA - It was codenamed 'Kodiak' back in the days of development. It is the last model in the SPARCstation family of Sun 'pizza box' computers, which was superseded by the UltraSPARC design in 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146797&o=2 $end $info=sun4_40, $bio Computer published 30 years ago: SPARCstation IPC (c) 1990 Sun Microsystems. - TECHNICAL - MODEL ID: Sun 4/40 - TRIVIA - It was codenamed 'Phoenix' back in the days of development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146798&o=2 $end $info=sun4_50, $bio Computer published 29 years ago: SPARCstation IPX (c) 1991 Sun Microsystems. - TECHNICAL - MODEL ID: Sun 4/50 - TRIVIA - It was codenamed 'Hobbes' back in the days of development. A picture of Hobbes (from Watterson's Calvin and Hobbes comic strip) is silkscreened on motherboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146799&o=2 $end $info=sun4_20, $bio SPARCstation SLC (c) 199? Sun Microsystems. - TECHNICAL - MODEL ID: Sun 4/20 - TRIVIA - It was codenamed 'Off-Campus' back in the days of development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146800&o=2 $end $apple2_flop_orig=sparechg, $bio Apple II disk. published 37 years ago: Spare Change (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229133&o=2 $end $x1_flop=spchange, $bio Sharp X1 5.25in.disk. published 35 years ago: Spare Change (c) 1985 Soft Pro International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86125&o=2 $end $apple2_flop_clcracked=mcsoli, $bio Apple II disk. published 35 years ago: Spare Moments Solitaire [Model MECC-H111A] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230797&o=2 $end $apple2_flop_clcracked=mcwafrnd, $bio Apple II disk. published 35 years ago: Spare Moments with a Friend [Model MECC-H111B] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230798&o=2 $end $a800=sprkbugs, $bio Atari 800 cart. published 37 years ago: Spark Bugs (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86696&o=2 $end $bbc_rom=sparkdmp, $bio Acorn BBC ROM published 35 years ago: Spark Dump (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145057&o=2 $end $info=sparkman,sparkmana, $bio Arcade Video game published 31 years ago: Spark Man (c) 1989 SunA Electronics Ind. Company, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Spark Man was released in June 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2566&o=2 $end $snes=sparkwld, $bio Nintendo Super Famicom cart. published 25 years ago: ???? ???? (c) 1995 Denz (Spark World) Spark World is an action game by Den'Z and reminiscent of Hudson Soft's all time classic Bomberman. In a fantasy world where cars have taken over the world, an evil cigar smoking mafia dealer spreads terror in his wake. Two courageous cars decide to stop the renegade vehicle and his army of criminals throughout the world. The story mode gets the player to start the game from any of nine areas. Each zone features three stages and a boss, and the goal of the game is rather simple - each stage must be carefully cleaned of all the depraved bad guys, or vehicles in this case. Our heroes' main weapon is a short range battery that fires lighting sparks in four directions at once. Like Bomberman's bombs, they only ignite after a handful of seconds. This feature is planted firmly at the heart of the gameplay and most of the game's strategy orbits around the placement and timing of the batteries to cause maximum damage. Following the Bomberman tradition, the game features power-up items hidden inside destructible blocks. Some expand the range of the lightning sparks, some increase the stock of available batteries whereas others give the player upgrades - these can get him to throw small bombs over the playfield or give him the ability to punch batteries or other vehicles. However, there are also bad items that give the player diseases for a short amount of time - there is a safe way out though and these sicknesses can be transferred to anyone the player touches. Unlike Bomberman, each player can be hit several times before failing a level, and super-powers are available for the taking (four of the nine zones feature mean black cars as bosses and killing them release special powers). Finally, any Bomberman clone wouldn't be complete without a battle mode and up to fire players can indeed blast each other up in frantic dead matches. - TECHNICAL - [Model SHVC-ADWJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62217&o=2 $end $msx1_flop=sparkie, $bio Sparkie Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134352&o=2 $end $msx1_cart=sparkie,sparkiea, $bio MSX cart. published 37 years ago: Sparkie [Model HBS-G001C] (c) 1983 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77463&o=2 $end $mc10=sparkle, $bio TRS-80 MC-10 cass. published 39 years ago: Sparkle (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87701&o=2 $end $megadriv=sparkstr,sparkstrj, $bio Sega Mega Drive game published 26 years ago: Sparkster (c) 1994 Konami Company, Limited. - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56882&o=2 $end $megadriv=sparkstru, $bio Sega Genesis game published 26 years ago: Sparkster (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57406&o=2 $end $snes=sparkstrj, $bio Nintendo Super Famicom cart. published 26 years ago: Sparkster (c) 1994 Konami Company, Limited. Sparkster is a cartoony side scrolling action game by Konami, and sequel of Rocket Knight Adventures originally released for the Sega Megadrive in 1993 (this Super Famicom episode is often considered as a spin-off rather than a direct sequel though). The evil Lioness and her growing army of wolf soldiers are taking over the opossum kingdom, and the young Flora, the king's daughter, has been kidnapped and held for ransom by the cruel invader. The protagonist of the game is Sparkster, a skilled and courageous opossum rocket knight, and his sole mission it to rescue the distressed damsel and to save the kingdom from total annihilation. But little does he knows that his arch-enemy Axel Gear, the rogue and betrayer rocket knight, has also joined forces with the assailant and will do anything in his power to make sure Sparkster doesn't succeed in his mission. Sparkster's first incredible ability is to hang from anywhere with his tail (trees, pipes and so forth), allowing him to escape dare situations, or reach inaccessible areas. Then, with the help of his trusty sword, he can slash his enemies, fire deadly beams or break through walls. But Sparkster's armor and unmistakable aviator glasses hide another secret - the opossum wears a jet-pack on his back, and holding the attack button for a few seconds gives Sparkster the incredible ability to fly through the air and reach higher platforms, or bounce off walls. The same technique can be used to unleash rocket-boost charges against the enemy. Sparkster has a few other tricks up his sleeves, such as a powerful spin attack or an equally damaging air dashing move. Sparkster consists of nine stages and features a simple password system to save the player's progress. - TECHNICAL - Cartridge ID: SHVC-ASSJ-JPN - TRIVIA - Released on September 15, 1994 in Japan for 9800 Yen. Sparkster is an interesting and imaginative franchise, and many players have drawn a strong parallel between Konami's opossum hero, and Sega's flagship character Sonic the Hedgehog. And parallel there is. The first Sparkster game was released for the Sega Megadrive in 1993 under the name Rocket Knight Adventures, and this two years after Sonic the Hedgehog. Like Sega's flagship platformer, the game featured fast-paced action and a rodent character (well, technically, hedgehogs are not rodents, but you get the point). Unlike countless other Sonic wannabes in the mid-1990s, Rocket Knight Adventures was actually wonderfully crafted and was Konami at its best. But the game never became a huge hit, which was rather unfortunate (the game enjoyed some levels of success though). Of course that didn't stop Konami, who went ahead and released a first sequel for the Super Famicom and Megadrive in 1994 simply called Sparkster. Both games were released the same month, but the Super Famicom version was the first one to hit the shelves. Although both game share the same cover art, they are two completely different games and were apparently developed by two different teams at Konami. The Super Famicom version is arguably better, but it is often seen as a spin off, rather than a true sequel. On the same note, the Japanese Megadrive version of the game was subtitled Rocket Knight Adventures 2, and is considered as the true sequel to the first game. - TIPS AND TRICKS - Crazy hard mode: Go to the title screen and enter the setup menu. Then highlight Level and press Left, Left, Right, Right, Down, Up, Down, Up, A and X. The Crazy Hard difficulty mode should now be available. - STAFF - Director, Main Programmer: Axelay! Ueda Programmer: Fururu!!, Ponce Yamamoto Main Designer: Yada Bonsei Designer: Reika, Ohanayamicchan, Nagisa Chan, Sato Noriyoshi Sound Design: K. Uehara, M. Ikariko, M. Matsuhira, Y. Yamane, A. Yamaoka Package Design: K. Namba, Y. Nozawa Advisor: J. Blaustein Producer: K. Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62218&o=2 $end $snes=sparkstru, $bio Nintendo Super NES game published 26 years ago: Sparkster [Model SNS-ASSE-USA] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63575&o=2 $end $snes=sparkstr, $bio Nintendo Super NES game published 26 years ago: Sparkster [Model SNSP-ASSP-EUR] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63574&o=2 $end $a800=spart418,spart419,spart420,spart421,spart42a, $bio Atari 800 cart. published 32 years ago: Sparta DOS X (c) 1988 ICD, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86697&o=2 $end $a800=spart422, $bio Atari 800 cart. published 25 years ago: Sparta DOS X (c) 1995 FTe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86698&o=2 $end $a800=spart439,spart441,spart442,spart443,spart444,spart445,spart446,spart447, $bio Atari 800 cart. published 14 years ago: Sparta DOS X (c) 2006 DLT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86699&o=2 $end $info=ep_spart,ep_sparta,ep_spartb, $bio Fruit Machine published 21 years ago: Spartacash (c) 1999 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40028&o=2 $end $info=spartanx,spartanxtec, $bio Arcade Video game published 36 years ago: Spartan X (c) 1984 Irem Corp. Thomas - the game's hero - and his girlfriend Sylvia are suddenly ambushed by a group of unknown assailants, and Sylvia is kidnapped. Thomas receives a ransom demand from the mysterious 'X' informing him that Sylvia is being held in the Devil's Temple. Thomas must kick and punch through the five enemy-packed floors of the temple to reach Sylvia and rescue her. A fearsome guardian awaits the player at the end of each floor, and must be defeated before Thomas can continue his progress up through the temple. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 4-way joystick Buttons : 2 = > [1] Kick, [2] Punch The game has more than 10,000 lines of assembly code and 28 ROMs (including 177 KB of graphics), main code 2x 16 KB. - TRIVIA - This game is known outside of Japan as "Kung-Fu Master". Spartan X was the first sideways-scrolling beat-em-up. While understandably not as polished as the games it would go on to inspire, Spartan X is still regarded as an absolute classic. It is also fiendishly difficult. The official name for the regular fighters is 'Gripper'. The official name for green-clad boys which make their first appearance on Floor 2 is 'Tom Tom'. This game is based on the Bruce Lee movie 'Game of Death' then changed and marketed together in 1984 with the movie 'Wheels on Meals', starring Jackie Chan (as Thomas) and Sammo Hung (who also directed). This movie is called 'Spartan X' in Japan. In the game you have a 5-Floor Pagoda (which is Beopjusa in Chungcheongbuk-do, South-Korea) and the Giant Kareem Abdul-Jabbar. In the movie 'Bruce's Finger', you can see the kidnapping letter and a tied-up girl in a red dress. In the movie 'Goodbye Bruce Lee, his Last Game of Death' you can see the red pillars and the ceiling tape, like in the game. A French movie, 'Le Petit Amour', by Agnes Varda, doesn't have 'Kung-Fu Master' just as the name in USA but also has an intro with a scroll-lateral reference to the game and a lot of scenes of the game itself too! One thing that can cause some strangeness is the fact that the movie is a romance and not a fighting/action movie as the US name can propose. - SCORING - Scoring in this game is relatively simple. Some of the scoring depends on whether you kick or punch an enemy. You get more points punching enemies. Kick on Grippers : 100 points Kick on Tom Toms : 200 points Kick on Knife Throwers : 500 points (Require 2 hits) Punch on Grippers : 200 points Punch on Tom Toms : 300 points Punch on Knife Throwers : 800 points (Require 2 hits) Jump Kick on Grippers : 200 points Jump Kick on Tom Toms : 300 points Jump Kick on Knife Throwers : 1,000 points (Require 2 hits) Knock out leaping Tom Toms : 400 points If you kick or punch into a group, you have a chance of knocking more then one fighter off the floor. The progressions for this are... Progression for Jump Kick or Punch : 1 person : 200 points 2 persons : 400 points 3 persons : 600 points 4 persons : 800 points For everyone beyond the 4th person, it stays at 800 points. Progression for a Kick or Low Sweep : 1 person : 100 points 2 persons : 200 points 3 persons : 300 points 4 persons : 400 points For everyone beyond the 4th person, it stays at 400 points. On the 2nd and 4th floors, you will encounter some different enemies. Dragons : 2,000 points Confetti Balls : 1,000 points Vases (Kicked) : 200 points Vases (Punched) : 100 points Poisonous Moths (Kicked) : 500 points Poisonous Moths (Punched) : 600 points You also get points for the bosses : 1st Floor (Stick Fighter) : 2,000 points 2nd Floor (Boomerang Fighter) : 3,000 points 3rd Floor (Giant) : 3,000 points 4th Floor (Black Magician) : 5,000 points 5th Floor (Mr. X) : 10,000 points At the end of each floor, you will receive bonus points by adding your time remaining + your remaining energy. To complete a floor, you must go up the stairs to the next floor. - TIPS AND TRICKS - * When you start the game, Thomas will be at the right side of the screen. It will then be your job to navigate him through the five floors to Mr. X. On each floor, you are under a time crunch. The Timer starts at 2,000 and only stops when you go up the stairs to the next floor. Sometimes players forget this and think after you defeat the boss then the floor is over. * If Thomas is grabbed by the Grippers or Tom Toms, just rapidly shake the joystick left and right. This will throw them off of Thomas although you get no points for it. You will lose energy if they hold on to you plus Thomas cannot fight while being held. * Tom Toms can only be destroyed with crouching attacks. If they leap toward you, stand or jump out of a crouch to knock them out. * Knife Throwers can be particularly dangerous. In the lower levels, they throw at a medium or high height. Later on, they also will throw low. It takes two hits to take out a Knife Thrower. In the higher levels, don't be surprised if Thomas has a Knife Thrower on either side of him. The best way to counter this is to move toward the left or right to get one of the Knife Throwers off the screen and deal with the other one. * Speaking about the above two points, a particularly dangerous situation emerges when Thomas is being held and Knife Throwers appear on the scene. You have to rapidly get Thomas free and deal with the Knife Throwers. Failing to do this will result in a quick death for Thomas. * Try to make it to the boss as quickly as possible since you are on limited time. You will know when the boss is around since all other people on the screen disappear. * As you are moving along the floor, you will be assaulted by different people and things. Enemies encountered will depend on which floor you are currently on. As you finish each Devil's Temple, the floors will get harder as the enemies become more numerous and quicker. The floors are broken up like this : 1ST FLOOR : This floor just has Grippers and Knife Throwers. They do become more numerous the more Temples you successfully complete. 2ND FLOOR : This floor has a few different enemies to deal with. 1) You will be assaulted by vases and confetti balls. If you do not destroy the vases before they hit the floor, they will release dragons or snakes. You can attempt to kick or punch the dragons, but it is risky since they blow fire from their mouths. This in addition to other enemies around you. As for the snakes, your only defense is to jump over them. 2) The confetti balls explode after a period of time sending shrapnel in all directions. These can be destroyed before they do any harm. 3) On the final part of the floor, you will deal with Grippers, Tom Toms, and Knife Throwers. (This is where the Tom Toms make their first appearance.) 3RD FLOOR : This floor is like the first floor except now you will also have Tom Toms to deal with. 4TH FLOOR : This floor only has a couple of enemies to deal with. 1) At the beginning of the floor, Poisonous Moths will be released from the walls. They will come at Thomas randomly high, medium, or low. That means you will have to do some fancy footwork to either avoid them or take them out. 2) After the Poisonous Moths, the rest of the floor is the usual Grippers, Tom Toms, and Knife Throwers. 5TH FLOOR : Just like the 3rd floor except the Knife Throwers come out more frequently now. * Defeating The Bosses : There are five bosses to deal with in this game. For most of the bosses, if you can back them up against the stairs and start pounding on them, you will defeat them very quickly. Of course, some bosses won't work with you in that area so you have to try other methods. 1) STICK FIGHTER : His claim to fame is that he has a big stick and he doesn't speak at all. This is one of the easier bosses to take down. a) You can tell when he is ready to strike because he cocks his arm back to swing. Just move or jump back to avoid being hit. b) You can crowd him against the stairs. Once you have done that, use a series of low sweeps to finish him off. c) You can also take him out be doing jump kicks on him but that is a little more tricky since he can get a hit on you if you are not ready. 2) BOOMERANG FIGHTER : This guy likes to hit you coming and going. He throws two boomerangs at Thomas. If Thomas avoids them on the trip out, he may get hit on the return trip. a) Your first priority is avoiding the boomerangs (of course). Most of the time, he throws the boomerangs mid or high so you can easily duck. Sometimes he will throw some low shots so you have to jump. b) Once he releases his boomerangs, get up to him and let loose with kicks and punches. Prepare for the boomerangs' return trip and once he catches them, hit him a couple of more times. c) You should only have to do this cycle a couple of times before the Boomerang Fighter is no more. 3) GIANT : He stands about twice as tall as Thomas. Plus, he packs a mean wallop both in his punch and kick. a) Although he is built like a tank, he is not very quick. Thomas can get in about three shots to his one. The problem is, when the Giant hits Thomas, a lot of energy loss occurs. b) Don't even try to go toe-to-toe with the Giant or you will lose. The best attacks are the jump kick and low sweep. You just have to watch out for his kick on the low sweep. c) This one may take a while since you need to be careful around the Giant. 4) BLACK MAGICIAN : Of course, no Devil's Temple would be complete without the resident Black Magician to annoy you. The Black Magician is one of the stranger bosses you have to deal with. His claim to fame is a couple of things. First, he creates duplicates of himself so you don't know which one is the real Black Magician. Second, he sometimes sends creatures after you such as bats to make your life miserable. Fortunately, the Black Magician is one of the easier bosses to deal with. a) You need to back him up to the stairs as quickly as possible to limit his movement. If the Black Magician has a lot of room, he can create duplicates which will hurt Thomas. b) Once you've backed him against the stairs, the only thing that will work on the Black Magician are low punches. When you have him backed against the stairs and are pounding on him, he can't create duplicates or other critters to harass Thomas. 5) MR. X : Well, you've finally made it to Mr. X. This will be a test of all of your Kung-Fu skills. Mr. X is no pushover. In addition, Mr. X regenerates his energy so you have to be quick about taking him down or he will fully regenerate. a) You will notice that Mr. X has his own series of Kung-Fu moves that could very well do severe damage to Thomas. You will need to use different combos to get through Mr. X's defenses. b) If he seems to block a particular attack, quickly switch to another. For example, if he blocks a low sweep, change it to a jump kick and you may get a shot in. Also, use your punches after getting his defenses away with kicks. c) This will be a long battle but if you continue using different attacks, you can take him down. 6) Once Mr. X is beaten, you walk forward to kiss Sylvia. Jump at the last minute and you'll walk a few extra steps and kiss thin air. * Slow Motion Mode : Turn 'slow motion mode' ON in DIP switch. In game, press 2P START to slow game speed. * Stop Mode : Turn 'Freeze' ON in DIP switch. In game, press 2P START to stop and 1P START to restart. * Level Selection Mode : Turn 'Level selection mode' ON in DIP switch. In game, press 1P START to select and 2P START to restart. * Hint : Time your punches properly. They give you double score compared with the kicks, but they're much more risky, as you can fall short with your punch and get grabbed. * Defeating the Bosses : 1) STICK FIGHTER : Easy. Wait to his first pole swing from a safe distance and then quickly get close (stuck) to him. From now on, his attacks won't hit you. Walk forward (making him walk back) until you reach the staircases and then start punching him in the belly. 2) BOOMERANG FIGHTER : First, clean your back of henchmen. Then, wait for the Boomerang Fighter to throw his first boomerang, avoid it and this is the time! You have to hit him like hell while he's waiting to recover his boomerang. Punches hurt double. If you're quick enough punching, he won't recover his first boomerang. 3) GIANT : Just make a moving jump kick, hit him in the chest, and as soon you touch the floor (falling down from the jump kick) start punching fast as hell! With any luck he won't touch you anyway. Be sure to have spare energy to perform this movement just in case he has time to give you a kick (1/4 of the bar would be enough). 4) BLACK MAGICIAN : Watch out, this one is tricky. First, take him to the limits where he can walk (He suddenly stops as he can't get closer to you). Then come closer to him and duck, avoiding his projectiles. Then, a copy of him will appear at your back. Stand up and start walking (avoiding projectiles again) just as you did with the Stick Fighter. As soon as you arrive at the stairs, duck and start punching. He will appear and disappear, but JUST in front of you. Six punches and he's history. 5) MR. X : Mainly keep him defending himself with high kicks (tapping very fast!) and then suddenly change to low kicks. Start with a jumping moving kick in the chest (just like the third boss) and then start the high/low kicks patterns. - SERIES - 1. Spartan X (1984, Arcade) 2. Spartan X 2 [Model IF-23] (1991, Famicom) - PORTS - * CONSOLES: [JP] Nintendo Famicom (june.21, 1985) "Spartan X [Model HVC-SX]" [JP] Sega Saturn (apr.26, 1996) "Irem Arcade Classics [Model T-22403G]" [JP] Sony PlayStation (apr.26, 1996) "Irem Arcade Classics [Model SLPS-00341]" * HANDHELDS: [JP] Nintendo Game Boy (dec.11, 1990) "Spartan X [Model DMG-SXJ]" * COMPUTERS: [JP] MSX (1984) "Kung Fu Master" by ASCII Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2567&o=2 $end $x1_cass=spartanx,spartanxa, $bio Sharp X1 cass. published 36 years ago: Spartan X (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86270&o=2 $end $pc8801_cass=spartanx, $bio NEC PC-8801 Series cass. published 35 years ago: Spartan X (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91270&o=2 $end $nes=spartanxh, $bio Nintendo Famicom cart. published 33 years ago: Spartan X (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69316&o=2 $end $nes=spartnx2, $bio Nintendo Famicom cart. published 29 years ago: Spartan X 2 (c) 1991 Irem Corp. - TECHNICAL - Model IF-23 - TRIVIA - Spartan X 2 was released on September 27, 1991 in Japan only. - STAFF - Developer: Tamtex Programmed by: Ruriel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54642&o=2 $end $gameboy=spartanx, $bio Nintendo Game Boy Cart. published 30 years ago: Spartan X [Model DMG-SXJ] (c) 1990 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66961&o=2 $end $nes=spartanx, $vgmplay=kungfu_nes, $bio Nintendo Famicom cart. published 35 years ago: Spartan X (c) 1985 Nintendo. Nintendo Famicom's port. For more history about the game itself, please refer to the original Japanese arcade video game entry; "Spartan X". - TECHNICAL - Model HVC-SX - TRIVIA - Spartan X for Famicom was released on June 21, 1985 in Japan at a retail price of 4900 Yen. Outside of Japan, the arcade version of the game is known as "Kung-Fu Master"; this port, as simply "Kung Fu". Known export releases: "Kung Fu [Model NES-SX-USA]" "Kung Fu [Model NES-SX-EEC]" "Kung Fu [Model NES-SX-ESP]" "Kung Fu [Model NES-SX-GBR]" "Kung Fu [Model NES-SX-NOE]" "Kung Fu [Model NES-SX-UKV]" - TIPS AND TRICKS - NOTE: These tricks only work on the NES/Famicom port of the game and do not work on the arcade version. * Fight Sylvia: each time you beat the game it will restart from the beginning. Beat the game 50 times in a row and you can fight Sylvia, the girl you usually rescue. * Bonus points: use a jump kick on the twelfth enemy on each level for 5,000 points (WARNING: This trick will not work if the twelfth opponent is a Knife Thrower or a Tom Tom). - STAFF - Music by: Koji Kondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54641&o=2 $end $radio86_cass=spcomp, $bio Spatial Compressor (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235495&o=2 $end $special_cass=spatrol, $bio SPATROL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234246&o=2 $end $info=spatter,spattera, $bio Arcade Video game published 36 years ago: Spatter (c) 1984 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sanrin San-Chan - Tricycle-San". - TECHNICAL - Runs on the Sega "System 1" hardware. - TRIVIA - Released in December 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2568&o=2 $end $psx=spawn, $bio Sony PlayStation disc published 23 years ago: Spawn - The Eternal (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110867&o=2 $end $info=spawn, $bio Sega NAOMI cart. published 21 years ago: Spawn In The Demon's Hand (c) 1999 Capcom. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Spawn In The Demon's Hand was released in January 2000 (even if the titlescreen shows 1999). Spawn is a popular comic published in 120 countries all over the world with a standing of more than 125,000,000 copies sold. It's first publication broke the record of American Comic sales and is still going strong. Spawn's popularity spread through various media like action figures, animation, movies, etc... - TIPS AND TRICKS - * Hidden Characters : Depending on how many times the game was beaten, you might have noticed a screen that says that you can go through the extended storyline with multiple players. If that happens, when next time you play, hold down ALL of the buttons, including the START button. Insert the coins, and press START while holding the rest of the buttons down. If done correctly, the screen should turn blue and an expanded character ring will appear with the following new additions. 1) Spawn I 2) Spawn IV 3) DA 'Dark Ages' Spawn 4) Admonisher - PORTS - * CONSOLES: Sega Dreamcast [JP] (aug.10, 2000 [Model T-1216M] [US] Sega Dreamcast (oct.1, 2000 [Model T-1216N] Sega Dreamcast [EU] (jan.19, 2001 [Model T-36816D-05] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3417&o=2 $end $spectrum_cass=spawnofe,spawnofe_a,spawnofe_b,spawnofe_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spawn of Evil (c) 1983 DK Tronics - TECHNICAL - GAME ID: DK 009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81123&o=2 $end $gbcolor=spawn, $bio Nintendo Game Boy Color game published 21 years ago: Spawn [Model CGB-AAWE-USA] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68797&o=2 $end $snes=spawnu,spawnp, $bio Nintendo Super NES game published 25 years ago: Spawn [Model SNS-A9WE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63577&o=2 $end $snes=spawn, $bio Nintendo Super NES game published 25 years ago: Spawn [Model SNSP-A9WP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63576&o=2 $end $apogee=spbattle, $bio SPBATTLE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235388&o=2 $end $info=fspc800, $bio Computer published 34 years ago: SPC-800 (c) 1986 Fenner. Italian MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127490&o=2 $end $info=spc800, $bio SPC-800 (c) 198? Samsung. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127533&o=2 $end $spc1500_cass=demo,demoa, $bio SPC1500 Demo (c) 198? Samsung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232941&o=2 $end $spectrum_cass=spdezxda, $bio SPDE (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225924&o=2 $end $info=snmath,snmatha,snmathp, $bio Handheld game published 34 years ago: Speak & Math (c) 1986 Texas Instruments. Speak & Math had five distinct learning games: Solve It, Word Problems, Greater Than/Less Than, Write It, and Number Stumper, all playable at three levels of difficulty. - TRIVIA - Speak & Math was one of a three-part talking educational toy series that also included Speak & Spell and Speak & Read. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84470&o=2 $end $info=snread, $bio Handheld game published 40 years ago: Speak & Read (c) 1980 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94376&o=2 $end $info=speakres,speakresb, $bio Arcade Video game published 40 years ago: Speak & Rescue (c) 1980 Sun Electronics. A space shooter game. The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), SN76477 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Speak & Rescue was released in May 1980. This game is known under Taito license as "Stratovox". This game was the first game to have synthesized voices and is the very first release from Sun Electronics. Sun Electronics was a player in the early 80's arcade market. They only made a few game before changing their name to Sun Corporation. Then in 1988 they once again underwent a change of name to Sunsoft. A bootleg of this game is known as "Space Echo". - SCORING - Yellow saucer : 50 points Red saucer : 100 points Saucer with human : ??? points Bonus at end of round : 100 points per human not captured - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2569&o=2 $end $info=snspell,snspelluk,snspelluka,snspellsp,snspellp,snspellua,snspelljp,snspellub, $bio Handheld game published 42 years ago: Speak & Spell (c) 1978 Texas Instruments. - TRIVIA - Development began in 1976 with an initial budget of $25,000, as an outgrowth of TI's research into speech synthesis. The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math. - STAFF - Created by: Paul Breedlove - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84471&o=2 $end $info=snspellc,snspellca, $bio Handheld game published 39 years ago: Speak & Spell Compact (c) 1981 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56787&o=2 $end $info=snspellcuk, $bio Handheld game published 38 years ago: Speak & Write (c) 1982 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57360&o=2 $end $info=speakesy, $bio Pinball published 38 years ago: Speak Easy (c) 1982 Bally. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Squawk and Talk) Model Number : 1273 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in August 1982. 3,000 units were produced. A 'Speak Easy' was one of the many saloons in the United States that illegally served alcoholic beverages during Prohibition, which was the period from 1920 to 1933 in which national law prohibited the manufacture, sale, or transportation of intoxicating beverages. Prior to Prohibition, the saloons admitted only men as patrons, but as speakeasies they allowed both men and women. - STAFF - Design by : George Christian Art by : Greg Freres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5578&o=2 $end $dragon_cass=speakup, $bio Dragon cass. published 37 years ago: Speak Up (c) 1983 Classical Computing, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234436&o=2 $end $c64_cass=speakez, $bio Commodore C64 cass. published 37 years ago: SpeakEasy (c) 1983 Personal Peripheral Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229572&o=2 $end $c64_flop_misc=speakez, $bio Commodore C64 disk. published 37 years ago: SpeakEasy (c) 1983 Personal Peripheral Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236011&o=2 $end $spectrum_cass=speakeas_a, $bio Speakeasy (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219588&o=2 $end $orion_cass=speaker, $bio Speaker (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235204&o=2 $end $ibm5170=spearofda,spearofd, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Spear of Destiny (c) 1992 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144473&o=2 $end $ibm5170=spearofd525, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Spear of Destiny (c) 1992 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144540&o=2 $end $ibm5170=spearof2, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Spear of Destiny Mission 2 - Return to Danger (c) 1994 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144474&o=2 $end $ibm5170=spearof3, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Spear of Destiny Mission 3 - Ultimate Challenge (c) 1994 FormGen Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144475&o=2 $end $psx=specopac, $bio Sony PlayStation disc published 18 years ago: Spec Ops - Airborne Commando (c) 2002 Gotham Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111271&o=2 $end $psx=specopca, $bio Sony PlayStation disc published 19 years ago: Spec Ops - Covert Assault (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111042&o=2 $end $psx=specopre, $bio Sony PlayStation disc published 19 years ago: Spec Ops - Ranger Elite (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111043&o=2 $end $psx=specopsp, $bio Sony PlayStation disc published 20 years ago: Spec Ops - Stealth Patrol (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111044&o=2 $end $spectrum_cass=specdrum,specdrum_a,specdrum_b,specdrum_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: SpecDrum (c) 1985 Cheetahsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226252&o=2 $end $spectrum_cass=specdrum_d,specdrum_e, $bio Sinclair ZX Spectrum cass. published 35 years ago: SpecDrum - Afro Kit (c) 1985 Cheetahsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226253&o=2 $end $spectrum_cass=specdrum_f,specdrum_g, $bio Sinclair ZX Spectrum cass. published 35 years ago: SpecDrum - Electro Kit (c) 1985 Cheetahsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226254&o=2 $end $spectrum_cass=specdrum_h,specdrum_i, $bio Sinclair ZX Spectrum cass. published 35 years ago: SpecDrum - Latin Kit (c) 1985 Cheetahsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226255&o=2 $end $info=ep_spcbw,ep_spcbwa,ep_spcbwb,ep_spcbwc,ep_spcbwd,ep_spcbwe,ep_spcbwf,ep_spcbwg,ep_spcbwh,ep_spcbwi,ep_spcbwj,ep_spcbwk,ep_spcbwl,ep_spcbwm, $bio Special Brew (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40894&o=2 $end $info=m3circle,m3circlea,m3circleb, $bio Special Circle Club (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41176&o=2 $end $sms=sci,scip, $bio Sega Master System cart. published 28 years ago: Special Criminal Investigation (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7079 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56188&o=2 $end $spectrum_cass=speciald, $bio Special Delivery [Model CSAC 613] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225628&o=2 $end $info=mv1sfx,mv1sfxa,mv1sfx2, $bio Special Effects (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41661&o=2 $end $info=specforc, $bio Pinball published 34 years ago: Special Force (c) 1986 Bally Midway Mfg. Co. - TECHNICAL - [No. 0E47] Bally/Midway 6803 (Sounds Deluxe) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola 68000 (@ 8 MHz) Sound Chip : DAC - TRIVIA - There is an alternate, identical, version of the game, called "Special Force Girls". - STAFF - Game Designer : Dennis Nordman Programmer : Rehman Merchant Sounds : Neil Falconer Graphics : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5364&o=2 $end $amigaocs_flop=specfrce, $bio Commodore Amiga 500 disk. published 28 years ago: Special Forces (c) 1992 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75065&o=2 $end $info=specfrce,specfrceo, $bio Arcade Video game published 18 years ago: Special Forces - Elite Training (c) 2002 ICE. Game Features : * 2 Training Tests & 1 Combat Mission per branch. * Total of 30 Training Tests & 9 Combat Missions. * 3 Special Forces branches (Army, Air Force, Navy) test players' skill, speed and accuracy. * 20 ranks to reach '5-Star General'. * Plus a Super Soldier Bonus Round per branch. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4358&o=2 $end $info=spclforc, $bio Arcade Video game kit published 35 years ago: Special Forces - Kung Fu Commando (c) 1985 Magic Electronics, Incorporated. "Kung-Fu Master"-like action game with an anti-terrorist theme. The player controlled a gung-ho super commando named Captain Action in a quest to fight off kidnappers and rescue hostages using commando tactics in one phase and hand-to-hand kung-fu in another. - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Senko Industries. Released as a conversion kit by Magic Electronics, Inc. for Donkey Kong/DK Jr./Crazy Kong. - SERIES - 1. Special Forces - Kung Fu Commando (1985) 2. Special Forces II (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2570&o=2 $end $info=spcfrcii, $bio Arcade Video game published 35 years ago: Special Forces II (c) 1985 Magic Electronics, Incorporated. "Kung-Fu Master"-like action game with an anti-terrorist theme. - TECHNICAL - Main CPU : S2650 (@ 1.536 Mhz) Sound Chips : DAC (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed from Senko Industries. Released as a conversion kit by Magic Electronics, Inc. - SERIES - 1. Special Forces - Kung Fu Commando (1985) 2. Special Forces II (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2571&o=2 $end $bbcb_cass=specops, $bio Acorn BBC/Electron cass. published 36 years ago: Special Operations (c) 1984 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52417&o=2 $end $cpc_cass=specops, $bio Amstrad CPC cass. published 36 years ago: Special Operations (c) 1984 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99260&o=2 $end $cpc_flop=specialo01,specialo,specialo02,specialo03, $bio Amstrad CPC 464 disk. published 36 years ago: Special Operations (c) 1984 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120734&o=2 $end $msx1_cass=specops,specopsa, $bio MSX cass. published 35 years ago: Special Operations (c) 1985 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94999&o=2 $end $einstein=specops, $bio Special Operations (c) 198? MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136110&o=2 $end $msx1_flop=specops, $bio Special Operations cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230137&o=2 $end $info=j2spcrsv, $bio Special Reserve (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41005&o=2 $end $pc98=spcstage, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: スペシャルステージ パリダカール砂漠の疾走 (c) 1992 Allex. (Special Stage - Paris-Dakar Sabaku no Shissou) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90710&o=2 $end $snes_bspack=steeshot,steeshota, $bio Special Tee Shot (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62219&o=2 $end $x68k_flop=tenanmon, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Special Tenanmon (c) 1990 Pekin Net - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88628&o=2 $end $coco_cart=spectltr, $bio Tandy Color Computer cart. published 37 years ago: Spectaculator (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53476&o=2 $end $bbcb_cass=spectape, $bio Spectapede (c) 19?? Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52418&o=2 $end $info=spectar,spectar1,spectarrf, $bio Arcade Video game published 40 years ago: Spectar (c) 1980 Exidy. Spectar, released by Exidy in 1980, is the follow-up of "Targ". Gameplay is apparently unchanged, you control a vehicle called Whummel into a 9x9 grid maze, chasing down, and being chased by, the alien invaders. Targs have evolved into the more dangerous Rammers, and Spectars appears more often, shooting at player's ship. You use a 4-Way joystick to guide your vehicle in the maze, and a pushbutton to shoot at enemies. Up to 2 players can alternate in gameplay. The most noticeable difference from his predecessors is that to complete a level you can now collect all the gems in the maze, in a "Pacman"-like game or destroy all of the Rammers (like in "Targ"). Rammers and Spectars continue to appear from flashing pods, so you cannot rest and plan your course easily, or you will be overwhelmed by the alien force. Graphic is highly improved compared to his predecessor : The maze now has barricades that must be avoided or can be used as a shielding against the enemies, and has ten environment settings, changing from the 'square-block town' of Targ to a city, a forest, a lunar landscape and many more. The enemies too are smarter and faster, and the fact that they go on spawning from the pods makes the game a even more frenzy challenge. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : Samples, DAC Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in November 1980. 'Spectar' stands for 'Special Target'. A French version of this game is known as "Phantomas" (by Jeutel). A bootleg is known as "Rallys". - SCORING - Run over a dot : 20 points. Hit a targ (red ships) : 10 X rack number. Hit a spectar (green ships) : 100-500 points. Finish off rack : 1000 X rack number. - SERIES - 1. Targ (1980) 2. Spectar (1980) - STAFF - Designed & programmed by : Manuel Campos - PORTS - * CONSOLES: Colecovision (Unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2572&o=2 $end $spectrum_cass=spectipe,spectipe_a,spectipe_b, $bio Spectipede [Model IS 0021] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226231&o=2 $end $spectrum_cass=spectool, $bio Spectool (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225609&o=2 $end $cpc_flop=spectraf, $bio Amstrad CPC type-in published 28 years ago: Spectra (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119463&o=2 $end $svi318_cass=cryptcub, $bio Spectravideo SV 318 cass. published 36 years ago: Spectra Cryptic Cube (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118521&o=2 $end $svi318_cass=sdairy, $bio Spectravideo SV 318 cass. published 37 years ago: Spectra Dairy (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118522&o=2 $end $svi318_cass=filecab, $bio Spectravideo SV 318 cass. published 37 years ago: Spectra File Cabinet (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118523&o=2 $end $svi318_cass=fontedit, $bio Spectravideo SV 318 cass. published 36 years ago: Spectra Font Editor (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118524&o=2 $end $apple2gs=spectgfx, $bio Apple IIGS disk. published 31 years ago: Spectra Grafix 256 (c) 1989 Lynx Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115264&o=2 $end $apple2gs=specsmus, $bio Apple IIGS disk. published 31 years ago: Spectra Graphix Super Music (c) 1989 Lynx Computer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115263&o=2 $end $svi318_cass=shomecon, $bio Spectravideo SV 318 cass. published 37 years ago: Spectra Home Economist (c) 1983 Intellisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118578&o=2 $end $info=spectra, $bio Pinball published 42 years ago: Spectra IV (c) 1978 Valley Co. - TECHNICAL - The complete playfield rotated manually under the glass table top providing the ability for 4 seated players to access the machine with out having to move. - TRIVIA - The Specta IV is one of only two rotating Solid State cocktail table pinball machines made. Valley Co. was a subsidiary of Walter Kidde Co., maker of the fire alarms and such. Current known working machines are estimated to be less than 25. Original design placed 3 NiCd batteries on to the main CPU board and it is very common to have the CPU board damaged by these leaking batteries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38663&o=2 $end $svi318_cass=srecipe, $bio Spectravideo SV 318 cass. published 37 years ago: Spectra Recipe Management (c) 1983 Intellisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118579&o=2 $end $a2600=scubeinv, $bio Spectracube Invasion (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50994&o=2 $end $psx=spectbld, $bio Sony PlayStation disc published 21 years ago: Spectral Blade (c) 1999 Idea Factory - TECHNICAL - [Model SLPS-02526] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85737&o=2 $end $spectrum_cass=spectral,spectral_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Spectral Invaders (c) 1982 Bug Byte - TECHNICAL - GAME ID: BBS00 101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81128&o=2 $end $spectrum_cass=spectral_b,spectral_c, $bio Spectral Panic (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226446&o=2 $end $info=svg,svgpcb,svgtw, $bio IGS PGM cart. published 15 years ago: Spectral Vs Generation (c) 2005 IGS. - TECHNICAL - IGS PGM hardware. - TRIVIA - Spectral Vs Generation was released on May 17, 2005. Developed by Idea Factory for IGS. Idea Factory was establised by former Data East employees. This game based on Idea Factory's famous turn-based RPG Game. - TIPS AND TRICKS - * Hiro2 and Jadou2 codes : To use Hiro2 and Jadou2 in the Japanese version of Spectral vs Generation. When on the character select screen put the cursor on either Hiro for Hiro2 or Jadou for Jadou2 then enter one or both of the codes below. * Hiro2 - Highlight Hiro, press START, UP(x2), DOWN(x2), LEFT, RIGHT, LEFT, RIGHT, then press Start * Jadou2 - Highlight Jadou, press START, DOWN(x2), UP(x2), RIGHT(x2), LEFT(x2), then press START. - PORTS - * CONSOLES: Sony PlayStation 2 (2006) Sony PSP (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5403&o=2 $end $spectrum_cass=spectrap_a, $bio Spectraprobe (c) 198? Forward Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226210&o=2 $end $a800=spectra2, $bio Spectraview II (c) 198? Display Systems International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95773&o=2 $end $a800_flop=specdemo, $bio Spectraview II Demo Disk (c) 198? Display Systems International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110395&o=2 $end $spectrum_cass=spectrax, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectraxx issue 01 (c) 1987 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146091&o=2 $end $spectrum_cass=spectrax_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectraxx issue 02 (c) 1987 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146092&o=2 $end $spectrum_cass=spectrax_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectraxx issue 05 (c) 1988 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146095&o=2 $end $spectrum_cass=spectrax_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectraxx issue 08 (c) 1988 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146098&o=2 $end $spectrum_cass=spectrax_e, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectraxx issue 09 (c) 1988 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146099&o=2 $end $spectrum_cass=spectrax_g, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectraxx issue 11 (c) 1988 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146101&o=2 $end $spectrum_cass=spectrax_i, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectraxx issue 12 (c) 1988 Spectraxx Tape Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146102&o=2 $end $apple2_flop_misc=spectre, $bio Apple II disk. published 38 years ago: Spectre (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107358&o=2 $end $info=ep_spec,ep_speca,ep_specb, $bio Fruit Machine published 21 years ago: Spectre (c) 1999 Maygay. - TRIVIA - Spectre was released in July 1999 in UK. - UPDATES - 1.6 was released in May 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40895&o=2 $end $ibm5170=spectreca,spectrec, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Spectre Challenger (c) 1992 Velocity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144476&o=2 $end $info=sc1spct,sc1spcta, $bio Fruit Machine published 27 years ago: Spectre (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6104 - TRIVIA - Spectre was released in January 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42165&o=2 $end $snes=spectreu, $bio Nintendo Super NES game published 26 years ago: Spectre [Model SNS-7Q-USA] (c) 1994 CyberSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63579&o=2 $end $snes=spectre, $bio Nintendo Super NES game published 26 years ago: Spectre [Model SNSP-7Q-EUR] (c) 1994 CyberSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63578&o=2 $end $spectrum_cass=spectrec, $bio Spectrechess (c) 19?? Soft & Easy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234732&o=2 $end $coleco=spectron, $bio Colecovision game published 37 years ago: Spectron (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53354&o=2 $end $svi318_cass=spectron, $bio Spectravideo SV 318 cass. published 37 years ago: Spectron (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118525&o=2 $end $apple2_flop_clcracked=spectrum, $bio Apple II disk. published 36 years ago: Spectrum (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230563&o=2 $end $tvc_flop=spectrum, $bio Spectrum (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112027&o=2 $end $info=spec2k,spec2kh, $bio Arcade Video game published 20 years ago: Spectrum 2000 (c) 2000 YONA Tech. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 56.00 Hz Palette colors : 768 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4722&o=2 $end $spectrum_cass=spcadv07, $bio Sinclair ZX Spectrum cass. published 34 years ago: Spectrum Adventurer issue 07 (c) 1986 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146109&o=2 $end $spectrum_cass=spcadv08, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 08 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146110&o=2 $end $spectrum_cass=spcadv09, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 09 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146111&o=2 $end $spectrum_cass=spcadv10, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 10 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146112&o=2 $end $spectrum_cass=spcadv11, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 11 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146113&o=2 $end $spectrum_cass=spcadv12, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 12 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146114&o=2 $end $spectrum_cass=spcadv13, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 13 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146115&o=2 $end $spectrum_cass=spcadv14, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 14 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146116&o=2 $end $spectrum_cass=spcadv15, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 15 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146117&o=2 $end $spectrum_cass=spcadv16, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 16 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146118&o=2 $end $spectrum_cass=spcadv17, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 17 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146119&o=2 $end $spectrum_cass=spcadv18, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 18 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146120&o=2 $end $spectrum_cass=spcadv19, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Adventurer issue 19 (c) 1987 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146121&o=2 $end $spectrum_cass=spcadv20, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectrum Adventurer issue 20 (c) 1988 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146122&o=2 $end $spectrum_cass=spcadv21, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectrum Adventurer issue 21 (c) 1988 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146123&o=2 $end $spectrum_cass=spcadv22, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectrum Adventurer issue 22 (c) 1988 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146124&o=2 $end $spectrum_cass=spcadv23, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectrum Adventurer issue 23 (c) 1988 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146125&o=2 $end $spectrum_cass=spcadv24, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spectrum Adventurer issue 24 (c) 1988 Spectrum Adventure Exchange Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146126&o=2 $end $spectrum_cass=spectrum_m, $bio Spectrum C.A.D. (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225808&o=2 $end $spectrum_cass=spechess,spechessa, $bio Sinclair ZX Spectrum cass. published 38 years ago: Spectrum Chess (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81139&o=2 $end $spectrum_cass=speches2, $bio Sinclair ZX Spectrum cass. published 38 years ago: Spectrum Chess II (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81140&o=2 $end $spectrum_cass=speches2d, $bio Spectrum Chess II (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226168&o=2 $end $spectrum_cass=spechessp, $bio Spectrum Chess (c) 198? Paxman Promotions [Geoffs Records div.] - TECHNICAL - GAME ID: PMAN S12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225571&o=2 $end $info=m5speccl, $bio Spectrum Club (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41637&o=2 $end $spectrum_cass=scompu01, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Computing 01 (c) 1983 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146133&o=2 $end $spectrum_cass=scompu02, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Computing 02 (c) 1983 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146134&o=2 $end $spectrum_cass=scompu03, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Computing 03 (c) 1983 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146135&o=2 $end $spectrum_cass=scompu04, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Computing 04 (c) 1983 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146136&o=2 $end $spectrum_cass=scompu05, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 05 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146137&o=2 $end $spectrum_cass=scompu06, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 06 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146138&o=2 $end $spectrum_cass=scompu07, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 07 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146139&o=2 $end $spectrum_cass=scompu08, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 08 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146140&o=2 $end $spectrum_cass=scompu09, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 09 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146141&o=2 $end $spectrum_cass=scompu10, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 10 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146142&o=2 $end $spectrum_cass=scompu11, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing 11 (c) 1984 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146143&o=2 $end $spectrum_cass=scompu12, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 12 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146144&o=2 $end $spectrum_cass=scompu13, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 13 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146145&o=2 $end $spectrum_cass=scompu14, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 14 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146146&o=2 $end $spectrum_cass=scompu15, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 15 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146147&o=2 $end $spectrum_cass=scompu16, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 16 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146148&o=2 $end $spectrum_cass=scompu17, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 17 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146149&o=2 $end $spectrum_cass=scompu18, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 18 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146150&o=2 $end $spectrum_cass=scompu19, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 19 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146151&o=2 $end $spectrum_cass=scompu20, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing 20 (c) 1985 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146152&o=2 $end $spectrum_cass=scompu21, $bio Sinclair ZX Spectrum cass. published 34 years ago: Spectrum Computing 21 (c) 1986 Spectrum Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146153&o=2 $end $spectrum_cass=scomdc01, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing issue 1 (c) 1984 Datacompaniet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146155&o=2 $end $spectrum_cass=scomdc02, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Computing issue 2 (c) 1984 Datacompaniet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146157&o=2 $end $spectrum_cass=scomdc03, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing issue 3 (c) 1985 Datacompaniet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146159&o=2 $end $spectrum_cass=scomdc04, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing issue 4 (c) 1985 Datacompaniet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146161&o=2 $end $spectrum_cass=scomdc05, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Computing issue 5 (c) 1985 Datacompaniet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146162&o=2 $end $specpls3_flop=spcpmpma, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Spectrum CP-M Plus + Mallard BASIC (c) 1988 Locomotive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148303&o=2 $end $mz700_cass=specdbug, $bio Sharp MZ-700 cass. published 29 years ago: Spectrum Debugger Ver. 1.1R (c) 1991 Proton Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131814&o=2 $end $spectrum_flop_opus=sdcld01, $bio Spectrum Discovery Club Library Disc 01 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233137&o=2 $end $spectrum_flop_opus=sdcld02, $bio Spectrum Discovery Club Library Disc 02 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233138&o=2 $end $spectrum_flop_opus=sdcld03, $bio Spectrum Discovery Club Library Disc 03 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233139&o=2 $end $spectrum_flop_opus=sdcld04, $bio Spectrum Discovery Club Library Disc 04 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233140&o=2 $end $spectrum_flop_opus=sdcld05, $bio Spectrum Discovery Club Library Disc 05 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233141&o=2 $end $spectrum_flop_opus=sdcld06, $bio Spectrum Discovery Club Library Disc 06 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233142&o=2 $end $spectrum_flop_opus=sdcld07, $bio Spectrum Discovery Club Library Disc 07 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233143&o=2 $end $spectrum_flop_opus=sdcld08, $bio Spectrum Discovery Club Library Disc 08 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233144&o=2 $end $spectrum_flop_opus=sdcld09, $bio Spectrum Discovery Club Library Disc 09 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233145&o=2 $end $spectrum_flop_opus=sdcld10, $bio Spectrum Discovery Club Library Disc 10 (c) 198? Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233146&o=2 $end $spectrum_flop_opus=sdcnl0103, $bio Sinclair ZX Spectrum Opus Discovery disk. published 33 years ago: Spectrum Discovery Club Newsletter 01-03 (c) 1987 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233147&o=2 $end $spectrum_flop_opus=sdcnl04, $bio Sinclair ZX Spectrum Opus Discovery disk. published 33 years ago: Spectrum Discovery Club Newsletter 04 (c) 1987 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233148&o=2 $end $spectrum_flop_opus=sdcnl05, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 05 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233149&o=2 $end $spectrum_flop_opus=sdcnl06, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 06 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233150&o=2 $end $spectrum_flop_opus=sdcnl07, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 07 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233151&o=2 $end $spectrum_flop_opus=sdcnl08, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 08 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233152&o=2 $end $spectrum_flop_opus=sdcnl09, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 09 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233153&o=2 $end $spectrum_flop_opus=sdcnl10, $bio Sinclair ZX Spectrum Opus Discovery disk. published 32 years ago: Spectrum Discovery Club Newsletter 10 (c) 1988 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233154&o=2 $end $spectrum_flop_opus=sdcnl11, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter 11 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233155&o=2 $end $spectrum_flop_opus=sdcnl12, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter 12 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233156&o=2 $end $spectrum_flop_opus=sdcnl13, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter 13 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233157&o=2 $end $spectrum_flop_opus=sdcnl14, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter 14 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233158&o=2 $end $spectrum_flop_opus=sdcnl15, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter 15 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233159&o=2 $end $spectrum_flop_opus=sdcnl16, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 16 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233160&o=2 $end $spectrum_flop_opus=sdcnl17, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 17 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233161&o=2 $end $spectrum_flop_opus=sdcnl18, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 18 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233162&o=2 $end $spectrum_flop_opus=sdcnl19, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 19 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233163&o=2 $end $spectrum_flop_opus=sdcnl20, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 20 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233164&o=2 $end $spectrum_flop_opus=sdcnl21, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 21 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233165&o=2 $end $spectrum_flop_opus=sdcnl22, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter 22 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233166&o=2 $end $spectrum_flop_opus=sdcnl23, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter 23 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233167&o=2 $end $spectrum_flop_opus=sdcnl24, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter 24 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233168&o=2 $end $spectrum_flop_opus=sdcnl25, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter 25 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233169&o=2 $end $spectrum_flop_opus=sdcnl26, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter 26 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233170&o=2 $end $spectrum_flop_opus=sdcnl27, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter 27 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233171&o=2 $end $spectrum_flop_opus=sdcnl28, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 28 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233172&o=2 $end $spectrum_flop_opus=sdcnl29, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 29 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233173&o=2 $end $spectrum_flop_opus=sdcnl30, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 30 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233174&o=2 $end $spectrum_flop_opus=sdcnl31, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 31 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233175&o=2 $end $spectrum_flop_opus=sdcnl32, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 32 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233176&o=2 $end $spectrum_flop_opus=sdcnl33, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter 33 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233177&o=2 $end $spectrum_flop_opus=sdcnl34, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 34 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233178&o=2 $end $spectrum_flop_opus=sdcnl35, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 35 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233179&o=2 $end $spectrum_flop_opus=sdcnl36, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 36 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233180&o=2 $end $spectrum_flop_opus=sdcnl37, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 37 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233181&o=2 $end $spectrum_flop_opus=sdcnl38, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 38 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233182&o=2 $end $spectrum_flop_opus=sdcnl39, $bio Sinclair ZX Spectrum Opus Discovery disk. published 26 years ago: Spectrum Discovery Club Newsletter 39 (c) 1994 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233183&o=2 $end $spectrum_flop_opus=sdcnl40, $bio Sinclair ZX Spectrum Opus Discovery disk. published 25 years ago: Spectrum Discovery Club Newsletter 40 (c) 1995 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233184&o=2 $end $spectrum_flop_opus=sdcnl41, $bio Sinclair ZX Spectrum Opus Discovery disk. published 25 years ago: Spectrum Discovery Club Newsletter 41 (c) 1995 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233185&o=2 $end $spectrum_flop_opus=sdcnl42, $bio Sinclair ZX Spectrum Opus Discovery disk. published 25 years ago: Spectrum Discovery Club Newsletter 42 (c) 1995 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233186&o=2 $end $spectrum_flop_opus=sdcxmas89, $bio Sinclair ZX Spectrum Opus Discovery disk. published 31 years ago: Spectrum Discovery Club Newsletter Xmas Bonus December 1989 (c) 1989 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233187&o=2 $end $spectrum_flop_opus=sdcxmas90, $bio Sinclair ZX Spectrum Opus Discovery disk. published 30 years ago: Spectrum Discovery Club Newsletter Xmas Bonus December 1990 (c) 1990 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233188&o=2 $end $spectrum_flop_opus=sdcxmas91, $bio Sinclair ZX Spectrum Opus Discovery disk. published 29 years ago: Spectrum Discovery Club Newsletter Xmas Bonus December 1991 (c) 1991 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233189&o=2 $end $spectrum_flop_opus=sdcxmas92, $bio Sinclair ZX Spectrum Opus Discovery disk. published 28 years ago: Spectrum Discovery Club Newsletter Xmas Bonus December 1992 (c) 1992 Spectrum Discovery Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233190&o=2 $end $info=spectred, $bio Computer published 35 years ago: Spectrum ED (c) 1985 Scopus. Brazilian clone of the Apple IIe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33555&o=2 $end $einstein=specemu, $bio Spectrum Emulator Disk 1 (c) 19?? Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136123&o=2 $end $spectrum_cass=spec4th, $bio Spectrum Forth (c) 19?? CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234784&o=2 $end $spectrum_cass=spcfruita, $bio Spectrum Fruit Machine (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225944&o=2 $end $spectrum_cass=spcfruit,spcfruitb, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Fruit-Machine (c) 1983 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234737&o=2 $end $spectrum_cass=specgolf,specgolfa,specgolfb,specgolfc, $bio Sinclair ZX Spectrum cass. published 38 years ago: Spectrum Golf (c) 1982 R&R Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81141&o=2 $end $info=raaspec, $bio Fortune Teller published 36 years ago: Spectrum I+ (c) 1984 Roy Abel & Associates. Insert a coin and choose 8 colors in the order you feel. Color choices reveal stress and personality accurately. - TRIVIA - The Spectrum I+ was a modified CGE's Vectrex. - TIPS AND TRICKS - Service mode: The service mode can be accessed by pressing button 8 during startup. As soon as all LEDs light up, press 2 and 3 without releasing 8. Then release 8 and after that 2 and 3. You can leave the screen where you enter ads by pressing 8 several times. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40306&o=2 $end $spectrum_cass=spectrum_aq, $bio Sinclair ZX Spectrum cass. published 37 years ago: Spectrum Micro Chess (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81142&o=2 $end $spectrum_cass=spectrum_ap, $bio Spectrum Micro Chess (c) 198? Aackosoft. Netherlands release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225610&o=2 $end $spectrum_cass=specplot,specplota, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrum Plot (c) 1984 Gemini Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237745&o=2 $end $spectrum_cass=specscrma, $bio Spectrum Scramble (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226445&o=2 $end $spectrum_cass=ssting, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spectrum Stingers (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226675&o=2 $end $spectrum_cass=spectrum_er, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Top Hits 1 (c) 1985 Ventamatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227844&o=2 $end $spectrum_cass=spectrum_et, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrum Top Hits 2 (c) 1985 Ventamatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227845&o=2 $end $spectrum_cass=vchess, $bio Sinclair ZX Spectrum cass. published 38 years ago: Spectrum Voice Chess (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81145&o=2 $end $spectrum_cass=specvchs, $bio Spectrum Voice Chess (c) 198? Hansesoft GmbH. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226257&o=2 $end $info=spectrm,spectrm4, $bio Pinball published 38 years ago: Spectrum (c) 1982 Bally. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Squawk and Talk) Model Number : 1262 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in August 1982. 994 units were produced but less than 500 were sold. The development of this game took 16 months. - STAFF - Design by : Claude Fernandez Art by : Margaret Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5579&o=2 $end $spectrum_cass=spectrum_ez, $bio Sinclair ZX Spectrum cass. published 36 years ago: Spectrumania 1/02 (c) 1984 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146128&o=2 $end $spectrum_cass=spectrum_fb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrumania 2/01 (c) 1985 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146129&o=2 $end $spectrum_cass=spectrum_fd, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrumania 2/02 (c) 1985 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146130&o=2 $end $spectrum_cass=spectrum_ff, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrumania 2/03 (c) 1985 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146131&o=2 $end $spectrum_cass=spectrum_fh, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spectrumania 2/04 (c) 1985 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146132&o=2 $end $archimedes=specemu, $bio Speculator (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127042&o=2 $end $info=m4specu, $bio Speculator Club (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41456&o=2 $end $spectrum_cass=specvade, $bio Specvaders (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226447&o=2 $end $spectrum_cass=specvent,specventa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Specventure (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81148&o=2 $end $bbc_rom=speechcc, $bio Acorn BBC ROM published 35 years ago: Speech (c) 1985 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145100&o=2 $end $cpc_flop=speechuk,speechuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Speech (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124858&o=2 $end $bbcb_cass=speech, $bio Speech (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52419&o=2 $end $mc10=speech, $bio Speech (c) 198? Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87702&o=2 $end $ti99_cart=speeched, $bio TI-99-4A soft. published 40 years ago: Speech Editor [Model PHM 3011] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84728&o=2 $end $bbcb_flop_orig=speech, $bio Acorn BBC Micro B disk. published 35 years ago: Speech! (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125543&o=2 $end $bbc_rom=speech, $bio Acorn BBC ROM published 35 years ago: Speech! (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145274&o=2 $end $cpc_cass=speech, $bio Amstrad CPC cass. published 34 years ago: Speech! (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99261&o=2 $end $archimedes=speech, $bio Acorn Archimedes disk. published 29 years ago: Speech! (c) 1991 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115962&o=2 $end $mc10=speed, $bio TRS-80 MC-10 cass. published 34 years ago: Speed (c) 1986 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87703&o=2 $end $cpc_flop=speed3ku, $bio Amstrad CPC type-in published 34 years ago: Speed 3K (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120177&o=2 $end $info=speedatk, $bio Arcade Video game published 36 years ago: Speed Attack! (c) 1984 Seta Kikaku Corp. - TECHNICAL - Game ID : CB-0 Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 4 Mhz) Players : 2 Control : 2-way joystick Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2573&o=2 $end $info=speedbal,speedbala, $bio Arcade Video game published 33 years ago: Speed Ball (c) 1987 Tecfri. A pinball video game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 2.66 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Buttons : 4 - STAFF - Staff: Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2574&o=2 $end $spectrum_cass=speedbal, $bio Sinclair ZX Spectrum cass. published 6 years ago: Speed Ball (c) 2014 Kabuto Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232162&o=2 $end $info=spdball, $bio Arcade Video game published 35 years ago: Speed Ball - Contest at Neonworld (c) 1985 Williams. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC (@ 894.75 Khz) Screen orientation : Horizontal Video resolution : 292 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : trackball Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2575&o=2 $end $adam_flop=speedchk10,speedchk10a, $bio Coleco Adam disk. published 36 years ago: Speed Check Ver.1 (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230410&o=2 $end $adam_flop=speedchk,speedchka, $bio Coleco Adam disk. published 36 years ago: Speed Check Ver.2 (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230409&o=2 $end $info=spdcoin, $bio Arcade Video game published 36 years ago: Speed Coin (c) 1984 Stern Electronics. The objective is to roll the coin to the bottom of the screen and through the hole at the bottom by tilting the coin's platform. This must be done without breaking the coin, and within the shortest time possible. If this is done above certain times, the player gets a bonus multiplier (either 4, 2, or 1) depending on which of the 3 times the player's finishing time is above or equal to. It seems simple, but is super addictive and really fun to play with a group of people. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 2-way joystick - STAFF - Game concept by : Thomas Baron Programmed by : Keith Enge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2577&o=2 $end $info=m5spddmn, $bio Speed Demon (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41636&o=2 $end $c64_cart=speeddos, $bio Speed DOS Copy ROM (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229452&o=2 $end $info=speeddrv, $bio Arcade Video game published 16 years ago: Speed Driver (c) 2004 IGS [International Game System]. - TRIVIA - Speed Driver was released in January 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43923&o=2 $end $info=speeddrp, $bio Arcade Video game published 17 years ago: Speed Drop (c) 2003 Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35270&o=2 $end $info=speedfrk, $bio Arcade Video game published 41 years ago: Speed Freak (c) 1979 Vectorbeam. In Speed Freak you drove an extremely fast car along a lonesome road. The idea was simply to drive as fast as you can without crashing. The game was time based, you could crash as much as you wanted, but points were scored for driving as fast and as far as you could without crashing. Your view of the action was from behind the hood of the car, but slightly above what an actual driver would see, kind of like you were sitting on the roof instead of inside the car. Obstacles were mainly oncoming cars (which was always the same one), and police roadblocks. The off-road scenery was limited to stick figure cows, hitchhikers, and the occasional cactus. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound Chips : Samples Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette colors : 32768 Players : 2 Control : Analog steering wheel, four-position shifter - TRIVIA - Released in March 1979. Speed Freak was Larry's first game for Vectorbeam. Only 700 units were produced. The machine was available only as an upright dedicated cabinet. The cabinet was white with sticker sideart on each side that displayed the game name, and a picture of a red car. The control panel is simply black with a red and yellow stripe around it. The monitor bezel had no decoration at all, and the marquee was made of metal, and was not illuminated in any way. The game used a 19'' monochrome vector monitor. A Speed Freak unit appears in the 1980 movie 'Midnight Madness'. - STAFF - Designed & programmed by : Larry Rosenthal, Dan Sunday - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2578&o=2 $end $msx1_cass=spedking,spedkingb,spedkinga, $bio MSX cass. published 34 years ago: Speed King (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95000&o=2 $end $c64_cass=speedking, $bio Commodore C64 cass. published 34 years ago: Speed King (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186733&o=2 $end $spectrum_cass=speedkin, $bio Speed King 2 (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219731&o=2 $end $msx1_flop=spedking, $bio Speed King cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230138&o=2 $end $cpc_cass=speedknga,speedkng, $bio Amstrad CPC cass. published 34 years ago: Speed King [Model IA 0114] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99262&o=2 $end $psx=speedkng, $bio Sony PlayStation disc published 24 years ago: Speed King (c) 1996 Konami Co., Ltd. - TECHNICAL - [Model SLPM-86013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85738&o=2 $end $vic1001_cart=spedmath, $bio Commodore VIC-20 cart. published 39 years ago: Speed Math & Bingo Math (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86934&o=2 $end $vic10=spedmath, $bio Commodore VIC-10 cart. published 38 years ago: Speed Math & Bingo Math (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53710&o=2 $end $psx=spdpunksd, $bio Sony PlayStation disc published 20 years ago: Speed Punks Demo Disc (c) 2000 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131506&o=2 $end $psx=spdpunks, $bio Sony PlayStation disc published 20 years ago: Speed Punks (c) 2000 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110868&o=2 $end $dragon_cass=speedracr, $bio Dragon cass. published 35 years ago: Speed Racer (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116404&o=2 $end $dragon_flop=speedracr, $bio Dragon disk. published 35 years ago: Speed Racer (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117078&o=2 $end $info=speedrcr, $bio Arcade Video game published 25 years ago: Speed Racer (c) 1995 Namco, Limited. A excellent racing game based in the successful anime cartoon in which the player takes on the role of the young pilot Speed Racer and his super racing GT car named Mach 5 Avoiding obstacles in the way helped by different gadgets, an avoid the rivals pilots cars to finish the race to the victory. - TECHNICAL - Namco System FL Hardware Game ID : SE Main CPU : i960KB (@ 20 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 1 Control : Steering Wheel Buttons : 4 - TRIVIA - Speed Racer was released in January 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3367&o=2 $end $snes=speedrac, $bio Nintendo Super NES game published 26 years ago: Speed Racer in My Most Dangerous Adventures (c) 1994 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63580&o=2 $end $psx=spdracer, $bio Sony PlayStation disc published 22 years ago: Speed Racer (c) 1998 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111451&o=2 $end $apple2_flop_clcracked=spdrdr2, $bio Apple II disk. published 37 years ago: Speed Reader II (c) 1983 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231258&o=2 $end $apple2_flop_clcracked=spdrdr2c, $bio Apple II disk. published 35 years ago: Speed Reader II (c) 1985 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231256&o=2 $end $apple2_flop_clcracked=spdrdr2b, $bio Apple II disk. published 34 years ago: Speed Reader II (c) 1986 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231257&o=2 $end $ti99_cart=speedrda, $bio TI-99-4A soft. published 36 years ago: Speed Reading A (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84729&o=2 $end $ti99_cart=speedrdb, $bio TI-99-4A soft. published 36 years ago: Speed Reading B (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84730&o=2 $end $info=speedspn, $bio Arcade Video game published 26 years ago: Speed Spin (c) 1994 TCH. Nice ping pong game. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2580&o=2 $end $info=stest, $bio Pinball published 38 years ago: Speed Test (c) 1982 Taito. - TRIVIA - This is a copy of 1982's "Vector (Bally)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5580&o=2 $end $info=ppspeed, $bio Arcade Video game published 37 years ago: Speed Up (c) 1983 Unknown [Spain]. Spanish bootleg of Pole Position. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72853&o=2 $end $info=speedup,speedup10, $bio Arcade Video game published 24 years ago: Speed Up (c) 1996 Gaelco. A racing game in which up to eight players (via linked cabinets) compete in a lap-based race around one of three testing courses. After each lap, the slowest car is eliminated and the game continues until only the winner remains. In the single-player game, the player competes against a field of A.I. controlled cars. Each player selects one car from the ten that are available, then chooses their preferred track (Beginner, Advanced or Expert). The action is fast and furious and the game can vary between one and nine laps, depending upon the number of rival players. An on-screen map in the upper right-hand corner of the display indicates the positions of all rival racers. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), TMS32031 (@ 60 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (4x) DMA-driven (@ 16 Mhz) Players : 2 Control : steering wheel Buttons : 5 - TRIVIA - Released in September 1996. Speed Up was Gaelco's first 3-D game. - STAFF - Staff: Xavier Arrébola - PORTS - * CONSOLES: Sony PlayStation (1997, "Racingroovy VS") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2581&o=2 $end $c64_cart=spdtape, $bio Commodore C64 cart. published 35 years ago: Speed-Tape (c) 1985 Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229410&o=2 $end $cpc_flop=speedway, $bio Amstrad CPC type-in published 33 years ago: Speed-Way (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120559&o=2 $end $pc98=speed, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Speed. (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90711&o=2 $end $amigaocs_flop=speedbl, $bio Commodore Amiga 500 disk. published 32 years ago: Speedball (c) 1988 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75066&o=2 $end $amigaocs_flop=speedblu, $bio Commodore Amiga 500 disk. published 32 years ago: Speedball (c) 1988 Spotlight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75067&o=2 $end $sms=speedbl, $bio Sega Master System cart. published 30 years ago: Speedball (c) 1990 Image Works - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56189&o=2 $end $ibm5150=speedbal, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Speedball (c) 1991 Mirror Image Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132631&o=2 $end $sms=speedblv, $bio Sega Master System cart. published 28 years ago: Speedball (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56190&o=2 $end $sms=speedbl2, $bio Sega Master System cart. published 28 years ago: Speedball 2 (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56191&o=2 $end $amigaocs_flop=speedbl2,speedbl2u, $bio Commodore Amiga 500 disk. published 30 years ago: Speedball 2 - Brutal Deluxe (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75069&o=2 $end $ibm5150=spdball2, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Speedball 2 - Brutal Deluxe (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132500&o=2 $end $archimedes=speedbl2,speedbl2a, $bio Acorn Archimedes disk. published 28 years ago: Speedball 2 - Brutal Deluxe (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115940&o=2 $end $amigaocs_flop=speedbl2b, $bio Commodore Amiga 500 disk. published 30 years ago: Speedball 2 - Brutal Deluxe [Budget] (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75068&o=2 $end $gba=speedbl2, $bio Nintendo GBA cart. published 18 years ago: Speedball 2 - Brutal Deluxe [Model AGB-AS6P-EUR] (c) 2002 Wanadoo Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73238&o=2 $end $gameboy=speedbl2, $bio Nintendo Game Boy Cart. published 28 years ago: Speedball 2 - Brutal Deluxe [Model DMG-E2-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66962&o=2 $end $megadriv=speedbl2u,speedbl2up, $bio Sega Genesis game published 29 years ago: Speedball 2 - Brutal Deluxe (c) 1991 Arena - TECHNICAL - GAME ID: T-69026 - TRIVIA - Released in December 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57407&o=2 $end $amigaocs_flop=speedbl2a, $bio Commodore Amiga 500 disk. published 30 years ago: Speedball 2 - Brutal Deluxe [The Bitmap Brothers Volume 1] (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75070&o=2 $end $megadriv=speedbl2j, $bio Sega Mega Drive game published 28 years ago: Speedball 2 (c) 1992 CRI Japanese release. - TECHNICAL - GAME ID: T-68023 - TRIVIA - Released on June 19, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56884&o=2 $end $megadriv=speedbl2, $bio Sega Mega Drive game published 28 years ago: Speedball 2 (c) 1992 Virgin Games European release. - TECHNICAL - GAME ID: T-70086-50 - TRIVIA - Released in october 1992 in Europe. It's one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56883&o=2 $end $psx=spdb2100, $bio Sony PlayStation disc published 20 years ago: Speedball 2100 (c) 2000 Empire Interactive Europe, Ltd. - TECHNICAL - GAME ID: SLUS-01218 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111712&o=2 $end $amigaocs_flop=speedbas, $bio Commodore Amiga 500 disk. published 31 years ago: Speedboat Assassin (c) 1989 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75071&o=2 $end $c64_cass=sboatrace, $bio Commodore C64 cass. published 35 years ago: Speedboat Race (c) 1985 Euro Gold Starline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229585&o=2 $end $msx1_cass=sbracer, $bio MSX cass. published 33 years ago: Speedboat Racer (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95001&o=2 $end $msx1_flop=sbracer, $bio Speedboat Racer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230139&o=2 $end $cpc_flop=speedmas, $bio Speedmaster 2.0 (c) 198? Walltone, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124859&o=2 $end $cpc_flop=speedmas01, $bio Speedmaster 4.0 (c) 198? Walltone, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124860&o=2 $end $cpc_cass=speedmst, $bio Speedmaster V.20 (c) 198? Walltone, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99264&o=2 $end $c64_cart=spdsaver, $bio Commodore C64 cart. published 36 years ago: Speedsaver (c) 1984 KCS [Kolff Computer Supplies BV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231969&o=2 $end $c64_cart=spdsavrc, $bio Commodore C64 cart. published 36 years ago: Speedsaver Combi (c) 1984 KCS [Kolff Computer Supplies BV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231970&o=2 $end $cpc_flop=speedtra, $bio Amstrad CPC 464 disk. published 34 years ago: Speedtrans (c) 1986 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124861&o=2 $end $cpc_flop=speedtra01,speedtra02, $bio Amstrad CPC 464 disk. published 32 years ago: Speedtrans Plus-3 (c) 1988 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124862&o=2 $end $cpc_flop=speedtra03, $bio Amstrad CPC 464 disk. published 32 years ago: Speedtrans Screen Dump Utility (c) 1988 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124863&o=2 $end $apple2_cass=speedway, $bio Apple II cass. published 41 years ago: Speedway (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135888&o=2 $end $to_flop=speedway, $bio Thomson TO disk. published 34 years ago: Speedway (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108019&o=2 $end $mo5_cass=speedway,speedwaya, $bio Thomson MO5/TO7 cass. published 34 years ago: Speedway (c) 1986 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108550&o=2 $end $odyssey2=3rcsocpt, $bio Magnavox Odyssey² game published 42 years ago: Speedway + Spin-Out + Crypto-logic [Model AC9400] (c) 1978 Magnavox Co., The [Fort Wayne, IN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95667&o=2 $end $studio2=speedwaya, $bio Studio II cart. published 42 years ago: Speedway / Tag (c) 1978 Hanimex. - TECHNICAL - [Model MG-211] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82066&o=2 $end $a800=spedwayb, $bio Atari 800 cart. published 38 years ago: Speedway Blast (c) 1982 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86700&o=2 $end $cpc_cass=teamdiv2, $bio Amstrad CPC cass. published 29 years ago: Speedway Team Championship (c) 1991 ET Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99534&o=2 $end $plus4_cart=speedy, $bio Commodore C16 Plus/4 cart. published 32 years ago: Speedy (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237562&o=2 $end $apple2_flop_clcracked=spdydvry, $bio Apple II disk. published 35 years ago: Speedy Delivery (c) 1985 Learning Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231460&o=2 $end $gbcolor=speedy, $bio Nintendo Game Boy Color game published 21 years ago: Speedy Gonzales - Aztec Adventure [Model DMG-ALZE-USA] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68798&o=2 $end $snes=speedy, $bio Nintendo Super NES game published 25 years ago: Speedy Gonzales in Los Gatos Bandidos [European Prototype] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63581&o=2 $end $snes=speedyua,speedyup,speedyu,speedyup1, $bio Nintendo Super NES game published 25 years ago: Speedy Gonzales in Los Gatos Bandidos [Model SNS-ASEE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63582&o=2 $end $gameboy=speedy, $bio Nintendo Game Boy Cart. published 27 years ago: Speedy Gonzales [Model DMG-G6-USA] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66964&o=2 $end $to_flop=speedyw, $bio Thomson TO disk. published 34 years ago: Speedy Wonder (c) 1986 Minipuce [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108020&o=2 $end $adam_flop=speedwr10,speedwr,speedwra, $bio SpeedyWrite (c) 198? White [David White] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109993&o=2 $end $adam_flop=speedwrhd, $bio SpeedyWrite for Hard Disk Drives (c) 199? White. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109995&o=2 $end $adam_flop=spedwrsp, $bio SpeedyWrite Spell (c) 198? White [David White] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109994&o=2 $end $cpc_flop=peedzon,speedzon01, $bio Amstrad CPC 464 disk. published 32 years ago: Speedzone Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123002&o=2 $end $cpc_flop=speedzon02, $bio Amstrad CPC 464 disk. published 32 years ago: Speedzone Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123003&o=2 $end $cpc_cass=spedzones, $bio Amstrad CPC cass. published 32 years ago: Speedzone [Model 3 MT-178] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99265&o=2 $end $cpc_cass=spedzone, $bio Amstrad CPC cass. published 32 years ago: Speedzone [Model PAl SA2] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99266&o=2 $end $amigaocs_flop=spellbk7, $bio Spell Book 7 Plus (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75072&o=2 $end $apple2_flop_clcracked=35spelit, $bio Apple II disk. published 33 years ago: Spell It (c) 1987 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231259&o=2 $end $mc10=spellit, $bio Spell It (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87704&o=2 $end $apple2_flop_clcracked=35spelpl,spelitps, $bio Apple II disk. published 31 years ago: Spell It Plus (c) 1989 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231260&o=2 $end $apple2_flop_clcracked=spellit, $bio Apple II disk. published 36 years ago: Spell It! (c) 1984 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231261&o=2 $end $info=splmastr, $bio Slot Machine published 18 years ago: Spell Master (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43751&o=2 $end $einstein=spelbuld, $bio Spell n' Build (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136089&o=2 $end $bbcb_flop_orig=spell, $bio Spell! Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125439&o=2 $end $z88_cart=spellmstr, $bio Cambridge Z88 Cart. published 32 years ago: Spell-Master (c) 1988 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236205&o=2 $end $apple2_flop_clcracked=spelgrph, $bio Apple II disk. published 37 years ago: Spellagraph (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231283&o=2 $end $apple2_flop_clcracked=spelkzv2, $bio Apple II disk. published 37 years ago: Spellakazam (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231284&o=2 $end $bbcb_cass=spellbin, $bio Acorn BBC/Electron cass. published 33 years ago: Spellbinder (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52420&o=2 $end $electron_flop=spellbin, $bio Acorn Electron 3.5in.disk. published 33 years ago: Spellbinder (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129845&o=2 $end $sorcerer_cass=spell, $bio Spellbinder Word Processing System (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232410&o=2 $end $info=spellbnd, $bio Arcade Video game published 39 years ago: Spellbound (c) 1981 ACE. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 256 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11294&o=2 $end $camplynx_cass=spellbnd, $bio Camputers Lynx cass. published 37 years ago: Spellbound (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134079&o=2 $end $spectrum_cass=sbound, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spellbound (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81157&o=2 $end $c64_cass=spellbnd, $bio Commodore C64 cass. published 34 years ago: Spellbound (c) 1986 MAD [Mastertronic Added Dimension]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186735&o=2 $end $info=sp_spell,sp_spella,sp_spellb,sp_spellc,sp_spelld,sp_spelle,sp_spellf,sp_spellg,sp_spelli,sp_spellj, $bio Spellbound (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42261&o=2 $end $dragon_cass=splbesieg1, $bio Spellbound - Besieged - Part 1 (c) 198? Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234430&o=2 $end $dragon_cass=splbesieg2, $bio Spellbound - Besieged - Part 2 (c) 198? Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234431&o=2 $end $bbcb_cass=spellbes, $bio Spellbound Beseiged (c) 19?? Sullis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52421&o=2 $end $cpc_flop=spellbou,spellbou02,spellbou03, $bio Amstrad CPC 464 disk. published 35 years ago: Spellbound Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122923&o=2 $end $cpc_flop=dizzyvsp01,dizzyvsp02,dizzyvsp,dizzy5sp,spellbou04,spellbou05, $bio Amstrad CPC 464 disk. published 29 years ago: Spellbound Dizzy (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120719&o=2 $end $amigaocs_flop=dizzy5, $bio Commodore Amiga 500 disk. published 28 years ago: Spellbound Dizzy (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75074&o=2 $end $spectrum_cass=dizzy5,dizzy5a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Spellbound Dizzy (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - [Model 2664] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81158&o=2 $end $cpc_flop=spellbou01, $bio Amstrad CPC 464 disk. published 35 years ago: Spellbound Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122922&o=2 $end $cpc_cass=spellbnd,spellbnda, $bio Amstrad CPC cass. published 35 years ago: Spellbound [Model MAD 4] (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99267&o=2 $end $amigaocs_flop=spellbnd, $bio Commodore Amiga 500 disk. published 29 years ago: SpellBound! (c) 1991 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75073&o=2 $end $apple2_flop_misc=spelbrkr, $bio Apple II disk. published 35 years ago: Spellbreaker (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107271&o=2 $end $adam_flop=spellbrk, $bio Coleco Adam disk. published 35 years ago: Spellbreaker (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109996&o=2 $end $cpc_flop=spellbrk,spellbre, $pcw=spellbrk, $bio Amstrad CPC/PCW disk. published 35 years ago: Spellbreaker (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118304&o=2 $end $einstein=spellbrk, $bio Tatung Einstein disk. published 35 years ago: Spellbreaker (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136059&o=2 $end $sms=spellcst, $bio Sega Master System cart. published 32 years ago: SpellCaster (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56192&o=2 $end $bbc_rom=spellchk2, $bio Acorn BBC ROM published 36 years ago: SpellCheck II (c) 1984 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145199&o=2 $end $bbc_rom=spellchk3, $bio Acorn BBC ROM published 35 years ago: SpellCheck III (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145200&o=2 $end $snes=spellcra, $bio Nintendo Super NES game published 27 years ago: SpellCraft - Aspects of Valor (c) 1993 Ybarra Productions. SNES port of the MS-DOS game of the same name. - TECHNICAL - Model SNS-C5-USA - TRIVIA - This game was never released to the public. - STAFF - Written by: Scott Nelson, Jeff Davies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63583&o=2 $end $amigaocs_flop=spellfir, $bio Commodore Amiga 500 disk. published 30 years ago: Spellfire the Sorceror (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75075&o=2 $end $apple2_flop_clcracked=spelcptr, $bio Apple II disk. published 37 years ago: Spellicopter (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231285&o=2 $end $sorcerer_cass=spelling, $bio Exidy Sorcerer cass. published 39 years ago: Spelling (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232411&o=2 $end $zx81_cass=spellin1, $bio Sinclair ZX-81 cass. published 38 years ago: Spelling 1 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114599&o=2 $end $zx81_cass=spellin1w, $bio Sinclair ZX-81 cass. published 38 years ago: Spelling 1 (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115003&o=2 $end $info=spellb,spellb79, $bio Handheld game published 42 years ago: Spelling aBc (c) 1978 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100615&o=2 $end $apple2_flop_clcracked=splsndrl, $bio Apple II disk. published 36 years ago: Spelling and Sound Relationships (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231418&o=2 $end $apple2_flop_clcracked=splat841, $bio Apple II disk. published 36 years ago: Spelling Attack (c) 1984 Borg-Warner Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232990&o=2 $end $apple2_flop_clcracked=spelbee1, $bio Apple II disk. published 39 years ago: Spelling Bee (c) 1981 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231018&o=2 $end $apple2gs=spellbee, $bio Apple IIGS disk. published 33 years ago: Spelling Bee (c) 1987 First Byte Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115075&o=2 $end $apple2_flop_clcracked=spelbeep, $bio Apple II disk. published 39 years ago: Spelling Bee and Reading Primer (c) 1981 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231020&o=2 $end $apple2_flop_clcracked=splbe111, $bio Apple II disk. published 39 years ago: Spelling Bee Games (c) 1981 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231019&o=2 $end $zx81_cass=spellbee, $bio Sinclair ZX-81 cass. published 37 years ago: Spelling Bee [Model 03-3017] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114691&o=2 $end $apple2_flop_clcracked=spelcarn, $bio Apple II disk. published 39 years ago: Spelling Carnival (c) 1981 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231698&o=2 $end $dragon_cass=splimprov, $bio Dragon cass. published 35 years ago: Spelling Improver (c) 1985 Micro De-Bug Consultancy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234417&o=2 $end $apple2_flop_clcracked=splmstry, $bio Apple II disk. published 32 years ago: Spelling Mastery (c) 1988 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231490&o=2 $end $apple2_flop_clcracked=mcsppr11, $bio Apple II disk. published 32 years ago: Spelling Press [Model MECC-A232] (c) 1988 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230799&o=2 $end $apple2_flop_clcracked=mcspat10, $bio Apple II disk. published 30 years ago: Spelling Puzzles and Tests [Model MECC-A234] (c) 1990 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230800&o=2 $end $apple2_flop_clcracked=spelrule, $bio Apple II disk. published 40 years ago: Spelling Rules (c) 1980 Micro Power and Light - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240728&o=2 $end $apple2_flop_clcracked=orspelrl, $bio Apple II disk. published 33 years ago: Spelling Rules (c) 1987 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231033&o=2 $end $apple2_flop_clcracked=spelstrt, $bio Apple II disk. published 37 years ago: Spelling Strategy (c) 1983 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240646&o=2 $end $dragon_cass=spltutor, $bio Dragon cass. published 37 years ago: Spelling Tutor (c) 1983 Micro De-Bug Consultancy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234418&o=2 $end $apple2_flop_clcracked=mcspl130, $bio Apple II disk. published 40 years ago: Spelling Vol. 1 [Model MECC-A726] (c) 1980 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230801&o=2 $end $pet_cass=mesa1, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A1 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125758&o=2 $end $pet_cass=mesa2, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A2 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125759&o=2 $end $pet_cass=mesa3, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A3 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125760&o=2 $end $pet_cass=mesa4, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A4 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125761&o=2 $end $pet_cass=mesa5, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A5 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125762&o=2 $end $pet_cass=mesa6, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A6 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125763&o=2 $end $pet_cass=mesa7, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context A7 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125764&o=2 $end $pet_cass=mesb1, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B1 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125765&o=2 $end $pet_cass=mesb2, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B2 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125766&o=2 $end $pet_cass=mesb3, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B3 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125767&o=2 $end $pet_cass=mesb4, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B4 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125768&o=2 $end $pet_cass=mesb5, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B5 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125769&o=2 $end $pet_cass=mesb6, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B6 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125770&o=2 $end $pet_cass=mesb7, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context B7 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125771&o=2 $end $pet_cass=mesc1, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C1 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125772&o=2 $end $pet_cass=mesc2, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C2 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125773&o=2 $end $pet_cass=mesc3, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C3 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125774&o=2 $end $pet_cass=mesc4, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C4 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125775&o=2 $end $pet_cass=mesc5, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C5 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125776&o=2 $end $pet_cass=mesc6, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C6 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125777&o=2 $end $pet_cass=mesc7, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context C7 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125778&o=2 $end $pet_cass=mesd1, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D1 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125779&o=2 $end $pet_cass=mesd2, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D2 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125780&o=2 $end $pet_cass=mesd3, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D3 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125781&o=2 $end $pet_cass=mesd4, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D4 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125782&o=2 $end $pet_cass=mesd5, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D5 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125783&o=2 $end $pet_cass=mesd6, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D6 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125784&o=2 $end $pet_cass=mesd7, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context D7 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125785&o=2 $end $pet_cass=mese1, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E1 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125786&o=2 $end $pet_cass=mese2, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E2 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125787&o=2 $end $pet_cass=mese3, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E3 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125788&o=2 $end $pet_cass=mese4, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E4 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125789&o=2 $end $pet_cass=mese5, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E5 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125790&o=2 $end $pet_cass=mese6, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E6 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125791&o=2 $end $pet_cass=mese7, $bio Commodore PET cass. published 40 years ago: Spelling Words in Context E7 (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125792&o=2 $end $bbc_rom=spellmst166,spellmst, $bio Acorn BBC ROM published 33 years ago: SpellMaster (c) 1987 Computer Concepts. Spelling Checker compatible with Wordwise, Inter-World and View. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145101&o=2 $end $pet_rom=spellmst, $bio Spellmaster (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235797&o=2 $end $horizon=d12b02, $bio SpellStar (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232322&o=2 $end $dmv=spells, $bio SpellStar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233910&o=2 $end $apple2_flop_clcracked=spltrn34, $bio Apple II disk. published 39 years ago: Spelltronics Lessons 3-4 (c) 1981 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231356&o=2 $end $apple2_flop_clcracked=spltrn56, $bio Apple II disk. published 39 years ago: Spelltronics Lessons 5-6 (c) 1981 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231357&o=2 $end $info=spelunkr,spelunkrj, $vgmplay=spelunkr, $bio Arcade Video game published 34 years ago: Spelunker (c) 1986 Irem Corp. In Spelunker - which means 'cave-diver' - a caver has to work his way down through a number of multi-directionally scrolling caves - each one deeper underground than the last - in his bid to find the mythical 'World of Wonders'. To do this, the spelunker must find the exit to each cave, so he can move on to the next and get closer to his goal. Spelunker is a platform game, and each tricky cave is filled with enemies - such as bats and ogres - and traps. Ladders, ropes, lifts and the obligatory minecarts must be used to reach other platforms and sections of the cave. To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1986 by Irem, under license from Broderbund. Originally released in 1984 by Broderbund Software for the Commodore C64 computer. - SERIES - 1. Spelunker (1986) 2. Spelunker II - 23 no Kagi (1986) - STAFF - Designed and programmed by : Tim Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2582&o=2 $end $nes=spelunkrh, $bio Nintendo Famicom cart. published 33 years ago: Spelunker (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69317&o=2 $end $msx1_flop=spelunkr, $bio Spelunker Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134353&o=2 $end $info=spelunk2, $bio Arcade Video game published 34 years ago: Spelunker II - 23 no Kagi (c) 1986 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 384 x 256 pixels Screen refresh : 55.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1986 by Irem, under license from Broderbund. The subtitle of this game translates from Japanese as '23 Keys'. - SERIES - 1. Spelunker (1986) 2. Spelunker II - 23 no Kagi (1986) - STAFF - Designed & programmed by : Tim Martin - PORTS - * CONSOLES: Nintendo NES [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2583&o=2 $end $nes=spelunk2, $bio Nintendo Famicom cart. published 33 years ago: Spelunker II - Yuusha e no Choosen (c) 1987 Irem Corp. - TECHNICAL - [Model IF-06] - TRIVIA - Spelunker II for Famicom was released on September 18, 1987. Licensed from Broderbund. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47464&o=2 $end $nes=spelunkrj, $vgmplay=spelunkr_nes, $bio Nintendo Famicom cart. published 35 years ago: Spelunker (c) 1985 Irem Corp. - TECHNICAL - [Model IF-03] - TRIVIA - Spelunker for Famicom was released on December 7, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47463&o=2 $end $msx1_cart=spelunkr,spelunkra, $bio MSX cart. published 34 years ago: Spelunker [Model IM-01] (c) 1986 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77464&o=2 $end $nes=spelunkr, $bio Nintendo NES cart. published 33 years ago: Spelunker (c) 1987 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Spelunker [Model IF-03]". Description from the back cover: Wander through miles of uncharted caves in search of the legendary underground pyramid and its vast treasures. To complete your adventure, you will swing from ropes and ladders, run across unstable terrain and down ravines, operate elevators, mining carts and rafts. You will collect keys, bombs, flares, jewels, sacks of gold coins and other valuable items as you navigate the hazardous terrain. - TECHNICAL - GAME ID: NES-SU-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55576&o=2 $end $info=m4sss,m4sss__a,m4sss__b,m4sss__c,m4sss__d,m4sss__e,m4sss__f,m4sss__g,m4sss__h,m4sss__i,m4sss__j,m4sss__k,m4sss__l, $bio Spend Spend Spend (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41461&o=2 $end $pc98=spentr91, $bio Spent Runner '91 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90712&o=2 $end $cpc_flop=sphairaf01,sphairaf,sphairaf02,sphairaf03,sphaira1,sphaira101, $bio Amstrad CPC 464 disk. published 31 years ago: Sphaira (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120988&o=2 $end $bbcb_cass=sphdest, $electron_cass=sphdest, $bio Acorn BBC/Electron cass. published 34 years ago: Sphere of Destiny (c) 1986 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52422&o=2 $end $bbcb_flop_orig=sphdest, $bio Acorn BBC Micro B disk. published 33 years ago: Sphere of Destiny (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125469&o=2 $end $bbcb_cass=sphdest2, $electron_cass=sphdest2, $bio Acorn BBC/Electron cass. published 32 years ago: Sphere of Destiny 2 (c) 1988 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52423&o=2 $end $archimedes=spheresc, $bio Acorn Archimedes disk. published 27 years ago: Spheres of Chaos (c) 1993 Matt Black - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127148&o=2 $end $archimedes=spheres,spheresa, $bio Acorn Archimedes disk. published 28 years ago: Spheres of Chaos Demo (c) 1992 Matt Black - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127149&o=2 $end $cpc_flop=sphericf, $bio Amstrad CPC type-in published 34 years ago: Spheric (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119226&o=2 $end $cpc_flop=sphericf01, $bio Amstrad CPC type-in published 31 years ago: Spheric (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120023&o=2 $end $amigaocs_flop=sphericl, $bio Commodore Amiga 500 disk. published 31 years ago: Spherical (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75076&o=2 $end $cpc_cass=spheric, $bio Amstrad CPC cass. published 31 years ago: Spherical (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99268&o=2 $end $cpc_flop=spherica09,spherica0a,spherica05,spherica04,spherica,spherica01,spherica02,spherica03,spherica06,spherica07,spherica08, $bio Amstrad CPC 464 disk. published 31 years ago: Spherical (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120817&o=2 $end $specpls3_flop=spherica, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Spherical (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148141&o=2 $end $st_flop=sphericl, $bio Atari ST disk. published 31 years ago: Spherical (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149023&o=2 $end $tvc_flop=spherica,sphericaa, $bio Spherical (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112169&o=2 $end $spectrum_cass=sphericae, $bio Spherical (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219221&o=2 $end $tvc_flop=spherdem, $bio Spherical Demo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112028&o=2 $end $amigaocs_flop=sphrwrld, $bio Commodore Amiga 500 disk. published 24 years ago: Spherical Worlds (c) 1996 NEO Soft. Prod. GmbH. - STAFF - Developed by 4-Matted. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75077&o=2 $end $fm7_cass=sphinx, $bio Fujitsu FM-7 cass. published 36 years ago: Sphinx (c) 1984 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93798&o=2 $end $cpc_flop=sphinxf1, $bio Amstrad CPC type-in published 28 years ago: Sphinx (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119464&o=2 $end $info=ec_sphin,ec_sphina,ec_sphinb, $bio Sphinx (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41891&o=2 $end $info=sphinx40, $bio Chess board published 33 years ago: Sphinx 40 (c) 1987 CXG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235419&o=2 $end $electron_cass=sphinx, $bio Acorn Electron cass. published 38 years ago: Sphinx Adventure (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52424&o=2 $end $bbcb_flop_orig=sphinx, $bio Acorn BBC Micro B disk. published 37 years ago: Sphinx Adventure (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125211&o=2 $end $info=sdtor, $bio Chess board published 31 years ago: Sphinx Dominator (c) 1989 CXG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235417&o=2 $end $info=shpinxii, $bio Slot Machine published 18 years ago: Sphinx II (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43750&o=2 $end $info=spicaadv, $bio Arcade Video game published 15 years ago: Spica Adventure (c) 2005 Taito. A 2-D action game featuring a littel girl with a parasol. The game has 28 stages of nine areas (2 stage + 1 boss stage). - TECHNICAL - Runs on the "Taito Type X" hardware. Control : 8-way joystick Buttons : 2 => [A] Attack, [B] Jump - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4410&o=2 $end $info=sc4spice,sc4spicea,sc4spiceb,sc4spicec, $bio Spice It Up (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42799&o=2 $end $info=sc5spice,sc5spicea,sc5spiceb,sc5spicec,sc5spiced,sc5spicee, $bio Spice It Up (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43134&o=2 $end $info=spiceup, $bio Slot Machine published 16 years ago: Spice it Up! (c) 2004 Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour Series hardware. - TRIVIA - Released in Africa, Oceania and Asia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11789&o=2 $end $psx=spicewld, $bio Sony PlayStation disc published 22 years ago: Spice World (c) 1998 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110932&o=2 $end $sorcerer_cass=spider, $bio Spider (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232412&o=2 $end $info=spider, $bio Arcade Video game published 26 years ago: Spider (c) 1994 Buena Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93943&o=2 $end $a800=spidcity, $bio Atari 800 cart. published 37 years ago: Spider City (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86701&o=2 $end $vic1001_cart=spidcity,spidcity1, $bio Commodore VIC-20 cart. published 37 years ago: Spider City (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86935&o=2 $end $a2600=spidfghtdy, $bio Atari 2600 cart. published 37 years ago: Spider Fighter (c) 1983 Dynacom [Sao Paulo, Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50998&o=2 $end $a2600=spidfghtdv, $bio Spider Fighter (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50997&o=2 $end $a2600=spidfghti, $bio Spider Fighter (c) 19?? Intellivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50999&o=2 $end $a2600=spidfght,spidfghte,spidfghte1, $bio Atari 2600 cart. published 38 years ago: Spider Fighter (c) 1982 Activision The object of the game is to protect your fruit orchard from insect fruit theives, scoring points by exterminating the attackers. - TECHNICAL - Model AX-021 - TRIVIA - Back in the 80s, if you scored 40,000 points or more on the regular game level, you could qualify for Activision's elite corp of Spider Fighters by sending a picture of your TV screen showing your score, along with your name and address, to Activision. In return, you received an official 'Spider Fighters' emblem. - TIPS AND TRICKS - Tips from Larry Miller, designer of Spider Fighter. "As you can see, keeping a fruit orchard isn't exactly easy. Those bugs can really become a nuisance. You can never get rid of them entirely, but you can control them." "There are various strategies you can experiment with, but one of the most effective that I have found is to first gun down the lone Spy Pod. If you can exterminate that Pod, you halt the flow of reinforcements. Afterwards, you can pick off the rest of the attackers, leaving the Master Nest for last." "Occasionally, the Master Nest will release a continuous stream of Spy Pods, and each one you hit seems to be replaced. If this happens, you must immediately destroy the Master Nest and take your chances against a squadron full of angry Stingers. Normally, though, it is best to destroy the slower Spy Pods and Green Widows that hover near the bottom of the screen before killing the Master Nest. A low-flying Stinger is your worst enemy." "So maintain a stiff upper lip, and send me a line in between Spider fights. I'd sure like to know how this year's fruit harvest will fare." - STAFF - Programmer: Larry Miller - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (apr.4, 1995) "Atari 2600 Action Pack" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50995&o=2 $end $a2600=spidfghtc, $bio Atari 2600 cart. published 37 years ago: Spider Fighter (c) 1983 CCE - TECHNICAL - Model C-853 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50996&o=2 $end $a2600=spidkong, $bio Spider Kong (c) 198? Goliath. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51001&o=2 $end $a2600=spidmaze, $bio Atari 2600 cart. published 38 years ago: Spider Maze (c) 1982 K-Tel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51002&o=2 $end $a2600=spidmazee, $bio Atari 2600 cart. published 38 years ago: Spider Maze (c) 1982 Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51003&o=2 $end $a2600=spidmons, $bio Atari 2600 cart. published 38 years ago: Spider Monster - Inca Gold (c) 1982 Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51004&o=2 $end $vic1001_cart=spidmars, $bio Commodore VIC-20 cart. published 38 years ago: Spider of Mars [NTSC] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86936&o=2 $end $vic1001_cart=spidmarsp, $bio Commodore VIC-20 cart. published 38 years ago: Spider of Mars [PAL] (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86937&o=2 $end $apple2_flop_orig=spdrraid, $bio Apple II disk. published 38 years ago: Spider Raid (c) 1982 InSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230458&o=2 $end $apple2_cass=spiderta, $bio Apple II cass. published 40 years ago: Spider Tag (c) 1980 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135889&o=2 $end $psx=spider, $bio Sony PlayStation disc published 24 years ago: Spider (c) 1996 BMG Interactive Ent. - TECHNICAL - Game ID: SLUS-C0230 - TRIVIA - Released on December 06, 1996 in the USA. - STAFF - Boss Game Studios Lead Programmer: Dan Chang Programmers: Ryan Geithman, Bill Kristiansen Interface Programmer: Warrick Holfeld Creature Artists: Chuck Cole, Brian Sostrom, Luke Anderson Level Art: Brian Johnson, Kip Carver, Ken Ray, Jake Kazdal, Hans Piwenitzky Interface Art: Nick Heitzman Level Layout: Robert L. Jerauld, Brian Johnson, Kip Carver, Jake Kazdal Technical Director: Rob Povey Art Director: Martin Sawkins Creative Director: Seth Mendelsohn Audio Director: Barry Leitch Tester: Terry Ford Tools Programmers: Armen Levonian, David Brickhill Administrative Support: Kimberly Little Controller: Elizabeth Rose Secretary: Kristina Worley Network Technician: Dave Sheffels MIS Manager: Rob Johnson Receptionist: Shay Chesley Video Modeling and Animation (Equinox): Sean Ro, Aryeh Richmond, Anthony Fung, Andrew Chung, Brian Heins Writer: Rob Salkowitz Executive in Charge of Production: Colin Gordon President & CEO, Boss Game Studios: Martin Rae Video Voices Nanotech Computer: Christin Stuart Female Agent: Kimberly Little Microtech Agent: Kristina Worley Doctor: Jake Kazdal Evil Brian: Chuck Cole Special Thanks To: Richard Edlund, Shahril Ibrahim, and staff at Boss Film Studios, Stanley McCammon, and our friends at Orca Bay, Cindy Armstrong, Karen Knight, Dave Bolson, Bill Clark, Mike Flemming, Ian Mathias BMG Interactive Executive Producers: Don Traeger, Michael Suarez Assistant Producer: Kraig Horrigan Technical Director: Christine McGavran Technical Advisor: Colin McLaughlan Director of Testing and Q/A: Tim LeTourneau Testers: Sean Potter, Gary Ward, Jason Cordero, Christopher Porter Product Marketing: Chris Bull, Scott Smith Manual written by: Carol Ann Hanshaw, Neil Hanshaw Packaging Design: Sandstorm Design Cover Art Courtest of: SEMCON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97614&o=2 $end $a2600=spidermn,spidermne, $bio Atari 2600 cart. published 38 years ago: Spider-Man (c) 1982 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51005&o=2 $end $spectrum_cass=questpro_c, $bio Spider-Man (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225786&o=2 $end $megadriv=spidermn,spidermnp1,spidermnp2, $bio Sega Genesis game published 25 years ago: Spider-Man (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57408&o=2 $end $info=tspidman, $bio Spider-Man (c) 199? Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100577&o=2 $end $n64=spidermn, $bio Nintendo 64 cart. published 20 years ago: Spider-Man (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57978&o=2 $end $info=jak_spdm,jak_spdmo,jak_spdmoa, $bio Dedicated Console published 16 years ago: Spider-Man (c) 2004 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146767&o=2 $end $info=sman_102ef,sman_130ef,sman_130ei,sman_130es,sman_130gf,sman_140e,sman_140ef,sman_140ei,sman_140es,sman_140gf,sman_142e,sman_160e,sman_160ef,sman_160ei,sman_160es,sman_160gf,sman_170e,sman_170ef, $info=sman_170ei,sman_170es,sman_170gf,sman_190e,sman_190ef,sman_190ei,sman_190es,sman_190gf,sman_192e,sman_192ef,sman_192ei,sman_192es,sman_192gf,sman_200e,sman_210e,sman_210ei,sman_210es,sman_210f, $info=sman_210gf,sman_220e,sman_230e,sman_240, $bio Pinball published 13 years ago: Spider-Man (c) 2007 Stern Pinball, Incorporated. - TECHNICAL - Stern S.A.M. System - TRIVIA - Released in June 2007. Based on the hit Spider-Man movies, starring Tobey Maguire and directed by Sam Raimi. Also released as a limited edition called "Black Spider-Man". - UPDATES - V2.40 V2.30 V2.20 V2.10 V2.00 V1.92 V1.90 V1.70 V1.60 V1.42 V1.40 V1.30 - STAFF - Designer : Steve Ritchie Artworks : Kevin O'Connor, Margaret Hudson, Marc Schoenberg, Mark Galvez Software : Lyman F. Sheats Jr. Dot Art : Mark Galvez Mechanics : John Rotharmel, Oleg Korepanov, Rob Blakeman, Mike Redoble, Mike Koch Music and Sounds : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14007&o=2 $end $vsmile_cart=spidermisg, $bio VTECH V.Smile cart. published 15 years ago: Spider-Man & Freunde - Geheime Missionen (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234042&o=2 $end $vsmile_cart=spiderdocg, $bio VTECH V.Smile cart. published 14 years ago: Spider-Man & Freunde - Wettkampf im Space-Labor (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118449&o=2 $end $vsmile_cart=spidermisi, $bio VTECH V.Smile cart. published 15 years ago: Spider-Man & Friends - Missioni Segrete (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234041&o=2 $end $vsmile_cart=spidermisf, $bio VTECH V.Smile cart. published 15 years ago: Spider-Man & ses amis - Missions secrètes (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118450&o=2 $end $megadriv=spidmaxc, $bio Sega Mega Drive game published 26 years ago: Spider-Man & Venom - Maximum Carnage (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56885&o=2 $end $snes=spidmaxcu, $bio Nintendo Super NES game published 26 years ago: Spider-Man & Venom - Maximum Carnage (c) 1994 LJN, Limited. - TECHNICAL - GAME ID: SNS-AMCE-USA - TRIVIA - The Super Villains music theme was certainly inspired by Black Sabbath's "The Mob Rules" (1981). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63586&o=2 $end $snes=spidmaxc, $bio Nintendo Super NES game published 26 years ago: Spider-Man & Venom - Maximum Carnage [Model SNSP-AMCP-EUR] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63585&o=2 $end $vsmile_cd=spidermng, $bio Spider-Man - Angriff der Super-Schurken [Model 80-093064] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147508&o=2 $end $gba=spidbnyu, $bio Nintendo GBA cart. published 14 years ago: Spider-Man - Battle for New York [Model AGB-BC9E-USA] (c) 2006 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73256&o=2 $end $gba=spidbny, $bio Nintendo GBA cart. published 13 years ago: Spider-Man - Battle for New York [Model AGB-BC9P] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73255&o=2 $end $leapster=spidermnf, $bio LeapFrog Leapster cart. published 14 years ago: Spider-Man - L'Affaire Des Mots Mysteres (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134533&o=2 $end $gba=spidermmj, $bio Nintendo GBA cart. published 18 years ago: Spider-Man - Mysterio no Kyoui [Model AGb-ASEJ-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73257&o=2 $end $gba=spidermm, $bio Nintendo GBA cart. published 19 years ago: Spider-Man - Mysterio's Menace [Model AGB-ASEE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73258&o=2 $end $sms=spidermn, $bio Sega Master System cart. published 28 years ago: Spider-Man - Return of the Sinister Six (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56193&o=2 $end $nes=spidermn,spidermnu, $bio Nintendo NES cart. published 28 years ago: Spider-Man - Return of the Sinister Six (c) 1992 LJN Doctor Octopus is planning the crowning caper of his criminal career... to RULE THE WORLD! He has recruited The Sinister Six: Electro, Sandman, Mysterio, The Vulture, and Hobgoblin. With these Super Villains together again nothing stands in their way... except your friendly neighborhood Spider-Man! Can Spider-Man save the world? Are his spider powers enough to defeat The Sinister Six or is this more than even Spidey can handle? Only you hold the answer because YOU are Spider-Man - swinging into your first NES adventure ever! - TECHNICAL - GAME ID: NES-RX-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55577&o=2 $end $gamegear=spidermn, $bio Sega Game Gear cart. published 27 years ago: Spider-Man - Return of the Sinister Six [Model T-81128] (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64862&o=2 $end $leapster=spidermng, $bio LeapFrog Leapster cart. published 17 years ago: Spider-Man - Schachmatt den Schildersaboteuren! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134534&o=2 $end $leapster=spidermn,spidermnlm, $bio LeapFrog Leapster cart. published 17 years ago: Spider-Man - The Case of the Sinister Speller (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134535&o=2 $end $info=spidman,spidmanu,spidmanj, $bio Arcade Video game published 29 years ago: Spider-man - The Video Game (c) 1991 Sega. A sideways scrolling beat-em-up for 1 to 4 players; choosing from Spider-Man, Black-Cat, Hawkeye or Sub-Mariner. The heroes must fight their way through four levels of Dr. Doom's villains; including Venom, The Scorpion, The Lizard, The Green Goblin, The Sandman, The Kingpin, The Hobgoblin, Electro, Dr. Octopus and, of course, Dr. Doom himself. Each player character has a different weapon or power that can be used throughout the game while fighting. Spider-Man uses his webs, The Black Cat uses her 'cat's claw' grappling hook and cable, Hawkeye uses his bow and arrows and The Sub-Mariner uses his hydro-electric charges. The game's viewpoint pans in and out between alternate large and small scale (4-way scrolling) sections. The game's 'camera' zooms out on alternate levels with the zoomed-out view introducing four-way scrolling platform sections to the gameplay. The game ends when the fourth and final chapter has been completed. - TECHNICAL - Game ID : 833-8331-05 Runs on the Sega "System 32" hardware. Players: 4 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in September 1991. All 4 superheroes in this game made their debuts in the following books : Sub-Mariner in Motion Picture Funnies Weekly #1, April 1939, Spider-Man in Amazing Fantasy #15, August 1962, Hawkeye in Tales of Suspense #57, September 1964, and Black Cat in Amazing Spider-Man #194, July 1979. Some of the tunes used in Spider-Man - The Video Game, are actually remixed tunes from Sega's 1986 arcade game, "Quartet". - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2584&o=2 $end $info=jak_smwm, $bio Dedicated Console published 11 years ago: Spider-Man - Web Master (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261572&o=2 $end $psx=spiderm2, $bio Sony PlayStation disc published 19 years ago: Spider-Man 2 - Enter - Electro (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111083&o=2 $end $gbcolor=spiderm2, $bio Nintendo Game Boy Color game published 19 years ago: Spider-Man 2 - The Sinister Six [Model CGB-B2SE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68805&o=2 $end $gba=spiderm2u, $bio Nintendo GBA cart. published 16 years ago: Spider-Man 2 [Model AGB-BSPE-USA] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73261&o=2 $end $gba=spiderm2,spiderm2i, $bio Nintendo GBA cart. published 16 years ago: Spider-Man 2 [Model AGB-BSPP] (c) 2004 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73260&o=2 $end $gbcolor=spiderm3, $bio Spider-Man 3 (c) 200? Sintax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122004&o=2 $end $gameboy=spiderm3, $bio Nintendo Game Boy Cart. published 27 years ago: Spider-Man 3 - Invasion of the Spider-Slayers [Model DMG-LQ-NOE] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66966&o=2 $end $gba=spiderm3u, $bio Nintendo GBA cart. published 13 years ago: Spider-Man 3 [Model AGB-BI3E-USA] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73263&o=2 $end $gba=spiderm3,spiderm3f,spiderm3g,spiderm3i,spiderm3s, $bio Nintendo GBA cart. published 13 years ago: Spider-Man 3 [Model AGB-BI3P-EUR] (c) 2007 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73262&o=2 $end $gameboy=spidxmen, $bio Nintendo Game Boy Cart. published 27 years ago: Spider-Man and the X-Men in Arcade's Revenge [Model DMG-XG-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66967&o=2 $end $snes=spidxmenu,spidxmenup, $bio Nintendo Super NES game published 28 years ago: Spider-Man and the X-Men in Arcade's Revenge [Model SNS-MN-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63590&o=2 $end $snes=spidxmen, $bio Nintendo Super NES game published 28 years ago: Spider-Man and the X-Men in Arcade's Revenge [Model SNSP-MN-EUR] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63589&o=2 $end $gamegear=spidxmen, $bio Sega Game Gear cart. published 28 years ago: Spider-Man and the X-Men in Arcade's Revenge [Model T-81158] (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64864&o=2 $end $megadriv=spidxmen, $bio Sega Genesis game published 26 years ago: Spider-Man and X-Men - Arcade's Revenge (c) 1994 Flying Edge [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115646&o=2 $end $megatech=mt_spman, $info=mt_spman, $bio Sega Mega-Tech cart. published 29 years ago: Spider-Man vs The Kingpin (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-54 - TRIVIA - Known as the 54th video game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33674&o=2 $end $sms=spidking, $bio Sega Master System cart. published 30 years ago: Spider-Man vs. The Kingpin (c) 1990 Sega Enterprises, Limited. The Kingpin has planted the 'Ultimate Bomb' which is slated to detonate within 24 hours, and if that wasn't bad enough, he's placed the blame on Spider-Man. Now with the city's trust in the web slinger along with the city's existence at stake, it's up to Spider-Man to find the keys to defuse Kingpin's bomb by facing his villainous colleagues such as The Lizard, Doctor Octopus, and even Venom, and rescue both the city and his own reputation. - TRIVIA - This game's development is the primary reason why Sega did not remove the Spider-Man boss character in Revenge of Shinobi while they got replaced the boss' second form which depicted Batman with the anime character Devilman. Reviews: October 1991 - Joypad N.1 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56194&o=2 $end $megadriv=spidking, $bio Sega Mega Drive game published 29 years ago: Spider-Man vs. the Kingpin (c) 1991 Sega Enterprises, Limited. The Kingpin has set up a bomb which is set to decimate New York within 24 hours, and has pinned the bomb on Spider-Man. Only the web slinger himself can find the villains the Kingpin's working with such as Dr. Octopus, The Lizard, Hobgoblin, and even Venom, obtain the keys to the Kingpin's bomb as well as clearing his own name (not to mention bringing him to justice. - TRIVIA - This game's development is the reason why Sega chose to keep the Spider-Man boss in Revenge of Shinobi. Reviews: October 1991 - Joypad N.1 [FR]: 92/100 - PORTS - * CONSOLES: Sega Master System (1991) Sega CD (1993) [This port contains animated cutscenes as well as music performed by the band Mr. Big] * OTHERS: Arcade (1991) "Spider-Man vs The Kingpin [Model 610-0239-54]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56886&o=2 $end $gamegear=spidking, $bio Sega Game Gear cart. published 28 years ago: Spider-Man vs. The Kingpin (c) 1992 Flying Edge - TECHNICAL - [Model T-81028] - TRIVIA - The title of the game on the Box is simply Spiderman. - TIPS AND TRICKS - * Venom's Suit: To equip Spidey with Venom's suit, start the game in "Nightmare" mode, and after you defeat the Lizard at the end of round 2, move to the right and fall into the pit where you can find the Lizard's key. Then, walk through the sewage to the bottom of the ladder, hold Down,and press 2 to make Spider-Man dive into the sewage. Press 2 again, and Spider-Man will leap out wearing Venom's suit. * Full life: Begin game play in "Nightmare" mode. At the end of the third stage, after you defeat Electro, take the key from between the conductors, and jump down while holding Left. You'll receive a lot of life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64865&o=2 $end $vsmile_cart=spiderdocs, $bio VTECH V.Smile cart. published 14 years ago: Spider-Man y Amigos - La Aventura Del Doctor Octopus (c) 2006 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147478&o=2 $end $vsmile_cart=spidermiss,spidermissr222, $bio VTECH V.Smile cart. published 15 years ago: Spider-Man y Amigos - Misiones Secretas (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147479&o=2 $end $odyssey2=spider, $bio Phillips Videopac game published 14 years ago: Spider-Man (c) 2006 Unknown. - TECHNICAL - Game ID: 65 - STAFF - Developed by Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95683&o=2 $end $gba=spidermn, $bio Nintendo GBA cart. published 18 years ago: Spider-Man [Model AGB-AKXE-USA] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73253&o=2 $end $gba=spidermnf,spidermng, $bio Nintendo GBA cart. published 18 years ago: Spider-Man [Model AGB-AKXP] (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73254&o=2 $end $gbcolor=spidermn, $bio Nintendo Game Boy Color game published 20 years ago: Spider-Man [Model CGB-BSEE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68801&o=2 $end $gbcolor=spidermnf, $bio Nintendo Game Boy Color game published 20 years ago: Spider-Man [Model CGB-BSEF-FRA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68803&o=2 $end $gbcolor=spidermnj, $bio Nintendo Game Boy Color game published 19 years ago: Spider-Man [Model CGB-BSEJ-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68804&o=2 $end $psx=spidermnj, $bio Sony PlayStation disc published 19 years ago: Spider-Man (c) 2001 Success. - TECHNICAL - GAME ID: SLPM-86739 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85740&o=2 $end $psx=spidermn, $bio Sony PlayStation disc published 20 years ago: Spider-Man (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111082&o=2 $end $snes=spidermnu,spidermnup, $bio Nintendo Super NES game published 25 years ago: Spider-Man [Model SNS-ADME-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63588&o=2 $end $snes=spidermn, $bio Nintendo Super NES game published 25 years ago: Spider-Man [Model SNSP-ADMP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63587&o=2 $end $ibm5150=spidrbot, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Spiderbot (c) 1988 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83699&o=2 $end $apple2_flop_orig=spidrbot, $bio Apple II disk. published 32 years ago: Spiderbot (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229238&o=2 $end $coco_cart=spdrcide, $bio Tandy Color Computer cart. published 37 years ago: Spidercide (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53477&o=2 $end $a2600=spidroid, $bio Atari 2600 cart. published 33 years ago: Spiderdroid (c) 1987 Froggo. It's the future, when droids do battle. You send your Spiderdroid in to capture a building by covering the structure with its unbreakable Droidweb. Your Spiderdroid lays down a web strand as it crawls along each girder. Once you have strung a web strand completely around an opening, the Spiderdroid flings a web over that opening. Your objective is to travel all the building's girders so the entire structure is caught in your Droidweb. But watch out! The building is swarming with Birddroids out to have your Spiderdroid for lunch. If you get cornered, use your secret weapon! Press the Joystick's button to cast a magic spell that makes the Birddroids invisible and unable to eat you...but only for a few seconds. And remember each of your Spiderdroids can cast only four magic spells. Once you capture the first building, it's time to send your advanced Mummydroid to capture the next one, which is guarded by a horde of Skeledroids! - TECHNICAL - Model FG1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51006&o=2 $end $a2600=spidermneq, $bio Atari 2600 cart. published 37 years ago: Spiderman (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51007&o=2 $end $bbcb_cass=spidermn, $bio Spiderman (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52425&o=2 $end $info=m1spid,m1spida,m1spidb, $bio Spiderman (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42015&o=2 $end $cpc_flop=spiderma, $bio Amstrad CPC type-in published 35 years ago: Spiderman 2 (c) 1985 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119227&o=2 $end $info=spiders,spiders2,spiders3, $bio Arcade Video game published 39 years ago: Spiders (c) 1981 Venture Line, Incorporated. You control a ship that must shoot at a growing spider web and attacking spiders. You must be careful not to let the spider web reach the bottom of the screen or let too many spiders get past you, or your ship will be destroyed. Every few rounds a woman's face will appear and make affectionate faces at you. - TECHNICAL - Main CPU : Motorola M6809 (@ 2.8 Mhz) Sound CPU : M6802 (@ 3 Mhz) Sound Chips : Discrete circuitry Players : 2 Control : 2-way joystick, or 2 buttons (left / right) Buttons : 1 (Fire) - TRIVIA - Spiders was released in December 1981 in the USA by Venture Line under license from the Japanese company Sigma Enterprises. Other machines made by Sigma Enterprises, Incorporated during the time period Spiders was produced include: Battle Cruiser M-12, Golden Invaders, New York New York, and Wanted. A bootleg of this game of known as Spinner. - TIPS AND TRICKS - Be sure to keep an eye out for the last spider on each level if you want to rack up a good score. It is the White Spider, which is worth 1,000 points on the first level and increases by 500 points on every level thereafter, up to 5,500 points. - PORTS - * OTHERS: VFD portable game (1982) by Entex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2585&o=2 $end $to7_cass=spiders, $bio Spiders (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108551&o=2 $end $arcadia=spiders, $bio Arcadia 2001 cart. published 38 years ago: Spiders (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 24] - TRIVIA - It's a very rare Arcadia 2001 game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49279&o=2 $end $amigaocs_flop=spidertr, $bio Commodore Amiga 500 disk. published 32 years ago: Spidertronic (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75078&o=2 $end $st_flop=spidertr, $bio Atari ST disk. published 32 years ago: Spidertronic (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230293&o=2 $end $cpc_flop=spielg19, $bio Amstrad CPC type-in published 30 years ago: Spiel (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119799&o=2 $end $info=spielbud, $bio Arcade Video game published 35 years ago: Spiel Bude (c) 1985 ADP. - TRIVIA - The title of this game translates from German as 'Play Booth' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30243&o=2 $end $info=spielmast, $bio Computer published 34 years ago: Spiel Master (c) 1986 Yuvo. German release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121916&o=2 $end $cpc_cass=spielbox, $bio Amstrad CPC cass. published 31 years ago: Spielbox 1 (c) 1989 Veb Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99270&o=2 $end $cpc_cass=spielbox01, $bio Amstrad CPC cass. published 31 years ago: Spielbox 2 (c) 1989 Veb Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99271&o=2 $end $cpc_cass=spielbox02, $bio Amstrad CPC cass. published 31 years ago: Spielbox 5 (c) 1989 Veb Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99272&o=2 $end $pet_flop=spiele, $bio Spiele (c) 198? Unknown [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235761&o=2 $end $m20=gamesd, $bio Spiele + Uhr (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237029&o=2 $end $kc_cass=spiele1, $bio VEB Mikroelektronik KC cass. published 34 years ago: Spiele 1 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133759&o=2 $end $kc_cass=spiele2, $bio VEB Mikroelektronik KC cass. published 34 years ago: Spiele 2 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133760&o=2 $end $kc_cass=spiele3, $bio VEB Mikroelektronik KC cass. published 34 years ago: Spiele 3 (c) 1986 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133761&o=2 $end $kc_cass=spieles, $bio Spiele-Sammlung (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133820&o=2 $end $vectrex=spike, $bio GCE Vectrex published 37 years ago: Spike (c) 1983 GCE [General Consumer Electric] Our lovely and innocent heroine, Molly, has been kidnapped by the evil Spud! You will hear her cry, 'Eek! Help, Spike!' as he drags her away. Only Spike can save her from this awful fate. As soon as Spike kicks open the door to the villain Spud's hideaway shouting 'Oh, no! Molly!', the game field appears. Spike enters on the bottom catwalk... and then YOU have control of him! There are three catwalks connected by a move-able ladder. Above the top catwalk, Molly has been imprisoned inside a cell. To help Spike rescue her, you must manoeuvre him to the top catwalk with the help of the ladder. Move him to the left or right and also make him climb the ladder with the joystick. If you want to make him jump a gap in the catwalks, press button 4 at the same time as you move the joystick. Press button 1 to move the ladder around and help Spike get to Molly's rescue faster! You will also have to retrieve the key to unlock Molly's cell. It will appear in different places, so keep a sharp watch out! - TECHNICAL - Controls Joystick: Moves Spike backwards and forwards along the moving catwalks, and helps him climb up and down ladders. Button 1: Ladder/Cage - Changes the position of the ladder (and the cage on the top level) and selects a game for one or two players. Button 2: Kick left Button 3: Kick right Button 4: Jump - Allows Spike to jump over hazards. Used with joystick. - TRIVIA - This was the only release from the original GCE lineup of games that could talk (as the Vectrex didn't have speech capability). Molly says 'eek...help...Spike', sounding like the pieced-together automated phone services of today, then 'oh, Spike' when she is rescued, while Spike bellows 'oh no! Molly!' when she is kidnapped, and 'darnit!' when he loses a life. - SCORING - Kicking a Bouncer-: 100 points Kicking a Bird: 200 points Collecting a Key: 500 points Opening Molly's Cell: 2000 points - TIPS AND TRICKS - Earn one bonus life (an extra allowed defeat) for every 10,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82235&o=2 $end $spectrum_cass=spike, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spike (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81165&o=2 $end $vectrex=spikehop, $bio GCE Vectrex published 23 years ago: Spike Hoppin' (c) 1997 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236851&o=2 $end $spectrum_cass=spiketrn, $bio Sinclair ZX Spectrum cass. published 29 years ago: Spike in Transylvania [Model 2461] (c) 1991 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81166&o=2 $end $vic1001_cart=spikpeak, $bio Commodore VIC-20 cart. published 37 years ago: Spike's Peak (c) 1983 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86938&o=2 $end $a2600=spikpeak,spikpeake, $bio Atari 2600 cart. published 37 years ago: Spike's Peak (c) 1983 Xonox. You are Spike, climbing against time. Rather than following the safer way of the path, you may decide to climb the cliff instead... but such a decision will change your speed and your technique. Completing 5 different screens will take you to the top of the mountain, but beware of diving eagles, and hungry bears that hide in darkened caves. You must also watch for rock slides and slippery ice patches... they may send you sliding, perhaps into poisonous mountain cactus. The higher you climb, the colder you'll get So hurry... before you freeze! - TECHNICAL - Model 99001 - STAFF - Developed by Beck-Tech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51008&o=2 $end $vectrex=spikewb, $bio GCE Vectrex published 20 years ago: Spike's Water Balloons (c) 2000 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236852&o=2 $end $info=spikeout, $bio Arcade Video game published 22 years ago: Spikeout - Digital Battle Online (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : 8-way Joystick Buttons : 4 - TRIVIA - Spikeout was released in August 1998 in Japan. - SERIES - 1. Spikeout - Digital Battle Online (1998) 2. Spikeout - Final Edition (1999) 3. Slash Out (2000) 4. Spikeout - Battle Street [V3M 00001] (2005, Microsoft XBOX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3415&o=2 $end $info=spikeofe, $bio Arcade Video game published 21 years ago: Spikeout - Final Edition (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. - TRIVIA - The final edition was released in January 1999 in Japan. - SERIES - 1. Spikeout - Digital Battle Online (1998) 2. Spikeout - Final Edition (1999) 3. Slash Out (2000) 4. Spikeout - Battle Street [V3M 00001] (2005, Microsoft XBOX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48758&o=2 $end $info=m5spiker,m5spiker02,m5spikera, $bio Fruit Machine published 20 years ago: Spiker the Biker (c) 2000 Barcrest. - TRIVIA - Spiker the Biker was released in January 2000 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21220&o=2 $end $info=spiker,spiker2,spiker3, $bio Arcade Video game published 34 years ago: Spiker (c) 1986 Bally Sente. - TECHNICAL - [No. 0E56] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Control : trackball Buttons : 1 - TRIVIA - Released in May 1986. - STAFF - Game & software designer : S.D.Madiano Screen graphics designer : Gary Johnson Audio : Gary Levenberg, Jesse Osborne Technical support : Ed Rotberg, Paul Brandt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2586&o=2 $end $intv=vball, $bio Mattel Intellivision game published 32 years ago: Spiker! Super Pro Volleyball (c) 1988 INTV. THE OBJECT OF THE GAME is to hit the ball over the net in such a manner that the opposing team is unable to return it within 3 hits of the ball. You control offensive moves (sets and spikes) and defensive moves (digs and blocks). Only the team that serves (puts the ball into play) can score points. If the serving team fails to score, a side out is awarded and the service changes to the opposing team. First team to score at least 15 points with a 2 point advantage wins the game. Three games out of five wins the match. - TECHNICAL - Model 9102 Controls: KEYS 1 TROUGH 9: Select zone to aim for CLEAR & ENTER: Select different team member 0: Hit ball over net early (first or second hit) UPPER SIDE KEYS: Jump (for spikes or blocks) LOWER SIDE KEYS: Dive in direction running DISC: Run in direction pressed - TIPS AND TRICKS - Easter Egg: To display the credits, press 0 (zero) on either hand controller while the title screen is displayed. - STAFF - Designer/Programmer: Steve Ettinger Graphics: Connie Goldman, Steve Ettinger Sound: David Warhol Package illustration: Keith Robinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60958&o=2 $end $info=spkrbtl, $bio Sega NAOMI GD-ROM published 19 years ago: Spikers Battle (c) 2001 Sega. - TECHNICAL - GAME ID: GDS-0005 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in May 2001 in Japan and in July 2001 in USA. - STAFF - Developed by Amusement Vision, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4086&o=2 $end $c64_cass=spiktrans, $bio Commodore C64 cass. published 29 years ago: Spikey in Transylvania (c) 1991 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186400&o=2 $end $cpc_cass=spikyhrla,spikyhrl, $bio Amstrad CPC cass. published 34 years ago: Spiky Harold (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99273&o=2 $end $cpc_flop=spikyhar01,spikyhar02,spikyhar,spikyhar03, $bio Amstrad CPC 464 disk. published 34 years ago: Spiky Harold (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121078&o=2 $end $tiki100=spill1, $bio Spill (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237314&o=2 $end $vic1001_cart=spills, $bio Commodore VIC-20 cart. published 37 years ago: Spills & Fills (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86939&o=2 $end $info=ep_spntn,ep_spntna,ep_spntnb,ep_spntnc, $bio Spin & Tonic (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40897&o=2 $end $info=m4spnwin,m4spnwina, $bio Spin A Win (c) 199? Cotswold Microsystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41458&o=2 $end $info=sc5sitwi,sc5sitwia, $bio Spin It to Win It (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3223] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42856&o=2 $end $psx=spinjam, $bio Sony PlayStation disc published 20 years ago: Spin Jam (c) 2000 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111713&o=2 $end $info=ep_spin,ep_spina,ep_spinb,ep_spinc,ep_spind,ep_spine, $bio Spin On It (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18224&o=2 $end $pce_tourvision=spinpair, $bio TOURVision cart. published 29 years ago: Spin Pair (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109172&o=2 $end $pce=spinpair, $bio NEC PC-Engine HuCARD published 30 years ago: Spin Pair (c) 1990 Media Rings Corp. Pair of colored icons drop down the screen. They are all half filled and you can rotate them by pressing one of the button. The other button will swap the two icons.Same shaped, but with different area filled, will disappear. Spin Pais had 4 modes: normal, story, Battle (2 players) and GT versus. Story mode is the same as normal, but you have to match a list of shapes per stage. Battle is the same as normal, but with 2 players fighting against each other. - TECHNICAL - HuCARD ID: MR90002 HuCARD Size: 2 Mbits. - TRIVIA - Released on December 14, 1990 in Japan for 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58731&o=2 $end $info=m4spinbt,m4spinbt__a,m4spinbt__b,m4spinbt__c,m4spinbt__d,m4spinbt__e,m4spinbt__f,m4spinbt__g, $bio Spin the Bottle (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41457&o=2 $end $info=sc4swywm,sc4swywma,sc4swywmb,sc4swywmc,sc4swywmd,sc4swywme,sc4swywmf,sc4swywmg, $bio Spin When Your Winning (c) 200? Mazooma Games. - TECHNICAL - [Model PR2232] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43060&o=2 $end $info=sc5swywm,sc5swywma,sc5swywmb,sc5swywmc, $bio Spin When Your Winning (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40085&o=2 $end $info=m4spnwnc,m4spnwnc__a,m4spnwnc__b, $bio Spin-A-Win (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42969&o=2 $end $info=spinlbrk,spinlbrku,spinlbrkj, $bio Arcade Video game published 30 years ago: Spinal Breakers (c) 1990 V-System. Rare "Cabal" type shoot'em up. - TECHNICAL - Game ID : M6100589A PCB Number : 9S-1-05 uA-67MV Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1990, Spinal Breakers was released in January 1991 in Japan. Licensed to American Sammy for US manufacture and distribution. - UPDATES - The United States cocktail version is different : * 'Winners Don't Use Drugs' screen added. - STAFF - Producer : Akiro Nonami 4000D0 members : Hiroya Tsubakimoto, Yasutoshi Ishida, Taizou Kojima, Yasukuni Suga Programmer : Aiz! Graphic designers : Hyoue Ogawa, FM CCCP, Mari F, Shoko Ishimoto, Funara "Saru-u", W. Kobushi Composer : Naoki Itamura Sound effects : Kenji Okuda, Masato Arikawa (Sleeping Arikawa) Adviser : Tadatsugu Honda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2587&o=2 $end $pc98=spinball, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: SpinBall (c) 1991 Wiz. - TRIVIA - Released on April 26, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48507&o=2 $end $vectrex=spinball, $bio GCE Vectrex published 37 years ago: Spinball (c) 1983 GCE [General Consumer Electric] Get ready for even more excitment and split-second action than traditional arcade pinball. SpinBall's special features like a ball splitter, drop targets and ball savers will give you the ultimate pinball challenge. It even TILTS! SpinBall's action moves fast and furious. You'll need your sharpest reflexes to keep the ball in play and rack up bonus points. - TECHNICAL - Model 3204 SpinBall is designed to be played with the built-in control panel only. The functions of the controls are: Pause - Selects one or two player game. While in play, activates PAUSE - depress again to conbnue play. Shoot - Releases ball into play when ball is resting on plunger spring. Joystick - When ball is at rest, sets tension on the plunger spring Pull backwards to increase tension for max imum ball release speed. Push forward to decrease tension. When ball is in play, controls the hitting or 'juking' of the pinball table. Right Flippers - Controls flippers on right side. Left Flippers - Controls flippers on left side - SCORING - Center Chute Lights with diamonds on: 500 points. with diamonds off: 1500 points. Six-sided Bumpers without light: 15 points. with light: 515 points. Spinners with Bonus Arrows off: 300 points. with Bonus Arrows on: 2000 points. Drop Targets when not hit in order: 100 points each. when hit in order: 200 points each. Ball Savers: 1000 Combination Scoring Upper right Drop Targets and lower left Spinner with Bonus Arrow: 5000 points. Upper left Drop Targets and lower right Spinner with Bonus Arrow: 5000 points. Lower left Drop Targets and upper left Spinner with Bonus Arrow: 5000 points. Lower right Drop Targets and lower right Spinner with Bonus Arrow: 5000 points. All Drop Targets and triangular Ball Saver: 10,000 points. - TIPS AND TRICKS - High Score Memory: As long as your machine is on with the SpinBall car tridge in place, the high score is retained. Once the machine is turned off, and the cartridge is removed, the high score is lost. To check the high score, press the Reset Button on the console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82236&o=2 $end $spectrum_cass=spindizz, $bio Sinclair ZX Spectrum cass. published 34 years ago: Spindizzy (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81168&o=2 $end $apple2_flop_orig=spindizy, $apple2_flop_clcracked=spindizy, $bio Apple II disk. published 34 years ago: Spindizzy (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107272&o=2 $end $to_flop=spindizz,spindizza, $bio Thomson TO disk. published 34 years ago: Spindizzy (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108021&o=2 $end $cpc_flop=spindizz03,spindizz04,spindizz02,spindizz01,spindizz,spindizz05,spindizz06,spindizz07, $bio Amstrad CPC 464 disk. published 34 years ago: Spindizzy (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121439&o=2 $end $pc98=spindiz2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Spindizzy II (c) 1991 Arsys Soft. - TECHNICAL - BARCODE: 4988634098050 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90713&o=2 $end $x68k_flop=spindiz2,spindiz2d, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Spindizzy II (c) 1992 Arsys Soft. - TECHNICAL - BARCODE: 4988634068039 FD x1 - TRIVIA - Released on April 10, 1992 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88097&o=2 $end $amigaocs_flop=spindizz, $bio Commodore Amiga 500 disk. published 30 years ago: Spindizzy Worlds (c) 1990 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75079&o=2 $end $snes=spindizzj, $bio Nintendo Super Famicom cart. published 28 years ago: Spindizzy Worlds (c) 1992 ASCII Ent. Software, Incorporated. - TECHNICAL - Cartridge ID: SHVC-SX - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62220&o=2 $end $snes=spindizzu, $bio Nintendo Super NES game published 27 years ago: Spindizzy Worlds [Model SNS-SX-USA] (c) 1993 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63592&o=2 $end $snes=spindizz, $bio Nintendo Super NES game published 27 years ago: Spindizzy Worlds [Model SNSP-SX-EUR] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63591&o=2 $end $cpc_cass=spindizz, $bio Amstrad CPC cass. published 34 years ago: Spindizzy [Model UQK-606] (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99274&o=2 $end $cpc_flop=spindron01,spindron02, $bio Amstrad CPC 464 disk. published 32 years ago: Spindrone (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119012&o=2 $end $cpc_cass=spindron, $bio Amstrad CPC cass. published 32 years ago: Spindrone [Model AT 413] (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99277&o=2 $end $pro128s_flop=spingi $bio Olivetti PC-128s disk. published 33 years ago: Spingi (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236035&o=2 $end $info=spinner, $bio Arcade Video game published 39 years ago: Spinner (c) 1981. - TECHNICAL - Main CPU : Motorola M6809 (@ 2.8 Mhz) Sound CPU : M6802 (@ 3 Mhz) Sound Chips : Discrete (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Spiders". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3279&o=2 $end $info=sc5spnrn,sc5spnrna, $bio Spinning Around (c) 200? Mazooma Games. - TECHNICAL - [Model PR2205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42801&o=2 $end $a2600=spinfire, $bio Spinning Fireball (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51009&o=2 $end $a2600=spinfirep,spinfirep1, $bio Atari 2600 cart. published 37 years ago: Spinning Fireball - Fire Spinner - Fireball Spinner (c) 1983 ZiMAG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51010&o=2 $end $info=m5spins, $bio Spinsation (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41638&o=2 $end $apogee=spinsect, $bio SPINSECT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235389&o=2 $end $amigaocs_flop=spinwrld, $bio Commodore Amiga 500 disk. published 32 years ago: Spinworld (c) 1988 reLINE. - TIPS AND TRICKS - Invincibility: Press T at the title screen. - STAFF - Design: Andreas Goerz Coder: Alexander Jorias, Matthias Meilicke Graphics: Hartwig Nieder-Gassel, Oliver Weirich Sound Effects: Michael Meister - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75080&o=2 $end $amigaocs_flop=spinwwld, $bio Spinworld + The Way of the Little Dragon [Amiga Star Collection] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75081&o=2 $end $pce=spirwave, $bio NEC PC-Engine HuCARD published 29 years ago: Spiral Wave (c) 1991 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58732&o=2 $end $x68k_flop=spiralbl, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: Spiral-Bullet (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88629&o=2 $end $cpc_flop=spiritf1, $bio Amstrad CPC 464 disk. published 34 years ago: Spirit (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124864&o=2 $end $pc8801_flop=spirit, $bio Spirit (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92949&o=2 $end $gba=spiritg,spiritgp, $bio Nintendo GBA cart. published 18 years ago: Spirit - Der Wilde Mustang (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73264&o=2 $end $gba=spiritf, $bio Nintendo GBA cart. published 18 years ago: Spirit - L'Etalon des Plaines (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73265&o=2 $end $gba=spiritu, $bio Nintendo GBA cart. published 18 years ago: Spirit - Stallion of the Cimarron [Model AGB-AC6E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73267&o=2 $end $gba=spirit, $bio Nintendo GBA cart. published 18 years ago: Spirit - Stallion of the Cimarron [Model AGB-AC6P] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73266&o=2 $end $psx=spiritm, $bio Spirit Master (c) 199? Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135015&o=2 $end $info=spirit76, $bio Pinball published 45 years ago: Spirit of 76 (c) 1975 Gottlieb. An up-to-four players pinball machine. - TECHNICAL - Model Number : 381 - TRIVIA - Released in December 1975. 10,300 units were produced. The 2-player version is known as "Pioneer(Gottlieb)". - STAFF - Design by : Ed Krynski, Wayne Neyens Art by : Gordon Morison - PORTS - * COMPUTERS: PC [MS Windows, CD-ROM] (1998) "Microsoft Pinball Arcade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6069&o=2 $end $amigaocs_flop=spirexcl,spirexclu, $bio Commodore Amiga 500 disk. published 29 years ago: Spirit of Excalibur (c) 1991 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75082&o=2 $end $apple2gs=spofexcl, $bio Apple IIGS disk. published 29 years ago: Spirit of Excalibur (c) 1991 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115326&o=2 $end $amigaocs_flop=spirexcla, $bio Commodore Amiga 500 disk. published 29 years ago: Spirit of Excalibur [Strategy Masters] (c) 1991 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75083&o=2 $end $info=spirit, $bio Pinball published 38 years ago: Spirit [Model 673] (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80A Model Number : 673 - TRIVIA - 1,230 units were produced. - STAFF - Design by : John Trudeau Art by : Terry Doerzaph - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5581&o=2 $end $cpc_cass=spirit, $bio Amstrad CPC cass. published 34 years ago: Spirit [Model MUA-11] (c) 1986 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99278&o=2 $end $msx1_cass=spirits, $bio MSX cass. published 33 years ago: Spirits (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95002&o=2 $end $cpc_cass=spirits, $bio Amstrad CPC cass. published 33 years ago: Spirits (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99279&o=2 $end $gba=spirspel, $bio Nintendo GBA cart. published 17 years ago: Spirits & Spells [Model AGB-AWNE-USA] (c) 2003 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73268&o=2 $end $cpc_flop=spiritss,spiritss02, $bio Amstrad CPC 464 disk. published 33 years ago: Spirits Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123473&o=2 $end $msx1_flop=spirits,spiritsa, $bio Spirits Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134457&o=2 $end $cpc_flop=spirits1,spiritss01, $bio Amstrad CPC 464 disk. published 33 years ago: Spirits Trained (c) 1987 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123474&o=2 $end $nes=spiritwfp,spiritwfb,spiritwfa,spiritwf, $bio Nintendo NES cart. published 28 years ago: Spiritual Warfare (c) 1992 Wisdom Tree You're a soldier in the army of the Lord. Explore the inner regions of a modern city as you endeavor to collect the Full Armor of God. Along the way you'll encounter villainous characters and numerous obstacles designed to test your faith. Correctly answering Bible questions will help restore your health and strengthen your spirit. Featuring: - Twelve diverse territories. - Over 300 detailed screens. - Background gospel music. - Full screen status bar with map and score. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55578&o=2 $end $gameboy=spiritwf, $bio Nintendo Game Boy Cart. published 28 years ago: Spiritual Warfare (c) 1992 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66969&o=2 $end $megadriv=spiritwf, $bio Sega Genesis game published 26 years ago: Spiritual Warfare (c) 1994 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57409&o=2 $end $megadriv=spirou, $bio Sega Mega Drive game published 24 years ago: Spirou (c) 1996 Infogrames Interactive, Incorporated. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56887&o=2 $end $gamegear=spirou, $bio Spirou (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64867&o=2 $end $gbcolor=spirou, $bio Nintendo Game Boy Color game published 20 years ago: Spirou Robbedoes - The Robot Invasion [Model CGB-BSCP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68807&o=2 $end $gameboy=spirou,spiroup, $bio Nintendo Game Boy Cart. published 24 years ago: Spirou (c) 1996 Infogrames Interactive, Incorporated. - TECHNICAL - Model DMG-AUOP-EUR - TIPS AND TRICKS - Level select: Pause the game and press Down, Down, B, Left, Right, A, Down, Up, A. - STAFF - Developer: Bit Managers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66970&o=2 $end $snes=spirou, $bio Nintendo Super NES game published 25 years ago: Spirou [Model SNSP-AUOP-EUR] (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63593&o=2 $end $c64_cart=spitball, $bio Commodore C64 cart. published 37 years ago: Spitball (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53711&o=2 $end $info=gnw_ssparky, $bio Handheld game published 36 years ago: Spitball Sparky (c) 1984 Nintendo Co., Ltd. Spitball Sparky works similarly to Breakout, where a ball moves across the screen and is propelled by the player, blowing it upwards as long it is directly above the player in the purple space. If all blocks are eliminated fast enough, a bonus bar at the top would add 5 points per segment, the most being 20 points. Along the top row are red blocks, which require two hits to destroy. If the player eliminates all but the red blocks, and then hits each red block once to make them flash, it awards more bonus points. - TECHNICAL - Model BU-201 - TRIVIA - Released on February 7, 1984 in Japan. It was one of the more expensive games of 1984 and is one of only two Super Color games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100976&o=2 $end $a5200=spitfire, $bio Atari 5200 cart. published 37 years ago: Spitfire (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Joe Copson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50091&o=2 $end $spectrum_cass=spitfire, $bio Sinclair ZX Spectrum cass. published 31 years ago: Spitfire (c) 1989 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81171&o=2 $end $cpc_cass=spitfire, $bio Amstrad CPC cass. published 31 years ago: Spitfire (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99280&o=2 $end $c64_cass=spitfire, $bio Commodore C64 cass. published 31 years ago: Spitfire (c) 1989 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229556&o=2 $end $info=sc1spit, $bio Spitfire (c) 198? ELAM Group. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21271&o=2 $end $msx1_cass=spitfire, $bio MSX cass. published 34 years ago: Spitfire '40 (c) 1986 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95003&o=2 $end $spectrum_cass=spitfire_c, $bio Spitfire '40 (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226427&o=2 $end $spectrum_cass=spitfire_d, $bio Spitfire '40 (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226539&o=2 $end $msx1_flop=spitfire, $bio Spitfire '40 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230140&o=2 $end $bbcb_cass=spit40, $electron_cass=spit40, $bio Acorn BBC/Electron cass. published 35 years ago: Spitfire 40 (c) 1985 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52426&o=2 $end $cpc_cass=spitfr40, $bio Amstrad CPC cass. published 35 years ago: Spitfire 40 (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99282&o=2 $end $cpc_flop=spitfire01,spitfire03,spitfire02,spitfire08,spitfire07,spitfire, $bio Amstrad CPC 464 disk. published 35 years ago: Spitfire 40 (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120941&o=2 $end $st_flop=spitfr40, $bio Atari ST disk. published 32 years ago: Spitfire 40 (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229819&o=2 $end $cpc_cass=2spitsfh, $bio Amstrad CPC cass. published 28 years ago: Spitfire 40 + Strike Force Harrier [Model AS074] (c) 1992 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99283&o=2 $end $cpc_cass=spitfr40s, $bio Amstrad CPC cass. published 35 years ago: Spitfire 40 [Model MJA-13] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99281&o=2 $end $cpc_flop=spitfire04,spitfire05,spitfire06, $bio Amstrad CPC 464 disk. published 34 years ago: Spitfire 40 [Model SOFT 07052] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120940&o=2 $end $ibm5150=spitfire, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Spitfire Ace (c) 1984 Microprose Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83700&o=2 $end $a2600=spitfire, $bio Atari 2600 cart. published 37 years ago: Spitfire Attack (c) 1983 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51011&o=2 $end $bbcb_cass=spitcomm, $bio Acorn BBC/Electron cass. published 37 years ago: Spitfire Command (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52427&o=2 $end $bbcb_cass=spitsim, $bio Spitfire Flight Simulator (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52428&o=2 $end $radio86_cass=spiton, $bio Radio-86RK cass. published 32 years ago: SPITON (c) 1988 Personal Computers [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235494&o=2 $end $cpc_cass=spittimg, $bio Amstrad CPC cass. published 32 years ago: Spitting Image (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99284&o=2 $end $cpc_flop=spitting02,spitting03,spitting01, $bio Amstrad CPC 464 disk. published 32 years ago: Spitting Image (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121253&o=2 $end $st_flop=spitimag, $bio Atari ST disk. published 32 years ago: Spitting Image (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148441&o=2 $end $spectrum_cass=spitting,spitting_c, $bio Spitting Image (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219222&o=2 $end $spectrum_cass=spitting_a,spitting_d, $bio Spitting Image (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219538&o=2 $end $specpls3_flop=spittima, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Spitting Image - The Computer Game (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147611&o=2 $end $specpls3_flop=spittimasp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Spitting Image - The Computer Game (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147582&o=2 $end $cpc_flop=spitting, $bio Amstrad CPC 464 disk. published 32 years ago: Spitting Image [Model AMD 121] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121254&o=2 $end $mo5_cass=spix,spixb,spixc,spixa, $to7_cass=spix, $bio Thomson MO5/TO7 cass. published 36 years ago: Spix (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108552&o=2 $end $pro128_cass=spix, $bio Spix (c) 198? Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118197&o=2 $end $orion_cass=spking, $bio Spking (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235205&o=2 $end $special_cass=spking2, $bio SPKING2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234247&o=2 $end $msx1_cass=splash, $bio MSX cass. published 34 years ago: Splash (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95004&o=2 $end $cpc_flop=splashf1, $bio Amstrad CPC 464 disk. published 23 years ago: Splash (c) 1997 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124251&o=2 $end $info=sc4splgb,sc4splgba, $bio Splash & Grab (c) 200? Mazooma Games. - TECHNICAL - [Model PR7055] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42800&o=2 $end $pc8801_flop=splash2, $bio Splash 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92950&o=2 $end $pc8801_flop=splash3, $bio Splash 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92951&o=2 $end $msx1_flop=splash, $bio Splash cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230141&o=2 $end $pcecd=splashlj, $bio NEC PC-Engine CD published 29 years ago: Splash Lake (c) 1991 NEC Avenue, Limited. Splash lake is a kind of puzzle game where you control a bouncing ostrich. You always start on platforms over a lake and you must clear all baddies within a time limit to go to the next level. To do so, you have to break up tiles by pecking them (some tiles are indestructible so be careful!) Any connected tile will break and any creature standing on them will end up in the lake ! You can also jump over enemies and gaps. Of course, a two simultaneous players option is available. - TECHNICAL - Game ID: NAPR-1020 - TRIVIA - Released on June 28, 1991 in Japan for 5800 Yen. Reviews: November 1991 - Consoles + N.2 [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58392&o=2 $end $pcecd=splashl, $bio NEC TurboGrafx-CD published 28 years ago: Splash Lake (c) 1992 NEC Avenue, Limited. - TECHNICAL - GAME ID: TGXCD1025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58516&o=2 $end $info=splash,splash10, $bio Arcade Video game published 28 years ago: Splash! (c) 1992 Gaelco. - TECHNICAL - Game ID : 922804 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.75 Mhz) Sound Chips : YM3812 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Painted Lady". Splash! was developed by a freelance group called OMK from Barcelona. OMK itself were three members : a programmer and two graphic artists. The music and sound was always made at Gaelco. Nowadays, OMK has disappeared, but one of the graphic artists is still working at Gaelco. Splash! was a big success. - UPDATES - * ver. 1.0 * ver. 1.2 - SERIES - 1. Splash! (1992) 2. Glass (1993) - STAFF - Developed by OMK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2589&o=2 $end $info=splat, $bio Arcade Video game published 38 years ago: Splat! (c) 1982 Williams. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 2 Control : Double 8-way joysticks - TRIVIA - Splat was inspired by the food fight scene of Animal House. John came up with the idea of removable heads to extend the life of the characters, plus thought it was a unique twist to the game. - STAFF - Staff : John Newcomer (JRN), (HEC), (MBS), Bill Pfutzenreuter (PFZ), Jill Chittenden (JIL), (CWK) - PORTS - * CONSOLES: [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" * COMPUTERS: PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2590&o=2 $end $spectrum_cass=splatalt, $bio Splat! (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226428&o=2 $end $apple2gs=splat, $bio Apple IIGS disk. published 27 years ago: Splat! (c) 1993 Procyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115212&o=2 $end $cpc_cass=splatis, $bio Amstrad CPC cass. published 35 years ago: Splat! [Model A18] (c) 1985 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99286&o=2 $end $cpc_cass=splat, $bio Amstrad CPC cass. published 35 years ago: Splat! [Model SOFT 909] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99288&o=2 $end $cpc_flop=splatchu,splatchu01, $bio Amstrad CPC type-in published 35 years ago: Splatch! (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119042&o=2 $end $cpc_flop=splatch1, $bio Amstrad CPC 464 disk. published 35 years ago: Splatch! Trained (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124042&o=2 $end $info=splatter,splatterj,splatter2, $bio Arcade Video game published 32 years ago: Splatterhouse (c) 1988 Namco. In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge! - TECHNICAL - Namco System 1 hardware Game ID : SH Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU: HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Splatterhouse was released in November 1988. Licensed to Atari Games for distribution in the USA (February 1989). Only 100 PCBs were produced by Atari because the game was banned in most arcades in the USA due to its violent nature as well as some questionable bosses such as the chapel boss (The inverted cross). Splatterhouse was the first game to get a parental advisory disclaimer. Rick makes a cameo appearance in "Point Blank 3". Splatterhouse's developers seem to have been inspired by many known and a few lesser known horror flicks such as... * Friday the 13th movies : The third boss wears a bag for a mask just like Jason Voorhees did on the first three movies and Rick's mask resembles the well-know hockey mask that Jason wears in the later movies of the series until the Jason X movie in which he gets a totally different new look. * Evil Dead movies : Many concepts were borrowed from these particular movies such as : House deep within the woods where a famed scientist unleashes some very evil demonic power; The fight between Rick and his evil twins; The evil severed hands that even taunt him; The possessed room with flying furniture; The necromancer's zombies that just won't die, Rick's quest to rescue Jennifer, only to find her possessed and turned into a cackling demon hungry for his blood! * The Exorcist : When fighting against demon Jennifer, she recovers her sanity for a few brief moments and begs for your help just before turning into a demon once again, something quite similar is seen in this horror classic. * H-man : The sludge monsters seen in the sewer levels seem somewhat similar to the liquid people seen in this old japanese horror flick. * Poltergeist : The possessed room may also have been inspired by this movie. * Parasite : The leeches seen at the end of the first stage as well as in many other later levels are cleary based on the creatures seen in this pseudo 3-D movie. * Rejuvenator : The big headed monsters whose heads fly off and attack before dying are very reminiscent of the gruesome brain-eating monster seen in this film. * Re-Animator : Dr. West is largely believed to be Herbert West who was featured prominently in H.P. Lovecraft's story Herbert West : Reanimator, who was subsequently featured in the "Re-Animator" film series. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Winning Run : G.S.M. Namco 2 - D24B1003) on 21/07/1989. - TIPS AND TRICKS - * Slide Kick : Rick's most powerful attack is also the trickiest move to do in the game! Do a big jump (hold the jump button) while walking either left or right, then as Rick comes down from the jump hold diagonally down-left or down-right and press the attack button JUST BEFORE Rick's feet touch the ground. Use this move to take out many enemies at once and to quickly reach a level's exit but be sure not to slide right into a trap such as a pit, an acid puddle, etc.! * Reaching The Exit Is More Important Than Fighting! : When you are close enough to the end of a level, Rick will automatically walk towards the exit and he becomes completely invulnerable to any incoming enemy attack! * Save Your Ammo! : You can only use your weapons while standing or jumping. This means you are free to low kick or slide kick your enemies in order to save your weapons for tougher enemies in a particular level. Also each time you pick another weapon, Rick will drop the previous weapon slightly ahead of him allowing you to pick it up again. This is particularly useful against the third stage's boss since you'll be able to easily blow him away with two shotguns! - SERIES - 1. Splatterhouse (1988, Arcade) 2. Splatterhouse - Wanpaku Graffiti (1989, Famicom) 3. Splatterhouse Part 2 [Model T-14143] (1992, Mega Drive) 4. Splatterhouse Part 3 [Model T-14153] (1993, Mega Drive) - STAFF - Director : Mr. Yokoyama Producer : Kazuu Associate producer : Haya Paya Programmer : PSQGL Art director : M. Ishida Special visual effects : T. Oda Special makeup designed and created by Daihadan13. Original music : Katsurou Tajima, Yoshinori Kawamoto Title designer : Mr. Usukura Special artist : Y. Komoriya Data processing : Mr. Natsui, Miss. Chiiko Debug chief : Sisyo Seto Kyososama - PORTS - * CONSOLES: NEC PC-Engine (1990) "Splatterhouse [Model NC90002]" * COMPUTERS: FM Towns CD (1992) "Splatterhouse [Model HMD-146]" PC [MS-Windows, CD-ROM] (2003, "ULTRA series" from Media Kite under Namco license) : Japanese release only. * OTHERS: LCD handheld game (1988) "Splatterhouse [Model LCD-113]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2591&o=2 $end $nes=splatth, $bio Nintendo Famicom cart. published 31 years ago: Splatterhouse - Wanpaku Graffiti (c) 1989 Namco, Limited. Splatterhouse Wanpaku Graffiti is a cute side scrolling action-platformer by Namco and based on the arcade game Spatterhouse originally released in 1988. During a stormy night, in a town cemetery, the blond Jennifer kneels over her boyfriend's grave, shedding tears for Rick, her beloved companion. Suddenly, lightning strikes and revives him, but their happiness was not destined to last long and another bolt of lightning strikes and revives the evil Pumpkin King! The demonic monster kidnaps Jennifer and Rick must now go and save the poor damsel. Rick comes equipped with the Splatterhouse traditional terror mask and is armed with a meat cleaver (although a particularly powerful shotgun is also available later in the game). Interestingly, Rick doesn't really pick up power ups (except for a few health items) and levels up by gaining experience points from killing enemies while making his way through the game. A number at the top of the screen indicates how many enemies need to be killed before the next level, and bosses reward a lot more experience points than the average foes. Splatterhouse Wanpaku Graffiti is packed with references to countless horror movies or shows from the 80s, such as a Vampire who goes on a Michael Jackson's Thriller dance routine with his troupe of zombie dancers, and the list goes on, from Alien, Friday the 13th to The Fly or the Exoscist. Splatterhouse Wanpaku Graffiti consists of seven levels and a short four digits password is given to the player at the end of each stage (however, Rick will lose all of his meticulously gained life when a password is used). - TRIVIA - Released on July 31, 1989 in Japan. The game was never released outside Japan. - TIPS AND TRICKS - * Passwords: Level 2 - 1055 Level 3 - 3739 Level 4 - 8245 Level 5 - 4722 Level 6 - 7397 Level 7 - 8671 - STAFF - Planner: Maguma Taiji Programmer: Silky Deguchi, Myt Juso Character: Oni Taiji, Juncha, Baguchan, Hidebou Music: Anna Puruna Special thanks: Nobotan, Yappy, Princess Ki, Kazuu Producer: JJ Page - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54643&o=2 $end $megadriv=splatth2, $bio Sega Mega Drive game published 28 years ago: Splatterhouse 2 (c) 1992 Sega Enterprises, Limited. European release. - TECHNICAL - CART. ID: 670-2467-50 COVER ID: 670-2468-50 - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56888&o=2 $end $megadriv=splatth2u, $bio Sega Genesis game published 28 years ago: Splatterhouse 2 (c) 1992 NAMCO Hometek, Ltd. - TECHNICAL - GAME ID: T-14076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57410&o=2 $end $megadriv=splatth3, $bio Sega Genesis game published 27 years ago: Splatterhouse 3 (c) 1993 Namco Hometek. - TECHNICAL - GAME ID: T-14086 - TRIVIA - The game was rated MA-13 (Mature Audiences; parental discretion advised) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57411&o=2 $end $megadriv=splatth2j, $bio Sega Mega Drive game published 28 years ago: Splatterhouse Part 2 (c) 1992 Namco, Limited. - TECHNICAL - GAME ID: T-14143 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56889&o=2 $end $megadriv=splatth3j, $bio Sega Mega Drive game published 27 years ago: Splatterhouse Part 3 (c) 1993 Namco, Limited. - TECHNICAL - GAME ID: T-14153 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56890&o=2 $end $pce_tourvision=splatth, $bio Splatterhouse (c) 199? TOURVision. - TECHNICAL - GAME ID: 148 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125100&o=2 $end $fmtowns_cd=splatth, $bio Fujitsu FM Towns CD published 28 years ago: Splatterhouse (c) 1992 Ving. - TECHNICAL - GAME ID: HMD-146 - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110316&o=2 $end $pce=splatth, $bio NEC PC-Engine HuCARD published 30 years ago: Splatterhouse (c) 1990 Namco, Limited. Splatterhouse is a side-scrolling horror themed action game developed by Namco, and conversion of the arcade game of the same name. It stars two young scientists interested in paranormal phenomenons, Rick Taylor and Jennifer Wills, who one day decide to investigate a strange old mansion that that has been known to harbor many terrifying secrets. The gloomy house, named the 'Splatterhouse' by the locals, is owned by Dr West, a renowned scientist rumored to conduct bizarre and gruesome experiments. One night, as they arrive at the mysterious mansion, a storm starts raging and they are forced to take shelter inside the dark place. They both come under attack and Rick falls unconscious. When he regains consciousness, he discovers that Jennifer is gone, and that a creepy mask with supernatural powers (the "Hell Mask") now covers his face. His body has also mutated into that of a repulsive, and yet tremendously powerful, burly creature. Rick must now explore the mansion and find his beloved Jennifer - but hordes of murky deadmen, impaled zombies, flesh eating worms and other nightmarish and grotesque creatures are now on the loose everywhere. Rick can punch with his bear fists and kick (low, jump kicks and slide kicks), and can also pick up weapons scattered throughout the game, such as a planks of wood (the 'two by four'), spears, a lethal meat cleaver or a shotgun. More than just enemies, the game also throws disguised booby traps and ominous obstacles at the player, such as sharp blades, spikes, bottomless pits and other lethal dangers. Splatterhouse consists of seven levels, and some stages even branch out (through holes in the ground or ladders) and allow the player to take alternate routes. - TECHNICAL - HuCARD ID: NC90002 HuCARD Size: 4 Mbits. - TRIVIA - Splatterhouse was released on April 03, 1990 in Japan for 6800 Yen. The arcade game Splatterhouse was originally released in 1988. There are some differences between the original arcade game and this PC Engine conversion. First of all, the introduction sequence was dramatically reduced and only features the exterior view of the mansion (we don't see Jennifer and Kirk running through the rain, or the Hell Mark taking over the hero's body and soul). The in-between level screens are also different - although the arcade game shows a picture from the coming stage, the PC Engine port shows one of the creature the player will eventually fight there. Interestingly, the gore factor was also toned down a little - for instance, the first level features prison cells in the background and mutilated human bodies which were completely removed from the PC Engine port. Weapons have also be shuffled around, for instance although Rick first picks a meat cleaver in the arcade version, the PC Engine port features a wooden plank, and the cleaver only appears once in the chapel stage (and was curiously turned into a Golden Cleaver). - TIPS AND TRICKS - Stage and sound select screen: On the title screen, press Run to start a new game. Then, when the screen with the mansion in the rain appears, press Select three times, then hold down and left, and press I and II at the same time. The Stage select screen will appear. If you press Select on the level select screen, the menu will change to a sound test. Press Select again to switch back to the stage menu. - STAFF - Director: Y. Asada, Mr. Yokoyama Producer: Kazuu, Papaya Payapaya Editor: Kirifune Sound Program: T. Kobayashi Sound: Joshua Original Music: Chopin, Kawagen Graphic Designed: Y. Sakakibara Art: Akumakun Original Art: M. Ishida Visual Effect: T. Oda Special Designed: Daihadan13 Title Designed: Spanky Usukura Special Artist: Tenkomoriya~N Special Thanks: Bolero - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58733&o=2 $end $tg16=splatth, $bio NEC TurboGrafx-16 cart. published 30 years ago: Splatterhouse (c) 1990 NEC Home Electronics, Ltd. - TECHNICAL - Model TGX040041 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (2007) TurboGrafx-16 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84354&o=2 $end $spectrum_cass=splattr,splattra,splattrd, $bio Sinclair ZX Spectrum cass. published 12 years ago: SplATTR (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226574&o=2 $end $info=splndrbt,splndrbta,splndrbtb, $bio Arcade Video game published 35 years ago: Splendor Blast (c) 1985 Alpha Denshi Company, Limited. A futuristic spaceship racing game. Join the intergalactic race, drive your racing spaceship at full speed and destroy the opponents spaceships, grab the energy and ammo items, in this engrossing space race, evade all obstacles and dangerous curves to move to the next race to victory! - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Splendor Blast was released in March 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2592&o=2 $end $info=splndrbt2, $bio Arcade Video game published 35 years ago: Splendor Blast II (c) 1985 Alpha Denshi Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113796&o=2 $end $cpc_flop=splits19, $bio Amstrad CPC type-in published 34 years ago: Split (c) 1986 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120146&o=2 $end $msx2_flop=splitbal, $bio MSX 2 disk. published 25 years ago: Split Ball (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102050&o=2 $end $spectrum_cass=splitper, $bio Sinclair ZX Spectrum cass. published 34 years ago: Split Personalities (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81175&o=2 $end $cpc_cass=splitper, $bio Amstrad CPC cass. published 34 years ago: Split Personalities (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99292&o=2 $end $cpc_flop=splitper03,splitper02,splitper,splitper04, $bio Amstrad CPC 464 disk. published 34 years ago: Split Personalities (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121255&o=2 $end $c64_cass=splitpers, $bio Commodore C64 cass. published 32 years ago: Split Personalities (c) 1988 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229591&o=2 $end $spectrum_cass=splitpera, $bio Split Personalities (c) 198? Bug-Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225746&o=2 $end $cpc_flop=splitper01, $bio Amstrad CPC 464 disk. published 34 years ago: Split Personalities [Model ZS-AD/146] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121256&o=2 $end $info=spltsecp, $bio Pinball published 39 years ago: Split Second (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 144 - STAFF - Design by : Harry Williams Art by : Doug Watson, Gerry Simkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5582&o=2 $end $info=splitsec, $bio Handheld game published 40 years ago: Split Second (c) 1980 Parker Bros. - TECHNICAL - Model 3700 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100923&o=2 $end $spectrum_cass=splitimg, $bio Sinclair ZX Spectrum cass. published 34 years ago: Splitting Images (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81176&o=2 $end $gameboy=splitzj, $bio Nintendo Game Boy Cart. published 27 years ago: Splitz - Nigaoe 15 Game [Model DMG-R5A] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66972&o=2 $end $gameboy=splitz, $bio Nintendo Game Boy Cart. published 27 years ago: Splitz [Model DMG-R5-UKV] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66971&o=2 $end $megadriv=spongbob, $bio Sponge Bob (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233689&o=2 $end $leapfrog_leappad_cart=spongebobg, $bio LeapFrog Leappad cart. published 17 years ago: Spongebob Schwammkopf - Meeres-Geschichten (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235001&o=2 $end $leapster=spongewrmg, $bio LeapFrog Leapster cart. published 17 years ago: Spongebob Schwammkopf - Zeitreise durch das Wurmloch (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134536&o=2 $end $leapster=spongebg, $bio LeapFrog Leapster cart. published 17 years ago: Spongebob Schwammkopf Hat Alles im Griff (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134537&o=2 $end $gba=spongbbbu, $bio Nintendo GBA cart. published 17 years ago: SpongeBob SquarePants - Battle for Bikini Bottom [Model AGB-BSQE-USA] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73270&o=2 $end $gba=spongbbb, $bio Nintendo GBA cart. published 17 years ago: SpongeBob SquarePants - Battle for Bikini Bottom [Model AGB-BSQP] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73269&o=2 $end $gba=spongbkku, $bio Nintendo GBA cart. published 14 years ago: SpongeBob SquarePants - Creature from the Krusty Krab [Model AGB-BO4E-USA] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73272&o=2 $end $gba=spongbkk, $bio Nintendo GBA cart. published 14 years ago: SpongeBob SquarePants - Creature from the Krusty Krab [Model AGB-BO4P] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73271&o=2 $end $gbcolor=spongebb, $bio Nintendo Game Boy Color game published 19 years ago: SpongeBob SquarePants - Legend of the Lost Spatula [Model CGB-BQPE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68808&o=2 $end $gba=spongblcu, $bio Nintendo GBA cart. published 15 years ago: SpongeBob SquarePants - Lights, Camera, Pants! [Model AGB-BQQE-USA] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73274&o=2 $end $gba=spongblc, $bio Nintendo GBA cart. published 15 years ago: SpongeBob SquarePants - Lights, Camera, Pants! [Model AGB-BQQP] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73273&o=2 $end $gba=spongbfdu,spongbfd, $bio Nintendo GBA cart. published 18 years ago: SpongeBob SquarePants - Revenge of the Flying Dutchman [Model AGB-AQ3E-USA] (c) 2002 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73275&o=2 $end $leapster=spongeb,spongeblm, $bio LeapFrog Leapster cart. published 17 years ago: Spongebob Squarepants - Saves the Day (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134538&o=2 $end $gba=spongbsp, $bio Nintendo GBA cart. published 19 years ago: SpongeBob SquarePants - SuperSponge [Model AGB-ASPE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73277&o=2 $end $icanguit=surfsup, $bio Fisher-Price I Can Play Guitar cart. published 13 years ago: SpongeBob SquarePants - Surf's Up [Model K9903] (c) 2007 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240319&o=2 $end $info=jak_sbfc, $bio Dedicated Console published 15 years ago: SpongeBob SquarePants - The Fry Cook Games (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146968&o=2 $end $gba=spongbmvu,spongbmvup, $bio Nintendo GBA cart. published 16 years ago: SpongeBob SquarePants - The Movie [Model AGB-BSNE-USA] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73280&o=2 $end $gba=spongbmv, $bio Nintendo GBA cart. published 15 years ago: SpongeBob SquarePants - The Movie [Model AGB-BSNP-EUR] (c) 2005 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73279&o=2 $end $leapster=spongewrm, $bio LeapFrog Leapster cart. published 17 years ago: Spongebob Squarepants - Through The Wormhole (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134539&o=2 $end $info=spongbob, $bio Redemption game published 12 years ago: SpongeBob Squarepants - Ticket Boom (c) 2008 SEGA Amusements, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138831&o=2 $end $gba=spongbbv, $bio Nintendo GBA cart. published 13 years ago: SpongeBob SquarePants and Friends - Battle for Volcano Island (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73281&o=2 $end $gba=spongbff, $bio Nintendo GBA cart. published 16 years ago: SpongeBob SquarePants and Friends in Freeze Frame Frenzy [Model AGB-BCCP] (c) 2004 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73283&o=2 $end $gba=spongbfu, $bio Nintendo GBA cart. published 14 years ago: SpongeBob SquarePants and Friends Unite! [Model AGB-BNUP-EUR] (c) 2006 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73282&o=2 $end $info=jak_s500, $bio Dedicated Console published 11 years ago: SpongeBob SquarePants Bikini Bottom 500 (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240404&o=2 $end $info=tvtchsb, $bio Dedicated Console published 8 years ago: SpongeBob SquarePants Jellyfish Dodge (c) 2012 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261622&o=2 $end $gba=spongbas, $bio Nintendo GBA cart. published 13 years ago: SpongeBob's Atlantis SquarePantis [Model AGB-BZXE-USA] (c) 2007 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73284&o=2 $end $ibm5150=spntass2, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Spontaneous Assembly Ver. 2 (c) 1990 BaseTwo Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132632&o=2 $end $info=m3spoof,m3spoofa, $bio Spoof (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41204&o=2 $end $spectrum_cass=saboteur_c, $bio Spoof Advert Demo (c) 198? Dai-Itchi Productions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196850&o=2 $end $cpc_cass=spookedu, $bio Amstrad CPC cass. published 31 years ago: Spooked (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99295&o=2 $end $cpc_flop=spooked1, $bio Amstrad CPC 464 disk. published 31 years ago: Spooked (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121789&o=2 $end $msx1_flop=spooklad, $bio Spooks & Ladders Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133216&o=2 $end $bbcb_cass=spookspi, $bio Acorn BBC/Electron cass. published 36 years ago: Spooks and Spiders (c) 1984 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52429&o=2 $end $bbcb_cass=spooksv, $electron_cass=spooksv, $bio Acorn BBC/Electron cass. published 32 years ago: Spooksville (c) 1988 Blue Ribbon - TECHNICAL - GAME ID: 2917 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52430&o=2 $end $info=spookyp,spookyi, $bio Pinball published 33 years ago: Spooky (c) 1987 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5583&o=2 $end $cpc_flop=spookyca01, $bio Amstrad CPC 464 disk. published 29 years ago: Spooky Castle (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119013&o=2 $end $spectrum_cass=spookyca, $bio Spooky Castle (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225863&o=2 $end $cpc_cass=spookycs, $bio Amstrad CPC cass. published 30 years ago: Spooky Castle [Model AT 420X] (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99296&o=2 $end $info=ep_spook,ep_spooka,ep_spookb, $bio Fruit Machine published 17 years ago: Spooky Hollow (c) 2003 Global Games. - TECHNICAL - H : 1780mm W : 660mm D : 670mm - TRIVIA - Spooky Hollow was released in October 2003 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18229&o=2 $end $bbcb_flop_orig=spooky, $bio Acorn BBC Micro B disk. published 36 years ago: Spooky Manor (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125212&o=2 $end $info=spooky,spookyo, $bio Slot Machine published 13 years ago: Spooky Night (c) 2007 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36260&o=2 $end $c64_cass=spore, $bio Commodore C64 cass. published 33 years ago: Spore (c) 1987 Bulldog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229566&o=2 $end $cpc_flop=sportuk1, $bio Amstrad CPC type-in published 31 years ago: Sport (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119855&o=2 $end $info=sport2k, $bio Pinball published 32 years ago: Sport 2000 (c) 1988 Unidesa (Universal de Desarrollos Electronicos). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10213&o=2 $end $info=sfish2,sfish2j, $bio Arcade Video game published 25 years ago: Sport Fishing 2 (c) 1995 Sega. An interactive fishing game featuring 24 different types of fish. You can choose to fish in the Caribbean Sea or Pacific Ocean. Mainly controlled using a fishing rod-like mechanism. - TECHNICAL - Runs on "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-06 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Sport Fishing 2 was released in July 1995 in Japan. Official Typo? : Unlike the original game's title, the first word in this sequel game's title is singular, not plural. - SERIES - 1. Sports Fishing (1994) 2. Sport Fishing 2 (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2593&o=2 $end $cdi=sportfrk, $bio Phillips CD-i published 24 years ago: Sport Freaks (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53080&o=2 $end $megadriv=sportg, $bio Sport Games (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56891&o=2 $end $vsmilem_cart=actnmniamnl, $bio Sport Games [Model 80-084002] (c) 201? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236242&o=2 $end $a5200=sprtgoof, $bio Atari 5200 cart. published 37 years ago: Sport Goofy (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5237 - TRIVIA - Unreleased prototype. Originally scheduled to be released in November 1983. - STAFF - Programmer: Leo Salinas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50092&o=2 $end $cpc_flop=sportofk01,sportofk, $bio Amstrad CPC 464 disk. published 34 years ago: Sport of Kings Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128290&o=2 $end $cpc_cass=sportkng, $bio Amstrad CPC cass. published 34 years ago: Sport of Kings [Model IA 0150] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99297&o=2 $end $bbcb_cass=spspecta, $bio Acorn BBC/Electron cass. published 32 years ago: Sport Spectacular (c) 1988 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52432&o=2 $end $bbcb_flop_orig=sprtspec, $bio Sport Spectacular (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125688&o=2 $end $specpls3_flop=sportdsk,sportdska, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Sportacular Disk 1 (c) 1988 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS171 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118722&o=2 $end $dragon_cass=sportdecat, $bio Dragon cass. published 36 years ago: Sporting Decathlon (c) 1984 Paramount Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116924&o=2 $end $cpc_flop=sporting, $bio Amstrad CPC 464 disk. published 29 years ago: Sporting Gold (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128291&o=2 $end $cpc_flop=sporting04,sporting05,sporting02,sporting03,sporting01, $bio Amstrad CPC 464 disk. published 31 years ago: Sporting Triangles (c) 1989 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123892&o=2 $end $specpls3_flop=sportria,sportriaa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Sporting Triangles (c) 1989 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148304&o=2 $end $pcw=sporttri, $bio Sporting Triangles (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118332&o=2 $end $bbcb_cass=sporttri, $bio Acorn BBC/Electron cass. published 30 years ago: Sporting Triangles (c) 1990 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52433&o=2 $end $a2600=sportsac, $bio Atari 2600 cart. published 32 years ago: Sports Action Pak (c) 1988 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51012&o=2 $end $info=sprtauth, $bio Arcade Video game published 28 years ago: Sports Authority Challenge (c) 1992 GEI [Grayhound Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28649&o=2 $end $psx=spcargt, $bio Sony PlayStation disc published 21 years ago: Sports Car GT (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110578&o=2 $end $gameboy=sportcol, $bio Nintendo Game Boy Cart. published 24 years ago: Sports Collection [Model DMG-ASCJ-JPN] (c) 1996 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66973&o=2 $end $to_flop=sportete, $bio Thomson TO disk. published 32 years ago: Sports d'Ete (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108022&o=2 $end $mo5_cass=sportete,sporteteb,sportetec,sportetea, $bio Thomson MO5 cass. published 32 years ago: Sports d'Ete (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108932&o=2 $end $spectrum_cass=sportshe_a, $bio Sports Hero (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226015&o=2 $end $gameboy=spillfb, $bio Nintendo Game Boy Cart. published 27 years ago: Sports Illustrated - Football & Baseball [Model DMG-QM-USA] (c) 1993 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66974&o=2 $end $gameboy=spillglf, $bio Nintendo Game Boy Cart. published 26 years ago: Sports Illustrated - Golf Classic [Model DMG-AGFE-USA] (c) 1994 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66975&o=2 $end $gamegear=sportill, $bio Sega Game Gear cart. published 25 years ago: Sports Illustrated Championship Football & Baseball (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64868&o=2 $end $snes=spillfb,spillfbp, $bio Nintendo Super NES game published 26 years ago: Sports Illustrated Championship Football & Baseball (c) 1994 Malibu Games. - TECHNICAL - Model SNS-LU-USA - TRIVIA - Released in February 1994 in USA. - TIPS AND TRICKS - Hidden Credits: Hold Select before the main menu appears to see the game's credits. - STAFF - Programmers: Michael Knauer, Nigel Spencer Lead Artists: Michael Hulme, Fred Andrews Support Artists: Damon Dubois, Joan Igawa, Troy Adam (The Head) Producers: George Sinfield, Michael Knauer Music Sound: Audio Cyber Factory Sports Illustrated: Phil Polishook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63594&o=2 $end $gba=spilbase, $bio Nintendo GBA cart. published 19 years ago: Sports Illustrated for Kids - Baseball [Model AGB-AKBE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73285&o=2 $end $gba=spilfoot, $bio Nintendo GBA cart. published 17 years ago: Sports Illustrated for Kids - Football [Model AGB-AKFE-USA] (c) 2003 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73286&o=2 $end $gameboy=tripldar, $bio Nintendo Game Boy Cart. published 26 years ago: Sports Illustrated for Kids - The Ultimate Triple Dare! [Model DMG-U8-USA] (c) 1994 Malibu Games [T-HQ Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66976&o=2 $end $info=sprtjam, $bio Sega NAOMI GD-ROM published 19 years ago: Sports Jam (c) 2001 Sega. - TECHNICAL - GAme ID: GDS-0003 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Developed by WOW Entertainment, Inc., Sports Jam was released by Sega in December 2000 in Japan. Michael Jackson used to own this game (Serial number: 2080920). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4084&o=2 $end $info=sprtmtch, $bio Arcade Video game published 31 years ago: Sports Match (c) 1989 Fabtek. Export release. Game developed in Japan as "Dragon Punch". Sports Match is another layout of 'Szechuan'-style solitaire mahjong but the tiles have been changed to a sports theme. The background is made up of grey squares. The character that smashes matched tiles is dressed in a referee uniform. Dragon Punch uses traditional mahjong tiles. The background is green squares and has pictures of people and bamboo on it. The character that smashes matched tiles is a fat, shirtless Asian man with glasses. - TECHNICAL - Game ID : '31' - TRIVIA - Released in April 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2594&o=2 $end $sms=sportsft, $bio Sega Master System cart. published 33 years ago: Sports Pad Football (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56195&o=2 $end $sms=sportssc, $bio Sega Mark III cart. published 32 years ago: Sports Pad Soccer (c) 1988 Sega Enterprises, Limited. Reprint of "World Soccer [Model G-1327]". - TECHNICAL - Game ID: G-1365 - TRIVIA - Sports Pad Soccer for Sega Mark III was released on October 29, 1988 in Japan. The original version of the game, "World Soccer [Model G-1327]" was released on June 19, 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55894&o=2 $end $info=sprtshot, $bio Arcade Video game published 17 years ago: Sports Shooting USA (c) 2003 Sammy. Compete on the speed, accuracy, and technique in this faithful reproduction of the world of target shooting. Guns are the exclusive Sammy scope gun with laser sight. Single or twin player game, which allows you to play against the computer or a friend. The game is very addictive giving you the chance to improve your ability to score the highest points, qualifying you to the next level. After the end of the events you are then graded. There are four levels from Beginner to Master, and you can play up to a hundred different events. The targets vary between moving targets and still targets, so keep your eyes peeled! - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - Sports Shooting USA was released in December 2002 in Japan. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4052&o=2 $end $psx=ssbk2, $bio Sony PlayStation disc published 18 years ago: Sports Superbike 2 (c) 2002 Mud Duck Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111110&o=2 $end $megadriv=sporttbb, $bio Sega Genesis game published 28 years ago: Sports Talk Baseball (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57412&o=2 $end $gamegear=sprtrvce, $bio Sega Game Gear cart. published 25 years ago: Sports Trivia - Championship Edition (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64870&o=2 $end $info=senstriv, $bio Dedicated Console published 15 years ago: Sports Trivia Professional Edition (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259429&o=2 $end $gamegear=sporttrv,sporttrvp12,sporttrvp11,sporttrvp10,sporttrvp09,sporttrvp08,sporttrvp07,sporttrvp06,sporttrvp05,sporttrvp04,sporttrvp03,sporttrvp02,sporttrvp01,sprtrvcep21,sprtrvcep20,sprtrvcep19, $gamegear=sprtrvcep01,sprtrvcep13,sprtrvcep12,sprtrvcep11,sprtrvcep10,sprtrvcep09,sprtrvcep08,sprtrvcep07,sprtrvcep06,sprtrvcep05,sprtrvcep04,sprtrvcep03,sprtrvcep02,sprtrvcep24,sprtrvcep23,sprtrvcep22, $bio Sega Game Gear cart. published 25 years ago: Sports Trivia [Model 2329] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64869&o=2 $end $vsmilem_cart=actnmniamg, $bio Sportskanone [Model 80-084004] (c) 201? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236244&o=2 $end $gba=sportsmn, $bio Nintendo GBA cart. published 15 years ago: Sportsman's Pack [Model AGB-B23E-USA] (c) 2005 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73287&o=2 $end $info=nbanfl,nbagold, $bio Arcade Video game published 21 years ago: SportStation: NBA Showtime + NFL Blitz 2000 Gold (c) 1999 Midway Games, Incorporated. - TECHNICAL - Midway Vegas hardware Main CPU : R5000 (@ 200 Mhz), ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players: 4 Control: 8-way Joystick Buttons: 3 - TRIVIA - The game was released in October 1999 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3867&o=2 $end $info=ar_airh,ar_airh2, $bio Arcade Video game published 32 years ago: SportTime Table Hockey (c) 1988 Designstar Consultants. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Licensed to Mindscape. - STAFF - Designed and produced by : Ed Ringler Programming : Chris Oke Graphics : Ed Ringler Sr., Chris Oke, Ed Ringler, Simon Ffinch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3818&o=2 $end $info=ar_bowl, $bio Arcadia Super Select board published 32 years ago: SportTime Ten Pin Bowling (c) 1988 Designstar Consultants. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Licensed to Mindscape. - STAFF - Designed and produced by : Ed Ringler Programming : Chris Oke Graphics : Ed Ringler Sr., Chris Oke, Ed Ringler, Simon Ffinch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3819&o=2 $end $cpc_flop=spotf198, $bio Amstrad CPC type-in published 33 years ago: Spot (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119228&o=2 $end $info=ar_spot, $bio Arcadia Super Select board published 30 years ago: Spot (c) 1990 Arcadia Systems. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - A very rare game. Maybe never officially released to the market. The game's main character is known as Spot, who was the mascot for 7-Up from the late '80s to the early '90s. - PORTS - * CONSOLES: Nintendo NES (1992, "Spot - The Game") Nintendo Game Boy (1992) * COMPUTERS: PC [MS-DOS] (1990) Atari ST (1991) Amiga (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3826&o=2 $end $amigaocs_flop=spot, $bio Commodore Amiga 500 disk. published 29 years ago: Spot (c) 1991 Leisure Genius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75084&o=2 $end $ibm5150=spot, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Spot (c) 1991 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234605&o=2 $end $nes=spotj, $bio Nintendo Famicom cart. published 28 years ago: Spot (c) 1992 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54644&o=2 $end $gameboy=spotcool, $bio Nintendo Game Boy Cart. published 27 years ago: Spot - The Cool Adventure (c) 1993 Virgin Games - TECHNICAL - Cartridge ID: DMG-CU-USA - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66981&o=2 $end $gameboy=spotcoolj, $bio Nintendo Game Boy Cart. published 26 years ago: Spot - The Cool Adventure [Model DMG-CUA] (c) 1994 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66980&o=2 $end $megadriv=spotgo, $bio Sega Mega Drive game published 24 years ago: Spot Goes to Hollywood (c) 1996 Virgin Interactive. European release. - TECHNICAL - Cartridge ID: 670-7577-50 Cover ID: 670-7578-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56892&o=2 $end $psx=spotgo, $bio Sony PlayStation disc published 24 years ago: Spot Goes to Hollywood (c) 1996 Virgin Interactive Ent., Ltd. Spot goes to Hollywood is his most cinematic extravaganza to date! In this, his newest and coolest adventure, Spot takes a multi-level frolic through Hollywood's greatest film genres. - TECHNICAL - Game ID: SLUS-00014 - TRIVIA - Released on October 06, 1996 in the USA. Export releases: [EU] "Spot Goes to Hollywood [Model SLES-00330]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97615&o=2 $end $saturn=spotgo, $bio Sega Saturn game published 23 years ago: Spot Goes to Hollywood (c) 1997 Virgin Interactive European release. - TECHNICAL - Game ID: T-7001H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60417&o=2 $end $saturn=spotgou, $bio Sega Saturn game published 24 years ago: Spot Goes to Hollywood (c) 1996 Virgin Interactive - TECHNICAL - Game ID: T-7001H - STAFF - Game Director: Mark W. J. Kelly Executive Producer: Mark W. J. Kelly Programming Team: Heather Barclay, Jerod M. Bennett, Stuart Gregg, Mark W. J. Kelly Art Team: Jeffrey Berting, Jeanne Brinker, Jaqueline Corley, Ray Huerta, Mila Kelly, Martin McDonald, Patrick Moran, Molly Talbot, Jennifer Terry, Michael Witt, Perry Zombolas Design Team: Jared Brinkley, Mark W. J. Kelly, Martin McDonald, Tom Rademacher, Jon Williams Additional Design Ideas: Chris Bauer, Chris Harvey, Julian Rignall Director of Audio: Keith Arem Flick Music: Keith Arem Sound Effects: Keith Arem Audio Department Coordinator: David Fries Additional Sound Design: Joey Kuras, Mical Pedriana Director of Video: Robb Hart Video Support: Lou Chagaris, Jeff Gordon Executives in Charge of Burst: Neil Young, Christopher D. Yates Concept Art: Julian A. Moran Additional Thanks: Tom Bernardo QA Director: David Maxey QA Administrative & Planning Analyst: Chris McFarland QA Group Supervisor: Stacey Mendoza QA Team: Glenn Burtis (Lead Analyst), Nick Camerota, Greg Corzine, Robert Dearborn, David Johnson, Jason Lewis, Gordon L. Madison Jr., Chris Nelsen, Stuart Roch, Paul Shoener, Rob Smith QA Technical Specialist: Paul Moore Vice President of Marketing: Russell Kelban Director of Marketing: Jane Gilbertson Product Manager: Nancy Feiner Editorial Manager: Lisa Marcinko Director of Production: Gail Hetland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60163&o=2 $end $saturn=spotgoj, $bio Sega Saturn game published 23 years ago: Spot Goes to Hollywood (c) 1997 Virgin Interactive Japanese release. - TECHNICAL - Game ID: T-7014G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59714&o=2 $end $megadriv=spotgou, $bio Sega Genesis game published 25 years ago: Spot Goes to Hollywood (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-81616 - TRIVIA - Released on November 1995 in the USA. - STAFF - Developed by Eurocom Entertainment Software Lead Programmers: Ian Denny, Tim Swann Additional Programming: Steve Bak, Ashley Finney, Kevin Grantham, Tim Rogers Art: Andy Bee, Matt Dixon, Colin Garrat, Adrian Mannion, Clive Stevenson Animation: Andy Bee, Matt Dixon, Colin Garrat, Adrian Mannion, Clive Stevenson Additional Art: Nigel Bentley, Pete Lyon Project Management: Hugh Binns, Tim Rogers, Mat Sneap Tools Programming: Nick Flemming, Tim Rogers Maps and Level Design: Steve Bak, Hugh Binns, Ian Denny, Steve Duckworth, Colin Garrat, Kevin Grantham, Adrian Mannion, Mat Sneap Music: Tommy Tallarico Sound: Tommy Tallarico Testing: Kevin Holt, Richard Moody, Libby Whitham Special Thanks to: Martin Alper, Richard Alton, Neil Baldwin, Paul Bates, David Fries, Mark Hetherington, Stuart Johnson, Nicholas A. Jones, David J. Looker, David Perry, David Pridmore, Julian Rignall, Kenneth Rosman, Robert Watkins, John Williams, Neil Young Published by Virgin Interactive Entertainment Producer: Robb Alvey Associate Producer: Grady Hunt, Mike Merrin Assistant Producer: Craig McCoy Vice President Production: Eric Lux Q.A. Manager: David Maxey Group Head: Stacey Mendoza Lead Analyst: Gordon L. Madison Jr. Analysts: Jeff Rice, Mitch Feldman, Paul Shoener, David Johnson, Brian Wagner, Matt Muench, Victor Rodriguez, Robert Dearborn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57413&o=2 $end $info=m4spton, $bio Spot On (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41459&o=2 $end $gameboy=spot, $bio Nintendo Game Boy Cart. published 29 years ago: Spot [Model DMG-S3-NOE] (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66977&o=2 $end $gameboy=spotu, $bio Nintendo Game Boy Cart. published 29 years ago: Spot [Model DMG-S3-USA] (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66979&o=2 $end $gameboy=spotj, $bio Nintendo Game Boy Cart. published 28 years ago: Spot [Model DMG-S3A] (c) 1992 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66978&o=2 $end $nes=spot, $bio Nintendo NES cart. published 30 years ago: Spot (c) 1990 Arcadia Systems, Incorporated. SPOT is awesome... it's totally the wildest game ever... packed with features like: an "on-screen" playfield designer that lets you customize your own game - "zillions" of possibilities - or select your personal favorite from the 512 pre-programmed options; Play 1, 2, 3 or 4 player modes, play against your friends, or take on the computer... you choose! The 5 selectable levels of computer skill will make for a never-ending challenge. Reset the move timer and get your opponents really jammin'! 35 animated moves make for cool mind-bending action! - TECHNICAL - GAME ID: NES-3P-USA - TRIVIA - Released in September 1990 in USA. Export releases: [JP] "Spot [Model BPS-BI]" (1992) - STAFF - By: GRAEME DEVINE, DAN CHANG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55579&o=2 $end $apple2_flop_orig=spotlght, $apple2_flop_clcracked=spotlght, $bio Apple II disk. published 39 years ago: Spotlight (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229156&o=2 $end $info=m1sptlgt,m1sptlgta,m1sptlgtb,m1sptlgtc,m1sptlgtd,m1sptlgte, $bio Spotlight (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31355&o=2 $end $info=m4spotln, $bio Spotlight (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42392&o=2 $end $cpc_flop=spotsuk1,spotsuk101,spots199, $bio Amstrad CPC 464 disk. published 27 years ago: Spots (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124252&o=2 $end $cpc_flop=spots94u,spots941,spots94u01, $bio Amstrad CPC 464 disk. published 26 years ago: Spots 94 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124253&o=2 $end $info=sc2dick,sc2dick1,sc2dick2,sc2dick2e,sc2dick2eu,sc2dick2p,sc2dickp, $bio Spotted Dick (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15352&o=2 $end $info=spotty, $bio Arcade Video game published 19 years ago: Spotty (c) 2001 Prince. - TECHNICAL - Main CPU : E1-32XT (@ 80 Mhz), I8051 (@ 4 Mhz) Sound Chips : OKI6295 (@ 1 Mhz) Players : 1 Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12489&o=2 $end $msx1_cart=spreadsh, $bio MSX cart. published 36 years ago: Spread Sheet (c) 1984 Computermates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77465&o=2 $end $msx1_flop=spreadsh, $bio Spread Sheet Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134354&o=2 $end $info=sc4spred, $bio Spread Your Bet (c) 200? Mazooma Games. - TECHNICAL - [Model PR2044] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42802&o=2 $end $jupace_cass=spreadsh, $bio Jupiter Ace cass. published 36 years ago: Spreadsheet (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115775&o=2 $end $einstein=spreadsh, $bio Tatung Einstein disk. published 36 years ago: Spreadsheet (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136159&o=2 $end $pcecd=spriggn2, $bio NEC PC-Engine CD published 28 years ago: Spriggan mark 2 (c) 1992 Naxat Soft. Spriggan mark 2 is a horizontal shooter developed by Compile and published by Naxat Soft, and it is the spiritual sequel of Seirei Senshi Spriggan originally released in 1991. In a distant future, the Earth's human population has drastically increased, and humanity began to move out into space as a result. As humans colonize Mars, a war for territorial dominance of the red planet erupts. Spriggan Mark 2 begins on the Mars colony as armed forces land and suddenly attack without warning - the game's elaborate story leaps off from there, and ultimately takes the player back to Earth. The player takes control of Greg Irwin, an elite mech pilot - although he starts out the first couple of missions by controlling a Bartholomeu, he soon takes control of the Spriggan mark 2, a prototype mecha-fighter built from ancient technology discovered on Mars. The Bartholomeu comes first equipped with three interchangeable weapons - a standard Beam Cannon, Homing Missiles and a powerful Beam Saber which doubles as a temporary shield (weapons can be switched at any time by pressing Select). Beside, the game doesn't have any in-game weapon upgrades nor power ups - instead, the player can equip a different weapon configuration (from a total of six) at the beginning of each stage. However, this feature is only available when the player acquires the Spriggan Mark 2 at the end of the third level. All of the secondary weapons have limited ammunition and can only be replenish between levels, which requires the player to constantly and strategically re-evaluate which weapon to use. Spriggan mark 2 consists of eight levels, and the game's story unfolds primarily through a series of animated cutscenes and mission messages. - TECHNICAL - Game ID: NXCD2008 - TRIVIA - Spriggan mark 2 was released on May 01, 1992 in Japan for 6800 Yen. Reviews: [FR] July 1992 - Joypad N.10: 76/100 Spriggan Mark 2 has absolutely nothing in common with Seirei Senshi Spriggan originally released in 1991. The first game was set in a fantasy world cleverly entwining ancient magic and technology. Spriggan Mark 2 appears to have a more traditional futuristic/sci-fi theme, reminding the likes of the Gundam and Macross animated series. Furthermore, the game is a side-scrolling shooter (whereas Seirei Senshi Spriggan was a vertical scroller) and the weapon system is far less elaborate. Finally, the game's story is heavily intertwined with the action - cutscenes and communications between pilots bookend the combat sections and advance the plot. Interestingly, the game's manual mentions that the Spriggan (and Spriggan Mark 2) mechas were actually created using ancient designs borrowed from an unknown and ancient civilization discovered on Mars - this is probably the only apparent connection between Seirei Senshi Spriggan and Spriggan Mark 2. - SERIES - 1. Seirei Senshi Spriggan [Model NXCD1004] (1991) 2. Spriggan mark 2 [Model NXCD2008] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47764&o=2 $end $snes_bspack=bssprigg,bssprigga, $bio Spriggan Powered BS - Prelude (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126166&o=2 $end $snes=spriggan, $bio Nintendo Super Famicom cart. published 24 years ago: Spriggan Powered [Model SHVC-AXJJ-JPN] (c) 1996 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62221&o=2 $end $info=sprbreak,sprbreaka,sprbreakf,sprbreakg, $bio Pinball published 33 years ago: Spring Break (c) 1987 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 706 - TRIVIA - 3,550 units were produced. - STAFF - Designer : John Trudeau Artworks : David Moore, Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5584&o=2 $end $info=spgcarn,spgcarnq, $bio Slot Machine published 20 years ago: Spring Carnival (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - SERIES - 1. Spring Carnival (2000) 2. Roll Up! Roll Up! (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5066&o=2 $end $info=spgfest, $bio Slot Machine published 12 years ago: Spring Festival (c) 2008 Aristocrat. A 5 reel video slot machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31853&o=2 $end $info=springbd, $bio Arcade Video game published 42 years ago: Springboard (c) 1978 Subelectro. To burst all the moving balloons at the top of the picture by buncing the little man off the Springboard. - TRIVIA - This game is known outside UK as "Clowns". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4385&o=2 $end $info=springer, $bio Arcade Video game published 38 years ago: Springer (c) 1982 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1982. Also licensed to 'Nicole Manufacturing'. - PORTS - * CONSOLES: Atari 2600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2595&o=2 $end $ti99_cart=springer, $bio TI-99-4A soft. published 37 years ago: Springer (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84731&o=2 $end $a800=springer, $bio Atari 800 cart. published 37 years ago: Springer (c) 1983 Tigervision [Tiger Electronic Toys, Inc.] [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86702&o=2 $end $vic1001_cart=springer, $bio Commodore VIC-20 cart. published 37 years ago: Springer (c) 1983 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86940&o=2 $end $a2600=springer,springere, $bio Atari 2600 cart. published 38 years ago: Springer (c) 1982 Tigervision. Springer is the rabbit. Your job is to help Springer jump from cloud to cloud collecting bonuses by kicking the dragons, eggs, and other objects and trying to find the fastest path t the sun (top). - TECHNICAL - Model 7-006 - SCORING - Dragon: 80 points. Large egg: 60 points. Egg: 30 points. Each jump onto the moving cloud: 5 points. Bonus Scoring: Frame 1: Toothbrush: 50 points. Carrot: 30 points. Frame 2: Pot: 90 points. Glass: 45 points. Frame 3: Cup: 80 points. Toothbrush: 15 points. - TIPS AND TRICKS - The best strategy for the first 3 frames is to find the shortest route to the sun while taking all the bonus objects. On the third frame, pay attention to the cloud just below the sun; it will disappear and reappear on the other side. After the third frame you must try to kill all eggs before they change to large eggs or dragons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51013&o=2 $end $coco_cart=spring, $bio Tandy Color Computer cart. published 33 years ago: Springster (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53478&o=2 $end $mikrosha_cass=sprint, $bio SPRINT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236549&o=2 $end $info=sprint2,sprint2a,sprint2h, $bio Arcade Video game published 44 years ago: Sprint 2 (c) 1976 Kee Games. In this game you control a race car on a semi-circular track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be four cars on the track at all times (the computer lets you know that 'Grey cars drive automatically'). Player one controls the white car, while player two, if present, controls a black car. The game will rate you at the end. You can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. - TECHNICAL - Game ID : 005922 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry Players : 2 Control : Steering wheel, Gas pedal, four position shifter Sprint 2 came in one form - that of an orange and black upright. The game had car sideart, and featured an integrated marquee/monitor bezel. Many early titles combined those two components, that was before anybody had begun to think about conversions, which are hard to do on these machines. The control panel featured two steering wheels that had 360 degree movement and worked off optical encoders, as well as a gas pedal and a four-position shifter for each player. All of the game circuits are built into a single large PCB, which also has an integrated power supply. - TRIVIA - Sprint 2 was released in November 1976 and was Atari's first mass-produced microprocessor-based game. Approximately 8,200 units were produced. Sprint 2 was considered, by other game designers, one of the great all-time games. This is by far the most common game of the Sprint series, there were more of these than all the rest of them put together. After a nearly 50-year run, the mid-1970s video games like Sprint 2 spelled the end of the electro-mechanical arcade games (such as "Killer Shark" seen in the movie 'Jaws'). Video games would spawn a nation-wide phenomenon which has gone on to this day. Sprint 2 was one of many mid-1970's Atari games such as "Night Driver", "Starship 1", and "Drag Race", which were often found at carnivals and bowling alleys. Kids would flock to these establishments just to get an opportunity to play the games rather than the primary source of entertainment they offered. When the 80's arrived, video games could be found everywhere including grocery store,s and kids didn't have to go very far to play their favorite game. A Sprint 2 unit appears in the 1978 movie 'Dawn of the Dead' and in the 1982 movie 'Tron'. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - STAFF - Designed and programmed by : Dennis Koble, Lyle Rains - PORTS - * CONSOLES: [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2596&o=2 $end $info=sprint4,sprint4a, $bio Arcade Video game published 43 years ago: Sprint 4 (c) 1977 Atari. In this game you control a race car on a semi-circular track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be four cars on the track at all times. With the computer controlling cars for missing players. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. - TECHNICAL - Sprint 4 came in one form, that of a black standing cocktail table. With steering wheels on every side. Each player had a 360 degree steering wheel and a gas pedal. All of the game circuits are built into a single large PCB, which also has an integrated power supply. Game ID : 008716 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 6 Players : 4 Control : dial Buttons : 5 - TRIVIA - Released in December 1977. - UPDATES - * New (Set 1) : Large car sprites [12x12 pixels]. * Old (Set 2) : Small car sprites [11x11 pixels]. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - STAFF - Programmed and designed by : Dennis Koble, Lyle Rains - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2597&o=2 $end $info=sprint8,sprint8a, $bio Arcade Video game published 43 years ago: Sprint 8 (c) 1977 Atari. In this game you control a race car on a semi-complicated track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be eight cars on the track at all times. With the computer controlling cars for missing players. The sheer number of cars can make this game a little confusing. All the cars have minor variations to set them apart from the others, but are similar enough that you simply cannot look away from the track for a second. If you are used to the other Sprint games, you will find that this one is a bit different, the graphics are slightly higher in resolution, and the tracks are much more complex, and have a different look to them, not to mention the fact that this version adds a brake pedal that was absent in the other Sprint titles. The game has several different tracks available, and you can select them with a button at the start of a match. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. - TECHNICAL - Sprint 8 came in one form, that of a huge black and tan standing cocktail table, this thing is larger than your dining room table. It has a large four sided marquee raised up above the table on posts to a height of about seven feet. Scattered all around the table are steering wheels, gas pedals, and coin mechs. Each side of the table is equipped with driving stations for two players, with each station having a steering wheel, two pedals, a four position shifter, a start button, and a level select button. The game computer is contained on a single pcb like all late 1970's Atari games with an onboard voltgae regulator. The pcb is nothing like any indy/sprint series game and has an 88pin edge conenctor. Main CPU : M6800 (@ 1.005 Mhz) Screen orientation : Horizontal Video resolution : 496 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 18 Players : 8 Control : dial Buttons : 2 - TRIVIA - Released in May 1977. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2598&o=2 $end $dragon_cass=sbascomp11,sbascomp11a,sbascomp12, $bio Dragon cass. published 36 years ago: Sprint Basic Compiler (c) 1984 Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116734&o=2 $end $a2600=sprintme, $bio Atari 2600 cart. published 32 years ago: Sprint Master (c) 1988 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Sprint Master [Model CX26155]". - TECHNICAL - Model CX26155P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83015&o=2 $end $a2600=sprintm, $bio Atari 2600 cart. published 32 years ago: Sprint Master (c) 1988 Atari Corporation. Speed into the Sprint Master Hall of Fame! Choose your track, from practice-caliber squares to the curvaceous championship courses. Rev up at the starting line, and take off! Keep a good grip on the controls. You'll need a delicate touch and a cool head to avoid sliding into the wall on those arcing curves. Watch your time. Take advantage of the bonus speed and traction boxes at the necessary moments. Grab the lead on the first lap, or let your challenger outpace you and then make him eat dust in the final laps. Outrace an opponent, or go at it again to beat your own time. Sprint to the finish and win! - TECHNICAL - Model CX26155 - TRIVIA - Export releases: "Sprint Master [Model CX26155P]" - TIPS AND TRICKS - Pick up momentum in the straightaways. Keep to the inside track on curves. On blacktop, make for the red boxes to gain as much speed as you can. On ice, head for the blue boxes for extra traction. Stay on the track. You can take shortcuts across the grass, but you may bump into invisible barriers and lose valuable time. Watch the track. Some tracks have barriers that appear and disappear and could cost you time. You can also use these gates for shortcuts, but you need to make sure you get through before the gate closes. - STAFF - Programmer: Bob Polaro - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback" (2004) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51014&o=2 $end $info=sprint1, $bio Arcade Video game published 42 years ago: Sprint One (c) 1978 Kee Games. In this game you control a race car on a semi-circular track. You are looking down on the action from above. Your only goal is to drive around the track as many times as possible, and as fast as you can. There will be four cars on the track at all times (the computer lets you know that 'Grey cars drive automatically').You control the white car, while the computer controls a black car and two grey cars. The game will rate you at the end, you can get rated Granny, Rookie, or Pro, and getting a score over 250 points will extend the game an extra 30 seconds. The game has several different tracks available, and they change randomly throughout the game (they literally change while you are still driving). This is different than the original "Sprint 2", which allowed you to select your track manually. The graphics are simple black and white with two shades of gray thrown in for good measure. They are simple, but they get the job done. - TECHNICAL - Game ID : 006443 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry. Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 1 Control : steering wheel, pedal, four position shifter - TRIVIA - Released in January 1978. Sprint One was released two years after "Sprint 2" and both games have the same type of play. The '1' and '2' designations have nothing to do with a predecessor/sequel status, but merely reflect the number of players required for each game. Sprint One came in two forms, that of a plain woodgrain upright, and much rarer upright with sideart. This common woodgrain version had no sideart, of any kind. It only had a few modest decorations around the control pane and monitor. Atari simply didn't put the work into this one that they put into the previous Sprint titles, it seems they made this one only to fill up a gap in their product line... All of the game circuits are built into a single large PCB, which also has an integrated power supply. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2599&o=2 $end $tvc_flop=sprinter, $bio Sprinter (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111777&o=2 $end $tvc_cass=sprinter, $bio Sprinter (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112519&o=2 $end $snes=sprinter, $bio Nintendo Super Famicom cart. published 25 years ago: Sprinter Monogatari - Mezase!! Ikkakusenkin [Model SHVC-AKGJ-JPN] (c) 1995 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62222&o=2 $end $cpc_flop=spriteba, $bio Amstrad CPC type-in published 35 years ago: Sprite Basic (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119696&o=2 $end $cpc_flop=spritecr, $bio Amstrad CPC type-in published 32 years ago: Sprite Creator (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119615&o=2 $end $cpc_flop=spritede, $bio Sprite Demo (c) 199? BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123554&o=2 $end $cpc_flop=spritede03, $bio Amstrad CPC 464 disk. published 31 years ago: Sprite Demo & Trash! Overscan Megademo (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124254&o=2 $end $uzebox=sprited1,sprited2a, $bio Belogic Uzebox ROM published 10 years ago: Sprite Demo 1 (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233097&o=2 $end $uzebox=sprited2, $bio Belogic Uzebox ROM published 10 years ago: Sprite Demo 2 (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233098&o=2 $end $dragon_flop=spritedes, $bio Dragon disk. published 33 years ago: Sprite Designer (c) 1987 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117059&o=2 $end $dragon_flop=spritdeso, $bio Sprite Designer (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117146&o=2 $end $cpc_flop=spriteed, $bio Amstrad CPC 464 disk. published 20 years ago: Sprite Edit 0.12 (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124255&o=2 $end $x68k_flop=spritedt, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Sprite Editor E68K (c) 1988 Oh! Business - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88098&o=2 $end $cpc_cass=spritegn, $bio Amstrad CPC cass. published 34 years ago: Sprite Generator (c) 1986 ANWUC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99298&o=2 $end $cpc_flop=spriteha, $bio Amstrad CPC 464 disk. published 22 years ago: Sprite Hard Editor (c) 1998 HARD'OS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124256&o=2 $end $tvc_flop=sprite,spritele, $bio Sprite Készítő (c) 198? Canjavec [Attila Canjavec] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112332&o=2 $end $dragon_flop=spritmagc, $bio Dragon disk. published 36 years ago: Sprite Magic (c) 1984 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117159&o=2 $end $dragon_cass=spritmagc, $bio Dragon cass. published 36 years ago: Sprite Magic (c) 1984 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117188&o=2 $end $adam_flop=sprimast, $bio Coleco Adam disk. published 34 years ago: SpriteMaster ToolBox (c) 1986 Murdock Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109997&o=2 $end $adam_flop=spritpwr,spritpwra, $bio Coleco Adam disk. published 33 years ago: SpritePOWER (c) 1987 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109998&o=2 $end $cpc_flop=spriteru, $bio Amstrad CPC 464 disk. published 24 years ago: Spriter (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124079&o=2 $end $cpc_flop=spriteri, $bio Amstrad CPC type-in published 31 years ago: Spriter & Implant (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119616&o=2 $end $cpc_flop=spritesg, $bio Amstrad CPC type-in published 35 years ago: Sprites (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119697&o=2 $end $cpc_flop=spritesa, $bio Amstrad CPC 464 disk. published 30 years ago: Sprites Alive (c) 1990 Glenco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124865&o=2 $end $gameboy=spud, $bio Nintendo Game Boy Cart. published 29 years ago: Spud's Adventure (c) 1991 Atlus Company, Limited. North American release. - TECHNICAL - GAME ID: DMG-TV-USA PACK ID: DMG-P-TV - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66982&o=2 $end $cpc_cass=sputnik, $bio Amstrad CPC cass. published 32 years ago: Sputnik [Model 1 STZ 508] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99299&o=2 $end $cpc_flop=spyf1988, $bio Amstrad CPC type-in published 32 years ago: Spy (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119572&o=2 $end $pc8801_flop=spydaisa,spydais1, $bio Spy Daisakusen (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92952&o=2 $end $info=spyhuntp, $bio Arcade Video game published 37 years ago: Spy Hunter (c) 1983 Playtronic srl. Licensed by Bally/Midway to Playtronic for Argentina manufacture and distribution. For more information about the game itself, please see the original Bally/Midway entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43925&o=2 $end $bbcb_cass=spyhunt, $bio Acorn BBC/Electron cass. published 37 years ago: Spy Hunter (c) 1983 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52434&o=2 $end $c64_cart=spyhunt, $bio Commodore C64 cart. published 37 years ago: Spy Hunter (c) 1983 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53712&o=2 $end $apple2_flop_orig=spyhunt, $apple2_flop_clcracked=spyhuntr, $apple2_flop_misc=spyhunt, $bio Apple II disk. published 37 years ago: Spy Hunter (c) 1983 Bally Midway Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107470&o=2 $end $a800=spyhunt, $bio Atari 800 cart. published 36 years ago: Spy Hunter (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86703&o=2 $end $info=spyhuntsp, $bio Arcade Video game published 35 years ago: Spy Hunter (c) 1985 R. Franco. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129385&o=2 $end $cpc_cass=spyhunt, $bio Amstrad CPC cass. published 34 years ago: Spy Hunter (c) 1986 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99300&o=2 $end $cpc_flop=spyhunte01,spyhunte02,spyhunte,spyhunte03, $bio Amstrad CPC 464 disk. published 34 years ago: Spy Hunter (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120745&o=2 $end $tvc_flop=spyhunt, $bio Spy Hunter (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112029&o=2 $end $spectrum_cass=spyhuntera, $bio Spy Hunter (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219223&o=2 $end $spectrum_cass=spyhuntk,spyhuntka, $bio Spy Hunter (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219435&o=2 $end $info=spyhunt2,spyhunt2a, $bio Arcade Video game published 33 years ago: Spy Hunter II (c) 1987 Bally Midway. Driving/shooting game using a 3-D perspective from behind and above the car. The car can attain several different weapons up to four at one time. Two players may play at the same time cooperatively. - TECHNICAL - Game No. 0B75 Bally Midway MCR 68k hardware Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz), 68000 (@ 8 Mhz) Sound Chips : (2x) DAC Players : 2 Control : paddle Buttons : 7 - TRIVIA - Spy Hunter II was released in March 1987. The game was not successful for Bally Midway, in fact Spy Hunter II is widely considered by gamers as one of the worst sequels ever made. The game's use of a 3-D perspective from behind and above the car in place of an overhead view used in the original was an unpopular one. Though it created more realism, many fans preferred the original and as a result it never went into large scale production. Peter Gunn theme music plays throughout the game. - SERIES - 1. Spy Hunter [Model A27] (1983, Arcade) 2. Spy Hunter II [Model 0B75] (1987, Arcade) 3. Spy Hunter (2001, PS2) 4. Spy Hunter - Nowhere to Run (2006, XBOX/PS2) 5. Spy Hunter (2012, 3DS/Vita) - STAFF - Game Design : Gary Oglesby, Tom Leon, Brian Colin Lead Programmer : Gary Oglesby Artist / Animator : Brian Colin Group Leader : Tom Leon - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2601&o=2 $end $a2600=spyhunt, $bio Atari 2600 cart. published 37 years ago: Spy Hunter (c) 1983 Sega. Your Spy Hunter adventure starts as the Weapons Van rolls up from the bottom of the screen and pulls over to the shoulder of the road. The van stops and your Spy Car rolls out the back, armed with machine guns. You then maneuver your car onto the road as the action begins. The road will branch and fork as you go. You must be careful as you dodge and chase enemy agents not to swerve off the road. If you do, you'll lose one of your Spy Cars. When you lose a Spy Car and you still have Spy Cars in reserve, a Weapons Van appears from the bottom of the screen and pulls onto the road shoulder to let the new Spy Car roll out the back and onto the road for more action. If you have no remaining Spy Cars, the game is over. The terrain will change as you traverse the course. Screen backgrounds will change color as indication of a new terrain. As the course continues, you'll come to a waterway. Here your Spy Car enters a boathouse and automatically becomes a Spy Boat and skims along the surface of the water. Don't think you're safe because the water is teaming with other Enemy Agents. You can pause the game by stopping your Spy Car when two trees are on the screen at the same time. - TECHNICAL - Model 011-01 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51015&o=2 $end $info=spyhuntr, $bio Pinball published 36 years ago: Spy Hunter (c) 1984 Bally Midway. - TECHNICAL - Model Number : 0A17 - TRIVIA - Based on the video game of the same name, released one year before. 2,300 units were produced. - STAFF - Design by : Greg Kmiec Art by : Tony Ramunni - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5585&o=2 $end $coleco=spyhunt,spyhuntp1,spyhuntp, $bio Colecovision game published 36 years ago: Spy Hunter (c) 1984 Coleco Industries, Incorporated. Colecovision conversion of the arcade hit. - TECHNICAL - Game ID: 2617 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53355&o=2 $end $info=spyhunt,spyhuntpr, $bio Arcade Video game published 37 years ago: Spy Hunter (c) 1983 Bally Midway Mfg. Co. Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car. The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor. Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings. The player must be careful to avoid harming civilian vehicles on the road. There are three types: blue automobiles, pink automobiles, and motorcycles. Hurting these vehicles causes scoring to stop briefly, during which time the player's score reads 'NO POINTS'. Initially, the only weapon the player's car has available is a dual front-mounted machine gun which has an endless supply of ammunition. Early on, these guns and the player's driving skill are his only weapons against the enemy cars. The player can also attempt to force or ram the enemy cars off the road. Eventually the player encounters an ally - the Weapons Van. After the player drives past the Weapons Van parked on the side of the road, the Weapons Van accelerates past the player's car and positions itself in front of it and drops a ramp. The player can then drive up the ramp to enter the back of the Weapons Van. The Weapons Van then pulls to the side of the road and deploys the player's car equipped with a new weapon. A symbol atop the weapons van indicates which type of special weapon it carries. The player is not obligated to use the weapons supplied by the van. Also, if uninterested, the player can simply ignore the van and drive past it. There are three special weapons in all and they can all be equipped simultaneously. The special weapons consist of an Oil Slick, a Smoke Screen, and Missiles. Each special weapon has a limited number of uses. The Smoke Screen and Missiles can each be used three times. The special weapons are activated via dedicated buttons on the steering wheel. Once the weapons ammo is depleted or before, the car can be refitted with a new supply from the Weapons Van. There are six enemies in all, each with their own special characteristic : * 'The Road Lord' cars have bulletproof armor plating; machine guns are ineffective against these cars. Also known as 'Bullet Proof Bullies'. * 'Switchblade' cars have tire slashers. Knives pop out of this car's tires and can force the player's car to crash if they touch his tires. Described in the game's attract mode as 'Never to be trusted'. * 'The Enforcer' is a limousine with a shotgun-toting thug who shoots at the player's car. Described as 'Double Barrel Action'. * 'The Mad Bomber' is a helicopter which drops bombs. Dubbed 'Master of the Sky', this enemy can only be destroyed with missiles. * 'Barrel Dumper' is a boat which drops lethal explosives into the water. Described as 'Ecologically Unfriendly'. * 'Doctor Torpedo' is a boat which shoots torpedoes at the player's speedboat. Described as 'Not Actually a Doctor'. Occasionally a message appears on screen that says 'Bridge Out - Detour on Left'. Then the player must drive his car into a boathouse located alongside the road, otherwise he will crash into the water and lose a life. After driving through this house, the player's car is turned into a speedboat on a river, with enemy boats which try to destroy the player. In this area, if the player uses the oil slick, the boat instead issues a line of fire which destroys any boat directly behind the player. In this area, occasionally the river splits; the left side continues the river, the right side causes the player to drive through another boathouse where the boat is changed back into the car. Later in the game the player gets a warning that there are 'Icy Roads Ahead', then the player enters an area that has a white road which is very slick. The icy roads section eventually ends and goes back to normal roads. Icy roads occur again on and off during the rest of the game. - TECHNICAL - [Game No. A27] [Upright model] Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC (@ 2 Mhz) Screen orientation : Vertical Video resolution : 480 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 68 Players : 1 Control : Steering wheel with gear shift and pedal (High/Low) Buttons : 5 => MACHINE GUNS, SMOKE SCREEN, OIL SLICK, MISSILES, WEAPONS VAN - TRIVIA - Spy Hunter was released in November 1983. Originally the James Bond theme was planned as the background music for the game. The inability to obtain the rights to use the music, however, forced Midway to change the theme on shipping models. In the end, the Peter Gunn theme music was a large part of the game's appeal. A boat driving sequence is incorporated in the game, and a sequence with the player flying a helicopter was also planned. Shortage of memory, however, did not allow for this feature. The game was RUMORED to have an ending sequence where the player exited the car for on-foot action in a graveyard scene, however this is a fantasy; the game has no end and at no time does the driver ever leave the car or boat. The car was based on one of the designer's own Nissan 280z. The name of the car, the G-6155, is a clever tribute to designer George Gomez - the numbers stand for his birth date. From George Gomez : 'My original design for both upright and sit-down were identical. And they were produced that way only because of the economies of manufacturing. Which means : why make different parts, since it will cost less to make more of one design. "Spy Hunter II" which I had nothing to do with was different. On my game both left and right grips should each have a trigger and a thumb button, in addition to the center button (call weapons van). The shifter was a two-position device, low and high. Of course there was the gas pedal and a series of dashboard weapons lights for machine guns, missiles, oil slick and smoke. After the first few thousand games the grips were retooled in plastic and they went on to be used in hundreds of different games. They were licensed to Happ controls in the late 80's and they have been on almost every manufacturer's games at one point or another. The original sand cast aluminium grips (painted black) were actually molded directly from patterns that I carved and they had softer contours and were more comfortable but they were also very expensive. So to cost-reduce them, the company took the grips and retooled them to be injection molded plastic. However, the patterns for the plastic grips were made off the engineering drawings, and the drawings of that era were not as representative of the actual parts I carved, since they were made after my patterns instead of before. I have the original wood patterns along with some other stuff from development of the game in a box somewhere.' Spy Hunter was parodied in a sketch in the television show 'Robot Chicken'. In 2008, a Pontiac Commercial featured an homage to Spy Hunter by showing some gameplay which had the player's car turn into a real Pontiac. - SCORING - The Road Lord : 150 points Switch Blade : 150 points The Enforcer : 500 points The Mad Bomber : 700 points Barrel Dumper : 150 points Doctor Torpedo : 500 points Driving through the river boathouse : 1,500 points Driving on the road for each 1/4 screen traveled : 15 points Driving on the water for each 1/4 screen traveled : 25 points - TIPS AND TRICKS - * Here's A Great Cheat That Does Several Things At Once: 1) You need to have a Weapons Van available, and be at a bridge-out level. When the detour appears, don't take it - instead, call up your Weapons Van. 2) Wait until the road has straightened out into the bridge and drive into the Weapons Van. When the Weapons Van pulls over and lets you out, stay on the side of the road, and SLOWLY drive up until you reach the gap in the bridge. 3) Drive on until you car is about half-way over the edge, and wait until the Enforcer comes along. He will try and get you, but he'll be unable to drive far enough to do so. At this point, I would get a friend to mind the game, while I went for a break. When I returned, I just drove across the bridge, flying mysteriously across the bridge out, until I reached the other side. 4) You will notice several differences to the game after this happens. The Enforcer no longer appears, the game gets no harder, and Doctor Torpedo no longer appears on water sections! * Switchblade Destruction: You can actually destroy the Switchblade cars without use of weapons. As they close in from the rear, slow down a hair and align your car so that their front bumper is just barely in line with your Rear Bumper. Then Quickly slam the wheel to bump them off the road. As long as you bump them before the front tire area, the blades will not harm you. * Exploding Van Trick: When the Weapons Van comes, start to drive into it, but shoot a single bullet just before you enter. If you time it right, your car will still enter the yet unharmed Van, give you the weapon, let you out... then it will explode. * Boat Jumps: In an homage to a famous scene in the James Bond film "Live and Let Die", it is possible to jump the spy boat completely over an island. When you're on the water, an island will appear shortly after you miss an opportunity to exit the river. To make the jump, you must be at or near the vehicle's top speed and simply drive right at the island. If you're closely followed at the time, your pursuers won't make the jump. - SERIES - 1. Spy Hunter [Model A27] (1983, Arcade) 2. Spy Hunter II [Model 0B75] (1987, Arcade) 3. Spy Hunter (2001, PS2) 4. Spy Hunter - Nowhere to Run (2006, XBOX/PS2) 5. Spy Hunter (2012, 3DS/Vita) - STAFF - Designed & programmed by : Tom Leon (TFL), Jeff Nauman Art : Kevin O'Connor (KO), Brian Colin (BFC), Steve Ulstad (SJU), Sharon Perry (SP) Music and sounds : Bob Libbe, Neil Falconer "Peter Gunn" theme by : Henry Mancini Group Manager : Bill Adams Cabinet guru : George Gomez (GG) Cabinet assistant : John Kubik (JCK) Additional staff : Atish Ghosh (AG), (RML), (SV) - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Spy Hunter [Model 011-01]" [US] Colecovision (1984) "Spy Hunter [Model 2617]" Atari XEGS [US] Nintendo NES (sept.1987) "Spy Hunter [Model NES-HU]" [US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]" [EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]" [US] Nintendo 64 (nov.14, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model NUS-NAIE-USA]" [US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" [US] Nintendo GameCube (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" [US] Microsoft XBOX 360 (nov.6, 2012) "Midway Arcade Origins" [US] Sony PlayStation 3 (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" [EU] Sony PlayStation 3 (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Nintendo Game Boy Color (may.1999) "Arcade Hits - Moon Patrol & Spy Hunter [Model DMG-ADUE-USA]" [EU] Nintendo Game Boy Color (1999) "Arcade Hits - Moon Patrol & Spy Hunter [Model DMG-ADUP-EUR]" [US] Nintendo GBA (aug.15, 2005) "2 Games in One! Spy Hunter + Super Sprint [Model AGB-B6AE-USA]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Spy Hunter + Super Sprint [Model AGB-B6AP]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] BBC Micro (1983) [US] Commodore C64 (1983) "Spy Hunter [Model 011-05]" [EU] Commodore C64 (1983) [US] Atari 800 (1984) "Spy Hunter [Model 011-03]" [US] PC [Booter] (1984) [EU] Apple II (1984) [EU] Sinclair ZX Spectrum (1985) [EU] Amstrad CPC (1986) [US] Atari ST (1988) "Major Motion" [EU] Commodore Amiga (1988) "Major Motion" [EU] Amstrad CPC (1989) "Coin-Op Hits" [US] PC [MS Windows 95, CD-ROM] (1997) "Arcade's Greatest Hits - The Midway Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: [US] Palm OS (aug.2001) "Midway Arcade Classic" [US] Mobile Phones (jul.18, 2005) [US] BlackBerry (aug.28, 2009) "Spy Hunter [Model 3120]" [US] Windows Mobile (jul.10, 2009) by EA Mobile [US] Apple iPhone/iPod (sept.8, 2010) [US] Apple iPhone/iPod (feb.23, 2012) "Midway Arcade [Model 476467441]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2600&o=2 $end $gba=spyhuntu, $bio Nintendo GBA cart. published 18 years ago: Spy Hunter [Model AGB-AHNE-USA] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73289&o=2 $end $gba=spyhunt, $bio Nintendo GBA cart. published 18 years ago: Spy Hunter [Model AGB-AHNP] (c) 2002 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73288&o=2 $end $nes=spyhunt, $bio Nintendo NES cart. published 33 years ago: Spy Hunter (c) 1987 Sun Corp. of America. NES conversion of the arcade classic. - TECHNICAL - Model NES-HU - TRIVIA - Spy Hunter for NES was released in September 1987 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55580&o=2 $end $spectrum_cass=spyhunter,spyhunterb, $bio Spy Hunter [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219296&o=2 $end $gba=spykid3du, $bio Nintendo GBA cart. published 17 years ago: Spy Kids 3-D - Game Over [Model AGB-AV3E-USA] (c) 2003 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73291&o=2 $end $gba=spykid3d, $bio Nintendo GBA cart. published 17 years ago: Spy Kids 3-D - Game Over [Model AGB-AV3P] (c) 2003 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73290&o=2 $end $megadriv=spykids4, $bio Spy Kids 4 - All The Time In The World (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233690&o=2 $end $gba=spykidch, $bio Nintendo GBA cart. published 18 years ago: Spy Kids Challenger [Model AGB-A2KE-USA] (c) 2002 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73292&o=2 $end $gba=spymuppt, $bio Nintendo GBA cart. published 17 years ago: Spy Muppets - License to Croak [Model AGB-BSSE-USA] (c) 2003 TDK Mediactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73293&o=2 $end $spc1000_cass=spypanic, $bio Sega SPC-1000 soft. published 35 years ago: ??? Panic (c) 1985 Softmen (Spy Panic) A port from an original game from the PC-98. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83553&o=2 $end $electron_flop=spysnatc, $bio Acorn Electron 3.5in.disk. published 31 years ago: Spy Snatcher (c) 1989 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129833&o=2 $end $msx1_cass=spystory,spystorya, $bio MSX cass. published 34 years ago: Spy Story (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95005&o=2 $end $msx1_flop=spystory, $bio Spy Story cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230142&o=2 $end $cpc_cass=spytrek, $bio Amstrad CPC cass. published 34 years ago: Spy Trek Adventure (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99301&o=2 $end $bbc_rom=spy100,spy, $bio Acorn BBC ROM published 36 years ago: SPY Ver. 1 (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145280&o=2 $end $bbc_rom=spy201,spy210,spy2, $bio Acorn BBC ROM published 36 years ago: SPY Ver. 2 (c) 1984 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145281&o=2 $end $bbcb_cass=spyvsspy, $electron_cass=spyvsspy, $bio Acorn BBC/Electron cass. published 36 years ago: Spy vs Spy (c) 1984 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52435&o=2 $end $bbcb_flop_orig=spyvsspy, $bio Acorn BBC Micro B disk. published 36 years ago: Spy vs Spy (c) 1984 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125599&o=2 $end $c64_cass=spyvspy, $bio Commodore C64 cass. published 36 years ago: Spy vs Spy (c) 1984 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188045&o=2 $end $a800_flop=spyvspy, $bio Atari 800 disk. published 36 years ago: Spy vs Spy (c) 1984 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218677&o=2 $end $spectrum_cass=spyspy, $bio Sinclair ZX Spectrum cass. published 35 years ago: Spy vs Spy (c) 1985 Beyond Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81194&o=2 $end $cpc_cass=spyvsspy,spyvsspya, $bio Amstrad CPC cass. published 35 years ago: Spy vs Spy (c) 1985 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99302&o=2 $end $cpc_flop=spyvsspy01,spyvsspy06, $bio Amstrad CPC 464 disk. published 35 years ago: Spy Vs Spy (c) 1985 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123495&o=2 $end $cpc_flop=spyvsspy, $bio Amstrad CPC 464 disk. published 35 years ago: Spy Vs Spy (c) 1985 Ozi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123496&o=2 $end $x1_flop=spyvsspy, $bio Sharp X1 5.25in.disk. published 34 years ago: Spy vs Spy (c) 1986 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86126&o=2 $end $pc8801_flop=spyvsspy, $bio NEC PC-8801 Series disk. published 34 years ago: Spy vs Spy (c) 1986 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92953&o=2 $end $amigaocs_flop=spyvsspy, $bio Commodore Amiga 500 disk. published 31 years ago: Spy vs Spy (c) 1989 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75085&o=2 $end $spectrum_cass=spyspyz, $bio Spy vs Spy (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219683&o=2 $end $spectrum_cass=spyspyh, $bio Spy vs Spy (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226365&o=2 $end $cpc_flop=spyvsspy04,spyvsspy05,spyvsspy09, $bio Amstrad CPC 464 disk. published 33 years ago: Spy Vs Spy - Arctic Antics (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123498&o=2 $end $a800_flop=spyvspya, $bio Atari 800 disk. published 33 years ago: Spy vs Spy - Arctic Antics (c) 1987 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218242&o=2 $end $gameboy=spyvsspy,spyvsspyu, $bio Nintendo Game Boy Cart. published 28 years ago: Spy vs Spy - Operation Boobytrap (c) 1992 Kemco, Limited. - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 65/100 (1-Player) [FR] July 1992 - Joypad N.10: 80/100 (2-Player) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66983&o=2 $end $a800_flop=spyvspyi, $bio Atari 800 disk. published 35 years ago: Spy vs Spy - The Island Caper (c) 1985 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218678&o=2 $end $cpc_cass=spyvssp2, $bio Amstrad CPC cass. published 33 years ago: Spy vs Spy - The Island Caper (c) 1987 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99306&o=2 $end $cpc_flop=spyvsspy03,spyvsspy02,spyvsspy07, $bio Amstrad CPC 464 disk. published 33 years ago: Spy Vs Spy - The Island Caper (UK) (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123497&o=2 $end $c64_cass=spyvspy2, $bio Commodore C64 cass. published 35 years ago: Spy vs Spy 2 - The Island Caper (c) 1985 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188046&o=2 $end $spectrum_cass=spyspy2h, $bio Spy vs Spy 2 - The Island Caper (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226366&o=2 $end $c64_cass=spyvspy3, $bio Commodore C64 cass. published 34 years ago: Spy vs Spy 3 - Arctic Antics (c) 1986 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188047&o=2 $end $spectrum_cass=spyspy3h, $bio Spy vs Spy 3 - Arctic Antics (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226367&o=2 $end $msx1_cart=spyvssp2, $bio MSX cart. published 33 years ago: Spy vs Spy II - The Island Caper (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77466&o=2 $end $spectrum_cass=spyspy2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Spy vs Spy II - The Island Caper (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81195&o=2 $end $msx1_cass=spyvssp2,spyvssp2a, $bio MSX cass. published 33 years ago: Spy vs Spy II - The Island Caper (c) 1987 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95006&o=2 $end $msx1_flop=spyvssp2, $bio MSX disk. published 33 years ago: Spy vs Spy II - The Island Caper (c) 1987 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109108&o=2 $end $amigaocs_flop=spyvssp2, $bio Commodore Amiga 500 disk. published 31 years ago: Spy vs Spy II - The Island Caper (c) 1989 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75086&o=2 $end $apple2_flop_orig=spyvspy3, $bio Apple II disk. published 37 years ago: Spy vs Spy III - Arctic Antics (c) 1983 Bally Midway Mfg. Co. [Franklin Park, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229316&o=2 $end $spectrum_cass=spyspy3, $bio Sinclair ZX Spectrum cass. published 32 years ago: Spy vs Spy III - Arctic Antics (c) 1988 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81196&o=2 $end $amigaocs_flop=spyvssp3, $bio Commodore Amiga 500 disk. published 31 years ago: Spy vs Spy III - Arctic Antics (c) 1989 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75087&o=2 $end $cpc_cass=spyvssp3, $bio Amstrad CPC cass. published 33 years ago: Spy vs Spy III - Arctic Antics [Model HT033] (c) 1987 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99305&o=2 $end $cpc_flop=spyvsspy08, $bio Amstrad CPC 464 disk. published 32 years ago: Spy vs Spy III Cracked (c) 1988 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122857&o=2 $end $sms=spyvsspyj,spyvsspyj1, $bio Sega Mark III card. published 34 years ago: スパイvsスパイ (c) 1986 Sega Enterprises, Limited. (Spy vs Spy) - TECHNICAL - Game ID: C-514 - TRIVIA - Released on September 20, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55895&o=2 $end $sms=spyvs,spytw, $bio Sega Mark III cart. published 34 years ago: Spy vs Spy (c) 1986 Aaronix. - TECHNICAL - Game ID: K321 Cart color: Yellow/Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56196&o=2 $end $cpc_cass=spyvsspyz, $bio Amstrad CPC cass. published 35 years ago: Spy vs Spy [Model ZS-AM 097] (c) 1985 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99304&o=2 $end $a2600=spyvsspy, $bio Atari 2600 cart. published 37 years ago: Spy Vs. Spy (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51016&o=2 $end $apple2_flop_misc=spyvsspy, $bio Apple II disk. published 36 years ago: Spy Vs. Spy (c) 1984 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107447&o=2 $end $nes=spyvsspyj, $bio Nintendo Famicom cart. published 34 years ago: Spy vs. Spy (c) 1986 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54645&o=2 $end $sms=spyvsspys, $bio Sega Master System card. published 32 years ago: Spy vs. Spy (c) 1988 Tonka Corp. North American release. - TECHNICAL - GAME ID: 4010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113978&o=2 $end $sms=spyvsspy, $bio Sega Master System cart. published 34 years ago: Spy vs. Spy (c) 1986 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: 4583 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56197&o=2 $end $gbcolor=spyvsspyu, $bio Nintendo Game Boy Color game published 21 years ago: Spy vs. Spy [Model CGB-AS6E-USA] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68812&o=2 $end $gbcolor=spyvsspyj, $bio Nintendo Game Boy Color game published 21 years ago: Spy vs. Spy [Model CGB-AS6J-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68811&o=2 $end $gbcolor=spyvsspy, $bio Nintendo Game Boy Color game published 21 years ago: Spy vs. Spy [Model CGB-AS6P-EUR] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68810&o=2 $end $nes=spyvsspy,spyvsspyu, $bio Nintendo NES cart. published 32 years ago: Spy vs. Spy (c) 1988 Kemco North American release. Game developed in Japan. See the original Famicom version for more information: "Spy vs. Spy [Model KSC-SP]". - TECHNICAL - GAME ID: NES-SP-USA - TRIVIA - Released in October 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55581&o=2 $end $apple2_flop_orig=spydemis, $bio Apple II disk. published 38 years ago: Spy's Demise (c) 1982 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233486&o=2 $end $ti99_cart=spysdem, $bio TI-99-4A soft. published 33 years ago: Spy's Demise (c) 1987 CSI Design Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84732&o=2 $end $radio86_cass=sdemise, $bio Radio-86RK cass. published 30 years ago: Spy's Demise (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235488&o=2 $end $partner_cass=spysdem, $bio Partner-01.01 cass. published 30 years ago: Spy's Demise (c) 1990 BSV Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235870&o=2 $end $bbcb_cass=spycat, $bio Acorn BBC/Electron cass. published 32 years ago: Spycat (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52436&o=2 $end $cpc_flop=spyglass, $bio Amstrad CPC type-in published 28 years ago: Spyglass (c) 1992 CPC Attack - TRIVIA - Listed as a type-in program in the magazine: CPC Attack! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120066&o=2 $end $ibm5150=spyhunt, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Spyhunter (c) 1984 Bally Midway Mfg. Co. [Franklin Park, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83701&o=2 $end $gba=spyroatr, $bio Nintendo GBA cart. published 17 years ago: Spyro - Attack of the Rhynocs [Model AGB-AOWE-USA] (c) 2003 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73294&o=2 $end $gba=2spycr3, $bio Nintendo GBA cart. published 15 years ago: Spyro - Fusion + Crash Bandicoot - Fusion (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73295&o=2 $end $gba=2crspyu1, $bio Nintendo GBA cart. published 15 years ago: Spyro - Season of Ice + Crash Bandicoot - The Huge Adventure (c) 2005 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73298&o=2 $end $gba=2spycr1, $bio Nintendo GBA cart. published 15 years ago: Spyro - Season of Ice + Crash Bandicoot 2 - N-Tranced (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73299&o=2 $end $gba=spyroiceu, $bio Nintendo GBA cart. published 19 years ago: Spyro - Season of Ice [Model AGB-ASYE-USA] (c) 2001 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73297&o=2 $end $gba=spyroice, $bio Nintendo GBA cart. published 19 years ago: Spyro - Season of Ice [Model AGB-ASYP] (c) 2001 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73296&o=2 $end $psx=spyro3,spyro3a, $bio Sony PlayStation disc published 20 years ago: Spyro - Year of the Dragon (c) 2000 Sony Computer Ent. America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135014&o=2 $end $psx=spyro2d, $bio Sony PlayStation disc published 21 years ago: Spyro 2 - Ripto's Rage! Demo Disc (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131507&o=2 $end $psx=spyro2, $bio Sony PlayStation disc published 21 years ago: Spyro 2 - Ripto's Rage! (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110869&o=2 $end $gba=2spycr2, $bio Nintendo GBA cart. published 15 years ago: Spyro 2 - Season of Flame + Crash Nitro Kart (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73302&o=2 $end $gba=spyroflmu,spyroflmup, $bio Nintendo GBA cart. published 18 years ago: Spyro 2 - Season of Flame [Model AGB-A2SE-USA] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73301&o=2 $end $gba=spyroflm, $bio Nintendo GBA cart. published 18 years ago: Spyro 2 - Season of Flame [Model AGB-A2SP] (c) 2002 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73300&o=2 $end $gba=spyrowtd, $bio Nintendo GBA cart. published 16 years ago: Spyro Advance - Wakuwaku Tomodachi Daisakusen! [Model AGB-BS8J-JPN] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73304&o=2 $end $gba=spyroicej, $bio Nintendo GBA cart. published 18 years ago: Spyro Advance [Model AGB-A4SJ-JPN(RK292-J1)] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73303&o=2 $end $gba=spyroadv, $bio Nintendo GBA cart. published 17 years ago: Spyro Adventure [Model AGB-AOWP] (c) 2003 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73305&o=2 $end $gba=spyrofsn, $bio Nintendo GBA cart. published 16 years ago: Spyro Fusion [Model AGB-BSTP-EUR] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73306&o=2 $end $gba=2crspyu2, $bio Nintendo GBA cart. published 15 years ago: Spyro Orange - The Cortex Conspiracy + Crash Bandicoot Purple - Ripto's Rampage [Model AGB-B53E-USA] (c) 2005 Sierra Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73308&o=2 $end $gba=spyrorng,spyrornga, $bio Nintendo GBA cart. published 16 years ago: Spyro Orange - The Cortex Conspiracy (c) 2004 Vivendi Universal Games - TECHNICAL - GAME ID: AGB-BSTE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73307&o=2 $end $gba=2spyro, $bio Nintendo GBA cart. published 15 years ago: Spyro Superpack: Spyro - Season of Ice + Spyro - Season of Flame [Model AGB-B8SE-USA] (c) 2005 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73309&o=2 $end $psx=spyrod1, $bio Sony PlayStation disc published 22 years ago: Spyro the Dragon Demo Disc 1) (c) 1998 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131508&o=2 $end $psx=spyrod2, $bio Sony PlayStation disc published 21 years ago: Spyro the Dragon Demo Disc 2) (c) 1999 Sony Computer Ent. America [SCEA] [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131509&o=2 $end $psx=spyro, $bio Sony PlayStation disc published 22 years ago: Spyro the Dragon (c) 1998 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110870&o=2 $end $apogee=spysdem, $bio SPYSDEM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235390&o=2 $end $spectrum_cass=spytrek,spytreka,spytrekb, $bio Sinclair ZX Spectrum cass. published 34 years ago: Spytrek Adventure (c) 1986 Americana Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81192&o=2 $end $special_cass=spking, $bio SP_KING (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234245&o=2 $end $nes=sqoonh, $bio Nintendo Famicom cart. published 33 years ago: Sqoon (c) 1987 FMG Pirate release of "Sqoon [Model IF-04]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69318&o=2 $end $nes=sqoonj,sqoonja, $bio Nintendo Famicom cart. published 34 years ago: Sqoon (c) 1986 Irem Corp. Sqoon is a side scrolling shooter developed by Home Data and published by Irem. In a distant future, the gradual rise of the ocean flooded most of the land and submerged all the major cities at the bottom of the sea. But this was no accident. This was actually the work of a race of malevolent aliens called the "Ototo" (aka the Neptunians). The aquatic creatures had to leave their dying world and decided to invade Earth, melting the polar ice caps in a quest to destroy and enslave humanity (and even use them as food source!). In an effort to eliminate the unprecedented threat, the US Pentagon decides to contact the pirate and gold miner Narik?n (aka Narikeen), and to deploy the "Sqoon", his small pink attack submarine. But all cuteness aside, the deceptive amphibian vehicle is a lethal war machine and comes equipped with two types of combat weaponry - small torpedoes that can be fired forward and bombs to damage ground facilities and enemies. In a nutshell, the goal of the game is to fight through eight different areas and to rescue as many human hostages as possible along the way. Captured humans are kept prisoner inside various enemy buildings (domes and factories) the player must crack open with bombs. Once freed, the humans disperse in the water and the player must catch them before angry sharks (who always circle around) get a chance to sneak a bite. But the tiny Sqoon can only carry nine persons at a time and a motorized island instantly appears when that maximum capacity is reached, allowing the player to remove them to safety. Another important aspect of the game is fuel management - the Sqoon starts off its journey with sixty units of fuel that last no more than sixty seconds, and the only way to regain energy is to call the motorized island and to bring nine humans to safety. Interestingly, another way is to carry at least one human and to collect the piece of gold left behind by wandering red crabs before it disappears. Finally, the motorized island also release power-up icons that upgrade the primary missile weapon (from energy blasts to three-way shots). Sqoon consists of eight levels which loop upon completion (the second loop uses slightly different colors and graphics though). - TECHNICAL - Game ID: IF-04 - TRIVIA - Sqoon was released on June 26, 1986 in Japan. This is the 4th title released by Irem on the Famicom. Export releases: [US] "Sqoon [Model NES-SQ-USA]" - STAFF - Developed by Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54647&o=2 $end $nes=sqoon, $bio Nintendo NES cart. published 33 years ago: Sqoon (c) 1987 Irem Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Sqoon [Model IF-04]" Description from the back cover: SOS! THE WORLD IS SINKING! This is the beginning of Neptunian invasion of the Earth. Humans are becoming food for the aliens. You must: Rescue the people and bring them to safety; Destroy the hot water factories which are melting the ice caps; Destroy the bio-factories which create the scary Pirame, Anchos, and more; Destroy the base where hateful Neptunians live! You must rescue the Earth! SOS! SOS! The world is sinking! Neptunian invasion has begun! - TECHNICAL - Game ID: NES-SQ-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55582&o=2 $end $info=squale, $bio Computer published 36 years ago: Squale (c) 1984 Apollo 7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97879&o=2 $end $special_cass=square, $bio SQUARE (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234248&o=2 $end $msx1_cart=squardan, $bio MSX cart. published 36 years ago: Square Dancer (c) 1984 Toshiba EMI. - TECHNICAL - GAME ID: PS-2007G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77467&o=2 $end $gameboy=squared, $bio Nintendo Game Boy Cart. published 28 years ago: Square Deal [Model DMG-CA-USA] (c) 1992 DTMC, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66984&o=2 $end $nes=squaref, $bio Square Force (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84119&o=2 $end $nes=sqtomsaw, $bio Nintendo Famicom cart. published 31 years ago: Square no Tom Sawyer (c) 1989 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54648&o=2 $end $x68k_flop=squarers, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Square Resort (c) 1992 Family Soft - TECHNICAL - FD x2 - TRIVIA - Released on November 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88099&o=2 $end $psx=squarep5, $bio Sony PlayStation disc published 21 years ago: Square's Preview 5 (c) 1999 Square Co., Ltd. It contains Demos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85648&o=2 $end $cpc_flop=squareru, $bio Amstrad CPC 464 disk. published 34 years ago: Square-Run (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124257&o=2 $end $mc10=squares, $bio TRS-80 MC-10 cass. published 39 years ago: Squares (c) 1981 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87705&o=2 $end $cpc_flop=squaresf, $bio Amstrad CPC type-in published 27 years ago: Squares (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119465&o=2 $end $psx=squaremc, $bio Squaresoft Memory Card Data CD (c) 199? DigiCube. - TECHNICAL - CD ID: SLPM-80556 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85741&o=2 $end $psx=squa98_1, $bio Sony PlayStation disc published 22 years ago: Squaresoft on PlayStation 1998 Collector's CD Vol. 1 (c) 1998 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111525&o=2 $end $psx=squa2k_3, $bio Sony PlayStation disc published 20 years ago: Squaresoft on PlayStation 2000 Collector's CD Vol. 3 (c) 2000 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111526&o=2 $end $psx=squarecd, $bio Sony PlayStation disc published 22 years ago: Squaresoft on PlayStation Collector's CD (c) 1998 Square Electronic Arts L.L.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111527&o=2 $end $info=squaitsa, $bio Arcade Video game published 36 years ago: Squash (c) 1984 Itisa Electronics. A fun mix tennis/squash game from Itisa Electronics. - STAFF - Staff: Henk Spits, Josep M. Petit, Josep Morillas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26111&o=2 $end $cpc_flop=squashf1, $bio Amstrad CPC type-in published 36 years ago: Squash (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122728&o=2 $end $galaxy=squash,squasha, $bio Galaksija cass. published 34 years ago: Squash (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235835&o=2 $end $mz700_cass=squash, $bio Squash (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131652&o=2 $end $info=squash, $bio Arcade Video game published 28 years ago: Squash (c) 1992 Gaelco. An entertaining squash sport game from Gaelco. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Graphics : Esteve Polls, Xavi Fradera Director : Luis Jonama Software : Alexander Ekjanov - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3498&o=2 $end $cpc_flop=squashba, $bio Amstrad CPC 464 disk. published 29 years ago: Squashball (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124258&o=2 $end $nes=squashed, $bio Nintendo NES cart. published 29 years ago: Squashed (c) 1991 Jaleco Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55583&o=2 $end $bbcb_cass=squeakal, $bio Squeakaliser (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52437&o=2 $end $cpc_flop=squeaker, $bio Amstrad CPC type-in published 30 years ago: Squeaker (c) 1990 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Focus Magazines era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124336&o=2 $end $apple2_flop_clcracked=squeedrg, $bio Apple II disk. published 31 years ago: Squeegee Learns About Drugs (c) 1989 Marshware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232063&o=2 $end $msx1_flop=squeek, $bio MSX disk. published 29 years ago: Squeek - The Story of a Ninny (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109109&o=2 $end $bbcb_flop_orig=squeeze, $bio Acorn BBC Micro B disk. published 36 years ago: Squeeze (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125641&o=2 $end $a2600=squeeze, $bio Atari 2600 cart. published 38 years ago: Squeeze Box (c) 1982 US Games Corp. Game 1: The squeeze bars randomly grow in from both sides of the room. You must shoot them back and attempt to get out of the room. The bars will begin moving faster and faster as time goes on. If you succeed in leaving the first room, you enter the next room with faster growing bars. Game 2: The squeeze bars only grow-in from one wall. The other wall is stationary. The object is to turn all the moving color bars white by shooting them all the way back. When this happens, the screen automatically clears and you are in the next room. As the game becomes faster, it is less desirable to stay in the room, and it becomes harder to turn all the bars white. Game 3: Once again, the squeeze bars grow-in from only one wall, but the other wall now begins to move in on you. Shooting back the growing bars rolls up the score. Shooting back the flashing bars rolls up bonus points. As the game goes on, it becomes faster. The faster it is, the harder it becomes to shoot a pathway out. Game 4: is identical to Game 1 except there are twice as many horizontal color bars. Game 5: is identical to Game 2 except there are twice as many horizontal color bars. Game 6: is identical to Game 3 except there are twice as many horizontal color bars. - TECHNICAL - Model VC2002 - SCORING - Games 1 & 4: Each color bar: 10 points Games 2 & 5: Each color bar: 10 points Each white bar: 0 points Games 3 & 6: Each color bar: 10 points Each blinking bar: 20 points All games: Shooting a path and walking off: 100 points - TIPS AND TRICKS - * The longer your shot, the more time available for the walls to move in on you. Stand as close as possible to the advancing bars so your gun will fire more frequently, but be careful! * Try to completely shoot away one wall of bars first and then reverse to the opposite wall. Remember, if you clear away all bars (both sides) you gain an extra turn (star - 3 maximum). * Change the shooting angle as seldom as possible as this takes up time allowing the bars to advance. Now get out there and blast away those walls or you'll be trying to hotfoot your way to freedom! - STAFF - Programmer: Henry Will IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51017&o=2 $end $info=m4squid,m4squid__a,m4squid__b,m4squid__c, $bio Fruit Machine published 21 years ago: Squids In (c) 1999 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15179&o=2 $end $info=m5squids,m5squids04a,m5squids05,m5squids06, $bio Squids In (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41639&o=2 $end $pet_cass=sqbtmon, $bio Commodore PET cass. published 42 years ago: Squiggle + Big Time + Monitor (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125720&o=2 $end $apple2_flop_clcracked=squire11, $bio Apple II disk. published 35 years ago: Squire - The Financial Planning Simulation (c) 1985 Blue Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231467&o=2 $end $c64_cass=squirm, $bio Commodore C64 cass. published 36 years ago: Squirm (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186739&o=2 $end $a2600=squirrel, $bio Atari 2600 cart. published 37 years ago: Squirrel - O Esquilo (c) 1983 CCE. - TECHNICAL - Model C-809 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51018&o=2 $end $megadriv=squirrel, $bio Squirrel King (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233691&o=2 $end $vic1001_cart=squishem, $bio Commodore VIC-20 cart. published 37 years ago: Squish 'em (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86941&o=2 $end $coleco=squishem, $bio Colecovision game published 37 years ago: Squish 'em Sam! (c) 1983 Interphase. - STAFF - BY: TONY NGO, URIAH BARNETT, BENNY NGO TITLE AND SPEECH ADDED & GAME INCREASED TO 25 LEVELS: NORMAN R. DICK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53356&o=2 $end $a800=squishem, $bio Atari 800 cart. published 37 years ago: Squish 'Em! (c) 1983 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86704&o=2 $end $info=gnw_squish, $bio Handheld game published 34 years ago: Squish (c) 1986 Nintendo Co., Ltd. In the game the player have to avoid the platforms that are coming towards the player character, Ziggy the Mazeman. - TECHNICAL - Model MH-61 - TRIVIA - Released on April 17, 1986 in Japan. It only came in Pocketsize boxes. The game is loosely based on Devil World. The game's name comes from the fact that Ziggy gets Squished if a platform hits him. The top screen contained game information, while all of the action took place on the bottom screen. This and Zelda were the only two games to have a format like this when it came to Multi Screen games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100957&o=2 $end $msx1_cart=squishem,squishema, $bio MSX cart. published 36 years ago: Squish'em (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77468&o=2 $end $msx1_flop=squishem, $bio Squish'em Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134355&o=2 $end $a2600=squoosh,squoosh1, $bio Atari 2600 cart. published 37 years ago: Squoosh (c) 1983 Apollo - TECHNICAL - Model AP2012 - TRIVIA - Unreleased prototype. Originally called 'Vat's Incredible!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51019&o=2 $end $x1_flop=srdemo, $bio SR Demo (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86098&o=2 $end $info=tisr16, $bio Calculator published 46 years ago: SR-16 (c) 1974 Texas Instruments. The TI SR-16 is a scientific calculator with 8 digits precision and algebraic logic. It has 14 functions, 31 keys and an LED (light-emitting diode) display, typical of calculators of this era. - TRIVIA - The SR-16 was released on October 25, 1974 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11935&o=2 $end $info=sr16, $bio Musical Instrument published 30 years ago: SR-16 (c) 1990 Alesis. Classic drum machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127805&o=2 $end $info=tisr16ii, $bio Calculator published 45 years ago: SR-16 II (c) 1975 Texas Instruments. - TRIVIA - Released in August 1975 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39519&o=2 $end $cpc_flop=sram1986,sram198601,sram198602,sram198603,sramf19802,sramf198,sramf19801,sramf19804,sramf19803,sramfukg01,sramfukg,sramukfg,sramefgd,sramefgd01, $bio Amstrad CPC 464 disk. published 34 years ago: SRAM (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120641&o=2 $end $cpc_flop=sram2198,sram219801,sram219802,sram219803,sram2f2f,sram2f19,sram2f1901,sram2f1902,sram2fdi,sram2fdi01, $bio Amstrad CPC 464 disk. published 34 years ago: SRAM 2 (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120642&o=2 $end $cpc_flop=srambase, $bio Amstrad CPC 464 disk. published 25 years ago: Srambase (c) 1995 Waikiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120643&o=2 $end $info=srdarwin,srdarwinj, $bio Arcade Video game published 33 years ago: SRD - Super Real Darwin (c) 1987 Data East Corp. SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups. The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shot, [B] Bomb - TRIVIA - Super Real Darwin was released in October 1987. Soundtracks: Data East Game Music - Alfa Records [28XA-205] (May 10, 1988) Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) - TIPS AND TRICKS - * Power-up items : 1) Evol : evolution item. Power-up your ship. 2) BEvol : black evolution item, released by the big ships. Also powers-up your ship. It can be changed to an Evol item by shooting at it. 3) Ar : armour item. It is released by some enemies. Unlike the evolution items, it moves upwards. 4) Sp : speedup item. It is released by some enemies. Unlike the evolution items, it moves upwards. 5) DNA : it is released by the ground lizards. 6) Egg : available after destroying each stage boss. It adds a second ship that shoots sideways and can also be upgraded by collecting evolution items. Its evolution level is at most equal to the main ship level. * General sequence : 1) When you are not invincible -> (get hit by a bullet) -> PISTER 2) All states -> (fixed time without collecting power-up) -> degenerate 3) PISTER -> (get hit by a bullet) -> die 4) All states -> (get hit by an enemy) -> die * Evolution sequence (when you collect an evolution item) : PISTER -> HODOYODO (your stating level) -> ZWIPIP -> DARIER -> SYULBA -> QUILL -> LBOCK -> SWEEP -> DLIME -> ARTDEAME -> SLUGBU -> GYASYALBA (if you collect BEVol while you are DARIER, ZWIPIP or ARTDEAME then the evolution sequence is different, see below) * Degeneration sequence (at fixed time without collecting an evolution item) : 1) GYASYALBA -> SLUGBU -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 2) FC FDIVI -> FOUR DIVI -> TC TDIVI -> TWO DIVI -> ARTDEAME -> DLIME -> SWEEP -> LBOCK -> QUILL -> SYULBA -> DARIER -> ZWIPIP -> HODOYODO 3) DARIER-4S -> DARIER-4 -> DARIER-3 -> DARIER-2 -> DARIER -> ZWIPIP -> HODOYODO 4) PISPIDER -> PISTER 5) GOAT DEAM -> PISTER 6) PISNAKE -> PISTER * Mutation sequence : 1) All levels -> (hit the orange explosions released by the ground bugs) -> PISPIDER (bullet invincible) 2) ARTDEAME -> (collect BEvol) -> TWO DIVI -> TC TDIVI -> FOUR DIVI -> FC FDIVI * Opposite evolution : 1) SLUGBU -> (degenerate) -> GYASYALBA (but shooting like ARTDEAME) -> (get hit by a bullet) -> GOAT DEAM (bullet invincible) 2) All levels, except PISTER and the invincible levels -> (destroy some water snakes) -> (get hit by a bullet) -> PISNAKE (bullet invincible) * Bomb upgrade : 1) DARIER -> (collect BEvol) -> DARIER-2 -> DARIER-3 -> DARIER-4 -> DARIER-4S (bomb upgrade) 2) ZWIPIP -> (collect BEvol) -> ZWIPIP-2 -> DARIER-4 -> DARIER-4S (bomb upgrade) * Bug? feature? : Under the attract mode the ship can me moved by the player as long that screen persists. It can fire both shots. Only in the Japanese version of the game. - SERIES - 1. Darwin 4078 (1986) 2. SRD - Super Real Darwin (1987) 3. Act-Fancer - Cybernetick Hyper Weapon (1989) - STAFF - Music by : Yoshida Hiroaki - PORTS - * CONSOLES: [JP] Sega Mega Drive (apr.7, 1990) "Darwin 4081 [Model G-4033]" [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2602&o=2 $end $cpc_cass=amstrads, $bio Amstrad CPC cass. published 35 years ago: SSA-1 (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64292&o=2 $end $pc8801_flop=ssc1, $bio NEC PC-8801 Series disk. published 29 years ago: SSC Music Gallery vol.1 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92800&o=2 $end $pc8801_flop=ssc2, $bio NEC PC-8801 Series disk. published 28 years ago: SSC Music Gallery vol.2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92801&o=2 $end $pc8801_flop=ssggs1, $bio NEC PC-8801 Series disk. published 31 years ago: SSG Game Special (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92802&o=2 $end $pc8801_flop=ssggs2, $bio NEC PC-8801 Series disk. published 30 years ago: SSG Game Special 2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92803&o=2 $end $pc8801_flop=ssgmd4, $bio SSG Music Disk Vol. 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92804&o=2 $end $pc8801_flop=ssgmd5, $bio SSG Music Disk Vol. 5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92805&o=2 $end $info=ssipkr40,ssipkr30,ssipkr24, $bio Arcade Video game published 30 years ago: SSI Poker (c) 1990 SSI. - UPDATES - * v2.4 * v3.0 * v4.0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22964&o=2 $end $a2600=sssnakee, $bio Atari 2600 cart. published 37 years ago: Sssnake (c) 1983 Gameworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51021&o=2 $end $a2600=sssnake, $bio Atari 2600 cart. published 38 years ago: Sssnake (c) 1982 Data Age, Incorporated. Your objective is to score as many points as possible by shooting the prehistoric creatures that prowl outside the ancient fortress walls. But at the same time you must avoid contact with the deadly snakes that can slither in and out of your jungle hiding place. - TECHNICAL - Model DA1003 - SCORING - You will score a point each time your powerful Cluster Gun strikes a prehistoric creature. Sometimes these predators travel together in groups of two or even three. The 'blast effect' from your Cluster Gun will knock out all the creatures even if you hit only one (but you'll still score just one point). Once your score has reached 99, the score indicator will return to zero and begin at 1 point. - TIPS AND TRICKS - The snakes cannot be killed, and you score no points for hitting a snake. But the name of the game here is survival, and cutting the snakes down to size is the key to racking up a big score. Hitting a snake with your Cluster Gun can knock out one or more segments, breaking the snake in two or shortening its overall length. In either case, the snake will become easier to avoid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51020&o=2 $end $svision=sssnake, $bio SSSnake [Model SV10009] (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95470&o=2 $end $gba=ssx3, $bio Nintendo GBA cart. published 17 years ago: SSX 3 [Model AGB-BSXE-USA] (c) 2003 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72743&o=2 $end $gba=ssxtrick, $bio Nintendo GBA cart. published 18 years ago: SSX Tricky [Model AGB-AXYE-USA] (c) 2002 EA Games [Electronic Arts, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72745&o=2 $end $cpc_flop=stdragon, $bio Amstrad CPC 464 disk. published 30 years ago: ST Dragon Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126739&o=2 $end $dragon_cass=stgeorge, $bio Dragon cass. published 38 years ago: St George and the Dragons (c) 1982 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116650&o=2 $end $info=stvbios, $bio Arcade System published 25 years ago: ST-V [Sega Titan Video Game System] (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Main CPU: 2x Hitachi SH-2 (7604 32-Bit RISC) @ 28.6 MHz in a master/slave configuration Custom Saturn Control Unit (SCU): Fixed-point math coprocessor VDP1: 32-bit Video Display Processor - handles sprite and polygon drawing. Dual 256 KB framebuffers for rotate and scale effects. Texture mapping, Gouraud shading. 512KB texture RAM VDP2: 32-bit background and scroll plane Video Display Processor - transparency effects, shadowing, 5 simultaneous scrolling backgrounds and 2 simultaneous rotating playfields Sound CPU: Motorola 68000( @ 11.45 MHz) Sound chip: Yamaha YMF292-F SCSP (@ 11.3 MHz) Main RAM: 2 MB VRAM: 1.54MB Audio RAM: 512KB - TRIVIA - Sega's ST-V is essentially identical to the Sega Saturn home console system. The only difference is the media: ST-V used ROM cartridges instead of CD-ROMs to store games. Being derived from the Saturn hardware, the ST-V was presumably named after the moon Titan, a satellite of Saturn. PATENTS : U.S.A : 4,442,486 - 4,454,594 - 4,462,076 Europe : 80244 Canada : 1,183,276 Honk Kong : 88-4302 Singapore : 88-155 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69615&o=2 $end $spectrum_cass=standrew, $bio St. Andrews (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225572&o=2 $end $snes=standrew, $bio Nintendo Super Famicom cart. published 25 years ago: St. Andrews - Eikou to Rekishi no Old Course [Model SHVC-ASAJ-JPN] (c) 1995 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62223&o=2 $end $spectrum_cass=stdragon_a, $bio St. Dragon (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219437&o=2 $end $spectrum_cass=stdragon, $bio St. Dragon (c) 198? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219734&o=2 $end $specpls3_flop=stdragon, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: St. Dragon (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147665&o=2 $end $ti99_cart=stnick, $bio TI-99-4A soft. published 37 years ago: St. Nick (c) 1983 Funware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84733&o=2 $end $snes=stablest, $bio Nintendo Super Famicom cart. published 24 years ago: Stable Star - Kyuusha Monogatari [Model SHVC-AKQJ-JPN] (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62224&o=2 $end $cpc_flop=stacknsm, $bio Amstrad CPC 464 disk. published 17 years ago: Stack 'n' Smile (c) 2003 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124259&o=2 $end $info=stkclmns,stkclmnsj, $bio Arcade Video game published 26 years ago: Stack Columns (c) 1994 Sega. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in May 1994. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - PORTS - * CONSOLES: Sega Saturn (1997) "Columns Arcade Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2603&o=2 $end $c64_cart=stkieee, $bio Stack IEEE-488 (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240849&o=2 $end $c64_cart=sshelp64, $bio Stack Super Help 64 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229442&o=2 $end $amigaocs_flop=stackup, $bio Commodore Amiga 500 disk. published 29 years ago: Stack Up (c) 1991 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75088&o=2 $end $nes=stackup, $bio Nintendo NES cart. published 35 years ago: Stack-Up (c) 1985 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Famicom version for more information: "Robot Block [Model HVC-BLS]". Description from the back cover: Here's a high-tech, high-strategy juggling act that's loads of fun! Are you up to the challenge? You've got to get R.O.B., the World's first Robotic Operating Buddy, to stack a pile of colored discs to match the colored pattern on the screen. This exciting Robot game can be played several ways. In the Direct mode, you have to match the pattern in the shortest number of moves. In the Memory mode, you can program up to 100 Robot moves as you try to match the pattern. In the Bingo mode, on-screen alien beings keep changing the pattern, preventing you from completing your mission! Inside you'll find five colored discs and five disc holders along with the game pak. Everything you need to play STACK-UP! - TECHNICAL - GAME ID: NES-SK-USA - TRIVIA - Released on October 18, 1985 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55584&o=2 $end $info=scross,scrossu,scrossa, $bio Arcade Video game published 28 years ago: Stadium Cross (c) 1992 Sega. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : paddle Buttons : 3 - TRIVIA - Released in June 1992 in Japan and in September 1992 in the US. - UPDATES - The US version is slightly different, It has the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens. The Network Master version has also an additional 'Go Head to Head with the Other Player' advice. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2604&o=2 $end $nes=stadevnt,stadevntu, $bio Nintendo NES cart. published 33 years ago: Stadium Events (c) 1987 Bandai. North American release. Game developed in Japan. See the original Japanese release; "Family Trainer 2 - Running Stadium" for more information about the game itself. Description from the back cover: Stadium Events Game Pak, which turns your home into an exciting stadium, dares you to increase your physical ability and better your athletic record. You'll compete against a runner in the Tournament Mode, and in 4 events for a total score in the Olympic Mode. The top 6 winners' names and their scores will appear on the electronic billboard. The top 3 winners will stand on the winners platform! - TECHNICAL - Game ID: NES-SD-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55585&o=2 $end $gba=stadiumgu, $bio Nintendo GBA cart. published 16 years ago: Stadium Games [Model AGB-A9GE-USA] (c) 2004 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73311&o=2 $end $gba=stadiumg, $bio Nintendo GBA cart. published 17 years ago: Stadium Games [Model AGB-A9GP] (c) 2003 Ignition Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73310&o=2 $end $info=stadhero, $bio Arcade Video game published 32 years ago: Stadium Hero (c) 1988 Data East. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.757 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Stadium Hero was released in July 1988 in Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Data East 1 - D25B1002) on June 21, 1989. - SERIES - 1. Stadium Hero (1988) 2. Dataeast's Stadium Hero '96 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2605&o=2 $end $intv=mbuggies, $bio Mattel Intellivision game published 32 years ago: Stadium Mud Buggies (c) 1988 INTV. Score points by performing in nine events, either individually or one after the other. Compete against a friend, a computer driver, or against your own top score. - TECHNICAL - Model 9100 - TRIVIA - Essentially, this is a super-enhanced version by Rick Koenig of his own Motocross game for Mattel Electronics. Developed as Monster Truck Rally (and announced with that name in the Fall 1988 INTV catalog), the decision to change it to Stadium Mud Buggies was made after the game was complete. - SCORING - Score for each event is based on how fast you run the course, plus the number of cars you crush in the CAR CRUSH, COMBO COURSE, and MONSTER RALLY events. Your score is based on a total of three runs for the DRAG RACE, TUG OF WAR, and DONUTS events, and for those events in the MONSTER RALLY. When two players compete, a buggy is automatically pushed forward if it falls too far behind, adding a penalty to the driver's score. A score of 1000 for each event is viewed as better than average, except the three-attempt events, where 1500 is better than average. A good MONSTER RALLY is around 10000 points. The length of an event does not effect the score. - TIPS AND TRICKS - * It's sometimes better to crash into your opponent rather than letting him or her cross the finish line first. * Water is easier to drive across than mud. * In the DRAWBRIDGE event, build up enough speed and you may be able to use a drawbridge as a ramp to jump the next one. * In the CAR CRUSH event, cut off your opponent and crush the cars he or she is about to drive over. - STAFF - Design/Program: Rick Koenig Graphics: Connie Goldman Sound: David Warhol Package illustration: Keith Robinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60959&o=2 $end $cpc_flop=stadtg19, $bio Amstrad CPC type-in published 34 years ago: Stadt (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119673&o=2 $end $info=sc4stag,sc4staga, $bio Stag Night (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6915] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15159&o=2 $end $adam_flop=stagefri,stagefria, $bio Coleco Adam disk. published 33 years ago: Stage Fright (c) 1987 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109999&o=2 $end $spectrum_cass=stagecoa_a, $bio Stagecoach (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225629&o=2 $end $spectrum_cass=stagecoa, $bio Stagecoach (c) 198? Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225886&o=2 $end $info=stagger1, $bio Arcade Video game published 22 years ago: Stagger I (c) 1998 Afega. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1998. A prototype version of this game is known as "Red Hawk". The attract music is a cover of Level 1 music from "Raiden II". AFEGA means 'Art-Fiction Electronic Game'. - STAFF - Hardware designer : Namjun Cho Sound : Junghae Seo Background graphic designer : Hyonmi Kim Graphic director : Bongwon Son Program director : Haiisung Ryou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2607&o=2 $end $psx=stahlfed, $bio Sony PlayStation disc published 24 years ago: Stahlfeder [Model SLPS-00162] (c) 1996 Santos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85742&o=2 $end $cpc_cass=stainles, $bio Amstrad CPC cass. published 34 years ago: Stainless Steel (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99307&o=2 $end $cpc_flop=stainles,stainles01,stainles02,stainles04,stainles05, $bio Amstrad CPC 464 disk. published 34 years ago: Stainless Steel (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123721&o=2 $end $spectrum_cass=stainles_a, $bio Stainless Steel (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219224&o=2 $end $cpc_flop=stainles03, $bio Amstrad CPC 464 disk. published 34 years ago: Stainless Steel Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123722&o=2 $end $spectrum_cass=stainles, $bio Stainless Steel [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219297&o=2 $end $info=ec_stair,ec_staira, $bio Stairway To Heaven (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59800&o=2 $end $bbcb_cass=stairhel, $bio Acorn BBC/Electron cass. published 35 years ago: Stairway to Hell (c) 1985 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52438&o=2 $end $cpc_cass=stairw2h, $bio Amstrad CPC cass. published 34 years ago: Stairway to Hell (c) 1986 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99309&o=2 $end $cpc_flop=stairway02,stairway01,stairway,stairway03, $bio Amstrad CPC 464 disk. published 34 years ago: Stairway to Hell (c) 1986 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124001&o=2 $end $special_cass=stakan,stakan2, $bio STAKAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234249&o=2 $end $apogee=stakan, $bio STAKAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235391&o=2 $end $mikrosha_cass=stakan,stakan2,stakan3, $bio STAKAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236550&o=2 $end $info=m4stakeu,m4stakeua, $bio Stake Up Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41462&o=2 $end $info=m4stakex,m4stakexa, $bio Stake X (c) 199? Leisurama. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41463&o=2 $end $info=ec_stkex, $bio Stake X (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42947&o=2 $end $info=m1sycc,m1sycca,m1syccb, $bio Stake Yer Claim Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42352&o=2 $end $saturn=stakewin,stakewina, $bio Sega Saturn game published 24 years ago: Stakes Winner - GI Kanzen Seiha e no Michi (c) 1996 SNK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59715&o=2 $end $neocd=stakwin, $bio SNK Neo-Geo CD published 24 years ago: Stakes Winner - GI Kanzen Seiha Heno Machi [Model NGCD-088] (c) 1996 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68158&o=2 $end $info=stakwin,stakwindev, $bio SNK Neo-Geo MVS cart. published 25 years ago: Stakes Winner - GI Kinzen Seihae no Michi (c) 1995 Saurus. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0088 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Slight acceleration, [B] Sharp acceleration - TRIVIA - Stakes Winner was released in September 1995 in Japan. The subtitle of the game translates from Japanese as 'Stakes Winner - Way of Joyful Success'. This game is known outside Japan as just Stakes Winner (no subtitle). - TIPS AND TRICKS - * Breeder's Cup Classic Race : Win first place in Race 5 or Race 9 to race in the Breeder's Cup Classic at Churchill Downs. * Prix De l'Arc de Triomphe Race : Win first place in Race 12 to race in Prix de l'Arc de Triomphe in Paris. - SERIES - 1. Stakes Winner (1995) 2. Stakes Winner 2 (1996) - PORTS - * CONSOLES: SNK Neo-Geo CD (1996) Sega Saturn (1996, "Stakes Winner - GI kinzen Seihae no michi") Sony PlayStation (1996, "Stakes Winner - GI Kanzen Seihahe no Michi") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2608&o=2 $end $info=stakwin2, $bio Arcade Video game published 24 years ago: Stakes Winner 2 (c) 1996 Saurus. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0227 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Slight acceleration/Decelerate, [B] Sharp acceleration, [C] Special move - TRIVIA - Released in September 1996. This game is known in Japan as 'Stakes Winner 2 - Saikyou Uma Densetsu' (translates from Japanese as 'Stakes Winner 2 - Legend of the Mightiest Horse'). - TIPS AND TRICKS - * How to unlock the endings: The game has between 16 and 18 races depending on your performance. If you get a game over and change your horse, the race count will reset. Reset the count mid game or near the end to get the extra endings. Also, the endings are slightly different depending on the gender of the horse. - Good Ending 1: Win in all the races. It doesn't matter on how many you participate in, it can be 1 out of 1 or 17 out of 17, but you need to win on every one of them. - Good Ending 2: Participate in over 8 races and don't win all of them. - Bad Ending 1: Participate in between 1 and 7 races and don't win all of them. - Bad Ending 2: Participate in just 1 race and lose it. - SERIES - 1. Stakes Winner (1995) 2. Stakes Winner 2 (1996) - STAFF - Game designer : Hajime Yasuhara, Yas Chief programmer : Yas Programmers : Yas, Takuya Kawamura Technical adviser : Masaaki Yuuki Chief designer : Ryoumi Momota Graphics designers : Ryoumi Momota, Motohiro Toshiro, Yasunori Hayashi, Chigusa Yokoyama, Yoshinori Hayashi, Hiroaki Fujimoto, Kyoosuke Motoya, Takayuki Koyama Animation : Ryoumi Momota, Motohiro Toshiro, Chigusa Yokoyama Fonts : Ryoumi Momota Cource designers : Hajime Yasuhara, Yasunori Hayashi Title designers : Koutarou Noumura Illustlation : Miso Suzuki Music composers : Hiroyuki Takei, Shuichi Kurosawa, Hiromu Sasaki, Tsuyoshi Sasaki Sound effects & Sound programmer : Hideki Suzuki Voices : Rintarou Hamano Tuning : Hajime Yasuhara, Yas, Ryoumi Momota, Motohiro Toshiro, Takuya Kawamura, Yasunori, Hayashi, Chigusa Yokoyama, Yoshinori Hayashi, Hiroaki Fujimoto, Kyoosuke Motoya, Takayuki Koyama English version : Bob Timbello Sales promoters : Osamu Nagano, Miwa Izumi, Tomoo Yoda Producer : Takahiro Shima Executive producers : Nobuyuki Tanaka - PORTS - * CONSOLES: Sega Saturn (1997, "Stakes Winner 2 - Saikyou Uma Densetsu") Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2609&o=2 $end $saturn=stakewn2, $bio Sega Saturn game published 23 years ago: Stakes Winner 2 - Saikyouba Densetsu (c) 1997 SNK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59716&o=2 $end $dragon_cass=stalageno, $bio Dragon cass. published 37 years ago: Stalag/Eno (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116482&o=2 $end $specpls3_flop=stalingr,stalingra, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Stalingrad (c) 1988 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118728&o=2 $end $specpls3_flop=stalker, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Stalker (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147783&o=2 $end $bk0010=stalker, $bio Stalker (c) 19?? Bakin D.O. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144320&o=2 $end $c64_cass=cobra, $bio Commodore C64 cass. published 31 years ago: Stallone - Cobra (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229486&o=2 $end $compclr2_flop=stampprc, $bio Stamp Price Lists (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232701&o=2 $end $a2600=stampedei, $bio Stampede (c) 19?? Intellivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51023&o=2 $end $info=as_stp,as_stpa,as_stpb, $bio Stampede (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41859&o=2 $end $a2600=stampede,stampedee,stampedee1, $bio Atari 2600 cart. published 39 years ago: Stampede (c) 1981 Activision. Climb into your saddle and start ridin'! You'll want to practice playing your horse and rider in the right position to rope and herd those dogies without letting any get by you - and to dodge any surprises on the trail. To rope: position your horse directly behind the dogie you wish to lasso. The rope will always be thrown directly in front of your horse, and the loop 'must' touch a dogie in order to rope him. If you attempt to rope a steer which is too far away or too close, you'll come up empty. When you get more at home on the range, you'll know the right time to throw your rope. It's impossible to score well if you can't keep the game going long enough to rope a passel (?) of dogies. The only way to do that successfully is to keep the cattle in a herd in front of you. Herding is as important as roping in helping you run up your score. When you ride just behind one of the dogies, you'll notice he'll speed up and run further out in front of your horse. Since all dogies do not run at the same speed, you will have your work cut out for you to keep them all together and ahead of you. Game 1: Sidekick Game 2: Pilgrim Game 3: Cowpoke Game 4: Wrangler Game 5: Top Hand Game 6: Trail Boss Game 7: Rancher Game 8: Cattle Baron Each game of Stampede offers a different pattern, speed and movement of the dogies, providing new challenges every time you play. Game One / Sidekick Level: When the game begins, dogies lop along, gradually running faster as the game progresses. They will run only straight ahead, and they travel in a specific pattern. Dark Red Herefords are first. After you rope these critters, the Light Brown Jerseys appear, followed by the Medium Brown Guernseys. Keep your eyes peeled for an occasional Black Angus. Game Two / Pilgrim Level: Same as Game 1, except all dogies try to avoid your lasso by moving up and down the screen. Game Three / Cowpoke Level: Same as Game 1, but there is no set pattern of appearance of dogies on the screen. Game Four / Wrangler Level: Same as Game 3, but all dogies try to avoid your lasso by moving up and down the screen. Games Five through Eight: Same patterns as Games 1 through 4, except all dogies start out at a full gallop. - TECHNICAL - Model AG-011 - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Intellivision (1982) "Stampede [Model M-001-03]" [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51022&o=2 $end $intv=stampede, $bio Mattel Intellivision game published 38 years ago: Stampede (c) 1982 Activision, Incorporated. Based on the original Atari 2600 video game of the same name; "Stampede [Model AG-011]" Yahoo! Stampede by Activision is bringing some kind of fun to your Intellivision. And some kind of challenge! The object of this tough little video trail drive is to lasso as many stampeding calves as possible. But hold on there, Pilgrim! Those little 'dogies' are right clever, and they'll do their darnedest to outsmart you! So, ride hard, rope fast, and hold on to your hat! You're in for the truest test of the wild, wild West! - TECHNICAL - Model M-001-03 - TRIVIA - Stampede was one of the first Activision cartridges. The designer/programmer of the original Atari 2600 version also programmed this Intellivision version. Players who sent a photo to Activision showing a score of 3,000 or more received an official 'Activision Trail Drive' emblem. - TIPS AND TRICKS - From designer Bob Whitehead, designer: "If you are really a savvy cowboy, you could probably play Stampede till the cows come home. Strategy, patience and smart herding and roping are what really count." "First of all, keep in mind the particular sequences in which the dogies appear. My advice is to establish a priority for roping the stampeding herd." "One strategy is to lasso the high-point dogies first, while keeping the darker (low-point) ones herded in front of you." "Herding is the most important part of the game. But remember, a dogie that is repeatedly herded will get tired and become more difficult to herd, because he won't run as far ahead on the screen." "You'll notice that the dogies appear in rows. When you rope the last one of a group of dark red Herefords... get set for some fast action, 'cause there's trouble ahead!" - STAFF - Design/Program: Bob Whitehead - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60960&o=2 $end $cdi=stamps, $bio Phillips CD-i published 29 years ago: Stamps - Windows on the World (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53081&o=2 $end $info=m4stand2, $bio Stand To Deliver (c) 199? DJE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41464&o=2 $end $sol20_cass=various2, $bio Standalone software of various origins (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236999&o=2 $end $info=peip0031, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0031] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228588&o=2 $end $info=peip0058, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0058] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228589&o=2 $end $info=peip0079, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0079] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228590&o=2 $end $info=peip0108, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0108] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228591&o=2 $end $info=peip0112, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0112] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228592&o=2 $end $info=peip0114, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0114] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228593&o=2 $end $info=peip0116, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0116] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228594&o=2 $end $info=peip0118, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0118] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228595&o=2 $end $info=peip0120, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model IP0120] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228596&o=2 $end $info=pepk0719,pepk0719a,pepk0719b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PK0719] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228584&o=2 $end $info=pepk0756,pepk0756a,pepk0756b,pepk0756c, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PK0756] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228585&o=2 $end $info=pepk0769, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PK0769] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228586&o=2 $end $info=pepk0823, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PK0823] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228587&o=2 $end $info=pepp0001, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0001] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228547&o=2 $end $info=pepp0002,pepp0002a, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0002] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228548&o=2 $end $info=pepp0006, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0006] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228549&o=2 $end $info=pepp0008,pepp0008a,pepp0008b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0008] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228550&o=2 $end $info=pepp0009, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0009] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228551&o=2 $end $info=pepp0010, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0010] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228552&o=2 $end $info=pepp0014,pepp0014a, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0014] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228553&o=2 $end $info=pepp0021, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0021] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228554&o=2 $end $info=pepp0038, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0038] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228555&o=2 $end $info=pepp0040,pepp0040a,pepp0040b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0040] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228556&o=2 $end $info=pepp0041, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0041] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228557&o=2 $end $info=pepp0060,pepp0060a,pepp0060b,pepp0060c, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0060] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228558&o=2 $end $info=pepp0089, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0089] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228559&o=2 $end $info=pepp0094, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0094] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228560&o=2 $end $info=pepp0104, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0104] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228561&o=2 $end $info=pepp0116,pepp0116a, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0116] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228562&o=2 $end $info=pepp0118, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0118] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228563&o=2 $end $info=pepp0132, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0132] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228564&o=2 $end $info=pepp0150, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0150] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228565&o=2 $end $info=pepp0159, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0159] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228566&o=2 $end $info=pepp0181, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0181] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228567&o=2 $end $info=pepp0188b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0188] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228568&o=2 $end $info=pepp0189, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0189] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228569&o=2 $end $info=pepp0197b,pepp0197c,pepp0197d,pepp0197e, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0197] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228570&o=2 $end $info=pepp0219, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0219] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228571&o=2 $end $info=pepp0221a,pepp0221b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0221] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228572&o=2 $end $info=pepp0288, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0288] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228573&o=2 $end $info=pepp0423a,pepp0423b,pepp0423c, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0423] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228574&o=2 $end $info=pepp0447b, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0447] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228575&o=2 $end $info=pepp0449a, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0449] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228576&o=2 $end $info=pepp0510, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0510] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228577&o=2 $end $info=pepp0555, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0555] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228578&o=2 $end $info=pepp0587, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0587] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228579&o=2 $end $info=pepp0750, $bio Slot Machine published 33 years ago: Standard Draw Poker [Model PP0750] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228580&o=2 $end $info=pekoc766, $bio Slot Machine published 25 years ago: Standard Draw Poker (c) 1995 IGT. - TECHNICAL - GAME ID: PP0766 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82199&o=2 $end $info=pekoc802, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model PP0802] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228581&o=2 $end $info=pekoc806, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model PP0806] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228582&o=2 $end $info=pekoc822, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model PP0822] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228583&o=2 $end $info=pex0002p,pex0002pa, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000002P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228597&o=2 $end $info=pex0006p, $bio Slot Machine published 25 years ago: Standard Draw Poker (c) 1995 IGT. - TECHNICAL - GAME ID: X000006P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82198&o=2 $end $info=pex0040p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000040P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228598&o=2 $end $info=pex0060p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000060P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228599&o=2 $end $info=pex0150p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000150P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228600&o=2 $end $info=pex0537p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000537P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228601&o=2 $end $info=pex0557p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000557P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228602&o=2 $end $info=pex0578p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X000578P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228603&o=2 $end $info=pex2121p,pex2121pa, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X002121P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228604&o=2 $end $info=pex2245pa, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X002245P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228605&o=2 $end $info=pex2247p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X002247P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228606&o=2 $end $info=pex2485p, $bio Slot Machine published 25 years ago: Standard Draw Poker [Model X002485P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228607&o=2 $end $bbc_flop_torch=stdutil2, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Standard Utilities Ver.2 (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237536&o=2 $end $saturn=standby, $bio Sega Saturn game published 23 years ago: Standby Say You! [Shokai Gentei Special Package 2] (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59717&o=2 $end $mo5_cass=stanley,stanleyb,stanleya, $bio Thomson MO5 cass. published 36 years ago: Stanley (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108933&o=2 $end $nes=stanley, $bio Nintendo NES cart. published 28 years ago: Stanley - The Search for Dr. Livingston (c) 1992 Electro Brain DANGER Danger lurks behind every turn and every tree as you seek out the ancient temple of wisdom, the legendary lost temple of Am-Zutuk while hot on the trail of the absent-minded Dr. Livingston deep in the heart of the mysterious Congo jungle. ADVENTURE Adventure overtakes you as you battle under mountain and over hill against cunning natives, giant spiders and psychedelic specters. Discover hidden items and maps; recover lost ancient weapons and armor. EXPLORE Explore dark mysterious caverns and brave hundreds of levels of uncharted wilderness as you risk your life for fame, wisdom and adventure. Hurry, find the lost Dr. Livingston and the mysterious temple. Who knows, your exploits may someday be famous. Dr. Livingston I presume? Special password feature included! - TECHNICAL - GAME ID: NES-SS-USA - TRIVIA - Released in October 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55586&o=2 $end $pc8801_cass=wakumeph, $bio NEC PC-8801 Series cass. published 37 years ago: Star Arthur Densetsu I - Wakusei Mephius (c) 1983 T&E Soft. Portage. Game originally released on the Fujitsu FM-7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91271&o=2 $end $fm7_cass=mephius, $bio Fujitsu FM-7 cass. published 37 years ago: Star Arthur Densetsu I - Wakusei Mephius (c) 1983 T&E Soft. - TECHNICAL - GAME ID: TE-17 - TRIVIA - Released iin July 1983 iin Japan. It was one of the earliest adventure games to use a command menu system, the first with a point & click interface, and one of the earliest episodic games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93799&o=2 $end $x1_cass=mephius, $bio Star Arthur Densetsu I - Wakusei Mephius (c) 198? T&E Soft. Portage. Game originally released on the Fujitsu FM-7. - TECHNICAL - GAME ID: TE-23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86271&o=2 $end $pc8801_flop=mephius,mephiusa,mephiush1,mephiush2, $bio NEC PC-8801 Series disk. published 37 years ago: Star Arthur Densetsu I - Wakusei Mephius (c) 1983 T&E Soft. Portage. Game originally released on the Fujitsu FM-7. - TECHNICAL - GAME ID: TED-21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92954&o=2 $end $msx1_cass=mephius, $bio MSX cass. published 35 years ago: Star Arthur Densetsu I - Wakusei Mephius (c) 1985 T&E Soft. Portage. Game originally released on the Fujitsu FM-7. - TECHNICAL - GAME ID: TET-55 - TRIVIA - This 1985 MSX version was the first adventure game with FMV backgrounds & cutscenes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118119&o=2 $end $fm7_cass=ankosei, $bio Fujitsu FM-7 cass. published 37 years ago: Star Arthur Densetsu II - Ankoku Seiun (c) 1983 T&E Soft. - TECHNICAL - GAME ID: TE-25 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93800&o=2 $end $pc8801_flop=ankosei,ankoseia, $bio NEC PC-8801 Series disk. published 36 years ago: Star Arthur Densetsu II - Ankoku Seiun (c) 1984 T&E Soft. - TECHNICAL - GAME ID: TED-26 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92955&o=2 $end $fm7_cass=ter4001, $bio Fujitsu FM-7 cass. published 36 years ago: Star Arthur Densetsu III - Terra 4001 (c) 1984 T&E Soft. - TECHNICAL - GAME ID: TET-43 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93801&o=2 $end $info=staraudi, $bio Arcade Video game published 23 years ago: Star Audition (c) 1997 Namco, Limited. - TRIVIA - Star Audition was released in September 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29758&o=2 $end $cpc_cass=staravng, $bio Amstrad CPC cass. published 36 years ago: Star Avenger (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99311&o=2 $end $msx1_flop=staravng, $bio Star Avenger Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133219&o=2 $end $cpc_flop=staraven,staraven01,staraven02,staraven03, $bio Amstrad CPC 464 disk. published 36 years ago: Star Avenger [Model AM-15/D] (c) 1984 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123586&o=2 $end $cpc_cass=staravngs, $bio Amstrad CPC cass. published 36 years ago: Star Avenger [Model AM-15] (c) 1984 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99310&o=2 $end $vic1001_cart=starbatl, $bio Commodore VIC-20 cart. published 39 years ago: Star Battle (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86942&o=2 $end $bbcb_cass=starbatt, $bio Star Battle (c) 19?? Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52439&o=2 $end $apfimag_cass=starbtle, $bio Star Battle (c) 198? Handy Dandy Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135788&o=2 $end $astrocde=starbttl, $bio Astrocade game published 41 years ago: Star Battle (c) 1979 Bally Mfg. Co. - TECHNICAL - [Model 2005] - TRIVIA - Released as part of the "Action/Skill Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86840&o=2 $end $x68k_flop=starblad,starblap, $bio Star Blade (c) 19?? Nami.dat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88630&o=2 $end $vz_snap=starblas, $vz_cass=starblas, $bio Star Blaster (c) 198? Dick Smith Electronics. Destroy the enemy ships. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235127&o=2 $end $coco_cart=starblaz, $bio Tandy Color Computer cart. published 37 years ago: Star Blaze (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53479&o=2 $end $apple2_cass=starblaz, $bio Apple II cass. published 39 years ago: Star Blazer (c) 1981 Star Craft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136047&o=2 $end $apple2_flop_orig=starblzr, $apple2_flop_clcracked=starblzr, $apple2_flop_misc=starblzr, $bio Apple II disk. published 38 years ago: Star Blazer (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231060&o=2 $end $info=sblazerp, $bio Arcade Video game published 37 years ago: Star Blazer (c) 1983 Sega. - TRIVIA - Released during December 1983 in Japan. This game is known outside Japan as "Galaxy Ranger". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=17700&o=2 $end $msx1_flop=starblaz, $bio Star Blazer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134356&o=2 $end $msx1_cart=starblaz,starblazb,starblaza, $bio MSX cart. published 35 years ago: Star Blazer [Model HBS-G033C] (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77469&o=2 $end $cpc_flop=starbore01, $bio Amstrad CPC 464 disk. published 35 years ago: Star Bored (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124260&o=2 $end $msx1_cass=starbowl, $bio MSX cass. published 29 years ago: Star Bowls (c) 1991 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95007&o=2 $end $cpc_flop=starbowl01,starbowl, $bio Amstrad CPC 464 disk. published 29 years ago: Star Bowls (c) 1991 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126312&o=2 $end $cpc_flop=starbowl02, $bio Amstrad CPC 464 disk. published 29 years ago: Star Bowls Cracked (c) 1991 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122818&o=2 $end $cpc_flop=starboy1, $bio Star Boy Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126529&o=2 $end $amigaocs_flop=starbrkr, $bio Commodore Amiga 500 disk. published 31 years ago: Star Breaker (c) 1989 ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75089&o=2 $end $pcecd=starbrkr, $bio NEC PC-Engine CD published 26 years ago: Star Breaker (c) 1994 Ray Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58393&o=2 $end $info=starcas,starcas1,starcase,starcasp,starcasc, $bio Arcade Video game published 40 years ago: Star Castle (c) 1980 Cinematronics. Star Castle is a 1- or 2-player outer space action game designed with features geared for maximum player appeal : A progressively difficult competitive level and a clearly defined enemy which must be both attacked and avoided at various points in the course of play. The center of the playfield is occupied by the Star Castle which is programmed to constantly home in on the players' ships. Surrounding the Star Castle are three concentric energy rings of twelve segments each, which serve as both a protective perimeter for the Star Castle and a source of points for the player. Contained within the energy rings are three protective mines which seek out the players' ships and destroy them upon collision. The movements of the mines are programmed to simulate the actions of heat-seeking missiles. The object of the games of Star Castle is to score the maximum number of points possible. This is accomplished by the combination of three elements : a) Exploding the ring segments. b) Exploding the Star Castle. c) Avoiding the Star Castle's mines. A player's turn is over when his ship has been destroyed. The number of ships per game is set by the operator. For maximum scoring, a player will want to shoot out sections of the energy rings in order to give him a shot at the Star Castle in the center of the screen. As play progresses, there are 2 facts a player must keep in mind : 1) Exploding all segments in a given ring will cause the entire ring to reappear - thereby eliminating a potential shot at the Star Castle in the center. 2) Exploding the rings in a manner that gives you a shot at the Star Castle will also give the Star Castle a shot at you. The Star Castle is programmed so that its nose always seeks out the player's ship. If there is an open shot at the player, it will take it. When the Star Castle is hit by a player's missile, it will first implode and then explode with all remaining ring segments. After a one-second delay, the Star Castle will reappear with all three ring segments. If the Star Castle shoots the player, his turn is over. As play begins, the Star Castle will appear in the center of the screen surrounded by its 3 energy rings. The player's ship appears about halfway up on the right hand edge. By using the control buttons to move forward, right or left, the player maneuvers about the screen using the firing button to launch missiles. Points are scored by destroying the energy ring segments or the Star Castle itself. Exploding the Star Castle gives an extra ship as well as points. No points are given for the mines that attack the player. The player's ship can be destroyed in 2 ways : By collision with the mines or by a hit from the Star Castle's torpedo. The mines are launched from the rings and attack the player for approximately ten seconds or until shot. The Star Castle's torpedoes are launched only when there is a clear shot at the player through all 3 rings. At this time the player also has his shot at the Star Castle. Both the Star Castle and the mines get smarter and faster as the game progresses. The game of STAR CASTLE is not based on time units. The battle rages on until all the players' ships are destroyed. The length of the game depends solely on the skill of the player. It's the age-old challenge of man versus machine. - TECHNICAL - Star Castle machines came in a white upright cabinet with a black front section. The side-art covered the top half of the machine, and showed a scene of two blue spaceships on a red background, along with the title. The marquee was black and included the scoring information, while the control panel and monitor bezel were decorated with geometric shapes that were supposed to represent the interior (or possible exterior), of a spacecraft. The control panel has no joystick. Play is instead controlled with four buttons, fire, thrust, rotate left, and rotate right (just like "Asteroids"). Although some bootleg units may have joysticks. This game uses a black and white vector open frame monitor, but it has several color overlays installed to make the rings different colors. Main CPU : CCPU (@ 5 Mhz) Screen orientation : Horizontal Players : 2 Buttons : 4 (Left, Right, Thrust, Fire) - TRIVIA - Released in September 1980. This was one of the first games to use an experimental artificial intelligence to harass the game player's ship. The star constellation in the background was actually the outline of a centerfold from a 1980 issue of OUI magazine. When management found out after shipping about 5,000 units, they flipped out and almost stopped production. They eventually came to their senses and nothing was changed. About 14,000 units were produced. The original inspiration for the game reportedly came from an early version of Larry Rosenthal's never-released "Oops!" in which the player controlled a sperm trying to fertilize an egg in the center of the screen. Later, Dan Sunday changed the game so that the player rotated in the middle of the screen, protected by rotating blocks, and shot snowflake-shaped objects that were flying towards him. Eventually, the player would be overwhelmed by the objects and the game would be over. Tim Skelly later changed the game around to its final form by anchoring the enemy in the middle of the screen, and having the player fly around and destroy the shield to get to the enemy. Licensed to Mottoeis for Spanish manufacture and distribution. A bootleg of this game is known as "Stellar Castle". A Star Castle unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1982 movie 'Rocky III', in the 1983 movie 'Joysticks', in the 1986 movie 'Maximum Overdrive' and in the 1996 movie 'High School High'. A Star Castle cabinet can be seen in the background of the 1984 movie Ghostbusters (in the scene when they're eating and suddenly they get a call to their first case at the Sedgewick Hotel). A Star Castle unit appears (multiple times) in a 'Columbo' tv movie episode : (Murder, Smoke and Shadows) directed by James Frawley (in the same episode you can see beside this cabinet a "Joust" unit). The Atari 2600 game "Yar's Revenge" originated from a rough version of Star Castle for that system which never made it to production. - SCORING - Outer Ring : 10 points Middle Ring : 20 points Inner Ring : 30 points There are a total of 720 points possible for each set of three rings. When you destroy the laser cannon, you get the points for rings remaining plus points for destroying the cannon plus an extra man as a bonus for destroying the cannon. Sparks are worth no points. - TIPS AND TRICKS - A) Get used to using the edges of the screen. it will come in handy once you start using the patterns set forth below, and it's always a good habit in ASTEROIDS-type games. B) After a certain point in the game, you must learn never to stay in one place for more than a second. C) It's a shame that the game speeds up with time instead of with each cannon destroyed otherwise, you could play indefinitely simply by destroying the first castle's outer ring over and over. As it is, though, you must take as little time as possible to destroy each castle, ensuring a steady supply of bonus ships. D) Except for shifting the slow ring to the middle later in the game (see Strategy I)) try not to let a castle grow new rings, it wastes time. E) Similarly, shoot an approaching bomb only if it is alone and you do not wont to move. Otherwise, you are wasting your time, gaining no points, and taking the risk of missing. F) When you have only the inner ring between you and the cannon and you are close enough, a triple burst will destroy it before it has a chance to retaliate. G) When the game begins to speed up, try this simple pattern : go to the center of the left or right edge and face the edge of the screen. Your shots will cross behind and hit the other side of the castle. As soon as the bombs get too close for comfort, simply thrust about an inch forward and you will be on the other side of the screen, still firing at the castle. As the bombs cross the screen towards you, turn around and repeat the procedure. H) Once the game is at maximum speed, you will need a more sophisticated technique. Here it is : Spend all your time in 2 opposite corners. You should dart back and forth behind the screen developing a turn-thrust-shoot rhythm and synchronizing it with the outer ring so that you are always shooting at the same spot. Once you perfect this method, the cannon and bombs will never be fast enough to do more than almost destroy you. I) For best effect, the corner pattern should be followed with the slow ring in the middle. You can shift it to this position by quickly destroying the outer wall twice before beginning your attack in earnest. - STAFF - Designed by: Tim Skelly From an early demo by: Dan Sunday Programmed by: Scott Boden Cabinet Art: Rick Bryant - PORTS - * CONSOLES: GCE Vectrex (1983) * OTHERS: Tiger LCD Handheld Game (1982) Tiger LCD Tabletop Game (19??) : These games have a colored LCD and a backlight (which is accessible by a little cover on the back). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2610&o=2 $end $apfimag_cass=starcstl, $bio Star Castle (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135776&o=2 $end $vectrex=starcas, $bio GCE Vectrex published 38 years ago: Star Castle (c) 1982 GCE [General Consumer Electric] You and other experienced intergalactic voyagers have heard about and shared the legend of Star Castle -- a mysterious fortress in a far away galaxy filled with incredible riches and surrounded by revolving walls of shimmering solid gold. Yet no one, until now, has ever actually seen the Castle -- or lived to tell about it! As you approach, you are overwhelmed with the beauty of the Castle but you suddenly realize that the golden walls hide a deadly arsenal. To survive you must destroy the walls and the powerful Energy Cannon they shield. Perhaps you will be the first to survive the Star Castle's arsenal and prove the legend true. Perhaps not! - TECHNICAL - Model 3109 Controls Joystick: Controls the rotation of your star cruiser. Button 1: Rotate left. Button 2: Rotate right. Button 3: Thrust. Button 4: Fire. - SCORING - Outer wall section: 10 Middle wall section: 20 Inner wall section: 30 Energy Cannon: A bonus star cruiser - TIPS AND TRICKS - Hidden message: A developer credit can be accessed by holding 1 + 2 + 4 on the title screen until the music ends. - STAFF - Programmed by: William Havkins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82237&o=2 $end $x68k_flop=starchrg, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Star Charge (c) 1995 KMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88631&o=2 $end $arcadia=starchss, $bio Arcadia 2001 cart. published 38 years ago: Star Chess (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 18] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49280&o=2 $end $bbcb_cass=starclsh, $bio Acorn BBC/Electron cass. published 34 years ago: Star Clash (c) 1986 Gremlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52440&o=2 $end $mtx_cass=starcmd, $bio Memotech MTX cass. published 36 years ago: Star Command (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133324&o=2 $end $amigaocs_flop=starcomm, $bio Commodore Amiga 500 disk. published 31 years ago: Star Command (c) 1989 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75090&o=2 $end $pc98=starcomm, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: スターコマンド 暗闇の侵略者 (c) 1989 Hulinks. (Star Command - Kurayami no Shinryakusha) - TECHNICAL - BARCODE: 4988727921012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90714&o=2 $end $msx1_cart=starcomm, $bio MSX cart. published 37 years ago: Star Command [Model 00031] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77470&o=2 $end $cpc_cass=starcomm,starcomma, $bio Amstrad CPC cass. published 36 years ago: Star Commando [Model TAM1] (c) 1984 Terminal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99312&o=2 $end $spectrum_cass=starcont, $bio Star Control (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219732&o=2 $end $amigaocs_flop=starctrl, $bio Commodore Amiga 500 disk. published 30 years ago: Star Control (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75091&o=2 $end $cpc_cass=starctrl, $bio Amstrad CPC cass. published 30 years ago: Star Control (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99316&o=2 $end $megadriv=starctrl, $bio Sega Genesis game published 29 years ago: Star Control (c) 1991 Ballistic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57414&o=2 $end $cpc_flop=starcont03,starcont02,starcont06,starcont01,starcont04,starcont05, $bio Amstrad CPC 464 disk. published 29 years ago: Star Control (c) 1991 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121118&o=2 $end $cpc_flop=starcont, $bio Amstrad CPC 464 disk. published 29 years ago: Star Control (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121119&o=2 $end $specpls3_flop=starcont, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Star Control (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147666&o=2 $end $info=starcrus, $bio Arcade Video game published 43 years ago: Star Cruiser (c) 1977 RamTeK. A 2 players space shoot'em up game. Guide your Spaceship through deep space destroys the opponent to win in this Star Cruiser! - TECHNICAL - Main CPU : Intel 8080 (@ 1.083 Mhz) Players: 2 Control: 2-way joystick Buttons: 3 - TRIVIA - Star Cruiser was released in January 1977. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2611&o=2 $end $apple2_flop_orig=starcrsr, $bio Apple II disk. published 40 years ago: Star Cruiser (c) 1980 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229203&o=2 $end $x1_flop=scruiser, $bio Sharp X1 5.25in.disk. published 32 years ago: Star Cruiser (c) 1988 Arsys Soft. - TECHNICAL - BARCODE: 4988634001036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86127&o=2 $end $pc98=scruiser, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Star Cruiser (c) 1988 Arsys Soft. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90715&o=2 $end $pc8801_flop=scruiser, $bio NEC PC-8801 Series disk. published 32 years ago: Star Cruiser (c) 1988 Arsys Soft. - TECHNICAL - BARCODE: 4988634088044 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92956&o=2 $end $x68k_flop=scruiser, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Star Cruiser (c) 1989 Arsys Soft. - TECHNICAL - BARCODE: 4988634068015 FD x2 - TRIVIA - Released on April 14, 1989 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88100&o=2 $end $megadriv=starcrus, $bio Sega Mega Drive game published 30 years ago: Star Cruiser (c) 1990 NCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56893&o=2 $end $pc98=scruisr2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Star Cruiser II - The Odysseus Project (c) 1993 Arsys Soft. - TECHNICAL - Media: floppydisk x3 - TRIVIA - Released on June 18, 1993 in Japan. - STAFF - Game design: Tux Yoshimura Programming: Tux Yoshimura, Seiichi Ikiuo, Yoshihiti Kira Scenario: Tux Yoshimura, Takeshi Miyazono, Shinobu Hamaguchi Graphic design: Hirotsugu Kawasaki, Shinichi Jiraku, Shinobu Hamaguchi, Biopark Matsuo, AWII Music compose: Toshiya Yamanaka, Tetsuya Nakano, Kenichi Yaguchi Map Design: Tux Yoshimura, Hirotsugu Kawasaki, Shinichi Jiraku, Shinobu Hamaguchi, Takeshi Miyazono, Biopark Matsuo 3D Object Design: Hirotsugu Kawasaki, Shinichi Jiraku, Shinobu Hamaguchi, AWII, Kenichi Yaguchi, Biopark Matsuo, Takeshi Miyazono, Toshiya Yamanaka Manual Edit: Yasuo Fuku Marketing: Naotaka Taira Produce: Osamu Nagano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90716&o=2 $end $fmtowns_cd=scruisr2, $bio Fujitsu FM Towns CD published 26 years ago: Star Cruiser II - The Odysseus Project (c) 1994 JHV [Japan Home Video]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110476&o=2 $end $pc98_cd=scruisr2, $bio NEC PC-9821 CD published 26 years ago: Star Cruiser II - The Odysseus Project (c) 1994 JHV [Japan Home Video] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233958&o=2 $end $x68k_flop=starcrs2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Star Cruiser Sol Will 2 (c) 1992 Proceed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88632&o=2 $end $amigaaga_flop=starcr_a, $bio Commodore Amiga 1200 disk. published 24 years ago: Star Crusader [AGA Ver.] (c) 1996 GameTek, Inc. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146458&o=2 $end $dragon_cass=stardefn, $bio Dragon cass. published 36 years ago: Star Defence (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116560&o=2 $end $m5_cart=bosco, $bio Sord M.5 cart. published 39 years ago: Star Destroyer Bosconian (c) 1981 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95364&o=2 $end $msx1_flop=bosco, $bio Star Destroyer Bosconian Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134137&o=2 $end $msx1_cart=bosco,boscob,boscoa, $vgmplay=bosco_msx, $bio MSX cart. published 36 years ago: Star Destroyer Bosconian [Model 10] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77471&o=2 $end $bbcb_cass=stardrif, $bio Acorn BBC/Electron cass. published 35 years ago: Star Drifter (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52441&o=2 $end $info=stardrft,stardrftu, $bio Slot Machine published 17 years ago: Star Drifter (c) 2003 Aristocrat. A 5-reel video slot machine with a Wild West theme. - TECHNICAL - Xcite cabinet (16 button) layout, 1 credit buys 1 line version: Top buttons: Collect Information Top row buttons: Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 4 Credits / Club Spade Bottom row buttons: Take Win Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Start Feature Spin 1 credit buys 2 lines version: Top buttons: Collect Information Top row buttons: Gamble Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons: Take Win Play 2 Lines (1 credit) / Red Play 10 Lines (5 credits) Play 20 Lines (10 credits) Play 30 Lines (15 credits) Play 50 Lines (25 credits) / Black Start Feature Spin MVP cabinet (14 button) layout, 1 credit buys 1 line version: Top row buttons: Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 4 Credits / Club Spade Bottom row buttons: Information Play 1 Line / Red Play 12 Lines Play 25 Lines Play 38 Lines Play 50 Lines / Black Gamble Take Win / Start Feature 1 credit buys 2 lines version: Top row buttons: Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 8 Credits / Spade Bottom row buttons: Information Play 2 Lines (1 credit) / Red Play 10 Lines (5 credits) Play 20 Lines (10 credits) Play 30 Lines (15 credits) Play 50 Lines (25 credits) / Black Gamble Spin / Start Feature - TIPS AND TRICKS - All pays are left to right including scatters. Star appears on reels 2, 3, 4 and 5 and substitutes for all symbols except scatters. Feature : Spin up 3 scattered Cards to trigger the feature. An additional 5 free games can be won once during the feature, giving the player a maximum of 15 free games. If the Cards are spun up more than once in the free games, only the scatter win is paid. During the free games, one wild Star is progressively added to reels 2, 3, 4 and 5 for the remaining games. Additional Stars are placed underneath one another, forming a row of wild Stars in each reel. The player can have as many as sixteen Stars on the screen from as early as the third free game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4997&o=2 $end $cpc_flop=stardriv01, $bio Amstrad CPC 464 disk. published 26 years ago: Star Driver Trained (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126746&o=2 $end $cpc_flop=starfigh, $bio Amstrad CPC type-in published 35 years ago: Star Fight (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120614&o=2 $end $info=strfight, $bio Arcade Video game published 41 years ago: Star Fighter (c) 1979 VGG. bootleg of Astro Fighter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114437&o=2 $end $msx1_cass=starfght, $bio MSX cass. published 34 years ago: Star Fighter (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95008&o=2 $end $mz700_cass=starfght, $bio Star Fighter (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131763&o=2 $end $info=starfigh, $bio Arcade Video game published 30 years ago: Star Fighter (c) 1990 SunA Electronics Ind. Company, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz), AY8910 (@ 1.5 Mhz), Custom (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2612&o=2 $end $lviv=starfigh, $bio Lviv PK-01 cass. published 29 years ago: Star fighter (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233014&o=2 $end $x68k_flop=starfght, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Star Fighter (c) 1992 Faw. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88633&o=2 $end $saturn=starfght, $bio Sega Saturn game published 24 years ago: Star Fighter (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60164&o=2 $end $archimedes=starf3k, $bio Acorn Archimedes disk. published 26 years ago: Star Fighter 3000 (c) 1994 Fednet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127151&o=2 $end $archimedes=starf3kd, $bio Acorn Archimedes disk. published 26 years ago: Star Fighter 3000 Demo (c) 1994 Fednet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127150&o=2 $end $msx1_flop=starfght, $bio Star Fighter cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230143&o=2 $end $info=starfirp,starfirpa, $bio Pinball published 35 years ago: Star Fire (c) 1985 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10035&o=2 $end $info=starfire,starfirea,starfir2, $bio Arcade Video game published 42 years ago: Star Fire (c) 1978 Exidy. Exidy STARFIRE is a single player game which simulates combat between space-going fighters. The player can control the speed and direction of his fighter and attack enemy fighters with his lasers; the enemy fighters shoot fireballs at the player. The object of play is to accumulate points by destroying enemy fighters. A player can buy extra playtime during play and continue the game he is playing, as long as he has any time left; he earns bonus playtime each time he exceeds a bonus score. The game keeps track of 20 high scores - one score for each number of coins accumulated. The initials of high scoring players are displayed during the game's attract mode. Play Mode - The screen shows a crosshair gun sight at the center of a background of stars; enemy ships move across this background. The background moves as the player works the controls, but the crosshairs always stay at the center of the screen. The bottom of the screen has several indicators and a message panel. A thrust indicator shows the player's speed and forward-reverse direction, and a long range scan indicator shows the presence and direction of any enemy ships off the main screen. Other indicators show the player's current score and fuel level. The message panel tells whether the player has hit an enemy ship or been hit himself, whether his laser is ready to fire, etc. Enemy fighters move in all directions on the screen, getting larger or smaller as they move toward or away from the player. Bonus Exidy pirate ships move from left to right across the screen, and always stay the same size. The fighters and pirate ships come in three colors: blue, green, and gold (actually orange). Blue fighters are worth 10 points, green fighters 20 points, and gold fighters 40 points; all bonus Exidy pirate ships are worth 50 points. When a target (an enemy fighter or bonus Exidy pirate ship) comes near the crosshairs, two gauge scales appear - one from the right side and one from the bottom of the screen. At the same time, a warning beep sounds. If the player maneuvers the target into the crosshairs, it is locked-on - the enemy is frozen in the crosshairs for several seconds, and the player can easily destroy it with his laser. When the player locks onto the enemy, a second warning beep sounds, a 'LOCKED!' message appears on the message panel, and the target flashes in the crosshairs. Press the laser fire button, and four simulated laser beams converge on the center crosshairs from the corners of the screen. If the lasers hit a target, it explodes. Enemy fighters can shoot fireballs at the player; if a fireball hits, the screen flashes and the player is penalized by being reset to blue targets. STARFIRE produces a wide variety of sound effects. An ENGINE RUMBLE sounds throughout the play, and an EXPLOSION sounds whenever an enemy explodes or the player is hit by enemy fire. There is a LASER sound whenever the player pushes the laser fire button, and a HISS whenever an enemy fighter fires at the player. There are four different kinds of WARNING BEEP. These warn the player when he is almost locked onto a target, when he is actually locked on, when a target is just off the edge of the screen, and when the laser overheats. These sounds are heard only during the play mode. There is only one operator adjustment for the sound effects - the volume control. STARFIRE has 3 player controls: a steering yoke, a thrust control, and a laser fire button. To steer right or left across the screen, turn the steering yoke like an automobile steering wheel; to move down or up, move the yoke in or out. Slide the thrust control T-handle up or down to move forward or back. The laser fire button is on the left handgrip of the steering yoke. Awards and Bonuses - The operator can set the bonus score to 300, 500, or 700 points, or can turn off the bonus feature. If the bonus has been set, a player has one chance of a bonus for each 300 fuel units he buys. If he tops the bonus score during any 300 unit period, the game awards him a bonus of 150 fuel units. This bonus fuel is added after the fuel indicator reaches zero. The player can only get one bonus for each 300 fuel units he buys. The coin accumulator keeps track of the coins a player has spent. STARFIRE maintains twenty high scores : one for players who have only inserted one coin, a second for two-coin players, and so on. Players who spend more than twenty coins are lumped together in the twenty-coin score. When a player finishes playing, STARFIRE counts the coins he has spent and compares his point score to the appropriate high score. If he has topped that score, the game asks him for his initials (one, two, or three letters); as long as his high score stands, his initials will be on the attract mode score table. If switch 7 of the DIP switch is ON, the score table will stay on screen as long as the laser fire button is pressed. Every third coin a player spends buys double playtime. That is, STARFIRE awards four coins worth of playtime for each three coins spent. - TECHNICAL - [Upright model] Main CPU : Zilog Z80 (@ 2.5 Mhz) STARFIRE has three player controls : a steering yoke a thrust control a laser fire button - TRIVIA - Star Fire was released in December 1978, this is the first arcade coin-operated video game to maintain a high score table by accepting and displaying the names of winning players. Also released as "Star Fire [Cockpit model]" (it was the first environmental game, featuring a viewer window). A 'Star Fire II' update was intended to go into the last run of Star Fire units, it features a more refined high score display and easier high score input. An Upright Star Fire appears in the 1980 Disney movie 'Midnight Madness'. - TIPS AND TRICKS - * Secret messages : 1) If you enter 'DBR' it will put 'HI DAVE' on the screen; It's David Rolfe. 2) If you enter 'TZM' it will put 'HI TED' on the screen; It's Ted Michon. 3) If you enter 'SKO' it will put 'HI SUSAN' on the screen for a second or two before showing the high-score table; It's Susan K. Owen, the graphics artists girlfriend (and she also worked for this game as a graphics artist). - STAFF - Programmed by : David Rolfe Graphics by : Susan Olsen (Michon's girldriend) Hardware by : Ted Michon - PORTS - * COMPUTERS: [US] Atari 800 (1983) [US] Commodore C64 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2613&o=2 $end $spectrum_cass=starfrb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Star Firebirds (c) 1985 Insight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81220&o=2 $end $cpc_cass=starfirb, $bio Amstrad CPC cass. published 34 years ago: Star Firebirds (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99318&o=2 $end $cpc_flop=starfire,starfire01,starfire02, $bio Amstrad CPC 464 disk. published 34 years ago: Star Firebirds (c) 1986 Insight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121522&o=2 $end $cpc_flop=starflee,starflee01, $bio Amstrad CPC type-in published 35 years ago: Star Fleet (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122740&o=2 $end $apple2_flop_orig=istrflt1, $apple2_flop_clcracked=istarflt1, $bio Apple II disk. published 36 years ago: Star Fleet 1 - The War Begins (c) 1984 Interstel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233496&o=2 $end $bbcb_cass=starflen, $bio Acorn BBC/Electron cass. published 36 years ago: Star Fleet Encounter (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52442&o=2 $end $pc8801_cass=starflet, $bio NEC PC-8801 Series cass. published 37 years ago: Star Fleet (c) 1983 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TP8-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91272&o=2 $end $x1_cass=starflet, $bio Sharp X1 cass. published 37 years ago: Star Fleet (c) 1983 Tecno Soft. - TECHNICAL - GAME ID: TX1-006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86272&o=2 $end $info=starforc,starforce,starforcb,starforca, $bio Arcade Video game published 36 years ago: Star Force (c) 1984 Tehkan. Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2 Mhz), Custom (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in September 1984. This game is known in US as "Megaforce". - TIPS AND TRICKS - * A Trick : You can determine which direction the end of level boss will move before it even appears by looking at your score. If the hundreds digit is odd, the boss will move to the left. If it is even, it'll move right (the tens and units digits are always zero). * One Million Points Bonus : On the violet continent, if you see a coelacanth fossil on the left side, go to the -right- side and shoot. Cleopatra appears - shoot her and you'll get a million-point bonus. The coelacanth may only appear on the third violet continent. * 80,000 Points Bonus : At some points in the game you will see two columns of green arrows down the center of the screen. Concentrate on either the left or right column of these arrows, and try to shoot 16 in a row. You will be awarded an 80,000 bonus for doing this. The first time these appear, it is possible to get two such bonuses in a row (if there are not many enemies around!), and sometimes more if the level ends before the column has finished appearing. Later on there is a short column of only 16, so only one bonus is possible here. * 50,000 Point Bonus : You've seen a big enemy that combines into parts. When you hear the tune it is about to appear, STOP SHOOTING (You don't actually have to stop shooting altogether, but if you hit part of the enemy before the center part flashes white the bonus will not work). Position your ship so that you are just underneath the center part of the enemy and wait for it to flash white. Once this has happened, shoot the center part several times : the enemy will be destroyed and you will be awarded the 50,000 point special bonus. - SERIES - 1. Star Force (1984, Arcade) 2. Super Star Force [Model TCF-ST] (1986, Famicom) 3. Final Star Force (1992, Arcade) - STAFF - Music and Sound FX: Shinichi Sakamoto (Cheabow), Tsukasa Masuko (Matsu) - PORTS - * CONSOLES: [JP] Sega SG-1000 (1985) "Star Force [Model G-1043]" [JP] Nintendo Famicom (june.25, 1987) "Star Force [Model HFC-SF]" [JP] Nintendo Super Famicom (jul.7, 1995) "Caravan Shooting Collection [Model SHVC-AS8J-JPN]" [JP] Sony PS2 (nov.25, 2004) "Tecmo Hit Parade [Model SLPS-20401]" [JP]Microsoft XBOX (oct.27, 2005) "Tecmo Classic Arcade [Model C6E-00001]" [JP]Nintendo Wii [Virtual Console Arcade] (mar.26, 2009) [JP]Sony PlayStation 4 [PSN] (sept.4, 2015) "Arcade Archives - Star Force [Model CUSA-03213]" * COMPUTERS: [JP] MSX (1985) [JP] Sharp X68000 (mar.26, 1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2614&o=2 $end $nes=starfrceh, $bio Nintendo Famicom cart. published 33 years ago: Star Force (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69319&o=2 $end $bbcb_cass=starfo7a, $bio Star Force Seven (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52443&o=2 $end $bbcb_cass=starfo7b, $bio Star Force Seven (c) 19?? Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52444&o=2 $end $electron_cass=starfo7, $bio Star Force Seven (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115488&o=2 $end $sg1000=starfrcet,starfrceta, $bio Sega SG-1000 game published 35 years ago: Star Force [Model B-043] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65123&o=2 $end $msx1_cart=starfrce,starfrcea, $vgmplay=starfrce_msx, $bio MSX Bee card. published 35 years ago: Star Force (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BC-M2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77472&o=2 $end $x68k_flop=starfrce, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Star Force (c) 1993 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205025 Fd x1 - TRIVIA - Released on March 26, 1993 in Japan as the 3rd title on the Video Game Anthology series. Retail price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88101&o=2 $end $sg1000=starfrce, $bio Sega SG-1000 game published 35 years ago: Star Force [Model G-1043] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65121&o=2 $end $nes=starfrcej, $vgmplay=starforcj_fc, $bio Nintendo Famicom cart. published 35 years ago: Star Force (c) 1985 Hudson Soft [Hudson Group]. Star Force is a vertical shooter by Hudson Soft and conversion of Tecmo's arcade game originally released in 1984. In the year 2010, a mysterious planet named Gordess threatens the peace and stability of the cosmos. A fearless pilot on board the futuristic Final Star space fighter decides to take on the dangerous mission to defend humanity against the approaching menace. The goal of the game is to destroy the incoming enemy ships, ground structures and the countless bosses from each area. The Final Star essentially has only one weapon called the Star Beam. It starts out rather weak but can be upgraded along the way - the player can combine with another ship called the Purser and transform the Final Star to dramatically enhanc e and speed up the Star beam. Large ships called Alpha Targets appear at the end of each area and must be annihilated in order to move along to the next stage. This feature is at the core of the gameplay and stages can't be cleared without destroying these bosses. Smaller fortresses such as Larios also appear throughout the game and skillful shooting is necessary to take them down on time for the highest possible score. - TECHNICAL - Game ID: HFC-SF Barcode: 4927713040498 - TRIVIA - Star Force for Famicom was released on June 25, 1985 in Japan for 4900 Yen. - PORTS - * HANDHELDS: [JP] Nintendo Game Boy Advance (jan.19, 2006) "Hudson Best Collection Vol.5 - Shooting Collection [Model AGB-B75J-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54649&o=2 $end $nes=starfrce,starfrceu,starfrceup, $vgmplay=starforc_nes, $bio Nintendo NES cart. published 33 years ago: Star Force (c) 1987 Tecmo, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Star Force [Model HFC-SF]". Description from the back cover: Moving in the darkness of the cosmos is a evil and mysterious planet named GORDESS. Everyone gave up fighting against GORDESS because of it's awesome power, until one day a soldier riding a space patroller challenged GORDESS to fight! Join forces with STAR FORCE and travel across the galaxy in order to defeat GORDESS. - TECHNICAL - Game ID: NES-FO-USA - TRIVIA - Star Force for NES was released in November 1987 in North American. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55587&o=2 $end $a2600=starfox, $bio Atari 2600 cart. published 37 years ago: Star Fox (c) 1983 Mythicon, Incorporated. PATROL COMMUNIQUE 4024/8: Friendly robot freighter downed on planetoid Beta-7 in your quadrant. CARGO: Valuable trimetalisium energy crystals. Enemy star cruiser with fighter drones enroute to confiscate these highly valuable blue energy crystals. MISSION: Recover as many crystals as possible. Destroy all enemy fighter drones you encounter. Intelligence reports that enemy is combat testing new models of these drones and will periodically replace them during melee. MISSION STATUS: Critical. Expect extreme danger when penetrating orange atmosphere of Beta-7 planetoid. The energy crystals have ionized the gases to such an extent that your horizontal drives will be useless: you may not be able to move left or right at low altitudes. No further communication authorized. Good Hunting. - TECHNICAL - Model 1003 - SCORING - Ram enemy: 10 points Shoot enemy: 100 points Recover crystal: 200 points - TIPS AND TRICKS - Your search for crystals will be greatly reduced by flying rapidly to the right or to the left. If you do not come across a crystal within a few seconds reverse direction. This will generally being a crystal into view almost immediately. You are most vulnerable when within Beta-7's atmosphere while recovering the trimetalisium crystals. Since trimetalisium possesses an extraordinary amount of energy, they float above the surface of Beta-7. To reduce the time you must remain within the atmosphere wait until the crystal is near the top of the gaseous layer. It is also helpful to dive into the atmosphere at an angle instead of dropping straight down. Since your landing gear will deploy automatically as soon as your ship's sensors detect Beta-7's atmosphere gases you will decelerate very rapidly. Pick-up the crystal and ascend to thinner air. - STAFF - Programmer: Bruce de Graaf Sound: Bill Bryner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51025&o=2 $end $nes=stargate, $vgmplay=defendr2_nes, $bio Nintendo Famicom cart. published 33 years ago: Star Gate (c) 1987 HAL Kenkyuujo - TECHNICAL - GAME ID: HAL-SB - TRIVIA - Star Gate for Famicom was released on September 24, 1987 in Japan. Differences from the arcade version : - Losing all humans will NOT result in the destruction of the planet and turning all remaining Landers into Mutants. Instead, you will just not get any bonus points at the completion of a wave. Humans are still fully restored after every five waves, though. - Pods do not explode into Swarmers. - Bombers do not lay any mines. - All aliens must be destroyed to complete each wave. Export release: [US] "Defender II [Model NES-SB-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54650&o=2 $end $info=stargzr, $bio Pinball published 40 years ago: Star Gazer (c) 1980 Stern Electronics. - TECHNICAL - Model Number : 127 - TRIVIA - 869 units were produced. - STAFF - Design by : Brian Poklacki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5586&o=2 $end $ti99_cart=stargz1, $bio TI-99-4A soft. published 36 years ago: Star Gazer I (c) 1984 Video Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84734&o=2 $end $ti99_cart=stargz2, $bio TI-99-4A soft. published 36 years ago: Star Gazer II (c) 1984 Video Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84735&o=2 $end $ti99_cart=stargz3, $bio TI-99-4A soft. published 36 years ago: Star Gazer III (c) 1984 Video Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84736&o=2 $end $psx=starglad, $bio Sony PlayStation disc published 24 years ago: Star Gladiator - Episode I - Final Crusade (c) 1996 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111480&o=2 $end $info=starglad,stargladj, $bio Arcade Video game published 24 years ago: Star Gladiator - Episode:I Final Crusade (c) 1996 Capcom Company, Limited. - TECHNICAL - Sony ZN-1 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Star Gladiator Episode I was released in June 1996. - TIPS AND TRICKS - * Activation of Bilstein and Kappah in the character select screen : 1) In character select screen, hold Start button (Keep holding Start Button from first to last !). 2) Move cursor to Gore. 3) Press 'G K G K A A A B B B G+B' -> Bilstein appears. 4) Next, Move cursor to Hayato. 5) Press 'K A B A G A B A K A G+K' -> Kappah appears. - SERIES - 1. Star Gladiator - Episode:I Final Crusade (1996) 2. Star Gladiator 2 - Nightmare of Bilstein (1998) - STAFF - Director : Hideaki Tsuno, Eiichiro Sasaki Character Design : Akira Yasuda (Akiman), Motokazu Sakai Title Design : Shoei Computer Graphics : Blbon, Monkey-Kick, Tako, Sensei, Nezumi-Otoko Motion Design : Hitoshi Nishio ('T'), Naoki Fukushima, King Joe, Naoki Fujisawa, Shinya Kitamura, Ball Boy, Jun Matsumura (28), Toru Takaoka, Kazuko Kawanaka, Masaru Nishigaichi Stage & Effects Design : Fukumoyan, Yasuto Takahashi, Takuji Mishima, Kouichi Takeda, Takayuki Kosaka Main Program : Yuichi Kagawa ('Gamof') Player Program : Morimichi Suzuki, Katsuhiko Sometani, Atsushi Fukushima Enemy Program : Panda Visual Effects Program : Kohei Akiyama, Hero Hero System Program : Dome, Meijin, Chabin Type-M Music & Sound Effects : Isao Abe, Yuko Kadota, Michio Sakurai ('XTC') Voice Actor : Egawa Hisao, Ogata Megumi, Daisuke Gouri, Tanaka Kazumi, Hayashi Nobutoshi, Hosoi Osamu Producer : Furoboh Aoki General Producer : Noritaka Funamizu (Poo), Yoshiki Okamoto - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.25, 1996) "Star Gladiator - Episode:I Final Crusade [Model SLPS-00539]" [US] Sony PlayStation (oct.31, 1996) "Star Gladiator - Episode:I Final Crusade [Model SLUS-00372]" [EU] Sony PlayStation (dec.1996) "Star Gladiator - Episode:I Final Crusade [Model SLES-00495]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2615&o=2 $end $info=stargld2, $bio Arcade Video game published 22 years ago: Star Gladiator 2 - Nightmare of Bilstein (c) 1998 Capcom. - TECHNICAL - Sony ZN-2 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Star Gladiator 2 was shown at the 1998 AOU Amusement Expo show (February 1998), in Japan. It was then released in March 1998 in Japan. Export releases: This game is known outside Japan as "Plasma Sword - Nightmare of Bilstein". Suleputer released a limited-edition soundtrack album for this game (Star Gladiator 2 - Nightmare of Bilstein Original Soundtrack - CPCA-1008) on May 21, 1998. - TIPS AND TRICKS - * Play As Kaede : At the character selection screen, highlight Rain and press Down(x2), Left(x2), Up. * Play As Rai-On : At the character selection screen, highlight Byakko and press Up, Down, Left(x2), Right, Left, Up. * Play Against Kaede Or Rai-On (Note : No continue and no win by time out) : 1) Finish three rounds with 'Plasma Strike'. 2) Finish two rounds with 'Perfect'. 3) Finish a round with 'Plasma Field'. * Secret Ending (Points number needed at the end of level 8) : 1) One round at 70000 points. 2) Three rounds at 95000 points. 3) Five rounds at 110000 points. - SERIES - 1. Star Gladiator - Episode:I Final Crusade (1996) 2. Star Gladiator 2 - Nightmare of Bilstein (1998) - PORTS - * CONSOLES: Sega Dreamcast [JP] (dec.9, 1999) [Model T-1204M] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2616&o=2 $end $info=stargod,stargoda,stargodb, $bio Pinball published 40 years ago: Star God (c) 1980 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5587&o=2 $end $amigaocs_flop=stargoos, $bio Commodore Amiga 500 disk. published 32 years ago: Star Goose! (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75092&o=2 $end $ibm5150=stargoos, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Star Goose! (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132501&o=2 $end $cpc_flop=stargraf, $bio Amstrad CPC 464 disk. published 34 years ago: Star Graf (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124866&o=2 $end $cpc_cass=stargraf, $bio Amstrad CPC cass. published 34 years ago: Star Graf [Model WG-002T] (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99319&o=2 $end $info=stargrds, $bio Arcade Video game published 33 years ago: Star Guards (c) 1987 Bally Midway. - TECHNICAL - Game No. 0E89 Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : DAC (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette Colors : 64 Players : 3 Control : Double 8-way joysticks - TRIVIA - Released in March 1987. - STAFF - Programmed by : Edward March Jr. Screen graphics by : Scott Morrison Special animation by : Robert Beech Sounds by : Bob Libbe, Michael Bartlow Cabinet art by : Paul Niemeyer Support by : Dan Stern, Jim Belt, Bob Ploussard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2617&o=2 $end $info=starhawk, $bio Arcade Video game published 41 years ago: Star Hawk (c) 1979 Cinematronics. Star Hawk is a 3-D wireframe shoot-em-up which places a strong emphasis on player timing. Players move a cross hair around the screen and must blast the approaching enemy spaceships. The skill level settings affect how quickly the cross hairs move in response to the joystick input. As the game progresses, the speed of the enemy craft increases. If one particular enemy ship is not destroyed quickly enough, it will zap 800 points off the player's score, with the enemy itself also worth 800 points. Star Hawk can effectively be played indefinitely, providing the player keeps shooting enough enemy ships. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Screen orientation : Horizontal Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in March 1979. Licensed to Sega for Japan market. Star Hawk was the first arcade game ever released to be based on the film 'Star Wars'. This game literally came out right after the movie. This was an unlicensed translation, but the Tie Fighters and the Death Star inspired background are obvious. This was only the second or third game in history to use an X-Y monitor. Larry Rosenthal left Cinematronics to form his own company (Vectorbeam). When he left the company, he took all of the development tools that were used for Space Wars with him. Tim Skelly was hired in this time, and was left with nothing to write his games on except for the main board! Luckily, Larry had ran into a time crunch and had to hire a technician to help him out. Tim found the tech, who had the opcodes for the board, and Dennis Halverson was hired to write the macro assembler for the DEC computers used at the company. Cinematronics needed a game, and fast. So rather than wait for the tools to be developed, Skelly wrote Star Hawk on paper using opcodes. The Star Hawk code was the first machine language code that Skelly wrote that actually worked. Skelly says, "Obviously, things eventually worked out. I managed to crank out Starhawk in time for a winter game show in London. But what still angers me to this day besides being put on the spot like that, is the fact that more than a hundred employees were depending on a new game to maintain their livelihood, and I was clearly chosen as the guy who couldn't come up with one. I think you can see that, under the circumstances, there was no love lost between the Cinematronics and Vectorbeam camps". Star Hawk came in a large cabinet that had a front that was completely vertical, while the back section sloped away slightly from the marquee. This title actually had two marquees, one with the game logo, and a second one right below it that had some game instructions. The monitor bezel was just tinted plastic with more game instructions below it. The control panel had a pair of odd 8-Way fire button joysticks that looked a bit like handgrips on a childrens bicycle. These were positioned to be used with the right hand, eventually the industry would decide that joysticks go in the left hand, but this one was the other way around. The cabinet features painted sideart of a barely disguised X-Wing swooping down on a barely disguised Death Star, with a few unrelated red and orange bubbles above them. - SCORING - Command ships – 800 Starship – 500 Rocket – 300 Missile – 100 Bomber – 100 - STAFF - Designed & programmed by : Tim Skelly - PORTS - * CONSOLES: GCE Vectrex (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2618&o=2 $end $vectrex=starhawk, $bio GCE Vectrex published 38 years ago: Star Hawk (c) 1982 GCE [General Consumer Electric] Fly over your planet, protecting your comrades from alien ships trying to infiltrate your culture. Use the joystick to aim your gunsight and press button 4 to release your missiles toward the aliens. You only have 60 seconds to prevent as many enemy craft as possible from getting through. In a two player game, you are both protecting the planet. The action builds as you compete to destroy the aliens! You have a choice of two game play options. They are: GAME 1: Your gunsight will move proportionally to the joystick movement. In other words, if you were to move the joystick slightly to the right, and then let it recenter itself, your gunsight would have moved slightly to the right and would remain there. GAME 2: You gunsight will move in a direct ratio to the joystick movement. In other words, if you want your gunsight to move to the right, you would push the joystick to the right and would have to hold the joystick there in order to keep the gunsight there. - TECHNICAL - Controls Joystick: Moves your ships gunsight as you travel over the planet. Button 1: Unused. Button 2: Unused. Button 3: Unused. Button 4: Fire. - TRIVIA - Export releases: [EU] [UK] "Star Hawk [Model 8127]" - SCORING - Bomber: 100 points Missile: 200 points Rocket: 300 points Starship: 500 points Command Ship: 800 points - TIPS AND TRICKS - Command Ships: Every few seconds, an enemy Command Ship will signal his presence and appear. If you destroy him, the planet's rotation speeds up, you gunsight will get larger for 5 seconds, and you will receive double points for any other alien ships destroyed. Bonus: A bonus of 20 seconds is awarded for each 10,000 points scored. An additional ship (up to four) will come into view. However, your aim will have to improve after each bonus because the ships will become more difficult to hit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82238&o=2 $end $info=msthawk, $bio Handheld game published 39 years ago: Star Hawk (c) 1981 Mattel Electronics. Handheld VFD game. - TECHNICAL - Model 5152 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101110&o=2 $end $gameboy=starhawk, $bio Nintendo Game Boy Cart. published 27 years ago: Star Hawk [Model DMG-WK-UKV] (c) 1993 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66985&o=2 $end $wscolor=starheartai, $bio Bandai WonderSwan Color game published 19 years ago: Star Hearts - Hoshi to Daichi no Shisha - Taikenban (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86491&o=2 $end $wscolor=starhear, $bio Bandai WonderSwan Color game published 19 years ago: Star Hearts - Hoshi to Daichi no Shisha [Model SWJ-BANC16] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86490&o=2 $end $info=shorse,shorsel,shorsem, $bio Medal game published 20 years ago: Star Horse - Victory at the track (c) 2000 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - SERIES - 1. Star Horse - Victory at the track (2000) 2. Star Horse 2001 - Triumph at the track (2001) 3. Star Horse 2002 - Dream at the track (2002) 4. Star Horse Progress - Glory at the track (2003) 5. Star Horse Progress Returns (2003) 6. Star Horse 2 - New Generation (2005) 7. Star Horse 2 - Second Fusion (2006) 8. Star Horse 2 - Third Evolution (2007) 9. Star Horse 2 - Fourth Ambition (2008) 10. Star Horse 2 - Fifth Expansion (2009) 11. Star Horse 2 - Final Destination (2010) 12. Star Horse 3 Season I - A new legend begins (2011) 13. Star Horse 3 Season II - Blaze of Glory (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22960&o=2 $end $info=shors2k1, $bio Medal game published 19 years ago: Star Horse 2001 - Triumph at the track (c) 2001 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - SERIES - 1. Star Horse - Victory at the track (2000) 2. Star Horse 2001 - Triumph at the track (2001) 3. Star Horse 2002 - Dream at the track (2002) 4. Star Horse Progress - Glory at the track (2003) 5. Star Horse Progress Returns (2003) 6. Star Horse 2 - New Generation (2005) 7. Star Horse 2 - Second Fusion (2006) 8. Star Horse 2 - Third Evolution (2007) 9. Star Horse 2 - Fourth Ambition (2008) 10. Star Horse 2 - Fifth Expansion (2009) 11. Star Horse 2 - Final Destination (2010) 12. Star Horse 3 Season I - A new legend begins (2011) 13. Star Horse 3 Season II - Blaze of Glory (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22961&o=2 $end $info=shors2k2, $bio Medal game published 18 years ago: Star Horse 2002 - Dream at the Track (c) 2002 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - SERIES - 1. Star Horse - Victory at the track (2000) 2. Star Horse 2001 - Triumph at the track (2001) 3. Star Horse 2002 - Dream at the track (2002) 4. Star Horse Progress - Glory at the track (2003) 5. Star Horse Progress Returns (2003) 6. Star Horse 2 - New Generation (2005) 7. Star Horse 2 - Second Fusion (2006) 8. Star Horse 2 - Third Evolution (2007) 9. Star Horse 2 - Fourth Ambition (2008) 10. Star Horse 2 - Fifth Expansion (2009) 11. Star Horse 2 - Final Destination (2010) 12. Star Horse 3 Season I - A new legend begins (2011) 13. Star Horse 3 Season II - Blaze of Glory (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69921&o=2 $end $info=shorsep,shorsepb,shorsepl,shorsepm,shorseps, $bio Medal game published 17 years ago: Star Horse Progress (c) 2003 Sega Enterprises, Limited. - SERIES - 1. Star Horse - Victory at the track (2000) 2. Star Horse 2001 - Triumph at the track (2001) 3. Star Horse 2002 - Dream at the track (2002) 4. Star Horse Progress - Glory at the track (2003) 5. Star Horse Progress Returns (2003) 6. Star Horse 2 - New Generation (2005) 7. Star Horse 2 - Second Fusion (2006) 8. Star Horse 2 - Third Evolution (2007) 9. Star Horse 2 - Fourth Ambition (2008) 10. Star Horse 2 - Fifth Expansion (2009) 11. Star Horse 2 - Final Destination (2010) 12. Star Horse 3 Season I - A new legend begins (2011) 13. Star Horse 3 Season II - Blaze of Glory (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69923&o=2 $end $info=shorsepr,shorseprl,shorseprs,shorseprvl,shorseprvr, $bio Medal game published 11 years ago: Star Horse Progress Returns (c) 2009 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127806&o=2 $end $info=starjack,starjacks, $bio Arcade Video game published 37 years ago: Star Jacker (c) 1983 Sega. Star Jacker is an early vertical scrolling shooter with some interesting characteristics. The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level. When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues. - TECHNICAL - Game ID : 834-5191 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Star Jacker was released during July 1983. Also licensed to Stern. The initials on the high score screen spell out 'Star Jacker' (5x2 letters). - STAFF - Hardwork by: Hideki Sato Secured by: Masatoshi Mizunaga Programmed by: Hirohi Nakayama, Katsuya Kazihara, Katsunori Kanazawa Designed by: Eiro Nagata, Shozo Takihi Sound by: Hideo Kume Creator: Takaya Ida - PORTS - * CONSOLES: [JP] Sega SG-1000 (1983) [Model G-1010] [JP] Sega Saturn (nov.27, 1997; "Sega Memorial Selection Vol.2 [Model GS-9163]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2619&o=2 $end $sg1000=starjackt, $bio Sega SG-1000 game published 37 years ago: Star Jacker [Model B-010] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65125&o=2 $end $sg1000=starjack1,starjack,starjack2, $bio Sega SG-1000 game published 37 years ago: スター・ジャッカー (c) 1983 Sega Enterprises, Limited. (Star Jacker) - TECHNICAL - Game ID: G-1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65124&o=2 $end $dragon_cass=starjamm, $bio Dragon cass. published 37 years ago: Star Jammer (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116628&o=2 $end $famicom_cass=starkill, $bio Star Killer (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233463&o=2 $end $info=strlt_l1, $bio Pinball published 36 years ago: Star Light (c) 1984 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 530 - TRIVIA - 100 units were produced. - STAFF - Design by : Barry Oursler Art by : L. Blazek, Tom Smeltzer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5588&o=2 $end $nes=starlusth, $bio Nintendo Famicom cart. published 33 years ago: Star Luster (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69320&o=2 $end $x68k_flop=starlust,starlusd, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Star Luster (c) 1994 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205035 FD x1 - TRIVIA - Star Luster for X68000 was released on August 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88102&o=2 $end $nes=starlust, $bio Nintendo Famicom cart. published 35 years ago: Star Luster (c) 1985 Namco, Limited. Star Luster is a strategy/first-person space shooter by Namco. In the year AG 307, the Bosconian empire waged a war against humanity, and left the survivors to scatter all across the universe. Peace has now returned but a new enemy is lurking on the horizon. Batts?ra, a mysterious entity from a different dimension, plots to obliterate human civilization. All but one pilot have perished, and Dan Heinick, on board the 'Gaia' star fighter, is humanity's last hope. The player pilots the ship and travels through a large area of space occupied by enemy formations (E), bases (B), planets (*) and asteroid fields (::). Dan can warp from one location of the galactic map to another at will (as long as his fuel supply allows it) in an attempt to destroy all the enemies he can find. However, enemy ships do also move and the player's secondary goal is to also defend Earth's bases and planets from relentless attacks. The Gaia comes equipped with a standard laser gun and a shield. However, the space fighter also features four critical components that can be damaged during combat - the Radar (RAD) allows the player to see enemy ships on a long range scanner and on the galactic map, the Aiming Computer (COM) displays a reticle at the center of the screen and offers an enemy targeting system, and the Engine (ENG) drives the shields and the ship's thrusters. Any action performed by the player (accelerating, warping or firing) consumes energy which must be periodically refilled by visiting one of the various bases scattered around the map. But Gaia has another weapon up in her sleeves - Dan can also fire a limited amount of long range photon missiles at any enemy on the galactic map without engaging them in combat. Star Luster features three play-modes - Training (simple first mission with only bases and enemies), Command (medium difficulty with planets and asteroid fields) and Adventure (the true mission of the game, each planet reveals a key in order to find and destroy Batts?ra). - TECHNICAL - Game ID: NSL-4900 - TRIVIA - Star Luster was released on December 06, 1985 in Japan for 4900 Yen. The game was never released outside Japan. This is the 12th title made by Namco for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54651&o=2 $end $ti99_cart=starmaze, $bio TI-99-4A soft. published 37 years ago: Star Maze (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84737&o=2 $end $a800=starmaze, $bio Atari 800 cart. published 36 years ago: Star Maze (c) 1984 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86705&o=2 $end $apple2_flop_clcracked=sfcsmaze, $bio Apple II disk. published 35 years ago: Star Maze (c) 1985 Foresman & Co., Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231644&o=2 $end $to7_cass=starmaze, $bio Star Maze (c) 198? Aventuriers des Etoiles, Les - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108553&o=2 $end $bbcb_cass=starmaz2, $bio Acorn BBC/Electron cass. published 36 years ago: Star Maze 2 (c) 1984 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52445&o=2 $end $x68k_flop=starmobl, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Star Mobile (c) 1991 MNM Software - TECHNICAL - FD x1 - TRIVIA - Released on June 20, 1991 in Japan for a retail price of 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88103&o=2 $end $pcecd=starmobi, $bio NEC PC-Engine CD published 28 years ago: Star Mobile (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58394&o=2 $end $gbcolor=starocbs, $bio Nintendo Game Boy Color game published 19 years ago: Star Ocean - Blue Sphere (c) 2001 Enix, Limited. - TECHNICAL - [Model DMG-BO2J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68813&o=2 $end $psx=starocn2, $bio Sony PlayStation disc published 21 years ago: Star Ocean - The Second Story (c) 1999 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110871&o=2 $end $snes=starocn, $bio Nintendo Super Famicom cart. published 24 years ago: Star Ocean (c) 1996 Enix, Limited. - TECHNICAL - Cartridge ID: SHVC-ARFJ-JPN - TRIVIA - Released on July 19, 1996 in Japan and never released outside. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62227&o=2 $end $megadriv=starodysp, $bio Sega Genesis game published 30 years ago: Star Odyssey (c) 1990 Sage's Creation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40416&o=2 $end $megadriv=starodys, $bio Sega Genesis game published 9 years ago: Star Odyssey (c) 2011 Super Fighter Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40415&o=2 $end $ibm5150=starpack, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Star Pack (c) 1992 Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234602&o=2 $end $pcecd=starparo, $bio NEC PC-Engine CD published 28 years ago: Star ????? (c) 1992 Hudson Soft. (Star Parodia) Star Parodia is a cute vertical shooter by Hudson Soft. As the name sorts of implies, Star Parodia parodies memorable and seminal game icons created by the Japanese company, namely Star Soldier, Bomberman and the PC-Engine system itself. Planet Paroson is at stake and the Mother Brain's army must be stopped ! Earth decides to deploy three of its best star fighters - Paro-Caesar (Caesar is the ship from the Star Soldier series), a large robotic and flying Bomberman, and a white ship in the shape of the original PC Engine system. Each fighter comes equipped with its own set of weapons and abilities, from lasers and Vulcan guns for the Paro-Caesar, bombs and explosives for Bomberman, to utterly unconventional Hucards, CDRoms and controller pads for the PC Engine ship. Each fighter features three main weapon systems (Red, blue and yellow) that can be switched by collecting different power-ups, and accumulating them increase their strength and range of destruction. Finally, and in the Star Soldier tradition, secondary weapons are also available for the picking, such as multiples, shields and missiles. Star Parodia features eight long and humorous stages, midpoint mini-bosses, and two score-attack modes. - TECHNICAL - Game ID: HCD2024 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 93/100 Star Parodia was planned for release in North America under the name Fantasy Star Soldier. It however never made it commercially and the release was eventually canceled. Interestingly, a working prototype was later found and leaked to the public. - STAFF - Production Executive: Kud? Y?ji Executive Producer: Nakamoto Shinichi Producer: Aoyama Eiji Game Design: Kawada Tadayuki Technical Advisor: Matsunaga Tomofumi Production Progress: Miyamoto Naruhito Program: Yamashita Takashi, Sugimoto Takashi Graphic: Yokoyama Sh?, Furuhashi Hideyuki, Yamamoto Kenji Composition.Arrangement.Mixing: Sait? Hiroshi (Konpojira) Composition: Watanabe hito (Uesuton) CD Audio: Suzuki Makoto (konpojira) PSG: Sakamoto Shinichi S.E.: Iwabuchi Takayuki ADPCM: Inoue Masaaki Sound Production: Sasagawa Toshiyuki, Takimoto Toshiaki Voiced: Ginga Banj?, Hisakawa Aya Narration Cooperation: Aoni Production, Furuichi Toshio, Studio Tabakku Special Thanks: Nagashima Yasunori, Arai Yoshihiro, Matsuura Hideki, Murage Kenji, Sait? Yoshimichi, Nakamura Hata, ?take Hirokazu, Sekiguchi Shinobu, Yamaguchi Masato, Hatanaka Hiromitsu, Kawabata Sh?ji, Yamamoto Masa, Fukuyama Katsuji, Shioya Keita, Shiozawa Yukihisa, Abe Kazuyuki, Ut? Akihiko, Kat? Shir?, Taguchi Masayuki, K?no Mitsuru - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58395&o=2 $end $spectrum_cass=starpaws, $bio Star Paws [Model AS244] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220263&o=2 $end $pc98=starplat, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Star Platinum (c) 1996 Cybertech Custom - TRIVIA - Released on October 10, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90717&o=2 $end $bbcb_cass=starport, $bio Acorn BBC/Electron cass. published 30 years ago: Star Port (c) 1990 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52446&o=2 $end $vic1001_cart=starpost, $bio Commodore VIC-20 cart. published 38 years ago: Star Post (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86943&o=2 $end $c64_cart=starpost, $bio Commodore C64 cart. published 37 years ago: Star Post (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53713&o=2 $end $pc98=otanoshi, $bio Star Press Fan Club - Otanoshimi Disk Final (c) 19?? Fairy Dust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90718&o=2 $end $x68k_flop=starpuls, $bio Sharp X68000 Series 5.25in.disk. published 22 years ago: Star Pulse (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88634&o=2 $end $bbcb_flop_orig=starquak, $bio Acorn BBC Micro B disk. published 33 years ago: Star Quake (c) 1987 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125689&o=2 $end $bbcb_cass=starquak, $bio Star Quake (c) 19?? Bubble Bus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52447&o=2 $end $spectrum_cass=starques_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Star Quest (c) 1982 Breadhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81230&o=2 $end $spectrum_cass=starques, $bio Star Quest (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225611&o=2 $end $info=starqst, $bio Star Quest (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36217&o=2 $end $pc8801_cass=starques, $bio Star Quest (c) 198? Union Planning. - TECHNICAL - GAME ID: 11831 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91273&o=2 $end $c64_cass=starace, $bio Commodore C64 cass. published 36 years ago: Star Race (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186740&o=2 $end $info=starrace, $bio Pinball published 40 years ago: Star Race (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Model number : 657 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - TRIVIA - 870 units were produced. - STAFF - Designer : John Buras - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5552&o=2 $end $a800_flop=strraid2, $bio Atari 800 disk. published 36 years ago: Star Raiders II (c) 1984 Atari, Inc. - TRIVIA - In 2015 it was revealed that a true sequel to Star Raiders, called Star Raiders II, had been under development for some time by Atari programmer Aric Wilmunder. It was nearing completion when he was laid off during the massive downsizing of the company in early 1984. Although the programmer continued talks with Atari after its takeover by Jack Tramiel, no deal was ever forthcoming. The source code, largely complete but not polished for release, was posted publicly in December 2015. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217751&o=2 $end $cpc_flop=starraid03,starraid02,starraid,starraid01,starraid04, $bio Amstrad CPC 464 disk. published 33 years ago: Star Raiders II (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121440&o=2 $end $specpls3_flop=starrai2, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Star Raiders II (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148138&o=2 $end $spectrum_cass=starraid, $bio Star Raiders II (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219617&o=2 $end $xegs=starrai2, $bio Atari XE game published 33 years ago: Star Raiders II [Model RX8078] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51252&o=2 $end $cpc_cass=starrai2, $bio Amstrad CPC cass. published 33 years ago: Star Raiders II [Model UQK 617] (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99321&o=2 $end $a2600=starraide, $bio Atari 2600 cart. published 38 years ago: Star Raiders (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Star Raiders [Model CX2660]". - TECHNICAL - Model CX2660P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83016&o=2 $end $a2600=starraid,starraidp, $bio Atari 2600 cart. published 38 years ago: Star Raiders (c) 1982 Atari, Incorporated. Your first mission is to destroy all Krylon warships and save the starbase. Failing that, you must wipe out all Krylon ships before the Star Fighter is destroyed. If you run out of energy or take a hit with your protective shields off, the Star Fighter blows up, Krylon takes over the galaxy, and the game ends. If you complete your mission and destroy all the Krylons, the ATARI FORCE computer evaluates your performance and assigns you a new rank, based on: * Mission skill level * Amount of energy remaining * Number of visits to the starbase for energy and repairs Mission Skill Level and Energy are shown on the Control Panel at the start of a game. T10 means that at Skill Level 10, there are 10 targets. The higher the skill level, the more targets, and the harder it is to survive. Start at level 10 and work your way up to 40. NOTE: Once the game starts, the T counter keeps track of targets remaining. The higher the skill level, the more energy units you start with. If you run low on energy, you can recharge at the starbase, assuming Krylon hasn't destroyed it and you have enough energy to get there. - TECHNICAL - Model CX2660 - TRIVIA - Export releases: "Star Raiders [Model CX2660P]" - STAFF - Programmer: Carla Meninsky Designer: Doug Neubauer - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51026&o=2 $end $a5200=starraid, $bio Atari 5200 cart. published 38 years ago: Star Raiders (c) 1982 Atari, Incorporated. Welcome, cadets, to Federation Field. I'm Commander Champion, your space flight instructor. You'll be stationed here for some intensive starship flight simulation and computer training. When you've successfully completed your training mission, you'll win your Novice star and a commission in the Earth Federation's most elite fighting unit... the Star Raiders. We Star Raiders have a long, distinguished tradition of service to the Earth Federation and the Galaxy. Since the year 2010 we've policed the space routes, enforcing freedom of space and peaceful coexistence of the solar systems. thanks to the Star Raiders, there hasn't been a major space war since then. Space trade flourishes and the Earth Federation prospers. Now, just as we're beginning to think peace will put the Star Raiders out of business, the Zylons... that rabble of half-life barbarians from Alpha Solar... turn to space piracy and terrorism. Their object is to break up the Federations's space trade and weaken its influence in the Galaxy. Space Security has issued 'cease and desist' orders to no avail. Zylon responds by hijacking our spacecraft and terrorizing starbases that harbor them. They've pushed us to the limit. Let's rid the Galaxy of this pest once and for all! Your mission is to SEEK OUT Zylon combat ships in every sector of the Galaxy and DESTROY THEM ON SIGHT. For this job we've given you the ultimate in sophisticated fighter craft. Your starship is equipped with high-power photon torpedoes, twin ion engines, and dual hyperwarp engines that transport you instantly to the furthest reaches of the Galaxy. Your computer instrumentation surpasses state-of-the-art. It includes a Galactic Chart with real-time updating, Long-Range Sector Scan for pinpoint targeting, and the most advanced Attack Computer ever devised for locking on the target and homing in for the kill. - TECHNICAL - Model CX5205 - TIPS AND TRICKS - Here are some survival tactics that experience Star Raiders use to help them complete their missions and earn a promotion. If you have a few tips of your own, tell your fellow Star Raiders. HOW TO MAKE A FAST RETREAT When your shields are destroyed, the next enemy hit will destroy your starship. To get out of the sector fast, press the HYPERSPACE key and hyperwarp out of the sector without consulting the Galactic Chart. When you're safe in an empty sector, return to the Galactic Chart and locate a starbase. HOW TO REACH A STARBASE FASTER If you know there's a starbase next to an enemy sector you're in, you can hyperwarp directly to the starbase sector without using the Galactic Chart. In hyperspace, move the Hyperspace Target Marker to the edge of the crosshair that points in the direction of the starbase. HOW TO FIND A STARBASE WITHOUT THE COMPUTER How can you find a starbase when your Attack Computer Display doesn't work? Here's some help: Locate a starbase on the Galactic Chart and engage your hyperwarp engines. As you enter hyperspace, note the position of the Hyperspace Target Marker and try not to stray from that position. When hyperwarp is completed, press the SCAN key. If you're in the starbase sector, the starbase should be visible on the Long- Range Sector Scan. If it is not, return to the Galactic Chart, correct your position, and try again. When you get the starbase on the Long-Range Scan, center it, LONG-RANGE SECTOR SCAN. Then press the FORE VIEW key. The target should now be visible on the screen. LOW ON ENERGY? If your energy supply threatens to run out while you are trying to dock at a starbase, turn off your shields temporarily. This will save 2 units of energy per second and may buy you enough time to establish orbit and energize your starship. Don't forget to turn your shields back on before you hyperwarp into an enemy sector. WHEN TO SACRIFICE A STARBASE When you cannot save a starbase, it is better to destroy it yourself than let Zylon destroy it. Mission Control doesn't penalize you as much when you destroy a starbase, because Zylon cannot use the starbase debris to build two new combat ships. NEED A LITTLE TARGET PRACTICE? After you destroy a starbase, the Attack Computer tracks meteors in the starbase sector, since there are no enemy targets to track. This gives you a perfect opportunity to practice homing in on the target and locking on the photon torpedoes. Meteors make good tracking targets because they never alter course. Sorry, you do not get kill credits for zapping meteors. - STAFF - Programmer: Joe Copson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50093&o=2 $end $a800=starraid, $bio Atari 800 cart. published 41 years ago: Star Raiders (c) 1979 Atari, Inc. - TECHNICAL - GAME ID: CXL4011 - STAFF - Programmer: Douglas Neubauer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86706&o=2 $end $info=starrkr, $bio Arcade Video game published 39 years ago: Star Raker (c) 1981 Sega Enterprises, Limited. - TRIVIA - Released in June 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32316&o=2 $end $c64_cart=starrngr, $bio Commodore C64 cart. published 37 years ago: Star Ranger (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53714&o=2 $end $cpc_cass=starrang, $bio Amstrad CPC cass. published 34 years ago: Star Ranger (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99323&o=2 $end $cpc_flop=starrang01,starrang02,starrang, $bio Amstrad CPC 464 disk. published 34 years ago: Star Ranger (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121028&o=2 $end $info=starridr, $bio Arcade Video game published 36 years ago: Star Rider (c) 1984 Williams. A motorcycle race game that takes place on different planets in outer space. The different worlds consisted of 'Cubitania', 'Hexagonia', 'Crystallia', 'Stalacta', and a few others. Each race starts and finishes in the 'Cosmodrome', which is a space stadium where the 'Robofficial' announces the player's status and race results. As you leave the 'Cosmodrome', your opponents, 'Thunderbolt', 'Sidewinder', 'Red Hawk', and 'Gold Rider' are out on the road getting in your way. You must avoid hitting any obstacles in your path while trying to win the race. - TECHNICAL - This game uses a laser disc. The game was produced in both an upright and a sit-down version (where the player would sit on a replica of the cycle). - TRIVIA - Sinistar, from the Williams game of the same name, makes a cameo appearance in one of the levels. A Star Rider machine was showed up at the 2003 classic arcade games show 'California Extreme', San Jose, California. - STAFF - Directing software development: Ken Lantz Leader programmer: Richard Witt Creative director: John Newcomer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4503&o=2 $end $camplynx_cass=starover, $bio Camputers Lynx cass. published 37 years ago: Star Rover (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134090&o=2 $end $msx1_cass=starrun,starruna, $bio MSX cass. published 34 years ago: Star Runner (c) 1986 Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95009&o=2 $end $ti99_cart=starrun, $bio TI-99-4A soft. published 33 years ago: Star Runner (c) 1987 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84738&o=2 $end $msx1_flop=starrun, $bio Star Runner cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230144&o=2 $end $spectrum_cass=starrun, $bio Sinclair ZX Spectrum cass. published 33 years ago: Star Runner [Model 2035] (c) 1987 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81233&o=2 $end $cpc_cass=starsabr, $bio Amstrad CPC cass. published 13 years ago: Star Sabre (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99324&o=2 $end $cpc_flop=starsabr01,starsabr02, $bio Amstrad CPC 464 disk. published 13 years ago: Star Sabre (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124262&o=2 $end $cpc_flop=starsabr, $bio Amstrad CPC 464 disk. published 11 years ago: Star Sabre [128K ver.] (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124261&o=2 $end $apple2gs=starsg1, $bio Apple IIGS disk. published 32 years ago: Star Saga: One - Beyond the Boundary (c) 1988 Masterplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115294&o=2 $end $apple2gs=starsg2, $bio Apple IIGS disk. published 32 years ago: Star Saga: Two - The Clathran Menace (c) 1988 Masterplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115295&o=2 $end $electron_cass=starseek, $bio Acorn Electron cass. published 35 years ago: Star Seeker (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115530&o=2 $end $bbcb_flop_orig=starseek, $bio Acorn BBC Micro B disk. published 35 years ago: Star Seeker (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125431&o=2 $end $msx1_flop=starseek, $bio Star Seeker Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133220&o=2 $end $vectrex=starship, $bio GCE Vectrex published 38 years ago: Star Ship (c) 1982 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82239&o=2 $end $apfimag_cass=starship, $bio Star Ship (c) 198? Eisman [R. Eisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135837&o=2 $end $pc8801_flop=starship, $bio NEC PC-8801 Series disk. published 32 years ago: Star Ship Rendezvous (c) 1988 Scap Trust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92957&o=2 $end $msx2_flop=ssrendez,ssrendezb,ssrendeza, $vgmplay=ssrendez_msx2, $bio MSX 2 disk. published 32 years ago: Star Ship Rendezvous (c) 1988 ScapTrust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102051&o=2 $end $a2600=starship, $bio Atari 2600 cart. published 43 years ago: Star Ship (c) 1977 Atari, Incorporated. STAR SHIP You're sitting in your Star Ship cockpit. And your television screen is suddenly transformed into the window of your Star Ship. With the joystick controller, steer the ship deep into space. A constant barrage of meteors whiz toward your window. Eerie Enemy Space Objects float from the darkest parts of space. 1-PLAYER GAMES You are alone in these games. Your television screen becomes your Space Ship Window as you guide your ship deep into space with the right Joystick Controller. Meteors whiz past you. And on each mission, Enemy Space Objects make a different strategy. Score points by destroying Enemy Space Objects. Just press the red controller button when the Enemy Space Object is in the target area and ZAPPP! All 1-player games last 2 minutes and 16 seconds. During the final 16 seconds, your score flashes off and on the Space Window. GAME 1: Your mission is to destroy as many SLOW MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. The Enemy Space Objects appear two at a time as you guide your ship into space. GAME 2: Your mission is to destroy as many SLOW MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. They appear one at a time as you guide your ship into space. GAME 3: Your mission is to destroy as many FAST MOVING Enemy Space Objects as possible in 2 minutes and 16 seconds. They appear one at a time. GAME 4: Your mission is to destroy as many FAST MOVING Enemy Space Objects as possible in two minutes and 16 seconds. They appear two at a time. 2-PLAYER GAMES You are sitting in your Star Ship cockpit. Use the right joystick controller to guide the Star Ship. The opponent uses the other joystick controller to steer the Space Module that appears through the Space Window. Your score appears in the top right corner of the Space Window. The opponent's score is in the left corner. Only the Star Ship Commander can score in this game. But both players have a turn to be Commander of the Star Ship. This game lasts 4 minutes and 32 seconds. During the final 16 seconds of each game half (2 minutes and 16 seconds), the scores will flash at the top of the screen. After the first half of the game, the Module at the Space Window changes color from blue to orange. Then you become Commander of the Module and your opponent becomes the Star Ship Commander. Your mission as Star Ship Commander? To destroy Enemy Space Objects and the Space Module you can see through your Space Window. As you chase the Module through space, make points when you zap an Enemy Space Object or when you destroy the Module. Lose 1 point when you collide with an Enemy Space Object or asteroid. As Module Commander, you must avoid collisions and laser missiles from the Star Ship. The Module's main defense? The ability to become invisible. The Module Commander presses the red controller button and the Module disappears when it is near the target area in the center of the Space Window. The Star Ship Commander scores 2 points when the Module collides with an Enemy Space Object or asteroid. GAME 5: The space chase is on. And you must destroy the Space Module. There are no enemy space objects in this galaxy. As Module Commander, you must avoid laser missiles. GAME 6: Blast off into space after the Space Module. You must destroy the Module and try to avoid collisions with the indestructible SLOW MOVING ASTEROIDS that appear. If you are the Module Commander, you must avoid collisions and laser missiles. GAME 7: Your mission? To destroy the Space Module and try to avoid collisions with the indestructible FAST MOVING ASTEROIDS that appear. As Module Commander, you must avoid collisions and laser missiles. GAME 8: The space chase is on! You must destroy the Space Module and SLOW MOVING Enemy Space Objects that appear one at a time from deep space. GAME 9: Catch the Space Module. You must destroy it and the FAST MOVING Enemy Space Objects that appear one at a time from deep space. WARP DRIVE (1-Player Games) You are sitting in your cockpit watching space whiz by. With the right Joystick Controller, steer your ship past the indestructible asteroids. Your mission? To cover as much distance as possible. Your space meter ticks away each parsec (a measure of space distance which equals 19.2 trillion miles) of distance in the upper right corner of the Space Window. You lose one parsec each time you collide with an asteroid. To increase your speed into space, press the red Controller button. You'll hear the engines roar into the fastest speed of all Warp Drive. During the final 16 seconds of each game, your score will flash off and on at the top right of the Space Window. Warp Drive game lasts 2 minutes and 16 seconds. Throughout your space race against time, you'll hear the sound of your Space Ship engines, computer "BEEPS" from your Space Ship controls, and collisions. GAME 10: Cover as much distance as possible while avoiding collisions with ASTEROIDS that appear one at a time. GAME 11: Cover as much distance as possible while avoiding collisions with ASTEROIDS that appear two at a time. LUNAR LANDER You've explored space. Now your mission is to explore the moon. You control the Lunar Lander on the Space Window with your controller joystick. The game or another player controls the movement of the moon. Score one point for every successful landing your Lunar Lander makes. NOTE: When the Lunar Lander or the Moon is moved off the top, bottom or sides of the Space Window, it will reappear at the opposite side. For example, the Moon moves off the top of the Window and reappears at the bottom of the Window. You'll hear space sounds: computer BEEPS from your lander controls, collisions and retro fire from your rocket engines. 1-PLAYER GAMES Each 1-player game lasts 2 minutes and 16 seconds. The computer controls the movement of the moon. You control the movement of the Lunar Lander with the right Controller Joystick. Score one point for every successful landing your Lander makes. Before you can make a perfect landing, remember to fire your retro rockets by pressing the red Controller button as you land. GAME 12: Using the right controller, you steer the Lunar Lander. The computer controls the movement of the moon. Score one point for every successful landing. GAME 13: Using the right controller, you are the commander of the Lunar Lander while the computer moves the moon. Score one point for every successful landing. You must avoid collision with SLOW MOVING METEOR SHOWERS. Lose one point when you collide with a meteor. Meteors do not affect the moon. GAME 14: You control the Lunar Lander with the right controller. The computer controls the moon. Score one point for every successful landing. You must avoid collision with FAST MOVING METEOR SHOWERS. Lose one point when you collide with a meteor. Meteors do not affect the moon. 2-PLAYER GAMES Control the Lunar Lander with the right joystick and your score appears in the top right corner of the Space Window. The other player controls the moon with the left joystick and that score appears in the left corner. Only the Lunar Lander Commander can score one point for each successful moon landing. The 2-player games last 4 minutes and 32 seconds. After the first half of the game, the Lunar Lander changes from blue to orange, and the right Joystick controls the moon's movement; the left Joystick then controls the Lunar Lander. That way, both players have a chance to score. During the final 16 seconds of each game half (2 minutes and 16 seconds), the score will flash at the top of the Space Window. GAME 15: You control the movement of the Lunar Lander. Another player controls the moon. Score one point for every successful landing. As controller of the moon, you must try to avoid contact with the Lunar Lander. GAME 16: Score one point every time you land on the moon. Your only obstacles are SLOW MOVING METEOR SHOWERS. When the Lunar Lander collides with a meteor, you lose one point. As controller of the moon, you must try to avoid contact with the Lunar Lander. Meteor showers do not affect the moon. GAME 17: Score one point every time you land on the moon. Your opponent controls the moon. Your only obstacles are FAST MOVING METEOR SHOWERS. When you collide with a meteor, you lose one point. As controller of the moon, you must try to avoid contact with the Lunar Lander. Meteor showers do not affect the moon. - TECHNICAL - Model CX2603 - TRIVIA - Export releases: [PAL] "Star Ship [Model CX2603P]" - SCORING - STAR SHIP Star Fighter (blue ship which looks like a Klingon ship): 1 point. Flying Saucer (looks like a flying saucer): 2 points. Space Robot (looks like a pink bug): 3 points. Space Module (the other player's ship in some variations): 2 points. - STAFF - Programmer: Bob Whitehead - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51027&o=2 $end $info=starshot, $bio Pinball published 41 years ago: Star Shooter (c) 1979 Allied Leisure. - STAFF - Design by : Bob Betor Art by : Mike Tori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6660&o=2 $end $nes=starsoldh, $bio Nintendo Famicom cart. published 33 years ago: Star Soldier (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69321&o=2 $end $snes_bspack=bsssold,bsssoldh, $bio Star Soldier - 2 Minute (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126266&o=2 $end $info=starsldr, $bio Aleck64 cart. published 22 years ago: Star Soldier - Vanishing Earth (c) 1998 Hudson Soft. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i Co-Processor : 64-bit RISC processor, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Players : 1 Buttons : 4 - TRIVIA - Star Soldier Vanishing Earth was released in November 1998. - SERIES - 1. Star Soldier (1986, Famicom) 2. Super Star Soldier [Model HE-1097] (1990, PC-Engine) 3. Final Soldier [Model MC91045] (1991, PC-Engine) 4. Soldier Blade [Model HC92056] (1992, PC-Engine) 5. Star Soldier - Vanishing Earth (1998, Arcade) 6. Star Soldier R (2008, Wii) - STAFF - Producer : T. Takahashi Superviser: S. Nakamoto Product Manager : A. Ikeda Planner : M. Nakamura Designer : H. Soma, H. Kimoto, K. Kasahara Music : I. Shimakura Sound Effect : O. Narita Programmer : M. Murata, K. Tsubota - PORTS - * CONSOLES: Nintendo 64 (1998) "Star Soldier - Vanishing Earth [Model NUS-NS6J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11026&o=2 $end $n64=starsold, $bio Nintendo 64 cart. published 22 years ago: Star Soldier - Vanishing Earth (c) 1998 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57982&o=2 $end $n64=starsoldj, $bio Nintendo 64 cart. published 22 years ago: Star Soldier - Vanishing Earth [Model NUS-NS6J] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57981&o=2 $end $msx1_flop=starsold, $bio Star Soldier Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134358&o=2 $end $nes=starsoldsp, $bio Nintendo Famicom cart. published 34 years ago: Star Soldier Special Version (c) 1986 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54653&o=2 $end $gba=f_ssoldr, $bio Nintendo GBA cart. published 16 years ago: Star Soldier [Famicom Mini] [Model AGB-FSOJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70624&o=2 $end $msx1_cart=starsold,starsolda, $vgmplay=starsold_msx, $bio MSX Bee card. published 34 years ago: Star Soldier (c) 1986 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BC-M8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77473&o=2 $end $nes=starsold, $bio Nintendo NES cart. published 31 years ago: Star Soldier (c) 1989 Taxan Export release. Game developed in Japan. For more informartiion, see the original Japanese release entry; "Star Soldier [Model SHVC-SO]". - TECHNICAL - Game ID: NES-SO-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55588&o=2 $end $nes=starsoldj, $vgmplay=starsold_nes, $bio Nintendo Famicom cart. published 34 years ago: Star Soldier (c) 1986 Hudson Soft [Hudson Group]. Star Soldier is a vertical shooter by Hudson Soft. A giant super computer called the Starbrain is poised to take over the galaxy. A pilot and his advanced space-fighter, the Caesar, are on the front line of battle and they are mankind's last hope against the imminent menace. The space fighter comes equipped with a Vulcan gun - the weapon can be upgraded to fire in multiple directions by collecting floating pods with a "S" stamped on them. The fighter can also gain a rotating shield and the almighty rapid-fire. Star Soldier is built around a score attack theme which focuses on achieving the highest score - consequently, levels are littered with tiles, large blocks and other destructive elements allowing the player to crank up his score. The game features sixteen stages each one capped by a Star Brain boss and, interestingly, each one of them must be destroyed within a time limit. If the player fails to do so then the Star Brain escapes and the stage has to be played through again. Another unusual gameplay element of Star Soldier is the abilitity to fly the Caesar underneath certain the background to avoid enemies - however the ship can't fire in this mode. - TECHNICAL - Game ID: SHVC-SO - TRIVIA - Star Soldier was released on June 13, 1986 in Japan for 4900 Yen. Export releases: [US] "Star Soldier [Model NES-SO-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54652&o=2 $end $cpc_flop=starsord, $bio Amstrad CPC 464 disk. published 33 years ago: Star Sordium (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124263&o=2 $end $scv=starspdr, $bio Super Cassette Vision game published 35 years ago: Star Speeder (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58790&o=2 $end $dragon_cass=starspores, $bio Dragon cass. published 36 years ago: Star Spores (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116405&o=2 $end $x1_cass=sstream, $bio Star Stream (c) 198? Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86273&o=2 $end $mz2000_cass=sstream, $bio Star Stream (c) 198? Hudson Soft. - TECHNICAL - GAME ID: WB-1027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132753&o=2 $end $pc98=sstrider, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: スターストライダーズ (c) 1994 KSS Media Ent. Co. (Star Striders) - TECHNICAL - GAME ID: JSGP60015 BARCODE: 4988707300158 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90719&o=2 $end $a2600=starstrke, $bio Atari 2600 cart. published 31 years ago: Star Strike (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51029&o=2 $end $segacd=starstrk, $bio Sega CD published 17 years ago: Star Strike (c) 2003 Good Deal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60813&o=2 $end $intv=starstrk, $bio Mattel Intellivision game published 39 years ago: Star Strike (c) 1981 Mattel Electronics. YOUR MISSION: Destroy the alien station BEFORE Earth passes directly over the launch trench! Shoot down the alien defenders stalking you. Bomb 5 Hot Targets, or Earth will be destroyed! Good luck...and good hunting! OBJECT OF THE GAME Get a high score by quickly bombing five red targets, and by hitting as many alien spacecraft as you can. You must hit all red targets before 'Planet Earth' moves directly over the green trench. The first red target that you fail to hit when Earth is in alignment will become a missile that blows up Earth. If this happens, the game is over. Avoid hits by alien spaceships to keep controls and lasers working. - TECHNICAL - Model 5161 CONTROLS KEYPAD 1 - 5: Skill Level / Flying Speed UPPER SIDE KEYS: Fire Air-To-Air Laser LOWER SIDE KEYS: Drop Bomb DISC: Flying Control - TRIVIA - Inspired by the Death Star trench sequence from the movie Star Wars, Star Strike is actually a very simple game; most players quickly learn the timing of it to consistently win. But visually it was stunning, with a 3-D effect (accomplished by sequencing GRAM) not seen before in a home videogame. Heavily promoted, it was the top-selling Intellivision game of 1982, with nearly 800,000 units shipped that year. The Star Strike TV commercial became probably the most notorious of all videogame commercials of its era, with Mattel Electronics spokesperson George Plimpton bragging about "our most amazing visual effect ever: the total destruction of a planet!" while the earth is seen being blasted to pieces. Comedians, cartoonists and politicians all jumped on this as an example of the glorification of violence in videogames. - TIPS AND TRICKS - * When engaged in air-to-air combat, remember that whoever is behind another spaceship has the shooting position. When the aliens pass you, they turn light blue. Then you're in position to shoot them down. * Part of the aliens' strategy is to draw your ship away from the trench where it is harder to hit them and, of course, where you are way out of bombing position. Try to stay near the center target area as much as you can. * Keep track of the number of targets you have bombed. The targets always appear in the same sequence. If you remember that the next one is black (already hit), you won't have to fly in the vulnerable bombing position, and can concentrate on shooting down aliens for more score points. * The best bombing position is low altitude, in the center of the trench. Your bombs fall too slowly for high-altitude precision. Also, you cannot fire your laser while a bomb is falling. * Stay mobile. Keep moving up, down, left and right when the aliens are behind you. Don't give them a stationary target. * Practice firing at the aliens. Line up the alien ship between you and your laser's vanishing point. * Try shooting down both aliens. Doubling up on targets will give you a little extra time to align your ship for bombing before a new wave of aliens appear. You'll add extra points to your score. * Stay on the deck. It's much more difficult to bomb the alien's silos from a high altitude. Stay low and score higher. * Keep a mental scorecard. Keep track of alien silos destroyed. Don't risk damage by going after a 'dead' silo. * Be aware of damage. Keep a careful record of your ship's capabilities. Damage reduces control. Don't ask your ship to do something it can't in emergency situations. - STAFF - Program: Hal Finney, Brett Stutz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60961&o=2 $end $a2600=starstrk, $bio Atari 2600 cart. published 37 years ago: Star Strike (c) 1983 M Network - TECHNICAL - Model MT4313 - TRIVIA - Star Strike is the Atari 2600 version of the Intellivision Star Strike cartridge. - STAFF - Sound: Patricia Lewis Du Long Programmer: Dave Akers - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51028&o=2 $end $bbcb_cass=starstri, $bio Acorn BBC/Electron cass. published 33 years ago: Star Striker (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52448&o=2 $end $pro128s_flop=starstri, $bio Olivetti PC-128s disk. published 33 years ago: Star Striker + Wallaby (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118255&o=2 $end $info=starswep,starswepj, $bio Arcade Video game published 23 years ago: Star Sweep (c) 1997 Axela. - TECHNICAL - Namco System 11 hardware Game ID : STP Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1997. - UPDATES - STP1/VER.A : Japan release, JUL 15 1997 - PORTS - * CONSOLES: Nintendo Game Boy (1998) Sony PlayStation (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2620&o=2 $end $gameboy=starswep, $bio Nintendo Game Boy Cart. published 23 years ago: Star Sweep [Model DMG-AXLJ-JPN] (c) 1997 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66986&o=2 $end $dragon_cass=starswoop, $bio Star Swoop (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116561&o=2 $end $pc8801_flop=starsymp,starsympa, $bio NEC PC-8801 Series disk. published 34 years ago: Star Symphony (c) 1986 Cross Media Soft. - TECHNICAL - GAME ID: P-5022 BARCODE: 4988002102327 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92958&o=2 $end $apple2_flop_orig=starthf, $bio Apple II disk. published 39 years ago: Star Thief (c) 1981 Cavalier Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229309&o=2 $end $interact=startrck, $bio Star Track (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237113&o=2 $end $pc8801_flop=startrad,startrada,startradd, $bio NEC PC-8801 Series disk. published 31 years ago: Star Trader (c) 1989 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92959&o=2 $end $bbcb_cass=startrad, $bio Star Trader (c) 19?? First Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52450&o=2 $end $x68k_flop=startrad, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Star Trader (c) 1992 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Sold only on the Takeru softwares vending machines in Japan. Available on February 20, 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88104&o=2 $end $pc98=startrad, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Star Trader (c) 1989 Nihon Falcom. - TECHNICAL - GAME ID: NHNW 11015 - TRIVIA - Retail price: 8700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90720&o=2 $end $cpc_flop=startrap,startrap03,startrap04,startrap01,startrap02, $bio Amstrad CPC 464 disk. published 31 years ago: Star Trap (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121415&o=2 $end $pc98=startrap, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Star Trap (c) 1996 Fairy Dust. - TECHNICAL - FD x10 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90721&o=2 $end $amigaocs_flop=startrsh, $bio Commodore Amiga 500 disk. published 30 years ago: Star Trash (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75093&o=2 $end $info=strax_p7, $bio Coin-op Misc. game published 29 years ago: Star Trax (c) 1991 Taito America Corp. A game of the type having a large number of balls, the number of ball is adjustable but defaults at 800 per round with 3 rounds per game,a set of targets responsive to contact with the balls, and a scoring mechanism for keeping a score associated with contact between the balls and the targets further includes a tiltable rebound surface. A ball pump raises the balls to the top of the cabinet and discharges the balls from the output to cause the balls to fall in space onto the rebound surface. A user controlled steering mechanism is coupled to the rebound surface to allow a user to tilt the rebound surface as the balls fall onto the rebound surface in order to direct the balls that bounce off of the rebound surface against selected ones of the targets. - TECHNICAL - Williams System 11B Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 Uses Police Force pinball and Top Dawg bowler sound roms. Game roms are unique to this game. - TRIVIA - The game was developed with the help of Williams Electronics. The game tested very well but there was a change of management at Taito and the project was scrapped. Only one unit is known to exist. When you enter service mode the display shows 'Domestic Proto ID 01 09-04-90'. Game has two neon tubes, one on each side of the game. One is purple the other is green. Has a strobe light in the top of the game. Patent Number 5,044,639 - Sep. 3, 1991. - STAFF - Programmed by: Ed Suchocki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25773&o=2 $end $compclr2_flop=startrek, $bio Compucolor II disk. published 42 years ago: Star Trek (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232703&o=2 $end $zx81_cass=startreks, $bio Sinclair ZX-81 cass. published 39 years ago: Star Trek (c) 1981 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114803&o=2 $end $zx81_cass=startrekm, $bio Sinclair ZX-81 cass. published 39 years ago: Star Trek (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114770&o=2 $end $fm7_cass=startrek, $bio Fujitsu FM-7 cass. published 39 years ago: Star Trek (c) 1981 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93802&o=2 $end $zx81_cass=startrek,startrekt, $bio Sinclair ZX-81 cass. published 38 years ago: Star Trek (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114649&o=2 $end $bbca_cass=startrek, $bio Acorn BBC Micro A cass. published 38 years ago: Star Trek (c) 1982 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51421&o=2 $end $spectrum_cass=startrek_c,startrek_d, $bio Sinclair ZX Spectrum cass. published 38 years ago: Star Trek (c) 1982 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81247&o=2 $end $mz700_cass=startrek, $bio Sharp MZ-700 cass. published 38 years ago: Star Trek (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131724&o=2 $end $bbca_cass=startrkm, $bio Acorn BBC Micro A cass. published 37 years ago: Star Trek (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52451&o=2 $end $dragon_cass=startrk, $bio Dragon cass. published 37 years ago: Star Trek (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116523&o=2 $end $jupace_cass=startrek, $bio Jupiter Ace cass. published 36 years ago: Star Trek (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115786&o=2 $end $tvc_flop=startrek,startreka, $bio Videoton TVC disk. published 33 years ago: Star Trek (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112030&o=2 $end $tvc_cass=startrek, $bio Videoton TVC cass. published 33 years ago: Star Trek (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112443&o=2 $end $info=startrks, $bio Star Trek (c) 198? Sidam. Bootleg on the Head-On hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85242&o=2 $end $mc10=startrek, $bio Star Trek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87706&o=2 $end $dragon_cass=startrkim, $bio Star Trek (c) 198? Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116849&o=2 $end $dragon_cass=startrki, $bio Star Trek (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116905&o=2 $end $spectrum_cass=startrek_e, $bio Star Trek (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225809&o=2 $end $x68k_flop=startrek, $bio Star Trek (c) 19?? To$hi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88635&o=2 $end $einstein=startrek, $bio Star Trek (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136151&o=2 $end $compclr2_flop=strekge,strekgea, $bio Star Trek (c) 19?? Epps, Graham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232702&o=2 $end $special_cass=startrek, $bio Star Trek (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234250&o=2 $end $spectrum_cass=startrek, $bio Star Trek (c) 19?? Airline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236644&o=2 $end $m20=startrek,startrekg, $bio Star Trek (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237030&o=2 $end $zx81_cass=startrkm, $bio Sinclair ZX-81 cass. published 39 years ago: Star Trek + Mission of the Deep (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114771&o=2 $end $zx81_cass=startrkn, $bio Sinclair ZX-81 cass. published 39 years ago: Star Trek + Nightmare Park (c) 1981 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114772&o=2 $end $nes=strek25g,strek25, $bio Nintendo NES cart. published 28 years ago: Star Trek - 25th Anniversary (c) 1992 Ultra Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55589&o=2 $end $ibm5170=trek25th, $bio IBM 5170 5.25in.disk. (DOS) published 28 years ago: Star Trek - 25th Anniversary (c) 1992 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144541&o=2 $end $amigaaga_flop=strek25,strek25f,strek25g, $bio Commodore Amiga 1200 disk. published 27 years ago: Star Trek - 25th Anniversary (c) 1993 Interplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146393&o=2 $end $info=trek_201,trek_110,trek_11a,trek_120,trek_200,trek_117, $bio Pinball published 29 years ago: Star Trek - 25th Anniversary (c) 1991 Data East Pinball. - TECHNICAL - Game ID: 500-5514-01 Data East Version 3 (BSMT2000 & 128 x 16 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Zilog Z80 (@ 4 Mhz) Sound chip : BSMT2000 (@ 24 MHz) - UPDATES - V2.01 V2.00 V1.20 V1.17 V1.10 - STAFF - Designers : Joe Kaminkow, Ed Cebula Artwork : Margaret Hudson, Kevin O'Connor Software : Kristina Donofrio Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5399&o=2 $end $gameboy=strek25, $bio Nintendo Game Boy Cart. published 28 years ago: Star Trek - 25th Anniversary (c) 1992 Ultra Games [Ultra Software Corp]. - TECHNICAL - Cartridge ID: DMG-RK-USA - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66987&o=2 $end $megadriv=stds9, $bio Sega Mega Drive game published 25 years ago: Star Trek - Deep Space Nine - Crossroads of Time (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56894&o=2 $end $megadriv=stds9u, $bio Sega Genesis game published 25 years ago: Star Trek - Deep Space Nine - Crossroads of Time (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57415&o=2 $end $snes=stds9u,stds9up, $bio Nintendo Super NES game published 25 years ago: Star Trek - Deep Space Nine - Crossroads of Time [Model SNS-A9DE-USA] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63598&o=2 $end $snes=stds9, $bio Nintendo Super NES game published 25 years ago: Star Trek - Deep Space Nine - Crossroads of Time [Model SNSP-A9DP-EUR] (c) 1995 Playmates Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63597&o=2 $end $psx=strekinv, $bio Sony PlayStation disc published 20 years ago: Star Trek - Invasion (c) 2000 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111084&o=2 $end $snes=stsfleetu, $bio Nintendo Super NES game published 26 years ago: Star Trek - Starfleet Academy - Starship Bridge Simulator [Model SNS-ASTE-USA] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63601&o=2 $end $snes=stsfleet, $bio Nintendo Super NES game published 26 years ago: Star Trek - Starfleet Academy - Starship Bridge Simulator [Model SNSP-ASTP-EUR] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63599&o=2 $end $snes=stsfleetg, $bio Nintendo Super NES game published 26 years ago: Star Trek - Starfleet Academy - Starship Bridge Simulator [Model SNSP-ASTP-NOE] (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63600&o=2 $end $c64_cart=startrek, $bio Commodore C64 cart. published 37 years ago: Star Trek - Strategic Operations Simulator (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53715&o=2 $end $vic1001_cart=startrek, $bio Commodore VIC-20 cart. published 37 years ago: Star Trek - Strategic Operations Simulator (c) 1983 Sega Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86944&o=2 $end $apple2_flop_orig=streksos, $apple2_flop_misc=startrek, $bio Apple II disk. published 37 years ago: Star Trek - Strategic Operations Simulator (c) 1983 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107499&o=2 $end $coleco=startrek, $bio Colecovision game published 36 years ago: Star Trek - Strategic Operations Simulator (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53357&o=2 $end $msx1_flop=startrek, $bio Star Trek - Strategic Operations Simulator Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133255&o=2 $end $info=startrek, $bio Arcade Video game published 38 years ago: Star Trek - Strategic Operations Simulator (c) 1982 Sega. STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe of a number of threats to the United Federation of Planets. STAR TREK has a unique method of displaying the information vital to the game play. This method involves the separation of the CRT into three completely separate screens. The Scanner is where the player sees a top down or plan view of local space, with the Enterprise always in the center of this screen. The Viewer is where the player sees actual apparent 3-D images, as if he were looking out the ships front window. The Status screen displays player score in addition to Shield strength, number of Photon Torpedoes, and amount of Warp energy remaining. The game begins by introducing Klingons, Starbases and the Enterprise into the Scanner with an exciting shrink down animation sequence. The Enterprise starts with 1 to 4 Shields and Photon Torpedoes (switch selectable). By actuating the rotary knob and depressing the Thrust button the player may maneuver about the Scanner screen. In order to destroy enemies the player may use either of two weapons : Phasers (the Fire button) or Photon Torpedoes. Each has unique properties. * Phasers are instantaneous, can destroy only one enemy at a time, and are in unlimited energy supply. * Photon Torpedoes require time to travel, can destroy many enemies, and are in LIMITED supply. Displayed in the Status screen, Photon Torpedo supply appears as a red bar (squares). For high speed, the player may depress the WARP button. While this button is held down the Enterprise moves very quickly and cannot be damaged in any way by anything. A blue bar in the Status screen displays the amount of Warp energy available, and shrinks as the Warp button is held down. The Enterprise is shrouded by an automatic Shield, which protects the Enterprise from enemy fire and collisions. The Shields are displayed in the Status screen as green line segments (a bar). Once the strength of the Shields is depleted, the ship can sustain damage. When damaged, the Enterprise looses ship functions in the following order : Shields, Photon Torpedoes, Warp Drive. If all of these are damaged, the next hit will destroy the Enterprise and end the game. In order to repair this damage the player may choose to dock with a Starbase. Docking is accomplished by merely flying into a Starbase. The DOCKED message appears, all damage is repaired, and a Shield unit, Photon Torpedo, and some Warp time are added to the ship’s supplies. Although only four of each supply unit is displayed at any one time, 255 can be collected. The primary enemy is the Klingon Battle Cruiser, which comes in three colors : * Red Klingon - ignores the Enterprise and sets out to destroy a Starbase, after which the Klingon turns purple. * Purple Klingon - ignores Starbases and attempts to destroy the Enterprise by firing plasma energy balls. Purple Klingons will stop a certain distance away while attacking so as not to risk collision. After a certain period of time (depending on round), purple Klingons turn white. * White Klingons - sometimes known as Maniac Klingons, these Klingons will move VERY QUICKLY and attempt to ram the Enterprise. Anti-Matter Saucers appear randomly and move about the screen in a confusing fashion. These saucers can be destroyed only with Phasers. If the saucer collides with the Enterprise, it will attach itself, drain your ships Warp energy, then leave quickly. After a number of rounds, the player advances to the Nomad round. In this sequence Nomad zips about the screen depositing dangerous mines. The mines cause chain reactions which should be avoided. Nomad can only be destroyed with Phasers. Once Nomad has delivered its total load of 30 mines, it waits for the last mine to detonate, leaves the screen, and ends the round. Every 10,000 to 40,000 points (operator selectable) the player is awarded a bonus Shield unit, Photon Torpedo and Warp time unit. The two player game is played with players alternating with each complete round. Whenever a player is eliminated, the other player continues and finishes the game. - TECHNICAL - [Cockpit model] Sega G80 Vector hardware Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz), I8035 (@ 400 Khz) Sound Chips : SP0250 (@ 3.12 Mhz), Custom (@ 3.12 Mhz) Screen orientation : Horizontal Players : 2 Control : Dial (to rotate the Enterprise right and left) Buttons : 3 (IMPULSE, PHOTON TORPEDO, WARP) - TRIVIA - Star Trek is Sega's vector color game that came upon the scene in 1982. It featured a screen that was broken down into three parts. It also featured pseudo-three-dimensional graphics. The game is fast paced and in addition to keeping track of all that's going on, you must also be pretty good with the controls. This is another 'sleeper' game that didn't gain a real big following. - SCORING - Destroying Enemies : Klingons : 25 + (round number X 25) Points Anti-Matter Saucer : 5,000 Points Nomad : 30,000 Points Starbase Bonus at the end of a round : Used Starbase : round number X 250 Points Un-used Starbase : round number X 1,000 Points - TIPS AND TRICKS - * When you start the game, the Enterprise will be placed into the sector. You will have a 1-2 second delay so take a good look at where everything is at on your radar screen. Your first priority should always be to defend your starbase. * Try to use your warp as little as possible. On the early waves, you can make it to your starbase and defend it without having to warp to it. On the later waves, however, you will be needing that warp to get to your starbase quickly. Also, you will also be using your warp to get away from the Klingons, especially when they go into suicide mode (turn white). * As the game progresses, the Klingons get quicker and they maneuver faster to keep out of phaser range. When you do have a target within your phaser sight, a spinning yellow ring will outline the target. In addition to faster movement, the Klingons also fire faster so you can lose a ship very quickly in the later sectors. * It takes 5 shots to destroy a starbase. After the Klingon bomber has achieved that objective, it will change from red to purple and become a normal Klingon fighter that will attack you. Also, you can collide with the Klingon bomber causing the loss of 1 unit of shield energy. * After sector 20, there are random numbers of Klingon fighters in the sector. If the number is below 4, they may instantly turn white and attempt to ram your ship instead of firing on it. Before sector 20, if you take too long destroying the Klingons, they will also turn white. * You want to, as much as possible, avoid resupplying at the starbase. If you don't resupply, you will get a much larger score then if you do resupply. Plus, if you get enough points, you will get additional things anyway. So, bottom line, use the starbase only in the most dire of circumstances. * You will notice a blue, oval shaped ship on your radar. That is an antimatter UFO and the only thing you can destroy it with are phasers. If you notice, when you attempt to close in on it, the UFO moves away. The best way, if you can safely do it, is to move diagonally until the UFO is within your phaser range. Sometimes you get a lucky break and the sector starts with the UFO already in phaser range. * The NOMAD sectors are probably the most difficult sectors to deal with. NOMAD rapidly moves around the sector laying mines. These mines either detonate after a certain time period or when you hit them with phaser or photon torpedo fire. Keep in mind, if there are a lot of mines packed together, they will all detonate and your ship may be in the middle of it all. The best strategy is to hopefully put up a phaser barrage at the beginning of the sector and take NOMAD out quickly. If this fails, don't move around unless your ship is in danger. NOMAD will eventually return within range. In the later sectors, NOMAD moves very quickly so you have to be very quick on the controls. * Use your photon torpedoes sparingly since you have a limited number. If you see an enemy grouping of three or more, shoot a torpedo into the middle. Since photon torpedoes have a blast radius, you can probably take out those three ships with one shot. Again, use only on tight groupings of enemies or when desperate measures require desperate actions. * Become very familiar with the controls since a moments hesitation could end the Enterprise's 5 year mission prematurely. - STAFF - Designed and programmed by : Sam Palahnuk - PORTS - * CONSOLES: Atari 2600 Atari 5200 Atari XEGS Colecovision * COMPUTERS: Commodore C64 (1983, "Star Trek : Strategic Operations Simulator") Commodore VIC-20 Atari 8-bit Tandy Color Computer (1984, "Space Wrek") Texas Instruments TI-99/4A (1983) Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2621&o=2 $end $a2600=startrek,startreke, $bio Atari 2600 cart. published 37 years ago: Star Trek - Strategic Operations Simulator (c) 1983 Sega Enterprises, Limited. Now you are ready to play STAR TREK. The game is divided into ten Sectors (different skill levels). Each Sector has six different rounds. 1. Klingon Encounter 2. Klingon Encounter 3. Asteroid Field or Meteor Shower 4. Klingon Encounter 5. Klingon Encounter 6. NOMAD Guide the Enterprise safely through a round of play and you automatically enter the next one. After surviving all six rounds in a sector, you automatically move to the next. As you advance, your enemies become more aggressive and dangerous and your victories more rewarding! - TECHNICAL - Model 004-01 - SCORING - * Destroy Klingon cruiser - 100 STU's x (sector + 1) * Colliding with Klingon - 100 STU's * Destroy Anti-Matter Saucer - 5000 STU's * Each remaining green Starbase (not docked with) - 2,000-50,000 STU's (Sector 0-2000, Sector 1-5000, Sector 2-10000, Sector 3-20000, Sector 4-25000, each consecutive Sector add an additional 5000 STU's) * Each remaining blue Starbase - 500 STU's * Destruction of NOMAD - 30000 STU's - TIPS AND TRICKS - Ater playing STAR TREK several times, you'll discover which techniques work best for you. Here are some tips you will find helpful in your mission: THE KLINGON ENCOUNTER * Keep the Enterprise moving - Klingons can't easliy destroy a moving target. * Store up Photon Torpedoes for later sectors when enemy Klingons are more numerous. * Learn how to get Klingons to persue the Enterprise in a line, and easily destroy them with one Photon blast. THE ANTI-MATTER SAUCER * It always moves away from the Enterprise; to destroy it, make a swift about-face and fire away. YOUR STARBASES * Dock with your Starbase in early rounds to build supplies for more difficult rounds. * Try NOT to dock in later rounds for increased bonus STU's. ASTEROID FIELD / METEOR SHOWER * You can only use your Enterprise steering controls. * Wind your way through obstacles by lightly moving joystick left or right to turn and immediately let Enterprise center itself. * Only for wide sweeping turns should you HOLD the joystick left or right. * During this round, relax and replenish Enterprise supplies and prepare for NOMAD. NOMAD * Be patient, observe MOMAD's movements. * NOMAD has a tendency to place mines in a cluster, steer carefully towards the mines to trak NOMAD. * Avoid hitting or shooting mines, they will explode and deplete your supplies. * Effective use of Warp Drive can allow you to position yourself near NOMAD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51030&o=2 $end $a5200=startrek, $bio Atari 5200 cart. published 38 years ago: Star Trek - Strategic Operations Simulator (c) 1982 Sega Enterprises, Limited. - TECHNICAL - Model 004-02 - STAFF - Programmer: Monti Rieman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50094&o=2 $end $a800=startrek, $bio Atari 800 cart. published 37 years ago: Star Trek - Strategic Operations Simulator (c) 1983 Sega Enterprises, Ltd. - TECHNICAL - GAME ID: 004-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86707&o=2 $end $apple2_flop_clcracked=stkobaya, $apple2_flop_misc=stkoba40, $bio Apple II disk. published 35 years ago: Star Trek - The Kobayashi Alternative (c) 1985 Paramount - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240729&o=2 $end $vectrex=startrekd,startrek, $bio GCE Vectrex published 38 years ago: Star Trek - The Motion Picture (c) 1982 GCE [General Consumer Electric] Welcome, Captain Kirk, to your command on the Starship Enterprise. Your mission is to seek out and destroy the enemy Klingon Mothership. Travel through nine sectors of space, each more difficult, or take a shortcut through the Black Hole. Be careful... the Klingons and Romulans are hiding in space, waiting to destroy you at every turn! You can select which of the first eight sectors contains the Black Hole, which is the shortcut to the enemy Klingon Mothership. When Game 1 appears on the screen, press button 2 to change the sector in which you want the Black Hole to appear. For example, if you press button 2 twice, Game 3 will appear on the screen. This will put the Black Hole in Sector 3. If you do not choose a particular sector, the Black Hole will be in Sector 1. - TECHNICAL - Model HS-4110 Controls Joystick: Moves your ship through space from the pilot's view. Button 1: No function. Button 2: Power Link - Locks your ship on your Space Station door (to refuel) or in the Black Hole. Button 3: Shield. Button 4: Fire - at Klingons, Romulans, and their torpedoes. - TRIVIA - Export releases: [EU] [UK] "Star Ship [Model 8125]" - SCORING - Shooting enemy torpedo: 300 points Romulans and Klingons: 300 - 800 points (depending on distance) Romulans and Klingons while banking: 1000 points Klingon Mothership: 5000 points Detroying all ships in a sector: 1500 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82240&o=2 $end $info=sttng_l7,sttng_g7,sttng_l1,sttng_l2,sttng_x7,sttng_s7,sttng_p5,sttng_l3,sttng_p4,sttng_p8,sttng_l5, $bio Pinball published 27 years ago: Star Trek - The Next Generation (c) 1993 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (DCS) Model Number : 50023 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 MHz) Sound Chips : DMA-driven (@ 10 MHz) - TRIVIA - Released in November 1993. This game was part of WMS' SuperPin series. 11,728 units were produced. Based on the hit TV series of the same name. This game features original speech by the original TV cast, including Patrick Stewart, Michael Dorn, and Jonathan Frakes. Michael Jackson used to own this game (Serial number: 53323429261). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - REVISION L-1 (changes from revision P-8): Date: November 30, 1993 - Initial release to production. - Fixed the Final Frontier start. - Enhanced logic on staged balls in poppers. REVISION L-2 Date : December 7, 1993 - Lengthened ball search delay at the start of Final Frontier. - Delayed some coil firing to try to keep the coil fuse from fatiguing. - Fixed the music restart after an extra ball in Battle Simulation. - Increased default replay boost. - Auto replay scores can now adjust above 500 million. REVISION L-3 Date : December 12, 1993 - Added adjustment A.2 24 to disable holodeck from skill shot after locks are awarded. - Lighting Lock from the neutral zone is now controlled from the multiball percentage adjustment. REVISION L-4 Date : December 28, 1993 - Fixed a problem where the game would hang if the player tilts during the Lock effect. - Warp 9 now turns off missions and command decision. Only multiball and video mode will interrupt Warp 9 now. - Enhanced the broken gun launcher opto compensation. REVISION L-5 Date : December 30, 1993 - Fixed 1 coin/1 credit buy-in logic. REVISION L-6 Date : February 8, 1994 - Added adjustment A.2 25 Restart After Warp. Set to NO to inhibit the warp factor feature from resetting after warp 9. - The 'Thank you, Mr. Data' flipper bonus now works only if both flipper buttons are pressed. - Changed the 1/2 credit sound. - Enhanced the logic on the catapult to let the ball settle on it before launching. - Increased the scoring during Final Frontier. - Added adjustment A.2 26 Super Spinner. Set to OFF to inhibit the super spinner from lighting on warp 6. - Fixed Ferengi and Cardassian Multiballs. They were not correctly handling the case of all the balls quickly draining. REVISION L-7 Date : February 17, 1994 - Added adjustment A.2 27 Poker Night. Set to OFF to disable Poker Video Mode selection. - TIPS AND TRICKS - * Hidden messages : During Attract mode, press the following sequence to see the following hidden messages (L = Left flipper, R = Right flipper, B = Both flipper buttons) : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R : Steve Ritchie's games (starting with his first game, 1977's "Airborne Avenger") B, 1R, 5L, 1R, 1L, 1R, 6L, 2R : CHANGE RULES AS NEEDED. -DAMMIT B, 1R, 6L, 1R, 7L, 1R, 3L, 2R : HI TED B, 1L, 1R, 1L, 1R, 6L, 1R, 5L, 2R : HELLO DOC X B, 1L, 1R, 1L, 1R, 6L, 1R, 7L, 2R : THE BORG ARE REAL PARTY ANIMALS (with graphic) B, 1L, 1R, 8L, 1R, 9L, 3R : HI ZAP B, 2L, 1R, 1L, 1R, 3L, 1R, 5L, 2R : HIYA SEXY I LOVE YOU (with graphic) B, 2L, 1R, 5L, 1R, 9L, 1R, 4L, 2R : HI DAN B, 2L, 1R, 6L, 1R, 1L, 1R, 4L, 2R : HI BILL B, 3L, 1R, 3L, 1R, 3L, 1R, 3L, 2R : HELLO WORLD B, 3L, 1R, 3L, 1R, 9L, 1R, 1L, 2R : HI TRACEY B, 4L, 1R, 9L, 2R, 7L, 2R : MATTHEW C. CORIALE (with graphic) B, 5L, 1R, 9L, 1R, 4L, 1R, 9L, 2R : HI CAB B, 6L, 1R, 9L, 1R, 6L, 1R, 9L, 2R : HI DOHO B, 1L, 1R, 4L, 1R, 7L, 1R, 7L, 2R : HELLO XAQERY I'VE MISSED YOU B, 8L, 1R, 1L, 1R, 1L, 1R, 8L, 2R : SUPER GAME RULES B, 8L, 1R, 1L, 1R, 4L, 1R, 8L, 2R : HI GEORGE B, 9L, 2R, 8L, 1R, 9L, 2R: HI JASON B, 9L, 1R, 2L, 1R, 2L, 1R, 3L, 2R : HI TEX B, 9L, 1R, 8L, 1R, 7L, 1R, 6L, 2R : GOOD LUCK LED * Secret Mission : When the Shuttle ramp is entered and the display shows 'Holodeck 3 is Ready', pull the gun trigger three times. Every target is now worth 1M+odd number. * Hidden Poker game : When you have the choice of 25M or Shuttle Simulation in the Holodeck, hold the trigger and press the right flipper button. * Secret Video mode : Press the following sequence: B, 1R, 2L, 1R, 4L, 1R, 8L, 2R. When you have the choice of 25M or Shuttle Simulation in the Holodeck, hold the trigger and press the right flipper button. The Hidden Poker game should now be replaced with a Breakout game. * Hidden Image : Shoot the ball into the Advance Rank/Command Decision hole when nothing is lit, then pull the trigger. The display now shows a Limo driving away from a wall which has a DOHO graffiti on it. You can also see this animation at the beginning of Multiball : Fire the first shot, miss the second and then hit both flippers. This might only work on games with software revision LX-7. * Press both flipper buttons when Data says : 'Had you had propelled the ball on the proper trajectory you would have been rewarded!' Picard will interrupt him with 'Thank you, Mr. Data!', and you are awarded 10 million points. This is only said when losing a "bad" ball. - STAFF - Design & Direction : Steve Ritchie (SSR) Software & Design: Dwight Sullivan (XAQ) Mechanical Design : Carl Biagi (CAB) Art & Design : Greg Freres (ZAP) Music, Speech & Sounds : Dan Forden (DAN) Software Support : Matt Coriale (MAT) Video FX : Scott Slomiany (Scott Matrix), Eugene Geer CAD Drafting : Rob Hurtado CAD Engineering : Butch Ortega Prototype Support : Mark Johnson Thanks : Linda Deal, Bill Grupp Special Thanks : Patrick Stewart, Michael Dorn, Brent Spiner, Johnathan Frakes, LeVar Burton, Gates McFadden, Marina Sirtis, John DeLancie, James Wolvington, William Wistrom, Michael Okuda, Michael Westmore, Dan Curry, Rob Legato, Guy Vardaman, Michael Westmore Jr., Rick Sternbach, Suzie Domnick, Patricia Lew, Rick Berman, Michael Puller, Wendy Nuess, Gene Roddenberry, Paramount Pictures, John Krutsch, Jerry Pinsler, Ted Estes (TED), Margaret Hudson, Sebastian Ortega, Tracey Nunnery, Karen Trybula, Liz Thompson, Jim Tansey, Elaine Johnson, John Tobias, Roger Sharpe, Wally Roder, Jose Delgado, Chris Ritchie, Rebecca Ellis, Christa Woss, Pat Lawlor, Larry DeMar (LED), Wally Smolucha, Jim Patla, Pat Riley, Anna Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5298&o=2 $end $megadriv=sttngp04,sttngp03,sttngp02,sttngp01,sttngp06,sttngp05, $bio Sega Mega Drive game published 26 years ago: Star Trek - The Next Generation - Echoes from the Past (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56895&o=2 $end $megadriv=sttnga,sttng, $bio Sega Genesis game published 26 years ago: Star Trek - The Next Generation - Echoes from the Past (c) 1994 Sega Enterprises, Limited. - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57416&o=2 $end $snes=stngu, $bio Nintendo Super NES game published 26 years ago: Star Trek - The Next Generation - Future's Past [Model SNS-XN-USA] (c) 1994 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63603&o=2 $end $snes=stng, $bio Nintendo Super NES game published 26 years ago: Star Trek - The Next Generation - Future's Past [Model SNSP-XN-EUR] (c) 1994 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63602&o=2 $end $gameboy=stngs, $bio Nintendo Game Boy Cart. published 27 years ago: Star Trek - The Next Generation [Model DMG-NU-ESP] (c) 1993 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66991&o=2 $end $gameboy=stngg, $bio Nintendo Game Boy Cart. published 27 years ago: Star Trek - The Next Generation [Model DMG-NU-NOE] (c) 1993 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66990&o=2 $end $gameboy=stng, $bio Nintendo Game Boy Cart. published 27 years ago: Star Trek - The Next Generation [Model DMG-NU-USA] (c) 1993 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66988&o=2 $end $nes=sttng, $bio Nintendo NES cart. published 27 years ago: Star Trek - The Next Generation (c) 1993 Absolute Entertainment, Incorporated. Captain Jean-Luc Picard welcomes you, a top-rated cadet at Starfleet Academy, to the most intense training session you'll ever experience: the Advanced Holodeck Tutorial! The Holodeck's computer simulations put you at the helm of the Galaxy Class Starship Enterprise - all of its power and crew await your orders. You'll embark on a series of missions assigned by your instructor, Captain Picard, but only you can make the life-or-death decisions required of a Starfleet officer. The more successful you are at completing your missions, the higher your Academy ranking and the more complex the missions become. So test your split-second decision-making skills and push your Starfleet training to the limit: the possibilities are as limitless as the universe itself! - TECHNICAL - GAME ID: NES-NX-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55590&o=2 $end $gamegear=stng, $bio Sega Game Gear cart. published 26 years ago: Star Trek - The Next Generation (c) 1994 Absolute Ent., Incorporated. - TECHNICAL - [Model T-86038] - TRIVIA - Based on the TV series Star Trek: The Next Generation, aired in 1987-1994. - TIPS AND TRICKS - * Level Passwords: Progresses in this game corresponds to promotions in your rank. To get a promotion, you have to complete a number of missions back to back without any failures. Enter these passwords to start from the corresponding rank Ensign : SPOT Lieutenant : KEIKO Lt. Commander : LEFLER Commander : SHELBY Captain : BRAHMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64871&o=2 $end $info=startrkd, $bio Arcade Video game published 39 years ago: Star Trek 1981 (c) 1981 Unknown. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC (@ 894.75 Khz) Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick (vertical) Buttons : 5 - TRIVIA - This game is a bootleg of "Defender". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3942&o=2 $end $apple1=start2k3, $bio Apple I soft. published 17 years ago: Star Trek 2003 (c) 2003 Briel, Vince - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234923&o=2 $end $bbcb_cass=startrka, $bio Acorn BBC/Electron cass. published 37 years ago: Star Trek Adventure (c) 1983 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52452&o=2 $end $gamegear=stgbeyn, $bio Sega Game Gear cart. published 26 years ago: Star Trek Generations - Beyond the Nexus (c) 1994 Absolute Ent., Incorporated. - TRIVIA - This game is based on the 1994 movie Star Trek - Generations. - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level 2-1 Power Conduits : HARRRIMAN 3-1 Enterprise-D : DEMORA 4-1 Observatory : SOREN 5-1 Sensor Array : VERIDIAN 6-1 Bird of Pray : OGAWA 7-1 Final : FARRAGUT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64872&o=2 $end $gameboy=stgbeynu, $bio Nintendo Game Boy Cart. published 26 years ago: Star Trek Generations - Beyond the Nexus [Model DMG-ASTE-USA] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66993&o=2 $end $gameboy=stgbeyn, $bio Nintendo Game Boy Cart. published 26 years ago: Star Trek Generations - Beyond the Nexus [Model DMG-ASTP-EUR] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66992&o=2 $end $dragon_cass=startrk3, $bio Dragon cass. published 41 years ago: Star Trek III (c) 1979 Micklus, Lance - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234463&o=2 $end $microvision=phsrstrk, $bio MicroVision game published 41 years ago: Star Trek Phaser Strike (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110104&o=2 $end $32x=stsfleet, $bio Sega Genesis 32X cart. published 25 years ago: Star Trek Starfleet Academy - Starship Bridge Simulator [Model 84521] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84400&o=2 $end $nes=strek5, $bio Nintendo NES cart. published 31 years ago: Star Trek V - The Final Frontier (c) 1989 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55591&o=2 $end $ibm5150=strek5, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Star Trek V - The Final Frontier (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132502&o=2 $end $ibm5150=strek5_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Star Trek V - The Final Frontier (c) 1989 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132633&o=2 $end $info=voyager,voyagers, $bio Arcade Video game published 17 years ago: Star Trek Voyager - The Arcade Game (c) 2003 Team Play. The player is a member of Voyager's crew. The game play takes the player through a number of frantic firefights in several familiar Voyager environments. Throughout the game the player runs into characters from the show, each of whom may help guide the player along the way. Star Trek Voyager is an arcade gun-shooting game in the grand tradition of "Area 51", "Virtua Cop" and "The House of the Dead". Unlike those games, though...it's populated by new alien adversaries designed exclusively for the Star Trek universe by the creators of General Chaos and "Rampage World Tour". - TRIVIA - Named 'Video Game Of the Year 2002' by Wal-Mart Stores Inc., this pulse-pounding shoot-em-up, designed and developed by the trekkies at GAME REFUGE, can be found in finer arcades, movie theaters and entertainment centers everywhere! - STAFF - Concept and Design : Brian Colin, Jeff Nauman Art : Ben Nauman, Tom Konkol, Mark Sieka, Yu Gu, Brian Colin Programming : Monte Krol, Tim Truesdale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3577&o=2 $end $info=startrep, $bio Pinball published 41 years ago: Star Trek (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -50) Model Number : 1148 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in April 1979. 16,842 units were produced. The development took 9 months (started in January 78). The original backglass had the character on the left shooting a humanoid, but that had to be changed to a ball of energy due to demands by the producers that no-one be shown being killed. - STAFF - Designer : Gary Gayton Artwork : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5505&o=2 $end $super80_cass=xcstrek, $bio Star Trek [Model 451] (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126884&o=2 $end $ti99_cart=startrek, $bio TI-99-4A soft. published 37 years ago: Star Trek [Model PHM 3225] (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84739&o=2 $end $info=m1startr,m1startra,m1startrb,m1startrc,m1startrd,m1startre,m1startrf,m1startrg,m1startrh,m1startri,m1startrj,m1startrk,m1startrm,m1startrn,m1startro,m1startrp,m1startrq,m1startrr, $bio Star Trekking (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42351&o=2 $end $apfimag_cass=startrex, $bio APF Imagination cass. published 39 years ago: Star Trex (c) 1981 Jones [G. R. Jones] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135833&o=2 $end $info=startrgn, $bio Arcade Video game published 18 years ago: Star Trigon (c) 2002 Namco, Limited. - TECHNICAL - Namco System 10 hardware Game ID : STT Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Star Trigon was released in July 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4045&o=2 $end $info=startrip, $bio Pinball published 41 years ago: Star Trip [Model 120] (c) 1979 Game Plan. 4-player sit-down pinball game. - TECHNICAL - Model Number : 120 - TRIVIA - Released in April 1979. - STAFF - Design by : Ed Cebula Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5589&o=2 $end $cpc_cass=startrop, $bio Amstrad CPC cass. published 32 years ago: Star Trooper (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99325&o=2 $end $cpc_flop=startroo01, $bio Amstrad CPC 464 disk. published 32 years ago: Star Trooper Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126747&o=2 $end $a800=startrux, $bio Atari 800 cart. published 38 years ago: Star Trux (c) 1982 Atari, Inc. Prototype game. - TECHNICAL - GAME ID: RX8037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86708&o=2 $end $n64=startwin, $bio Nintendo 64 cart. published 21 years ago: Star Twins [Model NUS-NJFJ] (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57983&o=2 $end $msx2_flop=starvirg,starvirga,starvirgb, $bio Star Virgin Cracked (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122051&o=2 $end $msx2_cart=starvirg,starvirga,starvirgb, $bio MSX 2 cart. published 32 years ago: Star Virgin (c) 1988 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R58Y-5112 BARCODE: 4988013013490 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51374&o=2 $end $a2600=svoyagerc,svoyagerc1, $bio Atari 2600 cart. published 37 years ago: Star Voyager (c) 1983 CCE - TECHNICAL - Model C-818 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51032&o=2 $end $a2600=svoyager,svoyagere, $bio Atari 2600 cart. published 38 years ago: Star Voyager (c) 1982 Imagic Pilot Star Voyager through treacherous space. As you look out from the Command Bridge, stars rush past. Penetrate the seven star portals and save the Capital Starport. Destroy enemy ships with photon torpedoes or lasers, or evade them to maintain your precious energy supply. Keep track of energy levels on the instrument panel. Use your radar screen to locate opponents and approaching star portals. Only passing through a star portal restores your energy reserves. But be warned! Crashing into a star portal will destroy you! - TECHNICAL - Model IA3201 - TIPS AND TRICKS - Practice Star Voyager by playing a 2-player version alone. Plug in both joysticks. Use the left controller. Move left Difficulty Lever to B. Star portals will appear at center screen. Learn to recognize enemy ships, control your fire, and read the radar scope. - STAFF - Programmer: Bob Smith - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51031&o=2 $end $nes=starvoyg, $bio Nintendo NES cart. published 33 years ago: Star Voyager (c) 1987 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Cosmo Genesis [Model HSP-06]". Description from the back cover: Adjust your warp meter. Check support systems, laser cannons, defense shields, enemy location. And strap yourself in for the ultimate starfight! Your civilization boarded CosmoStation Noah and left the dying red sun behind. A generation of searching for a new home had only led to frustration. And then, in Spiral Galaxy IX, a flotilla of Molok Wardrivers surrounded Noah. No escape. Prisoners of your own CosmoStation. You and Adam, the bio-computer, had trained for years. You climb into the most supra-tech attack vessel ever conceived. You set out with laser cannons, barrier shields, starbombs, and the guts to win or die. Ahead lie 8 alien galaxies, 9 Molok squadrons, space streams, asteroid belts, black holes... and hope. - TECHNICAL - GAME ID: NES-SV-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55592&o=2 $end $x68k_flop=starwar, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Star War 1991 (c) 1991 KYAT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88636&o=2 $end $bbcb_cass=starwarp, $bio Acorn BBC/Electron cass. published 36 years ago: Star Warp (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52453&o=2 $end $info=starwarr, $bio Arcade Video game published 40 years ago: Star Warrior (c) 1980 Potomac Mortgage Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29803&o=2 $end $apple2_flop_orig=starwrrr, $apple2_flop_clcracked=starwarr, $apple2_flop_misc=starwrrr, $bio Apple II disk. published 39 years ago: Star Warrior (c) 1981 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107472&o=2 $end $spectrum_cass=starwarr, $bio Star Warrior (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226137&o=2 $end $apple2_cass=starwar, $bio Apple II cass. published 42 years ago: Star Wars (c) 1978 Powersoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135934&o=2 $end $ti99_cart=starwars, $bio TI-99-4A soft. published 36 years ago: Star Wars (c) 1984 Phillips [John Phillips] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84740&o=2 $end $spectrum_cart=starwars,starwars1, $bio Sinclair ZX Spectrum cart. published 36 years ago: Star Wars (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118602&o=2 $end $msx1_cart=starwars, $bio MSX cart. published 34 years ago: Star Wars (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77475&o=2 $end $msx1_cass=starwars,starwarsa, $bio MSX cass. published 34 years ago: Star Wars (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95010&o=2 $end $info=sonstwar,sonstwr2, $bio Pinball published 33 years ago: Star Wars (c) 1987 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5673&o=2 $end $bbcb_cass=starwars, $bio Acorn BBC/Electron cass. published 33 years ago: Star Wars (c) 1987 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52454&o=2 $end $nes=starwrsn, $bio Nintendo Famicom cart. published 33 years ago: Star Wars (c) 1987 Namco, Limited. Star Wars is a Famicom exclusive side scrolling platform game by Namco. Although the game is loosely based on the epic feature film of the same name, the story is definitely not the same and Namco decided to tell it their own way. As expected, Luke Skywalker is the main protagonist of the game - after listening to the holographic message recorded into R2-D2 by princess Leia, Luke embarks on a journey to find his companions held prisoners across the galaxy. On board the Millenium Falcon, he goes from planet to planet and rescues R2-D2, Obi-Wan Kenobi, C-3PO, Princess Leia, Chewbacca and Han Solo. He also fights countless incarnations of his arch-nemesis Darth Vader who unexpectedly turns into terrifying monsters throughout the game. Luke's main weapon is his trademark light-saber and a blaster can later be picked up. But most importantly, the young Jedi can control The Force and use it to attack his enemies or to reach inaccessible areas. Blue Force crystals are left behind by defeated foes or hidden inside blocks - the more Luke collects, the more Jedi powers he gains and the more powerful he becomes. He can fly in the air, freeze enemies, run faster or become invincible for a short amount of time. The characters that Luke rescues also play important roles in the game and they must be called in specific situations to assist the young Jedi. - TRIVIA - Star Wars was released on December 04, 1987 in Japan for 4900 Yen. It was never ported outside Japan. - STAFF - Game Designed by: Wan Wan Game Programed by: Kissie Game Designed by: Shimada Assistant: Pochi Sound Composed by: Kawada Produced by: Masaya Nakamura Production Manager: Kazunori Sawano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54654&o=2 $end $spectrum_cass=starwars,starwarsa, $bio Sinclair ZX Spectrum cass. published 33 years ago: Star Wars (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81255&o=2 $end $cpc_cass=starwars, $bio Amstrad CPC cass. published 33 years ago: Star Wars (c) 1987 Domark Group, Ltd. - STAFF - Music by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99326&o=2 $end $specpls3_flop=starwars,starwarsa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Star Wars (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118654&o=2 $end $cpc_flop=starwars0a,starwars0b,starwars01,starwars, $bio Amstrad CPC 464 disk. published 33 years ago: Star Wars (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121259&o=2 $end $bbcb_flop_orig=starwars, $bbcb_flop=starwars, $bio Acorn BBC Micro B disk. published 33 years ago: Star Wars (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125490&o=2 $end $amigaocs_flop=starwars,starwarsa, $bio Commodore Amiga 500 disk. published 32 years ago: Star Wars (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75094&o=2 $end $tvc_flop=starwars, $bio Star Wars (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111755&o=2 $end $tvc_cass=starwars, $bio Star Wars (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112488&o=2 $end $spectrum_cass=starwarshs, $bio Star Wars (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219539&o=2 $end $cpc_cass=starwarse, $bio Amstrad CPC cass. published 28 years ago: Star Wars (c) 1992 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99327&o=2 $end $sms=starwars, $bio Sega Master System cart. published 27 years ago: Star Wars (c) 1993 US Gold - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56198&o=2 $end $megadriv=starwars, $bio Star Wars (c) 199? Glorysun Pirate hack of Eliminate Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56896&o=2 $end $info=starw,starw1, $bio Star Wars (c) 19?? Yamashita. Bootlef/Hack of Universal's "Galaxy Wars". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2622&o=2 $end $sorcerer_cass=starwars, $bio Star Wars (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232413&o=2 $end $cpc_flop=microclu0ea, $bio Amstrad CPC 464 disk. published 29 years ago: Star Wars + El Retorno Del Jedi [Model MCD-016] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120798&o=2 $end $amigaocs_flop=swltk, $bio Commodore Amiga 500 disk. published 32 years ago: Star Wars + Licence to Kill [Heroes] (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75095&o=2 $end $x68k_flop=starwars,starwarsd, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Star Wars - Attack on the Death Star (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: X-5046~47 BARCODE: 4988002234097 MEDIA: FD x2 - TRIVIA - Released on December 13, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88105&o=2 $end $info=jak_swc, $bio Dedicated Console published 20 years ago: Star Wars - Clone Trooper (c) 2000 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259399&o=2 $end $psx=swdarkfc, $bio Sony PlayStation disc published 24 years ago: Star Wars - Dark Forces (c) 1996 LucasArts Ent. Co. - TECHNICAL - Game ID: SLUS-00297 - TRIVIA - Released on November 1996 in the USA. Export releases: [US] "Star Wars - Dark Forces [Model SLPS-00685]" [EU] "Star Wars - Dark Forces [Model SLES-00585]" - STAFF - Producer: Daron Stinnett Lead Artist: Justin R. Chin 3D Engine: Ray Gresko Story: Justin R. Chin Programming: Daron Stinnett, Ray Gresko, Winston Wolff, Chris Phillips, Robert Champagne PlayStation Version: Big Bang Software Additional Art: Dev Madan, Michael Harrington Game Design: The Dark Forces Team With Special Thanks to Justin Chin Level Design: Ingar Shu, Jim Current, Matt Tateishi, Brett Tosti Tools: Winston Wolff Texture Placement: Aaron Muszalski, Christopher Ross Texture Artwork: Chris Hockabout, Patrick Sirk, Tom Payne 3D Artwork: Ralph M. Gerth IV, David Vallone, Ron K. Lussier, William Stoneham, Scott Baker 2D Cutscene Artwork: Justin R. Chin, Jon Knoles, Paul Mica Art Technician: Aaron Muszalski Video Effects: Michael Levine, C. Andrew Nelson Animations: Leonard Robel, Gordon Baker Additional Art Design: Paul Mica IMUSE Interactive Music System: Michael Z. Land, Peter McConnell, Michael McMahon, Justin Graham Music and Orchestration: Clint Bajakian Digital Sound Effects: Clint Bajakian Voice Directing and Editing: Khris Brown Kyle Katarn, Imperial V/O: Nick Jameson Jan Ors: Julie Eccles Rom Mohc: Jack Angel Mon Mothma: Peggy Roberts-Hope Stormtrooper, Dying Rebel and Narrator: Denny Delk Darth Vader: Scott Lawrence Install Utility: Gary Keith Brubaker Landru System Developed By: Edward Kilham Executive Producer: Steve Dauterman Project Coordination: Dan Connors Production Manager: Brett Tosti Lead Tester: Brett Tosti Testers: Christopher John Snyder, Chris J. Purvis, Leyton Chew, Reed Derleth, Darren Johnson, William Burns, Albert Chen, John Hannon, Dana Fong, Brian Kemp, Sean Matheis Compatibility Testing: Doyle Gilstrap Jr., Chip Hinnenberg PlayStation Lead Tester: Christopher John Snyder PlayStation Testers: Albert Chen, Erik Ellestad, Matthew Azeveda, Randy Tudor, Geoff Jones, Timothy R. Miller, Diane Dybalski, Tim Longo, Adam Pasztory, Dee Dee Anderson, Lynn Selk, Greg Land, Dan Connors Quality Assurance Manager: Mark Cartwright Quality Assurance Supervisor: Dan Connors Public Relations: Tom Sarris, Heather Twist Package Design: Soo Hoo Design Package Cover Art (front): Ron K. Lussier Package Cover Art (back): Jon Knoles CD Art: Ron K. Lussier Manual Written by: Jo Ashburn, Mark Cartwright, Brett Tosti, Barbara Gleason Manual Design: Soo Hoo Design, Shepard Associates Product Support: Dan Gossett, Tabitha Tosti Key Accounts Manager: Meredith Cahill Manufacturing Manager: Jason Horstman International Manager: Lisa Star Internet Marketing Specialist: Jason Deadrich Additional Programming: Mark Haigh-Hutchinson Special Thanks: Wayne Cline, Donald Biers, John Miller, Stacy A. Mollerma, Julia Russo, Howard Roffman, Kalani Streicher, Lucasfilm Ltd Original Music Score: John T. Williams Very Special Thanks To: George Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97617&o=2 $end $psx=swdmltn, $bio Sony PlayStation disc published 20 years ago: Star Wars - Demolition (c) 2000 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111316&o=2 $end $info=starwbc,starwbcp, $bio Tabletop game published 41 years ago: Star Wars - Electronic Battle Command (c) 1979 Kenner. Tabletop LED game. - TECHNICAL - Model 40370 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84473&o=2 $end $info=swe1pb, $bio Pinball published 21 years ago: Star Wars - Episode I (c) 1999 Williams Electronics Games, Incorporated. - TECHNICAL - Williams Pinball 2000 System Main CPU : Cyrix MediaGX (@ 233 MHz) Sound CPU : ADSP2104 (@ 16MHz) Sound chips : (2x) DMA-driven DAC - TRIVIA - Based on the 1999 movie of the same name. This was Williams / Midway's last pinball game produced, as on October 1999, WMS Industries (Williams / Midway's parent company) ceases pinball operations. - UPDATES - Version: 1.50 - SEP 22 2003 (Changes From 1.40) Incorporate the final version of XINA (1.19) which fixes the problem where booting the system with the power driver board disconnected can cause factory reset to occur due to the mismatch of the last country dipswitch setting in CMOS vs. the country setting for an open power driver board cable. Version 1.40 - July 31, 2000 (Changes from V1.30) Updated to latest operating system. Enhanced coin/bill handling and credit system. Added tournament mode fix for exploiting ramp shots. Version 1.30 - September 21, 1999 (Changes From V1.20) Added power-cycle fix for games with Japanese dipswitch settings. If you have already upgraded to version 1.20 and are not using Japanese dipswitch settings, this upgrade is not necessary. Version 1.20 - September 16, 1999 (Changes From V1.00) Added translations Added optional ball saver (off by default) Added G-U-N-G-A-N / J-A-R-J-A-R rule to bumpers/spinner. Made locked balls kick out immediately at end of game. Added HSTD tables to status report. Added instructions to attract mode. Added action buttons (up/down one line) to initials entry. Tweaked various scoring, lamp, and display choreography problems. Made ramp/spinner combos forgiving of ramp/switch errors. Fixed bug in Replay Boost. Fixed screen when a PC keyboard is connected. Added adjustment to allow slam tilt to reset the game. Fixed O/S bug which incorrectly calculated ROM checksums in some cases. - TIPS AND TRICKS - In Attract mode, press the following sequence : B, 24R, 1L, 9R, 1L, 14R, 1L, 1R, 1L In Attract mode, press the following sequence : B, 1R, 1L, 2R, 1L, 3R, 1L, 1L - STAFF - Concept & Design : John Popadiuk Artwork : Dave Mueller, Paul Barker, Kevin O'Connor Software : Cameron Silver, Duncan Brown Animation : Alan Cruz Mechanics : Jack Skalon, Bob Brown Music & Sounds : Eric Pryzby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5302&o=2 $end $psx=swep1jpb, $bio Sony PlayStation disc published 20 years ago: Star Wars - Episode I - Jedi Power Battles (c) 2000 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111317&o=2 $end $psx=swep1, $bio Sony PlayStation disc published 21 years ago: Star Wars - Episode I - The Phantom Menace (c) 1999 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111318&o=2 $end $gba=swep2u, $bio Nintendo GBA cart. published 18 years ago: Star Wars - Episode II - Attack of the Clones [Model AGB-AS2E-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75836&o=2 $end $gba=swep2, $bio Nintendo GBA cart. published 18 years ago: Star Wars - Episode II - Attack of the Clones [Model AGB-AS2P] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75835&o=2 $end $gba=swep3u, $bio Nintendo GBA cart. published 15 years ago: Star Wars - Episode III - Revenge of the Sith [Model AGB-BE3E-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75838&o=2 $end $gba=swep3, $bio Nintendo GBA cart. published 15 years ago: Star Wars - Episode III - Revenge of the Sith [Model AGB-BE3P] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75837&o=2 $end $gba=swfalconu, $bio Nintendo GBA cart. published 17 years ago: Star Wars - Flight of the Falcon (c) 2003 T-HQ, Inc. - TECHNICAL - Model AGB-BSWE-USA - TRIVIA - Released on November 18, 2003 in USA. - TIPS AND TRICKS - * Hidden developer portraits: Pause the game, hold down L + R, then press Up, Right, A, Start, A, Down, A, Start, Start (U R A SAD ASS). The game will automatically unpause. Pause the game and quit back to the main menu. Now go into the password screen and enter F4C3, and you'll go to a screen where you'll be shown some portraits of various people that worked on the game. Press Left or Right to change the portrait. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75840&o=2 $end $gba=swfalcon, $bio Nintendo GBA cart. published 17 years ago: Star Wars - Flight of the Falcon (c) 2003 T-HQ, Inc. European release. Game developed in USA. See "Star Wars - Flight of the Falcon [Model AGB-BSWE-USA]" for more information about the game itself. - TECHNICAL - Model AGB-BSWP - TRIVIA - Released on November 21, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75839&o=2 $end $a2600=jediaren,jediarene, $bio Atari 2600 cart. published 37 years ago: Star Wars - Jedi Arena (c) 1983 Parker Bros. - TECHNICAL - Model PB5000 - STAFF - Programmer: Rex Bradford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51033&o=2 $end $leapster=jedimath, $bio LeapFrog Leapster cart. published 17 years ago: Star Wars - Jedi Math (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134540&o=2 $end $gba=swjedipbu, $bio Nintendo GBA cart. published 18 years ago: Star Wars - Jedi Power Battles [Model AGB-ASWE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75842&o=2 $end $gba=swjedipb, $bio Nintendo GBA cart. published 18 years ago: Star Wars - Jedi Power Battles [Model AGB-ASWP] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75841&o=2 $end $leapster=swjedir, $bio LeapFrog Leapster cart. published 12 years ago: Star Wars - Jedi Reading (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134541&o=2 $end $psx=swterask, $bio Sony PlayStation disc published 23 years ago: Star Wars - Masters of Teräs Käsi (c) 1997 LucasArts Ent. Co. - TECHNICAL - Game ID: SLUS-00562 - TRIVIA - Released on November 1997 in the USA. Export releases: [EU] "Star Wars - Masters of Teräs Käsi [Model SLES-01111]" [JP] "Star Wars - Masters of Teräs Käsi [Model SLPS-01464]" - STAFF - Project Leader, Designer & Programmer: Tony Hsieh Lead Engine & Animation Programming: Robert Blackadder Optimization, Interface & Sound Programming: Nick Pavis Lead Artist & Designer: Craig Rundels Lead Gameplay Animator: Kevin Boyle Gameplay Animators: Christina Napier, Suzanne House, Simon Allen, Jim Rice Character Models: Craig Rundels, Cory Allemeier 2D Background Artist: Arnaud Mayet Additional 2D Backgrounds: Brian Rich, Ron K. Lussier, Paul Mica, Marc Benoit 3D Background Artists: Lèa Mai Nguyen, Craig Rundels Texture Artists: Cory Allemeier, Arnaud Mayet, Paul Mica Sprites & In-Game Effects: Jim Rice Art Technicians: Gwen Newton Musengwa, Albert Chen, Josef Richardson Illustration & Concept Design: Cory Allemeier, Paul Mica Hi‑Res Character Models: Lèa Mai Nguyen Hi‑Res Textures: Arnaud Mayet Cutscene Concepts: Craig Rundels, Garry M. Gaber Cutscene Animation: Lèa Mai Nguyen, Jim Rice, Clint Young, Craig Rundels, Garry M. Gaber Visual Effects Specialist: C. Andrew Nelson Additional Programming: Darren Johnson, Eric Johnston Additional Art Technicians: Armando Lluch, Chris Weakley, James Byers Additional Art & Animation: Jon Knoles, Daniel Colon Jr. Storyboard Artist: Paul Topolos Production Manager: Camela Boswell Production Coordinator: Lori Beck Product Maketing Manager: Tom Byron Original Music: John T. Williams Sound Effects & Music Editing: David Levison Additional Sound: Jeff Kliment Lead Tester: Dana Fong Testers: Deidre Anderson, John Buzolich, John Castillo, Leland Y. Chee, Bhagavat Farmer, Morgan Whitney Gray, Brent Jay Andaya Jalipa II, June Park, Jeff Sanders, Christopher John Snyder Burning Goddessess/CD Archivists: Wendy Kaplan, Kellie Walker Quality Assurance Manager: Mark Cartwright Quality Assurance Supervisor: Dan Connors Product Support Manager: Dan Gossett Product Support Supervisor: Dave Harris Voice Producer & Director: Darragh O'Farrell Senior Voice Editior: Khris Brown Assistant Voice Editors: Coya Elliott, Cindy F. Wong Voice Production Coordinator: Peggy Barlett Voice Department Manager: Tamlynn Niglio Voice Talent: Bob Bergen (Luke Skywalker/Additional Voices), Lisa Fuson (Leia Organa), Edie Mirman (Arden Lyn/Additional Voices), Neil Ross (Han Solo/Additional Voices), Tom Wyner (Announcer), Clint Bajakian (Special Thanks), Peter McConnell (Special Thanks) Voices Recorded at: Screenmusic Studios - Studio City California, LEC Recording Studio Recording Engineers: Elliot Anders, Jeff Kliment Assistant Engineer: Laurie Bean Public Relations Manager: Tom Sarris Public Relations Specialist: Heather Twist Package Illustration: Cory Allemeier, Lèa Mai Nguyen Manual Writers: Jason Yunker, Mollie Boero Manual Design: Patty Hill Motion Capture by: Industrial Light & Magic Motion Capture Crew: Jeff Light (Motion Capture Supervisor), Mike Min (Motion Capture R & O), James Tooley (Kinematic Designer), Terry Chostner (Technical Operator), Julie Creighton (Development Coordinator), Bijan Forutanpour (Software Development), Deb Fought (Technical Assistant), Katie Baird (Production Assistant), David Valentin (Production Assistant), Diana Gazdik (Staff Accountant), Dani Morrow (Resource Assistant), Will Melick (Computer Engineer), Dan Large (Video Engineer), Mike McCabe (Production Services) Motion Capture Talent: Matthew Berenberg, Gini Lau Animation Crew: Trish Schutz (3D Animator), Brad Woods (3D Animator), Glenn Sylvester (3D Animator), Ken King (3D Animator), Suzie Tooley (Production Manager), Ken Maruyama (Manager - Digital Animation & Creature Development), Dawn Yamada (Special Thanks) LEC Motion Capture Crew: Tony Hsieh (Director), Casey Donahue Ackley (Production Manager), Lori Beck (Production Coordinator), Tamlynn Niglio (Talent Producer), Peggy Bartlett (Talent Coordinator), Craig Rundels (Movement Consultant) Special Thanks to: Lillian Hsieh, Kathy Hsieh, Jung Hsieh, Tracy Blackadder, Dean Blackadder, Jen Blackadder, Uncle Bud, Oksana Rundels, Sue Hatfield, Dee Hatfield, Casey Donahue Ackley, Ernest Musengwa, Charlotte Musengwa, Melissa Gaber, Jake Gaber, Roni Warlick, Randall Warlick, Peggy Stok, Catherine Durand, Facilities, Finance, Lucas Licensing Ltd, Krayt Weasell Very Special Thanks to: George Lucas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97829&o=2 $end $leapster=jedimaths, $bio LeapFrog Leapster cart. published 12 years ago: Star Wars - Matemáticas Jedi (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134542&o=2 $end $psx=swra2, $bio Sony PlayStation disc published 24 years ago: Star Wars - Rebel Assault II: The Hidden Empire (c) 1996 LucasArts Ent. Co. - TECHNICAL - CD1 ID: SLUS-00381 CD2 ID: SLUS-00386 - TRIVIA - Released on November 30, 1996 in the USA. Export releases: [JP] "Star Wars - Rebel Assault II: The Hidden Empire [Model SLPS-00638~9]" [EU] "Star Wars - Rebel Assault II: The Hidden Empire [Model SLES-00654/10654]" - STAFF - Playstation version developed by Factor 5 Main Programmer: Jens Petersam Additional Programming: Holger Schmidt, Thomas Engel Graphics: Mario Wagner, Andreas Escher Real-time 3D-models: Tobias J. Richter Sound Design: Rudolf Stember Produced by: Julian Eggebrecht - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97618&o=2 $end $megacd=swra,swrad,swrada, $bio Sega Mega-CD published 26 years ago: Star Wars - Rebel Assault (c) 1994 JVC - TECHNICAL - GAME ID: T-60075-50 - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60666&o=2 $end $segacd=swra, $bio Sega CD published 26 years ago: Star Wars - Rebel Assault (c) 1994 JVC Musical Industries, Incorporated. - TECHNICAL - GAME ID: T-60075 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60814&o=2 $end $megacdj=swra, $bio Star Wars - Rebel Assault [Model T-60174] (c) 19?? Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60565&o=2 $end $cpc_cass=jedi, $bio Amstrad CPC cass. published 31 years ago: Star Wars - Return of the Jedi (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99329&o=2 $end $specpls3_flop=jedi,jedia, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Star Wars - Return of the Jedi (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118655&o=2 $end $cpc_flop=starwars04,starwars03,returnof04,returnof01,returnof05,returnof06, $bio Amstrad CPC 464 disk. published 31 years ago: Star Wars - Return of the Jedi (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121257&o=2 $end $specpls3_flop=jedisp,jedispa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Star Wars - Return of the Jedi (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147583&o=2 $end $c64_cass=rotj, $bio Star Wars - Return of the Jedi (c) 19?? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229487&o=2 $end $a5200=jedidsb, $bio Atari 5200 cart. published 37 years ago: Star Wars - Return of the Jedi - Death Star Battle (c) 1983 Parker Bros. Your ultimate goal is to destroy the sinister DEATH STAR before the EMPIRE completes its construction! But, reaching this powerful space station won't be easy. First, shoot down a restless swarm of TIE INTERCEPTORS as they pursue your ship, the MILLENIUM FALCON, across the galaxy. Then, with split-second timing, slip through one of the random openings in the DEATH STAR's energy shield! Blast as much of the space station away with your lasers as possible-while avoiding the destructive, heat-seeking DEATH RAY. Then, one quick shot to the DEATH STAR's energy core and POW! The DEATH STAR turns into an incredible burning mass, bursting into hundreds of blazing fireballs. And the heat's not off until you escape their fury! But if you do, then you're ready for another round with the infamous DEATH STAR! - TECHNICAL - Model 9060 - SCORING - TIE INTERCEPTORS: 50 points each. IMPERIAL SHUTTLE: 1000 points. DEATH STAR: 20 points per hit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50095&o=2 $end $a800=jedidsb, $bio Atari 800 cart. published 37 years ago: Star Wars - Return of the Jedi - Death Star Battle (c) 1983 Parker Bros. - TECHNICAL - GAME ID: PB101303 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86709&o=2 $end $a2600=jedidsb,jedidsbe, $bio Atari 2600 cart. published 37 years ago: Star Wars - Return of the Jedi - Death Star Battle (c) 1983 Parker Bros. Your ultimate goal is to destroy the sinister DEATH STAR before the EMPIRE completes its construction! But reaching this powerful space station won't be easy. First, shoot down a relentless swarm of TIE INTERCEPTORS as they pursue your ship. Then, with split-second timing, slip through one of the random openings in the DEATH STAR's energy shield! Blast as much of the space station away with your lasers as possible--while avoiding the destructive, heat-seeking DEATH RAY. Then, one quick shot to the DEATH STAR's energy core and POW! The DEATH STAR turns into an incredible burning mass, bursting into hundreds of blazing fireballs. And the heat's not off until you escape their fury! But if you do, then you're ready for another round with the infamous DEATH STAR! - TECHNICAL - Model PB5060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51034&o=2 $end $a2600=jediewok,jediewokp, $bio Atari 2600 cart. published 37 years ago: Star Wars - Return of the Jedi - Ewok Adventure (c) 1983 Parker Bros. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Larry Gelberg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51035&o=2 $end $cpc_cass=jedis, $bio Amstrad CPC cass. published 31 years ago: Star Wars - Return of the Jedi [Model AM 491] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99328&o=2 $end $cpc_flop=starwars02, $bio Amstrad CPC 464 disk. published 31 years ago: Star Wars - Return of the Jedi [Model AMD 120] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121258&o=2 $end $info=jak_sith, $bio Dedicated Console published 15 years ago: Star Wars - Revenge of the Sith (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145599&o=2 $end $n64=swrogue1,swrogue,swrogueu1,swrogueu, $bio Nintendo 64 cart. published 22 years ago: Star Wars - Rogue Squadron (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57984&o=2 $end $n64=swshadow,swshadowu2,swshadowu1,swshadowu,swshadowp, $bio Nintendo 64 cart. published 23 years ago: Star Wars - Shadows of the Empire (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57985&o=2 $end $n64=swshutsu, $bio Nintendo 64 cart. published 21 years ago: Star Wars - Shutsugeki! Rogue Chuutai [Model NUS-NRSJ] (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57986&o=2 $end $n64=swteiko, $bio Nintendo 64 cart. published 23 years ago: Star Wars - Teikoku no Kage [Model NUS-NSWJ] (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57987&o=2 $end $c64_cart=starwars, $bio Commodore C64 cart. published 37 years ago: Star Wars - The Arcade Game (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53716&o=2 $end $coleco=starwars, $bio Colecovision game published 36 years ago: Star Wars - The Arcade Game (c) 1984 Parker Bros. - STAFF - Game by: Wendell Brown Graphics by: Karen Elliott Sounds by: Neil McKenzie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53358&o=2 $end $a800=starwars, $bio Atari 800 cart. published 36 years ago: Star Wars - The Arcade Game (c) 1984 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86710&o=2 $end $timex_dock=starwars, $bio Timex Sinclair 2068 cart. published 36 years ago: Star Wars - The Arcade Game (c) 1984 Parker Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237055&o=2 $end $a5200=starwars, $bio Atari 5200 cart. published 37 years ago: Star Wars - The Arcade Game (c) 1983 Parker Bros. The object of the game is to score as many points as possible by destroying a relentless swarm of IMPERIAL TIE FIGHTERS, a barrage of deadly fireballs, and a maze of sinister laser towers before finally blasting the infamous DEATH STAR from existence. - TECHNICAL - Model 9040 - SCORING - TIE FIGHTERS: 1,000 points Fireballs: 33 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50096&o=2 $end $a2600=starwars,starwarse,starwarsp5,starwarsp4,starwarsp3,starwarsp2,starwarsp1, $bio Atari 2600 cart. published 36 years ago: Star Wars - The Arcade Game (c) 1984 Parker Bros. The objectif is to score as many points as possible by destroying a relentless swarm of IMPERIAL TIE FIGHTERS, a barrage of deadly fireballs, and a maze of sinister laser towers before finally blasting the infamous DEATH STAR from existence. - TECHNICAL - Model PB5540 - SCORING - Destroying: TIE FIGHTERS: 100 points. DARTH VADER's ship: 200 points. Fireballs: 3 points. Laser Tower Tops: In each Laser Tower scene, there is a maximum of 10 Tower Tops which can be destroyed to gain points. 20 points are earned for destroying the first Laser tower top. Thereafter, each subsequent Tower top is worth an additional 20 points. EXAMPLE: the first Tower top destroyed is worth 20 points. The second Tower top destroyed is worth 40 points, and so on. Destroying all Laser Tower tops: 5100 bonus points. - STAFF - Programmers: Bob Smith, W. Aguilar, M. Becker Sound: Neil McKenzie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51036&o=2 $end $info=swclone, $bio Dedicated Console published 12 years ago: Star Wars - The Clone Wars (c) 2008 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259432&o=2 $end $amigaocs_flop=esb, $bio Commodore Amiga 500 disk. published 32 years ago: Star Wars - The Empire Strikes Back (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75096&o=2 $end $cpc_cass=esb, $bio Amstrad CPC cass. published 32 years ago: Star Wars - The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99330&o=2 $end $cpc_flop=starwars06,starwars05,starwars10,starwars0d,starwars0e,starwars0f, $bio Amstrad CPC 464 disk. published 32 years ago: Star Wars - The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121261&o=2 $end $specpls3_flop=esb, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Star Wars - The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147612&o=2 $end $st_flop=esb, $bio Atari ST disk. published 32 years ago: Star Wars - The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148444&o=2 $end $nes=esbj, $vgmplay=esb_nes, $bio Nintendo Famicom cart. published 27 years ago: Star Wars - The Empire Strikes Back (c) 1993 JVC Musical Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54656&o=2 $end $gameboy=esb, $bio Nintendo Game Boy Cart. published 27 years ago: Star Wars - The Empire Strikes Back (c) 1993 Ubi Soft - TECHNICAL - cartridge ID: DMG-EB-ESP - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66997&o=2 $end $gameboy=esbu, $bio Nintendo Game Boy Cart. published 27 years ago: Star Wars - The Empire Strikes Back [Model DMG-EB-USA] (c) 1993 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66998&o=2 $end $nes=esb,esbu,esbup, $bio Nintendo NES cart. published 28 years ago: Star Wars - The Empire Strikes Back (c) 1992 JVC The Empire Must Be Stopped. Trust Your Instincts. Use The Force. Battle vicious Wampas and destroy the Imperial probe droid. Defend the Rebel base against an onslaught of Stormtroopers and armored transports. Take command of a wild Tauntaun, an armored Snowspeeder, and an X-Wing fighter... your intergalactic transportation for the trip to Hoth and points beyond. From there, it's a treacherous journey to meet with the Jedi Master himself, Yoda, who instructs you on the ways of the Force. With your special Force powers, you will be ready for the ultimate challenge: rescue Princess Leia and destroy Darth Vader. Outmaneuver Imperial walkers in a Rebel Snowspeeder. Defeat the Wampa in the ice cave beneath Hoth. Seek the Jedi Master and learn the ways of the Force. - TECHNICAL - GAME ID: NES-EK-USA - TRIVIA - Released in March 1992 in the USA. Export releases: [JP] "Star Wars - Teikoku no Gyakushuu [Model VFR-8V]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55594&o=2 $end $a2600=esb,esbe, $bio Atari 2600 cart. published 38 years ago: Star Wars - The Empire Strikes Back (c) 1982 Parker Bros. The object of the game is to destroy as many of the Imperial Walkers as you can before they reach the power generator at the end of the battlefield or before the Imperial Walkers destroy your fleet of Snowspeeders. - TECHNICAL - Model PB5050 - STAFF - Programmer: Rex Bradford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51037&o=2 $end $intv=esb, $bio Mattel Intellivision game published 37 years ago: Star Wars - The Empire Strikes Back (c) 1983 Parker Bros. Based on the classic scene from The Empire Strikes Back, you battle gigantic IMPERIAL WALKERS on the ICE PLANET HOTH. Quick reflexes and nerves of steel are needed to halt the WALKERS before they blow up the power generator at the Rebel base. - TECHNICAL - Model PB6050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60962&o=2 $end $amigaocs_flop=esba, $bio Commodore Amiga 500 disk. published 32 years ago: Star Wars - The Empire Strikes Back [The Star Wars Trilogy] (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75097&o=2 $end $gba=swndroidu, $bio Nintendo GBA cart. published 18 years ago: Star Wars - The New Droid Army [Model AGB-A2WE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75844&o=2 $end $gba=swndroid, $bio Nintendo GBA cart. published 18 years ago: Star Wars - The New Droid Army [Model AGB-A2WP] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75843&o=2 $end $ibm5170=swtiefgt, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Star Wars - TIE Fighter (c) 1994 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144477&o=2 $end $ibm5170=swxwing, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Star Wars - X-Wing - Space Combat Simulator (c) 1993 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144478&o=2 $end $ibm5170=swxwingbw, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Star Wars - X-Wing B-Wing Expansion (c) 1993 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144479&o=2 $end $ibm5170=swxwingip, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Star Wars - X-Wing Imperial Pursuit (c) 1993 LucasArts Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144480&o=2 $end $a7800=starwars,starwarsu, $bio Atari 7800 game published 13 years ago: Star Wars 7800 (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50181&o=2 $end $info=swa,swaj, $bio Arcade Video game published 27 years ago: Star Wars Arcade (c) 1993 Sega. A superb 3-D shoot-em-up for one or two players, based on the legendary 1977 movie of the same name. In the two player game, one player takes on the role of the pilot, who controls both the speed and direction of the fighter ship, and who can only shoot at the centre of the screen. The second other player takes on the role of the 'gunner' and can target a much larger area on-screen. In single player mode, the player can only be the pilot. Star Wars Arcade consists of four different stages : * The first stage takes place in an asteroid field, with players attacked by Star Destroyers and squadrons of TIE Fighters. * The second stage has the player piloting their X-Wing through a Super Star Destroyer, before destroying it by blowing up a reactor. * In the third stage players must destroy a squadron of TIE Fighters flying over the surface of the Death Star. * Finally, fly into the unfinished Death Star and blow it up it by destroying the main reactor. At the end of the second and fourth stage, a cut-scene is played. Even though the game is called Star Wars Arcade, its setting is actually that of the third movie in the series, 1983's "Return of the Jedi". Admiral Ackbar briefs players on the missions leading up to the destruction of the second Death Star. - TECHNICAL - Runs on the Sega "Model 1" hardware. Players : 2 Control : stick Buttons : 3 - TRIVIA - Released in April 1994 in Japan. The attract mode lists a copyright of 1993 for Sega, and a copyright of 1994 for Lucasfilm; the marquee and serial number tag both say 1994. The sound test mode reveals that the voice samples are available in Japanese as well as English. Allegedly, only about a dozen or so units were imported into the US. - SERIES - 1. Star Wars Arcade (1993) 2. Star Wars Trilogy Arcade [Standard model] (1998) 2. Star Wars Trilogy Arcade [Deluxe model] (1998) - PORTS - * CONSOLES: Sega 32X (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3297&o=2 $end $32x=swa,swap,swap1,swap5, $bio Sega Mega Drive 32X game published 26 years ago: Star Wars Arcade (c) 1994 SEGA Enterprises, Ltd. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45767&o=2 $end $32x=swau,swap12,swap11,swap10,swap8,swap7, $bio Sega Genesis 32X cart. published 26 years ago: Star Wars Arcade (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Game ID: 84508 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84401&o=2 $end $32x=swaj,swap4,swap3,swap2,swap6,swap9,swap13,swap14,swap15,swap16,swap17, $bio Sega Super 32X game published 26 years ago: Star Wars Arcade (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Game ID: GM-4002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84391&o=2 $end $info=jak_swbstrik, $bio Star Wars Blaster Strike (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235115&o=2 $end $msx1_flop=starwars, $bio Star Wars cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230145&o=2 $end $cpc_flop=starwars0c,starwars07, $bio Amstrad CPC 464 disk. published 32 years ago: Star Wars Droids (c) 1988 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121262&o=2 $end $spectrum_cass=swdroidsd, $bio Sinclair ZX Spectrum cass. published 32 years ago: Star Wars Droids (c) 1988 Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219733&o=2 $end $spectrum_cass=swdroids, $bio Sinclair ZX Spectrum cass. published 32 years ago: Star Wars Droids [Model ISA 0261] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81257&o=2 $end $cpc_cass=swdroids, $bio Amstrad CPC cass. published 32 years ago: Star Wars Droids [Model ISA 0261] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99331&o=2 $end $n64=swnaboo,swnaboou, $bio Nintendo 64 cart. published 19 years ago: Star Wars Episode I - Battle for Naboo (c) 2001 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57988&o=2 $end $gbcolor=swep1obiu, $bio Nintendo Game Boy Color game published 19 years ago: Star Wars Episode I - Obi-Wan's Adventures [Model CGB-BOWE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68815&o=2 $end $gbcolor=swep1obi, $bio Nintendo Game Boy Color game published 19 years ago: Star Wars Episode I - Obi-Wan's Adventures [Model CGB-BOWP-EUR] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68814&o=2 $end $n64=swracer,swraceru, $bio Nintendo 64 cart. published 21 years ago: Star Wars Episode I - Racer (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57989&o=2 $end $gbcolor=swracer, $bio Nintendo Game Boy Color game published 21 years ago: Star Wars Episode I - Racer [Model CGB-VYHE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68816&o=2 $end $n64=swracerj, $bio Nintendo 64 cart. published 21 years ago: Star Wars Episode I - Racer [Model NUS-NEPJ] (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57990&o=2 $end $megadriv=starjedi, $bio Star Wars Jedi (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56897&o=2 $end $info=swracer, $bio Arcade Video game published 20 years ago: Star Wars Racer Arcade (c) 2000 Sega. A Pod-racing game, based on the movie 'Star Wars Episode I The Phantom Menace'. - TECHNICAL - Runs on the Sega "Hikaru" hardware. Available in 3 different cabinets: 50'' Deluxe 33'' Mini-Deluxe Twin - TRIVIA - Released in May 2000 in Japan. Michael Jackson used to own this game (serial number U0097592). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * Unlockable Characters : Ben Quadinators - Complete the Expert Course 50 times. Gasgano - Get 700 plays in total on the machine. - SERIES - 1. Star Wars Racer Arcade (2000) 2. Star Wars - Racer Revenge (2002, Sony PlayStation 2) - PORTS - * CONSOLES: Nintendo Game Boy Color (1999, "Star Wars Episode I: Racer") Nintendo 64 (1999, "Star Wars Episode I: Racer") Sega Dreamcast (2000, "Star Wars Episode I: Racer") * COMPUTERS: PC [MS Windows] (1999, "Star Wars Episode I: Racer") Apple Macintosh (1999, "Star Wars Episode I: Racer") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4098&o=2 $end $cpc_flop=starwars08, $bio Amstrad CPC type-in published 32 years ago: Star Wars Sous Interruption (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119617&o=2 $end $cpc_flop=starwars09, $bio Amstrad CPC 464 disk. published 31 years ago: Star Wars Trilogy (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121260&o=2 $end $gba=swtrilgyu, $bio Nintendo GBA cart. published 16 years ago: Star Wars Trilogy - Apprentice of the Force [Model AGB-BCKE-USA] (c) 2004 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75846&o=2 $end $gba=swtrilgy, $bio Nintendo GBA cart. published 16 years ago: Star Wars Trilogy - Apprentice of the Force [Model AGB-BCKP] (c) 2004 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75845&o=2 $end $info=swtril43,swtril41, $bio Pinball published 23 years ago: Star Wars Trilogy - Special Edition (c) 1997 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - UPDATES - Ver. 4.03 Ver. 4.01 - SERIES - 1. Star Wars (1992) 2. Star Wars Trilogy - Special Edition (1997) - STAFF - Designers : Joe Kaminkow, Joe Balcer Artwork : Morgan Weistling Software : Lonnie D. Ropp, Orin Day Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5442&o=2 $end $info=swtrilgy,swtrilgya,swtrilgyp, $bio Arcade Video game published 22 years ago: Star Wars Trilogy Arcade (c) 1998 Sega. Star Wars Trilogy Arcade is a Model 3 shooter allowing the player to ride, fly, and shoot in galactic vehicles. Players will travel through 6 incredibly detailed intergalactic stages, featuring scenes from A New Hope, Empire Strikes Back, and Return of the Jedi, both challenging the players shooting accuracy as well as vehicle maneuvering capabilities. Hidden secrets, located in all stages, allow the player to alter the course of the stage, making each game an unconventional and thrilling experience. - TECHNICAL - [Standard model] Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : Joystick Buttons : 2 - TRIVIA - Released in November 1998. Also released as "Star Wars Trilogy Arcade [Deluxe model]". - SERIES - 1. Star Wars Arcade (1993) 2. Star Wars Trilogy Arcade [Standard model] (1998) 2. Star Wars Trilogy Arcade [Deluxe model] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3756&o=2 $end $info=stwr_103,stwr_102,stwr_a14,stwr_e12,stwr_g11,stwr_104,stwr_106,stwr_106s,stwr_a046, $bio Pinball published 28 years ago: Star Wars (c) 1992 Data East Pinball. - TECHNICAL - Game ID: 500-5524-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in December 1992. - UPDATES - Ver. 1.06 Ver. 1.04 Ver. 1.03 Ver. 1.02 Ver. 1.01 - SERIES - 1. Star Wars (1992) 2. Star Wars Trilogy - Special Edition (1997) - STAFF - Game Design: Joe Kaminkow (JEK), John Borg (JDB) Game Software : Neil Falconer (NF) Display Software : Lonnie D. Ropp (LON) Mech. Design: John Borg, Ed Cebula (EDC), John Lund Game Art : Markus Rothkranz, Kurt Andersen, Margaret Hudson Sounds & Music : Brian Schmidt Design Consultant: Bonnie Stone Display Art: Jack Liddon (JAK), Kurt Andersen Software Support: Kristina Donofrio, John Carpenter, Masaya Horiguchi, Eric Winston Cables: Phillis BOM: Sarah Bagnola Technical Support: Arnie Aarstad, Jim Gorman Inspiration for 110%: T. Fukuda Special Thanks To: George Lucas, The Entire LucasArts Family, Julia Russo, Stacy Mollema, Howard Roffman, Gary Hymowitz, Louise Riley This Game is Dedicated to the Memory Of: Addie Alexander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5321&o=2 $end $gameboy=starwars, $bio Nintendo Game Boy Cart. published 28 years ago: Star Wars [Model DMG-WS-EUR] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66994&o=2 $end $gameboy=starwarsa, $bio Nintendo Game Boy Cart. published 28 years ago: Star Wars [Model DMG-WS-USA-1] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66995&o=2 $end $gameboy=starwarsu, $bio Nintendo Game Boy Cart. published 28 years ago: Star Wars [Model DMG-WS-USA] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66996&o=2 $end $studio2=starwars, $bio Studio II cart. published 42 years ago: Star Wars (c) 1978 Hanimex. - TECHNICAL - Model MG-203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82067&o=2 $end $nes=starwars,starwarsu,starwarsup, $bio Nintendo NES cart. published 29 years ago: Star Wars (c) 1991 JVC North American release. Game developed in Japan. See the original Famicom version for more information: "Star Wars [Model VFR-7V]". Description from back cover: Your mission: Rescue Princess Leia from Darth Vader's EVIL clutches! Seek help from Obi-Wan Kenobi and Han Solo, but first you must find them. Finally, blast your last, fatal missile and destroy the Dark Side's headquarters... and MAY THE FORCE BE WITH YOU! - TECHNICAL - GAME ID: NES-7B-USA - TRIVIA - Released in November 1991 in the USA. Reviews: March 1992 - Joypad N.6 (Page 56-58) [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55593&o=2 $end $gamegear=starwars, $bio Sega Game Gear cart. published 27 years ago: Star Wars [Model T-79098-50] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64873&o=2 $end $gamegear=starwarsu, $bio Sega Game Gear cart. published 27 years ago: Star Wars (c) 1993 US Gold. - TECHNICAL - [Model T-79098] - TRIVIA - This game is based on the 1977 movie with the same title. - TIPS AND TRICKS - * Level Select: Enter the sequence (Right, Up, Down)x3 and then enter Right x3 on the title screen. Start a game, progress to stage 2 and lose all your lives and the continue screen includes a level select. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64874&o=2 $end $nes=starwarsj, $bio Nintendo Famicom cart. published 29 years ago: Star Wars (c) 1991 Victor Musical Industries, Incorporated. - TECHNICAL - [Model VFR-7V] - TRIVIA - Star Wars was released on November 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54655&o=2 $end $info=starwars,starwars1,starwarso, $bio Arcade Video game published 37 years ago: Star Wars (c) 1983 Atari, Incorporated. Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface. Before reaching the exhaust port, players must survive three attack phases. PHASE 1 : The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields. PHASE 2 : The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields. The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded. PHASE 3 : The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields. If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over. If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored. The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run. - TECHNICAL - [Upright model] Game ID : 136021 Main CPU : Motorola M6809 (@ 1.512 Mhz) Sound CPU : Motorola M6809 (@ 1.512 Mhz) Sound Chips : (4x) POKEY (@ 1.512 Mhz), Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Horizontal Players : 1 Control : Flight Yoke (Custom Specs) Buttons : 4 The Star Wars Yoke pivots left to right to control the X position. But unlike normal fight yokes which slide (linear) in and out... the handles instead rotate (circular) forwards and backwards to control the Y position. The Yoke uses 2 Pots for tracking. X Pot = Left & Right Aim movement Y Pot = Up & Down Aim movement Button 1 (Left Forwards) = Fire Button 2 (Left Rear) = Fire Button 3 (Right Forward) = Fire Button 4 (Right Rear) = Fire - TRIVIA - Star Wars was released in May 1983. 10,245 Upright units were sold ate the price of $2,295. Also released as "Star Wars [Cockpit model]". The basic game engine for Star Wars was converted from a 2-year old space game project called 'Warp-Speed', which was designed to develop 3-D image capabilities. The controls were adapted from the controls used for Army "Battle Zone". Star Wars was the first Atari game to have speech. The game featured several digitized samples of voices from the movie. The most memorable was the voice of Obi-Wan Kenobi, after losing the game, stating 'The force will be with you--always'. Hidden In-game Message : On odd-numbered levels, when approaching the Death Star and right after hitting the exhaust port, the message 'MAY THE FORCE BE WITH YOU' is visible on the surface of the Death Star. On even-numbered levels, the programmer's names appear on the Death Star : 'HALLY' 'RIVERA' 'MARGOLIN' 'AVELLAR' 'VICKERS' 'DURFEY' Attract mode has the following screens : FLIGHT INSTRUCTIONS TO RED FIVE 1. YOUR X-WING IS EQUIPPED WITH AN INVISIBLE DEFLECTOR SHIELD THAT WILL PROTECT YOU FOR 6 COLLISIONS. 2. DEFLECTOR STRENGTH IS LOST WHEN A FIREBALL IMPACTS YOUR SHIELD OR WHEN YOU STRIKE A LASER TOWER OR TRENCH CATWALK. 3. AIM YOUR LASERS WITH CURSOR TO EXPLODE EMPIRE TIE FIGHTERS, LASER TOWER TOPS AND TRENCH TURRETS. 4. SHOOT FIREBALLS BEFORE THEY IMPACT YOUR SHIELD. 5. THE REBEL FORCE IS DEPENDING ON YOU TO STOP THE EMPIRE BY BLOWING UP THE DEATH STAR. OBI-WAN KENOBI IS GONE BUT HIS PRESENCE IS FELT WITHIN THE FORCE. THE EMPIRE’S DEATH STAR, UNDER THE COMMAND OF DARTH VADER, NEARS THE REBEL PLANET. YOU MUST JOIN THE REBELLION TO STOP THE EMPIRE. THE FORCE WILL BE WITH YOU. ALWAYS Default high score table (Princess Leia's Rebel Force): 1. OBI 1285353 2. WAN 1110986 3. HAN 1024650 4. GJR 872551 5. MLH 813553 6. JED 704899 7. NLA 518000 8. EJD 492159 9. EAR 384766 10. RLM 380655 A sequel was planned as 'Star Wars II' the same year (idea form only) with a serial communication concept (link between 2 or more cabinets) - this idea never was born. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including STARWARS. A Star Wars upright unit appears in the 1984 movie 'Gremlins'. - SCORING - TIE fighters : 1000 points Darth Vader's ship : 2000 points per hit Laser bunkers : 200 points Laser towers : 200 points, increasing by 200 points per tower Trench turrets : 100 points Fireballs : 33 points Exhaust Port : 25000 points Destroying all tower tops : 50000 points End of wave bonus : 5000 points per shield remaining Starting on medium difficulty (wave 3) : 400000 points bonus Starting on hard difficulty (wave 5) : 800000 points bonus 'Use the Force' : bonus for not shooting in the trench until the very end : Wave 1 : 5000 points Wave 2 : 10000 points Wave 3 : 25000 points Wave 4 : 50000 points Wave 5 and above : 100000 points - TIPS AND TRICKS - * In the tower scene, you can shoot fireballs that are hidden behind the towers. In the trench scene, you can shoot fireballs through the catwalks. * Moving the flight yoke far left and far right during the attract mode will switch between the instructions and the high score list. * In the trench you can 'use the force' and get bonus points by not shooting ANYTHING until you reach the exhaust port. The text 'USE THE FORCE' is shown at the top of the screen until you shoot. The bonus is actually awarded just before you have to shoot the exhaust port, so it's possible to take out some of the gun turrets at the end, too. - SERIES - 1. Star Wars [Cockpit model] (1983) 1. Star Wars [Upright model] (1983) 2. Return of The Jedi (1984) 3. The Empire Strikes Back (1985) - STAFF - Designed by : Mike Hally (MLH) Programmed & developed by : Greg Rivera (GJR), Norm Avellar (NLA), Erik Durfey (EJD), Jed Margolin (JED), Earl Vickers (EAR), Rick Moncrief (RLM) - PORTS - * CONSOLES: [US] Atari 2600 (1983) [Model PB5540] Colecovision [US] (1984) [Model 9940] [US] Atari 5200 (1984) [Model 9040] Atari XEGS Nintendo GameCube [US] (2003, "Star Wars Rogue Squadron III - Rebel Strike Limited Edition Preview Disc [Model DOL-DLSE-USA]") Nintendo GameCube [US] (oct.15, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRE-USA]" [EU] Nintendo GameCube (nov.7, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRP-EUR]" Nintendo GameCube [JP] (nov.21, 2003; "Star Wars Rogue Squadron III - Rebel Strike [Model DOL-GLRJ-JPN]" NOTE: "Star Wars Rogue Squadron III - Rebel Strike" for the Nintendo GameCube contains the original game accessible via a password. * COMPUTERS: [EU] Commodore C64 (1983) [US] Commodore C64 (1983) [Model PB1840] BBC Micro [EU] (1987) Tandy Color Computer [US] (1984, "Space Wrek") Atari ST [US] [EU] (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1988) Commodore Amiga [US] [EU] (1988) [US] Commodore C64 [EU] (1988) PC [MS-DOS] [US] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2623&o=2 $end $svi318_cass=starword, $bio Spectravideo SV 318 cass. published 36 years ago: Star Words (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118526&o=2 $end $st_flop=starwrek, $bio Atari ST disk. published 31 years ago: Star Wrek (c) 1989 Castlesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230375&o=2 $end $gba=starxu, $bio Nintendo GBA cart. published 18 years ago: Star X [Model AGB-AS8E-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75848&o=2 $end $gba=starx, $bio Nintendo GBA cart. published 18 years ago: Star X [Model AGB-AS8P] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75847&o=2 $end $info=strsphnx,strsphnxf, $bio Pinball published 33 years ago: Star's Phoenix (c) 1987 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5674&o=2 $end $c64_cass=starlift, $bio Commodore C64 cass. published 33 years ago: Star-Lifter (c) 1987 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186744&o=2 $end $cpc_flop=starpacf, $bio Amstrad CPC type-in published 32 years ago: Star-Pac (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120024&o=2 $end $to_flop=startrek, $bio Star-Trek (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108023&o=2 $end $x07_cass=starwar, $bio Canon X-07 type-in published 36 years ago: Star-War (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138587&o=2 $end $cpc_cass=starwrck, $bio Amstrad CPC cass. published 33 years ago: Star-Wreck [Model AS034] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99332&o=2 $end $cpc_flop=starwrit, $bio Amstrad CPC 464 disk. published 34 years ago: Star-Writer I (c) 1986 Star-Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124867&o=2 $end $pc98=starship, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Star/Ship Rendezvous (c) 1988 ScapTrust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90722&o=2 $end $bbc_rom=starbase200,starbasecuc,starbase,starbase211, $bio Acorn BBC ROM published 36 years ago: StarBASE Ver. 2 (c) 1984 GCC [General Computer Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145352&o=2 $end $info=starbladj,starblad, $bio Arcade Video game published 29 years ago: Starblade (c) 1991 Namco. A 3-D space shoot'em up featuring 2 separate missions; the first is to destroy the planet 'Red Eye' while the second is to wipe out the enemy fleet and their leader. The game's sit-down cabinet featured a seat that vibrated whenever the player was hit, either by incoming fire or by enemy objects such as ships, asteroids etc. The yoke joystick - which had a fire button situated at the top of the stick, underneath where the player's thumb sits - was very similar in appearance and feel to that used in Atari's 1983 wireframe classic, "Star Wars (Atari)". - TECHNICAL - Namco System 21 hardware Game ID : ST Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz), (2x) TMS32025 (@ 24 Mhz) Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Control : stick Buttons : 4 - TRIVIA - Starblade was released in September 1991 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (Starblade & Galaxian3 - Project Dragon : Namco Game Sound Express Vol.06 - VICL-15009) on 21/03/1992. - SERIES - 1. Starblade (1991) 2. Star Blade - Operation Blue Planet (2001) - STAFF - Chief director : H. Nakatani Assistant director : K. Kobayashi Programmers : Norimasa Matsuura, Y. Saitoh, Y. Ohmori Music and sound effects : Shinji Hosoe Visual director : W. Yanagawa Visual designers : N. Kumagai, M. Tejima, M. Kimura Industrial designer : N. Yoshimatsu Mechanical designers : S. Kanebako, H. Igarashi, T. Wakayama, J. Uchida Electrical designers : M. Yamada, O. Morita, M. Ito Producers : K. Sawano, M. Yamada - PORTS - * CONSOLES: Sega Mega-CD (1994) Panasonic 3DO [JP] (Dec. 16, 1994; "Starblade [Model FZ-SJ5351]") Sony PlayStation (1995, "Starblade Alpha") Sony PlayStation 2 (2005, as a bonus game in "Tekken 5") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2624&o=2 $end $psx=starblad, $bio Sony PlayStation disc published 24 years ago: Starblade α (c) 1996 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111013&o=2 $end $megacd=starblad, $bio Sega Mega-CD published 26 years ago: StarBlade (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4284-50 Front Cover ID: 670-5975-50 Back Cover ID: 670-5977-50 Manual ID: 672-2202-50 Spine Card ID: 670-5976-50 CD ID: 670-5974-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60667&o=2 $end $megacdj=starblad, $bio Sega Mega-CD published 26 years ago: Starblade [Model T-14014] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60566&o=2 $end $segacd=starblad, $bio Sega CD published 26 years ago: StarBlade [Model T-14025] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60815&o=2 $end $apple2_flop_clcracked=starblst, $bio Apple II disk. published 39 years ago: Starblaster (c) 1981 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232182&o=2 $end $apple2_flop_clcracked=ssstarbl, $bio Apple II disk. published 38 years ago: Starblaster (c) 1982 Softsmith Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231699&o=2 $end $amigaocs_flop=starblaz, $bio Commodore Amiga 500 disk. published 31 years ago: Starblaze (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75102&o=2 $end $st_flop=starblaz, $bio Atari ST disk. published 31 years ago: Starblaze (c) 1989 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229777&o=2 $end $cpc_cass=starboy, $bio Amstrad CPC cass. published 34 years ago: Starboy [Model GAS0 010] (c) 1986 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99333&o=2 $end $msx1_cass=starbugg, $bio MSX cass. published 32 years ago: Starbuggy (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95011&o=2 $end $msx1_flop=starbugg, $bio MSX disk. published 32 years ago: Starbuggy (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109110&o=2 $end $dmv=starbrst, $bio StarBurst Ver.1 (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233919&o=2 $end $msx1_cass=starbyte, $bio MSX cass. published 33 years ago: Starbyte (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95012&o=2 $end $cpc_cass=starbyte, $bio Amstrad CPC cass. published 33 years ago: Starbyte (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99334&o=2 $end $cpc_flop=starbyte,starbyte01, $bio Amstrad CPC 464 disk. published 33 years ago: Starbyte (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123692&o=2 $end $specpls3_flop=starbyte, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Starbyte (c) 1987 Mister Chip [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230261&o=2 $end $msx1_flop=starbyte, $bio Starbyte cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230146&o=2 $end $cpc_flop=starbyte02, $bio Starbyte Trained (c) 200? Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123693&o=2 $end $archimedes=starch, $bio Acorn Archimedes disk. published 30 years ago: Starch (c) 1990 Archimedes World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115920&o=2 $end $spectrum_cass=starclas,starclas_a, $bio Starclash (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226169&o=2 $end $psx=starcon, $bio Sony PlayStation disc published 22 years ago: StarCon (c) 1998 Accolade, Inc. Canceled game. Prototype known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126185&o=2 $end $n64=starcrft,starcrftg,starcrftu,starcrftup, $bio Nintendo 64 cart. published 20 years ago: StarCraft 64 (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57991&o=2 $end $apple2_flop_orig=starcr17, $apple2_flop_clcracked=scrosr15, $apple2_flop_misc=starcros, $bio Apple II disk. published 38 years ago: Starcross (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107380&o=2 $end $adam_flop=starx,starxa, $bio Coleco Adam disk. published 38 years ago: Starcross (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110001&o=2 $end $cpc_flop=starx,starcros,starcros01,starcros02, $pcw=starx, $bio Amstrad CPC/PCW disk. published 38 years ago: Starcross (c) 1982 Infocom - TRIVIA - Infocom's fifth title and the first in the science fiction genre. Starcross was rated by Infocom as Expert level in difficulty. This may be largely due to the scientific orientation of many of the game's puzzles. Other early Expert-level games were Deadline and Suspended. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118305&o=2 $end $amigaocs_flop=starx, $bio Commodore Amiga 500 disk. published 34 years ago: Starcross (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75103&o=2 $end $einstein=starx, $bio Starcross (c) 198? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136060&o=2 $end $adam_flop=stardate, $bio Coleco Adam disk. published 34 years ago: StarDate (c) 1986 Campbell [Ted A. Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110000&o=2 $end $c64_cart=stardos, $bio Commodore C64 cart. published 34 years ago: Stardos (c) 1986 Starpoint Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53717&o=2 $end $msx1_cass=stardust, $bio MSX cass. published 33 years ago: Stardust (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95013&o=2 $end $cpc_cass=stardusts, $bio Amstrad CPC cass. published 33 years ago: Stardust (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99335&o=2 $end $cpc_cass=stardust, $bio Amstrad CPC cass. published 33 years ago: Stardust (c) 1987 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99336&o=2 $end $spectrum_cass=stardust,stardust_a, $bio Stardust (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219436&o=2 $end $amigaocs_flop=stardust,stardusta, $bio Commodore Amiga 500 disk. published 27 years ago: Stardust (c) 1993 Bloodhouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75104&o=2 $end $info=j6stards,j6stardsa,j6stardsb,j6stardsc, $bio Stardust (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39998&o=2 $end $info=m4stards, $bio Stardust (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41466&o=2 $end $pc98=stardust,stardusta, $bio NEC PC-9801 Series 3.5in.disk. published 28 years ago: Stardust Chaser (c) 1992 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90723&o=2 $end $cpc_flop=stardust,stardust04,stardust01,stardust02, $bio Amstrad CPC 464 disk. published 33 years ago: Stardust Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123794&o=2 $end $msx1_flop=stardust, $bio Stardust cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230147&o=2 $end $snes=stardust, $bio Nintendo Super Famicom cart. published 25 years ago: Stardust Suplex [Model SHVC-AVLJ-JPN] (c) 1995 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62228&o=2 $end $cpc_flop=stardust03, $bio Amstrad CPC 464 disk. published 33 years ago: Stardust Trained (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123793&o=2 $end $dragon_cass=starfight, $bio Dragon cass. published 37 years ago: Starfighter (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116483&o=2 $end $dragon_cass=starfighte, $bio Starfighter (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116686&o=2 $end $zx81_cass=gametap2,gametap2t, $bio Sinclair ZX-81 cass. published 39 years ago: Starfighter + Pyramid + Artist [Model 2] (c) 1981 Greye Soft. [J.K.Greye] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114618&o=2 $end $saturn=sf3000j, $bio Sega Saturn game published 24 years ago: StarFighter 3000 (c) 1996 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59718&o=2 $end $saturn=sf3000, $bio Sega Saturn game published 24 years ago: StarFighter 3000 (c) 1996 Telstar Electronic Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60418&o=2 $end $psx=starfght, $bio Sony PlayStation disc published 24 years ago: StarFighter 3000 (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00241 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97619&o=2 $end $psx=ssanvein, $bio Sony PlayStation disc published 20 years ago: Starfighter Sanvein (c) 2000 A1 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111703&o=2 $end $nascom_snap=starfight, $bio Nascom soft. published 38 years ago: Starfighters (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235676&o=2 $end $bbcb_cass=starfind, $bio Starfinder (c) 19?? Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52455&o=2 $end $bbcb_cass=starfire, $bio Starfire (c) 19?? Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52456&o=2 $end $bbcb_flop_orig=starflen, $bio Acorn BBC Micro B disk. published 36 years ago: Starfleet Encounter (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125621&o=2 $end $st_flop=starfl, $bio Atari ST disk. published 34 years ago: Starflight (c) 1986 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148928&o=2 $end $ibm5150=starflt, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Starflight (c) 1986 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234603&o=2 $end $amigaocs_flop=starfl, $bio Commodore Amiga 500 disk. published 31 years ago: Starflight (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75105&o=2 $end $megadriv=starfl,starfl1, $bio Sega Mega Drive game published 29 years ago: Starflight (c) 1991 Electronic Arts. - TECHNICAL - Cartridge size: 4 Mb. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70574&o=2 $end $ibm5150=starflg2a,starflg2, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Starflight 2 - Trade Routes of the Cloud Nebula (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132503&o=2 $end $ibm5150=starflg2_35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Starflight 2 - Trade Routes of the Cloud Nebula (c) 1989 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234581&o=2 $end $amigaocs_flop=starfl2, $bio Commodore Amiga 500 disk. published 29 years ago: StarFlight II (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75098&o=2 $end $x68k_flop=starfrcd, $bio Starforce (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88637&o=2 $end $bbcb_cass=starflan, $bio Starforce Lander (c) 19?? First Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52457&o=2 $end $cpc_cass=starfox, $bio Amstrad CPC cass. published 33 years ago: Starfox (c) 1987 Reaktor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99337&o=2 $end $info=pss61, $bio Nintendo Super Famicom Box cart. published 27 years ago: StarFox + Super Mario Kart + Super Mario Collection (c) 1993 Nintendo. StarFox is a rail shoot'em up in a third-person and first-person 3-D perspective. Super Mario Kart is a famous go-kart racing game. Super Mario Collection is a collection of famous platform games. - TECHNICAL - Cardridge No. PSS-61. - TIPS AND TRICKS - * STAR FOX Polygon View Mode: At the continue screen after you lose your last ship, you can play with the polygons on the screen. Here are the controls. Controller 1: Left and Right-Rotate object horizontally Up and Down-Rotate object vertically L button-Zoom in R button-Zoom out X button-Stop rotation A button-Hold it down while rotating to 'draw' with the object. Release the button to clear the screen. Controller 2: Up, Down, Left, Right, SELECT, START, Y, or B-Changes to a different object. * STAR FOX Black Hole: To enter the black hole, a secret area on the map with no apparent way in, you must enter Level 1-2 (Asteroid Belt) and keep going until you find a spinning asteroid bar. Hit the center of the asteroid bar just before you hit it. Do it with the next 2. If you hit all 3 bars right before you hit them (fly through where the breakable asteroid was...). A Laughing asteroid will appear. Shoot it repeatedly to open the gateway to the Black Hole. There are 3 level warps in the Black Hole. Fly through and look around this Lost ship graveyard... * STAR FOX Enter another dimension: Choose level 3, then go to the asteroid belt and keep shooting the second big asteroid until it is destroyed. A bird-like object will fly out. Do not shoot it. Ram into it to travel 'out of this dimension'. Shoot the paper-like objects. The boss does not have a life meter, just icons (until they display three 7s) Shoot THE END letters until they are in the right position. The letters will be orange when they are correct. * SUPER MARIO KART Small Racer: When at the character select screen (only in racing) hold Y and push A and your character will become small. This will not effect speed whatsoever, it will only make it so your opponents can run you over to slow you down. Hold Y and push A to make yourself big again. * SUPER MARIO KART Unlock Special Cup: At the cup select screen, press the following buttons in order: L, R, L, R, L, L, R, R. * SUPER MARIO KART Unlock Special Cup on Time Trial: Go to Time Trial, put the cursor on Mushroom Cup and press: L, R, L, R, L, L, R, R, A. If you haven't unlocked Special Cup already, it'll be available now. * SUPER MARIO COLLECTION SMB1 High Score Reset: On the title screen, press A, B, L, and R all at the same time. SMB1 Restart after game over: Hold A + B on the gameover screen, then press start. SMB2 Kill Yourself: Pause then hold L+R and press select. SMBLL High Score Reset: On the title screen, press A, B, L, and R all at the same time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40780&o=2 $end $snes=starfox2a,starfox2, $bio Nintendo Super Famicom cart. published 25 years ago: Star Fox 2 (c) 1995 Nintendo. - TRIVIA - Never released to the public. Some prototypes are known to exists. This project was almost finished until it was cancelled since the Super Faicom was getting very aged at that time. Many of Star Fox 2's features and scenarios were recycled into Star Fox 64, however, notably the All-Range Mode and the Star Wolf Team. - STAFF - Developed by Argonaut Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62226&o=2 $end $n64=starfoxu1,starfoxu, $bio Nintendo 64 cart. published 23 years ago: StarFox 64 (c) 1997 Nintendo of America, Inc. North American release. Game developed in Japan. See the original for more information; "StarFox 64 [Model NUS-NFXJ-JPN]". Description from the US back cover: The Lylat system has been invaded! Join Fox McCloud and his Star Fox team as they fight to save the galaxy from the clutches of the evil Andross. Travel to many different 3-D worlds. Battle the enemy in the air and on the ground and listen in as Fox McCloud interacts with a cast of characters. See how it feels to feel what you see! The N64 Rumble Pak controller accessory instantly transmits all the bumps and blasts during the action. It’s a new jolt to your game play experience! - N64 Rumble Pak controller accessory and batteries included! - Four Players compete simultaneously in Vs. mode! - Game Pak memory saves the top 10 scores! - Outstanding cinema scenes tell the Star Fox saga! - TECHNICAL - GAME ID: NUS-NFXE-USA - TRIVIA - Released on June 30, 1997 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57980&o=2 $end $n64=starfoxj, $bio Nintendo 64 cart. published 23 years ago: StarFox 64 (c) 1997 Nintendo. Now you can see, hear and feel the power of the Nintendo 64. This masterpiece from Shigeru Miyamoto will launch you into a futuristic world of space combat like you've never experienced before. Combine great real-time 3-D game play with the innovative Rumble Pak accessory (available separately), and you'll be immersed in the interplanetary struggles of the Star Fox Team. Graphically, StarFox 64 takes full advantage of the power of the Nintendo 64 to produce realistic, 3-D environments full of alien adversaries. Skim over the surface of an alien sea, weave through the concrete canyons of a futuristic metropolis, or dodge planetoids the size of mountains. Between missions, you'll be treated to real-time 3-D movies that progress the story of the Star Fox Team of space mercenaries in their struggle against the evil ape emperor, Andross. The seamless transitions from action to story give Star Fox 64 a truly unique, cinematic feel. Equipped with the Rumble Pak, the Nintendo 64 Controller becomes a new implement for fun. Not only does the Rumble Pak provide force-feedback in response to the game action, the Controller's analog Control Stick gives you total, precise control of your vehicle, be it a sleek "Arwing" starfighter, an armored "Landmaster" tank, or the deep-diving "Blue-Marine" submersible. The game's fifteen missions link together in a number of possible paths to your final objective: a show-down on Venom, the home planet of the interplanetary tyrant, Andross. Throughout your adventure, you'll have to accomplish challenging objectives in order to reach and conquer every mission. There are two different mission modes in the game; 3-D scroll and all-range. A 3-D scroll mission thrusts you forward into the conflict, and requires intense, split-second reactions. Multiple paths are possible through these scrolling missions, depending on the choices you make. All-range mode missions enable you to maneuver in full 360-degrees, and to put your Arwing through radical combat maneuvers like loop-the-loops and high energy turns. StarFox 64's sound effects and music add to the cinematic feel of the game. Over 700 voice samples allow for almost constant radio chatter between Fox McCloud and his wingmen. Enemy characters will also get in on the act, taunting you as you oppose them. In addition to the adventure of the Main Game, Star Fox 64 includes a Training mode to help new pilots learn the ropes, and VS. mode that lets you take on one to three friends in a free-for-all multi-player battle royale. Star Fox 64 is the ultimate video game space combat adventure, and it's only available on Nintendo 64. - TECHNICAL - Model NUS-NFXJ-JPN - TRIVIA - Released on April 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57979&o=2 $end $snes=starfoxswc, $bio Nintendo Super NES game published 27 years ago: StarFox Official Competition (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNS-FU-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63596&o=2 $end $cpc_flop=starfox1,starfoxu01,starfoxu02,starfoxu, $bio Amstrad CPC 464 disk. published 33 years ago: Starfox [Model RK74694] (c) 1987 Reaktor [Ariolasoft label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126435&o=2 $end $snes=starfoxja,starfoxj, $bio Nintendo Super Famicom cart. published 27 years ago: Star Fox (c) 1993 Nintendo Company, Limited. Star Fox is a 3-D rail-shooter programmed by Argonaut Software and published by Nintendo. The evil scientist and self declared Emperor Andross threatens to take over the Lylat solar system and no one can stop him. Corneria, the fourth planet of the system, is under attack and the enemy armies are in dramatic superiority. A small group of four pilots belonging to the Star Fox Team take on the challenge and fly off their Arwing ships to planet Venom, ultimate hideout of the evil emperor. The player takes control of Fox McCloud, leader of the team, and guides his teammates (Falco, Peppy and Slippy) through three designated routes across the Lylat solar system. Although each one of the path leads to Andross's lair, they each feature an increasing difficulty level (easy, medium and hard). The Arwing comes equipped with a standard Vulcan gun and powerful, yet in limited quantities, Nova Bombs. But the real highlight of the fighter are its retractable wings and anti-gravity engine allowing for incredibly fast rolls and flips. Various power-up items are dropped by certain enemies or just scattered around the levels - they range from yellow rings (restores some shield energy), blue rings (check point and shield energy), ship rings (extra ship if the player manages to shoot the three pods that form the ring), Twin laser, temporary Power Shield, Wings (repairs a broken wing) and Nova bomb. - TECHNICAL - Cartridge ID: SHVC-FO - TRIVIA - Released on February 21, 1993 in Japan for 9800 Yen. Star Fox was the first game to use the Super FX chip. The coprocessor was directly included with each game cartridge and gave the original Super Famicom hardware an extra power boost. This graphics accelerator chip allowed games to generate smooth and realtime 3D graphics for home consoles. The console market was under increasing pressure to create the same 3D graphics already offered by home computers and the Super FX chip was a natural step forward. It was created by the talented people at Argonaut Games (England), who also co-developed Star Fox. Interestingly, it wasn't the first time the company had made such a '3-D move'. They developed the first-person 3D shooter Starglider in 1986 for the Commodore Amiga and Atari ST (the game was later ported to other systems). The shooter was rendered with wireframe vector graphics but its sequel released in 1988, Starglider 2, used solid shaded polygonal graphics. Reviews: [FR] April 1993 - Consoles + No. 18: 96/100 - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto Director: Katsuya Eguchi Assistant Director: Yoichi Yamada Programmed By: Dylan Cuthbert, Giles Goddard, Krister Wombell 3D System: Pete Warnes, Carl Graham Graphic Designer: Takaya Imamura, Shape Designer, Tsuyoshi Watanabe Sound Effects: Koji Kondo Music Composer: Hajime Hirasawa Assisted By: Argonaut Software Super FX Staff: Jez San, Ben Cheese, Richard Clucas, Satoshi Nishiumi, Hironobu Kakui Software Support: Yasunari Nishida, Yasuhiro Kawaguchi, Shigeki Yamashiro English Support: Dan Owsen, Tony Harman, Jon Dean, Ian Crowther Japanese Support: Keizo Kato, Takao Shimizu, Masato Kimura, Hajime Yajima, Kenji Yamamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62225&o=2 $end $snes=starfoxa,starfoxp,starfox, $bio Nintendo Super NES game published 27 years ago: Star Fox (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNS-FO-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63595&o=2 $end $info=stargate, $bio Arcade Video game published 39 years ago: Stargate (c) 1981 Williams. Stargate, also known as 'Defender II', will transport you to a whole new dimension in video games! Not only will the skills you learned with "Defender" be challenged and refined, but new strategies must come into play if you are to be victorious in rescuing the humanoids from the clutches of the aliens and in entering the Stargate! Your ability to react quickly and with on-target precision will be tested against the evil Yllabian Space Guppies, Dynamos, Space Hums, Firebombers and their Fireballs, Phreds, Big Reds and Munchies! If you succeed in maneuvering your ship into the Stargate, you'll be instantly trans-located to that part of the planet where the humanoids are being abducted! To open up spectacular scoring possibilities, rescue four Humanoids, re-enter Stargate and you'll warp 3 waves ahead in space and time, setting off dazzling special effects and racking up high points! If you must destroy everything in your path or risk self-destruction, activate the Inviso anti-matter cloaking device and become invisible and invulnerable! Inviso time plus a new ship and a Smart Bomb are earned with every 10,000 points you score! If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage! - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC Players : 1 Control : 2-way joystick (vertical) Buttons : 6 => Thrust, Fire, Reverse, Smart bomb, Inviso, Hyperspace - TRIVIA - Stargate was released in November 1981. Stargate was the first game designed by Vid Kidz, the design firm founded by Jarvis and DeMar when they decided to go independent. Williams became desperate for a game after the designers left, so they took Vid Kidz under contract. Stargate took four months to complete. All Vid Kidz games were designed on a dual 8" floppy, 1 MHz 6809 Motorola Exorcisor system that cost $30,000 in those days. The name was changed to 'Defender II' right after the game had stopped being manufactured, because Williams wanted to make sure they could own the trademark on the title. All compilation packs released for home consoles and computers in 1995 and later (see Ports section below for the complete listing) feature the game under the 'Defender II' moniker. The name of the enemy Yllabian is created by reversing the spelling of Bally, one of Williams' competitors. Bally reversed becomes Yllab. Shooting a Pod will release between four and seven Swarmers. Approximately 26,000 upright cabinets and about 1,000 cocktail tables were made. Stargate plays very similarly to "Defender", although several enhancements have been made to the already superb and demanding game play. Changes from "Defender" : * The addition of eight more enemies. * The addition of the Stargate. Going through the Stargate allows the player to either : 1) Go to the opposite side of the planet if no Humanoids are being threatened. 2) Arrive at the exact spot where a Lander is abducting a Humanoid. 3) In addition, before Wave 10, if you fly forwards (not backwards) through the Stargate while carrying four or more Humanoids, you will warp forward three waves. You will get a bonus of Humanoids left X 2,000 points for this achievement (up to 20,000 points). * The Inviso button allows you to cloak your ship in an anti-matter field. While cloaked, your ship is indestructible and you can destroy enemies by flying through them. You can still pick up falling Humanoids while cloaked. * There are now bonus waves in the game. After completing these bonus waves, you start again with ten Humanoids on the planet's surface. The bonus waves are: 1) On Wave 5 and every tenth wave thereafter : The Yllabian Dogfight. 2) On Wave 10 and every tenth wave thereafter : The Firebomber Showdown. * When the last Humanoid left on the planet's surface is abducted, the planet surface starts flashing, and the message under the scanner reads : 'PLANET SURFACE UNSTABLE!'. This is the warning that planetary explosion will occur soon unless at least one Humanoid is saved. * When all Landers in a wave are destroyed, the message under the scanner reads : 'ALL LANDERS DESTROYED!'. * There is now a 'Pod Intersection' timer which appears in the scanner at the beginning of any wave which has at least three Pods. It counts down to the moment when all the Pods come together. - SCORING - Lander: 150 points Mutant: 150 points Bomber: 250 points Pod: 1,000 points Baiter: 200 points Swarmer: 150 points Firebomber: 250 points Fireball: 100 points Dynamo: 200 points Space Hum: 100 points Yllabian Space Guppy: 200 points Phred: 200 points Big Red: 200 points Munchies: 50 points Getting hit by an enemy bullet: 25 points Destroying a Pod with a Smart Bomb will award either 1,450 or 1,600 points. Rescuing abducted Humanoids gives increasing bonuses if they are rescued consecutively without being immediately returned to the ground. 500 points for saving the first Humanoid from a Lander, 1,000 points for saving the second, 1,500 points for the third, and 2,000 points for the fourth and higher. 500 points for each Humanoid put back into the planet's surface. 250 points for a Humanoid landing into the ground safely on his own. A special undocumented bonus can be gained by dropping off a Humanoid as the last event in a wave. There are two ways to do this. One way requires you to have killed everything off in the wave except for one Lander. Wait for the Lander to pick up a Humanoid. Shoot the Lander and catch the Humanoid JUST before it hits the ground. The other way is to deposit a Humanoid that your ship is carrying at the exact moment when you kill the last enemy of the wave. Either way, when this is done properly the screen will flash several times and you will be awarded 2,000 points. Bonus at the end of each wave: Wave 1: Humanoids Left X 100. Wave 2: Humanoids Left X 200. Wave 3: Humanoids Left X 300. Wave 4: Humanoids Left X 400. Wave 5 and all Yllabian Dogfight waves: 2,500 points. Wave 6 and above: Humaniods Left X 500. Warp: Humanoids Left X 2,000. - TIPS AND TRICKS - The enemies that initially appear in each wave are : Wave 1 : 11 Landers, 2 Dynamos, 3 Firebombers Wave 2 : 10 Landers, 2 Dynamos, 3 Firebombers, 7 Yllabian Space Guppies Wave 3 : 10 Landers, 2 Dynamos, 6 Firebombers, 4 Yllabian Space Guppies, 3 Pods Wave 4 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods Wave 5 and every Yllabian Dogfight : 6 Dynamos, 22 Yllabian Space Guppies, 8 Swarmers Wave 6 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods, 2 Bombers Waves 7, 8, and 9 : 17 Landers, 3 Dynamos, 3 Firebombers, 5 Yllabian Space Guppies, 4 Pods, 3 Bombers Wave 10 and every Firebomber Showdown : 13 Firebombers, 6 Pods Wave 11 and every regular wave higher : 18 Landers, 4 Dynamos, 4 Firebombers, 3 Yllabian Space Guppies, 4 Pods, 2 Bombers If the planet is destroyed, all Landers are replaced with Mutants. * You start the game in the middle of the screen. You can look at your radar to see where the various enemies are. Get to learn the sounds of the game because they are an important clue as to what is going on out of your viewing range. First of all, learn how to use the buttons with proficiency. You don't want to be hunting around for the smart bomb or thrust button when you are in the middle of a firefight. Practice will make you proficient. * The player's ship can shoot a maximum of four lasers on the screen at any one time. * Learn to use your radar screen and after a while you will only look at the viewable area briefly to take care of business. Each enemy has a unique color on the radar so you should be able to easily identify what they are. In addition, you will also learn how each enemy moves around. This will definitely become a great benefit in the later waves. * Listen to the sounds of the game. When you hear a high-pitched chatter, that means a Lander has picked up a Humanoid in order to create a Mutant. Use your radar and look for the green shape going straight up; that's the Lander. Try to get over there as quickly as possible. Just shoot the Lander, not the Humanoid it has taken. When you hear what sound like something being put together, that means a Lander has become a Mutant. * Once you shoot the Lander, your job isn't over yet. If the height is too great, the Humanoid will fall and die on impact. You have to fly over the Humanoid and your fighter will pick it up. Any time you scrape against the ground, you will set the Humanoid down. Some players continuously ride around with a Humanoid to prevent the planet from exploding. * The planet will only explode when all ten Humanoids are dead. Then you will have to go through waves of nothing but Mutants and the other regular enemies until you make it to a bonus wave. After that, you will have ten humans and a new planet again. Mutants are very dangerous to deal with because they tend to swarm and fire a lot of shots toward your ship. Of course, expert players just shoot all the Humanoids so they can have the challenge of going through these Mutant waves. * Try to clear waves as quickly as possible. If you take too long on a wave, a Baiter, Phred, or a Big Red will appear. These enemies are much faster than your fighter and can outrun it. The Baiter also has the tendency to fire pretty accurate shots. One of the tactics to throw them off is to reverse quickly a couple of times. This disorients them briefly and may give you a chance to shoot them. These enemies make their appearance to ensure you finish waves quickly. * Use your Smart Bombs only when the screen is crowded with enemies. A lot of players like to get all the Pods together and then touch off a Smart Bomb. Another way is to break open the Pods so that Swarmers are all over then hit the Smart Bomb. * Use your Inviso sparingly. A good tactic is to find a lot of enemy units bunched up. Fly fast toward them and at the last second activate your Inviso until you are clear (should amount to less then a second of time). You can destroy quite a few enemies this way and you conserve your Invisio energy. * Use Hyperspace only when you are in a totally desperate situation (like getting swarmed by Mutants or Swarmers). Sometimes Hyperspace will destroy your ship on re-entry. * Watch out for the Bombers. Although they travel slowly, they leave strings of bombs. If you are not paying attention, you may crash if you attempt to fly through them. * The Firebombers have a tendency to shoot a lot of Fireballs at your fighter. Fortunately, you can destroy these Fireballs. This can become complicated if there are four or five Firebombers firing at the same time. The Fireballs don't track your ship. The Firebombers don't start shooting Fireballs until Wave 2. * You can fly through and under the terrain (but you cannot exit the screen at the top and come up through the bottom or vice-versa). Use this to your advantage when maneuvering around. * Since you 'wrap-around' the screen, this gives you a little more maneuvering room. However, keep looking at your radar because the enemy that disappears off the left side will show up on the right side. Also, shots do not wrap around the edge. * In addition to using the 'wrap-around', keep in mind that you can also use the Stargate to your advantage. Some players hang around the Stargate until a Humanoid is abducted. They go through the Stargate, save the Humanoid, and go back to the Stargate again to await the next rescue. Also, the Stargate is useful if you are being pursued by a lot of enemies since it transports you to the opposite side of the planet. * Since you get an extra ship, Smart Bomb, and Inviso time every 10,000 points, that should be your constant goal. However, as the waves get higher things move a lot faster, making even getting 10,000 points a challenge. * The most extra ships or Smart Bombs that can be obtained is 255. If the player has 255 extra ships or Smart Bombs and then wins an extra one, the counter rolls back to zero. * Secret Message : The formula consists of three sequences of buttons, that all must be completed within a quarter of a second of each other, without the player dying onscreen. The moves are as follows... 1) Joystick Down, Reverse, 1P Start and Thrust. 2) Reverse, 2P Start and Fire. 3) Joystick Down, 1P Start, Thrust and Fire. * Stargate attack waves 'roll over' at wave 100, which is displayed, when started and after being completed, as Wave 0. The game keeps track of the actual number of waves, even though they are not shown properly. For example, the next wave will be counted as Wave 101, even though it shows being completed as Wave 1. The game will 'roll over' again at Wave 200, which is displayed, when started and after being completed, as Wave 0 as well. The next 'roll over' occurs at Wave 256. Upon completion of Wave 255, the next wave is a wave very similar to the very first wave, except that the Firebombers shoot. This level is counted and displayed as Wave 0, and the player is awarded a bonus of Humanoids left X 0 points (the bonus for this wave is always 0 points). The next is Wave 1, and the game now plays just as if the player had started a new game (warps are now again possible up to Wave 10), except the player gets to keep his score and all of his bonus ships and Smart Bombs. - SERIES - 1. Defender (1980) 2. Stargate (1981) 3. Strikeforce (1991) 4. Defender 2000 (1996, Atari Jaguar) - STAFF - Staff : Larry DeMar (LED), Sam Dicker (SAM), Steve Ritchie (SSR), Eugene Jarvis (DRJ) (EPJ), (JER) - PORTS - * CONSOLES: [US] Atari 2600 (1984) "Stargate [Model CX26120]" [US] Atari 5200 (1984) "Stargate [Model CX5219]" [JP] Nintendo Famicom (sept.24, 1987) "Star Gate [Model HAL-SB]" [US] Atari 2600 (1988) "Defender II [Model CX26120]" [US] Nintendo NES (jul.1988) "Defender II [Model NES-SB-USA]" [US] Nintendo SNES (oct.1996) "Williams Arcade's Greatest Hits [Model SNS-AW8E-USA]" [EU] Nintendo SNES (jan.8, 1997) "Williams Arcade's Greatest Hits [Model SNSP-AW8P-EUR]" [US] Sega Genesis (1996) "Williams Arcade's Greatest Hits" [EU] Sega Mega Drive (1996) "Arcade's Greatest Hits [Model T-97126]" [US] Sega Saturn (1996) "Arcade's Greatest Hits [Model T-9703H]" [US] Sony PlayStation (apr.10, 1996) "Williams Arcade's Greatest Hits [Model SLUS-00201]" [EU] Sony PlayStation (sept.1, 1996) "Williams Arcade's Greatest Hits [Model SLES-00323]" [US] Sega Dreamcast (june.27, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9713N]" Sega Dreamcast [EU] (jul.28, 2000) "Midway's Greatest Arcade Hits Vol. 1 [Model T-9710D-50]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: Commodore VIC-20 [US] (1982) "Defender II" [US] Apple II (1983) PC [Booter] [US] (1983) [US] Commodore C64 [EU] (1984) "Guardian" PC [MS Windows 3.1/DOS, CD-ROM] [US] (1995) "Williams Arcade Classics" PC [MS Windows 95/DOS, CD-ROM] [US] (1996) "Williams Arcade Classics" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * OTHERS: Palm OS [US] (aug.2001) "Midway Arcade Classic" VFD handheld game (1982) by Entex Tiger Game.com [US] (1997) "Williams Arcade Classics [Model 71-722]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2625&o=2 $end $dragon_cass=stargate, $bio Dragon cass. published 37 years ago: Stargate (c) 1983 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117179&o=2 $end $apple2_flop_orig=stargate, $apple2_flop_clcracked=stargate, $bio Apple II disk. published 37 years ago: Stargate (c) 1983 Atarisoft [Atari, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230636&o=2 $end $a800=stargate, $bio Atari 800 cart. published 36 years ago: Stargate (c) 1984 Atari, Inc. Prototype game. - STAFF - Programmer: Steve A. Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86711&o=2 $end $megadriv=stargatep,stargatepa, $bio Sega Mega Drive game published 26 years ago: Stargate (c) 1994 Acclaim Entertainment, Incorporated. - TRIVIA - Reviews: [FR] March 1995, Consoles + N.41: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56898&o=2 $end $megadriv=stargate, $bio Sega Genesis game published 26 years ago: Stargate (c) 1994 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115630&o=2 $end $info=estargte, $bio Tabletop game published 38 years ago: Stargate (c) 1982 Entex Industries, Inc. - TECHNICAL - Game ID: 6074 - STAFF - Case designed by: Ortega Orr, Ron Chesley Electronics designed and programmed by: Rick Dyer, AMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95291&o=2 $end $info=stargatp,stargatp1,stargatp2,stargatp3,stargatp4,stargatp5, $bio Pinball published 25 years ago: Stargate (c) 1995 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - Stargate was released in March 1995 in North America. It was based on the 1994 movie, starring Kurt Russell and James Spader. - STAFF - Designers : Ray Tanzer, Jon Norris Artwork : Constantino Mitchell Mechanics : Marion Czyz, Wesley Chang Software : Allen Edwall Dots/Animations : Rand Paulin, Alycen Hareas, Vecennia Jordan Sounds : Craig Beierwaltes, Duane Decker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5404&o=2 $end $a2600=stargate,stargatee, $bio Atari 2600 cart. published 36 years ago: Stargate (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX26120 - STAFF - Designed by Williams Electronics, Inc. Programmed by: Bill Aspromonte Computer Graphics by: Bill Aspromonte Audio by: Andrew Fuchs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51040&o=2 $end $a5200=stargate, $bio Atari 5200 cart. published 36 years ago: Stargate (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5219 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Steve Baker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50097&o=2 $end $gameboy=stargate, $bio Nintendo Game Boy Cart. published 26 years ago: Stargate [Model DMG-AGTE-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=66999&o=2 $end $snes=stargatej, $bio Nintendo Super Famicom cart. published 25 years ago: Stargate [Model SHVC-AGTJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62229&o=2 $end $snes=stargateu,stargateup, $bio Nintendo Super NES game published 25 years ago: Stargate [Model SNS-AGTE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63605&o=2 $end $snes=stargate, $bio Nintendo Super NES game published 25 years ago: Stargate [Model SNSP-AGTP-EUR] (c) 1995 Acclaim Ent., Incorporated. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63604&o=2 $end $gamegear=stargate, $bio Sega Game Gear cart. published 26 years ago: Stargate (c) 1994 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81157] - TRIVIA - This game is based on the 1994 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64877&o=2 $end $cpc_cass=starglid, $bio Amstrad CPC cass. published 34 years ago: Starglider (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99339&o=2 $end $pcw=starglid, $bio Amstrad PCW soft. published 34 years ago: Starglider (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118365&o=2 $end $specpls3_flop=starglid,starglida, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Starglider (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118677&o=2 $end $cpc_flop=starglid02,starglid03,starglid04,starglid01,starglid, $bio Amstrad CPC 464 disk. published 34 years ago: Starglider (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121099&o=2 $end $amigaocs_flop=starglid, $bio Commodore Amiga 500 disk. published 33 years ago: Starglider (c) 1987 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75106&o=2 $end $st_flop=starglid, $bio Atari ST disk. published 33 years ago: Starglider (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149143&o=2 $end $amigaocs_flop=stargld2, $bio Commodore Amiga 500 disk. published 32 years ago: Starglider 2 (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75107&o=2 $end $st_flop=stargld2, $bio Atari ST disk. published 32 years ago: Starglider 2 (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230329&o=2 $end $pc98=stargld2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Starglider 2 (c) 1991 MicroProse Japan K.K. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90724&o=2 $end $specpls3_flop=stargli2, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Starglider 2 - The Egrons Strike Back (c) 1989 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148212&o=2 $end $electron_rom=stargrph2, $bio Acorn Electron ROM published 35 years ago: StarGraph Ver. 2 (c) 1985 Slogger Soft. - STAFF - By: C. Stennett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129696&o=2 $end $bbc_rom=stargrph, $bio Acorn BBC ROM published 35 years ago: StarGraph Ver. 2 (c) 1985 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145248&o=2 $end $electron_rom=stargrph, $bio Acorn Electron ROM published 33 years ago: StarGraph Ver. 3 (c) 1987 Slogger Soft. - STAFF - By: C. Stennett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129697&o=2 $end $a2600=stargunn, $bio Atari 2600 cart. published 38 years ago: Stargunner (c) 1982 Telesys - TECHNICAL - Model 1005 - STAFF - Programmer: Alex Leavens - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51041&o=2 $end $a800=starion, $bio Atari 800 cart. published 37 years ago: Starion (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86712&o=2 $end $cpc_cass=starion,stariona, $bio Amstrad CPC cass. published 35 years ago: Starion (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99340&o=2 $end $cpc_flop=starkosu,starkosu01, $bio Amstrad CPC 464 disk. published 16 years ago: Starkos (c) 2004 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123317&o=2 $end $cpc_cass=starlife, $bio Amstrad CPC cass. published 32 years ago: Starlife [Model 61731681] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99341&o=2 $end $cpc_flop=starligh, $bio Amstrad CPC type-in published 32 years ago: Starlight (c) 1988 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120230&o=2 $end $pc8801_cass=starligh, $bio NEC PC-8801 Series cass. published 37 years ago: Starlight Adventure Part I (c) 1983 Carry Lab. - TECHNICAL - GAME ID: PP-8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91274&o=2 $end $amigaocs_flop=starlord,starlordg, $bio Commodore Amiga 500 disk. published 26 years ago: Starlord (c) 1994 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75108&o=2 $end $dragon_cass=starmanj, $bio Starman Jones (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116562&o=2 $end $dragon_cass=starmanjt, $bio Starman Jones in the Temple of Doom (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116563&o=2 $end $a2600=starmast,starmaste1,starmaste,starmastef, $bio Atari 2600 cart. published 38 years ago: StarMaster (c) 1982 Activision You must protect your starbases by destroying all invading enemy starfighters before they destroy you or your starbases. You must accomplish your mission quickly, using the least amount of energy, sustaining the least damage. Succeed, and you will be rewarded. Fail, and you will be destroyed. The destiny of the galaxy is in your hands. - TECHNICAL - GAME ID: AX-016 - TRIVIA - StarMaster by ACTIVISION was designed to be played on color television sets only. - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51038&o=2 $end $bbcb_cass=starmaze, $bio Starmaze (c) 19?? Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52458&o=2 $end $electron_rom=starmon, $bio Acorn Electron ROM published 36 years ago: StarMon (c) 1984 Slogger Soft. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129698&o=2 $end $bbc_rom=starmon, $bio Acorn BBC ROM published 36 years ago: StarMon (c) 1984 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145249&o=2 $end $vg5k=staroc, $bio Philips VG-5000 cass. published 36 years ago: Staroc (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236410&o=2 $end $a2600=scharger, $bio Atari 2600 cart. published 38 years ago: Starpath Supercharger (c) 1982 Starpath Corp. The Starpath Superchargeris an expansion peripheral cartridge for playing cassette-based proprietary games on the Atari 2600 video game console. - TECHNICAL - The device consists of a long cartridge with a handle on the end, and an audio cassette cable. It adds 6 KB to the Atari 2600's 128 bytes of RAM (increasing it 49-fold to 6,272 bytes of RAM), allowing for the creation of specially compatible games which are larger and have higher resolution graphics than normal cartridges. A cable coming out of the side of the cartridge plugs into the earphone jack of any standard cassette player, for loading all Supercharger games from standard audio cassettes. The Supercharger is compatible with Atari 2600, Atari 2600 Jr., and the Sears Video Arcade consoles. - TRIVIA - Originally called the Arcadia Supercharger. The Supercharger does not work on many Atari 7800 systems (which is typically backward compatible with the Atari 2600), although it does with some early models of the system. After Atari installed a circuit to fix a compatibility issue with the 2600 version of Dark Chambers, it subsequently caused incompatibility with the Supercharger and some other games that use the FE bank switching method. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51042&o=2 $end $info=sc4starp,sc4starpa,sc4starpb,sc4starpc,sc4starpd,sc4starpe,sc4starpf,sc4starpg,sc4starph,sc4starpi,sc4starpj,sc4starpk, $bio Starprize (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6805] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42810&o=2 $end $c64_cass=starquak, $bio Commodore C64 cass. published 36 years ago: Starquake (c) 1984 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187207&o=2 $end $cpc_cass=starquak, $bio Amstrad CPC cass. published 35 years ago: Starquake (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99342&o=2 $end $msx1_cass=starquak,starquaka, $bio MSX cass. published 34 years ago: Starquake (c) 1986 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95014&o=2 $end $st_flop=strquake, $bio Atari ST disk. published 32 years ago: Starquake (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230325&o=2 $end $spectrum_cass=starquakz, $bio Starquake (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219684&o=2 $end $spectrum_cass=starquakr, $bio Starquake (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219760&o=2 $end $einstein=starq, $bio Starquake (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136076&o=2 $end $msx1_flop=starquak, $bio Starquake cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230148&o=2 $end $cpc_flop=starquak02, $bio Amstrad CPC 464 disk. published 34 years ago: Starquake Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126748&o=2 $end $zx81_cass=starqsti, $bio Sinclair ZX-81 cass. published 38 years ago: Starquest (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115024&o=2 $end $zx81_cass=starqst, $bio Sinclair ZX-81 cass. published 38 years ago: Starquest (c) 1982 Pixel Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115057&o=2 $end $zx81_cass=starqste, $bio Sinclair ZX-81 cass. published 38 years ago: Starquest and Encounter-IQ (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QPZ0017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114794&o=2 $end $apple2_cass=starques, $bio Apple II cass. published 40 years ago: STARQUEST Rescue at Rigel (c) 1980 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135976&o=2 $end $amigaocs_flop=starray, $bio Commodore Amiga 500 disk. published 32 years ago: StarRay (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75099&o=2 $end $amigaocs_flop=starrayb, $bio Commodore Amiga 500 disk. published 32 years ago: StarRay [Budget] (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75100&o=2 $end $amigaocs_flop=starraya, $bio Commodore Amiga 500 disk. published 32 years ago: StarRay [Hyperaction] (c) 1988 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75101&o=2 $end $mikrosha_cass=starrid, $bio STARRID (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236551&o=2 $end $specpls3_flop=cchaplin,cchaplina, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Starring Charlie Chaplin (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118691&o=2 $end $spectrum_cass=charliec, $bio Starring Charlie Chaplin (c) 198? Erbe Soft. Spanish release. - TECHNICAL - Game ID: SE 349 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99193&o=2 $end $info=stars, $bio Pinball published 42 years ago: Stars (c) 1978 Stern Electronics. - TECHNICAL - Model Number : 103 - TRIVIA - 5,127 units were produced. - STAFF - Design by : Steve Kirk Art by : Jorge Obregon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5590&o=2 $end $galaxy=stars, $bio Galaksija cass. published 13 years ago: Stars (c) 2007 Solc, Tomaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235813&o=2 $end $apple2gs=strsplnt, $bio Apple IIGS disk. published 30 years ago: Stars & Planets (c) 1990 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115243&o=2 $end $info=monrobwl, $bio Bowler published 42 years ago: Stars & Strikes (c) 1978 Stern Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7601&o=2 $end $info=m4starst,m4starst__a,m4starst__b,m4starst__c,m4starst__d,m4starst__e,m4starst__f,m4starst__g,m4starst__h,m4starst__i,m4starst__j, $bio Stars & Stripes (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41467&o=2 $end $info=m5stars,m5stars10,m5stars10a,m5stars13a,m5stars20,m5stars22,m5stars25,m5stars25a,m5stars26, $bio Stars & Stripes (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15648&o=2 $end $info=m5startr, $bio Stars & Stripes Triple (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41641&o=2 $end $info=sc4strbra,sc4strbrc,sc4strbrd, $bio Stars 'n' Bars Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1263] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43699&o=2 $end $info=sc4strbr,sc4strbrb, $bio Stars 'n' Bars (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1219] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42812&o=2 $end $info=m4starbr, $bio Stars and Bars (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41465&o=2 $end $to_flop=stars1,stars1a, $bio Thomson TO disk. published 31 years ago: Stars Volume 1 (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108024&o=2 $end $famicom_cass=starship, $bio Nintendo Famicom BASIC type-in published 36 years ago: スターシップ (c) 1984 Hudson Soft. (Starship) - TRIVIA - Published in the Nintendo Family Computer and Family Basic Guide Book. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233455&o=2 $end $tvc_flop=starship, $bio Videoton TVC disk. published 31 years ago: Starship (c) 1989 Arvai [Zoltan Arvai] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112381&o=2 $end $info=starshp1,starshpp, $bio Arcade Video game published 43 years ago: Starship 1 (c) 1977 Atari. - TECHNICAL - Game ID : 007513-007531 Main CPU : MOS Technology M6502 (@ 750 Khz) Players : 1 Control : Stick (Steering Yoke for X-Axis, Throttle stick (fast/slow) for Y-Axis) Buttons : 3 (Button 1= Fire, Button 2= Torpedo, Button 3= Brake(?) ) The game uses a half-silvered mirror to reflect the image over a black light lit space background. The monitor has a ''+'' (a target crosshairs) taped directly onto the monitor to aid in lining up enemy ships. - TRIVIA - Starship 1 was released in July 1977. It is another fantastic Atari first. This incredibly realistic video sensation (at its time) goes where no game has gone before. 3500 units were produced. After a nearly 50-year run, the mid-1970s video games like Starship 1 spelled the end of the electro-mechanical arcade games (such as "Killer Shark" seen in the movie Jaws). Video games would spawn a nation-wide phenomenon which has gone on to this day. Starship 1 was one of many mid-1970's Atari games such as "Night Driver", "Sprint 2" and "Drag Race" which were often found at carnivals and bowling alleys. Kids would flock to these establishments just to get an opportunity to play the games rather than the primary source of entertainment they offered. When the 80's arrived, video games could be found everywhere including grocery stores and kids didn't have to go very far to play their favorite game. At the end of a game, two different sayings will be displayed. One simply saying to deposit a quarter to be the captain of Starship 1, the other saying that "Sensors detect another quarter in your pocket, deposit it to be the captain of Starship 1". Pretty funny the first time you see it! A Starship 1 unit appears in the 1978 movie "Dawn of the Dead". - TIPS AND TRICKS - Easter Egg: Disable the 'Bonus Time' DIP switch. Hold the Phasor and Start buttons down. Drop a quarter in the Coin 1 slot, then quickly let up the buttons and slam the Slow control. The words 'Hi Ron!' will appear on the screen, and you will get 10 free credits. - STAFF - Designed and programmed by : Ron Milner, Steve Mayer, Dave Shepperd, Dennis Koble (at Grass Valley) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2626&o=2 $end $dragon_cart=starship, $bio Dragon cart. published 38 years ago: Starship Chameleon (c) 1982 Dragon Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53480&o=2 $end $dragon_cass=sshipcham, $bio Dragon cass. published 35 years ago: Starship Chameleon (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116406&o=2 $end $electron_cass=sshipcom,sshipcomg, $bio Acorn Electron cass. published 37 years ago: Starship Command (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52459&o=2 $end $bbcb_flop_orig=sshipcom, $bio Acorn BBC Micro B disk. published 37 years ago: Starship Command (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125213&o=2 $end $electron_cart=sshipcom, $bio Acorn Electron cart. published 37 years ago: Starship Command (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129667&o=2 $end $electron_cass=sshipcomb, $bio Starship Command (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52460&o=2 $end $bbcb_cass=stardisc, $bio Starship Discovery (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52461&o=2 $end $spectrum_cass=starship, $bio Starship Enterprise (c) 198? PRISM Micro-informatique S.A. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225952&o=2 $end $nes=starship, $vgmplay=starship_nes, $bio Nintendo NES cart. published 30 years ago: Starship Hector (c) 1990 Hudson Soft. North American release. Game developed in Japan. See the original Famicom version for more information: "Hector '87 [Model HFC-HH]". Description from the back cover: In the Star Year of 2038, the 4th world war on Earth destroyed all of mankind. The Starship Hector was thousands of light years away on an exploration mission. Upon their return to what is now ancient Earth, the Starship Hector found Earth to be desolate and inhabited by gruesome bio-mechanical Creatures. Starship Hector must fight its way past many different empires of these bio-mechanical creatures to save Earth's future. This challenge will be the toughest battle the Starship Hector will ever face. You must skillfully change your battle strategies constantly. This is the ultimate challenge to your battle skills. The objectives is to help the Starship Hector to survive in Ancient Earth and to defeat the gruesome Bio-Mechanical Creatures. Earth's future is in your skillful hands!! - TECHNICAL - GAME ID: NES-HH-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55596&o=2 $end $ti99_cart=pegasus, $bio TI-99-4A soft. published 37 years ago: Starship Pegasus [Model PHM 3147] (c) 1983 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84741&o=2 $end $bbcb_cass=starques, $bio Acorn BBC/Electron cass. published 33 years ago: Starship Quest (c) 1987 Elk Adventure Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52462&o=2 $end $specpls3_flop=starship, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Starship Quest (c) 1989 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148232&o=2 $end $cpc_flop=starship, $bio Amstrad CPC/PCW disk. published 27 years ago: Starship Quest (c) 1993 FSF Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123941&o=2 $end $specpls3_flop=stquhelv, $bio Starship Quest + Helvera - Mistress of the Park (c) 199? FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230270&o=2 $end $x68k_flop=starship, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Starship Rendezvous (c) 1989 Scap Trust. - TECHNICAL - FD x2 - TRIVIA - Released on June 26, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88106&o=2 $end $msx1_flop=starship, $bio Starship Simulator Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134357&o=2 $end $msx1_cart=starship,starshipa, $bio MSX cart. published 36 years ago: Starship Simulator (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 00200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77476&o=2 $end $info=startrp,startrp2, $bio Pinball published 23 years ago: Starship Troopers (c) 1997 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Model Number : 59 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in December 1997. Based on the 1997 hit movie, directed by Paul Verhoeven. The movie itself was based on the classic sci-fi book by Robert A. Heinlein (1907-1988). - UPDATES - VERSION 1.00 DEC 04, 1997 - First release. VERSION 1.01 DEC 05, 1997 - FIXED KICKCODE HANGUP- WHICH LOCKED UP TROFF - CHANGED JON NORRIS' DEFAULT FACE TO SKULL VERSION 2.00 DEC 22, 1997 - ADDED BACKGROUND MUSIC ADJUST FOR ENGLAND - FIXED M.B. JACKPOTS STAYING ON IF BALLS DRAIN AS M.B. BALL SAVER ENDING. - TIPS AND TRICKS - Press both flippers when you're getting briefed by the military officer. That guy is then history! Press the following sequence : 2L, 2R, 2L, 2R to see the credits. - STAFF - Designers : Joe Balcer, Joe Kaminkow Art director : Jason J. Dominiak Artwork : Morgan Weistling Software : Neil Falconer, Orin Day Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5444&o=2 $end $n64=starshot,starshotu, $bio Nintendo 64 cart. published 22 years ago: Starshot - Space Circus Fever (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57992&o=2 $end $gba=starskyhu,starskyhup, $bio Nintendo GBA cart. published 17 years ago: Starsky & Hutch [Model AGB-AYHE-USA] (c) 2003 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75850&o=2 $end $gba=starskyh, $bio Nintendo GBA cart. published 17 years ago: Starsky & Hutch [Model AGB-AYHP] (c) 2003 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75849&o=2 $end $electron_cart=starspell, $bio Acorn Electron cart. published 31 years ago: Starspell (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129668&o=2 $end $electron_rom=starspell, $bio Acorn Electron ROM published 31 years ago: StarSpell (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129699&o=2 $end $electron_cart=spellword, $bio Acorn Electron cart. published 31 years ago: Starspell + Starword (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129669&o=2 $end $electron_cart=spellview, $bio Acorn Electron cart. published 31 years ago: Starspell + View (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129670&o=2 $end $electron_flop=starspell, $bio Acorn Electron 3.5in.disk. published 31 years ago: Starspell Dictionary Disk (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129834&o=2 $end $electron_flop=starspelld, $bio Acorn Electron 5.25in.disk. published 31 years ago: Starspell Dictionary Disk (c) 1989 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129931&o=2 $end $bbcb_flop_orig=starspelp,starspelpe, $bio Acorn BBC Micro B disk. published 34 years ago: Starspell Plus (c) 1986 Fisher-Marriott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125477&o=2 $end $info=starspnr, $bio Arcade Video game published 38 years ago: Starspinner (c) 1982 ACE. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Screen orientation : Vertical Video resolution : 256 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4535&o=2 $end $bbc_rom=starstik141, $bio Acorn BBC ROM published 36 years ago: StarStick Ver. 1 (c) 1984 Microtest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145214&o=2 $end $bbc_rom=starstik223,starstik, $bio Acorn BBC ROM published 35 years ago: StarStick Ver. 2 (c) 1985 Microtest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145215&o=2 $end $electron_rom=starstor,starstora, $bio Acorn Electron ROM published 35 years ago: StarStore (c) 1985 Slogger Soft. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129701&o=2 $end $electron_rom=starstor203,starstor2, $bio Acorn Electron ROM published 34 years ago: StarStore II (c) 1986 Slogger Soft. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129700&o=2 $end $bbc_rom=starstor2,starstor203, $bio Acorn BBC ROM published 34 years ago: StarStore II (c) 1986 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145250&o=2 $end $cpc_cass=sstrik12, $bio Amstrad CPC cass. published 32 years ago: Starstrike I & II (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99346&o=2 $end $cpc_cass=starstk2, $bio Amstrad CPC cass. published 34 years ago: Starstrike II (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99347&o=2 $end $info=ac1sstrk,ac1sstrka,ac1sstrkb, $bio Starstruck (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42276&o=2 $end $tvc_flop=start, $bio Start (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112031&o=2 $end $cpc_cass=startest, $bio Amstrad CPC cass. published 33 years ago: Startest (c) 1987 DMV Soft. [Daten und Medien Verlag] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99349&o=2 $end $cpc_flop=starting,starting02,starting03, $bio Amstrad CPC 464 disk. published 32 years ago: Starting Blocks (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123954&o=2 $end $cpc_flop=starting01, $bio Amstrad CPC 464 disk. published 32 years ago: Starting Blocks [Model 60350392] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123955&o=2 $end $info=talkingbb, $bio Tabletop game published 32 years ago: Starting Lineup Talking Baseball (c) 1988 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196752&o=2 $end $apple2_flop_clcracked=strtphon, $bio Apple II disk. published 37 years ago: Starting with Phonics (c) 1983 K-12 MicroMedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234884&o=2 $end $pcecd=startody, $bio NEC PC-Engine CD published 27 years ago: Startling Odyssey (c) 1993 Ray Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58396&o=2 $end $psx=startlin, $bio Sony PlayStation disc published 21 years ago: Startling Odyssey 1 - Blue Evolution [Model SLPS-02043] (c) 1999 Ray Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85743&o=2 $end $pcecd=startod2, $bio NEC PC-Engine CD published 26 years ago: Startling Odyssey II - Makyou Sensou (c) 1994 Ray Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58397&o=2 $end $archimedes=startrdr, $bio Acorn Archimedes disk. published 32 years ago: StarTrader (c) 1988 Gem Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116059&o=2 $end $bbcb_cass=startrkl, $bio Acorn BBC/Electron cass. published 38 years ago: Startrek (c) 1982 Logic Systems. - TRIVIA - From the designer: "I wrote this game while at College and sold it to Logic systems for 300 UKP in 1982 shortly after I moved to Cambridge. It is a port of a mainframe turn based game into a real-time mode 7 game for the BBC Microcomputer". - STAFF - Written by: Stephen Ellwood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52463&o=2 $end $electron_rom=trek106,trek, $bio Acorn Electron ROM published 34 years ago: StarTrek (c) 1986 Slogger Soft. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129702&o=2 $end $apple2_cass=strtstw, $bio Apple II cass. published 42 years ago: Startrek + Starwars (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135920&o=2 $end $nes=startrpc,startrpcu, $bio Nintendo NES cart. published 30 years ago: StarTropics (c) 1990 Nintendo of America, Inc. Tropical adventure of epic dimensions! A teenager's dream vacation on a tranquil south sea island... A shooting star!?... It's an omen of disaster! Mike's archaeologist uncle has been kidnapped. Mike alone can rescue him. Thus begins the test of island courage. Happy villagers eagerly assist, but endless enemies threaten every step. Mike's search leads him through the lush wilderness of the StarTropics. As he travels on foot, or by submarine through this sunny land of dark secrets and deadly peril, Mike is a tireless fighter. Using common sense, an island yo-yo, magic potions, and mysterious new weapons and skills, Mike must defend himself. Restore his strength with coconut milk. Help him defeat strange creatures, sea monsters and hidden attackers. Join Mike in his adventure. Journey to the StarTropics. - TECHNICAL - GAME ID: NES-OC-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55595&o=2 $end $info=j6start,j6starta, $bio Starturn (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41145&o=2 $end $archimedes=startwri, $bio Acorn Archimedes disk. published 28 years ago: StartWrite (c) 1992 Icon Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127152&o=2 $end $amigaocs_flop=starush, $bio Commodore Amiga 500 disk. published 28 years ago: Starush (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75109&o=2 $end $cpc_flop=starwarf, $bio Amstrad CPC 464 disk. published 33 years ago: Starwar (c) 1987 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124264&o=2 $end $mo5_cass=starwar, $bio Starwar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108934&o=2 $end $special_cass=starwars,starwar2, $bio Starwars (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234251&o=2 $end $orion_cass=starwar, $bio Starwars (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235206&o=2 $end $mikrosha_cass=starwars, $bio STARWARS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236552&o=2 $end $amigaocs_flop=starways, $bio Commodore Amiga 500 disk. published 32 years ago: Starways (c) 1988 Diamond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75110&o=2 $end $psx=starwndr, $bio Sony PlayStation disc published 24 years ago: Starwinder (c) 1996 Mindscape, Inc. - TECHNICAL - Game ID: SLUS-00094 - TRIVIA - Released on October 31, 1996 in the USA. Export releases: [JP] "Starwinder [Model SLPS-00988]" - STAFF - Game Concept: Andrew Iverson Game Design: Andrew Iverson, Louis Johnson, Henrik Markarian, Nathan Rose, Mark Flitman Programming: Andrew Iverson, Henrik Markarian Graphics, Modeling & Animations: Thomas Howell, Louis Johnson, Anne Marie Arbutiski Screenplay: Andrew Iverson Sound Track: Joseph Kolkovich Sound Effects: Sam Powell Voice Overs: Lani Minella, Jon St. John, Jeff McNeal Quality Assurance Lead: Buck Irving Quality Assurance: Daryl Bunting, Hugh Mason, Lisa Carr, Sam Saliba, Scott Van Schoick Manual: Anne O'Brien, Chris Debo Producer: Nathan Rose Executive Producer: Mark Flitman Director: Henrik Markarian Special Thanks: Andrea Akmenkalns, Joel Billings, Craig Ellis, Jim Fisher, Tish Frostick, Motion Media, SCEA Developer Support, View Point Data Labs, The Steel Harbinger Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97620&o=2 $end $snes=starwingswc,starwinggce, $bio Nintendo Super NES game published 27 years ago: Starwing Official Competition (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63608&o=2 $end $snes=starwinga,starwing, $bio Nintendo Super NES game published 27 years ago: Starwing (c) 1993 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-FO-FAH] - TRIVIA - This is the european version of Star Fox, and the reasony why this version is known as Starwing, is an attempt to avoid confusion with an Atari 2600 game which released in europe as 'Starfox'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63606&o=2 $end $snes=starwingg, $bio Nintendo Super NES game published 27 years ago: Starwing [Model SNSP-FO-NOE/SFRG] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63607&o=2 $end $electron_rom=starword,starwordc,starwordnlf,pdg, $bio Acorn Electron ROM published 35 years ago: StarWord (c) 1985 Slogger Soft. Word processor. - STAFF - By: Andrew Hilbig - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129703&o=2 $end $bbc_rom=starword, $bio Acorn BBC ROM published 35 years ago: StarWord (c) 1985 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145251&o=2 $end $x07_cass=stat, $bio Canon X-07 type-in published 36 years ago: Stat (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138588&o=2 $end $cpc_flop=statcpcf, $bio Amstrad CPC 464 disk. published 35 years ago: Stat CPC (c) 1985 Logi'Stick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124868&o=2 $end $x1_flop=state, $bio State (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86128&o=2 $end $adam_flop=statecap,statecapa, $bio Coleco Adam disk. published 38 years ago: States & Capitals (c) 1982 Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110002&o=2 $end $timex_dock=statecap, $bio Timex Sinclair 2068 cart. published 37 years ago: States and Capitals (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237043&o=2 $end $c64_cart=states, $bio Commodore C64 cart. published 36 years ago: States and Capitals Tutorial (c) 1984 SM Thorpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53718&o=2 $end $zx81_cass=statecap, $bio Sinclair ZX-81 cass. published 38 years ago: States and Capitals [Model 03-3001] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114692&o=2 $end $apple2_flop_clcracked=statest2,statestr, $bio Apple II disk. published 36 years ago: States and Traits (c) 1984 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231286&o=2 $end $adam_flop=staterac, $bio Coleco Adam disk. published 30 years ago: States Race (c) 1990 Weber Soft. [Hal Weber] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110003&o=2 $end $apple2_flop_orig=station5, $apple2_flop_clcracked=station5, $bio Apple II disk. published 36 years ago: Station 5 (c) 1984 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229338&o=2 $end $x68k_flop=statnary, $bio Stationary Pro-68K v1.00 (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88107&o=2 $end $amigaocs_flop=stationf, $bio Commodore Amiga 500 disk. published 33 years ago: Stationfall (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75111&o=2 $end $apple2_flop_orig=sfall107, $apple2_flop_misc=statnfal, $bio Apple II disk. published 33 years ago: Stationfall (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107381&o=2 $end $adam_flop=statfall, $bio Coleco Adam disk. published 33 years ago: StationFall (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110004&o=2 $end $cpc_flop=stationf01,stationf,stationf03,stationf04, $pcw=stationf, $bio Amstrad CPC/PCW disk. published 33 years ago: Stationfall (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118306&o=2 $end $apple2_cass=statisti, $bio Apple II cass. published 41 years ago: Statistics (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135890&o=2 $end $apple2_flop_clcracked=ewstat33, $bio Apple II disk. published 38 years ago: Statistics (c) 1982 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231021&o=2 $end $zx81_cass=statsz, $bio Statistics (c) 198? Zeta Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114984&o=2 $end $compclr2_flop=stat1, $bio Compucolor II disk. published 42 years ago: Statistics I (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232704&o=2 $end $compclr2_flop=stat2, $bio Compucolor II disk. published 42 years ago: Statistics II (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232705&o=2 $end $compclr2_flop=stat3, $bio Compucolor II disk. published 42 years ago: Statistics III (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232706&o=2 $end $zx81_cass=stats, $bio Sinclair ZX-81 cass. published 38 years ago: Statistics [Model 02-1000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114693&o=2 $end $ti99_cart=statistc, $bio TI-99-4A soft. published 41 years ago: Statistics [Model PHM 3014] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84742&o=2 $end $ti99_cart=statisd, $bio TI-99-4A soft. published 40 years ago: Statistik [Model PHM 3014] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84743&o=2 $end $to_flop=statistq,statistqa, $bio Thomson TO disk. published 35 years ago: Statistiques (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108025&o=2 $end $cpc_flop=statisti, $bio Amstrad CPC type-in published 34 years ago: Statistiques (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119229&o=2 $end $cpc_flop=statomat, $bio Amstrad CPC type-in published 34 years ago: Statomat II (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119698&o=2 $end $info=statsymb, $bio Status Symbols (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36218&o=2 $end $info=m5stax, $bio Stax of Cash (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41642&o=2 $end $a2600=stayfr2,stayfr2e,stayfr2d,stayfr2de, $bio Atari 2600 cart. published 7 years ago: Stay Frosty 2 (c) 2013 SpiceWare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115066&o=2 $end $st_flop=stelang, $bio Atari ST disk. published 31 years ago: STE Language Disk (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230351&o=2 $end $info=stealsee, $bio Arcade Video game published 20 years ago: Steal See (c) 2000 Eolith Company, Limited. - PORTS - * COMPUTERS: Windows (Moov Generation) (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45831&o=2 $end $nes=stealth,stealthu, $bio Nintendo NES cart. published 31 years ago: Stealth ATF (c) 1989 Activision, Incorporated. Something Deadly in the Air. The Stealth Advanced Tactical Fighter. America's most guarded military secret. And now you're in the cockpit, ready to unleash the explosive power of the F-117A on rival forces around the world. The mystery is over. And the enemy is toast. The Best Flying Game Ever for the NES! -Full F-F117A aerodynamics. Barrel rolls, 360 degree loops, nose-bleed dives, and screaming banks. -Awesome 2-player dogfights. -The baddest weapons, the toughest enemies, and the hottest explosions. -"Stealth mode" makes you invisible to enemy radar. -Over 100 deadly missions from around the globe. You won't be alone if you hit water. Underfed sharks are sure to attend your burial-at-sea. Keep your nose up, rookie. Fly too low and your Stealth Fighter may become a $2 billion lawn dart. Your stomach just made an illegal U-turn after that last 6g roll. Kick into "Stealth mode" and blast that bogey squadron into scrap metal. Better get your bird off the ground or you'll be shining shoes for the general. - TECHNICAL - GAME ID: NES-LH-USA - TRIVIA - Released in October 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55597&o=2 $end $snes=stealth, $bio Nintendo Super Famicom cart. published 28 years ago: Stealth [Model SHVC-H7] (c) 1992 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62230&o=2 $end $einstein=steamv22, $bio Tatung Einstein disk. published 37 years ago: Steam Computer Software Volume 22 (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136152&o=2 $end $pc98=steamhea, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Steam-Heart's (c) 1994 Giga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90725&o=2 $end $saturn=steamhea, $bio Sega Saturn game published 22 years ago: Steam-Heart's (c) 1998 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59719&o=2 $end $pcecd=steamhea, $bio NEC PC-Engine CD published 24 years ago: Steam-Heart's (c) 1996 TGL [Technical Group Laboratory]. Steam Heart's is a vertical shooter by Giga and published by TGL. A virus has infected planet Westina. Its inhabitants, sort of cat-people, perish one after the others and their leaders have lost all their sence of reasons because of it. The player take can take control of either the cat-boy called Blondia, or his sister Falandia. Their mission will be to free all the contaminated leader. Blondia laser shoot straight in front of the ship, while Falandia's can shoot to the sides too. Each of them are upgradeable and deliver some serious firepower. Tons of powerups are also available, from shields, missiles or homing pods. Yous ships propose an original features, like a seven hits shield and also a speed boost (available in other games like the Rayxamber series) allowing you to jump from one side of the screen to the other in a blink of an eye). Ok, lets now talk about the other feature of this game. This is a Hentai game, and it is probably one of the only Hentai shooter. Hentai means pervert in Japanese. At the end of each stage, Blondia has to copulate with every beaten cat-girl to free her up from the virus contamination, all of this depicted during nicely drawn, and naughty, cutscenes. - TECHNICAL - Game ID: GLCD6002 - TRIVIA - Released on March 22, 1996 in Japan for 8800 Yen. - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58398&o=2 $end $saturn=steamgea,steamgeaa, $bio Sega Saturn game published 25 years ago: SteamGear Mash (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59720&o=2 $end $coleco=steam, $bio Colecovision game published 36 years ago: Steamroller (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53359&o=2 $end $adam_flop=steamrol, $bio Coleco Adam disk. published 36 years ago: SteamRoller (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110005&o=2 $end $nes=sted, $bio Nintendo Famicom cart. published 30 years ago: STED - Iseki Wakusei no Yabou (c) 1990 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54571&o=2 $end $nimbus=steed, $bio RM Nimbus disk. published 35 years ago: Steed (c) 1985 Solomon Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237467&o=2 $end $amigaocs_flop=steel, $bio Commodore Amiga 500 disk. published 31 years ago: Steel (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75112&o=2 $end $st_flop=steel, $bio Atari ST disk. published 31 years ago: Steel (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149127&o=2 $end $c64_cass=steel, $bio Commodore C64 cass. published 31 years ago: Steel (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186454&o=2 $end $cpc_cass=steelegl, $bio Amstrad CPC cass. published 30 years ago: Steel Eagle (c) 1990 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99350&o=2 $end $cpc_flop=steeleag,steeleag01, $bio Steel Eagle Cracked (c) 199? Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121803&o=2 $end $cpc_flop=steeleag02,steeleag03, $bio Amstrad CPC 464 disk. published 30 years ago: Steel Eagle Trained (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122538&o=2 $end $megadriv=steelemp,steelempp, $bio Sega Genesis game published 28 years ago: Steel Empire (c) 1992 Flying Edge - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 90-91) [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57417&o=2 $end $amigaocs_flop=steelemp, $bio Commodore Amiga 500 disk. published 28 years ago: Steel Empire (c) 1992 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75114&o=2 $end $gba=steelemp, $bio Nintendo GBA cart. published 15 years ago: Steel Empire [Model AGB-BKTP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75851&o=2 $end $info=stlforce, $bio Arcade Video game published 26 years ago: Steel Force (c) 1994 Electronic Devices. A futuristic-themed, maze based shoot-em-up in which one or two players must battle through an alien-infested space station in a desperate hunt for the level's exit. Weapon power-ups, ammunition and health packs are dotted around the levels to assist players in their task. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz) Sound Chips : OKI6295 (@ 7.102 Khz) Screen orientation : Horizontal Video resolution : 368 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed in cooperation with Ecogames S.L. (Spain). Electronic Devices is now called 'Elettronica Video Games'. They are still based in their original location and now import arcade games into Italy. Steel Force is an almost direct copy of the famous 1991 Commodore Amiga shoot-em-up, "Alien Breed"; released by UK-based software house, 'Team 17'. The characters movements and the game's graphical style is almost identical to the Amiga game. - STAFF - Programmed by : Javier Maura Graphics by : Miguel A. Carrillo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2627&o=2 $end $x68k_flop=steelgun, $bio Steel Gunman (c) 199? Shuuru Shuuru - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88638&o=2 $end $info=sgunner,sgunnerj, $bio Arcade Video game published 30 years ago: Steel Gunner (c) 1990 Namco. Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader : Gatse Bernard - TECHNICAL - Namco System 2 hardware Game ID : SN Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Even if titlescreen says 1990, Steel Gunner was released in March 1991 in Japan. The name of the police force is the Neo Arc PD (Neo = 'NEW' Arc = i.e. Newark, New Jersey). A clever play on words. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.7 - VICL-8004) on 01/05/1991. - SERIES - 1. Steel Gunner (1990) 2. Steel Gunner 2 (1991) - STAFF - Director : G. Iwasaki Programmers : K. Nakamura, Y. Ohmori Sound effects : Yoshie Takayanagi Visual directors : H. Kikuchi, K. Mizuno Visual designers : M. Kimura, Y. Mizushima, S. Sasaki, M. Tejima Industrial designer : S. Tohyama Mechanical designers : H. Igarashi, T. Ohara, J. Koyama Electrical designers : O. Morita, T. Ohgane, J. Takano Producers : K. Sawano, K. Tashiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2628&o=2 $end $info=sgunner2,sgunner2j, $bio Arcade Video game published 29 years ago: Steel Gunner 2 (c) 1991 Namco. - TECHNICAL - The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt". Namco System 2 hardware Game ID : SNS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Steel Gunner 2 was Released in March 1992 in Japan (even if abstract mode says NAMCO 1991). Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. Steel Gunner (1990) 2. Steel Gunner 2 (1991) - STAFF - Directed by : G. Iwasaki Director of photography : Y. Omori Supervising editor : T. Hijiya Production designer : H. Kikuchi Supervisor of visual effects : M. Kimura Set designer : T. Yamada Visual effects : Y. Yaguchi Creature created by : Mitsuru Fukuoka (M. Fukuoka) Property master : M. Tsuchida Sound effects & music composed by : Yoshie Takayanagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2629&o=2 $end $psx=steelhrb, $bio Sony PlayStation disc published 24 years ago: Steel Harbinger (c) 1996 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111169&o=2 $end $psx=steelrgn, $bio Sony PlayStation disc published 23 years ago: Steel Reign (c) 1997 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110872&o=2 $end $info=steeltal,steeltal1,steeltalp,steeltalg, $bio Arcade Video game published 29 years ago: Steel Talons (c) 1991 Atari Games Corp. A 1- or simultaneous 2-player attack helicopter simulation. - TECHNICAL - Game ID : 136087 Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), TMS34010 (@ 6.25 Mhz), ADSP2101 (@ 12 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players: 2 Control: stick Buttons: 4 - TRIVIA - Steel Talons was released in August 1991. 900 units were produced in the USA and 250 in Ireland. The selling price was $9495 at its time of release. According to Atari, Steel Talons represented the ultimate in 1991 game technology. Steel Talons is a Same Name Like a GDI Forces Team Division The RTS Game in Command and Conquer Franchise EA Video Game in Command and Conquer 3: Kane's Wrath. - STAFF - Staff: Ed Logg, Ed Rotberg (Gonzo) Hardware designed by: Jed Margolin - PORTS - * CONSOLES: Atari Lynx (1991) Sega Mega Drive (1992) Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2630&o=2 $end $megadriv=steeltal,steeltalp, $bio Sega Genesis game published 28 years ago: Steel Talons (c) 1992 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57418&o=2 $end $megadriv=steeltalj, $bio Sega Mega Drive game published 27 years ago: Steel Talons (c) 1993 Tengen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56899&o=2 $end $lynx=steeltal, $bio Atari Lynx cart. published 28 years ago: Steel Talons (c) 1992 Atari Corp. Warning lights flash on the control panel of your high-tech AT1196 Steel Talon combat helicopter. You know what that means! Your on-board sensors detect incoming missiles. You lower the helicopter to just a few feet of the ground to avoid disaster. Your eyes grow wide as you see an enemy tank appear suddenly, right in front of you, guns blazing. You press the trigger and pound the tank with a volley of rounds from your machine guns. BOOM! That's one less tank to worry about. As you rise to avoid the flying debris, a missile flies within inches of your tail rotor. That was a close one! - TECHNICAL - Model PA2104 - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 77% - TIPS AND TRICKS - Use the machine guns whenever possible. Only use missiles on very dangerous, long range targets. You only have eight, and you will need them. Rockets are more plentiful than missiles, but you will run out more quickly than you think. The target sight may lock on a target that is behind a hill. If you fire at hidden targets, you may put a dent in a mountain, but you will not do any damage to the enemy. That's a real good way to waste a missile. Use the map as often as possible. You cannot afford to waste time searching for targets. When you look at the map, notice the mountains, rivers and roads. Use them to navigate toward your target. If you fly over the edge of the map, you will wrap to the other side. Watch out for the enemy radar message at the bottom of the screen. When this message appears, they'll start throwing everything they've got at you. Dont't waste time flying slowly. You have to move if you want to win this war! Listen carefully to the instructions I will give you at the start of each mission. I will tell you what you must do to succeed. - STAFF - Programmer: John Sanderson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58860&o=2 $end $snes=steeltal, $bio Nintendo Super NES game published 27 years ago: Steel Talons [Model SNS-5S-USA] (c) 1993 Left Field Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63609&o=2 $end $info=steelwkr, $bio Arcade Video game published 40 years ago: Steel Worker (c) 1980 Taito. The player is cast as the chief engineer of a construction site. They must use a 2-way joystick to select one of ten different types of girders (with a button to confirm his choice) in order to build a bridge so that the Steel Worker may safely walk from one side of the site to the other. If the Steel Worker falls off the bridge, it will cost him a life and he will be resurrected back on that left side of the site. The player also has another button to reverse the direction of the Steel Worker - but it can only be used a maximum of nine times. You will receive 50 points for every girder you connect (up to a maximum of fifteen can be used for every stage). There is a a bonus for having the Steel Worker reach that right side of the site. See scoring section for details. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Sound CPU : Texas Instruments SN-76477 Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Released in March 1980 in Japan. Also released as a Cocktail model : "T.T Steel Worker". - SCORING - Each girder you connect : 50 points. Successful crossing scores bonus points. Awarded as follows : 1st frame : 100 points. 2nd frame : 400 points. 3rd frame : 200 points. 4th frame : 200 points. 5th frame : 300 points. 6th frame : 300 points. Up to 1,000 bonus points can be scored for one crossing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4604&o=2 $end $amigaocs_flop=steela, $bio Commodore Amiga 500 disk. published 31 years ago: Steel [Budget] (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75113&o=2 $end $saturn=steeldom, $bio Sega Saturn game published 24 years ago: Steeldom (c) 1996 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59721&o=2 $end $saturn=sssu, $bio Sega Saturn game published 23 years ago: Steep Slope Sliders (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60165&o=2 $end $saturn=sss, $bio Sega Saturn game published 23 years ago: Steep Slope Sliders (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60419&o=2 $end $stv=sss, $info=sss, $bio Sega ST-V cart. published 22 years ago: Steep Slope Sliders (c) 1998 Capcom Company, Limited. A snowboarding game. Select your boarder and perform as many tricks as you can, going as fast as possible down the hill before time runs out or the track ends. Courses include Canada, Italy and Japan. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Steep Slope Sliders was released on November 10, 1998. This game runs on Sega's STV and it's the first Capcom game on this hardware. - PORTS - * CONSOLES: [JP] Sega Saturn (oct.23, 1997; "Steep Slope Sliders [Model T-9112G]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2631&o=2 $end $saturn=sssjhib, $bio Sega Saturn game published 23 years ago: Steep Slope Sliders Hibaihin (c) 1997 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59722&o=2 $end $saturn=sssj, $bio Sega Saturn game published 23 years ago: Steep Slope Sliders (c) 1997 Pack-In-Video Company, Limited. - TECHNICAL - [Model T-9112G] - TRIVIA - Steep Slope Sliders for Saturn was released on October 23, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47527&o=2 $end $info=steeplec, $bio Arcade Video game published 45 years ago: Steeplechase (c) 1975 Atari. Steeplechase is a horse racing game. Up to six players can play against each other. You have to make your horse jump over obstacles on a horizontal course. The monitor has six rows for each horse, each with an individual color overlay. You always play against a computer player with horse number 7. The fastest horse wins. - TRIVIA - The project name for Steeplechase was 'Astroturf'. The name 'Astroturf' is even still on the board. It is an early Atari board without any dedicated CPU (the computer was a TTL state machine), but had two graphics PROMs for the horses. - STAFF - Designed by : Lyle Rains - PORTS - * CONSOLES: [US] Atari 2600 (1981) [Model 49-75126] [US] Microsoft XBOX (nov.16, 2004; "Atari Anthology [Model 26084]") : Atari 2600 version [US] Sony PS2 (nov.22, 2004; "Atari Anthology [Model SLUS-21076]") : Atari 2600 version [EU] Microsoft XBOX (nov.26, 2004, "Atari Anthology") : Atari 2600 version [EU] Sony PS2 (feb.18, 2005; "Atari Anthology [Model SLES-53061]") : Atari 2600 version * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003; "Atari: 80 Classic Games in One! [Model 25069J]") : Atari 2600 version [EU] PC [MS Windows, CD-ROM] (june.10, 2005; "Atari: 80 Classic Games in One! (Replay)") : Atari 2600 version * OTHERS: [US] Atari Paddle TV Game (2004, Jakk's Pacific) : Atari 2600 version [US] "Atari Flashback 3" (sept.16, 2011; AtGames) : Atari 2600 version [US] "Atari Flashback 4" (nov.13, 2012; AtGames) : Atari 2600 version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3704&o=2 $end $a2600=steeplece, $bio Atari 2600 cart. published 37 years ago: Steeplechase (c) 1983 Video Gems - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51044&o=2 $end $a2600=steeplec,steeplecp, $bio Atari 2600 cart. published 40 years ago: Steeplechase (c) 1980 Sears The object of Steeplechase is to be the first player to advance your horse to the right side of the screen display. Each horse gallops at a given speed from left to right. While the horse gallops, hurdles of different sizes approach the horse from right to left. Your task is to jump and clear the hurdles, and get your horse to the right side first. As you are jumping each hurdle, your horse actually has no motion from left to right. Whenever you hit a hurdle your horse loses some horizontal position (distance) while it falls to the ground and gets up. The higher you jump your horse, the easier it is to clear all hurdles. However, the more time it takes to clear the hurdles, and the more time it takes to reach the right side of the screen. The height of a jump can be set by adjusting your height indicator bar. There are four height settings. Each horse has its own height indicator bar. The speed of the race starts off slow, and increases when the leading horse: (1) gets about one-third of the way across the screen, and, (2) again when the leading horse gets two-thirds of the way across. A game ends automatically when the game clock reaches three minutes and none of the horses have made it to the right side. GAME VARIATIONS NOTE: All six games can be played by one, two, three, or four players. Games 1,2,3: The spacing between the hurdles in these games is 'uniform', meaning that the distance between all hurdles is the same, enabling you to establish a rhythm. In Game 1 the computer horse or horse's racing ability is poor. In Game 2 the computer horse's ability is good, and in Game 3 it is excellent. Games 4,5,6: In these games the spacing between the hurdles is "random" meaning that the hurdles come at you with varying distances between them. In Game 4, the computer horse's racing ability is poor, good for Game 5, and excellent in Game 6. - TECHNICAL - Model 49-75126 - TIPS AND TRICKS - At first, it may be difficult to focus your attention both on the horse, AND on the height indicator bar. You may have a tendency to keep your eye on your horse toward the left side of the screen, rather than on the bar on the right side. To eliminate this problem when first playing Steeplechase, set the height indicator bar to its highest position and leave it there for the entire race. This allows you to get the knack of jumping hurdles without having to worry about the bar. Later, when you feel more comfortable about jumping, you can switch your attention to the height indicator bar. Naturally there is more than one method you can use to control your horse and the bar. You may develop a winning method of your own. One method is to quickly change your concentration from the horse to the bar and back to the horse. The trick here is not to linger too long and the bar and miss the hurdle. Another method you might try is to keep your attention mainly on your horse and you your peripheral vision to adjust the bar. This method can be especially helpful once you are used to adjusting the controller to move the bar. - STAFF - Programmer: Jim Huether - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51043&o=2 $end $info=strgchmp, $bio Arcade Video game published 23 years ago: Steering Champ (c) 1997 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114228&o=2 $end $amigaocs_flop=steg, $bio Commodore Amiga 500 disk. published 27 years ago: Steg the Slug (c) 1993 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75115&o=2 $end $spectrum_cass=stegslug, $bio Sinclair ZX Spectrum cass. published 28 years ago: Steg the Slug [Model 2645] (c) 1992 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81264&o=2 $end $cpc_cass=steg, $bio Amstrad CPC cass. published 28 years ago: Steg [Model 3646] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99351&o=2 $end $x68k_flop=stein, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Stein (c) 1988 Login Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234507&o=2 $end $cpc_flop=steinsch, $bio Amstrad CPC type-in published 34 years ago: Steinschlag (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124335&o=2 $end $cpc_flop=steinsch01, $bio Amstrad CPC type-in published 30 years ago: Steinschlag (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119800&o=2 $end $msx2_flop=steinzet, $bio MSX 2 disk. published 33 years ago: Steinzeit (c) 1987 Data Beutner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102053&o=2 $end $partner_cass=stelby, $bio Partner-01.01 cass. published 32 years ago: Stelbi (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235888&o=2 $end $apogee=stelbi, $bio STELBI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235392&o=2 $end $pc98=stellanv, $bio Stella Navigator v1.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90726&o=2 $end $a2600=stelstok, $bio Atari 2600 cart. published 12 years ago: Stella's Stocking (c) 2008 Atari Age. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234071&o=2 $end $adam_flop=stellar5,stellar5a, $bio Coleco Adam disk. published 35 years ago: Stellar 5 (c) 1985 Hanania Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110006&o=2 $end $adam_cass=stellar5, $bio Coleco Adam cass. published 35 years ago: Stellar 5 (c) 1985 Hanania Enterprises. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118146&o=2 $end $apple2_flop_orig=stellar7, $apple2_flop_clcracked=stellar7, $apple2_flop_misc=stellar7, $bio Apple II disk. published 36 years ago: Stellar 7 (c) 1984 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229294&o=2 $end $c64_cass=stellar7, $bio Stellar 7 (c) 198? US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229527&o=2 $end $ibm5150=stellar7, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Stellar 7 (c) 1990 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132634&o=2 $end $amigaocs_flop=stellar7g,stellar7, $bio Commodore Amiga 500 disk. published 29 years ago: Stellar 7 (c) 1991 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75116&o=2 $end $saturn=stellar, $bio Sega Saturn game published 22 years ago: Stellar Assault SS (c) 1998 SIMS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59723&o=2 $end $32x=stellarj, $bio Sega Super 32X game published 25 years ago: Stellar Assault (c) 1995 Sega Enterprises, Ltd. - TECHNICAL - Game ID: GM-4010 - TRIVIA - Released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84390&o=2 $end $info=stellcas, $bio Arcade Video game published 40 years ago: Stellar Castle (c) 1980 Elettronolo. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound Chips : Samples Screen orientation : Horizontal Players : 2 Buttons : 4 (Left, Right, Thrust, Fire) - TRIVIA - This game is an Italian bootleg of "Star Castle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2632&o=2 $end $amigaocs_flop=stellcrs, $bio Commodore Amiga 500 disk. published 31 years ago: Stellar Crusade (c) 1989 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75117&o=2 $end $coco_cart=stellar, $bio Tandy Color Computer cart. published 37 years ago: Stellar Life Line (c) 1983 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53481&o=2 $end $a2600=stellart, $bio Atari 2600 cart. published 40 years ago: Stellar Track (c) 1980 Sears The object of your mission is to destroy the Aliens in the galaxy with PHOTONS or PHASORS before they destroy you. If you run out of time (STARDATES) or fuel (ENERGY), we Terrans are lost! - TECHNICAL - Model 49-75159 - STAFF - Programmer: Robert Zdybel - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51045&o=2 $end $info=stlwr_l2, $bio Pinball published 41 years ago: Stellar Wars (c) 1979 Williams. - TECHNICAL - Williams System 4 Main CPU : M6800 (@ 895 KHz) Sound CPU : M6808 (@ 894.75 KHz) Sound Chip : DAC - STAFF - Designer : Steve Ritchie Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5393&o=2 $end $segacd=stellarf, $bio Sega CD published 27 years ago: Stellar-Fire [Model T-110025] (c) 1993 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60816&o=2 $end $info=stellecu, $bio Arcade Video game published 22 years ago: Stelle e Cubi (c) 1998 Sure. - TECHNICAL - Main CPU : Zilog Z80 Palette colors : 2048 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10589&o=2 $end $partner_cass=stena, $bio Partner-01.01 cass. published 29 years ago: Stena (c) 1991 Bandenok, M. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235922&o=2 $end $special_cass=stena,stena2, $bio STENA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234252&o=2 $end $apogee=stena, $bio STENA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235393&o=2 $end $info=stepchmp, $bio Konami System 573 CD+cart. published 21 years ago: Step Champ (c) 1999 Konami Company, Limited. - TECHNICAL - Runs on the Konami System 573 Hardware - TRIVIA - Step Champ was released in December 1999. - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4192&o=2 $end $info=as_siu,as_siua, $bio Step It Up (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41857&o=2 $end $info=m4steptm, $bio Step Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41468&o=2 $end $msx1_cart=stepupk, $bio Step Up (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95215&o=2 $end $msx1_flop=stepup, $bio Step Up Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134359&o=2 $end $msx1_cart=stepup,stepupa, $bio MSX cart. published 37 years ago: Step Up [Model HM-001] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77477&o=2 $end $m5_cart=stepup,stepupj, $bio Sord M.5 cart. published 37 years ago: Step Up (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95365&o=2 $end $info=stepone, $bio Computer published 36 years ago: Step/One (c) 1984 Ericsson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127170&o=2 $end $msx1_cart=stepper, $bio MSX cart. published 35 years ago: Stepper (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77478&o=2 $end $einstein=stepper, $bio Tatung Einstein disk. published 34 years ago: Stepper (c) 1986 KH Scriven - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136163&o=2 $end $info=step3, $bio Arcade Video game published 21 years ago: Stepping 3 Superior (c) 1999 Jaleco [Japan Leisure Co. Ltd.]. - TECHNICAL - 3 CGA-type monitors: 2 19" vertical (each side), 1 25"(?) horizontal monitor 6 light-up step pads per player, 2 player array Neon lights that blink during the game: above the monitors and around speakers Specialized 3-screen motherboard that mixes video off a PC running Windows 98 Japanese version for the 25" monitor. PC: motherboard model# ?, two VGA connectors (one from motherboard for desktop screen, other from extra video card to play music videos), hard drive. No keyboard or mouse. The PC is used to receive commands from the Jaleco motherboard and play music videos on demand. Music videos are stored on a hard drive. PC requires parallel hardware dongle to operate or a warning message will appear on the center screen, halting the entire game from operating. When powered up, the Jaleco motherboard resets and waits for the PC to finish booting up. PC will boot Windows then run custom software Jaleco uses for playback. CAUTION: the hard drive is sensitive to game vibrations. It is strongly suggested that the bass sounds must be kept at a minimal volume or turned off. (There are volume controls for Left, Right and SUB speakers.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30502&o=2 $end $info=stepstag, $bio Arcade Video game published 21 years ago: Stepping Stage (c) 1999 Jaleco. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) - TRIVIA - Released in May 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5180&o=2 $end $info=ep_step,ep_stepa, $bio Stepping Stones (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40899&o=2 $end $apple2_flop_clcracked=stepmreg, $bio Apple II disk. published 40 years ago: Stepwise Multiple Regression (c) 1980 Belanger & Boyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240730&o=2 $end $info=stera, $bio Steraranger (c) 198? Unknown. Hack of "Moon Cresta". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32499&o=2 $end $snes=sterling, $bio Nintendo Super NES game published 25 years ago: Sterling Sharpe - End 2 End [Model M/SNS-AS2E-USA] (c) 1995 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63610&o=2 $end $info=sc1ster, $bio Fruit Machine published 24 years ago: Sterling (c) 1996 ELAM. - TECHNICAL - Model 5952 - TRIVIA - Sterling was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21270&o=2 $end $cpc_cass=sdpool, $bio Amstrad CPC cass. published 34 years ago: Steve Davis Pool [Model XXX 8908] (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99352&o=2 $end $msx1_cass=sdsnookr, $bio MSX cass. published 35 years ago: Steve Davis Snooker (c) 1985 CDS Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95015&o=2 $end $bbcmc_flop=stdsnook, $bio Acorn BBC Master compact disk. published 34 years ago: Steve Davis Snooker (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231845&o=2 $end $bbcb_cass=stdsnook, $bio Acorn BBC/Electron cass. published 34 years ago: Steve Davis Snooker (c) 1986 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52465&o=2 $end $bbcb_flop_orig=stdsnook, $bio Acorn BBC Micro B disk. published 34 years ago: Steve Davis Snooker (c) 1986 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125648&o=2 $end $spectrum_cass=stevedav_a, $bio Steve Davis Snooker (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219685&o=2 $end $bbcb_cass=stdsnookbr, $bio Acorn BBC/Electron cass. published 30 years ago: Steve Davis Snooker (c) 1990 Blue Ribbon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52464&o=2 $end $msx1_flop=sdsnookr, $bio Steve Davis Snooker cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230149&o=2 $end $spectrum_cass=stevedav, $bio Sinclair ZX Spectrum cass. published 36 years ago: Steve Davis Snooker (c) 1984 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 1908 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226179&o=2 $end $cpc_cass=sdsnook, $bio Amstrad CPC cass. published 35 years ago: Steve Davis Snooker [Model XXX 8002] (c) 1985 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99353&o=2 $end $cpc_flop=stevedav02,stevedav03,stevedav07,stevedav08,stevedav01,stevedav04, $bio Amstrad CPC 464 disk. published 35 years ago: Steve Davis Snooker [Model XXX 8003] (c) 1985 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121379&o=2 $end $pcw=snooker, $bio Steve Davis Snooker, Billard & Pool (c) 198? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118340&o=2 $end $amigaocs_flop=davisws, $bio Commodore Amiga 500 disk. published 31 years ago: Steve Davis World Snooker (c) 1989 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75118&o=2 $end $cpc_flop=stevemcq02,stevemcq03,stevemcq04,stevemcq05,stevemcq,stevemcq08,stevemcq09,stevemcq01,stevemcq06,stevemcq07, $bio Amstrad CPC 464 disk. published 29 years ago: Steve McQueen Westphaser (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121416&o=2 $end $cpc_flop=wizcatwc, $bio Amstrad CPC 464 disk. published 27 years ago: Steve's Ink Split Demo (c) 1993 Wizcat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124153&o=2 $end $snes=seagal, $bio Nintendo Super NES game published 26 years ago: Steven Seagal is the Final Option [Prototype] (c) 1994 TecMagik Ent., Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63611&o=2 $end $tvc_flop=stevens, $bio Videoton TVC disk. published 34 years ago: Steven's Gambling (c) 1986 BirdSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112296&o=2 $end $nes=stickhnt, $bio Nintendo Famicom cart. published 33 years ago: Stick Hunter - Exciting Ice Hockey Game (c) 1987 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54657&o=2 $end $apple2_flop_clcracked=sbabc, $bio Apple II disk. published 38 years ago: Stickybear ABC (c) 1982 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231034&o=2 $end $apple2_flop_clcracked=sbbncer2,sbbnce, $bio Apple II disk. published 37 years ago: Stickybear Basket Bounce (c) 1983 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231035&o=2 $end $cdi=stickyb,stickybu, $bio Phillips CD-i published 25 years ago: Stickybear Family Fun Games (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53082&o=2 $end $cdi=stickyrs, $bio Phillips CD-i published 26 years ago: Stickybear Leyendo (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53083&o=2 $end $apple2_flop_clcracked=sbmathr3,sbmath4, $bio Apple II disk. published 36 years ago: Stickybear Math (c) 1984 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231036&o=2 $end $cdi=stickymu, $bio Phillips CD-i published 26 years ago: Stickybear Math (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53084&o=2 $end $apple2_flop_clcracked=sbmth2r2,sbmath2, $bio Apple II disk. published 34 years ago: Stickybear Math 2 (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231037&o=2 $end $apple2_flop_clcracked=sbmusic, $bio Apple II disk. published 34 years ago: Stickybear Music (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231038&o=2 $end $apple2_flop_clcracked=sbnumber,sbnumbr2, $bio Apple II disk. published 38 years ago: Stickybear Numbers (c) 1982 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231039&o=2 $end $apple2_flop_clcracked=sbnumb189, $bio Apple II disk. published 31 years ago: Stickybear Numbers (c) 1989 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231040&o=2 $end $apple2_flop_clcracked=sboppo,sboppor3, $bio Apple II disk. published 37 years ago: Stickybear Opposites (c) 1983 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231041&o=2 $end $apple2_flop_clcracked=sbopp789, $bio Apple II disk. published 31 years ago: Stickybear Opposites (c) 1989 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231042&o=2 $end $apple2_flop_clcracked=sbprtspc, $bio Apple II disk. published 34 years ago: Stickybear Parts of Speech (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231043&o=2 $end $cdi=stickyp, $bio Phillips CD-i published 26 years ago: Stickybear Preschool (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53085&o=2 $end $apple2_flop_clcracked=stkybpr2, $bio Apple II disk. published 35 years ago: Stickybear Printer (c) 1985 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231044&o=2 $end $apple2_flop_clcracked=sbreadng, $bio Apple II disk. published 34 years ago: Stickybear Reading (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231046&o=2 $end $cdi=stickyr, $bio Phillips CD-i published 27 years ago: Stickybear Reading (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53086&o=2 $end $apple2_flop_clcracked=sbreadco, $bio Apple II disk. published 2020 years ago: Stickybear Reading Comprehension (c) ???? Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231045&o=2 $end $apple2_flop_clcracked=sbshapes,sbshpes2, $bio Apple II disk. published 37 years ago: Stickybear Shapes (c) 1983 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231047&o=2 $end $apple2_flop_clcracked=sbshps389, $bio Apple II disk. published 31 years ago: Stickybear Shapes (c) 1989 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231048&o=2 $end $apple2_flop_clcracked=sbsplgr2,sbsplgr3, $bio Apple II disk. published 2020 years ago: Stickybear Spellgrabber (c) ???? Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231049&o=2 $end $apple2gs=stbrtabc, $bio Apple IIGS disk. published 32 years ago: Stickybear Talking ABCs (c) 1988 Weekly Reader Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230473&o=2 $end $apple2gs=stbrtopp, $bio Apple IIGS disk. published 32 years ago: Stickybear Talking Opposites (c) 1988 Weekly Reader Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230474&o=2 $end $apple2gs=stbrtshp, $bio Apple IIGS disk. published 32 years ago: Stickybear Talking Shapes (c) 1988 Weekly Reader Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230475&o=2 $end $apple2_flop_clcracked=sbtwnbld, $bio Apple II disk. published 36 years ago: Stickybear Town Builder (c) 1984 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231050&o=2 $end $apple2_flop_clcracked=sbtyper2,sbtyping, $bio Apple II disk. published 35 years ago: Stickybear Typing (c) 1985 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231051&o=2 $end $apple2_flop_clcracked=sbwordpr, $bio Apple II disk. published 34 years ago: Stickybear Word Problems (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231052&o=2 $end $spectrum_cass=stifflip, $bio Sinclair ZX Spectrum cass. published 33 years ago: Stifflip & Co. (c) 1987 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81269&o=2 $end $cpc_cass=stifflip, $bio Amstrad CPC cass. published 33 years ago: Stifflip & Co. (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99359&o=2 $end $spectrum_cass=stifflipk, $bio Stifflip & Co. (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219438&o=2 $end $cpc_flop=stifflip01,stifflip03, $bio Amstrad CPC 464 disk. published 33 years ago: Stifflip & Co. Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123391&o=2 $end $cpc_flop=stifflip,stifflip04,stifflip02,stifflip05, $bio Amstrad CPC 464 disk. published 33 years ago: Stifflip & Co. [Model PAG 1053] (c) 1987 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123389&o=2 $end $cpc_cass=stifflipg, $bio Amstrad CPC cass. published 33 years ago: Stifflip & Co. [Model PAG 1054] (c) 1987 Palace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99355&o=2 $end $bbcmc_flop=stigdump, $bio Acorn BBC Master compact disk. published 34 years ago: Stig of the Dump (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231856&o=2 $end $megadriv=sf2pir, $bio STII' Turbo (c) 199? Unknown. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148343&o=2 $end $specpls3_flop=stillabd, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Still Another Big Disk (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147784&o=2 $end $info=scrzy_l1, $bio Coin-op Misc. game published 36 years ago: Still Crazy (c) 1984 Williams Electronics, Incorporated. - TRIVIA - Very rare prototype. Only 12 test units are known to exists. - STAFF - Design by: Eric Erickson, Dan Langlois Software by: Ed Suchocki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49651&o=2 $end $specpls3_flop=stilombd, $bio Still One More Big Disk (c) 199? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147785&o=2 $end $pc8801_flop=stilswrd, $bio NEC PC-8801 Series disk. published 32 years ago: Still Sword (c) 1988 Fairytale. - TECHNICAL - FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92960&o=2 $end $pc8801_flop=stilswra,stilswraa, $bio NEC PC-8801 Series disk. published 32 years ago: Still Sword for Adult (c) 1988 Fairytale. Adult version. - TRIVIA - Relesed on July 08, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92961&o=2 $end $megadriv=renstim, $bio Sega Mega Drive game published 27 years ago: Stimpy's Invention Starring Starring Ren Hoëk & Stimpy (c) 1993 Sega Enterprises, Limited. - TRIVIA - This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. Reviews: [FR] May 1995 - Consoles + N.32: 77% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56900&o=2 $end $megadriv=renstimu,renstimup, $bio Sega Genesis game published 27 years ago: Stimpy's Invention Starring Starring Ren Hoëk & Stimpy (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57419&o=2 $end $cdi=sting, $bio Phillips CD-i published 26 years ago: Sting - Ten Summoner's Tales (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53087&o=2 $end $info=stinger,stinger2, $bio Arcade Video game published 37 years ago: Stinger (c) 1983 Seibu Denshi. The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), Discrete circuitry Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1983. This is the first game manufactured by Seibu Denshi. Stinger is notable for being a horizontally scrolling shoot'em up with a vertically oriented screen, a rather uncommon design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2633&o=2 $end $nes=stinger, $vgmplay=stinger_nes, $bio Nintendo NES cart. published 33 years ago: Stinger (c) 1987 Konami Industry Company, Limited. Save The Earth From An Alien Snack Attack! Man your battle stations! Dreaded alien bandits from the planet Attackon have kidnapped Professor Einstein J. Cinnamon - Super Genius. The Attakons are scheming to zap the professor's brain, retrieving his secret bio-nuclear sweetener formula. A formula these evil-doers will use to transform Earth into an inter-galactic ball of cotton candy - a favorite munchie for Attackon sweet tooths. To save the world from this sticky fate, you'll soar into action in your highly advanced Stinger jet fighter, with its awesome array of wacky weapons. But beware. From the beginning you'll be locked in dog-eat-dog dogfights, battling tooth and nail past Attackon defenses, from the South Seas to the Arctic Circle. Then prepare for the ultimate challenge - the Attackon Fortress on the edge of space, where the professor is held hostage, and where Earth's survival rests on your shoulders. Featuring simultaneous play for two players or play against the computer. - TECHNICAL - GAME ID: NES-SR-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55598&o=2 $end $info=stingray, $bio Pinball published 43 years ago: Stingray (c) 1977 Stern Electronics. - TECHNICAL - Model Number : 102 - TRIVIA - 3,066 units were produced. - STAFF - Design by : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5591&o=2 $end $cpc_cass=stircrzy, $bio Amstrad CPC cass. published 32 years ago: Stir Crazy featuring Bobo (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99361&o=2 $end $cpc_flop=bobof2fa,bobof198,bobof19801, $bio Amstrad CPC 464 disk. published 32 years ago: Stir Crazy featuring Bobo (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134012&o=2 $end $specpls3_flop=stircrazsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Stir Crazy Featuring Bobo (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147584&o=2 $end $specpls3_flop=stircraz, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Stir Crazy Featuring Bobo (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148147&o=2 $end $cpc_flop=stircraz01, $bio Amstrad CPC 464 disk. published 32 years ago: Stir Crazy featuring Bobo Cracked (c) 1988 KKB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122851&o=2 $end $cpc_flop=bobouk2f, $bio Amstrad CPC 464 disk. published 32 years ago: Stir Crazy featuring Bobo [Model 61850684] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134013&o=2 $end $info=sc4stirc,sc4stirca,sc4stircb,sc4stircc,sc4stircd,sc4stirce,sc4stircf,sc4stircg,sc4stirch,sc4stirci,sc4stircj, $bio Stir Crazy (c) 200? Mazooma Games. Stir Crazy presents a combined board and chase style game themed on a prison 'break out'. 3 locks on the winline starts the feature. Choose 'Run For Your Money' to chase for cash and features with the police hot on your heels, or press START to enter feature board, climbing cash and feature ladders. Collect 3 Stir Crazy symbols to enter the Hi Lo super feature chase in your bid to reach the COSTA DEL CASH ! - TECHNICAL - [Model PR2005] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11909&o=2 $end $c64_cart=stix, $bio Commodore C64 cart. published 37 years ago: Stix (c) 1983 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53719&o=2 $end $c64_cass=stix, $bio Commodore C64 cass. published 37 years ago: Stix (c) 1983 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188140&o=2 $end $bbcb_cass=stix, $bio Stix (c) 19?? Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52466&o=2 $end $bbc_rom=stlrtc,stlrtc110, $bio Acorn BBC ROM published 34 years ago: STL Clock & Desk (c) 1986 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145268&o=2 $end $bbc_rom=stltkit12b,stltkit12a,stltkit12,stltkit13, $bio Acorn BBC ROM published 35 years ago: STL Toolkit (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231758&o=2 $end $bbcb_cass=stockcar, $electron_cass=stockcar, $bio Acorn BBC/Electron cass. published 37 years ago: Stock Car (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52467&o=2 $end $bbcb_flop_orig=stockcar, $bio Acorn BBC Micro B disk. published 37 years ago: Stock Car (c) 1983 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125622&o=2 $end $zx81_cass=stockcar, $bio Sinclair ZX-81 cass. published 36 years ago: Stock Car (c) 1984 Informatique Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115030&o=2 $end $bbcb_cass=stockcon, $bio Stock Control (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52468&o=2 $end $dragon_cass=stockctrl, $bio Stock Control (c) 198? Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117180&o=2 $end $bbcb_cass=stockmrk, $bio Stock Market (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52469&o=2 $end $zx81_cass=stkmarkg, $bio Sinclair ZX-81 cass. published 38 years ago: Stock Market Game [Model 03-4011] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114694&o=2 $end $zx81_cass=stkmarkt, $bio Sinclair ZX-81 cass. published 38 years ago: Stock Market Tech. Analysis 1 [Model 03-1005] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114695&o=2 $end $adam_flop=stockpro, $bio Coleco Adam disk. published 36 years ago: Stock Profile (c) 1984 Micro 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110007&o=2 $end $cpc_cass=stockaid, $bio Amstrad CPC cass. published 36 years ago: Stock-Aid (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99365&o=2 $end $cpc_flop=stockaid, $bio Amstrad CPC 464 disk. published 36 years ago: Stock-Aid (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124869&o=2 $end $cpc_cass=stockaids, $bio Amstrad CPC cass. published 36 years ago: Stock-Aid [Model AMC-505] (c) 1984 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99364&o=2 $end $to7_cass=stockcar, $bio Stock-Car (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108554&o=2 $end $zx81_cass=stkmark, $bio Sinclair ZX-81 cass. published 39 years ago: Stock-Market (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114911&o=2 $end $info=stocker, $bio Arcade Video game published 36 years ago: Stocker - Drive all the way from coast to coast ! (c) 1984 Bally Sente. - TECHNICAL - Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : dial Buttons : 1 - TRIVIA - A Stocker unit appears in the 1986 movie 'The Color of Money'. - STAFF - Game designer : Dennis Koble Art : Gary Johnson Sound : Jesse Osborne Additional support : Gary Levenberg, Bil Maher Additional codes : Lee Actor, Rich Adam - PORTS - * COMPUTERS: Commodore C64 (1988) PC [MS DOS] (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2634&o=2 $end $dragon_cass=stockmkt, $bio Dragon cass. published 38 years ago: Stockmarket (c) 1982 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116765&o=2 $end $cpc_flop=stockmar01, $bio Amstrad CPC 464 disk. published 35 years ago: Stockmarket (c) 1985 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124870&o=2 $end $cpc_cass=stockmrk, $bio Amstrad CPC cass. published 35 years ago: Stockmarket [Model SOFT 903] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99366&o=2 $end $apple2_cass=stockbnd, $bio Apple II cass. published 38 years ago: Stocks & Bonds (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135946&o=2 $end $pc8801_flop=stocksan, $bio Stocks Analyzer (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92962&o=2 $end $apple2_flop_clcracked=stoichio, $bio Apple II disk. published 37 years ago: Stoichiometry (c) 1983 Encyclopaedia Britannica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231724&o=2 $end $bbcb_cass=stolenla, $bio Acorn BBC/Electron cass. published 36 years ago: Stolen Lamp (c) 1984 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52470&o=2 $end $cpc_cass=stomp, $bio Amstrad CPC cass. published 36 years ago: Stomp (c) 1984 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99368&o=2 $end $spectrum_cass=stompdkt, $bio Sinclair ZX Spectrum cass. published 35 years ago: Stomp (c) 1985 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81275&o=2 $end $sorcerer_cass=stomper, $bio Exidy Sorcerer cass. published 40 years ago: Stomper (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232414&o=2 $end $info=stompin, $bio Arcade Video game published 34 years ago: Stompin' (c) 1986 Bally Sente. - TECHNICAL - [No. 0E38] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 1 Control : Dance pad Buttons : 1 - STAFF - Original concept & programming : Jon Kinsting Screen graphics : Bil Maher, Gary Johnson, Roger Hector Cabinet graphics : Bob Flemate Music & sounds : Jesse Osborne Technical Advisor : Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2635&o=2 $end $crvision=stoneage, $bio CreatiVision game published 36 years ago: Stone Age (c) 1984 Video Technology, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53784&o=2 $end $info=stoneage, $bio Arcade Video game published 29 years ago: Stone Age (c) 1991. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 2 = [A] Throw Weapon, [B] Jump - TRIVIA - This game is an Italian bootleg of "Caveman Ninja" and "Tatakae Genshijin - Joe & Mac". In this bootleg, the sound program is ripped from "Block Out" (by Technos). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2637&o=2 $end $info=astoneag, $bio Stone Age (c) 200? Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11952&o=2 $end $a2600=stoneage, $bio Atari 2600 cart. published 37 years ago: Stone Age (c) 1983 CCE - TECHNICAL - Model C-840 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51046&o=2 $end $info=stonebal,stonebal2,stonebal2o, $bio Arcade Video game published 26 years ago: Stone Ball (c) 1994 Art & Magic. Created in 1994, "Stone Ball" is a funny game between football, hockey and baseball which presents several teams of cavemen having more knowledge on fighting than on sport rules! Armed with big clubs, the players have to put a stone ball in the opposite cave. They can tackle, hustle or hit the opponents. Special bonus allow the cavemen to fire, burn or even bury their enemies... - TECHNICAL - PCB Number : AM007B1094 0454 Main CPU : MC68000P12 (@ 12.5 Mhz), TMS34010FNL-40 (@ 5 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) RAM : (2x) MCM54260, (4x) TMS44251 Dipswitch : (2x) 8 positions Screen orientation : Horizontal Video resolution : 320 x 256 pixels Screen refresh : 50.27 Hz Palette Colors : 256 Players : 4 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2636&o=2 $end $fm7_disk=sod12, $bio Fujitsu FM-7 5.25in.disk. published 31 years ago: Stone of Deity + Stone of Deity II - Stolen Stone (c) 1989 FM Circle Jimukyoku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93648&o=2 $end $megadriv=stonprot, $bio Sega Genesis game published 26 years ago: Stone Protectors (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57420&o=2 $end $snes=stonprot, $bio Nintendo Super NES game published 26 years ago: Stone Protectors (c) 1994 Kecmo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63612&o=2 $end $snes=stonprotj, $bio Nintendo Super Famicom cart. published 25 years ago: Stone Protectors [Model SHVC-ASOJ-JPN] (c) 1995 Kecmo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62231&o=2 $end $dragon_cass=stonraid2, $bio Dragon cass. published 34 years ago: Stone Raider II (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116407&o=2 $end $odyssey2=stone, $g7400=stone, $bio Phillips Videopac game published 39 years ago: Stone Sling (c) 1981 Philips Corp. - TECHNICAL - Game ID: 20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95684&o=2 $end $to_flop=stonezon,stonezona, $bio Stone Zone (c) 198? SoftBook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108026&o=2 $end $mo5_cass=stonezon,stonezonb,stonezonc,stonezona, $to7_cass=stonezon, $bio Stone Zone (c) 198? SoftBook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108555&o=2 $end $partner_cass=stonefld, $bio Stonefield (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235889&o=2 $end $apogee=stonefld, $bio STONEFLD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235394&o=2 $end $cpc_flop=stoneysr, $bio Amstrad CPC type-in published 33 years ago: Stoney's Rache (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120231&o=2 $end $intv=stonix, $bio Mattel Intellivision game published 15 years ago: Stonix [Model 9112] (c) 2005 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60963&o=2 $end $msx1_cass=stopball, $bio MSX cass. published 33 years ago: Stop Ball (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95016&o=2 $end $msx1_flop=stopball, $bio Stop Ball cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230150&o=2 $end $cpc_cass=stopball, $bio Amstrad CPC cass. published 33 years ago: Stop Ball [Model 3 DR 001] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99369&o=2 $end $electron_cart=stopress, $bio Acorn Electron cart. published 33 years ago: Stop Press (c) 1987 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129671&o=2 $end $cpc_flop=stoppres,stoppres01,stoppres02,stoppres03,stoppres04,stoppres05,stoppres06,stoppres07,stoppres08, $bio Amstrad CPC 464 disk. published 33 years ago: Stop Press - Desktop Publishing (c) 1987 Advanced Memory Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123909&o=2 $end $electron_cart=sp64, $bio Acorn Electron cart. published 29 years ago: Stop Press 64 (c) 1991 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129672&o=2 $end $gameboy=stoproac, $bio Nintendo Game Boy Cart. published 26 years ago: Stop That Roach! (c) 1994 Koei Corporation. - TECHNICAL - GAME ID: DMG-HZ-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67001&o=2 $end $info=m4stopcl, $bio Stop the Clock (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41469&o=2 $end $spectrum_cass=stopthee, $bio Sinclair ZX Spectrum cass. published 36 years ago: Stop the Express (c) 1984 Microbyte, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226278&o=2 $end $info=stopthief,stopthiefp, $bio Handheld game published 41 years ago: Stop Thief (c) 1979 Parker Bros. LED game. - TECHNICAL - Game ID: 3500 - STAFF - Designed by: Bob Doyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84474&o=2 $end $z88_cart=stopwtch, $bio Cambridge Z88 Cart. published 31 years ago: Stop Watch (c) 1989 Front Line Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236204&o=2 $end $super80_cass=stopwatc, $bio Stop Watch Timer [Model 072L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126885&o=2 $end $partner_cass=stopkr, $bio Stop-Kran (c) 19?? IS Corp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235905&o=2 $end $a2600=stoppgng, $bio Atari 2600 cart. published 37 years ago: Stopp die Gangster (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51047&o=2 $end $apple1=stopwtch, $bio Stopwatch (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234919&o=2 $end $tiki100=storbrum, $bio Stor brum (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237315&o=2 $end $dragon_cass=storm, $bio Dragon cass. published 38 years ago: Storm (c) 1982 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116408&o=2 $end $ibm5150=storm, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Storm (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83702&o=2 $end $c64_cass=storm, $bio Commodore C64 cass. published 34 years ago: Storm (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186746&o=2 $end $pc98=storm, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Storm (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90727&o=2 $end $pc8801_flop=storm, $bio NEC PC-8801 Series disk. published 32 years ago: Storm (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92963&o=2 $end $msx1_cass=storm,storma, $bio MSX cass. published 34 years ago: Storm - Una's Lair (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95017&o=2 $end $msx1_flop=storm, $bio Storm - Una's Lair cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230151&o=2 $end $amigaocs_flop=stormeur, $bio Commodore Amiga 500 disk. published 30 years ago: Storm Across Europe - The War in Europe: 1939-45 (c) 1990 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75119&o=2 $end $dragon_cass=stormarrw, $bio Dragon cass. published 37 years ago: Storm Arrows (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116484&o=2 $end $info=stmbladej,stmblade, $bio Arcade Video game published 24 years ago: Storm Blade (c) 1996 Visco Corp. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1996. - TIPS AND TRICKS - * Auto Fire : At the title screen, hold B and press Start, then choose any plane with the A button. - STAFF - Programmers : Nadu.S, N Joy and Cu, Manaby The Gambler Graphic designers : Wep, Zero Nyan, Oda, Yayopin, Skip, Jack, Tuna, Hase Meg, Yukopon Character designer : Tajiman Music composer : Light Link Music Producer : Tetsuo Akiyama Director : Don Gabacho, Mr. Doo * CAST : Lucky : Shinichiro Miki Alex : Kiyoyuki Yanada Camel : Keiko Onodera Kamikaze : Mahito Tsujimura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2638&o=2 $end $pc98=stormcal, $bio Storm Caliber (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90728&o=2 $end $info=ep_stm,ep_stma,ep_stmb,ep_stmc, $bio Storm Force (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40900&o=2 $end $st_flop=stormstr, $bio Atari ST disk. published 29 years ago: Storm Master (c) 1991 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149115&o=2 $end $amigaocs_flop=stormstr, $bio Commodore Amiga 500 disk. published 28 years ago: Storm Master (c) 1992 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75120&o=2 $end $amigaocs_flop=stormstrf, $bio Storm Master [Magic Worlds] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75121&o=2 $end $cpc_flop=stormmou, $bio Amstrad CPC 464 disk. published 30 years ago: Storm Mountain Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124265&o=2 $end $cpc_flop=storm198, $bio Amstrad CPC 464 disk. published 34 years ago: Storm Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126749&o=2 $end $cpc_flop=stormuna, $bio Storm Una's Lair Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126750&o=2 $end $cpc_flop=stormwar01,stormwar,stormwar02, $bio Amstrad CPC 464 disk. published 32 years ago: Storm Warrior (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121012&o=2 $end $cpc_cass=stormwar, $bio Amstrad CPC cass. published 31 years ago: Storm Warrior (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99371&o=2 $end $cpc_cass=storm, $bio Amstrad CPC cass. published 34 years ago: Storm [Model IA 0123] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99370&o=2 $end $amigaocs_flop=stormbal, $bio Commodore Amiga 500 disk. published 29 years ago: Stormball (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75122&o=2 $end $msx1_cass=sbringer, $bio MSX cass. published 33 years ago: Stormbringer (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95018&o=2 $end $cpc_flop=stormbri,stormbri01,stormbri02,stormbri03, $bio Amstrad CPC 464 disk. published 33 years ago: Stormbringer - A True Graphic Adventure Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126451&o=2 $end $msx1_flop=sbringer, $bio Stormbringer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230152&o=2 $end $cpc_cass=stormbrn, $bio Amstrad CPC cass. published 33 years ago: Stormbringer [Model IA 0181] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99372&o=2 $end $spectrum_cass=stmbring, $bio Sinclair ZX Spectrum cass. published 33 years ago: Stormbringer [Model IS 0181] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81283&o=2 $end $bbcb_cass=stormcyc, $electron_cass=stormcyc, $bio Acorn BBC/Electron cass. published 31 years ago: Stormcycle (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 610 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52471&o=2 $end $uzebox=stmforce, $bio Belogic Uzebox ROM published 4 years ago: Stormforce (c) 2016 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233099&o=2 $end $amigaocs_flop=stormlrd, $bio Commodore Amiga 500 disk. published 31 years ago: Stormlord (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75123&o=2 $end $spectrum_cass=stmlrd, $bio Sinclair ZX Spectrum cass. published 31 years ago: Stormlord (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81285&o=2 $end $cpc_cass=stormlor, $bio Amstrad CPC cass. published 31 years ago: Stormlord (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99373&o=2 $end $cpc_flop=stormlor04,stormlor02,stormlor03,stormlor,stormlor07, $bio Amstrad CPC 464 disk. published 31 years ago: Stormlord (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127882&o=2 $end $specpls3_flop=stormlor, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Stormlord (c) 1989 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148300&o=2 $end $spectrum_cass=stmlrda, $bio Stormlord (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219225&o=2 $end $megadriv=strmlordj, $bio Sega Mega Drive game published 30 years ago: Stormlord (c) 1990 Micro World - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56901&o=2 $end $megadriv=strmlord, $bio Sega Genesis game published 30 years ago: Stormlord (c) 1990 Razorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57421&o=2 $end $spectrum_cass=stmlrd2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Stormlord 2 - Deliverance (c) 1990 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81286&o=2 $end $spectrum_cass=stmlrd2a, $bio Stormlord 2 - Deliverance (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219226&o=2 $end $cpc_flop=stormlor06, $bio Amstrad CPC 464 disk. published 30 years ago: Stormlord II Cracked (c) 1990 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122528&o=2 $end $cpc_flop=stormlor05, $bio Amstrad CPC 464 disk. published 31 years ago: Stormlord Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126751&o=2 $end $bbcb_flop_orig=story, $bio Acorn BBC Micro B disk. published 37 years ago: Story (c) 1983 H&H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125690&o=2 $end $mo5_cass=storybrd,storybrdb,storybrda, $bio Story Board (c) 198? Langage et Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108935&o=2 $end $apple2_cass=storword, $bio Apple II cass. published 42 years ago: Story Builder (c) 1978 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136017&o=2 $end $apple2_flop_clcracked=strymach, $bio Apple II disk. published 38 years ago: Story Machine (c) 1982 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231287&o=2 $end $c64_cart=storymac, $bio Commodore C64 cart. published 37 years ago: Story Machine (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53720&o=2 $end $a800=storymac, $bio Atari 800 cart. published 37 years ago: Story Machine (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86713&o=2 $end $vic1001_cart=storymac, $bio Commodore VIC-20 cart. published 37 years ago: Story Machine (c) 1983 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86945&o=2 $end $cdi=storymc, $bio Phillips CD-i published 28 years ago: Story Machine - Magic Tales (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53088&o=2 $end $cdi=storymcg, $bio Phillips CD-i published 28 years ago: Story Machine - Marchenzauber (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53089&o=2 $end $cdi=storyms, $bio Phillips CD-i published 28 years ago: Story Machine - Star Dreams (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53090&o=2 $end $ti99_cart=storymch, $bio TI-99-4A soft. published 37 years ago: Story Machine [Model PHM 3178] (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84744&o=2 $end $apple2_flop_clcracked=stymkr64, $bio Apple II disk. published 36 years ago: Story Maker (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231106&o=2 $end $cdi=storymsg, $bio Phillips CD-i published 28 years ago: Story Maschine - Galaxis (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53091&o=2 $end $gp32=sobemons, $bio GamePark GP32 cart. published 17 years ago: Story of Bug eyed Monster (c) 2003 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237399&o=2 $end $pet_cass=mesto, $bio Commodore PET cass. published 40 years ago: Story Problems in Addition Subtraction (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125793&o=2 $end $apple2_flop_clcracked=stystsci, $bio Apple II disk. published 31 years ago: Story Starters - Science (c) 1989 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159830&o=2 $end $bbcb_flop_orig=storysta, $bio Acorn BBC Micro B disk. published 34 years ago: Story Starts (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125337&o=2 $end $apple2_flop_clcracked=stytre14, $bio Apple II disk. published 36 years ago: Story Tree (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231107&o=2 $end $apple2gs=strybkwv, $bio Apple IIGS disk. published 30 years ago: Storybook Viewer (c) 1990 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115274&o=2 $end $apple2gs=strywvwa, $bio Apple IIGS disk. published 29 years ago: Storybook Weaver World of Adventure (c) 1991 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115276&o=2 $end $apple2gs=strywvmb, $bio Apple IIGS disk. published 29 years ago: Storybook Weaver World of Make Believe (c) 1991 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115275&o=2 $end $adam_flop=storymak, $bio Coleco Adam disk. published 34 years ago: StoryMaker (c) 1986 Orb1tware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110008&o=2 $end $x68k_flop=stox, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Stox (c) 1989 Pineapple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88639&o=2 $end $psx=strates1, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 1 - Match-A-Batch [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110647&o=2 $end $psx=strates2, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 2 - Matchamania! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110648&o=2 $end $psx=strates3, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 3 - Title This! Title That! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110649&o=2 $end $psx=strates4, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 4 - Titlerama! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110650&o=2 $end $psx=strates5, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 5 - Parallel Lives! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110651&o=2 $end $psx=strates6, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 6 - Analogy-ology! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110652&o=2 $end $psx=strates7, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 7 - Riddle Roundup! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110653&o=2 $end $psx=strates8, $bio Sony PlayStation disc published 24 years ago: Str.at.e.s. 8 - Riddle Wrangler! [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110654&o=2 $end $cpc_cass=stradgrf, $bio Amstrad CPC cass. published 34 years ago: Stradgraf (c) 1986 Microstrad [France] - TRIVIA - Published with the French magazine: Microstrad HS No. 4 in May 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99320&o=2 $end $cpc_flop=stradgra,stradgra01, $bio Amstrad CPC type-in published 34 years ago: Stradgraf sur Disquette (c) 1986 Microstrad. - TRIVIA - Listed as a Type-in patch in the French magazine: Microstrad No. 7, published in September 1986. This patch fixed the tape_to_disk transfer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120189&o=2 $end $pc98=stradia, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Stradia (c) 1993 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90729&o=2 $end $info=strfbomb, $bio Arcade Video game published 39 years ago: Strafe Bomb (c) 1981 Omni. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a bootleg of "Scramble". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2640&o=2 $end $saturn=strahl, $bio Sega Saturn game published 25 years ago: Strahl - Himerareshi Nanatsu no Hikari (c) 1995 Media Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59724&o=2 $end $a2600=strahlen, $bio Atari 2600 cart. published 37 years ago: Strahlen der Teufelsvoegel (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51048&o=2 $end $info=sflush, $bio Arcade Video game published 41 years ago: Straight Flush (c) 1979 Taito. - TECHNICAL - Main CPU : M6800 (@ 2 Mhz) Players : 2 Control : paddle - TRIVIA - Released in October 1979 in Japan. Also released as a Cocktail model : "T.T Straight Flush". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2641&o=2 $end $pc8801_flop=straight, $bio Straight Flush (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92964&o=2 $end $bbcb_cass=stranded, $bio Acorn BBC/Electron cass. published 35 years ago: Stranded (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52472&o=2 $end $spectrum_cass=stranded, $bio Sinclair ZX Spectrum cass. published 28 years ago: Stranded (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81289&o=2 $end $specpls3_flop=stranded, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Stranded (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147786&o=2 $end $spectrum_cass=strnded,strndedd, $bio Sinclair ZX Spectrum cass. published 15 years ago: Stranded (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226576&o=2 $end $cpc_cass=stranded,strandedd, $bio Amstrad CPC cass. published 14 years ago: Stranded (c) 2006 Cronosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99375&o=2 $end $spectrum_cass=strnd25,strnd25d, $bio Sinclair ZX Spectrum cass. published 13 years ago: Stranded 2.5 (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226575&o=2 $end $gbcolor=stranded, $bio Nintendo Game Boy Color game published 21 years ago: Stranded Kids [Model DMG-AVKP-EUR] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68818&o=2 $end $bbcb_cass=striloof, $bio Stranded on Iloofrax (c) 19?? Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52473&o=2 $end $electron_flop=stranded, $bio Acorn Electron 3.5in.disk. published 32 years ago: Stranded! (c) 1988 Heyley Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129850&o=2 $end $fm7_cass=strhouse, $bio Fujitsu FM-7 cass. published 36 years ago: Strange House (c) 1984 Star Pack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93803&o=2 $end $msx1_flop=stranglp, $bio Strange Loop Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134361&o=2 $end $spectrum_cass=strangel, $bio Strange Loop [Model BBS 085] (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225747&o=2 $end $msx1_cart=stranglp, $bio MSX cart. published 33 years ago: Strange Loop [Model ND-06MR] (c) 1987 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77479&o=2 $end $sorcerer_cass=adv6, $bio Exidy Sorcerer cass. published 41 years ago: Strange Odyssey (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232415&o=2 $end $fm7_disk=strangod, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Strange Odyssey (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93649&o=2 $end $plus4_cart=strngeod, $bio Commodore C16 Plus/4 cart. published 36 years ago: Strange Odyssey (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237551&o=2 $end $electron_cass=strodyss, $bio Strange Odyssey (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115504&o=2 $end $info=strngsci,strngscig,strngscia, $bio Pinball published 34 years ago: Strange Science (c) 1986 Bally Midway Mfg. Co. - TECHNICAL - [No. 0E35] Bally/Midway 6803 (Turbo Cheap Squeak) Main CPU : Motorola M6803 (@ 895 KHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound Chip : DAC - TRIVIA - Strange Science was released in November 1986. - STAFF - Designer : Dan Langlois Artwork : Greg Freres Software : Howard Shere Sounds : Bob Libbe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5331&o=2 $end $cpc_flop=strangel,strangel04,strangel05, $bio Amstrad CPC 464 disk. published 35 years ago: Strangeloop (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121304&o=2 $end $c64_cass=stranglp, $bio Commodore C64 cass. published 35 years ago: Strangeloop (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188094&o=2 $end $cpc_flop=strangel06,strangel02,strangel01, $bio Amstrad CPC 464 disk. published 34 years ago: Strangeloop Plus [Model AMD 119] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121305&o=2 $end $cpc_cass=stranglp, $bio Amstrad CPC cass. published 35 years ago: Strangeloop [Model VGD 9002] (c) 1985 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99376&o=2 $end $cpc_flop=strangel03, $bio Amstrad CPC 464 disk. published 34 years ago: Strangeloop+ [Model SOFT 07058] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121306&o=2 $end $bbcb_flop_orig=strandgr, $bio Acorn BBC Micro B disk. published 32 years ago: Stranger Danger (c) 1988 Hargreaves [Roger Hargreaves] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125691&o=2 $end $radio86_cass=stranger, $bio Strangers (c) 19?? Novikov A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235497&o=2 $end $info=stratab,stratab1,stratabs, $bio Arcade Video game published 30 years ago: Strata Bowling (c) 1990 Strata Group, Incorporated. A bowling game. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Developed by Incredible Technologies, Inc. Released in August 1990. The theme music to this has lyrics, as you will no doubt find out if you get a high score and deliberate over choosing your initials. The lyrics are : It's the game of the Nineties, The hottest craze. Bowl with a trackball, Everyone plays. Do you wan-na go bowling? We'll show you how. Press the start button, Play Strata Bowl now! Strata Bowling, Strata Bowling Strata Bowling, Strata Bowling - STAFF - Software : Richard Ditton, Larry Hodgson, Chris Oberth, Harry E Cline III Hardware : Steve Jaskowiak, Scott Allie Sales : John Cassiday Support : Elaine Ditton, Jim Zielinski, Linda Koch Sounds and music : David D. Thiel, Neil Falconer, Kyle Johnson, Leif Marwede Publicity : Carol Tomme - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2642&o=2 $end $to7_cass=stratac,stratac2, $bio Thomson TO7 cass. published 37 years ago: Stratac (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108556&o=2 $end $info=ep_strat,ep_strata, $bio Stratagem (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40901&o=2 $end $cpc_flop=stratbal, $bio Amstrad CPC type-in published 34 years ago: Stratball (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119230&o=2 $end $cpc_flop=stratege, $bio Amstrad CPC type-in published 28 years ago: Stratege 3 (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119466&o=2 $end $dragon_cass=stratcmd, $bio Dragon cass. published 37 years ago: Strategic Command (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116833&o=2 $end $dragon_cass=stratcmdt, $bio Dragon cass. published 36 years ago: Strategic Command (c) 1984 Touchmaster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116753&o=2 $end $apple2gs=strcnqst, $bio Apple IIGS disk. published 34 years ago: Strategic Conquest (c) 1986 PBI Soft., Inc. [Foster City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115247&o=2 $end $msx2_cart=stramars,stramarsb,stramarsa, $bio MSX 2 cart. published 31 years ago: Strategic Mars (c) 1989 db-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51375&o=2 $end $msx2_flop=stramars,stramarsa,stramarsb, $bio Strategic Mars (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122052&o=2 $end $apple2_flop_clcracked=strprbs2, $bio Apple II disk. published 33 years ago: Strategies for Problem Solving II (c) 1987 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232047&o=2 $end $nes=strateg,stratega, $bio Strategist [Model TC-014] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76952&o=2 $end $pce=stratego, $bio NEC PC-Engine HuCARD published 28 years ago: Stratego (c) 1992 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58734&o=2 $end $pc98=stratego, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Stratego (c) 1992 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90730&o=2 $end $cpc_cass=strategy, $bio Amstrad CPC cass. published 35 years ago: Strategy (c) 1985 Norsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99378&o=2 $end $bbcb_cass=s1invasi, $bio Strategy 1 - Invasion (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52474&o=2 $end $bbcb_cass=s2bismar, $bio Strategy 2 - Hunt for the Bismark (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52475&o=2 $end $zx81_cass=strfball, $bio Sinclair ZX-81 cass. published 37 years ago: Strategy Football [Model 03-4015] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114696&o=2 $end $sol20_cass=stgygms2, $bio Strategy Games-2 (c) 19?? Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236994&o=2 $end $adam_flop=strpack1,strpack1a, $bio Coleco Adam disk. published 35 years ago: Strategy Pack I (c) 1985 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110009&o=2 $end $adam_flop=stratstr, $bio Coleco Adam disk. published 35 years ago: Strategy Strain I (c) 1985 Data Doctor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110010&o=2 $end $info=stratgyx,stratgys, $bio Arcade Video game published 39 years ago: Strategy X (c) 1981 Konami. Even Patton would spend all his quarters attempting to advance through the four attack levels of Strategy X, Konami's latest tank attack video game. 1st Level : Defend against rotating cannons. 2nd Level : Watch out for attacking Jeeps 3rd Level : Careful! Here come attacking and shooting tanks 4th Level : Rotating cannons again, but this time against a moving background. An audible signal warns that it's refueling time. Enter a fuel dock and receive 100-300 points. The Tank commander's life isn't an easy one. Aside from an on-going battle, he has to watch out for obstacles and rough terrain. Brick walls destroy tanks, although they can be shot away. TNT, rather nasty stuff...explodes when shot, but destroys all objects in the area. Stay off pink backgrounds. That's where the land mines are buried. They explode only on contact. Don't worry about a blue background, though. It's a slip zone like an oil slick and can be driven across. If an alien base is found and destroyed, advance to the next level of difficulty. You bet there's a 'buy-in' feature on this one. Strategy X. There's never been a war game like it. It blows minds, and quarters. - TECHNICAL - Game ID : GX306 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Strategy X was released in October 1981 Licensed to Stern for US manufacture and distribution (December 1981). - PORTS - * CONSOLES: [US] Atari 2600 (1981) [Model RC-101-X 02] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2643&o=2 $end $a2600=strategxe, $bio Atari 2600 cart. published 37 years ago: Strategy X (c) 1983 Gakken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51050&o=2 $end $a2600=strategx, $bio Atari 2600 cart. published 37 years ago: Strategy X (c) 1983 Konami Industry Company, Limited. - TECHNICAL - Model RC-101-X 02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51049&o=2 $end $bbcb_cass=stratobo, $bio Acorn BBC Micro B cass. published 36 years ago: Stratobomber (c) 1984 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52476&o=2 $end $info=stratvox,stratvoxb,stratvoxa, $bio Arcade Video game published 40 years ago: Stratovox (c) 1980 Taito Corp. A space shooter game. The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - TECHNICAL - Board Number : LS070013 Prom Stickers : LS01-LS06 Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) (Number : LS070014) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), SN76477 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Stratovox was released in August 1980. This game is also known as "Speak & Rescue". Stratovox was the first game to have synthesized voices. - SCORING - Blue saucer : 50 points Red saucer : 100 points Saucer with human : ??? points Bonus at end of round : 100 points per human not captured - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2644&o=2 $end $adam_flop=stratzap, $bio Coleco Adam disk. published 31 years ago: StratoZap (c) 1989 Allied Creative Engineers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110011&o=2 $end $x68k_flop=strawdsn, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Strawberry Daisenryaku (c) 1990 Ides. - TECHNICAL - BARCODE: 4988715000576 MEDIA: FD x3 - TRIVIA - Released in October 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88108&o=2 $end $pc98=strawds, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Strawberry Daisenryaku (c) 1990 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90731&o=2 $end $pc98=strawds2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Strawberry Daisenryaku 2 (c) 1993 IDES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90732&o=2 $end $gba=strawrc,strawrc1, $bio Nintendo GBA cart. published 14 years ago: Strawberry Shortcake - Ice Cream Island - Riding Camp (c) 2006 Game Factory, The - TECHNICAL - GAME ID: AGB-B35P-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75852&o=2 $end $a2600=strawmm,strawmme, $bio Atari 2600 cart. published 37 years ago: Strawberry Shortcake - Musical Match-Ups (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51051&o=2 $end $gba=strawsasp, $bio Nintendo GBA cart. published 15 years ago: Strawberry Shortcake - Summertime Adventure - Special Edition [Model AGB-BQWE-USA] (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75854&o=2 $end $gba=strawsa, $bio Nintendo GBA cart. published 16 years ago: Strawberry Shortcake - Summertime Adventure [Model AGB-B35E-USA] (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75853&o=2 $end $gba=strawsd, $bio Nintendo GBA cart. published 14 years ago: Strawberry Shortcake - Sweet Dreams [Model AGB-B4TE-USA] (c) 2006 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75855&o=2 $end $pc8801_flop=strawber, $bio NEC PC-8801 Series disk. published 33 years ago: Strawberry Soft #2 - SM Sailor-fuku (c) 1987 Strawberry Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92965&o=2 $end $psx=streakhr, $bio Sony PlayStation disc published 22 years ago: Streak Hoverboard Racing (c) 1998 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110946&o=2 $end $info=sc5srace,sc5sracea, $bio Streak Racer (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR0003] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42804&o=2 $end $msx1_cass=streaker, $bio MSX cass. published 33 years ago: Streaker (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95019&o=2 $end $msx1_flop=streaker, $bio Streaker cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230153&o=2 $end $cpc_cass=streaker, $bio Amstrad CPC cass. published 33 years ago: Streaker [Model BA 0193] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99379&o=2 $end $info=streakng,streaknga, $bio Arcade Video game published 39 years ago: Streaking (c) 1981 Shoei. In this comical maze game, the player controls a nude streaker girl who runs around a city maze and she must eat all foods shaped circle while must pick up all the clothes and accessories and back to dress for avoid being caught by the police officers, she also may escape quickly using orbed portals located at each corner of the maze. This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 4-way joystick - TRIVIA - Streaking was released in October 1981. This game appeared in the movie 'Joysticks' - Cabinet does not appear to be dedicated but the game is played and actual close ups of the screen are displayed for a good amount of time - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2645&o=2 $end $info=sc4sahed,sc4saheda,sc4sahedb, $bio Streaks Ahead (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42814&o=2 $end $cpc_flop=streappo, $bio Amstrad CPC 464 disk. published 33 years ago: Streap-Poker (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124266&o=2 $end $gamegear=strtbatl, $bio Sega Game Gear cart. published 27 years ago: Street Battle (c) 1993 Innovation Tech. Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217554&o=2 $end $nes=strblst2, $bio Nintendo Famicom cart. published 27 years ago: Street Blaster II Pro (c) 1993 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84120&o=2 $end $nes=strblst5,strblst5a, $bio Street Blaster V Turbo 20 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84121&o=2 $end $info=sburners, $bio Arcade Video game published 45 years ago: Street Burners (c) 1975 Allied Leisure. An early vertical car racing game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4316&o=2 $end $snes=scombatu, $bio Nintendo Super NES game published 27 years ago: Street Combat [Model SNS-RA-USA] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63614&o=2 $end $snes=scombat, $bio Nintendo Super NES game published 27 years ago: Street Combat [Model SNSP-RA-EUR] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63613&o=2 $end $nes=streetcp, $bio Nintendo NES cart. published 31 years ago: Street Cop (c) 1989 Bandai. North American release. Game developed in Japan. See the original Japanese release; "Family Trainer 6 - Manhattan Police" for more information about the game itself. Description from the back cover: LIFE ON THE BEAT It wasn't easy growing up on the crime-ridden streets of this city. In school the local bullies used to steal your lunch money and threaten to beat you up if you made any noise about it. They mockingly called you Little Ben then disappeared down some slimy dark alley in search of their next victim. Now you're back on the same streets with a job to do: a rookie cop determined to make the city safe for the decent people in your neighborhood. ADVISE AND ARREST Use the Power Pad and the Culprit Indicator to lead Little Ben on daring chases through the city streets. Cleverly outsmart and apprehend the local villains and their dangerous cohorts by using the special weapons and power enhancers you find along the way. - TECHNICAL - Game ID: NES-EC-USA - TRIVIA - Street Cop was released in June 1989 in the USA, two years after the original Japanese release (1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55599&o=2 $end $spectrum_cass=scredbox, $bio Sinclair ZX Spectrum cass. published 31 years ago: Street Cred Boxing (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81297&o=2 $end $c64_cass=streetcb, $bio Commodore C64 cass. published 31 years ago: Street Cred Boxing (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229594&o=2 $end $spectrum_cass=scredboxe, $bio Street Cred Boxing (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225864&o=2 $end $spectrum_cass=scredft, $bio Sinclair ZX Spectrum cass. published 31 years ago: Street Cred Football (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81298&o=2 $end $spectrum_cass=scredfte, $bio Street Cred Football (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225865&o=2 $end $cpc_cass=streetcb, $bio Amstrad CPC cass. published 31 years ago: Street Cred' Boxing (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99380&o=2 $end $cpc_cass=streetcf, $bio Amstrad CPC cass. published 31 years ago: Street Cred' Football (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99381&o=2 $end $nes=sdance, $bio Street Dance (c) 19?? Invent - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84122&o=2 $end $info=strtdriv, $bio Arcade Video game published 27 years ago: Street Drivin' (c) 1993 Atari Games Corporation. A first person driving game that is the sequel to Rave Drivin' and is similar to it, but has an extra track and a police car. - TECHNICAL - Main CPU : Motorola 68010 (@ 8 Mhz), TMS34010 (@ 6 Mhz), ADSP2101 (@ 12 Mhz), DSP32C (@ 40 Mhz) Players : 1 Control : paddle Buttons : 6 - SERIES - 1. Hard Drivin' [No. 136052] (1988) 2. Race Drivin' (1990) 3. Hard Drivin' II - Drive Harder (1991, ST/Amiga) 4. Hard Drivin's Airborne (1993) 5. Street Drivin' (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3499&o=2 $end $info=stfight,stfighta,stfightgb, $bio Arcade Video game published 34 years ago: Street Fight (c) 1986 Seibu Kaihatsu. A first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 257 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exclusively distributed in West Germany by TV-Tuning Videospiele GMBH. This game is known outside Germany as "Empire City 1931". - SERIES - 1. Street Fight (1986) 2. Dead Angle (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2646&o=2 $end $info=sf,sfj,sfp,sfua,sfan,sfjan,sfw, $bio Arcade Video game published 33 years ago: Street Fighter (c) 1987 Capcom Company, Limited. Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - TECHNICAL - Main CPU: Motorola 68000 (@ 8 Mhz) Sound CPU: (2x) Zilog Z80 (@ 3.579545 Mhz) Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen Orientation: Horizontal Video Resolution: 384 x 224 Pixels Screen Refresh: 60.00 Hz Palette Colors: 1024 Players: 2 Control: 8-Way Joystick Buttons: 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter was released on August 30, 1987. Capcom's first head-to-head fighting game, Street Fighter is also the first fighting game to feature: - 6 buttons (or 2 pressure pads) and 8 way joystick. - 2 playable characters and ten CPU-controlled opponents . - Special moves. Two versions of the game's cabinet were produced. A standard version with the 6-button configuration later used by its sequels ("Street Fighter II - The World Warrior") and a deluxe cabinet that featured 2 pressure sensitive pads for punches and kicks that determine the strength and speed of the player's attacks based on hard they were pressed. Ryu, Ken and Sagat were the only characters to return in the immediate sequel "Street Fighter II - The World Warrior". Birdie and Adon would later return in "Street Fighter Alpha - Warriors' Dreams", followed by Gen in "Street Fighter Alpha 2" and Eagle in "Capcom Vs. SNK 2 - Mark of the Millennium 2001". The character of Mike is believed to a precursor to Balrog from Street Fighter II, whose name in Japan is M. Bison (with the M standing for Mike). Ryu and Sagat were mostly based on 'Yoshiji Soeno', a 'Kyokushin Karate legend' and 'Reiba', the 'Dark Lord of Muaythai' from an old Japanese martial art comics called 'Karate Baka Ichidai'. In the England (Birdie) stage a poster for 'The Velvet Underground' (a cult 1960's rock band) is clearly visible alongside another poster for 'Ian Dury and the Blockheads'. The Blockheads were a popular British pub-rock band who disbanded in 1982 but reformed in 1987 for a tour of Japan, two months before the release of this game. A third poster advertises 'Ristorante Donnaloia' an expensive Italian restaurant in Kobe, which still exists to this day. Also on this stage the name and likeness of at that time Capcom USA Vice President of Sales and Marketing 'Bill Cravens' is grafittied on the shutter in front of the 'Block Heads' pub. The title screen has several Capcom games listed on the brick wall: "Avengers", "Commando", Wings ("Legendary Wings"), and "Trojan". In May 1988, Pony Canyon released a Game Simulation Video VHS tape featuring approx. 20 minutes of gameplay footage from this game. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.2 - 28XA-203) on March 25, 1988. A Street Fighter unit can be seen in the 1992 film 'Juice' starring Omar Epps and the late Tupac Shakur. - UPDATES - The Japanese version : * Has different words spoken for Ryu and Ken during their special moves than the other versions. Ryu and Ken shout 'hadoken!', 'shoryuken!' and 'tatsu-maki-senpuu-kyaku!' during respective special moves in the Japanese version, while they shout 'hellfire!', 'dragon punch!' and 'hurricane!' on all other versions. The prototype version : * Has no demo mode. * Different colors on highscore table. * Different hole on in the wall during the title screen. * Is highly bugged. * No digitized voice samples. * Characters share stage music. * Ryu's victory pose is visually different. * Different sound effects for everything. * Different intro/outro music. * Must win three rounds to win the match. * Typo in victory quote screen, 'Rut Don't Forget...' instead of 'But Don't Forget...'. * No stage select when you start the game. * The Hurricane Kick does not seem to be in the game. - TIPS AND TRICKS - Performing special moves : Unlike pretty much every other fighting game, this game requires the player to "release" the buttons instead of pressing them to attack. This applies to special moves as well. A tip to do them easily is to hold the attack button as soon as you start the motion and release it as soon as you finish it. Turtling with Mike : When fighting Mike, you can turtle-up in the corner and he will just repeatedly throw low punches at you (which you can block). You can use this to your advantage by letting time run out if you have more energy than he does. Single-Move Victory with Birdie : When fighting Birdie, if you do a hurricane kick right at the start of the round, you can 'sometimes' get him will all of the kicks (he will not be knocked back) and defeat him with that one move alone. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Direction : Takashi Nishiyama (Piston Takashi) Planner : Hiroshi Matsumoto (Finish Hiroshi) Programmer : Fz 2151 Character Designers : Crusher Ighi, Dabada Atsushi, Bonsoir Yuko, Ocan Miyuki, Bravo Ovu, Innocent Saicho Sound & Music : Yoshihiro Sakaguchi Hard Planner : Punch Kubozo Mechatronics : Strong Take, Radish Kamin Special Thanks : Short Arm Seigo, Melanin Kazu, Puttsun Midori (Puttun Midori), James Nyama, Seinto Sinn - PORTS - * CONSOLES: [JP] NEC PC-Engine CD-ROM (dec.4, 1988) "Fighting Street [Model HCD8002]" [US] NEC TurboGrafx-CD (1989) "Fighting Street [Model TGXCD1001]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" [AU] Sony PlayStation 2 (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [EU] Amstrad CPC (1988) [US] Atari ST (1988) by Go! [EU] Commodore Amiga (1988) [EU] Commodore C64 (1988) [US] PC [MS-DOS] (1988) [EU] Sinclair ZX Spectrum (1988) by Go! [US] Commodore C64 (june.1988) [FR] Amstrad CPC (1990) "10 Jeux Spectaculaires" [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits Vol. 1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2647&o=2 $end $amigaocs_flop=sf, $bio Commodore Amiga 500 disk. published 32 years ago: Street Fighter (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75124&o=2 $end $spectrum_cass=sf, $bio Sinclair ZX Spectrum cass. published 32 years ago: Street Fighter (c) 1988 GO! - TRIVIA - Street Fighter for ZX Spectrum was released in 1988 (exact date unknown) in Europe. It was also released as Budget editions by both Erbe Software and Kixx in 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81300&o=2 $end $cpc_cass=sf, $bio Amstrad CPC cass. published 32 years ago: Street Fighter (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99382&o=2 $end $cpc_flop=streetfi05,streetfi01,streetfi,streetfi07,streetfi08,streetfi04,streetfi0a, $bio Amstrad CPC 464 disk. published 32 years ago: Street Fighter (c) 1988 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123369&o=2 $end $ibm5150=sf, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Street Fighter (c) 1988 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132635&o=2 $end $ibm5150=sfa, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Street Fighter (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132636&o=2 $end $specpls3_flop=strfight, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Street Fighter (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148199&o=2 $end $spectrum_cass=sfk, $bio Street Fighter (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226395&o=2 $end $saturn=sfreal, $bio Sega Saturn game published 25 years ago: Street Fighter - Real Battle On Film (c) 1995 Capcom Company, Limited. Next generation gaming and mega movie-based action collide in Street Fighter: Real Battle On Film! All-new super attacks and combo finish moves make this the best Street Fighter yet with digitized backgrounds and characters from the hit movie - including Jean Claude Van Damme! Four exciting modes of play: Movie Battle, Street Battle, Versus Battle and Trial Battle! Street Fighter: Real Battle On Film. The ultimate street fight begins... where the others left off!!! - TECHNICAL - Game ID: T-1201G - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59727&o=2 $end $info=sftm110,sftm111,sftmj112,sftm,sftmj114, $bio Arcade Video game published 25 years ago: Street Fighter - The Movie (c) 1995 Incredible Technologies, Incorporated. Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters. - TECHNICAL - Main CPU: Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips: ES5506 (@ 16 Mhz) Screen Orientation: Horizontal Video Resolution: 384 x 256 Pixels Screen Refresh: 60.10 Hz Palette Colors: 32768 Players: 2 Control: 8-Way Joystick Buttons: 6 => LP (Jab), MP (Short), HP (Fierce), LK (Strong), MK (Forward), HK (Roundhouse) - TRIVIA - Street Fighter The Movie was released in June 1995. 3 years earlier, Midway tried to get Van Damme to do a digitized fighting game based on the movie 'Bloodsport'. When that fell through, the game was adapted into "Mortal Kombat" and its Johnny Cage character was based on Van Damme's character in Bloodsport. Things worked out great for Midway as they ended up with a game that was a huge hit instead of just a slightly prettier version of the terrible "Pit-Fighter". After seeing the success of MK, Van Damme agreed to be digitized for a game based on his Street Fighter movie. Consequently, 'Street Fighter - The Movie' turned out to be little more than a MK rip-off that lacked the charm of Mortal Kombat and Street Fighter. This game tanked in arcades for two reasons. The first being that the Street Fighter live-action movie that this game is based on was universally panned by moviegoers and video game fans alike (read: the movie was TERRIBLE). The second reason was that many diehard Street Fighter fans just didn't find the digitized characters appealing, as they lacked the initial charm of the original drawn sprites. What was overlooked, however, was that this is a decent fighting game in its own right and failed due to poor marketing and public squeamishness. This arcade game marks Raul Julia's second appearance in coin-ops, the first being the highly popular Addams Family pinball table. This makes him a member of a very exclusive club within arcade games: A man who lent his likeness and talents to a commercial triumph and a turkey within 5 years. Sadly Raul Julia passed away on October 24, 1994 from a stroke aged 54. This game was released eight months after his death and Street Fighter - The Movie was his second to last role. In the SFTM game, you can have Fei Long's theme as a secret theme, but Fei Long himself has no connections to the movie whatsoever. Why is that? According to documents at the time, the role that Fei Long was going to play was replaced by Captain Sawada, largely because there was not enough character development for Fei Long in SSF2. * CAST: Guile: Jean-Claude Van Damme M. Bison: Raul Julia (1940-1994), Darko Tuscan Chun-Li: Ming-Na Wen Cammy: Kylie Minogue Ryu: Byron Mann Sagat: Wes Studi Ken: Damian Chapa Vega: Jay Tavare Balrog: Grand L. Bush Honda: Peter Twiasosopo Zangief: Andrew Bryniarski Sawada: Kenya Sawada Akuma: Ernie Reyes, Sr. Blade: Alan Noon After beating the game with Blade it will be revealed that he is Guile's brother. In addition it says that Blade's real name and profession is Gunloc, a wrestler. Gunloc is a wrestler from Capcom's "Saturday Night Slam Masters". Blade's fourth consecutive throw reversal is called a 'Slam Master'. In Chun-Li's ending it says she goes back to the United States and becomes a medical resident in a Chicago emergency room. The actress that played Chun-Li (Ming Na Wen) played the role of Jing-Mei 'Deb' Chen (1994-1995 and 2000-2004) on NBC's medical drama E.R. (Emergency Room) that takes place on Chicago County General Hospital. - UPDATES - Revision 1: * Software version: 1.10 Revision 2: * Software version: 1.11 Revision 3: * Software version: 1.12 Revision 4: * Software version: 1.12N - TIPS AND TRICKS - * Extended Combo Mode: Hold the joystick Right then press Start then LK at the character select screen. * Classic Soundtracks: To hear some classic soundtracks from Street Fighter II, enter these codes on the VS screen... Ryu - LP, LP, MP Vega - LP, LP, HP Guile - LP, LP, LK Sagat - LP, LP, MK Ken - LP, LP, HK Honda - MP, MP, LP Chun-Li - MP, MP, HP Cammy - MP, MP, LK Fei Long - MP, MP, MK Balrog - MP, MP, HK Blanka - HP, HP, LP Bison - HP, HP, MP Zangief - HP, HP, MK Akuma - HP, HP, HK * Fight Arkane: You must be fighting in Bison's lair. Look for Blade to appear in the background and press Start as soon as you see him. * Fight Khyber: You must be fighting in the dungeon stage. Get a perfect on the first round and wait for the middle platform to fall, as soon as it falls press start and you'll find yourself face to face with Cyber. * Play as Arkane: At the character select screen, highlight Blade, press down 20 times then press all 3 kick buttons. * Play as Khyber: At the character select screen, highlight E.Honda then move to Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda, Ryu, E.Honda, Balrog, E.Honda then press all 3 punch buttons. * Random Character Select: Hold the joystick Up and press Start at the character select screen. * Team Mode: Press Start then press HK at the character select screen. * Easter Egg: If you press Start during a match on the Kommande Centre stage, the main television screen will display a short clip of Van Damme flexing his muscles for the camera. - STAFF - * Capcom: Executive Producers: Kenzo Tsujimoto, Takahito Yasuki, Yoshiki Okamoto, Tetsuya Iijima, Rene Lopez * Incredible Technologies: Executive Producer: Elaine Ditton Project Manager: Leif Pran Marwede Head Programmer: Jane Siegrist Art Direction: Ralph Melgosa Art Coordinator: Jane Siegrist Game Designers: Leif Pran Marwede, Alan Noon Programmers: Jane Siegrist, Leif Pran Marwede, Richard Ditton Additional Programmers: Tino Kalafatis, Mike Hanson, Steve Jaskowiak Sounds: Kyle Johnson Australia Location Crew: Elaine Ditton, Richard Ditton, Ralph Melgosa, Leif Pran Marwede, Alan Noon Artists: Ralph Melgosa, Alan Noon, Bob Nagel, Scott Morrison Additional Artists: Ed Reck, Donna Foshee, Andrew Dorizas, Jennifer Hedrick Hardware Designers: Steve Jaskowiak, Jeff Siegrist Technical Suppoters: Terry Little, Ann Vonckx, Scott Allie, Ed Reck Special Thanks To: Richard Ditton, Yoshi Hatano, Darryl Williams, Tim Jackson, Rossylyn Abernathy, Oudom Sengbounouvong, Brian Smolik, John George - PORTS - The game was never officially ported to home consoles. A fighting game was released for the Sony PlayStation and Sega Saturn also titled Street Fighter - The Movie, which used the same digitized footage as the arcade game, is actually a completely different game based on the "Super Street Fighter II Turbo" engine. The home version was originally released under the title of Street Fighter - Real Battle on Film in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2648&o=2 $end $psx=sfmovie, $bio Sony PlayStation disc published 25 years ago: Street Fighter - The Movie (c) 1995 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110993&o=2 $end $saturn=sftm, $bio Sega Saturn game published 24 years ago: Street Fighter - The Movie (c) 1996 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: T-8105H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60420&o=2 $end $saturn=sftmu, $bio Sega Saturn game published 25 years ago: Street Fighter - The Movie (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8105H - TRIVIA - Released in November 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60166&o=2 $end $info=tsf2010, $bio Handheld game published 30 years ago: Street Fighter 2010 - The Final Fight (c) 1990 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127366&o=2 $end $nes=sf2010, $bio Nintendo NES cart. published 30 years ago: Street Fighter 2010 - The Final Fight (c) 1990 Capcom Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "2010 - Street Fighter [Model STE-20]". Description from the back cover: Conquer a galaxy with your bare hands! Twenty-five years ago you ruled in the world of the street fighter. Since then you and your partner have created a formula that turns men into supermen. Your partner is dead, the formula has been stolen, and you're out for revenge. You use your serum to transform into the most powerful man in the galaxy. You'll cross the stars in search of the killers that changed your life forever. With your newfound strength and your old street fighter training, you can't wait for your final fight! Teleport across the galaxy in this action/adventure game for the NES! Detailed graphics bring you all the excitement of countless worlds! - TECHNICAL - GAME ID: NES-YA-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55600&o=2 $end $info=sfach, $bio Capcom CPS Changer game published 25 years ago: Street Fighter Alpha - Warriors' Dreams (c) 1995 Capcom Company, Limited. CPS Changer release of SFA. Identical to the Arcade release. - TRIVIA - SFA for CPS Changer was released in July 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67876&o=2 $end $info=sfa,sfar1,sfau,sfar2,sfar3,sfad, $bio Capcom CPS-II cart. published 25 years ago: Street Fighter Alpha - Warriors' Dreams (c) 1995 Capcom USA. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Street Fighter Alpha - Warriors' Dreams was released in June 1995 in North America and Europe. In these export versions, to maintain consistency with the previous games: * Nash is named Charlie. * Gouki is named Akuma. * Vega is named M. Bison. Also, the original Japanese version plays an instrumental version of 'Itoshisato Setsunasato Kokorotsuyosato' during Dramatic Battle mode, the song which is played in the animated SFII movie during the 2-on-1 battle between Ryu and Ken with Vega (M. Bison in the export versions). It was not only changed in the export versions, but also in the home ports. - UPDATES - Blue Board revisions: NOTE: US releases also cover Canada. REVISION 1: * Build date: 950605 * EUROPE release. REVISION 2: * Build date: 950627 * US and EUROPE releases. REVISION 3: * Build date: 950718 * EUROPE release. REVISION 4: * Build date: 950727 * EUROPE release. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - PORTS - Here is a list of ports released in North America, Europe, and Australia. * CONSOLES: [US] Sony PlayStation (dec.21, 1995) "Street Fighter Alpha - Warriors' Dreams [Model SLUS-00197]" [EU] Sony PlayStation (may.1996) "Street Fighter Alpha - Warriors' Dreams [Model SLES-00199]" [US] Sega Saturn (1996) "Street Fighter Alpha - Warriors' Dreams [Model T-1206H]" [EU] Sega Saturn (jan.25, 1996) "Street Fighter Alpha - Warriors' Dreams [Model T-7008H-50]" Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology" by THQ [US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]" [EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]" * HANDHELDS: Nintendo Game Boy Color [EU] (1999) "Street Fighter Alpha - Warriors' Dreams [Model CGB-AFZP-EUR]" Nintendo Game Boy Color [US] (mar.2000) "Street Fighter Alpha - Warriors' Dreams [Model CGB-AFZE-USA]" * COMPUTERS: PC [Windows 9x, CD-ROM] [US] (june.14, 2000) * OTHERS: Mobile Phones [US] (apr.2, 2005) "Street Fighter Alpha - Rapid Battle" Windows Mobile [US] (dec.16, 2009) BlackBerry [US] (dec.21, 2009) "Street Fighter Alpha [Model 5342]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2649&o=2 $end $gbcolor=sfau, $bio Nintendo Game Boy Color game published 20 years ago: Street Fighter Alpha - Warriors' Dreams (c) 2000 Capcom Company, Limited. - TECHNICAL - Model CGB-AFZE-USA - TRIVIA - Street Fighter Alpha - Warriors' Dreams for Game Boy Color was released in March 2000 in North America. This port of "Street Fighter Alpha - Warriors' Dreams" contains downscaled graphics and sound. There is no link cable support, and the game can only be played by one player. - STAFF - Developed by: Crawfish Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68821&o=2 $end $gbcolor=sfa, $bio Nintendo Game Boy Color game published 20 years ago: Street Fighter Alpha - Warriors' Dreams (c) 2000 Capcom Company, Limited. - TECHNICAL - Model CGB-AFZP-EUR - TRIVIA - Street Fighter Alpha - Warriors' Dreams for Game Boy Color was released in 1999 (exact date unknown) in Europe. This port of "Street Fighter Alpha - Warriors' Dreams" contains downscaled graphics and sound. There is no link cable support, and the game can only be played by one player. - STAFF - Developed by: Crawfish Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68819&o=2 $end $gbcolor=sfaj, $bio Nintendo Game Boy Color game published 19 years ago: Street Fighter Alpha - Warriors' Dreams (c) 2001 Capcom Company, Limited. - TECHNICAL - Model CGB-BF2J-JPN - TRIVIA - Street Fighter Alpha - Warriors' Dreams for Game Boy Color was released on March 30, 2001 in Japan. This port of "Street Fighter Zero" contains downscaled graphics and sound. There is no link cable support, and the game can only be played by one player. - STAFF - Developed by: Crawfish Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68820&o=2 $end $psx=sfa, $bio Sony PlayStation disc published 25 years ago: Street Fighter Alpha - Warriors' Dreams (c) 1995 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Model SLPS-00176]". - TECHNICAL - Game ID: SLUS-00197 - TRIVIA - Street Fighter Alpha - Warriors' Dreams for PlayStation was released on December 21, 1995 in North America in a long box. It was then re-released in the standard-size box in 1998 with the same game ID. Re-released on August 14, 2008 as a PSOne Classic on the PlayStation Store for the PlayStation 3 and PSP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84486&o=2 $end $saturn=sfau, $bio Sega Saturn game published 24 years ago: Street Fighter Alpha - Warriors' Dreams (c) 1996 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Model T-1206G]". - TECHNICAL - Game ID: T-1206H - TRIVIA - Street Fighter Alpha - Warriors Dreams for Saturn was released in 1996 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60168&o=2 $end $saturn=sfa, $bio Sega Saturn game published 24 years ago: Street Fighter Alpha - Warriors' Dreams (c) 1996 Virgin Interactive European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Model T-1206G]". - TECHNICAL - Game ID: T-7008H-50 - TRIVIA - Street Fighter Alpha - Warriors Dreams for Saturn was released on January 25, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60422&o=2 $end $info=sfa2,sfa2u,sfa2ur1, $bio Capcom CPS-II cart. published 24 years ago: Street Fighter Alpha 2 (c) 1996 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Street Fighter Alpha 2 was released in February 1996 in Europe and in March 1996 in the USA. In these export releases: Nash is named Charlie. Vega is named M. Bison. Gouki is named Akuma. Shin Gouki is named Shin Akuma. Satsui no Hadou ni Mezameta Ryu is named Evil Ryu. In the original Japanese version, specific locations are displayed on the 'next stage' screen. All export versions just tell you which country the stage is in. Perhaps someone at Capcom USA was too lazy to translate the location-specific text (which is in Japanese) and just used the country name (which is in English). Below are the place names that were left out of the non-Japanese versions, translated into English... (Character : Stage location) Ryu : Suzaku Castle, Japan (Sagat vs.) Ryu : a big prairie, Australia Ken : San Francisco Bay, USA Chun-Li : Beijing, China Sagat : Ayuthaya Temple Ruins, Thailand Adon : Bank of the Chao Phraya River, Thailand Birdie : London Station Underground, England Charlie ('Nash' in Japan) : Detroit Highway, USA Guy : Metro City, USA Rose : Genova City Port, Italy Sodom : Arizona Desert, USA M. Bison ('Vega' in Japan) : Atop the VTOL, Brazil (Charlie vs.) M. Bison : Guiana Highlands - Great Waterfalls, Venezuela Akuma ('Gouki' in Japan) : Gokuentou, Japan Dan : Temple Street, Hong Kong Dhalsim : Bank of the Ganges River, India Zangief : Bilsk Steelworks, USSR Gen : Shanghai, China Rolento : New York, USA Sakura : Setagaya-ku, 2-Choume, Tokyo, Japan - UPDATES - Blue Board revisions : REVISION 1 * Build date: 960229 * EUROPE release REVISION 2 * Build date: 960306 * US release REVISION 3 * Build date: 960430 * US release - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - PORTS - These are ports released in North America, Europe, and Australia. * CONSOLES: [EU] Sega Saturn (1996) "Street Fighter Alpha 2 [Model T-7026H-50]" [US] Sega Saturn (sept.30, 1996) "Street Fighter Alpha 2 [Model T-1213H]" [US] Sony PlayStation (sept.30, 1996) "Street Fighter Alpha 2 [Model SLUS-00258]" [US] Nintendo SNES (nov.1996) "Street Fighter Alpha 2 [Model SNS-AUZE-USA]" [EU] Sony PlayStation (dec.1996) "Street Fighter Alpha 2 [Model SLES-00496]" [EU] Nintendo SNES (dec.19, 1996) "Street Fighter Alpha 2 [Model SNSP-AUZP-EUR]" Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology" by THQ [US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]" [EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]" * COMPUTERS: PC [MS Windows 9x, CD-ROM] [US] (nov.1, 1997) PC [MS Windows 9x, CD-ROM] [EU] (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2650&o=2 $end $psx=sfa2, $bio Sony PlayStation disc published 24 years ago: Street Fighter Alpha 2 (c) 1996 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information on the game itself; please see the original Japanese release entry; "Street Fighter Zero 2 [Model SLPS-00415]". - TECHNICAL - Game ID: SLUS-00258 - TRIVIA - Street Fighter Alpha 2 for PlayStation was released on September 30, 2006 in North America. It was then released to the PlayStation Store on June 4, 2009 as a PSOne Classic for the PlayStation 3 and PSP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84794&o=2 $end $snes=sfa2u, $bio Nintendo Super NES game published 24 years ago: Street Fighter Alpha 2 (c) 1996 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Model SHVC-AUZJ-JPN]". - TECHNICAL - Cartridge ID: SNS-AUZE-USA - TRIVIA - Street Fighter Alpha 2 for Super NES was released in November 1996 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.7, 2009) Nintendo Wii U [Virtual Console] [US] (may.22, 2014) [Model JCGE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63616&o=2 $end $snes=sfa2, $bio Nintendo Super NES game published 24 years ago: Street Fighter Alpha 2 (c) 1996 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Model SHVC-AUZJ-JPN]". - TECHNICAL - Cartridge ID: SNSP-AUZP-EUR - TRIVIA - Street Fighter Alpha 2 for Super NES was released on December 19, 1996 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (jan.29, 2010) Nintendo Wii [Virtual Console] [EU] [AU] (oct.2, 2014) [Model JCGP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63615&o=2 $end $saturn=sfa2u, $bio Sega Saturn game published 24 years ago: Street Fighter Alpha 2 (c) 1996 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Model T-1212G]". - TECHNICAL - Game ID: T-1213H - TRIVIA - Street Fighter Alpha 2 for Saturn was released on September 30, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60169&o=2 $end $saturn=sfa2, $bio Sega Saturn game published 23 years ago: Street Fighter Alpha 2 (c) 1997 Virgin Interactive European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Model T-1212G]". - TECHNICAL - Game ID: T-7026H-50 - TRIVIA - Street Fighter Alpha 2 for Saturn was released in 1996 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60423&o=2 $end $info=sfa3,sfa3u,sfa3ur1,sfa3ud,sfa3us, $bio Capcom CPS-II cart. published 22 years ago: Street Fighter Alpha 3 (c) 1998 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - Bam Margera of MTV's 'Jackass' and 'Viva La Bam' has owned this game before in his house. In the episode of 'Viva La Bam' called "Uncivil War", one of the arcade cabinets in Bam's laundry room running "Street Fighter Alpha 3" can be briefly shown for a second. In all Export releases : - Gouki is named Akuma. - M. Bison is named Balrog. - Nash is named Charlie. - Vega is named M. Bison. - Shin Vega is named Final Bison. - Balrog is named Vega. In Europe and the Western Hemisphere : - The Z-ISM is called A-ISM (representing Alpha). In the original Japanese version, specific locations were given for each stage (in Japanese) along with the name of the country (in English). Only the country name is given in all Export versions, with the more specific info being removed instead of being translated. Here is the list: Adon: Khmer Historic Ruins, Thailand Akuma ('Gouki' in Japan): Oni Fang Cave, Japan Balrog ('M. Bison' in Japan), M. Bison ('Vega' in Japan), Juni & Juli: Secret Point 48106 (since there was no country given for 'Secret Point 48106', its name is left completely blank in the Export versions) Birdie: Train Cemetery, England Blanka: Madeira River branch - swampland, Brazil Cammy: Mikonos Island, Greece Charlie ('Nash' in Japan): Frankfort Hangar, U.S.A. Chun-Li: Zhidan Plaza, China Cody: Metro City - City Police Detention Center, U.S.A. Dan: Hinode Park (translated from Japanese as 'Sunrise Park'), Japan Dhalsim: In front of Jaunpur Monument, India E. Honda: Higashikomagata - Katomi kontou, Japan Gen: Victoria Harbor, Hong Kong Guy: Under 22nd Street overhead, U.S.A. Karin, Sakura: Flower Shoutengai (translated from Japanese as Flower Shopping Street), Japan (NOTE: In Sakura's version, the sky is daylight; in Karin's version, night has fallen.) Ken: Hotel Masters, U.S.A. R. Mika: Sardine Beach Special Ring, Japan Rolento: New York Camouflaged Subway, U.S.A. Rose: Palazzo Mistero (Translated from Italian as Palace of Mystery), Italy Ryu: Genbugahara (translated from Japanese as 'Genbu Plain'), Japan Sagat: Nagpa Resting Shakyamuni the Buddha Statue, Thailand Sodom: Manhattan Building 49 F, U.S.A. Vega ('Balrog' in Japan): Requena Spiral Tower, Spain Zangief: Akademu Gorodowa blast furnace, U.S.S.R. - UPDATES - Blue Board revisions : REVISION 1: * Build date: 980629 * US release REVISION 2: * Build date: 980904 * US and EUROPE releases - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - PORTS - NOTE: These are only ports released in North America, Europe, and Australia. * CONSOLES: [US] Sony PlayStation (apr.30, 1999) "Street Fighter Alpha 3 [Model SLUS-00821]" [EU] Sony PlayStation (2000) "Street Fighter Alpha 3 [Model SLES-01863]" [US] Sony PlayStation (2000) "Street Fighter Alpha 3 [Greatest Hits] [Model SLUS-00821GH]" [US] Sega Dreamcast (may.31, 2000) "Street Fighter Alpha 3 [Model T-1203N]" Sega Dreamcast [EU] (sept.29, 2000) "Street Fighter Alpha 3 [Model T-7005D-50]" Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology" [US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]" [EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]" * HANDHELDS: [EU] Nintendo GBA (nov.29, 2002) "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]" [US] Nintendo GBA (dec.1, 2002) "Street Fighter Alpha 3 [Model AGB-AZUE-USA]" [AU] Sony PSP (2006) "Street Fighter Alpha 3 MAX" by THQ [US] Sony PSP (feb.7, 2006) "Street Fighter Alpha 3 MAX [Model ULUS-10062]" [EU] Sony PSP (mar.10, 2006) "Street Fighter Alpha 3 MAX [Model ULES-00235]" For further details, please see the "Street Fighter Zero 3 Upper" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2651&o=2 $end $gba=sfa3u, $bio Nintendo GBA cart. published 18 years ago: Street Fighter Alpha 3 [Model AGB-AZUE-USA] (c) 2002 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75857&o=2 $end $gba=sfa3, $bio Nintendo GBA cart. published 18 years ago: Street Fighter Alpha 3 [Model AGB-AZUP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75856&o=2 $end $psx=sfa3, $bio Sony PlayStation disc published 21 years ago: Street Fighter Alpha 3 (c) 2000 Capcom Ent., Inc. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Street Fighter Zero 3 [Model SLPS-01777]". - TECHNICAL - Game ID: SLUS-00821 - TRIVIA - Street Fighter Alpha 3 for PlayStation was released on April 30, 1999 in North America. Re-released in 2000 as a Greatest Hits edition [Model SLUS-00821GH]. It was then released to the PlayStation Store on October 18, 2011 as a PSOne Classic for the PlayStation 3 and PSP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84804&o=2 $end $info=sfa3h,sfa3hr1, $bio Capcom CPS-II cart. published 22 years ago: Street Fighter Alpha 3 (c) 1998 Capcom Company, Ltd South American release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - TRIVIA - This Export version supports a card (possibly meaning 'ticket') dispenser, and when the game's options in test mode have the dispenser turned on, when there's no dispenser installed on the machine, a 'NO CARD' message will appear during the attract mode, and when you're playing the game. - UPDATES - Orange Board revisions : REVISION 1: * Build date: 980629 REVISION 2: * Build date: 980904 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69670&o=2 $end $info=sfa3b, $bio Capcom CPS-II cart. published 22 years ago: Street Fighter Alpha 3 (c) 1998 Capcom Company, Ltd Brazilian release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - TRIVIA - This Export version supports a card (possibly meaning 'ticket') dispenser, and when the game's options in test mode have the dispenser turned on, when there's no dispenser installed on the machine, a 'NO CARD' message will appear during the attract mode, and when you're playing the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71671&o=2 $end $psx=sfcoll2, $bio Sony PlayStation disc published 22 years ago: Street Fighter Collection 2 (c) 1998 Capcom Company, Limited. Visit the battleground where the real revolution began. In a flurry of Super Combos, these monumental releases started a revolution and created a generation of arcade warriors. Choose your warrior and battle through three classic games in their true arcade form : "Street Fighter II' - Hyper Fighting" with faster game speed and airborne special attacks, "Street Fighter II' - Champion Edition" with the ability to play as Balrog, Vega, Sagat and M. Bison, and "Street Fighter II - The World Warrior", the initial incarnation of the game. - TECHNICAL - [Model SLUS-00746] - TRIVIA - Features: - "Street Fighter II - The World Warrior" (1991) - "Street Fighter II' - Champion Edition" (1992) - "Street Fighter II' - Hyper Fighting" (1992) Street Fighter Collection 2 was released on October 31, 1998 in North America. Originally released in Japan as the fifth and last volume of the 'Capcom Generation' series. - TIPS AND TRICKS - Clear Arcade Mode in "Street Fighter II - The World Warrior" to unlock artwork for "Super Street Fighter II - The New Challengers" in the Collection menu. Clear Arcade Mode in "Street Fighter II' - Champion Edition" to unlock artwork and sketches of "Super Street Fighter II Turbo" in the Collection menu. Clear Arcade Mode in "Street Fighter II' - Hyper Fighting" to unlock a Sound Remix test option in the Collection menu. Clear Arcade Mode to unlock Sound Remix for that game. The music used is from the 3DO version of "Super Street Fighter II Turbo". Clear Arcade Mode without continuing to unlock CPU Battle mode for that game. You can view the end credits depending on how many rounds you lost against your opponent. Clear Arcade Mode once in each game to unlock Super Versus Mode. You can pit characters from the different versions in this mode, much like "Hyper Street Fighter II - The Anniversary Edition", except that you are limited to only the CPS1 incarnations of SFII. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83963&o=2 $end $psx=sfcollj, $bio Sony PlayStation disc published 23 years ago: Street Fighter Collection (c) 1997 Capcom Company, Limited. The Greatest Collection of Fighters Has Just Entered The Arena! This compilation : - Super Street Fighter II - The New Challengers: 16 of the world's greatest go head to head in an epic struggle for supremacy. - Super Street Fighter II X - Grand Master Challenge: Sharpen your Super Combos to defeat Gouki, the dark warrior. - Street Fighter Zero 2 Dash: Features new animations, moves, and modes of play; discover the secret code to unlock the first appearance of Cammy in the Zero series, brought home in its true arcade form for the first time. Battle your way through two of your all-time favorites! We've hit you with a Super Combo! - TECHNICAL - Disc 1 ID # SLPS-00800 Disc 2 ID # SLPS-00801 - TRIVIA - Released on September 18, 1997 in Japan to celebrate the 10th anniversary of the Street Fighter franchise. Street Fighter Zero 2 Dash is known in Japanese arcades as "Street Fighter Zero 2 Alpha". - TIPS AND TRICKS - SUPER STREET FIGHTER II - THE NEW CHALLENGERS Simultaneously press the L and R buttons to cancel character selection (Versus Mode only). Each of the attack buttons as well as the Start button will give you a different costume color. An eighth costume color can be selected by pressing and holding any Punch or Kick button for a few seconds. SUPER STREET FIGHTER II X - GRAND MASTER CHALLENGE The two codes listed above also work for Super Street Fighter II X. Gouki can be selected in two ways. The long method is to highlight Ryu (or Ken), T. Hawk, Guile, Cammy, and Ryu (or Ken) for 3 seconds each, then placing the cursor on any character and pressing Start, then all 3 Punch buttons simultaneously. The easier method is to highlight Ryu and press both the L and R buttons simultaneously. The SUPER (more commonly known as OLD) characters can also be selected in two ways. The following lists the arcade method of selecting these characters. Choose your character with any button and then press the following, finishing with LP (or LP+LK for alternate costume color): Ryu: Right, Right, Right, Left Ken: Left, Left, Left, Right E. Honda: Up, Up, Up, Down Chun-Li: Down, Down, Down, Up Blanka: Right, Left, Left, Left Zangief: Left, Right, Right, Right Guile: Up, Down, Down, Down Dhalsim: Down, Up, Up, Up T. Hawk: Right, Right, Left, Left Fei Long: Left, Left, Right, Right Cammy: Up, Up, Down, Down Dee Jay: Down, Down, Up, Up M. Bison: Left, Right, Right, Left Balrog: Down, Up, Up, Down Sagat: Up, Down, Down, Up Vega: Right, Left, Right, Left An easier way to select these characters is to hold down the R button, then press any attack button (LK for alternate color). To face Gouki in Arcade Mode, reach Stage 12 without using any continues. STREET FIGHTER ZERO DASH Highlight Zangief, Dhalsim, Vega, Sagat, Ken or Ryu and press Start once to reveal their EX versions, press Start twice for Chun-Li. These versions use techniques from Street Fighter II' and have no Super meter, Zero Counters, or other features from the Zero series. Press Start twice while highlighting Ryu to reveal Satsui No Hadou Ni Mezameta Ryu. Press Start once while highlighting Chun-Li to change her into her SFII costume. Press Start five times while highlighting Sakura and Gouki for special Sakura colors and Shin Gouki, respectively. In Arcade Mode, play as Vega (or EX Vega) and beat the highest score (50,000) in the game. Enter the initials "CAM". Now enter Versus Mode or Training. Highlight Vega and press Start twice to reveal Cammy in her X-Men Vs. Street Fighter appearance. When playing in Arcade Mode, have a second player join in. Have the second player highlight any character and hold Start for a second, then release and select any character to play in the stage you chose. To play in Australia, highlight Sagat and hold Start for five seconds. Do not release Start and select any character. For Venezuela, highlight Nash instead of Sagat. Select Survival by holding L and Chun-Li will fight you in her SFII costume and your final battle will be against Shin Gouki. Select Survival by holding R and your final battle will be against Vega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83966&o=2 $end $psx=sfcoll,sfcolla, $bio Sony PlayStation disc published 22 years ago: Street Fighter Collection (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] Export releases. Collection developed in Japan. - TECHNICAL - Disc 1 ID: SLUS-00423 Disc 2 ID: SLUS-00584 - TRIVIA - Released on November 30, 1997 in North America to celebrate the 10th anniversary of the Street Fighter franchise. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83968&o=2 $end $saturn=sf2u,sfa2du, $bio Sega Saturn game published 23 years ago: Street Fighter Collection (c) 1997 Capcom Ent., Inc. The Greatest Collection of Fighters Has Just Entered The Arena! CD 1 features: - "Super Street Fighter II - The New Challengers" : 16 of the world's greatest go head to head in an epic struggle for supremacy. - "Super Street Fighter II Turbo" : Sharpen your Super Combos to defeat Akuma, the dark warrior. Battle your way through your all-time favorites! We've hit you with a Super Combo! CD 2 features: - "Street Fighter Alpha 2 Gold" : The game known in Japanese arcades as "Street Fighter Zero 2 Alpha" makes its North American debut here. Features new animations, moves, and modes of play; discover the secret code to unlock the first appearance of Cammy in the Alpha series, brought home in its true arcade form for the first time. We've hit you with a Super Combo! - TECHNICAL - 2-CD set [Model T-1222H] - TRIVIA - Released on November 30, 1997 in North America to celebrate the 10th anniversary of the Street Fighter franchise. - TIPS AND TRICKS - SUPER STREET FIGHTER II - THE NEW CHALLENGERS Simultaneously press the L and R buttons to cancel character selection (Versus Mode only). Each of the attack buttons as well as the Start button will give you a different costume color. An eighth costume color can be selected by pressing and holding any Punch or Kick button for a few seconds. SUPER STREET FIGHTER II TURBO The two codes listed above also work for Super Street Fighter II Turbo. Akuma can be selected in two ways. The long method is to highlight Ryu (or Ken), T. Hawk, Guile, Cammy, and Ryu (or Ken) for 3 seconds each, then placing the cursor on any character and pressing Start, then all 3 Punch buttons simultaneously. The easier method is to highlight Ryu and press both the L and R buttons simultaneously. The SUPER (more commonly known as OLD) characters can also be selected in two ways. The following lists the arcade method of selecting these characters. Choose your character with any button and then press the following, finishing with LP (or LP+LK for alternate costume color): Ryu: Right, Right, Right, Left Ken: Left, Left, Left, Right E. Honda: Up, Up, Up, Down Chun-Li: Down, Down, Down, Up Blanka: Right, Left, Left, Left Zangief: Left, Right, Right, Right Guile: Up, Down, Down, Down Dhalsim: Down, Up, Up, Up T. Hawk: Right, Right, Left, Left Fei Long: Left, Left, Right, Right Cammy: Up, Up, Down, Down Dee Jay: Down, Down, Up, Up Balrog: Left, Right, Right, Left Vega: Down, Up, Up, Down Sagat: Up, Down, Down, Up M. Bison: Right, Left, Right, Left An easier way to select these characters is to hold down the R button, then press any attack button (LK for alternate color). To face Akuma in Arcade Mode, reach Stage 12 without using any continues. STREET FIGHTER ALPHA 2 GOLD Highlight Zangief, Dhalsim, M. Bison, Sagat, Ken or Ryu and press Start once to reveal their EX versions, press Start twice for Chun-Li. These versions use techniques from "Street Fighter II' - Champion Edition" and have no Super meter, Alpha Counters, or other features from the Alpha series. Press Start twice while highlighting Ryu to reveal Evil Ryu. Press Start once while highlighting Chun-Li to change her into her SFII costume. Press Start five times while highlighting Sakura and Akuma for special Sakura colors and Shin Akuma, respectively. In Arcade Mode, play as M. Bison (or EX M. Bison) and beat the highest score (50,000) in the game. Enter the initials "CAM". Now enter Versus Mode or Training. Highlight M. Bison and press Start twice to reveal Cammy in her X-Men Vs. Street Fighter appearance. When playing in Arcade Mode, have a second player join in. Have the second player highlight any character and hold Start for a second, then release and select any character to play in the stage you chose. To play in Australia, highlight Sagat and hold Start for five seconds. Do not release Start and select any character. For Venezuela, highlight Charlie instead of Sagat. Select Survival by holding L and Chun-Li will fight you in her SFII costume and your final battle will be against Shin Akuma. Select Survival by holding R and your final battle will be against M. Bison. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60167&o=2 $end $saturn=sf2j,sf2ja,sfz2d,sfz2da, $bio Sega Saturn game published 23 years ago: Street Fighter Collection (c) 1997 Capcom Company, Limited. The Greatest Collection of Fighters Has Just Entered The Arena! CD1 features : - "Super Street Fighter II" - The New Challengers" : 16 of the world's greatest go head to head in an epic struggle for supremacy. - "Super Street Fighter II X - Grand Master Challenge" : Sharpen your Super Combos to defeat Gouki, the dark warrior. Battle your way through two of your all-time favorites! We've hit you with a Super Combo! CD2 features : - "Street Fighter Zero 2 Dash" : Features new animations, moves, and modes of play; discover the secret code to unlock the first appearance of Cammy in the Zero series, brought home in its true arcade form for the first time. We've hit you with a Super Combo! - TECHNICAL - 2-CD package [Model T-1223G] - TRIVIA - Released on September 18, 1997 in Japan to celebrate the 10th anniversary of the Street Fighter franchise. It was then released as a standalone (without the first disc) on November 19, 1998 as a Ssturn Collection edition [Model T-1244G]. - TIPS AND TRICKS - SUPER STREET FIGHTER II - THE NEW CHALLENGERS Simultaneously press the L and R buttons to cancel character selection (Versus Mode only). Each of the attack buttons as well as the Start button will give you a different costume color. An eighth costume color can be selected by pressing and holding any Punch or Kick button for a few seconds. SUPER STREET FIGHTER II X - GRAND MASTER CHALLENGE The two codes listed above also work for Super Street Fighter II X. Gouki can be selected in two ways. The long method is to highlight Ryu (or Ken), T. Hawk, Guile, Cammy, and Ryu (or Ken) for 3 seconds each, then placing the cursor on any character and pressing Start, then all 3 Punch buttons simultaneously. The easier method is to highlight Ryu and press both the L and R buttons simultaneously. The SUPER (more commonly known as OLD) characters can also be selected in two ways. The following lists the arcade method of selecting these characters. Choose your character with any button and then press the following, finishing with LP (or LP+LK for alternate costume color): Ryu: Right, Right, Right, Left Ken: Left, Left, Left, Right E. Honda: Up, Up, Up, Down Chun-Li: Down, Down, Down, Up Blanka: Right, Left, Left, Left Zangief: Left, Right, Right, Right Guile: Up, Down, Down, Down Dhalsim: Down, Up, Up, Up T. Hawk: Right, Right, Left, Left Fei Long: Left, Left, Right, Right Cammy: Up, Up, Down, Down Dee Jay: Down, Down, Up, Up M. Bison: Left, Right, Right, Left Balrog: Down, Up, Up, Down Sagat: Up, Down, Down, Up Vega: Right, Left, Right, Left An easier way to select these characters is to hold down the R button, then press any attack button (LK for alternate color). To face Gouki in Arcade Mode, reach Stage 12 without using any continues. STREET FIGHTER ZERO 2 Dash Highlight Zangief, Dhalsim, Vega, Sagat, Ken or Ryu and press Start once to reveal their EX versions, press Start twice for Chun-Li. These versions use techniques from Street Fighter II' and have no Super meter, Zero Counters, or other features from the Zero series. Press Start twice while highlighting Ryu to reveal Satsui No Hadou Ni Mezameta Ryu. Press Start once while highlighting Chun-Li to change her into her SFII costume. Press Start five times while highlighting Sakura and Gouki for special Sakura colors and Shin Gouki, respectively. In Arcade Mode, play as Vega (or EX Vega) and beat the highest score (50,000) in the game. Enter the initials "CAM". Now enter Versus Mode or Training. Highlight Vega and press Start twice to reveal Cammy in her X-Men Vs. Street Fighter appearance. When playing in Arcade Mode, have a second player join in. Have the second player highlight any character and hold Start for a second, then release and select any character to play in the stage you chose. To play in Australia, highlight Sagat and hold Start for five seconds. Do not release Start and select any character. For Venezuela, highlight Nash instead of Sagat. Select Survival by holding L and Chun-Li will fight you in her SFII costume and your final battle will be against Shin Gouki. Select Survival by holding R and your final battle will be against Vega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59725&o=2 $end $saturn=sf2,sfa2d, $bio Sega Saturn game published 22 years ago: Street Fighter Collection (c) 1998 Capcom Company, Limited. The Greatest Collection of Fighters Has Just Entered The Arena! CD1 features : - "Super Street Fighter II - The New Challengers" : 16 of the world's greatest go head to head in an epic struggle for supremacy. - "Super Street Fighter II Turbo" : Sharpen your Super Combos to defeat Akuma, the dark warrior. Battle your way through your all-time favorites! We've hit you with a Super Combo! CD2 features : - "Street Fighter Alpha 2 Dash" : The game known in Japanese arcades as "Street Fighter Zero 2 Alpha" makes its European debut here. Features new animations, moves, and modes of play; discover the secret code to unlock the first appearance of Cammy in the Alpha series, brought home in its true arcade form for the first time. We've hit you with a Super Combo! - TECHNICAL - 2-CD package Model T-7033H-50 - TRIVIA - Released in February 1998 in Europe to celebrate the 10th anniversary of the Street Fighter franchise. - TIPS AND TRICKS - SUPER STREET FIGHTER II - THE NEW CHALLENGERS Simultaneously press the L and R buttons to cancel character selection (Versus Mode only). Each of the attack buttons as well as the Start button will give you a different costume color. An eighth costume color can be selected by pressing and holding any Punch or Kick button for a few seconds. SUPER STREET FIGHTER II TURBO The two codes listed above also work for Super Street Fighter II Turbo. Akuma can be selected in two ways. The long method is to highlight Ryu (or Ken), T. Hawk, Guile, Cammy, and Ryu (or Ken) for 3 seconds each, then placing the cursor on any character and pressing Start, then all 3 Punch buttons simultaneously. The easier method is to highlight Ryu and press both the L and R buttons simultaneously. The SUPER (more commonly known as OLD) characters can also be selected in two ways. The following lists the arcade method of selecting these characters. Choose your character with any button and then press the following, finishing with LP (or LP+LK for alternate costume color): Ryu: Right, Right, Right, Left Ken: Left, Left, Left, Right E. Honda: Up, Up, Up, Down Chun-Li: Down, Down, Down, Up Blanka: Right, Left, Left, Left Zangief: Left, Right, Right, Right Guile: Up, Down, Down, Down Dhalsim: Down, Up, Up, Up T. Hawk: Right, Right, Left, Left Fei Long: Left, Left, Right, Right Cammy: Up, Up, Down, Down Dee Jay: Down, Down, Up, Up Balrog: Left, Right, Right, Left Vega: Down, Up, Up, Down Sagat: Up, Down, Down, Up M. Bison: Right, Left, Right, Left An easier way to select these characters is to hold down the R button, then press any attack button (LK for alternate color). To face Akuma in Arcade Mode, reach Stage 12 without using any continues. STREET FIGHTER ALPHA 2 DASH Highlight Zangief, Dhalsim, M. Bison, Sagat, Ken or Ryu and press Start once to reveal their EX versions, press Start twice for Chun-Li. These versions use techniques from "Street Fighter II' - Champion Edition" and have no Super meter, Alpha Counters, or other features from the Alpha series. Press Start twice while highlighting Ryu to reveal Evil Ryu. Press Start once while highlighting Chun-Li to change her into her SFII costume. Press Start five times while highlighting Sakura and Akuma for special Sakura colors and Shin Akuma, respectively. In Arcade Mode, play as M. Bison (or EX M. Bison) and beat the highest score (50,000) in the game. Enter the initials "CAM". Now enter Versus Mode or Training. Highlight M. Bison and press Start twice to reveal Cammy in her X-Men Vs. Street Fighter appearance. When playing in Arcade Mode, have a second player join in. Have the second player highlight any character and hold Start for a second, then release and select any character to play in the stage you chose. To play in Australia, highlight Sagat and hold Start for five seconds. Do not release Start and select any character. For Venezuela, highlight Charlie instead of Sagat. Select Survival by holding L and Chun-Li will fight you in her SFII costume and your final battle will be against Shin Akuma. Select Survival by holding R and your final battle will be against M. Bison. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60421&o=2 $end $info=sfex,sfexa,sfexj,sfexu, $bio Arcade Video game published 24 years ago: Street Fighter EX (c) 1996 Capcom. - TECHNICAL - Sony ZN-1 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Released in Japan in November 1996; other regions didn't see the game until December 1996. Developed by Arika. EX stands for 'Extreme'. This is the first Street Fighter game using a 3D engine. At one point during development the game was called "Street Fighter Gaiden", suggesting that it may have taken place in an alternate reality. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter EX - PCCB-00241) on February 21, 1997. - UPDATES - Here is the list of all versions : 961130 * JAPAN release. 961219 * US, EUROPE and ASIA releases. ADDITIONAL NOTES : The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Play As Akuma : Highlight Ryu, hold Start and push Down(x3), Up(x4), then MP or MK to select Akuma. * Play Against Akuma : Get 8 wins streak continuously against CPU (that means you can still lose a round in stage 1 or stage 9) or get 32 wins streak against human player. * Play Against Garuda : 1) Get 2 perfects. 2) get 4 super finishes on last round. 3) Use level 3's supercancel once or Zangief's level 3 F.A.B. or Akuma's level 3 Demon Rage (Red flashing light indicate level 3) (exception for Kairi and C.Jack, they only need level 2). 4) And require minimum combo hits for each character : * 6 hits : Allen, Darun. * 7 hits : Ryu, Ken, Zangief, Pullum, C.Jack, Blair. * 8 hits : Guile, Hokuto, Skullomania, Kairi. * 9 hits : Gouki. * 11 hits : D.Dark. * 12 hits : Chun-li. * Unlock 4 Hidden Characters : If the game runs for 400 hours, the characters will be available automatically (move cursor to the left or right of Pullum or Skullomania). * Skullomania's Alternative Colour : Hold start and press... LP : Black (default) MP : Red HP : Purple LK : Green MK : Yellow HK : Pink - SERIES - 1. Street Fighter EX (1996) 2. Street Fighter EX Plus (1997) 3. Street Fighter EX2 (1998) 4. Street Fighter EX2 Plus (1999) 5. Street Fighter EX3 (2001, Sony PlayStation 2) - STAFF - Planners: Akira Nishitani (NIN), Junichi Ohno (OHN), Ichirou Mihara (MIZ.) Game programmers: Hori Takamasa, Hiroyasu Od. Hasssy, Akira K. System programmers: Mitsu, M. Karasawa Modeling designer: Jun Matsumura (28) Motion Designers: Dirty Takaoka, Alien Pole, Tanaka Masaaki, Kazuko Kawanaka Background designers: Motokazu Sakai, Kaori Matsumoto Effect designer: Seigo Kawakami Title design: Motokazu Sakai, Osamu Fujita Sound creators: Shinji Hosoe (MEGA), Ayako Saso (AYA), Takayuki Aihara (J99) * Voice Actors & Actress : Ryu : Ishizuka Katashi Ken : Tetsuya Iwanaga Chun Li : Miyamura Yuko (Miyamura Yuuko) Guile : Genda Tesshou Zangief, Doctrine Dark : Takagi Wataru Hokuto : Amano Yuri Pullum Purna : Sakamoto Chika Skullomania : Futamata Issei Cracker Jack : Ginga Banjou Kairi : Shiozawa Kaneto Allen Snider : Hosoi Osamu Darun Mister : Nagasako Takashi Blair Dame : Tachibana Hikari Gouki, Vega : Tomomichi Nishimura Garuda : Hosoi Osamu Special Thanks: Yoshiki Okamoto, Wakamatsu (BET 50), Yuichiro Konno, Tomotaka Suzuki, Hiroshi Nagata Producer: Akira Nishitani (NIN) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2652&o=2 $end $info=sfexp,sfexpu1,sfexpj,sfexpj1, $bio Arcade Video game published 23 years ago: Street Fighter EX Plus (c) 1997 Capcom Company, Limited. - TECHNICAL - Sony ZN-1 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Developed by Arika, Street Fighter EX Plus was released in March 1997 by Capcom. - UPDATES - Here is the list of all versions : 970311 * US and JAPAN releases. 970407 * US updated release. - TIPS AND TRICKS - * Play as B.Ryu : At the character selection screen, highlight Ryu, press Start once, then press LP+MK+HP or LK+MP+HK. * Play as B.Hokuto : If B.Hokuto is in the ranking (appears after about 2 weeks after installation)... 1) At the character selection screen, highlight Akuma and press Start(x3). 2) Highlight Kairi and press Start Twice. 3) Highlight Hokuto and press MP or MK. * Play as Beta : If Beta is in the ranking (appears after 200 hours after installation)... 1) At the character selection screen, highlight Pullum and press Start(x4). 2) Highlight Ryu and press Start(x3). 3) Highlight Blair and press MP or MK. * Play as Gamma : If Gamma is in the ranking (appears after about 4 weeks after installation)... 1) At the character selection screen, highlight Garuda and press Start(x5). 2) Highlight Guile and press Start(x4). 3) Highlight D.Dark and press MP or MK. * Play against Akuma : Get 8 wins streak continuously against CPU (that means you can still lose a round in stage 1 or stage 9) or get 32 wins streak against human player. * Play against Garuda : 1) Get 2 perfects. 2) get 4 super finishes on last round. 3) Use level 3's supercancel once or Zangief's level 3 F.A.B. or Akuma's level 3 Demon Rage (Red flashing light indicate level 3) (exception for Kairi and C.Jack, they only need level 2). 4) And require minimum combo hits for each character... * 6 hits : Allen, Darun. * 7 hits : Ryu, Ken, Zangief, Pullum, C.Jack, Blair. * 8 hits : Guile, Hokuto, Skullomania, Kairi. * 9 hits : Gouki. * 11 hits : D.Dark. * 12 hits : Chun-li. * ?? hits : Garuda, M.Bison, B.Ryu, B.Hokuto. - SERIES - 1. Street Fighter EX (1996) 2. Street Fighter EX Plus (1997) 3. Street Fighter EX2 (1998) 4. Street Fighter EX2 Plus (1999) 5. Street Fighter EX3 (2001, Sony PlayStation 2) - STAFF - Planners: Akira Nishitani (NIN), Junichi Ohno (OHN), Ichirou Mihara (MIZ.), Yuichiro Konno, Hiroshi Nagata Game programmers: Hori Takamasa, Hiroyasu Od. Hasssy, Akira K. System programmers: Mitsu, M. Karasawa Modeling designer: Jun Matsumura (28) Motion Designers: Dirty Takaoka, Alien Pole, Tanaka Masaaki, Kazuko Kawanaka Background designers: Motokazu Sakai, Kaori Matsumoto Effect designer: Seigo Kawakami Title design: Motokazu Sakai, Osamu Fujita Sound creators: Shinji Hosoe (MEGA), Ayako Saso (AYA), Takayuki Aihara (J99) * Voice Actors & Actress : Ryu : Ishizuka Katashi Ken : Tetsuya Iwanaga Chun Li : Miyamura Yuko (Miyamura Yuuko) Guile : Genda Tesshou Zangief : Takagi Wataru Hokuto : Amano Yuri Pullum Purna : Sakamoto Chika Doctrine Dark : Takagi Wataru Skullomania : Futamata Issei Cracker Jack : Ginga Banjou Kairi : Shiozawa Kaneto Allen Snider : Hosoi Osamu Darun Mister : Nagasako Takashi Blair Dame : Tachibana Hikari Gouki : Tomomichi Nishimura Vega : Tomomichi Nishimura Garuda : Hosoi Osamu Special Thanks: Yoshiki Okamoto, Wakamatsu (BET 50), Tomotaka Suzuki Producer: Akira Nishitani (NIN) - PORTS - * CONSOLES: [JP] Sony PlayStation (jul.17, 1997) "Street Fighter EX Plus Alpha [Model SLPM-86041]" [US] Sony PlayStation (sept.30, 1997) "Street Fighter EX Plus Alpha [Model SLUS-00548]" [EU] Sony PlayStation (nov.1997) "Street Fighter EX Plus Alpha [Model SLES-00939]" : Also released in both Platinum and Value editions (1999 (exact day unknown) for Platinum, dec.29, 2000 for Value) [JP] Sony PlayStation (sept.23, 1998) "Street Fighter EX Plus Alpha [The Best] [Model SLPS-91088]" Notes: In these versions, Sakura Kasugano and Dhalsim are playable. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2655&o=2 $end $snes=sfex,sfexh, $bio Nintendo Super Famicom cart. published 23 years ago: Street Fighter EX Plus Alpha (c) 1997 Unknown - TRIVIA - Released in July 1997 in the South American market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62232&o=2 $end $psx=sfexpa, $bio Sony PlayStation disc published 23 years ago: Street Fighter EX Plus Alpha (c) 1997 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111481&o=2 $end $info=sfex2,sfex2j,sfex2a,sfex2h,sfex2u1,sfex2u, $bio Arcade Video game published 22 years ago: Street Fighter EX2 (c) 1998 Capcom. A 3-D game, in the normally-2-D Street Fighter game series. - TECHNICAL - Sony ZN-2 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter EX2 was shown at the 1998 AOU Amusement Expo show (February 1998), in Japan. It was then released in March 1998 in most regions; this game did not appear in the United States until May 1998. Developed by Arika. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter EX2 - PCCB-00322) on June 17, 1998. - UPDATES - Here is the list of all versions : 980312 * JAPAN, ASIA, and HISPANIC releases. 980526 * US release. ADDITIONAL NOTES : The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Play as Kairi and Shadowgeist : Player's code - The total of each entry in the Score Ranking should be equal or more than 500,000 points (one character per entry so all characters must be in the ranking with 500,000 points each). Operator's code - Turn on the machine and go to Test Mode, go to the Color Menu and input the following button sequence using the Player1 side : HP, LP, LK, HK, MP, LP, LK, MK, LK, MK, MP, LP, HK, MK, MP, HP once input, this message pops at the bottom of the screen : 'HERE COMES A NEW CHALLENGER' this message confirms that the code was input properly and Kairi and Shadowgeist are activated upon restart. * Play as Nanase and Garuda : These extra characters can only be activated only after Kairi and Shadowgeist are activated. Player's code - The total accumulated points of all entries in the Score Ranking should add up to equal or more than 28,000,000 points (including Kairi and Shadowgeist). Operator's code - Turn on the machine and go to the Test Mode screen, go to the Color Menu and input the following button sequence using the Player1 side : MK, HK, HP, MP, LK, HK, HP, LP, HK, LK, LP, HP, MK, LK, LP, MP once input, this message pops at the bottom of the screen : 'HERE COMES A NEW CHALLENGER' this message confirms that the code was input properly and Nanase and Garuda are activated upon restart. * Play as Unmasked Vega : Select Vega as your character and at every VS screen before the fight, hold Start+LP+MK+HP and when the match begins Vega will not be wearing a mask during the next fight. - SERIES - 1. Street Fighter EX (1996) 2. Street Fighter EX Plus (1997) 3. Street Fighter EX2 (1998) 4. Street Fighter EX2 Plus (1999) 5. Street Fighter EX3 (2001, Sony PlayStation 2) - STAFF - Director : Akira Nishitani (Nin) Planner : Shinzi Watanabe, Hiroshi Okuda, Kiminori Tsubouchi Programmers : Hiroyasu OD.Hassssy, Gara, S.Masuda M.K, Yoshiyuki Nagata, Akira Okubo, Akira K. Modeling designer : Jun Matsumura Motion designers : Noritaka Funamizu (Poo), Masaaki Tanaka Japan, Kazuko Kawanaka.Inko, Tadashi Aoki, Hitoshi Yamaguchi (Kani), Yoshikatsu Yamamoto B.G designers : Motokazu Sakai, Kaori Matsumoto, Yoko Funato, Miroshi Chiba, Younosuke Naito Sound creators : Shinji Hosoe, Takayuki Aihara, Ayako Saso Technical support : Noriyuki Takahashi, Kumapu, Masahito Kurihara, Kimiaki Kazamatsuri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2653&o=2 $end $info=sfex2p,sfex2pj,sfex2pa,sfex2ph,sfex2pu, $bio Arcade Video game published 21 years ago: Street Fighter EX2 Plus (c) 1999 Capcom Company, Limited. - TECHNICAL - Sony ZN-2 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Developed by Arika, Street Fighter EX2 Plus was released by Capcom in June 1999. Suleputer released a limited-edition soundtrack album for this game (Street Fighter EX 2 Plus - CPCA-1038) on 19/02/2000. - UPDATES - Here is the list of all versioins : 990611 * US, JAPAN, and ASIA releases ADDITIONAL NOTES : The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * Fury list (Level 3 only) : Area - FINAL CANCER (1 time by match) : Down, DownLeft, Left, Down, DownLeft, Left + All Punchs. Bison (Vega) - PSYCHO BREAK SMASHER : Left (2 seconds), Right, Left, Right + All Punchs. Blanka - SUPER ELECTRIC SANDER : (near) Down, DownRight, Right, Down, DownRight, Right + All Kicks. C. Jack - HOMERUN KING : (near) Down, DownRight, Right, Down, DownRight, Right + All Kicks. Chun-Li - KIKOU SHOU GOKU : (near) Down, DownRight, Right, Down, DownRight, Right + All Punchs. Doctrine Dark - DEATH TRAP : Down, DownLeft, Left, Down, DownLeft, Left + All Punchs Darun Mister - G.O.D. : (close) Right, DownRight, Down, DownLeft, Left, UpLeft, Up + All Punchs... then continue with Right, DownRight, Down, DownLeft, Left, UpLeft, Up + Punch or Kick several times. Dhalsim - YOGA INFERNO : (near) Down, DownRight, Right, Down, DownRight, Right + All Punchs. Garuda - RAISEN SHO : (near) Down, DownLeft, Left, Down, DownLeft, Left + All Kicks... and just after the fifth hit : Down, DownRight, Right, Down, DownRight, Right + Kick... and roughly after the sixth or seventh hit : Down, DownLeft, Left, Down, DownLeft, Left + Punch. Hokuto - SHIRASE GATANA : (near) Down, DownRight, Right, Down, DownRight, Right + All Kicks. Kairi - EVIL DANCE : (near) LP, LP, Right, LK, HP GODLY PALM FORCE (1 time by match) : Down, DownRight, Right, Down, DownRight, Right + All Punchs. Ken - ALL OF THE ABOVE : (near) Down, DownLeft, Left, Down, DownLeft, Left + All Kicks. Nanase - MACHIYOI TENSHOU GEKI : LP, LP, Right, LK, HP. Pullum Purna - GRADOUSU BALL : Down, DownRight, Right, Down, DownRight, Right + All Punchs. Ryu - SHIN SHO RYU KEN : (close) Down, DownRight, Right, Down, DownRight, Right + All Kicks. Sagat - TIGER STORM : (near) Down, DownRight, Right, Down, DownRight, Right + All Punchs. Shadowgeist - SHADOW PUNCH : (near) Down, DownLeft, Left, Down, DownLeft, Left + All Punchs Sharon - ASSAULT RIFLE : (better to be 'close') Down, DownRight, Right, Down, DownRight, Right + All Punchs. Skullomania - SUPER ENERGY FIELD : (near) Down, DownLeft, Left, Down, DownLeft, Left + All Kicks. Vega (Balrog) - SUPER SKY HIGH CLAW : (close) DownLeft, DownRight, DownLeft, DownUp + All Kicks, a rebound on the wall then Punch. Guile - SONIC BOOM TYPHOON : Left (2 seconds), Right, Left, Right + All Kicks. Vulcano Rosso - SHIKEI : (close) Down, DownRight, Right, Down, DownRight, Right + All Kicks. Zangief - COSMIC FINAL ATOMIC BUSTER : (close) 720° + All Punchs. - SERIES - 1. Street Fighter EX (1996) 2. Street Fighter EX Plus (1997) 3. Street Fighter EX2 (1998) 4. Street Fighter EX2 Plus (1999) 5. Street Fighter EX3 (2001, Sony PlayStation 2) - STAFF - Director : Akira Nishitani (Nin) Planner : Shinzi Watanabe, Hiroshi Okuda, Kiminori Tsubouchi Programmers : Hiroyasu OD.Hassssy, Gara, S.Masuda M.K, Yoshiyuki Nagata, Akira Okubo, Akira K. Modeling designer : Jun Matsumura Motion designers : Noritaka Funamizu (Poo), Masaaki Tanaka Japan, Kazuko Kawanaka.Inko, Tadashi Aoki, Hitoshi Yamaguchi (Kani), Yoshikatsu Yamamoto B.G designers : Motokazu Sakai, Kaori Matsumoto, Yoko Funato, Miroshi Chiba, Younosuke Naito Sound creators : Shinji Hosoe, Takayuki Aihara, Ayako Saso Technical support : Noriyuki Takahashi, Kumapu, Masahito Kurihara, Kimiaki Kazamatsuri - PORTS - * CONSOLES: [EU] Sony PlayStation (1999) [Model SLES-02598] : also released in a White Label edtion (apr.27, 2001) [JP] Sony PlayStation (dec.22, 1999) [Model SLPS-02508] [US] Sony PlayStation (dec.30, 1999) [Model SLUS-01105] The original Sony PlayStation is the only platform this game was ever ported to. These versions features Hayate as hidden character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2654&o=2 $end $psx=sfex2p, $bio Sony PlayStation disc published 20 years ago: Street Fighter EX2 Plus (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111482&o=2 $end $info=tsfight2, $bio Street Fighter II (c) 199? Tiger Electronic Toys, Inc. A stripped down version of the Coin-Op SFII, made to fit on a portable unit. You have two 'game types', basically whether you want to control either the character on the left or the character on the right. The player on the left could choose between Ryu, Ken and Guile, while the right-hand character could be one of Blanka, E. Honda and Zangief. Players could control the characters on a 'simplified layout' (ie. two buttons). Although special moves exist, keep in mind it's an LCD game - there aren't many (in fact Ryu and Ken are the only characters with two moves). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100585&o=2 $end $info=sf2dkot2, $bio Arcade Video game published 28 years ago: Street Fighter II - Champion Edition [Double KO Turbo Two] (c) 1992 Unknown. - TRIVIA - This Street Fighter II- Champion Edition hack has : 1. Increased Game speed. 2. Pressing START changes character (the CPU does this too). 3. Dragon punches reach across the width of the playfield. 4. More fireballs! 5. Fireballs follow a sinusodial path. 6. Various special moves can be performed while airborne. 6. E. Honda's stage is dripping with blood. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25960&o=2 $end $info=sf2yyc, $bio Arcade Video game published 28 years ago: Street Fighter II - Champion Edition [YYC] (c) 1992 HCR. YYC is a hack of the world version (920313) of "Street Fighter II' - Champion Edition". - TECHNICAL - Capcom Play System hardware (CPS) Players : 2 Control : 8-way joystick Buttons : 6 (LP, MP, HP, LK, MK, HK) - TRIVIA - In this hacked version of SFII CE : 1. Many 'Special' moves can be executed while in the air. 2. Ability to change characters while in play, by hitting the 1 & 2 Player START buttons. 3. Many distant attacks are launched in ZigZag. 4. Some players have faster moving speeds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2656&o=2 $end $info=sf2ebbl,sf2stt,sf2ebbl2,sf2ebbl3, $bio Arcade Video game published 28 years ago: Street Fighter II - The World Warrior (c) 1992 TAB-Austria. TAB-Austria's bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36263&o=2 $end $amigaocs_flop=sf2,sf2a, $bio Commodore Amiga 500 disk. published 28 years ago: Street Fighter II - The World Warrior (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75126&o=2 $end $nes=sf2,sf2b,sf2a, $bio Nintendo Famicom cart. published 28 years ago: Street Fighter II - The World Warrior (c) 1992 Yoko - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84123&o=2 $end $spectrum_cass=sf2, $bio Sinclair ZX Spectrum cass. published 27 years ago: Street Fighter II - The World Warrior (c) 1993 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81301&o=2 $end $info=sf2ja,sf2eb,sf2ua, $bio Arcade Video game published 29 years ago: Street Fighter II - The World Warrior (c) 1991 Capcom Company, Limited. Re-release/Updated hardware. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II - The World Warrior [B-Board 90629B]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 90629B-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69758&o=2 $end $info=sf2,sf2jc,sf2ee,sf2ub,sf2uc,sf2ud,sf2ue,sf2uf,sf2ug,sf2ui,sf2uk,sf2ed,sf2em,sf2en,sf2ea,sf2uh,sf2um, $bio Arcade Video game published 29 years ago: Street Fighter II - The World Warrior (c) 1991 Capcom Company, Limited. Re-release/Updated hardware. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II - The World Warrior [B-Board 90629B]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 90629B-3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69759&o=2 $end $info=sf2j,sf2jl,sf2jh,sf2jf,sf2j17, $bio Arcade Video game published 29 years ago: Street Fighter II - The World Warrior (c) 1991 Capcom. Street Fighter II - The World Warrior is the legendary fighting game that defined the fighting game genre. One or two players can choose from eight selectable World Warriors and must defeat the other seven, before finally taking on four non-selectable 'boss' characters. Each fighter is as distinctive in feel and fighting style as they are in physical appearance, with each protagonist possessing several fantastical 'special moves' (the first genuine example of such in the fighting genre) to accompany the usual array of kicks, punches and throws. These special moves, while being difficult to execute due to the complexity of the joystick and buttons combinations required, allows the fighter to inflict huge amounts of damage on their opponent. Street Fighter II is a fighting game in the truest sense of the word, with deceptively deep and strategic gameplay ensuring that experienced players would destroy simple 'button mashers' with relative ease. - TECHNICAL - Runs on the "CP System" hardware. B-Board # 90629B Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter II was released in February 1991 in the Japanese arcades. It was known as the 14th video game made for the CP System. Known re-releases: "Street Fighter II - The World Warrior [B-Board 90629B-2]" "Street Fighter II - The World Warrior [B-Board 90629B-3]" SFII was the fighting game that changed the face of video-games forever. So innovative was the game, that many of the game-play elements that fighting fans now take for granted, appeared HERE first. Within just weeks of release, its place in gaming history was assured. Any fighting game that has appeared after SFII is influenced - to a greater or lesser degree - by the Capcom legend. During the development of SFII (and before the release of Final Fight), the very first free-hand drawing was done in the fall of 1988. At this time, eight prototype characters and an Island design was drawn. Just like the world map of the final version, the island would scroll on-screen to show the next destination, culminating at the top of the island. * With the rapid success of SFII, it was rumored that Mattel, the makers of Barbie, sued Capcom for using the name Ken - insisting that people would confuse the Street Fighter character with that of Barbie's boyfriend. To avoid further litigation Capcom gave Ken a surname. * Fans of Street Fighter are well accustomed to the story of 'Sheng Long'. SFII was already very popular in the arcades when the April issue of Electronic Gaming Monthly (EGM) came out. The story relates to a supposed secret character in SFII; his name was Sheng Long, the 'master' of Ryu and Ken. To reach him, according to EGM, the player had to survive a number of matches against M. Bison WITHOUT actually touching him. Should you achieve this, Sheng Long would apparently appear and kill Bison, and the player would then fight him instead. His style was essentially a mix of Ryu's and Ken's styles, but was much faster and inflicted far greater damage. When the EGM issue came out, thousands of gamers spent hours pouring money into SFII machines, trying to get to this non-existent character. Capcom had neither confirmed nor denied the Sheng Long story - obviously spotting the increase in revenue the mythical character could generate - and it was only much later that EGM themselves admitted that it was just an April Fools' joke. * There were only ever THREE official Capcom versions of SFII, at least until the switch to the CPS2 system was made. The first was "Street Fighter II - The World Warrior"; more commonly referred to as 'Street Fighter II'. The second was "Street Fighter II' - Champion Edition" (also known in Japan as "Street Fighter II Dash" because the Japanese refer to the apostrophe after the 'II' as a 'dash') and many operators from that era will probably relate to the problems that its release caused. Capcom originally made 'Champion Edition' available only in dedicated form - insisting that only a limited number of these dedicated units would be manufactured - and the game would never be produced in kit form. After everyone who could afford the machines had invested in the expensive dedicated units, Capcom, somewhat inevitably, began producing the game in kit form, claiming that they never knew how much demand there would be for the game. After the earnings from 'Champion Edition' began to subside, the infamous 'grey market' enhancements began to appear. Many of these went by names like 'Turbo', 'Hyper', and 'Super', including the 'Rainbow Edition' and 'Accelerator T1'. In early 1993, Capcom sued these manufacturers for copyright infringement and thus put an end to the development and distribution of these unauthorized enhancement kits. Capcom then released "Street Fighter II' - Hyper Fighting" (known as "Street Fighter II' Turbo - Hyper Fighting" in Japan), as the 'official' "Champion Edition" upgrade. This, just like the grey market kits, was a simple ROM upgrade to the "Champion Edition" board. Later on, Capcom developed the CPS2 (A/B) system that featured "Super Street Fighter II - The New Challengers" and its sequel "Super Street Fighter II Turbo" (known as "Super Street Fighter II X - Grand Master Challenge" in Japan), the final 'Street Fighter II' game until the 2003 release of "Hyper Street Fighter II - The Anniversary Edition". The Ken music theme was certainly inspired by Cheap Trick's song; Mighty Wings (1986). * Each stage has background colors that would change in later versions of the game (mainly time of day changes), here are the original color schemes for each stage background : 1) Ryu stage : The stage has red-orange sky and a yellow moon. 2) E. Honda stage : The walls are dark blue; the floor is royal blue. The big picture (excluding the sun) is black. The 'Victory' sign is blue. The Hiragana Yu on the left is purple. 3) Blanka stage : The snake is green, and the wooden houses are in brighter colors than in "Street Fighter II' - Champion Edition". 4) Guile stage : The sky is daylight. There is teal tinted canopy on the jet. The symbol on the ground is blue. The missile linings are yellow. The people in the background wear green, but that doesn't change until "Super Street Fighter II - The New Challengers". 5) Ken stage : The boat is red; the 2 guys on top are wearing brown clothes and purple clothes. On the bottom are the bald man in grey shirt, a man in white bowler and white coat, a woman in pink dress, and a guy in the cyan shirt and brown pants. The guy in the trenchcoat and hat is blue. 6) Chun Li stage : The 2 customers wear blue, the meat store's roof is light blue and its sign is red, the meats hanging on the ceiling are pink, the man holding the chicken wears green, the "Shanghai Friend Corridor" is light blue with red letters, the water sign is green, and the ground is a bright beige. 7) Zangief stage : The floor is silver, and the area to the left is red. The 'Attention' flyers are tan with brown letters. 8) Dhalsim stage : The stage has red curtains, a teal stone floor, and a red carpet. 9) Balrog ([JP] M. Bison) stage : The stage floor is blue. The guy throwing confetti at win/lose wears orange, the car to the left is navy blue, and the car to the right is black. 10) Vega ([JP] Balrog) stage : The stage and floor are orange, and the Flamenco dancers are dressed in yellow. 11) Sagat stage : The Buddhist statue is silver, and the grass is a lighter shade of green than in later versions of the game. 12) M. Bison ([JP] Vega) stage : the sky is daylight. The palace roof is pale red, and the bell is olive-green with red trim. * Mike the Bison : many have conjectured whether Mike from the original "Street Fighter" is the same as Balrog ('Mike Bison' in Japan) from SFII. While Capcom of Japan confirms this, Capcom of America strenuously denied it (mainly due to the possibility of Mike Tyson filing a lawsuit). In Japan, as long as the name is changed, it's far easier to basically rip off someone else's character and have it treated as an original creation (in America it would be some form of copyright/identity theft). Ironically, as a result of the name change, Vega is a better fitting name for the Spanish warrior. (Vega is known as 'Balrog' in Japan. The name Balrog has its roots in Nordic mythology, while Vega is a Hispanic name.) The E in E. Honda's name stands for his first name, Edmund; the M in M. Bison's name stands for 'Major'. * About Chun Li : Chun Li is notable for being one of the first successful and popular female video game protagonists. When SFII was released, most female characters in games existed as objectives to be rescued or cast in the roles of other supporting characters, such as townspeople, girlfriends, the occasional opponent, or simply background decoration. Beyond RPGs, there were very few female heroes in action-based video games. After the success of SFII and Chun Li's popularity, female protagonists became more and more common. Since then, in games with selectable characters, at least, there will generally always be one or two selectable female characters. * About M. Bison ('Vega' in Japan) : His design shares more than one detail with Kato, a character of the anime 'Doomed Megalopolis'. Like Kato, M. Bison is tall and thin, wears a red military uniform, keep wind his body with a black mantle when he's not fighting and possesses some obscure evil powers: even the star impressed on his hat (until Super Street Fighter II) is similar to the design of Kato. The cabinet and the main characters Ryu, Ken, Zangief Chun Li, Cammy, Blanka and M. Bison, make an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios. - UPDATES - Here is the list of all versions : 910129 * WORLD release. 910206 * US release. 910214 * WORLD, US and JAPAN releases. 910228 * WORLD and US releases. 910306 * US and JAPAN releases. 910318 * WORLD and US releases. 910411 * US and JAPAN releases. 910522 * WORLD, US and JAPAN releases. 911101 * US release. 911210 * JAPAN release. 920312 * JAPAN release. ADDITIONAL NOTES : US versions have the "Winners Don't Use Drugs" screen. In the Japanese versions : * Balrog is named 'M. Bison' (in this case, the M stands for 'Mike', see Trivia section above for further details). * Vega is named 'Balrog'. * M. Bison is named 'Vega'. * Guile's deceased friend Charlie is named 'Nash'. * Guile's wife Jane is named 'Julia'. * Guile's daughter Amy is named 'Chris', however there is no mention of her name anywhere in Guile's Japanese ending. None of the endings are translated 100% accurately from Japanese to English, but most are pretty close : * Blanka's ending : In the non-Japanese versions, Blanka's mother says that he was lost when his plane crashed in Brazil when he was a baby. In the Japanese versions there is no explanation of how, when, or where mother and son were separated. Since the anklets she gave to Jimmy BEFORE they were separated still fit him, he was probably not supposed to be a baby when he was lost. * Chun Li's ending : Chun Li refers to M. Bison's organization as 'Bison's drug'. This was probably supposed to be 'drug ring', as the word 'ring' was added in later versions of the game. In the Japanese versions, she calls it 'the organization of evil'; there is no mention of drugs. * Dhalsim's ending : In the Japanese versions, Dhalsim says that the photograph is of him a long time ago. In the non-Japanese versions, he says it is him 'in his past life'. Since only three years had passed, he obviously didn't actually mean that he had died and been reincarnated since the photograph had been taken. * Guile's ending : In the non-Japanese versions, Guile asks M. Bison if he remembers : him (Guile), him and Charlie and Cambodia. Bison says he remembers and that Guile was not the runt he was then. None of this is said in the Japanese versions. In the non-Japanese versions, after his wife Jane stops Guile from killing Bison, she says that killing him won't bring Charlie back, only make Guile a murderer, just like Bison. In the Japanese versions, 'Julia' only says that killing 'Vega' won't bring 'Nash' back. She does not say that it would make Guile a murderer. - TIPS AND TRICKS - * Characters stats : If you enter the classic Konami code UP(x2), DOWN(x2), LEFT, RIGHT, LEFT, RIGHT, MP, LP on the Player-2 side during the demo fight in attract mode, it makes a bunch of zeros appear. First line contains 0001 0002 0003 0004 Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0001 = No idea, probably some sort of 'experience points' for 1P side. 0002 = The no. of coins put in in the left-hand slot. 0003 = Same as 0001, but for 2nd player. 0004 = Same as 0002, but for right-hand slot. 0005 = No. of times Ryu has been used. 0006 = No. of times Honda has been used. 0007 = No. of times Blanka has been used 0008 = No. of times Guile has been used. 0009 = No. of times Ken has been used. 0010 = No. of times Chun Li has been used. 0011 = No. of times Zangief has been used. 0012 = No. of times Dhalsim has been used. * Special Ending : Finish the game on 1 credit to see an additional credit sequence. * To get Ryu vs. Ryu : Start a fresh game on the left side (1P). Select any character other than Ryu. Play the game until you reach Ryu. Lose. Join in the game on the other side and hit 2P BEFORE the timer runs out. Select Ryu and enjoy fighting Ryu. * Guile Freeze Himself (aka 'Pose' and 'Statue') : Get close enough to your opponent to do an upside down kick. Charge back on the joystick. After charging back, press roundhouse to execute the upside down kick, while continuing to charge back. As soon as Guile kicks and starts to flip around to land on the ground, throw a Sonic Boom with fierce (this is why we have been charging back). Guile will freeze standing up on one leg (which is one of the frames of Guile's landing after the upside down kick). Un-freeze : You can 'un-freeze' at any time, even after the round ends (that makes it a good pause). To do so, execute a Flash Kick (charge down for 2 seconds then press up and any kick). * Guile's Handcuffs (aka 'Freeze the Enemy') : Though its not required, its easiest to do this move when the enemy is dizzy. Charge down for 2 seconds. Then press UP (as if you were doing a Flash Kick) and hit the Strong and Forward buttons, while trying to hit strong a split second before hitting forward. Basically what you are doing is throwing your opponent with strong, and while in middle of the throw, you do a Flash Kick. When this move is done, you see all of the frames of Guile's Strong throw, however instead of flying across the screen at the end of the throw, the enemy sticks to you. Un-handcuff : The 'un-handcuff' is the difficult part because it requires doing Guile's Shadow Throw. Charge back for 3 seconds then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing Sonic Booms and seeing how far forward you can walk and still throw the sonic boom. * Guile Invisible Throw (aka 'Shadow Throw', 'Magic Throw', 'Phantom Throw') : Charge back then hit forward on the joystick along with the Fierce and Roundhouse buttons. Just like in the Handcuffs, you should try to hit the Roundhouse button slightly before the Fierce button. Also, you should hit the buttons slightly after moving the joystick forward. You can practice this by throwing sonic booms and seeing how far forward you can walk and still throw the sonic boom. * Guile Reset the Machine (aka 'Blackout') : Do a throw with Strong. Then do a Flash Kick before the opponent hits the ground. You can also try doing this by doing a Flash Kick with Fierce and Roundhouse. * Dhalsim Invisible glitch : Throw a Yoga Fire (down, down-forward, forward) with both the Fierce and Forward buttons. This only works on versions 3 and 4 of the SFII boards. * Blanka Double Roll Bite (Blanka rolls slow, then fast then bites without landing) : Do a slow roll (with Jab). While rolling, charge for a second roll. Roll with Fierce before Blanka lands. While in the second roll, push the joystick forward and hit Fierce to bite. * Ken or Ryu Get Stuck on the car and bounce : Start the car bonus round. Break the left (or right) side of the car until it blocks. Face away from the car. Do a jump toward the car. Kick right after you jump but not at the same time as you jump. If you are lucky, you will be facing backwards. This is a tough one, so have patience. * Ken or Ryu Endless Hurricane Kick : Do a normal Hurricane kick then tap Roundhouse extremely fast (fast enough to do Honda's Hundred Hand Slap, Chun Li's Lightning Leg, or Blanka's Electricity) while Ken or Ryu is in the air. * Zangief Turbo Short : This is another glitch that is fun only to do once. If you hit your opponent with low Short, do another low Short, then hit Jab as fast as possible. If a 3rd low Short would have hit the opponent a Short will come out even though you are hitting Jab. If the short would have missed, Jab usually comes out even though short will from time to time. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planners: Akira Nishitani (Nin), Akira Yasuda (Akiman) Character designers: S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q (Q Kyoku), Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, M. Okazaki Programmers: Shin, Marina, Macchan, Ecchro!! Sound: Yoko Shimomura (Shimo-P), Isao Abe (Oyaji-Oyaji) Special Thanks: CBX, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono - PORTS - * CONSOLES: Nintendo Super Famicom/SNES [JP] "Street Fighter II - The World Warrior [Model SHVC-S2]" (june.10, 1992) [US] "Street Fighter II - The World Warrior [Model SNS-S2-USA]" (jul.1992) [EU] "Street Fighter II - The World Warrior [Model SNSP-S2-NOE]" (Dec.17, 1992) Sony PlayStation [EU] "Street Fighter Collection 2 [Model SLES-01721]" (1998) [US] "Street Fighter Collection 2 [Model SLUS-00746]" (Oct.31, 1998) [JP] "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model SLPS-01725]" (Dec.3, 1998) Sega Saturn [JP] "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G]" (Dec.3, 1998) Microsoft XBOX [US] "Capcom Classics Collection" (Sep.27, 2005) [EU] "Capcom Classics Collection" (Nov.18, 2005) Sony PlayStation 2 [US] "Capcom Classics Collection [Model SLUS-21316]" (Sep.27, 2005) [EU] "Capcom Classics Collection [Model SLES-53661]" (Nov.18, 2005) [JP] "Capcom Classics Collection [Model SLPM-66317]" (Mar.2, 2006) * HANDHELDS: Nintendo Game Boy [EU] "Street Fighter II [Model DMG-ASFP-NOE]" (1995) [JP] "Street Fighter II [Model DMG-ASFJ-JPN]" (Aug.11, 1995) [US] "Street Fighter II [Model DMG-ASFE-USA]" (Sep.1995) Sony PSP [JP] "Capcom Classics Collection [Model ULJM-05104]" (Sep.7, 2006) [US] "Capcom Classics Collection Reloaded [Model ULUS-10134]" (Oct.24, 2006) [EU] "Capcom Classics Collection Reloaded [Model ULES-00377]" (Nov.10, 2006) [AU] "Capcom Classics Collection Reloaded" (Nov.16, 2006) * COMPUTERS: [EU] Atari ST (1992) [EU] Commodore Amiga (1992) [EU] Commodore C64 (1992)) [US] [EU] PC [MS-DOS, 3.5"] (1992) [EU] Sinclair ZX Spectrum (1992) [JP] Sharp X68000 (1993) [EU] Atari ST (1993) * OTHERS: [JP] Mobile Phones (Dec.2004) [US] Apple iPhone/iPod (Nov.4, 2010) "Capcom Arcade [Model 397347348]" [US] Apple iPhone/iPod (Sep.15, 2011) "Street Fighter II Collection [Model 459660048]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2657&o=2 $end $snes=sf2j,sf2ja, $bio Nintendo Super Famicom cart. published 28 years ago: Street Fighter II - The World Warrior (c) 1992 Capcom Company, Limited. Super Famicom version of the hit arcade game that features all the characters. Select between any of the eight unique fighters, Ryu, E. Honda, Blanka, Guile, Ken, Chun-Li, Zangief, and Dhalsim, each with their unique fighting style and special attacks, such as Ken's Dragon Punch, Dhalsim's Yoga Flame, Zangief's Spinning Pile Driver and Guile's Sonic Boom. Play against the computer on your way to the four Grand Masters or against another player in the dedicated V.S. Battle mode. - TECHNICAL - [Model SHVC-S2] Players: 2 Control: 8-Way Joystick Buttons: 6 => [Y] Light Punch (Jab), [X] Medium Punch (Strong), [L] Heavy Punch (Fierce), [B] Light Kick (Short), [A] Medium Kick (Forward), [R] Heavy Kick (Roundhouse) - TRIVIA - Street Fighter II for Super Famicom was released on June 10, 1992 in Japan. This version of the game was Capcom's best-selling consumer game of all time for more than 20 years with 6,3 millions sold. Known export releases: "Street Fighter II - The World Warrior [Model SNS-S2-USA]" "Street Fighter II - The World Warrior [Model SNSP-S2-FAH]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE]" "Street Fighter II - The World Warrior [Model SNSP-S2-NOE-1]" Reviews: [FR] June 1992 - Consoles + N.10 (Pages 52-54): 96/100 [FR] August 1992 - Joypad N.11: 97/100 Average note: 96.5/100 The opening sequence from the arcade version was removed. Some of the voice samples when characters perform certain techniques or special moves were removed. The pitch of the character's special move voice changes depending on the strength level of the move used. The higher the strength level, the higher the sound pitch. There are only two bonus stages, each appearing after four battles rather than three. A new brick breaking bonus round is the first bonus level, while the car crushing bonus round is the second and is played after defeating the first boss. The 'Hurry Up' tracks of each stage were removed and instead the music speeds up when a character is close to being knocked down. Some techniques were deleted, such as Guile's Knee Bazooka, and Chun-Li's standing Medium Punch. There is animation missing, especially the animation for characters walking away from an opponent. The palm tree in the third boss stage was removed. The announcer doesn't cite the names of the countries the characters fight in or the numbers on the continue countdown. Two of the elephants in Dhalsim's stage were taken out. The blood splatter behind the VS text was removed and it was completely changed to gold 'VS' letters. Characters now have two victory messages instead of one, and some of them were changed or altered. Visuals and text in the endings are slightly different from the arcade version. To compensate for the reduced size of the characters and make it less noticeable to players, the screen is letter boxed. Street Fighter II makes an appearance in 1993's City Hunter featuring Jackie Chan in which he ends up fighting a blonde thug who resembles Ken from the game, all while transforming into Guile, E. Honde (reason for the slight name change from Honda to Honde was that Jackie was a spokesperson for Mitsubishi), Dhalsim, and even Chun Li. The music and sound effects used during the fight scenes are from this version of the game. - TIPS AND TRICKS - When the CAPCOM logo is displayed, press Down, Up, L, R, Y, B on controller 1. You will hear a selection sound. Now both players can control the same character in a match, like in the Champion Edition, which wasn't possible in the arcades. The second character uses the same alternate palette from Street Fighter II' Champion Edition. The bosses remain unplayable, but change to these colors as well. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model JAJJ] Nintendo Wii U [Virtual Console] [JP] (june.25, 2014) [Model JAMJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62233&o=2 $end $snes=sf2u, $bio Nintendo Super NES game published 28 years ago: Street Fighter II - The World Warrior (c) 1992 Capcom USA, Incorporated. North American release. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II - The World Warrior [Model SHVC-S2]". - TECHNICAL - [Model SNS-S2-USA] - TRIVIA - Released in July 1992, this was the first console version of Street Fighter II available in North America. It was also the first 16 megs cartridge of the SNES. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.25, 2006) [Model JAJE] Nintendo Wii U [Virtual Console] [US] (aug.22, 2013) [Model JAME] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63618&o=2 $end $snes=sf2,sf2a, $bio Nintendo Super NES game published 28 years ago: Street Fighter II - The World Warrior (c) 1992 Capcom Company, Limited. French release. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II - The World Warrior [Model SHVC-S2]". - TECHNICAL - [Model SNSP-S2-FAH] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63617&o=2 $end $info=sf2qp1, $bio Arcade Video game published 27 years ago: Street Fighter II - The World Warrior [Quicken Pt-1] (c) 1993 Testron, Incorporated. A hack of "Street Fighter II - The World Warrior". Here are the enhancements list: * 1st & 2nd players select any characters. * New moves. * New patterns. * Jumps higher. * Runs faster & Faster moves. * Transforming characters. * Quicker game timer. * Increased levels of difficulty. * Characters fight in mid air. * And much more... - TRIVIA - This hack was available as a 'enhancement kit' at $179 from Testron, Inc. in 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32427&o=2 $end $info=sf2qp2, $bio Arcade Video game published 27 years ago: Street Fighter II - The World Warrior [Quicken Pt-2] (c) 1993 Testron, Incorporated. - TRIVIA - Released in January 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32452&o=2 $end $info=sf2thndr,sf2thndr2, $bio Arcade Video game published 29 years ago: Street Fighter II - The World Warrior [Thunder Edition] (c) 1991 Unknown. A very rare hack of "Street Fighter II - The World Warrior". - TECHNICAL - This particular hack uses a modified B-board PAL which mirrors the CPS-B registers at an alternate address. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34085&o=2 $end $info=sf2v004, $bio Arcade Video game published 28 years ago: Street Fighter II! Champion Edition [V004] (c) 1992. V004 is a hack of "Street Fighter II' - Champion Edition". - TECHNICAL - Capcom Play System hardware (CPS) Players : 2 Control : 8-way joystick Buttons : 6 (LP, MP, HP, LK, MK, HK) - TRIVIA - In this hacked version of SFII CE : 1. All characters may perform any special move in the air. 2. The gameplay speed is much much faster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2658&o=2 $end $saturn=sf2mov,sf2mova, $bio Sega Saturn game published 24 years ago: Street Fighter II Movie (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59726&o=2 $end $snes=sf2tj,sf2tja, $bio Nintendo Super Famicom cart. published 27 years ago: Street Fighter II Turbo - Hyper Fighting (c) 1993 Capcom Company, Limited. Feel the need for speed! Faster, stronger, and with all new moves including Blanka's Vertical Rolling, Zangief's Quick Double Lariat, Dhalsim's Yoga Teleport, Chun-Li's Kikoken and Ryu's Airborne Tatsumaki Senpukyaku, twelve of the greatest fighters from across the globe are ready to do battle! Features 12 characters plus awesome stereo sound, adjustable Turbo speed plus a special Champion mode on 20 MEGS of martial arts action, the largest Super Famicom Game Pak at the time of release. For 1 or 2 players, play against the computer or against another player. - TECHNICAL - Cartridge ID: SHVC-TI - TRIVIA - This is one of Capcom's biggest selling consumer video game with 4,100,000 units sold. It was released on July 11, 1993 in Japan for 9980 Yen. It was then released as a Nintendo Power edition on September 30, 1997. Despite being titled 'Turbo', this port contains a version of Champion Edition named Normal mode. The changes in pitch for Special Moves that were used in the original game was removed. The voice of the announcer for the stage countries, round victories, and continue countdown was restored. The barrel buster bonus stage was placed in this game as the third bonus stage after 9 fights. The images displayed for the endings were changed to make them more accurate to the arcade version endings. Sound effects for the elephants in Dhalsim's stage and crowd cheering in some stages at the end of rounds were added to this version, although they were not in the arcade original. However, these were included in the arcade version of Super Street Fighter II which was released a few months later. - TIPS AND TRICKS - The code: Down, R, Up, L, Y, B, X, A Enter the code at the CAPCOM screen to disable Special Moves during a single player game. Enter the code (on controller 2) as the word TURBO scrolls from right to left to enable up to ten stars of Turbo speed for the Turbo game. Enter the code (on controller 2) on the Handicap and Stage Select screen in V.S. Battle mode to enable the Special Moves screen. - STAFF - BY: Koji Yoshida (Yoshilim), Hisashi Kuramoto (Kurarin), Tadashi Sanzen (Sanchan), Syuichiroh Chiboshisan (Chiboshi) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.10, 2007) [Model JBIJ] Nintendo Wii U [Virtual Console] [JP] (june.25, 2014) [Model JAYJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62234&o=2 $end $snes=sf2tua,sf2tub,sf2tu, $bio Nintendo Super NES game published 27 years ago: Street Fighter II Turbo - Hyper Fighting (c) 1993 Capcom Company, Limited. North American release. Game developed in Japan. See "Street Fighter II Turbo - Hyper Fighting [Model SHVC-TI]" for more information about the game itself. - TECHNICAL - Model SNS-TI-USA - TRIVIA - Street Fighter II Turbo - Hyper Fighting for Super NES was released in August 1993 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (june.25, 2007) [Model JBIE] Nintendo Wii U [Virtual Console] [US] (aug.22, 2013) [Model JAYE] * OTHERS: Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004) by Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63620&o=2 $end $snes=sf2ta,sf2t, $bio Nintendo Super NES game published 27 years ago: Street Fighter II Turbo - Hyper Fighting (c) 1993 Capcom Company, Limited. European release. Game developed in Japan. See "Street Fighter II Turbo - Hyper Fighting [Model SHVC-TI]" for more information about the game itself. - TECHNICAL - Model SNSP-TI-EUR - TRIVIA - Street Fighter II Turbo - Hyper Fighting for Super NES was released in August 1993 in Europe. Reviews: [FR] September 1993- Consoles + N.23: 94% - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (jul.20, 2007) [Model JBIP] Nintendo Wii U [Virtual Console] [EU] (jul.20, 2007) [Model JAYP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63619&o=2 $end $info=sfight2,sfight2a,sfight2b, $bio Pinball published 27 years ago: Street Fighter II (c) 1993 Gottlieb / Premier Technology. - TECHNICAL - Gottlieb System 3 Model Number : 735 - TRIVIA - 5,550 units were produced. - STAFF - Design by : Ray Tanzer, Mike Vettros, Bill Parker, Jon Norris Art by : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5592&o=2 $end $gameboy=sf2,sf2a, $bio Nintendo Game Boy Cart. published 25 years ago: Street Fighter II (c) 1995 Nintendo Company, Limited. - TECHNICAL - Model DMG-ASFE-USA - TRIVIA - Street Fighter II for Game Boy was released in September 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67002&o=2 $end $gameboy=sf2j, $bio Nintendo Game Boy Cart. published 25 years ago: Street Fighter II (c) 1995 Capcom Company, Limited. Take the wildest fighting action everywhere you go! Travel the globe seeking the wildest martial arts action with the courageous and elite World Warriors. With fierce displays of bone-crushing moves these global contestants brawl to the very end. Rolling attacks, dragon punches, fireballs, and sonic booms devastate the competition. Can anyone survive this incredible test of martial arts annihilation? World Warrior martial arts action comes to the Game Boy featuring fighters with their special attacks and unique fighting styles, Super Game Boy compatibility with border changes with each location around the globe, and 2 player simultaneous play with Game Link or Super Game Boy! All on 4 megs of hard-hitting action with incredible graphics and awesome special moves! - TECHNICAL - Cartridge ID: DMG-ASFJ-JPN - TRIVIA - Street Fighter II for Game Boy was released on August 11, 1995 in Japan. Then, it was released on March 1, 2000 as a Nintendo Power edition. Three characters are missing: E. Honda, Dhalsim, and Balrog (Vega in the US). The remaining nine are playable, including M. Bison (Balrog in the US), Sagat, and Vega (M. Bison in the US). The graphics, character portraits, and backgrounds are based on Super Street Fighter II, although some moves, such as Blanka's Amazon River Run from Super Street Fighter II X (Super Street Fighter II Turbo in the US) are included as well. Since the Game Boy only features two buttons, the strength of a player's punches and kicks are determined by how long the player hold either button, an input method similar to the pressure pads used in some arcade versions of the original Street Fighter. Same character matches are allowed, but characters will have the same color whether a Super Game Boy is being used or not. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67004&o=2 $end $info=sf2m2, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition (c) 1992 Mega Co. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33292&o=2 $end $info=sf2ceupl, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition (c) 1992 UPL Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117222&o=2 $end $x68k_flop=sf2ce, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Street Fighter II' - Champion Edition (c) 1993 Capcom Co., Ltd. - TECHNICAL - BARCODE: 4976219064866 MEDIA: FD x4 - TRIVIA - Released on November 26, 1993 in Japan for a retail price of 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88109&o=2 $end $info=sf2ceb, $bio Street Fighter II' - Champion Edition (c) 199? Playmark. Pirate version from Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228772&o=2 $end $info=sf2accp2, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Accelerator Pt+.II] (c) 1992 Testron. Accelerator Pt+.II (aka Final Victory) is a hack of "Street Fighter II' - Champion Edition": 1. It is possible to change characters partway through the fight (with Start button). 2. All characters may perform any special move in the air. 3. M. Bison's Psycho Crusher does not make a sound when it is performed. 4. Ryu's dragon punch (with HP) moves across the entire screen. 5. Ryu's Hurricane kick (with HK) moves across the entire screen. 6. Ken and Ryu "Fireballs" LP : bounce slowly across screen. MP : angle downward. HP : angle upward. - TECHNICAL - Capcom Play System hardware (CPS) Players: 2 Control: 8-way joystick Buttons: 6 (LP, MP, HP, LK, MK, HK) - TRIVIA - This hack was available as a 'enhancement kit' at $149 from Testron, Inc. in 1992. The title screen advertises what appears to be Testron's telephone number, which is 607-326-7212. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2660&o=2 $end $info=sf2acc,sf2acca, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Accelerator!] (c) 1992 Testron. Another hack of "Street Fighter II' - Champion Edition". - TRIVIA - Released in September 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32426&o=2 $end $info=sf2amf, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Alpha Magic-F] (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49928&o=2 $end $info=sf2ceja,sf2cejb,sf2cejc,sf2dongb, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition (c) 1992 Capcom. This was the first official sequel to the legendary one-on-one fighting game, Street Fighter II - The World Warrior. As with its predecessor, battles take place over a series of 'best two-out-of-three' rounds. The objective of each round is to deplete the opponent's 'vitality' before the timer runs out. If both opponents knock each other out at the same time, or if the timer expires with both fighters having equal amounts of vitality remaining, a 'Double KO' or 'Draw Game" is declared and additional rounds will be played to sudden death. New gameplay additions included the ability to play as any of the four boss characters (increasing the playable roster from eight to twelve) and the option for both players to use the same characters in two-player fights, with an alternate colour scheme introduced to distinguish them from each other. Some minor gameplay revisions were also made to balance the characters out. Additionally, while in World Warrior one-player games could last up to ten rounds in the event of there being no clear winner (at which point the game made the player lose by default), in the "Champion Edition" this was reduced to just four rounds. Playable characters: * Ryu - a Japanese martial artist seeking to hone his skills. * E. Honda - a sumo wrestler from Japan. * Blanka - a beast-man from Brazil who was raised in the jungle. * Guile - a former USAF special forces operative from the US. * Ken - Ryu's former training partner and rival, from the US. * Chun-Li - a Chinese female martial artist and Interpol officer. * Zangief - a pro wrestler from the former Soviet Union. * Dhalsim - a yoga master from India with stretchable limbs. * Balrog - an American boxer, similar in appearance real-life boxer, Mike Tyson. * Vega - a Spanish cage fighter who uses a unique style of ninjutsu. * Sagat - a Muay Thai master, scarred by Ryu at the end of a previous tournament. * M. Bison - leader of the criminal organization, 'Shadaloo'. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 # of Players: Up to 2 simultaneously. Control : 8-way joystick Buttons : 6 => [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) => [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter II' - Champion Edition was released in March 1992 in the Japanese arcades. It was known there as the 21st video game made for this system. Known export release: "Street Fighter II' - Champion Edition [B-Board 91635B-2]". In Japan, the apostrophe-like character on the game's official logo is actually a prime symbol and thus the official title is pronounced Street Fighter II Dash - Champion Edition. This game is an enhanced version of "Street Fighter II - The World Warrior" : * Added an alternate color scheme for each character and the ability to select boss characters (Balrog, Vega, Sagat, M. Bison). * Each stage had different background colors from the original (mainly time of day changes), here are the background changes : 1) Ryu stage : now has midnight blue sky instead of red-orange, and has yellow moon. 2) E. Honda stage : the walls are now yellow, the big picture (excluding the sun) is now blue-purple. The 'Victory' sign is now red-orange. The Hiragana Yu on the left is now red. 3) Blanka stage : the snake is now red, and the houses are now wood color. 4) Guile stage : The sky is now sunset. The tinted canopy on the jet is now purple. The symbol on the ground is now red, and the missile linings are now red. 5) Ken stage : The boat is now blue. The 2 guys on top are now wearing brown clothes and orange clothes. The guy in the trenchcoat and hat is now yellow. 6) Chun Li stage : The 2 customers now wear pink, the meat store's roof is now orange and its sign is now green, the meats on the ceiling are now brown, the "Shanghai Friend Corridor" sign is now pale green with red letters, and the ground is now a darker color. 7) Zangief stage : The floor is now gold and to the left is now copper. The "Attention" flyers are now red with yellow letters. 8) Dhalsim stage : The stage now has blue curtains, silver stone floor, and blue carpet. 9) Balrog ([JP] M. Bison) stage : The floor is now purple. 10) Vega ([JP] Balrog) stage : The stage now sports a dark blue hue, and the Flamenco dancers are now dressed in pink. 11) Sagat stage : Buddhist statue is now gold, and the grass is now a darker green. 12) M. Bison ([JP] Vega) stage : The sky is evening this time. * New moves were added for some characters. * The portraits of Chun Li and M. Bison have been recolored. * Overall hit damage was reduced (favoring combos attacks instead of special moves). * Special moves were tweaked a bit (i.e. : the fighting styles of Ryu and Ken were distinguishable from one another) * The main title screen was changed from black to blue. * Various cosmetic enhancements were made to each character's physical appearance. * Ryu's original SFII stage featured breakable 'Fuurinkazan' signs. These signs have been removed in this game and are not seen again until "Hyper Street Fighter II - The Anniversary Edition". * In Ken's original SFII stage, there were two barrels and a stack of boxes which were a single breakable item. From "Street Fighter II' - Champion Edition" to "Super Street Fighter II Turbo" ("Super Street Fighter II X - Grand Master Challenge" in Japan), there is just a single barrel in Ken's stage. The two barrels and stack of boxes from the original SFII would later return in "Hyper Street Fighter II - The Anniversary Edition". * Sagat's stage in the original SFII had a palm tree in the foreground. The palm tree is gone in this game and does not return. - UPDATES - Revision 1: * Build date: 920322 Revision 2: * Build date: 920513 Revision 3: * Build date: 920803 - TIPS AND TRICKS - * Characters stats: If you enter the classic Konami code Up(x2), Down(x2), Left, Right, Left, Right, MP, LP on the 2nd player side during the demo fight in attract mode, it makes a bunch of zeros appear. First line contains 0001 0002 0003 0004 Second line contains 0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016 0001 = No idea, probably some sort of 'experience points' for 1P side. 0002 = The no. of coins put in in the left-hand slot. 0003 = Same as 0001, but for 2nd player. 0004 = Same as 0002, but for right-hand slot. 0005 = No. of times Ryu has been used. 0006 = No. of times Honda has been used. 0007 = No. of times Blanka has been used. 0008 = No. of times Guile has been used. 0009 = No. of times Ken has been used. 0010 = No. of times Chun Li has been used. 0011 = No. of times Zangief has been used. 0012 = No. of times Dhalsim has been used. 0013 = No. of times Balrog (M. Bison in Japan) has been used. 0014 = No. of times Sagat has been used. 0015 = No. of times Vega (Balrog in Japan) has been used. 0016 = No. of times M. Bison (Vega in Japan) has been used. * Special Ending: finish the game on one credit to see an additional credit sequence. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planner: Akira Nishitani (Nin), Akira Yasuda (Akiman) Character designers: S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q Kyoku, Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, Okazaki Programmers: Shin., Marina, Macchan, Ecchro!! Sound: Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji) Special Thanks: CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono., Hirakin., Nac Kai, Erlingr Ogachy, James Goddard (DJames.) - PORTS - Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Street Fighter II' - Champion Edition [B-Board 91635B-2]". * CONSOLES: [JP] NEC PC-Engine (june.12, 1993) "Street Fighter II' - Champion Edition [Model HE93002]" [JP] Sega Mega Drive (sept.28, 1993) "Street Fighter II' Plus - Champion Edition [Model T-12033]" [JP] Nintendo Super Famicom (jul.11, 1993) "Street Fighter II Turbo - Hyper Fighting [Model SHVC-TI]" [JP] Sega Saturn (dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G]" [JP] Sony PlayStation (dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model SLPS-01725]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" * COMPUTERS: [JP] Sharp X68000 (nov.26, 1993) * OTHERS: CPS Changer [JP] (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2659&o=2 $end $info=sf2ce,sf2ceua,sf2ceub,sf2ceuc,sf2ceea,sf2amf2,sf2ceblp, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition (c) 1992 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II' - Champion Edition [B-Board 91634B-2]". - TECHNICAL - Capcom Play System hardware (CP-S) B-Board #: 91635B-2 - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Street Fighter II' - Champion Edition [B-Board 91634B-2]". * CONSOLES: [AU] Nintendo SNES (1993) "Street Fighter II Turbo - Hyper Fighting" Sega Mega Drive [AU] (1993) "Street Fighter II' - Special Champion Edition [Sega Gold Collection]" Sega Mega Drive [BR] (1993) "Street Fighter II' - Special Champion Edition [Model 047020]" by Tec Toy [EU] Nintendo SNES (aug.1993) "Street Fighter II Turbo - Hyper Fighting [Model SNSP-TI-EUR]" [US] Nintendo SNES (aug.1993) "Street Fighter II Turbo - Hyper Fighting [Model SNS-TI-USA]" [US] Sega Genesis (sept.27, 1993) "Street Fighter II' - Special Champion Edition [Model T-12016]" [EU] Sega Mega Drive (oct.1993) "Street Fighter II' - Special Champion Edition [Model 670-4179]" Sega Master System [BR] (1997) "Street Fighter II [Model 030.010]" by Tec Toy [EU] Sony PlayStation (1998) "Street Fighter Collection 2 [Model SLES-01721]" [US] Sony PlayStation (oct.31, 1998) "Street Fighter Collection 2 [Model SLUS-00746]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005; "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (2003) "Capcom Arcade Hits Volume 1" * OTHERS: Mobile Phones [US] (2008) Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" Apple iPhone/iPod [US] (sept.15, 2011) "Street Fighter II Collection [Model 459660048]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69767&o=2 $end $info=sf2koryu, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Kouryu] (c) 1992 Yu. Kouryu is a hack of "Street Fighter II' - Champion Edition". - TIPS AND TRICKS - * Trick : 99 credits in kouryu for free! 1) Turn off the machine (so you have the default hi-scores) 2) Play a game and beat the hi-score ( its 99.999) 3) Enter 'WBH' as initials for 1st place. 4) You got 99 credits in game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2661&o=2 $end $info=sf2mdt,sf2mdta,sf2mdtb,sf2b, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Magic Delta Turbo] (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26869&o=2 $end $info=sf2m9, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Magic Delta!] (c) 1992 Unknown. Hack based on the 920313 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83037&o=2 $end $pce=sf2ce, $bio NEC PC-Engine HuCARD published 27 years ago: Street Fighter II' - Champion Edition (c) 1993 NEC Home Electronics, Limited. In the name of destiny, they continue their fight. That glimmer in their eyes - is it the glow of victory or the brutal ember of defeat? Following the success of the world famous Street Fighter II on the Super Famicom platform, STREET FIGHTER II DASH for the PC Engine pushes the enthusiasm of the series towards another peak. STREET FIGHTER II DASH: With its all-new features, it will never fall short of your high expectations. - TECHNICAL - HuCARD ID: HE93002 HuCARD Size: 20 Mbits. - TRIVIA - Street Fighter II' - Champion Edition for PC-Engine was released on June 12, 1993 in Japan for 9800 Yen. This version features the barrel buster bonus stage missing from the Super Nintendo version of the original Street Fighter II, but still only contains two bonus stages, the first one after three fights, and the second one after six fights. The majority of the games released at the time of this game's release were on CD-ROM, but Capcom chose to release this as a 20-Megabit Hu-Card, the biggest for the console. A six-button controller was designed specifically for this game. When played with a two-button controller, the Pause function is disabled, and the Run, I, and II buttons are used for attacks, with the Select button used to toggle between Punches and Kicks. - TIPS AND TRICKS - Hold down the Select button before the VS screen appears to open the Key Configuration screen and make last minute changes. - STAFF - Produced by Capcom Presented by NEC Home Electronics Planner: Tatsuya Minami (Hyper Mickey) Software Design: Kōji Yoshida (Yoshilim), Koji Ueyama (Cuty), Harunobu Imagawa (IMG), Hisashi Kuramoto (Kurarin), Hiroki Bandoh (Chun), Mitsutoshi Gotoh (MIT) Sound Software Design: Yoshihiro Sakaguchi (Oyabun), Yasushi Ikeda (Ikebomb) Music Design: Mari Yamaguchi, Isao Abe (Oyaji) Sound Effect Design: Tatsuya Nishimura (Anie), Tadashi Joukagi (Elf) Object Design: Masao Sakurai (Sakusan), Kaijin Pe.pe.pe Scroll Design: Shizuyo Ukai (Izzy), Chie Nishida (Tanoq) Technical Design: Nobuhiro Takagaki (Nob), Yasunobu Kasuya (Planet), Takato Matsumura Market Design: Masao Takeuchi (Tekesan), Yoshiro Suzuki (Single), Nobuyuki Kondō (Kon), Hideaki Azima, Meg, Hirotada Hashimoto (Baco) Very Special Thanks: Tadashi Sanzen (Breath), Masako Honma (Manashi), Masayuki Akahori (Imo), Tokuro Fujiwara (Professor F), Mizushima Ya Special Thanks: Shinichi Ueyama (Shin), Ryo Miyazaki, Noriko Aiba (Cozy), Pukuch, Naoya Tomita (PC Tompon), Hyper Bengie, Hanaten Sarujima (Uckey), Key Mountain - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] [Model PDJJ] (nov.16, 2009) Nintendo Wii [Virtual Console] [US] [Model PDJE] (nov.16, 2009) Nintendo Wii [Virtual Console] [EU] [AU] [Model PDJP] (dec.18, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58735&o=2 $end $info=sf2rb,sf2rb2,sf2rb3,sf2bhh, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Rainbow] (c) 1992 Hung Hsi. - TECHNICAL - Capcom Play System hardware (CPS) Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 6 (LP, MP, HP, LK, MK, HK) - TRIVIA - Street Fighter II Rainbow is a special hacked version of "Street Fighter II' - Champion Edition". There are some special features in this program. First, the game has increased speed. Midair moves are also possible, just execute your favorite attack in the air. All fireballs (except Yoga Flame) are homing, meaning that they move toward the opponent, even when they jump. All jab fireballs are extremely slow. Strong fireballs are medium speed. Fierce fireballs are lightning fast, hitting instantaneously. You also have the ability to do multiple fireballs. In other words, you can throw a new fireball before the old one hits. You can climb the screen indefinitely, (jump, do a special move, jump, do a special move, etc.). Also, throws have seemingly unlimited vertical range. The best part of this game is the ability to switch characters in the middle of a round. This is done by pressing START on the player controller that you are. Starting with Ryu, the cycle is as follows : Ryu -> E. Honda -> Blanka -> Guile -> Ken -> Chun Li -> Zangief -> Dhalsim -> M. Bison -> Sagat -> Balrog -> Vega Ryu : 1. Fierce dragon punch goes across the screen (arcing dragon punch). 2. Roundhouse hurricane kick goes across the screen. E. Honda : Hundred hand slap often fires a Ken/Ryu fireball. Blanka : 1. Electricity often fires a Ken / Ryu fireball. 2. All Rolls arc up. You can do continuous rolls easily by charging for the next roll while rolling and executing it while in the air, at the end of the original roll. Guile : 1. Sonic booms are no charge. 2. Hit your opponent with slow and fast sonic booms at the same time. Ken : Roundhouse hurricane kick is fast and travels across the screen. It almost always will dizzy. Chun-Li : Lightning Kick sometimes releases a Ken/Ryu fireball. Zangief : 1. Hand Spin sometimes throws a fireball. 2. Try doing the handspin in the air and jumping afterwards. Dhalsim : Slide Roundhouse reaches across screen. He wals very fast. M. Bison : Psycho crusher is much faster. Sagat : Kick button based Tigers take the same effect as punch based fireballs. Balrog : Sliding Punches (with the punch buttons) make Ken/Ryu fireballs. Use jab for the best effect. Vega : Rolls throw Ken/Ryu fireball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2662&o=2 $end $info=sf2redp2, $bio Street Fighter II' - Champion Edition (c) 199? Unknown. Pirated version called Red Wave pt.II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228773&o=2 $end $info=sf2red, $bio Arcade Video game published 28 years ago: Street Fighter II' - Champion Edition [Red Wave] (c) 1992. Red Wave is a pirate version of "Street Fighter II' - Champion Edition". In this hacked version of SFII CE : 1. It is possible to change characters partway through the fight by hold Start button (as a roulette). 2. Many 'Special' moves can be executed while in the air. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2663&o=2 $end $info=sf2hf,sf2hfu, $bio Arcade Video game published 28 years ago: Street Fighter II' - Hyper Fighting (c) 1992 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2]". - TECHNICAL - Capcom Play System hardware (CP-S) B-Board #: 91635B-2 - TRIVIA - Street Fighter II' Hyper Fighting was released in December 1992 outside Japan. It is known in Japan as "Street Fighter II' Turbo - Hyper Fighting". - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - PORTS - Here is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Street Fighter II' Turbo - Hyper Fighting [B-Board 91634B-2]". * CONSOLES: [AU] Nintendo SNES (1993) "Street Fighter II Turbo - Hyper Fighting" Sega Mega Drive [AU] (1993) "Street Fighter II' - Special Champion Edition [Sega Gold Collection]" Sega Mega Drive [BR] (1993) "Street Fighter II' - Special Champion Edition [Model 047020]" by Tec Toy [EU] Nintendo SNES (aug.1993) "Street Fighter II Turbo - Hyper Fighting [Model SNSP-TI-EUR]" [US] Nintendo SNES (aug.1993) "Street Fighter II Turbo - Hyper Fighting [Model SNS-TI-USA]" [US] Sega Genesis (sept.27, 1993) "Street Fighter II' - Special Champion Edition [Model 670-4179]" [EU] Sega Mega Drive (oct.1993) "Street Fighter II' - Special Champion Edition [Model 670-4179]" [EU] Sony PlayStation (1998) "Street Fighter Collection 2 [Model SLES-01721]" [US] Sony PlayStation (oct.31, 1998) "Street Fighter Collection 2 [Model SLUS-00746]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Microsoft XBOX 360 [XBLA] [EU] [US] (aug.2, 2006) * HANDHELDS: [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * OTHERS: Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" Apple iPhone/iPod [US] (sept.15, 2011) "Street Fighter II Collection [Model 459660048]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2664&o=2 $end $megadriv=sf2, $bio Sega Mega Drive game published 27 years ago: Street Fighter II' - Special Champion Edition (c) 1993 Sega Enterprises, Limited. European/Australian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II' Plus - Champion Edition [Model T-12033]". - TECHNICAL - [EU]/[AU] Game ID: 1090-50 [EU]/[AU] Cartridge ID: 670-4178-50 [EU] Package ID: 670-4179-50 Cartridge size: 24 Mb - TRIVIA - Street Fighter II' - Special Champion Edition for Mega Drive was released in October 1993 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (oct.17, 2008) [Model MCLP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56902&o=2 $end $megadriv=sf2u, $bio Sega Genesis game published 27 years ago: Street Fighter II' - Special Champion Edition (c) 1993 Capcom USA. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II' Plus - Champion Edition [Model T-12033]". Description from the US back cover: SMASH INTO THE NEXT LEVEL! From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! * Two games in one! Play Champion Edition or the new Hyper mode! * 24 MEGS of heart stopping martial arts action! * Choose from any of the 12 unique fighters. Each with their own unique fighting style and special attacks! * Features a new Group Battle Mode. Only for the Sega Genesis! For true arcade action, look for the Special Genesis Edition of the Capcom Fighter Power Stick. Coming Soon! - TECHNICAL - Cartridge ID: T-12016 Cartridge size: 24 Mb - TRIVIA - Street Fighter II' - Special Champion Edition for Genesis was released on September 27, 1993 in North America. In these Export versions, the original black fighter is replaced by another white fighter. Reviews: Mega Fun (Oct. 1993): 93/100 GamePro (Nov. 1993): 5/5 Game Players (Nov. 1993): 96/100 Edge (Nov. 1993) 8/10 Megablast (Dec. 1993): 75/100 Sega Force (Jan. 1994): 96/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (oct.13, 2008) [Model MCLE] * OTHERS: Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004) by Radica Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57422&o=2 $end $megadriv=sf2j, $bio Sega Mega Drive game published 27 years ago: Street Fighter II' Plus - Champion Edition (c) 1993 Capcom Company, Limited. Smash into the next level! From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as M. Bison and knock them out for the count. Slash your opponent with Balrog's claw and send them running for cover. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Or strike fear into your enemies as Vega, the greatest Grand Master of them all! Features two games in one, the Champion Edition and the Hyper Fighting. Choose from any of 12 unique fighters each with their own fighting style and special attacks. Also features an exclusive Group Battle mode only on Mega Drive. - TECHNICAL - Cartridge ID: T-12033 Cartridge Size: 24 Mb - TRIVIA - Street Fighter II' Plus was released on September 28, 1993 in Japan as a 24 MegaBit cartridge, the largest at the time of its release. This is one of Capcom's biggest selling products with 1.65 millions sold. This version of the game was originally announced simultaneously with the PC-Engine version of "Street Fighter II' - Champion Edition" and was intended to be just a version of "Street Fighter II' - Champion Edition" without the Turbo features. Screenshots of this version had the top part of the background cut off where the character's vitality gauges, scores and time limit were displayed. The game was delayed to make it comparable to the Super Famicom and PC Engine versions of the game and the Turbo features were also added, resulting in the name change to SFII' Plus and Special Champion Edition. A six-button controller was released around the time of release primarily designed for this game. The game can be played with a three-button controller. A, B, and C are for Light, Medium and Heavy attacks, and the Start button is used to switch between punches and kicks. The Pause function is disabled when using the three-button controller. The game defaults to Dash mode, a version of Champion Edition, and features an Excite mode, a version of Hyper Fighting. This was the first console version of Street Fighter II to feature the original opening sequence. The Excite mode has all ten stars for Turbo speed without the use of a code, and the V.S. and Group Battle modes have a Special Moves screen where individual special attacks can be turned ON or OFF without the use of a code. This was the only home version of Street Fighter II at the time of its release to feature 'simultaneous button cancels' (more commonly known as 'CPS1 Chains'). Known Export release: "Street Fighter II' - Special Champion Edition". - TIPS AND TRICKS - Three-button code: Down, C, Up, A, A, B, B, C Six-button code: Down, Z, Up, X, A, Y, B, C Enter the code at the CAPCOM screen to disable Punches and Kicks during a single player game. Only throws and Special Moves can be performed by the player. Enter the code as the building is fading out during the opening sequence to enable up to five stars of turbo speed for Dash mode. Enter the code (on controller 2) during the Group Battle select screen to enable selection of the same character twice in the same team. - STAFF - Planner: Tatsuya Minami (Mickey) Software Design: Yoshito Itoh (Leo), Tomoyuki Ohta (E-Hito), Kōji Yoshida (Yoshilim), Kiyomi Kaneko (Kanekon), Harunobu Imagawa (Img), Koji Ueyama (Cuty), Hisashi Kuramoto (Kurarin), Tadashi Sanzen (Sanchan), Shuichiro Chiboshi (Luck), Hiroki Bandoh (Chun) Music Design: Tadashi Joukagi (Elf), Setsuo Yamamoto (Kashira) Sound Design: Tatsuya Nishimura (Anie), Tadashi Joukagi (Elf) Object Design: Masao Sakurai (Sakusan), Mayumi Tanabe (Nabe-Chan Mayumi), Akemi Iwasaki (Zizi), Hajime‑Chan, Naokazu Saitoh (Sailor-V) Scroll Design: Shizuyo Ukai (R.H.C.P.), Akiko Nagashima (Ryutaro's Mama), Jun Takeuchi (Bunny), Joe Yabuki Very Special Thanks: Masayuki Akahori (Imo), Tokuro Fujiwara (Professor F) Special Thanks: Hyper Bengeie, Mizushima Aaf ‑Ya., Mr. Samalim, Factory Matsubara, Hironobu Takeshita, Mr. Makino, Osu Nakajima - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.29, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56903&o=2 $end $info=sf2hfj, $bio Arcade Video game published 28 years ago: Street Fighter II' Turbo - Hyper Fighting (c) 1992 Capcom. This is the second SFII follow-up. Here's what's new: * Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. * More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. * New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). * The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. * Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform). - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 Players: Up to 2 simultaneously. Control per player: 8-way joystick Buttons per player: 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter II' Turbo - Hyper Fighting was released in December 1992 in the Japanese arcades. It was known there as the 24th video game made for this system. Exported as "Street Fighter II' - Hyper Fighting [B-Board 91635B-2]". This ROM upgrade to "Street Fighter II' - Champion Edition" was an idea by Capcom USA employee James Goddard in response to the rampant unauthorized hacks that arcade operators were installing in their SFII'CE machine to make the game play faster, have mid-air special moves, change characters on-the-fly, and all sorts of other strange things. The hacks made the game interesting again to those who wanted something new in the game, but destroyed the balance of the game. The 'Hyper Fighting' upgrade was an attempt to incorporate many of the ideas present in the hacks while maintaining game balance. The way those ideas were implemented were taken from "Super Street Fighter II - The New Challengers", which was still being developed at the time and was planned to be the direct successor to SFII'CE before all the unauthorized hacks forced this upgrade to be made. Ironically, this unforeseen upgrade is considered the best and most balanced game in the SFII series. - TIPS AND TRICKS - Special Ending : finish the game on one quarter to see additional credit sequence. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planners : Akira Nishitani (Nin), Akira Yasuda (Akiman) Character Designers : S.Y, Ikusan Z, Sho, Erichan, Pigmon, Katuragi, Mak!!, Manbou, Ball Boy (Ballboy), Kurisan, Q (Q Kyoku), Mikiman, Tanuki, Yamachan, S-Taing, Nissui, Buppo, Ziggy, Zummy, Nakamura, M. Okazaki Programmers : Shin., Marina, Macchan, Ecchro!! Sound : Yoko Shimomura (Shimo-P.), Isao Abe (Oyaji-Oyaji) Design Support : James Goddard (DJames.) Special Thanks : CBX, And, Noritaka Funamizu (Poo), Kiyomi Kaneko (Kanekon), Shono, Hirakin, Nac Kai, Erlingr Ogachy, Zenji, Super Joe (Super Cheap Joe) - PORTS - Here is a list of ports released in Japan only. To see non-Japanese ports, please see the Export version entry; "Street Fighter II' - Hyper Fighting [B-Board 91635B-2]". * CONSOLES: [JP] Nintendo Super Famicom (jul.11, 1993) "Street Fighter II Turbo - Hyper Fighting [Model SHVC-TI]" [JP] Sega Mega Drive (Sep.28, 1993) "Street Fighter II' Plus - Champion Edition [Model T-12033]" [JP] Sega Saturn (Dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model T-1236G]" [JP] Sony PlayStation (Dec.3, 1998) "Capcom Generation Dai 5 Shou Kakkutouka Tachi [Model SLPS-01725]" [JP] Sony PS2 (Mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" * HANDHELDS: [JP] Sony PSP (Sep.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" * OTHERS: [JP] CPS Changer (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2665&o=2 $end $sms=sf2, $bio Sega Master System cart. published 23 years ago: Street Fighter II' (c) 1997 Tec Toy. - TECHNICAL - Game ID: 030.010 Barcode: 7 891011 030017 - TRIVIA - Released in September 1997, this was one of the largest Master System games ever created. It was only available in Brazil, where the older consoles were still very popular at the time. As this was an 8-bit title, some cuts had to be made. There are only eight playable characters (Ryu, Ken, Chun-Li, Blanka, Guile, Sagat, Balrog and Mr Bison) and the background is devoid of animation. Some moves were omitted as well, such as Ken and Ryu's signature Dragon Punch. Also, since the original Master System controller only had two buttons, Tec Toy manufactured a six-button controller to go with the game. This controller later became the standard controller for Master System in Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56199&o=2 $end $nes=sf3,sf3_9, $bio Street Fighter III (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84124&o=2 $end $megadriv=sf3, $bio Street Fighter III - 18 Person (c) 200? Glorysun. Pirate hack of the Street Fighter II prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117296&o=2 $end $info=sfiii2,sfiii2n,sfiii2j,cps3bs32,cps3bs32a, $bio Arcade Video game published 23 years ago: Street Fighter III - 2nd Impact : Giant Attack (c) 1997 Capcom Company, Limited. The sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks. - TECHNICAL - Capcom Play System III Hardware (CP-S III) CD Number : Cap-3GA000 CD Label : Cap-3GA-1 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, Ram and Flash Rom. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash Roms, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash Roms on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] LP (Jab), [2] MP (Short), [3] HP (Firece) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter III 2nd Impact was released on September 30, 1997. The 'Giant Attack' subtitle refers to the 2 huge characters that are added to the Street Fighter III series with this game : Hugo and Urien. This is the only CPS3 game to feature a widescreen mode. The character Hugo is based on the late WWF Hall of Famer Andre The Giant. He also made an appearance in "Final Fight" as a non-boss enemy. The character Urien is identical in figure and fighting style to the boss character, Gill, except that Urien has much less hair, and his skin is the same color on both sides. Gill, the boss character, has added a new Super Art to his arsenal, 'Meteor Strike', which is the only one listed as available in the Vs. screen. However, he does still have access to his 'Resurrection' Super Art. Firstsmile released a limited-edition soundtrack album for this game (Street Fighter III - 2nd Impact : Giant Attack Original Soundtrack - FSCA-10025) on December 17, 1997. - UPDATES - The Asian version has the "Voice Type" set to Off by default in the System Configuration. This causes some Japanese utterances from the characters to be replaced with grunts or silence. Set to Normal to restore the correct voices to the characters. - TIPS AND TRICKS - * To enable the widescreen mode, do the following : Go to Test Menu->Configuration->Game. Then change Screen Mode to Wide and save your settings. * Hidden Character : To enable Gouki/Akuma as a playable character go to Test Menu->Configuration->Game. Then highlight in this order : 'Time Count Speed' and press Start x3, 'Event' and press MK x2, 'Screen Mode' and press HK x3, 'Bonus Game' and press Start x1, 'Damage Level' and press LK x4 If you hear Gouki's/Akuma's voice, the input was correct. * Second method to play as Gouki/Akuma : At the Character Select Screen, highlight Ryu and press Down, Down, Up -> move to Ken and press Up(x2), Down -> move to Ryu and press UP -> move to Ken and press Down -> move to Sean and press Down(x2), Up, Down, Up(x3). Gouki's/Akuma's portrait should appear above Sean. * Play Against Hidden Rival : Get at least five super arts finishes and cannot lose a round. If done correctly, "Your rival has found you!" appear on the screen and fight his/her rival. * Play Against Gouki/Akuma : Get at least three perfect finishes without lose a round. If meet this condition, Gouki/Akuma will come up and Shun Goku Satsu on his/her final rival. Then you will fight Gouki/Akuma. * Play Against Shin Gouki/Shin Akuma : Defeat Gouki/Akuma with one super arts finishes and cannot lose a round. Also you cannot get three more via block damage. If done correctly, he will gets up and you will fight Shin Gouki/Shin Akuma. Defeat him and you will see the alternative ending. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Character Designers : Who, D-Kurita, Chimorin Shogun, Shibaki, Chun, Jun Ikawa, Seiji Yano, Yuki Ishikawa, Shinnosuke N. Scroll Designers : Hiroshi Sugiyama, Yoko Fukumoto, Hiroyuki Imahori, Ojiji, Naobei, Akemi Kohama, Tama, Yamamoto Koji, Kouichi Takeda Original Art Works : Akira Yasuda (Akiman), Kinu Nishimura, NK Title Logo Designer : Shoei Instruction Designer : Sakomizu Programmers : Kazuhito Nakai, Nobuya Yoshizumi (LT1), Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Yosinobu Inada (Ine), Masahito Oh!Ya!, Akihiro Yokoyama Sound Effect Designers : Satoshi Ise, Hiroaki Kondo (X68K) Music Composers : Hideki Okugawa, Yuki Iwai Music Arrangement : Hideki Okugawa Planners : Seto Yasuhiro, Neo_G (H. Ishizawa), Numach * Voice Actors : Ryu, Yun Lee, Hugo : Wataru Takagi Ken Masters, Yang Lee : Koji Tobe Sean Matsuda : Isshin Chiba Ibuki, Effie : Yuri Amano Elena : Kahoru Fujino Oro : Kan Tokumaru Urien : Yuji Ueda Akuma, Shin Akuma : Tomomichi Nishimura Alex, Necro : Michael X. Sommers Dudley, Gill, Announcer : Bruce Robertson Message Translators : Erik Suzuki, Dan Okada, Chris Tang, Yumiko Nishi, Karla Oshiro de Freitas Producer : Tomoshi Sadamoto General Producers : Noritaka Funamizu, Yoshiki Okamoto Special Thanks : Tsuyoshi, Mayano, Tomo, Blbon, Takafumi Sagata, M. Aoki, N. Akei, H. Nakamura, H. Ojima, Yoji Mikami (X68K), Takuya Shiraiwa, Rita Rokos, Ryoji Yamamoto, Hard. Yas (-Follow-) CS Bug Checkers : Kunishige Matsubara, Manabu Matsumoto, Tomoyuki Yokota, Tetsuya Haze, Katsusuke Miura, Masahiro Kajitani, Takashi Hashimoto, Yoshihiko Kurata, Yoshihiro Tomita, Daisuke Sasaki, Akinori Murata Skill Smith - Test Play : TTK-K.S, Hiroshi. Sugimoto-Bug, Gon, Kohsuke-Arai (TKO) - PORTS - * CONSOLES: [JP] Sega Dreamcast (Dec.16, 1999) "Street Fighter III W Impact [Model T-1211M]" [US] Sega Dreamcast (june.19, 2000) "Street Fighter III Double Impact [Model T-1210N]" [EU] Sega Dreamcast (Sep.15, 2000) "Street Fighter III Double Impact [Model T-7006D-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2667&o=2 $end $info=sfiii3,sfiii3r1,sfiii3n,sfiii3u,sfiii3nr1,sfiii3ur1,sfiii3j,sfiii3jr1, $bio Arcade Video game published 21 years ago: Street Fighter III - 3rd Strike : Fight For The Future (c) 1999 Capcom. Street Fighter III 3rd Strike is a one-on-one fighting game for one or two players and is the second follow-up to "Street Fighter III", following "Street Fighter III: 2nd Impact". 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). The single-player mode consists of fighting ten regular opponents, which includes a character-specific rival as the penultimate opponent and 'Gill' as the final boss for each of the characters except for Gill himself, whose final boss is Alex. Despite his status as a regularly selectable character, the CPU version of Q can only be fought in the single-player mode as a secret challenger. Clearing the game with every character, including Gill, unlocks the extra options, including infinite super arts, will be available for toggling on and off. The full roster of playable characters are as follows: ** Returning 2nd Impact characters ** AKUMA Appears in 2nd Impact as a secret character and has a non-playable "Shin Akuma" version which can be selected in the Dreamcast version of the game in 2nd Impact. ALEX The lead character of the Street Fighter III games. He fights with close-range wrestling and quick rushing attacks. His goal is to avenge the defeat of his friend, Tom, at the hands of Gill. DUDLEY A dandy British boxer who, having been knighted since making a comeback and winning the championship title, enters the tournament to train for a contest that will be held in the presence of the British Royal Family. ELENA An African princess who uses the fighting style of capoeira. She seeks to make new friends. HUGO ANDORE A professional wrestler who wants to find a strong tag team partner. He is often accompanied by his manager, Poison. Based on the Andore enemy character from Final Fight, also a direct nod to late professional wrestler André the Giant. IBUKI An aspiring ninja whose fight in the tournament is part of her final exam. She is very quick and agile. KEN MASTERS Knowing that Ryu has entered the tournament, Ken enters to test his strength against his old friend. NECRO A Russian man who was kidnapped and experimented on in the Illuminati's "G-Project". In 2nd Impact, he finds a companion named Effie who follows him and mimics his actions. ORO A hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting, to keep from accidentally killing his opponent, except when performing specific special arts. RYU As usual, Ryu enters the tournament to improve his skills and find worthy opponents. SEAN MATSUDA A young Brazilian fighter who is being trained by Ken, Sean wants to improve his skills and prove his ability. URIEN Gill's younger, bitter brother who wants to forcibly take the Illuminati from him. He can manipulate electricity and metal. YANG LEE Yang is a Kung Fu expert from Hong Kong, and the twin brother of Yun Lee. YUN LEE A cocky fighter who, along with his brother, Yang, protects his hometown in Hong Kong. He's a happy-go-lucky person who likes to do things his own way. GILL The leader of the secret organization known as the Illuminati, he wants to restore balance to the world. He can manipulate fire and ice. ** Additional characters ** CHUN-LI Chun-Li once again enters a World Fighting Tournament after the young orphan in her care was kidnapped under mysterious circumstances. MAKOTO A young Japanese girl, trained in Rindoukan karate. Since her father's death, Makoto's dojo has been floundering, so she finds Ryu and challenges him to restore her dojo to a flourishing state. Her fighting style is suggestive of a more traditional style of karate. Q A mysterious figure with a featureless facemask and concealing overcoat. While he can be chosen as a playable character, he is also a hidden computer-controlled opponent in the single-player mode. His design is based on K, the main character of the Tokusatsu show, 'Robot Detective K'. REMY A long-haired French fighter wearing a leather jacket emblazoned with an omega. He bears a grudge against all fighters since his father disappeared and his sister died. His special moves are similar to those used by preceding Street Fighter characters Guile and Charlie as they are mostly charge based specials. TWELVE One of the first successful soldiers of the Illuminati's "G-Project" experiment, and can shape his body into weapons. Twelve is ordered to hunt down and kill his prototype, Necro, as his first mission. - TECHNICAL - Capcom Play System III hardware (CPS III) CD Number : CAP-33S000 CD Label : CAP-33S-1 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-way joystick Buttons : 6 => [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) => [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Released in May 1999. Twelve's name is incorrectly spelt 'Tweleve' on the opponent selection screen. The mistake then appears again when the screen scrolls to display the next opponent choice. Shin Akuma is present in the game code. Shin Akuma in 3rd Strike differs somewhat from his 2nd Impact guise. For a start, in 2nd Impact Shin Akuma had his own audio samples. In 3rd Strike, he shares Akuma's soundfile. His second Super Art is somewhat glitchy at times, and unlike 2nd Impact, he seems to have only 2 outfits. The blue color outfit is for Player 1, and the white colour outfit for Player 2. Both are hardcoded. This is also the first Street Fighter game to adopt a rap/hip hop urban theme. - UPDATES - VER. 990512 * Ken Vs. Makoto neutral throw bug : If Ken defeats Makoto with his neutral throw (i.e. knee bash), the game will reset. * Chou Denji Storm graphical glitch : P2 Yang has 'Chou Denji Storm' listed as one of his Super Arts instead of 'Tenshin-Senkyutai'. * Unblockables : Certain characters (Urien, Oro) have moves/combos which are impossible to block. VER. 990608 * Ken Vs. Makoto neutral throw bug has been fixed and doesn't reset the game. * Unblockables are no longer unblockable. - TIPS AND TRICKS - * 6 Costume Colors : Highlight a fighter at the character selection screen and press one of the 6 buttons for the standard outfits (button 1 aka LP is the original color). * Secret Colour : Highlight a fighter at the character selection screen and press LP+MK+HP. * Play Against Q : Get at least five super art finishes and you cannot lose any rounds. However, you can get the grade at least D or above, and at least two special points needed. If done correctly, Q will appear and you will fight him on the stage you fought in (Also now Q's theme is playing). - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Character Designers : Who, Ikusan Z, D-Kurita, Chimorin Shogun, Sibaki, Chunzenji & Rute, Tsuyoshi, Jun-Ikawa, Toshihiro Suzuki, Noya-T, Seiji Yano, Naoi Ryosuke (Hell), Tomo, Hirano=Daichi, Izumi. N, Akira Yasuda (Akiman) Scroll Designers : Imahori 75%, Sugiyama 50%, Youko Fukumoto, Yuki Kyotani, Sawatch, Atsushi, Ryo Uno, Yusuke Saiwai, Kenichi Yamahashi Original Artwork : Daigoro, Harumaru Title Logo Designer : Y. Uchida Instruction Designer : Sakomizu Programmers : Kazuhito Nakai, Nobuya Yoshizumi (LT1), Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh), Y&M.Inada (Ine), Masahito Oh!Ya!, Akihiro (Star) Yokoyama Sound Effect Designers : Satoshi Ise, Yoshiki Sandou Music Composer : Hideki Okugawa Sound Designer : Kazuya Takimoto Sound Management Director : Yoshinori Ono Song Writers for Third Strike, Let's Get It On and Moving On : Infinite/Hideki Okugawa Song Arrangement : Hideki Okugawa Vocals : Infinite (Courtesy of Lock Down Entertainment Inc.) Recording Engineer : Yutaka Shinoyama (Victor St.) (Lock Down Entertainment Inc.) Mix Engineer : Paul Shubat (Lock Down Entertainment Inc.) Assistant Engineer : Vladimir Nikolic (Lock Down Entertainment Inc.) Artist Management : Cain (Lock Down Entertainment Inc.) Planning : Hidetoshi Ishizawa (Neo_G), Haruo Murata, Numach (T.O), Yasunori Ichinose, Sada 36 Message Translators : Erik Suzuki, Dan Okada, Chris Tang Producers : Noritaka Funamizu, Kouji Nakajima General Producer : Yoshiki Okamoto * Voice Actors : Ryu : Touru Ohkawa Ken Masters : Yuji Kishi Sean Matsuda : Mitsuo Iwata Yun Lee : Kentaro Itou Yang Lee : Masakazu Suzuki Ibuki/Effie : Yuri Amano Elena : Mie Midori Oro : Takashi Matsuyama Akuma : Tomomichi Nishimura Makoto : Makoto Tsumura Remy : Eiji Sekiguchi Chun-Li, Poison : Atsuko Tanaka Urien, Necro, Twelve, Gill, Announcer : Lawrence Bayne Alex : Patrick Gallagan Dudley : Francis Diakewsky Q, Hugo : Len Carlson Special Thanks : Youichi Egawa, Takuya Shiraiwa, Abu, Tomoaki Tsuji, Tobuto Dezaki (Mam2), Mitsuaki Araki (Tim2), Takechan, Oni-Suzuki, Hiroshi.Sugimoto-Bug, K. Shinano, Gon, Syachi (S. Ohoka), Yng. J. Matsubara, Miura Cuberick, Tetsuya Haze, Yoshihiro Tomita, Hmx-12 Hamada, Masayasu Mukai, Punch Kubozono, Tetsuya Iijima, Lisa E. Jones, Masayuki Fukumoto, Lance Luu, Nate Williams - PORTS - * CONSOLES: [JP] Sega Dreamcast (june.29, 2000) "Street Fighter III - 3rd Strike: Fight for the Future [Model T-1209M]" [JP] Sega Dreamcast (Oct.4, 2000) "Street Fighter III - 3rd Strike: Fight for the Future [Model T-1213N]" [JP] Sony PS2 (jul.22, 2004) "Street Fighter III - 3rd Strike: Fight for the Future [Model SLPM-65621]" [JP] Sony PS2 (jul.22, 2004) "Street Fighter III - 3rd Strike [The Limited Edition] [Model CPCS-01009]" [US] Sony PS2 (Aug.31, 2004) "Street Fighter Anniversary Collection" [Model SLUS-20949] [KO] Sony PlayStation 2 (Sep.3, 2008) "Street Fighter Anniversary Collection [PlayStation 2 Big Hit] [Model SLKA-25437]" [EU] Sony PS2 (Oct.30, 2004) "Street Fighter Anniversary Collection" [JP] Microsoft XBOX (Oct.28, 2004) "Street Fighter Anniversary Collection [Model STJ-00001]" [EU] Microsoft XBOX (Oct.29, 2004) "Street Fighter Anniversary Collection" [AU] Microsoft XBOX (2004) "Street Fighter Anniversary Collection" [US] Microsoft XBOX (Feb. 22, 2005) "Street Fighter Anniversary Collection [Model STJ-00001]" [JP] Sony PS2 (Dec.14, 2006) "Street Fighter III - 3rd Strike [CapKore] [Model SLPM-66639]" [JP] Sony PS2 (Sep.18, 2008) "Capcom vs SNK 2 Millionaire Fighting 2001 + Street Fighter III 3rd Strike Fight for the Future Value Pack [Model CPCS-01040]" Sony Playstation 3 (Aug.23, 2011) "Street Fighter III - 3rd Strike" Online Edition Microsoft XBOX 360 (Aug.24, 2011) "Street Fighter III - 3rd Strike" Online Edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2668&o=2 $end $info=sfiii,sfiiin,sfiiij,sfiiih,sfiiiu,sfiiia,sfiiina, $bio Arcade Video game published 23 years ago: Street Fighter III - New Generation (c) 1997 Capcom Company, Limited. A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - TECHNICAL - Capcom Play System III Hardware (CP-S III) Game ID : CP-S III No. 02 CD Number : CAP-SF3000 CD Label : CAP-SF3-3 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-Way Joystick Buttons : 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Street Fighter III was released in February 1997. According to Capcom's flyer for this game, this game has character animations that are animated at 64 frames per second at the maximum. The marquee simply refers to this game as 'Three'. Sean was originally supposed to be the only fighter who used the Ryu and Ken's style in the game, Ken and Ryu were added in later by the demand of SF fans. The enigmatic hoax character Shen Long was revived in Street Fighter III after an issue of EGM that gave an incomplete strategy describing how to face him, and some doctored screen-shots that show Shen Long as an altered Ken or Ryu character model firing multiple hadou waves. Hugo, first introduced in "Street Fighter III - 2nd Impact", is present in the game code. Hugo is missing most of his animation frames and moves. His stage background from 2nd Impact is mostly intact, except that the background music being played is from Judgement Day - Gill's stage. Capcom presumably didn't have enough time to finish the Hugo character and decided to keep him for the sequel. The music from Alex's Stage (Jazzy NYC) contains the famous "Woo! Yeah!" voice sample from James Brown's "Think (About It)"; a sample that became a very popular and important component of Hip-Hop music, specially after the huge success of MC Rob Base & DJ E-Z Rock's "It Takes Two" in the late 80's. QUOTE LIST : * Alex : Talk's cheap. Bluffing will get you nowhere against me. You're tough, but you can't outlast the best. You arrogant imbecile, you slacked off right at the end. You thought you had a chance? C'mon, everyone knows you're no good. Just stay down. Don't try to stand up. You look pale! I don't know where you trained yourself, but you didn't train hard enough. Those moves suck! Damn! I can't believe how poorly I fought. Next time I will really beat the crap out of you! I didn't think I'd have such a hard time with you! I give my all no matter who I fight. Damn! Even my sparring partner lasts longer than that! You hit the ground right when I was about to go berserk. Lucky! You say you were out of form? Your excuses are out of control! to Alex : ? to Dudley : You may have mighty body blows, but you can't hit my vital organs. to Elena : If you want a man to like you, use those legs for something else. to Hugo : ? to Ibuki : You're a pathetic excuse for a ninja. to Ken : You may be fast, but not fast enough to elude my fists. to Necro : Your moves are almost as freakin' weird as you are. to Oro : Control your temper old man. I will ignore your piddly ass next time. to Ryu : You... you seem to live for the fight. to Sean : ? to Urien : ? to Yun : ? to Yang : You brothers sure are hot blooded! But you're both still lamers. * Dudley : You're down already? The spectators have asked for their shillings back! Shall I awaken you with the waters of the Thames River? Good show, but it's just not in your blood. No matter how many times we fight, I'll always pound your limey hide. To err is human, but to win is noble. This was my finest hour! 'Cowards die often', or so it is said. The British spirit is an indomitable spirit! I put on the kettle, but you can't even last till tea time. Another uncouth lout falls between my fists and the pavement. It seems the grace of victory doesn't love you. How could you have given me such a tussle? 'Tis not my day! Time to go home! to Alex : Ah, I just can't stand ill-mannered goons who ignore their grooming! to Dudley : You dared to piss me off. Was it boldness, or stupidity? to Elena : Pardon me for my violent behavior... Lady... to Hugo : ? to Ibuki : Not a bad go of things... I enjoyed it, Samurai lass! to Ken : My apologies, but I have no chance but to maul sissy men like you! to Necro : At first glance you looked like a right good challenge. Appearances can decieve, eh? to Oro : By my honor, old man. I swear I did not pull any punches! to Ryu : Sad...The land of the Samurai must have fallen with you. to Sean : Such a greenhorn! You left your temple wide open! Bad form! to Urien : to Yang : When it comes to lightning action, the speed of boxing is unsurpassed. to Yun : Your fighting skills are equal to...child's play. * Elena : I think we can be friends. You think so too, right? Are you tone-deaf? I had trouble timing myself to your moves. I'll never forget about today's fight! African earth is my teacher. You must learn to respect it! Will you fight me again someday? I think it's wonderful! What did you think of my finishing move? Did you let me win? No one can be THAT bad. It was a great fight! I wanted it to last forever! I felt your rhythm! You don't have any rhythm! Maybe you should take up some other hobby. You could try mountain biking. I was pleased to have fought with you. to Alex : ? to Dudley: ? to Elena : I hate copycats! to Hugo : ? to Ibuki : ? to Ken : ? to Necro : ? to Oro : ? to Ryu : ? to Sean : ? to Urien : ? to Yang : ? to Yun : ? * Gill : If you tried harder, maybe you wouldn't fall so quickly. Pathetic! Ignorant of your own incompetence. What a fool! I should have been conquering worlds, not wasting time with the likes of you! I held back, and still you cower on the ground like a peon. What a waste of human life! Look into my eyes. I'll carve the mark of defeat on your brow. You actually made me pay attention to this fight for a moment. Not bad, but still you fall short of the perfection I embody. You call yourself well-trained? Obviously humans follow the wrong leaders.. Anyone but me! You did well, for one of the sheep. Challenge me again when you learn from your mistakes. Are you paralyzed yet? You're way below my expectations, but that's nothing new. I admire your courage, but you'd be a fool to challenge me again. * Ibuki : Don't underestimate me! There's no second chance in the real fight! Devote yourself to your training. I'll beat you from behind next time! Even though I won, it was too close a fight. You don't have enough tenacity for the fight. Useless try. You were beaten from the beginning. Now that you know the special move of the Shinobi, I cannot let you live. I don't think you can understand what Shinobi moves are all about. Hesitation in a fraction of a second can kill you. I'm the best there is! It was my destiny to win. to Alex : So much for you, Macho Stud! You sure lost that Power Instinct! to Dudley : ? to Elena : You'll get into a lot of trouble if you fight in a half-hearted way. to Hugo : ? to Ibuki : ? to Ken : Your cute charms won't save you from defeat! to Necro : You use strange moves. Are you a Shinobi too? to Oro : May you live long, old man! to Ryu : ? to Sean : ? to Urien : ? to Yang : ? to Yun : You're fast, but I'm faster. * Ken : What a reckless man you are! Don' try to execute a jump-kick against me! Now you've learned how to kick your opponent! It's the fighting sense that matters. Time off will never dull my instincts! It was already decided that I would win! I thought you had at least a little potential! It seems I was wrong! That was too easy! It's not that you were good! It's that I wasn't trying very hard! I must be getting old to allow someone of your weak ability to almost win! You were good! I almost broke a sweat. I had an extremely good sense of how the fight would go! You hurt me, but I hurt you worse! Don't be so depressed. You will get better with time. to Alex: You're not bad! But you're not so good either. Just average... to Dudley : Hey old man! Don't even think about fighting me again! to Elena : A lady like you shouldn't act so violently! to Hugo : ? to Ibuki : Did I do something that makes you hate me? to Ken : ? to Necro : You're so interesting... to Oro : ? to Ryu : I think we've fought too many times now. When will you accept that I'm better? to Sean : You have to learn the basic rules of fighting! to Urien: ? to Yang : ? to Yun : I like a naughty boy like you! * Necro : My rage was like a white inferno of anger. You will burn. Screw you bastard! I'm in pain! You'll wish you were never born! Damn, I can't believe I'm breathing hard after fighting your sorry ass! I'll win by any means necessary. I will survive! What are you looking at? What's your damn problem? Get outta my way or I'll tear you limb from limb. Apologize while you can idiot! Say you're sorry and I might forgive you for your crimes. Don't give me that punk ass attitude. You think I cheated! I can't believe you're already out! What am I supposed to do with all my rage now? So boring... I could spare change while kicking your ass without breaking a sweat. I warned you. You didn't listen. The masses of humanity will always suffer... at my hands! No mercy to weekend warriors and pansy freaks! to Alex : ? to Dudley : Thank you for being my punching bag. You're a true gentleman! to Elena : ? to Hugo : ? to Ibuki : ? to Ken : For some reason, I just don't like you blondie! to Necro : ? to Oro : ? to Ryu : ? to Sean : ? to Urien : ? to Yang : ? to Yun : I'm through playing kids games with you. Go home! * Oro : I used the minimum energy to insure victory. You were almost worthy of the lies you told about your ability. You have the power, you just don't know how to use it. You have to start by learning how to communicate with heaven and earth. It was over before I knew it. Too bad you weren't one of my students. You strain yourself too much. Fight without restraint and you will stand a chance. Show some respect to your elders, whippersnapper! Some call it unearthly abilities. I call it Senjitsu. I have no time to deal with cretins like you. I was truly pressed. First time in 10 years I've broken a sweat. Such a lack of challenge. I thought you had burning passion, but you are devoid of talent. to Alex : Don't judge your opponents by their appearance. You're just a cocky youth. to Dudley : Your uppercut you're so proud of moves in slow motion to my eyes. to Elena : I see potential in you girl. Come on, come closer. to Hugo : ? to Ibuki: You're vicious. Too vicious. You can't touch me. to Ken : Your fighting spirit is strong. If I could train you like a dog, you might become good some day. to Necro: Your screwed up face is only entertainment. to Oro : ? to Ryu : You remind me of my younger days. I must train you if you are to realize your potential. to Sean : You're so young! I envy your youth, but not your lack of skill. to Urien : ? to Yang : ? to Yun : ? * Ryu : It was a good fight. Challenge me again! These two fists are everything to me! I was not concentrating! I have not trained hard enough! Get up! Show me your true power! You're wounded. The hot springs can heal you quickly. Put everything you've got in your fist and challenge me! You still have a fighting spirit in your eyes. I look forward to our next battle. The world is big! There must be no limit to human strength. Your moves are sharp. But I'll deal with them later. This match... I think I've learned something from this. You're nothing. What? Out of stamina already? You can't beat me with those incomplete moves! to Alex : ? to Dudley : ? to Elena : Your body has a wonderful bounce to it! to Hugo : ? to Ibuki : Your ninjitsu differs from the Bushin style, but that's because you're not a guy. to Ken : ? to Necro : Those strange moves won't work on me, I've fought this guy from India! to Oro : ? to Ryu : ? to Sean : ? to Urien : ? to Yang : ? to Yun : ? * Sean : Hado power! I think I've come to understand it! Don't call me Dan! I did it master! I beat my first opponent! I must defeat everyone! I've reached my potential! When it comes to the fighting spirit, I can not lose! Shoryu-reppa! I'll perfect it next time! Rule#1 : Never give up! Rule#2 : Don't fight me! Rule#3 : Don't be like Dan! I like close fights! It makes me stronger! I'm as fast as the wind, as fierce as fire, and as solid as a rock! You lack strength of purpose. Don't despise me! I must learn more. Where is Ken? to Alex : ? to Dudley : ? to Elena : ? to Hugo : ? to Ibuki : ? to Ken : ? to Necro : ? to Oro : ? to Ryu : ? to Sean : ? to Urien : ? to Yang : Isn't Kung-fu supposed to be the best? to Yun : Unlike you, I try to defeat the opponent with one punch. * Yang : A close one. I almost let you win. I told you I was strong. You should listen to your superiors. I was itching for a good fight. Thanks! But next time make it a good fight, and not just a fight. I did it. No sweat. I've heard only he of serious mind wins fights. Your mind is a serious sieve. Try to look up at the sky. Don't look down or you'll become depressed as you see your lame body. Enough! I'm not going to waste my fists on your scurvy face. What's your problem? You want another fist in the face? Why am I so strong? Why are you so weak? Why is the sky blue? Some days are better than others. Today was bad for me but really bad for you. You want to try again? Sure, you'll just lose again. I paid you back for the injuries you inflicted on me three times over. to Alex : ? to Dudley : ? to Elena : When it comes to fighting, the lines between genders are blurred to me. to Hugo : ? to Ibuki : That ninja costume is wasted on your body. to Ken : ? to Necro : ? to Oro : ? to Ryu : ? to Sean : ? to Urien : ? to Yang : ? to Yun : ? * Yun : It's only natural that you lost. Rest now. I can't bear to watch your moves. They're too uncool for words. Everyone expects the true Kung-Fu master will win. For once in my life, I have a close one? I must have the sniffles or something. That was a close one. But you still screwed the pooch. Your attacks didn't even graze my skin. It's scary how perfect I am. Hey you! The one with the weak moves! Are you still alive? Whew, you scared me. This much. Sometimes I beat people up too much. Not again! Hey you! Are you done playing around yet? I've shown you the best moves I've got, the best Kung Fu in the whole world! to Alex : ? to Dudley : Your speed combined with your great weight is almost unfair. Almost. to Elena : I've beaten a girl. Grandfather will scold me. to Hugo : ? to Ibuki : You look good in that outfit, but good looks aren't everything. to Ken : Your moves are fun to look at, but easy to stop. to Necro : ? to Oro : Old man, you should be drinking hot tea or something rather than fighting. to Ryu : You look like you enjoyed being beat! to Sean : Your moves are hard, but they lack polish. You'd better tone up or you'll never win with that junk. to Urien : ? to Yang : ? to Yun : ? - UPDATES - Here is the list of all versions : 970204 * US, Japan, Asia, and Hispanic releases. Additional Notes : The US version has the 'Recycle It, Don't Trash It!' screen. The Asian version has the "Voice Type" set to off by default in the System Configuration. This causes some Japanese utterances from the characters to be replaced with grunts or silence. Set to normal to restore the correct voices to the characters. - TIPS AND TRICKS - * Play as Yang : Highlight Yun on the character select screen and then press any Kick button. If done correctly, Yun's character icon should change into Yang. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Character Designers : Hitoshi Nishio (T), Ball Boy, Q, Yu-Suke, Who, Toru Takaoka, G. Kamina, D-Kurita, Shibaki, Tsuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki K., Seiji Yano, Jun Ikawa, Otokonoyama Scroll Designers : Hiroyuki Imahori, Hiroki Ohnishi, Yoko Fukumoto, Yuki Kyotani, Tama, Chie Morisaki, Hiroshi Sugiyama, Koji Yamamoto, Yumiko N., Takako Nakamura, Yasuto Takahashi, Kazumi Teramoto, Tanoue Yoichi, Shinnosuke N., Naoko Niiyama Original Art Works : Akira Yasuda (Akiman), Kinu Nishimura Sound Effect : Satoshi Ise Music Composers : Hideki Okugawa, Yuki Iwai Programmers : Kazuhito Nakai, Nobuya Yoshizumi (LT1), Yuko Kawamura (Tate), Hiroshi Nakagawa, Hard. Yas (-Assist-), Akihiro Yokoyama CP-System III Programmer : Yoji Mikami (X68K) Planners : Seto Yasuhiro, Tomonori Ohmura (Numach the Nikolist), Shinichiro Obata (AE-86 Trueno), Malachie du Marais, Hidetoshi Ishizawa (Neo_G) * Voice Actors / Actress : Ryu, Yun Lee : Wataru Takagi Ken Masters, Yang Lee : Koji Tobe Sean Matsuda : Isshin Chiba Ibuki/Effie : Yuri Amano Elena : Kahoru Fujino Oro : Kan Tokumaru Alex, Necro : Michael X. Sommers Dudley, Gill : Bruce Robertson Translators : Matt Taylor, Erik Suzuki, Jesus Rodriguez Bueno, Harumi Yamashita Producer : Tomoshi Sadamoto General Producers : Noritaka Funamizu, Yoshiki Okamoto Special Thanks : Takuya Shiraiwa, Naoki Fukushima, Sayuri Shintani, Shoei, Sakomizu, Rita Rokos - PORTS - * CONSOLES: Sega Dreamcast [JP] (dec.16, 1999) "Street Fighter III W Impact [Model T-1211M]" [US] Sega Dreamcast (june.19, 2000) "Street Fighter III Double Impact [Model T-1210N]" Sega Dreamcast [EU] (sept.15, 2000) "Street Fighter III Double Impact" [Model T-7006D-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2666&o=2 $end $snes=sfiiisv, $bio Street Fighter III - Super Version (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62235&o=2 $end $snes=sfiii12, $bio Street Fighter III - Super Version 12 Fighters (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62236&o=2 $end $nes=sf4, $bio Nintendo Famicom cart. published 27 years ago: 快打傳説 (c) 1993 Gouder Co. (Street Fighter IV) - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84125&o=2 $end $cpc_flop=streetfi06, $bio Street Fighter Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122419&o=2 $end $nes=sf5, $bio Street Fighter V (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84126&o=2 $end $nes=sf5t60,sf5t60a, $bio Nintendo Famicom cart. published 25 years ago: Street Fighter V Turbo 60 (c) 1995 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84127&o=2 $end $nes=sfxt, $bio Nintendo Famicom cart. published 27 years ago: Street Fighter X Turbo 40 (c) 1993 Cony Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84128&o=2 $end $info=sfzch,sfzbch, $bio Capcom CPS Changer game published 25 years ago: Street Fighter Zero (c) 1995 Capcom Co., Ltd. CPS Changer release of SFZ. Identical to the Arcade release. - TIPS AND TRICKS - OPTION MENU Press Start 2 + Pause (F2 in MAME) at same time for 1 second. It Contains: Game config (difficulty, damage, time and sound test) & Button config (change buttons). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60517&o=2 $end $nes=sfz2, $bio Street Fighter Zero 2 (c) 199? NT. Light version of "Street Fighter Zero 2 '97 [Model NT 6037]" which removes the intro and the characters Guy, Adon, Sagat, Sodom and Gouki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84130&o=2 $end $nes=sfz2_97, $bio Nintendo Famicom cart. published 23 years ago: Street Fighter Zero 2 '97 (c) 1997 NT. - TECHNICAL - Game ID: NT 6037 - TRIVIA - One of the stages uses a remixed version of Street Fighter II's character select screen music. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84129&o=2 $end $info=sfz2alh,sfz2alj,sfz2al,sfz2alb,sfz2ald, $bio Arcade Video game published 24 years ago: Street Fighter Zero 2 Alpha (c) 1996 Capcom Company, Limited. An enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - TECHNICAL - Capcom Play System II hardware (CPS II) Game ID : CP-S II No. 18 Main CPU : Motorola 68000 (@ 11.8 Mhz), Zilog Z80 (@ 8 Mhz) Sound Chips : Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 2 Alpha was released in August 1996. This game is very similar to it's predecessor, "Street Fighter Zero 2". It is slightly enhanced, giving some of the characters a new move or two. There are also additional game modes added, such as 'Dramatic Battle' (2 vs. 1), 'Shin Akuma Mode' and 'Survival'. - UPDATES - Here is the list of all versions : 960805 * Green Board [Japan] release. 960813 * Orange Board [South America] and Pink Board [Brazil] releases. 960826 * Grey Board [Asia] release. Unlike most other CPS2 titles, this one never had a Blue Board release in the arcades. ADDITIONAL NOTES : In the Green Board [Japan] release : * Charlie is called 'Nash' * M. Bison is called 'Vega' * Akuma is called 'Gouki' * Evil Ryu is called 'Satsui No Hadou Ni Mezameta Ryu' (translated as "Ryu in which the surge of the intent to kill has awakened") - TIPS AND TRICKS - * Two vs. One Battle : Hold LK+MK+HK and press Start at the start screen. * Fight Your Mid Boss : Win five rounds with a Super finish or Custom Combo finish, and don't lose a round before the sixth match. * Fight Shin Akuma : Hold MK+MP and press Start at the start screen. * Survival Battle : Hold LP+MP+HP and press Start at the start screen. * SFII' Versions Of Ryu, Ken, Sagat, M. Bison, Dhalsim, Zangief : Highlight the character and press Start. * Evil Ryu : Highlight Ryu and press Start twice. * SFII Costume Chun Li, SFII' Chun Li : Highlight Chun Li and press Start once for SFII costume Chun Li, twice for SFII' Chun Li. * Choose A Win Pose : Hold Start + any attack button after winning a round to determine your win pose. * Alternate Colors For Sakura : Highlight Sakura and press Start(x5). * Stage Select : Can only be done when a second player enters the game, therefore the message "Here Comes A New Challenger!!" must appear before returning to the select screen. On the select screen, highlight a character icon and hold Start for 2 seconds. Then choose your fighter. If you want the grassy Australia stage (the tall grass), hold Start on Sagat's icon for 2 seconds then select your character (do not let go of Start). To select the Venezuela stage (the waterfall), do the same steps you would do to select Australia, except hold Start on Charlie's icon instead of Sagat's. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planner : Noritaka Funamizu (Poo), Neo_G, Kanetaka Programmers : Cham Cho Choy, Pon, Arikichi Kiyoko, Hard.Yas (-Becret Player-), Shinchan (as 'Hyper Shinchan'), Super Sailor (Birdie) Scroll designers : Konomi, Shibata Kayoko, Daisuke Nakagawa, Y. Kyo, Kisabon, Ohnishi, Tama, M. Chiezou, Kazu.T, Takapon, Yoichi Tanoue (Tanopu), Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku Object designers : Eripyon.N (Eri_Eri), Ball Boy, Yu_Suke, Makoto Ishi, A. Iwasaki, Arahi Juf, Seigo Kawakami (Ushi), K.Takechan, Alien Pole, Kuri Geruge, Nasaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I = rassi, Takayuki Kosaka, Reiko Komatsu, Sagata Visual planner : Haruo Murata (as "Mucchi") Original artwork : Holyhomerun Sound & voices : Hiroaki Kondo (X68K) Music compose & Arrange : Syun Nishigaki, Setsuo Yamamoto, Tatsuro Zuzuki (Tatsuro-) All sound produced by Arcade Sound Team. Producer : Noritaka Funamizu (Poo) * Voice Actors : Ryu : Katashi Ishizuka Adon, Gen, Zangief, Birdie, Sodom : Wataru Takagi Chun Li : Yuko Miyamura Ken Masters, Guy : Tetsuya Iwanaga Dhalsim : Yoshiharu Yamada Sakura Kasugano : Yuko Sasamoto Rolento Schugerg : Jin Yamanoi Charlie : Toshiyuki Morikawa Rose : Yuko Miyamura Sagat : Miki Shinichiro Akuma, Major Bison : Tomomichi Nishimura Dan Hibiki : Osamu Hosoi - PORTS - Home versions have three different titles : [JP] "Street Fighter Zero 2 Dash" [EU] "Street Fighter Alpha 2 Dash" [US] "Street Fighter Alpha 2 Gold" * CONSOLES: [EU] Sega Saturn (1997) "Street Fighter Collection [Model T-7033H-50] [Disc 2]" [JP] Sega Saturn (sept.18, 1997) "Street Fighter Collection [Model T-1223G] [Disc 2]" [JP] Sony PlayStation (oct.23, 1997) "Street Fighter Collection [Model SLPS-00801]" [US] Sega Saturn (nov.30, 1997) "Street Fighter Collection [Model T-1222H] [Disc 2]" [US] Sony PlayStation (nov.30, 1997) "Street Fighter Collection [Model SLUS-00584]" [EU] Sony PlayStation (jul.1998) "Street Fighter Collection [Model SLES-10998]" Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology" by THQ [JP] Sony PS2 (may.25, 2006) "Street Fighter Zero - Fighters Generation [Model SLPS-66409]" [US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]" [EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2671&o=2 $end $saturn=sfz2tai, $bio Sega Saturn game published 24 years ago: Street Fighter Zero 2 Taikenban (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59731&o=2 $end $info=sfz2j,sfz2n,sfz2jd,sfz2jr1, $bio Capcom CPS-II cart. published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. Eighteen fighters go head-to-head this time around, featuring a few "Final Fight" alumni. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 2 was released in February 1996 in the Japanese arcades. It was known there as the 15th video game released for the CPS2 hardware. Known Export releases: "Street Fighter Alpha 2 [Blue Board]" "Street Fighter Zero 2 [Grey Board]" "Street Fighter Zero 2 [Orange Board]" "Street Fighter Zero 2 [Pink Board]" Guy, Rolento and Sodom are from Capcom's "Final Fight" - Guy as a selectable character, Sodom as the second boss, and Rolento as the fourth boss. Guy's and Rolento's music are taken from "Final Fight". In Guy's stage you will see many familiar faces from "Final Fight". There's Mike and Jessica Haggar, Cody, Poison, Andorre and a few other bosses in the background - most of the "Final Fight" characters that have gone on to other games are there. In Rose's battle location there are represented the 'gondole', the typical elements of another and more famous Italian sea-town, Venice. This is clearly wrong cultural knowledge by Capcom's programmers. Here is a list of cameos in Ken's Yacht stage : * Eliza (It's her birthday after all!) * Captain Commando & Sho * Strider Hiryu (wielding a teddy bear!) * Lynn Kurosawa (from Alien Vs Predator) * Morrigan, Felicia, Zabel Zarock ('Lord Raptor' outside Japan) & Lei-Lei ('Hsien-Ko' outside Japan) (these last two are pretty much alive in this cameo, unlike in the Vampire & Vampire Savior games!) :) * Michelle Heart (from "Ares no Tsubasa" as another waitress!) * A few thugs from "Final Fight" (working as waiters?!) Dan Hibiki, the pink-clad Shotokan fighter, was an attempt by Capcom to make fun of SNK fighting games. Ryo Sakazaki was thought to be so much like Ryu that Capcom had to make a statement. Dan is mainly a hybrid of Ryo Sakazaki and Robert Garcia from the "Art of Fighting" series. This is most evident in his appearance in which he has Robert Garcia's trademark pony tail and Ryo Sakazaki's black undershirt. His animations were heavily tailored to look like a take on the aforemetioned characters. Dan's father was killed by Sagat (This is the man who Sagat hits with a Tiger Uppercut during the Ryu vs. Sagat intro in "Street Fighter Alpha 3"), so Dan developed his own style of fighting called 'Saikyo-ryuu', which is Japanese for 'strongest style', a poke at the "Art of Fighting" 'Kyokugen' karate style ('Kyokugen" is Japanese for 'extreme'). Fei Long makes a guest appearance in Dan's stage. The sumo wrestler 'Fujinoyama' that Sodom challenges in his ending had so much of a resemblance to E. Honda that Capcom, for "Street Fighter Alpha 3", changed it to E. Honda. The Australian prairie stage where Sagat fights Ryu is based on the opening scene of the animated 'Street Fighter II Movie', in which Ryu and Sagat fight in a prairie during a thunderstorm. Victor Entertainment released a limited-edition soundtrack album for this game (Street Fighter Zero 2 : Capcom Game Soundtrack - VIZL-24) on June 21, 1996. After the first release of SFZ2, an upgraded version of the game called "Street Fighter Zero 2 Alpha" was released in Japanese arcades in August 1996, and to home consoles in North America and Europe in 1997. It included some enhancements like new moves, a unique variation of Sakura, the survival mode, the dramatic battle and the player was able to fight with Zangief, Dhalsim and 'Satsui no Hadou Mezameta Ryu' (Evil Ryu). - UPDATES - Green Board revisions: REVISION 1: * Buid date: 060227 REVISION 2: * Buid date: 960430 - TIPS AND TRICKS - * Alternate Costume Colors : Highlight a fighter at the character selection screen and press punch or kick for the two standard outfits (punch is the original color). For two alternative outfits press two punch or two kick buttons together. * Alternate Chun-Li Costumes : Hold Start and highlight Chun-Li at the character selection screen. After five seconds, press LP, MP, or HP for a blue costume (without trousers); press LP+MP+HP for a pink costume. * Play as Satsui no Hadou ni Mezameta Ryu (translated as 'Ryu in which the surge of the intent to kill has awakened'; known as 'Evil Ryu' in Export releases) : Highlight Ryu at the character selection screen, then press Start for one second. Then highlight Adon, Gouki, Adon, then return to Ryu. Then hold Start for one second, while holding start press any attack button. * Grass Stage : Select two-player mode. Hold Start at the character selection screen, then highlight Sagat for five seconds. Then highlight any character, release Start and press any attack button. * Waterfall Stage : Select two-player mode. Hold Start at the character selection screen, then highlight Vega for five seconds. Then highlight any character, release Start and press any attack button. * Sari in Every Stage : In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (You must do this at the beginning of every round). * Alternate Sodom Stage : An alternate version of Sodom's stage appears every 4096 matches. The artwork on his truck is different. The Japanese text is replaced with English and the man on the side of the trailer is now wearing sunglasses. This alternate version of the stage is the one used in "Street Fighter Zero 2 Alpha". * Fight against Shin Gouki : It only works with the character's first color (meaning the original color). Fight through the game without losing a single round. Get at least three perfect wins and three super special finishes. Shin Gouki appears as your last boss now. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planner : Noritaka Funamizu (poo), Neo_G, Kanetaka Programmers : Cham Cho Choy, Pon, Arikichi Kiyoko, Hard.Yas (-Becret Player-), Shinchan (as 'Hyper Shinchan'), Super Sailor (Birdie) Scroll designers : Konomi, Shibata Kayoko, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu.T, Takapon, Yoichi Tanoue (Tanopu), Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku Object Designers : Eripyon.N (Eri-Eri), Ball Boy, Yu-Suke, Makoto Ishi, A. Iwasaki, Arahi Juf, Seigo Kawakami (Ushi), K.Takechan, Alien Pole, Kuri Geruge, Nasaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I.=rassi, Takayuki Kosaka, Reiko Komatsu, Sagata Visual planners : Mucchi (Harvo. M) Original artwork : Holyhomerun Sound & voice : Hiroaki Kondo (X68K) Music compose & arrange : Syun Nishigaki, Setsuo Yamamoto, Tatsuro Zuzuki (Tatsuro-) All sound produce by Arcade Sound team. Producer : Noritaka Funamizu (poo) * Voice Actors : Ryu : Katashi Ishizuka Adon, Gen, Zangief, Birdie, Sodom : Wataru Takagi Chun-Li : Yuko Miyamura Ken Masters, Guy : Tetsuya Iwanaga Dhalsim : Yoshiharu Yamada Sakura Kasugano : Yuko Sasamoto Rolento Schugerg : Jin Yamanoi Nash : Toshiyuki Morikawa Rose : Yuko Miyamura Sagat : Miki Shinichiro Gouki, Vega : Tomomichi Nishimura Dan Hibiki : Osamu Hosoi - PORTS - These are Japanese ports only. * CONSOLES: [JP] Sony PlayStation (Aug.9, 1996) "Street Fighter Zero 2 [Model SLPS-00415]" [JP] Sega Saturn (Sep.14, 1996) "Street Fighter Zero 2 [Model T-1212G]" [JP] Nintendo Super Famicom (Dec.20, 1996) "Street Fighter Zero 2 [Model SHVC-AUZJ-JPN]" [JP] Sony PS2 (may.25, 2006) "Street Fighter Zero - Fighters Generation [Model SLPS-66409]" * COMPUTERS: [JP] PC [MS Windows 9x, CD-ROM] (Mar.12, 1998) : Bundled with the original "Street Fighter Zero" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2670&o=2 $end $info=sfz2a,sfz2ad, $bio Capcom CPS-II cart. published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69668&o=2 $end $snes=sfz2, $bio Nintendo Super Famicom cart. published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. Do you have what it takes? The bad boys of the Street Fighter series are back for more fisticuffs of fury! Eighteen different combatants, some old and some new, are here to lay claim to the title "World's Best". Screamin' moves like Ken's Dragon Punch, Adon's Jaguar Tooth and Vega's Somersault Skull Diver will blow you away! Play alone or pummel a friend in two-player simultaneous action. This ain't no cakewalk. This is Street Fighter Zero 2 and it's blazing on your Super Famicom with two-player simultaneous play! 18 fighters (Ryu, Ken, Gouki, Nash, Chun-Li, Adon, Sodom, Guy, Birdie, Rose, Vega, Sagat, Dan, Sakura, Rolento, Dhalsim, Zangief and Gen), two games modes (Arcade and Versus Mode) and 32 megs of power! - TECHNICAL - Cartridge ID: SHVC-AUZJ-JPN - TRIVIA - Street Fighter Zero 2 for Super Famicom was released on December 20, 1996 in Japan. This port of Street Fighter Zero 2 makes use of the S-DD1 chip to decompress graphics on-the-fly, but the game has loading delays when entering matches when sounds are loaded onto the sound chip despite the decompression. - TIPS AND TRICKS - Highlight Chun-Li and hold Start for 5 seconds, then press any button and she changes to her Street Fighter II outfit. When playing Versus Mode, highlight Sagat's stage on the Handicap and Stage Select screen, hold Select, and press any button. You will select the Australia stage. Press any two Punch buttons simultaneously to select a third costume color. Press any two Kick buttons simultaneously to select a fourth costume color. Select your character with any/two Punch buttons and select AUTOMATIC Mode to select a fifth costume color. Select your character with any/two Kick buttons and select AUTOMATIC Mode to select a sixth costume color. Get 5 Super Combo/Custom Combo finishes without using a continue to fight your rival. To face Shin Gouki, choose your character with any Punch color (any Kick color for Player 2), then reach your boss without losing a round and earning at least 3 Perfect victories. Shin Gouki will challenge you before you face your final boss. When you KO your opponent, hold Select and any attack button and you can select a winning pose. Note that characters have a minimum of three, so not all buttons may give you a unique pose. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (aug.20, 2014) [Model JCGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62237&o=2 $end $saturn=sfz2,sfz2b,sfz2a, $bio Sega Saturn game published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. Street Fighter Zero 2 explodes on-screen with lightning-fast gameplay and amazing innovations. Push your talents to the limit as you discover new hidden moves and reversals for every character. - TECHNICAL - Game ID: T-1212G - TRIVIA - Street Fighter Zero 2 for Saturn was released on September 14, 1996 in Japan. Features an arranged soundtrack. While the Sony Playstation version uses XA-Audio, the Sega Saturn version uses a streaming ADPCM format which allows the background music to loop correctly like in the arcade version. Exclusive to the Sega Saturn version of the game when compared to the Sony Playstation version is the inclusion of Evil Ryu, EX Zangief, and EX Dhalsim (from the arcade version of Street Fighter Alpha 2), a Survival Mode, and an Art Gallery. - TIPS AND TRICKS - There are characters with alternate or EX versions that can be stored to the Saturn's memory after using these codes to unlock them. Chun-Li (with the SFII outfit) is already stored in memory: Evil Ryu Highlight Ryu and hold Start for one second. Press Right, Up, Down, Left and press any button. EX Dhalsim Highlight Dhalsim and hold Start for one second. Press Left, Down, Right, Up and press any button. EX Zangief Highlight Zangief and hold Start for one second. Press Down, Left, Left, Left, Left, Up, Up, Right, Right, Right, Right, Down and press any button. Shin Gouki Highlight Gouki and hold Start for one second. Press Down, Down, Right, Down, Right, Down, Down, Down, Left, Down, Left, Down and press any button. Select Survival while holding button L to fight Chun-Li in her SFII outfit and have Shin Gouki be your final opponent. Select Survival while holding button R to have Vega as your final opponent. Select Training Mode from the mode menu screen. Hold the L button and Start, then select your characters and settings. Keep holding L+Start until the match begins. The Custom Combo timer won't run out when you initiate a Custom Combo. Switching characters or exiting Training mode removes the cheat. Select Training Mode from the mode menu and hold R button and Start. Select your fighter and sparring partner and keep holding them down until the match begins. Now, holding any button will cause you to punch or kick repeatedly. You can combine this with the code listed above. Enter Survival Mode. Go to Sakura and press and hold Start. Then press Up, Left, Down, Left, Down, Right, Right, Down, Left, Left, Down, Down, Down, Right, Up, Up, Right. The cursor stops on Ryu. Press any button to choose Sakura in one of her Street Fighter Zero 2 Alpha special colors. If you have Evil Ryu saved on the Saturn's memory, it will not work. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59729&o=2 $end $info=sfz2h, $bio Capcom CPS-II cart. published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. South American release. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69667&o=2 $end $info=sfz2b,sfz2br1, $bio Capcom CPS-II cart. published 24 years ago: Street Fighter Zero 2 (c) 1996 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero 2 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board releases : REVISION 1 * Build date: 960304 REVISION 2 * Build date: 960531 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71670&o=2 $end $gba=sfa3j, $bio Nintendo GBA cart. published 18 years ago: Street Fighter Zero 3 Upper (c) 2002 Capcom Co., Ltd. Capcom unleashes the biggest and brightest star in the Street Fighter universe on the Gameboy Advance system. Street Fighter Zero 3 stars over 31 characters and is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character. Street Fighter Zero 3 puts arcade fighting in the palm of your hand! - TECHNICAL - [Model AGB-AZUJ-JPN] - TRIVIA - Developed by Crawfish Interactive (who designed the Game Boy Color version of Street Fighter Zero) and released on September 27, 2002. Although it is missing several backgrounds, music, and sound effects from previous versions of the game, all characters are present, including Guile, Fei Long, Dee Jay, and T. Hawk. Eagle, Maki, and Yun were ported from Capcom Vs. SNK 2 (released in 2001) as unlockable characters as well. - TIPS AND TRICKS - * The following codes must be entered quickly at the title screen (the screen asking the player to PRESS START) before a demo fight begins. Ryu should say 'Hadoken' each time a code is entered correctly: All Characters: Left, Right, Down, Right, L, L, A, L, L, B, R, A, Up. All ISM Plus: A, Up, A, L, R, Right, L, Right, A, Down, Right. All Game Modes: L, Right, A, R, Up, L, Right, B, A, Up, Right, Down, Right. * The characters can also be unlocked by clearing Single mode on difficulty level 2 or higher with 11 different characters. However, to unlock Shin Gouki, you must clear Single mode with Guile, Evil Ryu, Eagle, Maki, and Yun. Then to unlock Final Vega, you must clear Single mode on difficulty level 8 as Shin Gouki. To select Shin Gouki or Final Vega, highlight the respective character, hold Start, and press any button. * Each of the ISM Plus can be unlocked by clearing Final Battle a total of 12 times. They are listed at the end of the Option menu and each can be toggled ON or OFF. * You can unlock Dramatic Battle by clearing Single mode once, Survival by finishing Dramatic Battle, Saikyo, Mazi, and Classic Modes by clearing 10/30/50 Battle Survival courses, respectively, and Final Battle after clearing Boss Survival. Saikyo, Mazi, and Classic appear before you select your character's ISM (after selecting the character). * To face Shin Gouki in Final Battle, hold A and B buttons simultaneously after selecting your ISM (and Game Speed). - STAFF - Developed by Crawfish Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75858&o=2 $end $info=sfz3ugd, $bio Sega NAOMI GD-ROM published 19 years ago: Street Fighter Zero 3 Upper (c) 2001 Capcom Company, Limited. "Street Fighter Zero 3" ("Street Fighter Alpha 3" outside Japan and southeast Asia) was released for the Sony PlayStation (1998), Sega Dreamcast (1999) and Sega Saturn (1999) with additional features not found in the original arcade version. This game, "Street Fighter Zero 3 Upper", is the arcade port of those console versions, which was released exclusively in Japan. Changes and additions brought in from the console version includes hidden characters Balrog ('Mike Bison' in Japan), Juni and Juli playable from the start, joining the new characters to the game which includes past Street Fighter legends Guile, Dee Jay, Fei Long and T. Hawk. In total, 34 playable characters are in the game. - TECHNICAL - GAMe ID: GDL-0002 Runs on the Sega "NAOMI GD-ROM System" hardware. Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 3 Upper was released in January 2001. An aurally and graphically reduced port of "Street Fighter Zero 3 Upper" was made for the Nintendo Game Boy Advance in 2001 with Eagle (from the original "Street Fighter"), Yun (from "Street Fighter III"), and Maki (from "Final Fight 2") added as unlockable characters to the game. In 2006, a faithful port of "Street Fighter Zero 3 Upper" was made for the Sony PlayStation Portable with the addition of Eagle, Yun, and Maki immediately playable without having to be unlocked. Also, a new character was added to this version: Ingrid from "Capcom Fighting Jam." This upgraded port was named "Street Fighter Zero 3 Double Upper" in Japan and "Street Fighter Alpha 3 MAX" outside Japan. This brings the total playable characters to 38. - UPDATES - In the Japanese version, a description is given for each stage (in Japanese) along with the name of the country (in English). In non-Japanese versions, only the country name in English is retained, leaving the description box blank. The location list is the same as in Zero 3/Alpha 3 with the following additions: Balrog ('M. Bison' in Japan) : Las Vegas, U.S.A. Karin : Queen of Victoria Ship, Japan Dee Jay : Port Antonio, Jamaica Evil Ryu ('Satsui no Hado ni Mezameta Ryu' in Japan) : Oni Fang Cave, Japan Fei Long : Kowloon Park, Hong Kong Guile : Nevada Ghost Valley, U.S.A. Shin Akuma ('Shin Gouki' in Japan) : Jail Flame Island, Japan T. Hawk : Monte Alban Plains, Mexico Note: In the original version of Zero 3/Alpha 3, Karin's stage was the same as Sakura's, except set at nighttime. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - * Consoles : Sony PlayStation [JP] (dec.23, 1998) "Street Fighter Zero [Model SLPS-01777]" Sony PlayStation [US] (apr.30, 1999) "Street Fighter Alpha 3 [Model SLUS-00821]" Sega Dreamcast [JP] (jul.8, 1999) "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]" : The title screen in the game proper says "Street Fighter Alpha 3 - Saikyo Dojo" Sega Saturn [JP] (aug.6, 1999) "Street Fighter Zero 3 [Model T-1247G]" Sony PlayStation [EU] (2000) "Street Fighter Alpha 3 [Model SLES-01863]" Sega Dreamcast [US] (may.31, 2000) "Street Fighter Alpha 3 [Model T-1203N]" Sega Dreamcast [EU] (sept.29, 2000) "Street Fighter Alpha 3 [Model T-7005D-50]" * Handhelds : Nintendo Game Boy Advance [JP] (sept.27, 2002) "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]" Nintendo Game Boy Advance [EU] (nov.29, 2002) "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]" Nintendo Game Boy Advance [US] (dec.1, 2002) "Street Fighter Alpha 3 [Model AGB-AZUE-USA]" Sony PSP [AU] (2006) "Street Fighter Alpha 3 MAX" by THQ Sony PSP [JP] (jan.19, 2006) "Street Fighter Zero 3 Double Upper [Model ULJM-05082]" Sony PSP [US] (feb.7, 2006) "Street Fighter Alpha 3 MAX [Model ULUS-10062]" Sony PSP [EU] (mar.10, 2006) "Street Fighter Alpha 3 MAX [Model ULES-00235]" - PORTS - * CONSOLES: [JP] Sony PlayStation (dec.23, 1998) "Street Fighter Zero [Model SLPS-01777]" [US] Sony PlayStation (apr.30, 1999) "Street Fighter Alpha 3 [Model SLUS-00821]" Sega Dreamcast [JP] (jul.8, 1999) "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]" : The title screen in the game proper says "Street Fighter Alpha 3 - Saikyo Dojo" [JP] Sega Saturn (aug.6, 1999) "Street Fighter Zero 3 [Model T-1247G]" [EU] Sony PlayStation (2000) "Street Fighter Alpha 3 [Model SLES-01863]" [US] Sega Dreamcast (may.31, 2000) "Street Fighter Alpha 3 [Model T-1203N]" Sega Dreamcast [EU] (sept.29, 2000) "Street Fighter Alpha 3 [Model T-7005D-50]" * HANDHELDS: [JP] Nintendo GBA (sept.27, 2002) "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]" [EU] Nintendo GBA (nov.29, 2002) "Street Fighter Alpha 3 [Model AGB-AZUP-EUR]" [US] Nintendo GBA (dec.1, 2002) "Street Fighter Alpha 3 [Model AGB-AZUE-USA]" [AU] Sony PSP (2006) "Street Fighter Alpha 3 MAX" by THQ [JP] Sony PSP (jan.19, 2006) "Street Fighter Zero 3 Double Upper [Model ULJM-05082]" [US] Sony PSP (feb.7, 2006) "Street Fighter Alpha 3 MAX [Model ULUS-10062]" [EU] Sony PSP (mar.10, 2006) "Street Fighter Alpha 3 MAX [Model ULES-00235]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3443&o=2 $end $info=sfz3j,sfz3jr1,sfz3jr2,sfz3jr2d, $bio Capcom CPS-II cart. published 22 years ago: Street Fighter Zero 3 (c) 1998 Capcom Company, Limited. 25 fighters mix it up to have a shot at Shin Vega in the height of his power! Featuring 3 fighting styles for each character. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero 3 was released in June 1998 in the Japananese arcades. It was known as the 29th video game released on the CPS2 hardware. Known export releases: "Street Fighter Alpha 3 [Blue Board]" "Street Fighter Zero 3 [Grey Board]" "Street Fighter Alpha 3 [Orange Board]" "Street Fighter Alpha 3 [Pink Board]" Guy, Cody, Sodom and Rolento are from Capcom's "Final Fight" - Guy and Cody as selectable characters, Sodom as the second boss and Rolento as the fourth boss in "Final Fight". "Final Fight" boss 'Edi E' makes appearances in some of Cody's finishing poses. The reason for Mike Haggar's (the third selectable character in "Final Fight") non-appearance in Street Fighter was that he was too similar to Zangief. Furthermore, it could be because during the "Street Fighter Zero" storyline, Mike Haggar was assumed to be the mayor of Metro City (a part of New York) at the time. In Guy's stage there is a group from "Final Fight" cheering Guy on. They consist of: Mike Haggar, Andorre Jr., Axl and poison. Also in the background against one of the buildings there is a advert for a Rockman Drink just under the Capcom Logo. Karin Kanzuki is the first Street Fighter to have originated from a comic book (actually, a manga). She first appeared in a girls' manga that had Sakura Kasugano as the main character. The three ISMs have some symbolic meaning : * X-ISM represents "Super Street Fighter II X - Grand Master Challenge". That is, this ISM matches closely to the gameplay style found therein. There are, however, a few differences between X-ISM in Zero 3 and Super Street Fighter II X, mainly because of the Zero 3 game engine. * Z-ISM represents Zero. That is, it is closest to the style of the previous Zero games. * V-ISM represents Variable, as in 'Variable Combination', meaning 'Custom Combo'. This merely represents how you can use your super bar. Even though "Super Street Fighter II X - Grand Master Challenge" is known as "Super Street Fighter II Turbo" outside Japan, X-ISM is still known as X-ISM in all export releases of Zero 3. Attack of the Vega Dolls: Each Vega doll is named after a month of the year in the language of their supposed origin. It is said that they wield different tools, but generally share the same style. It is said that they generally worked as a team. 1) Enero (January) from Spain uses a microphone. 2) Fevrier (February) from France uses a gun. 3) Marz (March) from Germany uses a laptop and dyes her hair. Enero and Marz are the information and recon members of the team. 4) Aprile (April) from Italy is the medical member of the team. At the beginning of SFA3, Aprile's brother had asked Rose to find her whereabouts. 5) Satsuki (May) is Japanese and wields a sword. Some say Sakura was supposed to be kidnapped instead of Satsuki, but Sakura evaded capture. This belief is consistent with the fact that all 12 dolls (and Cammy) were 16 at the time of SFA3. 6) Juni (June) is German and fights unarmed. 7) Juli (July) is also German and also fights unarmed. Despite the claims of some sources, Juni and Juli are not related (none of the Bison dolls are). 8) Santamu (August) is Vietnamese, but of African heritage. SANTAMU is the equivalent of Vietnamese's 8th month. However, the Vietnamese's spelling should be 'Thang Tam'. It's a compound word of 'month' & 'eight', obviously. She wields a spear and can also unleash a small monkey to attack for her. 9) Xiayu (September) is Chinese and wields the nunchaku. 10) Jianyu (October) is also Chinese and wields a staff. 11) Noembelu (November) is Mexican and is a member of T. Hawk's tribe (thus T. Hawk was looking for her and not Juli as the story implied). She wields a pair of hatchets on ropes. 12) Decapre (December) is Russian and her appearance is similar to that of Cammy. Cammy had tried to save the Vega dolls in her SFZ3 ending because, due to the extent of their brainwashing, they would have died with Vega otherwise. It is said that the inspiration of the Vega dolls was Yuka Minakawa's novels named collectively as 'Cammy History'. Before the fight, Cammy throws a red coat, this comes from Street Fighter 2 the Animated Movie. Various characters of the game make a cameo in a marvel comic-book of Deadpool, the Merc with a mouth, vol.1 number 8. They appear in the shadows like mercenaries of the infernal house, the place where Deadpool obtains his merc jobs. We can recognize Adon, Dhalsim and Akuma as shadows, Sagat appears drawn and coloured. There are two more fighters, one appears to be Cammy. The artist of this Deadpool issue is Ed McGuiness. In number 27 of Deadpool's comic, the author Joe Kelly, makes a homage to the Street Fighter series. In this comic Deadpool does a "Shoryuken" to Kitty Pride to make Wolverine attack him. The background music from Dan Hibiki's stage (Performance) samples "Welcome To My Mind", a song by techno group Psykosonik released in 1993. Suleputer released a limited-edition soundtrack album for this game (Street Fighter Zero 3 Original Soundtrack - CPCA-1012, 1013) on September 21, 1998. An upgraded version of SFZ3 appeared as "Street Fighter Zero 3 Upper" in 2001. Previously hidden characters M. Bison, Juni and Juli are playable from the start. In addition, past Street Fighter legends Guile, Dee Jay, Fei Long and T. Hawk are now playable as well. This brings the total count to 34 playable characters! An even further upgraded version of SFZ3, called "Street Fighter Zero 3 Double Upper" appeared for the Sony PSP in 2006, and adds Eagle (from the original Street Fighter), Yun (from SFIII), Maki (from the Super Famicom Final Fight 2) and newcomer Ingrid. This now brings the total count of playable characters to 38! - UPDATES - Green Board revisions : REVISION 1: * Build date: 980629 REVISION 2: * Build date: 980727 REVISION 3: * Build date: 980904 Revision 1 had two bugs involving Karin : First, she could do her Kanzuki-ryuu Kou'ou Ken super in X-ISM (which she shouldn't be able to do, as it was her second super). Second, Karin's normal throw in Mazi Mode could do 99% damage. - TIPS AND TRICKS - * Title Color Chart : The color of the title screen denotes what secrets are currently available. After a few weeks of play, the title screen will change color, so in a few months after your SFZ3 machine has been installed, it should reach the final color (light blue). The explanation of the colors is shown below : Cream - (default color) Green - Classical Mode Red - M. Bison, Juni and Juli become playable Dark Blue - Mazi Mode Purple - Saikyou Mode Light Blue - Can select one of the three Battle Modes * Random Select : The Random Select squares are normally invisible. But, there are two for the first player and two for the second. The 1P squares are located in the upper-right corner of the diamond and the lower-right. The 2P squares are in the upper-left corner and the lower-left corners. * Hidden Characters : The three hidden charactes are M. Bison, the boxer and Juni and Juli, two prototype 'dolls' created by Vega's Shadowloo organization. Once the game's title screen has become the proper color (see 'Title Color Chart', above), their score listing will show up in the High Score listing and they become playable... 1) To choose M. Bison, pause on Karin for five seconds, then move to any Random Select square, hold the Start button and press any button. 2) To use Juli, pause on Karin for five seconds, then move to any Random Select square. If the square is on the left side of the screen, choose her by holding Left and pressing any button. If the square is on the right side, then hold Right and press any button instead. 3) To use Juni, pause on Karin for five seconds, then move to any Random Select square. If the square is on the top of the screen, choose her by holding Up and pressing any button. If the square is on the bottom, then hold Down and press any button instead. * Hidden Modes Of Play : There are three secret modes that affect basic gameplay. Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden mode to use... 1) To use Classical Mode, insert your coin, hold down HP+HK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. When you start the round your super power bar will be gone and you will have Street Fighter 2 moves. 2) To use Mazi Mode, insert your coin, hold down MP+MK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. 3) To use Saikyou Mode, insert your coin, hold down LP+LK and press Start. You can release HP+HK once you're at the Player Select Screen. Then, pick your character. * Hidden Battle Mode : Once the game's title screen has become the proper color (see 'Title Color Chart', above), you can select a hidden battle mode... 1) Final battle mode : After picking your ISM, hold Start+LP+MK+HP. You'll fight Shin Vega for one battle only. It's just like the last battle; win and you get your ending, lose and you get the bad ending. 2) Dramatic battle mode : Hold LK+MK+HK, then press Start. Keep holding those buttons at Player Select Screen for a moment. You'll fight a 2 on 1 battle for 6 rounds, in which you face two CPU-controlled opponents. 3) Survival mode : Insert your coin(s), hold LP+MP+HP and press Start. Keep holding those buttons at Player Select Screen. You'll get to fight all 27 characters in continuous one-round battles. * Secret Messages (this trick only works on Japanese SFZ3 machines) : After winning a battle, press and hold Start as well as any other button. Between battles, a message will appear on the screen, depending on the button you're holding. * Sari In Every Stage : In Dhalsim's stage you may have noticed a girl who cheers for him. That is Sari, his wife. When you play as Dhalsim, its possible to make her appear on every fight by holding down LP+HK before the fight starts (you must do this at the beginning of every round). * Alternate Sodom BGM : When fighting against Sodom (VS or CPU), you'll get to hear a different tune if it is on X-ISM mode. Apparently the tune is inspired on his boss tune in "Final Fight". - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - NOTE: These are ports released in Japan only. * Consoles : [JP] Sony PlayStation (Dec.23, 1998) "Street Fighter Zero [Model SLPS-01777]" [JP] Sega Dreamcast (jul.8, 1999) "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]" [JP] Sega Saturn (Aug.6, 1999) "Street Fighter Zero 3 [Model T-1247G]" [JP] Sony PlayStation 2 (may.25, 2006) "Street Fighter Zero - Fighter's Generation [Model SLPS-66409]" * Handhelds : [JP] Nintendo Game Boy Advance (Sep.27, 2002) "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]" [JP] Sony PSP (Jan.19, 2006) "Street Fighter Zero 3 Double Upper [Model ULJM-05082]" For further details on most of these ports, please see the "Street Fighter Zero 3 Upper" entry. - PORTS - NOTE: These are ports released in Japan only. * CONSOLES: [JP] Sony PlayStation (Dec.23, 1998) "Street Fighter Zero [Model SLPS-01777]" [JP] Sega Dreamcast (jul.8, 1999) "Street Fighter Zero 3 - Saikyooryuu Doujou [Model T-1203M]" [JP] Sega Saturn (Aug.6, 1999) "Street Fighter Zero 3 [Model T-1247G]" [JP] Sony PS2 (may.25, 2006) "Street Fighter Zero - Fighter's Generation [Model SLPS-66409]" * HANDHELDS: [JP] Nintendo Game Boy Advance (Sep.27, 2002) "Street Fighter Zero 3 Upper [Model AGB-AZUJ-JPN]" [JP] Sony PSP (Jan.19, 2006) "Street Fighter Zero 3 Double Upper [Model ULJM-05082]" For further details on most of these ports, please see the "Street Fighter Zero 3 Upper" entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2672&o=2 $end $info=sfz3a,sfz3ar1, $bio Capcom CPS-II cart. published 22 years ago: Street Fighter Zero 3 (c) 1998 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Street Fighter Zero 3 [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 980701 REVISION 2: * Build date: 980904 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69669&o=2 $end $saturn=sfz3,sfz3a, $bio Sega Saturn game published 21 years ago: Street Fighter Zero 3 (c) 1999 Capcom Company, Limited. The street's most powerful fighters once again accept the challenge of body-crushing combat. Each warrior brings a fierce fighting spirit and pyrotechnic special moves to the battle arena. Choose your player from 33 of the STREET FIGHTER saga's most dangerous and mesmerizing characters. Pit your fighting skills against the world's best! - TECHNICAL - Game ID: T-1247G - TRIVIA - SFZ3 for Sega Saturn was released in August 6, 1999 shortly after the Sega Dreamcast version in Japan only. A 4MRAM Doukori Ban edition [Model T-1246G] showed up earlier the same day. Makes use of Sega's 4MB RAM expansion cartridge to include all character animation and the use of three different characters for Dramatic Battle matches. Evil Ryu, Guile, Shin Gouki, and EX Balrog are initially selectable, and the player may also unlock Final Vega (see below). There is also a Reverse Dramatic Battle course on the Dramatic Battle mode. Players face specific teams in the following order: Dan & Blanka E. Honda & Sodom Guy & Cody Birdie & M. Bison Dhalsim & Rose Chun-Li & Fei Long Dee Jay & T. Hawk Balrog & Rolento Ken & Ryu Karin & Sakura Guile & Nash R. Mika & Zangief Gen & Gouki Sagat & Adon Juli & Juni Cammy & Vega Shin Gouki & Evil Ryu - TIPS AND TRICKS - * To face off against Shin Gouki in the Final Battle, hold both L and R buttons simultaneously after selecting your character and ISM (and Game Speed if set to Free). * To play as Shin Gouki, highlight Gouki, hold R, and press any Punch or Kick button. * Clear the final Japan course in World Tour mode (to access this course, you need a Level 31 character with at least two ISMs mastered). Then highlight Vega, hold R, and press any button. You become Final Vega, with the Shadaloo ISM and Final Psycho Crusher Super Combo. Final Vega isn't usable in all modes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59732&o=2 $end $info=sfzj,sfzjr2,sfzjr1, $bio Capcom CPS-II cart. published 25 years ago: Street Fighter Zero (c) 1995 Capcom Co, Limited. The new look of the Street Fighter series, with ten characters including old favorites and new surprises. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Street Fighter Zero was released in June 1995 in the Japanese arcades. It was known there as the 11th video game released for the CPS2 hardware. Known Export releases: "Street Fighter Alpha - Warriors' Dreams [Blue Board]" "Street Fighter Zero [Grey Board]" "Street Fighter Zero [Orange Board]" "Street Fighter Zero [Pink Board]" The Zero series of games take place between the original Street Fighter and Street Fighter II. The scar on Sagat's chest in SFII is said to be from Ryu's Shouryuuken during the final battle in the original Street Fighter. In SF Zero, Sagat has the scar on his chest, so it must take place after the first Street Fighter. The character Nash was mentioned in Guile's ending in SFII. He is a friend of Guile who was killed by Vega. Since Nash is still alive in the Zero series, it must take place before SFII. This is the first Street Fighter game to have the Dramatic Battle Mode, a feature no doubt inspired by the Japanese animated movie, 'Street Fighter II', where Ken and Ryu team up to fight M. Bison in the final battle. This game marks the first time Gouki's name is displayed on-screen in the game. Ryu / Guy stages : The "Son Son" convenience store in Ryu and Guy's stages is named after an earlier Capcom game of the same name. A poster for the animated feature film version of Street Fighter II can be seen on display. The kanji on the small sign on the bath-house means 'Honda Bath'. The curtain on the bath-house (in Guy's version of the stage) says 'yu' in hiragana, which is the reading for the 'bath' kanji on the 'Honda Bath' sign. In "Street Fighter Zero 3", Edmond Honda's stage is in front of this (or a similar-looking) bath-house with slightly different signs on it. In "Street Fighter II - The World Warrior" (and all its follow-ups), Honda's stage is inside of a bath house. Guy and Sodom are from Capcom's "Final Fight" - Guy as selectable character and Sodom as the second boss in Final Fight. Guy's music is taken from "Final Fight". Sodom is a westerner who is obsessed with Japanese culture and apparently doesn't speak Japanese very well. In the Japanese versions of these games, Sodom's victory quotes are meaningless sentences composed of English words (e.g., 'SHOW BY HUNG JAW') followed by a Japanese translation of what he actually meant to say. In Sodom's ending, he claims about reforming and renaming the Mad Gear gang into something with four kanji. Those kanji read 'Ma-do-gi-a'. Now this could just be random kanji that, when strung together, sound like 'Mad Gear', but by the same token, it can sound like 'Mad Doggie'. The jitte weapons Sodom uses were used by policemen in feudal Japan. Change of Race: In the original "Street Fighter", Birdie looked Caucasian. In SF Alpha, Birdie is black. The reason for this change is explained in one of Birdie's "Street Fighter Zero 3" win quotes (he was sick at the time of the first Street Fighter). Sony Music Entertainment released a limited-edition soundtrack album for this game (Street Fighter Zero Arcade Game Track - SRCL-3297) on August 21, 1995. - UPDATES - Green Board releases: REVISION 1: * Build date: 950605 REVISION 2: * Build date: 950627 REVISION 3: * Build date: 950727 - TIPS AND TRICKS - * Play as Gouki: Put the cursor on the [?] on your side and hold Start, then press... Player 1 : Down(x3), Left(x3), LK+HK (or for different costume press LP+HP). Player 2 : Down(X3), Right(x3), LK+HK (or for different costume press LP+HP). * Play as Vega: Put the cursor on the [?] on your side and hold Start, then press... Player 1 : Down(x2), Left(x2), Down, Left(x2), LK+HK (or for different costume press LP+HP) Player 2 : Down(x2), Right(x2), Down, Right(x2), LK+HK (or for different costume press LP+HP) * Play as Dan: After inserting a coin, press and hold Start. Then on the character selection screen go to the [?] box. Then quickly press LP, LK, MK, HK, HP, MP. To get the alternate costume (green) press HP, HK, MK, LK, LP, MP. * Dramatic Battle Mode : In 2-player mode, have Player 1 highlight Ryu and Player 2 highlight Ken at the character selection screen. 1) Have Player 1 hold Start and press Up, Up. 2) Release Start then press Up, Up, LP. 3) Have Player 2 hold Start and press Up, Up. 4) Release Start then press Up, Up, HP. If done correctly, Ryu and Ken will face M. Bison. * Alternate Costume Colors : Highlight a fighter at the character selection screen and press LK, MK or HK. * Fight against Gouki: Highlight a fighter at the character selection screen. Hold Start+MP+MK until Akuma appears and beats up your opponent on the first stage. You will now fight him instead. * Fight against Dan: Select any player. End each match with the same winning quote. Do not lose any of your first five matches. When you reach your sixth opponent, the message 'Here comes a new challenger' will appear and you will fight Dan (Dan's stage is basically the same as Adon's and Sagat's, except it is sunset). After the match, the game will continue in its normal fashion. (NOTE : To select a winning quote, just hold down and a certain button combination of 3 total buttons when you win your second round. This varies from character to character, but every character can select 2 by holding down with 3 punches or down with 3 kicks). - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi), H. Itsuno (-Tomoshibi-) Programmers : Cham Cho Choy, Egw, "Tege Killer" Jyaian, Knight Rider Giu, Ogt_Dm, Pon, Arikichi Kiyoko, Hard.Yas (-Gouki-), Hamachan, Shinchan (as 'Hyper Shinchan'), Super Sailor (Vega), Matsushita -Adon- Masakazu Scroll designers : Konomi, Buppo, Shibata Kayoko, Akiko Matsunaga, Daisuke Nakagawa, Maeno Megumi, Isono, Sm, Mago, Mr. Oranda Object designers : Eripyon.N (Dokkim), Yatsunonawa (D), Jun Matsumura (27), Makoto Ishii, Chama(c), Gonta, Ari Inukichi, Seigo Kawakami (Ushi), M. Nakatani (KotatuToNeko), Alien Pole, Kuriotoko, Chimorin Syogun, K.Takechan, Masaaki, Dway Nishimura, Norihide = Fnyako.F, Shin-Ya.M, Super-8, Masayo Tsujimoto (Noriko), R, Sagata, Takayuki Kosaka Music composers : Isao Abe (Oyaji), Syun Nishigaki (Kobekko), Setsuo Yamamoto (Purple), Kadota Yuko (Pop'n), Kuru-Kuru Chance Iwami, Mizuta Naoshi (Groovy) Sound designers : Hiroaki Kondo (X68K), Ryoji Producer : Iyono Pon * Voice Actors : Ryu, Charlie : Toshiyuki Morikawa Chun-Li : Yuko Miyamura Ken, Guy : Tetsuya Iwanaga Adon, Birdie, Sodom : Wataru Takagi Rose : Yuko Miyamura Sagat : Miki Shinichiro Akuma, M. Bison : Tomomichi Nishimura - PORTS - Here is a list of Japanese ports. * CONSOLES: [JP] Sony PlayStation (dec.22, 1995) "Street Fighter Zero [Model SLPS-00176]" [JP] Sega Saturn (jan.26, 1996) "Street Fighter Zero [Model T-1206G]" [JP] Sony PS2 (may.25, 2006) "Street Fighter Zero - Fighters Generation [Model SLPS-66409]" * HANDHELDS: Nintendo Game Boy Color [JP] (mar.30, 2001) "Street Fighter Alpha - Warriors' Dreams [Model CGB-BFZJ-JPN]" * COMPUTERS: PC [MS Windows 9x] [JP] (1997) : Bundled with "Street Fighter Zero 2" * OTHERS: CPS Changer [JP] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2669&o=2 $end $info=sfza,sfzar1, $bio Capcom CPS-II cart. published 25 years ago: Street Fighter Zero (c) 1995 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 950605 REVISION 2: * Build date: 950627 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69666&o=2 $end $saturn=sfzb,sfz,sfza,sfzc, $bio Sega Saturn game published 24 years ago: Street Fighter Zero (c) 1996 Capcom Company, Limited. Dare To Walk On The Dangerous Side Of The Street. Intense. Brutal. Combat. The world has never encountered such a powerful collection of fighters. Until now... The most devastating Street Fighters of all time assemble to battle armed with an arsenal of new martial arts moves, super combos and deadly secrets, the legendary competitors Ryu, Chun-Li, Ken and Sagat collide with a lethal new combination of fierce opponents, Adon, Sodom, Birdie and Guy show they play for keeps when they battle on the street. The new contenders Rose and Nash annihilate opponents in the most extreme one-on-one warfare ever!! Features 13 fierce Street Fighters in all with new special attacks, super combos and counterattacks and a new mix of classic and intense new competitors, Street Fighter Zero is a precise translation of the #1 smash arcade hit with fantastic, next generation speed and control and all-new eye popping art, animation and blasting sound effects. 2 modes of play: Arcade (1 player) and Versus mode (2 players) and the new Training mode for practicing multi-hit combos and strategies. - TECHNICAL - Game ID: T-1206G - TRIVIA - Street Fighter Zero for Saturn was released on January 26, 1996 in Japan. Features an arranged soundtrack, with the player having a choice between Remix mode music, or the Original arcade versions. One of the first console Street Fighter ports to feature a Training mode to practice moves and combos against an immobile character. - TIPS AND TRICKS - The game has three characters who are not part of the immediate roster of playable characters: Gouki, Vega, and Dan. These characters can be played as through codes performed on the character select screen, but they can also be permanently unlocked, as described below: Gouki Set the Difficulty level to 5 stars or higher. Play in Arcade Mode as any character except Gouki. Select them with any Punch button if you are Player 1, or any Kick button if you are Player 2. Before reaching your final boss, don't lose any rounds, get at least 10 Super Combo finishes and earn at least 3 Perfects. Gouki will then appear and defeat your boss. Defeat him and then save your game to store him to memory. If you lose to Gouki, he will disappear and you will have to try again. Vega Complete Arcade Mode on the highest Difficulty setting (8 stars) with a character that faces Vega as their boss. These are Nash, Chun-Li, Birdie, Guy, Rose and Gouki. Dan Play Arcade Mode on Difficulty level 6 or higher as any character except Dan and don't lose any rounds. Hold Down and all three Punch or Kick buttons at the end of a match to select your win quote, repeat this 5 times and Dan challenges you at the 6th match. Defeat Dan, then proceed as normal until you beat the game, and then save to permanently unlock Dan. To unlock the Team Mode, you must first defeat Vega after entering the code. To play in Team Mode, select Arcade Mode and have a second player join in. Player 1 is highlighting Ryu and Player 2 Ken. Both players hold the L shoulder button and press Up twice, then they release L and press Up twice again. Player 1 selects Ryu with LP and Player 2 selects Ken with HP. Select Manual if Manual/Auto is turned ON and any game speed and Ryu and Ken will move to Gouki's stage to challenge each other, but Vega will appear and interrupt their battle. Defeat Vega, then end the game by losing a match and the Team Mode option will be unlocked. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59728&o=2 $end $info=sfzh,sfzhr1, $bio Capcom CPS-II cart. published 25 years ago: Street Fighter Zero (c) 1995 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1: * Build date: 950627 REVISION 2: * Build date: 750718 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69665&o=2 $end $info=sfzb,sfzbr1, $bio Capcom CPS-II cart. published 25 years ago: Street Fighter Zero (c) 1995 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter Zero [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revisions : REVISION 1: * Build date: 950727 REVISION 2: * Build date: 951109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15956&o=2 $end $amigaocs_flop=sfa, $bio Commodore Amiga 500 disk. published 32 years ago: Street Fighter [Budget] (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75125&o=2 $end $info=sc4sf,sc4sfa,sc4sfb,sc4sfc,sc4sfd, $bio Street Fighter (c) 200? Mazooma Games. The player must get 3 overlaid symbols on the winline or fill one of the three arrow pots above the reels to enter the feature. The player may then Hi Lo up the trail, or exchange to one of the boards when his arrow progressive is full enough. Street Fighter is a game full of strategy and fun, with many hidden surprises to keep players entertained for a long period of time. - TECHNICAL - [Model PR2024] Technology : Scorpion 4 Cabinet : Eclipse with Note Acceptor facility. Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11905&o=2 $end $ibm5150=sfightmn, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Street Fighting Man (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132504&o=2 $end $info=sfootbal, $bio Arcade Video game published 34 years ago: Street Football (c) 1986 Bally Sente. - TECHNICAL - [No. 0E75] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : stick Buttons : 1 - TRIVIA - Released in November 1986. After a touchdown at the top goal, you can see a topless woman in the building window on the first floor. - STAFF - Software and game designer : Lee Actor Screen graphics designer : Gary Johnson Sounds : Jesse Osborne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2673&o=2 $end $info=streetg,streetgr3, $bio Arcade Video game published 27 years ago: Street Games (c) 1993 New Image Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31517&o=2 $end $info=streetg2,streetg2r5, $bio Arcade Video game published 27 years ago: Street Games II (c) 1993 New Image Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31518&o=2 $end $cpc_cass=stretgng, $bio Amstrad CPC cass. published 32 years ago: Street Gang (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99385&o=2 $end $c64_cass=strtgang, $bio Commodore C64 cass. published 32 years ago: Street Gang (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229596&o=2 $end $cpc_flop=streetga04,streetga05,streetga01, $bio Amstrad CPC 464 disk. published 31 years ago: Street Gang Football Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123762&o=2 $end $spectrum_cass=sgngfoot, $bio Sinclair ZX Spectrum cass. published 31 years ago: Street Gang Football (c) 1989 The Codemasters Software Co., Ltd. It's rough, it's tough, it's Street Gang Football! A mean game of soccer played between two violent gangs who will stop at nothing to win. Play dirty - play to win! - TECHNICAL - Game ID: 2143 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81303&o=2 $end $cpc_cass=sgfootb, $bio Amstrad CPC cass. published 31 years ago: Street Gang Football [Model 3144] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99386&o=2 $end $cpc_flop=streetga02, $bio Amstrad CPC 464 disk. published 32 years ago: Street Gang Trained (c) 1988 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122487&o=2 $end $cpc_flop=streetga03,streetga, $bio Amstrad CPC 464 disk. published 32 years ago: Street Gang Trained (c) 1988 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123761&o=2 $end $nes=streetgn, $bio Nintendo NES cart. published 28 years ago: Street Gangs (c) 1992 Infogrames Interactive, Incorporated. European release. Game developed in Japan. See the original Famicom version for more information: "Downtown Nekketsu Monogatari [Model TJC-DN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55601&o=2 $end $x68k_flop=haita2b,haita2a,haita2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Street Haita 2 (c) 1992 Yamazaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88640&o=2 $end $c64_flop_orig=sthassle, $bio Commodore C64 disk. published 33 years ago: Street Hassle (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53721&o=2 $end $spectrum_cass=streetha, $bio Street Hassle [Model IS 0307] (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226232&o=2 $end $cpc_cass=strethwk, $bio Amstrad CPC cass. published 34 years ago: Street Hawk (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99387&o=2 $end $cpc_flop=streetha01,streetha,streetha02, $bio Amstrad CPC 464 disk. published 34 years ago: Street Hawk (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120426&o=2 $end $spectrum_cass=shawker,shawkera, $bio Street Hawk (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219227&o=2 $end $info=strtheat,strtheata, $bio Arcade Video game kit published 35 years ago: Street Heat (c) 1985 Epos. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : I8035 (@ 400 Khz) Sound Chips : DAC (@ 400 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : steering wheel Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2674&o=2 $end $gamegear=sheroa,shero, $bio Sega Game Gear cart. published 27 years ago: Street Hero (c) 1993 Innovation Tech - STAFF - Planner : Baek Nam Kil, Ha Sang Yeon Programmer : Jeon Yeon Sub, Oh Gyeong Hun, Choi Yong Duk, Park Se Jun Graphic Designer : Back Nam Kil, Ha Sang Yeon Music : Lee Mi Kyeong Package Designer : Han Hae Jun Producer : Seo Young Suk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64878&o=2 $end $gbcolor=shero, $bio Street Hero (c) 199? Sachen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95189&o=2 $end $gameking=shero, $bio Street Hero (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129988&o=2 $end $nes=sheroes, $bio Street Heroes [Model TC-027] (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76953&o=2 $end $snes=street95,street95p, $bio Nintendo Super NES game published 26 years ago: Street Hockey '95 [Model SNS-AHYE-USA] (c) 1994 GTE Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63621&o=2 $end $gba=streetjm, $bio Nintendo GBA cart. published 16 years ago: Street Jam Basketball [Model AGB-A3ZE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75859&o=2 $end $cpc_cass=stretmacg, $bio Amstrad CPC cass. published 34 years ago: Street Machine (c) 1986 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99389&o=2 $end $cpc_cass=stretmac, $bio Amstrad CPC cass. published 34 years ago: Street Machine (c) 1986 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99391&o=2 $end $cpc_flop=streetma01,streetma02,streetma03, $bio Amstrad CPC 464 disk. published 34 years ago: Street Machine (c) 1986 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123763&o=2 $end $cpc_flop=streetma, $bio Amstrad CPC 464 disk. published 34 years ago: Street Machine (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123764&o=2 $end $cpc_cass=stretmacs, $bio Amstrad CPC cass. published 34 years ago: Street Machine [Model 160049] (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99390&o=2 $end $pc98=streetm2, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Street Mahjong 2 (c) 1996 Blucky. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90733&o=2 $end $sms=strtmast, $bio Sega Master System cart. published 28 years ago: Street Master (c) 1992 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56200&o=2 $end $msx1_cart=strtmast, $bio MSX cart. published 28 years ago: Street Master (c) 1992 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77480&o=2 $end $msx2_flop=snf2c,snf2b,snf2,snf2a, $bio MSX 2 disk. published 26 years ago: Street Neo Fighter II - The World Warrior (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102055&o=2 $end $bbcb_cass=stpatrol, $bio Street Patroller (c) 19?? Central Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52477&o=2 $end $bbcb_cass=stpatror, $bio Street Patroller The Remix (c) 19?? Central Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52478&o=2 $end $pc8801_flop=streetqu, $bio Street Quiz 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92966&o=2 $end $saturn=sracerj, $bio Sega Saturn game published 24 years ago: Street Racer Extra (c) 1996 Ubi Soft. Japanese release. Game developed in Europe. - TECHNICAL - Game ID: T-17702G - TRIVIA - Released on December 20, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59733&o=2 $end $a2600=sracere, $bio Atari 2600 cart. published 43 years ago: Street Racer (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Street Racer [Model CX2612]". - TECHNICAL - Model CX2612P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83017&o=2 $end $a2600=sracer, $bio Atari 2600 cart. published 43 years ago: Street Racer (c) 1977 Atari, Incorporated. ------------ STREET RACER ------------ Avoid collisions and score points! One, two, three, or four players each control one car on the track playfield. In 1- and 2-player games, each player uses a separate vertical track. In three and four-player games, two players share one track. Each player tests his skill against computer cars. Use the knob on the controller to steer your car around the oncoming cars heading straight for you! Press the red controller button to increase your speed. Score one point for every car you pass. Your car is color coordinated with your score that appears at the top of the playfield. Each game is completed after 2 minutes and 16 seconds or when a player or team scores 99 points. Your score will flash on and off during the final 16 seconds of game time. You'll hear the hum of the motors, CRASHES, and BEEPS when you score. GAME 1: One player steers a car on a moving vertical track avoiding collisions and racing against the computer car. GAME 2: Two players each steer a car on separate moving tracks avoiding collision with computer cars that appear on the track one at a time. GAME 3: Each of the three players controls one car and avoid collisions with computer cars that appear on the track one at a time. Two players share the right track and compete against one player on the left track. GAME 4: Four players compete to avoid collisions with cars that appear one at a time. Two players are on each driving team and share one track. GAME 5: Two players each steer a car down separate tracks while steering around computer cars that appear two at a time. GAME 6: Four players compete to avoid collisions. Two computer cars head down the track at one time. There are two players on each driving team that shares one track. ------ SLALOM ------ Put on your skis and get ready for the treacherous slopes. One, 2, 3 or 4 players each control one set of skis. In 1- and 2-player games, each player skis on his own private ski run. In 3- and 4-player games, two players share a ski run. Use the knob on the controller to steer your skis through gates. Press the red controller button when you want to increase the speed down the run. Score one point for every gate you pass. When you crash with the gate, you've only lost time, not points. NOTE: Slide the Difficulty to A position and you lose one point upon collision. The gates also become narrower. Your skis are color-coordinated with the score that appears at the top of the playfield. A game of Slalom is completed when one player scores 99 points or after 2 minutes and 16 seconds. The scores will flash on and off during the last 16 game seconds. You'll hear the SWISH and the BEEPS when you pass through a gate and score one point. You'll also hear the CRASHES. GAME 7: One player skis down the right slope and passes through gates that appear one at a time on the ski run. The left skier is your computer opponent. GAME 8: Two players each have separate but identical runs. Gates appear one at a time. GAME 9: The ski gates appear one at a time for three players who compete for points. Two players share the right ski run and compete against one player on the left run. GAME 10: Four players race down the slope and through the gates to make points. Gates Zon ski run one at a time. Two players are on each ski team and share a run. GAME 11: Two players compete for points by passing through gates that appear two at a Zon the ski run. GAME 12: Four players compete for points by passing through gates that appear two at a time on the ski run. Two players are on each ski team and share a run. ------ DODGEM ------ Sharpen your driving reflexes and make points when you avoid oncoming obstacles. One or two players each control one car. In these 1- and 2-player games, each player has a private vertical straightaway track. Use the controller knob to steer your car. Press the red controller button when you want to accelerate the car; release the button and the car gradually falls backwards to the bottom of the track. Your object is to move the car from the bottom of the track to the top while dodging oncoming obstacles. Score one point each time you complete the straightaway. Your car automatically returns to the bottom starting line when you complete the track. The score at the top of the playfield is color-coordinated with your car. A game of Dodgem is complete when one player scores 99 points or after 2 minutes and 16 seconds. The score will flash on and off during the last 16 seconds of the game. You'll hear the motors hum, cars CRASH, and scores BEEP. GAME 13: One player races against the clock and tries to complete the track as many times as possible within 2 minutes and 16 seconds. GAME 14: Two opposing players compete for points on separate vertical tracks while oncoming obstacles appear on the track one at a time. GAME 15: One player races against the clock and tries to complete the track as many times as possible. Oncoming obstacles appear on the track two at a time. GAME 16: Two opposing players compete for points on separate vertical tracks while oncoming obstacles appear on the track two at a time. ----------- JET SHOOTER ----------- You're a fighter pilot in this game. One or two players each control one fighter jet equipped with missiles. In these games, each player has a separate air space. Use the controller knob to steer your jet through the sky. Press the red Controller button when you want to fire missiles and destroy enemy aircraft approaching you from the opposite direction. Score one point for each enemy aircraft you destroy. Put the Difficulty switch in the B position and you lose only time, not points, when an enemy jet collides with you. With the Difficulty switch in the A position you lose one point for each collision. A game is completed when one pilot scores 99 points or after 2 minutes and 16 seconds. The score will flash on and off during the final 16 seconds of game time. You'll hear the missiles fire, crashes and the hum of the engines. GAME 17: One player guides the right jet through the skies and attempts to shoot down enemy jets that appear one at a time. The left jet is your computer opponent. GAME 18: Two Players each steer a jet in a private sky. Oncoming enemy jets appear one at a time. GAME 19: One player steers the jet through the sky as enemy jets appear two at a time. GAME 20: Two players each steer a jet as enemy jets appear in the sky two at a time. --------------- NUMBER CRUNCHER --------------- Got an appetite for Numbers? One, two, three and four players each control one Motorcyle that CRUNCHES numbers on the track. In 1- and 2-player games, each player drives up a private vertical track. In 3- and 4-player games, two players make up a motorcycle team and share the right track. Two players use one track in 4-player games. Use the controller knob to steer your chopper down the track. Press the red controller button when you want to accelerate the speed. Your object is to run over the numbers on the track (2,4,6). You score the face value for each number you squash. For example, score six points when you CRUNCH a number 6. Be sure to directly run over the numbers with the nose of your chopper. Sloppy aims can result in number collisions instead of points. Your motorcycle is color-coordinated with the score at the top of the track. Number Cruncher games are completed when a player scores 99 points or after 2 minutes and 16 seconds. During the final 16 seconds, your score will flash on and off the scoreboard. You'll hear the whine of the chopper engines and the CRUNCH and CRASH of the numbers. GAME 21: One player steers his motorcycle to CRUNCH numbers that appear on the track one at a time. GAME 22: Two players rumble down the tracks looking for numbers that appear two at a time. GAME 23: Three players take a thrilling ride up the track as numbers appear two at a time. Two players are on one motorcycle team and oppose one player. GAME 24: Four players become a Number Cruncher Motorcycle Gang looking for numbers to squash on the track. Two players are on each motorcycle team and share one track. Numbers appear two at a time. ---------- SCOOP BALL ---------- Your object? To catch balls and deposit them into a Computer Scooper. To catch the balls you have a giant moving Scooper. Two, three or four players each control one Scooper. In 2-player games, each player moves along a private track. Two players share the right track in 3-player games; during 4-player games, two players are on each track. Use the controller knob to steer the Scooper up the track. Press the red controller button to accelerate the Scooper You score one point each time you catch a ball. Continue to catch balls until a Computer Scooper appears on the screen. When you steer your Scooper into the Computer Scooper, you score three points and deposit the ball or balls you've collected. If you CRASH before depositing, you lose your chance to deposit the balls and score. NOTE: Your Scooper changes shape after you catch the first ball. After you deposit the balls, your Scooper returns to its original shape. Your Scooper is color-coordinated with the score at the top of the track. Games are completed when a player scores 99 points or after 2 minutes and 16 seconds. During the final 16 game seconds, your score flashes on and off the scoreboard. You'll hear CRASHES, the Scooper motors, the scoop and deposit. GAME 25: Two opposing players compete for balls and Computer Scoopers that appear on the track two at a time. GAME 26: Three players compete for points. Two players are on one Scooper team and share the right track. GAME 27: Four players compete for points. Two players are on each Scooper team as balls and Computer Scoopers appear two at a time. - TECHNICAL - Model CX2612 - TRIVIA - Export releases: "Street Racer [Model CX2612P]" - SCORING - In 1-player games you race against the clock as you try to make points within 2 minutes and 16 seconds. During 2-, 3-, and 4-player games, you compete against opponents to score the most points within 2 minutes and 16 seconds. Your score will flash on and off the screen during the final 16 seconds of game time. - STAFF - Programmer: Larry Kaplan - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Paddle TV Game (2004) by Jakk's Pacific [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51052&o=2 $end $gameboy=sracer, $bio Nintendo Game Boy Cart. published 24 years ago: Street Racer (c) 1996 Ubi Soft - TECHNICAL - [Model DMG-ASRE-USA] - STAFF - Programming: David Looker Graphics: Neil Holmes Music: Martin Walker SFX: Martin Walker Thanks to: Harrison Bernardez Special Thanks: Mat Sneap Design Concept: Vivid Image Produced by: Mevlut Dinc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67006&o=2 $end $gameboy=sracerj, $bio Nintendo Game Boy Cart. published 24 years ago: Street Racer [Model DMG-ASRJ-JPN] (c) 1996 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67008&o=2 $end $snes=sracerj, $bio Nintendo Super Famicom cart. published 26 years ago: Street Racer [Model SHVC-ASRJ-JPN] (c) 1994 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62238&o=2 $end $psx=sracer, $bio Sony PlayStation disc published 24 years ago: Street Racer (c) 1996 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111361&o=2 $end $snes=sraceru,sracerup, $bio Nintendo Super NES game published 26 years ago: Street Racer [Model SNS-9S-USA] (c) 1994 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63623&o=2 $end $snes=sracera,sracer, $bio Nintendo Super NES game published 26 years ago: Street Racer (c) 1994 Ubi Soft - TECHNICAL - Game ID: SNSP-ASRP-EUR - STAFF - Team at Ubi Soft Project Management: Serge Hascoët Marketing: Florence Gayet, Nathalie Deshayes Manual: Cynegethic Team at Vivid Image Programming: Chris West Graphics: Tony West Design: Mevlut Dinc, Raffaele Cecco, Chris West Music: Allister Brimble Sound FX: Allister Brimble Project Management: Stephane Koenig Play Testing: Stefan Marjoram, Harrison Bernardez, Nejati Dinc Special Thanks: Bill Hajee, Nicholas A. Jones Producer: Mevlut Dinc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63622&o=2 $end $megadriv=sracer, $bio Sega Mega Drive game published 25 years ago: Street Racer (c) 1995 Ubi Soft. - TECHNICAL - Game ID: T-177016-50 - STAFF - Concept and Design by Vivid Image. Programming: Harrison Bernardez Sprite and Memory Routines: Raffaele Cecco Graphics: Tony West, Stefan Marjoram, Jim McMorrow Audio Drivers: Krisalis Software Music: Matt Furniss Sfx: Matt Furniss Project Management: Stephane Koenig Play Testing: Mevlut Dinc, Stephane Koenig, Nejati Dinc, West Bros Thanks To: Bill Hajee, Vera; Rozenn, UBIsoft France Produced by: Mevlut Dinc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56904&o=2 $end $saturn=sracer, $bio Sega Saturn game published 24 years ago: Street Racer (c) 1996 Ubi Soft. - TECHNICAL - Game ID: T-17702H-50 Disc ID: 670-8778-50 Cover ID: 670-8779-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60425&o=2 $end $gba=srsu, $bio Nintendo GBA cart. published 15 years ago: Street Racing Syndicate [Model AGB-BCZE-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75862&o=2 $end $gba=srs, $bio Nintendo GBA cart. published 15 years ago: Street Racing Syndicate [Model AGB-BCZP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75861&o=2 $end $psx=sracquet, $bio Sony PlayStation disc published 18 years ago: Street Racquetball (c) 2002 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111160&o=2 $end $megaduck=srider, $bio Mega Duck cart. published 27 years ago: Street Rider (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115574&o=2 $end $psx=strsk8_2, $bio Sony PlayStation disc published 20 years ago: Street Sk8er 2 (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110580&o=2 $end $psx=strsk8, $bio Sony PlayStation disc published 21 years ago: Street Sk8er (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110579&o=2 $end $info=streetsm,streetsm1,streetsmw,streetsmj, $vgmplay=streetsm, $bio Arcade Video game published 31 years ago: Street Smart (c) 1989 SNK [Shin Nihon Kikaku]. You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you. - TECHNICAL - This game is JAMMA compatible, and requires a cabinet with a horizontal monitor. Operators could only buy this game as a kit (no dedicated cabinets were produced). Game ID : A8007 'S2' Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Street Smart was released in August 1989. Street Smart was SNK's answer to the original "Street Fighter" game made by Capcom. This game could have been a hit (there were almost no fighting games on the market at the time), but they made one fatal mistake. That mistake was making the game co-operative in 2-Player mode. Instead of battling each other, a second enemy would spawn, and the players would work together against both of them. That completely took all the fun and excitement out of playing this game in 2-Player mode. "Street Fighter II - The World Warrior" was released about a year later, and most Street Smart games were quickly converted into them. Some gamers think that the Player 1 character looks like a young Takuma Sakazaki, who'd later be seen in the "Art of Fighting" and "King of Fighters" series. So far, SNK has never officially confirmed if this is so. The old guy in the background has a strong similarity with Muten-Roshi, Son Goku's master from Dragonball. The music of the first stage of Street Smart was recycled later in "Fatal Fury - King of Fighters" in a 2-Player battle. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Boss : Eikichi Kawasaki Boss 2 : Mr. Hasegawa Programmers : Konny, Fujimoto Sound : Tarkun Producer : Akira Goto Head Designer : Isuka Michi Designers : Kamada, Ishimoto, Tomoni. M, Sick Of, Mitsuzo, Miyoshi, Asako Hardware : Koike - PORTS - * CONSOLES: [JP] Sega Mega Drive (1991, "Street Smart [Model T-24083]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2676&o=2 $end $megadriv=ssmart,ssmartp, $bio Sega Mega Drive game published 29 years ago: Street Smart (c) 1991 Treco. - TECHNICAL - [Model T-24083] - TRIVIA - Street Smart for Mega Drive was released on July 19, 1991 in Japan. Reviews: September 1991 - Consoles + N.1 [FR]: 44/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47512&o=2 $end $cpc_flop=streetso, $bio Amstrad CPC 464 disk. published 31 years ago: Street Soccer Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123765&o=2 $end $apple2_flop_orig=ssbaseb, $bio Apple II disk. published 33 years ago: Street Sports Baseball (c) 1987 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229239&o=2 $end $cpc_cass=stretbsk, $bio Amstrad CPC cass. published 33 years ago: Street Sports Basketball (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99392&o=2 $end $apple2_flop_orig=ssbasket, $bio Apple II disk. published 33 years ago: Street Sports Basketball (c) 1987 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229240&o=2 $end $cpc_flop=streetsp01,streetsp02,streetsp, $bio Amstrad CPC 464 disk. published 32 years ago: Street Sports Basketball (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123766&o=2 $end $apple2_flop_orig=ssfootb, $bio Apple II disk. published 32 years ago: Street Sports Football (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229241&o=2 $end $apple2gs=strsoccr, $bio Apple IIGS disk. published 32 years ago: Street Sports Soccer (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49805&o=2 $end $apple2_flop_orig=sssoccer, $bio Apple II disk. published 32 years ago: Street Sports Soccer (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229242&o=2 $end $c64_cass=strtsurf, $bio Commodore C64 cass. published 34 years ago: Street Surfer (c) 1986 Entertainment USA [Mastertronic] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229569&o=2 $end $x68k_flop=streetuc, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Street Uckey II (c) 1991 Goro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88641&o=2 $end $c64_cass=strtwarr, $bio Commodore C64 cass. published 31 years ago: Street Warriors (c) 1989 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187109&o=2 $end $cpc_flop=streetwa01,streetwa, $bio Amstrad CPC 464 disk. published 25 years ago: Street Warriors (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124267&o=2 $end $pc8801_flop=streetya,streetyaa, $bio NEC PC-8801 Series disk. published 29 years ago: Street Yakyuken (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92967&o=2 $end $info=j2stahed, $bio Streets Ahead (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41007&o=2 $end $megadriv=sor,sora, $bio Sega Mega Drive game published 29 years ago: Streets of Rage (c) 1991 Sega Enterprises, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bare Knuckle - Ikari no Tetsuken [Model G-4050]". - TECHNICAL - Package ID: 670-1601-50 Cartridge ID: 670-1600-50 - TRIVIA - Streets of Rage for the Sega Mega Drive was released in August 1991 in Europe. Reviews: September 1991 - Consoles + N.1 [FR]: 91/100 Octobre 1991 - Joypad N.1 [FR]: 95/100 - PORTS - * CONSOLES: Sega Mega-CD [EU] (1992) "Sega Classics Arcade Collection [Limited Edition] [Model 4127]" [EU] Sega Mega Drive (1993) "Mega Games 2" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 1" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 3" Nintendo Wii [Virtual Console] [EU] [AU] (mar.2, 2007) [Model MAQP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" * HANDHELDS: Nintendo 3DS [eShop] [EU] (dec.19, 2013) "3D Streets of Rage [Model CTR-JRAP-EUR]" Nintendo 3DS [eShop] [AU] (dec.19, 2013) "3D Streets of Rage [Model CTR-JRAP-AUS]" * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: Arcade [EU] (1991) "Streets of Rage [Mega Play]" Arcade [EU] (1991) "Streets of Rage [Mega-Tech 51]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70204&o=2 $end $megadriv=soru, $bio Sega Genesis game published 29 years ago: Streets of Rage (c) Sega of America, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Bare Knuckle - Ikari no Tetsuken [Model G-4050]". - TECHNICAL - Package ID: 670-1601 Cartridge ID: 670-1600 - TRIVIA - Streets of Rage for Sega Genesis was released in September 1991 in North America. - PORTS - * CONSOLES: [US] Sega CD (oct.15, 1992) "Sega Classics Arcade Collection [Model T-4127]" [US] Sega Genesis (1995) "6-Pak [Model 1717]" [US] Sega CD (1994) "Sega Classics Arcade Collection (5-in-1) [Model 4127]" Nintendo Wii [Virtual Console] [US] (feb.19, 2007) [Model MAQE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" * HANDHELDS: Nintendo 3DS [eShop] [US] (dec.19, 2013) "3D Streets of Rage [Model CTR-JRAE-USA]" * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Streets of Rage [Model 71164]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Apple iPhone/iPad [US] (jul.14, 2009) "Streets of Rage [Model 320540355]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93962&o=2 $end $info=mp_sor2, $bio Sega Mega Play cart. published 27 years ago: Streets of Rage 2 (c) 1993 Sega. One year after defeating the evil crime syndicate led by Mr. X, things have gone well for the city. but now Mr. X has returned and as if things couldn't get any worse, he sent some of his goons to kidnap Adam Hunter. Now it's up to Axel Stone and Blaze Fielding to take the city back to it's good citizens, but this time they're not alone, because joining them is a pro wrestler who's a friend of Axel called Max Thunder, and Adam's little brother : Eddie 'Skate' Hunter. These 4 will do their best to end the syndicate's new reign of terror, and bring peace to the Streets of Rage. - TECHNICAL - [Mega Play 05] Runs on the Sega "Mega Play" hardware. Players : 2 Control : 8-way Joystick Buttons : 3 => [A] Attack, [B] Jump, [C] Special Attack - TRIVIA - This game is known in Japan as 'Bare Knuckle II - Shitouhe no Chingonka' (translates from Japanese as 'Bare Knuckle II - Death Struggle Requiem'). In an early beta version of the game, Axel's super moves feature an uppercut attack and a spinning roundhouse kick that is strikingly similar to that of Ken and Ryu from Capcom's "Street Fighter" series. - UPDATES - This Mega Play version has a higher level of difficulty than the original, you cannot receive any extra lives through points, and all 1ups are replaced by money bags worth 1,000 points. - TIPS AND TRICKS - Rear attack : press button-A and button-B simultaneously. - SERIES - 1. Streets of Rage (1991, Sega Mega Drive) 2. Streets of Rage 2 (1992, Sega Mega Drive) 3. Streets of Rage 3 (1994, Sega Mega Drive) - STAFF - Music composed by : Yuzo Koshiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3959&o=2 $end $megadriv=sor2u, $bio Sega Genesis game published 28 years ago: Streets of Rage 2 (c) 1992 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1054 Package ID: 670-2484 Cartridge ID: 670-2483 - TRIVIA - Outside of North America, the Roman numeral is used in the printed title. This game is known in Japan as "Bare Knuckle II - Shitouhe no Chingonka [Model G-4091]". - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" Nintendo Wii [Virtual Console] [US] (may.21, 2007) [Model MA6E] Microsoft XBOX 360 [XBLA] [US] (aug.29, 2007) "Streets of Rage 2" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Sony PlayStation 3 [PSN] [US] (june.28, 2011) Microsoft XBOX 360 [XBLA] [US] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Streets of Rage 2 [Model 71165]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Apple iPhone/iPad [US] (apr.14, 2011) "Streets of Rage 2 [Model 425567844]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57423&o=2 $end $megadriv=sor3,sor3p5,sor3p4,sor3p3,sor3p2,sor3p1, $bio Sega Mega Drive game published 26 years ago: Streets of Rage 3 (c) 1994 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1539-50 Cartridge ID: 670-4644-50 Package ID: 670-4645-50 - TRIVIA - This game is known in Japan as "Bare Knuckle III [Model G-4116]". Reviews: [FR] May 1995 - Consoles + N.32: 89% - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.5, 2007) [Model MBQP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Microsoft XBOX 360 [XBLA] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56905&o=2 $end $megadriv=sor3u,sor3up10,sor3up09,sor3up08,sor3up07,sor3up06,sor3up05,sor3up04,sor3up03,sor3up02,sor3up01, $bio Sega Genesis game published 26 years ago: Streets of Rage 3 (c) 1994 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1539 Cartridge ID: 670-4644 Package ID: 670-4645 - TRIVIA - Streets of Rage 3 was released on March 3, 1994 in North America. This game is known in Japan as "Bare Knuckle III [Model G-4116]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (sept.24, 2007) [Model MBQE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" Microsoft XBOX 360 [XBLA] [US] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Streets of Rage 3 [Model 211206]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" * OTHERS: Apple iPhone/iPad [US] (apr.28, 2011) "Streets of Rage 3 [Model 429820095]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57424&o=2 $end $megadriv=sor2, $bio Sega Mega Drive game published 27 years ago: Streets of Rage II (c) 1993 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1054-50 Package ID: 670-2484-50 Cartridge ID: 670-2483-50 - TRIVIA - Streets of Rage II for the Sega Mega Drive was released on January 16, 1993 in Europe. This game is known in Japan as "Bare Knuckle II - Shitouhe no Chingonka [Model G-4091]". Reviews: [FR] December 1992 - Consoles + N.15: 92% - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (may.31, 2007) [Model MA6P] Microsoft XBOX 360 [XBLA] [EU] [AU] (aug.29, 2007) "Streets of Rage 2" [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" Sony PlayStation 3 [PSN] [EU] (june.2, 2011) Microsoft XBOX 360 [XBLA] [EU] [AU] (may.30, 2012) "Sega Vintage Collection - Streets of Rage" * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * Other : Arcade [EU] (1992) "Streets of Rage 2 [Mega Play 05]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93969&o=2 $end $gamegear=sor2, $bio Sega Game Gear cart. published 27 years ago: Streets of Rage II (c) 1993 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 2517-50 Package ID: 671-5478-50 - TRIVIA - This game is known in Japan as "Bare Knuckle II - Shitou he no Chingonka [Model G-3328]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93970&o=2 $end $sms=sor2, $bio Sega Master System cart. published 27 years ago: Streets of Rage II (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 9026 Package ID: 670-3528-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56202&o=2 $end $gamegear=sor, $bio Sega Game Gear cart. published 28 years ago: Streets of Rage (c) 1992 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 2417-50 Cartridge ID: 670-2531-50 Package ID: 670-2548-50 - TRIVIA - This game is known in Japan as "Bare Knuckle - Ikari no Tekken [Model G-3313]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93964&o=2 $end $megatech=mt_srage, $info=mt_srage, $bio Sega Mega-Tech cart. published 29 years ago: Streets of Rage (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-51 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31837&o=2 $end $sms=sor, $bio Sega Master System cart. published 27 years ago: Streets of Rage (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 9019 Package ID: 670-3302-50 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56201&o=2 $end $info=j5street, $bio Streetwise (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41051&o=2 $end $cpc_flop=stregogu, $bio Amstrad CPC type-in published 28 years ago: Strego (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120281&o=2 $end $info=strnskil, $bio Arcade Video game published 36 years ago: Strength & Skill (c) 1984 Sun Electronics Corp. - TECHNICAL - Game ID : TVG15 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Strength & Skill was released in April 1984. This game is known in Japan as "The Guiness". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2677&o=2 $end $cpc_flop=stress19,stressf1, $bio Amstrad CPC 464 disk. published 35 years ago: Stress (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121365&o=2 $end $cpc_flop=stressf101, $bio Stress (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124268&o=2 $end $stv=stress, $info=stress, $bio Sega ST-V cart. published 23 years ago: Stress Busters (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21369&o=2 $end $ibm5150=strecalc, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: StretchCalc (c) 1983 Multisoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83703&o=2 $end $cpc_flop=stretche, $bio Amstrad CPC 464 disk. published 28 years ago: Stretcher (c) 1992 Pipeline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123767&o=2 $end $cpc_flop=stretche02,stretche01, $bio Amstrad CPC 464 disk. published 28 years ago: Stretcher II - Mr. Line's Revenge (c) 1992 Pipeline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123768&o=2 $end $amigaocs_flop=strider, $bio Commodore Amiga 500 disk. published 31 years ago: Strider (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75127&o=2 $end $spectrum_cass=strider, $bio Sinclair ZX Spectrum cass. published 31 years ago: Strider (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81309&o=2 $end $cpc_cass=strider, $bio Amstrad CPC cass. published 31 years ago: Strider (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99394&o=2 $end $cpc_cass=striderk, $bio Amstrad CPC cass. published 31 years ago: Strider (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99395&o=2 $end $cpc_flop=strider, $bio Amstrad CPC 464 disk. published 31 years ago: Strider (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119405&o=2 $end $cpc_flop=strideru01,strideru03,strideru04,strideru05,strideru02,strider1,strider101,striderd, $bio Amstrad CPC 464 disk. published 31 years ago: Strider (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120905&o=2 $end $st_flop=strider, $bio Atari ST disk. published 31 years ago: Strider (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148854&o=2 $end $specpls3_flop=strider, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Strider (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230243&o=2 $end $spectrum_cass=striderk, $bio Strider (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226397&o=2 $end $megadriv=strider, $bio Sega Genesis game published 30 years ago: Strider (c) 1990 Sega of America. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Strider Hiryu [Model G-4037]". - TRIVIA - Strider for Genesis was released in 1990 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.16, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84382&o=2 $end $info=tstrider, $bio Handheld game published 30 years ago: Strider (c) 1990 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100589&o=2 $end $info=strider2,strider2a,strider2u, $bio Arcade Video game published 21 years ago: Strider 2 (c) 1999 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Strider Hiryu 2". - TRIVIA - Strider 2 was released in December 1999 outside Japan. It is known in Japan as "Strider Hiryu 2". - SERIES - 1. Strider [CP-S No. 03] (1989) 2. Strider 2 (1999) - PORTS - Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Strider Hiryu 2" * CONSOLES: [US] Sony PlayStation (jul.28, 2000) "Strider 2 [Model SLUS-01142 (SLUS-01163)]" [EU] Sony PlayStation (dec.15, 2000) "Strider 2 [Model SLES-02867 (SLES-12867)]" * COMPUTERS: [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2679&o=2 $end $psx=strider2, $bio Sony PlayStation disc published 20 years ago: Strider 2 (c) 2000 Capcom Company, Limited. The second disc in this set contains a direct port of the arcade version of the original "Strider". - TECHNICAL - Disc 2 of a 2-CD set. Model SLUS-01163 - TRIVIA - This is the second CD in a 2-CD set for the Sony PlayStation titled "Strider 2", released on July 29, 2000 in North America. It was then released on the PlayStation Network as a PSOne Classic [Model NPUJ-01142] by Sony Computer Entertainment on October 7, 2014. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84385&o=2 $end $nes=striderj, $vgmplay=strider_nes, $bio Nintendo Famicom cart. published 32 years ago: Strider Hiryu (c) 1988 Capcom Co., Ltd. Prototype never released on this machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116232&o=2 $end $x68k_flop=strider, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: ストライダー飛竜 (c) 1992 Capcom Co., Ltd. (Strider Hiryu) - TECHNICAL - BARCODE: 4976219064668 MEDIA: FD x3 - TRIVIA - Released on November 27, 1992 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88110&o=2 $end $info=shiryu2, $bio Arcade Video game published 21 years ago: Strider Hiryu 2 (c) 1999 Capcom. A direct sequel to the superb 1989 original, the player once again takes on the role of Strider Hiryu; a ninja who wields a deadly plasma-ejecting cypher called the 'Falchion'. Players start the game by selecting one of three difficult missions, with a fourth becoming available once the initial three are completed. Completing the fourth mission will unlock the final 'boss' mission, in which the player must battle a number of bosses which includes the rogue 'Strider Hien' from the first Strider game. Once all missions are completed, the character of Strider Hien - who wields two ranged cyphers - is unlocked. To add variety to the tight gameplay, Capcom included special unlockable and powerful skills to aid players on their missions. These included the Savage Slash ('Midare-Giri' in Japanese), Hassou Jump, Boost (unlimited if missions defeated by Hien) and rapid slash. Strider 2 features improved graphics - now rendered in pseudo 3-D - but with hack-and-slash gameplay largely unaltered from the first game. One difference to the original is a greater emphasis placed on boss encounters. - TECHNICAL - Sony ZN-2 hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) The game runs on a horizontal monitor and is drived by a 16-Bit color palette (65536 colors). Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Strider Hiryu 2 was originally released in December 1999 in Japan. The title of this game translates from Japanese as 'Flying Dragon Strider 2'. This game is known outside Japan as "Strider 2". This is not the first Strider sequel to be released. U.S. Gold published a game known as "Strider Returns" to various home consoles, such as the Sega Genesis/Mega Drive, throughout the early 1990s. However, the game was poorly received by critics and gamers alike due to poor gameplay. Because of its failure and the true sequel being named Strider 2, it is possible that Capcom actually denied its existence. The first background music from Stage 1 (Armed Fortress Invasion 1) samples 'Shot in the Dark', a song from Ozzy Osbourne. Suleputer released a limited-edition soundtrack album for this game (Strider Hiryu 2 Original Soundtrack - CPCA-1035) on January 21, 2000. - SERIES - 1. Strider Hiryu [B-Board 89625B-2] (1989, Arcade) 2. Strider Hiryu 2 (1999, Arcade) 3. Strider (2014, PS4, Xbox One) - STAFF - Planners : Atsushi Tomita, Yoshifumi Fukuda (Yo TD Fukuda), Masahiro Nakano, Nuki Programmers : Tsutomu Urago, Kazuhiko Komori, Arikichi Kiyoko, Shigeru Kato, Hero Hero, Kazuo Yamawaki, Meijin, Yoshihiro Shindome Scroll Designers : Takahashi Yasuto, Nakamura Takako, Yamamoto Yasuhiro, Yoichi Tanoue (Tanopu) (TT), Hongo Akiko Object Designers : Minobe Hiroaki, Naoki Fukushima, G. Kamina, Miwa Sakaguchi, T, Shinya Miyamoto, Masanori Kondo, Y. Yamamoto, Masayuki Maeda 04, Hiro, Kaeru Nagashima, Akita, Tomomall. S, Toshihiro Suzuki, Narancia, R., Masaru_N, Koichi Kikutani (Kikutani), Tomohiko Ohsumi, Michiru, Kitasan Designers : Shoei, Nezumi Otoko, Harumaru Music Composers : Setsuo Yamamoto, Etsuko Sound Effects : Ryoji Yamamoto, Yoshiki Sandou Voice Actors : Kousuke Toriumi, Kan Tokumaru, Toshihide Tsuchiya, Hozumi Tokuda Special Thanks : Sakomizu Producer : Noritaka Funamizu General Producer : Yoshiki Okamoto - PORTS - * CONSOLES: [JP] Sony PlayStation (feb.24, 2000) "Strider Hiryu 1&2 [Model SLPS-02620~1]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2681&o=2 $end $info=striderj, $bio Arcade Video game published 31 years ago: ストライダー飛竜 (c) 1989 Capcom Company, Limited. (Strider Hiryu) Strider Hiryu is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. Armed with a curved sword known as a 'Falchion', Strider must travel the globe to find and destroy Meio. Numerous power-ups can be obtained from metallic item boxes carried by certain enemies. These include an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name), a max health extension, an extra life and a power-up that not only makes Hiryu invulnerable to attack, but also increases his own attack abilities via shadow images of himself for 30 seconds. Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk. These are referred to as Options A, B and C respectively. Strider Hiryu is highly agile and has the ability to latch onto walls and ceilings using a metallic hook; a concept which set the game apart from other platformers and allowed for highly inventive level design. The game consists of five stages: * Kazakh Soviet Sot Republic (called "St. Petersburgh" during the arcade game's attract sequence), * Siberian Wilderness * Aerial Battleship Ballog * Amazonian Jungle * The Third Moon. Each stage is divided into a number of smaller sections, with each section imposing its own time limit. Strider initially has a three-point health gauge (which can be increased to five points with health extension power-ups) and will lose a life when the health gauge is fully depleted. Lives are also lost by either falling into a bottomless pit, or failing to complete a section within the time limit. The game ends once all lives are lost, but continues are available. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89625B-2 Players: 2 (alternatively). Control: 8-way joystick. Buttons: 2. => [1] Slash, [2] Jump - TRIVIA - Strider Hiryu was originally released in March 1989 in Japan. It was known there as the third video game made for this system. It is known outside Japan as just "Strider". The title of this game translates from Japanese as 'Flying Dragon Strider'. Known re-releases: "Strider Hiryu [B-Board 91634B-2]" (1991) Known export releases: "Strider [B-Board 89624B-2]" "Strider [B-Board 89624B-3]" Strider became one of Capcom's early hits before "Street Fighter II - The World Warrior", revered for its innovative gameplay, multilingual voice clips during cutscenes. Hiryu did not have his beginnings at the Arcades, but rather at the black and white pages of a manga anthology. The original Strider Hiryu manga was serialized between May and October 1988 issues of the Monthly Comp Comics and was illustrated by Tatsumi Wada (an alias of Strider's creator, Moto Kikaku or perhaps the other way around). Capcom was heavily involved in the production of the manga, which led to the creation to the later CPS game. The manga told the story of former Strider, Hiryu, who retired after killing his older sister, Mariya, who went insane for some mysterious reasons. A few years since the incident, Hiryuu is forced out of retirement by Strider director Matic when he tells the news of Kain's capture by enemy forces. The Strider Hiryu arcade game was released shortly after the manga finished it's run, although the game barely has anything to do with the plot of the manga. As Strider was made before the fall of Communism, one could take this as a 'cold war'-era game. The main plot of the story revolves around the fact that nuclear war had broken out and a Russian secret weapon went on a rampage, the only people being able to stop it are 'Earth's Final Guardians', the Striders. Hiryu is the youngest of the Striders. Kafazu (the setting of Strider) is yet another obfuscated name (think Gotham City and New York, for you Batman fans). It's actually Kazhakstan. If you don't know what that is, it's a country in central Asia. The number of mosques in Kafazu also reflects the fact that Kazhakstan is a mainly muslim population. Strider Hiryu was resurrected in 1998 as a character in "Marvel vs. Capcom - Clash of Super Heroes". One of the three girls at the end of level 2 appears as a striker character (Ton-Pooh) in "Marvel vs. Capcom - Clash of Super Heroes". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Strider Hiryu : G.S.M. Capcom 2 - D25B1001) on May 21, 1989. - SCORING - When you complete a level, you get the following bonus points... 1: 5,000 points 2: 8,000 points 3: 10,000 points 4: 10,000 points 5: 30,000 points - TIPS AND TRICKS - 1 - During the game you can have the maximum of 2 'helpers'. Every time you get a helper, it will use the 'last' slot available of your life meter, or be, if you receive a damage, you will lose this life-slot and will lose your helper. 2 - Try to 'link' your helper(s) in the 'left-side' slots, because you will lose the helpers only if you get a lot of damage. On the 1st stage, be with only 2 life-slots when catching the helpers, it will maintain they more safe. 3 - If you have only 2 life-slots, and both 2 helpers, try to find the 'tiger' icon, but don't catch it. Get damage until you have only 1 life-slot. Now catch the tiger icon. The tiger will help you a few seconds, and it is over you will own the 2 helpers, but it will use only one slot, the left-slot. You will lose it only if you die (time-over not included). 4 - If you lose a life by 'time-over', your stock of 'helpers' will maintain, and it will keep on the same "slot" of the helpers. - SERIES - 1. Strider Hiryu [B-Board 89625B-2] (1989, Arcade) 2. Strider Hiryu 2 (1999, Arcade) 3. Strider (2014, PS4, Xbox One) - STAFF - Object Designers : Shinji Sakashita (Sakashita Thing), Take Pong, Tissue (Tisshu), Makizoe, Tery, Terabo, Hisabo, Kuribo, Komsan, Gin Scroll Designers : Teiki, Rie. Poo, Ziggy, Rinma, Marilyn Higuchi, Morilyn, Kintaro Soft Programmers : T. Maruchi, Tae 250r, Mikkun, Tadaken, Kiyomi Kaneko (Kanekon), Dorompa. E, Ka~kuny, Check. Masa Music by : Junko Tamiya Planning Advisers : Tokuro Fujiwara (Arthur), Yossan Game Planner : Hiroichi Yotsui (Isuke) - PORTS - All Japanese ports are listed here. To see non-Japanese ports, please see the 'outside Japan' version's entry; "Strider [B-Board 89624B-2]" * CONSOLES: NEC PC Engine Arcade CD-ROM² [JP] (sept.22, 1994) "Strider Hiryu [Model NAPR-1041]" [JP] Sega Mega Drive (sept.29, 1990) "Strider Hiryu [Model G-4037]" [JP] Sony PlayStation (feb.24, 2000) "Strider Hiryu 1&2 [Disc 2] [Model SLPS-02621]" [JP] Sony PlayStation (oct.24, 2006) "Strider Hiryu [Capcom Game Books Series] [Model SLPM-87401]" * COMPUTERS: [JP] Sharp X68000 (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2680&o=2 $end $info=striderjr, $bio Arcade Video game published 29 years ago: Strider Hiryu (c) 1991 Capcom Company, Limited. Re-release of "Strider Hiryu [B-Board 89625B-2]". See this entry for more information about the game itself. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 91634B-2 - TRIVIA - This re-edition was released in 1991 in Japan only. The title screen copyright date is unchanged. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69741&o=2 $end $megadriv=striderj, $bio Sega Mega Drive game published 30 years ago: ストライダー飛竜 (c) 1990 Sega Enterprises, Limited. (Strider Hiryu) - TECHNICAL - Game ID: G-4037 Cartridge ID: 670-0854 Cover ID: 670-0855 - TRIVIA - Strider Hiryu for Mega Drive was released on September 9, 1990 in Japan. - STAFF - Chief Programmer: Keiichi Yamamoto (Yamai) Program Coordinator: Keiichi Yamamoto (Yamai) Assistant Programmer: Matsuhide Mizoguchi (Mizoran) Chief Designer: Tarō Shizuoka (Taro S.) Graphic Coordinator: Tarō Shizuoka (Taro S.) Designer: Atsushi Seimiya (Sayshi), Mt. Maya Sound Programmer: XOR Total Coordinator: Pal‑ko Special Thanks to: Hiroshi Momota (Momonga Momo), Little Sun, Larie, Thunder, Panpakapann, Filly, The Hi Master, Capcom Arcade Staff - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.15, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56907&o=2 $end $pcecd=strider, $bio NEC PC-Engine Arcade CD published 26 years ago: ストライダー飛竜 (c) 1994 NEC Avenue, Limited. (Strider Hiryu) Strider Hiryu is an action game by NEC Avenue and conversion of Capcom's classic arcade game of the same name originally released in 1989. In the year 2042, the world is crumbling under the rule of a heartless dictator named Meio (the 'Grand Master') and his mysterious army. Six years later, Hiryu (the 'Flying Dragon'), a A-Class agent from the elite anti-terrorist group called the 'Striders', is given the mission to reach Meio's hideout, the Third Moon, and to eliminate the evil dictator. Hiryu's journey begins in Kafazu, a fortress city in Russia, and his mission eventually takes him to a variety of hostile locations - from frozen Siberia to the heart of the Amazonian forest or deep inside a space station orbiting around the Earth. Like all the A Class members of the Striders secret organization, Hiryu is armed with a lethal plasma-blade called the 'Cypher' that can cleave through obstacles and enemies in a single blow - and Hiryu is very proficient at it. Additionally, the elite soldier is an expert in acrobatics and he uses this unerring dexterity for evading enemy attacks or sneaking up on them. With the help of a special claw, the agile Strider can climb vertical walls or inclined platforms with incredible ease. Hiryu can also acquire small robotic drones to help him with his mission - some just stay close to the player and attack enemies, whereas others, such as the Hawk or the Panther, just kill enemies on the screen. Additionally, special small containers are scattered throughout the levels and release various power ups items, such as Life upgrades (increase the player's life bar), Sword upgrades (increase the range of the Cypher) or temporary invulnerability. This PC-Engine version of Strider Hiryu consists of six stages (as opposed to five in the original arcade game) as well as exclusive animated cutscenes and an arranged redbook soundtrack. - TECHNICAL - Game ID: NAPR-1041 - TRIVIA - Strider Hiryu for PC-Engine CD was released on September 22, 1994 in Japan. There has been a lot of drama surrounding the release of this PC-Engine port of Strider Hiryu. You may have noticed that it was released in 1994 - five years after the original arcade game, and four years after the Sega Mega Drive version. So what happened? It seems that original work began on a Super Grafx HuCard version in 1990 - but, apparently, the failure of the system forced NEC Avenue to make a CD-ROM version instead (it seems that the choice of the Arcade Card came later). Although the incredible delay is explainable, various pictures appeared in Japanese magazines around 1990 arguably 'showing' images of the game in action. And indeed, the images do show differences with the original arcade game (they could be pictures taken from an arcade beta version though). In any case, this was enough to start a rumor mill among PC-Engine fans, and this subject remains a topic of controversy, still to this day. Interestingly, this PC-Engine port was made by the Japanese developer Dice Creative. Their website states that the company was created in response to a request for third party outsourcing by Satoru Iwata (Manager of Development of HAL Laboratory at the time and now president of Nintendo). They first released the gambling game Vegas Stakes/Las Vegas Dream (Super Famicom, 1993) and Strider Hiryu for the PC-Engine followed in 1994. This is rather strange if you take into consideration that Dice only developed 'low-profile' games for Hal Laboratory and Strider was the only PC-Engine game they ever made... How did they end up inheriting NEC Avenue's Strider project? However, all of this partly explains why Strider looks under part compared to other NEC Avenue games... This PC-Engine port is quite faithful to the original arcade game. But, NEC Avenue (maybe in a way to apologize for the game being delayed) added an exclusive second stage (a desert camp level), as well as new animated cutscenes filling out the story in even more detail and a CD-quality remixed soundtrack. However, the game lost the original parallax scrolling and the stage layout is slightly different in places. - STAFF - CAST Hiry?: Shiozawa Kaneto Others: T?ma Yumi, Hori Yukitoshi, Ikeda Sh?ichi, Yada K?ji, Matsui Maaji Grand Master: Toitani K?ji Narration: Kayumi Iemasa Game Part Program: Imagawa Toyohiro, Takahashi Gor? Map Graphics: Ishii Sencho, Sait? Akihiro, Sugino Gen, Nakamura Nobumasa, Horiguchi Masao Visual Demo Part Program: Watanabe Mamoru Character Design & Animate: Inano Yoshinobu Graphics: Aoki Y?ko, Ishii Sencho, ?tsu Chiaki, Sait? Akihiro, Sugino Gen, Maruyama Seiji Music: K.M. Brothers Produce: Sait? Akihiro Direction: ?no Satoshi Executive producer: Tabeta Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58399&o=2 $end $amigaocs_flop=strider2, $bio Commodore Amiga 500 disk. published 31 years ago: Strider II (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75128&o=2 $end $spectrum_cass=strider2k, $bio Strider II (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226398&o=2 $end $megadriv=strider2, $bio Sega Mega Drive game published 30 years ago: Strider II (c) 1990 US Gold - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56908&o=2 $end $spectrum_cass=strider2, $bio Sinclair ZX Spectrum cass. published 30 years ago: Strider II (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81310&o=2 $end $cpc_cass=strider2, $bio Amstrad CPC cass. published 30 years ago: Strider II (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99397&o=2 $end $cpc_flop=strideri03, $bio Amstrad CPC 464 disk. published 30 years ago: Strider II (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120906&o=2 $end $cpc_flop=strideri01,strideri02,strideri,strider202,strider2,strider201, $bio Amstrad CPC 464 disk. published 30 years ago: Strider II (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120907&o=2 $end $sms=strider2, $bio Sega Master System cart. published 28 years ago: Strider II (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56204&o=2 $end $amigaocs_flop=stridij, $bio Commodore Amiga 500 disk. published 31 years ago: Strider II + Indiana Jones and the Last Crusade [uperheroes] (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75129&o=2 $end $megadriv=strider2u, $bio Sega Genesis game published 30 years ago: Strider Returns - Journey from Darkness (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57425&o=2 $end $info=strider, $bio Arcade Video game published 31 years ago: Strider (c) 1989 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese version entry; "Strider Hiryu [B-Board 89625B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-2 - TRIVIA - On the title screen of these Export versions, Strider is written in English on top of the 'Hiryu' Kanji. The 'Hiryu' kanji are colored with a purple gradient. Instead of in the Japanese version's where Strider is written in katakana to the left of the 'Hiryu' kanji. The 'Hiryu' kanji starts out red, then catches on fire. Also, in the US version, Strider Hiryu is missing his yell when swinging his sword. The game was soon re-edited as "Strider [B-Board 89624B-3]". - SERIES - 1. Strider [CP-S No. 03] (1989) 2. Strider 2 (1999) - PORTS - All released outside Japan are listed here. To see Japanese ports, please see the original Japanese entry of the game; "Strider Hiryu [B-Board 89625B-2]". * CONSOLES: [US] Nintendo NES (jul.1989) "Strider [Model NES-HX-USA]" [US] Sega Genesis (1990) "Strider" Sega Mega Drive [BR] (1991) "Strider" by Tec Toy [EU] Sega Mega Drive (1991) "Strider" Sega Master System [US] [EU] (1991) "Strider [Model 9005]" Sega Master System [KO] (1993) "Strider" by Samsung Sega Master System [BR] (1993) "Strider" by Tec Toy [US] Sony PlayStation (jul.28, 2000) "Strider 2 [Disc 2] [Model SLUS-01163]" [EU] Sony PlayStation (dec.15, 2000) "Strider 2 [Disc 2] [Model SLES-12867]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" * COMPUTERS: [EU] Amstrad CPC (1989) [EU] Atari ST (1989) : Re-released as a Budget edition (1990) [EU] [US] Commodore C64 (1989) [EU] Commodore Amiga (1989) PC [MS-DOS, 5.25"] [EU] (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1990) by Kixx [EU] Amstrad CPC (1990) "Les Aventuriers" [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" * OTHERS: Tiger Handheld LCD Game [US] (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2678&o=2 $end $info=striderua, $bio Arcade Video game published 31 years ago: Strider (c) 1989 Capcom USA, Incorporated. Re-release of "Strider [B-Board 89624B-2]". Refer to this entry for more information about the game itself. - TECHNICAL - Runs on the CP System hardware. B-Board ID: 89624B-3 - TRIVIA - This re-release was available in North America only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69740&o=2 $end $info=strideruc, $bio Arcade Video game published 31 years ago: Strider [B-Board 90629B-3] (c) 1989 Unknown. Pirate Street Fighter II conversion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101124&o=2 $end $sms=strider,striderd, $bio Sega Master System cart. published 29 years ago: Strider (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 9005 - TRIVIA - Strider for Sega Master System was released in 1991 in North America and Europe. Reviews: [FR] 1990 - Consoles + HS N.2: 67/100 [FR] May 1993 - Consoles + N. 20: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56203&o=2 $end $cpc_flop=stridere01,strideru,stridera,stridere02,stridere, $bio Amstrad CPC 464 disk. published 31 years ago: Strider [Model AMD 163] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120904&o=2 $end $nes=strider, $bio Nintendo NES cart. published 31 years ago: Strider (c) 1989 Capcom Company, Limited. Stand by, Strider. Upon receiving your orders from the commander, you are dropped into the heart of Russia, armed with only your lightning-quick sword. Your task is to infiltrate the Red Army and return enemy secrets to your superiors. Your mission begins in Red Square, but after fighting off KGB attacks there, your clues lead you to the snow-capped mountains of Siberia to battle both the elements and the enemy. If you survive this icy test, your orders are to proceed south to the Lowlands where jungle tribes wait with spears and poison arrows. Now you must return to Moscow to face the Grand Master of the Red Army. It is vital that you get to him before he destroys you or the world will fall under Russian control. The free world relies on your success! - TECHNICAL - Cartridge ID: NES-HX-USA - TRIVIA - Strider for NES was released in July 1989 in North America. - PORTS - * HANDHELDS: [US] Nintendo GBA (sept.19, 2006) "Capcom Classics Mini Mix [Model AGB-BC6E-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55602&o=2 $end $psx=strider, $bio Sony PlayStation disc published 20 years ago: Strider (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111483&o=2 $end $info=strike, $bio Pinball published 42 years ago: Strike (c) 1978 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5593&o=2 $end $st_flop=strike, $bio Atari ST disk. published 33 years ago: Strike (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230299&o=2 $end $info=j6strk10,j6strk10a,j6strk10b,j6strk10c,j6strk10d,j6strk10e,j6strk10f,j6strk10g,j6strk10h,j6strk10i,j6strk10j,j6strk10k, $bio Strike 10 (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41146&o=2 $end $info=sc1str4,sc1str4a, $bio Fruit Machine published 32 years ago: Strike 4 (c) 1988 ELAM. - TECHNICAL - Model 5367 - TRIVIA - Strike 4 was released in March 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21269&o=2 $end $info=m3slight, $bio Strike A Light (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41202&o=2 $end $amigaocs_flop=strikace, $bio Commodore Amiga 500 disk. published 30 years ago: Strike Aces (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75130&o=2 $end $info=sbowling, $bio Arcade Video game published 38 years ago: Strike Bowling (c) 1982 Taito. - TECHNICAL - Runs on three boards : * TOP BOARD : PCB # : KBO70001 KBN00001 DIPSW : 8 position x2 Sound Chips : General Instrument AY8910 (@ 1.248 Mhz) Volume POTs x4 (Master volume + 3 for separate sound levels) * MIDDLE BOARD : PCB # : KBO70002 KBN00002 Main CPU : Intel 8080 (@ 1.9968 Mhz) XTAL : 19.968MHz RAM : 2114 x2 ROMs : 2732 x3 (main program) * BOTTOM BOARD : PCB # : KBO70003 KBN00003 RAM : TMS4060 x32 ROMs : 2716 x3, 2732 x1 PROMs : NEC B406 (1kx4) x2 Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : Trackball - TRIVIA - Released in May 1982 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2682&o=2 $end $ibm5170=strkcomm, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Strike Commander (c) 1992 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232897&o=2 $end $fmtowns_cd=strike, $bio Fujitsu FM Towns CD published 26 years ago: Strike Commander (c) 1994 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110171&o=2 $end $ibm5170=speechpk, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Strike Commander - Speech Pack (c) 1993 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232898&o=2 $end $ibm5170=tactops, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Strike Commander - Tactical Operations (c) 1993 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232899&o=2 $end $fmtowns_cd=strikpls, $bio Fujitsu FM Towns CD published 25 years ago: Strike Commander Plus (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110172&o=2 $end $pc98_cd=strikpls, $bio NEC PC-9821 CD published 25 years ago: Strike Commander Plus (c) 1995 Electronic Arts Victor, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233936&o=2 $end $info=strkfgtr,strkfgtrj, $bio Arcade Video game published 29 years ago: Strike Fighter (c) 1991 Sega. A single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles. - TECHNICAL - Sega Y Board hardware Main CPU : (3x) 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Control : stick Buttons : 3 - TRIVIA - Strike Fighter was released in May 1991 in Japan. As a Japan-only release, Strike Fighter was available as a conversion kit for "G-Loc - Air Battle". The game is a natural successor to 1987's "After Burner" and was later ported over to the Sega CD as "After Burner III". - SERIES - 1. After Burner (1987, Arcade) 2. After Burner II (1987, Arcade) 3. G-Loc - Air Battle (1990, Arcade) 4. R360 - G-Loc Air Battle (1990, Arcade) 5. Strike Fighter (1991, Arcade) 6. Sky Target (1995, Arcade) 7. Sega Strike Fighter (2000, Arcade) 8. After Burner Climax (2006, Arcade) 9. After Burner - Black Falcon (2007, PSP) - STAFF - Designed by : Yu Suzuki - PORTS - * CONSOLES: Sega CD (1992) "After Burner III" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3684&o=2 $end $ibm5150=strkforc, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Strike Force (c) 1987 Keypunch Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132505&o=2 $end $spectrum_cass=sfcobra, $bio Sinclair ZX Spectrum cass. published 34 years ago: Strike Force Cobra (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81314&o=2 $end $cpc_flop=strikefo05,strikefo01,strikefo, $bio Amstrad CPC 464 disk. published 34 years ago: Strike Force Cobra (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128144&o=2 $end $c64_cass=sfcobra, $bio Commodore C64 cass. published 33 years ago: Strike Force Cobra (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229536&o=2 $end $spectrum_cass=sfcobrac, $bio Strike Force Cobra (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219686&o=2 $end $spectrum_cass=sfcobraa, $bio Strike Force Cobra [Model AS135] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220264&o=2 $end $cpc_cass=strikefc, $bio Amstrad CPC cass. published 34 years ago: Strike Force Cobra [Model AS137] (c) 1986 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99401&o=2 $end $electron_cass=sharrier, $bio Acorn Electron cass. published 35 years ago: Strike Force Harrier (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115529&o=2 $end $bbcb_flop_orig=sharrier, $bio Acorn BBC Micro B disk. published 35 years ago: Strike Force Harrier (c) 1985 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125432&o=2 $end $cpc_cass=strikefh, $bio Amstrad CPC cass. published 34 years ago: Strike Force Harrier (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99403&o=2 $end $pcw=strikefh, $bio Amstrad PCW soft. published 34 years ago: Strike Force Harrier (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118352&o=2 $end $cpc_flop=strikefo04,strikefo06,strikefo03,strikefo02,strikefo08,strikefo09, $bio Amstrad CPC 464 disk. published 34 years ago: Strike Force Harrier (c) 1986 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120942&o=2 $end $amigaocs_flop=strikefh, $bio Commodore Amiga 500 disk. published 32 years ago: Strike Force Harrier (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75131&o=2 $end $msx1_flop=strikefh, $bio MSX disk. published 32 years ago: Strike Force Harrier (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109111&o=2 $end $amigaocs_flop=strikefha, $bio Commodore Amiga 500 disk. published 32 years ago: Strike Force Harrier [Budget] (c) 1988 Mirror Image - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75132&o=2 $end $spectrum_cass=strikefo_e, $bio Strike Force Harrier [Model AS351] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220265&o=2 $end $gba=strikefhu, $bio Nintendo GBA cart. published 17 years ago: Strike Force Hydra [Model AGB-AFHE-USA] (c) 2003 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75864&o=2 $end $gba=strikefh, $bio Nintendo GBA cart. published 17 years ago: Strike Force Hydra [Model AGB-AFHP] (c) 2003 Ignition Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75863&o=2 $end $cpc_cass=sasstfrc,sasstfrcmg, $bio Amstrad CPC cass. published 33 years ago: Strike Force SAS (c) 1987 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98988&o=2 $end $snes=sgunnerj, $bio Nintendo Super Famicom cart. published 28 years ago: Strike Gunner S.T.G (c) 1992 Athena Co. Ltd. Strike Gunner is a vertical shooter and adaptation of Tecmo's arcade game originally released in 1991. The action takes place in 2008, as an armada of enemy ships enter the Earth atmosphere and wreaks havoc on its path. Mark and Jane, two elite pilots, have been selected to save the day, and fly their fighter-jets deep behind enemy lines. But before diving into battle and fighting off endless waves of enemy fighters, the player must select a secondary weapon from a extensive list of fifteen : Shield Unit, Homing Missiles, Atomic Missiles, Laser Cannon and so forth. But they come with a twist, and the selected weapon can only be used once per level (as long as its energy bar is full), and another one must be selected for any upcoming level. This certainly adds a lot of strategy to the game, and the player must constantly decide which weapon to equip early in his mission, and which one to save for later stages. The main weapon, a simple vulcan-gun, can nevertheless be slowly upgraded during the game. Strike Gunner also includes a simultaneous two player option. - TECHNICAL - Cartridge ID: SHVC-SG - TRIVIA - Released on March 27, 1992 in Japan for 8900 Yen. Reviews: [FR] March 1992 - Consoles + N.8 (Page 96-97): 82/100 [FR] June 1992 - Joypad N.9: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62239&o=2 $end $snes=sgunner, $bio Nintendo Super NES game published 28 years ago: Strike Gunner S.T.G [Model SNS-SG-USA] (c) 1992 NTVIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63624&o=2 $end $info=v4strike,v4strike2,v4strike2d,v4striked, $bio Strike It Lucky (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34049&o=2 $end $info=j2sirich,j2siricha, $bio Strike It Rich (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61483&o=2 $end $info=m1sirich,m1siricha,m1sirichb,m1sirichc, $bio Strike It Rich (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42350&o=2 $end $info=sc1sir,sc1sira,sc1sirb,sc1sirc, $bio Fruit Machine published 30 years ago: Strike it Rich (c) 1990 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 5773] - TRIVIA - Strike it Rich was released in March 1990 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15151&o=2 $end $coleco=strikeit, $bio Colecovision game published 37 years ago: Strike It! (c) 1983 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53360&o=2 $end $info=strik_l4, $bio Bowler published 28 years ago: Strike Master (c) 1992 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Dot Matrix) Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - STAFF - Strike Master was created by : Mike Boon (MAB), Dick Valosek, Scott Slomiany (Scott Matrix), Matt Booty, Linda Deal, Dan Lee, Bill Pfutzenreuter (Pfutz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8035&o=2 $end $psx=strikpnt, $bio Sony PlayStation disc published 24 years ago: Strike Point (c) 1996 American Technos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111616&o=2 $end $info=j2strk10, $bio Strike Ten (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15804&o=2 $end $ti99_cart=strike3, $bio TI-99-4A soft. published 32 years ago: Strike Three! (c) 1988 Phillips [John Phillips] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84745&o=2 $end $nes=strikwlf, $bio Strike Wolf [Model MGC-014] (c) 19?? TXC Corp. [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76954&o=2 $end $info=sc4strx,sc4strxa,sc4strxb,sc4strxc, $bio Strike X (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1114] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42815&o=2 $end $info=szone_l5,szone_l2, $bio Bowler published 36 years ago: Strike Zone (c) 1984 Williams Electronics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7393&o=2 $end $info=strkzn, $bio Coin-op Misc. game published 26 years ago: Strike Zone (c) 1994 Purple Star. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127187&o=2 $end $info=strkzone, $bio Arcade Video game published 32 years ago: Strike Zone Baseball (c) 1988 Leland Corp. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.66 Mhz), Custom (@ 1.66 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : stick Buttons : 6 - TRIVIA - Released in February 1988. D. Christianson and J. Hubber worked approximately 9 months on this game. They worked for free for almost 3 months to finish the game. - SERIES - 1. World Series - The Season (1985) 2. Baseball The Season II (1987) 3. Super Baseball Double Play Home Run Derby (1987) 4. Strike Zone Baseball (1988) - STAFF - Lead Programmer : Medo Moreno Art Director : Dan Viescas Lead Artist : Dana Christianson Artist : Jerry Huber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2683&o=2 $end $info=sc1strk, $bio Fruit Machine published 22 years ago: Strike (c) 1998 ELAM. - TECHNICAL - Model 6882 - TRIVIA - Strike was released in February 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42166&o=2 $end $cpc_cass=strike, $bio Amstrad CPC cass. published 33 years ago: Strike [Model IA 0170] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99400&o=2 $end $c64_cass=strike, $bio Commodore C64 cass. published 33 years ago: Strike! (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186750&o=2 $end $amigaocs_flop=strikflt, $bio Commodore Amiga 500 disk. published 29 years ago: Strikefleet (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75133&o=2 $end $info=strkforc, $bio Arcade Video game published 29 years ago: Strikeforce (c) 1991 Midway. Strike Force is a side-scrolling shoot-em-up and is the third game in Midway's seminal "Defender" series. Saurian lizard men have overrun all twenty-two planets that form the New Earth Solar System colonies, capturing and mutating the resident humans into reptiles to use as slave labour at their stronghold base, the Saurian 'Mega-Star Apocalypse'. Players fly a spaceship over the surface of the of planets, destroying enemy waves and rescuing humans from the alien invaders, with rescued humans hanging from the underside of the player's ship. Once these tasks have been completed, the mothership arrives to pick up the player's ship, together with any humans they have rescued. Players can decide which planets to attack, when to purchase additional firepower and when to attack the Apocalypse. Strike Force adds several new features to the series. Two players can now share the screen at one time and the surface of each planet is littered with various special weapons that can be picked up and deployed. Humans can be 'mutated' into small green creatures that will fight against the player (although players can still pick them up for points as, with the unmutated humans). The mutants can also use vehicles found on the planet's surface against the player. - TECHNICAL - Midway Y Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Strikeforce was released in February 1991. If you look at the Today's Victors part of the high score screen, you should see the initials DEF for rank 5, END in rank 6, and ER in rank 7; they spell out the word, 'DEFENDER' (as in the game, "Defender"). - TIPS AND TRICKS - * To reach the ultimate bad guy without having to go through the entire enemy starship, you just play the LEFT player, and get yourself killed at the far LEFT end of the starship (the very beginning). When you reincarnate, you'll be at the far RIGHT end of the board, past the wall (or IN the wall if you weren't far enough left). The boss will not appear until you move to the left past where he should be (though things will start firing at you immediately). Kill the boss, get your free credit, start again. ;) * Strategy Tip : kill dreadnaughts with one timewarp and one cluster bomb. You always get the time warp back, plus other goodies. * Score Hogging Tip : clear out all the planets but one, and then fly around from starbase to starbase waiting for dreadnaughts to appear. Pick 'em off using the above method. This gets boring after a while, of course... - SERIES - 1. Defender (1980) 2. Stargate (1981) 3. Strikeforce (1991) 4. Defender 2000 (1996, Atari Jaguar) - STAFF - Programmers : Todd Allen (TRA), Eric Pribyl (ELP) Artists : John Vogel (JCV), Jim Gentile (JPG) Music and Sounds : Chris Granner (C G), Rich Karstens (R K) Staff : Sheridan Oursler (S O), Mark Penacho (MDP), Tim Coman (TIM), John Tobias (JON), Jack E. Haeger (JEH), Eugene Jarvis (EPJ), Ray Czajka (RAY), George N. Petro (GNP), (BUN), (LOF), Al Lasko (A L), Cary Mednick (CMM), Steve Ritchie (SSR), Larry DeMar (LED), Mark Turmell (M T), (MTN), (NLN), (JTK) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2684&o=2 $end $spectrum_cass=strikerc, $bio Sinclair ZX Spectrum cass. published 31 years ago: Striker (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81317&o=2 $end $snes=striker,strikerp, $bio Nintendo Super NES game published 28 years ago: Striker (c) 1992 Elite Systems, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63625&o=2 $end $snes=strikerp1, $bio Nintendo Super NES game published 27 years ago: Striker (c) 1993 Argonaut Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234645&o=2 $end $megadriv=striker,strikerp, $bio Sega Mega Drive game published 26 years ago: Striker (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56909&o=2 $end $spectrum_cass=strikere, $bio Striker (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225866&o=2 $end $orion_cass=striker, $bio Striker (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235207&o=2 $end $saturn=strik96j, $bio Sega Saturn game published 24 years ago: Striker '96 (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59734&o=2 $end $saturn=strik96u, $bio Sega Saturn game published 24 years ago: Striker '96 (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60171&o=2 $end $saturn=strik96, $bio Sega Saturn game published 24 years ago: Striker '96 (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60426&o=2 $end $psx=strik96, $bio Sony PlayStation disc published 24 years ago: Striker 96 (c) 1996 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110994&o=2 $end $cpc_flop=strikeri01,strikeri, $bio Amstrad CPC 464 disk. published 28 years ago: Striker in the Crypts of Trogan Cracked (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123755&o=2 $end $cpc_cass=strikemg, $bio Amstrad CPC cass. published 30 years ago: Striker Manager (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99404&o=2 $end $amigaocs_flop=strikmng, $bio Commodore Amiga 500 disk. published 29 years ago: Striker Manager (c) 1991 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75135&o=2 $end $psx=stkpro2k, $bio Sony PlayStation disc published 20 years ago: Striker Pro 2000 (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111199&o=2 $end $cdi=striker,strikeru, $bio Phillips CD-i published 26 years ago: Striker Pro (c) 1994 Philips Interactive Media, Incorporated. Striker Pro - The best CD-i football game ever, challenges you to put your skills to the test. There's 64 teams worldwide waiting to be chosen for a Friendly, World League or World Cup competition. And remember real rules apply! - TECHNICAL - Model 810 0187 - TRIVIA - Export releases: [US] 310690143-2 - STAFF - Produced by: Simon Golding, Lance Abson, Tim Page - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53092&o=2 $end $info=strikext,strxt_fr,strxt_gr,strxt_it,strxt_sp,strxt_uk,strknew,strxt_it_101, $bio Pinball published 20 years ago: Striker Xtreme (c) 2000 Stern Pinball. It's the International Soccer Championship and your country is in contention for the cup. You're the team's most valuable striker and you've been given one simple job : SCORE GOALS! Sixteen teams have qualified for the tournament and you will need to defeat each one of them in order to celebrate victory. France, U.S.A., Spain, Australia, Germany, Belgium, Sweden, Holland, England, Brazil, Switzerland, Finland, Italy, Canada, Mexico, and Japan are all in contention, with each team becoming increasingly difficult to beat as you advance through the tournament. So use your three flippers and the corner kickback to score goals as the commentator calls out the play-by-play in one of five languages : English, Italian, French, Spanish or German. As team striker, there are several shots that you're being counted on to make: corner kicks, free kicks, throw-in shots, penalty kicks, and shootouts. But the opponent's goalie, with his belly-mounted target, will be there to stop you with each attempt. So as the competition grows more intense, so do your scoring chances in the Xtreme rounds and in both Stadium and Celebration Multi-Ball modes. Good luck striker...the team is counting on you! - TECHNICAL - Cabinet dimensions : H : 75 1/2in., W : 27in., D : 55in., W : 260lbs Sega/Stern Whitestar Model Number : 68 - TRIVIA - Michael Jackson used to own this game (Serial number: 152533). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - SKILLSHOT : Time your plunge to collect one of the displayed awards. MULTIPLAYER : Spell CUP to advance Bonus X. GOALS : Get past defenders and the goalie to collect current goal award (Big points, Beat Country, Xtreme Round). PENALTY KICK : Complete 4 soccer ball targets to light side ramp and spot defender return lane for a penalty kick. SHOOTOUT : Shoot the left hole to spell SHOOTOUT. Then shoot either ramp shot to collect shootout hurry-up award and take a free shot on goal. COUNTRIES : Defeat flashing country when Beat Country is lit at goal. Complete groups to earn extra awards. STADIUM MULTIBALL : Shoot the spinner to light locks. Shoot lit ramps to lock balls in Stadium. During multiball, all red arrows are lit for jackpots. Shoot the side ramp for super jackpot. Shooting a goal always defeats a country and relights all jackpots. FREE : KICK Defeating a country lights free kick on the outlanes (you get the ball back). HALFTIME : Defeating the 2nd country in a group lights halftime. SOCCER BALLS : Making shots, soccer ball targets, and soccer ball combos awards soccer balls. Collecting soccer balls lights vendor for a mystery award. EXTRA : BALL Light extra ball by defeating countries, collecting soccer balls, vendor award, and...? CELEBRATION MULTIBALL : Defeat all countries to start celebration multiball. All shots are always lit for jackpots. Lock all balls for a chance at super shootout for huge points. - STAFF - Art by: Kevin O'Connor Dots/Animation by: Kurt Andersen Mechanics by: Joe Balcer, John Borg, Ray Tanzer Music & Sounds by: Kyle Johnson Software by: Lonnie D. Ropp, Orin Day, Keith P. Johnson Artwork also by: Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5595&o=2 $end $gamegear=striker, $bio Sega Game Gear cart. published 25 years ago: Striker [Model 2551-50] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64883&o=2 $end $info=striker, $bio Pinball published 38 years ago: Striker (c) 1982 Gottlieb. - TECHNICAL - Gottlieb System 80A Model Number : 675 - TRIVIA - 910 units were produced. - STAFF - Design by : John Trudeau, Allen Edwall Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5594&o=2 $end $amigaocs_flop=striker, $bio Commodore Amiga 500 disk. published 28 years ago: Striker [Zool Pack] (c) 1992 Rage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75134&o=2 $end $info=s1945,s1945a,s1945j,s1945nj,s1945k,s1945bl,s1945n, $bio Arcade Video game published 25 years ago: Strikers 1945 (c) 1995 Psikyo. In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF278B (@ 33.8688 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in June 1995. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to a smiley, and 'THAT IS WRONG' appears. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Strikers 1945 II, Strikers 1945 - SGCD-0001) on 20/12/1997. - TIPS AND TRICKS - * Unlock Extra Maintenance : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... * Sexy Pilots Images & Names : if you make a perfect score, you can see how the sexy pilots look and what their names are. In practice, this means getting three gold medals at the end of each stage (for time, accuracy and completion). This should be done in the first loop of the game, the pilot of the plane you chose will be seen at the end of this first loop. Two pilots will be seen if it's a two-player game. The pilots can also be seen in the Extra Maintenance menu. - SERIES - 1. Strikers 1945 (1995) 2. Strikers 1945 II (1997) 3. Strikers 1945 Plus (1999) 4. Strikers 1999 (1999) - STAFF - Staff : Jun-ichi Niwa, Shin Nakamura, R.J. Bashmet, Hyoue Ogawa, Wataru Yamazaki, Hideyuki Oda, Youko Tsukagoshi, Hiromi Tanegashima, Masaki Izutani, Ikuya Yoshida, Norikazu Takemori, Toshinori Sugita, Seiki -SSS- Sato, Shiori Saito, Yusataro - PORTS - * CONSOLES: [JP] Sega Saturn (june.28, 1996) "Strikers 1945 [Model T-14407G]" [JP] Sony PlayStation (jul.19, 1996) "Strikers 1945 [Model SLPS-00407]" Sony PlayStation 2 (JP] (Aug. 05, 2004, "Strikers 1945 I&II [Psikyo Shooting Collection Vol.1] [Model SLPM-62515]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2685&o=2 $end $info=s1945ii, $bio Arcade Video game published 23 years ago: Strikers 1945 II (c) 1997 Psikyo. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - Strikers 1945 II was released in October 1997. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys. Scitron / Gamest released a limited-edition soundtrack album for this game (Strikers 1945 II, Strikers 1945 - SGCD-0001) on 20/12/1997. - TIPS AND TRICKS - * Unlock Extra Maintenance : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu (Stage Select - buggy!, BG Test). - SERIES - 1. Strikers 1945 (1995) 2. Strikers 1945 II (1997) 3. Strikers 1945 Plus (1999) 4. Strikers 1999 (1999) - STAFF - Staff : Yoshiyuki Takami, Shin Nakamura, Hiroshi Yamada, Shiori Saito, Naozumi Yorichika, Hideyuki Oda, Yoko Tsukagoshi, Masaki Izutani, Norikazu Takemori, Emi Taniguchi, Keisuke Takagi, Hideto Kamioka, Keizo Fujita, Kunio Asahara, Kenichi Fujita, Kunihiko Nogomi - PORTS - * CONSOLES: [JP] Sega Saturn (oct.22, 1998; "Strikers 1945 II [Model T-20402G]") [JP] Sony PlayStation (oct.22, 1998; "Strikers 1945 II [Model SLPS-01637]") [JP] Sony PlayStation (sept.28, 2000; "Strikers 1945 II [SuperLite 1500 Series] [Model SLPM-86631]") [JP] Sony PS2 (aug.05, 2004; "Strikers 1945 I&II [Psikyo Shooting Collection Vol.1] [Model SLPM-62515]") [JP] Sony PS2 (jul.14, 2005; "Strikers 1945 I&II [Psikyo Shooting Collection Vol.1] [Taito Best] [Model SLPM-62653]") [EU] Sony PS2 (jul.16, 2004; "1945 I&II The Arcade Games [Model SLES-51741]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2686&o=2 $end $saturn=s1945ii, $bio Sega Saturn game published 22 years ago: Strikers 1945 II (c) 1998 Psikyo. - TECHNICAL - [Model T-20402G] - TRIVIA - Developed by Kuusou Kagaku, Strikers 1945 II for Saturn was released on October 22, 1998 in Japan by Psikyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48045&o=2 $end $info=s1945p, $bio SNK Neo-Geo MVS cart. published 21 years ago: Strikers 1945 Plus (c) 1999 Psikyo. After inserting quarters and hitting the Start button, the player chooses one of 6 planes (plus 1 hidden plane) or can opt for a random choice. The available fighters are : * P-38 Lightning * Vought XF5U 'Flying Pancake' * Spitfire Mk. VI * Zero Type 52 * Focke Wulf Ta 152 * Fiat G.56 * XP-55 Ascender (Hidden) The first 4 stages are in random order, while the last 4 are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique 'supershot' which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a Bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds. After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the 4 bosses that are randomly chosen and the 6th boss is changed. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0254 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot/Supershot, [B] Support attack - TRIVIA - Released in December 1999. This is an updated version of "Strikers 1945 II" and is exclusive to the Neo-Geo. This is Psikyo's first and only game developed and released for the Neo-Geo MVS (but was not released on the Neo-Geo AES home console). The game forbids the initials 'SEX' or 'KKK' on the high score table. If you try, they get changed to 3 smileys. - TIPS AND TRICKS - * Play as Ascender : At the selection screen, highlight the '?' symbol and press Down+A+B. * Play as Ascender (Alternate) : Highlight the '?' symbol and press Up, Down, Up, Down, UP(x4), Down. Ascender should appear. - SERIES - 1. Strikers 1945 (1995) 2. Strikers 1945 II (1997) 3. Strikers 1945 Plus (1999) 4. Strikers 1999 (1999) - STAFF - Composers : Masaki Izutani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2688&o=2 $end $psx=s1945, $bio Sony PlayStation disc published 19 years ago: Strikers 1945 (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111161&o=2 $end $saturn=s1945,s1945a, $bio Sega Saturn game published 24 years ago: Strikers 1945 (c) 1996 Atlus Company, Limited. - TECHNICAL - GAME ID: T-14407G - TRIVIA - Strikers 1945 for Saturn was released on June 28, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48041&o=2 $end $info=s1945iii, $bio Arcade Video game published 21 years ago: Strikers 1999 (c) 1999 Psikyo. Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts! - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Strikers 1999 was released in October 1999 in Japan. Export releases: This game is known outside Japan as Strikers 1945 III. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to three smileys. The Chaos Queen is the only boss in the game that is pure organic, unlike the others, which are robotics. Scitron & Art released a limited-edition soundtrack album for this game (Strikers 1999 - SCDC-00004) on 21/01/2000. - TIPS AND TRICKS - * Maintenance Code : in test mode, enter this code... 8-1-6-5-0 Maintenance Mode 0-1-9-9-9 Secret Command Enabled (X-36 is available by pressing 'Up' on random box). 8-1-6-3-0 Secret Random Enabled (X-36 is available on Random Box with luck). 8-1-6-2-0 Secret All Disabled (X-36 is not available). 8-1-6-1-0 All Data Erased. 1-2-3-4-5 Reset Scores. * Technical Bonus : each boss, excluding the last one, has a weak point called 'the core' that is exposed outside for some few seconds. When the player airplane gets close to it at a fixed distance, it turns red. It is possible to defeat the boss quickly by attacking intensively the core at that point in time. The Technical Bonus is added if you destroy the core. * Super Shot : when an enemy plane is shot the energy accumulates in the level gauge. When there's enough energy accumulated in the level gauge the super shot can be discharged by pressing continously the shot button. While the super shot is discharging the energy of the level gauge keeps decreasing. When energy becomes 0 the super shot stops being able to shoot. In Strikers 1945 III a cancellation function was attached to the super shot so the energy at the level gauge can be preserved. - SERIES - 1. Strikers 1945 (1995) 2. Strikers 1945 II (1997) 3. Strikers 1945 Plus (1999) 4. Strikers 1999 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2687&o=2 $end $info=stk_sprs, $bio Pinball published 42 years ago: Strikes and Spares (c) 1978 Bally. - TECHNICAL - Bally MPU AS-2518-17 (Chime) Model Number : 1135 Main CPU : M6800 (@ 475 KHz) - TRIVIA - Released in June 1978. 12,820 units were produced. The development of this game took 11 months (started in August 77). Artist Kevin O'Connor said at the 2004 Texas Pinball Festival that the girl in the backglass is a fantasy girl and was not based on an actual person. This was the first backglass O'Connor designed himself. - STAFF - Designer : Gary Gayton Artwork : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5535&o=2 $end $info=snspares,snspares1,snspares2, $bio Bowler published 25 years ago: Strikes n' Spares (c) 1995 Gottlieb / Premier Technology. - TECHNICAL - Model number : N111 - TRIVIA - 750 units were produced. - STAFF - Design : Ray Tanzer, John Buras Art : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7392&o=2 $end $cpc_flop=stringvi, $bio Amstrad CPC 464 disk. published 27 years ago: String Viewer 1.1 (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124080&o=2 $end $mo5_cass=strip21,strip21b,strip21c,strip21a, $to7_cass=strip21,strip21a, $bio Thomson MO5/TO7 cass. published 35 years ago: Strip 21 (c) 1985 Lahbib [Patrick Lahbib]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108557&o=2 $end $orao=stripajn, $bio PEL Varazdin Orao cass. published 35 years ago: Strip Ajnc (c) 1985 Bistrovic, Z. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237443&o=2 $end $cpc_flop=stripbal01,stripbal, $bio Amstrad CPC 464 disk. published 25 years ago: Strip Ball (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128243&o=2 $end $cpc_flop=stripbla, $bio Strip Black Jack (c) 19?? Demoniak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124269&o=2 $end $pce=stripf2, $bio NEC PC-Engine HuCARD published 27 years ago: Strip Fighter II (c) 1993 Game Express - TRIVIA - Original price: 9,800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58736&o=2 $end $x68k_flop=stripfgt, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Strip Fighter II (c) 1993 Nankoku Byouyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88642&o=2 $end $x68k_flop=stripfg2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Strip Fighter II Sutonyan Dash (c) 1993 Nankoku Byouyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88643&o=2 $end $orao=stripgam, $bio Strip Game Ajnc (c) 19?? KMI Borovo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237428&o=2 $end $c64_cass=spoker, $bio Commodore C64 cass. published 36 years ago: Strip Poker (c) 1984 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53722&o=2 $end $c64_flop_orig=spoker, $bio Commodore C64 disk. published 36 years ago: Strip Poker (c) 1984 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=161649&o=2 $end $cpc_cass=stripp, $bio Amstrad CPC cass. published 35 years ago: Strip Poker (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99405&o=2 $end $cpc_flop=strippok,strippok0e,strippok07, $bio Amstrad CPC 464 disk. published 35 years ago: Strip Poker (c) 1985 Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120760&o=2 $end $mz700_cass=spoker, $bio Sharp MZ-700 cass. published 34 years ago: Strip Poker (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131764&o=2 $end $adam_flop=strippok, $bio Coleco Adam disk. published 31 years ago: Strip Poker (c) 1989 ADAMzap Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110012&o=2 $end $pcw=strpoker, $bio Strip Poker (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118333&o=2 $end $c64_cass=spokerc, $bio Strip Poker (c) 19?? CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229600&o=2 $end $c64_cass=spoker2, $bio Commodore C64 cass. published 32 years ago: Strip Poker 2 (c) 1988 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188221&o=2 $end $spectrum_cass=strippok, $bio Strip Poker 2+ (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219075&o=2 $end $spectrum_cass=strippok_a,strippok_c, $bio Strip Poker 2+ (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225773&o=2 $end $cpc_flop=anistrips,anistrips1, $bio Amstrad CPC 464 disk. published 33 years ago: Strip Poker Animado (c) 1987 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120764&o=2 $end $cpc_flop=anistripf, $bio Amstrad CPC 464 disk. published 35 years ago: Strip Poker Anime Par Sylvia (c) 1985 Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120765&o=2 $end $cpc_flop=strippok01, $bio Amstrad CPC 464 disk. published 33 years ago: Strip Poker Cracked (c) 1987 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120761&o=2 $end $apple2gs=spoker2, $bio Apple IIGS disk. published 33 years ago: Strip Poker II (c) 1987 Artworx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115228&o=2 $end $amigaocs_flop=spoker2, $bio Commodore Amiga 500 disk. published 32 years ago: Strip Poker II (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75136&o=2 $end $cpc_cass=stripp2p, $bio Amstrad CPC cass. published 32 years ago: Strip Poker II Plus (c) 1988 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99407&o=2 $end $bbcb_cass=spoker2p, $electron_cass=spoker2p, $bio Acorn BBC/Electron cass. published 31 years ago: Strip Poker II Plus (c) 1989 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52479&o=2 $end $amigaocs_flop=spoker2p,spoker2pdd1, $bio Commodore Amiga 500 disk. published 32 years ago: Strip Poker II+ (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75137&o=2 $end $msx1_cass=strpok2p,strpok2pa, $bio MSX cass. published 32 years ago: Strip Poker II+ (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95020&o=2 $end $cpc_flop=strippok09,strippok0a,strippok06,strippok05,strippok0c, $bio Amstrad CPC 464 disk. published 32 years ago: Strip Poker II+ (c) 1988 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120762&o=2 $end $cpc_flop=strippok04, $bio Amstrad CPC 464 disk. published 32 years ago: Strip Poker II+ (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120763&o=2 $end $msx1_flop=strpok2p, $bio Strip Poker II+ cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230154&o=2 $end $cdi=spokrliv, $bio Phillips CD-i published 25 years ago: Strip Poker Live (c) 1995 Green Pig Production. You'll play with the most fascinating international models, waiting to strip for you. You can choose from Julie, a Swedish blonde, Ombretta, the beautiful Mediterranean brunette, the tempting Aysha, just arrived from Maui, the refined Christine from Paris... or if you prefer, Roby, the athlete... The decision is up to you to pass or call. Have fun! - TECHNICAL - Model IM99002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53093&o=2 $end $cd32=strippot, $bio Commodore Amiga CD32 published 26 years ago: Strip Pot (c) 1994 Guildhall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106973&o=2 $end $pc98=striprol, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Strip Roulette (c) 1991 Studio Milk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90734&o=2 $end $pc98=striprkh, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Strip Roulette - Kageki Hen (c) 1991 Studio Milk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90735&o=2 $end $pc98=striprlh, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Strip Roulette - Lolita Hen (c) 1993 Studio Milk. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90736&o=2 $end $cpc_flop=striptak01,striptak,striptak02, $bio Strip Takin (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128244&o=2 $end $info=steaser, $bio Arcade Video game published 27 years ago: Strip Teaser (c) 1993 Unknown. An Italian card game with nude girls. - TECHNICAL - Main CPU : Motorola 68000 Palette colors : 512 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4250&o=2 $end $x07_cass=stripx07, $bio Canon X-07 type-in published 34 years ago: Strip X07 (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138589&o=2 $end $tvc_flop=stripfrg,stripfrga, $bio Strip-Forgó (c) 198? Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112369&o=2 $end $tvc_cass=stripfor,stripfora, $bio Strip-forgó (c) 198? Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112529&o=2 $end $cdi=strippok, $bio Phillips CD-i published 26 years ago: Strip-Poker Pro (c) 1994 Hot Stage. Are you ready for an antalising evening? On you television screen Michael, Max, Lucy, Jane and Nadia are going to try and beat you at poker but not just any sort of poker! They want you to play strip-poker!! You have no doubt already understood that you will have to sharpen your game and playing tactics if you do not want to finish the night in your boxer-shorts! On the other hand you will be well rewarded if you manage to beat Jane, Lucy or Nadia, each one as sexy and seductive as the other. Or indeed Max or Michael who are both slick muscular play-boys. - TECHNICAL - Model 812 0142 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53094&o=2 $end $bbcb_cass=strip2, $bio Stripper II (c) 19?? Aggressive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52480&o=2 $end $x68k_flop=strokex, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Stroke.x (c) 1991 Etou Hiroshi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88644&o=2 $end $cpc_flop=strolchg, $bio Amstrad CPC type-in published 34 years ago: Strolch (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124334&o=2 $end $info=strlink, $bio Strong Link (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12012&o=2 $end $info=strongx, $bio Arcade Video game published 38 years ago: Strong X (c) 1982 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32413&o=2 $end $info=sarpc, $bio Computer published 23 years ago: StrongARM Risc PC (c) 1997 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228946&o=2 $end $fmtowns_cd=strongh, $bio Fujitsu FM Towns CD published 26 years ago: Stronghold (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110317&o=2 $end $spectrum_cass=strnghld,strnghldj, $bio Sinclair ZX Spectrum cass. published 13 years ago: Stronghold (c) 2007 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226577&o=2 $end $pc98=strongh, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Stronghold - Koutei no Yousai (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90737&o=2 $end $a2600=strongh, $bio Atari 2600 cart. published 37 years ago: Stronghold (c) 1983 CommaVid. In STRONGHOLD you control a small spacecraft which you pilot on an assault against a well defended asteroid. Your goal is to neutralize the asteroid's defenses by destroying the Command Crawler that controls them. First you must survive a barrage of drones launched from the surface. As you maneuver to blast through the shields that protect the Command Crawler, interceptors home in on your ship and patrollers hover above the shields. When the shields are breached, the Command Crawler itself begins to return your fire. If you can destroy the Command Crawler, a new and better defended asteroid awaits. - TECHNICAL - Model CM009 - SCORING - For each section of shield you knock out, 10 points are scored. Destroying a drone, patroller or interceptor scores 20 points. Destroying a Command Crawler scores 90 points. - TIPS AND TRICKS - Remember that you can't shoot directly to either side. Don't get 'outflanked' by an attacker coming from the side. Watch out for rapidly entering attackers. Stay away from the top and bottom of the screen when new attackers are likely to come in. To keep track of the position of the Command Crawler without looking down at it, listen to the sound as it moves on the asteroid's surface. The louder the sound, the nearer it is to your ship. When it is directly beneath and locked on to fire, a shrill warning alarm is given. Opportunities may arise to dive under the patrollers and blast the shields, but a poorly timed attempt is likely to be fatal. To survive the faster drone assaults, shoot a few to break up their pattern and then concentrate on dodging them. - STAFF - Programmer: Joseph Biel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51053&o=2 $end $c64_cass=strontium, $bio Commodore C64 cass. published 36 years ago: Strontium Dog and the Death Gauntlet (c) 1984 Quicksilva. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187197&o=2 $end $cpc_cass=stroper, $bio Amstrad CPC cass. published 28 years ago: Stroper [Model AM-1259] (c) 1992 Zigurat Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99409&o=2 $end $hp9845b_rom=strucprg, $bio Structured Programming (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236827&o=2 $end $svi318_cass=struggle, $bio Spectravideo SV 318 cass. published 35 years ago: Struggle for Livelihood (c) 1985 Choice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118573&o=2 $end $cpc_flop=struktur, $bio Amstrad CPC type-in published 32 years ago: Struktur-Basic (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119840&o=2 $end $pc98=strush, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Strush (c) 1991 Orange House - TECHNICAL - BARCODE: 4959087800101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90738&o=2 $end $cpc_cass=stryfe, $bio Amstrad CPC cass. published 34 years ago: Stryfe - The Everlasting Battle (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99410&o=2 $end $cpc_flop=stryfeth04,stryfeth01,stryfeth,stryfefd,stryfeth03,stryfeth06, $bio Amstrad CPC 464 disk. published 34 years ago: Stryfe - The Everlasting Battle (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122977&o=2 $end $cpc_flop=stryfeth05, $bio Amstrad CPC 464 disk. published 34 years ago: Stryfe - The Everlasting Battle Trained (c) 1986 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122978&o=2 $end $cpc_flop=stryfeth02, $bio Amstrad CPC 464 disk. published 34 years ago: Stryfe - The Everlasting Battle [Model 61851338] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122979&o=2 $end $cpc_cass=stryfez, $bio Amstrad CPC cass. published 34 years ago: Stryfe [Model 61731337] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99411&o=2 $end $spectrum_cass=stryker, $bio Sinclair ZX Spectrum cass. published 28 years ago: Stryker - In the Crypts of Trogan [Model 2669] (c) 1992 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81321&o=2 $end $cpc_cass=stryker, $bio Amstrad CPC cass. published 28 years ago: Stryker in the Crypts of Trogan [Model 3671] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99412&o=2 $end $bbcm_cass=strykrun, $bio Acorn BBC Master cass. published 34 years ago: Stryker's Run (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231821&o=2 $end $bbcmc_flop=strykrun, $bio Acorn BBC Master compact disk. published 34 years ago: Stryker's Run (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231868&o=2 $end $electron_cass=strykun, $bio Acorn Electron cass. published 34 years ago: Stryker's Run (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115511&o=2 $end $bbcb_flop_orig=strykrun, $bio Acorn BBC Micro B disk. published 34 years ago: Stryker's Run (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125544&o=2 $end $bbcb_cass=strykrun, $bio Acorn BBC/Electron cass. published 34 years ago: Strykers Run (c) 1986 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52481&o=2 $end $st_flop=stryx, $bio Atari ST disk. published 31 years ago: Stryx (c) 1989 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230303&o=2 $end $amigaocs_flop=stryx, $bio Commodore Amiga 500 disk. published 30 years ago: Stryx (c) 1990 Psyclapse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75138&o=2 $end $gbcolor=stuartl, $bio Nintendo Game Boy Color game published 19 years ago: Stuart Little - The Journey Home [Model CGB-BJIE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68823&o=2 $end $gbcolor=stuartla, $bio Nintendo Game Boy Color game published 19 years ago: Stuart Little - The Journey Home [Model CGB-BJIX-EUR] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68822&o=2 $end $gba=stuartl2, $bio Nintendo GBA cart. published 18 years ago: Stuart Little 2 [Model AGB-ASLE-USA] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75865&o=2 $end $gba=stuartl2f, $bio Nintendo GBA cart. published 18 years ago: Stuart Little 2 [Model AGB-ASLP-EUR] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75866&o=2 $end $psx=stuartl2, $bio Sony PlayStation disc published 18 years ago: Stuart Little 2 (c) 2002 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110873&o=2 $end $cpc_cass=studpokr, $bio Amstrad CPC cass. published 35 years ago: Stud Poker/Stud Jack (c) 1985 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99413&o=2 $end $to_flop=studio,studioa, $bio Thomson TO disk. published 34 years ago: Studio (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108027&o=2 $end $to7_cart=studio, $bio Thomson TO7 cart. published 34 years ago: Studio (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108641&o=2 $end $pc8801_flop=sflapd4, $bio NEC PC-8801 Series disk. published 29 years ago: Studio Flapper Ongaku Disk 4 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92968&o=2 $end $pc8801_flop=sflapd5, $bio Studio Flapper Ongaku Disk 5 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92969&o=2 $end $pc98=studiopl, $bio Studio Pal CG Shuu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90739&o=2 $end $pc8801_flop=studiok2, $bio Studio-K2 Disk Vol.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92970&o=2 $end $apple2_cass=studyaid, $bio Apple II cass. published 40 years ago: Study Aide (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136022&o=2 $end $apple2_cass=mmstukey, $bio Apple II cass. published 42 years ago: Study Aide + Keyboard Organ (c) 1978 Magnemedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136012&o=2 $end $nes=studygam, $bio Study and Game 32 in 1 (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76955&o=2 $end $nes=studybox, $bio Study Box (c) 19?? Fukutake Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54658&o=2 $end $apple2_flop_clcracked=mcstgd14, $bio Apple II disk. published 36 years ago: Study Guide [Model MECC-A126] (c) 1984 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230802&o=2 $end $specpls3_flop=stufmabd, $bio Stuff Me Another Big Disk (c) 19?? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147787&o=2 $end $info=stuntair, $bio Arcade Video game published 37 years ago: Stunt Air (c) 1983 Nuova Videotron A Sega's "Star Jacker" bootleg. - TRIVIA - Stunt Air was released in October 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72291&o=2 $end $c64_cass=stuntbk, $bio Commodore C64 cass. published 36 years ago: Stunt Bike (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229587&o=2 $end $c64_cass=stuntbks, $bio Commodore C64 cass. published 32 years ago: Stunt Bike (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187110&o=2 $end $spectrum_cass=stuntbik,stuntbik_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Stunt Bike Simulator (c) 1988 Silverbird Software You are Chad Adams, ace stuntman. In order to show the rest of the stuntmen how good you are, you have set yourself a number of tasks. Swoop down from your hang-glider to your bike, jump logs, speed through the fire-hoop, catch and drive into the lorry, then clamber up to your helicopter and away, the best in the business! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81324&o=2 $end $cpc_cass=stuntsim, $bio Amstrad CPC cass. published 32 years ago: Stunt Bike Simulator (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99414&o=2 $end $cpc_flop=stuntbik,stuntbik02,stuntbik03, $bio Amstrad CPC 464 disk. published 32 years ago: Stunt Bike Simulator Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123530&o=2 $end $cpc_flop=stuntbik01, $bio Amstrad CPC 464 disk. published 32 years ago: Stunt Bike Simulator Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123529&o=2 $end $amigaocs_flop=stuntcar, $bio Commodore Amiga 500 disk. published 31 years ago: Stunt Car Racer (c) 1989 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75139&o=2 $end $spectrum_cass=stuntcar, $bio Sinclair ZX Spectrum cass. published 31 years ago: Stunt Car Racer (c) 1989 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81325&o=2 $end $spectrum_cass=stuntcar_b, $bio Stunt Car Racer (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219359&o=2 $end $spectrum_cass=stuntcar_d, $bio Stunt Car Racer (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219439&o=2 $end $cpc_cass=stuntcare, $bio Amstrad CPC cass. published 30 years ago: Stunt Car Racer (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99416&o=2 $end $cpc_flop=stuntcar01,stuntcar04,stuntcar05,stuntcar06,stuntcar07,stuntcar08, $bio Amstrad CPC 464 disk. published 30 years ago: Stunt Car Racer (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122980&o=2 $end $cpc_flop=stuntcar, $bio Amstrad CPC 464 disk. published 30 years ago: Stunt Car Racer (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122981&o=2 $end $cpc_flop=stuntcar09, $bio Amstrad CPC 464 disk. published 30 years ago: Stunt Car Racer - Extended Version Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122982&o=2 $end $cpc_cass=stuntcar, $bio Amstrad CPC cass. published 30 years ago: Stunt Car Racer - Normal Version (c) 1990 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99415&o=2 $end $cpc_flop=stuntcar03, $bio Amstrad CPC 464 disk. published 30 years ago: Stunt Car Racer - Normal Version Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122983&o=2 $end $info=stuntcyc, $bio Arcade Video game published 44 years ago: Stunt Cycle (c) 1976 Atari. Daredevil thrills. A fantastic motorcycle jump and stunt attraction. Realistic handlegrip throttle control accelerates motorcycle. Riders try to jump over an increasing number of buses without crashing--more than 8, it's a wipeout! The roar of acceleration, crashing, the cheer of the crowd--high speed wheelies over more and more buses add to the excitement. - TRIVIA - Released in January 1976. Early versions of the Stunt Cycle hardware had a blue jumper wire that was added to the boardset that went to every single chip on the board. - PORTS - * OTHERS: Atari "Stunt Cycle [Model C450]" (1977) [US] Sears "Motocross [Model 99729]" (1977) [US]: contains 20 games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3401&o=2 $end $a2600=stuntcyc, $bio Atari 2600 cart. published 40 years ago: Stunt Cycle (c) 1980 Atari, Incorporated. - TRIVIA - Unreleased prototype. Only one TIA sound register is used in the game. There are three types of sounds, acceleration, wipeout, and a ding ding ding when you successfully make a jump. Each sound cancels out the other. - SCORING - Scoring indicated on the right indicates successful jumps, starts with 1 'gimme' point. Score on the left indicates missed jumps. 1 point earned for each jump. You get a total of 9 jumps per game. Each successful jump adds another 'car' or level of distance between the ramps. If you miss a jump, you have to redo that level. Therefore at any point, your right hand score always indicates the number of cars you are jumping over. In attract mode, not only do the colors cycle, but the bike will pop wheelies. Games 7-9 feature a hybrid physics model where the "mid air" trick works but the bike is otherwise sensitive to wipeouts for the rest of the track. - STAFF - Programmer: Bob Polaro - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51054&o=2 $end $nes=stuntkid, $bio Nintendo NES cart. published 28 years ago: Stunt Kids (c) 1992 Camerica Race against the clock as fast as your mean wheels will carry you, Don't take a tumble over each set of dangerous and challenging obstacles. Dozens of courses await with Ramps, Barrels, Walls, Hydrants, Girders, and creatures. Beat your opponent in your race to victory, Bonus points, and the winners cup. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55603&o=2 $end $cpc_flop=stuntman01, $bio Amstrad CPC 464 disk. published 28 years ago: Stunt Man Seymour (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121790&o=2 $end $cpc_cass=stuntsey, $bio Amstrad CPC cass. published 28 years ago: Stunt Man Seymour [Model 3723] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99418&o=2 $end $a2600=stuntman, $bio Atari 2600 cart. published 37 years ago: Stunt Man (c) 1983 Panda, Inc. - TECHNICAL - Model 105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51055&o=2 $end $snes=stuntfxu, $bio Nintendo Super NES game published 26 years ago: Stunt Race FX (c) 1994 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNS-CQ-USA - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 87% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63627&o=2 $end $snes=stuntfx,stuntfxp, $bio Nintendo Super NES game published 26 years ago: Stunt Race FX [Model SNSP-CQ-FAH] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63626&o=2 $end $archimedes=stuntr2k, $bio Acorn Archimedes disk. published 27 years ago: Stunt Racer 2000 (c) 1993 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115951&o=2 $end $archimedes=stuntr2kx, $bio Acorn Archimedes disk. published 26 years ago: Stunt Racer 2000 - Extra Tracks (c) 1994 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127094&o=2 $end $n64=stuntrac, $bio Nintendo 64 cart. published 20 years ago: Stunt Racer 64 (c) 2000 Midway Home Entertainment. 3YK meets the '50's in this hep-cat racer. Groovy, daddy-o! In the far future as Boss Game Studios sees it, jaded technophiles blend turbocharged racing with the coolest auto styles from the Age of Elvis. The result: some of the most reckless roddin' fun to hit the N64 in many a moon. Given the oodles of racers on our favorite platform, those are high words of praise indeed. Visually, SR64 is an ambitious blend of '50s car kitsch (jumbo grilles, wood paneling) with futuristic roller-coaster action on 12 cleverly designed tracks. The game looks great, especially in the letterboxed high-res mode (you'll need an Expansion Pak). Undergirding the warp-speed hijinks is a rock-solid game engine based in World Driver: Championship, Boss Game's 1999 critical success. According to the game's wacky but consistent physics, you'll stick to the pavement like a baby to a lollipop, unless you slip through a guardrail or drive across one of the luridly marked jumps. Once you get used to cresting Everest-like rises at 140 mph without leaving the ground, you're halfway to mastering SR64. The game doesn't offer Diddy Kong Racing-ish missiles, although you'll come across the occasional nitro. Your big weapon is your car, which you can use to shove rivals around. Hence weight is a key parameter to keep in mind when choosing a car, along with power, handling, boost and thrust (for executing dizzying stunts). SR64 offers 14 cars, including a couple of hard-to-unlock supermobiles. At game's start, though, you'll only have keys to four scrumptious-looking but so-so performers. Snatch coins from the course to pay for upgrades immediately, but your long-term plans should include trading up to more capable sets of wheels. Much as they did in WDC, solo players are able to enter five successive leagues and spend their winnings on performance upgrades. Players can also win money by pulling off wild mid-air stunts and pocketing coins on the courses. Just for fun, there's a couple of one-player stunt arenas. Even though Stunt Racer 64 faces stiff competition in the jam-packed field of N64 racing Paks, connoisseurs of frenetic action and nifty graphics will want to take it for a spin. They might be very pleasantly surprised. - TECHNICAL - GAME ID: NUS-NR3E-USA - TRIVIA - Stunt Racer 64 (formerly Stunt Racer 3000) was released on October 01, 2000 in the USA as a rental-only title. - STAFF - BOSS GAME STUDIOS STAFF Lead Programmer: Chris Pink 3D Engine Programmer: Brian Fehdrau Physics Programmer: Derek Rhys Creech Interface Programmer: Richard Le Lead and Character Artists: Pat Clark Lead Track Artist: John Buffler Track Artists: David Beetlestone, Allen Freeman, Gabriel García, Greg Ipp, Colin Kawakami, Tareh Kryger, Lynwood Montgomery, Shane White Lead Car Artist: Gabriel García Car Artists: John Carlton, Colin Kawakami Interface Art: Kaari King 3D Interface Art: David Beetlestone, Lynwood Montgomery Character Dialog & Bios: Rob Stevens Sound Effects: Devin Hurd Music: Devin Hurd Technical Director: Rob Povey Design Director: Brian McNeely VP, Product Development: Colin Gordon President, Boss Game Studios: Martin Rae Special Thanks: John McCaw Jr., Stan McCammon, our friends at Orca Bay, Dave Sheffels, Hillary Sich, Karen Seard, Amber Devine, Randy Hardy MIDWAY PRODUCTION TEAM Producer: Kevin Potter Associate Producer: Sean Wilson Assistant Producer: Ed Duran Testing Manager: Hans Lo Testing Supervisor: Seth McNew Lead Product Analyst: Eric Narvaez Technical Standards Analysts: Kevin Pimentel, Ajamu Shaw Product Analysts: Jon Malone, John F. Kaiser III, Raymond Veerkamp, Stephen Davis, Matt Jenkins, Lee Fletcher, Weston Boucher, Malcolm Scott Product Marketing Manager: Derryl Depriest Special Thanks: Deborah K. Fulton, Nancy Ramsey, Erwin Gasmin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57993&o=2 $end $amigaocs_flop=stuntrck, $bio Commodore Amiga 500 disk. published 31 years ago: Stunt Track Racer (c) 1989 MicroPlay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75140&o=2 $end $info=styphp, $bio Arcade Video game published 19 years ago: Stunt Typhoon Plus (c) 2001 Taito. - TECHNICAL - Runs on the "Taito Type Zero" hardware. - TRIVIA - Stunt Typhoon Plus was released in April 2001 in Japan. - SERIES - 1. Stunt Typhoon (2001) 2. Stunt Typhoon Plus (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4837&o=2 $end $spectrum_cass=seymstnt, $bio Sinclair ZX Spectrum cass. published 28 years ago: Stuntman Seymour (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID : 2721 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81326&o=2 $end $gba=stuntmanu, $bio Nintendo GBA cart. published 17 years ago: Stuntman [Model AGB-AUXE-USA] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75868&o=2 $end $gba=stuntman, $bio Nintendo GBA cart. published 17 years ago: Stuntman [Model AGB-AUXP] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75867&o=2 $end $ibm5150=stunts, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Stunts (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132506&o=2 $end $ibm5150=stunts35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Stunts (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132637&o=2 $end $astrocde=stweek, $bio Stweek (c) 19?? Bally Mfg. Co. This is not a game, it's a Sound Tweeker program that gives direct access to the music registers. - TRIVIA - It was used as an in-house programming tool to make sound effects and music for other cartridges. - STAFF - Written by: Scot L. Norris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86841&o=2 $end $bbc_rom=style, $bio Acorn BBC ROM published 29 years ago: Style (c) 1991 SCET - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240349&o=2 $end $ibm5150=styx, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Styx (c) 1983 Windmill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83704&o=2 $end $spc1000_cass=styxmon, $bio Styx Monitor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83554&o=2 $end $spectrum_cass=styx, $bio Sinclair ZX Spectrum cass. published 37 years ago: Styx (c) 1983 Bug Byte - TECHNICAL - GAME ID: BBS00 103 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81327&o=2 $end $tvc_flop=su1, $bio SU 1 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112201&o=2 $end $tvc_flop=su2, $bio SU 2 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112202&o=2 $end $tvc_flop=su3, $bio SU 3 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112203&o=2 $end $tvc_flop=su4, $bio SU 4 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112204&o=2 $end $tvc_flop=su5, $bio SU 5 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112205&o=2 $end $tvc_flop=su6, $bio SU 6 (c) 198? Octasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112206&o=2 $end $info=suhosong, $bio Arcade Video game published 23 years ago: Su Ho Seong (c) 1997 SemiCom. - TRIVIA - Released in April 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83035&o=2 $end $spectrum_cass=sinclair_bf, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 100: Double Hits 1 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146174&o=2 $end $spectrum_cass=sinclair_bh, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 101: Double Hits 2 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146175&o=2 $end $spectrum_cass=sinclair_bj, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 102: Double Hits 3 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146176&o=2 $end $spectrum_cass=sinclair_bl, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 103: Double Hits 4 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146177&o=2 $end $spectrum_cass=sinclair_bn, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 104: Double Hits 5 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146178&o=2 $end $spectrum_cass=sinclair_bp, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 105: Six of the Best 1 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146179&o=2 $end $spectrum_cass=sinclair_br, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 106: Six of the Best 2 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146180&o=2 $end $spectrum_cass=sinclair_bt, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 107: Six of the Best 3 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146181&o=2 $end $spectrum_cass=sinclair_bv, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 108: Six of the Best 4 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146182&o=2 $end $spectrum_cass=su109, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 109: Great Eight 1 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146183&o=2 $end $spectrum_cass=su110, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 110: Great Eight 2 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146184&o=2 $end $spectrum_cass=su111, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 111: Ten Pack (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146185&o=2 $end $spectrum_cass=su112, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 112: Twelve Pack 1 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146186&o=2 $end $spectrum_cass=su113, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 113: Great Eight 3 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146187&o=2 $end $spectrum_cass=su114, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 114: Great Eight 4 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146188&o=2 $end $spectrum_cass=su115, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 115: Fab Four (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146189&o=2 $end $spectrum_cass=su116, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 116: Great Eight 5 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146190&o=2 $end $spectrum_cass=su117, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 117: Great Eight 6 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146191&o=2 $end $spectrum_cass=su118, $bio Sinclair ZX Spectrum cass. published 29 years ago: SU issue 118: Great Eight 7 (c) 1991 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146192&o=2 $end $spectrum_cass=su119, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 119: Great Eight 8 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146193&o=2 $end $spectrum_cass=su120, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 120: Great Eight 9 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146194&o=2 $end $spectrum_cass=su121, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 121: Great Eight 10 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146195&o=2 $end $spectrum_cass=su122, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 122: Great Eight 11 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146196&o=2 $end $spectrum_cass=su123, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 123: Great Eight 12 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146197&o=2 $end $spectrum_cass=su124, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 124: Great Eight 13 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146198&o=2 $end $spectrum_cass=su125, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 125: Great Eight 14 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146199&o=2 $end $spectrum_cass=su126, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 126: Great Eight 15 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146200&o=2 $end $spectrum_cass=su127, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 127: Great Eight 16 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146201&o=2 $end $spectrum_cass=su128, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 128: Great Eight 17 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146202&o=2 $end $spectrum_cass=su129, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 129: Great Eight 18 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146203&o=2 $end $spectrum_cass=su130, $bio Sinclair ZX Spectrum cass. published 28 years ago: SU issue 130: Great Eight 19 (c) 1992 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146204&o=2 $end $spectrum_cass=su131, $bio Sinclair ZX Spectrum cass. published 27 years ago: SU issue 131: Fun Four 1 (c) 1993 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146205&o=2 $end $spectrum_cass=su132, $bio Sinclair ZX Spectrum cass. published 27 years ago: SU issue 132: Fun Four 2 (c) 1993 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146206&o=2 $end $spectrum_cass=su134, $bio Sinclair ZX Spectrum cass. published 27 years ago: SU issue 134: Fun Four 4 (c) 1993 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146208&o=2 $end $spectrum_cass=su072, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 72: Megatape 1 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146209&o=2 $end $spectrum_cass=su073, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 73: Megatape 2 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146210&o=2 $end $spectrum_cass=su074, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 74: Megatape 3 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146211&o=2 $end $spectrum_cass=su075, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 75: Megatape 4 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146212&o=2 $end $spectrum_cass=su076, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 76: Megatape 5 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146213&o=2 $end $spectrum_cass=su077, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 77: Megatape 6 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146214&o=2 $end $spectrum_cass=su078, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 78: Megatape 7 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146215&o=2 $end $spectrum_cass=su079, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 79: Megatape 8 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146216&o=2 $end $spectrum_cass=su080, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 80: Megatape 9 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146217&o=2 $end $spectrum_cass=su081, $bio Sinclair ZX Spectrum cass. published 32 years ago: SU issue 81: Megatape 10 (c) 1988 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146218&o=2 $end $spectrum_cass=su082, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 82: Megatape 11 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146219&o=2 $end $spectrum_cass=su083, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 83: Megatape 12 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146220&o=2 $end $spectrum_cass=su084, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 84: Megatape 13 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146221&o=2 $end $spectrum_cass=su085, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 85: Megatape 14 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146222&o=2 $end $spectrum_cass=su086, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 86: Megatape 15 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146223&o=2 $end $spectrum_cass=su087, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 87: Megatape 16 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146224&o=2 $end $spectrum_cass=sinclair_aj, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 88: Megatape 17 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146225&o=2 $end $spectrum_cass=sinclair_al, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 89: Megatape 18 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146226&o=2 $end $spectrum_cass=sinclair_an, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 90: Megatape 19 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146227&o=2 $end $spectrum_cass=sinclair_ap, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 91: Megatape 20 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146228&o=2 $end $spectrum_cass=sinclair_ar, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 92: 6 Amazing Coin-Op Tracks (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146229&o=2 $end $spectrum_cass=sinclair_at,thelostc_b,thelostc_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: SU issue 93: Megatape 22 (c) 1989 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146231&o=2 $end $spectrum_cass=sinclair_av, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 94: Megatape 23 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146232&o=2 $end $spectrum_cass=sinclair_ax, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 95: Megatape 24 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146233&o=2 $end $spectrum_cass=sinclair_az, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 96: Megatape 25 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146234&o=2 $end $spectrum_cass=sinclair_bb, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 98: Megatape 26 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146235&o=2 $end $spectrum_cass=sinclair_bd, $bio Sinclair ZX Spectrum cass. published 30 years ago: SU issue 99: Megatape 27 (c) 1990 Sinclair User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146236&o=2 $end $cpc_cass=sub, $bio Amstrad CPC cass. published 32 years ago: Sub (c) 1988 Gasoline Soft. [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99421&o=2 $end $apple2_flop_orig=subatsim, $bio Apple II disk. published 34 years ago: Sub Battle Simulator (c) 1986 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229243&o=2 $end $apple2gs=subbatl, $bio Apple IIGS disk. published 33 years ago: Sub Battle Simulator (c) 1987 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115083&o=2 $end $amigaocs_flop=subbattl, $bio Commodore Amiga 500 disk. published 32 years ago: Sub Battle Simulator (c) 1988 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75141&o=2 $end $vic1001_cart=subchase, $bio Commodore VIC-20 cart. published 38 years ago: Sub Chase (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86946&o=2 $end $spectrum_cass=subchase, $bio Sinclair ZX Spectrum cass. published 37 years ago: Sub Chase (c) 1983 Gem Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81330&o=2 $end $vic1001_cart=subcomm, $bio Commodore VIC-20 cart. published 38 years ago: Sub Commander (c) 1982 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86947&o=2 $end $c64_cass=subhunt, $bio Commodore C64 cass. published 36 years ago: Sub Hunt (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186751&o=2 $end $intv=subhunt, $bio Mattel Intellivision game published 39 years ago: Sub Hunt (c) 1981 Mattel Electronics TO SUB SQUADRON: Enemy convoys approaching... All have destroyer escorts... Station subs at sea... Stalk your targets... Fire torpedoes... Evade surface gunnery and depth charges... Sink all ships... Good hunting! OBJECT OF THE GAME You control 4 submarines, one at a time. Your targets: 6 convoys, which are crossing the open sea. Navigate them, sight ships through the periscope, then fire your ready torpedoes. Take evasive action to escape hits from deck guns and depth charges. Sink the ships before they can reach a safe harbor and form an almost-unstoppable invasion force to attack your home base. - TECHNICAL - Model 3408 - STAFF - Program: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60964&o=2 $end $info=subhunt,subhuntr, $bio Arcade Video game published 43 years ago: Sub Hunter (c) 1977 Taito. An old 2-minute timed shoot'em up. - TECHNICAL - Prom Stickers : DP Main CPU : Intel 8080 (@ 1.93356 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : 2-way joystick Buttons : 2 - TRIVIA - Released in December 1977 in Japan. This game is also known as "Depthcharge" (Gremlin). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2689&o=2 $end $spectrum_cass=subhunte, $bio Sinclair ZX Spectrum cass. published 36 years ago: Sub Hunter (c) 1984 Micro Mart Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81331&o=2 $end $cpc_cass=subhunt, $bio Amstrad CPC cass. published 9 years ago: Sub Hunter (c) 2011 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99423&o=2 $end $bbcb_cass=subkillr, $bio Sub Killer (c) 19?? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52482&o=2 $end $apple2_flop_orig=submissn, $apple2_flop_clcracked=submissn, $bio Apple II disk. published 33 years ago: Sub Mission (c) 1987 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229226&o=2 $end $adam_flop=subraid,subraida, $bio Coleco Adam disk. published 32 years ago: Sub Raiders (c) 1988 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110013&o=2 $end $spc1000_cass=subrout, $bio Sub Routine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83555&o=2 $end $mc10=subsrch, $bio Sub Search (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87707&o=2 $end $bbcb_cass=substrik, $bio Sub Strike (c) 19?? TDS Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52483&o=2 $end $cpc_cass=subs, $bio Amstrad CPC cass. published 32 years ago: Sub [Model 61731420] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99422&o=2 $end $cpc_flop=subhunte01, $bio Amstrad CPC type-in published 34 years ago: Sub-Hunter (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119674&o=2 $end $cpc_flop=submarin, $bio Amstrad CPC type-in published 31 years ago: Sub-Marine (c) 1989 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120025&o=2 $end $mz700_cass=smonitor, $bio Sub-Monitor 700 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131686&o=2 $end $a2600=subscan,subscane, $bio Atari 2600 cart. published 38 years ago: Sub-Scan (c) 1982 Sega Enterprises, Limited. Now hear this! Now hear this! All hands man your battle stations. Enemy submarines have been detected in your waters. You command a destroyer which can launch as many as four depth charges at a time. Your mission is to sink as many enemy subs as possible. But it's not that simple. Because SUB-SCAN is more than a shooting match. It's a game of strategy. A battle of wits. Can-and-mouse on the high seas between the hunter above and the hunted below. - TECHNICAL - Model 01-002 - TIPS AND TRICKS - * Your main mission is to hit all the subs. Miss ten and the game is over. * Once you have aimed a depth charge at a particular sub, keep your eye on the depth charge and the sub. A shallower sub might cruise into the battle scene and run into a previously targeted depth charge. In this case you’ll need to quickly launch another depth charge to hit your original target sub. * Avoid hitting the BONUS SUB as long as you possibly can! This builds the bonus value up at an incredible rate and keeps the subs moving at a manageable speed. Remember: a BONUS SUB never counts as a missed sub if you let it go. * Use the viewport. If you time it right, you can hit subs just as they enter the battle scene. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51056&o=2 $end $n64=mkmythu, $bio Nintendo 64 cart. published 23 years ago: SUB-ZERO - Mortal Kombat Mythologies (c) 1997 Midway Home Entertainment. From the distant past of gods and warriors comes the epic quest that is Mortal Kombat Mythologies: Sub-Zero. Follow the adventures of Sub-Zero, a young warrior raised in the desolate expanses of north Asia. Schooled by his father in hand-to-hand combat and other forbidden arts, Sub-Zero is commanded by his masters of the Lin Kuei clan to journey to the heart of China. Here, protected by the majestic Shaolin Temples, lies the sacred Map of Elements. Sub-Zero's mission: to steal they mystic map and return it to the Lin Kuei. Across the Japanese sea the Ninja, sworn enemies of the Lin Kuei, watches and waits. At last, the time is ripe. The masters of Shirai Ryu -- the most ancient and feared Ninja clan -- summon forth a young warrior named Hanjo Hasashi, better known as Scorpion. He, too, is to journey to the Shaolin Temples and plunder the Map of the Elements. Mortal Kombat Mythologies takes the bone-crunching action and graphic realism you've come to expect in every MK title and adds all-new elements of adventure and suspense. Diehards will welcome back the classic MK fighting system, complete with a combo meter and the ability to gain dazzling new moves as you rout rival kombatants and gain experience. But MK creator John Tobias has also packed the game with plenty of power-ups, hazards, traps and branching routes. The guardians of the Shaolin Temple have laid many diabolical traps for those who would seize the sacred map. Sub-Zero will have to elude plunging pillars, swinging battle axes and gigantic crevices that open up beneath his feet. The action ranges from gloomy caverns to opulent palaces to a shattered bridge high above earth. Fortunately, herbal potions and mystical formulas restore his health, ancient inscriptions provide valuable advice, and keys open up locked rooms. Mortal Kombat Mythologies is the first 128-megabit game for the N64. All that extra memory is used to store high-quality graphics, including fully digitized actors, atmospheric use of light-sourcing and deftly MIP-mapped backgrounds. - TECHNICAL - Model NUS-NMYE-USA - TRIVIA - SUB-ZERO was released on Dec 8, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57843&o=2 $end $n64=mkmyth, $bio Nintendo 64 cart. published 22 years ago: SUB-ZERO - Mortal Kombat Mythologies (c) 1998 Midway Home Ent. European release. - TECHNICAL - Game ID: NUS-NMYP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83945&o=2 $end $psx=subzero, $bio Sony PlayStation disc published 23 years ago: SUB-ZERO - Mortal Kombat Mythologies (c) 1997 Midway Games, Inc. - TECHNICAL - Game ID: SLUS-00476 - TRIVIA - Released on October 01, 1997 in the USA. Export releases: [EU] "SUB-ZERO - Mortal Kombat Mythologies [Model SLES-01020]" - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - Mortal Kombat Created by: Ed Boon, John Tobias Design & Graphics: John Tobias Software: Bill Dabelstein, John Walsh Graphics: Eugene Geer, Richard Ho, Carlos Pesina, Joshua Y. Tsui Music and Sound Effects: Dan Forden Programming: John Blackburn, Todd Blackburn, James Michael Henn, Bob Lowe, Gary Penacho Playtesting: Eddie Ferrier, Mike Vinikour Voice Talents: Laura Boton, Buppy Divizio, Peg Hey, Carlos Pesina, Herman Sanchez Audio Software System: Scott L. Patterson Logos: Dan Bigelow, Nik Ehrlich, Herman Sanchez Starring: Sal DiVita (Scorpion), Richard Divizio (Quan Chi), Michael Garvey (Rayden/Grandmaster), Brian Glynn (Water God, Hulk Monk), Erica Grace (Jataaka (fmv), Rachel Hebert (Jataaka game), Kerri Hoskins (Kia), Anthony Marquez (Wind God, Monk 2), Lia Montelongo (Sareena), John Turk (Sub-Zero), Gary Wingert (Shinook) Executive Producer: John Tobias Co-ordinating Producer: Dimitrios Tianis Directed by: Bill O'Neil, Dimitrios Tianis Compositing Co-ordinator: Joshua Y. Tsui Compositing & Special Effects: Eugene Geer, Richard Ho, Carlos Pesina, John Tobias, Joshua Y. Tsui Cinematographers: Bill O'Neil, Dimitrios Tianis Soundtrack: Dan Forden Lighting Director: Jim Ryan Gaffer/Grip: Scott Baerend Audio: Mike Cunningham, Dave Grundtvig Post-Production Supervisor: Bill O'Neil Editing: Lenny Richier Post-Production Audio: Dan Forden Make-up: Art Anthony Associate Producer: Michael Gottlieb Assistant Producer: Curtis R. Cherrington Technical Assistance: David Schwartz Test Manager: Robert Sablan Lead Tester: Kevin Elrod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83946&o=2 $end $spectrum_cass=subaqua,subaquaa, $bio Sinclair ZX Spectrum cass. published 11 years ago: Subacuatic (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226506&o=2 $end $spectrum_cass=subaquar,subaquara, $bio Sinclair ZX Spectrum cass. published 11 years ago: Subacuatic Reloaded (c) 2009 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226507&o=2 $end $spectrum_cass=subbuteo, $bio Sinclair ZX Spectrum cass. published 30 years ago: Subbuteo (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81329&o=2 $end $cpc_cass=subbuteos, $bio Amstrad CPC cass. published 30 years ago: Subbuteo (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99424&o=2 $end $cpc_cass=subbuteo, $bio Amstrad CPC cass. published 30 years ago: Subbuteo (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99425&o=2 $end $cpc_flop=subbuteo01,subbuteo02,subbuteo04,subbuteo05, $bio Amstrad CPC 464 disk. published 30 years ago: Subbuteo (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127838&o=2 $end $cpc_flop=subbuteo, $bio Amstrad CPC 464 disk. published 30 years ago: Subbuteo (c) 1990 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127839&o=2 $end $info=ep_subb,ep_subba,ep_subbb,ep_subbc,ep_subbd,ep_subbe,ep_subbf,ep_subbg, $bio Subbuteo (c) 200? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15479&o=2 $end $amigaocs_flop=subbuteo, $bio Commodore Amiga 500 disk. published 30 years ago: Subbuteo - The Computer Game (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75142&o=2 $end $specpls3_flop=subbuteo,subbuteoa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Subbuteo - The Computer Game (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118729&o=2 $end $cpc_flop=subbuteo03, $bio Amstrad CPC 464 disk. published 30 years ago: Subbuteo Cracked (c) 1990 CBS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122590&o=2 $end $info=sub, $bio Arcade Video game published 35 years ago: Submarine (c) 1985 Sigma Enterprises, Incorporated. A great sideways-scrolling shoot-em-up. The player takes control of a futuristic submarine and must shoot their way through the game's levels in a underwater city and in the depths of the seabed and it is attacked from both sides beneath the water in which the submarine moves and from the bottom the water, by a variety of enemies you must destroy all the machines and avoid collide with obstacles while you pick captive divers and fuel to reach the end of level. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound : Speaker 2xAY-3-8910A YM2610 (@ 1.536000 Mhz) Screen orientation : Horizontal Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 4-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32521&o=2 $end $tvc_flop=submarin,submarina, $bio Submarine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112032&o=2 $end $vz_snap=sub24, $bio Submarine (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235128&o=2 $end $partner_cass=submarin, $bio Submarine (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235890&o=2 $end $sms=submarin, $bio Sega Master System cart. published 30 years ago: Submarine Attack (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56205&o=2 $end $ti99_cart=submarin, $bio TI-99-4A soft. published 38 years ago: Submarine Battle (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84746&o=2 $end $ti99_cart=subcomm, $bio TI-99-4A soft. published 37 years ago: Submarine Commander (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84747&o=2 $end $dragon_cass=subcmd, $bio Dragon cass. published 37 years ago: Submarine Commander (c) 1983 B&H Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117186&o=2 $end $apple2_flop_clcracked=subcmndr, $bio Apple II disk. published 37 years ago: Submarine Commander (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234873&o=2 $end $a2600=subcomm, $bio Atari 2600 cart. published 38 years ago: Submarine Commander (c) 1982 Sears. The object of the game is to sink as many enemy ships as possible. As you sink ships, you score points. Some of the ships can drop depth charges, which might damage your submarine. Depth charges are indicated on the depth charge detector gauge. The gauge alerts you to the closeness and the seriousness of a depth charge. Because your sub is equipped with sonar detection, you can identify the location of enemy ships before they are sighted through the periscope. This allows you to shoot a torpedo before the enemy drops a depth charge. Your sub also carries 3,000 units of fuel and two torpedo launchers. The fuel level is proportional to the engine temperature. Watch the engine temperature gauge at the top center of the screen. The more maneuvers you make, the hotter the engine gets. Every torpedo launched uses three units of fuel, but every depth charge hit costs 300-377 units of fuel. Some fuel is also used just to run the submarine engines. When all the fuel runs out, the temperature gauge turns black, and the game is over. Submarine Commander includes eight game variations. All odd-numbered games are for one player; all even numbers are two-player games. Games 1 and 2 are the easiest Submarine Commander games. In these two variations, the enemy ships do not shoot depth charges. All you have to do is shoot torpedoes to sink the enemy ships before you run out of fuel. In Games 3 and 4, only the destroyers attack with depth charges. In Games 5 and 6, you will have to avoid the depth charges of both destroyers and PT boats. Games 7 and 8 are the toughest. You will be dodging depth charges from destroyers, PT boats, and tankers. - TECHNICAL - Model 49-75142 - TIPS AND TRICKS - * Your submarine is equipped with many gauges, each of which is equally important. To learn to scan all of the gauges during game play, it is best to master one gauge at a time. When you learn one, add another gauge. With lots of practice, you will soon be using all of the gauges. * Learn to detect the sounds of the PT boats. If you listen, you can hear them coming just before you see them on the screen. * Try to sink as many PT boats as possible. They are worth the most points, and they only need one hit to go down. * The easiest position to shoot from is the lowest level on the screen. Pull the joystick back (toward you). When you have mastered ail of the gauges, use the sonar detector and move up to the horizon (push the joystick forward). Ships on the horizon are worth the most points, but you are more vulnerable to their depth charges. - STAFF - Programmer: Matthew Hubbard - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51058&o=2 $end $a800=subcomm, $bio Atari 800 cart. published 38 years ago: Submarine Commander (c) 1982 Thorn EMI Video - TECHNICAL - GAME ID: THA12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86714&o=2 $end $sorcerer_cass=subhunt, $bio Exidy Sorcerer cass. published 41 years ago: Submarine Hunt (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232416&o=2 $end $cpc_flop=submarin03, $bio Amstrad CPC 464 disk. published 35 years ago: Submarine Hunt (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124270&o=2 $end $super80_cass=xsub, $bio Submarine Patrol [Model 101L3] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126886&o=2 $end $msx1_flop=subshoot, $bio Submarine Shooter Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133221&o=2 $end $mz700_cass=subshoot, $bio Sharp MZ-700 cass. published 37 years ago: Submarine Shooter (c) 1983 Hudson Soft. - TECHNICAL - GAME ID: QA-1020 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131780&o=2 $end $spectrum_cass=submarin, $bio Sinclair ZX Spectrum cass. published 36 years ago: Submarine Strike (c) 1984 Pulsonic - TECHNICAL - GAME ID: D6001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81333&o=2 $end $info=submar, $bio Coin-op Misc. game published 41 years ago: Submarine (c) 1979 Midway. - TECHNICAL - Game No. 760 - TRIVIA - Released in October 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14436&o=2 $end $spectrum_cass=submarin_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Submariner (c) 1988 Atlantis - TECHNICAL - GAME ID: AT 342 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81332&o=2 $end $spectrum_cass=submarin_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: Submarinos U-95 Batalla Naval (c) 1984 Microparadise Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81335&o=2 $end $nes=suboreng, $bio Nintendo Famicom cart. published 26 years ago: Subor - English Word Blaster v1.0 (c) 1994 Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76956&o=2 $end $nes=suborfig, $bio Nintendo Famicom cart. published 26 years ago: Subor - Figure Ratiocination & IQ Puzzle (c) 1994 Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76957&o=2 $end $nes=subor1r,subor1ra, $bio Subor v1.0 (c) 199? Subor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55604&o=2 $end $nes=subor11, $bio Nintendo Famicom cart. published 27 years ago: Subor v1.1 (c) 1993 Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76958&o=2 $end $nes=subor10, $bio Subor v10.0 (c) 199? Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116225&o=2 $end $nes=subor110, $bio Nintendo Famicom cart. published 20 years ago: Subor v11.0 (c) 2000 Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116226&o=2 $end $nes=subor3,subor3a, $bio Nintendo Famicom cart. published 26 years ago: Subor v3.0 (c) 1994 Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76959&o=2 $end $nes=subor4, $bio Nintendo Famicom cart. published 25 years ago: Subor v4.0 (c) 1995 Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76960&o=2 $end $nes=subor5, $bio Nintendo Famicom cart. published 24 years ago: Subor v5.0 (c) 1996 Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116222&o=2 $end $nes=subor6, $bio Subor v6.0 (c) 199? Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116223&o=2 $end $nes=subor8, $bio Subor v8.0 (c) 199? Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116224&o=2 $end $nes=subwin2k, $bio Suborwin 2000 (c) 200? Subor. A pirate port of Microsoft Windows 2000 released sometime after 2000. The game tries to replicate the Windows 2000 operating system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55605&o=2 $end $coleco=subroc,subroca, $bio Colecovision game published 37 years ago: Subroc (c) 1983 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53361&o=2 $end $adam_cass=subroc, $bio Coleco Adam cass. published 37 years ago: Subroc (c) 1983 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82708&o=2 $end $adam_flop=subroc, $bio Coleco Adam disk. published 36 years ago: SubRoc (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230390&o=2 $end $info=subroc3d, $bio Arcade Video game published 38 years ago: Subroc-3D (c) 1982 Sega. SUBROC-3D is an overwhelming 3-dimensional game, with a dual scene system for battles in the ocean or in space. The graphics and sound effects are very exciting! You command a sophisticated craft and by using the elevation controls you can move it up or down so it can be operated under water or in space. The periscope-type viewer can be moved from side to side, enabling you to attack more enemies. Preen the fire button to shoot down the enemy. The dynamic stereo sound system creates an amazingly realistic surround effect. Many strangely-shaped crafts, missiles and UFOs suddenly zoom in to attack you; once they are in your sights they can attack you, so shoot first and survive! The 3-dimensional effect of fast-moving crafts and missiles, combined with the terrifying explosions seemingly right up close to you are truly bewildering. To destroy the BARRIER guarding the enemy COMMAND SHIP, you must hit it in the very center. After blowing up the COMMAND SHIP, you proceed to another round. The bonus points remaining will be added to your score. When you reach HIGH SCORE you will get another ship. In each successive round the score increases by 100 points over the previous round. Your score and the round are displayed at the top of the screen. Your score and the previous best three scores are displayed over the periscope. Play ends with the loss of your last ship. - TECHNICAL - Main CPU : Zilog Z80 (@ 4.992 Mhz) Sound Chips : Discrete circuitry Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Subroc-3D was released in june 1982 in Japan. A Subroc-3D unit appears in the 1983 movie 'WarGames'. - PORTS - * CONSOLES: ColecoVision (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2690&o=2 $end $info=subs, $bio Arcade Video game published 41 years ago: Subs (c) 1979 Atari. - TECHNICAL - Game ID : 033714 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete (@ 756 Khz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 57.00 Hz Palette Colors : 4 Players : 2 Control : dial Buttons : 1 - TRIVIA - Released in May 1979. Subs was the first multi-monitor game. Players stood on opposite sites of each other and used radar to find the others hidden sub and blow it away. In addition to the dual monitor, this was the first game with an operator optional add-a-coin or regular credit coinage mode. In add-a-coin mode, the game can be set on eight different times per coin. - STAFF - Designed and programmed by : John Ray, Phil Hash Hardware Engineer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2691&o=2 $end $zx81_cass=subspacei, $bio Sinclair ZX-81 cass. published 38 years ago: Subspace Striker (c) 1982 IPS, Inc. [International Publishing & Soft.] - TECHNICAL - GAME ID: P11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115025&o=2 $end $zx81_cass=subspace, $bio Sinclair ZX-81 cass. published 38 years ago: Subspace Striker (c) 1982 Quicksilva [Grandslam Ent. div.] - TECHNICAL - GAME ID: QPZ0013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114795&o=2 $end $cpc_flop=subsunkf,subsunkg, $bio Amstrad CPC type-in published 32 years ago: Subsunk (c) 1988 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119675&o=2 $end $cpc_cass=subsunk, $bio Amstrad CPC cass. published 35 years ago: Subsunk Adventure (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99426&o=2 $end $cpc_flop=subsunk1,subsunka, $bio Amstrad CPC 464 disk. published 35 years ago: Subsunk Adventure (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121079&o=2 $end $cpc_flop=subsunki, $bio Amstrad CPC 464 disk. published 35 years ago: Subsunk II - Seabase Delta (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121080&o=2 $end $a2600=subterra,subterrae, $bio Atari 2600 cart. published 37 years ago: Subterranea (c) 1983 Imagic. * Fight off attacking Aerobots and swoop down to seize the Treasure Crystal. * Descend to the tunnels, blasting the flying foes. Don't let the Ranger touch tunnel sides... especially any skulls! * Clear a tunnel and find the Electro-Gate. Move the Ranger through it safely in 3 attempts or less. * When you've cleared the bottom tunnel, descend through the glowing transit port and enter a big cavern. Keep going if you can! - TECHNICAL - Model 03213 - STAFF - Programmer: Mark Klein - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51059&o=2 $end $cpc_cass=substryk, $bio Amstrad CPC cass. published 34 years ago: Subterranean Stryker [Model SOFT 06010] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99427&o=2 $end $cpc_flop=subterra03,subterra01,subterra,subterra04, $bio Amstrad CPC 464 disk. published 35 years ago: Subterranean Stryker [Model SOFT 07010] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121524&o=2 $end $cpc_flop=subterra02, $bio Amstrad CPC 464 disk. published 35 years ago: Subterranean Stryker [Model SOFT 47010] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121523&o=2 $end $megadriv=subterr,subterrj,subterrp3,subterrp1,subterrp2, $bio Sega Mega Drive game published 26 years ago: SubTerrania (c) 1994 Sega Enterprises, Limited. European release. - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56910&o=2 $end $megadriv=subterru, $bio Sega Genesis game published 27 years ago: SubTerrania (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1551 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57426&o=2 $end $apple2_flop_clcracked=subbbear, $bio Apple II disk. published 31 years ago: Subtract with Balancing Bear (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230564&o=2 $end $apple2_flop_clcracked=submxfrc, $bio Apple II disk. published 36 years ago: Subtracting Mixed Fractions (c) 1984 Microcomputer Workshops Courseware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231451&o=2 $end $apple2_flop_clcracked=plsubtr, $bio Apple II disk. published 36 years ago: Subtraction (c) 1984 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230982&o=2 $end $apple2_flop_clcracked=sub3reg, $bio Apple II disk. published 35 years ago: Subtraction - 3-Digit Subtraction with Regrouping (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230984&o=2 $end $apple2_flop_clcracked=sub4ren, $bio Apple II disk. published 35 years ago: Subtraction - 4-Digit Numerals with Renaming (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230986&o=2 $end $apple2_flop_clcracked=sbdefend, $bio Apple II disk. published 35 years ago: Subtraction Defenders (c) 1985 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231684&o=2 $end $apple2_flop_clcracked=subfcrcd, $bio Apple II disk. published 30 years ago: Subtraction of Fractions - Common Denominators (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232237&o=2 $end $apple2_flop_clcracked=sub0min, $bio Apple II disk. published 35 years ago: Subtraction with Zero in the Minuend (c) 1985 Prescription Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230987&o=2 $end $amigaocs_flop=suburban, $bio Commodore Amiga 500 disk. published 27 years ago: Suburban Commando (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75143&o=2 $end $amigaocs_flop=suburbana, $bio Commodore Amiga 500 disk. published 27 years ago: Suburban Commando [The Sci-Fi Collecion] (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75144&o=2 $end $apple2gs=subvrsn, $bio Apple IIGS disk. published 28 years ago: Subversion (c) 1992 Point of View Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240831&o=2 $end $amigaocs_flop=subversn, $bio Commodore Amiga 500 disk. published 27 years ago: Subversion (c) 1993 Point Of View Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75145&o=2 $end $cd32=sw2050, $bio Commodore Amiga CD32 published 26 years ago: Subwar 2050 (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106974&o=2 $end $amigaaga_flop=swar2050, $bio Commodore Amiga 1200 disk. published 25 years ago: Subwar 2050 (c) 1995 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146395&o=2 $end $bbcb_cass=subwayvi, $bio Acorn BBC/Electron cass. published 31 years ago: Subway Vigilante (c) 1989 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52484&o=2 $end $cpc_cass=subwayvg, $bio Amstrad CPC cass. published 31 years ago: Subway Vigilante (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99430&o=2 $end $cpc_flop=subwayvi,subwayvi01,subwayvi03, $bio Amstrad CPC 464 disk. published 31 years ago: Subway Vigilante Cracked (c) 1989 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122805&o=2 $end $cpc_flop=subwayvi02, $bio Amstrad CPC 464 disk. published 31 years ago: Subway Vigilante Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121657&o=2 $end $adam_flop=subwork,subworka, $bio Coleco Adam disk. published 32 years ago: SubWork (c) 1988 Corleon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110014&o=2 $end $info=scessjoe, $bio Arcade Video game published 30 years ago: Success Joe (c) 1990 Taito Corp. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Ashita no Joe". - SERIES - 1. Success Joe (1990) 2. Legend of Success Joe (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21368&o=2 $end $apple2_flop_clcracked=smathas, $bio Apple II disk. published 37 years ago: Success with Math - Addition/Subtraction (c) 1983 CBS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231729&o=2 $end $apple2_flop_clcracked=swmmdfrc, $bio Apple II disk. published 36 years ago: Success with Math - Multiplying and Dividing Fractions (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230658&o=2 $end $apple2_flop_clcracked=succread, $bio Apple II disk. published 35 years ago: Success with Reading (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231108&o=2 $end $apple2_flop_clcracked=succtype,suctyp12, $bio Apple II disk. published 34 years ago: Success with Typing (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231109&o=2 $end $apple2_flop_clcracked=succwrt, $bio Apple II disk. published 32 years ago: Success with Writing (c) 1988 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231110&o=2 $end $apple2_flop_orig=successn, $apple2_flop_clcracked=successn, $bio Apple II disk. published 38 years ago: Succession (c) 1982 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229289&o=2 $end $x68k_flop=suchabtl100,suchabtl, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Sucharaka Battle Next (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88645&o=2 $end $pc98=sucharak, $bio Sucharaka Junior High School (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90740&o=2 $end $psx=suchiadv, $bio Sony PlayStation disc published 22 years ago: Suchie-Pai Adventure - Doki Doki Nightmare (c) 1998 Jaleco Co., Ltd. - TECHNICAL - GAME ID: SLPS-01265 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85744&o=2 $end $saturn=suchiadv,suchiadva, $bio Sega Saturn game published 22 years ago: Suchie-Pai Adventure - Doki Doki Nightmare (c) 1998 Jaleco Company, Limited. - TECHNICAL - Game ID: T-5713G - SERIES - 1. Bishoujo Janshi Suchie-Pai [Model SHVC-JS] (1993, SFC) 2. Idol Janshi Suchie-Pai Special (1993, ARC) 3. Idol Janshi Suchie-Pai II (1994, ARC) 4. Idol Janshi Suchie-Pai Special [Model IMP-SF0301] (1995, 3DO) 5. Idol Janshi Suchie-Pai Special [Model T-5701G] (1995, SAT) 6. Idol Janshi Suchie-Pai Limited [Model SLPS-00029] (1995, PSX) 7. Idol Janshi Suchie-Pai Remix [Model T-5704G] (1995, SAT) 8. Idol Janshi Suchie-Pai Special (1996, WIN3.1) 9. Idol Janshi Suchie-Pai II [Model T-5705G] (1996, SAT) 10. Idol Janshi Suchie-Pai II Limited (1996, PSX) 11. Idol Janshi Suchie-Pai II Limited Special Pack (1996, PSX) 12. Idol Janshi Suchie-Pai Special (1997, WIN95) 13. Suchie-Pai Adventure - Doki Doki Nightmare [Model T-5713G] (1998, SAT) 14. Suchie-Pai Adventure Doki Doki Nightmare (1998, PSX) 15. Suchie-Pai Adventure Doki Doki Nightmare Special Package (1998, SAT) 16. Idol Janshi Suchie-Pai Mecha Genteiban - Hatsubai 5 Shuunen Toku Package [Model T-5716G] (1998, SAT) 17. Idol Janshi Suchie-Pai Secret Album [Model T-5717G] (1999, SAT) 18. Idol Janshi Wo Tsukuttyaou (1999, DREAM) 19. Idol Janshi Suchie-Pai III (1999, ARC) 20. Idol Janshi Suchie-Pai Collection Koushiki Digital Gengashuu (1999, WIN95) 21. Idol Janshi Suchie-Pai Desktop De Asonjyaou (2001, WIN95) 22. Idol Janshi Suchie-Pai III Shokai Gentei ban (2002, WIN95) 23. Idol Janshi Suchie-Pai III Tsujou ban(2002, WIN95) 24. Idol Janshi Suchie-Pai Fandisk Shokai Gentei ban (2002, WIN98) 25. Idol Janshi Suchie-Pai Double Pack (2002, WIN98) 26. JALECO The Best Idol Janshi Suchie-Pai Limited (2002, PSX) 27. JALECO The Best Idol Janshi Suchie-Pai II Limited (2002, PSX) 28. Idol Janshi Suchie-Pai DVDPG Shokai Gentei ban (2003, DVD) 29. Ultra Series Idol Janshi Suchie-Pai Special (2003, WIN98) 30. YuYu Idol Janshi Suchie-Pai Special (2004, WIN98) 31. Idol Janshi Suchie-Pai PC Memorial BOX (2005, WIN98) 32. Idol Janshi Suchie-Pai III Remix (2007, DS/PSP) 33. Idol Janshi Suchie-Pai IV (2007, PS2) 34. Idol Janshi Suchie-Pai IV Portable (2010, PSP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59735&o=2 $end $info=m1sudnim,m1sudnima,m1sudnimb,m1sudnimc, $bio Sudden Impact (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42019&o=2 $end $ti99_cart=sudoku, $bio Sudoku (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84748&o=2 $end $jupace_cass=sudoku, $bio Jupiter Ace cass. published 13 years ago: Sudoku (c) 2007 Lopes [Ricardo Fernandes Lopes] Sudoku puzzle game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115725&o=2 $end $spc1000_cass=sudoku, $bio Sega SPC-1000 soft. published 12 years ago: Sudoku (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83556&o=2 $end $cpc_flop=sudokuuk01, $bio Amstrad CPC 464 disk. published 12 years ago: Sudoku (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123448&o=2 $end $spectrum_cass=sudoku, $bio Sinclair ZX Spectrum cass. published 12 years ago: Sudoku (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226578&o=2 $end $info=sudopptv, $bio Sudoku + Intelligent Games (c) 200? Smart Planet. Plug & Play TV Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240430&o=2 $end $cpc_flop=sudokuuk, $bio Amstrad CPC 464 disk. published 12 years ago: Sudoku Demo (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123447&o=2 $end $cpc_flop=sudokuma, $bio Amstrad CPC 464 disk. published 11 years ago: Sudoku Master (c) 2009 Binary Sciences - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124271&o=2 $end $cpc_cass=sudoku,sudokud, $bio Amstrad CPC cass. published 12 years ago: Sudoku [Model CP58] (c) 2008 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99419&o=2 $end $bbcb_cass=suds, $bio Acorn BBC/Electron cass. published 34 years ago: Suds (c) 1986 Riverdale - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52485&o=2 $end $snes=sufami, $bio Nintendo Super Famicom cart. published 24 years ago: Sufami Turbo (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62240&o=2 $end $pc8801_cass=sugarfac, $bio Sugar Factory (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91275&o=2 $end $gba=sugarsug, $bio Nintendo GBA cart. published 15 years ago: Sugar Sugar Rune - Heart Ga Ippai! Moegi Gakuen [Model AGB-B4LJ-JPN] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75869&o=2 $end $cpc_cass=sugarlum,sugarlumsl, $bio Amstrad CPC cass. published 8 years ago: Sugarlumps (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99431&o=2 $end $saturn=drgmstsi, $bio Sega Saturn game published 22 years ago: Sugobencha - Dragon Master Silk Gaiden (c) 1998 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59736&o=2 $end $snes=sugoi, $bio Nintendo Super Famicom cart. published 26 years ago: Sugoi Hebereke [Model SHVC-QH] (c) 1994 Sunsoft - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62241&o=2 $end $nes=sugoro, $bio Nintendo Famicom cart. published 29 years ago: Sugoro Quest - Dice no Senshi-tachi (c) 1991 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54659&o=2 $end $snes=sugoroqs, $bio Nintendo Super Famicom cart. published 26 years ago: Sugoro Quest++ - Dicenics [Model SHVC-XQ] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62242&o=2 $end $pcecd=sugoroku, $bio NEC PC-Engine CD published 29 years ago: Sugoroku '92 Nari Tore Nariagari Trendy (c) 1991 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58400&o=2 $end $snes=sugoroku, $bio Nintendo Super Famicom cart. published 24 years ago: Sugoroku Ginga Senki [Model SHVC-AU5J-JPN (c) 1996 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62243&o=2 $end $pc8801_flop=sugoropn, $bio Sugoroku Pon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92971&o=2 $end $pc8801_flop=sugoroku, $bio NEC PC-8801 Series disk. published 31 years ago: Sugoroku Yakyu-do (c) 1989 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92972&o=2 $end $sms=suhocheo, $bio Suho Jeonsa (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56206&o=2 $end $nes=styy, $bio Sui Tang Yan Yi [Model ES-1051] (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76961&o=2 $end $nes=styx, $bio 隋唐英雄 (c) 200? Nanjing. (Sui Tang Ying Xiong) - TECHNICAL - Game ID: NJ030 - TRIVIA - Title translate from Chinese as SuiTang Heroes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76962&o=2 $end $apple2_flop_orig=suicide, $bio Apple II disk. published 39 years ago: Suicide (c) 1981 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229286&o=2 $end $c64_cass=sexpress, $bio Commodore C64 cass. published 35 years ago: Suicide Express (c) 1985 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187666&o=2 $end $spectrum_cass=suicidei,suicidei_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Suicide Island (c) 1984 Dollarsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81341&o=2 $end $amigaocs_flop=suicidem, $bio Commodore Amiga 500 disk. published 32 years ago: Suicide Mission (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75146&o=2 $end $a2600_cass=suicidem,suicidempv,suicidemp, $bio Starpath Supercharger cass. published 38 years ago: Suicide Mission (c) 1982 Arcadia Corp. The Battleground: A growing abscess, perilously close to the human heart. An invasion of lethal virus, multiplying faster than the body's warrior leukocytes can destroy them. Your Mission: Shrink down, down, down. Smaller than a speck of dust. Board a microscopic submarine. And navigate through the bloodstream until you encounter your deadly foes. Any volunteers? A Million to One: Those are the odds against you. Even though you're fast, tough, and smart. You're simply outnumbered. And the enemy is tough. The Bad Guys: Fiendish virus. Tough to kill, too. A direct hit with a penicillin torpedo divides the colony. Hit again, and they divide into creepy little virus. A third blast pulls their plugs for good. Most of them just cruise along attacking their host's cells. But watch out for a particularly nasty number who goes straight for your throat. - TECHNICAL - Model AR-4102 - SCORING - Viral Colony: 30 Points. Sub Colony: 60 Points. Creepy Crawling Virus: 100 Points. Deadly Little Virus: 150 Points. Bonus Submarines: Easy: One for every 20,000 Points. Medium: One for every 80,000 Points. Hard: One for every 20,000 Points. - STAFF - Programmer: Stephen Landrum, Steve Hales - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51060&o=2 $end $a2600_cass=suicideme,suicidemepv, $bio Starpath Supercharger cass. published 38 years ago: Suicide Mission (c) 1982 Starpath Corp. European release. - TECHNICAL - GAME ID: AR-4102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51061&o=2 $end $mz700_cass=srasf, $bio Suicide Run and Space Fighter (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131794&o=2 $end $cpc_flop=suicides, $bio Amstrad CPC type-in published 34 years ago: Suicide Squad (c) 1986 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124333&o=2 $end $saturn=suikoen2,suikoen2s, $bio Sega Saturn game published 24 years ago: Suiko Enbu - Fuuun Saiki (c) 1996 Data East Corp. Saturn-exclusive upgrade to Suiko Enbu based on the Special Mode. The game replaces taunting (now used for battle intros) with small jumps, fake dizzies are replaced by the ability to place weapons on the floor and then pick them back up for later use and certain move commands have been simplified or changed. The final boss Chougai, as well as the guest character Mizoguchi (from Fighter's History) are now playable in the single player game. The game also adds Yungmie (from Fighter's History Dynamite) for a grand total of 14 fighters. There are also three gameplay speeds to choose from. - TRIVIA - The opening introduction has been changed with new music and images. The character select screen has also been changed displaying both small and large portraits as well as character names in English at the bottom. The player can no longer select their first opponent in a single player game. They must first face Yungmie, then fight the Water Margin characters in a fixed order then they must fight Mizoguchi and then Chougai. Brothers Gen Shougo and Gen Shoushichi no longer share the same background with their older brother Gen Shouji. Chougai, Mizoguchi and Yungmie share their stage background with Shishin, but each have their own background music. Chougai only uses his second background music (the one where he is already transformed) when fought against in a single player game. There is a new ending theme and the endings have been changed, displaying scrolling text alongside the profile of your character. The credits also feature sketches of the characters. Pencil drawings of all 108 outlaws appear during the loading screens of the game. Players can no longer select the skin tone of a character and there are only three costume colors per character with either Punch, Kick, or Start. The Kick buttons select the character's original color. Gen Shougo's original color has been changed and he is the only character to receive skin color changes with each costume color. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59737&o=2 $end $saturn=suikoenb,suikoenba, $bio Sega Saturn game published 25 years ago: Suiko Enbu - Outlaws of the Lost Dynasty (c) 1995 Data East Corp. - TECHNICAL - [Model T-1302G] - TRIVIA - Suiko Enbu for Saturn was released on August 11, 1995 in Japan. - TIPS AND TRICKS - Change character's skin color : Hold the A button then move the D-Pad in any direction at the character selection screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48013&o=2 $end $stv=suikoenb, $info=suikoenb, $bio Sega ST-V cart. published 25 years ago: Suiko Enbu (c) 1995 Data East. In the foggy marshes of the Liang Shan Mountains, an army assembles... Outlaws of the Lost Dynasty. 11 Superheroes from the Orient in a struggle for power and conquest! Data East's second attempt at a Versus fighting franchise after their Fighter's History series. 11 Superheroes gather in the marshes of the Liang Shan mountains in a struggle for power. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware Cartridge ID: 610-0374-01 Players: Up to 2 simultaneously. Control (per player): 8-way joystick Buttons (per player): 6 - TRIVIA - Suiko Enbu was released in March 1995. 'Suiko' is a reference to Suikoden, the Japanese name of an ancient Chinese novel. 'Enbu' means a military excercise. The fighters in this game are inspired by the 108 outlaws from the Chinese classical novel "Water Margin" by Shi Naian. This game is known as "Outlaws of the Lost Dynasty" in the U.S. The names of the characters differ between versions. In the US version, they retain the names they had in the Water Margin novel. Japanese names listed on the left, US names listed on the right: Shishin = Shi Jin Rinchuu = Lin Chong Kosanjou = Hu San Niang Taisou = Dai Zong Riki = Li Kui Rochishin = Lu Zhi Shen Kousonshu = Gong Shun Sheng Bushou = Wu Song Gen Shouji = Ruan Xiao Er Gen Shougo = Ruan Xiao Wu Gen Shoushichi = Ruan Xiao Qi Chougai = Chao Gai The U.S. version of the game has different voices for the characters, removes the spoken victory quote voices by the characters (in Japanese) and removes a secret sub boss character that the player faces during the game before facing the final boss of the game. The character is known as Huyan Zhuo in the Water Margin novel and fights on horseback wielding two clubs. - TIPS AND TRICKS - To change the skin tone of a character, press and hold any button to confirm character selection, then as you hold the button, hold different directions on the joystick to select the skin color you want, then release button. To enable a golden color scheme, you must play a match against another player, then select the same character in the following manner: Have your opponent select his character (San Niang for example) with Weak Kick. Then you select San Niang with Weak Kick and you select her with the gold color scheme. Gong is the only exception, your opponent selects him with Weak Punch, and then you choose him with Weak Punch to select his gold color scheme. Players can bounce off an opponent's projectile move by jumping on top of it and tapping down on the joystick to avoid getting pinned. Most medium and heavy attacks that connect with the opponent will cause them to either lift themselves on the ground floating, knock or bounce themselves off the ground, spin around in the air for a few seconds, or be knocked against the wall. The character can be hit or thrown at any point while any of this happens. The meter at the bottom of the screen is not a super meter, the game doesn't have any super or desperation moves. This is the weapon meter. The meter decreases as players hit blocking opponents with their weapon or they block weapon attacks. When the meter is empty, the weapon blows up and the character will be stunned and helpless. You can throw away your weapon if you have one by hitting both the Heavy Punch and Heavy Kick button simultaneously. If the weapon hits, it will knock the opponent dizzy. Characters may gain a new move but others may lose some essential moves when throwing their weapon, so be careful. Players can chain punches and kicks together in a "one-two attack" sequence when unarmed, in addition to dodging an opponent's weapon attack while blocking so that they can counter quickly. - PORTS - * CONSOLES: [JP] Sega Saturn (aug.11, 1995) "Suiko Enbu [Model T-1302G]" [JP] Sony PlayStation (jan.26, 1996) "Suiko Enbu [Model SLPS-00137]" [JP] Sony PlayStation (oct.31, 2002) "Suiko Enbu [Arcade Hits] [Model SLPM-87145]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2692&o=2 $end $psx=suikoenb, $bio Sony PlayStation disc published 24 years ago: Suiko Enbu (c) 1996 Data East Corp. Sony PlayStation port of Suiko Enbu. It includes the 'Arcade Mode' and a new 'Special Mode' that adds or simplifies moves, in addition to adding Desperation Moves when a character's lifebar is flashing. Special Mode also enables the use of the final boss, Chougai, as well as Mizoguchi from the Fighter's History series, who makes a guest appearance. - TECHNICAL - [Model SLPS-00137] [Sony Playstation Controls] 2 Players - 8 Buttons Per Player. =>[Joystick] 8-Way, [Square] Quick Punch [Triangle] Medium Punch [L1] Fierce Punch [X] Quick Kick [Circle] Medium Kick [R1] Fierce Kick [L2] Not used [R2] Not used - TRIVIA - Released on January 26, 1996 in Japan. The game was re-released by Hamster as part of their Major Wave Arcade Hits series on October 31, 2002 and then on the Playstation 3 as a PSOne Classic by MonkeyPaw Games on October 5, 2010. Two of Mizoguchi's moves reference other games by Data East. One special move where he swings a green energy bat has him cosplay as a baseball player from the Stadium Hero series for a split second. His Desperation Move, where he launches and even transforms the opponent into pink sheeps, is a reference to Trio the Punch: Never Forget Me. Mizoguchi, along with fellow Fighter's History Dynamite fighter Liu Yungmie, later appeared in the sequel to this game: Suiko Enbu Act II: Fuunsaiki - TIPS AND TRICKS - Start a game in 'Special Mode' and press Start to access the title screen. Press Up, Down, Left, Right, Down, Up, Right, Left, L2, R2. You will hear a voice by Mizoguchi, and you can now play as him in 2P Battle. Hold L2 and R2 during the character select screen to display Beginner mode. On the character select screen, highlight the character you wish to select and choose their outfit color with any button. Hold down the button and then hold any of the 8 directions to change the skin tone of your character. To choose a bonus eighth color for your character, have your opponent select the character you wish to choose with LK, then press LK to select the character they selected (LP for Kousonshu, Start for Mizoguchi and Chougai). Your character will fight with a golden color scheme. A character known as Huyan Zhuo in the novel will challenge the player before the final boss fight if they remain undefeated throughout the game at that point. He can only be defeated through special attacks, and if the timer reaches 20, he will unleash an attack that kills the player in a single hit. In "Special Mode", characters have at least two Desperation Moves that can be performed when a character's lifebar is flashing depending on whether you have your weapon or not. Before listing them all, here's a quick legend: F = Forward, B = Back, D = Down, U = Up, P = Punch, K = Kick, LP/LK = Light Punch/Kick, MP/MK = Medium Punch/Kick, HP/HK = Heavy Punch/Kick, DF = Down/Foward and so on. Shishin Rising Dragon: F, B, DB, D, DF, F + P (with weapon) Berserker Rage: D, DB, B, D, DB, B + HP (without weapon) Rinchuu Spaz Attack: F, DF, D, DB, B + K (with weapon) Berserker Rage: D, DB, B, F + HP (without weapon) Kosanjyou Vacuum Jasmine Wave: [jump] D, DF, F + P (with weapon) Berserker Rage: [jump] D, DB, B, F + HP (without weapon) Taisou Shadow Charge: D, DF, F + K (without weapon) Super Ki Beam: F, DF, D, DB, B, F + HP (with weapon) Riki Mandarin Death Chop: B, D, DB, F + P (with weapon) Atomic Earth Splitter: D, DB, B, DB, D + HP (without weapon) Rochishin Super Earth Scorcher: [close] B, D, DB + P (with or without weapon) Manchurian Meteor Fang: F, B, DB, D, DF, F, D, DF + HP (without weapon) Kousonshou Super Meteor Strike: [jump] D, DF, F + P (without guardian) Pinball Bounce: D, DB, B, D, DB, B + HP (with guardian) Bushou Tiger Drill: F, D, DF + P (without weapon) Tiger-fighting Hero: When you lose a round with your weapon, hold down all three Punch buttons as the next rounds begin. Genshouji Tsunami Strike: D, DB, B + P (with guardian) Phoenix Rush: D, DF, F, D, DF, F + HP (without guardian) Genshougo Brilliant Storm Drop: D, DB, B + K (with weapon) Rising Phoenix: B, F, D, DF, F, D, DF + HP (without weapon) Genshoushichi Thunderstorm Arc: F, D, DF + P (with or without weapon) Yama Phoenix: B, F, DF, D, DB, B, F + HP (without weapon) Chougai Transform: Hold down all three Punch buttons as soon as you are defeated (K.O.’ed) in the round. Dark Ki Beam: F, DF, D, DB, B, F + P (transformed) Mizoguchi Sheep Curse: F, DF, D, DB, B, F, D, DF + HP and HK simultaneously - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48014&o=2 $end $pc8801_flop=suikoden,suikodena, $bio Suikoden (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92973&o=2 $end $fmtowns_cd=suikoden, $bio Fujitsu FM Towns CD published 30 years ago: 水滸伝 天命の誓い (c) 1990 Koei Co., Ltd. (Suikoden - Tenmei no Chikai) Version with Soundware. - TECHNICAL - GAME ID: HMB-108 / FWKN14002 - TRIVIA - FM Towns CD vrsion was released in February 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113933&o=2 $end $nes=suikoden, $bio Nintendo Famicom cart. published 30 years ago: Suikoden - Tenmei no Chikai (c) 1990 Koei - TECHNICAL - Game ID: KOE-XJ - TRIVIA - Released on June 25, 1990 in Japan. Retail price: 11800 Yen. Export releases: [US] "Bandit Kings of Ancient China [Model NES-XJ-USA]" - STAFF - Producer: Yoichi Erikawa (Kou Shibusawa) Music Composers: Shinji Kinoshita, Kazumasa Mitsui, Yoichi Takizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54660&o=2 $end $msx2_flop=suikoden,suikodena, $bio MSX 2 disk. published 31 years ago: Suikoden - Tenmei no Chikai (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: MXKN12011 # of floppy disks: 2 - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102056&o=2 $end $msx2_cart=suikoden, $bio MSX 2 cart. published 31 years ago: Suikoden - Tenmei no Chikai (c) 1989 Koei - TECHNICAL - GAME ID: MXKN12013 - TRIVIA - Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51376&o=2 $end $pc98=suikoden, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Suikoden - Tenmei no Chikai (c) 1991 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN14026 BARCODE: 4988615000546 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90741&o=2 $end $pc8801_flop=suikodtc, $bio NEC PC-8801 Series disk. published 31 years ago: Suikoden - Tenmei no Chikai (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN17008 BARCODE: 4988615000379 - TRIVIA - Released in March 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92974&o=2 $end $x1_flop=suikoden, $bio Sharp X1 5.25in.disk. published 31 years ago: Suikoden - Tenmei no Chikai (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: SJKN11008 BARCODE: 4988615000621 - TRIVIA - Released in April 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86129&o=2 $end $x68k_flop=suikoden, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 水滸伝 天命の誓い (c) 1989 Koei Co., Ltd. (Suikoden - Tenmei no Chikai) - TECHNICAL - GAME ID: SJKN13009 BARCODE: 4988615001314 # of floppy disks: 3 - TRIVIA - Released on December 19, 1989 in Japan. The title of this game translates from Japanese as 'Water Margin: Oath of Destin.' - STAFF - Composer: Yoko Kanno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88111&o=2 $end $saturn=suikodtc, $bio Sega Saturn game published 23 years ago: Suikoden - Tenmei no Chikai (c) 1997 Koei Premium Pack Edition. - TECHNICAL - GAME ID: T-7655G - TRIVIA - Released on November 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59738&o=2 $end $psx=suikodn2, $bio Sony PlayStation disc published 21 years ago: Suikoden II (c) 1999 Konami of America. - TECHNICAL - GAME ID: SLUS-00958 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111307&o=2 $end $saturn=suik108, $bio Sega Saturn game published 23 years ago: 水滸伝 天導一〇八星 (c) 1997 Koei Co., Ltd. (Suikoden Tendou 108 Sei) - TECHNICAL - GAME ID: T-7656G - TRIVIA - Released on December 18, 1997 in Japan. Retail price: 7800 Yen. Reviews: [JP] Famitsu N°471 P.38: 63/100 [JP] Sega Saturn Mag. N°1997-45 P.218: 7.00/10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59739&o=2 $end $psx=suikoden,suikodena, $bio Sony PlayStation disc published 24 years ago: Suikoden (c) 1996 Konami of America. North American release. Game developed in Japan. See the original Japanese version for more information; "Gensou Suikoden [Model SLPS-00097]". - TECHNICAL - GAME ID: SLUS-00292 - TRIVIA - Released in December 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113939&o=2 $end $pc8801_flop=suiryush,suiryusha, $bio NEC PC-8801 Series disk. published 31 years ago: Suiryushi (c) 1989 Shanbara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92975&o=2 $end $pc8801_flop=mediflor,mediflor1, $bio NEC PC-8801 Series disk. published 29 years ago: Suiryushi Bangaihen - Mediflora no Izumi (c) 1991 Shanbara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92976&o=2 $end $pc8801_flop=suiryus2,suiryus2a, $bio NEC PC-8801 Series disk. published 31 years ago: Suiryushi II - Wadatsumi no Hikari Koto (c) 1989 Shanbara. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92977&o=2 $end $pc98=suiryuus, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Suiryuushi (c) 1989 Shambhala. - TRIVIA - BARCODE: 4988714156663 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90742&o=2 $end $pc98=suiryuu2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Suiryuushi II - Watatsumi no Hikarigoto (c) 1990 Shambhala. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90743&o=2 $end $famicom_flop=suishoun, $bio Nintendo Famicom disk. published 34 years ago: ???? (c) 1986 Square Company, Limited. (Suishou no Ryu) Suichou no Ryu is a futuristic graphic adventure game by DOG (Disk Original Group) and published by Square. The game tells the story of a young boy in a futuristic and imaginary world and most of the action takes place on a distant planet and its two moons. His friends and the space shuttle they were traveling on have mysteriously disappeared. Our hero's journey starts in a small spacecraft with a enigmatic girl on his side. He doesn't clearly remember what just happened and he can only recall this much - he was flying to his friends' rescue on a small craft and the terrific noise and flashes of light that followed when an enormous blue dragon appeared from nowhere and crushed the ship. Soon, they both reach the local space station and the girl disappears as quickly as she appeared. Who is she ? What happened to the boy's friends ? where is this Crystal Dragon coming from ? These are some of the questions our hero will try to answer. The game offers simple controls providing the player with several actions (all symbolized with simple icons displayed on top of the screen) such as Move, Look, Take, Speak... a cursor can also be moved around the screen and points where the desired action is happening. Collected items are also symbolized with small icons, making them easier to identify. However, the rest of the game is all in Japanese (no Kanjis though) and will certainly be a challenge for non-Japanese speaking players. - TECHNICAL - Game ID: SQF-SSD - TRIVIA - Suishou no Ryu was released on December 15, 1986 in Japan for 3400 Yen. Like most of DOG (Disk Original Group) games, Suichou no Ryu comes in a large box. The game's documentation also includes a short 24 pages Manga Comic and tells the story of all the game protagonists, up to the point where the game starts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65457&o=2 $end $info=sc4sus,sc4susc,sc4susf,sc4susg,sc4sush,sc4susi,sc4susj,sc4susk, $bio Suits U Sir! (c) 200? QPS Interactive. - TECHNICAL - [Model PR2255] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43059&o=2 $end $info=sc5sus,sc5susa,sc5susb,sc5susc, $bio Suits U Sir! (c) 200? QPS Interactive. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42817&o=2 $end $mo5_cass=sujet,sujetb,sujeta, $to7_cass=sujet,sujeta, $bio Thomson MO5/TO7 cass. published 33 years ago: Sujet/Complement (c) 1987 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108558&o=2 $end $x68k_flop=sukaparo, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Sukaparojii (c) 1993 Dream Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88646&o=2 $end $x68k_flop=sukatan, $bio Sukatan Highschool (c) 19?? Team Bakabonzu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88647&o=2 $end $sms=sukeban, $bio Sega Mark III cart. published 33 years ago: スケバン刑事II 少女鉄仮面伝説 (c) 1987 Sega Enterprises, Limited. (Sukeban Deka II - Shoujo Tekkamen Densetsu) - TECHNICAL - Game ID: G-1318 - TRIVIA - Released on April 19, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55896&o=2 $end $nes=sukeban3, $bio Nintendo Famicom cart. published 32 years ago: Sukeban Deka III (c) 1988 Toei Animation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54661&o=2 $end $info=sjryuko,sjryuko1, $bio Arcade Video game published 33 years ago: スケバン雀士 竜子 (c) 1987 SEGA Enterprises, Ltd. (Sukeban Janshi Ryuuko) - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID : 317-5021 Players: 1 - TRIVIA - Sukeban Janshi Ryuuko was released in January 1988 in Japan (even if the titlescreen says 1987). The title of this game translates from Japanese as 'Mahjong Knight Ryuko - Leader of Naughty Girls'. - UPDATES - FD1089 317-5018 FD1089 317-5020 FD1089 317-5021 * Runs on Sega System 16A hardware. FD1089 317-5021 (alternate) * Runs on Sega System 16B hardware. - SERIES - 1. Sukeban Janshi Ryuuko (1988) 2. Mahjong Cop Ryuu (1989, Mega Drive) - STAFF - Developed by Whiteboard. Game Designer: Kanayama58000 Programer: Kamei Jiroo, Mishiami Maruchan Graphic Designer: Ano Shimizu Sense, Hinooi Toriumi, Onshirazu Kanayama Sound: 3 Saiji, Yamakake Soutarou, Naniga Kamei, Wakachin Maruyama Voice: Morobaso 3-Punko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3710&o=2 $end $pc98=sukeban, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sukeban Sengokushi - Psymec School War (c) 1991 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90744&o=2 $end $pc98=suki, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Suki! (c) 1996 Nikukyuu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90745&o=2 $end $megaduck=treasure, $bio Mega Duck cart. published 27 years ago: Suleiman's Treasure (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115575&o=2 $end $msx1_cart=arablogo, $bio MSX cart. published 33 years ago: Sulhof Arab Logo [Model C061] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77481&o=2 $end $dragon_cass=sultanmz, $bio Dragon cass. published 38 years ago: Sultan's Maze (c) 1982 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116588&o=2 $end $cpc_flop=sultansm01,sultansm02,sultansm, $bio Amstrad CPC 464 disk. published 36 years ago: Sultan's Maze Cracked (c) 1984 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123786&o=2 $end $cpc_cass=sultanmz, $bio Amstrad CPC cass. published 36 years ago: Sultan's Maze [Model SOFT 113] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99433&o=2 $end $info=sultanw, $bio Slot Machine published 14 years ago: Sultan's Wish (c) 2006 Konami Gaming, Incorporated. - TRIVIA - Released in Oceania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11868&o=2 $end $apple2_flop_clcracked=sumducks, $bio Apple II disk. published 36 years ago: Sum Ducks (c) 1984 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231129&o=2 $end $apple2gs=bwsum90, $bio Apple IIGS disk. published 30 years ago: Summer 1990 Demo (c) 1990 Corrosive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240799&o=2 $end $amigaocs_flop=summcamp, $bio Commodore Amiga 500 disk. published 27 years ago: Summer Camp (c) 1993 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75147&o=2 $end $pcecd=summer92, $bio NEC PC-Engine CD published 28 years ago: Summer Carnival '92 - Alzadick (c) 1992 Naxat Soft. Alzadick is a vertical shooter by Naxat Soft. The player takes control of a space ship and must literally annihilate everything on screen. The game can only be played in a short score attack mode and for that matter, the more ships and ground facilities the player destroys, the better is the final score - which is the ultimate goal of the game. Four different weapons are available and they can freely be activated by collecting floating pods (A, B, C & D). As expected, the more pods the ship collects, the more powerful the active weapon becomes. A more destructive secondary weapon is also available but can only be fired once. Several variations of it can be selected before the game starts and each one of them comes with a terrific name such as Torrid Flash, strike form, Rolling Buster or Dome Blast - they basically wipe out everything on screen. The game also offers a story mode (The 14th Planet and Battle of Valder) which are just variations of the score attack mode. - TECHNICAL - Game ID: NXCD2012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58401&o=2 $end $nes=summer92, $bio Nintendo Famicom cart. published 28 years ago: Summer Carnival '92 - Recca (c) 1992 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54662&o=2 $end $pcecd=summer93, $bio NEC PC-Engine CD published 27 years ago: Summer Carnival '93 - Nexzr Special (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58402&o=2 $end $megadriv=summer, $bio Sega Mega Drive game published 27 years ago: Summer Challenge (c) 1993 Accolade, Incorporated. - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70987&o=2 $end $apple2_flop_orig=sumrgame, $apple2_flop_misc=sumrgame, $bio Apple II disk. published 36 years ago: Summer Games (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107382&o=2 $end $c64_cass=sumgames, $bio Commodore C64 cass. published 36 years ago: Summer Games (c) 1984 D3M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229601&o=2 $end $cpc_cass=sumgames, $bio Amstrad CPC cass. published 32 years ago: Summer Games (c) 1988 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99436&o=2 $end $cpc_flop=summerga,summerga07,summerga04,summerga02,summerga03, $bio Amstrad CPC 464 disk. published 32 years ago: Summer Games (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120908&o=2 $end $sms=sumgames,sumgamesp, $bio Sega Master System cart. published 29 years ago: Summer Games (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56207&o=2 $end $c64_cass=sumgamesk, $bio Summer Games (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229549&o=2 $end $ibm5150=sumgame2,sumgame2a, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Summer Games II (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83705&o=2 $end $specpls3_flop=summgam2, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Summer Games II (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147895&o=2 $end $cpc_cass=sumgame2, $bio Amstrad CPC cass. published 31 years ago: Summer Games II (c) 1989 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99437&o=2 $end $cpc_flop=summerga05,summerga06,summerga01, $bio Amstrad CPC 464 disk. published 31 years ago: Summer Games II (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120909&o=2 $end $amigaocs_flop=sumgame2, $bio Summer Games II [Mega Sports] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75149&o=2 $end $amigaocs_flop=sumgames, $bio Summer Games [Mega Sports] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75148&o=2 $end $a2600=sumgames,sumgamese, $bio Atari 2600 cart. published 33 years ago: Summer Games (c) 1987 Epyx, Incorporated. SUMMER GAMES is a series of seven exciting competitive events. Up to eight players can enter this international contest, choosing a single country for which to compete (no two players can choose the same nation to represent). The object is to see your country come out on top. Events vary from head-to-head races like hurdles, sprints, swimming and rowing, to solo events like skeet and gymnastics. Win an event either by scoring a faster time or by piling up more points than your opponent. The nation that wins the most events takes home the gold medal! HURDLES: The object of this event is to jump all the hurdles as fast as you can. Press the FIRE BUTTON to begin READY/SET/GO sequence. There is an overhead view of the track in the center of the screen showing which runner is ahead. At GO push the joystick to the right and hold it there until you near the first hurdle. Jump hurdles by "tapping" the joystick UP as your runner approaches each hurdle (holding the joystick up for too long slows your man down). Push the joystick right to sprint again once you've cleared the hurdle. Just as in live competition, crashing into hurdles costs valuable time. And the harder you crash, the more 'get-up' time you're docked. First one to the finish live wins. SWIMMING: Like the hurdling event, swimming begins with a READY/SET/GO sequence when you press the FIRE BUTTON. Anticipate the gun (GO) and press the joystick to the right early to get a good start (but not too early or you'll fault). Gain speed by hitting the FIRE BUTTON on each down stroke, just as your swimmer's arm reaches the water. Turn quickly at the pool's end by tapping the joystick left before you hit the wall. Time the strokes and the turns well and splash home to victory. The first swimmer to finish his laps wins. SKEET SHOOTING: Targets are launched from the right or the left of the firing range when you press the FIRE BUTTON. Move the joystick left or right, up, or down to sight the target and shoot by pressing the FIRE BUTTON. Shoot at either one or two targets from each of the eight shooting posts. Adjust your aim carefully and quickly before you fire (keep in mind that there is a slight gravitational pull on your sight as you aim). The shooter with the most hits out of 25 wins the medal. 100-YARD DASH: The 100-yard dash is a speed event. Runners line up on two parallel tracks, as in the Hurdles event. Press the FIRE BUTTON to start. At GO (but not before) move the joystick as fast as you can in any direction to make your runner sprint. Keep the joystick moving in all directions as fast as you can until your runner reaches the finish line. The fastest time wins. SWIMMING RELAY: Three-man teams compete against one another in this extended version of the Swimming competition. Press the FIRE BUTTON to start the READY/SET/GO sequence. As in the swimming event, anticipate the gun (GO) and press the joystick right early to get a good start. Press the FIRE BUTTON just as the swimmer's arm reaches the water on the down stroke to gain speed. As he nears the right side of the pool, tap the joystick to the left before he hits the wall to turn him around. Remember that each member of your relay team swims two laps; as the first swimmer nears the left side of the pool, anticipate his arrival and the tap the joystick right. Be careful not to tap the joystick too early or you will lose time! Follow the same sequence for each swimmer on your team. The first team to finish wins. GYMNASTICS: In this event, only one athlete competes at a time. The winner is determined by points gained in special maneuvers during his routine. The initial screen shows your gymnast ready to start his run at the pommel horse. Press the FIRE BUTTON to start your man running toward the horse; press it again as he nears it to initiate a mount. Once mounted, your gymnast holds the pommel horse bar and circles the horse's axis in a rhythmic motion. Points are give for mounting and dismounting correctly (0.5 each), for traversing the horse (0.5), and for each 360 degree spin the gymnast makes (.005). Points are subtracted for incorrect hand placement (0.1), for moving in the wrong direction (.1), for falling off the end of the horse (1.0 - automatic disqualification), and for faulty dismounts (1.0). The upper screen shows your gymnast in motion on the pommel horse. The lower screen shows your gymnast's hand position by a pair of dots that follow his motion up and down the horse. Increase his speed as he revolves about the horse's axis by pushing the joystick left just before he moves across the bottom of the pommel horse. Push it to the right as he approaches the top of the horse. If you're quick, you can increase speed faster by pushing the joystick right (or left) more than once. Your athlete will slow down if you fail to press the joystick right and left, but he'll keep on the horse and in motion. Move the joystick up to move him to the top of the horse, move it down for your gymnast to reach the 'south' end. (Up-to-down or down-to-up is a full transversal). Remember he can fall off the end and be disqualified! Watch the hand and body movements of your gymnast to determine when to push the joystick up or down. (If he's moving to the bottom of the horse, and his hands are close together, then the bottom one should be moved...) Remember that you can only move the hand that is in the air (the smaller dot) so you must time your movements carefully. There is a one-minute time limit with a maximum of 10 points to be earned. When it is time to dismount, you'll hear a warning bell. Good Luck! - TECHNICAL - Model 08519R - STAFF - Programmer: Peter Engelbrite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51062&o=2 $end $a7800=sumgames, $bio Atari 7800 game published 33 years ago: Summer Games [Model CX7826] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50182&o=2 $end $pc8801_flop=sumgames, $bio NEC PC-8801 Series disk. published 34 years ago: Summer Games (c) 1986 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68R5751 BARCODE: 4988013005495 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92978&o=2 $end $xegs=sumgames, $bio Atari XE game published 33 years ago: Summer Games [Model RX8098] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51253&o=2 $end $bbcb_flop_orig=solympid, $bio Acorn BBC Micro B disk. published 32 years ago: Summer Olympiad (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125600&o=2 $end $cd32=solympix, $bio Commodore Amiga CD32 published 26 years ago: Summer Olympix (c) 1994 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106975&o=2 $end $pc8801_flop=summerrs,summerrsa, $bio NEC PC-8801 Series disk. published 30 years ago: Summer Resort Chukinto (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92979&o=2 $end $fm7_cass=sumwint, $bio Fujitsu FM-7 cass. published 39 years ago: Summer Winter (c) 1981 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93804&o=2 $end $info=sc5sumit,sc5sumita, $bio Summit Up (c) 200? QPS Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43749&o=2 $end $info=sc4sumit,sc4sumita,sc4sumitb,sc4sumitc, $bio Summit Up (c) 200? Mazooma Games. - TECHNICAL - [Model PR2176] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43700&o=2 $end $gba=sumngtch, $bio Nintendo GBA cart. published 15 years ago: Summon Night - Craft Sword Monogatari - Hajimari no Ishi [Model AGB-B3CJ-JPN] (c) 2005 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75871&o=2 $end $gba=sumngtc2, $bio Nintendo GBA cart. published 16 years ago: Summon Night - Craft Sword Monogatari 2 [Model AGB-BSKJ-JPN] (c) 2004 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75872&o=2 $end $gba=sumngtcs, $bio Nintendo GBA cart. published 17 years ago: Summon Night - Craft Sword Monogatari [Model AGB-AB4J-JPN] (c) 2003 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75870&o=2 $end $gba=sumngts2, $bio Nintendo GBA cart. published 14 years ago: Summon Night - Swordcraft Story 2 [Model AGB-BSKE-USA] (c) 2006 Atlus USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75874&o=2 $end $gba=sumngtss, $bio Nintendo GBA cart. published 14 years ago: Summon Night - Swordcraft Story (c) 2006 Atlus USA. - TECHNICAL - GAME ID: AGB-AB4E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75873&o=2 $end $gameboy=sumofght, $bio Nintendo Game Boy Cart. published 27 years ago: Sumo Fighter [Model DMG-SF-USA] (c) 1993 DTMC, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67009&o=2 $end $info=sumospin, $bio Slot Machine published 21 years ago: Sumo Spins (c) 1999 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - SCORING - Trophy: 2 = 5, 3 = 100, 4 = 800, 5 = 5000 Flower: 3 = 75, 4 = 500, 5 = 2000 Geta: 3 = 20, 4 = 100, 5 = 1000 Ace: 3 = 20, 4 = 100, 5 = 1000 King: 3 = 15, 4 = 75, 5 = 200 Queen: 3 = 15, 4 = 75, 5 = 200 Jack: 3 = 10, 4 = 20, 5 = 100 Ten: 3 = 8, 4 = 15, 5 = 100 Nine: 3 = 5, 4 = 10, 5 = 100 Eight: 3 = 5, 4 = 10, 5 = 100 Power: 3 = 2, 4 = 8, 5 = 80 Sumo: 3 = 10, 4 = 20, 5 = 150 - TIPS AND TRICKS - All pays are left to right including scattered "Power". "Fan" appears on reels 2 and 4 and substitutes for all symbols except "Sumo". "Sumo Spins" Free Game Feature: When a Sumo win occurs, a free game feature commences. During the free games all combinations pay anywhere in the window. Free games continue until a non-winning game is played. All wins are multiplied by the bet per line for the game which started the feature. Feature cannot be won again during the feature. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5167&o=2 $end $gameboy=sumofghtj, $bio Nintendo Game Boy Cart. published 29 years ago: Sumou Fighter - Toukaidou Basho [Model DMG-SFJ] (c) 1991 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67010&o=2 $end $info=sunmoon,sunmoona, $bio Slot Machine published 17 years ago: Sun & Moon (c) 2003 Aristocrat Leisure Industries Pty, Ltd. - TRIVIA - This game has the same graphics as "Silver & Gold (Aristocrat)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36219&o=2 $end $info=sunmonbb, $bio Slot Machine published 14 years ago: Sun & Moon - Bank Buster (c) 2006 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Aristocrat MKVI hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14357&o=2 $end $info=sun2_120, $bio Computer published 36 years ago: Sun 2/120 (c) 1984 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228787&o=2 $end $info=sun2_50, $bio Computer published 36 years ago: Sun 2/50 (c) 1984 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228788&o=2 $end $info=sun3_110, $bio Sun 3/110 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228789&o=2 $end $info=sun3_150, $bio Computer published 35 years ago: Sun 3/150 (c) 1985 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228792&o=2 $end $info=sun3_260, $bio Sun 3/260 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228795&o=2 $end $info=sun3_460, $bio Sun 3/460 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228797&o=2 $end $info=sun3_50, $bio Sun 3/50 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228800&o=2 $end $info=sun3_60, $bio Computer published 32 years ago: Sun 3/60 (c) 1988 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228801&o=2 $end $info=sun3_80, $bio Sun 3/80 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228802&o=2 $end $info=sun3_e, $bio Sun 3/E (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228803&o=2 $end $info=sun4_110, $bio Sun 4/110 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228804&o=2 $end $info=sun4_300, $bio Computer published 33 years ago: Sun 4/3x0 (c) 1987 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228805&o=2 $end $info=sun4_400, $bio Sun 4/4x0 (c) 198? Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228806&o=2 $end $info=m4sunclb,m4sunclba, $bio Sun Club (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41471&o=2 $end $info=sunqndol, $bio Sun Queen Dollar Storm (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36220&o=2 $end $cpc_cass=sunstar, $bio Amstrad CPC cass. published 33 years ago: Sun Star (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99438&o=2 $end $cpc_flop=sunstar1,sunstaru01,sunstaru, $bio Amstrad CPC 464 disk. published 33 years ago: Sun Star (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127841&o=2 $end $info=sun1, $bio Computer published 38 years ago: Sun-1 (c) 1982 Sun Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228786&o=2 $end $info=sunaq, $bio Arcade Video game published 26 years ago: SunA Quiz 6000 Academy (c) 1994 SunA Electronics Ind. Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 3.5795 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5795 Mhz), (2x) DAC Palette colors : 512 Players : 2 Buttons : 4 - TRIVIA - SunA Quiz 6000 Academy was released in June 1994 in Korea. The musics and graphics are ripped from Konami's "Quiz Gakumon no Susume". In 2011, this game was introduced by Korean video game Brodcast, On-gamenet, at 'Kyunkim-e-wang-kkaji'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7613&o=2 $end $info=v4sunbst, $bio Sunburst (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42294&o=2 $end $info=sundance, $bio Arcade Video game published 41 years ago: Sundance (c) 1979 Cinematronics. The object in Sundance was to catch little suns that bounced back and forth between a pair of grids, which move closer and closer together as the game goes on. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound Chips : Samples Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 38.00 Hz Palette Colors : 32768 Players : 2 Buttons : 10 - TRIVIA - Released during October 1979. Licensed to Sega for Japan market. The vector game PCB that Sundance ran on was the original Rosenthal design that "Space Wars" used, except there was a lot of cut-and-jumpering done to allow for the varying degrees of intensity that the vectors could show. Hence, the game was quite fragile and none of the machines lasted very long. Sundance had grids in space years before "Tempest". Skelly felt the game lacked the anxiety element needed in a good game and begged Cinematronics not to release it. Cinematronics tried to make about 1000 of them, but the production fallout rate was around 50%. The problem was the 23'' CRT which was manufactured by an outside vendor. The carbon coating sprayed onto the inside of the tube was defective, and would shake loose and settle around the neck if the game was left in certain positions. When the game was powered up after shipping to the operators, the CRT would instantly burn up from arcing inside the tube. As a result, most Sundance machines suffered a quick death, and were likely destroyed or sent out to pasture in an operators back room. Sundance came in the same basic cabinet as the more common "Rip Off" and "Tailgunner". It featured flame themed sideart, and also had flames on the monitor bezel and around the coin door. The monitor bezel was orange, in order to give the game a bit of color. Most of these cabinets were instantly scrapped, as game conversions weren't really big in 1979, and a cabinet with a bad monitor isn't very good for a conversion anyhow. - STAFF - Designed & programmed by : Tim Skelly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2693&o=2 $end $info=m4sdquid,m4sdquid__a,m4sdquid__b,m4sdquid__c,m4sdquid__d,m4sdquid__e,m4sdquid__f,m4sdquid__g,m4sdquid__h,m4sdquid__i,m4sdquid__j,m4sdquid__k, $bio Sundance Quid (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42385&o=2 $end $nes=sunday, $vgmplay=sunday_nes, $bio Nintendo NES cart. published 25 years ago: Sunday Funday - The Ride (c) 1995 Wisdom Tree Hop on your skateboard and get to church! Piece of cake, you say? Boy, are you in for a surprise. Not everyone wants you to go to church, and they're going to do whatever they can to stop you. So get ready for the ride of your life, and don't let go of your trusty Bible. It will keep you on the right path. If that doesn't wear you out, try your hand at Fish Fall, the fast moving flying fish game that will test your coordination while teaching you Bible verses to help you become fishers of men. Or, if you're in need of a little musical enjoyment, try singing lead vocals to "Ride of Life", the hot new song from Dove Award winning group of the year, 4HIM. Whatever your mood, Sunday Funday will keep you on your toes! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55606&o=2 $end $info=m4sunday, $bio Sunday Sport (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40032&o=2 $end $apple2_flop_misc=sundog, $bio Apple II disk. published 37 years ago: Sundog - Frozen Legacy (c) 1983 FTL [Faster Than Light] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107491&o=2 $end $st_flop=sundog, $bio Atari ST disk. published 32 years ago: Sundog - Frozen Legacy (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229820&o=2 $end $dragon_cass=sunkencty, $bio Dragon cass. published 36 years ago: Sunken City (c) 1984 Slik Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116910&o=2 $end $nes=sunman, $bio Nintendo NES cart. published 28 years ago: Sunman (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55607&o=2 $end $info=m4sunset,m4sunseta,m4sunsetb,m4sunsetc,m4sunsetd,m4sunsete,m4sunsetf,m4sunsetg,m4sunseth,m4sunseti,m4sunsetj,m4sunsetk,m4sunsetl,m4sunsetm,m4sunsetn,m4sunseto,m4sunsetp,m4sunsetq,m4sunsetr,m4sunsets, $bio Sunset Boulevard 777 (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14911&o=2 $end $info=m4sunscl,m4sunscla,m4sunsclb, $bio Sunset Club (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41472&o=2 $end $megadriv=ssridersu, $bio Sega Genesis game published 28 years ago: Sunset Riders (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57427&o=2 $end $info=ssriders2, $bio Arcade Video game published 22 years ago: Sunset Riders II (c) 1998 Unknown. bootleg/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36382&o=2 $end $info=srmdb, $bio Arcade Video game published 27 years ago: Sunset Riders [Bootleg] (c) 1993 Unknown. Unofficial arcade version based on the Sega MegaDrive version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36007&o=2 $end $info=ssriders,ssridersabd,ssridersjbd,ssridersubc,ssridersuac,ssridersuda,ssridersebc,ssridersebd,ssridersb,ssridersadd,ssriderseaa,ssridersuab,ssridersjac,ssridersjad, $bio Arcade Video game published 29 years ago: Sunset Riders (c) 1991 Konami. Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose. The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out. Sunset Riders features eight stages of play. - TECHNICAL - Game ID : GX064 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 (ATTACK, JUMP) - TRIVIA - Sunset Riders was released in September 1991. In the 90s, the official Italian importer for Konami was Elettronica Videogames. Managers of the Japanese company usually visited the foreign partner, bringing a lot of new games and prototypes with them. In one of this circumstances, they brought with them the European prototype of Sunset Riders. In this version, the Mexican character was named 'Hermano' (brother). During a funny moment, trying to say something humorous, the chief technician of the Italian firm proposed: "Why not calling him Cormano?". Cormano, in fact, is the little town near Milan where the importing company was located. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992. - UPDATES - The US versions have the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - When you wait too long and don't give joystick/button input, the game shows on screen joystick/button example on how to play. When you're facing off against the first boss, Simon Greedwell, there's a way to fire at him without being hit by his own gunfire. First, all enemies popping out of the house windows need to be cleared away, and the barrel on the left side needs to knocked down, exposing one side of the boss (but make sure you aren't hit and killed by the falling barrel). Then, position your player underneath that side so that he's firing upwards with the left hand at the left side of the boss (this is easier to do if you're holding two guns). If you do this correctly, you'll be able to gun down the boss while his own ammo passes by you harmlessly without touching you. On the 2nd stage, as you're heading towards the train station where the second boss is waiting, there's an enemy-manned wagon that appears where the occupants throw out at least two logs that you need to jump over, lest you be killed by them. If you can anticipate the appearance of this wagon, you can shoot at the wheel almost instantly upon its arrival to destroy the wagon before they even throw out a single log at you. On the 4th stage where you face off against the Smith Brothers in the saloon, they throw heavy explosives in your direction, so you need to keep jumping on and off the chandelier and in other directions to avoid their weapons. (Freeing the bar girls will render you intangible for a few seconds.) Don't try to jump onto the platforms where the Smith Brothers are standing while they're still alive, as you can be killed instantly when touching them. On the 5th stage, the boss, El Greco, carries a whip causing instant death, and a shield. To succeed in hitting him, you need to try and jump around to shoot him from behind, as well as shooting him whenever he jumps, and to do your best to avoid being hit by the whip. On the final stage, when penetrating Richard Rose's fortress, you need to use the Gatling guns provided to blast your way through two large wooden gates. Just jump onto the stands where your player will automatically grab the gun, point the joystick in the right direction and fire. But be careful, as the Gatling gun's ammo can kill other players as well as the enemy themselves - STAFF - Director : Hideyuki Tsujimoto (H. Tsujimoto) Art director : R. Itoh Animation directors : Waitel, Schenker & Takeshi Sound advisor : B. Maezawa Music : Motoaki Furukawa Sound effects : Kenichiro Fukui Production designers : Naoko Sato, Hiroshi Hanatani Electronic engineer : K. Furukawa Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Sega Genesis (1992) [EU] Sega Mega Drive (1992) "Sunset Riders [Model T-95026-50]" [EU] Nintendo SNES (1993) "Sunset Riders [Model SNSP-6S-EUR]" [US] Nintendo SNES (oct.1993) "Sunset Riders [Model SNS-6S-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2694&o=2 $end $snes=ssridersu, $bio Nintendo Super NES game published 27 years ago: Sunset Riders [Model SNS-6S-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63629&o=2 $end $snes=ssriders, $bio Nintendo Super NES game published 27 years ago: Sunset Riders (c) 1993 Konami Company, Limited. - TECHNICAL - Cartridge ID: SNSP-6S-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63628&o=2 $end $megadriv=ssriders, $bio Sega Mega Drive game published 28 years ago: Sunset Riders (c) 1992 Konami Company, Limited. - TECHNICAL - Game ID: T-95026-50 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56911&o=2 $end $info=j2sset, $bio Sunset Strip (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41880&o=2 $end $info=ep_snset,ep_snseta, $bio Sunset Strip (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40892&o=2 $end $psx=sunsoft3, $bio Sony PlayStation disc published 19 years ago: Sunsoft Classics Vol.3 - Memorial Series [Model SLPS-03366] (c) 2001 Sunsoft [Sun Electronics div.] [Kounan, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85745&o=2 $end $gameboy=sunsftgp, $bio Nintendo Game Boy Cart. published 28 years ago: Sunsoft Grand Prix [Model DMG-FB-NOE] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67011&o=2 $end $famicom_flop=mapedit, $bio Sunsoft Map Editor (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65458&o=2 $end $famicom_flop=tiledit,tiledito, $bio Sunsoft Tile Editor (c) 19?? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65459&o=2 $end $info=sutapper, $bio Arcade Video game published 36 years ago: Suntory Tapper (c) 1984 SEGA Enterprises. Japanese release. See the original for more information; "Tapper [No. 0A11]". - TECHNICAL - SEGA ID: 834-5385 PROM STICKERS: from 5785 to 5788. - TRIVIA - A couple of boards made by SEGA featuring the Suntory logo were discovered in the 1990s. The Suntory Tapper board is a complete re-engineering of the MCR/III hardware. Suntory is a defunct brand of Japanese beer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33537&o=2 $end $pet_rom=suo9000, $bio SUO 001024 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235796&o=2 $end $info=j2supfrt, $bio Supa Fruit (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41010&o=2 $end $info=j2supfrc, $bio Supa Fruit Club (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41009&o=2 $end $info=m4supfru,m4supfrua, $bio Supa Fruits (c) 199? Union Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15643&o=2 $end $dragon_cass=supanova, $bio Dragon cass. published 32 years ago: Supa Nova (c) 1988 Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117193&o=2 $end $info=m4supsl, $bio Slot Machine published 34 years ago: Supa Silva (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42066&o=2 $end $info=m4supslt, $bio Supa Slot (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41479&o=2 $end $info=j2supstp,j80supst, $bio Supa Steppa (c) 198? JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41017&o=2 $end $info=j2ss, $bio Supa Stepper (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41921&o=2 $end $info=j2sstrea, $bio Supa Streak (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41006&o=2 $end $info=j2suptrk, $bio Supa Track (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41019&o=2 $end $amigaocs_flop=supaplex, $bio Commodore Amiga 500 disk. published 29 years ago: Supaplex (c) 1991 Dream Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75150&o=2 $end $snes=supapndx, $bio Nintendo Super Famicom cart. published 25 years ago: Supapoon DX [Model SHVC-A3YJ-JPN] (c) 1995 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62245&o=2 $end $snes=supapoon, $bio Nintendo Super Famicom cart. published 25 years ago: すぱぽーん (c) 1995 Yutaka (Supapoon) Supapoon is a cute breakout game published by Yutaka and developed by Now Production. Sure, we have here another Arkanoid clone, but Supapoon offers a couple of unique and new twists to the genre. First of all, not all bricks need to be cleared up to complete a stage. Only the strange looking yellow balls and their odd sun glasses need to be popped out to clear a stage. Cleaning everything up on screen awards the player with a special perfect bonus though. As expected, some bricks and other gems can release small power-ups (usually symbolized by a colored Hiragana character) that players can use to increase the size of the paddle, trigger multi-balls, get an extra life or build a wall-shield at the bottom of the screen. Sometimes, stars and tiny skulls can also fall down. The paddle can hit the ball when the action button is pressed and, in function of how many stars have been collected, can increase the ball's power hit. If the player collects more than four, then a powerful bomb wipes out most of the bricks on screen! Finally, the paddle has a life bar displayed on the left of the screen. This bar plays a vital role and constantly decreases. More than a time limit, the bar also reduces each time the player gets hit, or collects a skull. Supapoon has more surprises in store, including bosses, bonus stages and various, and often unusual, special bricks and items. - TECHNICAL - Cartridge ID: SHVC-A5YJ-JPN - TRIVIA - Supapoon was released on October 06, 1995 in Japan. This game was never released outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62244&o=2 $end $msx1_cart=suparobo, $bio MSX cart. published 36 years ago: Suparobo (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77482&o=2 $end $msx1_flop=suparobo, $bio Suparobo Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134362&o=2 $end $info=j2supsft, $bio Fruit Machine published 33 years ago: Supashifta (c) 1987 JPM International. - TRIVIA - Released in August 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15801&o=2 $end $bbc_rom=supastor15, $bio SupaStore Ver.1 (c) 198? ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231767&o=2 $end $bbc_rom=supastor, $bio Acorn BBC ROM published 34 years ago: SupaStore Ver.2 (c) 1986 ESM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231768&o=2 $end $info=m3supasw, $bio Supaswop (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41206&o=2 $end $info=m4suptrn, $bio Supatron (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41480&o=2 $end $mo5_cass=supbas, $bio SUPBAS (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108922&o=2 $end $info=sc1s1000, $bio Slot Machine published 28 years ago: Super 1000 (c) 1992 Deltasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42159&o=2 $end $nes=mc_16sv, $bio Super 128k - 16 in 1 (c) 199? Supervision. Pirate multi-game cartridge featuring 16 titles: 1) Bom Mom Car 2) Thundercade 3) Double Dribble 4) Rockman 5) Ikari 6) Rush Attack 7) 1944 8) Castle Vania 9) Fire Bird 10) Ghost Gobblins 11) Rygar 12) Side Socket 13) Top Gun 14) Life Forcei 15) Jackal 16) Contra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116250&o=2 $end $megadriv=s15in1, $bio Super 15 in 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56912&o=2 $end $gbcolor=mc_16in1, $bio Super 16 in 1 (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259493&o=2 $end $megadriv=s19in1, $bio Super 19 in 1 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56913&o=2 $end $nes=mc_s98nt, $bio Nintendo Famicom cart. published 22 years ago: Super 1998 3 in 1 [Model NT-008] (c) 1998 NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229731&o=2 $end $nes=mc_s98vt, $bio Nintendo Famicom cart. published 22 years ago: Super 1998 3 in 1 [Model VT-850] (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259262&o=2 $end $info=j_super2, $bio Super 2 (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41957&o=2 $end $nes=2socdanc, $bio Super 2 in 1 (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76963&o=2 $end $snes=sup20hab, $bio Super 20 Collection (c) 199? Unknown Korean unlicensed collection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62246&o=2 $end $nes=mc_s200, $bio Super 200 in 1 [Model MD-8802] (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259270&o=2 $end $info=super21, $bio Arcade Video game published 42 years ago: Super 21 (c) 1978 Mirco Games, Incorporated. - TECHNICAL - Cocktail Table model - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29497&o=2 $end $apfimag_cass=gg2in1,gg2in1a, $bio APF Imagination cass. published 37 years ago: Super 21 + Space Hunt (c) 1983 Geo-Grafix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135792&o=2 $end $nes=mc_s3k, $bio Super 3 in 1 [Model K3015] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259254&o=2 $end $nes=mc_s3ka, $bio Super 3 in 1 [Model K3M07] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259255&o=2 $end $nes=mc_s3nt3, $bio Super 3 in 1 [Model NT-903] (c) 19?? NT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229732&o=2 $end $nes=mc_s3a, $bio Nintendo Famicom cart. published 23 years ago: Super 3 in 1 (c) 1997 NT. - TECHNICAL - Game ID: NT-943 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95411&o=2 $end $info=32xj,32x_mcdj, $bio Console published 26 years ago: Super 32X (c) 1994 Sega Enterprises, Ltd. Japanese release. For more information, please see the original USA model entry; "Sega Genesis 32X [Model MK-84000A]". - TECHNICAL - Model No. HMA-2400 - TRIVIA - The Super 32X was released on December 03, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82088&o=2 $end $snes=super3db, $bio Nintendo Super Famicom cart. published 27 years ago: Super 3D Baseball (c) 1993 Jaleco Company, Limited. - TECHNICAL - GAME ID: SHVC-3D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62247&o=2 $end $info=j5sup4, $bio Super 4 (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41052&o=2 $end $nes=mc_s4k03, $bio Super 4 in 1 [Model K4003] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229733&o=2 $end $nes=mc_s4k42, $bio Super 4 in 1 [Model K4042] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229734&o=2 $end $nes=mc_s4k76, $bio Super 4 in 1 [Model K4076] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229735&o=2 $end $nes=mc_s4k86, $bio Super 4 in 1 [Model K4086] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229736&o=2 $end $info=techni4, $bio Super 4-in-1 Sports (c) 201? Technigame. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261617&o=2 $end $nes=mc_s40ws, $bio Super 40 in 1 [Model WS-1001] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259264&o=2 $end $snes=super4wd, $bio Nintendo Super Famicom cart. published 26 years ago: Super 4WD - The Baja (c) 1994 Nichibutsu. - TECHNICAL - Model SHVC-R8-JPN - TRIVIA - Super 4WD - The Baja for Super Famicom was released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62248&o=2 $end $info=sc4s6c,sc4s6ca,sc4s6cb,sc4s6cc,sc4s6cd,sc4s6ce, $bio Super 6 Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6834] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42788&o=2 $end $einstein=super6b, $bio Super 6 Games (c) 19?? Bell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136165&o=2 $end $gbcolor=mc_6in1, $bio Super 6 in 1 (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259492&o=2 $end $nes=mc_6gs2, $bio Super 6 in 1 [Model GK-L02A] (c) 199? Game Star - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259256&o=2 $end $nes=mc_6ky11, $bio Super 6-in-1 [Model KY-6011] (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259257&o=2 $end $bbcb_cass=super7, $bio Super 7 (c) 19?? DACC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52486&o=2 $end $info=j2super7, $bio Super 7's (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41922&o=2 $end $snes=super8, $bio Super 8 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63630&o=2 $end $info=s8waysfc, $bio Super 8 Ways FC (c) 199? Sigma Enterprises, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94331&o=2 $end $info=super98, $bio Arcade Video game published 22 years ago: Super 98 (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100206&o=2 $end $info=superabc,superabco, $bio Arcade Video game published 21 years ago: Super ABC (c) 1999 Two-Bits Score. The Super ABC-Kit is a Kit made by Two-Bits Score was a multi-game kit that were to be connected to a Pac-man or Ms.Pac-Man Board. The games on the kit are: Pac-Man, Ms.Pac-Man, Pac Attack (a.k.a Hangly Man) Ms.Pac-Attack (a.k.a Ms.Pac-Man Plus), Ms.Pac-Man After Dark (a.k.a Vector Ms.Pac-Man), and Piranha (hack). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48556&o=2 $end $info=pex2374p, $bio Super Aces Bonus Poker (c) 199? IGT [International Game Technologies]. - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET IA65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN GD65X; SLANT CABINET W/IBA TOP BOX QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR - UPDATES - X002372P X002373P X002374P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26843&o=2 $end $coleco=sabaseb, $bio Colecovision game published 37 years ago: Super Action Baseball (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53362&o=2 $end $coleco=safootb,safootbu, $bio Colecovision game published 36 years ago: Super Action Football (c) 1984 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53363&o=2 $end $a2600=superact, $bio Atari 2600 cart. published 32 years ago: Super Action Pak (c) 1988 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51063&o=2 $end $info=m3supadr, $bio Super Adders & Ladders (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41205&o=2 $end $snes=advisl2u, $bio Nintendo Super NES game published 26 years ago: Super Adventure Island II (c) 1994 Hudson Soft. - TECHNICAL - Game ID: SNS-E4-USA - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63634&o=2 $end $snes=advisl2, $bio Nintendo Super NES game published 26 years ago: Super Adventure Island II [Model SNSP-E4-UKV] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63633&o=2 $end $snes=advislu, $bio Nintendo Super NES game published 28 years ago: Super Adventure Island [Model SNS-H2-USA] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63632&o=2 $end $snes=advisl, $bio Nintendo Super NES game published 28 years ago: Super Adventure Island (c) 1992 Hudson Soft [Hudson Group]. - TECHNICAL - Cartridge ID: SNSP-H2-EUR - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63631&o=2 $end $nes=saq, $bio Nintendo NES cart. published 27 years ago: Super Adventure Quests (c) 1993 Codemasters Soft. Co., Ltd., The. European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116262&o=2 $end $psx=sarockmn, $bio Sony PlayStation disc published 22 years ago: Super Adventure Rockman (c) 1998 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-01051~3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85746&o=2 $end $saturn=sarockmn, $bio Sega Saturn game published 22 years ago: Super Adventure Rockman (c) 1998 Capcom Company, Limited. - TECHNICAL - GAME ID: T-1241G - TRIVIA - Released on June 25, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59740&o=2 $end $snes=airdivr2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Air Diver 2 [Model SHVC-AADJ-JPN] (c) 1995 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62250&o=2 $end $snes=airdiverj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Air Diver [Model SHVC-AZ] (c) 1993 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62249&o=2 $end $snes=airdiver, $bio Nintendo Super NES game published 27 years ago: Super Air Diver [Model SNSP-AZ-UKV] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63635&o=2 $end $pcecd=superair, $bio NEC TurboGrafx-CD published 27 years ago: Super Air Zonk (c) 1993 Turbo Technologies, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: TGXCD1042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58517&o=2 $end $megadriv=superair, $vgmplay=superair_md, $bio Sega Mega Drive game published 29 years ago: Super Airwolf (c) 1991 Kyugo - TECHNICAL - GAME ID: T-29013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56914&o=2 $end $nes=supalad,supalada, $bio Super Aladdin (c) 19?? Super Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84131&o=2 $end $pcecd=superalb, $bio NEC PC-Engine CD published 31 years ago: Super Albatross (c) 1989 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58403&o=2 $end $snes=aleste, $bio Nintendo Super NES game published 28 years ago: Super Aleste (c) 1992 Toho Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Aleste [Model SHVC-AT]". - TRIVIA - Reviews: [FR] March 1992 - Consoles + N.8 (Page 72-73): 89/100 [FR] July 1992 - Joypad N.10: 95/100 Average note: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63636&o=2 $end $snes_bspack=supalest, $bio Super Aleste (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126267&o=2 $end $snes=alestej, $bio Nintendo Super Famicom cart. published 28 years ago: ???????? (c) 1992 Toho Company, Limited. (Super Aleste) Super Aleste is an intense vertical shooter by Compile and, as the name so aptly implies, is part of the classic and critically acclaimed Aleste series. In the year 2048 AD, a strange giant sphere appears from the depths of space and starts attacking Earth cities. It eventually stops in South America, over the Amazon jungle, where it starts building a giant floating city. The Earth Allied Forces decide to launch a counterattack and to deploy their most priced fighter - the 'Aleste' - to eliminate the invader. But the fighter is quickly overwhelmed by a swarm of phenomenal power and fails in its mission. Although in a desperate situation, the Earth Forces don't surrender and they begin the construction of the 'Super Aleste'. The new elite pilot Raz and his female alien co-pilot Thi are now on a suicide mission to destroy the sphere and thus to put an end to the invasion. The Super Aleste fighter is packed with serious firepower and no less than eight different weapons can be equipped (such as homing missiles, guided options, lasers or multi-shots). Additionally, each weapon can be upgraded to a maximum of six times (by collecting orange orbs or green weapon-pods) and all have two different modes of action that can be switched at any time during gameplay. Beside, the power upgrades double as a shield and the active weapon's power downgrades each time the fighter receives a hit, and at zero the Super Aleste goes to oblivion. Finally, super-bombs are of course available and used to wipe out most of the enemies on screen in case of a sudden emergency. Super Aleste consists of twelve levels (four are bonus stages) and also includes a 'short' option which acts as an intense 'score attack' mode. - TECHNICAL - [Model SHVC-AT] - TRIVIA - Super Aleste was released on April 28, 1992 in Japan. - STAFF - Executive Producers: Akira Kobayashi, Moo Niitani Producers: Junichi Tsunoda, Masato Takeno, Taka Tanida Programmer: Jemini Hirono Graphic Designers: Janus Teramoto, Kerol Watanabe, Itoh, Koshio, Sawa, Ohnishi Sound Designers: Takeuchi, Nagao, Katsumi Tanaka Game Designer: Jemini Hirono Special Thanks to: Katsuji Suenaga, Matsuoka, Compile Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47763&o=2 $end $snes=alfredu, $bio Nintendo Super NES game published 26 years ago: Super Alfred Chicken (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63637&o=2 $end $cpc_flop=superali, $bio Amstrad CPC type-in published 30 years ago: Super Ali (c) 1990 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119467&o=2 $end $vic10=supalien, $bio Commodore MAX cart. published 38 years ago: Super Alien (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53723&o=2 $end $vic1001_cart=alien, $bio Commodore VIC-20 cart. published 39 years ago: Super Alien [Model VIC-1906] (c) 1981 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83760&o=2 $end $vic1001_cart=spramok, $bio Super Amok (c) 198? UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86948&o=2 $end $to_flop=sandroid,sandroida, $bio Thomson TO disk. published 34 years ago: Super Androides (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108028&o=2 $end $snes=genchohi, $bio Nintendo Super Famicom cart. published 27 years ago: Super Aoki Ookami to Shiroki Mejika - Genchou Hishi [Model SHVC-G2] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62251&o=2 $end $pc8801_flop=superapp, $bio Super Applicatte 88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92980&o=2 $end $nes=suprarabh, $bio Nintendo Famicom cart. published 33 years ago: Super Arabian (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69322&o=2 $end $nes=suprarab, $bio Nintendo Famicom cart. published 35 years ago: スーパーアラビアン (c) 1985 Sunsoft. (Super Arabian) - TECHNICAL - Game ID: SS1-4500 Barcode: 4988107032413 - TRIVIA - Super Arabian for the Nintendo Famicom was the first home video game made by Sunsoft. It was released on July 25, 1985 in Japan. The arcade version of this title is known simply as "Arabian". - STAFF - Developed by SUNSOFT - PORTS - * CONSOLES: [JP] Sony PlayStation (oct.4, 2001) "Memorial Series Sunsoft Vol.1 [Model SLPS-03135]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54663&o=2 $end $pro128s_flop=sarcade1, $bio Olivetti PC-128s disk. published 33 years ago: Super Arcade 1 (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118243&o=2 $end $info=sarc110,sarc110a, $bio Super Arcade 110 (c) 200? Unknown [China]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118231&o=2 $end $pro128s_flop=sarcade2, $bio Olivetti PC-128s disk. published 33 years ago: Super Arcade 2 (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118244&o=2 $end $pro128s_flop=sarcade3, $bio Olivetti PC-128s disk. published 33 years ago: Super Arcade 3 (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118245&o=2 $end $pro128s_flop=sarcade4, $bio Olivetti PC-128s disk. published 33 years ago: Super Arcade 4 (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118246&o=2 $end $pro128s_flop=sarcade5, $bio Olivetti PC-128s disk. published 33 years ago: Super Arcade 5 (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118247&o=2 $end $apple2_cass=suparith, $bio Apple II cass. published 40 years ago: Super Arithmetica (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136023&o=2 $end $sms=superark, $bio Sega Master System cart. published 31 years ago: Super Arkanoid (c) 1989 HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56208&o=2 $end $gba=suprarmy, $bio Nintendo GBA cart. published 15 years ago: Super Army War (c) 2005 Atlus USA. - TECHNICAL - GAME ID: AGB-BG6E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75875&o=2 $end $x68k_flop=superart, $bio Super Artemis (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88648&o=2 $end $sorcerer_cass=ast, $bio Exidy Sorcerer cass. published 39 years ago: Super Asteroids (c) 1981 System Soft. Asteroids clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232372&o=2 $end $lynx=supaster, $bio Atari Lynx cart. published 25 years ago: Super Asteroids & Missile Command (c) 1995 Atari Corp. - TECHNICAL - Model PA2093 - STAFF - Programmer: Steve Marschner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58861&o=2 $end $super80_cass=xasterj, $bio Super Asteroids [Model 509R4J] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126888&o=2 $end $super80_cass=xaster, $bio Super Asteroids [Model 509R4] (c) 198? Unknown Machine Language, ported from Exidy Sorcerer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126887&o=2 $end $info=csuperas, $bio DECO cass. published 39 years ago: Super Astro Fighter (c) 1981 Data East Corp. Super Astro Fighter is a great 2-D, space shooter game featuring new graphics and sounds. Once again the player has the mission to protect the various sectors from the hoards of invading aliens UFOs. Armed with your super astro fighter spaceship, you must ensure to destroy all the invaders. You will have to defeat waves of alien spaceships in order to later confront the boss alien ship the 'space master' to destroy and dock with it to refuel and keep the mission. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-109 - TRIVIA - Super Astro Fighter was released in May 1981. It was known as the 9th video game made for this system (Cassette No. 09). - SERIES - 1. Astro Fighter [Upright model] (1979) 2. Super Astro Fighter [Model DT-109] (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=416&o=2 $end $info=sathena, $bio Arcade Video game published 33 years ago: Super Athena (c) 1987 Unknown. Pirate version of the SNK classic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121905&o=2 $end $apple2gs=sprawmkr, $bio Apple IIGS disk. published 30 years ago: Super Award Maker (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115174&o=2 $end $n64=sbdaman, $bio Nintendo 64 cart. published 22 years ago: Super B-Daman - Battle Phoenix 64 [Model NUS-NB6J] (c) 1998 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57994&o=2 $end $gameboy=sbdaman, $bio Nintendo Game Boy Cart. published 23 years ago: Super B-Daman - Fighting Phoenix [Model DMG-ABDJ-JPN] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67012&o=2 $end $snes=superbc, $bio Nintendo Super NES game published 26 years ago: Super B.C. Kid (c) 1994 Hudson Soft [Hudson Group]. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63638&o=2 $end $msx1_flop=suprbaby, $bio Super Baby Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133222&o=2 $end $snes=backtof2, $bio Nintendo Super Famicom cart. published 27 years ago: ????????????????????II (c) 1993 Toshiba EMI. (Super Back to the Future II) Super Back To The Future II is a Japan only platform game by Toshiba/EMI and based on the popular movie of same name. The player takes control of a super deformed version of Marty McFly and the game starts out as he and the genius Doc time travel to 2015 in a desperate attempt to save Marty's future. Our hero rides a hover-board and his only means of attack is to flip the board in the air and to hit enemies with it. Coins can be collected along the way and spent on vending machines to purchase power-ups, extra lives or shields. Marty's arch enemy Biff and his loyal minions usually wait at the end of each area, and these frantic fights push our hero to use elements of the scenery (usually in the shape of large buttons). The game faithfully follows the blockbuster movie and stages become fairly large later in the game. Each level is divided into sub-areas and the story unfolds in cute original cutscenes. A password system allows the player to save his progress. - TECHNICAL - Cartridge ID: SHVC-B2 (TOPN-2004) - TRIVIA - Released on July 23, 1993 in Japan for 9000 Yen. - STAFF - Executive Producer: Yoshihiko Ohhashi, Naoki Morishima, Nobuyuki Hakamada Sound Arrange: Hitoshi Sakimoto Programmer: Paradise Kenji, Puppet Ishizuka Graphics: Endorphin Konappy, Nozomi Takeguchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62252&o=2 $end $info=sbagman,sbagmans,sbagmani,sbagman2, $bio Arcade Video game published 36 years ago: Super Bagman (c) 1984 Valadon Automation. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz), TMS5110 (@ 640 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in April 1984. Also licensed to Stern for US manufacture and distribution. - SERIES - 1. Bagman (1982) 2. Super Bagman (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2695&o=2 $end $snes=sbaken95, $bio Nintendo Super Famicom cart. published 25 years ago: Super Baken Ou '95 (c) 1995 Teichiku Records - TECHNICAL - BARCODE: 4988004900716 GAME ID: SHVC-A4TJ-JPN - TRIVIA - Released on March 24, 1995 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62253&o=2 $end $info=rulechab,rulechan, $bio Arcade Video game published 29 years ago: Super Ball (c) 1991 ElectroChance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145521&o=2 $end $info=suprball, $bio Slot Machine published 18 years ago: Super Ball (c) 2002 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40707&o=2 $end $pc8801_flop=superbal, $bio Super Balloon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92981&o=2 $end $mz700_cass=suprbndt, $bio Super Bandit (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131687&o=2 $end $info=superbar, $bio Arcade Video game published 26 years ago: Super Bar (c) 1994 Promat Company, Limited. - TRIVIA - Released in April 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32639&o=2 $end $info=ec_sbxbr,ec_sbxbra,ec_sbxbrb,ec_sbxbrc,ec_sbxbrd,ec_sbxbre,ec_sbxbrf,ec_sbxbrg,ec_sbxbrh, $bio Fruit Machine published 29 years ago: Super Bar-X (c) 1991 Brunel Research. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64464&o=2 $end $info=ec_sbarx,ec_sbarx__a1,ec_supbxmab,ec_supbxcon,ec_sbarx__a,ec_sbarx__b,ec_sbarx__c,ec_sbarx__d,ec_sbarx__e,ec_sbarx__f,ec_sbarx__g,ec_sbarx__h,ec_sbarx__i,ec_sbarx__j,ec_sbarx__k,ec_sbarx__l, $info=ec_sbarx__m,ec_sbarx__n,ec_sbarx__o,ec_sbarx__p,ec_sbarx__q,ec_sbarx__r,ec_sbarx__s,ec_sbarx__t,ec_sbarx__u,ec_sbarx__v,ec_sbarx__w,ec_sbarx__x,ec_sbarx__y,ec_sbarx__z,ec_sbarx__0,ec_sbarx__1, $info=ec_sbarx__2,ec_sbarx__3,ec_sbarx__4,ec_sbarx__5,ec_sbarx__6,ec_sbarx__7,ec_sbarx__8,ec_sbarx__9,ec_sbarx__aa,ec_sbarx__ab,ec_sbarx__ac,ec_sbarx__ad,ec_sbarx__ae,ec_sbarx__af,ec_sbarx__ag,ec_sbarx__ah, $bio Super Bar-X (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41893&o=2 $end $info=ec_spbdx,ec_spbdx__a,ec_spbdx__b,ec_spbdx__c,ec_spbdx__d, $bio Super Bar-X Deluxe (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41890&o=2 $end $info=pr_supbr, $bio Slot Machine published 21 years ago: Super Bars (c) 1999 PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48953&o=2 $end $info=j5supbar,j5supbara, $bio Super Bars (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41053&o=2 $end $pc8801_flop=superbas, $bio NEC PC-8801 Series disk. published 37 years ago: スーパーベースボール (c) 1983 Sawada Denki. (Super Baseball) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92982&o=2 $end $fm7_cass=sbasebal, $bio Fujitsu FM-7 cass. published 37 years ago: Super Baseball (c) 1983 Sawada Denki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93805&o=2 $end $a2600=superbasc, $bio Super Baseball (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51065&o=2 $end $info=dblplay, $bio Arcade Video game published 33 years ago: Super Baseball Double Play Home Run Derby (c) 1987 Leland Corp. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : stick Buttons : 6 - TRIVIA - Developed in cooperation with Tradewest. - SERIES - 1. World Series - The Season (1985) 2. Baseball The Season II (1987) 3. Super Baseball Double Play Home Run Derby (1987) 4. Strike Zone Baseball (1988) - STAFF - Lead Programmer : Medo Moreno Art Director : Dan Viescas Artist : Jerry Huber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2696&o=2 $end $snes=bbsim1k, $bio Nintendo Super NES game published 29 years ago: Super Baseball Simulator 1.000 [Model SNS-UB-USA] (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63639&o=2 $end $a2600=superbase, $bio Atari 2600 cart. published 32 years ago: Super Baseball (c) 1988 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Super Baseball [Model CX26152]". - TECHNICAL - Model CX26152P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83018&o=2 $end $a2600=superbas, $bio Atari 2600 cart. published 32 years ago: Super Baseball (c) 1988 Atari Corporation. - TECHNICAL - Model CX26152 - TRIVIA - Export releases: "Super Baseball [Model CX26152P]" - TIPS AND TRICKS - The fielder closest to the ball automatically makes the play. Begin moving the fielder into position, using the joystick handle, as soon as the ball is hit. If the ball is thrown away, the runners don't advance. Play is delayed until the appropriate fielder picks up the ball and throws it back to the pitcher. When throwing the ball to an infielder, picture the joystick as sitting in the middle of the baseball diamond. When the handle is in the center position, pushing the fire button throws the ball to the pitcher; home plate is down from the pitcher; first base is to the right of the pitcher; second is up from the pitcher; and third base is to the left of the pitcher. Remember to select a pitch before you release the fire button. If you release the fire button without having selected a pitch, it's counted as an intentional ball. As in a real baseball game, the team with the highest number of runs after nine innings wins the game. However, if the game is tied at the end of the ninth, it could be a long day at the old ballpark. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51064&o=2 $end $snes=basload, $bio Nintendo Super NES game published 29 years ago: Super Bases Loaded (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63646&o=2 $end $snes=basload3a,basload3, $bio Nintendo Super NES game published 25 years ago: Super Bases Loaded 3 - License to Steal (c) 1995 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63647&o=2 $end $snes=basload2, $bio Nintendo Super NES game published 26 years ago: Super Bases Loaded II (c) 1994 Jaleco USA. North American release. Game developed in Japan. See the original for more information; "Super 3D Baseball" - TECHNICAL - GAME ID: SNS-3D-USA - SERIES - 1. Bases Loaded [Model NES-LD-USA] (1988, NES) 2. Bases Loaded II - Second Season [Model NES-L2-USA] (1990, NES) 3. Bases Loaded GB [Model DMG-BK-USA] (1990, GB) 4. Bases Loaded 3 [Model NES-3L-USA] (1991, NES) 5. Super Bases Loaded (1991, SNES) 6. Bases Loaded 4 [Model NES-BD-USA] (1993, NES) 7. Super Bases Loaded II [Model SNS-3D-USA] (1994, SNES) 8. Super Bases Loaded 3 - License to Steal (1995, SNES) 9. Bases Loaded '96 - Double Header [Model T-5703H] (1995, SAT) 9. Bases Loaded '96 - Double Header [Model SLUS-00086] (1995, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63648&o=2 $end $c64_cart=subasram, $bio Commodore C64 cart. published 37 years ago: Super Basic Ram (c) 1983 MadMax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240860&o=2 $end $sms=suprbskt, $bio Sega Master System cart. published 31 years ago: Super Basketball (c) 1989 Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56209&o=2 $end $info=sbasketb,sbaskete,sbasketg,sbasketh, $bio Arcade Video game published 36 years ago: Super Basketball (c) 1984 Konami Industry Company, Limited. A basketball game. - TECHNICAL - This game appears to have only been available as a conversion kit. The game runs on a single large motherboard with one daughterboard attached. This board is compatible with the Konami Standard and will plug into any machine wired for that standard. Game ID : GX405 Main CPU : Motorola M6809 (@ 1.4 Mhz) Sound CPU : Zilog Z80 (@ 3.5795 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 (DRIBBLE, PASS, SHOOT) - TRIVIA - Super Basketball was released in September 1984. This is the first basketball game presented by Konami. - UPDATES - It appears that there was both an encrypted and an unencrypted version of the game, there is no game+play difference between them, but they do use slightly different hardware. - TIPS AND TRICKS - * Angle And Timing Rules... Free Throws : 41-44 and 46-49% = 1 pt and 3 seconds, 45% = 2 pts and 5 seconds. Jump Shots : Varies by location, 45% sinks from anywhere ('nice shot'), 5 seconds. Dunk Shots : Same as above, grants one extra second. Lose 5 seconds for each turnover, unless game clock is already at :09 or below. * Speed and time are essential. The big points are scored on the after-game bonuses, and you need to score tons of points to beat the World Champs. Here's how : 1) The primary sweet spot on the floor is the baseline (right edge) on the right (bottom) side of the basket, anywhere inside 3 point range. You can win most games shooting only from here. Dribble there every chance you get and shoot while running out of bounds -- the computer can't block the shot and any reasonably angled shot will go in. 2) The secondary sweet spot is the bottom left corner of the free throw line. Periodically one of your players will post up in this spot -- a quick pass to him results in an easy shot if it's taken immediately. The computer can sometimes stop the play, but it's such a fast striking shot that it can pay off big when time is running low. 3) Basic strategy is score fast, score often, you need the time. Pass north-south, not east-west and you can get around the defenders to the baseline. Take most of your shots from there as outlined above, and you should score fast enough to beat most teams. * Hint 1 : On bonus shot screens, just shoot like crazy. You can have multiple balls on+screen at once, so don't bother aiming. * Hint 2 : After about the 4th team, you're better off just avoiding passing altogether as they pick off the balls too often. * Hint 3 : Move diagonally as much as possible rather than straight forward, and when under the hoop, you don't need to make a full jump to get it in easy - that just makes it easier to be blocked. * Hint 4 : If you're moving without the ball (say after a shot, to go rebound) it seems that you can run faster if you 'dribble' even though you don't have a ball to do that with. * 5,000 Point Bonus : When you're shooting free throws, hold down the shoot button until the angle indicator is between 85 and 90 degrees. The ball will go straight up, bounce off the shooter's head, and bounce off the screen, awarding you a 5,000 point bonus. - PORTS - * CONSOLES: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) as 'Basketball' in "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2697&o=2 $end $snes=batterup, $bio Nintendo Super NES game published 28 years ago: Super Batter Up (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63649&o=2 $end $pc98=sskinpan, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Super Battle Skin Panic (c) 1991 Gainax. - TECHNICAL - FD x2 - TRIVIA - Released on February 08, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90746&o=2 $end $megadriv=sbship, $bio Sega Genesis game published 27 years ago: Super Battleship (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57428&o=2 $end $snes=sbshipu, $bio Nintendo Super NES game published 27 years ago: Super Battleship [Model SNS-8B-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63651&o=2 $end $snes=sbship, $bio Nintendo Super NES game published 27 years ago: Super Battleship [Model SNSP-8B-EUR] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63650&o=2 $end $gameboy=sbtank, $bio Nintendo Game Boy Cart. published 26 years ago: Super Battletank - War in the Gulf [Model DMG-N6-EUR] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67013&o=2 $end $gameboy=sbtanku, $bio Nintendo Game Boy Cart. published 26 years ago: Super Battletank - War in the Gulf [Model DMG-N6-USA] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67014&o=2 $end $snes=sbtank2j, $bio Nintendo Super Famicom cart. published 26 years ago: Super Battletank 2 [Model SHVC-2X] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62255&o=2 $end $snes=sbtank2u, $bio Nintendo Super NES game published 26 years ago: Super Battletank 2 [Model SNS-2X-USA] (c) 1994 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63654&o=2 $end $snes=sbtank2s, $bio Nintendo Super NES game published 26 years ago: Super Battletank 2 [Model SNSP-2X-ESP] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63653&o=2 $end $snes=sbtank2, $bio Nintendo Super NES game published 26 years ago: Super Battletank 2 [Model SNSP-2X-EUR] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63652&o=2 $end $gamegear=sbtank, $bio Sega Game Gear cart. published 28 years ago: Super Battletank [Model 1239] (c) 1992 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64884&o=2 $end $snes=sbtankj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Battletank [Model SHVC-SB] (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62254&o=2 $end $info=m4sbx,m4sbxa,m4sbxb,m4sbxc,m4sbxd,m4sbxe, $bio Super Bear X (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48950&o=2 $end $odyssey2=superbee, $bio Phillips Videopac game published 37 years ago: Super Bee (c) 1983 GST Video - TECHNICAL - Game ID: 50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95685&o=2 $end $odyssey2=superbeeb, $bio Magnavox Odyssey² game published 37 years ago: Super Bee! (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95686&o=2 $end $snes=sbig2, $bio Super Big 2 (c) 199? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62256&o=2 $end $info=ec_spbg7mab, $bio Super Big 7 (c) 199? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41889&o=2 $end $tutor=superbik, $bio Tomy Pyuuta cart. published 36 years ago: Super Bike (c) 1984 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56327&o=2 $end $gameboy=superbik, $bio Nintendo Game Boy Cart. published 28 years ago: Super Bikkuriman - Densetsu no Sekiban [Model DMG-CYJ] (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67015&o=2 $end $snes=sbikkuri, $bio Nintendo Super Famicom cart. published 27 years ago: Super Bikkuriman [Model SHVC-BM] (c) 1993 BEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62257&o=2 $end $snes=sbillard, $bio Nintendo Super Famicom cart. published 26 years ago: Super Billiard - Championship Pool [Model SHVC-IP] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62258&o=2 $end $msx1_flop=sbillard,sbillarda, $bio Super Billiards Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134330&o=2 $end $msx1_cart=sbillard, $bio MSX cart. published 37 years ago: Super Billiards [Model HM-010] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77483&o=2 $end $cpc_flop=superbio, $bio Amstrad CPC 464 disk. published 35 years ago: Super Bio (c) 1985 Logi'Stick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124871&o=2 $end $sms=sbioman1, $bio Sega Master System cart. published 28 years ago: Super Bioman 1 (c) 1992 HiCom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56210&o=2 $end $msx1_cart=sbioman4,bioman4, $bio Super Bioman 4 (c) 199? Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77484&o=2 $end $mz700_cass=biorythm, $bio Sharp MZ-700 cass. published 37 years ago: Super Biorhythm (c) 1983 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131725&o=2 $end $snes=birdrush, $bio Nintendo Super Famicom cart. published 28 years ago: Super Birdie Rush (c) 1992 Data East Corp. Top down view golf game. - TECHNICAL - Cartridge ID: SHVC-BH - TRIVIA - Super Birdie Rush was released on March 06, 1992 in Japan exclusively. 'BH' in the cartridge ID stands for 'Birdie rusH'. Reviews: [FR] May 1992 - Joypad N.8 (Page 150-151): 76/100 - SERIES - 1. Golf Club Birdie Rush [Model DFC-GH] (1987) 2. Super Birdie Rush [Model SHVC-BH] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62259&o=2 $end $info=sbishi,sbishik,sbishika, $bio Arcade Video game published 22 years ago: Super Bishi Bashi Champ (c) 1998 Konami Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 3 Buttons : 3 - TRIVIA - Super Bishi Bashi Champ was released in May 1998 in Japan. In the 'Super car' minigame, you can speed up your car by pressing green button, every time you speed up, you'll hear familiar Gradius III powerup sound, along with the announcer voice 'Speed up!' In the 'UFO' minigame, one of UFOs you discover is none other than Koitsu, the stickman from the Parodius series. - SERIES - 1. Bishi Bashi Championship Mini Game Senshuken (1996) 2. Super Bishi Bashi Champ (1998) 3. Handle Champ (1998) 4. Hyper Bishi Bashi (1999) 5. Gachaga Champ (1999) 6. Step Champ (1999) 7. Hyper Bishi Bashi Champ (1999) 8. Anime Champ (2000) 9. Salaryman Champ (2001) 10. Great Bishi Bashi Champ (2002) 11. Bishi Bashi Champ Online (2005) 12. The Bishi Bashi (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4411&o=2 $end $gbcolor=sblkbass, $bio Nintendo Game Boy Color game published 21 years ago: Super Black Bass - Real Fight [Model CGB-VRFJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68825&o=2 $end $snes=sblkbas2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Black Bass 2 [Model SHVC-AB2J-JPN] (c) 1994 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62261&o=2 $end $snes=sblkbas3a,sblkbas3, $bio Nintendo Super Famicom cart. published 25 years ago: Super Black Bass 3 [Model SHVC-A3SJ] (c) 1995 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62262&o=2 $end $gba=sblkbass, $bio Nintendo GBA cart. published 18 years ago: Super Black Bass Advance (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75876&o=2 $end $gba=sblkbassj, $bio Nintendo GBA cart. published 19 years ago: Super Black Bass Advance [Model AGB-AABJ-JPN] (c) 2001 Starfish, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75877&o=2 $end $gameboy=sblkbap2, $bio Nintendo Game Boy Cart. published 23 years ago: Super Black Bass Pocket 2 [Model DMG-ABTJ-JPN] (c) 1997 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67018&o=2 $end $gbcolor=sblkbap3, $bio Nintendo Game Boy Color game published 22 years ago: Super Black Bass Pocket 3 [Model DMG-ABQJ-JPN] (c) 1998 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68826&o=2 $end $gameboy=sblkbap, $bio Nintendo Game Boy Cart. published 24 years ago: Super Black Bass Pocket [Model DMG-ABPJ-JPN] (c) 1996 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67017&o=2 $end $gameboy=sblkbass, $bio Nintendo Game Boy Cart. published 22 years ago: Super Black Bass [Model DMG-A2BE-USA] (c) 1998 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67016&o=2 $end $snes=sblkbassj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Black Bass [Model SHVC-BQ] (c) 1992 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62260&o=2 $end $snes=sblkbass, $bio Nintendo Super NES game published 27 years ago: Super Black Bass [Model SNS-BQ-USA] (c) 1993 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63655&o=2 $end $nes=supbonyx, $bio Nintendo Famicom cart. published 32 years ago: Super Black Onyx (c) 1988 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54664&o=2 $end $info=comg204, $bio Arcade Video game published 36 years ago: Super Blackjack (c) 1984 Cal Omega. As the name implies, this is not an ordinary Blackjack game. It is super in every respect. Up to 6 cards may be displayed on each hand and a new deck is used for each game. After the player's first 2 cards are dealt he has the option of doubling his score. Additional cards are received each time the 'Hit' button is pressed. The player then stands by using the 'Stand' button and the dealer then receives additional cards until the game ends. In addition to standard play, the player can split any natural pair or 2 'ten' valued cards and play 2 hands against the dealer. Insurance against the dealer is available if the dealer shows an 'Ace' or 'Ten' valued card. The win table includes some exciting 3-card combination wins. - TECHNICAL - Housed in a 'The Derringer' cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21493&o=2 $end $info=m4madhse__q, $bio Super Blackjack (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41474&o=2 $end $info=m4supbjc,m4supbjca,m4supbjcb,m4supbjcc,m4supbjcd, $bio Super Blackjack Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41475&o=2 $end $nes=supblst7, $bio Nintendo Famicom cart. published 27 years ago: Super Blaster VII Turbo 28 (c) 1993 Cony Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84132&o=2 $end $svision=sblock, $bio Super Vision game published 28 years ago: Super Block (c) 1992 Watara. - TECHNICAL - GAMe ID: SV10022 - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95475&o=2 $end $microvision=sprblock, $bio MicroVision game published 38 years ago: Super Blockbuster (c) 1982 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110105&o=2 $end $info=sboblbobl,sboblbobla,sboblboblb,sboblboblc,sboblbobld,sboblboble,sboblboblf, $bio Arcade Video game published 32 years ago: Super Bobble Bobble (c) 1988 Datsu Electronics. Super Bobble Bobble is a bootleg of "Bubble Bobble". Super Bobble Bobble has the 'Super Bubble Bobble' code (see "Bubble Bobble" entrie) in dip switch. Also, this bootleg has a new feature in Dip switch where you may control the speed of monsters. The monsters 'Mighta', 'Hidegonsu', and 'Drunk' do not throw their projectile weapons (i.e. 'Mighta' does not throw his slow-moving stone balls, 'Hidegonsu' does not throw his fast-moving fireballs, and 'Drunk' does not throw his boomerang bottles). However, the 'Invader' monster, who appears in 'Normal' mode only, does throw his laser projectile. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 = > [1] Bubble, [2] Jump - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2698&o=2 $end $snes_bspack=bsbomb,bsbomba, $bio Super Bomberman (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126268&o=2 $end $snes=panicbw, $bio Nintendo Super Famicom cart. published 25 years ago: Super Bomberman - Panic Bomber W [Model SHVC-APBJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62264&o=2 $end $snes_bspack=bsbomb2, $bio Super Bomberman 2 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126269&o=2 $end $snes=sbombmn2j,sbombmn2jc, $bio Nintendo Super Famicom cart. published 26 years ago: Super Bomberman 2 [Model SHVC-M4] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62265&o=2 $end $snes=sbombmn2u, $bio Nintendo Super NES game published 26 years ago: Super Bomberman 2 [Model SNS-M4-USA] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63659&o=2 $end $snes=sbombmn2, $bio Nintendo Super NES game published 26 years ago: Super Bomberman 2 [Model SNSP-M4-UKV] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63658&o=2 $end $snes=sbombmn3, $bio Nintendo Super NES game published 25 years ago: Super Bomberman 3 (c) 1995 Hudson Soft [Hudson Group]. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63660&o=2 $end $snes=sbombmn3j,sbombmn3jp, $bio Nintendo Super Famicom cart. published 25 years ago: Super Bomberman 3 [Model SHVC-AS6J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62266&o=2 $end $snes=sbombmn4, $bio Nintendo Super Famicom cart. published 24 years ago: Super Bomberman 4 [Model SHVC-A4BJ-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62267&o=2 $end $snes=sbombmn5,sbombmn5c, $bio Nintendo Super Famicom cart. published 23 years ago: Super Bomberman 5 [Model SHVC-A5SJ-JPN] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62268&o=2 $end $snes=sbombmanj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Bomberman (c) 1993 Hudson Soft. - TECHNICAL - Model SHVC-H6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62263&o=2 $end $snes=sbombmanu,sbombmanus, $bio Nintendo Super NES game published 27 years ago: Super Bomberman (c) 1993 Hudson Soft. - TECHNICAL - GAME ID: SNS-H6-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63657&o=2 $end $snes=sbombman, $bio Nintendo Super NES game published 27 years ago: Super Bomberman [Model SNSP-H6-EUR] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63656&o=2 $end $gbcolor=sbomblis, $bio Nintendo Game Boy Color game published 21 years ago: Super Bombliss DX [Model DMG-A2OJ-JPN] (c) 1999 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68827&o=2 $end $gameboy=sbomblis, $bio Nintendo Game Boy Cart. published 25 years ago: Super Bombliss [Model DMG-ASBJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67019&o=2 $end $snes=sbomblis, $bio Nintendo Super Famicom cart. published 25 years ago: Super Bombliss [Model SHVC-ABOJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62269&o=2 $end $snes=sbonk, $bio Nintendo Super NES game published 26 years ago: Super Bonk (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63661&o=2 $end $info=suprbowl, $bio Pinball published 36 years ago: Super Bowl (c) 1984 Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9641&o=2 $end $spectrum_cass=suprbowlhs, $bio Super Bowl (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219541&o=2 $end $snes=sbowling, $bio Nintendo Super NES game published 28 years ago: Super Bowling (c) 1992 American Technos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63662&o=2 $end $n64=sbowling, $bio Nintendo 64 cart. published 20 years ago: Super Bowling (c) 2000 UFO Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57996&o=2 $end $n64=sbowlingj, $bio Nintendo 64 cart. published 21 years ago: Super Bowling [Model NUS-NBWJ] (c) 1999 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57995&o=2 $end $snes=sbowlingj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Bowling [Model SHVC-BW] (c) 1992 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62270&o=2 $end $a2600=superbox, $bio Super Box (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51066&o=2 $end $sms=sboy3, $bio Sega Master System cart. published 29 years ago: Super Boy 3 (c) 1991 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56211&o=2 $end $msx1_cart=sboy3,sboy3a, $vgmplay=sboy3_msx, $bio MSX cart. published 29 years ago: Super Boy 3 (c) 1991 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77485&o=2 $end $sms=sboy4, $bio Sega Master System cart. published 28 years ago: Super Boy 4 (c) 1992 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56212&o=2 $end $famicom_flop=superboy, $bio Nintendo Famicom disk. published 33 years ago: Super Boy Allan (c) 1987 Sunsoft - TECHNICAL - Disk ID: SSD-ALN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65460&o=2 $end $msx1_cart=sboy1, $bio MSX cart. published 31 years ago: Super Boy I (c) 1989 Zemina [Korea] - TRIVIA - Released in January 1989 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77486&o=2 $end $sms=sboy1, $bio Sega Master System cart. published 31 years ago: Super Boy I. (c) 1989 Zemina. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56213&o=2 $end $sms=sboy2, $bio Sega Master System cart. published 31 years ago: Super Boy II (c) 1989 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56214&o=2 $end $msx1_cart=sboy2,sboy2a, $vgmplay=sboy1_msx, $bio MSX cart. published 31 years ago: 슈퍼보이II (c) 1989 Zemina. (Super Boy II.) Korean version of Super Mario Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77487&o=2 $end $info=sbrkout,sbrkout3,sbrkoutc,sbrkoutct, $bio Arcade Video game published 42 years ago: Super Breakout (c) 1978 Atari. Super Breakout allows the player(s) to select any one of three different action-packed Super Breakout games by turning the game select knob on the control panel to the desired game. The three available Super Breakout modes are the following : * Double Breakout : before serving the ball, the Double Breakout playfield contains 52 orange bricks (4x13) at the top of the screen and 52 green bricks (4x13) immediately below the orange brick wall. Two paddles are displayed at the bottom end of the screen. When the Serve pushbutton is pressed, two balls are served. If the first ball served is missed, it counts as a missed serve and goes against the player's allotted serves per game. Otherwise the second ball is served. If the second ball served is missed after striking the first served ball, the player may continue with the first ball. * Cavity Breakout : before serving the ball, the Cavity Breakout playfield contains 44 orange bricks and 52 (4x13) green bricks located immediately below the orange brick wall. At approximately 3 columns in and 2 rows down into the orange brick wall, from both the left and the right side of the wall, two cavities appear. These two cavities occupy the space of 4 bricks (a 2x2 brick area). One paddle is provided in this game, and only one ball is served, unlike in Double Breakout. When enough bricks are removed to release a captive ball from its cavity, the score doubles for each brick removed by any of the two balls in the playfield (as long as the served ball and the freed ball both remain active in the playfield). If the third ball is freed and all three balls are played in the playfield, the score triples. If any one of the balls is missed and lost, the score returns to double points. If the second ball is missed and only one ball remains in the playfield, points are then scored as normal. * Progressive Breakout : before serving the ball, the Progressive Breakout playfield contains 4x13 brick walls (one blue and the other green). The blue brick wall, which consists of 52 bricks, is at the top. Then occurs a space equivalent to this wall. In the middle of the screen is a green brick wall consisting of 52 bricks. The brick walls move or 'scroll' toward the paddle at a rate determined by the number of hits on the ball. As the bricks are knocked out and the walls progressively creep up on the player's paddle, new bricks enter the playfield at a progressively faster rate. Four rows of bricks are always separated by four rows of blanks. As the brick walls scroll down, their colors change, indicating a new point score for that brick at that instant of time. - TECHNICAL - This title was most commonly available in an upright dedicated cabinet, although cocktail versions were also available. The machine featured a cartoon rendering of gameplay on both the side art and the marquee (done up mostly in yellow and brick red). The control panel was decorated with a few stripes and featured a single spinner control along with one button. The game was displayed on a black and white open frame monitor that had a color overlay installed to simulate color. This overlay made the different rows of bricks appear to be different colors. Game ID : 033442-033455 Main CPU : MOS Technology M6502 (@ 375 Khz) Sound Chips : DAC (@ 375 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : paddle Buttons : 1 - TRIVIA - Super Breakout was released in September 1978. Approximately 4,800 units were produced. This game is also known as "Super Knockout" (licensed to Subelectro). - SCORING - * Double Breakout Mode (the maximum score for this mode is 2,694) : Orange brick row 1 : 7 points (1 ball in playfield), 14 points (2 balls in playfield). Orange brick row 2 : 7 points (1 ball in playfield), 14 points (2 balls in playfield). Orange brick row 3 : 5 points (1 ball in playfield), 10 points (2 balls in playfield). Orange brick row 4 : 5 points (1 ball in playfield), 10 points (2 balls in playfield). Green brick row 1 : 3 points (1 ball in playfield), 6 points (2 balls in playfield). Green brick row 2 : 3 points (1 ball in playfield), 6 points (2 balls in playfield). Green brick row 3 : 1 points (1 ball in playfield), 2 points (2 balls in playfield). Green brick row 4 : 1 points (1 ball in playfield), 2 points (2 balls in playfield). * Cavity Breakout Mode (the maximum score for this mode is 3,384) : Orange brick row 1 : 7 points (1 ball in playfield), 14 points (2 balls in playfield), 21 points (3 balls in playfield). Orange brick row 2 : 7 points (1 ball in playfield), 14 points (2 balls in playfield), 21 points (3 balls in playfield). Orange brick row 3 : 5 points (1 ball in playfield), 10 points (2 balls in playfield), 15 points (3 balls in playfield). Orange brick row 4 : 5 points (1 ball in playfield), 10 points (2 balls in playfield), 15 points (3 balls in playfield). Green brick row 1 : 3 points (1 ball in playfield), 6 points (2 balls in playfield), 9 points (3 balls in playfield). Green brick row 2 : 3 points (1 ball in playfield), 6 points (2 balls in playfield), 9 points (3 balls in playfield). Green brick row 3 : 1 points (1 ball in playfield), 2 points (2 balls in playfield), 3 points (3 balls in playfield). Green brick row 4 : 1 points (1 ball in playfield), 2 points (2 balls in playfield), 3 points (3 balls in playfield). * Progressive Breakout Mode (the maximum score for this mode is infinite, however the score flips at 9,999 going back to 0) : Blue brick : 7 points. Orange brick : 5 points. Green brick : 3 points. Yellow brick : 1 point. - TIPS AND TRICKS - * Ball Speed : Besides the slowest ball speed, right after the serve, there are three possible speed-ups. The first speed-up after the serve occurs on the 4th hit, and a second faster speed-up occurs on the 8th hit. The third occurs after the 12th hit and the fourth occurs when a highpoint (either a 5- or 7-point) brick is hit, regardless of previous speed. Ball speed is restored to slowest value at the beginning of each serve. * Ball Direction : When the ball intercepts the paddle it will rebound in any of four directions, depending on which portion of the paddle was hit (divide the paddle in four equal portions). This is still the case after the paddle has been reduced to half its normal size. Note that the ball is not allowed to move in a direction perpendicular to the front surface of the paddle or perpendicular to the edge of the paddle. These directions change with the number of hits of the balls. Just like the ball speed changes occur at the 4th, 8th and 12th ball hits. - SERIES - 1. Breakout (1976) 2. Breakout Deluxe (1976) 3. Super Breakout (1978) 4. Breakout 2000 [Model J9093E] (1997, Atari Jaguar) 5. Breakout (2000, Sony PlayStation, PC CD-ROM; 2001, Macintosh) 6. Breakout Boost (2011, App Store) - STAFF - Designed and programmed by : Ed Logg - PORTS - * CONSOLES: [US] Atari 2600 (1978) "Super Breakout [Model CX2608]" Mattel Intellivision [US] "Brickout!" : release cancelled [US] Atari 5200 (1982) "Super Breakout [Model CX5203]" Atari XEGS DynaVision [BR] (198?) [EU] Sega Master System (1992) "Arcade Smash Hits [Model MK-27032-50]" [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo Game Boy (1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-EUR]" [US] Nintendo Game Boy (oct.1996) "Arcade Classics - Battlezone & Super Breakout [Model DMG-ABSE-USA]" Nintendo Game Boy Color [US] (dec.1998) [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" [US] Nintendo GBA (aug.15, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62E-USA]" [EU] Nintendo GBA (sept.2, 2005) "3 Games in One! Super Breakout - Millipede - Lunar Lander [Model AGB-B62P-EUR]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: Atari 400 [US] (1979) "Super Breakout [Model CXL-4006]" BBC B [US] (1982) "Acornsoft Breakout" - Acornsoft [EU] Atari ST (1987) [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (2003) "Asteroids & Super Breakout" by SelectSoft [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: Mobile Phones [US] (oct.30, 2004) [US] Nokia N-Gage (2005) "Atari Masterpieces Vol. I" [EU] Nokia N-Gage (oct.13, 2005) "Atari Masterpieces Vol. I" Apple iPhone/iPod [US] (oct.11, 2008) [Model 291296852] Apple Store (2011) "Atari Greatest Hits" Android Market (2011) "Atari Greatest Hits" Apple iPhone/iPod [US] (feb.18, 2011) "Super Breakout Ultra [Model 416010994]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2700&o=2 $end $super80_cass=xbreakj, $bio Super Breakout [Model 100L3R2J] (c) 198? Unknown Program for BASIC (80 columns). Bugfixes release. Joystick version. - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126890&o=2 $end $super80_cass=xbreak, $bio Super Breakout [Model 100L3R2] (c) 198? Unknown Program for BASIC (80 columns). Bugfixes release. - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126889&o=2 $end $a2600=sbrkoute, $bio Atari 2600 cart. published 39 years ago: Super Breakout (c) 1981 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Super Breakout [Model CX2608]". - TECHNICAL - Model CX2608P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83019&o=2 $end $a2600=sbrkout,sbrkout1, $bio Atari 2600 cart. published 39 years ago: Super Breakout (c) 1981 Atari, Incorporated. ----------------------- BREAKOUT (Games 1 and 2) ----------------------- Games 1 and 2 are regular Breakout. Game 1 is for one player, Game 2 is for two players. As in all 2-player games, each player has his own wall of bricks (and corresponding score), which is displayed on the screen during that player's turn. Each wall of bricks contains eight rows. Bricks in the first two rows are worth one point each. The third and fourth row bricks are worth three points each. The fifth and sixth row bricks are worth five points each, and the seventh and eighth row bricks are worth seven points each. If you knock out all the bricks (within five turns), a new wall of bricks will appear on the screen. Each wall of bricks is worth 416 points. There is no limit to the number of times a new wall of bricks can be reset during a game. If a tie occurs in a 2-player game, the player reaching that score in the fewest turns is the winner. The maximum score for Breakout is infinite since the wall of bricks will reset indefinitely. However, since the screen display has room for only four digits, a player's score will reset to 0000 if it exceeds 9999. --------------------- DOUBLE (Games 3 and 4) --------------------- Game 3 is Double Breakout for one player. Game 4 is Double Breakout for two players. The playfield in Double Breakout is the same as the regular Breakout playfield, except that there are two paddles and two balls served. The paddles are stacked one on top of the other. The point value of the bricks is essentially the same as Breakout except when there are two balls in play. When this occurs, each brick is worth twice its normal amount. If you miss the first ball served, it counts as a miss and goes against your allotted serves (turns) per game. Otherwise, the second ball is served. If you miss the second ball (after hitting the first ball), play continues until you miss the first ball. After both balls are in play (have been hit at least once), one may be missed while the other remains in play. The wall of bricks will reset an infinite number of times after the first wall is knocked out. The maximum score for Double Breakout is infinite. --------------------- CAVITY (Games 5 and 6) --------------------- Game 5 is Cavity Breakout for one player. Game 6 is Cavity Breakout for two players. The Cavity Breakout playfield contains slightly fewer bricks to make room for two 'cavities', each of which contains a ball. When the game begins, the balls bounce inside each cavity but are held captive for the time being while a third ball is served. There are two paddles, the same as in Double Breakout. Point values of the bricks are the same as the other games (defined by rows) when one ball is in play. When enough bricks are removed to release a captive ball, each brick is then worth twice its normal amount when hit. If the third ball is freed, bricks are worth triple their normal amount when hit. If any one of the balls is missed, the scoring returns to double points. If the second ball is missed and only one ball remains in the playfield, the point value of the bricks returns to normal. The wall of bricks will reset an infinite number of times, therefore the maximum score possibility for Cavity Breakout is infinite. ------------------- PROGRESSIVE (Game 7) ------------------- Game 7 is Progressive Breakout for one player only. The playfield in Progressive Breakout is set up somewhat differently than regular Breakout. When the game begins, the playfield contains four rows of bricks at the top of the screen, followed by four blank rows, and then four more rows of bricks. The point value of the bricks is defined by row numbers, the same as in regular Breakout. After game play begins, the brick walls 'progress' toward the bottom of the screen. As the bricks are knocked out and the walls progressively move down toward your paddle, new bricks enter the playfield at a progressively faster rate. Four rows of bricks are always separated by four rows of blanks. As the brick walls progress downward, their colors change, which gives them a new point value. The maximum score for Progressive Breakout is infinite. Special Progressive Breakout bonus: When a brick progresses to the last row at the bottom of the screen (which places it very close to your paddle), it will stay there for a specified amount of time and then disappear. If you hit such a brick squarely (in the center), before it disappears, you may receive special bonus points. ---------------------------------- CHILDREN'S VERSIONS (Games 8 and 9) ---------------------------------- Game 8 is a 1-player children's version. Game 9 is a 2-player children's version. Both games are regular Breakout. Gameplay in these versions is programmed at a slower rate. The ball does not speed up after hitting bricks in the last four rows. Also, the paddle does not reduce to half its original size when the ball reaches the top boundary of the playfield. Scoring and other game play characteristics are the same as normal Breakout. - TECHNICAL - Model CX2608 - TRIVIA - Export releases: "Super Breakout [Model CX2608P]" - TIPS AND TRICKS - When playing any of the Super Breakout games, your best bet is to break out through the right or left corner of the playfield. The corners seem to be the easiest points at which to establish a 'groove'. Beginners should use the larger paddle size. (Set the appropriate difficulty switch to the B position.) Be prepared for the ball to return at a faster speed when it hits the bricks in the last four rows(or the upper rows of bricks in Progressive Breakout). You can miss a lot of shots simply by not being prepared. Don't panic when the ball reaches the top boundary of the playfield and your paddle reduces to half its original size. All it takes at this point to keep the ball in play is a little more concentration, and a finer touch on the paddle controller. In time you'll have no trouble at all keeping the ball in play when your paddle is reduced in size. Learn to anticipate where the ball is going to be. Anticipation can be a key factor, particularly when the ball bounces off one of the side boundaries near the bottom of the playfield. When the ball is travelling at high speed, you won't always have time to react and move your paddle to the right position. Your paddle will have to be in the correct position to advance. The only way to accomplish this is to anticipate where the ball will be. - STAFF - Programmer: Nick Turner - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2 (2005)" : as a hidden game. [US] "Atari Flashback 2+" (feb.22, 2010) : as a hidden game. [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51067&o=2 $end $a5200=sbrkout, $bio Atari 5200 cart. published 38 years ago: Super Breakout (c) 1982 Atari, Incorporated. SUPER BREAKOUT contains the following game variations: * BREAKOUT Each player has his own wall of bricks and corresponding score, which are displayed on the screen during that player's turn. Figure 6 shows a typical BREAKOUT playfield. Each wall of bricks contains eight rows with 14 bricks in a row. If you knock out all the bricks within five turns, a new wall will appear on the screen. Each wall of bricks is worth 448 points. The number of times a new wall of bricks can be reset during a game is infinite. The maximum attainable score for BREAKOUT is infinite since the wall of bricks will reset indefinitely. However, since the screen display has room for only four digits per score, a player's score will reset to 0000 if it passes 9999. * DOUBLE The DOUBLE playfield is the same as the BREAKOUT playfield, except that there are two paddles and two balls served. The paddles are stacked one on top of the other. The point value for each brick is defined by color, as in BREAKOUT and PROGRESSIVE, except when two balls are in play, then each brick is worth twice its normal amount. When only one ball is in play, point value returns to normal. If you miss the first ball served, it counts as a miss and goes against your allotted serves (turns) per game. Otherwise, the second ball is served. If you miss the second ball after hitting the first ball, play continues until you miss the first ball. After both balls are in play (have been hit at least once), one may be missed while the other remains in play. The wall of bricks will reset two additional times after the initial wall is knocked out. The maximum score possible for DOUBLE is 2688. * CAVITY The CAVITY playfield contains slightly fewer bricks than other SUPER BREAKOUT games. This allows room for two 'cavities', each of which contains a ball. When the game begins, the balls bounce inside each cavity but are held captive. There are two paddles, as in DOUBLE. A ball is served. Point values of the bricks remain the same as in other games when only one ball is in play. However, when enough bricks are broken out to release a captive ball, each brick is then worth twice its normal amount when hit. If the second captive ball is freed and three balls are kept in play, bricks are worth triple their normal amount. If any one of the three balls is missed, the scoring returns to double points. If the second ball is missed and only one ball remains on the playfield, the point value of the bricks returns to normal. The wall of bricks will reset two additional times, making a maximum score possibility of approximately 3500 points. * PROGRESSIVE The playfield in PROGRESSIVE is set up somewhat differently than BREAKOUT. When the game begins, the playfield contains four rows of bricks at the top of the screen, followed by four blank rows, and then four more rows of bricks, as shown in Figure 7. There are 14 bricks per row and the point value for these is defined by color. Once PROGRESSIVE game play begins, the brick walls move down or 'scroll' toward the bottom of the screen. As the bricks are knocked out and the walls progress toward your paddle, new bricks enter the playfield at a progressively faster rate. Four rows of bricks are always separated by four rows of blank space. As the brick walls progress downward, their colors change, but point values for each color remain the same. The maximum score for PROGRESSIVE is infinite, although the score will reset to 0000 when it passes 9999, as in BREAKOUT. - TECHNICAL - Model CX5203 - TIPS AND TRICKS - * When playing any of the SUPER BREAKOUT games, your best bet is to work your way out through the right or left corner of the playfield. The corners seem to be the easiest points at which to establish a 'groove'. * Be prepared for the ball to return at a faster speed when it hits the bricks in the last four rows (or the upper rows of bricks in PROGRESSIVE). You can miss a lot of shots simply by not being prepared. * Don't panic when the ball reaches the top boundary of the playfield and your paddle reduces to half its original size. All it takes to keep the ball in play at this point is a little more concentration, and a finer touch on the controller. In time you'll have no trouble at all keeping the ball in play when your paddle is reduced in size. * Learn to anticipate where the ball is going to be. Anticipation can be a key factor, particularly when the ball bounces off one of the side boundaries near the bottom of the playfield. When the ball is traveling at high speed, you won't always have time to react and move your paddle to the right position. Your paddle will have to be in the correct position in advance. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50098&o=2 $end $a800=sbrkout, $bio Atari 800 cart. published 41 years ago: Super Breakout (c) 1979 Atari, Inc. - TECHNICAL - GAME ID: CXL4006 - TRIVIA - Re-editions: [US] "Super Breakout [Model RX8006]" (1987) - STAFF - Programmer: Larry Kaplan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86715&o=2 $end $gameboy=sbrkout, $bio Super Breakout [Model DMG-ABOE-USA] (c) 199? Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67021&o=2 $end $gbcolor=sbrkout, $bio Nintendo Game Boy Color game published 22 years ago: Super Breakout! [Model DMG-ABOE-USA] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68828&o=2 $end $gbcolor=sbrkoutu, $bio Nintendo Game Boy Color game published 22 years ago: Super Breakout! [Model DMG-AOTP-EUR] (c) 1998 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68829&o=2 $end $nes=smb8,smb8a, $bio Super Bros 8 (c) 19?? Unknown. A pirate hack of "Don Doko Don 2" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65202&o=2 $end $nes=smb16, $bio Super Bros. 16 - Karakuri Land (c) 199? Unknown. A pirate hack of "Kaiketsu Yanchamaru 2 - Karakuri Land" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65197&o=2 $end $nes=swm5, $bio Nintendo Famicom cart. published 29 years ago: Super Bros. 5 (c) 1991 ECE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76979&o=2 $end $nes=smb9, $bio Nintendo Famicom cart. published 21 years ago: Super Bros. 9 (c) 1999 Unknown. Pirate version of "Takahashi Meijin no Boukenjima II". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40354&o=2 $end $msx1_cart=sbw1, $bio MSX cart. published 29 years ago: Super Bros. World 1 (c) 1991 Clover. - TRIVIA - Released in June 1991 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95209&o=2 $end $info=sb2003,sb2003a, $bio Arcade Video game published 17 years ago: Super Bubble 2003 (c) 2003 Limenko. An advanced version of a classic type of game. Moni & Chris are on a quest to rid there island of viscous invading monsters. Players blow bubble to entrap the monsters and then jump on them to make them pop. Luckily Moni & Chris have many items to help them dispose of these dangerous foes. Like exterminate scrolls which called forth the force of the elements and nature or the super transform crystal which powers up our heroes so they don't have to encase the enemies in bubbles first they can just run into they to destroy them. Players can in power up the attack button to blow a triple bubble instead of a single. The main objective of the players is to clear all the enemies for each area of the island. The game consists of 4 chapters with 60 stages. - TECHNICAL - Main CPU : E1-32XT (@ 80 Mhz) Palette colors : 4096 Players : 2 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4369&o=2 $end $sms=suprbubl, $bio Sega Master System cart. published 31 years ago: Super Bubble Bobble (c) 1989 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56215&o=2 $end $msx1_cart=suprbubl, $bio MSX cart. published 31 years ago: Super Bubble Bobble (c) 1989 Zemina [Korea] - TRIVIA - Released in September 1989 in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77488&o=2 $end $megadriv=suprbubl, $bio Super Bubble Bobble MD (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233692&o=2 $end $info=sbp, $bio SNK Neo-Geo MVS cart. published 16 years ago: Super Bubble Pop (c) 2004 Vektorlogic. - TECHNICAL - Unlicensed, no official Game ID. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45830&o=2 $end $gba=suprbpopu, $bio Nintendo GBA cart. published 17 years ago: Super Bubble Pop [Model AGB-AVZE-USA] (c) 2003 Jaleco Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75879&o=2 $end $gba=suprbpop, $bio Nintendo GBA cart. published 17 years ago: Super Bubble Pop [Model AGB-AVZP] (c) 2003 Jaleco Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75878&o=2 $end $psx=sbubblep, $bio Sony PlayStation disc published 18 years ago: Super Bubble Pop (c) 2002 Jaleco USA, Inc. [Wheeling, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111452&o=2 $end $info=m4supbf,m4supbfa, $bio Super Bucks Fizz Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41473&o=2 $end $info=sbuk2a, $bio Slot Machine published 25 years ago: Super Bucks II (c) 1995 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118079&o=2 $end $info=sbuk3a, $bio Slot Machine published 22 years ago: Super Bucks III (c) 1998 Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48993&o=2 $end $info=superbug, $bio Arcade Video game published 43 years ago: Super Bug (c) 1977 Kee Games. A great and pioneer top-view racing game. Super Bug! Super Thrills! The player drive a bright yellow "modified bug" speeds through tree-lined city streets in a fast moving rally race. The constantly moving streets provide new excitement and driving challenge every time the game is played, as the driver races the clock to cover as much distance as possible for highest score. Directional arrows appear on the road to warn drivers as they approach turns. Quick reflexes are a must to avoid crashing into curbs and parked cars. And to avoid sliding into oil slicks and sand traps. Players can select "Novice" or "Expert" tracks, shift into first, step on the accelerator and take off. The roar of acceleration, crash and skid sounds add to the exciment. Score, Fuel (time remaining) and driver Ratings are displayed on the screen, as well as "Crunch" whenever the player crashes. - TECHNICAL - Game ID : 009115-009467 Main CPU : M6800 (@ 756 Khz) Sound Chips : Discrete circuitry Players : 1 Control : steering wheel, pedal, four-speed shifter - TRIVIA - Super Bug was released in September 1977. Howie Delman's first Coin-operated video game. This is the first video game to use a scrolling playfield. Its original name was 'City Driver'. - STAFF - Designed and programmed by : Howard Delman Howard also designed the hardware for this game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2701&o=2 $end $arcadia=superbug,superbuga, $bio Super Bug (c) 198? UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49281&o=2 $end $x1_cass=sbuggon,sbuggona, $bio Super Buggon (c) 198? dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86275&o=2 $end $info=sc5sbull,sc5sbulla, $bio Super Bullseye (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] [Model PR1719] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43131&o=2 $end $apple2_flop_orig=suprbnny, $apple2_flop_clcracked=suprbuny, $bio Apple II disk. published 37 years ago: Super Bunny (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229149&o=2 $end $info=supbtime,supbtimej,supbtimea, $bio Arcade Video game published 30 years ago: Super Burger Time (c) 1990 Data East. Super Burger Time is a platform game for one or two players - and sequel to the 1982 original - in which Peter Pepper must once again prepare a set number of burgers per stage, by collecting the separate ingredients needed and dropping them onto plates at the bottom of the screen. Stages consist of platforms joined by connecting ladders. At the bottom of each stage are a number of empty plates and the burger ingredients lay across platforms situated directly above the plates. Peter must make ingredients drop to the platform below, until all ingredients are on the plate and the burger is complete. All burgers must be assembled to complete a stage. Ingredients include the top and bottom of the bun, the meat patty and various garnishes, such as lettuce and tomatoes. The chef is once again pursued by rogue ingredients, including fried eggs, sausages and green-pea pods. Differences to gameplay from the original include simultaneous two-player action, and the ability to jump. Indeed, peter must now jump on the burger ingredients several times to get them to drop, rather than simply walking over them as in the original game. Many of the game's stages are now bigger than a single screen (another change from the original) and the display scrolls to accomodate this. To help peter deal with the angry ingredients, he can utilise numerous kitchen-based items, including pepper (the sole weapon of the original game), a skewer, a frying pan and a water hose. Another new addition to Peter's world are boss battles, with the Chef having to throw burgers to defeat the bosses. - TECHNICAL - Game ID : MAE Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Super Burger Time was released in December 1990 in Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on April 21, 1991. - TIPS AND TRICKS - Unlike in the original Burger Time, your weaponry is time-limited instead of limited in number of uses. Also unlike the original, hitting an enemy enough times with your weapon will knock them off the screen. If your weapon runs out of time, you'll be left unarmed until you can get another from the windows on either side of the screen. Don't be afraid of hammering your fire button - but also remember, you get extra points if you trap an enemy beneath a falling burger piece, so it may be in your best interests to merely stun them and then drop a topping on them, depending on the situation. - SERIES - 1. Burger Time (1982) 2. Peter Pepper's Ice Cream Factory [Cassette No.39] (1984) 3. Super Burger Time (1990) 4. Burger Time Deluxe (2009, iPhone, Macintosh, PC) 5. Burger Time: World Tour (2011, PSN, XBLA; 2012, Nintendo Wii) - STAFF - Game designer : Koji Akibayashi Software : Mentaiko (as Mr. Mentaiko), Virago Yamasaki, Noriaki Matsuo, Naoya Hanada Graphic designer : Mario Watanabe, Yoshiyuki Urushibara Sound : Tatsuya Kiuchi, Tomtom Sato Hardware : Hiroyuki Iwabe Reserve man : Furiten Nishi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2702&o=2 $end $jaguar=sburnout, $bio Atari Jaguar cart. published 25 years ago: Super Burnout (c) 1995 Atari Corp. Get your motor runnin' - you're in for the most challenging motorcycle racing experience ever. Whether you're racing in the championship, competing against a friend or just trying to beat the records, this race is so real you'll feel the g-force, hear bugs crash against your helmet and smell the burning octane. Feel the adrenaline pumping through your blood as the announcer signals the start of the race. As you zoom away from the start, the engine's roar will be echoed by your pounding heart. Hit the first curve at break-neck speed and launch into the straights as you push your bike to the limit. As you finish each lap, your ears will ring with the crowd's thunderous cheers. Pushing your bike to the edge, scream past the competition and pound home to the finish. - TECHNICAL - Model J9052E - TIPS AND TRICKS - * HINTS: - The dark marks on the track shows a perfect trajectory at 100 MPH. Always be on the inside when entering a turn - you'll be able to slide without leaving the track and you won't lose crucial speed. - Never hesitate to reduce the turn's radius by going on the grass or the sand just before the turn. If you don't stay there too long, your speed will be reduced just enough so that you can turn without causing an accident. This technique works best on hairpin curves with a minimal loss of speed. - When you hit or bump a challenger, you will only fall down if the speed difference between your bike and his bike is very high. - Some oils stay on the track after a crash. Avoid the oil or your bike will lose grip for the first five seconds back in the saddle. * Turbo Speed (at title screen): 1,9,6,7,2 (musical beep) (Note: Automatic transmission option must be active. When bike's speed reaches 175mph, turbo accelerate by pressing C or the firebutton configured for 'nothing'. Top speed is 343mph and speed records are not acknowledged or saved.) * The Punisher bike (at title screen): 2,1,7,9,4 (musical beep) (Note: It's a high acceleration, high grip, fast bike. You can toast all previous lap records especially with the turbo. It's basically just the best bike!!) * Display Version Number: While turning on the Jaguar, hold A+B+C. - STAFF - Designed by: SHEN Producer: Bill Rehbock Assistant Producer: Loic Duval Project Manager: Elysee Ade Programmer: Olivier Nallet Graphics: Tan Kheang Additional Graphics: Olivier Baron Music: Alex Ekian Lead Tester: Tal Funke-Bilu Testers: Lance Lewis, Manuel Souza, Dan Mc Namee, Harry Kinney, Chris Charles, Frank Coles, Sean McInnes, Nathan Tan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76449&o=2 $end $to_flop=sbusines, $bio Thomson TO disk. published 35 years ago: Super Business (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108029&o=2 $end $gba=superbamu, $bio Nintendo GBA cart. published 19 years ago: Super Bust-A-Move [Model AGB-ABME-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75881&o=2 $end $gba=superbam, $bio Nintendo GBA cart. published 19 years ago: Super Bust-A-Move [Model AGB-ABMP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75880&o=2 $end $info=sbbros, $bio Arcade Video game published 30 years ago: Super Buster Bros. (c) 1990 Capcom USA, Inc. North American release. See "Super Pang" for more information about the game. - TRIVIA - Released in North America by Capcom, under license from Mitchell Corp. - SERIES - 1. Buster Bros. (1989) 2. Super Buster Bros. (1990) 3. Buster Buddies (1995) 4. Mighty! Pang (2000) - PORTS - * CONSOLES: [US] Nintendo SNES (oct.1992) "Super Buster Bros. [Model SNS-SN]" [US] Sony PlayStation (mar.31, 1997) "Buster Bros. Collection [Model SLUS-00208]" * HANDHELDS: [US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2703&o=2 $end $snes=sbbrosa,sbbrosp,sbbros, $bio Nintendo Super NES game published 28 years ago: Super Buster Bros. (c) 1992 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Pang [Model SHVC-SN]". - TECHNICAL - Cartridge ID: SNS-SN - TRIVIA - This game is known outside North America as "Super Pang". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63663&o=2 $end $coco_cart=sprbust, $bio Tandy Color Computer cart. published 39 years ago: Super Bustout (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53482&o=2 $end $ibm5150=superc, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Super C (c) 1990 Konami Co., Ltd. [Osaka, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132507&o=2 $end $c128_flop=superc, $bio Commodore C128 disk. published 35 years ago: Super C 128 (c) 1985 Data Becker GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231897&o=2 $end $nes=superckc, $bio Super C ripped from PC Konami Classics (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229702&o=2 $end $nes=superc, $bio Nintendo NES cart. published 30 years ago: Super C (c) 1990 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Super Contra [Model KDS-UE]". Description from the back cover: Shoot First and forget about the questions! After losing a confrontation against Super Commandos Mad Dog and Scorpion, the juices of destruction drip from the spiked tongue of the vile alien war monger-- Red Falcon. Now, he's coming back stronger than ever, with a sinister plan that includes having his intergalactic warriors seep into the brains of the U.S. army. To support his disguised forces of doom, he's recruited Jagger Froid, a demented alien from the Black Hole Galaxy. He's also shuttled in The Babalu Destructoid Mechanism with its Beam of Death. With torrential terror about to rain down upon civilization, Earth's only hope rests with you, Scorpion, and your pal, the Dogster. And if your spread guns, lasers, flame throwers, and mega shells fail to destroy Red Falcon's eight levels of terror, inlcluding radioactive lava fields, it's all over but the shouting, the screaming, and the cries from a disintegrating world. Featuring simultaneous play for two players, or play against the computer. - TECHNICAL - GAME ID: NES-UE-USA - TRIVIA - Released in April 1990 in the USA. - TIPS AND TRICKS - * 10 Extra Lives (Player 1) : When the title screen pops up, press Right, Left, Down, Up, A, B, then Start. * 10 Extra Lives (Player 2) : When the title screen pops up, press Right, Left, Down, Up, A, B, Select, then Start. * Sound Mode : To open the Sound Test, while on the Title Screen, hold down A+B then press Start. * Replay game with previous score : Complete the game once and return to the title screen. Press A, B, Start at the title screen to start the game again with your score intact and three lives. * Replay game with previous score and lives : Complete the game once and return to the title screen. Press B, A, Start at the title screen to start the game again with your score intact and the lives accumulated in the previous game. - STAFF - Directed By : Umechan Team Programmer : S. Umezaki Graphic designer : S. Muraki Sound designer : H. Maezawa Special Thanks : K. Shimoide, Super C Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55608&o=2 $end $info=pc_suprc, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Super C (c) 1990 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : UE Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1827&o=2 $end $snes=scaesars,scaesarsp, $bio Nintendo Super NES game published 27 years ago: Super Caesars Palace [Model SNS-C6-USA] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63664&o=2 $end $info=supercrd, $bio Arcade Video game published 28 years ago: Super Card (c) 1992 Fun World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49929&o=2 $end $amigaocs_flop=supercar, $bio Commodore Amiga 500 disk. published 30 years ago: Super Cars (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75151&o=2 $end $spectrum_cass=supercar_a,supercar_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Super Cars (c) 1990 Gremlin Graphics Software, Limited. - STAFF - Developed by Spidersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81351&o=2 $end $cpc_cass=supercar, $bio Amstrad CPC cass. published 30 years ago: Super Cars (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99439&o=2 $end $specpls3_flop=supercar,supercara, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Super Cars (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118649&o=2 $end $cpc_flop=supercar02,supercar01,supercar,supercar04,supercar05, $bio Amstrad CPC 464 disk. published 30 years ago: Super Cars (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121179&o=2 $end $spectrum_cass=supercar,supercar_b, $bio Super Cars (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225546&o=2 $end $amigaocs_flop=supercr2, $bio Commodore Amiga 500 disk. published 29 years ago: Super Cars II (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75153&o=2 $end $amigaocs_flop=supercara, $bio Commodore Amiga 500 disk. published 30 years ago: Super Cars [Budget] (c) 1990 GBH Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75152&o=2 $end $nes=supercar, $bio Nintendo NES cart. published 29 years ago: Super Cars (c) 1991 Electro Brain Get ready for some high-speed racing action! Select your car and strap on the extras, then power your way through 27 stages of highway horror, engaging in mile after mile of awesome motorized combat! Do you have the driving skills necessary to come out on top? - TECHNICAL - GAME ID: NES-6S-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55609&o=2 $end $a800=sprcart, $bio Super Cartridge (c) 199? Unerring Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86716&o=2 $end $nes=supcart1, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 1 - 4 in 1 [Model TC-SC1] (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76964&o=2 $end $nes=supcart2, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 2 - 10 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76965&o=2 $end $nes=supcart3, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 3 - 8 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76966&o=2 $end $nes=supcart4, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 4 - 6 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76967&o=2 $end $nes=supcart5, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 5 - 7 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76968&o=2 $end $nes=supcart6, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 6 - 6 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76969&o=2 $end $nes=supcart7, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 7 - 4 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76970&o=2 $end $nes=supcart8, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 8 - 4 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76971&o=2 $end $nes=supcart9, $bio Nintendo Famicom cart. published 26 years ago: Super Cartridge Ver 9 - 3 in 1 (c) 1994 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76972&o=2 $end $ekara_japan_sp=sp02, $bio Takara e-Kara SP series cart. published 16 years ago: Super Cartridge [Model SP-02] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237612&o=2 $end $ekara_japan_sp=sp03, $bio Takara e-Kara SP series cart. published 16 years ago: Super Cartridge [Model SP-03] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237613&o=2 $end $ekara_japan_sp=sp04, $bio Takara e-Kara SP series cart. published 16 years ago: Super Cartridge [Model SP-04] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237614&o=2 $end $info=sc2scshx,sc2scshxgman,sc2scshxstar, $bio Super Cash X (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42983&o=2 $end $info=sucasino, $bio Arcade Video game published 36 years ago: Super Casino (c) 1984 Data Amusement. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2704&o=2 $end $snes=scaesarsja,scaesarsj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Casino - Caesars Palace (c) 1993 Coconuts Japan. - TECHNICAL - Game ID: SHVC-KH - TIPS AND TRICKS - $2 million ---------- Enter 9FY7F3NCR242D7T7 as a password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62271&o=2 $end $snes=scasino2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Casino 2 [Model SHVC-OE] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62272&o=2 $end $info=sc2scshxcas, $bio Super Casino Cash X (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42984&o=2 $end $saturn=supercas, $bio Sega Saturn game published 23 years ago: Super Casino Special (c) 1997 Coconuts Japan - TECHNICAL - GAME ID: T-7306G - TRIVIA - Released on January 24, 1997 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59741&o=2 $end $c64_cass=suprcasb, $bio Commodore C64 cass. published 37 years ago: Super Cassette B (c) 1983 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229466&o=2 $end $info=scv, $bio Console published 36 years ago: Super Cassette Vision (c) 1984 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127807&o=2 $end $info=scv_pal, $bio Super Cassette Vision (c) 198? Yeno. Pal release by Yeno under lisence from Epoch. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127808&o=2 $end $snes=scastles, $bio Nintendo Super Famicom cart. published 26 years ago: Super Castles [Model SHVC-AVIJ-JPN] (c) 1994 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62273&o=2 $end $snes=scvania4u, $bio Nintendo Super NES game published 29 years ago: Super Castlevania IV (c) 1991 Konami Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Akumajou Dracula [Model SHVC-AD]". - TECHNICAL - Cartridge ID: SNS-AD-USA Package ID: SNS-P-AD - TRIVIA - Super Castlevania IV for SNES was released in December 1991 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.25, 2006) [Model JAIE] Nintendo Wii U [Virtual Console] [US] (oct.31, 2013) [Model JA9E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63666&o=2 $end $snes=scvania4, $bio Nintendo Super NES game published 29 years ago: Super Castlevania IV [Model SNSP-AD-FAH] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63665&o=2 $end $cpc_flop=supercau02,supercau03,supercau05,supercau01,supercau, $bio Amstrad CPC 464 disk. published 28 years ago: Super Cauldron (c) 1992 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123370&o=2 $end $cpc_cass=supercld, $bio Amstrad CPC cass. published 27 years ago: Super Cauldron (c) 1993 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99441&o=2 $end $cpc_flop=supercau04, $bio Amstrad CPC 464 disk. published 27 years ago: Super Cauldron Trained (c) 1993 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123371&o=2 $end $info=csplayh1, $bio Arcade Video game published 25 years ago: Super CD Dai8dan Mahjong Hanafuda Cosplay Tengoku (c) 1995 Sphinx Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47735&o=2 $end $pce=scdsys, $bio Super CD-Rom System Card Ver.3 (c) 19?? Hudson Soft. [Hudson Group] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240972&o=2 $end $pcecd=scdrpgs, $bio NEC PC-Engine CD published 29 years ago: Super CD-Rom² Taiken Soft-shuu (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58404&o=2 $end $x68k_flop=supercgq, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Super CGQ (c) 1991 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88649&o=2 $end $a2600=scbasbalj, $bio Atari 2600 cart. published 42 years ago: Super Challenge Baseball (c) 1978 Jone Yuan Telephonic Enterprise Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51068&o=2 $end $a2600=scbasbal, $bio Atari 2600 cart. published 42 years ago: Super Challenge Baseball (c) 1978 Mattel Electronics. The object of the game is to score the most runs in 9 innings or extra innings to a decision. Most professional baseball rules apply - 3 strikes for an out, 4 balls for a walk, first 2 foul balls count as strikes. Each player controls an 8-man team. One team fields while the other team is up to bat. Home runs, force-outs, double and triple plays can all be made. Batter up! - TECHNICAL - Model MT5665 - TRIVIA - Super Challenge Baseball is the Atari 2600 version of the Intellivision Major League Baseball cartridge. - TIPS AND TRICKS - * Baseball is a game of defense. With a little practice on your fielding, you'll have a tremendous advantage. - Watch where the ball is traveling. Pick out the fielder closest to the spot where you expect the ball to drop. Get control of that fielder. - Move your fielder after the ball. Then get your throw off fast! Remember: no fly outs! * When batting, make 'em pitch to you. Let the bad pitches go by. * Afraid to STRETCH your hits? Take second, go for third, etc. * When pitching, fake out your opponent. Throw a curve, then bring it back in over the plate. * After pitching the ball, get control of the pitcher immediately. (Press the red button after the ball is hit, without moving the joystick.) Many times the pitcher will be able to field the ball quickly and throw the batter out. - STAFF - Programmer: Dave Rolfe - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51069&o=2 $end $a2600=scfootb, $bio Atari 2600 cart. published 38 years ago: Super Challenge Football (c) 1982 M Network. The object of the game is to out-score your opponent. There's passing, rushing, blocking, and touchdowns! Simulated 15 minute quarters. You set both offense and defense. Individual control of both the quarterback and linebacker. - TECHNICAL - Model MT5658 - TRIVIA - Super Challenge Football is the Atari 2600 version of the Intellivision NFL Football cartridge. - TIPS AND TRICKS - * A quick way to catch the ball carrier is to run off one end of the field. You quickly reappear at the other end. This is useful when the linebacker is way behind the quarterback. Go off the screen and appear ahead of the quarterback at the other end. * Use directional blocking (up/down) to open up a hole in the offensive line, then run through it! * Program several linemen to go out for a pass. (Remember, only one actual receiver.) This fakes out defense! - STAFF - Programmer: Ken Smith - PORTS - * OTHERS: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51070&o=2 $end $info=sbasebalj, $bio Arcade Video game published 31 years ago: Super Champion Baseball (c) 1989 Alpha Denshi Co., Ltd. A baseball game from Alpha Denshi. This is the 3rd game in the Champion Baseball series, with improved graphics and gameplay. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 3 - SERIES - 1. Champion Baseball (1983) 2. Champion Baseball Part-2 - Pair Play (1983) 3. Super Champion Baseball (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2705&o=2 $end $info=sbasebal, $bio Arcade Video game published 31 years ago: Super Champion Baseball (c) 1989 SNK Corp. of America. North American release. Game developed in Japan. See the original Japanese release for more information: "Super Champion Baseball". - TRIVIA - Released in July 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118095&o=2 $end $info=m5scharg,m5scharg05,m5scharg06,m5scharga, $bio Fruit Machine published 18 years ago: Super Charged (c) 2002 Barcrest Games. - TRIVIA - Super Charged was released in April 2002 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40024&o=2 $end $info=superchs,superchsj,superchsu,superchsp,superchsp2, $bio Arcade Video game published 27 years ago: Super Chase - Criminal Termination (c) 1993 Taito Corporation. - TECHNICAL - Board Number : K11E0740A Prom Stickers : D46 Main CPU : Motorola 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Ensoniq ES5505 (@ 13.343 Mhz) Players : 2 Control : Steering wheel Buttons : 6 - TRIVIA - Even if abstract mode says TAITO 1992 (developement year), Super Chase was released in February 1993. The development name was 'Chase 3'. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - SERIES - 1. Chase H.Q. (1988) 2. S.C.I. - Special Criminal Investigation (1989) 3. Super Chase - Criminal Termination (1993) 4. Ray Tracers (1997, Sony PlayStation) 5. Chase H.Q. 2 (2007) - STAFF - * Consoles : Nintendo Super Famicom (1993) "Super Chase H.Q." - PORTS - * CONSOLES: Nintendo Super Famicom (1993) "Super Chase H.Q." - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2706&o=2 $end $gameboy=schasehq, $bio Nintendo Game Boy Cart. published 26 years ago: Super Chase H.Q. [Model DMG-Q2-USA] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67022&o=2 $end $snes=schasehqu, $bio Nintendo Super NES game published 27 years ago: Super Chase H.Q. [Model SNS-QT-USA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63668&o=2 $end $snes=schasehq, $bio Nintendo Super NES game published 27 years ago: Super Chase H.Q. [Model SNSP-QT-EUR] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63667&o=2 $end $intv=suprchef, $bio Mattel Intellivision game published 7 years ago: Super Chef BT (c) 2013 IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230283&o=2 $end $info=j2supchy, $bio Super Cherry (c) 198? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41008&o=2 $end $info=igtsc, $bio Slot Machine published 20 years ago: Super Cherry (c) 2000 IGT [International Game Technologies]. - TECHNICAL - Game King Video Slots hardware. - TRIVIA - Released in November 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26842&o=2 $end $info=unkch2, $bio Arcade Video game published 21 years ago: Super Cherry Gold (c) 1999 Unknown. Pirate version of Super Cherry Master. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32061&o=2 $end $info=scherrym, $bio Arcade Video game published 19 years ago: Super Cherry Master (c) 2001 Dyna Company, Limited. - SERIES - 1. Cherry Master (1989) 2. Cherry Master II (199?) 3. Super Cherry Master (2001) 4. Cherry Master V (2004) 5. Cherry Master 2005 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32272&o=2 $end $zx81_cass=supchess, $bio Sinclair ZX-81 cass. published 38 years ago: Super Chess (c) 1982 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114934&o=2 $end $zx81_cass=supchesss, $bio Sinclair ZX-81 cass. published 38 years ago: Super Chess (c) 1982 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114902&o=2 $end $msx1_cass=schess,schessa, $bio MSX cass. published 36 years ago: Super Chess (c) 1984 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95021&o=2 $end $cpc_cass=superchs, $bio Amstrad CPC cass. published 36 years ago: Super Chess (c) 1984 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99442&o=2 $end $cpc_flop=superche, $bio Amstrad CPC 464 disk. published 36 years ago: Super Chess Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126355&o=2 $end $msx1_flop=schess, $bio Super Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230155&o=2 $end $info=schick, $bio Arcade Video game published 32 years ago: Super Chick (c) 1988 Microhard srl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146980&o=2 $end $gba=supchin, $bio Nintendo GBA cart. published 16 years ago: Super Chinese 1, 2 Advance [Model AGB-BSAJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75882&o=2 $end $nes=supchin2, $bio Nintendo Famicom cart. published 31 years ago: Super Chinese 2 - Dragon Kid (c) 1989 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54666&o=2 $end $nes=supchin3, $bio Nintendo Famicom cart. published 29 years ago: Super Chinese 3 (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54667&o=2 $end $gbcolor=supchinf, $bio Nintendo Game Boy Color game published 21 years ago: Super Chinese Fighter EX [Model CGB-A66J-JPN] (c) 1999 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68830&o=2 $end $gameboy=supchinf, $bio Nintendo Game Boy Cart. published 24 years ago: Super Chinese Fighter GB [Model DMG-AFFJ-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67024&o=2 $end $snes=supchinf, $bio Nintendo Super Famicom cart. published 25 years ago: Super Chinese Fighter [Model SHVC-ACWJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62274&o=2 $end $gameboy=schil123, $bio Nintendo Game Boy Cart. published 24 years ago: Super Chinese Land 1.2.3' [Model DMG-ALDL-JPN] (c) 1996 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67026&o=2 $end $gameboy=schilnd2, $bio Nintendo Game Boy Cart. published 29 years ago: Super Chinese Land 2 [Model DMG-CHJ] (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67027&o=2 $end $gameboy=schilnd3, $bio Nintendo Game Boy Cart. published 25 years ago: Super Chinese Land 3 [Model DMG-ACLJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67028&o=2 $end $gameboy=schiland, $bio Nintendo Game Boy Cart. published 30 years ago: Super Chinese Land [Model DMG-CLJ] (c) 1990 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67025&o=2 $end $snes=schinwl2,schinwl2p,schinwl2s, $bio Nintendo Super Famicom cart. published 27 years ago: Super Chinese World 2 - Uchuu Ichibutou Taikai [Model SHVC-CU] (c) 1993 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62276&o=2 $end $snes=schinwl3, $bio Nintendo Super Famicom cart. published 25 years ago: Super Chinese World 3 - Chou Jigen Daisakusen [Model SHVC-AWQJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62277&o=2 $end $snes=schinwld, $bio Nintendo Super Famicom cart. published 29 years ago: Super Chinese World [Model SHVC-CW] (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62275&o=2 $end $nes=supchin, $bio Nintendo Famicom cart. published 34 years ago: Super Chinese (c) 1986 Namco, Limited. - TECHNICAL - Game ID: NSC-4900 - TRIVIA - Super Chinese was released on June 20, 1986 in Japan at a retail price of 3900 Yen. Export releases: [US] "Kung-Fu Heroes [Model NES-CE-USA]" - STAFF - Music Composer: Shunichi Mikame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54665&o=2 $end $c128_rom=superchp, $bio Super Chip (c) 198? Utilities Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231932&o=2 $end $c128_rom=superchpb, $bio Commodore C128 ROM published 32 years ago: Super Chip B (c) 1988 Utilities Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231933&o=2 $end $partner_cass=schoper, $bio Partner-01.01 cass. published 29 years ago: Super Choper (c) 1991 Garbuzov, B.V - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235930&o=2 $end $mc10=supcload, $bio TRS-80 MC-10 cass. published 35 years ago: Super CLOAD (c) 1985 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87708&o=2 $end $info=mg_scl, $bio Super Clue (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42407&o=2 $end $info=m1cluesh,m1cluesho,m1clueshop,m1clueshp, $bio Fruit Machine published 27 years ago: Super Cluedo? Showcase (c) 1993 Maygay. - TRIVIA - Super Cluedo? Showcase was released in July 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41975&o=2 $end $info=scobrab, $bio Arcade Video game published 39 years ago: Super Cobra (c) 1981 Karateco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31728&o=2 $end $info=scobras,scobrae, $bio Arcade Video game published 39 years ago: Super Cobra (c) 1981 Stern Electronics. - TECHNICAL - Super Cobra came in the standard 'Stern Cabinet' which was the same one used for "Scramble", "The End", "Berzerk", and many others. This title features painted 'Stern' sideart and uses a vertical monitor. The marquee is reddish and shows a helicopter, a few missiles and a very 70s looking 'Super Cobra' logo. The control panel uses a single 8-Way leaf switch joystick which is mounted centrally, FIRE and BOMB buttons are on either side (meaning you can play this title with either hand). - TRIVIA - Licensed from Konami, Super Cobra was released in July 1981 in USA. - PORTS - * CONSOLES: Entex Adventurevision [US] (1982) "Super Cobra [Model 6077]" Magnavox Odyssey 2 [US] (1983) by Parker Brothers Mattel Intellivision [US] (1983) "Super Cobra [Model 6320]" Colecovision [US] (1983) "Super Cobra [Model 9850]" [US] Atari 2600 (1983) "Super Cobra [Model PB5320]" [US] Atari 5200 (1983) "Super Cobra [Model 9550]" Atari XEGS [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" * COMPUTERS: [US] Atari 800 (1983) "Super Cobra [Model 1140]" * OTHERS: VFD handheld game [US] (1982) released by Entex. Arcade [US] (nov.1998) "Konami 80's AC Special" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31729&o=2 $end $info=scobrase, $bio Arcade Video game published 39 years ago: Super Cobra (c) 1981 Sega Enterprises, Limited. - TRIVIA - Licensed from Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31730&o=2 $end $m5_cart=scobra, $bio Sord M.5 cart. published 39 years ago: Super Cobra (c) 1981 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95366&o=2 $end $coleco=scobra,scobraa, $bio Colecovision game published 37 years ago: Super Cobra (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53366&o=2 $end $a800=scobra, $bio Atari 800 cart. published 37 years ago: Super Cobra (c) 1983 Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86717&o=2 $end $odyssey2=cobra,cobrab, $bio Magnavox Odyssey² game published 37 years ago: Super Cobra (c) 1983 Parker Bros. - STAFF - Programmer: Graham Thomasson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95687&o=2 $end $info=scobraggi, $bio Super Cobra (c) 198? Cocamatic. Pirate version of Super Cobra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145619&o=2 $end $msx1_flop=scobra, $bio Super Cobra Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134333&o=2 $end $advision=scobra, $bio Adventure Vision cart. published 38 years ago: Super Cobra (c) 1982 Entex Industries, Incorporated. - TECHNICAL - [Model 6077] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49228&o=2 $end $a5200=scobra, $bio Atari 5200 cart. published 37 years ago: Super Cobra (c) 1983 Parker Bros. Brush off your ace piloting skills because you're about to take off on a hair-raising adventure: air surveillance of unfriendly territory. This means an 11,000 mile obstacle course through ever-changing terrain... over craggy mountain tops, around tall city buildings, through long jagged tunnels. And that isn't all! The course is just rigged with chopper-stopping weapons like igniting rockets, heavy ground artillery, flobbynoids, and flying saucers. Every 1,000 miles of terrain brings ever-increasing challenges and ever-certain... danger. But a handsome payoff lies at the end for anyone who's got what it takes! - TECHNICAL - Model 9550 - SCORING - Hitting a rocket: 50 points Hitting a fuel tank: 50 points Hitting ground artillery: 100 points for the first in each level; 200 points for the second in each level; 300 points for the third in each level; 100, 200, 300, etc. for each additional hit. Hitting a flobbynoid: 100 points Hitting a falling mine: 50 points Hitting a comet: 100 points Hitting a flying saucer: 100 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50099&o=2 $end $info=scobra,scobrag,scobrae2, $bio Arcade Video game published 39 years ago: Super Cobra (c) 1981 Konami. The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO's may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. At 10000 points, the player is awarded a BONUS CHOPPER. At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. SUPER COBRA Defense Level Descriptions : * Fuel Tanks appear on every defense level. * Tanks appear and fire on all levels except level 8 where they do not fire. Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. Level 2 - Chopper faces Arcing missiles over a mountain terrain. Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO's. Tanks and Rockets appear, but do not fire. Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - TECHNICAL - Game ID : GX316 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, BOMB) - TRIVIA - Super Cobra came out at the same time as "Scramble". While Scramble only went through five areas to the base, Super Cobra went through ten areas. Super Cobra also had more enemies to deal with besides the missiles such as gun batteries and sidewinder missiles. The premise, though, is the same. Penetrate the enemy defenses to make it to the base to pick up the booty. What do you have against all this defense, you have your Super Cobra of course. It will, though, require all of your skills as a pilot to be able to go the distance to get the booty. This game never gained the popularity of Scramble but it still remains a cult classic and actually seems to have had better staying power then Scramble. Perhaps the reason was because it was more of a challenge, who knows. A Super Cobra unit appears in the 1982 movie 'Fast Times at Ridgemont High'. - SCORING - 10 points per second of flying. Missile on ground : 30 points Sidewinder missile on ground : 40 points Missile in air : 50 points Sidewinder missile in air : 60 points Red UFO : 100 points UFO : 100 points Fuel tank : 50 points Gun battery : 100, 200, or 300 points Green fireball : 150 points Missile in ceiling : 30 points Missile dropping from ceiling : 50 points Booty : 800 points - TIPS AND TRICKS - * When you start the game, your helicopter will be at the left side of the screen. Keep in mind, this is a scrolling game. This means you can go no faster then the right side and no slower then the left side. You can, however, vary your speed in-between by pushing the joystick back and forth. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control. You will hit a clear area and a message will come up such as '1000 miles cleared', '2000 miles cleared', etc... until your reach the base. 1ST AREA : This is a basic introductory area. It will allow you to get used to the controls while the threat level remains relatively low. The area is a mix of both mountainous and city. a) Learn how to vary your speed and you can drop bombs with pinpoint precision. You can only have two bombs on the screen at any one time. You will have to go close to the surface to really make a difference. The biggest threat is the missiles that rise up to meet you. b) Fuel is a very precious commodity in this game. Don't take a chance trying to bomb a fuel tank. It's better, if you have a flat section, to take out what's under your rocket, and strafe the rest of the way. This way, you ensure you can hit the fuel tank or tanks. c) Watch the terrain. Sometimes you may be cruising when a mountain will appear suddenly requiring quick reflexes and space you may not have. d) You also need to watch out for ground fire from the gun batteries. They tend to fire random shots and if you aren't careful, they will hit your helicopter. 2ND AREA : This area introduces you to the sidewinder missile. These missiles are unusual in the fact that they fire at an arc and come back down again. This means your helicopter can get hit two ways. Of course, if it misses your helicopter, it tends to sometimes be helpful by taking out other ground targets such as missiles and gun batteries. The terrain is mountainous. a) Follow the same pattern as you did in the 1st Area. This time, you need to be wary of the sidewinder missiles. b) As always, make sure you keep a high fuel level and watch out for those gun batteries. 3RD AREA : You get to deal with the red UFO's in this area. Also, the mountains will get steeper and create ''choke points'' at the top of the screen. Of course, you will have to contend with the UFO's coming through the other side. The terrain is mountainous. a) The red UFO's aren't too difficult to deal with. They have a tendency to stop in pairs, then come at your helicopter. Again, it's easy to shoot them down. b) The biggest threats are the 'choke points'. You usually will arrive at the same time as a UFO to see who's first over the mountain. This will require quick reflexes. c) Even though no missiles come up at you, the gun batteries will still harass you. 4TH AREA : This is a continuation of the 3rd Area. Except this time the area you are flying in is significantly narrowed to a point where it seems like you are going through natural caverns. Use the same methods as the 3rd Area. 5TH AREA : You will have to deal with threats both from above and below in this area. There are missiles in the ceiling of the caverns that will drop down. Although missiles aren't firing from the ground, you still have to deal with gun batteries. The terrain is mountainous and caves. a) You will have to be real careful in this area, the missiles in the ceiling are pretty concentrated. You will have to be able to speed up and slow down on a dime to avoid them or to shoot them. b) Don't get too close to the ground since the terrain goes from mountains to canyons very quickly. c) As already mentioned, get fuel and avoid ground fire. 6TH AREA : The main threat in this area is the fact the gun batteries now move. That's right, they track right along with your helicopter until they hit an obstacle. They travel equally well in the canyons as well as the mountains. This makes them especially dangerous since they are firing at the same time. a) You will have to accelerate and decelerate frequently to 'fool' the moving gun batteries. b) When you destroy ground targets, be selective in which ones you hit because if you hit targets in the path of the moving gun batteries, you just allow them to travel farther. 7TH AREA : This area is a little trickier since you now have fireballs coming at your helicopter. In addition, there is a green fireball that likes to track your helicopter and prevent your shots from gaining any distance. It takes seven shots to take out this fireball. The terrain is mountainous. a) You will be staying in the valleys most of the time in this area. This is a good time to shoot things up on the ground since again, the missiles won't fly up at your helicopter. Gun batteries, though, will continue to harass you. b) Timing again is important in this area since there are hills in the valley you must cross over. Of course, the tops of these hills are exposed to the fireballs. Time it so that right after a fireball passes over a hill, accelerate and drop into the next valley. Then decelerate in preparation for the next hill. 8TH AREA : This is repeat of the 3rd area except this time you will be dealing with 'chains' of white UFO's. Use the same tactics as the 3rd Area. 9TH AREA : This is a very short city area. Just watch out for sidewinder missiles. 10TH AREA : This is the area that will get most players. The movements have to be precise in the caves or you will end up part of the wall. a) Learn quickly when to accelerate and decelerate within the caves. Right when you come to a ledge, push the joystick all the way back and start lining up for the next cave. Accelerate quickly through it, decelerate and repeat this pattern. b) Don't worry about running out of fuel in the caves, there are plenty of fuel tanks to top your helicopter off. Plus, you will need all that fuel for not only navigating through the caves, but also the base since it doesn't have any fuel tanks. BASE : This is the second hardest area that gets a lot of players. You have to be very precise in your movement. You will have to deal with gun batteries firing at you while you are trying to pick up the booty. a) You will see the KONAMI sign atop one of the buildings. Once you see this, you need to decelerate rapidly and drop down quickly to the shorter building next to the base. Once you almost clear that building, you will have to rapidly decelerate, drop down, grab the booty, and rise quickly to avoid the building on the right. b) If you fail to grab the booty on a pass, the screen will repeat itself until you either destroy the base or run out of rockets to use on it. Once you have completed the Base, the action goes back to the 1st Area again. Things, however, will speed up. Fuel consumption is quicker and the enemies also are faster. - SERIES - 1. Scramble (1981) 2. Super Cobra (1981) - PORTS - * CONSOLES: Casio PV-1000 Philips G7000 Videopac [EU] [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" * COMPUTERS: [JP] MSX [EU] (1983) "Super Cobra [Model RC705]" [EU] Amstrad CPC (1987) "Killer Cobra" by Mastertronic Commodore Plus/4 [EU] (1987) Sord-M5 [JP] (1981) * OTHERS: [JP] VFD handheld game (19??) released by Gakken : Two different body styles were released. Arcade [EU] [AU] [KO] (nov.1998) "Konami 80's AC Special" Arcade [JP] (nov.1998) "Konami 80's Arcade Gallery" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2707&o=2 $end $a2600=scobra,scobrae, $bio Atari 2600 cart. published 38 years ago: Super Cobra (c) 1982 Parker Bros. Brush off your ace piloting skills because you're about to take off on a hair-raising adventure: air surveillance of unfriendly territory. This means a 10,000-mile obstacle course through ever-changing terrain... over craggy mountain tops, around tall city buildings, through long jagged tunnels. And that isn't all! The course is just rigged with chopper-stopping weapons like igniting rockets, heavy ground artillery, flying fireballs, and falling mines. Every 1,000 miles of terrain brings ever-increasing challenges and ever-certain... danger. But a handsome payoff lies at the end for anyone who's got what it takes. - TECHNICAL - Model PB5320 - SCORING - Hitting ground artillery: 100 points. Hitting a rocket: 50 points. Hitting a fireball: 50 points. Hitting a mine: 50 points. Picking up booty: 5000 points. Points also accumulate as you gain mileage (for every 1,000 miles travelled.): 900 points. - STAFF - Programmer: Mike Brodie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51071&o=2 $end $intv=scobra, $bio Mattel Intellivision game published 37 years ago: Super Cobra (c) 1983 Parker Bros. Based on the Konami arcade video game. Set off on a high flying, dangerous gunship mission to destroy the enemy's base. Fly your helicopters through mazes, caves, and cities filled with tall buildings. The enemy tries to shoot your helicopter down with missiles, tanks, meteors, and even flying saucers! 1 or 2 players. - TECHNICAL - Model PB6320 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60965&o=2 $end $msx1_cart=scobra,scobraa, $bio MSX cart. published 36 years ago: Super Cobra (c) 1984 Konami. - TECHNICAL - [Model RC705] - TRIVIA - Released in January 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48142&o=2 $end $gba=superclp, $bio Nintendo GBA cart. published 16 years ago: Super Collapse! II [Model AGB-BCLE-USA] (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75883&o=2 $end $msx1_cart=supercol, $bio MSX cart. published 30 years ago: Super Columns (c) 1990 Hi-Com - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77489&o=2 $end $gamegear=supercol, $bio Sega Game Gear cart. published 25 years ago: Super Columns [Model 2449] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64885&o=2 $end $gamegear=supercolj,supercolp7,supercolp6,supercolp5,supercolp4,supercolp3,supercolp2,supercolp1, $bio Sega Game Gear cart. published 25 years ago: Super Columns (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3226] - TRIVIA - Super Columns for Game Gear was released on May 26, 1995 in Japan. - SERIES - 1. Columns (1990, Arcade) 2. Columns II - The Voyage Through Time (1990, Arcade) 3. Columns III - Revenge of Columns (1993, Arcade) 4. Stack Columns (1994, Arcade) 5. Super Columns [Model G-3226] (1995, Game Gear) 6. Columns '97 [Model 610-0373-20] (1997, Arcade) 7. Hanagumi Taisen Columns - Sakura Taisen (1998, Arcade) 8. Hanagumi Taisen Columns 2 (2000, Dreamcast) 9. Columns Crown (2002, GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47620&o=2 $end $snes=conflictu, $bio Nintendo Super NES game published 27 years ago: Super Conflict - The Mideast [Model SNS-CN-USA] (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63670&o=2 $end $snes=conflict, $bio Nintendo Super NES game published 27 years ago: Super Conflict - The Mideast (c) 1993 Vic Tokai - TECHNICAL - Cartridge ID: SNSP-CN-EUR - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 43/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63669&o=2 $end $info=scontraj, $bio Arcade Video game published 32 years ago: Super Contra - Alien no Gyakushuu (c) 1988 Konami. The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops. The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders. Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row. Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button. The available weapons are as follows: * Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed. * Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions. * Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam. * Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade. * Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies. Super Contra's five stages are: * Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area. * Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners. * Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull. * Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien. * Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms. - TECHNICAL - Game ID : GX775 Main CPU : Konami (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => Fire, Jump - TRIVIA - Super Contra was released in January 1988 in Japan The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'. Export releases: "Super Contra [Model GX775]". Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself. King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988. - SERIES - 1. Contra (1987) 2. Super Contra - Alien no Gyakushuu (1988) 3. Contra III - The Alien Wars (1992, Nintendo Super Famicom) 4. Contra - Hard Cops (1994, Sega Mega Drive) 5. Contra - Legacy of War (1996, Sony PlayStation) 6. C: The Contra Adventure (1998, Sony PlayStation) 7. Shin Contra (2002, Sony PlayStation 2) 8. Neo Contra (2004, Sony PlayStation 2) 9. Contra - Dual Spirits (2008, Nintendo DS) - STAFF - Written & Directed By : Hideyuki Tsujimoto (H. Tsujimoto) Assistant Director : K. Wada Associate To Directors : S. Fujiwara, T. Koudo Production Sound Mixer : Yousuke Uno Music Editors : Kazuki Muraoka, Motoaki Furukawa Art Director : Kengo Nakamura Set Director : N. Sugita Titles : H. Takatani, N. Ishii Makeup Supervisor : M. Moriyama Conceptual Artist : T. Jinbo Electronics Designer : K. Hashima Publicity Supervisor : F. Shibuya Still Photographer : J. Tanaka Translator : K. Hayashi Produced By : Koji Hiroshita - PORTS - * CONSOLES: [JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE] Microsoft XBOX 360 [XBLA] [JP] (jul.25, 2007) "Xbox Live Arcade" Nintendo Wii [Virtual Console] [JP] (feb.12, 2008) Famicom version [JP] Nintendo DS (mar.13, 2008) "Contra: Dual Spirits [Model NTR-P-YCTJ (RY079-J1]" [JP] Nintendo DS (mar.12, 2009) "Contra: Dual Spirits [Konami the Best] [Model NTR-P-YCTJ (RY079-J2)]" NOTE: The game is featured as unlockable bonus content on the Nintendo DS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2709&o=2 $end $nes=scontra5, $bio Super Contra 5 (c) 199? Unknown. A pirate hack of "G.I. Joe - The Atlantis Factor" featuring a Contra sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65191&o=2 $end $nes=scontra8, $bio Nintendo Famicom cart. published 21 years ago: Super Contra 8 (c) 1999 ESC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84133&o=2 $end $nes=scontra2,scontra2r, $bio Nintendo Famicom cart. published 27 years ago: Super Contra II (c) 1993 Mars. - TECHNICAL - GAME ID: G-135 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76974&o=2 $end $nes=scontrax, $bio Nintendo Famicom cart. published 26 years ago: Super Contra X (c) 1994 TXC Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84134&o=2 $end $info=scontra, $bio Arcade Video game published 32 years ago: Super Contra (c) 1988 Konami. Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Contra - Alien no Gyakushuu [Model GX775]". - TECHNICAL - Game ID : GX775 - TRIVIA - Super Contra was released in January 1988. This western version ends the game after the staff roll, while the Japanese version takes the player to a second and harder cycle of the game. - SERIES - 1. Contra [Model GX633] (1987, Arcade) 2. Super Contra [Model GX775] (1988, Arcade) 3. Operation C (1991, Game Boy) 4. Contra Force (1992, NES) 5. Contra Spirits [Model SHVC-CS] (1992, Super Famicom) 6. Contra - Hard Corps (1994, Mega Drive) 7. Contra - Legacy of War (1996, PlayStation) 8. C - The Contra Adventure (1998, PlayStation) 9. Contra - Shattered Soldier (2002, PlayStation 2) 10. Neo Contra (2004, PlayStation 2) 11. Contra 4 (2007, DS) 12. Contra ReBirth (2009, WiiWare) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Nintendo NES (apr.1990) "Super C [Model NES-UE]" [EU] Nintendo NES (1992) "Probotector II: Return of the Evil Forces [Model NES-PD]" Microsoft XBOX 360 [XBLA] [US] [EU] (jul.25, 2007) Nintendo Wii [Virtual Console] [US] (aug.27, 2007) NES version Nintendo Wii [Virtual Console] [EU] (oct.12, 2007) NES version [US] Nintendo DS (nov.13, 2007) "Contra 4 [Model NTR-TCTE-USA]" Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.1 [Model 30085]" : XBLA version NOTE: The game is featured as unlockable bonus content on the Nintendo DS. * COMPUTERS: Commodore Amiga [US] (1990) "Super C" PC [MS-DOS] [US] (1990) "Super C" [US] PC [MS Windows, CD-ROM] (nov.16, 2002) "Konami Collector's Series - Castlevania & Contra") : NES version * OTHERS: Mobile Phones [US] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2708&o=2 $end $nes=scontra, $vgmplay=superc_nes, $bio Nintendo Famicom cart. published 30 years ago: Super Contra (c) 1990 Konami Industry Company, Limited. - TECHNICAL - GAME ID: KDS-UE - TRIVIA - Released on February 02, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54668&o=2 $end $coleco=suprtest, $bio Colecovision game published 37 years ago: Super Controller Test Cartridge (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53367&o=2 $end $apple2gs=supconv4, $bio Apple IIGS disk. published 30 years ago: Super Convert 4 (c) 1990 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115237&o=2 $end $nes=mc_scb4, $bio Super Cool Boy 4 in 1 (c) 200? Unknown. - TECHNICAL - Game ID: CB-4034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95416&o=2 $end $snes=suprcopa, $bio Nintendo Super NES game published 26 years ago: Super Copa (c) 1994 American Softworks Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63671&o=2 $end $info=supcrash, $bio Arcade Video game published 41 years ago: Super Crash (c) 1979 VGG [Video Gelectronic Games]. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.93356 Mhz) Colors palette : 64 Players : 1 Buttons : 1 - TRIVIA - This game is a bootleg of "Head On". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6057&o=2 $end $coleco=sprcross, $bio Colecovision game published 37 years ago: Super Cross Force (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53368&o=2 $end $msx1_cart=superxf, $bio MSX cart. published 37 years ago: Super Cross Force (c) 1983 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77490&o=2 $end $msx1_cass=supxfrce, $bio MSX cass. published 37 years ago: Super Cross Force (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95022&o=2 $end $svi318_cass=scrsfrce, $bio Spectravideo SV 318 cass. published 37 years ago: Super Cross Force (c) 1983 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118527&o=2 $end $msx1_flop=supxfrce, $bio Super Cross Force cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230156&o=2 $end $info=sprcros2,sprcros2a, $bio Arcade Video game published 34 years ago: Super Cross II (c) 1986 GM Shoji. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 5 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 2.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2710&o=2 $end $info=suprgolf, $bio Arcade Video game published 31 years ago: Super Crown Golf (c) 1989 Nasco. A golf game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 2-way joystick Buttons : 3 - TRIVIA - Super Crown Golf was released in March 1989. - SERIES - 1. Crowns Golf (1984) 2. Crowns Golf In Hawaii (1985) 3. Super Crowns Golf (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3546&o=2 $end $info=suprgolfj, $bio Arcade Video game published 31 years ago: Super Crowns Golf (c) 1989 Nasco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116212&o=2 $end $galaxy=scruiser,scruisera, $bio Galaksija cass. published 35 years ago: Super Cruiser (c) 1985 Halilovic, Jasmin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235815&o=2 $end $info=m5scfinl, $bio Super Cup Final (c) 199? Lowen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41627&o=2 $end $info=scfinals,scfinalso, $bio Taito F3 cart. published 27 years ago: Super Cup Finals (c) 1993 Taito. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Board Number : K11E0776A Prom Stickers : D49 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Super Cup Finals was released in November 1993. This game is also known as "Taito Cup Finals" and in Japan as "Hattrick Hero '93". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it to '!!!'. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Collection - ZTTL-0022) on 05/1998. - SERIES - 1. Football Champ (1991) 2. Taito Cup Finals (1993) 3. Hattrick Hero '94 (1994) 4. Taito Power Goal (1994) - STAFF - Planner : Takeshi Kobori Character designers : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, Xxx Hayashi Designers : Naoto Hashizume, Takeshi Kobori Sound : Shuichiro Nakazawa (Zuntata) Hardware : Katsumi Kaneoka * CAST : Player & Gk : Masashi Tsuzura Manager : Suminori Hase, Yuji Sakamoto Referee : Shin Tanaka Lady : Seiji Kawakami Doctor : Hiroto Nizato Nurse : Hiromi Mikami Stunt : Tomohisa Yamashita Assistant : Shin Tanaka Directors : Takeshi Kobori, Marutake - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2711&o=2 $end $snes=supercup, $bio Nintendo Super Famicom cart. published 28 years ago: Super Cup Soccer (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - Cartridge ID: SHVC-SU - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62278&o=2 $end $cpc_cass=supercyc, $bio Amstrad CPC cass. published 34 years ago: Super Cycle (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99444&o=2 $end $cpc_flop=supercyc,supercyc01,supercyc06,supercyc07,supercyc08,supercyc02,supercyc03,supercyc05, $bio Amstrad CPC 464 disk. published 34 years ago: Super Cycle (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120910&o=2 $end $cpc_cass=supercycs, $bio Amstrad CPC cass. published 33 years ago: Super Cycle (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99443&o=2 $end $specpls3_flop=suprcycl,suprcycla, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Super Cycle (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118692&o=2 $end $spectrum_cass=supercyc, $bio Super Cycle (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219228&o=2 $end $spectrum_cass=supercyc_a, $bio Super Cycle (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219440&o=2 $end $c64_cass=suprcycle, $bio Super Cycle (c) 19?? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229550&o=2 $end $x68k_flop=superdps, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Super D.P.S. (c) 1992 Alicesoft. - TECHNICAL - FD x6 - TRIVIA - Released on October 15, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88112&o=2 $end $pc98=superdps, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Super D.P.S. (c) 1992 Alicesoft. - TECHNICAL - Media: floppydisk x7 - TRIVIA - Released on November 14, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95244&o=2 $end $fmtowns_flop=superdps, $bio Fujitsu FM Towns disk. published 28 years ago: Super D.P.S. (c) 1992 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132300&o=2 $end $pc98=sdaifugg, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Super Daifugo Gakuen (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90747&o=2 $end $x68k_flop=superdai, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Super Daikaiten (c) 1993 Ishida Hironari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88650&o=2 $end $snes=daikokai,daikokaia, $bio Nintendo Super Famicom cart. published 28 years ago: Super Daikoukai Jidai (c) 1992 Koei - TECHNICAL - GAME ID: SHVC-QK - TRIVIA - Retail price: 11800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62279&o=2 $end $pc8801_flop=supdaisn,supdaisnb,supdaisna, $bio NEC PC-8801 Series disk. published 32 years ago: Super Daisenryaku (c) 1988 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92983&o=2 $end $pc8801_flop=supdaisnp, $bio Super Daisenryaku - Power-up Kit (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92984&o=2 $end $x68k_flop=supdaisn, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Super Daisenryaku 68K (c) 1989 System Soft. - TECHNICAL - BARCODE: 4988697510018 MEDIA: FD x2 - TRIVIA - Released on February 1989 in Japan. A serious bug was discovered after the released and a patched disk was sent to the registered users. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88113&o=2 $end $x68k_flop=supdaisnmc, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Super Daisenryaku 68K - Map Collection (c) 1989 SystemSoft Corp. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234504&o=2 $end $pc98=supdaisn, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Super Daisenryaku 98 (c) 1988 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90748&o=2 $end $x68k_flop=supdaisnpk, $bio NEC PC-9801/Sharp X68000 disk. published 31 years ago: Super Daisenryaku 98 - Pro Kyuu Map (c) 1989 Science House - TECHNICAL - FD x1 - TRIVIA - Released on April 22, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88115&o=2 $end $msx2_flop=supdaisn, $bio MSX 2 disk. published 32 years ago: スーパー大戦略 (c) 1988 Micro Cabin Co. (Super Daisenryaku) - TECHNICAL - GAME ID: 85144 BARCODE: 4988608851445 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102057&o=2 $end $msx2_cart=supdaisn, $bio MSX 2 cart. published 32 years ago: スーパー大戦略 (c) 1988 Micro Cabin (Super Daisenryaku) - TECHNICAL - GAME ID: 85180 BARCODE: 4988608851803 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51377&o=2 $end $megadriv=supdaisn,supdaisna, $bio Sega Mega Drive game published 31 years ago: Super Daisenryaku (c) 1989 Sega Enterprises, Limited. - TECHNICAL - GAME ID: G-4501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56915&o=2 $end $pcecd=supdaisn, $bio NEC PC-Engine CD published 30 years ago: Super Daisenryaku (c) 1990 Micro Cabin Co. - TECHNICAL - GAME ID: MCCD0001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58405&o=2 $end $snes=sdany,sdanyp, $bio Nintendo Super NES game published 22 years ago: Super Dany (c) 1998 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63672&o=2 $end $pcecd=sdarius2, $bio NEC PC-Engine CD published 27 years ago: スーパーダライアスII (c) 1993 NEC Avenue, Limited. (Super Darius II) Super Darius II is a horizontal shooter by NEC Avenue and based on the arcade game "Darius II" originally released by Taito in 1989. The Belzer empire was successfully defeated at the battle on Darius, but the planet now lies in ruins, forcing the survivors to abandon their dying world. Some find refuge on planet Oruga, whereas others establish bases throughout our solar system. One day, large war ships belonging to the belligerent Belzer empire resurface, and this time they launch an attack against Earth. The inhabitants of Darius decide to send both Proco Jr. and Tiat Young, two of their most skilled pilots, to counter the invasion. The player progress through seven stages, from the surface of the Sun to the giant Jupiter where the head of the enemy forces hides. However, and in the typical Darius tradition, this progress is non-linear and the player is presented with a choice of two stages to choose from at the end of each level. All combined, the game features a total of twenty eight zones, and some paths are obviously more difficult than others. The ship comes equipped with three different types of weapons - front laser, side lasers and ground bombs, as well as a force field shield. Each weapon can be upgraded by collecting colored orbs left behind by specific formations of enemy fighters - red for the forward laser (8 levels), yellow for the side lasers (7 levels), green for the bombs (5 levels) and blue for the shield (8 levels). Although the introduction sequence clearly shows two ships, this version is single player only (the option menu gives the player the opportunity to choose from Proco or Tiat though). - TECHNICAL - Game ID: NAPR-1031 - TRIVIA - Super Darius II for PCE was released on December 23, 1993 in Japan for 7800 Yen. The arcade game "Darius II" was originally released in 1989. This PC-Engine version of "Darius II" shows significant differences with the original arcade game. Obviously, the screen is not as wide as the original display, and is cropped and zoomed in (ships are fairly large on screen for that matter). Then, another obvious change is the soundtrack - T's Music (better known for their work on Winds of Thunder, Ginga Fukei Densetsu Sapphire or Dungeon Explorer II) rearranged Zuntata's original tunes and filled them with enticing electric guitar riffs and slinky synthesizers. The gameplay is fairly identical to the original game, however this conversion offers three difficulty levels (easy, normal and hard) and the easy mode allows the player to keep all his weaponry after losing a life. The shield also feels less powerful and disappears after a few hits. But the greatest difference lies in the bosses, and although three are directly borrowed from Darius II - Killer Hijia (Zone C), Yamato (Zones K & M) and Leadain (Zones L, N & O) - all of the others are exclusive to this version! Super Darius II features a total of thirteen bosses (whereas the original arcade game included eleven). Finally, the Warning sign displayed right before each boss encounter shows a glaring spelling mistake - "A huge battle ship is approached fast" - this is rather unfortunate because the original arcade game didn't commit any spelling mistakes. - TIPS AND TRICKS - Slow motion: Pause at anytime during the game. If you press I or II the game will play one image at the time allowing you to defeat even the most dreadful of enemies. - STAFF - Published by Nec Avenue, Ltd. Produce: Toshio Tabeta Information: Ritsuko Honmyo Special Thanks: Kenichi Tsubokura, Kenichi Nakada, Kuniyasu Saitou, Go Kuwahara, Takashi Ozama, Kaoru Murohoshi, Kenichi Yamashita Developed by A Wave, Inc. Main program: Mik., Kazuhito Miyahara Boss Program: Shoichi Horishita, Junji Takahashi, Haya, N.G.I, Tessy Graphic: Shigeru Toda, Takeyuki Machida, Fumoi Koakutsu, Sabaschan Director: Satoshi Uchida Special Thanks: .......! Music Arrange: T's Music - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.17, 2009) [Model QA4J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58407&o=2 $end $pcecd=sdarius, $bio NEC PC-Engine CD published 30 years ago: Super Darius (c) 1990 NEC Avenue, Limited. - TECHNICAL - Game ID: HACD 0003 Barcode: 4988041700126 - TRIVIA - Super Darius for PC-Engine CD was released on March 16, 1990 in Japan for 6800 Yen. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.7, 2008) [Model QA6J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58406&o=2 $end $info=epo_sdb, $bio Dedicated Console published 16 years ago: Super Dash Ball (c) 2004 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145590&o=2 $end $info=spdheat,spdheatj, $bio Arcade Video game published 35 years ago: Super Dead Heat (c) 1985 Taito. - TRIVIA - Released in October 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4613&o=2 $end $info=m3sdeal, $bio Super Deal (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41200&o=2 $end $cpc_flop=superdem, $bio Super Demo (c) 199? BSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123555&o=2 $end $ti99_cart=demonat, $bio TI-99-4A soft. published 37 years ago: Super Demon Attack [Model PHM 3219] (c) 1983 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84749&o=2 $end $pc98=superdep, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Super Depth - The Ultimate Hyper Battleship (c) 1991 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90749&o=2 $end $pc98=finalty, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Super Depth 2 Finalty (c) 1995 Bio 100%. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=89479&o=2 $end $info=sderbys, $bio Arcade Video game published 36 years ago: Super Derby (c) 1984 SEGA Enterprises, Ltd. - TRIVIA - Released in June 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116264&o=2 $end $info=sderby,sderbya, $bio Arcade Video game published 24 years ago: Super Derby (c) 1996 Playmark. A horse betting game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 Control : 4-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4534&o=2 $end $info=sderby2,sderby2s, $bio Arcade Video game published 35 years ago: Super Derby II (c) 1985 Sega. - TRIVIA - Released in February 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116263&o=2 $end $info=pepp0295, $bio Super Deuces Wild Poker (c) 199? IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118084&o=2 $end $info=sc4sdr,sc4sdra,sc4sdrb,sc4sdrc, $bio Super Diamonds & Rubies (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6921] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42790&o=2 $end $cpc_flop=superdis, $bio Amstrad CPC type-in published 33 years ago: Super Disc (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119994&o=2 $end $snes=scd, $bio Nintendo Super Famicom cart. published 28 years ago: Super Disc (c) 1992 Sony Corp. [Japan] - TIPS AND TRICKS - Press X and A at the same time to access the test menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234643&o=2 $end $to_flop=superdsk, $bio Super Disk Compilation (c) 198? Super Disk Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108030&o=2 $end $ti99_cart=sdiskmn, $bio TI-99-4A soft. published 36 years ago: Super Disk Manager (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84750&o=2 $end $pet_flop=superdsk, $bio Commodore PET disk. published 34 years ago: Super DiskDoc (c) 1986 Precision Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235772&o=2 $end $info=superdix, $bio Bingo published 36 years ago: Super Dixieland (c) 1984 Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7662&o=2 $end $coleco=superdk, $bio Colecovision game published 38 years ago: Super DK! (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53369&o=2 $end $coleco=suprdkjr, $bio Colecovision game published 37 years ago: Super DK! Junior (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53370&o=2 $end $gba=sdodgebu,sdodgebu1,sdodgebup, $bio Nintendo GBA cart. published 19 years ago: Super Dodge Ball Advance (c) 2001 Atlus USA. North American release. - TECHNICAL - GAME ID: AGB-ADFE-USA - TRIVIA - Released on July 11, 2001 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75885&o=2 $end $gba=sdodgeb, $bio Nintendo GBA cart. published 19 years ago: Super Dodge Ball Advance [Model AGB-ADFP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75884&o=2 $end $nes=sdodgeb, $bio Nintendo NES cart. published 31 years ago: Super Dodge Ball (c) 1989 CSG Imagesoft. North American release. Game developed in Japan. See the original Famicom version for more information: "Nekketsu Koukou Dodgeball Bu [Model TJC-ND]". Description from the back cover: Team USA is on its way to a Cinderella success story in the Super Dodgy Ball World Cup Championships. From out of nowhere, this scrappy bunch of rookies is advancing to the final round of competition. Seven powerful teams still stand between Team USA and their ultimate challenge; the long awaited grudge match with the undefeated, defending world champions, Team USSR. Only you can lead the U.S. to victory over the highly-favored competition, and give them the chance to crush the mighty Soviets. -1 or 2 players -Multi-dimensional, high-resolution graphics -3 increasing levels of challenge Thrash, Bash, and Smash the Competition - TECHNICAL - Game ID: NES-ND-USA - TRIVIA - Super Dodge Ball for NES was released in June 1989 in North America. - PORTS - * CONSOLES: [US] Nintendo Wii [Virtual Console] (sept.22, 2008) [Model FDUE] [EU] [AU] Nintendo Wii [Virtual Console] (mar.13, 2014) [Model FB2P] [US] Nintendo Wii U [Virtual Console] (june.18, 2014) [Model FB2E] * HANDHELDS: [EU] [AU] Nintendo 3DS [Virtual Console] (june.5, 2014) [Model TB9P] [US] Nintendo 3DS [Virtual Console] (june.19, 2014) [Model TB9E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55610&o=2 $end $info=spdodgeb, $bio Arcade Video game published 33 years ago: Super Dodge Ball (c) 1987 Technos. The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan. - TECHNICAL - Game ID : TA-0022 Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : YM3812 (@ 3 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1987. This game is known in Japan as "Nekketsu Koukou Dodgeball-bu". The main difference between the 2 versions is that the nationalities of the player's team and the final team are switched. - SERIES - 1. Super Dodge Ball [Model TA-0022] (1987, ARC) 2. Kunio no Dodgeball dayo Zen'in Shuugou! (1993, SFC) 3. Kunio no Nekketsu Toukyuu Densetsu [Model NGM-0208] (1996, MVS) 4. Super Dodge Ball Advance (2001, GBA) 5. Super Dodgeball Brawlers (2008, NDS) - STAFF - Director: Mitsuhiro Yoshida Programmer: Noriyuki Tomiyama, Shintaro Kumagai - PORTS - * CONSOLES: [US] Nintendo NES (Jun.1989) "Super Dodge Ball [Model NES-ND-USA]" [US] Sony PlayStation 4 [PSN] (Nov.10, 2015) "Arcade Archives - Super Dodge Ball [Model CUSA-03377]" [EU] [AU] Sony PlayStation 4 [PSN] (Jan.12, 2016) "Arcade Archives - Super Dodge Ball [Model CUSA-03379]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2712&o=2 $end $pc98=sdogwrld, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Super Dog World (c) 1994 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10611010 BARCODE: 4988615005336 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90750&o=2 $end $snes=sdogfght, $bio Nintendo Super Famicom cart. published 26 years ago: Super Dogfight (c) 1994 Pack-In-Video Company, Limited. Super Dogfigh is an air combat shooter published by Pack-In-Video. The player gets to pilot an F-14 Tomcat fighter armed with a M61A1 Vulcan 20mm cannon and radar guided infrared missiles. Most of the action takes place in Mediterranean region and missions are usually flown over the ocean. Each sortie gets the player to be launched from an aircraft carrier and to fight Mig-29 enemy fighters over a protected airspace zone. An AWACS operational radar grid is available and gives access to a vast array of information such as enemy fighters location but also submarines and refueling aircrafts. Along with straight attacks, enemy fighters may also shoot air-to-air missiles at the player, and electronic countermeasures and escape maneuvers must be used to avoid being hit. As a side note, a Co-Pilot mode gives a second player the opportunity to take control of the weapon and computer system in order to lighten the load on the first player. Once the mission is over, the player must safely land back on the air carrier to replenish fuel and weaponry, and begin to prepare for the next mission. A password system is used to restore a saved game. - TECHNICAL - Cartridge ID: SHVC-ZN - TRIVIA - Released on June 26, 1994 in Japan for 9800 Yen. Export releases: [US] "Turn and Burn - No-Fly Zone [Model SNS-ZN-USA]" [SP] "Turn and Burn - No-Fly Zone [Model SNSP-ZN-ESP/SESP]" [EU] "Turn and Burn - No-Fly Zone [Model SNSP-ZN-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62280&o=2 $end $gbcolor=sdoll, $bio Nintendo Game Boy Color game published 20 years ago: Super Doll Licca-chan - Kisekae Daisakusen [Model CGB-BSLJ-JPN] (c) 2000 VR-1 Japan, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68831&o=2 $end $info=superdq,superdqs,superdqa, $bio Arcade Video game published 36 years ago: Super Don Quix-ote (c) 1984 Universal. You are a knight named Don. Your girlfriend, Isabella, has been captured by an evil witch who is holding her hostage. You have a sword for a weapon and a sidekick named Sancho. You must battle your way to the evil witch's hideout and save Isabella. - TECHNICAL - This game uses a laser disc. Main CPU : Zilog Z80 Sound Chips : SN76496, Custom Palette colors : 32 Players : 2 Buttons : 1 - TRIVIA - Released in November 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2714&o=2 $end $nes=sdkong, $bio Super Donkey Kong (c) 199? Hosenkan Electronics - STAFF - Developed by: Ei-How Yang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84135&o=2 $end $info=pss64, $bio Super Donkey Kong + Super Bomberman 2 (c) 199? Nintendo. - TECHNICAL - [PSS-64] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40783&o=2 $end $info=pss63, $bio Nintendo Super Famicom Box cart. published 26 years ago: Super Donkey Kong + Super Tetris 2 + Bombliss (c) 1994 Nintendo. - TECHNICAL - [PSS-63] - PORTS - This game is a SNES game modified to accept coins, so there is only one true port of "Super Tetris 2 + Bombliss". * COMPUTERS: PC9801 (Super Tetris 2 + Bombliss) (port of the original SNES version) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40782&o=2 $end $nes=sdkongxj, $bio Super Donkey Kong - Xiang Jiao Chuan (c) 199? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76975&o=2 $end $snes=dkongc2ja,dkongc2ja1,dkongc2j,dkongc2j1, $bio Nintendo Super Famicom cart. published 25 years ago: Super Donkey Kong 2 - Dixie & Diddy (c) 1995 Nintendo Company, Limited. - TECHNICAL - Model SHVC-ADNJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62282&o=2 $end $gba=dkongc2j, $bio Nintendo GBA cart. published 16 years ago: Super Donkey Kong 2 [Model AGB-B2DJ-JPN] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75887&o=2 $end $nes=sdkong2,sdkong2b,sdkong2a, $bio Nintendo Famicom cart. published 23 years ago: Super Donkey Kong 2 (c) 1997 NT. - TECHNICAL - Game ID: NT866 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84136&o=2 $end $snes=dkongc3ja,dkongc3j, $bio Nintendo Super Famicom cart. published 24 years ago: Super Donkey Kong 3 - Nazo no Krems-tou (c) 1996 Nintendo Company, Limited. - TECHNICAL - Model SHVC-A3CJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62283&o=2 $end $gba=dkongc3j, $bio Nintendo GBA cart. published 15 years ago: Super Donkey Kong 3 [Model AGB-BDQJ-JPN] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75888&o=2 $end $megadriv=sdkong99,sdkong99a, $bio Super Donkey Kong 99 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233693&o=2 $end $gameboy=sdkong, $bio Nintendo Game Boy Cart. published 25 years ago: Super Donkey Kong GB [Model DMG-YTJ] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67029&o=2 $end $gba=dkongcj, $bio Nintendo GBA cart. published 17 years ago: Super Donkey Kong [Model AGB-A5NJ-JPN] (c) 2003 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75886&o=2 $end $snes=dkongcja,dkongcj, $bio Nintendo Super Famicom cart. published 26 years ago: Super Donkey Kong (c) 1994 Nintendo Company, Limited. Japanese release. - TECHNICAL - Game ID: SHVC-8X - TRIVIA - Super Donkey Kong was released on November 26, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62281&o=2 $end $msx1_flop=suprdoor, $bio Super Doors Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133223&o=2 $end $info=sddz, $bio Super Dou Di Zhu (c) 200? IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12483&o=2 $end $info=cjddzsp, $bio Super Dou Di Zhu Special (c) 200? IGS Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69774&o=2 $end $info=superdbl, $bio Super Double (c) 198? Karateco. Poker game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37094&o=2 $end $info=pex2376p,pex2377p, $bio Super Double Bonus Poker (c) 199? IGT [International Game Technologies] - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET IA65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN GD65X; SLANT CABINET W/IBA TOP BOX QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR - UPDATES - X002376P X002377P X002378P X002379P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46365&o=2 $end $info=tsddragon, $bio Handheld game published 27 years ago: Super Double Dragon (c) 1993 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127459&o=2 $end $snes=sddragonu, $bio Nintendo Super NES game published 28 years ago: Super Double Dragon (c) 1992 Tradewest, Incorporated. - TECHNICAL - Cartridge ID: SNS-WD-USA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 85% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63674&o=2 $end $snes=sddragon,sddragonp, $bio Nintendo Super NES game published 28 years ago: Super Double Dragon (c) 1992 Tradewest, Incorporated. - TECHNICAL - GAME ID: SNSP-WD-FAH - TRIVIA - An European prototype cartridge is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63673&o=2 $end $snes=syakumn2, $bio Nintendo Super Famicom cart. published 23 years ago: Super Double Yakuman II [Model SHVC-AYXJ-JPN] (c) 1997 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62285&o=2 $end $snes=syakuman, $bio Nintendo Super Famicom cart. published 26 years ago: Super Double Yakuman [Model SHVC-7V] (c) 1994 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62284&o=2 $end $info=sdtennis, $bio Arcade Video game published 37 years ago: Super Doubles Tennis (c) 1983 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 750 Khz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 240 pixels Screen refresh : 57.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Also released on the DECO Cassette System hardware as "Super Doubles Tennis [Cassette No.34]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2715&o=2 $end $info=csdtenis, $bio DECO cass. published 37 years ago: Super Doubles Tennis (c) 1983 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-134 - TRIVIA - Super Doubles Tennis was released on May 09, 1983. It was known as the 34th video game made for this system (Cassette No. 34). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33108&o=2 $end $info=superdbz, $bio Arcade Video game published 15 years ago: Super Dragon Ball Z (c) 2005 Banpresto. - TECHNICAL - System 246 hardware - TRIVIA - Released in December 2005 in Japan. The game is known in Japan as "Chou Dragon Ball Z". The game was developed by Crafts & Meister, headed by Noritaka Funamizu (a former Capcom fighting game producer who worked on the Street Fighter series and Darkstalkers). - TIPS AND TRICKS - * Unlock Android 17: Access Test Mode and enter Game Test Mode. Press Left once to highlight Event Mode. Press A button 8 times. Press Left 2 times to highlight Stage Select. Press A button 3 times. Press Right 6 times to highlight Fight Count (1P Play). Press A button 6 times. Message The ANDROID NO.17 appeared. is displayed. * Unlock Chi-Chi: Access Test Mode and enter Game Test Mode. Press Left 3 times to highlight Stage Select. Press A button 5x times. Press Right 7 times to highlight Fight Count (VS Play). Press A button 6 times. Press Left 6 times to highlight Sound in Attract. Press A button 2 times. Message The CHI-CHI appeared. is displayed. - SERIES - 1. Dragon Ball Z (1993) 2. Dragon Ball Z 2 - Super Battle (1994) 3. Super Dragon Ball Z (2005) - STAFF - Executive director: Noritaka Funamizu - PORTS - * CONSOLES: [JP] Sony PS2 (Jun.2006) Sony PlayStation 2 [NA] (Jul.2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4841&o=2 $end $spectrum_cass=sdragsly, $bio Sinclair ZX Spectrum cass. published 31 years ago: Super Dragon Slayer (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2249 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81361&o=2 $end $snes=sdrakkhn, $bio Nintendo Super Famicom cart. published 26 years ago: Super Drakkhen [Model SHVC-XO] (c) 1994 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62286&o=2 $end $info=supdrapo,supdrapoa,supdrapob, $bio Arcade Video game published 37 years ago: Super Draw Poker (c) 1983 Valadon Automation. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Buttons : 10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2716&o=2 $end $snes=sdriftop, $bio Nintendo Super NES game published 25 years ago: Super Drift Out - World Rally Championships (c) 1995 Visco Corp. American Prototype. Never released to the public. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63675&o=2 $end $snes=sdrifto, $bio Nintendo Super Famicom cart. published 25 years ago: Super Drift Out - World Rally Championships [Model SHVC-ADOJ-JPN] (c) 1995 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62287&o=2 $end $msx1_flop=supdrink, $bio Super Drinker Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134363&o=2 $end $msx1_cart=supdrink, $bio MSX cart. published 37 years ago: Super Drinker [Model AMX004] (c) 1983 Ample Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77491&o=2 $end $info=supduck, $bio Arcade Video game published 28 years ago: Super Duck (c) 1992 Comad Industry Co., Ltd. - STAFF - Director: K.S. Ann Planner: K.H. Heo, S.K. Lee Programmer: J.M. Ryu, J.S. Ra, Y.M. Park Designer: K.H. Heo, S.K. Lee, J.U. Kim, T.C. Choi, N.H. Seo, J.A. Park, H.S. Seo, K.Y. Chang Sound: J.Y. Lee Hardware: M.N. Kim, Y.J. Youn Special Thanks: President Ko, Y.H. Nam, Y.H. Ko, Y.J. Park - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83479&o=2 $end $snes=sdunksht, $bio Nintendo Super Famicom cart. published 28 years ago: Super Dunk Shot (c) 1992 HAL Laboratory, Incorporated. - TECHNICAL - Cartridge ID: SHVC-DU - TRIVIA - The 'DU' in the official cartridge ID stands for 'DUNK'. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 92-93): 91/100 [FR] August 1992 - Joypad N.11: 90/100 Average note: 91.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62288&o=2 $end $snes=sdunkstr, $bio Nintendo Super Famicom cart. published 27 years ago: Super Dunk Star [Model SHVC-DC] (c) 1993 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62289&o=2 $end $ti99_cart=supduper, $bio TI-99-4A soft. published 36 years ago: Super Duper (c) 1984 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84751&o=2 $end $info=usg32, $bio Arcade Video game published 33 years ago: Super Duper Casino! (c) 1987 U.S. Games. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Buttons : 5 - TRIVIA - Super Duper Casino was released in May 1987. It is from the designer of "Little Casino". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2717&o=2 $end $gba=sdsumos, $bio Nintendo GBA cart. published 17 years ago: Super Duper Sumos [Model AGB-BDPE-USA] (c) 2003 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75889&o=2 $end $nes=badmintn, $bio Nintendo Famicom cart. published 32 years ago: Super Dyna'Mix Badminton (c) 1988 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54669&o=2 $end $msx2_flop=sdfs, $bio Super Dynamite Fighters Street (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102058&o=2 $end $a800=eburner, $bio Atari 800 cart. published 28 years ago: Super E-Burner (c) 1992 CSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86718&o=2 $end $snes_bspack=superedf,superedfa, $bio Super E.D.F. (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126270&o=2 $end $snes=superedf, $bio Nintendo Super Famicom cart. published 29 years ago: Super E.D.F. (c) 1991 Jaleco Company, Limited. Super E.D.F. is a side scrolling shooter by Jaleco and based on their own arcade game. A race of aliens has secretly landed on the dark side of the Moon with the intention to destroy Earth. The Earth Defense Force has deployed its best space fighters and pilots to counter the impending threat and defend the world from the alien invaders. The players takes control of the XA-1, an advanced fighter mounted with two satellite devices. These flying pods are at the core of the gameplay and their formation can be adjusted to the situation at the press of a button. They can stay close to the ship and provide more power to the main weapon, or be deployed and cause damage to enemy ships while firing in unison. A wide array of eight weapons are available to choose from at the beginning of each level - they range from Vulcan gun, Homing Lasers, Atomics, Lasers and so forth. Although Super E.D.F. doesn't allow the player to switch weapons during play, or to collect power-ups, a clever experience system increase their destructive power in battle. A power bar located at the top of the screen slowly fills up as enemy formations are destroyed - once the bar is full, the weapon gets upgraded and its power increased (leveling up also adds new pattern-formations to the flying pods). A total of five power levels are available and they persist throughout the game - they are retained even if the player gets killed (or at least until he runs out of continues). The player starts each level with three shield units and passed the fifth power level, each new upgrade adds a shield unit to the ship. - TECHNICAL - Cartridge ID: SHVC-ED - TRIVIA - Released on October 25, 1991 in Japan for 8700 Yen. E.D.F. Earth Defense Force was originally released in the arcades in 1991. However, a lot of enemies and elements didn't make it to the Super Famicom port. Several enemies were removed or redesigned, such as the large fighters from the first stage. or the large ship that preceded the boss of the second stage, which was completely removed. However, the port features a lot of exclusive content (hence the 'Super' prefix) - it includes entirely new and unique levels and an exclusive final boss was added at the end of the game. Finally, the original arcade game had four weapons to choose from whereas the Super Famicom version features eight, but the two player option was omitted. Reviews: [FR] November 1991 - Consoles + N.3: 91/100 Export releases: [US] "Earth Defense Force [Model SNS-ED-USA]" - STAFF - Director: Yuki Arai, S.o.H.X Programmer: Papa Sekiya, Dragons V Shirato, Panic Yuma, Oh! Hara Graphic: Catty.N, Bg Tadahiko Sound: Y Takashiba (Zep) Special Thanks: Kazaana, Myau-Kun, Azvear-S (SMDE) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62290&o=2 $end $info=speglsht, $bio Arcade Video game published 26 years ago: Super Eagle Shot (c) 1994 Seta. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), R3000 (@ 16 Mhz) Sound Chips : ST0016 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1025 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3325&o=2 $end $info=searthin,searthina, $bio Arcade Video game published 40 years ago: Super Earth Invasion (c) 1980 Competitive Video. Pirate release of Space Invader. Take over command of earth base and use your skill to stop the earth invasion. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Super Earth Invasion also does a few things not seen in the original "Space Invaders" : 1) The saucers that run across the top of the screen shoot back at you when they have a clear shot. 2) Some invaders split apart after you hit them, giving you more invaders to shoot. 3) When you hit a UFO the game shows words (like BAM or POW) instead of points. 4) When you finish a rack, the following gets printed on the screen : "Congratulations of stopping the 1st (2nd, 3rd, etc.) earth invasion. Warning! Superior invaders are on their way". - SCORING - Large Invader : 100 points Medium Invader : 200 points Small Invader : 300 points UFO : 500 to 3000 points - PORTS - * COMPUTERS: Mattel Aquarius (1983, "N-VADERS") : by ADD ON ELECTRONICS, written by K.Baker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2718&o=2 $end $info=searthie, $bio Arcade Video game published 40 years ago: Super Earth Invasion (c) 1980 Electrocoin, Limited. Pirate release of Space Invaders. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4453&o=2 $end $pc8801_flop=superedi, $bio Super Editor (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92985&o=2 $end $info=j2sex, $bio Super Exchanger (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41919&o=2 $end $info=m3sexcu, $bio Super Exchanges Unlimited (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41201&o=2 $end $vic1001_cart=sprexpnd, $bio Super Expander (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86949&o=2 $end $c64_cart=superexp, $bio Super Expander 64 (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229432&o=2 $end $info=sexperta,sexperta1, $bio Tabletop game published 33 years ago: Super Expert A (c) 1987 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148402&o=2 $end $info=sexpertb, $bio Tabletop game published 32 years ago: Super Expert B (c) 1988 NOVAG. - TECHNICAL - GAME ID: 887 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114441&o=2 $end $info=sexpertc,sexpertc1, $bio Tabletop game published 30 years ago: Super Expert C (c) 1990 NOVAG. Electronic chess game. - TECHNICAL - Model 902 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114473&o=2 $end $c64_cart=sprexp50, $bio Commodore C64 cart. published 31 years ago: Super Explode! Ver.5 (c) 1989 Soft Group, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240870&o=2 $end $ti99_cart=superxb, $bio TI-99-4A soft. published 33 years ago: Super Extended Basic (c) 1987 Triton - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231630&o=2 $end $snes=supf1c2, $bio Nintendo Super Famicom cart. published 27 years ago: Super F1 Circus 2 (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - Game ID: SHVC-N2 - TRIVIA - This game was the 5th title made by Nichibutsu on the Super Famicom. Reviews: [FR] Oct. 1993 - Consoles + N.24: 86% - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62292&o=2 $end $snes=supf1c3, $bio Nintendo Super Famicom cart. published 26 years ago: Super F1 Circus 3 (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: SHVC-N3 - TRIVIA - This game was the 11th title made by Nichibutsu on the Super Famicom. - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62293&o=2 $end $snes=supf1cg, $bio Nintendo Super Famicom cart. published 25 years ago: Super F1 Circus Gaiden (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: SHVC-AN4J-JPN - TRIVIA - Super F1 Circus Gaiden was released on July 07, 1995 in Japan. This game was the 20th title made by Nichibutsu on the Super Famicom. - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62294&o=2 $end $snes=supf1ltd, $bio Nintendo Super Famicom cart. published 28 years ago: Super F1 Circus Limited (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Game ID: SHVC-FD - TRIVIA - This game was the second title made by Nichibutsu on the Super Famicom. - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62295&o=2 $end $snes=supf1c, $bio Nintendo Super Famicom cart. published 28 years ago: Super F1 Circus (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - TECHNICAL - Cartridge ID: SHVC-FC - TRIVIA - This game was the first title made by Nichibutsu on the Super Famicom. Reviews: [FR] October 1992 - Consoles+ No. 13: 75/100 - SERIES - 1. F1 Circus [Model NB90002] (1990, PCE) 2. F1 Circus '91 - World Championship [Model NB91004] (1991, PCECD) 3. F1 Circus Special - Pole to Win [Model NBCD2002] (1992, PCECD) 4. Super F1 Circus [Model SHVC-FC] (1992, SFC) 5. Super F1 Circus Limited [Model SHVC-FD] (1992, SFC) 6. F1 Circus '92 - The Speed of Sound [Model NB92007] (1992, PCECD) 7. Super F1 Circus 2 [Model SHVC-N2] (1993, SFC) 8. Super F1 Circus 3 [Model SHVC-N3] (1994, SFC) 9. Super F1 Circus Gaiden [Model SHVC-AN4J-JPN] (1995, SFC) 10. Formula Circus (1997, PSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62291&o=2 $end $snes_bspack=bsfamwar,bsfamwara, $bio Super Famicom Wars - BS Ban - Tsukinowajima (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126271&o=2 $end $snes=famiwars, $bio Nintendo Super Famicom cart. published 22 years ago: Super Famicom Wars (c) 1998 Nintendo Company, Limited. - TECHNICAL - GAME ID: SHVC-BFWJ-JPN - TRIVIA - Released on May 01, 1998 in Japan. - SERIES - 1. Famicom Wars [Model HVC-FW] (1988) 2. Super Famicom Wars [Model SHVC-BFWJ-JPN] (1998) 3. Famicom Wars DS (2005) - STAFF - Producer: Takehiro Izushi Game Design: Shouzou Kaga Director: Tōru Narihiro System Program: Takafumi Kaneko Anime Program: Takanori Hino Layout Program: Motomu Chikaraishi Graphic Design: Masahiro Higuchi Map Design: Chikara Yamamoto Sound: Kenichi Nishimaki Sound Assist: Yuka Tsujiyoko, Atsuko Yamamoto Program Assist: Ryuichiro Koguchi Graphic Assist: Sachiko Wada, Sumiko Miki, Ryou Hirata, Maki Takemori, Junko Umehara Special Thanks: Takeshi Kawaguchi, Yasuo Inoue, Kohta Fukui, Super Mario Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62296&o=2 $end $snes=zelda3jb,zelda3ja,zelda3j, $bio Nintendo Super Famicom cart. published 29 years ago: Super Famicom ゼルダの伝説 神々のトライフォース (c) 1991 Nintendo Company, Limited. (Super Famicom Zelda no Densetsu - Kamigami no Triforce) After the initial success of Zelda for the Famicom system, a sequel was inevitable. Kamigami no Tri-Force is the third opus in the Zelda series, one of Nintendo's most popular and flagship franchise that became a genre of its own. During a stormy night, the young Link is awaken by a warm female voice. Agahnim the dark priest has captured princess Zelda and holds her captive in the nearby castle. She now telepathically pleads Link for help and, without hesitation, he grabs a lamp and follows his heart. But rescuing the princess is only the beginning of a long journey for our young hero. The land of Hyrule is at stake and he is not yet aware of the many dangers lurking out there - he will retrieve the Master Sword, travel to the Dark World, reunite the Tri Force and fight Ganon, his archetypal enemy who, once again, has returned to conquer the Light World. The game features the overhead perspective introduced by the first episode of the series. Link is equipped with a sword and a small shield that can deflect enemy attacks and projectiles. The sword can also be used in several different ways and a powerful spinning attack can be charged up by holding the action button. But, most importantly, our hero can use a hodgepodge of items and secondary weapons such as the almighty Boomerang to stun enemies and collect items, the Bombs to reveal secret passageways, the catching net to capture bees and fairies and store them in glass bottles for later use, the Power Glove to move large rocks and so forth. Exploration in the game is divided into two major phases. In the first one, Link freely travels the world, talk to villagers and buys new equipment. He then spends the rest of his time in the game's different dungeons and defeat countless guardians hidden within their deepest depths. - TECHNICAL - Game ID: SHVC-ZL - TRIVIA - Zelda no Densetsu was released on November 21, 1991 in Japan for 8000 Yen. The title of this game translates from Japanese as 'The Legend Of Zelda - The Tri-Force of the Gods' but the game was known in the rest of the world as 'The Legend Of Zelda - A Link To The Past'. All the religious symbols were removed from the American and European versions of the game. Known export releases: [CA] "The Legend of Zelda - A Link to the Past [Model SNS-ZF-CAN-1]" [US] "The Legend of Zelda - A Link to the Past [Model SNS-ZL-USA]" [EU] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-EUR]" [FR] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-FRA/SFRA]" [DE] "The Legend of Zelda - A Link to the Past [Model SNSP-ZL-NOE/SFRG]" - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto Director: Takashi Tezuka Script Writer: Kensuke Tanabe Assistant Director: Yasuhisa Yamamura, Yoichi Yamada Screen Graphics Designers Object Designers: Soichiro Tomita, Takaya Imamura Background Designers: Masanao Arimoto, Tsuyoshi Watanabe Program Director: Toshihiko Nakago Main Programmer: Yasunari Soejima Object Programmer: Kazuaki Morita Programmers: Tatsuo Nishiyama, Yuichi Yamamoto, Yoshihiro Nomoto, Eiji Noto, Sarotu Takahata, Toshio Iwawaki, Shigehiro Kasamatsu, Yasunari Nishida Sound Composer: Koji Kondo Coordinators: Keizo Kato, Takao Shimizu Printed Art Work: Yoichi Kotabe, Hideki Fujii, Yoshiaki Koizumi, Yasuhiro Sakai, Tomoaki Kuroume English Script Writers: Daniel Owsen, Hiroyuki Yamada Special Thanks To: Nobuo Okajima, Yasunori Taketani, Kiyoshi Koda, Takamitsu Kuzihara, Hironobu Kakui, Shigeki Yamashiro - PORTS - * CONSOLES: [JP] GBA (mar.14, 2003) [JP] Wii [Virtual Console] (dec.02, 2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62664&o=2 $end $info=snes, $bio Console published 30 years ago: Super Famicom (c) 1990 Nintendo Co., Ltd. - TECHNICAL - Model # SHVC-001 - TRIVIA - To compete with the popular Famicom, NEC launched the PC-Engine in 1987, and Sega followed suit with the Sega Mega Drive in 1988. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit Famicom. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for 25,000 Yens. It was an instant success; Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery. With the Super Famicom quickly outselling its chief rivals, Nintendo reasserted itself as the leader of the Japanese console market. Nintendo's success was partially due to its retention of most of its key third-party developers from its earlier system, including Capcom, Konami, Tecmo, Square, Koei, and Enix. Export releases: [US] "Super Nintendo [Model SNS-001]" [EU] "Super Nintendo [Model SNSP-001]" 17.17 millions units were sold in Japan and 49.10 millions worldwide (including export releases). The Super Famicom was officially discontinued in September 2003 in Japan. - SERIES - 1. Family Computer [FAMICOM] [Model HVC-001] (1983) 2. Super Famicom [Model SHVC-001] (1990) 3. Nintendo 64 (1996) 4. Nintendo GameCube (2001) 5. Nintendo Wii (2006) 6. Nintendo Wii U (2012) - STAFF - Designed by: Masayuki Uemura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83311&o=2 $end $info=sfcbox, $bio Console published 26 years ago: Super FamicomBox (c) 1994 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228463&o=2 $end $snes=famicirc, $bio Nintendo Super Famicom cart. published 26 years ago: Super Family Circuit [Model SHVC-23] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62297&o=2 $end $snes=famigela, $bio Nintendo Super Famicom cart. published 22 years ago: Super Family Gelaende [Model SHVC-A25J-JPN] (c) 1998 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62298&o=2 $end $snes=famitenn, $bio Nintendo Super Famicom cart. published 27 years ago: Super Family Tennis [Model SHVC-JA] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62299&o=2 $end $snes=sfamist2, $bio Nintendo Super Famicom cart. published 27 years ago: Super Famista 2 [Model SHVC-FI] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62301&o=2 $end $snes=sfamist3, $bio Nintendo Super Famicom cart. published 26 years ago: Super Famista 3 [Model SHVC-N6] (c) 1994 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62302&o=2 $end $snes=sfamist4a,sfamist4, $bio Nintendo Super Famicom cart. published 25 years ago: Super Famista 4 [Model SHVC-AF4J-JPN] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62303&o=2 $end $snes=sfamist5, $bio Nintendo Super Famicom cart. published 24 years ago: Super Famista 5 [Model SHVC-A27J-JPN] (c) 1996 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62304&o=2 $end $snes=sfamista, $bio Nintendo Super Famicom cart. published 28 years ago: Super Famista [Model SHVC-FA] (c) 1992 Namco, Limited. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 42/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62300&o=2 $end $megadriv=sfzone,sfzonej, $bio Sega Mega Drive game published 27 years ago: Super Fantasy Zone (c) 1993 Sunsoft - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56916&o=2 $end $a2600=ferrari, $bio Super Ferrari (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51072&o=2 $end $nes=supfght2, $bio Super Fighter II' (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84137&o=2 $end $nes=supfght3, $bio Super Fighter III (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84138&o=2 $end $nes=supfight, $bio Super Fighters (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84139&o=2 $end $gbcolor=sf99, $bio Super Fighters '99 (c) 200? VF [V.Fame] [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68832&o=2 $end $snes=finmatch, $bio Nintendo Super Famicom cart. published 26 years ago: Super Final Match Tennis [Model SHVC-F9] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62305&o=2 $end $snes_bspack=bssfpw, $bio Super Fire Pro Wrestling (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126272&o=2 $end $snes=fireprwq, $bio Nintendo Super Famicom cart. published 25 years ago: Super Fire Pro Wrestling - Queen's Special (c) 1995 Human Ent. Super Fire Pro Wrestling: Queen's Special is licensed by All Japan Women's Pro Wrestling and contains a selection of 36 female wrestlers. Challenge for the Red belt or have a One Night Match. There is also Battle Royal, One Night Tournament and the Elimination Match. You can create your own original female wrestler using the Wrestler Edit mode as well. Up to four can play simultaneously. - TECHNICAL - Game ID: SHVC-AQQJ-JPN Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run - TRIVIA - Released on June 30, 1995 in Japan. This is the last game with the Fire Pro name to be officially licensed by a professional wrestling promotion. It features the following Joshi (female) performers licensed by the All Japan Women's Pro-Wrestling promotion: Manami Toyota Etsuko Mita Mima Shimoda Kyoko Inoue Takako Inoue Mariko Yoshida Sakie Hasegawa Chaparrita ASARI Kaoru Ito Jaguar Yokota Bison Kimura Aja Kong Yumiko Hotta Suzuka Minami Toshiyo Yamada Pure Pro-Wrestling (PWA) is a stand-in for JWP Project and features the following characters based on these female wrestlers (Fire Pro name at left, real name in parentheses on the right): Demolition Emperor (Devil Masami) Charmy Hazuki (Cutie Suzuki) Splendid Hirari (Hikari Fukuoka) Funny Clown (Bolshoi Kid) Xijing Dinosaur (Dynamite Kansai) Hunter Ozawa (Mayumi Ozaki) Sambo Marina (Plum Mariko) Milky Tomo (Candy Okutsu) Raural and Renaissance (RAR) is based on Ladies Legend Pro-Wrestling, featuring these characters based on the following: Between Emi (Rumi Kazama) Shooter Saiki (Harley Saito) Ladies Suicide (Yasha Kurenai) Shiho Kanzaki (Shinobu Kandori) Crow Sawada (Eagle Sawai) Noriko Takano (Kiyo Tateno) Independent World (IW) has the following female wrestlers based on those from Frontier Martial Arts Wrestling: Army Tomita (Combat Toyoda) Sudo Mig (Megumi Kudo) Freelance features wrestlers that originated from female wrestling promotion GAEA at the time of the game's release: Mariposa Shiori (KAORU) Tigureta Saori (Infernal KAORU) Vampire Woman (Chigusa Nagayo) Bumper Honey (Bomber Hikari) Lions Noether Azusa (Lioness Asuka) The following can be discovered in Wrestler Edit (their Fire Pro names aren't known at this time): 38 - Blizzard YUKI 39 - Reina Jubuki 40 - Mimi Magiwara 41 - Super Heel Devil Masami 42 - Command Bolshoi 43 - Shark Tsuchiya 44 - Crusher Maedomari 45 - Hiromi Yagi 46 - Bat Yoshinaga - TIPS AND TRICKS - When playing the One Night Match, Tournament, Elimination or Battle Royal Modes, you can access a very difficult 'Super Heavyweight' difficulty by moving to the COM Level option, holding Select and pressing Left or Right. Earn the Red Belt in the Challenge Mode to unlock hidden wrestlers Akira Hokuto and Bull Nakano. Alternatively, highlight Options on the Mode Select screen, hold the Select button, and press B, which will unlock the two hidden wrestlers. It's not known if the latter process will save onto the game's battery back-up, however. Defeat Akira Hokuto in the Edit division of Challenge Mode to earn 1921 EDIT points to customize your edited wrestler. It is only awarded to the EDIT wrestler, not the Edit Mode itself. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62307&o=2 $end $snes=fireprw2,fireprw2p, $bio Nintendo Super Famicom cart. published 28 years ago: Super Fire Pro Wrestling 2 (c) 1992 Human Ent. Super Fire Pro Wrestling 2 is the first ever 4 player wrestling video game to appear on the Super Famicom with 25 selectable wrestlers on offer. - TECHNICAL - Cartridge ID: SHVC-FF Barcode: 4959143600065 Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple [X] Run - TRIVIA - Released in Japan in December 25, 1992. Each of the 25 wrestlers available are based on real wrestlers from various promotions but are given fake names due to a lack of license. In the following list, the name listed to the left is the name used in the game, and the wrestler's real name is listed right: Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Fighter Yamato = Tatsumi Fujinami (New Japan Pro Wrestling) Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Shinya Hatamoto = Shinya Hashimoto (New Japan Pro Wrestling) Super Kaiser = Jushin Liger (New Japan Pro Wrestling) Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Tsukasa Tagami = Akira Taue (All Japan Pro Wrestling) Mitsuhide Hikawa = Mitsuharu Misawa (All Japan Pro Wrestling) Toshiie Kazama = Toshiaki Kawada (All Japan Pro Wrestling) Blade Musha = The Great Muta (New Japan Pro Wrestling) Takashi Kajiwara = Yoshiaki Fujiwara (Pro Wrestling Fujiwara-Gumi) Masakatsu Higaki = Masakatsu Funaki (Pro Wrestling Fujiwara-Gumi) Akira Saeha = Akira Maeda (Fighting Network RINGS) Rick Gray = Dick Vrij (Fighting Network RINGS) Thunder Ryu = Genichiro Tenryu (Super World of Sports) Axe Duggan = Hulk Hogan (World Wrestling Federation) Star Bison = Star Hansen (All Japan Pro Wrestling) Kerry Bogey = Terry Gordy (All Japan Pro Wrestling) Steel James = Steve Williams (All Japan Pro Wrestling) Katsushi Okita = Atsushi Onita (Frontier Martial-Arts Wrestling) Mad Tiger = Tiger Jeet Singh (Frontier Martial-Arts Wrestling) Abdul the Danger = Abdullah the Butcher (All Japan Pro Wrestling) Hitman Saber = Big Van Vader (New Japan Pro Wrestling) Smasher G. Gigas = Bam Bam Bigelow (New Japan Pro Wrestling) Masahiro Kono = Masahiro Chono (New Japan Pro Wrestling) - TIPS AND TRICKS - Enter PASSWORD. Then hit any one of the following to face these hidden wrestlers: PYC6S VGHOJ TYNMD IXGHG DOW4U VATU6 NYKCH 5XD54 YQ = Ken Budoh (Keiji Mutoh) 4B2ZI U273H MBXTO D5272 03YRQ UCMQZ XBLKJ Z5SFR RR = Dynamic Kid (Dynamite Kid) HRUC7 YENG5 IR6WM VJENE MGASQ YTIQC 6RFDB XLQ3T 62 = Mask De Panther (Tiger Mask) The following passwords allow you to start either a new Hard Mode Singles Championship or a Hard Mode Tag Championship: MWEGE I6ZEZ THOP6 FRCZD Y2XDI KDLMN NE4WS 70RAX 5F = Singles Championship (Hard Mode) 2WLPL T7ULU IR6A7 NEHUJ SWQJT XJZ24 4L3OG B6EDQ LT = Tag Championship (Hard Mode) There is a third and final tournament, the 2 on 1 Handicap. These passwords allows you to start in it or face hidden boss teams: ZA4E4 7QRYT 5CXWN SBQRQ NYAG6 7K56I XCUME 30PLG 66 = Start the 2 on 1 Handicap Championship C3P42 T7IBY DMZRH QE717 HB3NL TODL5 ZMA64 SP3DN GI = Vs. Musha and Budoh XT6ED PV2WC H4SOJ 6YV2V JWTML P5HLU S4GFE 7NTXM 7Z = Vs. Panther and Kid The following codes only work in Exhibition Match (second option at left of Main Menu), Elimination Match (third option at left) and Open League (first option on the right). Hold L and R buttons then press B on the following wrestlers: Victory Musashi = Mask De Panther Fighter Yamato = Dynamic Kid Blade Musha = Ken Budoh Also in the same modes of play, holding Select button and pressing B allows you to select the wrestler in his alternate attire. Super Kaiser and Blade Musha carry more alternate ring gear variations selected by holding Select and Y, L and B or R and B to confirm wrestler selection. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62308&o=2 $end $snes=fireprw3e, $bio Nintendo Super Famicom cart. published 26 years ago: Super Fire Pro Wrestling III - Easy Type (c) 1994 Human Ent. Super Fire Pro Wrestling III: Easy Type features 64 wrestlers facing each other in one shot singles, tag or handicap matches, tournament, league, elimination and battle royal. - TECHNICAL - Cartridge ID: SHVC-3E Barcode: 4959143600119 Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple [X] Run - TRIVIA - Released in February 4, 1994. Super Fire Pro Wrestling III: Final Bout was so difficulty for players that HUMAN decided to release Super Fire Pro Wrestling III: Easy Type, an easier version of the game that does away with the battery save feature, including the Edit mode, but allows the player to play as any of the previously unavailable hidden wrestlers. - TIPS AND TRICKS - Enter these in the PASSWORD menu found at the bottom of the main menu. Your chosen wrestler will be Hitman Saber (Big Van Vader) against the following: 3SIF = Harry Texan Jr. (Dory Funk Jr.) KCIF = Kerry Texan (Terry Funk) 5CYF = Masked Panther (Super Tiger) MSIF = Dynamic Kid (Dynamite Kid) 7SYF = Rikiouzan (Rikidozan) OCYF = The Eliminator (The Destroyer) QSYF = R.J. Phase (Lou Thesz) BCIV = Carlos Krauser (Karl Gotch) These listed below will give you the team of Hitman Saber and Nobuhisa Sanada (Nobuhiko Takada) to face these tag teams: 2CY7A5 = Vs. Harry and Kerry RIS5KP = Vs. Panther and Kid AWU34R = Vs. Rikio and Eliminator LUWBO3 = Vs. Phase and Krauser - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62309&o=2 $end $snes=fireprw3a,fireprw3p,fireprw3, $bio Nintendo Super Famicom cart. published 27 years ago: Super Fire Pro Wrestling III - Final Bout (c) 1993 Human Ent. Super Fire Pro Wrestling III: Final Bout features 56 wrestlers including the new four player battle royal mode, improved control and an enhanced Edit mode with a battery RAM save feature. - TECHNICAL - Cartridge ID: SHVC-F3-JPN Barcode: 4959143600096 Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple [X] Run - TRIVIA - Released in Japan in December 28, 1993. Super Fire Pro Wrestling III: Final Bout includes over 50 playable characters each based on real life personalities, but given altered names due to a lack of a professional wrestling license. The wrestlers will be listed here below with their in-game name left and their real name right: Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Fighter Yamato = Tatsumi Fujinami (New Japan Pro Wrestling) Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Zombie Masa = Masa Saito (New Japan Pro Wrestling) Hiro Date = Hiroshi Hase (New Japan Pro Wrestling) Storm Keisuke = Kensuke Sasaki (New Japan Pro Wrestling) Shinya Hatamoto = Shinya Hashimoto (New Japan Pro Wrestling) Masahiro Kono = Masahiro Chono (New Japan Pro Wrestling) Ken Budoh = Keiji Mutoh (New Japan Pro Wrestling) Flash Barton = Scott Norton (New Japan Pro Wrestling) Hyper God Super Kaiser = Jushin "Thunder" Liger (New Japan Pro Wrestling) Phantom Guy = Pegasus Kid (New Japan Pro Wrestling) El Kamikaze = El Samurai (New Japan Pro Wrestling) Blade Hayate = The Great Sasuke (Michinoku Pro Wrestling) Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Tsukasa Yagami = Akira Taue (All Japan Pro Wrestling) Mitsuhide Hikawa = Mitsuharu Misawa (All Japan Pro Wrestling) Toshiie Kazama = Toshiaki Kawada (All Japan Pro Wrestling) Keiji Togashi = Kenta Kobashi (All Japan Pro Wrestling) Kyoji Akitoshi = Tsuyoshi Kikuchi (All Japan Pro Wrestling) Star Bison = Stan Hansen (All Japan Pro Wrestling) Big the Great Bull = Bruiser Brody (All Japan Pro Wrestling) Kerry Bogey = Terry Gordy (All Japan Pro Wrestling) Steel James = Steve Williams (All Japan Pro Wrestling) Akira Saeha = Akira Maeda (Fighting Network RINGS) Takashi Kajiwara = Yoshiaki Fujiwara (Pro Wrestling Fujiwara-Gumi) Nobuhisa Sanada = Nobuhiko Takada (Union of Wrestling Forces International) Kazuki Yamamoto = Kazuo Yamazaki (Union of Wrestling Forces International) Masakatsu Higaki = Masakatsu Funaki (Hybrid Wrestling Pancrase) Mitsuro Midzuki = Minoru Suzuki (Hybrid Wrestling Pancrase) Wolf Van = Volk Han (Fighting Network RINGS) Rick Gray = Dick Vrij (Fighting Network RINGS) G.O. Bright = Gary Albright (Union of Wrestling Forces International) Win Harlock = Wayne Shamrock (Hybrid Wrestling Pancrase) Thunder Ryu = Genichiro Tenryu (Wrestle and Romance) Azteca Dragon = Ultimo Dragon (Wrestle and Romance) Axe Duggan = Hulk Hogan (World Wrestling Federation) Astro Blaster = The Ultimate Warrior (World Wrestling Federation) Iron Blaster = Animal (World Wrestling Federation) Knight Blaster = Hawk (New Japan Pro Wrestling) Killer Blaster = Power Warrior (New Japan Pro Wrestling) Big Stamina = Rick Steiner (World Wrestling Federation) Small Stamina = Scott Steiner (World Wrestling Federation) Hitman Saber = Big Van Vader (World Championship Wrestling) Smasher Gam Gam Gigas = Bam Bam Bigelow (World Wrestling Federation) Blade Musha = The Great Muta (New Japan Pro Wrestling) The Spike = Sting (World Championship Wrestling Mascara Condor = Mil Mascaras (Wrestle and Romance) Mascara Eagle = Dos Caras (Empresa Mundial de Lucha Libre) Mad Tiger = Tiger Jeet Singh (Frontier Martial-Arts Wrestling) Bloody Allen = Bad News Brown (New Japan Pro Wrestling) Pirate Number 1 = Billy Gasper (New Japan Pro Wrestling) Pirate Number 2 = Barry Gasper (New Japan Pro Wrestling) Katsushi Okita = Atsushi Onita (Frontier Martial-Arts Wrestling) Mister K = Koji Kitao (Wrestle and Romance) Ittetsu Wakamoto = Kotetsu Yamamoto (New Japan Pro Wrestling) - TIPS AND TRICKS - Select the LOAD option on the main menu. Then pick PASSWORD. The following passwords will have you, as Hitman Saber, face the following boss characters: BYOL = Harry Texan Jr. (Dory Funk Jr.) QIOL = Kerry Texan (Terry Funk) DI6L = Masked Panther (Super Tiger) SYOL = Dynamic Kid (Dynamite Kid) FY6L = Rikiouzan (Rikidozan) UI6L = The Eliminator (The Destroyer) WY6L = R.J. Phase (Lou Thesz) HIO3 = Carlos Krauser (Karl Gotch) These passwords will give you a team of Hitman Saber and Nobuhisa Sanada to face the following tag teams: GOYDQV = Vs. Harry and Terry TK4HUB = Vs. Panther and Kid A24HUB = Vs. Rikio and Eliminator R24HUB = Vs. Krauser and Phase Enter AAAAAA as your password to start a new tag team Championship using two Victory Musashis in your team. Enter KICHIJOJI on the password screen. Your edited wrestler can now be customized using any of the color palettes of the hidden boss wrestlers. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62310&o=2 $end $snes=fireprwsa,fireprws, $bio Nintendo Super Famicom cart. published 26 years ago: Super Fire Pro Wrestling Special (c) 1994 Human Ent. With a monster line-up of 76 wrestlers and shootfighters and an improved Edit mode that makes use of ASCII's Turbo File Adapter to allow even more Edit creations to be saved, it also features a story mode in the form of the Champion Road. One Night Match including four player battle royal, also features a Tournament mode and Open League. - TECHNICAL - Cartridge ID: SHVC-AP4J-JPN Barcode: 4 959143 600225 Players: 4 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple [X] Run - TRIVIA - Released in Japan in December 22, 1994. Directed by Goichi Suda (today known by his pseudonim Suda51, who also made Killer 7 and No More Heroes) the game is infamous for its controversial ending, where protagonist Morio Smith commits suicide three days after winning the World Championship! Super Fire Pro Wrestling Special features 76 wrestlers all using the likeness of real wrestlers but given fake names as HUMAN didn't pay for any license. In the list below, Fire Pro name listed to the left, real name listed to the right: View Japan (VJP) features these characters based on wrestlers from New Japan Pro Wrestling: Fighter Yamato = Tatsumi Fujinami Hurricane Rikimaru = Riki Choshu Shinya Hatamoto = Shinya Hashimoto Masahiro Kono = Masahiro Chono Ken Budoh = Keiji Mutoh Hiro Date = Hiroshi Hase Knight Blaster = Hawk Killer Blaster = Power Warrior Flash Barton = Scott Norton Jurassic Achilles = Hercules Hernandez Samurai Jiro = Shiro Koshinaka Inazuma Kengo = Kengo Kimura Toji Goto = Tatsutoshi Goto The Blade Kagura = The Great Kabuki Kuniaki Igarashi = Kuniaki Kobayashi Hyper God Super Kaiser = Jushin "Thunder" Liger Wild Phantom = Wild Pegasus Black Kaiser = Black Tiger II El Kamikaze = El Samurai Osamu Mito = Osamu Kido Olive Japan (OJP) includes these characters based on wrestlers from All Japan Pro Wrestling: Tommy Bomber = Jumbo Tsuruta Masanobu Kobuchizawa = Masanobu Fuchi Mitsuhide Hikawa = Mitsuharu Misawa Keiji Togashi = Kenta Kobashi Toshiie Kazama = Toshiaki Kawada Kyoji Akitoshi = Tsuyoshi Kikuchi Tsukasa Sagami = Akira Taue Shun Akigawa = Jun Akiyama Star Bison = Stan Hansen Million Dollar Davis = Ted DiBiase Kerry Bogey = Terry Gordy Steel James = Steve Williams John Peace = Johnny Ace RYU features these characters based on wrestlers from Wrestle and Romance: Thunder Ryu = Genichiro Tenryu Hitman Minamoto = Ashura Hara Azteca Dragon = Ultimo Dragon Masao Orikura = Masao Orihara F.F. Machine = Super Strong Machine Otsuchi Arashiyama = Arashi Independent World (IW) contains these characters based on independent promotions such as Frontier Martial-Arts Wrestling and Michinoku Pro Wrestling: Katsushi Okita = Atsushi Onita Hunter Gojo = Tarzan Goto Master Togo = Mr. Pogo Danger Matsubara = Mitsuhiro Matsunaga Blade Hayate = The Great Sasuke Tricky Tsuji = Ricky Fuji The Tattoo = Sabu Space Dolphin = Super Delfin Jinsui Kanzaki = Jinsei Shinzaki Mister K = Koji Kitao World Wrestling Circus (WWC) features these characters based on wrestlers from the World Wrestling Federation (today WWE) and World Championship Wrestling: Axe Duggan = Hulk Hogan Macho Saber = Randy Savage John Earthshaker = Earthquake Smasher Gam Gam Gigas = Bam Bam Bigelow Underground = The Undertaker Dick Road = Rick Rude The Spike = Sting Bureito Musha = The Great Muta Big Steiner = Rick Steiner Small Steiner = Scott Steiner UWH includes these characters that are based on shootfighters from Fighting Network RINGS, Union of Wrestling Forces International and Hybrid Wrestling Pancrase: Takashi Kajiwara = Yoshiaki Fujiwara Akira Saeha = Akira Maeda Wolf Van = Volk Han Bitanza Tarwell = Bitsadze Tariel Christoper Allman = Chris Dolman Rick Gray = Dick Vrij Nobuhisa Sanada = Nobuhiko Takada Kazuki Yamamoto = Kazuo Yamazaki Takashi Minemura = Kiyoshi Tamura The Saber = Super Vader G.O. Bright = Gary Albright Masakatsu Higaki = Masakatsu Funaki Mitsuro Midzuki = Minoru Suzuki Win Harlock = Wayne Shamrock Boss Rotten = Bas Rutten Shoji Anzoh = Yoji Anjoh Yoko Minato = Yuko Miyato You can also discover the following in the Edit mode: 105 - Shinjiro Ohtachi = Shinjiro Ohtani 106 - Zombie Masa = Masa Saito 107 - Yoshimichi Nohara = Michiyoshi Ohara 108 - Great Policeman = The Big Bossman 109 - Oyashi Motomura = Rusher Kimura 110 - Hien = Hayabusa 111 - Mister Chin = Mister Chin 112 - Rick Canton = Big Titan 113 - The Campfire = The Crusader 114 - Omen = Damien 115 - Adon Fuyuki = Samson Fuyuki 116 - Prince Conga = Prince Tonga 117 - Curry S Doh = Jado 118 - Bulldog K Doh = Gedo 119 - Bloody Allen = Bad News Brown 120 - Willard Wil = Willie Williams 121 - Yakihiro Kajimura = Yukihiro Kanemura 122 - TAC Hosomichi = TAKA Michinoku 123 - Lando Chagasaki = Kendo Nagasaki 124 - Uminosuke Ueda = Umanosuke Ueda 125 - Yoshiaki Akutsu = Yoshiaki Yatsu 126 - Great Sekitoli = Yokozuna 127 - Baret Heart = Bret Hart 128 - (FiPro name unknown) = Papa Shango 129 - Tommy Hall = Tony Halme 130 - Green Hawk = Patriot 131 - The Tomcat = The Eagle 132 - Dag Finesse = Doug Furnas 133 - Dive Jirofat = Danny Kroffat 134 - Astro Blaster = Ultimate Warrior 135 - Snake Robin = Jake Roberts 136 - El Canalick = El Canek 137 - Mascara Eagle = Dos Caras 138 - Champala Chacha = Kendo of Mexico 139 - Harlay Louis = Harley Race 140 - The Eliminator = The Destroyer 142 - Seyryu = Shiryu 143 - Morio Smith = Protagonist of Champion Road story mode 144 - Hidenari Hogawa = Yoshinari Ogawa 145 - Masaya Wakai = Mitsuya Nagai 146 - Yoshimasa Yamaoka = Nobuhisa Yamamoto 147 - Masaoki Nasuta = Masayoshi Naruse 148 - Andrey Piroshki = Andrey Copeov 149 - Tadao Masuda = Tadao Yasuda 151 - Devil Pirates 1 = Billy Gasper 152 - Devil Pirates 2 = Barry Gasper 153 - Tatsurou Okano = Tatsuo Nakano 154 - Toue Ishihara = Yuki Ishikawa 155 - Chodeintoushi Battleroid ZZ = Chodein Senshi Battle Ranger Z - TIPS AND TRICKS - Clear Champion Road to enable Gruesome Fighting matches in the octagon and unlock two new promotions with the following characters based on these wrestlers and mixed martial artists: HIDE has these characters: Mascara Conder = Mil Mascaras Gran Mariposa = Gran Hamada Dynamic Kid = Dynamite Kid Mighty Boy Smith = British Bulldog Mask De Panther = Tiger Mask Great Panther = Super Tiger Neverland Rush = Roland Bock Big The Great Bull = Bruiser Brody Victory Musashi = Antonio Inoki Great Shiba = Giant Baba Blitz Von Elrick = Fritz Von Erich Rikiouzan = Rikidozan R.J. Phase = Lou Thesz Carlos Krauser = Karl Gotch Justy Roses = Dusty Rhodes Dick Maverick = Dick Murdoch Harry Texan Jr. = Dory Funk Jr. Kerry Texan = Terry Funk Iron Blaster = Animal Mad Tiger = Tiger Jeet Singh Abdul the Danger = Abdullah the Butcher Dick Slender = Ric Flair Ittetsu Wakamoto = Kotetsu Yamamoto KAKU features these: Voice Stacie = Royce Gracie Masayuki Sadake = Masaaki Satake Andre Fag = Andy Hug Hornet Ghost = Ernesto Hoost General Bordeaux = Gerard Gordeau Thomas Schmidt = Maurice Smith Achieve RankS1 in the Fight Records to unlock all the moves for Skill Edit as well as gain the total 160 edit points for editing wrestlers. You can compete against the hidden wrestlers in the Legends Tournament. Start a new game in Tournament mode using default settings with 120 wrestlers competing in total then use any wrestler of your choice to successfully win the first seven tournaments consecutively. Once you win the seventh tournament, an eighth and final tournament begins with a cast of legendary and hidden wrestlers for your opponents. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62311&o=2 $end $snes=fireprxp, $bio Nintendo Super Famicom cart. published 24 years ago: Super Fire Pro Wrestling X Premium (c) 1996 Human Ent. Legend of the Fighting Spirits Kick. Fly. Submission. Suplex. FIRE PROWRESTLING - TECHNICAL - Game ID: SHVC-AF6J-JPN Players: 4 Control: 8-Way Joystick Buttons: 6 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run, [L] Performance, [R] Special operation - TRIVIA - Super Fire Pro Wrestling X Premium is a bugfix re-release of Super Fire Pro Wrestling X released in March 29, 1996 enabling players to save up to 80 edited wrestlers. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - PORTS - * CONSOLES: Super Famicom [Nintendo Power] (sept.30, 1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62313&o=2 $end $snes=fireprx, $bio Nintendo Super Famicom cart. published 25 years ago: Super Fire Pro Wrestling X (c) 1995 Human Ent. Legend of the Fighting Spirits For The Ultimate Battles Featuring 86 wrestlers total, including the Neo Heroic Wrestlers from the arcade game Blazing Tornado as well as an improved Edit mode. Challenge for the Human Wrestling Association championship. Or take on a One Night Dream Match, Exciting Tournament, Mega Fight League, 5-on-5 Elimination Match or the Hyper Battle Royal. - TECHNICAL - Cartridge ID: SHVC-AF5J-JPN Players: 4 Control: 8-Way Joystick Buttons: 6 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run, [L] Performance, [R] Special operation - TRIVIA - The vast majority of characters seen in this game are based on real life wrestlers but given fake aliases because HUMAN didn't license any promotion for the game. In the following list, Fire Pro Wrestling name listed to the left, real wrestler name on the right: New World Pro-Wrestling is based on New Japan Pro Wrestling and features these characters based on wrestlers from the promotion: Fighter Yamato = Tatsumi Fujinami Hurricane Rikimaru = Riki Choshu Ken Hyodo = Keiji Mutoh Violence Kohno = Masahiro Chono Crusher Hatamoto = Shinya Hashimoto Storm Daisuke = Kensuke Sasaki Hiroki Date = Hiroshi Hase Buffalo Amamoto = Hiroyoshi Tenzan Kyoku Red Kaiser = Jushin "Thunder" Liger Wild Phantom = Wild Pegasus Black Kaiser = Black Tiger II The Kamikaze = El Samurai Raising Nonaka = Norio Honaga Ryo Takemoto = Koji Kanemoto Shinichiro Ohtaki = Shinjiro Ohtani Osamu Mita = Osamu Kido Knight Blaster = Hawk Flash Barton = Scott Norton Tattoo = Sabu All Pacific Pro-Wrestling is based on All Japan Pro Wrestling, featuring these characters based on these wrestlers: Mitsuhide Hikawa = Mitsuharu Misawa Keiji Togashi = Kenta Kobashi Akira Sagami = Akira Taue Toshiie Kazama = Toshiaki Kawada Tommy Bomber = Jumbo Tsuruta Masanori Kobuchizawa = Masanobu Fuchi Kiyoshi Akechi = Tsuyoshi Kikuchi Shun Akigusa = Jun Akiyama Star Bison = Stan Hansen Still James = Steve Williams Gale O. Bright = Gary Albright John Peace = Johnny Ace Independents World has these characters based on garbage/hardcore wrestlers from Frontier Martial-Arts Wrestling and International Wrestling Association of Japan: Katsushi Okita = Atsushi Onita Arashi = Hayabusa Master Togo = Mister Pogo Hunter Gojo = Tarzan Goto Kerry Bogey = Terry Gordy Rocky Tsuji = Ricky Fuji Mad Tiger = Tiger Jeet Singh RYU is based on Wrestle and Romance (later Wrestle Association R) and includes these characters based on the following: Thunder Ryu = Genichiro Tenryu Hitman Minamoto = Ashura Hara Saxon Haruki = Hiromichi Fuyuki Azteca Dragon = Ultimo Dragon Ghouly Mado = Jado Bulldog Kid = Gedo Masato Norikura = Masao Orihara Yukiguni (North World) Wrestling features these characters based on these wrestlers from Michinoku (North Eastern) Pro Wrestling: The Ninja Hayate = The Great Sasuke Cyber Dolphin = Super Delfin Jinsui Kanzaki = Jinsei Shinzaki Sakigake Onikuda = SATO WAKA Yukiguni = TAKA Michinoku Shinsei Tobaku Gun is based on the New Japan Pro Wrestling stable Heisei Ishingun and features these characters based on the following: Samurai Jiro = Shiro Koshinaka Inazuma Kengo = Kengo Kimura Toshi Goto = Tasutoshi Goto Toshiaki Igarashi = Kuniaki Kobayashi The Mysterious Kagura = The Great Kabuki World Wrestling Circus contains wrestlers based on these World Championship Wrestling and World Wrestling Federation superstars: Ax Duggan = Hulk Hogan The Undead Taylor = The Undertaker The Saber = Vader The Mysterious Budo = The Great Muta Big Schneider = Rick Steiner Small Schneider = Scott Steiner UWH Integration has these characters based on wrestlers from Union of Wrestling Forces International: Nobuhisa Sanada = Nobuhiko Takada Takashi Minemura = Kyoshi Tamura Takehiko Makihara = Masahito Kakihara Gongs features these shootfighters based on those of Fighting Network RINGS: Akira Saeha = Akira Maeda Christopher Allman = Chris Dolman Rick Grain = Dick Vrij Wolf Gamza = Volk Han Richard Gabriel = Bitsadze Tariel Perfect Wrestling Kajiwara Gumi is based on Professional Wrestling Fujiwara Gumi and has the character Takashi Kajiwara who's based on Yoshiaki Fujiwara. High Class has characters based on these shootfighters from Hybrid Wrestling Pancrase: Makoto Higaki = Masakatsu Funaki Mitsuru Mitsuki = Minoru Suzuki Win Harlock = Wayne Shamrock Boz Dokken = Bas Rutten Mamoru Yanagi = Manabu Yamada There are two characters in the Human Wrestling Alliance section that's there for Freelancers, based on the following: Kazuki Yamamoto = Kazuo Yamazaki Mister K = Koji Kitao Gruesome Fighters features characters based on these mixed martial artists: Nixon Stacie = Rickson Gracie Thomas Schmidt = Maurice Smith Heroic Wrestling Federation features the eight characters from the arcade game Blazing Tornado. These are: Daijiro Zama Eric Starback Baron Firebird John Bantline Saigo Wolf McShneider Ho Yin-Long Jailbreaker Bullnoi Hayate These characters, based on the following listed below, can only be made playable if you make them yourself in Wrestler Edit: 088 - Jurassic Atlas = Hercules Hernandez 091 - Abdol the Danger = Abdullah the Butcher 092 - Danger Matsubara = Mitsuhiro Matsunaga 093 - Genocide Assam = The Gladiator 094 - Kendo Master Hiroshima = Kendo Nagasaki 095 - Garyu = Shiryu 096 - Bran Naniwa = Gran Naniwa 097 - Mascara Eagle = Dos Caras 098 - Greg Hearts = Bret Hart 099 - Spike = Sting 100 - Dick Road = Rick Rude 101 - Mighty Boy Smith = Davey Boy Smith 102 - Smasher "GamGam" Gigas = Bam Bam Bigelow 103 - Big Bear Willie = Willie Williams 104 - Justin Roses = Dusty Rhodes 105 - Garland Bosh = Roland Bock 106 - The Eliminator = The Destroyer - TIPS AND TRICKS - To unlock the Title Match mode, clear the World Championship mode in either the Singles or Tag Team division and the mode will be added to the main mode select screen. Earn the HWGP Championship and the NHC Championship in Title Match mode (in any order) to unlock the following hidden characters based on the following: NEW WORLD PRO-WRESTLING Victory Musashi = Antonio Inoki Strong Sakeguchi = Seiji Sakaguchi Mask De Panther = Tiger Mask Dynamic Kid = Dynamite Kid ALL PACIFIC PRO-WRESTLING Harley Texan Jr. = Dory Funk Jr. Big The Great Bull = Bruiser Brody INDEPENDENTS WORLD Kerry Texan = Terry Funk RYU Mascara Condor = Mil Mascaras YUKIGUNI WRESTLING Gran Mariposa = Gran Hamada WORLD WRESTLING CIRCUS Dick Slender = Ric Flair Iron Blaster = Animal LEGENDARY WRESTLERS Carlos Krauser = Karl Gotch R.J. Phase = Lou Thesz Rikiouzan = Rikidozan Blitz Von Elrick = Fritz Von Erich Great Panther = Super Tiger HEROIC WRESTLING FEDERATION Hizelshustat Von Ludwig Earn the HWGP and HWF championship belts in both the single and tag team division to earn 150 EDIT points for your EDIT wrestler. Note that these points are only awarded to the wrestler, not the Wrestler Edit mode itself. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62312&o=2 $end $snes=fireprow, $bio Nintendo Super Famicom cart. published 29 years ago: Super Fire Pro Wrestling (c) 1991 Human Ent. The first Fire Pro release on the Super Famicom features 21 wrestlers taking each other on in a one shot dream match including singles and tag competition. Or a 5-on-5 elimination match and 8-man tournament. Super Fire Pro Wrestling also features a Trial Mode where the player is taught how to play. Up to two players can play simultaneously. - TECHNICAL - Cartridge ID: SHVC-FP Barcode: 4959143600010 Players: 2 Control: 8-Way Joystick Buttons: 4 => [Y] Weak strike/grapple, [B] Medium strike/grapple, [A] Strong strike/grapple, [X] Run - TRIVIA - Super Fire Pro Wrestling was released on December 20, 1991 in Japan. Super Fire Pro Wrestling was released early on in the Super Famicom's life and thus it doesn't support up to four players going at it simultaneously like the previous games in the series (that were released for the PC Engine). Super Fire Pro Wrestling features 21 characters based on real wrestlers. Their likeness are accurate, but were given false names due to a lack of of a promotion's license. In the list shown below, the name of the wrestler in the game is shown at left, and their real name is listed right: Victory Musashi = Antonio Inoki (New Japan Pro Wrestling) Great Shiba = Giant Baba (All Japan Pro Wrestling) Axe Duggan = Hulk Hogan (World Wrestling Federation) Thunder Ryu = Genichiro Tenryu (Super World of Sports) Hurricane Rikimaru = Riki Choshu (New Japan Pro Wrestling) Shinya Hatamoto = Shinya Hashimoto (New Japan Pro Wrestling) Takashi Kajiwara = Yoshiaki Fujiwara (Universal Wrestling Federation) Masakatsu Higaki = Masakatsu Funaki (Universal Wrestling Federation) Mitsuhide Hikawa = Mitsuharu Misawa (All Japan Pro Wrestling) Tommy Bomber = Jumbo Tsuruta (All Japan Pro Wrestling) Super Kaiser = Jushin Liger (New Japan Pro Wrestling) Phantom Guy = Pegasus Kid (New Japan Pro Wrestling) Bloody Allen = Bad News Brown (New Japan Pro Wrestling) Mad Tiger = Tiger Jeet Singh (All Japan Pro Wrestling) Knight Blaster = Hawk (All Japan Pro Wrestling) Iron Blaster = Animal (All Japan Pro Wrestling) Blade Musha = The Great Muta (New Japan Pro Wrestling) Astro Blaster = The Ultimate Warrior (World Wrestling Federation) Akira Saeha = Akira Maeda (Universal Wrestling Federation) Hitman Saber = Big Van Vader (New Japan Pro Wrestling) Star Bison = Stan Hansen (All Japan Pro Wrestling) Reviews: May 1992 - Joypad N.8 (Page 142-143) [FR]: 72/100 - TIPS AND TRICKS - To watch two computer controlled opponents go at it, hold down Button X and select Exhibition (second option of the main menu) in either Single or Tag Team match. Choose a wrestler(s) while still holding X, then pick controller 2 to select the other wrestler(s). When done correctly, the selected wrestlers will be controlled by the computer. There are three wrestlers who aren't normally usable, these are: Ittetsu Wakamoto = Kotetsu Yamamoto (New Japan Pro Wrestling) Rikiouzan = Rikidozan (Japan Wrestling Association) B.G. Bull = Bruiser Brody (All Japan Pro Wrestling) You can play as each of them in World Championship mode by doing the following. Hold the L Button and highlight the fourth option of the main menu. Select it with B, and a window will appear at the bottom right. Press Y. The game highlights the first option (World Championship) press Start, then select either Single or Tag with Start button. The wrestler select screen will appear with the three additional wrestlers available. To play as these characters in any mode other than World Championship and the Dojo, simply hold L and press Start until you reach the wrestler select screen. Enter CHACHA at the Password screen for Chagamimaru referee. Enter WOMAN for a female referee. These work even though they don't use up all 30 spaces on the Password screen. 05B0X N703W 2W = Use this password to face the team of Star Bison and B.G. Bull at the end of the Tag World Championship FOV5B 4PH5Z A2 = This password starts the Single World Championship in Hard Mode KYDXR QCEFP LW = Starts the Tag World Championship in Hard Mode PJ3TW ESEQD AK = Face Rikiouzan at the end of the Hard Mode World Championship 05B0X JHO3W KW = Go up against the special tag team of Rikiouzan and B.G. Bull at the end of the Hard Mode World Championship - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62306&o=2 $end $x68k_flop=superfm, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Super First Mission (c) 1995 YOH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88652&o=2 $end $snes=fishbigf, $bio Nintendo Super Famicom cart. published 26 years ago: Super Fishing Big Fight [Model SHVC-ANFJ-JPN] (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62314&o=2 $end $x68k_flop=superfis, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super FiSS Fighting Sailor Soldiers (c) 1994 Fiss Seisaku Iinkai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88651&o=2 $end $pro128_cass=sflipard,sflipardb,sfliparda, $bio Olivetti PC-128 cass. published 33 years ago: Super Flippard (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118198&o=2 $end $cpc_flop=superfli01,superfli, $bio Amstrad CPC 464 disk. published 33 years ago: Super Flippard (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123876&o=2 $end $cpc_flop=superfli02, $bio Amstrad CPC 464 disk. published 33 years ago: Super Flippard Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123877&o=2 $end $info=sc1supfl, $bio Fruit Machine published 23 years ago: Super Flush (c) 1997 ELAM. - TECHNICAL - Model 6766 - TRIVIA - Super Flush was released in February 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42167&o=2 $end $info=sfchamp,sfchampu,sfchampj,sfchampo, $bio Arcade Video game published 25 years ago: Super Football Champ (c) 1995 Taito. - TECHNICAL - Taito FX-1A hardware Main CPU : SPU (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SPU (@ 4 Mhz), YM2610B (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Even if titlescreen says 1995 (development year), Super Football Champ was released in March 1996. - PORTS - * CONSOLES: Sony PlayStation (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2719&o=2 $end $psx=sfchamp, $bio Sony PlayStation disc published 24 years ago: Super Football Champ (c) 1996 Taito Corp. - TECHNICAL - GAME ID: SLPS-00569 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85747&o=2 $end $ibm5150=sfootbls, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Super Football Sunday (c) 1985 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83706&o=2 $end $a2600=supfootb, $bio Atari 2600 cart. published 32 years ago: Super Football (c) 1988 Atari Corporation. Super Football offers 3-D football action. On screen, you get a full view of the field from above and behind the offensive team. And you control the action as the players line up, kick, run, pass, and score. You can play Super Football on any one of four game levels. As you advance to higher levels, game play lasts longer and the action heats up. You'll even select formations and patterns to run the game your way. To win, your 5-player team has to score more points than your opponent's, with touchdowns, extra points, and field goals. During game play, the clock runs continuously. There are no time-outs, fumbles, penalties, safeties, or running out of bounds in Super Football, so your game continues uninterrupted while you rack up points. With Super Football, it's nonstop gridiron action until the final whistle! - TECHNICAL - Model CX26153 - TRIVIA - Export releases: "Super Football [Model CX26153P]" - SCORING - Touchdown: 6 points. Field goal: 3 points. Extra point: 1 point. - STAFF - Programmer: Doug Neubauer - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51073&o=2 $end $a2600=supfootbe, $bio Atari 2600 cart. published 32 years ago: Super Football (c) 1988 Atari Corporation. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Super Football [Model CX26153]". - TECHNICAL - Model CX26154P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83020&o=2 $end $snes=forms94, $bio Nintendo Super Famicom cart. published 26 years ago: Super Formation Soccer 94 - World Cup Edition (c) 1994 Human Ent. - TECHNICAL - [Model SHVC-3F] - TRIVIA - Super Formation Soccer 94 was released in June 17, 1994 in Japan. - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62316&o=2 $end $snes=forms94f, $bio Nintendo Super Famicom cart. published 26 years ago: Super Formation Soccer 94 - World Cup Final Data (c) 1994 Human Ent. - TECHNICAL - [Model SHVC-A3FJ-JPN] - TRIVIA - SFC94 World Cup Final Data was released on September 22, 1994 in Japan. - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62317&o=2 $end $snes=forms95u, $bio Nintendo Super Famicom cart. published 25 years ago: Super Formation Soccer 95 della Serie A UCC Xaqua (c) 1995 Human Ent. - TECHNICAL - [Model SHVC-ADEJ-JPN] - TRIVIA - SFC95 della Serie A UCC Xaqua was released on March 31, 1995 in Japan. - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62319&o=2 $end $snes=forms95, $bio Nintendo Super Famicom cart. published 25 years ago: Super Formation Soccer 95 della Serie A (c) 1995 Human Ent. - TECHNICAL - Cartridge ID: SHVC-A95J-JPN - TRIVIA - Released on March 31, 1995 in Japan. Reviews: [FR] July 1995, Consoles + N.45: 92/100 - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62318&o=2 $end $snes=forms96, $bio Nintendo Super Famicom cart. published 24 years ago: Super Formation Soccer 96 - World Club Edition (c) 1996 Human Ent. - TECHNICAL - [Model SHVC-A96J-JPN] - TRIVIA - SFC96 World Club Edition was released on March 29, 1996 in Japan. - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62320&o=2 $end $snes=formsoc2, $bio Nintendo Super Famicom cart. published 27 years ago: Super Formation Soccer II (c) 1993 Human Ent. - TECHNICAL - [Model SHVC-2S] - TRIVIA - Super Formation Soccer II was released in June 11, 1993 in Japan only. - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - STAFF - Composer: Hideto Maeda, Hironori Tanaka, Masamichi Yamazaki Designer: Daisuke Asako Director: Midori Masato Graphic Designer: Kazuo Komuro Programmer: Yoshihiro Miura, Toshikazu Niihori - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62321&o=2 $end $snes=formsocr, $bio Nintendo Super Famicom cart. published 29 years ago: Super Formation Soccer (c) 1991 Human Ent. - TECHNICAL - [Model SHVC-FS] - TRIVIA - Super Formation Soccer was released on December 13, 1991 in Japan. - TIPS AND TRICKS - * During 'penalty' for a : 1) Strong shoot : press B just before touching the ball. 2) Brushed shoot : hold L+R during the shot * To make all players jumping during the Half-time, press B. * BELGIUM 01 : UpLeft, Right, UpRight, DownLeft, UpRight, Up, Right, DownLeft, 02 : DownRight, DownLeft, DownRight, DownRight, DownLeft, Up, Left, UpRight, 03 : UpLeft, Right, UpLeft, UpLeft, DownRight, Down, Left, DownLeft, 04 : DownRight, DownLeft, DownLeft, UpRight, DownRight, Left, Left, DownLeft, 05 : UpLeft, Left, UpLeft, DownLeft, Right, Right, DownRight, Down, 06 : UpRight, Right, DownRight, DownRight, Right, Right, DownRight, Down, 07 : UpLeft, Left, DownRight, UpLeft, Down, Left, DownRight, Down, 08 : UpRight, Right, UpLeft, UpRight, Up, UpRight, Left, DownLeft, 09 : UpRight, DownLeft, DownLeft, DownLeft, DownRight, UpRight, Right, Right, 10 : UpRight, Right, UpRight, DownRight, Right, UpRight, Right, DownLeft, 11 : UpRight, DownLeft, DownRight, UpLeft, Down, UpRight, Left, UpRight, 12 : DownRight, DownLeft, UpLeft, UpRight, DownRight, DownRight, DownRight, Left, 13 : UpLeft, Left, DownLeft, DownLeft, DownRight, UpLeft, Left, Right, 14 : UpRight, Right, DownRight, DownRight, Right, DownRight, DownRight, UpRight, 15 : UpRight, DownLeft, DownRight, UpLeft, Down, UpLeft, DownRight, UpRight, * URUGUAY 01 : Right, DownLeft, UpLeft, DownLeft, Right, Down, Left, Up, 02 : Up, DownLeft, UpLeft, DownRight, Down, Down, Left, Up, 03 : Up, Left, DownLeft, UpLeft, Down, Up, Right, Up, 04 : Up, UpRight, UpLeft, UpRight, Up, Left, DownRight, Up, 05 : Right, DownLeft, DownLeft, DownLeft, DownRight, Left, Left, DownLeft, 06 : Up, UpRight, DownRight, DownRight, DownRight, Right, DownRight, UpRight, 07 : Up, Right, UpRight, UpLeft, DownRight, Left, Left, DownLeft, 08 : Right, Left, DownRight, UpRight, DownRight, DownLeft, Left, Right, 09 : Up, Left, DownRight, DownLeft, Right, DownLeft, Left, DownLeft, 10 : Up, DownLeft, DownLeft, DownRight, DownLeft, UpRight, Right, Right, 11 : Right, UpRight, UpLeft, UpLeft, Right, DownLeft, Left, DownLeft, 12 : Up, DownLeft, UpRight, UpRight, DownRight, UpLeft, Left, Right, 13 : Right, UpRight, DownRight, DownLeft, Up, DownRight, DownRight, UpRight, 14 : Right, Right, UpRight, DownRight, DownRight, UpLeft, Left, Right, 15 : Up, Left, DownLeft, UpLeft, Down, UpLeft, Left, DownLeft, * YUGOSLAVIA 01 : UpLeft, Left, Right, DownLeft, UpRight, Down, Left, DownLeft, 02 : UpRight, Right, Left, DownRight, UpRight, Up, Left, DownLeft, 03 : UpLeft, Left, Down, UpLeft, Right, Up, Right, Up, 04 : DownRight, DownLeft, Right, UpRight, Up, Right, DownRight, Down, 05 : UpLeft, Right, Down, DownLeft, DownRight, Right, Left, DownLeft, 06 : UpRight, Left, Right, DownRight, Right, Right, DownRight, Down, 07 : UpRight, UpRight, Up, UpLeft, Up, Left, Left, Up, 08 : UpRight, Right, Right, UpRight, DownRight, UpRight, Left, Right, 09 : UpRight, UpRight, Down, DownLeft, DownRight, DownLeft, Right, Left, 10 : UpRight, Left, Right, DownRight, Right, DownLeft, Left, DownLeft, 11 : UpRight, UpRight, Up, UpLeft, UpRight, UpRight, Right, Right, 12 : UpRight, Left, Left, UpRight, UpRight, UpLeft, DownRight, Right, 13 : UpLeft, Left, Up, DownLeft, Up, UpLeft, Left, DownLeft, 14 : DownRight, UpRight, Up, DownRight, Up, UpLeft, Left, DownLeft, 15 : UpLeft, Left, Left, UpLeft, DownRight, DownRight, DownRight, Left, * COLOMBIA 01 : Up, Left, Left, DownLeft, UpRight, Up, Left, DownLeft, 02 : Up, DownLeft, Up, DownRight, Right, Up, Right, Up, 03 : Up, Right, Left, UpLeft, Up, Up, Left, Up, 04 : Up, DownLeft, Left, UpRight, Up, Left, DownRight, Up, 05 : Right, UpRight, Down, DownLeft, DownRight, Right, Left, DownLeft, 06 : Up, UpRight, Left, DownRight, Up, Left, DownRight, Up, 07 : Right, UpRight, Right, UpLeft, Up, Right, DownRight, Down, 08 : Right, Right, Up, UpRight, Right, DownLeft, Right, UpRight, 09 : Right, DownLeft, Up, DownLeft, UpRight, UpRight, Right, Right, 10 : Up, UpRight, Down, DownRight, Up, DownLeft, Right, UpRight, 11 : Right, UpRight, Right, UpLeft, UpRight, DownLeft, Left, Right, 12 : Right, Right, Up, UpRight, DownRight, DownRight, Left, Right, 13 : Up, Left, Left, DownLeft, UpRight, UpLeft, DownRight, Right, 14 : Right, Left, Up, DownRight, DownRight, UpLeft, Left, Right, 15 : Up, Left, Right, UpLeft, DownRight, DownRight, DownRight, Left, * JAPAN 01 : UpLeft, Left, DownLeft, Down, DownRight, Down, Left, UpRight, 02 : UpRight, Right, DownRight, Right, DownRight, Up, Right, DownLeft, 03 : UpRight, UpRight, DownLeft, Left, Right, Down, Left, Down, 04 : UpRight, Right, UpLeft, Up, UpRight, Right, Left, DownLeft, 05 : UpRight, DownLeft, DownLeft, Down, Right, Right, Right, Up, 06 : UpRight, Left, DownLeft, Right, DownLeft, Right, Right, DownLeft, 07 : UpLeft, Left, DownRight, Left, DownLeft, Right, Left, UpRight, 08 : UpRight, Left, UpRight, Up, DownRight, DownLeft, Left, Left, 09 : UpRight, UpRight, DownRight, Down, UpRight, UpRight, Right, Right, 10 : DownRight, DownLeft, UpRight, Right, Down, UpRight, Left, DownLeft, 11 : UpRight, UpRight, DownLeft, Left, DownRight, DownLeft, Left, Left, 12 : DownRight, UpRight, UpRight, Up, Up, DownRight, Right, DownLeft, 13 : UpLeft, Right, UpRight, Down, Up, DownRight, Right, DownLeft, 14 : UpRight, Left, DownLeft, Right, DownLeft, DownRight, Right, Right, 15 : UpRight, UpRight, UpLeft, Left, Right, UpLeft, Left, DownLeft, * U.S.A 01 : Right, DownLeft, DownLeft, Down, DownRight, Down, Left, UpRight, 02 : Up, DownLeft, DownLeft, Right, Down, Down, Left, Down, 03 : Right, DownLeft, UpRight, Left, DownLeft, Up, Left, DownLeft, 04 : Right, Left, DownRight, Up, DownRight, Left, Left, DownLeft, 05 : Up, Right, UpLeft, Down, Up, Right, Left, Up, 06 : Up, DownLeft, DownLeft, Right, Down, Right, Right, Up, 07 : Right, DownLeft, DownRight, Left, DownLeft, Right, Left, UpRight, 08 : Up, UpRight, UpLeft, Up, UpRight, DownLeft, Right, Left, 09 : Up, Left, DownRight, Down, DownRight, UpRight, Right, Right, 10 : Up, UpRight, DownRight, Right, DownRight, UpRight, Right, Right, 11 : Right, UpRight, UpLeft, Left, Right, UpRight, Right, DownLeft, 12 : Right, Right, DownLeft, Up, UpRight, UpLeft, Right, Left, 13 : Up, Right, UpLeft, Down, UpRight, DownRight, Left, Right, 14 : Right, Left, DownLeft, Right, DownLeft, DownRight, Right, Right, 15 : Right, DownLeft, UpRight, Left, DownLeft, UpLeft, Right, Right, * FRANCE 01 : UpLeft, Right, Down, Down, DownRight, Up, Left, UpRight, 02 : UpRight, Left, Up, Right, DownRight, Down, Left, UpRight, 03 : UpLeft, Left, Left, Left, Right, Up, Right, Up, 04 : UpRight, Left, Down, Up, Up, Left, Right, Down, 05 : UpLeft, Right, Down, Down, DownRight, Left, Right, UpRight, 06 : DownRight, UpRight, Up, Right, UpRight, Right, Right, DownLeft, 07 : DownLeft, Right, Up, Left, UpRight, Right, Right, DownLeft, 08 : DownRight, UpRight, Down, Up, Right, UpRight, Left, UpRight, 09 : UpRight, UpRight, Down, Down, DownRight, UpRight, Left, Left, 10 : UpRight, Left, Up, Right, Right, DownLeft, Left, UpRight, 11 : UpRight, DownLeft, Down, Left, Right, DownLeft, Left, UpRight, 12 : DownRight, UpRight, Down, Up, DownRight, UpLeft, Right, Left, 13 : UpRight, UpRight, Down, Down, DownRight, UpLeft, Right, Left, 14 : UpRight, Right, Down, Right, Up, UpLeft, Right, UpRight, 15 : UpLeft, Right, Up, Left, UpRight, DownRight, Right, Right, * IRELAND 01 : Right, UpRight, Left, Down, Right, Down, Right, Down, 02 : Right, Left, Up, Right, Right, Down, Left, Down, 03 : Right, DownLeft, Left, Left, Right, Up, Right, Up, 04 : Right, Left, Left, Up, UpRight, Right, Left, DownLeft, 05 : Up, Left, Down, Down, Up, Left, Right, Down, 06 : Up, DownLeft, Right, Right, Right, Left, Left, Up, 07 : Up, Right, Down, Left, Up, Left, Right, Down, 08 : Up, UpRight, Up, Up, Right, UpRight, Left, UpRight, 09 : Right, UpRight, Down, Down, DownRight, UpRight, Left, Left, 10 : Up, DownLeft, Up, Right, DownRight, DownLeft, Left, Left, 11 : Up, Left, Right, Left, Right, UpRight, Right, DownLeft, 12 : Up, DownLeft, Down, Up, UpRight, UpLeft, Right, Left, 13 : Right, UpRight, Left, Down, Right, DownRight, Left, DownLeft, 14 : Up, DownLeft, Up, Right, Right, DownRight, Right, DownLeft, 15 : Up, Left, Up, Left, DownRight, DownRight, Right, Right, * ROMANIA 01 : UpRight, DownLeft, UpLeft, DownLeft, Right, Down, Down, DownLeft, 02 : DownRight, DownLeft, DownRight, DownRight, Down, Up, Down, UpRight, 03 : UpLeft, Left, UpRight, UpLeft, Down, Down, Up, DownLeft, 04 : DownRight, UpRight, UpRight, UpRight, Up, Left, Down, DownLeft, 05 : UpLeft, Left, UpLeft, DownLeft, Right, Right, UpRight, UpRight, 06 : UpRight, Left, UpLeft, DownRight, DownLeft, Right, UpRight, Down, 07 : UpLeft, Right, DownLeft, UpLeft, DownRight, Left, Down, Up, 08 : UpRight, Left, DownRight, UpRight, DownRight, DownLeft, Down, DownLeft, 09 : UpLeft, Right, UpRight, DownLeft, Up, UpRight, Up, Up, 10 : UpRight, Right, UpRight, DownRight, Right, UpRight, Up, Up, 11 : UpRight, UpRight, UpLeft, UpLeft, Right, DownLeft, Down, Up, 12 : DownRight, DownLeft, DownLeft, UpRight, Right, UpLeft, Down, Up, 13 : UpLeft, Right, UpRight, DownLeft, Up, UpLeft, Down, Up, 14 : UpRight, Right, UpRight, DownRight, DownRight, UpLeft, Down, DownLeft, 15 : UpRight, UpRight, DownLeft, UpLeft, Right, UpLeft, Down, Up, * CAMEROON 01 : Up, Right, DownLeft, DownLeft, Up, Down, Up, UpRight, 02 : Up, DownLeft, UpLeft, DownRight, DownLeft, Down, Down, Up, 03 : Right, DownLeft, DownRight, UpLeft, Down, Up, Down, UpRight, 04 : Right, Right, UpLeft, UpRight, Up, Left, UpRight, DownLeft, 05 : Right, UpRight, DownRight, DownLeft, Up, Right, UpRight, UpRight, 06 : Right, Left, UpLeft, DownRight, Down, Right, UpRight, UpRight, 07 : Up, Right, DownRight, UpLeft, DownRight, Right, UpRight, Down, 08 : Up, UpRight, UpLeft, UpRight, UpRight, UpRight, Down, DownLeft, 09 : Up, Right, DownLeft, DownLeft, UpRight, DownLeft, Up, UpRight, 10 : Up, DownLeft, UpLeft, DownRight, DownLeft, DownLeft, Down, DownLeft, 11 : Right, DownLeft, UpRight, UpLeft, DownLeft, DownLeft, Up, DownLeft, 12 : Up, DownLeft, UpRight, UpRight, Right, UpLeft, Down, Up, 13 : Up, Right, UpLeft, DownLeft, Up, UpLeft, UpRight, Up, 14 : Right, Right, UpRight, DownRight, Right, UpLeft, Down, Up, 15 : Up, Left, UpLeft, UpLeft, DownLeft, DownRight, UpRight, UpRight, * ENGLAND 01 : UpRight, UpRight, Left, DownLeft, Right, Up, Down, DownLeft, 02 : UpRight, Right, Left, DownRight, Up, Up, Down, DownLeft, 03 : UpLeft, Left, Down, UpLeft, Right, Up, Up, DownLeft, 04 : UpRight, Left, Down, UpRight, Up, Right, Down, DownLeft, 05 : UpRight, UpRight, Down, DownLeft, DownRight, Right, Down, Up, 06 : DownRight, UpRight, Right, DownRight, UpRight, Right, UpRight, Down, 07 : UpRight, DownLeft, Down, UpLeft, Right, Left, Down, DownLeft, 08 : DownRight, UpRight, Left, UpRight, Right, UpRight, Down, Up, 09 : UpRight, DownLeft, Right, DownLeft, UpRight, DownLeft, Down, DownLeft, 10 : UpRight, Left, Up, DownRight, DownRight, UpRight, Up, DownLeft, 11 : UpLeft, Right, Up, UpLeft, UpRight, UpRight, Up, DownLeft, 12 : DownRight, UpRight, Left, UpRight, DownRight, UpLeft, UpRight, DownLeft, 13 : UpRight, DownLeft, Right, DownLeft, UpRight, DownRight, UpRight, UpRight, 14 : UpRight, Left, Up, DownRight, DownRight, UpLeft, Down, DownLeft, 15 : UpLeft, Right, Right, UpLeft, Up, DownRight, UpRight, Down, * HOLLAND 01 : Right, DownLeft, Up, DownLeft, Up, Up, Up, DownLeft, 02 : Right, Right, Left, DownRight, UpRight, Up, Down, Up, 03 : Up, Left, Right, UpLeft, DownRight, Down, Down, Up, 04 : Up, UpRight, Up, UpRight, DownRight, Right, Down, Up, 05 : Up, Right, Up, DownLeft, DownRight, Right, Down, Up, 06 : Right, Left, Right, DownRight, Right, Right, UpRight, UpRight, 07 : Up, Right, Left, UpLeft, Up, Left, UpRight, DownLeft, 08 : Up, DownLeft, Left, UpRight, UpRight, UpRight, Down, DownLeft, 09 : Up, Right, Up, DownLeft, DownRight, DownLeft, Up, UpRight, 10 : Right, Right, Down, DownRight, Up, DownLeft, Up, Down, 11 : Right, UpRight, Up, UpLeft, UpRight, UpRight, Up, DownLeft, 12 : Up, DownLeft, Left, UpRight, UpRight, UpLeft, UpRight, DownLeft, 13 : Right, DownLeft, Up, DownLeft, Up, UpLeft, Down, Up, 14 : Up, DownLeft, Right, DownRight, Right, DownRight, UpRight, Down, 15 : Right, UpRight, Right, UpLeft, Up, DownRight, UpRight, Down, * BRAZIL 01 : UpLeft, Right, DownRight, Down, UpRight, Up, Up, Up, 02 : DownRight, UpRight, UpLeft, Right, Right, Up, Up, DownLeft, 03 : UpLeft, Left, UpRight, Left, DownLeft, Up, Down, Up, 04 : DownRight, DownLeft, UpLeft, Up, Right, Left, Down, DownLeft, 05 : UpRight, DownLeft, DownLeft, Down, DownRight, Right, Up, Up, 06 : UpRight, Left, UpLeft, Right, DownLeft, Left, Down, Up, 07 : UpLeft, Left, DownRight, Left, DownLeft, Right, Down, Down, 08 : DownRight, DownLeft, DownLeft, Up, DownRight, DownLeft, Down, UpRight, 09 : UpLeft, Left, UpLeft, Down, Right, UpRight, Up, Up, 10 : UpRight, Left, DownLeft, Right, Down, DownLeft, Down, Down, 11 : UpLeft, Right, DownLeft, Left, Right, DownLeft, Down, Down, 12 : DownRight, DownLeft, DownLeft, Up, Right, DownRight, Up, Up, 13 : UpLeft, Right, UpRight, Down, UpRight, DownRight, Up, DownLeft, 14 : DownRight, UpRight, DownLeft, Right, DownRight, DownRight, Up, DownLeft, 15 : UpRight, DownLeft, UpRight, Left, Down, UpLeft, Up, Up, * ITALIA 01 : Right, UpRight, DownRight, Down, UpRight, Up, Up, Up, 02 : Up, DownLeft, UpLeft, Right, Down, Up, Up, DownLeft, 03 : Up, Left, DownLeft, Left, Down, Down, Down, UpRight, 04 : Right, Right, DownLeft, Up, UpRight, Left, Up, Down, 05 : Right, DownLeft, DownLeft, Down, DownRight, Right, Up, Up, 06 : Up, DownLeft, DownLeft, Right, Down, Right, Up, DownLeft, 07 : Right, UpRight, DownLeft, Left, DownRight, Right, Up, Up, 08 : Right, Right, UpLeft, Up, Up, DownLeft, Up, Down, 09 : Up, Left, DownRight, Down, DownRight, UpRight, Up, DownLeft, 10 : Right, Left, UpLeft, Right, DownLeft, UpRight, Up, DownLeft, 11 : Up, Right, UpRight, Left, Right, DownLeft, Down, Down, 12 : Up, DownLeft, UpRight, Up, DownRight, DownRight, Up, DownLeft, 13 : Right, UpRight, UpRight, Down, Up, DownRight, Up, Up, 14 : Up, UpRight, UpRight, Right, DownRight, DownRight, Up, DownLeft, 15 : Right, UpRight, DownLeft, Left, Right, DownRight, Up, Up, * ARGENTINA 01 : UpLeft, Right, Down, Down, DownRight, Up, Down, Down, 02 : DownRight, DownLeft, Down, Right, DownRight, Down, Down, Down, 03 : UpLeft, Right, Up, Left, Up, Down, Down, UpRight, 04 : DownRight, DownLeft, Right, Up, Up, Left, Down, DownLeft, 05 : UpRight, DownLeft, Up, Down, Up, Right, Up, DownLeft, 06 : DownRight, DownLeft, Down, Right, Right, Right, Up, DownLeft, 07 : UpLeft, Left, Down, Left, Right, Right, Up, DownLeft, 08 : UpRight, Right, Up, Up, DownRight, UpRight, Down, UpRight, 09 : UpLeft, Right, Left, Down, Right, DownLeft, Up, Down, 10 : DownRight, UpRight, Up, Right, Up, DownLeft, Down, Down, 11 : UpLeft, Left, Down, Left, Right, DownLeft, Down, Down, 12 : DownRight, UpRight, Down, Up, DownRight, UpLeft, Up, UpRight, 13 : UpLeft, Left, Up, Down, Up, DownRight, Up, Up, 14 : DownRight, UpRight, Right, Right, UpRight, UpLeft, Down, DownLeft, 15 : UpLeft, Right, Right, Left, UpRight, UpLeft, Down, DownLeft, * GERMANY 01 : Right, DownLeft, Right, Down, UpRight, Up, Up, Up, 02 : Right, Left, Right, Right, Right, Up, Up, DownLeft, 03 : Right, UpRight, Right, Left, Up, Up, Up, DownLeft, 04 : Up, UpRight, Up, Up, DownRight, Left, Up, Down, 05 : Up, Right, Right, Down, DownRight, Right, Down, Up, 06 : Up, DownLeft, Right, Right, DownRight, Left, Down, Up, 07 : Up, Right, Left, Left, Up, Right, Down, DownLeft, 08 : Right, Left, Down, Up, Up, UpRight, Down, Down, 09 : Right, UpRight, Down, Down, Right, UpRight, Down, Down, 10 : Up, DownLeft, Right, Right, DownRight, UpRight, Up, DownLeft, 11 : Right, DownLeft, Down, Left, DownRight, DownLeft, Down, UpRight, 12 : Right, Left, Left, Up, UpRight, DownRight, Down, DownLeft, 13 : Up, Right, Up, Down, Right, UpLeft, Up, Down, 14 : Right, Left, Right, Right, DownRight, UpLeft, Down, DownLeft, 15 : Right, DownLeft, Left, Left, Right, UpLeft, Down, Up, - SERIES - 1. Super Formation Soccer [Model SHVC-FS] (1992) 2. Super Formation Soccer II [Model SHVC-2S] (1993) 3. Super Formation Soccer 94 - World Cup Edition [Model SHVC-3F] (1994) 4. Super Formation Soccer 94 - World Cup Final Data [Model SHVC-A3FJ-JPN] (1994) 5. Super Formation Soccer 95 della Serie A [Model SHVC-A95J-JPN] (1995) 6. Super Formation Soccer 95 della Serie A UCC Xaqua [Model SHVC-ADEJ-JPN] (1995) 7. Super Formation Soccer 96 - World Club Edition [Model SHVC-A96J-JPN] (1996) - STAFF - CG Advise: Takeshi Onozaki Graphic: Akihiro Hata, Yuka Miyamoto Main Program: Ryouji Amano Planning: Daisuke Ichise Produce: Ryouji Amano Program: Satoru Minegishi, Nobuyuki Nakazawa Sound: Hiroya Niwayama, Tetsuji Ohtani, Hironori Tanaka, Masamichi Yamazaki Game Testing : Mine Ball, Naka Naka, Hata P Miyamono - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62315&o=2 $end $info=sformula,sformulaa, $bio Arcade Video game published 31 years ago: Super Formula - Chijou Saisoku no Battle (c) 1989 V-System. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2608 (@ 8 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1989 in Japan. The subtitle of this game translates from Japanese as 'Battle of the Fastest Above the Ground'. This game is known outside Japan as "Tail to Nose - Great Championship". Based on the 1988 F1 Season, the game is not licensed, but the name changes are only slight : Lotos (Lotus), Mclarun (McLaren), Ferreri (Ferrari), Merci (March (Technically Leyton House)), Willruns (Williams) and Benetten (Benetton). During the demo you get to see pictures of the car, drivers and their names. The drivers look exactly like who they should be. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2720&o=2 $end $info=sfortea,sfortea1,sfortea2, $bio Tabletop game published 33 years ago: Super Forte A (c) 1987 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114442&o=2 $end $info=sforteb, $bio Tabletop game published 32 years ago: Super Forte B (c) 1988 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114472&o=2 $end $info=sfortec, $bio Tabletop game published 30 years ago: Super Forte C (c) 1990 NOVAG. Electronic chess game. - TECHNICAL - Model 901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114471&o=2 $end $info=sfkick,sfkicka, $bio Arcade Video game published 32 years ago: Super Free Kick (c) 1988 HJ Corp. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - TRIVIA - During the game, you can heard the famous Korean children Song. Also, you can see Korean companies with soccer teams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5947&o=2 $end $apfimag_cass=suprfrog, $bio Super Frog (c) 198? Beckett [E. Beckett] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135813&o=2 $end $electron_cass=sfruit, $bio Acorn Electron cass. published 36 years ago: Super Fruit (c) 1984 Simonsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115543&o=2 $end $info=j2suprft, $bio Super Fruit (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41013&o=2 $end $info=sfruitb,sfruitbo,sfruitbo2,sfruitbb2,sfruitbb1,sfruitbd2,sfruitbd1,sfruitbv1,sfruitbv2,sfruitbh,sfruitbvh,sfruitbbh, $bio Slot Machine published 18 years ago: Super Fruit Bonus (c) 2002 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31163&o=2 $end $dragon_cass=sprfruit, $bio Dragon cass. published 37 years ago: Super Fruit Machine (c) 1983 Premier Microsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116938&o=2 $end $bbcb_cass=superfru, $bio Super Fruits (c) 19?? DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52487&o=2 $end $snes=sfulmetl, $bio Super Full Metal [European Prototype] (c) 199? Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63676&o=2 $end $a2600=supfootbc,supsoccr, $bio Super Futebol (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51074&o=2 $end $spectrum_cass=sgman, $bio Sinclair ZX Spectrum cass. published 33 years ago: Super G-Man (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81363&o=2 $end $snes=sgachapn, $bio Nintendo Super Famicom cart. published 28 years ago: Super Gachapon World - SD Gundam X [Model SHVC-GX] (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62322&o=2 $end $info=superg, $bio Arcade Video game published 41 years ago: Super Galaxians (c) 1979 Zaccaria. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Italian hack of "Galaxian". The game is faster than the original. - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two escorts, Flagship killed before all escorts Flagship : 800 points in flight with two escorts, Flagship killed after all escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2721&o=2 $end $info=supergs, $bio Arcade Video game published 41 years ago: Super Galaxians (c) 1979 Silver Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100208&o=2 $end $gbcolor=sgals2, $bio Nintendo Game Boy Color game published 18 years ago: Super Gals! Kotobuki Ran 2 [Model CGB-BGUJ-JPN] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68834&o=2 $end $gbcolor=sgals, $bio Nintendo Game Boy Color game published 19 years ago: Super Gals! Kotobuki Ran [Model CGB-BGLJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68833&o=2 $end $info=smssgame,smssgamea, $bio Super Game (c) 199? Sono Corp. Japan. Pirate Sega Master System Multi-game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103582&o=2 $end $nes=mc_sg218, $bio Super Game 218 in 1 [Model JF2181] (c) 201? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259269&o=2 $end $info=timetp36, $bio Super Game 36-in-1 (c) 200? TimeTop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261618&o=2 $end $nes=mc_sg360, $bio Super Game 360-in-1 (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95262&o=2 $end $info=supergb, $bio Console published 26 years ago: Super Game Boy (c) 1994 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228464&o=2 $end $info=supergb2, $bio Console published 22 years ago: Super Game Boy 2 (c) 1998 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228465&o=2 $end $snes=sgboy2, $bio Nintendo Super Famicom cart. published 22 years ago: Super Game Boy 2 [Model SHVC-042] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62324&o=2 $end $snes=sgboyj,sgboyj1,sgboyju,sgboy,sgboyup, $bio Nintendo Super Famicom cart. published 26 years ago: Super Game Boy (c) 1994 Nintendo Company, Limited. - TECHNICAL - GAME ID: SHVC-SGB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62323&o=2 $end $msx1_flop=supergc, $bio MSX disk. published 35 years ago: Super Game Collection (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109112&o=2 $end $info=supergm3, $bio Arcade Video game published 24 years ago: Super Game III (c) 1996 Top Industry. Similar to Nintendo's PlayChoice-10 arcade machines, the games are all taken from the NES/Famicom and can be played for a set amount of time: between 3 and 10 minutes depending on what the DIP switches are set to. In addition, the color palette for the games is slightly different. The games themselves are pirated versions of the originals, like most Famicom multicarts. The machine also has an optional 2 player mode. Strictly speaking, this is not technically a multicart itself as it is bootleg NES hardware with permanent ROM chips mounted; it is not a cartridge for an NES or anything similar. Some games have a message saying No. x on the title screen, x likely being a number meant to coincide with the game number on the menu. However, most of them are incorrect which suggests that they were originally on another bootleg arcade machine. List of games: 1. Mario 3 (Super Mario Bros. 3) 2. Turtles (Teenage Mutant Ninja Turtles II: The Arcade Game) 3. Rockman 5 4. Island II (Adventure Island II) 5. Mr Lee (Jackie Chan) 6. Snow Bros 7. Contra 8. Jetman (Hi No Tori: Houou Hen: Gaou no Bouken) 9. Rainbow (Time Zone) 10. Tom & Jerry 11. Swap (Tokyuu Shirei: Solbrain) 12. New Tetris (Yossy no Tamago) 13. Ninja (Ninja Ryukenden) 14. Attack (Rush'n Attack) 15. Fighter (Argos no Senshi) The menu names for games 8 and 9 would suggest that Choujin Sentai Jetman and Rainbow Islands were originally going to be included, but the developer forgot to change the names. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32376&o=2 $end $c64_cart=supergam, $bio Commodore C64 cart. published 32 years ago: Super Games (c) 1988 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53724&o=2 $end $cpc_flop=supergam, $bio Super Games I [Model 28565] (c) 19?? Schneider Computer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123649&o=2 $end $cpc_flop=supergam01, $bio Super Games II [Model 28566] (c) 19?? Schneider Computer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123650&o=2 $end $info=sgemf,sgemfd, $bio Capcom CPS-II cart. published 23 years ago: Super Gem Fighter - Mini Mix (c) 1997 Capcom. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pocket Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - PORTS - * CONSOLES: [EU] Sony PlayStation (1998) [Model SLES-01378] [US] Sony PlayStation (1998) [Model SLUS-00653] Sony PlayStation 2 [AU] (2006) "Street Fighter Alpha Anthology" [US] Sony PS2 (june.13, 2006) "Street Fighter Alpha Anthology [Model SLUS-21317]" [EU] Sony PS2 (jul.7, 2006) "Street Fighter Alpha Anthology [Model SLES-54085]" Sony PlayStation [PSOne Classics] [US] (feb.8, 2011) * OTHERS: Apple iPhone/iPod [US] (jul.7, 2012) released under the Japanese title of "Pocket Fighter" [Model 472112905] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2722&o=2 $end $info=sgemfa, $bio Capcom CPS-II cart. published 23 years ago: Super Gem Fighter - Mini Mix (c) 1997 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pocket Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69661&o=2 $end $info=sgemfh, $bio Capcom CPS-II cart. published 23 years ago: Super Gem Fighter - Mini Mix (c) 1997 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Pocket Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71592&o=2 $end $snes=sgenjin2, $bio Nintendo Super Famicom cart. published 25 years ago: 超原人2 (c) 1995 Hudson Soft. (Super Genjin 2) - TECHNICAL - Game ID: SHVC-AZ7J-JPN - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62326&o=2 $end $snes=sgenjin, $bio Nintendo Super Famicom cart. published 26 years ago: 超原人 (c) 1994 Hudson Soft [Hudson Group]. (Super Genjin) - TECHNICAL - Game ID: SHVC-ZH - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 75% - SERIES - 1. PC Genjin [Model HC89024] (1989, PCE) 2. PC Genjin 2 [Model HC91043] (1991, PCE) 3. GB Genjin [Model DMG-GKJ] (1992, GB) 4. PC Genjin 3 [Model HC93063] (1993, PCE) 5. GB Genjin 2 [Model DMG-RJJ] (1994, GB) 6. Kyokyoku !! PC Genjin - Special Arcade Version (1994, ARC) 7. Super Genjin [Model SHVC-ZH] (1994, SFC) 8. Super Genjin 2 [Model SHVC-AZ7J-JPN] (1995, SFC) 9. PC Genjin (2002, GC) - PORTS - * CONSOLES: [JP] Wii Virtual Console (nov.16, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62325&o=2 $end $cpc_flop=supergeo,supergeo01, $bio Amstrad CPC 464 disk. published 34 years ago: Super Geodyssee (c) 1986 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126356&o=2 $end $cpc_flop=supergeo02, $bio Super Geodyssee Trained (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121831&o=2 $end $info=sc2sghst, $bio Super Ghost (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42985&o=2 $end $gba=sgng, $bio Nintendo GBA cart. published 18 years ago: Super Ghouls'n Ghosts [Model AGB-AG5E-USA] (c) 2002 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75890&o=2 $end $snes=sgngu, $bio Nintendo Super NES game published 29 years ago: Super Ghouls'n Ghosts (c) 1991 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Chou Makaimura [Model SHVC-CM]". - TECHNICAL - [Model SNS-CM-USA] - TRIVIA - Super Ghouls'n Ghosts for Super NES was released in November 1991 in North America. The Super Famicom and Super NES versions of the game show some minor differences. For instance, in the first stage, the crosses on the coffins in the original version were changed into Egyptian crosses in the exports. - SERIES - 1. Ghosts'n Goblins (1985, Arcade) 2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade) 3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES) 4. Maximo - Ghosts to Glory (2002, PS2) 5. Maximo vs. Army of Zin (2004, PS2) 6. Ultimate Ghosts'n Goblins (2006, PSP) - PORTS - * CONSOLES: [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" Sony PLayStation 2 [US] (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" Nintendo Wii [Virtual Console] [US] (mar.5, 2007) [Model JA4E] Nintendo Wii U [Virtual Console] [US] (may.16, 2013) [Model JATE] * HANDHELDS: [US] Nintendo GBA (sept.23, 2002) "Super Ghouls'n Ghosts [Model AGB-AG5E-USA]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" * OTHERS: Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63678&o=2 $end $snes=sgng, $bio Nintendo Super NES game published 29 years ago: Super Ghouls'n Ghosts (c) 1991 Nintendo Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Chou Makaimura [Model SHVC-CM]". - TECHNICAL - Cartridge ID: SNSP-CM-NOE - PORTS - * CONSOLES: [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Nintendo Wii [Virtual Console] [EU] [AU] (mar.9, 2007) [Model JA4P] Nintendo Wii U [Virtual Console] [EU] [AU] (may.16, 2013) [Model JATP] * HANDHELDS: [EU] Nintendo GBA (sept.27, 2002) "Super Ghouls'n Ghosts [Model AGB-AG5P-EUR]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63677&o=2 $end $cpc_flop=supergla,supergla01, $bio Amstrad CPC 464 disk. published 28 years ago: Super Glazz (c) 1992 Red Dragon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123357&o=2 $end $info=suprglob,sprglobp, $bio Arcade Video game published 37 years ago: Super Glob (c) 1983 Epos. Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is also known as "The Glob" and "Beastie Feastie". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2723&o=2 $end $info=sprglbpg, $bio Arcade Video game published 36 years ago: Super Glob (c) 1984 Software Laboratory. German Bootleg of the Pac-Man hardware version. For more info of the game itself, please see the original version entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31733&o=2 $end $zx81_cass=supgloop, $bio Sinclair ZX-81 cass. published 38 years ago: Super Glooper also Frogs (c) 1982 Sinclair Research, Ltd. - TECHNICAL - GAME ID: G23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114600&o=2 $end $x07_cass=supglout, $bio Canon X-07 type-in published 35 years ago: Super Glouton (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138590&o=2 $end $nes=supglove, $bio Nintendo NES cart. published 30 years ago: Super Glove Ball (c) 1990 Mattel, Inc. Now you can really reach in and grab the action! Super Glove Ball bridges the gap between game and reality by giving you the sensation of real depth regardless of which controller you use. Throw, catch, punch, and swerve through a maze of rooms, progressing up spiraling skill levels towards your ultimate goal. Along the way you'll experience amazing dimensional effects as you ricochet the ball off walls to knock out tiles, blocks, and adversaries. - TECHNICAL - GAME ID: NES-5L-USA - TRIVIA - Released in October 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55611&o=2 $end $cpc_flop=superglu, $bio Amstrad CPC type-in published 35 years ago: Super Glups 3D (c) 1985 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119573&o=2 $end $snes=sgoal, $bio Nintendo Super NES game published 29 years ago: Super Goal! (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63679&o=2 $end $snes=sgoal2, $bio Nintendo Super NES game published 26 years ago: Super Goal! 2 (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - TECHNICAL - Cartridge ID: SNS-JV-USA - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63680&o=2 $end $snes=sgodzil, $bio Nintendo Super NES game published 26 years ago: Super Godzilla (c) 1994 Super Godzilla [Toho Co. Trademark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63681&o=2 $end $snes=sgodzilja,sgodzilj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Godzilla [Model SHVC-7G] (c) 1993 Toho Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62327&o=2 $end $sms=supgolf, $bio Sega Master System cart. published 31 years ago: Super Golf (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56216&o=2 $end $x1_cass=sgolf2, $bio Super Golf #2 (c) 198? Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86276&o=2 $end $msx1_flop=superglf, $bio Super Golf Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134364&o=2 $end $msx1_cart=superglf, $bio MSX cart. published 36 years ago: Super Golf [Model HBS-G028C] (c) 1984 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77492&o=2 $end $gamegear=supgolf,supgolfj, $bio Sega Game Gear cart. published 29 years ago: Super Golf (c) 1991 Sigma Enterprises, Incorporated. - TECHNICAL - Cartridge ID: T-26017 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64887&o=2 $end $snes=sgomokun, $bio Nintendo Super Famicom cart. published 26 years ago: Super Gomoku Narabe - Renju [Model SHVC-5N] (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62328&o=2 $end $snes=sgomokus, $bio Nintendo Super Famicom cart. published 26 years ago: Super Gomoku Shougi - Jouseki Kenkyuu Hen [Model SHVC-AGSJ-JPN] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62329&o=2 $end $spectrum_cass=sgrand,sgrana, $bio Sinclair ZX Spectrum cass. published 35 years ago: Super Gran (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81365&o=2 $end $cpc_cass=supgran, $bio Amstrad CPC cass. published 35 years ago: Super Gran (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99445&o=2 $end $cpc_flop=supergra01,supergra02,supergra, $bio Amstrad CPC 464 disk. published 35 years ago: Super Gran (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121029&o=2 $end $spectrum_cass=sgran, $bio Super Gran (c) 198? Dixons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226097&o=2 $end $spectrum_cass=sgranadva, $bio Sinclair ZX Spectrum cass. published 35 years ago: Super Gran - The Adventure (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81366&o=2 $end $c64_cass=suprgran, $bio Commodore C64 cass. published 35 years ago: Super Gran - The Adventure (c) 1985 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187818&o=2 $end $bbcb_cass=suprgran, $bio Super Gran - The Adventure (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52488&o=2 $end $info=sgsafari, $bio Slot Machine published 24 years ago: Super Gran Safari (c) 1996 New Impeuropex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27666&o=2 $end $x68k_flop=supergft, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Super Graphic Theater (c) 1990 Angeldust - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88653&o=2 $end $info=sgt24h, $bio Arcade Video game published 24 years ago: Super GT 24h (c) 1996 Jaleco. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in July 1996. - PORTS - * CONSOLES: Sega Saturn (1998, "GT 24") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3604&o=2 $end $snes=sgossun2, $bio Nintendo Super Famicom cart. published 24 years ago: Super Gussun Oyoyo 2 (c) 1996 Banpresto. - TECHNICAL - [Model SHVC-A8BJ-JPN] - TRIVIA - Super Gussun Oyoyo 2 was released on May 24, 1996 in Japan. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47462&o=2 $end $snes=sgossun,sgossunp,sgossunpa, $bio Nintendo Super Famicom cart. published 25 years ago: ??????????? (c) 1995 Banpresto. (Super Gussun Oyoyo) Super Gussun Oyoyo is an extremely cute action/puzzle game by Banpresto, and conversion of Irem's arcade game of the same name. The game is an interesting and unique crossover between the 'puzzly' side of Tetris and the 'save all the rodents' side of Lemmings. The goal of the game is to guide a bald and fun looking creature, who also happens to be a treasure hunter called Gussun (and his friend Oyoyo in two players mode), to the level's exit. This character just keeps walking around and gets scared at the silliest things. While he aimlessly wanders around the playfield, Tetris like pieces fall from the top of the screen, and the player must rotate and position them in the scene. Once in place, these blocks can be used by Gussun to climb on to reach new areas, and eventually lead him through the exit door. Tons of other features are also packed with the game, such as bombs or little buddies who follow Gussun to the exit (collect 10 of them for an extra life!). Time is of course limited and water starts filling up the stage if players stay in one levels for too long. Additionally, traps and monsters soon appear and things get quickly tricky and will squeeze the juice out of the player's brain in no time. An intense two-player versus mode and a level editor are also available. - TECHNICAL - [Model SHVC-AP7J-JPN] - TRIVIA - Developed by Kan's, Super Gussun Oyoyo was released on August 11, 1995 in Japan by Banpresto for 9980 Yen. The original arcade game Gussun Oyoyo was release by Irem in 1993. - SERIES - 1. Gussun Oyoyo (1993) 2. Super Gussun Oyoyo [Model SHVC-AP7J-JPN] (1995, Super Famicom) 3. Gussun Oyoyo S [Model T-26101G] (1996, Sega Saturn) 4. Super Gussun Oyoyo 2 [Model SHVC-A8BJ-JPN] (1996, Super Famicom) - STAFF - Music Composer : Kenji Yamazaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47460&o=2 $end $info=supergx, $bio Arcade Video game published 40 years ago: Super GX (c) 1980 Nichibutsu. Clone of Moon Alien. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3673&o=2 $end $snes=superhq, $bio Nintendo Super Famicom cart. published 27 years ago: Super H.Q. - Criminal Chaser (c) 1993 Taito Corp. Super H.Q. is an action/racing game by Taito and is an 'enhanced' version of their own arcade game originally released in 1988. The player takes the role of an undercover police officer who must pursue dangerous criminals and fugitives in high-speed car chases. The police vehicle must drive towards the fleeing criminals and stop them before they get away, avoiding not only passing traffic but also obstacles such as barricades or outlaw bikers who love to throw Molotov cocktails (or frantically shoot bullets at the car's windshield). The police cruiser comes equipped with three nitro-boosts that allow the player to attain maximum speed for a short amount of time. Furthermore, the player must always keep an eye on his damage indicator, every hit drains it down and final encounters with the criminals will most certainly put a serious dent in it as they don't usually hesitate to shoot bullets or to fire deadly missiles are the police cruiser. The game ends when the damage bar is depleted or when the time limit runs out. - TECHNICAL - Cartridge ID: SHVC-HF - TRIVIA - Super H.Q. was released on November 26, 1993 in Japan for 8900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62330&o=2 $end $megadriv=superhq, $bio Sega Mega Drive game published 28 years ago: Super H.Q. (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: T-11163 - TRIVIA - Super H.Q. for Mega Drive was released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56917&o=2 $end $info=hparadis, $bio Arcade Video game published 26 years ago: Super Hana Paradise (c) 1994 Dynax. - TRIVIA - Released in December 1994 in Japan only. - TIPS AND TRICKS - Hidden menu items : In order for this trick to work Hanafuda panel must be set in DIP switch menu. Choose 'Option' in test mode, and input the buttons 8, 6, 7 and 5. Finally press 'Yes' or 'No' button to activate. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19977&o=2 $end $snes=suphana2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Hanafuda 2 [Model SHVC-AHNJ-JPN] (c) 1995 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62332&o=2 $end $snes=suphana, $bio Nintendo Super Famicom cart. published 26 years ago: Super Hanafuda [Model SHVC-Q5] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62331&o=2 $end $info=shangon,shangon1,shangon2,shangon3,shangon3d, $bio Arcade Video game published 33 years ago: Super Hang-On (c) 1987 Sega. Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires. For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages. Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - TECHNICAL - [1] Mini Ride-On Type [2] Sit-Down Type [3] Upright Type: It has an actual motorcycle handlebar, throttle and break lever. It also has a simulated tachometer and speedometer. Game ID : 317-0034 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) - TRIVIA - Super Hang-On was released in April 1987. A bootleg was released in Arcades around 1992. In Sonic Riders, a 2006 home video game, there is an unlockable Gear called the 'Super Hang-On', which plays the song 'Outride a Crisis', the first of the four songs featured in Super Hang-On. Soundtrack releases: [JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109] [JP] Dec. 20, 2000 - After Burner [Sega Game Music Vol.3] [SCDC-00056] - SERIES - 1. Hang-On (1985) 2. Hang-On II (1985, Sega SG-1000) 3. Hang-On Jr. (1985) 4. Super Hang-On (1987) 5. Limited Edition Hang-On (1991) - STAFF - Music composed by : Katsuhiro Hayashi, Koichi Namiki - PORTS - * CONSOLES: [JP] Sega Mega Drive (oct.6, 1989) "Super Hang-On [Model G-4011]" [US] Sega Genesis (oct.6, 1989) [EU] Sega Mega Drive (1990) Sony PlayStation 3 [PSN] [US] (may.22, 2012) Microsoft XBOX 360 [XBLA] [JP] (may.23, 2012) "Sega Classics Collection" Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." Sony PlayStation 3 [PSN] [JP] (may.23, 2012) [Sega Ages Online] Sony PlayStation 3 [PSN] [EU] (may.23, 2012) Sony PlayStation 3 [PSN] [KO] (may.30, 2012) Nintendo Wii [Virtual Console Arcade] [JP] (2010) Nintendo Wii [Virtual Console Arcade] [EU] [US] (2012) * HANDHELDS: [US] Nintendo GBA (may.21, 2003) "Sega Arcade Gallery [Model AGB-AYPE-USA]" [EU] Nintendo GBA (aug.1, 2003) "Sega Arcade Gallery [Model AGB-AYPP]" Nintendo 3DS [eShop] [JP] (mar.27, 2013) "3D Super Hang-On [Model CTR-JHAJ-JPN]" Nintendo 3DS [eShop] [US] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAE-USA]" Nintendo 3DS [eShop] [EU] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-EUR]" Nintendo 3DS [eShop] [AU] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-AUS]" * COMPUTERS: Amstrad CPC [UK] (1987) [Model UQD 624] Amstrad CPC [UK] (1987) [Model UQK 624] Amstrad CPC [SP] (1988) [Model 22329] [US] Commodore C64 (1988) [EU] Atari ST (1988) [EU] Commodore Amiga (1988) [EU] Sinclair ZX Spectrum (1988) PC [MS-DOS] [US] (1988) [JP] Sharp X68000 (dec.25, 1989) "Super Hang-On [Model CZ-238AS]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2724&o=2 $end $info=shangonro,shangonho,shangonrb,shangonrb2, $bio Arcade Video game kit published 33 years ago: Super Hang-On (c) 1987 SEGA Enterprises, Ltd. Hang-on conversion kit version. For more information, see the dedicated version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126707&o=2 $end $spectrum_cass=shangon, $bio Sinclair ZX Spectrum cass. published 33 years ago: Super Hang-On (c) 1987 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81367&o=2 $end $amigaocs_flop=shangon, $bio Commodore Amiga 500 disk. published 32 years ago: Super Hang-On (c) 1988 Electric Dreams Software. Amiga port of the Sega arcade classic. - TIPS AND TRICKS - * Cheat mode: Begin game play in Africa and achieve the highest score on this track. Enter 750J as a name at the high score screen and press Fire. The name will change to .... to confirm correct code entry. Hold [Ctrl] + [Left Alt] + Z + T while the credits screen is changing into the options screen. After a brief pause, the screen will turn black. Release all keys. If done correctly, a prompt for new outer and inner road turn effect coefficients values will appear. Enter the values with the numeric keypad, which determine how well your bike corners. Enter a high number for more skidding, enter a low number to handle corners better. Enabling cheat mode will also activate a machine gun that can be used to destroy other bikes or obstacles. Press [Left Amiga] during game play to fire the gun. - STAFF - Programmed by: Zareh JONES (ZZKJ) Graphics by: Saul MARCHESE (FOCUS) Music by: SOURCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48751&o=2 $end $ibm5150=shangon, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Super Hang-On (c) 1989 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132508&o=2 $end $spectrum_cass=shangonp, $bio Super Hang-On (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219618&o=2 $end $spectrum_cass=shangonhs, $bio Super Hang-On (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226385&o=2 $end $megadriv=shangon,shangon1, $bio Sega Mega Drive game published 30 years ago: Super Hang-On (c) 1990 Sega Enterprises, Limited. European release. For information on the game itself, please see the Japanese release entry; "Super Hang-On [Model G-4011]". - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 81/100 - PORTS - * CONSOLES: [EU] Sega Mega Drive (1992) "Mega Games I" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 1" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 2" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 3" * Other : Arcade [EU] (1989) "Super Hang-On [Mega-Tech 24]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93952&o=2 $end $c64_cass=shangon, $bio Commodore C64 cass. published 30 years ago: Super Hang-On (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229488&o=2 $end $cpc_flop=superhan02, $bio Amstrad CPC 464 disk. published 33 years ago: Super Hang-On + Wonder Boy (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126357&o=2 $end $megatech=mt_shang, $info=mt_shang, $bio Sega Mega-Tech cart. published 31 years ago: Super Hang-On (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-24 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3961&o=2 $end $x68k_flop=shangon, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Super Hang-On (c) 1989 Sharp. Home version of the Sega arcade classic featuring Roland MT-32 MIDI sound. - TECHNICAL - Game ID: CZ-238AS Fd x2 - TRIVIA - Super Hang-On for the X68000 was released in December 1989 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26053&o=2 $end $megadriv=shangonp, $bio Sega Mega Drive game published 31 years ago: Super Hang-On (c) 1989 Sega Enterprises, Limited. Home version of the Sega classic. It adds an 'Original Mode'. The gameplay in this mode is similar to the arcade mode with these differeneces: there are no time limits to worry about, taking too much damage or allowing any parts to wear out completely will force the player to retire from the race, the player is racing against a rival, and turbo is not available until an engine with turbo has been purchased. - TECHNICAL - Game ID: G-4011 - TRIVIA - Super Hang-On for the Sega Mega Drive was released on October 6, 1989 in Japan. Export releases : [US] "Super Hang-On" by Sega of America [EU] "Super Hang-On" [BR] "Super Hang-On [Model 042360]" by Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19579&o=2 $end $cpc_flop=superhan,superhan01,superhan03,superhan04,superhan05,superhan06,superhan07, $bio Amstrad CPC 464 disk. published 33 years ago: Super Hang-On (c) 1987 Electric Dreams Software. Amstrad CPC version of this Sega arcade classic. - TECHNICAL - Floppy Disk: Model UQD 624 - TRIVIA - Also released as a Cassette format; "Super Hang-On [Cassette UQK 624]". - STAFF - Program by: Chris WOOD, Zareh JONES (ZZKJ) Musique: Mevlut DINC (MD Software) Graphismes: Chris WOOD, Saul MARCHESE (FOCUS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48752&o=2 $end $cpc_cass=shangon, $bio Amstrad CPC cass. published 33 years ago: Super Hang-On (c) 1987 Electric Dreams Software. Amstrad CPC version of this Sega arcade classic. - TECHNICAL - Cassette: UQK 624 - TRIVIA - Also released as a Disk format; "Super Hang-On [Floppy Disk UQD 624]". Reviews: [FR] Amstrad 100 Pour Cent (March 1988): 03/20 - STAFF - Program: Chris Wood, ZZKJ Graphics: Chris Wood, Saul Marchese Music: Mevlut Dinc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48753&o=2 $end $bbcb_cass=suprhang, $bio Acorn BBC Micro B cass. published 36 years ago: Super Hangman (c) 1984 IJK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52489&o=2 $end $info=suprheli, $bio Arcade Video game published 39 years ago: Super Heli (c) 1981 Unknown. Bootleg of "Super Cobra". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31361&o=2 $end $mz700_cass=suprheli, $bio Super Helicopter (c) 198? Nag Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131801&o=2 $end $cpc_flop=superher,superher01,superher02,superher03, $bio Amstrad CPC 464 disk. published 32 years ago: Super Hero Trained (c) 1988 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122459&o=2 $end $spectrum_cass=shero, $bio Sinclair ZX Spectrum cass. published 32 years ago: Super Hero (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2081 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81368&o=2 $end $cpc_cass=suphero, $bio Amstrad CPC cass. published 32 years ago: Super Hero [Model 3082] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99447&o=2 $end $info=ac1shid,ac1shida, $bio Super Hi De Hi (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42302&o=2 $end $info=j5suphi, $bio Super Hi-Lo (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15802&o=2 $end $info=shimpact,shimpactp4,shimpactp5,shimpactp6, $bio Arcade Video game published 29 years ago: Super High Impact (c) 1991 Midway. - TECHNICAL - Midway Y Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz) Screen orientation : Horizontal Video resolution : 396 x 256 pixels Screen refresh : 53.20 Hz Palette Colors : 4096 Players : 4 Control : 8-way joystick Buttons : 1 - TRIVIA - Super High Impact was released in September 1991. This game features three real songs: "Rock and Roll, Part 2" by Gary Glitter (used in the intro, as well as the end of quarter music), "Sirius" by the Alan Parsons Project (used at the start of the game), and "Na Na Hey Hey Kiss Him Goodbye" by Steam (used at the end of the game). - TIPS AND TRICKS - * Easy defense : When on defense, pick the Suicide defense and take control of either one of the 2 nose guards. Hold down the Turbo button and direction yourself at the quarterback before the ball is even snapped. On virtually every single play, you'll blast through the line and nail the quarterback before he can even move regardless of whether or not the play is a run or pass, simply because the offensive line never bothers to block you when this trick is performed. * Easily block kicks : When the computer is going for a field goal or extra point, take control of one of the defensive players all the way in the back of the field goal block formation. When the ball is snapped, run at the long snapper, then turbo at the kicker and jump. The glitch comes in the form of the long snapper never bothering to try blocking you, and you'll be able to block virtually any kick with ease. - SERIES - 1. High Impact Football (1990) 2. Super High Impact (1991) - STAFF - SUPER HIGH IMPACT TEAM Design and Software: Ed Boon (EJB) Design and Art: John Newcomer (JRN) Sounds and Music : Dan Forden (DWF) Video Art: Tony Goskie (TWG) Cabinet Art: Doug Watson And from the original High Impact: Eugene Jarvis (EPJ), Tim Coman (TIM), Jim Gentile Special Thanks To: George N. Petro (GNP), Sheridan Oursler, Mark Loffredo, Steve Ritchie (SSR), Mark Ritchie (MDR), Paul Johnson (PJ), Al Lasko, Jack E. Haeger (JEH), Larry DeMar (LED), Paul Heitsch, Jon Hey (HEY), Mark Penacho (MDP), Rebecca Ellis, Roger Sharpe, Allison Quant (ADQ), Dawn Graham, Pat Cox Others from highscore table : (SYD), (JDT), Mark Turmell (MJT), John Vogel (VOG), Mike Boon (MAB), Bill Pfutzenreuter (PFZ), (LJG), (FEB), (TMM), Sam Bennett (SMB), Pat Lawlor (PML), Ward Pemberton (WLP), (MOM), Dan Lee (DKL), Dennis Nordman (DEN), Pat McMahon (PAT), (BLE) - PORTS - * CONSOLES: Sega Mega Drive (1992) Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2725&o=2 $end $megadriv=shimpact, $bio Sega Genesis game published 28 years ago: Super High Impact (c) 1992 Arena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57429&o=2 $end $snes=shimpact,shimpactp, $bio Nintendo Super NES game published 27 years ago: Super High Impact (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63682&o=2 $end $snes=shimpactj, $bio Nintendo Super Famicom cart. published 27 years ago: Super High Impact [Model SHVC-HX] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62333&o=2 $end $nes=mc_sh4,mc_sh4a, $bio Super HIK 4 in 1 [Model S4020] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259258&o=2 $end $nes=mc_sh7, $bio Super HIK 7 in 1 [Model K7006] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259259&o=2 $end $nes=mc_s8kf, $bio Super HIK 8 in 1 King Fighter (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259260&o=2 $end $a2600=superhit, $bio Super Hit Pak (c) 19?? HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51075&o=2 $end $snes=shockey,shockeyf, $bio Nintendo Super NES game published 27 years ago: Super Hockey (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63683&o=2 $end $snes=shocke94, $bio Nintendo Super Famicom cart. published 26 years ago: Super Hockey '94 [Model SHVC-OX] (c) 1994 Party Room 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62334&o=2 $end $snes=giseiha, $bio Nintendo Super Famicom cart. published 26 years ago: Super Honmei - GI Seiha [Model SHVC-IK] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62335&o=2 $end $gba=superhrn, $bio Nintendo GBA cart. published 16 years ago: Super Hornet F/A 18F [Model AGB-BF8E-USA] (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75892&o=2 $end $pc8801_flop=suphoros, $bio Super Horoscope (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92986&o=2 $end $timex_dock=superhzd, $bio Super Hot-Z Disassembler Ver.2 (c) 19?? Kingsley, Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237061&o=2 $end $apple2_flop_clcracked=suprhuey, $bio Apple II disk. published 35 years ago: Super Huey (c) 1985 Cosmi Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232980&o=2 $end $amigaocs_flop=suprhuey, $bio Commodore Amiga 500 disk. published 34 years ago: Super Huey UH-1X (c) 1986 Cosmi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75155&o=2 $end $a7800=suphuey,suphueyu, $bio Atari 7800 game published 31 years ago: Super Huey [Model CX7828] (c) 1989 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50183&o=2 $end $gameboy=suprhunc, $bio Nintendo Game Boy Cart. published 28 years ago: Super Hunchback (c) 1992 Ocean Software, Limited. - TECHNICAL - Cartridge ID: DMG-HN-UKV - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67030&o=2 $end $gameboy=suprhuncu, $bio Nintendo Game Boy Cart. published 28 years ago: Super Hunchback [Model DMG-HN-USA] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67032&o=2 $end $gameboy=suprhuncj, $bio Nintendo Game Boy Cart. published 28 years ago: Super Hunchback [Model DMG-HNJ] (c) 1992 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67031&o=2 $end $megadriv=suphydlj, $bio Sega Mega Drive game published 31 years ago: Super Hydlide (c) 1989 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56919&o=2 $end $megadriv=suphydlu,suphydlup, $bio Sega Genesis game published 31 years ago: Super Hydlide (c) 1989 Seismic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57430&o=2 $end $megadriv=suphydl, $bio Sega Mega Drive game published 29 years ago: Super Hydlide (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56918&o=2 $end $info=m4suphv,m4suphv__a,m4suphv__b,m4suphv__c,m4suphv__d,m4suphv__e,m4suphv__f,m4suphv__g,m4suphv__h,m4suphv__i,m4suphv__j,m4suphv__k,m4suphv__l,m4suphv__m,m4suphv__n,m4suphv__o,m4suphv__p, $bio Super Hyper Viper (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41476&o=2 $end $snes=superice, $bio Nintendo Super NES game published 26 years ago: Super Ice Hockey (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63684&o=2 $end $snes=superigo, $bio Nintendo Super Famicom cart. published 26 years ago: Super Igo - Go Ou [Model SHVC-IG] (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62336&o=2 $end $snes=suprindy, $bio Nintendo Super Famicom cart. published 26 years ago: Super Indy Champ (c) 1994 Forum - TECHNICAL - Cartridge ID: SHVC-OI - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 69% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62337&o=2 $end $snes=suprinin, $bio Nintendo Super Famicom cart. published 28 years ago: Super Inindou - Datou Nobunaga [Model SHVC-IN] (c) 1992 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62338&o=2 $end $snes=sicrickt,sicricktp, $bio Nintendo Super NES game published 26 years ago: Super International Cricket (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63685&o=2 $end $apple2_cass=superinv, $bio Apple II cass. published 41 years ago: Super Invader (c) 1979 Tsukumo Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136046&o=2 $end $info=sia2650, $bio Arcade Video game published 40 years ago: Super Invader Attack (c) 1980 Sidam. - TECHNICAL - Main CPU : S2650 (@ 950 Khz) Screen orientation : Vertical Video resolution : 768 x 720 pixels Screen refresh : 55.00 Hz Palette colors : 2 Players : 1 Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - This clone of Taito's "Space Invaders" is an alternate version of the Zaccaria one : "The Invaders". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2726&o=2 $end $zx81_cass=suprinvd, $bio Sinclair ZX-81 cass. published 38 years ago: Super Invaders (c) 1982 Bridge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114845&o=2 $end $bbcb_cass=superinv, $bio Acorn BBC Micro B cass. published 38 years ago: Super Invaders (c) 1982 Acornsoft - STAFF - By: Geoff Crammond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52490&o=2 $end $bbcb_flop_orig=superinv,superinv4, $bio Acorn BBC Micro B disk. published 38 years ago: Super Invaders (c) 1982 Acornsoft - STAFF - By: Geoff Crammond - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125214&o=2 $end $bbcb_cass_de=supering, $bio Acorn BBC Micro B German cass. published 38 years ago: Super Invaders (c) 1982 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234524&o=2 $end $info=superinv,sinvemag, $bio Super Invaders (c) 19?? EMAG corporation. Pirate release of Space Invaders. - TECHNICAL - Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : SN76477 (@ 1.9968 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2727&o=2 $end $info=sinvzen, $bio Super Invaders (c) 19?? Zenitone Microsec. Pirate release of Space Invaders. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26885&o=2 $end $vc4000=superinv, $bio VC 4000 cart. published 42 years ago: Super Invaders (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 33] - TRIVIA - Also called Super Envahisseurs in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49222&o=2 $end $super80_cass=sinvj, $bio Super Invaders [Model 024L4J] (c) 198? Unknown Program for BASIC (32 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126893&o=2 $end $super80_cass=sinv, $bio Super Invaders [Model 024L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: C. L. Burke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126892&o=2 $end $super80_cass=xsupinvj, $bio Super Invaders [Model 102L3J] (c) 198? Unknown Program for BASIC (80 columns). Joystick version. - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: C. L. Burke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126894&o=2 $end $super80_cass=xsupinv, $bio Super Invaders [Model 102L3] (c) 198? Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: C.L. Burke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126891&o=2 $end $info=supinvsion, $bio Arcade Video game published 41 years ago: Super Invasion (c) 1979 Electromar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196777&o=2 $end $zx81_cass=suprinvs, $bio Sinclair ZX-81 cass. published 39 years ago: Super Invasion (c) 1981 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114903&o=2 $end $zx80_cass=supinvsn $bio Sinclair ZX-80 cass. published 39 years ago: Super Invasion (c) 1981 Beam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236143&o=2 $end $pc8801_flop=superjck, $bio Super Jack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92987&o=2 $end $x68k_flop=superjck, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Super Jack Pro 68K (c) 1988 G Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88654&o=2 $end $pc8801_flop=superj88,superj88a, $bio NEC PC-8801 Series disk. published 32 years ago: Super Jack Pro 8.8k (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92988&o=2 $end $snes=sjpond2j,sjpond2, $bio Nintendo Super Famicom cart. published 27 years ago: Super James Pond II (c) 1993 Victor Ent. - TECHNICAL - GAME ID: SHVC-V6 - TRIVIA - Released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62339&o=2 $end $gameboy=sjpond, $bio Nintendo Game Boy Cart. published 28 years ago: Super James Pond [Model DMG-JD-ESP] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67033&o=2 $end $snes=sjpond,sjpondp, $bio Nintendo Super NES game published 27 years ago: Super James Pond (c) 1993 ASC Games European release. Game developed in Japan. See the original for more information; "Super James Pond II [Model SHVC-V6]". - TECHNICAL - GAME ID: SNSP-J5 - TRIVIA - Released in September 1993 in Europe Reviews: [FR] June 1993 - Consoles + N.21: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63686&o=2 $end $snes=sjangou, $bio Nintendo Super Famicom cart. published 25 years ago: Super Jangou [Model SHVC-AJ4J-JPN] (c) 1995 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62340&o=2 $end $nes=supjeopd, $bio Nintendo NES cart. published 29 years ago: Super Jeopardy! (c) 1991 GameTek More Questions! More Players! More Challenge! More Fun! Now you can test yourself and up to three friends against over 2000 of the most challenging questions and answers on television. Here's your chance to prove that you can hold your own with the big brains! Play the all-new, expanded format game show that brought the top Jeopardy! money winners together, competing in prime time for the championship. Digitized speech, state-of-the-art graphics, extended play time... it's hours and hours of fun for the real Jeopardy! fan! - TECHNICAL - GAME ID: NES-7J-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55612&o=2 $end $info=m4supjst,m4supjsta,m4supjstb,m4supjstc,m4supjstd,m4supjste, $bio Super Jester (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41477&o=2 $end $mo6_cass=sjeuxmo6,sjeuxmo6a, $bio Thomson MO6 cass. published 33 years ago: Super Jeux MO6 (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108999&o=2 $end $sf7000=suprjeux, $bio Super jeux Yeno (c) 19?? Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131415&o=2 $end $mo5_cass=sjimmie,sjimmieb,sjimmiea, $bio Thomson MO5/TO7 cass. published 35 years ago: Super Jimmie (c) 1985 Minipuce. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40475&o=2 $end $snes=sjinsei2a,sjinsei2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Jinsei Game 2 [Model SHVC-AL2J-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62342&o=2 $end $snes=sjinsei3,sjinsei3a, $bio Nintendo Super Famicom cart. published 24 years ago: Super Jinsei Game 3 (c) 1996 Takara Company, Limited. - TECHNICAL - [Model SHVC-A3XJ-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62343&o=2 $end $snes=sjinseia,sjinsei, $bio Nintendo Super Famicom cart. published 26 years ago: Super Jinsei Game [Model SHVC-LG] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62341&o=2 $end $info=supjolly, $bio Slot Machine published 2020 years ago: Super Jolly (c) ???? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31363&o=2 $end $info=sjcd2kx3, $bio Arcade Video game published 35 years ago: Super Joly 2000 - 3x (c) 1985 M.P. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22965&o=2 $end $fm7_disk=jushorok, $bio Super Kanji Jyusyoroku (c) 19?? Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93650&o=2 $end $snes=skeiba2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Keiba 2 [Model SHVC-AKBJ-JPN] (c) 1995 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62345&o=2 $end $snes=skeiba, $bio Nintendo Super Famicom cart. published 27 years ago: Super Keiba [Model SHVC-KB] (c) 1993 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62344&o=2 $end $snes=skeirin, $bio Nintendo Super Famicom cart. published 25 years ago: Super Keirin [Model SHVC-AKRJ-JPN] (c) 1995 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62346&o=2 $end $snes=skickbox, $bio Nintendo Super Famicom cart. published 27 years ago: Super Kick Boxing - Best of the Best [Model SHVC-BE] (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62347&o=2 $end $sms=skickoff, $bio Sega Master System cart. published 29 years ago: Super Kick Off (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56217&o=2 $end $megadriv=skickoff, $bio Sega Mega Drive game published 28 years ago: Super Kick Off (c) 1992 US Gold - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56920&o=2 $end $gamegear=skickoff, $bio Sega Game Gear cart. published 29 years ago: Super Kick Off (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model 2415] - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 70/100 - TIPS AND TRICKS - More Teams: The team roster in the game depends on the language you choose at the beginning. Select a different language to get different teams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64889&o=2 $end $gameboy=skickoff, $bio Nintendo Game Boy Cart. published 29 years ago: Super Kick Off [Model DMG-KF-UKV] (c) 1991 US Gold - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67035&o=2 $end $snes=skickoff, $bio Nintendo Super Famicom cart. published 28 years ago: Super Kick Off [Model SHVC-KO] (c) 1992 Misawa Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62348&o=2 $end $nes=superkid, $bio Super Kid (c) 199? Unknown. A pirate hack of "Super Mario Bros." with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65211&o=2 $end $megadriv=skkong99, $bio Super King Kong 99 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233694&o=2 $end $svision=skong, $bio Super Vision game published 28 years ago: Super Kong [Model SV10042] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95476&o=2 $end $snes=skoukou, $bio Nintendo Super Famicom cart. published 26 years ago: Super Koukou Yakyuu - Ikkyuu Nyuukon [Model SHVC-Q6] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62349&o=2 $end $a2600=superkf, $bio Atari 2600 cart. published 37 years ago: Super Kung-Fu (c) 1983 Xonox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51076&o=2 $end $snes=sylphid, $bio Nintendo Super Famicom cart. published 27 years ago: Super Kyousouba - Kaze no Sylphid [Model SHVC-KJ] (c) 1993 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62350&o=2 $end $snes=superky2, $bio Nintendo Super Famicom cart. published 24 years ago: Super Kyoutei 2 [Model SHVC-A2YJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62352&o=2 $end $snes=superkyoa,superkyo, $bio Nintendo Super Famicom cart. published 25 years ago: Super Kyoutei [Model SHVC-AKYJ-JPN] (c) 1995 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62351&o=2 $end $snes=haristd2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Kyuukyoku Harikiri Stadium 2 [Model SHVC-9H] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62354&o=2 $end $snes=haristad, $bio Nintendo Super Famicom cart. published 27 years ago: Super Kyuukyoku Harikiri Stadium [Model SHVC-HI] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62353&o=2 $end $msx1_cart=slaydockk, $bio MSX cart. published 32 years ago: Super Laydock - Mission Striker (c) 1988 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77493&o=2 $end $msx1_flop=slaydock, $bio Super Laydock - Mission Striker Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134345&o=2 $end $x1_flop=slaydock,slaydocka, $bio Sharp X1 5.25in.disk. published 32 years ago: Super Laydock - Mission Striker (c) 1988 T&E Soft. - TECHNICAL - GAME ID: TED-81 BARCODE: 4988604040812 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86130&o=2 $end $msx1_cart=slaydock,slaydckl, $vgmplay=slaydock_msx, $bio MSX cart. published 33 years ago: Super Laydock - Mission Striker (c) 1987 T&E Soft - TECHNICAL - GAME ID: TEX-76 BARCODE: 4988604030769 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52725&o=2 $end $x1_flop=slaydocm, $bio Super Laydock Muteki (c) 198? T&E Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86131&o=2 $end $spectrum_cass=superlea_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: Super League (c) 1983 Cross Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81371&o=2 $end $spectrum_cass=superlea_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Super League (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81372&o=2 $end $cpc_cass=suprleag, $bio Amstrad CPC cass. published 31 years ago: Super League (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99448&o=2 $end $cpc_flop=superlea01, $bio Amstrad CPC 464 disk. published 31 years ago: Super League (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126358&o=2 $end $megadriv=suprleag,suprleagj, $bio Sega Mega Drive game published 30 years ago: Super League (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56921&o=2 $end $c64_cass=suprleag, $bio Commodore C64 cass. published 30 years ago: Super League (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187545&o=2 $end $info=m4supleg,m4supleg__a,m4supleg__b,m4supleg__c,m4supleg__d,m4suplegw, $bio Super League (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41478&o=2 $end $spectrum_cass=superlea, $bio Super League (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225867&o=2 $end $amigaocs_flop=slmanger, $bio Commodore Amiga 500 disk. published 25 years ago: Super League Manager (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75156&o=2 $end $amigaaga_flop=slmang_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Super League Manager [AGA Ver.] (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146422&o=2 $end $spectrum_cass=superlea_b, $bio Super League Soccer (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225868&o=2 $end $cpc_flop=superlea,superlea02, $bio Amstrad CPC 464 disk. published 31 years ago: Super League Ver. 2.0 (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126359&o=2 $end $info=suprleag, $bio Arcade Video game published 33 years ago: Super League (c) 1987 Sega. - TECHNICAL - Runs on the Sega "System 16B" hardware Game ID: 317-0045 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1987 in Japan. - SERIES - 1. Major League (1985) 2. Super League [Model 317-0045] (1987) 3. Excite League [Model 317-0079] (1988) 4. Super Major League (1995) 5. Super Major League '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2728&o=2 $end $info=j2supln, $bio Super Line (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41011&o=2 $end $info=m3suplin,m3suplina, $bio Super Line Up (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40218&o=2 $end $snes=slinearb, $bio Nintendo Super Famicom cart. published 28 years ago: Super Linearball [Model SHVC-SJ] (c) 1992 Hiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62355&o=2 $end $info=as_sld,as_slda,as_sldb,as_sldc,as_sldd,as_slde, $bio Super Little Devil (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41858&o=2 $end $psx=slivstad, $bio Sony PlayStation disc published 22 years ago: Super Live Stadium (c) 1998 Aques - TECHNICAL - GAME ID: SLPM-86019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85748&o=2 $end $info=sloco93,sloco93a, $bio Arcade Video game published 27 years ago: Super Loco 93 (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28402&o=2 $end $info=suprloco,suprlocoo, $bio Arcade Video game published 38 years ago: Super Locomotive (c) 1982 Sega. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 4 Mhz), SN76496 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Super Locomotive was released in December 1982. The background song playing in Super Locomotive is 'Rydeen' by 'Yellow Magic Orchestra'. This excellent song makes train conducting even better. - STAFF - Designed & programmed by : Fukumura Mizunaga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2729&o=2 $end $spc1000_cass=sloderun, $bio Sega SPC-1000 soft. published 35 years ago: Super Lode Runner I (c) 1985 Static Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83557&o=2 $end $spc1000_cass=slodern2, $bio Sega SPC-1000 soft. published 34 years ago: Super Lode Runner II (c) 1986 Static Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83558&o=2 $end $famicom_flop=slodern2, $bio Nintendo Famicom disk. published 33 years ago: Super Lode Runner II [Model IFD-SL2] (c) 1987 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65462&o=2 $end $famicom_flop=sloderun, $bio Nintendo Famicom disk. published 33 years ago: Super Lode Runner (c) 1987 Irem Corp. - TECHNICAL - FAMICOM DISK SYSTEM Disk ID: IFD-SLR - TRIVIA - Released on March 05, 1987 in Japan. - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47368&o=2 $end $msx2_cart=sloderun, $bio MSX 2 cart. published 33 years ago: Super Lode Runner (c) 1987 Irem Corp. - TECHNICAL - [Model IM-03] - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47369&o=2 $end $coco_cart=suprlogo, $bio Tandy Color Computer cart. published 36 years ago: Super LOGO (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240917&o=2 $end $snes=sloopz,sloopzj, $bio Nintendo Super Famicom cart. published 26 years ago: Super Loopz [Model SHVC-2E] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62356&o=2 $end $cpc_flop=superlov, $bio Amstrad CPC type-in published 28 years ago: Super Lover (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119468&o=2 $end $info=roul, $bio Arcade Video game published 38 years ago: Super Lucky Roulette (c) 1982 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31679&o=2 $end $info=suplup, $bio Arcade Video game published 21 years ago: Super Lup Lup Puzzle (c) 1999 Omega System. Super Lup Lup in an action/puzzle game in which different coloured marbles continually roll down a spiral path towards a central goal line. Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear. In addition to standard marbles, bonus items occasionally appear that will, for example, temporarily slow down the rate the marbles' advance. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line. All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - TECHNICAL - Main CPU : E1-16T (@ 50 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Super Lup Lup Puzzle was released in May 1999. This game is also known as "Zhuan Zhuan Puzzle". - TIPS AND TRICKS - * Choose Ingame Backgrounds : In the Service Mode, you can switch between : 1) Pictures only 2) Pictures & Sexy Girl/Man 3) Sexy & Nude Girl/Man 4) Sexy girl/man Nude girl 5) Nude girl only * Select difficulties mode : Enter service mode, choose On/Off between : Easy = Start Stage 1 Normal = Start Stage 31 Hard = Start Stage 61 - SERIES - 1. Lup Lup Puzzle (1999) 2. Super Lup Lup Puzzle (1999) - STAFF - Programmer : Reddevil Fallskya Graphic Designer : Moss, Alone, Redfox, Freeman, Caomei Special Thanks : Maxpower, Ardor, Dreamfox Director : Gogila Producer : Wolfskin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3696&o=2 $end $snes=smadchmp, $bio Nintendo Super Famicom cart. published 25 years ago: Super Mad Champ [Model SHVC-ACHJ-JPN] (c) 1995 Tsukuda Original - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62357&o=2 $end $snes=supermj2a,supermj2, $bio Nintendo Super Famicom cart. published 27 years ago: Super Mahjong 2 - Honkaku 4-nin Uchi! [Model SHVC-2A] (c) 1993 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62359&o=2 $end $snes=supermj3, $bio Nintendo Super Famicom cart. published 26 years ago: Super Mahjong 3 - Karakuchi [Model SHVC-Q8] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62360&o=2 $end $snes_bspack=bssuprmj,bssuprmja, $bio Super Mahjong Taikai (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126273&o=2 $end $pcecd=supermjt, $bio NEC PC-Engine CD published 28 years ago: スーパー麻雀大会 (c) 1992 Koei (Super Mahjong Taikai) - TECHNICAL - GAME ID: KOCD2002 - TRIVIA - Released on December 28, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58408&o=2 $end $snes=supermjtc,supermjtb,supermjta,supermjt,supermjte,supermjtd, $bio Nintendo Super Famicom cart. published 28 years ago: Super Mahjong Taikai [Model SHVC-IQ] (c) 1992 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62361&o=2 $end $snes=supermj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Mahjong [Model SHVC-SM] (c) 1992 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62358&o=2 $end $stv=smleague, $info=smleague, $bio Sega ST-V cart. published 25 years ago: Super Major League (c) 1995 Sega. Export release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Final Arch [Model 610-0373-05]". - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. - TRIVIA - Released in January 1995. - SERIES - 1. Major League (1985) 2. Super League [Model 317-0045] (1987) 3. Excite League [Model 317-0079] (1988) 4. Super Major League (1995) 5. Super Major League '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2730&o=2 $end $info=smlg99, $bio Sega NAOMI cart. published 21 years ago: Super Major League '99 (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released in September 1999. - SERIES - 1. Major League (1985) 2. Super League [Model 317-0045] (1987) 3. Excite League [Model 317-0079] (1988) 4. Super Major League (1995) 5. Super Major League '99 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32412&o=2 $end $pippin=supermar,supermara, $bio Super Marathon [Model 41028C] (c) 199? Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122111&o=2 $end $info=ep_mario,ep_marioa,ep_mariob,ep_marioc,ep_mariod,ep_marioe,ep_mariof,ep_mariog,ep_marioh, $bio Super Mario (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40863&o=2 $end $snes=smw2jb,smw2ja,smw2j, $bio Nintendo Super Famicom cart. published 25 years ago: スーパーマリオ ヨッシーアイランド (c) 1995 Nintendo Company, Limited. (Super Mario - Yossy Island) Yossy Island is an action/platform game by Nintendo. It is the sequel of Super Mario World and is set in the past, when Mario was just a baby. Much like the old story of babies being delivered by a stork and in a bassinet, the game starts as Mario and his twin brother are carried to their parents... But things do not really work out that well, and a curious flying character on a broom hits them, stealing one of the baby and forcing the stork to drop baby Mario in the open sea. Thankfully, he safely lands on an tiny island, home of the Yoshies, and at first they do not really know what to do with this unusual visitor. Quickly, they decide to take the baby to his parents, while Kamek, the evil mind behind the babies kidnaping, sends his forces to capture Mario. Unlike other games of the series, the player controls a Yoshi and baby Mario simply sits on his back. When Yoshi receives a hit, Mario gets thrown in the air and ends up floating in a little bubble. A count down starts and if Yoshi fails to rescue baby Mario, Kamek's evil toads capture him. This timer can be increased by collecting stars along the way or by reaching check points. Yoshi's primary weapons are eggs that he can collect from special green egg blocks, or by 'ingesting' his enemies. When Yoshi eats baddies, he can spit them out or make green eggs out of them (by pressing down). Yossy Island has countless possibilities - Yoshi can shoot eggs, leap and hang in the air, stomp the ground, eat special items and later in the game even turns into a helicopter or a digging machine. The game is literally huge with six large worlds made out of eight levels each (plus several bonus levels, boss stages and mini games). - TECHNICAL - Cartridge ID: SHVC-YI - TRIVIA - Released on August 05, 1995 in Japan for 9800 Yen. Export releases: [US] "Super Mario World 2 - Yoshi's Island [Model SNS-YI-USA]" [EU] "Super Mario World 2 - Yoshi's Island [Model SNSP-YI-NOE]" - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - STAFF - * Handhelds : Nintendo Game Boy Advance [JP] (sept.20, 2002) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [Model AGB-A3AJ-JPN]" - PORTS - * HANDHELDS: [JP] Nintendo GBA (sept.20, 2002) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [Model AGB-A3AJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62362&o=2 $end $nes=smario14, $bio Nintendo Famicom cart. published 27 years ago: Super Mario 14 (c) 1993 Wario. A pirate hack of "Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65192&o=2 $end $megadriv=smario2,smario2a, $bio Super Mario 2 1998 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233695&o=2 $end $gbcolor=sm3sp, $bio Nintendo Game Boy Color game published 20 years ago: Super Mario 3 Special (c) 2000 Yong Yong. Chinese pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68835&o=2 $end $n64dd=sm64, $bio Nintendo 64DD game published 21 years ago: Super Mario 64 - Disk Version (c) 1999 Nintendo Co., Ltd. - TRIVIA - This 64DD version of the game was created only for demonstration of the prototype drive's operation and performance at the 1996 Nintendo Space World trade show. THis disk version has greater stereo separation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117281&o=2 $end $n64=sm64jse, $bio Nintendo 64 cart. published 23 years ago: Super Mario 64 - Shindou Pak Taiou (c) 1997 Nintendo. Rumble Pak Version. See the original version for more information about the game itself; "Super Mario 64 [Model NUS-NSMJ-JPN]". - TECHNICAL - GAME ID: NUS-NSMJ-JPN-1 - TRIVIA - Released on July 189, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57999&o=2 $end $n64=sm64,sm64u, $bio Nintendo 64 cart. published 23 years ago: Super Mario 64 (c) 1997 Nintendo. North American release. - TECHNICAL - GAME ID: NUS-NSME-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57997&o=2 $end $n64=sm64j, $bio Nintendo 64 cart. published 24 years ago: Super Mario 64 (c) 1996 Nintendo. Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive sound track, Super Mario 64 becomes a new standard for video games, packed with bruising battles, daunting obstacle courses and underwater adventures, Mario must retrieve the Power Stars from their hidden locations and confront his arch nemesis - The King of the Koopas! Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain or take a swim in the moat with on-the-fly 3-D rendered game play that delivers the action of ruthless enemy attacks from every angle! Leap head first into a watery painting and soon you'll be searching for the surface in an underwater realm! Find the Caps that give Mario super powers, ponder the mysteries for the pyramid and even race Nokonoko for fabulous prices! The Nintendo 64 Controller, with its analog Control Stick, allows Mario to crawl, kick down obstacles, swim, do reverse flips and even stick the landing on his backwards somersault! Saved information is stored for up to four players in memory. - TECHNICAL - Cartridge ID: NUS-NSMJ-JPN - TRIVIA - One of the launch titles for the Nintendo 64 along with Pilotwings 64. It was released on June 23, 1996 in Japan. Super Mario 64 has sold over eleven million copies. Development of the game took less than two years, but Shigeru Miyamoto had conceived of a 3D Mario game concept over five years before while working on Star Fox. Miyamoto developed the concepts during the Super Nintendo Entertainment System (SNES) era and considered using the Super FX chip to make it an SNES game, but decided to develop it for the Nintendo 64 due to system limitations. Super Mario FX was the internal code name of the FX chip. Development began with the creation of characters and camera system, with the designers initially unsure of which direction the game should take, spending months selecting a camera view that would be appropriate. The original concept involved a fixed path much like an isometric type game before the choice was made to settle for free-roaming 3D design. The first test scenario for Mario's animations involved him and a golden rabbit named MIPS by the developers, who would end up in the game for two side missions. MIPS was named after the MIPS-type CPU used by the Nintendo 64. The developers initially tried to make the game split screen co-op using both Mario and Luigi but were unable to make the gameplay work. It was developed simultaneously with The Legend of Zelda: Ocarina of Time. Some puzzles were taken from that game for Super Mario 64 due to it being released more than two years later. 32 courses were created for the game. Miyamoto wanted to create more, up to 40 and not including bonus levels, but only 15 courses could fit for the final game. Placed 6th on Official Nintendo Magazine's 100 greatest Nintendo games of all time. - TIPS AND TRICKS - Once you collect all 120 stars, the cannon outside the castle will open. Jump into it, and shoot yourself onto the roof. You will find Yoshi, who gives you 100 lives an an improved triple jump. - STAFF - Game Director: Shigeru Miyamoto Assistant Directors: Yoshiaki Koizumi, Takashi Tezuka System Programmers: Yasunari Nishida, Yoshinori Tanimoto Programmers: Hajime Yajima, Daiki Iwamoto, Toshio Iwawaki Camera Programmer: Takumi Kawagoe Mario Face Programmer: Giles Goddard Course Directors: Yoichi Yamada, Yasuhisa Yamamura Course Designers: Kenta Usui, Naoki Mori, Yoshiki Haruhana, Makoto Miyanaga, Katsuhiko Kanno Sound Composer: Koji Kondo Sound Effects: Yoji Inagaki Sound Programmer: Hideaki Shimizu 3D Animators: Yoshiaki Koizumi, Satoru Takizawa Additional Graphics: Masanao Arimoto Technical Support: Takao Sawano, Hirohito Yoshimoto, Hiroto Yada, SGI N64 Project Staff Progress Management: Kimiyoshi Fukui, Keizo Kato Screen Text Writer: Leslie Swan Translation: Mina Akino, Hiroyuki Yamada Mario Voice: Charles Martinet Peach Voice: Leslie Swan Producer: Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi CG Illustrators: Shigefumi Hino, Hisashi Nogami, Hideki Fujii, Tomoaki Kuroume, Yusuke Nakano Package Designer: Wataru Yamaguchi Manual Editor: Yasuhiro Sakai Manual Text Translation: Kayomi McDonald, Hiroyuki Uesugi Manual Text Writer: Phil Sandhop, Leslie Swan - PORTS - It was remade for the Nintendo DS titled Super Mario 64 DS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57998&o=2 $end $gba=sma2u, $bio Nintendo GBA cart. published 18 years ago: Super Mario Advance 2 - Super Mario World (c) 2002 Nintendo. North American release. Game developed in Japan. For more information see the original Japanese release entry; "Super Mario Advance 2 [Model AGB-AA2J-JPN]". - TECHNICAL - Game ID: AGB-AA2E-USA - TRIVIA - Super Mario Advance 2 was released on February 9, 2002 in North America. Also released as a Player's Choice edition on September 25, 2006. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [US] (dec.25, 2014) [Model PAUE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75897&o=2 $end $gba=sma2, $bio Nintendo GBA cart. published 18 years ago: Super Mario Advance 2 - Super Mario World (c) 2002 Nintendo Co., Ltd. European release. Game developed in Japan. For more information see the original Japanese release entry; "Super Mario Advance 2 [Model AGB-AA2J-JPN]". - TECHNICAL - Game ID: AGB-AA2P-EUR - TRIVIA - Super Mario Advance 2 was released on April 12, 2002 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75896&o=2 $end $gba=sma2j, $bio Nintendo GBA cart. published 19 years ago: スーパーマリオアドバンス2 (c) 2001 Nintendo Co., Ltd. (Super Mario Advance 2) One of Mario's most massive adventures comes to Game Boy Advance! Mario hasn't even had a chance to savor his victory in the original Super Mario Advance, and already he's back for more in Super Mario World: Super Mario Advance 2. This game is a perfect recreation of the Super Famicom classic Super Mario World, featuring every last secret exit and all 74 levels of platform-jumping joy. When Super Mario World was released in 1991, it turned the action/platform genre on its head. The game's incredible depth and unrivaled creativity made it an instant success, and even today it stands up to the test of time. Ten years later, other game designers are still striving to create a platform game as intense and challenging as Super Mario World. It's hard to believe that the entire adventure has been wrapped up in a portable package, but it's true. From graphics to gameplay, Super Mario Advance 2 recreates the classic SMW experience perfectly. The development team even used a special color palette designed to make this one of the brightest, most vibrant GBA game to date. While planning the perfect vacation on Dinosaur Island, things go awry for Mario and Luigi when they learn that Princess Peach has once again been kidnapped by the ever-diabolical Bowser. Being chivalrous plumbers, Mario and Luigi set out on a massive adventure to rescue their long-time friend. To reach their goal, they'll have to crush Bowser's evil Koopalings and solve some of the most challenging puzzles they've ever faced. Players can choose to play as either Mario or Luigi before entering a level. Mario is more speedy than his brother, and Luigi can float in the air longer than his pudgy sibling (a new feature in the Super Mario Advance version). By collecting power-ups, both brothers can take advantage of awesome special abilities. A Mushroom makes Mario grow, a Fire Flower allows him to shoot fireballs, and a feather equips Mario with a Cape. The Cape can be used to eliminate enemies, or it can also enable Mario to fly briefly if he has enough space to get a running start. Other moves include a block-breaking Spin Jump and the ability to carry items like Shells and P-Switches. P-Switches turn blocks into coins and vice versa, which provides plenty of fodder for fun, perplexing puzzles. Another great gameplay feature is the ability to ride Yoshi. In fact, Yoshi's very first video game appearance was in Super Mario World. When riding Yoshi, Mario or Luigi can make their dino pal slurp up enemies, regurgitate fireballs and carry special items. Like any Mario game, Super Mario World is crawling with secrets. In addition to hidden blocks and vines within the levels, many levels feature hidden exits which take a lot of exploration to discover. Finding these hidden exits is the only way to explore all 74 levels in the game. You can tell which levels have secret exits by looking on the overworld map. If the level is represented by a red dot instead of a yellow dot, you'll want to explore that level extra carefully. It's an amazing accomplishment to fit such a massive game into a portable package, but Super Mario Advance 2 is more than just an updated version of Super Mario World. The development team has also included the classic Mario Bros. arcade game, which can be played by one to four players. Using Game Boy Advance Game Link Cables to link up, four players can challenge each other using only one Game Pak! Of course, each player will need his or her own Game Boy Advance. - TECHNICAL - Game ID: AGB-AA2J-JPN - TRIVIA - Super Mario Advance 2 was released on December 14, 2001 in Japan. Export releases: [US] "Super Mario Advance 2 - Super Mario World [Model AGB-AA2E-USA]" [EU] "Super Mario Advance 2 - Super Mario World [Model AGB-AA2P-EUR]" - STAFF - Director: Hiroyuki Kimura Map Director: Yasuhisa Yamamura Supervisors: Takashi Tezuka, Toshihiko Nakago Program: Yasunari Soejima, Eiji Noto, Kiyoshi Kouda, Keigo Nakanishi, Toshinori Kawai, Yoshifumi Mori Graphic Design: Emi Tomita Sound: Yasushi Ida, Taiju Suzuki Technical Support: Yoshihito Ikebata Special Thanks: Tadashi Sugiyama, Original SMW Staff, NOA Localization Team, Engineering Debug Team, SRD Producer: Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (apr.3, 2014) [Model PAUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75898&o=2 $end $gba=sma3u, $bio Nintendo GBA cart. published 18 years ago: Super Mario Advance 3 - Yoshi's Island (c) 2002 Nintendo Co., Ltd. - TECHNICAL - Game ID: AGB-A3AE-USA - TRIVIA - Super Mario Advance 3 - Yoshi's Island was released on September 24, 2002 in North America. Also released as a Player's Choice edition (April 2, 2006) - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [US] (apr.24, 2014) [Model PABE] * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (dec.16, 2011) "Super Mario Advance 3 - Yoshi's Island [3DS Ambassador Program]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75900&o=2 $end $gba=sma3j, $bio Nintendo GBA cart. published 18 years ago: Super Mario Advance 3 - Yoshi's Island (c) 2002 Nintendo Co., Ltd. Baby-sitting a whiny newborn is about as fun as a head cold on the first day of summer vacation. But when Baby Mario falls from the sky, the Yoshis seize the opportunity to do a lot more than change diapers. The big-hearted Yoshis vow to reunite Baby Mario with his twin brother on the far side of the island. It won't be easy, but the Yoshis are determined to take on a meddling Magikoopa and his entire cast of underhanded underlings. Brilliant game-designer Shigeru Miyamoto has crammed the island's jungles, caves and snowcapped peaks with one brain-bending surprise after another. Hidden rooms, secret passages, charming minigames, demented bosses and all-new pals await your discovery. Sure, Yoshi looks cute, but he packs some pretty amazing firepower. He can jump, hover, stomp, pound the ground and slurp up enemies. Best of all, he can throw eggs. Heck, Mario even gets to presto-chango into superfast Superstar Mario, while Yoshi morphs into a toy submarine that shoots itty-bitty torpedoes. As an added bonus, Yoshi's Island includes six super-challenging levels developed just for the GBA. You can also take a break from baby-sitting duties to indulge in multiplayer Mario Bros. action. In Yoshi's Island: Super Mario Advance 3, the unlikely duo of Yoshi and Baby Mario must together brave a world of infinite surprise and challenge. Richly varied gameplay, brilliant graphics and precision control perfectly meld in an adventure you won't be able to put down. - TECHNICAL - Cartridge ID: AGB-A3AJ-JPN - TRIVIA - Super Mario Advance 3 - Yoshi's Island + Mario Brothers was released on September 20, 2002 in Japan. Export releases: [US] "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AE-USA]" [EU] "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AP-EUR]" [AU] "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AU]" - STAFF - Director: Hiroyuki Kimura Map Director: Yasuhisa Yamamura Supervisor: Toshihiko Nakago Program: Tatsuo Nishiyama, Yuuji Sawatani, Kenichi Nishiyama, Eiji Noto, Kiyoshi Kouda, Keigo Nakanishi, Toshinori Kawai Graphic Design: Emi Tomita Sound: Taiju Suzuki Map Support: Hisashi Nogami, Shigeyuki Asuke Technical Support: Shingo Okamoto Special Thanks: NOA Localization Team, Engineering Debug Team, SRD, Original YI Staff Producer: Takashi Tezuka Executive Producer: Satoru Iwata - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (oct.15, 2014) [Model PABJ] * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (dec.16, 2011) "Super Mario Advance 3 - Yoshi's Island + Mario Brothers [3DS Ambassador Program]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75901&o=2 $end $gba=sma3, $bio Nintendo GBA cart. published 18 years ago: Super Mario Advance 3 - Yoshi's Island (c) 2002 Nintendo Co., Ltd. European release. Game developed in Japan. See the original Japanese release entry; "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-A3AP-EUR - TRIVIA - Super Mario Advance 3 - Yoshi's Island was released on October 11, 2002 in Europe. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [EU] (apr.24, 2014) [Model PABP] * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] (dec.16, 2011) "Super Mario Advance 3 - Yoshi's Island [3DS Ambassador Program]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75899&o=2 $end $gba=sma4jb,sma4ja,sma4j, $bio Nintendo GBA cart. published 17 years ago: Super Mario Advance 4 - Super Mario 3 (c) 2003 Nintendo Co., Ltd. Super Mario Advance 4: Super Mario 3 marks the GBA debut of a legendaryFamicom classic that rewrote the book on 2-D gaming and became the best-selling game of all time. A combination of flawless platforming action, wild power-ups and trademark Mario style has earned Super Mario Bros. 3 a special place in the hearts of gamers everywhere. In fact, it is so beloved that Mario fans have made Super Mario Bros. 3 the best-selling game of all time! With the release of Super Mario Advance 4: Super Mario 3, you'll have your chance to partake in this modern classic anywhere you go on your GBA. Your mission is to rescue the Mushroom Kingdom monarchs who have been transformed into animals by Bowser and his mischievous offspring, and in the process save the princess kidnapped by Bowser. Traverse eight huge worlds and encounter fun minigames and frantic boss-battles as you explore the first Mario game to use an overworld map. Features * Gather a host of truly inspired power-ups including the Warp Whistle and Lakitu's Cloud. * Slip on one of six brilliant suits, including the Frog Suit and the Tanooki Suit. * Explore and conquer 8 challenging worlds in the Mushroom Kingdom. * Square off against Bowser in a menacing castle guarded by an army of tanks and airships. * Link up with any of the other Super Mario Advance games for head-to-head competition in the original Mario Bros. game. It's old-school gaming at its best! Super Mario Bros. 3 has withstood the test of time to prove that it's one of the finest videogames ever conceived. With the release of Super Mario Advance 4: Super Mario 3, gamers everywhere can take it with them wherever they go. Side-scrolling platformers don't get any better than this. - TECHNICAL - Game ID: AGB-AX4J-JPN - TRIVIA - Super Mario Advance 4 - Super Mario 3 for Game Boy Advance was released on July 11, 2003 in Japan. - STAFF - Director: Hiroyuki Kimura Map Director: Yasuhisa Yamamura, Shigeyuki Asuke Supervisor: Toshihiko Nakago Programming: Eiji Noto, Kiyoshi Kouda, Kenichi Nishiyama, Keigo Nakanishi, Toshinori Kawai, Hisashi Okada Graphic Design: Emi Tomita Sound: Taiju Suzuki Technical Support: Yoshito Yasuda, Tomohiro Kawase Localization: NOA Localization Team, Engineering Debug Team Special Thanks: Kanae Kobata, SRD, Super Mario Club, Original SMB3 Staff Producer: Takashi Tezuka Executive Producer: Satoru Iwata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75902&o=2 $end $gba=sma4ua,sma4u, $bio Nintendo GBA cart. published 17 years ago: Super Mario Advance 4 - Super Mario Bros. 3 (c) 2003 Nintendo Co., Ltd. North American release. - TECHNICAL - Game ID: AGB-AX4E-USA - TRIVIA - Super Mario Advance 4 - Super Mario Bros. 3 for Game Boy Advance was released on October 21, 2003 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75904&o=2 $end $gba=sma4a,sma4, $bio Nintendo GBA cart. published 17 years ago: Super Mario Advance 4 - Super Mario Bros. 3 (c) 2003 Nintendo Co., Ltd. European release. - TECHNICAL - Game ID: AGB-AX4P-EUR - TRIVIA - Super Mario Advance 4 - Super Mario Bros. 3 for Game Boy Advance was released on October 17, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75903&o=2 $end $gba=sma,smad, $bio Nintendo GBA cart. published 19 years ago: Super Mario Advance (c) 2001 Nintendo Co., Ltd. North American release. - TECHNICAL - Game ID: AGB-AMAE-USA - TRIVIA - Super Mario Advance for Game Boy Advance was released on June 10, 2001 in North America. It was then re-released on April 2, 2006 as a Player's Choice edition. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [US] (nov.6, 2014) [Model PAXE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75893&o=2 $end $gba=smaj, $bio Nintendo GBA cart. published 19 years ago: Super Mario Advance (c) 2001 Nintendo Co., Ltd. Compilation of updates to 2 Nintendo classics : - "Mario Bros." (1983, arcade) as 'Mario Bros. Classic' - "Super Mario USA" (1992, Famicom) - TECHNICAL - Game ID: AGB-AMAJ-JPN - TRIVIA - Super Mario Advance for Game Boy Advance was released on March 21, 2001 in Japan. - PORTS - * CONSOLES: Nintendo Wii U [Virtual Console] [JP] (jul.16, 2014) [Model PAXJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75895&o=2 $end $snes=smasa, $bio Nintendo Super NES game published 27 years ago: Super Mario All Stars (c) 1993 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-4M-FAH] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64396&o=2 $end $snes=smaswu, $bio Nintendo Super NES game published 26 years ago: Super Mario All-Stars + Super Mario World (c) 1994 Nintendo Company, Limited. Re-issue of "Super Mario All-Stars [Model SNS-4M-USA]" adding Super Mario World to the lineup. - TECHNICAL - Cartridge ID: SNS-5M-USA - TRIVIA - Released in December 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63691&o=2 $end $snes=smasw, $bio Nintendo Super NES game published 26 years ago: Super Mario All-Stars + Super Mario World (c) 1994 Nintendo Company, Limited. Re-issue of "Super Mario All-Stars [Model SNSP-4M-NOE]" adding Super Mario World to the lineup. - TECHNICAL - Cartridge ID: SNSP-5M-EUR - TRIVIA - Released in December 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63690&o=2 $end $snes=smasu,smasua,smasup, $bio Nintendo Super NES game published 27 years ago: Super Mario All-Stars (c) 1993 Nintendo Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Mario Collection [Model SHVC-4M]". - TECHNICAL - Cartridge ID: SNS-4M-USA - TRIVIA - Super Mario All-Stars for Super NES was released on August 1, 1993 in North America. An alternate version bundled with the Super NES and available at retail in December 1994 included Super Mario World. - PORTS - These ports were released to celebrate the 25th anniversary of the series. * CONSOLES: [US] Nintendo Wii (dec.12, 2010) "Super Mario All Stars [Super Mario Bros. 25th Anniversary Limited Edition] [Model RVL-SVME-USZ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63689&o=2 $end $snes=smas, $bio Nintendo Super NES game published 27 years ago: Super Mario All-Stars (c) 1993 Nintendo Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Mario Collection [Model SHVC-4M]". - TECHNICAL - Cartridge ID: SNSP-4M-NOE - TRIVIA - Super Mario All-Stars for Super NES was released on December 16, 1993 in Europe. It was then re-released in 1997 as a 'Super Classic Serie' edition. An alternate version bundled with the Super NES and available at retail in December 1994 included Super Mario World. Reviews: [FR] September 1993- Consoles + N.23: 97% - PORTS - These ports were released to celebrate the 25th anniversary of the series. [AU] Nintendo Wii (dec.2, 2010) "Super Mario All-Stars [Model RVL-SVMP-AUS]" [EU] Nintendo Wii (dec.3, 2010) "Super Mario All-Stars [Model RVL-SVMP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63688&o=2 $end $gba=smballj, $bio Nintendo GBA cart. published 16 years ago: Super Mario Ball [Model AGB-BMVJ-JPN] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75906&o=2 $end $gba=smball, $bio Nintendo GBA cart. published 16 years ago: Super Mario Ball [Model AGB-BMVP] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75905&o=2 $end $nes=smb2m, $bio Super Mario Bros Malee 2 (c) 19?? Unknown. A pirate hack of "Super Mario Bros.". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65200&o=2 $end $nes=smbfds,smb2fds,smb2fdsd, $bio Super Mario Bros. (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84140&o=2 $end $x68k_flop=smb, $bio Super Mario Bros. (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88655&o=2 $end $megadriv=smbbc, $bio Super Mario Bros. + Battle City (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233696&o=2 $end $nes=smbdhwca,smbdhwc, $bio Nintendo NES cart. published 30 years ago: Super Mario Bros. + Duck Hunt + World Class Track Mee (c) 1990 Nintendo SUPER MARIO BROS. The Mushroom Princess has been kidnapped! It's up to you and the Mario Bros. to rescue her before time runs out. But be warned, it won't be easy. You'll have to climb mountains and avoid bottomless pits to complete this quest! DUCK HUNT There's a duck in the air! You've got three chances to bag him. If you miss, even the dog laughs at you. If not, you'll become a sharpshooter and move onto the next round in this exciting Nintendo Light Gun game. WORLD CLASS TRACK MEET Get out your Power Pad, it's time to run, jump and laugh your way to victory in a championship track meet that's loads of fun for the entire family. You get three terrific games in one game pak. - TECHNICAL - GAME ID: NES-WH-USA - TRIVIA - Released in December 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55615&o=2 $end $nes=smbdh, $bio Nintendo NES cart. published 30 years ago: Super Mario Bros. + Duck Hunt (c) 1990 Nintendo Company, Limited. European version. - TECHNICAL - [Model NES-MH-EEC] - TRIVIA - Released on June 06, 1990 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61742&o=2 $end $nes=smbdhu, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. + Duck Hunt (c) 1988 Nintendo Company, Limited. SUPER MARIO BROS. One day the kingdom of the peaceful mushroom people was invaded by the Koopa, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into mere stones, bricks and even field horsehair plants, and the Mushroom Kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return their normal selves is the Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is presently in the hands of the great Koopa turtle king. Mario, the hero of the story (maybe) hears about the Mushroom People's plight and sets out on a quest to free the Mushroom Princess from the evil Koopa and restore the fallen Kingdom of the Mushroom People. You are Mario! It's up to you to save the Mushroom People from the black magic of the Koopa! DUCK HUNT This fact action target game takes you into the marshes with your trusted hunting dog at your side. He'll flush out your prey, then it's a split second timing and sharp shooting accuracy to bag these ducks. Take on one duck or two at a time, and then as a true test of marksmanship, try clay shooting - the ultimate challenge! - TECHNICAL - GAME ID: NES-MH-USA - TRIVIA - Released in November 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55614&o=2 $end $nes=smbtnwca,smbtnwc, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. + Tetris + Nintendo World Cup (c) 1988 Nintendo. SUPER MARIO BROS. Do you have what it takes to save the Mushroom Princess? You'll have to think fast and move even faster to complete this quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess, you'll have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of black magic traps that only a Koopa King can devise. It's another non-stop adventure from the SUPER MARIO BROS.! TETRIS Your pulse quickens. Beams, boxes, zig-zags and "L" shaped building blocks drop relentlessly down a narrow passage. You quickly spin, shift, and align the shapes then slide them in for a perfect fit. It's challenging and the pace is demanding. But satisfaction comes as you position each block neatly into place. Start at new heights for a tougher contest. Pick the music and set your pace from 20 progressive skill levels. NINTENDO WORLD CUP The eyes of the world are upon you. National pride is at stake. Only seconds left and the crowd rises in anticipation of the greatest upset in soccer history. The horn sounds and you've won it all! The coveted world cup trophy is yours! Pick your team and plan your game strategy. Use advanced super moves like the Bicycle Kick or the Super Header. Choose from 13 teams, representing countries from around the world. Defeat your opponents and you're on your way to the prestigious world cup final. Bring the excitement of international soccer home with Nintendo World Cup! - TECHNICAL - GAME ID: NES-ZZ-UKV - TRIVIA - Released in November 1988 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55616&o=2 $end $info=smbmush, $bio Pinball published 28 years ago: Super Mario Bros. - Mushroom World (c) 1992 Gottlieb / Premier Technology. - TRIVIA - 519 were produced. - STAFF - Design : Ray Tanzer Art : Constantino Mitchell, David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10330&o=2 $end $nes=smb11,smb11a, $bio Super Mario Bros. 11 (c) 19?? Unknown. A pirate hack of "Adventure Island 3" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65194&o=2 $end $nes=smb13, $bio Super Mario Bros. 13 (c) 19?? Unknown. A pirate hack of "Whomp 'Em" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65195&o=2 $end $nes=smb14, $bio Super Mario Bros. 14 (c) 19?? Unknown. A pirate hack of "Tiny Toon Adventures 2 - Trouble in Wackyland" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65196&o=2 $end $nes=smb17, $bio Super Mario Bros. 17 (c) 19?? Unknown. A pirate hack of "Disney's Chip 'n Dale Rescue Rangers" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65198&o=2 $end $nes=smb2fdsa,smb2fdsb,smb2fdsc,smb2fdse, $bio Super Mario Bros. 2 (c) 19?? Unknown.. Pirated cartridge version of the Famicom Disk version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116228&o=2 $end $gba=f_smb2, $bio Nintendo GBA cart. published 16 years ago: Super Mario Bros. 2 [Famicom Mini] [Model AGB-FM2J-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70633&o=2 $end $famicom_flop=smb2, $bio Nintendo Famicom disk. published 34 years ago: スーパーマリオブラザーズ2 (c) 1986 Nintendo Company, Limited. (Super Mario Bros. 2) - TECHNICAL - Disk ID: FMC-SMB - TRIVIA - Released on June 03, 1986 in Japan - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65464&o=2 $end $nes=smb2, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. 2 (c) 1988 Nintendo. European release. See "Super Mario Bros. 2 [Model NES-MW-USA/CAN]" for more information about the game itself. - TECHNICAL - Region: PAL-B Cartridge ID: NES-MW-EEC - TRIVIA - It was released to the European market on April 28, 1989. - PORTS - * CONSOLES: Nintendo Super NES [AU] (1993) "Super Mario All-Stars" Nintendo Super NES [EU] (dec.16, 1993) "Super Mario All-Stars [Model SNSP-4M]" Nintendo Super NES [EU] (dec.1994) "Super Mario All-Stars + Super Mario World [Model SNSP-5M-EUR]" Nintendo Wii [Virtual Console] [EU] (may.25, 2007) [Model FBYP] Nintendo Wii U [Virtual Console] [EU] [AU] (may.16, 2013) [Model FAHP] * HANDHELDS: Nintendo Game Boy Advance (june.22, 2001) "Super Mario Advance [Model AGB-AMAP-EUR]" Nintendo 3DS [Virtual Console] [EU] [AU] (aug.7, 2013) [Model TBMP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55617&o=2 $end $nes=smb2up,smb2u,smb2ua, $vgmplay=smb2_nes, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. 2 (c) 1988 Nintendo of America. One evening, Mario had a strange dream. He dreamt of a long, long stairway leading up to a door. As soon as the door opened, he was confronted with a world he had never seen before, spreading out as far as his eyes could see. When he strained his ears to listen, he heard a faint voice saying : Welcome to 'Subcon', the land of dreams. We have been cursed by Wart and we are completely under his evil spell. We have been awaiting your arrival. Please defeat Wart and return Subcon to its natural state. The curse Wart has put on you in the real world will not have any effect upon you here. Remember, Wart hates vegetables. Please help us!. At the same time this was heard, a bolt of lightning flashed before Mario's eyes. Stunned, Mario lost his footing and tumbled upside down. He awoke with a start to find himself sitting up in his bed. To clear his head, Mario talked to Luigi, Toad and the Princess about the strange dream he had. They decide to go to a nearby mountain for a picnic. After arriving at the picnic area and looking at the scenery, they see a small cave nearby. When thy enter this cave, to their great surprise, there's a stairway leading up, up and up. It is exactly like the one Mario saw in his dream. They all walk together up the stairs and at the top, find a door just like the one in Mario's dream. When Mario and his friends, in fear, open the door, to their surprise, the world that he saw in his dream spreads out before them! Players choose from four characters each time they start or restart a level : Mario, Luigi, Princess Peach, and Toad. Each has a special ability : Luigi can jump very high, the Princess can remain temporarily suspended in the air, Toad can pick up things quickly and is very agile, and Mario is balanced. In future Mario games in which multiple characters were playable, Mario would always be the most balanced character. A unique ability in this game is the 'power squat' — by holding Down on the control pad for a few seconds, players could build power for higher jumps. Most enemies are defeated by throwing vegetables and other items which the character plucks from the ground. Most enemies may also be picked up and thrown. Many enemies which first appeared in this game would reappear in later sequels and related games. In each level, there are places where the player can pick up potions, which he can drop to make a door appear. This door will lead to a left-right reversed, non-scrolling version of the section of the level, with no enemies. If a door is created in the right place, there will be coins planted in the ground which the player can pick up, and sometimes a mushroom which will add another unit to his maximum health and re-fill his health. In addition, some jars (the equivalent of pipes in the original game) became 'warp zones' that allowed the player to skip to another world. For each coin collected while in these 'door levels', the player will get a chance at the bonus slot machine at the end of each level. At the end of each level, the player is presented with a slot machine-type game. He gets to try as many times as he has coins collected from the level he just completed, and depending on what combinations come up, he can get anywhere from 0 to 5 extra lives for each try. - TECHNICAL - Region: NTSC USA Cartridge ID: NES-MW-USA Package ID: NES-P-MW - TRIVIA - Super Mario Bros. 2 for NES was released in October 1988 in North America. "Super Mario Bros. - The Lost Levels" was released in 1986 for the Famicom Disk System under the name 'Super Mario Bros. 2'. It featured the same game-play and level design as the original "Super Mario Bros.", with the addition of poison mushrooms and a much higher difficulty level than the first game. Due to the similarity in game-play to the original and its increased difficulty, this game was not brought to the West. The American game called Super Mario Bros. 2 is the most unusual game in the Mario series. In this game, Mario, Luigi, Princess Toadstool, and Toad have to save Subcon, the land of dreams, from Wart and his minions. The reason that the American version of Super Mario Bros. 2 is so unusual is that it was made by making small changes to a Japanese game called "Doki Doki Panic : Yume Kojo" — a loose translation is "Heart Thumping Panic: Dream Factory". Various Nintendo of America employees personally despised the original Japanese Super Mario Bros. 2, which they found to be frustratingly difficult. Knowing such a game would likely sell poorly in the United States, they wanted to release a different sequel they thought would be friendlier to American audiences. Although Doki Doki Panic was originally set in a storybook and had an 'Arabian' theme completely unrelated to Mario, it was modified to use Mario sprites and music. With these small revisions, it was released to the U.S. market in October 1988 and featured on the cover of the very first issue of Nintendo Power magazine. Know export releases: "Super Mario Bros. 2 [Model NES-MW-CAN]" "Super Mario Bros. 2 [Model NES-MW-FRA]" "Super Mario Bros. 2 [Model NES-MW-SCN]" "Super Mario Bros. 2 [Model NES-MW-NOE]" "Super Mario Bros. 2 [Model NES-MW-EEC]" The American version of Super Mario Bros. 2 was eventually released in Japan for the Nintendo Family Computer under the name "Super Mario USA". It was also released as part of the Super Mario Collection in Japan (Super Mario All-Stars outside Japan). Despite being a new, supposedly unrelated land from a game not initially intended to be a Mario game, Subcon is not all that unlike the Mushroom Kingdom. Instead of brick castles and giant mushrooms, however, Subcon is characterized by palm trees and red-and-white vases dotting the landscape. Though it lacks any underwater stages, Super Mario Bros. 2 introduces other concepts to the series — like desert stages complete with quicksand, or ice stages. Level 3-1 is notable for taking place against an enormous waterfall which the heroes must ascend. Levels progress in a linear fashion, but for the first time Mario can backtrack. In the original Super Mario Bros., the screen could only scroll to the right. - TIPS AND TRICKS - * Characters list : 1) Mario : he has average jumping, running, and strength abilities. 2) Luigi : Mario's brother jumps the highest, but is not very strong or fast. He jumps well for distance, but is harder to control, making him weaker in spots where precision is required. 3) Toad : the strongest and fastest of all the players, but he can't jump as high as the others. 4) The Princess : the Princess is the slowest at running and pulling grass and the weakest in strength, but she can hover in the air for a second and a half when players hold the A Button. * Enemies list : 1) Shy Guys : the most common enemies. They wear masks. The red ones keep walking in a straight line forever, but the pink ones patrol a given area. 2) Snifits : most similar to 'Shy Guys'. They can turn to you while you're facing them or looking away. The pink Snifits are the most common, and patrol a given area, and they can stop and shoot out a bullet so you can accumulate damage. The grey ones stay in one spot, hopping up and down in place and shooting. They're one of the biggest obstacles in Worlds 6-3 and 7-1. The red one is the only one that appears in World 3-3 and is the rarest Snifit. 3) Ninjis : a star-shaped enemy that comes in two forms. The one that jumps in place is the most common, but there's also one that runs around. 4) Phantos : these creepy-looking guys attack you when you steal the key they guard. Putting the key down causes Phanto to stop chasing you temporarily. When you succeed in unlocking the door, Phanto abandons his pursuit. 5) Sparks : these enemies are extremely dangerous and you can take damage, especially landing on them. 6) Porcupos : these enemies are extremely dangerous and you can't jump on them. 7) Albatoss : a red bird featured in only a few levels. Sometimes, they'll fly overhead to drop 'Bob-Ombs' on you, and other times it will be necessary to hitch a ride on their backs. They cannot be picked up by pressing the B button. 8) Bob-Omb : a living bomb. It'll blow you up. What more can be said? 9) Hoopster : a basketball-sized ladybug that climbs up and down vines. If you jump on it, you can hitch a ride. 10) Tweeter : a rarely-appearing masked bird that hops along the ground to attack. 11) Pokey : a tall cactus that can continue to approach you, even after some of its sections have been knocked away. 12) Trouter : a jumping fish that leaps up from rivers and waterfalls in its attempt to bite you. Some levels, such as 5-1, require the player to jump on top of them in order to cross gaps. 13) Cobrat : a bullet-spitting snake that dwells inside jars or beneath quicksand. 14) Flurry : a slick, ice-skating snowman. 15) Ostro : an ostrich ridden by 'Shy Guys'. 16) Beezo : a flying, spear-wielding Shy Guy. 17) Pidget : a bird that rides upon a magic carpet. If you throw Pidget off, you can use the carpet yourself. 18) Panser : the only 'Piranha Plant'-like enemy in the game, Panser shoots out big fireballs like a tiny volcano. * Bosses list : 1) Birdo : appears in 3 colours : Pink, red, and green. She is the boss at the end of nearly every level, and sometimes appears in levels when she isn't the boss. She attacks by spitting eggs when she's pink. She can be defeated by throwing 3 eggs back at her. When she's red, she spits eggs and fireballs. Fireballs cannot be grabbed, but she can still be defeated by cracking 3 eggs on her head. When she's green, she only spits fireballs, so it is required that players throw Mushroom Blocks at her. 2) Mouser : appears in world 1-3 and world 3-3. He attacks by throwing bombs. He can be defeated by throwing 3 bombs at him. The bombs have to explode for him to be hit. During the second battle, 5 bombs must be thrown at him. 3) Tryclyde : appears in world 2-3 and world 6-3. He is a 3 headed snake that attacks by spitting lots of fireballs. He can be defeated by throwing Mushroom Blocks at him. 4) Fryguy : appears in world 4-3. He attacks by floating around and spitting fireballs. He can be defeated by throwing 3 Mushroom Blocks at him to turn him into little Fryguys. Little Fryguys can be defeated in one hit with the Mushroom Blocks. 5) Clawgrip : appears in world 5-3. He attacks by throwing rocks at players. He can be defeated if players grab the rocks and throw 5 at him. 6) Hawkmouth : the last Bird's Head Gateway before the confrontation with Wart will come to life and swoop around the room to attack you after you claim the Crystal Ball. Hit it with three Mushroom Blocks, then step through its open mouth to confront Wart. 7) Wart : the final boss. Appears in world 7-2 and he attacks by firing bubbles at players. There is a vegetable machine in the room. He can be defeated if players catch the vegetables and throw 6 into his open mouth. * Warp Vases : 1) World 1-3 : there is a warp vase by the brick wall. Bring a potion and drop it on top. Go down the vase in subspace to warp to world 4-1. 2) World 3-1 : fall down the giant waterfall and make sure you land in the center on top of the door when you reach the bottom. The potion there is under the 6th grass from the right. Drop it on the vase in that room. This goes to world 5-1 (best place for coins). 3) World 4-2 : get a potion in the whale section and work your way right to the vase. This goes to world 6-1. 4) World 5-3 : if you have Luigi, then you could easily jump to the top at the beginning of this world to get the potion next to the vase. Go down and this takes you to world 7-1. * Get the music from SMB1 : make sure that when you collect 5 cherries and the star comes up that you have a potion very close to you (even in your hands is good). Before getting the star, drop the potion so the door appears. Get the star and go into the door to subspace. You will hear the subspace music playing (from SMB 1) but you know that the music stops once you leave subspace. When the invincibility starts wearing off and the character starts to flash, exit subspace through the door and if you did it right, the subspace music repeats when you're back to the normal world. But this time it continues like the SMB 1 music. This lasts until you go into a door or lose a life. The best place to try this is World 1-3 at the beginning with all the cherries. This trick is not too hard to do. * Suicide : pause the game, then hold UP+A+B on the player2 side. Unpause and your character will instantly die and have to restart the level. * Suicide door : while entering a door, pause the game before the screen changes. Enter the suicide code (UP+A+B on the player2 side), then unpause the game. Instead of dying once, you'll watch your character fall through the floor and die for each extra life remaining! Game over. - STAFF - Designed by : Shigeru Miyamoto Music by : Koji Kondo - PORTS - * CONSOLES: Nintendo Super NES [US] (aug.1993) "Super Mario All-Stars [Model SNS-4M]" Nintendo Super NES [US] (dec.1994) "Super Mario All-Stars + Super Mario World [Model SNS-5M-USA]" Nintendo Wii [Virtual Console] [US] (jul.2, 2007) [Model FBYE] Nontendo Wii U [Virtual Console] [US] (may.16, 2013) [Model FAHE] * HANDHELDS: [US] Nintendo GBA (june.10, 2001) "Super Mario Advance [Model AGB-AMAE-USA]" : Also Player's Choice edition with same game ID (apr.2, 2006) Nintendo 3DS [Virtual Console] [US] (jul.11, 2013) [Model TBME] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55618&o=2 $end $info=pc_smb2, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Super Mario Bros. 2 (c) 1988 Nintendo. PlayChoice-10 version of "Super Mario Bros. 2 [Model NES-MW-USA/CAN]". For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : MW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1829&o=2 $end $nes=smb3h1,smb3h2,smb3h3,smb3h4, $bio Super Mario Bros. 3 (c) 199? Unknown.. Pirated version of SMB3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116227&o=2 $end $nes=smb3j,smb3ja, $vgmplay=smb3_nes, $bio Nintendo Famicom cart. published 32 years ago: Super Mario Bros. 3 (c) 1988 Nintendo. Just when it was safe to be at the Mushroom Kingdom, Bowser returns to bring mass chaos and panic. Adding to this is that he has brought along his koopalings to help him do his dirty work. now it's up to Mario and Luigi to stop them in their tracks once again, only their skills and with all new power-ups will the Mario Bros. Face Bowser on their biggest adventure yet. - TECHNICAL - Cartridge ID: HVC-UM - TRIVIA - Super Mario Bros. 3 was released on October 23, 1988 in Japan. It was considered by many as the best in the series. Super Mario Bros. 3 was previewed in the movie 'The Wizard', starring Fred Savage. And it was also previewed in the US market via the PlayChoice-10 machine BEFORE its Nintendo NES release. During the game, Mario can find Warp flutes (see Tips and Tricks section for more information), which will take him to a new area of the game. When using the flutes, the tune played is the exact melody used from the flute in "The Legend of Zelda". During a 2-player game, the Battle Mode (a variation on the original "Mario Bros." arcade game from 1983) can be accessed when Mario and Luigi occupy the same spot on the map screen. The names of the Koopalings were influenced by many pop culture icons as well as one historical icon : * Ludwig Von Koopa is named after composer Ludwig Von Beethoven * Lemmy Koopa is named after Lemmy Kilmeister (the lead singer of Motorhead) * Morton Koopa is named after controversial talk show host Morton Downey Jr. * Iggy Koopa is named after Iggy Pop * Larry Koopa is named after talk show host Larry King * Roy Koopa is named after singer Roy Orbison * Wendy O. Koopa is named after shock rocker Wendy O. Williams - TIPS AND TRICKS - * Continue game play : Use two controllers and start the game in two player mode. After Mario loses all lives, the game can be continued as Luigi using the other controller. * Getting the flutes : In World 1, Level 3, go to the white block toward the end. Jump in and hold Down until your character falls. Then, run to the end and you should end up behind the black wall object. Move back as far as you can and press Up. You will appear in a room with a chest like object in mushrooms. Open the chest and collect the flute. Another flute can be found in the first semi-castle. Go to the location where you can go through the door to get to the room with the 'up-down' ceiling, but do not go through the door. Fly over where the screen ends. Then, keep running and press Up. Your character will end up in a room with a chest. Open the chest to get another flute. Another flute can be found in World 2. Defeat one of the camels to get a hammer. Then, go to the top right of the world to find a rock. Break the rock to open a path. Go through the path and defeat the camel to get the third flute. There is also a frog suit in the mushroom room. You can use the flute to warp to farther worlds. * 28 P-Wings : Complete the game, then press Start at the ending screen. The next game will begin with 28 P-Wings per brother. - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - STAFF - Designed by: Shigeru Miyamoto Music by: Koji Kondo - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.14, 1993) "Super Mario Collection [Model SHVC-4M]" Nintendo Super Famicom [KO] (1993) "Super Mario All-Stars [Model SNSN-4M-KOR]" Nintendo Wii [Virtual Console] [JP] (dec.11, 2007) [Model FCWJ] Nintendo Wii [Virtual Console] [KO] (may.26, 2008) [Model FCWK] Nintendo Wii U [Virtual Console] [JP] (dec.25, 2013) [Model FABJ] * HANDHELDS: [JP] Nintendo GBA (jul.11, 2003) "Super Mario Advance 4 - Super Mario 3 + Mario Brothers [Model AGB-AX4J-JPN]" Nintendo 3DS [Virtual Console] [JP] (jan.1, 2013) [Model TABJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54670&o=2 $end $nes=smb3, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. 3 (c) 1988 Nintendo. European release. - TECHNICAL - Cartridge ID: NES-UM-NOE - TRIVIA - Even if the title screen says 1988, Super Mario Bros. 3 was released on August 29, 1991 in Europe. Reviews: November 1991 - Consoles + N.3 [FR]: 98/100 - PORTS - * CONSOLES: Nintendo Super NES [EU] (dec.16, 1993) "Super Mario All-Stars [Model SNSP-4M-NOE]" Nintendo Super NES [EU] (dec.1994) "Super Mario All-Stars + Super Mario World [Model SNSP-5M-EUR]" Nintendo Wii [Virtual Console] [EU] (nov.9, 2007) [Model FCWP] Nintendo Wii U [Virtual Console] [EU] (dec.26, 2013) [Model FABP] * HANDHELDS: Nintendo Game Boy Advance (oct.17, 2003) "Super Mario Advance 4 - Super Mario Bros. 3 [Model AGB-AX4P-EUR]" Nintendo 3DS [Virtual Console] [EU] (dec.26, 2013) [Model TABP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55619&o=2 $end $nes=smb3u,smb3ua, $bio Nintendo NES cart. published 32 years ago: Super Mario Bros. 3 (c) 1988 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information: "Super Mario Bros. 3 [Model HVC-UM]". Description from the back cover: New, different worlds! New exciting levels! New challenges galore! Fight monsters and mini-bosses, avoid ghosts and the burning sun. Make your way through water and quicksand. Dodge cannonballs and bullets and rescue the King's Wand! In Super Mario Bros. 3, there are more warps, more chances at extra lives, and new special suits! The Raccoon Suit lets you fly and knock out blocks. The Frog Suit helps you out-swim deadly fish. There are suits for every occasion! Store up flowers and mushrooms to use later on. Play game-show type bonus rounds! Go back to that last screen and get a mushroom! Pause to take a break, then continue where you left off! Super Mario Bros. 3 is fun to play alone, or team up with a buddy to prolong the adventure! - TECHNICAL - Cartridge ID: NES-UM-USA - TRIVIA - Even if the title screen says 1988, Super Mario Bros. 3 was released on February 12, 1990 in North America. - PORTS - * CONSOLES: Nintendo Super NES [US] (aug.1, 1993) "Super Mario All-Stars [Model SNS-4M-USA]" Nintendo Super NES [US] (dec.1994) "Super Mario All-Stars + Super Mario World [Model SNS-5M-USA]" Nintendo Wii [Virtual Console] [US] (nov.5, 2007) [Model FCWE] Nintendo Wii U [Virtual Console] [US] (apr.17, 2014) [Model FABE] * HANDHELDS: [US] Nintendo GBA (oct.21, 2003) "Super Mario Advance 4 - Super Mario Bros. 3 [Model AGB-AX4E-USA]" Nintendo 3DS [Virtual Console] [US] (apr.17, 2014) [Model TABE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57553&o=2 $end $info=pc_smb3, $bio Nintendo PlayChoice-10 cart. published 32 years ago: Super Mario Bros. 3 (c) 1988 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : UM Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1830&o=2 $end $nes=smb6, $bio Super Mario Bros. 6 (c) 19?? Unknown. A pirate hack of "Tiny Toon Adventures" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65201&o=2 $end $gbcolor=smbdxb,smbdxa,smbdx, $bio Nintendo Game Boy Color game published 21 years ago: Super Mario Bros. Deluxe [Model CGB-AHYE-USA] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68836&o=2 $end $gbcolor=smbdxj, $bio Nintendo Game Boy Color game published 21 years ago: Super Mario Bros. Deluxe [Model CGB-AHYJ-JPN] (c) 1999 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68838&o=2 $end $nes=smbmalib, $bio Nintendo Famicom cart. published 29 years ago: Super Mario Bros. Mali Boss (c) 1991 MRCM Corp. A pirate hack of "Hammerin' Harry" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65204&o=2 $end $nes=smbpm, $bio Nintendo Famicom cart. published 26 years ago: Super Mario Bros. Pocker Mali (c) 1994 Unknown. A pirate hack of "Crayon Shin-chan - Ora to Poi Poi" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65205&o=2 $end $apple2_flop_orig=smbprtwd, $bio Apple II disk. published 29 years ago: Super Mario Bros. Print World (c) 1991 Hi-Tech Expressions, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229262&o=2 $end $x1_flop=smbsp,smbspa, $bio Sharp X1 5.25in.disk. published 34 years ago: Super Mario Bros. Special (c) 1986 Hudson Soft [Hudson Group]. - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86132&o=2 $end $pc8801_flop=smbs,smbsb,smbsc,smbsd,smbsa, $bio NEC PC-8801 Series disk. published 35 years ago: Super Mario Bros. Special (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: N5-1032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92989&o=2 $end $gba=n_smb, $bio Nintendo GBA cart. published 16 years ago: Super Mario Bros. [Classic NES Series] (c) 2004 Nintendo Company, Limited. - TECHNICAL - GAME ID: AGB-FSME-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70193&o=2 $end $gba=f_smb, $bio Nintendo GBA cart. published 16 years ago: Super Mario Bros. [Famicom Mini] [Model AGB-FSMJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70616&o=2 $end $gba=smb, $bio Super Mario Bros. [Hot Mario Campaign] (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75907&o=2 $end $info=smb,smb1,smb2,smb3, $bio Pinball published 28 years ago: Super Mario Bros. (c) 1992 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Main CPU : M65C02 (@ 2 MHz), M65C02 (@ 1.7895 MHz) Sound CPU : (2x) M6502 (@ 2 MHz) Sound Chips : (2x) DAC, YM2151 (@ 4 MHz), OKI6295 (@ 8 KHz) - TRIVIA - This was Gottlieb's first game to use a DMD display. Based on the classic "Super Mario Bros." series by Nintendo. 4,200 units were produced. - TIPS AND TRICKS - * In video mode, hold the left flipper button in so that Mario runs across the screen instead of walking that way, if you make it to the end, you'll get 30 million points instead of 10. * When the last castle has been destroyed and the ball has drained, make Mario jump when he runs across the screen towards the castle and you'll receive 30 million points instead of 10 million. - STAFF - Designer : Jon Norris Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5411&o=2 $end $famicom_flop=smb, $bio Nintendo Famicom disk. published 34 years ago: ???????????? (c) 1986 Nintendo Company, Limited. (Super Mario Bros.) Does Super Mario Bros still need an introduction ? Only gamers who have been leaving in a cave for the last three decades haven't probably heard about this video game milestone. Super Mario Bros came out in 1985 and was the sequel of Mario Bros. Unlike the first opus (which only used static screens), the game features a smooth side scrolling and a much richer world to explore. The heroes of the game are Nintendo's mascots Mario and Luigi and their mission is to rescue Princess Peach (aka Princess Toadstool) captured by the evil reptilian Koopa (aka Bowser). But their journey will take them across the now familiar landscape of the Mushroom Kingdom. Mario and Luigi can jump and defeat their enemies by simply landing on their heads. But things do not stop there and our friends have a lot more in store - they can run, bash blocks with question marks on them and collect gold coins or power-ups. These come in different flavors and can give Mario and Luigi the ability to throw fireballs or become invincible. Colored mushrooms can also get them to grow in size. Super Mario Bros counts eight large areas divided into four sub-stages. The greatest feature of all, however, is the endless amount of cleverly hidden bonuses, invisible blocks and secret passageways the game has to offer. - TECHNICAL - Game ID: FMC-SMA - TRIVIA - Super Mario Bros. for the Famicom Disk System was released on February 21, 1986 in Japan for 2500 Yen. Super Mario Bros was first released on cartridge in 1985. It was then re-released for the Famicom Disk System in 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65463&o=2 $end $nes=smb,smb1, $vgmplay=smb_nes, $bio Nintendo Famicom cart. published 35 years ago: Super Mario Bros. (c) 1985 Nintendo. The player takes the role of Mario, or in the case of a 2nd player, Mario's brother Luigi. The ultimate object is to race through the Mushroom Kingdom, eliminate Bowser's forces, and save Princess Toadstool. The game consists of 8 worlds with 4 sub-worlds, or levels, in each. - TECHNICAL - Game ID: HVC-SM - TRIVIA - Super Mario Bros. for Famicom was released on September 13, 1985 in Japan at a retail price of 4900 Yen. According to the Guinness Book Of Records, Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. Many easter eggs were intentionally left in the game during the development, but 'Minus World' was a programming error only discovered after the game had hit the market (see 'Tips and Tricks' section for more info). To most peoples surprise, Bowser is in fact a Turtle. The underground music theme was certainly inspired by Friendnship's "Let's Not Talk About It" (1979) Mario is 16 pixels high when he is small and 32 pixels high when he get a mushroom. Export releases : [US] "Super Mario Bros. [Model NES-SM-USA]" [EU] "Super Mario Bros. [Model NES-SM-EEC]" [FR] "Super Mario Bros. [Model NES-SM-FRA]" [AU] "Super Mario Bros. [Model NES-SM-AUS]" - TIPS AND TRICKS - * Warps : 1) Warp to World 2, 3, or 4 : In World 1-2, boogie over the end pipe by walking on the ceiling and behind the wall you'll find a Warp Zone where you can warp to World 2, 3, or 4. 2) Warp to World 5 : In World 4-2, walk on the ceiling like you did in 1-2 and you'll find a Warp to World 5. 3) Warp to World 6, 7, or 8 : This is the second Warp Zone you can reach from World 4-2. After the first elevator lift, there is a pit and three brick blocks above you. Jump around and you'll find four hidden coin blocks under the three bricks. Use the hidden blocks you just uncovered to hit the first brick which will sprout a Vine. The Vine leads to some Coins and the second Warp Zone. * The World -1 a.k.a The Minus World (Note : You must be either big or have fire power to do this) : Go to the end of world 1-2, where all the elevators are. Go past the elevators, but before the warp zone. You should see a horizontal warp pipe that leads outside. Don't go in this pipe. Instead, jump on top of it. Now, break the two rightmost bricks above you, but not the one that is touching the green pipe! Now, stand on the pipe, but as far left as you can go without falling off the pipe. Now duck and jump up. In the air, make sure you hold right as hard as you can, but stay ducked. If you accidentally break the brick that is touching the green pipe, then you can't do it. Keep trying this, it will take many attempts to accomplish. When you finally do it successfully, Mario will get sucked into the wall and start 'moonwalking' through it. While you are moonwalking, don't touch any buttons except for the joystick. If you try to jump, you will go through the top wall, and you'll have to do it all over again. When you are done moonwalking, you'll come out the other side. On the other side, there will be three warp pipes. Enter either the leftmost or the rightmost warp pipe before the screen scrolls all the way to the right. If done successfully, a screen should now appear which will say you are on world -1. Rumor : There is a second Minus World. The -2 world has a 1 in 2002 percent chance of working, but it does work. There is King Goomba at the end. * The Double Jump : After grabbing a Mushroom in mid-air, Mario can pull off another jump with the right timing. First, time a jump so that small Mario is on his way down when he grabs a Mushroom. While Mario is transforming, hold A and he'll jump again when his transformation into Super Mario is complete. * Fire while small : Go to any Boss level, except for the final level. Make sure that Mario is big when reaching the Boss. Jump on the little axe object so you hit the Koopa (Boss) and the axe at the same instant. You will flash as you were hit but will remain as Super Mario. On the next level, get a mushroom and it will actually make Mario small. Finally, get a flower and Mario will have firepower when he is small. * Fireworks : Hit the flagpole at the end of a level when the last digit of the timer is 1, 3, or 6. * At the end of any world X-4 you can get a bonus for time = 0. Complete the level with exactly 0 seconds left, it'll give you points for 1,000. * Continue : When you get a Game Over screen, hold down A and press Start. You will start on the first level of the world you died on. * After beating the game, the player was given the option to start again in 'Hard Mode'. All Goombas are replaced by Buzzy Beetles (Koopa Troopa-like enemies who cannot be killed by fireballs), and all enemies walk faster. - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - STAFF - Designed by : Shigeru Miyamoto Music by : Koji Kondo - PORTS - * CONSOLES: [JP] NEC PC-8801 (1986) "Super Mario Bros. Special" [JP] Sharp X1 (1986) "Super Mario Bros. Special" [JP] Nintendo Super Famicom (jul.14, 1993) "Super Mario Collection [Model SHVC-4M]" [JP] Nintendo Wii [Virtual Console] (dec.2, 2006) [Model FAGJ] [JP] Nintendo Wii (oct.21, 2010) "Super Mario Collection Special Pack [Model RVL-SVMJ-JPN]" [JP] Nintendo Wii U [Virtual Console] (jun.5, 2013) [Model FAAJ] * HANDHELDS: [JP] Nintendo Game Boy Color (mar.1, 2000) "Super Mario Bros. Deluxe [Model CGB-AHYJ-JPN]" [JP] Nintendo Game Boy Advance (feb.14, 2004) "Famicom Mini: Super Mario Bros. [Model AGB-FSMJ-JPN]" [JP]Nintendo 3DS [Virtual Console] (sept.1, 2011) 3D Ambassador Program [JP] Nintendo 3DS [Virtual Console] (jan.5, 2012) [Model TAAJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55613&o=2 $end $info=pc_smb, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Super Mario Bros. (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : SM Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1828&o=2 $end $info=gnw_smb,gnw_smbn, $bio Handheld game published 32 years ago: Super Mario Bros. (c) 1988 Nintendo Co., Ltd. - TECHNICAL - Model YM-105 - TRIVIA - Released on March 8, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100945&o=2 $end $nes=smb2h, $bio Super Mario Castle 2 (c) 19?? Unknown. A pirate hack of "Super Mario Bros." with modified title screen and a level selector (with A and B on the title screen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65199&o=2 $end $snes=smcolla,smcoll, $bio Nintendo Super Famicom cart. published 27 years ago: Super Mario Collection (c) 1993 Nintendo Company, Limited. The All-Star Magic of Mario Continues! Revisit the magic and fun of the classic Super Mario Bros. series on your Super Famicom! All the great Super Mario Bros. games for the Famicom have been powered up with 16-bit graphics and sound and collected on one super game pak. Four great games in one pak with battery backed memory that saves up to 4 players' progress through every game, play alone or 2 players can alternate play! New 16-bit graphics, sound, and other surprises! - TECHNICAL - Cartridge ID: SHVC-4M - TRIVIA - Super Mario Collection was released July 14, 1993 in Japan. It was then re-released as a Nintendo Power edition on September 30, 1997. Known as "Super Mario All-Stars" in North America and Europe. Super Mario Collection contains enhanced remakes of Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario USA. In North America and Europe, Super Mario Bros. 2 was titled Super Mario Bros. "The Lost Levels" and Super Mario USA is known as Super Mario Bros. 2. - TIPS AND TRICKS - Clear all 8 worlds in Super Mario Bros. 2 without using any Warp Zones to play World 9. - PORTS - These ports were released to celebrate the 25th anniversary of the series. * CONSOLES: [JP] Nintendo Wii (oct.21, 2010) "Super Mario Collection Special Pack [Model RVL-SVMJ-JPN]" Nintendo Wii [AS] (nov.27, 2010) "Super Mario Collection Special Pack [Model RVL-SVMJ-HKG]" [KO] Nintendo Wii (dec.11, 2010) "Super Mario 25th Anniversary Special Edition [Model RVL-SVMK-KOR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62363&o=2 $end $uzebox=smariod,smarioda, $bio Belogic Uzebox ROM published 11 years ago: Super Mario Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233100&o=2 $end $info=masmario,masmarios, $bio Medal game published 16 years ago: Super Mario Fushigi no Korokoro Party (c) 2009 Capcom Company, Limited. - SERIES - 1. Super Mario Fushigi no Korokoro Party (2004) 2. Super Mario Fushigi no Korokoro Party 2 (2005) 3. Mario Party Fushigi no Korokoro Catcher (2009) 4. Mario Party Whirling Carnival (2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71039&o=2 $end $info=masmario2, $bio Medal game published 15 years ago: Super Mario Fushigi no Korokoro Party 2 (c) 2005 Capcom Company, Limited. - SERIES - 1. Super Mario Fushigi no Korokoro Party (2004) 2. Super Mario Fushigi no Korokoro Party 2 (2005) 3. Mario Party Fushigi no Korokoro Catcher (2009) 4. Mario Party Whirling Carnival (2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71037&o=2 $end $nes=smkridr, $bio Super Mario Kart Rider (c) 199? Unknown. A pirate hack of "Top Rider" featuring a Mario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65206&o=2 $end $snes=smkartja,smkartj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Mario Kart (c) 1992 Nintendo Company, Limited. It's the greatest racing adventure of all time! Players have dropped the checkered flag and Super Mario Kart has crossed the finish line as one of the best Super Famicom games of all time! Better yet, the Super Mario GoKart Park is still open for tons of racing fun! Hit the track with Mario, Luigi, Yoshi and Princess Peach. Get tough and lock fenders with Donkey Kong Jr. and Koopa. Even Kinopio and Nokonoko will mix it up in an all-out quest for the Gold Cup! Race head-to-head with a friend or challenge the computer in great, split-screen, Mode 7 graphics. Feel like a bit less speed and a lot more strategy? Take a crack at the Battle Mode! In four different maze-like courses you'll use Nokonoko Shells, Banana Peels, Super Stars and other wacky weapons to burst your opponents' target balloons and triumph! With 2 games in 1 (Mario Grand Prix and Battle Mode), 8 familiar characters, 20 different tracks, 3 different skill levels, and battery-backed memory to save your best times, Super Mario Kart is not just racing, it's an adventure! - TECHNICAL - Cartridge ID: SHVC-MK - TRIVIA - Launched in Japan on August 27, 1992 (for 8900 Yen). This is the third best-selling Super Famicom game of all time with eight million copies sold. Placed 13th on Official Nintendo Magazine's 100 greatest Nintendo games of all time. Reviews: [FR] November 1992 - Consoles+ No. 14: 95/100 Export releases: [US] "Super Mario Kart [Model SNS-MK-USA]" (September 1, 1992) [US] "Super Mario Kart [Model SNS-MK-USA-1]" [US] "Super Mario Kart [Model SNS-MK-USA-2]" (Players Choice) (1996) [CA] "Super Mario Kart [Model SNS-MK-CAN]" [DE] "Super Mario Kart [Model SNSP-MK-NOE]" [UK] "Super Mario Kart [Model SNSP-MK-UKV]" [UK] "Super Mario Kart [Model SNSP-MK-UKV-1]" [FR] "Super Mario Kart [Model SNSP-MK-FAH]" [SC] "Super Mario Kart [Model SNSP-MK-SCN]" [EU] "Super Mario Kart [Model SNSP-MK-EUR]" (1996) - TIPS AND TRICKS - While holding L and R buttons, select Grand Prix mode, class, driver, and cup. You will play on the bottom screen on Controller 2 instead of the top screen on Controller 1. You can shrink your driver and kart by holding button Y and pressing A at the Driver Select screen of Grand Prix and Match Race modes. When selecting a cup in Grand Prix mode, press L, R, L, R, L, L, R, R to reveal the Special Cup. If playing Time Trial or Match Race, highlight the Kinoko Cup and press L, R, L, R, L, L, R, R, A to unlock the Special Cup there. Or you can win the Gold Cup in the Kinoko, Flower, and Star cups on 100cc to access the Special Cup permanently. Earn the Gold Cup in the Kinoko, Flower, Star, and Special cup of the 100cc to unlock 150cc difficulty. In the Time Trial Driver Select screen, press Start on controller 2. Now you can select any character to race against as a ghost on any course. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoti Programmers: Masato Kimura, Hajime Yajima, Kenji Yamamoto CG Designers: Tadashi Sugiyama, Naoki Mori Sound Composers: Soyo Oka, Taro Bando Illustrators: Yoichi Kotabe, Mie Yoshimura, Yoshiaki Koizumi Manual Editor: Atsushi Tejima Directors: Tadashi Sugiyama, Hidequi Konno - PORTS - Re-released on the Wii's Virtual Console in Japan on june.9, 2009, nov.23, 2009 in North America, and apr.2, 2010 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62364&o=2 $end $snes=smkartu,smkartup, $bio Nintendo Super NES game published 28 years ago: Super Mario Kart (c) 1992 Nintendo Company, Limited. North American release. Game developed in Japan. See "Super Mario Kart [Model SHVC-MK]" for more information. - TECHNICAL - GAME ID: SNS-MK-USA - TRIVIA - Released in September 1992 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). In the original Japanese version, Bowser and the Princess drink champagne during the award ceremony after they won the race. In these Western versions they only wave with the bottle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63693&o=2 $end $snes=smkart, $bio Nintendo Super NES game published 24 years ago: Super Mario Kart (c) 1992 Nintendo Company, Limited. PAL German re-release as part of the Nintendo Classics series. Game developed in Japan. See "Super Mario Kart [Model SHVC-MK]" for more information. - TECHNICAL - GAME ID: SNSP-MK-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64408&o=2 $end $snes=smkarta, $bio Nintendo Super NES game published 28 years ago: Super Mario Kart (c) 1992 Nintendo Company, Limited. French/Dutch release. Game developed in Japan. See "Super Mario Kart [Model SHVC-MK]" for more information. - TECHNICAL - Cartridge ID: SNSP-MK-FAH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63692&o=2 $end $gameboy=sml2a, $bio Nintendo Game Boy Cart. published 28 years ago: Super Mario Land 2 - 6 Golden Coins [Model DMG-MQ-ESP-1] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67047&o=2 $end $gameboy=sml2b, $bio Nintendo Game Boy Cart. published 28 years ago: Super Mario Land 2 - 6 Golden Coins (c) 1992 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-MQ-NOE - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67046&o=2 $end $gameboy=sml2, $bio Nintendo Game Boy Cart. published 28 years ago: Super Mario Land 2 - 6 Golden Coins [Model DMG-MQ-USA] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67042&o=2 $end $gameboy=sml2j,sml2ja,sml2jb, $bio Nintendo Game Boy Cart. published 28 years ago: Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67048&o=2 $end $gameboy=sml4, $bio Nintendo Game Boy Cart. published 23 years ago: Super Mario Land 4 (c) 1997 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67050&o=2 $end $gameboy=smla,sml, $bio Nintendo Game Boy Cart. published 31 years ago: Super Mario Land [Model DMG-MLA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67036&o=2 $end $snes=smrpg, $bio Nintendo Super NES game published 24 years ago: Super Mario RPG - Legend of the Seven Stars [Model SNS-ARWE-USA] (c) 1996 Nintendo Company, Limited. North american release. Game developed in Japan. See the original for more information. - TRIVIA - Released on May 13, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63694&o=2 $end $snes=smrpgj, $bio Nintendo Super Famicom cart. published 24 years ago: Super Mario RPG (c) 1996 Nintendo Company, Limited. - TECHNICAL - Model SHVC-ARWJ-JPN - TRIVIA - Released on March 9, 1996 in Japan. It is the first RPG in the Mario franchise, with major elements drawn from Square's RPG franchises and action-based gameplay reminiscent of the Super Mario series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62365&o=2 $end $nes=smsister, $bio Nintendo Famicom cart. published 27 years ago: Super Mario Sister. (c) 1993 Unknown. A pirate hack of "Super Mario Bros. 3" featuring different sprites. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65207&o=2 $end $nes=marsoni2, $bio Nintendo Famicom cart. published 26 years ago: Super Mario Sonik 2 (c) 1994 JY Co. A pirate hack of "Disney's Chip 'n Dale Rescue Rangers 2" featuring a Mario and Sonic The Hedgehog sprites as main characters. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65176&o=2 $end $x1_cass=supermar, $bio Super Mario Special (c) 198? Hudson Soft. - TRIVIA - Retail price: 4000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86277&o=2 $end $nes=smusa, $bio Nintendo Famicom cart. published 28 years ago: Super Mario USA (c) 1992 Nintendo. Japanese release. For more information on the game, please see "Super Mario Bros. 2 [Model NES-MW-EEC-NOE-SCN]". - TECHNICAL - Cartridge ID: HVC-MT - TRIVIA - Super Mario USA for Famicom was released on September 14, 1992 in Japan. - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.14, 1993) "Super Mario Collection [Model SHVC-4M]" [JP] Nintendo Super Famicom (1997) "BS Super Mario USA Power Challenge" - Satellaview (BS-X) : downloaded via satellite broadcasting station in Japan called St.Giga to a BS-X cartridge. Nintendo Super Famicom [KO] (1993) "Super Mario All-Stars" Nintendo Wii [Virtual Console] [JP] (aug.19, 2007) [Model FBYJ] Nintendo Wii [Virtual Console] [KO] (jul.15, 2008) [Model FBYK] Nintendo Wii U [Virtual Console] [JP] (mar.19, 2014) [Model FAHJ] * HANDHELDS: [JP] Nintendo GBA (mar.21, 2001) "Super Mario Advance [Model AGB-AMAJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (nov.28, 2012) [Model TBMJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54671&o=2 $end $info=nss_smw, $bio Nintendo Super System cart. published 29 years ago: Super Mario World (c) 1991 Nintendo. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1850&o=2 $end $megadriv=smb,smba,smbb, $bio Super Mario World - Super Mario Bros. (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233697&o=2 $end $snes=smwj, $bio Nintendo Super Famicom cart. published 30 years ago: Super Mario World - Super Mario Bros. 4 (c) 1990 Nintendo Company, Limited. Just when you thought that Bowser and his Koopalings have already learned their lesson about messing with the Mario Brothers, they are already at it again. The only difference is that Bowser is currently wreaking havoc in the Dinosaur World. Now it's up to Mario and Luigi to rescue Princess Toadstool, save Dinosaur World and hopefully put Bowser and his Koopalings in their place. The gameplay action is sidescrolling as in previous Mario games and it takes advantage of the SUPER FAMICOM's 16-bit graphics and stereo audio. The game consists of a journey through levels in seven worlds: Yoshi's Island, Donut Plains, Vanilla Dome, Twin Bridges Area, Forest of Illusion, Chocolate Island, and the Valley of Bowser. There are also two secret worlds--Star World and Special World (accessed via the Star World)--which can be found by completing secondary goals in specific levels. SMW contains a map screen on which the player moves, expanding this concept which was introduced in "Super Mario Bros. 3". It features 72 courses laid out across the seven worlds, and 96 exits (some levels have more than one exit). Secret exits open up new routes on the overworld map, often leading to secret levels. If you get all 96 exits you can play in a slightly different world. The Yoshis appear in 4 different colors (green, yellow, red, and blue), each with slightly different abilities. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, three berries, a Super Mushroom, Fire Flower, Starman, or Cape Feather, they will become a fully grown Yoshi of the same color. - TECHNICAL - Cartridge ID: SHVC-MW Cartridge size: 4Mb. - TRIVIA - Super Mario World was released on November 21, 1990 in Japan for 8,000 Yen. Also released as a Nintendo Power edition (same game ID) on September 30, 1997. As per Nintendo tradition, an episode of the Mario series was a launch title for a Nintendo game system (the Super Famicom in this case) and became an immense commercial success. The pack-in launch title for the Super Famicom. The game has sold over 20 million copies worldwide. Shigeru Miyamoto had wanted Mario to have a dinosaur companion ever since Super Mario Bros., but the dinosaur couldn't fit into the limitations of the Famicom. Super Mario World marks the debut of Yoshi, Mario and Luigi's dinosaur friend. Ranked as the 8th best game for a Nintendo console in Nintendo Power's Top 200 Games list. Ranked 7th in Official Nintendo Magazine's 100 greatest Nintendo games of all time. Won Nintendo Power's Game of the Year award in 1991. Named the fifth greatest game of all time in the final issue of Nintendo Power. The game has often been compared to "Super Mario Bros.", in the sense that both games 'set the bar' for all subsequent sidescrollers released on their respective systems. Super Mario World introduced many now common concepts to action gaming, such as giving the player the ability to revisit levels to find overlooked secrets. It was one of the first games to reward the player for 'getting one-hundred percent' (finding all the secret exits in the levels, many of which lead to secret levels), an idea that has since become very popular. Super Mario World is still considered by many to be one of the greatest games ever because of it's simple, yet creative and addictive gameplay. Export releases: [US] "Super Mario World [Model SNS-MW-USA]" [US] "Super Mario World [Model SNS-MW-USA-1]" [EU] "Super Mario World [Model SNSP-MW-NOE]" [EU] "Super Mario World [Model SNSP-MW-NOE-1]" [FR] "Super Mario World [Model SNSP-MW-FAH]" [FR] "Super Mario World [Model SNSP-MW-FAH-1]" - TIPS AND TRICKS - All stages with a red marker have more than one way to exit the stage. Fortress, Castle and Switch Palace stages only need to be completed once. The game changes when you complete the Special Zone stages, which are unlocked after finishing the 5 Star World stages. You must complete the Star World stages using the hidden exit to advance to the next stage. Completing the stage the normal way will go back to the Star Road. With the Special Zone completed the map screen changes colour, Koopa Troopa changes into Mask Koopa, Jumping Pirahna Plant changes into Jumping Pumpkin Plant and Bullet Bill changes into Pidgit Bill. Top Secret Area : To access this bonus stage you must be Cape Mario. Enter the Donut Ghost House and fly straight up to the left and run along the ceiling. At the end of the stage are four boxes, each with a 1-Up Mushroom. Unlike Super Mario 3, you can hit all the boxes at once and the lives won't disappear. Complete Star World 4 (key) to unlock a shortcut to Bowser's Castle through the Star Road. - SERIES - 1. Mario Bros. [No. TMA1-UP] (1983) 2. Super Mario Bros. [Model HVC-SM] (1985, Famicom) 3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom) 4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom) 5. Super Mario Land [Model DMG-MLA] (1989, Game Boy) 6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom) 7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy) 8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy) 9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom) 10. Super Mario 64 (1997, Nintendo 64) 11. Super Mario Sunshine (2002, Gamecube) 12. Yoshi's Island DS (2006, DS) 13. New Super Mario Bros. (2006, DS) 14. Super Mario Galaxy (2007, Wii) 15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii) 16. Super Mario Galaxy 2 (2010, Wii) 17. Super Mario 3D Land (2011, 3DS) 18. New Super Mario Bros. 2 (2012, DS) 19. New Super Mario Bros. U (2012, Wii U) 20. New Super Luigi U (2013, Wii U) 21. Super Mario 3D World (2013, Wii U) - STAFF - Main director : Takashi Tezuka Map director : Hidequi Konno Area director : Katsuya Eguchi Program director : Toshihiko Nakago Mario and system programmer : Toshio Iwawaki Object programmer : Kazuaki Morita Background programmers : Shigehiro Kasamatsu, Tatsunori Takakura Map programmer : Tatsuo Nishiyama Area data input : Yoshihiro Nomoto, Eiji Noto, Satoru Takahata Character graphic designer : Shigefumi Hino Sound composer : Koji Kondo Producer : Shigeru Miyamoto Executive producer : Hiroshi Yamauchi - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model JAAJ] Nintendo Wii [Virtual Console] [KO] (apr.26, 2008) [Model JAAK] Nintendo Wii U [Virtual Console] [JP] (apr.27, 2013) [Model JAAJ] * HANDHELDS: Nintendo GBA [JP] (2001) "Super Mario Advance 2 - Super Mario World [Model AGB-AA2J-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62366&o=2 $end $snes=smw2ua,smw2up,smw2u, $bio Nintendo Super NES game published 25 years ago: Super Mario World 2 - Yoshi's Island (c) 1995 Nintendo Company, Limited. North American release. For more information about the game itself, please see the original Japanese release entry; "Super Mario - Yossy Island [Model SHVC-YI]". Teaser text from the American version: The Evil Magikoopa, Kamek, is out to kidnap Baby Mario! In this sequel to Super Mario World, you play as Yoshi. Your goal is to successfully carry Baby Mario back to his parents in the Mushroom Kingdom while avoiding all of Kamek's clever traps and evil minions. Enjoy the various backgrounds of the rich and vibrant locales of Yoshi's Island as you race to complete your quest. Is Yoshi up to the momentous task and hand? Help him toss his eggs, manipulate unique objects, and solve puzzling situations! When in doubt, don't be afraid to try EVERYTHING!! - TECHNICAL - Game ID: SNS-YI-USA - TRIVIA - Super Mario World 2 - Yoshi's Island was released on September 4, 1995 in North America. - PORTS - * HANDHELDS: [US] Nintendo GBA (sept.24, 2002) "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63698&o=2 $end $snes=smw2a,smw2, $bio Nintendo Super NES game published 25 years ago: Super Mario World 2 - Yoshi's Island (c) 1995 Nintendo Company, Limited. European release. For more information about the game itself, please see the original Japanese release entry; "Super Mario - Yossy Island [Model SHVC-YI]". - TECHNICAL - Cartridge ID: SNSP-YI-NOE - TRIVIA - Super Mario World 2 - Yoshi's Island was released on October 6, 1995 in Europe. - PORTS - * HANDHELDS: [EU] Nintendo GBA (oct.11, 2002) "Super Mario Advance 3 - Yoshi's Island [Model AGB-A3AP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63697&o=2 $end $megadriv=smw64, $bio Super Mario World 64 (c) 199? Unknown. Russian pirate game for your Sega Mega Drive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95405&o=2 $end $gameboy=smw7, $bio Nintendo Game Boy Cart. published 22 years ago: Super Mario World 7 (c) 1998 Unknown. Pirate game. Hack of Adventure Island II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95407&o=2 $end $nes=smw9,smw9a, $bio Nintendo Famicom cart. published 24 years ago: Super Mario World 9 (c) 1996 Unknown. A pirate hack of "Adventure Island II" featuring a Mario sprite as main character. - TRIVIA - Graphics are used from Super Mario Bros. 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65208&o=2 $end $nes=smwb,smwa, $bio Nintendo Famicom cart. published 25 years ago: Super Mario World (c) 1995 JY Co. Pirate demake of the original Super Famicom game. - TECHNICAL - Game ID: JY-028 - TRIVIA - This standalone version is considered as an unfished version. A complete version can be found on a 45-in-1 multicart. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84141&o=2 $end $snes=smwu, $bio Nintendo Super NES game published 29 years ago: Super Mario World (c) 1991 Nintendo Company, Limited. USA release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Mario World - Super Mario Bros. 4 [Model SHVC-MW]". - TECHNICAL - Cartridge ID: SNS-MW-USA - TRIVIA - Super Mario World for Super NES was released on August 13, 1991 in North America. It was also re-released in 1996 as a Player's Choice edition. - PORTS - * CONSOLES: [US] Nintendo SNES (dec.1994) "Super Mario All-Stars + Super Mario World [Model SNS-5M-USA]" Nintendo Wii [Virtual Console] [US] (feb.5, 2007) [Model JAAE] Nintendo Wii U [Virtual Console] [US] (apr.26, 2013) [Model JAAE] * HANDHELDS: [US] Nintendo GBA (feb.9, 2002) "Super Mario Advance 2 - Super Mario WOrld [Model AGB-AA2E-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63696&o=2 $end $snes=smw, $bio Nintendo Super NES game published 29 years ago: Super Mario World (c) 1991 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-MW-FAH-1] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64400&o=2 $end $snes=smwa, $bio Nintendo Super NES game published 29 years ago: Super Mario World (c) 1991 Nintendo Company, Limited. French/Dutch release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Mario World - Super Mario Bros. 4 [Model SHVC-MW]". - TECHNICAL - [Model SNSP-MW-FAH] - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 99/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63695&o=2 $end $cdi=smww, $bio Phillips CD-i published 2020 years ago: Super Mario's Wacky Worlds (c) ???? Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53095&o=2 $end $nes=smaruo, $bio Nintendo Famicom cart. published 34 years ago: Super Maruo (c) 1986 Showa Tsusho. - TRIVIA - Available in December 1986, Super Maruo was the first unlicensed adult Famicom game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54672&o=2 $end $nes=smary, $bio Super Mary (c) 19?? Unknown. A pirate hack of "Super Mario Bros." with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65193&o=2 $end $apple2_cass=mmsuptru, $bio Apple II cass. published 42 years ago: Super Math + True/False Quiz (c) 1978 Magnemedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136013&o=2 $end $zx81_cass=suprmath, $bio Sinclair ZX-81 cass. published 38 years ago: Super Math [Model 03-3000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114697&o=2 $end $cpc_flop=supermaz, $bio Amstrad CPC type-in published 30 years ago: Super Maze (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119801&o=2 $end $gbcolor=smemail, $bio Nintendo Game Boy Color game published 20 years ago: Super Me-Mail GB - Me-Mail Bear no Happy Mail Town [Model CGB-BHAJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68839&o=2 $end $info=smf, $bio Medal game published 23 years ago: Super Medal Fighters (c) 1997 Eighting Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127360&o=2 $end $info=megat4snj,megat4s,megat4smn,megat4sa,megat4sb, $bio Arcade Video game published 24 years ago: Super Megatouch IV (c) 1996 Merit Industries, Incorporated. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28385&o=2 $end $info=megat4st, $bio Arcade Video game published 24 years ago: Super Megatouch IV Tournament Edition (c) 1996 Merit Industries, Incorporated. - TRIVIA - The realtime clock function used in this Tournament Edition is limited to December 31, 2009. The game fails to register dates beyond that date. The time set function within service mode displays random strings as the software tries to sync with the actual realtime clock running the emulator. All the early Tournament Megatouch software released in the '90s shares this identical problem. However, for Megatouch games that don't rely upon the realtime clock (Megatouch 6, for example), this problem does not exist. - SERIES - 1. Megatouch 2. Megatouch II 3. Megatouch III (1995) 4. Megatouch III Tournament Edition (1995) 5. Megatouch IV (1996) 6. Megatouch IV Tournament Edition (1996) 7. Super Megatouch IV (1996) 8. Super Megatouch IV Tournament Edition (1996) 9. Megatouch 5 (1997) 10. Megatouch XL (1997) 11. Megatouch XL 5000 (1997) 12. Megatouch 6 (1998) 13. Megatouch XL Super 5000 (1998) 14. Megatouch XL 6000 (1999) 15. Megatouch Maxx Jade (2004) 16. Megatouch Rx (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31597&o=2 $end $info=megat4stg, $bio Arcade Video game published 24 years ago: Super Megatouch IV Turnier Version (c) 1996 Merit Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35664&o=2 $end $x68k_flop=smponjan, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Super Meikou Ponjan (c) 1990 P-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88656&o=2 $end $to_flop=suprmenu, $bio Super Menu (c) 19?? ContacThoms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108031&o=2 $end $apple2gs=supmnpak, $bio Apple IIGS disk. published 27 years ago: Super Menu Pack (c) 1993 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115238&o=2 $end $pce=smcrush, $bio NEC PC-Engine HuCARD published 29 years ago: Super Metal Crusher (c) 1991 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58737&o=2 $end $cd32=methbros, $bio Commodore Amiga CD32 published 26 years ago: Super Methane Bros (c) 1994 Apache Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106976&o=2 $end $snes=smetroidj, $bio Nintendo Super Famicom cart. published 26 years ago: Super Metroid (c) 1994 Nintendo Company, Limited. Super Metroid is an action game and it is the third Metroid game to be released by Nintendo. In the last episodes, the bounty hunter Samus Aran defeated Mother Brain and handed the last Metroid alien alive, still a larva, to a Galactic Research Station to study and harness its energy-absorbing capabilities. Super Metroid starts on board the Ceres station, where things begin to go wrong. As it turns out, all the scientists there are dead and Ridor? (aka Ridley), Samus's arch-enemy, flies off and takes the metroid infant away. Samus must now return to Planet Zebes, the original alien world, and retrieve the creature. The blond bounty hunter and her thick body armor are back in this huge game - Zebes is a gigantic place and the game's central hub, with innumerable hidden rooms and many secrets. Samus comes equipped with a simple power-beam but, in the Metroid tradition, she can collect more weapons and abilities along the way such as missiles, charge beam, grappling hook, speed booster and the almighty morph ball. Samus's suit, boots and power-beam can be independently powered up as well. The alien world on Zebes is vast and made up of six huge areas. A map is available to help Samus find her way around the planet - it is however far from complete and only areas she has explored appear in pink, until she steps into one of the numerous map stations which give her the current area's map data. Color coded doors connect most of Zebes's rooms and corridors - although most of them can be opened with the power-beam, others require different weapons such as the missiles, the bombs and so forth. Super Metroid features three save slots and an english mode is directly available from the option menu. - TECHNICAL - [Model SHVC-RI] - TRIVIA - Super Metroid was released on March 19, 1994 in Japan for 9800 Yen. Reviews: [FR] May 1995 - Consoles + N.32: 91% Export releases: [US] "Super Metroid [Model SNS-RI-USA]" [US] "Super Metroid [Model SNS-RI-USA-1]" [FR] "Super Metroid [Model SNSP-RI-FAH]" - SERIES - 1. Metroid [Model FMC-MET] (1986, Famicom Disk System) 2. Metroid II - Return of Samus [Model DMG-MEA] (1991, Game Boy) 3. Super Metroid [Model SHVC-RI] (1994, Super Famicom) 4. Metroid Fusion [Model AGB-AMTJ-JPN] (2002, GBA) 5. Metroid Prime (2003, GameCube) 6. Metroid - Zero Mission [Model AGB-BMXJ-JPN] (2004, GBA) 7. Metroid Prime 2 - Echoes (2004, GameCube) 8. Metroid Prime - Hunters (2005, DS) 9. Metroid Prime 3 - Corruption [Model RVL-RM3E-USA] (2007, Wii) 10. Metroid - Other M (2010, Wii) - STAFF - Producer: Makato Kanoh Director: Yoshio Sakamoto Back ground designers: Hirofumi Matsuoka, Masahiko Mashimo, Hiroyuki Kimura Object Designers: Tohru Ohsawa, Tomoyoshi Yamane Samus Original Designer: Hiroji Kiyotake Samus Designer: Tomomi Yamane Sound Program and Sound Effects: Kenji Yamamoto Music Composers: Kenji Yamamoto, Minako Hamano Program Director: Kenji Imai System Coordinator: Kenji Nakajima System Programmer: Yoshikazu Mori Samus Programmer: Isamu Kubota Event Programmer: Mitsuru Matsumoto Enemy Programmer: Yasuhiko Fujii Map Programmer: Motomu Chikaraishi Assistant Programmer: Kouichi Abe Coordinators: Katsuya Yamano, Tsutomu Kaneshige Printed Art Work: Masafumi Sakashita, Yasuo Inoue, Mary Cocoma, Yusuke Nakano, Shinya Sano, Noriyuki Sato Special Thanks To: Dan Owsen, George Sinfield, Masaru Okada, Takahiro Harada, Kohta Fukui, Keisuke Terasaki, Masaru Yamanaka, Hitoshi Yamagami, Nobuhiro Ozaki, Kenichi Nakamura, Takehiko Hosokawa, Satoshi Matsumura, Takeshi Nagareda, Masahiro Kawano, Hiro Yamada, R&D1 General Manager: Gumpei Yokoi Produced by: DEER FORCE (TEAM SHIKAMARU) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62367&o=2 $end $snes=smetroidu, $bio Nintendo Super NES game published 26 years ago: Super Metroid (c) 1994 Nintendo of America, Inc. USA release. Game developed in japan. See the original Japanese release entry for more information. - TECHNICAL - Cartridge ID: SNS-RI-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80796&o=2 $end $snes=smetroid, $bio Nintendo Super NES game published 26 years ago: Super Metroid (c) 1994 Nintendo Company, Limited. French/Dutch (FA-H) release. Game developed in Japan. For more information, see the riginal Japanese release entry; "Super Metroid [Model SHVC-RI]". - TECHNICAL - Cartridge ID: SNSP-RI-FAH - TRIVIA - Released on July 28, 1994 in France. A special large bundle version of Super Metroid was released in Europe - it included a large 72 pages player's guide but no instruction manual. Two versions seem to exist, each featuring a different guide. Another version that only included the guide and a standard game was also available in France and wrapped in a clean plastic case. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63699&o=2 $end $phc25_cass=mind, $bio Sanyo PHC-25 cass. published 37 years ago: Super Mind (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236921&o=2 $end $mtx_cass=sminefld, $bio Memotech MTX cass. published 36 years ago: Super Minefield (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133325&o=2 $end $info=sminiboy, $bio Slot Machine published 36 years ago: Super Mini-Boy (c) 1984 Bonanza Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196751&o=2 $end $info=smissw, $bio Arcade Video game published 24 years ago: Super Miss World (c) 1996 Comad Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88779&o=2 $end $info=suprmatk,suprmatkd, $bio Arcade Video game published 39 years ago: Super Missile Attack (c) 1981 General Computer. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.25 Mhz) Sound Chips : POKEY (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 256 x 231 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : trackball Buttons : 3 - for firing the missiles => [A] from Alpha Base, [B] from Delta Base, [C] from Omega Base - TRIVIA - Released in May 1981. This game is an enhancement hack of "Missile Command". GCC [General Computer Corp.] was founded in 1981 during the onset of the video game craze. C.E.O. Kevin Curran and MIT classmates Doug Macrae and John Tylko began by developing an enhancement for Atari's "Missile Command" and went on to create "Ms. Pac-Man", still one of the top-selling coin-operated video games in history. Between 1982 and 1984, GCC developed a total of 58 consumer electronics products that generated over $800 million in revenue for Atari and Bally Manufacturing. - UPDATES - Differences from "Missile Command" are : * A new look to the game : different colors, different attract mode, etc. * A new play to the game : more missiles, faster missiles and clouds that get smaller as the game goes on add challenge (and profit) to your Missile Command box. Plus a Totally New Attack Object, the 'UFO', which moves faster and more randomly than ordinary planes and satellites and fires a deadly new Laser weapon. * A new sound to the game : each attack object now has its own brand-new sound that lets everyone know that this is no ordinary "Missile Command". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2732&o=2 $end $bbc_rom=suprmmc, $bio Acorn BBC ROM published 12 years ago: Super MMC (c) 2008 Mather, Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240350&o=2 $end $info=supmodel, $bio Arcade Video game published 26 years ago: Super Model (c) 1994 Comad. Super Model is a non-nude clone of "New Fantasia" featuring photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies. To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 12 Khz) Control : 8-way Joystick Buttons : 1 - TRIVIA - The celebrity portraits : Arnold Schwarzenegger (The Terminator) Uncle Fester Robin Williams (Toys) Peter Weller (Robocop) Yasser Arafat Saddam Hussein - SERIES - 1. Fantasia (1994) 2. Super Model (1994) 3. New Fantasia (1995) 4. Fantasia II (1997) 5. WOW Fantasia (2001) 6. WOW New Fantasia (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4853&o=2 $end $snes=supermoe, $bio Nintendo Super Famicom cart. published 26 years ago: Super Moero!! Pro Yakyuu [Model SHVC-AB3J-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62368&o=2 $end $nes=supermog, $bio Nintendo Famicom cart. published 31 years ago: Super Mogura Tataki!! Pokkun Mogurar (c) 1989 IGS, Limited. - TECHNICAL - [Model IGS-X1] - TRIVIA - Released on December 08, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54673&o=2 $end $pce=smomo, $bio NEC PC-Engine HuCARD published 31 years ago: Super Momotarou Dentetsu (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58738&o=2 $end $nes=smomo, $bio Nintendo Famicom cart. published 28 years ago: Super Momotarou Dentetsu (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54674&o=2 $end $snes=smomodxa, $bio Nintendo Super Famicom cart. published 25 years ago: Super Momotarou Dentetsu DX - Jr Nishi-Nihon Presents (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62370&o=2 $end $snes=smomodx, $bio Nintendo Super Famicom cart. published 25 years ago: Super Momotarou Dentetsu DX [Model SHVC-AH6J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62369&o=2 $end $pce=smomo2, $bio NEC PC-Engine HuCARD published 29 years ago: Super Momotarou Dentetsu II (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58739&o=2 $end $gameboy=smomo2, $bio Nintendo Game Boy Cart. published 26 years ago: Super Momotarou Dentetsu II [Model DMG-G9J] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67052&o=2 $end $snes=smomo2, $bio Nintendo Super Famicom cart. published 28 years ago: Super Momotarou Dentetsu II [Model SHVC-H4] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62371&o=2 $end $snes=smomo3b,smomo3a,smomo3, $bio Nintendo Super Famicom cart. published 26 years ago: Super Momotarou Dentetsu III [Model SHVC-AMDJ-JPN] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62372&o=2 $end $gamegear=smomo3, $bio Sega Game Gear cart. published 25 years ago: Super Momotarou Dentetsu III [Model T-143017] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64890&o=2 $end $gameboy=smomo, $bio Nintendo Game Boy Cart. published 29 years ago: Super Momotarou Dentetsu [Model DMG-MDJ] (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67051&o=2 $end $spectrum_cass=supermon, $bio Super Monaco GP (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219441&o=2 $end $megadriv=smgpu, $bio Sega Genesis game published 30 years ago: Super Monaco GP (c) 1990 Sega of America. North American release. Game developed in Japan. See the original for more information. - TRIVIA - Super Monaco GP for the Sega Genesis was released in 1990 (exact date unknown) in North America. It was subsequently released as a Sega Classics edition 1992, and then as a Mega Hit Series edition in 1997. - PORTS - * CONSOLES: [US] Sega CD (1994) "Sega Classics Arcade Collection (5-in-1) [Model 4127]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57431&o=2 $end $amigaocs_flop=smgp, $bio Commodore Amiga 500 disk. published 29 years ago: Super Monaco GP (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75157&o=2 $end $megadriv=smgpa,smgp, $bio Sega Mega Drive game published 29 years ago: Super Monaco GP (c) 1991 Sega Enterprises, Limited. European release. - TRIVIA - Super Monaco GP for the Sega Mega Drive was released on January 4, 1991 in Europe. - PORTS - * CONSOLES: Sega Mega-CD [EU] (1992) "Sega Classics Arcade Collection [Limited Edition] [Model 4127]" [EU] Sega Mega Drive (1993) "Mega Games 3" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93950&o=2 $end $cpc_cass=smgp, $bio Amstrad CPC cass. published 29 years ago: Super Monaco GP (c) 1991 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99449&o=2 $end $cpc_flop=supermon01, $bio Amstrad CPC 464 disk. published 29 years ago: Super Monaco GP (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120503&o=2 $end $cpc_flop=supermon02,supermon03,supermon04,supermon05,supermon06,supermon07,supermnf, $bio Amstrad CPC 464 disk. published 29 years ago: Super Monaco GP (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120504&o=2 $end $info=smgp, $bio Arcade Video game published 31 years ago: Super Monaco GP [2-Player Sit-Down model] (c) 1989 Sega Enterprises, Limited. A superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit. Players could chose to race with one of three different skill/gear settings : Beginner : Automatic Gears Intermediate : 4-Speed Manual gears Professional : 7-Speed Manual Gears Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - TECHNICAL - Sega X board hardware Game ID : 0124a / 0125a / 0126 / 0126a Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : steering wheel Buttons : 2 - TRIVIA - Released in May 1989 in Japan. Also released as : "Super Monaco GP [Upright model]" "Super Monaco GP [Cockpit model]" "Super Monaco GP [Deluxe model]" - UPDATES - 317-0124a * Select message : 'Select By Stearing...' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race 317-0126 * Select message : 'Push Start Button' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race Other versions : * Select message : 'select by stearing' * Select text : Beginner Intermediate Professional * Qualification : Qualifying Lap Versions without billboards (0124a, Rev C 0125a, 0126a) : * On these versions, Marlbobo, Modil, Hoster's billboards are replaced by Flicky's. * Ajip, Pibelly billboard's are modified to be unreadable. * Conan, Henda, Fodo, Flippy, BF billboards are unmodified. * The billboard after the tunnel is always a Flicky (the Sega game). * Renamed brands on the billboards : Marlbobo => Marlboro (you can see Marlboro on the title screen tho) Ajip => Agip Conan => Canon Modil => Mobil Pibelli, Flippy => Pirelli Henda => Honda Fodo => Ford BF => BP Hoster's => Foster's Note : US versions have the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - Do not steer through the chicane; just hold a straight line and the game will take your car through it under full acceleration. - SERIES - 1. Monaco GP (1979) 2. Pro Monaco GP (1980) 3. Super Monaco GP [Upright model] (1989) 3. Super Monaco GP [Cockpit model] (1989) 3. Super Monaco GP [Deluxe model] (1989) - PORTS - * CONSOLES: Sega Master System (1990) Sega Mega Drive (1990) Sega Mega-CD (1992, "Sega Classics Arcade Collection 4-in-1") * COMPUTERS: Sinclair ZX Spectrum (1991) Commodore C64 (1991) Commodore Amiga (1991) Amstrad CPC (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21228&o=2 $end $info=smgp5, $bio Arcade Video game published 31 years ago: Super Monaco GP (c) 1989 Sega. Super Monaco GP is a F1-based racing game set at the famous Monaco Grand Prix circuit. Before entering the Grand Prix itself, a qualification lap has to be completed. In the event of qualifying, the qualifying time determines the player's position on the starting grid. Players must qualify in under 45 seconds in a shortened version of the Monaco track and failure to qualify results in a game over. During the race itself there is also a position limit, which starts off as 20th and decreases as the player passes checkpoints along the track, ultimately stopping at 3rd. If the player falls behind the indicated position and does not manage to recover quickly enough, the game ends. Players can chose to race with one of three different skill/gear settings: Beginner: Automatic Gears Intermediate: 4-Speed Manual gears Professional: 7-Speed Manual Gears Super Monaco GP was one of the first games to include a rear-view mirror. The game's track differs significantly from its real-life counterpart but includes many of the same features of the genuine 'Circuit de Monaco'. - TECHNICAL - Super Monaco GP [Deluxe model] is designed to resemble the McLaren GP team, complete with the white and international orange colour scheme. The cabinet also featured a viewing window, situated behind the player's head, that allowed for real-life spectators to watch the player's progress. Sega X board hardware Game ID : 0124a / 0125a / 0126 / 0126a Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 24576 Players : 1 Control : steering wheel Buttons : 2 - TRIVIA - Released in May 1989 in Japan. Also released as : "Super Monaco GP [Upright model]" "Super Monaco GP [Cockpit model]" "Super Monaco GP [2-Player Sit-Down model]" - UPDATES - 317-0124a * Select message : 'Select By Steering...' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race 317-0126 * Select message : 'Push Start Button' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race Other versions : * Select message : 'select by Steering' * Select text : Beginner Intermediate Professional * Qualification : Qualifying Lap Versions without billboards (0124a, Rev C 0125a, 0126a) : * On these versions, Marlbobo, Modil, Hoster's billboards are replaced by Flicky's. * Ajip, Pibelly billboard's are modified to be unreadable. * Conan, Henda, Fodo, Flippy, BF billboards are unmodified. * The billboard after the tunnel is always a Flicky (the Sega game). * Renamed brands on the billboards : Marlbobo => Marlboro (you can see Marlboro on the title screen tho) Ajip => Agip Conan => Canon Modil => Mobil Pibelli, Flippy => Pirelli Henda => Honda Fodo => Ford BF => BP Hoster's => Foster's Note : US versions have the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - Do not steer through the chicane; just hold a straight line and the game will take your car through it under full acceleration. - SERIES - 1. Monaco GP (1979) 2. Pro Monaco GP (1980) 3. Super Monaco GP [Upright model] (1989) 3. Super Monaco GP [Cockpit model] (1989) 3. Super Monaco GP [Deluxe model] (1989) - PORTS - * CONSOLES: Sega Master System (1990) Sega Mega Drive (1990) Sega Mega-CD (1992, "Sega Classics Arcade Collection 4-in-1") * COMPUTERS: Sinclair ZX Spectrum (1991) Commodore C64 (1991) Commodore Amiga (1991) Amstrad CPC (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3424&o=2 $end $gamegear=smgp, $bio Sega Game Gear cart. published 29 years ago: Super Monaco GP (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2304 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64891&o=2 $end $megatech=mt_smgp, $info=mt_smgp, $bio Sega Mega-Tech cart. published 30 years ago: Super Monaco GP (c) 1990 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-39 - TRIVIA - Released in August 1990. - TIPS AND TRICKS - * Lose Your Head : In arcade mode, cross the finish line in the top three while pressing A+B+C. When your driver holds aloft his trophy, he holds up his head instead! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2367&o=2 $end $sms=smgp,smgpp2,smgpp1,smgpu, $bio Sega Master System cart. published 30 years ago: Super Monaco GP (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: 7043 - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 90/100 - PORTS - * CONSOLES: [EU] Sega Master System (1993) "Master Games 1 [Model 9020]" Sega Master System [KO] (apr.1995) "Aladdin II Special - Racing 3 IN 1 [Model GB95002JG]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56218&o=2 $end $gamegear=smgpj, $bio Sega Game Gear cart. published 30 years ago: Super Monaco GP (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3201 - TRIVIA - Super Monaco GP for the Sega Game Gear was released on October 6, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64893&o=2 $end $megadriv=smgpj, $bio Sega Mega Drive game published 30 years ago: Super Monaco GP (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4026 - TRIVIA - Super Monaco GP for the Sega Mega Drive was released on August 9, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56922&o=2 $end $info=smgpu1,smgpj,smgpu,smgp6,smgpu2,smgpja,smgp5d,smgp6d,smgpd,smgpjd,smgpu1d,smgpu2d,smgpud, $bio Arcade Video game published 31 years ago: Super Monaco GP [Upright model] (c) 1989 Sega Enterprises, Limited. A superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit. Players could chose to race with one of three different skill/gear settings : Beginner : Automatic Gears Intermediate : 4-Speed Manual gears Professional : 7-Speed Manual Gears Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - TECHNICAL - Sega X board hardware Game ID : 0124a / 0125a / 0126 / 0126a Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz), Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : steering wheel Buttons : 2 - TRIVIA - Released in May 1989 in Japan. Also released as : "Super Monaco GP [Cockpit model]" "Super Monaco GP [Deluxe model]" "Super Monaco GP [2-Player Sit-Down model]" - UPDATES - 317-0124a * Select message : 'Select By Steering...' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race 317-0126 * Select message : 'Push Start Button' * Select text : B, A, Super A Class, like on Megadrive * Qualification : preliminary race Other versions : * Select message : 'select by Steering' * Select text : Beginner Intermediate Professional * Qualification : Qualifying Lap Versions without billboards (0124a, Rev C 0125a, 0126a) : * On these versions, Marlbobo, Modil, Hoster's billboards are replaced by Flicky's. * Ajip, Pibelly billboard's are modified to be unreadable. * Conan, Henda, Fodo, Flippy, BF billboards are unmodified. * The billboard after the tunnel is always a Flicky (the Sega game). * Renamed brands on the billboards : Marlbobo => Marlboro (you can see Marlboro on the title screen tho) Ajip => Agip Conan => Canon Modil => Mobil Pibelli, Flippy => Pirelli Henda => Honda Fodo => Ford BF => BP Hoster's => Foster's Note : US versions have the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - Do not steer through the chicane; just hold a straight line and the game will take your car through it under full acceleration. - SERIES - 1. Monaco GP (1979) 2. Pro Monaco GP (1980) 3. Super Monaco GP [Upright model] (1989) 3. Super Monaco GP [Cockpit model] (1989) 3. Super Monaco GP [Deluxe model] (1989) - PORTS - * CONSOLES: [US] Sega Genesis (1990) Sega Master System [US] [EU] (1990) "Super Monaco GP [Model 7043]" Sega Mega Drive [BR] (1990) by Tec Toy [JP] Sega Mega Drive (aug.9, 1990) "Super Monaco GP [Model G-4026]" [EU] Sega Mega Drive (jan.4, 1991) Sega Master System [BR] (1992) "Super Monaco GP [Model 025310]" * HANDHELDS: [JP] Sega Game Gear (oct.6, 1990) "Super Monaco GP [Model G-3201]" Sega Game Gear [US] [EU] (1991) Sega Game Gear [BR] (1991) "G.P. Monaco" by Tec Toy * COMPUTERS: [EU] Atari ST (1991) [EU] Commodore C64 (1991) [EU] Commodore Amiga (1991) [EU] Sinclair ZX Spectrum (1991) [EU] Amstrad CPC (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21226&o=2 $end $msx1_cart=supermona,supermon, $bio MSX cart. published 35 years ago: Super Monitor (c) 1985 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77494&o=2 $end $compclr2_flop=supermon, $bio Super Monitor (c) 19?? Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232707&o=2 $end $gba=smonkyblu, $bio Nintendo GBA cart. published 18 years ago: Super Monkey Ball Jr. (c) 2002 T-HQ, Inc. The GBA version of Super Monkey Ball is a zany, action-packed arcade puzzle game that keeps the 'party' feel of the original, including mini-games and a fantastic array of multiplayer modes for up to four players. It retains the 3-D feel of the GameCube version, as well as the mini-games;Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling. Several of these must be unlocked to enable play. The game consists of 60 stages which are split into three difficulties: Easy Normal and Expert. A number of elements will be integrated into each stage so that the player has a unique and challenging experience, progressing as the difficulty increases. Some of the more tricky elements include Stepped Floors, Titled Floors, Vertical Bumpers, Animated Floors, Rotating Floors, Moving Platforms, Curved Platforms and Escalator Platforms. Bonus stages are also scattered throughout the levels. These events are a timed banana feast as in the GC version. The player must collect as many bananas as they can in the time available. GAME FEATURES: * The most entertaining GBA title on the market * Based on one of the best-selling GC titles * Over 60 stages filled with steps, bumps, moving platforms and more! * Includes 4 favourite party games - Monkey Fight, Monkey Race, Monkey Golf and Monkey Bowling * Supports up to four players with a Link Cable * Features the ever-popular characters from the GC version - AiAi, MeeMee, Baby and GonGon - TECHNICAL - Cartridge ID: AGB-ALUE-USA - TRIVIA - Released on November 20, 2002 in USA. - STAFF - Devolopment Team (Realism/Creations) Lead Programmer: Dave Reed Programmer: James Watson, Neil Millstone, Jas C. Brooke, Andy Onions Tools Programmer: Andy Clarke Lead Artist: Dave Worton Artist: Michael Smith, Steve Watson, Simon Street Music : Martin Goodall Producers : Andy Onions (Realism), Marc Bowden (Creations) Special Thanks To: Mark Wilcox, David McLachlan, Lorraine Starr THQ Product Executive Vice President - Worldwide Studios: Jack Sorensen Executive Producer: Brian F. Christian Producer: Derek C. Smith Lead Tester: Marla Anyomi Testers: Graham Ratliff, Carlos Restrepo, Steve Travers, Logan Derrick, James Krenz, Ryan Rothenberger QA Technician: Mario Waibel QA Database Administrator: Jason Roberts QA Manager: Monica Vallejo Director of Quality Assurance: Jeremy S. Barnes THQ Marketing VP - Marketing: Peter Dille Group Marketing Manager: Alison Quirion Associate Product Marketing Manager: Heather Hall Marketing Coordinator: Michael Greene Director - Creatice Services: Howard Liebeskind Senior Creative Services Manager: Kathy Helgason Creative Services Manager: Kirk Somdal PR Manager: Reilly Brennan Associate PR Manager: Erik Reynolds Manual Writer: Brett Rector Packaging Design: JAM Advertising Extra Special Thanks: Shinobu Toyoda, Kathy Schoback, Judy Jette, Toshihiro Nagoshi, Super Monkey Ball Development Team Specical Thanks: Brian J. Farrell, Jeffrey Lapin, Alison Locke, Robert Reilly, Ricardo Fischer, Jack Suzuki, Gordon L. Madison Jr., Christian Kenney, Paul Rivas, Stacey Mendoza, Michael Rubinelli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75909&o=2 $end $gba=smonkybl, $bio Nintendo GBA cart. published 17 years ago: Super Monkey Ball Jr. [Model AGB-ALUP] (c) 2003 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75908&o=2 $end $info=smooncrs, $bio Arcade Video game published 39 years ago: Super Moon Cresta (c) 1981 Gremlin Ind. This is the same as the original except faster and the aliens drop bombs at you. - TECHNICAL - PROM STICKERS: 171,172,202,203,927-934 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator & discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Manufactured by Gremlin Ind. under license from Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2733&o=2 $end $x68k_flop=supermf, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super Moon Fighter (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95281&o=2 $end $snes=smorph, $bio Nintendo Super NES game published 27 years ago: Super Morph (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63700&o=2 $end $info=smoto16, $bio Arcade Video game published 24 years ago: Super Moto (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26135&o=2 $end $info=suprmous, $bio Arcade Video game published 38 years ago: Super Mouse (c) 1982 Taito. In this platform game, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Even if titlescreen says 1982, Super Mouse was released in January 1983 in Japan. This game is also known as "Funny Mouse". - UPDATES - The Bonus round is a bit different on the machines. On "Funny Mouse" you hit the button to stop the wheels, in Super Mouse you hit the button to start the wheels spinning. - SCORING - Picking up food : 100 points Dropping off food in hiding place : 200 points Killing a Cat : 100 points Killing a Cobra : 200 points (also see tips and tricks below) Bonus for collecting all food : Killing all surviving Cats and Cobras Bonus Round : 200-1500 points (if you hit it) - TIPS AND TRICKS - If you drown a Cobra in one of the pools, you also kill off the cats on the maze. - PORTS - * COMPUTERS: Sord M-5 [JP] (Funny Mouse) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2734&o=2 $end $msx1_cass=supmsx01, $bio MSX cass. published 33 years ago: Super MSX No. 1 (c) 1987 Edizioni EPI srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130270&o=2 $end $msx1_cass=supmsx02, $bio MSX cass. published 33 years ago: Super MSX No. 2 (c) 1987 Edizioni EPI srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130271&o=2 $end $msx1_cass=supmsx04, $bio MSX cass. published 33 years ago: Super MSX No. 4 (c) 1987 Edizioni EPI srl [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=130273&o=2 $end $info=ec_supmb, $bio Super Multi Bar (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42950&o=2 $end $info=ec_sumnd, $bio Super Multi Nudger (c) 19?? Electrocoin Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42949&o=2 $end $info=sc2smnud, $bio Super MultiNudge (c) 199? Concept. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40152&o=2 $end $info=smbomb,smbombr1, $bio Capcom CPS-II cart. published 26 years ago: Super Muscle Bomber - The International Blowout (c) 1994 Capcom Company, Limited. Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 5 per player. => [1] Grab, [2] LP, [3] HP => [5] LK, [6] HK - TRIVIA - Super Muscle Bomber was released in August 1994 in the Japanese arcades. It was known as the 6th video game released on the CPS2 hardware. This game is known outside Japan as "Ring of Destruction - Slammasters II". Here is a list of known Export releases: "Ring of Destruction - Slammasters II [Blue Board]" "Ring of Destruction - Slammasters II [Grey Board]" "Ring of Destruction - Slammasters II [Orange Board]" Hara Tetsuo, who designed the characters in the Muscle Bomber games, is a popular manga artist in Japan. He is famous for his work on Hokuto no Ken (aka Fist of the North Star). Sony Music Entertainment released a limited-edition soundtrack album for this game (Super Muscle Bomber Arcade Game Track - SRCL-2919) on October 21, 1994. - TIPS AND TRICKS - * BIFF - SUPER 1 : Catch then Up, UpLeft, Left - SUPER 2 : Catch then Up, UpLeft, Left then Catch * BLACK WIDOW - SUPER 1 : Catch then Down, Left, Up - SUPER 2 : Catch then Down, Left, Up then Catch * GRATER - SUPER 1 : Catch then Right, UpRight, Up - SUPER 2 : Catch then Right, UpRight, Up then Catch * GUNLOC - SUPER 1 : Catch then Up, UpLeft, Left - SUPER 2 : Catch then Up, UpLeft, Left then Catch * HAGGAR - SUPER 1 : Catch then 360° - SUPER 2 : Catch then 360° then Catch * JUMBO - SUPER 1 : Catch then Half Circle toward - SUPER 2 : Catch then Half Circle toward then Catch * ONI - SUPER 1 : Catch then 360° - SUPER 2 : Catch then 360° then Catch * ORTEGA - SUPER 1 : Catch then Left, Down, DownLeft - SUPER 2 : Catch then Left, Down, DownLeft then Catch * RASTA - SUPER 1 : Catch then Down, Up - SUPER 2 : Catch then Down, Up then Catch * SABER - SUPER 1 : Catch then DownRight, UpRight - SUPER 2 : Catch then DonwRight, UpRight then Catch * SCORPION - SUPER 1 : Catch then Up, Down - SUPER 2 : Catch then Up, Down then Catch * STINGRAY - SUPER 1 : Catch then Right, Down, DownRight - SUPER 2 : Catch then Right, Down, DownRight then Catch * TITAN - SUPER 1 : Catch then DonwLeft, Down, Up - SUPER 2 : Catch then DonwLeft, Down, Up then Catch * WRAITH - SUPER 1 : Catch then Right, UpRight, Up - SUPER 2 : Catch then Right, UpRight, Up then Catch - SERIES - 1. Muscle Bomber - The Body Explosion [CP-S No. 27] (1993) 2. Muscle Bomber Duo - Heat Up Warriors [CP-S No. 28] (1993) 3. Super Muscle Bomber - The International Blowout [Green Board] (1994) - STAFF - Character Designer & Illustrator : Tetsuo Hara Planners : Tomy, Ari Object Designers : Ikusan Z, Imomushi, Kakkun, Yorio, Rikagon, K. Takechan, Hirohito, Kamameshi (Kamamesi), Rumichan Scroll Designers : Ziggy, Miyao, Taka Programmers : Kazuhito Nakai, Shaver, Yuko Kawamura (Tate), Hiroshi Nakagawa (Raoh) Sound : Toshio Kajino, Syun Nishigaki (Shun), Isao Abe (Oyaji) Assists : B G, Batayon, Hideo, Tora, Hin-Hans, Ponta, Hiroaki Kondo Special Thanks : MB&MBD, Pacho Team, Lovelies, Shinchan-Men, Takuya Shiraiwa (Mr. Shira), Original Staff Team USA Support : Alex Jimenez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2735&o=2 $end $spectrum_cass=supermut, $bio Super Mutt (c) 198? Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225936&o=2 $end $mz2500=mzdemo1, $bio Super MZ Demo 1 (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128569&o=2 $end $snes=supnaxat, $bio Nintendo Super Famicom cart. published 26 years ago: Super Naxat Open - Golf de Shoubu da Dorabocchan [Model SHVC-XD] (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62373&o=2 $end $snes_bspack=bsnazo,bsnazoa, $bio Super Nazo Puyo - Rulue no Roux (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126274&o=2 $end $snes=snazopuy, $bio Nintendo Super Famicom cart. published 25 years ago: ???????? ?????? (c) 1995 Banpresto (Super Nazo Puyo - Rulue no Roux) Here is a game from Compile's popular Puyo Puyo series. But here, rules have slightly changed, hence the name Nazo Puyo instead of Puyo Puyo. First of all, puzzles are still present in this version, but the player has to visit small towns and challenge its inhabitants in Puyo battles. When a group of characters is finally defeated, it is time to play against the master Puyo who keeps the entrance to the next level. An interesting twist has also been added to the original Puyo Puyo's rules - each stage asks the player to fulfill a certain task, like clean up all beans only using a limited amount of puyos, or only puyos of a specific color. This can be tricky and challenging for non-Japanese speaking players though, these conditions being mentioned at the beginning of each puzzle in Japanese. And some of the later tasks can be hard to figure out, such as chain-reactions or groups or puyos that need to be erased at the same time. The game can be played in Story mode (where the player can either play as Rulue or Arle and travel the world looking for the ultimate curry recipie) or in Puzzle mode giving the player a countless amount of puzzles to solve. Finally, a Nazo Puyo Editor is also available and allows players to create their own mind boggling puzzles. - TECHNICAL - Cartridge ID: SHVC-ANQJ-JPN Package ID: SHVC-P-ANQJ(JPN) - TRIVIA - Released on May 26, 1995 in Japan for 9200 Yen. Nazo means 'enigma' or 'riddle' in Japanese. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62374&o=2 $end $snes_bspack=bssnazot, $bio Super Nazo Puyo Tsuu - Rulue no Tetsuwan Hanjouki (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126275&o=2 $end $snes=snazopu2, $bio Nintendo Super Famicom cart. published 24 years ago: Super Nazo Puyo Tsuu - Rulue no Tetsuwan Hanjouki [Model SHVC-A8PJ-JPN] (c) 1996 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62375&o=2 $end $snes=testcart, $bio Nintendo Super NES game published 29 years ago: Super NES Service [Model PN23278] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63782&o=2 $end $snes=sscope6, $bio Nintendo Super NES game published 28 years ago: Super NES Super Scope 6 (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63719&o=2 $end $nes=mc_15sny, $bio Nintendo Famicom cart. published 15 years ago: Super New Year Cart 15-in-1 (c) 2005 Unknown. - STAFF - All games developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95415&o=2 $end $snes=nichimj2, $bio Nintendo Super Famicom cart. published 27 years ago: Super Nichibutsu Mahjong 2 - Zenkoku Seiha Hen [Model SHVC-2N] (c) 1993 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62377&o=2 $end $snes=nichimj3, $bio Nintendo Super Famicom cart. published 26 years ago: Super Nichibutsu Mahjong 3 - Yoshimoto Gekijou Hen [Model SHVC-3J] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62378&o=2 $end $snes=nichimj4, $bio Nintendo Super Famicom cart. published 24 years ago: Super Nichibutsu Mahjong 4 - Kisokenkyuu Hen [Model SHVC-A4MJ-JPN] (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62379&o=2 $end $snes=nichimj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Nichibutsu Mahjong [Model SHVC-NM] (c) 1992 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62376&o=2 $end $zx81_cass=super9, $bio Sinclair ZX-81 cass. published 38 years ago: Super Nine (c) 1982 Romik Soft., Ltd. - TECHNICAL - GAME ID: G2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114857&o=2 $end $snes=ninjaboy, $bio Nintendo Super NES game published 27 years ago: Super Ninja Boy (c) 1993 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63701&o=2 $end $snes_bspack=bsninja,bsninjaa, $bio Super Ninja-kun (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126276&o=2 $end $snes=ninjakun, $bio Nintendo Super Famicom cart. published 26 years ago: Super Ninja-kun [Model SHVC-8Q] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62380&o=2 $end $info=snespal, $bio Console published 27 years ago: Super Nintendo (c) 1993 Nintendo Co., Ltd. European release. Console developed in Japan. See "Super Famicom [Model SHVC-001]" for more information about the console itself. - TECHNICAL - Model # SNSP-001 - TRIVIA - Released on June 6, 1992 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83312&o=2 $end $snes=noahark, $bio Nintendo Super NES game published 26 years ago: Super Noah's Ark 3D (c) 1994 Wisdom Tree - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63702&o=2 $end $snes=nobubufu1,nobubufu, $bio Nintendo Super Famicom cart. published 29 years ago: スーパー信長の野望 武将風雲録 (c) 1991 Koei. (Super Nobunaga no Yabou - Bushou Fuuunroku) - TECHNICAL - GAME ID: SHVC-IZ - TRIVIA - Released in October 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62381&o=2 $end $snes=nobuzenk, $bio Nintendo Super Famicom cart. published 27 years ago: Super Nobunaga no Yabou - Zen-Koku-Ban (c) 1993 Koei - TECHNICAL - GAME ID: SHVC-NZ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62382&o=2 $end $cpc_flop=supernom, $bio Amstrad CPC type-in published 35 years ago: Super Nombre Secret (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122711&o=2 $end $info=snotec,snotecu, $bio Computer published 25 years ago: Super Note Club (c) 1995 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100773&o=2 $end $info=snotecex, $bio Computer published 24 years ago: Super Note Club EX (c) 1996 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100774&o=2 $end $info=m1sprnov, $bio Super Nova (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42017&o=2 $end $info=suprnova, $bio Pinball published 38 years ago: Super Nova [Model 150] (c) 1982 Game Plan. - TECHNICAL - Model Number : 150 - TRIVIA - 1,000 units were produced. - STAFF - Design by : Al Gregg Art by : George Molentin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5596&o=2 $end $snes=snova, $bio Nintendo Super NES game published 27 years ago: Super Nova (c) 1993 Taito Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Darius Force [Model SHVC-DH]". Teaser text from this American version: The Solver Hawk Fleet rises again!! Prepare to the flight of your life, in a no-holds barred battle for survival! Super Nova offers three fighter options, a power balance system and other exciting new features. Fight your way through the enemy defense zone to destroy the gigantic battle cruisers of the evil empire! - TECHNICAL - Cartridge ID: SNS-DH-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63703&o=2 $end $info=super9, $bio Arcade Video game published 19 years ago: Super Nove (c) 2001 Playmark. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48288&o=2 $end $cpc_cass=snudge2k, $bio Amstrad CPC cass. published 31 years ago: Super Nudge 2000 [Model PAL AS10] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99451&o=2 $end $info=b85sngam, $bio Fruit Machine published 32 years ago: Super Nudge Gambler (c) 1988 Bell-Fruit Mfg. - TRIVIA - Super Nudge Gambler was released in January 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21267&o=2 $end $info=j2sng, $bio Super Nudge Gambler (c) 198? Cotswold Microsystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41920&o=2 $end $info=ep_snw,ep_snwa,ep_snwb,ep_snwc,ep_snwd, $bio Super Nudge Wink (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40893&o=2 $end $info=supnudg2, $bio Arcade Video game published 31 years ago: Super Nudger II (c) 1989 Coinmaster. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 368 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4563&o=2 $end $info=m3supnud, $bio Super Nudges Unlimited (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41207&o=2 $end $fmtowns_cd=sodyssey, $bio Fujitsu FM Towns CD published 31 years ago: Super Odyssey (c) 1989 Wave Train. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110477&o=2 $end $megadriv=superoff, $bio Sega Mega Drive game published 28 years ago: Super Off Road (c) 1992 Tradewest, Incorporated. - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 90-91): 53/100 [FR] June 1992 - Joypad N.9: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70731&o=2 $end $gamegear=superoffp, $bio Sega Game Gear cart. published 28 years ago: Super Off Road (c) 1992 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234623&o=2 $end $snes=suprbaja,suprbajap, $bio Nintendo Super NES game published 27 years ago: Super Off Road - The Baja (c) 1993 Tradewest, Incorporated. - TECHNICAL - Model SNS-R8-USA - TRIVIA - Super Off Road - The Baja for SNES was released in September 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63706&o=2 $end $gameboy=superoff, $bio Nintendo Game Boy Cart. published 28 years ago: Super Off Road [Model DMG-OR-USA] (c) 1992 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67053&o=2 $end $sms=superoff, $bio Sega Master System cart. published 28 years ago: Super Off Road (c) 1992 Virgin Interactive - TECHNICAL - Model MK-27059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56219&o=2 $end $snes=superoffj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Off Road [Model SHVC-FR] (c) 1992 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62383&o=2 $end $snes=superoffu, $bio Nintendo Super NES game published 29 years ago: Super Off Road (c) 1991 Tradewest, Incorporated. - TECHNICAL - Cartridge ID: SNS-OR-USA - TRIVIA - Reviews: March 1992 - Consoles + N.8 (Page 90-91) [FR]: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63705&o=2 $end $snes=superoff, $bio Nintendo Super NES game published 29 years ago: Super Off Road (c) 1991 Tradewest, Incorporated. - TECHNICAL - Cartridge ID: SNSP-OR-EUR - TRIVIA - Reviews: [FR] May 1992 - Joypad N.8 (Page 152-153): 77/100 [FR] November 1993 - Consoles + N.25: 80% Average note: 78.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63704&o=2 $end $gamegear=superoff, $bio Sega Game Gear cart. published 28 years ago: Super Off Road [Model T-70018] (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64894&o=2 $end $lynx=superoff, $bio Atari Lynx cart. published 27 years ago: Super Off-Road (c) 1993 Telegames. Super Off-Road is a game for up to four dirt grinding drivers. - TECHNICAL - Model LX105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58862&o=2 $end $snes=superoku, $bio Nintendo Super Famicom cart. published 25 years ago: Super Okumanchouja Game [Model SHVC-ABGJ-JPN] (c) 1995 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62384&o=2 $end $megadriv=jordanbj, $bio Sega Mega Drive game published 27 years ago: Super One on One - Jordan Vs Bird (c) 1993 Electronic Arts Victor. - TECHNICAL - GAME ID: EM20022 - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 82-83): 62/100 [FR] June 1992 - Joypad N.9: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56923&o=2 $end $snes=superozu,superozup, $bio Nintendo Super Famicom cart. published 28 years ago: Super Oozumou - Nessen Ooichiban [Model SHVC-OK] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62385&o=2 $end $info=sorbit, $bio Pinball published 37 years ago: Super Orbit (c) 1983 Gottlieb. - TECHNICAL - Gottlieb System 80A Model Number : 680 - TRIVIA - 2,100 units were produced. - SERIES - 1. Orbit (1972) 2. Super Orbit (1983) - STAFF - Design by : Ed Krynski Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5597&o=2 $end $apple2_cass=superoth, $bio Apple II cass. published 41 years ago: Super Othello (c) 1979 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135891&o=2 $end $info=sothello, $bio Arcade Video game published 34 years ago: Super Othello (c) 1986 Fujiwara. - TRIVIA - Released in June 1986. - STAFF - Software design : T. Kawaguchi, H. Itsui, H. Uraya, Y. Kawai Hardware design : A. Kikuchi, T. Shiono Graphic design : T. Yoshinari Musical comp. : G. Tsuno Director : Takato Yoshinari (T. Yoshinari) Producer : H. Fujiwara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20343&o=2 $end $cpc_flop=superpac,superpac01,superpac02,superpac05,superpac06, $bio Amstrad CPC 464 disk. published 35 years ago: Super Pac (c) 1985 Loisitech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123378&o=2 $end $cpc_flop=superpac03,superpac07, $bio Amstrad CPC type-in published 33 years ago: Super Pac (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120232&o=2 $end $dragon_cass=spacdroid, $bio Dragon cass. published 37 years ago: Super Pac Droids (c) 1983 Programmers Guild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117015&o=2 $end $info=superpac, $bio Arcade Video game published 38 years ago: Super Pac-Man (c) 1982 Namco. Super Pac-Man is a 1- or 2-player game where you are in control of the legendary Pac-Man. As in the original "Pac-Man" game, the goal is to clear each maze, but this time, instead of dots, the maze consists of prizes which are locked away behind gates. There are two ways to access the prizes. You can eat the keys which open a particular gate, and not always the gate which is closest to that key. Or you can crash through the gate after you eat a Super Pill and become Super Pac-Man. You are not required to eat all of the keys in order to complete the stage. Four Power Pills are in maze and allow Pac-Man to turn the tables on the ghosts and eat them for a short time. When the ghosts begin to flash, time is running out and they will switch back, so beware. New in this game is the Super Pill. There are two Super Pills in the maze which allow Pac-Man to become Super Pac-Man for a limited period of time. While in Super form, Pac-Man can crash through the maze gates, fly over the ghosts and avoid being killed (or eat them when they're blue), and travel at super speed whenever the player presses and holds the Super Speed button. When the super power is about to run out, Pac-Man flashes white and then returns to his normal form. You can extend the duration of Super time by eating a regular Power Pill. The Super time will then be extended by the duration of the ghosts' blue time. Pac-Man loses one life whenever a ghost catches him when the ghost is not blue and Pac-Man is not in Super form. You start with a set number of lives ('Lives' dip switch), and bonus lives can be awarded to you as you reach or pass certain preselected point values ('Extra Lives' dip switch). The tunnel is a great way to put some space between you and any ghosts that are on your tail since they can only move half as fast as you when they are in it. In Super Pac-Man, the ghosts are also slowed down by travelling through the passage directly beneath the ghost pen. Occasionally, a star will appear in the middle of the screen with a picture on the left, and a rotating picture on the right. You may eat the star at any time for bonus points, but if you manage to eat the star when the right picture matches the left one, you will receive a larger bonus. As the stages increases, the ghosts speed up their pursuit of Pac-Man and they stay blue for shorter and shorter periods of time after he eats a Power Pill until, in the high stages, they do not turn blue at all. Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth stage thereafter, where there are no ghosts, a time limit, and Pac-Man is in Super form throughout the stage. Your goal is to eat all of the prizes in the given time limit. As with gameplay on the regular levels, you don't need to eat all (or any) of the keys. You are awarded the remaining time in the counter as points for successfully eating everything. With each Bonus stage, the walls and gates change color. Super Pac-Man remains true to the intermission formula established in "Pac-Man". These intermissions are more like the simple humorous anecdotes found in the original game, than the episodic stories told by the intermissions in "Ms. Pac-Man" and "Jr. Pac-Man". Super Pac-Man features four intermissions : 1) Pac-Man enters from the left side of the screen, followed closely by the ghosts. When Pac-Man exits the screen to the right, the ghosts stop. Super Pac-Man appears high up from the right and the ghosts helplessly watch as Super Pac-Man flies over their heads and exits to the left. This intermission is played after Stage 2. 2) As a tribute to the first intermission from the original game, Pac-Man enters from the right, and is followed by what appears to be a super version of Blinky. After they exit to the left, a super Blinky reappears from the left in his blue form, and is now followed by an even larger version of Super Pac-Man. This intermission is played after Stage 6. 3) Pac-Man enters from the left side of the screen, followed closely by the ghosts. Before Pac-Man makes it all the way to the right, he simply disappears, leaving the ghosts stunned and puzzled. As the ghosts look around for Pac-Man's whereabouts, Clyde looks up and notices the extremely large version of Super Pac-Man falling from the sky, instantly scaring all of the ghosts blue before this super-duper Pac-Man squashes them. This intermission is played after Stage 11, which is the third Bonus Stage. 4) The extra-large Super Pac-Man enters from the left side of the screen, followed by a pack of 32 ghosts, 8 of each color. After exiting to the right, four scared (blue) super ghosts reappear from the right. Much to their misfortune, they are being chased by 32 normal-sized Pac-Men. This intermission is played after Stage 16 and every 4th stage thereafter. - CAST OF CHARACTERS - * Pac-Man - Once again, you control the little yellow hero as you guide him through the maze and onto victory. Pac-Man's goal is to gobble up every target item. He must avoid contact with the ghosts unless they are blue as a result of Pac-Man eating a Power Pill, or when Pac-Man is in Super form as a result of eating a Super Pill. Unlike the other classic Pac-games, Pac-Man does not move any slower when he's eating targets than when he isn't. True to the other Pac-games, however, he is still capable of turning around corners faster than the ghosts, so make as many turns as possible when the ghosts are on his tail. * Super Pac-Man - After eating a Super Pill, Pac-Man becomes large and in charge. In Super form, he can eat through gates without the use of a key, fly over ghosts without colliding with them (the ghosts actually change in appearance, becoming squat or thin depending on the direction they are moving; this ability does not prevent Super Pac-Man from eating blue ghosts), moving faster when the Super Speed button is held down, and extending the duration of his super power by eating a normal Power Pill. When Pac-Man's Super power is about to expire, he flashes white just like the ghosts do when they are about to change back to normal. * Ghosts - Blinky, Pinky, Inky, and Clyde are back. Basically, they behave the same. Blinky follows you more closely than any of the other ghosts, shadowing your trail, Pinky tries to stay one step ahead of you by second-guessing which way you will go and trapping you, Inky usually turns away if you take him head on, and Clyde does his own thing for the most part. In this game, their behavior is a tad more random than in the first game, so patterns cannot be relied upon. Also new in Super Pac-Man, they will exhibit a "stutter" behavior from time to time where they seem to shake in one spot briefly before continuing on. This can sometimes save you if you are being chased, or it can mess you up if you are following behind a ghost too closely. * Scared Ghosts - As in the original game, if Pac-Man eats a Power Pill, the ghosts will turn blue for a short period of time. The higher the stage, the shorter that time becomes, until the ghosts don't turn blue at all (but they do change direction). Eating ghosts scores big points (see Scoring below), but watch out when they start flashing because they're about to change back to their normal state. * Power Pills - A carry-over from the original "Pac-Man" game. These four large white blinking dots in the corners of the maze allow Pac-Man to temporarily chase and eat the ghosts until they begin to flash and turn back to normal. In this game, eating a Power Pill while in Super form extends Super time into the ghosts' blue time. * Super Pills - These two green pills grow and shrink in size close to the middle of the maze. When Pac-Man eats one of these, he grows to Super size and gains the power to crash through barriers, fly over ghosts, and use Super Speed. * Keys - The ultimate prize in the original game becomes an integral tool in this game. Eat the keys to open the gates that block your access to the prizes. You don't have to eat all of the keys to complete the stage. The maze contains 15 keys in all. * Gates - The doors that block Pac-Man from eating the prizes he needs to eat in order to complete the stage. There are 37 gates in all. * Prizes - Unlike in the original game, where you had to eat dots and collect the prizes for bonus points, you must eat all of prizes to complete the stage. The maze contains 31 prizes in all. * Bonus Star - Once Pac-Man has eaten a total of 15 items in the maze (including power pills and super pills, but not including keys), a bonus star will appear with one picture to the left, and a rapidly changing picture to the right. Eat the star for bonus points, or try to eat the star when the pictures match for an even higher bonus. Try to eat the star when the pictures on either side match and are the same as the current stage's main prize (for example, apples in Stage 1) to score the maximum possible bonus points. * Tunnel - By going through one end of the tunnel, Pac-Man and the ghosts can cross over to the other side of the screen. Any ghost who goes through the tunnel will move at half speed. This speed decrease also occurs under the ghost pen now. - TECHNICAL - Game ID : SP Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 (SUPER SPEED) - only works while Pac-Man is Super-sized. - TRIVIA - Super Pac-Man was released in October 1982 in Japan. In this new Pac-Man game, the gameplay mechanics have altered radically - instead of eating dots, the player is required to eat a key, which unlocks a section of the maze containing some kind of food. Once all the food is eaten, the player advances to the next level. The new game-play mechanics were considered by many to be confusing, and too much of a change from the first two games ("Pac-Man" and "Ms. Pac-Man"). Ultimately, Super Pac-Man proved to be the least successful game in the original series, being outsold that year by "Pac-Man Plus", a slightly updated version of the original game. In spite of this, the game's A.I. was celebrated as being one of the best of that era, and in the eyes of many fans, was the best out of any Pac-Man game. The alien spaceship "Galaxian" makes an appearance in this game as the main prize of Stage 15 (the fourth Bonus Stage). A Super Pac-Man unit appears in the 1983 movie 'Joysticks'. - SCORING - Key : 50 points Power Pill : 100 points Super Pill : 100 points Eating a gate (when Super-sized) : 200 points Food items : 10 x stage (max. 160) points 1st blue ghost : 200 points 2nd blue ghost : 400 points 3rd blue ghost : 800 points 4th blue ghost : 1,600 points Star, when slot machine items do not match : 200 to 1,600 points (value doubles every four stages until it reaches 1,600) Star, when slot machine items match but different from level : 2,000 points Star, when slot machine items match and same as level : 5,000 points Bonus points awarded after bonus round is complete. Bonus counts down from 20,000 by 100's. - TIPS AND TRICKS - * Try to group the ghosts together, and lure as many as possible at once behind you before collecting a Power Pill. * Note that in this game, you can kill the ghosts in their home, so on the early stages you can kill all four, then collect another power pill and kill them in their base as soon as they regenerate. This gives you another few seconds breathing space as well. This is generally not recommended unless Pac-Man is in Super form at the time. * At the early parts of each level, concentrate on picking up as many keys as possible before collecting any prizes. This way you open up a lot of the maze, saving grief later on. * When you are in Super form, collecting a normal Power Pill extends your Super time. The Super Pill does last longer than a normal Power Pill. * When you are in Super form, try and break through any remaining doors to save you from having to collect all the keys. * Don't worry about the bonus star in the center - it's not worth wasting time waiting to try and match the items as you score far more points in general play on later levels. * Although the maze layout is always the same, the keys on later levels open different doors, so you can't rely on the same patterns on each screen. * All stages whose numbers are one less than a multiple of 4 (Stage 3, Stage 7, Stage 11, etc.) serve as Bonus Stages. In these stages, Pac-Man is Super-sized throughout the entire stage, and there are no ghosts. These are the stages to take full advantage of the Super Speed button. Complete each Bonus Stage before time runs out; the remaining time is awarded to you as points. * Easter Egg : 1) Enter service mode. 2) Keep Button 1 pressed and enter the following sequence : Right, Down(x2), Left(x4), Up. '(c) (p) 1982 NAMCO LTD.' will be added at the bottom of the screen. - SERIES - 1. Pac-Man (1980, ARC) 2. Ms. Pac-Man (1981, ARC) 3. Super Pac-Man (1982, ARC) 4. Pac-Man Plus (1982, ARC) 5. Jr. Pac-Man (1983, ARC) 6. Professor Pac-Man (1983, ARC) 7. Pac-Land (1984, ARC) 8. Pac-Mania (1987, ARC) 9. Pac-Attack (1993, SNES, Genesis; 1994, Game Boy, Game Gear) 10. Pac-Man 2 - The New Adventures [Model SNS-25-USA] (1994, SNES, Genesis) 11. Pac-In-Time [Model SNS-APTE-USA] (1994, SNES, PC) 12. Pac-Man Arrangement (1996, ARC) : part of "Namco Classics Collection Vol.2" 13. Pac-Man VR (1996, ARC) 14. Pac-Man World [Model SLUS-00439] (1999, PS) 15. Pac-Man - Adventures in Time (2000, PC) 16. Ms. Pac-Man - Maze Madness [Model SLUS-01018] (2000, PS) 17. Ms. Pac-Man - Quest for the Golden Maze (2001, PC) 18. Pac-Man All-Stars (2002, PC) 19. Pac-Man Fever [Model SLUS-20197] (2002, PS) 20. Pac-Man World 2 [Model SLUS-20224] (2002, PS2, GC, XBOX) 21. Pac-Man Vs. [Model DOL-PRJE-USA] (2003, GC) 22. Pac-Pix [Model NTR-APCE-USA] (2005, DS) 23. Pac-Man Pinball Advance [Model AGB-BP8E-USA] (2005, GBA) 24. Pac-Man Arrangement (2005, PSP) : part of "Namco Museum Battle Collection [Model ULUS-10035]" 25. Pac'n Roll [Model NTR-APNE-USA] (2005, DS) 26. Pac-Man World 3 [Model SLUS-21219] (2005, PSP, PS2, GC, XBOX, PC, DS) 27. Pac-Man World Rally [Model SLUS-21328] (2006, GameCube, PS2, PSP, PC) 28. Pac-Man Championship Edition (2007, XBLA) 29. Pac-Man Championship Edition DX (2010, XBLA, PSN) 30. Pac-Man Party [Model RVL-SP7E-USA] (2010, Wii) 31. Pac-Man Battle Royale (2011, ARC) 32. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions [Model CTR-APGE-USA]" 33. Pac-Man Championship Edition DX+ (2013, XBLA, PSN, Steam) 34. Pac-Man Dash! (2013, Android/iOS) 35. Pac-Man and the Ghostly Adventures (2013, 3DS, XBOX 360, PS3, Wii U, PC) 36. Pac-Man and the Ghostly Adventures 2 (2014, 3DS, XBOX 360, PS3, Wii U, PC) - STAFF - Designed by : Toru Iwatani - PORTS - NOTE: For ports released in North America, please see the Midway upright entry. * CONSOLES: [AU] Sony PlayStation (1996) "Namco Museum Vol.2" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.3, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" [KO] [EU] [AU] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" [EU] [AU] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum [Model NPEB-01892]" [KO] Sony PlayStation 3 [PSN] (feb.26, 2014) "Pac-Man Museum" [JP] Microsoft XBOX 360 [XBLA] (june.25, 2014) "Pac-Man Museum" [JP] Sony PlayStation 3 [PSN] (june.25, 2014) "Pac-Man Museum" * HANDHELDS: [EU] Nintendo Game Boy Color (1999) as a bonus in "Ms. Pac-Man - Special Colour Edition [Model DMG-AQCP-EUR]" * COMPUTERS: [EU] Commodore C64 (1988) [JP] PC [MS Windows, CD-ROM] (june.9, 1998) "Namco History Vol.3" [EU] Steam (feb.25, 2014) "Pac-Man Museum" [AU] PC [Online] (feb.25, 2014) "Pac-Man Museum" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2736&o=2 $end $a800=spacman, $bio Atari 800 cart. published 36 years ago: Super Pac-Man (c) 1984 Atari, Inc. Prototype game. - STAFF - Programmer: Landon Dyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86719&o=2 $end $info=cmpacman, $bio Super Pac-Man + Cherry Master (c) 198? Unknown. The 'front' game is a ripoff of Ms. Pac-Man, despite the game being called Super Pac-Man. The second 'hidden' game is a video slot. - TRIVIA - This game is a 'stealth' gambling game hiding behind an arcade game. These types of machines were designed to flout the law in certain countries where gambling machines were illegal or highly restricted, therefore passing as a seemingly-innocent video game. Differences between this Super Pac-Man and the original Ms. Pac-Man: * There is only one maze in the game, which is based on the first pattern from Ms. Pac-Man, with the central area modified to compensate for the horizontal Cherry Master display, and there is only one exit instead of two. * Due to being slightly shorter (or narrower if comparing to the vertical Ms. Pac-Man maze) to let the scores, lives and round number fit on the screen, there are less dots to eat. * Animation is choppy when moving up and down, including the ghosts. * There is no sprite transparency, thus the ghosts and Ms. Pac-Man have a black background when they overlap. * The sound effects are taken from the Cherry Master slot game. * You start off-center rather than between the two rightmost (lowest if the game was vertical) T-shaped platforms. * All four ghosts are red and move randomly rather than having AI - they do not chase Ms. Pac-Man. * When an energizer is eaten there is no sound effect and the ghosts do not reverse or slow down when they turn blue; there is also no flashing when the ghosts are about to change back to normal. When a ghost is eaten it immediately appears inside the ghost house without the ghost's eyes traveling through * the maze, although the eyes are still shown in the ghost house. * Fruits do not move around the maze; as with the original Pac-Man they vanish after a certain amount of time. * The fruits also spawn in random positions. * When the round is completed, the maze doesn't flash. * There are no intermissions between certain levels. * The game progressively speeds up after completing each round. * The score wraps around at 99990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50944&o=2 $end $info=superpacm, $bio Arcade Video game published 38 years ago: Super Pac-Man (c) 1982 Bally Midway Mfg. Co. Export release by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco entry. - TECHNICAL - Game No. 316 Upright model - TRIVIA - Super Pac-Man was released in December 1982 in North America by Bally/Midway, under license from Namco. - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the Namco entry. * CONSOLES: [US] Atari 5200 : Unreleased prototype [US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" [US] Microsoft XBOX 360 (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" [US] Sony PlayStation 3 [PSN] (feb.25, 2014) "Pac-Man Museum [Model NPUB-31383]" [US] Microsoft XBOX 360 [XBLA] (feb.26, 2014) "Pac-Man Museum" * HANDHELDS: [US] Nintendo Game Boy Color (1999) as a bonus in "Ms. Pac-Man - Special Color Edition [Model DMG-AQCE-USA]" * COMPUTERS: [US] Commodore C64 (1988) [US] PC [MS-DOS, 5.25"] (1988) [US] Steam (feb.25, 2014) "Pac-Man Museum [Model 236470]" * OTHERS: [US] Super Pac-Man TV game (2006) by Jakks Pacific) [US] Mobile Phones (may.17, 2006) [US] Arcade Gold featuring Pac-Man (2007) by Jakks Pacific [US] Retro Arcade featuring Pac-Man (2008) by Jakks Pacific [US] Windows Mobile (mar.29, 2010) [US] Pac-Man Connect and Play (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37082&o=2 $end $a5200=spacman, $bio Atari 5200 cart. published 36 years ago: Super Pac-Man (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5252 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Landon Dyer Graphics: Gary Johnson Audio: Brad Fuller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50100&o=2 $end $snes=suppslot, $bio Nintendo Super Famicom cart. published 26 years ago: Super Pachi-Slot Mahjong [Model SHVC-QU] (c) 1994 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62386&o=2 $end $msx1_cart=suppachi, $bio MSX cart. published 35 years ago: Super Pachinko (c) 1985 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77495&o=2 $end $gameboy=suppachi, $bio Nintendo Game Boy Cart. published 25 years ago: Super Pachinko Taisen (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67055&o=2 $end $snes=suppachi, $bio Nintendo Super Famicom cart. published 25 years ago: Super Pachinko Taisen [Model SHVC-ADXJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62387&o=2 $end $cpc_flop=superpac04, $bio Amstrad CPC 464 disk. published 31 years ago: Super Pack Gun Stick (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126360&o=2 $end $x68k_flop=spakris,spakrisa, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Super Pakris EX (c) 1991 G Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88657&o=2 $end $info=spang,spangj,spangbl,spangbl2, $bio Arcade Video game published 30 years ago: Super Pang (c) 1990 Mitchell Corp. Super Bang is a sequel to the 1989 original in which one or two players control characters armed with harpoon guns who must destroy the numerous different-sized balloons that bounce around each single-screen stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". Players can only fire the harpoon guns virtually upwards but can move left and right and climb the ladders that appear on many of the stages. The game has two different modes of play: * PANIC MODE In this mode, players face an endless rain of bubbles and must simply last as long as possible. The default weapon is the bubble shot and cannot be changed at any time. Each time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way raises the level number and the bar depletes back to zero. As more bubbles are popped, both remaining and incoming bubbles move faster. A 'Panic' music plays when there's a very large amount of bubbles on the screen, but the normal music returns once enough bubbles are popped. There is also one special type of bubble that appears rarely. The bubble has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared. * TOUR MODE In this mode players move from stage to stage, travelling around the world. The introductory stage is set in Japan and is the only stage set in this location. After Japan, players travel to parts of Asia, Europe and the Americas. Each location has three stages, with each set at a different time of day: daytime, evening and night. The few exceptions to the three-stage rule are Venice (evening and night stages only), The Mayan Ruins and the Caribbean Sea (both having only day and evening stages). Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode. - TECHNICAL - Main CPU: Zilog Z80 (@ 8 Mhz) Sound Chips: OKI6295 (@ 7.5 Khz), YM2413 (@ 4 Mhz) Players: 2 Control: 8-way joystick Buttons: 1 (FIRE) - TRIVIA - Super Pang was released in September 1990. This game was also released by Capcom for North America as "Super Buster Bros.". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed it to '???'. - TIPS AND TRICKS - * Stage Select on Tour Mode: Select Tour mode. Hold down the joystick and press fire button. * Win 500 Points in Panic Mode: Hold down the joystick and 500 points will be added to your score every few seconds by forcing the bubbles spawns. When the bubbles quota is reached on the screen, this trick don't work. * Win 100,000 Points in Panic Mode: If you go without shooting anything for the amount of time it takes for the background song to repeat, you will automatically get 100,000 points, but the speed of the balls will suddenly become extremely fast. - SERIES - 1. Pang (1989) 2. Super Pang (1990) 3. Pang! 3 [B-Board 94916-10] (1995) 4. Mighty! Pang [Green Board] (2000) 5. Pang - Magical Michael (2010, Nintendo DS) - STAFF - Planners: Uda, Futoshi Kuwahara Designers: Kurihara, Furukawa Programmers: Shinohara, Nakai Composer: Takaoka - PORTS - * CONSOLES: [EU] Nintendo SNES (1992) "Super Pang [Model SNSP-SN]" [JP] Nintendo Super Famicom (aug.7, 1992) "Super Pang [Model SHVC-SN]" [JP] Sony PlayStation (mar.14, 1997) "Super Pang Collection [Model SLPS-00360]" [EU] Sony PlayStation (june.1998) "Super Pang Collection [Model SLES-00043]" * HANDHELDS: [AU] Sony PSP (jul.11, 2007) "Capcom Puzzle World" [EU] Sony PSP (jul.13, 2007) "Capcom Puzzle World [Model ULES-00647]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2737&o=2 $end $nes=spang2, $bio Nintendo Famicom cart. published 28 years ago: Super Pang II [Model TC-022] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76977&o=2 $end $snes=spangj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Pang (c) 1992 Capcom Company, Limited. Super Pang is a sort of remixed version of Capcom's popular arcade game Pomping World originally released in 1989. The rules of the game are fairly simple - the player must destroy all the huge colored bouncing balls on screen within a certain time limit. To do so, he uses a sort of harpoon-rope-gun, and each time a ball receives a direct hit, it pops and splits into smaller balls (in the same way meteors used to split in Atari's classic arcade game Asteroids). Each stage comes with a set of weapons and special items to collect. The repertoire of different weapons is rather small, from powerful laser-guns to special grappling-ropes that hook and stick to the ceiling. The same applies to items - they include the clock that freezes everything for a short amount of time, the bomb which reduces all the balls on screen to tiny ones, or a force-field shield that protects the player against injury. The game also offers different play modes - the World Tour is the default mode where the player travels from country to country all around the world, starting in Japan and going through no less than forty stages. Then the Panic Mode is just an endurance exercise where the game just keeps throwing balls at the player. Curiously, a two simultaneous player-mode is not included in this Super Famicom version... - TECHNICAL - Cartridge ID: SHVC-SN - TRIVIA - Super Pang for Super Famicom was released on August 7, 1992 in Japan for 7500 Yen. Known export releases : [EU] "Super Pang [Model SNSP-SN]" [US] "Super Buster Bros. [Model SNS-SN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62388&o=2 $end $snes=spang, $bio Nintendo Super NES game published 28 years ago: Super Pang (c) 1992 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Pang [Model SHVC-SN]". - TECHNICAL - Cartridge ID: SNSP-SN - TRIVIA - This game is known in North America as "Super Buster Bros.". Reviews: [FR] November 1992 - Consoles+ No. 14: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63707&o=2 $end $svision=spang, $bio Super Vision game published 28 years ago: Super Pang [Model SV10028] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95477&o=2 $end $nes=spang, $bio Nintendo Famicom cart. published 29 years ago: Super Pang (c) 1991 Sachen. - TECHNICAL - Game ID: TC-021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76976&o=2 $end $adam_flop=sparrot, $bio Coleco Adam disk. published 30 years ago: Super Parrot (c) 1990 Phoenix 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110015&o=2 $end $c128_flop=spascal, $bio Super Pascal 128 (c) 19?? Data Becker GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231896&o=2 $end $msx1_cart=spenguin, $bio Super Penguin (c) 198? Sieco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95214&o=2 $end $info=suprpick, $bio Pinball published 43 years ago: Super Picker (c) 1977 Allied Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6661&o=2 $end $info=spiero, $bio Arcade Video game published 33 years ago: Super Pierrot (c) 1987 Universal. Whoo hoo, this game is nothing but dot eating fun. You play the game one screen at a time, and each screen will be covered with dots, baddies, and will have a few logs thrown in to boot. What you are trying to do is either eat all the dots, or kill all the monsters. There are two basic kinds of enemies (plus a few more that will sometimes escort the bonus letters). The first kind is a sort of green clam, these are slow moving and pose little danger to Mr. Do. But the second kind is fairly dangerous, it is a purple cartoon snake, and it will make quick rolling attacks at Mr. Do!, you must dodge these, as your powerball is ineffective against a rolling snake. Both enemy types will sometimes transform into a purple sightless unicorn if they manage to remain alive long enough, shoot the unicorns as soon as they appear, because you cannot outrun them over long distances. Mr. Do! has two things to defend himself with. The first is the superball, he starts out carry this, simply toss it at an enemy, and they will vanish (you can also bounce the superball off of walls for a higher score). Your superball regenerates as you eat dots and fruit, and it is often a good idea to use it as soon as it regenerates (to take out yet another baddie). Your other weapon is the logs that are scattered around the game board. Simply push them, and they will roll down the screen, taking out anything in their path (including Mr. Do! if you are dumb enough to get in their way). You leave a line behind you as you walk, when you meet your own line (creating a box), any dots inside the box will be upgraded to cherries, while cherries upgrade to apples, which upgrade to lemons, which finally upgrade to pineapples. You don't have to do any of this fruit upgrade stuff at all, but is the best way to rack up a lot of points. You can collect letters to spell EXTRA to get a free man (just like all the other "Mr. Do!" games). - TECHNICAL - Main CPU : Zilog Z80 (@ 3.9 Mhz), (2x) Zilog Z80 (@4mhz) Sound Chips : (4x) Texas Instruments SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Super Pierrot was released in March 1987 in Japan. This game is known outside Japan as "Do! Run Run". Because of the video game crash of 1983, Universal decided to release their final Mr. Do! game as a conversion kit only, because the market for dedicated cabinets had all but dried up at this point (but it was a full kit that would fit any cabinet, not just a kit for other Mr. Do! games). This kit is fairly rare, and is almost impossible to find today. The kit contained a new PCB and new graphics for the machine, the graphics were purple themed, and the marquee had a 'DO! Run Run' logo superimposed over a purple geometric landscape with a blue line running randomly about it. Bootleggers ported this title to the very similar "Mr. Do's Castle" hardware, although that version is fairly rare. - UPDATES - The maze graphics are slightly different than "Do! Run Run". - TIPS AND TRICKS - * Hint : Try to make concentric circle patterns from the outermost edge in, 'eating' the outermost cherries, dots or whatever each time. This will allow you to get a ton of pineapples, which score the most, and will get you a good score in early stages before it gets difficult. - SERIES - 1. Mr. Do! (1982) 2. Mr. Do's Castle (1983) 3. Mr. Do's Wild Ride (1984) 4. Super Pierrot (1987) 5. Neo Mr. Do! (1996) - PORTS - * COMPUTERS: [JP] MSX (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2738&o=2 $end $msx1_cart=spierrot, $bio MSX cart. published 33 years ago: Super Pierrot (c) 1987 Nidecom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52726&o=2 $end $info=musicbal, $bio Arcade Video game published 32 years ago: Super Pin-ball - Music Ball (c) 1988 Tecfri. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29900&o=2 $end $pc8801_flop=spinball, $bio NEC PC-8801 Series disk. published 36 years ago: Super Pinball (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92990&o=2 $end $snes=spinbalj,spinbaljp, $bio Nintendo Super Famicom cart. published 26 years ago: Super Pinball - Behind the Mask [Model SHVC-3P] (c) 1994 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62389&o=2 $end $snes=spinbalua,spinbalu, $bio Nintendo Super NES game published 26 years ago: Super Pinball - Behind the Mask [Model SNS-XP-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63709&o=2 $end $snes=spinbal, $bio Nintendo Super NES game published 26 years ago: Super Pinball - Behind the Mask [Model SNSP-XP-NOE] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63708&o=2 $end $info=spbactn,spbactnj,spbactnp, $bio Arcade Video game published 29 years ago: Super Pinball Action (c) 1991 Tecmo. A pinball game featuring 4 boards : 1. On the Carnival Board, there are two ways to work towards the goal : knocking out the drop targets on the upper board, or hitting the button targets that light the word 'Rhythm' on the lower part of the main board. 2. On the Border Board, the 'INPUT' button targets in the center upper part of the board are the ones to hit to work your way towards your goal. 3. On the Monster Board, you must complete 7 different target areas, each one referring to a body part : 2 roll-throughs for arms, two holes for eyes, two sets of targets for legs and the top rollovers work towards the 'head'. 4. On the Sniper Board, you knock down the 'LOAD' drop targets, then shoot the Shot Bonus button target when lit. You do this 6 times to reach your goal. As you go follow through on the game, the warp shots let you see how far you've gone in your quest to finish each board. The fewer clothes each girl has, the further you have gone on that board. Once the women are topless, you've done all you can on that board. - TECHNICAL - Game ID : 9002 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 1 Buttons : 3 - TRIVIA - Released in April 1991 in Japan. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - If you see you're on your last ball and the warp light is on, shoot at that target. Warping between boards (or even back to the board you were on) starts you with another set of balls. - SERIES - 1. Pinball Action (1985) 2. Super Pinball Action (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2739&o=2 $end $snes=spinbal2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Pinball II - The Amazing Odyssey [Model SHVC-APLJ-JPN] (c) 1995 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62390&o=2 $end $nes=spinb,spinbp, $bio Nintendo Famicom cart. published 32 years ago: Super Pinball (c) 1988 Coconuts Japan - TECHNICAL - GAME ID: CDS-PJ - TRIVIA - Released on August 23, 1988 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54675&o=2 $end $msx2_flop=spinksx1,spinksx1a, $bio MSX 2 disk. published 30 years ago: Super Pink Sox 1 (c) 1990 Wendy Magazine - TECHNICAL - GAME ID: WDM-107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102059&o=2 $end $msx2_flop=spinksx2, $bio MSX 2 disk. published 30 years ago: Super Pink Sox 2 (c) 1990 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102060&o=2 $end $pc98=spinksx2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Super Pink Sox 2 - Yuka no Fushigi na Taiken (c) 1992 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90751&o=2 $end $pc98=spinksx3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Super Pink Sox 3 (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90752&o=2 $end $pc98=spinks3p,spinks3pa, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Super Pink Sox 3+ (c) 1994 Wendy Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90753&o=2 $end $cpc_flop=superpip03, $bio Amstrad CPC 464 disk. published 35 years ago: Super Pipeline II Trained (c) 1985 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123571&o=2 $end $cpc_cass=spipelin, $bio Amstrad CPC cass. published 35 years ago: Super Pipeline II (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IA 0132 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99452&o=2 $end $cpc_flop=superpip02,superpip01,superpip, $bio Amstrad CPC 464 disk. published 35 years ago: Super Pipeline II [Model SOFT 1987] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123570&o=2 $end $info=spitboss, $bio Super Pit Boss (c) 198? Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Palette colors : 256 - SERIES - 1. Pit Boss (1983) 2. Super Pit Boss (198?) 3. Pit boss II [Model F 21800] (1988) 4. Pit Boss Superstar (1989) 5. Pit Boss Megastar (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4342&o=2 $end $pc8801_flop=superpit,superpith, $bio NEC PC-8801 Series disk. published 34 years ago: Super Pitfall (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92991&o=2 $end $nes=spitfallh, $bio Nintendo Famicom cart. published 33 years ago: Super Pitfall (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69323&o=2 $end $coco_cart=superpit, $bio Tandy Color Computer cart. published 32 years ago: Super Pitfall (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53483&o=2 $end $nes=spitfall2, $bio Nintendo NES cart. published 31 years ago: Super Pitfall 2 (c) 1989 Activision, Incorporated. Canceled export version. Game developed and released in Japan. See the original Famicom version for more information: "Atlantis no Nazo [Model SS44900]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55621&o=2 $end $nes=spitfall, $bio Nintendo NES cart. published 33 years ago: Super Pitfall (c) 1987 Activision, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Super Pitfall [Model PNF-PF]". Description from the back cover: Join Pitfall Harry as he searches a vast subterranean cave dwelling high in the Andes. Harry's mission is simple - recover the Raj diamond. Interested in helping out? Perhaps a few details, before you volunteer. You'll have to be in great shape. The full extent of these caves is unknown, and you must be prepared to explore every square foot to succeed. So, a little dirt, a few cuts and bruises and total physical exhaustion doesn't scare you? OK, how about poisonous frogs, bats, snakes, scorpions, tarantulas, cavemen, lavapits and deadly condors? Oh, did we forget to mention Harry's niece, Rhonda, and his faithful companion, Quickclaw the Lion? They're both trapped below and must be saved before you leave the caves. Just a minor complication. Still with us? Good. Because it gets better and better - over 270 screens loaded with danger and adventure. New enemies and challenges at every turn. Sound like your cup of tea? Then step forward and join Pitfall Harry in the greatest adventure of his career! - TECHNICAL - GAME ID: NES-PI-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55620&o=2 $end $nes=spitfallj, $vgmplay=spitfall_nes, $bio Nintendo Famicom cart. published 34 years ago: Super Pitfall (c) 1986 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R55V5903 (PNF-PF) - TRIVIA - Released on September 05, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54676&o=2 $end $snes=playactn, $bio Nintendo Super NES game published 28 years ago: Super Play Action Football (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63710&o=2 $end $info=spc4000, $bio Dedicated Console published 41 years ago: Super Play Computer 4000 (c) 1979 Grundig. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103354&o=2 $end $gp32=suplusha, $bio GamePark GP32 cart. published 18 years ago: Super Plusha (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237401&o=2 $end $info=suprpokr,suprpokrb, $bio Arcade Video game published 33 years ago: Super Poker (c) 1987 GEI [Grayhound Electronics, Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29414&o=2 $end $info=spk116it,spk115it,spkrform,spk306us,spk102ua,spk114it,spk116itmx,spk200ua,spk203us,spk205us, $bio Super Poker (c) 199? IGS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30700&o=2 $end $megadriv=suppoker, $bio Super Poker (c) 199? Unknown. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95183&o=2 $end $bbcb_cass=suprpool, $bio Acorn BBC/Electron cass. published 36 years ago: Super Pool (c) 1984 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52491&o=2 $end $archimedes=suprpool,suprpoolb,suprpoola, $bio Acorn Archimedes disk. published 29 years ago: Super Pool (c) 1991 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115952&o=2 $end $info=suprpool, $bio Arcade Video game published 23 years ago: Super Pool (c) 1997 ABM Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15677&o=2 $end $info=spool99,spool99a,spool99b,spool99c, $bio Arcade Video game published 22 years ago: Super Pool 99 (c) 1998 Electronic Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29159&o=2 $end $info=spool3, $bio Arcade Video game published 31 years ago: Super Pool III (c) 1989 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is also known as "Pocket Gal". - UPDATES - Instead of the girl stripping between levels (Pocket Gal), the fully clothed image is repeated. - STAFF - Programmers : Minagawa, Shinichi Designer : Kinta58000 Graphics designers : Masa, Fusimi, Astaroth, Mixman Sound : Hitomi Komatsu, Tatsuya Kiuchi, Hiroaki Yoshida (MARO), Azusa Hara (AZUSA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2740&o=2 $end $info=spool3i, $bio Arcade Video game published 30 years ago: Super Pool III (c) 1990 I.Vics Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118032&o=2 $end $info=j2suppot, $bio Super Pots (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41012&o=2 $end $info=m1suppot,m1suppota,m1suppotb,m1suppotc,m1suppotd,m1suppote,m1suppotf,m1suppotg,m1suppoti,m1suppotj,m1suppotk,m1suppotl,m1suppotm,m1suppotn,m1suppoto,m1suppotp,m1suppotq,m1suppotr,m1suppots, $info=m1suppot0,m1suppott,m1suppotu,m1suppotv,m1suppotw,m1suppotx,m1suppoty,m1suppotz, $bio Super Pots (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42020&o=2 $end $snes=spleagu2a,spleagu2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Power League 2 [Model SHVC-Z4] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62392&o=2 $end $snes=spleagu3, $bio Nintendo Super Famicom cart. published 25 years ago: Super Power League 3 [Model SHVC-AP9J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62393&o=2 $end $snes=spleagu4, $bio Nintendo Super Famicom cart. published 24 years ago: Super Power League 4 [Model SHVC-AE7J-JPN] (c) 1996 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62394&o=2 $end $snes=spleague, $bio Nintendo Super Famicom cart. published 27 years ago: Super Power League [Model SHVC-M3] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62391&o=2 $end $intv=decathln, $bio Mattel Intellivision game published 32 years ago: Super Pro Decathlon (c) 1988 INTV. 1. 100 METER DASH (3 attempts): Wait for the gun (starting early disqualifies the attempt), then run as fast as you can for the finish line! The lower your time, the more points awarded. 2 BROADJUMP (3 attempts): After GET READY disappears, start running as fast as you can. At some point after you pass the brown line (practice to find the best point!), HOLD IN ANY SIDE KEY to gear up for the jump; RELEASE the SIDE KEY before the foul line (grass) to actually jump. Don't cross the foul line -- the attempt will be disqualified. Keep running until you release the SIDE KEY. The greater the jump distance (measured from the foul line), the more points awarded. 3. SHOT-PUT (3 attempts): After GET READY disappears, spin the DISC as fast as you can. The shot is released automatically. The greater the throw distance, the more points awarded. 4. HIGHJUMP (3 attempts, continuing until you fail to clear the bar): After GET READY disappears, start running as fast as you can. Time your jump just before reaching the bar. Press ANY SIDE KEY to start your jump; press the SIDE KEY repeatedly to add power to your jump, until you start to fall. get three attempts at the starting height; succeed on any of the attempts, and the bar is placed higher than before! You then have one attempt at each new height until you fail. The higher your last successful jump, the more points awarded. 5. TRIPLEJUMP (3 attempts): After GET READY disappears, start running as fast as you can. After you pass the brown line, HOLD IN ANY SIDE KEY to gear up for the jump; RELEASE the SIDE KEY before the foul line (grass) to actually jump. Don't cross the foul line -- the attempt will be disqualified. Keep running until you release the SIDE KEY. Just before hitting the ground, press ANY SIDE KEY again. This gives you the second jump (timing is important; pressing the SIDE KEY too late will result in a poor jump).Just before hitting the ground a second time, press ANY SIDE KEY again. This gives you the third jump. The greater the total distance for the three jumps (measured from the foul line), the more points awarded. 6. 110 METER HURDLES (3 attempts): Wait for the gun (starting early disqualifies the attempt), then run as fast as you can for the finish line! Press ANY SIDE KEY to jump a hurdle; time it right, or you'll hit the hurdle. There is no penalty for knocking over a hurdle, except that it slows you down. The lower your time, the more points awarded. 7. DISCUS THROW (3 attempts): After GET READY disappears, spin the DISC as fast as you can as you (automatically) approach the foul line. Press ANY SIDE KEY to release the discus before you reach the line. Don't cross the foul line before releasing the discus-the attempt will be disqualified. The greater the throw distance (measured from the foul line), the more points awarded. 8. POLE VAULT (3 attempts, continuing until you fail to clear the bar): After GET READY disappears, start running as fast as you can. Time your jump just before reaching the bar. Press ANY SIDE KEY to plant your pole; press the SIDE KEY repeatedly to add power to your jump, until you start to fall. You get three attempts at the starting height; succeed on any of the attempts, and the bar is placed higher than before! You then have one attempt at each new height until you fail. The higher your last successful jump, the more points awarded. 9. JAVELIN THROW (3 attempts): After GET READY disappears, start running as fast as you can. Press ANY SIDE KEY to start the throwing sequence. You only need to press the SIDE KEY once. But time it just right -it takes a moment to wind up to throw; too early and you'll throw too far before the foul line; throw it too late, and you'll be over the foul line (the attempt is disqualified). The greater the throw distance (measured from the foul line), the mom points awarded. 10. 400 M. DASH (3 attempts): A test of stamina! Wait for the gun (starting early disqualifies the attempt), then run as fast as you can for the finish line! The lower your time, the more points awarded. - TECHNICAL - Model 9008 - TRIVIA - Super Pro Decathlon was the only new title released by INTV Corp. not done by one of the original Mattel Electronics programmers. Scott Robitelle was a friend of Dave Warhol's who had done the hardware design of the development systems used by Realtime Associates. Dave gave him a shot at designing a game. Super Pro Decathlon was timed for release with the 1988 Summer Olympics. For the title screen music, Dave Warhol recycled the fanfare he wrote for the unreleased Mattel Electronics cartridge Go For The Gold. - STAFF - Design/Program/Background Graphics: Scott Robitelle Animations: Connie Goldman Music/Sound: David Warhol Package illustration: Steve Huston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60966&o=2 $end $intv=spftball, $bio Mattel Intellivision game published 34 years ago: Super Pro Football (c) 1986 INTV. Outscore your opponent by running or passing the ball into your opponent's end zone (touchdown), by kicking a field goal, or by forcing a safety. Touchdowns score seven points (extra point is automatic). Field goals score three points. Two points for a safety. - TECHNICAL - Model 8400 - TRIVIA - The announcers are programmed so that Terry (the balding one) and Dan (the bespectacled one) keep interrupting each other, just like they did in real life. - TIPS AND TRICKS - Easter Egg: To display credits, press 0 (zero) while the title screen is displayed. - STAFF - Design: Ray Kaestner, John Tomlinson, David Warhol Program: John Tomlinson, David Warhol Graphics: Connie Goldman Sound: David Warhol Package illustration: Steve Huston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60967&o=2 $end $snes=sprobot,sprobots, $bio Nintendo Super NES game published 28 years ago: Super Probotector - Alien Rebels (c) 1992 Konami Company, Limited. - TECHNICAL - Cartridge ID: SNSP-CS-NOE - TRIVIA - The European version was retitled Super Probotector - Alien Rebels and the protagonists were replaced with humanoid robots. This change followed suit with the first Contra game released in 1990 for the NES, which was renamed Probotector in Europe and also featured robotic characters and enemies (probably due to some form of censorship). There are a couple of other notable differences between the original Japanese version and the other releases that are worth noting. First off, Contra Spirits gives players infinite continues, whereas the other releases award the player with a limited amount at the beginning of the game. Then, the Japanese version surprisingly features a couple of cheat codes that were completely omitted from the other releases (such as 'stage select' and 'sound test'). An European Sample cartridge is known to exists. Reviews: [FR] November 1992 - Consoles+ No. 14: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63711&o=2 $end $snes=spbaseb2, $bio Nintendo Super Famicom cart. published 28 years ago: Super Professional Baseball II [Model SHVC-PB] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62396&o=2 $end $snes=spbaseb, $bio Nintendo Super Famicom cart. published 29 years ago: Super Professional Baseball [Model SHVC-SP] (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62395&o=2 $end $zx81_cass=suprogs1, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 1 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114601&o=2 $end $zx81_cass=suprogs1i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 1 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114948&o=2 $end $zx81_cass=suprogs2i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 2 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114949&o=2 $end $zx81_cass=suprogs2, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 2 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114602&o=2 $end $zx81_cass=suprogs3, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 3 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114603&o=2 $end $zx81_cass=suprogs3i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 3 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114950&o=2 $end $zx81_cass=suprogs4i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 4 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114951&o=2 $end $zx81_cass=suprogs4, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 4 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114604&o=2 $end $zx81_cass=suprogs5i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 5 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114952&o=2 $end $zx81_cass=suprogs5, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 5 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114605&o=2 $end $zx81_cass=suprogs6i, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 6 (c) 1981 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114953&o=2 $end $zx81_cass=suprogs6, $bio Sinclair ZX-81 cass. published 39 years ago: Super Programs 6 (c) 1981 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114606&o=2 $end $zx81_cass=suprogs7i, $bio Sinclair ZX-81 cass. published 38 years ago: Super Programs 7 (c) 1982 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114954&o=2 $end $zx81_cass=suprogs7, $bio Sinclair ZX-81 cass. published 38 years ago: Super Programs 7 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114607&o=2 $end $zx81_cass=suprogs8i, $bio Sinclair ZX-81 cass. published 38 years ago: Super Programs 8 (c) 1982 ICL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114955&o=2 $end $zx81_cass=suprogs8, $bio Sinclair ZX-81 cass. published 38 years ago: Super Programs 8 (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114608&o=2 $end $info=spnchout,spnchoutj,spnchouta, $bio Arcade Video game published 36 years ago: Super Punch-Out!! (c) 1984 Nintendo. Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 1 Control : 4-way joystick (pull up on the joystick to duck) Buttons : 3 => [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW - TRIVIA - Super Punch-Out!! was released in September 1984 in the arcades. The image used for the background of "Punch-Out!!" (in which Mario, Luigi, DK and DK Jr. sit on both sides of the ring) was recycled for Super Punch-Out!!. The only difference is that the background is in black and white. Not to be confused with the 1994 Super NES game of the same name, 'Super Punch-Out!!', which is a remake of the arcade game to mark the ten-year anniversary of the original game's release. The game's title music, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches. The music can also be heard in the 1980 boxing related film 'Raging Bull' during the scene where Jake LaMotta (as played by Robert De Niro) unveils his new nightclub. Vodka Drunkenski's name would later be changed to 'Soda Popinski' for his appearances on the home console versions (see Series below) to remove alcoholic references and make the games more child-friendly. - TIPS AND TRICKS - * Control Panel Instructions : - Power meter indicates your punching power. Build up your punching power by punching the champ, throw a knockout blow when meter flashes "KO". - Status meter indicates your/champ's respective stamina, knockdown occurs when status meter reads empty. - Game is over when you are knocked out or time counts down to zero.(1) - "Let's keep it clean. Now come out boxing!" (1) Exception : In Super Punch-Out!!, time starts at zero and counts forward. When time reaches three minutes, time is up and the game is over. - SERIES - 1. Punch-Out!! (1984) 2. Super Punch-Out!! (1984) 3. Mike Tyson's Punch-Out!! (1987, Nintendo NES) 4. Super Punch-Out!! (1994, Nintendo SNES) 5. Punch-Out!! (2009, Nintendo Wii) - PORTS - * COMPUTERS: [EU] Amstrad CPC (1985) "Frank Bruno's Boxing" by Elite Systems [US] Commodore C64 [EU] (1985) "Frank Bruno's Boxing" by Elite Systems [EU] Sinclair ZX Spectrum (1985) "Frank Bruno's Boxing" by Elite Systems PC [MS-DOS, 3.5"] [EU] (1988) "Frank Bruno's Boxing" by Elite Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2741&o=2 $end $snes=suppunchj, $bio Nintendo Super Famicom cart. published 22 years ago: Super Punch-Out!! [Model SHVC-4Q] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62397&o=2 $end $snes=suppunchu, $bio Nintendo Super NES game published 26 years ago: Super Punch-Out!! [Model SNS-4Q-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63713&o=2 $end $snes=suppunch, $bio Nintendo Super NES game published 26 years ago: Super Punch-Out!! [Model SNSP-4Q-FAH] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63712&o=2 $end $cd32=suprputt, $bio Commodore Amiga CD32 published 26 years ago: Super Putty (c) 1994 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129590&o=2 $end $snes=suprputtu, $bio Nintendo Super NES game published 27 years ago: Super Putty [Model SNS-YU-USA] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63715&o=2 $end $snes=suprputt,suprputtp, $bio Nintendo Super NES game published 27 years ago: Super Putty (c) 1993 US Gold - TECHNICAL - Cartridge ID: SNSP-YU-EUR - TRIVIA - Reviews: [FR] Consoles +: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63714&o=2 $end $snes_bspack=bsspuyo, $bio Super Puyo Puyo (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126277&o=2 $end $snes=spuyop2r, $bio Nintendo Super Famicom cart. published 24 years ago: Super Puyo Puyo 2 Remix (c) 1996 Compile. - TECHNICAL - [Model SHVC-A7PJ-JPN] - TRIVIA - Super Puyo Puyo 2 Remix was released on March 08, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47798&o=2 $end $snes=spuyop2, $bio Nintendo Super Famicom cart. published 25 years ago: Super Puyo Puyo 2 (c) 1995 Compile. - TECHNICAL - Game ID: SHVC-AXPJ-JPN - TRIVIA - Super Puyo Puyo 2 was released on December 08, 1995 in Japan. - STAFF - Producer: Masamitsu Niitani (Moo Niitani) Director: Kazunori Ikeda Programmer: Takayuki Hirono (Jemini Hirono) Sub Programmer: Shoji Takeuchi (JG4MSG Takeuchi), Golden Nakamoto, Mar Graphic Designer: Koji Teramoto (Janus Teramoto), Aya Shimazaki (RIU), Hiroyuki Katsube Main Illustrator: Soncho Sawa Main Editorial Designer: Kazuto Hisoku Editorial Designer: Amon, Fukusaburo Kido Editorial Manager: Rainbow Papa LMS Music Staff: Tomonori Minami (BA.M), Akiyoshi Nagao (Einosuke Nagao), Tsuyoshi Matsushima Special Thanks: Hiroki Kodama (H. Kodama), Keiji Uemizu (Umeizo), Akira Minazuki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47797&o=2 $end $snes_bspack=bsspuyor, $bio Super Puyo Puyo Tsuu Remix (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126278&o=2 $end $snes=spuyop,spuyopa,spuyopb, $bio Nintendo Super Famicom cart. published 27 years ago: Super Puyo Puyo (c) 1993 Banpresto. - TECHNICAL - Cartridge ID: SHVC-PQ - TRIVIA - Super Puyo Puyo was released on December 10, 1993 in Japan. Reviews: [FR] May 1995 - Consoles + N.32: 92% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47749&o=2 $end $info=sprpuzzle, $bio Arcade Video game published 29 years ago: Super Puzzle (c) 1991 Sang Ho Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125517&o=2 $end $info=spuzbobl,spuzboblj, $bio Taito G-Net card. published 21 years ago: Super Puzzle Bobble (c) 1999 Taito Corp. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Super Puzzle Bobble was released in February 1999. - SERIES - 1. Puzzle Bobble (1994) 1. Puzzle Bobble [MVS] (1994) 2. Puzzle Bobble 2 (1995) 2. Puzzle Bobble 2 [MVS] (1999) 3. Puzzle Bobble 2X (1995) 4. Puzzle Bobble 3 (1996) 5. Puzzle Bobble 4 (1997) 6. Super Puzzle Bobble (1999) 7. Azumanga Daioh Puzzle Bobble (2002) 8. Super Puzzle Bobble 2 (2002, Sony PlayStation 2) 9. Super Puzzle Bobble All-Stars (2003, Nintendo GameCube) 10. Puzzle Bobble Vs. (2003, Nokia N-Gage) 11. Ultra Bust-a-Move (2004, Microsoft XBOX) 12. Puzzle Bobble Pocket (2005, Sony PSP) 13. Puzzle Bobble DS (2005, Nintendo DS) 14. Space Puzzle Bobble (2008, Nintendo DS) 15. Puzzle Bobble Wii (2009, WiiWare - Nintendo Wii) - STAFF - Planning: Nobuaki Kuroki, Takayasu Masaki (NJK-Techno) Base Game Design: Seiichi Nakakuki Program: Hiroshi Maruyama (NJK-Techno), Jun-ichiro Noguchi (NJK-Techno), TMR, Hitoshi Ohno (DAI), Akira Ohtsuki Character Design: Akiyoshi Takada, Miyabi Tashiro (NJK-Techno) Graphic: Akiyoshi Takada, Miyabi Tashiro (NJK-Techno), SAKOTAN (NJK-Techno), Kaori.K (NJK-Techno), Kimiaki Yomo (NJK-Techno), Nobuhisa Kitagishi (NJK-Techno), AYA (NJK-Techno) Sound Director: Tono (Zuntata) Composer: Sayoko (Zuntata) Sound Effects: Mu-Nakanishi (Zuntata) Voice Actor & Actress: Yoko Kaneko, KARU (Zuntata), KUNI (Zuntata), BABO (Zuntata), OTONO (Zuntata), Sumie Baba (81 Produce), Yumiko Shibata (81 Produce), Hidetoshi Nakamura (81 Produce), Yuriko Yamguchi (81 Produce), Ayusei Nakao (81 Produce), Motoko Kumai (81 Produce), Manami Nakayama (Aoni Production) Design Works: Toshiyuki Takenami, Rika.K Production Control: Seiji Watanabe, Takeshi Nakatani - PORTS - * CONSOLES: [JP] Sony PS2 (sept.28, 2000) "Super Puzzle Bobble [Model SLPM-62016]" [US] Sony PS2 (nov.26, 2000) "Super Bust-A-Move [Model SLUS-20115]" [EU] Sony PS2 (dec.15, 2000) "Super Bust-A-Move [Model SLES-50076]" [US] Nintendo GBA (nov.27, 2001) "Super Bust-A-Move [Model AGB-ABME-USA]" [EU] Nintendo GBA (nov.30, 2001) "Super Bust-A-Move [Model AGB-ABMP]" [JP] Nintendo GBA (dec.21, 2001) "Super Puzzle Bobble Advance [Model AGB-P-ABMJ]" Nintendo GameCube [US] (feb.12, 2003) "Bust-A-Move 3000 [Model DOL-G3SE-USA]" Nintendo GameCube [JP] (feb.27, 2003) "Super Puzzle Bobble All-Stars [Model DOL-G3SE-USA]" [EU] Nintendo GameCube (sept.5, 2003) "Super Bust-A-Move All Stars [Model DOL-G3SE-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (oct.19, 2001) "Super Bust-A-Move" * OTHERS: Mobile Phones [US] (jul.21, 2005) "Super Bust-A-Move" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3441&o=2 $end $gba=spbobble, $bio Nintendo GBA cart. published 19 years ago: Super Puzzle Bobble Advance [Model AGB-ABMJ-JPN] (c) 2001 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75910&o=2 $end $cpc_flop=superpuz, $bio Amstrad CPC 464 disk. published 33 years ago: Super Puzzle Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123105&o=2 $end $info=spf2t,spf2td,spf2tu, $bio Capcom CPS-II cart. published 24 years ago: Super Puzzle Fighter II Turbo (c) 1996 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Puzzle Fighter 2 II [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board releases : REVISION 1: * Build date: 960529 * EUROPE release REVISION 2: * Build date: 960620 * US release - PORTS - Here is a list of ports released in regions where the arcade version was released as a Blue Board. * CONSOLES: [EU] Sega Saturn (1997) "Super Puzzle Fighter II Turbo [Model T-7030H-50]" [US] Sega Saturn (feb.28, 1997) "Super Puzzle Fighter II Turbo [Model T-1215H]" [US] Sony PlayStation (nov.30, 1996) "Super Puzzle Fighter II Turbo [Model SLUS-00418]" [EU] Sony PlayStation (jul.1997) "Super Puzzle Fighter II Turbo [Model SLES-00605]" Microsoft XBOX 360 [XBLA] [US] [EU] (aug.29, 2007) "Super Puzzle Fighter II Turbo HD Remix" Sony PlayStation 3 [PSN] [US] (aug.29, 2007) "Super Puzzle Fighter II Turbo HD Remix" Sony PlayStation 3 [PSN] [EU] (may.29, 2008) "Super Puzzle Fighter II Turbo HD Remix" Microsoft XBOX 360 [US] (mar.27, 2012) "Capcom Digital Collection" - XBLA version [AU] Microsoft XBOX 360 (mar.29, 2012) "Capcom Digital Collection" - XBLA version [EU] Microsoft XBOX 360 (mar.30, 2012) "Capcom Digital Collection" - XBLA version * HANDHELDS: [EU] Nintendo GBA (mar.28, 2003) "Super Puzzle Fighter II [Model AGB-AZ8P-EUR]" [US] Nintendo GBA (mar.31, 2003) "Super Puzzle Fighter II [Model AGB-AZ8E-USA]" * COMPUTERS: PC [MS Windows 9x, CD-ROM] [US] (1998) * OTHERS: Mobile Phones [US] (june.2006) "Super Puzzle Fighter II: Network Battle" BlackBerry [US] (mar.3, 2010) "Super Puzzle Fighter II [Model 6466]" by Beeline Interactive, Inc. Apple iPhone/iPad [US] (nov.4, 2010) "Capcom Arcade [Model 397347348]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2742&o=2 $end $info=spf2ta, $bio Capcom CPS-II cart. published 24 years ago: Super Puzzle Fighter II Turbo (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Puzzle Fighter II X [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69672&o=2 $end $psx=spf2t, $bio Sony PlayStation disc published 24 years ago: Super Puzzle Fighter II Turbo (c) 1996 Capcom Company, Limited. North American release. For information on the game itself, please see the Japanese release entry; "Super Puzzle Fighter II X [Model SLPS-00611]". - TECHNICAL - Game ID: SLUS-00418 - TRIVIA - Super Puzzle Fighter II for PlayStation was released on November 30, 1996 in North America. A demo of this game was released on January 1, 1997 as part of "JamPack Vol. 1 [Model SCUS-94176]". - PORTS - * HANDHELDS: [US] Sony PSP (feb.6, 2007) "Capcom Puzzle World [Model ULUS-10217]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94395&o=2 $end $saturn=spf2tu, $bio Sega Saturn game published 23 years ago: Super Puzzle Fighter II Turbo (c) 1997 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Puzzle Fighter II X [Model T-1213G]". - TECHNICAL - Game ID: T-1215H - TRIVIA - Super Puzzle Fighter II Turbo for Sega Saturn was released on February 28, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60172&o=2 $end $saturn=spf2t, $bio Sega Saturn game published 24 years ago: Super Puzzle Fighter II Turbo (c) 1996 Virgin Interactive. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Super Puzzle Fighter II X [Model T-1213G]". - TECHNICAL - Game ID: T-7030H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60427&o=2 $end $info=spf2th, $bio Capcom CPS-II cart. published 24 years ago: Super Puzzle Fighter II Turbo (c) 1996 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Puzzle Fighter II X [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69671&o=2 $end $info=spf2xj,spf2xjd, $bio Capcom CPS-II cart. published 24 years ago: Super Puzzle Fighter II X (c) 1996 Capcom Co, Limited. Super Puzzle Fighter II X is a puzzle game for one or two players based upon Capcom's legendary "Street Fighter" and "Vampire" series of fighting games. Super Puzzle Fighter II X's gameplay is reminiscent of Sega's superb 1992 puzzle game, "Puyo Puyo" with players taking on the role of one of the famous Street Fighter characters, represented visually between the two play areas in the middle of the screen. The aim is to manipulate falling coloured gem blocks, matching the colours to gems already in the play area; before finally destroying them with orbs of a like colour. Gems can only be eliminated by coming into contact with a 'Crash Gem' of the same colour. This eliminates all adjacent gems of that colour, setting up the potential for huge chain reactions. As gems are eliminated, garbage blocks called 'Counter Gems' will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most Counter Gem countdowns start at '5' and are reduced by one each time a new pair of gems is dropped on that board), until that time they cannot be eliminated by normal means. The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that colour nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well. Additionally, gems of the same colour that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the normal, Power, Counter and Crash gems of whichever colour gem it lands on. This, too, will cause Counter Gems to appear on the opponent's board. Whenever a player destroys a number of blocks, their on-screen Street Fighter counter-part will be shown attacking the opponent character. The fighting move used is dependent on both the colour and number of blocks the player has destroyed. The available in-game characters, and games from which they are taken (based on first appearance) are : * Ryu ("Street Fighter") * Ken ("Street Fighter") * Chun-Li ("Street Fighter II - The World Warrior") * Sakura ("Street Fighter Zero 2 [CP-S II No. 15]") * Morrigan ("Vampire - The Night Warriors [CP-S II No. 05]") * Donovan ("Vampire Hunter - Darkstalkers' Revenge [CP-S II No. 09]") * Lei Lei ("Vampire Hunter - Darkstalkers' Revenge [CP-S II No. 09]") * Felicia ("Vampire - The Night Warriors [CP-S II No. 05]") Hidden characters: * Gouki ("Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis]") * Dan ("Street Fighter Zero [CP-S II No. 11]") * Devilotte ("Cyberbots - Fullmetal Madness [CP-S II No. 10]") - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 2 per player. => ROTATE LEFT, ROTATE RIGHT - TRIVIA - Super Puzzle Fighter II X was released in May 1996 in the Japanese Arcades. It was known there as the 16th video game released for the CPS2 hardware. The title is derived from "Super Street Fighter II X - Grand Master Challenge", but most of the graphics, sounds, and presentation is inspired by "Street Fighter Zero". The game is known outside Japan as "Super Puzzle Fighter II Turbo". Here are some known Export releases : "Super Puzzle Fighter II Turbo [Blue Board]" "Super Puzzle Fighter II Turbo [Orange Board]" "Super Puzzle Fighter II Turbo [Grey Board]" Devilot (secret character) is from "Cyberbots - Fullmetal Madness" (on the S-008 Super-8). In the background of Chun-Li's stage, there is "Son Son" flying around on a cloud. Sakura's stage is based on Ryu and Guy's stages from "Street Fighter Zero". Ryu's stage is a variation of this, with a bunch of strange stuff in the background. Ken's stage is based on Ken and Nash's stages from "Street Fighter Zero". Dan's stage is a variation of this stage, set at a different time of day. Gouki's stage is based on his "Street Fighter Zero 2" stage. Victor Entertainment released a limited-edition soundtrack album for this game (Quiz Nanairo Dreams Nijiirochou no Kiseki, Super Puzzle Fighter II X - VICL-40210) on January 22, 1997. - TIPS AND TRICKS - * Play as Gouki : Move to Morrigan if you're player one or to Felicia if you're player two. Move the joystick Left, Down, Left, Down, Left, Down and then hold Left and press any button. Player two should move the joystick Right, Down, Right, Down, Right, Down then hold Right and press any button. * Play as Dan : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold Start, move the joystick Down 13 times and then hit any other button. * Play as Devilot : Move to Morrigan if you're player one or to Felicia if you're player two. Press and hold the Start button and move the joystick Down 13 times. Wait for the clock to reach 10 seconds and then hit any other button. - STAFF - Game designers : Murasaki Umagoyasi, SPP Iorya Programmers : Knight Rider Giu, Cham Cho Choy, Shinchan, Eternal Sailor, Team Dirtyberet Scroll designers : Nissui, Iwai, Meiko. K, Saru, Hisoya Akemi, Ojiji, S. Kuwatch, Takky, Konsutantinkun, Hiro Character designers : Edayan, Goidanokei Object designers : Masarusan N, Ino, Aska Sound designer : Hiroaki Kondo (X68K) Sound assists : Satoshi Ise Music & Arrangement composers : Tatsuro Zuzuki (Tatsuro-), Isao Abe, Yuko Kadota, Syun Nishigaki, Setsuo Yamamoto, Takayuki Iwai (Anarchy Takapon) Producers : Noritaka Funamizu, Saddy Sound staff : Hideki Okugawa, Ryoji Yamamoto Design staff : Daigo Ikeno, Masae Okano, Satoshi Ukai, Shinchiro Komizu Producer : Yoshimi Ohnishi General producer : Noritaka Funamizu Supervisor : Yoshiki Okamoto * Cast : Felicia, Lei Lei, narration : Araki Kae Devilot, Morrigan : Jinguuji Yayoi Chun Li : Miyamura Yuko Sakura : Sakamoto Yuko Ryu : Hoshi Souichirou Dan : Hosoi Osamu Ken, Donovan : Iwanaga Tetsuya Gouki : Tomomichi Nishimura - PORTS - Here is a list of ports released in Japan. For ports released outside Japan, please see the Export version entry; "Super Puzzle Fighter II Turbo [Blue Board]". * CONSOLES: [JP] Sega Saturn (dec.6, 1996) "Super Puzzle Fighter II X [Model T-1213G]" [JP] Sony PlayStation (dec.6, 1996) "Super Puzzle Fighter II X [Model SLPS-00611]" Sega Dreamcast [JP] (jul.5, 2001) "Super Puzzle Fighter II X for Matching Service [Model T-1250M]" * HANDHELDS: [JP] Nintendo GBA [Unreleased] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2743&o=2 $end $saturn=spf2x, $bio Sega Saturn game published 24 years ago: Super Puzzle Fighter II X (c) 1996 Capcom Company, Limited. Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous CAPCOM characters. Beat your opponents to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. You Win! But get ready for more, because you can't play just once. Take round after round of colored gems and line 'em up. Put the same color together and create huge power gems. Watch your opponent squirm as you send counter gems right down on them to return their attack! Link power gems together for devastating chain combos and timely blocks. - TECHNICAL - Game ID: T-1213G - TRIVIA - Super Puzzle Fighter II X for Sega Saturn was released in December 6, 1996 in Japan. Features a Street Puzzle Mode which allows players to fight for secret options and prizes. Known export releases : [US] "Super Puzzle Fighter II Turbo [Model T-1215H]" [EU] "Super Puzzle Fighter II Turbo [Model T-7030H-50]" - TIPS AND TRICKS - To face Devilot before your 7th opponent, do not use any continues, finish at least one round in under 60 seconds, create a chain reaction of 4 or higher, create a Power Gem that contains 20 gems or higher and complete one round with a Super Combo Finish (30+ Counter Gems). To face Dan, do not use any continues as above. Take more than 60 seconds to win a round, create a chain reaction no greater than 3, have your biggest Power Gem not contain more than 19 gems, and do not finish any round with a Super Combo Finish. To play as Gouki, highlight Morrigan (Player 2 must highlight Felicia), press and hold Start, then press Down, Down, Down, Left, Left, Left (Right three times if Player 2) and press any button while still holding Start. If you have defeated him in Street Puzzle Mode as Ryu, you can simply select him by holding Button L, and pressing any button. To play as Dan, highlight Morrigan as described above (Felicia if Player 2), press and hold Start, and press Left, Left, Left, Down, Down, Down (Right three times at start if Player 2), then while still holding Start, press any button. If you have beaten him in Street Puzzle Mode as Donovan, you can choose him with the simple code of holding L and R buttons and pressing any button. To play as Devilot, input the same code for Dan as described above, but wait until the time limit reaches 10 seconds before hitting any buttons to select Devilot. If you defeated her as Morrigan in Street Puzzle Mode, you can play as Devilot by holding Button R and pressing any button. You can also play as Lei-Lei's sister, Lin-Lin (the paper tag) by highlighting Morrigan (Player 2 must highlight Felicia), holding Start, then moving Right (Player 2 must press Left twice) and pressing any button while still holding Start. And you can also play as Anita by highlighting Morrigan (once again, Player 2 must highlight Felicia), press and hold Start, then move Right twice (Player 2 must hit Left only once) and while still holding Start, press any button. When playing Versus Mode, you can select the stage you want to play in. After choosing an Handicap, hold Buttons L and R and Start in addition to one of the following: Up = Morrigan Down = Chun-Li Left = Ryu Right = Ken Button A = Lei-Lei Button B = Donovan Button C = Felicia Button X = Sakura Button Y = Devilot Button Z = Gouki Dan's stage is selected if you hold L, R and Start, but press and hold no other buttons. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59742&o=2 $end $gba=spuzlfgtu,spuzlfgtu1, $bio Nintendo GBA cart. published 17 years ago: Super Puzzle Fighter II (c) 2003 Capcom Company, Limited. Ryu, Ken and Chen Li want to puzzle you. Try to outwit the computer or your human opponent in this puzzle game starring Ryu, Ken and more of your favorite Capcom brawlers. Linked pairs of gems descend to form groups and piles of the same color. Groups can be destroyed by either a Crash Gem, which will break all gems of the same color that are touching, or a Rainbow Gem, which will break all gems of the same color, including those that are not touching. Shattering your own gems rains Counter Gems on your opponent's pile, making their task even harder. The eight levels star familiar characters from Capcom's Street Fighter and Darkstalkers series, including Ryu and Ken, the Karate Masters; Sakura, the high-kicking teen; Chun Li, the Chinese detective; and Donovan, the vampire hunter. The characters add a new level of entertainment to the puzzle genre. Each character has unique gem-drop patterns. Signature attacks, complete with fireballs and burst of energy, add entertainment. Multiplayer Action: Two GBAs, a GBA Game Link Cable and two Game Paks are required for multiplayer action. - TECHNICAL - Game ID: AGB-AZ8E-USA - TRIVIA - Super Puzzle Fighter II for the Game Boy Advance was released on March 31, 2003 in North America. Even though the box cover is shown as Super Puzzle Fighter II, the title screen still shows it as it was originally: Super Puzzle Fighter II Turbo. - STAFF - Developed by: Atomic Planet Entertainment Lead Programmer: Cliff Davies Programming: Duncan Chambers, Andrew Taylor, Neil Holmes Lead Artist: Trevor Storey Artist: Andrew Stockton Sound Driver: Logik State Testing: Jaime McCormick, Paul Robinson Tools & Technology: Chris Simpson, Nick Cowen Produced by: Neil Holmes Joint MD/Development Director: Jason Falcus Managing Director: Darren Falcus Special Thanks: Clare Davies, Callum Davies, Sean Benson, Martin Benson, Gavin Benson, Jasper the cockatiel, Sarah Oxley, NUFC, Benny and the cats, Twiggy, Mince, Dawn Armstrong, Rebecca, Paul, Danielle, Kendahl, Gemma, Christopher & Simon, Wez, Marie, Paige & Sonny, Martin Fuller, Peter Hodbod, Stuart Leonardi, Peter Gough, Tim Jennings, Roz Henderson, John May, All of Atomic Planet staff Capcom: Robert Johnson, Yoshiki Okamoto, Yoshihiro Sudou, William Gardner, Hanako Watanabe, Rey Jimenez, Ryan Kellogg Manual: Hanshaw Ink & Image Marketing: Todd Thorson, Sean Mylett, Bonnie Scott, Robert Johnson, Nathan Williams Creative Services: Jennifer Deauville, Marion Clifford Package Design: Michiko Morita, Jamie Gibson Public Relations: Melinda Mongelluzzo, Matt Atwood, Carrie Root, Arne Cual-Pedroso Special Thanks: William Gardner, Robert Lindsey, Customer Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75912&o=2 $end $gba=spuzlfgt, $bio Nintendo GBA cart. published 17 years ago: Super Puzzle Fighter II (c) 2003 Capcom Company, Limited. - TECHNICAL - Game ID: AGB-AZ8P-EUR - TRIVIA - Super Puzzle Fighter II for the Game Boy Advance was released on March 28, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75911&o=2 $end $apple2gs=suprpzls, $bio Apple IIGS disk. published 31 years ago: Super Puzzles (c) 1989 Lynx Computer Products - TECHNICAL - Media: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115265&o=2 $end $info=sqix,sqixb1,sqixu,sqixr1,sqixr0, $bio Arcade Video game published 33 years ago: Super Qix (c) 1987 Taito Corp. Draw lines to reveal a hidden picture. - TECHNICAL - Prom Stickers : B03 Main CPU : Zilog Z80, I8751 Sound Chips : (2x) General Instrument AY8910 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Developed by Kaneko. Super Qix was released in March 1987 by Taito. - UPDATES - The bootleg doesn't use the I8751 @ 4 Mhz :-) - TIPS AND TRICKS - * Free Credits : Ever wonder why the attract mode says "Go for 98%"? It's because if you cover at least 98% of the playing surface, you're rewarded with a free credit. This is very possible if you get the 'freeze' powerup. - SERIES - 1. Qix (1981, ARC) 2. Qix II - Tournament (1982, ARC) 3. Super Qix (1987, ARC) 4. Ultimate Qix (1991, MD) 5. Twin Qix (1995, ARC) 6. Battle Qix (2002, ARC) 7. Qix ++ (2009, XBLA) - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2744&o=2 $end $info=squeenb, $bio Slot Machine published 18 years ago: Super Queen Bee (c) 2002 Subsino Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145621&o=2 $end $info=mduckspa, $bio Super Quique (c) 199? Cefa Toys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259407&o=2 $end $snes=srtypej, $bio Nintendo Super Famicom cart. published 29 years ago: Super R*Type (c) 1991 Nintendo. R*Type, Irem's popular franchise, is back. This time, the game is prefixed 'Super', and Irem proposes here an original (and exclusive) episode in the R*Type series - well, in the end, Super R*Type can be roughly described as remixed version of the first two arcade games (namely R*Type and R*Type 2). The R9 Ragnavok space fighter is back in service and 'The Force' pod ready to melt down Bydo empire's invading armada. This pod has always been at the core of R*Type's gameplay - it is indestructible and can be attached to the front of the ship and boost its fire-power, or attached to its back and give some tail cover. It can also be set completely free or wildly thrown at the enemy. Power ups hidden inside legged ships can upgrade its abilities or add secondary weapons (such as missiles) to the ship. The R9 can also charge-up a special blast of energy by holding the fire button for a few seconds. This powerful attack can easily fly through enemy formations and turn them into dust. And if the player happens to hold the button for a little longer, a devastative spread shot will be fired and will wipe out most of the enemies on screen. Super R*Type consists of seven intense stages, some of them directly borrowed from the original arcade game R*Type 2. - TECHNICAL - Model SHVC-SR - TRIVIA - Super R*Type was released on July 13, 1991 in Japan for 8500 Yen. Reviews: [FR] September 1991 - Consoles + N.1: 68/100 [FR] October 1991 - Joypad N.1: 87/100 - STAFF - Background Design: Kazakami Shung Music Composer: Charlie Y.K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47419&o=2 $end $snes=srtypeu, $bio Nintendo Super NES game published 29 years ago: Super R*Type (c) 1991 Irem America Corp. - TECHNICAL - Game ID: [Model SNS-SR-USA] - TRIVIA - Super R*Type for Super NES was released in September 1991 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47420&o=2 $end $snes=srtype, $bio Nintendo Super NES game published 29 years ago: Super R*Type [Model SNSP-SR-NOE] (c) 1991 Nintendo Company, Limited. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63716&o=2 $end $snes=superrbi, $bio Nintendo Super NES game published 25 years ago: Super R.B.I. Baseball (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63717&o=2 $end $gameboy=srcproam, $bio Nintendo Game Boy Cart. published 29 years ago: Super R.C. Pro-Am [Model DMG-RC-USA] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67056&o=2 $end $sms=superrac, $bio Sega Mark III cart. published 32 years ago: Super Racing (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1357 - TRIVIA - Released on July 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55897&o=2 $end $pcecd=sraiden, $bio NEC PC-Engine CD published 28 years ago: Super Raiden (c) 1992 Hudson Soft [Hudson Group]. Super Raiden is an enhanced CD-Rom version of the same game released in 1991 on HuCard by Hudson Soft. This is the conversion of of the vertical shooter created by Seibu Kaihatsu in 1990. As the arcade, this conversion offers detailed graphics and 10 varied and gigantic levels, from green hills to complex cities and space stations. Your ship is equiped with a main weapon which varies from a vulcan spread gun or a powerful and destructive front laser beam. Secondary missiles are also available ( homing or straight ). Bigger ships can be destroyed during the game to collect power-ups, Red Capusules to enhance your spread gun, or blue for the laser beam. Another destructive weapon is the bomb which can be dropped on your enemies and destroy nearly everything on screen. However, as you would expect, they are available in limited quantities but more can be collected along the way. Special items can also collected, like fairies or the P capsules which maxi-power up your weapon. - TECHNICAL - Game ID: HCD2023 - TRIVIA - Super Raiden was released on April 02, 1992 in Japan for 5800 Yen. Reviews: March 1992 - Consoles + N.8 (Page 77) [FR]: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58409&o=2 $end $x1_flop=srambo, $bio Sharp X1 5.25in.disk. published 34 years ago: Super Rambo (c) 1986 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86133&o=2 $end $msx2_cart=srambosp, $bio MSX 2 cart. published 34 years ago: Super Rambo Special (c) 1986 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51378&o=2 $end $msx2_flop=srambosp,srambospb,srambospc,srambospa, $bio Super Rambo Special (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102061&o=2 $end $pc8801_flop=srambo, $bio NEC PC-8801 Series disk. published 34 years ago: Super Rambo (c) 1986 Pack-In-Video Co., Ltd. - TECHNICAL - GAME ID: PS-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92992&o=2 $end $info=sranger,srangerb,srangerw,srangern,srangero, $bio Arcade Video game published 32 years ago: Super Ranger (c) 1988 SunA Electronics Ind. Company, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released on February 28, 1988. Also licensed to WDK for distribution. A bootleg version was sold by NIWA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2745&o=2 $end $nes=realbb88, $bio Nintendo Famicom cart. published 32 years ago: Super Real Baseball '88 (c) 1988 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54677&o=2 $end $megadriv=srealbas,srealbasj, $bio Sega Mega Drive game published 30 years ago: Super Real Basketball (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56924&o=2 $end $megatech=mt_srbb, $info=mt_srbb, $bio Sega Mega-Tech cart. published 31 years ago: Super Real Basketball (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7979&o=2 $end $nes=srbout97, $bio Nintendo Famicom cart. published 21 years ago: Super Real Bout 97 (c) 1999 NT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112587&o=2 $end $gbcolor=srfish, $bio Nintendo Game Boy Color game published 21 years ago: Super Real Fishing [Model CGB-VPFJ-JPN] (c) 1999 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68840&o=2 $end $ngpc=srmp, $bio SNK Neo-Geo Pocket Color game published 19 years ago: Super Real Mahjong - Premium Collection [Model NEOP01110] (c) 2001 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82597&o=2 $end $gba=srmjd, $bio Nintendo GBA cart. published 16 years ago: Super Real Mahjong Dousoukai [Model AGB-BDMJ-JPN] (c) 2004 Rocket Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75913&o=2 $end $saturn=srmgraf, $bio Sega Saturn game published 25 years ago: Super Real Mahjong Graffiti (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59743&o=2 $end $pcecd=srmp23, $bio NEC PC-Engine CD published 26 years ago: Super Real Mahjong P II III Custom (c) 1994 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58410&o=2 $end $pcecd=srmp4, $bio NEC PC-Engine CD published 27 years ago: Super Real Mahjong P IV Custom (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58411&o=2 $end $saturn=srmp5, $bio Sega Saturn game published 25 years ago: Super Real Mahjong P V (c) 1995 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59744&o=2 $end $pcecd=srmp5, $bio NEC PC-Engine CD published 25 years ago: Super Real Mahjong P V Custom (c) 1995 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58412&o=2 $end $saturn=srmp6, $bio Sega Saturn game published 24 years ago: Super Real Mahjong P VI (c) 1996 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59745&o=2 $end $saturn=srmp6cg, $bio Sega Saturn game published 24 years ago: Super Real Mahjong P VI P's Club Genteiban (c) 1996 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59746&o=2 $end $info=srmp5, $bio Arcade Video game published 26 years ago: Super Real Mahjong P.V (c) 1994 Seta. Super Real Mahjong Part V is a strip mahjong game featuring three girls with four strip sequences each. Part V continues the fine tradition of excellent animation for this series. The gameplay is standard for this series. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all of a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz), R3000 (@ 16 Mhz) Sound Chips : ST0016 (@ 16 Mhz) Players : 1 - TRIVIA - Released in November 1994 in Japan only. Characters: Mizuki Tohno Birthday: June 27 (Cancer) Blood type: A type Height: 164cm Three sizes: B88 / W58 / H87 Hobbies: Skiing, Watching sports Aya Fujiwara Birthday: January 09 (Capricorn) Blood type: AB type Height: 169cm Three sizes: B79 / W56 / H85 Hobbies: Cooking, Reading, Making potpourri Akira Hayasaka Birthday: October 12 (Libra) Blood Type: O type Height: 152cm Three sizes: B89 / W57 / H88 Hobbies: Shopping, Bathing - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - STAFF - Voices: Mizuki Tohno: Sara Nakayama Aya Fujiwara: Wakana Yamazaki Akira Hayasaka: Sakura Tange Animation: Yuuji Moriyama, Satoshi Ishino - PORTS - * CONSOLES: Panasonic 3DO [JP] (Dec. 15, 1995; "Super Real Mahjong P.V [Model S-3D951]") NEC PC-Engine CD (1995, "Super Real Mahjong P.V Custom") Sega Saturn (1995) NEC PC-FX (1996, "Super Real Mahjong P.V FX") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3326&o=2 $end $info=srmp7, $bio Arcade Video game published 23 years ago: Super Real Mahjong P7 (c) 1997 Seta. A well-animated mahjong game. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in December 1997 in Japan only. - TIPS AND TRICKS - * Challenge Etsuko Toyohara : Defeat the regular 3 opponents in any story mode without using a single continue to challenge her. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2746&o=2 $end $saturn=srmp7, $bio Sega Saturn game published 22 years ago: Super Real Mahjong P7 (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59747&o=2 $end $saturn=srmp7cg, $bio Sega Saturn game published 22 years ago: Super Real Mahjong P7 P's Club Genteiban (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59748&o=2 $end $info=srmp3, $bio Arcade Video game published 32 years ago: Super Real Mahjong Part 3 (c) 1988 Seta. Super Real Mahjong Part 3 is a strip mahjong game featuring two girls with 5 strip sequences each. Super Real Mahjong Part 3 featured newly designed sprites for the tiles and game play and was the last game to feature sprite animations of the player's hands in the Super Real series. Part 3 also introduced continues to the series. The player begins the game playing against Kasumi Serizawa. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all of Kasumi's strip sequences she introduces the player to her older sister, Miki, and gameplay continues in the same fashion. If the player loses all of his funds then the game is over. - TECHNICAL - Game ID : ZA-0 Main CPU : Zilog Z80 (@ 3.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in June 1988 in Japan only. Opponent Biography: Kasumi Serizawa 3rd Year Junior High School Student Birthday: September 18 Favorite Food: Pudding Hobbies: Tennis Bust: 83cm Waist: 60cm Hips: 88cm Miki Serizawa 2nd Year High School Student Birthday: October 5 Favorite Food: Cheesecake Hobbies: swimming, movies Bust: 80cm Waist: 58cm Hips: 87cm A music and drama CD for this game was released by DATAM Polystar. Called "Mitsumete ii yo" ("You can watch") it featured the characters and voices of the girls from Super Real Mahjong Parts II and III. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - STAFF - Voices: Kasumi Serizawa: Yumiko Shibata Miki Serizawa: Mayumi Sho - PORTS - * CONSOLES: FM-Towns Marty (1992, "Super Real Mahjong P II & III+") NEC PC-Engine CD (1994, "Super Real Mahjong P II & III Custom") Sega Saturn (1995, "Super Real Mahjong Grafitti") * COMPUTERS: NEC PC-9801 (1993, "Super Real Mahjong PII & PIII") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2747&o=2 $end $info=srmp1, $bio Arcade Video game published 33 years ago: Super Real Mahjong PI (c) 1987 Seta. Super Real Mahjong Part I is a strait-forward mahjong game. This humble beginning to the long-lived series of Super Real Mahjong games surprisingly lacks any strip sequences. You play as a man versus a female, smoking opponent as revealed in the sprite animations involved in the game set-up and game-play. If the player loses all of his betting funds then the game is over. There are no continues. - TRIVIA - Released in March 1987 in Japan only. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18770&o=2 $end $info=srmp2, $bio Arcade Video game published 33 years ago: Super Real Mahjong PII (c) 1987 Seta. Super Real Mahjong Part II is the second game in the Super Real Mahjong series. Super Real Mahjong Part II introduces strip sequences to the game, featuring one beautifully animated opponent with six strip sequences. Super Real Mahjong Part II begins with your female opponent taking off her sweater so she can get down to a serious game of mahjong. The tiles are mixed up, the wall is set up, the players build their hands, and the game begins. Every time the player wins a hand, his opponent strips off a piece of clothing. Every time the player loses a hand, she puts a layer of clothing back on. Should the player reveal all six strip sequences, gameplay will continue and with every win, the last strip sequence will replay. Only when the player runs out of betting funds will the game be over. The game features no continues. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in June 1987 in Japan only. Super Real Mahjong PII is the first Mahjong game to use real hand-drawn animation. Character's detail: Ron Shokosuki(Showko) Birthday:9th December Class:2nd year student Height:161cm Blood type:AB Three size Bust:84cm Waist:62cm Hips:89cm - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - STAFF - Director : Y. Watanabe Programmers : Y. Takahashi, Y. Sasaki, M. Takano Animater : X. Tanaka Music : T. Suzuki Sound : H. Kobayashi - PORTS - * CONSOLES: FM-Towns Marty (1992, "Super Real Mahjong P II & III+") NEC PC-Engine CD (1994, "Super Real Mahjong P II & III Custom") Sega Saturn (1995, "Super Real Mahjong Grafitti") * COMPUTERS: NEC PC-9801 (1993, "Super Real Mahjong PII & PIII") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2748&o=2 $end $x68k_flop=srmp23, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Super Real Mahjong PII & PIII (c) 1993 Ving. - TECHNICAL - BARCODE: 4988736009015 MEDIA: FD x6 - TRIVIA - Released on October 24, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88116&o=2 $end $pc98=srmp23, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Super Real Mahjong PII & PIII (c) 1993 Ving. - TRIVIA - Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90754&o=2 $end $fmtowns_cd=srmp23, $bio Fujitsu FM Towns CD published 28 years ago: Super Real Mahjong PII & PIII (c) 1992 Ving. - TECHNICAL - GAME ID: HMD-126 BARCODE: 4988736000111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110318&o=2 $end $info=srmp4,srmp4o, $bio Arcade Video game published 27 years ago: Super Real Mahjong PIV (c) 1993 Seta. Super Real Mahjong Part IV is a strip mahjong game featuring three girls with five strip sequences each, plus 3 extra girls with one strip sequence each. Once again, the fourth game in the Super Real Mahjong series has redesigned the game tiles and from part IV on, all of the hand animations are completely removed from the game. Part IV also has greatly enhanced the quality of the animation and expanded its use in storytelling and strip sequences. The gameplay is standard for this series. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over. If the player defeats all three regular opponents then the bonus game begins. The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in April 1993 in Japan only. Main Characters: Mana Age: 15 Birthday: November 12 (Scorpio) Affiliation: Wakamiya City Middle School Third Year student Blood Type: O type Height: 155cm Three sizes: B78 / W60 / H82 Yuu Age: 17 Birthday: March 03 (Pisces) Affiliation: Hase City High School Second Year Student Blood type: A type Height: 160cm Three sizes: B76 / W57 / H83 Kaori Age: 19 Birthday: May 24 (Gemini) Affiliation: Port Ling Private College of Humanities First Year Student Blood type: A type Height: 159cm # Three sizes: B86 / W57 / H85 - TIPS AND TRICKS - * Start With The Second Girl (Yuu) : Press Pon and Kan button (continue pressing until the end of first animation) and press start. * Start With The Third Girl (Kaori) : Press Chi and Reach button (continue pressing until the end of first animation) and press start. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - STAFF - Voices: Mana: Mayumi Seto Yuu: Aya Hisekawa Kaori: Mari Maruta - PORTS - * CONSOLES: NEC Turbo CD (1993, "Super Real Mahjong P IV Custom") Nintendo Super Famicom (1994) FM Towns Marty (1994) Sega Saturn (1995, "Super Real Mahjong Grafitti") Panasonic 3DO [JP] (Mar. 10, 1995; "Super Real Mahjong PIV + Aishou Shindan [Model FZ-SJ6451]") * COMPUTERS: NEC PC-9801 (1994) Sharp X68000 (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2749&o=2 $end $x68k_flop=srmp4, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super Real Mahjong PIV (c) 1994 Ving. - TECHNICAL - FD x9 - TRIVIA - Released on April 27, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88117&o=2 $end $fmtowns_cd=srmp4, $bio Fujitsu FM Towns CD published 26 years ago: Super Real Mahjong PIV (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110319&o=2 $end $pc98_cd=srmp4f, $bio NEC PC-9821 CD published 25 years ago: Super Real Mahjong PIV Final (c) 1995 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134969&o=2 $end $snes=srmp4, $bio Nintendo Super Famicom cart. published 23 years ago: Super Real Mahjong PIV [Model SHVC-4S] (c) 1997 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62398&o=2 $end $snes=srmp5, $bio Nintendo Super Famicom cart. published 25 years ago: スーパーリアル麻雀PVパラダイス オールスター4人打ち (c) 1995 Seta Company, Limited. (Super Real Mahjong PV Paradise - All-Star 4-nin Uchi) - TECHNICAL - Game ID: SHVC-A5PJ-JPN - TRIVIA - Released on April 21, 1995 in Japan. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62399&o=2 $end $info=srmp6, $bio Arcade Video game published 25 years ago: Super Real Mahjong PVI (c) 1995 Seta. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Players : 1 - TRIVIA - Super Real Mahjong PVI was released in April 1996 in Japan only. It is the first game in the series with four characters: Tamami Kayama Birthday:28th June Class:1st year student Height:153cm Blood type:A Hobbies:baseball Three size Bust:76cm Waist:61cm Hips:82cm Yukari Kinomya Birthday:13th February Blood type:A Height:163cm Hobbies:swimming,reading Three size Bust:82cm Waist:57cm Hips:85cm Mari Kurihara Birthday:11th April Job:kindergarden teacher Height:168cm Blood type:0 Hobbies:babysiting,cleaning Three size Bust:87cm Waist:56cm Hips:89cm Christine Garland Birthday:12th August Class:2nd year student Height:172cm Blood type:B Three size Bust:93cm Waist:56cm Hips:89cm - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3831&o=2 $end $pcecd=srmspec, $bio NEC PC-Engine CD published 28 years ago: Superリアル麻雀Special ~ミキ・カスミ・ショウコの思い出~ (c) 1992 Naxat Soft. (Super Real Mahjong Special - Miki Kasumi Shoko no Omoide) - TECHNICAL - Game ID: NXCD2016 - TRIVIA - This game was released on December 18, 1992 in Japan. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58413&o=2 $end $info=srmvs, $bio Aleck64 cart. published 21 years ago: スーパーリアル麻雀VS (c) 1999 Seta. (Super Real Mahjong VS) - TECHNICAL - Seta Aleck 64 Main CPU : R4600, RSP Sound Chips : (2x) DMA-driven Players : 1 Buttons : 9 - TRIVIA - Released in May 1999 in Japan only. - SERIES - 1. Super Real Mahjong PI (1987, Arcade) 2. Super Real Mahjong PII (1987, Arcade) 3. Super Real Mahjong Part 3 (1988, Arcade) 4. Super Real Mahjong Special - Miki Kasumi Shoko no Omoide [Model NXCD2016] (1992, NEC PCE CD) 5. Super Real Mahjong PIV (1993, Arcade) 6. Super Real Mahjong P.V (1994, Arcade) 7. Super Real Mahjong PV Paradise - All-Star 4-nin Uchi [Model SHVC-A5PJ-JPN] (1995, Super Famicom) 8. Super Real Mahjong PVI (1995, Arcade) 9. Super Real Mahjong P7 (1997, Arcade) 10. Super Real Mahjong VS (199, Arcade9) 11. Super Real Mahjong - Premium Collection (2001, SNK NGPC) 12. Super Real Mahjong for Mobile (2003, Mobile Phone) 13. Super Real Mahjong Dousoukai (2004, Nintendo GBA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9124&o=2 $end $info=j2suprl, $bio Super Reel (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41014&o=2 $end $info=ec_suprl, $bio Slot Machine published 16 years ago: Super Reels (c) 2004 Electrocoin. 5-position multi-player game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22989&o=2 $end $cpc_cass=srrr, $bio Amstrad CPC cass. published 6 years ago: Super Retro Robot Rampage (c) 2014 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99453&o=2 $end $gamegear=suprjedi, $bio Sega Game Gear cart. published 25 years ago: Super Return of the Jedi (c) 1995 Black Pearl - TECHNICAL - [Model T-100088] - TRIVIA - This game is based on the 1983 movie "Return of the Jedi". - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Jabba's Palace: TMNCMN Sail Barge: BHGTRM Speeder Bikes: ZYPLWT Endor: QWGHTL Shield Generator: CBTRGD Death Star: SDCGKL Throne Room: HJPQSZ Death Star Attack: HGJKQT Death Star Escape: BTGHNJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64896&o=2 $end $info=suprridr, $bio Arcade Video game published 37 years ago: Super Rider (c) 1983 Venture Line. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Released in March 1983. Licensed to Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3311&o=2 $end $info=smoto20, $bio Arcade Video game published 24 years ago: Super Rider (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26136&o=2 $end $info=as_srb,as_srba,as_srbb,as_srbc,as_srbd,as_srbe, $bio Super Ring-A-Bell (c) 200? Astra Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21223&o=2 $end $nes=srobhood, $bio Super Robin Hood (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84198&o=2 $end $cpc_flop=superrob01,superrob, $bio Amstrad CPC 464 disk. published 34 years ago: Super Robin Hood Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126361&o=2 $end $cpc_flop=superrob02, $bio Amstrad CPC 464 disk. published 34 years ago: Super Robin Hood Trained (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122460&o=2 $end $spectrum_cass=srobinh, $bio Sinclair ZX Spectrum cass. published 33 years ago: Super Robin Hood [Model 2033] (c) 1987 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81383&o=2 $end $cpc_cass=srobhood, $bio Amstrad CPC cass. published 34 years ago: Super Robin Hood [Model 3020] (c) 1986 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99454&o=2 $end $gbcolor=srobopin, $bio Nintendo Game Boy Color game published 19 years ago: Super Robot Pinball [Model CGB-BSUJ-JPN] (c) 2001 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68841&o=2 $end $n64=srobospi, $bio Nintendo 64 cart. published 22 years ago: Super Robot Spirits (c) 1998 Banpresto - TECHNICAL - Model NUS-NSSJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58000&o=2 $end $gbcolor=srobotlb, $bio Nintendo Game Boy Color game published 21 years ago: Super Robot Taisen - Link Battler [Model DMG-AL6J-JPN] (c) 1999 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68842&o=2 $end $gba=sroborg2, $bio Nintendo GBA cart. published 14 years ago: Super Robot Taisen - Original Generation 2 (c) 2006 Atlus USA. North American release. Game developed in Japan. "See Super Robot Taisen - Original Generation 2 [Model AGB-B2RJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-B2RE-USA - TRIVIA - Released on November 14, 2006 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75918&o=2 $end $gba=sroborg2j, $bio Nintendo GBA cart. published 15 years ago: Super Robot Taisen - Original Generation 2 (c) 2005 Banpresto. The year is 187 S.E. It has been six months since the DC War against the Divine Crusaders and the L5 Campaign against the aliens known as the Aerogaters. In the aftermath, the Earth Federation Army (EFA) was forced to restructure due to the severe casualties it suffered, even among its leaders. Brian Midcrid, once President of the United Colonies, was elected as the new Earth Federation President. Previously, he had disclosed information on the L5 Conflict to the Federal Assembly. This disclosure, later called The Tokyo Manifest, revealed the existence of extraterrestrials who posed a threat to the survival of mankind. Since then, President Midcrid has announced the Aegis Project, a plan to rebuild and re-arm the EFA. He has asked for solidarity among all the inhabitants of Earth. In the name of the project, he began to fortify the planet by developing new humanoid mechs and mass-producing them. However, trouble lurks in the shadows... Remnants of the Divine Crusaders, a group once led by Dr. Bian Zoldark, along with individuals in the Federal government and the EFA, are scheming to establish a military state... And the forces working in the shadows, as well as the mysterious entities called Einsts, will plunge the human race into even greater depths of chaos... - TECHNICAL - Game ID: AGB-B2RJ-JPN - TRIVIA - Released on February 03, 2005 in Japan. Export releases: [US] "Super Robot Taisen - Original Generation 2 [Model AGB-B2RE-USA]" - STAFF - Producer: Takanobu Terada, Jippa Hitokarage, Hiroshi Kikuchi Planning/Original Story: SR Produce Team Director: Makoto Anzai, Masahiro Nagura Original Mech Design: Kazutaka Miyatake, Hajime Katoki, Kunio Okawara, Kazue Saito, Daisei Fujii, Masayuki Fujiwara, Naoto Tsushima, Mitsuru Owa, Junichi Moriya, Hiroshi Ando, Seiji Ono, Hitoshi Kanemaru, Atsushi Kobayashi, Hidehiro Tsuchiya Original Character Design: Sachiko Kono Writer: Kyotarou Senju, Yo Nakano, Masahiro Nagura Assistant Writer: Takanobu Terada Programming Supervisor: Noriyuki Tabata System Programmer: Chikara Kobayashi Battle Design: Toshiyuki Mochizuki Script: Hijiri Shiraishi, Takuya Nishizawa Graphic Supervisor: Naoto Obana SD Original Art: Hiroshi Ando, Seiji Ono, Ichiko Kageyama, Taisei Fujii Battle Animation: Kojiro Ozeki, Atsushi Kobayashi, Hiroshi Ando Mech Cut-In Original Art: Toshiaki Sugiura, Hiroshi Ando, Hitoshi Kanemaru, Seiji Ono, Hidehiro Tsuchiya, Kazue Saito, Takayuki Yanase Character: Takeshi Kato, Tomomi Iwasaki Map Unit/Effect Graphics: Atsushi Kobayashi Map Graphics: Takeshi Kato Background Graphics: Tomomi Iwasaki Sound & SE: Naofumi Tsuruyama, Takuya Hanaoka Sound/SE Support: Hiroshi Kikuchi System Administrator: Tetsuichi Hiyama Packaging: Daisei Fujii Support Staff: Shimazaki Naoto, Yukia Hanawa, Yoshinori Maru, Nobuhiro Kunishima, Jouji Kabumoto, Masato Saito, Hirotomo Morisada, Ayumi Uta, Wataru Ogura Debugging: Takeshi Otabe, Takashi Kouyoshi Special Thanks: Michiaki Watanabe, Ichirou Mizuki, Yuji Takekawa, Koji Morimoto, Yoshihiko Fujisawa, Nozomu Tamaki, Toshitsugu Inoue, Yoshitaka Shido, Shinichi Fujii, Toshihiro Nada, Koji Kumakura, Momoko Suzuki, Chikae Kimura, Takashi Watabe, Tatsuya Kawase Production Cooperation: Automuss Inc., Artpresto Co. Ltd., E-Smile Co. Ltd., Greek & River Co. Ltd., Mechanic Arms [Konan Electric Works Limited], Salamander Factory Inc., Studio Nue Co. Ltd., Seraku Co. Ltd., Zoukeimura Inc., Sotsu Agency Co. Ltd., Dreams Co. Ltd., Toho E.B Co. Ltd., Bandai Visual Co. Ltd, HeavenlyGarden Inc., Volks Inc., Media Works Inc., Lantis Co. Ltd., Layup Co. Ltd. Production Assistant: Katsuhiro Suzuki, Mitsunari Miyake Executive Producer: Kazutoshi Yanagida, Takashi Nakada, Shinichi Suzuki Banpresoft Co. Ltd. SR Development Section VP Production & Business Development: Sonoko Saito Project Manager: Yu Namba Project Coordinator: Hiroyuki Tanaka Assistant Marketing & PR Manager: Zach Meston Translator: Masahide Hyodo, Akibo Shieh (Aksys GL Inc.), Michael Liu, Yu Namba Editor: William Alexander, Jamie Ortiz, Michael Meeker QA Lead: Michael Meeker QA: Michael Pham, Gerald Rempis, Sing Tang, Ryan Macalino, Sam Von Ehren, Joe Agra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75917&o=2 $end $gba=sroborgu, $bio Nintendo GBA cart. published 14 years ago: Super Robot Taisen - Original Generation (c) 2006 Atlus USA. North American release. - TECHNICAL - GAME ID: AGB-AOGE-USA PACk ID: AGB-P-AOGE - TRIVIA - Released in August 2006 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75916&o=2 $end $gba=sroborgj, $bio Nintendo GBA cart. published 18 years ago: Super Robot Taisen - Original Generation (c) 2002 Banpresto. - TECHNICAL - GAME ID: AGB-AOGJ-JPN - TRIVIA - Released on November 22, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75915&o=2 $end $gba=sroborg, $bio Nintendo GBA cart. published 14 years ago: Super Robot Taisen - Original Generation [Model AGB-AOGP] (c) 2006 505 Street Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75914&o=2 $end $n64=srobot64, $bio Nintendo 64 cart. published 21 years ago: Super Robot Taisen 64 [Model NUS-NS4J] (c) 1999 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58001&o=2 $end $gba=srobota, $bio Nintendo GBA cart. published 19 years ago: Super Robot Taisen A [Model AGB-ASRJ-JPN] (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75919&o=2 $end $psx=srobotags, $bio Sony PlayStation disc published 19 years ago: Super Robot Taisen Alpha Gaiden [Model SLPS-03147] (c) 2001 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229751&o=2 $end $psx=srobotagp, $bio Sony PlayStation disc published 19 years ago: Super Robot Taisen Alpha Gaiden [Model SLPS-03148] (c) 2001 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229750&o=2 $end $psx=srobota, $bio Sony PlayStation disc published 20 years ago: Super Robot Taisen Alpha [Model SLPS-02636] (c) 2000 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229747&o=2 $end $wswan=srobot2a, $bio Bandai WonderSwan game published 20 years ago: Super Robot Taisen Compact 2 - Dai-1-bu - Chijou Gekidou Hen [Model SWJ-BPR003] (c) 2000 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86391&o=2 $end $wswan=srobot2b, $bio Bandai WonderSwan game published 20 years ago: Super Robot Taisen Compact 2 - Dai-2-bu - Uchuu Gekishin Hen [Model SWJ-BOR006] (c) 2000 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86392&o=2 $end $wswan=srobot2c, $bio Bandai WonderSwan game published 19 years ago: Super Robot Taisen Compact 2 - Dai-3-bu - Ginga Kessen Hen [Model SWJ-BPR007] (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86393&o=2 $end $wscolor=srobotc3a,srobotc3, $bio Bandai WonderSwan Color game published 17 years ago: Super Robot Taisen Compact 3 [Model SWj-BPRC09] (c) 2003 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86492&o=2 $end $wscolor=srobotwc, $bio Bandai WonderSwan Color game published 19 years ago: Super Robot Taisen Compact for WonderSwan Color [Model SWJ-BPRC08] (c) 2001 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86493&o=2 $end $wswan=srobotc, $bio Bandai WonderSwan game published 21 years ago: Super Robot Taisen Compact [Model SWJ-BPR001] (c) 1999 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86390&o=2 $end $psx=srobotcb, $bio Sony PlayStation disc published 21 years ago: Super Robot Taisen Complete Box [Model SLPS-02070~1] (c) 1999 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229752&o=2 $end $gba=srobotd, $bio Nintendo GBA cart. published 17 years ago: Super Robot Taisen D [Model AGB-A6SJ-JPN] (c) 2003 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75920&o=2 $end $snes=srobotex, $bio Nintendo Super Famicom cart. published 26 years ago: Super Robot Taisen EX [Model SHVC-E6] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62400&o=2 $end $saturn=srobotfb,srobotf,srobotfa, $bio Sega Saturn game published 23 years ago: Super Robot Taisen F (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59749&o=2 $end $saturn=srobotfka,srobotfk, $bio Sega Saturn game published 22 years ago: Super Robot Taisen F Kanketsuhen (c) 1998 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59750&o=2 $end $psx=srobotfk, $bio Sony PlayStation disc published 21 years ago: Super Robot Taisen F Kanketsuhen [Model SLPS-01924] (c) 1999 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229755&o=2 $end $saturn=srobotftai, $bio Sega Saturn game published 23 years ago: Super Robot Taisen F Taikenban (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59751&o=2 $end $psx=srobotf, $bio Sony PlayStation disc published 22 years ago: Super Robot Taisen F [Model SLPS-01727] (c) 1998 Banpresto [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229753&o=2 $end $gbcolor=srobotf1,srobotf1a, $bio Super Robot Taisen Final Vol.1 (c) 200? SKOB [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68843&o=2 $end $snes=srobotg, $bio Nintendo Super Famicom cart. published 24 years ago: Super Robot Taisen Gaiden - Masou Kishin - The Lord of Elemental [Model SHVC-ALXJ-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62401&o=2 $end $gba=srobotj, $bio Nintendo GBA cart. published 15 years ago: Super Robot Taisen J [Model AGB-B6JJ-JPN] (c) 2005 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75921&o=2 $end $gba=srobotr, $bio Nintendo GBA cart. published 18 years ago: Super Robot Taisen R [Model AGB-AJ9J-JPN] (c) 2002 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75922&o=2 $end $gameboy=srobot, $bio Nintendo Game Boy Cart. published 29 years ago: Super Robot Taisen [Model DMG-SZJ] (c) 1991 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67059&o=2 $end $megadriv=srobowrs, $bio Super Robot Wars (c) 199? Glorysun Pirate hack of Target Earth. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56925&o=2 $end $info=srockbwl, $bio Redemption game published 26 years ago: Super Rock N' Bowl (c) 1994 Bromley, Incorporated. - SERIES - 1. Rock N' Bowl (1992) 2. Super Rock N' Bowl (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12438&o=2 $end $info=srollnd, $bio Arcade Video game published 22 years ago: Super Roller (c) 1998 Nova Desitec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259430&o=2 $end $info=m5supro,m5suproa, $bio Super Roulette (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15672&o=2 $end $snes=sroyalbl, $bio Nintendo Super Famicom cart. published 28 years ago: Super Royal Blood [Model SHVC-IU] (c) 1992 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62402&o=2 $end $info=vcarn, $bio Arcade Video game published 22 years ago: Super Royal Card (c) 1998 Electronic Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34260&o=2 $end $nes=srugby, $bio Nintendo Famicom cart. published 31 years ago: Super Rugby (c) 1989 TSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54678&o=2 $end $snes=srugby, $bio Nintendo Super Famicom cart. published 26 years ago: Super Rugby [Model SHVC-I3] (c) 1994 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62403&o=2 $end $msx2_cart=srunner, $bio MSX 2 cart. published 33 years ago: Super Runner (c) 1987 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51379&o=2 $end $msx2_flop=srunner,srunnerb,srunnera, $bio Super Runner (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102062&o=2 $end $cpc_cass=supersam, $bio Amstrad CPC cass. published 35 years ago: Super Sam (c) 1985 Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99455&o=2 $end $cpc_flop=supersam01,supersam,supersam02,supersam03, $bio Amstrad CPC 464 disk. published 35 years ago: Super Sam Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126362&o=2 $end $snes=sangoku2a,sangoku2, $bio Nintendo Super Famicom cart. published 29 years ago: Super Sangokushi II (c) 1991 Koei - TECHNICAL - Model SHVC-XL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62406&o=2 $end $snes=sangoku, $bio Nintendo Super Famicom cart. published 26 years ago: Super Sangokushi [Model SHVC-I4] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62405&o=2 $end $scv=sansupyu, $bio Super Cassette Vision game published 35 years ago: Super Sansuu Puter (c) 1985 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58791&o=2 $end $msx1_cass=ssapiens, $bio MSX cass. published 31 years ago: Super Sapiens (c) 1989 PJ Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95023&o=2 $end $cpc_flop=supersap02,supersap01,supersap,supersap03, $bio Amstrad CPC 464 disk. published 31 years ago: Super Sapiens (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126363&o=2 $end $cpc_cass=supersap, $bio Amstrad CPC cass. published 31 years ago: Super Sapiens [Model 22537] (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99457&o=2 $end $pcecd=supersch, $bio NEC PC-Engine CD published 29 years ago: Super Schwartzschild (c) 1991 Kogado Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58414&o=2 $end $pcecd=supersc2, $bio NEC PC-Engine CD published 28 years ago: Super Schwartzschild II (c) 1992 Kogado Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58415&o=2 $end $snes=sscope6j, $bio Nintendo Super Famicom cart. published 27 years ago: Super Scope 6 [Model SHVC-LR] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62407&o=2 $end $gameboy=sscrabbl, $bio Nintendo Game Boy Cart. published 29 years ago: Super Scrabble [Model DMG-SR-USA] (c) 1991 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67060&o=2 $end $zx81_cass=supscram, $bio Sinclair ZX-81 cass. published 38 years ago: Super Scramble (c) 1982 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114881&o=2 $end $amigaocs_flop=sscrambl, $bio Commodore Amiga 500 disk. published 31 years ago: Super Scramble Simulator (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75158&o=2 $end $cpc_cass=sscrambl, $bio Amstrad CPC cass. published 31 years ago: Super Scramble Simulator (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99458&o=2 $end $cpc_flop=superscr03,superscr04,superscr05,superscr01,superscr,superscr08,superscr06,superscr07,superscr09,superscr02, $bio Amstrad CPC 464 disk. published 31 years ago: Super Scramble Simulator (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120663&o=2 $end $specpls3_flop=spscsimusp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Super Scramble Simulator (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147585&o=2 $end $specpls3_flop=spscsimu, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Super Scramble Simulator (c) 1989 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147980&o=2 $end $spectrum_cass=superscr_d,superscr_e, $bio Super Scramble Simulator (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219229&o=2 $end $spectrum_cass=superscr_b,superscr_c, $bio Super Scramble Simulator (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219442&o=2 $end $cpc_cass=supsega, $bio Amstrad CPC cass. published 29 years ago: Super Sega (c) 1991 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99460&o=2 $end $cpc_flop=superseg,superseg01, $bio Amstrad CPC 464 disk. published 29 years ago: Super Sega (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123964&o=2 $end $info=ssensor4, $bio Chess board published 39 years ago: Super Sensor IV (c) 1981 NOVAG. - TECHNICAL - GAME ID/ 812 - STAFF - Programmer: David Kittinger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228384&o=2 $end $info=super9cc, $bio Handheld game published 37 years ago: Super Sensory 9 Chess Challenger (c) 1983 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45729&o=2 $end $c64_flop_orig=superseq, $bio Commodore C64 disk. published 36 years ago: Super Sequencer (c) 1984 Sonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=195560&o=2 $end $info=m3supser, $bio Super Series (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41208&o=2 $end $amigaocs_flop=sseymour, $bio Commodore Amiga 500 disk. published 28 years ago: Super Seymour (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75159&o=2 $end $c64_cass=suprseymr, $bio Commodore C64 cass. published 28 years ago: Super Seymour Saves the Planet (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186405&o=2 $end $cpc_flop=supersey01,supersey02, $bio Amstrad CPC 464 disk. published 29 years ago: Super Seymour Saves the Planet Cracked (c) 1991 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122757&o=2 $end $spectrum_cass=seymstp, $bio Sinclair ZX Spectrum cass. published 29 years ago: Super Seymour Saves the Planet (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2545 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81388&o=2 $end $cpc_cass=supseymr, $bio Amstrad CPC cass. published 28 years ago: Super Seymour Saves the Planet!! [Model 3546] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99461&o=2 $end $snes=sbeast, $bio Nintendo Super NES game published 28 years ago: Super Shadow of the Beast [American Prototype] (c) 1992 IGS Corp. [Information Global Service] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63720&o=2 $end $pc98=sshangh, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Super Shanghai - Dragon's Eye (c) 1991 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90755&o=2 $end $msx2_flop=sshangh, $bio MSX 2 disk. published 29 years ago: Super Shanghai - Dragon's Eye (c) 1991 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102063&o=2 $end $fmtowns_cd=sshangh, $bio Fujitsu FM Towns CD published 29 years ago: Super Shanghai - Dragon's Eye (c) 1991 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110478&o=2 $end $x68k_flop=sshangh, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Super Shanghai - Dragon's Eye (c) 1992 Brother Kougyou. - TECHNICAL - FD x2 - TRIVIA - Released on February 29, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88118&o=2 $end $snes=sshangh,sshangha, $bio Nintendo Super Famicom cart. published 28 years ago: Super Shanghai - Dragon's Eye (c) 1992 Hot-B. - TECHNICAL - Cartridge ID: SHVC-DE - TRIVIA - 'DE' from the official cartridge ID stands for 'Dragon's Eye' Reviews: [FR] July 1992 - Joypad N.10: 63/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62408&o=2 $end $info=ss2001, $bio Super Shanghai 2001 (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259431&o=2 $end $info=ss2005,ss2005o, $bio Sega NAOMI GD-ROM published 15 years ago: Super Shanghai 2005 (c) 2005 Starfish, Incorporated. - TECHNICAL - GAme ID: GDL-0031 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in April 2005. - PORTS - * CONSOLES: Sony PlayStation 2 (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27681&o=2 $end $info=sshangha,sshanghab,sshanghaj,sshanghak, $bio Arcade Video game published 28 years ago: Super Shanghai Dragon's Eye (c) 1992 Hot-B. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 4 Mhz), OKI6295 (@ 7.757 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1992 in Japan. - SERIES - 1. Shanghai (1988) 2. Shanghai II (1989) 3. Super Shanghai Dragon's Eye (1992) 4. Shanghai III (1993) 5. Sanrio Shanghai (1994, Nintendo Super Famicom) 6. Shanghai - Banri no Choujou [Model 610-0374-02] (1995) 7. Shanghai - Great Moments (1995, PC [MS Windows]) 8. Game no Tatsujin - The Shanghai (1995, Sony Playstation) 9. Shanghai Dynasty (1997, PC [MS Windows]) 10. Shangai Matekibuyuu (1998) 11. Shanghai Pocket (1998, Nintendo Game Boy & Game Boy Color) 11. Shanghai Pocket (1999, Wonder Swan) 12. Shanghai - Second Dynasty (1999, PC [MS Windows]) 13. Shanghai Mahjong (2000, PC [MS Windows]) 14. Shanghai - Four Elements (2000, Sony Playstation 2) 15. Shanghai Shoryu Sairin (2000) 16. Shanghai Mini (2000, NeoGeo Pocket Color) 17. Shanghai - Sangoku Pai Tatagi (2002, Sony Playstation 2) 18. Shanghai Advance (2002, Nintendo Game Boy Advance) 19. Super Shanghai 2005 (2004, Sony PlayStation 2) 20. Tsuushin Shanghai (2005, Sony PlayStation 2) - PORTS - * CONSOLES: Nintendo Super Famicom (1992) * COMPUTERS: PC9801 - Hot B X68000 (1991) MSX 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2750&o=2 $end $x68k_flop=sshinpi, $bio Super Shinpi no Kyoseki (c) 19?? FC Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88658&o=2 $end $nes=supersht, $bio Super Shoot (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84143&o=2 $end $fmtowns_cd=sshootin, $bio Fujitsu FM Towns CD published 29 years ago: Super Shooting Towns (c) 1991 Amorphous. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110371&o=2 $end $info=sshot, $bio Arcade Video game published 41 years ago: Super Shot (c) 1979 Model Racing S.p.a. A black and white shooting game, where the player uses an optical gun to shoot various screen targets, like balloons, glasses and light bulbs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42935&o=2 $end $psx=sshotsoc, $bio Sony PlayStation disc published 18 years ago: Super Shot Soccer (c) 2002 Tecmo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111572&o=2 $end $snes=sshogi2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Shougi 2 [Model SHVC-2B] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62410&o=2 $end $snes=sshogi3, $bio Nintendo Super Famicom cart. published 25 years ago: Super Shougi 3 - Kitaihei [Model SHVC-A3IJ-JPN] (c) 1995 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62411&o=2 $end $snes=sshogia,sshogi, $bio Nintendo Super Famicom cart. published 28 years ago: Super Shougi [Model SHVC-SD] (c) 1992 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62409&o=2 $end $pc8801_flop=supershu, $bio Super Shunbo II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92993&o=2 $end $info=ssimon, $bio Handheld game published 41 years ago: Super Simon (c) 1979 Milton Bradley Co. - TECHNICAL - Model 4050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94377&o=2 $end $nes=ssimpson, $bio Nintendo NES cart. published 27 years ago: Super Simpsons. (c) 1993 Unknown. A pirate hack of "Super Mario Bros." featuring a Bart sprite (from The Simpsons) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65210&o=2 $end $einstein=super6t,super6ta, $bio Super Six Game Pack (c) 198? Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136137&o=2 $end $a7800=supskate,supskateu, $bio Atari 7800 game published 32 years ago: Super Skateboardin' [Model AV-047-04] (c) 1988 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50184&o=2 $end $coleco=ssketch, $bio Colecovision game published 36 years ago: Super Sketch (c) 1984 Personal Peripherals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53371&o=2 $end $c64_cart=ssketch, $bio Commodore C64 cart. published 36 years ago: Super Sketch (c) 1984 Personal Peripherals, Incorporated. [Irvin, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53725&o=2 $end $a800=ssketch, $bio Atari 800 cart. published 36 years ago: Super Sketch Graphics Master (c) 1984 PPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86720&o=2 $end $ti99_cart=supersk, $bio TI-99-4A soft. published 36 years ago: Super Sketch [Model G2400] (c) 1984 Personal Peripherals, Inc. [Irvin, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84752&o=2 $end $cpc_cass=superskif, $bio Amstrad CPC cass. published 33 years ago: Super Ski (c) 1987 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96081&o=2 $end $mo6_flop=superski,superskia, $bio Thomson MO6/TO8 disk. published 33 years ago: Super Ski (c) 1987 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108032&o=2 $end $mo6_cass=superski,superskib,superskic,superskia, $to8_cass=superski, $bio Thomson MO6/TO8 cass. published 33 years ago: Super Ski (c) 1987 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40510&o=2 $end $ibm5150=superski, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: Super Ski (c) 1988 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132638&o=2 $end $amigaocs_flop=suprski2, $bio Commodore Amiga 500 disk. published 28 years ago: Super Ski II (c) 1992 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75161&o=2 $end $cpc_flop=superski02,superski03, $bio Amstrad CPC 464 disk. published 32 years ago: Super Ski [Model AMD 186] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120836&o=2 $end $cpc_flop=superski,superski01,superski04,superski05,superski06,superski07,superski08, $bio Amstrad CPC 464 disk. published 33 years ago: Super Ski [Model MA 07 D] (c) 1987 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120837&o=2 $end $amigaocs_flop=superski, $bio Commodore Amiga 500 disk. published 32 years ago: Super Ski [Starter Kit] (c) 1988 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75160&o=2 $end $megadriv=sskidp, $bio Sega Genesis game published 25 years ago: Super Skidmarks (c) 1995 Codemasters Software. Prototype north american release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57432&o=2 $end $amigaocs_flop=sskid, $bio Commodore Amiga 500 disk. published 25 years ago: Super Skidmarks (c) 1995 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75162&o=2 $end $cd32=sskid,sskid1, $bio Commodore Amiga CD32 published 25 years ago: Super Skidmarks (c) 1995 Guildhall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107007&o=2 $end $megadriv=sskid, $bio Sega Mega Drive game published 25 years ago: Super Skidmarks (c) 1995 Codemasters Software - TECHNICAL - GAME ID: T-120136-50 - TRIVIA - Released in November 1995 in Europe. The game is notable for being one of the few Mega Drive games to have a four-player split screen mode rendered in real-time. It was distributed on a J-Cart, allowing a further two controllers to be attached to the Mega Drive console. - STAFF - Developed by Acid Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56926&o=2 $end $dragon_cass=sskillhang, $bio Dragon cass. published 37 years ago: Super Skill Hangman (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116629&o=2 $end $cpc_cass=sskweekf, $bio Amstrad CPC cass. published 30 years ago: Super Skweek (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99462&o=2 $end $cpc_flop=superskw,superskw03,superskw09,superskw04,superskw05,superskw06,superskw07,superskw01,superskw08,superskw0b,superskw0a, $bio Amstrad CPC 464 disk. published 30 years ago: Super Skweek (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120771&o=2 $end $amigaocs_flop=supskwek, $bio Commodore Amiga 500 disk. published 29 years ago: Super Skweek (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75163&o=2 $end $amigaocs_flop=supskwekf, $bio Commodore Amiga 500 disk. published 29 years ago: Super Skweek [Les Stars] (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75164&o=2 $end $cpc_cass=sskweek, $bio Amstrad CPC cass. published 29 years ago: Super Skweek [Model 22915] (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99463&o=2 $end $lynx=supskwek, $bio Atari Lynx cart. published 29 years ago: Super Skweek (c) 1991 Atari Corp. Skweek is on a mission. He must conquer five islands inhabited by evil monsters. Each island has 50 levels. Skweek has to paint most levels pink. This is no easy task! The monsters will stop at nothing to thwart Skweek's plans. They've even kidnapped some Skweezettes and imprisoned them on some of the islands. Skweek must destroy soldiers, free the prisoners, and paint like crazy before the monsters destroy him. - TECHNICAL - Model PA2100 - TRIVIA - Reviews: April 1992 - Consoles + N.8 (Page 136) [FR]: 97/100 May 1992 - Joypad N.8 (Page 115) [FR]: 89/100 - TIPS AND TRICKS - * Learn how each monster moves. Memorize each level. Shoes provide traction for slippery surfaces. Follow the King's instructions. Learn to recognize the different weapon icons so you don’t pick up the wrong weapon. Shooting balloons and collecting all the letters gives you 3 more lives. * Unlock Islands: Choose Normal Game from the options. At the map screen position Skweek (or Skruch) over the 'O' in the word GARGOUIL LAND and zoom in with A. If you positioned right in the center of the 'O' you will get to a snorkeling furball and by pressing OPTION 1 you will unlock all the islands (you will see a 'No More Forbidden Islands' message). * Extra Lives: Choose Normal Game from the options. At the map screen position Skweek (or Skruch) over the small island directly to the right of the WELCOME ISLAND, and zoom in with A over the upper right corner of the dark blue spot. You will see a Skweek next to a palm tree: hover over it and press OPTION 1 for two extra lives. * Extra Coins: Choose Normal Game from the options. At the map screen position Skweek (or Skruch) over the large body of water in the PAGALAGOS ISLAND. By zooming in with A you will se a Skweek: hover over it and press OPTION 1 for 3,000 extra coins. * Ending Sequence: Choose Normal Game from the options. At the map screen position Skweek (or Skruch) right below the 'R' in the word GARGOUIL LAND, where the dark blue becomes lighter and zoom in with A. Then, by moving west you will find a pink whale and if you press OPTION 1, you will get the message BRAVO CHEAT ON. The next time you go to the map screen, either by completing one of the islands or restarting a Normal Game, you will go straight to the ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58863&o=2 $end $info=sslam,sslama,sslamb, $bio Arcade Video game published 27 years ago: Super Slam (c) 1993 Playmark. - TECHNICAL - Main CPU : Motorola 68000, I8051 Sound Chips : OKI6295 Screen orientation : Horizontal Video resolution : 304 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Super Slam is clearly a bootleg of Namco's "Super World Court" on inferior hardware. The Playmark hardware lacks many features of the original such as transparency. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2754&o=2 $end $snes=sslamdnk, $bio Nintendo Super NES game published 27 years ago: Super Slam Dunk [Model SNS-D9-USA] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63721&o=2 $end $info=ad5sslam,ad5sslama,ad5sslamb,ad5sslamc,ad5sslamd,ad5sslame,ad5sslamf, $bio Super Slam (c) 200? Bell-Fruit Games, Limited. - TECHNICAL - [Adder 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56269&o=2 $end $info=sc4sslam,sc4sslama, $bio Super Slam (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43058&o=2 $end $info=suprslam, $bio Arcade Video game published 25 years ago: Super Slams - From TV Animation (c) 1995 Banpresto. Basketball game with four selectable teams. This game has a nice design and easy gameplay. Based on the popular manga made by Takehiko Inoue. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1995. - STAFF - Producer : K. Suzuki Main planner : S. Nozaki Sub planner : K. Matsunami Main programmer : Yagiyama Programmers : Yoko, Kazuya "Kazuma", M. "RX-R" Kawaguchi, Any L3 Chief designer : Kaz. Adachi Sub chife designer : Nakajima 500 Designer : Hiki, Ikeneko, Gigus, Suga Shoko, H. Motono Sound : Hoso-Q - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2755&o=2 $end $snes=sslapshtj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Slap Shot [Model SHVC-ZX] (c) 1993 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62412&o=2 $end $snes=sslapsht, $bio Nintendo Super NES game published 27 years ago: Super Slap Shot [Model SNS-ZX-USA] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63722&o=2 $end $dragon_flex=ssleuth, $bio Super Sleuth Disassembler (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237483&o=2 $end $info=sc5sleut,sc5sleuta, $bio Super Sleuth (c) 200? Mazooma Games. - TECHNICAL - [Model PR2355] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42795&o=2 $end $astrocde=sslope, $bio Astrocade game published 34 years ago: Super Slope (c) 1986 Esoterica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86842&o=2 $end $vic1001_cart=sprslot, $bio Commodore VIC-20 cart. published 39 years ago: Super Slot (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86950&o=2 $end $vic1001_cart=sprsmash,sprsmash1, $bio Commodore VIC-20 cart. published 38 years ago: Super Smash (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86951&o=2 $end $c64_cart=sprsmash, $bio Commodore C64 cart. published 37 years ago: Super Smash (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53726&o=2 $end $n64=smashbroa,smashbro,smashbrou, $bio Nintendo 64 cart. published 21 years ago: Super Smash Bros. (c) 1999 Nintendo. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - Cartridge ID: NUS-NALE-USA - TRIVIA - Released in April 26, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Developed by HAL Laboratory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58002&o=2 $end $sms=smashtv, $bio Sega Master System cart. published 28 years ago: Super Smash T.V. (c) 1992 Flying Edge. Congratulations! You're the next lucky contestant on the game show with the ultimate in prizes... YOUR LIFE! Pick six futuristic weapons and defeat hordes of cyborg mutants, power orbs, assault tanks and the 30-ton mutoïd man! - TECHNICAL - Model MK-27044-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56179&o=2 $end $snes=ssmashtvu, $bio Nintendo Super NES game published 28 years ago: Super Smash T.V. (c) 1992 Acclaim Ent., Incorporated. There was a time when the only way you could experience the explosive, arcade action of SMASH TV was to play it in the arcade. The was then... Get ready for the real arcade game as you blast mutant cyborgs, pulverize club wielding mechanoids and blow tactical assault tanks to smithereens. Win cars and roadsters - but first destroy the metal munching twin cobras, 30 tons of angry Mutoid Man and more. After all, this is the TV game show with the ultimate in prizes... your life! - TECHNICAL - Cartridge ID: SNS-TV-USA - TRIVIA - Super Smash T.V. for Super NES was released in February 1992 in North America. - STAFF - Programmers: Jamie Rivett, Graeme Scott Artist: Martin Thompson Beam Staff: Jamie Rivett, Martin Thompson, Graeme Scott, Marshall Parker, Adam Lancman, Andrew Bailey, Ann Davie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63724&o=2 $end $snes=ssmashtv, $bio Nintendo Super NES game published 28 years ago: Super Smash T.V. (c) 1992 Acclaim Ent., Incorporated. European release. Game developed in the USA. - TECHNICAL - Cartridge ID: SNSP-TV-UKV - TRIVIA - Super Smash T.V. for Super NES was released on February 18, 2003 in Europe. Reviews: [FR] June 1992 - Joypad N.9: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63723&o=2 $end $gamegear=smashtv, $bio Sega Game Gear cart. published 28 years ago: Super Smash T.V. (c) 1992 Flying Edge - TECHNICAL - Model # T-81057 - TRIVIA - Released on July 29, 1994 in Japan for ¥4,500. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64834&o=2 $end $megadriv=ssmashtv, $bio Sega Mega Drive game published 28 years ago: Super Smash T.V. (c) 1992 Flying Edge. European release. - TECHNICAL - Model T-81066-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83359&o=2 $end $vz_snap=super_snake, $bio Super Snake (c) 198? Unknown A classic snake game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235130&o=2 $end $nes=supersnk, $bio Super Snake (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76978&o=2 $end $msx1_flop=supsnake, $bio Super Snake Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134366&o=2 $end $vz_snap=sst, $bio VTECH Laser 200 cass. published 36 years ago: Super Snake Trapper (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235129&o=2 $end $msx1_cart=supsnake,supsnakeb,supsnakea, $bio MSX cart. published 37 years ago: Super Snake [Model HM-005] (c) 1983 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77496&o=2 $end $gameboy=ssnakey, $bio Nintendo Game Boy Cart. published 26 years ago: Super Snakey [Model DMG-AWSJ-JPN] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67061&o=2 $end $snes=ssnakey, $bio Nintendo Super Famicom cart. published 26 years ago: Super Snakey [Model SHVC-AWSJ-JPN] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62413&o=2 $end $c64_cart=supsnap2, $bio Super Snapshot Ver.2 (c) 198? LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229399&o=2 $end $c64_cart=supsnap3, $bio Commodore C64 cart. published 32 years ago: Super Snapshot Ver.3 (c) 1988 LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229400&o=2 $end $c64_cart=supsnap4,supsnap4p, $bio Commodore C64 cart. published 31 years ago: Super Snapshot Ver.4 (c) 1989 LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229401&o=2 $end $c64_cart=supsnap5,supsnap501,supsnap522,supsnap522p1,supsnap522p2, $bio Commodore C64 cart. published 31 years ago: Super Snapshot Ver.5 (c) 1989 LMS Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229402&o=2 $end $intv=ssoccer, $bio Mattel Intellivision game published 37 years ago: Super Soccer (c) 1983 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60968&o=2 $end $spectrum_cass=suprsocr,suprsocra,suprsocrb, $bio Sinclair ZX Spectrum cass. published 34 years ago: Super Soccer (c) 1986 Imagine Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81391&o=2 $end $spectrum_cass=suprsocrer, $bio Super Soccer (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219230&o=2 $end $info=nss_ssoc, $bio Nintendo Super System cart. published 28 years ago: Super Soccer (c) 1992 Nintendo. Coin-op version of the classic Super Famicom soccer game. For more information about the game itself, please see the original Japanese version entry; "uper Formation Soccer [Model SHVC-FS]". - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Players : 4 Control : 8-way joystick Buttons : 6 => [A] Short Kick / Slide Tackle => [B] Long Kick / Slide Tackle / Kick => [Y] Passes to whoever is selected with the red arrow / Check (tackle) => [X] Does nothing => [R] Changes red arrow thing to another team mate (see passing below) => [L] Changes red arrow thing to another team mate (see passing below) - TRIVIA - Differences between the console version and this arcade version : * At the 'SELECT FORMATION' screen, AUTO and MANUAL goalkeeper option are removed. MANUAL is by default. * 'SELECT LINEUP' screen removed (appears only after a RED card). * TIME option in EXHIBITION mode removed. * Expert mode code removed. * CPU vs. CPU code removed. * Ending code removed. * The tip to get Nintendo team for the second player is removed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1851&o=2 $end $info=m4supscr,m4supscr__a,m4supscr__b,m4supscr__c,m4supscr__d,m4supscr__e,m4supscr__f,m4supscr__g,m4supscr__h,m4supscr__i,m4supscr__j,m4supscr__k,m4supscr__l,m4supscr__m,m4supscr__n, $bio Super Soccer (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15170&o=2 $end $a2600=supsoccrdv, $bio Super Soccer (c) 19?? Digivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51077&o=2 $end $snes=ssoccerc, $bio Nintendo Super NES game published 28 years ago: Super Soccer Champ (c) 1992 Taito Corp. - TECHNICAL - Cartridge ID: SNS-HT - TRIVIA - Super Soccer Champ for Super NES was released in June 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63727&o=2 $end $msx1_flop=supsoccr, $bio Super Soccer Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134367&o=2 $end $msx1_cart=supsoccr, $bio MSX cart. published 35 years ago: Super Soccer [Model HBS-G021C] (c) 1985 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77497&o=2 $end $snes=ssocceru, $bio Nintendo Super NES game published 28 years ago: Super Soccer (c) 1992 Nintendo Company, Limited. - TECHNICAL - [Model SNS-FS-USA] - TRIVIA - Super Soccer was released in May 1995 in North America. - PORTS - * OTHERS: Arcade [Nintendo Super System] "Super Soccer [Super System]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63726&o=2 $end $snes=ssoccer, $bio Nintendo Super NES game published 28 years ago: Super Soccer (c) 1992 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-FS-FAH] - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63725&o=2 $end $snes=supersol, $bio Nintendo Super NES game published 26 years ago: Super Solitaire [European Prototype] (c) 1994 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63728&o=2 $end $snes=supersolu, $bio Nintendo Super NES game published 26 years ago: Super Solitaire [Model SNS-LT-USA] (c) 1994 Extreme Ent. Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63729&o=2 $end $cpc_flop=superson, $bio Amstrad CPC 464 disk. published 35 years ago: Super Sonic (c) 1985 Logi'Stick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124872&o=2 $end $cpc_flop=superson01, $bio Amstrad CPC 464 disk. published 29 years ago: Super Sonic (c) 1991 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124873&o=2 $end $pc8801_flop=sss,sssb,sssa, $bio NEC PC-8801 Series disk. published 29 years ago: Super Sonic Shooter (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92994&o=2 $end $ti99_cart=supsort, $bio TI-99-4A soft. published 37 years ago: Super Sort (c) 1983 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84753&o=2 $end $snes=suprsoko, $bio Nintendo Super Famicom cart. published 27 years ago: Super Soukoban [Model SHVC-VN] (c) 1993 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62414&o=2 $end $info=sspac2k1, $bio Arcade Video game published 19 years ago: Super Space 2001 (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26057&o=2 $end $spectrum_cass=superspa_a, $bio Super Space Invaders (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219542&o=2 $end $spectrum_cass=superspa, $bio Super Space Invaders (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219735&o=2 $end $amigaocs_flop=ssinv,ssinva, $bio Commodore Amiga 500 disk. published 29 years ago: Super Space Invaders (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75165&o=2 $end $spectrum_cass=superspa_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Super Space Invaders (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81392&o=2 $end $cpc_cass=ssinv, $bio Amstrad CPC cass. published 29 years ago: Super Space Invaders (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99465&o=2 $end $specpls3_flop=ssinv,ssinvb,ssinvc,ssinvd,ssinva, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Super Space Invaders (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118656&o=2 $end $cpc_flop=superspa01,superspa02,superspa,superspa03, $bio Amstrad CPC 464 disk. published 29 years ago: Super Space Invaders (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121265&o=2 $end $info=ssi,ssia, $bio Arcade Video game published 30 years ago: Super Space Invaders '91 (c) 1990 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "Majestic Twelve - The Space Invaders Part IV". - TECHNICAL - Taito F2 System hardware Prom Stickers : C64 - TRIVIA - Super Space Invaders '91 was released in November 1990 This game is known in Japan as "Majestic Twelve - The Space Invaders Part IV". - SERIES - 1. Space Invaders (1978, ARC) 2. Space Invaders Deluxe (1979, ARC) 3. Space Invaders II (1980, ARC) 4. Return of the Invaders (1985, ARC) 5. Super Space Invaders '91 (1990, ARC) 6. Space Invaders DX (1994, ARC) 7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC) 8. Space Invaders (1999, PS) 9. Space Invaders 25th Silver Anniversary (2003, ARC) 10. Space Invaders Revolution (2005, DS) 11. Space Invaders Evolution (2005, PSP) 12. Space Invaders Extreme (2008, DS/PSP) 13. Space Invaders Extreme 2 (2009, DS) 14. Space Invaders Frenzy (2017, ARC) - PORTS - * CONSOLES: [EU] Sega Master System (1991) "Super Space Invaders [Model MK-27023]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sega Game Gear [US] (1992) "Super Space Invaders [Model T-48078]" [EU] Sega Game Gear (1992) "Super Space Invaders [Model T-88028-50]" * COMPUTERS: [US] Commodore C64 [EU] (1991) [EU] Amstrad CPC (1991) [EU] Atari ST (1991) [EU] Commodore Amiga (1991) Sinclair ZX Spectrum (1992) PC [MS-DOS] [US] (1991) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" * OTHERS: [US] Nokia N-Gage "Taito Memories" : release cancelled - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2756&o=2 $end $sms=ssinv, $bio Sega Master System cart. published 29 years ago: Super Space Invaders (c) 1991 Domark. - TECHNICAL - Cartridge ID: MK-27023 - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56220&o=2 $end $gamegear=ssinv, $bio Sega Game Gear cart. published 28 years ago: Super Space Invaders (c) 1992 Domark Group, Limited. - TECHNICAL - Game ID: T-48078 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64898&o=2 $end $info=macross, $bio Arcade Video game published 28 years ago: Super Spacefortress Macross (c) 1992 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1992 in Japan. This game is known in Japan as "Chou-zikuu Yousai Macross" (translates from Japanese as 'Super Space Fortress Macross'). Superdimensional Fortress Macross was created as a filler show. Studio Nue was building up to make a series called Superdimensional Cavalry Southern Cross, but they released Macross first. It proved to be their biggest hit, so popular that they extended it from 24 to 35 episodes. They followed up with Superdimensional Century Orguss, which didn't do quite as well, but was still popular enough to spawn a six OVA sequel (Orguss II) in the early 90s. Ironicly, Southern Cross did poorly and was cancelled after only 23 episodes. Macross, however, has become a major anime staple. After the original series in 1982, there was a movie released in 1984 called 'Do You Remember Love?' This game is based on that movie. Later came a music special, 'Macross Flashback 2012', and then came 'Macross II' (see the history entry for "Super Spacefortress Macross II" for more details), 'Macross Plus' (1994, four OVAs and one movie), 'Macross 7' (1993, 49 TV episodes, 2 OVAs one movie), and 'Macross 7 Dynamite' (4 OVAs). The Macross movie was written in such a way that somebody could understand it without having seen any of the TV series. As such, a lot of events had to be changed, often quite a bit. As such, Studio Nue considered it to be an alternate timeline from the original series. In the first episode of 'Macross 7', it is established the DYRL was a movie made within the official Macross continuity. A number of leftover Valkyrie toys were later converted into Transformers toys on AUTOBOT named Jetfire. Because they were forbidden to use a Valkyrie in the Transformers TV show, the animated version was redesigned and renamed 'Skyfire'. The only time an animated version of Jetfire appeared was in the commercial for the Jetfire toy. Macross is also known worldwide as the first saga of Robotech (the other two sagas adapted are 'Southern Cross' and 'Genesis Climber Mospeada'). Default highscore table (TODAY's BEST SCORE) : 1 3210 1 HIKARU 2 2940 1 MAGS 3 2390 1 MINMAY 4 2020 1 MISA 5 1780 1 FOCKER 6 1130 1 CLODIA 7 1070 1 KAKIZAKI 8 850 1 BRITAI 9 380 1 MIRIA 10 170 1 BODDLEZE - SERIES - 1. Super Spacefortress Macross (1992) 2. Super Spacefortress Macross II (1993) 3. Macross Plus (1996) - STAFF - Graphic designers : Ikezu Kenzi, Wisaku, NA, Kate Seki, Nao, Mingmei Software : Ore Dayo, Tommysan Sound : Hide-Kaz, Papa, Manabu Namiki (Taro) Hardware : Yuki, Drunker, Tuna Banan Producer : Toshifumi Kawashima Planner : Masahiko Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2757&o=2 $end $info=macross2,macross2g,macross2k, $bio Arcade Video game published 27 years ago: Super Spacefortress Macross II (c) 1993 Banpresto. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 57.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Releases in September 1993. This game is known in Japan as "Chou-zikuu Yousai Macross II" (translates from Japanese as 'Super Space Fortress Macross II'). The OVA series Macross II was created shortly after Japan's economic collapse in the early 90s. The amount of truly new material dropped off sharply, and sequels to old favorites that already had a built-in following were in vogue. It was made without the input of the original creators, Shoji Kawamori and Studio Nue, and the resulting series was fairly dire. The plug was going to be pulled after four episodes, but it sold well amongst anime fans in America (who were starved for Macross of ANY kind at the time), so the US anime company, US Renditions financed the creation of two more episodes. Macross II became the first work of anime to be financed by an American anime company. Fortunately, USR and their notoriously low-quality works are long-gone, the rights to most of their titles having gone to Manga Video, including Macross II. Macross II was officially declared an alternate timeline by Studio Nue, who then made Macross Plus as an official sequel to Macross. Hopefully this knowledge will not affect your game enjoyment ^_^! Default highscore table (TODAY'S GAMEST) : BEGINNER COURSE 159000 GAMEST MEDIUM COURSE 259000 GAMEST EXPERT COURSE 309000 GAMEST - UPDATES - A special version of the game was sent to the GAMEST magazine for review. This version has an extra Pause feature when holding down a button, useful for capturing screenshots. - SERIES - 1. Super Spacefortress Macross (1992) 2. Super Spacefortress Macross II (1993) 3. Macross Plus (1996) - STAFF - Software : Ore~, Tommy Sound : Hide-Kaz, Abraham, Manabu Namiki (Taro), Mr. Takami Graphic designers : Gaku, Mingmei, Midori, Kate<3Seki, Zangi Eisaku, Ikezu Kenzi Planner : Mor, Mug Superviser : Yukichan Producers : Toshifumi Kawashima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2758&o=2 $end $n64=ssrace64, $bio Nintendo 64 cart. published 22 years ago: Super Speed Race 64 [Model NUS-NLCJ] (c) 1998 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58003&o=2 $end $info=ssrj, $bio Arcade Video game published 35 years ago: Super Speed Race Jr. (c) 1985 Taito. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.6 Mhz) Players : 1 Control : dial Buttons : 2 - TRIVIA - Released in June 1985. Credits are hidden in the game ROM - begin at 3A64 in the main CPU. - STAFF - Producer: Junji Yarita Hardware: Akira Iwai Software: Hiroshi Tina, Takashi Kuriyama, Johnny Ankoba Sound: Naoto Yagishita, Hisayoshi Ogura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2760&o=2 $end $info=sspeedr, $bio Arcade Video game published 41 years ago: Super Speed Race (c) 1979 Midway. - TECHNICAL - Game No. 762 Main CPU : Zilog Z80 (@ 2.496 Mhz) Screen orientation : Vertical Video resolution : 248 x 376 pixels Screen refresh : 59.39 Hz Palette Colors : 16 Players : 1 Control : steering wheel Buttons : 1 - TRIVIA - Released in November 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2759&o=2 $end $dc=ssr, $bio Sega Dreamcast GD published 21 years ago: Super Speed Racing (c) 1999 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: HDR-0013 - TRIVIA - Released on March 25, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135146&o=2 $end $nes=spiknwc, $bio Nintendo NES cart. published 30 years ago: Super Spike V'Ball + Nintendo World Cup (c) 1990 Nintendo of America, Inc. SUPER SPIKE V'BALL This is a professional beach volleyball at its best! With a 4-player adapter, up to 4 players can compete in this battle of the beach. Super Spike V'Ball lets you work your way through thr American Circuit, or play the masters of the game in the World Cup Circuit. You can play against computer opponents or challenge your friends. Super Spike V'Ball is the ultimate in sizzling volleyball action. NINTENDO WORLD CUP The World Cup competition is the greatest sporting event in the world. National teams from 13 different countries have come together with the hopes of taking home the coveted World Cup trophy. While others may dream of just surviving the qualifying matches, your team has made it to the World Cup final tournament. The competition will be tough, but you have the perfect game plan. Will you be ready to take on the world's best and come out on top? Choose only the best players (each player has special skills and strengths), pick your field conditions, and plan your game strategy in the first four player World Class soccer game for the NES. Bring the excitement of International soccer to your home with Nintendo World Cup. Pass... Shoot... SCORE!!! It's world class fun! - TECHNICAL - GAME ID: NES-QJ-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55623&o=2 $end $nes=spikvbal,spikvbalu, $bio Nintendo NES cart. published 30 years ago: Super Spike V'Ball (c) 1990 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information: "U.S. Championship V'Ball [Model TJC-VJ]". Description from the back cover: Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. Jump and block opponent's spikes, dive to dig a cross court spike, or set one up for a smash that only the best player can return. Kabooom! Your Super Spike blasts your opponent off his feet! X marks the spot so you can track the ball. Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. Play against the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score any combination of one to four can play - even two vs. two! Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii or challenge the hot Navy team aboard an aircraft carrier. Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball for World Class fun! - TECHNICAL - GAME ID: NES-VJ-USA - TRIVIA - Released in February 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55622&o=2 $end $info=m3supspo,m3supspoa, $bio Super Spoof (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41209&o=2 $end $amigaocs_flop=ssportch, $bio Commodore Amiga 500 disk. published 27 years ago: Super Sport Challenge (c) 1993 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75166&o=2 $end $cpc_flop=superspo02,superspo03,superspo,superspo01,superspo04, $bio Amstrad CPC 464 disk. published 32 years ago: Super Sports - The Olympic Challenge (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121180&o=2 $end $spectrum_cass=superspo, $bio Super Sports - The Olympic Challenge (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219443&o=2 $end $nes=supsport,supsporta, $bio Nintendo NES cart. published 28 years ago: Super Sports Challenge (c) 1992 Codemasters Software European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55624&o=2 $end $info=ssports4, $bio Super Sports-4 (c) 198? US Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102333&o=2 $end $info=ssprint,ssprint3,ssprint1,ssprints,ssprintg,ssprintg1,ssprintf, $bio Arcade Video game published 34 years ago: Super Sprint (c) 1986 Atari Games. Like "Championship Sprint", released the same year, Super Sprint is an updated version of the old Atari Sprint series; with added the ability to allow players to upgrade their vehicles as the game progresses. Upgrades are won by collecting wrenches that appear once per track. After a player has collected four wrenches, they will be presented with an upgrade screen; giving them the opportunity to choose better traction, increased top speed, faster acceleration, or a faster helicopter. The only discernible difference between this and "Championship Sprint" is the addition of brand new tracks. - TECHNICAL - Game ID : 136042 Runs on the "Atari System 2" hardware. Players: 3 Control: Steering wheel with gas pedal - TRIVIA - Super Sprint was released in April 1986. 2,232 units were produced in the USA. The selling price was $3,495. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol. II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991. - SERIES - 1. Sprint 2 (1976) 2. Sprint 8 (1977) 3. Sprint 4 (1977) 4. Sprint One (1978) 5. Super Sprint (1986) 6. Championship Sprint (1986) 7. Bad Lands (1989) - STAFF - Designed & programmed by : Robert Weatherby, Kelly Turner Art & animation by : Will Noble, Kris Moser, Sam Comstock Audio by : Hal Canon - PORTS - * CONSOLES: [US] Nintendo NES [AU] (1989) [JP] Nintendo Famicom (aug.3, 1991) "Super Sprint [Model ALT-7C]" [US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]" [EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: [US] Nintendo GBA (aug.15, 2005) "2 Games in One! Spy Hunter + Super Sprint [Model AGB-B6AE-USA]" [EU] Nintendo GBA (sept.16, 2005) "2 Games in One! Spy Hunter + Super Sprint [Model AGB-B6AP-EUR]" * COMPUTERS: [EU] Atari ST (1987) [EU] Commodore C64 (1987) [EU] Sinclair ZX Spectrum (1987) [EU] Amstrad CPC (1987) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2761&o=2 $end $spectrum_cass=ssprint, $bio Sinclair ZX Spectrum cass. published 33 years ago: Super Sprint (c) 1987 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81394&o=2 $end $nes=ssprint, $bio Nintendo NES cart. published 32 years ago: Super Sprint (c) 1988 Tengen Feel the need for speed? Want to live life in the fast lane? Then shift into Super Sprint, the arcade hit that's racing action at its very best! Race by yourself against computer-controlled cars or join a friend in a pedal-to-the-metal race for the finish line. Your driving skills will be tested by several exciting tracks, each with so many obstacles it'll drive you nuts. Pick up wrenches along the way to customize your car with super traction, higher top speed or turbo acceleration. Go ahead. Burn some rubber and kick some asphalt! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55625&o=2 $end $spectrum_cass=ssprintp, $bio Super Sprint (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219619&o=2 $end $spectrum_cass=ssprinths, $bio Super Sprint (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226386&o=2 $end $cpc_flop=superspr03, $bio Amstrad CPC 464 disk. published 33 years ago: Super Sprint Cracked (c) 1987 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122971&o=2 $end $cpc_flop=superspr05, $bio Amstrad CPC 464 disk. published 33 years ago: Super Sprint Trained (c) 1987 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123538&o=2 $end $cpc_cass=ssprints,ssprint, $bio Amstrad CPC cass. published 33 years ago: Super Sprint [Model 22293] (c) 1987 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99466&o=2 $end $nes=ssprintj, $bio Nintendo Famicom cart. published 29 years ago: Super Sprint (c) 1991 Altron - TECHNICAL - Game ID: ALT-7C - TRIVIA - Super Sprint for Famicom was released on August 3, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54679&o=2 $end $cpc_flop=superspr,superspr01,superspr02,superspr04,superspr06, $bio Amstrad CPC 464 disk. published 33 years ago: Super Sprint [Model UQD 622] (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123537&o=2 $end $cpc_cass=supsprit, $bio Amstrad CPC cass. published 35 years ago: Super Sprites (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99467&o=2 $end $msx1_cass=ssprites, $bio MSX cass. published 34 years ago: Super Sprites (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95024&o=2 $end $dragon_cass=superspya, $bio Dragon cass. published 37 years ago: Super Spy (c) 1983 Ampalsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116773&o=2 $end $dragon_cass=superspy, $bio Dragon cass. published 37 years ago: Super Spy (c) 1983 Shepherd Soft., Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234434&o=2 $end $mz700_cass=superspy, $bio Super Spy (c) 198? Van Hattum [Erik van Hattum] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131822&o=2 $end $spectrum_cass=superspy, $bio Super Spy (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226448&o=2 $end $nes=sspyhunt,sspyhuntu, $bio Nintendo NES cart. published 28 years ago: Super Spy Hunter (c) 1992 Sunsoft. North American release. Game developed in Japan. See the original Famicom version for more information: "Battle Formula [Model TEC-5U]". Description from the back cover: As you blast your way through the next millenium, you'll be fighting for your life. Aerial bombs, machine guns, and flying warriors will be on the attack. But that's just for starters. You'll be piloting the next generation of pursuit craft, including a super-charged racer, aqua blaster water craft and turbo copter. Assuming you can manuever through twists and turns at maximum turbo force, you'll need to blast a menacing Boss at the end of each stage. To survive you better have reflexes, guts and a sixth sense to avoid disaster. With the speed and G-force-inflicting action of a super chase into worlds you've never imagined, Super Spy Hunter is light years beyond the original. And with multi-dimensional graphics and sound effects that bombard your senses, it'll take everything you've got. Super Spy Hunter. It's a manhunt at the speed of light. - TECHNICAL - GAME ID: NES-UY-USA - TRIVIA - Released in February 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55626&o=2 $end $snes=suprstad, $bio Nintendo Super Famicom cart. published 29 years ago: スーパースタジアム (c) 1991 Seta Company, Limited. (Super Stadium) - TECHNICAL - GAME ID: SHVC-SS - TRIVIA - Released on July 02, 1991 in Japan. Export releases: [US] "Nolan Ryan's Baseball [Model SNS-NR-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62415&o=2 $end $info=supstarf, $bio Arcade Video game published 34 years ago: Super Star (c) 1986 R. Franco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117223&o=2 $end $info=m5supstr,m5supstra, $bio Fruit Machine published 17 years ago: Super Star (c) 2003 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21207&o=2 $end $info=sstar97, $bio Super Star '97 (c) 199? Bordun International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48301&o=2 $end $info=sstarbtl, $bio Arcade Video game published 41 years ago: Super Star Battle (c) 1979 SG. Unlicensed release. For more information about the game itself, please see the original release entry; "Astro Fighter [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4881&o=2 $end $info=sstarcrs, $bio Super Star Crest (c) 198? Taito do Brazil. Manufactured by Taito Of Brazil under license from Nichibutsu. For more information on the original game, please see the Nichibustu entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39527&o=2 $end $nes=sstarfrch, $bio Nintendo Famicom cart. published 33 years ago: Super Star Force (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69324&o=2 $end $nes=sstarfrc, $vgmplay=sstarfrc_nes, $bio Nintendo Famicom cart. published 34 years ago: Super Star Force (c) 1986 Tecmo, Limited. Super Star Force is a shooter/adventure game by Tecmo and is a Famicom exclusive sequel of Star Force. In the year 2010 and after the events depicted in Star Force, the monstrous planet Gordess was destroyed by the Final Star and the galaxy was at peace. But many mysteries still remain and a mission to explore the past and to reveal the truth about Gordess is assembled. Commander Ralph, on board the Neo Final Star, accepts the dangerous mission of traveling through time and to answer the mysterious questions regarding the planet's uncertain origins. The goal of the game is to visit all the seven dungeons hidden in each time zone and to retrieve the precious time stones. The gameplay in Super Star Force is split into two distinct parts. The above ground stages feature traditional vertical-scrolling shooting action. There, the player destroys waves of enemy ships and collects 'time points'. These points are at the center of the gameplay - special red doors scattered through each level can warp the Neo Final forward or back in time in exchange of time points, other red doors stamped with a "W" lead to the next time-zone and finally, these points are also used to purchase new items inside shops dotted around each area. Then ground areas are underground dungeons/maze that Ralph must explore on foot and this is also the location where the time stones are hidden away. There he fights countless enemies, blast walls with his bombs and defeat enormous bosses. Super Star Force has an incredibly non-linear structure and some conditions must be fulfilled in some areas in order to open dungeon entrances in other stages (see the secrets section for more info). - TECHNICAL - Cartridge ID: TCF-ST - TRIVIA - Super Star Force was released on November 14, 1986 in Japan at a retail price of 5300 Yen. The name of the game translates as "The Secret of the space-time almanac" and refers to the innovative adventure aspect of Super Star Force. There is an unfortunate glitch in Super Star Force that prevents the game to be completed. The dungeon in DA 0820 has a fountain that shouldn't be stopped before the dungeon from DA 0001 is completed. - SERIES - 1. Star Force (1984, Arcade) 2. Super Star Force [Model TCF-ST] (1986, Famicom) 3. Final Star Force (1992, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54680&o=2 $end $x68k_flop=sss,sssd,sss2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Super Star Shooter (c) 1991 Dotmap Brothers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88659&o=2 $end $pce_tourvision=sssoldr, $bio TOURVision cart. published 29 years ago: Super Star Soldier (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 42 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84979&o=2 $end $pce=sssoldr, $bio NEC PC-Engine HuCARD published 30 years ago: Super Star Soldier (c) 1990 Hudson Soft. Super Star Soldier is a vertical shooter by Hudson Soft and is the sequel of Star Soldier originally released for the Famicom in 1986. The player controls the Neo-Caesar space fighter and must battle endless waves of enemy ships through eight hostile and harsh stages. Each level throws a steady flow of enemy fighters and deadly bullets at the player and, like any adrenaline-pumping shooter, Super Star Soldier comes packed with spectacular power-ups. Small ships release color-coded pods when destroyed and each one of them upgrade the Neo-Caesar differently. Red pods activate a multi-way Vulcan gun, Blue unleash laser rings, Yellow a flame-thrower and Green lightning bolts. Each weapon can be upgraded a few times and release a powerful mega-bomb when they finally reach their maximum charge. Secondary weapons are also available and come in the shape of homing missiles or rotating shields. Interestingly the weapon level is also used as a life bar - when hit, the Neo-Caesar loses a weapon level but only blows up for good when all its weaponry is at the lowest power state. Super Star Soldier follows the Star Soldier tradition and includes a two and five minutes time-attack Caravan modes. This option is related to the yearly Caravan tournament held in Japan by Hudson Soft. - TECHNICAL - HuCARD ID: HE-1097 - TRIVIA - Released on July 06, 1990 in Japan for 6500 Yen. European reviews: france Player One (Sept. 1990): 93/100 - TIPS AND TRICKS - Debug Menu : Reset the game and press Start to go to the title screen. There, press Left, II, Up, II, Right, II, Down, II, Left, I, Up, I, Right, I, Down, I, I+II eight times and I+Select eight times. You should now be able to access a special debug menu. - SERIES - 1. Star Soldier (1986, Famicom) 2. Super Star Soldier [Model HE-1097] (1990, PC-Engine) 3. Final Soldier [Model MC91045] (1991, PC-Engine) 4. Soldier Blade [Model HC92056] (1992, PC-Engine) 5. Star Soldier - Vanishing Earth (1998, Arcade) 6. Star Soldier R (2008, Wii) - STAFF - Game Designer: Tadayuki Kawada Programmer: Yamasan, Sugisan Designer: Yokochin, Mars Saeki Promoter: Mr. Aoyama Producer: Mitsuhiro Kadowaki Patient Producer: Raoh Shimada Technical Advisor: Mr. Ueyama Planning Advisor: Mr. Fujiwara Music Composer: Dr. Nakahashi, Mr. Hoshi Sound: Mr. Sasagawa, Mr. Hoshi, Lu. Iwabuchi, Mr. Takimoto, Mr. Takahashi Special Thanks: Mr. Oyama, Mr. Utoh, Mr. Matsuo, Mr. Tamito, Denden, Mr. Motouchi, Mr. Harako, Mr. Ogura, Mr. Fujiti, Mr. Ohta, Z. Onji, Mr. Yasuda, Miss Akiko, Ewa, Hyper Kumasan Team, Footlose Kawada, Jiroh. Kurubushi, Faw, Wakagimi, Yokoyama Koumuten, Soul Best Japan Super Special Thanks: Hideo Takada, Hidetoshi Endoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58740&o=2 $end $tg16=sssoldr, $bio NEC TurboGrafx-16 cart. published 30 years ago: Super Star Soldier [Model TGX040052] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84355&o=2 $end $sorcerer_cass=trekc, $bio Exidy Sorcerer cass. published 41 years ago: Super Star Trek Ver.2 (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232417&o=2 $end $snes=jedij, $bio Nintendo Super Famicom cart. published 25 years ago: Super Star Wars - Jedi no Fukushuu [Model SHVC-ARJJ-JPN] (c) 1995 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62417&o=2 $end $gameboy=jedi, $bio Nintendo Game Boy Cart. published 25 years ago: Super Star Wars - Return of the Jedi [Model DMG-ARJE-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67062&o=2 $end $snes=jediua,jediu, $bio Nintendo Super NES game published 26 years ago: Super Star Wars - Return of the Jedi [Model SNS-ARJE-USA] (c) 1994 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63733&o=2 $end $snes=jedia,jedi, $bio Nintendo Super NES game published 26 years ago: Super Star Wars - Return of the Jedi [Model SNSP-ARJP-EUR] (c) 1994 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63732&o=2 $end $snes=esbj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Star Wars - Teikoku no Gyakushuu [Model SHVC-V9] (c) 1993 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62418&o=2 $end $snes=esbua,esbu, $bio Nintendo Super NES game published 27 years ago: Super Star Wars - The Empire Strikes Back [Model SNS-E5-USA] (c) 1993 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63735&o=2 $end $snes=esba,esbp,esb, $bio Nintendo Super NES game published 27 years ago: Super Star Wars - The Empire Strikes Back (c) 1993 JVC - TECHNICAL - Cartridge ID: SNSP-E5-EUR - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 92% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63734&o=2 $end $snes=starwarsj, $bio Nintendo Super Famicom cart. published 28 years ago: Super Star Wars (c) 1992 Victor Musical Industries, Incorporated. - TECHNICAL - Cartridge ID: SHVC-V4 - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62416&o=2 $end $snes=starwarsua,starwarspa,starwarsp,starwarsu, $bio Nintendo Super NES game published 28 years ago: Super Star Wars [Model SNS-V4-USA] (c) 1992 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63731&o=2 $end $snes=starwarsa,starwars, $bio Nintendo Super NES game published 28 years ago: Super Star Wars [Model SNSP-V4-FAH] (c) 1992 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63730&o=2 $end $amigaaga_flop=stardust, $bio Commodore Amiga 1200 disk. published 26 years ago: Super Stardust (c) 1994 Team 17. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146392&o=2 $end $cd32=sstardst, $bio Commodore Amiga CD32 published 25 years ago: Super Stardust (c) 1995 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107008&o=2 $end $info=starfgmc, $bio Arcade Video game published 32 years ago: Super Starfighter 1988 Samyra Engineering, Inc. Pirate Bootleg/Hack of Moon Cresta. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70912&o=2 $end $apple2_cass=supersta, $bio Apple II cass. published 42 years ago: Super Starwars (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135892&o=2 $end $info=sc4sstep,sc4sstepa,sc4sstepb, $bio Super Step (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42809&o=2 $end $info=sstingry, $bio Arcade Video game published 34 years ago: Super Stingray (c) 1986 Alpha Denshi Company, Limited. A semi-strategic top-down tank action shooter game. Control your tank across the battlefield and destroy all the enemies in the way and defeated the enemy fortress. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) YM2203 (@ 3 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Super Stingray was released in March 1986. The default high score table in Super Stingray are all characters from manga/anime by Rumiko Takahashi. The first seven entries are from a series called Urusei Yatsura, which was on the air from 1981 to 1986, consisting of 218 episodes, 6 movies, and 6 OVAs. Entries 8-10 are from Maison Ikkoku, which ran from 1986 to 1988, consisting of 96 episodes and one movie. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2763&o=2 $end $cpc_cass=supstock, $bio Amstrad CPC cass. published 30 years ago: Super Stock Car (c) 1990 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99468&o=2 $end $cpc_flop=supersto01, $bio Amstrad CPC 464 disk. published 30 years ago: Super Stock Car Cracked (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122544&o=2 $end $ti99_cart=superst, $bio TI-99-4A soft. published 37 years ago: Super Storm (c) 1983 Atarisoft - TECHNICAL - GAME ID: RX8515 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84754&o=2 $end $info=m5sstrk,m5sstrk02a, $bio Super Streak (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41640&o=2 $end $info=m4ssclas,m4ssclas__a,m4ssclas__b,m4ssclas__c,m4ssclas__d,m4ssclas__e,m4ssclas__f, $bio Super Streak Classic (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41460&o=2 $end $info=m4supst,m4supst__a,m4supst__b,m4supst__c,m4supst__d,m4supst__e,m4supst__f,m4supst__g,m4supst__h, $bio Super Streak [Model CS4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233410&o=2 $end $info=m4supst__i,m4supst__j,m4supst__k,m4supst__l,m4supst__m,m4supst__n,m4supst__o,m4supst__p,m4supst__q,m4supst__r,m4supst__s,m4supst__t, $bio Super Streak [Model CSP] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233413&o=2 $end $info=m4supst__u,m4supst__v,m4supst__w,m4supst__x,m4supst__y,m4supst__z,m4supst__0,m4supst__1,m4supst__2,m4supst__3,m4supst__4,m4supst__5,m4supst__a0, $bio Super Streak [Model CST] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233411&o=2 $end $info=m4supst__6,m4supst__7,m4supst__8,m4supst__9,m4supst__aa,m4supst__ab,m4supst__ac,m4supst__ad,m4supst__ae,m4supst__af,m4supst__ag,m4supst__ah, $bio Super Streak [Model CSU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233412&o=2 $end $info=m4supst__ai,m4supst__aj,m4supst__ak,m4supst__al,m4supst__am,m4supst__an,m4supst__ao,m4supst__ap,m4supst__aq,m4supst__ar,m4supst__as,m4supst__at, $bio Super Streak [Model EEH] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233416&o=2 $end $info=m4supst__au,m4supst__av,m4supst__aw,m4supst__ax,m4supst__ay,m4supst__az, $bio Super Streak [Model SP8] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233417&o=2 $end $info=m4supst__a1,m4supst__a2,m4supst__a3,m4supst__a4,m4supst__a5, $bio Super Streak [Model SPS] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233414&o=2 $end $info=m4supst__a6,m4supst__a7,m4supst__a8,m4supst__a9,m4supst__ba,m4supst__bb,m4supst__bc,m4supst__bd,m4supst__be,m4supst__bf,m4supst__bg,m4supst__bh, $bio Super Streak [Model STC] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233415&o=2 $end $info=m4supst__b4,m4supst__b5,m4supst__bi,m4supst__bj,m4supst__bk,m4supst__bl,m4supst__bm,m4supst__bn,m4supst__bo,m4supst__bp,m4supst__bq,m4supst__br,m4supst__bs, $bio Super Streak [Model STT] (c) 199? Barcrest. - SERIES - 1. Super Streak (????) 2. Super Streak Gold Edition (????) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14910&o=2 $end $info=m4supst__b0,m4supst__b1,m4supst__b2,m4supst__b3,m4supst__bt,m4supst__bu,m4supst__bv,m4supst__bw,m4supst__bx,m4supst__by,m4supst__bz, $bio Super Streak [Model STU] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233418&o=2 $end $info=sc4supst,sc4supsta, $bio Super Streax (c) 200? Mazooma Games. - TECHNICAL - [Model PP2206] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42816&o=2 $end $gameboy=sstretb2, $bio Nintendo Game Boy Cart. published 26 years ago: Super Street Basketball 2 [Model DMG-VBA] (c) 1994 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67065&o=2 $end $gameboy=sstretb, $bio Nintendo Game Boy Cart. published 28 years ago: Super Street Basketball [Model DMG-F7A] (c) 1992 VAP Game. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67064&o=2 $end $x68k_flop=streetbm, $bio Super Street Bomber X (c) 19?? Dragon Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88660&o=2 $end $x68k_flop=ssf2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Co., Ltd. - TECHNICAL - BARCODE: 4976219164177 MEDIA: FD x7 - TRIVIA - Released on September 30, 1994 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88119&o=2 $end $fmtowns_cd=ssf2,ssf2d, $bio Fujitsu FM Towns CD published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110458&o=2 $end $info=ssf2mdb, $bio Arcade Video game published 25 years ago: Super Street Fighter II - The New Challengers (c) 1995 Unknown. an arcade bootleg/hack of the Japanese Sega MegaDrive version of the game. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz) Sound Chips : YM2612 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) Palette colors : 512 Players : 2 Buttons : 6 - TRIVIA - The developer/hacker even misspelled 'INSTER COIN' during the demo mode instead of 'INSERT COIN'. In this game all the bonus stages have been removed and the player has to fight against all the 16 characters to finish the game. In the original version there are three bonus stages and the player must defeat only 12 characters to finish the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7980&o=2 $end $amigaocs_flop=ssf2, $bio Commodore Amiga 500 disk. published 25 years ago: Super Street Fighter II - The New Challengers (c) 1995 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75167&o=2 $end $info=ssf2,ssf2u,ssf2ud,ssf2r1, $bio Capcom CPS-II cart. published 27 years ago: Super Street Fighter II - The New Challengers (c) 1993 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Street Fighter II - The New Challengers [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Etc.] - TRIVIA - In M. Bison's ending in the Export versions, Bison says 'Not even the 'Ancient One' dared to challenge me!'. In the original Japanese version, where he's known as Vega, he doesn't say anything like this. Localizations liberties were taken with Cammy's and Fei-Long's endings in the Export versions of SSFII, changing their whole context. Some of the voice samples of Cammy and Dee Jay were changed from the original version: (Japanese version quote - Export version quote.) * Cammy : 'Spiral Arrow' - 'Cannon Drill' * Cammy : 'Cannon Spike' - 'Thrust Kick' * Dee Jay : 'Slash' - 'Max Out' - UPDATES - Blue Board revisions : REVISION 1: * Build date: 930911 * WORLD and USA releases REVISION 2: * Build date: 931005 * WORLD release - PORTS - Here is a list of ports released in regions where the arcade version was released as a Blue Board : * CONSOLES: [EU] Nintendo SNES (sept.1994) "Super Street Fighter II - The New Challengers [Model SNSP-XW-EUR]" [US] Nintendo SNES (june.1994) "Super Street Fighter II - The New Challengers [Model SNS-XW-USA]" [US] Sega Genesis (1994) "Super Street Fighter II - The New Challengers [Model T-12056]" [EU] Sega Mega Drive (june.1994) Super Street Fighter II - The New Challengers [Model 670-5448-50]" [EU] Sega Saturn (1997) "Street Fighter Collection [Model T-7033H-50] [Disc 1]" [US] Sega Saturn (nov.30, 1997) "Street Fighter Collection [Model T-1222H] [Disc 1]" [US] Sony PlayStation (nov.30, 1997) "Street Fighter Collection [Model SLUS-00423]" [EU] Sony PlayStation (jul.1998) "Street Fighter Collection [Model SLES-00998]" * COMPUTERS: [EU] Commodore Amiga (1995) PC [MS-DOS, CD-ROM] [US] [EU] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69673&o=2 $end $info=ssf2j,ssf2jr1,ssf2jr2, $bio Capcom CPS-II cart. published 27 years ago: Super Street Fighter II - The New Challengers (c) 1993 Capcom Company, Limited. The fourth game in the SFII series featured all new graphics, redone sounds, and above all, four characters new to the series. Here is a full list of changes from previous SFII games: * New title screen with new music. * Completely new portraits for all characters. M. Bison ('Vega' in Japan) now has a winged-skull on his hat instead of a star. * New endings for the bosses. The last part of Chun Li's ending is also modified, letting the player choose whether she should now live a normal girl's life or continue being a detective. * Vega ('Balrog' in Japan) no longer climbs the fence on his stage prior to doing his 'Flying Barcelona Attack' or 'Izuna Drop' moves. He now just jumps to the edge of the screen and jumps off, as he does in the other stages. * Voice samples for all characters and announcer re-recorded with different actors. Each character now have their own unique voice so there is no more shared voice samples (e.g. the male 'KO' scream). * Background music playback is handled differently. The background music will play continuously from Round 1 to Round 2 until a character causes the KO sign to flash on Round 2, which will trigger the 'Heavy Damage' version of the music. From Round 3 onward, the music is played in the same format as in previous SFII games. * Four completely new stage backgrounds with new background music to accompany the New Challengers. * Color schemes for the twelve original stage backgrounds have changed once again : 1) Ryu stage: The sky is now near evening, and the moon is now white with a touch of light blue. 2) E. Honda stage: The walls are now light blue, and the big picture (excluding the sun) is now red-orange. 3) Blanka stage: The vine where the snake is coiled is now light green, and people to the right have changed a bit. The river behind the village is now a clear blue. 4) Guile stage: The sky is back to daytime, the canopy on the jet is now clear, and the people in the background are now dressed in blue. The symbol on the ground is back to blue, but the missile linings are still red. 5) Ken stage: The tugboat has been replaced with a yacht, the two guys on the top now wear orange clothes and white clothes. On the bottom, the first person now wears a green shirt and has gray hair, the second person now wears white t-shirt and yellow pants, the third person now has long hair and wears white top and pink skirt, the fourth person now wears light blue shirt and orange pants, and the guy in the trenchcoat and hat is now replaced by a new person in blue shirt and navy blue pants. 6) Chun Li stage: The sky is now sunset, the two customers now wear orange, the meat store's roof is now green with its sign back to red, the guy holding the chicken now wears blue, the "Shanghai Friend Corridor" sign is now red-orange with yellow letters, the guy to the right now wears green pants, and the water sign is now blue. 7) Zangief stage: The stage floor is now green, and the area to the left is back to red. In addition, the fence on the left foreground is now lowered a bit. 8) Dhalsim stage: The curtains and stone floor are now green, and the carpet is back to red. 9) Balrog ([JP] M. Bison) stage: While the stage floor is still purple, the 'Las Vegas' on the floor is now yellow. The car to the left is now blue, and the car to the right is now green. The guy throwing the confetti at win/lose now wears yellow, the guy next to the car to the left now wears purple and the guy next to the guy throwing the confetti has been redesigned. 10) Vega ([JP] Balrog) stage: The stage floor now shows off a green hue, and the fence now comes crashing down at the start of the fight. 11) Sagat stage: Buddhist statue is still gold, and now it's sunset. In addition, a big city is now visible in the distance. 12) M. Bison ([JP] Vega) stage: The sky is now back to daytime, and the guys sitting Indian style praying (and stands up angrily after breaking a big statue) are now dark-skinned. The roof of the palace is now red with green trim, and the linings on the giant bell that were previously red are now black. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - September 1993 was the first revision of the game, but most arcades didn't get the game until October 1993. It was known as the first CPS2 video game released. Known Export releases: "Super Street Fighter II - The New Challengers [Blue Board]" "Super Street Fighter II - The New Challengers [Grey Board]" "Super Street Fighter II - The New Challengers [Orange Board]" While New Challengers Cammy, Fei Long and T. Hawk were created by Japanese employees at Capcom, the Jamaican kickboxer Dee Jay is the first and only Street Fighter to have been created by an American Capcom employee (James Goddard). Dee Jay's pant leg was originally going to have 'MANTIS' written on it instead of 'MAXIMUM'. It was changed so that when the sprite was flipped over (when Dee Jay faces the opposite direction), the letters would not appear to be backwards. That is, all of the letters in 'MAXIMUM' look the same when flipped over, but the 'N' and 'S' in 'MANTIS' will be backwards when flipped. Fei Long is Capcom's homage to Bruce Lee. Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994. Michael Jackson used to own this game (serial number: 21900255228). It was sold at the official Michael Jackson Auction on April 24, 2009. A special version of this game is known as "Super Street Fighter II - The Tournament Battle". - UPDATES - Green Board revisions : REVISION 1: * Build date: 930910 REVISION 2: * Build date: 930911 REVISION 3: * Build date: 931005 - TIPS AND TRICKS - * Each character has eight outfit colors. Press LP to choose the original Street Fighter II color, MP for the Champion Edition color, HP for the Turbo (i.e. 'Hyper Fighting') color, any Kick button or the Start button for one of 4 new colors, or hold any button (except the Start button) for 3 seconds for the secret color. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi) Character Designers : Kurisan, Ikusan Z, Q, Yorio, Tanuki, Katuragi, Matsunaga, Rikagon, Simpsons, Pei, Mikiman, Buppo, M. Okazaki, Taka, Akiko. O, K. Crown, Hiroshi Shibata (Shibataro) Programmers : Shin., Kid, Min, EGW, Aoi Mix, Tarabar Hori (Tarabar) Music : Syun Nishigaki (Syun), Isao Abe (Oyaji) Sound : Nobuhiro Oouchi (Nobu. Oouchi), Toshio Kajino (Toshio) Special Thanks : Akira Nishitani (Nin), Akira Yasuda (Akiman), CBX, David Winstead (Dr. Dave), Alex Jimenez (Raven Jimenez) - PORTS - Here is a list of ports released in Japan (where the arcade version was released as a Green Board) : * CONSOLES: [JP] Nintendo Super Famicom (june.25, 1994) "Super Street Fighter II - The New Challengers [Model SHVC-XW]" [JP] Sega Mega Drive (june.25, 1994) "Super Street Fighter II - The New Challengers [Model T-12043]" FM Towns Marty [JP] (oct.28, 1994) "Super Street Fighter II - The New Challengers [Model HMF-162]" [JP] Sega Saturn (sept.18, 1997) "Street Fighter Collection [Model T-1223G] [Disc 1]" [JP] Sony PlayStation (oct.23, 1997) "Street Fighter Collection [Model SLPS-00800]" * COMPUTERS: [JP] Sharp X68000 (sept.30, 1994) * OTHERS: LCD handheld game (19??) released by Tiger Electronics. LCD Barcodzz handheld game (19??) released by Tiger Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2764&o=2 $end $info=ssf2a,ssf2ar1, $bio Capcom CPS-II cart. published 27 years ago: Super Street Fighter II - The New Challengers (c) 1993 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Street Fighter II - The New Challengers [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 930914 REVISION 2: * Build date: 931005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69674&o=2 $end $megadriv=ssf2, $bio Sega Mega Drive game published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II - The New Challengers [Model T-12043]". - TECHNICAL - Game ID: 1098-50 Cartridge ID: 670-5448-50 Package ID: 670-5449-50 - TRIVIA - Super Street Fighter II - The New Challengers for Mega Drive was released in 1994 (exact date unknown) in Europe. Reviews: [FR] August 1994 - Consoles + N.34: 92% - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (apr.12, 2012) [Model MC3P] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69814&o=2 $end $snes=ssf2j, $bio Nintendo Super Famicom cart. published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Company, Limited. Fighters entrusted with the battle for fate have come together once again. What do they see in this perpetual battle? What do they hope to achieve? The fate of each fighter hinges on the outcome of each match... and builds a new legend. - TECHNICAL - Cartridge ID: SHVC-XW - TRIVIA - Super Street Fighter II - The New Challengers for Super Famicom was released on June 25, 1994 in Japan. The 'Tournament' mode, selectable from the main menu, is basically a home conversion of "Super Street Fighter II - The Tournament Battle". This version of Super Street Fighter II is one of Capcom's biggest selling titles with 2,000 units sold. - TIPS AND TRICKS - Start the Group Battle mode and on controller 2 press L, R, L, R, L, R, R, L. You can now select the same character a total of 8 times. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.18, 2007) [Model JBBJ] Nintendo Wii U [Virtual Console] [JP] (june.25, 2014) [Model JAVJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62419&o=2 $end $snes=ssf2u, $bio Nintendo Super NES game published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Super Street Fighter II - The New Challengers [Model SHVC-XW]". - TECHNICAL - Cartridge ID: SNS-XW-USA - TRIVIA - Super Street Fighter II - The New Challengers for Super NES was released in June 1994 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jan.21, 2008) [Model JBBE] Nintendo Wii U [Virtual Console] [US] (aug.22, 2013) [Model JAVE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63737&o=2 $end $snes=ssf2, $bio Nintendo Super NES game published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Nintendo Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Super Street Fighter II - The New Challengers [Model SHVC-XW]". - TECHNICAL - Cartridge ID: SNSP-XW-EUR - TRIVIA - Super Street Fighter II - The New Challengers for Super NES was released in September 1994 in Europe. It was then re-released in 1997 as a Nintendo Classics edition. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (jan.24, 2008) [Model JBBP] Nintendo Wii U [Virtual Console] [EU] [AU] (aug.22, 2013) [Model JAVP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63736&o=2 $end $megadriv=ssf2j, $bio Sega Mega Drive game published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom Company, Limited. A New Challenger Awaits. Cammy, Dee Jay, T. Hawk, and Fei Long. They have earned the right to enter the second World Fighting Championship each of them possessing a lethal combination of martial arts skills that they believe can destroy Vega (M. Bison in the export releases). Can they survive the original Street Fighters and their new abilities? Features 4 all new characters, new animations and moves for the originals, hot new modes including the Point Match, Tournament Battle, and the Challenge Mode. The largest Street Fighter game ever at 40 Megs. - TECHNICAL - [Model T-12043] - TRIVIA - Super Street Fighter II for Mega Drive was released on June 25, 1994 in Japan. Known export releases: "Super Street Fighter II - The New Challengers [Model T-12056]" (USA) "Super Street Fighter II - The New Challengers [Model 670-5448-50]" (Europe) Released simultaneously with the Super Famicom counterpart. The Mega Drive version, like the Super Famicom one, supported the XBAND network for online play. This version was released on a 40 Megabit cartridge, this allowed the inclusion of the announcer's voice for each round, but the sound quality is not as clear as the Super Famicom version. The following are some key differences between the Super Famicom and Mega Drive versions of this game: - Both versions feature the arcade's introduction sequence, but the Mega Drive version features full animation. - The character profiles scroll from the right and the name and portrait fade in. The Super Famicom version does it the same as in the previous games. - The Mega Drive version has an additional speed setting (four stars maximum) over the Super Famicom version (three stars maximum) but the logo doesn't change color in the Mega Drive version. - The Group Battle mode was introduced to Super Famicom players with the Match Play and Elimination options. Group Battle returned for the Mega Drive version with Point Match and Elimination battles. - The Mega Drive version has a Challenge mode with both a Score Challenge and a Time Challenge. The Super Famicom version lists it as only the Time Challenge on the main menu. The default and Capcom Staff record on each mode are different between versions. - The Option menu of the Mega Drive version has an additional setting called Super Mode that can be changed from Normal to Expert. In Normal, players fight only 12 of the 16 characters and challenge the bonus stages like in the arcade game. In Expert, they fight all 16 Super Street Fighters with no bonus stages and the presentation changes to resemble Super Street Fighter II X (Super Street Fighter II Turbo outside of Japan), released the same year (1994) with a purple background and blue flames for the VS icon. - TIPS AND TRICKS - Hold Start before the VS screen appears to open the Key Configuration screen. In Versus mode, you can also change the players from "Human" control to "Computer" control. To select the same fighter up to eight times instead of two in the Group Battle, grab controller two and enter A, B, A, B, A, B, B, A. Balrog (Vega in the export releases) will laugh to confirm the code. Clear the game on difficulty level 8 without continuing to display a picture of Cammy behind a blue background with the Super Street Fighter II logo. If Super Mode is set to "Expert", it will display Dee Jay behind a purple background instead. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.8, 2011) [Model MC3J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56927&o=2 $end $megadriv=ssf2u, $bio Sega Genesis game published 26 years ago: Super Street Fighter II - The New Challengers (c) 1994 Capcom USA, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II - The New Challengers [Model T-12043]". - TECHNICAL - Game ID: T-12056 Package ID: SSU-S002 - TRIVIA - Super Street Fighter II - The New Challengers for Sega Genesis was released in 1994 (exact date unknown) in North America. The game was rated M-13 in USA by the V.R.C. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (apr.26, 2012) [Model MC3E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57433&o=2 $end $info=ssf2h, $bio Capcom CPS-II cart. published 27 years ago: Super Street Fighter II - The New Challengers (c) 1993 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Super Street Fighter II - The New Challengers [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69675&o=2 $end $info=ssf2tb,ssf2tbj,ssf2tbr1,ssf2tbd,ssf2tbh,ssf2tbj1,ssf2tba,ssf2tbu, $bio Capcom CPS-II cart. published 27 years ago: Super Street Fighter II - The Tournament Battle (c) 1993 Capcom. An exclusive 8-player single-elimination tournament mode of "Super Street Fighter II - The New Challengers", only available when four SSFII cabinets are connected together and all of them configured to "Tournament" mode. This special mode consists of four simultaneous matches: the initial eliminations, the simifinals, and the finals. After the first set of matches is over, players are re-arranged accordingly based on their position: winners are sent to either of the two cabinets on the left and losers are sent to either of the two cabinets on the right. In the finals, the players competing for first place are sent to the first (leftmost) cabinet, the third-place players to the second cabinet, etc. - TECHNICAL - Capcom Play System II hardware (CPS II) Main CPU : Motorola 68000 (@ 11.8 Mhz), Zilog Z80 (@ 8 Mhz) Sound Chips : Q-Sound (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - SSFII The Tournament Battle was released in September 1993. If you have ever wondered why the characters in "Super Street Fighter II - The New Challengers" have a ridiculous eight costume colors, then now you will know. This special version is quite rare but allows eight players to fight in a tournament. The reason for the eight costume colors is so all eight players can choose the same character and not get confused about which one they are. - UPDATES - Here is the list of all revisions : 930911 * Blue Board (World) * Green Board (Japan) 931005 * Green Board (Japan) * Grey Board (Asia) * Orange Board (South America) 931119 * Blue Board (World) - TIPS AND TRICKS - * Super Secret Colors : Hold down the button you use to select your character for three seconds or so and you can get what is called the 'super' secret color (Note: You can't use the 1P or 2P start buttons to get the secret color). - PORTS - This special "Tournament Battle" is available as the 'Tournament' game mode (selectable item on the Main Menu screen) only on the Nintendo Super NES/Super Famicom and Sega Genesis/Mega Drive ports of "Super Street Fighter II - The New Challengers". For information on release dates and regions where available, please see the "Super Street Fighter II - The New Challengers" entry, "Ports" section. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2765&o=2 $end $amigaaga_flop=ssf2t, $bio Commodore Amiga 1200 disk. published 24 years ago: Super Street Fighter II Turbo (c) 1996 GameTek, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146391&o=2 $end $gba=ssf2tu, $bio Nintendo GBA cart. published 19 years ago: Super Street Fighter II Turbo - Revival (c) 2001 Capcom Co., Ltd. North American release. Game developed in Japan. "See Super Street Fighter II X - Revival [Model AGB-AXRJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-AG5E-USA - TRIVIA - Released on October 31, 2001 in USA and Canada. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75924&o=2 $end $gba=ssf2t, $bio Nintendo GBA cart. published 19 years ago: Super Street Fighter II Turbo - Revival (c) 2001 Ubi Soft. European release. Game developed in Japan. See "Super Street Fighter II X - Revival [Model AGB-AXRJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-AXRP-EUR - TRIVIA - Released on November 12, 2001 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75923&o=2 $end $info=ssf2t,ssf2tu,ssf2tur1, $bio Capcom CPS-II cart. published 26 years ago: Super Street Fighter II Turbo (c) 1994 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II X - Grand Master Challenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & World] - TRIVIA - Super Street Fighter II Turbo was released in February 1994 outside Japan. It is known in Japan as "Super Street Fighter II X - Grand Master Challege". In these Export versions, Gouki is named Akuma and all of Akuma's dialogue was removed instead of being translated. If Akuma wins a battle in SSF2 Turbo, he has no victory quotes. Akuma's ending was all completely removed from the Export versions, with only a credit roll if you beat the game with him, along with pictures of his defeated opponents. Some characters' endings are translated inaccurately. - UPDATES - Blue Board revisions : REVISION 1: * Build date: 940223 * WORLD and USA releases REVISION 2: * Build date: 940323 * USA release - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [B-Board 90629B] (1991) 3. Street Fighter II' - Champion Edition [B-Board 91634B-2] (1992) 4. Street Fighter II' - Hyper Fighting [B-Board 91635B-2] (1992) 5. Super Street Fighter II - The New Challengers [Green Board] (1993) 6. Super Street Fighter II Turbo [Blue Board] (1994) 7. Street Fighter Alpha - Warriors' Dreams [Blue Board] (1995) 8. Street Fighter Alpha 2 [Blue Board] (1996) 9. Street Fighter III - New Generation (1997) 10. Street Fighter III - 2nd Impact : Giant Attack (1997) 11. Street Fighter Alpha 3 [Blue Board] (1998) 12. Street Fighter III - 3rd Strike : Fight For The Future (1999) 13. Hyper Street Fighter II - The Anniversary Edition [Green Board] (2003) 14. Street Fighter IV (2008) 15. Super Street Fighter IV - Arcade Edition (2010) 16. Ultra Street Fighter IV (2014) 17. Street Fighter V (2016) 18. Ultra Street Fighter II - The Final Challengers (2017, Switch) - PORTS - Here is a list of ports released in regions where the arcade version was released as a Blue Board. * CONSOLES: Panasonic 3DO [US] (1994) "Super Street Fighter II Turbo [Model FZ-SM3851]" Panasonic 3DO [EU] (1994) "Super Street Fighter II Turbo [Model FZ-SE3851]" Commodore Amiga CD32 [EU] (1996) [EU] Sega Saturn (1997) "Street Fighter Collection [Model T-7033H-50] [Disc 1]" [US] Sega Saturn (nov.30, 1997) "Street Fighter Collection [Model T-1222H] [Disc 1]" [US] Sony PlayStation (nov.30, 1997) "Street Fighter Collection [Model SLUS-00423]" [EU] Sony PlayStation (jul.1998) "Street Fighter Collection [Model SLES-00998]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Microsoft XBOX 360 [XBLA] [US] [EU] (nov.26, 2008) "Super Street Fighter II Turbo HD Remix" Sony PlayStation 3 [PSN] [US] (nov.25, 2008) "Super Street Fighter II Turbo HD Remix" Sony PlayStation 3 [PSN] [EU] (feb.19, 2009) "Super Street Fighter II Turbo HD Remix" * HANDHELDS: [US] Nintendo GBA (oct.30, 2001) "Super Street Fighter II Turbo Revival [Model AGB-AG5E-USA]" [EU] Nintendo GBA (nov.2, 2001) "Super Street Fighter II Turbo Revival [Model NTR-AXRP]" * COMPUTERS: Commodore Amiga [US] (1995) [EU] Commodore Amiga (1996) PC [MS-DOS, CD-ROM] [US] (may.1995) by GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2766&o=2 $end $info=ssf2ta,ssf2tad, $bio Capcom CPS-II cart. published 26 years ago: Super Street Fighter II Turbo (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II X - Grand Master Challenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69676&o=2 $end $info=ssf2th, $bio Capcom CPS-II cart. published 26 years ago: Super Street Fighter II Turbo (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II X - Grand Master Challenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100778&o=2 $end $info=ssf2xj,ssf2xjr1,ssf2xjr1d, $bio Capcom CPS-II cart. published 26 years ago: Super Street Fighter II X - Grand Master Challenge (c) 1994 Capcom Company, Limited. Here is a list of changes from "Super Street Fighter II - The New Challengers" : * Modified title screen with new music. * The 'Character Select' screen's background music is changed. The new song is based on the title screen theme of the CPS1 SFII games. * After each character's ending, a new piece of artwork is displayed for that character. In Ryu's new art, the kanji 'Fuurinkazan' are written on his belt. These are the same kanji that are displayed on the breakable signs in Ryu's stage in "Street Fighter II - The World Warrior" and "Hyper Street Fighter II - The Anniversary Edition". * New artwork in Dhalsim's ending. The picture of Dhalsim and his son is replaced with a new picture of Dhalsim with his wife and son. The photograph on the wall now shows Dhalsim with Sagat and Vega (It used to show two generic guys). * All bonus games have been removed. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP (Jab), [2] MP (Strong), [3] HP (Fierce) = > [4] LK (Short), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Super Street Fighter II X - Grand Master Challenge was released in February 1994 in the Japanese arcade. It was known as the 'third bis' video game released for the CPS2 hardware. The game is known outside Japan as "Super Street Fighter II Turbo". Here are some known Export releases: "Super Street Fighter II Turbo [Blue Board]" "Super Street Fighter II Turbo [Grey Board]" "Super Street Fighter II Turbo [Orange Board]" Also a special 'Rent' version known as "Super Street Fighter II X - Grand Master Challenge [Yellow Board]" has been found. Originally all of the additional features that were added in this game (Gouki, Supers, etc.) were planned for the original SSFII, but were left out due to time restraints. Origins of Gouki ('Akuma' outside Japan) : The name 'Sheng Long' comes from the Japanese 'shouryuu', meaning 'rising dragon'. The kanji used in 'shouryuu' was pronounced as if it was Cantonese. One of Ryu's win quotes in the English version of "Street Fighter II" said, 'You must defeat Sheng Long to stand a chance'. At the time, fans of Street Fighter II thought that Sheng Long had referred to a person - the supposed master of Ryu and Ken, and not one of Ryu's moves (the Shouryuu Ken). The creation of Gouki comes from an April Fool's joke in Electronic Gaming Monthly magazine where the editors claimed that you could fight Sheng Long in the game by not touching Vega ('M. Bison' outside Japan), the final boss of "Street Fighter II". Sheng Long would then come out of nowhere and kill Vega, and you would fight him. Sheng Long was supposed to have the moves of Ryu and Ken, but did much more damage and was also faster. To make this joke more believable, fake screenshots were made. Soon after, many fans, believing that the joke was true, flocked to "Street Fighter II" machines, hoping that they could fight a non-existent character. When asked about whether the joke was true, Capcom did not confirm nor deny it as the sudden infusion of money into their machines was driving up business; Capcom USA was taken in by the gag, and actually contact Capcom Japan and asked if the Sheng Long thing was legit. Only much later was this joke was revealed as such, by Electronic Gaming Monthly themselves. Ironically, in "Super Street Fighter II Turbo", parts of this story became true. Like the joke, Akuma would appear from out of nowhere and kill Bison, and you would fight him, and similarly, Akuma had the moves of Ryu and Ken, and was much faster and dealt much more damage. As many people were accustomed to Sheng Long, many people called Akuma erroneously by the name Akuma Long. The move that was used to kill Bison (the Shun Goku Satsu) was also erroneously called the Bison Killer. Shin-Gouki, Shin-Gouki and Shin-Gouki : Depending on the kanji that's used for 'Shin', Gouki is of one of several personalities. As regular Gouki (considered to be an evil character by Capcom of America, but just an antihero by Capcom of Japan), he does not condone unnecessary roughness (he helps out those in need and only fights when either under self-defense or when challenged to a match - and any match is a deathmatch in his book). Shin-Gouki found in "Street Fighter Zero 2" is just regular Gouki not pulling his punches (it's the unnecessary roughness thing). Another note: Gouki lives and trains on the island of Gokuentou, reported to have been destroyed in "Street Fighter Zero 2" (but Ryu was the only witness). Or, if you believe the non-canonical Pocket Fighter, turned into a tourist trap :-p All of Gouki's voice samples are actually recycled voice samples from the other male characters. In this Japanese version only, Gouki had two text endings, which translate as follows... 1) -If the last fight was against Vega- Gouki : Evil Emperor, you say... nothing more than words. Real victory can only come from a fist. That is all. There was no one to stop Gouki from that moment onwards. 2) -If the last fight was against Gouki- Gouki : Something within... what's this ? ?? : I am the shadow of the condemned. You have killed the demon of this curse, and so you shall be condemned no more! Gouki : I now reside in darkness. Even death is beneath me... excellent! ....That man returned to the darkness and disappeared. The character select music is a remixed version of the music found in the attract mode intro of the CPS1 SFII games. This is the first SFII game not to use some variation of the character select music from the CPS1 games. Sony Records released a limited-edition soundtrack album for this game (Super Street Fighter II Arcade Game Track - SRCL-2822) on January 21, 1994. - UPDATES - Green Board revisions : REVISION 1: * Build date: 940223 REVISION 2: * Build date: 940311 - TIPS AND TRICKS - * Play as Old-version Characters : Select your character with LP, then enter the code below while the plane flies to the top of the screen then press LP again. If done correctly you should hear a sound and your character's costume colors in their portrait should change. Old-version characters have no super combos and cannot reduce throw damage... Old Chun Li : Down(x3), Up Old Dee Jay : Down(x2), Up(x2) Old Bison : Down, Up(x2), Down Old Dhalsim : Down, Up(x3) Old Ken : Left(x3), Right Old Fei Long : Left(x2), Right(x2) Old Vega : Left, Right(x2), Left Old T. Hawk : Right(x2), Left(x2) Old Ryu : Right(x3), Left Old Guile : Up, Down(x3) Old Sagat : Up, Down(x2), Up Old Cammy : Up(x2), Down(x2) Old Honda : Up(x3), Down * Play as Gouki : At the character select screen, highlight Ryu and hold for 3 sec., highlight T. Hawk and hold for 3 sec., highlight Guile and hold for 3 sec., highlight Cammy and hold for 3 sec., highlight Ryu and hold for 3 sec., press all 3 punches and Start at the same time at the end of you counting. * Gouki as Final Boss : If you reach the final stage on a single credit (no continues), you will fight Gouki instead of Vega. * Each character has 8 outfit colors. Press LP to choose the new Super Turbo color, MP for the Champion Edition color, HP for the Hyper Fighting color, any Kick button or the Start button for one of four Super colors, or hold any attack button (except the Start button) for 3 seconds for the secret color. If you use the old version of a character, you will see that character's original "Street Fighter II" color. * End Credits : If you beat the entire game without continuing, you will get to see the ending credits. If you don't lose a single round, the new ending artwork for each character is shown during the credits. Otherwise, you will see demos of the different characters fighting each other on various stages during the credits. - SERIES - 1. Street Fighter (1987) 2. Street Fighter II - The World Warrior [CP-S No. 14] (1991) 3. Street Fighter II' - Champion Edition [CP-S No. 21] (1992) 4. Street Fighter II' Turbo - Hyper Fighting [CP-S No. 24] (1992) 5. Super Street Fighter II - The New Challengers [CP-S II No. 01] (1993) 6. Super Street Fighter II X - Grand Master Challenge [CP-S II No. 03 Bis] (1994) 7. Street Fighter Zero [CP-S II No. 11] (1995) 8. Street Fighter Zero 2 [CP-S II No. 15] (1996) 9. Street Fighter Zero 2 Alpha (1996) 10. Street Fighter III - New Generation (1997) 11. Street Fighter III - 2nd Impact : Giant Attack (1997) 12. Street Fighter Zero 3 [CP-S II No. 29] (1998) 13. Street Fighter III - 3rd Strike : Fight For The Future (1999) 14. Hyper Street Fighter II - The Anniversary Edition [CP-S II No. 38] (2003) 15. Street Fighter IV (2008) 16. Super Street Fighter IV (2010) 17. Ultra Street Fighter IV (2014) 18. Street Fighter V (2016) 19. Ultra Street Fighter II - The Final Challengers (2017, Switch) - STAFF - Planners : Noritaka Funamizu (Poo), Haruo Murata (Mucchi), Hassy, Kimo Kimo Character designers : Akira Yasuda (Akiman), Kurisan, Hayashi, Tanuki, Erichan, Ikusan Z, Q, Yu-Suke, Youjiro, Inukichi, Fukumoyan, Buppo, Angus, SM, S. Kuwajima, Kisabon, Hiroki Ohnishi, Takky, Matsuchan, May, Kazu, Iwai, N-Gawa, RK., Shochan Programmers : Shin., Min, Kid, Mitsu, Garamon, Domesan, Ouchi, Chabin, Kimoto, Inaba Music : Syun Nishigaki (Syun), Isao Abe (Oyaji) Sound : Nobuhiro Oouchi (Nobu. Oouchi), Toshio Kajino Special Thanks : CBX, EGW, Sado, Tetsuya Iijima (Iijima), M. Michi, E-Bou - PORTS - Here is a list of ports released in Japan (where the arcade version was released as a Green Board). * CONSOLES: [JP] Panasonic 3DO (nov.13, 1994) "Super Street Fighter II X - Grand Master Challenge [Model FZ-SJ3851]" [JP] Sega Saturn (sept.18, 1997) "Street Fighter Collection [Model T-1223G] [Disc 1]" [JP] Sony PlayStation (oct.23, 1997) "Street Fighter Collection [Model SLPS-00800]" [JP] Sega Dreamcast (dec.22, 2000) "Super Street Fighter II X for Matching Service [Model T-1236M]" * HANDHELDS: [JP] Nintendo GBA (jul.13, 2001) "Super Street Fighter II X - Revival [Model AGB-AXRJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2767&o=2 $end $info=ssf2xjr1r, $bio Capcom CPS-II cart. published 26 years ago: Super Street Fighter II X - Grand Master Challenge (c) 1994 Capcom Company, Limited. Japanese 'Special Rent' version. For more information about the game itself, please see the original Japanese release entry; "Super Street Fighter II X - Grand Master Challenge [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Yellow Board [Rent version] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69677&o=2 $end $gba=ssf2tj, $bio Nintendo GBA cart. published 19 years ago: Super Street Fighter II X - Revival (c) 2001 Capcom Co., Ltd. ARCADE ACTION IN THE PALM OF YOUR HAND! Capcom's timeless masterpiece, Super Street Fighter II X, conquers the Game Boy Advance system. Choose from over 16 brawlers from the Street Fighter universe and execute special moves, and Super Combos to wreak havoc on your opponent and become the best street fighter in the world. - TECHNICAL - Cartridge ID: AGB-AXRJ-JPN - TRIVIA - Released on June 13, 2001 in Japan. Features a new intro and title screen, new backgrounds for Ryu, Ken, Chun-Li, Zangief, Guile, M. Bison, Vega, and Gouki, new endings, and the Car Crusher and Barrel Buster bonus stages. Due to the Game Boy Advance having only four buttons, players were required to either, tap for Light attacks and press for Medium ones (kinda like the pressure pads of the original Street Fighter) or hit two buttons simultaneously for Heavy attacks (like in Samurai Spirits and World Heroes Perfect). Buttons could also be configured to the player's taste as well. Pressing the Select button during battle enabled Easy Commands (so Ryu's Hadoken is simply done as pressing to the Right and any Punch button, and Super Combos were performed by pressing A and B simultaneously). The A Button selects the character's original color from Super Street Fighter II, while the Start button selects the default color from Super Street Fighter II X. Gouki and Shin Gouki have nine colors like everyone else, their first six taken from Street Fighter Zero 3 (Zero 2 for Shin Gouki) while the others are all-new. Export releases: [US] "Super Street Fighter II Turbo - Revival [Model AGB-AG5E-USA]" [EU] "Super Street Fighter II Turbo - Revival [Model AGB-AXRP-EUR]" - TIPS AND TRICKS - During play, you will gain VS Points based on the moves you use, and the faster you win each round. When your VS Points reach a certain amount, you release various surprises, listed below: 500-1000 VS Points = Time Attack 5000 VS Points = Gouki 8000 VS Points = Gallery 9999 VS Points = Shin Gouki Clear Arcade once for Survival, twice for Time Attack (both also unlock as you earn VS Points). Gallery can be unlocked by clearing Arcade on difficulty level 8, with a character gallery unlocking if a match isn't lost. You can also unlock the Gallery by entering the following code at the Capcom logo: Up, Down, Left, Right, Left, Down, Up, B, A, Start. To enter the Gallery, press the R Button at the main menu. Gouki is to the left of Ryu, Shin Gouki is to the right of Ken. Once you reveal Shin Gouki, the VS Points counter doesn't increase past 9999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75925&o=2 $end $info=sstrike, $bio Arcade Video game published 30 years ago: Super Strike (c) 1990 Incredible Technologies, Incorporated. A conversion of "Strata Bowling" which uses a ball and mini alley. - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : Trackball Buttons : 2 - TRIVIA - IR (infra-red) technology tracks the path of the ball, which is then sent to the software for decoding. Like "Strata Bowling", Regulation, Flash and Strike or Die are all available. "Slick Shot" and "Dyno Bop" also use this hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2768&o=2 $end $snes=sstrikeu, $bio Nintendo Super NES game published 27 years ago: Super Strike Eagle (c) 1993 Microprose Software, Incorporated. Microprose's Strike Eagle came out in 1984 for home computers and Super Strike Eagle sorts of follows in its steps. The game is an arcade/flying simulator where the player pilots a F-15 fighter plane. It proposes various missions, all based around mid-90s world conflicts such as Iraq or North Korea. The F-15 has a good arsenal of weapons including machine guns, guided missiles and bombs. Each mission gets the player to destroy various ground targets. The action usually starts way offshore from a plane carrier. Once in the air, a 2-D map gives the player an idea of where his mission targets are and where enemy planes are located. The view automatically switches to a more appropriate 3D 'inside the cockpit' mode when a dog fight against other fighting planes occurs. Enemy planes can be shot down using air-to-air missiles or the hard to aim machine gun. Once a target destination is reached, the view switches to a 3-D Mode 7 mode. There, the F-15 needs to quickly dive on enemy's facilities and destroy the area's target with either bombs or machine gun. The game offers many missions and a simple password system is used to save player's progress. - TECHNICAL - [Model SNS-EG-USA] - TRIVIA - Released in March 1993 in USA. Export releases: [EU] "Super Strike Eagle [Model SNSP-EG-EUR]" [JP] "F-15 Super Strike Eagle [Model SHVC-EG]" - STAFF - Producer: Tony Parks Game Design: B.C.Milligan, Dave A. Wagner, Steve J. Pujia Game Programming: Dave A. Wagner, Steve J. Pujia Additional Programming: James G. Thomas, Chris Taormino Music And Sounds: Scott Patterson, Jeff Briggs Computer Graphics: Mitsu Tanaka CAD Art: Steve J.Pujia Quality Assurance: David K. Osborn, Mike Rea, Brian Hellesen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63739&o=2 $end $snes=sstrike, $bio Nintendo Super NES game published 27 years ago: Super Strike Eagle (c) 1993 Microprose Software, Incorporated. European release. Game developed in USA. For more information aout the game itself please see the original USA release entry; "Super Strike Eagle [Model SNS-EG-USA]". - TECHNICAL - Cartridge ID: SNSP-EG-EUR - TRIVIA - Released on November 25, 1993 in Europe. Reviews: [FR] May 1993 - Consoles + No. 20: 80/100 (US version.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63738&o=2 $end $snes=ssgunner, $bio Nintendo Super NES game published 28 years ago: Super Strike Gunner (c) 1992 NTVIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63740&o=2 $end $cpc_cass=supstunt, $bio Amstrad CPC cass. published 33 years ago: Super Stunt Man [Model 3067] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99469&o=2 $end $cpc_flop=superstu02, $bio Amstrad CPC 464 disk. published 32 years ago: Super Stuntman Trained (c) 1988 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122488&o=2 $end $spectrum_cass=sstunmn, $bio Sinclair ZX Spectrum cass. published 32 years ago: Super Stuntman [Model 2057] (c) 1988 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81398&o=2 $end $apple2_flop_clcracked=suprsd10, $bio Apple II disk. published 34 years ago: Super Sunday (c) 1986 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231462&o=2 $end $info=m4surf,m4surfa,m4surfb, $bio Super Surfin' (c) 199? Gemini. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41895&o=2 $end $x68k_flop=ssurgeon, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Super Surgeon 68K (c) 1989 Carrot Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88120&o=2 $end $msx1_cart=superswa, $bio MSX cart. published 30 years ago: Super 수왕기 (c) 1990 Clover. (Super Suwanggi) - STAFF - Developed by: Jang Sungmok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118142&o=2 $end $snes=sswiv, $bio Nintendo Super NES game published 28 years ago: Super SWIV (c) 1992 Sunsoft European release. Game developed in USA. For more information, please see the original USA release entry; "Firepower 2000 [Model SNS-FW-USA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63718&o=2 $end $snes=sswivj, $bio Nintendo Super Famicom cart. published 28 years ago: Super SWIV (c) 1992 Coconuts Japan. Japanese release. Game developed in USA. For more information, see the original USA release entry; "Firepower 2000 [Model SNS-FW-USA]". - TECHNICAL - Cartridge ID: SHVC-SQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62404&o=2 $end $msx1_flop=supersyn, $bio Super Synth Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134365&o=2 $end $msx1_cart=supersyn,supersyna, $bio MSX cart. published 36 years ago: Super Synth [Model M-20001] (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77498&o=2 $end $info=supertnk, $bio Arcade Video game published 39 years ago: Super Tank (c) 1981 Video Games, GmbH. Super Tank is a shooter where you control a tank and have to clear a field of mines and bushes. You are chased by enemy tanks, which fire at you. After wiping out all the mines and bushes, you reach the second level. It is kind of a 'boss' level, where you have to fight a big enemy tank, the Super Tank. You can destroy it by a direct hit into its gun. - TECHNICAL - Main CPU : TMS9980A/TMS9981 (@ 2.59875 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Video Games GmbH started as an unauthorized bootleg manufacturer founded by Mr. Reinhard Stompe. When the European countries changed their laws to protect the original creators, they started to develop their own arcade games. However, only two original games from Video Games GmbH are known to exist : Super Tank (1981) and "Looping" (1982). Video Games GmbH was sold to Ican Data GmbH (Munich) in 1987 for US $10 million. - PORTS - There is a 1986 Sega SG-1000 game of the same name that shares many similarities with this game (including the boss tank, though it is executed differently). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2769&o=2 $end $sg1000=supertnkk, $bio Sega SG-1000 game published 34 years ago: Super Tank (c) 1986 Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65127&o=2 $end $cpc_flop=supertan01,supertan,supertan03, $bio Amstrad CPC 464 disk. published 31 years ago: Super Tank Simulator Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126372&o=2 $end $cpc_flop=supertan02, $bio Amstrad CPC 464 disk. published 31 years ago: Super Tank Simulator Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121658&o=2 $end $cpc_cass=supertnk, $bio Amstrad CPC cass. published 31 years ago: Super Tank Simulator [Model 3203] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99470&o=2 $end $megadriv=tankwar, $bio Super Tank War (c) 199? Gamtec. - STAFF - Director: Tony Zheng Programmer: James Young Graphics: Sam Song, Ryohga Ju Story: Zhong Xi Young Music: Ya Min Xu Sound: Tony Zheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117286&o=2 $end $spectrum_cass=stanksim, $bio Sinclair ZX Spectrum cass. published 32 years ago: Super Tank [Model 2202] (c) 1988 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81399&o=2 $end $sg1000=supertnk, $bio Sega SG-1000 game published 34 years ago: スーパー タンク (c) 1986 Sega Enterprises, Limited. (Super Tank) - TECHNICAL - Game ID: C-66 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65126&o=2 $end $info=starzan, $bio Super Tarzan (c) 199? IGS [International Game System]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32505&o=2 $end $apple2_flop_clcracked=suprtxm2, $bio Apple II disk. published 39 years ago: Super Taxman II (c) 1981 HAL Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232226&o=2 $end $nes=steamg, $bio Nintendo NES cart. published 32 years ago: Super Team Games (c) 1988 Nintendo of America, Inc. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release; "Family Trainer 7 - Daiundoukai". Description from the back cover: Get out your Power Pad, it's time for some serious fun and games! Welcome to SUPER TEAM GAMES. This fast-paced Nintendo Power Pad game will have your heart pounding as you go head to head against a friend or the System in obstacle course events like Wall Jump, Log Run, Crab Walk and Water Cross. Then, for some SUPER TEAM action, choose up sides and play Relay Race, Tug Of War and Six-Legged Race. SUPER TEAM GAMES will make you and all your friends championship competitors. So don't delay. Get out your Power Pad and start playing today! - TECHNICAL - Game ID: NES-UN-USA - TRIVIA - Released in November 1988 in the USA, just one year after the original Japanese release (nov. 1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55627&o=2 $end $cpc_flop=superted01, $bio Amstrad CPC 464 disk. published 30 years ago: Super Ted - The Search for Spot (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121791&o=2 $end $snes=supertek, $bio Nintendo Super Famicom cart. published 25 years ago: ??????????! (c) 1995 Banpresto (Super Tekkyuu Fight!) Super Tekkyu Fight is a cute puzzle-action game published by Banpresto and featuring the company's traditional super deformed characters, namely Kamen Rider Black RX, Ultraman, RX-78 Gundam and Banpresto's proprietary hero - Fighter Roa. Our four super-heroes are trapped inside eight maze-like worlds surrounded by all kind of enemies and dangerous hazards. Each world is made of small arenas and, like most games in the genre, every single enemy needs to be crushed to dust in order to unlock the next area. Each world also wraps up with an obligatory boss encounter. However, and unlike other games in the genre, players get to use spiky chain balls to smash their opponents. The weapon starts as a small chain with a limited range but blocks scattered around each floor often hide power-ups which upgrade it in many different ways - like extend its range by one square or turn it into a gold chain that can destroy a whole line of blocks in a single blow. More goodies can be found much the same way - speed boots, extra life and so forth. Special blocks on the play field can also activate series of deadly traps when hit, such as the ones stunning anyone caught in their wake, or others firing blasts of fire or long tentaclous vines. Interestingly, our four heroes also have a life bar and can jump. The latter is at the core of the gameplay - players can jump on blocks and literally bounce off to the nearest tile or block, and unlock some otherwise unreachable areas of the field, or, in the worst case, just fall in a nearby hole and lose a precious life. Moreover, landing on an opponent's head also stun him for a short period of time. Super Tekkyu Fight also features an intense four players battle mode and a password system to save the game's progress at the end of each world. - TECHNICAL - Cartridge ID: SHVC-AIBJ-JPN - TRIVIA - Released on September 15, 1995 in Japan for 9000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62420&o=2 $end $saturn=suptempo, $bio Sega Saturn game published 22 years ago: Super Tempo (c) 1998 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59752&o=2 $end $info=superten,usg82,usg83x, $bio Arcade Video game published 32 years ago: Super Ten (c) 1988 U.S. Games. - TECHNICAL - Main CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Players : 1 Buttons : 5 - TRIVIA - Super Ten was released in February 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2771&o=2 $end $a2600=stennisc, $bio Atari 2600 cart. published 37 years ago: Super Tennis (c) 1983 CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51079&o=2 $end $mo5_cass=stennisa,stennisb,stennisd,stennise,stennisc, $to7_cass=stennisa, $bio Thomson MO5/TO7 cass. published 35 years ago: Super Tennis (c) 1985 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108559&o=2 $end $to_flop=stennis, $bio Thomson TO disk. published 34 years ago: Super Tennis (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108033&o=2 $end $mo5_cass=stennis, $to7_cass=stennis, $bio Thomson MO5/TO7 cass. published 34 years ago: Super Tennis (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108560&o=2 $end $pro128_cass=stennis, $bio Super Tennis (c) 198? Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118199&o=2 $end $info=nss_sten, $bio Nintendo Super System cart. published 29 years ago: Super Tennis (c) 1991 Nintendo. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1852&o=2 $end $a2600=stennist, $bio Super Tennis (c) 19?? Tron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51080&o=2 $end $snes=stennisj, $bio Nintendo Super Famicom cart. published 29 years ago: Super Tennis - World Circuit (c) 1991 Tonkin House - TECHNICAL - GAME ID: SHVC-ST-JPN - TRIVIA - Super Tennis was released on Aug 30, 1991 in Japan. Developed by Tokyo Shoseki, a Japanese video game developer. The name of the company was named after Tokyo where their corporate headquarters was once located. The company developed video games from from 1986 to 1998. Export releases: [US] SNS-ST-USA [UK] SNSP-ST-UKV [DE] SNSP-ST-NOE - STAFF - Coordinator: Katsuhiko Motono (Katsuhiko) Programmer: Yuutan Designer: Chiemi Haruki (Chiemi.H), Katsuhiko Motono (Katsuhiko), Mika Inoue (Mikarin) Music Composer: Yoshiki Nishimura (Yoshi) Adviser: Satoshi Matsushita (S.M) Package Design: Yokorin, S. Waki Special Thanks To: Yossha Matsu, N. Kusuke, Kazo Oyamada, Sugi, Ryuuichi Ema (Emarin), Minmin Miyata (Miyatan), Pochi Nakamori (P. Nyakamori), T. Ikeuchi, Martan S. Director: Junichi Nagatsuma Director: Ma-Chu Producer: Ikurou Urai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62421&o=2 $end $amigaocs_flop=tennisch, $bio Commodore Amiga 500 disk. published 25 years ago: Super Tennis Champs (c) 1995 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75168&o=2 $end $mo5_flop=stennis, $bio Thomson MO5 disk. published 5 years ago: Super Tennis cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235302&o=2 $end $sms=stennisc, $bio Sega Master System card. published 35 years ago: Super Tennis (c) 1985 SEGA Enterprises, Ltd. Sega Card version. - TECHNICAL - GAME ID: 4007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113993&o=2 $end $sms=stennis, $bio Sega Master System cart. published 35 years ago: Super Tennis (c) 1985 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK-4507-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56221&o=2 $end $snes=stennisu, $bio Nintendo Super NES game published 29 years ago: Super Tennis [Model SNS-ST-USA-1] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63742&o=2 $end $snes=stennisa,stennis, $bio Nintendo Super NES game published 29 years ago: Super Tennis (c) 1991 Nintendo Company, Limited. - TECHNICAL - [Model SNSP-ST-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63741&o=2 $end $cpc_flop=supertes, $bio Amstrad CPC type-in published 33 years ago: Super Test (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119231&o=2 $end $ibm5150=supertet, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Super Tetris (c) 1991 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234604&o=2 $end $amigaocs_flop=stetris, $bio Commodore Amiga 500 disk. published 28 years ago: Super Tetris (c) 1992 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75169&o=2 $end $gamegear=stetris, $bio Super Tetris (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64900&o=2 $end $snes=stetris2g, $bio Nintendo Super Famicom cart. published 26 years ago: Super Tetris 2 + Bombliss Genteiban [Model SHVC-5T] (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62423&o=2 $end $snes=stetris2a,stetris2, $bio Nintendo Super Famicom cart. published 28 years ago: Super Tetris 2 + Bombliss [Model SHVC-T2] (c) 1992 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62422&o=2 $end $snes=stetris3, $bio Nintendo Super Famicom cart. published 26 years ago: Super Tetris 3 [Model SHVC-AT3J-JPN] (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62424&o=2 $end $nes=slking2, $bio Nintendo NES cart. published 23 years ago: Super The Lion King 2 (c) 1997 N.T. - TECHNICAL - Game ID: NT6093 - TRIVIA - This pirate game is already a hack of a pirate game (Shin-Shin's The Panda Prince) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55628&o=2 $end $megadriv=stbladu, $bio Sega Genesis game published 31 years ago: Super Thunder Blade (c) 1989 Sega of America, Incorporated. North American release. - TRIVIA - Super Thunder Blade for Genesis was released on August 14, 1989 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (sept.17, 2007) [Model MBPE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (sept.13, 2010) "Super Thunder Blade [Model 34314]" : both stand-alone and as part of "SEGA Genesis Classics Pack 2" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93946&o=2 $end $megadriv=stblade, $bio Sega Mega Drive game published 30 years ago: Super Thunder Blade (c) 1990 Sega Enterprises, Limited. European release. - TRIVIA - Super Thunder Blade for Mega Drive was released on November 30, 1990 in Europe. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1993) "Mega Games 3" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 2" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (oct.5, 2007) [Model MBPP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (sept.13, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 2" [EU] PC [MS Windows, CD-ROM] (oct.15, 2010) "Sega Mega Drive Classics Collection Vol. 2" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" * OTHERS: Arcade [EU] (oct.1988) "Super Thunder Blade [Mega-Tech 03]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93947&o=2 $end $megatech=mt_stbld, $info=mt_stbld, $bio Sega Mega-Tech cart. published 32 years ago: Super Thunder Blade (c) 1988 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-03 - TRIVIA - Released in October 1988, coinciding with the release on the Mega Drive console in Japan. The game didn't appear on the console in Europe until November 30, 1990. - TIPS AND TRICKS - * Level Select : press these button sequences at the title screen to begin at the level that you want... Level 2 - Press A, Up, Down, Left, Right(x2), Left, Down, Up, Start. Level 3 - Press A(x2), Up, Down, Left, Right(x2), Left, Down, Up, Start. Level 4 - Press A(x3), Up, Down, Left, Right(x2), Left, Down, Up, Start. Level 5 - Press A(x4), Up, Down, Left, Right(x2), Left, Down, Up, Start. * Extra Lives : enable the level select code and get a continue. Highlight 'Option' and hold A+B+C and press Start. A picture of a panda will appear on the 'Player' selection to confirm the code. - PORTS - * CONSOLES: [EU] Sega Mega Drive (nov.30, 1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2368&o=2 $end $megadriv=stbladej,stbladej1, $bio Sega Mega Drive game published 32 years ago: Super Thunder Blade (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4003 - TRIVIA - Super Thunder Blade for Mega Drive was released on October 29, 1998 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (sept.18, 2007) [Model MBPJ] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56928&o=2 $end $x68k_flop=stphalnx, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Super Tiny Phalanx (c) 1995 XYZ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88661&o=2 $end $info=stoffy,stoffyu, $bio Arcade Video game published 26 years ago: Super Toffy (c) 1994 Unico Electronics Company, Limited. - TECHNICAL - Main CPU : Motorola M6809 (@ 3.579545 Mhz) Sound CPU : Motorola M6809 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 57.44 Hz Palette colors : 384 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Developed by Midas Co., Ltd. This game is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from East Coast Coin Company's "Dangerous Dungeons". - SERIES - 1. Toffy (1993) 2. Super Toffy (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2772&o=2 $end $info=strain, $bio Slot Machine published 24 years ago: Super Train (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12250&o=2 $end $info=stisub, $bio Slot Machine published 25 years ago: Super Treasure Island (c) 1995 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12243&o=2 $end $super80_cass=suprtrek, $bio Super Trek [Model 008L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126895&o=2 $end $info=suprtrio, $bio Arcade Video game published 26 years ago: Super Trio (c) 1994 Gameace. Super Trio is a scrolling platform shoot-em-up for one or two players who take control of one of the three animals: a mouse called Jake, a cat called Tomi, or a dog called Brudo. All three characters play the same, with the only differences being visual. Players must shoot and jump fight their way to the end-of-level exit to face off against the enemy boss and progress to bonus stage or next level. During play, direction prompts appear on-screen to advise players of where they need to go to reach the exit. Numerous pick-ups litter the stages to help make life easier for the player; these include health-replenishing food, invincibility, lightning bolts that kill all on-screen enemies, winged shoes for faster running and weapon upgrades. Each animal can upgrade its weapon up to four times to increase attack power. Super Trio consists of twelve different stages. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : OKI6295 (@ 6.628 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way Joystick Buttons : 3 - STAFF - Producer : Kim Ki Bong Programmer : Jang Chang Soo Character Design : Nam Kyoung Wan Stage Design : Lee Ji A Sound : Kwon Dae Yong Hardware : Cho Young Wook - PORTS - * COMPUTERS: DOS (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3873&o=2 $end $msx2_flop=striton,stritona,stritonb, $bio Super Triton (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122053&o=2 $end $msx2_cart=striton,stritona,stritonb, $bio MSX 2 cart. published 34 years ago: Super Triton (c) 1986 Xain Soft - TECHNICAL - GAME ID: MXZS-11004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51380&o=2 $end $info=striv,supertr,strivf, $bio Arcade Video game published 35 years ago: Super Triv (c) 1985 Nova du Canada. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz), Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Buttons : 4 - TRIVIA - Super Triv was probably released late 1985-early 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4476&o=2 $end $info=supertr2, $bio Arcade Video game published 34 years ago: Super Triv II (c) 1986 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 4 - SERIES - 1. Triv Quiz (1984) 2. Triv Two (1984) 3. Triv Four (1985) 4. Super Triv II (1986) 5. Super Triv III (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2773&o=2 $end $info=supertr3, $bio Arcade Video game published 32 years ago: Super Triv III (c) 1988 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 4 - SERIES - 1. Triv Quiz (1984) 2. Triv Two (1984) 3. Triv Four (1985) 4. Super Triv II (1986) 5. Super Triv III (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2774&o=2 $end $info=strvmstr, $bio Arcade Video game published 34 years ago: Super Trivia Master (c) 1986 PGD. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.952 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Buttons : 4 - TRIVIA - Super Trivia Master was reveloped by ETI (Enerdyne Technologies, Inc.) and published by PGD. - SERIES - 1. Trivia Master (1985) 2. Super Trivia Master (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2775&o=2 $end $snes=strollj, $bio Nintendo Super Famicom cart. published 26 years ago: Super Troll Islands - Shiawase o Ageru [Model SHVC-9T] (c) 1994 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62425&o=2 $end $snes=strollu,strollup, $bio Nintendo Super NES game published 26 years ago: Super Troll Islands [Model SNS-5L-USA] (c) 1994 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63744&o=2 $end $snes=stroll, $bio Nintendo Super NES game published 26 years ago: Super Troll Islands [Model SNSP-5L-FAH] (c) 1994 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63743&o=2 $end $cpc_flop=supertro01, $bio Amstrad CPC 464 disk. published 32 years ago: Super Trolley Cracked (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122838&o=2 $end $spectrum_cass=supertro_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Super Trolley (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS0248 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81402&o=2 $end $cpc_cass=suptroll, $bio Amstrad CPC cass. published 32 years ago: Super Trolley [Model ISA 0248] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99471&o=2 $end $snes=strump2, $bio Nintendo Super Famicom cart. published 24 years ago: Super Trump Collection 2 [Model SHVC-AQKJ-JPN] (c) 1996 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62427&o=2 $end $snes=strump, $bio Nintendo Super Famicom cart. published 25 years ago: Super Trump Collection [Model SHVC-AT7J-JPN] (c) 1995 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62426&o=2 $end $spectrum_cass=strux, $bio Sinclair ZX Spectrum cass. published 32 years ago: Super Trux (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81403&o=2 $end $cpc_flop=supertru,supertru01,supertru02,supertru03,supertru04,supertru05,supertru06a, $bio Amstrad CPC 464 disk. published 32 years ago: Super Trux (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121013&o=2 $end $cpc_cass=suptrux, $bio Amstrad CPC cass. published 31 years ago: Super Trux (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99481&o=2 $end $c64_cass=suprtrux, $bio Super Trux (c) 19?? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229557&o=2 $end $snes_bspack=bstsume,bstsumea, $bio Super Tsumeshougi 1000 (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126279&o=2 $end $snes=suptsume, $bio Nintendo Super Famicom cart. published 26 years ago: Super Tsumeshougi 1000 [Model SHVC-AIOJ-JPN] (c) 1994 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62428&o=2 $end $info=m4suptub,m4suptuba, $bio Super Tubes (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41481&o=2 $end $snes=sturric2u,sturric2up,sturric2upa, $bio Nintendo Super NES game published 25 years ago: Super Turrican 2 [Model M/SNS-A2TE-USA] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63748&o=2 $end $snes=sturric2, $bio Nintendo Super NES game published 25 years ago: Super Turrican 2 (c) 1995 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-A2TP-EUR - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63747&o=2 $end $nes=sturric, $bio Nintendo NES cart. published 27 years ago: Super Turrican (c) 1993 Imagineer Company, Limited. - TECHNICAL - GAME ID: NES-TU-UKV - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 88% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55629&o=2 $end $snes=sturricj, $bio Nintendo Super Famicom cart. published 27 years ago: Super Turrican [Model SHVC-T9] (c) 1993 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62429&o=2 $end $snes=sturricu, $bio Nintendo Super NES game published 27 years ago: Super Turrican [Model SNS-TU-USA] (c) 1993 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63746&o=2 $end $snes=sturric, $bio Nintendo Super NES game published 27 years ago: Super Turrican [Model SNSP-TU-NOE] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63745&o=2 $end $info=stvboy, $bio Dedicated Console published 23 years ago: Super TV Boy (c) 1997 Systema. Features 127 games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103486&o=2 $end $info=m4suptwo, $bio Super Two (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41482&o=2 $end $info=fts2in1, $bio Arcade Video game published 27 years ago: Super Two In One (c) 1993 Fun Tech Corporation. - TRIVIA - Released in September 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113732&o=2 $end $snes=subaseb2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Ultra Baseball 2 [Model SHVC-UO] (c) 1994 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62431&o=2 $end $snes=subaseb, $bio Nintendo Super Famicom cart. published 29 years ago: Super Ultra Baseball [Model SHVC-UB] (c) 1991 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62430&o=2 $end $pc98=marildx, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Super Ultra Mucchin Puri² Cyborg Marilyn DX (c) 1994 Jast. - TECHNICAL - FD x3 - TRIVIA - Released on May 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90756&o=2 $end $x68k_flop=mariridx, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super Ultra Mutchin Puri Puri Cyborg - Marilyn DX (c) 1994 Jast. - TECHNICAL - FD x3 - TRIVIA - Released on June 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88121&o=2 $end $snes=superuno,superunoa,superunop, $bio Nintendo Super Famicom cart. published 27 years ago: Super Uno [Model SHVC-UN] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62432&o=2 $end $hp_ipc=superutl, $bio HP Integral PC disk. published 34 years ago: Super Utilities Disc (c) 1986 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235949&o=2 $end $bbc_rom=suprutil, $bio Super Utility (c) 198? GTM Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231794&o=2 $end $snes=svalis, $bio Nintendo Super Famicom cart. published 28 years ago: SUPER ヴァリス 赤き月の乙女 (c) 1992 Laser Soft (Super Valis - Akaki Tsuki no Otome) Super Valis is a side scrolling action game by Telenet and based on Valis IV originally released for the PC-Engine. Unlike other games of the Mugen Senshi Valis series, the female heroine of the series isn't the young school girl named Yuuko Asao (she has become a goddess and has left the human world in this episode). Consequently, the powerful and eponymous Valis sword was awarded to the red haired Rena, and it is now her responsibility to protect the almighty blade. The game follows the Valis tradition, and our new heroine must travel through Dream Land, from the deserted ruins of Vecanty to the high tower of Babylon, and save the world from soulless demons. Her sword can fire blue fireballs and special power stones scattered around each stage award her new abilities and enhancements, including multi ways beams, homing shots, power armors, life and so forth. Additionally, experience points earned during gameplay also power-up and increase her maximum life throughout the game. However, the multi-playable characters gameplay featured in other Valis games has disappeared, and only Rena is playable in this Super Famicom version. - TECHNICAL - Cartridge ID: SHVC-VA - TRIVIA - Released on march 27, 1992 in Japan for 8500 Yen. Originally released in 1991 on the PC-Engine. Most of the cutscenes were removed from this port and Rena is the only playable character. Levels have significant differences between the two versions and the Super Famicom port is overall shorter. Reviews: [FR] June 1992 - Joypad N.9: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62433&o=2 $end $snes=svalis4, $bio Nintendo Super NES game published 27 years ago: Super Valis IV (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63749&o=2 $end $snes=svgeo, $bio Nintendo Super Famicom cart. published 25 years ago: Super Variable Geo [Model SHVC-AXYJ-JPN] (c) 1995 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62434&o=2 $end $info=intvsrs, $bio Console published 39 years ago: Super Video Arcade (c) 1981 Sears [Chicago, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236733&o=2 $end $info=sv8000, $bio Console published 41 years ago: Super Vision 8000 (c) 1979 Bandai Co., Ltd. A Cartrdge-based home video game console released by Bandai belonging to the second generation. The console can be directly connected to a TV. - TECHNICAL - The CPU was an 8-bit NEC D780C (Z80 clone), running at 3.58 MHz 256 pixel x 192 with 16 colors The audio chip was a General Instrument AY-3-8910. Three channel sound, with one noise generator - TRIVIA - Selling price in Japan: 59,800 Yen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103356&o=2 $end $info=svf,svfo, $bio Arcade Video game published 26 years ago: Super Visual Football - European Sega Cup (c) 1994 Sega. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The J.League 1994". - TECHNICAL - Game ID : 833-10851 Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - UPDATES - At least two revisions of this product are known to exist. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2776&o=2 $end $info=svs, $bio Arcade Video game published 26 years ago: Super Visual Soccer - Sega Cup (c) 1994 Sega. US release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The J.League 1994". - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2777&o=2 $end $a2600=svolleyc, $bio Super Voleyball (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51081&o=2 $end $info=svolly91, $bio Arcade Video game published 29 years ago: Super Volley '91 (c) 1991 Video System. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super Volley '91 was released in April 1991 in Japan. Export releases: "Power Spikes" - TIPS AND TRICKS - * Thunder Serve : Hold the Up/Left Diagonal before pressing the serve button, and before hitting the ball hold the Down/Left Diagonal when the ball becomes red and press the button. This serve does an ace any time except in the last two games, but you can also do it. You must press the button a bit before the ball becomes red, and you'll make an ace on the last line on the ground. The ball looks like a missile shot from the air. * Phantom Serve : Hold the Up/Right Diagonal before pressing the serve button, and before hitting the ball hold the Down/Right Diagonal and when the ball becomes red press the button. This serve does an ace always except with the last two games. The ball splits in three phantom balls. * Towering Serve : Hold Up before serving and hit the ball a bit before the ball becomes red. The ball leaves the screen and you don't know where it falls down. - SERIES - 1. Super Volleyball (1989) 2. Super Volley '91 (1991) 3. Power Spikes II (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2778&o=2 $end $megadriv=svolleyj, $bio Sega Mega Drive game published 29 years ago: Super Volley Ball (c) 1991 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56929&o=2 $end $megadriv=svolley,svolley1, $bio Sega Genesis game published 29 years ago: Super Volley Ball (c) 1991 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57434&o=2 $end $pce_tourvision=svolley, $bio TOURVision cart. published 29 years ago: Super Volley Ball (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47743&o=2 $end $snes_bspack=bsvolly2,bsvolly2a,bsvolly2b, $bio Super Volley II (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126280&o=2 $end $snes=svolley2, $bio Nintendo Super Famicom cart. published 28 years ago: Super Volley II [Model SHVC-VB] (c) 1992 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62435&o=2 $end $info=svolley,svolleyk,svolleyu, $bio Arcade Video game published 31 years ago: Super Volleyball (c) 1989 V-System Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Super Volleyball was released in August 1989. Licensed to Data East for US distribution. - SERIES - 1. Super Volleyball (1989) 2. Super Volley '91 (1991) 3. Power Spikes II (1994) - PORTS - * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Super Volleyball [Model TGX020043]" [JP] NEC PC-Engine (feb.7, 1990) "Super Volleyball [Model VS-90002]" [US] Sega Genesis (1991) [JP] Sega Mega Drive (feb.1, 1991) "Super Volleyball [Model T-30013]" [JP] Sony PS2 (oct.27, 2005) "Super Volleyball [Oretachi Geasen Zoku] [Model SLPM-62660]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2779&o=2 $end $tg16=svolley, $bio NEC TurboGrafx-16 cart. published 30 years ago: Super Volleyball [Model TGX020043] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84356&o=2 $end $pce=svolley, $bio NEC PC-Engine HuCARD published 30 years ago: Super Volleyball (c) 1990 Video System Company, Limited. - TECHNICAL - Game ID: VS-90002 - TRIVIA - Super Volleyball for PC-Engine was released on February 7, 1990 in Japan. Known export release : [US] "Super Volleyball [Model TGX020043]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58741&o=2 $end $info=amisvpci2, $bio Super Voyager PCI-II (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240468&o=2 $end $info=amisvvlb, $bio Super Voyager VLB (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240469&o=2 $end $info=amisvvlb2, $bio Super Voyager VLB-II (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240470&o=2 $end $info=amisvvlb3, $bio Super Voyager VLB-III (c) 199? AMI [American Megatrends, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240471&o=2 $end $mz700_cass=suprvrac, $bio Super Vrac (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131765&o=2 $end $snes=swagan2, $bio Nintendo Super Famicom cart. published 27 years ago: Super Wagan Land 2 (c) 1993 Namco, Limited. - TECHNICAL - [Model SHVC-S6] - TRIVIA - Released on March 25, 1993 in Japan. The second installment of the series for the Super Famicom. The story continues from where Wagan Land 3 left off. This installment introduced various elements, such as the inclusion of special equipment and the ability to revisit previously completed stages. In addition to the gravity stages introduced in Wagan Land 3, this installment introduces a variety of other stages such as flying stages where Wagan must fly through the sky using a rocket booster while avoiding enemies, underwater stages where Wagan must proceed by equipping an undersea rotor, and stages where the player must control a tiny character. The new mini-games introduced in this installment includes a Latin alphabet guessing game and a faster version of the shiritori game. This installment is the only game where Dr. Devil becomes an ally of the player. The game features a standard route that the player takes, as well as an alternate hidden route, making this installment a bit closer to the first two Famicom installments. The player must complete both routes in order to see the real ending. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62437&o=2 $end $snes=swagan, $bio Nintendo Super Famicom cart. published 29 years ago: Super Wagan Land (c) 1991 Namco, Limited. - TECHNICAL - [Model SHVC-SW] - TRIVIA - Super Wagan Land was released on December 13, 1991 in Japan. Due to the change of hardware, many improvements were made such as 3D-like visuals that made use of gradiation and stereo sounds and voices. A 'mosaic guessing' mini-game has also been added as well where the player must guess the identity of an object covered by mosaic. Because of its inclusion of various stages and boss battles from the first two Famicom installments, as well as in the inclusion background music, this installment is more of a compilation of the previous installments than a new game by itself. This was the first installment to include a password feature, as well as adjustable difficulty settings, which became standard features for the succeeding installments. The warp zones and alternate routes from the first two Famicom games were removed in this installments, although some of the stages differ greatly between difficulty settings. Moreover, the shiritori mini-game now has a new rule which causes one to lose by default when the opponent chooses a word than ends with the Japanese consonant 'n'. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62436&o=2 $end $snes=swidgetu, $bio Nintendo Super NES game published 27 years ago: Super Widget (c) 1993 Atlus Software. - TECHNICAL - GAME ID: SNS-WI-USA - TRIVIA - Released in September 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63751&o=2 $end $snes=swidget, $bio Nintendo Super NES game published 27 years ago: Super Widget (c) 1993 Atlus Company, Limited. - TECHNICAL - Cartridge ID: SNSP-WI-EUR - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 54% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63750&o=2 $end $info=m3supwin,m3supwina, $bio Super Win (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41210&o=2 $end $info=superwng, $bio Arcade Video game published 35 years ago: Super Wing (c) 1985 Wing. A video pinball game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4596&o=2 $end $spectrum_cass=wbml, $bio Sinclair ZX Spectrum cass. published 31 years ago: Super Wonder Boy (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81404&o=2 $end $spectrum_cass=wbmlm, $bio Super Wonder Boy (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219360&o=2 $end $cpc_cass=wboymlnd, $bio Amstrad CPC cass. published 31 years ago: Super Wonder Boy in Monster Land (c) 1989 Activision, Inc. - STAFF - Programmed by: Robert L. Hylands Additional Programming by: Tony Mack Graphics by: Jason Lihou Sound by: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99473&o=2 $end $cpc_cass=wboymlnds, $bio Amstrad CPC cass. published 31 years ago: Super Wonder Boy in Monster Land [Model AMC-712] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99472&o=2 $end $sms=wboymlndj, $bio Sega Mark III cart. published 32 years ago: スーパーワンダーボーイ モンスターワールド (c) 1988 Sega Enterprises, Limited. (Super Wonder Boy Monster World) - TECHNICAL - Game ID: G-1346 - TRIVIA - Super Wonder Boy Monster World for Mark III was released on January 31, 1988 in Japan. Known export releases: [US] "Wonder Boy in Monster Land [Model 7007]" [EU] "Wonder Boy in Monster Land [Model MK-7007-50]" [BR] "Monica no Castelo do Dragao" by Tec Toy - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.24, 2008) [Model LAKJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48201&o=2 $end $sms=wboya, $bio Sega Mark III cart. published 33 years ago: スーパーワンダーボーイ (c) 1987 Sega Enterprises, Limited. (Super Wonder Boy) - TECHNICAL - Game ID: G-1316 - TRIVIA - Super Wonder Boy was released on March 22, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48197&o=2 $end $cpc_flop=superwon01,superwon04,superwon05,superwon06,superwon07, $bio Amstrad CPC 464 disk. published 31 years ago: Super Wonderboy in Monster Land (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122409&o=2 $end $cpc_flop=superwon,superwon02,superwon03, $bio Amstrad CPC 464 disk. published 31 years ago: Super Wonderboy in Monster Land {Model AMF 712] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122410&o=2 $end $apple2_flop_clcracked=swrdf386, $bio Apple II disk. published 34 years ago: Super Wordfind (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231206&o=2 $end $info=swcourt,swcourtj,swcourtb, $bio Arcade Video game published 28 years ago: Super World Court (c) 1992 Namco. - TECHNICAL - Namco System NA-1 hardware Game ID : SC Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1992, Super World Court was released in February 1993 in Japan. Soundtrack releases : Namco Video Game Graffiti Vol.10 [Victor Entertainment - VICL-40097 - Dec 16, 1993] - SERIES - 1. World Court - Pro Tennis (1988) 2. Super World Court (1992) - STAFF - Composed by : Masahiro Fukuzawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2780&o=2 $end $info=sws, $bio Arcade Video game published 28 years ago: Super World Stadium (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1991. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3438&o=2 $end $info=sws92, $bio Arcade Video game published 28 years ago: Super World Stadium '92 (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SSS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '92 was released in October 1992. Another version is known as "Super World Stadium '92 Gekitouban" (translates from Japanese as 'Fierce Fighting Edition'). - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2781&o=2 $end $info=sws92g, $bio Arcade Video game published 28 years ago: Super World Stadium '92 Gekitouban (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SSG Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '92 Gekitouban was released in October 1992. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3773&o=2 $end $info=sws93, $bio Arcade Video game published 27 years ago: Super World Stadium '93 (c) 1993 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SST Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '93 was released in June 1993. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2782&o=2 $end $info=sws95, $bio Arcade Video game published 25 years ago: Super World Stadium '95 (c) 1995 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS5 Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '95 was released in July 1995. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2783&o=2 $end $info=sws96, $bio Arcade Video game published 24 years ago: Super World Stadium '96 (c) 1996 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS6 Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '96 was released in June 1996. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2784&o=2 $end $info=sws97, $bio Arcade Video game published 23 years ago: Super World Stadium '97 (c) 1997 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS7 Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Super World Stadium '97 was released in September 1997. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2785&o=2 $end $info=sws98, $bio Arcade Video game published 22 years ago: Super World Stadium '98 (c) 1998 Namco. - TECHNICAL - Namco System 12 hardware Game ID : SS8 Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Super World Stadium '98 was Released in June 1998 in Japan. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21380&o=2 $end $info=sws99, $bio Arcade Video game published 21 years ago: Super World Stadium 1999 (c) 1999 Namco. - TECHNICAL - Namco System 12 hardware Game ID : SS9 Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Super World Stadium 1999 was released in April 1999. - UPDATES - SS91/VER.A3 * Japan release * Build date : 19:42:35, APR 14 1999 - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2786&o=2 $end $info=sws2000, $bio Arcade Video game published 20 years ago: Super World Stadium 2000 (c) 2000 Namco. - TECHNICAL - Namco System 12 hardware Game ID : SS0 Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in March 2000. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4880&o=2 $end $info=sws2001, $bio Arcade Video game published 19 years ago: Super World Stadium 2001 (c) 2001 Namco. - TECHNICAL - Namco System 12 hardware Game ID : SS1 Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in April 2001. - SERIES - 1. Pro Yakyuu World Stadium (1988) 2. Pro Yakyuu World Stadium '89 - Kaimakuhan (1989) 3. Pro Yakyuu World Stadium '90 - Gekitouhan (1990) 4. Super World Stadium (1992) 5. Super World Stadium '92 (1992) 6. Super World Stadium '92 Gekitouban (1992) 7. Super World Stadium '93 (1993) 8. Super World Stadium '95 (1995) 9. Super World Stadium '96 (1996) 10. Super World Stadium '97 (1997) 11. Super World Stadium '98 (1998) 12. Super World Stadium 1999 (1999) 13. Super World Stadium 2000 (2000) 14. Super World Stadium 2001 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21381&o=2 $end $snes=wrestang, $bio Nintendo Super Famicom cart. published 26 years ago: SUPER?????????? (c) 1994 Imagineer Company, Limited. (Super Wrestle Angels) Super Wrestle Angels is a all female professional wrestling simulation game by Great and published by Imagineer. The first playing mode can be described as a 'professional wrestling group management mode', which is the original feature of this Super Famicom version (see the info section for more information about the Wrestler Angels series). There, the player takes the role of a woman wrestling group manager, picks a team and schedules practices, fights, entertainment and helps his cute wrestlers to elevate their professional careers. The other modes are more oriented towards actual fighting, and gets the player to pick female wrestlers and organize versus wrestling matches. However, Super Wrestle Angels is based around a popular Japanese wrestling card game, and because of this, all the matches are round based and opponents pick-up cards to decide of their next move. Each card has a value and is stamped with a Japanese Kanji, and these elements greatly influence the outcome of every single round. A good knowledge of Japanese is therefore required to enjoy this game, and this not only to figure out the title screen and in-game menus, but also to progress through the rest of the game. - TECHNICAL - Cartridge ID: SHVC-AWAJ-JPN - TRIVIA - Super Wrestle Angels was released on December 16, 1994 in Japan for 9980 Yen. Wrestle Angels is based on a popular japanese action professional wrestling card video game released in 1992 (first released for the NEC PC-98 Japanese computers). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62438&o=2 $end $zx81_cass=supwump, $bio Sinclair ZX-81 cass. published 39 years ago: Super Wumpus (c) 1981 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114804&o=2 $end $x68k_flop=superxdx, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Super X-Day X (c) 1994 PYX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88662&o=2 $end $x68k_flop=superx95, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Super X-Day X'95 (c) 1995 PYX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88663&o=2 $end $snes=xterm2, $bio Super X-Terminator 2 Sasuke (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62439&o=2 $end $info=sxevious,sxeviousj, $bio Arcade Video game published 36 years ago: Super Xevious (c) 1984 Namco. - TECHNICAL - Main CPU : Zilog Z80 (x3), MB88xx Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds) Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Zapper, [2] Blaster - TRIVIA - Super Xevious is not a sequel of "Xevious", but an update. It uses the exact same graphics and background image as "Xevious". The differences from "Xevious" are : * Several new characters appear in the game including a silver-grey Galaxian flagships, a large jet, a small jet, a helicopter and a small tank. The Galaxians can be shot like any other enemy. The large jet which flies down cannot be shot or collide with the player ship and doesn't have any obvious purpose. The small jet, helicopter and tank (all of which are tan colored) can be picked up for bonus points but if shot will reset the score to zero ! * Gameplay is a bit more difficult. * The hidden Sol Citadels are in different locations. Namco released a board game based on this game (same name) in 1985 (in Japan only): Flying your ship about the levels (rolling the dice to move). Battle enemies on the ground by rolling dice, battle ones in the air via card combat. Build up your shields and power up your blaster as you progress through the levels. Each 'level' is a different board, and there's seven levels (boards) in all. Cute little spaceships for your pieces. - TIPS AND TRICKS - * Secret message: the designer of "Xevious" has included a trick for generating his name right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The message 'Special thanks for you by game designer Evezoo.' will appear on the screen. - SERIES - 1. Xevious (1982, Arcade) 2. Super Xevious (1984, Arcade) 3. Vs. Super Xevious - Ganpu no Nazo (1986, Arcade) 4. Solvalou (1991, Arcade) 5. Xevious 3D/G (1995, Arcade) 6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1" 7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.comm" - STAFF - From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima) - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.19, 1986) "Super Xevious: Gump no Nazo [Model SX-4900]" [JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]" [US] Sony PlayStation (june.30, 1997) "Xevious 3D/G+ [Model SLUS-00461]" [EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]" * HANDHELDS: [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" * COMPUTERS: [JP] Sharp X68000 (june.1987) PC [MS Windows, CD-ROM] [JP] (apr.25, 1997) "Namco History Vol.1" * OTHERS: Arcade [US] (1995) "Namco Classics Collection Vol.1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2787&o=2 $end $spc1000_cass=sxevious, $bio Sega SPC-1000 soft. published 34 years ago: Super Xevious (c) 1986 Static Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83559&o=2 $end $nes=sxevious, $bio Nintendo Famicom cart. published 34 years ago: Super Xevious - Gump no Nazo (c) 1986 Namco, Limited. Super Xevious Gump no Nazo is a vertical shooter by Namco. Interestingly, this is a Famicom exclusive sequel to Xevious and not a port of the arcade game of the same name released in 1984. "GAMP no Nazo" translates as "GAMP's mystery" and this is where the game greatly differs from other Xevious games. The essential task of each stage is for the player to fulfill a certain condition. Each one of the sixteen levels just loops until the condition is fully satisfied and each area features a different puzzle to solve. The objectives vary from finding the stage's hidden exist to destroying all the objects of a particular kind. The player takes control of the Solvalou and can shoot ahead and drop bombs in the classic Xevious tradition. However, Super Xevious now features power-ups. A small spaceship appears in almost every stage and drops colored power-capsules - the black ones activate a rotating shield, the yellow ones equip a large bomb-target and then the blue ones allows the ship to also fire backward. - TRIVIA - Super Xevious for FC was released on September 19, 1986 in Japan for 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54681&o=2 $end $x68k_flop=xevious,xeviousd,xevioud, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: スーパーゼビウス (c) 1987 Dempa Shinbunsha. (Super Xevious) - TECHNICAL - GAME ID: DP-3205002 FD x1 - TRIVIA - Released in June 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88220&o=2 $end $pc98=superyak, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: スーパー野球道 (c) 1992 Nihon Create. (Super Yakyuudou) - TECHNICAL - BARCODE: 4934892211014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90757&o=2 $end $pc98=supery93, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: スーパー野球道'93 '94年度データ改訂版 (c) 1993 Nihon Create. (Super Yakyuudou '93 - '94 Nen Do Data Kaitei-Ban) - TECHNICAL - BARCODE: 4934892418017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90758&o=2 $end $pc98=supya295, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: スーパー野球道2 1995版hd専用 (c) 1995 Nihon Create. (Super Yakyuudou 2 - 1995-Ban HD Senyou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90759&o=2 $end $snes=superyak, $bio Nintendo Super Famicom cart. published 24 years ago: Super Yakyuudou [Model SHVC-A82J-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62440&o=2 $end $info=szaxxon, $bio Arcade Video game published 38 years ago: Super Zaxxon (c) 1982 Sega. Super Zaxxon is a 1- or 2-player video game that presents the player with tremendous challenge and excitement never before experienced. The 3-dimensional-like, isometric graphics are produced by projecting the picture at a slant on the screen, putting the player in remote controlled realism with his player ship. The player ship climbs, dives and strafes to maneuver through the many obstacles it encounters in its flight. In unique game play action, the player ship appears larger or smaller depending on its altitude, casts trailing shadow that follows it just as a real shadow would. This shadow, an altimeter on the video screen, and the points of impact of the player's gunfire, help judge the altitude of the player's space craft, lending new skill and challenge to Super Zaxxon. Flying at supersonic speeds, the player confronts an ominous floating munitions fortress. Here the player ship must battle hidden ground-to-air missiles, rotating gun turrets, tracking parabolic antennas and electrifying maser barriers as he banks, climbs and dives to strafe enemy installations and fuel tanks, gaining valuable points towards ships and extra fuel. Once through the fortress, Super Zaxxon lures the player ship into a foreboding tunnel where the player must use cautious skill and a responsive extra-heavy duty fighter pilot control stick to overcome the limited ceiling in the tunnel and dodge or destroy a terrific onslaught of flying minelayers, enemy ships and self-destructing robot spaceships, yet also avoid the indestructible mines that crowd the dim corridor. Accompanied by the roar of space wind, the player soars out of the tunnel to face another battle within the enemy headquarters. This is a more heavily defended floating fortress of tighter passageways armed with maser barriers and increasingly heavier firepower from enemy defenses. Overcoming all this, the player is ready to face the ultimate challenge within the enemy headquarters - a bigger-than-life, fire breathing Dragon who can destroy the player ship with a single breath of fire. With an unnerving wail, the fierce Dragon flies forward and unleashes a breath of flame from its huge mouth. But by firing six direct hits on the Dragon's mouth, the player can defeat the Dragon. The game ends with the loss of the last player ship. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.04125 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 59.999408 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Super Zaxxon was released in November 1982. After the release of "Zaxxon", Sega realized it had a hit on its hands. The unique nature of the game featuring its three-quarter perspective was one of the first (if not the first) games to add depth and some feeling of perspective to a space game. Sega was quick to follow up on this success with Super Zaxxon. Super Zaxxon built on the Zaxxon model by creating a more challenging game. Although Super Zaxxon didn't do as well as its predecessor, it still created a respectable niche as far as arcade games went. Sega went on to produce other games such as "Star Trek", "Buck Rogers", "Pengo", and "Tac/Scan" to name a few. Differences Between Super Zaxxon and "Zaxxon" : Although both games look the roughly the same in design, this is where the similarities end. Super Zaxxon was made to be a more challenging game. It achieves this by the following differences : * Your fighter moves much faster. This makes going after ground targets a big challenge. * The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics. * There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3. * Instead of 20 fighters, you now have to tangle with 25 fighters in area 2. * A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits. * Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots. * The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon. * There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude. - SCORING - Scoring is pretty straight forward in this game. Some variable scoring does exist for a couple of things. Gun Implacements (Green and Gray) : 200 or 500 points (random) Fuel Tank : 500 points Radar Tower : 1,000 points Missile (Ground-to-Air) : 300 points Missile (Air-to-Air) : 200 points Fighters (on runway) : 100 points Fighters (in air) : 200 points + (50 points/level after level 1) Mine Layer : 200 points + (50 points/level after level 1) Mines : 200 points + (50 points/level after level 1) Super Zaxxon (destroyed with missile in mouth (all colors)) : 2,000 points Super Zaxxon (destroying launched missile (all colors)) : 500 points Destroying all planes in the tunnel : 2,000 points - TIPS AND TRICKS - When you start the game, your fighter will be in the middle at the bottom of the screen. You will see an asteroid with a wall rising from it. You will then see an opening in the wall. This is how you will enter areas 1 and 3. AREA 1 : This area is basically ground targets. You may have to increase altitude to get over the short barriers but this is basically a ground attack area. a) The action starts immediately as soon as you go through the opening in the wall. Drop your altitude immediately to not only to avoid the Air-to-Air Missile, but to take out ground targets. b) Fuel is a precious commodity. You must destroy the Fuel Tanks in order to increase the amount of fuel in your fighter. This won't be an easy matter, many of the Fuel Tanks are covered either by Gun Implacements, Ground-to-Air Missiles, or both. c) When you are flying along the ground to destroy targets, watch out for the Gun Implacements and Missile Silos. Both will fire upon your fighter at every opportunity. The Missile Silos will usually launch Ground-to-Air missiles as soon as your fighter is over them. Gun Implacements only fire when you are at ground level. d) As soon as you 'hop' over the short barriers, get down to ground level again to do more destruction. Try to hit the Radar Towers since they yield the biggest points at this point. e) When you get to the airfields, try to destroy as many fighters as you can (you can destroy a maximum of five). The more fighters on the ground you destroy equates to that many less you have to encounter in area 2. This also means you have a better chance at the 2,000 point bonus. f) Speaking of the airfields, watch out since there are many hidden Missile Silos within them. Keep moving around or you may be surprised by a Ground-to-Air Missile. g) Do not fly at maximum altitude if you can help it. If you fly too long at maximum altitude, your fighter will be met head-on by an Air-to-Air missile which is very difficult to destroy (takes six shots). AREA 2 : This is one of harder areas of the game. You will be entering a narrow tunnel where your maximum altitude is only one unit. In addition, there is very little maneuvering room. a) You will be attacked by both enemy fighters and enemy mine layers. b) Since there isn't much altitude within the tunnel itself, it should be easy to pick off enemy air units. The problem that arises, though, is the concentration of said air units. c) Be very wary of the mine layers. They swing from side-to-side within the tunnel and have a bad habit of dropping a mine right in your flight path. Six shots destroy a mine but it is usually placed so quickly, you don't have a chance to shoot it. d) Enemy air units only come at you from the front. They don't return from the back for more action. e) The enemy fighters will usually make three to four passes at you before you are out of this area. AREA 3 : This is the area that gives players the most trouble. Due to the small openings in the walls plus those openings being at different heights can really test a player's skill. In addition, you must still take out Fuel Tanks in order to keep flying. a) In order to make sure that you will be able to pass through an opening, continue to fire your gun. If your laser fire doesn't go through, that means you have to quickly adjust either your altitude or left/right orientation. b) The barriers are relatively close together which means you have to get through one and quickly adjust to where the next one is. Over a period of time, you will memorize where the openings in the barriers are and make your trip that much easier. c) Many of the targets such as Fuel Tanks and Radar Towers are just on the other side of the walls. This means you have to drop and go left or right very quickly to have a chance of hitting them. d) An added bonus of firing through the barriers (especially the ones at ground level) is that you can knock off the targets on the other side of said barrier making your life that much easier. e) After the last barrier, you get to tangle with the Super Zaxxons. To defeat them every time : 1) Set your altitude to one and one-half units. 2) Go to the middle side of the screen. 3) When he starts to enter, start firing. Adjust your fire so that you are hitting the area where the mouth of the Super Zaxxon is. 4) You need to get six shots into his mouth before he throws a fireball at your fighter. 5) Once you have either destroyed, or forced the blue Super Zaxxon to retreat, you have to deal with the green Super Zaxxon. 6) Once you have either destroyed, or forced the green Super Zaxxon to retreat, you have to deal with the red Super Zaxxon. 7) After you have either destroyed, or forced the red Super Zaxxon to retreat, you go back to area 1 again. 8) As a reward for killing off the Super Zaxxons, you get 2,000 points apiece for them. Once you complete Area 3, the cycle begins anew. - SERIES - 1. Zaxxon (1982, Arcade) 2. Super Zaxxon (1982, Arcade) 3. Zaxxon 3-D (1987, Master System) 4. Zaxxon Motherbase 2000 (1995, Sega 32X) 5. Zaxxon Escape (2012, Google Play) - PORTS - * CONSOLES: Atari XEGS (1984) * HANDHELDS: [US] Sony PSP (nov.16, 2006) as an unlockable extra in "Sega Genesis Collection [Model ULUS-10192]" [EU] Sony PSP (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] Commodore C64 (1984) [US] Commodore C64 (1984) "Super Zaxxon [Model 012-05]" Apple II (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2788&o=2 $end $ibm5150=szaxxon, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Super Zaxxon (c) 1982 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83707&o=2 $end $a800=szaxxon, $bio Atari 800 cart. published 37 years ago: Super Zaxxon (c) 1983 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86721&o=2 $end $apple2_flop_orig=szaxxon, $apple2_flop_misc=szaxxon, $bio Apple II disk. published 37 years ago: Super Zaxxon (c) 1983 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107500&o=2 $end $c64_cart=szaxxon, $bio Commodore C64 cart. published 36 years ago: Super Zaxxon (c) 1984 HesWare. - TECHNICAL - [US] [Model 012-05] - TRIVIA - Manufactured in Europe by US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53727&o=2 $end $amigaocs_flop=superzoc, $bio Super Zocker + Blackjack II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75170&o=2 $end $snes=superzug, $bio Nintendo Super Famicom cart. published 26 years ago: Super Zugan - Hakotenjou Kara no Shoutaijou [Model SHVC-ZU] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62441&o=2 $end $snes=superzu2, $bio Nintendo Super Famicom cart. published 26 years ago: Super Zugan 2 - Tsukanpo Fighter [Model SHVC-AJZJ-JPN] (c) 1994 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62442&o=2 $end $snes=superpac, $bio Nintendo Super Famicom cart. published 26 years ago: Super!! Pachinko [Model SHVC-Q7] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62443&o=2 $end $pet_rom=supertol, $bio Commodore PET ROM published 39 years ago: SUPER*TOOL (c) 1981 PDATA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235802&o=2 $end $super80_cass=s80solit, $bio Super-80 Solitaire [Model 070L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126896&o=2 $end $info=super80, $bio Computer published 39 years ago: Super-80 [Ver. 1] (c) 1981 Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228919&o=2 $end $info=super80d,super80e,super80m,super80r,super80v, $bio Computer published 39 years ago: Super-80 [Ver. 2] (c) 1981 Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228920&o=2 $end $cgenie_cass=superbas, $bio Super-Basic (c) 198? Hübben Soft. [Heinz Hübben] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131474&o=2 $end $spectrum_cass=superbas, $bio Super-Basic (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225810&o=2 $end $cpc_flop=supercpt, $bio Amstrad CPC type-in published 34 years ago: Super-Copter (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120615&o=2 $end $a2600=scowboy, $bio Atari 2600 cart. published 37 years ago: Super-Cowboy beim Rodeo (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51082&o=2 $end $nascom_socket=odebdis, $bio Nascom ROM published 40 years ago: Super-Debug Ver.3+ Nas-Dis (c) 1980 Nascom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235703&o=2 $end $a2600=ferrariq,ferrari1, $bio Atari 2600 cart. published 37 years ago: Super-Ferrari (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51083&o=2 $end $bbc_rom=sforth, $bio Acorn BBC ROM published 36 years ago: Super-Forth (c) 1984 RH Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231790&o=2 $end $cgenie_cass=supergra, $bio Colour Genie cass. published 36 years ago: Super-Grafik (c) 1984 Colour Connection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131469&o=2 $end $spectrum_cass=slegsoc, $bio Sinclair ZX Spectrum cass. published 29 years ago: Super-League Soccer (c) 1991 Energize. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226239&o=2 $end $superpet_flop=os9, $bio Commodore SuperPET disk. published 35 years ago: Super-OS/9 (c) 1985 Toronto PET Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236782&o=2 $end $galaxy=supersah, $bio Galaksija cass. published 36 years ago: Super-Sah (c) 1984 Page Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235853&o=2 $end $vc4000=suprspac, $bio VC 4000 cart. published 42 years ago: Super-Space (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 40] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49223&o=2 $end $cpc_flop=supertet, $bio Amstrad CPC 464 disk. published 23 years ago: Super-Tetris (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123358&o=2 $end $apple2_flop_clcracked=suprtxt2, $bio Apple II disk. published 40 years ago: Super-Text II (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231545&o=2 $end $apple2_flop_clcracked=spr2frm, $bio Apple II disk. published 39 years ago: Super-Text II Form Letter Module (c) 1981 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231544&o=2 $end $sorcerer_cass=spx48, $bio Super-X (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232418&o=2 $end $info=superx, $bio Arcade Video game published 26 years ago: Super-X (c) 1994 NTC. A shoot-em-up featuring 7 stages. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Developed by Dooyong (South Korea). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2789&o=2 $end $info=superxm, $bio Arcade Video game published 26 years ago: Super-X (c) 1994 Mitchell Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33410&o=2 $end $pc8801_flop=super88, $bio Super88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92995&o=2 $end $info=j80supbk, $bio Fruit Machine published 36 years ago: Superbank (c) 1984 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15800&o=2 $end $ibm5150=suprbas5, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Superbase 5 Demo (c) 1988 Computer Associates International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132509&o=2 $end $c64_flop_orig=sprbas64, $bio Commodore C64 disk. published 37 years ago: SuperBase 64 (c) 1983 Precision Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235979&o=2 $end $cbm2_flop=superbse, $bio Commodore CBM-II disk. published 37 years ago: Superbase 700 (c) 1983 Precision Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232865&o=2 $end $atom_rom=superbas, $bio Acorn Atom ROM published 37 years ago: SuperBasic (c) 1983 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236108&o=2 $end $adam_flop=superbas,superbasa, $bio SuperBasic Plus (c) 198? TCR Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110016&o=2 $end $info=superbik,sbdk, $bio Arcade Video game published 37 years ago: Superbike (c) 1983 Century Electronics. - TECHNICAL - This game was based on Moonwalker and was ported to several pcb's in the USA, Galaxian, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2790&o=2 $end $spectrum_cass=sbtrans, $bio Sinclair ZX Spectrum cass. published 31 years ago: Superbike Trans-Am (c) 1989 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81347&o=2 $end $info=sb2m600b, $bio Computer published 42 years ago: Superboard II (c) 1978 Ohio Scientific. - TECHNICAL - Model 600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103291&o=2 $end $info=superbwl, $bio Arcade Video game published 38 years ago: Superbowl (c) 1982 Greyhound Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC Palette colors : 256 Players : 1 Buttons : 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7985&o=2 $end $msx1_cass=supbowl, $bio MSX cass. published 35 years ago: Superbowl (c) 1985 Budgie Budget Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95025&o=2 $end $spectrum_cass=superbow_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Superbowl (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81348&o=2 $end $dragon_cass=suprbowl, $bio Superbowl (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116599&o=2 $end $cpc_flop=superbow, $bio Amstrad CPC 464 disk. published 30 years ago: Superbowl 91 (c) 1990 Strike Force Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123359&o=2 $end $info=sbuk2, $bio Slot Machine published 26 years ago: Superbucks II (c) 1994 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. - SERIES - 1. Superbucks II (1994) 2. Superbucks III (1998) 3. Superbucks IV (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5008&o=2 $end $info=sbuk3, $bio Slot Machine published 22 years ago: Superbucks III (c) 1998 Aristocrat. - TECHNICAL - Aristocrat MKV hardware. Video resolution : 640x400 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5009&o=2 $end $info=sbuk5, $bio Slot Machine published 13 years ago: Superbucks V (c) 2007 Aristocrat. A 5-reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware Video resolution : 640x480 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26706&o=2 $end $adam_flop=supercl1,supercl2, $bio Coleco Adam disk. published 38 years ago: SuperCalc (c) 1982 SORCIM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110017&o=2 $end $dmv=scalc112, $bio NCR Decision Mate V flop. published 37 years ago: SuperCalc (c) 1983 SORCIM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233927&o=2 $end $cpc_flop=supercal,supcalc2, $pcw=supcalc2, $bio Amstrad CPC/PCW disk. published 36 years ago: Supercalc 2 (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124792&o=2 $end $apricot_flop=supercalc3, $bio ACT Apricot PC Xi disk. published 37 years ago: SuperCalc 3 (c) 1983 SORCIM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236815&o=2 $end $info=b85scard, $bio Fruit Machine published 35 years ago: Supercards (c) 1985 Bell-Fruit Mfg. - TRIVIA - Supercards was released in January 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21268&o=2 $end $cpc_flop=supercat, $bio Amstrad CPC type-in published 34 years ago: Supercatalogue (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120050&o=2 $end $spectrum_cass=schess, $bio Sinclair ZX Spectrum cass. published 38 years ago: Superchess (c) 1982 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81354&o=2 $end $einstein=schess, $bio Tatung Einstein disk. published 36 years ago: Superchess (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136104&o=2 $end $specpls3_flop=spchs335, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: Superchess 3 (c) 1984 CP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148247&o=2 $end $cpc_flop=supercop, $bio Amstrad CPC 464 disk. published 34 years ago: Supercopy (c) 1986 Schogue-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124793&o=2 $end $adam_flop=supercpy, $bio SuperCopy (c) 198? ADAMware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110018&o=2 $end $cpc_flop=supercop01, $bio Amstrad CPC 464 disk. published 34 years ago: Supercopy Cracked (c) 1986 Nobody - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122870&o=2 $end $c64_cart=supercpu, $bio Commodore C64 cart. published 23 years ago: SuperCPU (c) 1997 Creative Micro Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229405&o=2 $end $n64=superx2k,superx2ku, $bio Nintendo 64 cart. published 21 years ago: Supercross 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58004&o=2 $end $jaguar=superx3d, $bio Atari Jaguar cart. published 25 years ago: SuperCross 3D (c) 1995 Atari Corp. Welcome to San Jose, home of the first race on the Supercross tournament circuit. The stands are filled to the max with fans waiting for the tournament season to get under way. The riders are warming up and making last minute adjustments to their bikes for ultimate performance on this challenging track. Each rider waves confidently at the crowd, sure of their skills. Each thinks it could be their year. Excitement is in the air and expectations are high. It's a new season, after all, and the slate has been wiped clean. Sure, there are some favorites, winners from previous years, but anything can happen. As the riders move into the gate, an expectant hush falls over the crowd. Who will pull out in front as the riders freight train into the first curve? Two bikes go down in a heap as the riders surge forward. The rest of the pack maneuvers around them and the crowd waits with bated breath. Who's going to come out in front? You are! You take the lead coming out of the first corner and quickly get on the gas. The whoops are coming up fast and you brace your body for the punishing bumps to come. You're careful to hit the whoops straight on. The last thing you want to do is endo in front of all these people. After the whoops you gun straight for the first jump. Do you have the speed to do a triple? You do! You're comfortably out in front, so you take the time to do a nac nac for the crowd in midair. Oops. That jump cost you some time. The rider who was yards behind you is now right on your tail. The two of you are neck and neck coming to the next jump. His jump lands him slightly ahead of you but you cut the corner tightly and once again you're leading by a wheel. The crowd is going wild. Who will claim the first win of the tournament? Only you know for sure... - TECHNICAL - Model J9044E - TIPS AND TRICKS - Crash Replay: Anytime during play, press Pause, then 1-5 to replay the first, second, third, fourth, or fifth crash. After the fifth crash, 5 becomes the most recent crash, 4 the second most recent, etc... - STAFF - Atari Producer: Vince Zampella, Faran Thomason Lead Tester: Phil B. Gelber Marketing Product Manager: Jeanne Winding Creative Services: Greg LaBrec, Diana Bredfeldt, Beeline Group, Inc. Tiertex Concept Design and Executive Producer: Dympna Forkin Technical Design: John Prince Programming: Chris Brunning Graphics Design and Animation: Barry Armstrong, The B.A.D. Studios Special Thanks: Donald Campbell, Gary Marshall, Doug Anderson, Dave Stead - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76450&o=2 $end $psx=scircuitd, $bio Sony PlayStation disc published 21 years ago: SuperCross Circuit Demo Disc (c) 1999 989 Studios [CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131554&o=2 $end $psx=scircuit, $bio Sony PlayStation disc published 21 years ago: SuperCross Circuit (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719445326 GAME ID: SCUS-94453 - TRIVIA - Released on October 31, 1999 in the USA. It was never exported outside USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111688&o=2 $end $gbcolor=superx, $bio Nintendo Game Boy Color game published 20 years ago: Supercross Freestyle [Model CGB-BSXP-EUR] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68844&o=2 $end $spectrum_cass=superdef,superdef_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Superdeflex (c) 1982 Llamasoft - TECHNICAL - GAME ID: LLA32002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81360&o=2 $end $cpc_flop=superder, $bio Amstrad CPC type-in published 35 years ago: Superder (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119676&o=2 $end $ti99_cart=superfly, $bio TI-99-4A soft. published 37 years ago: Superfly (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231635&o=2 $end $bbc_rom=suprfont, $bio SuperFont (c) 198? Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145058&o=2 $end $einstein=sforth, $bio Tatung Einstein disk. published 36 years ago: SuperFORTH (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136138&o=2 $end $superpet_flop=sforth51, $bio Commodore SuperPET disk. published 35 years ago: SuperFORTH Ver.5 (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236791&o=2 $end $amigaocs_flop=suprfrog, $bio Commodore Amiga 500 disk. published 27 years ago: Superfrog (c) 1993 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75171&o=2 $end $cd32=suprfrog, $bio Commodore Amiga CD32 published 26 years ago: Superfrog (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106977&o=2 $end $bbcb_cass=supgolf, $electron_cass=suprgolf, $bio Acorn BBC/Electron cass. published 36 years ago: Supergolf (c) 1984 Squirrel Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52492&o=2 $end $spectrum_cass=supergra, $bio Supergraficos (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219589&o=2 $end $pc8801_flop=superhel, $bio SuperHeli (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92996&o=2 $end $cgenie_cass=superhrn, $bio Superhirn (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131467&o=2 $end $archimedes=suprgolf, $bio Acorn Archimedes disk. published 30 years ago: Superior Golf (c) 1990 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115963&o=2 $end $bbcb_cass=supsocc, $bio Acorn BBC/Electron cass. published 31 years ago: Superior Soccer (c) 1989 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52493&o=2 $end $info=ssoldier, $bio Arcade Video game published 27 years ago: Superior Soldiers (c) 1993 Irem America Corp. Export release (North America). Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Perfect Soldiers". - TECHNICAL - Irem M-92G system hardware - TRIVIA - This Export version has new colored GFX. - PORTS - * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2791&o=2 $end $mz700_cass=supinvdr, $bio Sharp MZ-700 cass. published 37 years ago: Superior Space Invader (c) 1983 Dormand [P. Dormand] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131821&o=2 $end $adam_flop=superior, $bio SuperiorBASIC (c) 198? Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110020&o=2 $end $msx1_cass=skaratek, $bio Superkarateka (c) 198? Onaki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95026&o=2 $end $dragon_cass=superkid,superkidc, $bio Superkid (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116313&o=2 $end $cpc_flop=superkid02, $bio Amstrad CPC 464 disk. published 30 years ago: Superkid (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119014&o=2 $end $cpc_flop=superkid03, $bio Amstrad CPC 464 disk. published 29 years ago: Superkid in Space (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119015&o=2 $end $c64_cass=suprkid, $bio Commodore C64 cass. published 29 years ago: Superkid in Space (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=188270&o=2 $end $spectrum_cass=skidspc, $bio Sinclair ZX Spectrum cass. published 30 years ago: Superkid in Space (c) 1990 Atlantis - TECHNICAL - GAME ID: AT 362X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81370&o=2 $end $cpc_cass=superksp, $bio Amstrad CPC cass. published 29 years ago: Superkid in Space [Model AT 423] (c) 1991 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99475&o=2 $end $spectrum_cass=superkid, $bio Sinclair ZX Spectrum cass. published 31 years ago: Superkid (c) 1989 Atlantis - TECHNICAL - GAME ID: AT 352 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81369&o=2 $end $cpc_cass=superkid, $bio Amstrad CPC cass. published 30 years ago: Superkid [Model AT 421x] (c) 1990 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99474&o=2 $end $amigaocs_flop=slsoccer, $bio Commodore Amiga 500 disk. published 31 years ago: Superleague Soccer (c) 1989 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75172&o=2 $end $psx=angolmos, $bio Sony PlayStation disc published 21 years ago: Superlite 1500 Series: Angolmois '99 (c) 1999 Success. - TECHNICAL - Game ID: SLPM-86278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84852&o=2 $end $psx=batlsugo, $bio Sony PlayStation disc published 21 years ago: SuperLite 1500 Series: Battle Sugoroku - The Hunter (c) 1999 Success - TECHNICAL - Game ID: SLPM-86400 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84944&o=2 $end $psx=burnout, $bio Sony PlayStation disc published 20 years ago: Burn Out (c) 2000 Success. - TECHNICAL - [SuperLite 1500 Series] [Model SLPM-86598] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85001&o=2 $end $psx=cybdaisn, $bio Sony PlayStation disc published 20 years ago: Cyber Daisenryaku (c) 2000 Success. - TECHNICAL - [Superlite 1500 Series] [Model SLPM-86580] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85046&o=2 $end $psx=ldrun2, $bio Sony PlayStation disc published 20 years ago: Lode Runner 2 (c) 2000 Success. - TECHNICAL - Model # SLPM-86460 SuperLite 1500 Series - SERIES - 1. Lode Runner (1983) 2. Lode Runner - The Bungeling Strikes Back (1984) 3. Championship Lode Runner [Model HFC-CR] (1985, Nintendo Famicom) 3. Championship Lode Runner [Model HBS-G047C] (1985, MSX) 3. Championship Lode Runner [Sega My Card] [Model C-57] (1985, SG-1000) 3. Championship Lode Runner (1985, FM-7) 4. Lode Runner - Majin No Fukkatsu (1985) 5. Lode Runner II [Model HBS-G039C] (1985, MSX) 6. Lode Runner's Rescue (1985, Commodore C64) 7. Lode Runner - Teikoku Kara no Dasshutsu (1986) 8. Super Lode Runner [Model IFD-SLR] (1987, Nintendo Famicom Disk System) 8. Super Lode Runner [Model IM-03] (1987, MSX 2) 9. Hyper Lode Runner [Model DMG-HLA] (1989, Nintendo Game Boy) 10. Lode Runner - Lost Labyrinth [Model PV1004] (1990, NEC PC-Engine) 11. Battle Lode Runner [Model HC93054] (1993, NEC PC Engine) 12. Lode Runner Twin - Justy to Liberty no Daibouken [Model SHVC-7Z] (1994, Super Famicom) 13. Lode Runner - The Legend Returns (1994, Windows) 14. Lode Runner On-Line - The Mad Monks' Revenge (1995, PC [MS Windows 95]) 15. Lode Runner - The Legend Returns [Model T-25101G] (1996, Sega Saturn) 16. Lode Runner 2 (1998, PC [Windows 95]) 17. Power Lode Runner [Model SHVC-BPLJ-JPN] (1999, Super Famicom) 18. Lode Runner 3-D [Model NUS-NLRJ-JPN] (1999, Nintendo 64) 19. Lode Runner for WonderSwan [Model SWJ-BPR004] (2000, Bandai WonderSwan) 20. Lode Runner - Domdom Dan no Yabou [Model DMG-BXLJ-JPN] (2000, Nintendo Game Boy Colors) 21. Lode Runner 2 [SuperLite 1500 Series] [Model SLPM-86460] (2000, Sony PlayStation) 22. Lode Runner - The Dig Fight (2000) 23. Lode Runner [Model AGB-A39J-JPN] (2003, Nintendo Game Boy Advance) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model DOL-GQRJ-JPN] (2003, Nintendo GameCube) 24. Cubic Lode Runner [Hudson Selection Vol.1] [Model SLPM-62404] (2003, Sony PlayStation 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47391&o=2 $end $psx=cotton, $bio Sony PlayStation disc published 17 years ago: Märchen Adventure Cotton 100% (c) 2003 Success. - TECHNICAL - GAME ID: SLPM-87211 SuperLite 1500 Series - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85038&o=2 $end $info=supermap, $bio Pinball published 41 years ago: Superman (c) 1979 Atari, Incorporated. - TECHNICAL - Atari Generation 2 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - TRIVIA - Superman was released in April 1979. - STAFF - Designer : Steve Ritchie Artwork : George Opperman Software & Sounds : Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5396&o=2 $end $nes=supermanj,supermanjp, $bio Nintendo Famicom cart. published 33 years ago: Superman (c) 1987 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54682&o=2 $end $info=superman,supermanj,supermanu, $bio Arcade Video game published 31 years ago: Superman (c) 1989 Taito Corporation. Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers. Each players uses a joystick to move his Superman character while walking or in flight. Two buttons aside each joystick are used to throw punches, kick or emit Superman's Heat Vision, a high-intensity laser which destroys all in its path. As Suprman picks up various colored crystals, he is awarded with addtitional energy and weapons including a Super Blast Punch and Mass Terminator. Items such as cars, gasoline cans, etc. can also be picked up and hurled at approaching enemies. The many stages in the game are located in different cities of the U.S. and provide the player with real variety: 1st round: New York 2nd round: San Francisco 3rd round: Las Vegas 4th round: Washington 5th round: Alien Space Ship - TECHNICAL - Taito X System hardware Board Number : K1100390A Prom Stickers : B61 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 [1] PUNCH, [2] KICK - TRIVIA - Even if titlescreen says 1988 (development year), Superman was released in February 1989. The game begins with the brilliant musical score composed by John Williams for 'Superman... The Movie'. - STAFF - Directed by : Toshiyuki Nishimura Game designer : Hidehiro Fujiwara Programmers : Tohru Sugawara, Hideaki Tomioka, Hideki Hashimoto, Mari Iwano, Tadakazu Aono Character designer : Nenko Nishimura Art designers : Yoshihiro Wakita, Junji Yarita, Taira Sanuki, Shinobu Iwabuchi, Akira Saito, Minori Ishino, Takako Kozima, Toshiyuki Nishimura Hardware : Noboru Yasukawa Music sfx : Masahiko Takaki, Kazuyuki Ohnui, Shizuo Aizawa (Splatter A.), Takami Asano Graphic designer : Natsuki Hirosawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2792&o=2 $end $nes=supermnp, $bio Nintendo NES cart. published 28 years ago: Superman (c) 1992 Sunsoft - TRIVIA - Despite being mostly complete, it was never commercially released. Also, unlike most video games of this time, it was never even announced. Most cancelled games saw months' worth of publicity in video game magazines before fading off the game-watch radars. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55631&o=2 $end $megadriv=supermanu,supermanp, $bio Sega Genesis game published 28 years ago: Superman (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57435&o=2 $end $n64=superman,supermanu,supermanp, $bio Nintendo 64 cart. published 21 years ago: Superman (c) 1999 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58005&o=2 $end $vsmile_cart=supermanf, $bio Superman - A la rescousse ! (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118452&o=2 $end $gba=supermanu, $bio Nintendo GBA cart. published 17 years ago: Superman - Countdown to Apokolips [Model AGB-ASUE-USA] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75927&o=2 $end $gba=superman, $bio Nintendo GBA cart. published 17 years ago: Superman - Countdown to Apokolips [Model AGB-ASUP] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75926&o=2 $end $vsmile_cart=supermannl, $bio Superman - De Grootste Held (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234043&o=2 $end $vsmile_cart=superman,supermang, $bio Superman - Der Superheld (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118451&o=2 $end $vsmile_cart=supermans, $bio VTECH V.Smile cart. published 14 years ago: Superman - El Hombre de Acero (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234044&o=2 $end $spectrum_cass=superman, $bio Sinclair ZX Spectrum cass. published 35 years ago: Superman - The Game (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81374&o=2 $end $cpc_flop=superman02,superman03,superman,superman05,superman06, $bio Amstrad CPC 464 disk. published 35 years ago: Superman - The Game (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121081&o=2 $end $bbcb_cass=superman, $bio Acorn BBC/Electron cass. published 32 years ago: Superman - The Game (c) 1988 First Star Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52494&o=2 $end $electron_cass=suprmang, $bio Acorn Electron cass. published 32 years ago: Superman - The Game (c) 1988 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115540&o=2 $end $cpc_cass=superman, $bio Amstrad CPC cass. published 34 years ago: Superman - The Game! (c) 1986 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99476&o=2 $end $cpc_cass=mansteel, $bio Amstrad CPC cass. published 32 years ago: Superman - The Man of Steel (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99478&o=2 $end $amigaocs_flop=superman, $bio Commodore Amiga 500 disk. published 31 years ago: Superman - The Man of Steel (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75173&o=2 $end $spectrum_cass=superman_c, $bio Sinclair ZX Spectrum cass. published 31 years ago: Superman - The Man of Steel (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81375&o=2 $end $cpc_flop=superman04,superman01, $bio Amstrad CPC 464 disk. published 31 years ago: Superman - The Man of Steel (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121030&o=2 $end $bbcb_flop_orig=superman, $bio Acorn BBC Micro B disk. published 31 years ago: Superman - The Man of Steel (c) 1989 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125601&o=2 $end $ibm5150=superman, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Superman - The Man of Steel (c) 1989 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132510&o=2 $end $specpls3_flop=superman, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Superman - The Man of Steel (c) 1989 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148277&o=2 $end $spectrum_cass=superman_a,superman_b, $bio Superman - The Man of Steel (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219076&o=2 $end $sms=superman, $bio Sega Master System cart. published 27 years ago: Superman - The Man of Steel (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56222&o=2 $end $megadriv=superman, $bio Sega Mega Drive game published 27 years ago: Superman - The Man of Steel (c) 1993 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56930&o=2 $end $gamegear=superman,supermanp, $bio Sega Game Gear cart. published 27 years ago: Superman - The Man of Steel [Model T-70068] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64901&o=2 $end $a800=supermn3, $bio Atari 800 cart. published 37 years ago: Superman III (c) 1983 Atari, Inc. Prototype game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86722&o=2 $end $gba=supmanrt, $bio Nintendo GBA cart. published 14 years ago: Superman Returns - Fortress of Solitude [Model AGB-BQXE-USA] (c) 2006 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75928&o=2 $end $a2600=supermanc, $bio Atari 2600 cart. published 37 years ago: Superman (c) 1983 CCE - TECHNICAL - Model C-857 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51085&o=2 $end $a2600=superman,supermanf,supermane,supermane1, $bio Atari 2600 cart. published 41 years ago: Superman (c) 1979 Atari, Incorporated. You are Superman. Receiving a tip on a bomb scare, you rush to the Metropolis waterfront. Dropping into a nearby phone booth, you change into Clark Kent, mild- mannered reporter for the Daily Planet, and continue east (right) toward the Metropolis Memorial Bridge. As you approach the bridge, it explodes! Lex Luthor, arch enemy of Superman, is seen leaving in a hell-pack. Some of the Lex Luthor henchmen rush from the scene. A helicopter flies by carrying Lois Lane. Is she in trouble, or has she hired the helicopter to scoop the story? Another crook sneaks away. This is a job for Superman! You rush back to the phone booth and emerge as the Man of Steel. 'Up, up and away' you fly to capture Lex Luthor and his gang. But beware! Lex Luthor has released three Kryptonite satellites that will seek you out. If any touch you, you become weak. You will lose your ability to fly, and to capture and hold on to things. Only a touch from Lois Lane will revive you. The destroyed Metropolis Memorial Bridge is important to the economy of the city. Besides catching Lex Luthor and his gang, you must find the three pieces of the Bridge and rebuild it. The helicopter may try to help, but more than likely it will be a hindrance... sometimes even removing parts of the Bridge that you have put into place. Other times it is a definite ally by snatching away the Kryptonite satellite that Lex Luthor may be hiding behind. After putting Lex Luthor and his gang behind bars, and rebuilding the Bridge, you return to the phone booth and change back into Clark Kent. Then you catch a subway to the Daily Planet and turn in your story. - TECHNICAL - Model CX2631 - STAFF - Programmer: John Dunn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51084&o=2 $end $gameboy=superman, $bio Nintendo Game Boy Cart. published 23 years ago: Superman [Model DMG-ASME-USA] (c) 1997 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67066&o=2 $end $nes=superman, $bio Nintendo NES cart. published 32 years ago: Superman (c) 1988 Kemco North American release. Game developed in Japan. See the original Famicom version for more information: "Superman [Model KSC-SN]". Description from the back cover: You are Superman. Wherever there's trouble in the great city of Metropolis, Superman soars into action. The incredible hero from the doomed planet Krypton fights a never-ending battle against all manner of evil men and monsters who threaten our world's safety and security. Now you can become the man of steel and crusade against crime and injustice. Enter the phone booth as Clark Kent, reporter for the Daily Planet, and emerge as Superman. Use an awesome array of super-powers, including flight, heat vision and super-breath to foil the plans of an army of villains. You'll face racketeers, robots and arch-nemesis Lex Luthor. Finding the Power Crystal increases your otherworldy abilities but, look out---don't mistake it for deadly Kryptonite. - TECHNICAL - GAME ID: NES-SN-USA - TRIVIA - Released in December 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55630&o=2 $end $apple2_cass=suprmath, $bio Apple II cass. published 40 years ago: SuperMath (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136024&o=2 $end $zx81_cass=suprmaze, $bio Sinclair ZX-81 cass. published 38 years ago: Supermaze [Model 03-4006] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114698&o=2 $end $adam_flop=supermen, $bio Coleco Adam disk. published 33 years ago: SuperMenu (c) 1987 Silvagni Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110019&o=2 $end $msx1_flop=suprmind, $bio Supermind Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133224&o=2 $end $pet_cass=supermon, $bio Commodore PET cass. published 41 years ago: Supermon (c) 1979 Toronto PET User Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125911&o=2 $end $cpc_flop=supermtr, $bio Amstrad CPC 464 disk. published 27 years ago: SuperMonitor 1.4+ (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124081&o=2 $end $gameking=smotor, $bio Supermotor (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129989&o=2 $end $info=m5supnov,m5supnova, $bio Supernova (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21252&o=2 $end $cpc_flop=superpai,superpai01a, $bio Amstrad CPC 464 disk. published 35 years ago: Superpaint (c) 1985 Micro Application. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124794&o=2 $end $info=superpet, $bio Computer published 39 years ago: SuperPET SP-9000 (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228913&o=2 $end $superpet_flop=wcs, $bio Commodore SuperPET disk. published 39 years ago: SuperPET WCS (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236777&o=2 $end $superpet_flop=wcscobol, $bio SuperPET WCS Cobol (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236795&o=2 $end $superpet_flop=wcstutor, $bio SuperPET WCS Tutor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236796&o=2 $end $apple2_flop_clcracked=sprprnt, $bio Apple II disk. published 33 years ago: SuperPrint (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231111&o=2 $end $cbm2_flop=supersc2, $bio Commodore CBM-II disk. published 38 years ago: Superscript II (c) 1982 Precision Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232866&o=2 $end $info=j2suprsh, $bio Supershot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41015&o=2 $end $kc_cass=superski, $bio VEB Mikroelektronik KC cass. published 32 years ago: Superski (c) 1988 ALIWE-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133859&o=2 $end $cpc_cass=superskipp, $bio Amstrad CPC cass. published 30 years ago: Superski Challenge (c) 1990 Players Premier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96082&o=2 $end $cpc_flop=supersna,supersna01, $bio Amstrad CPC 464 disk. published 28 years ago: SuperSnakes (c) 1992 Amstrad Action - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123360&o=2 $end $info=sst, $bio Pinball published 41 years ago: Supersonic (c) 1979 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -50) Model Number : 1106-E Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - 10,340 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5534&o=2 $end $dmv=supersrt, $bio NCR Decision Mate V flop. published 37 years ago: Supersort (c) 1983 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233920&o=2 $end $ti99_cart=supersp2, $bio TI-99-4A soft. published 34 years ago: SuperSpace II (c) 1986 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231632&o=2 $end $specpls3_flop=supsport, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Supersports - The Alternative Olympics (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147981&o=2 $end $info=sc1sups, $bio Superstar (c) 198? Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42168&o=2 $end $info=sstar28k, $bio Chess board published 37 years ago: Superstar 28K (c) 1983 SciSys. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228385&o=2 $end $psx=ssdancec, $bio Sony PlayStation disc published 18 years ago: Superstar Dance Club - #1 Hits!!! (c) 2002 XS Games North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01493 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111650&o=2 $end $info=ssfball, $bio Tabletop game published 41 years ago: Superstar Football (c) 1979 Bambino, Incorporated. Tabletop VFD football game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83172&o=2 $end $ibm5150=sshockey, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Superstar Ice Hockey (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132511&o=2 $end $apple2gs=sshockey, $bio Apple IIGS disk. published 32 years ago: Superstar Ice Hockey (c) 1988 Mindscape, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49806&o=2 $end $amigaocs_flop=ssicehok, $bio Commodore Amiga 500 disk. published 32 years ago: Superstar Ice Hockey (c) 1988 Databyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75174&o=2 $end $ibm5150=ssindsoc, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Superstar Indoor Soccer (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132512&o=2 $end $ibm5150=ssindspo, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Superstar Indoor Sports (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132513&o=2 $end $info=talkingfb, $bio Tabletop game published 31 years ago: Superstar Lineup Talking Football (c) 1989 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196753&o=2 $end $ibm5150=ssoutsoc, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Superstar Outdoor Soccer (c) 1991 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132514&o=2 $end $nes=sprowres, $bio Nintendo Famicom cart. published 31 years ago: Superstar プロレスリング (c) 1989 Pony Canyon, Incorporated. (Superstar Pro Wrestling) - TECHNICAL - GAME ID: R59V5923 (PNF-S9) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54683&o=2 $end $info=sc2sstar,sc2sstar1,sc2sstar1p,sc2sstar2,sc2sstar2p,sc2sstar3,sc2sstar3p,sc2sstarp, $bio Fruit Machine published 24 years ago: Superstar (c) 1996 Bell-Fruit Mfg. - TECHNICAL - [Model 6609] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42211&o=2 $end $info=j2supstr, $bio Superstars (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41018&o=2 $end $info=slsstars, $bio SuperStars (c) 199? Sound Leisure, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125521&o=2 $end $einstein=supstore, $bio Superstore (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136105&o=2 $end $pc98=suptalk2, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: SuperTalk II Ver.1.0 (c) 1987 AIWA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90760&o=2 $end $cpc_cass=superted, $bio Amstrad CPC cass. published 30 years ago: Superted [Model AS798] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99479&o=2 $end $cdi=supertst, $bio Phillips CD-i published 25 years ago: SuperTEST (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53096&o=2 $end $cpc_flop=supertex, $bio Amstrad CPC type-in published 35 years ago: Supertext (c) 1985 MicroHobby Amstrad Semanal [Spain] - TRIVIA - Listed as a Type-in program in the Spanish magazine: MicroHobby Amstrad Semanal. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124316&o=2 $end $msx1_flop=suptrip, $bio Supertripper Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134369&o=2 $end $cpc_cass=suptripp, $bio Amstrad CPC cass. published 35 years ago: Supertripper [Model AMC 172] (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99480&o=2 $end $msx1_cart=suptrip, $bio MSX cart. published 35 years ago: Supertripper [Model HBS-I030] (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77499&o=2 $end $spectrum_cass=struxe, $bio Supertrux (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219655&o=2 $end $info=svision,svisions, $bio Console published 28 years ago: Supervision (c) 1992 Watara. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103420&o=2 $end $nes=mc_110,mc_110a, $bio Supervision 110-in-1 (c) 199? Supervision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95485&o=2 $end $nes=mc_52gam, $bio Nintendo Famicom cart. published 31 years ago: Supervision 52-in-1 (c) 1989 Supervision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82263&o=2 $end $bbc_rom=suprvisr, $bio Acorn BBC ROM published 35 years ago: Supervisor (c) 1985 Micropulse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145317&o=2 $end $super80_cass=sword, $bio Superword [Model 038L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - STAFF - Developed by: Glyn Shepherd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126897&o=2 $end $cpc_flop=superzap, $bio Amstrad CPC type-in published 34 years ago: Superzap (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120190&o=2 $end $cpc_flop=supperpu, $bio Amstrad CPC 464 disk. published 33 years ago: Supper-Puzzle Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123114&o=2 $end $special_cass=suppiton, $bio SUPPITON (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234253&o=2 $end $pc98=suppleml, $bio Supplementary Lesson (c) 199? Studio TEP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90761&o=2 $end $cpc_flop=supraxf1, $bio Amstrad CPC type-in published 32 years ago: Suprax (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119574&o=2 $end $amigaocs_flop=suprmacy, $bio Commodore Amiga 500 disk. published 30 years ago: Supremacy - Your Will Be Done (c) 1990 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75175&o=2 $end $info=ppgc200g, $bio Supreme 200 (c) 201? Unknown. Plug & Play Game Controller with 200 Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259423&o=2 $end $specpls3_flop=supremec, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Supreme Challenge (c) 1988 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147972&o=2 $end $specpls3_flop=suprecss, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Supreme Challenge - Soccer Spectacular (c) 1989 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147973&o=2 $end $gbcolor=supreme, $bio Nintendo Game Boy Color game published 21 years ago: Supreme Snowboarding [Model CGB-AXWP-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68845&o=2 $end $megacd=supremew32, $bio Sega Mega-CD 32X game published 25 years ago: Supreme Warrior - Ying Heung (c) 1995 Digital Pictures - TECHNICAL - GAME ID: T-16203F-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60669&o=2 $end $segacd=supremew32, $bio Sega CD 32X game published 26 years ago: Supreme Warrior - Ying Heung (c) 1994 Digital Pictures - TECHNICAL - GAME ID: T-16203F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60818&o=2 $end $megacd=supremew, $bio Sega Mega-CD published 26 years ago: Supreme Warrior - Ying Heung (c) 1994 Digital Pictures European release. - TECHNICAL - GAME ID: T-162045-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60668&o=2 $end $segacd=supremew, $bio Sega CD published 26 years ago: Supreme Warrior - Ying Heung [Model T-162045] (c) 1994 Digital Pictures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60817&o=2 $end $info=supremo, $bio Tabletop game published 32 years ago: Supremo (c) 1988 NOVAG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240431&o=2 $end $pc98=sura, $bio Sura (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90762&o=2 $end $info=sureshop, $bio Pinball published 39 years ago: Sure Shot (c) 1981 Taito. - TRIVIA - Similar to "Eight Ball Deluxe (Bally)". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5598&o=2 $end $info=sureshot, $bio Arcade Video game published 35 years ago: Sure Shot (c) 1985 SMS Mfg. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30244&o=2 $end $info=m4sure,m4sure__a,m4sure__b,m4sure__c, $bio Sure Thing (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41483&o=2 $end $info=surfnsaf, $bio Pinball published 29 years ago: Surf 'n Safari (c) 1991 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 731 - TRIVIA - 2,006 units were produced. - STAFF - Designer : Jon Norris Artworks : David Moore, Constantino Mitchell Sounds : Craig Beierwaltes, Steve Kirk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5599&o=2 $end $cdi=surfcity,surfcityu, $bio Phillips CD-i published 26 years ago: Surf City (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53097&o=2 $end $cd32=surfninj, $bio Commodore Amiga CD32 published 26 years ago: Surf Ninjas (c) 1994 MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106978&o=2 $end $amigaaga_flop=surfninj, $bio Commodore Amiga 1200 disk. published 26 years ago: Surf Ninjas (c) 1994 MicroValue. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146394&o=2 $end $gamegear=surfninj, $bio Sega Game Gear cart. published 27 years ago: Surf Ninjas (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model 2510] - TRIVIA - This game is based on the 1993 movie same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64902&o=2 $end $info=surfplnt,surfplnt40, $bio Arcade Video game published 23 years ago: Surf Planet (c) 1997 Gaelco. A 3-D snowboarding game. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), TMS32031 (@ 60 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (4x) DMA-driven (@ 16 Mhz) Players : 1 - TRIVIA - Released in April 1997. Licensed to Atari for US distribution. * Music : Loly Jackson : Written by C. Llanos / A. Llanos. Performed by Dover. Spectrum : Written by C. Llanos / A. Llanos. Performed by Dover. Needly Chill : Written by J. Garcia / A. Toledo. Performed by Sexy Sadie. Up To Me : Written by J. Garcia / A. Toledo / J.L. Sampoll. Performed by Sexy Sadie. All songs published by Pizza Pop S.L. / Canciones del Mundo S.A. Recordings property of Subterfuge Records S.L. - STAFF - Programmers : Fernando Rada, Angel Alda, Carlos Granados Graphic designers : Jorge Granados, Hernan Sanahuja Animation recording : C.A.R. (Centre d'alt rendiment) Animation analysis : Manuel Matamoros Professional riders : Dani Fernandez, Iker Fernandez Hardware design & production : Gaelco S.A. Industrial design : Flores Associats S.L. Graphic design : La Maquina S.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2793&o=2 $end $psx=surfridr, $bio Sony PlayStation disc published 20 years ago: Surf Riders (c) 2000 Ubi Soft North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01190 - TRIVIA - Released on August 01, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111362&o=2 $end $a2600=surfsup,surfsup1, $bio Atari 2600 cart. published 37 years ago: Surf's Up (c) 1983 Amiga - TECHNICAL - Model 3125 - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51086&o=2 $end $gba=surfsupu,surfsupa,surfsup, $bio Nintendo GBA cart. published 13 years ago: Surf's Up [Model AGB-BXUE-USA] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75936&o=2 $end $to7_cass=surface, $bio Thomson TO7 type-in published 37 years ago: Surface (c) 1983 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108561&o=2 $end $mtx_cass=surfscan, $bio Memotech MTX cass. published 36 years ago: Surface Scanner (c) 1984 Megastar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133326&o=2 $end $a2600=surfpara, $bio Atari 2600 cart. published 37 years ago: Surfer's Paradise - But Danger Below! (c) 1983 Video Gems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51087&o=2 $end $megacd=surgical, $bio Sega Mega-CD published 25 years ago: Surgical Strike (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4435-50 Front Cover ID: 670-6781-50 Back Cover ID: 670-6783-50 Manual ID: 672-2503-50 Spine Card ID: 670-6782-50 CD ID: 670-6780-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60670&o=2 $end $segacd=surgical, $bio Sega CD published 25 years ago: Surgical Strike [Model 4435] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60819&o=2 $end $megadriv=surging, $bio Sega Mega Drive game published 25 years ago: Surging Aura (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56931&o=2 $end $pc8801_flop=surnatur, $bio NEC PC-8801 Series disk. published 32 years ago: Surnaturel (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92997&o=2 $end $dragon_cass=surprise, $bio Dragon cass. published 37 years ago: Surprise (c) 1983 Bamby Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116766&o=2 $end $nes=surprise, $bio Surprise (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84145&o=2 $end $info=suratk,suratkj,suratka, $bio Arcade Video game published 30 years ago: Surprise Attack (c) 1990 Konami. Surprise Attack is a horizontally-scrolling platform shoot-em-up set in the year 2031 in which a terrorist group called 'Black Dawn' has taken over a moon base and space station called 2CV6 and planted numerous time-bombs, in readiness for an attack on the Earth. The player takes on the role of a Special Forces agent, code-named Red Thunderbolt, who must infiltrate the base to kill the terrorists and defuse the bombs. For the first couple of levels, the game plays similarly to others of the genre (especially Namco's "Rolling Thunder" and Sega's "Shinobi"), once deep inside the space station, however, gravity comes into play. The enemies can walk on both the ceiling and vertical surfaces and the player can switch between the ground and ceiling by jumping while pressing UP or DOWN respectively. This adds a degree of strategy as players must work out how best to position themselves to kill enemies and reach the bombs. Two different types of power-up items can be picked up. The first is called the 'Grenade Disk' and increases player fire-power. The second is called 'Mover Fuel'; this resembles oxygen tanks and picking it up surrounds the player's character with electrical energy. This grants temporary invincibility and enables the player to move wherever they want - without any gravitational constraints - for a short period of time. Surprise Attack has seven stages, each broken down into a number of different areas. A boss fight awaits at the end of every stage, after which the player must then take part in a multiple choice quiz to earn bonus points. There are up to ten questions based on science and science-fiction. Players are only allowed to get two questions wrong before the quiz ends. - TECHNICAL - Game ID : GX911 Main CPU : KONAMI (@ 3 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1990. - STAFF - Program designers : Heart Yoshinobu, Lambada Minakata, Square Morimoto, Stardust Masa, H. Akamatsu Character designers : Prince Kukino, Depeche Yamashita, Wink Yamada Sound designers : Michael Maezawa, Miki Higashino, Moai Sasaki, La Nakamur Hardware designer : Komekome Konishi Visual designers : H. Yoshihashi, K. Kamiya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2794&o=2 $end $info=sc2suprz2,sc2suprz2p,sc2suprz3, $bio Fruit Machine published 27 years ago: Surprise Surprize (c) 1993 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model 6139] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61723&o=2 $end $info=sc2suprz,sc2suprz1,sc2suprz1p,sc2suprzp, $bio Fruit Machine published 24 years ago: Surprise Surprize (c) 1996 Bell-Fruit Mfg. - TECHNICAL - Model 6572 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42212&o=2 $end $a2600=surrounde, $bio Atari 2600 cart. published 43 years ago: Surround (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Surround [Model CX2641]". - TECHNICAL - Model CX2641P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83021&o=2 $end $a2600=surround, $bio Atari 2600 cart. published 43 years ago: Surround (c) 1977 Atari, Incorporated. Welcome to the exciting and competitive world of Surround. Your basic objective is to surround your opponent, causing him to run out of space in which to move, and at the same time not running into anything yourself. You can set up a blockade, force him into a corner or wander off by yourself and hope that he runs into something on his own. - TECHNICAL - Model CX2641 - TRIVIA - Export releases: "Surround [Model CX2641P]" - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51088&o=2 $end $apple2_flop_clcracked=srvytakr, $bio Apple II disk. published 36 years ago: Survey Taker (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231112&o=2 $end $info=survival, $bio Arcade Video game published 38 years ago: Survival (c) 1982 Rock-ola. One of the the most obscure of all the Rock-Ola videogames, Survival is a multi-directional shooter. The player must use an 8-way joystick and a single button to take control of a blue cell, whose objective is to shoot medicine into viruses through eight mazes made up from rectangular veins and thin cell membranes. Every vein, membrane, and virus that is shot will disappear from the current maze. The color of the first virus you shoot will determine the colour of resurrected ones; and once every virus on the screen is the same colour, they can no longer be shot. When the last membrane in the current maze is destroyed, four Aid Stations will appear in the corners for a while - you will have to gain extra shots by reaching one of them before they turn back into veins. Every time you reach an Aid Station and gain extra shots, you will also gain a white cell - once you gain five of these, you will receive an extra life. - TECHNICAL - Main CPU : 8085A (@ 2.75 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz) Screen orientation : Vertical Video resolution : 208 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2795&o=2 $end $info=ep_survi,ep_survia, $bio Survival (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40902&o=2 $end $info=survarts,survartsu,survartsj, $bio Arcade Video game published 27 years ago: Survival Arts (c) 1993 American Sammy. Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Survival Arts was released in October 1993. Developed by Sekarab, this video game is their first game. Sekarab was established by Former UPL game designer. They developed arcade games until 1995. But they weren't interested in arcade games. In 2002, as soon as they changed to develop console games, they became a subsidiary of Cavia. After 3 years, they changed their company name to Feelplus. In 2011, they decided to merge with AQ Interative (former Cavia). After Dantel is defeated, two Hitler heads in blue are seen in the ending. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Director : Mutsuo Haneho Digitalize graphic designers : Nobuhiko Ikeuchi, Airi Tateishi Custume designers : Airi Tateishi, Tatehuni Wada, Hae Hahimoto Sound & music composer : Shigeyuki Shinbo Director of photography : Nobuhiho Ikeuchi Programmer : Yoshio Asai * CAST : Viper : Jon Walter Gunner : Brian Creech Mongo : Handa David Tasha : Saskia Hiryu : Takeaki Katoh Hanna : Monica Brown Kane : Hideaki Takahashi Santana : Hose Brand Dantel : Sam Rodetsky - PORTS - * CONSOLES: Sega Mega Drive [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2796&o=2 $end $pc8801_cass=survival, $bio Survival Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91276&o=2 $end $a2600_cass=survival,survivale, $bio Starpath Supercharger cass. published 37 years ago: Survival Island (c) 1983 Starpath Corp. Meet the challenges of a devastating shipwreck and a desolate wilderness island; then explore the mysteries within the secret temple. While sailing across uncharted waters in the South Pacific searching for the ruins of a lost civilization, a sudden storm ravishes your vessel. As your ship sinks, you struggle to keep afloat, knowing that your only chance is to reach the island that looms in the distance. A raft from the ship floats nearby. Swimming with grave determination through shark infested waters, you reach the raft and manage to clamber aboard. Now you stand a chance. Food and water are your next concerns. Without an adequate supply, you will surely perish. Occasional debris from the ship floats by as you slowly drift toward your destination. Containers of food and water appear. If you could only collect them before you reach the island, you would be able to live on them while you explore the island. - TECHNICAL - Model AR-4401 - TRIVIA - The game was called Jungle Raid during the development. It was available only via mail order after Starpath declared bankruptcy. - STAFF - Programmer: Scott Nelson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51089&o=2 $end $gbcolor=survkidsj, $bio Nintendo Game Boy Color game published 21 years ago: Survival Kids - Kotou no Boukensha [Model DMG-AVKJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68847&o=2 $end $gbcolor=survkid2, $bio Nintendo Game Boy Color game published 20 years ago: Survival Kids 2 - Dasshutsu!! Futago Shima! [Model DMG-B2VJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68848&o=2 $end $gbcolor=survkids, $bio Nintendo Game Boy Color game published 21 years ago: Survival Kids [Model DMG-AVKE-USA] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68846&o=2 $end $apple2_flop_clcracked=svmath20, $bio Apple II disk. published 35 years ago: Survival Math (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230565&o=2 $end $a800=survival, $bio Atari 800 cart. published 38 years ago: Survival of the Fittest (c) 1982 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86723&o=2 $end $a2600=survival, $bio Atari 2600 cart. published 37 years ago: Survival Run (c) 1983 Milton Bradley Co. With Cosmic Commander Control you are piloting a Class 1 Starfighter deep in a far-off solar system. You have entered a complex maze of subterranean tunnels with no way to turn back. Follow your onboard computerized map through a Survival Run. Conserve and restore your energy level and score points as you defend yourself against alien guards and their force fields. Your Cosmic Commander Control instantly responds to every move you make to deliver precision control and pinpoint firing accuracy. You're in total command of all the screen action as you take off on the ultimate space adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51090&o=2 $end $a2600=survivalp, $bio Atari 2600 cart. published 37 years ago: Survival Run (c) 1983 Data Age, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51091&o=2 $end $spectrum_cass=survival,survival_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Survival [Model CSC 10] (c) 1985 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81406&o=2 $end $to7_cart=survivor, $bio Thomson TO7 cart. published 38 years ago: Survivor (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108642&o=2 $end $bbcb_cass=survivor,survivore, $bio Acorn BBC/Electron cass. published 35 years ago: Survivor (c) 1985 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52495&o=2 $end $spectrum_cass=survivor, $bio Sinclair ZX Spectrum cass. published 33 years ago: Survivor (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81409&o=2 $end $msx1_cass=survivor, $bio MSX cass. published 33 years ago: Survivor (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95027&o=2 $end $cpc_cass=survivors, $bio Amstrad CPC cass. published 33 years ago: Survivor (c) 1987 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99483&o=2 $end $cpc_cass=survivor, $bio Amstrad CPC cass. published 33 years ago: Survivor (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99484&o=2 $end $cpc_flop=survivor,survivor03,survivor02, $bio Amstrad CPC 464 disk. published 33 years ago: Survivor (c) 1987 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127842&o=2 $end $spectrum_cass=survivoru, $bio Sinclair ZX Spectrum cass. published 32 years ago: Survivor (c) 1988 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226667&o=2 $end $msx1_flop=survivor, $bio Survivor cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230157&o=2 $end $msx1_cass=survivrs, $bio MSX cass. published 34 years ago: Survivors (c) 1986 Atlantis Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95028&o=2 $end $cpc_flop=survivor01,survivor05, $bio Amstrad CPC 464 disk. published 32 years ago: Survivors (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119016&o=2 $end $msx1_flop=survivrs, $bio Survivors cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230158&o=2 $end $bbcb_cass=survivrs, $electron_cass=survivrs, $bio Acorn BBC/Electron cass. published 33 years ago: Survivors (c) 1987 Atlantis - TECHNICAL - GAME ID: AT 602X - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52496&o=2 $end $cpc_flop=survivre01,survivre,survivre06,survivre04,survivre05,survivre07, $bio Amstrad CPC 464 disk. published 28 years ago: Survivre (c) 1992 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123387&o=2 $end $cpc_flop=survivre02,survivre03, $bio Amstrad CPC 464 disk. published 28 years ago: Survivre Cracked (c) 1992 Magik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123388&o=2 $end $pce=susano, $bio NEC PC-Engine HuCARD published 31 years ago: Susanoo Densetsu (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58742&o=2 $end $info=sushibar, $bio Arcade Video game published 17 years ago: Sushi Bar (c) 2003 Sammy Corp. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4047&o=2 $end $pc8801_flop=sushitoc, $bio Sushi to Cha Densetsu (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92998&o=2 $end $pico=susiechn, $bio Sega Pico game published 20 years ago: Susie-chan to Marvy o-Tetsudai Da~isuki! (c) 2000 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115689&o=2 $end $adam_flop=suspect, $bio Coleco Adam disk. published 36 years ago: Suspect (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110021&o=2 $end $cpc_flop=suspect,suspectu,suspectu01, $pcw=suspect, $bio Amstrad CPC/PCW disk. published 36 years ago: Suspect (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118307&o=2 $end $amigaocs_flop=suspect, $bio Commodore Amiga 500 disk. published 34 years ago: Suspect (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75176&o=2 $end $ibm5150=suspend, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Suspended (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83708&o=2 $end $apple2_flop_orig=suspndr8, $apple2_flop_clcracked=suspndr5,suspndr8, $apple2_flop_misc=suspnded, $bio Apple II disk. published 37 years ago: Suspended (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107377&o=2 $end $adam_flop=suspend, $bio Coleco Adam disk. published 37 years ago: Suspended (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110022&o=2 $end $cpc_flop=suspend,suspende01,suspende, $pcw=suspend, $bio Amstrad CPC/PCW disk. published 37 years ago: Suspended (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118308&o=2 $end $amigaocs_flop=suspend, $bio Commodore Amiga 500 disk. published 34 years ago: Suspended (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75177&o=2 $end $einstein=suspend, $bio Suspended (c) 198? ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136160&o=2 $end $amigaocs_flop=suspcarg, $bio Commodore Amiga 500 disk. published 29 years ago: Suspicious Cargo [Special Edition] (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75178&o=2 $end $psx=bepirate, $bio Sony PlayStation disc published 22 years ago: Susume! Kaizoku - Be Pirates! [Model SLPS-01737] (c) 1998 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85749&o=2 $end $info=gogomile,gogomileo, $bio Arcade Video game published 25 years ago: ススメ!マイルスマイル (c) 1995 Fuuki. (Susume! Mile Smile) 'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3.58 Mhz), YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz) Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Susume! Mile Smile was released in June 1995 in Japan. The title of this game translates from Japanese as 'Go For It! Mile Smile'. It was known outside Japan as 'Go! Go! Mile Smile' (controlled by a language Dipswitch). This is the first Fuuki arcade video game. There's only one '1 UP' bonus in the whole game ! - TIPS AND TRICKS - Try to eat as many pills in series as you can, as the score for every continuous next pill can become up to 1000 points per pill. Bonus items will grant between 500 and 1000 points. However, at the end of a round each second left on the timer brings you 100 points - so if getting the bonus means wasting more than four or nine seconds, it's not worth it. - STAFF - Programmers : Syaboon, T. Usami Graphic designers : Dai, T. Komitan, Pan, Ryoma Sound composer : A. Inu. Nishida Character voices : T. Ando, M. Watanabe, T. Iwashita, S. Metugi, M. Canale, L. Breed, T. Lukasavitz, G. Crandell Producer : Y. Takahashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2797&o=2 $end $n64=puzldama, $bio Nintendo 64 cart. published 22 years ago: Susume! Taisen Puzzle Dama - Toukon! Marutama Chou [Model NUS-NPZJ] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58006&o=2 $end $info=susume, $bio Arcade Video game published 24 years ago: Susume! Taisen Puzzle Dama (c) 1996 Konami. - TECHNICAL - Konami GV System hardware Game ID : GV027 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Susume Taisen Puzzle Dama was released in March 1996 in Japan. - SERIES - 1. Taisen Puzzle-dama (1994) 2. Tokimeki Memorial Taisen Puzzle-dama (1995) 3. Taisen Tokkae Puzzle-dama (1996) 4. Susume! Taisen Puzzle Dama (1996) - PORTS - * CONSOLES: [JP] Sony PlayStation (mar.1, 1996; "Susume! Taisen Pazurudama [Model SLPS-00255]") [JP] Sony PlayStation (mar.19, 1998; "Susume! Taisen Pazurudama [Playstation the Best] [Model SLPM-86074]") Nintendo 64 [JP] (mar.26, 1998; "Susume! Taisen Puzzle Dama Toukon! Marumata Chou [Model NUS-NPZJ]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2798&o=2 $end $gba=sutakomi, $bio Nintendo GBA cart. published 19 years ago: Sutakomi - Star Communicator [Model AGB-ASKJ-JPN(RK245-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75937&o=2 $end $snes=sutobasu, $bio Nintendo Super Famicom cart. published 26 years ago: Sutobasu Yarou Show [Model SHVC-3X] (c) 1994 B-AI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62444&o=2 $end $snes_bspack=bssutt98,bssutt98a, $bio Nintendo Satellaview BS Pack. published 22 years ago: Sutte Hakkun - 98 Event Version (c) 1998 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126281&o=2 $end $snes_bspack=bssuttv2,bssuttv2d,bssuttv2a,bssuttv2e,bssuttv2b,bssuttv2c, $bio Sutte Hakkun - BS Version 2 (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126282&o=2 $end $snes_bspack=bssuttev,bssutteva, $bio Sutte Hakkun - Event Version (c) 199? Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126283&o=2 $end $snes=suttehak, $bio Nintendo Super Famicom cart. published 22 years ago: Sutte Hakkun [Model SHVC-BSHJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62445&o=2 $end $pc98=suzaku, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Suzaku (c) 1992 Wolf Team. - TECHNICAL - BARCODE: 4988624930841 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90763&o=2 $end $info=suzuka8h,suzuka8hj, $bio Arcade Video game published 28 years ago: Suzuka 8 Hours (c) 1992 Namco. An excellent motorcycle game from Namco. - TECHNICAL - Derivative Namco System 2 hardware Game ID : EH Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 - TRIVIA - Suzuka 8 Hours was released in May 1992. Suzuka 8 Hours is one of the world's major endurance motorcycle championship. The event is eight hours long and is held every year in Suzuka (Japan), on a 5.8 Km circuit owned by Honda. Because of the length of such race, several pilots ride the same bike and the winning team must complete the largest amount of laps. Suzuka 8 Hours was first inaugurated in 1978 and joined the world championship series in 1980. This is the first video game officially sponsored by the Coca-Cola Company. Note : Coca-Cola was invented in May 1886 by a pharmacist, Dr. John S. Pemberton in Atlanta, Georgia. A bookkeeper, Frank M. Robinson, suggested the name 'Coca-Cola' to Dr. Pemberton. Robinson suggested this name because both the words Coca and Cola named 2 of the ingredients. Also the 2 'C's' would look good in advertising. The name 'Coca-Cola' first became a registered trademark in 1893. - SERIES - 1. Suzuka 8 Hours (1992) 2. Suzuka 8 Hours 2 (1993) - PORTS - * CONSOLES: Nintendo Super Famicom (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2799&o=2 $end $info=suzuk8h2,suzuk8h2j, $bio Arcade Video game published 27 years ago: Suzuka 8 Hours 2 (c) 1993 Namco. A motorcycle game from Namco. This sequel features all the excitement from the original. - TECHNICAL - Derivative Namco System 2 hardware Game ID : EHS Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 - TRIVIA - Suzuka 8 Hours 2 was released in November 1993 in Japan. The protagonist and his rival play this game in the 1995 Hong Kong film 'Full Throttle'. - SERIES - 1. Suzuka 8 Hours (1992) 2. Suzuka 8 Hours 2 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2800&o=2 $end $snes=suzuka8j, $bio Nintendo Super Famicom cart. published 27 years ago: Suzuka 8 Hours (c) 1993 Namco, Limited. Suzuka 8 Hours is a bike racing game by Namco and based on the arcade game of the same name (and itself based on the popular Suzuka race in Japan). The player takes control of a superbike, and the goal of the game is to complete as many laps as possible during a given time limit. Races range from 15 minutes to 8 hours (which the actual real length of the Suzuka race!). Thankfully, the game doesn't use real minutes and the longest race won't last more than half an hour, which is still a challenge. Four tracks are available to test the players's driving skills, each one progressively more difficult than the last. The first ones are designed for high speed racing and they rapidly become more intricate with sharp curves and narrow turns. Thanks to a complete selection menu, several bikes can be chosen from (250cc, 400cc & 750cc) and various setups that greatly balance out automatic and manual features. A two simultaneous players mode is also available. - TECHNICAL - Cartridge ID: SHVC-8H - TRIVIA - Released on October 15, 1993 in Japan for 8800 Yen. Suzuka 8 Hours was an arcade game originally released by Namco in 1992. The original game is completely different from this Super Famicom version. Export releases: [US] "Suzuka 8 Hours [Model SNS-8H-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62446&o=2 $end $snes=suzuka8, $bio Nintendo Super NES game published 26 years ago: Suzuka 8 Hours (c) 1994 Namco, Limited. North American release. Game developed in Japan. For more information, see the original Japanese release entry; "Suzuka 8 Hours [Model SHVC-8H]". - TECHNICAL - Cartridge ID: SNS-8H-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63752&o=2 $end $gbcolor=suzuki, $bio Nintendo Game Boy Color game published 21 years ago: Suzuki Alstare Extreme Racing (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68849&o=2 $end $tvc_flop=surito, $bio Sürítő (c) 198? Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112305&o=2 $end $info=svcplus,svcplusa, $bio SNK Neo-Geo MVS cart. published 17 years ago: SVC Chaos - SNK Vs. Capcom Plus (c) 2003 Unknown. This hack of "SVC Chaos - SNK Vs. Capcom" enables all mid-bosses for selection without having to input the codes to select them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4964&o=2 $end $info=svcsplus, $bio SNK Neo-Geo MVS cart. published 17 years ago: SVC Chaos - SNK Vs. Capcom Super Plus (c) 2003 Unknown. This hack of "SVC Chaos - SNK Vs. Capcom" enables all mid-bosses and final bosses for selection without having to input the codes to select them. Note : the Final-Bosses (Shin Akuma, Serious Mr. Karate, Athena, and Red Areemer) were not able to be played in the standard version of this game and no codes could be entered to select them, so this hack gives the player a chance to play as them. For some reason though, Geese's and Zero's sounds are missing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4965&o=2 $end $info=svcpcb,svcpcba, $bio Arcade Video game published 17 years ago: SVC Chaos - SNK Vs. Capcom (c) 2003 SNK Playmore Printed Circuit Board version. For more information about the game itself, please see the original MVS release; "SVC Chaos - SNK Vs. Capcom [Model NGM-269]". - TECHNICAL - GAME ID: 2690 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113999&o=2 $end $info=svc,svcboot, $bio SNK Neo-Geo MVS cart. published 17 years ago: SVC Chaos - SNK Vs. Capcom (c) 2003 Playmore Corp. A one-on-one fighting game - the collaboration between Capcom and SNK - pits seventeen well-known SNK combatants against seventeen of Capcom's most famous game characters. 'SVC Chaos' primarily utilizes the command system of the "King of Fighters" series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, however, "Capcom vs. SNK 2", SvC features no air guards and lacks a 'groove system', instead focusing on quicker game play and online competition. Each character is equipped with a basic three-bar system for executing 'Exceeds' (special attacks), with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (For example, the player can no longer increase the damage of the 'Zujou Sashi' used by Choi Bounge by tapping the buttons). - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-269 Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Weak punch [B] Weak kick [C] Strong punch [D] Strong kick - TRIVIA - Released in July 2003. Here are the 17 SNK characters (plus Evil Mr Karate) and their first appearance in video games : Athena Asamiya - "Athena" Choi Bounge - "The King of Fighters '94" Earthquake - "Samurai Shodown" ("Samurai Spirits" in Japan) Iori Yagami - "The King of Fighters '95" Kasumi Todoh - "Art of Fighting 3 - The Path of the Warrior" ("Ryuuko no Ken Gaiden" in Japan) Kim Kaphwan - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) Kyo Kusanagi - "The King of Fighters '94" Geese Howard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) Genjyuro Kibagami - "Samurai Shodown II" ("Samurai Spirits II" in Japan) Goenitz - "The King of Fighters '96" Mai Shiranui - "Fatal Fury 2" ("Garou Densetsu 2 - Arata-Naru Tatakai" in Japan) Mars People - "Metal Slug - Super Vehicle-001" Mr Karate - "Art of Fighting 2" ("Ryuuko no Ken 2" in Japan) as Takuma Takazaki Orochi Iori - "The King of Fighters '97" Ryo Sakazaki - "Art of Fighting" ("Ryuuko no Ken" in Japan) Shiki - "Samurai Shodown 64" ("Samurai Spirits 64" in Japan) Terry Bogard - "Fatal Fury - King of Fighters" ("Garou Densetsu - Shukumei no Tatakai" in Japan) There are also 17 Capcom characters (plus Shin Akuma) and here are their first appearances: Akuma (Gouki in Japan) - "Super Street Fighter II Turbo" ("Super Street Fighter II X" in Japan) Balrog (M. Bison in Japan) - "Street Fighter II - The World Warrior" Chun-Li - "Street Fighter II - The World Warrior" Dan Hibiki - "Street Fighter Alpha - Warriors' Dreams" ("Street Fighter Zero" in Japan) Demitri - "Darkstalkers - The Night Warriors" ("Vampire - The Night Warriors" in Japan) Dhalsim - "Street Fighter II - The World Warrior" Guile - "Street Fighter II - The World Warrior" Hugo - "Final Fight" Ken Masters - "Street Fighter" M. Bison (Vega in Japan) - "Street Fighter II - The World Warrior" Red Arremer - "Ghosts'n Goblins" Ryu - "Street Fighter" Sagat - "Street Fighter" Tessa - "Red Earth" ("Warzard" in Japan) Vega (Balrog in Japan) - "Street Fighter II - The World Warrior" Violent Ken - "Street Fighter Alpha 3" ("Street Fighter Zero 3" in Japan) Zero - "Mega Man X" ("Rockman X" in Japan) The super bar is called the 'Groove Power Gauge'; a reference to "Capcom Vs. SNK 2 - Mark of the Millenium 2001". Bao (from the King of Fighters series) makes a cameo in a few of Hugo's pre-battle and win poses. The Athena that features in SVC Chaos is the original Athena character design that featured in the character's debut platform game, "Athena", instead of the usual Asimaya Athena that appears in virtually every other SNK game. Notably, a lot of her moves are now very different, and she wears noticeably less clothes due to the fact Athena loses her dress during Athena's intro. Athena's fighting moves are inspired by the manga/anime 'Saint Seiya'. The 'Sennou Ken' character is based on the psycho-controlled Ken in the SF animated movie. A lot of Mars People's moves are references to numerous UFO-based staples; Independence is a reference to the movie 'Independence Day', for example. The 'Dan Hibiki' character is once again used as a vehicle for numerous genre parodies. If you perform his super-taunt he parodies Joe Higashi and Yuri Sakazaki's taunts. Also, two of his new moves are parodies of the Kyokugen moves. In the first of these moves, Dan attempts to do one of the larger fireballs performed in one Ryo's desperation move, but it has the same range as his regular fireball. On the second move, Dan attempts to perform his own powerful punch similar to Ryo's Exceed move, but after the move charges and connects Dan grabs his arm in pain and then pretends it was nothing. While using Demitri, if you perform Midnight Bliss on Orochi Iori, Iori will turn into Miss X (from SNK Gal Fighters on the Neo Geo Pocket) as he's choking him. Suleputer released a limited-edition soundtrack album for this game on November 2003. Some well-known hacks of the game include : "SVC Chaos - SNK Vs. Capcom Plus". "SVC Chaos - SNK Vs. Capcom Super Plus". - TIPS AND TRICKS - * Random Select : On the character select screen, hold Start to activate a roulette-like feature. * Play as Geese : Hold Start and press Left(x3), Down, Left, Up, Right, Up, then press a button to select. * Play as Dan : Hold Start and press Down, Left(x7), then press a button to select. * Play as Goenitz : Hold Start and press Down(x3), Right, Down, Left(x3), then press a button to select. * Play as Demitri : Hold Start and press Right(x3), Left, Up, Right, Down, Up, then press a button to select. * Play as Mars People : Hold Start and press Up, Down, Right(x3), Up, Down, Left(x2), Down, then press a button to select. * Play as Zero : Hold Start and press Up, Right(x2), Left(x2), Down, Up(x3), Right, then press a button to select. * Play as Orochi Iori : Hold Start and press Up(x3), Down, Left, Right, Down, Left, then press a button to select. * Play as Violent Ken : Hold Start and press Up(x2), Down, Left(x2), Right, Left, Up, then press a button to select. * Fight against Red Arremer : 1) Finish 5 rounds with supers/specials. 2) Do not lose any rounds. 3) Finish off at least one character with block damage. If done correctly, your character will be transported to Hell after the fight with Shin Akuma/Shin Mr. Karate, where he/she will have to fight Red Arremer. Note : Some people (like Dan and Demitri) have alternate endings for fighting and winning in Hell. * Fight either Mars People or Zero : Don't lose any rounds, Don't win any rounds by "Time Out", win 3 rounds by using an Exceed Move. * Fight Geese Howard or Demitri Maximoff : Don't lose any rounds, Don't win any rounds by "Time Out", win 1 round by using an Exceed Move. *Fight Goenitz or Dan Hibiki : Fail to meet either of the above requirements. Also your opponent on Stage 6 determines who you will fight in Stages 7 and 8. * Fight Orochi Iori (Stage 7) and Serious Mr. Karate (Stage 8) : Stage 6 opponent is a Capcom character. * Fight Violent Ken (Stage 7) and Shin Akuma (Stage 8) : Stage 6 opponent is an SNK character. * Fight Athena : Don't lose any rounds during Stages 1 through 7, Don't win any rounds by block damage. * Mid-Bosses : your performance in Stages 1 through 3 affects who you will fight in Stage 4. * Final Bosses : your performance in Stages 1 through 7 affects if you'll fight either Athena or Red Arremer (in Stage 9) after beating Stage 8 (Shin Akuma or Serious Mr. Karate). Your performance in Stage 8 will not affect any of these conditions. * See character's true/good ending : Defeat Athena or Red Arremer in Stage 9. If you lose to Athena or Red Arremer then you cannot continue. Many characters (such as Dan and Demitri) have different endings for beating either Athena or Red Arremer. * CPU Character Patterns : before you start the game the CPU randomly picks one of the predetermined patterns of opponents. This affects stages 1 through 3 and 5 & 6. Stage 4 is the predetermined mid-boss. Here are the predetermined pattern of fighters. Pattern 1 : Kim, Dhalsim, Mai, Bison, Kyo Pattern 2 : Vega, Earthquake, Chun-Li, Choi, Ryo Pattern 3 : Shiki, Balrog, Kasumi, Sagat, Iori Pattern 4 : Guile, Genjyuro, Tessa, Kim, Ken Pattern 5 : Tessa, Sagat, Mr. Karate, Chun-Li, Ryo Pattern 6 : Chun-Li, Kasumi, Hugo, Mr. Karate, Guile Pattern 7 : Mr. Karate, Hugo, Shiki, Dhalsim, Terry Pattern 8 : Choi, Mai, Vega, Genjyuro, Akuma Pattern 9 : Kasumi, Chun-Li, Shiki, Tessa, Mai Pattern 10 : Earthquake, Vega, Akuma, Ken, Ryu Pattern 11 : Dhalsim, Hugo, Kyo, Balrog, Iori Pattern 12 : Iori, Guile, Bison, Kim, Ken Pattern 13 : Ryu, Balrog, Kim, Sagat, Ryo Pattern 14 : Terry, Choi, Earthquake, Genjyuro, Guile Pattern 15 : Kyo, Ken, Ryo, Ryu, Terry Pattern 16 : Balrog, Vega, Sagat, Bison, Akuma So let's say the CPU randomly chooses Pattern 16 (which interesting enough follows the boss pattern of Street Fighter II plus Akuma), you would fight Balrog, Vega, and Sagat in stages 1 through 3, fight the mid-boss in stage 4, fight Bison and Akuma in stages 5 through 6, and then fight Orochi Iori and Serious Mr. Karate in stages 7 through 8 (since the stage 6 opponent was a Capcom character). - SERIES - 1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color) 2. Capcom Vs. SNK - Millennium Fight 2000 (2000) 3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001) 4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 (2001) 5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003) - STAFF - * Consoles : SNK Neo-Geo [JP] (Nov. 14, 2003; "SVC Chaos - SNK Vs. Capcom [Model NGH-269]") Sony PlayStation 2 [JP] (Dec. 18, 2003; "SVC Chaos - SNK Vs. Capcom [Model SLPS-25316]") Microsoft XBOX [JP] (Oct. 07, 2004; "SVC Chaos - SNK Vs. Capcom [Model DI1-00001]") Sony PlayStation 2 [JP] Mar. 15, 2005; "SVC Chaos - SNK Vs. Capcom [SNK Best Collection] [Model SLPS-25484]") - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Nov. 14, 2003; "SVC Chaos - SNK Vs. Capcom [Model NGH-269]") [JP] Sony PS2 (Dec. 18, 2003; "SVC Chaos - SNK Vs. Capcom [Model SLPS-25316]") [JP] Microsoft XBOX (Oct. 07, 2004; "SVC Chaos - SNK Vs. Capcom [Model DI1-00001]") [JP] Sony PS2 Mar. 15, 2005; "SVC Chaos - SNK Vs. Capcom [SNK Best Collection] [Model SLPS-25484]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2480&o=2 $end $galaxy=strgovac, $bio Svemirski Trgovac (c) 198? Vitanov, Ilija - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235860&o=2 $end $galaxy=svetleci, $bio Galaksija cass. published 34 years ago: Svetleci Bicikli (c) 1986 Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235820&o=2 $end $partner_cass=colmusic, $bio Svetodinamicheskaya Pristavka (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235891&o=2 $end $info=svi328,svi328n, $bio Computer published 37 years ago: SVI-328 (c) 1983 Spectravideo, Inc. An 8-bit home computer introduced by Spectravideo in 1983. - TRIVIA - Released in June 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103584&o=2 $end $info=svi728, $bio Computer published 35 years ago: SVI-728 (c) 1985 Spectravideo, Inc. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127534&o=2 $end $info=svi738,svi738ar,svi738dk,svi738pl,svi738sp,svi738sw, $bio Computer published 35 years ago: SVI-738 (c) 1985 Spectravideo, Inc. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127535&o=2 $end $radio86_cass=svvi, $bio Radio-86RK cass. published 32 years ago: SVVI-76/79 (c) 1988 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235498&o=2 $end $cpc_flop=swabmeet, $bio Amstrad CPC 464 disk. published 27 years ago: Swab Meeting 1993 (c) 1993 RBS [ReBelS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124272&o=2 $end $bbcb_cass=swag, $electron_cass=swag, $bio Acorn BBC/Electron cass. published 36 years ago: Swag (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52497&o=2 $end $saturn=swagman,swagmand, $bio Sega Saturn game published 25 years ago: SwagMan (c) 1995 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60428&o=2 $end $psx=swagman, $bio Sony PlayStation disc published 23 years ago: Swagman (c) 1997 Eidos Interactive - TECHNICAL - GAME ID: SLUS-00151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111127&o=2 $end $bbcb_cass=swampmon, $bio Acorn BBC/Electron cass. published 38 years ago: Swamp Monsters (c) 1982 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52498&o=2 $end $megadriv=swamp, $bio Sega Genesis game published 29 years ago: Swamp Thing (c) 1991 NuVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57436&o=2 $end $info=tswampt, $bio Handheld game published 29 years ago: Swamp Thing (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122392&o=2 $end $gameboy=swamp, $bio Nintendo Game Boy Cart. published 28 years ago: Swamp Thing [Model DMG-WG-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67069&o=2 $end $nes=swamp,swampu, $bio Nintendo NES cart. published 28 years ago: Swamp Thing (c) 1992 THQ Part Man. Part Monster. Defender of the Earth! Dr. Alec Holland, once a brilliant bio-chemist, has been transformed into the gigantic creature known as Swamp Thing. His bio-restorative formula saved him from the explosion that leveled his bayou research lab. Only now, his arch enemy - Dr. Anton Arcane - wants to capture him to unlock the secrets of the Green Guardian. Join Swamp Thing on his mission to stop the powerful forces of Arcane from conquering the world! Dodge mechanical beasts and deadly traps as you make your way to the hidden lairs of the Un-Men! Battle these genetically altered henchmen of Dr. Anton Arcane in non-stop fighting frenzy. Can you stop Arcane from discovering the lost bio-restorative formula before it's too late? -Hurl shattering seed-bombs to disable your robotic foes! -Locate portions of the formula to restore vital energy supplies! -Based on the comic book hero, as seen on the TV show! - TECHNICAL - GAME ID: NES-SW-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55632&o=2 $end $cpc_flop=swapuk12,swapuk1201,swapuk1901,swapuk1902,swapuk1903, $bio Amstrad CPC 464 disk. published 30 years ago: Swap (c) 1990 Microids - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121850&o=2 $end $st_flop=swap, $bio Atari ST disk. published 29 years ago: Swap (c) 1991 Fox Hits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230376&o=2 $end $cpc_flop=swap1992,swap199201, $bio Amstrad CPC 464 disk. published 28 years ago: Swap (c) 1992 Fraggle, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121852&o=2 $end $cpc_flop=swapuk19, $bio Amstrad CPC 464 disk. published 28 years ago: Swap (c) 1992 Fraggle, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124273&o=2 $end $pc98=swap, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Swap (c) 1993 ECSECO Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90764&o=2 $end $info=m4swpnot,m4swpnota, $bio Swap a Note (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14908&o=2 $end $amigaocs_flop=swap, $bio Commodore Amiga 500 disk. published 29 years ago: Swap [NRJ Vol. 4] (c) 1991 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75179&o=2 $end $cpc_flop=swaplaxf, $bio Amstrad CPC type-in published 29 years ago: Swaplax (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119469&o=2 $end $info=swarm, $bio Arcade Video game published 41 years ago: Swarm (c) 1979 Subelectro. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Considered as a hack of "Galaxian", this game seems more like a hack of "Moon Alien Part 2" by Nichibutsu, but with the graphics changed to look more like "Galaxian". This explains why the shots move with the ship and why the fuel gauge is there. On Moon Alien the shots move left/right but there is no fuel gauge. Galaxian also didn't use a 'title screen' formed with graphics, it went straight through to 'We are the Galaxians'. - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two escorts, Flagship killed before both escorts Flagship : 800 points in flight with two escorts, Flagship killed after both escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2801&o=2 $end $atom_cass=swarm, $bio Acorn Atom cass. published 39 years ago: Swarm (c) 1981 Program Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236079&o=2 $end $compclr2_flop=swarms, $bio Compucolor II disk. published 42 years ago: Swarms (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232708&o=2 $end $apple2_flop_clcracked=swshbckl, $apple2_flop_misc=swshbckl, $bio Apple II disk. published 38 years ago: Swashbuckler (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231139&o=2 $end $pc8801_flop=swashbuc, $bio NEC PC-8801 Series disk. published 35 years ago: スワッシュ・バクラー (c) 1985 Comptiq. (SwashBuckler) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=92999&o=2 $end $apple2_flop_orig=swshbckl, $bio Swashbuckler (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107378&o=2 $end $nes=swat, $bio Nintendo Famicom cart. published 33 years ago: SWAT - Special Weapons and Tactics (c) 1987 Toei Animation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54572&o=2 $end $snes=swatkats, $bio Nintendo Super NES game published 25 years ago: SWAT Kats - The Radical Squadron (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63512&o=2 $end $info=swatpolc, $bio Arcade Video game published 19 years ago: SWAT Police (c) 2001 ESD [Excellent Soft Design]. A gun shooting, horizontal scroll action game that uses joysticks and buttons rather than guns. One player can play on their own, or 2 players can team up and play simultaneously as the two SWAT police characters, Cruise and James. - TRIVIA - Released in March 2001 in Korea. The game takes most of its backgrounds from other games, mostly Neo-geo games. Some of the games Swat Police takes its backgrounds from are : "Contra 3", "Judge Dredd", "Mutation Nation", "Aggressors of Dark Combat", "Art of Fighting 2" and "Burning Fight". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4472&o=2 $end $info=swat, $bio Arcade Video game published 36 years ago: SWAT (c) 1984 Sega. An abstract one or two player shoot-em-up in which the aim is to stop swarms of aliens from building a sectional tunnel from the bottom of the screen to the top. At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction. Players can either destroy blue tunnel sections, or 'shove' them to re-align them and prevent the aliens from completing their mission. Purple sections cannot be destroyed but they CAN be shoved. A 'smart bomb' can be deployed which will destroy all nearby enemies, as well as the players, on-screen counter-parts should they be within the blast radius when the bomb explodes. Additional bombs can be earned by destroying blue sections of tunnel. If the aliens succeed in connecting up a tunnel, additional enemies appear and the challenge increasing substantially. Each round ends when a preset number of 'Blocker' aliens have been destroyed. There are four types of enemies : * BLOCKERS - These foes build the tunnels and they can exit the tunnel system or be forced out. If they exit the tunnels, they produce 'Expelers' (see below) and quickly make their way to the bottom of the screen to re-enter the tunnels. This is the only time that they are vulnerable. * EXPELERS - These enemies, produced by the Blockers, chase the players around the screen and attempt to corner them. They travel at different speeds, generally moving faster as they get closer to SWAT agents. * ANNGRERS - These cubed-shaped foes are invulnerable to the SWAT agent's fire. Shooting this type of enemy will cause it to chase the players very quickly. They can be destroyed by using bombs, but a new Anngrer will be created in its place at the bottom of the screen. These enemies can travel in and out of the tunnel system wherever they choose. * SWEEPERS - Along with additional enemy fire, these foes appear in pairs on the left and right sides of the tunnel along if the bottom and top portions of the screen are connected by one continuous tunnel. They will line up with each other on either side of the players' SWAT agents and fire at them. Sweepers require multiple shots to be destroyed. - TECHNICAL - SEGA ID : 834-5388 PROM stickers: from 5805 to 5819. Runs on the Sega "System 1" hardware. Players: 2 Control: 4-way joystick Buttons: 2 - TRIVIA - Released in February 1984 in Japan. Developed by Coreland. - STAFF - Security by : Syuichi Katagi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2802&o=2 $end $a2600_cass=sweat, $bio Starpath Supercharger cass. published 37 years ago: Sweat! The Decathlon Game (c) 1983 Starpath Corp. Unreleased prototype. - STAFF - Programmer: Scott Nelson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51092&o=2 $end $cpc_flop=sweekend, $bio Amstrad CPC type-in published 31 years ago: Sweek End 3D (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120100&o=2 $end $c64_cass=sweep, $bio Commodore C64 cass. published 33 years ago: Sweep (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186754&o=2 $end $info=m3sweep,m3sweepa, $bio Sweep Stake Club (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41211&o=2 $end $msxr_flop=sweet, $bio MSX Turbo-R disk. published 26 years ago: Sweet (c) 1994 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133282&o=2 $end $msx1_cart=sweetacr,sweetacra, $bio MSX cart. published 36 years ago: Sweet Acorn (c) 1984 Taito Corp. - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77500&o=2 $end $msx1_flop=sweetacr, $bio Sweet Acorn Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134371&o=2 $end $gbcolor=sweetang, $bio Nintendo Game Boy Color game published 21 years ago: Sweet Ange [Model DMG-AUBJ-JPN] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68850&o=2 $end $x68k_flop=sweetang, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Sweet Angel (c) 1992 Active Software. - TECHNICAL - FD x3 - TRIVIA - Released on November 07, 1992 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88122&o=2 $end $pc98=sweetang, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sweet Angel (c) 1992 Active Software. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released on October 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90765&o=2 $end $fmtowns_flop=sweetang, $bio Fujitsu FM Towns disk. published 28 years ago: Sweet Angel (c) 1992 Active Soft. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132342&o=2 $end $gba=sweetcp, $bio Nintendo GBA cart. published 19 years ago: Sweet Cookie Pie [Model AGB-ABGJ-JPN] (c) 2001 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75938&o=2 $end $pc98=sweetday, $bio NEC PC-9801 Series 5.25in.disk. published 23 years ago: Sweet Days (c) 1997 Pearl Soft. - TECHNICAL - FD x4 - TRIVIA - Released on October 31, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90766&o=2 $end $pc98_cd=sweetday, $bio NEC PC-9821 CD published 23 years ago: Sweet Days (c) 1997 Pearl Soft. - TECHNICAL - CD x1 - TRIVIA - Released on October 31, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128482&o=2 $end $x68k_flop=sweetemo, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Sweet Emotion (c) 1991 Discovery Corp. - TECHNICAL - FD x3 - TRIVIA - Released on July 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88123&o=2 $end $pc98=sweetemo, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Sweet Emotion (c) 1991 Discovery Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90767&o=2 $end $pc8801_flop=sweetemo, $bio Sweet Emotion! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93000&o=2 $end $info=sweetgal, $bio Arcade Video game published 35 years ago: Sweet Gal (c) 1985 Nichibutsu. Soft version of "Sexy Gal". - TRIVIA - Sweet Gal was released in May 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29770&o=2 $end $pc8801_flop=sweetgrl, $bio Sweet Girl (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93001&o=2 $end $pc8801_flop=sweetgr2, $bio NEC PC-8801 Series disk. published 30 years ago: Sweet Girl 2 - Body Game (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93002&o=2 $end $info=csweetht, $bio DECO cass. published 38 years ago: Sweet Heart (c) 1982 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-119 - TRIVIA - Sweet Heart was released in March 1982. It was known as the 19th video game made for this system (Cassette No. 19). This game is also known as "Disco No 1 [Cassette No.19]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=417&o=2 $end $info=swtht2nz,swhr2v,swhr2u,swhr2a, $bio Slot Machine published 26 years ago: Sweet Hearts II (c) 1994 Aristocrat. Let Your Sweet HEART Win You Free Spins! A 5-reel video slot machine with a love theme. - TECHNICAL - Aristocrat MKIV hardware (1994) Aristocrat MKV hardware (1995) Aristocrat MKV hardware (2000, Hyperlink) Aristocrat MKVI hardware (2002, Lucky Devil) Aristocrat MKVI hardware (2004) MKIV hardware: M6809 based. 304x216 screen resolution, 64 colours. MKV hardware: ARM based. 640x400 screen resolution, 256 colours. MKVI hardware: SH-4 based with PowerVR graphics. 640x480 screen resolution, 24-bit colours. Artwork part numbers: 261705 - Belly Panel artwork, '(c) 1994 Aristocrat Leisure Industries PTY LTD' in a script font. 273937 - Belly Panel artwork, '(c) 1994 Aristocrat Technologies PTY LTD' in Helvetica at the bottom. Circa 2004. 275378 - Top Box Paytable (High-boy, MVP), '(c) 1994 Aristocrat Technologies PTY LTD' in Helvetica at the bottom. Circa 2004. Reel symbol graphics updated. 278952 - Top Box Paytable (Casino Top, MVP), '(c) 1994 Aristocrat Technologies PTY LTD' in Helvetica at the bottom. Circa 2004. Reel symbol graphics updated. MKIV/MKV button layout: Top row (90 credit version): Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row: Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win MKVI button layout, 14 button cabinet: Top row (90/200 credit versions): Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 10 Credits / Spade 180 credit (20x9) version has bet buttons marked 1, 2, 5, 10 and 20. Bottom row: Information Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Spin The 20 line version has line buttons marked 1, 5, 10, 15 and 20. - TRIVIA - Sweet Hearts II was released in September 1995. On the artwork the title reads "Sweet Hearts II", but on the Lucky Devil version in the Electronic Game Information display, it says "Sweethearts II (Lucky Devil)". The 2000 MKV Hyperlink version was also called "Sweethearts II" on the artwork. The 2004 MKVI update reverts back to the original "Sweet Hearts II" in the game information display. Official title mess-ups? Bet amounts differ between jurisdictions. For example, the 180 credit version has bet buttons marked 1, 2, 5, 10 and 20, whereas the 45 credit version's bet buttons are simply 1 through 5. The MKV 180 credit Scorchin' Fortune version previously seen at Crown Casino until Dec 2007, had the suit (x4) gamble options. MKIV and MKV versions were removed from Victorian gaming rooms, including Crown Casino due to new gaming machine laws. As of December 2007, no gaming machine is allowed to have an 'auto-spin' function, where the player can hold the button down, and machines must not accept $100 notes. - UPDATES - The MKIV version, all 'card' symbols had a white background. On the later games all symbols have a blue reel background. On the MKIV version, the 'Heart' graphic had a black background with a circle around the heart. Later versions had a blue background with small hearts around it. On the MKV version, the 'Cupid' graphic had 3 small hearts added to the background in a circular pattern. The MKVI versions were modified again with a single large heart in the background. The MKVI versions introduced the half gamble option, and also 20 lines. A 9 line version is still available though. The 'Flame', 'Drink', 'Roses', 'Cupid' and 'Crown' graphics were updated to the same graphics originally found on "Diamonds & Hearts". The 'Heart' graphic has a different animation, it beats 4 times then stops. The MKV heart just beats in a slow moving pattern. The MKIV heart and diamond simply flash, as symbol animations weren't introduced until the MKV system. - SCORING - Diamond : 1 = 2, 2 = 25, 3 = 300, 4 = 2000, 5 = 5000 Flame : 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500 Drink : 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500 Roses : 2 = 5, 3 = 100, 4 = 250, 5 = 1000 Cupid : 2 = 5, 3 = 100, 4 = 250, 5 = 1000 Crown : 3 = 40, 4 = 75, 5 = 500 Ace : 3 = 40, 4 = 75, 5 = 500 King : 3 = 10, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 50, 5 = 200 Jack : 3 = 10, 4 = 40, 5 = 150 Ten: 3 = 10, 4 = 40, 5 = 150 Nine : 2 = 2, 3 = 5, 4 = 20, 5 = 100 Eight : 3 = 5, 4 = 20, 5 = 100 Seven : 3 = 5, 4 = 20, 5 = 100 Heart : 2 = 2, 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - * All pays are left to right including scatters. * Diamond substitutes for all symbols except scattered Heart. * Feature : Any left to right scatter win triggers 3 free spins. Initial scatter win is held during feature. During feature scatters pay any. Any additional Hearts spun up are held and 3 spins recommence. When a 5-of-a-kind Heart win occurs the 5x Heart win is replayed 3 times. * It is not possible to get a line win during the Heart spins due to the location of the symbols. - SERIES - 1. Sweet Hearts II (1994) 2. Desert Bloom (1996) 3. Coral Riches II (1999) 4. Diamonds & Hearts (2000) 5. Sweethearts II [Lucky Devil] (2002) 6. Diamonds & Hearts [Power Pay] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4953&o=2 $end $nes=sweethom,sweethomp, $bio Nintendo Famicom cart. published 31 years ago: Sweet Home (c) 1989 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-EH - TRIVIA - Released on December 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54684&o=2 $end $info=sweetlnd, $bio Redemption game published 34 years ago: Sweet Land (c) 1986 NAMCO, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235420&o=2 $end $info=sldeluxe, $bio Slot Machine published 19 years ago: Sweet Liberty Deluxe (c) 2001 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44926&o=2 $end $info=sweetl,sweetla,sweetlb,sweetl_2,sweetl_3, $bio Slot Machine published 16 years ago: Sweet Life (c) 2004 Igrosoft. - TRIVIA - Released in December 2004. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12051&o=2 $end $info=sweetl2,sweetl2_2,sweetl2_2a,sweetl2_2b,sweetl2_2c,sweetl2_2d,sweetl2_3,sweetl2_4, $bio Slot Machine published 13 years ago: Sweet Life 2 (c) 2007 Igrosoft. - TRIVIA - Sweet Life 2 was released in December 2007 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37105&o=2 $end $cpc_flop=sweetmeg, $bio Amstrad CPC 464 disk. published 23 years ago: Sweet Megademo (c) 1997 Da Boxon Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124274&o=2 $end $apple2_cass=sweettal, $bio Apple II cass. published 39 years ago: Sweet Talker (c) 1981 Micromint, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136000&o=2 $end $pc8801_flop=sweetv2, $bio Sweet v2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93003&o=2 $end $info=swh2ld, $bio Slot Machine published 18 years ago: Sweethearts II [Lucky Devil] (c) 2002 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. This game was also released with 9 lines. MKVI Xcite cabinet, 20 line version: Game has 15 buttons. Bet buttons: 1, 2, 3, 5, 8 credits Line buttons: 1, 5, 10, 15, 20 lines Bash button: Play 20 lines + Lucky Devil (25 credits)/Start Feature Extra buttons: Gamble (purple), Take Win (orange) Top buttons: Information (white with blue (i) logo), Collect (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. MKVI Xcite cabinet, 9 line version: Game has 15 buttons. Bet buttons: 1, 2, 3, 5, 8 credits Line buttons: 1, 3, 5, 7, 9 lines Bash button: Play 9 lines + Lucky Devil (12 credits)/Start Feature Extra buttons: Gamble (purple), Take Win (orange) Top buttons: Information (white with blue (i) logo), Collect (yellow) 1, 2, 5 and 8 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 9 line buttons are also used for red/black double up. - TRIVIA - Unlike the original "Sweet Hearts II", this game was called Sweethearts II without the space and is how the artwork. In the information display it reads Sweethearts II (Lucky Devil). - UPDATES - On the old version, the Heart feature wasn't implemented during the Lucky Devil free games, and only the single scatter win would pay. On the newer versions, you can win the Heart feature at any time, provided they come up of course! - SCORING - When playing the Lucky Devil button scatter wins are 20x (or 9x) the bet per line button. Diamond: 1 = 2, 2 = 25, 3 = 300, 4 = 2000, 5 = 4000 Flame: 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500 Drink: 1 = 1, 2 = 5, 3 = 120, 4 = 500, 5 = 2500 Roses: 2 = 5, 3 = 100, 4 = 250, 5 = 1000 Cupid: 2 = 5, 3 = 100, 4 = 250, 5 = 1000 Crown: 3 = 40, 4 = 75, 5 = 500 Ace: 3 = 40, 4 = 75, 5 = 500 King: 3 = 10, 4 = 50, 5 = 200 Queen: 3 = 10, 4 = 50, 5 = 200 Jack: 3 = 10, 4 = 40, 5 = 150 Ten: 3 = 10, 4 = 40, 5 = 150 Nine: 2 = 2, 3 = 5, 4 = 20, 5 = 100 Eight: 3 = 5, 4 = 20, 5 = 100 Seven: 3 = 5, 4 = 20, 5 = 100 Heart: 2 = 2, 3 = 5, 4 = 20, 5 = 50 - TIPS AND TRICKS - All pays are left to right including scatters. Diamond substitutes for all symbols except scattered Heart. Sweethearts II Feature : Any left to right scatter win triggers 3 free spins. Initial scatter win is held during feature. During feature scatters pay any. Any additional Hearts spun up are held and 3 spins recommence. When a 5-of-a-kind Heart win occurs the 5x Heart win is replayed 3 times. It is not possible to get a line win during the Heart spins due to the location of the symbols. - SERIES - 1. Sweet Hearts II (1994) 2. Desert Bloom (1996) 3. Coral Riches II (1999) 4. Diamonds & Hearts (2000) 5. Sweethearts II [Lucky Devil] (2002) 6. Diamonds & Hearts [Power Pay] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5083&o=2 $end $spectrum_cass=sweevosw_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Sweevo's World (c) 1986 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81414&o=2 $end $cpc_cass=sweevo, $bio Amstrad CPC cass. published 34 years ago: Sweevo's World (c) 1986 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99485&o=2 $end $cpc_flop=sweevosw01,sweevosw05,sweevosw06,sweevosw, $bio Amstrad CPC 464 disk. published 34 years ago: Sweevo's World (c) 1986 Gargoyle Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126494&o=2 $end $spectrum_cass=sweevosw_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Sweevo's World (c) 1987 Hewson's Rebound. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226295&o=2 $end $cpc_flop=sweevosw02, $bio Amstrad CPC 464 disk. published 34 years ago: Sweevo's World Trained (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126495&o=2 $end $bbc_rom=swift, $bio Acorn BBC ROM published 34 years ago: Swift (c) 1986 Metamorphosis Dev. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240351&o=2 $end $adam_flop=grabfont, $bio Coleco Adam disk. published 27 years ago: Swift Label PrintShop - GrabFONT (c) 1993 Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110023&o=2 $end $adam_flop=slabfont,slabfonta, $bio Swift Label PrintShop Fonts Converter (c) 199? Swift Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110024&o=2 $end $adam_flop=swiftlab,swiftlaba, $bio Coleco Adam disk. published 30 years ago: Swift's Label PrintShop (c) 1990 Phoenix 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110025&o=2 $end $adam_flop=swiftdsk,swiftdska, $bio Coleco Adam disk. published 32 years ago: SwiftDISK (c) 1988 Digital Express. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82673&o=2 $end $adam_flop=swiftlnk,swiftlnka, $bio Coleco Adam disk. published 32 years ago: SwiftLINK (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110026&o=2 $end $adam_flop=swiftprn,swiftprna, $bio Coleco Adam disk. published 32 years ago: SwiftPRINT (c) 1988 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110027&o=2 $end $pc98=swim, $bio Swim (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90768&o=2 $end $info=swimmer,swimmera,swimmerb, $bio Arcade Video game published 38 years ago: Swimmer (c) 1982 Tehkan. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in July 1982 in Japan. One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga). The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year. - SCORING - Strawberries : 100, 200, 300, or 400 points. Bananas : 200, 400, 600, or 800 points. Grapes : 300 600, 900, 1200, or points Grapefruit(?) : 400, 800, 1200, or 1600 points. Other Fruits : 50, 100, 150, or 200 points. Enemies (after getting target) : 200 points. Bonus, first three racks : 1000 points if all strawberries are picked up. Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits. - TIPS AND TRICKS - Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level. - STAFF - Programmed by : Michishito Ishizuka Sound by : Michishito Ishizuka, R. Kawamoto Hardware by : Y. Kotoyori, M. Yoneda Debug by : Michitaka Tsuruta (Quoted as M.Tsujii) Music by : Ryuichi Nishizawa - PORTS - * CONSOLES: Microsoft XBOX (2005, "Tecmo Classic Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2803&o=2 $end $info=swinggal, $bio Arcade Video game published 33 years ago: Swing Gal (c) 1987 Digital Denshi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45720&o=2 $end $svi318_cass=swingman, $bio Spectravideo SV 318 cass. published 37 years ago: Swing Man (c) 1983 Softy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118585&o=2 $end $gbcolor=swing, $bio Nintendo Game Boy Color game published 20 years ago: Swing [Model CGB-BSWD-NOE] (c) 2000 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68851&o=2 $end $info=swingin, $bio Slot Machine published 21 years ago: Swingin' in the Green (c) 1999 WMS Gaming, Incorporated. - TRIVIA - Released in May 2000. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23350&o=2 $end $info=ssingles, $bio Arcade Video game published 37 years ago: Swinging Singles (c) 1983 Ent. Ent., Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3280&o=2 $end $apple2_flop_orig=swfrobin, $apple2_flop_clcracked=swsfamrb, $bio Apple II disk. published 36 years ago: Swiss Family Robinson (c) 1984 Windham Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229326&o=2 $end $info=swisspkr, $bio Slot Machine published 30 years ago: Swiss Poker (c) 1990 Golden Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36089&o=2 $end $cpc_flop=switchuk,switchf1, $bio Amstrad CPC type-in published 27 years ago: Switch (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119470&o=2 $end $info=j2swbank, $bio Switch Back (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41020&o=2 $end $info=sc4swbak,sc4swbaka,sc4swbakb,sc4swbakc, $bio Switch Back (c) 200? Mazooma Games. - TECHNICAL - [Model PR2235] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42818&o=2 $end $info=sc5swbak,sc5swbaka, $bio Switch Back (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43135&o=2 $end $spectrum_cass=switchbl, $bio Switch Blade (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225547&o=2 $end $megacdj=switch, $bio Sega Mega-CD published 27 years ago: Switch [Model G-6009] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60567&o=2 $end $apple2gs=switchit, $bio Apple IIGS disk. published 28 years ago: Switch-It! (c) 1992 Procyon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115213&o=2 $end $amigaocs_flop=switchbl, $bio Commodore Amiga 500 disk. published 31 years ago: Switchblade (c) 1989 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75180&o=2 $end $cpc_cass=switchbl, $bio Amstrad CPC cass. published 29 years ago: Switchblade (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99488&o=2 $end $cpc_flop=switchbl03,switchbl04,switchbl01,switchbl05,switchbl06,switchbl,switchbl07,switchbl02, $bio Amstrad CPC 464 disk. published 29 years ago: Switchblade (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121181&o=2 $end $specpls3_flop=switchbl, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Switchblade (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229647&o=2 $end $amigaocs_flop=switchb2, $bio Commodore Amiga 500 disk. published 29 years ago: Switchblade II (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75181&o=2 $end $lynx=switchb2, $bio Atari Lynx cart. published 28 years ago: Switchblade II (c) 1992 Atari Corp. Two hundred years ago, the young warrior Hiro defeated the evil Havok. As reward, Hiro was granted a long, youthful life. There was a reason for this generous gift. Havok survived the battle and vowed one day to return. Now he's back, stronger then ever, and Hiro must come out of retirement and beat him once again. - TECHNICAL - Model PA2094 - TIPS AND TRICKS - * Conserve your ammo. Your switchblade is powerful and works well on many enemies. Save your valuable ammo for those enemies that are best fought from afar. * To beat some enemies, you might want to hide under a beam until you can jump up with a clear shot. This works best if the enemy has turned away from your location. * Learn the levels. If you can anticipate where your enemies are, you can act in time to minimize Hiro's damage. * Be careful when jumping. Jump too far and Hiro will get hurt. * Some walls can be blasted. * Cheat Mode: At the title screen, quickly rotate the directional pad in a clockwise motion, starting with the Up position. If you go around several times, you will see a white flash in the background. After the first flash, press Up multiple times to enable cheat features (each time you press it, the screen will flash): the first time you see the flash, you will enable Level Skip; the second time, you will enable Infinite Energy; the third time, you will enable Infinite Ammo; finally, the fourth time you will enable Infinite Credits in the Weapon Shops. To actually skip levels during the game, just press PAUSE and then B to go to the next stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58864&o=2 $end $gx4000=switchbl, $bio Amstrad GX4000 cart. published 30 years ago: Switchblade (c) 1990 Gremlin Graphics Soft., Ltd. - TECHNICAL - GAME ID: GR 089002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118487&o=2 $end $spectrum_cass=swivkixx,swivkixx_a, $bio SWIV (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219444&o=2 $end $amigaocs_flop=swiv, $bio Commodore Amiga 500 disk. published 29 years ago: SWIV (c) 1991 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74929&o=2 $end $msx1_cass=swiv,swiva, $bio MSX cass. published 29 years ago: SWIV (c) 1991 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94951&o=2 $end $cpc_cass=swiv, $bio Amstrad CPC cass. published 29 years ago: SWIV (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98992&o=2 $end $cpc_flop=swivespa, $bio Amstrad CPC 464 disk. published 29 years ago: SWIV (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120757&o=2 $end $cpc_flop=swivthes,swivuk12,swivuk1201,swivuk19,swivuk1901,swivdsk,swiv1991,swiv199101, $bio Amstrad CPC 464 disk. published 29 years ago: SWIV (c) 1991 Sales Curve, Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120758&o=2 $end $archimedes=swiv, $bio Acorn Archimedes disk. published 28 years ago: SWIV (c) 1992 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115938&o=2 $end $gbcolor=swiv, $bio Nintendo Game Boy Color game published 19 years ago: SWIV [Model CGB-BSVP-EUR] (c) 2001 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68708&o=2 $end $bbcb_cass=swoop, $electron_cass=swoop, $bio Acorn BBC/Electron cass. published 38 years ago: Swoop (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52499&o=2 $end $cpc_flop=swop1992, $bio Amstrad CPC 464 disk. published 28 years ago: Swop (c) 1992 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121659&o=2 $end $cpc_flop=swopuk19, $bio Amstrad CPC 464 disk. published 28 years ago: Swop (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124275&o=2 $end $info=j5swop, $bio Swop A Fruit Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41054&o=2 $end $info=pr_swop, $bio Swop It (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42414&o=2 $end $info=sp_swop,sp_swopa,sp_swopb,sp_swopc,sp_swopd,sp_swope,sp_swopf,sp_swopg, $bio Swop Shop (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42262&o=2 $end $info=j6swpdrp, $bio Swop Till Ya Drop (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41148&o=2 $end $saturn=swordsora,swordsor, $bio Sega Saturn game published 24 years ago: Sword & Sorcery (c) 1996 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59753&o=2 $end $saturn=swordsorsa, $bio Sega Saturn game published 23 years ago: Sword & Sorcery [Satakore] (c) 1997 Micro Cabin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59754&o=2 $end $coleco=sword, $bio Colecovision game published 37 years ago: Sword and Sorcerer (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53372&o=2 $end $pc98=sworddnc, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sword Dancer (c) 1992 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90769&o=2 $end $pc98=sworddn2,sworddn2a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Sword Dancer 2 - Goddess of the Evil Blade (c) 1994 TGL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90770&o=2 $end $pc98=sworddnz, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Sword Dancer Zoukangou (c) 1992 TGL [Technical Group Laboratory]. - TRIVIA - Released on November 06, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48516&o=2 $end $pc98=swordz93, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Sword Dancer Zoukangou '93 (c) 1993 TGL [Technical Group Laboratory]. - TRIVIA - Released on April 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48517&o=2 $end $fmtowns_flop=swordedg, $bio Sword Edge (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132287&o=2 $end $fmtowns_flop=swordedgme, $bio Sword Edge - Map Editor (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132288&o=2 $end $fmtowns_flop=swordedgse, $bio Sword Edge - Sprite Editor (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132289&o=2 $end $einstein=swordfeu, $bio Sword Feud (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136153&o=2 $end $snes=swordman, $bio Nintendo Super Famicom cart. published 26 years ago: Sword Maniac [Model SHVC-S5] (c) 1994 Toshiba EMI. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62448&o=2 $end $bbcb_flop_orig=swdmastr, $bio Acorn BBC Micro B disk. published 35 years ago: Sword Master (c) 1985 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125508&o=2 $end $x68k_flop=swordmst, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Sword Master (c) 1990 TYTTK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88664&o=2 $end $pcecd=swordmst, $bio NEC PC-Engine CD published 27 years ago: Sword Master (c) 1993 Right Stuff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58416&o=2 $end $x68k_flop=swordms2, $bio Sword Master 2 Shinigami no Tamashii (c) 19?? Earth & Moon Kai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88665&o=2 $end $nes=swordmstj, $vgmplay=swordmstu_nes, $bio Nintendo Famicom cart. published 30 years ago: Sword Master (c) 1990 Athena Co. Ltd. - TECHNICAL - GAME ID: ATH-ZU - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54685&o=2 $end $nes=swordmst,swordmstu, $bio Nintendo NES cart. published 28 years ago: Sword Master (c) 1992 Activision, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Sword Master [Model ATH-ZU]". Description from the back cover: Sharpen the Blade. Summon the Magic. Your Enemies Await! You are the Sword Master - the supreme warrior. Unleash your magic when a sword won't cut it. A kingdom to save... a slew of deadly levels to conquer! Huge enemies only a Sword Master would love. Razor-sharp graphics. Explosive special effects. Get airborne with the exclusive "Multi-Jump" feature. - TECHNICAL - GAME ID: NES-8S-USA - TRIVIA - Releasd in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55633&o=2 $end $amigaocs_flop=swordhon, $bio Commodore Amiga 500 disk. published 28 years ago: Sword of Honour (c) 1992 Prestige - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75183&o=2 $end $gba=swmanau, $bio Nintendo GBA cart. published 16 years ago: Sword of Mana [Model AGB-AVSE-USA] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75940&o=2 $end $gba=swmana,swmanaa,swmanab, $bio Nintendo GBA cart. published 16 years ago: Sword of Mana [Model AGB-AVSP] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75939&o=2 $end $a2600_cass=saros,sarose, $bio Starpath Supercharger cass. published 37 years ago: Sword of Saros (c) 1983 Starpath Corp. - TECHNICAL - Model AR-4201 - TRIVIA - This game was available only via mail order after Starpath declared bankruptcy. - STAFF - Programmer: Jon Leupp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51093&o=2 $end $amigaocs_flop=swordsod, $bio Commodore Amiga 500 disk. published 32 years ago: Sword of Sodan (c) 1988 Discovery Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75184&o=2 $end $megadriv=swordsodj, $bio Sega Mega Drive game published 30 years ago: Sword of Sodan (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56932&o=2 $end $megadriv=swordsod, $bio Sega Genesis game published 30 years ago: Sword of Sodan (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115621&o=2 $end $cpc_cass=swordsam, $bio Amstrad CPC cass. published 28 years ago: Sword of the Samurai (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99490&o=2 $end $cpc_flop=swordoft,swordoft03,swordoft01,swordoft02, $bio Amstrad CPC 464 disk. published 28 years ago: Sword of the Samurai (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121221&o=2 $end $megadriv=vermilu,vermilp, $bio Sega Genesis game published 30 years ago: Sword of Vermilion (c) 1990 Sega of America, Inc. North American release. - TRIVIA - This game is known in Japan as "Vermilion [Model G-5502]" - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (mar.5, 2007) [Model MAME] * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (oct.26, 2010) "Sword of Vermilion [Model 71114]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93941&o=2 $end $megadriv=vermil, $bio Sega Mega Drive game published 30 years ago: Sword of Vermilion (c) 1990 Sega Enterprises, Limited. European release. - TRIVIA - This game is known in Japan as "Vermilion [Model G-5502]" - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [EU] (mar.1, 2007) [Model MAMP] * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93942&o=2 $end $cpc_cass=swrdslay, $bio Amstrad CPC cass. published 32 years ago: Sword Slayer (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99489&o=2 $end $cpc_flop=swordsla01, $bio Amstrad CPC 464 disk. published 32 years ago: Sword Slayer (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121792&o=2 $end $pc8801_flop=swrdstrk, $bio Sword Striker (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93004&o=2 $end $apple2_flop_orig=swdthrst, $apple2_flop_clcracked=swdthrst, $bio Apple II disk. published 39 years ago: Sword Thrust (c) 1981 CE Soft. - STAFF - By: Donald Brown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240731&o=2 $end $snes=swordwl2,swordwl2a, $bio Nintendo Super Famicom cart. published 26 years ago: Sword World SFC 2 - Inishie no Kyojin Densetsu (c) 1994 T&E Soft - TECHNICAL - GAME ID: SHVC-7M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62450&o=2 $end $snes=swordwld, $bio Nintendo Super Famicom cart. published 27 years ago: Sword World SFC [Model SHVC-AW] (c) 1993 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62449&o=2 $end $x1_flop=swordos,swordosa, $bio Sword-OS for X1 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86134&o=2 $end $a2600=swordfgt, $bio Atari 2600 cart. published 37 years ago: Swordfight (c) 1983 M Network - STAFF - Programmer: Steve Tatsumi Sound: Patricia Lewis Du Long - PORTS - * CONSOLES: [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51097&o=2 $end $timex_dock=swordfgt, $bio Timex Sinclair 2068 cart. published 37 years ago: Swordfight (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237044&o=2 $end $a2600=sqearthe, $bio Atari 2600 cart. published 38 years ago: SwordQuest - EarthWorld (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "SwordQuest - EarthWorld [Model CX2656]". - TECHNICAL - Model CX2656P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83024&o=2 $end $a2600=sqearth, $bio Atari 2600 cart. published 38 years ago: SwordQuest - EarthWorld (c) 1982 Atari, Incorporated. As an explorer and clue seeker in the subterranean landscape represented in this game cartridge, your objective is to find the hidden clues and solve the puzzle. In EarthWorld, there are 12 special rooms, each bearing a sign of the zodiac on its wall. Traverse the 12 rooms and select magic objects. You can take 6 objects at a time. Then, as you leave the right objects in the appropriate rooms, you'll receive clues that will help you solve the puzzle. - TECHNICAL - Model CX2656 - TRIVIA - Export releases: [PAL] "SwordQuest - EarthWorld [Model CX2656P]" - TIPS AND TRICKS - * Play the game with paper and pen. Write down every clue and keep a log of every movement and its result for your future reference. * Remember that carrying certain objects along helps with game play. * If you become frustrated trying to do a skill and action sequence, push the red button on your controller and go to another room. * Some skill and action sequences may become easier if you wait a while in the room itself before trying to do the task. * Just because you use an object to obtain one clue doesn't mean that same object won't help you in future clues or tasks. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51094&o=2 $end $a2600=sqfiree, $bio Atari 2600 cart. published 38 years ago: SwordQuest - FireWorld (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "SwordQuest - FireWorld [Model CX2657]". - TECHNICAL - Model CX2657P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83025&o=2 $end $a2600=sqfire, $bio Atari 2600 cart. published 38 years ago: SwordQuest - FireWorld (c) 1982 Atari, Incorporated. As a warrior, you'll need courage and skill, but you'll also need to be a detective and an explorer to find the hidden clues and solve the FireWorld puzzle. Remember, this game is a puzzle. These instructions will not tell you how to solve the puzzle, but together with the comic book, will help you find the necessary clues to solve the puzzle. You will have to use trial and error methods to obtain the information needed to solve the FireWorld puzzle. In Fireworld, you will encounter ten different rooms. There are 16 objects randomly located throughout these rooms, but you can only take six objects at a time. As you leave the right objects(s) in the correct room(s), you will reveal clues that will help you solve the puzzle. These are some of the magical objects which help Torr and Tarra in their quest for the Sword of Ultimate Sorcery. The most important object you will seek is the chalice. Without it, you will be barred from entering a secret room. This secret room is at the center of the tree of life. The magical chalice contains water to cool and protect Torr and Tarra from the intense heat of FireWorld. When you find it, magic doors will open for you. If you leave the right object(s) in the appropriate room(s), you will receive a clue display. In the center of the display is your clue, for it is your key to solving the puzzle. - TECHNICAL - Model CX2657 - TRIVIA - Export releases: [PAL] "SwordQuest - FireWorld [Model CX2657P]" - STAFF - Programmer: Tod Frye - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51095&o=2 $end $a2600=sqwater, $bio Atari 2600 cart. published 37 years ago: SwordQuest - WaterWorld (c) 1983 Atari, Incorporated. WaterWorld is primarily a puzzle. There are seven rooms. Scattered throughout these rooms are 16 magical objects which are related to each other and to the seven rooms. Isolating the rooms from each other are three skill-and-action tests which you'll need to master in order to successfully enter a room and manipulate all the objects in that room. Your task, SWORDQUEST CHALLENGE, is to travel successfully from room to room; discover the relationships of the objects to each other and to the rooms; and then place a correct combination of objects in the appropriate room to get a numerical clue. Each room needs a unique set of seven objects to trigger a clue. If you correctly place at least four of the seven objects designated for a specific room, a numerical clue will momentarily be revealed to you at the bottom of the screen. Use this numerical clue to search for a word clue in the accompanying comic book. You can carry a total of six objects in your carrying pouch. You gain information about the objects and their interrelationships by transferring the objects back and forth from the room to the carrying pouch in each of the seven rooms. Interrelationships between the objects and the rooms will be displayed as 'hints' at the bottom of the screen. Writing down these interrelationships and interpreting the resulting information is an essential prerequisite to successful game play in a puzzle like WaterWorld. - TECHNICAL - Model CX2671 - TRIVIA - WaterWorld was the third and most rare of the three released SwordQuest games. It was originally only available via mail order from the Atari Club, but was later sold in stores in limited quantities. The fourth and final SwordQuest game, Airworld, was never finished. - TIPS AND TRICKS - * In order to receive a numerical clue, all the objects you leave in a room must be part of a set that is designated for that particular room. If you include any object which does not belong, you cannot trigger a numerical clue. * For each skill-and-action test, there is a different magical object which will allow you to pass directly into the next room without having to undergo that specific test. There is also one overarching object which will allow you to travel successfully from room to room without having to undergo any of the skill-and-action tests. * WaterWorld demands logical thinking along with trial and error methods. You will need to try several types of combinations before you discover a set which will work. * All of the hints are true. Some hints may not appear to be perfectly clear; they are capable of being interpreted in more than one way. Don't get lost. Make notes. Keep a journal. - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Sony PS2 (feb.18, 1005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: PC [MS Window, CD-ROM] [US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" PC [MS Window, CD-ROM] [EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51096&o=2 $end $intv=swordsas, $bio Mattel Intellivision game published 38 years ago: Swords & Serpents (c) 1982 Imagic You are the White Knight, exploring a maze-like dungeon...discovering silver, diamonds and gold! But will you live to enjoy them? Black Knights attack, swords rend armor... you stagger on alone. A friendly wizard joins you. Can you protect him until he learns the spells that may save you both? Coming soon! - TECHNICAL - Model 720009 - STAFF - Design/Program: Brian P. Dougherty Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60969&o=2 $end $cpc_cass=swordsrc, $bio Amstrad CPC cass. published 35 years ago: Swords & Sorcery (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99497&o=2 $end $spectrum_cass=swdsorcs, $bio Swords & Sorcery (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226682&o=2 $end $nes=swordsrp,swordsrpf,swordsrpu, $bio Nintendo NES cart. published 30 years ago: Swords and Serpents (c) 1990 Acclaim Entertainment, Incorporated. Step into a new world of gaming, where you not only play, you become. Embark on a quest to slay the evil serpent lurking in the inner most depths of the dungeon. Create a mighty band of adventurers, each having unique powers: A fearless warrior, a cunning thief, a wizard with mystical powers, and an enchanting mystic. While fighting skills are vital, Swords and Serpents will stretch your mind and your imagination. As you explore the dungeons, searching for the trappings of the legendary Ruby Warrior, you'll confront challenges and decisions at every turn. Will you fight? Will you run? Which of your inventory of strength, experience and magical powers will you use? The serpent is coiled, ready to strike. But you are the master of your destiny. Will you rise to the challenge? No NES game has gone this far before! - TECHNICAL - GAME ID: NES-WP-USA - TRIVIA - Released in August 1990 in the USA. Reviews: March 1992 - Joypad N.6 (Page 54-55) [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55634&o=2 $end $bbcb_cass=swordsor, $bio Swords and Sorcery (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52500&o=2 $end $info=swrds_l2,swrds_l1, $bio Pinball published 32 years ago: Swords of Fury (c) 1988 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Model Number : 559 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Approximately 2,705 units were sold. - STAFF - Design : Steve Kirk, Tony Kraemer (AMK) Graphics & Concept : Doug Watson (DTW) Programming : Dan Lee (DKL) Sounds : Brian Schmidt (BLS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5346&o=2 $end $amigaocs_flop=swrdtwil, $bio Commodore Amiga 500 disk. published 31 years ago: Swords of Twilight (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75185&o=2 $end $info=swtpc, $bio Computer published 45 years ago: SWTPC 6800 Computer System (c) 1975 Southwest Technical Products Corp. The SWTPC 6800 is an 8-bit general purpose mainframe with a total memory capacity of up to 48K bytes of RAM, ROM, EPROM or a combination of the three. The system is based upon the Motorola 6800 microprocessor and features an 8-bit bidirectional data bus and a 16-bit memory/peripheral address bus.. - TECHNICAL - The system includes a chassis, power supply, mother board, processor board, memory board and interface board. The mother board has slots for processor and memory type boards and eight I/O boards. The processor board has sockets for up to 8K of ROM or EPROM. The interface board provides an RS-232 type serial interface. - TRIVIA - Released in November 1975. The 6800 system was available in kit, or in assembled form. The assembled systems were available with 4K, 8K, or 40K memory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43191&o=2 $end $x68k_flop=sxaoumio,sxaoumi, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: SX Chinhai (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88574&o=2 $end $info=sx16, $bio Computer published 32 years ago: SX-16 (c) 1988 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233826&o=2 $end $info=sx64,sx64p, $bio Computer published 36 years ago: SX-64 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228914&o=2 $end $c64_flop_misc=sx64demo, $bio Commodore C64 disk. published 36 years ago: SX-64 test demo-disk (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=185443&o=2 $end $x68k_flop=sxwin10,sxwin20,sxwin30,sxwin31,sxwin31a, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: SX-Window (c) 1990 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88049&o=2 $end $x68k_flop=sxwkkit, $bio SX-Window Kaihatsu Kit You Tool Shuu (c) 19?? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88048&o=2 $end $apfimag_cass=sy40dasm, $bio APF Imagination cass. published 41 years ago: SY-40 Disassembler (c) 1979 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135783&o=2 $end $apfimag_cass=sy50diag, $bio APF Imagination cass. published 41 years ago: SY-50 IM-1 Diagnostics (c) 1979 APF Electronics, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135784&o=2 $end $cpc_flop=syclone2, $bio Amstrad CPC 464 disk. published 35 years ago: Syclone 2 (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124795&o=2 $end $cpc_cass=syclone2, $bio Amstrad CPC cass. published 35 years ago: Syclone 2 [Model MUA-10] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99498&o=2 $end $pcecd=terrafor, $bio NEC TurboGrafx-CD published 27 years ago: Syd Mead's Terra Forming (c) 1993 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58518&o=2 $end $megadriv=sydvalis, $bio Sega Genesis game published 28 years ago: Syd of Valis (c) 1992 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57437&o=2 $end $n64=sydney2k,sydney2ku, $bio Nintendo 64 cart. published 20 years ago: Sydney 2000 (c) 2000 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58007&o=2 $end $psx=sydney2k, $bio Sony PlayStation disc published 20 years ago: Sydney 2000 (c) 2000 Eidos Interactive - TECHNICAL - GAME ID: SLUS-01177 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111128&o=2 $end $apple2_flop_clcracked=syllibic, $bio Apple II disk. published 36 years ago: Syllabication (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231419&o=2 $end $apple2_flop_clcracked=syllstrs, $bio Apple II disk. published 36 years ago: Syllable Stress (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231420&o=2 $end $apple2_flop_clcracked=ssafxcmp, $bio Apple II disk. published 36 years ago: Syllable Stress, Affixes, and Compounds (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231421&o=2 $end $pcecd=sylphia, $bio NEC PC-Engine CD published 27 years ago: Sylphia (c) 1993 Tonkin House. Sylphia is a vertical shooter published by Tonkin House. The game draws from Greek mythology and tells the story of Sylphia, a female warrior with a tragic destiny. Her tale starts as she lays fatally wounded in the temple of Athena - merciless monsters have taken over the city and she perished as she desperately tried to protect innocent villagers. The gods, touched by the sincerity of the young woman's devotion and love, decide to give Sylphia another chance... Now turned into a Sylphid with tremendous powers, the female warrior embarks on a long journey of revenge, ready to fight for her homeland. Sylphia starts equipped with a fairly basic fire weapon that can be upgraded in various ways - four different types based on the four basic elements are available throughout the game, from Fire (Red), Air (Green), Water (Blue) and Earth (Brown). Each weapon type is associated with an additional sub-weapon which range from Homing Fireballs (Red), Reverse Fire (Blue), Ring Blades (Green) and Rotating Rocks (Brown). Sylphia can also trigger a devastative special attack that deals great damage to on-screen enemies - this power is obviously available in limited quantities and may only be be used in desperate situations. Various other items are available for the taking, such as extra lives, Mirrors/Gems (slowly increase a health bar located at the bottom of the screen that gives the player an extra life when full) and Green Orbs (increase the active weapon's power level). Sylphia consists of eight stages and is single player only. - TECHNICAL - Game ID: THCD3001 - TRIVIA - There has been much controversy over the origins of Sylphia - was the game developed by the prolific game maker Compile? Although their name is not specifically listed in the end credits, all signs indicate that the Japanese company developed the game. First of all, Sylphia used to be listed on the Compile homepage before it was taken down. Additionally, several artists from the staff listed at the end of the game worked on several other Compile games. - TIPS AND TRICKS - Level Select Screen: Go the option screen and press Up, Up, Down, Down, Left, Right, Left, Right, II and II. This will activate the Level Select Menu. Interestingly, the gorgeous map displayed in this hidden menu is not available in the original game, and it is anyone's guess as to why the developers didn't use it to show the player's progress... - STAFF - Producer: Ikuroh Urai Supervisor: Yoshiie Matsumura Director: Junichi Nagatsuma Co-Ordinator: Takao Araki Programmer: Shinichi Nogami CD/DA Song Writing Crew (1st): Keiji Takewchi, Satoshi Shimazaki, Katsumi Tanaka CD/DA Song Writing Crew (2nd): Einosuke Nagao, Tsuyoshi Matsushima CD/DA Song Arrange Crew are made of this (Rhythm int'l): Katsumi Tanaka (LMSRecordings) CD/DA Recorded and Mastered at HitfactoryJapan (LMS Recordings) CD/DA All Song Published by LMS Music inc CD/DA Produced and Directed by: Kaysumi Tanaka (LMS Recordings) CD/DA Sound Presented by LMS Recordings Sound Effects: Akiyoshi Nagao Voice Actors: Sonchoh Sawa, Crude Matsuoka Graphic Designer: Neko Koneko, Tenji Satoh, Shunsuke Takashima, Kohji Teramoto, Hideo Hotta, Shouji Mizumoto, Riu Logo Designer: Yokorin Package Designer: Makoto Jindai Game System Adviser: Takayuki Hirono Special Thanks to: Emarin, Iwane, Kawai, Ma-Chu, Pochi, Wild20g, Kerol, Katsuji Suenaga, Nattoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58417&o=2 $end $gamegear=sylvan, $bio Sega Game Gear cart. published 25 years ago: Sylvan Tale [Model G-3426] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64903&o=2 $end $gba=sylvanko, $bio Nintendo GBA cart. published 16 years ago: Sylvanian Families - Fashion Designer ni Naritai! Kurumi-risu no Onnanoko [Model AGB-BSFJ-JPN] (c) 2004 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75941&o=2 $end $gbcolor=sylvan, $bio Nintendo Game Boy Color game published 21 years ago: Sylvanian Families - Otogi no Kuni no Pendant [Model DMG-ALVJ-JPN] (c) 1999 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68852&o=2 $end $gba=sylvanmo, $bio Nintendo GBA cart. published 17 years ago: Sylvanian Families - Yousei no Stick to Fushigi no Ki - Marron-inu no Onnanoko [Model AGB-BS5J-JPN] (c) 2003 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75942&o=2 $end $gbcolor=sylvan2, $bio Nintendo Game Boy Color game published 20 years ago: Sylvanian Families 2 - Irozuku Mori no Fantasy [Model CGB-BLVJ-JPN] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68853&o=2 $end $gbcolor=sylvan3, $bio Nintendo Game Boy Color game published 19 years ago: Sylvanian Families 3 - Hoshi Furu Yoru no Sunadokei [Model CGB-BL3J-JPN] (c) 2001 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68854&o=2 $end $gba=sylvan4, $bio Nintendo GBA cart. published 18 years ago: Sylvanian Families 4 - Meguru Kisetsu no Tapestry [Model AGB-A4LJ-JPN] (c) 2002 Epoch Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75943&o=2 $end $gbcolor=sylvmel, $bio Nintendo Game Boy Color game published 20 years ago: Sylvanian Melodies - Mori no Nakama to Odori Mashi! [Model DMG-BMKJ-JPN] (c) 2000 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68855&o=2 $end $megadriv=sylvestr, $bio Sega Mega Drive game published 26 years ago: Sylvester & Tweety in Cagey Capers (c) 1994 Time Warner Interactive - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56933&o=2 $end $gbcolor=sylvestr, $bio Nintendo Game Boy Color game published 22 years ago: Sylvester and Tweety - Breakfast on the Run [Model DMG-AYRP-NOE] (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68856&o=2 $end $megadriv=sylvestru, $vgmplay=sylvestr_md, $bio Sega Genesis game published 27 years ago: Sylvester and Tweety in Cagey Capers (c) 1993 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57438&o=2 $end $snes=sylvestr2,sylvestr1,sylvestr, $bio Nintendo Super NES game published 27 years ago: Sylvester and Tweety |American Prototype] (c) 1993 Visual Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63753&o=2 $end $c128_flop=ypfp128, $bio Commodore C128 disk. published 36 years ago: Sylvia Porter's Personal Finance Series: Your Personal Financial Planner 128 (c) 1984 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231912&o=2 $end $info=sym1, $bio Computer published 42 years ago: SYM1 (c) 1978 Synertek Systems Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103292&o=2 $end $cpc_flop=symbolf1, $bio Amstrad CPC type-in published 32 years ago: Symbol (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119618&o=2 $end $cpc_flop=symbolf101, $bio Amstrad CPC type-in published 27 years ago: Symbol (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119522&o=2 $end $cpc_flop=symboled, $bio Amstrad CPC type-in published 35 years ago: Symbol Editor (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119699&o=2 $end $apple2gs=symbolix, $bio Apple IIGS disk. published 30 years ago: Symbolix (c) 1990 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115239&o=2 $end $info=avtsym14,avtsym25, $bio Arcade Video game published 35 years ago: Symbols (c) 1985 Advanced Video Technology. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36325&o=2 $end $bbcb_flop_orig=symbmole, $bio Symbols to Moles (c) 198? Five Ways Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125674&o=2 $end $pcw=symbos, $bio Amstrad PCW soft. published 13 years ago: SymbOS (c) 2007 Symbiosis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126252&o=2 $end $cpc_flop=symbosap, $bio Amstrad CPC 464 disk. published 13 years ago: Symbos Applications (c) 2007 Symbiosis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124082&o=2 $end $cpc_flop=symboscp, $bio Amstrad CPC 464 disk. published 13 years ago: Symbos CPC Release 2.0 (c) 2007 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124083&o=2 $end $cpc_flop=symbosde, $bio Amstrad CPC 464 disk. published 19 years ago: SymbOS Demo (c) 2001 Prodatron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123502&o=2 $end $mo5_cass=sympuz,sympuzb,sympuza, $to7_cass=sympuz, $bio Thomson MO5/TO7 cass. published 36 years ago: Sympuz (c) 1984 No Man's Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108562&o=2 $end $a800=synass, $bio Atari 800 cart. published 38 years ago: Synassembler Ver.4 (c) 1982 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236736&o=2 $end $a800=synassxl, $bio Atari 800 cart. published 38 years ago: Synassembler XL Ver.4 (c) 1982 Synapse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236735&o=2 $end $amigaocs_flop=syndicat,syndicatg, $bio Commodore Amiga 500 disk. published 27 years ago: Syndicate (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75186&o=2 $end $fmtowns_cd=syndicat, $bio Fujitsu FM Towns CD published 26 years ago: Syndicate (c) 1994 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110173&o=2 $end $megadriv=syndicat, $bio Sega Genesis game published 26 years ago: Syndicate (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115616&o=2 $end $cd32=syndicat, $bio Commodore Amiga CD32 published 25 years ago: Syndicate (c) 1995 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107010&o=2 $end $segacd=syndicat, $bio Syndicate (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60820&o=2 $end $psx=syndwars, $bio Sony PlayStation disc published 23 years ago: Syndicate Wars (c) 1997 Electronic Arts - TECHNICAL - GAME ID: SLUS-00262 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110581&o=2 $end $amigaocs_flop=syndicata, $bio Commodore Amiga 500 disk. published 27 years ago: Syndicate [Chaos Pack] (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75187&o=2 $end $jaguar=syndicat, $bio Atari Jaguar cart. published 25 years ago: Syndicate (c) 1995 Ocean Software, Limited. Three behemoth corporations: U.S.-based, European-based, and Far Eastern-based emerged as the most powerful entities in the world, controlling the highest level of government and trade. Then the European corporation created the CHIP, a mind altering stimulant that replaced all other drugs. Control of the CHIP meant control of the people. Soon the corporations were at war among themselves for control of this CHIP. Meanwhile, crime Syndicates bribed and murdered their way into these mega-corporations and soon exercised influence all over the globe. As a young executive in a small Syndicate, your objective is to gain control of the world's territories. By battling rival Syndicates with CHIP-controlled Cyborg Agents, you'll embark on over 50 bloody missions, assassinating key figures and capturing rival Agents for your own use along the way. It won't be easy. You'll need to develop an overall strategy of attack for world domination-aimless killing and maiming will only get you so far. Remember to keep a watchful eye out because you never know when the cross-hairs of a high-powered rifle will be pointed at you. - TECHNICAL - Model L8002 - TIPS AND TRICKS - * Cheats (enter as a company name): All missions, weapons, money: 'TO THE TOP' For $100 million: 'ROB A BANK', then use your own company name Play any Mission: 'NUK THEM' Reload all weapons for free: save game then reload game. * Easter Eggs: Speed up game clock (20X): 'WATCH THE CLOCK' - STAFF - ORIGINAL GAME DESIGN BY BULLFROG PRODUCTIONS LTD. JAGUAR PROGRAMMING: ALAN WRIGHT, MIKE DISKETT PRODUCER: MARK WEBLEY PC PROGRAMMING: SEAN COOPER GRAPHICS: PAUL McLAUGHLIN, CHRIS HILL, FIN McGECHIE, EOIN ROGAN LEVEL DESIGN: ALEX TROWERS, MARK LAMPORT, JAMES ROBERTSON, GLENN CORPES SOUND AND MUSIC: RUSSELL SHAW PRODUCER: JON OLDHAM QUALITY ASSURANCE: OCEAN QA DOCUMENTATION: OCEAN ART DEPARTMENT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76451&o=2 $end $snes=syndicatj, $bio Nintendo Super Famicom cart. published 25 years ago: シンジケート (c) 1995 Electronic Arts Victor. (Syndicate) Syndicate is a cyberpunk-themed isometric action/adventure game by Bulfrog. In a distant and sinister future, the world is controlled by large politically driven corporations called syndicates. The player takes control of a marketing director employed by such corporation to conduct various kind of dirty missions - assassinate members of a rival corporation, blow up strategic locations, persuade political figures or to simply eliminate competing agents. Interestingly, the gameplay gets the player to do all of this dirty business through four remote controlled cyborg agents (from a stock of eight), all programmed to strictly follow orders, thanks to chips directly embedded in their brains. The goal of the game is to extend the corporation's territory and to rule more provinces and cities in order to increase the corporation's fortune. Between missions, the corporation can spend its hard earned money in research and create new weapons and equipment, or modify and upgrade existing ones. The game features two main sections - in the first ones, called the "HeadQuarters", the player selects and edits his agents, sets taxes and researches new materials. The second phase, the "Mission", is where the meat of the game truly lies. On a top-down isometric playfield, agents can be controlled one at the time (or all at once), and elements of the scenery can be used to fulfill the missions. An arrow points at the current objective and this is where the cyborgs must head to. A password system allows the player to save his progress. - TECHNICAL - Game ID: SHVC-AFYJ-JPN - TRIVIA - Released on May 19, 1995 in Japan for 9800 Yen. Syndicate was first released by Bullfrog in 1993 for PC Computers and Commodore's Amiga. It was later ported for home consoles. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62451&o=2 $end $snes=syndicatu,syndicatup, $bio Nintendo Super NES game published 25 years ago: Syndicate [Model SNS-AFYE-USA] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63755&o=2 $end $snes=syndicat,syndicatp, $bio Nintendo Super NES game published 25 years ago: Syndicate [Model SNSP-AFYP-NOE] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63754&o=2 $end $megacd=syndicat, $bio Sega Mega-CD published 25 years ago: Syndicate [Model T-88065-50] (c) 1995 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60671&o=2 $end $pet_cass=mesyn, $bio Commodore PET cass. published 40 years ago: Synonym Game (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125794&o=2 $end $pet_cass=miesy, $bio Commodore PET cass. published 40 years ago: Synonyms (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125742&o=2 $end $pet_cass=easyn1n, $bio Commodore PET cass. published 40 years ago: Synonyms 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125829&o=2 $end $pet_cass=easyn2n, $bio Commodore PET cass. published 40 years ago: Synonyms 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125830&o=2 $end $pet_cass=easyn3n, $bio Commodore PET cass. published 40 years ago: Synonyms 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125831&o=2 $end $pet_cass=easyn4n, $bio Commodore PET cass. published 40 years ago: Synonyms 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125832&o=2 $end $orion_cass=synt, $bio Synt (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235208&o=2 $end $cpc_flop=syntax19,syntax1901,syntaxuk,syntaxuk01, $bio Amstrad CPC 464 disk. published 32 years ago: Syntax (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121380&o=2 $end $cpc_cass=syntax, $bio Amstrad CPC cass. published 32 years ago: Syntax (c) 1988 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 8914 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99499&o=2 $end $msx2_flop=synthsa2, $bio MSX 2 disk. published 31 years ago: Synth Saurus (c) 1989 Bit2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102065&o=2 $end $cpc_flop=synthepl, $bio Amstrad CPC type-in published 33 years ago: Synthe Player (c) 1987 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120561&o=2 $end $msx2_cart=synthsar, $bio MSX 2 cart. published 32 years ago: Synthe Saurus v1.1 (c) 1988 Bit2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51381&o=2 $end $dragon_cass=synther7, $bio Dragon cass. published 37 years ago: Synther 7 (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116485&o=2 $end $cgenie_cass=synthi, $bio Colour Genie cass. published 37 years ago: Synthesizer (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131450&o=2 $end $vic1001_cart=synthsnd, $bio Commodore VIC-20 cart. published 38 years ago: Synthesound (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86952&o=2 $end $to7_cart=synthet, $bio Thomson TO7 cart. published 36 years ago: Synthetia (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108643&o=2 $end $cpc_cass=synthvoc, $bio Amstrad CPC cass. published 35 years ago: Synthetiseur Vocal (c) 1985 Techni Musique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99539&o=2 $end $info=synthex, $bio Musical Instrument published 39 years ago: Synthex (c) 1981 Elka. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261616&o=2 $end $x07_cass=synth, $bio Canon X-07 type-in published 35 years ago: Synthétiseur (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138591&o=2 $end $psx=syphonf2, $bio Sony PlayStation disc published 20 years ago: Syphon Filter 2 (c) 2000 989 Studios Deadly Espionage In A World Held Hostage "Intelligence reports have confirmed that the Syphon Filter virus is being sold to a terrorist nation. Gabe and Lian Xing, use lethal force to stop the save and prevent imminent acts of bio-warfare." - Special Agent Lipan Operation: The Enemy Within * Active Agents: Gabe Logan and Lian Xing, exited Agency operatives. * Current Arsenal: Nightvision Rifle, M-16 Assault Rifle, Flame Thrower, Silenced 9mm Handgun, Sniper Rifle, M-79 Grenade Launcher, Tear Gas, Crossbow, Combat Knife and more. * Global Intelligence Experts: Explore more than 20 huge, international environments. * Combat Force Operatives: Battle deadly terrorists as either Gabe Logan or Lian Xing. * Special Operation Note: Utilize all-new 2-player mode for more intense, action-packed challenges. - TECHNICAL - BARCODE: 711719445128 GAME ID: SCUS-94451 CD1 ID: SCUS-94451 CD2 ID: SCUS-94492 - TRIVIA - Released on March 14, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Syphon Filter 2 [Model SCES-02285]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111675&o=2 $end $psx=syphonf3, $bio Sony PlayStation disc published 19 years ago: Syphon Filter 3 (c) 2001 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94640 - TRIVIA - Released on November 06, 2001 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110874&o=2 $end $psx=syphonf,syphonfa, $bio Sony PlayStation disc published 21 years ago: Syphon Filter (c) 1999 989 Studios. - TECHNICAL - GAME ID: SCUS-94240 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126184&o=2 $end $odyssey2=syracuse, $bio Brandt Jopac game published 39 years ago: Syracuse (c) 1981 TO TEK Editions. - TECHNICAL - Game ID: VXT A07 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95688&o=2 $end $nascom_socket=sysex, $bio Nascom ROM published 37 years ago: Sys-Ex (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235704&o=2 $end $info=fccpu1, $bio Computer published 37 years ago: SYS68K/CPU-1 (c) 1983 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234669&o=2 $end $info=fccpu20sbc, $bio Computer published 34 years ago: SYS68K/CPU-20 (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234670&o=2 $end $info=fccpu21sbc, $bio Computer published 34 years ago: SYS68K/CPU-21 (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234673&o=2 $end $info=fccpu21asbc, $bio Computer published 34 years ago: SYS68K/CPU-21A (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234671&o=2 $end $info=fccpu21bsbc, $bio Computer published 34 years ago: SYS68K/CPU-21B (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234672&o=2 $end $info=fccpu21ssbc, $bio Computer published 34 years ago: SYS68K/CPU-21S (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234674&o=2 $end $info=fccpu21yasbc, $bio Computer published 34 years ago: SYS68K/CPU-21YA (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234675&o=2 $end $info=fccpu21ybsbc, $bio Computer published 34 years ago: SYS68K/CPU-21YB (c) 1986 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234676&o=2 $end $info=fccpu30, $bio Computer published 32 years ago: SYS68K/CPU-30 (c) 1988 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234677&o=2 $end $info=fccpu30be16, $bio Computer published 24 years ago: SYS68K/CPU-30BE/16 (c) 1996 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234678&o=2 $end $info=fccpu30be8, $bio Computer published 24 years ago: SYS68K/CPU-30BE/8 (c) 1996 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234679&o=2 $end $info=fccpu30lite4, $bio Computer published 24 years ago: SYS68K/CPU-30Lite/4 (c) 1996 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234680&o=2 $end $info=fccpu30lite8, $bio Computer published 24 years ago: SYS68K/CPU-30Lite/8 (c) 1996 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234681&o=2 $end $info=fccpu30senr, $bio Computer published 23 years ago: SYS68K/CPU-30SEN-R (c) 1997 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234682&o=2 $end $info=fccpu30senr501, $bio Computer published 23 years ago: SYS68K/CPU-30SEN-R-501 (c) 1997 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234683&o=2 $end $info=fccpu30x, $bio Computer published 32 years ago: SYS68K/CPU-30X (c) 1988 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234684&o=2 $end $info=fccpu30xa, $bio Computer published 32 years ago: SYS68K/CPU-30XA (c) 1988 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234685&o=2 $end $info=fccpu30za, $bio Computer published 32 years ago: SYS68K/CPU-30ZA (c) 1988 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234686&o=2 $end $info=fccpu30zbe, $bio Computer published 24 years ago: SYS68K/CPU-30ZBE (c) 1996 Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234687&o=2 $end $info=fccpu33, $bio SYS68K/CPU-33 (c) 199? Force Computers GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234688&o=2 $end $info=acrnsys1, $bio Computer published 41 years ago: System 1 (c) 1979 Acorn Computer, Limited. An early 8-bit micro-computer for hobbyists based on the MOS 6502 CPU. - TRIVIA - System 1 was released in March 1979. - STAFF - Designed by: Sophie Wilson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103269&o=2 $end $einstein=system5, $bio System 5 (c) 19?? Crystal Research - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136120&o=2 $end $mac_flop=sys603,sys605,sys608, $bio Apple Macintosh disk. published 32 years ago: System 6 (c) 1988 Apple Computer Company. A graphical user interface-based operating system for Macintosh computers. - TRIVIA - System 6 was released in April 1988. The boxed version of System 6 cost 49USD when introduced. - UPDATES - 6.0: - Initial Release. - April 1988 6.0.1: - Release for Macintosh IIx. - September 19, 1988 - Finder updated to version 6.1.1. - MultiFinder updated to version 6.0.1. 6.0.2: - Maintenance Release. - 1988 6.0.3: - Release for Macintosh IIcx. - March 7, 1989 - MultiFinder updated to version 6.0.3. 6.0.4: - Release for Macintosh Portable and IIci. - September 20, 1989 - Finder updated to version 6.1.4. - MultiFinder updated to version 6.0.4. 6.0.5: - Release for Macintosh IIfx. - March 19, 1990 - Finder updated to version 6.1.5. - MultiFinder updated to version 6.0.5. 6.0.6: - Not officially released. - 1990 - Finder updated to version 6.1.6. - MultiFinder updated to version 6.0.6. 6.0.7: - Official release for Macintosh LC, IIsi and Classic. - October 15, 1990 - Finder updated to version 6.1.7. - MultiFinder updated to version 6.0.7. 6.0.8: - Updated printing software to match software of System 7.0. - May 13, 1991 - Finder updated to version 6.1.8. - MultiFinder updated to version 6.0.8. - 6.0.8L: - Used only on the Macintosh Classic, Classic II, LC, LC II, and PowerBook 100. - March 23, 1992 - STAFF - Designed by: Larry, John, Steve JOBS, Bruce - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67796&o=2 $end $electron_cass=system8, $bio Acorn BBC/Electron cass. published 32 years ago: System 8 (c) 1988 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 2934 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233482&o=2 $end $cpc_cass=system8, $bio Amstrad CPC cass. published 32 years ago: System 8 [Model 8915] (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99500&o=2 $end $einstein=sys80, $bio System 80 (c) 19?? Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136141&o=2 $end $cgenie_cass=syscopy, $bio System Copy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131464&o=2 $end $bbc_rom=sysdelta,sysdelta211, $bio Acorn BBC ROM published 34 years ago: System Delta (c) 1986 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145343&o=2 $end $apple3=sysdemo, $bio Apple III disk. published 39 years ago: System Demo (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240793&o=2 $end $hp_ipc=502upgrd, $bio HP Integral PC disk. published 34 years ago: System Disc r5 (c) 1986 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235952&o=2 $end $pcw=system,systemf,systems,systems1, $bio System Disks (c) 198? Amstrad PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42535&o=2 $end $archimedes=sysintd, $bio Acorn Archimedes disk. published 31 years ago: System Interrupt Demos 1-5 (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127043&o=2 $end $cpc_flop=systempa, $bio Amstrad CPC 464 disk. published 22 years ago: System Party 97 Demos (c) 1998 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124276&o=2 $end $pc98=sysrest, $bio System Restore Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90771&o=2 $end $apple2gs=sys11, $bio Apple IIGS disk. published 34 years ago: System Software Ver.1 (c) 1986 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229346&o=2 $end $apple2gs=sys31,sys32, $bio Apple IIGS disk. published 33 years ago: System Software Ver.3 (c) 1987 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229347&o=2 $end $apple2gs=sys40, $bio Apple IIGS disk. published 32 years ago: System Software Ver.4 (c) 1988 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229348&o=2 $end $apple2gs=sys502,sys504, $bio Apple IIGS disk. published 31 years ago: System Software Ver.5 (c) 1989 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229349&o=2 $end $apple2gs=sys601, $bio Apple IIGS disk. published 27 years ago: System Software Ver.6 (c) 1993 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229350&o=2 $end $apple3=sysutil,sysutilo, $bio Apple III disk. published 37 years ago: System Utilities Ver.1.x (c) 1983 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240794&o=2 $end $dragon_flex=system120,system131,system132, $bio Dragon 64 Flex disk. published 35 years ago: System Ver.1.x (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237484&o=2 $end $dragon_flex=system132c, $bio Dragon 64 Flex disk. published 35 years ago: System Ver.1.x + Crunch Cobol (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237485&o=2 $end $dragon_flex=system200c, $bio Dragon 64 Flex disk. published 35 years ago: System Ver.2 + Crunch Cobol + DBASIC [DragonPlus ver.] (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237486&o=2 $end $dragon_flex=system200d, $bio Dragon 64 Flex disk. published 35 years ago: System Ver.2 + DBASIC (c) 1985 Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237487&o=2 $end $cpc_cass=systemx, $bio Amstrad CPC cass. published 35 years ago: System X (c) 1985 Pride Utilities. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99501&o=2 $end $cpc_flop=systemxu, $bio Amstrad CPC 464 disk. published 35 years ago: System X (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124796&o=2 $end $c64_cart=systemm1, $bio Commodore C64 cart. published 37 years ago: System-M (c) 1983 Mousesoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240850&o=2 $end $pc98=systdenk, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Systema Denshi Kakeibo (c) 1990 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90772&o=2 $end $mz700_cass=sysxpert, $bio Sharp MZ-700 cass. published 31 years ago: Systeme Expert (c) 1989 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131766&o=2 $end $to7_cass=systemet, $bio Thomson TO7 cass. published 37 years ago: Systeme Metrique (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108563&o=2 $end $vg5k=sysmetr, $bio Philips VG-5000 cass. published 35 years ago: Systeme Metrique (c) 1985 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236392&o=2 $end $to_flop=sysppm68,sysppm69,sysppm7,sysppm,sysppmb,sysppma, $bio Thomson TO disk. published 20 years ago: Systeme P.P.M. (c) 2000 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108034&o=2 $end $cpc_flop=systemes, $bio Amstrad CPC 464 disk. published 33 years ago: Systeme Sesame (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124797&o=2 $end $saturn=tantr,tantra, $bio Sega Saturn game published 24 years ago: Syukudai ga Tant-R (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9042] [Sega Ages] - TRIVIA - Syukudai ga Tant-R for Saturn was released on May 24, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48244&o=2 $end $info=ssozumo, $bio Arcade Video game published 36 years ago: Syusse Oozumou (c) 1984 Technos Japan Corp. A sumo wrestling game. - TECHNICAL - Game ID : TA-0008 Main CPU : MOS Technology M6502 (@ 1.2 Mhz) Sound CPU : MOS Technology M6502 (@ 975 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Syusse Oozumou was released in June 1984 and never appeared outside Japan until its release decades later on the Sony PlayStation 4 as part of the Arcade Archives series (see Ports below). The title of this game translates from Japanese as 'Successful Career - Annual Wrestling Match'. - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (jan.22, 2015) "Arcade Archives - Syusse Oozumou [Model CUSA-01668]" [AS] Sony PlayStation 4 [PSN] (jul.24, 2015) "Arcade Archives - Syusse Oozumou" [US] Sony PlayStation 4 [PSN] (sept.30, 2015) "Arcade Archives - Syusse Ozumo [Model CUSA-00988]" [EU] [AU] Sony PlayStation 4 [PSN] (jul.19, 2016) "Arcade Archives - Syusse Ozumo [Model CUSA-03164]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2805&o=2 $end $info=syvalion,syvalionp,syvalionu,syvalionw, $bio Arcade Video game published 32 years ago: Syvalion (c) 1988 Taito Corp. Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon. - TECHNICAL - Taito H System hardware Prom Sticker : B51 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : trackball Buttons : 1 - TRIVIA - Syvalion was released in October 1988 in Japan. Spin-off of the Darius Series! (at the middle of the Syvalion storyline, the Player helps the people of the planet 'Darius'). The Player character, Syvalion, makes an appearance in "Darius Brust (2009, PSP)". The producer of this game is Hisayoshi Ogura, a Famous Member of Taito's Sound Team Zuntata. He is known for the musical score at the "Darius" Series, "The Ninja Warriors", "Legend of Kage", "Zolid Infitiny". In 2007, he left Taito. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Syvalion : G.S.M. Taito 3 - D28B0014) on March 21, 1989. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999. - TIPS AND TRICKS - * When you start a new game, you can choose between Training and Expert mode. In the Expert Mode, the stages design are different. - STAFF - Produced by : Hisayoshi Ogura (OGR) Music composed by : Yasuhisa Watanabe (YAC) Staff : Fukio Mitsuji (MTJ), (T.S), (M.F), (G.K), (TSM), (NGI) - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.24, 1992) "Syvalion [Model SHVC-SY]" [EU] Nintendo SNES (1993) "Syvalion [Model SNSP-SY]" [US] Nintendo SNES : release cancelled [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [JP] Sharp X68000 (sept.14, 1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2806&o=2 $end $x68k_flop=syvalion, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Syvalion (c) 1990 Sharp. - TECHNICAL - GAMe ID: CZ-229AS BARCODE: 4974019209968 MEDIA: FD x2 - TRIVIA - Released on September 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88124&o=2 $end $snes=syvalionj, $bio Nintendo Super Famicom cart. published 28 years ago: Syvalion (c) 1992 Toshiba EMI. Syvalion is a multi-directional shooter by Toshiba/EMI and conversion of Taito's arcade game of the same name. The player takes control of a Syvalion, a powerful segmented metal dragon that can melt down anything (including enemies) with his deadly flame breath attack. The fearless machine also has the incredible ability to attack and move in any direction. This feature is a core element of the gameplay and levels are designed like massive mazes with many directions to go, surrounded with walls and all filled with hostile enemy forces. However, the dragon has a fundamental weakness - the fire he breathes is limited, and a fire bar located at the bottom of the screen slowly vanishes as he uses his main weapon. As expected, stages get larger and larger as the game progresses and are capstoned by boss battles. - TECHNICAL - Cartridge ID: SHVC-SY (TOPN-2002) - TRIVIA - Syvalion was released on July 24, 1992 in Japan for 8600 Yen. The original arcade game was released by Taito in 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62452&o=2 $end $snes=syvalion,syvalionp, $bio Nintendo Super NES game published 27 years ago: Syvalion (c) 1993 Toshiba EMI Export release. For more information on the game itself, please see the original Japanese version entry; "Syvalion [Model SHVC-SY]". - TECHNICAL - Cartridge ID: SNSP-SY - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 22/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63756&o=2 $end $dragon_cass=syzygy, $bio Dragon cass. published 36 years ago: Syzygy (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116409&o=2 $end $tvc_flop=szakmai, $bio Szakmai számítások (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111756&o=2 $end $tvc_flop=mav10, $bio Számelméleti Programok - MAV 10 (c) 198? Varga [Dr. Andras Varga] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112250&o=2 $end $tvc_flop=szamolas, $bio Számolás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112042&o=2 $end $tvc_cass=szankove, $bio Videoton TVC cass. published 35 years ago: Szánkóverseny (c) 1985 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112502&o=2 $end $tvc_flop=szankove,szankovea, $bio Szánkóverseny (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112043&o=2 $end $tvc_flop=szextesz, $bio Szex-Teszt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112033&o=2 $end $tvc_cass=sextest, $bio Szex-teszt (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112444&o=2 $end $tvc_flop=szellova, $bio Széllovas (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112044&o=2 $end $tvc_flop=szinteti, $bio Szintetizátor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112034&o=2 $end $tvc_flop=sziv10, $bio Szivárvány 10 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112035&o=2 $end $tvc_flop=sziv11, $bio Szivárvány 11 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112036&o=2 $end $tvc_flop=sziv12, $bio Szivárvány 12 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112037&o=2 $end $tvc_flop=sziv13, $bio Szivárvány 13 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112038&o=2 $end $tvc_flop=sziv14, $bio Szivárvány 14 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112039&o=2 $end $tvc_flop=sziv15, $bio Szivárvány 15 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112040&o=2 $end $tvc_flop=szinbox, $bio Színbox (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112045&o=2 $end $tvc_flop=szingorg, $bio Színgörgetés Keretben (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112046&o=2 $end $tvc_flop=szinresz, $bio Színre színt (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111778&o=2 $end $tvc_flop=szinsav, $bio Színsávok (c) 198? Tóth [István Tóth] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112383&o=2 $end $tvc_flop=szolitny,szolitny03, $bio Videoton TVC disk. published 34 years ago: Szoliter (c) 1986 Nyitrai [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111736&o=2 $end $tvc_flop=szoliter, $bio Videoton TVC disk. published 28 years ago: Szoliter (c) 1992 TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112174&o=2 $end $tvc_cass=szoliter, $bio Videoton TVC cass. published 28 years ago: Szoliter (c) 1992 TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112509&o=2 $end $tvc_flop=szonda, $bio Szonda (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111757&o=2 $end $tvc_flop=szorzas,szorzasa, $bio Szorzás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112041&o=2 $end $tvc_flop=szocske, $bio Szöcske (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112047&o=2 $end $tvc_flop=szorny, $bio Szörny (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111758&o=2 $end $tvc_flop=szornyek, $bio Szörnyek az útvesztőben (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112170&o=2 $end $tvc_cass=szornyek, $bio Szörnyek az útvesztőben (c) 198? CS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112546&o=2 $end $tvc_flop=szurosz, $bio Szűrő Számítás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112048&o=2 $end $psx=tkarahaj, $bio Sony PlayStation disc published 22 years ago: T Kara Hajimaru Monogatari [Model SLPS-01350] (c) 1998 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85750&o=2 $end $nes=tcsurf, $vgmplay=tcsurf_nes, $bio Nintendo NES cart. published 32 years ago: T&C Surf Designs - Wood and Water Rage (c) 1988 LJN O.K. dudes, the time has come to really get radical. You and the rest of "DA BOYS," T&C's famous group of skate and surf crazies, can kick out and pull off some awesome maneuvers together. Whether you're jammin' the ramps, jumping the cracks, riding the rails or just laying back tall, the skate action is hotter than hot! ...and when you hit the beach to rip up the surf you'll be face to face with some of the most explosive swells around. Execute some low, hard bottom turns, flawless spinouts or just skate the lip in order to rack up some serious points on your way to becoming the ultimate skate and surf champion. This action is hardcore... and it's your turn. - TECHNICAL - GAME ID: NES-TN-USA - TRIVIA - Released in February 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55635&o=2 $end $nes=tcsurf2, $vgmplay=tcsurf2_nes, $bio Nintendo NES cart. published 28 years ago: T&C Surf Designs 2 - Thrilla's Surfari (c) 1992 LJN Whoa, Thrilla Gorilla! Bag your boards and lay back tall for the raddest, weirdest surf and skate action ever! Wazula, an evil Kahuna, has stolen your babe and taken her to Africa. No curbs and quarter-pipes here, just the ultimate skate challenge of gnarly jungles and bakin' deserts! It's hardcore surfin' down killer volcanoes and mammoth waterfalls... ever catch a wave riding a shark? Wazula's got some smooth moves of his own, like a two-headed flying Rhino, a saw-toothed Great White, and a way-tough Lava Monster big as a volcano. So get rippin' through the scorpions, slashin' through the rapids, and trash that Wazula doofus! But don't choke, Thrilla... or your babe's toast. - TECHNICAL - GAME ID: NES-TC-USA - TRIVIA - Released in March 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55636&o=2 $end $vboy=vgolf, $bio Nintendo Virtual Boy game published 25 years ago: T&E ????????? (c) 1995 T&E Soft (T&E Virtual Golf) Tee off for 18 holes of realistic 3-D links! Virtual Boy Golf elevates the game to an incredible new level! Determine your strategy as you ponder the conditions. Check your position and the distance to the pin. Select a club and adjust your swing. Consider the wind factor carefully or you could end up out of bounds! Each dimensional fairway provides harrowing hazards to challenge players of all handicaps. Swing into action and go for a hole in one! - TECHNICAL - Model VUE-VVGJ-JPN - TRIVIA - Released on August 11, 1995 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Director: Tadashi Nakatsuji Chief Programmer: Akihito Matsunami Polysys Programmer: Eiji Kato, Kentaro Nishiwaki, Hideaki Kazaoka Art Coordinator: Osamu Koyanagi Main CAD Programmer: Katsuhisa Ota 3D Designer: Yoshimori Aisaka Sound Programmer: Hideo Sugiyama Sound Specialist: Ken Kojima Product Debug & Testing Unit: Super Mario Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82381&o=2 $end $psx=taifu, $bio Sony PlayStation disc published 21 years ago: T'ai Fu - Wrath of the Tiger (c) 1999 Activision, Inc. - TECHNICAL - GAMe ID: SLUS-00787 - TRIVIA - Released on February 28, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111085&o=2 $end $alice32=textra, $alice90=textra,textraa, $bio Alice 32/90 cass. published 35 years ago: T'extra (c) 1985 Matra Datasysteme. - TECHNICAL - GAME ID: 0000174 SIDE A: Alice 32 ver. SIDE B: Alice 90 ver. - STAFF - by: Arnaud Delrue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87568&o=2 $end $specpls3_flop=twasatim, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: T'Was a Time of Dread (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147788&o=2 $end $x68k_flop=t94x,t94xa, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: T-94X - The Ground Warriors (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88666&o=2 $end $mz700_cass=tbasic, $bio T-BASIC+BM+PK+ (c) 198? MZ-GG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131774&o=2 $end $c64_cass=tbird, $bio Commodore C64 cass. published 30 years ago: T-Bird (c) 1990 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186755&o=2 $end $cpc_flop=tbird198, $bio Amstrad CPC 464 disk. published 31 years ago: T-Bird Cracked (c) 1989 Abacus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123379&o=2 $end $cpc_flop=tbirduk1,tbirduk101, $bio Amstrad CPC 464 disk. published 31 years ago: T-Bird Cracked (c) 1989 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123445&o=2 $end $cpc_flop=tbird19801, $bio Amstrad CPC 464 disk. published 31 years ago: T-Bird Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123444&o=2 $end $cpc_cass=tbird, $bio Amstrad CPC cass. published 31 years ago: T-Bird [Model PAL AS15] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99503&o=2 $end $pippin=tbreak, $bio Bandai Pippin CD published 24 years ago: T-Break [Model BDS-20026] (c) 1996 Infocity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122112&o=2 $end $x68k_flop=tdquest,tdquesto,tdquestup, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: T-Dragon Quest Joshou (c) 1995 TNB Saisakusho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88667&o=2 $end $x68k_flop=tdquest2b,tdquest2a,tdquest2, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: T-Dragon Quest Mazoku no Daichi (c) 1995 TNB Saisakusho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88668&o=2 $end $info=tmek,tmek20,tmek44,tmek45,tmek51p, $bio Arcade Video game published 26 years ago: T-MEK - The Warlords (c) 1994 Atari Games Corp. - TECHNICAL - Atari GT hardware Game ID : 136101 Main Board Number : A051512 CAGE Audio Board Number : A053304 Audio Sub-Board Number : A053664 LAN board Number : A052967 Main CPU : Motorola 68EC020 (@ 25 Mhz) Sound CPU : TMS32031 (@ 33.8688 Mhz) Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz) Players : 2 Control : stick Buttons : 3 - TRIVIA - T-MEK was released in July 1994. - UPDATES - * Software version : 2.0. * Software version : 4.4. * Software version : 4.5. * Software version : 5.1. Added T-Mek team page during the attract mode. Added a subtitle to the game title : 'The Warlords'. Titlescreen red background removed. - TIPS AND TRICKS - * Unlock Meks : Ultra-Dark Mek - Up, Up, Up, Right, Down, Right, Left, Left Zulog's Mek - Beat the singleplayer game on, any difficulty * Unlimited Special Weapons : Play through the main game mode and beat Nazrac. * Unlimited Shields : To give yourself unlimited shielding power use your shields in a challenge game with three other people and use your shields until the game is over without dying once. You'll lose the round and have to insert 25 more cents, but the next time you play without quitting in main game or challenge mode you will never run out of shields. - STAFF - Producer : Gary Stark Game designer : Matthew Ford Lead programmer : John Grigsby Programmers : Norm Avellar, Gary Stark Support programmer : Mike Albaugh Systems support : David Shepperd Lead animators : Rhizaldi Bugawan 3D Animators : Brian La France, Rich Chargin Animators : Nick Stern Model makers : John Ferrari, Patrice Moriarity Digital imaging : Dave Portera Project engineer : Don Paauw Technician : Farrokh khodadadi Audio : Brad Fuller Audio engineer : Chuck Peplinski Cabinet designer : Mark Gruber Product designer : Ralph Perez Controls : Wade Winblad Harnessing : Carole Cameron, Stevie Landaverde Woodshop : Connie Osuna Metalshop : Jesus Torres Product manager : David Macias Software QA : David Pasquinelli Japanese translation : Takeshi Hasegawa - PORTS - * CONSOLES: Sega 32X (1995) "T-Mek [Model 84520]" * COMPUTERS: PC [MS Windows] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2807&o=2 $end $32x=tmek, $bio Sega Genesis 32X cart. published 25 years ago: T-Mek (c) 1995 Time Warner Interactive. MEKs are deadly, hovering tanks of unequaled destructive power. Nasrac the Eliminator is the undisputed MEK Master. You must defeat him at his own game during the ultimate MEK battle tourney. Master the battle with 6 different murderous hover craft HyperMEK, StealthMEK, SuicideMEK, LukerMEK, SpeedMEK and AssaultMEK An arsenal of futuristic destruction - Guided Missiles, Speed Missiles, Lasers, Acid Drones and more hidden artillery than a platoon. Cinematic sequences like the arcade classic - TECHNICAL - Game ID: 84520 - STAFF - BITS CORP. Programming: Tom Prosser, Steven Clark Audio Driver, MIDI and Sound FX Conversion: Brian Schmidt Audio Support: Dylan Beale Graphics Conversion: Laurence McDonald (also original graphics for this version) Additional Level Design: Jon Torrens Production Assistance: Jon Torrens QA/Game Testing: Stephen L. Cox, James Glanville Production: Tim Hale Additional Design: Tim Hale Special Thanks: James Cox, Gary Sheinwald, Foo Katan, Jacqui Lyons, Matthew Ford, Mitzi S. McGilvray, James Baker, Annette Mahoney, Tracee McVeigh TIME WARNER Producer: Mitzi S. McGilvray Associate Producer: Michael Klug Testing : Curtis Soldano, Mike Kruse, Marc Owen, Robert Boone, John Arvay Manual Design: Richard Verdoni Manual Writer: Jon Mongelluzzo Sega Special Thanks To: Bill Hindorff, Mark Beaumont, J. Tony Smith, Steven Ackrich, Jane Chaney, Joy Schneer, Brian Paw, Jeffrey Gregg, Steven Goodale, Earl Malit, Lisa Marino, John Golden, Tracy Egan, David Macias, Jon Mongelluzzo, Curtis Clarkson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96302&o=2 $end $apple2_flop_clcracked=tac, $bio Apple II disk. published 37 years ago: T.A.C.: Tactical Armour Command (c) 1983 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231463&o=2 $end $x1_cass=tgif, $bio T.G.I.F. - Thank God It's Friday - Arigato Kinyobi (c) 198? CSK Soft. Products [Japan] - TECHNICAL - GAME ID: SIKY-16008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86281&o=2 $end $dmv=tim3, $bio NCR Decision Mate V flop. published 37 years ago: T.I.M. III (c) 1983 Innovative Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233926&o=2 $end $spectrum_cass=tll, $bio Sinclair ZX Spectrum cass. published 36 years ago: T.L.L. (c) 1984 Vortex Software, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81574&o=2 $end $cpc_cass=tll, $bio Amstrad CPC cass. published 35 years ago: T.L.L. - Tornado Low Level (c) 1985 Vortex Soft., Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99894&o=2 $end $cpc_flop=tlltorna,tornadol,tornadol01,tornadol02,tornadol03, $bio Amstrad CPC 464 disk. published 35 years ago: T.L.L. - Tornado Low Level (c) 1985 Vortex Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126486&o=2 $end $cpc_flop=tlltorna01, $bio Amstrad CPC 464 disk. published 35 years ago: T.L.L. - Tornado Low Level Trained (c) 1985 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126487&o=2 $end $info=tnk3, $vgmplay=tnk3, $bio Arcade Video game published 35 years ago: T.N.K. III (c) 1985 SNK. During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank. - TECHNICAL - Game ID : A3006 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 216 x 288 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : dial Buttons : 2 (CANNON, UZI) - TRIVIA - Released in September 1985. This game is also known as "TANK". This was the first appearance of Ralf Jones, protagonist of "Ikari Warriors", and a fighter in "The King of Fighters '94" and its sequels. Unlike Ikari and KOF games, which were set in modern times, T.N.K. III is set during World War II. - STAFF - Programmers : Hasegawa, Noriko Sound : Tsuji Hardware : Akitadesi Art : Tama, Nakai, Funahasi Producers : Mr. Oba, Bon - PORTS - * CONSOLES: Nintendo NES (Iron Tank/Great Tank) * COMPUTERS: Amstrad CPC (1987) Sinclair ZX Spectrum (1987) Commodore 64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2915&o=2 $end $to_flop=tnt,tnta, $bio Thomson TO disk. published 34 years ago: T.N.T. (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108035&o=2 $end $mo5_cass=tnt,tnta, $bio Thomson MO5/TO7 cass. published 34 years ago: T.N.T. (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40476&o=2 $end $pro128_cass=tnt,tntb,tntc,tnta, $bio Olivetti PC-128 cass. published 33 years ago: T.N.T. - Territorio da Neutralizzare Tempestivamente (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118200&o=2 $end $pc8801_flop=tntbomb, $bio NEC PC-8801 Series disk. published 36 years ago: T.N.T. Bomb Bomb (c) 1984 Thinking Rabbit. - TECHNICAL - GAME ID: NETQ12006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93006&o=2 $end $psx=trag, $bio Sony PlayStation disc published 21 years ago: T.R.A.G. - Mission of Mercy (c) 1999 SUNSOFT [Sun Corp. of America]. - TECHNICAL - GAME ID: SLUS-00813 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111694&o=2 $end $psion2=trep16, $bio T.R.E.P (c) 198? APT Projects, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234153&o=2 $end $info=ttblock, $bio Arcade Video game published 43 years ago: T.T Block (c) 1977 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19482&o=2 $end $info=galxwarst,galxwarst2, $bio Arcade Video game published 41 years ago: T.T Galaxy Wars (c) 1979 Taito Corp. T.T release. For more information about the game itself, please see the original Universal release entry; "Galaxy Wars". - TRIVIA - Japanese cocktail version released in August 1979. No upright model of this game appeared in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26941&o=2 $end $info=ttmahjng, $bio Arcade Video game published 39 years ago: T.T Mahjong (c) 1981 Taito. An early, basic mahjong game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Players : 1 Control : mahjong keyboard - TRIVIA - Released in April 1981. - SERIES - 1. T.T Mahjong (1981) 2. T.T Mahjong II 3. T.T Mahjong Q - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2808&o=2 $end $info=ttsracec, $bio Arcade Video game published 42 years ago: T.T Speed Race (c) 1978 Taito. - TRIVIA - Released in June 1978 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19483&o=2 $end $mo5_cass=t2, $bio T2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108936&o=2 $end $megadriv=term2, $bio Sega Genesis game published 29 years ago: T2 - Terminator 2 - Judgment Day (c) 1991 Flying Edge [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115647&o=2 $end $nes=term2j, $bio Nintendo Famicom cart. published 28 years ago: T2 - Terminator 2 - Judgment Day (c) 1992 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54686&o=2 $end $nes=term2,term2u,term2up, $bio Nintendo NES cart. published 28 years ago: T2 - Terminator 2 - Judgment Day (c) 1992 LJN. It comes from the future. It can take any shape and survive almost any injury (even when a 10-gauge shotgun blast opens it up like a tin can). Its mission: eliminate John Connor. Its name: the T-1000. Against it stands one hope: you, a terminator model T-800... equipped with on-screen target search displays, a lever-action Winchester, and 10 barrels of high explosives... one mean machine. Protect John Connor (before a 23,000 lb. tow-rig plows your Harley into tomorrow). Save humanity (while Uzi-armed SWAT teams try to blow you away). Terminate the T-1000 (steel mill metldown!)... or mankind is history. - TECHNICAL - GAME ID: NES-62-USA - TRIVIA - Released in February 1992 in the USA. Export releases: [JP] "Terminator 2 [Model PAC-TJ]" Reviews: [FR] August 1992 - Joypad N.11: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55637&o=2 $end $snes=term2u, $bio Nintendo Super NES game published 27 years ago: T2 - Terminator 2 - Judgment Day [Model SNS-TP-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63758&o=2 $end $snes=term2,term2p, $bio Nintendo Super NES game published 27 years ago: T2 - Terminator 2 - Judgment Day [Model SNSP-TP-FAH] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63757&o=2 $end $megadriv=t2ag,t2agp, $bio Sega Genesis game published 28 years ago: T2 - The Arcade Game (c) 1992 Acclaim Entertainment, Incorporated. - TRIVIA - The graphics for T2 for the Genesis were redrawn from scratch which gave it an almost cartoon-like depiction. T2 for theGenesis was one of the few Sega Genesis games which supported the Sega Menacer Light Gun and sometime in 1992, the game was bundled with the Menacer. - STAFF - The game was developed by Probe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57439&o=2 $end $sms=t2ag, $bio Sega Master System cart. published 27 years ago: T2 - The Arcade Game (c) 1993 Arena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56224&o=2 $end $amigaocs_flop=t2ag, $bio Commodore Amiga 500 disk. published 27 years ago: T2 - The Arcade Game (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75189&o=2 $end $megadriv=t2agj, $bio Sega Mega Drive game published 26 years ago: T2 - The Arcade Game (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56934&o=2 $end $gameboy=t2ag, $bio Nintendo Game Boy Cart. published 28 years ago: T2 - The Arcade Game (c) 1992 LJN, Limited. - TECHNICAL - Cartridge ID: DMG-AV-USA - TRIVIA - This port of T2 omits the stages which the player is in charge of protecting John Connor from Aerial Hunter Killers in 2029, and both him and his mother, Sarah from the T-1000 in the present day. This port was developed by Beam Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67071&o=2 $end $gameboy=t2agj, $bio Nintendo Game Boy Cart. published 26 years ago: T2 - The Arcade Game [Model DMG-AWA] (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67074&o=2 $end $snes=t2agj, $bio Nintendo Super Famicom cart. published 26 years ago: T2 - The Arcade Game [Model SHVC-XV] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62453&o=2 $end $snes=t2agu, $bio Nintendo Super NES game published 26 years ago: T2 - The Arcade Game (c) 1994 LJN, Limited. - TECHNICAL - Cartridge ID: SNS-XV-USA - TRIVIA - This port of T2 supports both the Nintendo Super Scope light gun accessory and the Super Nintendo Mouse peripheral which originally was bundled with Mario Paint. This port was developed by Probe Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63760&o=2 $end $snes=t2ag, $bio Nintendo Super NES game published 26 years ago: T2 - The Arcade Game (c) 1994 LJN, Limited. - TECHNICAL - Cartridge ID: SNSP-XV-NOE - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 74% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63759&o=2 $end $gamegear=t2agj, $bio Sega Game Gear cart. published 27 years ago: T2 - The Arcade Game [Model T-81027] (c) 1993 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64906&o=2 $end $gamegear=t2ag, $bio Sega Game Gear cart. published 27 years ago: T2 - The Arcade Game (c) 1993 Arena - TECHNICAL - [Model T-81088] - TIPS AND TRICKS - * Cheat Menu: Go to the option screen, highlight the music option and press Right x3, Left x3, Right, Left, Right, Left. You'll now have options including unlimited credits, shield, and level select. - STAFF - Staff: Strange Mark Flitman, Iron Mike Arkin, Donn Nauert, Tom Rademacher, Jay Mazziotto, Joe Allocco SPECIAL THANKS TO: George Petro, Linda Spelman, Dave Schmidt, Joti and Martin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64904&o=2 $end $bbc_rom=t2c3, $bio Acorn BBC ROM published 35 years ago: T2C3 Ver.1 (c) 1985 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231773&o=2 $end $megadriv=t3ag, $bio T3 - The Arcade Game (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56935&o=2 $end $info=t9000, $bio Computer published 40 years ago: T9000 (c) 1980 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228961&o=2 $end $info=taotaido,taotaidoa,taotaido3, $bio Arcade Video game published 27 years ago: Ta-o Taido (c) 1993 Video System Company, Limited. Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ta-o Taido was released in April 1993. Malcolm from "Aero Fighters 3" appears as one of the selectable fighters. - UPDATES - The new version (set 1) allows to play a 2 players game with a single credit while this isn't possible with the old version (set 2). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2809&o=2 $end $nes=kingtank, $bio Nintendo Famicom cart. published 27 years ago: Taan Hak Fung Wan - King Tank (c) 1993 Gamtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55638&o=2 $end $cpc_flop=tabakund, $bio Amstrad CPC type-in published 31 years ago: Tabak Und Banditen (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119802&o=2 $end $gbcolor=tabaluga, $bio Nintendo Game Boy Color game published 21 years ago: Tabaluga [Model DMG-ALUP-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68862&o=2 $end $pc8801_flop=inthedrm, $bio NEC PC-8801 Series disk. published 30 years ago: Tabibito no Gakufu - Yume no Nakani... In the Dream (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93008&o=2 $end $fm77av=inthedrm, $bio Fujitsu FM-77AV disk. published 30 years ago: Tabibito no Gakufu - Yume no Nakani... In the Dream (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93865&o=2 $end $pc8801_flop=littlbox, $bio NEC PC-8801 Series disk. published 27 years ago: Tabibito no Gakufu 2 - Little Box (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93009&o=2 $end $fm77av=littlbox, $bio Fujitsu FM-77AV disk. published 27 years ago: Tabibito no Gakufu 2 - Little Box (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93866&o=2 $end $cpc_flop=tablatur, $bio Amstrad CPC type-in published 33 years ago: Tablatur (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119232&o=2 $end $to_flop=tabledes, $bio Thomson TO disk. published 34 years ago: Table a Dessin (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108053&o=2 $end $dragon_cass=tableadv, $bio Dragon cass. published 36 years ago: Table Adventures (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116486&o=2 $end $bbcb_flop_orig=tableadv, $bio Acorn BBC Micro B disk. published 36 years ago: Table Adventures (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125642&o=2 $end $cpc_flop=tabledem, $bio Amstrad CPC type-in published 35 years ago: Table de Multiplication (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119946&o=2 $end $cpc_cass=tablefb, $bio Amstrad CPC cass. published 33 years ago: Table Football (c) 1987 Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99506&o=2 $end $cpc_flop=tablefoo01,tablefoo, $bio Amstrad CPC 464 disk. published 33 years ago: Table Football Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123361&o=2 $end $snes_bspack=tablgmbs,tablgmbsa, $bio Table Game Daishuugou!! (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126284&o=2 $end $snes=tablgame, $bio Nintendo Super Famicom cart. published 24 years ago: Table Game Daishuugou!! [Model SHVC-AG8J-JPN] (c) 1996 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62454&o=2 $end $info=ttchamp,ttchampa, $bio Arcade Video game published 25 years ago: Table Tennis Champions (c) 1995 Gamart. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Table Tennis Champions was released in June 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3972&o=2 $end $compclr2_flop=tabltenn, $bio Table Tennis for Two (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232709&o=2 $end $amigaocs_flop=tableten, $bio Commodore Amiga 500 disk. published 31 years ago: Table Tennis Simulation (c) 1989 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75195&o=2 $end $archimedes=tblmtdes, $bio Acorn Archimedes disk. published 24 years ago: TableMate Designer (c) 1996 Dalriada Data Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127153&o=2 $end $mc10=tables, $bio TRS-80 MC-10 cass. published 35 years ago: Tables (c) 1985 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87709&o=2 $end $zx81_cass=tablcoun, $bio Sinclair ZX-81 cass. published 39 years ago: Tables Countdown (c) 1981 AVC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116082&o=2 $end $cpc_flop=tablesde, $bio Amstrad CPC type-in published 32 years ago: Tables de Multiplications (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119947&o=2 $end $pc98=taboo, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Taboo (c) 1995 Succubus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90774&o=2 $end $nes=tabooa,taboo, $bio Nintendo NES cart. published 31 years ago: Taboo - The Sixth Sense (c) 1989 Tradewest, Incorporated. Taboo is your personal link to the future, your window onto the unknown! Based on traditions centuries old, it combines the ancient tarot system of predicting events to come with the high technology of the computer. The result is answers to your questions about future events, plus personal lucky numbers when you want them! Taboo is entertaining when used by just one person or enjoyed by a group. It's authentic, it's exciting, and it provides hours of fascinating play for you and your friends. Note: Taboo The Sixth Sense is not intended for children under 14. It is meant for curiosity value and entertainment only. No mystical or magical claims are guaranteed or inferred. - TECHNICAL - GAME ID: NES-00-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55639&o=2 $end $a2600=tacscan,tacscane, $bio Atari 2600 cart. published 38 years ago: Tac-Scan (c) 1982 Sega Enterprises, Limited. - TECHNICAL - Model 01-001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51099&o=2 $end $cpc_flop=tacticf1, $bio Tac-Tic (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124277&o=2 $end $info=tacscan, $bio Arcade Video game published 38 years ago: Tac/Scan (c) 1982 Sega. TAC/SCAN is a one or two-player vector-based shoot-em-up in which players control a formation squadron of seven fighter ships. All seven ships fire at once when the FIRE button is pressed, producing a spectacular missile salvo. The player begins the game with a seven ship formation and a supply of reserve ships (shown above the player score). The object of the game is to accumulate points by destroying enemy ships while avoiding incoming fire. As well as the main squadron, there are a number of reserve ships and an ADD SHIP button. This transfers one of the reserve ships into the squadron formation. The 'add ship' position continuously cycles between the empty squadron positions, allowing players to time the ADD SHIP function to place fighters at their desired location. There is an additional way to add ships to the squadron. During the course of the action, player ships enter the playfield and intermix with the enemy ships. The player can capture these fighters directly into the seven ship formation by steering them into empty fighter positions. The player's missile fire DOES NOT blow up friendly fighters, only enemy ships. When the player attempts to dock a friendly fighter into their squadron, they have the choice of any of the vacant positions. A special feature occurs if the player ship docks into the front-most ship position (marked with a red cursor). This causes the squadron formation to regroup into a different pattern. If the load position is occupied, a fighter is added to the reserve count above the player's score. TAC/SCAN has two different battle sequences, with each presented from different perspectives. At the end of the first battle the squadron regroups and a transition sequence takes the player into phase two. This sequence consists of enemy ships appearing in the distance but quickly growing in size as they approach the player's squadron. As win the first battle, players have the opportunity to rendezvous with friendly fighters. At the end of the second phase a space tunnel appears and the player must steer the squadron through the tunnel. Any fighter that hits a tunnel wall explodes on contact. A triangular guide is displayed during this sequence to indicate where the ship formation should be. If the player keeps the formation centered within the guide, no ships will be lost. The game is over once all seven ship positions become empty, even if the player still has ships in reserve. - TECHNICAL - Sega G80 vector hardware Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 400 Khz) Sound Chips : Custom (@ 400 Khz) Screen orientation : Vertical Players : 2 Control : dial Buttons : 2 - TRIVIA - Tac/Scan was released during November 1982. It was the only Sega vector game to use a vertically mounted (portrait) monitor. - SCORING - Rounds 1 through 7 : Enemy ships : 100 points X round number. Stingers : 1,000 points X round number. Rounds 8 and above : Enemy ships : 800 points. Stingers : 8,000 points. Destroying 2 enemy ships with a single missile salvo doubles the point values. Destroying 3 enemy ships with a single missile salvo triples the point values. - TIPS AND TRICKS - * The most effective strategy for extending your playing time in Tac/Scan is to add as many extra ships as possible to your reserve (listed in upper-left corner of screen). Ships must be caught by the leading ship position which is further signified by a red colored underline in order to be added to your reserve. To begin capturing ships you must have at least one open position in your fleet; otherwise the game will not award ships (kill off 2 of your ships on the edges of your fleet at the very beginning of the game to achieve the highest amount of reserve ships during the first wave). * Wave one in Tac/Scan should always be played with a minimum of two ships in your fleet, with additional ships added as the levels get faster and harder. The second and third wave can almost always be effectively played with only two ships, and it is very important not to waste reserve ships in these two waves (saving those ships for the more dangerous first wave). * Always keep changing directions on both wave 1 and 2. It is very effective to destroy ships while turning on wave 1, and on wave 2 ships will have a hard time hitting you if you don't stay in the same position for very long. * The faster you fire, the shorter your shots will travel. Allowing a short pause between shots will allow them to travel the distance of the screen. - PORTS - * CONSOLES: [US] Atari 2600 (1982) Colecovision [US] (Unreleased prototype) [US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2810&o=2 $end $megadriv=cars, $bio Tachki (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56936&o=2 $end $megadriv=cars2, $bio Tachki 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56937&o=2 $end $x68k_flop=tacolis, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Tacolis (c) 1989 TA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88670&o=2 $end $fmtowns_flop=tactairw, $bio Tactical Air Wing (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132290&o=2 $end $psx=gasaraki, $bio Sony PlayStation disc published 20 years ago: Tactical Armor Custom Gasaraki [Model SLPS-02181] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85753&o=2 $end $saturn=tacfight, $bio Sega Saturn game published 23 years ago: Tactical Fighter (c) 1997 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59756&o=2 $end $amigaocs_flop=tacmangr, $bio Commodore Amiga 500 disk. published 26 years ago: Tactical Manager (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75196&o=2 $end $amigaocs_flop=tacmanit, $bio Commodore Amiga 500 disk. published 26 years ago: Tactical Manager - Italia (c) 1994 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75197&o=2 $end $amigaocs_flop=tacmang2, $bio Commodore Amiga 500 disk. published 25 years ago: Tactical Manager 2 (c) 1995 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75198&o=2 $end $amigaocs_flop=tacman94, $bio Commodore Amiga 500 disk. published 25 years ago: Tactical Manager 94-95 Season (c) 1995 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75199&o=2 $end $snes=tactsocr, $bio Nintendo Super Famicom cart. published 25 years ago: Tactical Soccer [Model SHVC-AZZJ-JPN] (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62455&o=2 $end $pc98=tankcorp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tactical Tank Corps (c) 1994 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90775&o=2 $end $pc98=tankcpdx, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tactical Tank Corps DX (c) 1994 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90776&o=2 $end $info=tactcian,tactcian2, $bio Arcade Video game published 39 years ago: Tactician (c) 1981 Sega. At its core, Tactician might seem like another Space Invaders / Galaxian clone - you control a small ship at the bottom of the screen, which can actually move up or down a bit, instead of just left and right - but it has a pretty cool gimmick going for it. At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette Colors : 96 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Tactician was released in December 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2811&o=2 $end $saturn=tacticsf, $bio Sega Saturn game published 23 years ago: Tactics Formula (c) 1997 Aki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59757&o=2 $end $saturn=tacticsftai, $bio Sega Saturn game published 23 years ago: Tactics Formula Taikenban (c) 1997 Aki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59758&o=2 $end $snes=tactogreb,tactogrea,tactogre, $bio Nintendo Super Famicom cart. published 25 years ago: Tactics Ogre - Let Us Cling Together [Model SHVC-AO7J-JPN] (c) 1995 Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62456&o=2 $end $psx=tactogrej, $bio Sony PlayStation disc published 23 years ago: Tactics Ogre - Let Us Cling Together (c) 1997 Artdink Corp. - TECHNICAL - Game ID: SLPS-00767 - TRIVIA - Released on September 25, 1997 in Japan. Re-Editions: [JP] "Tactics Ogre - Let Us Cling Together [Model SLPS-02524]" (1999) Export releases: [US] "Tactics Ogre [Model SLUS-00560]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85754&o=2 $end $saturn=tactogre,tactogrea, $bio Sega Saturn game published 24 years ago: Tactics Ogre - Let Us Cling Together (c) 1996 Riverhill Software - TECHNICAL - Game ID: T-5306G - TRIVIA - Released on December 13, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59759&o=2 $end $gba=tactogre, $bio Nintendo GBA cart. published 18 years ago: Tactics Ogre - The Knight of Lodis (c) 2002 Atlus USA.* North American release. - TECHNICAL - GAME ID: AGB-ATOE-USA - TRIVIA - Released on May 07, 2002 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75948&o=2 $end $gba=tactogreg, $bio Nintendo GBA cart. published 19 years ago: Tactics Ogre Gaiden - The Knight of Lodis [Model AGB-ATOJ-JPN] (c) 2001 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75949&o=2 $end $psx=tactogre, $bio Sony PlayStation disc published 22 years ago: Tactics Ogre (c) 1998 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00560 - TRIVIA - Released on May 01, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111637&o=2 $end $info=tactix, $bio Handheld game published 40 years ago: Tactix (c) 1980 Castle Toy. Play four great strategy and memory games against opponents or the computer. - TECHNICAL - Game ID: 306 Requires 6 AA Batteries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96399&o=2 $end $leapfrog_leappad_cart=tadsgngt, $bio LeapFrog Leappad cart. published 21 years ago: Tad's Good Night (c) 1999 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235002&o=2 $end $saturn=tadaima, $bio Sega Saturn game published 25 years ago: Tadaima Wakusei Kaitakuchu! (c) 1995 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59760&o=2 $end $pcecd=tadaima,tadaimas, $bio NEC PC-Engine CD published 27 years ago: Tadaima Yuusha Boshuuchuu (c) 1993 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58418&o=2 $end $snes=tadaima, $bio Nintendo Super Famicom cart. published 26 years ago: Tadaima Yuusha Boshuuchuu Okawari [Model SHVC-ATYJ-JPN] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62457&o=2 $end $pc98=tadakjr, $bio Tadashiedai-kun Jr. (c) 19?? Corpus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90777&o=2 $end $info=sc4taekw,sc4taekwa,sc4taekwb,sc4taekwc,sc4taekwd,sc4taekwe,sc4taekwf,sc4taekwg,sc4taekwh,sc4taekwi,sc4taekwj, $bio Tae Kwon Dough (c) 200? QPS Interactive. - TECHNICAL - [Model PR2515] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42819&o=2 $end $snes=taekwon,taekwonk, $bio Nintendo Super Famicom cart. published 26 years ago: Taekwon-Do [Model SHVC-II] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62458&o=2 $end $intv=todd, $bio Tag Along Todd (c) 200? IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230284&o=2 $end $nes=tagteamj,tagteamjsp, $bio Nintendo Famicom cart. published 34 years ago: Tag Team Pro Wrestling (c) 1986 Namco, Limited. - TECHNICAL - Game ID: 13 NPW-4900 - TRIVIA - Tag Team Pro Wrestling for Famicom was released on April 2, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54688&o=2 $end $nes=tagteamh, $bio Nintendo Famicom cart. published 33 years ago: Tag Team Pro-Wrestling (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69325&o=2 $end $info=tagteam, $bio Arcade Video game published 36 years ago: Tag Team Wrestling (c) 1984 Data East Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "The Big Pro Wrestling!". - TRIVIA - Tag Team Wrestling was released in January 1984 by Data East under license from Technos Japan, it was the first game that Technos licensed to Data East. - SERIES - 1. Tag Team Wrestling (1983) 2. Mat Mania - The Prowrestling Network (1985) 3. Mania Challenge (1986) - PORTS - * CONSOLES: [US] Nintendo NES (oct.1986) * COMPUTERS: [US] PC [Booter] (1985) [US] Apple II (1987) [US] Commodore C64 (1987 [EU] Commodore C64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2812&o=2 $end $ibm5150=tagteam,tagteama, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Tag Team Wrestling (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83710&o=2 $end $apple2_flop_orig=ttwrestl, $apple2_flop_clcracked=tagtmwrs, $bio Apple II disk. published 34 years ago: Tag Team Wrestling (c) 1986 Data East USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229323&o=2 $end $cpc_flop=tagteam,tagteam1,tagteam_t1, $bio Amstrad CPC 464 disk. published 28 years ago: Tag Team Wrestling (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118811&o=2 $end $nes=tagteam, $bio Nintendo NES cart. published 34 years ago: Tag Team Wrestling (c) 1986 Data East Corp. North American release. Game developed in Japan. See the original Famicom version for more information: "Tag Team Wrestling [Model NPW-4900]". Description from back cover: You are challenged to match the awesome skills of your opponents...to gain the Title in the World Super Championships of TAG TEAM WRESTLING Teamwork and stamina are the keys, as you and your partner battle your way through the Title Matches on your quest for the Belt. Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head Butts, or even throwing them out of the ring! To win, its a pin for a count of three. Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! - TECHNICAL - GAME ID: NES-TT-USA - TRIVIA - Released in October 1986 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55640&o=2 $end $info=tagteamp,tagteamp2,tagteampg, $bio Pinball published 35 years ago: Tag-Team Pinball (c) 1985 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 698 - TRIVIA - 1,220 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5600&o=2 $end $a800_flop=tagalon, $bio Atari 800 disk. published 34 years ago: Tagalon (c) 1986 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218157&o=2 $end $nes=tagindrg, $bio Nintendo NES cart. published 30 years ago: Tagin' Dragon (c) 1990 Bunch Games North American release. Game developed in Asia by Sachen. See the original for more information: "Colorful Dragon [Model SA-005]". Description from back cover: 20 challenging levels! Play tag with maze after maze full of dragons. Only a dragon's tail is vulnerable, so sneak up from behind and munch till they turn to bones! If you are fast enough to snatch the magic lantern, you can discover the secrets buried within the walls of each maze. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55641&o=2 $end $info=tahitim, $bio Slot Machine published 13 years ago: Tahiti Magic (c) 2007 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44918&o=2 $end $info=tahjong, $bio Arcade Video game published 35 years ago: Tahjong Yakitori (c) 1985 Nasco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95547&o=2 $end $zx81_cass=tai, $bio Sinclair ZX-81 cass. published 38 years ago: Tai (c) 1982 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114742&o=2 $end $gbcolor=taikong, $bio Tai Kong Bao Bei (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68863&o=2 $end $gbcolor=taikonglc, $bio Tai Kong Bao Bei (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122035&o=2 $end $nes=tkhx, $bio 太空幻想 (c) 200? Nanjing. (Tai Kong Huan Xiang) - TECHNICAL - Game ID: NJ016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76980&o=2 $end $spectrum_cass=taipanmi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tai Pan (c) 1984 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81432&o=2 $end $cpc_cass=taipan, $bio Amstrad CPC cass. published 34 years ago: Tai-Pan (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99507&o=2 $end $msx1_cass=taipan, $bio MSX cass. published 33 years ago: Tai-Pan (c) 1987 Ocean Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95030&o=2 $end $specpls3_flop=taipan,taipana, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Tai-pan (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118631&o=2 $end $cpc_flop=taipan19, $bio Amstrad CPC 464 disk. published 33 years ago: Tai-Pan (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120427&o=2 $end $cpc_flop=taipanuk02,taipanuk01,taipanuk04,taipanuk03,taipanuk,taipanuk05, $bio Amstrad CPC 464 disk. published 33 years ago: Tai-Pan (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123942&o=2 $end $st_flop=taipan, $bio Atari ST disk. published 33 years ago: Tai-Pan (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229769&o=2 $end $spectrum_cass=taipan, $bio Tai-Pan (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219231&o=2 $end $msx1_flop=taipan, $bio Tai-Pan cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230159&o=2 $end $pcecd=taiheiki, $bio NEC PC-Engine CD published 29 years ago: Taiheiki (c) 1991 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58419&o=2 $end $pc98=taiheiyo, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Taiheiyou no Arashi (c) 1987 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90778&o=2 $end $pc98=taiheiy2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Taiheiyou no Arashi 2 (c) 1995 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90779&o=2 $end $saturn=taiheiy2, $bio Sega Saturn game published 23 years ago: Taiheiyou no Arashi 2 - Shippuu no Moudou (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59761&o=2 $end $x68k_flop=taiheiyo, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: 太平洋の嵐DX (c) 1988 GAM. (Taiheiyou no Arashi DX) - TECHNICAL - FD x5 - TRIVIA - Released on December 24, 1988 in Japan. Retail price: 14800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88126&o=2 $end $pc98=taiheidx, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Taiheiyou no Arashi DX (c) 1988 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90780&o=2 $end $psx=underarr, $bio Sony PlayStation disc published 19 years ago: Taiho Shichauzo! You're Under Arrest (c) 2001 Pioneer LDC, Inc. - TECHNICAL - Model SLPM-86782~3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85755&o=2 $end $info=tdoboon, $bio Arcade Video game published 20 years ago: Taihou de Doboon (c) 2000 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39162&o=2 $end $gba=ultraher, $bio Nintendo GBA cart. published 16 years ago: Taiketsu! Ultra Hero [Model AGB-BU6J-JPN] (c) 2004 Jorudan Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75950&o=2 $end $snes=brassnum, $bio Nintendo Super Famicom cart. published 28 years ago: Taiketsu!! Brass Numbers [Model SHVC-TB] (c) 1992 Laser Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62459&o=2 $end $info=taikodp, $bio Dedicated Console published 17 years ago: Taiko de Popira (c) 2003 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145622&o=2 $end $info=taiko10, $bio Arcade Video game published 13 years ago: Taiko no Tatsujin 10 (c) 2007 Namco Bandai Games, Incorporated. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Taiko no Tatsujin 10 was released on July 26, 2007. - SERIES - 1. Taiko no Tatsujin (2001) 2. Taiko no Tatsujin 2 (2001) 3. Taiko no Tatsujin 3 (2002) 4. Taiko no Tatsujin 4 (2002) 5. Taiko no Tatsujin 5 (2003) 6. Taiko no Tatsujin 6 (2004) 7. Taiko no Tatsujin 7 (2005) 8. Taiko no Tatsujin 8 (2006) 9. Taiko no Tatsujin 9 (2006) 10. Taiko no Tatsujin 10 (2007) 11. Taiko no Tatsujin 11 (2008) 12. Taiko no Tatsujin 12 (2008) 13. Taiko no Tatsujin 12 Don to Extra Version (2009) 14. Taiko no Tatsujin 13 (2009) 15. Taiko no Tatsujin 14 (2010) 16. Taiko no Tatsujin [2011] (2011) 17. Taiko no Tatsujin [2012] (2012) 18. Taiko no Tatsujin Azure Ver. (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28208&o=2 $end $info=taiko6, $bio Arcade Video game published 16 years ago: Taiko no Tatsujin 6 (c) 2004 Namco. - TECHNICAL - Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Roms : Roms and some CD/DVD Based (Drum Master) - TRIVIA - Taiko no Tatsujin 6 was released on July 15, 2004. - SERIES - 1. Taiko no Tatsujin (2001) 2. Taiko no Tatsujin 2 (2001) 3. Taiko no Tatsujin 3 (2002) 4. Taiko no Tatsujin 4 (2002) 5. Taiko no Tatsujin 5 (2003) 6. Taiko no Tatsujin 6 (2004) 7. Taiko no Tatsujin 7 (2005) 8. Taiko no Tatsujin 8 (2006) 9. Taiko no Tatsujin 9 (2006) 10. Taiko no Tatsujin 10 (2007) 11. Taiko no Tatsujin 11 (2008) 12. Taiko no Tatsujin 12 (2008) 13. Taiko no Tatsujin 12 Don to Extra Version (2009) 14. Taiko no Tatsujin 13 (2009) 15. Taiko no Tatsujin 14 (2010) 16. Taiko no Tatsujin [2011] (2011) 17. Taiko no Tatsujin [2012] (2012) 18. Taiko no Tatsujin Azure Ver. (2013) - PORTS - * CONSOLES: Sony PlayStation 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4219&o=2 $end $info=taiko7, $bio Arcade Video game published 15 years ago: Taiko no Tatsujin 7 (c) 2005 Namco. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Taiko no Tatsujin 7 was released on July 15, 2005. - SERIES - 1. Taiko no Tatsujin (2001) 2. Taiko no Tatsujin 2 (2001) 3. Taiko no Tatsujin 3 (2002) 4. Taiko no Tatsujin 4 (2002) 5. Taiko no Tatsujin 5 (2003) 6. Taiko no Tatsujin 6 (2004) 7. Taiko no Tatsujin 7 (2005) 8. Taiko no Tatsujin 8 (2006) 9. Taiko no Tatsujin 9 (2006) 10. Taiko no Tatsujin 10 (2007) 11. Taiko no Tatsujin 11 (2008) 12. Taiko no Tatsujin 12 (2008) 13. Taiko no Tatsujin 12 Don to Extra Version (2009) 14. Taiko no Tatsujin 13 (2009) 15. Taiko no Tatsujin 14 (2010) 16. Taiko no Tatsujin [2011] (2011) 17. Taiko no Tatsujin [2012] (2012) 18. Taiko no Tatsujin Azure Ver. (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4220&o=2 $end $info=taiko8, $bio Arcade Video game published 14 years ago: Taiko no Tatsujin 8 (c) 2006 Namco. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Taiko no Tatsujin 8 was released on March 23, 2006. - SERIES - 1. Taiko no Tatsujin (2001) 2. Taiko no Tatsujin 2 (2001) 3. Taiko no Tatsujin 3 (2002) 4. Taiko no Tatsujin 4 (2002) 5. Taiko no Tatsujin 5 (2003) 6. Taiko no Tatsujin 6 (2004) 7. Taiko no Tatsujin 7 (2005) 8. Taiko no Tatsujin 8 (2006) 9. Taiko no Tatsujin 9 (2006) 10. Taiko no Tatsujin 10 (2007) 11. Taiko no Tatsujin 11 (2008) 12. Taiko no Tatsujin 12 (2008) 13. Taiko no Tatsujin 12 Don to Extra Version (2009) 14. Taiko no Tatsujin 13 (2009) 15. Taiko no Tatsujin 14 (2010) 16. Taiko no Tatsujin [2011] (2011) 17. Taiko no Tatsujin [2012] (2012) 18. Taiko no Tatsujin Azure Ver. (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5082&o=2 $end $info=taiko9, $bio Arcade Video game published 14 years ago: Taiko no Tatsujin 9 (c) 2006 Namco Bandai Games, Incorporated. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Taiko no Tatsujin 9 was released on December 20, 2006. - SERIES - 1. Taiko no Tatsujin (2001) 2. Taiko no Tatsujin 2 (2001) 3. Taiko no Tatsujin 3 (2002) 4. Taiko no Tatsujin 4 (2002) 5. Taiko no Tatsujin 5 (2003) 6. Taiko no Tatsujin 6 (2004) 7. Taiko no Tatsujin 7 (2005) 8. Taiko no Tatsujin 8 (2006) 9. Taiko no Tatsujin 9 (2006) 10. Taiko no Tatsujin 10 (2007) 11. Taiko no Tatsujin 11 (2008) 12. Taiko no Tatsujin 12 (2008) 13. Taiko no Tatsujin 12 Don to Extra Version (2009) 14. Taiko no Tatsujin 13 (2009) 15. Taiko no Tatsujin 14 (2010) 16. Taiko no Tatsujin [2011] (2011) 17. Taiko no Tatsujin [2012] (2012) 18. Taiko no Tatsujin Azure Ver. (2013) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28209&o=2 $end $gbcolor=taikonzs, $bio Taikong Zhan Shi - Jing Dian Ban (c) 200? Li Cheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122002&o=2 $end $gbcolor=taikond3, $bio Taikong Zhanshi DX3 - Zui Zhong Huan Xiang (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122003&o=2 $end $megadriv=taikoris, $bio Sega Mega Drive game published 27 years ago: Taikou Risshiden (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56938&o=2 $end $saturn=taikori2,taikori2a, $bio Sega Saturn game published 24 years ago: Taikou Risshiden II (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59762&o=2 $end $saturn=taikori2kb, $bio Sega Saturn game published 22 years ago: Taikou Risshiden II [Koei Best Collection] (c) 1998 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59763&o=2 $end $pc98=taikori2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Taikou Risshiden II (c) 1995 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10791010 BARCODE: 4988615005909 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90782&o=2 $end $pc98=taikoris, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Taikou Risshiden (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10261010 BARCODE: 4988615002755 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90781&o=2 $end $fmtowns_cd=taikoris, $bio Fujitsu FM Towns CD published 28 years ago: Taikou Risshiden (c) 1992 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10261030 BARCODE: 4988615003417 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110268&o=2 $end $x68k_flop=taikoris, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: 太閤立志伝 (c) 1992 Koei Co., Ltd. (Taikou Risshiden) - TECHNICAL - GAME ID: KN10261040 BARCODE: 4988615003424 MEDIA: FD x3 - TRIVIA - Released on May 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88127&o=2 $end $snes=taikoris, $bio Nintendo Super Famicom cart. published 27 years ago: Taikou Risshiden [Model SHVC-TD] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62460&o=2 $end $snes=taikyogo, $bio Nintendo Super Famicom cart. published 27 years ago: Taikyoku Igo - Goliath [Model SHVC-IA] (c) 1993 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62461&o=2 $end $wswan=taikyigo, $bio Bandai WonderSwan game published 20 years ago: Taikyoku Igo - Heisei Kiin [Model SWJ-KGT004] (c) 2000 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86394&o=2 $end $snes=taikyoid, $bio Nintendo Super Famicom cart. published 25 years ago: Taikyoku Igo - Idaten [Model SHVC-AIIJ-JPN] (c) 1995 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62462&o=2 $end $gameboy=taikyoku, $bio Nintendo Game Boy Cart. published 30 years ago: Taikyoku Renju [Model DMG-TCA] (c) 1990 Towa Chiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67076&o=2 $end $saturn=taishouk, $bio Sega Saturn game published 24 years ago: Taikyoku Shougi Kiwame II (c) 1996 MYCOM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59764&o=2 $end $pasogo=taikyoku, $bio Pasogo cart. published 24 years ago: 対局くん I (c) 1996 Koei Co., Ltd. (Taikyoku-kun I) - TECHNICAL - GAME ID: KS-1001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113943&o=2 $end $gameboy=tailgatr, $bio Nintendo Game Boy Cart. published 29 years ago: Tail 'Gator [Model DMG-TG-NOE] (c) 1991 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67077&o=2 $end $x68k_flop=tailchas, $bio Tail Chaser (c) 19?? Neko Mimi Shoujo Dan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88671&o=2 $end $psx=tailcon, $bio Sony PlayStation disc published 21 years ago: Tail Concerto (c) 1999 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - GAME ID: SLUS-00660 - TRIVIA - Released on August 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111642&o=2 $end $psx=tailcond, $bio Sony PlayStation disc published 21 years ago: Tail Concerto (c) 1999 Atlus USA, Inc. Demo Disc - TECHNICAL - GAME ID: SLUS-90060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131555&o=2 $end $info=tailg, $bio Arcade Video game published 41 years ago: Tail Gunner (c) 1979 Vectorbeam. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Sound Chips : Discrete Circuitry Players: 1 Control: stick Buttons: 2 - TRIVIA - Tail Gunner was released in November 1979. Vectorbeam was bought out by Cinematronics after Tail Gunner was released. Once the game was released, Vectorbeam was closed down. Exidy licensed Tail Gunner for production of cockpit units with the name of "Tail Gunner 2". Licensed to Sega for Japan market. A Tail Gunner unit appears in the 1982 movie 'Tron'. - STAFF - Produced by: Tim Skelly Designed & programmed by: Dan Sunday, Larry Rosenthal Cabinet Art: Rick Bryant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2813&o=2 $end $psx=tailsun, $bio Sony PlayStation disc published 23 years ago: Tail of the Sun (c) 1997 Sony Computer Ent. America. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SCUS-94607 - TRIVIA - Released on April 30, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110875&o=2 $end $info=tail2nos, $bio Arcade Video game published 31 years ago: Tail to Nose - Great Championship (c) 1989 V-System Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2608 (@ 8 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Tail to Nose was released in December 1989. This game is known in Japan as "Super Formula - Chijou Saisoku no Battle" (translates from Japanese as 'Battle of the Fastest Above the Ground'). Based on the 1988 F1 Season, the game is not licensed, but the name changes are only slight : Lotos (Lotus), Mclarun (McLaren), Ferreri (Ferrari), Merci (March (Technically Leyton House)), Willruns (Williams) and Benetten (Benetton). During the demo you get to see pictures of the car, drivers and their names. The drivers look exactly like who they should be. - STAFF - Sound composer : Naoki Itamura (Gekko Itamura) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2814&o=2 $end $gamegear=tailsadv, $bio Sega Game Gear cart. published 25 years ago: Tails Adventure (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 2583-50 Package ID: 671-6883-50 Cartridge ID: 670-7192-50 - TRIVIA - Tails Adventure for Game Gear was released in September 1995 in Europe. - PORTS - * CONSOLES: [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (june.20, 2013) [Model GAVP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93948&o=2 $end $pico=tailsmm,tailsmmp6,tailsmmp5,tailsmmp3,tailsmmp2,tailsmmp1,tailsmmp,tailsmmu, $bio Sega Pico game published 26 years ago: Tails and the Music Maker (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Game ID: 49023-00 - TRIVIA - Known export releases: [FR] "Tails et le Faiseur de Musique [Model 49023-09]" [DE] "Tails und der Musikant [Model 49023-18]" [SP] "Tails y el Músico [Model 49023-06]" [JP] "Tails and the Music Maker [Model T-150050]" [BR] "Tails no Mundo da Música" - STAFF - Lead Programmer: Jim Schuler Assistant Programmer: Rick Chipeco Background Artists: Ellen Drucker, Connie Goldman Animators: Martine Gaudissart, Barbara Lipton, Laura Raines Smith Composer: David Scheffler Sound Designer: Greg Turner Developer Coordinator: Cindy Claveran Producer for Novotrade: Shannon Donnelly Project Manager: Ann Lediaev Designer: Shannon Donnelly Product Marketing Manager: Lydia Brichta Sega Technical Assistance: Willie Mancero, Bert Mauricio, Noel Pulido Sega Lead Tester: Greg Becksted Sega Assistant Lead Testers: Fernando Valderrama, Chris Sinclair, Conan Tigard Special Thanks To: Keith Higashihara, Phil Knowles, Bob Meissner, David Warhol, Steven Friedman, Joe Miller, Roberta Jacobs, Roger Hector Produced by: Novotrade International Developed by: Realtime Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75803&o=2 $end $pico=tailsmmj, $bio Sega Pico game published 25 years ago: Tails and the Music Maker [Model T-150050] (c) 1995 Imagineer Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75802&o=2 $end $pico=tailsmmf, $bio Sega Pico game published 26 years ago: Tails et le Faiseur de Musique [Model 49023-09] (c) 1994 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75804&o=2 $end $pico=tailsmmb, $bio Tails no Mundo da Música (c) 199? Tec Toy Industria de Brinquedos S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121972&o=2 $end $gamegear=tailskyp, $bio Sega Game Gear cart. published 25 years ago: Tails no Skypatrol (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-3368 Package ID: 671-6307 Cartridge ID: 670-6450 - TRIVIA - Tails no Skypatrol for Game Gear was released on April 28, 1995 in Japan only. - TIPS AND TRICKS - * Option screen: At the title screen, press Up+2+START. - STAFF - Game Design : K3, LR Graphic : Mt.Emerald, Show Sound : Chikayo, Kazunechan Programming : At-At, Captain Alice, Bryan Thanks To : Monty, Ezachan, Mr.Rental, Fine-Twig, SIMS All Staff, JSH All Staff - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64909&o=2 $end $pico=tailsmmg, $bio Sega Pico game published 26 years ago: Tails und der Musikant [Model 49023-18] (c) 1994 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75805&o=2 $end $pico=tailsmms, $bio Tails y el Músico [Model 49023-06] (c) 199? Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75806&o=2 $end $info=hotgmck, $bio Arcade Video game published 23 years ago: Taisen Hot Gimmick (c) 1997 Psikyo. Taisen Hot Gimmick is a strip mahjong game featuring eight opponents (plus three bonus opponents). After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two or three punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent. The game is over once all of the player's betting funds are depleted. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : mahjong keyboard - TRIVIA - Taisen Hot Gimmick was released in October 1997. The title of this game translates from Japanese as 'Hot Gimmick Competition'. The player's dog companion is voiced by Akiko Yajima, who is also the voice of Shinnosuke Nohara from the popular anime "Crayon Shin-Chan". - TIPS AND TRICKS - * Challenge Marion from "Gunbird" : Beat the first 3 opponents without punishing any to play against her. * Challenge Miko from "Tengai" : Beat the first 3 opponents without punishing any to play against her. * Challenge Kain from "Tengai" : Beat the next 3 opponents in the 2nd opponent selection screen without punishing any to play against him. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - STAFF - * Voice Actors : Tomoko Shimizu: Akiko Yajima Setsuna Yasui: Satomi Koorogi April O'Gin: Naoko Matsui Hatsune Suzuki: Yuko Mizutani Aoi Sanjo: Ikue Otani Yuko Oni: Natsumi Sasaki TVice: Yuko Mizutani Bafeld: Kujira Marion: Ikue Otani Miko: Yumi Takada Kain: Norio Wakamoto Character Design: Jun Tsukasa Guest Character Design: Katsuya Terada - PORTS - * CONSOLES: Sony PlayStation 2 (2004) : features more characters than original arcade version. * COMPUTERS: PC [MS Windows] (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2815&o=2 $end $info=hotgmck3, $bio Arcade Video game published 21 years ago: Taisen Hot Gimmick 3 Digital Surfing (c) 1999 Psikyo. Taisen Hot Gimmick 3 Digital Surfing is the third game in the Hot Gimmick series and is the first in the series to feature three different modes of play. 'Digital Surfing' mode is the familiar, one-player strip mahjong mode. It features ten lovely opponents (plus one secret opponent) for the player to punish after defeating them at mahjong. After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent. The game is over once all of the player's betting funds are depleted. The game also features a one-player 'Mahjong Fighters' story mode and a two-player 'Jan-Prince vs. Jan-Shogun' mode. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 - TRIVIA - Taisen Hot Gimmick 3 was released in August 1999. The title of this game translates from Japanese as 'Hot Gimmick Competition 3 Digital Surfing'. - TIPS AND TRICKS - * Challenge Meruti Melty (Only in Digital Surfing mode) : Defeat each opponent without punishing any. When the screen flashes random websites before the last opponent, input the commands, M, E, L. * Challenge Jong Arika (Only in Jan Boy Story mode) : He appears before the last opponent only if you did not buy any items prior to meeting him. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - STAFF - Character Design: Katokichi Arikawa, Isutoshi, Toshikazu Gegera, Katsuya Terada, Ugetsu Hakua, Takehiro Miura, Mogudan, Zen Yasumori, Mine Yoshizaki, Raidon - PORTS - * CONSOLES: Sony PlayStation 2 (2005) : features more characters than original arcade version. * COMPUTERS: PC [MS Windows] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2816&o=2 $end $info=hotgm4ev, $bio Arcade Video game published 20 years ago: Taisen Hot Gimmick 4 Ever (c) 2000 Psikyo. Taisen Hot Gimmick 4 Ever is the fourth game in the Hot Gimmick series and features three modes of play. The 'Punish Mode' features ten lovely opponents (plus three secret opponents) for the player to punish after defeating them at mahjong. After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent. The game is over once all of the player's betting funds are depleted. The game also features a one-player 'Mahjong Detective Mode' and a two-player 'Jan-God vs. Jan-Devil Mode'. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 - TRIVIA - Taisen Hot Gimmick 4 Ever was released in May 2000. The title of this game translates from Japanese as 'Hot Gimmick Competition 4 Ever'. - TIPS AND TRICKS - * Challenge Yuan Nang from "Gunbird" : Beat each opponent of the 1st batch (4 in total) without punishing them. When the 2nd opponent selection screen shows up, type G, then L. Choose opponent A. * Challenge Junis from "Tengai" : Beat each opponent of the 1st batch (4 in total) without punishing them. When the 2nd opponent selection screen shows up, type G, then L. Choose opponent B. * Challenge Kashon from "Sol Divide" : Beat each opponent of the 2nd batch (3 in total) without punishing them. When the 3rd opponent selection screen shows up, type M, then N. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - STAFF - Character Design: Jun Tsukasa Guest Character Design: Ugetsu Hakua, Shinichi Morioka, Mine Yoshizaki - PORTS - * COMPUTERS: PC [MS Windows] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5104&o=2 $end $info=hotgmcki, $bio Arcade Video game published 19 years ago: Taisen Hot Gimmick Integral (c) 2001 Psikyo. Taisen Hot Gimmick Integral is the fifth game in the Hot Gimmick strip mahjong series. It is an omnibus work, featuring the girls from all four previous games in the series. This game also makes many changes to the original style of gameplay for a unique and more challenging experience. Unlike previous games, Taisen Hot Gimmick Integral only features the one-player, strip mahjong mode. Also, if a player wins three rounds without depleting an opponents funds, he will advance on to the next opponent but will not have the chance to view the punishment scene. And oddly, despite recycling the animations from the previous games, each girl only features one punishment scene. Otherwise things are much the same. During the punishment scene the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent. And of course, the game is over once all of the player's betting funds are depleted. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 - TRIVIA - Taisen Hot Gimmick Integral was released in July 2001 in Japan. The title of this game translates from Japanese as 'Hot Gimmick Competition Intergral'. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - STAFF - Producer : Hiroshi Yamada Director : Hyoue Ogawa Designer : Toko Ebisawa, Sachiko Sakamoto, nana, Youko Tsukagoshi, Emi Taniguchi Programmer : marikuma Sound : Masaki Izutani, Kaori Kumakura Illustrator : Jun Tsukasa, Katokichi Arikawa, Takuya Inoue, Reijirou Katou, Tatsurou Karuma, Toshikazu Gegera, Kazuki Kotobuki, Katsuya Terada, Mugi Tokisaka, Hirofumi Nakamura, Ugetsu Hakuka, Takehiro Miura, Mogudan, Milk Morinaga, Youkihi, Mine Yoshizaki, Raidon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5105&o=2 $end $info=hgkairak, $bio Arcade Video game published 22 years ago: Taisen Hot Gimmick Kairakuten (c) 1998 Psikyo. Taisen Hot Gimmick Kairakuten is a strip mahjong game featuring beautiful graphics and twelve lovely opponents. After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent. The game is over once all of the player's betting funds are depleted. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players : 2 Control : mahjong keyboard - TRIVIA - Taisen Hot Gimmick Kairakuten was released in November 1998. The title of this game translates from Japanese as 'Heavenly Pleasure Hot Gimmick Competition'. The character designs came out of a collaboration between artists who worked for the adult magazine "COMIC Heavenly Pleasure". The player's dog companion is voiced by Akiko Yajima, who is also the voice of Shinnosuke Nohara from the popular anime "Crayon Shin-Chan". - TIPS AND TRICKS - * Challenge Miko from "Tengai" : Beat each of the 3 opponents in the 1st opponent selection screen without punishing them. When the second opponent selection screen shows up, type M, then K. * Challenge Marion from "Gunbird" : Beat each of the 3 opponents in the 2nd opponent selection screen without punishing them. When the third opponent selection screen shows up, type M, then G. * Challenge Kain from "Tengai" : Beat each of the 3 opponents in the 3rd opponent selection screen without punishing them. When the fourth opponent selection screen shows up, type M, then D. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - STAFF - Character Design: Kou Fumikuki, Mugi Tokisaka, Tatsurou Karuma, Milk Morinaga, Takuya Inoue, Rikako Kugayama, OKAMA, Dowman-Sayman, Reijirou Katou, Kazuki Kotobuki, SABE, Youkihi - PORTS - * COMPUTERS: PC [MS Windows] (2003) PC [MS Windows] (2004, "Taisen Hot Gimmick - Collaboration Pack") : includes Kairakuten and Digital Surfing (Taisen Hot Gimmick 2 and 3) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2817&o=2 $end $info=hotgmkmp, $bio Arcade Video game published 15 years ago: Taisen Hot Gimmick Mix Party (c) 2005 Psikyo. - TECHNICAL - Runs on the "Taito Type X" hardware. - TRIVIA - The title of this game translates from Japanese as 'Hot Gimmick Competition Mix Party'. - SERIES - 1. Taisen Hot Gimmick (1997) 2. Taisen Hot Gimmick Kairakuten (1998) 3. Taisen Hot Gimmick 3 Digital Surfing (1999) 4. Taisen Hot Gimmick 4 Ever (2000) 5. Taisen Hot Gimmick Integral (2001) 6. Taisen Hot Gimmick Mix Party (2005) 7. Taisen Hot Gimmick 5 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4827&o=2 $end $info=fromanc2,fromanc2o, $bio Arcade Video game published 25 years ago: Taisen Idol-Mahjong Final Romance 2 (c) 1995 Video System. Taisen Idol-Mahjong Final Romance 2 is strip mahjong game featuring nine different girls with three strip sequences each. Before facing each opponent, the player may buy cheat items to help him in the following rounds against that girl. Funds for the store come from the players winnings in the previous rounds and roll over across continues. A strip sequence is shown every time the player wins a hand. Strip sequences consist of scrolling, still images of the girl with limited animation of facial expressions. If a player depletes an opponents betting funds, then the game will advance through all of the strip sequences for that opponent. Occasionally, after defeating an opponent, the player is given the opportunity to play a mini-game of high-low. The player is shown a tile and must guess if the next tile will be higher or lower than the tile shown. If the player wins all three rounds, he is given a cheat item. The player looses the game once all of his betting funds are depleted. Upon continuing the player keeps any unused cheat items and may buy more items from the store, but all of the player's wins against the current opponent are wiped out. - TECHNICAL - Game ID : VSAM-28-2 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in April 1995. The title of this game translates from Japanese as 'Final Romance Idol-Mahjong Competition 2'. - SERIES - 1. Idol-Mahjong Final Romance (1991) 2. Taisen Idol-Mahjong Final Romance 2 (1995) 3. Taisen Mahjong Final Romance R (1995) 4. Taisen Mahjong Final Romance 4 (1998) - STAFF - Executive producer : Kouzi Furukawa Character designers : Gensho, Yorozu-Ichi Character voices : Mako Hyoudou, Yumi Takada, Emi Shinohara, Chinami Nishimura, Kumiko Hisano Game designer : MuneTAKA Sakae Programmer : TAKA Graphic designers : Okabayashi, Iizuka, Honda, Kakihana Sound programmer : H. Soyama Music composer : Hoso-Q Sound effets : Pirowo - PORTS - * CONSOLES: [JP] Sega Saturn (1995) [JP] SNK Neo-Geo CD (1995) Panasonic 3DO [JP] (Jan. 19, 1996; "Idol Mahjong Final Romance 2 - Hyper Edition [Model FZ-SJ7751]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2818&o=2 $end $x68k_flop=karatedo, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Taisen Kakutou Karatedou (c) 1997 Nishio Kouzou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88672&o=2 $end $info=karatevs, $bio Arcade Video game published 36 years ago: Taisen Karate Dou - Seishun Bishoujo Hen (c) 1984 Data East. Classic karate tournament game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), OKI MSM5205 (@ 375 Khz) Players : 2 Control : Double 4-way joysticks - TRIVIA - Taisen Karate Dou was released in September 1984. The title of this game translates from Japanese as 'Way of Karate Competition - Beautiful Young Girl Chapter'. This game is known outside Japan as "Karate Champ [Player vs Player]". - PORTS - * CONSOLES: [JP] Nintendo Famicom Disk (jul.22, 1988) "Karate Champ [Model DFC-KAR]" [JP] Sony PlayStation 2 (jul.21, 2005) "Oretachi Geasen Zoku Sono 3 - Karate Michi [Model SLPM-62628]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2819&o=2 $end $info=fromanc4, $bio Arcade Video game published 22 years ago: Taisen Mahjong Final Romance 4 (c) 1998 Video System. An evening with cute mahjong girls. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in April 1998. This title translates from Japanese as 'Final Romance Mahjong Competition 4'. - SERIES - 1. Idol-Mahjong Final Romance (1991) 2. Taisen Idol-Mahjong Final Romance 2 (1995) 3. Taisen Mahjong Final Romance R (1995) 4. Taisen Mahjong Final Romance 4 (1998) - STAFF - Executive producer : Furukawa Kouji Character design & Screen play by Akatsuki Gomoku. Animation character design & chief animator : Watabe Keisuke (Hercules) Music & Sound effects : Itamura Maoki Animation editor : Jitensha (Ookubo Tadao) Main programmer : Hamanaka Tsukasa Programmers : Soyama Hiroe, Yokota Kenichi, Touno Mika, Yagiyama Game graphic designers : Ikeda Masako, Higuchi Norie, Sawada Ayano Mahjong design : Yamato Masashi Screen play & directed by : Yasunobu Hayashi * CAST : Yuri : Nagasawa Miki Shino : Yajima Akiko Momo : Kanamaru Hinako Saki : Naoko Matsui Syun-ran : Iwatsubo Rie Rin-ran : Shibata Yumiko Eimi : Maeda Mitsuko Chin-ta : Akatsuki Gomoku - PORTS - * CONSOLES: Sega Saturn (1998) * COMPUTERS: Windows (Harvest) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2820&o=2 $end $info=fromancr, $bio Arcade Video game published 25 years ago: Taisen Mahjong Final Romance R (c) 1995 Video System. The ongoing mahjong final romance! It can go all night long, baby! - TECHNICAL - Game ID : VSMR-30 Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Player : 2 Control : mahjong keyboard - TRIVIA - Released in December 1995 in Japan. The title of this game translates from Japanese as 'Final Romance Mahjong Competition R'. - SERIES - 1. Idol-Mahjong Final Romance (1991) 2. Taisen Idol-Mahjong Final Romance 2 (1995) 3. Taisen Mahjong Final Romance R (1995) 4. Taisen Mahjong Final Romance 4 (1998) - STAFF - Executive producer : Kouzi Furukawa Character designer / Animation director : Gensho Sugiyama Animator : Masaya Onishi, P-Suke Tanaka, Giichi Morimachi, Shinya Takahashi Recording studio : TAVAC Finish work : SHAFT "BG"-picture : TULIP Performance director : Tadao Okubo (Zitensha) Animation producer / Animation check : Toshiyuki Okabayashi (Kool Kizz) Item planner / Assistant director : Kazuki Ito Programmers : Zavi, Takushi Seki Graphic editors : GSX-R, Yoshiaki Kurihara, Rowgy, Nene, Maiko Matsuzaki Sound composer : Hoso-Q Sound effects : Pirowo Script writer / General director : Yasunobu Hayashi * CAST : 1st stage, Rina Koizumi : Satomi Koroogi 2nd stage, Mika Fujisaki : Fumie Kusachi 3rd stage, Kate Yamamura : Naoko Matsui 4th stage, Ryoko Hayami : Rie Iwatsubo 5th stage, Asuka Sendo : Ayako Shiraishi - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2821&o=2 $end $gamegear=taisnmj2, $bio Sega Game Gear cart. published 27 years ago: Taisen Mahjong HaoPai 2 [Model G-3335] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64912&o=2 $end $gamegear=taisnmj, $bio Sega Game Gear cart. published 30 years ago: Taisen Mahjong HaoPai [Model G-3202] (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64910&o=2 $end $info=puzldama, $bio Arcade Video game published 26 years ago: Taisen Puzzle-dama (c) 1994 Konami. Taisen Puzzle-Dama is a puzzle game and series by Konami. It features gameplay very similar to Sega's "Puyo-Puyo" games. 'Coins' drop in sets of two's from the top of the screen and players must form chains of three or more same colored coins to make them disappear. The game is set up as a two player versus style game with CPU opponents for the single player game. Clearing multiple chains at a time sends locked coins to the other side. These locked coins are enclosed in clear boxes which are removed when a nearby coin is cleared from the screen. This can set off more chains which adds to the strategy of the game. If the coins get stacked up to the top of the screen then the player loses the game. Upon continuing the player will restart the same match. - TECHNICAL - Konami GX hardware Game ID : GX315 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1994. The title of this game translates from Japanese as 'Puzzle-coin Wars'. This game is known outside Japan as "Crazy Cross". King Records released a limited-edition soundtrack album for this game (Speed King, Taisen Puzzle-dama Original Game Soundtrack - KICA-7690) on 24/01/1996. - SERIES - 1. Taisen Puzzle-dama (1994) 2. Tokimeki Memorial Taisen Puzzle-dama (1995) 3. Taisen Tokkae Puzzle-dama (1996) 4. Susume! Taisen Puzzle Dama (1996) - STAFF - Director : Einoshin Software : Bonny, Y.K 98, Tak Graphics : XXX, Toymen, Tera Music : Ary, Kage Hardware : USA 138, Nanba Shot Tom Producer : Masa 33 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2822&o=2 $end $stv=sasissu, $info=sasissu, $bio Sega ST-V cart. published 24 years ago: Taisen Tanto-R - Sasi-Su!! (c) 1996 Sega. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-57 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in February 1996 in Japan. The title of this game translates from Japanese as 'Tant-R Collecting Competition'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2823&o=2 $end $info=tokkae, $bio Arcade Video game published 24 years ago: Taisen Tokkae Puzzle-dama (c) 1996 Konami. - TECHNICAL - Konami GX hardware Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 2 (SWAP BALL, LINE UP) - TRIVIA - Released in October 1996. The title of this game translates from Japanese as 'Fetching Puzzle-coins Competition'. Soundtrack releases : Konami Best Selection '98 Autumn - King Records - KICA-7913 - Oct 9, 1998 - TIPS AND TRICKS - * Secret Characters : Use the second button instead the first to select the difficulty level and you will have three additional characters to choose at the character selection screen. - SERIES - 1. Taisen Puzzle-dama (1994) 2. Tokimeki Memorial Taisen Puzzle-dama (1995) 3. Taisen Tokkae Puzzle-dama (1996) 4. Susume! Taisen Puzzle Dama (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2824&o=2 $end $gbcolor=ttshogi, $bio Nintendo Game Boy Color game published 20 years ago: Taisen Tsume Shougi [Model DMG-BTSJ-JPN] (c) 2000 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68864&o=2 $end $gamegear=daisenrg, $bio Sega Game Gear cart. published 29 years ago: Taisen-gata Daisenryaku G [Model T-51017] (c) 1991 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64913&o=2 $end $nes=tbasketb, $bio Nintendo Famicom cart. published 29 years ago: Taito Basketball (c) 1991 Taito Corp. - TECHNICAL - Game ID: TFC-UJ-5900 - TRIVIA - Released on April 26, 1991 in Japan. This is the 36th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54689&o=2 $end $fmtowns_cd=chasehq, $bio Fujitsu FM Towns CD published 29 years ago: Taito Chase H. Q. (c) 1991 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110320&o=2 $end $saturn=chasehqs, $bio Sega Saturn game published 24 years ago: Taito Chase H.Q. + S.C.I. (c) 1996 Taito Corp. - TECHNICAL - Game ID: T-1105G - TRIVIA - Taito Chase H.Q. + S.C.I. for Saturn was released on August 9, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59765&o=2 $end $sms=chasehq, $bio Sega Master System cart. published 30 years ago: Taito Chase H.Q. (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 7038 - TRIVIA - European reviews: [FR] Player One (Sept. 1990): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56225&o=2 $end $gameboy=chasehqj, $bio Nintendo Game Boy Cart. published 29 years ago: Taito Chase H.Q. (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: DMG-HQJ - TRIVIA - Taito Chase H.Q. for Game Boy was released on January 11, 1991 in Japan. It was then re-released on February 28, 1997 as part of "Taito Variety Pack [Model DMG-AVPJ-JPN]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67078&o=2 $end $nes=chasehq, $vgmplay=chasehq_nes, $bio Nintendo Famicom cart. published 31 years ago: Taito Chase H.Q. (c) 1989 Taito Corp. - TECHNICAL - Cartridge ID: DTF-H9 - TRIVIA - Taito Chase H.Q. for Famicom was released on December 8, 1989 in Japan. It was the 28th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54690&o=2 $end $gamegear=chasehqj, $bio Sega Game Gear cart. published 29 years ago: Taito Chase H.Q. (c) 1991 Taito Corp. - TECHNICAL - Game ID: T-11017 - TRIVIA - Taito Chase H.Q. for Game Gear was released on March 8, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64915&o=2 $end $gamegear=chasehq, $bio Sega Game Gear cart. published 29 years ago: Taito Chase H.Q. (c) 1991 Taito Corp. - TECHNICAL - Game ID: T-11018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64916&o=2 $end $pce=chasehq, $bio NEC PC-Engine HuCARD published 30 years ago: Taito Chase H.Q. (c) 1990 Taito Corp. - TECHNICAL - Game ID: TP02006 - TRIVIA - Taito Chase H.Q. for PCE was released on January 26, 1990 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (aug.26, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58746&o=2 $end $spectrum_cass=taitocoi, $bio Sinclair ZX Spectrum cass. published 32 years ago: Taito Coin-Op Hits (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228344&o=2 $end $info=cupfinal, $bio Taito F3 cart. published 27 years ago: Taito Cup Finals (c) 1993 Taito. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : D49 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in February 1993. This game is known in Japan as "Hattrick Hero '93" and also known as "Super Cup Finals" (November 1993). The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to '!!!'. - SERIES - 1. Euro Champ '92 (1992) 2. Taito Cup Finals (1993) 3. International Cup '94 (1994) 4. Taito Power Goal (1994) - STAFF - Planner : Takeshi Kobori Character designers : Takeshi Kobori, Yuji Sakamoto, Hideyuki Kato, Hiroyo Kujirai, Hiromi Mikami, Shinjiro Sugitani Software : Kazutomo Ishida, Kusago Nagahara, Shinji Soyano, Kousuke Usami, Xxx Hayashi Designers : Naoto Hashizume, Takeshi Kobori Sound : Shuichiro Nakazawa (Zuntata) Hardware : Katsumi Kaneoka * CAST : Player & Gk : Masashi Tsuzura Manager : Suminori Hase, Yuji Sakamoto Referee : Shin Tanaka Lady : Seiji Kawakami Doctor : Hiroto Nizato Nurse : Hiromi Mikami Stunt : Tomohisa Yamashita Assistant : Shin Tanaka Directors : Takeshi Kobori, Marutake - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2825&o=2 $end $nes=taitogp, $bio Nintendo Famicom cart. published 33 years ago: Taito Grand Prix - Eikou e no License (c) 1987 Taito Corp. - TECHNICAL - Game ID: TFC-TG-550 - TRIVIA - Released on December 11, 1987 in Japan. It was the 15th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54691&o=2 $end $gbcolor=bublboblj, $bio Nintendo Game Boy Color game published 20 years ago: Taito Memorial - Bubble Bobble [Model DMG-BJBJ-JPN] (c) 2000 Jorudan Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68865&o=2 $end $gbcolor=chasehqj, $bio Nintendo Game Boy Color game published 20 years ago: Taito Memorial - Chase H.Q. - Secret Police (c) 2000 Jorudan Company, Limited. - TECHNICAL - Game ID: DMG-AH9J-JPN - TRIVIA - Taito Memorial - Chase H.Q. - Secret Police for Game Boy Color was released on May 26, 2000 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68866&o=2 $end $info=pwrgoal, $bio Taito F3 cart. published 26 years ago: Taito Power Goal (c) 1994 Taito. A soccer game from Taito. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Game ID : D94 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in November 1994. This game is also known as "Hattrick Hero '95". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - SERIES - 1. Euro Champ '92 (1992) 2. Taito Cup Finals (1993) 3. International Cup '94 (1994) 4. Taito Power Goal (1994) - STAFF - Planners : Atsuchi Taniguchi, Yasuhiro Noguchi Character designers : Atsuchi Taniguchi, Ryuji Tominaga, Hideyuki Kato, Hiroyo Kujirai, Atsushi Iwata, Shinjiro Sugitani, Yasuhiro Noguchi, Terumi Ogihara, Hiroshi Nishida Software : Shinji Soyano, Masashi Tsuzura, Takashi Ishii, XXX Hawyashi Designer : Toshiyuki Takenami Sound (Zuntata) : Yoshiro Horie, Shuichiro Nakazawa Hardware : Katsumi Kaneoka, Hironobu Suzuki Action director : Yasuhiro Noguchi * CAST : Player & GK : Norikatsu Fukuda Manager : Masao Kashino Referee : Shin Tanaka Camera Man : Yasuhiro Noguchi Lady : Seiji Kawakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2826&o=2 $end $info=taitotz, $bio Arcade System published 21 years ago: Taito Type Zero (c) 1999 Taito Corporation. - TECHNICAL - Main CPU: PowerPC 603e @ 100MHz. Graphics: Taito TCG020AGP. Sound CPU: MN1020819DA. Sound Chip: ZOOM ZSG-2. Sound DSP: ZOOM ZFX-2. I/O CPU: TMP95C063F. Hardware Features: Harddisk and LAN features. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82936&o=2 $end $gameboy=varpack, $bio Nintendo Game Boy Cart. published 23 years ago: Taito Variety Pack (c) 1997 Taito Corp. Compilation of 4 Taito classics for the Nintendo Game Boy : - "Bubble Bobble [Model DMG-B2A]" (1990) - "Taito Chase H.Q. [Model DMG-HQJ]" (1991) - "Elevator Action [Model DMG-EAA]" (1991) - "Sagaia [Model DMG-S8A]" (1991) - TECHNICAL - Cartridge ID: DMG-AVPJ-JPN - TRIVIA - Taito Variety Pack for Game Boy was released on February 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67079&o=2 $end $info=tcl, $bio Arcade Video game published 25 years ago: Taiwan Chess Legend (c) 1995 Uniwang. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3281&o=2 $end $megadriv=taiwan, $bio Sega Mega Drive game published 26 years ago: 台湾大亨 (c) 1994 C&E (Taiwan Daheng) - TECHNICAL - GAME ID: G-3021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56939&o=2 $end $info=taiwanmb, $bio Arcade Video game published 32 years ago: Taiwan Mahjong (c) 1988 Miki Syouji. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3567&o=2 $end $nes=tai16mj,tai16mja,tai16mjb, $bio Nintendo Famicom cart. published 31 years ago: Taiwan Mahjong - Tai Wan Ma Que 16 [Model SA-001] (c) 1989 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76981&o=2 $end $nes=tai16mj2, $bio Nintendo Famicom cart. published 28 years ago: Taiwan Mahjong 2 [Model SA-025] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76982&o=2 $end $msx2_flop=asteka2,asteka2b,asteka2c,asteka2a, $bio Taiyou no Shinden - Asteka II Cracked (c) 19?? Unknown Cart. to disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102084&o=2 $end $fm7_disk=asteka2, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Taiyou no Shinden - Asteka II (c) 1986 Falcom. - TECHNICAL - GAME ID: FUNW13027 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93651&o=2 $end $msx2_cart=asteka2, $bio MSX 2 cart. published 33 years ago: Taiyou no Shinden - Asteka II (c) 1987 Tokyo Shoseki - TECHNICAL - GAME ID: MXTS32001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51382&o=2 $end $pc8801_flop=asteka2, $bio NEC PC-8801 Series disk. published 34 years ago: Taiyou no Shinden - Asteka II (c) 1986 Falcom. - TECHNICAL - GAME ID: NENW12018 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93011&o=2 $end $pc98=asteka2, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Taiyou no Shinden - Asteka II (c) 1986 Falcom. PC-9801F version. - TECHNICAL - GAME ID: NFNW11007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90783&o=2 $end $x1_flop=asteka2, $bio Sharp X1 5.25in.disk. published 34 years ago: Taiyou no Shinden - Asteka II (c) 1986 Falcom. - TECHNICAL - GAME ID: SINW16010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86136&o=2 $end $nes=asteka2, $bio Nintendo Famicom cart. published 32 years ago: Taiyou no Shinden - Asteka II (c) 1988 Tokyo Shoseki - TECHNICAL - GAME ID: TKS-GS - TRIVIA - Export releases: [US] "Tombs & Treasure [Model NES-2T-USA]" - STAFF - Main Program: Pochi Nakamori Additional Programming: Takayuki Hirono Monster Design: Nasubi Fujitaka Graphic Design: Hyoju Mu Original Music by Nihon Falcom New Music: Masatomo Miyamoto (Myamo), Takeshi Santo (Shant) Sound Effect Design: Civic Shin-kun Data Entry: Katsuji Suenaga (Michael Suenaga) Translation: Gavin Frew Direction: Minmin Miyata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54692&o=2 $end $gameboy=marlowe, $bio Nintendo Game Boy Cart. published 26 years ago: Taiyou no Tenshi Marlowe - Ohanabatake wa Dai-Panic [Model DMG-HVJ] (c) 1994 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67080&o=2 $end $nes=fighbird, $bio Nintendo Famicom cart. published 28 years ago: Taiyou no Yuusha - Fighbird (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54693&o=2 $end $gameboy=fighbird, $bio Nintendo Game Boy Cart. published 29 years ago: Taiyou no Yuusha - Fighbird GB [Model DMG-TYJ] (c) 1991 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67081&o=2 $end $info=m4taj, $bio Taj Mahal (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41484&o=2 $end $info=tajmah, $bio Slot Machine published 18 years ago: Taj Mahal (c) 2002 Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43752&o=2 $end $gba=takchala,takchal, $bio Nintendo GBA cart. published 14 years ago: Tak - The Great Juju Challenge [Model AGB-BJWE-USA] (c) 2006 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75951&o=2 $end $gba=tak2u, $bio Nintendo GBA cart. published 16 years ago: Tak 2 - The Staff of Dreams (c) 2004 T-HQ, Inc. Join Tak in an epic adventure, as he must learn all new Juju magic to recover the Staff of Dreams and defeat Tlaloc once and for all. Tak's role in the great Prophecy of the Pupanunu people isn't over. Rather, it's just begun! It's not easy being Jibolba's apprentice, and Tak's got the bruises to prove it. Now dabbling with new abilities, Tak is creating a little Juju magic of his own! He's even working on mastering the ancient Juju magic of animal-morphing. Between possessing, and turning different spirit animals, Tak's got a lot to learn. And he better do it fast because Tlaloc has begun his return with vengeance on his mind. Features: * 9 brand new linear environments including the Woodlands, Mountain Highlands, The River, The Geo-Thermal Region, Mangrove Swamp, the Dream World, Planetarium, Dream Temple and the Inner Sanctuary! * Incredible new Juju powers such as animal-morph abilities which introduce unique gameplay elements. * Juju potion mixing abilities for Tak to create his own Juju magic. * Expanded combat system and new weapons that include the Thwark, Bolas, and the powerful Dream Shaker. * All-new characters including 3 brand new Juju gods, 9 Nightmare creatures, and Jibolba's brother (JB). * Each game box comes packed chock full of Juju! - TECHNICAL - Cartridge ID: AGB-BT9E-USA - TRIVIA - Released on October 11, 2004 in USA. Export releases: [US] "Tak 2 - The Staff of Dreams [Model AGB-BT9P-EUR]" - STAFF - Helixe Studios Project Lead: David Konieczny Lead Programmer: Peter Tieryas Lead Artist: Jason Beene Animators: Adam Tierney, John Beauchemin, Christopher D. White, Jason Beene Programming: Jason Benham Additional Programming: Jeff Dixon, Mat MacKenzie, Pat McElhatton, Jeff Rubin, Michael Seegers Audio Director: Mashi Hasu Game Design: Jason Beene, Jason Benham, David Konieczny, Peter Tieryas, Mark Tsai Project Manager: Mark Tsai General Manager: Kurt Bickenbach THQ Creative Manager: Stephen Jarrett Project Managers: Kathleen Nicholls, Rachel DiPaola Technical Manager: Peter Andrew Art Director: Thom Ang Licensing Manager: Stephanie Wise Director, Project Management: Duncan Scott Kershaw VP, Product Development: Philip Holt Director, Quality Assurance: Monica Vallejo Test Supervisor: Travis Tholen Test Lead: Luis Sánchez Testers: Jake Jarvi, Michael Ricco, Lukas Weyandt, Eric Williams First Party Supervisor: Evan Icenbice First Party Specialists: Adam Affrunti, Joel Dagang, Scott Ritchie QA Technical Supervisor: Mario Waibel QA Technicians: James Krenz, Brian McElroy Mastering Lab Technicians: Charles Batarse, Glen Peters, Jonathan Katz Database Applications Engineer: Jason Roberts Game Evaluation Team: Sean Heffron, Matt Elzie, F. Scott Frazier Senior Vice President Worldwide Marketing: Peter Dille Director Global Brand Management: John Ardell Senior Product Marketing Manager: Danielle Conte Product Marketing Manager: Ed Lin Director of Creative Services: Howard Liebeskind Creative Services Managers: Kirk Somdal, Stephanie Barr Creative Services Coordinator: Melissa D Manual Writer: Erica David THQ International Head of Brand Management: Michael Pattison International Brand Manager: Karine Goethals Associate International Brand Manager: Sarah Nicholson Director of Localisation: Susanne Dieck Localisation Engineer: Bernd Kurtz Submission Coordinator: Florence Kum THQ Special Thanks: Brian J. Farrell, Jack Sorensen, Tiffany Ternan, Germaine Gioia, Leslie Brown, Brandy A. Carrillo, Terri Schiek, Keith Kraegel, Juston Antony Nickelodeon Interactive SVP of Media Products: Stephen Youngwood Director of Interactive Production & Marketing: Stacey V. Lane Coordinator of Interactive Production & Marketing: Jack Daley Creative Director Nickelodeon Creative Resources: Tim Blankley Senior Designer of Interactive Nickelodeon Creative Resources: Rob Lemon Nickelodeon would like to thank:: Eric Allan, Giuseppe Bianco, Kristen Buckley, Leigh Anne Brodsky, Pete Danielson, Jaime Dictenberg, Russell Hicks, Paula Kaplan, Pam Kaufman, Jodi Skoutas, Paul McMahon, Linnette Pastori, Miles Rohan, Jason Root, Joe Sandbrook, Eric Squires, Lori Szuchman, Geoff Todebush, Stavit Young, Chezza Zoeller, Debra Krassner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75953&o=2 $end $gba=tak2, $bio Nintendo GBA cart. published 15 years ago: Tak 2 - The Staff of Dreams (c) 2005 T-HQ, Inc. European release. Game developed in USA. See "Tak 2 - The Staff of Dreams [Model AGB-BT9E-USA]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-BT9P-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75952&o=2 $end $gba=taku,tak,taka, $bio Nintendo GBA cart. published 17 years ago: Tak and the Power of Juju [Model AGB-BJUE-USA] (c) 2003 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75954&o=2 $end $gba=f_takamb, $bio Nintendo GBA cart. published 16 years ago: Takahashi Meijin no Bouken-jima [Famicom Mini] [Model AGB-FTBJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70630&o=2 $end $nes=advislndj, $vgmplay=advislnd_nes, $bio Nintendo Famicom cart. published 34 years ago: 高橋名人の冒険島 (c) 1986 Hudson Soft. (Takahashi Meijin no Boukenjima) - TRIVIA - Takahashi Meijin no Boukenjima was released on September 12, 1986 in Japan. - STAFF - Program: Toshinori Oyama Programming: Fumihiko Itagaki Composition & Arrangement: Jun Chikuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54694&o=2 $end $nes=advislndh, $bio Nintendo Famicom cart. published 34 years ago: Takahashi Meijin no Boukenjima (c) 1986 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69326&o=2 $end $msx1_cart=takameijk1, $bio MSX cart. published 32 years ago: Takahashi Meijin no Boukenjima (c) 1988 Star Frontiers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77504&o=2 $end $msx1_cart=takameijk2, $bio Takahashi Meijin no Boukenjima (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95216&o=2 $end $msx1_flop=takameij, $bio Takahashi Meijin no Boukenjima Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134372&o=2 $end $nes=advisln2j, $bio Nintendo Famicom cart. published 29 years ago: 高橋名人の冒険島II (c) 1991 Hudson Soft. (Takahashi Meijin no Boukenjima II) - TRIVIA - Released on April 26, 1991 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54695&o=2 $end $gameboy=advisl2j, $bio Nintendo Game Boy Cart. published 28 years ago: Takahashi Meijin no Boukenjima II [Model DMG-T3J] (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67082&o=2 $end $nes=advisln3j, $bio Nintendo Famicom cart. published 28 years ago: Takahashi Meijin no Boukenjima III (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54696&o=2 $end $gameboy=advisl3j, $bio Nintendo Game Boy Cart. published 27 years ago: Takahashi Meijin no Boukenjima III [Model DMG-CQJ] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67083&o=2 $end $nes=advisln4, $bio Nintendo Famicom cart. published 26 years ago: Takahashi Meijin no Boukenjima IV (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54697&o=2 $end $msx1_cart=takameij,takameija, $bio MSX Bee card. published 34 years ago: 高橋名人の冒険島 (c) 1986 Hudson Soft. (Takahashi Meijin no Boukenjima) - TECHNICAL - Game ID: BC-M9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77503&o=2 $end $pce=takameib, $bio NEC PC-Engine HuCARD published 28 years ago: Takahashi Meijin no Boukenjima (c) 1992 Hudson Soft. Takahashi Meijin no B?kenjima is a fun side-scrolling action game by Hudson Soft. The game seems to follow the adventures of Takahashi Meijin no Daiboukenjima released in 1992 for the Super Famicom. Takahashi Meijin is about to spend some well deserved time with his (just wed) wife. But things didn't really go according to plans and an evil bad guy has decided to kidnap his beloved Tina and six children from the local island. Takahashi embarks again on a journey to save not only his wife and six children, but also his hometown. Takahashi Meijin no Bouken Jima is a fast and intense side-action game. Takahashi can run, jump and sometimes use a skateboard to whirl through a stage. But players must always keep an eye on Takahashi's energy bar hence his life always hangs on a thread. His energy is continuously flowing away from him and he must pick fruits and vegetables to stay alive. Giant eggs are spreaded, and sometimes hidden, along the way and Takahashi can crack them opened to release new weapons and other items such as the boomerang, the spear, the healthy bottle of milk or the evil Eggplant which will drain him dry. The game counts six islands (each with four stages) and Takahashi will express his gratitude by doing a little and always different dance at the end of each one of them. - TECHNICAL - HuCARD ID: HC92055 HuCARD Size: 4 Mbits. - TRIVIA - Released on June 26, 1992 in Japan for 6500 Yen. - STAFF - Program Design: 777 Tomohiude 777 Character Design: Ojarin Visual Design: Isi=Koro Character Design: Guppy Background: Yossy Music Composer: Nobi Producer: Ura Desu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58747&o=2 $end $nes=bughoney, $bio Nintendo Famicom cart. published 33 years ago: Takahashi Meijin no Bugutte Honey (c) 1987 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54698&o=2 $end $snes=takamei2, $bio Nintendo Super Famicom cart. published 25 years ago: Takahashi Meijin no Daiboukenjima II [Model SHVC-AT2J-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62464&o=2 $end $snes=takameij, $bio Nintendo Super Famicom cart. published 28 years ago: ????????? (c) 1992 Hudson Soft. (Takahashi Meijin no Daiboukenjima) Here is the Super Famicom version of the popular Takahashi Meijin no Daiboukenjima action game by Hudson Soft. The original game was released for the Famicom system and certainly deserved a 16 bit upgrade. In this new and colorful episode, Master Takahashi must save his girlfriend from a terrible fate. An evil sorcerer has turned her into a stone statue and our hero must now find a cure to this atrocious curse. As usual, Master Takahashi has to race through several stages, from deep jungles to erupting volcanoes and even inside a gigantic whale. Takahashi can run, crouch and jump, and can also trigger a super jump by crouching and jumping at the same time. Two of his traditional weapons are also available - The axe and the boomerang certainly help the player getting rid of the army of demonic monsters encountered throughout the adventure. These weapons can also be powered-up by collecting them multiple times. The now legendary skateboard power-up is still there for the picking and allows Takahashi to spice things up a little and literally fly through stages. As usual with any game of the series, fruits need to be constantly collected to refill our hero's ever decreasing life bar. - TECHNICAL - Game ID: SHVC-H2 - TRIVIA - Released on January 11, 1992 in Japan for 8500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62463&o=2 $end $pc98=takamkyo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 高見沢恭介 熱血!!教育研修 (c) 1994 ZyX. (Takamizawa Kyosuke - Nekketsu!! Kyouiku Kenshuu) - TECHNICAL - FD x7 - TRIVIA - Released on December 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90784&o=2 $end $fmtowns_cd=takamiza, $bio Fujitsu FM Towns CD published 25 years ago: 高見沢恭介 熱血!!教育研修 (c) 1995 ZyX. (Takamizawa Kyosuke - Nekketsu!! Kyouiku Kenshuu) - TECHNICAL - CD x1 - TRIVIA - Released in January 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110416&o=2 $end $pc98_cd=takamiza, $bio NEC PC-9821 CD published 25 years ago: Takamizawa Kyosuke - Nekketsu!! Kyouiku Kenshuu (c) 1995 ZyX [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233941&o=2 $end $apple2_flop_clcracked=take1, $bio Apple II disk. published 36 years ago: Take 1 (c) 1984 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232026&o=2 $end $info=j2take2, $bio Take 2 (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41021&o=2 $end $specpls3_flop=take3spo, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Take 3 Sports (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148139&o=2 $end $cpc_cass=take4gam, $bio Amstrad CPC cass. published 33 years ago: Take 4 Games (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99509&o=2 $end $info=m4take5, $bio Take 5 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41486&o=2 $end $info=take5, $bio Arcade Video game published 45 years ago: Take Five (c) 1975 Fun Games. Five game in one : Wipe Out (single-player), Wipe Out (two- or four-player), Match (two- or four-player), Pro Match (two-player), Gravity Match (two- or four-player) - SERIES - 1. Take Five (1975) 2. Take Seven (1975) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4274&o=2 $end $info=takefive, $bio Pinball published 42 years ago: Take Five (c) 1978 Allied Leisure. - STAFF - Design by : Jack Pearson, Bob Betor Art by : Roland Berrios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6663&o=2 $end $info=ep_tak5,ep_tak5a, $bio Take Five (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40903&o=2 $end $cpc_flop=takeitg1, $bio Amstrad CPC type-in published 31 years ago: Take It (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119803&o=2 $end $info=ac1taklv, $bio Take it or Leave it (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41818&o=2 $end $info=m1taknot, $bio Take Note (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15482&o=2 $end $info=sc4taknt,sc4taknta, $bio Fruit Machine published 18 years ago: Take Note (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1302] - TRIVIA - Released in August 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11542&o=2 $end $cpc_flop=takeoffm01, $bio Amstrad CPC 464 disk. published 27 years ago: Take Off Megademo - Crack 'n' Rom Part (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123407&o=2 $end $cpc_flop=takeoffm02, $bio Amstrad CPC 464 disk. published 27 years ago: Take Off Megademo - Le Canard Dechaine - Chicago part (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123408&o=2 $end $x68k_flop=takeout, $bio Take Out (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88673&o=2 $end $pc8801_flop=takeout1, $bio Take Out 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93012&o=2 $end $pc8801_flop=takeout2, $bio Take Out 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93013&o=2 $end $pc8801_flop=takeout3, $bio Take Out 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93014&o=2 $end $pc8801_flop=takeout4, $bio Take Out 4 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93015&o=2 $end $pc8801_flop=takeout6, $bio NEC PC-8801 Series disk. published 31 years ago: Take Out 6 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93016&o=2 $end $pc8801_flop=takeout7, $bio NEC PC-8801 Series disk. published 30 years ago: Take Out 7 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93017&o=2 $end $odyssey2=moneyrun, $bio Magnavox Odyssey² game published 42 years ago: Take the Money and Run! (c) 1978 Magnavox Co., The - TECHNICAL - Game ID: AJ9412 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95689&o=2 $end $info=sc4ttpie,sc4ttpiec, $bio Take the Piece (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1714] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43063&o=2 $end $info=sc4ttpiea,sc4ttpieb,sc4ttpied,sc4ttpiee,sc4ttpief, $bio Take the Piece (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR1734] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42793&o=2 $end $info=sc5ttpie,sc5ttpiea,sc5ttpieb,sc5ttpiec,sc5ttpied,sc5ttpiee,sc5ttpief,sc5ttpieg,sc5ttpieh,sc5ttpiei, $bio Take the Piece (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11512&o=2 $end $info=sc4ttp,sc4ttpa,sc4ttpb,sc4ttpc,sc4ttpd,sc4ttpe,sc4ttpf, $bio Take the Piste (c) 200? Mazooma Games. - TECHNICAL - [Model PR7016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42834&o=2 $end $info=m4take2,m4take2a, $bio Take Two (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41485&o=2 $end $info=m5ttwo, $bio Take Two (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48951&o=2 $end $info=sp_tkpik,sp_tkpika,sp_tkpikb,sp_tkpikc,sp_tkpikd,sp_tkpike,sp_tkpikf, $bio Take Your Pick (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42264&o=2 $end $info=m4typcl,m4typcl__a,m4typcl__b,m4typcl__c,m4typcl__d, $bio Take Your Pick Club (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41506&o=2 $end $info=m4takepk__u, $bio Take Your Pick [Model MAM] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233831&o=2 $end $info=sc4typ,sc4typa,sc4typb,sc4typc, $bio Take Your Pick (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3031] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43064&o=2 $end $info=m4takepk__x,m4takepk__y, $bio Take Your Pick [Model TA4] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233833&o=2 $end $info=m4takepk__z,m4takepk__0, $bio Take Your Pick [Model TA8] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233834&o=2 $end $info=m4takepk__v,m4takepk__w, $bio Take Your Pick [Model TAC] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233832&o=2 $end $info=m4takepk__1, $bio Take Your Pick [Model TAC] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233835&o=2 $end $info=m4takepk,m4takepk__a,m4takepk__b,m4takepk__c,m4takepk__d,m4takepk__e,m4takepk__f,m4takepk__g,m4takepk__h,m4takepk__i,m4takepk__j, $bio Take Your Pick [Model TAP] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14888&o=2 $end $info=m4takepk__k,m4takepk__l,m4takepk__m,m4takepk__n,m4takepk__o,m4takepk__p,m4takepk__q,m4takepk__r,m4takepk__s,m4takepk__t, $bio Take Your Pick [Model TPH] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233830&o=2 $end $info=sc5typ,sc5typa,sc5typb,sc5typc, $bio Take Your Pick (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42835&o=2 $end $snes=gimemory, $bio Nintendo Super Famicom cart. published 25 years ago: Take Yutaka GI Memory [Model SHVC-AGBJ-JPN] (c) 1995 N&G Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62465&o=2 $end $gameboy=acestrik, $bio Nintendo Game Boy Cart. published 26 years ago: Takeda Nobuhiro no Ace Striker [Model DMG-JRJ] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67084&o=2 $end $snes=takedasc, $bio Nintendo Super Famicom cart. published 27 years ago: Takeda Nobuhiro no Super Cup Soccer [Model SHVC-JV] (c) 1993 Jaleco Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62466&o=2 $end $snes=takedasl, $bio Nintendo Super Famicom cart. published 26 years ago: Takeda Nobuhiro no Super League Soccer [Model SHVC-ATKJ-JPN] (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62467&o=2 $end $info=tshingen, $bio Arcade Video game published 32 years ago: Takeda Shingen (c) 1988 Jaleco. The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in August 1988. Export releases: "Shingen - Samurai-Fighter" - PORTS - * CONSOLES: NEC PC-Engine (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2827&o=2 $end $nes=shingenj, $bio Nintendo Famicom cart. published 32 years ago: Takeda Shingen (c) 1988 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54699&o=2 $end $pce=shingen,shingen1, $bio NEC PC-Engine HuCARD published 31 years ago: Takeda Shingen (c) 1989 Aicom Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58748&o=2 $end $nes=shingen2, $bio Nintendo Famicom cart. published 31 years ago: Takeda Shingen 2 (c) 1989 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54700&o=2 $end $snes=takemiya, $bio Nintendo Super Famicom cart. published 25 years ago: Takemiya Masaki Kudan no Igo Taishou [Model SHVC-AITJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62468&o=2 $end $fm7_disk=takeout1, $bio Takeout 1 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237246&o=2 $end $fm7_disk=takeout2, $bio Takeout 2 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237247&o=2 $end $fm7_disk=takeout3, $bio Takeout 3 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237248&o=2 $end $fm7_disk=takeout4, $bio Takeout 4 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237249&o=2 $end $pc8801_flop=takeout5, $bio NEC PC-8801 Series disk. published 31 years ago: TakeOut 5 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93018&o=2 $end $fm7_disk=takeout5, $bio Takeout 5 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237250&o=2 $end $fm7_disk=takeout6, $bio Takeout 6 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237251&o=2 $end $fm7_disk=takeout7, $bio Takeout 7 (c) 19?? Marionet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237252&o=2 $end $pc8801_flop=takeoutf, $bio Takeout FoZon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93019&o=2 $end $pc8801_flop=takeoutg, $bio Takeout GA-67 Kuensan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93020&o=2 $end $pc8801_flop=takeoutn, $bio Takeout Nukazono Tomomi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93021&o=2 $end $intv=takeover, $bio Mattel Intellivision game published 38 years ago: Takeover (c) 1982 Mattel Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60973&o=2 $end $msx1_cart=takeru, $bio MSX cart. published 33 years ago: Takeru Densetsu (c) 1987 Brother Kougyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77505&o=2 $end $msx1_flop=takeru, $bio Takeru Densetsu Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134373&o=2 $end $pc98=takeru08, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Takeru Disk World Vol. 08 (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90785&o=2 $end $pc98=takeru09, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Takeru Disk World Vol. 09 (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90786&o=2 $end $pc98=takeru10, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Takeru Disk World Vol. 10 (c) 1992 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90787&o=2 $end $pc98_cd=takerud1, $bio Takeru Doujin CD-ROM Vol. 1 (c) 199? Takeru Co. Ltd [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233957&o=2 $end $nes=takeshic, $bio Nintendo Famicom cart. published 34 years ago: たけしの挑戦状 (c) 1986 Taito Corporation. (Takeshi no Chousenjou) - TECHNICAL - Game ID: TFC-TC-5300 - TRIVIA - Takeshi no Chousenjou was released only in Japan on December 10, 1986. It was the 9th title published by Taito for the Famicom. Though other video games bearing the names of Japanese celebrities had been developed prior to Takeshi no Chousenjou, comedian-turned actor and film director Takeshi Kitano (Beat Takeshi) was the first celebrity to actively contribute to the video game's development. The packaging contains several warnings that the game should not be attempted with conventional gaming skills, and the player must complete numerous near-impossible tasks in order to finish the game. The game was originally planned as a Famicom version of Kitano's television show, Takeshi's Castle, before Kitano contacted the game designers about ideas for a new game. The game's basis of being able to exert violence on all characters. However, many of Kitano's ideas were rejected either because of the limitations of the Famicom game system, or because the content was not suitable for young children. Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the 'Red Country' (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen (Punch the old man) which also results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or seeing inhumane comments on store signs. The game's plot, where a despondent salaryman seeks to find a hidden treasure on an island, is introduced as having been created by Kitano while he was drunk at a bar; however, Kitano himself explains that the plot was solely the result of an hour-long talk at a cafe near his production company. Though Kitano was involved in a scandal concerning the Japanese gossip magazine Friday on December 9, 1986, a day before the game's release, Takeshi no Chousenjou was released as scheduled the following day. Two television commercials were created to advertise the game; one where Kitano is singing karaoke while playing the game, and another where he yells 'Come out!' at the microphone in the Famicom's second controller to pull up a treasure map on the game screen. Both commercials are hints for completing the game. According to a Taito source, 800,000 copies were sold. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (mar.31, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54701&o=2 $end $nes=takeshis,takeshisp, $bio Nintendo Famicom cart. published 32 years ago: Takeshi no Sengoku Fuuunji (c) 1988 Taito Corp. - TECHNICAL - Game ID: TFC-TSF-5800 - TRIVIA - Released on November 25, 1988 in Japan. It was the 20th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54702&o=2 $end $tg16=taknhoop, $bio NEC TurboGrafx-16 cart. published 31 years ago: Takin' It to the Hoop [Model TGX020026] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84361&o=2 $end $apple2_flop_clcracked=tchances, $bio Apple II disk. published 29 years ago: Taking Chances (c) 1991 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230566&o=2 $end $x68k_flop=takogame, $bio Tako Game II (c) 19?? Norikun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88674&o=2 $end $saturn=takurama,takuramaa, $bio Sega Saturn game published 24 years ago: Takuramakan - Tonkou Denki (c) 1996 Patra. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59766&o=2 $end $tvc_flop=talalkoz, $bio Találkozók (c) 198? Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112218&o=2 $end $info=talbot, $bio Arcade Video game published 38 years ago: Talbot (c) 1982 Volt Electronics. The player controls a peasant with a red pointed hat, he is a rabbit breeder and accompanied with his loyal hunting dog talbot breed, must recapture all the rabbits that have escaped and are running around the maze field. You must prevent the thieves with sunglasses, steal your rabbits while you avoid his attacks, it is a race against time, as you progress through the maze field you must find some food like milk to replenish your energy and give orders to your dog to put traps along the way to stop the sneaky thieves and also catch the rabbits more easy and bring them to the cage again, to go to the next round. With each round changes the maze pattern. While more rabbits you catch more points you earn and you win the game, if the enemies catch more rabbits, you lose the game! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), ALPHA-8201 (@ 384 Khz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1982. The talbot was a white hunting dog which is now extinct because of its lack of purpose and need for constant care, but it has been credited with being an ancestor of the modern beagle and bloodhound. The term talbot is used in heraldry to refer to a good-mannered hunting dog. - STAFF - Developed by Alpha Denshi and licensed to Volt Elec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2828&o=2 $end $gamegear=talespin, $bio Sega Game Gear cart. published 27 years ago: Tale Spin (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2412 - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64917&o=2 $end $info=tadpc200,tadpc20a, $bio Computer published 37 years ago: Talent DPC-200 (c) 1983 Talent. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127631&o=2 $end $info=tpc310, $bio Computer published 34 years ago: Talent TPC-310 (c) 1986 Talent. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127594&o=2 $end $info=tpp311, $bio Talent TPP-311 (c) 198? Talent. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127595&o=2 $end $info=tps312, $bio Talent TPS-312 (c) 198? Talent. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127596&o=2 $end $apple2_flop_clcracked=talehist, $bio Apple II disk. published 33 years ago: Tales from History (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231113&o=2 $end $info=tftc_303,tftc_104,tftc_200,tftc_300,tftc_302, $bio Pinball published 27 years ago: Tales from the Crypt (c) 1993 Data East Pinball. - TECHNICAL - Game ID: 500-5518-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in December 1993, though it is rumored that this game was originally going to be the next Data East game released after "Lethal Weapon 3" (in 1992), as there is a preview for Tales from the Crypt during attract mode of that game. Based on the TV series, which in turn was based on the original comic books by EC Comics. This game was dedicated to William Gaines (1922-1992), the EC Comics publisher who published the original comic books. - STAFF - Game Design: John Borg (J B) Project Manager: Joe Kaminkow Game Software: Kristina Donofrio (KVD) Display Software: John Carpenter (JWC) Game Art: Kurt Andersen (K A), Markus Rothkranz Dot Madness: Kurt Andersen, Jack Liddon (J L) Music & Sounds: Brian Schmidt Mech. Design: John Borg Software Support: Masaya Horiguchi, Lonnie D. Ropp, Lyman F. Sheats, Eric Winston, Neil Falconer Cables: Phillis BOM: Joe Balcer, John Borg, Doreen Clarke Tech. Support: Arnie Aarstad, Sarah Bagnola, Joe Blackwell, Ed Cebula, Jim Gorman, Paul Lesley, Tim Seckel, Norm Wurz Silk Screens: Margaret Hudson Special Thanks: Richard Donner, David Giler, Walter Hill, Joel Silver, Robert Zemeckis Many Thanks To: Gil Adler, Stewart Berton, Danny Elfman, Bob Gale, John Kassar, A.L. Katz, M. Klastorin, Richard Licata, Mara Mikalian In Loving Memory Of: William Gaines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5324&o=2 $end $psx=todest2, $bio Sony PlayStation disc published 19 years ago: Tales of Destiny II (c) 2001 NAMCO Hometek, Ltd. North American release. Game developed in Japan. - TRIVIA - Released on September 10, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111015&o=2 $end $psx=todest, $bio Sony PlayStation disc published 22 years ago: Tales of Destiny (c) 1998 NAMCO Hometek, Ltd. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00626 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111014&o=2 $end $psx=tofand1c, $bio Sony PlayStation disc published 18 years ago: Tales of Fandom Vol.1 (c) 2002 Namco, Ltd. - TECHNICAL - [Model SLPS-03375] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85756&o=2 $end $apple2_flop_clcracked=talefant, $bio Apple II disk. published 34 years ago: Tales of Fantasy (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231114&o=2 $end $apple2_flop_clcracked=talesmst, $bio Apple II disk. published 36 years ago: Tales of Mystery (c) 1984 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231115&o=2 $end $gbcolor=tophant, $bio Nintendo Game Boy Color game published 20 years ago: Tales of Phantasia - Narikiri Dungeon [Model DMG-AN6J-JPN] (c) 2000 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68867&o=2 $end $gba=tophantu, $bio Nintendo GBA cart. published 14 years ago: Tales of Phantasia [Model AGB-AN8E-USA] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75957&o=2 $end $gba=tophantj, $bio Nintendo GBA cart. published 17 years ago: Tales of Phantasia [Model AGB-AN8J-JPN] (c) 2003 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75956&o=2 $end $gba=tophant, $bio Nintendo GBA cart. published 14 years ago: Tales of Phantasia [Model AGB-AN8P] (c) 2006 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75955&o=2 $end $snes=tophant, $bio Nintendo Super Famicom cart. published 25 years ago: Tales of Phantasia (c) 1995 Namco, Limited. - TECHNICAL - Cartridge ID: SHVC-ATVJ-JPN - STAFF - Created by: Wolfteam Voices: Takeshi Kusao (as Cless Alvein), Satomi K?rogi (as Mint Adnade), Mika Kanai (as Arche Klaine), Kazuhiko Inoue (as Klarth F. Lester), Kaneto Shiozawa (as Dhaos) Character Designer: K?suke Fujishima Game Design: Masaki Norimoto Total Programming: Yoshiharu Gotanda Expression Programming: Shigeru Ueki Graphic Design: Yoshiaki Inagaki, Mari Kimura, Yasuyuki Sawadaishi, Takeshi Yabe, Yumiko Nishitani, Takeharu Isogai, Keiichi Goto, Y?ji Kanbara Sound Programming: Hiroya Hatsushiba Music Composition: Motoi Sakuraba, Shinji Tamura, Ry?ta Furuya Solo Piano: Motoi Sakuraba Based on 'Tale Phantasia' written by: Yoshiharu Gotanda Package Designer: Minako Matsuda Sales Promoter: Taku Tsuge, Makoto Yoshizumi, Masaaki Konbe, Yasuhiko Soga, Mitsunori Ikoma, Morikazu Orikasa, Ritsuko Aoyagi Theme Song: Shoko Fujibayashi (Lyrics), Toshiyuki Sekiguchi (Music Composition), Hiroya Hatsushiba (Arrangement), Yukari Yoshida (Singer) Test Player: H. Ishimura, Masaki Fujita, Taisuke Ishida (T. Ishida), K. Taniguchi, Yuichiro Sadahiro, H. Watanabe, T. Murayama, H. Aoki, Yasuhito Nagaoka, Y. Take, Hiroyuki Ichiyanagi, K. Kawashima Debugger: Y. Natori, N. Saito, Makoto Kusano, T. Chida, R. Sakamoto, T. Nonako, A. Koyama, K. Takahashi, M. Ishii, K. Takahashi, Tamotsu Goto, T. Kiuchi, Akiya Ikeda, T. Kanematsu, Syuichi Kakuta, Wataru Yasuda, Satoshi Masukawa Special Thanks: Akiyo Kato (Office Two-One), Shigeki Imai (Victor Entertainment), Susumu Nakamura (PRP Co.), Mikio Nishino (Yomiko Advertising), Nobuyuki Takabayashi (Yomiko Advertising) Co?Producer: Shinichiro Okamoto, Takefumi Hy?d?, Jun Toyoda Producer: Shigeru Yokoyama, Yoichi Haraguchi Executive Producer: Yasuhiko Asada Director: Eiji Kikuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62469&o=2 $end $apple2_flop_clcracked=tsuspens, $bio Apple II disk. published 33 years ago: Tales of Suspense (c) 1987 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231116&o=2 $end $bbcb_cass=arabiann, $bio Acorn BBC/Electron cass. published 37 years ago: Tales of the Arabian Nights (c) 1983 Interceptor Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52503&o=2 $end $spectrum_cass=talesoft,talesoft_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Tales of the Arabian Nights (c) 1985 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81435&o=2 $end $info=totan_14,totan_12,totan_13,totan_04, $bio Pinball published 24 years ago: Tales of the Arabian Nights (c) 1996 Williams Electronics Games, Incorporated. This John Popadiuk-designed masterpiece brings to life some of the most memorable tales of 1001 Nights as told by the Persian Queen Scheherazade. The setting is ancient Baghdad where wishes can be granted in the ultimate battle to rescue the Princess from the clutches of an evil Genie who taunts all foes. There are jewels to be collected and a playfield that will have players spinning Aladdins Lamp, flying on Magic Carpet ramps or visiting the Bazaar for countless awards. With a deep set of rules, beautiful artwork, engaging voice over, and excellent sound effects, this is one of the most popular and highest rated table of all times. - TECHNICAL - Williams WPC-95 Model Number: 50047 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Tales of the Arabian Nights was released in May 1996. 3,128 units of this table were produced. Stuff on the Backglass: * Fullers II: at the bow of the sailing ship. Fullers II is a bar on the northwest side of Chicago. * Karen LK Jack: at both sides of the bow of the sloop. Karen & Jack are the names on the dingy, they both bartend at Fullers II. * Ketch u at Scotty's: on the beaker in the Sultans hand. Refers to Scott Ketchum. He used to run Scotty's bar on Long Lake near Hayward in northwest Wisconsin. * Freddy Jones: on the water pipe. Backglass artist Pat McMahon is a fan of theFreddy Jones Band, a local Chicago band that has had some moderate success in the US. * Bennet s: on one of the pots of gold just below the hero. Refers to Bennet Snyder, a plant worker who had more than just a passing interest in belly dancers. He provided artist Pat McMahon with photos to aid in the costuming of the female figures. * Maxi: on the other pot of gold. Actually just 'Max', artist Pat McMahon's nickname since grammer school. * DZ: on the stirrup on the horse. Dave Zabriski, responsible for the music. * JP: on the horses' harness. John Papadiuk, game designer. * J: on the thiefs' jacket. J was the initial of the guy that artist Pat McMahon patterned the face after. Stuff on the Playfield: * taaSuts (?): on the dagger on the ramp diverter plastic. Pat McMahon: "Think I misspelled this one. My spelling checker suggest tarsus, but Iconsider a reference to a birds bone unlikely". * Imax/Wade: on the Playfield at the base of the sword blade. Imax is actually just Max (Pat's nickname again). Pat McMahon: "I'm driving myself nuts trying to remember what, or who the hell Wade is". * H.W. - the ball is wild: at the exit of the Jet return lane. A quote from Harry Williams. * wade: near the head of the tiger in the loop. Wade is Wade Domet, a friend/mentor of John's from Toronto. Wade was on the WCS94 backglass, he's shooting the ball in the net. * DOHO: to the left of the right slingshot. * zab: to the right of the left slingshot. Refers to Dave Zabriski. * Pop 2nd: under the right slingshot. This one together with... * Duke lnk: under the left slingshot could make Popadiuk. - UPDATES - REVISION 1.0 (changes from prototype 0.4) : Date : May 20, 1996 - Initial release to production. - Added many new display,lamp, and sound effects. - Added switch compensation for major playfield features. - Added German, French, and Spanish translations. - Added Harem Bonus award to the center eject. - Added Super Skill Shot to the ramp. - Added Secret Ball Lock - Added Final Battle. - Added Match effect. - Added player-selectable tournament mode. - Fireball now counts down correctly below 100,000. - Enhanced logic for broken Shooting star optos. - Lock 2 switch was sometimes incorrectly being reported as bad. - Skill shot changed to hit the snake instead of avoid him. - Lamp Bonus values above 1,000,000 are displayed correctly. - Dimira's Magic Amulet added to game rules. - Special becomes lit when all tales are completed. - Improved logic on ramp magnet. - Ball search properly works the vanishing ball mechanism. - Skill shot fixed for >100 Million scores. - Tales are suspended during Harem Multiball. REVISION 1.1 Date : May 23, 1996 - Fixed replay levels can now be turned OFF. - Additional support for Add-a-ball and Novelty presets. - Some extra Spanish translations added. - Adjustment A2.26 restored to Feature Adjustments. REVISION 1.2 Date : June 11, 1996 - Enhanced ball search at Game Over and after Genie Battle. - Ball Lock logic improved for missed balls. - Fireball grace period award fixed. - More speech added to game start. - Multiball lamp effects improved when awarded from the Bazaar. - Bazaar 'Lite Special' actually lights special now. - Corrected GENIE spellout lamps after Genie Battle. - Skill Shot display glitch in multiplayer games corrected. - Announcer speech fixed when locking a ball after Extra Ball. - Improved stuck/broken switch compensation for ramp magnet and lock magnet. REVISION 1.3 Date : July 19, 1996 - Default High Scores can now be set up to 25 million. - Raised German factory-setting high scores. - Enhanced Secret Ball Lock logic for multiple-player games. - Improvements to Genie Test and broken vanish mech diagnostics. - Minor adjustments to some display effects. - Corrected announcer speech when the last jewel is collected. REVISION 1.4 Date : October 15, 1996 - Added adjustment A2.27 (MAGNET THROW). This adjustment can be used to strengthen the magnet power when the game tries to throw the ball off of the magnet at a Tale start. - Fixed a bug in Final Battle when a tilt occurs. - Balls are returned to the shooter faster in Final Battle. - Improved diverter rules between Harem Multiball and Rocs mode. - Slight improvements to speech. - Timing to the jet bumper post improved to help jet bumper action. - TIPS AND TRICKS - When you get Bazaar awards, quickly hit both flippers. Do this for 3 awards and the 4th award will be a cow worth 1M. Start the Great Camel Race with Bazaar lit and when you make the first Symbol shot a moo is heard. Now shoot the Bazaar immediately and hit both flippers. There's that cow again! - STAFF - Playfield Concept/Design : John Popadiuk Jr. (POP) Software/Design : Louis Koziarz (KOZ) Mechanical Engineering : Jack Skalon (SKA), Ernie Pizarro, Joe Loveday, Butch Ortega Artwork/Design: Pat McMahon (MAX) Music/Design: Dr. Dave Zabriskie (ZAB) Dot Matrix Animation : Adam Rhine, Brian Morris Special F/X: Dwight Sullivan Narrated by: Peter Van De Graaff Voice of The Genie: Tom Uban Voice of Dimira: Lia Mortensen Voice of The Princess: Lynn Deasy Voice of Marvin the Haggler: Louis Koziarz Extra Special Thanks To: Michelle Popadiuk Special Thanks To: Karen Chism, Leon Chism - PORTS - * CONSOLES: Xbox 360 [Xbox Live] (apr.04 2012, "The Pinball Arcade") Sony PS3 [Sony PSN] (apr.10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Febbruary 09, 2012, "The Pinball Arcade") Android (feb.10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5304&o=2 $end $cpc_cass=arabnght,arabnghta, $bio Amstrad CPC cass. published 35 years ago: Tales of the Arabian Nights [Model IS-606] (c) 1985 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99510&o=2 $end $gba=towldnd2, $bio Nintendo GBA cart. published 18 years ago: Tales of the World - Narikiri Dungeon 2 [Model AGB-AN9J-JPN] (c) 2002 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75958&o=2 $end $gba=towldnd3, $bio Nintendo GBA cart. published 15 years ago: Tales of the World - Narikiri Dungeon 3 [Model AGB-B3TJ-JPN] (c) 2005 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75959&o=2 $end $gba=towrldsl, $bio Nintendo GBA cart. published 17 years ago: Tales of the World - Summoner's Lineage [Model AGB-A9PJ-JPN] (c) 2003 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75960&o=2 $end $gp32=talowila, $bio GamePark GP32 cart. published 17 years ago: Tales of Windy Land (Kor) (c) 2003 AIM Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237406&o=2 $end $megadriv=talespin, $bio Sega Genesis game published 28 years ago: TaleSpin (c) 1992 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115638&o=2 $end $gameboy=talespin, $bio Nintendo Game Boy Cart. published 27 years ago: TaleSpin (c) 1993 Capcom Company, Limited. - TECHNICAL - Cartridge ID: DMG-LS-FAH - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67085&o=2 $end $gameboy=talespinu, $bio Nintendo Game Boy Cart. published 28 years ago: TaleSpin [Model DMG-LS-USA] (c) 1992 Capcom USA, Incorporated. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67086&o=2 $end $nes=talespin,talespinu, $bio Nintendo NES cart. published 29 years ago: TaleSpin (c) 1991 Capcom USA, Inc. Strap on your seat belt! Here's rollicking fun with Baloo Bear and his cargo plane, the Mini-Sea Duck. He's out delivering goods to all the people in the cape. But Don Karnage and his goofy band of pirates are hot on Baloo's tail wind, trying to swipe the cargo! It's high-flying adventure as Baloo dodges and shoots through the clouds and over skyscrapers. It's low-flying fun as he zips through a haunted house where hats and gloves join the chase. Alligators and natives rumble in the jungle. Cave dogs bash Baloo with bones. Submarines transform into helicopters. Baseballs as big as boulders give Baloo a rocky ride! Baloo's got 8 trips to make so he's got to be a frisky flyer. Grab your goggles, and don't smack into a bubble. It could mean trouble! - TECHNICAL - GAME ID: NES-68-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55642&o=2 $end $tg16=talespin, $bio NEC TurboGrafx-16 cart. published 29 years ago: TaleSpin [Model TGX040056] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84362&o=2 $end $spectrum_cass=talisman_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Talisman (c) 1985 Games Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81436&o=2 $end $spectrum_cass=talisman, $bio Sinclair ZX Spectrum cass. published 33 years ago: Talisman (c) 1987 Dee-Kay Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226296&o=2 $end $archimedes=talisman,talismana, $bio Acorn Archimedes disk. published 31 years ago: Talisman (c) 1989 Minerva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116016&o=2 $end $spectrum_cass=talisman_d, $bio Talisman (c) 19?? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81437&o=2 $end $apple2_flop_clcracked=talisman, $bio Apple II disk. published 33 years ago: Talisman - Challenging the Sands of Time (128K) (c) 1987 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231321&o=2 $end $spectrum_cass=talisman_b,talisman_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Talisman of Lost Souls (c) 1991 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81438&o=2 $end $info=m3tlktwn, $bio Talk of the Town (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49646&o=2 $end $apple2gs=talkabcs, $bio Apple IIGS disk. published 32 years ago: Talking ABCs (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115180&o=2 $end $apple2gs=talkadsb, $bio Apple IIGS disk. published 30 years ago: Talking Addition & Subtraction (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115182&o=2 $end $apple2gs=talkachm, $bio Apple IIGS disk. published 31 years ago: Talking Alpha Chimp (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115181&o=2 $end $dragon_cass=talkandrd, $bio Dragon cass. published 37 years ago: Talking Android Attack (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116410&o=2 $end $apple2gs=talkanml, $bio Apple IIGS disk. published 31 years ago: Talking Animals (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115183&o=2 $end $apple2gs=talkclsr, $bio Apple IIGS disk. published 30 years ago: Talking Classroom (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115186&o=2 $end $apple2gs=talkclck, $bio Apple IIGS disk. published 32 years ago: Talking Clock (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115184&o=2 $end $apple2gs=talkclsh, $bio Apple IIGS disk. published 32 years ago: Talking Colors and Shapes (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115185&o=2 $end $apple2gs=talkdino, $bio Apple IIGS disk. published 31 years ago: Talking Dinosaurs (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115187&o=2 $end $apple2gs=talk1dno, $bio Apple IIGS disk. published 29 years ago: Talking First Dinosaur Reader (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115176&o=2 $end $apple2gs=talk1rdr, $bio Apple IIGS disk. published 31 years ago: Talking First Reader (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115177&o=2 $end $apple2gs=talk1wrd, $bio Apple IIGS disk. published 30 years ago: Talking First Words (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115178&o=2 $end $apple2gs=talk1wrt, $bio Apple IIGS disk. published 31 years ago: Talking First Writer (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115179&o=2 $end $apple2gs=talkmony, $bio Apple IIGS disk. published 32 years ago: Talking Money (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115188&o=2 $end $apple2gs=talkmuld, $bio Apple IIGS disk. published 29 years ago: Talking Multiplication & Division (c) 1991 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115189&o=2 $end $apple2gs=talknumb, $bio Apple IIGS disk. published 31 years ago: Talking Numbers (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115190&o=2 $end $apple2gs=talkrail, $bio Apple IIGS disk. published 31 years ago: Talking Reading Railroad (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115191&o=2 $end $apple2gs=talksbus, $bio Apple IIGS disk. published 31 years ago: Talking School Bus (c) 1989 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115192&o=2 $end $apple2gs=talkspl, $bio Apple IIGS disk. published 30 years ago: Talking Speller II (c) 1990 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115193&o=2 $end $apple2_flop_clcracked=tlktxtwr, $bio Apple II disk. published 34 years ago: Talking Text Writer (c) 1986 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231117&o=2 $end $apple2gs=talktool, $bio Apple IIGS disk. published 30 years ago: Talking Tools (c) 1990 Byte Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240808&o=2 $end $leapster=talkingw, $bio LeapFrog Leapster cart. published 17 years ago: Talking WORDS Factory (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134543&o=2 $end $psx=tallinf, $bio Sony PlayStation disc published 17 years ago: Tall - Infinity (c) 2003 A1 Games - TECHNICAL - GAME ID: SLUS-01547 - TRIVIA - Released on August 20, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111704&o=2 $end $megadriv=talmit, $bio Sega Mega Drive game published 29 years ago: Talmit's Adventure (c) 1991 Namco, Limited. - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56940&o=2 $end $apple2_flop_misc=talon, $bio Apple II disk. published 37 years ago: Talon (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107379&o=2 $end $famicom_flop=tamafrnd,tamafrnd1, $bio Nintendo Famicom disk. published 31 years ago: ??&???? 3????? (c) 1989 Bandai (Tama & Friends - 3 Choume Dai Bouken) - TECHNICAL - Disk ID: BAN-UTM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65465&o=2 $end $gamegear=tamalymp, $bio Sega Game Gear cart. published 25 years ago: Tama & Friends Sanchoume Kouen - Tamalympic [Model G-3361] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64918&o=2 $end $saturn=tama, $bio Sega Saturn game published 26 years ago: Tama - Adventurous Ball in Giddy Labyrinth (c) 1994 Time Warner Interactive - TECHNICAL - Game ID: T-4801G - TRIVIA - Released on November 22, 1994 in Japan. - STAFF - Project Leader: Jun Amanai Planner: Jun Amanai, Mizuho Yoshioka Graphical Designer: Kenichi Nemoto, Michio Okano, Satomi Yokose, Yasuko Kawabata Main Programmer: Osamu Yamamoto Programmer: Takayuki Muraoka Sound Designer: Kenji Yokoyama Special Thanks to: Naomi Takahashi, Yoko Tomizuka, Masaaki Okiyama, Kazuo Matsunaga - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59767&o=2 $end $pc98_cd=tamago, $bio NEC PC-9821 CD published 25 years ago: Tamago Ryouri (c) 1995 Bonbee Bonbon! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128852&o=2 $end $info=tama, $bio Handheld game published 23 years ago: Tamagotchi (c) 1997 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95301&o=2 $end $snotec=tamago, $bio Bandai Super Note Club cart. published 23 years ago: Tamagotchi (c) 1997 Bandai Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236769&o=2 $end $pippin=tamagotc, $bio Bandai Pippin CD published 23 years ago: Tamagotchi CD-ROM [Model BDE-10033] (c) 1997 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122113&o=2 $end $snes=tamatown, $bio Nintendo Super Famicom cart. published 21 years ago: Tamagotchi Town [Model SHVC-BTTJ-JPN] (c) 1999 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62470&o=2 $end $gameboy=tama, $bio Nintendo Game Boy Cart. published 23 years ago: Tamagotchi [Model DMG-ATAE-USA] (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67087&o=2 $end $gameboy=tamaf, $bio Nintendo Game Boy Cart. published 23 years ago: Tamagotchi [Model DMG-ATAF-FRA] (c) 1997 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67089&o=2 $end $msx1_flop=tamako, $bio MSX disk. published 8 years ago: Tamako (c) 2012 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109114&o=2 $end $psx=tamamayd, $bio Sony PlayStation disc published 22 years ago: Tamamayu Monogatari - Dennou Bijutsukan (c) 1998 Genki Co., Ltd. Demo Disc - TECHNICAL - GAME ID: SLPM-80325 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131556&o=2 $end $msx2_flop=tamanegi, $bio Tamanegitori Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102085&o=2 $end $pc98=dante,dantea, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tamashii no Mon - Dante Shinkyoku yori (c) 1992 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90788&o=2 $end $n64=tamiyarc, $bio Nintendo 64 cart. published 21 years ago: Tamiya Racing 64 (c) 1999 Looking Glass Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58009&o=2 $end $a800=tamlilan, $bio Tamlilan (c) 19?? Aram - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86724&o=2 $end $snes_bspack=bstamopc,bstamopc2,bstamopc1,bstamopc1a, $bio Tamori no Picross (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62471&o=2 $end $snes_bspack=bstambak, $bio Tamori no Picross + Bakushow Mondai no Houkago Ousama - Kayoubi (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126285&o=2 $end $nes=tamuramj, $bio Nintendo Famicom cart. published 30 years ago: Tamura Koushou Mahjong Seminar (c) 1990 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R58V5931 (PNF-ZR) - TRIVIA - Released on September 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54703&o=2 $end $pc98=tamuramj, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Tamura Mitsuaki no Mahjong Seminar (c) 1991 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90789&o=2 $end $msx2_flop=tanba, $bio MSX 2 disk. published 33 years ago: Tanba (c) 1987 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102086&o=2 $end $pc8801_flop=tanba, $bio NEC PC-8801 Series disk. published 32 years ago: Tanba (c) 1988 Micronet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93022&o=2 $end $gba=tanbimus, $bio Nintendo GBA cart. published 19 years ago: Tanbi Musou - Meine Liebe [Model AGB-AYMJ-JPN(RK243-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75961&o=2 $end $info=t1000hx, $bio Computer published 33 years ago: Tandy 1000 HX (c) 1987 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228420&o=2 $end $info=t1000rl, $bio Computer published 31 years ago: Tandy 1000 RL (c) 1989 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228421&o=2 $end $info=t1000sl2, $bio Computer published 32 years ago: Tandy 1000 SL/2 (c) 1988 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228422&o=2 $end $info=t1000sx, $bio Computer published 33 years ago: Tandy 1000 SX (c) 1987 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228423&o=2 $end $info=t1000tl2, $bio Computer published 31 years ago: Tandy 1000 TL/2 (c) 1989 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228424&o=2 $end $info=t1000tx, $bio Computer published 33 years ago: Tandy 1000 TX (c) 1987 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228425&o=2 $end $info=tandy102, $bio Computer published 34 years ago: Tandy 102 (c) 1986 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228426&o=2 $end $info=tandy200, $bio Computer published 36 years ago: Tandy 200 (c) 1984 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228427&o=2 $end $info=tandy2k, $bio Computer published 37 years ago: Tandy 2000 (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228428&o=2 $end $info=tandy2khd, $bio Computer published 37 years ago: Tandy 2000HD (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228429&o=2 $end $coco_flop=asmdemo, $bio Tandy Color Computer flop. published 3 years ago: Tandy Assembly Demo 2017 (c) 2017 Jonassen, Simon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233595&o=2 $end $info=tandy12, $bio Handheld game published 39 years ago: Tandy-12 - Computerized Arcade (c) 1981 Tandy Corp. The game featured '12 challenging games of skill'. However, most of these were based on luck and freestyle ability. Games included in the Tandy-12 were: Organ – Electronic Organ with 12 Notes. Song Writer – Record a song of up to 44 notes. Repeat – Follow a random sequence like in Simon. Torpedo – Fire torpedoes to sink enemy submarines. Tag-It – Try to catch 110 moles. Roulette – Electronic Roulette (Uses playing board). Baseball – Electronic Baseball (Uses playing board). Repeat Plus – Repeat variant for 2 or more players. Treasure Hunt – Variant of the board game Master Mind. Complete – Battle of reaction time. Fire Away – Destroy enemy invaders. Hide 'N Seek – Guess the computers 3 numbers in order. - TECHNICAL - Model 60-2159 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84475&o=2 $end $wswan=tmtori, $bio Bandai WonderSwan game published 21 years ago: Tane o Maku Tori [Model SWJ-BAN01E] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86395&o=2 $end $nes=tbhdqx, $bio 唐伯虎点秋香 (c) 200? Nanjing. (Tang Bo Hu Dian Qiu Xiang) - TECHNICAL - Game ID: NJ069 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76987&o=2 $end $nes=tmlxj, $bio 汤姆历险记 (c) 19?? Waixing Computer & Technology Co., Ltd. (Tang Mu Li Xian Ji) - TECHNICAL - [Model ES-1111] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76988&o=2 $end $info=tangtang, $bio Arcade Video game published 20 years ago: Tang Tang (c) 2000 ESD. Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break. To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - Producer : James Park Graphic Design : Min Gun Seo, Sun Young Kim, Hye Jung Jang, Deai Youn Kim Sound : Music Story Hardware Design : Tae Wook Hwang Programmed by : Jeong Hun Kim Director : Tony Jeong - PORTS - * CONSOLES: Nintendo Game Boy Advance (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4294&o=2 $end $gba=tangtangu, $bio Nintendo GBA cart. published 19 years ago: Tang Tang [Model AGB-ATAE-USA] (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75963&o=2 $end $gba=tangtang, $bio Nintendo GBA cart. published 19 years ago: Tang Tang [Model AGB-ATAP] (c) 2001 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75962&o=2 $end $gp32=tanggle, $bio GamePark GP32 cart. published 19 years ago: Tanggle's Magic Square (c) 2001 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237391&o=2 $end $atom_cass=tangled, $bio Acorn Atom cass. published 38 years ago: Tangled (c) 1982 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236092&o=2 $end $apple2_flop_orig=tantales, $bio Apple II disk. published 31 years ago: Tangled Tales (c) 1989 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240963&o=2 $end $dragon_cass=tanglewd, $bio Dragon cass. published 34 years ago: Tanglewood (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116411&o=2 $end $amigaocs_flop=tanglewd, $bio Commodore Amiga 500 disk. published 32 years ago: Tanglewood (c) 1988 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75200&o=2 $end $amigaocs_flop=tangram, $bio Commodore Amiga 500 disk. published 29 years ago: Tangram (c) 1991 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75201&o=2 $end $cdi=tangram, $bio Phillips CD-i published 28 years ago: Tangram - The Ultimate Chinese Game (c) 1992 Philips Interactive Media, Incorporated. CD-i makes Tangram more challenging, more exciting. There are more symbols, more silhouettes, so you can develope even greater skills. Just use the cursor to rotate or move the pieces. Choose free expressions or tackle set tasks. And choose your own level of play: beginner, intermediate, advanced, expert - up to the highest level of all, Free form. Tangram on CD-i means moving forms, mood music and much more fun! - TECHNICAL - Model 811 0015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53099&o=2 $end $apple2_flop_clcracked=tangrams, $bio Apple II disk. published 36 years ago: Tangrams Puzzler (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230731&o=2 $end $pc98=tania, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Tania (c) 1996 Tips. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90790&o=2 $end $msx2_cart=tkshogi2, $bio MSX 2 cart. published 32 years ago: ?????????II (c) 1988 Pony Canyon, Incorporated. (Tanigawa Kouji no Shougi Shinan II) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51383&o=2 $end $pc8801_flop=tkshogi2, $bio NEC PC-8801 Series disk. published 33 years ago: 谷川浩司の将棋指南II ~名人への道~ (c) 1987 Pony Canyon, Inc. (Tanigawa Kouji no Shougi Shinan II - Meijin e no Michi) - TECHNICAL - GAME ID: M78C-5110 BARCODE: 4988013011694 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93023&o=2 $end $famicom_flop=shogish2, $bio Nintendo Famicom disk. published 33 years ago: 谷川浩司将棋指南II-名人への道- (c) 1987 Pony Canyon, Incorporated. (Tanigawa Kouji no Shougi Shinan II - Meijin e no Michi) - TECHNICAL - Cartridge ID: PNF-SHO - TRIVIA - Released on November 13, 1987 in Japan. The subtitle translates from Japanese as Expert's Course. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65466&o=2 $end $nes=tkshogi2, $bio Nintendo Famicom cart. published 32 years ago: 谷川浩司の将棋指南II (c) 1988 Pony Canyon, Incorporated. (Tanigawa Kouji no Shougi Shinan II) - TECHNICAL - GAME ID: PNF-T2 - TRIVIA - Released on March 18, 1988 in Japan. The title of this game translates from Japanese as Kouji Tanigawa's Instructional Shogi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54704&o=2 $end $nes=tkshogi3, $bio Nintendo Famicom cart. published 31 years ago: ?????????III (c) 1989 Pony Canyon, Incorporated. (Tanigawa Kouji no Shougi Shinan III) - TECHNICAL - GAME ID: R58V5921 (PNF-T3) - TRIVIA - Released in September 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54705&o=2 $end $msx1_cart=tkshogi, $bio MSX cart. published 34 years ago: ????????? (c) 1986 Pony Canyon, Inc. (Tanigawa Kouji no Shougi Shinan) - TECHNICAL - Cartridge ID: R49X5104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77506&o=2 $end $pc98=tkshogi3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 谷川浩司の将棋指南III (c) 1991 Pony Canyon, Inc. (Tanikawa Kouji no Shougi Shinan III) - TECHNICAL - GAME ID: F78F5125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90791&o=2 $end $gbcolor=donqix, $bio Nintendo Game Boy Color game published 20 years ago: Tanimura Hitoshi Ryuu Pachinko Kouryaku Daisakusen - Don Quijote ga Iku [Model CGB-BDHJ-JPN] (c) 2000 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68868&o=2 $end $cpc_cass=tanium, $bio Amstrad CPC cass. published 32 years ago: Tanium (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99491&o=2 $end $cpc_flop=tanium19, $bio Amstrad CPC 464 disk. published 32 years ago: Tanium Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123417&o=2 $end $cpc_flop=tanium1901, $bio Amstrad CPC 464 disk. published 32 years ago: Tanium Trained (c) 1988 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123418&o=2 $end $fmtowns_cd=debut, $bio Fujitsu FM Towns CD published 26 years ago: Tanjou - Debut (c) 1994 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110433&o=2 $end $pc98_cd=debut, $bio NEC PC-9821 CD published 26 years ago: Tanjou - Debut (c) 1994 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128392&o=2 $end $wswan=tanjodeb, $bio Bandai WonderSwan game published 20 years ago: Tanjou Debut for WonderSwan [Model SWJ-BVL003] (c) 2000 Bandai Visual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86396&o=2 $end $pcecd=tanjodeb, $bio NEC PC-Engine CD published 26 years ago: Tanjou Debut (c) 1994 NEC Avenue, Limited. Tanjou Debut is another Raise and Simulation game by Nec Avenue and HeadRoom. Like other similar titles, including Sotsugyou Graduation, the player takes care of a group of three student girls. However, this time around, our girls do not excel in high-school. Our new comers are instead making their music debuts and the player is given the chance to manage the 'trio' and bring them to the top to become real Japanese idols. Each girl obviously has her own qualities and personality and figuring them out is certainly the biggest part of the challenge. Also, be warned that a strong knowledge of Japanese is needed to get the most out of the game. - TECHNICAL - Game ID: NAPR-1043 - TRIVIA - This game was originally released in 1993 for Nec's PC-9801. Tanjou Debut for PCE CD was released on September 22, 1994 in Japan for 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58420&o=2 $end $saturn=tanjous, $bio Sega Saturn game published 24 years ago: Tanjou S - Debut (c) 1996 Nec InterChannel, Limited. - TECHNICAL - GAME ID: T-20101G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59768&o=2 $end $cpc_flop=tankf198, $bio Amstrad CPC type-in published 36 years ago: Tank (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122729&o=2 $end $info=tnk3j, $bio Arcade Video game published 35 years ago: TANK (c) 1985 SNK. - TECHNICAL - Game ID : A3006 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in September 1985 in Japan. This game is also known as "TNK III". The staff info appears on the 'TANK' letter on the title screen. - STAFF - Programmers : Hasegawa, Noriko Sound : Tsuji Hardware : Akitadesi Art : Tama, Nakai, Funahasi Producers : Mr. Oba, Bon - PORTS - * CONSOLES: Nintendo NES (Iron Tank/Great Tank) * COMPUTERS: Amstrad CPC (1987) Sinclair ZX Spectrum (1987) Commodore 64 (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2829&o=2 $end $cpc_flop=tankf19801, $bio Amstrad CPC type-in published 34 years ago: Tank (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120616&o=2 $end $cpc_cass=tank, $bio Amstrad CPC cass. published 33 years ago: Tank (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99511&o=2 $end $cpc_flop=tank1987,tank198701, $bio Amstrad CPC 464 disk. published 33 years ago: Tank (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120428&o=2 $end $to7_cass=tank, $bio Tank (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108565&o=2 $end $spectrum_cass=tankerbe, $bio Tank (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219232&o=2 $end $nes=tank,tanks, $bio Nintendo NES cart. published 28 years ago: Tank (c) 1992 Gluk Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95267&o=2 $end $database=tankplan, $bio Tank & Plane [No. 5] (c) 198? Voltmace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129560&o=2 $end $nes=tank1990, $bio Nintendo Famicom cart. published 30 years ago: Tank 1990 (c) 1990 Yanshan RuanJian [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76989&o=2 $end $info=tank8,tank8a,tank8b,tank8c,tank8d, $bio Arcade Video game published 44 years ago: Tank 8 (c) 1976 Atari. - TECHNICAL - Main CPU : M6800 (@ 1.1055 Mhz) Sound : Discrete circuitry. Players : 8 Control : Double 2-way joysticks (vertical) Buttons : 1 - TRIVIA - Tank 8 was released in September 1976. It is one of the first games at Atari to use a microprocessor to control the tanks. Previous tank games were all hardware only. During attract, all the tanks would move and shoot at each other. Some smarts were put in the program to do this. However, when someone inserted a coin, all the tanks snapped back to their start location. ONLY paid tanks would play, others would sit in their start positions and do nothing during the actual game. This meant that one person playing alone could not do much, and you really need more players for this to be fun. It seems that marketing discovered that when computer player tanks moved, players THOUGHT they were playing without ever inserting any money, so they decided to stop that from happening. The executives at Atari use to come into our lab at lunch time and watch this game play its attract mode. The tanks would move about for several minutes using random attack programs, and the winning tank was always different. What they were actually doing was placing bets on the different tanks and wagering over the winner. - SERIES - 1. Tank (1974) 2. Tank II (1974) 3. Tank 8 (1976) 4. Ultra Tank (1978) - STAFF - Programmed by : Tom Hogg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3675&o=2 $end $vic1001_cart=tankatak, $bio Commodore VIC-20 cart. published 38 years ago: Tank Atak (c) 1982 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86953&o=2 $end $specpls3_flop=tankatta, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tank Attack (c) 1988 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148309&o=2 $end $bbcb_cass=tankattc, $bio Acorn BBC/Electron cass. published 31 years ago: Tank Attack (c) 1989 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52504&o=2 $end $bbcb_cass=tankattg, $bio Tank Attack (c) 19?? Gem - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52505&o=2 $end $apple2_flop_clcracked=tnkadthr, $bio Apple II disk. published 40 years ago: Tank Attack and Death Run (c) 1980 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231600&o=2 $end $crvision=tankatk,tankatka, $bio CreatiVision game published 39 years ago: Tank Attack (c) 1981 Video Technology, Limited. 15 game variations. - TECHNICAL - No. 8002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53785&o=2 $end $info=tankbatt,tankbattb, $bio Arcade Video game published 40 years ago: Tank Battalion (c) 1980 Namco, Limited. Tank Battalion is a multi-directional shooter arcade video game. The player, controlling a tank, must destroy 20 enemy tanks in each level, which enter the playfield from the top of the screen. The enemy tanks attempt to destroy the player's base (represented on the map as an eagle), as well as the player's tank. A level is completed when the player destroys all 20 enemy tanks, but the game ends if the player's base is destroyed or the player loses all his lives. - TECHNICAL - Game ID : TB Main CPU : MOS Technology M6502 (@ 1 Mhz) Sound Chips : Discrete circuitry Screen Orientation : Vertical Video Resolution : 256 x 224 Pixels Screen Refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 4-Way Joystick Buttons : 1 => Fire - TRIVIA - Tank Battalion was released in October 1980. Tank Battalion was licensed for manufacture in the United States by Game Plan, Inc. A Tank Battalion unit appears in the 1982 movie 'Jekyll & Hyde... Together Again'. - SERIES - 1. Tank Battalion (1980) 2. Vs. Battle City (1985) 3. Tank Force (1991) - PORTS - * CONSOLES: Emerson Arcadia 2001 [US] (1982) "Tanks A Lot" [Model 1007] * COMPUTERS: [JP] MSX (1984) [JP] Sharp X68000 (1989) by Pineapple [JP] Sharp X68000 (L. Sound) Sord-M5 [JP] PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2830&o=2 $end $msx1_cass=tankbatt, $bio MSX cass. published 36 years ago: Tank Battalion (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95031&o=2 $end $x68k_flop=tankbatt, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Tank Battalion (c) 1989 Pineapple - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88129&o=2 $end $x68k_flop=tankbatl, $bio Tank Battalion (c) 199? Little Sound. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88128&o=2 $end $msx1_flop=tankbatt, $bio Tank Battalion cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230227&o=2 $end $msx1_cart=tankbatt, $vgmplay=tankbatt_msx, $bio MSX cart. published 36 years ago: Tank Battalion [Model 09] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77507&o=2 $end $m5_cart=tankbtl, $bio Sord M.5 cart. published 40 years ago: Tank Battalion (c) 1980 NAMCO, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95367&o=2 $end $jupace_cass=tankbatl, $bio Jupiter Ace cass. published 36 years ago: Tank Battle (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115787&o=2 $end $info=tankbatl, $bio Arcade Video game published 27 years ago: Tank Battle (c) 1993 Microprose. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), TMS34010 (@ 5 Mhz), I8051 (@ 11.059 Mhz) Sound Chips : UPD7759 (@ 640 Khz), YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz) Players : 2 Control : Double 2-way joysticks (vertical) Buttons : 1 - TRIVIA - Never got past the prototype stage, JALECO acquired the division responsible for this game and scrapped the project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2770&o=2 $end $a2600=tankbrig, $bio Atari 2600 cart. published 37 years ago: Tank Brigade (c) 1983 Panda. - TECHNICAL - Model 101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51100&o=2 $end $info=tankbust, $bio Arcade Video game published 35 years ago: Tank Busters (c) 1985 Valadon Automation. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 128 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2831&o=2 $end $cpc_flop=tankbust,tankbust02, $bio Amstrad CPC 464 disk. published 35 years ago: Tank Busters (c) 1985 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118822&o=2 $end $cpc_cass=tankbust, $bio Amstrad CPC cass. published 33 years ago: Tank Busters (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99513&o=2 $end $cpc_flop=tankbust01, $bio Amstrad CPC 464 disk. published 33 years ago: Tank Busters (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121521&o=2 $end $spectrum_cass=tankbust, $bio Tank Busters (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219361&o=2 $end $a2600=tankcity, $bio Tank City (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51101&o=2 $end $a7800=tank, $bio Atari 7800 game published 32 years ago: Tank Command [Model FG2003] (c) 1988 Froggo Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50185&o=2 $end $cpc_cass=tankcomm, $bio Amstrad CPC cass. published 34 years ago: Tank Commander [Model SOFT 06023] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99515&o=2 $end $cpc_flop=tankcomm03,tankcomm04,tankcomm02,tankcomm05,tankcomm06,tankcomm01,tankcomm, $bio Amstrad CPC 464 disk. published 34 years ago: Tank Commander [Model SOFT 07023] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123968&o=2 $end $info=tankfrce,tankfrcej,tankfrce4,tankfrceb, $bio Arcade Video game published 29 years ago: Tank Force (c) 1991 Namco. - TECHNICAL - Namco System 1 hardware Game ID : TF Main CPU : Motorola M6809 (@ 1.536 Mhz) Sub CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 4-way joystick Buttons : 1 (FIRE) - TRIVIA - Released in December 1991. The round 17 is an illustration of "Pac-Man". Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.9 - VICL-8089) on 22/09/1993. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - SERIES - 1. Tank Battalion (1980) 2. Vs. Battle City (1985) 3. Tank Force (1991) - STAFF - Producers : Masaya Nakamura, K. Sawano Director : Wan Wan Game designers : Mr. Demo, Y. Kounoe Programmer : Boku Graphic designers : Mr. Demo, Mita Chan Music composer : John Adviser : Devil, S. Shimizu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2832&o=2 $end $fm7_cass=tankgame, $bio Fujitsu FM-7 cass. published 37 years ago: Tank Game (c) 1983 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93806&o=2 $end $info=tankii, $bio Arcade Video game published 46 years ago: Tank II (c) 1974 Kee Games. This is a rather basic game. Each player uses a set of two levers to control a simple tank inside a maze. Blast mines and your opponent to win (This is a two player only title, so you will need a friend to play). This is basically the same game as "Tank", but with different levels. - TECHNICAL - The Tank II cabinet was an upright with woodgrain sides, and no sideart at all. The main monitor bezel and marquee have all the art (they are done in orange with primitive pictures of tanks). The control panel has four joysticks mounted on it (two for each player). These are of the lever type, and only move up and down. This is exactly the same cabinet that Tank came in, only the name has changed. The PCB to this game can be modified in many ways, to change the behavior of the game. A little solder work can produce effects such as new mazes, invisble tanks, guided missiles, and even warp effects. In fact it is possible to wire these modifications up so you can turn them on with the flip of a switch (they all work by grounding various pins on the games PCB, therefore you can wire said pins to ground with a switch inbetween for player selectable options). All these option were basically the next 7 or 8 Tank games hiding on the Tank II board. But the new versions were never released, as someone figured out the hacks back in the 70s, and published instructions in an industry magazine. - TRIVIA - Released in May 1974. The original "Tank" was an instant hit. So Kee (Atari), quickly devised a plan to launch a whole series of Tank games. They designed a boardset that could be easily modified to change the game. This would allow them to come out with a new Tank game whenever they wanted, with no real extra work needed. - SERIES - 1. Tank (1974) 2. Tank II (1974) 3. Tank 8 (1976) 4. Ultra Tank (1978) - PORTS - * OTHERS: [US] Coleco "Telstar Combat [Model 6065]" (1977) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3396&o=2 $end $spc1000_cass=tank2, $bio Tank II (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83560&o=2 $end $cpc_flop=tankinva, $bio Amstrad CPC 464 disk. published 33 years ago: Tank Invader Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123106&o=2 $end $cpc_flop=tankinva01, $bio Amstrad CPC 464 disk. published 33 years ago: Tank Invader Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123115&o=2 $end $cpc_flop=tankoftr, $bio Amstrad CPC type-in published 34 years ago: Tank of Tron II (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120617&o=2 $end $sorcerer_cass=tank, $bio Exidy Sorcerer cass. published 41 years ago: Tank Trap IV (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232364&o=2 $end $spectrum_cass=tanktrax, $bio Tank Trax [Model IS 0008] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226233&o=2 $end $apple2_cass=tankwar, $bio Apple II cass. published 42 years ago: Tank War (c) 1978 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136042&o=2 $end $coleco=tankwars, $bio Colecovision game published 37 years ago: Tank Wars (c) 1983 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53373&o=2 $end $c64_cart=tankwars, $bio Commodore C64 cart. published 37 years ago: Tank Wars (c) 1983 Mr. Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53728&o=2 $end $vic1001_cart=tankwars, $bio Tank Wars (c) 198? Machine Language Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86954&o=2 $end $info=tank, $bio Arcade Video game published 46 years ago: Tank (c) 1974 Kee Games. This is a rather basic game. Each player uses a set of 2 levers to control a simple tank inside a maze. Blast mines and your opponent to win (This is a 2-Player only title, so you will need a friend to play). - TECHNICAL - Upright cabinet with woodgrain sides, and no sideart at all. The main monitor bezel and marquee have all the art (they are done in orange with primitive pictures of tanks). The control panel has 4 joysticks mounted on it (2 for each player). These are of the lever type, and only move up and down. Note: The first 50 produced or so cabinets had a protruding wooden coin box area, between the two speaker grills and above the footpad. Tank had no CPU, as its computer was made up entirely of TTL logic. This is a rather historical title, as it was the first game ever to use solid, contiguous characters, and is the earliest known use of ROM chips for video game graphics. - TRIVIA - Tank was released on November 05, 1974 in North America. This title was so popular that it allowed Atari to drop the Kee name entirely, and put most future games under the Atari label alone (distributors used to require exclusivity, which was why Atari had about 8 names back in the early 70s). Also released as "Tank [Cocktail Table model]". - SERIES - 1. Tank (1974) 2. Tank II (1974) 3. Tank 8 (1976) 4. Ultra Tank (1978) - STAFF - Started by: Steve Bristow Finished by: Lyle Rains Cabinet by: Pete Takaichi - PORTS - * CONSOLES: Atari 2600 (Combat cartridge) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3383&o=2 $end $x68k_flop=tank6, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tank-6 (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88675&o=2 $end $cpc_flop=tankatak, $bio Amstrad CPC type-in published 34 years ago: Tankatak (c) 1986 Amstar - TRIVIA - Listed as a type-in program in the French magazine Amstar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120560&o=2 $end $tvc_flop=tankcsat, $bio Videoton TVC disk. published 32 years ago: Tankcsata (c) 1988 Nagy [László Nagy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112312&o=2 $end $tvc_cass=tankcsat, $bio Videoton TVC cass. published 32 years ago: Tankcsata (c) 1988 Nagy [László Nagy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112538&o=2 $end $x1_flop=tankent2, $bio Sharp X1 5.25in.disk. published 35 years ago: Tanken-tai 2 - Makyo Amazon no Okuchi ni Kogane Densetsu wo Mita! (c) 1985 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86137&o=2 $end $megadriv=tank2011, $bio Tanki 2011 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56941&o=2 $end $bbcb_cass=tanks, $bio Tanks (c) 19?? Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52506&o=2 $end $uzebox=tankswip, $bio Belogic Uzebox ROM published 8 years ago: Tanks (c) 2012 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233101&o=2 $end $a2600=tanksno, $bio Atari 2600 cart. published 37 years ago: Tanks But No Tanks (c) 1983 ZiMAG As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world. GAME 1: This is the easier of two one-player games. GAME 2: This is the two-player version of Game 1. GAME 3: This is the more difficult of the two one-player games. GAME 4: This is the two-player version of Game 3. - TECHNICAL - Model 707-111 - SCORING - Each enemy tank is worth 100 points. But if you sacrifice yourself by crashing into the enemy, you receive 200 points (and the Low Sanity Medal). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51102&o=2 $end $a2600=tankswar, $bio Atari 2600 cart. published 37 years ago: Tanks War (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51103&o=2 $end $pet_cass=tankt, $bio Commodore PET cass. published 39 years ago: Tanktics (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125731&o=2 $end $apple2_cass=tanktics, $bio Apple II cass. published 39 years ago: Tanktics (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135947&o=2 $end $info=tanodr64,tanodr64h, $bio Computer published 37 years ago: Tano Dragon 64 (c) 1983 Tano, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234694&o=2 $end $pico=tanoason, $bio Sega Pico game published 25 years ago: 楽しく遊んで能力アップ!! たのしい幼稚園 '95年度版 (c) 1995 Bandai. (Tanoshi ku Asonde Nouryoku Appu!! Tanoshii Youchien '95-nendoban) - TECHNICAL - GAME ID: T-133100 ROM size: 512 KB - TRIVIA - Released on July 25, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75807&o=2 $end $sc3000_cart=tansan4g, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 4-Nen Ge [Model E-113] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65128&o=2 $end $sc3000_cart=tansan4j,tansan4ja, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 4-Nen Jou [Model E-106] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65129&o=2 $end $sc3000_cart=tansan5g, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 5-Nen Ge [Model E-114] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65130&o=2 $end $sc3000_cart=tansan5j, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 5-Nen Jou [Model E-116] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65132&o=2 $end $sc3000_cart=tansan6g, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 6-Nen Ge [Model E-115] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65131&o=2 $end $sc3000_cart=tansan6j, $bio Sega SC-3000 cart. published 37 years ago: Tanoshii Sansu - Shougaku 6-Nen Jou [Model E-117] (c) 1983 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65133&o=2 $end $pasogo=tanostd1, $bio Pasogo cart. published 24 years ago: 楽しい詰碁・第1巻 (c) 1996 Koei Co., Ltd. (Tanoshii Tsumego Dai-1-kan) - TECHNICAL - GAME ID: KS-1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113944&o=2 $end $pasogo=tanostd2, $bio Pasogo cart. published 24 years ago: 楽しい詰碁・第2巻 (c) 1996 Koei Co., Ltd. (Tanoshii Tsumego Dai-2-kan) - TECHNICAL - GAME ID: KS-1003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113945&o=2 $end $info=tantr,tantrbl,tantrbl2,tantrkor,tantrbl3,tantrbl4, $bio Arcade Video game published 28 years ago: Tant-R - Puzzle & Action (c) 1992 Sega. A fun puzzle game with lots of mini-games. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Even if titlescreen says 1992, Tant-R was released in May 1993 in Japan. - SERIES - 1. Tant-R - Puzzle & Action (1992) 2. Ichidant-R - Puzzle & Action (1994) 3. Treasure Hunt - Puzzle & Action (1997) - PORTS - * CONSOLES: [JP] Sega Mega Drive (Apr. 01, 1994) "Tant-R [Model G-4118]" [JP] Sega Game Gear (Apr. 22, 1994) "Tant-R [Model G-3345]" [JP] Sega Saturn (may.24, 1996) "Syukudai ga Tant-R [Model GS-9042]" [JP] Sony PS2 (Jan. 15, 2004) "Ichini no Tant-R to Bonanza Bros. [Model SLPM-62433]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2833&o=2 $end $gamegear=tantr, $bio Sega Game Gear cart. published 24 years ago: Tant-R (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3345] - TRIVIA - Tant-R for Game Gear was released on April 22, 1994 in Japan. - TIPS AND TRICKS - * Sound Test: At the main menu, press 1+2+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48243&o=2 $end $megadriv=tantr, $bio Sega Mega Drive game published 26 years ago: Tant-R (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-4118] - TRIVIA - Tant-R for Mega Drive was released on April 01, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48242&o=2 $end $spectrum_cass=tantalus, $bio Tantalus (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225748&o=2 $end $x1_cass=tantan, $bio TanTan (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86278&o=2 $end $gba=tantgqkt, $bio Nintendo GBA cart. published 16 years ago: Tantei Gakuen Q - Kyuukyoku Trick ni Idome! [Model AGB-BTIJ-JPn(RK349-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75964&o=2 $end $gba=tantgqmk, $bio Nintendo GBA cart. published 17 years ago: Tantei Gakuen Q - Meitantei wa Kimi da! [Model AGB-BTQJ-JPN(RK333-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75965&o=2 $end $pc98=tanteiim, $bio Tantei Imamura Misa Jikenbo (c) 19?? Mai Mai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90792&o=2 $end $psx=tjsearly, $bio Sony PlayStation disc published 21 years ago: Tantei Jinguuji Saburou - Early Collection (c) 1999 Data East Corp. - TECHNICAL - Model SLPS-02157 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85760&o=2 $end $famicom_flop=tjskiken, $bio Nintendo Famicom disk. published 32 years ago: ?? ????? ????? (c) 1988 Data East Corp. (Tantei Jinguuji Saburou - Kikenna Futari) - TECHNICAL - Disk ID: DFC-KF2 - TRIVIA - Released on February 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65468&o=2 $end $saturn=tjsmikrp, $bio Sega Saturn game published 24 years ago: Tantei Jinguuji Saburou - Mikan no Report (c) 1996 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59769&o=2 $end $psx=tjsmikrp, $bio Sony PlayStation disc published 20 years ago: Tantei Jinguuji Saburou - Mikan No Rupo (c) 2000 Data East Corp. - TECHNICAL - [Model SLPS-03016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85761&o=2 $end $famicom_flop=tjsshinj, $bio Nintendo Famicom disk. published 33 years ago: 探偵神宮寺三郎 - 新宿中央公園殺人事件 (c) 1987 Data East Corp. (Tantei Jinguuji Saburou - Shinjuku Chuuou Kouen Satsujin Jiken) - TECHNICAL - Disk ID: DFC-JUK - TRIVIA - Released on April 24, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65469&o=2 $end $gba=tjsskns, $bio Nintendo GBA cart. published 15 years ago: Tantei Jinguuji Saburou - Shiroi Kage no Shoujo (c) 2005 Marvelous Interactive, Inc. - TECHNICAL - GAME ID: AGB-BT3J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75966&o=2 $end $nes=tjstnsmn, $bio Nintendo Famicom cart. published 30 years ago: Tantei Jinguuji Saburou - Toki no Sugiyuku Mama ni (c) 1990 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54706&o=2 $end $psx=tjstomok, $bio Sony PlayStation disc published 21 years ago: Tantei Jinguuji Saburou - Tomosibi Ga Kienumani (c) 1999 Data East Corp. - TECHNICAL - [Model SLPS-02427] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85758&o=2 $end $nes=tjsyrsj, $bio Nintendo Famicom cart. published 32 years ago: Tantei Jinguuji Saburou - Yokohamakou Renzoku Satsujin Jiken (c) 1988 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54707&o=2 $end $saturn=tjsyumow,tjsyumowa, $bio Sega Saturn game published 22 years ago: Tantei Jinguuji Saburou - Yume no Owari ni (c) 1998 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59770&o=2 $end $psx=tjsyumow, $bio Sony PlayStation disc published 22 years ago: Tantei Jinguuji Saburou - Yume no Owarini (c) 1998 Data East Corp. - TECHNICAL - [Model SLPS-01356] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85759&o=2 $end $pc98=tanteidx, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tantei-dan X (c) 1989 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90793&o=2 $end $pc8801_flop=tanteidx,tanteidxd, $bio NEC PC-8801 Series disk. published 31 years ago: 探偵団X (c) 1989 Heart Soft. (Tantei-dan X) - TECHNICAL - GAME ID: HDN-84 BARCODE: 4988641004419 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93024&o=2 $end $super80_cass=takeaway, $bio Tanterian Take-away [Model 043] (c) 198? Unknown Program for BASIC (32 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126899&o=2 $end $x1_cass=tanuki, $bio Tanuki (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86279&o=2 $end $nes=tao, $bio Nintendo Famicom cart. published 31 years ago: Tao (c) 1989 VAP Game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54708&o=2 $end $sg1000=wboyt, $bio Sega SG-1000 game published 34 years ago: Taotailang [Model R-070] (c) 1986 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65134&o=2 $end $info=tapatune, $bio Arcade Video game published 27 years ago: Tap-a-Tune (c) 1993 Moloney Manufacturing. - TRIVIA - Developed by Creative Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4249&o=2 $end $x1_flop=tap2dsk, $bio TAP2DSK (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86135&o=2 $end $spectrum_cass=tape1pa, $bio Tape 1 (c) 198? PResS Adventure, The Compilation featuring Shipwreck, PlanetQuest, The Crown of Ramhote, Doom Castle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228343&o=2 $end $jupace_cass=5compact, $bio Jupiter Ace cass. published 37 years ago: Tape 12 - Five Games (c) 1983 Remsoft Contains: Frogger Scramble Meteor Breakout Star wars - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115789&o=2 $end $super80_cass=basic1, $bio Tape Basic [Model 421R1] (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126928&o=2 $end $super80_cass=basic, $bio Tape Basic [Model K-3602] (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126927&o=2 $end $cpc_flop=tapecont, $bio Tape Control (c) 19?? Futuresoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124084&o=2 $end $cpc_cass=tapedump, $bio Amstrad CPC cass. published 32 years ago: Tape Dump (c) 1988 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99516&o=2 $end $cpc_flop=tapedump, $bio Amstrad CPC 464 disk. published 32 years ago: Tape Dump Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124798&o=2 $end $spectrum_cass=tapefour, $bio Tape Four (c) 19?? Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237715&o=2 $end $spectrum_cass=tapehead, $bio Tape Header Reader (c) 198? Contrast Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225881&o=2 $end $mc10=tapeindx, $bio TRS-80 MC-10 cass. published 35 years ago: Tape Index (c) 1985 Pollock [Graham Pollock] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87710&o=2 $end $pc8801_flop=tapelogi, $bio Tape Login 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93025&o=2 $end $pc8801_flop=tapelog1, $bio Tape Login 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93026&o=2 $end $apple2_cass=tapmatt, $bio Apple II cass. published 42 years ago: Tape Measure + Alignment Test Tone (c) 1978 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135921&o=2 $end $spectrum_cass=tapeonet, $bio Tape One (c) 19?? Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237716&o=2 $end $spectrum_cass=tapethre, $bio Tape Three (c) 19?? Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237717&o=2 $end $electron_rom=t2c3,t2cu101,t2cu,t2p3100,t2p3101,t2p3200,t2p3201,t2p3,t2p4200,t2p4201,t2p4,t2peg400,t2sd,t2sedfs200,t2sedfs, $bio Acorn Electron ROM published 35 years ago: Tape to Disc ROM (c) 1985 Slogger Soft. THE TAPE TO DISK ROM was developed to fill the need for an easy way of running privately owned tape programs from disk, instead of the laborious wait of a program to load from tape, some programs, notably games, taking perhaps as much as five minutes to load! - TECHNICAL - Contains the following ROMs: T2P3 for Acorn PLUS 3 ADFS. T2SEDFS for Slogger Electron Disk Filing System. T2CU for Cumana Disk Filing System (double density). T2P4 for AP4 and E00 DFS. T2SD for Solidisk Disk System (single density only). T2C3 for Challenger 3 (single density only). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129704&o=2 $end $bbc_rom=td1770,td, $bio Acorn BBC ROM published 35 years ago: Tape to Disc Transfer ROM (c) 1985 Vine Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145261&o=2 $end $spectrum_cass=tapetwot, $bio Tape Two (c) 19?? Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237718&o=2 $end $cpc_cass=tapeutil, $bio Amstrad CPC cass. published 34 years ago: Tape Utility (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99518&o=2 $end $mz700_cass=tapeworm, $bio Sharp MZ-700 cass. published 37 years ago: Tape Worm (c) 1983 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131653&o=2 $end $cgenie_cass=tapedisk, $bio Tape-Disk Converter Ver. 1.11 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131465&o=2 $end $cpc_flop=tapedisc, $bio Amstrad CPC 464 disk. published 35 years ago: Tapedisc (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124085&o=2 $end $specpls3_flop=tapedisc, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tapedisc (c) 1988 MicroHobby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148241&o=2 $end $c64_cart=tl64, $bio Commodore C64 cart. published 29 years ago: Tapeload-64 Ver.2 (c) 1991 JTC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231968&o=2 $end $cpc_cass=tapesped, $bio Amstrad CPC cass. published 35 years ago: Tapespeed One + Lerm Slock1 (c) 1985 Lerm Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99519&o=2 $end $mtx_cass=tapeworm, $bio Memotech MTX cass. published 36 years ago: Tapeworm (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133327&o=2 $end $a2600=tapeworm,tapeworme, $bio Atari 2600 cart. published 38 years ago: Tapeworm (c) 1982 Spectravideo - TECHNICAL - Model SA-204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51104&o=2 $end $bbcb_cass=tapper, $bio Acorn BBC/Electron cass. published 37 years ago: Tapper (c) 1983 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52507&o=2 $end $ibm5150=tapperc,tapper, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Tapper (c) 1983 Marvin Glass & Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83711&o=2 $end $apple2_flop_orig=tapper, $apple2_flop_clcracked=tapper, $bio Apple II disk. published 37 years ago: Tapper (c) 1983 Bally Midway Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107471&o=2 $end $c64_cart=tapper, $bio Commodore C64 cart. published 36 years ago: Tapper (c) 1984 US Gold - TECHNICAL - [US] Game ID: 010-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53729&o=2 $end $spectrum_cass=tapper,tapperal, $bio Sinclair ZX Spectrum cass. published 35 years ago: Tapper (c) 1985 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81449&o=2 $end $xegs=tapper, $bio Tapper (c) 198? Bally Midway Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51254&o=2 $end $a2600=tapper, $bio Atari 2600 cart. published 36 years ago: Tapper (c) 1984 Sega Enterprises, Limited. You are a frenzied bartender trying to keep the never ending flow of thirsty customers well watered. You'll have to keep slinging sodas and occasionally guess which cans of soda the Soda Bandit has shaken. As if that's not enough work for one bartender, try covering four different bars with a different crazy crowd in each bar. There's the Old West Saloon, the Jock Bar, the Punk Rock Bar, and the Space Bar. Keep the sodas coming, but not too fast. You'd better be sure you've got a customer without a drink at the bar or the drink will slide right off the bar and no self-respecting bartender throws drinks away. Keep your eyes open for the empties the customers sling back your way. - TECHNICAL - Model 010-01 - SCORING - Get Cowboy/girl out of Door: 50 points Get Sportsperson out of Door: 75 points Get Punk Rocker out of Door: 100 points Get Space Creature out of Door: 150 points Catch an Empty Mug: 100 points Complete screen (get all customers out): 1,000 points Complete Bonus Rack: 3,000 points - TIPS AND TRICKS - * Earn one extra life after your first 20,000 points and another life for each additional 50,000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51105&o=2 $end $info=tapper,tappera,tapperb,tapperg, $bio Arcade Video game published 37 years ago: Tapper (c) 1983 Bally Midway. Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels : 1. Cowboys 2. Athletes 3. Punk Rockers 4. Aliens - TECHNICAL - Game No. 0A11 Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Tapper was released in December 1983. There were two other versions of Tapper: "Root Beer" (January 1984) and "Suntory" (Japan, Game ID : 834-5385 / 834-5387). The Suntory version was a Sega board, Suntory is a Japanese beer (see "Updates" section for more information). The main character in the game (as well as the main character of two other Bally Midway games; "Domino Man", and "Timber") is based on a Marvin Glass employee called Mike Ferris, who had the same distinctive mustache and bald head and reputedly wore a red T-shirt all of the time. The music for the third stage (the punk bar) was loosely inspired by new wave music group Devo's song 'Workin' in the Coal Mine'. Tapper was play tested in a Chicago-area Rush Streetbar called 'The Snuggery' and received much positive feedback from the bar's patrons. Digitized belches were originally going to be used in the game, but, perhaps thankfully, they never made it into the final version. The cabinet is designed to resemble a real bar - replete with a brass foot rail and two brass drink or ashtray holders (one on each side of the control panel). The cabinet and gameplay on the beer version features the Budweiser logo. The pour spouts have mock-up Budweiser handles that closely resemble the Budweiser taps that appear in real bars throughout the world. Approximately 3300 Tapper uprights were made and around the first 100 or so were released with colour side art. About 300 cocktail machines were also made. The main character appears on the 2012 Disney animated movie Wreck-It Ralph, during the Bar scene. It should also be noted that despite the game in the movie being Root Beer Tapper, the main character wore his outfit from the Budweiser version. - UPDATES - * Suntory version has different graphics and most likely different music. - SCORING - Serving a cowboy/girl patron with beer : 50 points. Serving a sports bar patron with beer : 75 points. Serving a punk patron with beer : 100 points. Serving an alien patron with beer : 150 points. Collecting an empty beer glass : 100 points. Collecting a tip left on the bar : 1,500 points. Guessing the correct can on the bonus screen : 3,000 points. - TIPS AND TRICKS - * Easter Egg : In the attract mode, wait until the word Tapper is filling up with beer, and hold down the joystick, both taps, and the player 1 & 2 buttons. You will then see the names of the game designers. * Take your time in the first few levels. You can make a high score by leaving one person and waiting for more people. * The last guy in the row will almost always leave a tip. * If a person leaves the bar in the first level you get 50 points but, if you let them get close to the end of the bar, they will drink the beer and stay. It's 100 for getting the empty mug. * The longer you stay in the level, the faster the people and mugs move. - STAFF - Designed and programmed by : Steve Meyer Graphics by : Scott Morrison Sounds by : Rick Hicaro Support by : Elaine Ditton - PORTS - NOTE : All ports released in 1997 and later feature the 'Root Beer' version. * CONSOLES: [US] Atari 2600 (1983) "Tapper [Model 010-01]" Colecovision [US] (1984) "Tapper [Model 2616]" Atari XEGS * COMPUTERS: BBC Micro [EU] (1983) PC [Booter] [AS] (1983) [EU] Commodore C64 (1983) [US] Commodore C64 (1983) "Tapper [Model 010-05]" [EU] Sinclair ZX Spectrum (1985) [US] Atari 800 (1984) [US] Apple II (1984) [EU] Amstrad CPC (1987) "Tapper - Official Arcade Game" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2834&o=2 $end $coleco=tapper, $bio Colecovision game published 36 years ago: Tapper (c) 1984 Coleco Industries, Incorporated. - TECHNICAL - Cartridge ID: 2616 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53374&o=2 $end $cpc_cass=tapper, $bio Amstrad CPC cass. published 34 years ago: Tapper [Model SOFT 06007] (c) 1986 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99520&o=2 $end $tvc_flop=tapsi, $bio Videoton TVC disk. published 32 years ago: Tapsi és a Nagy Vadász (c) 1988 L&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112372&o=2 $end $tvc_cass=tapsi, $bio Videoton TVC cass. published 32 years ago: Tapsi és a nagy vadász (c) 1988 L&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112541&o=2 $end $cpc_flop=taquinf101, $bio Amstrad CPC type-in published 35 years ago: Taquin (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122712&o=2 $end $cpc_flop=taquinf1, $bio Amstrad CPC 464 disk. published 35 years ago: Taquin (c) 1985 MG-Logiciel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124278&o=2 $end $cpc_flop=taquinf102, $bio Amstrad CPC type-in published 34 years ago: Taquin (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119233&o=2 $end $mo5_cass=taquin,taquinb,taquinc,taquina, $bio Thomson MO5 cass. published 36 years ago: Taquin+ (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108939&o=2 $end $spectrum_cass=tarantul, $bio Tarantula [Model CSAC 622] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225630&o=2 $end $pc98=tarbosdb, $bio Tarbos Derby (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90794&o=2 $end $wswan=tpgunpey, $bio Bandai WonderSwan game published 21 years ago: Tare Panda no GunPey [Model SWJ-BAN01F] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86397&o=2 $end $apogee=tarelki, $bio TARELKI (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235395&o=2 $end $info=targ,targc, $bio Arcade Video game published 40 years ago: Targ (c) 1980 Exidy. Targ is a 1 or 2-player shooter game released by Exidy in 1980. Your town is invaded by Targ riders, you must maneuver the heroic vehicle Wummel to destroy them. From time to time, a Spectar comes into screen, and can be destroyed for extra bonus. Action takes place into a 9x9 grid, 'Crystal City', where the player's vehicle must avoid and chase down 10 enemy wedge-shaped vehicles. When all enemies are destroyed, you are awarded an extra bonus and can access the following level. 2 players can alternate in the game. You use a 4-way joystick to control the Wummel, and a pushbutton to fire at enemies. Progressing in the gameplay causes the Targs to become faster and smarter, for a fast and furious gameplay. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound Chips : DAC Players : 2 Control : 4-way joystick Buttons : 1 (FIRE) - TRIVIA - Targ was released in June 1980. It was the first 'fantasy theme' game. While in that period many western companies licensed games from Japanese developers (Exidy itself licensed Nintendo's "Sheriff" as "Bandido"), Targ is one of the few western games that made it in the opposite way, being licensed by Sega for Japanese distribution. Targ stands for 'Target'. 'Spectar' stands for 'Special Target'. - SCORING - Scoring in this game is pretty easy although it is done a bit differently. You will be given the score value of a Targ Ramship at the beginning of each level. This is how you can figure out which level you are currently on. Targ Ramship : 10 points x level Spectar Smuggler : 100-900 points (by 100's) You also get a bonus for completing a level. The bonus is 1000 points x level number. - TIPS AND TRICKS - When you start the game, your Wummel will be in the bottom right corner of the screen. There will be 10 Targ Ramships at the top of the 10 vertical lanes. * Learn how your Wummel operates. You can go pretty fast in one direction. To turn around, though, takes a little time since you have to slow down before you turn around. You can use this deceleration, though, to your advantage to trap enemy units and sometimes get multiple kills. * You can only have one missile on the screen at any one time. Plan your shots accordingly. In addition, you can only fire forward. * All enemies on the screen will avoid trying to be in front of your Wummel. That means you must quickly get in front or behind them so they don't veer off to avoid your fire. This means you may have to plan a few ambushes to take out the enemies. * All the enemies (Targ Ramships and Spectral Smugglers) only move at full speed. This can work to your advantage since if they are coming at you, you can decelerate your Wummel and pick them off. * If you must turn around quickly, the easiest (and best) way to achieve this is to go around the blocks. Three right turns can turn you from the hunted into the hunter. In addition, this is great for setting up ambushes and taking out the enemy ships quickly. * Try to isolate enemy ships. If you try to take on a ''pack'' of them, you will lose since there are so many different directions that the enemy ships can come from. * During the first three levels, you have enough speed to avoid your attackers. This changes on level four and beyond as the enemy ships can easily outrun your Wummel. This means you will need to make very quick turns in order to get behind them. * Also, if you take too long on a level, the enemy ships will speed up to make quick work of your Wummel. * As you progress through the levels, the enemy ships will get ''smarter'' and attempt to corner your Wummel. Your safest action is to avoid being trapped while picking off individual enemy ships to even the odds. * Nifty little trivia note : The game screen is an optical illusion. If you stare at the yellow boxes, you will see yellow circles form at the intersections. Nothing that affects game play but still interesting. - SERIES - 1. Targ (1980) 2. Spectar (1980) - PORTS - * CONSOLES: [US] Atari 2600 (1988) "Universal Chaos [Model 7062-A305]" * COMPUTERS: Tandy Color Computer [US] (1983) "Storm Arrows" Commodore C64 (19??) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2835&o=2 $end $a2600=targ, $bio Atari 2600 cart. published 37 years ago: Targ (c) 1983 CBS, Incorporated. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51106&o=2 $end $spectrum_cass=targetsu, $bio Target (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196817&o=2 $end $x68k_flop=target, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Target (c) 1991 RKS Project - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88676&o=2 $end $specpls3_flop=targrene, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Target - Renegade (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147991&o=2 $end $cpc_flop=targetba, $bio Amstrad CPC type-in published 30 years ago: Target Ball (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120101&o=2 $end $info=tgtball,tgtballn, $bio Arcade Video game published 25 years ago: Target Ball (c) 1995 Yun Sung. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 54.00 Hz Palette Colors : 2064 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2836&o=2 $end $info=tgtbal96, $bio Arcade Video game published 24 years ago: Target Ball '96 (c) 1996 Yun Sung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127364&o=2 $end $megadriv=trgearth,trgearthp, $bio Sega Genesis game published 30 years ago: Target Earth (c) 1990 Dreamworks Games. - TECHNICAL - Game ID: 6102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57442&o=2 $end $a800=target, $bio Atari 800 cart. published 34 years ago: Target Electronic Banking (c) 1986 COVIDEA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86725&o=2 $end $info=targeth,targetha,targeth10, $bio Arcade Video game published 26 years ago: Target Hits (c) 1994 Gaelco. - TECHNICAL - Game ID : 940531 Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 2 Control : lightgun Buttons : 2 - TRIVIA - Target Hits was released in May 1994. - STAFF - Designed & developed by Zigurat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2837&o=2 $end $info=tgtpanic, $bio Arcade Video game published 24 years ago: Target Panic (c) 1996 Konami. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32442&o=2 $end $msx1_cass=targetp, $bio MSX cass. published 32 years ago: Target Plus (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95032&o=2 $end $cpc_flop=targetpl02,targetpl03,targetpl,targetpl04, $bio Amstrad CPC 464 disk. published 32 years ago: Target Plus (c) 1988 Dinamic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118877&o=2 $end $specpls3_flop=targetpl, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Target Plus (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147647&o=2 $end $cpc_flop=targetpl01, $bio Amstrad CPC 464 disk. published 32 years ago: Target Plus Cracked (c) 1988 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126491&o=2 $end $msx1_flop=targetp,targetpa, $bio Target Plus Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134458&o=2 $end $cpc_cass=targetp, $bio Amstrad CPC cass. published 32 years ago: Target Plus [Model AMS 880014] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99521&o=2 $end $pet_cass=targoff, $bio Commodore PET cass. published 42 years ago: Target Pong + Off-The-Wall (c) 1978 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125721&o=2 $end $a2600=targprac,targprac1, $bio Atari 2600 cart. published 37 years ago: Target Practice (c) 1983 CEE - TECHNICAL - Model C-833 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51107&o=2 $end $spectrum_cass=renegad2, $bio Sinclair ZX Spectrum cass. published 32 years ago: Target Renegade (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81452&o=2 $end $cpc_flop=targetre02,targetre01,targetre,targetre03,targetre05,targetre06, $bio Amstrad CPC 464 disk. published 32 years ago: Target Renegade (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122988&o=2 $end $c64_cass=targtren, $bio Commodore C64 cass. published 32 years ago: Target Renegade (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229508&o=2 $end $spectrum_cass=renegad2hs, $bio Target Renegade (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219522&o=2 $end $cpc_flop=targetre04, $bio Amstrad CPC 464 disk. published 32 years ago: Target Renegade Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122989&o=2 $end $mtx_cass=targzone, $bio Memotech MTX cass. published 35 years ago: Target Zone (c) 1985 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133328&o=2 $end $cpc_cass=targtren, $bio Amstrad CPC cass. published 32 years ago: Target: Renegade (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99522&o=2 $end $cpc_cass=targtrens, $bio Amstrad CPC cass. published 32 years ago: Target: Renegade [Model AM 431] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99523&o=2 $end $nes=targtren, $vgmplay=targtren_nes, $bio Nintendo NES cart. published 30 years ago: Target: Renegade (c) 1990 Taito Corp. Every move you make, every step you take, they're watching you fight your way through the precinct, the back alleys, the car parks. Fight your way through the villainous community, the skin-heads, the Beasts, the bouncers. And this is just the tip of the iceberg on your chilling quest to confront MR. BIG. - TECHNICAL - GAME ID: NES-NE-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55643&o=2 $end $apple2_flop_clcracked=targetsn, $bio Apple II disk. published 35 years ago: Targets - A Number Game (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230567&o=2 $end $amigaocs_flop=targhan, $bio Commodore Amiga 500 disk. published 31 years ago: Targhan (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75202&o=2 $end $cpc_flop=targhanu02,targhanu,targhanu01,targhanu05,targhanu03,targhanf01,targhanf,targhanf02, $bio Amstrad CPC 464 disk. published 30 years ago: Targhan (c) 1990 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126427&o=2 $end $cpc_flop=targhans01,targhans, $bio Amstrad CPC 464 disk. published 30 years ago: Targhan (c) 1990 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126428&o=2 $end $amigaocs_flop=targhana, $bio Commodore Amiga 500 disk. published 31 years ago: Targhan [Simulation Top] (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75203&o=2 $end $cpc_flop=targhana, $bio Amstrad CPC 464 disk. published 30 years ago: Targhana (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121660&o=2 $end $nes=taroqst, $bio Nintendo NES cart. published 30 years ago: Taro's Quest (c) 1990 Jaleco Company, Limited. Canceled export version. Game developed and released in Japan. See the original Famicom version for more information: "Jajamaru Ninpou Chou [Model JF-22]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55644&o=2 $end $cpc_flop=tarokuk1, $bio Tarok (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124279&o=2 $end $cpc_cass=tarot, $bio Amstrad CPC cass. published 34 years ago: Tarot (c) 1986 Run Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99524&o=2 $end $mo5_cass=tarot,tarotb,tarotc,tarota, $bio Thomson MO5 cass. published 34 years ago: Tarot (c) 1986 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108940&o=2 $end $apple2gs=tarot, $bio Apple IIGS disk. published 30 years ago: Tarot (c) 1990 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229353&o=2 $end $msx2_flop=tarot, $bio MSX 2 disk. published 27 years ago: Tarot (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102087&o=2 $end $msx1_flop=tarot, $bio Tarot Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133225&o=2 $end $snes=tarot, $bio Nintendo Super Famicom cart. published 25 years ago: Tarot Mystery [Model SHVC-AT5J-JPN] (c) 1995 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62472&o=2 $end $gamegear=tarot, $bio Sega Game Gear cart. published 29 years ago: Tarot no Yakata [Model G-3208] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64919&o=2 $end $zx81_cass=tarot, $bio Sinclair ZX-81 cass. published 37 years ago: Tarot [Model 03-4017] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114699&o=2 $end $famicom_flop=tarot, $bio Nintendo Famicom disk. published 32 years ago: Tarot (c) 1988 Scorpion Soft Tarot is a very unusual game by Scorpion Soft. It can be simply described as a computerized fortune-telling game based around Tarot cards. The game offers three kind of fortune telling - the first one is Love and probably tells the player when and where he/her will find their loved one and how lucky he/her will be getting there. Then comes the obvious Business and Study categories. After this first choice is made, three different ways to draw the cards are proposed, the Heart shape where the cards are drawn bottom to top then the Cross shape and finally the V Shape which splits into two different paths. Passed this point, the player can choose to either shuffle the cards, or to draw. Each card is then turned and the fortune telling unfolds. Cards have different meanings, and their orientation also influences the reading. Keep in mind that the game is entirely in Japanese though. It is also interesting to notice that the game was designed by Dr.Aizeki, a famous researcher in psychology, horoscope, Tarot Cards and Feng Shui in Japan. Some of his work is still available online today and still published by Scorpion Soft. - TECHNICAL - Game ID: SCO-TAR - TRIVIA - Tarot was released on December 23, 1988 in Japan for 2980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65470&o=2 $end $msx2_flop=tarotika, $bio MSX 2 disk. published 22 years ago: Tarotika Voodoo (c) 1998 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102088&o=2 $end $tvc_flop=tartalom, $bio Videoton TVC disk. published 28 years ago: Tartalom (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112055&o=2 $end $spectrum_cass=tarzanwi,tarzanwi_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tarzan (c) 1983 Wicosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81454&o=2 $end $bbcb_cass=tarzana, $bio Acorn BBC/Electron cass. published 36 years ago: Tarzan (c) 1984 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52508&o=2 $end $spectrum_cass=tarzan, $bio Sinclair ZX Spectrum cass. published 34 years ago: Tarzan (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81455&o=2 $end $cpc_cass=tarzan, $bio Amstrad CPC cass. published 34 years ago: Tarzan (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99525&o=2 $end $electron_cass=tarzan, $bio Acorn Electron cass. published 33 years ago: Tarzan (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115549&o=2 $end $bbcb_flop_orig=tarzanm, $bio Acorn BBC Micro B disk. published 33 years ago: Tarzan (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125446&o=2 $end $bbcb_cass=tarzanm, $bio Tarzan (c) 19?? Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52509&o=2 $end $spectrum_cass=tarzanre, $bio Tarzan (c) 198? React Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225910&o=2 $end $info=tarzan,tarzana, $bio Arcade Video game published 21 years ago: Tarzan (c) 1999 IGS. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 - UPDATES - V107 V109C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3864&o=2 $end $n64=tarzan,tarzanf,tarzang,tarzanu, $bio Nintendo 64 cart. published 20 years ago: Tarzan (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58010&o=2 $end $gamegear=tarzan, $bio Sega Game Gear cart. published 26 years ago: Tarzan - Lord of the Jungle [Model T-83098-50] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64920&o=2 $end $electron_cass=tarzanb, $bio Acorn Electron cass. published 36 years ago: Tarzan Boy (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115483&o=2 $end $info=tarzanc, $bio Arcade Video game published 21 years ago: Tarzan Chuang Tian Guan (c) 1999 IGS Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113831&o=2 $end $coleco=tarzan, $bio Colecovision game published 37 years ago: Tarzan From out of the Jungle (c) 1983 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53375&o=2 $end $spectrum_cass=tgoape, $bio Sinclair ZX Spectrum cass. published 29 years ago: Tarzan Goes Ape [Model 2425] (c) 1991 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81456&o=2 $end $gameboy=tarzan, $bio Nintendo Game Boy Cart. published 26 years ago: Tarzan [Model DMG-ZK-USA] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67090&o=2 $end $cpc_flop=tassignu,tassigns, $bio Amstrad CPC/PCW disk. published 33 years ago: Tas-Sign (c) 1987 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124800&o=2 $end $specpls3_flop=tassign, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tas-Sign (c) 1988 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147963&o=2 $end $cpc_flop=tasspell, $bio Amstrad CPC 464 disk. published 35 years ago: Tas-Spell (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124801&o=2 $end $specpls3_flop=tasspell, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tas-Spell Plus Three (c) 1988 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147964&o=2 $end $svision=tasac, $bio Super Vision game published 28 years ago: Tasac 2010 [Model SV10026] (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95479&o=2 $end $nes=tasac, $bio Nintendo Famicom cart. published 28 years ago: Tasac [Model SA-021] (c) 1992 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76990&o=2 $end $specpls3_flop=tascalc, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tascalc (c) 1988 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147965&o=2 $end $spectrum_flop_opus=tascopy, $bio Sinclair ZX Spectrum Opus Discovery disk. published 36 years ago: Tascopy (c) 1984 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233197&o=2 $end $cpc_flop=tascopy401,tascopy402,tascopy404, $bio Amstrad CPC 464 disk. published 35 years ago: Tascopy 464 (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123647&o=2 $end $cpc_flop=tascopy4, $bio Tascopy 464 Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123648&o=2 $end $cpc_cass=tascopy4, $bio Amstrad CPC cass. published 36 years ago: Tascopy 464 [Model MUA-01] (c) 1984 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99526&o=2 $end $nes=tashimp, $bio Nintendo Famicom cart. published 31 years ago: Tashiro Masashi no Princess Ga Ippai (c) 1989 Epic - Sony Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54709&o=2 $end $msx2_flop=tashimp,tashimpb,tashimpc,tashimpd,tashimpa, $bio MSX 2 disk. published 31 years ago: Tashiro Masashi no Princess ga Ippai (c) 1989 Sony Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102089&o=2 $end $spectrum_cass=taskforc, $bio Sinclair ZX Spectrum cass. published 36 years ago: Task Force (c) 1984 Abbex Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81457&o=2 $end $cpc_cass=taskfrce, $bio Amstrad CPC cass. published 31 years ago: Task Force (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99492&o=2 $end $apple2gs=taskfrce, $bio Apple IIGS disk. published 30 years ago: Task Force (c) 1990 Britannica Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49787&o=2 $end $spectrum_cass=taskforc_a, $bio Task Force (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225869&o=2 $end $info=tharrier, $bio Arcade Video game published 31 years ago: Task Force Harrier (c) 1989 UPL Company, Limited. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Task Force Harrier was released in October 1989. Licensed to American Sammy for US manufacture and distribution. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Task Force Harrier - PCCB-00041) on 21/09/1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2838&o=2 $end $info=tharrieru, $bio Arcade Video game published 31 years ago: Task Force Harrier (c) 1989 American Sammy Corp. - TRIVIA - Released in October 1989. Originally released by UPL on Japan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Task Force Harrier - PCCB-00041) on 21/09/1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36004&o=2 $end $megadriv=taskfhexj, $bio Sega Mega Drive game published 29 years ago: Task Force Harrier EX (c) 1991 Treco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56942&o=2 $end $megadriv=taskfhex, $bio Sega Genesis game published 29 years ago: Task Force Harrier EX (c) 1991 Treco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57443&o=2 $end $cpc_flop=taskforc02, $bio Amstrad CPC 464 disk. published 31 years ago: Task Force Trained (c) 1989 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122489&o=2 $end $a2600=taskfrce, $bio Atari 2600 cart. published 33 years ago: Task Force (c) 1987 Froggo. Terrorists are at it again, and you command an elite anti-terrorist Task Force. Negotiations have failed, so it's up to you to 'take out' the terrorists. They're holding several high-rise buildings, and your Task Force is in position outside. You have wire-guided missiles to fire any time a terrorist steps into view in a window. You must fire quickly, because the terrorists never miss you when they have time to get off a shot. And the terrorist leader on the roof has a neutron bomb that ends it for everybody if he lets it go. But look before you fire! The terrorists sometimes push hostages into view... don't shoot if the guy in the window doesn't have a gun. And plan ahead! You have to wait for new supplies after firing all of your wire-guided missiles. Take out the 9 terrorists in the first building, then your Task Force heads out to the next hot spot (held by 12 terrorists), and the next (held by 15 terrorists). Your fourth anti-terrorist operation is a treacherous night raid... and the action only gets hotter after that! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51108&o=2 $end $dragon_cass=taskship, $bio Dragon cass. published 37 years ago: Taskship (c) 1983 Programmers Guild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117016&o=2 $end $gameboy=tasmania, $bio Nintendo Game Boy Cart. published 29 years ago: Tasmania Story [Model DMG-TA-USA] (c) 1991 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67093&o=2 $end $gameboy=tasmaniaj, $bio Nintendo Game Boy Cart. published 30 years ago: Tasmania Story [Model DMG-TAJ] (c) 1990 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67092&o=2 $end $spectrum_flop_opus=tasprnt, $bio Sinclair ZX Spectrum Opus Discovery disk. published 37 years ago: Tasprint (c) 1983 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233198&o=2 $end $einstein=tasprint, $bio Tatung Einstein disk. published 35 years ago: Tasprint (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136128&o=2 $end $cpc_flop=tasprint01,tasprint02, $bio Amstrad CPC 464 disk. published 36 years ago: Tasprint 464 (c) 1984 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124802&o=2 $end $cpc_flop=tasprint, $bio Amstrad CPC 464 disk. published 36 years ago: Tasprint 464 (c) 1984 Ofites Informatica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124803&o=2 $end $cpc_cass=tasprint, $bio Amstrad CPC cass. published 36 years ago: Tasprint 464 [Model MUA-01] (c) 1984 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99528&o=2 $end $specpls3_flop=tasprip3,tasprip3a, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Tasprint Plus Three (c) 1987 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147966&o=2 $end $amigaocs_flop=tasstime, $bio Commodore Amiga 500 disk. published 34 years ago: Tass Times in Tonetown (c) 1986 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75204&o=2 $end $ibm5150=tasstime, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Tass Times in Tonetown (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83712&o=2 $end $apple2gs=tastimes, $bio Apple IIGS disk. published 34 years ago: Tass Times in Tonetown (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115119&o=2 $end $apple2_flop_orig=tonetown, $bio Apple II disk. published 34 years ago: Tass Times in Tonetown (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229215&o=2 $end $st_flop=tasstime, $bio Atari ST disk. published 34 years ago: Tass Times in Tonetown (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229781&o=2 $end $tiki100=tast, $bio Tast (c) 198? Daisy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237358&o=2 $end $specpls3_flop=taswide, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: Taswide (c) 1984 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147967&o=2 $end $zx81_cass=tasword, $bio Sinclair ZX-81 cass. published 38 years ago: Tasword (c) 1982 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115032&o=2 $end $msx1_cass=tasword, $bio MSX cass. published 35 years ago: Tasword (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95033&o=2 $end $einstein=tasword, $bio Tatung Einstein disk. published 35 years ago: Tasword (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136129&o=2 $end $spectrum_cass=tasword2, $bio TasWord 2 (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225811&o=2 $end $cpc_flop=tasword3,tasword302, $bio Amstrad CPC 464 disk. published 34 years ago: Tasword 3 (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123644&o=2 $end $cpc_cass=tasword, $bio Amstrad CPC cass. published 36 years ago: Tasword 464 (c) 1984 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99530&o=2 $end $cpc_flop=taswordi,tasword1,tasword4,tasword401, $bio Amstrad CPC 464 disk. published 35 years ago: Tasword 464 (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123641&o=2 $end $cpc_flop=tasword6,tasword601,tasword101, $bio Amstrad CPC 464 disk. published 35 years ago: Tasword 6128 (c) 1985 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123643&o=2 $end $timex_dock=tasword2, $bio Timex Sinclair 2068 cart. published 37 years ago: Tasword II (c) 1983 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237062&o=2 $end $specpls3_flop=tasworp3,tasworp3sp, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Tasword Plus Three (c) 1987 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147968&o=2 $end $spectrum_flop_opus=tasword3, $bio Sinclair ZX Spectrum Opus Discovery disk. published 34 years ago: Tasword Three (c) 1986 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233199&o=2 $end $specpls3_flop=tasword2, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Tasword Two - The Word Processor (c) 1983 Tasman Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147969&o=2 $end $info=tatacot, $bio Sega ST-V cart. published 25 years ago: タタコット (c) 1995 Sega. (Tatacot) - TRIVIA - Released in November 1995 in Japan. Export releases: [EU] "Critter Crusher" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113390&o=2 $end $info=joemac, $bio Arcade Video game published 29 years ago: Tatakae Genshijin - Joe & Mac (c) 1991 Data East Corp. A bunch of Neanderthals nerds have raided your village and have kidnapped all the babes! As the Caveman Ninja duo, Joe & Mac must face all kinds of prehistoric perils in order to rescue all the girls. Features awesome graphics & fun filled gameplay. - TECHNICAL - Game ID : MAG Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Throw Weapon, [B] Jump - TRIVIA - Joe & Mac was released in February 1991 in Japan. It is known outside Japan as "Caveman Ninja". The title of this game translates from Japanese as 'Fighting Cavemen - Joe & Mac'. A bootleg of this game is known as "Stone Age". - SERIES - 1. Tatakae Genshijin - Joe & Mac (1991) 2. Tatakae Genshijin 2 - Rookie no Bouken (1992, Nintendo Super Famicom) 3. Tatakae Genshijin 3 - Shujaku-ha Yappari Joe & Mac (1993, Nintendo Super Famicom) 4. Joe & Mac Returns (1994) - STAFF - Planner : Makoto Kikuchi Soft : Chiinke, Mitsutoshi Satoh, Mya, Osapan Graphic Designers : Kawamura Makoto, Enomoto, Mitsutoshi Satoh, Etsuko T., Atsushi Kaneko, Shamo Sound Composers : Hiroaki Yoshida (Maro) (Gamadelic), Seiichi Hamada (Atomic Hanada), Takashi Miura, Yuusuke Takahama Hard : Nervous K.K., Hiroshi Ohnuki Special Thanks : Joe Kaminkow, Mario Watanabe, Sonomi Kiyota, Chie Kitahara, Hitomi Fujiwara, Shouji Meari - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (dec.6, 1991) [Model SHVC-JT] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2839&o=2 $end $snes=tatkgen2, $bio Nintendo Super Famicom cart. published 28 years ago: Tatakae Genshijin 2 - Rookie no Bouken [Model SHVC-J2] (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62473&o=2 $end $snes=tatkgen3, $bio Nintendo Super Famicom cart. published 26 years ago: Tatakae Genshijin 3 - Shuyaku wa Yappari Joe & Mac [Model SHVC-J3] (c) 1994 Data East Corp. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62474&o=2 $end $pc8801_flop=tatakaek, $bio Tatakae Kangofu-san (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93027&o=2 $end $info=bigfghtr, $bio Arcade Video game published 31 years ago: Tatakae! Big Fighter (c) 1989 Nichibutsu. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 57.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3533&o=2 $end $nes=transfrmh, $bio Nintendo Famicom cart. published 33 years ago: Tatakae! Chou Robotto Seimeitai Transformers - Convoy no Nazo (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69327&o=2 $end $nes=transfrm, $bio Nintendo Famicom cart. published 34 years ago: トランスフォーマー コンボイの謎 (c) 1986 Takara Company, Limited. (Tatakae! Chou Robotto Seimeitai Transformers - Convoy no Nazo) Transformers Convoy no Nazo is a side scrolling action game published by Takara and based on the hit and ever popular Transformers animated series from the 1980's. The protagonist of the game is Ultra Magnus, an Autobot commander, who goes on a solo commando mission against the Decepticon empire to find out what happened to his defunct leader, the legendary Optimus Prime. Ultra Magnus comes equipped with a blaster gun that can be upgraded (along with other special abilities) by collecting power-ups left behind by Skywarp fighter jets - 'P' cells double the firing power of the blaster gun, 'F' cells (which appear later in the game) give Ultra Magnus the ability to fly, 'B' cells give him a 3-hits shield, '1' cells award extra lives and the 'D' cells cancel out all collected power-ups (and should be avoided for that matter). Throughout the game, Fighter jets also drop special red letter-icons that spell out the name "Rodimus" (see the 'secrets' section to find more information about the Rodimus letters). In the Transformers tradition, Ultra Magnus can also turn into an armored transport carrier (by pressing down) - in this form he can fire powerful missiles but also deal damage to ground enemies (which are hard to hit in robot mode) or drive through narrow corridors and passageways. Transformers Convoy no Nazo consists of ten stages with a boss battle at the end of each one. - TECHNICAL - Cartridge ID: TFC-TF - TRIVIA - Released on December 05, 1986 in Japan for 4900 Yen. - TIPS AND TRICKS - * Rodimus Letters: Seven letter-icons are hidden throughout the game, in levels 1,2,4,5,6,8 and 9. They are usually carried by Skywarp fighter jets, except for level 8 where the letter-icon is hidden in a secret room. Once all the letters are collected, they spell out the name Rodimus and if you happen to beat the game, you'll be rewarded with a new playable character - Rodimus. However, Rodimus looks fairly similar to Ultra Magnus (except in his vehicle mode) and plays exactly the same. * Continues: At the Game Over screen, press and hold A, B and Start to continue. * Warps: There are two special warps hidden in the game. In stages two and seven, defeat the orange Starscream jet-fighter to activate them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54710&o=2 $end $x68k_flop=tataka8k, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tatakae! Dai 8 Kikou Shidan (c) 1991 PYN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88677&o=2 $end $x68k_flop=kcomik46, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Tatakae! Konyanko Comike 46 (c) 1994 Nankoku Byouyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88678&o=2 $end $x68k_flop=kcomik47, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Tatakae! Konyanko Comike 47 (c) 1994 Nankoku Byouyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88679&o=2 $end $x68k_flop=kcomikex, $bio Tatakae! Konyanko EX (c) 199? Nankoku Byouyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88680&o=2 $end $pc98=mightlun, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tatakae! Mighty Luna (c) 1994 Ucom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90795&o=2 $end $gamegear=proyaktl, $bio Sega Game Gear cart. published 25 years ago: Tatakae! Pro Yakyuu Twin League [Model G-3371] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64921&o=2 $end $nes=ramenman, $bio Nintendo Famicom cart. published 32 years ago: Tatakae!! Ramen Man - Sakuretsu Choujin 102 Gei (c) 1988 Shinsei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54711&o=2 $end $info=trojanj, $bio Arcade Video game published 34 years ago: 闘いの挽歌 (c) 1986 Capcom. (Tatakai no Banka) The oppressed people of the world call upon you to bring peace to the unsettled land. Battle through six levels where you must use a sword and shield to attack enemies and defend yourself against the evil king's troops. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Tatakai no Banka was released in April 1986 in Japan. It is known as "Trojan" outside Japan. The title of this game translates from Japanese as 'Elegy of Battle'. Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music - 28XA-94) on August 25, 1986. - STAFF - Music by : Ayako Mori - PORTS - Here is a list of all ports released in Japan. * CONSOLES: [JP] Nintendo Famicom (dec.24, 1986) "Tatakai no Banka [Model CAP-TA]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] (feb.20, 2013) "Capcom Arcade Cabinet" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2840&o=2 $end $nes=tatakabah, $bio Nintendo Famicom cart. published 33 years ago: Tatakai no Banka (c) 1987 FMG Pirate hack of Capcom's "Tatakai no Banka [Model CAP-TA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69328&o=2 $end $nes=tatakaba,tatakaba1, $bio Nintendo Famicom cart. published 34 years ago: 闘いの挽歌 (c) 1986 Capcom Company, Limited. (Tatakai no Banka) Tatakai no Banka is a side scrolling action game by Capcom, and conversion of an arcade game of the same name originally released in 1986. The game is set in the near future where human civilization has been lost - warlords from enchant times have risen from the dead and plunged the world into a dreadful war and into darkness. In this post-apocalyptic wasteland, it's up to a small group of resistance fighters to protect humanity from total annihilation. The player takes control of Ryu, a lone warrior who sets on a journey to infiltrate the enemy's hideout and to defeat the enemy's leader - the evil Akiresu (aka 'Achilles'). He comes equipped with a lethal sword and a shield - this weapon combination is at the core of the gameplay, and the player must strategically block attacks and projectiles before inflicting any damage in order to survive. A sharp blow can also send both weapons flying out of his grasp, forcing him to fight with his bare hands and feet until he recovers them. Various items are hidden throughout the game, such as winged hearts (health), shoes (high jumps), keys (unlock doors) and the extremely rare power icons (upgrade the sword) and speed icon (increases running speed). Some are dropped by defeated enemies, whereas other are hidden inside underground rooms or booby-trapped bonus urns. Tatakai no Banka features seven stages (the first six are divided into two sections each), a two-alternating player mode and an one-on-one two players versus mode. - TECHNICAL - Cartridge ID: CAP-TA - TRIVIA - Tatakai no Banka was released on December 24, 1986 in Japan for 5500 Yen. Tatakai no Banka (which translates as 'The elegy of battle') was an arcade game originally released in 1986. The Famicom version seems to be the only home conversion ever made until the original arcade game was eventually included in the Capcom Classics Collection released for the Playstation 2 in 2006. This 8-bit port shows significant differences - the arcade game featured special tiles (such as high jumps) which were replaced by traditional powerups, and secret underground rooms were also scattered around the game. Finally, the progress-map and the two-player versus mode are exclusive to the Famicom port. Interestingly, Ryu's alter ego is called Trojan in the Japanese version, which also became the name of the main character in the American and European versions of the game, where he is simply described as the 'Trojan Warrior'. - TIPS AND TRICKS - * Continues: After getting a Game Over, wait until the game returns to the title screen. There, hold up and press start to continue where you died. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54712&o=2 $end $pc8801_flop=tatakaum, $bio Tatakau Mimo-chan no Daiboken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93028&o=2 $end $pc8801_flop=tatesuka,tatesukaa, $bio Tatesuka Wars (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93029&o=2 $end $msx1_cart=tatica, $bio MSX cart. published 35 years ago: Tatica (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77508&o=2 $end $pce=tatsunok, $bio NEC PC-Engine HuCARD published 31 years ago: 竜の子 ファイター (c) 1989 Tonkin House (Tatsu no Ko Fighter) Tatsu no Ko fighter is a simple platform game published by Tonkin House. It follows the adventures of a young farmer as he travels across a country full of dangers. He carries around a long stick which he slyly uses to take down his enemies. He has a few more tricks up his sleeves - thanks to his magic book (press 'Run' and select a weapon by pressing 'up' and 'down'), he can also shoot blasts of energy from it. However, this technique depletes some of his magic energy which he has to refill periodically. But his ultimate weapon is the ability to turn into a powerful topless fighter - this technique is however only available for the toughest boss encounters located at the end of each area. In this form, our hero can use a powerful chain-whip (which consumes magic energy) to land more punishing blows than his bare fists. Throughout the game, various enemies drop magic orbs when defeated which range from power-ups (red P), increase max-life (green P), increase magic bar (green M), freeze time clocks, bombs, life potions and so forth. Each defeated enemy also drop money that can later be used to purchase life and magic from town people located at the end of each area. This is also where the stick can be later upgraded into a more lethal spear. Finally, infinite continues are available. - TECHNICAL - Game ID: TON89001 - TRIVIA - Tatsu no Ko fighter was released on October 20, 1989 in Japan for 5600 Yen. Akira Miyashita designed the wacky characters from Tatsu no Ko Fighter. He is a mangaka artist better known for his comic book series Sakigake!! Otoko Juku published in 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58749&o=2 $end $info=truxton2, $bio Arcade Video game published 28 years ago: 達人王 (c) 1992 Toaplan Company, Limited. (Tatsujin Oh) Gameplay is similar to the previous Tatsujin. Tatsujin Oh has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three. There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon. Red fires bombs in a small area around your ship, blue is a homing laser, and green fires wide-reaching salvos of green shots. - TECHNICAL - Game ID : TP-024 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz), OKI6295 (@ 20.454 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Tatsujin Oh was released in October 1992 in Japan. The title of this game translates from Japanese as 'Master Ruler'. This game is known outside Japan as Truxton II. Toaplan Company, Limited was a video game developer from Japan. They were responsible for the creation of a wide array of relatively famous scrolling shooters and other arcade games. The company declared bankruptcy in 1994. - UPDATES - As with many Toaplan games, the original Japanese version is harder than export versions. Truxton II is like the original Truxton, where all regional versions are on a single board, controlled by a jumper; anything labeled Tatsujin Oh will be harder than anything labeled "Truxton II" (Europe and USA versions). - SERIES - 1. Tatsujin [TP-013B] (1988) 2. Tatsujin Oh [TP-024] (1992) - STAFF - Staff : Lee Ota Music composed by : Masahiro Yuge - PORTS - * CONSOLES: FM Towns Marty (1993) "Tatsujin Oh" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2983&o=2 $end $fmtowns_cd=tatsuou, $bio Fujitsu FM Towns CD published 27 years ago: Tatsujin Ou (c) 1993 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110321&o=2 $end $pce_tourvision=tatsujin, $bio TOURVision cart. published 29 years ago: Tatsujin (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 31 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101169&o=2 $end $megadriv=truxton, $bio Sega Mega Drive game published 31 years ago: Tatsujin (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model G-4020] - TRIVIA - Tatsujin for Mega Drive was released on December 09, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47431&o=2 $end $pce=tatsujin,tatsujinp, $bio NEC PC-Engine HuCARD published 28 years ago: Tatsujin (c) 1992 Taito Corp. Tatsujin is a vertical shooter by Taito and conversion of Toaplan arcade game. The evil Gidans are about to invade the Borogo system, their armada of giant asteroids are approaching and they have to be stopped. The player must infiltrate and destroy no less than five large enemy facilities and take down swarms of alien ships and all kind of ground units. The space fighter comes equipped with a default Vulcan gun (Power shots) and two more weapons are available for the taking - the blue lock-on lasers (Thunder Laser) and green blasts of energy (Tatsujin Beam). The only way to increase the active weapon's firepower is to collect Power Boosters special flying pods leave behind. Although five boosters are necessary to trigger a power-up upgrade and boost up the strength of the current weapon, special red flashing power icons bring it up to maximum power in no time. Each weapon can be powered up to three times for maximum collateral damage and smart bombs in the shape of monstrous skull-faced energy blasts can be unleashed to kill most enemies on screen. Finally, speed boosters are strategically placed throughout the game to help the player dodge enemy fire more efficiently. - TECHNICAL - HuCARD ID: TP-04022 HuCARD Size: 4 MBits. - TRIVIA - Tatsujin for PC-Engine was released on July 24, 1992 in Japan for 7200 Yen. Reviews: [FR] November 1992 - Consoles+ No. 14: 68/100 Tatsujin came out in the arcades in 1988. - TIPS AND TRICKS - The option screen is available by holding select and by pressing run on the title screen. Two hidden options are available in the game. You have to score 7100 to access them. This is rather easy, start the game and destroy every enemies and pick up all powerups - you should score a perfect 7100 within a few seconds, right after the first wave of small ships. When done, reset the game by pressing run and select together and do the following on the title screen: - Extended Option Screen - hold select and press run. Lives, bombs, credits and 'slim screen' mode. - See the ending - hold left and press run - STAFF - Produced By: Shoji Takahashi Programmed By: Toyofumi Kunihiro Graphics By: Tsutomu Takase, Jiroharu Ushiku Sound By: Shotaro Supervisor: Koji Yamazaki Bug Checker: Suit Special Thanks To: Ikasama Naokin, Mr. Oota, Mickey Shunkoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47432&o=2 $end $info=truxton, $bio Arcade Video game published 32 years ago: Tatsujin (c) 1988 Taito Corp. Taking place somewhere in the near future of space travel, an alien armada is invading the player's home planet aboard 5 gargantuan asteroids. After surviving an attack on the player's cargo barge, players board and pilot one remaining fighter and challenge the aliens in a desperate attempt to quell the alien invasion and divert their asteroid fortresses in the process. Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with non-stop action and 5 bosses. - TECHNICAL - Game ID : TP-013B Prom Stickers : B65 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Tatsujin was released in October 1988 in Japan. The title of this game translates from Japanese as 'Master'. This game is known outside Japan as Truxton. Polystar released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - SERIES - 1. Tatsujin [TP-013B] (1988) 2. Tatsujin Oh [TP-024] (1992) - STAFF - Developed by Toaplan. Staff : Lee Ota Music composed by : Masahiro Yuge - PORTS - * CONSOLES: Sega Mega Drive (1989) "Tatsujin [Model G-4020]" NEC PC-Engine (1992) "Tatsujin [Model TP-04022]" FM Towns Marty "Tatsujin" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2982&o=2 $end $psx=tatsufgt, $bio Sony PlayStation disc published 20 years ago: Tatsunoko Fight (c) 2000 Takara Co., Ltd. - TECHNICAL - [Model SLPS-02939] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85762&o=2 $end $info=tvcapcom, $bio Arcade Video game published 12 years ago: Tatsunoko vs. Capcom: Cross Generation of Heroes (c) 2008 Capcom Company, Limited. - TECHNICAL - Nintendo Wii Based hardware. CPU : IBM PowerPC Broadway CPU @ 729 MHz * 90nm Process * 32-bit Integer * 64-bit Floating-Point (or 2 x 32-bit SIMD) * 64KB L1 Cache (32KB Instruction + 32KB Data) * 256KB L2 Cache * 2.9 GFLOPS Graphics and Sound : ATI Hollywood @ 243 MHz * 90nm Process * Napa : Graphics Processor with 3MB Embedded Memory * Vegas : Audio DSP and 24MB 1T-SRAM * Starlet : ARM9 Processor (I/O, Communication, Security) CPU External Bus : 64 Bit, 243 MHz, 1.9 Gigabytes per Second Bandwidth Memory : 24 Megabytes MoSys 1T-SRAM, 64 Megabytes GDDR3 DRAM - TRIVIA - Released on December 11, 2008. It was based on Tatsunoko Production's Anime. - PORTS - * CONSOLES: [JP] Nintendo Wii (Dec.2008) [Model RVL-RF7J-JPN] [US] Nintendo Wii (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25962&o=2 $end $info=tattass,tattassa, $bio Arcade Video game published 25 years ago: Tattoo Assassins (c) 1995 Data East Pinball. Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series. - TECHNICAL - Main CPU : ARM (@ 7 Mhz), M6809 (@ 2 Mhz) Sound Chips : BSMT2000 (@ 24 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 6 (HP, SP, HK, LP, BLOCK, LK) - TRIVIA - Released in March 1995. Tattoo Assassins has become the stuff of arcade legend, but for all the wrong reasons. It represents one of the most tragic tales in game design - and perhaps the only verifiable example of a game being utterly dismissed by the actual programmers themselves. The original premise was straightforward, if a little ambitious - use Data East graphics hardware to produce a "Mortal Kombat" beater. The gameplay would include over 200 Fatalities, Animalities (this was BEFORE "Mortal Kombat 3" introduced them to the world), Nudalities (although nothing TOO explicit) and an array of "sickening moves", which basically consisted of farting and spraying diarrhea at your opponent. This is true. Bob Gale (producer of the Back to the Future movies) came up with the original 'story' and concept, while coding duties fell to 'Data East Pinball' (now Stern Pinball). Several problems soon became apparent, however, not least that of the host hardware falling some way short of being up to the task demanded of it. The game's production was doomed from the very beginning. Below is a transcript from one of the game's programmers who, due to the fact that he still works for the parent company, wishes to remain anonymous. "Tattoo Assassins was the brainchild of Data East Pinball's (DEP) Head of Engineering, Joe Kaminkow. He had become buddies with Bob Gale after Data East produced the Back to the Future pinball table - and from time to time Bob would send Joe his latest movie script. One of these scripts involved tattoos that came to life and did battle with each other, and it was here that Joe got the idea for a video game. MK2 was in the process of becoming the biggest arcade hit in recent history, so in typical DEP fashion Joe decided to do a rip-off of MK2. We'd have more hidden moves and fatalities than anyone had ever dreamed of. In fact, you could just randomly hit buttons and get a fatality. Each character had their bodies adorned with tattoos, which gave them their various powers and fatalities. The Indian character, for example, had an eagle on his chest; one of his many fatalities was that his eagle tattoo would come off his chest and crap on the other character, who would melt away. Each character had their own sets of fatalities, but a lot of the fatalities weren't character specific, like the Godzilla foot stomp fatality, or the fly swatter, or Cruise Ship fatality. As far a nudalities went, there would be a puff of smoke and your character would be naked, but with arms and hands in the appropriate places. and we'd tie everything together with a Hollywood film shoot to get the hype machine going full tilt. He then sold DE Japan on the idea, which was impressive since before TA (and after) DEP only manufactured pinball machines.". "As you may be aware, DEP (who became SEGA Pinball, then Stern Pinball) have always been known for cranking out sub-standard pins (pinball tables). The primary reason for this was lack of engineering manpower. While development teams at Williams would get a whole year to design, program & play test a given model, their counterparts at DEP were given only 3-6 months. To his credit, DEP survived because Joe was so good at snagging the best licenses for our pins, i.e. Star Wars and Jurassic Park.". "The team was promised $25,000 bonuses and $25 per game manufactured if we could make it to production within 8 months. This was a pretty juicy carrot, and we all hung out our tongues and nodded our heads and began chasing it like fools. Of course, hindsight is 20/20 and all that but I think you will agree that the deadline was ridiculous considering we had no video game experience whatsoever amongst us.". "During the whole project, we were required to work 12 hours a day, 7 days a week. Our lunch and dinner were take out - paid for by the company, which was great, but the purpose was to keep us from going out and having an hour long lunch or dinner break away from our desks. Every meal was a "working" meal, meaning we would have meetings in the conference room as we ate to keep from interfering with the "real" work. If we were late to work, or left early, we would be threatened with having some of our $25,000 bonus docked. The 'carrot' had become a big baseball bat we were beaten with almost daily. One guy walked out after having his bonus docked for coming in at noon, and he quit on the spot. The next day he was placated and he came back. I remember this moment vividly--working away at 3:30 a.m. one morning. I was so physically exhausted that I casually leaned over to the garbage can and vomited, after which I went right back to tapping away. My fingers never left the keyboard.". "Our biggest deadline was the ACME convention. We made it there with a game that played, but there were no special moves for any characters except for one electric zap thrown in for A. C. Current just before we got on the plane. The game was a joke but no one seemed to notice--we were congratulated at having made it that far, which was impressive only if you knew the whole story. One guy at the show made a point over and over again that he could get through the entire game start to finish by pounding the electric zap button over and over with one finger. I wanted to beat him senseless.". "The biggest problem at this point was that we were all completely burned out. We knew the game was crap, and that we were no longer capable of fixing it. After we got back from the show, we were so "crispy" that we no longer cared about the money--our only true reward for finishing up was that we wouldn't have to work on it any more. The artwork looked pretty bad because it had all been a rush job to make the show. This was an incredible shame because the artists were so talented, but their talent were being scuttled in dealing with the crappy video source. New artists were brought on to help pitch in, but it was too little too late.". "New games like "Primal Rage" and "Killer Instinct" came out, and they blew Tattoo Assassins away. We resisted violently any attempt to change the game to make it better, because that would mean we would be working on it longer -- I've since read about this attitude being common in projects where coders are placed under very high pressure. The artists were hoping that the programmers would come up with some new game play feature to make the game sell, regardless of the quality of the graphics, whereas programmers were hoping that the ARTISTS would miraculously 'beautify' things so that the game would sell regardless of the game play. One programmer actually stopped working almost entirely in the hopes of getting fired -- he had signed a three year contract and would have to be paid off in a huge way if he got fired. He wanted out anyway to go get married and start up his own dot-com.". "Karla Keller was never going to be "Nancy", although that was who she was obviously modeled after. Lyla Blue was indeed Slash's wife. TA was actually developed within Data East Pinball in Chicago, IL. We had a working relationship with Slash because of the Guns and Roses pinball we created. His wife is a professional model.". "I remember our testers. One of them posted some really scathing stuff to Usenet. We had several of our competitors' games in the lab with our TAs, and we'd have to go down to the lab every half hour to stop them playing pinball and make them go back to playing our game. We couldn't even PAY people to play TA it seems :)". Real Life : Gretchen Stockdale (Hannah Hart) gave up modeling and became a fully qualified attorney. Carlos and Daniel Pesina from Midway's MK series worked in Tattoo Assassins. After that, Midway didn't want them to work with them in "Mortal Kombat 3", so they killed Johnny Cage (the only Daniel Pesina character that didn't wear a mask) and excluded Raiden (Carlos Pesina). Maurice Travis (as A.C. Current in TA) became World Champion muay thai fighter just starred in Hong Fight film called The Champion. Won The Superbrawl extreme fighting Championships in Hawaii. Maurice character Zolar Become a kids WB 2 hour movie (The first live action at the KIDSWB). Note : The game claims there are 220 fatalities (see 'Tips And Tricks' section for more info). TA is the only Fighting game where you can kick while you block. And it's also the only Fighting game where you see a man undressing to fart, and a woman farts too... The DeLorean DMC-12 which appears in the Hit and Stay fatality is a nod to co-creator Bob Gale (who worked on the 'Back to The Future' trilogy). - TIPS AND TRICKS - * Random selection : at the character selection screen, highlight Billy Two-Moons and press Up. * Alternate colors : highlighting your characters and press Start to change their colors. * Vs. Screen Tricks : 1. When your character walk - Press LP to speak. 2. When your character stop walking - Press SP to provoke. * Common Fatality : Decapitation Uppercut : (close) Down+HP Exploding Roundhouse : (close) Back+HK Spontaneous Decapitation : (Anywhere) Block(x27) IT'S BURGERTIME!! : (Anywhere) LP, HP, Block WILDE THANG : (Anywhere) LP, HK, Block Farmer and Wife picture : (Anywhere) LP, LK, Block Mona Lisa picture : (Anywhere) LK, LP, Block Hit And Stay : (Anywhere) LK, HK, Block Whistler's Mother artwork : (Anywhere) HP, LP, Block Musketeer : (Anywhere) HP, HK, Block HOT STUFF! : (Anywhere) HP, LK, Block IT'S HAMMER TIME!! : (Anywhere) Block(x2), HP STRIKE!! : (Anywhere) Block(x2), LP Gotcha, Ya Little Booger!! : (Anywhere) Block(x2), HK Nudality : (Anywhere) Block(x2), SP Smoking Kills! : (Anywhere) HP, LP, LK, HK No Artificial Additives : (Anywhere) HP, HK, LK, LP Happy Thanksgiving! : (Anywhere) HK, LK, LP, HP Lipstick : (Anywhere) HK, HP, LP, LK Animality : (Anywhere) HP(x3), Block Morphality : (Anywhere) LP(x3), Block * Various Fatality : Judgment Day!! (Luke, Derek, Truck, Billy) : (Anywhere) Block(x2), LK Eat Ship and Die!! (Maya, AC, Hannah, Karla) : (Anywhere) Block(x2), LK Oops, stepped in it! (Tak) : (Anywhere) Block(x2), LK Oh I Wish I Was A... (Hannah, Truck, Derek, Billy, Luke, Karla, AC) : (Anywhere) Down(x3), LK Oh I Wish I Was A... (Tak) : (Anywhere) Forward(x3), LK Oh I Wish I Was A... (Maya) : ??? Flamed! (Tak, Hannah, Truck, Derek) : (Anywhere) Back(x4), HK Flamed! (Billy, Luke, Karla, AC) : (Anywhere) Back(x4) LK Flamed! (Maya) : ??? * Fatality - Maya : Tiger Slice : (Anywhere) Back+SP or SP(x3) Tiger Mauling : (Anywhere) Forward+SP or SP(x2), HP Club Decapitation : (Near) Back(x2), HP Claw Attack Splatter : (close) Down(x3), LK * Fatality - AC Current : Laser : (Anywhere) Forward+SP or SP(x3) Electrifying victory!! : (Anywhere) Back+SP or SP(x2), HP Decapitation Mace : (Close) Back(x3), HK Buzz Saw : (Close) Back(x2), HP * Fatality - Luke Cord : Octopus : (Anywhere) Back+SP or SP(x3) Eagle Morphality : (Anywhere) Forward+SP Heart Squish : (Close) SPC(x2), HP Heart Stab : (Close) SPC(x2), LP Boat Anchor : (Close) back(x2), HP * Fatality - Derek O'Toole : Puking Skull : (Anywhere) Forward+SP or SP(x3) That's the name of the tune! : (Anywhere) Back+SP or SP(x2), HP * Fatality - Truck Davis : Swallowing Snake : (Anywhere) Forward+SP or SP(x3) My Day has Been Made : (Anywhere) Back+SP or SP(x2), HP Explode Crowbar : (Close) Back+HP * Fatality - Tak Hata : Two Headed Dragon : (Anywhere) SP(x3) Two Headed Barney : (Anywhere) Back+SP or SP(x2), LP Nudeality : (Anywhere) Forward+SP * Fatality - Hannah Hart : Spider Face Chew : (Anywhere) Forward+SP or SP(x3) Big Spider Mauling : (Anywhere) Back+SP or SP(x2), HP Explode Cartwheel : (Near) Back(x2), Forward Baby Spiders Attack : (Anywhere) SP(x2), LP Deadly Venom : (Close) Forward(x2), HP * Fatality - Billy Two Moons : Acid Poo Eagle : (Anywhere) Forward+SP or SP(x3) Man Eating Eagle : (Anywhere) Back+SP or SP(x2), HP Axe Uppercut : (Close) Hold HP 2 seconds and Release HP Diamond Back Whip : (Near) Back(x2), HP Axe Scalp : (Anywhere) SP(x2), LP Decapitation Eagle : (Anywhere) Forward(x3), LP * Fatality - Karla Keller : Man Eating Rose : (Anywhere) Back+SP or SP(x3) Lethal Thorns : (Anywhere) Forward+SP or SP(x2), HP Clean-up car : (Anywhere) HK, LK, Block Gut Slice : (Near) Back, Forward, HP * Play as Rhina : ??? * Play as Deke Kay : ??? * Play as Prism : ??? * Fight against Mullah Abba : ??? - STAFF - Created by : Bob Gale (Bob 'Koldan' Gale) Designed / Created / Directed by : Joe Kaminkow (JEK) Art direction / Software : John Carpenter (JWC) Security officer / Artist : Jack Liddon (Heart-a-Jack Liddon) (JAK) Party supplies / Artist : Kurt Andersen (Kurtquake Andersen) (KRT) Sound Deity : Brian Schmidt (BLS) Art grunts : Todd Faris, Jim McNally, Scott Melchionda, Ish Raneses, Deb Lowman, Sally Davis Software support : Orin Day, Neil Falconer, Lonnie Ropp (LON), Brian Rudolph Cabinet Art : Paul Faris Technical support : Allison Quant (ADQ), Qhah Thattamveetil, Phillis, Jay Alfer, Michael Toler Executive producers : Mike Marvin, Allen Munro, Bob Short, Eddi Wilde * CAST : Billy Two Moons : Eddi Wilde Truck Davis : Kevin Knotts Luke Cord : Charlie Rice Maya : Melanie Baer Tak Hata : Rick Mali Hannah Hart : Gretchen Stockdale A.C. Current : Maurice Travis Karla Keller : Christine Dupree Derek O'Toole : Nicolas Andrews Prizm : William Zipp Rhina : Joanna Lee Deke : William Zipp Koldan : Kevin Knotts Mullah Abba : Mark Urgello Wilde thang : Marushka Wilde Lyla Blue : Rene Hudson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2841&o=2 $end $msx2_flop=taubeat, $bio MSX 2 disk. published 31 years ago: Tau Beat (c) 1989 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102090&o=2 $end $st_flop=tauceti, $bio Atari ST disk. published 33 years ago: Tau Ceti (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229783&o=2 $end $spectrum_cass=taucetir, $bio Tau Ceti (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219761&o=2 $end $pcw=tauceti3, $bio Amstrad PCW soft. published 34 years ago: Tau Ceti III (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118358&o=2 $end $cpc_cass=tauceti, $bio Amstrad CPC cass. published 34 years ago: Tau-Ceti (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99531&o=2 $end $cpc_flop=tauceti1,tauceti101,taucetiu01, $bio Amstrad CPC 464 disk. published 34 years ago: Tau-Ceti (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127845&o=2 $end $cpc_flop=taucetiu, $bio Amstrad CPC 464 disk. published 34 years ago: Tau-Ceti (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127846&o=2 $end $cpc_flop=taucetis02,taucetis01,taucetis, $bio Amstrad CPC 464 disk. published 34 years ago: Tau-Ceti Special Edition (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127847&o=2 $end $cgenie_cass=tausend, $bio Colour Genie cass. published 37 years ago: Tausendfuss (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131451&o=2 $end $pmd85_cass=tava, $bio Tesla PMD-85 cass. published 35 years ago: Tava - HRA s Nahodou a Prirodou (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236510&o=2 $end $apple2_flop_orig=tredoubt, $bio Apple II disk. published 39 years ago: Tawala's Last Redoubt (c) 1981 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229134&o=2 $end $msx1_cass=tawara, $bio MSX cass. published 36 years ago: Tawara-kun (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118104&o=2 $end $msx1_flop=tawarakn, $bio Tawara-kun Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134375&o=2 $end $msx1_cart=tawarakn,tawaraknb,tawarakna, $bio MSX cart. published 36 years ago: Tawara-kun (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 20082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77509&o=2 $end $pc98=tawheed, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tawheed (c) 1989 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90796&o=2 $end $adam_flop=tax1040,tax1040a, $bio Coleco Adam disk. published 35 years ago: Tax 1040-85 (c) 1985 Extended Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110028&o=2 $end $a2600=taxavoid, $bio Atari 2600 cart. published 38 years ago: Tax Avoiders (c) 1982 American Videogame. The goal of the player is to become a millionaire, after taxes, in one year. As in real life, there are obstructions to your progress, bureaucratic levels to go through and obstacles to overcome such as governmental red tape, bad investments that lose money, taxes and IRS audits. - TIPS AND TRICKS - The year is divided into 635 days, 12 months and 4 seasons. During each season there are two screens, an income screen and an investment/shelter screen. During the income screen, you must accumulate as much income '$' as possible while avoiding the costly governmental red tape. To reach the various bureaucratic levels, you must catch the elevator in the center of the screen. This takes you to the various levels, slowly like normal governmental action. Approximately half way through the season, you are switched to the second screen which allows you to obtain various Tax Sheltered Investments. Here, you are being pursued by a character who is consistently moving into and out of the private enterprise system and governmental employment. This is symbolized by color changes; black, pink and green. In the black mode he is Eggie, an IRS Revenue Agent trying to catch you for audit. When caught, you are audited and ALWAYS lose. You are then taxed at the maximum rate of 50% and sent back to work in the income screen. There are no appeals to tax court. In the pink mode he is Waggie, a CPA who is soliciting your business. If he catches you, or you go to him, he charges you $1,000. You will find his fee, though expensive, is worth paying because he will always provide a more valuable Tax Sheltered Investment than the one previously available. In the green mode he is Toodles, a Registered Investment Advisor who can help you maximize your income by providing the best Tax Sheltered Investment available. When green, it is to your benefit to catch him. Depending on the amount of time left before your taxes are due (the end of the season) it may or may not be beneficial to wait for the IRS Agent to become the Investment Advisor. At the end of the season your taxes are collected through automatic quarterly withholding. The amount of tax collected depends on which Tax Sheltered Investment you have in your portfolio. You are then sent back to work to earn more income. INVESTMENTS: There are seven different investments and each has different tax shelter benefits. Some also provide you with capital gains while others do not. There is a 50/50 chance that any investment will make or lose money. Good investments earn $1,000 per day in addition to any capital gain. Bad investments lose $1,000 per day but still can provide the capital gain. This is separate from and does not affect their ability to shelter income at the end of the season. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51109&o=2 $end $specpls3_flop=taxbills, $bio Tax Bills (c) 19?? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147789&o=2 $end $bbcb_cass=taxcalc, $bio Tax Calc (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52510&o=2 $end $ti99_cart=taxrec, $bio TI-99-4A soft. published 40 years ago: Tax Investment Record Keeping [Model PHM 3016] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84763&o=2 $end $adam_flop=taxplan,taxplana, $bio Tax Planner (c) 198? Coleco Industries, Inc. Program for figuring your taxes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110030&o=2 $end $cpc_flop=taxretur, $bio Amstrad CPC/PCW disk. published 29 years ago: Tax Returns (c) 1991 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126205&o=2 $end $specpls3_flop=taxretur, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Tax Returns (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147790&o=2 $end $adam_flop=taxhlp91,taxhlp92, $bio Coleco Adam disk. published 29 years ago: TaxHelper 1991 (c) 1991 Hoosier Soft. [Gary Hoosier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110031&o=2 $end $info=taxi_l4,taxi_l3,taxi_lg1,taxi_lu1,taxi_p5, $bio Pinball published 32 years ago: Taxi (c) 1988 Williams Electronics Games, Incorporated. As a cabbie, you have to pick up Gorbie (based on Mikhail Gorbachev), Marilyn (based on Marilyn Monroe), "Pin*Bot" (from the hit pinball game of the same name), Drac, and Santa, and take them to their destination. After you deliver all five, the jackpot is lit, and you only have a few seconds to pick up the jackpot! - TECHNICAL - Williams System 11B Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Drawn on the playfield near the right flipper there's a cow sitting in the side of a motorcycle combination. - UPDATES - Later versions replace Marilyn with Lola due to legal reasons. - STAFF - Designer : Mark Ritchie Artwork : Python Anghelo Software : Ed Boon Mechanics : Craig Fitpold, Tony Kraemer, Mark Kim Music and Sounds : Chris Granner * VOICES Gorbie : Steve Ritchie Marilyn/Lola : Kathy Kline Pin*Bot : Barry Oursler Drac : Mark Ritchie Santa : Chris Granner - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) * OTHERS: Apple Store (Sep. 01, 2012, "The Pinball Arcade") Android (Sep. 01, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5355&o=2 $end $cpc_flop=taxig198, $bio Amstrad CPC type-in published 32 years ago: Taxi (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119804&o=2 $end $gbcolor=taxi2, $bio Nintendo Game Boy Color game published 20 years ago: Taxi 2 [Model CGB-BT2F-FRA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68869&o=2 $end $gba=taxi3, $bio Nintendo GBA cart. published 17 years ago: Taxi 3 [Model AGB-AXQF-FRA] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75967&o=2 $end $gbcolor=taxi3, $bio Nintendo Game Boy Color game published 18 years ago: Taxi 3 [Model CGB-BXIF-FRA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68870&o=2 $end $info=taxidriv, $bio Arcade Video game published 36 years ago: Taxi Driver (c) 1984 Graphic Techno EW. - TECHNICAL - Main CPU : (3x) Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.25 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Seibu Lease and Vic Tokai. "Graphic Techno EW" was a joint label of both companies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2842&o=2 $end $compclr2_flop=taylor, $bio Taylor (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232719&o=2 $end $compclr2_flop=taylor1, $bio Taylor #1 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232710&o=2 $end $compclr2_flop=taylor2, $bio Taylor #2 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232711&o=2 $end $compclr2_flop=taylor3, $bio Taylor #3 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232712&o=2 $end $compclr2_flop=taylor4, $bio Taylor #4 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232713&o=2 $end $compclr2_flop=taylor5, $bio Taylor #5 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232714&o=2 $end $compclr2_flop=taylor6, $bio Taylor #6 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232715&o=2 $end $compclr2_flop=taylor7, $bio Taylor #7 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232716&o=2 $end $compclr2_flop=taylor8, $bio Taylor #8 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232717&o=2 $end $compclr2_flop=taylorv2, $bio Taylor Vol. #2 (c) 19?? Northern California CCII Users Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232718&o=2 $end $n64=tazexpr,tazexpru, $bio Nintendo 64 cart. published 20 years ago: Taz Express (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58011&o=2 $end $sms=tazmars, $bio Taz in Escape from Mars (c) 19?? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56226&o=2 $end $megadriv=tazmarsu, $bio Sega Genesis game published 26 years ago: TAZ in Escape from Mars (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1546 Package ID: 670-5113 Bar Code: 0 10086 01246 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57211&o=2 $end $gamegear=tazmars,tazmarsp14,tazmarsp13,tazmarsp12,tazmarsp11,tazmarsp10,tazmarsp09,tazmarsp08,tazmarsp07,tazmarsp06,tazmarsp05,tazmarsp04,tazmarsp03,tazmarsp02,tazmarsp01, $bio Sega Game Gear cart. published 26 years ago: Taz in Escape from Mars [Model 2538] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64922&o=2 $end $a2600=taz,tazep,tazp2,tazp1,tazp3,tazp4, $bio Atari 2600 cart. published 37 years ago: Taz (c) 1983 Atari, Incorporated. You are TAZ, the ravenous Tasmanian Devil who whirls like a tornado and eats everything in sight. Hamburgers, root beer, ice cream - you are jazzed by such junk! But look out, sometimes your feeding is so frenzied that you accidentally swallow dynamite! Pow! What a bellyache! Your objective: Glut on every edible item that comes your way to achieve the fattest score possible while you stay alive as long as possible. - TECHNICAL - Model CX2699 - SCORING - Hamburger: 50 points. Root Beer: 100 points. Ice Cream Cone: 200 points. Fudgesicle: 300 points. Apple Core: 400 points. Turnip: 500 points. Tomato: 500 points. Sundae: 500 points. Surprise: 500 points. You can score a total 999,999 points before the score rolls over. - TIPS AND TRICKS - Don't stay near the edge of the screen. This is where an item first appears and you won't have time to see if it's food or dynamite. When dynamite comes between you and food, wait until the path is clear to move up or down the screen. Remember that you can wait in a single path as long as you like. You won't be penalized, and it may give you more time to plan your strategy. - STAFF - Designer, Programmer: Steve Woita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51110&o=2 $end $sms=tazmania,tazmaniap, $bio Sega Master System cart. published 28 years ago: Taz-Mania (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56227&o=2 $end $megadriv=tazmania, $bio Sega Mega Drive game published 28 years ago: Taz-Mania (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] August 1992 - Joypad N.11: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56943&o=2 $end $gamegear=tazmania, $bio Sega Game Gear cart. published 28 years ago: Taz-Mania - The Search for the Lost Seabirds [Model 2413] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64924&o=2 $end $gameboy=tazmani2u, $bio Nintendo Game Boy Cart. published 23 years ago: Taz-Mania 2 [Model DMG-ATZE-USA] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67097&o=2 $end $gameboy=tazmania, $bio Nintendo Game Boy Cart. published 23 years ago: Taz-Mania [Model DMG-ZM-UKV] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67096&o=2 $end $gameboy=tazdevl, $bio Nintendo Game Boy Cart. published 26 years ago: Taz-Mania [Model DMG-ZT-USA] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67095&o=2 $end $snes=tazmaniaua,tazmaniaup,tazmaniau, $bio Nintendo Super NES game published 27 years ago: Taz-Mania [Model SNS-TZ-USA] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63765&o=2 $end $snes=tazmania, $bio Nintendo Super NES game published 27 years ago: Taz-Mania (c) 1993 Sunsoft - TECHNICAL - Cartridge ID: SNSP-TZ-EUR - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 74% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63764&o=2 $end $gbcolor=tazmandvu, $bio Nintendo Game Boy Color game published 21 years ago: Tazmanian Devil - Munching Madness [Model DMG-ATIE-USA] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68872&o=2 $end $gbcolor=tazmandv, $bio Nintendo Game Boy Color game published 21 years ago: Tazmanian Devil - Munching Madness [Model DMG-AVZP-UKV] (c) 1999 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68871&o=2 $end $info=tazmania,tazmani2, $bio Arcade Video game published 38 years ago: Tazz-Mania (c) 1982 Stern Electronics. A cross between "Robotron" and "Berzerk". - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 99 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1982. A bootleg of this game runs on the "Galaxian" hardware. - SCORING - Face : 50 points Eyeball : 50 points Squid : 70 points Sickle : 60 points Caterpillar : 50 points Butterfly : 100 points Propeller : 40 points Cyclotron : 60 points Tazz Man : 100 points Hopper : 200 points Little Hopper : 20 points Bonus Room : 100 points x number collected. - TIPS AND TRICKS - * On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear. * In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit. * If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life. * In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls. * It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close. * The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you. * Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so. - STAFF - Designed and programmed by : Chris Oberth, Gunar Licitis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2843&o=2 $end $info=tazmani3, $bio Arcade Video game published 38 years ago: Tazz-Mania (c) 1982 Rodmar Elec. Spanish pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120879&o=2 $end $info=tazzmang,tazzmang2, $bio Arcade Video game published 37 years ago: Tazz-Mania (c) 1983 LF Electronic. Bootleg of the STERN original. - TECHNICAL - This bootleg runs of the Galaxian hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33411&o=2 $end $info=tazmaniet, $bio Tazz-Mania - El Trompa (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144008&o=2 $end $tvc_flop=tamadas, $bio Támadás (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112061&o=2 $end $megadriv=tc2000, $bio TC 2000 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233698&o=2 $end $cpc_flop=tchernmi, $bio Amstrad CPC type-in published 33 years ago: Tchernmisland (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124331&o=2 $end $to_flop=tcopy, $bio TCOPY (c) 199? ADT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108036&o=2 $end $fmtowns_cd=tdf, $bio Fujitsu FM Towns CD published 30 years ago: TDF - Terrestrial Defense Force (c) 1990 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110432&o=2 $end $adam_flop=tdos458,tdos458b,tdos458a,tdos,tdos459m,tdos45x, $bio TDOS (c) 198? AJM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82674&o=2 $end $dragon_cass=teatime,teatimef, $bio Dragon cass. published 36 years ago: Tea Time (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116644&o=2 $end $spectrum_cass=tealeaf,tealeafa, $bio Sinclair ZX Spectrum cass. published 2 years ago: Tea-Leaf Ted (c) 2018 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232127&o=2 $end $cpc_cass=teachbs1, $bio Amstrad CPC cass. published 36 years ago: Teach Yourself Amstrad Basic Part 1 [Model SOFT 111] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99044&o=2 $end $cpc_cass=teachbs2, $bio Amstrad CPC cass. published 35 years ago: Teach Yourself Amstrad Basic Part 2 [Model SOFT 156] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99046&o=2 $end $jupace_cass=teach, $bio Jupiter Ace cass. published 38 years ago: Teach Yourself Forth on the Jupiter Ace (c) 1982 Viscount - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115796&o=2 $end $apple2_flop_clcracked=mctcho11,mctcho13, $bio Apple II disk. published 32 years ago: Teacher Option Organizer [Model MECC-A242] (c) 1988 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230803&o=2 $end $spectrum_cass=teachert_a, $bio Teacher Trouble (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219844&o=2 $end $spectrum_cass=teachert, $bio Teacher Trouble (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226355&o=2 $end $cpc_flop=teachert, $bio Teacher Trouble (c) 19?? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126206&o=2 $end $msx2_flop=teachter,teachtera, $bio MSX 2 disk. published 27 years ago: Teachers Terror (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102091&o=2 $end $bbcmc_flop=teachcup, $bio Acorn BBC Master compact disk. published 32 years ago: Teachers' Cupboard (c) 1988 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231857&o=2 $end $fm77av=fukuall, $bio Fujitsu FM-77AV disk. published 18 years ago: Team AB Music Disk (c) 2002 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93867&o=2 $end $pc8801_flop=teamabm,teamabma, $bio NEC PC-8801 Series disk. published 28 years ago: Team AB Music Disk No.1 - We Love Dreams Music (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93030&o=2 $end $fm7_disk=teamabm, $bio Fujitsu FM-7 5.25in.disk. published 28 years ago: Team AB Music Disk No.1 - We Love Dreams Music (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93652&o=2 $end $psx=teambud, $bio Sony PlayStation disc published 20 years ago: Team Buddies (c) 2000 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00869 - TRIVIA - Released on September 18, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111264&o=2 $end $info=teamht, $bio Arcade Video game published 35 years ago: Team Hat Trick (c) 1985 Bally Sente, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36221&o=2 $end $psx=teamlosi, $bio Sony PlayStation disc published 22 years ago: Team Losi RC Racer (c) 1998 Fox Interactive North American release. Game developed in Europe. - TECHNICAL - GAME ID: SLUS-00666 - TRIVIA - Released on October 01, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111143&o=2 $end $amigaocs_flop=suzuki, $bio Commodore Amiga 500 disk. published 29 years ago: Team Suzuki (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75205&o=2 $end $apple2_flop_clcracked=tvocscih, $bio Apple II disk. published 30 years ago: TEAM Vocabulary - Science and Health (c) 1990 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231262&o=2 $end $amigaocs_flop=teamyank, $bio Commodore Amiga 500 disk. published 30 years ago: Team Yankee (c) 1990 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75206&o=2 $end $msx1_cart=tearnile, $bio MSX cart. published 34 years ago: Tear of Nile (c) 1986 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: M-2006 BARCODE: 4988002102358 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77510&o=2 $end $cpc_flop=tearaway, $bio Amstrad CPC 464 disk. published 29 years ago: Tearaway - The Informer (c) 1991 CPC Network - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124804&o=2 $end $amigaocs_flop=tearaway, $bio Commodore Amiga 500 disk. published 28 years ago: Tearaway Thomas (c) 1992 Global Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75207&o=2 $end $gp32=tearsast, $bio GamePark GP32 cart. published 17 years ago: Tears - Another Story (c) 2003 Team DTR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237407&o=2 $end $apple2_flop_clcracked=teastobb,ttobbsin, $bio Apple II disk. published 38 years ago: Teasers by Tobbs (c) 1982 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230569&o=2 $end $cpc_cass=teatreur, $bio Amstrad CPC cass. published 35 years ago: Teatro de Europa (c) 1985 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99538&o=2 $end $gbcolor=techdeck, $bio Nintendo Game Boy Color game published 19 years ago: Tech Deck Skateboarding [Model CGB-BTUP-EUR] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68874&o=2 $end $info=techromn,techromnu, $bio Arcade Video game published 22 years ago: Tech Romancer (c) 1998 Capcom. Export release. Game developed in Japan. See the original version for more information, "Choukou Senki Kikaioh". - TRIVIA - Tech Romancer was released in September 1998. - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - PORTS - * CONSOLES: [US] Sega Dreamcast (2000) "Tech Romancer [Model T-1208N]" [EU] Sega Dreamcast (2000) "Tech Romancer [Model T-7009D-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2844&o=2 $end $pet_flop=techdisk, $bio Techdisk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235762&o=2 $end $cpc_flop=technimu01, $bio Amstrad CPC 464 disk. published 34 years ago: Techni-Musique (c) 1986 TMPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124806&o=2 $end $cpc_flop=technimu, $bio Amstrad CPC 464 disk. published 34 years ago: Techni-Musique - Synthetiseur Vocal (c) 1986 TMPI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124805&o=2 $end $hp_ipc=basic_r5, $bio HP Integral PC disk. published 35 years ago: Technical BASIC r5 (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235941&o=2 $end $hp_ipc=basicut, $bio HP Integral PC disk. published 35 years ago: Technical BASIC Utilities (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235944&o=2 $end $stv=techbowl, $info=techbowl, $bio Sega ST-V cart. published 23 years ago: Technical Bowling (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32059&o=2 $end $zx81_cass=techlit, $bio Sinclair ZX-81 cass. published 37 years ago: Technical Literacy Series (c) 1983 National Education Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115063&o=2 $end $cpc_cass=techted, $bio Amstrad CPC cass. published 36 years ago: Technician Ted (c) 1984 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99610&o=2 $end $spectrum_cass=technici, $bio Technician Ted (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225587&o=2 $end $megadriv=technocl, $bio Sega Genesis game published 27 years ago: Techno Clash (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115618&o=2 $end $cpc_cass=technocp, $bio Amstrad CPC cass. published 32 years ago: Techno Cop (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99540&o=2 $end $cpc_flop=technoco01,technoco02, $bio Amstrad CPC 464 disk. published 32 years ago: Techno Cop (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121182&o=2 $end $apple2_flop_clcracked=techncop, $bio Apple II disk. published 32 years ago: Techno Cop (c) 1988 Matter, Gray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240732&o=2 $end $spectrum_cass=technoco_b,technoco_c, $bio Techno Cop (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219445&o=2 $end $info=technodr, $bio Arcade Video game published 22 years ago: テクノドライブ (c) 1998 Namco, Limited. (Techno Drive) A futuristic racing game simulator. The player takes the wheel of a high tech yellow car, through psicodelic futuristics courses, where they are tested on number of different areas. The game featuring nice techno music, and the gameplay is based on driving symbols that appear on the top right of the screen. These symbols correspond to different driving test such as Fast Thinking, Power Control, Smooth Driving, Drift King and more. A total of 15 tests are included in the game. Tests are grouped into three's, players either pass or fail the test and then continue onto the next one. You must accelerate fast and maintain control in tricky curves and jump ramps while dodging objects to win the race. - TECHNICAL - Namco System 12 hardware Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 1 Control : steering wheel Pedals : accelerator and brake - TRIVIA - This game was shown at the 1998 AOU Amusement Expo show, in Japan. Namco, released a digital free promotion soundtrack album for this game (Techno Drive Promotion Disc) on March 24, 1998 in japan. Namco Sounds, released a digital full soundtrack album for this game (Techno Drive Original Soundtrack) on March 24, 2010 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72613&o=2 $end $saturn=technomo,technomoa, $bio Sega Saturn game published 22 years ago: Techno Motor (c) 1998 Denshi Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59783&o=2 $end $info=m4techno,m4technoa, $bio Techno Reel (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41490&o=2 $end $specpls3_flop=technoco, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Techno-Cop (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147982&o=2 $end $bbc_rom=techfont, $bio Acorn BBC ROM published 36 years ago: Techno-Font (c) 1984 Larsen, Kenneth B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240352&o=2 $end $cpc_flop=firstint, $bio Amstrad CPC 464 disk. published 30 years ago: Technobyte First Intro (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126971&o=2 $end $megadriv=tecnocop,tecnocopp1,tecnocopp2, $bio Sega Genesis game published 30 years ago: Technocop (c) 1990 Razorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57444&o=2 $end $c64_cart=tforieee, $bio Commodore C64 cart. published 36 years ago: Technofor IEEE Interface (c) 1984 Technofor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231964&o=2 $end $saturn=tech96v2, $bio Sega Saturn game published 24 years ago: TechSaturn 1996/Vol. 2 (c) 1996 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59771&o=2 $end $saturn=tech9701, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-01 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59772&o=2 $end $saturn=tech9702, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-02 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59773&o=2 $end $saturn=tech9703, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-03 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59774&o=2 $end $saturn=tech9704, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-04 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59775&o=2 $end $saturn=tech9705, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-05 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59776&o=2 $end $saturn=tech9706, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-06 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59777&o=2 $end $saturn=tech9707, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-07 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59778&o=2 $end $saturn=tech9708, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-08 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59779&o=2 $end $saturn=tech9710, $bio Sega Saturn game published 23 years ago: TechSaturn 1997-10 (c) 1997 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59780&o=2 $end $saturn=techv1, $bio Sega Saturn game published 25 years ago: TechSaturn Tsuushin 1995/Vol. 1 (c) 1995 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59781&o=2 $end $saturn=techv3, $bio Sega Saturn game published 24 years ago: TechSaturn Tsuushin 1996/Vol. 3 (c) 1996 ASCII Entertainment Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59782&o=2 $end $nes=tecmobb, $bio Nintendo NES cart. published 31 years ago: Tecmo Baseball (c) 1989 Tecmo, Limited. Manage your own team to the series championship. Even create your own All-Star Game! It's your call - from the starting lineup to the bottom of the ninth. Every diving catch. Every base-stealing slide. Every pitch, hit and run! Step up to the majors with Tecmo Baseball. The game of big league skill and strategy! Choose from 14 major league teams! A total of 280 players! Pick your own lineup, battling order and designated hitters! - TECHNICAL - GAME ID: NES-TL-USA - TRIVIA - Released in January 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55645&o=2 $end $info=tbowl,tbowlj,tbowlp,tbowla, $bio Arcade Video game published 33 years ago: Tecmo Bowl (c) 1987 Tecmo. - TECHNICAL - Game ID : 6206 Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) YM3812 (@ 4 Mhz), (2x) MSM5205 (@ 384 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1987 in Japan. - SERIES - 1. Tecmo Bowl (1987) 2. Tecmo Super Bowl (1993, Nintendo Famicom) 3. Tecmo Super Bowl II - Special Edition (1994, Nintendo Super Famicom) 4. Tecmo Super Bowl III - Final Edition (1995, Nintendo Super Famicom) - STAFF - Produce: Moritaka Nakamine, Shinichiro Tomie Program: Tsukasa Chibana, Yoshihiro Kinjo, Hideki Kinjo, Satoru Yamauchi Design: Moritaka Nakamine, Chizuo Kinjo, Ichiro Tomie, Kazunori Takafuji Music: Mikio Saito - PORTS - * CONSOLES: Nintendo NES (feb.1989) Nintendo Famicom (nov.1990) Nintendo Game Boy (1991) Microsoft XBOX (2005, "Tecmo Classic Arcade") Nintendo Wii (2007, "Virtual Console" - NES version) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2845&o=2 $end $gameboy=tecmobwl, $bio Nintendo Game Boy Cart. published 29 years ago: Tecmo Bowl [Model DMG-TL-USA] (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67099&o=2 $end $gameboy=tecmobwlj, $bio Nintendo Game Boy Cart. published 29 years ago: Tecmo Bowl [Model DMG-TLA] (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67098&o=2 $end $nes=tecmobwla,tecmobwlp,tecmobwl, $bio Nintendo NES cart. published 31 years ago: Tecmo Bowl (c) 1989 Tecmo, Limited. TECMO BOWL! You've trained for it in the arcade. Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! The game of guts and glory! - TECHNICAL - GAME ID: NES-TW-USA - TRIVIA - Released in February 1989 in the USA. Export releases: [JP] "Tecmo Bowl [Model TCF-TW]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55646&o=2 $end $info=pc_tbowl, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Tecmo Bowl (c) 1989 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : TW Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1831&o=2 $end $nes=tecmobwlj, $bio Nintendo Famicom cart. published 30 years ago: Tecmo Bowl (c) 1990 Tecmo, Limited. - TECHNICAL - [Model TCF-TW] - TRIVIA - Released on November 30, 1990 in Japan. - TIPS AND TRICKS - * Passwords with Chicago : 68141095 - Week 2 A8251099 - Week 3 29251294 - Week 4 2B251A9E - Week 5 6BB59A92 - Week 6 2AB59E91 - Week 7 28359F90 - Div. Playoffs 1 6AF5DF96 - Div. Playoffs 2 AB7DDFAB - League Playoff A99FDFA9 - Super Bowl * Passwords with Los Angeles : 54F03080 - Week 2 15E0328F - Week 3 5770B295 - Week 4 9592B297 - Week 5 94A3B296 - Week 6 16A3B694 - Week 7 56E3F698 - Div. Playoff 1 17E3FE9D - Div. Playoff 2 14E3FF9B - League Playoff 977BFFA6 - Super Bowl * Invisible Team : Enter this password 397BFFA5 * Mirror Team Passwords : These passwords allow you to play against the same team you selected... 5B7FBFA3 - Washington 969FDFA5 - Los Angeles CFBFF7AO - Denver 997FBFA5 - Washington 43AFFEAC - Indianapolis 9C3F7FA5 - San Francisco 46AFFDAB - Miami 63AEFFA5 - Dallas 49AFFBA9 - Cleveland 269DFFA1 - New York CCAFF7AD - Denver 697BFFA5 - Chicago 93AFEFA5 - Seattle AC37FFA9 - Minnesota - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (2007; due to the fact that EA games has the rights to the NFL franchise, the Virtual Console re-release of Tecmo Bowl [NES] refers the players by numbers instead of the actual last names of the players) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54713&o=2 $end $megadriv=tecmocup, $bio Sega Mega Drive game published 27 years ago: Tecmo Cup (c) 1993 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56944&o=2 $end $nes=tecmocup,tecmocups, $bio Nintendo NES cart. published 28 years ago: Tecmo Cup - Football Game (c) 1992 Tecmo, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "Captain Tsubasa [Model TCF-TP]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55647&o=2 $end $nes=tecmocupu, $vgmplay=tecmocup_nes, $bio Nintendo NES cart. published 28 years ago: Tecmo Cup - Soccer Game (c) 1992 Tecmo, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Captain Tsubasa [Model TCF-TP]". Description from back cover: Tecmo Cup Soccer is a totally unique concept in a sports strategy and cinema action game. As you gain knowledge and experience of soccer, you can advance to the world cup soccer matches. Follow the dynamic sports career of Robin Field, the son of a world famous soccer star, from his early years in the junior leagues on his quest for fame and glory in the world cup soccer matches. - TECHNICAL - GAME ID: NES-TP-USA - TRIVIA - Released in September 1992 in the USA. The changes from Captain Tsubasa to Tecmo Cup Soccer Game include: 1) The intro was slightly changed. When the game was turned on, a soccer ball can be seen on a blue floor, rather than being accompanied by a young Tsubasa (on a green floor, probably to indicate grass) as in the Japanese version. Also, in the Japanese version, the plane was still shown (without the sky) in front of the logo, while in the American version, the plane was not shown in front of the logo at all. 2)The main character (and pretty much all other characters except for the announcer and the referee) have been altered. Tsubasa, a spiky-headed, black-haired kid, has been changed to Robin Field, a blonde young adult. 3) Moete Hero, the theme for the Captain Tsubasa anime, used in the intro and the second half of the game, has been replaced. 4) When a new game begins, the words above the announcer that say "ON AIR" have been replaced with "TECMO!". Also, the "JBS" logo has been omitted. 5) The board behind Billy, the instructor, goes from green to blue. There are no kids sitting down with him. 6) The password system has Japanese characters replaced with the English alphabet. 7) In the first half of the game, the song that plays while the player's team has the ball has been changed because it was a part of the song Moete Hero. 8) In Captain Tsubasa, the player had to go through a short little sidequest after each match to have Taro Misaki play on his team, but Taro's Tecmo Cup Soccer Game counterpart joins the team right away and is portrayed as Robin's brother, Cecil. 9) The quality of all goalkeepers in the game was dramatically upgraded, with some GKs (particularly the Zaps and Ninjas) being able to stop the special shot of Robin. Also, the GKs of Arabia (Argentina in the original), and Cameroon (formerly Uruguay) are very hard to beat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55648&o=2 $end $info=tknight, $bio Arcade Video game published 31 years ago: Tecmo Knight (c) 1989 Tecmo. The tiny gladiator mounts a giant, tiger and dragon in order to defeat the goblins and orcs which have invaded the realm! - TECHNICAL - Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 4096 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1989. This game is also known as "Wild Fang". - STAFF - Programmers : Pochi, HB.M, EXP2148 Graphic designers : Bruter, Noise, Yohkun, D.H.Max Character designers : Bruter, Noise, S?nager, Yohkun Sound creators : Mikio Saito (Metal Yuhki), Mayu Hardware : Yoshida San Directed by : Strong Shima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2846&o=2 $end $nes=tecmonba1,tecmonba, $bio Nintendo NES cart. published 28 years ago: Tecmo NBA Basketball (c) 1992 Tecmo, Limited. Are you ready to take your favorite NBA team to the NBA Finals? In Tecmo NBA Basketball you're in TOTAL CONTROL. It's the most complete basketball game ever created for the NES. From the tip-off to the final buzzer you control the plays, the players, the offense, the defense and the bench. Whether you want to play a game or an entire season, only Tecmo NBA basketball delivers REAL NBA ACTION! FEATURES: -1 or 2 Player Action -Up to 27 Player Competition -All 27 NBA Teams -Full Roster of 324 Players -Full Court 5 on 5 Action -Team & Player Statistics -Programmable Win/Loss Stats -Regular, Reduced or Short Season -Call Offensive Plays -Time-Outs & Overtime -Substitutions & Injuries -Steals, Blocks & Penalties -Backup Battery (Season Saver) - TECHNICAL - GAME ID: NES-BK-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55649&o=2 $end $snes=secretst,secretstp, $bio Nintendo Super NES game published 25 years ago: Tecmo Secret of the Stars (c) 1995 Tecmo, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Aqutallion [Model SHVC-AQ]". - TECHNICAL - Cartridge ID: SNS-AQ-USA - TRIVIA - There are various differences between the Japanese and American versions of the game. The most obvious are the expected censorship upon anything related to alcohol. For instance, the sign outside bars shows a glass and a bottle of liquor in the Japanese version whereas it was turned into a cup of coffee in the American version. - STAFF - USA ver. staff only. For original Staff, please see the original Japanese release entry. Translator: Keisuke Kuboki Message Help: H. Nakajima, H. Tabata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63766&o=2 $end $psx=tecmostk, $bio Sony PlayStation disc published 23 years ago: Tecmo Stackers (c) 1997 Tecmo, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00315 - TRIVIA - Released on September 01, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111573&o=2 $end $megadriv=tecmobb, $bio Sega Genesis game published 26 years ago: Tecmo Super Baseball (c) 1994 Tecmo, Limited. - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57445&o=2 $end $snes=tecmobb,tecmobbp, $bio Nintendo Super NES game published 26 years ago: Tecmo Super Baseball (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63767&o=2 $end $snes=tecmobbj, $bio Nintendo Super Famicom cart. published 26 years ago: Tecmo Super Baseball [Model SHVC-ATBJ-JPN] (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62475&o=2 $end $nes=tecmosbwj, $bio Nintendo Famicom cart. published 29 years ago: Tecmo Super Bowl (c) 1991 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54714&o=2 $end $megadriv=tecmosbwj, $bio Sega Mega Drive game published 27 years ago: Tecmo Super Bowl (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56945&o=2 $end $megadriv=tecmosbwa,tecmosbw, $bio Sega Genesis game published 27 years ago: Tecmo Super Bowl (c) 1993 Tecmo, Limited. - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57446&o=2 $end $snes=tecmosbw,tecmosbwp, $bio Nintendo Super NES game published 27 years ago: Tecmo Super Bowl (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63768&o=2 $end $megadriv=tecmosb2, $bio Sega Genesis game published 26 years ago: Tecmo Super Bowl II (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57447&o=2 $end $megadriv=tecmosb2j, $bio Sega Mega Drive game published 26 years ago: Tecmo Super Bowl II - Special Edition (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56946&o=2 $end $snes=tecmosb2, $bio Nintendo Super NES game published 25 years ago: Tecmo Super Bowl II - Special Edition (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63769&o=2 $end $snes=tecmosb2j, $bio Nintendo Super Famicom cart. published 26 years ago: Tecmo Super Bowl II - Special Edition [Model SHVC-ASBJ-JPN] (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62477&o=2 $end $megadriv=tecmosb3, $bio Sega Genesis game published 25 years ago: Tecmo Super Bowl III - Final Edition (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57448&o=2 $end $snes=tecmosb3, $bio Nintendo Super NES game published 25 years ago: Tecmo Super Bowl III - Final Edition (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63770&o=2 $end $snes=tecmosb3j, $bio Nintendo Super Famicom cart. published 25 years ago: Tecmo Super Bowl III - Final Edition [Model SHVC-AW4J-JPN] (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62478&o=2 $end $nes=tecmosbw,tecmosbwp, $bio Nintendo NES cart. published 29 years ago: Tecmo Super Bowl (c) 1991 Tecmo, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Tecmo Super Bowl [Model TCF-4U]". Description from back cover: The teams, the players, and the halftime shows are ready for the ultimate football season, and you're in control. From the first pre-season game to the playoffs, it's your call, your skill, and your team. Can you get to and win the Super Bowl? Tecmo Super Bowl is the only football game to feature onside kicks, blocked passes and kicks, fumbles, pitchout to the running back, player injuries, time-outs, and much, much more! For 1 or 2 players. All 28 NFL teams! Four running plays, four passing plays. Team stats and data. Create your own Pro Bowl. Coach Mode, where you call the plays! - TECHNICAL - GAME ID: NES-4U-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55650&o=2 $end $snes=tecmosbwj, $bio Nintendo Super Famicom cart. published 27 years ago: Tecmo Super Bowl [Model SHVC-7T] (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62476&o=2 $end $psx=tecmosb, $bio Sony PlayStation disc published 24 years ago: Tecmo Super Bowl (c) 1996 Tecmo, Inc. IT'S UN-BOWL-IEVABLE Tecmo Super Bowl is the most realistic football game ever programmed! Just check out these great features: *Super refined polygon graphics *Instant replay *Live commentary *3 different playing perspectives *Variable weather conditions *Unlimited player trades *New play book system and new plays *Updated players and stats *New crowd noises *Free edit: create your own dream team *Free positions: Place anyone, anywhere, any time *New tournament mode for you and 7 of your closest friends So get ready to play the best football of your life - in one of the best games in the world. - TECHNICAL - GAME ID: SLUS-00070 - TRIVIA - Released in August 1996 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111574&o=2 $end $megadriv=tecmohck, $bio Sega Genesis game published 26 years ago: Tecmo Super Hockey (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57449&o=2 $end $megadriv=tecmonba, $bio Sega Genesis game published 27 years ago: Tecmo Super NBA Basketball (c) 1993 Tecmo, Limited. - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57450&o=2 $end $megadriv=tecmonbaj, $bio Sega Mega Drive game published 26 years ago: Tecmo Super NBA Basketball (c) 1994 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56947&o=2 $end $snes=tecmonbaja,tecmonbaj, $bio Nintendo Super Famicom cart. published 28 years ago: Tecmo Super NBA Basketball [Model SHVC-NA] (c) 1992 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62479&o=2 $end $snes=tecmonbau,tecmonbaup, $bio Nintendo Super NES game published 27 years ago: Tecmo Super NBA Basketball [Model SNS-XM-USA] (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63772&o=2 $end $snes=tecmonba,tecmonbaa, $bio Nintendo Super NES game published 27 years ago: Tecmo Super NBA Basketball [Model SNSP-XM-EUR] (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63771&o=2 $end $info=twcup90,twcup90a,twcup90t,twcup90b2,twcup90c,twcup90bb, $bio Arcade Video game published 31 years ago: Tecmo World Cup '90 (c) 1989 Tecmo. A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2608 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 (LOW KICK / TACKLE, HIGH KICK / JUMP) - TRIVIA - Tecmo Japan released this game in December 1989, a year before the World Cup started in Italy. A bootleg of this game is known as "Euro League". - SERIES - 1. Tecmo World Cup '90 (1989) 2. Tecmo World Cup '94 (1994) 3. Tecmo World Soccer '95 4. Tecmo World Soccer '96 (1996) 5. Tecmo World Cup '98 [Model 610-0374-89] (1998) 6. Tecmo World Cup Millenium (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2847&o=2 $end $sms=tecmow92, $bio Sega Master System cart. published 28 years ago: Tecmo World Cup '92 (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56228&o=2 $end $megadriv=tecmow92, $bio Sega Mega Drive game published 28 years ago: Tecmo World Cup '92 (c) 1992 Sims - TECHNICAL - Game ID: T-44023 - TRIVIA - Export releases: [US] "Tecmo World Cup [Model T-44016]" Reviews: March 1992 - Joypad N.6 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56948&o=2 $end $sms=tecmow93, $bio Sega Master System cart. published 27 years ago: Tecmo World Cup '93 (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56229&o=2 $end $info=twcup94,twcup94a,twcup94b, $bio Arcade Video game published 26 years ago: Tecmo World Cup '94 (c) 1994 Tecmo. This is a sequel to the 1990 original. It is a four-player soccer game that has nice graphics, music, zoom and scroll. Compete against 16 other countries for the world cup! - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Tecmo World Cup '94 was released in March 1994 in Japan. - SERIES - 1. Tecmo World Cup '90 (1989) 2. Tecmo World Cup '94 (1994) 3. Tecmo World Soccer '95 4. Tecmo World Soccer '96 (1996) 5. Tecmo World Cup '98 [Model 610-0374-89] (1998) 6. Tecmo World Cup Millenium (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2848&o=2 $end $stv=twcup98, $info=twcup98, $bio Sega ST-V cart. published 22 years ago: Tecmo World Cup '98 (c) 1998 Tecmo. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-89 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Tecmo World Cup '98 was released in April 1998. - SERIES - 1. Tecmo World Cup '90 (1989) 2. Tecmo World Cup '94 (1994) 3. Tecmo World Soccer '95 4. Tecmo World Soccer '96 (1996) 5. Tecmo World Cup '98 [Model 610-0374-89] (1998) 6. Tecmo World Cup Millenium (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2849&o=2 $end $info=twcupmil, $bio Arcade Video game published 20 years ago: Tecmo World Cup Millenium (c) 2000 Tecmo. - TECHNICAL - Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Tecmo World Cup Millenium was released in March 2000. - TIPS AND TRICKS - * When you finish the game without losing any match (without losing any credit), after you win the final, a new screen appears : HERE COMES A STRANGER! and you have to beat a team of power players, they can be either fat or tall and either entirely in silver or entirely in gold. Their names are : Fatmen Silver, Fatmen Gold, Tallmen Silver and Tallmen Gold. If you beat them,the score of the match will be added to your score. - SERIES - 1. Tecmo World Cup '90 (1989) 2. Tecmo World Cup '94 (1994) 3. Tecmo World Soccer '95 4. Tecmo World Soccer '96 (1996) 5. Tecmo World Cup '98 [Model 610-0374-89] (1998) 6. Tecmo World Cup Millenium (2000) - STAFF - Programmer: Akihiko Shimoji, Yoshihiro Kinjyo Director: Toshihiko Kodama 3-D Modelling & Graphics: Tamotsu Nakamura, Yasushi Uehara, Takeshi Omine, Tsukasa Sanabe Motion Designer: Ichiro Usuda, Takashi Morimoto, Satoshi Iwase, Hisao Okamoto, Hideki Hayashi Motion Actor: Daisuke Takita, Masaya Maruyama Motion Data Manager: Motohiro Shiga Music & Sound Effects: Haku Ming, Yutaka Fujishima Artwork: Takashi Miyamae Producer: Toru Kurakata Executive Producer: Max Naka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3915&o=2 $end $nes=tecmowcj, $bio Nintendo Famicom cart. published 30 years ago: Tecmo World Cup Soccer (c) 1990 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54715&o=2 $end $nes=tecmowc, $bio Nintendo NES cart. published 29 years ago: Tecmo World Cup Soccer (c) 1991 Tecmo, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "Tecmo World Cup Soccer [Model TCF-WC]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55651&o=2 $end $pcecd=tecmowc, $bio NEC PC-Engine CD published 28 years ago: Tecmo World Cup Super Soccer (c) 1992 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58421&o=2 $end $info=mp_twcup, $bio Sega Mega Play cart. published 27 years ago: Tecmo World Cup (c) 1993 Sega. - TECHNICAL - [Mega Play 04] Runs on the Sega "Mega Play" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3315&o=2 $end $megadriv=tecmowc, $bio Sega Genesis game published 28 years ago: Tecmo World Cup (c) 1992 Atlus Co. Export release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Tecmo World Cup '92 [Model T-44023]". - TECHNICAL - Game ID: T-44016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57451&o=2 $end $psx=tecmowgj, $bio Sony PlayStation disc published 24 years ago: Tecmo World Golf (c) 1996 Tecmo, Ltd. - TECHNICAL - Game ID: SLUS-00299 - TRIVIA - Released on June 01, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97627&o=2 $end $info=twsoc96, $vgmplay=twsoc96, $bio SNK Neo-Geo MVS cart. published 24 years ago: Tecmo World Soccer '96 (c) 1996 Tecmo. An excellent soccer game featuring great graphics, tons of voiceovers and some of the world's best football nations. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0086 Players : 2 Control : 8-way joystick Buttons : 3 => Attack : [A] Short pass, [B] Shoot, [C] Long pass => Defense : [A] Sliding tackle, [B] Control player select - TRIVIA - Tecmo World Soccer '96 is Tecmo's only game developed and released for the Neo-Geo MVS (but was not released on the Neo-Geo AES home console). - SERIES - 1. Tecmo World Cup '90 (1989) 2. Tecmo World Cup '94 (1994) 3. Tecmo World Soccer '95 4. Tecmo World Soccer '96 (1996) 5. Tecmo World Cup '98 [Model 610-0374-89] (1998) 6. Tecmo World Cup Millenium (2000) - STAFF - Project director and programmer : Akihiko Shimoji Director and game designer : Masao Akama Programmer : Yoshihiro Kinjyou Sub director : Toshihiko Kodawa Graphic director : Chitose Sasaki Graphic designers : Yasunori Kobayashi, Futoshi Okuda, Yousuke Deguchi, Hiroshi Shimizu, Masafumi Kamio, Tamotsu Nakamura, Naoki Dewa, Teruo Hamai, Naomiki Ishikawa, Kazuhisa Tamura, Toshimitsu Yoshiwara Package designers : Kenji Harada, Tomoyuki Yotsuyanagi Sound : Shigekiyo Okuda, Hideyuki Suzuki, Takashi Kanai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2850&o=2 $end $info=twsoc98, $bio Arcade Video game published 22 years ago: Tecmo World Soccer '98 (c) 1998 Tecmo, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113407&o=2 $end $nes=tecmowrs,tecmowrsu, $bio Nintendo NES cart. published 30 years ago: Tecmo World Wrestling (c) 1990 Tecmo, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Gekitou Pro Wrestling!! Toukon Densetsu [Model TCF-PZ]". Description from the back cover: It's your call from the opening bell to the final pin. Select your wrestler and take on any challenge. Every bodyslam, every cobra twist and piledriver brings you closer to victory. Will you be the one receiving the Tecmo World Wrestling Championship Belt? - TECHNICAL - GAME IS: NES-PZ-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55652&o=2 $end $psx=tecmodec, $bio Sony PlayStation disc published 24 years ago: Tecmo's Deception - Invitation to Darkness (c) 1996 Tecmo, Inc. - TECHNICAL - GAME ID: SLUS-00340 - TRIVIA - Released on July 25, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111575&o=2 $end $bbc_rom=ted, $bio Acorn BBC ROM published 33 years ago: TED (c) 1987 Watford Electronics. Teletext editor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145059&o=2 $end $apple2_flop_clcracked=tdyniggy, $bio Apple II disk. published 33 years ago: Teddy and Iggy (c) 1987 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230570&o=2 $end $apple2_flop_clcracked=taigy689, $bio Apple II disk. published 31 years ago: Teddy and Iggy (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230571&o=2 $end $a2600=teddyapp, $bio Atari 2600 cart. published 37 years ago: Teddy Apple (c) 1983 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51111&o=2 $end $apple2_flop_clcracked=tedbearl, $bio Apple II disk. published 33 years ago: Teddy Bear-rels of Fun (c) 1987 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231491&o=2 $end $bbcmc_flop=trainydy, $bio Acorn BBC Master compact disk. published 27 years ago: Teddy Bears' Rainy Day (c) 1993 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231859&o=2 $end $sms=teddyboy, $bio Sega Master System cart. published 34 years ago: Teddy Boy (c) 1986 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56230&o=2 $end $sms=teddyboyc, $bio Sega Master System card. published 34 years ago: Teddy Boy (c) 1986 SEGA Enterprises, Ltd. Export releases. Sega Card version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113994&o=2 $end $megadriv=teddyboy, $bio Sega Meganet game published 29 years ago: Teddy Boy Blues - Yohko Ishino (c) 1991 Sega Enterprises, Limited. - TRIVIA - Released in 1991 in Japan for the Sega Meganet online service. - PORTS - * CONSOLES: Sega Mega-CD [JP] (mar.18, 1994) "Game no Kanzume Vol. 2 [Model G-6033]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93497&o=2 $end $info=teddybb,teddybbo, $bio Arcade Video game published 35 years ago: Teddy Boy Blues - Yohko Ishino (c) 1985 Sega. A strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures. You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter. Occasionally you will get a chance to play a bonus game as Teddy Boy or Yohko Ishino. A target shooting game can be played as Teddy, and as Yohko, you can enjoy a short treasure hunting game. - TECHNICAL - Game ID : 834-5712 Runs on the Sega "System 1" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Teddy Boy Blues was released in May 1985. Yohko Ishino is actually a famous Japanese singer. The tune that is played throughout the game is Yohko Ishino's debut single 'Teddy Boy Blues'. - PORTS - * CONSOLES: Sega Master System (1985) Sega Mega-CD (1992, "SING!! SEGA Game Music presented by B.B. Queens" (Audio CD in which track 1 has a special playable version of Teddy Boy Blues)) Sega Mega-CD (1994, "Game no Kanzume Vol. 2") NOTE: The American SMS version is called simply 'Teddy Boy' and has different music, possibly due to copyright issues. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2851&o=2 $end $sms=teddyboyj,teddyboyjp,teddyboyj1, $bio Sega Mark III card. published 35 years ago: テディボーイブルース (c) 1985 Sega Enterprises, Limited. (Teddy Boy Blues) - TECHNICAL - Game ID: C-501 - TRIVIA - Released on October 20, 1985 in Japan. It was a launch title for the Mark III. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55898&o=2 $end $dragon_cass=teeoff, $bio Dragon cass. published 37 years ago: Tee Off (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116487&o=2 $end $dc=teeoffe, $bio Sega Dreamcast GD published 20 years ago: Tee Off [Model T-8108D-50] (c) 2000 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135713&o=2 $end $dc=teeoff,teeoff1, $bio Sega Dreamcast GD published 21 years ago: Tee Off [Model T-8108N] (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135714&o=2 $end $amigaocs_flop=teeoff, $bio Commodore Amiga 500 disk. published 29 years ago: Tee Off! (c) 1991 Energize - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75208&o=2 $end $info=teedoff, $bio Arcade Video game published 34 years ago: Tee'd Off (c) 1986 Tecmo. Let Tee'd Off putt you into the green! Tee'd Off is a terrific new golf game from Tecmo, Incorporated. that utilizes a multi-directional trackball, which gives the player complete control of every shot. Tee'd Off features a 22-hole golf course with many exciting variables that will keep players' interest levels high and insure your return on investment! - TECHNICAL - Game ID : 6102 Main CPU : (3x) Z80 (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 768 Players : 2 Control : trackball Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2852&o=2 $end $info=teedoffp,teedoffp1,teedoffp3, $bio Pinball published 27 years ago: Tee'd Off (c) 1993 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 736 - TRIVIA - Tee'd Off was released in May 1993. A Gottlieb employee began the pinball line 'Premier' in 1984 after buying out the company's assets to avert bankruptcy. Victory also shares this dual branding. Tee'd Off was partially inspired by the movie 'Caddyshack'. An animating gopher named Gunther sat atop the backglass and moved along with audio that constantly taunted the player. 3,500 units were produced. - TIPS AND TRICKS - The goal of Tee'd Off is to complete each of the five rounfs, and score lots of points along the way! The blinking ball shows which round you are playing. When the round is successfully completed, it will remain lit. Before you activate a round you are just shooting for holes, so let's begin there. The goal is to complete all nine holes by getting them all in order. Holes 1, 6, and 9 are in the volcano and holes 2, 4, and 8 are reached by going up the ramp. Scoring all nine holes on your first ball gives you multi-ball mode. In this mode you can earn extra jackpot bonuses by hittinh the captive ball, or by hitting the target by the strobing table lights. When you finish the ninth hole on your second ball you get raining cats and dogs multi-ball mode. - STAFF - Designers : Ray Tanzer, Jon Norris Artworks : Constantino Mitchell, David Moore - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5601&o=2 $end $gba=teentit2, $bio Nintendo GBA cart. published 14 years ago: Teen Titans 2 - The Brotherhood's Revenge [Model AGB-BZUE-USA] (c) 2006 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75969&o=2 $end $gba=teentitn, $bio Nintendo GBA cart. published 15 years ago: Teen Titans [Model AGB-BBLE-USA] (c) 2005 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75968&o=2 $end $specpls3_flop=teenagee, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Teenage Emergency (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147791&o=2 $end $cpc_flop=teenagem08,teenagem06,teenagem07,teenagem09,teenagem0a,teenagem0b,teenagem0c,teenagem14,teenagem13,teenagem,teenagem02,teenagem0f,teenagem10,teenagem11,teenagem01, $bio Amstrad CPC 464 disk. published 30 years ago: Teenage Mutant Hero Turtle (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121502&o=2 $end $cpc_flop=teenagem15, $bio Amstrad CPC 464 disk. published 29 years ago: Teenage Mutant Hero Turtle Cracked (c) 1991 Steel McKracken - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123872&o=2 $end $spectrum_cass=tmhtm, $bio Teenage Mutant Hero Turtles (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226700&o=2 $end $nes=tmnt, $bio Nintendo NES cart. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Palcom European release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55653&o=2 $end $amigaocs_flop=tmht, $bio Commodore Amiga 500 disk. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75209&o=2 $end $spectrum_cass=teenagem_e, $bio Sinclair ZX Spectrum cass. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81471&o=2 $end $msx1_cass=tmht,tmhth, $bio MSX cass. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 MCM Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95034&o=2 $end $cpc_cass=tmht, $bio Amstrad CPC cass. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99542&o=2 $end $msx1_flop=tmht,tmhta, $bio MSX disk. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109115&o=2 $end $specpls3_flop=tmht,tmht3,tmhtb,tmhta, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Teenage Mutant Hero Turtles (c) 1990 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118666&o=2 $end $gameboy=tmnt, $bio Nintendo Game Boy Cart. published 30 years ago: Teenage Mutant Hero Turtles - Fall of the Foot Clan [Model DMG-NT-FAH] (c) 1990 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67100&o=2 $end $spectrum_cass=teenagem_b,teenagem_d, $bio Sinclair ZX Spectrum cass. published 29 years ago: Teenage Mutant Hero Turtles - The Coin Op (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81472&o=2 $end $cpc_cass=tmht2, $bio Amstrad CPC cass. published 29 years ago: Teenage Mutant Hero Turtles - The Coin Op! (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99544&o=2 $end $spectrum_cass=tmhtcoina, $bio Teenage Mutant Hero Turtles - The Coin-Op (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219362&o=2 $end $cpc_flop=teenagem0d,teenagem0e,teenagem12,teenagem04,teenagem03, $bio Amstrad CPC 464 disk. published 29 years ago: Teenage Mutant Hero Turtles - The Coin-Op (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121503&o=2 $end $ibm5150=tmht2, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Teenage Mutant Hero Turtles - The Coin-Op! (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132639&o=2 $end $megadriv=tmhthh, $bio Sega Mega Drive game published 28 years ago: Teenage Mutant Hero Turtles - The Hyperstone Heist (c) 1992 Konami Company, Limited. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56949&o=2 $end $snes=tmnttf, $bio Nintendo Super NES game published 27 years ago: Teenage Mutant Hero Turtles - Tournament Fighters (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63773&o=2 $end $nes=tmnttf, $bio Nintendo NES cart. published 27 years ago: Teenage Mutant Hero Turtles - Tournament Fighters (c) 1993 Konami Company, Limited. - TECHNICAL - [Model NES-HK-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55654&o=2 $end $megadriv=tmhttf,tmnttfj, $bio Sega Mega Drive game published 27 years ago: Teenage Mutant Hero Turtles - Tournament Fighters (c) 1993 Konami Co. - TECHNICAL - GAME ID: T-95053 - TRIVIA - Released on December 03, 1993 in japan. Reviews: [FR] Consoles + N.27: 85% - STAFF - Program: Masanaka Takahashi (M. Takahashi), Shuusa Yaegashi (S. Yaegashi), Kenji Miyaoka (K. Miyaoka), Koichi Karasawa (K. Karasawa) Graphic Design: Mitsuyo Taira (Mitsuyo), Mitsuhiro Tougou (Duke), Kazuya Suzuki (K. Suzuki), Shiori Satoh (S. Satoh), Norio Takemoto (N. Takemoto), Keita Nose (KTA), Nobuya Nakazato (NN) Sound Program: Atsushi Fujio (A. Fujio), Osamu Kasai (O. Kasai) Music: Miki Yanagisawa (Miki-Chang) Sound Treatment: Masanori Adachi (M. Adachi) Package Design: Masahiro Yoshihashi (M. Yoshihashi) Supervisor: Yutaka Haruki (Y. Haruki) Director: Mitsuyo Taira (Mitsuyo) Producer: Tomikazu Kirita (T. Kirita) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56950&o=2 $end $cpc_cass=tmhtwt, $bio Amstrad CPC cass. published 29 years ago: Teenage Mutant Hero Turtles - World Tour (c) 1991 Merit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99545&o=2 $end $cpc_flop=teenagem05, $bio Amstrad CPC 464 disk. published 29 years ago: Teenage Mutant Hero Turtles - World Tour (c) 1991 Merit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121504&o=2 $end $gameboy=tmnt2, $bio Nintendo Game Boy Cart. published 28 years ago: Teenage Mutant Hero Turtles II - Back from the Sewers [Model DMG-TT-NOE] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67101&o=2 $end $gameboy=tmnt3, $bio Nintendo Game Boy Cart. published 27 years ago: Teenage Mutant Hero Turtles III - Radical Rescue [Model DMG-K8-UKV] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67102&o=2 $end $snes=tmnt4, $bio Nintendo Super NES game published 28 years ago: Teenage Mutant Hero Turtles IV - Turtles in Time [Model SNSP-MH-NOE] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63774&o=2 $end $info=tmht,tmht2p,tmht2pa,tmhta,tmhtb,tmht24pe, $bio Arcade Video game published 31 years ago: Teenage Mutant Hero Turtles (c) 1989 Konami. The British incarnation of "Teenage Mutant NINJA Turtles" (see Trivia section below for more info regarding the name change). Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Teenage Mutant Ninja Turtles - Super Kame Ninja [Model GX963]". - TECHNICAL - Game ID : GX963 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Teenage Mutant Hero Turtles was released in October 1989 in the UK. The UK title for this game (as well as both the comics and cartoon series), "Teenage Mutant Hero Turtles", replaced the original 'ninja' of the title with the less threatening 'Hero'. This is because the Conservative British government of the time wouldn't allow ANY 'children's product' to include the word 'ninja' at any point during its content, arguing that to do so would encourage the children of this fine country to use violence against each other. - SERIES - 1. Teenage Mutant Hero Turtles [Model GX963] (1989) 2. Teenage Mutant Hero Turtles - Turtles in Time [Model GX063] (1991) - PORTS - * CONSOLES: [EU] Nintendo NES (nov.14, 1991) "Teenage Mutant Hero Turtles II: The Arcade Game" Nintendo Game Cube [EU] (may.13, 2005) as a bonus game in "Teenage Mutant Ninja Turtles II - Battle Nexus [Model DOL-GNIP-EUR]" Microsoft XBOX 360 [XBLA] [EU] (mar.14, 2007) * COMPUTERS: [EU] Amstrad CPC (1991) "Teenage Mutant Hero Turtles: The Coin-Op!" PC [MS-DOS] [EU] (1991) "Teenage Mutant Ninja Turtles - The Arcade Game" [EU] Commodore Amiga (1991) "Teenage Mutant Hero Turtles: The Coin-Op!" [EU] Commodore C64 (1991) [EU] Sinclair ZX Spectrum (1991) "Teenage Mutant Hero Turtles: The Coin-Op!" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2853&o=2 $end $amigaocs_flop=tmhtco, $bio Commodore Amiga 500 disk. published 29 years ago: Teenage Mutant Hero Turtles [The Coin-Op!] (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75210&o=2 $end $nes=tmntu,tmntup, $bio Nintendo NES cart. published 31 years ago: Teenage Mutant Ninja Turtles (c) 1989 Ultra Games - TRIVIA - Licensed to Nintendo. Developed by Ultra Games (Trademark of Ultra Software Corp). This game is known in Japan as "Gekikame Ninja Den". This is the first game based on the successful TMNT franchise that spawned a long-running series of games. Among Contra, Gradius, Goemon, Metal Gear and Castlevania, it's one of the most recognized series from Konami; however, is the only one that doesn't belong to them entirely. Like all of the first wave of TMNT games, this one is mainly based upon the TV show. However, some references to the comic book are there; the turtles lair is a secret facility they found that they customize, in the show, it was mere sewer tunnels. The Shredder's suit is the one that was in the comic book and the movie, it is red and the helmet has a grid in the mouth. - TIPS AND TRICKS - * Switch boomerangs : Throw boomerangs and switch turtles while they are in-flight. The new turtle will catch the boomerangs and place them in his inventory. * Duplicate pizza : Enter a sewer, take a pizza, then exit. Return to the same sewer to find the same pizza again. * Eliminate Roller Car : Press Select to exit the Turtle Wagon on level 3, after a Roller Car appears. * Cheat mode : Press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Start at the title screen. Note: For two players, press Up(x2), Down(x2), Left, Right, Left, Right, A, B, Select, Start. * Level select : Press Down(x5), Right(x7), B, A, Start at the title screen. - STAFF - Music by : Keizo Nakamura - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55657&o=2 $end $info=ktmnt, $bio Handheld game published 31 years ago: Teenage Mutant Ninja Turtles (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83110&o=2 $end $nes=tmnti, $bio Nintendo NES cart. published 30 years ago: Teenage Mutant Ninja Turtles (c) 1990 Konami Industry Company, Limited. - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55656&o=2 $end $amigaocs_flop=tmnt, $bio Commodore Amiga 500 disk. published 30 years ago: Teenage Mutant Ninja Turtles (c) 1990 Ultra Games [Ultra Software Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75211&o=2 $end $gameboy=tmntu, $bio Nintendo Game Boy Cart. published 30 years ago: Teenage Mutant Ninja Turtles - Fall of the Foot Clan [Model DMG-NT-USA] (c) 1990 Ultra Games [Ultra Software Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67104&o=2 $end $info=tmntmutm, $bio Dedicated Console published 15 years ago: Teenage Mutant Ninja Turtles - Mutant and Monster Mayhem (c) 2005 WayForward. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259434&o=2 $end $snes=tmntmw, $bio Nintendo Super Famicom cart. published 27 years ago: Teenage Mutant Ninja Turtles - Mutant Warriors [Model SHVC-KY] (c) 1993 Konami Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62480&o=2 $end $info=tmntpdc, $bio Dedicated Console published 7 years ago: Teenage Mutant Ninja Turtles - Pocket Dream Console (c) 2013 Conny. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259435&o=2 $end $megadriv=tmntshj, $bio Sega Mega Drive game published 28 years ago: Teenage Mutant Ninja Turtles - Return of the Shredder (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56951&o=2 $end $info=tmntj,tmnt2pj, $bio Arcade Video game published 31 years ago: Teenage Mutant Ninja Turtles スーパー亀忍者 (c) 1989 Konami. (Teenage Mutant Ninja Turtles - Super Kame Ninja) A sideways scrolling beat-em-up in which up to four players can choose to play as either 'Leonardo' (blue, katana blades), 'Raphael' (red, sais), 'Michaelangelo' (orange, nunchakas) or 'Donatello' (purple, bo staff) as the infamous turtles fight against the might of Shredder's army to try and rescue 'April O'Neil' and 'Splinter', before a final confrontation with their arch-enemies 'Krang' and 'The Shredder'. Ninja Turtles featured just two buttons - for 'Jump' and 'Attack' - making for simple and immediate gameplay. Visually the game made great use of its license and perfectly captured the spirit of both the original comic-book and cartoon series upon which it was based. The game also featured a 'buy-in' option, meaning that new players could join in at any time. - TECHNICAL - Game ID : GX963 Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz), UPD7759 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 304 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players: 4 Control: 8-way joystick Buttons: 2 - TRIVIA - The subtitle of this game translates from Japanese as 'Super Turtle Ninja'. Export releases: This game is known outside Japan as "Teenage Mutant Ninja Turtles [Model GX963]" and in UK as "Teenage Mutant Hero Turtles [Model GX963]". This game was based on the first season of the original 1989 cartoon show. The Teenage Mutant Ninja Turtles were created by Kevin Eastman and Peter Laird in 1984 and published by Mirage Studios. The whole idea for the comic book (which was originally published in Black and White) came from the nickname 'Ninja Turtle' that one of the creators had when they were young. In 1987, Playmates Toys bought the rights of the characters to produce a line of Action Figures. That same year Playmates made a TV adaptation of the story for a 5-episode mini series which became a huge success. Two years later, the series went on full production and was aired on CBS stations from 1989 to 1996 (with brief hiatus in 1993-1994). The success of this 'Humanoid Action Animal' concept spawned (or shed some light on) many other comics, toys and TV shows such as Bucky O'Hare, Swat Kats, C.O.W. Boys of Moo Mesa, Street Sharks, Biker Mice from Mars among others; most of them became complete blunders. After the first series was cancelled other shows based on these characters appeared, such as, Ninja Turtles: The Next Mutation (Saban Productions, Live Action), Teenage Mutant Ninja Turtles and TMNT Fast-Forward. However, the 1980's craze never took off again. Konami hit the jackpot with this game. It was so successful that Konami went on a license-acquiring craze. They got the rights to many American (and some European) TV shows and Comic Books for home and arcade videogames with a quality so good that sometimes shadowed the original work. This game is mainly based in the first 5 episode mini-series. However, it contains some references to the original comic book. The opening scene is a mix between a scene in the TV show in which a building is raided by the TMNT to find for the first time the Technodrome and a scene of the comic book in which Shredder sets fire to April's building when he finds she's harboring the turtles (that scene was also taken for the movie). At the Parking Lot scene, there is a van that has the logo of TCRI. TCRI (or TGRI in the movie) was the company responsible for the mutagen; in the TV show, it was Shredder's invention. The first names of turtles; Michaelangelo, Raphael, Leonardo, and Donatello, are the names of Italian Renaissance artists who lived between 1386 and 1564. Three of those artists had full names which were respectively Michaelangelo Buonariti, Raphael Sanzio and Leonardo Da Vinci; but as for Donatello, that was his only name. In the ending epilogue, Konami spell Dimension X : 'Dimention X'. Soundtrack Releases : Konami Special Music Senryo-Bako Heisei 3 Nen-Ban (KICA-9005~8) (December 21, 1990) - TIPS AND TRICKS - * Various Sewer Level Tricks : 1) When fighting in the sewer level, move your character as close as you can to the edge of the stone floor without falling to the water. If done correctly, no enemy in this level including the boss can touch you here as long as you remain on the floor's edge! 2) Stand just below the ledge in the middle of the screen. Then jump straight up. You will land just on the edge of the upper level. Nothing can hurt you for the rest of that level, but you can kill anything that comes close enough to you (You can't move up or down though, or you'll have to repeat this trick). 3) You can keep from getting hit by walking right along the edge of the brick floor. This prevents enemies from attacking you from multiple directions. You still need to nail enemies directly in front of you or behind you. This is easy with Donatello. * You can theoretically get unlimited points. Use the yellow guy's boomerang. Lead one yellow guy in such a way that he gets stuck at an object (fire hydrant or barrel) between you and him, aligned horizontally. He will try to move toward you, but he won't be able to move since the object is near him. Get close enough to him so that he starts throwing boomerangs. You can kill each one for (wow!) 1 point. * Killing most bosses consist of 3 strategies : They all consist of moving vertically towards the bosses. 1) Move vertically upwards, hit the boss, and move vertically downwards. Repeat until dead. Works well on Bebop. 2) Wait for the boss to move vertically down towards you, wait for him, hit him, and move vertically upwards. Repeat until he's dead. Works best on Rocksteady. Best results occur when you hit and run at the same time. 3) Wait for the boss to move vertically towards you. Jump over him, move through him and attack as you do this, keep moving. Repeat. Works well on the big robots. - SERIES - 1. Teenage Mutant Ninja Turtles - Super Kame Ninja (1989) 2. Teenage Mutant Ninja Turtles - Turtles in Time (1991) - STAFF - Director: H. Ohyama Sub director: K. Takabayashi Game programmer: G. Suzuki Character designer: Moriyanma 25 Graphic designer: K. Hattori Visual designer: Y. Asano Animation designer: K. Yamashita Sound director: Shinji Tasaka Sound designer: Imo Hideto Music composer: Mutsuhiko Izumi, Miki Chang Hardware designer : S. Matsumoto - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.7, 1990; "Teenage Mutant Ninja Turtles [Model RC853]") Microsoft XBOX 360 [XBLA] [JP] (mar.14, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2855&o=2 $end $megadriv=tmnthh, $bio Sega Genesis game published 28 years ago: Teenage Mutant Ninja Turtles - The Hyperstone Heist (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57452&o=2 $end $megadriv=tmnttfu, $bio Sega Genesis game published 27 years ago: Teenage Mutant Ninja Turtles - Tournament Fighters (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57453&o=2 $end $snes=tmnttfu,tmnttfup, $bio Nintendo Super NES game published 27 years ago: Teenage Mutant Ninja Turtles - Tournament Fighters [Model SNS-KY-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63776&o=2 $end $snes=tmnttfa, $bio Nintendo Super NES game published 27 years ago: Teenage Mutant Ninja Turtles - Tournament Fighters [Model SNSP-8F-AUS] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63775&o=2 $end $nes=tmnttfu, $bio Nintendo NES cart. published 27 years ago: Teenage Mutant Ninja Turtles - Tournament Fighters (c) 1993 Konami Company, Limited. - TECHNICAL - [Model TF-USA] - TRIVIA - Even if its title screen says 1993, TMNT Tournament Fighters was released in February 1994 in North America. This was Konami's last game released for the Nintendo Entertainment System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55658&o=2 $end $info=tmnt2,tmnt2a,tmnt22pu,tmht22pe,tmnt24pu, $bio Arcade Video game published 29 years ago: Teenage Mutant Ninja Turtles - Turtles in Time (c) 1991 Konami Industry Company, Limited. The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - TECHNICAL - Game ID : GX063 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 [Attack, Jump] - TRIVIA - Turtles in Time was released in March 1991. This is the only franchise of the so-called 'Ameri-comi Connection' series that had an arcade sequel. Just like the previous game, it has references which don't come from the TV show in which is mainly based upon. The enemies at 'Skull & Crossbones', Rhazar and Tokka, are the two mutants that Shredder creates to destroy the TMNT in the second movie and the Super Shredder form at 'Technodrome: The Final Shell Shock' also comes from the movie when he tries the mutagen on himself. This game is not based on the 3rd TMNT movie. In that movie the turtles travel in time only to the 1700's Japan. In this game, they don't even go to Japan. Soundtrack Releases : Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992) The song that plays in the attract mode is known as 'Pizza Power' which is from the 'The Teenage Mutant Ninja Turtles : Coming Out of Our Shells Tour'. Here are the lyrics to Pizza Power : Growing up in a glass bowl, with chameleons, lizards, and tadpoles. It hardly enters your mind, that there's something better than this. A lettuce leaf or a carrot, maybe a seed from a parrot. Believe me when it gets you, the word gourmet just don't exist. (chorus) For pizza power, a flying saucer food delight. Pizza power, that power makes us feel all right. - UPDATES - The US versions have the "Winners Don't Use Drugs" screen. - SERIES - 1. Teenage Mutant Ninja Turtles (1989) 2. Teenage Mutant Ninja Turtles - Turtles in Time (1991) - STAFF - Director : G. Suzuki Game programmer : K. Takabayashi Character designer : Moriyanma 27 Graphic designer : M. Inafuku Visual designer : S. Kitai Sound designer : T. Ogura Music composer : Mutsuhiko Izumi Hardware design : Yasushi Furukawa Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (jul.24, 1992) [Model SHVC-TM] [US] Nintendo SNES (aug.1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SHVC-TM]" [EU] Nintendo SNES (nov.19, 1992) "Teenage Mutant Ninja Turtles IV - Turtles In Time [Model SNSP-MH]" Nintendo Game Cube [US] (nov.1, 2005) bonus game in "Teenage Mutant Ninja Turtles III - Mutant Nightmare [Model DOL-G3QE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2856&o=2 $end $snes=tmnt4j, $bio Nintendo Super Famicom cart. published 28 years ago: Teenage Mutant Ninja Turtles - Turtles in Time (c) 1992 Konami Company, Limited. - TECHNICAL - Cartridge ID: SHVC-TM - TRIVIA - Released on July 24, 1992 in Japan. Reviews: June 1992 - Consoles + N.10 (Pages 63-64): 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62481&o=2 $end $megadriv=tmntru, $bio Teenage Mutant Ninja Turtles - Vozvrashchenie Legendy (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56952&o=2 $end $gba=tmnt2u, $bio Nintendo GBA cart. published 16 years ago: Teenage Mutant Ninja Turtles 2 - Battle Nexus [Model AGB-BT2E-USA] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75973&o=2 $end $gba=tmnt2, $bio Nintendo GBA cart. published 16 years ago: Teenage Mutant Ninja Turtles 2 - Battle Nexus [Model AGB-BT2P] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75972&o=2 $end $nes=tmnt2j, $bio Nintendo Famicom cart. published 29 years ago: Teenage Mutant Ninja Turtles 2 - The Manhattan Project (c) 1991 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54717&o=2 $end $gameboy=tmnt2j, $bio Nintendo Game Boy Cart. published 29 years ago: Teenage Mutant Ninja Turtles 2 [Model DMG-TTA] (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67105&o=2 $end $gameboy=tmnt3j, $bio Nintendo Game Boy Cart. published 27 years ago: Teenage Mutant Ninja Turtles 3 - Turtles Kiki Ippatsu [Model DMG-K8J] (c) 1993 Konami Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67106&o=2 $end $gba=2tmntu, $bio Nintendo GBA cart. published 14 years ago: Teenage Mutant Ninja Turtles Double Pack [Model AGB-BT8E-USA] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75975&o=2 $end $gba=2tmnt, $bio Nintendo GBA cart. published 14 years ago: Teenage Mutant Ninja Turtles Double Pack [Model AGB-BT8P-EUR] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75974&o=2 $end $info=jak_tmnthp, $bio Teenage Mutant Ninja Turtles Hero Portal (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235406&o=2 $end $gameboy=tmnt2u, $bio Nintendo Game Boy Cart. published 28 years ago: Teenage Mutant Ninja Turtles II - Back from the Sewers [Model DMG-TT-USA] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67107&o=2 $end $nes=tmnt2,tmnt2a, $bio Nintendo NES cart. published 29 years ago: Teenage Mutant Ninja Turtles II - The Arcade Game (c) 1991 Konami Industry Company, Limited. European release. Game developed in Japan. See the original Famicom version for more information: "Teenage Mutant Ninja Turtles [Model RC853]". - TRIVIA - Released on November 14, 1991 in Europe. Reviews: April 1992 - Joypad N.7 (Page 66-68) [FR]: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55659&o=2 $end $nes=tmnt2u,tmnt2up, $bio Nintendo NES cart. published 30 years ago: Teenage Mutant Ninja Turtles II - The Arcade Game (c) 1990 Ultra Games North American release. Game developed in Japan. See the original Famicom version for more information: "Teenage Mutant Ninja Turtles [Model RC853]". They're back! And bigger than ever. In an exhilarating, action-packed sequel to their record-busting first game. And this time their arch-enemy, Shredder, isn't pulling any punches. Lethal electro-zappers, laser beams and freezer burners plus nasty scoundrels like Scorpion Robots and Stone Warriors are ready to make turtle soup out of our heroes. Worse yet, Tora and Shogun, two alien bounty hunters who have never known defeat, are also itching for a take-no-prisoners showdown. - TECHNICAL - GAME ID: NES-2N-USA - TRIVIA - This port of the successful 1989 arcade game features 2 extra levels and two new bosses, the alien Tora and the samurai android Shogun. Tora's stage is based in a scene from the original 5-episode mini-series in which the Stone Warriors deploy a weather sphere to create a blizzard upon New York City. Both characters, Tora and Shogun, seem to be Konami originals since the Instruction manual for this game doesn't list them as characters from Mirage Studios. - TIPS AND TRICKS - * Level select : Press Down(x5), Right(x7), B, A, Start at the title screen before the demonstration begins. * Level select, ten lives : Press B, A, B, A, Up, Down, B, A, Left, Right, B, A, Start at the title screen before the demonstration begins. * Ten lives : Press Up, Right(x2), Down(x3), Left(x4), B, A, Start at the title screen before the demonstration begins. For ten lives in a two player game, press B, A, Up, Down, B, A, Left, Right, B, A, Start at the title screen. * Full energy : Pause game play and press Up, Down, Left, Right, A, B. * Play as Splinter : Press Up, Down, Left, Right, A, B, A, B, Select at the title screen. * Two player mode : Press Select + Start at the title screen. - STAFF - Music by : Takeshi Sekido, Keizo Nakamura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55660&o=2 $end $info=pc_tmnt2, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Teenage Mutant Ninja Turtles II - The Arcade Game (c) 1990 Konami. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : 2N Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1833&o=2 $end $gameboy=tmnt3u, $bio Nintendo Game Boy Cart. published 27 years ago: Teenage Mutant Ninja Turtles III - Radical Rescue [Model DMG-K8-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67108&o=2 $end $nes=tmnt3, $bio Nintendo NES cart. published 28 years ago: Teenage Mutant Ninja Turtles III - The Manhattan Project (c) 1992 Konami Co., Ltd North American release. Game developed in Japan. See the original Famicom version for more information: "Teenage Mutant Ninja Turtles 2 - The Manhattan Project [Model RC863]". Description from the back cover: Surf's up, dude! The Teenage Mutant Ninja Turtles make a little getaway to the Sunshine State. Until Shredder makes a major getaway with the entire island of Manhattan! His power hungry plot gets even more bogus when April O'Neil becomes part of the heist. What a relaxing vacation. Not! Those mondo mutants must make waves to get back home to save April and Manhattan, and send Shredder on a one way trip to geeksville! So unless you want Shredder to ninja-kick sand in your face and make off with your best girl and your hometown, you better get busy. Squashing him once and for all will be no holiday. - TECHNICAL - GAME ID: NES-T3-USA - TRIVIA - Even though the game's box artwork features a Triceraton (a recurring character from the Mirage Comic books), it does not appear in the actual game. This game features Tokka and Rahzar who made their debuts in the 1991 film, Teenage Mutant Ninja Turtles II: Secret of the Ooze. Released in the US on February of 1992. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55661&o=2 $end $snes=tmnt4u,tmnt4up,tmnt4up1, $bio Nintendo Super NES game published 28 years ago: Teenage Mutant Ninja Turtles IV - Turtles in Time [Model SNS-TM-USA] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63778&o=2 $end $snes=tmnt4a, $bio Nintendo Super NES game published 28 years ago: Teenage Mutant Ninja Turtles IV - Turtles in Time [Model SNSP-TM-AUS] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63777&o=2 $end $info=tmnt_104,tmnt_103,tmnt_104g, $bio Pinball published 29 years ago: Teenage Mutant Ninja Turtles (c) 1991 Data East Pinball. - TECHNICAL - Game ID: 500-5517-01 Data East Version 3 (FM + ADPCM & 128 x 16 display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Zilog Z80 (@ 4 Mhz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - Some voice samples on this pinball game (such as 'I love being a turtle!!!' are taken from the Teenage Mutant Ninja Turtles movie from 1990. The music that plays in the beginning of Multiball mode is taken from the original TMNT animated series's theme music which ran from 1987 to 1996 The plastic turtles that are in the playfield are actually the original TMNT action figures which are made by Playmates. - STAFF - Designers : Joe Kaminkow, Ed Cebula Artwork : Kevin O'Connor, Paul Faris Software : Neil Falconer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5400&o=2 $end $gba=tmntu, $bio Nintendo GBA cart. published 17 years ago: Teenage Mutant Ninja Turtles [Model AGB-BNTE-USA] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75971&o=2 $end $gba=tmnt, $bio Nintendo GBA cart. published 17 years ago: Teenage Mutant Ninja Turtles [Model AGB-BNTP-EUR] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75970&o=2 $end $gameboy=tmntj, $bio Nintendo Game Boy Cart. published 30 years ago: Teenage Mutant Ninja Turtles (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - Cartridge ID: DMG-NTJ - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67103&o=2 $end $info=tmnt,tmnt2po,tmntu,tmntua,tmnta,tmntuc, $bio Arcade Video game published 31 years ago: Teenage Mutant Ninja Turtles (c) 1989 Konami. Export release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Teenage Mutant Ninja Turtles - Super Kame Ninja [Model GX963]". - TECHNICAL - Game ID : GX963 Players: 4 Control: 8-way joystick Buttons: 2 (JUMP, ATTACK) - TRIVIA - Teenage Mutant Ninja Turtles was released in October 1989. - SERIES - 1. Teenage Mutant Ninja Turtles (1989) 2. Teenage Mutant Ninja Turtles - Turtles in Time (1991) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: [US] Nintendo NES (dec.1990) "Teenage Mutant Ninja Turtles II - The Arcade Game [Model NES-2N-USA]" [JP] Nintendo Famicom (dec.7, 1990) "Teenage Mutant Ninja Turtles [Model RC853]" Nintendo GameCube (oct.19, 2004) as a bonus game in "Teenage Mutant Ninja Turtles II - Battle Nexus [Model DOL-GNIE-USA]" Microsoft XBOX 360 [XBLA] [US] [JP] (mar.14, 2007) * COMPUTERS: Atari ST (1991) "Teenage Mutant Ninja Turtles 2" PC [MS-DOS] [US] (1992) "Teenage Mutant Ninja Turtles - The Arcade Game" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2854&o=2 $end $info=pc_tmnt, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Teenage Mutant Ninja Turtles (c) 1989 Konami. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : U2 Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1832&o=2 $end $nes=tmntj, $bio Nintendo Famicom cart. published 30 years ago: Teenage Mutant Ninja Turtles (c) 1990 Konami Industry Company, Limited. - TECHNICAL - Game ID: RC853 - TRIVIA - Released on December 07, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54716&o=2 $end $amigaocs_flop=teenquen, $bio Commodore Amiga 500 disk. published 32 years ago: Teenage Queen (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75212&o=2 $end $cpc_flop=teenageq02,teenageq03, $bio Amstrad CPC 464 disk. published 32 years ago: Teenage Queen (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121661&o=2 $end $cpc_flop=teenageq,teenageq01,teenageq06,teenageq05,teenageq08,teenageq07, $bio Amstrad CPC 464 disk. published 32 years ago: Teenage Queen (c) 1988 Infogrames International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123017&o=2 $end $apple2gs=teenqn, $bio Apple IIGS disk. published 30 years ago: Teenage Queen (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115150&o=2 $end $cpc_flop=teenageq04, $bio Amstrad CPC 464 disk. published 32 years ago: Teenage Queen Trained (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123018&o=2 $end $cpc_cass=teenquen, $bio Amstrad CPC cass. published 31 years ago: Teenage Queen [Model AM 586] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99546&o=2 $end $bbcb_cass=teestyne, $bio Acorn BBC/Electron cass. published 34 years ago: Tees-Tyne Pullman (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52511&o=2 $end $info=teetert, $bio Arcade Video game published 38 years ago: Teeter Torture (c) 1982 Exidy, Incorporated. You control a cannon moving left-right on a teeter-totter. Weights with hooks on them fall down at you and if you don't shoot them they hook on and weigh down one side of your teeter-totter. The weight of your shooter also moves the teeter-totter. A plunger of TNT is attached to either side of the teeter-totter board. If if goes all the way down, kaboom! - TECHNICAL - Main CPU : (2x) M6502 Sound Chips : Custom Players : 1 Control : dial Buttons : 1 => [A] Shoot - TRIVIA - This game is a very rare prototype. Only a single cabinet has even been found. For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware. - STAFF - Programmer : Larry Hutcherson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4569&o=2 $end $tiki100=tegne, $bio TIKI-100 disk. published 32 years ago: Tegneprogram (c) 1988 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237345&o=2 $end $info=tehkanwc,tehkanwcc,tehkanwcb,tehkanwcd,tehkanwch, $bio Arcade Video game published 34 years ago: Tehkan World Cup (c) 1986 Tehkan, Limited. - TECHNICAL - Main CPU : (2x) NEC D780C (Z80) (@ 4.608 Mhz) Sound CPU : NEC D780C (Z80) (@ 4.608 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz), OKI MSM5205 (@ 384 Khz) RAM : (4x) Toshiba TMM2016P Players : 2 Control : Trackball Buttons : 1 - TRIVIA - Even if titlescreen says 1985 (development year), Tehkan World Cup was released in January 1986 in Japan. - TIPS AND TRICKS - * Secret music : After finishing a game, and provided you reach the top scores, you are given the chance to enter your name. Instead of writing your name, try one of the following : 1) Type the planner name : 'TOMI' (in this case 'TOM' will be displayed and the last letter 'I' acts like the END button) and you will be able to listen to the ending theme which only comes up after winning the final. This means, that if you win the final, you can listen to the winning theme TWICE! :) 2) Type the programmer name : 'MICH' (here 'MIC' will be displayed and the last letter 'H' acts like the END button) you will be able to listen to some other music which does not exist anywhere else in the game! - STAFF - Programmer : Michishito Ishizuka (MIC) Planner : Shinichiroh Tomie (TOM) Music : Tsukasa masuko (TSU) Character designer : Rie Ishizuka (aka Rie Yatomi) (RIE) Cabinet designer : Kohji Okada Illustration : Hideyuki Yokoyama (YOK) - PORTS - * CONSOLES: Sony PlayStation 2 (2004) "Tecmo Hit Parade" Microsoft XBOX (2005,) "Tecmo Classic Arcade" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2857&o=2 $end $pc8801_flop=teionoya, $bio Teio no Yabo (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93031&o=2 $end $pc98=teitome, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 帝都滅賊師団 (c) 1995 Altacia. (Teito Metsuzoku Shidan) - TECHNICAL - Media: floppydisk x6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90797&o=2 $end $megadriv=teiketsu, $bio Sega Mega Drive game published 28 years ago: Teitoku no Ketsudan (c) 1992 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56953&o=2 $end $saturn=teikets2, $bio Sega Saturn game published 24 years ago: Teitoku no Ketsudan II (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59784&o=2 $end $pc98=teikets2pk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Teitoku no Ketsudan II Power Up Kit (c) 1994 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10681020 BARCODE: 4988615005602 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90800&o=2 $end $pc98=teikets2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Teitoku no Ketsudan II (c) 1994 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10521010 BARCODE: 4988615005015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90799&o=2 $end $snes=teikets2a,teikets2, $bio Nintendo Super Famicom cart. published 25 years ago: Teitoku no Ketsudan II [Model SHVC-ATEJ-JPN] (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62483&o=2 $end $pc98=teikets3, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Teitoku no Ketsudan III (c) 1996 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90801&o=2 $end $saturn=teikets3, $bio Sega Saturn game published 23 years ago: Teitoku no Ketsudan III (c) 1997 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59785&o=2 $end $pc98=teikets3pk, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Teitoku no Ketsudan III Power Up Kit (c) 1996 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90802&o=2 $end $x68k_flop=teiketsu, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Teitoku no Ketsudan (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10051010 BARCODE: 4988615001673 FD x3 - TRIVIA - Released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88130&o=2 $end $pc8801_flop=teiketsu,teiketsua, $bio NEC PC-8801 Series disk. published 30 years ago: Teitoku no Ketsudan (c) 1990 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10051030 BARCODE: 4988615001901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93032&o=2 $end $msx2_cart=teiketsu, $bio MSX 2 cart. published 29 years ago: Teitoku no Ketsudan (c) 1991 Koei - TECHNICAL - GAME ID: KN10051050 BARCODE: 4988615002229 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51384&o=2 $end $pc98=teiketsu, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Teitoku no Ketsudan (c) 1989 Koei Co., Ltd. - TECHNICAL - GAME ID: NFKN14028 BARCODE: 4988615000942 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90798&o=2 $end $snes=teiketsua,teiketsu, $bio Nintendo Super Famicom cart. published 28 years ago: Teitoku no Ketsudan (c) 1992 Koei - TECHNICAL - GAME ID: SHVC-TK - TRIVIA - Released on September 24, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62482&o=2 $end $tvc_flop=teke, $bio Teke (c) 198? L&M Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112373&o=2 $end $gameboy=asmikwldj, $bio Nintendo Game Boy Cart. published 31 years ago: Teke! Teke! Asmik-kun World [Model DMG-ASJ] (c) 1989 Asmik Ace Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67109&o=2 $end $pc98=tekining, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Teki Ningen (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90803&o=2 $end $pc8801_flop=tekiwaka,tekiwakaa, $bio NEC PC-8801 Series disk. published 33 years ago: 敵は海賊・海賊版 (c) 1987 Cross Media Soft. (Teki wa Kaizoku - Kaizokuban) - TECHNICAL - FD x2 - TRIVIA - Released in January 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93033&o=2 $end $info=tekipaki,tekipakit, $bio Arcade Video game published 29 years ago: Teki-Paki (c) 1991 Toaplan. - TECHNICAL - Game ID : TP-020 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1991. This game in known in Japan and Asia as "Teki-Paki - Sennou Game" (subtitle translates from Japanese as 'Brainwashing Game'). Licensed to Romstar for USA. Licensed to Honest Trading Co. for Hong Kong and to Spacy Co. Ltd for Taiwan. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Vimana / Teki-Paki - PCCB-00071) on 21/09/1991. - STAFF - Music composed by : Tomoaki Takanohashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2858&o=2 $end $snes=tekikeib, $bio Nintendo Super Famicom cart. published 24 years ago: Tekichuu Keiba Juku [Model SHVC-APCJ-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62484&o=2 $end $gameboy=tekirush, $bio Nintendo Game Boy Cart. published 27 years ago: Tekichuu Rush [Model DMG-NZJ] (c) 1993 Clary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67110&o=2 $end $pcecd=tekiwork, $bio NEC PC-Engine CD published 23 years ago: Tekipaki Working Love (c) 1997 NEC Home Electronics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58422&o=2 $end $info=tekken,tekkenac,tekkenb,tekkenjb, $bio Arcade Video game published 26 years ago: Tekken (c) 1994 Namco. World's 8 best martial artists emerge into 'The King Of Iron Fist Tournament' for winning the title of King of Iron Fist and a large purse of prize money. Every artist will try his best to defeat Heihachi and win the prize money and fame. - TECHNICAL - Namco System 11 hardware Game ID : TE Main CPU : PSX (@ 16.9344 Mhz), M37710 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Screen orientation : Horizontal Theoretical maximum video resolution : 640 x 480 pixels Video resolution (boot-up colour bar test) : 256 x 240 pixels Video resolution (in-game) : 512 x 240 pixels Video resolution (test mode) : 640 x 240 pixels Players : 2 Control : 8-way joystick Buttons : 4 => [1] LP, [2] RP, [3] LK, [4] RK - TRIVIA - Tekken was released in December 1994 in the Arcades. The title of this game translates from Japanese as 'Iron Fist'. The game was originally going to be called 'Rave War'. The music in Tekken was recycled in "Tekken 2" for all except Venezia and the Character Select BGM. Marine Stadium -> Bruce, Monument Valley -> Armor King, Angkor Wat -> Kunimitsu, Fiji -> Roger, Windermere -> P.Jack, Acropolis -> Kuma, Chicago -> Lee, Szechwan -> Wang, Kyoto -> Ganryu, King George Island -> Anna. Some of the characters' sound effects are recycled for other characters : Kazuya and Lee Yoshimitsu and Kunimitsu Nina and Anna Jack, P.Jack, Ganryu and Heihachi King, Armor King and Kuma Law, Paul, Michelle and Wang have their own individual sounds. Interestingly, Kunimitsu had Yoshimitsu's voice, although Kunimitsu is a female character. Why Namco decided not to use Michelle's or Nina's voices no-one knows. Law was originally going to be called 'Dragon'. This name remained on his PL1 outfit. In the sound ROM, the announcer says 'Law the Dragon', but this was cut to just say 'Law' afterwards. This is why the announcer's voice sounds cut off mid-sentence. The boss characters mostly share the same moves as the 8 playable characters, with more moves added (e.g. Heihachi gains the 'Hammer to Power Punch' from Paul). While the boss characters share the same moves as the regular characters, they are also given extra moves for extra difficulty. Similarity of the boss characters : Heihachi : Kazuya P.Jack : Jack Ganryu : Jack Kuma : Jack Lee : Law Anna : Nina Wang : Michelle Armor King : King Kunimitsu : Yoshimitsu Paul was never 'cloned' by any character. Heihachi was given Paul's 'Hammer to Power Punch' & 'Heavy Power Punch' (a.k.a. Deathfist, a fan name). P.Jack was given Paul's 'Hammer to Power Punch'. Kuma was given Michelle's 'G-Clef Cannon'. Wang was given Paul's 'Heavy Power Punch'. Armor King was given Kazuya's 'Rising Uppercut' & 'Dragon Uppercut'. Anna was given Law's 'Crescent Kick'. Lee was given Paul's 'Double Hop Kick' combos and Kazuya's 'Left Splits Kick'. Ganryu received the only hidden (non-playable) moves of the game - left and right handed versions of the 'Palm Combo'. Players would find this move later in "Tekken 2". Kunimitsu remained unchanged and shared every Yoshimitsu move (however the CPU never used the sword moves or the 10-hit combo against a player). Default Time Records : 1ST (Michelle) 50'00"00 FUN 2ND (Kazuya) 51'00"00 GNY 3RD (Paul) 52'00"00 K.N 4TH (Law) 53'00"00 YRI 5TH (Jack) 54'00"00 KIN 6TH (Nina) 55'00"00 KMT 7TH (King) 56'00"00 KUN 8TH (Yoshimitsu) 57'00"00 KIM 9TH (Michelle) 58'00"00 NIK 10TH (Kazuya) 59'00"00 ISI 11TH (Paul) 60'00"00 Y.K 12TH (Law) 61'00"00 K.K 13TH (Jack) 62'00"00 JIN 14TH (Nina) 63'00"00 AKI 15TH (King) 64'00"00 NAK 16TH (Yoshimitsu) 65'00"00 KDS Tekken / Namco Game Sound Express Vol.17 [Victor Entertainment - VICL-15039 - Mar 24, 1995] - UPDATES - REVISION 2 : * Software version : TE1/VER.B (Japan) * Software version : TE2/VER.B (World) * Build date : 17:53:08, DEC 9 1994 REVISION 3 : * Software version : TE2/VER.C (World) * Software version : TE4/VER.C * Build date : 15:07:12, JAN 12 1995 REVISION 4 : * Software version : TE5/VER.A * Build date : 22:16:57, MAR 23 1995 - TIPS AND TRICKS - * If you attempt to throw an opponent but it doesn't connect properly, the opponent will yell in a hurt manner. This can be done if you're slightly out of range (only just connect but miss), if the opponent is in the air, and also if they have their back turned. It's funny when you perform this against Yoshimitsu, as he will say 'Ow!' even though he wasn't hurt in any way! * The slowest recovering move in the game is Jack's 'Body Press'. If Jack doesn't fully connect with the opponent, he will fall over and automatically stagger backwards, leaving himself open to lots of attacks. On the other side, if you happen to be crushed by Jack, you will be stuck on the ground for an even longer time. * The most powerful move in the game is Jack's 'Gigaton Punch', at 128 damage points and an instant KO. The player must wind up by rotating the stick 5 times, with the announcer counting, and press Left Punch to complete the move. Failure to do so will leave Jack winding his arm for a short while and you can't move or block until he powers back down. Left Punch can be pushed during any wind-up but will do less damage the shorter the wind-up is. * Nina has a special throw called the 'Back Hand Slap'. This unique throw can be linked to more damaging moves, in the form of an unblockable combo. Anna (CPU) has a toned down version of the same move with only one follow-up (Arm Snap). - Back Hand Slap : In a quarter circle motion roll the stick D,DF,F and press LP+RP to initiate the throw. This throw is not very damaging and is the only throw to leave the opponent still standing. On its own it does 15 damage. - Arm Break : Right after grabbing the opponent with the above move, quickly press LP,LK,RP,LP. Nina will grab her opponent's arm and bend it backwards. 20 damage (total 35). - Double Arm Break : If you thought breaking one arm was enough, the 'Silent Assassin' will turn around again and break both her opponents arms at the same time. This is done right after the animation changes to 'Arm Break' by pressing LK,LP,RK,LP+RP,LP+RP in the short amount of time. 25 damage (total 60). - Falling Arm Break : An alternative combo to the Arm Break. Nina will instead fall on top of her opponent's broken arm causing more damage. This is done right after the animation changes to 'Arm Break' by pressing RP,LP,LK,RK,LP+RP in the short amount of time. 25 damage (total 60). - Arm Snap : Another Back Hand Slap follow-up. Right after grabbing the opponent with the first move, quickly press LK,RK,LK,LP+RP. Nina will wrestle her opponent to the ground and break their arm. 30 damage (total 45). * Michelle is the only character in Tekken to have a back throw; a special throw which would be available to all characters as of "Tekken 2" and later. Wang (CPU character on stage 8) also has this throw. If you are caught in this move, hold Down to duck the throw. Spin Behind to Behind Back Suplex: Press Back+RP (spin on hit), then hold LP+RP to initiate back throw. 12+45 damage (total 57). * Some moves are not blockable if done in sequence : King's 'Exploder' and 'Running Exploder' can be followed up to a rising kick, as can Nina's 'Forward Flip Kick'. The rolling cross chop (all character except Jack) from the ground also has a similar property if a simple left or right punch is made. You can do basic juggle moves (air combos) from this feature. * 10-Hit Combos (buttons : LP=1, RP=2, LK=3, RK=4) : These must be timed so each move corresponds with each hit (or, take advantage of the 'feature' which lets all buttons pressed at once count as each hit after the first). This was fixed in the PlayStation version and later games. Yoshimitsu : 1,2,1,4,4,4,1,1,1,1 Nina : 1,2,1,2,3,3,2,1,2,4 (alt : d/f+1,2,1,2,3,3,2,1,2,4, alt.2 : f+2,1,2,3,3,2,1,2,4) Law : d/f+1,2,2,1,3,3,3,4,3,4 Paul : 1,2,3,1,4,1,2,4,2,1 Kazuya : f,f+2,1,2,2,3,4,4,1,2,1 Jack : d+2,1,1,1,2,1,2,1,1+2,1+2 (quick press down+2 to start) King : 1,2,1,1,2,4,4,4,1,3 (alt : f+2,1,2,2,4,4,4,1,3) Michelle : 2,1,1,2,3,3,3,4,4,1 - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Director & Main designer : Seiichi Ishii Coordinator : Masamichi Abe Game maintenance : Teruaki Konishi, Masahiro Kimoto, Yutaka Kounoe Design supervisor : Satoru Yamada Character designers : Kunihiko Nakata, Masanori Kimura, Yoshihisa Yaguchi, Kenichi Isozaki Motion designers : Hitoshi Matsuda, Masahiro Onoguchi, Shigeo Sasaki, Kaname Takai, Tetsuya Okamoto Visual designer : Hiroko Ohnishi Logo & Graphic designer : Hideaki Ito Program supervisor : Katsuo Nakamura Main programmer : Masanori Yamada Game programmer : Naoki Ito System programmer : Yoshihito Saito Stage & Effects programmer : Toshihiro Itou Motion picture & Enemy programmer : Kiyomi Moriya Management of VRAM : Tetsuya Funatsu Model convert programmer : Norimasa Matsuura Tool support : Kazuyuki Nikaido, Naoto Hanai Test mode programmer : Takayasu Yanagihara Sound designers : Yoshie Takayanagi, Yoshie Arakawa, Kazuhiro Nakamura Producer : Hajime Nakatani Voice : Alex Easley, Ginga Banjou (Heihachi), Lisa Hart, Robb Satterwhite, Lynn Harris (Nina Williams) - PORTS - * CONSOLES: Sony PlayStation (1995) : On this version, the Marine Stadium stage was renamed to just Stadium. The AI is also much easier. On the Stadium stage, a big screen reflects you fighting, just like the mirror on the Tekken 2 Devil stage. The music is remixed by default, including the Kazuya intro, but has the option of selecting the original arcade music, however there's no 'arcade' Kazuya intro music. The eight boss characters, as well as Heihachi, can also be unlocked on this game, and have some updated moves from Tekken 2 thrown in. Jack's 'raaah' sound (heard during Lift Up throw) is missing, however P.Jack has it, but P.Jack's 'mreeyah' sound has been replaced by it. Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition") Sony PlayStation 2 (2005, "NamCollection") : Japan release only. Sony PlayStation 2 (2005, "Tekken 5") : Available in the Arcade History mode. This game is an updated version of the actual arcade version, with fewer options and no coin settings. The Marine Stadium stage has been renamed to Stadium again. The characters have the arcade AI, but are given sampled sound effects like the PlayStation version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2859&o=2 $end $nes=tekken, $bio Tekken (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84146&o=2 $end $nes=tekken10, $bio Tekken 10 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84147&o=2 $end $nes=tekken11, $bio Tekken 11 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84148&o=2 $end $nes=tekken12, $bio Tekken 12 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84149&o=2 $end $info=tekken2,tekken2b,tekken2a,tekken2ub,tekken2jb,tekken2jc, $bio Arcade Video game published 25 years ago: Tekken 2 (c) 1995 Namco. Two years after winning the original 'King of the Iron Fist' tournament, Kazuya Mishima decides to hold a second tournament in an attempt to finish off his father, Heihachi Mishima, in this sequel to 1994 original. The gameplay in Tekken 2 is identical to that of its predecessor, with one or two players fighting over a series of 3D-rendered backdrops. As before, the fighting system utilises four attack buttons: left punch, right punch, left kick and right kick. Certain button combinations will initiate both standard and special grab and throwing moves. - TECHNICAL - Namco System 11 hardware Game ID : TES Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in August 1995. The title of this game translates from Japanese as 'Iron Fist 2'. Angel is still called Devil until the Sony PlayStation release. Jun Kazama and Kazuya Mishima aren't connected by any other way other than the fact that Kazuya is the son of Heihachi, who is the owner of the Mishima Zaibatsu and Jun is a worker at a world wildlife NGO. During the Tekken 2 Tournament, Jun Kazama and Kazuya Mishima marry (Namco never elaborated on the nature of their relationship, seeing as how they faced each other in Tekken 2 as opponents). After their marriage, Kazuya is killed by his own father who was jealous of him because Kazuya had the 'devil' inside him which Heihachi has been trying to capture for a long time. Jin is a born after a little time. He is trained by Heihachi... during this Jin's mother is killed by the God of fight (Toshin) or originally 'Ogre' (Ogre appears in the next sequel, "Tekken 3"). Jin keeps practicing until he is 18 and he then participates in Tekken3 to take the revenge of his mother and fathers death. The story continues... NEC Avenue released 2 limited-edition soundtrack albums for this game (Tekken 2 Strike Fighting Vol.1 - NACL-1225 & Tekken 2 Strike Fighting Vol.2 - NACL-1229) respectively on 29/06/1996 and 20/07/1996. Michael Jackson used to own this game (Serial number M450). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - REVISION 1 : * Software version : TES2/VER.A * Build date : 19 :01 :47, AUG 3 1995 * Green text for timer, round, insert coin etc. * No sound when being thrown by another character (like "Tekken"). REVISION 2 : * Software versions : TES2/VER.B, TES3/VER.B * Build date : 10 :39 :16, SEP 29 1995 * Yellow text for timer, round, insert coin etc. * AI is modified, opponents' sound effects were added to almost all throws. * Added some new moves, listed below. - TIPS AND TRICKS - * Basic throws can be escaped by pressing the same buttons as the corresponding throw. A LP+LK throw is escaped by pressing LP+LK, and a RP+RK throw is escaped by pressing RP+RK. * Special throws, as well as back throws, cannot be escaped - use these when in close quarters, but don't abuse them or people (and the CPU) will start ducking under them. * Ultimate Tackle (Paul, Kazuya) can be escaped with RP+RK. The running tackle cannot be escaped however. * Non-grab throws also cannot be escaped : Body Press (Jack-2, P.Jack, Kuma) Frankensteiner (King, Armor King, Roger/Alex) Run Up To Drop (Law) Whirlwind Toss (Wang) Slow Power Punch Combo (Michelle, Wang) Machine Gun Cannon (Michelle) Running Tackle (all) Attack Reversal (Nina, Paul, Jun, Wang, Anna) - 'Chicken' move added in Tekken 3 to counter throw * Tekken 2 also has a few bugs in its moves database : Hammer Punch (Paul, Heihachi, P.Jack). Can be done facing backwards. You can also continue to the Power Punch by following with RP. Geta Stomping (Heihachi). Can be done facing backwards, opponent must be on ground. Sledge Hammer (Bruce). Can be done facing backwards. Face Crushing Knee (Bruce). On Ver.A machines this causes a sound bug against the opponent, who will use another character's voice half way through. Killer Beam (Devil/Angel). Can be done facing backwards (both standing and flying versions). Special throws (all). Throws like King's Tombstone Pile Driver can be done backwards by reversing the directional input as though you're facing the opponent. * Play As Hidden Characters (even if they aren't selectable yet) : Wang : On the character select screen, highlight Jun/Baek (whoever's default), then press Start, Down, Right, Left, Up P. Jack : Highlight Jack-2, press Down(x2), hold Start and press Up(x2) Armor King : Highlight King, press Left, hold Start, press Left, Right, release Start, press Right Ganryu : Highlight Michelle, hold Start, press Down, Up Bruce : Highlight Lei, press Start(x4) and then Right Kazuya : Highlight Heihachi, press Down, Up, hold Up, press Start(x2), release Up, press Up again For the following characters you have to hold a button before entering the character select... Kunimitsu : Hold LP, then press Start to enter character select, highlight Yoshimitsu, then press Right, Start Kuma : Hold RP, press Start, highlight Paul, press Down, Start, Down Alex : Hold RK, press Start, Up(x2) Roger : Hold LK, press Start, Up(x2) * Fight Roger or Alex on Stage 4 : On the second/final round of Stage 3, defeat the opponent with less than 5% health (so the announcer says 'Great!'). Roger will appear if your character was selected with a punch button, Alex if selected with a kick button. * Fight Kuma on Stage 4 : If you have Roger or Alex and do the same thing Kuma will appear instead. * Each character has a sub-boss (stage 8) depending on who started the game : If Jun (default) was chosen Wang will be on stage 8. Baek is in place of Jun if the "New Character" setting is set to 'Baek & Lei'. If Yoshimitsu was chosen, Kunimitsu will be on stage 8. Nina : Anna. Law : Baek or Jun depending on the "New Character" setting. Heihachi : Lee. Paul : Kuma. Jack-2 : P. Jack. King : Armor King. Michelle : Ganryu. Lei : Bruce. Roger : Alex. Kazuya : Roger, Heihachi on stage 9 (never Alex on stage 8). Devil : Heihachi, Jun on stage 9. If a sub-boss is selected the characters are reversed e.g. selecting Armor King will make King appear. * Tekken 2 Ver.B introduced some new moves into the game : Wang : Whirlwind Toss (throw) - d/f+LP+LK+RK Wang : Dragon Power Punch - b+LP+RP Armor King : Jump to Capital Punishment - u (or u/f), LP+RP Armor King : Jump to Burning Double Knuckle - u (or u/f), LP+RP,d (hold) Armor King : Jump to Moonsault Body Press - u (or u/f), LP+RK Lee : Silver Cyclone - (while crouching) d+LK+RK Lee : Blazing Kick - d,d/b+RK (launches opponent on counter hit) Ganryu : Sumo Popup - b,d/b,d,d/f+1 Ganryu : Take Down - (while fully crouched) d+LP+RP Kuma : Salmon Hunting - b,f+RP+LK Kuma : Head Butt (Stonehead) - RP+RK,b (hold) Kuma : Grizzly Claw - b+LP+RP Kuma : Rolling Bear - b+LP+RP, clockwise 360 x2(?) King : 10-Hit Combo ender - Combos ending in LK can now end in LP for an elbow drop; combo ending with Power Bomb can also end with LP or LK * Some original moves were modified in Tekken 2 Ver.B : Kazuya : Rising Sun combo was given an extra low sweep and named Roundhouse to Triple Spin Kick - u/f+RK,RK,RK,RK Jack-2 : Volcano Blaster move notation was changed - Ver.A is d/f,d/f+LP, Ver.B is d/f+d/f+RP+RK Ganryu : Thunder Slap move notation was changed - Ver.A is d,d/f+RP, Ver.B is d/f+RP+LK - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Director & Main designer : Seiichi Ishii Coordinator : Masamichi Abe Game coordinator : Yutaka Kounoe Motion manager : Masahiro Kimoto Motion works : hiroaki Yotoriyama, Masataka Ishiguro Character designers : Kenichi Isozaki, Yuichirou Komoruya, Miki Maemori, Daisuke Tsushima, Hitomi Kusano Motion designers : Hitoshi Matsuda, Fuminori Tsuchiya, Hanae Karasawa Visual designers : Hiroko Ohnishi, Yoshinari Mizushima, Kazuaki Fujimoto, Hideto Yamada Logo & Graphic designers : Hideaki Ito Opening CG : Yasushi Nidaira, Isao M Nakayama Visual system support : Tetsuya Okamoto Technical animation support : Nobuyasu Asano, Yoshihito Ibe Design supervisor : Junichi Kawamura, Satoru Yamada Program supervisor : Katsuo Nakamura Main programmer : Masanori Yamada Game programmer : Maoki Ito System programmer : Yoshihito Saito Movie & Enemy programmer : Kiyomi Moriya Stage & Effect programmer : Toshihiro Itou Test mode programmer : Kazuyuki Nikaido Tool support : Norimasa Matsuura Optimize program : Shizuka Matsuda Sound creators : Yoshie Takayanagi, Yoshie Arakawa Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Hiromichi Kawaguchi Coordinate support : Toshiya Hara, Shinichi Tsuruya, Atsushi Koyama, Kazuo Takahashi, Mitshuaki Ishii, Tsuyoshi Kiuchi, Akiya Ikeda, Kazuhisa Takahashi, Kow Yasuda, Ryo Sakamoto, Takashi Satsukawa Producer : Hajime Nakatani Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation (1996) Sony PlayStation (2003, "Tekken 2 / Soul Blade") : PAL release only. Possibly the same as the 1996 PSX port. Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition") Sony Playstation 2 (2005, "Tekken 5") : available in the arcade history mode. Tectoy S.A. Zeebo (2009) : Possibly Playstation port. * OTHERS: Mobile Phones (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2860&o=2 $end $snes=tekken2,tekken2h, $bio Tekken 2 (c) 199? DVS Electronics Co. - TRIVIA - The original print run of the game was distributed mostly in the South American SNES market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62485&o=2 $end $nes=tekken2, $bio Nintendo Famicom cart. published 24 years ago: Tekken 2 (c) 1996 Jy Co. - TECHNICAL - Game ID: JY-092 - TIPS AND TRICKS - The JY Company logo can be activated by pressing Up, Right, Up, Right, Right, Right, Up, Left at the title screen. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84150&o=2 $end $psx=tekken2,tekken2a, $bio Sony PlayStation disc published 24 years ago: Tekken 2 (c) 1996 NAMCO, Ltd. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Tekken 2 [Model SLPS-00300]". - TECHNICAL - Game ID: SLUS-00213 - TRIVIA - Released on August 25, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97079&o=2 $end $info=tekken3,tekken3b,tekken3ua,tekken3a,tekken3ud,tekken3ja,tekken3je1, $bio Arcade Video game published 24 years ago: Tekken 3 (c) 1996 Namco. The world's 19 toughest fighters enter The King of Iron Fist Tournament 3, in order to defeat Heihachi, and Ogre, who has taken the souls of many of the world's greatest fighters to adopt its own fighting style. Every character has his own ambition of winning the tournament. A fully 3-D game with one on one concept of fighting. - TECHNICAL - Namco System 12 hardware Game ID : TET Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Tekken 3 was released in March 1997 (even if the titlescreen says 1996). The title of this game translates from Japanese as 'Iron Fist 3'. This is the first Tekken game which has 3-D backgrounds. Namco's Tekken 3 production team used one of the most advanced motion capture apparatus and facilities at its time for the highly life-like movements, moves, actions and reactions of the 3-D characters. They also used some of the very famous and active personalities of different martial arts styles from all over the world, like, for Eddy Gordo's Capoeira style of fight they got the services of Master Marcelo Pereira of 'Capoeira Mandinga'. And for Hwoarang's Taekwondo style of fight they got the services of Hwang Su-Il of 'Japan International Taekon-do Federation, and several other martial arts institutes. Namco's production team motion captured each and every move to create such an in depth game, that was also one of the most higly anticipated fighting game for the last few years. After Tekken 3, its followers like Tekken Tag, Tekken 4 and Tekken 5 got more and more depth, life-like impression, and the element of giving more fun (and addictiveness to its players). The word Tournament on the 'You are the Champion!' background is mis-spelled in the Japanese version as 'Tounament'. Most of the characters like Jin, Law, Julia are the children of the characters from the first Tekken games. The Lei Wulong music theme was certainly inspired by East 17's song: Steam (1994). In the Sound FX there is the announcer voice for Jun Kazama, Kazuya Mishima and Sake meaning these characters could have been in the game but weren't added to the final version. There are 21 different characters, but Anna, Tiger and Panda play identical to Nina, Eddy and Kuma respectively. In total, excluding Anna, Tiger, Panda and Mokujin, there are 17 characters with different moves. With a cheat enabled sometimes you can face Jun and a new character, Sake (pronounced Shaa-Ke). In fact Jun has a graphic for the VS. screen and a name tag for the energy bar. Uses Nina's body and Jin's moves Sake only has a name tag. Uses Yoshimitsu's body and Jin's moves, and a blank VS. picture. You can play with them with the code enabled. You'll have to find the value which the cpu uses to select your character. The value for Jun is 17 in Hex that will be (11). After you've played with Jun or Sake in the game you can see Jun and Sake in the Percentage Screens which appear in the game randomly when nobody is playing. Jun has got her Percentage Page's thumbnail but sake uses Paul's thumbnail. In the same way, after you've played with Jun and/or Sake you can see them in the EDS screen from the Dip-Switch menu. It looks like Namco was putting Jun and Sake but then stopped working on them for some purposes (explained below) : 1) According to the story Jun gets killed by Ogre (the god of fight). So if they would've put her they couldn't put Jin in the game as he probably looks of the same age of his mother. That doesn't apply to TekkenTag which has both Jin and his mother Jun, because TekkenTag does not have any storyline and the idea is to put all the characters from previous games (some of them were even dead). 2) Sake was rather populating the game as the game had already got 20 characters at that time. Namco's production team probably didn't had much time to re-do the whole code for character selection so they buried the two raw characters in an as-is condition forever... A cameo of this game seen is in the 2000 movie 'Dude, Where's My Car?'. A "Tekken 3" cabinet can be briefly shown in the arcade scene. Wonder Spirits released a limited-edition soundtrack album for this game (Tekken 3 arcade soundtrack 001 ex - WSCAX-10001) on 18/07/1997. - UPDATES - TET2/VER.A (World) TET3/VER.A (US) * Build date : 07:56:12, MAR 10 1997 TET2/VER.B (World) * Build date : 01:58:34, MAR 25 1997 TET1/VER.E1 (Japan) * Build date : 12:18:11, MAY 15 1997 - TIPS AND TRICKS - When a Time Release character is about to become selectable the vs. screen before a demo fight will say "Coming Soon" and display a picture of the hidden character. * Play as Anna Williams : Highlight Nina on the character selection screen and press Start. Anna plays identical to Nina. Anna is only available after Bryan is unlocked from Time Release. * Play as Tiger : Highlight Eddy at the character selection screen and press the Start button. Tiger plays identical to Eddy. This option is only available after Ogre 2 (aka True Ogre) is unlocked from Time Release. * Special Outfits : There are three characters that can have an additional outfit by pressing Start to select them instead of a punch or kick button, these are: Jin, Law and Xiaoyu. Law's third outfit is selectable from the start but Jin and Xiaoyu's school outfits can only be selected after Mokujin is unlocked from Time Release. * Fight Jin on Stage 9 : If you start a game with Heihachi you will fight Jin on Stage 9 instead, regardless if you continue and choose another character. - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Directors : Masamichi Abe, Yutaka Kounoe Game directors : Masahiro Komoto, Katsuhiro Harada Motion director : Hiroaki Yotoriyama Motion manager : Masataka Ishiguro Visual director : Yoshinari Mizushima Main programmer : Masanori Yamada Game programmer : Naoki Ito System programmer : Yoshihito Saito I/O programmer : Tetsuya Funatsu Led programmer : Toshiharu Hijiya Stage & Effect programmers : Yoshiyuki onda, Hajime Furusawa, Hajime Harima Enemy & Camera programmer : Junichi Sakai Test mode programmer : Kiyoshi Minami Tool support : Koji Yamaguchi Motion designers : Yukie Misaki, Yoshihisa Yaguchi, Nobuko Nimura, Fuminori Tsuchiya, Tomoe Yamashita, Ryouchi Ban, Tomoko Tomita, Sachiko Inoue, Isamu Sawada, Kazuo Takahashi, Jin Okubo, Naotake Hirata Character model designers : Takuji Kawano, Kazuaki Fujimoto, Akira Nakajima, Daisuke Tsushima Led designer : Taro Okamoto Stage designers : Masashi Kubo, Tatsuya Matsue, Yasunori Yanagawa, Miki Maemori, Hitomi Yotoriyama, Yuko Mizoguchi Visual designer : Yukiko Yokoo Logo designer : Hideaki ito Music composers : Nobuyoshi Sano (Sanodg), Keiichi Okabe (B.K.O) Sound effect & Voice editor : Etsuo Ishii Opening movie director : Hiroshi Kuwabara Opening movie staff : Takeya Inokuchi, Eishu Takamura, Yukiharu Taniguchi Coordinate support : Ryouzi Ichikari, Satoshi Masukawa, Tetsuya Akatsuka, Ryo Sakamoto, Akiya Ikeda, Tatkuzi Kanayama, Tsuyoshi Kiuchi, Kazuhisa Takahashi, Norikatsu Yoshikawa, Makoto Kusano, Yusuke Morita, Atsushi Koyama, Miho anaka, Naoyuki Kondou Motion capture tech. team : Takayasu Yanagihara, Hiroshi Numakami, Satoshi Yamaguchi, Yasumichi oonishi Motion actors : Minoru Suzuki and Osami Shibuya of 'World Pancrase Create Inc.', Master.Marcelo Pereira of 'Capoeira Mandinga, Barkeley-California-USA', Hwang Su-Il of 'Japan International Taekon-do Federation', Yoshinori Aoki, Kenichiro Tamayori, Toshiyuki Miyajima Opening movie effects : Image Camera motion director : Koh Onda Camera motion designers : Kanako Doi, Kazuki Aizawa, Takashi Iwaizumi Hardware support : Tohru Ogawa, Hideto Yamazaki, Nobuhiro Tanaka, Fumihiko Hasegawa, oshihiro Shimizu Technical support : Tetsuji Baba, Naohiro Saito, Akiko Saito, Yasuo Ohba Program supervisor : Katsuo Nakamura Visual supervisors : Junichi Kawamura, Satoru Yamada Producer : Hajime Nakatani Cabinet Graphic Design: Don Marshall - PORTS - note : On the home version, Anna was redone as a separate character with different moves, which a few were recycled from Tekken 1 and 2 to differentiate from Nina. One such move is the 'Red Bomb', denoted f,f+1+2; the animation for the falling opponent is from Tekken 1. The transformed main boss, known more commonly as 'Ogre 2' (named simply as Ogre in the game itself), was renamed True Ogre in the PlayStation release. * CONSOLES: Sony PlayStation (1998) Sony PlayStation 2 (2005, "Tekken 5 Ultimate Collectors Edition") Sony PlayStation 2 (2005, "Tekken 5") : available in the arcade history mode, with all fighters in the arcade version unlocked. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2861&o=2 $end $nes=tekken3,tekken3a, $bio Tekken 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84151&o=2 $end $megadriv=tekkn3sp, $bio Tekken 3 Special (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233699&o=2 $end $psx=tekken3, $bio Sony PlayStation disc published 22 years ago: Tekken 3 (c) 1998 NAMCO Hometek, Ltd. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00402 - TRIVIA - Released on April 29, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111016&o=2 $end $nes=tekken4, $bio Tekken 4 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84152&o=2 $end $info=tekken4,tekken4a,tekken4b,tekken4c, $bio Arcade Video game published 19 years ago: Tekken 4 (c) 2001 Namco. The 4th episode of the 3-D one-on-one fighting game. The most advanced part in the series with a total of 21 characters. As like other parts of the series, in Tekken4 a few of the old characters like Eddy have been removed... and some new characters like Christie, Craig, Steve etc. have been added. There have been several improvements since the last game in the series like the statues, boxes, phone booths etc. will break on impact due to opponents attack. - TECHNICAL - Namco System 246 hardware. CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Released in July 2001. The title of this game translates from Japanese as 'Iron Fist 4'. New to the series is the ring-based play system... i.e : the characters play within a ring-looking stage. Player can push his opponent to a wall... and then beat him while he's stuck between the wall and the player. The supercharge (LP+RP+LK+RK) which existed in previous games has been removed in this game... it was quiet useful for making your attacks register as counter hits. Though it has been put again in "Tekken 5", the latest sequel to the series. Registering juggles got harder in Tekken 4 due to the extreme reality put into the game. In previous games you could create long juggles in which some time the character would get hit even if he is far away from you and in reality you would have missed him. In Tekken 4, this reality made the juggling game difficult but more life-like. Tekken 4's 'Airport' stage is heavily reminiscent of the common airport stages from the "The King of Fighters" series. The character Steve Fox was originally going to be called Dean Earwicker. A few early pictures of this character actually had the name printed. The name Dean Earwicker later appeared on the Sony PS2 version as a Tekken Force enemy. Scitron Digital Content released a 2 CD limited-edition soundtrack album for this game (Tekken 4 original sound tracks - SCDC-00181~182) on 22/05/2002. - TIPS AND TRICKS - * There's no hidden off-screen character so when a new character will be released you will see him. * You can move your attack before the match is started, though you can attack. - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - PORTS - * CONSOLES: Sony PlayStation 2 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3444&o=2 $end $nes=tekken5, $bio Tekken 5 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84153&o=2 $end $info=tekken51,tekken51b, $bio Arcade Video game published 16 years ago: Tekken 5 (c) 2004 Namco. Tekken 5 returns with a total of 31 characters (including the unplayable Boss, Jinpachi), including some absentees from "Tekken 4"'s character roster returning with lots of new moves. Tekken 5 has mesmerizing graphics and special moves. It has a card reading system in which players can save their record as well as other data. Players can earn cash by winning from opponents equal or higher in level. They can then equip their characters with lots of goodies like chains, helmets, watches, different color clothes and even hand-cuffs. - TECHNICAL - The dedicated cabinet for Tekken 5 is quite unique for its feature that allows players to plug in their Sony PlayStation 2 controllers into the cabinet which gives the feeling of playing Tekken 5 on the Sony PlayStation 2 home console. Namco System 256 hardware. CPU : 128 Bit [Emotion Engine] - System Clock : 300 MHz - System Memory : 32 MB Direct Rambus - Memory Bus Bandwidth : 3.2 GB per second - Co-Processor : FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units : VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance : 6.2 GFLOPS - 3D CG Geometric Transformation : 66 million Polygons Per Second - Compressed Image Decoder : MPEG2 Graphics : [Graphics Synthesizer] - Clock Frequency : 150MHz - DRAM Bus bandwidth : 48 GB Per Second - DRAM Bus width : 2560 bits - Pixel Configuration : RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate : 75 Million Polygons Per Second Sound : SPU2+CPU - Number of voices : ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency : 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core : Current PlayStation CPU - Clock Frequency : 33.8 MHz or 37.5 MHz (selectable) - Sub Bus : 32 Bit - TRIVIA - Tekken 5 was released on November 16, 2004. Some of Tekken 5's levels are thematically unique to the series. To name but two, there's a mountain area surrounded by large dragon statues, and a space-ship themed area, where one can see the planets outside in the vast space. The game is so much detailed this time that when a character hits the ground, cracks appear in the ground / wall / glass. The effect appears to be merely cosmetic, as it does not impact the environment. In the Sony PlayStation 2 version, previous cracks in the ground / wall / glass disappear the instant the character hits the ground again. The juggling system has been revised; long juggles, akin to those in "Tekken 3", are now possible again. The wall system (started from "Tekken 4") still exists in the game but doesn't have that much impact on one's gameplay this time. - UPDATES - Tekken 5.1 : Updated in 2005, this version of the game makes many changes to the game, such as : character move lists, the core mechanics to the game itself (adjusting of the wall system), and many cosmetic changes to the game (such as adjusting the life bar colors). The update was made primarily to help balance the game play. - TIPS AND TRICKS - * Unlockables : Tekken 5 supports unlocking new characters and stages in a time-release format like Tekken Tag & Tekken 4 did. The time starts the first time the machine is powered on and an item is unlocked after a specific amount of time. Here are the unlocks : Two Weeks : Anna Williams, Baek Doo San, Roger Jr. Four Weeks : Wang Jinrei, Bruce Irvin, Kuma Day 41 (day before six weeks) : Cathedral Stage, Final Stage Six Weeks : Devil Jin, Mokujin, Ganryu Ten Weeks : Heihachi Mishima, Random-Selection Box * Play as Panda : Highlight Kuma in the character selection screen and press either kick buttons. If both players use Kuma then P1 is Kuma and P2 is Panda. * Play as Eddy Gordo : Purchase and register a Tekken 5 Data Card with Christie Montiero. Earn 400,000 G, then purchase the 'Head : ?????' item. * Ling Xiaoyu's School-girl outfit : Highlight Xiaoyu on the character selection screen and press Start. - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3783&o=2 $end $info=tekken5d, $bio Arcade Video game published 15 years ago: Tekken 5 Dark Resurrection (c) 2005 Namco. A second update to the Tekken 5 series, many changes were made from the first update that it warranted a new game altogether. T5: DR features two new characters : Dragonuv, a cold-hearted Russian, whom uses Russian Sambo as his fighting style, and LiLi, a rich schoolgirl from Monaco, whom uses street fighting as her fighting style. Dark Resurrection also sees the return of the characters : Eddy Gordo (you can now select Eddy without having to unlock him as Christie's hidden outfit) and Armor King. The game also features somewhat new stages. The stages take place in the original Tekken 5 stage settings, but they take place during a different time of day and with different setpieces. The original stages are also included, but must be unlocked. The forest stage from Tekken 3 has also been remade for this edition. - TECHNICAL - Namco System 256 hardware - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - PORTS - * CONSOLES: Sony PSP (2006) Sony PlayStation 3 (PlayStation network) : features HD support and a playabe Jinpachi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4697&o=2 $end $nes=tekken6, $bio Tekken 6 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84154&o=2 $end $nes=tekken7, $bio Tekken 7 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84155&o=2 $end $nes=tekken8, $bio Tekken 8 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84156&o=2 $end $nes=tekken9, $bio Tekken 9 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84157&o=2 $end $gba=tekkenu, $bio Nintendo GBA cart. published 18 years ago: Tekken Advance (c) 2002 Namco, Ltd. North American release. Game developed in Japan. See "Tekken Advance [Model AGB-ATKJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-ATKE-USA - TRIVIA - Released on January 29, 2002 in USA. - STAFF - US STAFF ONLY Quality Assurance: Brian Schora, Adrian Escultura Project Coordinator: James Guirao Associate Producers: Noriko Wada, Jonathan Kromrey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75978&o=2 $end $gba=tekkenj, $bio Nintendo GBA cart. published 19 years ago: Tekken Advance (c) 2001 Namco, Ltd. The long-anticipated Nintendo debut of Namco's hard-hitting arcade franchise packs more wallop than a boxing glove filled with lead. At game's start, you have your choice of nine of Tekken 3's most popular fighters: Forest Law GunJack Hwoarang Jin Kazama King Ling Xiaoyu Nina Williams Paul Phoenix Yoshimitsu Because combatants are proficient in fighting styles ranging from tae kwan do to wrestling, Tekken Advance boasts an astounding variety of moves. Far from a run-of-the-mill button-masher, Tekken Advance rewards skilled players who can string together complex chains of devastating combos. Tekken Advance's one-player modes are Practice, Arcade, Time Attack, Survival and Team Battle. Two GBAs, a GBA Game Link cable and one or two Game Paks are required for multiplayer action. - TECHNICAL - Cartridge ID: AGB-ATKJ-JPN - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Project Director: Yasuhiro Noguchi Development Directors: Mitsumasa Fujita, Shoji Fukuda Programming: Yasunari Watanabe, Katsuhiro Sugita, Kenji Shibayama, Ichirou Nishida Graphics: Shinichi Onishi, Satoru Yoshimura, Shoji Mizumoto, Maya Kubota, Asami Koguchi Animation: Satoru Yoshimura, Shoji Mizumoto, Tatsuru Tozaki, Naoto Naruse, Maya Kubota, Asami Koguchi Audio: Atsuhiro Motoyama, Hitoshi Sakimoto Technical Directors: Naoki Ito, Yuichi Ochiai Packaging: Shunichi Yoshida Logo Design: Shunichi Yoshida Quality Assurance: Yukito Ohayashi Special Thanks: Shigeru Yokoyama, Yoshinori Homma, Jesse Taylor, Stacey Hirata, Garry Cole, Robert Ennis, Masanori Kato, Takaharu Suzuki, Masahiro Kimoto, & all Tekken staff Producer: Yuichi Toyama Executive Producers: Hajime Nakatani, Masato Toyoshima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75977&o=2 $end $gba=tekken, $bio Nintendo GBA cart. published 18 years ago: Tekken Advance [Model AGB-ATKP] (c) 2002 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75976&o=2 $end $wswan=tekkncrd, $bio Bandai WonderSwan game published 21 years ago: Tekken Card Challenge [Model SWJ-BAN00D] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86398&o=2 $end $info=tekkencw, $bio Medal game published 23 years ago: 鉄拳カードワールド (c) 1997 Namco. (Tekken Card World) - PORTS - * CONSOLES: Wonderswan Color (1999) "Tekken Card Challenge" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29953&o=2 $end $x68k_flop=tekkense, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tekken Seisai (c) 1991 Iron Gear - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88681&o=2 $end $megadriv=tekkensp, $bio Tekken Special (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233700&o=2 $end $nes=tekkntg2, $bio Tekken Tag 2 Tournament (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84158&o=2 $end $nes=tekkntg3, $bio Tekken Tag 3 Tournament (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84159&o=2 $end $info=tektagt,tektagtub,tektagtjb,tektagtja,tektagtjc1,tektagtuc1,tektagtc1, $bio Arcade Video game published 21 years ago: Tekken Tag Tournament (c) 1999 Namco. Tekken Tag Tournament is a one-on-one fighting game for one or two players, in which teams of two combatants compete in the legendary Iron Fist Tournament. At any point during a match, players can hit a tag button to their two fighters fighter, allowing the resting fighter to recover some lost health. The tag can be implemented in many ways, such as in between combos or utilizing special throws. At times when a resting fighter's lifebar is flashing, that character can be tagged in to be given a temporary boost in strength. The game features over 35 characters that previously appeared in "Tekken 2" and "Tekken 3". In addition, there is a new boss character called 'Unknown' who is similar to Mokujin from "Tekken 3", in that she can randomly imitate any character's fighting style, although one difference from Mokujin is that she is able to change her style any time during the fight. To win the entire tournament, players must defeat six other teams before fighting their character-specific sub-bosses in the seventh round. The eighth and final round is the battle for the title against the mysterious "Unknown". The first tag team to have one of its pairing defeated results in that team being knocked out of the tournament. - TECHNICAL - Namco System 12 hardware Game ID : TEG Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Players : 2 Control : 8-way joystick Buttons : 5 - TRIVIA - Released in June 1999. The title of this game translates from Japanese as 'Iron Fist Tag Tournament'. This game has a tag play system (i.e. : one player can play select a team of two players) and then during a match he can tag their characters at any time, provided they aren't in the air being juggled ;). Unlike the other Tekken games, this episode has no specific storyline and the main idea behind the game was to create a game which has all the characters from Tekken 2 and Tekken 3 plus a few new characters, Tetsujin and Unknown. Tetsujin is a metallic form of Mokujin and is selected with button 1. Tetsujin will become gold if you get 10 wins in a row. Unknown is the end character, complete with a wolf, and cannot be selected on the arcade version. Tekken Tag Tournament has a total of 38 characters. When the machine is turned on for the first time, by default only 20 characters are playable. The rest of the characters are released one by one after specific time. The characters can be tagged by pressing button 5. In the Sound FX there is the announcer voice for Doctor Boskonovitch, Doctor Abel, Devil Kazuya and Marshall Law meaning these characters could have been in the game but weren't added to the final version. Since Devil Kazuya and Marshall Law are identical to Kazuya and Forest Law respectively there was no reason to add the same characters twice. Dr. Abel was an evil scientist who re-animated Bryan for Tekken 3 and was never in any game at all. For Boskonovitch, who would want to play as him on a coin operated game anyway! When Tetsujin/Mokujin was updated for Tekken Tag, they forgot to add moves for Roger. This was fixed in "Tekken 5". Anna plays the same as on Tekken 3 (Sony PlayStation) and not the arcade where she was a gfx swap of Nina. Bandai Music Entertainment released a limited-edition soundtrack album for this game (Tekken Tag Tournament Original Soundtrack - APCG-4046) on 21/09/1999. Tekken Tag Tournament can clearly be heard in the 2003 movie PTU. Characters heard fighting are Hwoarang and Wang. - UPDATES - Just like "Soul Calibur", the build date wasn't updated although the game was. TEG1/VER.A3 (Japan) * Build date : 22:20:05, JUN 18 1999 TEG1/VER.B (Japan) TEG3/VER.B (US) * Build date : 22:20:05, JUN 18 1999 TEG3/VER.C1 (US) * Build date : 22:20:05, JUN 18 1999 - TIPS AND TRICKS - * Tekken Tag Tournament has every character from "Tekken 2" and "Tekken 3" (not "Tekken"). If a character was in both Tekken 2 and 3, the Tekken 3 version of the character is in TTT. Each character has from two up to five different costumes. Each costume is set with a different button. Player 1 outfit is LP, P2 outfit is LK, P3 outfit (if any) is RP, P4 outfit (if any) is RK, P5 outfit (if any) is Tag or Start button. Usually P1 and P3 outfits are similar, as are P2 and P4 outfits. Characters with 2 outfits : Kazuya, Baek, Bruce, Roger (P2 Alex), Jack-2, P.Jack, Wang, Unknown (not selectable) Characters with 3 outfits : Devil (P3 Angel), Ganryu, Kunimitsu, Jun, Armor King, Michelle, Lee, Anna Characters with 4 outfits : Yoshimitsu, Nina, Hwoarang, Paul, King, Lei, Julia, Bryan, Gun Jack, Kuma (P2-4 Panda), Heihachi, Tetsujin (P2-3-4 Mokujin), Ogre, True Ogre, Characters with 5 outfits :Xiaoyu, Jin, Law, Eddy (P5 Tiger) * Select Jin and Heihachi as a team, now with Jin do Back+LP+RP, when you see the Kazama fury animation do RP(x2), LK... Jin will change into Devil Jin, You can see the changing as Jin gets lightening all around him and his stance changes to that of Heihachi. The animation is kool but if you move forward or backward or get hit the animation will end. * Tag Throw : Press RP+Tag together. Throw differs depending on character who tags in. * Start with Tag partner : Hold Tag before the stage loads or the next round starts. - SERIES - 1. Tekken (1994, ARC) 2. Tekken 2 (1995, ARC) 3. Tekken 3 (1996, ARC) 4. Tekken Tag Tournament (1999, ARC) 5. Tekken Tag Tournament Turbo (1999, ARC) 6. Tekken 4 (2001, ARC) 7. Tekken Advance [Model AGB-ATKJ-JPN] (2001, GBA) 8. Tekken 5 (2004, ARC) 9. Tekken 5 Dark Resurrection (2005, ARC) 10. Tekken 6 (2007, ARC) 11. Tekken 6 - Bloodline Rebellion (2008, ARC) 12. Tekken Tag Tournament 2 (2011, ARC) 13. Tekken Tag Tournament 2 Unlimited (2012, ARC) 14. Tekken 7 (2015, ARC) - STAFF - Cabinet Graphic Design: Don Marshall - PORTS - * CONSOLES: Sony PlayStation 2 (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2862&o=2 $end $nes=tekkntg, $bio Tekken Tag Tournament (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84160&o=2 $end $psx=tekken, $bio Sony PlayStation disc published 25 years ago: Tekken (c) 1995 NAMCO, Ltd. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself: "Tekken [Model SLPS-00040]". - TECHNICAL - Game ID: SLUS-00006 - TRIVIA - Released in October 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97068&o=2 $end $pc98=atragon, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tekkou Kikan Atragon (c) 1995 Movic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90804&o=2 $end $gameboy=tekkyfgt, $bio Nintendo Game Boy Cart. published 27 years ago: Tekkyu Fight! The Great Battle Gaiden [Model DMG-IBJ] (c) 1993 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67111&o=2 $end $saturn=truepinj, $bio Sega Saturn game published 24 years ago: Tekkyu True Pinball (c) 1996 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59786&o=2 $end $info=tek4051, $bio Computer published 46 years ago: Tektronix 4051 (c) 1974 Tektronix. - TECHNICAL - This used a Motorola MC6800 microprocessor with a maximum of 32 KB of RAM. The 1024 by 780 display was a storage tube that would hold the image itself. - TRIVIA - The Tektronix 4051 Graphic Computing System was introduced in October 1975 for the base price of $5,995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43192&o=2 $end $info=tek4052a, $bio Computer published 42 years ago: Tektronix 4052A (c) 1978 Tektronix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103293&o=2 $end $info=tek4107a, $bio Computer published 37 years ago: Tektronix 4107A (c) 1983 Tektronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240561&o=2 $end $info=tek4109a, $bio Computer published 37 years ago: Tektronix 4109A (c) 1983 Tektronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240562&o=2 $end $info=tek4404, $bio Computer published 36 years ago: Tektronix 4404 (c) 1984 Tektronix. The Tektronix 4404 was a personal, desktop computer system oriented towards the development and delivery of AI oriented applications. - TECHNICAL - The basic 4404 hardware includes: - 10mhz (no wait states) 68010 processor - 1 megabyte of RAM - Virtual memory support hardware (max 8MB per process) - Floating-point co-processor (National 32081) - Monochrome bitmap display (1024x1024 "virtual display" over which a 640x480 viewport may be smoothly panned using the mouse.) The 128k frame buffer is directly addressable and is independent of the 1MB system RAM. - The mouse (3-button). - 40 megabyte hard-disk. - A 327KB (formatted) 5-1/4 inch floppy. - RS-232, Centronics printer interface, keyboard, clock, sound, etc. - TRIVIA - The basic system was priced at $14,950. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118215&o=2 $end $info=tekxp330, $bio Computer published 28 years ago: TekXpress XP330 (c) 1992 Tektronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240563&o=2 $end $info=teljan, $bio Arcade Video game published 21 years ago: Tel Jan (c) 1999 Electro Design Company, Limited. Mahjong game. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.66 Mhz) Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Tel Jan was released in November 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2863&o=2 $end $megadriv=telmah, $bio Sega Mega Drive game published 30 years ago: Tel-Tel Mahjong (c) 1990 Sunsoft - TECHNICAL - Game ID: T-15033 - TRIVIA - Released on June 08, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56954&o=2 $end $megadriv=telstad, $bio Sega Mega Drive game published 30 years ago: Tel-Tel Stadium (c) 1990 Sunsoft - TECHNICAL - Game ID: T-15013 - TRIVIA - Released on October 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56955&o=2 $end $cpc_flop=teleteni, $bio Amstrad CPC 464 disk. published 35 years ago: Tele Tenis (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124280&o=2 $end $pc98=teleclub, $bio Tele-Club Manchirorin Game (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90805&o=2 $end $dragon_cass=teleforth, $bio Dragon cass. published 37 years ago: Tele-Forth (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116412&o=2 $end $info=ingtelma, $bio Console published 42 years ago: Tele-Match Processor (c) 1978 Ingelen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103280&o=2 $end $info=itttelma, $bio Console published 42 years ago: Tele-Match Processor (c) 1978 ITT Schaub-Lorenz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103367&o=2 $end $dragon_cass=telemod, $bio Dragon cass. published 36 years ago: Tele-Mod (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116413&o=2 $end $dragon_cass=teletutr2, $bio Dragon cass. published 37 years ago: Tele-Tutor 2 (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116414&o=2 $end $dragon_cass=teletutr2m, $bio Tele-Tutor 2 - Math Drill (c) 198? Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116415&o=2 $end $cpc_cass=telebing, $bio Amstrad CPC cass. published 34 years ago: Telebingo (c) 1986 PEMHI [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99547&o=2 $end $megadriv=telebrad, $bio Telebradesco Residencia (c) 199? Tec Toy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56956&o=2 $end $msx1_flop=telebunn, $bio Telebunnie Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134376&o=2 $end $msx1_cart=telebunn,telebunna, $bio MSX cart. published 36 years ago: Telebunnie (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 00210 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77511&o=2 $end $svi318_cass=telebuny, $bio Spectravideo SV 318 cass. published 36 years ago: Telebunny (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118528&o=2 $end $cpc_flop=telecran, $bio Amstrad CPC type-in published 31 years ago: Telecran (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119619&o=2 $end $c64_cart=teledata, $bio Commodore C64 cart. published 37 years ago: Teledata (c) 1983 Handic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53730&o=2 $end $mo5_cass=teledomi,teledomib,teledomia, $bio Thomson MO5 cass. published 34 years ago: Teledomino (c) 1986 Microtom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108941&o=2 $end $cpc_flop=telefoma, $bio Amstrad CPC type-in published 33 years ago: Telefomania (c) 1987 Magazin Gamebox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124330&o=2 $end $mz700_cass=telefon, $bio Sharp MZ-700 cass. published 33 years ago: Telefontarieven (c) 1987 NOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131804&o=2 $end $n64=telefoot, $bio Nintendo 64 cart. published 20 years ago: Telefoot Soccer 2000 (c) 2000 T-HQ, Inc. French release. - TECHNICAL - GAME ID: NUS-NWKF-FRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58012&o=2 $end $a800=telelnk1, $bio Atari 800 cart. published 39 years ago: Telelink I (c) 1981 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86726&o=2 $end $a800=telelnk2, $bio Atari 800 cart. published 38 years ago: Telelink II (c) 1982 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86727&o=2 $end $x68k_flop=telenetm, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Telenet Music Box (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624960138 MEDIA: FD x1 - TRIVIA - Released on October 13, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88131&o=2 $end $pc98=telenetm, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Telenet Music Box (c) 1989 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90806&o=2 $end $pc8801_flop=telenetm,telenetmb,telenetma, $bio NEC PC-8801 Series disk. published 31 years ago: Telenet Music Box (c) 1989 Telenet Japan - TECHNICAL - BARCODE: 4988624980136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93034&o=2 $end $pet_cass=telng, $bio Commodore PET cass. published 38 years ago: Telengard (c) 1982 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125732&o=2 $end $cpc_flop=telepath, $bio Amstrad CPC 464 disk. published 26 years ago: Telepathique (c) 1994 Mage [Bugs] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124281&o=2 $end $a2600=telepath, $bio Atari 2600 cart. published 37 years ago: Telepathy (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Dan Oliver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51112&o=2 $end $pc8801_flop=telephon, $bio NEC PC-8801 Series disk. published 32 years ago: Telephone Club Story (c) 1988 Computer Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93035&o=2 $end $info=telmahjn, $bio Arcade Video game published 31 years ago: Telephone Mahjong (c) 1989 Nichibutsu. Girls that can talk on the phone AND play mahjong at the same time! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC (@ 2.5 Mhz) Player : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in January 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2864&o=2 $end $mz2500=telephona,telephon, $bio Telephone Soft (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128570&o=2 $end $x68k_flop=teleport, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Teleportion (c) 1991 Pico Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88132&o=2 $end $mo5_cass=teleram1, $to7_cass=teleram1, $alice32=teleram1, $bio Thomson MO5/TO7/ALICE/VG5000 cass. published 36 years ago: Telerama No. 1 (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108566&o=2 $end $mo5_cass=teleram2, $to7_cass=teleram2, $alice32=teleram2, $bio Thomson MO5/TO7/ALICE/VG5000 cass. published 36 years ago: Telerama No. 2 (c) 1984 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108567&o=2 $end $info=teleray10, $bio Computer published 42 years ago: Teleray Model 10 (c) 1978 Research, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229368&o=2 $end $vboy=telerobo, $bio Nintendo Virtual Boy game published 25 years ago: Teleroboxer (c) 1995 Nintendo Co., Ltd. In a savage display of pounding moves and lightning action, robotic boxers from around the globe step into a futuristic ring. Mirroring the movements of the humans in control, each Teleroboxer is capable of surviving defense matches unbearable to mankind. Slug it out to the staggering end to determine the true world champion. Created with specialized Techtronic powers and unique personalities, these responsive machines show no mercy on their way to the brutal top. - TECHNICAL - Model VUE-VTBJ-JPN - TRIVIA - Released on July 21, 1995 in Japan. A character called Chader was planned to appear in the game. Reviews: [JP] Famitsu (August 1995): 23/40 [JP] VB Guide: 24.5/100 Export releases: [US] "Teleroboxer [Model VUE-VTBJ-USA]" - TIPS AND TRICKS - * HOW TO WIN: 1. Besides the standard punches, your opponents all have their own special boxing attacks. Discover how to dodge these. 2. Counter with an uppercut or hook at the same time you dodge or duck to avoid your opponent's punches. Your opponents guard will be down, leaving him wide open! 3. Memorize Harry's Machine-Gun Attack commands and use them effectively. 4. If you are caught by a Hook or Upper Cut when your strength meter is flashing, your knees will become weak for a short time and it will become difficult to guard effectively. To recover faster, repeatedly press Up on both the L & R Control Pad. Should your enemy become dizzy, remember to take advantage of the situation. 5. With experience you will become tough enough to succeed! Only a winner can become the champion! * Fight against cat robot: To fight against the 'Legendary Champ', a secret cat boxer, complete the game with a perfect balance (0 losses). * Perfect balance: To get a perfect balance without any loss, just turn off the Virtual Boy when you lost a fight, before the screen appears that says 'You Lost' and your loss will not be saved. - STAFF - General Manager: Gunpei Yokoi Director: Yoshio Sakamoto Designer: Shinya Sano, Masani Ueda Sound & BGM: Katsuya Yamano Programmer: Isao Hirano, Yuzuru Ogawa Virtual Boy Staff: Yoshihiro Taki, Hideo Nagata, Takehiro Izushi, Ichiro Shirai, Hirokazu Tanaka, Tomonori Sumi, Masafumi Sakashita, Masahito Miyake, Yoshinobu Mantani, Tomoyoshi Tanaka, Kenichi Sugino, Noboru Wakitani, Takashi Imoto, Nobuhiro Ozaki, Yuji Hori, Takeshi Nagareda, Norikatsu Furuta Artwork Staff: Makoto Kanoh, Fujiko Nomura, Yasuo Inoue, Noriyuki Sato Thanks To: Masaru Okada, Masao Yamamoto, Takahiro Harada, Toru Osawa, Keisuke Terasaki, Sachie Inoke, Hitoshi Yamagami, Kenichi Nakamura, Tsutomu Kaneshige, Ryuji Kuwaki, Ryuichi Nakada, Takashi Ohno, Kentaro Nishimura, Hiroki Sotoike Special Thanks To; Yusuke Nakano, Minako Hamano, Takanobu Nakashima Produced By: Team Deer Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82382&o=2 $end $bbc_rom=teletel100,teletel, $bio Acorn BBC ROM published 34 years ago: Teletel Emulator Ver.1.xx (c) 1986 Aldoda International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240359&o=2 $end $bbc_rom=teletext, $bio Acorn BBC ROM published 35 years ago: Teletext (c) 1985 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145081&o=2 $end $bbcb_flop_orig=badapple, $bio Acorn BBC Micro B disk. published 3 years ago: Teletext Bad Apple (c) 2017 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125293&o=2 $end $bbc_rom=ttxtrtf, $bio Acorn BBC ROM published 34 years ago: Teletext RTFROM (c) 1986 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145082&o=2 $end $bbc_rom=ttxtsup, $bio Acorn BBC ROM published 33 years ago: Teletext Support ROM (c) 1987 Morley Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145083&o=2 $end $bbcm_flop=teletxtr, $bio Acorn BBC Master disk. published 3 years ago: Teletextr (c) 2017 Bitshifters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231836&o=2 $end $nes=teletub, $bio Teletubbies 2000 (c) 19?? Unknown. A pirate hack of "Felix the Cat" featuring a Teletubbies sprite (from the TV program for children with the same title) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65214&o=2 $end $info=tv910, $bio Computer published 39 years ago: TeleVideo 910 (c) 1981 TeleVideo Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128356&o=2 $end $info=tv924, $bio Computer published 36 years ago: TeleVideo 924 (c) 1984 TeleVideo Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240435&o=2 $end $info=tv955, $bio Computer published 35 years ago: TeleVideo 955 (c) 1985 TeleVideo Systems. - TRIVIA - Introduced in April 1985 at a price of $699. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127455&o=2 $end $info=tv965, $bio Computer published 31 years ago: TeleVideo 965 (c) 1989 TeleVideo Systems. - TRIVIA - Introduced in October 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127456&o=2 $end $info=tv990, $bio Computer published 23 years ago: TeleVideo 990 (c) 1997 TeleVideo Systems. - TRIVIA - Introduced in July 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127457&o=2 $end $info=tv995, $bio Computer published 26 years ago: TeleVideo 995-65 (c) 1994 TeleVideo Systems. - TRIVIA - Introduced in December 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127458&o=2 $end $info=rwtrntcs, $bio Console published 41 years ago: Television Computer System (c) 1979 Rowtron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103349&o=2 $end $info=telngtcs, $bio Console published 41 years ago: Television Computer System (c) 1979 Teleng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103357&o=2 $end $apple2gs=telework, $bio Apple IIGS disk. published 32 years ago: Teleworks Plus (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115120&o=2 $end $dragon_cass=telewritr, $bio Dragon cass. published 37 years ago: Telewriter (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116416&o=2 $end $dragon_flop=telewritr,telewritrd, $bio Dragon disk. published 35 years ago: Telewriter (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117079&o=2 $end $coco_flop=twritr64, $bio Tandy Color Computer flop. published 37 years ago: Telewriter-64 (c) 1983 Computer Hut Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233594&o=2 $end $tvc_cass=telex,telexa, $bio Videoton TVC cass. published 32 years ago: Telex - 1500 szó magyarul (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112476&o=2 $end $tvc_flop=telex1,telex1a, $bio Videoton TVC disk. published 32 years ago: Telex - 1500 szó magyarul 1 (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112293&o=2 $end $tvc_flop=telex2,telex2a, $bio Videoton TVC disk. published 32 years ago: Telex - 1500 szó magyarul 2 (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112294&o=2 $end $cdi=tellmeu1,tellmey2, $bio Phillips CD-i published 29 years ago: Tell Me Why One (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53100&o=2 $end $tiki100=telle, $bio TIKI-100 disk. published 32 years ago: Telle (c) 1988 LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237346&o=2 $end $a2600=tellerjo, $bio Atari 2600 cart. published 37 years ago: Teller-Jonglieren! (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51113&o=2 $end $apple2_flop_clcracked=tellstr2, $bio Apple II disk. published 38 years ago: TellStar II (c) 1982 Scharf Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240733&o=2 $end $info=c3_telly, $bio Telly Addicts (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42311&o=2 $end $coleco=telly, $bio Colecovision game published 36 years ago: Telly Turtle (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53376&o=2 $end $info=tmc1800, $bio Computer published 43 years ago: Telmac 1800 (c) 1977 Telercas Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233724&o=2 $end $info=tmc2000, $bio Computer published 40 years ago: Telmac 2000 (c) 1980 Telercas Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233725&o=2 $end $info=tmc2000e, $bio Computer published 40 years ago: Telmac 2000E (c) 1980 Telercas Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233726&o=2 $end $info=tmc600s2, $bio Computer published 38 years ago: Telmac TMC-600 (c) 1982 Telercas Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233727&o=2 $end $pc8801_flop=tempmons,tempmonsa, $bio Temp Monster! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93036&o=2 $end $spectrum_cass=tempmikr,tempmikrd, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tempest (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81476&o=2 $end $bbcb_cass=tempest, $bio Acorn BBC/Electron cass. published 35 years ago: Tempest (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52512&o=2 $end $bbcb_flop_orig=tempest, $bio Acorn BBC Micro B disk. published 35 years ago: Tempest (c) 1985 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125545&o=2 $end $cpc_flop=tempest1,tempestu01,tempestu02,tempestu, $bio Amstrad CPC 464 disk. published 33 years ago: Tempest (c) 1987 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121441&o=2 $end $zx81_cass=tempest, $bio Tempest (c) 198? Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114728&o=2 $end $spectrum_cass=tempestp, $bio Tempest (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219620&o=2 $end $spectrum_cass=tempestr, $bio Tempest (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234726&o=2 $end $saturn=tempst2ku, $bio Sega Saturn game published 24 years ago: Tempest 2000 (c) 1996 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60174&o=2 $end $saturn=tempst2k, $bio Sega Saturn game published 23 years ago: Tempest 2000 (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60429&o=2 $end $jaguar=tempst2k, $bio Atari Jaguar cart. published 26 years ago: Tempest 2000 (c) 1994 Atari Corp. Back in 1981 Tempest introduced the gaming world to an extra-sensory visual and futuristic play experience that went beyond any video game concept ever developed. With never-before-seen QuadraScan Color video graphics, Tempest set new standards for 3-D animation and challenge, and became the first arcade game to be a guaranteed hit. In Tempest 2000, the video game that defined arcade intergalactic warfare has officially warped into the 64-bit dimension. This time, we've energized the original with powerful 3-D polygons, particle displays, Melt-O-Vision(TM) graphics, cycle-shading, and a 100% pure CD-quality techno-rave soundtrack...plus three new blistering modes of high-velocity, brain-warping action unlike anything you've ever experienced. Ride the rim and unleash your SuperZapper on crafty Flippers and Fuseballs in Traditional Tempest. Team up with a friend, or an A.I. Droid, and light up the webs against pesky Spikers and Pulsars in Tempest Plus. Venture through 100 uncharted galaxies filled with hostile Demon Heads and Warp Bonus Tokens in Tempest 2000. Then use your Mirror and go Blaster-to-Blaster against the most formidable alien of them all - your best buddy - in Tempest Duel. - TECHNICAL - Model J9010E - SCORING - Flippers: 150 pts. Spikers: 50 pts. Spikes: 10 pts./hit Fuseballs: 250, 500, or 750 pts. Pulsars: 200 pts. Tankers: 100 pts. Flipper Tankers: 100 pts. Fuseball Tankers: 100 pts. Pulsar Tankers: 100 pts. Mutant Flippers: 150 pts. Mirrors: 250, 500, or 750 pts. Demon Heads: 150 pts. UFOs: 250, 500, or 750 pts. - TIPS AND TRICKS - * Cheats: Activation (at main menu) = 1+4+7+A (Excellent) Commands (during game play): - Skip to Next Level = Option (Outta Here) - Enable Warp Bonus Round = 6 (Warp Enabled) * Easter Eggs: - Enable Rotary Controller (at Game Option menu): Press Pause on both controllers (Excellent) - Web Rotation (during Web Select screen): U/D = Web level L/R = Rotate toggle - Invisible Web: Start any Tempest Plus game. Hold down Option (cheats must be active) until you get to the rainbow levels. The web will be invisible during the rainbow levels only. - Pause Bug: At the end of the Bacon/Jupiter River bonus round, press Pause just as it switches back to the main game (after approximately two & a half pulses of the "Excellent!" graphic). - Secret Sheep: At the first 'Jupiter' warp level, press pause, select music volume, and wait. Late in the track, you'll hear Flossie and the sheep engaged in conversation. You can't hear this during normal play as the level ends before this section of the music is played. - SERIES - 1. Tempest [Upright model] (1981, ARC) 2. Tempest 2000 [Model J9010E] (1994, JAG) 3. Tempest X3 [Model SLUS-00283] (1996, PSX) 4. Tempest 3000 (2000, NUON) - STAFF - Programming: Jeff Minter Art: Joby Wood Music and SFX by Imagitec Design Inc. SFX: Ted Tahquechi, Carrie Tahquechi Producer: John Skruch Testers: Joe Sousa, Andrew Keim, Hank Cappa, Lance Lewis, Dan McNamee, Scott Hunter, Tom Gillen, Sean Patten Documentation: Joe Sousa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76452&o=2 $end $info=temptube, $bio Arcade Video game published 38 years ago: Tempest Tubes (c) 1982 Duncan Brown. This hack of Tempest adds new shaped levels to the game (game is much harder), but the title screen remains unchanged. - TECHNICAL - Main CPU : MOS Technology M6502 Co-processor : Math Box Sound Chips : (2x) POKEY Screen orientation : Vertical Video resolution : 256 x 231 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : dial Buttons : 2 = > (1) Fire, (2) Super Zapper - STAFF - This hack was created by : Duncan Brown - PORTS - * CONSOLES: [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edtion [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2866&o=2 $end $psx=tempx3, $bio Sony PlayStation disc published 24 years ago: Tempest X3 (c) 1996 Interplay. - TECHNICAL - Game ID: SLUS-00283 - TRIVIA - Released on November 01, 1996 in the USA. Export releases: [EU] "Tempest X3 [Model SLES-00316]" - SERIES - 1. Tempest [Upright model] (1981, ARC) 2. Tempest 2000 [Model J9010E] (1994, JAG) 3. Tempest X3 [Model SLUS-00283] (1996, PSX) 4. Tempest 3000 (2000, NUON) - STAFF - Interplay Productions, Inc. Exec. Producer: Alan Pavlish Producer: Robert Pardo Line Producers: Alan Barasch, Fred Corchero Jr. Music Superviser: Brian Luzietti Manual Design: Patrizia Scharli Director of Quality Assurance: Chad Allison Assistant Director of QA: Colin Totman Lead Tester: Douglas W. Avery Testers: Tony Martin, Greg Baumeister, Chris Keenan High Voltage Software, Inc. Exec. Producer: Kerry J. Ganofsky Producer: Keith J. Morton Asst. Producer: Christian Wright Programming: Brian V. McGroarty Additional Code Support: Nate Trost Art Director: Richard Fiore Concept Art: Joe Whiteaker, Patrick Dolan, Paul Russel Music & SFX: Eric Nofsinger FMV Intro: Damion J. J. Davis, Sean Capone, Brian Schultz Documentation: Christian Wright, Keith J. Morton Additional Songs: Imagitech, Ltd. Original Tempest: David Theurer Tempest 2000: Jeff Minter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97629&o=2 $end $a2600=tempest, $bio Atari 2600 cart. published 36 years ago: Tempest (c) 1984 Atari, Incorporated. Unreleased Atari 2600 prototype game based on the famous arcade video game. - TECHNICAL - Model CX2687 - STAFF - Programmer: Carla Meninsky - PORTS - * CONSOLES: [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51114&o=2 $end $a5200=tempest, $bio Atari 5200 cart. published 37 years ago: Tempest (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX5220 - TRIVIA - Unreleased prototype. A demo was presented at the CES 1983 (Winter). - STAFF - Programmer: Keithen Hayenga Graphics: Michael Kosaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50101&o=2 $end $cpc_cass=tempest, $bio Amstrad CPC cass. published 34 years ago: Tempest [Model UQK 612] (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99548&o=2 $end $spectrum_cass=tempest, $bio Sinclair ZX Spectrum cass. published 33 years ago: Tempest (c) 1987 Electric Dreams Software - TECHNICAL - GAME ID: URK 612 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81477&o=2 $end $info=tempest,tempest1,tempest2,tempest3,tempest1r, $bio Arcade Video game published 39 years ago: Tempest (c) 1981 Atari. Tempest is a classic into-the-screen shoot-em-up in which the player controls a claw-shaped "Blaster" ship that moves around the outer rim of a three-dimensional, wireframe tunnel. Enemies move down the tunnel towards the player's Blaster ship and must be destroyed. Any contact with either incoming enemy fire or the enemies themselves will cost the player a life. Completion of a tunnel will see the player warp through "hyperspace" to the next tunnel to tackle a new wave of enemies. The tunnels are each rendered in one of sixteen different geometric shapes. Enemies increase in number as the game progresses and if an enemy reaches the outer rim occupied by the player's Blaster ship, it will chase and attempt to kill the player. Rim enemies can be killed, but this is difficult to achieve. Some enemies also drag "spikes" - in the form of lines in the middle of the corridor - behind them as they travel up the tunnel towards the player. These spikes must be avoided during the "hyperspace" warp sequence at the end of the level, as contact results in the loss of a life. Two "SuperZappers" are available per level. The first SuperZapper kills all enemies on the playfield at the time of firing, while the second randomly kills only one enemy on the playfield. The SuperZapper does not affect enemy shots, spikes or enemies that have not yet landed on the playfield. One new feature Tempest introduces is "Skill-Step". This allows players to start a new game on the same level as was previously reached (although the new game must be restarted within thirty seconds) without having to replay previous levels. This allows skillful players to continue being challenged, while less experienced players can try to master higher levels. The 99 skill levels of play includes sixteen different playfields and seven different enemy targets. * The tubes are divided into cosmic corridors through which the aliens travel, although some aliens such as Pulsars and Flippers can move from one corridor to the next. Regardless of the tube shapes, aliens always begin their invasion from the small, distant end of the tube. The sixteen unique tube shapes are as follows : 1. Circle 2. Square 3. Plus symbol 4. Bow-tie 5. Stylized Cross 6. Triangle 7. Clover 8. V 9. Steps 10. U 11. Completely Flat 12. Heart 13. Star 14. W 15. Fan 16. Infinity Symbol (figure 8 on its side) The playfield's color scheme changes every sixteen levels. In addition, other events also cause playfield color variation. The SuperZapper causes the playfield to flash as enemies are zapped. Playfield rails flash rainbow colors when a player earns a bonus life and Pulsar enemies cause sections of the nearest rim to disappear and - during the pulse phase - adjacent rails to flash. Tempest level color schemes: *Levels 1-16: Tunnel - blue Player ship - yellow SuperZapper - yellow Flippers - red Tankers - purple Spikers/Spikes - green Pulsars - N/A (these do not appear until the next colour scheme) *Levels 17-32: Tunnel - red Player ship - green SuperZapper - cyan Flippers - purple Tankers - blue Spikers/Spikes - cyan Pulsars - yellow *Levels 33-48: Tunnel - yellow Player ship - blue SuperZapper - blue Flippers - green Tankers - cyan Spikers/Spikes - red Pulsars - blue *Levels 49-64: Tunnel - cyan Player ship - blue SuperZapper - red Flippers - green Tankers - purple Spikers/Spikes - red Pulsars - yellow *Levels 65-80: Tunnel - black (invisible) Player ship - yellow SuperZapper - white Flippers - red Tankers - purple Spikers/Spikes - green Pulsars - cyan *Levels 81-96: Tunnel - green Player ship - red SuperZapper - purple Flippers - yellow Tankers - purple Spikers/Spikes - blue Pulsars - yellow Levels 97 and up - Keeps color scheme from Levels 81-96, with random shapes from Level 99 onward. - TECHNICAL - Upright model Game ID : 136002 Main CPU : MOS Technology M6502 Co-processor : Math Box Sound Chips : (2x) POKEY Tempest has a color X-Y or vector-generator monitor. This new monitor, with its 3-color guns and higher voltage, has the same technology that was used in Atari's black-and-white X-Y monitors. However, this new monitor displays dazzling color and unique visual effects in a spectacular 3-D video display. Players : 2 Control : dial Buttons : 2 = > (1) Fire, (2) Super Zapper - TRIVIA - Tempest was released in October 1981 at the price of $2,295. 25,113 Upright units were produced. Tempest sold approximately 20,000 units to distributors before it was even released. Tempest was an awesome arcade game that transported the player into abstract realms of space. It is still the favorite of devotees who seek to become one with this adventure through hyperspace. Tempest was the first game to use 'Color-Quadrascan' and 'Skill-Step', both features unique to Atari vector games. The design of Tempest stemmed from an idea that Theurer had for a 3-D "Space Invaders" clone, but was changed when it was decided that the game wasn't very original or fun. The first prototype of the game had the shape wireframe spinning and the gunner remaining stationary, but that caused motion sickness after a period of time so it was changed around. The game's name started as 'Aliens', then was changed to 'Vortex' (a name Theurer likened to a 'feminine hygiene product'). The final name was decided on just before production started. * The Creation of Tempest : Dave Theurer, who designed the game and wrote the software, said his original intention was to make a first-person perspective of the "Space Invaders" game, but he ended up doing something completely new and different. Rich Adam : "Dave implemented a first-person "Space Invaders". Everybody played it but they didn't keep coming back. You could tell when you had something cool, the engineers kept coming back. This was good and bad because there were times when you wanted to work on your game and everybody would want to be playing it. But when he was doing the first-person "Space Invaders", Dave didn't run into this problem of everyone wanting to play the game...and he said to himself : 'Well, maybe this isn't working. What can I do?' Then I came in one day and all of a sudden he had this round tube with these things coming up it. I said, 'What the heck is that Dave?' He said, 'I don't know. Aliens from the center of the Earth? I don't know.' I think he said something about having had a dream about it. I said, 'How does it work?' He said, 'I don't know. They're coming up around the edge of this thing and you're trying to blow them away.' He just sort of started out with this concept and took it from there. I can see why he would say that Tempest was certainly his proudest achievement. He worked extremely hard on that. It's pure creation from his own brain.". * Remembrances from the Video Game Masters : Although known for his hard work and for his ability to focus on and conquer exceedingly tough software problems, Dave Theurer looks back upon his days at Atari as having been fun and rewarding. Dave Theurer : "It was just so exciting working on these new games. All my life I loved explosions. When I went to college I was a chemistry major because I wanted to do something where I could make explosions. When I was a kid I had a chemistry set and I'd blow stuff up all the time. Eventually, you learn that you can't really do that in real life, so the next best thing is to do it on the screen, so here I was blowing stuff up on the screen. Simulating real life is fun too. It's almost like you can create your own universe. Well, you are creating your own universe. That's rewarding, to see something come alive.". Playing games, both video and pinball, was a constant part of life for the engineers at Atari. Dan Pliskin : "In the morning, I used to go in and I'd make up a pot of Italian roast or French roast coffee and pour myself a big mug. Then I'd go and sit it on a pinball machine and drink coffee and play pinball until scores got up to, like, a couple hundred thousand. That would be my indication that I was sharp enough to go and design something.". * Popular from the Start : Tempest was a game that immediately captivated people from the very start. Lyle Rains : "Like a number of these games that were very addictive, the Tempest controls were good enough to where once you learned how to manipulate them you could almost become one with the machine. That is, a good Tempest player gets to spin that knob and do the firing in the right time and get into sync with the machine or get into a rhythm. I don't know exactly what to call it, but you were so close to the action that part of you entered the experience. You forgot about what was going on around you and you were just there. And you could get very good at it. I think what people like is the ability to accomplish amazing things". * The Great 25-Cent Escape : Not only did players often find a sense of welcome escape in the video games they played, but this was very much the intention of some of the great game designers. Dave Theurer : "I want to design it for a guy who's totally frazzled by his job and needs a way to temporarily escape. There's a certain class of games...where you just get into a trance when you're playing them. As long as you're in this trance you'll do fine." The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including TEMPEST. A Tempest unit appears in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'Twilight Zone - The Movie', in the 1983 movie 'Joysticks', in the 1984 movie 'Night of the Comet', in the 1986 movie 'Running Scared', in the 1986 movie 'Maximum Overdrive' (A cocktail cabinet) and in the 1987 movie 'Death Wish 4 - The Crackdown'. A Tempest unit appears in the music video 'Subdivisions' by RUSH. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battle Zone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - UPDATES - Revision 1 : * First public release. Revision 2 : * Fixes the score cheat in test mode. * Changes spinner letters to a line. Revision 3 : * Fixes screen collapse between 1 and 2 players in the 2-player mode. - SCORING - Spike : 1-3 points Spiker : 50 points Tanker : 100 points Flipper : 150 points Pulsar : 200 points Fuseball : 250, 500, or 750 points (The closer it is to your Blaster when you shoot it, the more points you get. In addition to the above points, you also get bonus points for starting at higher levels then Level 1. Listed are the bonus points for all starting levels. There is no real pattern except that the bonus gets higher the more levels you skip at your starting point. Level 3 : 6,000 points Level 5 : 16,000 points Level 7 : 32,000 points Level 9 : 54,000 points Level 11 : 74,000 points Level 13 : 94,000 points Level 15 : 114,000 points Level 17 : 134,000 points Level 20 : 152,000 points Level 22 : 170,000 points Level 24 : 188,000 points Level 26 : 208,000 points Level 28 : 226,000 points Level 31 : 248,000 points Level 33 : 266,000 points Level 36 : 300,000 points Level 40 : 340,000 points Level 44 : 382,000 points Level 47 : 415,000 points Level 49 : 439,000 points Level 52 : 472,000 points Level 56 : 531,000 points Level 60 : 581,000 points Level 63 : 624,000 points Level 65 : 656,000 points Level 73 : 766,000 points Level 81 : 898,000 points NOTE: The bonus points are rewarded only once per game, when you complete your starting level. At the beginning of the game, you can always start on levels 1, 3, 5, 7, or 9. Whenever you complete a game, you have either ten seconds or until you press a key to continue a game. You can start a game at any bonus level below where you finished your last game. Therefore you must end your previous game on level 12 or higher to start your next game on level 11. If you fail to clear the starting level you have chosen, that level is not available for you in the next game. However, all starting levels below it are available. For instance, if you start a game on level 17 but do not finish, then your next game can start as high as level 15. - TIPS AND TRICKS - * Hints : - Continue playing until you destroy all aliens or until all the aliens reach the rim of your universe. If you have a Blaster, you advance to the next level of play. - Players should work their way up through the levels to become familiar with game play. Drop down a level if play is too difficult. - Experienced players should start at highest level possible for maximum points. - On a new playfield shoot at enemy dots at far rim. - Try to shoot aliens while they are still in the corridors of the cosmic tube. They pose a greater threat (and are harder to hit) once they reach the rim of your universe. - Shoot a Flipper as soon as it starts to flip. Anticipate where they are heading and fire your Blaster in that direction. - Once a Flipper reaches the rim, you can shoot it only by waiting for it to flip into initial contact with your Blaster. But you must fire before it takes the next step and flips on top of your Blaster. - Tankers carry other aliens. To destroy their cargo, move your Blaster back and forth across adjacent corridors as you fire. - Fuseballs spend most of their time along the edges of the corridors, out of firing range. To make sure you hit them, move your Blaster from one side of a corridor to the other while you fire. Once they reach the rim, you can only destroy them with your SuperZapper. - Use long Spikes to reclaim shots and kill enemies approaching you from adjacent lanes. - Avoid shooting Fuseball Tankers near the top since emerging fuseballs usually zip up to the top and kill you. - When Pulsars contract into a zigzag bolt of lightning, quickly move your Blaster away from their corridor. - Fire at Pulsars after they fire, but before they get ready to fire again. Pulsars and Fuseballs are like Flippers in their ability to switch corridors. - Watch for corridors that are open along the rim. You can still move your Blaster over the gaps, but beware...there is a Pulsar inside. - Don't fire at missiles. They are dangerous and you don't get points for destroying them. - Avoid spikes. At the end of a level, position your Blaster over a corridor that is free from spikes. During higher levels of play, blast away at the Spikers and their spikes to keep a safe corridor for your next hyperspace passage. Remember, you can't destroy them with just one shot. - Use the SuperZapper right before last enemy reaches the top for a few extra points. * 898,000 points bonus : 1) You must have the Revision 1 ROMs in your machine. 2) You must have your machine set to coins and not on free-play. 3) Start a game and play until you successfully clear Level 24 (red V). Die. 4) Start a new game on the Level 24 and complete the stage to get a bonus taking your score to more than 160,000. 5) As soon as you get the bonus from clearing Level 24, get the last two digits of your score to 46 (by shooting spikes). Die. 6) Wait! Wait for one cycle of the machine's attract mode - high score initials, TEMPEST attract, game demonstration, high score table. 7) Start a new game, spin the spinner to the right all the way up to Level 81 (green circle). 8) Complete the stage for a bonus of 898,000. * These are cheats. (They weren't cheats at all. They were intentionally programmed in as a security measure.) They were removed in ROM 217 and 222 software revision 2. First, you must complete Level 8 (blue V) and get a score with the format XXYYZZ : XX must be greater than 16, YY between 29 and 60, ZZ is a code listed below... 00 - freeze screen 01 - access bookkeeping totals 05 - allows playing during attract mode 06 - 40 free credits 11 - 40 free credits 12 - 40 free credits 14 - credit sound without actual credit 15 - credit sound without actual credit 16 - 40 free credits 17 - 40 free credits 18 - 40 free credits 41 - switch last 2 digits of score 42 - increase score quickly 46 - demonstration mode - start at any level, up to level 81 50 - player moves by itself 51 - player moves by itself 60 - objects drift down 66 - objects drift right 67 - objects jump 68 - objects drift up 70 - objects drift up After code '05' (play during attract mode) is activated, the following cheats become available... Set the last two digits to 46 : Random-colored level with wrong enemies. Set the last two digits to 48 : 255 extra lives. These are tips for anyone new to Tempest : Note : Level colors mentioned below refer to the level's tunnel color. 1) Flippers first appear in Level 1 (blue circle), but don't start flipping until Level 2 (blue square). Flippers flip at a constant rate, so play the angles. You can kill Flippers on the outer edge by shooting when they are in the spaces next to you (as they flip). The wider the angle, the more time you have to shoot. You can also move under Flippers as they flip. Good practice is to play Level 1 as long as possible without firing. On the open shapes, you will want to hang out on one end of the other (to avoid attacks from both directions). On closed shapes, pick a spot with good angles and good visibility. Often flipping back and forth between two spaces (playing the angles depending on which direction the flippers are attacking from) is all you have to do. 2) Tankers first appear in Level 3 (blue plus). Regular Tankers contain two Flippers. Feel free to shoot them and their cargo with impunity. Fuseball tankers are VERY dangerous. Shoot them and get out of the way. Pulsar tankers are also very dangerous. Shoot them and stay where you are (the Pulsars will appear to either side). You can differentiate between the types of tankers by looking closely at their centers. Fuseball and Pulsar Tankers have tiny pictures of their cargos in their centers. The ability to instantly differentiate between tanker types is probably the most important ability separating good Tempest players from great Tempest players. 3) Spikers first appear in Level 4 (blue bowtie). Spikers are generally harmless (although they do shoot at you), and the spikes they lay down are very handy some times. You can hold the fire button down for continuous fire, but you only get a maximum of eight shots at a time. This is enough to fill half the tube, but not enough for a true continuous stream of shots. If you have lots of flippers coming after you, find a long spike to sit on top of. You can then hold down the fire button for a machine gun effect. As the spike gets eaten away, look for another one to switch to. Be careful of pulsars and fuseballs when you do this however. When you get to level 65 (black/invisible circle) try riding a full spike all the way down at the end of the round. Your descent rate and rate of fire are perfectly matched so that you can actually blast it away without being impaled all the way to the bottom. 4) Fuseballs first appear in Level 11 (blue flat/bowling alley). Fuseballs ride the lines. The safest place to be is in the space NEXT to one. It looks like it will kill you, but the hit logic only tests the center of the fuseball. Fuseballs will only cross one space at a time before dropping back down (until the end of the round when they start chasing you). If you get stuck with one coming after you at the end of a round (usually on one of the open shapes), try the 'Hail Mary' move of spinning very quickly. You can actually jump over one or more spaces (and a fuseball!) if you spin fast enough. Watch out for fuseball tankers at higher levels that split into two fuseballs that will immediately try and jump on you. 5) Pulsars first appear in Level 17 (red circle). Pulsars are only dangerous when they are pulsing. Listen to the low, periodic buzz sound. As you get used to it, you will find yourself adapting to this built-in rhythm. You can shoot them when they aren't pulsing or spin out of the way. Watch out for pulsar tankers at higher levels that split into two pulsars on either side of the tanker lane. 6) Dip Switch #2 (2nd from the back of the game) on the upper bank (at N13) controls demo mode. Demo mode lets you start (and practice) anywhere you like. It does not record scores, however. In normal play, the game will let you start close to where you left off. If you want to 'cheat', put the game into demo mode, spin up to where you want to start, start the game and hit the 1P Start button causing you to zoom down the tube and gain the bonus. Then die and flip the dip switch back to normal mode. Now you can start a real game at the same level and record your score at the end. If you do this often, wiring a front-mounted bypass to that dip switch will come in very handy. There is also a freeze game dip switch that is also handy in case the phone rings while you are playing. 7) Level 81 (green circle) is the highest starting level. Most expert Tempest players agree that green is actually easier than the black/invisible levels that precede it. It is a bit faster, but it restores one of the most valuable visual clues in the game - the tell tale break in the outer edge caused by a pulsar (which is missing in the black/invisible levels). After level 96 (green figure eight/infinity), you are back to the green circle (97) and green square (98). Level 99 is the highest recorded by the game and consists of a never ending supply of random green shapes. Every time you finish the round or lose a life, you will end up with a different shape. To achieve a world record score, you will spend MOST of your time playing level 99 over and over again. If you can keep your rate of loss to roughly one life per two rounds (at 20K bonus), you can theoretically play forever. Tempest isn't a very good marathon game, however, as it only lets you build up 5 lives max at any one time. A 30-second bladder break while playing level 99 will pretty much wipe you out. 8) The highest score recordable by the game is 999,999 (a horrible error on the part of the designers). Starting at Level 81, you get there pretty fast (mid way through the greens). With a bit of practice, you can end the game at exactly 999,999. Do that 3 times and no one will ever be able to beat your score on a single machine (w/o clearing the high score table). - SERIES - 1. Tempest [Upright model] (1981, ARC) 2. Tempest 2000 [Model J9010E] (1994, JAG) 3. Tempest X3 [Model SLUS-00283] (1996, PSX) 4. Tempest 3000 (2000, NUON) - STAFF - Designed and programmed by : Dave Theurer (DFT) Project leader : Morgan Hoff (MPH) Hardware Guy : (SDL) Math Box : Jed Margolin Technician : (MJP) From highscore table : Erik Durfey (EJD), Dave Shepperd (DES), (RRR), (BEH) - PORTS - * CONSOLES: [US] Atari 2600 "Tempest [Model CX2687]" : Proto, Only one cart exists by the looks of it :) [US] Atari 5200 "Tempest [Model CX5220]" : Unreleased prototype [US] Sony PlayStation (dec.31, 1996) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLUS-00339]" [EU] Sega Saturn (1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-25413H-50]" [US] Sega Saturn (june.30, 1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model T-9706H]" [US] Nintendo SNES (aug.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNS-AW7E-USA]" [EU] Sony PlayStation (dec.1997) "Arcade's Greatest Hits - The Atari Collection 1 [Model SLES-00466]" [EU] Nintendo SNES (feb.26, 1998) "Arcade's Greatest Hits - The Atari Collection 1 [Model SNSP-AW7P-EUR]" [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" Microsoft XBOX 360 [XBLA] (2007) [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo GBA (mar.25, 2002) "Atari Anniversary Advance [Model AGB-AAVE-USA]" [EU] Nintendo GBA (feb.14, 2003) "Atari Anniversary Advance [Model AGB-AAVP-EUR]" [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [US] Apple II (1983) "Tubeway" [EU] Acorn Electron (1985) [EU] Amstrad CPC (1986) [EU] Atari ST (1989) [EU] Commodore C64 "Genesis" [EU] Sinclair ZX Spectrum PC [MS Windows 3.1x, 3.5"] [US] (1993) "Microsoft Arcade" [EU] PC [MS Windows, CD-ROM] (1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.13, 1999) "Atari Arcade Hits 1" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" Apple Store (2011) "Atari Greatest Hits" Android Market (2011) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2865&o=2 $end $x07_cass=temple, $bio Canon X-07 type-in published 36 years ago: Temple (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138592&o=2 $end $pet_cass=apshai, $bio Commodore PET cass. published 41 years ago: Temple of Apshai (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125912&o=2 $end $pet_flop=apshaid, $bio Commodore PET disk. published 41 years ago: Temple of Apshai (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235741&o=2 $end $adam_flop=apshai,apshai20,apshai21, $bio Coleco Adam disk. published 35 years ago: Temple of Apshai (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82675&o=2 $end $to_flop=apshai, $bio Thomson TO disk. published 35 years ago: Temple of Apshai Trilogy (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107811&o=2 $end $apple2_flop_orig=apshaitr, $bio Apple II disk. published 35 years ago: Temple of Apshai Trilogy (c) 1985 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229244&o=2 $end $a800_flop=templtri, $bio Commodore C64/Atari 800 disk. published 35 years ago: Temple of Apshai Trilogy (c) 1985 Epyx, Inc. - TECHNICAL - SIDE 1: C64 SIDE 2: A800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41080&o=2 $end $coco_cart=temple, $bio Tandy Color Computer cart. published 36 years ago: Temple of ROM (c) 1984 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53484&o=2 $end $bbcb_cass=tempterr, $bio Temple of Terror (c) 19?? US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52513&o=2 $end $bbcb_cass=tempterrgc, $bio Temple of Terror gcrr (c) 19?? Adventure Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52514&o=2 $end $adam_flop=snowdrag,snowdraga, $bio Coleco Adam disk. published 32 years ago: Temple of the Snow Dragon (c) 1988 Digital Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110032&o=2 $end $adam_cass=snowdrag, $bio Coleco Adam cass. published 32 years ago: Temple of the Snow Dragon (c) 1988 Digital Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118147&o=2 $end $info=m5tempt,m5tempt05,m5tempta,m5temptb, $bio Fruit Machine published 19 years ago: Temple of Treasure (c) 2001 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14906&o=2 $end $info=m5tempp, $bio Temple of Treasure (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41645&o=2 $end $info=m5tempt2,m5tempt203,m5tempt2a, $bio Temple of Treasure 2 (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42876&o=2 $end $info=m5tempcl, $bio Temple of Treasure Club (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41644&o=2 $end $spectrum_cass=tempterr, $bio Sinclair ZX Spectrum cass. published 35 years ago: Temple Terror (c) 1985 Atlantis - TECHNICAL - GAME ID: AT 320 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81480&o=2 $end $bbcb_cass=templetn, $bio Acorn BBC/Electron cass. published 34 years ago: Templeton (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52515&o=2 $end $cpc_flop=temploss, $bio Amstrad CPC 464 disk. published 15 years ago: Templos Sagrados (c) 2005 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121763&o=2 $end $gamegear=tempojr,tempojrp9,tempojrp8,tempojrp7,tempojrp6,tempojrp5,tempojrp4,tempojrp3,tempojrp2,tempojrp1, $bio Sega Game Gear cart. published 25 years ago: Tempo Jr. [Model G-3369] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64925&o=2 $end $32x=tempop,tempop1,tempop2,tempop3,tempop4,tempop5, $bio Sega Genesis 32X cart. published 25 years ago: Tempo (c) 1995 SEGA Enterprises, Ltd. USA release. Game developed in Japan. - TECHNICAL - Game ID: 84504 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96301&o=2 $end $32x=tempo,tempop7,tempop6, $bio Sega Super 32X game published 25 years ago: Tempo (c) 1995 SEGA Enterprises, Ltd. - TECHNICAL - Game ID: GM-4009 - TRIVIA - Released on March 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96300&o=2 $end $info=as_tem,as_tema, $bio Temptation (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41862&o=2 $end $info=sc4tempt,sc4tempta,sc4temptb,sc4temptc,sc4temptd,sc4tempte,sc4temptf,sc4temptg, $bio Temptation (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7113] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42822&o=2 $end $msx1_cass=temptat, $bio MSX cass. published 32 years ago: Temptations (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95035&o=2 $end $msx1_flop=temptat, $bio Temptations cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230160&o=2 $end $zx81_cass=ten1kgam, $bio Sinclair ZX-81 cass. published 37 years ago: Ten 1K Games (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114841&o=2 $end $info=tenballs, $bio Arcade Video game published 23 years ago: Ten Balls (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25482&o=2 $end $tvc_flop=tenbrick,tenbricka, $bio Ten Brick (c) 198? Cápasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112090&o=2 $end $tvc_cass=tenbrick, $bio Ten Brick (c) 198? Compread Bt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112543&o=2 $end $apple2_flop_clcracked=tenclues, $bio Apple II disk. published 34 years ago: Ten Clues (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230572&o=2 $end $spectrum_cass=tengreen, $bio Ten Green Bottles (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219802&o=2 $end $spectrum_cass=tengreen_a, $bio Ten Green Bottles (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219845&o=2 $end $specpls3_flop=tengrebt, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Ten Green Bottles (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147792&o=2 $end $spectrum_cass=10ltadv, $bio Sinclair ZX Spectrum cass. published 21 years ago: Ten Little Adventurers (c) 1999 Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227849&o=2 $end $electron_cass=tenindia, $bio Acorn Electron cass. published 37 years ago: Ten Little Indians (c) 1983 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115505&o=2 $end $spectrum_cass=10li,10lia, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ten Little Indians (c) 1984 Digital Fantasia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81482&o=2 $end $dragon_cass=tenindian, $bio Dragon cass. published 36 years ago: Ten Little Indians (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116866&o=2 $end $spectrum_cass=10lic, $bio Ten Little Indians (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226344&o=2 $end $apple2_flop_clcracked=tenlrobt,tenlrbto, $bio Apple II disk. published 37 years ago: Ten Little Robots (c) 1983 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232022&o=2 $end $electron_cass=tenbest1, $bio Acorn Electron cass. published 36 years ago: Ten of the Best! Vol.1 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115449&o=2 $end $electron_flop=tenbest1, $bio Acorn Electron 3.5in.disk. published 36 years ago: Ten of the Best! Vol.1 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129723&o=2 $end $electron_cass=tenbest2, $bio Acorn Electron cass. published 36 years ago: Ten of the Best! Vol.2 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115450&o=2 $end $electron_flop=tenbest2, $bio Acorn Electron 3.5in.disk. published 36 years ago: Ten of the Best! Vol.2 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129724&o=2 $end $electron_cass=tenbest3, $bio Acorn Electron cass. published 36 years ago: Ten of the Best! Vol.3 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115451&o=2 $end $electron_flop=tenbest3, $bio Acorn Electron 3.5in.disk. published 36 years ago: Ten of the Best! Vol.3 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129725&o=2 $end $electron_flop=tenbest4, $bio Acorn Electron 3.5in.disk. published 36 years ago: Ten of the Best! Vol.4 (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129726&o=2 $end $info=m4toot,m4toot__a,m4toot__b,m4toot__c,m4toot__d,m4toot__e,m4toot__f,m4toot__g,m4toot__h,m4toot__i,m4toot__al,m4toot__j,m4toot__k,m4toot__l,m4toot__m,m4toot__n,m4toot__o,m4toot__p,m4toot__q,m4toot__r, $info=m4toot__s,m4toot__t,m4toot__u,m4toot__v,m4toot__w,m4toot__za, $bio Ten Out Of Ten [Model TOC] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41497&o=2 $end $info=m4toot__0,m4toot__1,m4toot__2,m4toot__3,m4toot__4,m4toot__5,m4toot__6,m4toot__7,m4toot__8,m4toot__9,m4toot__aa,m4toot__ab,m4toot__ac,m4toot__ad,m4toot__ae,m4toot__af,m4toot__ag,m4toot__ah,m4toot__ai, $info=m4toot__aj,m4toot__ak,m4toot__x,m4toot__y,m4toot__z,m4toot__zb, $bio Ten Out Of Ten [Model TOT] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233601&o=2 $end $gba=tenpin2, $bio Nintendo GBA cart. published 16 years ago: Ten Pin Alley 2 [Model AGB-BTPE-USA] (c) 2004 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75979&o=2 $end $psx=10pin, $bio Sony PlayStation disc published 24 years ago: Ten Pin Alley (c) 1996 ASC Games. Those wild and irreverent Animaniacs characters have invaded the bowling alley! This fast-paced game brings all the laughs and wackiness from the cartoon show home in to an easy to pick-up and play format. Watch out! Brain is looking to take over the world with a crazy new scheme and only your bowling skills can save us! - TECHNICAL - Game ID: SLUS-00377 - TRIVIA - Released on November 30, 1996 in the USA. - STAFF - Adrenalin Entertainment Producer: Mark Alan Miller Game Design: Ofer Estline, Alex Shatsky, Alan O'Brien, Ian McIntosh, Mark Alan Miller Lead Programmers: Alex Shatsky, Ofer Estline Lead Animation: Alan O'Brien Lead Artist & Character Design: Ian McIntosh Model Builder: Ben Lazarro Sound Design & Music: Peter Kerekes Animation Sound Effects: Greg Shaw Lounge "Jukebox" Music: Eric Speier Additional Programming: Nathan Mates, J. David Ray ASC Games Executive Producer: Ron Rivkin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97647&o=2 $end $saturn=10pin, $bio Sega Saturn game published 23 years ago: Ten Pin Alley (c) 1997 ASC Games - TECHNICAL - GAME ID: T-13705H - STAFF - ADRENALIN ENTERTAINMENT Executive Producer: Jay Smith Producer: Mark Alan Miller Game Design: Ian McIntosh, J. David Ray, Alan O'Brien, Ofer Estline, Alex Shatsky, Mark Alan Miller Saturn Programmer: Nathan Mates Additional Programming: J. David Ray, Ofer Estline, Alex Shatsky Physics Model: Jay Smith, Mark Alan Miller Lead Artist and Character Design: Ian McIntosh Lead Animation: Alan O'Brien Saturn Art Conversions And Additional Art: Matthew Dana Heller Character Animation: Bernie Petterson Model Builder: Ben Lazarro Backgrounds and Additional Art: Bernie Petterson Sound Design and Music: Peter Kerekes Animation Sound Effects: Greg Shaw Lounge Jukebox Music: Eric Speier Rock Jukebox Music: Killer Tracks Video Editing: Jeff McNurlin Adrenalin Software Director: Anthony Farmer Adrenalin Art Director: Bonnie L. Hammer Bowling Advisors: Larry Vezina, Daniel Speranza Very Special Thanks: George Degolian, Randy Eubanks, Susan Monsell-O'Brien, Christine Petterson, Spencer Smith, Tim Watson Produced for ASC games by: Ron Rivkin Co-Produced by: David J. Klein (David Klein) Original Concept: David J. Klein (David Klein), Ron Rivkin Artwork/Packaging: Fred Bratteson, Todd R. Emmerson (Todd Emmerson), Anne Sommers Associate Producer: Paul S. Lindsay Manual & Special Thanks: Jayson Bernstein, Todd R. Emmerson (Todd Emmerson), Anne Sommers, Kelly McAllen, Brent Disbrow (Brent Disborow), Jason Gomez, Steve Grossman, David J. Klein (David Klein), Bill Kosovitich (Bill Kosovitch), Luciano Manente, Marcello Praino, Jill Price, Howard Schwartz Manual: Matthew Simons, Michael Masone, Mark Alan Miller, Ron Rivkin Lead Analyst: Oswald Greene Jr. Testers: Mick Devitt, Oswald Greene Jr., CGS, Mike D'Amico, Trevor Grossman Special Thanks: Jay Smith, Travis Williams, Dean Wittig, Sharon Wood Bowling Hall of Fame and Museum: Gerald W. Baltz, John Dalzell, Raleigh G. Ragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60175&o=2 $end $g7400=2bwlbskt, $bio Phillips Videopac game published 42 years ago: Ten Pin Bowling + Basketball (c) 1978 Philips Corp. - TECHNICAL - Game ID: 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95692&o=2 $end $super80_cass=tenpin, $bio Ten Pin Bowling [Model 016L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126900&o=2 $end $info=v4quidgr,v4quidgr2,v4quidgr2d,v4quidgrd, $bio Ten Quid Grid (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34046&o=2 $end $info=tenspot, $bio Arcade Video game published 38 years ago: Ten Spot (c) 1982 Thomas Automatics, Incorporated. 10 selectable games in one: Battle of Atlantis Survivor Moon Cresta Space Cruiser Mission Rescue (Black Hole) UniWar S Batman Part 2 (Phoenix) Defend the Terra Attack on the Red UFO King & Balloon Omega (The End) - TECHNICAL - CPU: Zilog Z80 3.072MHz Sound: Discrete tone generator and Galaxian custom audio - TRIVIA - Advertised as the world first 10 selectable games in 1 single cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4133&o=2 $end $info=m4ttdia,m4ttdia__a,m4ttdia__b,m4ttdia__c,m4ttdia__d,m4ttdia__e,m4ttdia__f,m4ttdia__g,m4ttdia__h,m4ttdia__i,m4ttdia__j,m4ttdia__k,m4ttdia__l,m4ttdia__m, $bio Ten Ten Do It Again (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41512&o=2 $end $pc8801_flop=tentochi, $bio NEC PC-8801 Series disk. published 30 years ago: 天と地と (c) 1990 Konami Industry Co., Ltd. (Ten to Chi to) - TECHNICAL - GAME ID: RA306 BARCODE: 4988602565799 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93037&o=2 $end $pc98=tentochi, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Ten to Chi to (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA606 BARCODE: 4988602565775 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90807&o=2 $end $info=tenup, $bio Arcade Video game published 32 years ago: Ten Up (c) 1988 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24514&o=2 $end $cpc_cass=10pin, $bio Amstrad CPC cass. published 33 years ago: Ten-Pin Challenge [Model AT 409] (c) 1987 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99552&o=2 $end $saturn=tenantw, $bio Sega Saturn game published 22 years ago: Tenant Wars (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59787&o=2 $end $saturn=tenantwhib, $bio Sega Saturn game published 22 years ago: Tenant Wars Hibaihin (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59788&o=2 $end $psx=tenantwr, $bio Sony PlayStation disc published 22 years ago: Tenant Wars (c) 1998 KID [Kindle Imagine Develop] - TECHNICAL - [Model SLPS-01243] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85764&o=2 $end $pc8801_flop=murdrtop, $bio NEC PC-8801 Series disk. published 31 years ago: Tenbou-dai - Murder on the Top (c) 1989 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93038&o=2 $end $pc98=tenbu, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 天舞 満漢全席 (c) 1992 Telenet Japan (Tenbu - Mankan Zenseki) - TECHNICAL - BARCODE: 4988624930919 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90808&o=2 $end $pc98=tenbusan, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 天舞―三國志正史― (c) 1991 Telenet Japan (Tenbu - Sangokushi Seishi) - TECHNICAL - BARCODE: 4988624930711 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90809&o=2 $end $pc98=tenbusansc, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 天舞―三國志正史― シナリオ・コレクション (c) 1992 Telenet Japan (Tenbu - Sangokushi Seishi - Scenario Collection) - TECHNICAL - BARCODE: 4988624930858 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90810&o=2 $end $pc98=tenbultd, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: 天舞リミテッド (c) 1992 Telenet Japan (Tenbu Limited) - TECHNICAL - BARCODE: 4988624950863 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90811&o=2 $end $megacdj=tenbu,tenbubonus, $bio Sega Mega-CD published 28 years ago: 天舞メガCDスペシャル (c) 1992 Wolf Team. (Tenbu Mega CD Special) - TECHNICAL - GAME ID: T-32084 - TRIVIA - Tenbu Mega CD Special was released on December 25, 1992 in Japan at a retail price of 9800 Yen. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60568&o=2 $end $x68k_flop=tenchimu, $bio Tenchi Muyou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88682&o=2 $end $snes=tenchi,tenchis, $bio Nintendo Super Famicom cart. published 25 years ago: 天地無用!げーむ編 (c) 1995 Banpresto (Tenchi Muyou! Game Hen) - TECHNICAL - Game ID: SHVC-AMUJ-JPN - TRIVIA - Released on October 27, 1995 in Japan. - STAFF - Cast Tenchi: Masami Kikuchi RyOuko: Ai Orisaka Ayeka: Yumi Takada Sasami: Chisa Yokoyama Mihoshi: Yuuko Mizutani Washuu: Yuuko Kobayashi Ryou‑Ouki: Etsuko Kozakura Tsunami: Chisa Yokoyama Azaka: Kenichi Ogata Kamidake: Wataru Takagi Katsuhito: Takeshi Aono YukinojOu: Hideyuki Umezu Shitsuki: Mizue Outsuka Kusumi: Hiroka Koyama Credit Game Design: TAM-TAM Program: Atsushi Kanao, Takashi Takahashi, Akira Shimoyama Graphic: Hiromitsu Suga, Shuuichi Obata, Toshiaki Koshikawa, YOuko Nakajima Graphic Assist: Norio Takeuchi, Takashi Arakawa, Ken Aoki Story Assist: Hiroyuki Kawakita Music Compose: Shintarou Hirakawa Assist: Masato Hirai, Kei Satomi Debugged by: Studio Stat, Tatsuya Ounishi, Gakuji Sakano, Chikuki Hirota, Minoru Kadotsuji (Tokimeki Kadotsuji), Akihiro Sasagawa, Hirohito Yoneyama, Kazunori Iwata, Yukihiro Hino, Minoru Suzuki, Toshihide Suzuki, Masaru Ohnuki, Toshiyuki Yoshimura, Futoshi Hamano, Kousuke Shimizu, Tomoaki Chosyo, Ryotaro Mori, Munetaka Ishikawa Special Thanks: Sayuri Yamada, Kiyotaka Satou, Chizuko Takeda Director: Masaru Yoshida, Atsushi Kanao Producer: Yuuta Kadohara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62486&o=2 $end $saturn=tenchynt, $bio Sega Saturn game published 24 years ago: 天地無用!魅御理温泉 ~湯けむりの旅~ (c) 1996 Yumedia. (Tenchi Muyou! Mimiri Onsen - Yukemuri no Tabi) - TECHNICAL - Game ID: T-21802G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59789&o=2 $end $x68k_flop=tenchipz, $bio Tenchi Muyou! Puzzle de Pazurou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88683&o=2 $end $saturn=tenchren, $bio Sega Saturn game published 23 years ago: Tenchi Muyou! Rensa Hitsuyou (c) 1997 Pioneer LDC - TECHNICAL - Game ID: T-22204G - TRIVIA - Released on February 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59790&o=2 $end $pc98=tenchi,tenchia, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 天地無用! 魎皇鬼 (c) 1994 Banpresto. (Tenchi Muyou! Ryououki) - TECHNICAL - Media: floppydisk x9 - TRIVIA - Released on November 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90812&o=2 $end $pcecd=tenchi, $bio NEC PC-Engine CD published 25 years ago: 天地無用!魎皇鬼 (c) 1995 NEC Avenue, Limited. (Tenchi Muyou! Ryououki) - TRIVIA - Released on May 26, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58423&o=2 $end $saturn=tenchryo, $bio Sega Saturn game published 25 years ago: Tenchi Muyou! Ryououki Gokuraku CD-ROM for Sega Saturn (c) 1995 Yumedia - TECHNICAL - Game ID: T-21801G - TRIVIA - Released on September 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59791&o=2 $end $saturn=tenchtou,tenchtoua, $bio Sega Saturn game published 23 years ago: Tenchi Muyou! Toukou Muyou - Aniraji Collection (c) 1997 Xing Ent. - TECHNICAL - Game ID: T-26103G - TRIVIA - Released on January 17, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59792&o=2 $end $psx=tenchtou, $bio Sony PlayStation disc published 24 years ago: Tenchi Muyou! Toukou Muyou - No Need for School (c) 1996 Xing Ent. - TECHNICAL - [Model SLPS-00451~2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85765&o=2 $end $snes=tenchiso, $bio Nintendo Super Famicom cart. published 25 years ago: 天地創造 (c) 1995 Enix, Limited. (Tenchi Souzou) - TECHNICAL - Game ID: SHVC-AQTJ-JPN - TRIVIA - Released on October 20, 1995 in Japan. The title translates from Japanese as 'Creation of Heaven and Earth'. - STAFF - Game Designer: Tomoyoshi Miyazaki Script Writer: Tomoyoshi Miyazaki Scenario Writer: Reiko Takebayashi Planner Takeshi: Tsuru Programmers: Akira Kitanohara, Shigemi Kita, Megumi Tsuruno, Kyosuke Achiwa Graphic Designers: Naoko Suzuki, Kazuteru Sugaya, Toshiaki Yamada, Sadao Kobayashi, Keisuke Yasaka (Image Works), Katsutoshi Segawa (Image Works), Akira Baba (Image Works), Wataru Yanagawa, Ayano Koshiro Sound Composers: Miyoko Kobayashi, Masanori Hikichi Package CG: Tatsuo Hashimoto CG Programmer: Toshiaki Gotou Quintet Staff: Kazunori Takado, Takashi Shichijō, Naohito Suginaka, Yutaka Sasaki, Noriyoshi Akiba, Masami Fujita, Yuko Miyata, Atsuko Muro, Takako Ochiai, Kunihiro Hirabayashi, Mitsunori Yoshida, Masami Ohkubo, Kenichi Kobayashi, Hajime Watanabe Art Direction: Kamui Fujiwara (with Studio 2B) Special Thanks: Tomoaki Honda, Kōji Yokota Test Players: Yoko Kagaya, Tomoe Suzuki, Shinichi Kōda, Kan Ikeda, Akihiro Yamada, Kazunori Ōwada English Version Translation: Colin Palmer, Daniel Owsen, Hiro Nakamura Spanish Version Translation: EM Software SL Artwork Naoki Ōishi, Takashi Ōtsuka Technical Support: Sadao Yahagi, Kenjirō Kano, Hiroshi Satō Enix Staff: Keiji Honda Director: Tomoyoshi Miyazaki Quintet Producer: Masaya Hashimoto Producers: Shinji Futami, Jun Toda Executive Producer: Yukinobu Chida Publisher: Yasuhiro Fukushima Copyright: Quintet, Kamui Fujiwara, Enix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62487&o=2 $end $snes=tenchiku, $bio Nintendo Super Famicom cart. published 25 years ago: Tenchi wo Kurau - Sangokushi Gunyuuden [Model SHVC-AKTJ-JPN] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62488&o=2 $end $info=wofch, $bio Capcom CPS Changer game published 26 years ago: Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1994 Capcom Co., Ltd. CPS Changer release of Tenchi wo Kurau II. Identical to the Arcade release. - TIPS AND TRICKS - -Option Menu- Press Start 2 + Pause (F2 in MAME) at same time for 1 second. It Contains: Game config (difficulty, damage, time and sound test). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60518&o=2 $end $saturn=tenchik2, $bio Sega Saturn game published 24 years ago: Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59793&o=2 $end $info=wofj, $bio Arcade Video game published 28 years ago: Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1992 Capcom Company, Limited. Tenchi wo Kurau II is a horizontally-scrolling beat-em-up for up to three players set in the fictional land of Shang-Lo, a country ruled under an iron fist of violence by the dark lord, Akkila-Orkhan. Having reduced his own country to ruin and despair, Akkila-Orkhan is now looking to his neighboring countries for fresh lands to conquer. One man will rise up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest minds in his realm, Kuan-Ti will fight to defend his people and his lands. Players choose to play as one of five different fighters, each of which utilizes two buttons; 'Attack' and 'Jump'. Each fighter has one or more air throws, as well as a Special move (Down, Up, Attack) and a special attack. The latter is executed by pressing the Attack and Jump buttons simultaneously. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost. Holding down and tapping the attack button will perform a dashing attack. Powerful weapons, including swords, axes, maces and daggers, can found and used by the players. Health levels can be replenished by finding food that lies hidden in breakable containers. During the game players will occasionally find a 'gong bell' that will summon a War-Horse that can be mounted and ridden. The Horse greatly increases offensive attacks and, with the exception of Kadan, equips each character with a long-range weapon, regardless of whether or not they carried one before. Each character can also perform special moves while riding the horse. The game's five playable characters are: * Kan-U: The most balanced character who specializes in bare-knuckle combat. * Chou-Hi: The strongest but slowest character, he also fights bare fisted. His special can cause enemies to explode with a punch. * Chou-Un: Fast and with good range, but less powerful than the other characters. Wears blue armour and fights with a sword that can cleave through enemies. * Kou-Chuu: An old man who attacks with bow and arrows but lacks exceptional close range attacks. His dash attack into special combo move is powerful when mastered. * Gi-En: Specialises in short-range combat, he posesses Guile's flash kick as his special attack and has the best combos. Tenchi wo Kurau II consists of nine standard stages and two additional bonus stages. - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board #: 91634B-2 # of Players: Up to 3 Type of control (per player): 8-Way Joystick # of Buttons (per player): 2 => [1] Attack, [2] Jump - TRIVIA - Tenchi wo Kurau II was released in October 1992 in the Japanese arcades. It was known there as the 23th video game made for the CP-S system. The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows II - Battle of Red Wall'. Known export releases: "Warriors of Fate [B-Board 91635B-2]" (WORLD including USA) "Sangokushi II [B-Board 91634B-2]" (Asia) This game is known in US as "Warriors of Fate" and in Asia as "Sangokushi II". The background and all characters were based on an actual history : The Period of Three Kingdoms after the 'Han' Dynasty in China. Character designs were based on a popular Japanese manga called 'Destruction of Heaven and Earth' published by Shueisha in Japan and created by Moto Kikaku. Soundtrack releases : Tenchi wo Kurau II -Sekiheki no Tatakai -G.S.M. Capcom 7- / Alfh Lyra [Pony Canyon / Scitron - PCCB-00133 - August 20, 1993] - TIPS AND TRICKS - Special Attack : Attack+Jump Every character can perform his own special move by the combination : Down, Up + Attack Press Down+Jump to perform a dash-attack spin against the enemies. During the game, sometimes you'll found a "gong bell" that will summon the Horse for the player. The Horse gives great offensive attacks against the enemies, and also gives to every character a long-rage weapon (despite Kadan): also, some characters that didn't carry any weapons normally (Portor and Kassar) will get it after they'll go up the horse. Every character can perform some special moves when it's riding the horse: * Standard Special Attack (press attack+jump): You'll lose energy every time you'll perform it. * Powerful slash with special wave: backward, forward + attack. Can slice apart some enemies. With Kadan you'll obtain a fire bolt. * Dash: forward + Jump: It is also possible to combine the attack button to perform a long range attack after the dash (except for Kadan) * Run and Slash: every direction (backward or forward) + jump (2 times rapidly): this move is similar to the standard special, but the player will not lose energy to perform it, it is possible to move while using it, and the enemies can be hit more than one time in this way: although, some enemies are able to block this attack, if they'll hit the player. Sometimes, the horse will be used even by some bosses, and the player can get it after the boss will get down. By the way, some bosses are able to use the horse too, and they can benefit from its usage like the player. Violent Boss Kill : if you'll finish the boss with a special move, you'll execute him in a very brutal way. Most of times the boss will be sliced apart, but you can also decapitate him with determined moves. - SERIES - 1. Tenchi wo Kurau [B-Board 88622B-3] (1989) 2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992) - STAFF - Planners: Noritaka Funamizu (Poo), Kin Programmers: Domesan, Xor, Tsu-Zy, 34-Sakontz Character Designers: Fukumoyan, Kyochan, Tenman, Tama Chan, Tanuki, Ball Boy (Ballboy), Mizumo, Yuusuke, Nonsuchi, Youjiro, Saotome, Kurata-N, Ume Onnanoko Designer: Akira Yasuda (Akiman) Sound: Masaki Izutani (T. Yomage), Toshio Kajino (Bull), Oyabun, Inu Special Thanks: Akira Nishitani (Nin), James Goddard (DJames.), Alex Jimenez - PORTS - * CONSOLES: [JP] Sony PlayStation (mar.22, 1996) [Model SLPS-00203] [JP] Sega Saturn (sept.6, 1996) [Model T-1207G] [JP] Sony PlayStation (oct.24, 2006, Capcom Game Books Edition) [Model SLPM-87400] [JP] Sony PlayStation (oct.26, 2011, PSOne Classics Edition) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2868&o=2 $end $psx=tenchik2, $bio Sony PlayStation disc published 24 years ago: Tenchi wo Kurau II - Sekiheki no Tatakai (c) 1996 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-00203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85766&o=2 $end $nes=tenchik2c,tenchik2c1, $bio Tenchi wo Kurau II - Shokatsu Koumei Den (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76991&o=2 $end $nes=tenchik2,tenchik2a, $bio Nintendo Famicom cart. published 29 years ago: Tenchi wo Kurau II - Shokatsu Koumei Den (c) 1991 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-2V - TRIVIA - Released on April 05, 1991 in Japan. - STAFF - Character Design: Tamaki Sukebei, Ooshi no Ernie, Bandy, Don Chan, Ryugo, Kobauin Program: L-H-R, Cutty Ueyama, T-K, Kerochan Sound: Bun Bun Others: Hiroshi Honguu, M&M, Shueisha Special Thanks: Botsukurai Kawano, Baburusu Ukki, Chikototsu, Jo-osama, Mamimu, Nozurin, Toh !, Ji Ji, Hyururururu, KiHImufu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54719&o=2 $end $megadriv=chinf3a, $bio Tenchi wo Kurau III - Sanguo Wai Chuan - Chinese Fighter (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117294&o=2 $end $megadriv=chinf3, $bio Tenchi wo Kurau III - Sanguo Wai Chuan - Chinese Fighter (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233701&o=2 $end $info=dynwarj, $bio Arcade Video game published 31 years ago: 天地を喰らう (c) 1989 Capcom. (Tenchi wo Kurau) Tenchi wo Kurau is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo. The game is controlled with three buttons: attack left, attack right, or use special tactics. Inserting more coins increases the maximum life of the player. The game features traditional RPG elements as completing stages and collecting yellow orbs increases the player character's experience points, eventually enabling them to level-up, this increases the character's vitality and weapon strength. Weapons are upgraded for every 3rd blue orb collected, treasure increases a player's score, while food packs replenish player vitality (health). Tenchi wo Kurau offers four selectable characters, each with their own varying amounts of attack power and initial vitality. As well as having weaponry exclusive to them, each character also has a unique partner character during certain special attacks. The game features a total of eight stages, with each one representing a corresponding province from the historic battles of the Manga stories on which the game is based. - TECHNICAL - Capcom Play System hardware (CPS) B-Board ID: 88622B-3 Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Tenchi wo Kurau was released in April 1989 in the Japanese arcades. It was known there as the 4th video game made for the CP-S system. It is known outside Japan as "Dynasty Wars". The title of this game translates from Japanese as 'Heaven and Earth Recieving Blows'. Known Re-releases: "Tenchi wo Kurau [B-Board 91634B-2]" Known Export releases: "Dynasty Wars [B-Board 88622B-3]" The background story and all characters are based on factual history : the Period of Three Kingdoms after the 'Hen' Dynasty in China. Character designs were based on a popular Japanese comic called 'Destruction of Heaven and Earth'. The Tenchi wo Kurau series is based on the Chinese tale best known as Romance of the Three Kingdoms. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Strider Hiryu : G.S.M. Capcom 2 - D25B1001) on May 21, 1989. - SERIES - 1. Tenchi wo Kurau [B-Board 88622B-3] (1989) 2. Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2] (1992) - STAFF - Producer : Yoshiki Okamoto (Kihaji Okamoto) Game designers : Noritaka Funamizu (Poo), S. Sato, K. Kataoka Programmers : Y. Mutsunobu, M. Kobayashi, Y. Tsunasaki Obj Designers : Kurichan, Y. Tamago, M. Tanabe, M. Matsuura, Shinji Sakashita Scr Designers : Fukumoyan, M. Konishi, M. Miyao, K. Koizumi Sound music : Manami Goto Illustration : S. Shintani - PORTS - * CONSOLES: [JP] NEC PC-Engine (1991) NEC PC-Engine Super CD-ROM² [JP] (june.17, 1994) [Model NAPR1030] [JP] Nintendo Game Boy (apr.22, 1994) [Model DMG-ETJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2867&o=2 $end $info=dynwarjr, $bio Arcade Video game published 29 years ago: Tenchi wo Kurau (c) 1991 Capcom Company, Limited. Re-release of "Tenchi wo Kurau [B-Board 88622B-3]". See this entry for more information about the game itself. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 91634B-2 - TRIVIA - This Re-edition was released in 1991 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69742&o=2 $end $nes=tenchiku,tenchikua, $vgmplay=destempr_nes, $bio Nintendo Famicom cart. published 31 years ago: Tenchi wo Kurau (c) 1989 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-YZ - TRIVIA - Released on May 19, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54718&o=2 $end $gameboy=tenchiku, $bio Nintendo Game Boy Cart. published 26 years ago: Tenchi wo Kurau [Model DMG-ETJ] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67112&o=2 $end $pcecd=tenchiku, $bio NEC PC-Engine CD published 26 years ago: ?????? (c) 1994 NEC Avenue, Limited. (Tenchi wo Kurau) - TECHNICAL - Game ID: NAPR-1030 - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58424&o=2 $end $pc8801_flop=tenchiwo, $bio NEC PC-8801 Series disk. published 32 years ago: Tenchi wo Kurau (c) 1988 Winky Soft. - TECHNICAL - GAME ID: NFWS-17002 BARCODE: 4988157170028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93039&o=2 $end $pc8801_flop=tenchitk, $bio Tenchi-tachi no Gogo no Kocha (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93040&o=2 $end $psx=tenchu,tenchua, $bio Sony PlayStation disc published 22 years ago: Tenchu - Stealth Assassins (c) 1998 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00706 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131488&o=2 $end $psx=tenchu2, $bio Sony PlayStation disc published 20 years ago: Tenchu 2 - Birth of the Stealth Assassins (c) 2000 Activision, Inc. Before the events of Tenchu, the House of Gohda is rocked by betrayal. As shadow warriors Rikimaru, Ayame and Tatsumaru, you are called on to restore pride to the name of your master. For you have been born to a life of honor... a life of stealth. Discover even more ways to slay your foes with 21 new stealth kill techniques. Take on the role of three ninja assassins, each with their own story and fighting techniques. Strike from the shadows in 29 new day and night stealth missions. Utilize a variety of new ninja weapons and items, like flaming arrows and invisibility. - TECHNICAL - GAME ID:SLUS-00939 - TRIVIA - Released on August 07, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111086&o=2 $end $spectrum_cass=tenmacabr, $bio Sinclair ZX Spectrum cass. published 7 years ago: Tenebra Macabre (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226508&o=2 $end $info=tengai,tengaij, $bio Arcade Video game published 24 years ago: Tengai - Sengoku Ace Episode II (c) 1996 Psikyo. Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF278B (@ 33.8688 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Fire, Special - TRIVIA - Tengai was released in April 1996. The title of this game translates from Japanese as 'Beyond The Heavens'. This game is known in Japan as "Sengoku Blade - Sengoku Ace Episode II", which literally means 'Civil War Blade - Civil War Ace Episode II'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 3 smileys, and 'THAT all IS all WRONG' appears. Soundtrack releases (for limited edition) : Sengoku Blade / Psikyo [Pony Canyon / Scitron - PCCB-00216 - May 17, 1996] - TIPS AND TRICKS - * Extra Features : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu. A level skip, BG test usually etc... * Play As Ayin : at the character selection screen, highlight the [?] and press Up(X3), Down(X3), Up(X7) and Ayin will appear. - SERIES - 1. Samurai Aces (1993) 2. Tengai - Sengoku Ace Episode II (1996) 3. Sengoku Cannon - Sengoku Ace Episode III (2005, Sony PSP) - STAFF - Music Composed by : Masaki Izutani - PORTS - * CONSOLES: [JP] Sega Saturn (nov.22, 1996; "Sengoku Blade - Sengoku Ace Episode II [Model T-14410G]") [JP] Sony PS2 (dec.02, 2004; "Sengoku Ace & Sengoku Blade [Psikyo Shooting Collection Vol.2] [Model SLPM-62563]") [JP] Sony PS2 (dec.01, 2005; "Sengoku Ace & Sengoku Blade [Psikyo Shooting Collection Vol.2] [Taito Best] [Model SLPM-62563]") [EU] Sony PS2 (dec.02, 2006; "Samurai Aces [Model SLES-53872]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2869&o=2 $end $saturn=tengaima,tengaimaa, $bio Sega Saturn game published 23 years ago: Tengai Makyou - Daishi no Mokushiroku - The Apocalypse IV (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59794&o=2 $end $saturn=tengaimahib, $bio Sega Saturn game published 23 years ago: Tengai Makyou - Daishi no Mokushiroku - The Apocalypse IV Hibaihin (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59795&o=2 $end $pcecd=dedenden, $bio NEC PC-Engine CD published 26 years ago: Tengai Makyou - Deden no Den (c) 1994 Hudson Soft. Tengai Makyou Deden no Den is a promotional game based on Bomberman '94 (originally released on Hucard in 1993), and mixes Hudson Soft's classic Bomberman with Red's immensely popular role playing game Tengai Makyou (aka Far East of Eden). In a nutshell, Tengai Maky? Deden No Den offers the Battle Mode from Bomberman '94, and replaces the traditional Bombermen characters with the blue-haired Kabuki Danj?r?, the eccentric Kabuki performer and swordsman from the Tengai Makyou series. However, this promotional game only features one battle arena (a code can unlock more playfields though) and is multi-player only (no CPU players). - TECHNICAL - Game ID: HCD4064 - TIPS AND TRICKS - Hidden battle arenas: At the CD-Rom boot up screen (before the game starts), press and hold Left and then Run. The 'Push Run Button' English text on the title screen should change to Japanese (it indicates that the code was successfully entered). Then, on the same screen, press and hold Right and press Run. New battle arenas should now available to choose from. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58156&o=2 $end $pcecd=tengaims, $bio NEC PC-Engine CD published 27 years ago: Tengai Makyou - Fuu'un Kabuki Den Shutsugeki no Sho (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58425&o=2 $end $pcecd=tengaima, $bio NEC PC-Engine Arcade CD published 25 years ago: Tengai Makyou - Kabuki Ittou Ryoudan (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58426&o=2 $end $pcecd=tengaimz, $bio NEC PC-Engine CD published 31 years ago: Tengai Makyou - Ziria (c) 1989 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58427&o=2 $end $pcecd=tengaimzh, $bio NEC PC-Engine CD published 28 years ago: Tengai Makyou - Ziria Hibaihin (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58428&o=2 $end $pcecd=tengaim2, $bio NEC PC-Engine CD published 28 years ago: Tengai Makyou II - Manji Maru (c) 1992 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58429&o=2 $end $info=kabukikl, $vgmplay=kabukikl, $bio SNK Neo-Geo MVS cart. published 25 years ago: Tengai Makyou SHIN DEN (c) 1995 Hudson Soft. Japanese swordplay fighting game with 8 selectable characters and 4 end-bosses and random bonus items appearing in the playfield. A notable effort that has been overlooked by the arcade fighter community. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-092 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [Joystick] 8-way, [A] Weak Attack [B] Medium Attack [C] Weak Kick [D] Medium Kick - TRIVIA - Tengai Makyou SHIN DEN was released in June 1995 in Japan. The title od this game translates from Japanese as 'Region Beyond Heaven - The New Legend' This game is known outside Japan as 'Far East of Eden - Kabuki Klash'. Tengai Makyou SHIN DEN is Hudson's first game developed and released for the Neo-Geo MVS. This game is based in the world of the 'Far East of Eden' RPG series which has appeared on many console platforms. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Tengai Makyou SHIN DEN - G.S.M. 1500 / PCCB-00191) on 17/11/1995. - STAFF - Executive producers : Tadahiro Nakano, Hiroshi Igaro Producer : Takafumi Horio Director : Osamu Kimura System support : Mikio Ueyama Graphic designer : Torajiro Tsujino Sound director : Shigeaki Irie Sound composers : Masaaki Nishizawa, Kennosuke Suemura, Eisaku Nanbu Sound engineer : Sudou Hirokazu Sound effect : Gen Programmers : SP.R22, Ken23, Arrow Object designers : A. Ono, M. Kusanagi, S. Ootomo, Popo, H. Ando, Tamasu, Urachu Scroll designers : Kizarin, Mikiman7, Okachu, Yamame Total planner : Oyabun Project manager : Masa Examiner : Hebisan, Daichan, Marika * CAST: Manjimaru Sengoku : Kazu Ikura Ziria : Mitsuo Iwata Danjuro Kabuki : Kappei Yamaguchi Yagumo : Ai Orikasa Kinu : Azumi Inoue Tsunade : Hiroko Emori Taro Gokuraku : Shoichiro Akaboshi Orochimaru : Kaneto Shiozawa Manto Ace : Shigeru Chiba Jyashinsai, Lucifeller : Seizou Katou Special Thanks: Tomonori Matsunaga, Syuichiro Nishiya, Kenji Fukuya, Kawausosan, Shinchan, Kazu - PORTS - * CONSOLES: [JP] SNK Neo-Geo CD (Nov.1995) [Model NGCD-092] * COMPUTERS: PC (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=813&o=2 $end $neocd=kabukikl, $bio SNK Neo-Geo CD published 25 years ago: Tengai Makyou Shinden [Model NGCD-092] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68159&o=2 $end $snes=tengaim0sj, $bio Nintendo Super Famicom cart. published 25 years ago: Tengai Makyou Zero Shounen Jump no Shou [Model SHVC-AZQJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62490&o=2 $end $snes=tengaim0, $bio Nintendo Super Famicom cart. published 25 years ago: Tengai Makyou Zero [Model SHVC-AZRJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62489&o=2 $end $amigaocs_flop=tengenah, $bio Tengen Arcade Hits (c) 199? Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75213&o=2 $end $gamegear=tengenwc, $bio Sega Game Gear cart. published 27 years ago: Tengen World Cup Soccer (c) 1993 Tengen, Incorporated. - TECHNICAL - [Model T-48118] - TIPS AND TRICKS - * Penalty Kick Game: Select the World Cup mode and select Password. Change the two first letters to PK and press 1. Now, select the Exhibition mode to enter in a penalties game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64928&o=2 $end $pc8801_flop=tengokut, $bio Tengoku to Jigoku (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93041&o=2 $end $msx2_cart=tengoku, $bio MSX 2 cart. published 33 years ago: 天国よいとこ (c) 1987 Taito Corp. (Tengoku Yoitoko) - TECHNICAL - Model TMS-03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51385&o=2 $end $galaxy=tenis, $bio Galaksija cass. published 35 years ago: Tenis (c) 1985 Balint, Nenad - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235821&o=2 $end $a2600=stennis, $bio Tenis (c) 19?? VGS Brazil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51078&o=2 $end $galaxy=tenis3, $bio Galaksija cass. published 34 years ago: Tenis 3 (c) 1986 Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235852&o=2 $end $gameboy=tenjin, $bio Nintendo Game Boy Cart. published 30 years ago: Tenjin Kaisen [Model DMG-TKJ] (c) 1990 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67113&o=2 $end $pc98=tenkago, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 天下御免 (c) 1994 Artdink Corp. (Tenka Gomen) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90813&o=2 $end $fmtowns_cd=tenkagom, $bio Fujitsu FM Towns CD published 26 years ago: Tenka Gomen (c) 1994 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110174&o=2 $end $nes=mitokoum, $bio Nintendo Famicom cart. published 33 years ago: Tenka no Goikenban - Mito Koumon (c) 1987 Sunsoft - TECHNICAL - Game ID: SS7-5300 - TRIVIA - Released on August 11, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54720&o=2 $end $saturn=tenkasei, $bio Sega Saturn game published 23 years ago: Tenka Seiha (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59796&o=2 $end $pc98=tenkatai, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tenka Tairan (c) 1992 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90814&o=2 $end $pc98=tenkatou, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tenka Touitsu (c) 1989 Systemsoft. - TECHNICAL - BARCODE: 4988697210024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90815&o=2 $end $x68k_flop=tenkatou,tenkatoud, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tenka Touitsu (c) 1990 System Soft. - TECHNICAL - BARCODE: 4988697520017 MEDIA: FD x2 - TRIVIA - Released on May 18, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88133&o=2 $end $pc98=tenkato2ps, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tenka Touitsu II - Power Up Set (c) 1992 Systemsoft. - TECHNICAL - BARCODE: 4988697207017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90816&o=2 $end $pc98=tenkato2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Tenka Touitsu II - Ranse no Hasha (c) 1991 Systemsoft. - TECHNICAL - BARCODE: 4988697180129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90817&o=2 $end $megacdj=tenkafub, $bio Sega Mega-CD published 29 years ago: Tenkafubu - Eiyuutachi no Houkou [Model T-45024] (c) 1991 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60569&o=2 $end $nes=kerunagu, $bio Nintendo Famicom cart. published 31 years ago: 天下一武士 ケルナグール (c) 1989 Namco, Limited. (Tenkaichi Bushi - Keru Naguuru) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54721&o=2 $end $info=tenkomor,tenkomorja, $bio Arcade Video game published 22 years ago: Tenkomori Shooting (c) 1998 Namco. - TECHNICAL - Namco System 12 hardware Game ID : TKM Main CPU : PSX (@ 16.9344 Mhz), H8/3002 (@ 14.7456 Mhz) Sound Chips : C352 (@ 14.7456 Mhz) Screen orientation : Vertical Video resolution : 480 x 640 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Released in November 1998. - UPDATES - TKM1/VER.A1 (Japan) KM2/VER.A1 (World) * Build date : 07:56:12, NOV 3. .... - STAFF - Main Planner & Director: Yutaka Kounde Planner: Kentaro Arai, Yuji Yamamura, Tadashi Iguchi, Eiji Yoshida Main Program: Yousuke Kuroda Game Program: Tatsuhiko Mochizuki, Mitsugu Nakino, Shinji Miyazaki, Mishio Yamada, Yasumichi Ohnishi, Takashi Koshigoe, Yoshihito Iwanaga Test Program: Kiyoshi Minami Design Director: Masanori Kimura Designer: Eri Takahashi, Kaname Takai, Miki Maemori, Sachiko Inoue, Takehito Sasaoka, Yutaka Gotoh, Taro Okamoto, Kanako Iwasaki, Hiroko Noguchi, Masahiro Shiraishi, Katsumi Aoki, Masato Inagaki, Yoshinari Mizushima, Masahi Kubo, Tatsuya Matsue, Kazuaki Fujimoto, Shinichiro Yoda, Nana Kaneda, Haruka Kando Logo & Sales Promotion Design: Hideaki Ito, Kiyotaka Tamiya, Akira Nakajima Music Composer: Takanori Otsuka Sound Effect: Yu Miyake Tuning Director: Ryouzi Ichikari Tuning Unit: Yasuki Nakabayashi, Masanao Kuroda, Makoto Kiyokawa, Takashi Kohara Research & Debug Unit: Tsuyoshi Kiuchi, Akiya Ikeda, Takeharu Kondou, Shinji Takino Overseas Version Assistant: Kohei Teraoka, Yuta Fujishige, Jason Arney at NAI Sales Promotion: Hiroshi Goshowaki, Akihiko Arai Supervisor: Junichi Kawamura, Satoru Yamada, Hiroyuki Kawada Producer: Hajime Nakatani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4438&o=2 $end $pc98=tenkosei, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tenkousei (c) 1995 Space Project. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90818&o=2 $end $x68k_flop=tenkyuh, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 天九牌 (c) 1989 Panther Soft. (Tenkyuuhai) - TECHNICAL - BARCODE: 4988698010166 MEDIA: FD x2 - TRIVIA - Released on September 07, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88134&o=2 $end $pc98=tenkyuh, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tenkyuuhai (c) 1989 Panther Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90819&o=2 $end $pc8801_flop=tenkyuh, $bio NEC PC-8801 Series disk. published 31 years ago: Tenkyuuhai (c) 1989 Panther Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93042&o=2 $end $pc98=tenkyusp, $bio Tenkyuuhai Special - Tougen no Utage (c) 198? Panther Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90820&o=2 $end $x68k_flop=tenkyusp, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tenkyuuhai Special - Tougen no Utage (c) 1990 Brother Kougyou. - TECHNICAL - Fd x2 - TRIVIA - Available on February 23, 1990 in Japan on the Takeru softwares vending machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88135&o=2 $end $pc8801_flop=tenkyusp, $bio NEC PC-8801 Series disk. published 30 years ago: Tenkyuuhai Special - Tougen no Utage (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93043&o=2 $end $pc98=tenkyus2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tenkyuuhai Special - Tougen no Utage II (c) 1989 Panther Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90821&o=2 $end $psx=tenmjack, $bio Sony PlayStation disc published 20 years ago: Tenma de Jack - Odoroki Manenoki Daitoubou (c) 2000 Enix, Ltd. - TECHNICAL - [Model SLPM-86368] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85763&o=2 $end $pc8801_flop=natera, $bio NEC PC-8801 Series disk. published 30 years ago: Tennen Yashinomi Natera (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93044&o=2 $end $vidbrain=tennis, $bio VideoBrain Family Computer cass. published 42 years ago: Tennis (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236934&o=2 $end $coco_cart=tennis, $bio Tandy Color Computer cart. published 39 years ago: Tennis (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53485&o=2 $end $a2600=tennishv, $bio Atari 2600 cart. published 37 years ago: Tennis (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51116&o=2 $end $ti99_cart=tennisv, $bio TI-99-4A soft. published 37 years ago: Tennis (c) 1983 Nicesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84764&o=2 $end $cpc_flop=tennisf1, $bio Amstrad CPC type-in published 35 years ago: Tennis (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120618&o=2 $end $cpc_flop=tennisg1, $bio Amstrad CPC type-in published 35 years ago: Tennis (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124329&o=2 $end $bbcb_cass=tennis, $bio Acorn BBC/Electron cass. published 34 years ago: Tennis (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52516&o=2 $end $nes=tennis, $bio Nintendo NES cart. published 34 years ago: Tennis (c) 1986 Nintendo. European release. Game developed in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55662&o=2 $end $radio86_cass=tennis,tennisa, $bio Radio-86RK cass. published 34 years ago: Tennis (c) 1986 Penkin V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235500&o=2 $end $partner_cass=tennis, $bio Partner-01.01 cass. published 34 years ago: Tennis (c) 1986 Penkin V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235911&o=2 $end $nes=tennish, $bio Nintendo Famicom cart. published 33 years ago: Tennis (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69329&o=2 $end $kc_cass=tennis, $bio Tennis (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133821&o=2 $end $vz_snap=tennis,tennis2, $vz_cass=tennis, $bio Tennis (c) 198? Dick Smith Electronics. Play against the computer (keyboard or joystick) or another player (joystick only). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235131&o=2 $end $a2600=tennism, $bio Tennis (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51117&o=2 $end $a2600=tennisepb, $bio Tennis (c) 19?? Pet Boat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51119&o=2 $end $a2600=tennissg, $bio Tennis (c) 19?? Stargame - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51120&o=2 $end $a2600=tennisz, $bio Tennis (c) 19?? Zirok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51121&o=2 $end $special_cass=tennis,tennis2,tennis3, $bio Tennis (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234254&o=2 $end $orion_cass=tennis, $bio Tennis (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235209&o=2 $end $apogee=tennis, $bio Tennis (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235396&o=2 $end $mikrosha_cass=tennis,tennisdk, $bio TENNIS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236553&o=2 $end $cpc_flop=tennis3d, $bio Amstrad CPC type-in published 34 years ago: Tennis 3D (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119234&o=2 $end $cpc_flop=tennis3d02,tennis3d01,tennis3d06,tennis3d05,tennis3d04, $bio Amstrad CPC 464 disk. published 34 years ago: Tennis 3D (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121417&o=2 $end $cpc_cass=tennis3d, $bio Amstrad CPC cass. published 34 years ago: Tennis 3D [Model 112] (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99553&o=2 $end $sms=tennis, $bio Sega Master System cart. published 31 years ago: Tennis Ace (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56231&o=2 $end $saturn=tenarena, $bio Sega Saturn game published 22 years ago: Tennis Arena (c) 1998 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59797&o=2 $end $psx=tennisarj, $bio Sony PlayStation disc published 22 years ago: Tennis Arena (c) 1998 Ubi Soft - TECHNICAL - GAME ID: SLPS-01303 - TRIVIA - Released on March 19, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85767&o=2 $end $psx=tennisar, $bio Sony PlayStation disc published 23 years ago: Tennis Arena (c) 1997 Ubi Soft - TECHNICAL - GAME ID: SLUS-00596 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111363&o=2 $end $amigaocs_flop=tenniscp, $bio Commodore Amiga 500 disk. published 31 years ago: Tennis Cup (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75214&o=2 $end $cpc_cass=tenniscp, $bio Amstrad CPC cass. published 31 years ago: Tennis Cup (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99555&o=2 $end $cpc_flop=tenniscu01,tenniscu,tenniscu03,tenniscu04,tenniscu02, $bio Amstrad CPC 464 disk. published 31 years ago: Tennis Cup (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121418&o=2 $end $amigaocs_flop=tennisc2, $bio Commodore Amiga 500 disk. published 28 years ago: Tennis Cup II (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75216&o=2 $end $gx4000=tennisc2, $bio Amstrad GX4000 cart. published 30 years ago: Tennis Cup II (c) 1990 Loriciels. - TECHNICAL - GAME ID: L0089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118475&o=2 $end $st_flop=tenniscp, $bio Atari ST disk. published 30 years ago: Tennis Cup [Budget] (c) 1990 Action Sixteen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230317&o=2 $end $amigaocs_flop=tenniscpf, $bio Commodore Amiga 500 disk. published 31 years ago: Tennis Cup [NRJ] (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75215&o=2 $end $x1_cass=tennis, $bio Tennis Freak (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86280&o=2 $end $pc8801_flop=tennisfr, $bio NEC PC-8801 Series disk. published 35 years ago: Tennis Freak (c) 1985 Winky Soft. - TECHNICAL - GAME ID: KO-1007D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93045&o=2 $end $cpc_flop=tennisma, $bio Tennis Manager (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124216&o=2 $end $gmaster=tennism, $bio Hartung Game Master cart. published 30 years ago: Tennis Master (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240170&o=2 $end $gba=tenms2k3, $bio Nintendo GBA cart. published 18 years ago: Tennis Masters Series 2003 (c) 2002 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75980&o=2 $end $gba=tenoujav, $bio Nintendo GBA cart. published 18 years ago: Tennis no Ouji-sama - Aim at the Victory! [Model AGB-AVAJ-JPN(RK295-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75981&o=2 $end $gba=tenoujgb, $bio Nintendo GBA cart. published 18 years ago: Tennis no Ouji-sama - Genius Boys Academy [Model AGB-ATIJ-JPN(RK285-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75982&o=2 $end $gba=tenouj3b, $bio Nintendo GBA cart. published 17 years ago: Tennis no Ouji-sama 2003 - Cool Blue [Model AGB-A9LJ-JPN(RK305-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75983&o=2 $end $gba=tenouj3r, $bio Nintendo GBA cart. published 17 years ago: Tennis no Ouji-sama 2003 - Passion Red [Model AGB-A8RJ-JPN(RK306-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75984&o=2 $end $gba=tenouj4g, $bio Nintendo GBA cart. published 16 years ago: Tennis no Ouji-sama 2004 - Glorious Gold [Model AGB-B4GJ-JPN(RK342-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75985&o=2 $end $gba=tenouj4s, $bio Nintendo GBA cart. published 16 years ago: Tennis no Ouji-sama 2004 - Stylish Silver [Model AGB-B4SJ-JPN(RK341-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75986&o=2 $end $cdi=tennisow, $bio Phillips CD-i published 26 years ago: Tennis Our Way (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53101&o=2 $end $svision=tennis92, $bio Super Vision game published 28 years ago: Tennis Pro '92 [Model SV10015] (c) 1992 BITS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95480&o=2 $end $nes=tennisgba, $bio Tennis ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229675&o=2 $end $nes=tennisgc, $bio Nintendo NES cart. published 18 years ago: Tennis ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229685&o=2 $end $pc98=ttennis, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tennis Tennis (c) 1992 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90822&o=2 $end $intv=tennis, $bio Mattel Intellivision game published 40 years ago: Tennis (c) 1980 Mattel Electronics You're at center court, facing your opponent across the net, testing your strategy and your skill! You serve, rally, go for a passing shot! Computer plays lineman and keeps score. Here's fast-paced action -- the speed and pressure of World Class competition! Still, this is INTELLIVISION tennis. No waiting for a court. No balls to chase. No throwing your racket! "Are the players ready? Play!" OBJECT OF THE GAME is to score more points than your opponent by hitting the ball into your opponent's court in such a way as to prevent him or her from hitting it back into your court. - TECHNICAL - Model 1814 - STAFF - Program: Gavin Claypool - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60974&o=2 $end $info=tmtennis, $bio Tabletop game published 40 years ago: Tennis (c) 1980 Tomy. Tabletop VFD game. - TECHNICAL - Game ID: 7606 - STAFF - Invented by: Nobuo Hamano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94383&o=2 $end $crvision=tenniscs,tennis,tennisa,tennisb, $bio CreatiVision game published 39 years ago: Tennis (c) 1981 Video Technology, Limited. - TECHNICAL - No. 8004 - TRIVIA - The first releases of this cartridge featured the Coca Cola and Sprite brands in the back of the playfield. Later version shows the Wimbledon Championship sign instead of the sponsor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53786&o=2 $end $a2600=tennis,tennis1,tennise, $bio Atari 2600 cart. published 39 years ago: Tennis (c) 1981 Activision. Game 1: You against the Activision computer pro (full speed). Game 2: You against a friend (full speed). Game 3: You against the Activision computer pro (slow motion). Game 4: You against a friend (slow motion). NOTE: In games 1 and 3, you are the orange player; the computer pro is the blue player. On black and with TVs, the orange player is white and the blue player black. - TECHNICAL - Model AG-007 - SCORING - Scoring is the same as in real tennis: 15-30-40, deuce at 40-all, and ad in or ad out following deuce. The first player to win at least 6 games and be ahead by two games wins the set. If players tie in games at 6-6, the score returns to 0-0, and the first player to go two games ahead wins the set. One bell sounds after each point, three after each game, and six at the end of each set. Each player has his own bell tone. - TIPS AND TRICKS - Tips from Alan Miller, designer of Tennis. "My Activision Tennis, like real tennis, puts a premium on anticipation, reflexes, and conditioning. You really have to stay on your toes, try and anticipate where your opponent's shot will land, and get in position to return." "Practice moving quickly to the area where you think your opponent's shot will go. If you can do that, then you'll get a jump on placing your shot out of your opponent's reach." "For an extra tough challenge, try to serve and volley against the computer with the difficulty switches set on b. Hit a sharply-angled serve off the edge of your racket to either the right or left side, then move quickly about two-thirds of the way to the net." "If you've anticipated properly, you can nail his return with a cross-court volley for a winner. But, guess wrong and he's passed you. This strategy demands a high level of concentration, razor-sharp reflexes, and lots of practice." "But you know the old saying, practice makes perfect. So, keep at it, good luck and have a great game. Drop me a line and let me know how you do. I'd love to hear from you." - STAFF - Programmer: Alan Miller - PORTS - * CONSOLES: [US] Sony PlayStation (sept.30, 1998) "A Collection of Activision Classic Games for the Atari 2600 [Model SLUS-00777]" [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (jan.1, 1994) "Activision's Atari 2600 Classics" [US] PC [MS Windows, CD-ROM] (aug.15, 1995) "Activision's Atari 2600 Action Pack 2" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51122&o=2 $end $a2600=tennisc, $bio Atari 2600 cart. published 37 years ago: Tennis (c) 1983 CCE South American release. See Activision's "Tennis [Model AG-007]" for more information about the game itself. - TECHNICAL - Model C-858 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51115&o=2 $end $gamate=tennis, $bio Gamate cart. published 29 years ago: Tennis [Model C1023] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105903&o=2 $end $gameboy=tennis, $bio Nintendo Game Boy Cart. published 31 years ago: Tennis [Model DMG-TNA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67114&o=2 $end $famicom_flop=tennis, $bio Nintendo Famicom disk. published 34 years ago: Tennis [Model FMC-TEN] (c) 1986 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65471&o=2 $end $nes=tennisju, $bio Nintendo Famicom cart. published 36 years ago: Tennis (c) 1984 Nintendo. - TECHNICAL - Game ID: HVC-TE - TRIVIA - Tennis was released on January 14, 1984 in Japan. - PORTS - * CONSOLES: Nintendo Game Boy (1989) Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game) Nintendo Game Boy Advance (2002, e-Reader Series) Nintendo Wii (2006, "Virtual Console") * COMPUTERS: NEC PC-8801 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54722&o=2 $end $info=pc_tenis, $bio Nintendo PlayChoice-10 cart. published 37 years ago: Tennis (c) 1983 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : TE Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1834&o=2 $end $a800=tennis, $bio Atari 800 cart. published 37 years ago: Tennis (c) 1983 Atari, Inc. - TECHNICAL - GAME ID: RX8042 - STAFF - Programmer: S. Hennessy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86728&o=2 $end $psx=tennis, $bio Sony PlayStation disc published 19 years ago: Tennis (c) 2001 Agetec, Inc. - TECHNICAL - GAME ID: SLUS-01348 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111162&o=2 $end $gba_ereader=nestnu11,nestnu12,nestnu21,nestnu22,nestnu31,nestnu32,nestnu41,nestnu42,nestnu51,nestnu52, $bio Nintendo e-Card published 18 years ago: Tennis-e (c) 2002 Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231816&o=2 $end $pce=tennokoe, $bio NEC PC-Engine HuCARD published 29 years ago: Tennokoe Bank (c) 1991 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58750&o=2 $end $pc8801_flop=tennyod, $bio NEC PC-8801 Series disk. published 32 years ago: Tennyo Densetsu (c) 1988 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93046&o=2 $end $c64_cart=tenpins, $bio Commodore C64 cart. published 31 years ago: Tenpins (c) 1989 Entertainment Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53731&o=2 $end $snes=prowrevo, $bio Nintendo Super Famicom cart. published 26 years ago: Tenryuu Genichirou no Pro Wrestling Revolution (c) 1994 Jaleco Company, Limited. Genichiro Tenryu stars with 11 wrestlers in a game officially licensed by Tenryu's Wrestle and Romance promotion. Features Exhibition matches with up to four players as well as the Champion League Match round robin and single elimination Tournament Match. Become the World Heavyweight Champion on the singles or tag team division of W.A.R. Top Ranking Match, using passwords to save your progress. - TECHNICAL - Model SHVC-LJ - TRIVIA - Licensed to Wrestle and Romance (later known as Pro-Wrestling Wrestle Association R) and released on September 30, 1994. Founded and run by Genichiro Tenryu as the successor to Super World of Sports, WAR had very few contracted workers, usually featuring freelancers or wrestlers from other promotions. All-star cards were frequent, including inter-promotional feuds with New Japan Pro-Wrestling, Union of Wrestling Forces International and even the World Wrestling Federation (today WWE). Other than the licensed likeness of Genichiro Tenryu, there are 11 other characters based on the following wrestlers and personalities: Hone (based on Stan Hansen) Wakata (based on Jumbo Tsuruta) Dorgan (based on Hulk Hogan) Eagle (based on Road Warrior Hawk) Ludger (based on Lex Luger) Mishima (based on Mitsuharu Misawa) Fudo (based on Keiji Mutoh) G. Fudo (based on The Great Muta) Killer (based on Abdullah the Butcher) Ozeki (based on Yokozuna) Takimoto (based on Shinya Hashimoto) The game screen is divided in three areas. The center is for actual gameplay while the top and bottom feature large wrestler portraits performing moves as they are done by the players. In October 1994, Jaleco released the game in America as Hammerlock Wrestling, not only altering the colors of most wrestlers, but also renaming them, listed here in the order they appear on the export's release (Hammerlock Wrestling name shown in parentheses): Dorgan (Sam Warhammer) Ludger (Ivan Destra) Ozeki (Mondo Fundi) Hone (Baron Kaiser) G. Fudo (Great Max) Killer (Sid Bieniek) Tenryu (Oga Prime) Eagle (Alpha Bozak) Takimoto (Selvis Takito) Mishima (Spud Marmoset) Wakata (Ace Wagata) Fudo (Moe Fudo) In addition, all in-game match music has been removed. - TIPS AND TRICKS - Passwords for the singles division of Top Ranking Match mode, sending the listed wrestler to the last match of the ranking. To see passwords in this game, lose a match and choose not to continue. The password will then appear: Tenryu = QCWDQP Hone = QLZDPP Wakata = QGVDQP Dorgan = QPHDPP Eagle = QXXDPP Ludger = QJGDPP Mishima = QVPDPP Fudo = QBSDPP G. Fudo = QSLDPP Killer = QQBDQP Ozeki = QDCDPP Takimoto = QHKDQP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62491&o=2 $end $bbcb_flop_orig=tensunit, $bio Acorn BBC Micro B disk. published 35 years ago: Tens and Units (c) 1985 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125338&o=2 $end $info=pepk1013, $bio Slot Machine published 33 years ago: Tens or Better [Model PK1013] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228851&o=2 $end $sms=bakabon, $bio Sega Mark III cart. published 32 years ago: Tensai Bakabon (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1355 - TRIVIA - Released on June 2, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55899&o=2 $end $msx1_flop=tensaird, $bio Tensai Rabbian Daifunsen Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134377&o=2 $end $msx1_cart=tensaird, $bio MSX cart. published 34 years ago: 天才ラビアン大奮戦 (c) 1986 Toshiba EMI. (Tensai Rabbian Daifunsen) - TECHNICAL - GAME ID: PS-2018G BARCODE: 4988006002036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77512&o=2 $end $pce=sdragon, $bio NEC PC-Engine HuCARD published 30 years ago: Tenseiryuu - Saint Dragon (c) 1990 Irem Corp. Saint Dragon is the convertion of Jaleco's arcade game. The player takes control of a multi segmented robotic dragon. Its head is the only vulnerable part of its body, the rest being a long metallic tail formed of indestructible rings. Thus, finding the right balance and motion are the key factors that contibute to the player's effectiveness and his ability to use the Dragon's body as a shield. The game counts six long levels and special items can be collected on the way. They can enhance our Dragon's main weapon, speed it up or make it invulnerable for a shot amount of time. The game also offers four different type of weapons, [P] for standard gun, [L] for ring lasers, [B] for bouncing lasers and [T] for directional laser. Enemies can be huge and varied, like the great robotic flying bull awaiting the player at the end of the first stage. - TECHNICAL - HuCARD ID: AC90001 HuCARD SIze: 4 Mbits. - TRIVIA - Released on December 21, 1990 in Japan for 7200 Yen. Saint Dragon was originally an arcade game released by Jaleco in 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58751&o=2 $end $psx=tennyan, $bio Sony PlayStation disc published 22 years ago: Tensen Nyan Nyan Gekigyouban (c) 1998 Time Point - TECHNICAL - GAME ID: SLPS-01278 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85768&o=2 $end $psx=tnshippo, $bio Sony PlayStation disc published 17 years ago: Tenshi no Shippo (c) 2003 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03531] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85769&o=2 $end $pcecd=tenshiut, $bio NEC PC-Engine CD published 29 years ago: Tenshi no Uta (c) 1991 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58430&o=2 $end $snes=tenshiut, $bio Nintendo Super Famicom cart. published 26 years ago: Tenshi no Uta - Shiroki Tsubasa no Inori [Model SHVC-UA] (c) 1994 Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62492&o=2 $end $pcecd=tenshiu2, $bio NEC PC-Engine CD published 27 years ago: Tenshi no Uta II - Datenshi no Uta (c) 1993 Telenet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58431&o=2 $end $x1_flop=tenshit, $bio Sharp X1 5.25in.disk. published 35 years ago: Tenshi-tachi no Gogo (c) 1985 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86138&o=2 $end $pc98=tenshit, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Tenshi-tachi no Gogo (c) 1985 Jast. - TECHNICAL - Fd x1 - TRIVIA - Released in July 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90823&o=2 $end $pc8801_flop=tenshit,tenshita, $bio NEC PC-8801 Series disk. published 35 years ago: Tenshi-tachi no Gogo (c) 1985 Jast. - TRIVIA - Released in June 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93047&o=2 $end $msx1_cart=tenshit, $bio MSX cart. published 33 years ago: Tenshi-tachi no Gogo (c) 1987 Jast - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77513&o=2 $end $pc98=tenshi5n, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Tenshi-tachi no Gogo - Nerawareta Tenshi (c) 1993 Jast. - TECHNICAL - FD x5 - TRIVIA - Released on January 14, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90824&o=2 $end $pc8801_flop=tensh3bh, $bio NEC PC-8801 Series disk. published 31 years ago: Tenshi-tachi no Gogo 3 Bangai-hen (c) 1989 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93048&o=2 $end $pc8801_flop=tenshi3r, $bio NEC PC-8801 Series disk. published 31 years ago: Tenshi-tachi no Gogo 3 Ribbon (c) 1989 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93049&o=2 $end $pc98=tenshitb, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Tenshi-tachi no Gogo Bangai-hen (c) 1985 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90825&o=2 $end $pc8801_flop=tenshitb,tenshitba, $bio NEC PC-8801 Series disk. published 35 years ago: Tenshi-tachi no Gogo Bangai-hen (c) 1985 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93050&o=2 $end $pc98=tenshic1, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tenshi-tachi no Gogo Collection (c) 1995 Jast. This Collection contains three games, which are remakes of the first three entries in the Tenshi-tachi no Gogo series: Tenshi-tachi no Gogo Tenshi-tachi no Gogo II Minako Tenshi-tachi no Gogo III Ribbon The remade versions were not released separately. All the three games have updated graphics (some scenes were completely re-drawn), as well as interface changes. There is no text input and all the three remakes have a similar verb-based menu interface. The menus have been simplified, with less choices than in the original versions, removing most of the "useless" command combinations. - TECHNICAL - FD x4 - TRIVIA - released on February 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90826&o=2 $end $pc98=tenshic2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tenshi-tachi no Gogo Collection 2 (c) 1995 Jast. This Collection contains remakes of three Tenshi-tachi no Gogo games: Tenshi-tachi no Gogo II Bangai Hen Tenshi-tachi no Gogo III Bangai Hen Tenshi-tachi no Gogo IV Yuuko These re-made versions were not released separately. All the three remakes have more advanced graphics compared to the original versions; some of the pictures were re-drawn. - TECHNICAL - FD x4 - TRIVIA - Released on November 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90827&o=2 $end $pc98=tensh2bh, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Tenshi-tachi no Gogo II Bangai-hen (c) 1988 Jast. - TECHNICAL - Fd x2 - TRIVIA - Released in Mau 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90828&o=2 $end $pc8801_flop=tensh2bh, $bio NEC PC-8801 Series disk. published 32 years ago: Tenshi-tachi no Gogo II Bangai-hen (c) 1988 Jast. - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93052&o=2 $end $pc98=tenshi2, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Tenshi-tachi no Gogo II Minako (c) 1987 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in October 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90829&o=2 $end $pc8801_flop=tenshi2,tenshi2a,tenshi2b, $bio NEC PC-8801 Series disk. published 33 years ago: Tenshi-tachi no Gogo II Minako (c) 1987 Jast. - TECHNICAL - FD x3 - TRIVIA - Released in August 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93051&o=2 $end $x68k_flop=tensh3bh, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tenshi-tachi no Gogo III Bangai-hen (c) 1990 Jast. - TECHNICAL - FD x2 - TRIVIA - Released on November 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88136&o=2 $end $pc98=tensh3bh, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Tenshi-tachi no Gogo III Bangai-hen (c) 1990 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in December 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90830&o=2 $end $pc98=tensh3h, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Tenshi-tachi no Gogo III Bangai-hen Hanseiban (c) 1993 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on March 02, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90831&o=2 $end $x68k_flop=tenshi3r, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Tenshi-tachi no Gogo III Ribbon (c) 1989 Jast. - TECHNICAL - FD x2 - TRIVIA - Released on December 25, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88137&o=2 $end $pc98=tenshi3r, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Tenshi-tachi no Gogo III Ribbon (c) 1989 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in November 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90832&o=2 $end $x68k_flop=tenshi4, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tenshi-tachi no Gogo IV Yuuko (c) 1991 Jast. - TECHNICAL - FD x2 - TRIVIA - Released on September 24, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88138&o=2 $end $pc98=tenshi4y, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Tenshi-tachi no Gogo IV Yuuko (c) 1991 Jast. - TECHNICAL - FD x2 - TRIVIA - Released on July 10, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90833&o=2 $end $pc8801_flop=tenshit7, $bio Tenshi-tachi no Gogo no Kocha (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93053&o=2 $end $pc98=tenshis2,tenshis2a, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Tenshi-tachi no Gogo Special II (c) 1993 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on May 14, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90834&o=2 $end $pc98=tenshite, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tenshi-tachi no Gogo Tenkousei (c) 1995 Jast. - TECHNICAL - FD x4 - TRIVIA - Released on June 16, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90836&o=2 $end $x68k_flop=tenshi6, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Tenshi-tachi no Gogo VI - My Fair Teacher (c) 1993 Jast. - TECHNICAL - FD x3 - TRIVIA - Released in November 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88139&o=2 $end $pc98=tenshiho, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Tenshi-tachi no Hohoemi (c) 1996 Jast. - TECHNICAL - Fd x5 - TRIVIA - Released on November 22, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90837&o=2 $end $famicom_flop=tenshita, $bio Nintendo Famicom disk. published 31 years ago: Tenshi-tachi no Houkago (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65472&o=2 $end $x68k_flop=tenshinr, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Tenshin Ranma (c) 1992 Elf. - TECHNICAL - FD x5 - TRIVIA - Released on April 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88140&o=2 $end $pc98=tenranma, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tenshin Ranma for Adult (c) 1992 Elf. - TECHNICAL - BARCODE: 4988720890889 MEDIA: FD x5 - TRIVIA - Released on March 18, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90838&o=2 $end $msx1_cass=tension, $bio MSX cass. published 32 years ago: Tension (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95036&o=2 $end $msx1_flop=tension,tensiona, $bio Tension Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134459&o=2 $end $cpc_cass=tensions, $bio Amstrad CPC cass. published 34 years ago: Tensions (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99557&o=2 $end $cpc_flop=tensions, $bio Amstrad CPC 464 disk. published 34 years ago: Tensions (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123895&o=2 $end $cpc_flop=tensions02,tensions01,tensions03,tensions04,tensions05,tensions06,tensions07, $bio Amstrad CPC 464 disk. published 34 years ago: Tensions [Model AMST 323] (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123894&o=2 $end $cpc_cass=tensionss, $bio Amstrad CPC cass. published 34 years ago: Tensions [Model WG-006T] (c) 1986 War Games [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99558&o=2 $end $msx1_cart=tension, $bio MSX cart. published 32 years ago: Tensión (c) 1988 System 4 de Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77514&o=2 $end $st_flop=chsp2150a, $bio Atari ST disk. published 29 years ago: TenStar Games Pack (c) 1991 Silica - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230290&o=2 $end $info=tenthdeg, $bio Arcade Video game published 22 years ago: Tenth Degree (c) 1998 Atari Games Corporation. Atari's Tenth Degree was to combine the elements of the Tekken and Street Fighter style fighting games with an emphasis on speed. Videogames.com got a chance to see Tenth Degree in its early stages, and even played a few rounds on the arcade machine. The characters were designed in a 3D anime style, with both male and female fighters available. In the early stages, developers were discussing having a super deform mode and some other surprises as well. The characters would have had a variety of fighting styles. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - Tenth Degree (originally to be called "Juko Threat") was to be Atari's apparently failed attempt to join the great 3-D fighter genre. Unfortunately for Atari by 1998 Namco had released "Tekken 3" and "Soul Calibur" and Sega were onto "Virtua Fighter 3" and "Fighting Vipers 2", meaning that unless a 3D fighter really stood out it wasn't going to make an impact at all... It was dropped from production as it just didn't take any money during testing, it had nothing that hadn't been seen before, and the competition was just too advanced by the time it would reach full production. - STAFF - Game Director: James Goddard (DJames.) Lead Combat Designer: James Goddard (DJames.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3780&o=2 $end $to_flop=teodriv1,teodriv1a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.1 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108054&o=2 $end $to_flop=teodriv2,teodriv2b,teodriv2a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.2 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108055&o=2 $end $to_flop=teodriv3,teodriv3b,teodriv3a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.3 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108056&o=2 $end $to_flop=teodriv4,teodriv4b,teodriv4a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.4 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108057&o=2 $end $to_flop=teodriv5,teodriv5b,teodriv5a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.5 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108058&o=2 $end $to_flop=teodriv6,teodriv6b,teodriv6a, $bio Thomson TO disk. published 29 years ago: Teo-Drive no.6 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108059&o=2 $end $to_flop=teogame1,teogame1a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.1 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108060&o=2 $end $to_flop=teogame2,teogame2b,teogame2a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.2 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108061&o=2 $end $to_flop=teogame3,teogame3b,teogame3a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.3 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108062&o=2 $end $to_flop=teogame4,teogame4a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.4 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108063&o=2 $end $to_flop=teogame5,teogame5a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.5 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108064&o=2 $end $to_flop=teogame6,teogame6a, $bio Thomson TO disk. published 29 years ago: Teo-Games no.6 (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108065&o=2 $end $cpc_cass=teonovols,teonovol, $bio Amstrad CPC cass. published 8 years ago: Teodoro no Sabe Volar (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99560&o=2 $end $to_flop=tdrvdemo, $bio Thomson TO disk. published 29 years ago: TEODRIVE Demos - Mots Croises + Anima 3D (c) 1991 ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108037&o=2 $end $mc1000_cass=teoria, $bio Teoria da Estimativa Estatistica [Model F-22] (c) 198? CCE Soft. [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237108&o=2 $end $pc98=teqsun,teqsunb,teqsuna, $bio Tequila Sunrise (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90839&o=2 $end $info=terabrst,terabrsta, $bio Arcade Video game published 22 years ago: Teraburst (c) 1998 Konami Company, Limited. - TECHNICAL - Konami Hornet Hardware Main CPU : PPC 4036A Sound CPU : Motorola 68000 @ 16 MHz Sound Chip : Custom DSP - TRIVIA - Released in February 1998 in Japan. Also released as "Teraburst [Upright model]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4103&o=2 $end $nes=teraozum, $bio Nintendo Famicom cart. published 31 years ago: Terao no Dosukoi Oozumou (c) 1989 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54723&o=2 $end $x68k_flop=terazzos, $bio Terazzo Sprite Editor Pro-68K (c) 19?? HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88141&o=2 $end $sg1000=terebioe, $bio Sega SG-1000 game published 35 years ago: Terebi Oekaki (c) 1985 Sega Enterprises, Limited. - TECHNICAL - [Model GB-800] This program is controlled through a drawing tablet which gets connected directly to the cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65135&o=2 $end $c128_flop=tpw, $bio Commodore C128 disk. published 34 years ago: Term Paper Writer (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231898&o=2 $end $bbc_rom=termi2, $bio Acorn BBC ROM published 36 years ago: Termi II (c) 1984 Computer Concepts Comunication ROM for the BBC micro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145103&o=2 $end $bbc_rom=termi205,termi206,termi,termi210, $bio Acorn BBC ROM published 37 years ago: Termi Ver. 2 (c) 1983 Computer Concepts Terminal emulation ROM for the BBC micro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145102&o=2 $end $compclr2_flop=terminal, $bio Terminal (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232721&o=2 $end $compclr2_flop=termemu, $bio Terminal Emulator (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232720&o=2 $end $ti99_cart=termemu1, $bio TI-99-4A soft. published 40 years ago: Terminal Emulator I [Model PHM 3017] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84765&o=2 $end $ti99_cart=termemu2, $bio TI-99-4A soft. published 40 years ago: Terminal Emulator II [Model PHM 3035] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84766&o=2 $end $cbm2_flop=termv2, $bio Commodore CBM-II disk. published 37 years ago: Terminal Ver. 2 for B Series (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232856&o=2 $end $info=j5term, $bio Terminator (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41056&o=2 $end $c64_cart=term2, $bio Commodore C64 cart. published 29 years ago: Terminator 2 (c) 1991 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53732&o=2 $end $spectrum_cass=term2er, $bio Terminator 2 - Judgement Day (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219233&o=2 $end $spectrum_cass=term2hs, $bio Terminator 2 - Judgement Day (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219543&o=2 $end $cpc_cass=term2, $bio Amstrad CPC cass. published 29 years ago: Terminator 2 - Judgement Day (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99561&o=2 $end $cpc_flop=terminat01,terminat,terminat03,terminat04,terminat05,terminat09,terminat0a,terminat0b,terminat02,terminat0c, $bio Amstrad CPC 464 disk. published 29 years ago: Terminator 2 - Judgement Day (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120429&o=2 $end $info=term2,term2la2,term2la1,term2la3,term2lg1,term2pa2, $bio Arcade Video game published 29 years ago: Terminator 2 - Judgment Day (c) 1991 Midway. Help to John connor future leader of the human resistance against the machines and his valiant mother Sarah Connor to be avoid being killed by a prototype robot from Skynet the T-1000 sent from the future composed of a "mimetic poly-alloy" but soon a unexpected savior an reprogrammed T-800 Terminator, will come from the future to help and stop together the judgment day. Hasta La Vista, Baby! - TECHNICAL - Midway Y Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz) Players : 2 Control : lightgun Buttons : 2 (FIRE, SPECIAL) - TRIVIA - Terminator 2 was released in November 1991. Some enemies in Terminator 2 - Judgment Day (especially those from the Skynet Complex stage) were meant to be in the original Terminator 2 movie, unfortunately they were scrapped from the film because of budget issues. Some of the musics from this game was recycled for it's pinball counterpart. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - REVISION 1 : * Software version : LA1 * Build date : 11/1/91 REVISION 2 : * Software version : LA2 * Build date : 12/9/91 REVISION 3 : * Software version : LA3 * Build date : 3/27/92 - TIPS AND TRICKS - * Bonus Trick on Stage 1 : On Stage 1, exoskeletons will sometimes pop up in the foreground. When this occurs, shoot the skull until a CPU appears. Shoot the CPU quickly and you can receive a bonus (points, shield, more energy, plasma cannon, etc.)! * To kill the skeletons faster, shoot the skull and not the chest. Shooting the chest requires more bullets to kill them. * As soon as John gets in the truck, start shooting the tires. If you do this you'll make it to Skynet on your first try. - STAFF - Directors : George N. Petro (GNP), Jack E. Haeger (JEH) * Game Design : Programmers : George N. Petro (GNP), Warren Davis (WBD), William F. Dabelstein, Jr. Todd R. Allen Graphics designers : Jack E. Haeger (JEH), Tim Coman (TJC), John Vogel (JCV) Sound / Music : Chris Granner (CPG) Producers : Neil Nicastro, Ken Fedesna Based on the story by: James Cameron, William Wisher Hardware : Mark Loffredo, Cary Mednick (CMM), Rich Karstens, Glenn Shipp, Pat Cox (P C), Raymond Gay (ROG) Gun designers : Ray Czajka (RAY), Jerry Pinsler Cabinet designer : Ray Czajka (RAY) Cabinet graphic designers : Jack E. Haeger (JEH), Bruce Siegel, Kevin O'Connor Production Support : Sheridan Oursler (SNO), Al Lasko Marketing : Roger Sharpe, Rebecca Ellis Sales : Joe Dillon, Lesley Ross, Bob Lentz, Rachel Davies * CAST : Terminator : Arnold Schwarzenegger (ALS), Peter Kent T-1000 : Robert Patrick (REP) John Connor : Eddie Furlong (EZF) Sarah Connor : Debbie Evans Future Soldier : Doug Watson, Tania Mulderink Swat/Clean Room Guy : Ken Moreno Hideout Human : Jack E. Haeger (JEH) Hideout Gunner : Tim Coman (TJC) Hideout Kid : Matt Cooney Voice of Skynet : Stephanie Rogers Hideout Dog : Sparky - PORTS - * CONSOLES: Sega Mega Drive (1992) Nintendo Game Boy (1992) "T2 - The Arcade Game" Nintendo Super Famicom (1993) Sega Game Gear (1993) Sega Master System * COMPUTERS: Commodore Amiga (1993) Sinclair ZX Spectrum PC [DOS] (1993) "T2 - The Arcade Game" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2870&o=2 $end $info=t2_l8,t2_l2,t2_l3,t2_l4,t2_l6,t2_p2f, $bio Pinball published 29 years ago: Terminator 2 - Judgment Day (c) 1991 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Dot Matrix) Model Number : 50013 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - First Williams standard pinball game 'designed' to use a 'standard' Dot Matrix Display (DMD), although Midway's 1991 'Gilligan's Island' was the first standard pinball game to be manufactured with a DMD because the T2 design cycle took longer to complete. 15,202 units were produced. First pinball machine with a cannon-launcher (player 'shoots' captured pinball at targets). Most of the tunes used in the pinball game, are used in the Arcade shooter of the same name. Bow Wow, a popular rapper, has owned this pinball machine in his old house in Atlanta, Georgia. It can be seen in his episode on 'MTV Cribs'. - UPDATES - There are profanity ROMs available, but they are only for home use. - SERIES - 1. Terminator 2 - Judgment Day (1991) 2. Terminator 3 - Rise of the Machines (2003) - STAFF - Designer : Steve Ritchie Artwork : Doug Watson Software : Dwight Sullivan (XAQ) Video F/X : John Vogel Mechanics : Carl Biagi Music & Sounds : Chris Granner Cabling : Paul Johnson (PJ) CAD Mech : Butch Ortega Electrons : Manu Jayswal Manual : Karen Trybula Marketing : Roger Sharpe, Rebecca Ellis Sales : Joe Dillon, Lesley Ross Special Thanks : Arnold Schwarzenegger, James Cameron, Gale Anne Hurd, Mario Kassar, Larry Kasanoff, Van Ling, Robert Patrick, Carolco Pictures, Danny Simon, Lisa Lockhart, Pamela Harris, Leslie Buhler, Benita Karroll, Lee Orloff, Ed Marsh, Jerry Pinsler, Bill Pfutzenreuter (Pfutz), Ken Fedesna, Larry DeMar (LED), Pat Lawlor, Nick Miku, Joe Pratt, Jose Delgado, Wally Roeder, Jim Patla, Mark Coldebella, Anna Arrigo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5296&o=2 $end $amigaocs_flop=term2,term2a, $bio Commodore Amiga 500 disk. published 29 years ago: Terminator 2 - Judgment Day (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75217&o=2 $end $specpls3_flop=term2,term2a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Terminator 2 - Judgment Day (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118632&o=2 $end $ibm5150=term2, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Terminator 2 - Judgment Day (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132640&o=2 $end $sms=term2, $bio Sega Master System cart. published 27 years ago: Terminator 2 - Judgment Day (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56232&o=2 $end $gameboy=term2, $bio Nintendo Game Boy Cart. published 28 years ago: Terminator 2 - Judgment Day [Model DMG-TZ-USA] (c) 1992 LJN, Limited. - STAFF - Game Code: Jason Austin Graphics: Mark Jones, Martin Wheeler Music: David Whittaker Sound: David Whittaker Production: Foo Katana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67117&o=2 $end $gamegear=term2, $bio Sega Game Gear cart. published 27 years ago: Terminator 2 - Judgment Day (c) 1993 Flying Edge - TECHNICAL - [Model T-81148] - TRIVIA - This game is based on the 1991 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64930&o=2 $end $cpc_flop=terminat06, $bio Amstrad CPC 464 disk. published 25 years ago: Terminator 2 Crack Intro (c) 1995 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123301&o=2 $end $cpc_flop=terminat07,terminat08, $bio Amstrad CPC 464 disk. published 29 years ago: Terminator 2 Trained (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123726&o=2 $end $info=term3,term3f,term3g,term3i,term3l,t3new,term3_205,term3f_205,term3i_205,term3l_205,term3_301,term3f_301,term3g_301,term3i_301,term3l_301, $bio Pinball published 17 years ago: Terminator 3 - Rise of the Machines (c) 2003 Stern Pinball. - TECHNICAL - Stern Whitestar Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in May 2003. Produced by Steve Ritchie Productions for Stern Pinball. Based on the 2003 movie of the same name. Features custom speech by Arnold Schwarzenegger. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - CPU RELEASE : 1.00 DISPLAY RELEASE : 1.00 SOUND RELEASE : 1.00 Date : May 28, 2003 CPU RELEASE : 1.01 Date : May 29, 2003 - Moving the skill choice now kills the PLAYER 2 deff. - Top Lanes are now initialized correctly. - Lane change post Assault now works correctly from the left button. - Flawless Video Mode Speech no longer kills the sound. - Increased the debounce on the T-X Made switch to stop multiple hits - Fixed Final Battle ending early. - Changed Replay and Match percentage factory settings to 12% and 8% - Added low default HSTD scores to the HOME INSTALL - The T-X will now glow during Assault - Removed collecting Weapons during the end of Final Battle. - Made RED require 5 shots during the end of Final Battle. - Fixed Kick back relighting itself on extra first balls. DISPLAY RELEASE : 2.00 Date : June 4, 2003 - Added/modified instant info for extra ball, special, balls locked. - Final Battle now says 'Complete All Shots'. - New AK-47 artwork for Assault award. - Italian text for Bonus Muliplier now appears during SkyNet Selection. CPU RELEASE : 2.00 Date : June 4, 2003 - Pushed ball search away from multiball devices and from jackpot shows. - Fixed Instant Info Bullet Holes. It now shows the correct counts. - Fixed Right 3-bank lamps. They now timeout out correctly. - Added light toggle to the 2 3-bank lamps. They will now respond if hit. - Fixed Skill shot and launching with the flipper. - Fixed Drop target rssetting in the grace of super jackpot. - Improved the Orbit logic. Orbit will get in each others way less often. - Removed Turning off G.I. in Jackpot and Super Jackpot lamp effects. - Fixed Tilt in first 3 seconds of ball problem. - Removed lighting RPG from '?' if player has Final Battle RPG icon. - Added # of LOCKS a player has to Instant Info. - Changed the AK47 display in ASSAULT to look like a AK47. - fixed extra LOCK IS LIT phrase in the middle of multiball. - Drop target will now drop if you get last jackpot from '?' target. DISPLAY RELEASE : 2.01 Date : June 25, 2003 - added 4 ball troff art. - added a few translations & fixed a typo. CPU RELEASE : 2.01 Date : June 25, 2003 - Kicking from trough during Portals has been stopped. - Added score at end of game. - Tracking ball served was improved. - Hurry Up sound FX should always play. - Helicopter sound from Mystery will play now. - Lowered the replay scores. - T850 feature is now handled better. - Tweaked Special and Replay prioirties. - Fixed dim flashers in diagnostics. - Match audit will now work - Added left hurry up to hurry up lamp sequence. - Changed # of balls per game max to 10 CPU RELEASE : 2.02 Date : June 27, 2003 - Fixed Clear balls test that was broken in the 2.01 release. CPU RELEASE : 2.03 DISPLAY RELEASE : 2.01 Date : July 2, 2003 - Stopped flash lamps from glowing until RPG motor is running. Give relay a chance to work. CPU RELEASE : 2.04 Date : July 17, 2003 - Fixed Multiplyer kickback targets. - Fixed rare crashes. - Made final battle icons smarter about when they appear. - Fixed tilt; should not be able to tilt next ball. CPU RELEASE : 2.05 Date : August 18, 2003 - Lowered Replay to 30 million for all countries. - Added A-B-C rule for reliting jackpots after Super Jackpot - Added RPG racks. There are now 7 total. - Round 2 of RPG starts with a group of 3 moving targets instead of just one. After the first hit, it's 2 targets. After the 2nd hit, it's one target (like the whole round used to be). - Pop bumper hits now count for something! Pop bumper hits count down to 'power boost'. CPU RELEASE : 3.00 Date : August 18, 2003 - Added Power-Surge a pop bumper rule. - The game will no longer say "grab the gun" or the like if the button adjustment is YES. - T-X Challenge from skill will still work even if the ball doesnt fall into lock area. - GI will not turn off if RPG is lit from the Surprise target. CPU RELEASE : 3.01 DISPLAY RELEASE : 3.00 Date : August 18, 2003 - We now ignore the shooter switch while the plunger coil is firing. - Fixed Match problem. There will no longer be erroneous 00 matches. - Added award display for Power-Surge. - Added power-surge background display. - Modified Multiball background display for new A-B-C jackpots rule. CPU RELEASE : 3.02 Date : December 9, 2003 - Reduced the firing time of the ball launcher coil in diagnostics. CPU RELEASE : 4.00 DISPLAY RELEASE : A4.00 Date : March 31, 2004 - Added Bump N' Win Tournament - SERIES - 1. Terminator 2 - Judgment Day (1991) 2. Terminator 3 - Rise of the Machines (2003) - STAFF - Designer : Steve Ritchie (SSR) Artwork : Kevin O'Connor Software : Dwight Sullivan DMD Animation : Mark Galvez (MG) Mechanics : John Rotharmel (JMR), Ray Tanzer, Steve Ritchie Music : Chris Granner (CG), Steve Ritchie Sounds : Chris Granner Voice of The Terminator : Arnold Schwarzenegger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5308&o=2 $end $gba=termin3u, $bio Nintendo GBA cart. published 17 years ago: Terminator 3 - Rise of the Machines [Model AGB-AO3E-USA] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75988&o=2 $end $gba=termin3, $bio Nintendo GBA cart. published 17 years ago: Terminator 3 - Rise of the Machines [Model AGB-AO3P] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75987&o=2 $end $x68k_flop=termin, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Terminoru (c) 1988 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88142&o=2 $end $x68k_flop=termin2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Terminoru 2 (c) 1989 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88143&o=2 $end $msx1_cass=terminus, $bio MSX cass. published 33 years ago: Terminus - Prison Planet (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95037&o=2 $end $msx1_flop=terminus, $bio Terminus - Prison Planet cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230161&o=2 $end $cpc_cass=terminus, $bio Amstrad CPC cass. published 34 years ago: Terminus [Model IA 0140] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99562&o=2 $end $superpet_flop=termpkg, $bio TERMPKG (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236793&o=2 $end $bbc_rom=termultr, $bio Termulator (c) 198? Acornsoft. This terminal emulator emulates various dumb terminal standards (VT52, Tektronix 4010, ANSI) and would allow the BBC to communicate with large text-based computers over a modem or serial line. - STAFF - By: Ken Blanshard, Brian Williams, Simon Barnes Manual by: Katy Edgcombe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145140&o=2 $end $spectrum_cass=terracog, $bio Sinclair ZX Spectrum cass. published 34 years ago: Terra Cognita (c) 1986 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81489&o=2 $end $cpc_cass=terracog, $bio Amstrad CPC cass. published 33 years ago: Terra Cognita [Model 3009] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99563&o=2 $end $info=terracre,terracren,terracrea, $bio Arcade Video game published 35 years ago: Terra Cresta (c) 1985 Nichibutsu. Terra Cresta is a vertically-scrolling shoot-em-up set over a scrolling landscape of islands and enemy installations. The player pilots the 'Wing Galibur' and is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three up to different mothercraft ships. Ground-based silos bearing numbers appear at regular intervals, these can be shot to release a ship upgrade component, which then attaches to the player's current ship, increasing both its size and firepower. Every numbered component the following abilities: 1 (Alpha): This is the Wing Galibur, the default craft and the fleet’s lead ship. It fires twin projectiles from the front. 2 (Beta): This doubles both the Galibur’s firepower and its size. 3 (Gamma): Ship number three gives the Galibur tail guns, enabling it to shoot behind as well as in front. 4 (Delta): The fourth ship provides a concussive beam that tears through smaller enemies and inflicts greater damage on larger enemies. 5 (Epsilon): The fifth ship generates a force field behind the Galibur, protecting it from attacks from the rear. Using the 'Formation' button splits the ship components into a wide formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation. During this, the components are invulnerable to all enemy fire, while Wing Galibur itself is not and if the Galibur itself is hit, the player will lose a life When all four numbered parts have been collected, the player's ship transforms into a firey Phoenix and is indestructible for a limited time. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), (2x) DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Formation - TRIVIA - Terra Cresta was released in November 1985. You can become a phoenix like in the title screen if you collect all the ship parts :). Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on September 21, 1988. - UPDATES - New version uses a YM3526 (@ 4 Mhz) sound chip instead of a YM2203 - SERIES - 1. Moon Cresta (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine) - STAFF - Staff : Shigeki Fujiwara, Isao Shiki, Hisaya Tsutsui, R. Yamada Music composed by : Kenji Yoshida - PORTS - * CONSOLES: [JP] Nintendo Famicom (September 27, 1986) "Terra Cresta [NBF-TC]" [US] Nintendo NES (March 1990) "Terra Cresta [Model NES-TQ-USA]" [JP] Sony PS2 (October 27, 2005) "Terra Cresta [Oretachi Geasen Zoku] [Model SLPM-62661]" [JP] Sony PlayStation 4 [PSN] (November 20, 2014) "Arcade Archives - Terra Cresta [Model CUSA-01254]" [AS] Sony PlayStation 4 [PSN] (May 14, 2015) "Arcade Archives - Terra Cresta" [US] Sony PlayStation 4 [PSN] (May 19, 2015) "Arcade Archives - Terra Cresta [Model CUSA-00983]" [EU] [AU] Sony PlayStation 4 [PSN] (September 15, 2015) "Arcade Archives - Terra Cresta [Model CUSA-02658]" * COMPUTERS: [EU] Amstrad CPC (1986) [EU] Sinclair ZX Spectrum (1986) [US] [EU] Commodore C64 (1987) [JP] Sharp X68000 (November 20, 1992) "Moon Cresta + Terra Cresta [Model DP-3205023]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2871&o=2 $end $c64_cass=tcresta, $bio Commodore C64 cass. published 34 years ago: Terra Cresta (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229509&o=2 $end $nes=terracrsh, $bio Nintendo Famicom cart. published 33 years ago: Terra Cresta (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69330&o=2 $end $spectrum_cass=tcrestaer, $bio Terra Cresta (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219234&o=2 $end $saturn=terrac3d, $bio Sega Saturn game published 23 years ago: Terra Cresta 3D (c) 1997 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59798&o=2 $end $pce=terracr2, $bio NEC PC-Engine HuCARD published 28 years ago: Terra Cresta II - Mandoraa no Gyakushuu (c) 1992 Nichibutsu. - SERIES - 1. Moon Cresta (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58752&o=2 $end $pce_tourvision=terracr2, $bio TOURVision cart. published 29 years ago: Terra Cresta II (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 27 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101166&o=2 $end $nes=terracrsj, $vgmplay=terracrsj_nes, $bio Nintendo Famicom cart. published 34 years ago: Terra Cresta (c) 1986 Nichibutsu. Terra Cresta is a vertical shooter by Nihon Bussan and conversion of the arcade game of the same name originally released in 1985. The game is set centuries in the future, when Earth is engaged in a fierce war and controlled by the evil Mandor? military dictatorship. Every piece of land on the planet has been colonized by the violent invader and humanity is now forced to move into the oceans in order to survive. But members of a rebel action group called 'Terra Cresta' think otherwise and decide to confront Mandor?'s army in a desperate attempt to recapture the Earth. The player controls a lone spaceship armed with a basic (yet effective) twin laser. However, special modules can be collected throughout the game to add tremendous power to the ship. Each part increases the ship's combat abilities, from quad lasers (2), tail guns (3) to energy blasts (4) and a defensive tail force field (5). There is a total of five different modules (including the initial ship), and although they can all be attached to the ship at once and dramatically increase its firepower, they also give it a larger surface area and make it more vulnerable to enemy fire. However, modules do absorb enemy shots, but this comes at a price and they are themselves destroyed in the process. Additionally, if the player manages to collect all five modules, then the ship turns into a devastating and blazing Phoenix for a short amount of time, melting through anything on its path. Finally, collected modules can be broken out into special attack formations for a short amount of time. These attacks come in limited quantities though, and are symbolized by a series of F icons located at the bottom of the screen. Beside, the formation attacks can be edited in the option menu, and a special 'design' section enables the player to edit the formation's layout. The game is single-player only and consists of four looping areas. - TECHNICAL - Cartridge ID: NBF-TC Barcode: 4960641000035 - TRIVIA - Terra Cresta for Famicom was released on September 17, 1986 in Japan for 4900 Yen. Export release : [US] "Terra Cresta [Model NES-TQ-USA]" Terra Cresta is the third game by Nichibustu on this system. This conversion of Terra Cresta is fairly close to the original arcade game. Some visual effects (such as the way how power-up containers zoom into existence) have obviously been omitted and all the boss battles are set against a plain black background. The original arcade game also featured digitized/sampled sound effects which were, unsurprisingly, removed from the 8-bit conversion. Finally, the Famicom port features an exclusive formation editor that allows each player to edit their special formation attack's layout, such as module positions ('Ship Location') and the direction in which they fire (Beam Direction). Interestingly, four different formation attacks are available, namely Moon Formation (shoots large moon shaped beams), Cyclone formation (high-speed curved beam shooting), Extended formation (outside-diffused beam shooting) and Cross formation (inside-diffused beam shooting). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54724&o=2 $end $nes=terracrs, $vgmplay=terracrs_nes, $bio Nintendo NES cart. published 30 years ago: Terra Cresta (c) 1990 Vic Tokai Export version for North America. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "Terra Cresta [Model NBF-TC]". - TECHNICAL - Cartridge ID: NES-TQ-USA Barcode: 034912784611 - TRIVIA - Terra Cresta for NES was released in March 1990 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55663&o=2 $end $x68k_flop=terradrv, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Terra Drive (c) 1989 Unique's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88684&o=2 $end $info=terraf,terrafu,terrafj,terrafb,terrafjb, $bio Arcade Video game published 33 years ago: Terra Force (c) 1987 Nichibutsu. A standard shooter. All levels are divided in 2 parts : overworld with vertical orientation and underground with horizontal. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 57.00 Hz Palette colors : 2048 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Released in December 1987. Terra Force uses the same innovative overworld/underground and perspective changing gameplay found in Nichibutsu's earlier game "Mag Max". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (G.S.M. Nichibutsu 1 - D28B0004) on 21/09/1988. - TIPS AND TRICKS - * Terra Force power-ups B : bomb power-up L : laser firepower S : speed-up P : force field - SERIES - 1. Moon Cresta (1980) 2. Terra Cresta (1985) 3. Dangar - Ufo Robo (1986) 4. Terra Force (1987) 5. Terra Cresta II - Mandoraa no Gyakushuu (1992, NEC PC Engine) - STAFF - Game designer : Shigeki Fujiwara Game programmers : Kakefu, Shinya Okuda Character designers : Takanori Tanaka, Yuki Yasuda Title designer : Shinji Kubota Sound composer : Noburu Yoshida Sound programmer : Yoshinori Mitta Hardware engineer : Isao Shiki - PORTS - * CONSOLES: [JP] Sony PlayStation 4 [PSN] (nov.17, 2016) "Arcade Archives - Terra Force [Model CUSA-04470]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2872&o=2 $end $saturn=terrapha,terraphab,terraphaa, $bio Sega Saturn game published 24 years ago: Terra Phantastica (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59799&o=2 $end $psx=terracon, $bio Sony PlayStation disc published 20 years ago: Terracon [Model SCES-02836] (c) 2000 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85770&o=2 $end $spectrum_cass=teraform, $bio Sinclair ZX Spectrum cass. published 34 years ago: Terraform (c) 1986 Pelagon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81491&o=2 $end $pcecd=terraforj, $bio NEC PC-Engine CD published 28 years ago: Terraforming (c) 1992 Right Stuff Terraforming is a frantic horizontal shooter by Right Stuff, famous because desiged by the amazing american designer and futuristic concept artist Syd Mead best known for his work done for Ridley Scott's movie Blade Runner or other major features like Tron, Star Trek, 2010 or Aliens. The action takes place on an alien planet, and you fight your way against flying creatures of all kind and through seven long and intense stages. The goal of the game, as the title may suggest, is to terraform the alien world, which kind of mean cleaning it up and get it ready for the Colonial fleet from earth. This is kind of nasty. Anyway, the game offers three different weapons, from homing, spread gun and laser. The main weapon can also be charged in a way similar to R*Type. The speed of your ship can also be changed during the game by pressing select, this burst can also be used against enemies. - TECHNICAL - Game ID: RSCD-2001 - TRIVIA - Terraforming was released on May 01, 1992 in Japan for 6800 Yen. Reviews: [FR] June 1992 - Consoles + N.10 (Pages 74-75): 80/100 [FR] July 1992 - Joypad N.10: 79/100 Average note: 79.5/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58432&o=2 $end $vic1001_cart=teragard,teragard1, $bio Commodore VIC-20 cart. published 38 years ago: Terraguard [NTSC] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86955&o=2 $end $vic1001_cart=teragardp, $bio Commodore VIC-20 cart. published 38 years ago: Terraguard [PAL] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86956&o=2 $end $odyssey2=hawks, $g7400=hawks, $bio Terrahawks (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95768&o=2 $end $amigaocs_flop=terramex, $bio Commodore Amiga 500 disk. published 33 years ago: Terramex (c) 1987 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75218&o=2 $end $st_flop=terramex, $bio Atari ST disk. published 33 years ago: Terramex (c) 1987 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230305&o=2 $end $c64_flop_orig=terramex, $bio Commodore C64 disk. published 32 years ago: Terramex (c) 1988 GrandSlam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53733&o=2 $end $msx1_cass=terramex, $bio MSX cass. published 32 years ago: Terramex (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95038&o=2 $end $cpc_cass=terramex, $bio Amstrad CPC cass. published 32 years ago: Terramex (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99564&o=2 $end $msx1_flop=terramex, $bio MSX disk. published 32 years ago: Terramex (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109116&o=2 $end $archimedes=terramex,terramexa, $bio Acorn Archimedes disk. published 32 years ago: Terramex (c) 1988 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115941&o=2 $end $cpc_flop=terramex04,terramex,terramex02,terramex01,terramex05,terramex06,terramex03, $bio Amstrad CPC 464 disk. published 32 years ago: Terramex (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121479&o=2 $end $spectrum_cass=terramexq, $bio Terramex (c) 198? Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226362&o=2 $end $spectrum_cass=terramexb, $bio Terramex (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226537&o=2 $end $amigaocs_flop=terranen, $bio Commodore Amiga 500 disk. published 30 years ago: Terran Envoy (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75219&o=2 $end $info=cterrani, $bio DECO cass. published 39 years ago: Terranean (c) 1981 Data East Corp. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID : Model DT-104 - TRIVIA - Terranean was released in February 1981. It was known as the fourth video game made for this system (Cassette No. 04). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=418&o=2 $end $snes=terranigga,terranigg, $bio Nintendo Super NES game published 24 years ago: Terranigma (c) 1996 Nintendo Company, Limited. - TECHNICAL - Game ID: SNSP-AQTD-NOE - STAFF - German Version Translation: Club Nintendo Redaktion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63781&o=2 $end $snes=terranigf, $bio Nintendo Super NES game published 24 years ago: Terranigma (c) 1996 Nintendo Company, Limited. - TECHNICAL - Game ID: SNSP-AQTF-FRA - STAFF - French Version Translation: Julien Bardakoff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63780&o=2 $end $snes=terranig,terranigs, $bio Nintendo Super NES game published 24 years ago: Terranigma [Model SNSP-AQTP-EUR] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63779&o=2 $end $apple2_flop_clcracked=tplogo10,tplogo12,tplogo13, $bio Apple II disk. published 39 years ago: Terrapin Logo Ver.1.x (c) 1981 Terrapin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232175&o=2 $end $apple2_flop_clcracked=tplogo20,tplogo2b, $bio Apple II disk. published 36 years ago: Terrapin Logo Ver.2 (c) 1984 Terrapin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232176&o=2 $end $apple2_flop_clcracked=tplogo30, $bio Apple II disk. published 35 years ago: Terrapin Logo Ver.3 (c) 1985 Terrapin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232177&o=2 $end $cpc_flop=terreetc02,terreetc03,terreetc,terreetc01,terresco01,terresco, $bio Amstrad CPC 464 disk. published 31 years ago: Terre et Conquerants (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120989&o=2 $end $cpc_cass=terrecnq, $bio Amstrad CPC cass. published 31 years ago: Terres & Conquerants (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99566&o=2 $end $cpc_flop=terrific02,terrific,terrific01,terrific05,terrific03,terrific04, $bio Amstrad CPC 464 disk. published 30 years ago: Terrific Demo Stage 1 (c) 1990 Cadjo Clan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123263&o=2 $end $info=terrlake, $bio Pinball published 33 years ago: Terrific Lake (c) 1987 Sport Matic, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229369&o=2 $end $mo5_cass=teritoir, $bio Thomson MO5 cass. published 35 years ago: Territoire (c) 1985 Logimicro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108942&o=2 $end $cpc_cass=terrorfc, $bio Amstrad CPC cass. published 33 years ago: Terror en la Facultad (c) 1987 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99567&o=2 $end $cpc_flop=terroren01,terroren, $bio Amstrad CPC 464 disk. published 33 years ago: Terror en la Facultad Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123792&o=2 $end $spectrum_cass=terrorof,terrorof_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Terror of the Deep (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81498&o=2 $end $cpc_cass=terrordp, $bio Amstrad CPC cass. published 33 years ago: Terror of the Deep (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99568&o=2 $end $cpc_flop=terrorof02,terrorof01,terrorof, $bio Amstrad CPC 464 disk. published 33 years ago: Terror of the Deep (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120943&o=2 $end $bbcb_cass=terrormo, $electron_cass=terrormo, $bio Acorn BBC/Electron cass. published 35 years ago: Terrormolinos (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52517&o=2 $end $cpc_cass=terrorml, $bio Amstrad CPC cass. published 35 years ago: Terrormolinos (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99570&o=2 $end $c64_cass=terrorml, $bio Commodore C64 cass. published 35 years ago: Terrormolinos (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186945&o=2 $end $amigaocs_flop=terrorpd, $bio Commodore Amiga 500 disk. published 33 years ago: Terrorpods (c) 1987 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75220&o=2 $end $cpc_cass=terrorpd, $bio Amstrad CPC cass. published 32 years ago: Terrorpods (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99572&o=2 $end $msx1_cass=terrorpd, $bio MSX cass. published 31 years ago: Terrorpods (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95039&o=2 $end $specpls3_flop=terrorpo, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Terrorpods (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147668&o=2 $end $spectrum_cass=terrorpo, $bio Terrorpods (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219736&o=2 $end $cpc_cass=terrorpds, $bio Amstrad CPC cass. published 32 years ago: Terrorpods [Model 3 MH-010] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99571&o=2 $end $wscolor=terrors2, $bio Bandai WonderSwan Color game published 20 years ago: Terrors 2 [Model SWj-BANC05] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86494&o=2 $end $wswan=terrors, $bio Bandai WonderSwan game published 21 years ago: Terrors [Model SWJ-BAN014] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86399&o=2 $end $psx=discwrld, $bio Sony PlayStation disc published 25 years ago: Terry Pratchett's Discworld (c) 1995 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94600 - TRIVIA - The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110933&o=2 $end $saturn=discwrld, $bio Sega Saturn game published 24 years ago: Terry Pratchett's Discworld (c) 1996 Psygnosis. - TECHNICAL - Game ID: T-11304H-50 / 670-8319-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60430&o=2 $end $ti99_cart=terrytur, $bio TI-99-4A soft. published 36 years ago: Terry Turtle's Adventure (c) 1984 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231636&o=2 $end $amigaocs_flop=terry, $bio Commodore Amiga 500 disk. published 31 years ago: Terry's Big Adventure (c) 1989 Shades - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75221&o=2 $end $pc8801_flop=teruru, $bio Teruru (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93054&o=2 $end $gbcolor=terr911, $bio Teshu Budui 2 - Jidi (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122001&o=2 $end $gbcolor=teshu2k1, $bio Nintendo Game Boy Color game published 19 years ago: Teshu Budui 2001 (c) 2001 Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122034&o=2 $end $info=tesorone,tesorone240,tesorone230, $bio Arcade Video game published 25 years ago: Tesorone Dell'Isola (c) 1995 Subsino. Italian version of "Super Treasure Island". - UPDATES - V2.30 V2.40 V2.41 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69780&o=2 $end $bbcb_flop_orig=tessalat, $bio Acorn BBC Micro B disk. published 36 years ago: Tesselator (c) 1984 Addison-Wesley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125692&o=2 $end $x68k_flop=tessera, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Tessera - Kimi wa Yogoreta Tenshi ka Seinaru Majo ka!? (c) 1992 Game Technopolis - TECHNICAL - FD x6 - TRIVIA - Released on September 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88144&o=2 $end $pc98=tesserae, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Tesserae (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90840&o=2 $end $gamegear=tesserae, $bio Sega Game Gear cart. published 27 years ago: Tesserae (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64932&o=2 $end $gameboy=tesserae, $bio Nintendo Game Boy Cart. published 27 years ago: Tesserae [Model DMG-ER-UKV] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67121&o=2 $end $gameboy=tesseraeu, $bio Nintendo Game Boy Cart. published 27 years ago: Tesserae [Model DMG-ER-USA] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67122&o=2 $end $vectrex=testrev4, $bio GCE Vectrex published 38 years ago: Test (c) 1982 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82241&o=2 $end $cpc_flop=testetes, $bio Amstrad CPC 464 disk. published 33 years ago: Test - Etes Vous des Seducteurs Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123107&o=2 $end $a800=test65, $bio Atari 800 cart. published 34 years ago: Test Atari 65-130XE (c) 1986 Atari Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86729&o=2 $end $msx1_cass=testadap, $bio MSX cass. published 36 years ago: Test de Adaptacion (c) 1984 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95041&o=2 $end $msx1_cass=testcapa, $bio MSX cass. published 36 years ago: Test de Capacidad de Concentracion (c) 1984 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95042&o=2 $end $msx1_cass=testcara, $bio MSX cass. published 36 years ago: Test de Caracter (c) 1984 DIMensionNEW [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95043&o=2 $end $cpc_flop=testdeco, $bio Amstrad CPC 464 disk. published 24 years ago: Test de Conjugaison (c) 1996 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124217&o=2 $end $cpc_flop=testdepe, $bio Test de Personnalite (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124218&o=2 $end $amigaocs_flop=tdriv,tdriva, $bio Commodore Amiga 500 disk. published 33 years ago: Test Drive (c) 1987 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75222&o=2 $end $st_flop=tdriv, $bio Atari ST disk. published 33 years ago: Test Drive (c) 1987 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148752&o=2 $end $apple2_flop_orig=testdrv, $apple2_flop_misc=testdrv, $bio Apple II disk. published 32 years ago: Test Drive (c) 1988 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107463&o=2 $end $pc98=testdriv, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Test Drive (c) 1989 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90841&o=2 $end $gbcolor=td2k1, $bio Nintendo Game Boy Color game published 20 years ago: Test Drive 2001 [Model CGB-BTEE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68875&o=2 $end $psx=td4, $bio Sony PlayStation disc published 23 years ago: Test Drive 4 (c) 1997 Accolade, Inc. Push modern driving technology to the limit! The pure power of classic muscle cars - only in Test Drive 4. Avoid police, on-coming traffic and hazardous road conditions! Features 5 modern super cars, 5 powerful muscle cars, 5 exotic tracks, realistic driving physics, extensive variety of racing modes and 1/4 mile drag strip racing. - TECHNICAL - GAME ID: SLUS-00487 - TRIVIA - Released on September 30, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111624&o=2 $end $psx=td5, $bio Sony PlayStation disc published 22 years ago: Test Drive 5 (c) 1998 Accolade, Inc. The clash of Beauty vs. Beast continues in the next installment of the Test drive series. Test Drive 5 pushes driving to new limits by adding high resolution graphics, branching roads, shortcuts, and photorealistic graphics featuring Multi-Dynamic Environment Mapping. Three new difficulty levels, customizable vehicles, real-world tracks, multiplayer gameplay, cop chases, realistic weather effects, breakable roadside objects, and the addition of an arcade and simulation mode provide a deep racing game experience. - TECHNICAL - GAME ID: SLUS-00610 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111625&o=2 $end $gbcolor=td6u, $bio Nintendo Game Boy Color game published 21 years ago: Test Drive 6 [Model DMG-AW6E-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68877&o=2 $end $gbcolor=td6,td6a, $bio Nintendo Game Boy Color game published 21 years ago: Test Drive 6 [Model DMG-AW6P-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68876&o=2 $end $psx=td6, $bio Sony PlayStation disc published 21 years ago: Test Drive 6 (c) 1999 Infogrames Interactive, Inc. The Ultimate Thrill Ride Over 40 unique real licensed vehicles - race both Supercars and classic Muscle cars. Now features cars from: Dodge, Ford, Jaguar, Toyota, Audi and many more! - High-impact collisions, huge jumps, and unpredictable cross-traffic - New economic racing system: purchase, upgrade and collect unique cars in your custom garage - New upgrade and auto paint systems allows for 1000s of unique car combinations - New interactive environments featuring: environmental audio, breakable objects and collidable obstacles - New "All-Units" AI has police working together to take you down - Split-screen head-to-head racing - TECHNICAL - GAME ID: SLUS-00839 - TRIVIA - Released on October 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111200&o=2 $end $gbcolor=tdcycles, $bio Nintendo Game Boy Color game published 20 years ago: Test Drive Cycles [Model CGB-BTDE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68878&o=2 $end $amigaocs_flop=td2, $bio Commodore Amiga 500 disk. published 31 years ago: Test Drive II - The Duel (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75223&o=2 $end $msx1_cass=testdrv2,testdrv2a, $bio MSX cass. published 31 years ago: Test Drive II - The Duel (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95040&o=2 $end $apple2gs=td2, $bio Apple IIGS disk. published 31 years ago: Test Drive II - The Duel (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115156&o=2 $end $cpc_flop=testdriv03,testdriv01,testdriv02,duelthet01,duelthet, $bio Amstrad CPC 464 disk. published 31 years ago: Test Drive II - The Duel (c) 1989 Accolade, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121120&o=2 $end $cpc_flop=testdriv, $bio Amstrad CPC 464 disk. published 31 years ago: Test Drive II - The Duel (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121121&o=2 $end $spectrum_cass=testdriv_a, $bio Test Drive II - The Duel (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219737&o=2 $end $msx1_flop=testdrv2, $bio Test Drive II - The Duel cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230162&o=2 $end $amigaocs_flop=td2mc, $bio Commodore Amiga 500 disk. published 31 years ago: Test Drive II Car Disk - The Muscle Cars (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75224&o=2 $end $amigaocs_flop=td2sc, $bio Commodore Amiga 500 disk. published 31 years ago: Test Drive II Car Disk - The Supercars (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75225&o=2 $end $amigaocs_flop=td2cc, $bio Commodore Amiga 500 disk. published 31 years ago: Test Drive II Scenery Disk - California Challenge (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75226&o=2 $end $amigaocs_flop=td2ec, $bio Commodore Amiga 500 disk. published 30 years ago: Test Drive II Scenery Disk - European Challenge (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75227&o=2 $end $gbcolor=tdlemans, $bio Nintendo Game Boy Color game published 20 years ago: Test Drive Le Mans [Model CGB-B24E-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68879&o=2 $end $psx=tdlemans, $bio Sony PlayStation disc published 20 years ago: Test Drive Le Mans (c) 2000 Infogrames Interactive, Inc. North American release. Game developed in Europe. - TECHNICAL - GAME ID: SLUS-01077 - TRIVIA - Released on March 31, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111201&o=2 $end $dc=tdlm, $bio Sega Dreamcast GD published 20 years ago: Test Drive Le Mans [Model T-15123N] (c) 2000 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135715&o=2 $end $psx=tdoffr2, $bio Sony PlayStation disc published 22 years ago: Test Drive Off-Road 2 (c) 1998 Accolade, Inc. [San Jose, CA, USA] - TECHNICAL - GAME ID: SLUS-00609 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111627&o=2 $end $gbcolor=tdoffr3, $bio Nintendo Game Boy Color game published 21 years ago: Test Drive Off-Road 3 [Model DMG-VQ3E-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68880&o=2 $end $psx=tdoffr3, $bio Sony PlayStation disc published 21 years ago: Test Drive Off-Road 3 (c) 1999 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00840 - TRIVIA - Released on October 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111202&o=2 $end $psx=tdoffr, $bio Sony PlayStation disc published 23 years ago: Test Drive Off-Road (c) 1997 Accolade, Inc. - TECHNICAL - GAME ID: SLUS-00396 - TRIVIA - Released on February 28, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111626&o=2 $end $cpc_flop=testetda, $bio Amstrad CPC 464 disk. published 35 years ago: Test et d'Amelioration des Facultes de Memorisation (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124219&o=2 $end $c64_cass=testmstr, $bio Commodore C64 cass. published 30 years ago: Test Master (c) 1990 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229593&o=2 $end $cpc_cass=tstmatch, $bio Amstrad CPC cass. published 36 years ago: Test Match (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99574&o=2 $end $bbcb_cass=tmatch, $bio Test Match (c) 19?? CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52518&o=2 $end $amigaocs_flop=tmcrickt, $bio Commodore Amiga 500 disk. published 26 years ago: Test Match Cricket (c) 1994 Challenge Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75228&o=2 $end $bbcb_cass=tmatchv2, $bio Test Match v2 (c) 19?? CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52519&o=2 $end $info=j2tstplt,j2tstplta, $bio Test Pilot (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41024&o=2 $end $hp9845b_rom=test, $bio Test ROM (c) 198? Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236829&o=2 $end $info=ctsttape, $bio DECO cass. published 39 years ago: Test Tape (c) 1981 Data East. - TRIVIA - This Test Tape runs on the DECO Cassette System hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=419&o=2 $end $pc8801_flop=testment,testmenta,testmentb, $bio NEC PC-8801 Series disk. published 33 years ago: Testament (c) 1987 Basho House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93055&o=2 $end $msx2_flop=testment,testmenta, $bio MSX 2 disk. published 32 years ago: Testament (c) 1988 Basho House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102092&o=2 $end $amigaaga_flop=testamnt, $bio Commodore Amiga 1200 disk. published 23 years ago: Testament (c) 1997 APC & TCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146396&o=2 $end $pc8801_flop=testmentex, $bio Testament Expansion Map (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93056&o=2 $end $mo5_cass=testram5,testram5a, $bio Thomson MO5 cass. published 7 years ago: TESTRAM5 - Controle de la RAM du MO5 (c) 2013 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108937&o=2 $end $astrocde=tests, $bio Tests (c) 19?? Bally Mfg. Co. [Chicago, IL, USA] - TRIVIA - Only three were made, although Don Gladden made a few more for dealers. Originally made by Bally for testing hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86843&o=2 $end $ti99_cart=testtrai, $bio TI-99-4A soft. published 39 years ago: Testtrainer 1 (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84767&o=2 $end $pc8801_flop=tetrafor, $bio NEC PC-8801 Series disk. published 29 years ago: Tetra Force (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93057&o=2 $end $svi318_cass=tetrahor, $bio Spectravideo SV 318 cass. published 36 years ago: Tetra Horror (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118529&o=2 $end $msx1_flop=tetrahor, $bio Tetra Horror Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134378&o=2 $end $msx1_cart=tetrahor,tetrahora, $bio MSX cart. published 37 years ago: Tetra Horror (c) 1983 ASCII Corp. - TECHNICAL - GAME ID: 00290 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77515&o=2 $end $pc98=tetrawar, $bio Tetra-Wars (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90842&o=2 $end $apple2_flop_orig=tetrad, $apple2_flop_clcracked=tetrad, $bio Apple II disk. published 39 years ago: Tetrad (c) 1981 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229332&o=2 $end $bbcb_cass=tetrapod, $bio Acorn BBC Micro B cass. published 36 years ago: Tetrapod (c) 1984 Acornsoft - STAFF - By: Nick Reeves - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52520&o=2 $end $bbcb_flop_orig=tetrapod, $bio Acorn BBC Micro B disk. published 36 years ago: Tetrapod (c) 1984 Acornsoft - STAFF - By: Nick Reeves - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125215&o=2 $end $dragon_cass=tetras, $bio Tetras (c) 198? Burgin [Paul Burgin] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116883&o=2 $end $nes=tetrastr, $bio Nintendo Famicom cart. published 29 years ago: Tetrastar - The Fighter (c) 1991 Taito Corporation. Tetrastar - The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story. - TECHNICAL - Cartridge ID: DTF-YE - TRIVIA - Tetrastar was released on May 24, 1991 in Japan for 7400 Yen. It was the 37th title published by Taito for the Famicom. Ingame Musics list: Piano Concerto No.1 1812 Tchaikovsky The Ride Of The Valkyries - Lohengrin Wagner Symphony NO.9 - Dvorak A Night On The Bare Mountain - Symphonic Poem The Flight OF The Bumble Bee - Rimsky-Korsakov The Pretty Daughter Of Perth - Farandole Bizet Sabre Dance - Khachaturyan Light Cavalry Overture - Suppe Moon Light Sonata - Beethover Aria - Bach Zigeunerweisen - Sarasate Polonaise Heroic - Chopin William Tell Overture - Rossini - STAFF - Game Design: Viking Graphic Design: Wozl System Program: OFU Main Program: Alice Sub Program: Organ Assist Program: Earlo Music Arrange: Sound Team Eurythm, Endoron, K. Fujii, Nakajima Music Program: Kazune Hiiragi Delta Driver: Murata Sound Effect: Endodon, Kazune Hiiragi Voice: R. Hemnani Special Thanks: Catherine, Miyazee Executive Producer: Viking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54725&o=2 $end $cpc_flop=tetricvo, $bio Tetric Von Basis (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124220&o=2 $end $coco_cart=tetris, $bio Tandy Color Computer cart. published 33 years ago: Tetris (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53486&o=2 $end $amigaocs_flop=tetris, $bio Commodore Amiga 500 disk. published 33 years ago: Tetris (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75229&o=2 $end $msx1_cass=tetris, $bio MSX cass. published 33 years ago: Tetris (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95044&o=2 $end $cpc_cass=tetris, $bio Amstrad CPC cass. published 33 years ago: Tetris (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99576&o=2 $end $pcw=tetris, $bio Amstrad PCW soft. published 33 years ago: Tetris (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118353&o=2 $end $cpc_flop=tetrisuk,tetrisuk05,tetrisuk06,tetris19,tetris1901, $bio Amstrad CPC 464 disk. published 33 years ago: Tetris (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120944&o=2 $end $bbcb_flop_orig=tetrism, $bio Acorn BBC Micro B disk. published 33 years ago: Tetris (c) 1987 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125433&o=2 $end $ibm5150=tetris, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Tetris (c) 1987 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132515&o=2 $end $ibm5150=tetris35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Tetris (c) 1987 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132641&o=2 $end $apple2_flop_orig=tetr128k, $bio Apple II disk. published 33 years ago: Tetris (c) 1987 Spectrum HoloByte [Sphere Inc. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229268&o=2 $end $msx2_cart=tetris, $vgmplay=tetris_msx2,tetris_msx2f, $bio MSX 2 cart. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Software] - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51386&o=2 $end $bbcb_cass=tetris, $electron_cass=tetris, $bio Acorn BBC/Electron cass. published 32 years ago: Tetris (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52521&o=2 $end $fm77av=tetris,tetrisa, $bio Fujitsu FM-77AV disk. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93868&o=2 $end $apple2gs=tetris, $bio Apple IIGS disk. published 32 years ago: Tetris (c) 1988 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115328&o=2 $end $specpls3_flop=tetris,tetrisb,tetrisa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tetris (c) 1988 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148252&o=2 $end $galaxy=tetris,tetrisp,tetrisa, $bio Galaksija cass. published 32 years ago: Tetris (c) 1988 Obradovic, Dragoljub - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235836&o=2 $end $info=tetriskr, $bio Arcade Video game published 31 years ago: Tetris (c) 1989 Unknown. - TECHNICAL - Main CPU : I8086 (@ 8 Mhz) Palette colors : 256 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7992&o=2 $end $nes=tetrist, $bio Nintendo NES cart. published 31 years ago: Tetris (c) 1989 Tengen. - TRIVIA - This Tengen version is rare because it was recalled after Andromeda Software, which at the time was Elorg's Western agent for the Tetris brand, lost the game console rights. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55665&o=2 $end $megadriv=tetris,tetris1, $bio Sega Mega Drive game published 31 years ago: Tetris (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56957&o=2 $end $mo5_cass=tetris,tetrisa, $bio Thomson MO5 cass. published 31 years ago: Tetris (c) 1989 Daurat [Gilles Daurat] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108943&o=2 $end $cpc_flop=tetrisuk02, $bio Amstrad CPC 464 disk. published 31 years ago: Tetris (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124221&o=2 $end $info=phtetris, $bio Tetris (c) 198? Unknown. Russian version of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34420&o=2 $end $mc10=tetris, $bio Tetris (c) 198? Dionne [Greg Dionne] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87711&o=2 $end $tvc_flop=tetris, $bio Tetris (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112056&o=2 $end $spectrum_cass=tetrismc, $bio Tetris (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219363&o=2 $end $spectrum_cass=tetrismp, $bio Tetris (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226041&o=2 $end $x68k_flop=tetrislca,tetrislc, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tetris (c) 1990 Lum's Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88147&o=2 $end $cpc_flop=tetrisuk03, $bio Amstrad CPC 464 disk. published 30 years ago: Tetris (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124222&o=2 $end $kc_cass=tetris, $bio VEB Mikroelektronik KC cass. published 30 years ago: Tetris (c) 1990 Kurbelpower Megasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133878&o=2 $end $pro128_cass=tetris,tetrisb,tetrisa, $bio Olivetti PC-128 cass. published 29 years ago: Tetris (c) 1991 Alessandrini [Michele Alessandrini] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118214&o=2 $end $pro128s_flop=tetris, $bio Olivetti PC-128s disk. published 29 years ago: Tetris (c) 1991 ConcaSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118248&o=2 $end $nes=tetrisa, $bio Nintendo Famicom cart. published 28 years ago: Tetris (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84161&o=2 $end $cpc_flop=tetrisf1, $bio Amstrad CPC type-in published 27 years ago: Tetris (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119471&o=2 $end $info=tetrsark,tetrsark2, $bio Tetris (c) 199? D. R. Korea. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5426&o=2 $end $info=v4tetrs,v4tetrs1, $bio Tetris (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39154&o=2 $end $msx1_cart=tetris,tetrisa, $bio Tetris (c) 19?? Zemina Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77516&o=2 $end $to_flop=tetrisjb, $bio Tetris (c) 19?? Breaker [John Breaker] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108066&o=2 $end $bk0010=tetris,tetr3, $bio Tetris (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144327&o=2 $end $orion_cass=tetris,tetris2,tetris3, $bio Tetris (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235210&o=2 $end $apogee=tetris, $bio Tetris (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235397&o=2 $end $radio86_cass=tetris1,tetris4, $bio Tetris (c) 19?? Kolomna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235501&o=2 $end $radio86_cass=tetr2, $bio Tetris (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235502&o=2 $end $partner_cass=tetris1, $bio Tetris (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235896&o=2 $end $mikrosha_cass=tetris, $bio TETRIS (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236554&o=2 $end $to_flop=tetrisyr,tetrisyra,tetrisyrb,tetrisyrc, $bio Thomson TO disk. published 15 years ago: Tetris (c) 2005 YRprod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108067&o=2 $end $jupace_cass=tetris, $bio Jupiter Ace cass. published 11 years ago: Tetris (c) 2009 Jupiter Ace Archive Team Ace version of the classic game. - TRIVIA - Released in June 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115731&o=2 $end $snes=tetrisdru, $bio Nintendo Super NES game published 26 years ago: Tetris & Dr. Mario (c) 1994 Nintendo Company, Limited. - TECHNICAL - GAME ID: SNS-ATFE-USA-1 Players Choice Edition - TRIVIA - Tetris & Dr. Mario was released in December 1994 in USA. The package says 'Tetris & Dr. Mario' but the Title screen of the game says 'Dr. Mario & Tetris'. Known re-releases: "Tetris & Dr. Mario [Model SNS-ATFE-USA-2]" (1997) Known export releases: "Tetris & Dr. Mario [Model M/SNS-ATFE-USA]" "Tetris & Dr. Mario [Model SNSP-ATFP-EUR]" "Tetris & Dr. Mario [Model SNSP-ATFP-ESP]" "Tetris & Dr. Mario [Model SNSP-ATFP-FAH]" "Tetris & Dr. Mario [Model SNSP-ATFP-GPS]" "Tetris & Dr. Mario [Model SNSP-ATFP-NOE]" "Tetris & Dr. Mario [Model SNSP-ATFP-UKV]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63784&o=2 $end $snes=tetrisdr, $bio Nintendo Super NES game published 26 years ago: Tetris & Dr. Mario (c) 1994 Nintendo Company, Limited. European release. For more information about the game itself, please see the original North American release entry; "Tetris & Dr. Mario [Model SNS-ATFE-USA-1]". - TECHNICAL - [Model SNSP-ATFP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63783&o=2 $end $partner_cass=tetris2, $bio Tetris (ASCII text) (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235893&o=2 $end $info=cmtetris,cmtetrsa,cmtetrsb, $bio Tetris + Cherry Master (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50957&o=2 $end $info=tetrbx, $bio Arcade Video game published 14 years ago: Tetris / Bloxeed [Tetris 2] (c) 2006 ISG. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36334&o=2 $end $nes=tetr2bmb,tetr2bmba, $bio Nintendo Famicom cart. published 29 years ago: Tetris 2 + BomBliss (c) 1991 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54727&o=2 $end $pc98=tetr2bmb, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tetris 2 + Bombliss (c) 1994 BPS [Bullet-Proof Software]. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90844&o=2 $end $gameboy=tetris2, $bio Nintendo Game Boy Cart. published 26 years ago: Tetris 2 [Model DMG-EH-EUR] (c) 1994 Nintendo Company, Limited. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67132&o=2 $end $gameboy=tetris2u, $bio Nintendo Game Boy Cart. published 26 years ago: Tetris 2 [Model DMG-EH-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67135&o=2 $end $nes=tetris2,tetris2u, $bio Nintendo NES cart. published 27 years ago: Tetris 2 (c) 1993 Nintendo. North American release. Game developed in Japan. See the original Famicom version for more information: "Tetris Flash [Model HVC-TS]". Description from the back cover: The mesmerizing fun of Tetris returns - and the challenge escalates to new heights! Test your dexterity, tease your brain and rack up points with Tetris 2. Your split-second decisions lead you to a new dimension in puzzle solving action! Play alone or challenge a friend in simultaneous, split-screen action. Line-up three blocks of the same color and vroosh! - they explode! Get rid of special Flash Blocks and wipe out matching color pieces in one move. A tougher Tetris with more shapes, more components, 30 levels - and unlimited solutions! If you loved the international game sensation Tetris, you'll be wild for the newest dimension in puzzle fun: Tetris 2! - TECHNICAL - GAME ID: NES-TS-USA - TRIVIA - Released in October 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55666&o=2 $end $snes=tetris2ua,tetris2u, $bio Nintendo Super NES game published 26 years ago: Tetris 2 [Model SNS-27-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63786&o=2 $end $snes=tetris2, $bio Nintendo Super NES game published 26 years ago: Tetris 2 [Model SNSP-27-EUR] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63785&o=2 $end $mc10=tetris4k, $bio Tetris 4K (c) 198? Dionne [Greg Dionne] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87712&o=2 $end $n64=tetris64, $bio Nintendo 64 cart. published 22 years ago: Tetris 64 [Model NUS-NT6J] (c) 1998 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58013&o=2 $end $cpc_flop=tetris95,tetris9502,tetris9501,tetris9503, $bio Amstrad CPC 464 disk. published 25 years ago: Tetris 95 (c) 1995 Power System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124223&o=2 $end $gbcolor=tetrisad, $bio Nintendo Game Boy Color game published 21 years ago: Tetris Adventure - Susume Mickey to Nakama-tachi (c) 1999 Capcom Company, Limited. - TECHNICAL - [Model CGB-AT7J-JPN] - TRIVIA - Released on November 12, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68881&o=2 $end $gameboy=tetrisata, $bio Nintendo Game Boy Cart. published 24 years ago: Tetris Attack [Model DMG-AYLE-USA] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67136&o=2 $end $gameboy=tetrisat, $bio Nintendo Game Boy Cart. published 24 years ago: Tetris Attack [Model DMG-AYLP-EUR] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67137&o=2 $end $snes=tetrisatu, $bio Nintendo Super NES game published 24 years ago: Tetris Attack (c) 1996 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Panel de Pon [Model SHVC-AYLJ-JPN]". - TECHNICAL - Game ID: SNS-AYLE-USA - TRIVIA - In this Export version, Bowser takes the role of the main vilain responsible for Yoshi's friends brainwash (including Mario himself). Yoshi, much in the same way how Lip helped her fairy friends, must defeat all his fellow friends and restore their original personalities. As a result, the cute fairies and magical animals of Panel De Pon, the original Japanese release (Lip, Windy, Shyabetto, Thiana, Ruby, Elias, Flare, Nerisu, Seren, Phoenix and Dragon), were replaced by Yoshi, Lakitu, Bumpy, Poochy, Flying Wiggler, Froggy, Gargantua Blargg, Lunge Fish, Raphael Raven, Hookbill Koopa, Piranha Plant, Kamek and Bowser. Tetris Attack also features more stages and an arranged soundtrack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63788&o=2 $end $snes=tetrisat, $bio Nintendo Super NES game published 24 years ago: Tetris Attack (c) 1996 Nintendo Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Panel de Pon [Model SHVC-AYLJ-JPN]". - TECHNICAL - Game ID: SNSP-AYLP-EUR - TRIVIA - In this Export version, Bowser takes the role of the main vilain responsible for Yoshi's friends brainwash (including Mario himself). Yoshi, much in the same way how Lip helped her fairy friends, must defeat all his fellow friends and restore their original personalities. As a result, the cute fairies and magical animals of Panel De Pon, the original Japanese release (Lip, Windy, Shyabetto, Thiana, Ruby, Elias, Flare, Nerisu, Seren, Phoenix and Dragon), were replaced by Yoshi, Lakitu, Bumpy, Poochy, Flying Wiggler, Froggy, Gargantua Blargg, Lunge Fish, Raphael Raven, Hookbill Koopa, Piranha Plant, Kamek and Bowser. Tetris Attack also features more stages and an arranged soundtrack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63787&o=2 $end $snes=tetrisbt, $bio Nintendo Super Famicom cart. published 27 years ago: Tetris Battle Gaiden [Model SHVC-4G] (c) 1993 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62493&o=2 $end $gameboy=tetrisbl, $bio Nintendo Game Boy Cart. published 24 years ago: Tetris Blast [Model DMG-ASBE-USA] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67138&o=2 $end $msx1_flop=tetris, $bio Tetris cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230163&o=2 $end $info=tetgiant,tetgiano, $bio Arcade Video game published 11 years ago: Tetris Dekaris (c) 2009 Sega Enterprises, Limited. - TECHNICAL - Sega Ringwide Hardware CPU : Intel Celeron 440 @ 2 GHz Graphics : Integrated “AMD GPU” with 128MB of GDDR3 RAM, supports Shader Model 4.0 and supports 2x 1920×1200 screens Audio : 5.1 ch HD Audio RAM : 1GB of DDR2 PC5300 RAM Network : Onboard gigabit LAN Storage : 8GB Compact Flash for storage Operating System : Microsoft Windows Embedded Standard 2009 - TRIVIA - The name of this game can be translated as 'Giant Tetris'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32421&o=2 $end $gbcolor=tetrisdx, $bio Nintendo Game Boy Color game published 22 years ago: Tetris DX [Model DMG-ATEA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68882&o=2 $end $info=tetfight, $bio Arcade Video game published 19 years ago: Tetris Fighters (c) 2001 Sego Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39376&o=2 $end $gameboy=tetrisfl, $bio Nintendo Game Boy Cart. published 26 years ago: Tetris Flash [Model DMG-EHJ] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67140&o=2 $end $nes=tetrisfl, $bio Nintendo Famicom cart. published 27 years ago: Tetris Flash (c) 1993 Nintendo. - TECHNICAL - Cartridge ID: HVC-TR - TRIVIA - Tetris Flash was released on September 21, 1993 in Japan. - STAFF - Staff: Sadahiro Yoshifuji, Gunpei Yokoi, Nobukazu Ota, Tomoe Okada, Kazuya Minamino, Yasuhiro Minamimoto, Satoshi Matsushita, Takuya Kodama, Shizuho Kataoka, Shintaro Hino, Fumihisa Hayakawa, Mitsuhiro Takano, Masao Yamamoto, Masaki Taniguchi, Ryuta Ueda, Miyuki Uemura, Hitoshi Yamagami, Shinobu Tanno, Tetsuji Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54728&o=2 $end $snes=tetrisfl, $bio Nintendo Super Famicom cart. published 26 years ago: Tetris Flash [Model SHVC-27] (c) 1994 BPS [Bullet-Proof Software] - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62494&o=2 $end $msx1_cart=tetris2, $bio MSX cart. published 31 years ago: Tetris II (c) 1989 ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77517&o=2 $end $cpc_flop=tetris21,tetrisii, $bio Amstrad CPC 464 disk. published 29 years ago: Tetris II (c) 1991 Abacus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123380&o=2 $end $to_flop=tet2soko,tet2sokoa, $bio Tetris II + Sokoban (c) 19?? Breaker [John Breaker] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108068&o=2 $end $info=tetkiwam, $bio Sega NAOMI GD-ROM published 16 years ago: Tetris Kiwamemichi (c) 2004 Success. A Tetris games made by Success, heavily influenced by Arika's "Tetris - The Grand Master" series. - TECHNICAL - Model No : GDL-0020 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in June 2004. - PORTS - * CONSOLES: Sony PlayStation 2 (2003) Nintendo GameBoy Advance (2003, "Tetris Advance" - Success) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4422&o=2 $end $info=tetrisp, $bio Arcade Video game published 25 years ago: Tetris Plus (c) 1995 Jaleco. - TECHNICAL - Jaleco Mega System 32 hardware Main CPU : V70 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YMF271 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1995. Developed by BPS (Bullet Proof Software). - TIPS AND TRICKS - * Expert Level : Hold Start Button then input code : [Up, Right, Down, Left]x3 in Puzzle Mode Level Selection screen. If it's accepted, Expert Level item will appear. - SERIES - 1. Tetris Plus (1995) 2. Tetris Plus 2 (1997) - STAFF - Game designer: Tarou Sasahara Programmers: Rerorero, -M- Graphic designers: Tatsuhiro Suzuki (Suzuki Tatsuhiro), Pyonkey Matsuo, Hiroshi Shigesawa (Shigesawa Hiroshi) Sound: NIS, Kazuo Sawa Special Thanks: Norifumi Hara - PORTS - * CONSOLES: [JP] Nintendo Game Boy (dec.1996) [JP] Sony PlayStation (sep.1996) [EU] Sony PlayStation (oct.1997) [JP] Sega Saturn (aug.1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2876&o=2 $end $saturn=tetrispj,tetrispja, $bio Sega Saturn game published 24 years ago: Tetris Plus (c) 1996 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59801&o=2 $end $saturn=tetrispu, $bio Sega Saturn game published 24 years ago: Tetris Plus (c) 1996 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60176&o=2 $end $saturn=tetrisp, $bio Sega Saturn game published 24 years ago: Tetris Plus (c) 1996 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60431&o=2 $end $info=tetrisp2,tetrisp2j,tp2m32,tetrisp2ja,tetrisp2a, $bio Arcade Video game published 23 years ago: Tetris Plus 2 (c) 1997 Jaleco. This game features some very nice gameplay. There's the addition of an ingame character who wanders on the blocks while you play. Secondly there's a storyline for the game. You get different bonuses on your journey as you keep going on. The game gets quite challenging after you've played some levels. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 (ROTATE LEFT, ROTAGE RIGHT, BOMB) Alternate version runs on the Jaleco Mega System 32 hardware. - TRIVIA - Released in September 1997. - TIPS AND TRICKS - * Expert Level : Hold Start Button then input code : [Up, Right, Down, Left]x3 in Puzzle Mode Level Selection screen. If it's accepted, Expert Level item will appear. - SERIES - 1. Tetris Plus (1995) 2. Tetris Plus 2 (1997) - STAFF - Developed by The Tetris Company. Character voices -Joshuko- : Sachiko Sugawara Directors : Taro Sasahara, YU1 Sekine Programmers : Shuji Ohno, Koichi Satoh Graphic designers : Takashi Hashizume, Pyonkey Matsuo, Satoshi Higashida, Koichi Narita, Tatsuhiro Suzuki, Hiroshi Shigesawa, Ken Kogawa Sound : Kenichi Kamio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2877&o=2 $end $gameboy=tetrispl, $bio Nintendo Game Boy Cart. published 23 years ago: Tetris Plus [Model DMG-ATRE-USA] (c) 1997 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67141&o=2 $end $gameboy=tetrisplj, $bio Nintendo Game Boy Cart. published 24 years ago: Tetris Plus [Model DMG-ATRJ-JPN] (c) 1996 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67143&o=2 $end $psx=tetrisp, $bio Sony PlayStation disc published 24 years ago: Tetris Plus (c) 1996 Jaleco USA, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00338 - TRIVIA - Released on October 18, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111453&o=2 $end $saturn=tetriss, $bio Sega Saturn game published 24 years ago: Tetris S (c) 1996 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59802&o=2 $end $saturn=tetrisssa, $bio Sega Saturn game published 23 years ago: Tetris S [Satakore] (c) 1997 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59803&o=2 $end $x68k_flop=tetrisse, $bio Tetris Semipro-68K (c) 199? Shimizu Jun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88685&o=2 $end $nes=mc_tf12, $bio Tetris Series - Super 12 in One (c) 199? RCM Group. Pirate multi-game cartridge. - TECHNICAL - GAME ID: GS-2013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116247&o=2 $end $nes=mc_tf6, $bio Tetris Series - Super 6 in One (c) 199? RCM Group. Pirate multi-game cartridge. - TECHNICAL - GAME ID: GS-2004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116246&o=2 $end $nes=mc_tf9, $bio Nintendo Famicom cart. published 29 years ago: Tetris Series - Super 9 in One (c) 1991 RCM Group. Pirate multi-game cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116245&o=2 $end $info=tgm2, $bio Arcade Video game published 20 years ago: Tetris The Absolute - The Grand Master 2 (c) 2000 Arika. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Colors palette : 5120 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game was released in December 2000 in Japan only. If you enter the initials, they will be changed to 'ARK', which stands for Arika, the company that made the game : '666' 'A ' 'AA ' 'AAA' 'AHO' 'ASS' 'AUM' (Aum Shinrikyo, now known as Aleph, is a Japanese new religious movement organization) 'DIE' 'ETA' 'FUC' 'FUK' 'HIV' 'IRA' 'KKK' 'OSI' 'PEE' 'PIS' 'PLO' 'SEX' - TIPS AND TRICKS - * Maintenance Code : 4-1-5-7-3 All Data Initialized. 4-1-7-6-5 Best Score Erased. The following 4 are also tested for, but appear to be disabled : 1-3-5-7-9 0-2-4-6-8 4-1-3-7-3 5-0-2-1-3 - SERIES - 1) Tetris The Grand Master (1998) 2) Tetris The Absolute - The Grand Master 2 (2000) 3) Tetris The Absolute - The Grand Master 2 Plus (2000) 4) Tetris The Grand Master 3 - Terror-Instinct (2005) 5) Tetris The Grand Master 4 - The Masters of Round (2009) - STAFF - Sound Staff: Megaten, Rya Background Design: Iwaroka, Matsumoto, Roki, Yamaguchi, Funato, Tanaka, Matsumura, Tanaoka, Dan, Ushiroda, Yamamoto, Tsuruha Effect Design: Sakai Programmer: Karasawa, Hashidate Visual Design: Chiba Director: Hashidate Planner & Producer: Mihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4543&o=2 $end $info=tgm2p, $bio Arcade Video game published 20 years ago: Tetris The Absolute - The Grand Master 2 Plus (c) 2000 Arika. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Colors palette : 5120 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game was released in Japan only. If you enter the initials '666', 'A ', 'AA ', 'AAA', 'AHO', 'ASS', 'AUM', 'DIE', 'ETA', 'FUC', 'FUK', 'HIV', 'IRA', 'KKK', 'OSI', 'PEE', 'PIS', 'PLO', or 'SEX', they will be changed to 'ARK', which stands for Arika, the company that made the game. - SERIES - 1) Tetris The Grand Master (1998) 2) Tetris The Absolute - The Grand Master 2 (2000) 3) Tetris The Absolute - The Grand Master 2 Plus (2000) 4) Tetris The Grand Master 3 - Terror-Instinct (2005) 5) Tetris The Grand Master 4 - The Masters of Round (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4544&o=2 $end $info=tgmj, $bio Arcade Video game published 22 years ago: Tetris - The Grand Master (c) 1998 Arika. - TECHNICAL - Sony ZN-1 hardware Main CPU : PSX (@ 16.9344 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : SPU (@ 8 Mhz), Q-Sound (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 65536 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - This game was released in Japan only (July 1998). If you enter the initials '666', 'A ', 'AA ', 'AAA', 'AHO', 'ASS', 'AUM', 'DIE', 'ETA', 'FUC', 'FUK', 'HIV', 'IRA', 'KKK', 'OSI', 'PEE', 'PIS', 'PLO', or 'SEX', they will be changed to 'ARK', which stands for Arika, the company that made the game. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (TGM The Grand Master - PCCB-00372) on 19/05/1999. Music from this game was remixed and included in Arika's music game 'Technic Beat' which saw a release in both arcades and on PS2. - SCORING - The higher your level, the more points you earn for clearing lines. You also get more points if you press down to drop or lock a piece. This game gives you a bonus for clearing lines in a 'Combo' with consecutive pieces. If you manage to clear the screen entirely, 'BRAVOx4' will appear on the screen and you will get quadruple the points for those lines. Here is a more technical description of the scoring formula : Score = ((Level + Lines)/4 + Drop) x Lines x Combo x Bravo Where (Level + Lines)/4 is rounded up and : Level is the current level you are on. Lines is the number of lines you just cleared. Drop is the number of spaces you dropped the piece. The last space your piece falls does not contribute to this, however locking the piece once it has landed will add 1 to the Drop. Bravo is equal to 4 if this piece has cleared the screen, and otherwise is 1. Combo returns to 1 by default every time a piece does not clear lines. Otherwise, it is : Combo = Combo - 1 + (2 x Lines - 1) - TIPS AND TRICKS - * Conditions for Achieving the Grandmaster Grade : The higher you score, the better your grade will be. However, you need more than a high score to be graded a Grandmaster. You must be at least grade 1 when you reach level 300 and grade S4 when you reach level 500. Finally, you must be grade S9 and reach level 999 in under 13 minutes and 30 seconds (the tricky bit). Good luck! * Basic Tips for Improving Speed : 1) When a piece is touching your stack, tapping 'down', will lock it in place instantly, saving you a fraction of a second. These really add up, so keep pushing the game forward as fast as you can handle! 2) It takes the same amount of time to clear a single line as it does to clear a double, triple, or Tetris, so try to be efficient and avoid clearing too many singles. 3) Your level increases by 1 for every line you clear. It also increases by 1 for every piece that appears. However, when you are at levels 99, 199, 299, etc. your level will not increase from falling pieces. You MUST clear a line to proceed (and change the background). Every second you spend without clearing a line is wasted time, so keep an eye on your level and try to have a line ready for the right moment. 4) If you intentionally keep your stack near the top of the screen it will take less time for pieces to fall and you will save time. This is most important at the beginning when pieces fall slowly, and again at level 200 when they slow to a crawl once more. By level 500, pieces will literally fall instantly and it will no longer make a difference how high your stack is. * Advanced Rotation Techniques : 1) If you press and hold a rotate button before a piece appears, that piece will be rotated instantly as it appears in the field. The attract mode can give you a visual demonstration. 2) When you are rotating a piece, if there are any blocks preventing a rotation then the game will then try to see if there is room for a rotated piece 1 square to the right, and failing that, 1 square to the left. It sounds subtle, but you can use this to get pieces into seemingly impossible locations. Study the visual demonstrations of this in the attract mode. * Predicting Upcoming Pieces : 1) At the top of the screen, the next piece is displayed. 2) Every piece has its own sound effect. Whenever a piece enters the screen, the sound of the upcoming piece is played. With practice, this knowledge can save you the effort of looking up to find out the next piece. 3) The pieces you get are not purely random. The game keeps a history of the 4 most recent pieces, and every time the game "rolls" a new piece, it will reroll if this piece is found in the history. The game will keep trying to give you a piece not contained in your history, re-rolling as many as 4 times, before finally giving you whatever the last of these rolls happened to be. The implications of this are subtle: You are both unlikely to get flooded with many of the same piece, and unlikely to get starved of any particular piece. Overall the pieces come more regularly than other versions of Tetris, allowing the player to build bold structures (in expectation of upcoming pieces) that would be far too risky with purer randomization. It is also interesting to note that this version of Tetris, a game named after the Greek word for 'four' and using pieces constructed with 4 squares, also keeps a history of 4 pieces and will re-roll up to 4 times. 4) The game will never give you an 'S', 'Z', or 'O' shape as your first piece. Also, every game begins with its history filled with 4 green 'Z' pieces, making these pieces initially unlikely. The odds of getting a Z shape as your second piece, for example, are fewer than 1/1000. Plan your opening moves accordingly. * Title Screen Codes : Enter these codes at the title screen for the desired effect... Big Mode (Pieces are much larger in size.) : Left(x4), Down, C, B, A. Mono Mode (Play the game in black and white.) : Right(x3), Up, C, B, A. TLS Mode (Pieces will still have shadows beyond lvl100) : A, B, C(x2), B, A(x2), C, B. Uki Mode (A Japanese child will laugh when you clear lines.) : A, B, A, B, A, B, A, B, A, B, A, B, A, B, A, B(x2). 20G Mode (Starts the game with the highest gravity of 20 spaces per frame.) : Down(x8), C, B, A. Rev Mode (Pieces rise instead of falling as you play Tetris in reverse.) : Down, Up(x2), Down, C, B, A. * No Item Mode : To play a classic versus game without any items, hold down both player Start buttons when it says 'Here Comes a New Challenger'. * Another Hidden Game Mode : As you play, leave the bottom left square unfilled so that that line doesn't clear. Also, leave the square up one and right one unfilled so that the second line won't clear. Continue like this, leaving holes diagonally, until you reach the right wall. Then continue diagonally to the left wall. You should be making a pattern that looks like '>'. It's actually rather hard to make the pattern entirely, but try to make as much as you can. After you die the game will recognize this pattern and give you an additional "Secret Grade", according to how much of the pattern you were able to make. Can you achieve Grandmaster in this challenging exercise ? - SERIES - 1) Tetris The Grand Master (1998) 2) Tetris The Absolute - The Grand Master 2 (2000) 3) Tetris The Absolute - The Grand Master 2 Plus (2000) 4) Tetris The Grand Master 3 - Terror-Instinct (2005) 5) Tetris The Grand Master 4 - The Masters of Round (2009) - STAFF - Visual Design : Motokazu Sakai, Miroshi Chiba, Younosuke Naitou Programmer : Gara, Nagatani Programmer of the prototype : Akira K. Music composed by : Shinji Hosoe (Megaten), Ayako Saso (AYA), Takayuki Aihara (J99) Planner & Producer : Mihara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2875&o=2 $end $x68k_flop=tetriscfb, $bio Tetris v1 (c) 19?? Cyber Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88146&o=2 $end $x68k_flop=tetriscfa, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tetris v3 (c) 1990 Cyber Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88148&o=2 $end $x68k_flop=tetriscf, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tetris v5 (c) 1991 Cyber Factory - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88149&o=2 $end $gba=tetrswldu, $bio Nintendo GBA cart. published 19 years ago: Tetris Worlds (c) 2001 T-HQ, Inc. Tetris Worlds features all of the addictive block-dropping gameplay Tetris is known for, along with new updated modes such as Fusion Tetris and Hotline Tetris. Players can test their skills in the classic version of Tetris, or the latest variations of the game. Tetris Worlds also features multiplayer capabilities allowing two Tetris fans to compete directly against one another. - TECHNICAL - Cartridge ID: AGB-ATWE-USA - TRIVIA - Released on Sep 24, 2001 in USA. - STAFF - 3d6 Games Lead Programming: Tim Mensch Programming: Tom Mensch Scripting: Nick Robertson, Martin Theyer Technical Director & Inline Skating: Daniel Filner Art Director: Eric DeSantis Graphics / Artwork: Heidi DeRick Producer: William S. Schmitt Special Thanks To: Chris Novak, Troy Sheets, Christopher D. White, Brett Bibby, Rod L. Stafford Blue Planet Software Master Designer: Henk B. Rogers Lead Design: David B. Pellas Sr. Design: ESP, David Nolte, John Ray, Blue Planet Software Sound Design By: Donovan Miller Additional Music By: Donovan Miller Game Engine by: John K. Morris Tetrimino Block Design By: John Ray Quality Assurance Manager: John Fitz Randolph THQ Product Development Executive Producer: Scott Krager Producer : Nathan Rose Associate Producer: Curtis R. Cherrington Assistant Producer: Ryan Kull Lead Tester: Travis Tholen Senior Tester: Morgan Clark Testers: Luis Arevalo, Jay Cardellio, Ko-Sheng Chen, Dennis Pishchik Group Marketing Manager: Alison Quirion Product Manager: Monica Guerra Director, Media Relations: Liz Pieri Media Relations Manager: Reilly Brennan Creative Services Director: Howard Liebeskind Creative Services Manager: Melissa Roth Manual Text: Kirk Somdal Package Design: Michael Jacobs, Beeline Group Manual Design: Michael Jacobs, Beeline Group Special Thanks To: Alexey L. Pajitnov, Brian J. Farrell, Jeffrey Lapin, Alison Locke, Michael Rubinelli, Peter Dille, Blue Planet Software, Mark Netter, Jim Siefert, Scott Kim In Loving Memory of: Heidi DeRick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75991&o=2 $end $gba=tetrswldj,tetrswldja, $bio Nintendo GBA cart. published 18 years ago: Tetris Worlds (c) 2002 Success. Japanese release. - TECHNICAL - Cartridge ID: AGB-ATWJ-JPN - TRIVIA - Released on April 26, 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75990&o=2 $end $gba=tetrswld,tetrswlda, $bio Nintendo GBA cart. published 19 years ago: Tetris Worlds [Model AGB-ATWP] (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75989&o=2 $end $psx=tetrisx, $bio Sony PlayStation disc published 24 years ago: Tetris X (c) 1996 BPS [Bullet-Proof Software] - TECHNICAL - GAME ID: SLPS-00321 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85771&o=2 $end $info=atetrisbp, $bio Arcade Video game published 31 years ago: Tetris (c) 1989 Atari Games Corp. This Bartop version of tetris was never released. A prototype exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131379&o=2 $end $info=atetrisc,atetrisc2, $bio Arcade Video game published 31 years ago: Tetris (c) 1989 Atari Games Corp. - TECHNICAL - [Cocktail Head-to-Head model] Screen orientation : Vertical Video resolution : 240 x 336 pixels - TRIVIA - Even if title screen says 1989, the cocktail Head-to-Head model was released in November 1990 in the USA. 171 units were produced and the selling price was $1195. For more information about the game itself, please see the original 1988 entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39432&o=2 $end $info=tetrista, $bio Arcade Video game kit published 32 years ago: Tetris (c) 1988 Sega Enterprises, Ltd. Master of Weapon Conversion Kit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48275&o=2 $end $megatech=mt_tetri, $info=mt_tetri, $bio Sega Mega-Tech cart. published 31 years ago: Tetris (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-22 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2369&o=2 $end $info=tetris,tetris3,tetris2,tetris1,tetrisbl,tetris1d,tetris2d,tetris3d,tetrisd, $bio Arcade Video game published 32 years ago: Tetris (c) 1988 Sega. - TECHNICAL - Runs on the Sega "System 16B" hardware. Game ID: 317-0091 Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Tetris was released in December 1988. Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's Tetris on the Taito H system at a very limited release. Re-Editions: [JP] "Tetris [Model 317-0092]" [JP] "Tetris [Model 317-0093]" (16A) - SERIES - 1. Tetris (1988) 2. Sega Tetris (1999) - PORTS - * CONSOLES: Sega Mega Drive (1989) Sony PlayStation 2 (2006, "Sega Ages 2500 Series Vol.28 : Tetris Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2873&o=2 $end $cdi=tetris, $bio Phillips CD-i published 28 years ago: Tetris (c) 1992 Philips Interactive Media, Incorporated. Tetris... a classic game in a class of its own. Originally conceived by Alexey Pazhitnov and designed by Vadim Gerasimov of the former USSR, Tetris is recognized all over the world for its elegant simplicity and challenging game play. Tetris CD-i is the ultimate Tetris experience. Spectacular video nature scenes and an original CD score by Jim Andron, complement classic Tetris game play and elevate this phenomenon to new heights. In CD-i, the classic becomes a legend. You'll find Tetris CD-i irresistibly addicting as you try to rotate and flip moving pieces to fit into a solid line at the bottom of the playing field. Remove ten lines and you move on to the next level! Discover what game players all over the world have learned... This is one addiction you can't live without. - TECHNICAL - Model 812 0054 - TRIVIA - Export releases: [US] 310690188-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53102&o=2 $end $cpc_cass=tetriss, $bio Amstrad CPC cass. published 31 years ago: Tetris [Model AMC-615] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99575&o=2 $end $cpc_flop=tetrisuk01, $bio Amstrad CPC 464 disk. published 33 years ago: Tetris [Model AMF 059] (c) 1987 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120945&o=2 $end $nes=tetrisj,tetrisja,tetrisjb, $bio Nintendo Famicom cart. published 32 years ago: Tetris (c) 1988 Bullet-Proof Software. - TECHNICAL - Barcode: T4988627000053 Game ID: BPS-TØ Cartridge Color: Black - TRIVIA - Released on December 22, 1988 in Japan. - STAFF - Executive producer: Henk. B. Rogers Producer: Yasuaki Nagoshi Programmer: Bob Rutherford Scenario update: Yasuaki Nagoshi Production software: Richard C. Rogers Graphics: Hans Janssen, Kazuyuki Takimoto Music: Hisashi Zero Yotsumoto, Hiroshi Taguchi Sound Effect: Hiroshi Suzuki Music driver: Kazuya Takahashi Cover Art & Design: Soul Bee Manual: Haruka Planning Quality Assurance: Takahiro Koseki, Shinichi Kitami, Shunichi Nanto, BPS Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54726&o=2 $end $gameboy=tetris, $bio Nintendo Game Boy Cart. published 31 years ago: Tetris [Model DMG-TR-USA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67124&o=2 $end $gameboy=tetrisa, $bio Nintendo Game Boy Cart. published 31 years ago: Tetris [Model DMG-TRA] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67123&o=2 $end $msx2_flop=tetrisa,tetris, $bio MSX 2 disk. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Soft.]. - TECHNICAL - GAME ID: MXBP-12002 BARCODE: 4988627100104 - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102093&o=2 $end $pc8801_flop=tetris,tetris80,tetrisb,tetrisa, $bio NEC PC-8801 Series disk. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NEBP-12012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93058&o=2 $end $nes=tetris,tetrisu, $bio Nintendo NES cart. published 30 years ago: Tetris (c) 1990 Nintendo Description from the back cover: Your pulse quickens. Beams, boxes, zig-zags and L shaped building blocks drop relentlessly down a narrow passage. You quickly spin, shift, and align the shapes then slide them in for a perfect fit. It's challenging and the pace is demanding. But satisfaction comes as you position each block neatly into place. Start at new heights for a tougher contest. Pick the music and set your pace from 20 progressive skill levels. - TECHNICAL - GAME ID: NES-EI-USA - TRIVIA - Released in November 1989 in the USA. Reviews: [FR] Player One (Oct. 1990): 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55664&o=2 $end $pc98=tetris, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NFBP-14007 BARCODE: 4988627100074 MEDIA: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90843&o=2 $end $pc88va=tetris, $bio NEC PC-88 VA disk. published 32 years ago: Tetris (c) 1988 BPS. - TECHNICAL - GAME ID: NIBP-12001 BARCODE: 4988627100043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133951&o=2 $end $info=sc4tetri,sc4tetria,sc4tetrib,sc4tetric,sc4tetrid,sc4tetrie,sc4tetrif,sc4tetrig,sc4tetrih,sc4tetrii,sc4tetrij,sc4tetrik, $bio Tetris (c) 200? Mazooma Games. 3 overprinted symbols on the winline starts the board game feature. Use the feature reel to move around the board, incrementing the Cash, Nudge and Feature pots or add to the shape matrix to gain Winspins. Collecting 3 Tetris symbols awards Big Money. Use the bonus squares to improve your chances, but avoid 'Russian' around and landing on the mystery squares ! - TECHNICAL - [Model PR7077] Technology : Scorpion 4 Cabinet : Eclipse Front-Opening Jackpot: £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11911&o=2 $end $x1_flop=tetris, $bio Sharp X1 5.25in.disk. published 32 years ago: Tetris (c) 1988 BPS [Bullet-Proof Software]. - TECHNICAL - GAMe ID: SIBP-16007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86139&o=2 $end $x68k_flop=tetris, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Tetris (c) 1988 BPS. - TECHNICAL - GAME ID: SJBP-13001 Fd x1 - TRIVIA - Released on November 18, 1988 in Japan. - TIPS AND TRICKS - This game has a hidden developer message at the end of the file "NAMES.STR". - STAFF - Written by: Jonathan Jorstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88145&o=2 $end $wscolor=tetris, $bio Bandai WonderSwan Color game published 18 years ago: Tetris [Model SWJ-VGDC01] (c) 2002 Vanguard Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86495&o=2 $end $info=tetrist, $bio Arcade Video game kit published 32 years ago: Tetris (c) 1988 Sega Enterprises, Ltd. Nastar Conversion Kit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48274&o=2 $end $info=tetrisse, $bio Arcade Video game published 32 years ago: Tetris (c) 1988 Sega Enterprises, Ltd. - TECHNICAL - Runs on the Sega "System E" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48272&o=2 $end $info=tetristh, $bio Arcade Video game published 32 years ago: Tetris (c) 1988 Sega Enterprises, Ltd. Taito H release. - TECHNICAL - Runs on the "Taito H" system hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48273&o=2 $end $info=atetris,atetrisa,atetrisb,atetrisb2,atetrisb3,atetb3482, $bio Arcade Video game published 32 years ago: Tetris (c) 1988 Atari Games. Tetris is a legendary tile-matching puzzle game for one or two players in which a random sequence of Tetriminos (geometric shapes composed of four square blocks each) fall down the playing field and must be destroyed by positioning them to form complete horizontal lines. The Tetriminos can be moved left and right and can be rotated 90 degrees. When a complete horizontal line is created, it gets destroyed and any block above the deleted line will fall. Once a certain number of lines have been cleared, the player progresses to the next stage, in which the Tetriminos to fall faster, giving players less time to plan and react. The game's seven tetrominos are: * I (also a "straight polyomino"): four blocks in a straight line. * O (also a "square polyomino"): four blocks in a 2×2 square. * T (also a "T-polyomino"): a row of three blocks with one added below the center. * J: a row of three blocks with one added below the right side. * L: a row of three blocks with one added below the left side. * S: two stacked horizontal dominoes with the top one offset to the right. * Z: two stacked horizontal dominoes with the top one offset to the left. All seven Tetriminos are capable of single and double line clears. The I, J, and L pieces are able to clear triples. Only the I Tetrimino has the capacity to clear four lines simultaneously and this is referred to as a "Tetris". The game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter the play-field. - TECHNICAL - Upright model Game ID : 136066 Main CPU : MOS Technology M6502 (@ 1.789772 Mhz) Sound Chips : (2x) POKEY (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Tetris is a classic and easily the most famous puzzle-themed video game of all time and is still one of the most popular games today. Inspired by a pentominoes game he played as a child, Alexey Pajitnov created "Tetris" on an Electronica 60 and released it on June 6, 1984 while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport. The game was ported to the IBM PC by Vadim Gerasimov and started to spread around Moscow. Due to Soviet political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game and earned no royalties from the game. This also gave rise to many unofficial "Tetris" clones for all manner of machines. "Tetris" created a rights war when it was released. Several different companies attempted to secure publishing rights to various consoles and due to some miscommunication, Atari (owners of Tengen) thought they had the rights to publish Tetris on the NES. After selling a great number of copies, they found out that they didn't own the rights and had to pull the remaining copies off the shelf. A licensed version was planned but never released. This is a shame as the Tengen version is considered superior to the later Nintendo version. Tengen's version has split-screen multi-player, 2 player versus mode, computer versus mode and co-op mode. A bootleg version was released by 'Video Games' in 1989 (See 'Updates' for more information). - UPDATES - The bootleg version (made by 'Video Games') shares a different 'Staff screen' (See Staff section for the original), here is the bootleg one : Project leader : James Bond Video Graphics : Tom Catson Engineer : Ted Tedious Technician : Log Dreaming Audio : Bill Cody - SCORING - Placing a piece : 0 to 500 points Filling lines across : Single : 50 points Double : 150 points Triple : 400 points Quadruple 'tetris' : 900 points Starting on round 4 : 20,000 points Starting on round 7 : 40,000 points The end of round bonus depends on how many incomplete lines the player has at the bottom of the well when the round ends : 0 lines : 2,100 points 2 lines : 1,710 points 3 lines : 1,530 points 4 lines : 1,360 points 5 lines : 1,200 points 6 lines : 1,050 points 7 lines : 910 points 8 lines : 780 points 9 lines : 660 points 10 lines : 550 points 11 lines : 450 points 12 lines : 360 points 13 lines : 280 points 14 lines : 210 points 15 lines : 150 points 16 lines : 100 points 17 lines : 60 points 18 lines : 30 points 19 lines : 10 points - TIPS AND TRICKS - While on attract mode, if you pull player 1 joystick to the left and player 2 joystick to the right simultaneously the demo steps into its next phase. If you repeat it a few times the music will start playing... If you tap the 'rotate' buttons when the guy in the doorway is doing his 'victory dance' a hook will reach out from the side and drag him away by the neck. If you do it when he is just dropping down to do the 'Cossack Kicks', he'll dodge the hook the first time, but get caught by it on the return. - STAFF - Project leader : Kelly Turner Programmed by : Norm Avellar, Kelly Turner, Ed Logg Video graphics by : Kris Moser Engineer : Doug Snyder Technician : Glenn Mcnamara Audio by : Brad Fuller - PORTS - * CONSOLES: Nintendo NES ("Tengen Tetris"). This port was not licensed by Nintendo and was only released in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2874&o=2 $end $partner_cass=tetris3, $bio Tetris! (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235895&o=2 $end $special_cass=tetrism,tetris1,tetris2,tetris3,tetris4,tetris5, $bio Tetris-M (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234255&o=2 $end $partner_cass=tetris4, $bio TETRIS4 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235894&o=2 $end $n64=tetrisph,tetrisphu, $bio Nintendo 64 cart. published 22 years ago: Tetrisphere (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58014&o=2 $end $pc8801_flop=tetrinor, $bio Tetris_Noripy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93059&o=2 $end $cpc_flop=tetrixuk,tetrixuk01,tetrixds,tetrix19, $bio Amstrad CPC 464 disk. published 31 years ago: Tetrix (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124224&o=2 $end $cpc_flop=tetrof19, $bio Amstrad CPC type-in published 30 years ago: Tetro (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119948&o=2 $end $bk0010=tetro, $bio Tetro (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144328&o=2 $end $nes=tetsudo, $bio Nintendo Famicom cart. published 33 years ago: Tetsudou Ou - Famicom Boardgame (c) 1987 db-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54729&o=2 $end $wswan=tetsu28g, $bio Bandai WonderSwan game published 21 years ago: Tetsujin 28 Gou [Model SWJ-MGH001] (c) 1999 MegaHouse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86400&o=2 $end $msx1_cart=tetsuman,tetsumana, $bio MSX cart. published 35 years ago: Tetsuman [Model HM-017] (c) 1985 HAL Laboratory, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77518&o=2 $end $cdi=tetsuo, $bio Phillips CD-i published 23 years ago: Tetsuo Gaiden (c) 1997 New Frontier. The superb 3-D graphics in the Galaga-style game provide a new dimension to the 80 levels of fast action. - TECHNICAL - Model NF 971402 - STAFF - Produced by: Creative Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53103&o=2 $end $nes=tetsuwan, $bio Nintendo Famicom cart. published 32 years ago: ?? ??? (c) 1988 Konami Industry Company, Limited. (Tetsuwan Atom) Tetsuwan Atom is a side scrolling action game by Konami and based on the 1960s popular science fiction series by Osamu Tezuka. The story takes place in the future, at a time where humans and robots live together in harmony. The powerful robot-boy Atom (aka Astro Boy) lives with Professor Ochanomizu - the old scientist takes good care of the little robot, and helps him find crime and injustice. But, one day, burglars break into Professor Ochanomizu's lab and steal all of his money. It is now Atom's duty to recover the stolen loot. But the game is far from being a straight forward affair, and many levels require the player to fulfill given tasks, such as collecting special items, punching particular locations, or in some instances, to activate parts of a stage by performing unique tasks such as playing a song. Atom can run, jump and punch his enemies. He can also fly using his rocket boots, but the move is rather tricky to execute and the player has to quickly jump three times and then press Up to make the little robot fly for a short amount of time. Atom also uses uranium as his main source of energy. Uranium slowly decreases as the game progresses, or when Atom receives any kind of damage (some enemy weapons can kill Atom in one hit though), but Professor Ochanomizu can be called at any time during the game, and restore the depleting energy (by crouching and pressing the action button). - TECHNICAL - Cartridge ID: RC827 - TRIVIA - Tetsuwan Atom was released on February 26, 1988 in Japan for 5500 Yen. Tetsuwan Atom (aka Astro Boy or Mighty Atom) was originally created in the 1950's by the prolific Osamu Tezuka. The successful series started as a comic strip and was turned into a black and white animated series in 1963. Interestingly, it was one of the first (if not the first) animated TV series produced in Japan, and undoubtedly served as a canon and influenced countless Japanese animated series that followed. The little robot-boy is definitely one of Japan's most recognizable characters and it has enjoyed numerous revivals since its debut. The Famicom game tested here was probably the first video game to be ever released for the Tetsuwan Atom franchise. Like several other early Konami games released in the 1980s/1990s, Tetsuwan Atom included a numbered collector card. Each card featured an illustration or a snapshot from the game, and the back of each card showed a serial number as well as the game's title. They were randomly included with the games and Konami produced several variations of each card. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54730&o=2 $end $snes=tetsuwan, $bio Nintendo Super Famicom cart. published 26 years ago: 鉄腕 アトム (c) 1994 Zamuse (Tetsuwan Atom) Tetsuwan Atom is a side scrolling platform game by Zamuse and published by Banpesto, and is based on the 1960s popular science fiction animated series and manga originally created by Osamu Tezuka. In a near future, technology has advanced such that robots have freed humans from everyday tasks and chores, and they have become active member of the society. One day, the head of the Ministry of Science, professor Ochanomizu, discovers a robot child in a circus and decides to adopt him. The robot boy of mysterious origins, named Atom, soon displays extraordinary abilities, such as his great strength, hidden weapons, rocket boots and an extremely advanced electronic brain displaying human emotions. The professor decides to use these amazing powers for the good of humanity and to send the little robot resolve various types of problems and situations. In the game, Astro Boy must undertake a series of missions such as exploring a large pyramid, wandering through an eerie haunted house or flying at full speed through the narrow corridors of a space station. Of course, each level is infested with enemies and obstacles to impede Atom's progress, as well as an obligatory end of level's boss. The robot boy has a couple of ways to deal with his enemies though - he can use his fists in close-range combat or charge up his rocket boots to hover around, or release a powerful air dash attack. The game also features a couple of special items for the player to collect, such as Energy Containers, Temporary Invincibility or Small Radios that summon Uran, Atom's young sister, who releases various health items or an extra life when called. Additionally, Atom starts his long journey with only three life units (symbolized by hearts) but more can be collected later in the game (up to a maximum of six). Tetsuwan Atom consists of eight levels and although most of them are traditional side-scrolling platform stages, some have completely different gameplay styles (level six, for instance, features a top-down view where Atom must fly through the air and capture a blue bird). - TECHNICAL - [Model SHVC-ZB] - TRIVIA - Released on February 18, 1994 in Japan for 9000 Yen. - TIPS AND TRICKS - Stage select screen and extra lives: Go to the title screen and open the config menu. There, press B, Y, Right, Left, B, Y, Right and Left. Now exit the menu and a new screen should appear. There you can select any level from the game or increase Atom's lives and credits up to a maximum of 9. - STAFF - Executive Producer: Hiromu & Amu, T. Yamada, K. Ishitani Executive Supervisor: S. Omodaka, T. Ban, H. Shinmi Planning: H. Ozaki, K. Hiraku Program: Y. Kawasaki, N. Tabata, T. Oikawa, K. Iwagana Graphic: M. Araki, K. Tanaka, M. Ohta, K. Kayajima Music Compose: M. Nozawa Music Program: A. Matsudaira Special Thanks: M. Kubota, Y. Saotome, M. Fujimoto, K. Kumakura, M. Morohoshi, K. Hiziya, K. Ogata, Y. Endoh, K. Hayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62495&o=2 $end $cpc_flop=texf1992, $bio Amstrad CPC type-in published 28 years ago: Tex (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119523&o=2 $end $gba=texashlda, $bio Nintendo GBA cart. published 16 years ago: Texas Hold 'em Poker [Model AGB-BXAE-USA] (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75993&o=2 $end $gba=texashld, $bio Nintendo GBA cart. published 16 years ago: Texas Hold 'em Poker [Model AGB-BXAP] (c) 2004 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75992&o=2 $end $info=sentx6p,sentx6puk, $bio Dedicated Console published 16 years ago: Texas Hold'em TV Poker - 6 Player Edition (c) 2004 Vs Maxx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125493&o=2 $end $info=texasrls, $bio Slot Machine published 22 years ago: Texas Reels (c) 1998 Cadillac Jack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48453&o=2 $end $x68k_flop=texceed, $bio Texceed (c) 19?? GIJ Checkmate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88686&o=2 $end $compclr2_flop=textedit, $bio Compucolor II disk. published 42 years ago: Text Editor (c) 1978 Compucolor Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232722&o=2 $end $mc10=textedit, $bio Text Editor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87713&o=2 $end $compclr2_flop=textfrmt, $bio Text Formatter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232723&o=2 $end $bbc_rom=tlm, $bio Acorn BBC ROM published 36 years ago: Text Library Manager (c) 1984 Guardian Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145287&o=2 $end $bbc_flop_torch=textpk2, $bio Acorn BBC w/ Torch Co-Processor disk. published 37 years ago: Text Pack Ver.2 (c) 1983 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237542&o=2 $end $dragon_flex=textproc, $bio Text Processing System (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237489&o=2 $end $dragon_flop=txtscrn, $bio Text Screen Designer (c) 198? Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117060&o=2 $end $bbc_rom=tts, $bio Acorn BBC ROM published 34 years ago: Text To Speech (c) 1986 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145104&o=2 $end $psion2=textbase, $bio Textbase (c) 198? Eidersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234125&o=2 $end $pmd85_cass=texted, $bio Texted (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236511&o=2 $end $saturn=texthoth, $bio Sega Saturn game published 23 years ago: Texthoth Ludo - Arcana Senki (c) 1997 Pai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59804&o=2 $end $cpc_flop=textomat, $bio Amstrad CPC 464 disk. published 35 years ago: Textomat (c) 1985 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124807&o=2 $end $dragon_cass=textstar, $bio Textstar (c) 198? PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116524&o=2 $end $cdi=texttile, $bio Phillips CD-i published 28 years ago: TextTiles Ver.1 (c) 1992 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126254&o=2 $end $cpc_flop=textvera, $bio Amstrad CPC type-in published 35 years ago: Textverarbeitung (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119700&o=2 $end $cpc_flop=textvera01, $bio Amstrad CPC 464 disk. published 35 years ago: Textverarbeitung (c) 1985 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124808&o=2 $end $pc8801_flop=tfdos21, $bio TF-DOS (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93007&o=2 $end $mz2000_flop=dosprog1, $bio TF-DOS Programs 1 (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235711&o=2 $end $mz2000_flop=dosprog2, $bio TF-DOS Programs 2 (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235712&o=2 $end $mz2000_flop=tfdos21c,tfdos21,tfdos20b, $bio TF-DOS Ver.2 (c) 200? Fukui, Toshio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235707&o=2 $end $x68k_flop=tf4go,tf4g, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: TF4G (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88669&o=2 $end $c64_cart=tfgmodul, $bio Commodore C64 cart. published 34 years ago: TFG Module (c) 1986 TFG Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240869&o=2 $end $psx=tfx, $bio Sony PlayStation disc published 24 years ago: TFX - Tactical Fighter Experiment (c) 1996 Imagineer Co., Ltd. [Japan] - TECHNICAL - Game ID: SLPS-00511 - TRIVIA - Released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85751&o=2 $end $pc98_cd=tfx, $bio NEC PC-9821 CD published 24 years ago: TFX - The Cutting Edge of Aerial Combat (c) 1996 Imagineer Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233959&o=2 $end $gba=tgrally, $bio Nintendo GBA cart. published 17 years ago: TG Rally (c) 2003 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75944&o=2 $end $n64=tgrally2a, $bio Nintendo 64 cart. published 21 years ago: TG Rally 2 (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58008&o=2 $end $gbcolor=tgrall2a, $bio Nintendo Game Boy Color game published 20 years ago: TG Rally 2 [Model CGB-A33X-UKV] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68858&o=2 $end $info=tg100, $bio Musical Instrument published 29 years ago: TG100 (c) 1991 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229092&o=2 $end $info=thoop2,thoop2a, $bio Arcade Video game published 26 years ago: TH Strikes Back (c) 1994 Gaelco. In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in April 1994. - SERIES - 1. Thunder Hoop (1992) 2. TH Strikes Back (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2878&o=2 $end $electron_cass=thaibox, $bio Acorn Electron cass. published 36 years ago: Thai Boxing (c) 1984 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129621&o=2 $end $cpc_flop=thaiboxi02,thaiboxi01,thaiboxi, $bio Amstrad CPC 464 disk. published 34 years ago: Thai Boxing (c) 1986 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127843&o=2 $end $c128_flop=thaibxng, $bio Commodore C128 disk. published 34 years ago: Thai Boxing (c) 1986 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231908&o=2 $end $amigaocs_flop=thaiboxn, $bio Commodore Amiga 500 disk. published 33 years ago: Thai Boxing (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75230&o=2 $end $amigaocs_flop=thaiboxna, $bio Commodore Amiga 500 disk. published 33 years ago: Thai Boxing (c) 1987 Prism Leisure. Budget release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75231&o=2 $end $cpc_cass=thaiboxn, $bio Amstrad CPC cass. published 34 years ago: Thai Boxing (c) 1986 Zafiro Soft. Division. Spanish release. - TECHNICAL - GAME ID: ZS-AM/200 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99579&o=2 $end $info=thaiprncm,thaiprnc, $bio Slot Machine published 18 years ago: Thai Princess (c) 2002 Aristocrat. A video slot machine with 5 reels incorporating the 'Reel Power' system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 5, 10, 15 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons: Collect/Take Win (orange), Information (white/blue), Gamble (purple) and Spin/Start Feature (red) "Reel 1" button costs 1 credit "Reels 1-2" costs 5 credits "Reels 1-3" costs 10 credits "Reels 1-4" costs 20 credits "Reels 1-5" costs 30 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 10 and 15 credit buttons were also used for Club, Spade, Diamond and Heart double up respectively. This gamble counts x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. There is also a 180 credit version - bet buttons: 1, 2, 3, 4, 6 credits. 1, 2, 10 and 15 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are also used for red/black double up. - TRIVIA - Thai Princess was released in March 2003. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5049&o=2 $end $cpc_cass=thanatos1,thanatos, $bio Amstrad CPC cass. published 34 years ago: Thanatos (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99581&o=2 $end $cpc_flop=thanatos03,thanatos04,thanatos02,thanatos07, $bio Amstrad CPC 464 disk. published 34 years ago: Thanatos (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123687&o=2 $end $cpc_flop=thanatos, $bio Amstrad CPC 464 disk. published 34 years ago: Thanatos (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123688&o=2 $end $cpc_flop=thanatos01, $bio Amstrad CPC 464 disk. published 34 years ago: Thanatos (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123689&o=2 $end $spectrum_cass=thanatos_b, $bio Thanatos (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219235&o=2 $end $spectrum_cass=thanatos, $bio Thanatos (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219656&o=2 $end $x68k_flop=thanatos, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Thanatos (c) 1991 Birdy Soft - TECHNICAL - FD x2 - TRIVIA - Released on April 09, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88150&o=2 $end $pc98=thanatos, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Thanatos (c) 1991 Birdy Soft. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90845&o=2 $end $cpc_flop=thanatos05, $bio Amstrad CPC 464 disk. published 34 years ago: Thanatos Cracked (c) 1986 Happy Cracker, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122790&o=2 $end $cpc_flop=thanatos06, $bio Amstrad CPC 464 disk. published 34 years ago: Thanatos Trained (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121662&o=2 $end $spectrum_cass=thanatos_a, $bio Thanatos [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219298&o=2 $end $info=m4tylb,m4tylba, $bio Thank Your Lucky Bars (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42395&o=2 $end $arcadia=tnksalot, $bio Arcadia 2001 cart. published 38 years ago: Thanks a Lot (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 20] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49282&o=2 $end $apple2_flop_orig=thartunn, $apple2_flop_clcracked=thartunl, $bio Apple II disk. published 38 years ago: Tharolian Tunnels (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229147&o=2 $end $info=m1thatlf,m1thatlfa,m1thatlfb,m1thatlfc,m1thatlfd, $bio That's Life (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42021&o=2 $end $info=m5thtsmg, $bio Fruit Machine published 17 years ago: That's Magic (c) 2003 Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15629&o=2 $end $apple2_flop_clcracked=thatjob1, $bio Apple II disk. published 32 years ago: That's My Job Level 1 (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231207&o=2 $end $apple2_flop_clcracked=thtmstry, $bio Apple II disk. published 37 years ago: That's My Story (c) 1983 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231536&o=2 $end $psx=thatsqt, $bio Sony PlayStation disc published 20 years ago: That's QT (c) 2000 Koei Co., Ltd. - TECHNICAL - GAME ID: SLPM-86340 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85772&o=2 $end $gba=thatsrv2, $bio Nintendo GBA cart. published 15 years ago: That's So Raven 2 - Supernatural Style [Model AGB-BZSE-USA] (c) 2005 Disney Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75995&o=2 $end $gba=thatsrav, $bio Nintendo GBA cart. published 16 years ago: That's So Raven (c) 2004 Disney Interactive. Help Raven through her school daze. When you're a teenager, it sometimes feels like one thing after another goes wrong. Raven's life is no different. You can help her sort out the drama in Disney's That's So Raven. Features * Play as characters from the TV show * Three save slots * Unlockable bonus pictures Being a teenager would be fun if everything went right. Raven will never have to worry about that problem. As it is, her psychic premonitions get her in more than enough trouble. In Disney's That's So Raven, you play as the title character as she tries to get herself out of tricky situations. Each of the four episodes has five side-scrolling levels set in the mall and school. Raven needs to complete a goal on each level. Completing a bonus goal will unlock photos for her yearbook. She'll need to avoid all kinds of obstacles to reach those goals. She walks in the middle of food fights. People throw books at her. Hall monitors want to see her pass. She even needs to dodge AV carts and janitors cleaning the floors. Raven is armed with bottled water to spill in front of the carts and perfume to temporarily gag everybody else. Bottom Line This is a simple side-scroller that younger gamers can pick up and play with little trouble. The replay value is limited, though. - TECHNICAL - Cartridge ID: AGB-BRVE-USA - TRIVIA - Released on October 13, 2004 in USA. - STAFF - Vicarious Visions CEO: Karthik Bala Chief Creative Officer: Karthik Bala VP Product Development: Tobi Saulnier Project Manager: Michael Meischeid Project Coordinator: Jorge Diaz Design: Jonathan Mintz Art: Steven M. Nelson, Chong Guang Zhang, Travis Cameron, Eric Gillam, Chris Sinclair Programming: Ward Childress, Jesse Raymond Design Support: Andrew Marlowe Art Support: Steve Derrick, Jason Harlow, Robyn Poirier Programming Support: Brian Sox, Alex Rybakov Production Assistant: Joe Fisher Special Thanks: Robert Trevellyan, Jonathan Russel This software is based in part on the work of the: Independent JPEG Group Kid Testers: Amelia Beach, Lauren Burgasser, Lindsay Cheu, Courtney Denue, Renee Matthews, Madeline Roy, Emily Tirella Soundtrack: Shin'en Multimedia Disney Interactive Senior Producer: Mary Jo LaRoche Associate Producer: Shannon Monroe Lead Artist: Christopher Tellez Marketing Manager: Allison Massey Documentation Supervisor: Barry Schwartz Customer Support Liason: Patrick R. Burns Special Thanks: Absolute Quality Incorporated, Tamira Webster - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75994&o=2 $end $spectrum_cass=ttspirit, $bio Sinclair ZX Spectrum cass. published 35 years ago: That's the Spirit (c) 1985 Edge, The - TECHNICAL - GAME ID: EDG03SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81507&o=2 $end $fmtowns_cd=toukoun, $bio Fujitsu FM Towns CD published 26 years ago: That's Toukou - Natsu no Daitokushuugou (c) 1994 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112571&o=2 $end $fmtowns_cd=toukou2, $bio Fujitsu FM Towns CD published 26 years ago: That's Toukou Part 2 (c) 1994 Birdy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112572&o=2 $end $info=thayers,thayersa, $bio Arcade Video game published 36 years ago: Thayer's Quest (c) 1984 RDI Video Systems. This is a fantasy title, and has unbelievable graphics (hand drawn animations pulled from a laserdisc). You guide young Thayer on a quest through the three kingdoms. You are supposed to defeat Sorsabal The Twisted at the end of the game. This game is far different from most laserdisc games. It is not a 'tweak' game, it works more like a 'Choose Your Own Adventure Story'. It doesn't always tell you all your available options, but you do not have to memorize complex, precisely timed movements like you do in "Dragon's Lair". Once you know what to do in a given Thayer's Quest scene then you will be able to do it every time. To make up for this ease of memorization the programmers decided to make the game automatically deduct a life every so often, to keep the player from being able to play forever on a single quarter (which was a big problem with "Dragon's Lair"). - TRIVIA - This game was not finished! Thayer's Quest includes only 3 kingdoms ('Weigard', 'Illes' and 'Iscar') of the 5 Kingdoms ('Far Reaches' and 'Shadoan' are missing). The game was simultaneously produced for the RDI Halcyon home system in 1984. The Halcyon's Thayer's Quest laser disc is double sided and it contains a great deal of material not found on the coin-op version disc. Thayer's Quest was released only as a conversion kit for "Dragon's Lair" and "Space Ace". The kit replaced a lot of the original hardware, and included new side graphics (which consisted of a huge RDI logo, they didn't mention the game on the side, because they planned to release a whole line of games on the Thayer's Quest hardware, but those other games were never made). This game does not have a joystick at all. Instead it uses a keyboard for control (This was the first arcade game ever to have a qwerty keyboard). In an effort to save several dollars per unit, RDI decided to use a membrane style keyboard instead of a more sturdy switch based one. That was a really bad decision, the keyboards on these games do not last, they are easily damaged, and are not of high enough quality to use in an industrial coin-op product. Thayer's Quest also used a laser disc player, it could use either the Pioneer PR-7820, or the Pioneer LD-V1000. - TIPS AND TRICKS - * Humor : When prompted to type in your name, do nothing. After intervals of one minute or so, the game speaks out saying things like 'Do not be shy, enter your name', 'Have you gone to the toilet?', 'Do not be a stranger now, enter your name', 'Look lively now' and a whole host of other funny comments. - SERIES - 1. Thayer's Quest (1984) 2. Kingdom - The Far Reaches (Sega 32X CD [Unreleased Prototype]) - PORTS - * CONSOLES: RDI Halcyon System (1984) Sega CD [Unreleased Prototype] Philips CD-I (1995, "Kingdom") Panasonic 3DO * COMPUTERS: PC - 1995 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2879&o=2 $end $ibm5170_cdrom=11hourd, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: The 11th Hour - Der Nachfolger von 7th Guest (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144644&o=2 $end $info=the26thz, $bio Arcade Video game published 34 years ago: The 26th Z (c) 1986 Taito Corp. Location test version. It was released under another title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59262&o=2 $end $nes=3dworldr, $bio Nintendo NES cart. published 33 years ago: The 3-D Battles of Worldrunner (c) 1987 Acclaim Entertainment, Incorporated. The eight worlds of Solar System #517 are no longer answering communications. You are World Runner, a cybernetically-enhanced human being who can run miles at an incredible speed without tiring. The galactic council of sentient races has sent you to the first planet of #517 to find out what has happened. Right away you discover that all eight planets of the solar system have been invaded by the Serpent Beasts and their minions, ruled by the galactic criminal Drax. Your mission is now clear. Run through all eight worlds, destroying Drax's minions along the way, until you meet Draw himself. Fortunately your unique ability has manifested itself into a world jumping power. For a new experience put on a pair of 3-D glasses and press SELECT during play. Now all the objects will come at you in 3-D form. - TECHNICAL - Cartridge ID: NES-WO-USA - TRIVIA - Released on September 01, 1987 in USA. - TIPS AND TRICKS - METHOD OF PLAY (from the USA Manual) Steer your fast running World Runner with the Control Pad. Slow down by pulling back on the Control Pad and speed up by pressing forward. Jump with Button A. To jump really high press Button A and pressing forward on the Control Pad. When you get a missile, fire by pressing Button B. Pause the game with START. At the start of the game you'll want to bump into the tall columns so they'll drop objects on you. Catch them and you'll be improved. The missile gives you unlimited firepower until you bump into a menacing enemy. The bottle is a power potion making you invincible while your hair stays red. The atomic symbol makes you invulnerable as long as you are flashing. The big heart gives you an extra life! Stars are for bonus points. The balloon will warp you to a bonus level with no enemies and lots of stars to pick up. The springy alien with the bug eyes will make you jump higher than before. The flower is a better version of the springy alien. BUT MUSHROOMS ARE POISON! You must finish the four parts of each world within a time limit (the thermometer above the line that tells you your locations). When there are no units left on the thermometer you die. Get the stopwatch to give you more time. At the end of each world, Serpent Beasts await to do battle with you. Be sure you have the firepower to deal with them. To continue from the beginning of the last world you completed hold down Button A and press START after you die. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55667&o=2 $end $cpc_flop=d_39kbsh,d_39kbsha, $bio Amstrad CPC 464 disk. published 27 years ago: The 39kb Shock (c) 1993 RBS [ReBelS] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119057&o=2 $end $fmtowns_cd=4thuni12, $bio Fujitsu FM Towns CD published 31 years ago: The 4th Unit 1-2 Towns - Linkage (c) 1989 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110434&o=2 $end $x68k_flop=4thunit2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The 4th Unit 2 (c) 1988 Data West, Inc. - TECHNICAL - Fd x3 - TRIVIA - Released on December 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88152&o=2 $end $pc98=4thunit2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: The 4th Unit 2 (c) 1988 Data West, Inc. - TRIVIA - Released on July 14, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90846&o=2 $end $pc8801_flop=4thunit2, $bio NEC PC-8801 Series disk. published 32 years ago: The 4th Unit 2 (c) 1988 Data West, Inc. - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93061&o=2 $end $msx2_flop=4thunit2, $bio MSX 2 disk. published 32 years ago: The 4th Unit 2 (c) 1988 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102094&o=2 $end $fmtowns_cd=dualtarg, $bio Fujitsu FM Towns CD published 31 years ago: The 4th Unit 3 - Dual Targets (c) 1989 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110435&o=2 $end $fmtowns_cd=zero, $bio Fujitsu FM Towns CD published 31 years ago: The 4th Unit 4 - Zero (c) 1989 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110436&o=2 $end $fmtowns_cd=merrygor, $bio Fujitsu FM Towns CD published 30 years ago: The 4th Unit 6 - Merry-Go-Round (c) 1990 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110438&o=2 $end $fmtowns_cd=wyatt, $bio Fujitsu FM Towns CD published 28 years ago: The 4th Unit 7 - Wyatt (c) 1992 Data West Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110439&o=2 $end $cpc_flop=5thaxis,5thaxis2,5thaxis3,5thaxis1, $bio Amstrad CPC 464 disk. published 35 years ago: The 5th Axis [Model UQD 704] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118967&o=2 $end $pc98=7colors, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: The 7 Colors (c) 1992 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90847&o=2 $end $cdi=7thguest,7thguesta,7thguestf,7thguestg, $bio Phillips CD-i published 26 years ago: The 7th Guest (c) 1994 Philips Interactive Media, Incorporated. A stunning interactive drama of mystery and intrigue... You don't know why you're in the mansion of the long-gone master toy maker, but you do know that you're not alone... The 7th Guest on CD-i promises to keep you on the edge of your seat with a combination of vivid imagery, special effects and cinematic shocks. The 7th Guest on CD-i features CD-i Digital Video, terrifyingly real virtual environments, haunted rooms to explore - complete with live actors - bizarre puzzles to solve, games to play and a chilling soundtrack. - TECHNICAL - Model 811 0040 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53104&o=2 $end $snes=7thsaga, $bio Nintendo Super NES game published 27 years ago: The 7th Saga (c) 1993 Enix Corporation. - TECHNICAL - Cartridge ID: SNS-EL-USA - TRIVIA - The 7th Saga was released in September 1993 in USA. - TIPS AND TRICKS - Get cursed apprentice's magic back: After completing the cave of Kapel you will get cursed and your magic will be taken away. You cannot remove your own curse without the moonlight. However, you can remove your apprentice's curse. Switch apprentices and fight until you find your old apprentice again. If he or she asks to join you again, their curse will be removed. Guntz: Power Seed The first time you go to Guntz, enter the chief's house and search the desk with the open book on it. You should find a Power Seed. Patrof: M-Water On the quest to find the Star Rune, go into the Tavern (located up and right from the Inn). Walk until you are in the top left area of the Tavern. Stand on the right side of the wood pile and search. The game will say that you found a bottle of M-Water at your feet. Rabelesk: Potion In Rabelesk, walk up to the jars and search to find a potion. Experience bog workaround: If you are using a primarily magic using character (or pair of characters), you may get stuck or at least severely bogged down when you are cursed on the western continent. You may work around this by choosing an apprentice (if you do not have one yet) or changing apprentices (and perhaps changing back again). With your partner's magic, you should be able to get enough experience to continue forward, and you also should be able to defeat Metal Pison. You may also defeat the dragon blocking the way in the frozen lake cave ahead of time, but doing so does not allow you to bypass any part of the story, since the Moonlight is an essential item later. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63789&o=2 $end $cpc_flop=ateam_c1, $bio The A Team (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121863&o=2 $end $msx1_cass=ateam, $bio The A-Team (c) 198? Zafiro Software Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95045&o=2 $end $sms=sn_ateam, $bio Sega Master System cart. published 28 years ago: The A-Team (c) 1992 Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56233&o=2 $end $msx1_flop=ateam,ateama, $bio The A-Team Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134411&o=2 $end $a2600=ateamp2,ateam,ateamp1, $bio Atari 2600 cart. published 36 years ago: The A-Team (c) 1984 Atari, Incorporated. - TECHNICAL - GAME ID: CX26133 - TIPS AND TRICKS - Holding LEFT+RIGHT or UP+DOWN and pressing FIRE causes your shot to remain on the screen. If you do this 4 times, you’ll 'use up' all your shots and be unable to fire. - STAFF - Designed by: Howard Scott Warshaw - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51123&o=2 $end $cpc_flop=theaatoo, $bio Amstrad CPC 464 disk. published 26 years ago: The AA Toolkit Volume One Cracked (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124809&o=2 $end $adam_flop=abomsnow, $bio Coleco Adam disk. published 31 years ago: The Abominable Snowman (c) 1989 Graftex Soft. A graphical text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110035&o=2 $end $bbcb_cass=abomsnow, $bio Acorn BBC/Electron cass. published 36 years ago: The Abominable Snowmen (c) 1984 DW Gore You are the second incarnation of the Doctor. Travelling to Tibet, your mission is to destroy the evil INTELLIGENCE. You know that the INTELLIGENCE is controlling several robot Yeti by radio signal. You may be able to block the frequency the INTELLIGENCE is using for a time - but not for long! You also know that the INTELLIGENCE has taken over the mind of an Abbot in a nearby monastery. You must destroy the Abbot, destroy the secret Yeti production line hidden in a cave and destroy the INTELLIGENCE's Control Pyramid. - TRIVIA - Based on the lost Dr. Who episode of the same name. - STAFF - By: Gavin Procter, Michael Procter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52522&o=2 $end $apple2_flop_orig=abyszone, $apple2_flop_misc=abyszone, $bio Apple II disk. published 36 years ago: The Abyssal Zone (c) 1984 Salty Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107484&o=2 $end $bbcb_cass=magicmussc,rocketrasc,mazesc,plantoidsc, $bio Acorn BBC Micro B cass. published 37 years ago: The Acornsoft Hits Vol.1 (c) 1983 Acornsoft Contains: Magic Mushrooms Maze Planetoid Rocket Raid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52075&o=2 $end $electron_cass=magicmussrr,mazesrr,monsterssrr,plantoidsrr, $bio Acorn Electron cass. published 37 years ago: The Acornsoft Hits Vol.1 (c) 1983 Superior Soft. Contains: Magic Mushrooms Maze Planetoid Rocket Raid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146358&o=2 $end $bbcb_flop_orig=acornhit1, $bbcb_flop=acornhit1, $bio Acorn BBC Micro B disk. published 33 years ago: The Acornsoft Hits Vol.1 (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125509&o=2 $end $bbcb_cass=arcadiansc,sshipcomsc,meteorssc,labyrintsc, $bio Acorn BBC Micro B cass. published 36 years ago: The Acornsoft Hits Vol.2 (c) 1984 Superior Soft. contains: Starship Command Arcadians Labyrinth Meteors - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146359&o=2 $end $electron_cass=arcadiansrr,meteorssrr, $bio Acorn Electron cass. published 36 years ago: The Acornsoft Hits Vol.2 (c) 1984 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231797&o=2 $end $bbcb_flop_orig=acornhit2, $bbcb_flop=acornhit2, $bio Acorn BBC Micro B disk. published 33 years ago: The Acornsoft Hits Vol.2 (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125510&o=2 $end $a5200=decathln, $bio Atari 5200 cart. published 37 years ago: The Activision Decathlon (c) 1983 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50102&o=2 $end $c64_cart=decathln, $bio Commodore C64 cart. published 37 years ago: The Activision Decathlon (c) 1983 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53734&o=2 $end $a2600=decathlne, $bio Atari 2600 cart. published 37 years ago: The Activision Decathlon - Zehnkampf (c) 1983 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51125&o=2 $end $a2600=decathln,decathln1, $bio Atari 2600 cart. published 37 years ago: The Activision Decathlon (c) 1983 Activision - TECHNICAL - Model AZ-030 - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51124&o=2 $end $adam_flop=adamhslm,adamhslma, $bio Coleco Adam disk. published 36 years ago: The ADAM Home Software Library - Mathematics & Misc. (c) 1984 Dilithium Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110033&o=2 $end $adam_flop=adambrd,adambrda, $bio The ADAM-Board (c) 198? ADAM-Link of Utah. A BBS Program for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110034&o=2 $end $spectrum_cass=theaddam, $bio The Addams Family (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219544&o=2 $end $cpc_cass=addamfam, $bio Amstrad CPC cass. published 29 years ago: The Addams Family (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99585&o=2 $end $cpc_flop=addfam,addfam2,addfam_c1,addfam_c1a,addfam_t2,addfam_t1,addfam_t1a,addfam1, $bio Amstrad CPC 464 disk. published 29 years ago: The Addams Family (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120371&o=2 $end $info=nss_adam, $bio Nintendo Super System cart. published 28 years ago: The Addams Family (c) 1992 Ocean. Coin-op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1853&o=2 $end $amigaocs_flop=addfam, $bio Commodore Amiga 500 disk. published 28 years ago: The Addams Family (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75232&o=2 $end $info=taddams, $bio Handheld game published 28 years ago: The Addams Family (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127434&o=2 $end $sms=addfam, $bio Sega Master System cart. published 27 years ago: The Addams Family (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56234&o=2 $end $megadriv=addfam,addfamp1,addfamp2, $bio Sega Genesis game published 26 years ago: The Addams Family (c) 1994 Flying Edge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57454&o=2 $end $info=m5addams,m5addamsa,m5addamsb,m5addamsc,m5addamsd,m5addamse,m5addamsf,m5addamsg,m5addamsh,m5addamsi,m5addamsj,m5addamsk,m5addamsl,m5addamsm,m5addamsn,m5addamso,m5addamsp,m5addamsq,m5addamsr,m5addamss, $bio Fruit Machine published 19 years ago: The Addams Family (c) 2001 Barcrest Games. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40017&o=2 $end $gameboy=pugshunt, $bio Nintendo Game Boy Cart. published 27 years ago: The Addams Family - Pugsley's Scavenger Hunt (c) 1993 Ocean Software, Limited. - TECHNICAL - Model DMG-A8-USA - TRIVIA - Released in July 1993 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67148&o=2 $end $nes=pugshunt,pugshuntp, $bio Nintendo NES cart. published 28 years ago: The Addams Family - Pugsley's Scavenger Hunt (c) 1992 Ocean Software, Limited. - TECHNICAL - [Model NES-FM-FRA] - TRIVIA - Developed in the UK and released in Europe with a French model number (FRA). Original releases: "The Addams Family - Pugsley's Scavenger Hunt [Model NES-FM-FRA]" Export releases: "The Addams Family - Pugsley's Scavenger Hunt [Model NES-FM-ITA]" "The Addams Family - Pugsley's Scavenger Hunt [Model NES-FM-USA]" - STAFF - Director: Mark Greenshields, Darren Melbourne Graphics: Chris Edwards, Paul McKee Music and FX: Barry Leitch Producer: Colin Gordon Writer: Joe Booth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64461&o=2 $end $nes=pugshuntu, $bio Nintendo NES cart. published 27 years ago: The Addams Family - Pugsley's Scavenger Hunt (c) 1993 Ocean. North American release. For more information about the game, please see the original French release entry; "The Addams Family - Pugsley's Scavenger Hunt [Model NES-FM-FRA]". - TECHNICAL - [Model NES-FM-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55670&o=2 $end $snes=pugshuntu,pugshuntup, $bio Nintendo Super NES game published 27 years ago: The Addams Family - Pugsley's Scavenger Hunt [Model SNS-AH-USA] (c) 1993 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63793&o=2 $end $snes=pugshunt, $bio Nintendo Super NES game published 27 years ago: The Addams Family - Pugsley's Scavenger Hunt (c) 1993 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-AH-EUR - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63792&o=2 $end $info=taf_l5,taf_h4,taf_l1,taf_l2,taf_l3,taf_l4,taf_l6,taf_l7,taf_p2, $bio Pinball published 28 years ago: The Addams Family (c) 1992 Midway. A pinball experience for the whole family! Featuring 4 flippers. - TECHNICAL - Midway WPC (Fliptronics I) Model Number : 20017 (original) Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57945 Mhz), DAC, HC55516 - TRIVIA - Based on the hit 1991 movie; stars Raul Julia (Gomez) and Anjelica Huston (Morticia) provided custom speech for this game. The following is a list of the musical pieces in The Addams Family : - Addams Theme : Played at the beginning of your first ball until you plunge the ball into play. lso played during attract mode and the explanation of 'Tour the Mansion'. - Normal Game Theme : Played during normal game play, when no special rounds are active. - Mamushka Theme : Played during the Mamushka round. - Cousin It Theme : Played during Cousin It round. - Tunnel Hunt Theme : Played during Tunnel Hunt round. - Seance Theme : Hardly music, but played during Seance round. - Raise the Dead Theme : Played during Raise the Dead round. - Thing Multiball Countdown Theme - Quick/Thing Multiball Theme : Played during quick MB rounds. - Multiball Release Theme : Played while two balls are locked and you're trying to lock the third for Multiball. - Multiball Theme : Played until you score your first jackpot. - Jackpot Theme : Played after you score a jackpot UNTIL YOU END THAT BALL, even after multiball is over. It's a souped-up version of the Addams Theme. It's also the Enter Initials Theme. - Multiball Restart Theme : Played while Thing Multiball restart is lit, it's just one particular part of the Addams Theme being played over and over. The same music is also played while the features of 'Tour the Mansion' are being explained. The Addams Family introduced the concept of a game-controlled flipper. The Addams Family sold 20,270 units, breaking the old record of 20,230 units held by Bally's 1977 "Eight Ball". - UPDATES - REVISION L-1 : Release date : Jan 22, 1992 * Initial release to production. REVISION L-2 : Release date : Mar 31, 1992 * Enhanced logic for handling a broken 'thing' hand. * Fixed some logic in 'tour the mansion'. REVISION L-3 : Release date : Apr 8, 1992 * Fixed some logic problems with tunnel hunt. REVISION L-4 : Release date : Apr 27, 1992 * Changed default German pricing. REVISION L-5 : Release date : Aug 3, 1992 (Internal testing only, not released.) * Cleaned up some display effects. * Fixed a problem where 'thing awards' could not be collected during Tour the Mansion if Quick Multiball was lit. * Jackpots are now awarded during multiball if the ball makes it into the vault (Dirty Pool). REVISION L-6 : Release date : Sep-Oct, 1992 (Internal testing only, not released.) * Added soft firing of ball release on swamp release coils. * Added large score font. * Cleaned up some more display stuff. REVISION L-7 : Release date : Oct 15, 1992 (Internal testing only, not released). Note: This version likely came into circulation during Pinball Expo '92, when it was handed out to a few people as a 'Home' version. * Added adjustment 'GAMEOVER KICKOUT' * Added adjustment 'FREEPLAY MESSAGE' * Added adjustment 'SPOT GREED/BALL' * Added 'SPOT T-H-I-N-G' for a different rule that was added for spotting THING letters. * Added 'INSTALL HOME' preset. REVISION L-8 : Release date : Nov 8, 1992 (Internal testing only, not released.) * Updated operating system for improved coin switch handling. * Cleaned up some more display stuff. REVISION L-5 : Release date : Dec 9, 1992 * Includes all changes up to Internal L-8, but had 'Home' settings from Internal L-7 removed. At this point, the large score font was changed to be conditionally compiled only for Home ROM versions. REVISION L-6 : Release date : Mar 18, 1993 (Released only to a German distributor). * Updated operating system to support a new printer type. * Non-working 'buy-in' option added. * Only 2 champions displayed instead of 3 as in L-5. * Change in default high score credit awards. REVISION H-3 : Release date : May 6, 1993 * Updated operating system for new slam tilt switch handling. * Re-added 'Home' settings from Internal L-7. REVISION H-4 : Release date : May 24, 1994 * More display stuff fixed. REVISION 6.0H : Release date : Feb 15, 1995 * Switched to new version numbering scheme. - TIPS AND TRICKS - * General Playfield Description and Basic Rules : 1. Million Plus Ramp : Each left ramp shot scores 1M, 2M, 3M, etc. up to a maximum of 10M; this value resets at the beginning of each ball. Each shot also lights a letter in THING if THING has not yet been completed, spots the first unlit GRAVE target, and feeds the ball (with a properly working diverter) to Thing’s Flipper. This ramp is also used to collect Stars and to score Super Jackpots during multiball. This ramp has a gate which scores 5130 points in both directions and loudly fires the ramp diverter. 2. Bear Kick Ramp : Each center ramp shot awards 1 Bear Kick (2 when lit via the near left inlane), lights the Electric Chair if it is not lit, and returns the ball down the right inlane. When Thing Flips is lit, it sends the ball to Thing’s flipper instead. Extra balls and free mansion rooms are awarded at various numbers of bear kicks. This ramp has a gate which scores 5130 points in both directions. It is also the 'V' grave target. See 'Bear Kicks'. 3. Electric Chair : Located just above the left flipper. When the yellow lamp is lit, it awards the currently flashing Mansion Room and kicks the ball back out, hopefully to the left flipper. When the red lamp is lit, it begins Multi-Ball. The right inlane lights the chair for a mansion room temporarily; either the center ramp or the left ramp lights it permanently. On normal settings, the Electric Chair is lit at the beginning of each ball (note : for the remainder of the rules sheet, to say that the 'electric chair is lit' means that the yellow lamp above the electric chair is lit). 4. Swamp Kickout : Awards mansion rooms whenever the Electric Chair ordinarily would (i.e. The yellow lamp is lit). Kicks the ball back out, hopefully to the right flipper. This shot is also the 'E' target. 5. Swamp : Located along the right side of the playfield, just below the upper right flipper. Scores the Graveyard Value during normal play, or five times the Graveyard Value when shot via Thing’s Flipper (the opto just above the flipper must be triggered, however, to light 5X Graveyard). The swamp locks balls when lit. Balls exit the swamp through the swamp kickout. 6. Train Wreck Target : This shot is most easily made from the upper right flipper, as it was intended to be. Located to the right of the Million Plus Ramp, it scores 1M ordinarily; at certain levels, it scores 5M and a 'Train Wreck'. Each Train Wreck prevents the Graveyard Value from resetting at the beginning of the next ball. On normal settings, four Train Wrecks lights an extra ball. The first Train Wreck takes 2 hits; the second takes 3 hits; and so on up to a maximum of 6 hits per train wreck. 7. Graveyard Bumpers : Advances the Graveyard Value by 10K for unlit bumpers, 20K for lit bumpers, and 30K for flashing bumpers. Bumpers are advanced by any of the unlit GRAVE targets (see below). The Graveyard value is initially 1M at the beginning of each ball (unless it has been held by a Train Wreck), and increases to a maximum of 4M. The bumpers also change the currently flashing mansion room, moving from left to right first, then bottom to top. 8. GRAVE targets : The two targets 'G' and 'R' are located just beneath the jet bumpers. 'A' is to the left of the Bear Kicks Ramp. 'V' is not an individual target but is the center ramp itself. Likewise, 'E' is the swamp kickout entrance. Complete GRAVE to score the GRAVE bonus of 2M, 3M, 4M, etc. to a maximum of 10M for the duration of the game. Each unlit GRAVE target also advances a jet bumper. Any shot to the Million Plus ramp will spot the first unlit GRAVE target. 9. Cousin It : 4 standup targets above the Electric Chair most easily hit by the upper right flipper; it ordinarily just produces a sound effect and scores 300K points. It is used mainly in the Cousin It round. 10. Bookcase/Vault : The bookcase is a large target to the right of the bear kicks ramp. Each bookcase hit spots a letter in GREED; spell GREED to open the vault (a sinkhole behind the bookcase). During multiball it also adds to the jackpot value. The vault is used to lock balls, start Multi-Ball, score Quick Multiball jackpots, and relight the Super Jackpot. Two lamps are above the vault – the red lamp is lit whenever multiball start or quick multiball jackpots are lit; the green lamp is lit whenever the vault is open to lock a ball. 11. Thing Ramp : This is a small metal ramp to the left of the Bear Kicks ramp that feeds the ball to Thing's Eject. There are two lamps above this ramp – the green lamp indicates that a shot here will lock the ball, and the yellow lamp means that 'Thing Bonus' is lit. 12. Thing's Eject : This eject is used to score the Skill Shot, and when lit starts Quick Multiball or Thing Multiball, restarts Multi- Ball, locks balls, awards THING bonus, or awards extra balls. 13. Thing : Yes, Thing himself! He resides in a box and occasionally comes out to pick up a ball in Thing's Eject, using a magnet. When he does, the ball is either carried away to the swamp, or Thing reappears and releases the ball in the eject. 14. Adv X Lane : This is a lane that runs from the back of the jet bumpers around the machine to the upper right flipper. When Adv X is lit via the right inlane, shooting this lane in either direction advances the bonus multiplier from 1 to a maximum of 5, valid only for the current ball. Regardless, shooting the lane through the bumpers to the upper right flipper lights 'Lite Star' on the Million Plus Ramp, and is used to score Combos. The lit 'Adv X' times out in a few seconds. 15. The Power : The infamous magnets beneath the playfield. 2 distinctive Williams lightning bolts in the middle of the playfield and 2 bright side flashers light up when the Power is active. 16. Near Left Inlane : Lights '2 Bear Kicks' on the center ramp. This award times out in a few seconds. 17. Far Left Inlane : Lights 'Thing Flips' on the center ramp when lit; a center ramp shot will be diverted to Thing’s flipper for an automatic flip towards the swamp. This award times out in a few seconds. See 'Thing Flips' for more details. 18. Right Inlane : Lights 'Adv X' lane temporarily, and if the Electric Chair is unlit, lights it temporarily. 19. Swamp Millions Targets : Whenever 5X Graveyard is lit, these targets award 1M points each. There are three targets, two below and one just above the entrance to the swamp. These targets time out just as 5X Graveyard does, and can be hit multiple times until it does. They also help Thing determine how well he’s flipping. 20. Left/Right Outlanes : When lit they score 'Special' (on normal settings, this is a replay). 'Special' can only be lit by Touring the Mansion, and normally only one outlane is lit at a time. * Skill Shot : Each time a ball is placed in the plunger lane, you have a chance to score the 'Skill Shot'. Hit the ball into Thing's eject for 2M the first time, then 3M, then 4M, and finally a maximum of 5M. These values increase for the duration of the game. Balls which do not land in the eject may circle around into the Jet Bumpers on a hard shot, miss the eject but still land in that area on a close shot, or fall into the swamp on a soft shot. If the ball misses the eject but does not touch any playfield switch, you may safely let it drain and get the ball back. In other words, you cannot score zero points on a ball (without tilting). The switch in the plunger lane near the swamp and the one just above the plunger do not count since they score no points. * Bear Kicks : The number of Bear Kicks accumulates throughout the game. You begin with 1 Bear Kick; each center ramp adds 1 to this value, or 2 when the '2 Bear Kicks' light has been lit via the near left inlane. At a certain level of bear kicks, an extra ball will be lit at Thing's Eject. This value normally reflexes according to recent game play, but it is usually around 8 or 9. It is no less than 6 bear kicks, but apparently it has no maximum. At 15, 25, 35, and 45 bear kicks, mansion rooms are spotted. The currently flashing mansion room will be awarded as if you had hit the electric chair or the swamp kickout, and happens even if the electric chair is not lit. Mansion rooms are not spotted during any of the multiballs; when the multiball finishes, one more center ramp shot will spot the room. If you shoot the lit electric chair or swamp kickout before the room is spotted, that room will be announced before the one that was spotted. The '?' panel cannot be spotted by bear kicks. Another extra ball is available at 50 bear kicks. This value does not reflex regardless of operator settings. Mansion rooms are also spotted at 55, 65, 75, 85, and 95 bear kicks. On the 99th bear kick, and every bear kick after that, a 'Super Bear Kick' is scored. This is just 5M points and a neat animation showing 'Super Bear Bonus'. At this point, no more mansion rooms can be spotted, no more extra balls can be lit via the ramp, and '2 Bear Kicks' has no effect. Each bear kick ramp shot will display the cumulative number of bear kicks so far and announce the next level to be reached for an extra ball or mansion room. There is no hint to Super Bear Kicks before reaching it on the 96th, 97th, and 98th bear kicks. * THING Bonus : Million Plus ramp shots spot a letter in THING (spelled just beneath your score on the backglass). On normal settings, you begin the game with T-H-I already spotted. Complete THING to light THING Bonus at Thing's Eject (indicated by the yellow lamp). THING Bonus starts at 5M the first time, 10M the second time, up to a maximum of 15M. T-H-I is only spotted once (if at all). Shooting this award causes Thing to come out of his box, but the ball is set back down into the eject when the animation finishes. 'Lite Star' is lit whenever you shoot the left orbit. It remains lit until either it times out in a few seconds or you miss the left ramp shot from the upper right flipper. When this lamp is lit, the left ramp also lights a Star on the backglass. You can light up to two stars in this fashion, and when you collect the Thing Bonus, each star is worth 5M. This value does not increase. On very early prototypes, the yellow lamp above the Thing Ramp was also lit to lock balls since there was no green lamp. Also, early versions carried over the value of the Million Plus ramp from ball to ball by default. * THING Flips : Whenever Thing Flips is lit in the far left inlane, shots to the bear kick ramp are sent down the left chute to the left mini-flipper. Thing will flip the ball for you; hopefully it should land in the swamp most of the time. The machine uses artificial intelligence and maintains data from previous flips to determine how it's doing. It tries to maintain a success rate between 40% and 60% (while normal players usually average around a 25% success rate), though on properly maintained machines it can be almost perfect. The Swamp Millions targets are lit, so if Thing misses you may be able to pick up some points there. The standard Graveyard timer is still in effect, so Swamp 5X will remain lit for a few seconds on a miss. If Thing misses but hits some swamp targets, the machine tries to recalculate things for the next flip based on the landing of the shot (high or low). After 3 complete misses, the machine will throw out all the data and start from scratch. There is also a menu option that will let you manually reset all of the data. Thing Flips is not lit in the inlane during multiball, multiball restart, or Thing Multiball countdown. * Multi-Ball : The first step in getting to multiball is lighting locks. You light locks by spelling G-R-E-E-D (hitting the bookcase the appropriate number of times). On your first multiball, the first switch you trigger each ball spots a letter. You can also gain a 'cheat' GREED letter by tilting. When G-R-E-E-D is spelled, the bookcase opens and the vault is revealed. If the ball happens to go into the vault while the bookcase is closed, GREED will automatically be spelled, the bookcase will open instantly, and the first ball is locked. This is called a 'dirty pool'. For the first multiball, Thing's Eject and the Vault will lock your first ball (indicated by the green lamps). Lock one ball to serve another to the plunger, unless no balls are in the trough, in which case one will be kicked out from the Swamp Kickout. You may lock this second ball in Thing's Eject, the Vault, or the Swamp. Locking two balls lights both the Electric Chair and the Vault (the red lamps) to release all balls and begin Multi-Ball, and also turns on the Power magnets. Once the third ball is locked, all balls will be released. The first and third balls will come from the Swamp Kickout; the second will come from either the Electric Chair or the Swamp Kickout, depending on where the last ball was locked. The initial jackpot value is 10M. Shoot the Train Wreck target to collect the Jackpot. Shoot the Million Plus Ramp to score the Super Jackpot (for the first multiball, this is a Double Jackpot). After collecting a Jackpot or Super Jackpot, the vault will open; shoot a ball in the vault to relight the Super Jackpot. During multiball, bookcase hits and center ramp shots add 1M to the jackpot, up to its maximum value of 25M. By default the jackpot value increases until it is awarded, between multiballs and multiball restarts. Once the jackpot is collected, the jackpot value resets to 10M. You can continue to collect Super Jackpots as long as you can keep two balls in play. If you fail to collect a Jackpot, you can restart multiball by shooting Thing's Eject within 20 seconds. During this time no mansion rooms or stars can be collected, Thing Flips is not lit, and all center ramp shots will be sent to the right flipper. The Power is not active during multiball restart. Restart is a two-ball multiball, and begins immediately after plunging the second ball into play. The skill shot here can set up a pretty easy shot at the Train Wreck target and the Left Ramp. Both the Jackpot and Super Jackpot are lit after the restart. However, if you can't hit Thing's Eject, well, 'sorry old man', multiball ends. There is only one restart per multiball. Mansion rooms, Stars, Swamp 5X, and Thing Flips cannot be collected during this and any other multiballs. For the second and subsequent multiballs on normal settings, you must spell GREED via five bookcase hits, and only the Vault will lock balls one and two. The third can be locked in the electric chair or the vault on the second multiball, but only the Vault will be able to lock ball three to start the third Multiball. Super Jackpot is three times the base Jackpot value. In a multi-player game, it is possible for one player to 'unlock' another player's locked balls. For each unlock, the swamp will be lit to relock the ball. This is regardless of difficulty settings or which level of multiball you are playing. The ball can be easily locked again just by plunging softly so that the ball falls right into the swamp from the plunger lane; it's a nice fix to the 'stolen balls' problem common in manual plunger games. Mansion Rooms : There are twelve rooms in the Addams' mansion that can be collected by shooting either the electric chair or the swamp kickout when the yellow lamp is lit. The next mansion room to be awarded will be flashing; rooms that have already been awarded will be solidly lit. The jet bumpers change the currently flashing room. At the beginning of the game, and after the mansion is reset because you Toured, either 'Mamushka' or 'Cousin It' will be the currently flashing room. The total number of mansion rooms collected over the course of the game is counted and contributes to your end of ball bonus. Mansion rooms can also be spotted by hitting the bear kick ramp enough times; see 'Bear Kicks'. When all twelve rooms have been awarded, the Question Mark is lit in the Attic. Collecting the '?' starts 'Tour the Mansion' (see below). You do not have the relight the electric chair/swamp kickout via the ramps or the right inlane in order to collect this award. You can't spot '?' via Bear Kicks. Each mansion room is described below : 1. Mansion 3 Million : Awards 3 million, and on normal settings, spots the 6M mansion room if it has not yet been collected. 2. Mansion Graveyard at Max : Advances all jet bumpers to flashing status; each jet now advances the Graveyard value by 30K until the end of the current ball. 3. Mansion Hit Cousin It : This is a 20 second timed round, during which all targets score 200K. Each hit to Cousin It, however, increases the target value by 50K, and scores 2M points. The timer used in this and all other timed rounds will stop whenever any ball in play is in an eject or a tunnel. This means that rounds which continue into regular multiball tend to last a lot longer than 20 or 30 seconds. It will also stop temporarily during a ball search but then restarts again. Also, the target value is scored for every switch tripped, so the ramps and sinkhole shots will always trip more than one switch. Your Cousin It bonus starts out at 1M. 4. Mansion The Mamushka : This is a 20 second timed round during which all targets score 250K. There is no way to increase the target value. Your Mamushka bonus starts out at 1M. 5. Mansion 6 Million : Awards 6 million points, and spots the 3M mansion room if it has not yet been awarded. 6. Mansion Quick Multiball : Lights Quick Multiball at Thing's Eject. This remains lit until it is collected (by default). You cannot lock balls at Thing's Eject or collect the Thing Bonus while it is lit. It becomes unavailable temporarily during any multiball. Shoot Thing's Eject to begin. Thing will take the ball and send it to the swamp kickout; another ball will be served to the plunger unless two balls have been locked, in which case it will come from the Swamp Kickout. During Quick Multiball, the Vault will be open and will score 5M points. This value increases by 1M each time 'Vault Millions' is collected or the center ramp is hit, up to a maximum value of 10M. There may be some problems with this round or Thing Multiball whenever Tunnel Hunt is running; see 'Mansion Tunnel Hunt'. If Thing Multiball is counting down while Quick Multiball is lit, Thing Multiball only will be started instead. 7. Mansion Tunnel Hunt : This is a 20 second timed round in which you should shoot the three tunnel shots : the electric chair, the swamp (or swamp kickout), and the vault. They may be shot in any order. The first scores 5M, the second is worth 10M, and the third is worth 15M. If the electric chair is lit, hitting the electric chair during Tunnel Hunt will also award another mansion room (Same goes for the swamp kickout). If the vault was previously lit for lock, you will not be able to lock balls during Tunnel Hunt. It will relight at the end of the round. Once the vault has been hit, it will close. If Quick Multiball or Thing Multiball is running, it may or may not close (hopefully it won't, of course). Plunging a ball into the swamp while Tunnel Hunt is running does not give credit for the tunnel. Hitting the bookcase during Tunnel Hunt when the vault should be open will not convince the game to open it. 8. Mansion Seance : This is a 20 second timed round during which the next three ramp shots (either Million Plus or Bear Kick ramp) will score 5M, 10M, and 15M each. The Power magnets are enabled throughout the round. Bear Kick ramps will always feed to Thing's mini-flipper, except when Thing Multiball is counting down. Thing Flips is still possible during Seance. 9. Mansion 9 Million : Awards 9 million points! 10. Mansion Thing Multiball : Much like Quick Multiball, this is a count-down award lit at Thing's Eject. Hitting this immediately scores 15M, but this value counts down quickly to 3M before it expires. There is a short grace period once the timer reaches 3M. Shoot Thing's Eject to score the value immediately and set the value of the vault during Thing Multiball. During the countdown, ALL bear kick shots will return the ball to the right inlane, no matter what. Thing Flips inlane is not lit during the countdown or the actual multiball. A second ball is sent to the plunger if possible (see 'Quick Multiball' for details if this is not the case), and multi-ball play begins as soon as it is plunged, in the same manner as Quick Multiball. However, the value of the vault is fixed and cannot be increased. If Thing Multiball is counting down while Quick Multiball is lit, Thing Multiball will be started instead, and Quick Multiball cannot be collected until Thing Multiball ends. If you have spotted Thing Multiball by bear kicks, you can shoot Thing before the mansion fanfare finishes. However, you will NOT be awarded the instant 15M points. The vault value is still fixed to 15M and an otherwise normal Thing Multiball continues. 11. Mansion Raise the Dead : This award starts a 30 second timed round in which hits to the jet bumpers add to your Raise the Dead bonus. The bumpers will all flash, even though this award has nothing to do with the normal status of the jets (unlit, lit, and flashing). Shoot each bumper four times to score 3M points; each bumper hit is also worth 100K also. The Raise the Dead bonus begins at 2M. Whenever one of the bumpers is hit for the fourth time, it becomes solidly lit. The dot matrix will show you a grave for each of the bumpers and how many more times each bumper needs to be hit. When all bumpers have been hit four times, the round ends immediately. You can, however, continue to collect 100K per hit for bumpers which have already been hit four times until the round is over. 12. Mansion Extra Ball : This simply lights an Extra Ball at Thing's Eject. Under normal settings, it will remain lit until collected. * Tour the Mansion : Whenever the 12th mansion award has been collected or started, the electric chair will be re-lit automatically and the '?' will be flashing. Shooting the chair (or swamp kickout, of course) will start 'Tour the Mansion', which is as follows : - All of the mansion rooms become unlit. Basically, Tour the Mansion has a lot in common with Whirlwind in that the mega-award is simply to re-award everything (almost everything, actually). - 50 million points is awarded (as clearly indicated by Gomez). The 3M, 6M, and 9M rooms light up at this point. - 'Special' is lit in the outlanes. By default, these outlanes are 'hard', meaning that only one of them is lit at a time, changing whenever a slingshot is hit. Quick Multiball lights up now, even though it has nothing to do with Specials. - The Graveyard is maximized (all jet bumpers flash). The corresponding room is lit. - An extra ball is lit at Thing's Eject, and the EB room is lit. - Each of the remaining room rounds is started one at a time, in the following order : Mamushka, Hit Cousin It, Seance, Tunnel Hunt, Raise the Dead, and Thing Multiball. The first five are all timed and end as soon as the timer expires or you drain. Thing Multiball ends if you fail to start the round (as usual by shooting Thing's Eject), or if you do start two-ball play, when you return to one ball. Any rounds running when the Tour is started continue to run during the Tour. It is extremely distressing if you have to contend with the Power during the Tour because you were running the Seance round. If you reach a number of bear kicks that would ordinarily spot a mansion room while Touring, that free room is wasted. It does not carry over to the next mansion, nor does it affect Tour the Mansion in any way. If you complete all of the above, the Tour ends quietly. For the remainder of that ball, you will be unable to collect mansion awards. The extra ball lit by Touring is 'hard' by default; it must be collected on that ball or it will disappear. Likewise, 'Special' will also be unavailable after the ball ends. Any Mamushka, Cousin It, and Raise the Dead bonuses collected before Touring carry over into the Tour, i.e. your base totals for the round are what you had before you toured, plus the 1M or 2M normally given for starting the round. '?' itself doesn't technically count as a mansion room since it is not considered as such for the purpose of adding your end-of-ball bonus. * End of Ball Bonus : Bonus is calculated at the end of each ball as follows : - 100K for each bear kick, up to the maximum 99. - 500K for each mansion room, with no apparent limit. The display will probably appear garbled, though, when you have more than 99. - The sum of the above is multiplied by the bonus multiplier. - Any Mamushka, Cousin It, and Raise the Dead totals are added. Scoring 20M or more in bonus generates a quote from Gomez : 'Who says you can't take it with you?' However, the quote will not be delivered unless you played at least one round during the ball. * Combos : There are two 3-way combos, worth 5M each : Right inlane, Adv Bonus X loop, Million Plus Ramp, Adv Bonus X loop, Million Plus Ramp, Swamp. And one 4-way combo, worth 10M : Bear kick ramp, Adv Bonus X loop, Million Plus ramp, Swamp. Scoring the 4-way combo also awards the points for the 3-way combo (since the first 3 of the 4 forms one of the 3-way combos). This makes the 4-way very valuable : 15M + bonus X advanced + at least 1M from the ramp + at least 5M for the 5X graveyard value + 5M for the Star when you collect Thing Bonus. * Defaults : here is a list of game features that can be altered by the operator. Normally these are left alone, but adjusting the overall difficulty of the machine or setting games to 5-balls will change a lot of these. 1. Extra Ball Percent : desired % of games in which the first Bear Kick extra ball should be collected. This value is used internally to reflex the number of bear kicks required. Range is 15-40% It can also be set to FIXED such that the first bear kick extra ball level does not reflex. Default is 25%. 2. 1st Bear Kick extra ball level : set 1. to fixed and this option will set the number of bear kicks required for the first extra ball. Default is 8. 3. 2nd Bear Kick extra ball level : This value ranges from 30-99 and does not reflex. Default is 50. 4. Train Wreck Extra Ball Available : Default is to award extra balls at a certain number of train wrecks. 5. Bear Kick EB Memory : Default is to hold between balls. 6. House EB Memory : Default is to hold between balls. 7. Train Wreck EB Memory : Default is to hold between balls. 8. Last Thing Lock : This is the final multiball level on which Thing will lock balls. Default is for the first multiball only. This value ranges from 0-5. 9. Last Swamp Lock : This is the final multiball level on which the Swamp will light to lock ball two. Default is for the first multiball only. The value ranges from 1-5. 10. Last Chair Release : This is the final multiball level on which the electric chair can be shot to start multiball. Default is for the first and second multiballs. The value ranges from 0-5. 11. Jackpot Carryover : When set this retains the value of the jackpot until it is hit; when off, the jackpot will reset at the end of each multiball or multiball restart. Default is to carryover jackpots. 12. Million Plus Memory : Default is to reset the value of the Million Plus at the end of each ball. 13. Million Plus Maximum : Default upper limit of the Million Plus is 10M. This value can range from 5M to 20M. 14. Thing Multiball Start : This value can range from 10M to 20M. Default starting value of Thing Multiball is 15M. 15. Room from Swamp : Default is to award mansion rooms from the swamp kickout. 16. Free THING Letters : Up to 5 THING letters can be spotted at the beginning of the game. Default is 3. 17. Raise the Dead Hits : The number of hits per jet bumper can be set from 3-9. Default is 4. 18. Train Wreck Hits : By default, 2 hits are required for the first Train Wreck. This value can range from 2-4. Successive train wrecks always require 1 more hit up to the maximum of 6. 19. Special Memory : By default, specials disappear at the end of the current ball. 20. Train Wreck Memory : By default, the train wreck hits count carries over between balls. 21. Quick Multiball Memory : By default, Quick Multiball will remain lit between balls until it is hit. 22. Tour EB Memory : By default, the Extra Ball lit during Tour the Mansion will disappear at the end of the current ball. 23. Tour Difficulty. Default is a medium setting, in which the 6M and 3M rooms are counted as one room. On the hard setting, each must be collected separately. * During Attract mode, with no credits, press the following button sequence (L : left flipper, R : Right flipper, S : Start button): Design Team : 13L, 1S, 1R, 1S, 2L, 1S 'When Cows Fight' picture : 7L, 1S, 14R, 1S, 20L, 1S. DOHO can be seen on the chainsaw blade which the cow on the right is holding. 'When Cows Dig for Gold' picture (Gold Edition only) : 12L, 1S, 5R, 1S, 4L, 1S * Problems : While this game is perfect in many ways, none is completely immune to problems or failures. Here are some of the more common problems : 1. Balls can get stuck inside the swamp, on the swamp, on top of Thing's box, on jet bumpers, and on the circular plate that the bookcase sits upon. The machine will perform ball searches until it finds the missing ball -- firing all the jet bumpers and kickouts and spinning the vault. Tilting will end the current ball, but the next ball won't start until it finds the missing ball(s). The only solution short of removing the stuck ball is to power cycle the game and start over unless you have locked balls; it will kick out ALL locked balls after two or three ball searches. However, once these drain, if the ball is still lost the problem resurfaces. 2. When pressing START, the game will let you know if a pinball is missing and try to find it a couple of times, but eventually it will give up and play with what's available. There are only 3 balls installed in the machine. 3. The only diverter is located in the upper left corner where the two ramps meet. If it gets stuck, you may find all balls going to the same spot -- either the mini-flipper or the right inlane. This may or may not be a 'problem'. 4. If the machine decides that there are faulty switches (because they haven't been hit in a while), it will try to compensate. If one of the ramp switches is bad, the other ramp will award both of them. If the bookcase won't open, you can lock balls at the Thing Ramp. If Thing can't pick up the ball from the eject, then it will just remain there. - STAFF - Concept, Design, & Playfield : Pat Lawlor (PML) Design, Software : Larry DeMar (LED) (VLK) Software, FX : Mike Boon (MAB) Mechanix : John Krutsch (J K) Sounds & Music : Chris Granner (CG) Art : John Youssi Dots by : Scott Slomiany Special Thanks To : Raul Julia, Anjelica Huston, Roger Sharpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5182&o=2 $end $info=tafg_lx3,tafg_h3,tafg_la2,tafg_la3, $bio Pinball published 26 years ago: The Addams Family (c) 1994 Midway Mfg. Co. Special Collectors Edition. - TECHNICAL - WPC Fliptronics II System - TRIVIA - In July 1994, The Addams Family was put back in production with a special run of Gold Edition machines to commemorate the machine becoming the best selling machine of all time. Each 'Gold Edition' machine includes a certificate signed by the members of the design team and a gold plate on the lower right front of the machine containing the machine number. Limited series of only 1000 games and titled it The Addams Family Special Collectors Edition with Gold parts and a limited edition plaque on the front. Because of this gold plating, this edition is usually referred to as 'The Addams Family Gold' (TAFG). Differences between regular and gold edition: 1) Legs, lock down bar, cabinet side rails and operations manual are all gold colored, as are the jet bumpers, Thing's box, the bookcase, center ramp wire form, and the artwork on the cabinet and bottom arch. 2) A numbered and engraved "Limited Edition" plaque is mounted on the front of the cabinet. 3) A certificate of authenticity is included, numbered and signed by the whole design team. 4) New speech is included. 4) A Buy-In button is included. Changes in game play: 1) Cousin Its Hideout: When given a Mansion Room award, you will sometimes also achieve Cousin Its Hideout (1-4 times per whole mansion, operator adjustable). 2) The Hideout awards are (given in random order): Cousin Its Hat (5M) Cousin Its Hair Brush (5M) Cousin Its Sunglasses (7M) Cousin Its Car Keys (8M) Cousin Its Hair Spray (10M) Cousin Its Hair Dryer (15M) Cousin Its Wristwatch (20M) Cousin Its Gold Chain (25M) Cousin Its Gold Pinball (light extra ball) Cousin Its Bag of Gold (light special) 3) Wednesday and Pugsley's Secret Passage: When awarded the 3M Room you will also get another random Room. 4) Super Seance: The Seance Room is sometimes replaced with Super Seance, where each "knock" is worth 5M more than the usual Seance. For more information about the pinball table itself, please see the regular model entry. - UPDATES - L-3 (Oct 4, 1994) (L-3A = USA/Canada, L-3X = Export) Changes from revision L-2: - Fixed a display bug that occurred under the following conditions: Player completes the mansion. The previous mansion room contained one of Cousin It's items. In this case, the display would show that Cousin It's Hideout was awarded on every mansion room completed during Tour the Mansion,but this is incorrect: It was only awarded once; Just the display was incorrect. - Fixed a glitch in the Tour the Mansion display effect. - When the 3 million mansion room awards Pugsley's and Wednesday's trap door, it now always picks an unlit room to award (Unless all the rooms are already lit). - Bad switch reporting deactivated on the buy-in button. L-2 (Apr 12, 1994) (L-2A = USA/Canada, L-2X = Export) Changes from revision L-1: - Fixed a problem with 3 or 4 player games. If the 2nd, 3rd, or 4th player canceled buy-in, the game would reset. L-1 (Jul 18, 1994) (L-1A = USA/Canada, L-1X = Export) Initial release to production. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46423&o=2 $end $gameboy=addfam, $bio Nintendo Game Boy Cart. published 28 years ago: The Addams Family (c) 1992 Ocean Software, Limited. - TECHNICAL - Cartridge ID: DMG-AF-UKV - TRIVIA - Reviews: [FR] March 1992 - Joypad N.6: 77/100 [FR] October 1992 - Consoles+ No. 13: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67144&o=2 $end $gameboy=addfamu, $bio Nintendo Game Boy Cart. published 28 years ago: The Addams Family (c) 1992 Ocean Software, Limited. Creepy, Kooky, Ooky, Spooky. THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the family attorney, who is after the family fortune - Morticia, Lurch, Granny, Pugsley and Wednesday have gone to the house to reason with him. But when Gomez arrives, his family is missing! As Gomez, you must save your loved ones, your home and your loads of wealth. You'll have to watch out for scary obstacles like falling spikes, frightening monsters and ghosts, and you'll need to look for clues as you search for your family. Get a move on... 'cause you're gonna make a call on THE ADDAMS FAMILY! - TECHNICAL - Model DMG-AF-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67147&o=2 $end $gameboy=addfamj, $bio Nintendo Game Boy Cart. published 28 years ago: The Addams Family [Model DMG-AFJ] (c) 1992 Misawa Ent. Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67146&o=2 $end $nes=addfam, $bio Nintendo NES cart. published 28 years ago: The Addams Family (c) 1992 Ocean Software, Limited. European release. For more information about the game itself, please see the original North American version entry; "The Addams Family [Model NES-6Z-USA]". - TECHNICAL - [Model NES-6Z-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64437&o=2 $end $nes=addfamu, $bio Nintendo NES cart. published 28 years ago: The Addams Family (c) 1992 Ocean THE ADDAMS FAMILY has been evicted! To save their home from Tully Alford, the family attorney, who is after the family fortune - Morticia, Lurch, Granny, Pugsley and Wednesday have gone to the house to reason with him. But when Gomez arrives, his family is missing! As Gomez, you must save your loved ones, your home and your loads of wealth. Freeing your family will take money, bags and bags of it; but fortunately, you'll find stashes of cash hidden all over the house. You'll have to watch out for scary obstacles like falling spikes, frightening monsters and ghosts. You'll need to look for clues and slove many mysterious puzzles as you search for your family. You may even need someThing to help you - but you'll have to find him first! Get a move on... 'cause you're gonna make a call on THE ADDAMS FAMILY! - TECHNICAL - [Model NES-6Z-USA] - TRIVIA - The Addams Family was released in January 1992 in North America. Known export releases: Italy: "The Addams Family [Model NES-6Z-ITA]" Australia: "The Addams Family [Model NES-6Z-AUS]" Scandinavia: "The Addams Family [Model NES-6Z-SCN]" Europe: "The Addams Family [Model NES-6Z-NOE]" Germany: "The Addams Family [Model NES-6Z-FRG]" Spain: "The Addams Family [Model NES-6Z-ESP]" UK: "The Addams Family [Model NES-6Z-UKV]" - STAFF - Director: Darren Melbourne Graphics: Chris Edwards, Paul McKee Music and FX: Barry Leitch Producer: Colin Gordon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55669&o=2 $end $snes=addfamj, $bio Nintendo Super Famicom cart. published 28 years ago: The Addams Family (c) 1992 Misawa Ent. Japanese release. Game developed in USA. See the original American release for more information about the game itself; "The Addams Family [Model SNS-AF-USA]". - TECHNICAL - Cartridge ID: SHVC-AF - TRIVIA - Released on October 23, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62496&o=2 $end $snes=addfamu, $bio Nintendo Super NES game published 28 years ago: The Addams Family (c) 1992 Ocean Software, Limited. Guide Gomez Addams round the family mansion in search of his lost family. - TECHNICAL - Cartridge ID: SNS-AF-USA - TRIVIA - Released in March 1992 in USA. - TIPS AND TRICKS - * Level Passwords : ?KKN - Start. V1913 - After Pugsley. B&J15 - After Grandma. BD#K4 - After Wednesday. BL91B - After Fester. * Misc. Passwords : 11111 - Start with 100 lives! 99966 - Start with 3 hearts. BZXYC - Start with 5 hearts and Pugsley rescued. BLKX8 - Start with 70 lives! 2211B - Start with the sword, golf balls, 5 hearts, all characters rescued and 100 lives! - STAFF - Programming : James Higgins Game Design & Graphics : Warren Lancashire Additional Graphics : Simon Butler Music & Sound Effects : Jonathan Dunn Play-testing : Gareth Betts, Timothy Welch Scart Connector & 5Amp Fuse : Paul Street Photographs : Jennifer Gillespie Development Management : Gary Bracey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63791&o=2 $end $snes=addfam, $bio Nintendo Super NES game published 28 years ago: The Addams Family (c) 1992 Ocean Europe, Ltd. German release. Game developed in USA. See the original American release for more information about the game itself; "The Addams Family [Model SNS-AF-USA]". Description from the German back cover: Morticia wurde entführt! Onkel Fester hat sein Gedächtnis verloren und ist in die Hände von Abigail Craven, einer undurchsichtigen Frau, die mit aller Gewalt an das Vermögen der Addams gelangen will, gefallen. Unterstützt durch ihre Genossen Tully, The Judge und den verstörten Onkel Fester veranlaßt Sie, daß die anderen Mitglieder der Addams Family in ihrem großen Haus eingesperrt und gefangen werden! Nur Onkel Gomez kann den Tag retten, indem er seinen Sohn Pugsley, seine Tochter Wednesday und Granny befreit und Onkel Festers Gedächtnis wieder herstellt. Das Erledigen dieser Aufgaben ist beängstigend genug - aber danach muß Gomez Morticia in den Höhlen unter dem Addams Gut suchen und dabei den teuflischen Judge in einem grausamen und gespenstisch Finale besiegen! - TECHNICAL - Cartridge ID: SNSP-AF-NOE - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63790&o=2 $end $gamegear=addfam, $bio Sega Game Gear cart. published 27 years ago: The Addams Family (c) 1993 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81087] - TRIVIA - This game is based on the 1991 movie with the same title. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64933&o=2 $end $pcecd=addfam, $bio NEC TurboGrafx-CD published 29 years ago: The Addams Family (c) 1991 NEC Technologies. So you're Tully Alford, and you think you had trouble in THE ADDAMS FAMILY movie! Now Gomez promises you his treasure if you can outwit the eccentric Addams Family... think you can?! Battle the ghastly pranks and ghoulish surprises throughout this sprawling mansion. Get ready for Lurch's platter of horrors, and don't expect Thing to lend you a hand. Demolish each crazed contraption in the wacky torture chamber and the chemical arsenal in Pugley's diabolical lab. Challenge Fester's memory for a clue, but don't lose your mind in the mansion! Be quick to defeat Gomez or your treasure will vanish!! - TECHNICAL - Game ID: TGXCD1019 - STAFF - Program: Michael Garber Pixel Placers: Todd M. Papaleo, Darin Klatt, Katherine Tootelian Big Boss: Kenneth Tarolla Saviors: Brian Baker, Joseph Gaucher, Andrew Glaister, Donna Manning, Michael Manning, David Marsh (Spider Marsh), Michael Pole, Todd Squires - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58519&o=2 $end $apple2_flop_clcracked=addfacts, $bio Apple II disk. published 35 years ago: The Addition Facts (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232211&o=2 $end $apple2_flop_clcracked=addbook, $bio Apple II disk. published 40 years ago: The Address Book (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231546&o=2 $end $cpc_flop=advanced09,advanced0a,advanced0b,advanced0c,advanced0d, $bio Amstrad CPC 464 disk. published 34 years ago: The Advanced Art Studio (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121100&o=2 $end $cpc_flop=theadvan, $bio Amstrad CPC 464 disk. published 34 years ago: The Advanced Music System (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124810&o=2 $end $cpc_flop=theadvan02,theadvan01, $bio Amstrad CPC 464 disk. published 34 years ago: The Advanced OCP Art Studio (c) 1986 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123835&o=2 $end $cpc_flop=theadvan03, $bio Amstrad CPC 464 disk. published 13 years ago: The Advanced OCP Art Studio (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123834&o=2 $end $apple2_flop_misc=advfitst, $bio Apple II disk. published 35 years ago: The Adventure - Only The Fittest Shall Survive Ver.3 (c) 1985 Green Valley Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107464&o=2 $end $bbcb_cass=advcreat, $bio Acorn BBC/Electron cass. published 34 years ago: The Adventure Creator (c) 1986 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51463&o=2 $end $electron_cass=advcreat, $bio Acorn Electron cass. published 34 years ago: The Adventure Creator (c) 1986 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115361&o=2 $end $tvc_flop=adventur, $bio Videoton TVC disk. published 33 years ago: The Adventure Game (c) 1987 Juhász [Tamás Juhász] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112384&o=2 $end $tvc_cass=advgame,advgameb,advgamea, $bio Videoton TVC cass. published 33 years ago: The Adventure Game (c) 1987 Juhász [Tamás Juhász] Text adventure game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112527&o=2 $end $nes=advisln2, $bio Nintendo NES cart. published 28 years ago: The Adventure Island II (c) 1992 Hudson Soft. European release. Game developed in Japan. - TRIVIA - Released in February 1992 in Europe. Reviews: [FR] August 1992 - Joypad N.11: 76% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55671&o=2 $end $info=rab_320,rab_103,rab_130, $bio Pinball published 27 years ago: The Adventure of Rocky and Bullwinkle and Friends (c) 1993 Data East Pinball . - TECHNICAL - Game ID: 500-5522-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in February 1993. There were 2 different variants of these cabinets. One variant is in blue color, and that is the American version. The version released in the UK is black-colored. - STAFF - Game Design: Tim Seckel (TWS) Game Software: Kristina Donofrio (KVD) Display Software: John Carpenter (JWC) Display Art: Kurt Andersen (K A), Jack Liddon (J L) Software Support: Neil Falconer, Masaya Horiguchi, Lonnie Ropp, Eric Winston, Don Schild Mech. Design: Norman R. Wurz (NRW), Joe Balcer, Ed Cebula, John Lund Cables: Phillis Game Art: Kevin O'Connor, Margaret Hudson Sounds & Music: Brian Schmidt BOM: Sarah Bagnola Inspiration for 100%: Tetsuo Fukuda Support Staff: Joe Kaminkow, Ed Cebula Technical Support: Arnie Aarstad, Jim Gorman Special Thanks To: John Hornick, Michael Malone, Tiffany Ward, Amber Ward, Ramona Ward This game is dedicated to the memory of: Jay Ward - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5323&o=2 $end $megadriv=advbatr,advbatrp12,advbatrp11,advbatrp10,advbatrp09,advbatrp08,advbatrp07,advbatrp06,advbatrp05,advbatrp04,advbatrp03,advbatrp02,advbatrp01, $bio Sega Mega Drive game published 25 years ago: The Adventures of Batman & Robin (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: 1535-50 - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56958&o=2 $end $megadriv=advbatru, $bio Sega Genesis game published 25 years ago: The Adventures of Batman & Robin (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1535 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57455&o=2 $end $gamegear=advbatmr,advbatmrp8,advbatmrp7,advbatmrp6,advbatmrp5,advbatmrp4,advbatmrp2,advbatmrp3,advbatmrp1, $bio Sega Game Gear cart. published 25 years ago: The Adventures of Batman & Robin (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model 2552] - TRIVIA - Based on the cartoon TV series with the same title, aired in 1994-1995 (second series of Batman: The Animated Series). - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the specified level Amusement Park Entrance : BAZZ3 Gothem Exterior : APFB1 Gothem Interior : FGIZL Joker's Lair : BCKJ7 Marrie Quiin Battle : BOGBJ Nightmare Cemertary : CAJQU Nightmare Prision : ASNJH Studio Scaffolding : CKMKN The Wonderland Set : EEIR5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64936&o=2 $end $megacd=advbatr, $bio Sega Mega-CD published 25 years ago: The Adventures of Batman & Robin (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4432-50 Manual ID: 672-2431-50 CD ID: 670-6565-50 Spine Card ID: 670-6566-50 Front Cover ID: 670-6567-50 Back Cover ID: 670-6568-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60672&o=2 $end $segacd=advbatr, $bio Sega CD published 25 years ago: The Adventures of Batman & Robin (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 4432 - TRIVIA - Released in July 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60821&o=2 $end $snes=advbatru, $bio Nintendo Super NES game published 26 years ago: The Adventures of Batman & Robin [Model SNS-ABTE-USA] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63795&o=2 $end $snes=advbatr, $bio Nintendo Super NES game published 25 years ago: The Adventures of Batman & Robin [Model SNSP-ABTP-EUR] (c) 1995 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63794&o=2 $end $info=kbilly, $bio Handheld game published 31 years ago: The Adventures of Bayou Billy (c) 1989 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83087&o=2 $end $nes=bayoubil,bayoubilu, $bio Nintendo NES cart. published 31 years ago: The Adventures of Bayou Billy (c) 1989 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom version for more information: "Mad City [Model KDS-MU]". Game story from the USA manual: A long, black cottonmouth quietly snakes across the porch of your Bayou Bungalow, his moist back shining in the moonlight. But you pay no mind to your visitor. You're too lost in love after walking your best girl, Annabelle (the sweetest honey this side of a bee's nest), home from the Jambalaya Jamboree, where you romantlcally bobbed for crawdads and shared a bowl of fillet gumbo. You're also satisfied from smashing Gordon's (the gangster king of Bourbon Street) Red Bean 'n Rice Warehouse, the fabled headquarters of a global smuggling network. Suddenly, a speeding limo peels across your moss infested lawn. Bullets strafe your gutters, scaring birds from their roosts and driving you to the ground. When the smoke clears, you see a rock beside your head with a note attached. It reads: Dear Mista Bayou Billy, Cause of your meddlin' in my livelihood, I've taken measures to end your hankerin' for bravery. Your cherished Annabelle is hold up here on my plantation and lessin' you stop messin' with my business she ain't never gonna grace your neck of the swamp again I Threateningly yours. Gordo. You crumple the note and holler like a riled gator. Fire dances in your eyes, and sweat beads on your hands and forehead. You reach for your foot long blade, knowing what you must do. - TECHNICAL - Cartridge ID: NES-MU-USA - TRIVIA - Released in June 1989 in the USA. - TIPS AND TRICKS - * Extra Life (from the USA manual): After reaching 20,000 points, you receive one extra life. For every 30,000 points thereafter you'll receive one extra life. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55672&o=2 $end $cpc_cass=basildon, $bio Amstrad CPC cass. published 34 years ago: The Adventures of Bond... Basildon Bond (c) 1986 Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99586&o=2 $end $cpc_flop=basildon_c1,basildon_c1a, $bio Amstrad CPC 464 disk. published 34 years ago: The Adventures of Bond... Basildon Bond Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122780&o=2 $end $ibm5150=captcom, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: The Adventures of Captain Comic (c) 1988 Denio [Michael Denio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132642&o=2 $end $nes=drfrankn, $bio The Adventures of Dr. Franken (c) 199? Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55673&o=2 $end $snes=drfranknu, $bio Nintendo Super NES game published 26 years ago: The Adventures of Dr. Franken [Model SNS-6F-USA] (c) 1994 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63797&o=2 $end $snes=drfrankn, $bio Nintendo Super NES game published 25 years ago: The Adventures of Dr. Franken [Model SNSP-6F-EUR] (c) 1995 DTMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63796&o=2 $end $gbcolor=elmou, $bio Nintendo Game Boy Color game published 21 years ago: The Adventures of Elmo in Grouchland [Model DMG-AELE-USA] (c) 1999 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68886&o=2 $end $gbcolor=elmo, $bio Nintendo Game Boy Color game published 21 years ago: The Adventures of Elmo in Grouchland [Model DMG-AELP-EUR] (c) 1999 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68885&o=2 $end $nes=gilligan, $bio Nintendo NES cart. published 30 years ago: The Adventures of Gilligan's Island (c) 1990 Bandai Gilligan's Island is an action/adventure game that tests your skills as you explore the uncharted tropical jungle. The Skipper and Gilligan must wander together throughout a vast maze of paths and underground caverns in an effort to discover a means of escaping from their island prison. To win they must successfully solve the four episodes of the game by finding the other members of the shipwrecked crew, the Professor, Mary Ann and Mr. and Mrs. Howell, and follow whatever instructions or clues they receive. - TECHNICAL - Cartridge ID: NES-2L-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55674&o=2 $end $spectrum_cass=jlyjane3, $bio Sinclair ZX Spectrum cass. published 2 years ago: The Adventures Of Jane Jelly - The Egg Diamond (c) 2018 Bumfun Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232122&o=2 $end $spectrum_cass=jlyjane2, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (c) 2017 Bumfun Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232120&o=2 $end $spectrum_cass=jlyjane2a, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Hotmarmalade (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232121&o=2 $end $spectrum_cass=jlyjane, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Zedin (c) 2017 Bumfun Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232116&o=2 $end $spectrum_cass=jlyjanea, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Zedin (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232117&o=2 $end $spectrum_cass=jlyjanen, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (c) 2017 Bumfun Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232118&o=2 $end $spectrum_cass=jlyjanena, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Adventures Of Jane Jelly - The Treasure Of Zedin - Nightmare Version (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232119&o=2 $end $gba=jimnattw, $bio Nintendo GBA cart. published 16 years ago: The Adventures of Jimmy Neutron Boy Genius - Attack of the Twonkies [Model AGB-BJYE-USA] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75996&o=2 $end $gba=jimnjetf, $bio Nintendo GBA cart. published 17 years ago: The Adventures of Jimmy Neutron Boy Genius - Jet Fusion [Model AGB-BJNE-USA] (c) 2003 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75998&o=2 $end $gba=jimnvsjn, $bio Nintendo GBA cart. published 18 years ago: The Adventures of Jimmy Neutron Boy Genius vs. Jimmy Negatron [Model AGB-AJXE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76000&o=2 $end $snes=kidkleet, $bio Nintendo Super NES game published 26 years ago: The Adventures of Kid Kleets [Model SNS-YK-USA] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63798&o=2 $end $apple2_flop_clcracked=advkrist, $bio Apple II disk. published 35 years ago: The Adventures of Kristen and Her Family (c) 1985 Rhiannon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240687&o=2 $end $psx=lomax, $bio Sony PlayStation disc published 24 years ago: The Adventures of Lomax (c) 1996 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110934&o=2 $end $megadriv=mightmax, $bio Sega Mega Drive game published 26 years ago: The Adventures of Mighty Max (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56959&o=2 $end $megadriv=mightmaxu, $bio Sega Genesis game published 26 years ago: The Adventures of Mighty Max (c) 1994 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57456&o=2 $end $gameboy=advpinoc, $bio Nintendo Game Boy Cart. published 27 years ago: The Adventures of Pinocchio [Prototype] (c) 1993 Bit Managers S.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67150&o=2 $end $nes=radgrav,radgravu, $bio Nintendo NES cart. published 30 years ago: The Adventures of Rad Gravity (c) 1990 Activision, Incorporated. Take a radical trek through interstellar space...Mix it up with weird aliens...And save the galaxy from the evil Agathos. Get upside down...in the greatest space adventure ever! - TECHNICAL - Cartridge ID: NES-2A-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55675&o=2 $end $amigaocs_flop=advrobin, $bio Commodore Amiga 500 disk. published 29 years ago: The Adventures of Robin Hood (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75233&o=2 $end $st_flop=advrobin, $bio Atari ST disk. published 29 years ago: The Adventures of Robin Hood (c) 1991 Millennium Game Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196758&o=2 $end $megadriv=rockybw, $bio Sega Genesis game published 27 years ago: The Adventures of Rocky and Bullwinkle and Friends (c) 1993 Absolute Entertainment, Incorporated. Those Pottsylvanian super-spies and all-around no-goodniks, Boris Badenov and Natasha Fatale have stolen the fabled treasures collected by the legendary Rocky and Bullwinkle. Now our intrepid heroes have to travel the globe to get them hack! Thrill as Bullwinkle J. Moose locks horns with danger, and head-butts falling boulders and enraged rams on the creaky cliffs of Mt. Whynchutaka Peak! Gasp as Rocket J. Squirrel tosses exploding acorns at bloodthirsty hats and an axe-happy executioner in a haunted Chamber of Horrors! And you can count on Boris and Natasha to make life impossible for the plucky moose and squirrel every step of the way! Deadly traps. terrible pitfalls, and blasting bombs await our heroes, courtesy of those diabolical fiends! Can Rocky and Bullwinkle escape the water-logged innards of Maybe Dick, mechanical whale and terror of the deep? Will Bullwinkle ever see the light of day again as he barrels through the subterranean Upsidasium mines? Will this copy ever end? Flurry up! Start playing the game to find out! Bonus mini-games feature cartoon cameos by Dudley Do-Right of the Mounties and Mr. Peabody and Sherman, with their patented time-traveling Way Back machine! Designed with the irreverent humor and wit of the classic TV series! - TECHNICAL - Barcode: 0 18706 41693 3 - STAFF - Concept & Design: Barry Marx, Bruce Plotnick, Glen A. Schofield, Gregory A. Faccone, Tak Lau, Dan Kitchen Creative Director: W. Marshall Rogers Programming: Bruce Plotnick, Dennis Benson Technical Director: Roger Booth Graphics: Ross Harris (D.P. B.SC), John-Marc Grob Art Director: Glen A. Schofield Audio Direction, Sound & Music:Mark Van Hecke Audio Engineer: Jim Wallace Produced by: Dan Kitchen Special Thanks to: Tak Lau, Joseph A. Moses, Herve Marcel, Gregory A. Faccone, Amy Bond, Jennifer L. MacDonald, Raymond Bradley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57457&o=2 $end $nes=rockybw, $bio Nintendo NES cart. published 28 years ago: The Adventures of Rocky and Bullwinkle and Friends (c) 1992 THQ Moose on the Loose or Squirrely Heroes! An all-new episode in Bullwinkle's life when he finds out he's the Lost Earl of Moosechester! He and his pal, Rocket J. Squirrel must get from Frostbite Falls, Minnesota to the Abombinable Manor in England in order for him to collect his inheritence. Problem is, those two no-Goodniks, Boris Badenov and Natasha Fatale are after the same fortune. As Bullwinkle, you'll lock antlers with all sorts of dastardly enemies while avoiding Boris and Natasha's bombastic attacks. Or, as Rocky the Flying Squirrel, you'll soar into action against villains armed with goof-gas. Are you Moose enough for this challenge? Stay tuned! Do powerful headbutts as a rampaging moose! Dive-bomb the bad guys in classic squirrel fashion! Switch from Bullwinkle to Rocky instantly - whatever the situation needs! - TECHNICAL - GAME ID: NES-RF-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55676&o=2 $end $snes=rockybw, $bio Nintendo Super NES game published 27 years ago: The Adventures of Rocky and Bullwinkle and Friends (c) 1993 T-HQ, Incorporated. - TECHNICAL - Game ID: SNS-RZ-USA - TRIVIA - Released in June 1993 in USA. Reviews: [FR] September 1993- Consoles + N.23: 75% - STAFF - Concept & Design: Barry Marx, Bruce Plotnick, Glen A. Schofield, Gregory A. Faccone, Tak Lau, Dan Kitchen Creative Director: W. Marshall Rogers Lead Programmer: Bruce Plotnick Technical Director: Roger Booth Additional Programming: Tak Lau, Joseph A. Moses, Herve Marcel Graphics: Glen A. Schofield, Gregory A. Faccone, Ross Harris, Amy Bond, John-Marc Grob, Jennifer L. MacDonald, Raymond Bradley Art Director: Glen A. Schofield Audio Director, Music & Sound Effects by: Mark Van Hecke Audio Engineer: Jim Wallace Produced By: Dan Kitchen Executive Producer: Howard Phillips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63799&o=2 $end $gameboy=rockybw, $bio Nintendo Game Boy Cart. published 28 years ago: The Adventures of Rocky and Bullwinkle [Model DMG-RY-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67151&o=2 $end $apple2_flop_clcracked=adsinbad, $bio Apple II disk. published 35 years ago: The Adventures of Sinbad (c) 1985 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232023&o=2 $end $spectrum_cass=theadven_g, $bio The Adventures Of St. Bernard [Model IS 0050] (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226234&o=2 $end $gameboy=advstars, $bio Nintendo Game Boy Cart. published 28 years ago: The Adventures of Star Saver [Model DMG-KS-USA] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67152&o=2 $end $snes=rocketerj, $bio Nintendo Super Famicom cart. published 28 years ago: The Adventures of the Rocketeer (c) 1992 IGS Corp. [Information Global Service] - TECHNICAL - Cartridge ID: SHVC-RK - TRIVIA - The Adventures of the Rocketeer was released in February 28, 1992 in Japan. Reviews: May 1992 - Joypad N.8 (Page 146-147) [FR]: 73/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62497&o=2 $end $gbcolor=smurfs, $bio Nintendo Game Boy Color game published 20 years ago: The Adventures of the Smurfs [Model CGB-BSFP-FRA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68888&o=2 $end $gameboy=tintinpr, $bio Nintendo Game Boy Cart. published 25 years ago: The Adventures of Tintin - Prisoners of the Sun (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67155&o=2 $end $snes=tintinpr, $bio Nintendo Super NES game published 23 years ago: The Adventures of Tintin - Prisoners of the Sun (c) 1997 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63800&o=2 $end $gbcolor=tintinpr, $bio Nintendo Game Boy Color game published 20 years ago: The Adventures of Tintin - Prisoners of the Sun [Model CGB-BTTP-FAH] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68887&o=2 $end $ibm5170=beamish, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: The Adventures of Willy Beamish (c) 1991 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144542&o=2 $end $amigaocs_flop=willybem, $bio Commodore Amiga 500 disk. published 28 years ago: The Adventures of Willy Beamish (c) 1992 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75234&o=2 $end $segacd=wilybeam, $bio Sega CD published 27 years ago: The Adventures of Willy Beamish [Model T-6300] (c) 1993 Dynamix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60822&o=2 $end $cpc_cass=zebedee, $bio Amstrad CPC cass. published 29 years ago: The Adventures of Zebedee Gonig (c) 1991 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99587&o=2 $end $atom_cass=africadi, $bio Acorn Atom cass. published 38 years ago: The Africa Diamond (c) 1982 Ramtronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236094&o=2 $end $info=aoh, $bio Arcade Video game published 20 years ago: The Age of Heroes - Silkroad 2 (c) 2000 Unico Electronics Company, Limited. A beat'em-up game that is the sequel to "The Legend of Silk Road". The four playable characters are Kai, Shuh, Shenmue and chamuku. - SERIES - 1. The Legend of Silkroad (1999) 2. The Age of Heroes - Silkroad-2 (2000) - STAFF - Character Design: Kim Ki-Hong, Moon Sung-Ok, Kwon Oh-Chang Stage Design: Na Jong-Yong, Seo Won-Jeong, Kim Ki-Seak Graphic Effects: Kim Sung-Hwan, Na Jong-Yong Main Program: Koo Eun-Joong Assistant Program: Kwak Chul-Joong, Lee Young-Seok, Lee Tae-Ha Sound Composer: Lee Chang-Woo, Kwon Oh-Geon Sound Director: Seo Jae-Baek Director: Seo Won-Jeong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5683&o=2 $end $psx=airs, $bio Sony PlayStation disc published 21 years ago: The Airs (c) 1999 Victor Interactive Software, Inc. - TECHNICAL - GAME ID: SLPS-01916 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85773&o=2 $end $spectrum_cass=thealche, $bio The Alchemist (c) 198? Currys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226138&o=2 $end $apple2_flop_clcracked=alc2quad, $bio Apple II disk. published 35 years ago: The Algebra Coach II - Introduction to Quadratic Equations (c) 1985 Educational Activities, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231358&o=2 $end $fm7_cass=alien, $bio Fujitsu FM-7 cass. published 37 years ago: The Alien (c) 1983 Fuji Onkyo RAM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93807&o=2 $end $pc8801_flop=thealien, $bio The Alien Island 3D ver (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93062&o=2 $end $nes=famfeud, $bio Nintendo NES cart. published 29 years ago: The All New Family Feud (c) 1991 GameTek It's time to play the Feud! Can you take the pressure? All the lightning-fast action of one of television's most popular family game shows, plus sparkling color, lots of excitement, amusing graphics, upbeat music, even contestants who cheer when they win and look dejected when they lose. You already know how to play... here's your chance to prove that you can rack up the score. Think fast - each family member has 45 seconds to come up with an answer to the survey questions, then the winners race against the clock in the Fast Money Bonus Round. Good answer! Good answer! - TECHNICAL - GAME ID: NES-YF-USA - TRIVIA - Released in May 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55677&o=2 $end $a2600=alligatr, $bio Atari 2600 cart. published 37 years ago: The Alligator People (c) 1983 20th Century Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51126&o=2 $end $info=alphaxz, $bio Arcade Video game published 34 years ago: The Alphax Z (c) 1986 ED Company, Limited. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : (3x) Z80 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Kaneko. Released in October 1986. Licensed to Wood Place, Inc. for Japanese distribution. This game is also known as "Mission 660". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70&o=2 $end $ibm5150=alpine, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: The Alpine Encounter (c) 1985 Random House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83713&o=2 $end $apple2_flop_orig=alpenctr, $apple2_flop_misc=alpine, $bio Apple II disk. published 35 years ago: The Alpine Encounter (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107465&o=2 $end $info=mrflea, $bio Arcade Video game published 38 years ago: The Amazing Adventures of Mr. F. Lea (c) 1982 Pacific Novelty. A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog's head. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 248 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in February 1982. This was the last game produced by PNM (Pacific Novelty Manufacturing). It had a very small run and utilized some of the best technology of the time to produce images, sounds and game play (The Amazing Adventures of Mr. F. Lea is the only PNM game that doesn't use a cassette player for background sound). At the time of its release, the video game industry was way down in business and only a certified blockbuster could save the company. As good as this game was, it was not a blockbuster and after its release, PNM sank into the sunset. The intro of the 'William Tell Overture' plays in the selection screen. The end of the 'William Tell Overture' plays in the Game Over screen. The main part of the 'William Tell Overture' is played in the 'Dog's Back' scene. The song that is played in the Lawnmower scene is 'Waiting for the Robert E. Lee'. The song that is played in the Dog's Tail's scene is 'The Man on the Flying Trapeze'. The song that is played in the Dog's Hollow scene is the 1950's pop hit 'Why Do Fools Fall in Love?'. Each time you lose a life, 'Brahms' Lullaby' is played as Mr. F. Lea is parachuted to the bottom of the screen. Tchaikovsky's '1812 Overture' is played when you successfully complete a scene. It also plays as you enter your initials after the game is over and you made the high score list. Completing an entire level (all four scenes) will yield a cut scene, set to the song 'For He's a Jolly Good Fellow', before the game begins again. Each of the four scenes is taken from another game. The Lawnmower scene is a copy of "Frogger", the Dog Hollow scene is a copy of "Donkey Kong"'s first screen, the Dog's Tail scene is a slight variation of "Jungle King"'s Vine scene, and the Dog's Back is a revision of the Boulder Jumping section of "Jungle King". The release of this game was dedicated to Doris and Addy. - SCORING - * Lawnmower Screen : Each jump forward : 50 points * Dog's Tail's Screen : Each jump : 100 points. Time Bonus is given at end of round. * Dog's Back Screen : Jump over spots : 100 points. Pop balloons : 100-1,000 points. * Dog Hollow Screen : Jump over obstacles : 100 points. Pop balloons : 100-1,000 points. Time Bonus is given at end of round. - STAFF - Game written by : Philip Lieberman, Craig Edwards Music by : Francisco Pflaum Graphics by : Dan Posnick, Craig Edwards - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=74&o=2 $end $cpc_cass=amsomnib, $bio Amstrad CPC cass. published 35 years ago: The Amazing Amstrad Omnibus (c) 1985 Interface Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99588&o=2 $end $cpc_cass=shrinkin, $bio Amstrad CPC cass. published 33 years ago: The Amazing Shrinking Man (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99589&o=2 $end $cpc_flop=amazshrm,amazshrm1, $bio The Amazing Shrinking Man cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237658&o=2 $end $apple2_flop_misc=aspidrmn, $bio Apple II disk. published 34 years ago: The Amazing Spider-Man (c) 1986 Green Valley Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107466&o=2 $end $amigaocs_flop=spidermn, $bio Commodore Amiga 500 disk. published 30 years ago: The Amazing Spider-Man (c) 1990 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75235&o=2 $end $leapfrog_leappad_cart=spiderman, $bio LeapFrog Leappad cart. published 16 years ago: The Amazing Spider-Man (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235003&o=2 $end $vsmile_cd=spidermnr1,spidermnr2, $bio The Amazing Spider-Man - Countdown to Doom [Model 80-093060] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147509&o=2 $end $snes=spidfoes, $bio Nintendo Super Famicom cart. published 25 years ago: The Amazing Spider-Man - Lethal Foes [Model SHVC-ASPJ] (c) 1995 Epoch Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62498&o=2 $end $32x=spidwebf, $bio Sega Genesis 32X cart. published 24 years ago: The Amazing Spider-Man - Web of Fire [Model 84517] (c) 1996 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84402&o=2 $end $gameboy=spiderm2, $bio Nintendo Game Boy Cart. published 28 years ago: The Amazing Spider-Man 2 (c) 1992 LJN, Limited. - TECHNICAL - Cartridge ID: DMG-ZS-NOE - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 98/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67158&o=2 $end $specpls3_flop=spmandoom, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Amazing Spider-Man and Captain America in Dr. Doom's Revenge (c) 1989 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148238&o=2 $end $spectrum_cass=drdoomsr, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! (c) 1989 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78689&o=2 $end $megacd=spidking, $bio Sega Mega-CD published 27 years ago: The Amazing Spider-Man Vs. The Kingpin (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4412 CD ID: 670-3451-50 Front Cover ID: 670-3452-50 Spine Card ID: 670-3453-50 Back Cover ID: 670-3454-50 Manual ID: 672-1356-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60673&o=2 $end $segacd=spidking, $bio Sega CD published 27 years ago: The Amazing Spider-Man vs. The Kingpin [Model 4412] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60823&o=2 $end $gameboy=spidermn, $bio Nintendo Game Boy Cart. published 30 years ago: The Amazing Spider-Man [Model DMG-SM-NOE] (c) 1990 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67156&o=2 $end $cpc_cass=drdoomrv, $bio Amstrad CPC cass. published 31 years ago: The Amazing Spiderman and Captain America in Doctor Doom's Revenge! (c) 1989 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99591&o=2 $end $psx=seamonk, $bio Sony PlayStation disc published 18 years ago: The Amazing Virtual Sea-Monkeys (c) 2002 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111555&o=2 $end $pc98=ambcaptn, $bio The Ambition of Captain (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90848&o=2 $end $cpc_cass=americup, $bio Amstrad CPC cass. published 34 years ago: The America's Cup (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99592&o=2 $end $cpc_flop=americup,americupa,americup_h2,americup_h1, $bio Amstrad CPC 464 disk. published 34 years ago: The America's Cup (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119406&o=2 $end $apple2_flop_clcracked=amchal, $bio Apple II disk. published 34 years ago: The American Challenge (c) 1986 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107265&o=2 $end $cpc_flop=amsingma,amsingma01, $bio Amstrad CPC 464 disk. published 31 years ago: The Amsing-Mag 2 (c) 1989 Amsing-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123273&o=2 $end $cpc_flop=amsingma02, $bio Amstrad CPC 464 disk. published 30 years ago: The Amsing-Mag 5 (c) 1990 Amsing-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123274&o=2 $end $cpc_flop=amstrada18, $bio Amstrad CPC type-in published 26 years ago: The Amstrad Action Toolkit (c) 1994 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120166&o=2 $end $cpc_flop=theamstr, $bio Amstrad CPC type-in published 30 years ago: The Amstrad Times Maker (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119825&o=2 $end $spectrum_cass=theamule, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Amulet of Darath (c) 1992 Zenobi Software - STAFF - Author: Mark S. Walker Screen: Geoff Lynas With help from: Trevor Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77774&o=2 $end $specpls3_flop=amuldara, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Amulet of Darath (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147793&o=2 $end $pc8801_flop=artofwar, $bio NEC PC-8801 Series disk. published 34 years ago: The Ancient Art of War (c) 1986 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93063&o=2 $end $apple2_flop_orig=artowar, $apple2_flop_clcracked=artowar, $apple2_flop_misc=aaw, $bio Apple II disk. published 31 years ago: The Ancient Art Of War (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107266&o=2 $end $pc8801_flop=artofwars, $bio NEC PC-8801 Series disk. published 33 years ago: The Ancient Art of War - Scenario Disk (c) 1987 Broderbund Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93064&o=2 $end $ibm5150=aaowas,aaowasa,aaow, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: The Ancient Art Of War At Sea (c) 1987 Broderbund Software, Inc. - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83714&o=2 $end $apple2_flop_orig=aawarsea, $apple2_flop_misc=aawsea, $bio Apple II disk. published 32 years ago: The Ancient Art Of War At Sea (c) 1988 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107267&o=2 $end $amigaocs_flop=aawskies, $bio Commodore Amiga 500 disk. published 27 years ago: The Ancient Art of War in the Skies (c) 1993 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75236&o=2 $end $bbcb_flop_orig=anialpha, $bio Acorn BBC Micro B disk. published 32 years ago: The Animated Alphabet (c) 1988 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125339&o=2 $end $cpc_cass=animator, $bio Amstrad CPC cass. published 34 years ago: The Animator (c) 1986 Discovery Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99593&o=2 $end $cpc_flop=theanima, $bio Amstrad CPC 464 disk. published 34 years ago: The Animator (c) 1986 Discovery Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124811&o=2 $end $adam_flop=animator, $bio The Animator (c) 198? Federation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110036&o=2 $end $gba=antbullyu, $bio Nintendo GBA cart. published 14 years ago: The Ant Bully [Model AGB-BUYE-USA] (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76003&o=2 $end $gba=antbully, $bio Nintendo GBA cart. published 14 years ago: The Ant Bully [Model AGB-BUYP] (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76002&o=2 $end $info=anteateruk, $bio Arcade Video game published 37 years ago: The Anteater (c) 1983 Free Enterprise Games. A maze game where you play an anteater that elongates his sticky tongue through maze-like anthills eating ants, other bugs and insects. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 99 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Licensed to Tago Electronics. This game is known outside UK as "Anteater" and in Germany as "Ameisenbaer". - STAFF - Designed and programmed by : Chris Oberth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3852&o=2 $end $cpc_flop=d_antijm, $bio The Anti Jorn Mika Demo (c) 199? DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123710&o=2 $end $pet_cass=meant, $bio Commodore PET cass. published 40 years ago: The Antonym Machine (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125795&o=2 $end $msx1_flop=apeman, $bio The Apeman Strikes Again Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133080&o=2 $end $apple2_flop_clcracked=gradbk25, $bio Apple II disk. published 38 years ago: The Apple Grade Book Ver.2 (c) 1982 J and S Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234887&o=2 $end $apple2_flop_clcracked=gradbk41, $bio Apple II disk. published 36 years ago: The Apple Grade Book Ver.4 (c) 1984 J and S Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234886&o=2 $end $apple3=cardmach, $bio Apple III disk. published 35 years ago: The Apple III Card Machine (c) 1985 On Three, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240784&o=2 $end $cpc_flop=apprent_t1, $bio Amstrad CPC 464 disk. published 34 years ago: The Apprentice (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118894&o=2 $end $specpls3_flop=apprenti, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: The Apprentice (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147794&o=2 $end $info=senapren, $bio Dedicated Console published 15 years ago: The Apprentice (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240423&o=2 $end $cdi=apprentc, $bio Phillips CD-i published 26 years ago: The Apprentice (c) 1994 The Vision Factory. As Marvin, the apprentice of the great wizard Gandorf S. Wandburner III, you've not been having a good week. You must undertake all the dangerous tasks that the wizard cannot be bothered to do himself. This platform game is the story of a week in your life. - TECHNICAL - Model 810 0199 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53105&o=2 $end $cpc_cass=apprent, $bio Amstrad CPC cass. published 34 years ago: The Apprentice [Model IA 0129] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99594&o=2 $end $amigaocs_flop=aquagame, $bio Commodore Amiga 500 disk. published 28 years ago: The Aquatic Games Starring James Pond and the Aquabats (c) 1992 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75237&o=2 $end $megadriv=aquagame, $bio Sega Mega Drive game published 28 years ago: The Aquatic Games starring James Pond and the Aquabats (c) 1992 Electronic Arts. - TECHNICAL - Game ID: E077SMX1 - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70981&o=2 $end $apple2_flop_orig=arcmachn, $apple2_flop_misc=arcmachn, $bio Apple II disk. published 38 years ago: The Arcade Machine (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107268&o=2 $end $bbcb_cass=archers, $bio The Archers (c) 19?? Mosaic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52523&o=2 $end $cpc_flop=thearcho, $bio Amstrad CPC 464 disk. published 31 years ago: The Archon Collection (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77028&o=2 $end $cpc_cass=archoncl, $bio Amstrad CPC cass. published 31 years ago: The Archon Collection (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99595&o=2 $end $amigaocs_flop=armagman, $bio Commodore Amiga 500 disk. published 32 years ago: The Armageddon Man (c) 1988 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75238&o=2 $end $cpc_cass=armagman, $bio Amstrad CPC cass. published 33 years ago: The Armageddon Man [Model M143] (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99596&o=2 $end $cpc_flop=armagman,armagmanb,armagmanc,armagmand,armagmane,armagmanf,armagmana, $bio Amstrad CPC 464 disk. published 33 years ago: The Armageddon Man [Model M144] (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119249&o=2 $end $msx2_flop=aod, $bio MSX 2 disk. published 13 years ago: The Arrow of Direction (c) 2007 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102095&o=2 $end $amigaocs_flop=artofche, $bio Commodore Amiga 500 disk. published 33 years ago: The Art of Chess (c) 1987 SPA Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75239&o=2 $end $cdi=artczars, $bio Phillips CD-i published 28 years ago: The Art of the Czars - St. Petersburg and the Treasures of the Hermitage (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53106&o=2 $end $bbcb_cass=artstudi, $bio Acorn BBC/Electron cass. published 31 years ago: The Art Studio (c) 1989 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52524&o=2 $end $bbcb_flop_orig=artstudi, $bio Acorn BBC Micro B disk. published 31 years ago: The Art Studio (c) 1989 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125454&o=2 $end $apple2_flop_clcracked=artist13, $bio Apple II disk. published 38 years ago: The Artist (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230884&o=2 $end $bbc_rom=artist, $bio Acorn BBC ROM published 34 years ago: The Artist (c) 1986 Peartree Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145326&o=2 $end $amiga_flop=asscat, $bio Commodore Amiga 500 disk. published 26 years ago: The Assassins Catalogue (c) 1994 Assassins, The - TRIVIA - Released in May 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133700&o=2 $end $spectrum_cass=theassas,theassas_b, $bio Sinclair ZX Spectrum cass. published 25 years ago: The Assassins' Guild (c) 1995 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226264&o=2 $end $cpc_flop=assasgld, $bio The Assassins' Guild (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126207&o=2 $end $spectrum_cass=theassas_d, $bio Sinclair ZX Spectrum cass. published 24 years ago: The Assassins' Guild 2 (c) 1996 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226265&o=2 $end $apple2_flop_orig=astfield, $bio Apple II disk. published 40 years ago: The Asteroid Field (c) 1980 Cavalier Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229310&o=2 $end $cpc_flop=shevamp,shevamp_t1,shevamp_t1a, $bio Amstrad CPC 464 disk. published 33 years ago: The Astonishing Adventures of Mr. Weems and the She-Vampires Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128205&o=2 $end $cpc_flop=shevamps, $bio Amstrad CPC 464 disk. published 33 years ago: The Astonishing Adventures of Mr. Weems and the She-Vampires [Model 60350346] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128204&o=2 $end $apple2_flop_clcracked=astrodsk, $bio Apple II disk. published 36 years ago: The Astronomy Disk (c) 1984 Prentice-Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240735&o=2 $end $msx1_flop=astrowul,astrowula, $bio The Astrowulards Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133083&o=2 $end $info=astyanax, $bio Arcade Video game published 31 years ago: The Astyanax (c) 1989 Jaleco USA Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Lord of King". - TECHNICAL - Jaleco Mega System 1-A hardware - TRIVIA - Mythology note: In Greek mythology, Astyanax (means 'King of the city') was the son of Hector and Andromache. He was killed during the Trojan War by Neoptolemus, who threw the infant from a wall and told his mother 'Since my father (Achilles) killed his father (Hector) he might try to avenge the death. He also could become King of Troy and we want no more kings of Troy!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134&o=2 $end $info=atarians, $bio Pinball published 44 years ago: The Atarians (c) 1976 Atari. - TECHNICAL - Atari Generation 1 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - TRIVIA - Even copyrighted 1976, and after almost two years of research and development, The Atarians was released in February 1977. This game was the first solid state widebody game, and the first game to use inductive under-playfield sensors instead of rollover switches. - STAFF - Concept, Design, and Mechanics : Bob Jonesi Art by : George Opperman Software : Eugene Jarvis, Fred Yates Sounds : Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5418&o=2 $end $bbcb_cass=coastexp, $bio The Atlantic Coast Express (c) 19?? SRS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52525&o=2 $end $pc98=atlas, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Atlas (c) 1991 Artdink Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90849&o=2 $end $pcecd=atlas, $bio NEC PC-Engine CD published 26 years ago: The Atlas - Renaissance Voyager (c) 1994 Artdink - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58433&o=2 $end $snes=atlas, $bio Nintendo Super Famicom cart. published 25 years ago: The Atlas - Renaissance Voyager (c) 1995 Pack-In-Video Company, Limited. - TECHNICAL - Game ID: SHVC-AATJ-JPN Barcode: 4 988110 900334 - TRIVIA - Released on March 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62499&o=2 $end $pc98=atlas2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: The Atlas II (c) 1993 Artdink Corp. - TECHNICAL - BARCODE: 4988640000689 Media: floppydisk x1 - TRIVIA - Released on April 9, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90850&o=2 $end $fmtowns_cd=atlas2, $bio Fujitsu FM Towns CD published 27 years ago: The Atlas II (c) 1993 Artdink Corp. - TECHNICAL - BARCODE: 4988640000696 - TRIVIA - Released in May 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110176&o=2 $end $fmtowns_cd=atlas, $bio Fujitsu FM Towns CD published 29 years ago: The Atlas (c) 1991 Artdink Corp. - TECHNICAL - GAME ID: HMC-167 BARCODE: 4988640000481 - TRIVIA - Released in October 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110175&o=2 $end $ti99_cart=attack,attackb, $bio TI-99-4A soft. published 40 years ago: The Attack [Model PHM 3031] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84509&o=2 $end $bbcb_cass=avauntin, $bio The Avaunting (c) 19?? Ixion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52526&o=2 $end $bbcb_cass=axeofkol, $bio Acorn BBC/Electron cass. published 33 years ago: The Axe of Kolt (c) 1987 Elk Adventure Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52527&o=2 $end $spectrum_cass=theaxeof, $bio The Axe of Kolt (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219803&o=2 $end $spectrum_cass=theaxeof_a,theaxeof_c,theaxeof_d, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Axe of Kolt (c) 1990 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77883&o=2 $end $specpls3_flop=axeofkol, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Axe of Kolt (c) 1990 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148233&o=2 $end $apple2_flop_clcracked=babysitx, $bio Apple II disk. published 34 years ago: The Babysitting Experience (c) 1986 Orange Juice Soft. Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240737&o=2 $end $leapster=backyard, $bio LeapFrog Leapster cart. published 17 years ago: The Backyardigans (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134544&o=2 $end $mikrosha_cass=ball, $bio Mikrosha cass. published 30 years ago: The Ball Game (c) 1990 Sandy Pat Corp. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236565&o=2 $end $amigaocs_flop=ballgame, $bio Commodore Amiga 500 disk. published 29 years ago: The Ball Game (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75240&o=2 $end $info=gs_lu4,gs_la3,gs_lg6,gs_lu3, $bio Pinball published 30 years ago: The Bally Game Show (c) 1990 Midway. - TECHNICAL - Midway System 11C Model Number : 2003 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Approximately 2,500 units were produced. - STAFF - Concept : Dan Langlois (DAN) Designers : Dan Langlois, Peter Perry (PP) Artwork : Tim Elliot (TIM) Mechanics : Tony Pugh Music and Sounds : Jon Hey (JON) Speech : Ed Boon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5375&o=2 $end $specpls3_flop=balrgcat, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Balrog and the Cat (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147795&o=2 $end $specpls3_flop=balrtril, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Balrogian Trilogy (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147796&o=2 $end $electron_cass=banprinc, $bio Acorn Electron cass. published 36 years ago: The Banished Prince (c) 1984 Orbit. Adventure game in text mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129629&o=2 $end $gba=barbiehsu, $bio Nintendo GBA cart. published 14 years ago: The Barbie Diaries - High School Mystery [Model AGB-BBIE-USA] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76005&o=2 $end $gba=barbiehs, $bio Nintendo GBA cart. published 14 years ago: The Barbie Diaries - High School Mystery [Model AGB-BBIP] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76004&o=2 $end $apple2_flop_orig=brdstale, $apple2_flop_clcracked=brdstale, $apple2_flop_misc=bardstl,bardstla, $bio Apple II disk. published 35 years ago: The Bard's Tale (c) 1985 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107269&o=2 $end $amigaocs_flop=brdtale,brdtaleu, $bio Commodore Amiga 500 disk. published 33 years ago: The Bard's Tale (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75241&o=2 $end $spectrum_cass=thebards, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Bard's Tale (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77912&o=2 $end $apple2gs=brdtale, $bio Apple IIGS disk. published 33 years ago: The Bard's Tale - Tales of the Unknown (c) 1987 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115200&o=2 $end $ibm5150=brdtale,brdtalea, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: The Bard's Tale - Tales of the Unknown (c) 1987 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132516&o=2 $end $ibm5150=brdtale35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: The Bard's Tale - Tales of the Unknown (c) 1987 Electronic Arts. - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132563&o=2 $end $pc98=brdtale, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: The Bard's Tale - Tales of the Unknown (c) 1990 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90851&o=2 $end $nes=brdtalej,brdtalejs, $bio Nintendo Famicom cart. published 30 years ago: The Bard's Tale - Tales of the Unknown (c) 1990 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: PNF-ET - TRIVIA - Released on December 21, 1990 in Japan. A Japanese sample cartridge is known to exists. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54731&o=2 $end $amigaocs_flop=brdtalcc, $bio Commodore Amiga 500 disk. published 28 years ago: The Bard's Tale Construction Set (c) 1992 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75242&o=2 $end $cpc_cass=bardtale,bardtalea, $bio Amstrad CPC cass. published 32 years ago: The Bard's Tale I [Model E01022El] (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99598&o=2 $end $apple2_flop_clcracked=brdtale2, $apple2_flop_misc=bardstl2, $bio Apple II disk. published 34 years ago: The Bard's Tale II - The Destiny Knight (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107121&o=2 $end $amigaocs_flop=brdtale2, $bio Commodore Amiga 500 disk. published 32 years ago: The Bard's Tale II - The Destiny Knight (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75243&o=2 $end $apple2gs=brdtale2, $bio Apple IIGS disk. published 32 years ago: The Bard's Tale II - The Destiny Knight (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115199&o=2 $end $ibm5150=brdtale2, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: The Bard's Tale II - The Destiny Knight (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132517&o=2 $end $ibm5150=brdtale2_35, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: The Bard's Tale II - The Destiny Knight (c) 1988 Electronic Arts. - TECHNICAL - MEDIA: FD x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132564&o=2 $end $pc98=brdtale2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Bard's Tale II - The Destiny Knight (c) 1991 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90852&o=2 $end $nes=brdtale2, $bio Nintendo Famicom cart. published 28 years ago: The Bard's Tale II - The Destiny Knight (c) 1992 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R70V5940 (PNF-4I) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54732&o=2 $end $ibm5150=brdtale3, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: The Bard's Tale III - Thief of Fate (c) 1990 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132518&o=2 $end $amigaocs_flop=brdtale3, $bio Commodore Amiga 500 disk. published 29 years ago: The Bard's Tale III - Thief of Fate (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75244&o=2 $end $pc98=brdtale3, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: The Bard's Tale III - Thief of Fate (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90853&o=2 $end $specpls3_flop=bardsta1, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Bard's Tale Vol. 1 - Tales of the Unknown (c) 1988 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147997&o=2 $end $cpc_flop=brdtalef,brdtalefa,brdtale,brdtaleb,brdtalec,brdtaled,brdtalee,brdtalea, $bio Amstrad CPC 464 disk. published 32 years ago: The Bard's Tale [Model E01021XL] (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120694&o=2 $end $nes=brdtale,brdtalepa,brdtalep, $bio Nintendo NES cart. published 29 years ago: The Bard's Tale (c) 1991 FCI North American release. Game developed in Japan. See the original Famicom version for more information: "The Bard's Tale [Model PNF-ET]". Description from the back cover: First you explored the city. Then the cellars and sewers below. Now you're trapped in Harkyn's Castle. Seven levels conquered and still 9 to go. Command 4 different classes of Magic User: Conjurer, Magician, Sorcerer and Wizard, each with unique spells. And the Bard who makes magic with music. 85 spells in all. But choose well - the wrong spell and you're history! Pushes the power of your computer to its limits. So it's fast. It's big. And there's plenty of power for 3-D scrolling, full color mazes, amazing sound effects and animated color monsters. Each level is demanding and different. There are more monsters, mazes, specials, logic puzzles and magic items than you've ever seen in a game like this before! - TECHNICAL - GAME ID: NES-ET-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55678&o=2 $end $specpls3_flop=bardrite, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Bardic Rites (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147797&o=2 $end $specpls3_flop=barddraq, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Bardic Rites + Dragon-Quest (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147798&o=2 $end $cpc_flop=thebaseu, $bio Amstrad CPC/PCW disk. published 35 years ago: The Base (c) 1985 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126208&o=2 $end $ep64_flop=base, $bio Enterprise 64 disk. published 35 years ago: The Base (c) 1985 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232501&o=2 $end $spectrum_cass=thebasea, $bio The Base (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219783&o=2 $end $x68k_flop=bbknuckl, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: The Baseball Knuckles '94 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88687&o=2 $end $adam_flop=basestat,basestata, $bio Coleco Adam disk. published 32 years ago: The Baseball Statistician (c) 1988 Wizard's Lair Soft. A full-featured baseball statistic keeping program. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110037&o=2 $end $bbc_rom=basiced, $bio Acorn BBC ROM published 36 years ago: The BASIC Editor (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145141&o=2 $end $compclr2_flop=editor, $bio The BASIC Editor (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232724&o=2 $end $pet_rom=toolkit2, $bio Commodore PET ROM published 41 years ago: The BASIC Programmer's Toolkit for BASIC Ver.2 (c) 1979 Palo Alto ICs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235781&o=2 $end $pet_rom=toolkit, $bio Commodore PET ROM published 41 years ago: The BASIC Programmer's Toolkit for BASIC Ver.3 (c) 1979 Palo Alto ICs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235782&o=2 $end $pet_rom=toolkit4, $bio Commodore PET ROM published 40 years ago: The BASIC Programmer's Toolkit for BASIC Ver.4 (c) 1980 Palo Alto ICs, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235783&o=2 $end $leapster=batmans, $bio LeapFrog Leapster cart. published 13 years ago: The Batman - El Poder De Los Números (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134545&o=2 $end $vsmile_cart=batmanuk, $bio VTECH V.Smile cart. published 15 years ago: The Batman - Gotham City Rescue (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233997&o=2 $end $vsmile_cart=batmans, $bio VTECH V.Smile cart. published 14 years ago: The Batman - Rescate en Gotham City (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233998&o=2 $end $vsmile_cart=batmang, $bio VTECH V.Smile cart. published 14 years ago: The Batman - Rettung von Gotham City (c) 2006 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233999&o=2 $end $nes=olympus, $bio Nintendo NES cart. published 29 years ago: The Battle of Olympus (c) 1991 Nintendo. European release. Game developed in Japan. See the original Famicom version for more information: "Olympus no Tatakai - Ai no Densetsu [Model IMA-AD]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55679&o=2 $end $gameboy=olympus, $bio Nintendo Game Boy Cart. published 27 years ago: The Battle of Olympus [Model DMG-OL-NOE] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67159&o=2 $end $nes=olympusu, $bio Nintendo NES cart. published 31 years ago: The Battle of Olympus (c) 1989 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Olympus no Tatakai - Ai no Densetsu [Model IMA-AD]". Description from the back cover: This is an ancient story - a time when men and gods lived together. The peaceful village of Elis was the home of the fairest maiden and a gentle yet brave young man named Orpheus. Helene and Orpheus swore eternal love to each other. But alas, one day, Helene fell victim to the fangs of a venomous serpent and was turned to stone. Your adventure will take you through ancient Greece on a classic mythological quest. It may be easy to defeat the snakes and centaurs that inhabit most of the cities but how will you defeat Hydra? Or the terrible three-headed dog, Cerberus? You'll need to use all of your adventuring skills to find the magic items that will allow you to rescue your beloved Helene. - TECHNICAL - GAME IS: NES-AD-USA - TRIVIA - Released in December 1989 in the USA. Reviews: [FR] November 1991 - Consoles + N.2: 79/100 [FR] October 1991 - Joypad N.1: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55680&o=2 $end $apple2_flop_clcracked=ssshiloh, $apple2_flop_misc=batlshil, $bio Apple II disk. published 39 years ago: The Battle of Shiloh (c) 1981 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107270&o=2 $end $cpc_flop=thebattl01,thebattl, $bio Amstrad CPC 464 disk. published 30 years ago: The Battle of the Bulge (c) 1990 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128125&o=2 $end $apple2_flop_clcracked=btlblg, $bio Apple II disk. published 39 years ago: The Battle of the Bulge - Tigers in the Snow (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230925&o=2 $end $info=yuyuhaku, $bio Arcade Video game published 14 years ago: The Battle of Yu Yu Hakusho - Shitou! Ankoku Bujutsukai! (c) 2006 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39187&o=2 $end $info=battroad, $vgmplay=battroad, $bio Arcade Video game published 36 years ago: The Battle-Road (c) 1984 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=211&o=2 $end $apple2gs=thebeam, $bio Apple IIGS disk. published 31 years ago: The Beam (c) 1989 Apple Chemical Soft. - TRIVIA - Released in December 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115340&o=2 $end $specpls3_flop=thebeast, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Beast (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147799&o=2 $end $spectrum_cass=thebeast, $bio The Beast (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219846&o=2 $end $pc98=beastbrd, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: The Beast Breeders (c) 1996 Petit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90854&o=2 $end $cpc_flop=bebetter, $bio Amstrad CPC 464 disk. published 30 years ago: The BeBetter Demo (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124225&o=2 $end $info=beebop,beebopa,beebopb,beebopc,beebopd,beebope, $bio Slot Machine published 17 years ago: The Bee Bop (c) 2003 AGI (Austrian Gaming Industries). Bee Bop provides an exciting game experience and a cool jazz club sound with JAZZ BEE on the saxophone in the feature game. 3 or more left to right scattered BEEHIVES trigger 10 free games. The appearance of BUZZ BEE anywhere on the middle reel in the free games doubles the current win meter including the current game win. Free games are not re-triggered during the free games mode. - TECHNICAL - Cool Fire I - TRIVIA - Release date : December 04, 2003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11441&o=2 $end $gba=beegame, $bio Nintendo GBA cart. published 13 years ago: The Bee Game [Model AGB-BKFE-USA] (c) 2007 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76006&o=2 $end $specpls3_flop=begotend, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Beginning of the End (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147800&o=2 $end $dragon_cass=thebells, $bio Dragon cass. published 36 years ago: The Bells (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116564&o=2 $end $cpc_cass=bells, $bio Amstrad CPC cass. published 34 years ago: The Bells (c) 1986 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99600&o=2 $end $coleco=bbears, $bio Colecovision game published 36 years ago: The Berenstain Bears (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53377&o=2 $end $cdi=berenstf, $bio Phillips CD-i published 26 years ago: The Berenstain Bears - Les Ours Berenstain Comme des Grands (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53107&o=2 $end $cdi=berenst, $bio Phillips CD-i published 27 years ago: The Berenstain Bears - On Their Own and You On Your Own (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53108&o=2 $end $gba=berenstn, $bio Nintendo GBA cart. published 15 years ago: The Berenstain Bears - the Spooky Old Tree [Model AGB-BBOE-USA] (c) 2005 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76007&o=2 $end $info=berenstn, $bio Arcade Video game published 37 years ago: The Berenstain Bears in Big Paw's Cave (c) 1983 Enter-Tech. The controls are a single 8-way joystick, used to control Brother Bear, a member of the Berenstain Bears family, who is navigating a switchback path across an underground chasm in order to sneak past Big Paw (a non-anthropomorphic bear) and reach the outside. The levels increase in difficulty both by virtue of a longer path and more obstacles, including bats, falling stalactites, etc. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz ) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick - TRIVIA - The final Moppet title released by Intrepid Marketing. Considered the rarest of all 6 Moppet titles. It was the only Moppet title that had dedicated side art unique to its game title. It did not have the usual Moppet side art with two children's faces. The only known cabinet of this game was at Harborview Hospital in the 80s. It is no longer there. There is one cabinet in the private collection of a collector in California. The other 5 Moppet Miniature game titles were "Leprechaun", "Pirate Treasure", "Tugboat", "Noah's Ark" and "Desert Race". The Berenstain Bears in Big Paw's Cave was the most complex of the Moppet Video games released by Enter-Tech, Ltd.. While there was one additional Moppet Video game that was in development at the same time as this one, Popeye, it was never finished or released. - STAFF - Lead Programmer: Rick Harris Programmer: Andrew Teague Contributing Programmer: Paul Walters, George Hefner Graphics Designed by: Barb Ultis, Rita Opfer, Berenstains Theme music scored by: Sandra Walters Story line by: Berenstains - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4661&o=2 $end $pico=berenstb,berenstbp,berenstbp1,berenstbp2,berenstbp3,berenstbp4,berenstbp5,berenstbp6, $bio Sega Pico game published 25 years ago: The Berenstain Bears' A School Day [Model 49036-00] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75808&o=2 $end $megadriv=berensp20,berensp19,berensp18,berensp17,berensp16,berensp15,berensp14,berensp13,berensp12,berensp11,berensp10,berensp09,berensp08,berensp07,berensp06,berensp05,berensp04,berensp03,berensp02,berensp01, $bio Sega Mega Drive game published 26 years ago: The Berenstain Bears' Camping Adventure (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56960&o=2 $end $megadriv=berens, $bio Sega Genesis game published 26 years ago: The Berenstain Bears' Camping Adventure (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57458&o=2 $end $gamegear=berens,berensp17,berensp16,berensp15,berensp14,berensp13,berensp12,berensp10,berensp11,berensp09,berensp08,berensp07,berensp06,berensp05,berensp04,berensp03,berensp01,berensp02, $bio Sega Game Gear cart. published 26 years ago: The Berenstain Bears' Camping Adventure [Model 2447] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64938&o=2 $end $info=berlwall,berlwallt,berlwallk, $bio Arcade Video game published 29 years ago: The Berlin Wall (c) 1991 Kaneko. The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), OKI6295 (@ 12.121 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 34816 Players : 2 Control : 4-way joystick Buttons : 3 => [A] Dig, [B] Fill, [C] ?Mystery - TRIVIA - Released in January 1991. - TIPS AND TRICKS - * Items list : Godzilla : Breaths fire to destroy the enemy. ZZZ : Enemy sleeping period. Hammer : A single strike digs and covers. Sand clock : Time limit extended. Steel ball : Digs blocks in one vertical line. Warp : To the next stage. Water : Flood due to rain, enemy washed away!! Footprints : Increase one extra clone. Bomb : Devastates the enemy. X2 : Points double at that stage only. - STAFF - Programmed by : Y. Saka, Tiny Tomo Graphic designed by : Atsuko Yasaki, Yuko Mabuchi, Ayako Funatsu, Keisuke Matsuoka Music & Effect sound by : Tatsuya Watanabe, Swara Pro Hardware designed by : Hayato Morinaga Produced by : Hiroshi Kaneko - PORTS - Kaneko planned to release a Sega Mega Drive home conversion of this game, but it was never released. * CONSOLES: Sega Game Gear (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234&o=2 $end $apple2_flop_misc=brmdrace, $bio Apple II disk. published 37 years ago: The Bermuda Race (c) 1983 Sams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107505&o=2 $end $spectrum_cass=thebermu, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Bermuda Triangle (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77969&o=2 $end $specpls3_flop=bermtria, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Bermuda Triangle (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147801&o=2 $end $bbcb_cass=bestlang, $bio Acorn BBC/Electron cass. published 35 years ago: The Best Four: Language (c) 1985 ASK Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52528&o=2 $end $cdi=bestbabs, $bio Phillips CD-i published 27 years ago: The Best of Baby Songs - Featuring the Songs of Hop Palmer (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53110&o=2 $end $apple2_flop_misc=bstbdgea,bstbdge, $bio Apple II disk. published 41 years ago: The Best of Bill Budge (c) 1979 Budge, Bill - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240773&o=2 $end $adam_flop=bestbrod, $bio Coleco Adam disk. published 36 years ago: The Best of Broderbund (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230386&o=2 $end $adam_cass=bestbrod,bestbroda, $bio Coleco Adam cass. published 36 years ago: The Best of Broderbund (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259511&o=2 $end $specpls3_flop=bstclles, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Best of Clive and Les (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147802&o=2 $end $cdi=bestdraw, $bio Phillips CD-i published 27 years ago: The Best of Draw-50 with Lee Ames (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53111&o=2 $end $adam_flop=bestea, $bio Coleco Adam disk. published 35 years ago: The Best of Electronic Arts (c) 1985 Electronic Arts. Contains two classic games from Electronic Arts: 1. Hard Hat Mack 2. Pinball Construction Set - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82676&o=2 $end $adam_flop=besteaa,besteab, $bio Coleco Adam disk. published 35 years ago: The Best of Electronic Arts (c) 1985 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230387&o=2 $end $cdi=bestmanf, $bio Phillips CD-i published 26 years ago: The Best Of Manfred Deix Vol. 1 (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53109&o=2 $end $apple2_flop_orig=bestmuse, $apple2_flop_misc=bestmuse, $bio Apple II disk. published 40 years ago: The Best of MUSE (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233498&o=2 $end $pc98=bestplayd, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Best Play Baseball (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90855&o=2 $end $fmtowns_cd=bestplay, $bio Fujitsu FM Towns CD published 28 years ago: The Best Play Baseball (c) 1992 ASCII Corp. - TECHNICAL - BARCODE: 4988606208869 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110322&o=2 $end $pc98=bestplay, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Best Play Baseball 98 (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90856&o=2 $end $nes=proyak90, $bio Nintendo Famicom cart. published 30 years ago: ?????????? '90 (c) 1990 ASCII Corporation. (The Best Play Pro Yakyuu '90) - TECHNICAL - Game ID: HSP-36 - TRIVIA - Released on December 13, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54733&o=2 $end $nes=proyakyu, $bio Nintendo Famicom cart. published 32 years ago: The Best Play Pro Yakyuu - Shin Data (c) 1988 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54735&o=2 $end $nes=proyak2, $bio Nintendo Famicom cart. published 30 years ago: ?????????? II (c) 1990 ASCII Corporation. (The Best Play Pro Yakyuu II) - TECHNICAL - Game ID: HSP-33 - TRIVIA - The Best Play Pro Yakyuu II was released on March 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54736&o=2 $end $nes=proyaksp,proyaksp1, $bio Nintendo Famicom cart. published 28 years ago: ??????????????? (c) 1992 ASCII Corporation. (The Best Play Pro Yakyuu Special) - TECHNICAL - Game ID: HSP-BS - TRIVIA - Released on October 16, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54737&o=2 $end $nes=proyakyua, $bio Nintendo Famicom cart. published 32 years ago: ベストピレープロ野球 (c) 1988 ASCII (The Best Play Pro Yakyuu) - TECHNICAL - Game ID: HSP-11 - TRIVIA - The Best Play Pro Yakyuu was released on July 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54734&o=2 $end $pc8801_flop=bestsel2, $bio NEC PC-8801 Series disk. published 28 years ago: The Best Selection - Music Collection Vol. 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93065&o=2 $end $gba=biblegam, $bio Nintendo GBA cart. published 15 years ago: The Bible Game [Model AGB-BIBE-USA] (c) 2005 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76008&o=2 $end $cd32=big6diz, $bio Commodore Amiga CD32 published 26 years ago: The Big 6 (c) 1994 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106904&o=2 $end $info=m4bigapl,m4bigapla,m4bigaplb,m4bigaplc,m4bigapld,m4bigaple, $bio The Big Apple (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15573&o=2 $end $cpc_flop=bigboss5,bigboss501, $bio Amstrad CPC 464 disk. published 27 years ago: The Big Boss 5 (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124226&o=2 $end $info=sc2brkfsm, $bio Fruit Machine published 26 years ago: The Big Breakfast Casino (c) 1994 Bell-Fruit Mfg. Company, Limited. - TRIVIA - The Big Breakfast Casino was released in July 1994 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42179&o=2 $end $info=sc2brkfsm1,sc2brkfsm2, $bio Fruit Machine published 26 years ago: The Big Breakfast Casino (c) 1994 Mazooma Games. - TECHNICAL - [Model 7013] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61501&o=2 $end $info=sc2brkfs,sc2brkfs1,sc2brkfs2,sc2brkfs3,sc2brkfs4,sc2brkfs5,sc2brkfs1p,sc2brkfs3p,sc2brkfs4p,sc2brkfs5p,sc2brkfsp, $bio Fruit Machine published 26 years ago: The Big Breakfast (c) 1994 BFM. - TECHNICAL - [Model 6514] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18252&o=2 $end $info=sc4brkfs,sc4brkfsa,sc4brkfsb,sc4brkfsc, $bio The Big Breakfast (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - SCORPION 4 [Model PR6910] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42217&o=2 $end $info=m5bigchs,m5bigchs05,m5biggam11, $bio The Big Cheese (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14905&o=2 $end $info=m4bigchs,m4bigchsa,m4bigchsb, $bio The Big Cheese (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15334&o=2 $end $info=m3biggam, $bio The Big Game (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48764&o=2 $end $info=m5biggam, $bio Fruit Machine published 20 years ago: The Big Game (c) 2000 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41542&o=2 $end $info=bigjoke, $bio Arcade Video game published 32 years ago: The Big Joke (c) 1988 GEI [Grayhound Electronics, Incorporated.]. - TECHNICAL - [Upright model] - TRIVIA - Released in February 1988. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27973&o=2 $end $bbcb_cass=thebigko, $electron_cass=thebigko, $bio Acorn BBC/Electron cass. published 33 years ago: The Big KO! (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52529&o=2 $end $pro128s_flop=thebigko, $bio Olivetti PC-128s disk. published 33 years ago: The Big KO! (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118254&o=2 $end $info=m4bigmt,m4bigmt__a,m4bigmt__b,m4bigmt__c,m4bigmt__d,m4bigmt__e,m4bigmt__f, $bio The Big Match (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41243&o=2 $end $info=sc1bigmt, $bio Fruit Machine published 24 years ago: The Big Match (c) 1996 ELAM - TECHNICAL - Model 6541 - TRIVIA - The Big Match was released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19905&o=2 $end $info=bigprowr, $bio Arcade Video game published 37 years ago: The Big Pro Wrestling! (c) 1983 Technos Japan Corp. An early tag-team wrestling game. - TECHNICAL - Game ID : TA-0007 Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 975 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The Big Pro Wrestling was released in December 1983. This is the Technos Japan's first game. This game known outside Japan as "Tag Team Wrestling". Sunny would later appeared as a supporting character in "Double Dragon 3 - The Rosetta Stone". - SERIES - 1. The Big Pro Wrestling! [Model TA-0007] (1983) 2. Exciting Hour - The Prowrestling Network (1985) - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.2, 1986) "Tag Team Pro Wrestling [Model 13 NPW-4900]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=242&o=2 $end $cpc_cass=bigsleaz, $bio Amstrad CPC cass. published 33 years ago: The Big Sleaze (c) 1987 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99601&o=2 $end $spectrum_cass=thebigsl_d,thebigsl_g, $bio The Big Sleaze (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219042&o=2 $end $spectrum_cass=thebigsl_e,thebigsl_h, $bio The Big Sleaze (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219847&o=2 $end $spectrum_cass=thebigsl,thebigsl_a, $bio The Big Sleaze (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220266&o=2 $end $spectrum_cass=thebigsl_b,thebigsl_c, $bio The Big Sleaze (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225870&o=2 $end $apple2_flop_orig=bilestod, $apple2_flop_clcracked=bilestod, $bio Apple II disk. published 37 years ago: The Bilestoad (c) 1983 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229138&o=2 $end $apple2_flop_misc=bilestod, $bio Apple II disk. published 38 years ago: The Bilestoad cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232971&o=2 $end $info=billiard, $bio Arcade Video game published 39 years ago: The Billiards (c) 1981. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Video Hustler". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=249&o=2 $end $adam_flop=billy01, $bio The Billy Saga - Vol. 01 (c) 198? Weber Soft. Games including: The Canyon Rescue Billy's Dogfight Billy's Spaceships The Grand Trek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110038&o=2 $end $adam_flop=billy02, $bio The Billy Saga - Vol. 02 (c) 198? Weber Soft. Games including: Tut's Gold The Ozone Hole The Terrorists Battle at Refinoc 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110039&o=2 $end $spectrum_cass=thebimbl,thebimbl_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Bimbles (c) 1986 Intech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77986&o=2 $end $spectrum_cass=birdsbee, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Birds and the Bees (c) 1983 Bug Byte - TECHNICAL - GAME ID: BBS 00111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77992&o=2 $end $spectrum_cass=birds,bombirds, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Birds (c) 1983 Rabbit Software - TECHNICAL - [Model RSS 321] - TRIVIA - This game was soon re-released under the title 'Bomber Birds'. No explanation was given for the name change but it's likely the game ran into copyright issues with its original name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77993&o=2 $end $pc8801_flop=blckbass, $bio NEC PC-8801 Series disk. published 36 years ago: The Black Bass (c) 1984 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93066&o=2 $end $msx1_cass=blackbas, $bio MSX cass. published 34 years ago: The Black Bass (c) 1986 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118131&o=2 $end $nes=blackbsj, $bio Nintendo Famicom cart. published 33 years ago: The Black Bass (c) 1987 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54738&o=2 $end $gameboy=blackbas, $bio Nintendo Game Boy Cart. published 26 years ago: The Black Bass - Lure Fishing [Model DMG-HP-USA] (c) 1994 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67160&o=2 $end $nes=blackbs2, $bio Nintendo Famicom cart. published 32 years ago: The Black Bass II (c) 1988 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54739&o=2 $end $nes=blackbas, $bio Nintendo NES cart. published 31 years ago: The Black Bass (c) 1989 Hot-B North American release. Game developed in Japan. See the original Famicom version for more information: "The Black Bass II [Model GAM-22-04]". Description from the back cover: The rumor is true that they will open the International Anglers Fishing Tournament with a selected 200 professional anglers at your NES. The shadow of the fish appears from the depths of the lake. This is a real simulation game between man and fish. THE BLACK BASS makes a fantasy dream competition come true. THE BLACK BASS will jump up and try to hide at the bottom of the trees in the four different lakes. Now the Tournament is ready to start - TECHNICAL - GAME ID: NES-BO-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55681&o=2 $end $apple2_flop_clcracked=blkcauld, $bio Apple II disk. published 35 years ago: The Black Cauldron (c) 1985 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230885&o=2 $end $ibm5150=blackj,blackk,black, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: The Black Cauldron (c) 1986 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83715&o=2 $end $amigaocs_flop=bcauldrn, $bio Commodore Amiga 500 disk. published 33 years ago: The Black Cauldron (c) 1987 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75245&o=2 $end $apple2gs=bcauldrn, $bio Apple IIGS disk. published 33 years ago: The Black Cauldron (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115132&o=2 $end $apple2_flop_misc=blkcldcr, $bio Apple II disk. published 35 years ago: The Black Cauldron cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232972&o=2 $end $adam_flop=midor,midora, $bio Coleco Adam disk. published 32 years ago: The Black Dungeon of Midor (c) 1988 ADAMagic Soft. RPG for the ADAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110040&o=2 $end $spectrum_cass=blackhol, $bio The Black Hole [Model PMAN S05] (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225552&o=2 $end $spectrum_cass=blackkni,blackkni_a,blackkni_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Black Knight (c) 1988 Atlas Adventure Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78002&o=2 $end $spectrum_cass=theblack_b,theblack_c, $bio The Black Knight Part 2 (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219804&o=2 $end $msx1_cart=blckonyx, $bio MSX cart. published 35 years ago: The Black Onyx (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77519&o=2 $end $x1_flop=blckonyx, $bio Sharp X1 5.25in.disk. published 35 years ago: The Black Onyx (c) 1985 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86140&o=2 $end $x1_cass=blckonyx, $bio Sharp X1 cass. published 35 years ago: The Black Onyx (c) 1985 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86282&o=2 $end $msx1_flop=blkonyx, $bio The Black Onyx Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133243&o=2 $end $msx1_cart=blckony2, $bio MSX cart. published 34 years ago: The Black Onyx II - Search For The Fire Crystal (c) 1986 ASCII Corporation. - TECHNICAL - GAME ID: 2016803 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52727&o=2 $end $pc8801_flop=blckonsr,blckonsra, $bio NEC PC-8801 Series disk. published 36 years ago: The Black Onyx SR-Hen (c) 1984 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NFBP-16001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93068&o=2 $end $sg1000=blckonyx, $bio Sega SG-1000 game published 33 years ago: ザ・ブラック オニキス (c) 1987 Sega Enterprises, Limited. (The Black Onyx) A role-playing game. - TECHNICAL - Model # C-72 - TRIVIA - Original price: 4,300 Yens. The Black Onyx was the last SG-1000 game to be released in card form, and the last to be published by Sega. - STAFF - Produced by: VT, Keiko Directed by: Mut, Mino Chan Art Directer: Choko Sound Composer: Bo Original Game: Bullet Proof Software (BPS) Additional Graphics: Rieko Kodama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65136&o=2 $end $gbcolor=blckonyx, $bio Nintendo Game Boy Color game published 19 years ago: The Black Onyx [Model CGB-BBOJ-JPN] (c) 2001 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68889&o=2 $end $fm7_cass=blckonyx, $bio Fujitsu FM-7 cass. published 35 years ago: The Black Onyx (c) 1985 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: FUBP-13001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93808&o=2 $end $pc8801_cass=blckonyx, $bio NEC PC-8801 Series cass. published 36 years ago: The Black Onyx (c) 1984 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NEBP-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91277&o=2 $end $pc8801_flop=blckonyx,blckonyxa, $bio NEC PC-8801 Series disk. published 36 years ago: The Black Onyx (c) 1984 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NEBP-12002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93067&o=2 $end $pc98=blckonyx, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: The Black Onyx (c) 1984 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NFBP11001 Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90857&o=2 $end $mz2500=blckonyx, $bio Sharp MZ-2500 disk. published 35 years ago: The Black Onyx (c) 1985 BPS [Bullet-Proof Soft.] [Japan] - TECHNICAL - GAME ID: SJBP-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128575&o=2 $end $specpls3_flop=blacktwr, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: The Black Tower (c) 1984 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147803&o=2 $end $info=ep_bjclb, $bio The Blackjack Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18230&o=2 $end $apple2_flop_orig=bldofbkp, $bio Apple II disk. published 38 years ago: The Blade of Blackpoole (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107385&o=2 $end $pc98=blackpol, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: The Blade of Blackpoole (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90858&o=2 $end $pc8801_flop=blackpol, $bio NEC PC-8801 Series disk. published 36 years ago: The Blade of Blackpoole (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93069&o=2 $end $apple2_flop_misc=bldofbkp, $bio Apple II disk. published 38 years ago: The Blade of Blackpoole cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232973&o=2 $end $pc98=blockbst, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: The Block Buster (c) 1995 Sea Lion. - TRIVIA - Released on June 30, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48529&o=2 $end $info=tblkkuzu, $bio Arcade Video game published 20 years ago: The Block Kuzushi (c) 2000 D3 Publisher. - TRIVIA - Released in February 2000. Developed by Tamsoft Corp. - STAFF - Executive Producer : Ota Toshiaki Director : Makaoka Shintaro Program : Sato Shin, Imagire Takashi Design : Suzuki Naotaka Sound : Motoyama Akihi Stage Design : Ohashi Toshio, Sugiyama Shinobu, Ashihara Yumiko - PORTS - * CONSOLES: Sony PlayStation (1999, "Simple 1500 Series vol. 14 - The Block Kuzushi") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21370&o=2 $end $spectrum_cass=bloodbog,bloodboga,bloodbogmast, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Blood of Bogmole (c) 1991 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78028&o=2 $end $cpc_flop=bluecrys_c1, $bio Amstrad CPC 464 disk. published 35 years ago: The Blue Crystal Cracked (c) 1985 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122566&o=2 $end $snes=bluecrys, $bio Nintendo Super Famicom cart. published 26 years ago: ? ??????????? (c) 1994 Namco, Limited. (The Blue Crystalrod) Prince Gilgamesh is back in this unusual role playing/Adventure game by Namco. At the end of the last episode (Return to Ishar), Gil and princess Kai safely escaped from the terrible and immense Tower Of Druaga and recovered the Blue Crystal Rod. But things do not end here, and the goddess Ishtar now asks them to return the Blue Crystal Rod to heavens. The game starts in the town of Babirimu. The place is surrounded by a thick forest, a dreadful stormy mountains in the West and a Deadly desert in the East. The town is also crossed by a long river which leads, though the South, to the Soumar empire. The game is viewed through a sort of pseudo-3D representation of the scene. It however features unusual controls and the player (and in this case, Gil and Ki) can only face North. Direction arrows can be displayed in the top right corner and show, in some situations, what directions are available for the player to move through. This can be very useful as there is no apparent ways to see what is hiding behind our heroes' back. Several temples and labyrinths are scattered around the game and full of the traditional Druaga monsters such as Slimes, Warriors and deadly Ropers. - TECHNICAL - Cartridge ID: SHVC-NU - TRIVIA - Released on March 25, 1994 in Japan for 9800 Yen. - TIPS AND TRICKS - A strong understanding of the Japanese language is necessary to play this game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62500&o=2 $end $nes=bluemarlj, $bio Nintendo Famicom cart. published 29 years ago: The Blue Marlin (c) 1991 Hot-B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54740&o=2 $end $nes=bluemarl, $bio Nintendo NES cart. published 28 years ago: The Blue Marlin (c) 1992 Hot-B North American release. Game developed in Japan. See the original Famicom version for more information. Description from the back cover: Catch this! Your chance to reel in the action! HOT-B presents the exhilarating and backbreaking challenge of saltwater fishing for your NES. Below the warm blue waters, off the world's most famous deep sea fishing destinations, awaits the ultimate fishing trophy - THE BLUE MARLIN. Match your strength against the writhing frenzy of the powerful Blue Marlin. THE BLUE MARLIN is not another fish story, it's a realistic fishing simulation guaranteed to get you hooked! - TECHNICAL - GAME ID: NES-8N-USA - TRIVIA - Released in July 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55682&o=2 $end $psx=bluemarlj, $bio Sony PlayStation disc published 20 years ago: The Blue Marlin [Model SLPS-02752] (c) 2000 Starfish, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85774&o=2 $end $info=m4blsbys,m4blsbys__0,m4blsbys__1,m4blsbys__2,m4blsbys__3,m4blsbys__4,m4blsbys__5,m4blsbys__6,m4blsbys__7,m4blsbys__8,m4blsbys__9,m4blsbys__a,m4blsbys__b,m4blsbys__c,m4blsbys__d,m4blsbys__e, $info=m4blsbys__f,m4blsbys__g,m4blsbys__h,m4blsbys__i,m4blsbys__j,m4blsbys__k,m4blsbys__l,m4blsbys__m,m4blsbys__n,m4blsbys__o,m4blsbys__p,m4blsbys__q,m4blsbys__r,m4blsbys__s,m4blsbys__t,m4blsbys__u, $info=m4blsbys__aa,m4blsbys__ab,m4blsbys__ac,m4blsbys__ad,m4blsbys__v,m4blsbys__w,m4blsbys__x,m4blsbys__y,m4blsbys__z, $bio The Blues Boys (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40199&o=2 $end $amigaocs_flop=bluesb,bluesb1, $bio Commodore Amiga 500 disk. published 29 years ago: The Blues Brothers (c) 1991 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75246&o=2 $end $cpc_cass=bluesb, $bio Amstrad CPC cass. published 29 years ago: The Blues Brothers (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99603&o=2 $end $cpc_flop=bluesb,bluesbb,bluesba, $bio Amstrad CPC 464 disk. published 29 years ago: The Blues Brothers (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122289&o=2 $end $st_flop=bluesb, $bio Atari ST disk. published 29 years ago: The Blues Brothers (c) 1991 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196767&o=2 $end $ibm5150=bluesbro, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: The Blues Brothers (c) 1991 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234591&o=2 $end $cpc_flop=bluesb_t2, $bio The Blues Brothers (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121832&o=2 $end $cpc_flop=bluesb_t4,bluesb_t3, $bio The Blues Brothers Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122290&o=2 $end $cpc_flop=bluesb_t1, $bio The Blues Brothers Trained (c) 199? Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122291&o=2 $end $gameboy=bluesb, $bio Nintendo Game Boy Cart. published 28 years ago: The Blues Brothers [Model DMG-BQ-USA] (c) 1992 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67161&o=2 $end $nes=bluesb,bluesbu, $bio Nintendo NES cart. published 28 years ago: The Blues Brothers (c) 1992 Titus The greatest rock 'n' roll game is about to begin: THE BLUES BROTHERS! Cruise along with Jake and Elwood, those all-time rhythm 'n' blues men in this crazy platform game - an explosive mix of adventure, comedy and music. Back by popular demand, the Blues Brothers are out to conquer the stage one more time. To an upbeat rhythm you set off across town... but it ain't that easy. You've got to escape from prison, swim through the catacombs, and shoot to the upper heights of the big city before you can start the concert. Creating chaos and confusion, you encounter Charlie, the crazy cop, and Horatio, the deadly spider... Get ready to play the blues! - TECHNICAL - GAME ID: NES-4Z-USA - TRIVIA - Released in September 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55683&o=2 $end $snes=bluesbj, $bio Nintendo Super Famicom cart. published 27 years ago: The Blues Brothers (c) 1993 Kemco - TECHNICAL - Cartridge ID: SHVC-B6 - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62501&o=2 $end $snes=bluesbu, $bio Nintendo Super NES game published 27 years ago: The Blues Brothers [Model SNS-B6-USA] (c) 1993 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63802&o=2 $end $snes=bluesb,bluesbp, $bio Nintendo Super NES game published 27 years ago: The Blues Brothers [Model SNSP-B6-NOE] (c) 1993 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63801&o=2 $end $apple2_flop_clcracked=boartime, $bio Apple II disk. published 33 years ago: The Boars Tell Time (c) 1987 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230623&o=2 $end $apple2_flop_clcracked=boarstor, $bio Apple II disk. published 33 years ago: The Boars' Store (c) 1987 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230624&o=2 $end $info=theboat, $bio Arcade Video game published 33 years ago: The Boat (c) 1987 Hit Gun Co., Ltd. Gambling game for amusement only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196790&o=2 $end $apple2_flop_clcracked=bodytran, $bio Apple II disk. published 35 years ago: The Body Transparent (c) 1985 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231288&o=2 $end $spectrum_cass=theboggi, $bio The Boggit (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219043&o=2 $end $spectrum_cass=theboggi_c,theboggi_e, $bio The Boggit (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219848&o=2 $end $specpls3_flop=boggit,boggita, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: The Boggit - Bored Too (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118671&o=2 $end $dragon_cass=thebomb, $bio Dragon cass. published 32 years ago: The Bomb (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116999&o=2 $end $cpc_flop=thebombr, $bio Amstrad CPC 464 disk. published 23 years ago: The Bomb Room (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124227&o=2 $end $apple2_cass=bomber, $bio Apple II cass. published 40 years ago: The Bomber (c) 1980 Astar International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136044&o=2 $end $psx=bombisl, $bio Sony PlayStation disc published 19 years ago: The Bombing Islands (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111724&o=2 $end $adam_flop=bootshop, $bio The Boot Shop (c) 198? ADAMagic Soft. Program for designing pictures that will boot when you load your Disk/DDP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110041&o=2 $end $cpc_flop=bordelik03, $bio Amstrad CPC 464 disk. published 25 years ago: The Bordelik Meeting 4 Megademo (c) 1995 Bordelik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123733&o=2 $end $bbcb_cass=theboss, $bio Acorn BBC/Electron cass. published 35 years ago: The Boss (c) 1985 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52530&o=2 $end $cpc_cass=boss, $bio Amstrad CPC cass. published 33 years ago: The Boss (c) 1987 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99206&o=2 $end $cpc_flop=thebossf, $bio Amstrad CPC type-in published 30 years ago: The Boss (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120102&o=2 $end $apple2_flop_clcracked=botandfw, $bio Apple II disk. published 31 years ago: The Botanist's Apprentice - Desert, Forest, and Wetland (c) 1989 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231712&o=2 $end $apple2_flop_clcracked=botanfgt, $bio Apple II disk. published 31 years ago: The Botanist's Apprentice - Farmland, Grassland, and Town (c) 1989 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231713&o=2 $end $apple2_flop_misc=bnckmgcr, $bio Apple II disk. published 37 years ago: The Bouncing Kamungas (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107489&o=2 $end $info=bounty,bounty2, $bio Arcade Video game published 38 years ago: The Bounty (c) 1982 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The Bounty was released in May 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=325&o=2 $end $spectrum_cass=bntyhun, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Bounty Hunter (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2257 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78074&o=2 $end $cpc_cass=boxer, $bio Amstrad CPC cass. published 30 years ago: The Boxer (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99604&o=2 $end $apple2_flop_clcracked=boyjesus, $bio Apple II disk. published 36 years ago: The Boy Jesus (c) 1984 Educational Publishing Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240738&o=2 $end $specpls3_flop=boydfile, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Boyd File (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147804&o=2 $end $apple2_flop_clcracked=tbraingm, $bio Apple II disk. published 36 years ago: The Brain Game (c) 1984 Millennium Group, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232086&o=2 $end $apple2_flop_misc=brnmach, $bio Apple II disk. published 34 years ago: The Brain Machine (c) 1986 Softdisk Magazette - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107488&o=2 $end $apple2_flop_clcracked=nkbrnsrg, $bio Apple II disk. published 40 years ago: The Brain Surgeon (c) 1980 Nikrom Technical Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240716&o=2 $end $msx1_cart=brain, $bio MSX cart. published 37 years ago: The Brain [Model 00010] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77520&o=2 $end $snes=brainiesu, $bio Nintendo Super NES game published 24 years ago: The Brainies [Model SNS-B7-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63804&o=2 $end $snes=brainies, $bio Nintendo Super NES game published 24 years ago: The Brainies (c) 1996 Titus - TECHNICAL - Game ID: SNSP-B7-EUR - STAFF - Designers: Eric Zmiro (Eric), Flynn Artist: Bob, Didier Carrère (Didier) Music: Rob Stevens (Rob), Denis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63803&o=2 $end $cpc_cass=breaker, $bio Amstrad CPC cass. published 33 years ago: The Breaker [Model 3 MT 070] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99605&o=2 $end $apple2_flop_orig=brck1798, $apple2_flop_clcracked=brckcapr, $bio Apple II disk. published 38 years ago: The Breckenridge Caper of 1798 (c) 1982 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232180&o=2 $end $megaduck=brckwall, $bio Mega Duck cart. published 27 years ago: The Brick Wall (c) 1993 Timlex International - TECHNICAL - GAME ID: MD 001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115576&o=2 $end $cpc_cass=brick, $bio Amstrad CPC cass. published 31 years ago: The Brick [Model 4STU 794] (c) 1989 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99606&o=2 $end $info=buckstop, $bio The Buck Stops Here (c) 200? Aristocrat Leisure Industries Pty, Limited. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44253&o=2 $end $zx81_cass=budgeter, $bio Sinclair ZX-81 cass. published 38 years ago: The Budgeter (c) 1982 Timex Corp. - TECHNICAL - GAME ID: 03-2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114700&o=2 $end $cpc_flop=thebugf1, $bio Amstrad CPC type-in published 28 years ago: The Bug (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119472&o=2 $end $bbcb_flop=bugbyte1, $bio Acorn BBC Micro B disk. published 33 years ago: The Bug-Byte Compilation (c) 1987 Bug-Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125395&o=2 $end $bbcb_flop_orig=bbcomp2, $bbcb_flop=bugbyte2, $bio Acorn BBC Micro B disk. published 33 years ago: The Bug-Byte Compilation II (c) 1987 Bug-Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125394&o=2 $end $gameboy=bugscc2, $bio Nintendo Game Boy Cart. published 29 years ago: The Bugs Bunny - Crazy Castle II [Model DMG-BY-USA] (c) 1991 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67166&o=2 $end $gameboy=bugscc, $bio Nintendo Game Boy Cart. published 30 years ago: The Bugs Bunny - Crazy Castle [Model DMG-BB-USA] (c) 1990 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67163&o=2 $end $nes=bugsbbu, $bio Nintendo NES cart. published 30 years ago: The Bugs Bunny Birthday Blowout (c) 1990 Seika North American release. Game developed in Japan. See the original Famicom version for more information: "Happy Birthday Bugs [Model KSC-H8]". Description from the back cover: It's Bugs Bunny's 50th birthday and Bugs has been invited to a huge party in his honor. But Elmer Fudd, Yosemite Sam, Wile E. Coyote and Sylvester didn't make the guest list and they're out for not-so-sweet revenge. They have non-stop nasty tricks up their sleeves to spoil Bugs' chances of ever arriving at his own birthday bash. Dodge dangerous contraptions! Smash mysterious monsters! Help Bugs hip-hop to a happy birthday blowout! - TECHNICAL - GAME ID: NES-H8-USA - TRIVIA - Released in September 1990 in the USA. Reviews: May 1992 - Joypad N.8 (Page 78-79) [FR]: 80/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55685&o=2 $end $nes=bugsbb, $bio Nintendo NES cart. published 28 years ago: The Bugs Bunny Blowout (c) 1992 Kemco European release. Game developed in Japan. See the original Famicom version for more information: "Happy Birthday Bugs [Model KSC-H8]". Description from the back cover: It's Bugs Bunny's 50th birthday and Bugs has been invited to a huge party in his honor. But Elmer Fudd, Yosemite Sam, Wile E. Coyote and Sylvester didn't make the guest list and they're out for not-so-sweet revenge. They have non-stop nasty tricks up their sleeves to spoil Bugs' chances of ever arriving at his own birthday bash. Dodge dangerous contraptions! Smash mysterious monsters! Help Bugs hip-hop to a happy birthday blowout! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55684&o=2 $end $nes=bugscc, $bio Nintendo NES cart. published 31 years ago: The Bugs Bunny Crazy Castle (c) 1989 Kemco North American release. Game developed in Japan. See the original Famicom disk version for more information: "Roger Rabbit [Model KSC-RRR]". Description from the back cover: Our hero Bugs Bunny needs your help on a daring quest to rescue his main squeeze, Honey Bunny - caught in the clutches of those despicable Looney Tunes characters Daffy Duck, Yosemite Sam, Sylvester and Wile E. Coyote. Sufferin' succotash! Hop from one spooky room to another, chase up creaky stairs and slide down rusty pipes. To get to Honey, remember the secret passwords, then collect all the carrots you find. But hurry! Before you can say "What's up, doc?" those rascals are on your cottontail. Bugs can throw a good rabbit-punch in a pinch. But for added protection, you can use some unusual objects like boxing gloves, cargo crates and water buckets. And that's not all - after a drink from the Magic Bottle nothing will stop you! With a deft wrist, a quick wit, and a swift kick, you will win the game and have Bugs and Honey hopping happily together again! - TECHNICAL - GAME ID: NES-C1-USA - TRIVIA - Released in August 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55686&o=2 $end $info=mag_burn, $bio Magnet System disk. published 33 years ago: The Burning Cavern (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113985&o=2 $end $cpc_flop=burningw02, $bio Amstrad CPC 464 disk. published 33 years ago: The Burning Wheels (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124228&o=2 $end $pc98=byouin, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: The Byouin (c) 1987 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90859&o=2 $end $pc8801_flop=byoin, $bio NEC PC-8801 Series disk. published 33 years ago: ザ・病院 (c) 1987 PSK. (The Byouin) - TECHNICAL - GAME ID: PF-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93070&o=2 $end $spectrum_cass=thecalli,thecalli_a, $bio The Calling Of The Demon (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219784&o=2 $end $x1_cass=cball2, $bio The Cannonball Run 2 (c) 198? Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86283&o=2 $end $amigaocs_flop=lewisch, $bio Commodore Amiga 500 disk. published 28 years ago: The Carl Lewis Challenge (c) 1992 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75247&o=2 $end $zx81_cass=carpool, $bio The Carpooler [Model 03-2005] (c) 198? Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114701&o=2 $end $specpls3_flop=cotbehsm, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Case of the Beheaded Smuggler (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147805&o=2 $end $spectrum_cass=beheadsmz, $bio The Case of the Beheaded Smuggler (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219849&o=2 $end $fmtowns_cd=condor, $bio Fujitsu FM Towns CD published 31 years ago: The Case of the Cautious Condor (c) 1989 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110479&o=2 $end $spectrum_cass=mxshymer,mxshymera, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Case of the Mixed-Up Shymer (c) 1987 Atlas Adventure Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78184&o=2 $end $spectrum_cass=mxshymerb, $bio The Case of the Mixed-Up Shymer (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219805&o=2 $end $cpc_flop=caseofth,thecaseo01, $bio Amstrad CPC 464 disk. published 34 years ago: The Case of the Obscene Mural (c) 1986 Encief Routines - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123551&o=2 $end $spectrum_cass=mural,murala,muralb,muralc, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Case of the Obscene Mural (c) 1986 Encief Routines. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235625&o=2 $end $info=ep_cslay,ep_cslaya, $bio The Cash Slayer (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18225&o=2 $end $msx1_cart=castlek, $bio MSX cart. published 33 years ago: The Castle (c) 1987 Static Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77522&o=2 $end $kc_cass=castle, $bio VEB Mikroelektronik KC cass. published 31 years ago: The Castle (c) 1989 Kingsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133877&o=2 $end $ti99_cart=castlep, $bio The Castle (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84768&o=2 $end $fm7_disk=cas_casx, $bio The Castle & Castle Excellent (c) 198? ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93653&o=2 $end $pc98=castle, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: The Castle and Princess. (c) 1985 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90860&o=2 $end $msx1_flop=castle, $bio The Castle Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134148&o=2 $end $spectrum_cass=cstldoom, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Castle of Doom (c) 1989 Fantasy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78192&o=2 $end $x1_cass=castle,castlea, $bio Sharp X1 cass. published 35 years ago: The Castle (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2014401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86284&o=2 $end $fm7_cass=castle, $bio Fujitsu FM-7 cass. published 35 years ago: The Castle (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2014402 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93809&o=2 $end $pc8801_flop=castle,castlea,castleh, $bio NEC PC-8801 Series disk. published 35 years ago: The Castle (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2014403 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93071&o=2 $end $msx1_cart=castle, $bio MSX cart. published 35 years ago: The Castle [Model 2014409] (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77521&o=2 $end $sg1000=castle, $bio Sega SG-1000 game published 34 years ago: The Castle (c) 1986 Sega Enterprises, Limited. The Castle is a port of an MSX game of the same name. - TECHNICAL - Model # G-1046 - TRIVIA - Original price: 5,000 Yens. The Castle was the last SG-1000 game to be released commercially by Sega on a cartridge, and the only SG-1000 to adopt packaging more akin to Sega Mark III games. - TIPS AND TRICKS - * Continue: At the Game Over screen, press 1+2. - STAFF - Developed by ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65137&o=2 $end $gameboy=cvania, $bio Nintendo Game Boy Cart. published 30 years ago: The Castlevania Adventure (c) 1990 Konami Industry Co., Ltd. European release. Game developed in Japan. See the original for more information; "Dracula Densetsu [Model DMG-CVJ]". - TECHNICAL - Game ID: DMG-CV-NOE - TRIVIA - The Castlevania Adventure for Game Boy was released in 1990 (exact date unknown) in Europe. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [EU] [AU] (jul.5, 2012) Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.1 [Model DMG-AF5P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67167&o=2 $end $gameboy=cvaniau, $bio Nintendo Game Boy Cart. published 31 years ago: The Castlevania Adventure (c) 1989 Konami Industry Co., Ltd. North American release. Game developed in Japan. See the original for more information; "Dracula Densetsu [Model DMG-CVJ]". - TECHNICAL - Game ID: DMG-CV-USA Barcode: 083717140016 - TRIVIA - The Castlevania Adventure for Game Boy was released in December 1989 in North America. It was then re-released in 1991 as a Player's Choice edition. - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (oct.25, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67169&o=2 $end $gba=catinhat, $bio Nintendo GBA cart. published 17 years ago: The Cat in the Hat by Dr. Seuss [Model AGB-BCTE-USA] (c) 2003 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76010&o=2 $end $gba=cathatmv, $bio Nintendo GBA cart. published 16 years ago: The Cat in the Hat [Model AGB-BCTP] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76009&o=2 $end $psx=catinhat, $bio Sony PlayStation disc published 16 years ago: The Cat in the Hat (c) 2004 NewKidCo International, Inc. - TECHNICAL - Game ID: SLUS-01579 - TRIVIA - Released on April 23, 2004 in the USA. - STAFF - DC-Studios Executive Producer: Mark Greenshields Design Director: Oliver Sykes Game Designer: Annie Bacon Assistant designer: Lon Benattar Tester: Lon Benattar Art Director: Dominique Roussy Producer: Stéphane Roy Programmers: Brian C. M. Faber, Daniel Batista, Nathan Lazur, Alexandre Ganea Art : Aline Schleger, Bétina Marquis, Sarah Chamaillard, Luis Martins Sound Designer: Steve Szczepkowski NewKidCo Marketing Manager: Jordan Kurtzman Product Development: Seth W. Rosenfeld, Jason Schreiber Testing: Jon Simantov Biz: Hank Kaplan, Arthur Levine, Will Stein Package Design: m cre8ive Special thanks: Iris Miller, Paul Samulski, Eric Samulski, Jamie Marcus, Kala , Snake , Sarah Weimann Dr. Seuss Enterprises Vice President, Liscencing & Marketing: Susan Brandt Manager, Liscencing & Marketing: Kristen Macari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97568&o=2 $end $apple2_flop_misc=cavetime, $bio Apple II disk. published 35 years ago: The Cave of Time (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107262&o=2 $end $apple2_flop_orig=cavfreit, $apple2_flop_clcracked=cavfrei, $bio Apple II disk. published 38 years ago: The Caverns of Freitag (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107263&o=2 $end $apple2_flop_misc=cvrnsfrt, $bio Apple II disk. published 38 years ago: The Caverns of Freitag cracked (c) 1982 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232975&o=2 $end $cpc_flop=thecaves, $bio Amstrad CPC 464 disk. published 30 years ago: The Caves of Bewbews Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124230&o=2 $end $apple2_flop_clcracked=cavolymp, $apple2_flop_misc=cavesoly, $bio Apple II disk. published 38 years ago: The Caves of Olympus (c) 1982 Sams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107504&o=2 $end $apple2_flop_misc=cntralnc, $bio The Centauri Alliance (c) 198? Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107264&o=2 $end $apple2_flop_clcracked=mostania, $apple2_flop_misc=chalicem, $bio Apple II disk. published 35 years ago: The Chalice of Mostania (c) 1985 Coastal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107520&o=2 $end $spectrum_cass=thechall, $bio The Challenge (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219850&o=2 $end $a2600=nexar,nexare,nexare1, $bio Atari 2600 cart. published 38 years ago: The Challenge of.... Nexar (c) 1982 Spectravideo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51127&o=2 $end $a2600=nexarssc, $bio The Challenge of.... Nexar (c) 19?? Unknown. Pirate version extracted from the 2600 Screen Search Mexican dedicated console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93582&o=2 $end $zx81_cass=challeng1, $bio Sinclair ZX-81 cass. published 38 years ago: The Challenger 1 [Model 02-4002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114702&o=2 $end $apple2_flop_clcracked=chvocab, $bio Apple II disk. published 37 years ago: The Chambers of Vocab (c) 1983 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232263&o=2 $end $amigaocs_flop=champ, $bio Commodore Amiga 500 disk. published 31 years ago: The Champ (c) 1989 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75248&o=2 $end $cpc_cass=champ, $bio Amstrad CPC cass. published 29 years ago: The Champ (c) 1991 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99607&o=2 $end $info=cp_15,cp_16, $bio Pinball published 22 years ago: The Champion Pub (c) 1998 Midway Mfg. Co. - TECHNICAL - Midway WPC-95 Model Number : 50063 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 MHz) Sound chip : DMA-driven DAC - TRIVIA - Released in February 1998. 1,369 units were produced. The 14th collected jackpot is a 'Cow of a jackpot!'. Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard. The boxing man assembly was modeled after programmer Duncan Brown. - UPDATES - Version 1.0 (changes from version 0.10) Date : February 3, 1998 - This is the first production release - Added Speed bag test - Improved LED test - User can now move between left, right, or both. - Fixed LED test - they no longer blink during the test. - Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training. - Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled. - The ball will always return to the player if it drains while the flippers are off. - Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier. - Fixed double purse value bug - doubling a large purse will no longer rap around. - Added Ordered lamp test - Hurry up awards are now instantaneous instead of a short delay. - Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope - Added Rope error detection. - The rope magnet will not turn on if the rope motor is broke or disabled. - Added Total page to Ultimate challenge. - Added Translations. - Added Error message for the boxer mech. Version 1.1 Date : February 10, 1998 - Fixed ball search during game over problem. The Scoops will no longer stay down. - The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device. - All training lamps re-light after all are complete allowing the player to complete all training again and again. - Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together. Version 1.2 Date : February 20, 1998 - Fixed training bug from v1.1. You can now complete all training as many times as you please. - Cash fights now risk percents of the players score instead of flat scores. - The Rope magnet will no longer energize during game over or tilt. - The ball will no longer reserve after a tilt. - The Power Shot feature was enhanced. - Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly. Version 1.3 Date : April 8, 1998 - Added improved missing ball compensation. - Fixed Cash fight so it percentages the players millions correctly. - Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins. - Added Poker night awards so they will not be as redundant. - Changed Spittn gallery so the extra ball could come from any spatter. - Fixed speed bag test so neither speed flipper stays on. - Fixed the poker night hand calculator; hands will not falsely be flushes. - Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball - Victory laps were added to the end of ultimate challenge if the player beats all five boxers. Version 1.4 Date : May 22, 1998 - Fixed German Pricing, 6 for 5 DM. - Improved corner eject coil strength. - Improved playfield test. Version 1.5 Date : July 2, 1998 - Trough Jam switch will no longer kick out extra balls. - The lock pin properly releases a ball during ball search. - Improvements to game software performance. - Speed Bags are not allowed during multiballs. - Extra Ball alarm sound fixed. - Eliminated delay after third ball bonus. - Ball saves are preserved if no scoring has taken place. - Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball. - 'Fight is Lit' lamp fixed to work during ball start. Version 1.6 Date : September 14, 1998 - Fixed bug after Ultimate Challenge, training lamps are now set correctly. - Fixed Cash Fight scores when the player has over 200 million. - TIPS AND TRICKS - If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded. - STAFF - Concept by : Pete Piotrowski Art by : Paul Barker, Linda Deal (aka Doane) Mechanics by : Brad Cornell Music & Sound by : Rich Carle Software by : Dwight Sullivan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5255&o=2 $end $apple2_flop_clcracked=chgearth, $bio Apple II disk. published 35 years ago: The Changing Earth (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232205&o=2 $end $megadriv=chaoseng, $bio Sega Mega Drive game published 27 years ago: The Chaos Engine (c) 1993 MicroProse Games, Incorporated. - TRIVIA - This is one of the few fully PAL optimized games. While running at 50Hz like other PAL releases of that time, gameplay speed and music speed have been adjusted. Forcing the game to run at 60Hz. Reviews: [FR] August 1994 - Consoles + N.34: 88% - PORTS - According to Mike Montgomery from the Bitmap Brothers, a 32X and/or Mega CD port was considered, but no publisher could be found. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56961&o=2 $end $snes=chaoseng, $bio Nintendo Super NES game published 27 years ago: The Chaos Engine (c) 1993 Spectrum HoloByte - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 85% - TIPS AND TRICKS - $55,000 ------- Enter MCLT64W562 as a password. Final level ----------- Enter YT8BKFQBGYTQ as a password. Super password -------------- In singe player and CPU mode, enter TTTTTTTTTTTT as a passwword to start in World 3 with the Scientist (you) and the Mercenary (CPU). You will start with 25 lives, about $500,000, and lots of items and skill. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63805&o=2 $end $amigaocs_flop=chaoseng, $bio Commodore Amiga 500 disk. published 27 years ago: The Chaos Engine (c) 1993 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75249&o=2 $end $cd32=chaoseng, $bio Commodore Amiga CD32 published 26 years ago: The Chaos Engine (c) 1994 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129588&o=2 $end $amigaocs_flop=chaosen2, $bio Commodore Amiga 500 disk. published 24 years ago: The Chaos Engine 2 (c) 1996 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75250&o=2 $end $megadriv=chaosen2, $bio The Chaos Engine 2 (c) 199? Unknown - TRIVIA - This Mega Drive port of the sequel to The Chaos Engine was originally planned but was cancelled during development. Mike Montgomery of the Bitmap Brothers stated that they couldn't find a publisher for this sequel. At some point a demo version was leaked. The demo version has very limited content. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56962&o=2 $end $amigaaga_flop=chaos2_a, $bio Commodore Amiga 1200 disk. published 24 years ago: The Chaos Engine 2 [AGA Ver.] (c) 1996 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146404&o=2 $end $amigaaga_flop=chaose_a, $bio Commodore Amiga 1200 disk. published 26 years ago: The Chaos Engine [AGA Ver.] (c) 1994 Renegade Soft. - TRIVIA - Released in January 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146403&o=2 $end $cpc_flop=chaosmee01, $bio The Chaos Meeting 50 Demo (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124231&o=2 $end $spectrum_cass=thechard, $bio The Chard (c) 200? RetroWorks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234734&o=2 $end $zx81_cass=cbookmgr, $bio Sinclair ZX-81 cass. published 38 years ago: The Checkbook Manager [Model 03-2003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114703&o=2 $end $gba=cheetahg, $bio Nintendo GBA cart. published 14 years ago: The Cheetah Girls [Model AGB-BCOE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76011&o=2 $end $msx1_cart=chessgam, $bio MSX cart. published 35 years ago: The Chess Game (c) 1985 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77523&o=2 $end $msx2_flop=chessgm2,chessgm2a,chessgm2b,chessgm2c, $bio MSX 2 disk. published 34 years ago: The Chess Game 2 (c) 1986 Eaglesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102096&o=2 $end $msx2_cass=chess2, $bio MSX 2 cass. published 34 years ago: The Chess Game 2 (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235731&o=2 $end $msx1_flop=chessgam,chessgama, $bio The Chess Game Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134155&o=2 $end $spectrum_cass=chessplr, $bio Sinclair ZX Spectrum cass. published 38 years ago: The Chess Player (c) 1982 Quicksilva - TECHNICAL - GAME ID: QSP 0003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78248&o=2 $end $ibm5150=chessmen,chessm21o,chessm21,chessm23, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: The ChessMachine Ver.2 (c) 1991 Tasc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234585&o=2 $end $ibm5150=chessm, $bio IBM 5150 5.25in.disk. (DOS) published 27 years ago: The ChessMachine Ver.3 (c) 1993 Tasc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234586&o=2 $end $amigaocs_flop=cm2000, $bio Commodore Amiga 500 disk. published 34 years ago: The Chessmaster 2000 (c) 1986 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75251&o=2 $end $apple2_flop_misc=chesms2k, $bio Apple II disk. published 34 years ago: The Chessmaster 2000 (c) 1986 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107514&o=2 $end $msx1_cass=cm2000, $bio MSX cass. published 30 years ago: The Chessmaster 2000 (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95046&o=2 $end $cpc_cass=cm2000, $bio Amstrad CPC cass. published 30 years ago: The Chessmaster 2000 (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99609&o=2 $end $cpc_flop=cm2000s,cm2000sb,cm2000sc,cm2000sa, $bio Amstrad CPC 464 disk. published 30 years ago: The Chessmaster 2000 (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120990&o=2 $end $cpc_flop=cm2000,cm2000a, $bio Amstrad CPC 464 disk. published 30 years ago: The Chessmaster 2000 (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120991&o=2 $end $specpls3_flop=chessm2k, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Chessmaster 2000 (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147669&o=2 $end $msx1_flop=cm2000, $bio The Chessmaster 2000 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229906&o=2 $end $spectrum_cass=chsm2000, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Chessmaster 2000 (c) 1990 Dro Soft. - TECHNICAL - GAME ID: 2MK 258 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78247&o=2 $end $cpc_cass=cm2000s, $bio Amstrad CPC cass. published 30 years ago: The Chessmaster 2000 [Model 3 MK-258] (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99608&o=2 $end $apple2gs=chsm2100, $bio Apple IIGS disk. published 32 years ago: The Chessmaster 2100 (c) 1988 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115286&o=2 $end $psx=chessm3d, $bio Sony PlayStation disc published 25 years ago: The Chessmaster 3-D (c) 1995 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111170&o=2 $end $gamegear=chessmst, $bio Sega Game Gear cart. published 29 years ago: The Chessmaster [Model 2317] (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 60/100 (with bugs), 90/100 (without bugs) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64939&o=2 $end $gameboy=chessmst, $bio Nintendo Game Boy Cart. published 28 years ago: The Chessmaster (c) 1992 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: Model DMG-EM-NOE - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 96/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67170&o=2 $end $gameboy=chessmstua,chessmstu, $bio Nintendo Game Boy Cart. published 29 years ago: The Chessmaster (c) 1991 Hi Tech Expressions Port from the NES. - TECHNICAL - GAME ID: DMG-EM-USA - STAFF - Programmed by: Craig B. Seastrom (Nova Logic) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67172&o=2 $end $gameboy=chessmstj, $bio Nintendo Game Boy Cart. published 26 years ago: The Chessmaster [Model DMG-EMA] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67171&o=2 $end $nes=chessmst,chessmstu, $bio Nintendo NES cart. published 30 years ago: The Chessmaster (c) 1990 Hi Tech Expressions Introducing... The Chessmaster, the most powerful chess program in the world today - and the friendliest! With over 30 different features, The Chessmaster is the perfect chess companion, adversary and instructor for any chess player, beginner or expert. Watch The Chessmaster think, force The Chessmaster to move, change sides at any time... you can play, practice or learn chess - alone or with a friend! 16 levels from Newcomer to Grandmaster. Teaching mode shows all possible legal moves. Set up pieces in any position to play and solve chess problems. - TECHNICAL - GAME ID: NES-EM-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55687&o=2 $end $snes=chessmstj, $bio Nintendo Super Famicom cart. published 25 years ago: The Chessmaster [Model SHVC-CH] (c) 1995 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62502&o=2 $end $snes=chessmstu, $bio Nintendo Super NES game published 29 years ago: The Chessmaster [Model SNS-CH-USA] (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63807&o=2 $end $snes=chessmst, $bio Nintendo Super NES game published 29 years ago: The Chessmaster (c) 1991 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNSP-CH-EUR - TRIVIA - Reviews: [FR] May 1992 - Joypad N.8 (Page 154-155): 85/100 [FR] June 1993 - Consoles + N.21: 71/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63806&o=2 $end $apple2_flop_clcracked=tcoddwcn, $bio Apple II disk. published 35 years ago: The Chief of Detectives - Drawing Conclusions (c) 1985 Methods & Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231537&o=2 $end $dragon_cass=chocfact, $bio Dragon cass. published 37 years ago: The Chocolate Factory (c) 1983 Minits - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234447&o=2 $end $bbcb_flop_orig=4txmas, $bio Acorn BBC Micro B disk. published 36 years ago: The Christmas Adventures of 4-T and his Friends (c) 1984 Meritel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125511&o=2 $end $gba=narnia, $bio Nintendo GBA cart. published 15 years ago: The Chronicles of Narnia - The Lion, the Witch and the Wardrobe [Model AGB-B2WE-USA] (c) 2005 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76012&o=2 $end $apple2_flop_clcracked=circtsim, $bio Apple II disk. published 36 years ago: The Circuit Simulator (c) 1984 Natural Intelligence - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240739&o=2 $end $sms=circuit, $bio Sega Mark III cart. published 34 years ago: ザ・サーキット (c) 1986 Sega Enterprises, Limited. (The Circuit) - TECHNICAL - Game ID: G-1304 - TRIVIA - The Circuit for Mark III was released on September 21, 1986 in Japan. Exported outside Japan as: [US] "World Grand Prix [Model 5053]" [EU] "World Grand Prix [Model 5080]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55900&o=2 $end $bbcb_flop_orig=tcircus, $bio Acorn BBC Micro B disk. published 35 years ago: The Circus (c) 1985 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125340&o=2 $end $spectrum_cass=thecitad,thecitad_a, $bio The Citadel (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219851&o=2 $end $specpls3_flop=tcitadel, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Citadel (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147806&o=2 $end $psx=cityolc, $bio Sony PlayStation disc published 23 years ago: The City of Lost Children (c) 1997 Psygnosis, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110935&o=2 $end $cpc_flop=thecityo, $bio Amstrad CPC 464 disk. published 28 years ago: The City of Shadows (c) 1992 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124232&o=2 $end $ibm5170_cdrom=civilwar, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: The Civil War (c) 1995 Empire Interactive Europe, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144645&o=2 $end $cd32=lotus, $bio Commodore Amiga CD32 published 26 years ago: The Classic Lotus Trilogy (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106948&o=2 $end $info=edrandy,edrandyj,edrandy1,edrandy2, $bio Arcade Video game published 30 years ago: The Cliffhanger - Edward Randy (c) 1990 Data East. A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms. - TECHNICAL - Game ID : MAD Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1991. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Edward Randy, Super Burger Time - PCCB-00061) on 21/04/1991. - STAFF - Game planner : Lungfish Software programmer : Hiroki Hardware designer : Turk K.K Graphic designers : Hitomi Fujiwara, Kinya Aoyama Sound arrange & compose : Akira Takemoto (Raika) Sound effects : Hiroaki Yoshida (MARO) Thanks to : R. Minagawa, T. Inoue, T. Adachi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=475&o=2 $end $pico=clouwizd, $bio Sega Pico game published 23 years ago: The Cloud is Wizard (c) 1997 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115682&o=2 $end $amigaocs_flop=clue, $bio Commodore Amiga 500 disk. published 26 years ago: The CLUE! (c) 1994 Max Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75252&o=2 $end $x1_cass=cockpit,cockpita, $bio Sharp X1 cass. published 35 years ago: The Cockpit (c) 1985 Compaq. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86285&o=2 $end $msx2_flop=cockpit,cockpitb,cockpita, $bio The Cockpit Cracked (c) 19?? Unknown Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102097&o=2 $end $x68k_flop=cockpit, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The Cockpit X68000 Special (c) 1988 Compac. - TECHNICAL - GAME ID: BL-D134 MEDIA: FD x1 - TRIVIA - Released in February 1988 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88153&o=2 $end $pc8801_flop=cockpit,cockpits, $bio The Cockpit (c) 198? Compac. - TECHNICAL - GAME ID: AH-D053 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91541&o=2 $end $fm7_cass=cockpit, $bio Fujitsu FM-7 cass. published 36 years ago: The Cockpit (c) 1984 Compaq. - TECHNICAL - GAME ID: CF-1173 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93810&o=2 $end $msx2_cart=cockpit, $bio MSX 2 cart. published 33 years ago: The Cockpit (c) 1987 Nidecom - TECHNICAL - GAME ID: MSX-14 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51387&o=2 $end $spectrum_cass=thecode,thecodea, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Code (c) 1984 Soft Concern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78307&o=2 $end $cpc_cass=codemac, $bio Amstrad CPC cass. published 35 years ago: The Code Machine (c) 1985 Discovery Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99612&o=2 $end $info=m5codft,m5codft02, $bio Fruit Machine published 19 years ago: The CodFather (c) 2001 Barcrest. - TRIVIA - Released in October 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15083&o=2 $end $apple2_flop_clcracked=coinchngr, $bio Apple II disk. published 35 years ago: The Coin Changer (c) 1985 Heartsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234852&o=2 $end $adam_flop=collectr, $bio Coleco Adam disk. published 28 years ago: The Collector (c) 1992 Hexace Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110042&o=2 $end $amigaocs_flop=colonbeq, $bio Commodore Amiga 500 disk. published 30 years ago: The Colonel's Bequest (c) 1990 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75253&o=2 $end $amigaocs_flop=colony, $bio Commodore Amiga 500 disk. published 30 years ago: The Colony (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75254&o=2 $end $cpc_cass=colmagic, $bio Amstrad CPC cass. published 34 years ago: The Colour of Magic (c) 1986 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99613&o=2 $end $spectrum_cass=thecolou,thecolou_a, $bio The Colour of Magic [Model AS141] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220267&o=2 $end $info=sc5newcm,sc5newcma,sc5newcmb,sc5newcmc,sc5newcmd,sc5newcme, $bio The Colour of Money New (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3502] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42717&o=2 $end $snes=ctribej, $bio Nintendo Super Famicom cart. published 28 years ago: The Combatribes (c) 1992 Technos Japan Corp. Combatribes is a side-scrolling fighting game by Technos, conversion of an arcade game. A group of three fighters, the 'Combatribes', decide to challenge the local gangs of New York City and to eliminate their most wanted leaders. The Cyborg Martha Splatterhead, the worst of all, has united the gangs and must be stopped. Berserk, the blond of the group, is average with moderate speed and strength, Bullova is the slowest but features more health and power and Blitz is the most agile and trades off a reduced health and power for greater speed. Our trio uses traditional fighting moves such as Punches, Kicks and Throws. They can also hit enemies on the ground, jump in the air and fall on their backs or smash their heads together. Flying Throws can also be triggered by grabbing opponents from the ground and spinning them around by the legs - the stronger the fighter is, the more spins he does and the more damage he can inflict on the surrounding foes. Combatribes features six stages, called 'acts' and each one of them takes place in a different location. Each area is rather short (a couple of screens long) and the stage's boss usually shows up when all his minions have being taken care of. At the end of each level, a password is given to the player to unlock new fighters (mainly game's enemies) from the versus mode. Unlike the original arcade version, Technos threw an extra Versus fighting mode in this conversion. Controls are also slightly different in this mode - shoulder buttons can block and fighters can throw fireballs at each other. - TECHNICAL - Cartridge ID: SHVC-CR - TRIVIA - The Combatribes was released on December 23, 1992 in Japan for 9300 Yen. It was first released in the arcades in 1990. Unlike the Super Famicom version, the original features large items (such as bikes and pinball machines) that can be picked up and thrown at enemies. Surprisingly, Berserk is called Berserker and the trio displays different stats. Another interesting feature from the original arcade game is the health counter displayed at the top of the screen - inserting more coins simply buys more health. This feature was replaced by a standard health bar in the Super Famicom version. Stages also have a different structure - for instance in the Clown area the boss fight happens at the top of a scaffolding tower and the club in the third stage features two floors. As a side note, a special cabinet was also available where three players could play at the same time. Export releases: [US] "The Combatribes [Model SNS-CR-USA]" - TIPS AND TRICKS - Thirty credits -------------- Hold L + R + Select on controller two and reset the game. Release the buttons at the title screen. The credits may now be set to a maximum of thirty from the options screen. Ten credits ----------- Hold X + A + L on controller two and reset the game. Release the buttons at the title screen. The game will default to ten credits instead of three. One round match --------------- Hold A + B on controller two and reset the game. Release the buttons at the title screen. Each match will consist of one round instead of three. Five round match ---------------- Hold X + Y on controller two and reset the game. Release the buttons at the title screen. Vs. mode matches will now consist of five rounds instead of three. Super hard difficulty level --------------------------- Hold A + B + L + R on controller two and reset the game. Release the buttons at the title screen. The difficulty level may now be set to "Super" from the options screen. Extra energy ------------ Hold Up + L + R one controller two and reset the game. Keep those buttons held as the game restarts. Use controller one to begin the game, then release the buttons on controller two. Play as Bosses -------------- Enter 9207 as a password. Vs. mode passwords ------------------ Enter one of the following passwords to access different fighters: 0197 1180 5093 4949 9207 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62503&o=2 $end $snes=ctribe, $bio Nintendo Super NES game published 27 years ago: The Combatribes (c) 1993 American Technos North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Combatribes [Model SHVC-CR]". Teaser text from this American version: The Big Apple's Gone Rotten Rival gangs have joined forces and New York City is under siege. Your mission: seek out and destroy their leader - Martha Splatterhead - former member of your elite Combatribe Cyborg unit. But in order to get to this renegade babe you'll have to do some head bashin' with five of the most feared gangs in Gotham... on their turf! - TRIVIA - As expected this American version of the game was censored. Blood was removed from the boss cutscenes and, interestingly, was recolored in blue to look more like water and sweat. The 5th stage shows the most differences - Its name was changed from The Slaughter Troops to The Demolition Troops and the Execution army men were renamed The Enforcers. Same for the stage boss, the Cyborg Colonel called Swastika was renamed Major Blaster. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63808&o=2 $end $info=ctribe,ctribeb,ctribeua,ctribeb2,ctribej,ctribeu1, $bio Arcade Video game published 30 years ago: The Combatribes (c) 1990 Technos. Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - TECHNICAL - Game ID : TA-0028 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz) Players : 3 Control : 8-way joystick Buttons : 2 => Attack, Jump - TRIVIA - Released in June 1990. One of the clown thugs in level 2 were inspired by the Joker character from the 1989 Batman film. In Act 3, an advertisement for "Block Out" appears on the two sets of TV screens. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Double Dragon 3, The Combatribes - PCCB-00065) on 21/06/1991. - UPDATES - The US version is slightly different, it has the 'Winners Don't Use Drugs' screen. - STAFF - Software : Naritaka Nishimura, T. Saito, I. Kanakubo Hardware : Kenji Nishikawa Character designers : Koji Ogata, H. Shibata, T. Ando, T. Ohshumi BG designers : Shinichi Saito, Masamichi Katagiri, Takehisa Izumiyama, Hideaki Sakamoto Musics : Kazunaka Yamane Sound effects : K. Mori Music software : Michiya Hirasawa Directed by : A. Tanimoto, Noriyuki Tomiyama - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (dec.23, 1992) "The Combatribes [Model SHVC-CR]" [US] Nintendo Super NES (mar.??, 1993) "The Combatribes [Model SNS-CR]" [US] Nintendo Wii [Virtual Console] (nov.20, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=488&o=2 $end $cpc_cass=cometgam, $bio Amstrad CPC cass. published 34 years ago: The Comet Game (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99614&o=2 $end $cpc_flop=cometgam,thecomet, $bio Amstrad CPC 464 disk. published 34 years ago: The Comet Game (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121082&o=2 $end $adam_flop=biblefun,biblefuna, $bio Coleco Adam disk. published 33 years ago: The Complete Bible Fun Series (c) 1987 JP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110043&o=2 $end $cpc_cass=chec, $bio Amstrad CPC cass. published 32 years ago: The Complete Home Entertainment Centre (c) 1988 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99615&o=2 $end $cpc_flop=thecompl,thecompl02,thecompl04,thecompl03, $bio Amstrad CPC 464 disk. published 32 years ago: The Complete Home Entertainment Centre (c) 1988 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121847&o=2 $end $pcw=chec, $bio Amstrad PCW soft. published 30 years ago: The Complete Home Entertainment Centre (c) 1990 CDS Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118341&o=2 $end $cpc_flop=thecompl01, $bio Amstrad CPC 464 disk. published 35 years ago: The Complete Machine Code Tutor (c) 1985 New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124812&o=2 $end $cpc_cass=cmct, $bio Amstrad CPC cass. published 35 years ago: The Complete Machine Code Tutor [Model NGS AM100] (c) 1985 New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99616&o=2 $end $apple2_flop_clcracked=tcsmdiet, $bio Apple II disk. published 35 years ago: The Complete Scarsdale Medical Diet (c) 1985 Bantam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231694&o=2 $end $ibm5170_cdrom=ultima7,ultima7b, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: The Complete Ultima VII (c) 1995 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144646&o=2 $end $msx1_cart=computer, $bio MSX cart. published 32 years ago: The Computer (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77524&o=2 $end $apple2_flop_clcracked=cmpalmnc, $bio The Computer Almanac (c) 198? Huntington Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240740&o=2 $end $zx81_cass=compcoach, $bio Sinclair ZX-81 cass. published 37 years ago: The Computer Coach [Model 03-3021] (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114704&o=2 $end $cdi=coxford, $bio Phillips CD-i published 25 years ago: The Concise Oxford Dictionary & Oxford Thesaurus (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53112&o=2 $end $saturn=conveni2,conveni2a, $bio Sega Saturn game published 22 years ago: The Conveni 2 - Zenkoku Chain Tenkai da! (c) 1998 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59805&o=2 $end $saturn=conveni,convenia, $bio Sega Saturn game published 23 years ago: The Conveni! Ano Machi wo Dokusen Seyo (c) 1997 Human Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59806&o=2 $end $psx=convensp, $bio Sony PlayStation disc published 22 years ago: The Conveni Special - 3-tsu no Sekai o Dokusen Seyo [Model SLPS-01301] (c) 1998 Artdink Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85775&o=2 $end $apple2_flop_clcracked=cosbalan, $apple2_flop_misc=cosmicb, $bio Apple II disk. published 38 years ago: The Cosmic Balance (c) 1982 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107260&o=2 $end $apple2_flop_misc=cosmicb2, $bio Apple II disk. published 34 years ago: The Cosmic Balance 2 (c) 1986 Strategic Simulations, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107261&o=2 $end $sorcerer_cass=adv5, $bio Exidy Sorcerer cass. published 41 years ago: The Count (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232352&o=2 $end $fm7_disk=count, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: The Count (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93654&o=2 $end $electron_cass=thecount, $bio The Count (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115506&o=2 $end $apple2_flop_clcracked=cntbee12, $bio Apple II disk. published 37 years ago: The Counting Bee (c) 1983 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231022&o=2 $end $info=couple,couplep,couplei, $bio Arcade Video game published 32 years ago: The Couples (c) 1988 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Player : 1 Control : 8-way Joystick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3871&o=2 $end $zx81_cass=coupnmgr, $bio Sinclair ZX-81 cass. published 38 years ago: The Coupon Manager [Model 03-2004] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114705&o=2 $end $spectrum_cass=covenant, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Covenant [Model 052] (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78385&o=2 $end $cpc_cass=covenant, $bio Amstrad CPC cass. published 35 years ago: The Covenant [Model 053] (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98015&o=2 $end $apple2_flop_misc=cvtdmirr, $bio Apple II disk. published 37 years ago: The Coveted Mirror (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107490&o=2 $end $apple2_flop_orig=covetmir, $bio Apple II disk. published 35 years ago: The Coveted Mirror (c) 1985 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230446&o=2 $end $einstein=cracker, $bio Tatung Einstein disk. published 35 years ago: The Cracker (c) 1985 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136142&o=2 $end $spectrum_cass=crashcol, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Crash Collection Vol. 1 (c) 1989 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226671&o=2 $end $cdi=crayonf,crayonfu, $bio Phillips CD-i published 26 years ago: The Crayon Factory (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53113&o=2 $end $dragon_cass=cricklewd, $bio Dragon cass. published 36 years ago: The Cricklewood Incident (c) 1984 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116630&o=2 $end $apple2_flop_orig=crmcrown, $apple2_flop_clcracked=crmns85, $apple2_flop_misc=crimscwn, $bio Apple II disk. published 35 years ago: The Crimson Crown (c) 1985 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107519&o=2 $end $psx=crow, $bio Sony PlayStation disc published 24 years ago: The Crow - City of Angels (c) 1996 Acclaim Ent., Inc. A supernatural vigilante is on the prowl for unearthly revenge! The dark gothic landscape of the forthcoming movie is created with some of the most incredibly detailed graphics yet seen in 32-bit gaming. A feast of hardcore action blended with a mystifying adventure. - TECHNICAL - Game ID: SLUS-00242 - TRIVIA - Export releases: [EU] "The Crow - City of Angels [Model SLES-00279]" [JP] "The Crow - City of Angels [Model SLPS-00769]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97369&o=2 $end $saturn=crowj, $bio Sega Saturn game published 23 years ago: The Crow - City of Angels (c) 1997 Acclaim Japan. Japanese release. - TECHNICAL - Game ID: T-8123G - TRIVIA - Released on April 25, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59807&o=2 $end $saturn=crow,crowg, $bio Sega Saturn game published 23 years ago: The Crow - City of Angels (c) 1997 Acclaim Ent., Incorporated. European release. - TECHNICAL - Game ID: T-8124H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60432&o=2 $end $saturn=crowu, $bio Sega Saturn game published 23 years ago: The Crow - City of Angels (c) 1997 Acclaim Entertainment, Incorporated. - TECHNICAL - Game ID: T-8124H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60177&o=2 $end $apple2gs=crylnmsn, $bio Apple IIGS disk. published 31 years ago: The Cryllan Mission 2088 (c) 1989 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115221&o=2 $end $apple2gs=crylmsn2, $bio Apple IIGS disk. published 30 years ago: The Cryllan Mission 2088 - The Second Scenario (c) 1990 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115220&o=2 $end $spectrum_cass=cryscavn,cryscavna, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Crystal Cavern (c) 1988 Handasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78433&o=2 $end $dragon_cass=crstlchal, $bio Dragon cass. published 37 years ago: The Crystal Chalice (c) 1983 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116844&o=2 $end $info=m4crdome,m4crdome__a,m4crdome__b,m4crdome__c,m4crdome__d,m4crdome__e,m4crdome__f,m4crdome__g,m4crdome__h,m4crdome__i,m4crdome__j,m4crdome__k,m4crdome__l,m4crdome__m,m4crdome__n, $bio The Crystal Dome (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15081&o=2 $end $spectrum_cass=crysfrog,crysfroga, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Crystal Frog (c) 1984 Kerian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78434&o=2 $end $spectrum_cass=crysfrogc, $bio The Crystal Frog (c) 198? Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226200&o=2 $end $spectrum_cass=crysfrogb, $bio The Crystal Frog (c) 198? Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226690&o=2 $end $info=v4cmaze,v4cmazed,v4cmazea,v4cmazeb,v4cmazec,v4cmazedat, $bio Fruit Machine published 27 years ago: The Crystal Maze (c) 1993 Barcrest. - TRIVIA - The Crystal Maze was released in July 1993 in the UK. The game was based on the long running Channel 4 game show of the same name, as hosted by Richard O' Brien of Rocky Horror Show fame. - STAFF - Staff : M. Eaton, W. Foster, S. Towsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15080&o=2 $end $info=v4cmaze3,v4cmaze3a,v4cmaze3d,v4cmaze3b,v4cmaze3c, $bio Fruit Machine published 26 years ago: The Crystal Maze - Team Challenge (c) 1994 Barcrest. Skill-based gambling game in which you take part in a variety of minigames to collect crystals and earn time in the Crystal Dome. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.72 Mhz), 68000 (@ 10 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), SAA1099 (@ 1 Mhz) Players : 1 - TRIVIA - The Crystal Maze Team Challenge was released in May 1994 in the UK. The game was based on the long running Channel 4 game show of the same name, as hosted by Richard O' Brien of Rocky Horror Show fame. - TIPS AND TRICKS - Although the game adjusts its difficulty to attempt to key payouts to a certain percentage of takings, the end game is always possible, as there is a minimum of 51 gold tokens in the Dome. Usually, if the game doesn't want to pay out, the minigames are easier, so you should be able to earn enough time to pick your way through the tokens and win. - STAFF - Staff : M. Eaton, W. Foster, S. Towsend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4892&o=2 $end $archimedes=crysmaze, $bio Acorn Archimedes disk. published 27 years ago: The Crystal Maze Demo (c) 1993 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127102&o=2 $end $spectrum_cass=cryschan,cryschana,cryschanb, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Crystal of Chantie (c) 1987 Pelagon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78436&o=2 $end $info=crysking, $bio Arcade Video game published 19 years ago: The Crystal of Kings (c) 2001 BrezzaSoft. A nice beat'em up featuring transparencies, rowscroll effects and eight levels... Stage 1 : The Pull Off Evil - Boss : Great Destructer Stage 2 : Across The Currents - Boss : Serpent Stage 3 : The Cave Of Darkness - Boss : Master Of Underground Stage 4 : The Congress Of Cystals - Boss : Harpies Stage 5 : Into The Darkness - Boss : 2 Minotaurs Stage 6 : Estorea - Boss : Sinister Dragon Stage 7 : Nero Filone - Boss : Black Knight Stage 8 : Crystal Of The King - Boss : Night Spirit, Dark Spirit - TECHNICAL - Zealer Board Hardware Main CPU : SE3208 (@ 43 Mhz) Sound Chips : VRender0 (@ 43 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Attack, Jump, Magic - TRIVIA - The Crystal of Kings was released on February 11, 2001. This game runs on Zealer board (so-called 'Crystal System'). There are various games on this system, this one and "ES Evolution Soccer", "Office YeoInCheonHa", "Mahl Dalrijah", "EuhRahtChaCha Mooh Daeri", "Cutey Fatty", "Dong-geul Dong-geul Haerong-yi", "Bohmool-Seom", and so on. The subtitles, 'Copper' / 'Silver' / 'Gold', are the level of difficulty : Easy / Medium / Hard. - TIPS AND TRICKS - * There is 3 mode of play (depending of the subtitle on the titlescreen) : Copper title Mode = Normal Silver title Mode = Hard Gold title Mode = Very Hard The ending is changed by Crystal Level at the end of final stage. 'Copper' is bad ending, 'Silver' normal ending and 'Gold' good ending. * Hidden Character : At the character select screen, place the cursor over Lustro Furia and hold up for a second or 2 until the card flips over to reveal an extra version of the character. - STAFF - Directors : Night Spirit Persons Planners : Venom, Dai, Yoshida Programmers : Yurita Ro, T. Oishi Designers : Yama-O, Dai, Yoshida Title Logo Design : Naohisa's Factory Composition & Sound Designer : Whale Brand Music, Takao Nakagawa Voice Actors : Hidetosi Sakamoto, Tanapy Hardware : MagicEyes Co. Executive Director : Yosh Jinno Special Thanks : James W. Hove, N. Oka, Okuda, Norinori, Muking, Y. Nakai, M. Ikeda, Lix, Inopy, H. Arai, M. Masuo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3836&o=2 $end $spectrum_cass=cryspwr, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Crystal of Power (c) 1989 Fantasy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78437&o=2 $end $zx81_cass=cubegame, $bio Sinclair ZX-81 cass. published 38 years ago: The Cube Game [Model 03-4003] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114706&o=2 $end $spectrum_cass=tcurse,tcursea, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Curse (c) 1983 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78452&o=2 $end $apple2_flop_clcracked=crscrowl, $apple2_flop_misc=cursecmn, $bio Apple II disk. published 40 years ago: The Curse of Crowley Manor (c) 1980 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107527&o=2 $end $x1_flop=mars,marsb,marsa, $bio Sharp X1 5.25in.disk. published 32 years ago: The Curse of Mars (c) 1988 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86141&o=2 $end $specpls3_flop=cursnimu, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Curse of Nimue (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147807&o=2 $end $spectrum_cass=cnimue,cnimuea, $bio Sinclair ZX Spectrum cass. published 25 years ago: The Curse of Nimue (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226301&o=2 $end $spectrum_cass=cnimueb, $bio Sinclair ZX Spectrum cass. published 24 years ago: The Curse of Nimue (c) 1996 Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219806&o=2 $end $spectrum_cass=shaleth,shaletha,shalethb, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Curse of Shaleth (c) 1985 Central Solutions - TECHNICAL - GAME ID: CSC 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78454&o=2 $end $cpc_flop=thecurse,curseofs, $bio Amstrad CPC 464 disk. published 33 years ago: The Curse of Sherwood Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123033&o=2 $end $cpc_flop=curseofs01, $bio Amstrad CPC 464 disk. published 33 years ago: The Curse of Sherwood Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123034&o=2 $end $cpc_cass=sherwood, $bio Amstrad CPC cass. published 33 years ago: The Curse of Sherwood [Model IA 0162] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99617&o=2 $end $c64_cass=sherwood, $bio Commodore C64 cass. published 33 years ago: The Curse of Sherwood (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IC 0162 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146479&o=2 $end $spectrum_cass=thecurse_k, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Curse of Sherwood (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0162 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78455&o=2 $end $cpc_cass=custpief, $bio Amstrad CPC cass. published 35 years ago: The Custard Pie Factory (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99618&o=2 $end $sms=cybers,cybersp, $bio Sega Master System cart. published 30 years ago: The Cyber Shinobi (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56235&o=2 $end $cpc_flop=cyclesth,thecycle01,thecycle,cyclesth01, $bio Amstrad CPC 464 disk. published 31 years ago: The Cycles (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121122&o=2 $end $ibm5150=cycles, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: The Cycles (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132601&o=2 $end $specpls3_flop=thecyclesp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Cycles (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147670&o=2 $end $specpls3_flop=thecycle, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Cycles (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148273&o=2 $end $cpc_cass=cycles, $bio Amstrad CPC cass. published 30 years ago: The Cycles (c) 1990 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99619&o=2 $end $amigaocs_flop=cycles, $bio Commodore Amiga 500 disk. published 31 years ago: The Cycles - International Grand Prix Racing (c) 1989 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75255&o=2 $end $coleco=dambustr,dambustrc, $bio Colecovision game published 36 years ago: The Dam Busters (c) 1984 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53378&o=2 $end $adam_flop=dambustr,dambustra, $bio Coleco Adam disk. published 36 years ago: The Dam Busters (c) 1984 Sydney Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82677&o=2 $end $spectrum_cass=dambustr,dambustra, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Dam Busters (c) 1985 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78486&o=2 $end $msx1_cass=dambust, $bio MSX cass. published 35 years ago: The Dam Busters (c) 1985 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95047&o=2 $end $bbcb_flop_orig=dambustr, $bio Acorn BBC Micro B disk. published 35 years ago: The Dam Busters (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125573&o=2 $end $cpc_flop=thedambu01,thedambu,dambuste01,dambuste02,dambuste, $bio Amstrad CPC 464 disk. published 34 years ago: The Dam Busters (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120911&o=2 $end $bbcb_cass=dambustr, $bio The Dam Busters (c) 19?? US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52531&o=2 $end $spectrum_cass=dambustrer, $bio The Dam Busters (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219236&o=2 $end $spectrum_cass=dambustrph,dambustrpha, $bio The Dam Busters (c) 19?? Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234724&o=2 $end $msx1_flop=dambustr, $bio The Dam Busters Cracked (c) 198? Unknown. Tape to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135002&o=2 $end $msx1_cart=dambustr,dambustra, $bio MSX cart. published 35 years ago: The Dam Busters [Model C259191-701] (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77525&o=2 $end $cpc_cass=dambustr, $bio Amstrad CPC cass. published 34 years ago: The Dambusters (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99620&o=2 $end $zx81_cass=damslbst, $bio Sinclair ZX-81 cass. published 39 years ago: The Damsel and the Beast (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114650&o=2 $end $apple2_flop_orig=drkcryst, $apple2_flop_clcracked=darkcrys, $bio Apple II disk. published 38 years ago: The Dark Crystal (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229108&o=2 $end $specpls3_flop=darkglad, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: The Dark Gladiator (c) 1993 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148234&o=2 $end $apple2_flop_orig=dhuukrul, $bio Apple II disk. published 31 years ago: The Dark Heart of Uukrul (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240953&o=2 $end $dragon_cass=darkpit, $bio Dragon cass. published 35 years ago: The Dark Pit (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116417&o=2 $end $amigaocs_flop=dqkrynn, $bio Commodore Amiga 500 disk. published 28 years ago: The Dark Queen of Krynn (c) 1992 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75256&o=2 $end $spectrum_cass=thedarkt_a,thedarkt_b,thedarkt_c, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Dark Tower (c) 1992 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78510&o=2 $end $specpls3_flop=darktowr, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Dark Tower (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147808&o=2 $end $spectrum_cass=thedarkt, $bio The Dark Tower (c) 199? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219852&o=2 $end $specpls3_flop=darkstro, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Darkest Road (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147809&o=2 $end $electron_flop=ravenwd, $bio Acorn Electron 3.5in.disk. published 4 years ago: The Darkness of Raven Wood (c) 2016 Rucksack Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129854&o=2 $end $psion2=dataorg,dataorgs,datorgd,datorgi, $bio The Data Organiser Ver.2 (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234102&o=2 $end $fmtowns_cd=date, $bio Fujitsu FM Towns CD published 30 years ago: The Date (c) 1990 JAMP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110480&o=2 $end $pet_flop=dateston, $bio Commodore PET disk. published 41 years ago: The Datestones of Ryn A Microquest (c) 1979 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235742&o=2 $end $bbcb_cass=datingga, $bio Acorn BBC/Electron cass. published 37 years ago: The Dating Game (c) 1983 Ivan Berg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52532&o=2 $end $pcecd=daviscup, $bio NEC PC-Engine CD published 28 years ago: The Davis Cup Tennis (c) 1992 Micro World - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 58): 73/100 [FR] June 1992 - Joypad N.9: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58434&o=2 $end $info=dealer, $bio Arcade Video game published 36 years ago: The Dealer (c) 1984 Epos. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.75 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 1 Buttons : 8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=608&o=2 $end $info=thedealr, $bio Arcade Video game published 32 years ago: The Dealer (c) 1988 Visco Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96218&o=2 $end $info=dealracl, $bio Arcade Video game published 37 years ago: The Dealer [Draw Poker - Hi-Lo] (c) 1983 ACL [American Communications Laboratories]. - TRIVIA - Invented by Bob Robbins in 1979, manufactured in Dover, DE. This was the first of its kind and had they patended things like the menu mode, they would have been very wealthy. Mr. Robbins came out of the apollo project also based out of the same town. This was a very Sophisticated machine having a huge amount of changable facets. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21502&o=2 $end $megadriv=deathret, $bio Sega Genesis game published 25 years ago: The Death and Return of Superman (c) 1995 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57459&o=2 $end $snes=deathretu1,deathretu, $bio Nintendo Super NES game published 26 years ago: The Death and Return of Superman (c) 1994 Sunsoft - TECHNICAL - Game ID: SNS-9D-USA - TIPS AND TRICKS - Cheat mode ---------- Play the "0B", "29", "2C", and "05" selections in order on the sound test screen. Full energy, life, and special powers ------------------------------------- Enable cheat mode and press A + B + X + Y during game play. You will also be invincible during the missions when you fly in the sky, shooting the robots. Level skip ---------- Enable cheat mode, then hold A + B + X + Y and press Select during game play. Defeating the Bosses -------------------- Use the following technique to defeat Doomsday and the other Bosses quickly. Use Superman's eye beams, hand blasts, or other special attacks. Time them to connect when the Boss is almost on Superman. If done correctly, Superman will be able to hit him until he falls. Then, repeat this process until the Boss has been defeated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63810&o=2 $end $snes=deathret, $bio Nintendo Super NES game published 26 years ago: The Death and Return of Superman [Model SNSP-9D-FAH] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63809&o=2 $end $apple2_flop_clcracked=decades2, $bio Apple II disk. published 37 years ago: The Decades Game 2 (c) 1983 BrainBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232082&o=2 $end $apple2_flop_clcracked=decades3, $bio Apple II disk. published 37 years ago: The Decades Game 3 (c) 1983 BrainBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232083&o=2 $end $info=thedeep, $bio Arcade Video game published 33 years ago: The Deep (c) 1987 Woodplace. You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds. - TECHNICAL - Board number : DE-0298-1 Main CPU : Zilog Z80 (LH0080B @ 6 Mhz) Sound CPU : M65C02 (R65C02P2 @ 2 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Video Chips : L7B0073 DATA EAST MXC 06 8746, L7A0072 DATA EAST BAC 06 VAE8713 Players : 2 Control : 8-way joystick Buttons : 2 => SHOOT BACK, SHOOT FORWARD - TRIVIA - The Deep was released in December 1987 in Japan. This game is known outside Japan as "Run Deep". Woodplace, Inc. was established by Nichibutsu's staff in 1982. But after the development of The Deep, they disappeared. - STAFF - Produce : Hisayoshi Ichikawa Script : Shoji Takagi Program : Shunji Ito, Tomoaki Kasuya, Toshihisa Shiono Graphic : Shoji Takagi, Tutomu Ozawa, Kazuhiro Iizuka, Kei Tamura Music : Yoshio Watanabe, Kiyoshi Kusatu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=611&o=2 $end $amigaocs_flop=deep, $bio Commodore Amiga 500 disk. published 32 years ago: The Deep (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75257&o=2 $end $spectrum_cass=thedeep, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Deep (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78550&o=2 $end $specpls3_flop=deep,deepa, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Deep (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118693&o=2 $end $st_flop=deep, $bio Atari ST disk. published 32 years ago: The Deep (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229795&o=2 $end $cpc_cass=deep, $bio Amstrad CPC cass. published 31 years ago: The Deep (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99622&o=2 $end $cpc_flop=thedeepu01,thedeepu,deepthe1, $bio Amstrad CPC 464 disk. published 31 years ago: The Deep (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120912&o=2 $end $spectrum_cass=thedeepe, $bio The Deep (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219237&o=2 $end $x68k_flop=deep, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: The Deep (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88688&o=2 $end $cpc_flop=demotheu02,demotheu03, $bio Amstrad CPC 464 disk. published 29 years ago: The Demo (c) 1991 Logon System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124233&o=2 $end $msx1_cart=dcrystal, $bio MSX cart. published 34 years ago: The Demon Crystal (c) 1986 Dempa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77526&o=2 $end $msx1_flop=dcrystal,dcrystala, $bio The Demon Crystal Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134176&o=2 $end $pc8801_flop=dcrystal, $bio NEC PC-8801 Series disk. published 35 years ago: The Demon Crystal (c) 1985 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3101107 - TRIVIA - Released in April 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91618&o=2 $end $x1_cass=dcrystal,dcrystala, $bio Sharp X1 cass. published 35 years ago: The Demon Crystal (c) 1985 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3203147 - TRIVIA - Released in December 1985 in Japan. Retail price: 4000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86213&o=2 $end $cpc_flop=erikhene, $bio Amstrad CPC 464 disk. published 32 years ago: The Depeche Mode Mix Vol.1 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124665&o=2 $end $spectrum_flop_opus=dbrewster, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: The Derek Brewster Collection (c) 1985 Micromega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233202&o=2 $end $c64_cart=designer, $bio Commodore C64 cart. published 36 years ago: The Designer's Pencil (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53735&o=2 $end $msx1_cart=designer, $bio MSX cart. published 36 years ago: The Designer's Pencil (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77527&o=2 $end $spectrum_cass=desgpenc, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Designer's Pencil (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226704&o=2 $end $msx1_flop=designer, $bio The Designer's Pencil Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134178&o=2 $end $a800=designer, $bio Atari 800 cart. published 36 years ago: The Designer's Pencil (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CC-102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86730&o=2 $end $pcw=deskpubl, $bio Amstrad PCW soft. published 33 years ago: The Desktop Publisher (c) 1987 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118356&o=2 $end $info=dfjail, $bio Arcade Video game published 29 years ago: The Destroyer From Jail (c) 1991 Four J International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29394&o=2 $end $spectrum_cass=thedetec, $bio The Detective (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226356&o=2 $end $msx1_flop=devilcst, $bio The Devil's Castle Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133118&o=2 $end $cpc_cass=devcrown, $bio Amstrad CPC cass. published 35 years ago: The Devil's Crown (c) 1985 Probe Soft. - TECHNICAL - Model F. McG 03 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99624&o=2 $end $info=wizzard, $bio Console published 38 years ago: The Dick Smith Wizzard (c) 1982 Dick Smith Electronics. - TECHNICAL - Model Y-1600 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49657&o=2 $end $apple2_flop_clcracked=digexcr, $bio Apple II disk. published 31 years ago: The Digestive and Excretory Systems (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230858&o=2 $end $cpc_cass=dinam92, $bio Amstrad CPC cass. published 29 years ago: The Dinamic '92 (c) 1991 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99625&o=2 $end $sms=dinodool, $bio The Dinosaur Dooley (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56236&o=2 $end $apple2_flop_clcracked=dispdinr, $bio Apple II disk. published 37 years ago: The Disappearing Dinner - The Digestive System (c) 1983 Marshware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232062&o=2 $end $einstein=disc, $bio The Disc (c) 198? Emsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136156&o=2 $end $to_flop=diskoid1, $bio Thomson TO disk. published 27 years ago: The Diskoid no.1 (c) 1993 DBI [Decisions Business Innovations] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108069&o=2 $end $to_flop=diskoid2, $bio Thomson TO disk. published 27 years ago: The Diskoid no.2 (c) 1993 DBI [Decisions Business Innovations] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108070&o=2 $end $to_flop=diskoid3, $bio Thomson TO disk. published 27 years ago: The Diskoid no.3 (c) 1993 DBI [Decisions Business Innovations] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108071&o=2 $end $megadriv=disneycl, $bio Sega Mega Drive game published 24 years ago: The Disney Collection - Mickey and Donald (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56963&o=2 $end $x68k_flop=diver, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: The Diver (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88689&o=2 $end $psx=divide, $bio Sony PlayStation disc published 24 years ago: The Divide - Enemies Within (c) 1996 Viacom New Media [Viacom International, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111723&o=2 $end $apple2_flop_clcracked=divfacts, $bio Apple II disk. published 35 years ago: The Division Facts (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232213&o=2 $end $psx=dogmastr, $bio Sony PlayStation disc published 17 years ago: The Dog Master [Model SLPM-87175] (c) 2003 Visit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85776&o=2 $end $specpls3_flop=dogboy, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: The Dogboy (c) 1985 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147810&o=2 $end $spectrum_cass=thedogbo,thedogbo_b, $bio The Dogboy (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219853&o=2 $end $x1_flop=dome, $bio Sharp X1 5.25in.disk. published 32 years ago: The Dome (c) 1988 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86142&o=2 $end $pc8801_flop=dome, $bio NEC PC-8801 Series disk. published 32 years ago: The Dome (c) 1988 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93072&o=2 $end $msx2_flop=dome, $bio MSX 2 disk. published 31 years ago: The Dome (c) 1989 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102098&o=2 $end $bbcb_flop_orig=domesday, $bio Acorn BBC Micro B disk. published 35 years ago: The Domesday Project - Data Collection Program (c) 1985 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125513&o=2 $end $spectrum_cass=thedooms,thedooms_a,thedooms_b,thedooms_c,thedooms_d, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Doomsday Papers (c) 1986 Matand Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78650&o=2 $end $info=dbldynj,dbldynu, $bio Arcade Video game published 31 years ago: The Double Dynamites (c) 1989 Seibu Kaihatsu. A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics & an interesting blend of shooter & beat-em up gameplay elements! - TECHNICAL - Main CPU : (2x) V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1989. Licensed to Fabtek for US distribution. The Double Dynamites is also known as "Dynamite Duke". This game was released in memory of 'Hironori Watsuo'. - UPDATES - This is a two-player simultaneous version of Dynamite Duke. - STAFF - Directed by : Hitoshi Hamada Executive producer : Kengo Kondo Assistant director & Editor : Kohki Yamate Chief programmer : Tetsuya Kawaguchi Music composed by : Akira Satoh Sound effects : Hitoshi Hamada Art director : Masao Matsuzawa Set decorator : Takahide Wada Special 'Boss' effects created by : Showichi Yano. Special 'Zombies' effects created by : Hirdaki Ohtake Mechanical effects / Car stunt coordinator / Helicopter pilot : Toshinobu Komazawa Designers : Fujio Matsuzawa, Hiroaki Ohtake, Hironori Matsuo, Kohki Yamate, Masao Matsuzawa, Showichi Yano, Takahide Wada, Toshinobu Komazawa, Akagi, Hayashi, Iwagishi, Togashi, Gunji, Ishikawa, Matsumoto, Yamazaki The original story written by : Takahide Wada Best Boy : Sue-San Special animation coordinator : Suichi Mori Special visual effects superviser : Takumi Takano Technical consultant & Hardware designer : Yukinojoe Segawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=681&o=2 $end $spectrum_cass=thedoubl, $bio The Double (c) 198? Summit Soft. - TECHNICAL - GAME ID: SS241 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196819&o=2 $end $cdi=downhome, $bio Phillips CD-i published 26 years ago: The Downhome Blues (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53114&o=2 $end $nes=dragona,dragon, $bio Nintendo Famicom cart. published 25 years ago: The Dragon (c) 1995 Ramar International Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84162&o=2 $end $dragon_cass=drgncomp, $bio Dragon cass. published 37 years ago: The Dragon Composer (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116418&o=2 $end $spectrum_cass=thedrago_c,thedrago_d, $bio The Dragonstar Trilogy (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219044&o=2 $end $cpc_cass=dragntor, $bio Amstrad CPC cass. published 35 years ago: The Dragontorc of Avalon (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99626&o=2 $end $a5200=dfactor, $bio Atari 5200 cart. published 37 years ago: The Dreadnaught Factor (c) 1983 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50103&o=2 $end $a800=dfactor, $bio Atari 800 cart. published 36 years ago: The Dreadnaught Factor (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86731&o=2 $end $intv=dfactor,dfactorp, $bio Mattel Intellivision game published 38 years ago: The Dreadnaught Factor (c) 1982 Activision, Incorporated. It's the most terrifying space siege ever to rock the universe! The dreadnaught's approach is awesome to the eye - 10,000 times the weight of your tiny hyperfighter, 100 times its size. Your mission is to stop it before it enters your stargate and destroys the planet Terra. And, if you succeed, 100 other dreadnaughts loom on the horizon. Strategy now. Courage forever with the Dreadnaught Factor. - TECHNICAL - Model M-004-03 - TRIVIA - Players who sent a photo to Activision showing that they had destroyed the entire dreadnaught fleet on level 4 or above received an 'Activision Dreadnaught Destroyer' emblem. - TIPS AND TRICKS - From designer Tom Loughry: "I have found that there are several strategies you can use to destroy the Zorban Dreadnaughts. In fact, your attack plans should vary depending on the class of the approaching dreadnaught and the stage of battle. Here are some tips to help you through any phase of the game." "First of all, no matter what the circumstances, never attack a dreadnaught head-on. Their fire rate is too overwhelming at any game level. I strongly suggest either continually zigzagging back and forth over the dreadnaught during your attack passes, or dipping in from above or below the dreadnaught. Fire your weapons and accelerate away from its direct line of fire." "Also, it is critical to keep track of the dreadnaught's distance from the stargate. If it's closer than 50 parsecs, then try to bomb as many engines as possible to slow it down, and if it's closer than 30 parsecs, then immediately destroy its silos. That way, Terra is safe even if the dreadnaught reaches the stargate - unless you lose all your hyperfighters." "Find out which dreadnaught weapons give you the most difficulty and eliminate them first. But, remember, the only way to ultimately defeat a dreadnaught is to bomb all of its energy vents. Don't waste time or attack passes trying to destroy every target." "One final tip: your laser bolts destroy dreadnaught artillery that is blue or yellow, and your strontium bombs destroy the artillery that is black or red." - STAFF - Design/Program: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60975&o=2 $end $cpc_cass=dreamtm, $bio Amstrad CPC cass. published 28 years ago: The Dream Team (c) 1992 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99628&o=2 $end $cpc_flop=thedream01, $bio Amstrad CPC type-in published 32 years ago: The Dream Walker (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119575&o=2 $end $info=thedrink, $bio The Drink (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72305&o=2 $end $spectrum_cass=thedrive, $bio The Drive-In [Model PMAN S09] (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225573&o=2 $end $psx=drugstor, $bio Sony PlayStation disc published 22 years ago: The Drug Store - Matsumoto Kiyoshi de Okaimono! [Model SLPS-01516] (c) 1998 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85777&o=2 $end $bbcb_cass=druidsci, $bio Acorn BBC/Electron cass. published 36 years ago: The Druids Circle (c) 1984 Hollsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52533&o=2 $end $cpc_flop=thedrums, $bio Amstrad CPC type-in published 29 years ago: The Drum Studio (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119826&o=2 $end $cpc_flop=thedrumm,thedrumm01, $bio Amstrad CPC type-in published 28 years ago: The Drumming CPC (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120283&o=2 $end $spectrum_cass=theduct, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Duct (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78706&o=2 $end $cpc_flop=ductthe1,theductu,ducttheu, $bio Amstrad CPC 464 disk. published 32 years ago: The Duct (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121183&o=2 $end $specpls3_flop=td2tduel, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Duel - Test Drive II (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148274&o=2 $end $megadriv=td2, $bio Sega Mega Drive game published 27 years ago: The Duel - Test Drive II (c) 1993 Accolade, Incorporated. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70994&o=2 $end $cpc_cass=td2, $bio Amstrad CPC cass. published 30 years ago: The Duel - Test Drive II [Model 3 AL-223] (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99573&o=2 $end $snes=td2u, $bio Nintendo Super NES game published 28 years ago: The Duel - Test Drive II (c) 1992 Accolade, Incorporated. - TECHNICAL - Game ID: SNS-DL-USA - TIPS AND TRICKS - Custom cars ----------- Start a race and press L + R on controller two before the cars begin to move. Use controller two to modify the options on the customize car screen that appears. Traffic jump ------------ Enable the Custom cars code. During game play, drive at high speed and press A on controller two to jump over traffic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63812&o=2 $end $snes=td2, $bio Nintendo Super NES game published 28 years ago: The Duel - Test Drive II [Model SNSP-DL-EUR] (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63811&o=2 $end $coleco=hazzard, $bio Colecovision game published 36 years ago: The Dukes of Hazzard (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53379&o=2 $end $gbcolor=hazzardu, $bio Nintendo Game Boy Color game published 20 years ago: The Dukes of Hazzard - Racing for Home [Model CGB-BDCE-USA] (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68891&o=2 $end $gbcolor=hazzard, $bio Nintendo Game Boy Color game published 20 years ago: The Dukes of Hazzard - Racing for Home [Model CGB-BDCP-EUR] (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68890&o=2 $end $psx=hazzard,hazzarda, $bio Sony PlayStation disc published 21 years ago: The Dukes of Hazzard - Racing for Home (c) 1999 SouthPeak Interactive, LLC - TECHNICAL - GAME ID: SLUS-00859 - TRIVIA - Released on November 30, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111440&o=2 $end $psx=hazzard2, $bio Sony PlayStation disc published 20 years ago: The Dukes of Hazzard II - Daisy Dukes It Out (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111441&o=2 $end $archimedes=dungeon, $bio Acorn Archimedes disk. published 27 years ago: The Dungeon (c) 1993 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127089&o=2 $end $spectrum_cass=thedunge_e,thedunge_f,thedunge_g,thedunge_h,thedunge_i,thedunge_j, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Dungeon Master (c) 1983 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78714&o=2 $end $cpc_flop=dungeono, $bio Amstrad CPC 464 disk. published 29 years ago: The Dungeon of Hell (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124234&o=2 $end $spectrum_cass=thedunge_l,thedunge_m, $bio Sinclair ZX Spectrum cass. published 27 years ago: The Dungeon Of Torgar (c) 1993 Guild, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226266&o=2 $end $spectrum_cass=thedunge_k, $bio The Dungeon Of Torgar (c) 199? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219785&o=2 $end $specpls3_flop=dungmald, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Dungeons of Maldread (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147811&o=2 $end $spectrum_cass=thedunsh, $bio The Dunshalt Donut (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219807&o=2 $end $adam_flop=duplicat, $bio The Duplicator (c) 198? ADAM's Enterprise. Multi-function utility duplicates tapes/disks, copies game cartridges, etc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110044&o=2 $end $pcecd=dynhero, $bio NEC TurboGrafx-CD published 27 years ago: The Dynastic Hero (c) 1993 Turbo Technologies, Inc. North American release. For information on the game itself, please see the Japanese release entry; "Chou Eiyuu Densetsu - Dynastic Hero [Model HCD4032]". - TECHNICAL - Game ID: TGXCD1053 - TRIVIA - The Dynastic Hero for the Turbo CD was released in 1993 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (nov.30, 2007) [Model QAFE] Nintendo Wii [Virtual Console] [EU] [AU] (dec.3, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58520&o=2 $end $vz_snap=derby, $bio VTECH Laser 200 cass. published 37 years ago: The Dynasty Derby (c) 1983 Dynasoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235132&o=2 $end $apple2_flop_clcracked=earlychr, $bio Apple II disk. published 36 years ago: The Early Church (c) 1984 Baker Book House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232089&o=2 $end $megadriv=earthdef, $bio Sega Genesis game published 25 years ago: The Earth Defense (c) 1995 Realtec - TECHNICAL - GAME ID: 21012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57460&o=2 $end $a2600=earthdie,earthdiee, $bio Atari 2600 cart. published 37 years ago: The Earth Dies Screaming (c) 1983 20th Century Fox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51128&o=2 $end $apple2_flop_clcracked=eatnmach, $bio Apple II disk. published 38 years ago: The Eating Machine (c) 1982 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231547&o=2 $end $spectrum_cass=eggstrm, $bio Sinclair ZX Spectrum cass. published 2 years ago: The Eggsterminator (c) 2018 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227061&o=2 $end $apple2_flop_orig=teidolon, $apple2_flop_clcracked=teidolon, $bio Apple II disk. published 35 years ago: The Eidolon (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229232&o=2 $end $spectrum_cass=eidolon, $bio The Eidolon (c) 198? Ricochet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226705&o=2 $end $pc8801_flop=eidolon, $bio NEC PC-8801 Series disk. published 33 years ago: The Eidolon (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68R-5515 BARCODE: 4988013011090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93073&o=2 $end $msx2_cart=eidolon, $bio MSX 2 cart. published 34 years ago: The Eidolon (c) 1986 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R58Y-5515 BARCODE: 4988013006799 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51388&o=2 $end $cpc_cass=eidolon, $bio Amstrad CPC cass. published 34 years ago: The Eidolon [Model UQK 135] (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99629&o=2 $end $cpc_flop=theelect, $bio Amstrad CPC type-in published 28 years ago: The Election Game (c) 1992 Amstrad Computer User. - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (MCM era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119043&o=2 $end $c64_cass=election, $bio Commodore C64 cass. published 36 years ago: The Election Game (c) 1984 Mastertronic, Ltd. - TECHNICAL - GAME ID: 2C004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146500&o=2 $end $apple2_flop_clcracked=ecrayabc, $bio Apple II disk. published 34 years ago: The Electric Crayon - ABCs (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231322&o=2 $end $apple2_flop_clcracked=elecrayn, $bio Apple II disk. published 34 years ago: The Electric Crayon - This Land Is Your Land (c) 1986 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231323&o=2 $end $cpc_flop=theelect01, $bio Amstrad CPC 464 disk. published 34 years ago: The Electric Studio Light Pen Graphics 6128 (c) 1986 Electrics Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124813&o=2 $end $info=elecyoyo,elecyoyo2, $bio Arcade Video game published 38 years ago: The Electric Yo-Yo (c) 1982 Taito Corp. Guide your yo-yo to clear each level by collecting dots and avoiding enemies. - TECHNICAL - Prom Stickers : YY Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete circuitry. Players : 2 Control : 4-Way Joystick - TRIVIA - The Electric Yo-Yo was released in June 1982. Jim Matson holds the official record for this game with 1079270 points. - TIPS AND TRICKS - The longer the yo-yo's string is when it is latched to a Blox, the greater the score will be when the Blox is cleared. - STAFF - Designed and programmed by : Sandy Pfeiffer, Randy Pfeiffer - PORTS - * CONSOLES: [US] Atari 2600 "Elk Attack" - Prototype [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=746&o=2 $end $electron_cass=electape, $bio Acorn Electron cass. published 37 years ago: The Electron Tape (c) 1983 Addison-Wesley. - STAFF - By: Alan Watt, Jim McGregor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129632&o=2 $end $apple2_flop_clcracked=elcatlas, $bio Apple II disk. published 30 years ago: The Electronic Atlas (c) 1990 Geo-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240741&o=2 $end $zx81_cass=elcheckbk, $bio Sinclair ZX-81 cass. published 38 years ago: The Electronic Checkbook (c) 1982 Timeworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114636&o=2 $end $specpls3_flop=elfinwar, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Elfin Wars (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147812&o=2 $end $spectrum_cass=theellis, $bio The Ellisnore Diamond (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219854&o=2 $end $spectrum_cass=theellis_a,theellis_b, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Ellisnore Diamond (c) 1992 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78759&o=2 $end $specpls3_flop=ellisndi, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Ellisnore Diamond (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147813&o=2 $end $cpc_flop=theellis, $bio The Ellisnore Diamond (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126209&o=2 $end $apple2_flop_clcracked=elysflds, $bio Apple II disk. published 36 years ago: The Elysian Fields and Other Greek Myths (c) 1984 American Eagle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240701&o=2 $end $specpls3_flop=emeraelf, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Emerald Elf (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147814&o=2 $end $dragon_cass=emperord, $bio Dragon cass. published 37 years ago: The Emperor Must Die (c) 1983 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116899&o=2 $end $cdi=emperor, $bio Phillips CD-i published 28 years ago: The Emperor's New Clothes (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53115&o=2 $end $gbcolor=emperoru, $bio Nintendo Game Boy Color game published 20 years ago: The Emperor's New Groove [Model CGB-BENE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68893&o=2 $end $gbcolor=emperor, $bio Nintendo Game Boy Color game published 19 years ago: The Emperor's New Groove [Model CGB-BENP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68892&o=2 $end $spectrum_cass=empfight, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Empire Fights Back (c) 1985 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78769&o=2 $end $info=empsback, $bio Pinball published 40 years ago: The Empire Strikes Back (c) 1980 Hankin. - TRIVIA - The first of the 'Star Wars' themed pinball machines. This game was first exhibited in November 1980 at the National Amusement Machine Operators Convention held at Surfer's Paradise, Queensland, Australia. 350 units were produced. Last pinball machine built by this manufacturer. David Hankin tells the author that their pinball production stopped due to video game popularity. - STAFF - Designed by : David Hankin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5380&o=2 $end $info=esb, $bio Arcade Video game kit published 35 years ago: The Empire Strikes Back (c) 1985 Atari Games. The third arcade outing based on the legendary trilogy of films; "Empire Strikes Back" eschews Jedi's Zaxxon-inspired gameplay and returns once more to the 3D vector graphics of the first game. Empire features four stages of play, with the first two putting the player in control "Luke Skywalker's" SnowSpeeder, and the second two in control of "Han Solo's" Millennium Falcon. * The first level, Probots, takes place on the ice planet of Hoth, with the player flying the Snowspeeder over the planet's surface to find and destroy the Empire's search droids that are sending signals to the Empire warning them of the rebels' presence. * The second Snowspeeder stage sees the player taking on the Empire's "AT-AT" Imperial walkers, as well as a number of smaller, bi-pedal "AT-ST" walkers. On this level, as well as the standard guns, the Snowspeeder is armed with a limited number of harpoons; these can be fired at the AT-AT's legs to send them crashing to the ground. AT-ATs can also be destroyed by shooting a small, highlighted area on the AT-ATs' head. * The third level has the player piloting the Millennium Falcon and is a repeat of the original game's in-space Tie Fighter battle. * For the fourth and final level the player must pilot the Millennium Falcon safely through a densely packed and fast-moving asteroid field. Bonus points can be earned by destroying a certain number of targets. A JEDI letter will also be awarded in addition to the bonus points. Once all the letters that spell the word 'JEDI' have been awarded, players will have attained true JEDI FORCE, making them invincible to the Empire's forces for a limited amount of time. In all levels of play, collisions with objects and enemy shots will cause damage to the player's deflector shields. - TECHNICAL - The kit is designed to have a Darth Vader-esque feel. Its colour scheme is very dark and is covered with lines resembling the surface of an Imperial Star Destroyer. The side-art features a picture that includes Darth Vader, the Death Star, several Tie fighters and an X-Wing. Most machines will have a sticker placed somewhere on the side labelling them as "The Empire Strikes Back". The marquee shows a painted scene of a battle on Hoth that includes several AT-AT walkers and advertises that the game is 'New'. Game ID : 136031 Main CPU : Motorola M6809 (@ 1.512 Mhz) Sound CPU : Motorola M6809 (@ 1.512 Mhz) Sound Chips : (4x) POKEY (@ 1.5 Mhz), Texas Instruments TMS5220 (@ 640 Khz) The game is displayed on an Amplione colour vector open frame monitor. Players : 1 Control : stick Buttons : 4 - TRIVIA - The Empire Strikes Back was released in March 1985. This title was sold only as a conversion kit for the original "Star Wars". Separate kits were available for both the upright and the cockpit versions. In total, 544 kits were produced. The selling price was $595. 'AT-AT' stands for 'All Terrain Armored Transport'. Despite being based on the SECOND movie of the series, Empire game was actually the third game of the series, with "Return of the Jedi" being released a year earlier. Attract mode : IT IS A DARK TIME FOR THE REBELS. THE EMPIRE HAS LAUNCHED THOUSANDS OF PROBOTS IN SEARCH OF THE REBEL HIDEOUT. THE EMPIRE FEARS THE STRENGTH OF THE FORCE WITHIN ONE REBEL. ...LUKE SYWALKER... FLIGHT INSTRUCTIONS 1. YOU BEGIN WITH ENOUGH 'FORCE' TO PROTECT YOU FOR 4 COLLISIONS. 2. 'FORCE' STRENGTH IS LOST WHEN YOU COLLIDE WITH ENEMY SHOTS, WALKERS AND ASTEROIDS. 3. AIM YOUR LASERS WITH CURSOR TO EXPLODE PROBOTS, TRANSMISSIONS, WALKERS, TIE FIGHTERS AND SHOTS. 4. AVOID COLLISION WITH ASTEROIDS BY FLYING AROUND THEM. Default High Score Table (Rebel Force Roster) : 1. OBI 285,353 2. WAN 170,936 3. HAN 154,650 4. MLH 140,212 5. GJR 127,645 6. NLA 113,710 7. ROB 100,175 8. DAR 88,614 9. JED 75,800 10. DES 62,436 David Palmer holds the official record for this game with 1,345,049 points. - SCORING - Probot : 25 points (10 X scoring after earning JEDI letter) Fireball : 3 points Transmission : 5 points AT-ST : 50 points (10 X scoring after earning JEDI letter) AT-AT : 75 points (10 X scoring after earning JEDI letter) Flying bonus : Progressive 5,000 points Star shot : 7 points TIE Fighter : 100 points (10 X scoring after earning JEDI letter) Wave completed : 2,500 points JEDI letter : 5,000 points JEDI bonus : 20,000 points Starting on wave 2 (medium) : 100,000 points bonus Starting on wave 3 (hard) : 250,000 points bonus - SERIES - 1. Star Wars [Cockpit model] (1983) 1. Star Wars [Upright model] (1983) 2. Return of The Jedi (1984) 3. The Empire Strikes Back (1985) - STAFF - Product manager : Mike Hally Programmed by : Greg Rivera, Norm Avellar Technician : Rob Rowe Special thanks to : Brad Fuller, Jed Margolin, Dave Ralston, Doug Snyder, Earl Vickers - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1988) Commodore C64 (1988) Amstrad CPC (1988) Atari ST (1988) Commodore Amiga (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=754&o=2 $end $bbcb_cass=esb, $bio Acorn BBC/Electron cass. published 32 years ago: The Empire Strikes Back (c) 1988 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52534&o=2 $end $spectrum_cass=esb, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78771&o=2 $end $bbcb_flop_orig=esb, $bbcb_flop=esb, $bio Acorn BBC Micro B disk. published 32 years ago: The Empire Strikes Back (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125492&o=2 $end $spectrum_cass=esbhs, $bio The Empire Strikes Back (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219545&o=2 $end $spectrum_cass=theencha, $bio The Enchanted Cottage (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219855&o=2 $end $info=theend,takeoff, $bio Arcade Video game published 40 years ago: The End (c) 1980 Konami Industry Company, Limited. In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - The End was released in November 1980. A bootleg of this game is known as "Omega". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=755&o=2 $end $info=theends, $bio Arcade Video game published 40 years ago: The End (c) 1980 Stern Electronics, Incorporated. In 'The End' you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - TECHNICAL - Stern's End was available in both upright and cocktail formats. The upright version came in the standard Stern cabinet, which was the same cabinet that most Stern games came in. The only real difference between different Stern cabinets was that Berzerk and Frenzy cabinets had an access door in front, and other Stern cabinets did not. The game was black with black t-molding. The sideart consisted of a really awesome looking painted rendition of some sort of blue blasting machine shooting at a pair of bugs. The marquee and monitor bezel are covered with a great scene showing evil looking bugs assaulting a wall, drawn in classic Marvel Comics style. Stern really had some great artists back then, the only manufacturer who was even close to them in this department was Atari. The control panel was aluminum, and had some game instructions and a basic design painted onto most of its surface area. The controls consisted entirely of buttons, with the same layout as the panel on "Space Invaders". Internally the game used a standard 19inch arcade monitor for display purposes. The game's code ran on the "Scramble" platform. Several other games run on this exact same mainboard, and can be swapped in with an EPROM swap. There were two different cocktail versions of The End, a small one with a 13inch monitor, and a larger 'Deluxe' one with a 19inch monitor. They were similar in design to the Midway Cocktail ("Pac-Man"/"Galaga"), but with control panels that sloped slightly upwards. You probably won't ever see one of these, they didn't even make a lot of them back then, and it is doubtful if more than a handful have survived to the present day intact. Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 2 buttons Buttons : 1 - TRIVIA - Released in October 1981 by Stern under license from Konami. It is the first game licensed to Stern by Konami for North American distribution. In this Stern version, the bases are below you (instead of above you in the Konami version), which gives you a free path to shoot everything in sight, but also means that you have nowhere to hide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44526&o=2 $end $info=theendss, $bio Arcade Video game published 39 years ago: The End (c) 1981 Sonic, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259433&o=2 $end $arcadia=theend, $bio Arcadia 2001 cart. published 38 years ago: The End (c) 1982 UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49283&o=2 $end $specpls3_flop=endisnig, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The End Is Nigh (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147815&o=2 $end $spectrum_cass=theenerg,theenerg_a,theenerg_b, $bio The Energem Enigma (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219045&o=2 $end $cpc_flop=theenerg, $bio Amstrad CPC type-in published 30 years ago: The Energy of Wok (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119473&o=2 $end $msx1_cart=energy,energya, $bio MSX cart. published 34 years ago: The Energy [Model S065] (c) 1986 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77528&o=2 $end $gx4000=enforcer, $bio Amstrad GX4000 cart. published 30 years ago: The Enforcer (c) 1990 Trojan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118481&o=2 $end $a2600=entity, $bio Atari 2600 cart. published 37 years ago: The Entity (c) 1983 20th Century Fox - TRIVIA - Unreleased prototype. - STAFF - Programmer: Mark Klein - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51129&o=2 $end $nes=escatlnta,escatlnt, $bio Nintendo NES cart. published 30 years ago: The Escape from Atlantis (c) 1990 Color Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55688&o=2 $end $specpls3_flop=efhodkma, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Escape from Hodgkins' Manor (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147816&o=2 $end $spectrum_cass=theescap_a, $bio The Escaping Habit (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219856&o=2 $end $specpls3_flop=eschabit, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Escaping Habit (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147817&o=2 $end $cpc_flop=essentia,essentia01,essentia04,essentia05, $bio Amstrad CPC 464 disk. published 25 years ago: The Essential Digitracker Selection 2 (c) 1995 Donut System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123325&o=2 $end $cpc_flop=essentia02,essentia03,essentia06,essentia07, $bio Amstrad CPC 464 disk. published 24 years ago: The Essential Digitracker Selection 3 (c) 1996 Donut System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123326&o=2 $end $apple2_flop_clcracked=ernldg12, $bio Apple II disk. published 33 years ago: The Eternal Dagger (c) 1987 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230926&o=2 $end $cpc_flop=theetern01,theetern, $bio Amstrad CPC 464 disk. published 11 years ago: The Eternal Light (c) 2009 MORRIsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124235&o=2 $end $info=eurogame,eurogamea, $bio Slot Machine published 14 years ago: The Euro Game (c) 2006 AGI (Austrian Gaming Industries). Earn your fortune! Slide into a new world of gaming with THE EURO GAME, an unique 9-line 5-reel video slot. Players will experience the riches of life as they watch the money roll in on this fast-paced dynamic new game. All pays are for adjacent symbols on selected lines. The highest win only is paid per selected line. Line wins are multiplied by bet per line. - TECHNICAL - Cool Fire I - TRIVIA - Release date : February 23, 2006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11450&o=2 $end $info=fexcel12,fexcel124, $bio Tabletop game published 35 years ago: The Excellence (c) 1985 Fidelity Electronics - TECHNICAL - [Model EP12] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116190&o=2 $end $gamegear=excdizzy,excdizzyp, $bio Sega Game Gear cart. published 25 years ago: The Excellent Dizzy Collection (c) 1995 Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64940&o=2 $end $sms=excdizzy, $bio The Excellent Dizzy Collection (c) 19?? Codemasters Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56237&o=2 $end $cpc_cass=xperienc, $bio Amstrad CPC cass. published 34 years ago: The Experience (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99493&o=2 $end $c64_cart=expert, $bio Commodore C64 cart. published 33 years ago: The Expert Cartridge (c) 1987 Trilogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53736&o=2 $end $segacd=bugblastse, $bio Sega CD published 17 years ago: The Exterminators - Special Edition (c) 2003 Good Deal Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117251&o=2 $end $spectrum_cass=theextri_a,theextri_b,theextri_c,theextri_d,theextri_e, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Extricator (c) 1986 Precision Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78842&o=2 $end $spectrum_cass=theextri, $bio The Extricator (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219046&o=2 $end $spectrum_cass=eyebain,eyebaina, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Eye of Bain (c) 1984 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232153&o=2 $end $spectrum_cass=eyeofthe,eyeofthe_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Eye of the Star Warrior (c) 1984 Sunshine Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78844&o=2 $end $gbcolor=fa2001, $bio Nintendo Game Boy Color game published 19 years ago: The F.A. Premier League Stars 2001 (c) 2001 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68894&o=2 $end $apple2_flop_clcracked=tfctry83,fact83r2, $bio Apple II disk. published 37 years ago: The Factory (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230573&o=2 $end $apple2_flop_orig=factory, $apple2_flop_clcracked=thefctry, $bio Apple II disk. published 35 years ago: The Factory (c) 1985 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229252&o=2 $end $amigaocs_flop=faerytal, $bio Commodore Amiga 500 disk. published 33 years ago: The Faery Tale Adventure (c) 1987 MicroIllusions Enter the Magical Land of Holm, where you participate in the adventures of three brothers as they seek their ultimate fate in the Faery Tale Adventure. Travel with brave Jullan, lucky Phillip and gentle Kevin, on their quest through a land full of vicious monsters, enchanted princesses, fearsome dragons and even a kindly old woodcutter or two. Faery Tale Adventure is a game that is beyond belief. Our programmers worked for over six months non-stop creating a new world, a world that will take you weeks to explore, let alone conquer. This new world consists of over 17,000 screens of exploration. Your journey will take you to underground caverns, mazes, forests, deserts, snow covered mountains, lakes, castles, villages, even the astral world. - STAFF - Programming, Screen Art, Music: David Joiner Creative Input: Ken Jordan, Dan Pinal, Jim Ratcliff Staged Photography: Bill Rostler Knight's Costume and Staging: David Joiner Phillip's Costume and Staging: Terry Karney Swords: Jim Steinert Cover Illustration: Ed Kline Other Illustration: Bonita Long-Hemsath Logo Design: Ernie Potvin Package Design: Ron Rogers, Artisans Advertising - PORTS - * Consoles: Sega Mega Drive/Genesis * Computers: Commodore C64/128 PC (DOS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75258&o=2 $end $megadriv=faerytal, $bio Sega Genesis game published 29 years ago: The Faery Tale Adventure (c) 1991 Electronic Arts. - TECHNICAL - GAME ID: 705601 - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 95/100 - STAFF - Design: David Joiner (Talin) Programming: Joe Pearce Graphics: David Joiner (Talin), Allison Hershey, Bonita Long-Hemsath, Ernie Potvin Musical Score: David Joiner (Talin) Graphic Arts Director: Nancy L. Fong Technical Director: Steven E. Hayes Quality Assurance: Michael C. Prince Product Manager: David Bamberger Documentation: R. J. Berg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70203&o=2 $end $ibm5150=fta1, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: The Faery Tale Adventure (c) 1989 MicroIllusions. - TECHNICAL - GAME ID: PD-744-03 - STAFF - Programmed by Sculptured Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121469&o=2 $end $c64_cart=ar5flt, $bio Commodore C64 cart. published 30 years ago: The Fairlight Cracking Cartridge (c) 1990 Fairlight - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53737&o=2 $end $gba=fopbreak, $bio Nintendo GBA cart. published 17 years ago: The Fairly OddParents! Breakin' da Rules [Model AGB-AF6E-USA] (c) 2003 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76014&o=2 $end $gba=fopclashu, $bio Nintendo GBA cart. published 15 years ago: The Fairly OddParents! Clash with the Anti-World [Model AGB-BFOE-USA] (c) 2005 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76016&o=2 $end $gba=fopclash, $bio Nintendo GBA cart. published 15 years ago: The Fairly OddParents! Clash with the Anti-World [Model AGB-BFOP-EUR] (c) 2005 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76015&o=2 $end $gba=fopcleft, $bio Nintendo GBA cart. published 18 years ago: The Fairly OddParents! Enter the Cleft [Model AGB-AFVE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76017&o=2 $end $gba=fopshadwu, $bio Nintendo GBA cart. published 16 years ago: The Fairly OddParents! Shadow Showdown [Model AGB-BF2E-USA] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76019&o=2 $end $gba=fopshadw, $bio Nintendo GBA cart. published 16 years ago: The Fairly OddParents! Shadow Showdown [Model AGB-BF2P] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76018&o=2 $end $info=flstory,flstoryj, $bio Arcade Video game published 35 years ago: The Fairyland Story (c) 1985 Taito Corp. A precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles. - TECHNICAL - Board Number : M4300034B Prom Stickers : A45 Main CPU : Zilog Z80 (@ 5.3665 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz), DAC Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - The Fairyland Story was released in July 1985. - TIPS AND TRICKS - INSTRUCTIONS: - Insert Coin and select a one or two player game. - Use Ptolemy's magic to turn monsters into cakes. Keep sprinkling magic on the cakes to destroy them, or drop them onto other monsters for bonus points. - Destroy all the monsters to clear the level. - If a monster touches Ptolemy, or a cake falls on her, a life will be lost. - Enemy wizards can shrink Ptolemy. If they hit Ptolemy while she is already shrunk, a life will be lost. - Ptolemy can stand on top of monsters. - Picking up an item will cause various effects, including upgrading Ptolemy's magic. - When all Ptolemy's lives are lost, the game will end. - On levels 8 through to 98 there is a continue option. - STAFF - From highscore table : (KBT), (MAD), Onijust (ONJ), (KMJ), Ishida (ISD) - PORTS - * CONSOLES: [JP] Sony PS2 (jul.28, 2005) "Taito Memories Joukan [Model SLPM-66057]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: [JP] MSX (1987) [JP] Sharp X68000 (sept.27, 1991) [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=800&o=2 $end $msx1_cart=flstory,flstorya, $vgmplay=flstory_msx, $bio MSX cart. published 33 years ago: The Fairyland Story (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77529&o=2 $end $msx1_flop=flstory,flstorya, $bio The Fairyland Story Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134207&o=2 $end $x68k_flop=flstory, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: The Fairyland Story (c) 1991 SPS. - TECHNICAL - GAME ID: GS-202 BARCODE: 4956358102025 MEDIA: FD x2 - TRIVIA - Released on September 27, 1991 in Japan for a retail price of 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88154&o=2 $end $dragon_cass=fallrome, $bio Dragon cass. published 37 years ago: The Fall of Rome (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116779&o=2 $end $info=daraku, $bio Arcade Video game published 22 years ago: The Fallen Angels (c) 1998 Psikyo. A very solid 2-D fighting game with beautiful pre-rendered backgrounds. 8 selectable fighters and 2 end bosses. - TECHNICAL - Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz) Players: 2 Control: 8-way joystick Buttons: 4 => Weak Punch, Strong Punch, Weak Kick, Strong Kick - TRIVIA - The Fallen Angels was shown at the 1998 AOU Amusement Expo show, in Japan. It was then released in March 1998 in Japan. It was known in Japan as "Daraku Tenshi" (translates from Japanese as 'Fallen Angel'). Using the Bitmap Dump option in the test menu you can come across several title screens. "Gut Reaction", "Rubbin Out" and "A Blow For Freedom". There are 2 screens for "Gut Reaction". They also misspelt start as 'strat' in the test screen. Hidden within the graphic ROMs are the sprites of four characters that were taken out of the game. It is believed that the game may have not been entirely completed, given that four characters were cut from the game, the character bio's contain varying errors, and some of the staff went over to SNK (Cool and Harry appear very similar to KOF 99's K' and Maxiama characters). Pony Canyon released a limited-edition soundtrack album for this game (Daraku Tenshi: The Fallen Angels - PCCB-00305) on 01/04/1998. - TIPS AND TRICKS - * Unlock Extra Maintenance : if you hold Test Button + PL1 Button 1 during boot, you get extra options in the test menu (Obj Test, Obj Dump etc.). - STAFF - Producer: Kouzou Fujimoto Directer: Mitsuo Kodama Planer: Deathler Front designers: Exo Skeleton, Kotaro Ogata, Hiroyuki Otani, Metal God, 108, Yoshiko Sowa, Tokimeki Goro, Kenzo Sumiko Back designers: Hajime Ito, Noriko Tomishima Programmers: Takahiro Inoue, Shinaghiku 555, Naruto, Kazufumi Yoshida Sound: Masaki Izutani, Kumi Tanioka Character Designer: Shinichi Morioka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=802&o=2 $end $psx=familyre, $bio Sony PlayStation disc published 22 years ago: The Family Restaurant - Shijou Saikyou no Menu [Model SLPS-01763] (c) 1998 Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85778&o=2 $end $bbcb_flop_orig=4tstory1, $bio Acorn BBC Micro B disk. published 36 years ago: The Fantastic Adventures of 4-T (c) 1984 Meritel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125512&o=2 $end $nes=fntdizzy, $bio Nintendo NES cart. published 29 years ago: The Fantastic Adventures of Dizzy (c) 1991 Camerica Dizzy's cartoon adventure on Treasure Island! Discover Zakeria - a magical kingdom ruled by the evil wizard Zaks. Explore the mysterious island's treehouse village, fabulous gold mines, dragon's lair, and cloud castle. Find secret treasure maps, encounter strange magicians, wizards, trolls, pirates, leprechauns and many other weird and wonderful creatures. Dizzy's game is brilliant. It's like a real cartoon but with amazing gameplay! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55689&o=2 $end $nes_ade=fntdizzy, $bio Nintendo NES Aladdin cart. published 27 years ago: The Fantastic Adventures of Dizzy (c) 1993 Camerica. An award winning game by Codemasters, and seventh game in the Dizzy series. This time Dizzy must rescue his kidnapped girlfriend and help the rest of the Yolkfolk, along the way he must face numerous dangers, collect stars to get into the castle, and solve various puzzles. - TECHNICAL - Runs on the NES using the Aladdin Deck Enhancer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112561&o=2 $end $cpc_cass=redhawk, $bio Amstrad CPC cass. published 34 years ago: The Fantastic Adventures of Redhawk [Model MH 735] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99631&o=2 $end $spectrum_cass=fantfrty, $bio Sinclair ZX Spectrum cass. published 15 years ago: The Fantastic Mister Fruity (c) 2005 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226554&o=2 $end $cpc_flop=fanzthef,fanzthef01, $bio The Fanz (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124236&o=2 $end $bbcb_flop_orig=thefarm, $bio Acorn BBC Micro B disk. published 33 years ago: The Farm (c) 1987 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125341&o=2 $end $pc8801_flop=thefarwa, $bio NEC PC-8801 Series disk. published 37 years ago: The Farway (c) 1983 Brain Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93074&o=2 $end $zx81_cass=fastone,fastoneg, $bio The Fast One (c) 198? Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116084&o=2 $end $cpc_flop=stormiit,thefears,fearthes, $bio Amstrad CPC 464 disk. published 33 years ago: The Fear - Storm II Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123509&o=2 $end $cpc_flop=stormiit01, $bio Amstrad CPC 464 disk. published 33 years ago: The Fear - Storm II Trained (c) 1987 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123510&o=2 $end $cpc_cass=storm2, $bio Amstrad CPC cass. published 33 years ago: The Fear - Storm II [Model IA 016?] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99635&o=2 $end $bbcb_cass=ferryman, $bio Acorn BBC/Electron cass. published 34 years ago: The Ferryman Awaits (c) 1986 Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52535&o=2 $end $apple2_flop_orig=chsm2100, $bio Apple II disk. published 32 years ago: The Fidelity Chessmaster 2100 (c) 1988 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230438&o=2 $end $lynx=fidelity, $bio Atari Lynx cart. published 29 years ago: The Fidelity Ultimate Chess Challenge (c) 1991 Telegames - TECHNICAL - Cartridge ID: LX101 - TRIVIA - Reviews: [FR] June 1992 - Consoles + N.10 (Pages 132): 41/100 [FR] June 1992 - Joypad N.9: 75/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58865&o=2 $end $gameboy=fidgetts, $bio Nintendo Game Boy Cart. published 23 years ago: The Fidgetts [Model DMG-F6-USA] (c) 1997 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67173&o=2 $end $gameboy=fidgettsj, $bio Nintendo Game Boy Cart. published 26 years ago: The Fidgetts [Model DMG-F6A] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67175&o=2 $end $psx=5element, $bio Sony PlayStation disc published 22 years ago: The Fifth Element (c) 1998 Activision, Inc. - TECHNICAL - Model SLUS-00711 - TRIVIA - The Fifth Element was released on October 01, 1998 in the USA. Export releases: [EU] "The Fifth Element [Model SCES-01285]" [JP] "The Fifth Element [Model SLPS-01555]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101404&o=2 $end $spectrum_cass=thefifth_b, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Fifth Quadrant (c) 1987 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78885&o=2 $end $cpc_cass=5thquad, $bio Amstrad CPC cass. published 33 years ago: The Fifth Quadrant (c) 1987 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99636&o=2 $end $spectrum_cass=thefifth_a, $bio The Fifth Quadrant (c) 198? System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219077&o=2 $end $spectrum_cass=thefifth, $bio The Fifth Quadrant (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219762&o=2 $end $cpc_flop=5thquadr,5thquadrb,5thquadrc,5thquadra,5thquadrd, $bio Amstrad CPC 464 disk. published 33 years ago: The Fifth Quadrant Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123288&o=2 $end $spectrum_cass=fightash, $bio Sinclair ZX Spectrum cass. published 24 years ago: The Fight for the Ashes Part 1 - 1946-1961 (c) 1996 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237233&o=2 $end $msx2_flop=fightwat,fightwatb,fightwata, $bio MSX 2 disk. published 30 years ago: The Fighting Wolf AT (c) 1990 Technopolis Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102099&o=2 $end $x68k_flop=filemst100,filemst100a,filemst110,filemst110a,filemst, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The File Master (c) 1989 Kyouto Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88155&o=2 $end $pc8801_flop=filemsta,filemda,filemdb,filemdc,filemdd,filemde,filemdf,filemdg,filemdh,filemdi,filemdj,filemdk,filemdl,filemdm, $bio The File Master (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93079&o=2 $end $pc8801_flop=filemstoto, $bio The File Master - Otokuyou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93075&o=2 $end $pc8801_flop=filemstp3, $bio The File Master - Parameter 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93076&o=2 $end $pc8801_flop=filemstp7, $bio The File Master - Parameter 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93077&o=2 $end $pc8801_flop=filemstp8, $bio The File Master - Parameter 8 New (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93078&o=2 $end $x68k_flop=filem1g, $bio The File Master 1 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88690&o=2 $end $x68k_flop=filem2g, $bio The File Master 2 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88691&o=2 $end $x68k_flop=filem3g, $bio The File Master 3 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88692&o=2 $end $x68k_flop=filem4g, $bio The File Master 4 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88693&o=2 $end $x68k_flop=filem5g, $bio The File Master 5 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88694&o=2 $end $x68k_flop=filem6g, $bio The File Master 6 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88695&o=2 $end $x68k_flop=filem7g, $bio The File Master 7 Gou (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88696&o=2 $end $pc8801_flop=filemstf01,filemstf10,filemstf11,filemstf12,filemstf14,filemstf02,filemstf03,filemstf04,filemst,filemstb, $bio NEC PC-8801 Series disk. published 32 years ago: The File Master 88 (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93081&o=2 $end $pc8801_flop=filemdata, $bio NEC PC-8801 Series disk. published 32 years ago: The File Master 88 - Data Disk (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93080&o=2 $end $pc8801_flop=filemstf05,filemstf06,filemstf07,filemstf08,filemstf09, $bio The File Master 88 Filer (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93082&o=2 $end $fm77av=tfm, $bio Fujitsu FM-77AV disk. published 34 years ago: The File Master FM (c) 1986 Kyoto Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93869&o=2 $end $fm77av=hfe8,hfe8a,hfe7,hfe6,hfe5,hfe4,hfe3,hfe2,hfe1,hfe, $bio Fujitsu FM-77AV disk. published 33 years ago: The File Master FM - Hot File Express (c) 1987 Kyoto Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93870&o=2 $end $pc8801_flop=filemnice, $bio The File Master NICE (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93083&o=2 $end $pc8801_flop=filemp8b,filemp8n, $bio The File Master P8 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93084&o=2 $end $pc8801_flop=filemsys, $bio The File Master System (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93085&o=2 $end $x1_flop=filemast, $bio Sharp X1 5.25in.disk. published 33 years ago: The File Master x1 (c) 1987 Kyoto Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86143&o=2 $end $spectrum_cass=finalbat,finalbat_a,finalbat_b, $bio Sinclair ZX Spectrum cass. published 27 years ago: The Final Battle (c) 1993 Dream World Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123345&o=2 $end $c64_cart=final2pl, $bio Commodore C64 cart. published 34 years ago: The Final Cartridge II (c) 1986 Micro-Luc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240859&o=2 $end $c64_cart=final2, $bio Commodore C64 cart. published 33 years ago: The Final Cartridge II (c) 1987 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229394&o=2 $end $c64_cart=final3,final3_8805,final3_8711,final3_8709, $bio Commodore C64 cart. published 33 years ago: The Final Cartridge III (c) 1987 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229395&o=2 $end $c64_cart=finalv1,finalint, $bio The Final Cartridge Ver.1 (c) 198? Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229389&o=2 $end $c64_cart=finalv2, $bio Commodore C64 cart. published 34 years ago: The Final Cartridge Ver.2 (c) 1986 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229390&o=2 $end $c64_cart=finalv3, $bio Commodore C64 cart. published 34 years ago: The Final Cartridge Ver.3 (c) 1986 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229391&o=2 $end $c64_cart=final, $bio Commodore C64 cart. published 34 years ago: The Final Cartridge Ver.4 (c) 1986 Riska H&P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229388&o=2 $end $ibm5150=finalchs15,finalchs, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: The Final ChessCard (c) 1989 Tasc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234587&o=2 $end $c64_cart=fcc,fccg,fccgo, $bio Commodore C64 cart. published 31 years ago: The Final ChessCard (c) 1989 Tasc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240840&o=2 $end $c64_flop_misc=fcc, $bio Commodore C64 disk. published 30 years ago: The Final ChessCard (c) 1990 Tasc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236013&o=2 $end $spectrum_cass=finlchor, $bio Sinclair ZX Spectrum cass. published 25 years ago: The Final Chorus (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234720&o=2 $end $specpls3_flop=finalch4, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Final Chorus v4 (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147818&o=2 $end $c64_cart=finalcdr, $bio The Final Coder (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229450&o=2 $end $apple2_flop_clcracked=finlconf, $bio Apple II disk. published 38 years ago: The Final Conflict (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231244&o=2 $end $dragon_cass=fincdown, $bio Dragon cass. published 37 years ago: The Final Countdown (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116488&o=2 $end $specpls3_flop=findeman, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: The Final Demand (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147819&o=2 $end $spectrum_cass=finldmnd,finldmnda, $bio Sinclair ZX Spectrum cass. published 27 years ago: The Final Demand (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234721&o=2 $end $gameboy=ffantleg, $bio Nintendo Game Boy Cart. published 30 years ago: The Final Fantasy Legend (c) 1990 Square Company, Limited. North American release. Game developed in Japan. See the original for more information; "Makai Toushi Sa-Ga [Model DMG-SAJ]". - TECHNICAL - GAME ID: DMG-SA-USA - TRIVIA - Released in September 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67176&o=2 $end $spectrum_cass=finlfrnt, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Final Frontier (c) 1987 Gadtek Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78892&o=2 $end $compclr2_flop=fftrek, $bio The Final Frontier - Star Trek (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232725&o=2 $end $spectrum_cass=finmtrix, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Final Matrix (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78893&o=2 $end $cpc_cass=finalmtx, $bio Amstrad CPC cass. published 33 years ago: The Final Matrix (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99639&o=2 $end $cpc_flop=finalmat,thefinal01,thefinal, $bio Amstrad CPC 464 disk. published 33 years ago: The Final Matrix (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121184&o=2 $end $spectrum_cass=finmtrixb, $bio The Final Matrix (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219238&o=2 $end $spectrum_cass=finmtrixa, $bio The Final Matrix [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219299&o=2 $end $x68k_flop=finalm21, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: The Final Max-Speed VI Max-021 (c) 1992 SxT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88156&o=2 $end $x68k_flop=finalm27, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: The Final Max-Speed XII Max-027 (c) 1993 SxT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88157&o=2 $end $amigaocs_flop=finalmis, $bio Commodore Amiga 500 disk. published 32 years ago: The Final Mission (c) 1988 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75259&o=2 $end $spectrum_cass=finmissn, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Final Mission [Model N010] (c) 1984 Incentive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78894&o=2 $end $info=fround,froundl, $bio Arcade Video game published 32 years ago: The Final Round (c) 1988 Konami. Export releases. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hard Puncher - Ketsumamireru no Eikou [Model GX870]". - TECHNICAL - Game ID : GX870 - TRIVIA - The Final Round was released in November 1988. There are a number of changes in this game to the boxer's names from the original Japanese version: Rocky Smith is known as Jabbin' Jim. Joe Vulcan is known as Gentleman Joe. Mr. Mohican is known as Knockout Nick. Mark Rentz is known as Steel Fist Fritz. Avege Hidev is known as Bronx Bruiser. Marvin Cobra is known as Harlem Hit Man. Most of the voice samples have been changed from Japanese to English, and a few Easter Eggs are not included in the American release. These include a flock of birds appearing in the ring at the start of a fight (damage based), an alternate head (Moai) for the referee (time based), a bonus hidden in the Power training session, and two different circuits (game modes) made accessible via joystick input at the beginning of a new game. - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=843&o=2 $end $psx=finalrnd, $bio Sony PlayStation disc published 24 years ago: The Final Round (c) 1996 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111308&o=2 $end $c64_cart=finadv, $bio Commodore C64 cart. published 37 years ago: The Financial Advisor (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53738&o=2 $end $x1_cass=firecrys,firecrysa, $bio Sharp X1 cass. published 34 years ago: The Fire Crystal (c) 1986 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86286&o=2 $end $mz2500=firecrys, $bio The Fire Crystal (c) 198? BPS [Bullet-Proof Soft.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128576&o=2 $end $pc8801_flop=firecrsr,firecrsra, $bio NEC PC-8801 Series disk. published 36 years ago: The Fire Crystal SR Hen (c) 1984 BPS [Bullet-Proof Software]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93087&o=2 $end $fm7_cass=firecrys, $bio Fujitsu FM-7 cass. published 34 years ago: The Fire Crystal (c) 1986 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: FUBP-13004 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93811&o=2 $end $pc8801_flop=firecrys,firecrysa, $bio NEC PC-8801 Series disk. published 36 years ago: The Fire Crystal (c) 1984 BPS [Bullet-Proof Software]. - TECHNICAL - GAME ID: NEPB-12005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93086&o=2 $end $spectrum_cass=thefirer,thefirer_a, $bio Sinclair ZX Spectrum cass. published 23 years ago: The Fire Ruby (c) 1997 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237234&o=2 $end $snes_bspack=bsfiremn, $bio The Firemen (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126286&o=2 $end $psx=firemen2, $bio The Firemen 2 - Pete & Danny [Model SLPS-00148] (c) 199? Human Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85779&o=2 $end $snes=firemenu, $bio Nintendo Super NES game published 26 years ago: The Firemen [American Prototype] (c) 1994 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63814&o=2 $end $snes=firemenj, $bio Nintendo Super Famicom cart. published 26 years ago: The Firemen (c) 1994 Human Ent. - TECHNICAL - Cartridge ID: SHVC-AFMJ-JPN - TRIVIA - The game was presented at the 1994 Tokyo Omocha Show in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62504&o=2 $end $snes=firemen, $bio Nintendo Super NES game published 26 years ago: The Firemen [Model SNSP-AFMP-EUR] (c) 1994 Human Ent. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63813&o=2 $end $cpc_flop=fireston,thefires, $bio Amstrad CPC 464 disk. published 30 years ago: The Firestone Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124237&o=2 $end $gbcolor=firmbaby, $bio The Firmament Baby (c) 200? Sintax. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68895&o=2 $end $info=funkyfig,funkyfiga, $bio Arcade Video game published 27 years ago: The First Funky Fighter (c) 1993 Taito. Two-player whack-a-mole game. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 8 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz), AY8910 (@ 2 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 - TRIVIA - The First Funky Fighter was released in December 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4545&o=2 $end $ibm5170=1samurai, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: The First Samurai (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144481&o=2 $end $cpc_flop=firstsou, $bio Amstrad CPC 464 disk. published 31 years ago: The First Sound Sampler (c) 1989 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123492&o=2 $end $apple2_flop_clcracked=1sttksgv, $bio Apple II disk. published 36 years ago: The First Thanksgiving (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230859&o=2 $end $cpc_flop=thefirst, $bio Amstrad CPC type-in published 32 years ago: The First V6 (c) 1988 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124328&o=2 $end $gbcolor=fishfile, $bio Nintendo Game Boy Color game published 19 years ago: The Fish Files [Model CGB-BFQP-EUR] (c) 2001 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68896&o=2 $end $spectrum_cass=thefishe, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Fisher King (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78908&o=2 $end $specpls3_flop=fishrkin, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Fisher King (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147820&o=2 $end $bbcb_cass=fivedoct, $bio Acorn BBC/Electron cass. published 36 years ago: The Five Doctors (c) 1984 DW Gore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52536&o=2 $end $spectrum_cass=5doctor,5doctora,5doctorb, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Five Doctors (c) 1986 O-Shea, Kevin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237236&o=2 $end $info=tflash, $bio Handheld game published 29 years ago: The Flash (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127437&o=2 $end $sms=flash, $bio Sega Master System cart. published 27 years ago: The Flash (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56238&o=2 $end $gameboy=flash, $bio Nintendo Game Boy Cart. published 29 years ago: The Flash [Model DMG-EF-USA] (c) 1991 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67177&o=2 $end $zx81_cass=flsimult, $bio Sinclair ZX-81 cass. published 38 years ago: The Flight Simulator [Model 03-3002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114707&o=2 $end $amigaocs_flop=flint, $bio Commodore Amiga 500 disk. published 32 years ago: The Flintstones (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75260&o=2 $end $msx1_cass=flint, $bio MSX cass. published 32 years ago: The Flintstones (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95048&o=2 $end $cpc_cass=flint, $bio Amstrad CPC cass. published 32 years ago: The Flintstones (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99641&o=2 $end $cpc_flop=flintsto01,flintsto02,theflint01,theflint,flintsto03, $bio Amstrad CPC 464 disk. published 32 years ago: The Flintstones (c) 1988 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121480&o=2 $end $spectrum_cass=flintstnz, $bio The Flintstones (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219687&o=2 $end $spectrum_cass=flintstnb, $bio The Flintstones (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225749&o=2 $end $sms=flint, $bio Sega Master System cart. published 29 years ago: The Flintstones (c) 1991 Grandslam - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 75/100 (-10 years old) or 40/100 (+10 years old) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56239&o=2 $end $megadriv=flint,flintj, $bio Sega Mega Drive game published 27 years ago: The Flintstones (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56964&o=2 $end $megadriv=flintu, $bio Sega Genesis game published 27 years ago: The Flintstones (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57461&o=2 $end $info=fs_lx5,fs_lx2,fs_lx4,fs_sp2,fs_lx3, $bio Pinball published 26 years ago: The Flintstones (c) 1994 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-Security Model Number : 50029 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC (@ 10 Mhz) - TRIVIA - Released in July 1994. 4,779 units were produced. Based on the 1994 movie (which itself was based on the classic Hanna-Barbera series), starring John Goodman and Rick Moranis, and released by Universal Pictures. DOHO can be seen in the following places : - In the animation where you spell CONCRETE. - In the Match animation. - During Water Buffalo mode, on the side of the stage. - UPDATES - Version L-1 Date : July 18, 1994 - Initial release to production. Version L-2 Date : July 25, 1994 - Added French translations and preset. Version L-3 Date : August 18, 1994 - Added Spain pricing. Version L-4 Date : September 8, 1994 - Fixed a problem during buy-in where the ball would drain without hitting any switches, and the ball would not be kicked out again. Version L-5 Date : November 29, 1994 - Capped the maximum that the jackpot value could grow to. - STAFF - Designer : John Trudeau (Dr. Flash) (J T) Art : Kevin O'Connor Software : Jeff Johnson (JBJ) Dots/Animation : Scott Slomiany, Eugene Geer Mechanics : Ernie Pizarro Music & Sounds : Dave Zabriskie (DAV) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3804&o=2 $end $spectrum_cass=flintstne, $bio The Flintstones (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225871&o=2 $end $psx=bedrockb, $bio Sony PlayStation disc published 20 years ago: The Flintstones - Bedrock Bowling (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111442&o=2 $end $gba=flintbtru, $bio Nintendo GBA cart. published 19 years ago: The Flintstones - Big Trouble in Bedrock [Model AGB-AFSE-USA] (c) 2001 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76021&o=2 $end $gba=flintbtr, $bio Nintendo GBA cart. published 19 years ago: The Flintstones - Big Trouble in Bedrock [Model AGB-AFSP-EUR] (c) 2001 Swing! Ent. Media AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76020&o=2 $end $gbcolor=flintbbu, $bio Nintendo Game Boy Color game published 19 years ago: The Flintstones - Burgertime in Bedrock [Model CGB-BFSE-USA] (c) 2001 Classified Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68898&o=2 $end $gbcolor=flintbb,flintbba, $bio Nintendo Game Boy Color game published 19 years ago: The Flintstones - Burgertime in Bedrock (c) 2001 Conspiracy Ent. - TECHNICAL - [Model CGB-BFSP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68897&o=2 $end $gameboy=flintkin, $bio Nintendo Game Boy Cart. published 27 years ago: The Flintstones - King Rock Treasure Island [Model DMG-FE-USA] (c) 1993 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67181&o=2 $end $nes=flint,flintu, $vgmplay=flintsdp_nes, $bio Nintendo NES cart. published 29 years ago: The Flintstones - The Rescue of Dino & Hoppy (c) 1991 Taito Corp. It's prehistoric pandemonium as your favorite cave family, the Flintstones, get a visit from the 30th century. The clever scientist, Dr. Butler, needs some dinosaurs for the Orbit City Zoo, and he's invented a time machine to capture Dino and Hoppy. Can Fred find all the pieces that the Great Gazoo needs to build a time machine of his own? Can he make a jump into the future with the help of Wilma, Barney and Betty and rescue his prehistoric pals? Who says history has to be boring? - TECHNICAL - GAME ID: NES-5Z-USA - TRIVIA - Released in December 1991 in the USA. Export releases: [JP] "The Flintstones - The Rescue of Dino & Hoppy [Model TFC-FS]" Reviews: [FR] October 1992 - Consoles+ No. 13: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55690&o=2 $end $nes=flintj, $bio Nintendo Famicom cart. published 28 years ago: The Flintstones - The Rescue of Dino & Hoppy (c) 1992 Taito Corp. - TECHNICAL - Game ID: TFC-FS-6800 - TRIVIA - Released on August 07, 1992 in Japan. It was the 45th title made by taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54741&o=2 $end $nes=flintsdp,flintsdpu, $vgmplay=flint_nes, $bio Nintendo NES cart. published 26 years ago: The Flintstones - The Surprise at Dinosaur Peak! (c) 1994 Taito America Corp. Pebbles and Bamm-Bamm have wandered away from home and it looks like Fred and Barney found them. Unfortunately, an active volcano stands in the way. Now, Fred and Barney must travel across the pre-hysterical world of Bedrock to rescue the kids! Fred swings a mean club and Barney's sling carries a nasty sting in this adventure for the whole family. Scale the side of a cliff, use crocodiles as trampolines, and leap into action as Bedrock's most famous citizens go looking for their children. Collect the hidden five fabled fire gemstones to pay a greedy Pterodactyl to return Pebbles and Bamm-Bamm to their homes. - TECHNICAL - GAME ID: NES-FT-USA - TRIVIA - Released in August 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55691&o=2 $end $snes=flintsmj, $bio Nintendo Super Famicom cart. published 26 years ago: The Flintstones - The Treasure of Sierra Madrock [Model SHVC-9F] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62505&o=2 $end $snes=flintsmu,flintsmp, $bio Nintendo Super NES game published 26 years ago: The Flintstones - The Treasure of Sierra Madrock [Model SNS-9F-USA] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63818&o=2 $end $snes=flintsm, $bio Nintendo Super NES game published 26 years ago: The Flintstones - The Treasure of Sierra Madrock [Model SNSP-9F-EUR] (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63817&o=2 $end $dc=flntstns, $bio The Flintstones - Viva Rock Vegas (c) 200? Swing! Ent. Media AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135716&o=2 $end $msx1_flop=flint, $bio The Flintstones Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133134&o=2 $end $info=j6vivark,j6vivarka,j6vivarkb,j6vivarkc,j6vivarkd,j6vivarke,j6vivarkf,j6vivarkg,j6vivarkh,j6vivarki,j6vivarkj,j6vivarkk, $bio Fruit Machine published 20 years ago: The Flintstones in Viva Rock Vegas (c) 2000 JPM International. - TECHNICAL - Impact - TRIVIA - Distributed in UK by : Crown Leisure Sales Deith Leisure Sales Direct Machine Distributors MDM Leisure Limited Rank Leisure Machine Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15795&o=2 $end $info=j6vivrkc,j6vivrkca,j6vivrkcb, $bio The Flintstones in Viva Rock Vegas Club (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41154&o=2 $end $gameboy=flint, $bio Nintendo Game Boy Cart. published 26 years ago: The Flintstones [Model DMG-AFNE-USA] (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67179&o=2 $end $snes=flintu,flintup, $bio Nintendo Super NES game published 25 years ago: The Flintstones [Model SNS-AFNE-USA] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63816&o=2 $end $snes=flint,flintp, $bio Nintendo Super NES game published 25 years ago: The Flintstones (c) 1995 Ocean Software, Limited. - TECHNICAL - Cartridge ID: SNSP-AFNP-EUR - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63815&o=2 $end $apple2_flop_orig=flocklnd, $apple2_flop_clcracked=flocklnd, $bio Apple II disk. published 38 years ago: The Flockland Island Crisis (c) 1982 Vital Information - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233488&o=2 $end $cdi=flowers, $bio Phillips CD-i published 28 years ago: The Flowers of Robert Mapplethorpe (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53116&o=2 $end $apple2_flop_clcracked=flyncrpt, $bio Apple II disk. published 35 years ago: The Flying Carpet (c) 1985 Litag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234893&o=2 $end $spectrum_cass=theflyin, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Flying Formula (c) 1986 ZX Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237235&o=2 $end $mc10=flywall, $bio The Flying Walloons (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87714&o=2 $end $amigaocs_flop=foolerr, $bio Commodore Amiga 500 disk. published 30 years ago: The Fool's Errand (c) 1990 Miles Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75261&o=2 $end $cpc_cass=fballer, $bio Amstrad CPC cass. published 30 years ago: The Footballer (c) 1990 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99644&o=2 $end $spectrum_cass=footbalr, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Footballer [Model TF] (c) 1989 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78941&o=2 $end $spectrum_cass=theforce, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Force (c) 1986 Argus Press Software, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78952&o=2 $end $spectrum_cass=forset,forseta, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Forest (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78955&o=2 $end $camplynx_cass=forest, $bio Camputers Lynx cass. published 37 years ago: The Forest (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134091&o=2 $end $cpc_cass=forestwe, $bio Amstrad CPC cass. published 36 years ago: The Forest at Worlds End (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99645&o=2 $end $cpc_flop=thefores,forestat,forestat01, $bio Amstrad CPC 464 disk. published 35 years ago: The Forest At Worlds End Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127909&o=2 $end $spectrum_cass=frstdoom, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Forest of Doom (c) 1984 Puffin Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78954&o=2 $end $spectrum_cass=frgtpast,frgtpasta, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Forgotten Past (c) 1987 Whitsey, Trevor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237237&o=2 $end $adam_flop=fortunew,fortunewa, $bio Coleco Adam disk. published 33 years ago: The Fortune Wheel (c) 1987 Bernetich [Ronald Bernetich] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110045&o=2 $end $amigaocs_flop=4crystal, $bio Commodore Amiga 500 disk. published 28 years ago: The Four Crystals of Trazere (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75262&o=2 $end $spectrum_cass=thefourr, $bio The Four Rules (c) 19?? Micro Master - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237238&o=2 $end $spectrum_cass=thefours,thefours_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Four Symbols (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78966&o=2 $end $specpls3_flop=foursymb, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Four Symbols (c) 1992 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148235&o=2 $end $bbcb_cass=fourwand, $bio Acorn BBC/Electron cass. published 32 years ago: The Four Wands (c) 1988 DW Gore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52537&o=2 $end $spectrum_cass=4thdim,4thdima,4thdimb, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Fourth Dimension (c) 1989 Creighton, Laurence - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236642&o=2 $end $vic1001_cart=4encntr, $bio Commodore VIC-20 cart. published 37 years ago: The Fourth Encounter (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86957&o=2 $end $cpc_flop=4thproto,4thprotob,4thprotoa, $bio Amstrad CPC 464 disk. published 34 years ago: The Fourth Protocol Cracked (c) 1986 Century Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127910&o=2 $end $cpc_cass=4thprotc, $bio Amstrad CPC cass. published 34 years ago: The Fourth Protocol [Model CN 06731] (c) 1986 Century Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99646&o=2 $end $spectrum_cass=4thpcol, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Fourth Protocol [Model CN 2440] (c) 1985 Hutchinson Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=78967&o=2 $end $apple2_flop_clcracked=4thr, $bio Apple II disk. published 36 years ago: The Fourth R - Reasoning (c) 1984 MCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232977&o=2 $end $cdi=frenchim, $bio Phillips CD-i published 28 years ago: The French Impressionists (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53117&o=2 $end $cpc_flop=thefrenc01,thefrenc,thefrenc02, $bio Amstrad CPC 464 disk. published 34 years ago: The French Mistress (c) 1986 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127911&o=2 $end $bbcb_cass=frmistra, $bio Acorn BBC/Electron cass. published 37 years ago: The French Mistress Level A (c) 1983 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52538&o=2 $end $bbcb_flop_orig=frmistra, $bio Acorn BBC Micro B disk. published 37 years ago: The French Mistress Level A (c) 1983 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125693&o=2 $end $spectrum_cass=thefrenc,thefrenc_b, $bio The French Mistress Level A (c) 198? Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236615&o=2 $end $bbcb_flop_orig=frmistrb, $bio Acorn BBC Micro B disk. published 37 years ago: The French Mistress Level B (c) 1983 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125694&o=2 $end $spectrum_cass=thefrenc_d,thefrenc_f, $bio The French Mistress Level B (c) 198? Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236616&o=2 $end $apple2_flop_clcracked=mcfrcm10, $bio Apple II disk. published 37 years ago: The Friendly Computer [Model MECC-A779] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230804&o=2 $end $pet_cass=mepet, $bio Commodore PET cass. published 40 years ago: The Friendly Shrink (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125796&o=2 $end $dragon_cass=thefrog, $bio Dragon cass. published 37 years ago: The Frog (c) 1983 Tom Mix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117207&o=2 $end $bbcb_cass=thefrog, $bio The Frog (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52539&o=2 $end $cpc_flop=thefront, $bio Amstrad CPC 464 disk. published 13 years ago: The Frontier of Warriors (c) 2007 Zeropolis Element - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127912&o=2 $end $info=j6frtmch, $bio Fruit Machine published 18 years ago: The Fruit Machine (c) 2002 JPM International. - TRIVIA - Released in May 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15841&o=2 $end $info=m5fmonty,m5fmonty04a,m5fmonty04b,m5fmonty04c, $bio The Full Monty (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15297&o=2 $end $info=m5fmount, $bio The Full Mountie (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19934&o=2 $end $cdi=fullswin, $bio Phillips CD-i published 27 years ago: The Full Swing (c) 1993 Xdra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53118&o=2 $end $apple2_flop_clcracked=functgme, $bio Apple II disk. published 37 years ago: The Function Game (c) 1983 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231548&o=2 $end $cpc_flop=thefurth, $bio Amstrad CPC 464 disk. published 31 years ago: The Further Adventures of Fred (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124238&o=2 $end $cpc_flop=furthera, $bio Amstrad CPC 464 disk. published 31 years ago: The Further Adventures of Fred (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127913&o=2 $end $spectrum_cass=thefury, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Fury (c) 1988 Martech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79014&o=2 $end $cpc_flop=furythe1,furythe101, $bio Amstrad CPC 464 disk. published 32 years ago: The Fury (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120992&o=2 $end $cpc_flop=thefuryu01,thefuryu,furytheu,furytheu01,thefuryu02, $bio Amstrad CPC 464 disk. published 32 years ago: The Fury (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120993&o=2 $end $specpls3_flop=thefury, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Fury (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148167&o=2 $end $spectrum_cass=thefurya, $bio The Fury (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219239&o=2 $end $cpc_cass=furys, $bio Amstrad CPC cass. published 32 years ago: The Fury [Model AM 443] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99647&o=2 $end $cpc_cass=fury, $bio Amstrad CPC cass. published 32 years ago: The Fury [Model M81022E] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99648&o=2 $end $cpc_flop=futureth, $bio Amstrad CPC 464 disk. published 24 years ago: The Future (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124239&o=2 $end $megadriv=gadget, $bio Sega Genesis game published 28 years ago: The Gadget Twins (c) 1992 GameTek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57231&o=2 $end $cpc_flop=thegalac, $bio Amstrad CPC 464 disk. published 36 years ago: The Galactic Plague Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127914&o=2 $end $cpc_cass=galaplag, $bio Amstrad CPC cass. published 36 years ago: The Galactic Plague (c) 1984 Amsoft - TECHNICAL - SOFT 196 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97986&o=2 $end $info=gambler, $bio Slot Machine published 22 years ago: The Gambler (c) 1998 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102725&o=2 $end $info=m4gamblr,m4gamblra,m4gamblrb, $bio The Gambler (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15308&o=2 $end $zx81_cass=gambler, $bio Sinclair ZX-81 cass. published 38 years ago: The Gambler [Model 03-4002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114708&o=2 $end $apple2_flop_clcracked=thegame, $bio Apple II disk. published 37 years ago: The Game (c) 1983 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230626&o=2 $end $info=sc4gamcs, $bio The Game Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1224] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42611&o=2 $end $apple2_flop_clcracked=tgamedmo, $bio Apple II disk. published 37 years ago: The Game demo (c) 1983 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230625&o=2 $end $info=2001tgm, $bio Tabletop game published 42 years ago: The Game Machine (c) 1978 House of Games, Inc. - TECHNICAL - Model 2001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102341&o=2 $end $psx=gamemakr, $bio Sony PlayStation disc published 22 years ago: The Game Maker [Model SLPS-01583] (c) 1998 Axela - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85780&o=2 $end $cpc_flop=gameofdr,thegameo01,thegameo,dragonse, $bio Amstrad CPC 464 disk. published 35 years ago: The Game of Dragons [Model SOFT 1977] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123494&o=2 $end $cpc_cass=gamedrag, $bio Amstrad CPC cass. published 35 years ago: The Game of Dragons [Model SOFT 977] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99649&o=2 $end $gameboy=harmony, $bio Nintendo Game Boy Cart. published 29 years ago: The Game of Harmony [Model DMG-GH-USA] (c) 1991 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67183&o=2 $end $psx=gol, $bio Sony PlayStation disc published 22 years ago: The Game of Life (c) 1998 Hasbro Interactive, Inc. - TECHNICAL - Model SLUS-00769 - TRIVIA - Released on September 30, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103564&o=2 $end $mc10=mastmind, $bio The Game of Mastermind (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87715&o=2 $end $info=sc2gsclb5,sc2gsclb7,sc2gsclb2,sc2gsclb2p,sc2gsclb,sc2gsclbp,sc2gsclb3,sc2gsclb3p,sc2gsclb4,sc2gsclb4p, $bio Fruit Machine published 25 years ago: The Game Show Club (c) 1995 Bell-Fruit Mfg. Company, Limited. [B.F.M.]. - TECHNICAL - [Model PR6431] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42194&o=2 $end $info=sc2gsclb1,sc2gsclb1p,sc2gsclb6,sc2gsclb6p, $bio Fruit Machine published 24 years ago: The Game Show Club (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6575] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61509&o=2 $end $info=gwnn, $bio Slot Machine published 17 years ago: The Game With No Name (c) 2003 Aristocrat. A video slot machine with 5 reels and the Reel Power (243 Ways) system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MKVI Xcite cabinet : Game has 15 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Reel buttons : 1, 1-2, 1-3, 1-4, 1-5 reels Bonus button : Play Super Reel Power - Reels 1-5 (50 Credits)/Start Feature Extra buttons : Gamble (purple) and Take Win (orange) Top buttons : Collect (yellow), Information (white with blue (i) logo) "Reel 1" button costs 1 credit "Reels 1-2" costs 5 credits "Reels 1-3" costs 10 credits "Reels 1-4" costs 20 credits "Reels 1-5" costs 30 credits "Super Reel Power - Reels 1-5" costs 50 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. Super Reel Power adds an extra row on the top and the bottom of the reels so you have 5 positions on each reel (that's 3,125 different ways of winning!). 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - TIPS AND TRICKS - All pays are left to right, except scatters which pay any. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5164&o=2 $end $info=sc4game, $bio The Game (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1213] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42612&o=2 $end $cpc_flop=thegamer, $bio Amstrad CPC type-in published 27 years ago: The Gamer's Trainer (c) 1993 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127976&o=2 $end $apple2_flop_orig=tgsumed, $bio Apple II disk. published 32 years ago: The Games - Summer Edition (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229233&o=2 $end $cpc_cass=gamesse, $bio Amstrad CPC cass. published 31 years ago: The Games - Summer Edition (c) 1989 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99651&o=2 $end $cpc_flop=gamessum, $bio Amstrad CPC 464 disk. published 31 years ago: The Games - Summer Edition (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120913&o=2 $end $cpc_flop=thegames,thegames01,thegames02,gamesthe05,gamesthe06,gamesthe07,gamesthe08,gamesthe,gamesthe01,gamesthe02,gamesthe03,thegames05,thegames06,thegames07, $bio Amstrad CPC 464 disk. published 31 years ago: The Games - Summer Edition (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120914&o=2 $end $specpls3_flop=gamessum, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Games - Summer Edition (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147896&o=2 $end $msx1_cass=gameswin, $bio MSX cass. published 32 years ago: The Games - Winter Edition (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95049&o=2 $end $cpc_cass=gameswe, $bio Amstrad CPC cass. published 32 years ago: The Games - Winter Edition (c) 1988 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99653&o=2 $end $apple2_flop_misc=wntrgame, $bio Apple II disk. published 32 years ago: The Games - Winter Edition (c) 1988 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107437&o=2 $end $cpc_flop=thegames03,thegames04,gamesthe09,gamesthe04, $bio Amstrad CPC 464 disk. published 32 years ago: The Games - Winter Edition (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120915&o=2 $end $msx1_flop=gameswin,gameswina, $bio The Games - Winter Edition Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134421&o=2 $end $msx2_flop=gamecoll, $bio MSX 2 disk. published 32 years ago: The Games Collection (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102100&o=2 $end $msx2_flop=gamecol2, $bio MSX 2 disk. published 32 years ago: The Games Collection 2 (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102101&o=2 $end $psion2=gamesorg,gorgit, $bio The Games Organiser (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234104&o=2 $end $spectrum_cass=thegames_f, $bio The Games Winter Edition (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219240&o=2 $end $spectrum_cass=thegames,thegames_h, $bio The Games Winter Edition (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219446&o=2 $end $info=thegames, $bio Pinball published 36 years ago: The Games (c) 1984 Mylstar Electronics. - TECHNICAL - Gottlieb System 80A Model 691 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - Released in August 1984. 1,768 units were produced. - STAFF - Designers : John Trudeau, Adolf Seitz Jr. Artwork : Larry Day, Douglas Norgard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5416&o=2 $end $bbcb_cass=thegarde, $bio The Garden (c) 19?? Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52540&o=2 $end $astrocde=gateesc, $bio Astrocade game published 34 years ago: The Gate Escape (c) 1986 WaveMakers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86844&o=2 $end $zx81_cass=gauntlet, $bio Sinclair ZX-81 cass. published 38 years ago: The Gauntlet (c) 1982 Colourmatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115033&o=2 $end $zx81_cass=gauntletp, $bio Sinclair ZX-81 cass. published 36 years ago: The Gauntlet (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114743&o=2 $end $bbcb_cass=generato, $bio The Generators (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52541&o=2 $end $apple2_flop_clcracked=tgsquadr, $bio Apple II disk. published 34 years ago: The Geometric Supposer - Quadrilaterals (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230574&o=2 $end $apple2_flop_clcracked=tgeostri, $bio Apple II disk. published 35 years ago: The Geometric Supposer - Triangles (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230575&o=2 $end $spectrum_cass=thegerbi, $bio The Gerbil Riot Of '67 (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219786&o=2 $end $cpc_flop=germanma,thegerma, $bio Amstrad CPC 464 disk. published 34 years ago: The German Master (c) 1986 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128253&o=2 $end $specpls3_flop=germmstr, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: The German Master (c) 1993 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148204&o=2 $end $bbcb_cass=germasta, $bio Acorn BBC/Electron cass. published 37 years ago: The German Master Level A (c) 1983 Kosmos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52542&o=2 $end $info=gw_l5,gw_l1,gw_l2,gw_l3,gw_pc,gw_p7,gw_pb, $bio Pinball published 28 years ago: The Getaway - High Speed II (c) 1992 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Fliptronics II) Model Number : 50004 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC, HC55516 - TRIVIA - This game features the song, 'La Grange' by ZZ Top. 13,259 units were produced. - UPDATES - Version P-7 - Prototype software revision. Version LA-1 - Initial production release. Version L-2 Version L-3 - Not Released Version L-4 - Not Released Version L-5 Date : December 22, 1992 - TIPS AND TRICKS - Secret Mania : When the animation with your car outside Donut Heaven and 3 police-cars is shown, shift down twice. Now all targets will be worth 5M for 20 seconds. Hello World : With the ball in the shooter lane, press the following sequence : 3L, 1R, 3L, 1R, 3L, 2R - SERIES - 1. High Speed (1986) 2. The Getaway - High Speed II (1992) - STAFF - Designer : Steve Ritchie (SSR) Software : Dwight Sullivan (XAQ) Graphics by : Mark Sprenger, Doug Watson (DTW) Mechanical Engineer : Carl Biagi Sounds : Dan Forden (DWF) Video FX : Scott Slomiany (Scott Matrix) Special Thanks : Jerry Pinsler, Jim Strompolis, Jim Patla, Alison Quant, Paul Johnson, Elaine Johnson, Jose Delgado, Mark Johnson, Butch Ortega, Lou Isbitz, Manu Jayswal, Mark Coldebella, Bill Pfutzenreuter (Pfutz), Jim Greene, Tom Cahill, Greg McKay, Ron Sommers, Karen Trybula, The M.E. Lab - PORTS - * CONSOLES: Nintendo Game Boy (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5297&o=2 $end $gameboy=getaway, $bio Nintendo Game Boy Cart. published 25 years ago: The Getaway [Model DMG-AGEE-USA] (c) 1995 Williams Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67184&o=2 $end $gamegear=shinobi2, $bio Sega Game Gear cart. published 28 years ago: The GG Shinobi II (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model G-3315] - TIPS AND TRICKS - * All Items: Enter 1FEDF as password to start the game with all items. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64943&o=2 $end $gamegear=shinobi, $bio Sega Game Gear cart. published 29 years ago: The GG Shinobi (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2402 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 91/100 - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [US] (mar.15, 2012) Nintendo 3DS [Virtual Console] [EU] [AU] (mar.29, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64941&o=2 $end $gamegear=shinobij, $bio Sega Game Gear cart. published 29 years ago: The GG Shinobi (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3302] - TIPS AND TRICKS - * Sound test: During the opening screen, press Up+START. - STAFF - Planning : The Hase, K.O.B. Program : Lunarian SG, Yuichi.M Artwork : Kudor-Yo, 7July Big King Sound : Yuzo Koshiro Sound Management : TN Special Thanks : LLG, Asohy, B.Back Stage - PORTS - * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (mar.14, 2012) [Model GACJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64942&o=2 $end $info=theglad,theglad100,thegladpcb,theglad101, $bio IGS PGM cart. published 17 years ago: The Gladiator (c) 2003 IGS Company, Limited. The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object. The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000, Zilog Z80 Sound Chips : ICS2115 Players : 4 Control : 8-way Joystick Buttons : 4 - TRIVIA - The Gladiator was released in January 2003. This game is known as "Shen Jian" in China and "The Road of The Sword" in Japan. - TIPS AND TRICKS - * Secret Features: On the mode selection screen, below features & modes can be unlocked by following codes: Fight two bosses at once in Challange Mode: B, C, B, C, B, C More bosses playable in Challange Mode: B, C, C, C, C, B Ranking Mode: D, D, D, B, B, B More skills in Ranking Mode: D, C, D, B, C, B - STAFF - General Director: TsungHo Liu Project Leader: Fred Liao Art Director: WEI Main Director: Andy Chu Director: Petrus Gao, General, Gaxchi, Yakov Lin Action Designer: WEI, Andy Chu, Gaxchi, Yakov Lin, Indjing Lin Stage Designer: Thowas Lin, Pamboyoung, Qiuhong Chang, Jeffrey Chung, Jim Chang Effect Designer: Pipy Continuity Designer: George, Indjing Lin Charactor Designer: Indjing Lin Animator & Assistant: George, Dragon Atr Designer: Seed, Mixhael Lin, Hugo, LEI, P.S, Maggie, Jim Chang, Reijun, KAI, Chiasen Yeh, RYO, KURAO Main Programer: Tienkuo Lo Program Engineer: LYW, Panxian Chen, D.S, Fred Liao Music Conductor: Morrison S.E & Editor: Julian Chiu Tester & Technic Director: Shunji Yang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4151&o=2 $end $info=theglob,theglob2,theglob3,theglobp,theglobme, $bio Arcade Video game published 37 years ago: The Glob (c) 1983 Epos. Guide the insatiable Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. Only difference between this game and Super Glob is the names. - TECHNICAL - Main CPU :Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 236 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is also known as "Super Glob" and "Beastie Feastie". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3266&o=2 $end $amigaocs_flop=godfathr, $bio Commodore Amiga 500 disk. published 29 years ago: The Godfather (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75263&o=2 $end $spectrum_cass=thegodso_a,thegodso_d,thegodso_e,thegodso_f, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Gods of War (c) 1987 Nebula Designs Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79119&o=2 $end $specpls3_flop=godsowar, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Gods of War (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147821&o=2 $end $spectrum_cass=thegodso,thegodso_b,thegodso_c, $bio The Gods of War (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219857&o=2 $end $bbcb_flop_orig=goldcoll, $bio Acorn BBC Micro B disk. published 33 years ago: The Gold Collection (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125574&o=2 $end $spectrum_cass=goldcol2, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Gold Collection 2 (c) 1986 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226672&o=2 $end $spectrum_cass=goldcol3, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Gold Collection III (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226673&o=2 $end $amigaocs_flop=aztecs, $bio Commodore Amiga 500 disk. published 30 years ago: The Gold of the Aztecs (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75264&o=2 $end $spectrum_cass=thegolde_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Golden Arrow (c) 1984 Price Kayem Partnership - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79123&o=2 $end $spectrum_cass=gldncobr, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Golden Cobra (c) 1985 Chezron Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79127&o=2 $end $spectrum_cass=gldncobra, $bio The Golden Cobra (c) 198? CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225581&o=2 $end $bbcb_cass=goldfigu, $electron_cass=goldfigu, $bio Acorn BBC/Electron cass. published 32 years ago: The Golden Figurine (c) 1988 Atlantis - TECHNICAL - GAME ID: AT 609 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52543&o=2 $end $info=gldgong,gldgongq, $bio Slot Machine published 16 years ago: The Golden Gong (c) 2004 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MKVI Xcite cabinet : Game has 16 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Gamble (purple), Take Win (orange), Start Feature (red), Spin (yellow) Top buttons : Information (white/blue), Collect (yellow) MVP MKVI conversion cabinet : Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - SERIES - 1) Big Ben (2003) 2) The Golden Gong (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5079&o=2 $end $specpls3_flop=goldlock, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: The Golden Locket (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147822&o=2 $end $spectrum_cass=gldnlocka, $bio Sinclair ZX Spectrum cass. published 27 years ago: The Golden Locket (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219858&o=2 $end $spectrum_cass=thegolde_j, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Golden Mask (c) 1987 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79129&o=2 $end $info=sp_goldm,sp_goldma,sp_goldmb,sp_goldmc,sp_goldmd,sp_goldme,sp_goldmf,sp_goldmg,sp_goldmh,sp_goldmi,sp_goldmj,sp_goldmk,sp_goldml,sp_goldmm,sp_goldmn,sp_goldmo,sp_goldmp,sp_goldmq,sp_goldmr,sp_goldms, $bio The Golden Mile (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42238&o=2 $end $spectrum_cass=thegolde_k, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Golden Pyramid (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79130&o=2 $end $specpls3_flop=goldpyra, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Golden Pyramid (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147823&o=2 $end $gamate=goldpyra, $bio The Golden Pyramid [Model C1068] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105904&o=2 $end $spectrum_cass=gldnrose,gldnrosea, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Golden Rose (c) 1984 Adam Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79131&o=2 $end $spectrum_cass=gbhakhor,gbhakhora,gbhakhorb, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Golden Sword of Bhakhor (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79132&o=2 $end $specpls3_flop=gswobhak, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Golden Sword of Bhakhor (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147824&o=2 $end $pc98=golemstr, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: The Golem Master (c) 1993 Sur De Wave. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90861&o=2 $end $msx2_flop=golf,golfb,golfa, $bio MSX 2 disk. published 32 years ago: The Golf (c) 1988 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102102&o=2 $end $nes=golf92, $bio Nintendo Famicom cart. published 28 years ago: The Golf '92 (c) 1992 GO 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54742&o=2 $end $famicom_flop=golfbc, $bio The Golf - Bishoujo Classic (c) 19?? Hacker International - TRIVIA - Retail price: 4900 Yen. - STAFF - Graphic & Package Design: Tokino Minoru Computer Design: Naoko Hurricane Music: K. Yuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65473&o=2 $end $msx2_flop=golfccol,golfccola, $bio MSX 2 disk. published 32 years ago: The Golf - Course Collection (c) 1988 Pack-In-Video Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102103&o=2 $end $info=gbmoney, $bio The Good Bad Money (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33960&o=2 $end $apple2_flop_clcracked=goofghst, $bio Apple II disk. published 35 years ago: The Goofy Ghost (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230860&o=2 $end $apple2_flop_orig=goonies, $apple2_flop_misc=goonies, $bio Apple II disk. published 35 years ago: The Goonies (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107254&o=2 $end $spectrum_cass=goonies, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Goonies (c) 1986 US Gold. - STAFF - Developed by Datasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79145&o=2 $end $spc1000_cass=goonies, $bio Sega SPC-1000 soft. published 34 years ago: The Goonies (c) 1986 SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83561&o=2 $end $cpc_cass=goonies, $bio Amstrad CPC cass. published 34 years ago: The Goonies (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99655&o=2 $end $svi318_cass=goonies,gooniesa, $bio Spectravideo SV 318 cass. published 34 years ago: The Goonies (c) 1986 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118562&o=2 $end $cpc_flop=thegooni,gooniest,gooniest01, $bio Amstrad CPC 464 disk. published 34 years ago: The Goonies (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120916&o=2 $end $nes=gooniesh, $bio Nintendo Famicom cart. published 33 years ago: The Goonies (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69331&o=2 $end $spectrum_cass=gooniese, $bio The Goonies (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219241&o=2 $end $msx1_flop=goonies, $bio The Goonies Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134218&o=2 $end $nes=goonies2,goonies2u, $bio Nintendo NES cart. published 33 years ago: The Goonies II (c) 1987 Konami Industry Company, Limited. - TECHNICAL - Game ID: NES-GU-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55692&o=2 $end $famicom_flop=goonies,gooniesa, $bio Nintendo Famicom disk. published 32 years ago: The Goonies [Model KDS-GNS] (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65474&o=2 $end $info=pc_goons, $bio Nintendo PlayChoice-10 cart. published 34 years ago: The Goonies (c) 1986 Konami. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : GN Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1835&o=2 $end $pc8801_flop=goonies,gooniesa, $bio NEC PC-8801 Series disk. published 34 years ago: The Goonies (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA301 BARCODE: 4988602512113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93088&o=2 $end $x1_flop=goonies, $bio Sharp X1 5.25in.disk. published 34 years ago: The Goonies (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RA901 BARCODE: 4988602512120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86144&o=2 $end $msx1_cart=goonies,gooniesb,gooniesa, $vgmplay=goonies_msx, $bio MSX cart. published 34 years ago: The Goonies (c) 1986 Konami Industry Co., Ltd. - TECHNICAL - GAME ID: RC734 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77530&o=2 $end $nes=goonies, $vgmplay=goonies_nes, $bio Nintendo Famicom cart. published 34 years ago: The Goonies (c) 1986 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC809 - TRIVIA - The Goonies was released on February 21, 1986 in Japan. - TIPS AND TRICKS - * Known items features : Earplugs - No damage against gang's note attack. Waterproof Wear - No damage against steam, drop of water and waterfall. Helmet - No damage against a falling rock. Fireproof Wear - No damage against fire. Rucksack - Enable to have 2 bombs at the same time. Armor - No damage against gang's gun, skeleton's bone attack and bat. Hyper Shoes - Enable long jump at the particular place. - SERIES - 1. The Goonies (1986, NES, MSX) 2. Vs. The Goonies (1986) 3. The Goonies II (1987, NES) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54743&o=2 $end $spectrum_cass=thegorde,gordinc,magictre, $bio The Gordello Dynasty (c) 199? Tartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79146&o=2 $end $nes=gorilla, $bio Nintendo Famicom cart. published 27 years ago: The Gorilla Man (c) 1993 Yonezawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54744&o=2 $end $apple2_flop_clcracked=grabitf, $bio Apple II disk. published 37 years ago: The Grabit Factory (c) 1983 ERIC Soft. Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240742&o=2 $end $pc98=grailhun, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Grail Hunter (c) 1994 Telenet Japan - TECHNICAL - BARCODE: 4988624931015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90862&o=2 $end $apple2_flop_clcracked=grmrxmnr, $bio Apple II disk. published 36 years ago: The Grammar Examiner (c) 1984 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231289&o=2 $end $bbcb_flop_orig=gtnouns, $bio Acorn BBC Micro B disk. published 37 years ago: The Grammar Tree - Nouns & Adjectives (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125695&o=2 $end $spectrum_cass=thegramm,thegramm_a, $bio The Grammar Tree - Nouns And Adjectives (c) 19?? Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237748&o=2 $end $bbcb_flop_orig=gtsenten, $bio Acorn BBC Micro B disk. published 37 years ago: The Grammar Tree - Sentences (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125696&o=2 $end $spectrum_cass=thegramm_c,thegramm_b, $bio The Grammar Tree - Sentences (c) 19?? Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237749&o=2 $end $bbcb_flop_orig=gtverbs, $bio Acorn BBC Micro B disk. published 37 years ago: The Grammar Tree - Verbs & Adverbs (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125697&o=2 $end $spectrum_cass=thegramm_e,thegramm_d, $bio The Grammar Tree - Verbs & Adverbs (c) 19?? Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237750&o=2 $end $psx=granstrm, $bio Sony PlayStation disc published 22 years ago: The Granstream Saga (c) 1998 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111428&o=2 $end $cpc_flop=thegraph,thegraph01, $bio Amstrad CPC 464 disk. published 35 years ago: The Graphic Adventure Creator (c) 1985 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124814&o=2 $end $bbcb_flop_orig=gradvcre, $bio Acorn BBC Micro B disk. published 34 years ago: The Graphic Adventure Creator (c) 1986 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125680&o=2 $end $apple2gs=graphex, $bio Apple IIGS disk. published 31 years ago: The Graphic Exchange (c) 1989 Wagner Publishing, Roger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197475&o=2 $end $adam_flop=gfxexp,gfxexpa, $bio The Graphics Experimenter (c) 198? Nickelodeon Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110046&o=2 $end $apple2_flop_clcracked=gaccrace, $bio Apple II disk. published 35 years ago: The Great American Cross-Country Road Race (c) 1985 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230957&o=2 $end $apple2_flop_clcracked=amstatrc, $bio Apple II disk. published 33 years ago: The Great American States Race (c) 1987 Heartsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234854&o=2 $end $cpc_cass=greatbrf, $bio Amstrad CPC cass. published 33 years ago: The Great Barrier Reef [Model A-027] (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99657&o=2 $end $snes=gbattlg2, $bio Nintendo Super Famicom cart. published 26 years ago: ???????????2 ??????? (c) 1994 Banpresto (The Great Battle Gaiden 2 - Matsuri da Wasshoi) Great Battle Gaiden 2 is a side-scrolling action game by Banpresto and featuring four 'Super Deformed' robots and super-heroes all based on popular Japanese series such as Gundam, Ultraman or Kamen Rider. The game starts when a curious space-ship hurls towards Earth. On board, a weird character with red burning hair and chrome glasses has, once again, decided to take over the world. Your favorite four heroes are available at the start of this journey to save the Universe - namely Ultraman, Gundam, RX Kamen Rider and Fighter Roa (a proprietary Banpresto character). Each character can punch in four directions and can use special attacks (which can be purchased in shops throughout the game, but more on this later). Stages are quite vast and various enemies try to stop our heroes in their quest, from popular Ultraman's Blatran aliens to unusual (in the west) monsters from Japanese folklore such as Daruma Dolls. The goal of the game is to find and defeat bosses hidden inside sort of theaters, and this in a specific order. The game also includes several mini-games such as Tetris-like, Breakout-like and Shooter-like challenges. They usually appear on the playfield during the game (in a shape of sorts of winged televisions) and if the player touches them before they disappear, he will be rewarded with a mini-game where he can earn Banpresto money (As a side note, an option from the game's menu allows the player to directly play these mini-games). This cash can then be spent inside shops owned by Green mobile suits Zakus - they sell various items, power-ups and the ability to switch to a different character. - TECHNICAL - Cartridge ID: SHVC-K8 - TRIVIA - Released on January 28, 1994 in Japan for 9500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62506&o=2 $end $snes=gbattle2, $bio Nintendo Super Famicom cart. published 28 years ago: ?????????II ???????? ??? (c) 1992 Banpresto (The Great Battle II - Last Fighter Twin) Great Battle 2 is a beat'em up by Banpresto and features 'Super Deformed' versions of Ultraman, Gundam, Kamen Rider and Fighter Roa. Once again, Earth is facing certain doom and a group of super-heroes decides to save the world. The player must first pick up a team of two characters and both will be available to play. They can simply be switched from one to the other at any time during the game - they however share the same life-bar and special attacks points. Each character can punch, kick, jump and even use special powers or charge-up fireballs. Fortunately, our heroes can also pick-up weapons and use them to strike their opponents down from afar. Orbs can be collected along the way to unleash special attacks usually consisting of screen-wide blasts o f energy (each character has its own set of spectacular attacks). In a way similar to Sega's Golden Axe, three levels of special attacks are available and the more powerful they are, the more orbs our heroes will use. A two-player mode is available where players use two characters each. - TECHNICAL - Cartridge ID: SHVC-3L - TRIVIA - Great Battle 2 was released on March 27, 1992 in Japan for 8200 Yen. Reviews: [FR] June 1992 - Joypad N.9: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62507&o=2 $end $snes=gbattle3, $bio Nintendo Super Famicom cart. published 27 years ago: ?????????III (c) 1993 Banpresto (The Great Battle III) Our four favorite champions are back in this side-scrolling beat'm up by Banpresto - Ultraman, Gundam, Kamen Rider and Fighter Roa are back and ready to save the world. Our friends were peacefully flying their spaceship when a meteor appeared from nowhere and hit them. They make a desperate landing on a weird planet from another time. Unlike other games of the series, this third opus happens during medieval times and our heroes have traded their usual laser guns and plasma bombs for more traditional swords and spears. All the enemies also have a medieval feel to them and our heroes will often fight knights, dragons, wizards and giant bats. This time around, the player can also switch from any of the four characters and each one of them have his own weapon : Gundam uses a sword, Ultraman a morning-star, Kamen Rider a spear and Fighter Roa a bow. A two simultaneous player mode is also available. - TECHNICAL - Cartridge ID: SHVC-B3 - TRIVIA - Released on March 26, 1993 in Japan for 8700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62508&o=2 $end $snes=gbattle4,gbattle4s, $bio Nintendo Super Famicom cart. published 26 years ago: The Great Battle IV [Model SHVC-4F] (c) 1994 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62509&o=2 $end $gbcolor=gbattlep, $bio Nintendo Game Boy Color game published 21 years ago: The Great Battle Pocket [Model DMG-AGVJ-JPN] (c) 1999 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68899&o=2 $end $snes=gbattle5, $bio Nintendo Super Famicom cart. published 25 years ago: The Great Battle V [Model SHVC-AG5J-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62510&o=2 $end $psx=gbattle6, $bio Sony PlayStation disc published 23 years ago: The Great Battle VI [Model SLPS-00719] (c) 1997 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85781&o=2 $end $bbcb_flop_orig=funrun, $bio Acorn BBC Micro B disk. published 35 years ago: The Great British Fun Run (c) 1985 Health Education Council - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125514&o=2 $end $megadriv=mickeycm, $bio Sega Genesis game published 26 years ago: The Great Circus Mystery Starring Mickey & Minnie (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57462&o=2 $end $snes=mickeycmu, $bio Nintendo Super NES game published 26 years ago: The Great Circus Mystery Starring Mickey & Minnie [Model SNS-4C-USA] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63820&o=2 $end $snes=mickeycm, $bio Nintendo Super NES game published 26 years ago: The Great Circus Mystery Starring Mickey & Minnie [Model SNSP-4C-EUR] (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63819&o=2 $end $apple2_flop_clcracked=gcgmwrks, $bio Apple II disk. published 37 years ago: The Great Computer GameWorks (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231290&o=2 $end $pico=gccaper, $bio The Great Counting Caper with The 3 Blind Mice [Model T-182011-00] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75809&o=2 $end $spectrum_cass=grtdet, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Great Detective (c) 1984 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79173&o=2 $end $spectrum_cass=greatesc,greatesca,greatescp, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Great Escape (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79174&o=2 $end $cpc_cass=greatesc, $bio Amstrad CPC cass. published 34 years ago: The Great Escape (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99658&o=2 $end $cpc_flop=greatesc01,greatesc,thegreat02,thegreat01,greatesc02,greatesc03, $bio Amstrad CPC 464 disk. published 34 years ago: The Great Escape (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120430&o=2 $end $spectrum_cass=greatesce, $bio The Great Escape (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219242&o=2 $end $spectrum_cass=greateschs, $bio The Great Escape (c) 198? Hit Squad, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219546&o=2 $end $spectrum_cass=gfol, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Great Fire of London (c) 1985 Rabbit Software - TECHNICAL - GAME ID: VGR 1023 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79176&o=2 $end $amigaocs_flop=ggiana,ggiana1, $bio Commodore Amiga 500 disk. published 32 years ago: The Great Giana Sisters (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75265&o=2 $end $archimedes=ggianas, $bio The Great Giana Sisters (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127001&o=2 $end $cpc_flop=greatgia,greatgia01, $bio Amstrad CPC 464 disk. published 32 years ago: The Great Giana Sisters Cracked (c) 1988 Exocet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122883&o=2 $end $msx2_flop=ggiannas,ggiannasa, $bio MSX 2 disk. published 27 years ago: The Great Gianna Sisters (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102104&o=2 $end $apple2_flop_clcracked=maincali, $bio Apple II disk. published 37 years ago: The Great Maine to Calfornia Race (c) 1983 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231245&o=2 $end $uzebox=maze,mazea,mazeb, $bio Belogic Uzebox ROM published 12 years ago: The Great Maze (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233102&o=2 $end $apple2_flop_clcracked=grtnmbch, $bio Apple II disk. published 36 years ago: The Great Number Chase (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230736&o=2 $end $spectrum_cass=gtrainr,gtrainra,gtrainrb, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Great Peepingham Train Robbery (c) 1989 Axxent Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79178&o=2 $end $info=ragtime,ragtimea, $bio Arcade Video game published 28 years ago: The Great Ragtime Show (c) 1992 Data East. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz), HuC6280 (@ 8.055 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.627 Khz), OKI6295 (@ 15.255 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in November 1992 in Japan. This game is also known as "Boogie Wings". - UPDATES - V.1.3 * 92.11.26 V.1.5 * 92.12.07 - TIPS AND TRICKS - * Secret Character 'Santa Claus' : In Merry Merry Christmas stage, pick up boss's head parts with skyhook then throw it after destroying the boss. Santa Claus will appear on the screen. - STAFF - Special Prorammer : Cholesterol Haga, Power Baller Hirao, Ace Iida Ultra Hardware : Kazuhiro Takayama, Talking Mitsui 900RR, Guts Tohua Super Special Graphic Designer : God Hand Kaihou, Magic Finger Koizumi, Beauty Arakawa, Dancing Inagaki, Hillkincho Minagawa, Monster Nozu, Spanish Onishi, Smoking Tada, Slow Hand Kurata, Uzzy, Shintoku Dynamite Sound : MR*K, TOM, Seilah Administrator : Naomi Susa Strong Game Designer : Kazuyuki Kurata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4425&o=2 $end $spectrum_cass=greatspc, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Great Space Race (c) 1984 Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79179&o=2 $end $apple2_flop_clcracked=grtstrce, $bio Apple II disk. published 35 years ago: The Great States Race (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230746&o=2 $end $snes=waldo, $bio Nintendo Super NES game published 27 years ago: The Great Waldo Search (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63821&o=2 $end $nes=waldo, $bio Nintendo NES cart. published 28 years ago: The Great Waldo Search (c) 1992 THQ Whitebeard the wizard has lost his powerful magic scrolls. He asks his good friend Waldo to search the Realms of Enchantment to find them. Well, you know our favorite world traveler just can't resist a call to adventure, so it's off to the magic lands! Now it's your turn to help Waldo in his thrilling quest across areas filled with giants, castles, dragons, crazy monks, monsters and much more! Find alarm clocks that give you a little extra time, Bonus Points that add to your score, and even Waldo's canine buddy who will take you on a magic carpet ride! All the fun and wild cartoons are here for Waldo lovers everywhere! - TECHNICAL - GAME ID: NES-GH-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55693&o=2 $end $megadriv=waldo, $bio Sega Genesis game published 28 years ago: The Great Waldo Search (c) 1992 THQ Soft. - TECHNICAL - GAME ID: T-100016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57463&o=2 $end $bbcb_cass=greatwal, $bio Acorn BBC/Electron cass. published 36 years ago: The Great Wall (c) 1984 Artic International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52544&o=2 $end $odyssey2=gtwallst, $bio Magnavox Odyssey² game published 37 years ago: The Great Wall Street Fortune Hunt [Model AC9434] (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95693&o=2 $end $nes=greatwl, $bio Nintendo NES cart. published 28 years ago: The Great Wall (c) 1992 Sachen. - TECHNICAL - Game ID: SA-019 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76984&o=2 $end $c128_flop=greatwar, $bio Commodore C128 disk. published 33 years ago: The Great War (c) 1987 Free Spirit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231905&o=2 $end $spectrum_cass=greatwst, $bio Sinclair ZX Spectrum cass. published 38 years ago: The Great Western (c) 1982 Newsoft Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79180&o=2 $end $to_flop=greatcol,greatcola, $bio Thomson TO disk. published 33 years ago: The Greatest Collection (c) 1987 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108072&o=2 $end $to_flop=greates2,greates2a, $bio Thomson TO disk. published 30 years ago: The Greatest Collection II (c) 1990 Novtech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108073&o=2 $end $bbcb_cass=greedydw, $bio Acorn BBC/Electron cass. published 36 years ago: The Greedy Dwarf (c) 1984 Goldstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52545&o=2 $end $info=thegrida,thegrid, $bio Arcade Video game published 20 years ago: The Grid (c) 2000 Midway Games, Incorporated. - TECHNICAL - Midway Zeus 2 hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2104 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - The Grid was released on October 18, 2000. - PORTS - Rumors to be released on Sega Dreamcast, Sony Playstation 2, even a less stronger system- Nintendo 64. The idea was canceled as the designers were concentrated on "Mortal Kombat V". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3511&o=2 $end $gba=grimadv, $bio Nintendo GBA cart. published 14 years ago: The Grim Adventures of Billy & Mandy [Model AGB-BIEE-USA] (c) 2006 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76022&o=2 $end $gbcolor=grinchu, $bio Nintendo Game Boy Color game published 20 years ago: The Grinch [Model CGB-BGHE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68901&o=2 $end $gbcolor=grinch, $bio Nintendo Game Boy Color game published 20 years ago: The Grinch [Model CGB-BGHP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68900&o=2 $end $psx=grinch, $bio Sony PlayStation disc published 20 years ago: The Grinch (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111309&o=2 $end $cpc_flop=thegrowi,growingp,growingp01, $bio Amstrad CPC 464 disk. published 34 years ago: The Growing Pains of Adrian Mole (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121307&o=2 $end $bbcb_cass=growpain, $bio Acorn BBC/Electron cass. published 33 years ago: The Growing Pains of Adrian Mole (c) 1987 Mosaic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52546&o=2 $end $c64_cass=gpadrian, $bio Commodore C64 cass. published 32 years ago: The Growing Pains of Adrian Mole (c) 1988 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229515&o=2 $end $spectrum_cass=thegrowi, $bio The Growing Pains of Adrian Mole (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219763&o=2 $end $cpc_cass=gpadrian, $bio Amstrad CPC cass. published 34 years ago: The Growing Pains of Adrian Mole [Model VGE 9008] (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99660&o=2 $end $apple2_flop_clcracked=grunfren, $bio Apple II disk. published 35 years ago: The Gruneberg Linkword Language Course - French (c) 1985 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230639&o=2 $end $apple2_flop_clcracked=grungerm, $bio Apple II disk. published 35 years ago: The Gruneberg Linkword Language Course - German (c) 1985 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230640&o=2 $end $apple2_flop_clcracked=grunspan, $bio Apple II disk. published 35 years ago: The Gruneberg Linkword Language Course - Spanish (c) 1985 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230638&o=2 $end $spectrum_cass=grdiang,grdianga, $bio Sinclair ZX Spectrum cass. published 26 years ago: The Guardian (c) 1994 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237691&o=2 $end $amigaocs_flop=guardang, $bio Commodore Amiga 500 disk. published 31 years ago: The Guardian Angel (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75266&o=2 $end $st_flop=guardang, $bio Atari ST disk. published 31 years ago: The Guardian Angel (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229801&o=2 $end $c64_cass=guardang, $bio Commodore C64 cass. published 30 years ago: The Guardian Angel (c) 1990 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186366&o=2 $end $cpc_flop=theguard01, $bio Amstrad CPC 464 disk. published 33 years ago: The Guardian Angel Cracked (c) 1987 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123560&o=2 $end $cpc_flop=guardian06, $bio Amstrad CPC 464 disk. published 30 years ago: The Guardian Angel Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122461&o=2 $end $cpc_flop=guardian0a, $bio The Guardian Angel Trained (c) 199? Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123561&o=2 $end $nes=guardlgn, $bio Nintendo NES cart. published 28 years ago: The Guardian Legend (c) 1992 Nintendo. European release. Game developed in Japan. See the original Famicom version for more information: "Guardic Gaiden [Model IF-08]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55694&o=2 $end $nes=guardlgnu, $bio Nintendo NES cart. published 31 years ago: The Guardian Legend (c) 1989 Broderbund Software, Incorporated. North American release. Game developed in Japan. See the original Famicom version for more information: "Guardic Gaiden [Model IF-08]". Description from the back cover: Long ago, in a distant galaxy, an alien race sent a huge world - called Naju - hurtling toward Earth, loaded with a cargo of mysterious lifeforms. During the long journey, these creatures have multiplied and become increasingly evil - and now Naju teems with evil. However, deep within this complex globe are self-destruct mechanisms that can be activated to destroy it before it reaches Earth. Now, you must battle your way deep within Naju's labyrinths to destroy it. You are the guardian of Earth and your saga will become The Guardian Legend! * Great shoot-em-up arcade action combined with underground adventure. * Choose from twelve different weapons to launch your breakneck attack against the monsters deep within Naju. * Password feature allows you to end a game in progress and resume it later. - TECHNICAL - GAME ID: NES-GD-USA - TRIVIA - Released in April 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55695&o=2 $end $spectrum_cass=grdian, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Guardian [Model 022] (c) 1983 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79205&o=2 $end $amigaocs_flop=guildthv, $bio Commodore Amiga 500 disk. published 33 years ago: The Guild of Thieves (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75267&o=2 $end $pcw=got, $bio Amstrad PCW soft. published 33 years ago: The Guild of Thieves (c) 1987 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118369&o=2 $end $st_flop=guildthv, $bio Atari ST disk. published 33 years ago: The Guild of Thieves (c) 1987 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229808&o=2 $end $cpc_flop=guildoft02,guildoft03,theguild,guildoft04,guildoft05,guildoft,guildoft01, $bio Amstrad CPC 6128 disk. published 32 years ago: The Guild of Thieves (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121101&o=2 $end $specpls3_flop=guilthie,guilthiea, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Guild of Thieves (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148213&o=2 $end $archimedes=guildthvs, $bio Acorn Archimedes disk. published 31 years ago: The Guild of Thieves (c) 1989 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127099&o=2 $end $info=guiness, $bio Arcade Video game published 36 years ago: The Guiness (c) 1984 Sun Electronics. - TECHNICAL - Game ID : TVG15 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - The Guiness was released in April 1984 in Japan. This game is known outside Japan as "Strength & Skill". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1032&o=2 $end $info=sc5gunp,sc5gunpa,sc5gunpb,sc5gunpc,sc5gunpd,sc5gunpe,sc5gunpf,sc5gunpg,sc5gunph,sc5gunpi,sc5gunpj,sc5gunpk,sc5gunpl, $bio The Gunpowder Slot (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR3016] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43108&o=2 $end $info=sc4gunp,sc4gunpa,sc4gunpb,sc4gunpc,sc4gunpd,sc4gunpe,sc4gunpf,sc4gunpg, $bio Fruit Machine published 12 years ago: The Gunpowder Slot (c) 2008 Bell-Fruit Games, Limited. - TECHNICAL - [Model PR3046] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30346&o=2 $end $pet_cass=gunsfd, $bio Commodore PET cass. published 39 years ago: The Guns of Fort Defiance (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125722&o=2 $end $info=m1guvnor,m1guvnora,m1guvnorb,m1guvnorc,m1guvnord,m1guvnore,m1guvnorf,m1guvnorg,m1guvnorh,m1guvnori,m1guvnorj,m1guvnork,m1guvnorl,m1guvnorm,m1guvnorn,m1guvnoro,m1guvnorp,m1guvnorq,m1guvnorr,m1guvnors, $info=m1guvnort, $bio The Guvnor (c) 199? Maygay. - TECHNICAL - M1A/B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40216&o=2 $end $bbcb_cass=hacker, $bio The Hacker (c) 19?? Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52547&o=2 $end $archimedes=hacker,hackera, $bio Acorn Archimedes disk. published 27 years ago: The Hacker (c) 1993 DoggySoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116028&o=2 $end $nes=hacker, $bio The Hacker (c) 200? Nanjing. - TECHNICAL - Game ID: NJ049 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76992&o=2 $end $apple2_flop_clcracked=halleypr, $bio Apple II disk. published 35 years ago: The Halley Project (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230660&o=2 $end $amigaocs_flop=halleypr, $bio Commodore Amiga 500 disk. published 34 years ago: The Halley Project - A Mission in Our Solar System (c) 1986 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75268&o=2 $end $c64_cass=hallthngs, $bio Commodore C64 cass. published 36 years ago: The Halls of the Things (c) 1984 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186864&o=2 $end $info=thehand, $bio Arcade Video game published 39 years ago: The Hand (c) 1981 T.I.C. You are a 'Hand' and so are your enemies. Each hand can be Rock (A fist), Paper (Flat) or Scissors (2 fingers extended). Your job is to clear a maze of dots to move to the next level. If you touch an enemy and your 'hand' beats his, you win, otherwise you lose your current turn. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - This game is also known as "Got-Ya". - SCORING - Dots : 10 points Dollars : 50 points Win Rock-Paper-Scissors game : 200-500 points Make it to next rack : 100 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1079&o=2 $end $apple2_flop_clcracked=hangtwnt, $bio Apple II disk. published 30 years ago: The Hangtown Trilogy (c) 1990 Critical Thinking Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232218&o=2 $end $gba=hauntedm, $bio Nintendo GBA cart. published 17 years ago: The Haunted Mansion (c) 2003 TDK Mediactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76023&o=2 $end $apple2_flop_orig=hntpalac, $apple2_flop_clcracked=hntpalac, $bio Apple II disk. published 38 years ago: The Haunted Palace (c) 1982 Crystalware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230441&o=2 $end $spectrum_cass=thehauntnu, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Haunting (c) 1991 Northern Underground, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237713&o=2 $end $info=pr_heato, $bio The Heat is On (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42094&o=2 $end $coleco=heist,heista,heistb, $bio Colecovision game published 37 years ago: The Heist (c) 1983 Micro Fun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53380&o=2 $end $apple2_flop_orig=heist, $apple2_flop_clcracked=theheist, $bio Apple II disk. published 37 years ago: The Heist (c) 1983 Micro Fun [Microlab, Inc. division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229336&o=2 $end $msx1_cart=heist, $bio MSX cart. published 35 years ago: The Heist (c) 1985 Comptiq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77531&o=2 $end $msx1_cass=heist, $bio MSX cass. published 35 years ago: The Heist (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95050&o=2 $end $msx1_flop=heist, $bio The Heist cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229992&o=2 $end $psx=heiwaotn, $bio Sony PlayStation disc published 19 years ago: The Heiwa Otenki Studio (c) 2001 Aqua Rouge - TECHNICAL - [Model SLPS-03178] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85782&o=2 $end $amigaocs_flop=hellrun, $bio Commodore Amiga 500 disk. published 28 years ago: The Hellrun Machine (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75269&o=2 $end $c64_cass=helm, $bio Commodore C64 cass. published 35 years ago: The Helm (c) 1985 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229576&o=2 $end $info=hermit, $bio Arcade Video game published 25 years ago: The Hermit (c) 1995 Dugamex, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=37786&o=2 $end $cpc_flop=hermitag,thehermi, $bio Amstrad CPC/PCW disk. published 33 years ago: The Hermitage (c) 1987 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126210&o=2 $end $spectrum_cass=thehermi_a,thehermi_b,thehermi_c,thehermi_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Hermitage (c) 1989 Pegasus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80689&o=2 $end $specpls3_flop=hermitag, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Hermitage (c) 1989 Pegasus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148301&o=2 $end $dragon_cass=highmount, $bio The High Mountains (c) 198? Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116716&o=2 $end $vz_snap=highmnt, $bio The High Mountains (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235133&o=2 $end $info=histryma, $bio The History of Martial Arts (c) 199? NIX. A reconstructed sprite-ripped bootleg of "Fighter's History" with nine selectable characters. It has FM musics. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Screen orientation : Horizontal Video resolution : 296 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way Joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1130&o=2 $end $info=m4thehit, $bio The Hit (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41491&o=2 $end $spectrum_cass=thehitpa, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Hit Pack (c) 1990 Prism Leisure Corp. plc [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227990&o=2 $end $cpc_flop=hitsquad, $bio Amstrad CPC 464 disk. published 32 years ago: The Hit Squad (c) 1988 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121793&o=2 $end $spectrum_cass=hitsquader, $bio The Hit Squad (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219140&o=2 $end $cpc_cass=hitsquad, $bio Amstrad CPC cass. published 32 years ago: The Hit Squad [Model 3148] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99662&o=2 $end $spectrum_cass=hitsquad,hitsquaded, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Hit-Squad (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80709&o=2 $end $cpc_flop=thehitch,hitchlnd,hitchlnd01, $bio Amstrad CPC 464 disk. published 26 years ago: The Hitchhiker's Guide to London (c) 1994 TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124240&o=2 $end $cpc_flop=thehitch01, $bio Amstrad CPC 464 disk. published 27 years ago: The Hitchhiker's Guide to Prague (c) 1993 TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124241&o=2 $end $ibm5150=hitchikr, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: The Hitchhiker's Guide to the Galaxy (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83716&o=2 $end $adam_flop=hitchhik,hitchhika, $bio Coleco Adam disk. published 36 years ago: The HitchHiker's Guide to the Galaxy (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110047&o=2 $end $cpc_flop=hitchhik,thehithh,thehitch02, $pcw=hitchhik, $bio Amstrad CPC/PCW disk. published 36 years ago: The Hitchhiker's Guide to the Galaxy (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118309&o=2 $end $amigaocs_flop=hannabar, $bio Commodore Amiga 500 disk. published 29 years ago: The HiTEC Hanna-Barbera Cartoon Character Collection (c) 1991 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75270&o=2 $end $st_flop=hannabar, $bio Atari ST disk. published 29 years ago: The HiTEC Hanna-Barbera Cartoon Character Collection (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230365&o=2 $end $psx=hive, $bio Sony PlayStation disc published 23 years ago: The Hive (c) 1997 Trimark Interactive. - TECHNICAL - CD1 ID: SLUS-00120 CD2 ID: SLUS-00182 - TRIVIA - Released on June 01, 1997 in the USA. Export releases: [JP] The Hive [Model SLPS-00325~6] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97775&o=2 $end $bbcb_cass=hobbit,hobbit2, $bio Acorn BBC/Electron cass. published 37 years ago: The Hobbit (c) 1983 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52548&o=2 $end $ibm5150=hobbit, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: The Hobbit (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83717&o=2 $end $svi318_cass=hobbit, $bio Spectravideo SV 318 cass. published 35 years ago: The Hobbit (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118577&o=2 $end $bbcb_flop_orig=hobbit, $bio Acorn BBC Micro B disk. published 35 years ago: The Hobbit (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125699&o=2 $end $spectrum_cass=hobvahka,hobvahkaa,hobvahkasa,hobvahkas, $bio Sinclair ZX Spectrum cass. published 7 years ago: The Hobbit (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226475&o=2 $end $msx1_flop=hobbit, $bio The Hobbit Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133149&o=2 $end $gba=hobbitu, $bio Nintendo GBA cart. published 17 years ago: The Hobbit [Model AGB-AH9E-USA] (c) 2003 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76025&o=2 $end $gba=hobbit, $bio Nintendo GBA cart. published 17 years ago: The Hobbit [Model AGB-AH9P-EUR] (c) 2003 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76024&o=2 $end $cpc_cass=hobbit, $bio Amstrad CPC cass. published 35 years ago: The Hobbit [Model MH736] (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99663&o=2 $end $nascom_snap=holewall, $bio Nascom soft. published 38 years ago: The Hole in the Wall (c) 1982 ZRL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235686&o=2 $end $cpc_flop=theholid, $bio The Holiday (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126211&o=2 $end $spectrum_cass=thehollo,thehollo_a,thehollo_b,thehollo_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Hollow (c) 1985 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80718&o=2 $end $info=m5holy,m5holy10, $bio The Holy Grail (c) 200? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15061&o=2 $end $msx1_cart=quran, $bio MSX cart. published 33 years ago: The Holy Quran [Model R052] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77532&o=2 $end $apple2_flop_clcracked=hmact200,hmact201, $bio Apple II disk. published 39 years ago: The Home Accountant (c) 1981 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232183&o=2 $end $zx81_cass=homeassm, $bio Sinclair ZX-81 cass. published 38 years ago: The Home Asset Manager [Model 03-2009] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114709&o=2 $end $zx81_cass=homeimpr, $bio Sinclair ZX-81 cass. published 38 years ago: The Home Improvement Planner [Model 03-2008] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114710&o=2 $end $spectrum_cass=homeknit, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Home Knitter (c) 1984 Meadowmarsh Soft. - STAFF - By: A. Walker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226305&o=2 $end $pet_cass=mehom, $bio Commodore PET cass. published 40 years ago: The Homonym Machine (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125797&o=2 $end $fmtowns_cd=horde, $bio Fujitsu FM Towns CD published 25 years ago: The Horde (c) 1995 Arrow Micro-Techs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110236&o=2 $end $pc98_cd=thehorde, $bio NEC PC-9821 CD published 25 years ago: The Horde (c) 1995 Arrow Micro-Techs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233965&o=2 $end $saturn=hordej,hordeja, $bio Sega Saturn game published 24 years ago: The Horde (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59808&o=2 $end $saturn=hordef,hordeg,horde, $bio Sega Saturn game published 24 years ago: The Horde (c) 1996 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60433&o=2 $end $saturn=hordeu, $bio Sega Saturn game published 23 years ago: The Horde (c) 1997 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60178&o=2 $end $x68k_flop=hotfile1, $bio The Hot File Disk Vol. 1 (c) 19?? Kyouto Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88158&o=2 $end $x68k_flop=hotfile5, $bio The Hot File Disk Vol. 5 (c) 19?? Kyouto Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88159&o=2 $end $x68k_flop=hotfile6, $bio The Hot File Disk Vol. 6 (c) 19?? Kyouto Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88160&o=2 $end $amigaocs_flop=houndshd, $bio Commodore Amiga 500 disk. published 31 years ago: The Hound of Shadow (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75271&o=2 $end $st_flop=houndshd, $bio Atari ST disk. published 31 years ago: The Hound of Shadow (c) 1989 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148920&o=2 $end $spectrum_cass=thehouse, $bio The House (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219859&o=2 $end $specpls3_flop=thehouse, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The House (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147825&o=2 $end $cpc_cass=househor, $bio Amstrad CPC cass. published 35 years ago: The House of Horrors (c) 1985 Strategy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99665&o=2 $end $spectrum_cass=thehouse_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: The House Of Shadows (c) 1983 Shadow Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240370&o=2 $end $info=hotd,hotdp, $bio Arcade Video game published 24 years ago: The House of the Dead (c) 1996 Sega Enterprises, Limited. Make your way through a haunted mansion filled with crazed zombies, chainsaw-wielding 'undeads' and other nasty creatures! Your mission is to investigate the status of the mysteriously missing personnel at a genetic engineering center, and the first team of operatives sent to rescue them. You must destroy the Undead's evil creator, Dr. Curien, while saving the scientists and your girl. During the game, you discover that good doctor is the one resurrecting the Undead, and you must stop him and his evil undead minions. The game is divided into 4 chapters; Armored Giant, Man-Bat, Giant Spider, and 'Magician'. The game allows you to aim and destroy specific body parts. (i.e. you can blow off the arms of a chainsaw-wielding undead enemy), although blowing off their heads is the fastest way of killing them. Awesome and one of the best selling modern video games! - TECHNICAL - Runs on the Sega "Model 2C" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - The House of the Dead was released on September 13, 1996 in Japan. And internationally released on March 04, 1997. Because of its graphic content, House of the Dead (or HOTD for shorts) and its sequels became centers for video game controversy, particularly in 2000, when the city of Indianapolis, Indiana used the game as an example in an attempt to pass an ordinance requiring minors get parental consent before being able to play violent video games in arcades. The ordinance was eventually struck down at the appellate Federal court level on the grounds that it violated First Amendment rights. The movie version of 'The House of the Dead' had next to nothing to do with its game counterpart (as all game-to-movie conversions go), but it did have an interesting twist: one of the survivors of the zombie rampage was named Curien (the villain of HOTD), and AMS agents Rogan and G appear at the film's end. The enemy zombie character named Cyril, make an appearance on the 2012 animation movie 'Wreck-It Ralph' from Walt Disney Animation Studios. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - * Player 1 Plays As Sophie : Right after inserting your credit, press Right, Left, Right(x2), Left(x2), Start. Right and Left refer to the triggers. * Player 2 Plays As Sophie : Right after inserting your credit, press Left, Right, Left(x2), Right(x2), Start. Right and Left refer to the triggers. * Both Players Are Sophie : Right after inserting your credit, press Left, Right(x2), Left(x2), Right, then hit Start before the game enters demo mode. Right and Left refer to the triggers. * Player 1 Plays As Super G : Right after inserting your credit, press Left(x2), Right, Left(x2), Start. Right and Left refer to the triggers. * Player 2 Plays As Super G : Right after inserting your credit, press Right(x2), Left, Right(2), Start. Right and Left refer to the triggers. * Both Players Are Super G : Right after inserting your credit, press Left, Right, Left, Right, Left, Right, then hit Start before the game enters demo mode. Right and Left refer to the triggers. * Special Endings : If you save all the innocent bystanders in the game from being killed, you'll enter a secret power-up room just after the limestone cave in the final stage. 1) If you finish the game with 62,000 or higher you'll see the GOOD ending. 2) If you finish the game under 62,000 and the last digit of you r score is zero you'll see the BAD ending. 3) If you finish the game under 62,000 and the last digit is not a zero you will see the NORMAL ending. * Show your score : Left refers to the player 1 gun / trigger... right refers to the player 2 gun / trigger. Put your coins in and press Left x3 Right x2 then press the start button... remember this has to be done very quickly. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - STAFF - Producer : Rikiya Nakagawa Assistant producer : Hiroshi Aso Programmers : Koji Ooto, Kazutomo Sanbongi, Kazutaka Horie, Tomoyuki Naito, Gen Miyazaki Designers : Hiroyuki Taguchi, Yasutada Kawata, Nobutaka Tozawa, Takahiro Kudou, Akiko Shirota, Satoshi Ito, Norio Ishii, Yasushi Sekido Music composer & Sound effects : Tetsuya Kawauchi Publicity : Yasushi Nakajima, Akira Yamanaka, Jun Kasahara AM4 Staff : Minoru Matsuba, Yasuhiro Komori, Noriaki Ueda, Motohiko Higashiguchi, Eiji Inoue, Ken Adachi, Kenji Watanabe Director & Planner : Takashi Oda - PORTS - * CONSOLES: [EU] Sega Saturn (1998) "The House of the Dead [Model MK81082-50]" Sega Saturn [AS] (1998) "The House of the Dead [Model 80318-40]" [JP] Sega Saturn (mar.26, 1998) "The House of the Dead [Model GS-9173]" [US] Sega Saturn (mar.31, 1998) "The House of the Dead [Model 81082]" * COMPUTERS: [US] [EU] PC [MS Windows, CD-ROM] (1998) [EU] PC [MS Windows, CD-ROM] (feb.9, 2001) Xplosiv edition - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1153&o=2 $end $info=hotd2,hotd2o,hotd2p,hotd2e, $bio Sega NAOMI cart. published 22 years ago: The House of the Dead 2 (c) 1998 Sega. The Special Agents who were assigned to the original House of the Dead mission, thought they were successful in wiping out the evil that resided in secret laboratories and underground passages : however, they were wrong, Dead Wrong! In the 1st installment of House of the Dead, the situation was a grave one. However, with new hidden passages, giving the player the opportunity to alter the course of each game. The House of the Dead 2 is sure to create more excitement along with a deadlier outcome. Unbeknownst to the Special Agents, Curlens' scientist and experiments escaped through hidden passages in the mansion. The lifeless corpses and mutilated specimens terrorize the countryside while heading for the targeted City. The House of the Dead 2, debuting on Sega's new, low cost, high performance, Naomi Hardware Platform, guarantees excitement while the player travels through 6 new challenging levels, using a new light-gun system to destroy new zombies, gruesome creatures, ghastly ghouls, and freaks of modern science, that are bigger, stronger, and faster than ever. - TECHNICAL - [1] Deluxe Type. [2] Super Deluxe Type. [3] Upright Type. Runs on the Sega "NAOMI" Hardware. - TRIVIA - Common Abbreviations : THOFD2 Released in November 1998 in Japan. Released in January 1999 in North America. The House of the Dead 2 was the first game released on NAOMI hardware. - TIPS AND TRICKS - * Show Score : L is the Left pistol trigger and R is the Right pistol trigger... Insert coins into the HOTD2 machine. Then, click on L 2 times, R 3 times, L once, R once and press Start before demo begins. * Increase Life Stock : To increase the number of lives a player will have, rapidly push the start button while inserting coins. Note : This trick also works during the game! * Grenade Launcher : On the first level hit all enemies in the HEAD and when you reach the 1st Boss you will pick up a grenade launcher . * Quick Reload : Any fan of arcade shooters will know that it's time consuming to reload by shooting the gun away from the screen, and annoying losing your target. For a quick and painless reload, simply put your fingers in front of the nozzle and squeeze one off - then you can get back to killing whatever it was you were killing without interruption. * No Reloading On Final Boss : If you shoot your gun away from the screen 5 times right before fighting the final boss, you won't have to reload. * Bonus Room : If you manage to get through the entire game without killing any civilians or letting the zombies kill any civilians, you will be rewarded with a bonus room, just before the last boss. The room contains life-ups and bonus points. * Boss Tactics : 1) Judgement : Aim for the purple bat. 2) Heroplant : Aim for his heart,in the middle. 3) Tower : Aim for the heads that are charging up or turning yellow. 4) Strenghten : Aim for his head. 5) Magician : Aim for his left or right leg. He is faster, quicker and harder than the magician in House of the Dead part 1, so be careful! 6) Emperor : Aim for the pink ball of his body. His life goes down little by little. * Endings : 1) Get a score of 80,000 or more for the GOOD ending 2) Get a score less than 80,000 with the last digit 0 for the BAD ending (but it is good in a way) 3) Get a score less than 80,000 with the last digit 1-9 not 0 for the NORMAL ending. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - STAFF - Producer : Rikiya Nakagawa Programmers : Koji Ooto, Hitoshi Shimokawa, Kazutomo Sanbongi, Kazutaka Horie, Gen Miyazaki, Akira Ogata, Junji Shibasaki Designers : Akira Watanabe, Nobutaka Tozawa, Takuya Ohashi, Norihito Omoda, Masaharu Ijichi, Shien Kato, Satoshi Kobayashi, Megumi Barada, Takashi Fukuda, Toshihiro Fujimaki Sound director : Tetsuya Kawauchi Sound : Haruyoshi Tomita Publicity : Mika Araki Director & Planner : Takashi Oda - PORTS - * CONSOLES: Sega Dreamcast (1999) Microsoft XBOX (2002, "The House of the Dead III") : included in. Nintendo Wii (2008, as part of "House of the Dead 2 & 3 Return") * COMPUTERS: PC [CD-ROM] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1152&o=2 $end $info=hotd4,hotd4a, $bio Arcade Video game published 15 years ago: The House of the Dead 4 (c) 2005 Sega Enterprises, Limited. House of the Dead 4 elevates the House of the Dead legacy. Players can now navigate through six stages with player-selected routes, shoot a newly modified version of a sub-machine gun with a reload technique, throw a hand grenade by pressing a button on the gun, or fight with hand-to-hand combat and wiggle yourself free by shaking your weapon. - TECHNICAL - This amazingly morbid game comes in three cabinet configurations : a 62'' High-def Super Deluxe Monitor with huge crowd appeal, 52'' HD Deluxe, and a 29'' HD Standard. There are also two violence settings (mild and extreme). Sega Lindbergh Hardware CPU : Intel Pentium 4 3.0G HT (800Mhz FSB - 1MB L2 Cache) GFX : NVIDIA GeForce 6 Series GPU GFX Memory : 256MB (256 bit GDDR3) OS : Montavista Linux GFX Capabilities : Vertex Shader 3.0, Pixel Shader 3.0 Audio : 3D audio synthesizer chip onboard, possible to have 64 sounds playing simultaneously, 5.1 surround output. Video output: One analog D-Sub, Two Digital DVI outputs. Display : Single or dual monitor support. Can output the same picture to each monitor or different pictures on each monitor, the resolution for each of the 2 monitors can also be different. Sound output: The two front speakers have RCA connectors, SPDIF for full surround. Resolution : HDTV (High Definition) RAM : 1024MB 184pin DDR SD-RAM PC3200 (2x 512MB DDR 400 sticks) LAN : 10/100/1000 TBase Gigabit Network Other : DVD Drive Support, USB2.0 (x4) - Sega ALL.NET online support. Connector Format : JVS Protection : High Spec original security module. - TRIVIA - The House of the Dead 4 (HOTD4) was released on December 20, 2005 in Japan. HOTD4 is the first release on Sega's new Lindbergh Hardware System. Lindbergh delivers graphics and sound approaching motion picture quality, and is capable of managing more information than any hardware system ever developed. This means more action on the screen and greater depth of play. Soundtrack releases (For limited-edition) : The House of the Dead 4 Original Sound Tracks [Wave Master - WM-0517 - December 21, 2005] - UPDATES - An upgraded version of the game called "The House of the Dead 4 Special" was released in 2006 and included a large moving cabinet and a bigger screen than the original version. - TIPS AND TRICKS - * Show Score : This code can be entered before or after inserting credits, at the title screen. Input this sequence on either gun (Let 1 be the trigger, and 2 be the greanade button) : 1, 1, 2, 2, 1, 2, 1. You should hear a sound if the code was entered correctly. Your score will then be displayed on the upper corners of the screen during gameplay. * Struggle Faster : In the 'Shake it loose!' screen, instead of shaking the gun vertically, shake it horizontally. Be careful not to hit the viewer(s) beside you. * Reload Faster : Instead of shaking the gun or aiming it outside the screen, just cover the muzzle with your hand. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - STAFF - Music Composers : Makito Nomiya, Susumu Tsukagoshi, Haruyoshi Tomita, Eriko Sakurai, Tetsuya Kawauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4455&o=2 $end $info=hotd3, $bio Arcade Video game published 18 years ago: The House of the Dead III (c) 2002 Sega. The long awaited 3rd chapter in the series is finally here. Re-live the Gory truth that is House of the Dead 3. House of the Dead 3 takes you on a thrilling action adventure of cinematic proportions full of spectacular surprises and emotional encounters. In each stage the player will fight against different types of vile creatures and a boss character. The boss character will appear at different timings in each stage. Some time it will appear at the beginning, some times during the middle of the stage and sometimes at the end. A new feature of this game is that the player can choose which stage they want to challenge next. This allows the players to use their own strategy in the game. However even in the same stage, the events will change depending on the sequence of stages that the player took to get there. This will ensure that the player will experience something new each time. - TECHNICAL - Runs on the Sega "Chihiro" Hardware. - TRIVIA - Released in December 2002 in Japan. Early in-development screenshots of The House of The Dead III released to the press looked very different to the finished version, sporting a cell-shaded look not that dissimilar to Jet Set Radio. It is rumoured that the game reverted to a more realistic/traditional look because of negative feedback. - UPDATES - The deluxe cabinet includes a larger screen. - TIPS AND TRICKS - * Show Score : Insert 1 credit, then when the 'Press Start' screen appears quickly enter the code using the shotgun triggers (left = 1p gun, right = 2p gun) : Left(x2), Right(x2), Left, Right, Left. * Bonuses : To get the bonuses, you and/or your partner cannot use a continue. The bonuses are located just before you reach the final Boss. - SERIES - 1. The House of the Dead (1996) 2. The House of the Dead 2 (1998) 3. The House of the Dead III (2003) 4. The House of the Dead 4 (2005) 5. Loving Deads - The House of the Dead EX (2008) 6. The House of the Dead - Overkill (2009, Nintendo Wii) - PORTS - * CONSOLES: Microsoft XBOX [Q74 00001] (Jan 2003) Nintendo Wii (2008, as part of "House of the Dead 2 & 3 Return") * COMPUTERS: PC [MS Windows] [HCJ-0360] (Mar 2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3935&o=2 $end $saturn=hotdtai, $bio Sega Saturn game published 22 years ago: The House of the Dead Taikenban (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59810&o=2 $end $saturn=hotdu, $bio Sega Saturn game published 22 years ago: The House of the Dead (c) 1998 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 80182 - TRIVIA - The House of the Dead for Sega Saturn was released on March 31, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60179&o=2 $end $saturn=hotdj,hotdja, $bio Sega Saturn game published 22 years ago: The House of the Dead (c) 1998 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9173 - TRIVIA - The House of the Dead for Sega Saturn was released on March 26, 1998 in Japan. It was then re-released in 1999 as a Saturn Collection edition [Model GS-9207]. - STAFF - Developed by: Tantalus Interactive - PORTS - * CONSOLES: [JP] Sega Saturn (feb.19, 1998) "Virtua Cop Special Pack [Model GS-9180] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59809&o=2 $end $saturn=hotd, $bio Sega Saturn game published 22 years ago: The House of the Dead (c) 1998 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK81082-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60434&o=2 $end $spectrum_cass=thehouse_e,thehouse_h, $bio Sinclair ZX Spectrum cass. published 36 years ago: The House on Damned Hill (c) 1984 Century City Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80738&o=2 $end $spectrum_cass=thehouse_f,thehouse_g, $bio The House On Damned Hill (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219772&o=2 $end $spectrum_cass=thehouse_i,thehouse_j,thehouse_k,thehouse_l, $bio Sinclair ZX Spectrum cass. published 30 years ago: The House on the Tor (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80739&o=2 $end $specpls3_flop=houseott, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The House on the Tor (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147826&o=2 $end $cpc_flop=thehouse01, $bio Amstrad CPC 464 disk. published 29 years ago: The House Out of Town Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124242&o=2 $end $cpc_cass=housejck, $bio Amstrad CPC cass. published 35 years ago: The House That Jack Built (c) 1985 KnightSoft [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99664&o=2 $end $spectrum_cass=questpro_a,questpro_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Hulk (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80748&o=2 $end $electron_cass=hulka, $bio Acorn Electron cass. published 30 years ago: The Hulk (c) 1990 Americana Soft. - STAFF - By: Brian Howarth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129645&o=2 $end $nes=hulk, $bio The Hulk (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84163&o=2 $end $info=sc5hulk,sc5hulka,sc5hulkb,sc5hulkc,sc5hulkd,sc5hulke,sc5hulkf,sc5hulkg,sc5hulkh,sc5hulki, $bio The Hulk (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1405] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11533&o=2 $end $apple2_flop_clcracked=hbcircrs, $bio Apple II disk. published 31 years ago: The Human Body - Circulation and Respiration (c) 1989 Silver Burdett Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232048&o=2 $end $apple2_flop_clcracked=hmbskelm, $bio Apple II disk. published 31 years ago: The Human Body and How It Works - The Skeletal and Muscular Systems (c) 1989 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230861&o=2 $end $apple2_flop_clcracked=humanfly, $bio Apple II disk. published 38 years ago: The Human Fly (c) 1982 Computer Programs Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240743&o=2 $end $c64_cass=humanrace, $bio Commodore C64 cass. published 34 years ago: The Human Race (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186658&o=2 $end $megadriv=humans, $bio Sega Genesis game published 28 years ago: The Humans (c) 1992 GameTek - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 84% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57464&o=2 $end $amigaocs_flop=humansf,humansg, $bio Commodore Amiga 500 disk. published 28 years ago: The Humans (c) 1992 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75273&o=2 $end $ibm5170=humans_525, $bio IBM 5170 5.25in.disk. (DOS) published 27 years ago: The Humans (c) 1993 GameTek, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260703&o=2 $end $ibm5170=humans, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: The Humans (c) 1993 GameTek, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260704&o=2 $end $amigaocs_flop=humans, $bio Commodore Amiga 500 disk. published 28 years ago: The Humans [Help!] (c) 1992 GameTek, Incorporated. [Miami Beach, FL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75272&o=2 $end $gameboy=humans, $bio Nintendo Game Boy Cart. published 28 years ago: The Humans [Model DMG-HU-UKV] (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67185&o=2 $end $gameboy=humansu, $bio Nintendo Game Boy Cart. published 28 years ago: The Humans [Model DMG-HU-USA] (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67186&o=2 $end $snes=humans, $bio Nintendo Super NES game published 27 years ago: The Humans [Model SNSP-U9-EUR] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63822&o=2 $end $snes=humansg, $bio Nintendo Super NES game published 27 years ago: The Humans [Model SNSP-U9-NOE/SFRG] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63823&o=2 $end $bbcb_cass=huntshau, $bio Acorn BBC/Electron cass. published 33 years ago: The Hunt - Search for Shauna (c) 1987 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52549&o=2 $end $bbcb_flop_orig=huntshau, $bbcb_flop=huntshau, $bio Acorn BBC Micro B disk. published 33 years ago: The Hunt - Search for Shauna (c) 1987 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125516&o=2 $end $amigaocs_flop=huntred, $bio Commodore Amiga 500 disk. published 33 years ago: The Hunt for Red October (c) 1987 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75274&o=2 $end $cpc_flop=thehuntf01,thehuntf03,thehuntf02,huntforr03,huntforr04,huntforr01,huntforr, $bio Amstrad CPC 464 disk. published 33 years ago: The Hunt For Red October (c) 1987 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121482&o=2 $end $msx1_cass=huntred, $bio MSX cass. published 32 years ago: The Hunt for Red October (c) 1988 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95051&o=2 $end $ibm5150=huntred, $bio IBM 5150 3.5in.disk. (DOS) published 32 years ago: The Hunt for Red October (c) 1988 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132643&o=2 $end $apple2_flop_orig=redoctbr, $bio Apple II disk. published 32 years ago: The Hunt for Red October (c) 1988 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240960&o=2 $end $apple2gs=redoctbr, $bio Apple IIGS disk. published 31 years ago: The Hunt for Red October (c) 1989 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115290&o=2 $end $cpc_cass=huntredm, $bio Amstrad CPC cass. published 30 years ago: The Hunt for Red October (c) 1990 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99667&o=2 $end $spectrum_cass=hfrobook, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Hunt for Red October - Based on the Book (c) 1988 Argus Press Soft., Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80761&o=2 $end $spectrum_cass=hfrobooka, $bio The Hunt for Red October - Based on the Book (c) 198? Zafiro Soft. Division Spanish release. - TECHNICAL - GAME ID: 60110465 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219668&o=2 $end $spectrum_cass=hfro, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Hunt for Red October - Based On The Movie (c) 1991 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80762&o=2 $end $cpc_flop=huntforr02,huntforr05, $bio Amstrad CPC 464 disk. published 29 years ago: The Hunt for Red October - Based on the Movie (c) 1991 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121483&o=2 $end $spectrum_cass=hfrobookb, $bio The Hunt for Red October - Based On The Movie (c) 199? Unique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240461&o=2 $end $amigaocs_flop=huntredm, $bio Commodore Amiga 500 disk. published 30 years ago: The Hunt for Red October - The Movie (c) 1990 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75275&o=2 $end $msx1_flop=huntred,huntreda, $bio The Hunt for Red October Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134424&o=2 $end $cpc_cass=huntred, $bio Amstrad CPC cass. published 33 years ago: The Hunt for Red October [Model 60130467] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99666&o=2 $end $cpc_flop=thehuntf, $bio Amstrad CPC 464 disk. published 32 years ago: The Hunt For Red October [Model 60350468] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121481&o=2 $end $gameboy=huntred, $bio Nintendo Game Boy Cart. published 29 years ago: The Hunt for Red October [Model DMG-HF-USA] (c) 1991 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67187&o=2 $end $nes=huntred, $bio Nintendo NES cart. published 29 years ago: The Hunt for Red October (c) 1991 Hi Tech Expressions. French release. For more information about the game itself, please see the original North American version entry; "The Hunt for Red October [Model NES-7H-USA]". - TECHNICAL - Region: PAL-B Cartridge ID: NES-7H-FRA - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 50/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55696&o=2 $end $nes=huntredu1,huntredu, $bio Nintendo NES cart. published 30 years ago: The Hunt for Red October (c) 1990 Hi Tech Expressions. Now you can capture all the spine-tingling espionage action and suspense of the hit motion picture in this powerful Nintendo video game! The superpowers confront one another yet again with incredible new technology and dangerous weapons. As Captain Ramlus, you must guide the Soviet Typhoon submarine Red October through its perilous mission and make a desperate attempt to defect to America! - TECHNICAL - GAME ID: NES-7H-USA - TRIVIA - The Hunt for Red October was released in January 1991 in North America. The game was developed by Beam Software under license from Paramount. It is based on the movie of the same name. Export releases: [FR] "The Hunt for Red October [Model NES-7H-FRG]" [FR] "The Hunt for Red October [Model NES-7H-FRA]" [DE] "The Hunt for Red October [Model NES-7H-NOE]" [UK] "The Hunt for Red October [Model NES-7H-UKV]" [SP] "The Hunt for Red October [Model NES-7H-ESP]" [AU] "The Hunt for Red October [Model NES-7H-AUS]" - TIPS AND TRICKS - 99 Submarines: When you run out of submarines, press Start and perform the 'Level Skip' code Control Scrolling: During gameplay, pause and press Up, Up, Down, Down, Left, Left, Right, Right Double Scoring: During gameplay, pause and press A, B, B, A, Right, Down, Up, Left, Left Full Systems Code: During gameplay, pause the game and press A, B, Select, A, B, Select, A, B, Select, A, B, Select, A, B, Select, A, B, B, A Level Skip: During Gameplay, pause the game, and press A, B, Select, Right, Left, Left, Right, Select, B, A, B, B, A No Inertia: During gameplay, pause then press Up, Down, Left, Right, Select Slow Motion: During gameplay, pause the game, then press Up, Down, Left, Right, Up, Down, Left, Right, Up, Down, Left, RIght, A, B, B, A - STAFF - Design: Andrew Davie, Ian Malcolm Game Design: Greg Barnett, Adam Lancman Graphics: Grant Arthur, Russel Comte, Holger Liebnitz, Eve Marks, Tony Pentland Graphics and Animation: Paul Mitchell Music and Sound: Gavan Anderson, Tania Smith, Marshall Parker Producer: Ann Davie Programmer: David Pentecost, Darren Bremmer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31281&o=2 $end $snes=huntredj, $bio Nintendo Super Famicom cart. published 27 years ago: The Hunt for Red October [Model SHVC-RO] (c) 1993 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62511&o=2 $end $snes=huntredu, $bio Nintendo Super NES game published 27 years ago: The Hunt for Red October [Model SNS-RO-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63825&o=2 $end $snes=huntred,huntredp, $bio Nintendo Super NES game published 27 years ago: The Hunt for Red October [Model SNSP-RO-EUR] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63824&o=2 $end $info=thehustl,thehustlj, $bio Arcade Video game published 33 years ago: The Hustler (c) 1987 Konami. A vertical pool game where you can play either nine-ball or rotation. - TECHNICAL - Game ID : GX765 Main CPU : HD6309 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) YM3812 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Exact release date : October 1987 Export releases: This game is known outside Japan as "Rack'em Up". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1157&o=2 $end $megadriv=hybridf,hybridfp, $bio Sega Mega Drive game published 26 years ago: The Hybrid Front (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56965&o=2 $end $saturn=hyprgolf, $bio Sega Saturn game published 25 years ago: The Hyper Golf - Devil's Course (c) 1995 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59811&o=2 $end $cpc_flop=theicegu, $bio Amstrad CPC 464 disk. published 29 years ago: The Ice Guardian (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124243&o=2 $end $msx1_cass=iceking, $bio MSX cass. published 34 years ago: The Ice King (c) 1986 CDS Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95052&o=2 $end $msx1_flop=iceking, $bio The Ice King cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230003&o=2 $end $c64_cart=icemchne, $bio Commodore C64 cart. published 34 years ago: The Ice Machine (c) 1986 Eurosystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53739&o=2 $end $cpc_flop=icetempl,icetempl01,theicete,icetempl02, $bio Amstrad CPC 464 disk. published 31 years ago: The Ice Temple (c) 1989 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121381&o=2 $end $spectrum_cass=theicete, $bio The Ice Temple (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226178&o=2 $end $spectrum_cass=theicete_a, $bio The Ice Temple (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225872&o=2 $end $cpc_cass=icetempl, $bio Amstrad CPC cass. published 31 years ago: The Ice Temple [Model XXX 8919] (c) 1989 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99669&o=2 $end $spectrum_cass=theicicl, $bio The Icicle Works (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225574&o=2 $end $snes=ignition, $bio Nintendo Super NES game published 25 years ago: The Ignition Factor (c) 1995 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63826&o=2 $end $megacdj=3rdww, $bio Sega Mega-CD published 27 years ago: The IIIrd World War (c) 1993 Micronet - TECHNICAL - [Model T-22034] Data on the CD takes about 184 MO. - TRIVIA - The IIIrd World War was released on November 16, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60570&o=2 $end $cpc_cass=illustr, $bio Amstrad CPC cass. published 35 years ago: The Illustrator (c) 1985 Gilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99670&o=2 $end $cpc_flop=theillus, $bio Amstrad CPC 464 disk. published 35 years ago: The Illustrator (c) 1985 Gilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124815&o=2 $end $cpc_cass=imagesys, $bio Amstrad CPC cass. published 34 years ago: The Image System (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99671&o=2 $end $cpc_flop=theimage, $bio Amstrad CPC 464 disk. published 34 years ago: The Image System (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124816&o=2 $end $amigaocs_flop=immortal, $bio Commodore Amiga 500 disk. published 30 years ago: The Immortal (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75276&o=2 $end $apple2gs=immortal, $bio Apple IIGS disk. published 30 years ago: The Immortal (c) 1990 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115127&o=2 $end $st_flop=immortal, $bio Atari ST disk. published 30 years ago: The Immortal (c) 1990 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148921&o=2 $end $megadriv=immortal, $bio Sega Genesis game published 27 years ago: The Immortal (c) 1993 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83928&o=2 $end $dragon_cass=imstrain, $bio Dragon cass. published 33 years ago: The Immortal Strain (c) 1987 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116818&o=2 $end $nes=immortal, $bio Nintendo NES cart. published 30 years ago: The Immortal (c) 1990 Electronic Arts. When nightmares come to life... You discover you're not immortal! You're a mighty wizard in search of your lost master, Mordamir. Venture into the dungeon and slove the mysteries of each level. Unravel the secrets of The Immortal! - TECHNICAL - GAME ID: NES-E8-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55697&o=2 $end $spectrum_cass=incrowd, $bio Sinclair ZX Spectrum cass. published 32 years ago: The In Crowd (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226590&o=2 $end $bbcb_cass=incatrea, $bio Acorn BBC/Electron cass. published 31 years ago: The Inca Treasure (c) 1989 DW Gore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52550&o=2 $end $sms=crashdum, $bio Sega Master System cart. published 27 years ago: The Incredible Crash Dummies (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56240&o=2 $end $megadriv=crashdum,crashdump, $bio Sega Genesis game published 27 years ago: The Incredible Crash Dummies (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57465&o=2 $end $info=tdummies, $bio Handheld game published 27 years ago: The Incredible Crash Dummies (c) 1993 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127677&o=2 $end $amigaocs_flop=crashdum, $bio Commodore Amiga 500 disk. published 26 years ago: The Incredible Crash Dummies (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75277&o=2 $end $snes=crashdumj, $bio Nintendo Super Famicom cart. published 26 years ago: The Incredible Crash Dummies - Dr. Zabu o Sukuidase [Model SHVC-C7] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62512&o=2 $end $gameboy=crashdum, $bio Nintendo Game Boy Cart. published 28 years ago: The Incredible Crash Dummies [Model DMG-C8-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67190&o=2 $end $nes=crashdum,crashdumu, $bio Nintendo NES cart. published 26 years ago: The Incredible Crash Dummies (c) 1994 LJN North American release. Game developed in Europe. See the original version for more information. Description from the back cover: Have fun with some real headbangers... THE INCREDIBLE CRASH DUMMIES!! Spare Tire's been dummy-napped, and it's up to Slick 'n' Spin to rescue him from the clutches of The Junkman! Lend 'em a hand as they: Slam and jam on the Crash Test Center tire bounce! Try not to fall head over heels on the Big Top high wire! Go to pieces steering clear of rowdy truckers on The Docks! Shake a leg past snarling dogs and runaway tires at The Junkyard! Knock heads with the Junkman to set Spare Tire free! THE INCREDIBLE CRASH DUMMIES... where fun is a farewell to arms! - TECHNICAL - GAME ID: NES-CQ-USA - TRIVIA - Released in August 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55698&o=2 $end $snes=crashdumu,crashdumup, $bio Nintendo Super NES game published 27 years ago: The Incredible Crash Dummies [Model SNS-C7-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63828&o=2 $end $snes=crashdum, $bio Nintendo Super NES game published 27 years ago: The Incredible Crash Dummies [Model SNSP-C7-NOE] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63827&o=2 $end $gamegear=crashdum, $bio Sega Game Gear cart. published 28 years ago: The Incredible Crash Dummies (c) 1992 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81127] - TIPS AND TRICKS - * Cheat Mode: Wait for the title screen to change to text and press Up,Down, Left, Right. Enter the numerical passwords below. Level Select 57481235 - Day 1 32054573 - Day 2 29643724 - Day 3 12715632 - Day 4 58328765 - Day 5 Difficulty Select 46875973 - Easy 63442196 - OK 92347232 - Hard 81212337 - Very Hard Sound Test 56378152 - Use Left, Right to select the music, 1 and 2 to select the FX, and 2 to play, 1 to stop and START to exit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64945&o=2 $end $sms=hulk, $bio Sega Master System cart. published 26 years ago: The Incredible Hulk (c) 1994 US Gold - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56241&o=2 $end $megadriv=hulk, $bio Sega Mega Drive game published 26 years ago: The Incredible Hulk (c) 1994 US Gold. - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71499&o=2 $end $saturn=hulk, $bio Sega Saturn game published 24 years ago: The Incredible Hulk - The Pantheon Saga (c) 1996 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60435&o=2 $end $saturn=hulku, $bio Sega Saturn game published 23 years ago: The Incredible Hulk - The Pantheon Saga (c) 1997 Eidos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60180&o=2 $end $psx=hulk, $bio Sony PlayStation disc published 24 years ago: The Incredible Hulk - The Pantheon Saga (c) 1996 Eidos Interactive. - TECHNICAL - Game ID: SLUS-00150 - TRIVIA - Released on December 12, 1996 in the USA. - STAFF - Eidos Interactive Producer: Brian Schorr QA: Mike Schmitt, Frank Hom, Tom Marx, Matthew Miller, Phillip Baker, Michael McHale Music Composed & Performed: Des Tong, The Gamma Gang Tough Guitar Riffs: Mike Hehir Vocals: Chris Warne Voice Talent: Ian Wilson, Brian Schorr Manual: Brian Schorr Marketing: Paul Baldwin, Sutton Trout, Gary Keith Brubaker, Kelly Zavislak Executive Producer: James Poole Manual Layout: Lee Wilkinson For Marvel: Justin McCormack, Lisa Leatherman Team ATD Project Management: Chris Gibbs, Fred Gill Lead Coders: Lyndon Sharp, Andrew Wright, Fred Gill, Jon Howard Support Coders: Peter Long, Andrew Wright Artwork: John Dunn, David West, Vince Shaw-Morton, Richard Priest Additional Artwork: Tony Heap, Jon Baker Audio: Will Davis Thanks to: Steve Bennett, Julian Thomas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97481&o=2 $end $info=hulk, $bio Pinball published 41 years ago: The Incredible Hulk [Model 433] (c) 1979 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 433 - TRIVIA - 6,150 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5647&o=2 $end $gba=hulku, $bio Nintendo GBA cart. published 17 years ago: The Incredible Hulk [Model AGB-AHLE-USA] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76027&o=2 $end $gba=hulk, $bio Nintendo GBA cart. published 17 years ago: The Incredible Hulk [Model AGB-AHLP] (c) 2003 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76026&o=2 $end $snes=hulku, $bio Nintendo Super NES game published 26 years ago: The Incredible Hulk [Model SNS-8U-USA] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63830&o=2 $end $snes=hulk, $bio Nintendo Super NES game published 26 years ago: The Incredible Hulk [Model SNSP-8U-UKV] (c) 1994 US Gold - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63829&o=2 $end $gamegear=hulk, $bio Sega Game Gear cart. published 26 years ago: The Incredible Hulk [Model T-79078] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64948&o=2 $end $apple2_flop_clcracked=inclab, $bio Apple II disk. published 36 years ago: The Incredible Laboratory - Strategies in Problem Solving (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230576&o=2 $end $ibm5170=tim,tima, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: The Incredible Machine (c) 1992 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144482&o=2 $end $pc98=tim, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Incredible Machine (c) 1994 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90863&o=2 $end $fmtowns_cd=tim, $bio Fujitsu FM Towns CD published 26 years ago: The Incredible Machine (c) 1994 Cybelle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110372&o=2 $end $ibm5170=tim2, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: The Incredible Machine 2 (c) 1994 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144483&o=2 $end $astrocde=wizard,wizardp, $bio Astrocade game published 38 years ago: The Incredible Wizard (c) 1982 Astrocade, Inc. - TECHNICAL - Game ID: 2017 - TRIVIA - Released as part of the "Action/Skill Series". - STAFF - Written by: Scot L. Noris, Thomas McHugh, Julie Malan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86845&o=2 $end $megadriv=incredib, $bio Sega Mega Drive game published 16 years ago: The Incredibles (c) 2004 Glorysun PIrate hack of The Tick. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56966&o=2 $end $gba=incredru, $bio Nintendo GBA cart. published 15 years ago: The Incredibles - Rise of the Underminer [Model AGB-BIQE-USA] (c) 2005 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76031&o=2 $end $gba=incredrua, $bio Nintendo GBA cart. published 15 years ago: The Incredibles - Rise of the Underminer [Model AGB-BIQP] (c) 2005 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76030&o=2 $end $gba=incredib, $bio Nintendo GBA cart. published 16 years ago: The Incredibles [Model AGB-BICE-USA] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76029&o=2 $end $gba=incrediba, $bio Nintendo GBA cart. published 16 years ago: The Incredibles [Model AGB-BICP] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76028&o=2 $end $apple2_flop_clcracked=theinfr, $bio Apple II disk. published 39 years ago: The Inferno (c) 1981 Software Emporium, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240744&o=2 $end $spectrum_cass=theinfil,theinfil_a, $bio The Infiltrator (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219860&o=2 $end $bbc_rom=informnt, $bio Acorn BBC ROM published 31 years ago: The Informant (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240338&o=2 $end $psion2=infor23s,infor23i, $bio The Informed Organiser Ver.2 (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234106&o=2 $end $cpc_cass=inherit, $bio Amstrad CPC cass. published 34 years ago: The Inheritance (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97184&o=2 $end $cpc_flop=inherita,theinher, $bio Amstrad CPC 464 disk. published 34 years ago: The Inheritance (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127851&o=2 $end $msx1_cass=inherit, $bio MSX cass. published 33 years ago: The Inheritance (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95053&o=2 $end $cpc_flop=inherita01, $bio The Inheritance Translated (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127852&o=2 $end $cpc_flop=theinsid, $bio Amstrad CPC 464 disk. published 31 years ago: The Insider (c) 1989 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124826&o=2 $end $specpls3_flop=intercit, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Inter-City (c) 1988 SRS [Steam Railway Simulations] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148339&o=2 $end $bbcb_cass=intercit, $bio The Inter-City (c) 19?? SRS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52551&o=2 $end $cpc_flop=drfelixi,zaptball07, $bio Amstrad CPC 464 disk. published 28 years ago: The Intro of Zap'T'Balls (c) 1992 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124649&o=2 $end $cpc_flop=theintru, $bio Amstrad CPC type-in published 32 years ago: The Intruder (c) 1988 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119949&o=2 $end $info=tinv2650, $bio Arcade Video game published 42 years ago: The Invaders (c) 1978 Zaccaria. - TECHNICAL - Main CPU : S2650 (@ 950 Khz) Screen orientation : Vertical Video resolution : 768 x 720 pixels Screen refresh : 55.00 Hz Palette colors : 2 Players : 1 Buttons : 3 (LEFT, RIGHT, FIRE) - TRIVIA - An alternate version of this "Space Invaders" clone made by Sidam is known as "Super Invader Attack". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1195&o=2 $end $gba=ironman, $bio Nintendo GBA cart. published 18 years ago: The Invincible Iron Man [Model AGB-AIOE-USA] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76032&o=2 $end $apple2_flop_clcracked=invfct15, $bio Apple II disk. published 39 years ago: The Invoice Factory (c) 1981 Microlab, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159846&o=2 $end $zx81_cass=iraplan, $bio Sinclair ZX-81 cass. published 38 years ago: The IRA Planner [Model 03-2010] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114711&o=2 $end $snes=mtitle,mtitlep, $bio Nintendo Super NES game published 28 years ago: The Irem Major Title (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63831&o=2 $end $snes=mtitlej, $bio Nintendo Super Famicom cart. published 28 years ago: The Irem Major Title [Model SHVC-MT] (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62513&o=2 $end $info=skingame,skingame2, $bio Arcade Video game published 28 years ago: The Irem Skins Game (c) 1992 Irem America Corp. - TECHNICAL - Irem M-92F system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - The Irem Skins Game was released in October 1992. This game is known outside US as "Major Title 2 - Tournament Leader". - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - SERIES - 1. Major Title (1990) 2. The Irem Skins Game (1992) - PORTS - * CONSOLES: Nintendo Super Famicom (1992) "Irem Skins Game" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1202&o=2 $end $info=nss_skin, $bio Nintendo Super System cart. published 28 years ago: The Irem Skins Game (c) 1992 Irem. Coin-Op Super System version. - TECHNICAL - Nintendo Super System hardware Main CPU : G65C816 (@ 3.58 Mhz) Sound CPU : SPC700 (@ 1.024 Mhz) Sound Chips : Custom (@ 1.024 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 4 Control : 8-way joystick Buttons : 6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1849&o=2 $end $snes=iremskin, $bio Nintendo Super NES game published 28 years ago: The Irem Skins Game (c) 1992 Irem Corp. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63832&o=2 $end $spectrum_cass=islndcc, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Island (c) 1983 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79316&o=2 $end $cpc_flop=theislan,islanduk02,islanduk01, $bio Amstrad CPC/PCW disk. published 35 years ago: The Island (c) 1985 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126212&o=2 $end $ep64_flop=island, $bio Enterprise 64 disk. published 35 years ago: The Island (c) 1985 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232502&o=2 $end $spectrum_cass=theislan, $bio The Island (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226357&o=2 $end $cpc_flop=islandof02, $bio Amstrad CPC 464 disk. published 33 years ago: The Island of Dr. Destructo Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128131&o=2 $end $cpc_cass=drdestrc, $bio Amstrad CPC cass. published 33 years ago: The Island of Dr. Destructo [Model IA0189] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99672&o=2 $end $amigaocs_flop=losthope, $bio Commodore Amiga 500 disk. published 31 years ago: The Island of Lost Hope (c) 1989 Digital Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75278&o=2 $end $msx1_flop=isloracl, $bio MSX disk. published 8 years ago: The Island of the Oracle (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109117&o=2 $end $spectrum_cass=isinbad,isinbada, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Islands of Sinbad (c) 1987 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79319&o=2 $end $x1_flop=issural, $bio Sharp X1 5.25in.disk. published 32 years ago: The Issural - Story of Calvan (c) 1988 Freedom Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86145&o=2 $end $info=m1itjob,m1itjobc,m1itjobd,m1itjobe,m1itjobf,m1itjobg,m1itjobh,m1itjobi,m1itjobj,m1itjobk,m1itjobl,m1itjobm,m1itjobn,m1itjobo,m1itjobp,m1itjobq,m1itjobr, $bio The Italian Job (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61487&o=2 $end $info=sc5ijbdo,sc5ijbdoa,sc5ijbdob,sc5ijbdoc, $bio The Italian Job - Blow The Doors Off (c) 200? QPS Interactive. - TECHNICAL - [Model PR2450] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42655&o=2 $end $info=ep_itjb2,ep_itjb2a,ep_itjb2b,ep_itjb2c, $bio Fruit Machine published 18 years ago: The Italian Job 2 (c) 2002 Maygay. - TRIVIA - The Italian Job 2 was released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40855&o=2 $end $info=ep_itjb3,ep_itjb3a, $bio The Italian Job 3 (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40856&o=2 $end $info=ep_ijcl,ep_ijcla, $bio Fruit Machine published 18 years ago: The Italian Job Club (c) 2002 Maygay. - TRIVIA - The Italian Job Club was released in July 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40853&o=2 $end $info=sc4ijclb, $bio The Italian Job Club (c) 200? Mazooma Games. - TECHNICAL - [Model PR2403] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42656&o=2 $end $info=ep_ijob,ep_ijoba, $bio Fruit Machine published 19 years ago: The Italian Job (c) 2001 Maygay. - TECHNICAL - EPOCH - TRIVIA - The Italian Job was released in June 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15495&o=2 $end $psx=italjob, $bio Sony PlayStation disc published 18 years ago: The Italian Job (c) 2002 Rockstar Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111619&o=2 $end $info=sc4ijob,sc4ijoba,sc4ijobb,sc4ijobc,sc4ijobd,sc4ijobe,sc4ijobf,sc4ijobg,sc4ijobh,sc4ijobi,sc4ijobj,sc4ijobk,sc4ijobl,sc4ijobm, $bio The Italian Job (c) 200? Mazooma Games. - TECHNICAL - [Model PR2366] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43033&o=2 $end $info=sc5ijob,sc5ijoba,sc5ijobb,sc5ijobc,sc5ijobd,sc5ijobe,sc5ijobf,sc5ijobg,sc5ijobh,sc5ijobi, $bio The Italian Job (c) 200? Mazooma. - TECHNICAL - [Scorpion 5] [Model PR2366] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40013&o=2 $end $snes=itchyu, $bio Nintendo Super NES game published 25 years ago: The Itchy & Scratchy Game [Model SNS-AISE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63834&o=2 $end $snes=itchy, $bio Nintendo Super NES game published 25 years ago: The Itchy & Scratchy Game [Model SNSP-AISP] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63833&o=2 $end $gamegear=itchy, $bio Sega Game Gear cart. published 25 years ago: The Itchy & Scratchy Game [Model T-81218] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64950&o=2 $end $megadriv=itchy, $bio Sega Genesis game published 26 years ago: The Itchy and Scratchy Game (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57466&o=2 $end $info=jleague,jleagueo, $bio Arcade Video game published 26 years ago: The J.League 1994 (c) 1994 Sega. - TECHNICAL - Runs on the Sega "System 32" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Export releases: [EU] "Super Visual Football - European Sega Cup" [US] "Super Visual Soccer - Sega Cup" - STAFF - Lead programmer on simulation: Attila Vass - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1209&o=2 $end $info=m4jne, $bio The Jackpot is not Enough (c) 199? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15321&o=2 $end $info=m5jackpt,m5jackpt07, $bio The Jackpoteers (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21221&o=2 $end $info=m5jackp2,m5jackp2a, $bio The Jackpoteers 2 (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41589&o=2 $end $spectrum_cass=jadenecka, $bio The Jade Necklace (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219861&o=2 $end $spectrum_cass=jadeston,jadestona,jadestonb, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Jade Stone (c) 1987 Marlin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79340&o=2 $end $specpls3_flop=jadeston,jadestona, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Jade Stone (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147827&o=2 $end $spectrum_cass=jadestonc, $bio The Jade Stone (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219862&o=2 $end $cpc_flop=thejades, $bio The Jade Stone (c) 19?? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126213&o=2 $end $spectrum_cass=007coldr, $bio The James Bond 007 Collection (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226375&o=2 $end $apple2_flop_clcracked=jrgchaos, $bio Apple II disk. published 38 years ago: The Jar Game + Chaos (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230734&o=2 $end $cpc_flop=jeanmich, $bio The Jean-Michel Jarre Demo Disque (UK) (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124244&o=2 $end $apple2_flop_orig=thejet, $bio Apple II disk. published 34 years ago: The Jet (c) 1986 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229312&o=2 $end $cpc_cass=jetsons, $bio Amstrad CPC cass. published 28 years ago: The Jetsons (c) 1992 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99673&o=2 $end $cpc_flop=jetsonst, $bio The Jetsons (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121864&o=2 $end $nes=jetsons,jetsonsu, $bio Nintendo NES cart. published 28 years ago: The Jetsons - Cogswell's Caper! (c) 1992 Taito Corp. George must save Planet M38 from Cogswell's destruction! Elroy, Jane, Judy, Astro and Rosie the Robot will give George the things he needs to meet the challenge. Using his anti-gravity boots, glider, and jet board, George will be walking on ceilings, dodging aliens and flying through danger on his way to stop Cogswell. Leap into the future and rescue another world with the JETSONS! - TECHNICAL - GAME ID: NES-JN-USA - TRIVIA - Released in December 1992 in the USA. Export releases: [JP] "The Jetsons - Cogswell's Caper! [Model TFC-JS]" (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55699&o=2 $end $nes=jetsonsj, $bio Nintendo Famicom cart. published 27 years ago: The Jetsons - Cogswell's Caper! (c) 1993 Taito Corp. - TECHNICAL - Game ID: TFC-JS-6800 - TRIVIA - Released on April 23, 1993 in Japan. This is the 48th game made by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54745&o=2 $end $snes=jetsons, $bio Nintendo Super NES game published 26 years ago: The Jetsons - Invasion of the Planet Pirates (c) 1994 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63835&o=2 $end $gameboy=jetsons, $bio Nintendo Game Boy Cart. published 28 years ago: The Jetsons - Robot Panic [Model DMG-JS-USA] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67192&o=2 $end $spectrum_cass=jewelofp, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Jewel of Power (c) 1985 Slogger Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79363&o=2 $end $spectrum_cass=jewelhnr, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Jewels of Honour (c) 1990 Fantasy Leagues - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79365&o=2 $end $spectrum_cass=jewelhnra,jewelhnrb, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Jewels of Honour (c) 1991 Global Games [Scotland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236638&o=2 $end $cdi=jokers, $bio Phillips CD-i published 26 years ago: The Joker's Wild! (c) 1994 Philips Interactive Media, Incorporated. Wink Martindale spins the wheels of the slot machine as you compete against other players to answer trivia questions. Your goal is to enter the Joker's Wild Question Vault and face the ultimate challenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53119&o=2 $end $cdi=jokersjr, $bio Phillips CD-i published 26 years ago: The Joker's Wild! Jr. (c) 1994 Philips Interactive Media, Incorporated. Nickelodeon's Marc Summers hosts this fun-tastic interactive version of the popular television quiz show, where knowledge is King, and Lady Luck is Queen... it's The Joker's Wild! Spin the wheels and face thousands of questions geared for friends and family fun! Seventy exciting Categories in three rousing rounds are loaded with all challenges and excitement of the original TV show. Watch your winnings grow as you answer correctly and advance to the Joker Challenge! So step right up and start spinning in the game that's fun, fast and filled with fascinating facts but remember, The Joker's Wild! Up to 4 can play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53120&o=2 $end $bbcb_flop=tyb09, $bio Acorn BBC Micro B disk. published 29 years ago: The Joseph Lavery Collection (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125373&o=2 $end $cdi=joysexu,joysex, $bio Phillips CD-i published 27 years ago: The Joy of Sex (c) 1993 Philips Interactive Media, Incorporated. - TRIVIA - The game was Rated A (Adult) by the ESRB (Entertainment Software Rating Board) for 'Strong Sexual Content'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53121&o=2 $end $amigaocs_flop=jungle, $bio Commodore Amiga 500 disk. published 31 years ago: The Jungle Book (c) 1989 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75279&o=2 $end $sms=jungle, $bio Sega Master System cart. published 26 years ago: The Jungle Book (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56242&o=2 $end $snes=junglej, $bio Nintendo Super Famicom cart. published 26 years ago: The Jungle Book [Model SHVC-7K] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62514&o=2 $end $snes=jungleu,jungleup, $bio Nintendo Super NES game published 26 years ago: The Jungle Book [Model SNS-7K-USA] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63837&o=2 $end $snes=jungle, $bio Nintendo Super NES game published 26 years ago: The Jungle Book (c) 1994 Virgin Interactive - TECHNICAL - Cartridge ID: SNSP-7K-EUR - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63836&o=2 $end $gamegear=jungle, $bio Sega Game Gear cart. published 26 years ago: The Jungle Book [Model T-70118-50] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64952&o=2 $end $gamegear=jungleu, $bio Sega Game Gear cart. published 26 years ago: The Jungle Book (c) 1994 Virgin Interactive - TECHNICAL - [Model T-70118] - TRIVIA - This game is based on the 1967 movie with the same title. - TIPS AND TRICKS - * Level select: As the Walt Disney logo fades out, hold Up. The screen will stay black. Release Up and press Down, Up, Down, Left, Right. A sound will confirm the code. Start the game and a level select screen will appear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64955&o=2 $end $nes=karatekd, $vgmplay=karatekd_nes, $bio Nintendo NES cart. published 33 years ago: The Karate Kid (c) 1987 LJN Think you can handle a real Martial Arts challenge? Then how about guiding Daniel-San through the series of hazards, obstacles, and challenges that stand in his path? But don't think that just being able to fight will get you through. This time it's not enough to just punch, kick and jump... this time your total martial arts training will be put to the test. Your discipline and inner control could be what saves your life. You must prove that you are capable of thinking, reasoning, and reacting. Catching a fly with your chopsticks or splitting blocks of ice with your bare hand is just as important as fighting face to face with your enemy. This challenge will take you to the streets of L.A., the back roads of Okinawa and many strange areas beyond. Always keep your mind clear and remember all that you've been taught, and maybe... just maybe... you'll make it! - TECHNICAL - GAME ID: NES-KK-USA - TRIVIA - Released in November 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55700&o=2 $end $msx1_cart=keiba, $bio MSX cart. published 34 years ago: The Keiba (c) 1986 Champion Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77533&o=2 $end $pc8801_flop=keiba2, $bio NEC PC-8801 Series disk. published 33 years ago: The Keiba II (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93089&o=2 $end $bbcb_cass=kettrilo, $bio Acorn BBC/Electron cass. published 35 years ago: The Ket Trilogy (c) 1985 Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52552&o=2 $end $dragon_cass=ket, $bio Dragon cass. published 35 years ago: The Ket Trilogy (c) 1985 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116757&o=2 $end $bbcb_flop_orig=thekey, $bio Acorn BBC Micro B disk. published 37 years ago: The Key (c) 1983 Clares - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125588&o=2 $end $cpc_flop=keyfacto,thekeyfa, $bio Amstrad CPC 464 disk. published 35 years ago: The Key Factor (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121561&o=2 $end $cpc_cass=keyfactr, $bio Amstrad CPC cass. published 35 years ago: The Key Factor [Model AMC-149] (c) 1985 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99676&o=2 $end $info=avalons,avalonsc,avalonse,avalonsf,avaloncf,avalonce,avalonc,avaloncc,avalonca,avalonsa, $bio Arcade Video game published 17 years ago: The Key of Avalon - The Wizard Master (c) 2003 Hitmaker. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Released in July 2003 in Japan. The game is very similar to the playing card game 'Magic' because you buy card packs to build your deck which allows you to summon monsters etc... DEX Entertainment released a 2 CD limited-edition soundtrack album for this game (The Key of Avalon Original Soundtrack - DECX-0021~0022) on 02/02/2005. - SERIES - 1. The Key of Avalon - The Wizard Master (2003) 2. The Key of Avalon Ver.1.10 (2003) 3. The Key of Avalon Ver.1.20 - Summon the New Monsters (2004) 4. The Key of Avalon Ver.1.30 - Chaotic Sabbat [GDT-0010C] (2004) 5. The Key of Avalon 2 - Eutaxy Commandment [GDT-0017B] (2004) 6. The Key of Avalon 2 - War of the Key (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4024&o=2 $end $info=avalon20, $bio Arcade Video game published 16 years ago: The Key of Avalon 2 - Eutaxy Commandment (c) 2004 Hitmaker. - TECHNICAL - Triforce hardware Model GDT-0017B - TRIVIA - Released in November 2004 in Japan. - SERIES - 1. The Key of Avalon - The Wizard Master (2003) 2. The Key of Avalon Ver.1.10 (2003) 3. The Key of Avalon Ver.1.20 - Summon the New Monsters (2004) 4. The Key of Avalon Ver.1.30 - Chaotic Sabbat [GDT-0010C] (2004) 5. The Key of Avalon 2 - Eutaxy Commandment [GDT-0017B] (2004) 6. The Key of Avalon 2 - War of the Key (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4059&o=2 $end $info=avalnc25,avalns25,avalnc25a,avalns25a, $bio Arcade Video game published 15 years ago: The Key of Avalon 2.5 - War of the Key (c) 2005 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - SERIES - 1. The Key of Avalon - The Wizard Master (2003) 2. The Key of Avalon Ver.1.10 (2003) 3. The Key of Avalon Ver.1.20 - Summon the New Monsters (2004) 4. The Key of Avalon Ver.1.30 - Chaotic Sabbat [GDT-0010C] (2004) 5. The Key of Avalon 2 - Eutaxy Commandment [GDT-0017B] (2004) 6. The Key of Avalon 2 - War of the Key (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61720&o=2 $end $info=avalnc12,avalns12, $bio Arcade Video game published 16 years ago: The Key of Avalon Ver.1.20 - Summon the New Monsters (c) 2004 Hitmaker. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - SERIES - 1. The Key of Avalon - The Wizard Master (2003) 2. The Key of Avalon Ver.1.10 (2003) 3. The Key of Avalon Ver.1.20 - Summon the New Monsters (2004) 4. The Key of Avalon Ver.1.30 - Chaotic Sabbat [GDT-0010C] (2004) 5. The Key of Avalon 2 - Eutaxy Commandment [GDT-0017B] (2004) 6. The Key of Avalon 2 - War of the Key (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4025&o=2 $end $info=avalnc13,avalns13, $bio Arcade Video game published 16 years ago: The Key of Avalon Ver.1.30 - Chaotic Sabbat (c) 2004 Sega Enterprises, Limited. - TECHNICAL - Game ID: GDT-0010C - TRIVIA - Released in July 2004 in Japan. - SERIES - 1. The Key of Avalon - The Wizard Master (2003) 2. The Key of Avalon Ver.1.10 (2003) 3. The Key of Avalon Ver.1.20 - Summon the New Monsters (2004) 4. The Key of Avalon Ver.1.30 - Chaotic Sabbat [GDT-0010C] (2004) 5. The Key of Avalon 2 - Eutaxy Commandment [GDT-0017B] (2004) 6. The Key of Avalon 2 - War of the Key (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31596&o=2 $end $cpc_flop=thekeyto, $bio Amstrad CPC 464 disk. published 33 years ago: The Key to Paradox Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136210&o=2 $end $spectrum_cass=thekeyto, $bio The Key To Time (c) 198? Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226201&o=2 $end $amigaocs_flop=maramon, $bio Commodore Amiga 500 disk. published 29 years ago: The Keys To Maramon (c) 1991 Mindcraft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75280&o=2 $end $specpls3_flop=khangpla, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Khangrin Plans (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147828&o=2 $end $pcecd=kickbox, $bio NEC PC-Engine CD published 28 years ago: The Kick Boxing (c) 1992 Micro World - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58435&o=2 $end $megadriv=kickbox, $bio Sega Mega Drive game published 27 years ago: The Kick Boxing (c) 1993 Micro World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56967&o=2 $end $gameboy=kickbox, $bio Nintendo Game Boy Cart. published 27 years ago: The Kick Boxing [Model DMG-LEA] (c) 1993 Micro World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67194&o=2 $end $info=killbld,killbld104,killbld106, $bio IGS PGM cart. published 22 years ago: The Killing Blade (c) 1998 IGS. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Control per player: 8-way joystick Buttons per player: 4 - TRIVIA - Released in January 1998. - STAFF - Executive Producer : Ray Chief Consultant : Alf System Programmer : L.C.N Program Engineers : Why, Vee, S.M.S Hardware Engineer : Franklin Wu Animation Conductor : N.D Animation : Lai Yao Kun, M.A.Y, Zhang Zhi Kai, J.C.H, L.G.U, Deby Fu, Minchen W, Melody, Eagle Young, L.S.J, Akira Yuki, Chou Hsien-Chin, Kelly, Xu Gui Xiu, Chen Su Ping, P.P.C, Y.J.S Music & Sound Effects : Eddie Yao Announcers : Wu Li, Guan Zi Hong, Kang Bao, Lei Wei Yuan, Zhang Wen Jun, Zhang Kai Kai Designers : Liu Guo Jun, Mao Lide, Gao Zhong Ren, Yin, Andy, Chin Producers : Ko-Chu Lee, Paul Chiang, A.C. Chen, Tzung-Hui Cheng - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3492&o=2 $end $info=killbldp, $bio IGS PGM cart. published 15 years ago: The Killing Blade Plus (c) 2005 IGS Company, Limited. - TECHNICAL - Runs on the IGS PGM (Polygame Master) System Hardware. - TRIVIA - The Killing Blade Plus was released in September 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31536&o=2 $end $amigaocs_flop=kilcloud,kilcloudu, $bio Commodore Amiga 500 disk. published 29 years ago: The Killing Cloud (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75281&o=2 $end $st_flop=kilcloud, $bio Atari ST disk. published 29 years ago: The Killing Cloud (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149034&o=2 $end $megadriv=killshow, $bio Sega Mega Drive game published 27 years ago: The Killing Game Show (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56968&o=2 $end $dragon_cass=theking, $bio Dragon cass. published 37 years ago: The King (c) 1983 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116419&o=2 $end $saturn=kingbox,kingboxa, $bio Sega Saturn game published 25 years ago: The King of Boxing (c) 1995 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59812&o=2 $end $amigaocs_flop=kingchic,kingchica, $bio Commodore Amiga 500 disk. published 33 years ago: The King of Chicago (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75282&o=2 $end $x68k_flop=chicago, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The King of Chicago (c) 1988 Bothtec, Inc. - TECHNICAL - BARCODE: 4988609026095 MEDIA: FD x2 - TRIVIA - Released on December 16, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88161&o=2 $end $info=kodja, $bio Arcade Video game published 29 years ago: The King of Dragons (c) 1991 Capcom Company, Limited. The King of Dragons is a horizontally-scrolling hack 'n' slash beat-em-up for up to three players who must travel through the kingdom of Malus, defeating the army of monsters who have invaded their world, before finally defeating their leader, the red dragon Gildiss. The game's controls consist of a single attack button and a jump button. By pressing both buttons simultaneously, the character will unleash a magical attack that strikes all on-screen enemies at once, with the trade-off that each time a special attack is executed, some of the player's health is lost. King of Dragons features a level advancement system. Points scored for killing monsters and picking up gold count towards experience and the character gains levels at regular intervals. With each level, the character's health bar increases and other attributes, such as attack range, are also improved. At the point of levelling up, the character is also invulnerable for a few seconds. Along the way, different weapon and armour upgrades can be picked up. Player can choose from five playable characters, each with their own strengths and weaknesses: * The Fighter is very good with melee attacks and defense but lacks magical ability. * The Dwarf can dodge and block attacks, has decent melee attacks but little magic ability. * The Elf is agile and uses his bow for ranged attacks but is not physically strong. * The Cleric has good defense, melee attacks and magic (and can heal his comrades) but poor agility. * The Wizard has poor defense but very good magical attacks and fast melee attacks. The fighter, cleric and dwarf can also use their shield to block certain attacks by tilting the joystick back right before the impact. The King of Dragons features sixteen stages of play. - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board #: 89625B-1 Players: Up to 3 simultaneous Control per player: 8-Way Joystick Buttons per player: 2 => [1] Attack, [2] Jump - TRIVIA - The King of Dragons was released in July 1991 in the Japanese arcades. It was known there as the 15th video game made for this system. Known re-release: "The King of Dragons [B-Board 90629B-3]" Derek, Ravel, Leger, Vargas and Aldo all returned in the Japan-only release Capcom World 2. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992. - TIPS AND TRICKS - * Strange Item : Ice Star : sometimes in 2P mode at second stage, an ice star appears after breaking the wood cask. It seems it only restores energy like a fruit. Gold Gauntlet : sometimes at fourth stage, a gold gauntlet appears after breaking the second-last chest. It seems useless. Cutpurse's Sack : it's a small sack with a light blue question mark that is dropped by Cutpurses after they get hit during the game. A hidden trick or simply a Capcom's joke? * Gaining extra points : 1) Eat a fruit or a elixir at full energy: this gives 5000 experience points. 2) Hit flying objects like wolves archers arrows, skeletons lances and knights archers arrows. 3) Hit Cutpurse : they take away items like gold's sacks, rubys, pearls, gems, diamonds and fruits. 4) Kill all the green lizard spearmen during the battle with the Wyvern at fourteenth stage (they can release a lot of diamonds or precious). 5) Hit Gildiss fireballs : some of these turns into green apples that at full full energy gives 5000 experience points each-one. 6) Don't use magic attacks or magic crystals at bosses : these kinds of attacks are incredibly more powerful than normal attacks so a boss needs many less hits to kill him. * BOSSES and POWER-UP WEAPON STRATEGY : middle or end level bosses give experience points for each hit taken while normal monsters give experience points ONLY when they die (it has no matter how strong is the attack, they give ALWAYS the same experience points). - With Elf, Fighter, Cleric and Dwarf : DON'T power-up your weapon during the game and ALWAYS use the LEVEL-1 WEAPON. So a boss needs many more hits to kill him (remember? more hits > more experience points). To gain extra point it has no matter if character power-up or not bow (for Elf) or shield (for Fighter, Cleric and Dwarf). - With Wizard : DON'T power-up your weapon during the game and use the LEVEL-1 WEAPON until the wizard can take the LEVEL-5 WEAPON (a wood staff with metal headpiece and red gem/orange flame). This weapon isn't much powerful but a singular attack to a boss increases three times the experience points for each hit. * INFINITE WOLVES ARCHERS TRICK: At the beginning of the sixth stage on the beach, don't go forward but wait. After a few seconds a blue wolf archer appears and after you kill him, another appears then another one in sequence (then two wolves at a time, then three at a time and then four at a time) to infinity. One single wolf is equal to 1300 experience points, so the player can accumulate points and win a life every 450k points. If the player wants to squeeze millions of points he has to kill wolves very fast and win a life before the timer reaches zero. Then after he rises again with a new life, he starts again to kill wolves and repeats in the same method. - In the early 'World revision' (July 1991). (Time doesn't run faster when the 'GO cursor' is flashing, so player can kill wolves without going forward (but he isn't forced to do it). - In the World, Japanese (August 1991) and US revision (September 1991): Time runs faster when the 'GO cursor' is flashing, so the player is forced to go forward step by step, kill a pair of wolves and before the next 'GO cursor' is flashing once, go forward step by step again (this method is very hard). ADDITIONAL NOTES : Each character has a maximum of 24 level-up during all the game. This means a full bar of energy with 96 Health Point. - STAFF - Music Composer: Yoko Shimomura Other staffs: Chin, Tomoshi, Tolaya, Gyo, Shimopi, HK, Yama, Mikiman, Miyao, Iwai, SSS, Mizuho, Hayashi, Manbou, Guych, Dany, Blbon, Ogachy, Hirabe, Wakio - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (mar.4, 1994) "The King of Dragons [Model SHVC-EI]" [US] Nintendo SNES (apr.1994) "The King of Dragons [Model SNS-EI-USA]" [EU] Nintendo SNES (aug.1994) "The King of Dragons [Model SNSP-EI-NOE]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1284&o=2 $end $info=kod,kodu,kodj,kodb,kodr1,kodr2, $bio Arcade Video game published 29 years ago: The King of Dragons (c) 1991 Capcom Company, Limited. New release. For more information about the game itself, see the original Japanese release entry; "The King of Dragons [B-Board 89625B-1]". - TECHNICAL - B-Board #: 90629B-3 It contains a 4-Mbit EPROM instead of 4x1-Mbits EPROMs on the original B-Board 89625B-1. - TRIVIA - Here is a list of features found in these new revisions: * A weaver effect of character sprites at the beginning of characters selection screen. * A different sound effect is used when a character gains a level-up, enters a stage or rises again. * More difficult (more enemies). * Enemies appearance is very different from the early 'World revision' of the game (July 1991). * Cleric is less powerful than in the early 'World revision'. It starts with 40 Health Point instead of 48. * The first extra live is at 200k points instead of 100k. * Time runs faster when the 'GO cursor' is flashing. * Count down of time starts from 30 seconds when a life is lost. This happens every time a character is killed by enemies while remaining time is less than 30 seconds. * Fruit restores only 12 Health Point (banana 10 Health Point, big red apple 24) instead of 16 in the early 'World revision'. * A dead Boss restores only 12 Health Point instead of 16 in the early 'World revision'. * Magic attacks and magic crystals destroy directly enemies flying objects (so you get more experience points). These are wolves archers arrows, skeletons lances and knights archers arrows. * Mimic Chests release a pool of acid after breaking them. * New enemies like green lizard spearmen and dark red lizard swordsmen. * Player doesn't gain the extra strawberry after the killing of the Orc King (the Boss of the first stage). * The gait of the Wyvern (the Boss of the third and of the fourteenth stage) is different; it has also only triple fireball/iceball attacks. * Back attacks of the Hydra (the Boss of the fourth stage) are more powerful. * Additional green apple no more available on the five stage. * Frontal punch attack of the Cyclops (the Boss of the sixth and fifteenth stage) is faster than in the early 'World revision'. * New different background music in the last duel with evil red dragon Gildiss. * A new Gildiss attack : an animated breath of flame after he changes the direction he's facing during the battle. * Added a new credit sequence with Gildiss and beauty fairy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69763&o=2 $end $snes=kodj, $bio Nintendo Super Famicom cart. published 26 years ago: The King of Dragons (c) 1994 Capcom Company, Limited. The King Of Dragons is a side scrolling Beat 'em up and is one of Capcom's long series of side-scrolling beat' em ups that flooded the arcades back in the 1990s. This title is however rather unusual and takes place in a fantasy world populated with beefy warriors and evil dragons. The world is devastated by a red and ferocious dragon and the game spreads along no less than fifteen stages. Five playable characters are available from the start : the strong warrior, the cleric, the magical wizard, the light elf and the heavy dwarf. Obviously, each character has its own strengths and weaknesses and they can receive various upgrades throughout the game in the shape of new weapons, shields or new staffs. They can also level-up and consequently increase their life bars. Heroic fantasy games wouldn't be complete without magic, and magic there is - simple lightning bolt attacks can be triggered by any player and can damage several enemies at once. It is interesting to notice that a two simultaneous player option is available. - TECHNICAL - Came ID: SHVC-EI - TRIVIA - The King of Dragons for Super Famicom was released on March 4, 1994 in Japan for 9800 Yen. The Option menu allows you to assign buttons to defending and using magic. - TIPS AND TRICKS - Play the game and wait until you're defeated with no credits left. Press Start on Controller 2 before time runs out. Now press Start on Controller 1. Select your character with Button B. Your earn 99 credits. But watch out, this version of the game has a Yashichi item that works similar to a magic orb you can hit. It gives you a credit. But if you hit it when you have 99 credits, your credits change to 00 (and you can't continue when you're defeated if that happens). Input Down, Button R, Up, Button L, Button Y, Button B, Button X, Button A as the CAPCOM logo is displayed. The screen flashes blue instead of red, and players can now select the same character in a two player game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62515&o=2 $end $snes=kodu, $bio Nintendo Super NES game published 26 years ago: The King of Dragons (c) 1994 Capcom Company, Limited. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "The King of Dragons [Model SHVC-EU]". - TECHNICAL - Game ID: SNS-EI-USA - TRIVIA - The King of Dragons for Super NES was released in April 1994 in North America. The cover art was painted by Julie Bell, who, around the same time, did the US cover art for Demon's Crest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63839&o=2 $end $snes=kod, $bio Nintendo Super NES game published 26 years ago: The King of Dragons (c) 1994 Capcom Company, Limited. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese version entry; "The King of Dragons [Model SHVC-EU]". - TECHNICAL - Cartridge ID: SNSP-EI-NOE - TRIVIA - The King of Dragons for Super NES was released in August 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63838&o=2 $end $neocd=kof94,kof94a, $bio SNK Neo-Geo CD published 26 years ago: The King of Fighters '94 (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-055] - TRIVIA - The King of Fighters '94 for Neo-Geo CD was released on November 02, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47779&o=2 $end $info=kof94, $vgmplay=kof94, $bio SNK Neo-Geo MVS cart. published 26 years ago: The King of Fighters '94 (c) 1994 SNK. 24 selectable characters in fixed teams of three clash to defeat Rugal Bernstein. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-055 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Light punch, [B] Light kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in August 1994. The King of Fighters (or KOF for short) revolutionized the fighter genre with the introduction of 3 member team fighting called the 'team battle system', and by combining elements of two of SNK's existing fighting game in "Fatal Fury - King of Fighters" and "Art of Fighting", as well as bringing back characters from games predating the MVS in "Ikari Warriors" and "Psycho Soldier". A new game in the series is produced every year. At the demo previous to the first Rugal encounter, Rugal shows your team the statues he has gathered by turning his opponents into them. One of the statues is of a guy that looks a lot like Capcom's Guile making a Sonic Boom. Capcom later confirmed that it was indeed Guile's statue in "Capcom Vs. SNK - Millenium Fight 2000". When Guile fights Rugal that statue is shown and later destroyed by Guile. Kyo Kusanagi : Since Kyo was created as a snazzy character capable of holding his own against the main characters of "Fatal Fury - King of Fighters" and "Art of Fighting", coming up with the right design was quite a lengthy undertaking. Kyo's personality remained a mystery until the final stages of development. Originally, he was to be called 'Sho Kirishima', but during the latter stages of development, his designers decided on the name of Kyo Kusanagi, and Sho got a rapid name change. The setting for the Orochi Saga, in which we learn that Kyo's ancestors defeated the Orochi of the Yamata, began with this game. Benimaru Nikaido : This character was loosely based on a comic book character (Jean-Pierre Polnaref from "Jojo's Bizarre Adventure"), and even after the name of Benimaru was decided on, game developers gave the poor guy an identity crisis by continuing to call him by the comic book character's name. The voice for this character, too, had a peculiar bent to it, and when Benimaru's designer heard his creation's victory line of 'Thank you' recited for the first time, rumor has it that he couldn't work for days after : the reading had nothing to do with the character's original image. His speech patterns have led some to question Benimaru's preferences as far as certain lifestyles are concerned. Goro Daimon : This character comes from the designers' desire to create a judo athlete who uses dynamic body tosses. His initial designs incurred the criticism of some fellow designers who were of the opinion that it was just plain loopy for Daimon to fight wearing Japanese geta (wooden clogs), but Goro's creators were adamant and he kept his footwear. The suggestions for his laconic victory lines and the sound of an explosion when Goro is victorious also stuck. Terry Bogard : When the concept for KOF was first formulated, Terry was tacked on to the roster as an afterthought, but his popularity skyrocketed! He became the character who got the designers' utmost attention, and they fretted over various aspects of his character. In the first KOF, Terry became the powerhouse, getting a super punch cancel move added to his arsenal and becoming the fearsome character he is today. Andy Bogard : Compared to Andy's original form ("Fatal Fury - King of Fighters"), Andy changed little in his move to KOF, but what he got in return was the addition of his Ultra Disruptor move to his arsenal of moves. When first added, it boasted overwhelming power : it was easy to use, never missed, trumped other moves, and annihilated all opponents. Joe Higashi : Joe is a character who underwent a major image makeover from his transition from "Fatal Fury - King of Fighters". The victory pose of KOF '94 initially lacked the toothy smile we're familiar with now. It was quite a thorn in the side that we felt inappropriate for Joe's legion of fans. So, in rethinking the original design, we added the pearly whites that makes Joe to loveable character he is today. Ryo Sakazaki : Ryo (as can be said of all characters from "Art of Fighting") has so many Special Moves that it seems almost unfair to the other characters, and in the designing stage, the Art of Fighting team tended to be the strongest. The designers focused on adjusting this imbalance without taking out any moves, but in the end Ryo and his team remain the toughest competitors. Robert Garcia : Overall, KOF's characters are fit and trim, but compared to their original concepts, Robert is the slimmest of them all. Matched up against Kensou, he chide his adversary in Japanese with an Osaka accent, allowing players to enjoy the amusing word play that Osaka comedians are known for. Takuma Sakazaki : Since the Takuma of "Art of Fighting 2" closely resembled Daimon, he received a karate tunic in his ensemble to set him apart and that's why he looks the way he does today. He originally had a combo attack after the 'Super Shrike Gale' move that appeared to be a glitch. Hence, during game development, this move was taken out, but the game designers thought that he just wasn't Takuma without this move and it was put back in. The designers slightly regret their decision because Takuma's become quite a mean little bugger as a result. Yuri Sakazaki : Yuri is a disciple of Kyokugen Karate but her appearances in the KOF series are frequently as a member of the women fighters' team. Originally in KOF '94 there was no such team and production began on King Billy Big Bear as the English team. But "Art of Fighting 2" was completed at that time and the designers pressed to put Yuri into KOF, replacing her with Big Bear, who was presenting various problems, for various reasons (hah, hah) concerning capacity. Enter Yuri, goodbye Billy! (A tragedy, we know) And so the originally planned team started life anew as the mighty women fighters' team. Heidern : Heidern was devised as a cold-blooded killing machine when he first saw digital life, but as the KOF story unfolded, Heidern's designer identified with the character and provided him with a tragic past. When his super special moves were completed, the moves were so wild that game designers worried that he would have to be depicted as a sorcerer or an alien in order to explain his dazzling moves. Ralf Jones : In the first stages of Ralf's development, he appeared shirtless to truly express the feeling of ikari or rage, but during the designing phase, someone felt his look was a bit dated and Ralf got the apparel he's now known and loved for. He originally had special moves that allowed him to use grenades, setting him apart from other team members, and a distinctive design, but his use of grenades in a fighting competition was deemed a bit unfair, so he lost that particular talent. Clark Steel : At the beginning of development, the only differences in designs for Ralf and Clark was one had a hat and the other had a bandanna, but Clark later got a pair of sunglasses to become the character he is today. Clark basically looks a lot like Ralf, but since the designer in charge of adjusting this character worked on his hit accuracy, action speed and attack strength, their combat style is where the true differences between the two can be found. Athena Asamiya : Given that Athena is always the most highly anticipated character of the series, the pressure to keep her on the roster at any cost is pretty overwhelming. And because SNK staff focuses so much on her, SNK have been accused of favoritism. Japanese fans asked SNK to dress her in a sailor blouse and skirt, but we scrubbed that idea because SNK felt it wouldn't translate overseas and be a bit too risque. But SNK made up for that omission with her wild entrance actions (Hubba! Hubba!). Sie Kensou : Compared with Athena, Kensou's design has been a bit slapdash. In the previous title, Athena stole the show and since we felt Kensou was a bit too overshadowed by her, SNK gave him a radically new look to appeal to our female fans. We're often asked about Kensou's use of Japanese with an Osaka accent in the game, but he's always done that since his Psycho Soldier days. In other words, he's been doing it far longer than Robert has. Chin Gentsai : When SNK first decided to try our hands at a fighting game, SNK felt we just had to have a geezer who used the Drunken Fist form of martial arts. Getting the OK, SNK introduced this character as Athena's teacher. As we aimed to create a genuine Drunken Fist master, SNK thought it would be hard to get the right touch, but since designer was good at drawing old guys, the finished product far exceeded original expectations. Unfortunately for the designer, he was unable to shake this habit and all of his subsequent characters tended to look like spry old men. Mai Shiranui : Regarding Mai's familiar pause action... One day, the designer for Mai asked if it was all right to increase Mai's pause actions, and because the powers that be thought there was enough remaining memory for the game (actually there wasn't) they said, 'Go for it'. When the completed pose was presented, it knocked people flat. Due to this pose's potency, however, Mai's eye-popping motions were stilled in the KOF '94 international home version. King : As far as King's super special moves go, there were various reasons why the 'Surprise Rose' was initially scheduled to be scrapped. Just when the development staff was worrying about coming up with a move that was something different, though, King's designer whipped this move up, it was well received, and it became her super special move, with no alterations needed. Heavy D! : Since there has been a number of boxers in fighting games, Heavy D! was designed with the intent to create a different type of pugilist. When he first appeared on the drawing board, D! was not intended to be that big a character, but as he evolved and stood among the other characters it became apparent that he was one huge dude. ...Due to certain production circumstances, however, D! kept his imposing stature and came to be the character he is today. Lucky Glauber : Known as the basketball fighter, Lucky's original image was based on the character appearing in the Bruce Lee movie, 'Game of Death'. Though originally created with that image in mind, his first design was deemed too plain and he then received his current look. His ability to use karate, though, is a remnant of his original conception. Brian Battler : Brian came into being well before the KOF project came down the pike, and he's one of the oldest characters. He originally wore a helmet and chest pad, but he shed that equipment to arrive at his current design. Kim Kaphwan : At first, the duo of Chang and Choi were set to team with another vicious criminal to form the Fugitive Team, but due to certain circumstances the third criminal was replaced with Kim and the familiar team came into being. The addition of Kim was considered somewhat forced, however, so Kim received the mission of rehabilitating the two. Chang Koehan : Chang was originally far more violent than he is today, but once he teamed up with Kim, he became mellowed a bit. Chang's super special move, the Wild Ball, was originally designed as a test move, but it got such a good response that it was put into the game without alteration. This move is a pastiche of Kim's Phoenix Kick. Choi Bounce : Choi is KOF's mighty novelty character. His original design looked way too much like a certain someone, so he was hastily given a new look a month before the final character designs had to be completed, giving Choi's designers one major headache. The first time Choi displayed his attacking and retreating moves and rolled around the screen, he revealed not only his fighting abilities but his talent for physical comedy. An interesting thing about Chang and Choi : Chang was the tallest and heaviest KOF character, while Choi was the lightest and shortest. The duo is very popular in Japan, but hated by American fans. Because of their size differences, they have made a (quite) comedic couple, making the Korean team (or the Kim team) the comedy-relief team of KOF. Rugal Bernstein : The concept for this character at the time was to make the mightiest (most violent) and most evil boss character ever. As everyone knows, Rugal is the King of Bosses who boasts the most appearances in the KOF series as a boss character, but even considering the whole genre known as 'competitive fighting games', his story and moves have changed ever so gradually while appearing in so many titles, he's one of the few bosses to have been loved (heh, heh) over such a long period. Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Brazil Stage's background music (Jungle Bouncer) samples "Surprise! You're Dead!", a song from Faith No More (1989). The background music from USA Stage (Slum No. 5), Japan Stage (Esaka) and the 2nd Rugal Stage (Showdown R & D) all contain voice samples from "Gutfest '89", a song from Digital Underground. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The King of Fighters '94 - PCCB-00162) on 21/10/1994. - TIPS AND TRICKS - * Select Victory Pose : Press a Punch or Kick button immediately after winning a match. * Critical Hit Oddity : A critical hit is an attack done at the opponent while he/she is attacking. In this game there is a bug that enables either the CPU or the player to take out insane amounts of damage if this is done right. An easy-to-do example is to counter Kim's Hisho-Kyaku with Heidern's Moon Cutter (you must hit Kim's legs with Heidern's hand), if done right you'll take 80-90% off Kim's life-bar in one hit! Try it with other characters and be amazed (This does not work in any other game in the KOF series, though!). :) * Beat the game without continuing to see all the characters grouped together on the The End screen. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Executive producer : Eikichi Kawasaki Producer : Takashi Nishiyama Chief director : M. Kuwasashi Sub director : Haruo Tomita, Yosisi Hashimoto System director : Toyochan System editor : Khozoh Nagashima (as K. -Mac- Nagashima) Graphic director : Mitsuo Kodama Front designers : Yoshiko Kubo, Tatsuya Shinkai, Koji Hamada, Tatsuru Murakemi, Peach Hagihara, Mai-Yamasaki, Nobunaga Mikan, Morioka Shinichi, Akihiko Nasu, Miki Asakura, Jetta, Yuichirow Hiraki, Yoshiko Ogata, Masa Sato, Kazuhiro Toba, Yujirou Hayami, Miho Uematsu, Akiko Yukawa Back designers : Kenta-Ro, Tsugumi Maeda, Hirolin hajime, Sahori Etoh, Eri Kohjitani, Kaori Kusunoki Programmers : Shinchan (as 'Shinchan-Gts'), S. Fujinuki Sound : Masahiko Hataya (Papaya), Brother Hige, Pearl Sibakiti, Ackey * Voice Actors : Terry Bogard : Satoshi Hashimoto Andy Bogard : Jun Hashimoto Joe Higashi : Katsuhisa Namase Athena Asamiya : Reiko Fukui Sie Kensou : Eiji Yano Brian Battler : Eiji Yano Chin Gentsai : Toshikazu Nishimura Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido : Monster Maetsuka Choi Bounce : Monster Maetsuka Ralf Jones : Monster Maetsuka Goro Daimon : Masaki Usui Ryo Sakazaki : Masaki Usui Heavy D! : Toshikazu Nishimura Lucky Glauber : Kazuhiro Inage (Key Inage) Robert Garcia : Kazuhiro Inage (Key Inage) Kim Kaphwan : Satoshi Hashimoto Chang Koehan : Hiroyuki Arita Heidern : Toshimitsu Arai Clark Steel : Yoshinori Shima Mai Shiranui : Akoya Sogi King : Harumi Ikoma Yuri Sakazaki : Kaori Horie Takuma Sakazaki : Eiji Tsuda Rugal Bernstein : Toshimitsu Arai Special thanks : Y. Tozono, Hiroto Ikuta, Mitsuru, Shinsuke, Takayuki Mizono, Souji Takamori, Kentarou Isomura, Hiroto Kittaka, Masa Naganuma, Hideki G. Smith, Y.Gushiken, Secret A., Ossan Kick S.O, M. Yamamoto, Hangyojin-F, Omega 1, Omega 2, Omega 3, Kiritao, Mermaid Blue, Kanitaro, Omega Z - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Oct. 01, 1994; "The King of Fighters '94 [Model NGH-055]") [US] SNK Neo-Geo AES (Oct. 01, 1994; "The King of Fighters '94 [Model NGH-055]") [JP] SNK Neo-Geo CD (Nov. 2, 1994; "The King of Fighters '94 [Model NGCD-055]") [US] SNK Neo-Geo CD (???. ?, 1994; "The King of Fighters '94 [Model NGCD-055E]") [JP] Sony PS2 (Dec. 28, 2004; "The King of Fighters '94 Re-Bout [Model SLPS-25448]") [JP] Sony PS2 (Dec. 28, 2004; "The King of Fighters '94 Re-Bout [Model SLPS-25449]") Nintendo Wii [Virtual Console] [JP] (Nov. 06, 2007; "The King of Fighters '94 [Model EAGJ]") Nintendo Wii [Virtual Console] [EU] (Nov. 23, 2007; "The King of Fighters '94 [Model EAGP]") Nintendo Wii [Virtual Console] [US] (Jan. 07, 2008; "The King of Fighters '94 [Model EAGE]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" Nintendo Wii (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Sony PlayStation 2 (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Sony PSP (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1285&o=2 $end $gameboy=kof95u, $bio Nintendo Game Boy Cart. published 23 years ago: The King of Fighters '95 [Model DMG-AKFE-USA] (c) 1997 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67196&o=2 $end $gameboy=kof95, $bio Nintendo Game Boy Cart. published 23 years ago: The King of Fighters '95 [Model DMG-AKFP-EUR] (c) 1997 Laguna GbmH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67195&o=2 $end $saturn=kof95, $bio Sega Saturn game published 25 years ago: The King of Fighters '95 (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. - TECHNICAL - Game ID: MK81088-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60436&o=2 $end $neocd=kof95,kof95a, $bio SNK Neo-Geo CD published 25 years ago: The King of Fighters '95 (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-084] - TRIVIA - Released on September 29, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47817&o=2 $end $neogeo=kof95h, $info=kof95h, $bio SNK Neo-Geo AES cart. published 25 years ago: The King of Fighters '95 (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-084] 250 Mega - TRIVIA - This AES version was released on September 01, 1995 in Japan (2 months after the original MVS release). For more information about this game itself, please visit the original MVS section : "The King of Fighters '95 [Model NGM-084]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47816&o=2 $end $info=kof95,kof95a, $vgmplay=kof95, $bio SNK Neo-Geo MVS cart. published 25 years ago: The King of Fighters '95 (c) 1995 SNK. 8 teams comprised of 3 characters each square off again to take out Rugal Bernstein. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-084 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in July 1995. The background for the Japan Team is, in fact, a real place. Yuri's Chou Upper is very similar to Sakura's own Shou'ou Ken. Iori Yagami : Since the KOF '95 project began with the concept of introducing Iori as Kyo's rival, he became known as a character who was a member of a rival school of martial arts that had a connection to the Ancient Arts of the Kusanagi. He was also given the ability to use a different color of flames other than Kyo's (red flames), along with various other characteristics. When you think of Iori Yagami, his intense personality most likely comes to mind. His moves are unique, and his singular choice of hairstyle, wardrobe, and manner of speaking was certainly a personality that broke the mold for characters in fighting games at that time. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most. His hair and his lines to provoke his opponents ('You think I'm scary, do you?') excited his fans to no end. What set him apart are his memorable lines: 'You cry! You scream! Then you die!', 'Think of me when you gaze at the moon', and a whole catalog of others too numerous to list here. Billy Kane : Along with Eiji, Billy appears as Iori's 'teammate' (ha, ha) in KOF'95. With the three rivals to the heroes coincidentally appearing on a single team, the name of the 'Rival Team' was decided upon as an afterthought. But since we couldn't wait for the rest of the world to get used to that concept and given the insanity of Iori, the team had to disband after their single appearance in KOF'95. As memory serves, the designers for this team were so motivated to create this team that their finished product was quite impressive. As a matter of fact, the voice actors worked like busy beavers to give the characters their lines. These characters were portrayed by Mr. Namase in '95, Mr. Yamanishi in '97, '98 and '02 and Seijiro in '03. Omega Rugal : After apparently dying in KOF '94, Rugal's resurrection in KOF '95 turned him, convincingly enough, into a cyborg (prosthetic arms) armed (pardon the pun) with the power of the Orochi. In the subsequent titles of KOF '98 and KOF 2002, Rugal was brought back not once but twice to conclude story-lines. Why? "He's the only character who truly represents the ultimate KOF boss". Among these, Omega Rugal from KOF '98 was the most powerful and had the flashiest moves, so he's one of our personal favorite boss characters of the series. Saisyu Kusanagi : His first appearance was, of course, in KOF '94, but his presence in KOF '95 was never planned (because he was supposed to have died in '94). During the final stages of KOF '95, he suddenly was inserted as a mid-level boss. That's who Saisyu Kusanagi is. Given that spur of the moment appearance, it's quite unexpected that he's still a very popular character? no offense to him, mind you. During location tests for the game, not one of his fans read the Chinese characters for his name as 'Saisyu', and he came to be known as 'Shibafune'. Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The King of Fighters '95 - PCCB-00187) on 19/08/1995. - TIPS AND TRICKS - * Play as Rugal and Saisyu Kusanagi : At the team edit screen, the 15 second counter, press and hold Start. While holding start, push Up+B, Right+C, Left+A and Down+D. The two bosses should then appear on either side of the counter and the counter should reset back to 15. * Select Victory Pose : Press a Punch or Kick button immediately after winning a match. * Beat the game on Hard or MVS mode without continuing to see a collage of all the teams after the credits. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Executive producer : Eikichi Kawasaki Producer : Takashi Nishiyama Chief director : M. Kuwasashi Sub director : Toyochan, Haruo Tomita, Namaan-Hiroto System director : Toyochan System editor : Khozoh Nagashima (as 'K. -Mac- Nagashima') Front designers : Tatsuya Shinkai, Tatsuru Murakemi (as 'Ru!Murakemi'), C.A.C. Yamasaki, Goro Hamada, Akihiko Nasu, Yuichirow Hiraki, Ha Gi Ha Ra, H. Otani, Miki Asakura, Yoshiko Ogata, Jacky Sato, Kazuhiro Toba (as 'Toba'), Hayamiponbashi, Miho Uematsu, Akiko Yukawa, Shinsuke Yamamoto, Kalkin Mizuno, K. Isomura, Hiroto Kittaka, Kohrin, Meguronomikan, Red Hawk Back designers : Jetta, Hayashi K-34, Tsugumi, Sahori Etoh (as 'Sahori-E24'), Eri Kohjitani, Kaori Kusunoki (as 'Kusunoki-084'), Souzi Takamori Programmers : Shinchan (as 'Shinchan-R32'), S. Fujinuki, Cyber Kondo Sound-music : Masahiko Hataya (Papaya), Tate Norio, Brother Hige, Pearl Sibakiti, Ackey Sound effects : Yamapy-1, Macky, Mitsuo, Sha-V, Kyo-Chan * Voice Actors : Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido : Monster Maetsuka Goro Daimon : Masaki Usui Yuri Sakazaki : Kaori Horie Mai Shiranui : Akoya Sogi King : Harumi Ikoma Iori Yagami : Kunihiko Yasui Billy Kane : Katsuhisa Namase Eiji Kisaragi : Yoshinori Shima Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Ryo Sakazaki : Masaki Usui Robert Garcia : Kazuhiro Inage (Key Inage) Takuma Sakazaki : Eiji Tsuda Athena Asamiya : Moe Nagasaki Sie Kensou : Eiji Yano Chin Gentsai : Toshikazu Nishimura Kim Kaphwan : Satoshi Hashimoto Choi Bounce : Monster Maetsuka Chang Koehan : Hiroyuki Arita Heidern : Toshimitsu Arai Ralf Jones : Monster Maetsuka Clark Steel : Yoshinori Shima Saisyu Kusanagi : Keiichirou Sakaki Omega Rugal : Toshimitsu Arai - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 01, 1995; "The King of Fighters '95 [Model NGH-084]") [JP] SNK Neo-Geo CD (Sep. 29, 1995; "The King of Fighters '95 [Model NGCD-084]") [JP] Sega Saturn (Mar. 28, 1996; "The King of Fighters '95 [Model T-3101G]") [JP] Nintendo Game Boy (Apr. 26, 1996; "Nettou The King of Fighters '95 [Model DMG-AKFJ-JPN]") [JP] Sony PlayStation (june.28, 1996; "The King of Fighters '95 [Model SLPS-00351]") [JP] Sega Saturn (Dec. 31, 1996; "Gentei KOF Double Pack [Model T-3110G]") [JP] Sony PlayStation (Mar. 28, 1997; "The King of Fighters '95 [The Best] [Model SLPS-91026]") [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Model T-3125G]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Model SLPS-25535]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Model SLPS-25605]") [JP] Sony PS2 (june.21, 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Model SLPS-25791]") [US] Nintendo Wii (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [US] Sony PS2 (Oct.2008, "The King of Fighters Collection: The Orochi Saga") [US] Sony PSP (Oct.2008, "The King of Fighters Collection: The Orochi Saga") Nintendo Wii [Virtual Console] [US] (apr.26, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1286&o=2 $end $psx=kof95j, $bio Sony PlayStation disc published 24 years ago: The King of Fighters '95 (c) 1996 SNK Corp. A near perfect translation of SNK's blockbuster arcade fighting game! - TECHNICAL - Model # SLPS-00351 - TRIVIA - Released on June 28, 1996 in Japan. Re-Editions: [JP] "The King of Fighters '95 [Model SLPS-91026]" Export releases: [US] "The King of Fighters '95 [Model SCUS-94205]" [EU] "The King of Fighters '95 [Model SCES-00562]" - STAFF - Executive-Producer: Akio Inoue Director: Toshiyuki Nishimura (credited as Nenko) System Director: Minoru Yoshida Program: Minoru Yoshida, Hiroyuki Fujii, Toshio Ishikawa, Hiromi'Chu, Masayuki Fukushima, Yoshiaki Hamada, Toshihiro Masumura, Takahiro Tamaru, Tatsuo Ariga, Masaru Miyashita, Masato Yoshida Graphic: Toshiyuki Nishimura (credited as Nenko), Tomonori Nagakubo, K · Nakamura, Daikichi, Kouzaburo Urahama Sound: Yasuaki Fujita Special Thanks: Masato Hayashi, Takashi Kinoshita, Miomio, Hisao Nisimura, Michio Sato, Shosaku Tabira, Tadashi Yamanaka, Goushou, Rumi Inaba, Hidesi Itou, Keisuke Ito, Naoki Kunimoto, Hiroki Mori, Toshikazu Tozawa, Akira Fujita, Kohji J Fukubayashi, Miyoko Isozaki, Norio Kasahara, Misumi Makino, Kouichirou Nakayama, You Oyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47820&o=2 $end $psx=kof95, $bio Sony PlayStation disc published 24 years ago: The King of Fighters '95 (c) 1996 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110876&o=2 $end $saturn=kof95ja,kof95j, $bio Sega Saturn game published 24 years ago: The King of Fighters '95 (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - Game ID: T-3101G - TRIVIA - The King of Fighters '95 for Saturn was released on March 28, 1996 in Japan. Export releases: [EU] "The King of Fighters '95 [Model MK81088-50]" - STAFF - Reprogrammed by Rutubo Games: Shinichirou Mukaigashira (S. Mukaigashira), Masatoshi Hashimoto (M. Hashimoto), Tetsu Matsushima (T. Matsushima), Katsumasa Tsuneyoshi (K. Tsuneyoshi), Kenji Yamamoto (Yamamoto.K), Takeshi Maeda (T. Maeda), Masaichirou Mishima (M. Mishima) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47818&o=2 $end $neocd=kof96,kof96a, $bio SNK Neo-Geo CD published 24 years ago: The King of Fighters '96 (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-214] - TRIVIA - The King of Fighters '96 for Neo-Geo CD was released on October 25, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47849&o=2 $end $neogeo=kof96h, $info=kof96h, $bio SNK Neo-Geo AES cart. published 24 years ago: The King of Fighters '96 (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-214] 362 Mega - TRIVIA - This AES version was released on September 27, 1996 in Japan and United States of America (2 months after the MVS release). For more information about the game itself, please go to the original MVS section : "The King of Fighters '96 [Model NGM-214]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47848&o=2 $end $info=kof96, $vgmplay=kof96, $bio SNK Neo-Geo MVS cart. published 24 years ago: The King of Fighters '96 (c) 1996 SNK. The 3rd chapter in this groundbreaking series brings 27 classic SNK characters together against Goenitz, the final boss. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-214 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. => [Joystick] 8-way, [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - TRIVIA - Released in July 1996. This is the first game to include special phrases and poses when two characters in particular fight. In this game, it happens only with Kyo Vs. Iori, Terry Vs. Geese and Ralf Jones vs Clark Steel. Ryo Sakazaki's fighting stance changed from the regular 'dukes up' to try and distance him from being thought of as a Ryu ripoff. His basic moves, however, remained unchanged. Yuri's Yuri Chou Mawashi Geri is a knock-off of Ryu's Tatsumaki Senpuu Kyaku. If you look at the game code for this game, you would have seen more moves that were originally planned for this game, but never made the cut (for some characters, these moves debuted in later games). Among those moves that were cut were Kyo's Saishuu Kessen Ougi 'Mu Shiki', Daimon's Arashi no Yama, Robert's Muei Senpuu Juudan Kyaku, Ralf's Umanori Vulcan Punch, Clark's Running Three, Geese's Deadly Rave and Choi's Hou'ou Kyaku. Geese's music (Geese ni Katakori) is a remixed version of his Fatal Fury 1 theme music (Geese ni Kiss). A remixed version of Big Shot! (originally Terry's theme music in "Fatal Fury 3 - Road to the Final Victory") was used as the Fatal Fury Team's music. About Leona : Along with the extensive overhaul to the team lineup of KOF '96, Leona entered the series as a replacement for Heidern, leader of the Ikari Team. Introducing the plot element of Heidern's adopted daughter had been dreamed up by the game designers before the production of KOF '96, and the details surrounding her origins gradually came to include a crucial role as a descendant of the Orochi tribe. Designed with the ardent love of her designers, Leona's special moves are markedly unique compared to the other characters, and reveal the particular tastes of her designers. About Mature : She used to be Rugal's secretary. For the chief game planner at the time, it seems that both she and Vice were given the image of the 'ruthless woman' and the 'cruel woman' respectively, but when they became actual characters things got a little hectic, and someone came up with, 'Rugal had a secretary, didn't he. Make it two and run with that'. So these two characters came into being (Talk about slacking off). Consequently, they received additional characteristics : they were actually spies sent to observe Rugal and the descendants of the Orochi 8ketsu Clan. About Vice : If Mature was the 'ruthless woman', Vice was to be the 'cruel woman'. The official illustrations for Vice and Mature remain extremely popular, and we're glad we could supply our fans with these images that cannot be reduced to pixels. The period of development for KOF '96 dragged on right up to the time of its scheduled release. At the location test for this title, Mature and Vice were still not included in the game. It's not that they were hidden, but there wasn't enough time to insert them into this initial version (we can talk about this calmly now, but at the time...forget about it!). About Goenitz : In spite of the fact of Goenitz's sole official appearance in '96, he continues to have a considerable following of fans to this day, making him one of KOF's most popular characters. With strength that surpasses Rugal, the boss character of '94 and '95, the episode of the young Goenitz taking out the eye of Rugal was added to the game's story. Rugal, in turn, relieved Heidern of one of his eyes, which makes us think that SNK sure seems to have a lot of one-eyed characters, witness Gilbert, Jubei Yagyu, and Ramon. If you look carefully at the Goenitz the designer drew at the time (with a little help), you'll notice the shiver-inducing moment in which Goenitz appears to have six fingers. About Geese Howard : The dream event for SNK's most recognizable characters! ...and what dream event would be complete without the appearance of Geese? Naturally, he's the character who people hope appears in the game each year, and there were plans to have him appear in KOF '95 long before. Various considerations at the time, however, led developers to abandon this plan. Then, with the time being ripe, Geese reappeared in KOF '96. Even throughout the game, this boss team received special treatment : things like leitmotif music were prepared for each member and at the time of this title's release, enthusiasm for this game reached a feverish pitch. Numerous special moves were prepared for Geese, but in view of the memory capacity and time required for adjustments, a good number of Super Special Moves had to be left out. A waste, really... About Wolfgang Krauser : In KOF '96 the Boss Team was formed! And with that, Krauser entered the tournament, teaming up with his half brother Geese... but at the time, in terms of memory limitations and the KOF system of that time, it was a tough environment to faithfully depict the Krauser of Fatal Fury. Developers still cringe remembering the numerous criticisms, big and small, regarding the Fatal Fury Team's treatment. KOF '96 saw the debut of Krauser as a player character, but in the ending sequence he did make a cameo in KOF '94. About Mr. BIG : For a variety of reasons, the Krauser of KOF got a bad rap, but BIG received favorable reviews from the fans. BIG is an austere villain brimming over with adult appeal-that's the character of Mr. BIG. The behavior of the women who hang with him also is based on a certain video the designers of the time often watched. The woman mutters, "He's bad", but just what does that actually mean? The truth remains a deep mystery. During the development stage, a positive slide for his Super Special Moves included one labeled "Spinning Stick Thrust, Kind of Like an Anti-Air Assault". We'd like to think that the move wasn't scrapped because of the vagueness of its name, but it's too bad the general public never got to see it. It rocks! Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The King of Fighters '96 - PCCB-00223) on 21/08/1996. - TIPS AND TRICKS - * Alternate costume colors : press D when selecting a fighter on the character selection screen. * Select victory pose : press a Punch or Kick button immediately after winning a match. * Finish the game using one of these combinations to see the special endings : 1) Chizuru, Kyo, Iori 2) Goenitz, and 2 more characters except Chizuru - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Producer : Takashi Nishiyama Chief Director : Kuwayan System Director : Toyochan Sub Director : Toyochan, Haruo Tomita, Namaan-Hiroto, T. Hosokawa System Editor : Khozoh Nagashima (as K. -Mac- Nagashima) Front Designers : Tatsuru Murakemi (as Tatsuru-Man), C.A.C. Yamasaki, Goro Hamada, Akihiko Nasu, Yuichirow Hiraki, Hagihara Shagiko, Naisyo...., Miki Asakura, Joe-Terry Sato, Kazuhiro Toba (as 'Toba'), ....., Miho Uematsu, Akiko Yukawa, Shinsuke Yamamoto, Kalkin Mizuno (as Kal Mizuno), Mitsuru Kawasaki, Kohrin, Nishida Mika, T. I-NO-U-E, 44Oka, Aska Tahara Back Designers : Sahori Etoh (as 'Etosan'), Manoru, Bibidebabidebu, Tsugumi A., Eri Kohjitani, Kaori Kusunoki (as '214 Kusu'), Souzi Takamori, M. Yokoyama, Muneki Raishi Programmers : Shinchan (as 'Shinchan-R32'), S. Fujinuki, Cyber Kondo Sound : SHA-V, Konny, Masahiko Hataya (Papaya), Toshio Shimizm (as 'Shimizm'), Yamapy-1, Tate Norio, Brother Hige, Ackey, Miwa * Voice Actors : Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido, Ralf Jones, Choi Bounce : Monster Maetsuka Goro Daimon, Ryo Sakazaki : Masaki Usui Mai Shiranui : Akoya Sogi King : Harumi Ikoma Kasumi Todoh, Vice, Leona : Masae Yumi Iori Yagami : Kunihiko Yasui Mature : Hiroko Tsuji Terry Bogard, Kim Kaphwan : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Robert Garcia : Mantaro Koichi Yuri Sakazaki : Kaori Horie Athena Asamiya : Tamao Satou Sie Kensou : Eiji Yano Chin Gentsai : Toshikazu Nishimura Clark Steel, Goenitz : Yoshinori Shima Chang Koehan : Hiroyuki Arita Geese Howard : Kong Kuwata Mr. Big : Masaru Naka Wolfgang Krauser : B. J. Love Chizuru Kagura : Akiko Saitou Special Thanks To : Y. Inui, Team POW, Team Syunsuke '96, M. Yasuda, Kazu. Takinaka - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 27, 1996; "The King of Fighters '96 [Model NGH-214]") [JP] SNK Neo-Geo CD (Oct. 25, 1996; "The King of Fighters '96 [Model NGCD-214]") [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Model T-3108G]") [JP] Sega Saturn (Dec. 31, 1996; "The King of Fighters '96 [Model T-3109G]") Sega Saturn [JP] (Dec. 31, 1996; "Gentei KOF Double Pack [Model T-3110G]") [JP] SNK Neo-Geo CD (Feb. 14, 1997; "The King of Fighters '96 [NeoGeo Collection] [Model NGCD-229]") [JP] Sony PlayStation (jul.04, 1997; "The King of Fighters '96 [Model SLPS-00834]") [JP] Nintendo Game Boy (Aug. 08, 1997; "Nettou The King of Fighters '96 [Model DMG-AK6J-JPN]") [JP] Sony PlayStation (jul.23, 1998; "The King of Fighters '96 [The Best] [Model SLPM-86110]") [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Model T-3125G]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Model SLPS-25535]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Model SLPS-25605]") [JP] Sony PS2 (june.21, 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Model SLPS-25791]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1287&o=2 $end $psx=kof96, $bio Sony PlayStation disc published 23 years ago: The King of Fighters '96 (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - Game ID: SLPS-00834 - TRIVIA - Released on July 04, 1997 in Japan. Re-Editions: [JP] "The King of Fighters '96 [Model SLPM-86110]" (PlayStation the Best, 1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47853&o=2 $end $saturn=kof96b,kof96,kof96a,kof96c, $bio Sega Saturn game published 24 years ago: The King of Fighters '96 (c) 1996 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3108G] - TRIVIA - The King of Fighters '96 for Saturn was released on December 31, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47850&o=2 $end $neocd=kof96col, $bio SNK Neo-Geo CD published 23 years ago: The King of Fighters '96 (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [NeoGeo Collection] [Model NGCD-229] - TRIVIA - Released on February 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47852&o=2 $end $info=kof97oro, $bio SNK Neo-Geo MVS cart. published 17 years ago: The King of Fighters '97 Oroshi Plus 2003 (c) 2003 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49643&o=2 $end $info=kof97pls, $bio SNK Neo-Geo MVS cart. published 17 years ago: The King of Fighters '97 Plus (c) 2003 Unknown. This hack "The King of Fighters '97" unlocks 6 new characters : Orochi Iori, Orochi Leona, Orochi Yashiro, Orochi Shermie, Orochi Chris and Orochi the final boss. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Players : 2 Control : 8-way Joystick Buttons : 4 => [A] Weak Punch, [B] Weak Kick, [C] Strong Punch, [D] Strong Kick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3885&o=2 $end $neocd=kof97, $bio SNK Neo-Geo CD published 23 years ago: The King of Fighters '97 (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-232] - TRIVIA - The King of Fighters '97 for Neo-Geo CD was released on October 30, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47873&o=2 $end $neogeo=kof97h, $info=kof97h, $bio SNK Neo-Geo AES cart. published 23 years ago: The King of Fighters '97 (c) 1997 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-232] 460 Mega - TRIVIA - This AES version was released on September 25, 1997 in Japan and United States of America (2 months after the original MVS release). For more information about this game itself, please visit the original MVS release : "The King of Fighters '97 [Model NGM-232]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47872&o=2 $end $info=kof97,kof97k, $vgmplay=kof97, $bio SNK Neo-Geo MVS cart. published 23 years ago: The King of Fighters '97 (c) 1997 SNK. 9 teams of 3 and 2 solo entries pump the number of selectable characters up to 29 in a battle to defeat the evil Orochi and those infected with his blood. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-232 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in July 1997. Yuri has a long record of taking movements from other characters, especially Capcom (see previous KOF entries). In this new opus : Yuri's new special attack 'Hien Rekkou' is a knock off of Ken's Shoryuu Reppa. Roddy and Cathy from "Top Hunter - Roddy & Cathy" appear in the Kowloon background at the extreme left. Other characters appearing in the Kowloon stage are : Roddy Birts and Lenny Creston from "Art of Fighting 3 - The Path of the Warrior". The American Sports team from "The King of Fighters '94". Lee Pai Long, Tung Fu Rue and Jubei Yamada from "Art of Fighting" and "Fatal Fury Special" and King's Waitresses with Rugal's panther. The Terry's theme music was originally from "Real Bout Fatal Fury Special". The Ryuji Yamazaki and Mary's Blues theme music was originally from "Real Bout Fatal Fury Special". The Athena Asamiya thene music come from "Psycho Soldier". The name of the 3 characters instrumental in the defeat of Orochi have some relation to the original legend : 1) Kyo Kusanagi : The Kusanagi is the name of the sword that was used to kill the Great Serpent. 2) Iori Yagami : One of his moves, the Ya Sakazuki, means '8 wine cups', which were needed to get the Great Serpent drunk. 3) Chizuru Kagura : She was the last surviving member of the Yata clan and the mirror used to seal Orochi away was a homage to the mirror in the legend (in the legend, it was a mirror created by the Great Serpent's tears). In this iteration of KOF and the following games where he is a playable character, Choi Bounge gains a special throw (using the D button) where he pokes his claws up the opponents rear, this is actually supposed to be a Japanese prank, but the pranksters do not use claws. About Ryuji Yamazaki : To bring the story that had grown too large and out of control back on track, the members of the Orochi 8ketsu Clan were teamed up in '97. By doing this, the dev. team thought, the story would reach its conclusion for the time being... but among the 3 new faces including Leona's father Gaidell, the dev. team lacked one more member for the 8ketsu. What should we do?... And along came Ryuji Yamazaki to bail us out of our predicament. A snake charmer that even looked like a snake, he became a popular villain. He once humbled himself, joined up with the Fatal Fury team, and blended into the world of KOF more than we had predicted. The game planner at that time really knocked himself out to provide new moves for Yamazaki. Idea after idea got a short trip to the circular file (Attract opponent after Snake Charmer move; Seven Serpent Dagger Throw, etc.), and those failures led to successful moves like the Sand Sweeper. About Blue Mary : Receiving the strong support of fans in a magazine's popularity poll, Blue Mary made her name known to the public, appearing in KOF from '97. Losing to Blue Mary in the popularity contest, as a matter of fact, was Duck King. This popularity contest truly decided the fate of these 2. From '97 to '03, Mary became a regular to the series for the staff. Duck, on the other hand, hit the skids, and he was relegated to cameos at the side of screens, in backgrounds, or as a Striker character. Doesn't this fleeting episode make you think about the impermanence of everything? Since the designer in charge of Mary preferred her outfit in "Fatal Fury 3 - Road to the Final Victory", she's kept that look until now. It seems to have worked. About Yashiro Nanakase : Yashiro's team was created to offset the remaining top 3 characters. With the combination of their use of 3 elements-Kyo and Chris representing fire, Benimaru and Shermie signifying lightning, and Daimon and Yashiro standing in for the earth-the concept for Yashiro and his cohorts as rivals to the series' heroes was further emphasized. It also explains the battle of hairstyles (and bands, too) between Yashiro and Iori. In consideration to events going on in the world today, designers have expiated some of Yashiro's more wicked ending lines-such as, 'Execution, accomplished.'-and tossed them into the dustbin of game history. Incidentally, some of the production codes for his Super Special Move commands consisted of moves like the '260 Million Slams'. Some of his dumped moves included 'Human Surfing'. About Shermie : Shermie is a glamorous girl who works as a fashion designer and plays in a band as a hobby. But in fact she is one of the 4 Orochi leaders who's adept at body slams. Come to think of it, she's quite an enigmatic character. The material for Shermie the 'Raging Lightning Flash' comes from L the Third. And even more trivia : the character of Yashiro comes from Bl.. G... Xa..gle and the character of Chris is derived from A.T. V...ms. The design for Shermie was easily decided on. Given her long bangs that will absolutely never reveal her eyes, she was called Tesse from "Waku Waku 7" at one time. Her hidden eyes burn with a homicidal glare it is said, but there's no material that reveals what her face actually looks like. About Chris : Chris can kill with an innocent smile on his face-kind of a creepy personality trait, come to think of it (but he looks so cute, doesn't he?). To pull things together and bring the story concerning the leaders of the Orochi and the 8-ketsu clan to its climax once and for all in '97, a lot of story elements were forced onto Chris who became the vessel fort the Orochi (this actually began from the early stages of production). And there's a story behind Chris's Super Special Move line, 'Ripping the chrysalis, the butterfly flutters'. About Orochi : At first, designers planned a rather extreme setting in which a buck-naked Chris battled with a glowing energy ball, but for better or worse went with the current design (A survey of the designers garnered a mere 2 votes for the design for a buck-naked Chris). Incidentally, his design codename was 'Chief'. A lot of people were against the name 'Orochi', too, but these days it has become a firmly established proper noun in gaming lingo. About Orochi Iori : The powers that be, who created the stories for the boss characters to heat things up for the series with KOF '97, first decided to make the final boss an Orochi to conclude the series' "Orochi Saga". The stage bosses were an easy choice : the 3 remaining characters of the Four Orochi Deities. This was followed with the suggestion to make the final boss Iori, 'berserk with the Orochi blood rage'. So the 'Minor', 'Middle', and 'Major' bosses were decided, with the 'Orochi Iori' we know and love rounding off the quartet as the final boss. Because this character was originally designed as a player character at the time, he's designed to mow down the other characters with relative ease. About Orochi Leona : If Iori appeared berserk with the Orochi blood, the other successor in the bloodline of the 8-ketsu Clan, Leona, was also destined to go berserk someday. That's how this character came about. But inexplicably the design team wanted to heat up battles against the computer. So various sequences such as televised broadcasts were added, and provided a turn of nail-biting events that sent players to a 'fork in the game' that would pit them up against either Orochi Iori or Orochi Leona in the end. But savvy players who knew how to get a character to appear would be able to select their particular routes. About Kyo Kusanagi Version '94 : Along with KOF '96 game system changes, Kyo got a new arsenal of different Special Moves, and the wielder of the 'Dark Thrust' was as popular as ever. And designers also added the KOF '94 version of Kyo Kusanagi to satisfy all our fans. Designers were apprehensive about returning to the old character design, but this all disappeared with the warm acceptance of fans. About Shingo Yabuki : : The code name for this character in the early stages was 'Shingo Suzuki'. The plainness of his name conversely suited Shingo quite well, we thought, but what do you think ? He was originally based on Kyo with the concept of becoming a comic, everyday guy foil, but in spite of our intention to promote him simply and plainly, he was splashed all over the place and his silhouette appeared in pre-promotion campaigns in magazines, becoming an extensively hyped character. And his voice was supplied by the famous Japanese voice actor Taketo Koyasu. And one more thing, Shingo is a character who can't shoot flames. And probably never will. The dialogue heard during the Title Screen music (4th Fire) goes as follows: "They're back to the heat... For the answer they've long been searching for. Is it their fate, or just a bloody coincidence? It shall be clear, as three powers will be as one... Now, the fourth phase is about to begin! The King of Fighters '97. The story moves towards its violent destiny." A hack of this game is known as "The King of Fighters '97 Plus" and allows you to play evil versions of Leona, Iori and the Orochi team plus Orochi himself. Another hack is known as "King of Gladiator". Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Pony Canyon released a 2 CD limited-edition soundtrack album for this game (The King of Fighters '97 - PCCB-00273) on 20/08/1997. - TIPS AND TRICKS - * Play as KOF94 style Kyo Kusanagi : highlight Kyo, hold START and press any button. * Play as Orochi Iori : at the character select screen, highlight Iori, then hold Start and press Left, Right, Left, Right, Left, Right, Left, Right, Left, Right, A+C. * Play as Orochi Leona : at the character select screen, highlight Leona, then hold Start and press Up, Down, Up, Down, Up, Down, Up, Down, Up, Down, B+D. * Play as Orochi New Team : enter the Orochi Leona code, then return to the character section screen, hold Start and press Up, Left, Down, Right, Up, Down, B+C. * Select victory pose : press a Punch or Kick button immediately after winning a match. * Preview Power Ase : hold Start while choosing your fighter order and a face will appear over each person. If the face is neutral, your power will get passed on. If the face is smiling, your power will get passed on, with one additional one. If the face is angry, you will lose your power. * Seven Iori in screen : play Iori vs Iori both in extra mode charge powers, both Iori should be in full screen gape one Iori should live power with (A) and rapidly max with (C), second Iori should press (A+B) rapidly (F,D,F+A) than rapidly round joystick clockwise 4,5 times. You can see seven Iori in screen. NOTE WHEN SECOND IORI WILL PRESS (A+B) FIRST IORI POWER SHOULD TOUCH TO THE SECOND. * Finish the game using one of these combinations to see the special endings : 1) Kyo, Shingo, and anyone except Iori or Benimaru 2) Kyo, Iori, Chizuru 3) Yuri, King, Mai 4) Ralf, Clark, Athena 5) Kyo, Terry, Ryo 6) Benimaru, Joe, Kim 7) Terry, Mary, Joe (only in the Japanese version) 8) Kyo, Mai, Billy (only in the Japanese version) 9) Yamazaki, Chang, Choi (only in the Japanese version) - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Producer : Takashi Nishiyama Chief director : Toyohisa Tanabe Sub director : Haruo Tomita, Tomoko, Namaan-Hiroto, T. Hosokawa, K. Hikida (Yanya) System editor : Khozoh Nagashima (as K. -Mac- Nagashima) Front designers : 8Shiro-7Kase, C.A.C. Yamasaki, Wormhead Hagi, Mina Kawai, Shio Shio Shio, Miki Asakura, Miho Uematsu, Akiko Yukawa, Shinsuke Yamamoto, Mitsuru Kawasaki, Hiroto Kittaka, T. I-NO-U-E, 44Oka, Aska Tahara Back designers : Sahori Etoh (as Sahori), Pal Co. Ltd., Manoru, Kaori Kusunoki, Souzi Takamori, K, M. Yokoyama, Muneki Raishi, Kanamaru Special effects : T Shin, Nishida Mika, K. Isomura, -------M--------, Kohrin Programmers : S. Fujinuki, Cyber Kondo, Souta Ichino Sound : SHA-V, Toshio Shimizm (as 'Shimizm'), Jojoha Kitapy, Yamapy-1, Tate Norio, Ackey, Kyo-Chan, Zoe, Marimo Adjusters : Kiyoshi Asai, Tubolin-Sawa, NWO-Melon Bug checkers : Anne, Y. Gushiken?, Sanpo, Y. Kabashima, Hanyao, Tomo Chan * Voice Actors : Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido, Ralf Jones, Choi Bounce : Monster Maetsuka Goro Daimon, Ryo Sakazaki : Masaki Usui Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Robert Garcia : Mantaro Koichi Yuri Sakazaki : Kaori Horie Leona : Masae Yumi Clark Steel : Yoshinori Shima Athena Asamiya : Yukina Kurisu Sie Kensou : Eiji Yano Chin Gentsai : Toshikazu Nishimura Chizuru Kagura : Akiko Saitou Mai Shiranui : Akoya Sogi King : Harumi Ikoma Kim Kaphwan : Satoshi Hashimoto Chang Koehan : Hiroyuki Arita Yashiro Nanakase : Makoto Awane Shermie : Hazuki Nishikawa Chris : Rio Ogata Ryuji Yamazaki : Koji Ishii Blue Mary : Harumi Ikoma Billy Kane : Atsushi Yamanishi Iori Yagami : Kunihiko Yasui Shingo Yabuki : Takehito Koyasu Yuki (Kyo's girlfriend) : Tomoko Kojima - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 25, 1997; "The King of Fighters '97 [Model NGH-232]") [JP] SNK Neo-Geo CD (Oct. 30, 1997; "The King of Fighters '97 [Model NGCD-232]") [JP] Sega Saturn (mar.26, 1998; "The King of Fighters '97 [Model T-3120G]") [JP] Sega Saturn (mar.26, 1998; "The King of Fighters '97 [Model T-3121G]") [JP] Sony PlayStation (may.28, 1998; "The King of Fighters '97 [Model SLPM-86084]") [JP] Sega Saturn (Oct. 01, 1998; "The King of Fighters Best Collection [Model T-3125G]") SNK Neo-Geo Pocket [JP] (Oct. 28, 1999; "King of Fighters R-1 [Pocket Kakutou Series] [Model NEOP00010]") [JP] Sony PlayStation (june.24, 1999; "The King of Fighters '97 [The Best] [Model SLPM-86245]") [JP] Sony PlayStation (Mar. 27, 2003; "The King of Fighters '97 [PSone Books] [Model SLPS-91511]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Limited Edition] [Model SLPS-25535]") [JP] Sony PS2 (Apr. 20, 2006, "The King of Fighters - Orochi Hen [NeoGeo Online Collection Vol.3] [Model SLPS-25605]") [JP] Sony PS2 (june.21, 2007, "The King of Fighters - Orochi Hen [NeoGeo Online Collection The Best] [Model SLPS-25791]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1288&o=2 $end $saturn=kof97, $bio Sega Saturn game published 22 years ago: The King of Fighters '97 (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3120G] - TRIVIA - The King of Fighters '97 for Saturn was released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47874&o=2 $end $saturn=kof97douk, $bio Sega Saturn game published 22 years ago: The King of Fighters '97 (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model T-3121G] - TRIVIA - The King of Fighters '97 for Saturn was released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47875&o=2 $end $neocd=kof98, $bio SNK Neo-Geo CD published 22 years ago: The King of Fighters '98 - Dream Match Never Ends (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-2420] - TRIVIA - The King of Fighters '98 for Neo-Geo CD was released on December 23, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47903&o=2 $end $neogeo=kof98h, $info=kof98h, $bio SNK Neo-Geo AES cart. published 22 years ago: The King of Fighters '98 - Dream Match Never Ends (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-242] 683 Mega - TRIVIA - This AES version was released on September 23, 1998 in Japan. For more information about this game itself, please go to the original MVS release : "The King of Fighters '98 - The Slugfest [Model NGM-242]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47902&o=2 $end $psx=kof98, $bio Sony PlayStation disc published 21 years ago: The King of Fighters '98 - Dream Match Never Ends (c) 1999 SNK. - TECHNICAL - [Model SLPM-86201] - TRIVIA - Released on March 25, 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47906&o=2 $end $info=kof98,kof98a,kof98k,kof98ka, $vgmplay=kof98, $bio SNK Neo-Geo MVS cart. published 22 years ago: The King of Fighters '98 - The Slugfest (c) 1998 SNK. The King of Fighters '98: The Slugfest is a one-on-one fighting game for one or two players, featuring 38 selectable characters. As with previous games in the series, players can choose between two different playing styles: Advance and Extra. * Extra is similar to "King of Fighters '94" and is more suited to defensive play, as the fighters only have one power gauge and cannot run. They can instead sidestep to avoid incoming attacks and can also perform unlimited super moves when their energy is low. * Advanced mode gives the fighters the evasive roll introduced in "King of Fighters '96" and lets them store up to three full power gauges at once. This means they can choose to expend a gauge to get a damage boost, rather than letting it happen automatically. It also allows fighters to use more than one gauge to inflict more powerful versions of their super moves (instead of having to wait until their health is low). Fighters can also expend a gauge to quick roll out of an attack after successfully blocking it. Both the 'Extra' and 'Advanced' modes have been tweaked since the previous game. Unlike KOF '97, fighters will return to normal if they perform a Super Special Move in MAX state. Also, when a fighter loses a round, they are given a handicap in their favour. In Extra mode, the time it takes to charge their power gauge to its maximum level is shortened. In Advance mode, the fighter's stock capacity of Power Gauges is increased by one. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-242 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in July 1998. This game is known in Japan as "The King of Fighters '98 - Dream Match Never Ends". It is said that this game is a 'dream match' for more reasons than one - this KOF is said to exist only in Shingo's dream - each character in this dream match was Shingo's impression of these characters, based on either personal experience or his notes in his notebook. Yuri has a long record of taking movements from other characters, especially Capcom (see previous KOF entries). In this new opus : Yuri's new special attack 'Shin! Chou Upper' is a knock off of Ryu's Shin Shoryuu Ken. She also has a movement similar to Terry's burn knuckle. Finally, her Forward+A is a parody of Sakura's Flower Kick. KOF98 contains pieces of music from older KOFs. For example, the character select music when a second player joins in is straight from KOF 96 (it's called Roulette). Here's a complete list of themes, the teams (or individuals) they belong to and the games they were taken from : Esaka? (Japan Team) : KOF 96 (Japan Team's theme music). Esaka (95-style Kyo Kusanagi) : KOF 94 (Japan Team's theme music). Kurikinton (Fatal Fury Team) : Fatal Fury 2 (Terry Bogard's theme music). Art of Fight (Art of Fighting Team) : Art of Fighting (Ryo Sakazaki's and Ryuhaku Todo's theme music). Rumbling in the City (Ikari Team) : KOF 96 (Ikari Team's theme music). Shin! Senritsu no Dora (Psycho Soldier Team) : KOF95 (Psycho Soldier Team's theme music). Fairy (Gals Fighters Team) : KOF 96 (Chizuru Kagura's theme music). Seoul Town (Korea Team) : Real Bout Fatal Fury (Kim Kaphwan's theme music). Bloody (New Face Team) : KOF 97 (New Face Team's theme music). Rhythmic Hallucination (Orochi Yashiro) : KOF 97 (Orochi New Face Team's theme music). C62 (Ryuji Yamazaki) : Real Bout Fatal Fury Special (Ryuji Yamazaki's theme music). Blue Mary's Blues (Blue Mary) : Real Bout Fatal Fury Special (Blue Mary's theme music). London March (Billy Kane) : Real Bout Fatal Fury Special (Billy Kane's theme music). Arashi no Saxophone (Iori Yagami) : KOF 95 (Revenge Team's theme music). Arashi no Saxophone 2 (Mature, Vice) : KOF 96 (Iori Team's theme music). Slum No. 5 (USA Sports Team) : KOF 94 (USA Sports Team's theme music). Still Green (Shingo Yabuki) : KOF 97 (Shingo Yabuki's theme music). Ketchaku R&D (Omega Rugal) : first half from KOF 94 (Rugal Bernstein's theme music), second half from KOF 95 (Omega Rugal's theme music). Ne! ('94 Gals Fighters Team) : KOF 94 (Gals Fighters Team's theme music). Also to note that the music that is played prior to facing Rugal (Kettou R&D) is also from KOF 94 (as the theme for Rugal's first form). When Choi Bounge appears, a 7 seconds sample from a song is played. This song is 'Choi Bounge Ondo', which appeared in the KOF 97 Arrange SoundTracks. The song became quite popular in Japan. Mr. Big from "Art of Fighting" makes a small cameo appearance in the USA Wharf background, during the first rounds. About Kyo Version 95 : Because the introduction of different versions for this character included as "hidden features" in KOF '97 was such a hit with fans, designers thought, another version of Kyo in KOF '98 would make the game more inviting. Designers also remember that both versions for Kyo Kusanagi for game tests were equally popular. This concept for different versions of this character subsequently became the basis for the 'Kyo clones'. In the Japan Street stage, during the second round if you look in the middle of the background where some shops are, you can see tiny moving people who look like Iori, Mai and Terry Bogard. In the third and fifth round, you can see two people doing hand signals, they look similar to Kyo Kusanagi & Shingo Yabuki. In the fourth round, you can see Mai and Terry. A serious bug : Using a USA bios rom if you insert a coin on the 'winners don't use drugs' screen on a single slot the games will use the neo+geo bios s1 tile-set rather than the game tiles, this causes most of the graphics to be hidden and the games to be unplayable, it will also end up using the main-board z80 bios so sound will be broken, the games should fix themselves if you let them run another attact loop after game over, on a multi-slot the games will reset. This is one of the first 4 'gigapower' games, the bug was fixed after that. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Soundtrack releases: [JP] Aug. 19, 1998; The King of Fighters '98 - Dream Match Never Ends [PCCB-00334] - Pony Canyon. [JP] Sep. 18, 1998; The King of Fighters '98 - Dream Match Never Ends Arrange Sound Trax [PCCB-00337] - Pony Canyon. (JP] Oct. 07, 1998; The King of Fighters '98 - Dream Match Never Ends Drama CD [PCCB-00339] - Pony Canyon. - UPDATES - At the Intro music (CIPHER) and the Staff Roll BGM (ZERO) a sample used says 'mot*er fu**er'. Apparently, this sample was removed in some non-Japanese carts. - TIPS AND TRICKS - * Orochi Team (Evil Chris, Evil Shermie, Evil Yashiro) : at the Character select screen, hold Start and press any button on the normal team (Chris, Shermie, Yashiro). * KOF94 Art of Fighting characters (Ryo, Robert, Yuri) : at the character select screen, hold Start and press any button on the Art of Fighting characters. * KOF95 style Kyo : at the Character select screen, hold Start on Kyo and press any button. * Real Bout 2 characters (Mai, Terry, Andy, Billy) : at the Character select screen, hold Start on the respective characters and press any button. * View attitudes : hold Start at the match-up screen to view the attitudes of your opponents. * Select victory pose : immediately press A, B, C, or D after defeating your opponent. * Fight Vs Shingo Yabuki : you must win the first three levels by 3-0. * Finish the game using one of these combinations to see the special endings : 1) Kyo, Shingo, Saisyu 2) Kyo, Iori, Chizuru 3) Kyo, Iori, Shingo 4) Kyo, Saisyu, Chris 5) Kyo, Terry, Ryo 6) Benimaru, Andy, Robert 7) Goro, Joe, Yuri 8) Terry, Clark, Lucky 9) Ryo, Yuri, Takuma 10) Yuri, Mai, Athena 11) Heidern, Ralf, Leona 12) Yashiro, Chris, Yamazaki 13) Rugal, Vice, Mature 14) Shermie, Vice, Mature 15) Shingo, Chris, Kensou 16) Kim, Saisyu, Takuma 17) Billy, Joe, Chang 18) Chin, Chang, Choi - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Producer : Takashi Nishiyama Chief director : Toyohisa Tanabe Sub director : Haruo Tomita, Honey-Bunny-Kaju, Tak.Yamashita, Hiroto Namada, T. Hosokawa, K. Hikida (Yanya), Tomonori Kamio System editor : Khozoh Nagashima (as K. Nagashima) Demo designers : Kalkin Mizuno, Dandy, Matuisan!, M. Yokoyama, Masato Special effects : Nishida Mika, Aoyama Programmers : S. Fujinuki, Cyber Kondo, Souta Ichino Sound : SHA-V, Tate Norio, Marimo Adjuster : Kiyoshi Asai, Hataboh de Go!, M-Panic! Plus Bug Checker : Anne, Sanpo, H. Shimmei, R. Tsune, 8097 :K.I (Non) * Front Designer : Chief : Blaster-Lu Kyo, Shingo : Akiko Yukawa Ryo : Mitsuru Kawasaki, T. I-NO-U-E Benimaru, Iori, Yamazaki : Miki Asakura Robert, Lucky : Mitsuru Kawasaki Daimon, Terry, Takuma : Shinsuke Yamamoto Yuri, Brian : Mina Kawai Leona, Ralf, Clark, Heidern : Dear Ichi Jerry Andy, Athena, Chizuru, Mai, Rugal : C.A.C. Yamasaki Joe, Billy : Hiroto Kittaka Kim, Heavy D! : T. I-NO-U-E Kensou, Chin, Choi : 44Oka Chang, Mary, Saisyu : Tahara Ujyu- Yashiro : Shio Shio Shio Shermie, King : Miho Uematsu Chris : Hiroto Kittaka Mature/Vice : Shio Shio Shio, Miho Uematsu, Akiko Yukawa Chief : Yurika * Back Designer : JPN-Street Stage : Manoru USA-Yard Stage : Tohru Nakanishi China Stage : K.W JPN-Temple Stage : Yurika Korea Stage : Tsugumi A. USA-Wharf Stage : Tsugumi A. Mid-East Stage : Muneki Raishi Rugal Stage : Souzi Takamori Spain Stage : M.K * Voice Actors : Kyo : Masahiro Nonaka Daimon/Ryo : Masaki Usui Benimaru/Ralf/Choi : Monster Maetsuka Terry/Kim : Satoshi Hashimoto Andy : Keiichi Nanba Joe : Nobuyuki Hiyama Robert : Mantaro Koichi Yuri : Kaori Horie Leona/Vice : Masae Yumi Clark : Yoshinori Shima Athena : Haruna Ikezawa Kensou/Brian : Eiji Yano Chin/Heavy D! : Toshikazu Nishimura Chizuru : Akiko Saitou Lucky : Kazuhiro Inage (Key Inage) Mai : Akoya Sogi Chang : Hiroyuki Arita Yashiro : Makoto Awane Shermie : Hazuki Nishikawa Chris : Rio Ogata Yamazaki : Koji Ishii Billy : Atsushi Yamanishi Rugal/Heidern : Toshimitsu Arai Takuma : Eiji Tsuda Saisyu : Keiichirou Sakaki King/Mary/Announce : Harumi Ikoma Mature : Hiroko Tsuji Shingo : Takehito Koyasu Iori : Kunihiko Yasui - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Model NGH-242]") [JP] SNK Neo-Geo CD (Dec. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Model NGCD-2420]") [JP] SNK Neo-Geo CD (Dec. 23, 1998; "The King of Fighters '98 - Dream Match Never Ends [Limited Edition] [Model NGCD-24201]") SNK Neo-Geo Pocket Color [JP] (Mar. 19, 1999; "King of Fighters R-2 [Pocket Kakutou Series] [Model NEOP00230]") [JP] Sony PlayStation (Mar. 25, 1999; "The King of Fighters '98 - Dream Match Never Ends [Model SLPM-86201]") Sega Dreamcast [JP] (june.24, 1999, "The King of Fighters - Dream Match 1999 [Model T-3101M]") [JP] Sony PlayStation (Mar. 09, 2000; "The King of Fighters '98 - Dream Match Never Ends [SNK Best Collection] [Model SLPM-86435]") Sega Dreamcast [JP] (Dec. 21, 2000, "The King of Fighters - Dream Match 1999 [Dreamcast Collection] [Model T-3105M]") [JP] Sony PlayStation (Mar. 27, 2003; "The King of Fighters '98 - Dream Match Never Ends [PSone Books] [Model SLPS-91512]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1289&o=2 $end $info=kof98um,kof98umh, $bio Arcade Video game published 12 years ago: The King of Fighters '98 - Ultimate Match (c) 2008 SNK Playmore. A remake of The King of Fighters '98 - The Slugfest. The remake retools various bugs, glitches, balances characters, adds new backgrounds and music, along with adding characters missing from KOFs 95 through 97 : Eiji, Kasumi, Geese, Mr. Big, Krauser, Goenitz, Riot Iori, Riot Leona, and Orochi. The game also adds an Ultimate mode allowing mix various options from Advanced and Extra Mode into one style. - TECHNICAL - Runs on the "Taito Type X" Hardware. SCreen Orientation: Horizontal - TRIVIA - Released on March 18, 2008. The King of Fighters '98 was one of the most popular games in the long running King of Fighters series. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - PORTS - * CONSOLES: [JP] Sony PS2 (june.26, 2008) "The King of Fighters '98 - Ultimate Match [NeoGeo Online Collection Vol.10] [Model SLPS-25783]" [JP] Sony PS2 (june.18, 2009) "The King of Fighters '98 - Ultimate Match [NeoGeo Online Collection The Best] [Model SLPS-25935]" * OTHERS: Arcade System IGS PGM2 (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21881&o=2 $end $megadriv=kof99,kof99a, $bio The King of Fighters '99 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233702&o=2 $end $neocd=kof99, $bio SNK Neo-Geo CD published 21 years ago: The King of Fighters '99 - Millennium Battle (c) 1999 SNK [Shin Nihon Kikaku]. Related Coin-Op video game: "The King of Fighters '99 - Millennium Battle [Model NGM-251]" - TECHNICAL - [Model NGCD-251] - TRIVIA - Released on December 02, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47939&o=2 $end $neogeo=kof99h, $info=kof99h, $bio SNK Neo-Geo AES cart. published 21 years ago: The King of Fighters '99 - Millennium Battle (c) 1999 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-251] 673 Mega - TRIVIA - This AES version was released on September 23, 1999 in Japan and United States of America. It includes a Neo-Geo KOF99 telephone card. Related Coin-Op video game: "The King of Fighters '99 - Millennium Battle [Model NGM-251]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47938&o=2 $end $info=kof99,kof99k,kof99p,kof99e,kof99ka, $vgmplay=kof99, $bio SNK Neo-Geo MVS cart. published 21 years ago: The King of Fighters '99 - Millennium Battle (c) 1999 SNK. Introducing the new 'striker' system! Each team is expanded to four characters, with a total of 30 selectable characters set on defeating Krizalid and his evil feather coat. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-251 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released on July 22, 1999 in Japan. The Fatal Fury Team music theme is a remixed version of Terry's theme in "Fatal Fury Wild Ambition". About K' (K Dash) : K' initially sported a slicked back hairstyle, but this was nixed by the powers that be and that's how the 'hairdo' for the hero of the NESTS Chronicles got changed. The reason for his hair being bushier than need be may be a reflection of the conditions around him. "Garou - Mark of the Wolves" was being developed concomitantly with KOF '99, so the staff learned that MOW's main character (Rock) looked like K' (causing the supervising designer to lose a few pounds from panic). About Maxima : With the growing influence of teenagers, it seems the concept for Maxima evolved from a desire to introduce a sober and reliable middle-age character (sad state of affairs though when a twenty-something male is referred to as 'middle-aged'). The designers were initially supposed to design a character that used body slams, but the finished character became a fist-fighter. Strange how things happen, isn't it? Maxima was originally modified by the male scientist Dr. Makishima, but in a serialized KOF comic that came out in Hong Kong, he, for some reason, became a 'beautiful woman doctor'. This comic is hard to get your hands on in other parts of the world, but check it out if you have the opportunity. About Whip : The plan was to introduce this character in KOF '96, but since Leona was already a part of the Ikari Team she began her series of appearances in KOF '99. Since Leona exposes comparatively more skin, Whip sports less revealing but body-hugging fashions that leave a little more to the imagination. The number of dots used on Whip's whip were reduced to express a feeling of speed and power - a daring method of expression. The supervising designer was sweating bullets over this when the design was checked (he feared he'd be accused of slacking off), but in the end the concept was approved without incident. The designers hoped that she would be accepted as an independent, whip-brandishing character rather than just another member of the Ikari Team. About Pao : Due to circumstances regarding the game structure, a new character had to be added to the Psycho Soldier Team, and various ideas for this additional character were formulated. Some of these included: 'a younger idol from Athena's agency'; 'a love rival pitted against Kensou', 'a mighty male character with a scary appearance but a heart of gold and a love of nature', 'an old woman who looks after Chin Gentsai', and many others. With the appearance of Pao, the average age of the Psycho Soldier Team dropped dramatically...or was supposed to, but things didn't actually change that much (it dropped from 42 to 34 years old). About Li Xiangfei : When development began for KOF '99, the designers grappled over which character from Real Bout 2 to choose, Rick Stroud or Li Xiang Fei. Giving the reasons that a cute female character and a Chinese boxer was desired, they unanimously selected Li Xiang Fei. Needless to say, the designers who came to this decision were all men. Typical! With the actual execution of this, however, the designers struggled to bring the character into the KOF world without ruining her image created in the Fatal Fury series. As you all know Li's move names in the Japanese version are all derived from place names in Osaka, so the designers enjoyed the work of coming up with names following this rule when new moves were added. Moves like Eiki Shuho (Vanguard Blast, in English) and Daikoku-cho (Big and Ugly Ultimatum) give her twice the appeal for local fans... About Jhun Hoon : The savior of Chang Koehan and Choi Bounge, an evil fighter who's Kim's alter-ego, a fellow disciple who looks like Kim - these were some of the concepts for Jhun, but as you can gather from the current character he's way different from what was planned. And since he's not an evil character, this naturally meant Chang and Choi would not be saved from their predicament; so, sadly, they continue to walk the slow and steady path to redemption that they've been walking these long 10 years. Jhun is also the first character in KOF history to adopt the concept of the 'pose'. Coming up and creating this kind of move really put the designers to the test. About Kyo Kusanagi-1 : Actually Kyo Kusanagi-1 and Kyo Kusanagi-2 were not scheduled to appear in KOF '99 at the time. Nor were Kyo or Iori Yagami supposed to either. Designers initially decided to leave them out because of the new storyline and wanted to focus more attention on the new character of K'. But for various reasons, designers came to the conclusion that designer couldn't leave these popular characters in limbo, so they got a reprieve (and a new wardrobe, too). Designers also felt the old Kyo dressed in his school uniform was necessary and hurried to include him in the game (See Kyo Kusanagi-2 for more details). About Kyo Kusanagi-2 : Production was reaching its climax when the idea for including various Kyos was hit upon... While the staff kvetched - "Should the design for Kyo in a student's uniform come from KOF '94 or KOF '95?"; "We don't have time to think this over!" - the project head said : "Make two designs". The staff objected timidly : "Are you nuts? We don't have time for that!". So the project planner remarked, "OK, then. I'll design them". Having hung up his character-designing clothes years ago, the head planner whipped up designs Kyo Kusanagi-1 and Kyo Kusanagi-2 in no time. Naturally, designers were blown away by his mastery and speed rivaling that of a street-performing sketch artist. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Soundtracks: [JP] Aug. 18, 1999; The King of Fighters '99 [PCCB-00387] - Pony Canyon [JP] Sep. 17, 1999; The King of Fighters '99 [Arrange Sound Trax] [PCCB-00393] - Pony Canyon [JP] Oct. 06, 1999; The King of Fighters '99 [Drama CD] [PCCB-00394] - Pony Canyon - TIPS AND TRICKS - * Play as 'Real' Kyo Kusanagi or Iori Yagami (you need to get 'K.I' on the logo screen to be able to use Kyo or Iori). 1) To get 'K', you must use a team of 4 random characters consisting at least of three of these characters : K, Maxima, Benimaru, Shingo, Whip, Kyo-1 or Kyo-2. 2) To get 'I', you must use a team of 4 random characters consisting at least of three of these characters : Leona, Athena, Bao, Xiangfei, Kasumi, Kim or Jhun. 3) Then you must defeat Kryzalid and a screen will show you how to do the code. 4) For 'Real' Kyo Kusanagi, highlight the roulette selection box. Then, hold Start and press Left, Right, Up, Left, Down, Right. Kyo's picture will replace the sun symbol to confirm correct code entry. 5) For Iori Yagami, highlight the roulette selection box. Then, hold Start and press Right, Left, Up, Right, Down, Left. Iori's picture will appear replace the cresent moon symbol to confirm correct code entry. * Fight Kyo Kusanagi or Iori Yagami : To fight Kyo Kusanagi or Iori Yagami you must : Choose one of the 7 full teams to battle with the computer. After clearing the 5th stage take note of your Battle Ability. Defeat Kryzalid. After finishing the Boss Stage, if the Battle Ability after the 5th stage is between 200 and 280 points Iori will appear. Otherwise if the Battle Ability is above 280 points Kyo will appear. * Display character order : hold Start when selecting your character's fighting order. * Select victory pose : press a Punch or Kick button immediately after winning a match. * (BUG) The Power of The 'Ko'ou Ken' : when using Takuma, activate the Counter Mode, then go to the opposite edge of the screen. Now, send a Weak (slow) Ko'ou Ken at the opponent and complete the movement for the special. The special will hit first and then the Ko'ou Ken hits the opponent in the middle of the attack. The opponent gets frozen even when it should be dizzy for the finish of the special. * Finish the game using one of these combinations to see the special endings : 1) Kyo Kusanagi with anyone except Iori Yagami. 2) Iori Yagami with anyone except Kyo Kusanagi. There is a different ending for some predefined Teams if Krizalid will be defeated while using a specific fighter : 1) Fatal Fury Team (Mai) 2) Psycho Soldiers Team (Kensou) - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Producer : Takashi Nishiyama Chief director : Hiroto Namada (as 'Namadachan'), T. Hosokawa Sub director : Haruo Tomita, Sexy-Dynamite-Kaju, K. Hikida (Yanya), Tomonori Kamio, Strass(Woo), Toshiomi, Yukixyuki, Lonely Aoki Design chief : Regeon.Toyanaka, (^_^) Front designers : T. I-NO-U-E (K'/Kim), Shinsuke Yamamoto (Maxima/Terry), Miki Asakura (Benimaru/Chin), Mina Kawai (as Kawai.Sama) (Yuri/Takuma/Choi), Shio Shio Shio (Ryo/Robert), Winnie the Whipooh (Leona/Whip/Mary), Youki.T.Ohyama (Ralf), M.Endo (Clark), Akiko Yukawa (Shingo/Athena/Kasumi), Miho Uematsu (Xiangfei/King), Mitsuru Kawasaki (Kensou/Bao), Styleos (Kyo/Chang), Roppongi Marito (Jhun/Joe), C.A.C. Yamasaki (Krizalid/Andy/Mai/Iori) Back designers : Manoru (Sewege.Sys), K. W (Park), Muneki Raishi (Alley), Tohru Nakanishi (Airport), Tsugumi A. (Museum), Nobuyuki Kobayashi (Boss) Demo designers : Kalkin Mizuno, M. Yokoyama, Khozoh Nagashima (as K. -G3- Nagashima) Special effects : Aooon Programmers : Cyber Kondo, Souta Ichino, Abetak Sound : Sha-V, Zoe, Marimo, Usako-X, Tate Norio, Toshio Shimizm (as 'Shimizm'), Hori-Hori Adjusters : Kiyoshi Asai, Toshiyuki Hata, Haruo.K, Tomoaki Kawamoto Bug checkers : T. Seko, M. Sawa * Voice Actors : K' : Yuuki Matsuda Maxima : Katsuyuki Konishi Benimaru Nikaido : Monster Maetsuka Shingo Yabuki : Takehito Koyasu Terry Bogard : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Mai Shiranui : Akoya Sogi Ryo Sakazaki : Masaki Usui Robert Garcia : Mantaro Koichi Yuri Sakazaki : Kaori Horie Takuma Sakazaki : Eiji Tsuda Leona : Masae Yumi Ralf Jones : Monster Maetsuka Clark Steel : Yoshinori Shima Whip : Shiho Kikuchi Athena Asamiya : Haruna Ikezawa Sie Kensou : Eiji Yano Chin Gentsai : Toshikazu Nishimura Bao : Kanako Nakano King : Harumi Ikoma Blue Mary : Harumi Ikoma Kasumi Todoh : Masae Yumi Li Xiangfei : Mami Kingetsu Kim Kaphwan : Satoshi Hashimoto Choi Bounce : Monster Maetsuka Chang Koehan : Hiroyuki Arita Jhun Hoon : Kazuya Ichijo Kyo-1 : Masahiro Nonaka Kyo-2 : Masahiro Nonaka Krizalid : Yoshiyuki Iwamoto Kyo Kusanagi : Masahiro Nonaka Iori Yagami : Kunihiko Yasui - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Sep. 23, 1999; "The King of Fighters '99 - Millennium Battle [Model NGH-251]") [JP] SNK Neo-Geo CD (Dec. 02, 1999; "The King of Fighters '99 - Millennium Battle [Model NGCD-251]") [JP] Sony PlayStation (Mar. 23, 2000; "The King of Fighters '99 - Millennium Battle [Model SLPM-86462]") Sega Dreamcast [JP] (Mar. 30, 2000, "The King of Fighters '99 Evolution [Model T-3102M]") [JP] Sony PlayStation (Mar. 29, 2001; "The King of Fighters '99 - Millennium Battle [SNK Best Collection] [Model SLPM-86784]") Sega Dreamcast [JP] (Oct. 25, 2001; "The King of Fighters '99 Evolution [SNK Best Buy] [Model T-3109M]") Nintendo GBA [JP] (Jan. 01, 2002; "The King of Fighters EX - NeoBlood [Model AGB-AKOJ-JPN]") Nintendo GBA [JP] (Jan. 01, 2002; "The King of Fighters EX - NeoBlood [Model AGB-S-FSKCKOJ]") [JP] Sony PlayStation (jul.25, 2002; "The King of Fighters '99 - Millennium Battle [SNK Best Collection] [Model SLPS-03450]") * COMPUTERS: PC (MS Windows, 2000, "The King of Fighters '99 Evolution") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1290&o=2 $end $psx=kof99j, $bio Sony PlayStation disc published 20 years ago: The King of Fighters '99 - Millennium Battle (c) 2000 SNK. - TECHNICAL - [Model SLPM-86462] - TRIVIA - Released on March 23, 2000 in Japan. Related Coin-Op video game: "The King of Fighters '99 - Millennium Battle [Model NGM-251]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47940&o=2 $end $psx=kof99, $bio Sony PlayStation disc published 19 years ago: The King of Fighters '99 (c) 2001 Agetec, Inc. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111163&o=2 $end $ngpc=kofpara, $bio SNK Neo-Geo Pocket Color game published 20 years ago: The King of Fighters - Battle de Paradise [Model NEOP00920] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82598&o=2 $end $gameboy=kofheat, $bio Nintendo Game Boy Cart. published 22 years ago: The King of Fighters - Heat of Battle [Model DMG-AK6P-EUR] (c) 1998 Laguna GbmH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67197&o=2 $end $info=kof10th, $bio Arcade Video game published 18 years ago: The King of Fighters 10th Anniversary - All Team Battle (c) 2002 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This hack of "The King of Fighters 2002 - Challenge to Ultimate Battle" keeps the same character lineup as KOF 2002, but makes some strange changes to the game. Apparently it was made to commemorate the 10th Anniversary of the first release King of Fighters. The developer/hacker has managed to hack the game logo to display the official logo of The King of Fighters 10th Anniversary. Many other changes to the game include : * A different opening movie * A different character selection menu with smaller portraits of the characters. Many appear twice in the screen, but cannot be selected twice. Kusanagi and Rugal are able to be selected. * Many of the games backgrounds have been changed. Stage backgrounds throughout the game have been borrowed from previous KOFs and other SNK titles (such as "Garou - Mark of The Wolves"). * Many of the characters moves have been tweaked giving them extra hits,special properties, or just make the easier to perform. * The gauge system is different as players start with 5 levels in their gauge. Super Desperation moves can be performed without activating MAX mode. Hidden Super Desperation moves also do not require the activation of MAX or that your health be low. Your gauge also fills up more quickly then in KOF 2002. * Some music throughout the game has changed. * The palettes have changed for the characters. While you can select the original palette colors for the characters with C, the other colors give you bizarre and interesting color palettes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4739&o=2 $end $info=kf2k5uni, $bio Arcade Video game published 16 years ago: The King of Fighters 10th Anniversary 2005 Unique (c) 2004 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4849&o=2 $end $info=kf10thep, $bio Arcade Video game published 15 years ago: The King of Fighters 10th Anniversary Extra Plus (c) 2005 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4846&o=2 $end $snes=kof2000,kof2000h, $bio The King of Fighters 2000 (c) 199? DVS Electronics Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63840&o=2 $end $info=kof2000,kof2000n, $vgmplay=kof2000, $bio SNK Neo-Geo MVS cart. published 20 years ago: The King of Fighters 2000 (c) 2000 SNK. 34 characters, plus the popular striker system, await to be selected to team up and defeat the mighty Zero and his incredible bladed coat! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-257 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Weak punch, [B] Weak kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in July 2000. About Ramon : This character was designed with one of Neo-Geo's major markets in mind, South America. He's a stout, masked wrestler who uses tricky body slam moves. These 3 points form the major concept behind the creation of Ramon. Ramon's designer at the time loved pro-wrestling fighting moves, and we remember him carefully studying these. The fruits of this labor crystallized themselves in the Lucha Dolore known as Ramon. With his use of 'Lucha Libre' moves and not those of traditional 'pro-wrestling', the staff team hope you can enjoy experiencing the attention to detail, intensity, and enthusiasm of Ramon's designer at that time. About Vanessa : Vanessa's entrance in KOF at the time put a stop to the parade of increasingly younger characters appearing in the game, especially the women characters who were all teenagers for the most part. This is the reason for creating the concept of a thirty-something woman who broke all the rules and overflowed with adult appeal. Her style has become the topic of many humorous comic strips. In her first appearance in the Sega Dreamcast version of KOF '99 as a Striker character, she was a bit irreverent. And in KOF 2000, she officially entered the tournament as a player character. Designers wanted to introduce her as a player character in KOF '99, but legend has it that she had to sit it out due to certain time constraints. About Lin : This character was selected out of the encyclopedic character background materials (whose volume would rival the Encyclopedia Britannica!) of the supervising planners. Lin is tied to the Flying Brigands 'HIzoku', who were introduced as a KOF side story in the NESTS Chronicles, but without the knowledge of the staff, and when Ron showed up in the ending sequence, there were some awfully surprised designers. With all the special moves and actions for this character the programmers and planners had a rough time working on this character. He brought tears to the eyes of the developers, but not for the usual reasons. About Seth : Seth was created as part of a set with Vanessa, appearing for the first time in the Sega Dreamcast version of KOF '99. His initial name was 'Dick'. The name had deep significance for his designer. Based on the strong wishes of the supervising designer, the powerful image of a big, dark, middle-aged man with a Mohawk haircut who used the arts of self-defense was decided on. Since Seth was created first, Vanessa's clothes were designed to match his. This made some people surmise things like Seth was Vanessa's husband. About Hinako Shijo : At first designers sought to create a character similar to Chie in the Japanese comic Jarinko Chie (Downtown Story) who used sumo moves. The supervising designer, however, succumbed to insistent requests to use 'a debutante', and Hinako gradually transformed into a wellborn young maiden. She was to fight barefoot, but that idea got eighty-sixed. The tape remaining on her fingers is a tiny remnant of her original concept. Since her appearance grew further and further away from that of a sumo wrestler, the names for her moves use those of actual sumo moves to preserve the essence of the sumo wrestler in her original character. About Kula Diamond : To add dimensions to the villainous NESTS organization of the NESTS Chronicles and excitement to the story, the need to create an enemy for the huge and individualistic K' arose. Manipulator of the 'Anti-K' Arts', her ice symbolizes the foil to the flames of K'. That's what Kula Diamond's all about. During production Designers elicited the opinions of newly hired female designers regarding Kula's mannerisms to "make her girlish gestures appropriately girlish" (but left the actual design work to the veteran supervising designer). Designers think we succeeded in faithfully depicting a 14-year-old girl... Asking Kula's designer about his impressions at the time, he immediately answered : "Kula had an easy delivery. She didn't give me any pain". The actual work appeared difficult, but it seems he enjoyed his work. About Candy Diamond : Candy is the robot you can see during Kula's Special Move displays, animated sequences, and as a Striker. Since Candy's not a player character she doesn't stand out like the other characters, but she does appear in the gut-wrenching episode that depicts her emotions for Kula when she's torched saving her mistress in the Kula ending of KOF 2000. If you haven't yet seen this, what're you waiting for? Hurry up and clear the game with Kula to find out! About Zero : Zero is the boss of Krizalid from KOF '99, but his position in a company would be similar to that of 'division chief'. Because of his black beard and noble manner, designers are sure he's regarded as a rather scary 'division chief' in the organization. His guiltless betrayal of Krizalid speaks volumes about his true personality, in stark contrast to his dislike of traitors listed in his profile. Incidentally, The names of some of Zero's moves come from the Japanese anime 'Hokuto no Ken'. About Diana : Diana's the Amazon featured in Kula's sequences. She used to be a top executive for NESTS but is portrayed as Kula's guardian in the background story. If you compared NESTS to a company... designers often use this metaphor, but designers don't have a clue which position would fit her or Foxy. Judging by her loathing of elite managers (college boys), designers could say she's a 'big-sister section chief' who climbed the corporate ladder with extremely hard work. Working with a "fabulous babe" boss like her would be whack (but a bit scary, though)! Robert's 'Ryuugeki Ken' is a knock-off of the Sonic Boom (It isn't in "The King of Fighters '99 - Millennium Battle" because of its looks, despite the charging motion). There are 2 symbolic things that tell you how the people at SNK were forseeing the end of their company. Kyo's theme is called 'Good Bye Esaka', Esaka is the avenue where the SNK building and Neo Geo Land are (Esaka means 'entrance to the hill'). The second thing is the destruction of the city that started all : South Town (Home of "Fatal Fury - King of Fighters" and "Art of Fighting" - however, note that in "Garou - Mark of The Wolves", Second South was rebuilt near South Town. Also noted is the fact that every Kyo theme before 'Tears' had 'Esaka' in it ('Esaka' in 94, 'Funky Esaka' in 95, 'Esaka?' in 96 and 'Esaka Forever' in 97). The reason for those names is that in "The King of Fighters '94", Kyo's team stage is below a bridge in the Esaka area near SNK. In "The King of Fighters '95", they fight in front of Neo Geo Land, again, in Esaka in front of the SNK building. In "The King of Fighters '96", they fight in top of a bridge also in the Esaka area. In "The King of Fighters '97" there is no Esaka stage, however, this was supposed to be the last KOF as SNK planned to move to the Hyper NeoGeo 64, it was like a glorious farewell to KOF, however, things went different. Finally, in "The King of Fighters '98 - The Slugfest", the Esaka stage appears again; they fight below a bridge in front of the Neo Geo Land. * Origin of Alternate Strikers : Another Benimaru (Benimaru) : Alternate art for Benimaru. Another K' (K') : Alternate art for K'. Another Robert (Robert) : Alternate art for Robert (inspired from the early "Art of Fighting" days). Athena (Athena) : Athena as she appeared in her first game, "Athena". Baijang (Chin) : (Not too sure, but it could be Tung Fu Rue's panda). Billy Kane (Andy) : "Fatal Fury - King of Fighters" (Andy is second banana for the good guys, Billy is second banana for the bad guys). Chizuru Kagura (Mai) : KOF, Mai's teammate in '97/'98. Chris (Whip) : KOF, part of the New Face Team. Cosplayer Kyoko (Shingo) : A girl dressing up as Kyo (in his old outfit), Kyoko is the 'feminine form' of Kyo (ie, what Christina would be to Chris) - Voice by Haruna Ikezwa. Duck King (Joe) : "Fatal Fury - King of Fighters". Duke Edwards (Ramon) : "Burning Fight" - Voice by Kong Kuwata. Eiji Kisaragi (Lin) : "Art of Fighting". Fiolina Germi (Vanessa) : "Metal Slug - Super vehicle-001". Foxy (Kula) : KOF, Kula's guardian. Gai Tendou (Takuma) : Main character in "Buriki One in Tokyo - World Grapple Tournament '99", where Ryo has a cameo - Voice by Nobuyuki Hiyama. Geese Howard (Terry) : Terry's old nemesis from "Fatal Fury - King of Fighters". Goenitz (Leona) : KOF, final boss in "The King of Fighters '96". Goro Daimon (Seth) : KOF '94-'98 (retired at the time to raise children). Kaede (Ryo) : "The Last Blade". Kang Baedal (Jhun) : Original design for Jhun - Voice by Eiji Takemoto. Kaoru Watabe (Bao) : KOF (Kaoru is an Athena fan who lost both her legs and her fan letter to Athena was what made her join the '97 tournament, Kaoru now has artificial legs, thanks to Athena) - Voice by Ayako Kawasumi. Kensou (Kensou) : Kensou as he appeared in his first game, "Psycho Soldier". Kim Dong Hwan (Chang) : "Garou - Mark of the Wolves", Kim's older son. Kim Jae Hoon (Choi) : "Garou - Mark of the Wolves", Kim's younger son. Kim Sue-Il (Kim) : "Kizuna Encounter - Super Tag Battle" - Voice by Yoshiaki Fujita. Lilly Kane (Hinako) : "Fatal Fury - King of Fighters", Billy's younger sister and Joe's girlfriend - Voice by Yumi Kakazu. Li Xiangfei (Kasumi) : "Fatal Fury - King of Fighters", Kasumi's teammate in '99. Mature/Vice (Iori) : Iori's teammates from '96/'98. Nakoruru (Yuri) : "Samurai Shodown". Rocky (Maxima) : Player 2's character from "Robo Army". Ryuji Yamazaki (Mary) : "Fatal Fury - King of Fighters", Mary's teammate in '97/'98. Shermie (Clark) : KOF, part of the New Face Team. Shishi-Ou/King Lion (King) : Main villain in "Savage Reign" - Voice by Katsuhisa Nakatsuka. Sho Kirishima (Kyo) : Original design for Kyo. Yashiro Nanakase (Ralf) : KOF, part of the New Face Team. * Maniac Striker Origins : Another Iori (Iori) : Alternate art for Iori. Cool Choi (Choi) : Alternate art for Choi. G-Mantle (Ryo) : This character is King, appears in "Art Of Figthing 2" previous her battle in history mode. Neo & Geo (Ramon) : They are not the SNK mascots :), they appear in the game "Quiz Daisousa Sen - The Last Count Down", where they are the private eyes Neo MacDonald and Geo Kentacky. Thier last names are a spoof to two Fast Food restaurant chains. Kentacky is the Japanese reading for Kentucky - Voice by Hiroyuki Arita. Rugal Bernstein (Kula) : KOF, considered to be the 'franchise boss' (much like Bison for SF). Saisyu Kusanagi (Kyo) : KOF, Kyo's father. Smart Chang (Chang) : Alternate art for Chang. Unknown (Kasumi) : "Art of Fighting", Kasumi's father (Ryuhaku Todo) - Voice by Arita Goto. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Soundtracks: [JP] Aug. 23, 2000; The King of Fighters 2000 [SCDC-00035] - Scitron - UPDATES - Japanese vs. USA differences : - Blood has been removed. - Mai's chest doesn't bounce. - The team specific ending musics have been replaced with one generic track. - The Ikari Team's ending has been modified. In the Japanese version, Whip raises a gun and shoots Zero. - TIPS AND TRICKS - * Enable the Mid-boss, Kula : put the cursor on Whip, press Start, put the cursor on Vanessa, press Start, put the cursor on Seth, press Start, put the cursor on Maxima, press Start, put the cursor on K', press Start, put the cursor on Random, press Start, now press Up, Down. Kula appears below the Random icon in 2 secs. * Enable the Maniac Strikers : at the Striker Select Screen, highlight 'Another Striker', Press up, Left(x3), Right(x3), Down. These characters have Maniac Strikers : Chang, Choi, Iori, Kula, Kyo, Ramon and Ryo. * Todo as Special Striker : to use Todo as your stiker, select Kasumi, then do the secret striker code Up, Left(x3), Right(x3), Down. It will show a blacken version of Todo (Kasumi's father from "Art of Fighting"). * Select victory pose : press a Punch or Kick button immediately after your opponent is defeated. * Alternate costume colors : highlight in order Kyo, Benimaru, K', Terry, Mary, Mai, Whip or Choi, then press C+D at the character selection screen. * Finish the game using one of these combinations to see the special endings : 1) Kyo, Iori, anyone except Kula and roulette selection. 2) Kula, any other characters. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - * Consoles : SNK Neo-Geo [JP] (Dec. 21, 2000; "The King of Fighters 2000 [Model NGH-257]") Sega Dreamcast [JP] (Aug. 08, 2002; "The King of Fighters 2000 [Model T-47303M]") Sony PS2 [JP] (Nov. 28, 2002; "The King of Fighters 2000 [Model SLPS-25156]") Nintendo GBA [JP] (Jan. 01, 2003, "The King of Fighters EX 2 - Howling Blood [Model AGB-AEXJ-JPN]") Sony PS2 [JP] (Nov. 17, 2004; "The King of Fighters 2000 [SNK Best Collection] [Model SLPS-25429]") Sony PS2 [JP] (Apr. 17, 2007; "The King of Fighters - Nests [NeoGeo Online Collection Vol.7] [Model SLPS-25661]") Sony PS2 [JP] (may.29, 2008; "The King of Fighters - Nests [NeoGeo Online Collection The Best] [Model SLPS-25865]") * Others : Nokia N-Gage (2005, "The King of Fighters Extreme") - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 21, 2000; "The King of Fighters 2000 [Model NGH-257]") Sega Dreamcast [JP] (Aug. 08, 2002; "The King of Fighters 2000 [Model T-47303M]") [JP] Sony PS2 (Nov. 28, 2002; "The King of Fighters 2000 [Model SLPS-25156]") Nintendo GBA [JP] (Jan. 01, 2003, "The King of Fighters EX 2 - Howling Blood [Model AGB-AEXJ-JPN]") [JP] Sony PS2 (Nov. 17, 2004; "The King of Fighters 2000 [SNK Best Collection] [Model SLPS-25429]") [JP] Sony PS2 (Apr. 17, 2007; "The King of Fighters - Nests [NeoGeo Online Collection Vol.7] [Model SLPS-25661]") [JP] Sony PS2 (may.29, 2008; "The King of Fighters - Nests [NeoGeo Online Collection The Best] [Model SLPS-25865]") * OTHERS: Nokia N-Gage (2005, "The King of Fighters Extreme") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1291&o=2 $end $neogeo=kof2001h, $info=kof2001h, $bio SNK Neo-Geo AES cart. published 18 years ago: The King of Fighters 2001 (c) 2002 Eolith Company, Limited. - TECHNICAL - [Model NGH-262] 681 Mega - TRIVIA - Released on March 14, 2002 in Japan and United States of America. MVS version : "The King of Fighters 2001 [Model NGH-262]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47967&o=2 $end $info=kof2001, $bio SNK Neo-Geo MVS cart. published 19 years ago: The King of Fighters 2001 (c) 2001 Eolith. With the largest KOF lineup totaling at 40 characters, newcomers Eolith do a great job at delivering high quality fighting action along with one of the most difficult pairs of bosses in fighting game history! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-262 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Light punch, [B] Light kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in October 2001. A hack of this game is known as "Crouching Tiger Hidden Dragon 2003". About Ron : the planners at the time enthusiastically came up with the idea of the Flying Brigands, the idea being to add a thrilling side story to KOF. Ron became the chief of this bunch. His first appearance came in the ending sequence for Benimaru's Team in KOF 2000. This ending sequence got first-rate reviews for its content and presentation, becoming one of the most popular episodes in the history of KOF. From KOF 2000 on, the background story became more complex on various levels, but subsequently SNK had a few problems (sniff, sniff) causing Ron's creators (the planners at the time) to go their different ways... Whenever the current staff who continue to work on KOF run into the original staff on the train to work, they are sure to grill them about Ron's background (thanks for your cooperation, by the way!). As a result of all this, he made a grand entrance as the boss characters' Striker in KOF 2001. The numerous characters who were involved with him, too, continue their exploits in the world of KOF even now. Ron is a character who uses the tricky actions from Chinese boxing and he continues work on reaching his ghoulish objective to be able to manipulate the dead. Just when he'll be able to appear as a player character is a mystery even to us... About May Lee : one reason of existence for May came from a consideration of the needs of our Korean fans. In addition to that, Eolith, a sponsor at the time, expressed their desire for a character like a 'Korean Athena'. This request asked for an 'idol-like visual fighter', or something along that line, and designers recall that it really threw us for a loop. Through trial and error, designers arrived at a character that was a long way from the original concept, but with this process May Lee, the perky tae kwon do fighter for justice, was born. Designers got her name from the person who was in charge of Eolith (Eolith Co., Ltd.) at the time. About Foxy : Rumor has it that a lot of fans think Foxy died in KOF 2001, but she's alive and well (LAUGH). Initially there were no plans for her to become a player character, but her presence was needed as the story developed and she got the go-ahead. Originally Foxy was to be a character spun off from Diana, but it seems the plan just didn't work. In the end there just wasn't enough time; the graphics were worked out with great effort, but she got the boot as a result of time constraints. About K9999 : K9999 is Eolith's homage to Tetsuo from Akira. His voice actor also did Tetsuo. For various reasons K9999 is a scary character to deal with. Of course he's based on 'you know who' and has, well, similarities that we're happy a certain 'you know who' didn't object to. If you count the similarities between 'you know who' and the other 'you know who', you'd be counting from now to St. Swithun's Day. K9999 boasts a big following of fans in Korea and Japan, but no other character has such obstacles against him appearing in KOF again. About Angel : Angel was realized through the overwhelming passion of her designer (LAUGH). You could say that there was just no stopping him. You can see his preferences in almost every aspect of her. She's a real rascal who has a lot of special moves like the 'Unchained Circle' and is one tough customer to deal with. Designers splurged on the voice for Angel in KOF 2001 and hired Mina Tominaga, a famous Japanese voice actress. Angel's designer was quite pleased with that... About Zero (The Original) : the supervising designer was dissatisfied with KOF 2000's Zero so he struggled with his disappointment and completed this character. Must have been that little mustache (LAUGH). And the character of Glaugan (King Lion) at his side also got nixed and wasn't used in KOF 2000 either. Talk about not getting your way! Along with polishing Zero, he was tortured with mission to realize his first boss character after leaving SNK that surpassed Krizalid's presence and strength. About Igniz : since all designer's sponsor had to say to us-about 100 times-about Igniz was "make him hot", "make him hot", and "make him hot", Designers made him, well, a real stud. The standards for handsome characters in fighting games for Asian fans are exacting; and there is a tendency for people here to shy away from ugly and comic characters. Designer think he serves so well as a foil, the lead character comes off all the better. Yuri's battle start pose is a knock-off of Felicia's battle start pose in "Vampire Savior - The Lord Of Vampire". Besides this, Yuri has the special attack of Gouki, the one that grabs your opponent and then the screen turns black as he gives you 30 hits in 3 seconds. This move is called the 'Yuri Chou Enbu' (means 'Yuri Super Flame Dance'). The move can only be made with the special gauge at max (with at least 1 striker - The sequence is : A, A Forward, B, C). Yuri will get Gouki's 'Messatsu' pose if you finish your opponent with it. It's a parody of Gouki's super finish splash screen (the one with the kanji 'ten' on it when he finishes his opponent with the Shun Goku Satsu). Athena, in one of her win poses, dances about and says 'Yattai!' in a very familiar way... She's parodying Chun-Li! The little kid that appears in Terry Bogard's win poses is none other than a young Rock Howard from "Garou - Mark of The Wolves". Since Garou takes place in 2008, Rock is still a young kid in training during this game. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Soundtracks: [JP] Dec. 19, 2001; The King of Fighters 2001 - Original Sound Trax [SCDC-00143] - UPDATES - If you set the region to Korea in the MVS test menu, the voices of all of the Korea Team change and May Lee is renamed Lee Jinju - TIPS AND TRICKS - * Choose Your Winning Pose : Press a button immediately after beating the opponent and before the 'You Win' mark appears. Each button gives a specific winning pose. * Secret ending: beat the game with an edit team, but K', Maxima, Whip, Kula, Angel and Foxy must be absent from it. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Executive producers : Jeon Ju Young, Yosh Jinno Producer : Chil Suk Choi Director : Lee Seon Ho Main engineer : S. Fujinuki Engineers : Nakamura, Koji Shinza, T. Hayashi Demo designers : Narisato, Asuka, Eimotsu Script writer : Teampow Chief planners : H. Iga, Hatarow Sequence chief : M. Ruyun Sub planners : Kaba, Ued_Aiko Adjusters : T-2000, Yuta Lix Sawad (as Lix), Nakasan, Jun, U_Ske, Minaru, Fujiiri Music & Sound designers : Masahiko Hataya (as WBM M. Hataya), Kidon (as WBM Kidon) Title designers : Naohisa Yamaguti (Naohisa's Factory) * Front Designers : K', Kyo, Shingo, Iori, Takuma, Angel : Styleos Maxima, Lin, Benimaru, Seth, Mai, Hinako, Kensou, Kim, Choi, Zero, Igniz : C.A.C. Yamasaki Whip, Leona, Ralf, Clark, Heidern, Mary, Kula, Foxy : Kii & Kuu Drimon, Terry, Yuri : Dice Vanessa : Kamada Ramon, Joe, Athena, Chin : Taku & Takukko Andy : C.A.C. Yamasaki, Taku & Takukko Ryo, Robert, King : Kamada Xangfei, Bad : Unotti K9999 : Styleos, Dice, Unotti Chang : Bandee, Taku & Takukko May : C.A.C. Yamasaki, Kamada * Back Designers : Japan stage : Guttyon Italy stage : Mae Mexico stage : Jaepe, Nobuyuki Kobayashi America, brazil and Igniz stage : ???? China stage : Masae M. Korea and Zero stage : Nobuyuki Kobayashi * Voice Actors : K' : Yuuki Matsuda Iori Yagami : Kunihiko Yasui Maxima : Katsuyuki Konishi Vanessa : Kaori Minami Whip : Shiho Kikuchi Seth : Hidetoshi Nakamura Lin : Takaya Kuroda Ramon : Eiji Takemoto Kyo Kusanagi : Masahiro Nonaka Leona : Masae yumi Benimaru Nikaido : Monster Maetsuka Ralf Jones : Monster Maetsuka Goro Daimon : Masaki Usui Clark Steel : Yoshinori Shima Shingo Yabuki : Takehito Koyasu Heidern : Toshimitsu Arai Terry Bogard : Satoshi Hashimoto King : Harumi Ikoma Andy Bogard : Keiichi nanba Mai Shiranui : Akoya Sogi Joe Higashi : Nobuyuki Hiyama Hinako : Ayako Kawasumi Blue Mary : Harumi Ikoma Li Xiangfei : Mami Kingetsu Ryo Sakazaki : Masaki Usui Kula : Yumi Kakazu Robert Garcia : Mantaro Koichi Foxy : Haruna Ikezawa Yuri Sakazaki : Kaori Horie K9999 : Nozomu Sasaki Takuma Sakazaki : Eiji Tsuda Angel : Miina Tominaga Athena Asamiya : Haruna Ikezawa Zero : Toshimitsu Arai Kensou : Eiji Yano Igniz : Norio Wakamoto Chin : Toshikazu Nishimura Bao : Kanako Nakano Kim Kaphwan : Satoshi Hashimoto Chang : Hiroyuki Arita Choi : Monster Maetsuka May : Tomoko Kawakami Ron : Takaya Kuroda Krizalid : Eiji Yand Diana : Haruna Ikezawa Kogorou : Eiji Yand Hizoku Bigmen (SAI) : Takaya Kuroda Hizoku Women (LAN) : Yumi Kakazu Hizoku Child (CHATO) : Yumi Kakazu Announce : Mighty Inagaki - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Mar. 14, 2002; "The King of Fighters 2001 [Model NGH-262]") Sega Dreamcast [JP] (Dec. 26, 2002; "The King of Fighters 2001 [Model T-47304M]") [JP] Sony PS2 (Oct. 23, 2003; "The King of Fighters 2001 [Model SLPS-25266]") [JP] Sony PS2 (Feb. 15, 2005; "The King of Fighters 2001 [SNK Best Collection] [Model SLPS-25458]") [JP] Sony PS2 (Apr. 17, 2007; "The King of Fighters - Nests [NeoGeo Online Collection Vol.7] [Model SLPS-25661]") [JP] Sony PS2 (may.29, 2008; "The King of Fighters - Nests [NeoGeo Online Collection The Best] [Model SLPS-25865]") * COMPUTERS: PC [MS Windows] (2001?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1292&o=2 $end $info=kof2002,kof2002b, $bio SNK Neo-Geo MVS cart. published 18 years ago: The King of Fighters 2002 - Challenge to Ultimate Battle (c) 2002 Playmore Corp. The King of Fighters 2002: Challenge to Ultimate Battle is a one-on-one fighting game for one or two players and is the ninth game in the series. The game discarded the 4-on-4 "Striker Match" format used in the previous three games in the series and returned to the 3-on-3 Battle format used prior to "King of Fighters '98". The King of Fighters 2002 also revamped the Power Gauge system into a format similar to the one used in KOF '97. As with previous games in the series, the Power Gauge is filled as the player attacks their opponent or performs Special Moves. The number of Power Gauges the player can stock up is increased by one with each member of the team. For example, the first member of the team can stock up to three Power Gauges, while the third member can stock up to five. A single Power Gauge stock can be used to either perform a Counter-attack and evasion technique while guarding against an opponent's attack, to use a Super Special Move, or to initiate the MAX Activation state. The same case also applies to the 1-on-1 format, in which the Power Gauge the player can stock up is also increased by one with each round loss (for example, on the first round, the player can stock up to three Power Gauges, while losing two rounds allows the player to stock up to five). During MAX Activation, the player's offensive and defensive strength is increased for a short period. In this state, a Super Special Move can be used without consuming Power Gauge stock. There are also MAX Super Special Moves, which are Super moves that can only be performed during MAX Activation with one Power Gauge stock, and MAX2 moves, that require two stocks while low on health. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-265 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. [JOYSTICK] 8-way, [A] Light punch, [B] Light kick, [C] Strong punch, [D] Strong kick, - TRIVIA - Developed by Eolith Co., Ltd. Released in October 2002. About Kusanagi : As the NESTS Chronicles began, Kyo's school uniform changed to a white outfit but his trademark was his black school uniform (even though he's over 20!). Because of some desired the return of the old Kyo, he was inserted into the game at the last moment. In KOF 2003, KUSANAGI was treated as phantom that Chizuru produced with the power of the Mirror of the Yata. But you can't have Kyo without a school uniform. Maybe in Chizuru's mind Kyo will always be a high school student. About Orochi Yashiro : The characters commonly referred to as Shadow Yashiro, Shadow Shermie, and Shadow Chris were first formulated to balance out the Japan Team of Kyo, Benimaru, and Daimon. Needless to say, Yashiro was 'a character who used powerful body slams associated with the earth and earthquakes' in the same vein Daimon did. He's a dynamic guy who doesn't fret over tiny details, but his hobby is playing guitar in his band. The band's name has never been officially revealed, but it is known as 'C.Y.S.' He idolizes the guitarist Paul Gilbert, and has quite a detailed background story to him. About Orochi Shermie : If Yashiro offsets Daimon, Shermie is Benimaru's counterpart who ''manipulates lightning and thunderclap attacks''. But the supervising planner made sure, through trial and error, Shermie would simply not become a ''female Benimaru''. Various ideas were added to make her a new, unique character. The ''Moonless Thundercloud'' Shermie heaves up with a belch is an example of this, as is the ''Willow Whip'' move she uses to mow down opponents with flailing arms. Incidentally, these moves were called the ''Explosive Belch'' and the ''Back off, You Beasty'' moves during development. About Orochi Chris : Chris, of course, is Kyo's counterpart, 'a manipulator of flame'. At the inception of production, the plan was for Chris to use the 'Flame of Darkness (Black Flame)', but the black flames were hard to see so the designers settled for purple ones. When it came time to name Chris's arsenal of moves, we remember the director saying, 'The Dark Orochi Wave sounds good'. But other planners objected : 'It's dumb for an Orochi character to have 'Orochi Wave' as a move name. It's like saying, Call me Mr. Chris'. Regardless, the director won out. The little kid that appears in Terry Bogard's win poses is none other than a young Rock Howard from "Garou - Mark of The Wolves". Since Garou takes place in 2008, Rock is still a young kid in training during this game. KOF2002 contains pieces of music from older KOFs. Here's a complete list of themes, the teams (or individuals) they belong to and the games they were taken from : Tears (Kyo Kusanagi) - "The King of Fighters '99 - Millennium Battle" (Kyo Kusanagi's theme music). Kurikinton (Fatal Fury Team) - "Fatal Fury 2" (Terry Bogard's theme music). Beauty & The Beast (Art of Fighting Team) - "The King of Fighters 2000" (Art of Fighting Team's theme music). Jungle Bouncer (Ikari Team) - "The King of Fighters '94" (Ikari Team's theme music). Psycho Soldier (Athena Asamiya) - "Psycho Soldier" (what part of the game?). Diet (Gals Fighters Team) - "Art of Fighting 2" (Yuri Sakazaki's theme music). Arashi no Saxophone 2 (Iori Team) - "The King of Fighters '96" (Iori Team's theme music). Bloody (New Face Team) - "The King of Fighters '97" (New Face Team's theme music). KD-0079 (Hero Team) - "The King of Fighters '99 - Millennium Battle" (Hero Team's theme music). KD-0084 (2000 Team) - "The King of Fighters 2000" (Hero Team's theme music). Seoul ni Ikou (Kim) - "Fatal Fury 2" (Kim theme music). Soundtrack releases: [JP] Nov. 20, 2002; The King of Fighters 2002 Original Sound Trax [SCDC-00221] - Scitron Some known hacks of this game are known as : "The King of Fighters 10th Anniversary - All Team Battle" "The King of Fighters 10th Anniversary 2005 Unique" "The King of Fighters 10th Anniversary Extra Plus" "The King of Fighters Special Edition 2004" "The King of Fighters 2002 Plus" "The King of Fighters 2002 Magic Plus" "The King of Fighters 2002 Magic Plus II" Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. - UPDATES - If you put the game in 'Korea territory' via the MVS bios setting, all Korea Team's voices changes. - TIPS AND TRICKS - * Play as Kusanagi : at the character selection screen, highlight Kyo and press Up, Down, Right, Left, Down, Up, Left, Right. * Orochi versions of Sherimie, Chris And Yashiro : just hold down Start on them at the character selection screen. This is better than having to use some power stocks to transform in battle with the normal versions. * Choose your winning pose : to get a specific winning pose, simply press any button just after beating the opponent. * Alternate costume colors : all characters have 4 alternate costume colors (by pressing A, B, C or D). * Roulette : press and hold Start at the character select screen and push any button (Press any direction on the joystick before pushing the button to select a random team). - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - Executive producer : Jeon Ju Young Producer : Chil Suk Choi Director : Lee Seon Ho Demo designers : Ogura, Norisato, Asuka Planners : T-2000, Uri Uri, M. Ruyun, Ume-Zono Music & Sound designers : Tate Norio, Masahiko Hataya (as WBM M. Hataya) Adjusters & Bug checkers : T-2000, 4F01 Kuroemon, 4F02 Oomae, C>B K Kuboken, Yuta Lix Sawad, Yamachan Rakira, Ume-Zono Main engineer : S. Fujinuki Programmers : Narutaki, T. Hayashi, M. Yusuke * Front Designers : Seth, Maxima, Benimaru, Billy, Chris, Andy, Mai, Yamazaki, May, Rugal : C.A.C. Yamasaki Ryo, Robert, Vanessa, Kensou, Takuma : Kamada Angel, Kyo, Iori, Kim, Vice, Yashiro : Kaori Athena, Ramon, Joe, Chin, Chang, Choi : Taku & Takukko Leona, Ralf, Clark, Shermie, Whip, Kula : ('_') * Back Designers : Italy, Mexico, Nests stage : Nobuyuki Kobayashi (as Koba) Cambodia, Boss stage : ??? Holland : Masae M. China : Guttyon Korea : ??? * Voice Actors : Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido : Monster Maetsuka Ralf Jones : Monster Maetsuka Choi Bounce : Monster Maetsuka Goro Daimon : Masaki Usui Ryo Sakazaki : Masaki Usui Terry Bogard : Satoshi Hashimoto Kim Kaphwan : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Chang Koehan : Hiroyuki Arita Athena Asamiya : Haruna Ikezawa Kensou : Eiji Yano Chin Gentsai : Toshikazu Nishimura Leona : Masae Yumi Vice : Masae Yumi Clark Steel : Yoshinori Shima Robert Garcia : Mantaro Koichi Takuma Sakazaki : Eiji Tsuda Mai Shiranui : Akoya Sogi Yuri Sakazaki : Kaori Horie May Lee Jinju : Tomoko Kawakami Iori Yagami : Kunihiko Yasui Mature : Hiroko Tsuji Yamazaki : Koji Ishii Blue Mary : Harumi Ikoma Billy Kane : Atsushi Yamanishi Yashiro Nanakase : Makoto Awane Shermie : Hazuki Nishikawa Chris : Rio Ogata K' : Yuuki Matsuda Maxima : Katsuyuki Konishi Whip : Shiho Kikuchi Vanessa : Kaori Minami Seth : Hidetoshi Nakamura Ramon : Eiji Takemoto (as Hidehumi Takemoto) Kula Diamond : Yumi Kakazu K9999 : Nozomu Sasaki Angel : Mayumi Shintani Kusanagi : Mitsuo Iwata Rugal Bernstein : Norio Wakamoto Athena's friend 1 : Masae Yumi Athena's friend 2 : Hazuki Nishikawa Candy : Masae Yumi Diana : Haruna Ikezawa Announcement : Eiji Yano - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Dec. 18, 2002; "The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGH-265]") Sega Dreamcast [JP] (june.19, 2003; "The King of Fighters 2002 - Challenge to Ultimate Battle [Model T-47305M]") [JP] Sony PS2 (Mar. 25, 2004; "The King of Fighters 2002 - Challenge to Ultimate Battle [Model SLPS-25347]") Sega Dreamcast [JP] (Nov. 11, 2004; "The King of Fighters 2002 - Challenge to Ultimate Battle [Dreamcast Collection] [Model T-47305M-1]") [JP] Microsoft XBOX (Mar. 24, 2005; "The King of Fighters 2002 - Challenge to Ultimate Battle [Model ZQ6-00003]") [JP] Sony PS2 (Nov. 23, 2005; "The King of Fighters 2002 - Challenge to Ultimate Battle [SNK Best Collection] [Model SLPS-25573]") [JP] Sony PS2 (Feb. 26, 2009; "The King of Fighters 2002 - Unlimited Match [Model SLPS-25915]") [JP] Sony PS2 (june.24, 2010; "The King of Fighters 2002 - Unlimited Match [Tougeki ver.] [Model SLPS-25983]") * OTHERS: Arcade [JP] (Jan. 24, 2011; "The King of Fighters 2002 - Ultimated Match for Nesica Live") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1293&o=2 $end $info=kof2002um,kof2002umj, $bio Arcade Video game published 11 years ago: The King of Fighters 2002 - Unlimited Match (c) 2009 SNK Playmore. - TECHNICAL - System Board Y2 Hardware CPU: YATA-2 ASIC (266 MHz, 32-bit RISC CPU) Graphics: 25000 sprites/screen, 1 million polygon/sec, 800x600x30fps resolution Audio: 32 channels output Storage media: ROM board, max 1.7GB program + 256MB sound I/O: - Analog video: D-Sub 15-pin - Audio: 2 channel RCA stereo - Game I/O: JAMMA connector, JVS I/O connector - Serial: 1 channel - GPIO: 16 channel - TRIVIA - Also known as The King of Fighters - Road to Revenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129381&o=2 $end $info=kf2k2mp, $bio Arcade Video game published 18 years ago: The King of Fighters 2002 Magic Plus (c) 2002 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4894&o=2 $end $info=kf2k2mp2, $bio Arcade Video game published 18 years ago: The King of Fighters 2002 Magic Plus II (c) 2002 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4847&o=2 $end $info=kf2k2pls,kf2k2pla, $bio Arcade Video game published 18 years ago: The King of Fighters 2002 Plus (c) 2002 Unknown. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4848&o=2 $end $info=kf2k3pcb, $bio Arcade Video game published 17 years ago: The King of Fighters 2003 (c) 2003 SNK Playmore. Printed Circuit Board version. For more information about the game itself, please see the original MVS release; "The King of Fighters 2003 [Model NGM-271]". - TECHNICAL - GAME ID: 2710 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114000&o=2 $end $neogeo=kof2003h, $info=kof2003h, $bio SNK Neo-Geo AES cart. published 17 years ago: The King of Fighters 2003 (c) 2003 SNK Playmore. - TECHNICAL - [Model NGH-271] - TRIVIA - Released on March 18, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47993&o=2 $end $info=kof2003,kf2k3bl,kf2k3bla, $bio SNK Neo-Geo MVS cart. published 17 years ago: The King of Fighters 2003 (c) 2003 SNK Playmore. A new edition of the KOF series with 32 selectable fighters plus Evil Kusanagi, Chizuru and Maki Kagura, Adelheid Bernstein and the final boss Mukai. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-271 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. =>[Joystick] 8-way, [A] Light punch [B] Light kick [C] Strong punch [D] Strong kick - TRIVIA - Released in November 2003, KOF2k3 represents the latest opus in the series to run on the SNK Neo-Geo MVS hardware. Two new systems have been adopted : 'Tactical Leader System' which sets up a leader favorably treated in capability in a team and 'Multi-Shift' in which player characters can be changed freely during 3 on 3 battle. About Ash Crimson : Unlike the usual KOF hero characters, Ash was designed with the intent to create an 'attractive evil character'. Because the supervising designer created a rough design that fit the desired appearance to a 'T', little was changed for this character's design. Incidentally, the team story quotes casually from Robert Browning's 'Spring Song', but no one on the staff took interest in this (Boo hoo). And the bit about Shanghai Crabs was the original material for the character 'Rojin'. About Duo Long : When speaking of the Flying Brigands, you have quite a collection of especially unique-looking characters, but Duo Long is, unlike those of his ilk so far, an orthodox, handsome character. The model for this character is a certain Romanian vampire and hunter with the same first letter for his name. A subtly embroidered dragon is depicted on the back of Duo Lon's costume, but according to the illustration's supervising designer Falcoon, this character sports a detailed character that follows the steady work of traditional craftsmen with the scales drawn one at a time... About Shen Woo : The first concept for this character was a wild and sexy guy. The development codename for him was ''The Third Man'', and along those lines he became Woo Shen, his name 'flip-flopping' to the current name, and the latter moniker seemed to stick. Because Ash has his particular appearance (LAUGH), Shen, no matter how you look at it, appears more like the main character. His character closely resembles certain aspects of Ralf and Yashiro in many ways, so designers toiled to create distinctive moves for this character. According to the supervising designer, 'What knotted my stomach most was the shortness of time we had for development'. About Tizoc : To tell the truth, Raiden was to appear in KOF 2003, but before the characters were finally decided on, Tizoc took his place. Along with the change to KOF 2003's game system, designers were able to create movements heretofore impossible with KOF until now, allowing us to add the style of Tizoc for that very reason. It's unclear whether there were plans or not to introduce Grant from "Garou - Mark of the Wolves" along with Tizoc for a friendly tag team battle. It may not be very well known, but the Japanese name for Tizoc is 'Griffon Mask'. But we felt Tizoc for the English version had a nice ring to it. About Gato : Keeping the demands of the Chinese market in mind, designers included a user of orthodox Chinese boxing in the game to follow our marketing plans and enter the battle with Tizoc from "Garou - Mark of the Wolves". Halfway through the development process, he became the character that was busy getting burned, frozen, and slapped around with a giant metal ball by other characters to experiment with the overhauled program. When Gato appeared, many groundless rumors circulated that 'Hotaru had made a comeback' and other such rumors to the same. Whatever command you enter, be aware that Hotaru Futaba is nowhere to be found in KOF 2003, and Gato is here to stay! About Malin : KOF 2003 saw the absence of Choi Bounge, so why not make a nimble and cute girl character?! And with that sentiment, Malin was born. It took quite an effort to arrive at the initial design for this character, but when we entered the actual work for KOF 2003, the creation of this character was a piece of cake. In the appearance sequence, the supervising designer poured his sincerity into the transformation scene. But the Arcadia magazine realized that she wasn't included in their feature articles and regretted their mistake. If you consider our preferences, designers insisted on the spelling for this character to be 'Malin' and not 'Marin'. This is the humble preference of the supervising designer and a mystery to us all. About Maki Kagura : If the younger sister Chizuru Kagura is the stork, the elder sister Maki Kagura's name comes from the tortoise (storks live a thousand years, but tortoises live 10,000). The background story for these two twins comes from KOF '96, but with their appearance in KOF 2003, some designers suggested Maki's hair be shortened to distinguish her from her kid sister. She appears in KOF 2003 as she always does (Her bangs are slightly different, however, so people who have confidence in their powers of observation, beware!). For the location test of KOF 2003, many players who defeated Chizuru were vanquished by the awesome elder sister Maki. So the fate of players was often decided with the appearance of Maki-you just don't mess around with this character! About Adelheid : To widen the worldview of KOF with the desire to add a separate story to the main tale, designers added this character devised as a set with her kid sister Rose. Designers think many picked up on this, but Adelheid is a common female name among Swiss and Germans, and is the name from which the diminutive of Heidi's derives. In the Adelheid stage of KOF 2003, the soundtrack begins with Chopin's 'Revolutionary Etude', but including something like this on the NEO-GEO system required a huge amount of memory which overwhelmed the voice data of other characters. Designers believe it was worth it, but producers may have dissed the supervising designers of other characters in the process. About Rose : If Hinako was the modern, unconventional 'na?f', Rose is the classic 'sophisticate' character. She has an overpowering sense of pride and high-handedness. She's also selfish and moody. If things don't go her way, watch out! But she's a real babe and not only that, she's rich! (Laugh). The voice actor for Rose also worked on Malin and Maki Kagura. Because she had a tough schedule providing the voice for three characters in one day, she was really put through a tough trial. The staff regrets this and gives their thanks from the bottom of the ocean. About Mukai : With the belief that a fighting game boss 'must be easy to understand', designers adopted the 'ability to fossilize' to give impact to Mukai's presence. Designers then matched the design of this character to this ability. So as far as the procedure of development is concerned, Mukai was quite an unorthodox creation. The concept and design came off without a hitch, but arriving at his name was a difficult process. He's among the first of the KOF series boss characters who would be graced with the Japanese honorific of '-san'. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Scitron Digital Content released a limited-edition soundtrack album for this game (The King of Fighters 2003 Original Sound Trax - SCDC-00337) on 24/04/2004. Hacks of this game are known as : "The King of Fighters 2004 Plus". "The King of Fighters 2004 Ultra Plus". - TIPS AND TRICKS - * Play as Evil Kusanagi : Hold Down, then rotate control stick clockwise to Upleft then rotate counter-clockwise to Upright, then press any button. * Play as Chizuru and Maki : Hold Up, then rotate control stick counter-clockwise to Upright then rotate clockwise to Downleft, then press any button. * Final Bosses : To fight Adelheid, defeat Kusanagi (the mid-boss) without using a Desperation Move as your final hit that KOs him. To fight Chizuru/Maki followed by Mukai, defeat Kusanagi (the mid-boss) using a Desperation Move as your final hit that KOs him. * Endings : There are different endings for beating either Adelheid or Mukai. You can also see an extended ending for a non-Team-Edit team when you beat Mukai. Here are the teams with extended endings (the order the characters are selected does not matter) : Ash, Duo Lon, Shen Terry, Joe, Tizoc Ryo, Robert, Yuri Kim, Chang, Jhun Leona, Ralf, Clark Gato, Yamazaki, Billy King, Mary, Mai Shingo, Benimaru, Daimon Athena, Hinkao, Malin K', Maxima, Whip Kyo, Iori, Chizuru Kyo, Benimaru, Daimon (picture only after staff roll) Mai, King, Yuri (picture only after staff roll) - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - * Consoles : SNK Neo-Geo [JP] (Mar. 18, 2004; "The King of Fighters 2003 [Model NGH-271]") SNK Neo-Geo [US] (Mar. 18, 2004; "The King of Fighters 2003 [Model NGH-271]") Sony PlayStation 2 [JP] (Oct. 28, 2004; "The King of Fighters 2003 [Model SLPS-25407]") Microsoft XBOX [JP] (Aug. 25, 2005; "The King of Fighters 2003 [Model A2N-00002]") Sony PlayStation 2 [JP] (Mar. 9, 2006, "The King of Fighters 2003 [SNK Best Collection] [Model SLPS-25635]") Sony PlayStation 2 [EU] (Apr. ??, 2006) [Model SLES-53382] Sony PlayStation 2 [AU] (Jan. 16, 2007) Microsoft XBOX [EU] (Mar. 3, 2006) Sony PlayStation 2 [US] (Feb. 8, 2005; "The King of Fighters 2002 & 2003") [Model SLUS-20995, Model SLUS-20996] Sony PlayStation 2 [EU] (Feb. 8, 2005; "The King of Fighters 2002 & 2003") Microsoft XBOX [US] (Aug. 31, 2005; "The King of Fighters 2002 & 2003") - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Mar. 18, 2004; "The King of Fighters 2003 [Model NGH-271]") [US] SNK Neo-Geo AES (Mar. 18, 2004; "The King of Fighters 2003 [Model NGH-271]") [JP] Sony PS2 (Oct. 28, 2004; "The King of Fighters 2003 [Model SLPS-25407]") [JP] Microsoft XBOX (Aug. 25, 2005; "The King of Fighters 2003 [Model A2N-00002]") [JP] Sony PS2 (Mar. 9, 2006, "The King of Fighters 2003 [SNK Best Collection] [Model SLPS-25635]") [EU] Sony PS2 (Apr. ??, 2006) [Model SLES-53382] Sony PlayStation 2 [AU] (Jan. 16, 2007) [EU] Microsoft XBOX (Mar. 3, 2006) [US] Sony PS2 (Feb. 8, 2005; "The King of Fighters 2002 & 2003") [Model SLUS-20995, Model SLUS-20996] [EU] Sony PS2 (Feb. 8, 2005; "The King of Fighters 2002 & 2003") [US] Microsoft XBOX (Aug. 31, 2005; "The King of Fighters 2002 & 2003") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3264&o=2 $end $info=kf2k3pl, $bio SNK Neo-Geo MVS cart. published 17 years ago: The King of Fighters 2004 Plus (c) 2003 Unknown. This game is a hack of "The King of Fighters 2003". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4961&o=2 $end $info=kf2k3upl, $bio SNK Neo-Geo MVS cart. published 17 years ago: The King of Fighters 2004 Ultra Plus (c) 2003 Unknown. This game is a hack of "The King of Fighters 2003". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4962&o=2 $end $nes=kof96, $bio Nintendo Famicom cart. published 22 years ago: The King of Fighters 96 (c) 1998 NT. Pirate 8-Bit port of the SNK game. - TECHNICAL - Game ID: NT6101 - TRIVIA - Released during summer 1998. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84164&o=2 $end $nes=kof97,kof97a, $bio Nintendo Famicom cart. published 23 years ago: The King of Fighters 97 (c) 1997 Rex Soft [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84165&o=2 $end $nes=kof99, $bio The King of Fighters 99 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84166&o=2 $end $gba=kofexua,kofexu, $bio Nintendo GBA cart. published 18 years ago: The King of Fighters EX - NeoBlood [Model AGB-AKOE-USA] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76035&o=2 $end $gba=kofexj,kofexjp, $bio Nintendo GBA cart. published 18 years ago: The King of Fighters EX - NeoBlood (c) 2002 Marvelous Entertainment, Incorporated. - TECHNICAL - GAME ID: AGB-AKOJ-JPN - TRIVIA - The King of Fighters EX was released on January 01, 2002 in Japan. Related Coin-Op video game: "The King of Fighters '99 - Millennium Battle [Model NGM-251]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47944&o=2 $end $gba=kofex, $bio Nintendo GBA cart. published 18 years ago: The King of Fighters EX - NeoBlood [Model AGB-AKOP] (c) 2002 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76034&o=2 $end $gba=kofex2j, $bio Nintendo GBA cart. published 17 years ago: The King of Fighters EX 2 - Howling Blood (c) 2003 Marvelous Entertainment, Incorporated. - TECHNICAL - [Model AGB-AEXJ-JPN] - TRIVIA - The King of Fighters EX 2 was released on January 01, 2003 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47965&o=2 $end $gba=kofex2u, $bio Nintendo GBA cart. published 17 years ago: The King of Fighters EX2 - Howling Blood (c) 2003 Atlus USA. - TECHNICAL - GAME ID: AGB-AEXE-USA - TRIVIA - Released on December 11, 2003 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76037&o=2 $end $gba=kofex2, $bio Nintendo GBA cart. published 17 years ago: The King of Fighters EX2 - Howling Blood [Model AGB-AEXP] (c) 2003 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76036&o=2 $end $psx=kofkyo, $bio Sony PlayStation disc published 22 years ago: The King of Fighters Kyo [Model SLPM-86095] (c) 1998 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85783&o=2 $end $info=kofnw,kofnwj, $bio Arcade Video game published 16 years ago: The King of Fighters NeoWave (c) 2004 SNK Playmore The first King of Fighters episode running on Atomiswave, the hardware on which SNK Playmore will develop the main part of its future games. - TECHNICAL - Sammy Atomiswave - TRIVIA - The King of Fighters NeoWave was released in July 2004 in Japan. The characters' graphics, moves and sounds are very close from those of "The King of Fighters 2002 - Challenge to Ultimate Battle". As in the previous episodes, the characters are controlled with 2 punches buttons and 2 kicks buttons but also an additional button for the activation of the new 'Heat mode', which strengthen your character's attacks but on the same time drain his life. Button configuration and software settings can be changed to answer the needs of all types of locations. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Soundtracks: [JP] Nov. 21, 2004; The King of Fighters Neowave Original Sound Track [STF-0015] - ULF Records [JP] Aug. 24, 2005; The King of Fighters NeoWave Arrange Tracks Consumer Version [SCDC-455] - Scitron - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - * Voice actors : Kyo Kusanagi : Masahiro Nonaka Benimaru Nikaido/Ralf Jones/Choi Bounge : Monster Maetsuka Goro Daimon/Ryo Sakazaki : Masaki Usui K' : Yuuki Matsuda Maxima : Katsuyuki Konishi Whip : Shiho Kikuchi Iori Yagami : Kunihiko Yasui Vice/Leona : Masae Yumi Mature : Hiroko Tsuji Yashiro/Orochi Yashiro : Makoto Awane Shermie/Orochi Shermie : Hazuki Nishikawa Chris/Orochi Chris : Rio Ogata Terry Bogard/Kim Kaphwan : Satoshi Hashimoto Andy Bogard : Keiichi Nanba Joe Higashi : Nobuyuki Hiyama Athena Asamiya : Haruna Ikezawa Sie Kensou : Eiji Yano Chin Gensai : Toshikazu Nishimura Yamazaki : Koji Ishii King/Blue Mary : Harumi Ikoma Billy Kane : Atsushi Yamanishi Robert Garcia : Mantaro Koichi Takuma Sakazaki : Eiji Tsuda Clark Still : Yoshinori Shima Saisyu Kusanagi : Keiichirou Sakaki Kula Diamond : Yumi Kakazu Shingo Yabuki : Takehito Koyasu Jhun Hoon: Kazuya Ichijo Chang Koehan : Hiroyuki Arita Mai Shiranui : Akoya Sogi Yuri Sakazaki : Kaori Horie Vanessa : Kaori Minami Ramon : Eiji Takemoto Geese Howard : Kong Kuwata - PORTS - * CONSOLES: [JP] Sony PS2 (jul.21, 2005) "The King of Fighters NeoWave [Model SPLS-25525]" [JP] Microsoft XBOX (Mar. 30, 2005) "The King of Fighters NeoWave [Model C7E-00001]" [JP] Sony PS2 (Nov. 22, 2006) "The King of Fighters NeoWave [SNK Best Collection] [Model SPLS-25712]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3976&o=2 $end $info=kof2k4se, $bio Arcade Video game published 16 years ago: The King of Fighters Special Edition 2004 (c) 2004 Dragon. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 4 - TRIVIA - This game is a hack of "The King of Fighters 2002 - Challenge to Ultimate Battle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4740&o=2 $end $info=kofxi, $bio Arcade Video game published 15 years ago: The King of Fighters XI (c) 2005 SNK Playmore. In this installment of the The King Of Fighters series. The character roster has received a major shake-up. For the first time ever, fan favorites Mai Shiranui, Leona Heidern, Robert Garcia and Joe Higashi have been dropped from the roster. The Princess of Punch team franchise has been dissolved. Eiji returns after being absent since KOF 95, the ever popular Duck King makes his first real appearance in the series, and Bonne Jenet crosses over from "Garou - Mark of the Wolves". 3 new characters have been introduced to the series, Oswald, Elisabeth, and Momoko. Elisabeth is the heir of a noble French family, Oswald is a fighter from Ireland who utilizes cards as his weapons. Momoko is a young capoeira fighter from Japan accompanying Athena Asamiya and Sie Kensou on the Psycho Soldier team. - TECHNICAL - Sammy Atomiswave CPU : Hitachi SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) 100 MHz Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. Network : It is possible to connect the systems on the network using both 56K modem or broadband connection using the AW-Net. - TRIVIA - The King of Fighters XI (KOF XI) was released in October 2005. KOF XI marks the first time in the main series (rather than the spin-offs KOF NeoWave and KOF Maximum Impact) where a game has not been released a year after the previous game. SNK/Playmore never released a game in the main series during the year 2004, which would leave a gap between KOF 2003 and what this game could've potentially be named KOF 2005. Thus, the company did away with the yearly trend and instead named KOF XI, being the 11th game in the main series. This game also breaks the trend of the main series running on the Neo-Geo MVS hardware and instead runs on Sammy's Atomiswave hardware. At release time, arcade rooms were receiving competition massively worldwide for this game. Leona, Ralph and Clark are playable characters in the Foma 90x Series Mobile Phones game 'Metal Slug Survivors'. Scitron released a 2-CD limited-edition soundtrack album for this game (The King of Fighters XI Sound Collection - SCDC-517) on 24/03/2006. - TIPS AND TRICKS - * Extra Characters: They will appear after defeated 3 CPU teams under the following conditions - Guy Tendou 1) Defeat >=1 CPU character with Leader's Chou-hissatsu waza 2) Within 3 minute 3) All player characters are not defeated 4) No continue - Jyazu/Silber 1) Defeat >=6 characters with Chou-hissatsu waza or Leader's Chou-hissatsu waza 2) All player characters are not defeated 3) No continue * Either of them will come in random order - Syo Hayate 1) Defeat >=2 CPU characters with Leader's Chou-hissatsu waza 2) Within 3 minute 3) All player characters are not defeated 4) No continue - Adelheid Failed to fulfill the above conditions Also they are selectable as time release character. - Adelheid : 720 hours - Guy Tendou : 960 hours - Jazu/Silver : 1200 hours - Joe Hayate : 1440 hours - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - STAFF - * Consoles : Sony PlayStation 2 [JP] (june.20, 2006, "The King of Fighters XI [Model SLPS-25660]") Sony PlayStation 2 [KO] (jan.19, 2007, "The King of Fighters XI [SNK Best Collection] [Model SLKA-25167]") Sony PlayStation 2 [AU] (feb.6, 2007) "The King of Fighters XI") Sony PlayStation 2 [JP] (june.28, 2007, "The King of Fighters XI [SNK Best Collection] [Model SLPS-25789]") Sony PlayStation 2 [KO] (jan.19, 2007), "The King of Fighters XI [SNK Best Collection] [Model SLKA-25167]") Sony PlayStation 2 [EU] (jul.6, 2007, "The King of Fighters XI") Sony PlayStation 2 [US] (nov.13, 2007, "The King of Fighters XI [Model SLUS-21687]") - PORTS - * CONSOLES: [JP] Sony PS2 (june.20, 2006, "The King of Fighters XI [Model SLPS-25660]") [KO] Sony PS2 (jan.19, 2007, "The King of Fighters XI [SNK Best Collection] [Model SLKA-25167]") Sony PlayStation 2 [AU] (feb.6, 2007) "The King of Fighters XI") [JP] Sony PS2 (june.28, 2007, "The King of Fighters XI [SNK Best Collection] [Model SLPS-25789]") [KO] Sony PS2 (jan.19, 2007), "The King of Fighters XI [SNK Best Collection] [Model SLKA-25167]") [EU] Sony PS2 (jul.6, 2007, "The King of Fighters XI") [US] Sony PS2 (nov.13, 2007, "The King of Fighters XI [Model SLUS-21687]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4285&o=2 $end $info=kofxii, $bio Arcade Video game published 11 years ago: The King of Fighters XII (c) 2009 SNK Playmore. The twelveth installment in the series forgoes the Atomiswave hardware to Taito's Type X2. It is also planned to be the first overhaul to the series since The King of Fighters '96. Every character's old sprite will be dropped and replace with fully redrawn high definition sprites. The game will also returns to it's traditional team based gameplay rather than the previous KOFs tag team. - TECHNICAL - Runs on the "Taito Type X²" hardware. - TRIVIA - The King of Fighters XII was released on April 10, 2009. - SERIES - 1. The King of Fighters '94 [Model NGM-055] (1994, Arcade) 2. The King of Fighters '95 [Model NGM-084] (1995, Arcade) 3. The King of Fighters '96 [Model NGM-214] (1996, Arcade) 4. The King of Fighters '97 [Model NGM-232] (1997, Arcade) 5. The King of Fighters '98 - The Slugfest [Model NGM-242] (1998, Arcade) 6. The King of Fighters '99 - Millennium Battle [Model NGM-251] (1999, Arcade) 7. The King of Fighters 2000 [Model NGM-257] (2000, Arcade) 8. The King of Fighters 2001 [Model NGM-262] (2001, Arcade) 9. The King of Fighters 2002 - Challenge to Ultimate Battle [Model NGM-265] (2002, Arcade) 10. The King of Fighters 2003 [Model NGM-271] (2003, Arcade) 11. The King of Fighters NeoWave (2004, Arcade) 12. The King of Fighters Maximum Impact (2004, PS2) 13. The King of Fighters XI (2005, Arcade) 14. The King of Fighters Maximum Impact 2 [Model SLPS-25638] (2006, PS2) 15. The King of Fighters Maximum Impact - Regulation A (2007, Arcade) 16. The King of Fighters Maximum Impact - Regulation A2 (2008, Arcade) 17. The King of Fighters '98 - Ultimate Match (2008, Arcade) 18. The King of Fighters XII (2009, Arcade) 19. The King of Fighters XIII (2010, Arcade) 20. The King of Fighters XIII Climax (2012, Arcade) - PORTS - * CONSOLES: [JP] Microsoft XBOX 360 (jul.30, 2009) "The King of Fighters XII [Model W5C-00004]" Sony PlayStation 3 [JP] (jul.30, 2009) "The King of Fighters XII [Model BLJS-10045]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7973&o=2 $end $nes=kingey,kingeyc,kingeyb,kingeya, $bio Nintendo NES cart. published 29 years ago: The King of Kings - The Early Years (c) 1991 Wisdom Tree Experience the majestic birth and childhood of Christ as you proclaim His honor and endevor to experience the prophecies. Collect gifts for Baby Jesus; escape to Egypt to avoid the wrath of King Herod; and search for young Jesus in the holy city of Jerusalem. Test your Bible skills by answering scores of Bible questions designed to compliment the game play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55701&o=2 $end $snes=kingrall, $bio Nintendo Super Famicom cart. published 28 years ago: The King of Rally [Model SHVC-KP] (c) 1992 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62516&o=2 $end $info=kingrt66,kingrt66p, $bio Arcade Video game published 18 years ago: The King of Route 66 (c) 2002 Sega. - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - TRIVIA - Released in February 2002 in Japan. - SERIES - 1. 18 Wheeler - American Pro Trucker (1999) 2. The King of Route 66 (2002) - PORTS - * CONSOLES: Sony PlayStation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3528&o=2 $end $pc98=kingsal, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: The King Salmon (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90864&o=2 $end $pc8801_flop=kingsal, $bio NEC PC-8801 Series disk. published 33 years ago: The King Salmon (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93090&o=2 $end $apple2_flop_clcracked=kingrule, $bio Apple II disk. published 36 years ago: The King's Rule (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230577&o=2 $end $cpc_flop=thekingd, $bio Amstrad CPC type-in published 35 years ago: The Kingdom of Craal (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122741&o=2 $end $apple2_flop_orig=kingfact, $apple2_flop_clcracked=kngfcts, $bio Apple II disk. published 35 years ago: The Kingdom of Facts (c) 1985 Adventure International [Scott Adams div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229176&o=2 $end $cpc_flop=thekingd02, $bio The Kingdom of Zaar (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124245&o=2 $end $cpc_flop=theknife, $bio Amstrad CPC/PCW disk. published 35 years ago: The Knife (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124817&o=2 $end $fm7_disk=kow, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: The Knight of Wonderland (c) 1983 HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93655&o=2 $end $pc98=knights, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: The Knights - Avalon no Kishi (c) 1993 Better Visual Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90865&o=2 $end $pc98=knights2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Knights 2 - Little Light from Nowhere (c) 1994 Better Visual Systems. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90866&o=2 $end $zx81_cass=knightqu, $bio Sinclair ZX-81 cass. published 37 years ago: The Knights Quest (c) 1983 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114627&o=2 $end $gba=koalabrsu, $bio Nintendo GBA cart. published 15 years ago: The Koala Brothers - Outback Adventures [Model AGB-BAKE-USA] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76039&o=2 $end $gba=koalabrs, $bio Nintendo GBA cart. published 15 years ago: The Koala Brothers - Outback Adventures [Model AGB-BAKP] (c) 2005 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76038&o=2 $end $spectrum_cass=escapefr,escapefr_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Korth Trilogy 1 - Escape from Arkaron (c) 1983 Penguin Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79474&o=2 $end $info=kouyakyu, $bio Arcade Video game published 35 years ago: ザ・高校野球 (c) 1985 Alpha Denshi Company, Limited. (The Koukou Yakyuu) A Japanese baseball game from Alpha Denshi. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : 8085A (@ 5 Mhz) Sound Chips : MSM5232 (@ 2.5 Mhz), AY8910 (@ 1.536111 Mhz), (2x) DAC Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - The Koukou Yakyuu was released in April 1985 in Japan. The title of this game translates from Japanese as 'The Senior High School Baseball'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1323&o=2 $end $spectrum_cass=thekrazy, $bio The Krazy Kartoonist Kaper (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219863&o=2 $end $specpls3_flop=krazykar, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Krazy Kartoonist Kaper (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147829&o=2 $end $nes=krion, $bio Nintendo NES cart. published 29 years ago: The Krion Conquest (c) 1991 Vic Tokai North American release. Game developed in Japan. See the original Famicom version for more information: "Magical Kids Doropie [Model VIC-VF]". Description from the back cover: Once upon a time, long long ago, the world was experiencing great ruin. Enormous animals were bestowed upon the earth to create terrible pain and hardship for the people. The people were desperate, so they called upon the Old Witches' World for help. Thence came Francesca, a gracious witch with great powers. She fought and saved the world from these terrible creatures. The land began to flourish again and the people worked peacefully together to rebuild their wonderful cities. All was well. Now, we too are experiencing serious turmoil. Terrible horrid beings called Krions have decended upon our planet. We are prisoners and we are losing hope. Francesca, we need you. If you are out there, please come. - TECHNICAL - GAME ID: NES-VF-USA - TRIVIA - Released in January 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55702&o=2 $end $amigaocs_flop=kristal, $bio Commodore Amiga 500 disk. published 31 years ago: The Kristal (c) 1989 Addictive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75283&o=2 $end $amigaocs_flop=kristalu, $bio Commodore Amiga 500 disk. published 31 years ago: The Kristal (c) 1989 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75284&o=2 $end $cpc_cass=kryptonf, $bio Amstrad CPC cass. published 33 years ago: The Krypton Factor (c) 1987 TV Games [Domark label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99678&o=2 $end $cpc_flop=kryptonf01,kryptonf02, $bio Amstrad CPC 464 disk. published 33 years ago: The Krypton Factor (c) 1987 TV Games [Domark label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237791&o=2 $end $bbcmc_flop=krystalc, $bio Acorn BBC Master compact disk. published 11 years ago: The Krystal Connection (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231841&o=2 $end $bbcb_flop=krystalc, $bio Acorn BBC Micro B disk. published 11 years ago: The Krystal Connection (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240570&o=2 $end $pce=kungfu, $bio NEC PC-Engine HuCARD published 33 years ago: The ?? (c) 1987 Hudson Soft. (The Kung Fu) The Kung Fu is a side scrolling beat'm up by Hudson Soft and was one of the first game released for the PC Engine system. The player takes control of a martial art and topless fighter, who curiously resembles Bruce Lee, and the goal of the game is to walk through four areas (each divided into three sub-stages) and to strike armies of monks and flying ghosts. The screen automatically moves to the right and the player must constantly work his way forward. The meat of the game are the obvious large sprites featured throughout the stages and allowing, for instance, injuries to be clearly visible on the fighter's face as the game progresses. The fighting system is limited but our hero can perform a fair amount of close-combat moves - from low/high punches to lo/high and swipe kicks. The fighter also has the ability to block attacks and flying objects, and can unleash stupendous special moves such as a devastating rapid-punch attack. Finally, special bonus stages usually await the player between levels where a large vase must be broken in pieces with the help of a Nunchaku. Interestingly, the fighter can achieve the ultimate humiliation by hitting himself with his own Nunchaku... - TECHNICAL - Game ID: HC62001 - TRIVIA - The Kung Fu for the PC-Engine was released on November 21, 1987 in Japan for 4500 Yen. The Kung Fu was the Hudson Soft launching title for the PC-Engine. Export releases: [US] China Warrior [Model TGX020008] - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (june.5, 2007) [Model PBTJ] Nintendo Wii U [Virtual Console] [JP] () [Model PNJJ] It was then released on the PlayStation Store as a PC-Engine Classic on jan.20, 2010. PSN release ID: NPJJ-30018 * HANDHELDS: Nintendo 3DS [Virtual Console] [JP] (dec.25, 2013) [Model PNQJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58753&o=2 $end $adam_cass=labelwrk, $bio The Label Works (c) 198? Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259540&o=2 $end $spectrum_cass=labourhcb, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Labours of Hercules (c) 1987 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79517&o=2 $end $specpls3_flop=laboherc, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Labours of Hercules (c) 1987 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147830&o=2 $end $psx=landbtbw, $bio Sony PlayStation disc published 18 years ago: The Land Before Time - Big Water Adventure (c) 2002 TDK Mediactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111720&o=2 $end $psx=landbtrc, $bio Sony PlayStation disc published 19 years ago: The Land Before Time - Great Valley Racing Adventure (c) 2001 TDK Mediactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111721&o=2 $end $gba=landbtmbu, $bio Nintendo GBA cart. published 14 years ago: The Land Before Time - Into the Mysterious Beyond [Model AGB-BLOE-USA] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76043&o=2 $end $gba=landbtmb, $bio Nintendo GBA cart. published 14 years ago: The Land Before Time - Into the Mysterious Beyond [Model AGB-BLOP] (c) 2006 Game Factory, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76042&o=2 $end $psx=landbtim, $bio Sony PlayStation disc published 20 years ago: The Land Before Time - Return to the Great Valley (c) 2000 Universal Interactive Studios, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111725&o=2 $end $gba=landbtimu, $bio Nintendo GBA cart. published 18 years ago: The Land Before Time [Model AGB-ALAE-USA] (c) 2002 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76041&o=2 $end $gba=landbtim, $bio Nintendo GBA cart. published 18 years ago: The Land Before Time [Model AGB-ALAP] (c) 2002 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76040&o=2 $end $gbcolor=landbtimu, $bio Nintendo Game Boy Color game published 19 years ago: The Land Before Time [Model CGB-BLBE-USA] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68903&o=2 $end $gbcolor=landbtim, $bio Nintendo Game Boy Color game published 19 years ago: The Land Before Time [Model CGB-BLBP-EUR] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68902&o=2 $end $cpc_cass=landscap, $bio Amstrad CPC cass. published 35 years ago: The Landscape Creator (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99679&o=2 $end $x68k_flop=lasvegas, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The Las Vegas (c) 1988 Nihon Dexter - TECHNICAL - Fd x1 - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88162&o=2 $end $info=lastapos, $bio Arcade Video game published 32 years ago: The Last Apostle Puppetshow (c) 1988 Home Data. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240408&o=2 $end $snes=lastbatl, $bio Nintendo Super Famicom cart. published 26 years ago: The Last Battle (c) 1994 Teichiku Records - TECHNICAL - BARCODE: 4988004900693 GAME ID: SHVC-3T - TRIVIA - Released on December 02, 1994 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62517&o=2 $end $spectrum_cass=lastbelia, $bio The Last Believer (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219787&o=2 $end $spectrum_cass=lastbeli,lastbelib, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Last Believer (c) 1991 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79534&o=2 $end $ngpc=lastblad, $bio SNK Neo-Geo Pocket Color game published 20 years ago: The Last Blade - Beyond the Destiny [Model NEOP00950] (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82599&o=2 $end $info=lastbladh, $bio SNK Neo-Geo AES cart. published 22 years ago: The Last Blade (c) 1998 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-234] 474 Mega - TRIVIA - This AES version was released on January 29, 1998 in the United States of America. Please see the Original MVS entry for more information about the game itself: "The Last Blade [Model NGM-234]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47892&o=2 $end $info=lastbh,lastbh_006, $bio Arcade Video game published 26 years ago: The Last Bounty Hunter (c) 1994 American Laser Games, Incorporated. Four outlaws have been terrorizing the county. You must search the area for Handsome Harry, Nasty Dan, El Loco, and Cactus Kid. You don't shoot to kill though... you have to take them alive and bring them to justice! - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 2 Buttons : 2 This game uses a laser disc. - TRIVIA - The Last Bounty Hunter was released in March 1994. - SERIES - 1. Mad Dog McCree (1990) 2. Mad Dog II - The Lost Gold (1992) 3. Last Bounty Hunter (1994) - PORTS - * CONSOLES: Panasonic 3DO (1995) Phillips CD-I (1996) Nintendo Wii (2009; as part of the Mad Dog McCree Gunslinger Pack which also features Mad Dog McCree and Mad Dog II: The Lost Gold) * COMPUTERS: PC (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4497&o=2 $end $cdi=lastboun, $bio Phillips CD-i published 24 years ago: The Last Bounty Hunter (c) 1996 Philips Interactive Media, Incorporated. So you're the new bounty hunter the whole town's been buzzin' about. You're going to take on these four vicious outlaws and their gangs, huh? Well, stranger. You got that look in your eyes that says you ain't afraid of nothing. That's good, because there's plenty to be afraid of with these four villains. - TECHNICAL - Model 811 0063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53122&o=2 $end $cpc_cass=lastcomm, $bio Amstrad CPC cass. published 32 years ago: The Last Commando [Model SUM 973] (c) 1988 Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99680&o=2 $end $cpc_flop=lastcraz, $bio The Last Crazy Demo (c) 19?? 42-Crew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123493&o=2 $end $info=lastday,lastdaya, $bio Arcade Video game published 30 years ago: The Last Day (c) 1990 Dooyong. A vertically scrolling shoot-em-up. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - In korea, this game as known as "D-day Chulguuk" (translates from Korean as 'D-day sortie'). Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996. Very few last Day boards were exported to Japan. - STAFF - Directed by : J. S. Hong Main software : J. H. Park, H. S. Ryou, D. C. Jeong Hardware designer : C. D. Kim PCB artwork : S. W. Lee Character designer : M. R. Oh Animation designer : M. S. Lee Background designer : S. G. Kang, K. H. Choi, I. S. Yi, H. C. Sin Music : I. G. Kang Sound effects : S. H. Lee Music software : Y. C. No - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1356&o=2 $end $archimedes=ldaydoom, $bio Acorn Archimedes disk. published 27 years ago: The Last Days of Doom includes Hezarin (c) 1993 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127105&o=2 $end $apple2_flop_clcracked=lastglad,lstgldr2, $bio Apple II disk. published 37 years ago: The Last Gladiator (c) 1983 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231003&o=2 $end $spectrum_cass=thelastm, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Last Mission (c) 1987 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79537&o=2 $end $ibm5150=lastmiss, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: The Last Mission (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83718&o=2 $end $msx1_cass=lastmiss, $bio MSX cass. published 33 years ago: The Last Mission (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95054&o=2 $end $cpc_cass=lastmiss,lastmissf, $bio Amstrad CPC cass. published 33 years ago: The Last Mission (c) 1987 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99682&o=2 $end $pcw=lastmiss, $bio Amstrad PCW soft. published 33 years ago: The Last Mission (c) 1987 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118288&o=2 $end $cpc_flop=lastmiss02,thelastm03,thelastm02, $bio Amstrad CPC 464 disk. published 33 years ago: The Last Mission (c) 1987 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121464&o=2 $end $msx2_flop=lastmiss,lastmissa, $bio The Last Mission (c) 19?? Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102105&o=2 $end $msx1_flop=lastmiss,lastmissa, $bio The Last Mission Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134428&o=2 $end $cpc_flop=thelastm01,lastmiss01,thelastm, $bio Amstrad CPC 464 disk. published 33 years ago: The Last Mission [Model LA 41 D] (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121463&o=2 $end $spectrum_cass=thelastm_b,thelastm_d, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Last Mohican (c) 1987 CRL Group, PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79538&o=2 $end $specpls3_flop=lmohican,lmohicana, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Last Mohican (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118672&o=2 $end $spectrum_cass=thelastm_a,thelastm_c, $bio The Last Mohican (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219688&o=2 $end $apple2gs=lstninja, $bio Apple IIGS disk. published 32 years ago: The Last Ninja (c) 1988 Activision. - TRIVIA - Originally released on the Commodore C64. For more information about the game itself, please see the original C64 entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49762&o=2 $end $bbcb_cass=lastninj, $bio Acorn BBC/Electron cass. published 32 years ago: The Last Ninja (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52553&o=2 $end $c64_cass=lastninja, $bio The Last Ninja (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125263&o=2 $end $archimedes=lastninja, $bio Acorn Archimedes disk. published 28 years ago: The Last Ninja (c) 1992 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115964&o=2 $end $bbcb_cass=lastnin2, $bio Acorn BBC/Electron cass. published 32 years ago: The Last Ninja 2 (c) 1988 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52554&o=2 $end $archimedes=lastninjac, $bio Acorn Archimedes disk. published 27 years ago: The Last Ninja Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127006&o=2 $end $c64_cart=lastninj, $bio Commodore C64 cart. published 30 years ago: The Last Ninja Remix (c) 1990 System 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53740&o=2 $end $nes=lastninj, $bio Nintendo NES cart. published 29 years ago: The Last Ninja (c) 1991 Jaleco Company, Limited. As Armakuni the master Ninja of the 9th century, you are about to explore the greatest mystery in martial arts history. You are a stranger in the strange land of modern day Manhattan on the trail of the evil Shogun! Find all the clues. Every object has a hidden meaning, but nothing is what it appears to be! Kick, punch, duck, throw... Every screen in vivid 3D! Countless screenscapes; full 3D movement. Battle your way to a showdown with the evil Shogun! Master all your moves. - TECHNICAL - GAME ID: NES-J7-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55703&o=2 $end $electron_cass=lastfreea, $bio Acorn BBC/Electron cass. published 31 years ago: The Last of the Free (c) 1989 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129646&o=2 $end $bbcb_cass=lastfree, $electron_cass=lastfree, $bio Acorn BBC/Electron cass. published 34 years ago: The Last of the Free (c) 1986 Audiogenic - TECHNICAL - GAME ID: ASL5BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52044&o=2 $end $cpc_flop=thelastr, $bio Amstrad CPC type-in published 30 years ago: The Last Race (c) 1990 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119856&o=2 $end $cpc_flop=lastrace01, $bio Amstrad CPC 464 disk. published 31 years ago: The Last Race Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126752&o=2 $end $info=lastsold, $bio Arcade Video game published 23 years ago: The Last Soldier (c) 1997 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 59.19 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weak slash, [B] Strong slash, [C] Kick, [D] Repel - TRIVIA - This is the Korean release of "The Last Blade". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5106&o=2 $end $info=laststar, $bio Arcade Video game published 36 years ago: The Last Starfighter (c) 1984 Atari. An alien entrepreneur has placed Starfighter games machines on Earth as a test for prospective Starfighters. Although Starfighter appears to be another arcade game, it contacts the alien when the high score record is broken. Alex, a 19-year old who lives in a trailer park, is an ace at Starfighter and gets whisked off to the planet Rylos as a draftee to combat the evil Xur and the Ko-Dan armada. Having been fooled into coming, Alex refuses and is returned to Earth. While Alex is gone from Rylos, a Ko-Dan attack destroys all the Gunstar ships (Starfighters) and crews, except for a prototype equipped with a special weapons system called Death Blossom. Alexis, meanwhile, changes his mind and, with the help of the alien, returns to Rylos where, with Navigator/Pilot Grigg, he takes off in the last Gunstar to take on the whole enemy fleet. Fighting through a series of space battles, Alex and Grigg succees in saving the universe and then return to earth to pick up Alex's girlfriend before assuming the role of commander of Rylos armed forces and being given the hero treatment on Rylos. BASIC GAMEPLAY: Player controls weapons on Gunstar and orientation of Gunstar chair; he is not piloting ship. Player's head-up display shows information on weapons system and coolant (shields), as well as on currently targeted enemy, surrounding enemy positions and Gunstar chair orientation. Not all information is available in each round. Each of the enemy ships takes a different amount of energy to destroy. Enemy condition is shown by the 'Target temperature gauge'. When the enemy temperature hits max, it will explode. The rate at which the gauge rises is determined by the type of ship. Temperature rises while player's lasers are contacting enemy ship and may fall if this ceases before destruction. The condition of the Gunstar is shown by the 'Hull temperature gauge'. When the Gunstar is being hit by the enemy fire, the hull temperature increases. When the hull temperature gets high, coolant flows in (around the gauge on screen from the on-screen reservoir) to coll the hull. This depletes the reservoir of coolant. If no coolant remains, the hull temperature will reach maximum and the Gunstar is destroyed. A coolant recharge is given at the end of a complete round. LASERS: Player's laser energy is shown for each side laser. Laser energy decreases with time of laser use and increases far more slowly. This encourages short bursts of fire from one laser at a time. If both lasers are fired simultaneously, a third laser also fires from below without additional depletion of energy, but with additional effect on the target. This contradictorily encourages use of both lasers simultaneously. As players increase in skill, they will learn to use shot, single laser bursts on small targets and twin laser bursts on large targets. This combination will ensure best energy usage and maximum destructive effect. It is possible for a player to be stranded with inadequate energy and be destroyed of insufficient ability to retaliate, but this cannot happen on beginner rounds where energy drain is very low. Death Blossom (laser blossom) is fired with rear buttons on Star Wars controller. The central circle will light up on screen to show when Death Blossom is charged and usable. Activation causes the screen to be blanketed with laser fire destroying (or greatly heating up if mother ship) all targets on screen. Does not destroy Control Tower and Xur's transport. - TECHNICAL - Atari System IV hardware CPU: Motorola 68000, TMS32010 - TRIVIA - In 1984 a movie called 'The Last Starfigter' (from now called TLSF). It was a Sci-fi adventure movie. It was the first movie ever to be made were all the special effects (except explosions and make up) was made on a computer. The computer was a Cray X-MP. This and the fact that space movies were very popular in this time made everyone expecting this movie to be a big blockbuster like Star Wars. This is why Atari bought the rights for the movie so they would be able to make a game based on it. It was going to be released on both home consoles and on an arcade. The arcade was never finished. The production of the game was started in Atari's arcade division. The original project team was made up of Chris J. Horseman (Project leader), Jim Morris (Project engineer (software)), Jack Ritter (2nd project engineer (software)) and Barry Whitebook (Animation). Ted Michon and Mike Albaugh came onboard on this project later in the development. Prior arcade games to use 3-D was only vector games. Atari had for several years worked on a general purpose 3-D arcade system, but it was always 'a few years away' every time they wanted to use it (an arcade game called "I, Robot" was actually released in 1983, and this game had solid 3-D but this game was hard coded and was very different from TLSF, this was actually the first game developed by Atari that was programmed with C). This is where Ted Michon comes into the picture. Ted worked as a consultant for Atari and developed a super high bit mapped system with a polygon fill engine. Atari decided to use this to on the TLSF arcade. They also had to use the systems expanding capabilities to implement a math box that could handle the 3-D transformations. The programming of the math box was done by Mike Albaugh. The programming of the arcade was done mainly by Jim Morris. The additional programming with the cave sequence on the game was done by Jack Ritter. Jack came onboard from Cinematronics. In the programming process Jim used a 68 000 Motorola 16bit CPU, the first to ever be used at Atari. The programming language was C. It was also used several 3-D tools that later also were used in other games. TLSF became a pioneer in using the 68 000 CPU. Earlier most games were made with the 6502 CPU. The arcade games "Hard Drivin" (1988) and "Stun Runner" (1989) have a very similar graphics with TLSF game, even though another graphic engine was used on these games. The gameplay in the game was taken right from the gameplay in the movie and scenes from the movie; this was often done with spinoff games like this. The game was actually very similar with what you see in the movie, at least regarding the graphic. The controller on the game was a controller from the "Star Wars" vector games that Atari made. When Atari choosed to drop the game is was about 75% finished. There was no cabinet for the game, but the game worked and it could be played on a test bench. It was also made some simple sound effects for the game. The reason behind Atari's decision to cancelled the game so far into production was several. Atari had for some years pay'ed much money to the movie companies for the rights to produce games with themes taken from movies. This rights costed Atari a lot of money over a long time. Atari gambled on the movie to become the success that everyone predicted, but this did not happen. The film didn’t fail, but it wasn't a success either. In the production of the arcade they found out that the machine would have a sell price of 10 000$, and this was a lot of money back in the 80's. If the movie had been a big success this price could have been defended. The vice president in Atari thought that no one would buy a game for 10 000$. And not long after the project team got the message that the game was cancelled. On the same time Atari was in deep financial problems that was caused by Atari's consument division. On the top of all this came the big video game crash. The result was that Atari started to fall and fall, until it was closed in the end. The original arcade division of Atari was shutdown in 2001 when Midway choose to shutdown Midway West (Midway had bought Atari Games (Atari`s arcade division) and changed name to Midway West). Prior to this Atari had been sold a couple of times, and the leaders had also been changed more than once. But Atari never became the company it was prior to the crash. Some ears after Atari cancelled TLSF arcade game, the arcade game Hard Drivin was released. This game sold for the same price that TLSF had (10 000$). - SCORING - Ships destroyed increases score by ship value, multiplied by a distance bonus; i.e., if an expert can hit a ship while distant, he will receive more points than a novice who hits when close. Each round ship scores increases. - TIPS AND TRICKS - Hitting two ships at one scores 4 times the single ship value. - STAFF - Project leader : Chris Horseman Project Engineer (Software) : Jim Morris 3-D Hardware : Ted Michon Math Box Programming : Jack Ritter, Mike Albaugh Animator: Barry Whitebook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4815&o=2 $end $a800=laststar, $bio Atari 800 cart. published 36 years ago: The Last Starfighter (c) 1984 Atari, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86732&o=2 $end $a5200=laststar, $bio Atari 5200 cart. published 36 years ago: The Last Starfighter (c) 1984 Atari, Incorporated. - TECHNICAL - GAME ID: CX-5260 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50104&o=2 $end $a2600=laststar, $bio Atari 2600 cart. published 36 years ago: The Last Starfighter (c) 1984 Atari, Incorporated. Prototype version of Solaris. - TECHNICAL - GAME ID: CX26134 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51130&o=2 $end $nes=laststar, $bio Nintendo NES cart. published 30 years ago: The Last Starfighter (c) 1990 Mindscape, Incorporated. You're the best there is-the #1 arcade champion. Now your special talents are needed desperately by another galaxy... where the game is about to become reality. Rylos is under attack by the alien forces of Xur and the Ko-Dan Armada. You must repel waves of Xurian fighters, then land and destroy each Command Ship before it penetrates the Frontier and devestates another planet. Experience the excitement of the classic science-fiction movie adventure The Last Starfighter as you battle your way through 15 explosive levels of non-stop, high-speed action. - TECHNICAL - GAME ID: NES-LM-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55704&o=2 $end $x68k_flop=lasttemp, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: The Last Tempest (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88697&o=2 $end $c128_flop=lastv8, $bio Commodore C128 disk. published 35 years ago: The Last V-8 (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231906&o=2 $end $c64_cass=lastv8,lastv8a, $bio Commodore C64 cass. published 35 years ago: The Last V8 (c) 1985 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186676&o=2 $end $cpc_cass=lastv8, $bio Amstrad CPC cass. published 34 years ago: The Last V8 (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99683&o=2 $end $cpc_flop=lastv8th,thelastv, $bio Amstrad CPC 464 disk. published 34 years ago: The Last V8 Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126557&o=2 $end $megadriv=lawnmowr, $bio Sega Genesis game published 26 years ago: The Lawnmower Man (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115650&o=2 $end $megacd=lawnmowr, $bio Sega Mega-CD published 26 years ago: The Lawnmower Man [Mega Power - Issue 16] (c) 1994 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60674&o=2 $end $gameboy=lawnmowr, $bio Nintendo Game Boy Cart. published 27 years ago: The Lawnmower Man (c) 1993 Sales Curve Interactive - TECHNICAL - Cartridge ID: DMG-LR-NOE - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67198&o=2 $end $snes=lawnmowru,lawnmowrup, $bio Nintendo Super NES game published 27 years ago: The Lawnmower Man [Model SNS-LW-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63842&o=2 $end $snes=lawnmowr, $bio Nintendo Super NES game published 27 years ago: The Lawnmower Man [Model SNSP-LW-UKV] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63841&o=2 $end $segacd=lawnmowr, $bio Sega CD published 26 years ago: The Lawnmower Man (c) 1994 Time Warner Interactive - TECHNICAL - GAME ID: T-160015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60824&o=2 $end $a800=phone, $bio Atari 800 cart. published 35 years ago: The Learning Phone (c) 1985 Atari Corporation. - TECHNICAL - GAME ID: RX8080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86733&o=2 $end $spectrum_cass=thelegac,thelegac_a,thelegac_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Legacy (c) 1984 Tamsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79556&o=2 $end $a800=legacy, $bio Atari 800 cart. published 36 years ago: The Legacy (c) 1984 Atari, Inc. Prototype version of "Final Legacy [Model RX8067]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86734&o=2 $end $cpc_cass=apachegl, $bio Amstrad CPC cass. published 33 years ago: The Legend of Apache Gold (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99684&o=2 $end $cpc_cass=cpcerdo, $bio Amstrad CPC cass. published 6 years ago: The Legend of CPCerdo (c) 2014 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99685&o=2 $end $psx=ldragoonj, $bio Sony PlayStation disc published 21 years ago: The Legend of Dragoon (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - GAME ID: SCPS-10119~22 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85784&o=2 $end $psx=ldragoon, $bio Sony PlayStation disc published 20 years ago: The Legend of Dragoon (c) 2000 Sony Computer Ent. America [SCEA] North American release. - TECHNICAL - GAME ID: SCUS-94491/SCUS-94584~6 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110877&o=2 $end $saturn=lohero, $bio Sega Saturn game published 22 years ago: The Legend of Heroes I & II - Eiyuu Densetsu (c) 1998 GMF - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59813&o=2 $end $pc98_cd=loh3, $bio NEC PC-9821 CD published 26 years ago: The Legend of Heroes III - Shiroki Majo Renewal (c) 1994 Falcom [Nihon Falcom Corp.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233946&o=2 $end $info=lkage,lkageb,lkageb2,lkageb3,lkageo,lkageoo, $bio Arcade Video game published 36 years ago: The Legend of Kage (c) 1984 Taito Corp. As a Ninja, defeat the evils from Devil's World and save the Princess. At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - TECHNICAL - Board Number : M4300040A Prom Stickers : A54 Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Even if title screen says MCMLXXXIV (1984), The Legend of Kage was released in October 1985 in Japan. - UPDATES - Bug? feature?: Under attract mode only from the bootleg versions can be played for several seconds until the ninja dies. - TIPS AND TRICKS - INSTRUCTIONS: - Use the joystick to move, jump and duck. - Use the buttons to attack with your sword and to throw shuriken. - Kage must fight through five stages in order to rescue the princess: (1) Forest : Kage must avoid the attacks of the shinobi (enemy ninja) and Yobo monks. Defeat the red Yobo that appears after defeating three normal Yobos to complete the stage. (2) Cave : Kage must kill a certain number of shinobi. (3) Castle Wall : Move Kage in the direction of the arrows to climb the castle wall while dodging the attacks of shinobi. (4) Mansion : Rescue the princess on the top floor by cutting the rope. (5) Forest Stage 2 : Defeat Yuikasa Yoshiro (the evil warlord) and his right-hand man, Yukinosuke, who chase Kage and the princess. - Kage is constantly under attack by enemies, so you must be alert at all times. Avoid the enemy swords and spikes by jumping up, ducking down or blocking them with your sword. - Yobo attacks Kage with his iron club and flames. When being attacked with the flame, it is better to stay low and approach Yobo from underneath. - SERIES - 1. The Legend of Kage (1984) 2. Kage Densetsu - The Legend of Kage 2 (2008, Nintendo Ds) - STAFF - Music by : Hisayoshi Ogura - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.18, 1986) "Kage no Densetsu [Model TFC-KD-4900]" [US] Nintendo NES (aug.1987) "The Legend of Kage [Model NES-KA-USA]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" [JP] Sony PS4 [PSN] (oct.2, 2015) "Arcade Archives - Kage no Densetsu [Model CUSA-03576]" Sony PlayStation 4 [PSN] [US] (dec.1, 2015) "Arcade Archives - The Legend of Kage [Model CUSA-03714]" Sony PlayStation 4 [PSN] [EU] [AU] (feb.16, 2016) "Arcade Archives - The Legend of Kage [Model CUSA-03935]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" * COMPUTERS: Sinclair ZX Spectrum [US] (1986) [EU] [US] Commodore C64 (1987) [EU] Amstrad CPC (1986) [JP] MSX (1986) "Kage no Densetsu [Model MSX-9]" Amstrad CPC [US] (1988) "Taito Coin-Op Hits" [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1369&o=2 $end $cpc_cass=lkage, $bio Amstrad CPC cass. published 34 years ago: The Legend of Kage (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99686&o=2 $end $cpc_flop=thelegen01,thelegen02, $bio Amstrad CPC 464 disk. published 34 years ago: The Legend of Kage (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123539&o=2 $end $cpc_flop=legendof05, $bio Amstrad CPC 464 disk. published 34 years ago: The Legend of Kage Trained (c) 1986 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123540&o=2 $end $nes=legkage, $bio Nintendo NES cart. published 33 years ago: The Legend of Kage (c) 1987 Taito Corp. North American release. Game developed in Japan. See the olriginal Famicom version for more information: "Kage no Densetsu [Model TFC-KD4900]" Description from the back cover: This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies. What others are saying: This classic ninja-action game first appeared in arcades in 1985 and became instantly popular. As the Iga ninja named "Kage," players embark on an action-packed quest as they move toward a magic castle where the Princess "Kiri" is held captive by "Yohshirou Yukikusa." To stay alive, players move vertically and horizontally through forest and castle environments and execute massive jumps, all the while using throwing-star knives and a sword to take down hordes of enemies. - TECHNICAL - Game ID: NES-KA-USA - TRIVIA - The Legend of Kage for NES was released in August 1987 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.19, 2007) [Model FATE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55705&o=2 $end $amigaocs_flop=kyrandia, $bio Commodore Amiga 500 disk. published 28 years ago: The Legend of Kyrandia (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75285&o=2 $end $fmtowns_cd=kyrandia, $bio Fujitsu FM Towns CD published 27 years ago: The Legend of Kyrandia (c) 1993 Starcraft. - TRIVIA - Released in October 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110417&o=2 $end $pc98=kyrandia, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Legend of Kyrandia (c) 1994 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90867&o=2 $end $pc98_cd=kyrandia, $bio NEC PC-9821 CD published 26 years ago: The Legend of Kyrandia (c) 1994 Starcraft, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233948&o=2 $end $amigaocs_flop=kyrandiag, $bio Commodore Amiga 500 disk. published 28 years ago: The Legend of Kyrandia - Book One (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75286&o=2 $end $saturn=legoasis, $bio Sega Saturn game published 24 years ago: The Legend of Oasis (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60181&o=2 $end $gameboy=valiant, $bio Nintendo Game Boy Cart. published 28 years ago: The Legend of Prince Valiant [Model DMG-KC-ESP] (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67199&o=2 $end $nes=valiant, $bio Nintendo NES cart. published 28 years ago: The Legend of Prince Valiant (c) 1992 Ocean - TECHNICAL - GAME ID: NES-PX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55706&o=2 $end $nes=legrobin, $bio Nintendo NES cart. published 30 years ago: The Legend of Robin Hood (c) 1990 Sculptured Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55707&o=2 $end $amigaocs_flop=legrobin, $bio Commodore Amiga 500 disk. published 28 years ago: The Legend of Robin Hood - Conquests of the Longbow (c) 1992 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75287&o=2 $end $info=silkroad,silkroada, $bio Arcade Video game published 21 years ago: The Legend of Silkroad (c) 1999 Unico Electronics. Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies. - TECHNICAL - Game ID : SR2001A Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), OKI6295 (@ 16 Khz) Screen orientation : Horizontal Video resolution : 380 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - SERIES - 1. The Legend of Silkroad (1999) 2. The Age of Heroes - Silkroad-2 (2000) - STAFF - Game planner : Jong-yong Na Character designers : Gi-seon Lee, Gi-hong Kim, Sung-oK Moon Map designers : Jong-yong Na Effect designers : Jong-yong Na, Woo-jin Park Main programmer : Eun-joong Koo Assistant programmer : Chul-Joong Kwack Music composer : Dae-yong Kweon Hardware designer : Jeong-ok Chun Director : Eun-joong Koo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1371&o=2 $end $gba=spyronbgu, $bio Nintendo GBA cart. published 14 years ago: The Legend of Spyro - A New Beginning [Model AGB-B3YE-USA] (c) 2006 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76045&o=2 $end $gba=spyronbg, $bio Nintendo GBA cart. published 14 years ago: The Legend of Spyro - A New Beginning [Model AGB-B3YP] (c) 2006 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76044&o=2 $end $gba=spyroetnu, $bio Nintendo GBA cart. published 13 years ago: The Legend of Spyro - The Eternal Night [Model AGB-BU7E-USA] (c) 2007 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76047&o=2 $end $gba=spyroetn, $bio Nintendo GBA cart. published 13 years ago: The Legend of Spyro - The Eternal Night [Model AGB-BU7P] (c) 2007 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76046&o=2 $end $c64_cass=knucker, $bio Commodore C64 cass. published 34 years ago: The Legend of the Knucker-Hole (c) 1986 Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229517&o=2 $end $snes=mystninju, $bio Nintendo Super NES game published 28 years ago: The Legend of the Mystical Ninja [Model SNS-GG-USA] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63850&o=2 $end $snes=mystninj, $bio Nintendo Super NES game published 28 years ago: The Legend of the Mystical Ninja [Model SNSP-GG-EUR] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63848&o=2 $end $snes=mystninjg, $bio Nintendo Super NES game published 28 years ago: The Legend of the Mystical Ninja [Model SNSP-GG-NOE/SFRG] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63849&o=2 $end $gba=zeldaltp, $bio Nintendo GBA cart. published 17 years ago: The Legend of Zelda - A Link to the Past & Four Swords [Model AGB-ALP] (c) 2003 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76048&o=2 $end $gba=zeldaltpu, $bio Nintendo GBA cart. published 18 years ago: The Legend of Zelda - A Link to the Past & Four Swords [Model AGB-AZLE-USA] (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76049&o=2 $end $snes=zelda3c, $bio Nintendo Super NES game published 28 years ago: The Legend of Zelda - A Link to the Past (c) 1992 Nintendo Company, Limited. Canadian release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL]". - TECHNICAL - Game ID: SNS-ZF-CAN-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63843&o=2 $end $snes=zelda3u,zelda3up, $bio Nintendo Super NES game published 28 years ago: The Legend of Zelda - A Link to the Past (c) 1992 Nintendo Company, Limited. North American release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL]". Teaser text from the USA version: Fantasy and Reality Collide In A Land Of Enchantment Venture back to Hyrule and an age of magic and heroes. The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom. Only you can prevent his evil plot from shattering the land of Hyrule. In your quest you'll venture into twisting mazes, dungeons, palaces and shadowy forests. Test your mettle with mighty swords and magical weapons. Or heft a boulder and hurl it at your enemies. If the doing gets tough, dive into a river - you can swim to escape! Learn powerful spells, locate magical artifacts and solve the mysteries of the evil magician and the hidden realm of Hyrule. This exciting Super NES sequel to the Legend of Zelda and The Adventure Of Link uses 16-bit power to create a quest so colorful and detailed you don't just play it, you live it ! - TECHNICAL - Game ID: SNS-ZL-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63847&o=2 $end $snes=zelda3, $bio Nintendo Super NES game published 28 years ago: The Legend of Zelda - A Link to the Past (c) 1992 Nintendo Company, Limited. European release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL]". - TECHNICAL - Game ID: SNSP-ZL-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63844&o=2 $end $snes=zelda3f, $bio Nintendo Super NES game published 28 years ago: The Legend of Zelda - A Link to the Past (c) 1992 Nintendo Company, Limited. French release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL]". Description from the French box: IMAGINAIRE ET REALITE SE COTOIENT DANS UN PAYS ENCHANTE. Retournez à Hyrule, à l'âge des héros et de la magie. Les ancêtres de Link et de Zelda affrontent des monstres en progression alors qu'un magicien redoutable envahit le royaume. Il veut détruire le pays d'Hyrule : vous seul pouvez faire échouer son plan diabolique. Au long de votre quête, vous allez vous aventurer dans des labyrintes tortueux, des donjons, des palais et des forêts ombreuses. Eprouvez votre courage au moyen d'épées puissantes et d'armes magiques. Soulevez un rocher que vous lancerez sur vos ennemis. Si rien ne va plus, plongez dans une rivière et fuyez en nageant! Apprenez des sorts imparables, trouvez des objets magiques; résolvez les énigmes du magicien diabolique et du royaume caché d'Hyrule. Cette formidable suite sur la Super NES™ de The Legend of Zelda et The Adventure of Link utilise la puissande de la 16 bits pour créer une aventure si détaillée et si pittoresque que vous n'y jouez pas seulement... vous la VIVEZ! - TECHNICAL - Cartridge ID: SNSP-ZL-FRA/SFRA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63845&o=2 $end $snes=zelda3g, $bio Nintendo Super NES game published 28 years ago: The Legend of Zelda - A Link to the Past (c) 1992 Nintendo Company, Limited. German release. Game developed in Japan. For more information about the game itself please see the original Japanese release entry; "Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL]". - TECHNICAL - Game ID: SNSP-ZL-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63846&o=2 $end $gbcolor=zeldaldxga,zeldaldxg, $bio Nintendo Game Boy Color game published 22 years ago: The Legend of Zelda - Link's Awakening DX [Model DMG-AZLD-NOE] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68908&o=2 $end $gbcolor=zeldaldx,zeldaldxb,zeldaldxa, $bio Nintendo Game Boy Color game published 22 years ago: The Legend of Zelda - Link's Awakening DX [Model DMG-AZLE-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68904&o=2 $end $gbcolor=zeldaldxfa,zeldaldxf, $bio Nintendo Game Boy Color game published 22 years ago: The Legend of Zelda - Link's Awakening DX [Model DMG-AZLF-FRA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68907&o=2 $end $gameboy=zeldalnkc, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening [Model DMG-ZC-CAN] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67200&o=2 $end $gameboy=zeldalnka, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening [Model DMG-ZL-ESP-1] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67203&o=2 $end $gameboy=zeldalnkf, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartrdide ID: DMG-ZL-FRA - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67206&o=2 $end $gameboy=zeldalnkg, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening [Model DMG-ZL-NOE] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67207&o=2 $end $gameboy=zeldalnk, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening [Model DMG-ZL-USA-1] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67204&o=2 $end $gameboy=zeldalnkb, $bio Nintendo Game Boy Cart. published 27 years ago: The Legend of Zelda - Link's Awakening [Model DMG-ZL-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67201&o=2 $end $n64=zeldamaj1,zeldamajd,zeldamaj,zeldamaju,zeldamaju1,zeldamaju2, $bio Nintendo 64 cart. published 20 years ago: The Legend of Zelda - Majora's Mask (c) 2000 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58015&o=2 $end $n64=zeldamaj2, $bio The Legend of Zelda - Majora's Mask cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237513&o=2 $end $n64=zeldaoot1,zeldaoot,zeldaootu3,zeldaootu2,zeldaootu1,zeldaootu, $bio Nintendo 64 cart. published 22 years ago: The Legend of Zelda - Ocarina of Time (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58016&o=2 $end $n64=zeldaootmq, $bio Nintendo 64 cart. published 17 years ago: The Legend of Zelda - Ocarina of Time - Master Quest (c) 2003 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58017&o=2 $end $n64=zeldaootmqd,zeldaootmqu, $bio The Legend of Zelda - Ocarina of Time - Master Quest cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237509&o=2 $end $n64=zeldaoot2, $bio The Legend of Zelda - Ocarina of Time cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237511&o=2 $end $gbcolor=zeldaageu, $bio Nintendo Game Boy Color game published 19 years ago: The Legend of Zelda - Oracle of Ages [Model CGB-AZ8E-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68910&o=2 $end $gbcolor=zeldaage, $bio Nintendo Game Boy Color game published 19 years ago: The Legend of Zelda - Oracle of Ages [Model CGB-ZA8P-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68909&o=2 $end $gbcolor=zeldaseau, $bio Nintendo Game Boy Color game published 19 years ago: The Legend of Zelda - Oracle of Seasons [Model CGB-AZ7E-USA] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68912&o=2 $end $gbcolor=zeldasea, $bio Nintendo Game Boy Color game published 19 years ago: The Legend of Zelda - Oracle of Seasons [Model CGB-AZ7P-EUR] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68911&o=2 $end $gba=zeldamcpu,zeldamcpud, $bio Nintendo GBA cart. published 15 years ago: The Legend of Zelda - The Minish Cap [Model AGB-BZME-USA] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76051&o=2 $end $gba=zeldamcp, $bio Nintendo GBA cart. published 16 years ago: The Legend of Zelda - The Minish Cap [Model AGB-BZMP-EUR] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76050&o=2 $end $nes=zeldagca, $bio Nintendo NES cart. published 18 years ago: The Legend of Zelda ripped from GC Animal Crossing (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229689&o=2 $end $nes=zeldagc, $bio Nintendo NES cart. published 17 years ago: The Legend of Zelda (c) 2003 Unknown Pirate package ripped from GC Zelda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229693&o=2 $end $gba=n_zelda, $bio Nintendo GBA cart. published 16 years ago: The Legend of Zelda [Classic NES Series] [Model AGB-FZLE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70187&o=2 $end $nes=zelda,zeldaa,zeldau,zeldaua, $bio Nintendo NES cart. published 33 years ago: The Legend of Zelda (c) 1987 Nintendo of America, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: NES-ZL-USA - TRIVIA - The Legend of Zelda was released on November 15, 1987 in the USA. The Legend of Zelda was the first NES cartridge was released with a shiny gold colored plating, breaking away from the usual gray color. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55708&o=2 $end $tg16=legaxe2, $bio NEC TurboGrafx-16 cart. published 30 years ago: The Legendary Axe II [Model TGX020048] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84364&o=2 $end $tg16=legaxe, $bio NEC TurboGrafx-16 cart. published 31 years ago: The Legendary Axe [Model TGX020003] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84363&o=2 $end $pc98=lune, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: The Legends of Lune - Lune Densetsu - Jikuu no Kanata (c) 1992 Tierheit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90868&o=2 $end $psion2=letor311,letor32s, $bio The Letter Organiser Ver.3 (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234107&o=2 $end $bbcb_cass=liferept, $bio Acorn BBC/Electron cass. published 33 years ago: The Life of Repton (c) 1987 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52555&o=2 $end $electron_flop=liferept, $bio Acorn Electron 3.5in.disk. published 33 years ago: The Life of Repton (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129846&o=2 $end $amigaocs_flop=lightcor, $bio Commodore Amiga 500 disk. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75288&o=2 $end $msx1_cart=lightcor, $bio MSX cart. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77534&o=2 $end $msx1_cass=lightcor, $bio MSX cass. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95055&o=2 $end $cpc_cass=lightcor, $bio Amstrad CPC cass. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99687&o=2 $end $msx1_flop=lightcor, $bio MSX disk. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109118&o=2 $end $cpc_flop=lightcor02, $bio Amstrad CPC 464 disk. published 30 years ago: The Light Corridor (c) 1990 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121663&o=2 $end $cpc_flop=thelight01,thelight,lightcor03, $bio Amstrad CPC 464 disk. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123459&o=2 $end $st_flop=lightcor, $bio Atari ST disk. published 30 years ago: The Light Corridor (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148568&o=2 $end $spectrum_cass=lghtcorr, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Light Corridor (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79579&o=2 $end $specpls3_flop=lightcor,lightcorb,lightcorc,lightcora, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Light Corridor (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118720&o=2 $end $specpls3_flop=lightcorsp,lightcorspa, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Light Corridor (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147586&o=2 $end $cpc_flop=lightcor01, $bio Amstrad CPC 464 disk. published 30 years ago: The Light Corridor Cracked (c) 1990 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122758&o=2 $end $cpc_flop=lightcor04, $bio Amstrad CPC 464 disk. published 30 years ago: The Light Corridor Trained (c) 1990 JLCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123460&o=2 $end $cpc_flop=thelight02, $bio The Lighthouse (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124246&o=2 $end $spectrum_cass=thelimeh,thelimeh_a,thelimeh_b,thelimeh_c,thelimeh_d,thelimeh_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Limehouse Mystery (c) 1989 Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79585&o=2 $end $msx1_cart=nga, $bio The Links - NGA - Network Game Adapter (c) 198? Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77535&o=2 $end $msx1_cart=nga2,nga2a, $bio The Links - NGA II - Network Game Adapter II (c) 198? Telenet Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77536&o=2 $end $megadriv=lionking, $bio Sega Mega Drive game published 26 years ago: The Lion King (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56969&o=2 $end $nes=lionkjb, $bio Nintendo NES cart. published 25 years ago: The Lion King (c) 1995 Unknown. A pirate hack of "Disney's The Jungle Book" featuring a Lion King sprite (standing on his feet!) as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65172&o=2 $end $amigaaga_flop=lionking, $bio Commodore Amiga 1200 disk. published 25 years ago: The Lion King (c) 1995 Virgin Interactive Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146376&o=2 $end $pico=lionkingu,lionkingp8,lionkingp7,lionkingp6,lionkingp5,lionkingp4,lionkingp3,lionkingp2,lionkingp1, $bio The Lion King - Adventure at Pride Rock [Model 49037-00] (c) 199? Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75810&o=2 $end $pico=lionking, $bio The Lion King - Adventures at Pride Rock [Model 49037-05] (c) 199? Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75811&o=2 $end $gbcolor=lionking, $bio Nintendo Game Boy Color game published 20 years ago: The Lion King - Simba's Mighty Adventure [Model CGB-BLKE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68913&o=2 $end $nes=lionkin3, $bio The Lion King III - Timon and Pumbaa (c) 199? Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55709&o=2 $end $nes=lionkleg, $bio The Lion King Legend (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76993&o=2 $end $gamegear=lionkingp9,lionkingp8,lionkingp7,lionkingp6,lionkingp5,lionkingp4, $bio Sega Game Gear cart. published 26 years ago: The Lion King (c) 1994 Virgin Interactive - TECHNICAL - [Model 1205] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64959&o=2 $end $gamegear=lionkingu,lionkingp2,lionkingp3,lionkingp1, $bio Sega Game Gear cart. published 26 years ago: The Lion King [Model 2549] (c) 1994 Virgin Interactive - TRIVIA - This game is based on the 1994 movie with the same title. - TIPS AND TRICKS - * Level select: Before the Sega logo fades out completely, hold Up. The screen will stay black. Release Up and press Down, Left, Right, Up, Down. A sound will confirm the code. Start a new game to access the level select screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64958&o=2 $end $gameboy=lionkingu, $bio Nintendo Game Boy Cart. published 26 years ago: The Lion King [Model DMG-ALNE-USA] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67208&o=2 $end $gamegear=lionkingj, $bio Sega Game Gear cart. published 25 years ago: The Lion King [Model G-3363] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64957&o=2 $end $snes=lionkingj, $bio Nintendo Super Famicom cart. published 26 years ago: The Lion King [Model SHVC-ALKJ-JPN] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62518&o=2 $end $snes=lionkingu, $bio Nintendo Super NES game published 26 years ago: The Lion King [Model SNS-ALKE-USA] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63852&o=2 $end $snes=lionking,lionkinga, $bio Nintendo Super NES game published 26 years ago: The Lion King [Model SNSP-ALKP-EUR] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63851&o=2 $end $gamegear=lionking, $bio Sega Game Gear cart. published 26 years ago: The Lion King [Model T-70158] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64956&o=2 $end $zx81_cass=listmngr, $bio Sinclair ZX-81 cass. published 38 years ago: The List Manager [Model 03-1004] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114712&o=2 $end $zx81_cass=loanmort, $bio Sinclair ZX-81 cass. published 38 years ago: The Loan/Mortgage Amortizer [Model 03-2002] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114713&o=2 $end $pcecd=hawaiiu, $bio The Local Girls of Hawaii (c) 199? Excite Software - TRIVIA - Retail price: $89.95 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58521&o=2 $end $info=kloneran, $bio Handheld game published 32 years ago: The Lone Ranger (c) 1988 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83102&o=2 $end $nes=lonerang, $bio Nintendo NES cart. published 29 years ago: The Lone Ranger (c) 1991 Konami Industry Company, Limited. Evil arch villain Butch Cavendish has been a burr on your saddle ever since he did in your dad. Now he's kidnapped the President just to lure you to your doom, and there's nothing but a trail of doom between you. In fact, kemosabe, there's eight wild west stages of pistol packin' danger to run, shoot, and gallop through, including first person 3-D stages that put peril in a whole new perspective. So hop on your fiery horse Silver, track down that cad Cavendish, and rescue the President. Or with the speed of light and a cloud of dust you'll wind up a mere tumbleweed in time! - TECHNICAL - GAME ID: NES-6L-USA - TRIVIA - Released in August 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55710&o=2 $end $cpc_flop=lookthe1, $bio The Look (c) 19?? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126951&o=2 $end $info=lordofk,lordofkb, $bio Arcade Video game published 31 years ago: The Lord of King (c) 1989 Jaleco. The Lord of King is a scrolling platform hack 'n' slash game for one or two players, set in a fantasy world populated by creatures from Greek mythology. The world of Man has been overun by demon hoards and with no one to stand against the forces of evil, the people cower and tremble in fear. Finally, the gods decide to intervene and chose a brave young warrior by the name of Roche, whom they grant the mythical Fire Axe. Roche must embark on a journey to the Castle of Algerine in order to defeat the demon overlord, Argos, and restore peace to the world. Each player-character is armed with an axe as their primary means of attach. The axe has a power gauge that fills automatically when the player is not swinging it. When the gauge is filled, the axe will burst into flame, allowing for a stronger attack. This allows players to choose between faster weak swings or slow strong ones. Each hero is also capable of casting a thunder attack a magical spell that acts as a smart bomb and kills or hurts all on-screen enemies (the player must have at least one arrowhead in stock to perform a thunder attack). Power-ups can be found hidden inside destructable stone pillars that periodically rise up from the ground. These include crystals that earn extra points, red jewels that give players additional health, a shield for greater protection and a golden arrowhead that increases the strength of the player's thunder attack by up to four levels .periodically rise up from the ground. These include crystals that earn extra points, red jewels that give players additional health, a shield for greater protection and a golden arrowhead that increases the strength of the player's thunder attack by up to four levels (the player must have at least one arrowhead in stock to perform a thunder attack). The game consists of six stages, with a tough end-of-level guardian waiting ast the end of each. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Motorola 68000 (@ 7 Mhz) Sound Chips : Yamaha YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - The Lord of King was released in November 1989 in the Japanese arcades. This game is known in US as "The Astyanax". In Greek mythology, Astyanax (meaning "protector of the city") was the son of Hector, the crown prince of Troy, and his wife, Princess Andromache of Cilician Thebe. - STAFF - Producer & Director : Tokuhiro Takemori Game designers : Tokuhiro Takemori, Nenko Graphic designers : Nenko, Ns Naochan, Kan-Chan, Tomoko Sugoh Programmed by : Satoru K. Music composed by : Kiyoshi Yokoyama - PORTS - * CONSOLES: [JP] Nintendo Famicom (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1409&o=2 $end $nes=lordking,lordkinga, $bio Nintendo Famicom cart. published 31 years ago: The Lord of King (c) 1989 Jaleco Company, Limited. - TECHNICAL - Model JF-25 - TRIVIA - Released on December 21, 1989 in Japan. Export releases: [US] "Astyanax [Model NES-YX-USA]" [EU] "Astyanax [Model NES-YX-NOE]" [SP] "Astyanax [Model NES-YX-ESP]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54746&o=2 $end $bbcb_cass=lotr, $bio Acorn BBC/Electron cass. published 34 years ago: The Lord of the Rings (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52556&o=2 $end $bbcb_flop_orig=lotr, $bio Acorn BBC Micro B disk. published 34 years ago: The Lord of the Rings (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125700&o=2 $end $info=lotr,lotr_fr,lotr_gr,lotr_it,lotr_sp,lotr_le,lotr9,lotr_fr9,lotr_sp9,lotr_it9,lotr_gr9,lotr8,lotr_sp8,lotr_fr8,lotr_it8,lotr_gr8,lotr7,lotr_sp7,lotr_fr7,lotr_gr7,lotr_it7,lotr6,lotr_fr6,lotr_gr6, $info=lotr_it6,lotr_sp6,lotr5,lotr501,lotr_fr5,lotr_fr501,lotr_gr5,lotr_gr501,lotr_it5,lotr_it501,lotr_sp5,lotr_sp501,lotr401,lotr410,lotr_fr410,lotr_gr410,lotr_it410,lotr_sp401,lotr_gr401,lotr_it401, $info=lotr_fr401,lotr3, $bio Pinball published 17 years ago: The Lord of the Rings (c) 2003 Stern Pinball. - TECHNICAL - Stern Whitestar II System Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Atmel AT91 (@ 40 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : DMA-driven DAC This was Stern's first game to use the Whitestar II system, following a shortage of the BSMT-2000 chips (which was used in the original Whitestar). - TRIVIA - Released in November 2003. Based on the Lord of the Rings trilogy movies released between 2001-2003. - UPDATES - CPU Release : 1.00 Sound Release : 1.01 Date : November 13, 2003 - Initial production release. CPU Release : 1.02 Date : November 14, 2003 - Changed Sword lock firing time for balls traveling thru the lock CPU Release : 1.03 Date : November 15, 2003 - Lots of light shows added. - Lots of bugs fixed. CPU Release : 4.00 Date : November 26, 2003 - Initial release to US production. - Lots of bugs fixed. - Gollum's Cave rule added. - Barad-Dur rule added. CPU Release : 4.01 DISPLAY Release : 4.01 Date : December 1, 2003 - Added support for Spanish sound ROMs. - Turned GI back on during Path of the Dead. Display Release : A4.03 Date : December 4, 2003 - Lots of translations added. - Language-specific logo pages added. Display Release : A5.00 Date : January 16, 2004 - Display cpu now calculates its checksum. - Changed CPU version display page. - Removed display version from bootup screen. CPU Release : 5.00 Date : January 16, 2004 - Center loop diverter now closes during non-valid playfield for skill shot. - Balrog now scores things awarded on center ring when it's out. - Stopped raising Orthanc diverter post from the right inlane during non-Gollum multiballs. - Orthanc now scores things awarded on the center loop if a ball arrives when it is physically open and an orbit wasn't recently shot. - Fixed a problem where the top right eject would abandon too quickly. - Ring Frenzy now shows its status properly during other events. - Bulletproofed several lamp and flasher effects so they don't tie up resources forever (or until the ball drains). - Added a Path of the Dead Soul Bonus when the ball drains into Hobbiton instead of the wire ramp. Doing so will add 250+50 up to 750 souls. - Worked around a display bug for showing Special points. - Changed Balrog score to something more appropriate (it was wrong due to late-hour rule change). - Added a total page for There and Back Again. - Added a sound call for Ring Multiball jackpot. - Changed storing and display of Game ID, country ID, and version number. - Now wait longer before showing CPU info to give display time to calculate its checksum. - FAST BOOT now defaults to NO for non-USA games. - Corrected display of some scores in background effects for Ring Frenzy and Victory Laps - Corrected display bug in ROTK multiball that would cause already-shot jackpots to stay on the display if the jackpot multipliers had been increased. - Changed some event lamp effects to mask off KEEP, POTD, and FOTR lamps. - Changed FOTR multiball lamp effect to reflect the # of people that have crossed the bridge. - Standard Adjustment 14 (BALLS PER GAME) can now be set 1-10. - Software Meter now doesn't chalk anything since it doesn't work anyway. DISPLAY Release : 5.01 Date : January 28, 2004 - Corrected some spelling errors (English only). - There are no changes at all for F, G, I, and L other than updating the version number. CPU Release : 5.01 Date : January 28, 2004 - Fixed the final shot of Bash Balrog immediately awarding stuff that was on the center ring shot. - Fixed ring bonus being held between games. - Added some speech for Destroy the Ring Lit. - Added a Destroy the Ring flasher effect while the mode is running. - Fixed a ball being released from the Ring after Destroy the Ring ends from draining awarding a ring shot. - Ring Destroyed value now increases by 2.5M for each successful win. - Cleaned up the choreography of destroying the Ring. - Added an Elf Gift for destroying the ring. - Vastly improved the choreography at the start of Valinor. - Added a "Valinor Tease" effect after a successful Destroy the Ring (it tells you one of the items you have left to accomplish before reaching Valinor). - Fixed a nasty bug that wouldn't relaunch all your balls during Valinor. - Changed the scores given for Rings of Power during Valinor (higher start, lower cap). - Changed the super jackpot choreography for ROTK (new display effect and new sound effect). - Fixed a couple bugs in ROTK relating to the super jackpot stage. - Fixed ROTK end-of-ball bonus to properly report and score the winning of that multiball. - Changed the level advance display effect of ROTK to stack behind the jackpot effect instead of preempt it. It won't display if you shoot a jackpot at the new level. - Changed the sound effect call for TTT super jackpots. - Fixed a display bug for TTT end-of-ball bonus that would show up after you won it (it scored correctly however). - Fixed 2 different bugs that could potentially light ALL shots for super jackpots during TTT. - Fixed There and Back Again total not being cleared at mode start. - There and Back Again total page should now properly show up in all cases. - 'Add-a-ball' now has higher priority than 'ring jackpot' on Palantir during Ring Multiball. - Palantir will now add 20 seconds to There and Back Again up to 3 times, up to 99 seconds. - Fixed yet 'another' bug with Little Points given by Palantir. - Nothing else should be awarded after making the final shot for There and Back Again now. - Added an Elf Gift for finishing There and Back Again. - Increased scoring for Destroy the Witchking mode. - Fixed a bug where the pop bumpers would get confused with what it should be doing with Boromir. CPU Release : 6.00 DISPLAY Release : 6.00 Date : February 12, 2004 - Removed phone icon from Diag menu. - Added FOTR "lose" sound call. - Orbit pin diverter now doesn't raise during There and Back Again. - Added a lamp effect for bridge crossing. - Implemented Extra Hard difficulty for Game Adj 4 - TTT Lock Difficulty. - Fixed Ring Frenzy qualifying: Now if the rings are still on as a result of a mode running or Gollum running, Ring Frenzy will start properly. - Added a Gollum MB lamp effect: While Gollum is running, solid lamp means scores are 1/2; pulsing lamp means scores are doubled. - Added a 2x Scoring lamp effect: The light pulses while it's running now. - Fixed a bug that wouldn't reset Ring Frenzy extra ball difficulty for each player until the game was power-cycled. - Super Ring Frenzy now properly calls its own starting display effect. - Fixed a really bad bug in There and Back Again that would show up for other players if a previous player at least qualified the final ring shot. - Fixed a lamp effect bug with the arrows during ring combos. - Tower skill shot animation is now blowoffable. - Properly implemented competition mode. When on, the changes are as follows : Elf Gifts start at Super Ring Frenzy, or the first available clockwise award from there. When Fellowship difficulty is Moderate (2nd time on default settings), members are lit from the left to the right. Any spotting of Fellowship members (Mystery or Palantir) is done from the right to the left. There are no changes to Palantir because it is always deterministic. Mystery works as follows : There are 3 categories of awards : advance multiball, complete rings, point awards. The game will cycle through categories in that order. If nothing can be awarded in a category, then the game will move to the next category. The advance multiball awards are (in order of priority) : Spot 1 Fellowship member: Available if FOTR is not currently lit and not currently spotted toward Destroy the Ring. Add 1000 souls : Available if ROTK is not currently lit and not currently spotted toward Destroy the Ring. Light Sword Lock : Available if lock isn't lit and TTT is not currently spotted toward Destroy the Ring. The complete rings awards are (in order of priority) : Complete Dwarf Rings : Available if this would start Ring Frenzy (this is only possible if the final ring set you needed was spotted at ball start). Complete Human Rings : Available only if Destroy the Ring is lit. Complete Elf Rings : Available if they're not completed. The point awards are (in the cyclical order the game will award them) : Add 5 bonus x : Available if bonus x is not maxed. Add 100,000 to bonus : Available if bonus x is at least 10. Medium Points (1,000,000) : Always available. Lane Skill Shots start at O on ball 1 and moves to the right each BIP. Extra-hard ring combos light as follows : Left ramp lights right orbit Center loop lights left ramp Right ramp lights center loop Right orbit lights right ramp Path of the Dead favors lamps in this order when initializing : 2-3-1-4. ROTK jackpots light in order from left to right. CPU Release : 7.00 DISPLAY Release : 7.00 Date : April 3, 2004 - Bump N Win Tournament added DISPLAY Release : 8.00 Date : July 13, 2004 - New Adjustment support added. - Destroy the Ring Champion support added. CPU Release : 8.00 Date : July 13, 2004 - Flipper code rewritten. The game now uses the EOS switch where available to turn off power to the flippers earlier. This should generally result in the flippers staying MUCH cooler over a longer period of time and reduce player dissatisfaction on a heavily-played game. - 3 adjustments were added to control the flippers. Standard Adj 53 : Specifies the minimum flipper fire time in ms. Standard Adj 54 : Specifies the maximum flipper fire time in ms. Standard Adj 55 : Specifies extra fire time after reaching EOS in ms. - Hopefully fixed multiball devices waiting for the Palantir Lit display effect. - Fixed Cave Troll jackpot value not being initialized properly. - Changed bonus scoring so that scores would end in odd 10s digits more often. - Changed Ring opto dispatches so they won't score during Destroy the Ring so that ball search can occur if it needs to. - Added Feature Adjustment 35 "DESTROY RING # BALLS". Can be set to 1 or 2 (default is 1). Setting this to 2 will allow the ring to hold a ball and let the player try to knock it out with the 2nd ball. Setting this to 1 will cause the magnet to just hold the ball for a second then let it go, requiring the player to make a clean shot through the ring to win the mode. - Install Director's Cut has been changed to set DESTROY RING # BALLS to 2. - Added Destroy the Ring Champion. This is awarded to the person who completes Destroy the Ring in the shortest amount of time. DISPLAY Release : 9.00 Date : January 20, 2005 - New adjustment/display effect support added. CPU Release : 9.00 Date : January 20, 2005 - New sounds/speech added and/or increased : 1) Two new quotes by Treebeard added during Ent Mode. 2) When Return of the King multiball starts, Gimli states, "Minis Tirith is under attack!" 3) While in Destroy the Ring mode, Gollum says, "My Precious!". Frodo says, "The Ring is Mine!", followed by "Gollum has the ring!" 4) One new quote by Elron added during second Fellowship multiball. 5) More frequent playing of Frodo's quote for shots up the middle- "I will take the ring to Mordor, though I do not know the way". In past software revisions, if a mode was ready at the center (ring) shot, you would not hear this particular quote, but instead hear the mode sound effects. Now you get both (with Frodo's quote first). - Fixed Feature Adjustment 1 "RING COMBOS/LEVEL" that had its range set improperly and would cause a factory reset if a non-numerical value was chosen. - Fixed a problem with Destroy the Ring Champion enter initials screen not doing anything when DTR Champ was earned during a TOPS tournament game. - Feature Adjustment 5 "PALANTIR DIFFICULTY" wasn't actually implemented (until now). Oops. - Fixed a bug where Palantir would retain memory from game to game. - Feature Adjustment 16 "MYSTERY DIFFICULTY" wasn't actually implemented either. Oops again. - Added a lamp effect for the Rings of Power during (Super) Ring Frenzy (MB). - Vastly improved Destroy the Ring success choreography. - Fixed a potential problem with Feature Adjustment #3 (1ST HARD TWO TOWERS MB). - Fixed display of KEEP letters in bonus. - Fixed a bunch of Destroy the Witchking choreography. - Fixed display of extra ball and special point awards. - Added Feature Adjustment 36 "EXTENDED ATTRACT MODE". Can be set ON or OFF (default is OFF). When ON, the 4th then every 8th pass through attract mode will show the One Ring poem and accompanying light show. - Added Feature Adjustment 37 'IGNORE POTD ON KICK'. Can be set to YES or NO (default is YES). When YES, the Path of the Dead switches are ignored for 1/4 second after kicking a ball because vibration would tend to set them off. The game has always behaved this way, this just gives people the opportunity to turn it off if they want to adjust their switches and the ball has a tendency to roll over one very quickly (causing it not to score). - Changed Feature Adjustment 26 'ALLOW VOLUME EFFECTS' to 'MAXIMUM VOLUME EFFECT'. This adjustment now sets the maximum allowed difference in volume from the base volume from 0 (never change the volume) to 10 (let the game get MUCH louder than base volume). The default is 5. This just sets the maximum the game will do, it does NOT mean the game will necessarily get that loud. - Added 'Reset Grand Champion' icon to the RESETS menu. This will reset ALL high scores to their default values as specified in Standard Adjustments 23-27. It will also restore Destroy the Ring champion to its default. - Lots of minor misc. choreography improvements. - Fixed The Two Towers Won audit (it wasn't chalking). - Fixed the score histogram audits (the buckets were in reality half as much as their reported value). DISPLAY Release : 10.00 Date : October 28, 2005 - New adjustment/display effect support added. - Russian (& other country) coinage/tournament settings added. CPU Release : 10.00 Date : October 28, 2005 - Fixed a bug with entering initials for Destroy the Ring Champion when it was earned during a ToPS Tournament game. - Cleaned up some hacks related to Sound OS problems (the 9.0x releases, not in 9.00). - Fixed a bug where Palantir might try to add-a-ball when all balls were already on the playfield during multiball. - Fixed a bug where the game would show the FOTR MB Lit display effect AFTER you had already started it (this happened if Pippen was the last person to be collected). - Russian (& other country) coinage/tournament settings added. - STAFF - Designers : George Gomez (G G), Keith P. Johnson (KEF), Chris Granner (C G) Artwork : Jerry Vanderstelt, Kevin O'Connor, Margaret Hudson Software : Keith P. Johnson, Dwight Sullivan (XAQ) DMD Animation : Mark Galvez (M G), Kurt Andersen Mechanics : George Gomez, Ray Tanzer, John Rotharmel, Jim Novy, Wesley Chang Music & Sounds : Chris Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5307&o=2 $end $gba=lotr2twrj, $bio Nintendo GBA cart. published 17 years ago: The Lord of the Rings - Futatsu no Tou [Model AGB-ALPJ-JPN] (c) 2003 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76052&o=2 $end $a2600=lotr,lotr1, $bio Atari 2600 cart. published 37 years ago: The Lord of the Rings - Journey to Rivendell (c) 1983 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51131&o=2 $end $gba=lotr3agej, $bio Nintendo GBA cart. published 16 years ago: The Lord of the Rings - Nakatsukuni Daisanki [Model AGB-B3AJ-JPN] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76053&o=2 $end $gba=lotrretkj, $bio Nintendo GBA cart. published 16 years ago: The Lord of the Rings - Ou no Kikan [Model AGB-BLRJ-JPN] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76054&o=2 $end $gba=lotrfelru,lotrfelru1, $bio Nintendo GBA cart. published 18 years ago: The Lord of the Rings - The Fellowship of the Ring (c) 2002 Vivendi Universal Games - TECHNICAL - GAME ID: AGB-ALOE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76056&o=2 $end $gba=lotrfelr, $bio Nintendo GBA cart. published 18 years ago: The Lord of the Rings - The Fellowship of the Ring [Model AGB-ALOP-EUR] (c) 2002 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76055&o=2 $end $info=sc4lotrf,sc4lotrfa,sc4lotrfb,sc4lotrfc,sc4lotrfd,sc4lotrfe,sc4lotrff,sc4lotrfg, $bio Fruit Machine published 18 years ago: The Lord of the Rings - The Fellowship of the Ring (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1115] - TRIVIA - The Lord of the Rings was released in February 2002 in the UK. - SERIES - 1. The Lord of the Rings - The Fellowship of the Ring [Model PR1115] (2002) 2. The Lord of the Rings - The Two Towers (2003) 3. The Lord of the Rings - The Return of the King (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11545&o=2 $end $gba=lotrretk, $bio Nintendo GBA cart. published 17 years ago: The Lord of the Rings - The Return of the King [Model AGB-BLRE-USA] (c) 2003 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76057&o=2 $end $info=sc5lotrr,sc5lotrra,sc5lotrrb,sc5lotrrc,sc5lotrrd,sc5lotrre,sc5lotrrf,sc5lotrrg,sc5lotrrh,sc5lotrri, $bio The Lord of the Rings - The Return of the King (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Scorpion 5] [Model PR1413] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43112&o=2 $end $info=sc4lotrr,sc4lotrra,sc4lotrrb,sc4lotrrc,sc4lotrre, $bio Fruit Machine published 17 years ago: The Lord of the Rings - The Return of the King (c) 2003 Bell-Fruit Games. - TECHNICAL - [Model PR1427] Scorpion 4 - SERIES - 1. The Lord of the Rings - The Fellowship of the Ring [Model PR1115] (2002) 2. The Lord of the Rings - The Two Towers (2003) 3. The Lord of the Rings - The Return of the King (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11530&o=2 $end $gba=lotr3age, $bio Nintendo GBA cart. published 16 years ago: The Lord of the Rings - The Third Age [Model AGB-B3AE-USA] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76059&o=2 $end $info=sc4ltr2c,sc4ltr2ca,sc4ltr2cb,sc4ltr2cc,sc4ltr2cd,sc4ltr2ce,sc4ltr2cf,sc4ltr2cg,sc4ltr2ch,sc4ltr2ci,sc4ltr2cj,sc4ltr2ck, $bio The Lord of the Rings - The Two Towers Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1420] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42681&o=2 $end $gba=lotr2twr, $bio Nintendo GBA cart. published 18 years ago: The Lord of the Rings - The Two Towers [Model AGB-ALPE-USA] (c) 2002 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76061&o=2 $end $info=sc4lotr2,sc4lotr2a,sc4lotr2b,sc4lotr2c,sc4lotr2d,sc4lotr2e,sc4lotr2f,sc4lotr2g,sc4lotr2h,sc4lotr2i,sc4lotr2j,sc4lotr2k,sc4lotr2l,sc4lotr2m, $bio Fruit Machine published 17 years ago: The Lord of the Rings - The Two Towers (c) 2003 Bell-Fruit Games. - TECHNICAL - [Model PR1315] Scorpion 4 - TRIVIA - AWP released this machine to coincide with the 2nd film in this blockbusting trilogy. The gameplay is based on the highly successful "Cop the Lot". - SERIES - 1. The Lord of the Rings - The Fellowship of the Ring [Model PR1115] (2002) 2. The Lord of the Rings - The Two Towers (2003) 3. The Lord of the Rings - The Return of the King (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11538&o=2 $end $info=sc4lotrt,sc4lotrta, $bio The Lord of the Rings Triology (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42680&o=2 $end $cpc_flop=thelords, $bio The Lords of the Midnight (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121764&o=2 $end $info=darkmist, $bio Arcade Video game published 34 years ago: The Lost Castle In Darkmist (c) 1986 Taito. A vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level. - TECHNICAL - Main CPU : Zilog Z80 (x2) Sound Chips : Yamaha YM2151 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Even if titlescreen says 1986, The Lost Castle In Darkmist was released in January 1987 in Japan. A music for Darkmist is available on "Legend of Game Music 2 - Platinum Box" (SCDC-00473 - 00482 1.18.2006). This box has 8 CDs + 2 DVDs and Darkmist is on the Taito one (SCDC-00475). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4407&o=2 $end $spectrum_cass=thelostc,thelostc_a, $bio The Lost Children (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219808&o=2 $end $spectrum_cass=thelostd,thelostd_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Lost Dragon + Magic Treasure (c) 1991 Tartan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240371&o=2 $end $ibm5170=tleodoom, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: The Lost Episodes of DOOM (c) 1995 Sybex [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144484&o=2 $end $spectrum_cass=thelosto, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Lost Orb (c) 1984 KW Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79622&o=2 $end $cpc_flop=thelostp,lostphir01, $bio Amstrad CPC 464 disk. published 35 years ago: The Lost Phirious Part 1 Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123366&o=2 $end $cpc_flop=thelostp01,lostphir02, $bio Amstrad CPC 464 disk. published 34 years ago: The Lost Phirious Part 2 Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123367&o=2 $end $cpc_flop=thelostp02,lostphir, $bio Amstrad CPC 464 disk. published 34 years ago: The Lost Phirious Part 3 Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123368&o=2 $end $spectrum_cass=thelostq, $bio The Lost Quill (c) 19?? Alfa Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240369&o=2 $end $cdi=lostride, $bio Phillips CD-i published 22 years ago: The Lost Ride (c) 1998 Philips Interactive Media, Incorporated. The Lost Ride is a Roller Coaster Game where you have to try and escape from an evil Maze while avoiding broken tracks, bombed tunnels, enemy carts and attacking creatures. Each maze is a beautiful pre-rendered (seamless jumps) ride, with sprite action shoot-em-up. There are 3 thematic worlds with random mazes and bonus rides: Mine World, Aqua World and Future World. Beating the boss creatures, thus escaping from a maze will drop you into a crazy bonus ride with surround sound and various decision points. The mazes are different every time you play. - TECHNICAL - Model 810 9990 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53123&o=2 $end $spectrum_cass=thelostr, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Lost Ruby (c) 1987 Wrightchoice Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79624&o=2 $end $spectrum_cass=thelostt, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Lost Temple (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79625&o=2 $end $spectrum_cass=ltanankaa, $bio The Lost Tomb Of Ananka (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219788&o=2 $end $spectrum_cass=ltananka,ltanankamast, $bio Sinclair ZX Spectrum cass. published 27 years ago: The Lost Tomb of Ananka (c) 1993 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79626&o=2 $end $ibm5150=infocom, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: The Lost Treasures of Infocom (c) 1991 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132644&o=2 $end $amigaocs_flop=infocom, $bio Commodore Amiga 500 disk. published 28 years ago: The Lost Treasures of Infocom (c) 1992 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75289&o=2 $end $ibm5150=infocom2, $bio IBM 5150 3.5in.disk. (DOS) published 28 years ago: The Lost Treasures of Infocom II (c) 1992 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132645&o=2 $end $apple2gs=lostribe, $bio Apple IIGS disk. published 28 years ago: The Lost Tribe (c) 1992 Lawrence Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115297&o=2 $end $spectrum_cass=thelostt_c,thelostt_d, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Lost Twilight (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79627&o=2 $end $specpls3_flop=losttwil, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Lost Twilight (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147831&o=2 $end $megadriv=lostviku, $bio Sega Genesis game published 28 years ago: The Lost Vikings (c) 1992 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57467&o=2 $end $megadriv=lostvik,lostvikp, $bio Sega Mega Drive game published 27 years ago: The Lost Vikings (c) 1993 Interplay - TRIVIA - The game was presented at the ECTS (European Computer Trading Show) on September 05, 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56970&o=2 $end $amigaocs_flop=lostvik,lostvikf, $bio Commodore Amiga 500 disk. published 27 years ago: The Lost Vikings (c) 1993 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75290&o=2 $end $ibm5170=lostvik, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: The Lost Vikings (c) 1993 Interplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=260702&o=2 $end $snes=lostvik2u, $bio Nintendo Super NES game published 23 years ago: The Lost Vikings II [Model SNS-ALVE-USA] (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63858&o=2 $end $snes=lostvik2, $bio Nintendo Super NES game published 23 years ago: The Lost Vikings II [Model SNSP-ALVP-EUR] (c) 1997 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63857&o=2 $end $gba=lostviku, $bio Nintendo GBA cart. published 17 years ago: The Lost Vikings [Model AGB-ALE-USA] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76064&o=2 $end $gba=lostvik, $bio Nintendo GBA cart. published 17 years ago: The Lost Vikings [Model AGB-ALVP-EUR] (c) 2003 Blizzard Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76063&o=2 $end $snes=lostviku,lostvikup, $bio Nintendo Super NES game published 27 years ago: The Lost Vikings (c) 1993 Interplay The Lost Vikings is a side-scrolling platform game by Blizzard and published by Interplay. The game features three tough vikings who, one day, are victims of a terrifying alien abduction. One night, and before they know it, they are beamed up into a huge spacecraft poised above their village. In a desperate struggle to escape the large vessel, they soon fall into a time portal and end up trapped between uninviting time periods. The goal of the game is to guide the lost vikings through different worlds and to lead them back home - however, the originality of the game lies in the ability to control all three characters at once. The player can switch out characters at the press of a button and each viking features his own unique set of abilities that need to be combined to solve the game's countless puzzles. 'Erik the swift' is fast and can run, jump and bash through solid walls. 'Olaf the Stout' holds a shield that protects the team from enemy fire or allows him to glide in the air or help Erik to reach higher platforms. Finally, 'Baleog the Fierce' uses a sword and fires arrows with his bow. Each character can also carry a maximum of four items such as food (to restore health) and colored keys (to unlock doors). The game features thirty seven stages and a simple password system allows the player to save his progress. - TECHNICAL - Game ID: SNS-LV-USA - TRIVIA - Export releases: [JP] "Viking no Daimeiwaku [Model SHVC-VD]" [EU] "The Lost Vikings [Model SNSP-LV-EUR]" [FR] "The Lost Vikings [Model SNSP-LV-FRA/SFRA]" [FR] "The Lost Vikings [Model SNSP-LV-NOE/SFRG]" - STAFF - Game Design: Silicon and Synapse Producers: Allen Adham, Alan Pavlish Executive Producer: Brian Fargo Level Design: Ronald Millar Programming: Michael Morhaine, Frank Pearce, Allen Adham Additional Programming: Patrick Wyatt, Jim Sproul, Michael Stragey, John Philip Britt Artwork: Ronald Millar, Clyde Matsumoto, Samwise Didier, Joeyray Wall, Jason Magness Additional Artwork: Stu Rose, Todd Camasta, Cheryl Austin, Spencer Kipe Sound and Music: Charles Deenen Play Test: Jacob R. Buchert. III, Jeremy S. Barnes, Rodney N. Relosa, Peter Rice, Chris Benson More Play Test: Theodore Bancroft, Scott Campbell, Dean Schvlte, Everyone Else Thanks to: Scott Bennie, Scott Mills - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63856&o=2 $end $snes=lostvik,lostviks, $bio Nintendo Super NES game published 27 years ago: The Lost Vikings (c) 1993 Interplay European release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "The Lost Vikings [Model SNS-LV-USA]". - TECHNICAL - Game ID: SNSP-LV-EUR - TRIVIA - Released on October 28, 1993 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63853&o=2 $end $snes=lostvikf, $bio Nintendo Super NES game published 27 years ago: The Lost Vikings (c) 1993 Interplay French release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "The Lost Vikings [Model SNS-LV-USA]". - TECHNICAL - Cartridge ID: SNSP-LV-FRA/SFRA - TRIVIA - Reviews: [FR] Consoles + N.22: 90% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63854&o=2 $end $snes=lostvikg, $bio Nintendo Super NES game published 27 years ago: The Lost Vikings (c) 1993 Interplay French/Dutch release. Game developed in USA. For more information about the game itself, please see the original USA release entry; "The Lost Vikings [Model SNS-LV-USA]". - TECHNICAL - [Model SNSP-LV-NOE/SFRG] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63855&o=2 $end $info=lostwsga,lostwsgp, $bio Arcade Video game published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Enterprises, Limited. If you have a good arm at shooting games you're fine. But if you don't have a good arm at shooting games better start practicing, because half of the whole game you'll be shooting a lot of raptors coming at you 30 miles per hour!!! - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 2 Control : lightgun Buttons : 2 - TRIVIA - The Lost World was released in July 1997. This game serves 1,000,000 polygons per second. Michael Jackson used to own this game (Upright version). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Jurassic Park (1993) 2. The Lost World - Jurassic Park (1997) 3. The Lost World Special - Jurassic Park (1998) 4. Jurassic Park III (2001) - PORTS - * CONSOLES: Sega Saturn (1997) Sony PlayStation (1997) Sega Dreamcast [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3330&o=2 $end $info=jplstw22,jplstw20, $bio Pinball published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Pinball - TECHNICAL - Sega Whitestar Model Number : 53 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - SERIES - 1. Jurassic Park (1993) 2. The Lost World - Jurassic Park (1997) - STAFF - Design by : John Borg Art director : Jason J. Dominiak Art by : Morgan Weistling Mechanics by : John Borg, Rob Hurtado Software by : Orin Day, Neil Falconer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5469&o=2 $end $saturn=lostwrldj, $bio Sega Saturn game published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59814&o=2 $end $saturn=lostwrldu, $bio Sega Saturn game published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60182&o=2 $end $saturn=lostwrld, $bio Sega Saturn game published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60437&o=2 $end $gamecom=lostwrld, $bio Tiger game.com cart. published 23 years ago: The Lost World - Jurassic Park (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129949&o=2 $end $psx=lostwrsp, $bio Sony PlayStation disc published 22 years ago: The Lost World - Jurassic Park - Special Edition (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110582&o=2 $end $megadriv=lostwrld, $bio Sega Genesis game published 23 years ago: The Lost World - Jurassic Park (c) 1997 SEGA of America, Inc. - TECHNICAL - GAME ID: 1846 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115633&o=2 $end $gamegear=lostwrld, $bio Sega Game Gear cart. published 23 years ago: The Lost World - Jurassic Park (c) 1997 Sega Enterprises, Limited. - TECHNICAL - [Model 2574] - TRIVIA - This game is based on the 1997 movie with the same title. - TIPS AND TRICKS - * Stage Select: During the title screen, press 1+2+Up to access the stage select screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64960&o=2 $end $gameboy=lostwrld, $bio Nintendo Game Boy Cart. published 23 years ago: The Lost World - Jurassic Park [Model DMG-ALWE-USA] (c) 1997 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67209&o=2 $end $psx=lostwrld, $bio Sony PlayStation disc published 23 years ago: The Lost World - Jurassic Park (c) 1997 Electronic Arts. - TECHNICAL - Game ID: SLUS-00515 - TRIVIA - Released on August 26, 1997 in the USA. Export releases: [EU] "The Lost World - Jurassic Park [Model SLES-00903]" [JP] "The Lost World - Jurassic Park [Model SLPS-01099]" - STAFF - DreamWorks Interactive Producer: Patrick Gilmore Associate Producer: Peter Hirschmann Assistant Producer: Steve Townsend Technical Project Lead: Matt Brown Engineers: Matthew From, Wayne Shea, Tom McDevitt, Michael Heilemann Lead Textures, 2D Backgrounds and Visual Development: Matt Hall 3D Backgrounds: Dmitri Ellingson, Micah Linton, Dave Thompson Designers: Parker A. Davis, Justin Norr, Randy Oyler Lead Animator: Corey Comstock Animators: Tim Goodwin, Scott Hyman, Sunil Thankamushy, Derek Nansen, Ken Anglionto Lead Quality Assurance: Damon Tripodi Quality Assurance Testers: Lynn Henson, Greg Hillegas, Patrick McComb, Lawrence Monji, Mike Morgan, Jon Palevsky Visual Development: Miles Teves, Philip Felix, Catherine Yuh End Video Sequence: BLUR Studios Additional Video Sequence: George Chang Music Composer and Orchestrator: Michael Giacchino Conductor and Additional Orchestration: Tim Simonec Score Copyist: Greg Nestor Score Preparation: Billy Martin Orchestra Contractor: Xtreme New Media Studios Recording Engineer: Steve Smith Assistant Recording Engineer: Steve Culp Concert Master: Simon James Final Music Mix: Media Ventures Music Mixer: Slamm Andrews Score Performed by: The Northwest Sinfonia Creature Voices and Sound Effects: Wally Burr Recording Sound Design: Bryan Franklin, Eric Kraber, Jack Grillo Voice Actors: Dee Bradley Baker, Steven Jay Blum, Ed Wasser, Wally Wingert, Barbra Isenberg, Andrew Green Marketing Lead: Jeffery L. Nuzzi Marketing Coordinator: Amy Bennett Director: Marc Fusco Crew: Jeff Czengros, Rick Peddelton, Matt Stell, Mark Burdon PAL Engineer: John Philip Britt DWI Localization: Kathleen Cohen, Wesley Yanagi The Team Would Like to Thank: Steven Spielberg, Jeffrey Katzenberg, David Geffen, Colin Wilson, Jerry Molen, Jeff Goldblum, Julianne Moore, Jerry Schmitz, Stan Winston, Rick Carter, David Lowery, Diana Tinkley, Leslie Barnett, Mark Kurtz, Barbra Ritchie, Stiles White, Don Levy, Keith Addis, Tucker Carney, Andrea McCall, Cris Clarke, Keri Wilson, Christine Johnson, Glenn Entis, Patty Stonesifer, Thomas Boyd, John Batter, Richard Lapin, Leslie Ward, Irene Cho, Monica Singh, Steve Arnold, Joe Aguilar, Paul Howard, Max Spielberg, Jeff Freiling, Tina Kowalewski, Steve Hutchins, Jason Friedman, Lyle J. Hall, Noah Hughes, Valerie Lettera, Brad Globe, Nancy Cushing-Jones, Craig Relyea, Steve Booth, The Lost World PC Team, the rest of our DWI family Special Thanks to: Don Lessem Electronic Arts Executive Producer: Richard Hilleman Assistant Producer: Caroline Petrook Technical Director: Thomas Boyd Project Director: Atsuko Matsumoto Product Marketing: Michael Quigley, Jeffery L. Nuzzi, Emily Kenner Video Specialist: Eric Kornblum Computer Graphics Artists: Catherine Benante, Roseann Mitchell Documentation: Jason Armatta Package Art Direction: Nancy Waisanen Package Design: Corey Higgins Package Illustration: HAMAGAMI/CARROLL Multi Image Design and Production: GELARDI DESIGN Quality Assurance Testers: Fred Dieckmann, Jeff Chang, Sean Madden, Lombert Doria Quality Assurance: John Hanley, Rebecca Colbourn Special Thanks to: Billy Delii-Gatti - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97784&o=2 $end $sms=luckydim,luckydimp, $bio Sega Master System cart. published 29 years ago: The Lucky Dime Caper Starring Donald Duck (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56243&o=2 $end $gamegear=luckydim, $bio Sega Game Gear cart. published 29 years ago: The Lucky Dime Caper [Model 2404] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64961&o=2 $end $amigaocs_flop=lurkinh, $bio Commodore Amiga 500 disk. published 33 years ago: The Lurking Horror (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75291&o=2 $end $apple2_flop_misc=lurkhorr, $bio Apple II disk. published 33 years ago: The Lurking Horror (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107255&o=2 $end $cpc_flop=lurkinh,lurkingh01,thelurki01,thelurki,lurkingh, $pcw=lurkinh, $bio Amstrad CPC/PCW disk. published 33 years ago: The Lurking Horror (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118310&o=2 $end $ibm5150=lurkingh, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: The Lurking Horror (c) 1987 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132519&o=2 $end $st_flop=lurkinh, $bio Atari ST disk. published 33 years ago: The Lurking Horror (c) 1987 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230292&o=2 $end $info=bop_l7,bop_l2,bop_l3,bop_l4,bop_l5,bop_l6, $bio Pinball published 29 years ago: The Machine - Bride of Pin*Bot (c) 1991 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Alphanumeric) Model Number : 50002 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - Approximately 8,100 units were produced. - TIPS AND TRICKS - * HIDDEN BIRTHDAY/HOLIDAY MESSAGES : The birthdays of people and family members associated with the making of the game show up on the display when the game is slam tilted or power cycled. These birth dates show up only on the actual birthday. These are the messages as they appear on the segment displays. The only way to make these appear is to slam tilt the game OR enter and then exit test mode. This isn't the way it was intended to work. When games are hooked up to a debugger the power up message does not appear so the happy birthday message would come up on power up. When a game is on a ROM the power up message comes up and prevents the happy birthday message from happening. This was never noticed until after production, so it ended up more hidden than intended. 1-1 - HAPPY NEW YEAR - HAPPY NEW YEAR 1-1 - HAPPY BIRTHDAY - Co-game designer John Trudeau 1-1 - HAPPY BIRTHDAY - Co-game designer Python Anghelo 1-13 - HAPPY BIRTHDAY - Mark Penacho (Ex-WMS pinball & video programmer) 1-16 - HAPPY BIRTHDAY - Steve Seip (Friend of Brian Eddy) 2-1 - HAPPY BIRTHDAY - Jim Nickel (Did the manual) 2-1 - HAPPY BIRTHDAY - Manu Jayswal (Electrical engineer on project) 2-18 - HAPPY BIRTHDAY - Larry DeMar (head of pinball engineering) 3-11 - HAPPY BIRTHDAY - Michelle Eddy (Brian Eddy's sister) 4-17 - HAPPY BIRTHDAY - Bruno (French Distributor's Son) 4-20 - HAPPY BIRTHDAY - Brian Eddy (Programmer of this game) 5-5 - HAPPY BIRTHDAY - Zofia Bil (Mechanical engineer on project) 5-23 - HAPPY BIRTHDAY - MOMMY (Brian Eddy's Mom) 6-14 - HAPPY BIRTHDAY - DAD (Brian Eddy's Dad) 6-20 - HAPPY BIRTHDAY - Sylvie (French distributor's daughter) 7-17 - HAPPY BIRTHDAY - "*- PFUTZ -*" (Bill Pfutzenreuter; WMS pinball programmer) Note : This date is wrong. It's a couple of months off (day is right) 8-22 - HAPPY BIRTHDAY - Scott Smith (Friend of Brian Eddy) 9-20 - HAPPY BIRTHDAY - Zofia Bil (Mechanical engineer on project [evil twin]) 9-28 - HAPPY BIRTHDAY - Dan Forden (Sound and Music designer) 10-3 - HAPPY BIRTHDAY - Lou Isbitz (Playfield cable designer) 10-5 - HAPPY BIRTHDAY - Stacie Lison (Friend of Brian Eddy) 10-6 - HAPPY BIRTHDAY - Didier (Distributor of WMS pinballs) 11-25 - HAPPY BIRTHDAY - Paul Johnson (Playfield cable designer not at WMS anymore) 11-28 - HAPPY BIRTHDAY - Rich Karstens (Sound and music engineer) 11-30 - HAPPY BIRTHDAY - Dimitri (French distributor) 12-19 - HAPPY BIRTHDAY - Gary Penacho (Brother of Mark Penacho) 12-25 - MERRY CHRISTMAS - MERRY CHRISTMAS * SUPER SECRET HELLO MESSAGE : If you page through all of status report 10 times you will see the following message : '-> HI SCOTT HI STEVE <-' * OLD MCDONALD HAD A FARM : Ball in plunger lane from a ball start (won't work if you land in the lane while playing)... Hold the right flipper for at least 45 seconds. Hold the left flipper for at least 45 seconds. Hold BOTH flippers for at least 45 seconds and you will hear a small BEEP sound to show that you did it correctly. Now, Tap out the song starting with the right flipper. Note : You must sing along or it will not work! R - OLD.....L - MAC.....R - DON....L - ALD....R - HAD ...L - A...R - FARM.....Display will show : EEEEEEEEEEEEEEEEIIIIIIIIIIIIIIII EEEEEEEEEEEEEEEEIIIIIIIIIIIIIIII OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO L - AND...R - ON ....L - THIS .....R - FARM ....L - HE....R - HAD ...L - A Display will show (and the cow will moo) : COW. With a MOO MOO here and a MOO MOO there. HERE A MOO THERE A MOO EVERYWHERE A MOO MOO Note : The timing between the RLRLRL is sensitive so tap consistently as you sing or it will not all come up. You must also start the second verse while the EEEIIIIEEEIIIOOO is going on or you will not see the second part. Remember, time your taps as you would if you were singing it. You can do it as many times as you like by starting from the beginning of the song once it finishes. Once you shoot the ball into play you can't do it again until the next ball (must go through full sequence again) - SERIES - 1. Pin*Bot (1986) 2. The Machine - Bride of Pin*Bot (1991) 3. Jack*Bot (1995) - STAFF - Design Team : Python Anghelo (Concept & Design), John Trudeau (JT - Doctor Flash) (Designer), Brian Eddy (BRE) (Software), Zofia Bil (ZB) (Mechanics), Jack Skalon (Mechanics), Joe Joos (Mechanics), John Youssi (Artwork), Kevin O'Connor (Art Support), Dan Forden (DWF) (Musics & Sounds), Jon Hey (JWH) (Sounds), Rich Karstens (RK) (Sounds) Voice of The Machine : Stephanie Rogers Support Team : Art Clafford, Mark Johnson, Elaine Johnson, Mark Ritchie, Al Cardenas, Paul Johnson (P.J.), Wally Roeder, Manu Jayswal, John Krutsch, Butch Ortega, Greg Freres, Nick Miku, Joe Pratt, Bill Pfutzenreuter (Pfutz) - PORTS - * CONSOLES: Xbox Live (Apr. 04 2012, "The Pinball Arcade") Sony PSN (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5293&o=2 $end $psx=mstxmas, $bio Sony PlayStation disc published 20 years ago: The Maestro Music - Merry Christmas - Append Disc (c) 2000 Global A Ent., Inc. - TECHNICAL - [Model SLPM-86684] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85786&o=2 $end $psx=mstmusic, $bio Sony PlayStation disc published 20 years ago: The Maestro Music (c) 2000 Global A Ent., Inc. - TECHNICAL - [Model SLPM-86585] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85785&o=2 $end $pc98=magcandl,magcandla, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Magic Candle (c) 1991 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90869&o=2 $end $nes=magcandl, $bio Nintendo Famicom cart. published 28 years ago: The Magic Candle (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54747&o=2 $end $cpc_flop=magicdem01, $bio Amstrad CPC 464 disk. published 32 years ago: The Magic Demo (c) 1988 TMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123743&o=2 $end $spectrum_cass=magicisl, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Magic Isle (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79656&o=2 $end $nes=magicsch, $bio Nintendo NES cart. published 31 years ago: The Magic of Scheherazade (c) 1989 Culture Brain North American release. Game developed in Japan. ee the original Famicom release for more information: "Arabian Dream Scheherazade [Model CBF-AS]". Description from the back cover: The Magic of Scheherazade. It's the fantasy role-playing game that's unlike anything you've encountered. It's the action-adventure game you've been waiting for. Five chapters of magic and mystery, over 750 dazzling screens. Unprecedented scale, challenging puzzles, and intense combat, unlike anything else. And a finale full of awe and wonder. The world of Scheherazade is an adventure full of glory. Magical battles with eleven allies! Seek out your trusty companions and invoke an astonishing variety of magical spells. Through the past and the future, you are the hero, battling the sinister forces of evil. Artificial intelligence enhances the game even more! With the support of the artificial intelligence programming, even beginning players can enter the magical world of Scheherazade and behold its wonders. Graphics and sound from a world of fantasy! With stunningly beautiful visuals and a musical soundtrack that will captivate your imagination, The Magic of Scheherazade is a gaming experience that'll leave you spellbound! - TECHNICAL - GAME ID: NES-AS-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55711&o=2 $end $spectrum_cass=magicrb,magicrbg, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Magic Roundabout (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79661&o=2 $end $megadriv=msbp12,msbp11,msbp10,msbp09,msbp08,msbp07, $bio Sega Mega Drive game published 25 years ago: The Magic School Bus (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56971&o=2 $end $apple2_flop_clcracked=magicstr, $bio Apple II disk. published 35 years ago: The Magic String (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230862&o=2 $end $cpc_cass=magicswd, $bio Amstrad CPC cass. published 36 years ago: The Magic Sword (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99689&o=2 $end $electron_flop=magsword35, $bio Acorn Electron 3.5in.disk. published 36 years ago: The Magic Sword (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129727&o=2 $end $electron_flop=magsword, $bio Acorn Electron 5.25in.disk. published 36 years ago: The Magic Sword (c) 1984 Database Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129856&o=2 $end $bbcb_cass=magsword, $electron_cass=magsword, $bio Acorn BBC/Electron cass. published 35 years ago: The Magic Sword (c) 1985 Database - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52557&o=2 $end $snes=mickeymqi, $bio Nintendo Super NES game published 28 years ago: The Magical Quest con Topolino [Model SNSP-MI-ITA/SITA] (c) 1992 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63862&o=2 $end $snes=mickeymqu,mickeymqup, $bio Nintendo Super NES game published 28 years ago: The Magical Quest Starring Mickey Mouse (c) 1992 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mickey no Magical Adventure [Model SHVC-MI]". - TECHNICAL - Cartridge ID: SNS-MI-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63861&o=2 $end $snes=mickeymq1,mickeymq, $bio Nintendo Super NES game published 28 years ago: The Magical Quest Starring Mickey Mouse (c) 1992 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mickey no Magical Adventure [Model SHVC-MI]". - TECHNICAL - [Model SNSP-MI-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63859&o=2 $end $snes=mickeymqg1,mickeymqg, $bio Nintendo Super NES game published 28 years ago: The Magical Quest Starring Mickey Mouse (c) 1992 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Mickey no Magical Adventure [Model SHVC-MI]". - TECHNICAL - Cartridge ID: SNSP-MI-NOE/SFRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63860&o=2 $end $amigaocs_flop=magician, $bio Commodore Amiga 500 disk. published 30 years ago: The Magician (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75292&o=2 $end $info=magician, $bio Slot Machine published 14 years ago: The Magician (c) 2006 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46535&o=2 $end $archimedes=magscrolls, $bio Acorn Archimedes disk. published 29 years ago: The Magnetic Scrolls Collection (c) 1991 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127100&o=2 $end $amigaocs_flop=magscrol, $bio Commodore Amiga 500 disk. published 29 years ago: The Magnetic Scrolls Collection Vol. 1 (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75293&o=2 $end $specpls3_flop=magnsevn, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Magnificent Seven (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148110&o=2 $end $cpc_cass=magnif7, $bio Amstrad CPC cass. published 32 years ago: The Magnificent Seven (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99690&o=2 $end $cpc_flop=magnific,themagni,themagni01,themagni02, $bio Amstrad CPC 464 disk. published 32 years ago: The Magnificent Seven (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120431&o=2 $end $info=themj, $bio Arcade Video game published 33 years ago: The Mah-Jong (c) 1987 Visco. A mahjong game with selectable female opponents. No, they don't have a hideous skin condition; that's supposed to be sweat. :) - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), OKI MSM5205 (@ 500 Khz) Screen orientation : Horizontal Video resolution : 448 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1450&o=2 $end $snes=mjtouhai, $bio Nintendo Super Famicom cart. published 27 years ago: The Mahjong Touhaiden [Model SHVC-TY] (c) 1993 Video System Company, Limited. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62519&o=2 $end $nes=mjworlda, $bio Nintendo NES cart. published 30 years ago: The Mahjong World - Ma Que Shi Jie (c) 1990 Sachen. - TECHNICAL - Game ID: SA-008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76985&o=2 $end $nes=mjworld, $bio Nintendo Famicom cart. published 30 years ago: The Mahjong World - Ma Que Shi Jie [Model SA-008] (c) 1990 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76994&o=2 $end $info=mainevt,mainevto,mainevt2p, $bio Arcade Video game published 32 years ago: The Main Event (c) 1988 Konami. Export version. For more information about the game itself, please see the original Japanese version entry; "Ring no Ohja [Model GX799]" - TECHNICAL - Game ID : GX799 - TRIVIA - The Main Event was released in July 1988. It was originally known in Japan as "Ring no Ohja [Model GX799]" (released one month before). In this Export version you are no more stuck with being the team of Conan the Great and Kamikaze Ken in single player like in the original Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1540&o=2 $end $gamegear=majors, $bio Sega Game Gear cart. published 28 years ago: The Majors Pro Baseball [Model 2418] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64962&o=2 $end $amigaocs_flop=mancounc, $bio Commodore Amiga 500 disk. published 33 years ago: The Man from the Council [Mega Pack II] (c) 1987 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75294&o=2 $end $x68k_flop=manilove, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The Man I Love (c) 1989 Thinking Rabbit. - TECHNICAL - BARCODE: 4988685000583 MEDIA: FD x1 - TRIVIA - Released on February 11, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88163&o=2 $end $pc8801_flop=manilove, $bio NEC PC-8801 Series disk. published 33 years ago: The Man I Love (c) 1987 Thinking Rabbit. - TECHNICAL - GAME ID: NETQ-12011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93091&o=2 $end $pc98=manilove, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: The Man I Love (c) 1987 Thinking Rabbit. - TECHNICAL - GAME ID: NFTQ-14005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90870&o=2 $end $x1_flop=manilove, $bio Sharp X1 5.25in.disk. published 33 years ago: The Man I Love (c) 1987 Thinking Rabbit. - TECHNICAL - GAME ID: SJTQ-11002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86146&o=2 $end $cpc_cass=manager, $bio Amstrad CPC cass. published 30 years ago: The Manager (c) 1990 GTI Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99691&o=2 $end $apple2gs=themgr15,themgr12, $bio Apple IIGS disk. published 30 years ago: The Manager (c) 1990 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115240&o=2 $end $amigaocs_flop=manager, $bio Commodore Amiga 500 disk. published 28 years ago: The Manager (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75295&o=2 $end $pc98=manhole, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: The Manhole (c) 1990 Tonkin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90871&o=2 $end $fmtowns_cd=manhole, $bio Fujitsu FM Towns CD published 30 years ago: The Manhole (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110177&o=2 $end $pcecd=manhole, $bio NEC PC-Engine CD published 29 years ago: The Manhole (c) 1991 Sunsoft The Manhole is a graphic adventure for children and was initially described as new worlds for children to explore. The action takes place in a strange world really similar to Alice in Wonderland where things have no scale, no time, like travelling a dream. And curiously there is also a rabbit on the front cover... This version is by defaut in Japanese but an option can switch it to english. There is not text to enter, you juck click on the screen and events happen. - TECHNICAL - Game ID: SSCD0001 - TRIVIA - The Manhole was released on March 22, 1991 in Japan for 6500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58436&o=2 $end $saturn=hidsouls, $bio Sega Saturn game published 24 years ago: The Mansion of Hidden Souls (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60438&o=2 $end $saturn=hidsoulsu, $bio Sega Saturn game published 26 years ago: The Mansion of Hidden Souls (c) 1994 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Shinsetsu Yumemi Yakata - Tobira no Oku ni Darekaga... [Model GS-9005]". - TECHNICAL - Game ID: 81012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60183&o=2 $end $spectrum_cass=themappr, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Mapper (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79691&o=2 $end $specpls3_flop=themappe, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Mapper (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147832&o=2 $end $apple2_flop_orig=masksun, $apple2_flop_clcracked=masksn21, $bio Apple II disk. published 38 years ago: The Mask of the Sun (c) 1982 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230453&o=2 $end $gbcolor=zorrou, $bio Nintendo Game Boy Color game published 20 years ago: The Mask of Zorro [Model CGB-AZRE-USA] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68916&o=2 $end $gbcolor=zorro, $bio Nintendo Game Boy Color game published 20 years ago: The Mask of Zorro [Model CGB-AZRP-EUR] (c) 2000 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68915&o=2 $end $snes=maskj, $bio Nintendo Super Famicom cart. published 24 years ago: The Mask [Model SHVC-AV9J-JPN] (c) 1996 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62520&o=2 $end $snes=masku,maskup, $bio Nintendo Super NES game published 25 years ago: The Mask [Model SNS-AMGE-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63864&o=2 $end $snes=mask, $bio Nintendo Super NES game published 25 years ago: The Mask [Model SNSP-AMGP-EUR] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63863&o=2 $end $segacd=kamenrzo, $bio Sega CD published 26 years ago: The Masked Rider - Kamen Rider ZO [Model 4444] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60825&o=2 $end $pc98=masquerd, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Masquerade (c) 1994 Janis. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90872&o=2 $end $spectrum_cass=themastr, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Master (c) 1986 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79716&o=2 $end $adam_flop=mastmenu, $bio The Master Menu - Wizard's Program Aids (c) 198? SAS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110048&o=2 $end $info=mastkin, $bio Arcade Video game published 32 years ago: The Master of KIN (c) 1988 Du Tech. A sideways scrolling beat-em-up game. In the time of the gods, evil roamed free in the lands. Zorg 'The Master of Kin', took his wife to temple and before kissing her, suddenly the evil sorcerer Zangar came and invaded the place and took his wife kidnapped towards his castle. The knight Zorg begins his quest in the outlands of the Kin domain to rescue his wife from the enemy hands. - TECHNICAL - Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - This game uses songs of Konami's Track & Field, also uses the 'Charriots of fire' theme in name input (high score). Default highscore table (THE MASTERS) : 1. AAA 1000000 2. BBB 500000 3. CCC 100000 4. DDD 90000 5. EEE 80000 6. FFF 70000 7. GGG 60000 8. HHH 50000 9. III 40000 10. JJJ 30000 11. KKK 20000 12. LLL 10000 13. MMM 9000 14. NNN 8000 15. OOO 7000 16. PPP 6000 - STAFF - Written by : Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1578&o=2 $end $cpc_flop=masterth, $bio The Master Trained (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126753&o=2 $end $psx=mastfght, $bio Sony PlayStation disc published 23 years ago: The Master's Fighter (c) 1997 Cinema Supply - TECHNICAL - [Model SLPS-00722] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85787&o=2 $end $cpc_cass=match, $bio Amstrad CPC cass. published 29 years ago: The Match (c) 1991 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99692&o=2 $end $pet_cass=memath, $bio Commodore PET cass. published 40 years ago: The Math Bid Game (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125798&o=2 $end $apple2_flop_clcracked=mathbst1,mathbstr, $bio Apple II disk. published 36 years ago: The Math Busters (c) 1984 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231130&o=2 $end $apple2_flop_clcracked=mathdoc, $bio Apple II disk. published 36 years ago: The Math Doctor (c) 1984 Modern Education Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240745&o=2 $end $info=v4mate,v4mated, $bio Arcade Video game published 24 years ago: The Mating Game (c) 1996 Barcrest. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.72 Mhz), 68000 (@ 10 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), SAA1099 (@ 1 Mhz) Player : 1 - TRIVIA - The Mating Game was released in July 1996 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4896&o=2 $end $uzebox=matrix, $bio Belogic Uzebox ROM published 10 years ago: The Matrix Screen Saver (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233103&o=2 $end $info=mok, $bio Sega NAOMI GD-ROM published 18 years ago: The Maze of the Kings (c) 2002 Sega Enterprises, Limited. A great fighting / shooting game, where players assume the roles of archaeological treasure hunters armed with magical canes! Travels across rivers and deserts and explore the insides of pyramids, while searching for lost treasure and killing mummies and other evil creatures along the way. Players can choose what type of firepower to use for their magical canes : Light, Spark, or Fire. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in March 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4083&o=2 $end $cpc_flop=megapart, $bio Amstrad CPC 464 disk. published 29 years ago: The Mega Party Demo (c) 1991 Paradox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124177&o=2 $end $cpc_flop=megasoun04, $bio The Mega Sound Amiga (c) 199? CCC [Croco Computer Club] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123700&o=2 $end $apple2_flop_clcracked=memmachn, $bio Apple II disk. published 31 years ago: The Memory Machine (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230578&o=2 $end $cdi=memorywo, $bio Phillips CD-i published 23 years ago: The Memory Works - For Names and Faces (c) 1997 Compact Disc Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53124&o=2 $end $spectrum_cass=themenag,themenag_a, $bio The Menagerie (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219865&o=2 $end $osborne1=microlnk, $bio Osborne-1 disk. published 39 years ago: The Micro Link (c) 1981 Wordcraft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237495&o=2 $end $sms=xevious, $bio Sega Master System cart. published 30 years ago: The Micro Xevious (c) 1990 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56244&o=2 $end $bbcmc_flop=microbug, $bio Acorn BBC Master compact disk. published 31 years ago: The Microbugs (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231854&o=2 $end $bbcb_cass=middaysc, $bio Acorn BBC/Electron cass. published 34 years ago: The Midday Scot (c) 1986 DeeKay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52558&o=2 $end $apple2_flop_clcracked=milwrdpr, $bio Apple II disk. published 36 years ago: The Milliken Word Processor (c) 1984 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230735&o=2 $end $spectrum_cass=themilli_b, $bio The Million Dollar Great Jewel Heist (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219789&o=2 $end $spectrum_cass=themilli,themilli_a, $bio The Million Dollar Great Jewel Heist (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219809&o=2 $end $bbcb_flop_orig=themine, $bio Acorn BBC Micro B disk. published 36 years ago: The Mine (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125623&o=2 $end $bbcb_cass=themine, $electron_cass=themine, $bio The Mine (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52559&o=2 $end $spectrum_cass=themines,themines_a, $bio The Mines of Lithiad (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219866&o=2 $end $specpls3_flop=mineslit, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Mines of Lithiad (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147833&o=2 $end $nes=miraclep, $bio Nintendo NES cart. published 30 years ago: The Miracle Piano Teaching System (c) 1990 The Software Toolworks Prototype version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55713&o=2 $end $megadriv=miraclep, $bio Sega Genesis game published 28 years ago: The Miracle Piano Teaching System (c) 1992 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57468&o=2 $end $nes=miraclepf,miraclepg, $bio Nintendo NES cart. published 29 years ago: The Miracle Piano Teaching System (c) 1991 Mindscape, Incorporated. Learning is easier when you're having fun. The Miracle Piano Teaching System packs all the excitement of true NES-style video games. Plus, the built-in orchestra plays along with you for an incredible musical experience! -Plug the special Miracle keyboard into your Nintendo Entertainment System for hours of music fun. -Perform beautiful melodies with a full orchestra before you know it! -Exciting, arcade-quality video games - Learn while you play! -Play along with music displayed on your TV. -Advanced audio technology with over 100 instruments and sounds in full stereo! -Master music theory with TV Flash Cards! - TECHNICAL - GAME ID: NES-9M-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55712&o=2 $end $snes=miraclep, $bio Nintendo Super NES game published 29 years ago: The Miracle Piano Teaching System [Model SNS-MR-USA] (c) 1991 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63865&o=2 $end $psx=tronbonn, $bio Sony PlayStation disc published 20 years ago: The Misadventures of Tron Bonne (c) 2000 Capcom Ent., Inc. [Capcom USA sub.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111484&o=2 $end $spectrum_cass=themiser, $bio The Miser (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219867&o=2 $end $specpls3_flop=themiser, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Miser (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147834&o=2 $end $cpc_flop=themiser, $bio The Miser (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120520&o=2 $end $apple2_flop_clcracked=themist, $bio Apple II disk. published 35 years ago: The Mist (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230661&o=2 $end $info=m4themob,m4themoba,m4themobb, $bio The Mob (c) 199? MDM Leisure. - TECHNICAL - Board: Barcrest MPU4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15572&o=2 $end $spectrum_cass=mojon1, $bio Sinclair ZX Spectrum cass. published 8 years ago: The Mojon Twins Covertape 1 (c) 2012 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226485&o=2 $end $spectrum_cass=mojon2,mojon2s, $bio Sinclair ZX Spectrum cass. published 7 years ago: The Mojon Twins Covertape 2 (c) 2013 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226486&o=2 $end $nes=moneygam, $bio Nintendo Famicom cart. published 32 years ago: The Money Game (c) 1988 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54748&o=2 $end $nes=moneygm2, $bio Nintendo Famicom cart. published 31 years ago: The Money Game 2 - Kabutochou no Kiseki (c) 1989 Sofel - TECHNICAL - GAME ID: SFL-ZM - TRIVIA - Released on December 20, 1989 in Japan. Export releases: [US] "Wall Street Kid [Model NES-ZM-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54749&o=2 $end $info=ep_monrt,ep_monrta,ep_monrtb,ep_monrtc,ep_monrtd,ep_monrte,ep_monrtf, $bio The Money Returns Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40870&o=2 $end $apple2_flop_clcracked=mnys1cnt, $bio Apple II disk. published 33 years ago: The Money Series - Step 1 Counting (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231208&o=2 $end $apple2_flop_clcracked=mnys2mc, $bio Apple II disk. published 31 years ago: The Money Series - Step 2 More Counting (Version 12.21.89) (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231209&o=2 $end $famicom_flop=kineticc, $bio Nintendo Famicom disk. published 34 years ago: The Monitor Puzzle Kineko - Kinetic Connection (c) 1986 Irem Corp. - TECHNICAL - Cartridge ID: IFC-KIN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65475&o=2 $end $a800=mwrench, $bio Atari 800 cart. published 39 years ago: The Monkey Wrench (c) 1981 Eastern House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86735&o=2 $end $a800=mwrench2,mwrench2a, $bio Atari 800 cart. published 37 years ago: The Monkey Wrench II (c) 1983 Eastern House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86736&o=2 $end $a800=mwrnchxl, $bio Atari 800 cart. published 36 years ago: The Monkey Wrench II XL (c) 1984 Eastern House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86737&o=2 $end $snes=monopol2, $bio Nintendo Super Famicom cart. published 25 years ago: The Monopoly Game 2 [Model SHVC-AMLJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62521&o=2 $end $info=monshow, $bio The Monster Show (c) 200? Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - TRIVIA - Released in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11781&o=2 $end $cpc_flop=themonst, $bio Amstrad CPC type-in published 30 years ago: The Monster's Castle (c) 1990 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119950&o=2 $end $cpc_flop=themonst01, $bio Amstrad CPC type-in published 35 years ago: The Monster's Final Hour (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119044&o=2 $end $ibm5150=monumars, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: The Monuments of Mars! (c) 1991 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132646&o=2 $end $amigaocs_flop=moochies, $bio Commodore Amiga 500 disk. published 29 years ago: The Moochies (c) 1991 Breadline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75296&o=2 $end $info=ep_monsh,ep_monsha,ep_monshb,ep_monshc,ep_monshd,ep_monshe,ep_monshf, $bio The Moonshine Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40871&o=2 $end $cpc_cass=moorschl, $bio Amstrad CPC cass. published 36 years ago: The Moors Challenge (c) 1984 Timeslip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99693&o=2 $end $spectrum_cass=themoreb,themoreb_a,themoreb_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Moreby Jewels (c) 1985 Double Play Adventures. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79865&o=2 $end $gba=morning, $bio Nintendo GBA cart. published 17 years ago: The Morning Adventure (c) 2003 Virtual Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76065&o=2 $end $msx1_cass=amazmem, $bio MSX cass. published 34 years ago: The Most Amazing Memory Game (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95056&o=2 $end $msx1_flop=amazmem, $bio The Most Amazing Memory Game cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230063&o=2 $end $odyssey2=mousing, $bio Phillips Videopac game published 38 years ago: The Mousing Cat (c) 1982 Philips Corp. - TECHNICAL - Game ID: 47 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95695&o=2 $end $apple2_flop_orig=movimons, $bio Apple II disk. published 34 years ago: The Movie Monster Game (c) 1986 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229235&o=2 $end $apple2_flop_clcracked=mulfacts, $bio Apple II disk. published 35 years ago: The Multiplication Facts (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232212&o=2 $end $gbcolor=mummyru, $bio Nintendo Game Boy Color game published 19 years ago: The Mummy Returns [Model CGB-B2RE-USA] (c) 2001 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68920&o=2 $end $gbcolor=mummyr, $bio Nintendo Game Boy Color game published 19 years ago: The Mummy Returns [Model CGB-B2RP-EUR] (c) 2001 Universal Interactive Studios, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68919&o=2 $end $gba=mummyu, $bio Nintendo GBA cart. published 18 years ago: The Mummy [Model AGB-ALUME-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76067&o=2 $end $gba=mummy, $bio Nintendo GBA cart. published 18 years ago: The Mummy [Model AGB-ALUMP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76066&o=2 $end $gbcolor=mummyu, $bio Nintendo Game Boy Color game published 20 years ago: The Mummy [Model CGB-BMYE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68918&o=2 $end $gbcolor=mummy, $bio Nintendo Game Boy Color game published 20 years ago: The Mummy [Model CGB-BMYP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68917&o=2 $end $psx=mummy, $bio Sony PlayStation disc published 20 years ago: The Mummy (c) 2000 Konami of America [TM of Konami Corp] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111310&o=2 $end $spectrum_cass=mumcrypt, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Mummy's Crypt (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79903&o=2 $end $specpls3_flop=mumcry21, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Mummy's Crypt (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147835&o=2 $end $specpls3_flop=themunch, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Muncher Eats Chewits (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147983&o=2 $end $cpc_flop=munsters,themunst02,themunst,munsters02,themunst04, $bio Amstrad CPC 464 disk. published 31 years ago: The Munsters (c) 1989 Again Again - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128120&o=2 $end $cpc_flop=themunst01, $bio Amstrad CPC 464 disk. published 31 years ago: The Munsters (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128121&o=2 $end $msx1_flop=munsters,munstersa, $bio The Munsters Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133184&o=2 $end $cpc_flop=munsters01, $bio The Munsters Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122420&o=2 $end $amigaocs_flop=munsters, $bio Commodore Amiga 500 disk. published 31 years ago: The Munsters [Kids Pack] (c) 1989 Again Again - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75297&o=2 $end $spectrum_cass=munstersa, $bio The Munsters (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS771 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220268&o=2 $end $cpc_cass=munsters, $bio Amstrad CPC cass. published 31 years ago: The Munsters [Model AS772] (c) 1989 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99694&o=2 $end $pico=muppetgo,muppetgop1,muppetgop2,muppetgop3,muppetgop4,muppetgop5,muppetgop6,muppetgop7,muppetgop8,muppetgop9, $bio The Muppets on the Go! [Model 49046-00] (c) 199? Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75812&o=2 $end $gbcolor=muppetsu, $bio Nintendo Game Boy Color game published 20 years ago: The Muppets [Model CGB-BMUE-USA] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68922&o=2 $end $gbcolor=muppets,muppetsa, $bio Nintendo Game Boy Color game published 20 years ago: The Muppets [Model DMG-AP9P-EUR] (c) 2000 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68921&o=2 $end $cpc_flop=mushroom01, $bio Amstrad CPC 464 disk. published 25 years ago: The Mushroom Demo (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124178&o=2 $end $cpc_cass=musicbox, $bio Amstrad CPC cass. published 34 years ago: The Music Box [Model MH 721] (c) 1986 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99696&o=2 $end $apple2_flop_clcracked=mussymb, $bio Apple II disk. published 35 years ago: The Music Class - Symbols (c) 1985 Wenger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232989&o=2 $end $apple2_flop_clcracked=musfundl, $bio Apple II disk. published 35 years ago: The Music Class Series - Fundamentals (c) 1985 Wenger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232988&o=2 $end $a2600=musicmac, $bio Atari 2600 cart. published 37 years ago: The Music Machine (c) 1983 Sparrow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51132&o=2 $end $cpc_cass=musicmac, $bio Amstrad CPC cass. published 34 years ago: The Music Machine (c) 1986 Ram Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99697&o=2 $end $cpc_flop=themusic, $bio Amstrad CPC 464 disk. published 34 years ago: The Music Studio (c) 1986 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124818&o=2 $end $apple2gs=mssongs, $bio Apple IIGS disk. published 32 years ago: The Music Studio Songs (c) 1988 Gorgor & Menace - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197491&o=2 $end $bbcb_flop_orig=tmsys, $bbcb_flop=tmsys, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System (c) 1984 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125520&o=2 $end $cpc_cass=musicsys, $bio Amstrad CPC cass. published 34 years ago: The Music System (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99698&o=2 $end $cpc_flop=musicsys,musicsys01,musicsys02,musicsys03,themusic02a,themusic03,themusic04,themusic05,themusic06, $bio Amstrad CPC 464 disk. published 34 years ago: The Music System (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121102&o=2 $end $cpc_flop=themusic01, $bio Amstrad CPC 464 disk. published 34 years ago: The Music System (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124819&o=2 $end $bbcb_flop_orig=tmsys86, $bbcb_flop=tmsys86, $bio Acorn BBC Micro B disk. published 34 years ago: The Music System - BBC B/Master Series (c) 1986 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125523&o=2 $end $bbcb_cass=tmspack1, $bio Acorn BBC Micro B cass. published 36 years ago: The Music System - Cassette Pack 1 (c) 1984 Island Logic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126059&o=2 $end $bbcb_cass=tmspack2, $bio Acorn BBC Micro B cass. published 36 years ago: The Music System - Cassette Pack 2 (c) 1984 Island Logic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126060&o=2 $end $bbcb_flop=tmsysutil, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System incl. Utilities Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125522&o=2 $end $bbcb_flop=tmslib3, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System Song Library 3 - 400 Years of Music Cracked (c) 1984 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125525&o=2 $end $bbcb_flop=tmslib4, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System Song Library 4 - Mainly Bach Cracked (c) 1984 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125526&o=2 $end $bbcb_flop=tmslib5, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System Song Library 5 - Ian Waugh Originals Cracked (c) 1984 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125527&o=2 $end $bbcb_flop=tmslib6, $bio Acorn BBC Micro B disk. published 36 years ago: The Music System Song Library 6 - Old Favourites Cracked (c) 1984 Island Logic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125528&o=2 $end $bbcb_flop_orig=musicoll, $bio Acorn BBC Micro B disk. published 34 years ago: The Musicsoft Collection (c) 1986 Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125659&o=2 $end $nes=mutantv, $bio Nintendo NES cart. published 28 years ago: The Mutant Virus (c) 1992 American Softworks Corp. Ron Trainer, the hottest of the elite corps of Computer Master Debuggers is enjoying his first week of vacation in over two years. He's been busy keeping CPI running errorfree. CPI, the Central Programing Institute, is what allows the world to exist the way it does. It controls everything; from global databases and grids to holographic theater software as well as the simple timing of the traffic signals. But something is terribly wrong tonight... cities around the globe have lost their power and data feeds. There have been several major aerial collisions between passenger liners and heavy freighters and the skyways have been closed until global traffic control is back on-line. All power and light have been lost and the atmospheric control system can only continue to function on auxiliary power for the verge of collapse. There is rioting reported in several areas. What's going on??? This appears to be more than a simple system's bug... but how much more? - TECHNICAL - GAME ID: NES-6M-USA - TRIVIA - Released in April 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55714&o=2 $end $cpc_cass=arkhaman, $bio Amstrad CPC cass. published 33 years ago: The Mystery of Arkham Manor (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99699&o=2 $end $cpc_flop=mysteryo02, $bio Amstrad CPC 464 disk. published 33 years ago: The Mystery of Arkham Manor (c) 1987 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121794&o=2 $end $cpc_cass=javastar, $bio Amstrad CPC cass. published 36 years ago: The Mystery of the Java Star (c) 1984 Shards Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99700&o=2 $end $bbcb_cass=javastar, $bio Acorn BBC/Electron cass. published 35 years ago: The Mystery of the Java Star (c) 1985 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52560&o=2 $end $psx=mystdrag, $bio Sony PlayStation disc published 21 years ago: The Mystic Dragoons (c) 1999 Xing Ent. - TECHNICAL - [Model SLPS-02103] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85788&o=2 $end $info=thenanpa, $bio Arcade Video game published 21 years ago: The Nanpa (c) 1999 Nichibutsu. - TRIVIA - Released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29213&o=2 $end $cpc_cass=national, $bio Amstrad CPC cass. published 31 years ago: The National (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99701&o=2 $end $c64_cass=national, $bio The National (c) 198? Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229583&o=2 $end $gbcolor=nations, $bio Nintendo Game Boy Color game published 18 years ago: The Nations - Land of Legends [Model CGB-BNLP-EUR] (c) 2002 JoWooD Productions AG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68923&o=2 $end $bbcb_flop_orig=naturadv,naturadvb, $bio Acorn BBC Micro B disk. published 33 years ago: The Nature Park Adventure (c) 1987 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125342&o=2 $end $saturn=nfsu, $bio Sega Saturn game published 24 years ago: The Need for Speed (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60184&o=2 $end $saturn=nfs, $bio Sega Saturn game published 24 years ago: The Need for Speed (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60439&o=2 $end $psx=nfs, $bio Sony PlayStation disc published 24 years ago: The Need for Speed (c) 1996 Electronic Arts. This is a true 'arcade simulation', and a must for racing fans. Eight of the finest supercars ever built await your choice: Lamborghini Diablo; Ferrari 512TR; Dodge Viper; Porsche 911; Chevrolet Corvett; Acura NSX; Mazda RX7 and the Toyota Supra Turbo. All the cars are modelled on actual performance statistics and are faithful in every aspect to their real-life counterparts - so you feel as though you're actually in the driving seat. As well as racing against the clock, there's a computer opponent and a link-up mode. A total of 18 race segments over seven tracks are blessed with incredible, photo-realistic graphics, roaring sound and breathtaking pace. You'll certainly feel the need... the need for speed. - TECHNICAL - Game ID: SLUS-00204 - TRIVIA - Released on March 20, 1996 in the USA. Export releases: [EU] "The Need for Speed [Model SLES-?????]" [JP] "Road & Track Presents Over Drivin' DX [Model SLPS-00327]" - STAFF - Lead Programmer: Wei Shoong Teh Senior Programmer: Brad Gour Programmers: David Lucas, Laurent Ancessi, Daniel Teh, Shelby Hubick, Daniel Swadling, Michael Pohoreski, David William Bullock Additional Programming: Jay MacDonald, Victoria Wong, D. M. Abrahams-Gessel Lead Artist: Kent Maclagan Artists: Scott Jackson, Peter King, Robert Sculnick, Dejan Stanisavljevic, Thomas Graham Track Modelling: Sheila Allan 3-D Modelling: Markus Tessmann, Kent Maclagan Lead Audio: Alistair Hirst Music: Jeff van Dyck, Saki Kaskamanidis, Alistair Hirst Recording Engineers: Jeff van Dyck, Edwin Dolinski Video Technician: Richard Mul Development Director: Brett Bradstock Technical Director: Brad Gour Art Design: Scott Jackson Producer : Hanno Lemke Assistant Producer: Scott Blackwood Designers: Hanno Lemke, Scott Blackwood Production Assistant: Serena Whitters Product Manager: Peter Royea Road & Track Feature Editor: Douglas Kott Librarian: Otis D. Meyer Car Schematics: Bill Dobson Photography Provided by Road & Track Additional Photography: Guy Spangenberg, Ron Perry Special Thanks Special Thanks: Richard Garriott, V. Paul Lee, Chris Roberts, Andrew Scott, Elias Soursos, Randy Mainwood, Laurence Malley (Mazda Canada), Bruce Iggulden (Corvette Specialties Auto Group), W.A.M., Sharx Recreational Services, Frank Barchard, Iain Macanulty, Rick Friesen, Jay Page Additional Credits Film Production: Cactus Production Director: James Head Director Of Photography: Peter Woeste Executive Producer: Scott Kennedy Producer: Louise Valgardson Art Director: Ron Bignell Policeman: Michael St. John Smith Additional Video: Coast Mountain Post Production Additional Music: KoKo Productions, James Bowers Additional Musicians Guitar: Scotty Hall Bass Guitar: Robert Bailey, Mark Rogers Cymbals and Hi-Hat: Chris Taylor, Darren Sleno Vocals: Angela van Dyck, Robin Steen (Bass) Additional Audio Editing: Jennifer Lewis, Steve Royea, Crispin Hands - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97527&o=2 $end $bbcb_cass=network, $bio Acorn BBC/Electron cass. published 35 years ago: The Network (c) 1985 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52561&o=2 $end $cpc_cass=neverend, $bio Amstrad CPC cass. published 35 years ago: The Never Ending Story (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99703&o=2 $end $cpc_flop=neverend, $bio Amstrad CPC 464 disk. published 35 years ago: The Neverending Story (c) 1985 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120432&o=2 $end $apple2_flop_orig=nvrendst, $bio Apple II disk. published 35 years ago: The Neverending Story (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229173&o=2 $end $amigaocs_flop=neveren2, $bio Commodore Amiga 500 disk. published 28 years ago: The NeverEnding Story II (c) 1992 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75298&o=2 $end $gbcolor=newaddfm, $bio Nintendo Game Boy Color game published 19 years ago: The New Addams Family Series [Model CGB-BAIP-EUR] (c) 2001 Microïds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68924&o=2 $end $gbcolor=newmna, $bio Nintendo Game Boy Color game published 21 years ago: The New Adventures of Mary-Kate & Ashley [Model DMG-AXFE-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68925&o=2 $end $gbcolor=newbatmnu, $bio Nintendo Game Boy Color game published 19 years ago: The New Batman Adventures - Chaos in Gotham [Model CGB-BBBE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68927&o=2 $end $gbcolor=newbatmn, $bio Nintendo Game Boy Color game published 19 years ago: The New Batman Adventures - Chaos in Gotham [Model CGB-BBBP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68926&o=2 $end $gameboy=newchessj, $bio Nintendo Game Boy Cart. published 22 years ago: The New Chessmaster [Model DMG-ACHJ-JPN] (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67213&o=2 $end $gameboy=newchess, $bio Nintendo Game Boy Cart. published 27 years ago: The New Chessmaster [Model DMG-N5-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67211&o=2 $end $info=v4cmaze2,v4cmaze2a,v4cmaze2d,v4cmaze2b,v4cmaze2c, $bio Fruit Machine published 27 years ago: The New Crystal Maze Featuring Ocean Zone (c) 1993 Barcrest. - TRIVIA - The New Crystal Maze Featuring Ocean Zone was released in August 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34254&o=2 $end $n64=ntetris,ntetrisu, $bio Nintendo 64 cart. published 21 years ago: The New Tetris (c) 1999 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58018&o=2 $end $info=tnzs,tnzso,tnzsj,tnzsjo,tnzsop,tnzsuo,tnzsoa, $bio Arcade Video game published 32 years ago: The New Zealand Story (c) 1988 Taito Corp. Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends. The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. Tiki starts the game armed with a bow and arrows, but weapon pick-ups can be found including bombs, a laser gun and bouncing fireballs. Tiki must jump between platforms, with the length of the button press dictating the strength of the jump. Some platforms have spikes and barbed plants are also scattered throughout the stages. Any contact with these results in the loss of a player life. During his quest Tiki can commandeer a variety of different vehicles, including balloons, blimps and UFOs. Vehicles can be found ready for use or can be stolen from an enemy. When using a vehicle, the jump button must either by tapped repeatedly or held down to keep it afloat (the method being dictated by the vehicle used). Some stages feature underwater sections; as soon as Tiki drops into water, he is suddenly wearing a snorkel. As he swims his oxygen level - indicated by a meter - gradually decreases. Before the air runs out Tiki must either jump out of the water, or find an air pocket to replenish his oxygen. The game features four main zones, each consisting of four rounds. A boss fight occurs at the end of each zone. The complex level design rewards exploration, with bonus items and alternate routes to be found, as well as secret level warps that transport the player to a later level. The warps are invisible until shot several times by the player (see 'TIPS AND TRICKS' for more details). - TECHNICAL - Prom Sticker : B53 Main CPU : (2x) Zilog Z80, I8X41 Sound Chips : YM2203 Players : 2 Control : 8-way joystick Buttons : 2 See 'UPDATES' section for more information about the new hardware version... - TRIVIA - Released in September 1988, the hero of this game, Tiki the kiwi, also appears in other Taito games like "Liquid Kids" ("Mizubaku Daibouken") and "Bubble Symphony" ("Bubble Bobble II") as a guest star. Zoological Note : Unlike Tiki, a real Kiwi bird is a brown in colour and is roughly the size as a domestic chicken. It is flightless and its distinctive plumage resembles hair more than feathers. The Kiwi bird lives only in New Zealand and, due to its rarity in the wild, is a protected species. - UPDATES - WORLD NEW VERSION : * New hardware revision. * Three Z80 and no M-Chip (8742 MPU). JAPAN VERSION : * Standard hardware. * Two Z80 and the M-Chip. WORLD OLD VERSION : * Standard hardware. * Harder gameplay. * Old Taito logo. - TIPS AND TRICKS - The following is for the Japanese version of the game which, curiously, was the version that tended to be converted to the various home formats; regardless of territory Throughout the game there are several hidden 'Warp' gates, which take you to secret areas and later levels. Round 1-1 : In the last room of this stage, there are 3 identical platforms placed above one another. Go to the highest one, face left and jump about whilst shooting, after 5 shots a warp should appear. This takes you into a enclosed box on round 2-1, only this time it has got the 'E','X','T' letters. There is an escape warp to the right which you must shoot to make it appear. From here you are taken to round 1-4 (in an inaccessible area below the boss room) where you'll find the green 'E','N','D' letters, you now have your first extra life. To get to know more about round 1-4 (which is important in the game) keep on reading. Round 1-2 : In the start area, jump onto the second platform and shoot to your left 5 times. A warp should appear, enter it and you'll be taken to a room of the secret round (the secret round is a place where almost ALL of the secret rooms are found - like separate rooms in any level - and you can't visit more than one at a time, since they are all separated by closed walls). There are two large columns with water one to either side of you. Each has an open Warp above it. The right warp will take you to an upper place in level 1-2, where you simply collect some apples (for points) and then continue through the level normally. The left warp, which is the better of the two, takes you to a place under the level. Going from left to right, you find a place with upwards tunnels you can jump in. Go to the one full right, since there you will find the letters 'red E' and 'X'. Then, going all the way up, you are just near the cage at the end of the level. Round 1-3 : This level has two warps... 1) The first needs a vehicle and is just after you fly down to the big open area of this round. Fly downwards while staying close to, and facing the left-hand wall, keep firing towards the wall and about two thirds of the way down, the first Warp will appear. This will take you to a secret round where you collect the 'red E','X', 'T','green E' letters then on a hidden place of round 2-1,where you collect the 'N' and 'D' letters : EXTEND, and also you can choose to finish round 2-1 OR... 2) The second Warp is in the last room. Climb out of the water and head straight upwards - the trapped Kiwi is to your left). This will take you to a secret round, which also has got a secret warp in it! The round has the 'TEND' letters, exits to 1-4, and a Warp exit to 2-2. Round 1-4 : This round has a Warp, but it's only accessible from another Warp that appears on a LATER level (2-1). Once you have come to this level via the Warp on 2-1, go to the platform directly UNDERNEATH the Boss room (after you've collected the letter), the Warp is in the far left corner of the upper-most platform underneath the Boss room and takes you to level 2-4. Note : The trick of using the 2-1 warp to go back to 1-4 infinitely doesn't work in the WORLD revision. The programmers added some blocks to the box so that the Kiwi cannot be sucker in the warp. Round 2-1 : This is one of the key rounds of the game, as it allows for one or two tricks and has two warps. The first one is in the right corner of the closed box at the end of the level. You can get inside the box from the warp on level 1-1. However, it's possible to enter the Warp from OUTSIDE the closed box by using a flying vehicle and, for preference the laser weapon or Fire Staff.. If you've only got arrows ,bombs, or a laser and no vehicle, take advantage of the microbes that appear nearby. Keep killing them any time they appear (if you move away from the screen where they appear they will appear more often) until the Fire Staff appears. Once opened, just jump in it from below. You will be taken BACK to the secret area in level 1-4. This means that you can effectively keep going BACK to level 1.4 through the Warp as many times as you wish, stocking up on points and bonus lives as you go. Should you chose NOT to do this, you can head for the second Warp. First, ensure that when you are at the enclosed box and that you also have a vehicle. Simply fly OVER the enclosed box and drop down behind the caged Kiwi. On your right there is a 'ladder', go up this and you'll be in a small, enclosed room; shoot the lower-left edge of the room and the Warp appears. This will take you to an independent secret level which has 2 possible exits. The first is at the end of the level - after the yellow lift you head down and left and drop through a hole in the floor - this takes you to level 2-3. The second exit is a warp. Stand on the yellow rising block and jump from it so you can stand on the wall to your right (you would do this anyway, to avoid the ceiling spikes and get to the exit...). Shoot 5 times and a Warp appears. This will take you to another secret level - with a number of enemies - and the letters 'Green E' and 'T'. Take the letters, kill all of the enemies and enter the Warp that subsequently appears. Round 2-2 : The only warp on this level is in the upper right-hand corner and can only be reached with a vehicle. This takes you to the end of the level. Round 2-3 : Also one warp on this round. This is found in the place left to the 'Red E' (bottom righ of the level). This will take you to a place with a 'Red E' and an 'X', and a warp from there to an advanced point on level 2-3. Round 2-4 : Before the Boss Room (the one with the octopus) shoot to the right - standing on the blocks over the spikes - and a warp will appear on the fifth block from the left. This leads to a secret level with enemies and the letters 'T' and 'Green E', and THEN to level 3-1, inside the 'box'. Round 3-2 : There is a warp near to the end of the level on the wall between the two 'pools' of water with waterfalls, This will take you to a room in the secret level, with a church for background. Nothing to take, just a warp on the floor that will take you to level 3-3. Round 4-1 : This round has got 3 warps, the maximum in this game. The first (and most rewarding) is over the last diagonal row of spikes, in the upper 'dry' part of the level (most of the level is underwater). Fly up there, shoot 5 times as usual and take the warp. It will take you to a place in the secret round and then to level 4-4. There are two further warps that can be found in a long, left-to-right section, just after you have passed the BIG masses of water. Round 4-4 : This level has two sub-areas, divided by a barrel at the end of the areas. In the area with the horizontal 'barrel', there is an empty space below it. Shoot it and a warp appears. This takes you to a room in level 2-4, with 2 letters, an 'E' and an 'X', and then you take a warp in that room that takes you to the second area of level 4-4. Round 5-1 : This is the last level known to have a warp. Walk on the floor with the small volcano until the last platforms on the left. Go up and then left, you will fall down to a place with some blocks and more volcanoes. Shoot to the right right, and take the warp. This takes you to a room in the secret round with 2 red E's and another Warp to a secret level room - with two X's - and from there to level 5-1 again, near the big room. * Heaven Rounds : The heaven levels are secret levels that can only reached when Tiki has lost all of his previous lives and is killed by a SOLID PROJECTYLE (such as arrows, stones, bombs, boomerangs, spears, etc.) If you drown ,fall on spikes or lava, get burned by laser, flames or UFO missiles, or are killed by contact with an enemy, a life is lost. The Heaven levels only appear after level 3.1. * Teddy Bear Cheat : In the demo mode during the attract mode, press fire 3 times, and a cute picture of a bear will appear in the bottom-left corner of the screen. - STAFF - Main staff : Kazutomo Ishida, Hisaya Yabusaki, Akira Ootsuki, Makoto Fujita, Koichi Ooyama Sound effects : Hisayoshi Ogura, Yasuko Yamada, Yasuhisa Watanabe One-time staff : Mitsukou Kimura, Naoko Toshimitsu - PORTS - * CONSOLES: [JP] NEC PC-Engine (feb.23, 1990) "The New Zealand Story [Model TP02007]" [JP] Sega Mega Drive (mar.3, 1990) "The New Zealand Story [Model T-11013]" [EU] Nintendo NES [AU] (1991) "The New Zealand Story [Model NES-38]" [US] Nintendo NES (mar.1991) "Kiwi Kraze [Model NES-2K-USA]" [EU] Sega Master System (1992) "The New Zealand Story [Model 27035]" [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * HANDHELDS: Sony PSP [AS] (jan.3, 2006) "Taito Memories Pocket [Model UCAS-40040]" [JP] Sony PSP (jan.5, 2006) "Taito Memories Pocket [Model ULJM-05076]" Sony PSP [KO] (feb.10, 2006) "Taito Memories Pocket" [EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]" [AU] Sony PSP (nov.9, 2006) "Taito Legends Power-Up [Model ULES-00473]" [US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]" [AU] Nintendo DS (jan.25, 2007) "New Zealand Story Revolution [Model NTR-ANZP-AUS]" [EU] Nintendo DS (feb.2, 2007) "New Zealand Story Revolution [Model NTR-ANZP-EUR]" [JP] Nintendo DS (may.31, 2007) "New Zealand Story DS [Model NTR-ANZJ-JPN]" [US] Nintendo DS (feb.13, 2008) "New Zealand Story Revolution [Model NTR-ANZE-USA]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1989) [EU] Commodore Amiga (1989) FM Towns PC [JP] (1989) [JP] Sharp X68000 (jul.15, 1989) Amstrad CPC [FR] (1990) "Le Monde des Merveilles" [EU] Amstrad CPC (1991) "Addicted To Fun - Rainbow Collection" [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1760&o=2 $end $amigaocs_flop=tnzs,tnzsa, $bio Commodore Amiga 500 disk. published 31 years ago: The New Zealand Story (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75299&o=2 $end $spectrum_cass=tnzs, $bio Sinclair ZX Spectrum cass. published 31 years ago: The New Zealand Story (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=79973&o=2 $end $cpc_cass=tnzs, $bio Amstrad CPC cass. published 31 years ago: The New Zealand Story (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99704&o=2 $end $fmtowns_cd=tnzs, $bio Fujitsu FM Towns CD published 31 years ago: The New Zealand Story (c) 1989 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110323&o=2 $end $cpc_flop=newzeala02,newzeala03,thenewze02,thenewze03,newzeala,newzeala01,thenewze01, $bio Amstrad CPC 464 disk. published 31 years ago: The New Zealand Story (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120433&o=2 $end $specpls3_flop=tnzssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The New Zealand Story (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147587&o=2 $end $specpls3_flop=tnzs, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The New Zealand Story (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148111&o=2 $end $spectrum_cass=tnzse, $bio The New Zealand Story (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219243&o=2 $end $spectrum_cass=tnzshs, $bio The New Zealand Story (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219547&o=2 $end $cpc_flop=microclu0fa, $bio Amstrad CPC 464 disk. published 29 years ago: The New Zealand Story + Rainbow Islands (Model MCD 007] (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120797&o=2 $end $cpc_flop=newzeala04, $bio Amstrad CPC 464 disk. published 31 years ago: The New Zealand Story Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123579&o=2 $end $pce_tourvision=tnzs, $bio TOURVision cart. published 29 years ago: The New Zealand Story (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 11 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109331&o=2 $end $sms=tnzs, $bio Sega Master System cart. published 28 years ago: The New Zealand Story (c) 1992 TecMagik - TECHNICAL - Cartridge ID: 27035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56245&o=2 $end $cpc_cass=tnzshs, $bio Amstrad CPC cass. published 31 years ago: The New Zealand Story [Model 32] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99073&o=2 $end $cpc_flop=thenewze, $bio Amstrad CPC 464 disk. published 31 years ago: The New Zealand Story [Model AMD157] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123578&o=2 $end $x68k_flop=tnzs, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The New Zealand Story (c) 1989 Sharp. - TECHNICAL - GAME ID: CZ-230AS BARCODE: 4974019201450 MEDIA: FD x2 - TRIVIA - Released on July 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88164&o=2 $end $nes=tnzs, $bio Nintendo NES cart. published 29 years ago: The New Zealand Story (c) 1991 Ocean European release. Game developed in the USA. See the original for more information: "Kiwi Kraze [Model NES-2K-USA]". - TECHNICAL - Cartridge ID: NES-38-UKV - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55715&o=2 $end $megadriv=tnzs, $bio Sega Mega Drive game published 30 years ago: The New Zealand Story (c) 1990 Taito Corp. - TECHNICAL - Cartridge ID: T-11013 - TRIVIA - The New Zealand Story for Mega Drive was released on March 3, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56972&o=2 $end $pce=tnzs, $bio NEC PC-Engine HuCARD published 30 years ago: The New Zealand Story (c) 1990 Taito Corp. The New Zealand Story is a platform game by Taito, conversion of their own arcade game. Two kiwis called Tiki and Phee-Phee live peacefully with their friends. But one day, a gigantic leopard seal appears from nowhere and stuffs all the poor birds in his giant bag to sell them on the black market. Tiki manages to escape his captor and decides to help his friends. But our hero is not your traditional Kiwi - He comes equipped with a bow and arrows and special items can get him to throw bombs, fire lasers and even steal and ride his opponents' flying vehicles. Stages are vast and warp-doors scattered around them help our Kiwi friend in his long journey. - TECHNICAL - HuCARD ID: TP02007 HuCARD Size: 3 Mbits. - TRIVIA - The New Zealand Story for PCE was released on February 23, 1990 in Japan for 6600 Yen. The original arcade game was released in 1988 by Taito. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (oct.14, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58754&o=2 $end $coco_flop=newspapr, $bio Tandy Color Computer flop. published 33 years ago: The Newspaper (c) 1987 Spectrum Projects, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233597&o=2 $end $apple2_flop_clcracked=nwsrdemo, $bio Apple II disk. published 36 years ago: The Newsroom (c) 1984 Springboard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234872&o=2 $end $c64_cass=tnzs, $bio Commodore C64 cass. published 29 years ago: The Newzealand Story (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229476&o=2 $end $info=tnextspc,tnextspc2, $bio Arcade Video game published 31 years ago: The Next Space (c) 1989 SNK. A vertical scrolling shooter. Pilot your spaceship through the deep space, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy! The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles. - TECHNICAL - PCB Number : A8004 Prom Stickers : NS Main CPU : Motorola 68000 (@ 9 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The Next Space was released in October 1989 in Japan. - STAFF - Boss : Eikichi Kawasaki Producer : Shochan Main programmer : Shochan Sub programmer : Data Tada Advisers : Bucho, Tama, Koyan, Konny Graphic designers : Fujita, Ken, Mituzo, Ishimochi, Tsukamichi, Buri, Fujiwara, Yokochan Sound : Kidon Hardware : Ebara Character designers : Shochan, Tsukamichi - PORTS - * CONSOLES: Sony PSP, PSP Vita (2012) Sony PlayStation 3 (2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1764&o=2 $end $info=tnextspcj, $bio Arcade Video game published 31 years ago: The Next Space (c) 1989 Pasadena International. - TRIVIA - Released in October 1989. Licensed from SNK to Pasadena International for manufacturer ans distribution. For more information about the game itself, please see the original SNK entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38789&o=2 $end $psx=ntetrsdx, $bio Sony PlayStation disc published 21 years ago: The Next Tetris DLX (c) 1999 BPS. - TECHNICAL - [Model SLPS-02507] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85790&o=2 $end $psx=ntetrisj, $bio Sony PlayStation disc published 21 years ago: The Next Tetris (c) 1999 BPS [Bullet-Proof Software] - TECHNICAL - GAME ID: SLPS-01774 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85789&o=2 $end $psx=ntetris, $bio Sony PlayStation disc published 21 years ago: The Next Tetris (c) 1999 Hasbro Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111057&o=2 $end $info=m4nick,m4nicka,m4nickb,m4nickc,m4nickd,m4nicke, $bio The Nickelodeon (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14946&o=2 $end $spectrum_cass=thenight,thenight_a,thenight_b,thenight_c,thenight_d,thenight_e, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Night Sky (c) 1983 Bridge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219864&o=2 $end $bbcb_cass=ninedanc, $bio Acorn BBC/Electron cass. published 34 years ago: The Nine Dancers (c) 1986 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52563&o=2 $end $info=ninjak,ninjakj,ninjaku, $bio Arcade Video game published 29 years ago: The Ninja Kids (c) 1991 Taito Corporation. The Ninja Kids is a horizontally-scrolling hack 'n' slash beat-em-up for up to four players who must defeat a demented cult plotting to summon Satan. A karate sensei sends out his four ninja puppets to combat this looming threat. All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). * Hanzo (blue) uses a fast katana that generates waves for extra range. He uses water magic. * Sasuke (yellow) wields a kusarigama (chain and sickle) for close and long-range attacks. He uses wind magic. * Akame (red) prefers to keep his distance while pelting enemies with shuriken and fire magic. * Genta (green) is quite powerful with his sansetsukon (three-part staff) and earth magic. As well as the standard jump and attack-based combat, double-tapping the joystick any direction makes the ninja puppets perform an evasive tumble that damages any enemies they come into contact with. Each of the game's stages is littered with background objects (such as litter bins, tables, etc.) and destroying these reveals hidden power-ups and bonus items. These range from health-restoring sushi to items that make the ninjas temporarily invincible, surrounding them with an elemental shield that allows them to mow down enemies. The Ninja Kids consists of five stages, with a tough boss battle at the end of each. - TECHNICAL - Runs on the "Taito F2 System" Hardware. Prom Stickers: C85 Screen Orientation: Horizontal Players: 4 Control: 8-Way Joystick Buttons: 2 => Attack, Jump - TRIVIA - The Ninja Kids was released in April 1991. - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. In the US version, all the references to 'Satan' were changed to the 'Evil One'. - STAFF - Game Director: Takeshi Ishizashi Game Designer: Keppel Maekawa Programmers: Takeshi Ishizashi, Fzr.Mom Hardware Designers: Eikichi Takahashi, S. Watanabe Character Designers: Pokeel Yamada, Jsunji Matsumoto Sound Composers: Fumiaki Imaoka (FUMMY), Hiroshige Tonomura (TONO), Norihiro Furukawa (WIZ. MASTER), V. Ohashi (Underground Sound Guerrilla Team PINCH-PUNCH) (PINCH PUNCH) Designer: Rintaro Doi Special Thanks: Kawamoyan - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1782&o=2 $end $spectrum_cass=theninja, $bio The Ninja Master (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219364&o=2 $end $info=ninjaw,ninjawj,ninjawu,ninjaw1, $bio Arcade Video game published 33 years ago: The Ninja Warriors (c) 1987 Taito. Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes. - TECHNICAL - Board Number : M4300086H Prom Stickers : B31 Main CPU : (2x) Motorola 68000 (ID : K1100325A, K1100312A) (@ 8 Mhz) Sound CPU : Zilog Z80 (ID : K1100313A) (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz), (4x) Volume (@ 8 Mhz) Control : 8-way joystick Buttons : 2 (DAGGER, SHURIKEN) - TRIVIA - Released in February 1988 in Japan (even if the title screen says 1987). Licensed by Romstar for US distribution. The strange resolution of this game was due to the original cabinet which had a wide screen made out of three monitors. Banglar, the main enemy who looks like Yoda from the star wars films makes a cameo appearance in "Aqua Jack" 2 years after appearing in The Ninja Warriors. Brian Chapel holds the official record for this game with 188,900 points. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors - Famous Recording Series - PCCB-00074) on October 21, 1991. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors - Complete Album - PCCB-00116) on March 19, 1993. - SERIES - 1. The Ninja Warriors (1988, Arcade) 2. The Ninjawarriors Again [Model SHVC-NI] (1994, Super Famicom) 3. The Ninja Saviors - Return of the Warriors (2019, Switch & Playstation 4) - STAFF - Produced by : Yojiro Suekado Directed by : Masaki Ogata Written by : Onijust Executive producer : Hisao Yunoki Director of software : Daisuke Sasaki Programmers : Yoshihisa Nagata, Yuji Iwasaki, Yoshiyuki Watabe, Masaki Ogata, Daisuke Sasaki Production designer : Yukiwo Ishikawa Character designers : Masami Kikuchi, Yoshihiro Wakita, Toshiyuki Nishimura, Taira Sanuki, Shinobu Iwabuchi, Sachiko Yamana, Junji Yarita, Kohzoh Igarashi, Tetsuro Kitagawa, Yukiwo Ishikawa Assistant character designers : Visual Arts Produtcion, Animation 20, Space Creative Supervising editor : Tetsuro Kitagawa Editors : Masami Kikuchi, Yukiwo Ishikawa Costume designer : Hiroshi Wagatsuma Hardware designer : Toshiyuki Sanada Assistant hardware engineer : Satoru Shimomura Music composed and directed by (Zuntata) : Hisayoshi Ogura Assistant sound programmer (Zuntata) : Naoto Yagista Sound editor (Zuntata) : Yasuhisa Watanabe Sound hardware designer : Tsukasa Nakamura Publicity supervisor : Hisayoshi Nakane Game designed by : Onijust - PORTS - * CONSOLES: [JP] NEC PC-Engine (june.30, 1989) "The Ninja Warriors [Model TP01002]" [JP] Sega Mega CD (mar.12, 1993) "The Ninja Warriors [Model T-11024]" [US] Sony PlayStation 4 [PSN] (sept.7, 2017) "Arcade Archives - The Ninja Warriors [Model CUSA-05116]" [EU] [AU] Sony PlayStation 4 [PSN] (sept.7, 2017) "Arcade Archives - The Ninja Warriors [Model CUSA-09273]" [JP] Sony PlayStation 4 [PSN] (sept.7, 2017) "Arcade Archives - The Ninja Warriors [Model CUSA-03708]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [US] [EU] Commodore C64 (1989) [EU] Amstrad CPC (1989) [EU] Commodore Amiga (1989) [EU] Atari ST (1989) by Virgin Games [EU] Atari ST (1990) by 16 Blitz Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1787&o=2 $end $amigaocs_flop=ninjawar, $bio Commodore Amiga 500 disk. published 31 years ago: The Ninja Warriors (c) 1989 Mastertronic, Limited. [UK] - TRIVIA - Soundtrack releases: Tape "6 Amazing Coin-Op Soundtracks from Virgin Games" (Cames with the British magazine Sinclair User, issue #92 from november 1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75300&o=2 $end $cpc_cass=ninjawar, $bio Amstrad CPC cass. published 31 years ago: The Ninja Warriors (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99709&o=2 $end $cpc_flop=ninjawar01,ninjawar02,ninjawar03,ninjawar05,ninjawar,ninjawar04,theninja02,theninja03,theninja04, $bio Amstrad CPC 464 disk. published 31 years ago: The Ninja Warriors (c) 1989 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121299&o=2 $end $cpc_flop=theninja01, $bio Amstrad CPC 464 disk. published 31 years ago: The Ninja Warriors (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123787&o=2 $end $spectrum_cass=ninjawar_a,ninjawar_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Ninja Warriors (c) 1990 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80003&o=2 $end $specpls3_flop=ninjawar, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Ninja Warriors (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118623&o=2 $end $specpls3_flop=ninjawarsp,ninjawarspa, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Ninja Warriors (c) 1990 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147671&o=2 $end $spectrum_cass=theninja_b,theninja_c, $bio The Ninja Warriors (c) 199? Dro Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219738&o=2 $end $cpc_cass=ninjawars, $bio Amstrad CPC cass. published 31 years ago: The Ninja Warriors [Model 3 VG-221] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99708&o=2 $end $pce=ninjawar, $bio NEC PC-Engine HuCARD published 31 years ago: The Ninja Warriors (c) 1989 Taito Corp. - TECHNICAL - Model TP01002 Bar Code: 4988611890011 - TRIVIA - The Ninja Warriors for PC-Engine was released on June 30, 1989 in Japan. - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (sept.24, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58755&o=2 $end $sms=ninja, $bio Sega Master System cart. published 34 years ago: The Ninja (c) 1986 Sega Enterprises, Limited. - TECHNICAL - Model 5066 - TRIVIA - The Ninja for Master System was released in 1987 (exact date unknown) in North America, Europe, and Australia, all with the same game ID. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56246&o=2 $end $snes=ninjawar, $bio Nintendo Super NES game published 26 years ago: The Ninjawarriors - The New Generation (c) 1994 Titus European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Ninjawarriors Again [Model SHVC-NI]". - TRIVIA - As expected, some of its original content from the Japanese release was slightly modified. Interestingly, the Japanese version features green blood, maybe in an attempt to avoid potential censorship troubles. This was obviously not enough and this effect was completely removed and replaced by an impact effect. All the women fighters were also omitted and replaced by more 'suitable' enemies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63867&o=2 $end $snes=ninjawarj, $bio Nintendo Super Famicom cart. published 26 years ago: The Ninjawarriors Again (c) 1994 Taito Corp. The Ninja Warriors Again is a side-scrolling fighting game published by Taito and developed by Natsume. The tyrant Banglar has become a ruler and uses his army and oppressive regime to control the country's population. An obscure underground opposition group still remains and three ninja-androids are built to assassinate the merciless dictator. The player controls one of three cyborgs - Ninja is a large and heavy fighter with powerful fists and metallic nunchakus, Kunoichi is a female Ninja and the most balanced character of the lot and finally, Kamaitachi is a fast and frenetic fighter with expendable blades in its forearms. Our heroes can jump, grab enemies, pick up bikes and large metal containers and throw them in the air with ease. A power meter located at the bottom of the screen slowly fills up and a powerful explosion-attack can be unleashed when maxed out - the gauge however drains down each time the Ninjas get hit. Blaster combinations can also be triggered when the power meter is completely full and each robot has his own set of specific moves - for instance Ninja can use his jet boost to propel himself through the air and Kunoichi can trigger spectacular overhead attacks. The game is vast and features eight long stages. - TECHNICAL - Cartridge ID: SHVC-NI - TRIVIA - Released on January 28, 1994 in Japan for 9300 Yen. Export releases: [US] "The Ninjawarriors [Model SNS-NI-USA]" [EU] "The Ninjawarriors - The New Generation" - SERIES - 1. The Ninja Warriors (1988, Arcade) 2. The Ninjawarriors Again [Model SHVC-NI] (1994, Super Famicom) 3. The Ninja Saviors - Return of the Warriors (2019, Switch & Playstation 4) - STAFF - Planner: S. Taniguchi Programmer: T. Miyabe Game Designer: S. Taniguchi, T. Shinpo, S. Wada Sound: H. Iwatsuki, N. Tate Software Support: A. Tanaka, H. Iwatsuki, H. Komuro Special Thanks: M. Matsumoto, K. Ishihara, H. Autumn, Jim Yajima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62522&o=2 $end $snes=ninjawaru, $bio Nintendo Super NES game published 26 years ago: The Ninjawarriors (c) 1994 Taito Corp. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Ninjawarriors Again [Model SHVC-NI]". - TECHNICAL - Cartridge ID: SNS-NI-USA - TRIVIA - As expected, some of its original content from the Japanese release was slightly modified. Interestingly, the Japanese version features green blood, maybe in an attempt to avoid potential censorship troubles. This was obviously not enough and this effect was completely removed and replaced by an impact effect. All the women fighters were also omitted and replaced by more 'suitable' enemies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63866&o=2 $end $megacdj=ninjawar, $bio Sega Mega-CD published 27 years ago: The Ninjawarriors (c) 1993 Taito Corp. - TECHNICAL - Game ID: T-11024 Bar Code: 4988611920121 - TRIVIA - The Ninja Warriors for Sega Mega-CD was released on March 12, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60571&o=2 $end $ibm5150=nav, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: The Norton AntiVirus Ver. 1 (c) 1990 Symantec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132647&o=2 $end $ibm5150=nav2, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: The Norton AntiVirus Ver. 2 (c) 1991 Symantec [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132520&o=2 $end $ibm5150=nortutil, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: The Norton Utilities Ver. 3 (c) 1986 Norton Computing, Inc. [Peter Norton] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132521&o=2 $end $apple2_flop_clcracked=notaphan, $bio Apple II disk. published 36 years ago: The Notable Phantom (c) 1984 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231291&o=2 $end $apple2_flop_clcracked=observat, $bio Apple II disk. published 36 years ago: The Observatory (c) 1984 Lightspeed Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240746&o=2 $end $info=oceanhun, $bio Arcade Video game published 22 years ago: The Ocean Hunter - The Seven Seas Adventure (c) 1998 Sega. Players will encounter an array of marine life, which dominate the seven seas, while exploring ancient ruins indicating the fascinated by the spectrum of colors, created by the sun light shining through the water, The battle is not only against the threatening marine life, but the titanic icebergs, which are capable of sinking the Ocean Hunter. Featuring spectacular underwater graphics and effects through seven stages: 1) Baroque Sea 2) Luna Sea 3) Tartarus Deep 4) Texcoco Great-Lake 5) North Sea 6) West Ocean 7) Panthalassa - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. - TRIVIA - The Ocean Hunter was released in September 1998. Considered to be another rare Sega arcade game. - TIPS AND TRICKS - * Avoid Sea Dragon: To avoid the battle with Sea Dragon, leave the diver being killed by the White Death, but then you don't get a bonus life, and score. * Secret sea names: If you pay attention to the beginning of each sea, you'll see a book with extra features of the stage. There you can see the hidden name of two seas. Baroque Sea is Balock Sea Tartarus Deep is Depro Deep * Also you can see some more hidden names on the ingame map if you pay very close attention, but be hurry to locate the sea you looking for, the map appears for 5 seconds in the Attract Mode. Texcoco Great-Lake is Calo Lake-sea West Ocean is Western Sea * And at last, at the beginning of the final stage, the player will mention Panthalassa as Pantarasa. - STAFF - Composer: Masanori Takeuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3414&o=2 $end $specpls3_flop=ocpartst,ocpartstb,ocpartsta, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: The OCP Art Studio (c) 1985 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148214&o=2 $end $cpc_flop=theocpar,theocpar01, $bio Amstrad CPC 464 disk. published 34 years ago: The OCP Art Studio (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124820&o=2 $end $st_flop=everton, $bio Atari ST disk. published 30 years ago: The Official Everton F.C. Intelligensia (c) 1990 Amfas Computer Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230379&o=2 $end $spectrum_cass=theoffic, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Official Father Christmas Game (c) 1989 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 745 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80048&o=2 $end $a2600_cass=offifrog,offifroge,offifrogpv, $bio Starpath Supercharger cass. published 37 years ago: The Official Frogger (c) 1983 Starpath Corp. - TECHNICAL - GAME ID: AR-4105 - STAFF - Programmer: Stephen Landrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51133&o=2 $end $pc8801_flop=oldvills, $bio NEC PC-8801 Series disk. published 32 years ago: The Old Village Story (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G218 BARCODE: 4988601002189 MEDIA: FD x4 - TRIVIA - Released on December 23, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93092&o=2 $end $pc98=oldvilst, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: The Old Village Story (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G219 BARCODE: 4988601002196 MEDIA: FD x2 - TRIVIA - Released on December 23, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90873&o=2 $end $megadriv=oozeu, $bio Sega Genesis game published 25 years ago: The Ooze (c) 1995 Sega Enterprises, Limited. The game starts at a chemical plant known as The Corporation, with scientist Dr. Daniel Caine sneaking into the research lab where he worked, in order to find evidence that crimes were being committed using a toxic gas he created. Caine discovers that his colleagues are planning "Operation: Omega": a plan to release a plague upon the populace, and make a fortune because they hold the only cure. However, the Director of The Corporation discovers Caine in the lab. Caine is disposed of by means of chemical waste, but the chemicals do not kill him; instead, they alter him into the angry, sentient, formless creature known as "The Ooze". Swearing revenge, the doctor seeks two things: his former colleagues, and to assume his human form once again. He must now find the DNA helices scattered throughout the wasteland or else end up imprisoned in the Director's lava lamp. - TECHNICAL - Game ID: 1512 - TRIVIA - Released in September 1995 in North America. The Ooze was originally intended to be bundled with the Sega Nomad, a handheld Mega Drive/Genesis. Instead, the game was released near the end of the Genesis's lifecycle. The game was later included as a built-in game for the Arcade Legends Sega Genesis 2 and in the compilation game Sonic Mega Collection Plus. Export releases : [JP] "The Ooze [Model G-4134]" [EU] "The Ooze [Model 1572-50]" [AU] "The Ooze [Model FTHE18SMC]" - STAFF - Concept: Dave Sanner Lead Programmer: Dave Sanner Design: Jason Kuo, Stieg Hedlund, Dave Sanner Art Directors: Robert Steele, John Duggan Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Thomas Tobey, Marte Thompson Intro & Ending Artwork: Tony De Zuniga, Thomas Tobey Music: Howard Drossin Sound Effects: Howard Drossin Boss Programming: Robert Morgan Programming: Scott Chandler, Jason Plumb, Mark Cerny Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny Producer: Michael Wallis Product Manager: John Garner Marketing Specialist: Clint Dyer Lead Tester: Rey Alferez Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu Manual: Carol Ann Hanshaw, Neil Hanshaw Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng - PORTS - * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93897&o=2 $end $megadriv=ooze,oozep01,oozep05,oozep04,oozep07,oozep06,oozep02,oozep03, $bio Sega Mega Drive game published 25 years ago: The Ooze (c) 1995 Sega Enterprises, Limited. European release. Game developed in USA. See the original U.S. release, "The Ooze [Model 1512]", for more information about the game itself. - TECHNICAL - Game ID: 1572-50 Cartridge ID: 670-7124-50 Cover ID: 670-7125-50 - PORTS - * COMPUTERS: PC [MS Windows, DVD-ROM] [EU] (mar.31, 2006) "Sonic Mega Collection Plus" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93898&o=2 $end $megadriv=oozej,oozeju, $bio Sega Mega Drive game published 25 years ago: The Ooze (c) 1995 Sega Enterprises, Limited. Japanese release. Game developed in USA. See the original U.S. release, "The Ooze [Model 1512]", for more information about the game itself. - TECHNICAL - Game ID: G-4134 - TRIVIA - The Ooze for Mega Drive was released on September 22, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56973&o=2 $end $spectrum_cass=opencrtu,opencrtua, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Open (c) 1984 CCS. The Open is a golf simulation in which the player has to decide on not only the direction in which to hit the ball, but also on the club and the strength of the stroke. The timing of the swing has to be correct so that the ball neither sliced or hooked. The player can choose their type of play - championship, a single round or a practice round. The game gives an option to decide on wind direction and force. There are two courses, Carnoustie and Turnberry and records and statistics of past Opens are included in the game. - TRIVIA - 12 add-on cassettes were scheduled for release, each with an additional course to play on costing £4 each. The courses were Augusta, Cypress Point, Gleneagles Kings, Gleneagles Queens, Muirfield, Pebble Beach, Pinehurst, Royal Birkdale, Royal Lytham & St. Annes, Royal St. George, Sunningdale and Troon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80078&o=2 $end $spectrum_cass=openagst, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Augusta (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225980&o=2 $end $spectrum_cass=opencarn,opencarna, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Carnoustie (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225985&o=2 $end $spectrum_cass=openpebl,openpebla, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Pebble Beach California (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225981&o=2 $end $spectrum_cass=openpine, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Pinehurst (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225982&o=2 $end $spectrum_cass=opensand, $bio The Open - Royal St George Sandwich (c) 198? Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225987&o=2 $end $spectrum_cass=opentroo, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Royal Troon (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225984&o=2 $end $spectrum_cass=opensund, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Sunningdale (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225983&o=2 $end $spectrum_cass=openturn,openturna, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Open - Turnberry (c) 1985 Watson Soft. Services. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225986&o=2 $end $specpls3_flop=opprland, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Oppressed Land (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147836&o=2 $end $zx81_cass=oraclcave, $bio Sinclair ZX-81 cass. published 39 years ago: The Oracles Cave (c) 1981 Doric Computer Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115044&o=2 $end $spectrum_cass=ordrmaze, $bio Sinclair ZX Spectrum cass. published 5 years ago: The Order Of Mazes (c) 2015 Dalby, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236596&o=2 $end $info=otrail, $bio Dedicated Console published 3 years ago: The Oregon Trail (c) 2017 Basic Fun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259421&o=2 $end $zx81_cass=organizr, $bio Sinclair ZX-81 cass. published 38 years ago: The Organizer [Model 03-2000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114714&o=2 $end $pc98_cd=ryoukiop, $bio NEC PC-9821 CD published 24 years ago: The Original Pictures of Ryouki no Ori (c) 1996 Nihon Plantech. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128517&o=2 $end $cpc_flop=otherwor01,otherwor02, $bio Amstrad CPC 464 disk. published 29 years ago: The Other World 3 (c) 1991 Logon System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124179&o=2 $end $apple2_flop_clcracked=otteradv, $bio Apple II disk. published 35 years ago: The Otters' Adventure (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231655&o=2 $end $sms=ottifant, $bio Sega Master System cart. published 27 years ago: The Ottifants (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56247&o=2 $end $megadriv=ottifant,ottifantg, $bio Sega Mega Drive game published 27 years ago: The Ottifants (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56974&o=2 $end $gamegear=ottifant, $bio Sega Game Gear cart. published 28 years ago: The Ottifants (c) 1992 Sega Enterprises, Limited. - TECHNICAL - [Model 2444] - TIPS AND TRICKS - * Skip Levels: Enter NIDT as password. Now you can skip levels by holding 1+2 while unpausing the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64963&o=2 $end $info=outfxies,outfxiesj,outfxiesa, $bio Arcade Video game published 26 years ago: The Outfoxies (c) 1994 Namco. A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part. - TECHNICAL - Namco System NB-1 hardware Game ID : OU Main CPU : Motorola 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Control per player: 8-way joystick Buttons per player: 3 - TRIVIA - Even if the titlescreen says '1994', The Outfoxies was released in March 1995 in Japan. Victor Entertainment released a limited-edition soundtrack album for this game (The Outfoxies : Namco Game Sound Express Vol.20 - VICL-15042) on 21/06/1995. - STAFF - Concept and design : Masateru Umeda Main programmer : Yoshiyuki Honda System programmer : Toshiharu Hijita Game programmer : Koichi Motokoide Character designer : Miki Maemori Field designer : Taro Okamoto Music and sound effects : Masahiro Fukuzawa Graphic designer : Akira Usukura Logo designer : Hideaki Ito Chief directorer : Masuya Ohishi Product manager : Shinichiro Okamoto, Hajime Nakatani Producer : Akihiko Tokue, Shukuo Ishikawa Visual works : Yukiko Kaneko, Nobuko Endo, Muneyuki Tejima, Mitsuru Fukuoka, Tomoe Yamashita, Hisaharu Takahashi, Takashi Imaizumi, Hitomi Kusano, Kazuaki Fujimoto, Kanako Doi, Daisuke Tsushima, Kyoko Endo, Tomosuke Kashiwabara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1901&o=2 $end $amigaocs_flop=goplayer, $bio Commodore Amiga 500 disk. published 29 years ago: The Oxford Softworks Go Player (c) 1991 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75301&o=2 $end $st_flop=goplayer, $bio Atari ST disk. published 29 years ago: The Oxford Softworks Go Player (c) 1991 Oxford Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230291&o=2 $end $megadriv=pagemstr, $bio Sega Mega Drive game published 26 years ago: The Pagemaster (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56975&o=2 $end $megadriv=pagemstru,pagemstrup, $bio Sega Genesis game published 26 years ago: The Pagemaster (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57469&o=2 $end $gameboy=pagemstru, $bio Nintendo Game Boy Cart. published 26 years ago: The Pagemaster [Model DMG-APME-USA] (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67215&o=2 $end $gameboy=pagemstr, $bio Nintendo Game Boy Cart. published 26 years ago: The Pagemaster [Model DMG-APMP-EUR] (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67214&o=2 $end $snes=pagemstru,pagemstrup1,pagemstrup2,pagemstrup3, $bio Nintendo Super NES game published 26 years ago: The Pagemaster [Model SNS-APME-USA] (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63869&o=2 $end $snes=pagemstr, $bio Nintendo Super NES game published 26 years ago: The Pagemaster [Model SNSP-APMP-EUR] (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63868&o=2 $end $cpc_cass=paintbox, $bio Amstrad CPC cass. published 35 years ago: The Paint-Box (c) 1985 Gebruder Eckhardt Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99710&o=2 $end $pc8801_flop=paladin, $bio NEC PC-8801 Series disk. published 35 years ago: The Paladin (c) 1985 Bothtec, Inc. - TECHNICAL - GAME ID: VE-8514 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93093&o=2 $end $cdi=palmsprg,palmsprgi,palmsprgu, $bio Phillips CD-i published 29 years ago: The Palm Springs Open (c) 1991 Philips Interactive Media, Incorporated. Play some of the world's famous Palm Springs holes in this program from ABC Sports. You select the club, position a real golfer, and control his swing. Sportscasters provide lively commentary and advice. - TECHNICAL - Model 813 0001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53125&o=2 $end $fm7_disk=palms, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: The Palms (c) 1983 HummingBird. - TRIVIA - One of the first adventure game produced by HummingBird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93656&o=2 $end $nes=pandaprna,pandaprn, $vgmplay=pandaprn_nes, $bio Nintendo Famicom cart. published 24 years ago: The Panda Prince (c) 1996 Shin-Shin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84167&o=2 $end $spectrum_cass=pdisescn,pdisescna, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Paradise Connection (c) 1986 Birdseed Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80152&o=2 $end $amigaocs_flop=paranoia,paranoiag, $bio Commodore Amiga 500 disk. published 31 years ago: The Paranoia Complex (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75302&o=2 $end $cpc_flop=theparan,theparan02, $bio Amstrad CPC 464 disk. published 31 years ago: The Paranoia Complex (c) 1989 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123870&o=2 $end $cpc_flop=paranoia03, $bio Amstrad CPC 464 disk. published 31 years ago: The Paranoia Complex Cracked (c) 1989 Black Mission - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122850&o=2 $end $cpc_flop=theparan01, $bio Amstrad CPC 464 disk. published 31 years ago: The Paranoia Complex Cracked (c) 1989 BMC [Black Mission Cracking] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123871&o=2 $end $cpc_cass=paranoia, $bio Amstrad CPC cass. published 31 years ago: The Paranoia Complex [Model AM 602] (c) 1989 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99711&o=2 $end $info=aof3k, $bio Arcade Video game published 24 years ago: The Path of the Warrior - Art of Fighting 3 (c) 1996 SNK. Korean release. For more information about the original game, please see the original Japanese release entry; "Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096]". - TRIVIA - This Korean release has various changes: * Wang Koh-San has been renamed to Park. * The only available languages in the game are English, Spanish and Portuguese; there was no Korean localization, and Japanese cannot be accessed. * The game will not switch its region to Japan if played in a Japanese system; you get the normal US release instead. This means that all Japanese graphics are unused in this version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5428&o=2 $end $apple2_cass=patpro16, $bio Apple II cass. published 40 years ago: The Patient Professor 16K (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136025&o=2 $end $apple2_cass=patpro24, $bio Apple II cass. published 40 years ago: The Patient Professor 24K (c) 1980 Innerglo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136026&o=2 $end $amigaocs_flop=patricn, $bio Commodore Amiga 500 disk. published 27 years ago: The Patrician (c) 1993 Ascon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75303&o=2 $end $amigaocs_flop=pawn, $bio Commodore Amiga 500 disk. published 34 years ago: The Pawn (c) 1986 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75304&o=2 $end $pcw=pawn, $bio Amstrad PCW soft. published 34 years ago: The Pawn (c) 1986 Magnetic Scrolls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118370&o=2 $end $st_flop=pawn, $bio Atari ST disk. published 34 years ago: The Pawn (c) 1986 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230328&o=2 $end $spectrum_cass=thepawn,thepawna,thepawnb, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Pawn (c) 1987 Rainbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80171&o=2 $end $specpls3_flop=pawn,pawnb,pawna, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Pawn (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118678&o=2 $end $cpc_flop=pawnthe1,pawnthe101,thepawnu,pawnthev,pawnthev01,pawnthev02,thepawn1,thepawn2, $bio Amstrad CPC 6128 disk. published 33 years ago: The Pawn (c) 1987 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121103&o=2 $end $snes=peacekep, $bio Nintendo Super NES game published 26 years ago: The Peace Keepers (c) 1994 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63870&o=2 $end $pc8801_flop=peeping,peepinga, $bio NEC PC-8801 Series disk. published 34 years ago: The Peeping (c) 1986 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93094&o=2 $end $spectrum_cass=pendantl,pendantla, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Pendant of Logryn (c) 1989 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80180&o=2 $end $specpls3_flop=pendlogr, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Pendant of Logryn (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147837&o=2 $end $nes=pengseal, $bio The Penguin & Seal (c) 19?? Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76995&o=2 $end $info=percuss, $bio Arcade Video game published 39 years ago: The Percussor (c) 1981 Orca. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1981. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1949&o=2 $end $apple2_flop_clcracked=perfcoll, $bio Apple II disk. published 33 years ago: The Perfect College (c) 1987 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230662&o=2 $end $amigaocs_flop=perfgen, $bio Commodore Amiga 500 disk. published 29 years ago: The Perfect General (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75305&o=2 $end $amigaocs_flop=perfgenww2, $bio Commodore Amiga 500 disk. published 28 years ago: The Perfect General - World War II Battle Set (c) 1992 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75308&o=2 $end $amigaocs_flop=perfgenf, $bio Commodore Amiga 500 disk. published 29 years ago: The Perfect General [Battles of Time] (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75306&o=2 $end $amigaocs_flop=perfgeng, $bio Commodore Amiga 500 disk. published 29 years ago: The Perfect General [The Lords of Power] (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75307&o=2 $end $info=senpmate, $bio Dedicated Console published 15 years ago: The Perfect Mate (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240427&o=2 $end $apple2_flop_clcracked=tpssatpr, $bio Apple II disk. published 36 years ago: The Perfect Score - Computer Preparation for the SAT (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230663&o=2 $end $cpc_flop=theperfu,perfumeh, $bio Amstrad CPC 464 disk. published 34 years ago: The Perfume Hunter Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128250&o=2 $end $bbcb_cass=percpeng, $bio Acorn BBC Micro B cass. published 36 years ago: The Perils of Percival Penguin (c) 1984 Willow - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52564&o=2 $end $adam_flop=persacct,persaccta, $bio Coleco Adam disk. published 33 years ago: The Personal Accountant (c) 1987 Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110049&o=2 $end $pet_cass=ppda1, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-A-1 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125913&o=2 $end $pet_cass=ppda2, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-A-2 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125914&o=2 $end $pet_cass=ppda3, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-A-3 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125915&o=2 $end $pet_cass=ppda4, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-A-4 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125916&o=2 $end $pet_cass=ppdd1, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-D-1 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125917&o=2 $end $pet_cass=ppdd2, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-D-2 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125918&o=2 $end $pet_cass=ppdm1, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-M-1 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125919&o=2 $end $pet_cass=ppdm2, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-M-2 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125920&o=2 $end $pet_cass=ppdm3, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-M-3 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125921&o=2 $end $pet_cass=ppdm4, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-M-4 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125922&o=2 $end $pet_cass=ppdm5, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-M-5 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125923&o=2 $end $pet_cass=ppds1, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-S-1 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125924&o=2 $end $pet_cass=ppds2, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-S-2 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125925&o=2 $end $pet_cass=ppds3, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-S-3 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125926&o=2 $end $pet_cass=ppds4, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals D-S-4 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125927&o=2 $end $pet_cass=ppwns5, $bio Commodore PET cass. published 41 years ago: The Pet Professor Whole Numbers Fractions Decimals WN-S-5 (c) 1979 Cow Bay Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125928&o=2 $end $info=poto_a32,poto_a29,poto_a31, $bio Pinball published 30 years ago: The Phantom of the Opera (c) 1990 Data East Pinball. Classic Thriller Unveiled! - TECHNICAL - Game ID: 500-5508-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - 2,750 units were produced. The Phantom of the Opera was a French novel by Gaston Leroux (1868-1927), first published in 1910. Many film and stage productions have been adapted from it, over the years. - STAFF - Designers : Joe Kaminkow, Ed Cebula Artwork : Paul Faris Software : Lonnie D. Ropp Music and Sounds : Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5492&o=2 $end $dragon_cass=phartomb, $bio Dragon cass. published 7 years ago: The Pharaoh's Tomb (c) 2013 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116717&o=2 $end $cpc_flop=thepheon,pheonixm,phoenixm, $bio Amstrad CPC 464 disk. published 33 years ago: The Pheonix Mission Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128251&o=2 $end $apple2_flop_clcracked=philploy, $bio Apple II disk. published 37 years ago: The Philistine Ploy (c) 1983 Davka Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232230&o=2 $end $bbcb_cass=phstone, $bio Acorn BBC/Electron cass. published 34 years ago: The Philosopher's Stone (c) 1986 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52565&o=2 $end $spectrum_cass=philostn,philostna,philostnb, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Philosopher's Stone [Model CSC 1] (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80211&o=2 $end $info=ep_pkni,ep_pknia,ep_pknib,ep_pknic,ep_pknid,ep_pknie,ep_pknif, $bio The Phoenix Knights (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15357&o=2 $end $info=c3_ppays, $bio The Phrase That Pays (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42309&o=2 $end $gbcolor=pikangtm, $bio The Pikachu Nightmare (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68928&o=2 $end $gba=pinbdeadu, $bio Nintendo GBA cart. published 18 years ago: The Pinball of the Dead [Model AGB-APDE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76070&o=2 $end $gba=pinbdead, $bio Nintendo GBA cart. published 17 years ago: The Pinball of the Dead [Model AGB-APDP] (c) 2003 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76068&o=2 $end $gba=pinbdeadj, $bio Nintendo GBA cart. published 18 years ago: The Pinball of the Dead [Model AGB-AZOJ-JPN] (c) 2002 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76069&o=2 $end $bbcb_cass=pinesexp, $bio The Pines Express (c) 19?? SRS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52566&o=2 $end $info=m1pinkp,m1pinkpa,m1pinkpb,m1pinkpc,m1pinkpd,m1pinkpe,m1pinkpf,m1pinkpg,m1pinkph,m1pinkpi,m1pinkpj,m1pinkpk,m1pinkpl,m1pinkpm,m1pinkpn,m1pinkpo,m1pinkpp,m1pinkpq,m1pinkpr, $info=m1ppdt, $bio The Pink Panther (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18204&o=2 $end $info=m1ppc,m1ppca,m1ppcb, $bio The Pink Panther Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42010&o=2 $end $amigaocs_flop=pioneerp, $bio Commodore Amiga 500 disk. published 32 years ago: The Pioneer Plague (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75309&o=2 $end $megadriv=piratedw,piratedw1, $bio Sega Genesis game published 26 years ago: The Pirates of Dark Water (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57470&o=2 $end $snes=piratedwu,piratedwup, $bio Nintendo Super NES game published 26 years ago: The Pirates of Dark Water (c) 1994 Sunsoft - TECHNICAL - Cartridge ID: SNS-8P-USA - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 68% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63872&o=2 $end $snes=piratedw, $bio Nintendo Super NES game published 26 years ago: The Pirates of Dark Water [Model SNSP-8P-EUR] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63871&o=2 $end $info=thepitj, $bio Arcade Video game published 38 years ago: The Pit (c) 1982 Taito Corp. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Released in April 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1980&o=2 $end $info=thepit, $bio Arcade Video game published 38 years ago: The Pit (c) 1982 Zilec Electronics. The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill. The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - TECHNICAL - CPU on main board: 2x MK3880N-Z80CPU 1x AY-3-8910 1x oscillator 18.000Hz on lower board: 1x oscillator 18432Hz ROMs on main board: 1x AM2732 (1) 4x HN462732G (2,3,4,5) 1x MK2716J (6) 1x MMI6331 on lower board: 2x MK2716J (7,8) Note 1x 22x2 edge connector 1x trimmer (volume) 2x 4 switches dip - TRIVIA - The Pit was released in April 1982. The tank is labeled "Zilec" in the U.K. and U.S. versions, and "Taito" in the Japanese version. Other noticeable differences in the Japanese version include: a different color palette, boulders disappear when dislodged, spikes do not always fall from the roof of the large gem room, and the monster is absent from the acid pit. - PORTS - * COMPUTERS: Commodore C64 (1983) * OTHERS: LSI Portable game (1982, "Zackman" - Bandai Elec. licensed by AW Zilec Electronics, Ltd.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3968&o=2 $end $info=thepitu1,thepitu2, $bio Arcade Video game published 38 years ago: The Pit (c) 1982 Centuri, Incorporated. - TRIVIA - Released in April 1982. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2186&o=2 $end $c64_cart=thepit, $bio Commodore C64 cart. published 37 years ago: The Pit (c) 1983 HesWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53741&o=2 $end $info=thepitm, $bio The Pit (c) 198? KZH. Hack of the Centuri original, made on the Moon Quasar hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33617&o=2 $end $pet_cass=planet, $bio Commodore PET cass. published 41 years ago: The Planet Miners (c) 1979 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125733&o=2 $end $snes=tg3kj, $bio Nintendo Super Famicom cart. published 25 years ago: The Planet's Champ TG 3000 [Model SHVC-A3TJ-JPN] (c) 1995 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62523&o=2 $end $apple2_flop_clcracked=planguid, $bio Apple II disk. published 39 years ago: The Planetary Guide (c) 1981 Synergistic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231601&o=2 $end $spectrum_cass=theplane,theplane_a,theplane_b,theplane_c,theplane_d,theplane_e, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Planets (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80245&o=2 $end $apple2_flop_clcracked=playroom, $bio Apple II disk. published 31 years ago: The Playroom (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231061&o=2 $end $cdi=pleasure, $bio Phillips CD-i published 25 years ago: The Pleasure of Sex - The Interactive Encyclopedia of Sex (c) 1995 Telstar Electronic Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53126&o=2 $end $cpc_cass=plot, $bio Amstrad CPC cass. published 33 years ago: The Plot (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99712&o=2 $end $cpc_flop=plotthe1,theplotu, $bio Amstrad CPC 464 disk. published 33 years ago: The Plot (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121084&o=2 $end $spectrum_cass=theplot, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Plot (c) 1988 Firebird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80251&o=2 $end $gba=polarexp, $bio Nintendo GBA cart. published 16 years ago: The Polar Express [Model AGB-BPXE-USA] (c) 2004 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76071&o=2 $end $msx1_flop=policest, $bio The Police Story Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134314&o=2 $end $msx1_cart=policest,policesta, $bio MSX cart. published 34 years ago: The Police Story [Model R49X5091] (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77537&o=2 $end $cpc_flop=pollutin,thepollu, $bio Amstrad CPC 464 disk. published 33 years ago: The Polluting Bacteria (c) 1987 Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127844&o=2 $end $apple2_flop_clcracked=thepond, $bio Apple II disk. published 36 years ago: The Pond (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230579&o=2 $end $amigaocs_flop=power, $bio Commodore Amiga 500 disk. published 29 years ago: The Power (c) 1991 Demonware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75310&o=2 $end $c64_cass=pwrpack, $bio Commodore C64 cass. published 30 years ago: The Power Pack (c) 1990 Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229570&o=2 $end $dragon_cass=pwrsword, $bio Dragon cass. published 35 years ago: The Power Sword (c) 1985 T&D Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117187&o=2 $end $gbcolor=powrpfbmua, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Bad Mojo Jojo [Model CGB-BJJE-USA-1] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68931&o=2 $end $gbcolor=powrpfbmu, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Bad Mojo Jojo [Model CGB-BJJE-USA-2] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68932&o=2 $end $gbcolor=powrpfbmub, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Bad Mojo Jojo [Model CGB-BJJE-USA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68930&o=2 $end $gbcolor=powrpfbm, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Bad Mojo Jojo [Model CGB-BJJP-UKV] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68929&o=2 $end $gbcolor=powrpfbhu, $bio Nintendo Game Boy Color game published 19 years ago: The Powerpuff Girls - Battle Him [Model CGB-BBHE-USA-1] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68935&o=2 $end $gbcolor=powrpfbhua, $bio Nintendo Game Boy Color game published 19 years ago: The Powerpuff Girls - Battle Him [Model CGB-BBHE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68934&o=2 $end $gbcolor=powrpfbh, $bio Nintendo Game Boy Color game published 19 years ago: The Powerpuff Girls - Battle Him [Model CGB-BBHP-EUR] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68933&o=2 $end $gbcolor=powrpfbhf, $bio Nintendo Game Boy Color game published 19 years ago: The Powerpuff Girls - Bulle Contre Lui [Model CGB-BBHF-FRA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68936&o=2 $end $n64=powerpuf, $bio Nintendo 64 cart. published 19 years ago: The Powerpuff Girls - Chemical X-Traction (c) 2001 BAM! Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58019&o=2 $end $psx=powerpuf, $bio Sony PlayStation disc published 19 years ago: The Powerpuff Girls - Chemical X-Traction (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111551&o=2 $end $gba=powrpfhsu, $bio Nintendo GBA cart. published 18 years ago: The Powerpuff Girls - Him and Seek [Model AGB-AP5E-USA] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76073&o=2 $end $gba=powrpfhs, $bio Nintendo GBA cart. published 18 years ago: The Powerpuff Girls - Him and Seek [Model AGB-AP5P] (c) 2002 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76072&o=2 $end $gbcolor=powrpfbmf, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - L'Affreux Mojo Jojo [Model CGB-BJJF-FRA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68937&o=2 $end $gba=powrpfmju, $bio Nintendo GBA cart. published 19 years ago: The Powerpuff Girls - Mojo Jojo A-Go-Go [Model AGB-APTE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76075&o=2 $end $gba=powrpfmj, $bio Nintendo GBA cart. published 19 years ago: The Powerpuff Girls - Mojo Jojo A-Go-Go [Model AGB-APTP] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76074&o=2 $end $gbcolor=powrpfpnua,powrpfpnu, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Paint the Townsville Green [Model CGB-BPTE-USA-1] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68940&o=2 $end $gbcolor=powrpfpnub, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Paint the Townsville Green [Model CGB-BPTE-USA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68939&o=2 $end $gbcolor=powrpfpn, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Paint the Townsville Green [Model CGB-BPTP-EUR] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68938&o=2 $end $gbcolor=powrpfpnf, $bio Nintendo Game Boy Color game published 20 years ago: The Powerpuff Girls - Panique a Townsville [Model CGB-BPTF-FRA] (c) 2000 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68941&o=2 $end $specpls3_flop=prayoftw,prayoftwa, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Prayer of the Warrior (c) 1992 Zigurat Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147955&o=2 $end $cpc_flop=thepraye, $bio Amstrad CPC 464 disk. published 9 years ago: The Prayer of the Warrior (c) 2011 ESP Soft. - TRIVIA - THe original game by Zigurat was never released but it was found unfinished and it was recovered by ESP soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123562&o=2 $end $amigaocs_flop=presidnt, $bio Commodore Amiga 500 disk. published 32 years ago: The President is Missing (c) 1988 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75311&o=2 $end $st_flop=presidnt, $bio Atari ST disk. published 32 years ago: The President is Missing (c) 1988 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229778&o=2 $end $bbcb_cass=pricmagk, $bio Acorn BBC/Electron cass. published 34 years ago: The Price of Magik (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52567&o=2 $end $msx1_cart=pricemag, $bio MSX cart. published 34 years ago: The Price of Magik (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77538&o=2 $end $spectrum_cass=theprice,theprice_a,theprice_b,theprice_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Price of Magik (c) 1986 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80303&o=2 $end $cpc_flop=thepride, $bio Amstrad CPC 464 disk. published 34 years ago: The Pride Picture Show (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124821&o=2 $end $spectrum_cass=ptyndal,ptyndala,ptyndalb, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Prince of Tyndal (c) 1987 Tartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80306&o=2 $end $apple2gs=printshp, $bio Apple IIGS disk. published 33 years ago: The Print Shop (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115089&o=2 $end $apple2_flop_orig=prntshpc, $bio Apple II disk. published 34 years ago: The Print Shop Color (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229135&o=2 $end $apple2_flop_orig=prshcomp, $apple2_flop_clcracked=prnshc12, $bio Apple II disk. published 35 years ago: The Print Shop Companion (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159875&o=2 $end $apple2gs=prntshcm, $bio Apple IIGS disk. published 30 years ago: The Print Shop Companion (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115090&o=2 $end $adam_flop=printwrk, $bio Coleco Adam disk. published 32 years ago: The PrintWorks (c) 1988 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110050&o=2 $end $spectrum_cass=prisnra,prisnrb, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Prisoner (c) 1984 Flame Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80310&o=2 $end $spectrum_cass=prsnrcpb, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Prisoner (c) 1984 Bradbury, Carol & Paul. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225989&o=2 $end $cpc_cass=prisoner, $bio Amstrad CPC cass. published 7 years ago: The Prisoner (c) 2013 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99713&o=2 $end $spectrum_cass=prisnrc, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Prisoner + Death Mission (c) 1984 Flame Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236603&o=2 $end $spectrum_cass=prisnr, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Prisoner + Wally's Walkabout (c) 1984 Flame Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196836&o=2 $end $spectrum_cass=priswn1,priswn1a, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Prisoner - Who is No. 1? (c) 1988 Shailes, Francis A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225988&o=2 $end $cpc_flop=prizethe,theprize, $bio Amstrad CPC 464 disk. published 35 years ago: The Prize Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128252&o=2 $end $info=sc5pircl,sc5pircla,sc5pirclb,sc5pirclc,sc5pircld,sc5pircle,sc5pirclf,sc5pirclg, $bio The Prize is Right Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3422] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42733&o=2 $end $info=sc4pir,sc4pira,sc4pirb,sc4pirc,sc4pird,sc4pire,sc4pirf,sc4pirg, $bio Fruit Machine published 18 years ago: The Prize is Right (c) 2002 Bell-Fruit Games. - TECHNICAL - [Model PR1303] - TRIVIA - Released in May 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11544&o=2 $end $cpc_cass=prize, $bio Amstrad CPC cass. published 35 years ago: The Prize [Model SOFT 952] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99714&o=2 $end $pcecd=proyakyu, $bio NEC PC-Engine CD published 30 years ago: The Pro Yakyuu (c) 1990 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58437&o=2 $end $gamegear=proyak91, $bio Sega Game Gear cart. published 29 years ago: The Pro Yakyuu '91 (c) 1991 Sega Enterprises, Limited. - TECHNICAL - [Model G-3207] - TIPS AND TRICKS - * Play Against M-Team: During the team select screen, select any team. When the cursor to define your rival starts to move, enter the sequence (Right,Left)x4. The cursor will disappear after selecting your rival and you will face the M-Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64964&o=2 $end $sms=proyakyu, $bio Sega Mark III cart. published 33 years ago: ザ・プロ野球ペナントレース (c) 1987 Sega Enterprises, Limited. (The Pro Yakyuu Pennant Race) - TECHNICAL - Game ID: G-1323 - TRIVIA - Released on August 17, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55902&o=2 $end $pcecd=proyaks, $bio NEC PC-Engine CD published 28 years ago: The Pro Yakyuu Super (c) 1992 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58439&o=2 $end $pcecd=proyak94, $bio NEC PC-Engine CD published 26 years ago: The Pro Yakyuu Super '94 (c) 1994 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58438&o=2 $end $cpc_flop=theprofe01,theprofe, $bio Amstrad CPC 464 disk. published 32 years ago: The Professional Adventure Writing System (c) 1988 Gilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123343&o=2 $end $atom_cass=protectr, $bio Acorn Atom cass. published 38 years ago: The Protector (c) 1982 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236064&o=2 $end $msx1_flop=protectr, $bio MSX disk. published 35 years ago: The Protector (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109119&o=2 $end $msx1_cass=protectr,protectra, $bio MSX cass. published 33 years ago: The Protector (c) 1987 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95057&o=2 $end $msx1_cart=protectr, $bio MSX cart. published 35 years ago: The Protector [Model R48X5086] (c) 1985 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77539&o=2 $end $gba=proudfam, $bio Nintendo GBA cart. published 15 years ago: The Proud Family [Model AGB-BD7E-USA] (c) 2005 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76076&o=2 $end $saturn=psychotr, $bio Sega Saturn game published 25 years ago: The Psychotron (c) 1995 GAGA Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59815&o=2 $end $bbc_rom=publishr, $bio Acorn BBC ROM published 32 years ago: The Publisher (c) 1988 Permanent Memory Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231745&o=2 $end $megadriv=punisher, $bio Sega Mega Drive game published 26 years ago: The Punisher (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56976&o=2 $end $megadriv=punisheru, $bio Sega Genesis game published 26 years ago: The Punisher (c) 1994 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57471&o=2 $end $gameboy=punisher, $bio Nintendo Game Boy Cart. published 29 years ago: The Punisher - The Ultimate Payback [Model DMG-NS-USA] (c) 1991 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67216&o=2 $end $info=punisherj, $bio Arcade Video game published 27 years ago: The Punisher (c) 1993 Capcom Company, Limited. The Punisher is a side-scrolling beat-em-up based on the Marvel Comics character of the same name, in which one or two players take on the role of either 'The Punisher' or 'Nick Fury' and must battle through six dangerous locales filled with violent criminal gangs, leading to a final confrontation with criminal mastermind, 'The Kingpin'. As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, with the trade-off that each time a special attack is executed, some of the player's energy is lost. Energy levels can be replenished by finding food that lies hidden in some of the background objects that litter the levels. Many enemies carry weapons, such as axes, baseball bats, swords and knives and should players manage to knock these from the enemies' hands, the heroes can pick up the weapons and use them against the enemies. In keeping with their comic book counterparts, each player character also carries a handgun; this only comes into play when confronted with gun-wielding enemies, at which point the players' guns are drawn automatically. Once the gun-carrying enemies have been killed, the players' guns are automatically re-holstered. A large and powerful gang boss awaits the heroes at the end of each stage. The five gang bosses are Scully, Guardroid, Bonebreaker, Bushwacker and Guardroid 2. The sixth and final level takes place in The Kingpin's lair, ending with a showdown with the criminal mastermind himself. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91634B-2 # of players: Up to 2 simultaneous. Type of control (per player): 8-Way Joystick # of buttons (per player): 2 => [1] Attack, [2] Jump - TRIVIA - The Punisher was released in April 1993 in the Japanese arcades. It was known there as the 26th video game made for this system. Exported as "The Punisher [B-Board 91635B-2]". This game features the main characters from the comic books respectively titled 'The Punisher' (First appearance : Amazing Spider-Man 129, 1973) and 'Nick Fury' (First appearance : Sgt. Fury and his Howling Commandos 1, 1963), Agent of SHIELD, both published by Marvel Comics. The acronym SHIELD stands for 'Surpreme Headquarters International Espionage Law-enforcement Division'. Scully, the first of the boss villains here, is loosely based on a villain named Chester Scully who appeared in issues 22-23 (August and September, 1989) of the Punisher's first ongoing series, which ran from 1987 to 1995. The leaping kicks he uses in the game are an homage to the cover of the 23rd issue where his comic book counterpart is shown attacking the Punisher by kicking at him while jumping. Bushwacker, the 4th stage boss, is based on the homonymous Marvel's super villain (enemy of Daredevil, The Punisher and Wolverine). Although, there are some aesthetic differences from his appearance in the game and in the original comic: half of his face is horribly scared in the comic, while in the game his face seems in good conditions. Also, his special right arm, altered bionically to function as a gun, is still revealed on his real form on the comic, while in the game he can turn his arms from normal form to guns form, like a type of mutant morph (and this should sound incongruous, because he's a mutant's hunter on the Marvel's comics). He appear on the Capcom's game before he was hired by Kingpin for kill Punisher in the original Punisher comic series, so his presence fit perfectly in the game's plot. Jigsaw, the non-boss enemy appearing in the 2nd area of the final stage (elevator's top) is one of the most dangerous enemies of Punisher in the original comic series. Although, is showed different in the game - in the game he appears like a commando-mercenary, while in the comic he was a former killer of a notorious mobster family of New York. - By the way, his scared face (caused by the same Punisher in the comics) is identical to his original appearance on the comics. Bruno Costa, the bald gangster with sunglasses appearing in the scenes of attract mode and during the first stages of the game, is also showed in the comic, and he's the responsible of the massacre of the Frank's Castle family, like the game says. However, Punisher killed him in the comic's series, while in the game he's killed by Guardroid (the 2nd stage boss). Hidden Bonus Level : Looking in the game source code, there's a hidden second bonus game in stage directory. It shows an airplane hijacking or something and two of the generic game thugs burst through the winshield. They run across the screen to the left and then punisher shows up. There are several stewardesses on the floor as hostages and when you go over to them they get freed. But then the stage like instantly is interrupted and randomly takes you to the score screen after every stage and says 'Stage 7 complete' and then switches to an alternate credits screen with all the enemies in the game running across and doing random things. It's probably a part of the game not completed and not remove from the final product and still present in the source code. The only way to see this hidden stage is to browse the source code or using a cheat with emulator like MAME. Soundtrack releases : Pony Canyon / Scitron - Tenchi wo Kurau II The Battle of Red Wall : G.S.M. Capcom 7 - PCCB-00133 - August 20, 1993. An unofficial Chinese version is known as "Biaofeng Zhanjing". - TIPS AND TRICKS - * Super Kick : Down, Up+Attack * Super Air Kick : Forward(x2), Jump, Down+Attack * Special Ending : finish the game without having to continue to see a different credit sequence (badguy parade). * On 2nd area of first stage, the enemy Cool will appear for few seconds from a open door, then he will flee : if you're fast, you can kill him before he disappear with the handgun that the players draw automatically in that moment. * When you're in the 2nd area of stage 2, the gangsters' mansion in Florida, there are 3 jail cells in which 3 girls are being held hostage. Break open the cells and then stand still. The girls will give the players thank-you hugs that restore energy to their lifebars. * At the end of the 2nd stage you'll fight against the Guardroid. At the end of the room where the battle is set, you'll found an huge bed and a painting in the wall. Destroy this objects for obtain extra weapons and energy that could help you during the fight * In the 3rd stage (the harbor) you'll encounter several cars, where gangster carrying machine gun will exit from there for attack the players. If you destroy those cars before they'll exit from there, they'll disappear in the explosion: also, you can see the poor driver carbonized after the car's explosion! * The Punisher and Nick Fury's personal handguns are usually drawn automatically whenever enemies carrying firearms - and also the robots called 'Pretty Boy' - turn up. With the exception of the robots, which are tougher to deal with, try to refrain from killing the enemies armed with guns until after you've killed some of those who aren't carrying guns. This certainly comes in useful during the showdown at the end with the Kingpin, who's drawn much larger here than he was in Sega's own "Spider-Man - The Videogame", made 2 years earlier. - STAFF - Game Designers : Akira Yasuda (Akiman), Maeda, Buchi, Jun Keiba, Junichi Ohno (Ohn) Program Designers : Kazuhito Nakai, Tomohiro Ueno, Y. Kawabata, Mitsu, Y. Mikami (ZZR) Character Designers : Eripyon. N, Matsunaga, Mayo Seriya, Daniel, Vlad T., Inukichi, Minobe Hiroaki (Minobeyan), Yokota Yokozo, Koizumi, Iwai, Go, T. Tathivana, Mikiman, Marilyn Higuchi, Harusan Sound Designers : Yoko Shimomura (Pi B Shimomura), Isao Abe, Toshio Kajino, Syun Nishigaki, Nobuhiro Oouchi (Nobu. Oouchi) Director : Noritaka Funamizu (Poo) System Adviser : Jaboon Illustration Designer : Sensei Special Thanks : Tanuki, Yasushi Ikeda (Ikebomb), Yuko Takehara (Yuko), Koguma, Alex Jimenez (Alex), Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3269&o=2 $end $info=punisher,punisheru,punipic,punipic2,punipic3,punisherh, $bio Arcade Video game published 27 years ago: The Punisher (c) 1993 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Punisher [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91635B-2 - TRIVIA - In these Export releases, the Super Kick results blood graphics on the enemy instead of blue flames in the original Japanese version. - PORTS - * CONSOLES: [US] Sega Genesis (june.1, 1994) [EU] Sega Mega Drive (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69771&o=2 $end $nes=punisher, $bio Nintendo NES cart. published 30 years ago: The Punisher (c) 1990 LJN Who says crime doesn't pay? Frank Castle - A.K.A The Punisher - does, that's who. A devoted family man and honored detective... until the mob changed all that. Now he's out to seek revenge as Marvel Comics' ultimate payback warrior! As The Punisher, you've got street smarts and an explosive arsenal of portable weaponry... from a clip-fed automatic pistol to a heavy-duty military assault rifle (not to mention the shoulder-mounted surface-to-surface rocket launcher). Your target: Kingpin - The BIGGEST of the big bosses. But first you've got to take on hundreds of thugs, hoods, felons and low-life criminals on each of the six challenging levels. This is real "arcade-style" action - and everything's a target! And don't forget, while you're out hunting them... they're out hunting you! - TECHNICAL - GAME ID: NES-6P-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55716&o=2 $end $archimedes=puntpred, $bio The Punters Predictor (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127039&o=2 $end $apple2_flop_clcracked=tpuzzler, $bio Apple II disk. published 36 years ago: The Puzzler (c) 1984 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230580&o=2 $end $zx81_cass=puzzler, $bio Sinclair ZX-81 cass. published 38 years ago: The Puzzler [Model 03-4009] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114715&o=2 $end $spectrum_cass=pyramid, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Pyramid (c) 1983 Fantasy Software. The Pyramid is an arcade style game which has a very adventurous feel to it. The Pyramid contains 120 chambers on 15 levels. In order to get from one chamber to another you must fight off the indigenous aliens to collect an energised crystal which will neutralize the force field guarding the two exits. The Pyramid is inhabited by a total of 60 wierd and exotic alien types, all of which are beautifully animated. You will meet a whole variety of demons, droids, insects and monsters, with a sprinkling of the more unusual, the extra-terrestrial tweezers, galactic strawberry, cosmic claw, mutant eye, plus a whole host of entities that defy rational description. You will no doubt invent your own nicknames. You proceed to explore the pyramid from top to bottom with the difficulty generally increasing with the depth of level. Depending on the choice of exit from each chamber you are likely to have a different game every time you play. Apart from the challenge of trying to achieve the highest score possible the pyramid contains a number puzzle to solve. The more chambers you successfully visit the more information is gathered to enable you to discover the secret numbers of the pyramid. The puzzle won't take you days to solve, it will probably take you a few months. The manned craft shown in the pyramid above is your exploratory capsule and is a true representation of the on screen graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80370&o=2 $end $spectrum_cass=pyramidp, $bio The Pyramid (c) 198? Paxman Promotions [Geoffs Records div.] - TECHNICAL - GAME ID: PMAN S08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225575&o=2 $end $psx=quaddle1, $bio Sony PlayStation disc published 23 years ago: The Quaddle Family Mysteries 1 - The Case of the Scarce Scarab - Lobby - Kitchen [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110655&o=2 $end $psx=quaddle2, $bio Sony PlayStation disc published 23 years ago: The Quaddle Family Mysteries 2 - The Case of the Scarce Scarab - Garden [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110656&o=2 $end $psx=quaddle3, $bio Sony PlayStation disc published 23 years ago: The Quaddle Family Mysteries 3 - The Case of the Scarce Scarab - Parlor - Family Room [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110657&o=2 $end $apple2_flop_clcracked=qrtrmile, $bio Apple II disk. published 33 years ago: The Quarter Mile (c) 1987 Barnum Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232221&o=2 $end $apple2_flop_clcracked=qmile40,qmile41, $bio Apple II disk. published 25 years ago: The Quarter Mile Ver.4.x (c) 1995 Barnum Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232222&o=2 $end $pc98_cd=akikogld, $bio NEC PC-9821 CD published 25 years ago: The Queen of Adult AKIKO Gold (c) 1995 IDES - TRIVIA - Released on January 27, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128366&o=2 $end $pc98=tqod, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: The Queen of Duellist (c) 1993 Agumix. - TECHNICAL - Media: floppydisk x2 - TRIVIA - Released on February 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48518&o=2 $end $fmtowns_cd=tqod, $bio Fujitsu FM Towns CD published 27 years ago: The Queen of Duellist (c) 1993 Agumix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110481&o=2 $end $pc98=tqodap, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: The Queen of Duellist Gaiden (c) 1993 Agumix. - TECHNICAL - Media: floppydisk x4 - TRIVIA - Released on October 27, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48520&o=2 $end $fmtowns_cd=tqodgal, $bio Fujitsu FM Towns CD published 26 years ago: The Queen of Duellist Gaiden - Alpha Light (c) 1994 Agumix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121936&o=2 $end $x68k_flop=quenduel, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: The Queen of Duellists Gaiden Alpha+ (c) 1994 Xing Ent. - TECHNICAL - FD x7 - TRIVIA - Released on July 29, 1994 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88017&o=2 $end $apple2_flop_orig=queenphb, $apple2_flop_clcracked=queenphb, $bio Apple II disk. published 38 years ago: The Queen of Phobos (c) 1982 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230460&o=2 $end $pc8801_flop=quest,questa, $bio NEC PC-8801 Series disk. published 36 years ago: The Quest (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93095&o=2 $end $fm7_disk=quest, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: The Quest (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93657&o=2 $end $apple2_flop_clcracked=questr2, $bio Apple II disk. published 36 years ago: The Quest (c) 1984 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232076&o=2 $end $dragon_cass=thequest, $bio The Quest (c) 198? Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116850&o=2 $end $spectrum_cass=thequest, $bio The Quest (c) 198? Riko Data [Sweden] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226449&o=2 $end $vz_snap=quest, $bio The Quest (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235134&o=2 $end $c64_cass=qgoldegg, $bio Commodore C64 cass. published 32 years ago: The Quest for the Golden Eggcup (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186708&o=2 $end $spectrum_cass=thequest_a, $bio The Quest For The Golden Eggcup (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234807&o=2 $end $cpc_cass=qstgegg,qstgegga, $bio Amstrad CPC/ZX Spectrum cass. published 32 years ago: The Quest for the Golden Eggcup (c) 1988 Mastertronic, Ltd. - TECHNICAL - GAME ID: ISA 0260 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99716&o=2 $end $spectrum_cass=thequest_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Quest for the Holy Grail (c) 1984 Dream Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80384&o=2 $end $spectrum_cass=thequest_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Quest for the Holy Grail (c) 1985 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225990&o=2 $end $apple2_flop_orig=qstscltr, $apple2_flop_clcracked=qstscltr, $bio Apple II disk. published 38 years ago: The Quest for the Scarlet Letter (c) 1982 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232179&o=2 $end $amigaocs_flop=timebird, $bio Commodore Amiga 500 disk. published 31 years ago: The Quest for the Time-Bird (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75312&o=2 $end $amigaocs_flop=agravain, $bio Commodore Amiga 500 disk. published 28 years ago: The Quest of Agravain (c) 1992 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75313&o=2 $end $pc8801_flop=kage, $bio The Quest of Kage (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93096&o=2 $end $bbcb_cass=thequill, $electron_cass=thequill, $bio Acorn BBC/Electron cass. published 36 years ago: The Quill (c) 1984 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52568&o=2 $end $spectrum_cass=quilla,quilla06,quilla06a,quillta03,quilla03a, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Quill Adventure System [A series] (c) 1983 Gilsoft. The Quill is an adventure writer which allows someone with no programming experience to create a machine code adventure. - STAFF - By: Graeme Yeandle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225999&o=2 $end $cpc_flop=thequill,thequill01,thequill02, $bio Amstrad CPC 464 disk. published 36 years ago: The Quill Adventure System [A series] (c) 1984 Gilsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123344&o=2 $end $cpc_cass=quillas, $bio Amstrad CPC cass. published 36 years ago: The Quill Adventure System [A series] (c) 1984 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108348&o=2 $end $spectrum_cass=quillc,quillcmast,quillc04,quillc02,quillc02a, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Quill Adventure System [C series] (c) 1983 Gilsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236604&o=2 $end $bbcb_flop_orig=quill00,quill, $bio Acorn BBC Micro B disk. published 35 years ago: The Quill Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125529&o=2 $end $gamegear=quizgear, $bio Sega Game Gear cart. published 25 years ago: The Quiz Gear Fight!! (c) 1995 Sega Enterprises, Limited. - TECHNICAL - [Model G-3367] - TIPS AND TRICKS - * Stage select: At the title screen, press Up, Up, Down, Down, Right, Right, Left, Left+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64965&o=2 $end $cpc_cass=race, $bio Amstrad CPC cass. published 30 years ago: The Race (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99717&o=2 $end $cpc_flop=racethe101, $bio Amstrad CPC 464 disk. published 30 years ago: The Race (c) 1990 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121795&o=2 $end $cpc_cass=raceatsa, $bio Amstrad CPC cass. published 32 years ago: The Race Against Time for Sport Aid'88 [Model 3079] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99718&o=2 $end $spectrum_cass=ratime, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Race Against Time [Model 2078] (c) 1988 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80397&o=2 $end $cpc_flop=racethe1,theraceu01,theraceu,racetheu, $bio Amstrad CPC 464 disk. published 30 years ago: The Race Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126668&o=2 $end $cpc_flop=theradic, $bio Amstrad CPC 464 disk. published 26 years ago: The Radical Collection Volume 1 (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128118&o=2 $end $cpc_flop=theradic01, $bio Amstrad CPC 464 disk. published 26 years ago: The Radical Collection Volume 2 (c) 1994 Radical Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128119&o=2 $end $info=theraid, $bio Pinball published 36 years ago: The Raid (c) 1984 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10030&o=2 $end $psx=raidenpjj, $bio Sony PlayStation disc published 25 years ago: The Raiden Project (c) 1995 Nihon System. - TECHNICAL - Game ID: SLPS-00013 - TRIVIA - Released on January 27, 1995 in Japan. Export releases: [US] "The Raiden Project [Model SCUS-94402]" [EU] "The Raiden Project [Model SLES-00051]" Reviews: [FR] March 1995, Consoles + N.41: 91/100 - STAFF - Raiden Playstation Conversion: Tetsuya Kawaguchi Raiden II Playstation Conversion: Richard Mark Honeywood, Kazuki Sekimori, Kazutoshi Shōji Graphics Port & Arrangement: Harumi Azuma, Takahide Wada Opening Polygon Demo: Richard Mark Honeywood, Yasuhiko Yoshihara Menus & Memory Management: Yukio Ishii Music & Sound Effects: Gō Satou Sound Assistant: Hiroshi Yoshida Jack of All Trades: Masaru Ijima, Shuuichi Mori Producer: Gary Barth Lead: Kirby Fong Assistant Tester: Todd Pifer Marketing Manager: Ami Matsumura-Blaire Marketing Specialist: Nemer Velasquez Copywriter: Carol Ann Hanshaw Manual Design: Beeline Group Special Thanks To: Clyde Grossman, Hitoshi Hamada, Hitoshi Hamada, Kerry Hopkins, Lisa Lunger, Cindy McAndrew, Bernard Stolar, Sutton Trout, Shuuji Utsumi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72314&o=2 $end $psx=raidenpj, $bio Sony PlayStation disc published 25 years ago: The Raiden Project (c) 1995 Sony Computer Ent. America [SCEA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110878&o=2 $end $apple2_flop_clcracked=rrworks, $bio Apple II disk. published 36 years ago: The Railroad Works (c) 1984 Thunder Mountain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231518&o=2 $end $apple2_flop_clcracked=crrworks, $bio Apple II disk. published 36 years ago: The Railroad Works (c) 1984 CBS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240747&o=2 $end $msx1_cass=rampart, $bio MSX cass. published 32 years ago: The Rampart (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95058&o=2 $end $msx1_flop=rampart, $bio The Rampart cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230103&o=2 $end $info=m5ratpk,m5ratpka, $bio The Rat Pack (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15652&o=2 $end $apple2_flop_clcracked=readmc13,rdmch14, $bio Apple II disk. published 36 years ago: The Reading Machine Ver.1.x (c) 1984 Southwest Edpsych Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240748&o=2 $end $info=realbrod,realbroda, $bio Arcade Video game published 25 years ago: The Real Broadway (c) 1995 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48299&o=2 $end $st_flop=rghostb, $bio Atari ST disk. published 33 years ago: The Real Ghostbusters (c) 1987 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149454&o=2 $end $amigaocs_flop=rghostb, $bio Commodore Amiga 500 disk. published 32 years ago: The Real Ghostbusters (c) 1988 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75314&o=2 $end $cpc_cass=rghostb, $bio Amstrad CPC cass. published 32 years ago: The Real Ghostbusters (c) 1988 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99719&o=2 $end $cpc_flop=realghos01,realghos02, $bio Amstrad CPC 464 disk. published 31 years ago: The Real Ghostbusters Cracked (c) 1989 Kev Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122863&o=2 $end $info=ghostb,ghostb3,ghostb2a,ghostb3a, $bio Arcade Video game published 33 years ago: The Real Ghostbusters (c) 1987 Data East USA US version. For more information about the game itself, please see the original Japanese version entry; "Meikyuu Hunter G". - TECHNICAL - Conversion Kit [Model 1US30K] - TRIVIA - The Real Ghostbusters was released in May 1987. This game is known in Japan as "Meikyuu Hunter G" (translates from Japanese as 'Labyrinth Hunter G'). - PORTS - * COMPUTERS: [EU] Amstrad CPC (1988) Atari ST [US] (1988) [US] Commodore C64 [EU] (1989) Commodore Amiga [US] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2191&o=2 $end $gameboy=rghostb, $bio Nintendo Game Boy Cart. published 27 years ago: The Real Ghostbusters [Model DMG-L4-USA] (c) 1993 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67217&o=2 $end $spectrum_cass=realgbmhs, $bio The Real Ghostbusters (c) 198? Hit Squad, The [UK] - TECHNICAL - GAME ID: MC15 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226383&o=2 $end $spectrum_cass=realgbm, $bio The Real Ghostbusters (c) 198? MCM Soft. Spanish release. - TECHNICAL - GAME ID: SEC566 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219365&o=2 $end $spectrum_cass=realgb, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Real Ghostbusters (c) 1989 Activision, Inc. - TECHNICAL - GAME ID: URK 100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80441&o=2 $end $spectrum_cass=thereals, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Real Stunt Experts (c) 1989 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80446&o=2 $end $cpc_flop=realstun, $bio Amstrad CPC 464 disk. published 31 years ago: The Real Stunt Experts (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121796&o=2 $end $cpc_cass=realstnt, $bio Amstrad CPC cass. published 31 years ago: The Real Stunt Experts [Model WIN 18] (c) 1989 Winner Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99721&o=2 $end $cpc_cass=realyou, $bio Amstrad CPC cass. published 36 years ago: The Real You (c) 1984 Collins Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99722&o=2 $end $bbcb_cass=realyou, $bio The Real You (c) 19?? Collinsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52569&o=2 $end $spectrum_cass=therealm, $bio The Realm (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226685&o=2 $end $cpc_cass=redarrow, $bio Amstrad CPC cass. published 35 years ago: The Red Arrows (c) 1985 Database Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99723&o=2 $end $adam_flop=reedyen1,reedyen1a, $bio Coleco Adam disk. published 34 years ago: The Reedy Entertainment Pack 1 (c) 1986 Reedy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110051&o=2 $end $nes=renstbuk, $bio Nintendo NES cart. published 27 years ago: The Ren & Stimpy Show - Buckeroo$! (c) 1993 THQ Oh, hi kids! I'm so excited about my new invention - the Gametron 5000 Moneymaker. It pays you money for playing video games - the more you play, the more you make. The first game is... let's see... Space Madness. Oh my, Space Commander Hoek has come down with Space Madness, and his spaceship is going to smash into the Earth! Luckily brave Space Cadet Stimpy (that's me!) is there to save the whole planet! The next game is Out West, where Three-Fingered Hoek and his faithful sidesaddle, Stimpy the Kid (that's me again!) make their way through a dangerous frontier town to find Mr. Horse and... uh... borrow him. And that's not it - heavens, no! The final game is Robin Hoek of Logwood Forest, where Robin robs from the rich, gives to the poor, and rescues the bea-u-ti-ful Maid Moron from atop yon castle... Oh Reeennnn... are you ready to make oodles of money? Money? Don't just stand there, man! Let's get playing! - TECHNICAL - GAME ID: NES-RZ-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55717&o=2 $end $snes=renstbuk, $bio Nintendo Super NES game published 25 years ago: The Ren & Stimpy Show - Buckeroo$! [Model SNS-ARBE-USA] (c) 1995 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63873&o=2 $end $snes=renstfdg, $bio Nintendo Super NES game published 26 years ago: The Ren & Stimpy Show - Fire Dogs (c) 1994 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63874&o=2 $end $gameboy=renstsca, $bio Nintendo Game Boy Cart. published 28 years ago: The Ren & Stimpy Show - Space Cadet Adventures [Model DMG-RX-USA] (c) 1992 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67218&o=2 $end $snes=renstwrpu, $bio Nintendo Super NES game published 26 years ago: The Ren & Stimpy Show - Time Warp [Model SNS-ARTE-USA] (c) 1994 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63876&o=2 $end $snes=renstwrp, $bio Nintendo Super NES game published 26 years ago: The Ren & Stimpy Show - Time Warp [Model SNSP-ARTP-EUR] (c) 1994 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63875&o=2 $end $gameboy=renstvee, $bio Nintendo Game Boy Cart. published 27 years ago: The Ren & Stimpy Show - Veediots! [Model DMG-VD-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67219&o=2 $end $snes=renstveeu, $bio Nintendo Super NES game published 27 years ago: The Ren & Stimpy Show - Veediots! [Model SNS-V8-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63878&o=2 $end $snes=renstvee, $bio Nintendo Super NES game published 27 years ago: The Ren & Stimpy Show - Veediots! [Model SNSP-V8-EUR] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63877&o=2 $end $cdi=rengal,rengala, $bio Phillips CD-i published 29 years ago: The Renaissance Gallery (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53127&o=2 $end $cdi=renflor,renflora, $bio Phillips CD-i published 29 years ago: The Renaissance of Florence (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53128&o=2 $end $vz_snap=defense, $bio The Return of Defense Command (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235135&o=2 $end $info=roishtar, $bio Arcade Video game published 34 years ago: The Return of Ishtar (c) 1986 Namco. - TECHNICAL - Namco System 86 hardware Game ID : RI Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG Players : 1 Control : Double 8-way joysticks Buttons : 2 - TRIVIA - The Return of Ishtar was released in July 1986 in Japan. It was the first game from Namco to feature a 'password function'. Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987. - SERIES - 1. The Tower of Druaga (1984, ARC) 2. The Return of Ishtar (1986, ARC) 3. The Quest of Ki (1988, FC) 4. The Blue CrystalRod (1994, SFC) 5. The Nightmare of Druaga - Mysterious Dungeons (2004, PS2) - STAFF - Game designer : Masanobu Endoh Character designer : Yuichiro Shinozaki Programmer : Naito Musics and sound effects : Junko Ozawa - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]" [AU] Sony PlayStation (1997) "Namco Museum Vol.4 [Model SCES-00701]" [US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]" [EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]" Nintendo Wii [Virtual Console Arcade] [JP] (mar.26, 2009) [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.4 [PlayStation the Best] [Model SLPS-91161]" * COMPUTERS: PC (1987) [JP] NEC PC 8801 (1987) NEC PC 9801 [JP] [JP] Sharp X68000 (aug.10, 1988) "The Return of Ishtar: Ishtar no Fukkatsu" Fujitsu FM-7 [JP] (1989) MSX2 [JP] PC [MS Windows, CD-ROM] (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2210&o=2 $end $msx2_cart=rtishtar, $vgmplay=rtishtar_msx2, $bio MSX 2 cart. published 32 years ago: The Return of Ishtar (c) 1988 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51389&o=2 $end $pc98=rtishtar, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: The Return of Ishtar (c) 1988 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90874&o=2 $end $fm7_disk=rtishtar, $bio Fujitsu FM-7 5.25in.disk. published 31 years ago: The Return of Ishtar (c) 1989 SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93658&o=2 $end $pc8801_flop=rtishtar, $bio NEC PC-8801 Series disk. published 33 years ago: The Return of Ishtar (c) 1987 SPS. - TECHNICAL - GAME ID: GS-151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93097&o=2 $end $x68k_flop=rtishtar, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The Return of Ishtar (c) 1988 SPS. - TECHNICAL - GAME ID: GS-156 BARCODE: 4956358101561 MEDIA: FD x1 - TRIVIA - Released on August 10, 1988 in Japan for a retail price of 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88165&o=2 $end $info=roldfrog,roldfroga, $bio Arcade Video game published 27 years ago: The Return of Lady Frog (c) 1993 Microhard. The Return of Lady Frog is an adult puzzle game where the player uses bombs to clear the background and completely reveal the nude photographic image underneath. Each bomb clears away a nine square grid from the background. Bombs can also be used to clear gray square barriers. But bombs do no damage to the balloons. if a balloon rolls over the bomb as it explodes then it snuffs out the explosion and reveals nothing. In order to clear the balloons the player can shoot bottle-rockets at them. The balloons explode to drop items for points or break apart into smaller balloons. Balloons labeled with a scull and crossbones cannot be killed and must be avoided. If a player is hit by the balloons then the player is killed. The game is over when the player loses all of his lives. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 376 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2211&o=2 $end $amigaocs_flop=retmedus, $bio Commodore Amiga 500 disk. published 29 years ago: The Return of Medusa (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75315&o=2 $end $spectrum_cass=theretur, $bio The Return of the Holy (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219047&o=2 $end $pc8801_flop=retgwood, $bio The Return to Greenwood (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93098&o=2 $end $cpc_flop=revengeo03, $bio Amstrad CPC 464 disk. published 24 years ago: The Revenge of DSM (c) 1996 Dirty Minds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124180&o=2 $end $megadriv=revshinu,revshinp, $bio Sega Genesis game published 31 years ago: The Revenge of Shinobi (c) 1989 Sega of America, Incorporated. North American release. - TRIVIA - The Revenge of Shinobi for Genesis was released on December 2, 1989 in North America. Re-released as a SEGA Classic edition in 1995. Known in Japan as "The Super Shinobi [Model G-4019]". - PORTS - * CONSOLES: [US] Sega CD (oct.15, 1992) "Sega Classics Arcade Collection [Model T-4127]" [US] Sega CD (1994) "Sega Classics Arcade Collection (5-in-1) [Model 4127]" [US] Sega Genesis (1995) "6-Pak [Model 1717]" [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" Nintendo Wii [Virtual Console] [US] (aug.17, 2009) [Model MCYE] Microsoft XBOX 360 [XBLA] [US] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" PC [Steam] [US] (may.2, 2012) "The Revenge of Shinobi [Model 211207]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93887&o=2 $end $megadriv=revshin,revshin1,revshin2,revshin2p, $bio Sega Mega Drive game published 30 years ago: The Revenge of Shinobi (c) 1990 Sega Enterprises, Incorporated. European release. - TECHNICAL - This game is known in Japan as "The Super Shinobi [Model G-4019]". - TRIVIA - Reviews: [FR] Player One (Oct. 1990): 95/100 - PORTS - * CONSOLES: Sega Mega-CD [EU] (1992) "Sega Classics Arcade Collection [Limited Edition] [Model 4127]" [EU] Sega Mega Drive (1993) "Mega Games 2" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 1" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 3" Nintendo Wii [Virtual Console] [EU] [AU] (aug.7, 2009) [Model MCYP] Microsoft XBOX 360 [XBLA] [EU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." Microsoft XBOX 360 [XBLA] [AU] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co." * COMPUTERS: PC [Steam] [EU] (may.3, 2012) "The Revenge of Shinobi" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93888&o=2 $end $megadriv=revshinbr, $bio Sega Mega Drive game published 29 years ago: The Revenge of Shinobi (c) 1991 Tec Toy Brazilian release. - TRIVIA - This game is known in Japan as "The Super Shinobi [Model G-4019]" - PORTS - * CONSOLES: Sega Mega Drive [BR] (1996) "6-Pak" by Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93889&o=2 $end $megatech=mt_revsh, $info=mt_revsh, $bio Sega Mega-Tech cart. published 32 years ago: The Revenge of Shinobi (c) 1988 Sega. A few years ago, Joe Musashi defeated the terrorist ninja group known as Zeed, and peace returned to the world for a while. those years have passed and Zeed has returned, this time they have become much stronger and powerful (not to mention having their name changed to Neo Zeed). aside from their world domination plans, Neo Zeed have a new goal, the demise of the man who defeated them. and to begin, Musashi's sensei (the ninja teacher) was killed, and as if that wasn't enough, Joe's fiancee, Naoko was kidnapped and taken hostage by Neo Zeed. And now for Joe Musashi, this time it's personal. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-28 - TRIVIA - Released in December 1988. In some early versions of 'The Revenge of Shinobi', Spider-Man and Batman made appearances as enemies. Unfortunately, DC Comics and Marvel Comics didn't appreciate the fact that Sega used the comic book heroes without permission. So in order to avoid a lawsuit, Sega removed Batman from the new versions, but kept Spidey under one condition... that condition was that Marvel Entertainment Group would get credit for their 'friendly neighborhood' Spider-Man in the beginning of 'The Revenge of Shinobi'. Godzilla also makes an appearance in this game - TIPS AND TRICKS - * Infinite Shuriken : Go to the options Screen, move the pointer up to Shuriken and set them to 00, wait about 30 seconds (without moving the pointer). You will here a sound and the '00' should change to an infinite symbol. Start the game and you will have unlimited Shuriken. - STAFF - Producer / Program coordinator : Yamaichi Programmers : Mizoran, Kottsu Assistant programmers : Ore, Sat Man Sound coordinator / Sound programmer : Tokuhiko Uwabo (Bo) Music composer : Yuzo Koshiro Chief designer : Taro Shizuoka Designers : Thomas Yuuda, Seishi Atsumiya Assistant coordinator / Coffee maker : Pal-Ko Total planner / Total cordinator : The Alive - PORTS - * CONSOLES: Sega Mega CD (1992, as part of Sega Arcade Classics 4 in 1) [US] Sega Genesis (1995) "6-Pak" Nintendo Wii (2009; as a Virtual Console release) [This version alters the Spider-Man boss's color scheme due to the expiration of Sega's licensed use of Spider-Man] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2370&o=2 $end $gba=revshinu, $bio Nintendo GBA cart. published 18 years ago: The Revenge of Shinobi [Model AGB-A3RE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76078&o=2 $end $gba=revshin,revshinp, $bio Nintendo GBA cart. published 17 years ago: The Revenge of Shinobi [Model AGB-A3RP] (c) 2003 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76077&o=2 $end $apple2gs=rvgbobs, $bio Apple IIGS disk. published 28 years ago: The Revenge of the Bobs (c) 1992 Ninja Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230483&o=2 $end $cdi=riches, $bio Phillips CD-i published 28 years ago: The Riches of Coins (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53129&o=2 $end $bbcb_cass=rhansont, $bio Acorn BBC/Electron cass. published 34 years ago: The Rick Hanson Trilogy (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52570&o=2 $end $bbcb_flop_orig=rhansont, $bio Acorn BBC Micro B disk. published 34 years ago: The Rick Hanson Trilogy - Saga of a Spy (c) 1986 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125518&o=2 $end $spectrum_cass=therifts,therifts_a,therifts_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Rifts of Time (c) 1984 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80508&o=2 $end $apple2_flop_clcracked=rresume2, $bio Apple II disk. published 34 years ago: The Right Resume Writer II (c) 1986 Career Development Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240749&o=2 $end $apple2_flop_clcracked=righturn,rturn0, $bio Apple II disk. published 34 years ago: The Right Turn (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230581&o=2 $end $spectrum_cass=theringo,theringo_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Ring of Darkness (c) 1983 Winter Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80511&o=2 $end $dragon_cass=ringdark, $bio Dragon cass. published 37 years ago: The Ring of Darkness (c) 1983 Wintersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116691&o=2 $end $dragon_flop=ringdark, $bio Dragon disk. published 37 years ago: The Ring of Darkness (c) 1983 Wintersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117150&o=2 $end $cpc_flop=theringo,ringofda, $bio Amstrad CPC 464 disk. published 35 years ago: The Ring of Darkness Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127904&o=2 $end $spectrum_cass=theringo_c,theringo_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Ring of Dreams (c) 1985 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80512&o=2 $end $cpc_flop=therings, $bio Amstrad CPC 464 disk. published 30 years ago: The Rings of Artek (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124181&o=2 $end $spectrum_cass=ringmerl,ringmerla, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Rings of Merlin (c) 1986 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80513&o=2 $end $gba=rippingf, $bio Nintendo GBA cart. published 18 years ago: The Ripping Friends [Model AGB-ARDE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76079&o=2 $end $apple2_flop_clcracked=rplamhst, $bio Apple II disk. published 33 years ago: The Ripple That Changed American History (c) 1987 Snyder Productions, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240725&o=2 $end $info=b85ritz,b85ritza,b85ritzb,b85ritzc,b85ritzd, $bio Fruit Machine published 32 years ago: The Ritz (c) 1988 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - The Ritz was released in August 1987 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41871&o=2 $end $cpc_flop=theriver01,theriver02,theriver, $bio The River Collection (c) 19?? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127857&o=2 $end $info=trockteer, $bio Handheld game published 29 years ago: The Rocketeer (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129388&o=2 $end $nes=rocketer, $bio Nintendo NES cart. published 29 years ago: The Rocketeer (c) 1991 Bandai California, 1938. It had been one heck of a week for ace air racer and stunt pilot Cliff Secord, a week that had drastically changed his life. After his stunt plane was wrecked accidentally in a shootout between a couple of thugs and G-Men, the hoods had stashed an amazing stolen device in his cockpit. It didn't take long to figure out it was a rocketpack. And it took even less time for Cliff to become a target for half the city. The hoods wanted the stolen device back. So did its inventor, the famous, but eccentric American industrialist, not to mention the FBI, the U.S. Army, and the most menacing force of all, the Nazis! Even famous film star Neville Sinclair wanted the rocketpack. He had kidnapped Cliff's girlfriend, the gorgeous Jenny Blake, and was offering to exchange her for the device. Cliff had no time to ponder his desperate situation. There was only one course of action; he must become THE ROCKETEER! - TECHNICAL - GAME ID: NES-5R-USA - TRIVIA - Released in May 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55718&o=2 $end $snes=rocketer, $bio Nintendo Super NES game published 28 years ago: The Rocketeer (c) 1992 IGS Corp. - TECHNICAL - [Model SNS-RK-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63879&o=2 $end $spectrum_cass=therocky,therocky_c,therocky_d,therocky_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Rocky Horror Show (c) 1985 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80559&o=2 $end $cpc_cass=rockyhor, $bio Amstrad CPC cass. published 35 years ago: The Rocky Horror Show (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99726&o=2 $end $cpc_flop=rockyhor,therocky01,therocky,rockyhor01, $bio Amstrad CPC 464 disk. published 35 years ago: The Rocky Horror Show (c) 1985 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127905&o=2 $end $spectrum_cass=therocky_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Rocky Horror Show (c) 1986 System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196801&o=2 $end $apple2_flop_orig=rckyhrps, $apple2_flop_clcracked=rockyhrp, $bio Apple II disk. published 34 years ago: The Rocky Horror Show (c) 1986 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229216&o=2 $end $c128_flop=rockyhor, $bio Commodore C128 disk. published 33 years ago: The Rocky Horror Show (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231904&o=2 $end $spectrum_cass=therocky_b,therocky_e, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Rocky Horror Show (c) 1986 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196800&o=2 $end $cpc_cass=rockyhoras, $bio Amstrad CPC cass. published 32 years ago: The Rocky Horror Show [Model AS204] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99727&o=2 $end $info=pr_roll, $bio The Roll (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36923&o=2 $end $info=setaroul, $bio Arcade Video game published 31 years ago: The Roulette (c) 1989 Visco Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128355&o=2 $end $info=mroundup, $bio Arcade Video game published 36 years ago: The Round Up (c) 1984 Merit Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96213&o=2 $end $info=b85royal, $bio Fruit Machine published 32 years ago: The Royal (c) 1988 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - System 85 - TRIVIA - The Royal was released in January 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41872&o=2 $end $apple2_flop_clcracked=roylrule, $bio Apple II disk. published 34 years ago: The Royal Rules (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230582&o=2 $end $info=sc4royle,sc4roylea,sc4royleb,sc4roylec,sc4royled,sc4roylee,sc4roylef,sc4royleg,sc4royleh,sc4roylei,sc4roylej,sc4roylek,sc4roylel,sc4roylem, $bio Fruit Machine published 19 years ago: The Royle Family (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1102] - TRIVIA - Released in June 2001. - SERIES - 1. The Royle Family (2001) 2. Royle Banker (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11553&o=2 $end $gbcolor=rugmovieu, $bio Nintendo Game Boy Color game published 21 years ago: The Rugrats Movie (c) 1999 T-HQ, Incorporated. - TECHNICAL - [Model DMG-ARQE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68942&o=2 $end $gbcolor=rugmovie, $bio Nintendo Game Boy Color game published 21 years ago: The Rugrats Movie (c) 1999 T-HQ, Incorporated. - TECHNICAL - GAME ID: DMG-ARZP-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68943&o=2 $end $cdi=rulesglf, $bio Phillips CD-i published 29 years ago: The Rules of Golf (c) 1991 Telecity CD-I - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53130&o=2 $end $info=rumblef,rumblefp, $bio Arcade Video game published 16 years ago: The Rumble Fish (c) 2004 Sammy. This 2-D fighting game consists of 7 playable characters that all have their own individual special arts, skills and super moves. Rumble Fish is a one on one fighting game which involves one person using their mind to manipulate their opponents mind in such a manner that allows them to gain the advantage over his/her opponent/opponent's character. This form of game system is both fun and challenging and keeps you hooked forever. Each character has their very own artistic and original designs, along with personalities and stories behind them too. For this fast-paced action one-on-one game you will always have to be on your toes, as you never know at what second your opponent will strike! - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - The Rumble Fish was released in March 2004 in Japan. Sten Och Flod released a limited-edition soundtrack album for this game (The Rumble Fish Original Sound Track - STF-0014) on 05/11/2004. - SERIES - 1. The Rumble Fish (2004) 2. The Rumble Fish 2 (2005) - PORTS - * CONSOLES: Sony PlayStation 2 (2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4044&o=2 $end $info=rumblf2p,rumblef2, $bio Arcade Video game published 15 years ago: The Rumble Fish 2 (c) 2005 Sammy Corp. - TECHNICAL - Sammy Atomiswave Hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR 2 (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM) Main Ram : 32 megs Main Memory : 16 MByte Graphic Memory : 16 MByte Sound Memory : 8 MByte Media : ROM Board Simultaneous Number of Colors : Approx. 16,770,000 (24bits) Polygons : 2.5 Million polys/sec Rendering Speed : 500 M pixel/sec Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect. - TRIVIA - The Rumble Fish 2 was released in March 28, 2005. - TIPS AND TRICKS - If you hit the last boss enough times, her clothes will tear apart and the ending will be a bit different. - SERIES - 1. The Rumble Fish (2004) 2. The Rumble Fish 2 (2005) - STAFF - Developed by Dimps. - PORTS - * OTHERS: Arcade (2012) "The Rumble Fish 2 for NESiCAxLive" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4692&o=2 $end $spectrum_cass=therunes, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Runes of Zendos (c) 1984 Dorcas Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80596&o=2 $end $amigaocs_flop=runninmn, $bio Commodore Amiga 500 disk. published 31 years ago: The Running Man (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75316&o=2 $end $spectrum_cass=therunni,therunni_c,therunni_d, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Running Man (c) 1989 Grandslam. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80600&o=2 $end $cpc_cass=runman, $bio Amstrad CPC cass. published 31 years ago: The Running Man (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99730&o=2 $end $cpc_flop=runningm02,runningm01,runningm03,runningm,therunni02, $bio Amstrad CPC 464 disk. published 31 years ago: The Running Man (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121485&o=2 $end $msx1_cass=running, $bio MSX cass. published 31 years ago: The Running Man (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135006&o=2 $end $specpls3_flop=runngman, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Running Man (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147938&o=2 $end $spectrum_cass=therunni_f,therunni_h, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Running Man (c) 1990 Unique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196799&o=2 $end $cpc_flop=therunni,therunni01, $bio Amstrad CPC 464 disk. published 31 years ago: The Running Man [Model AMF 051] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121486&o=2 $end $spectrum_cass=therunni_a,therunni_b,therunni_e,therunni_g, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Running Man (c) 1990 MCM Soft. - TECHNICAL - GAME ID: SEC 580 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196798&o=2 $end $spectrum_cass=antiriads, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Sacred Armour of Antiriad (c) 1986 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234733&o=2 $end $spectrum_cass=antiriadh, $bio The Sacred Armour of Antiriad (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226368&o=2 $end $cpc_flop=antiriad_t1,antiriad_t1a,antiriad_t2, $bio Amstrad CPC 464 disk. published 34 years ago: The Sacred Armour of Antiriad Trained (c) 1986 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122909&o=2 $end $cpc_cass=antiriad, $bio The Sacred Armour of Antiriad [Model HT093] (c) 199? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97182&o=2 $end $cpc_flop=antiriad, $bio Amstrad CPC 464 disk. published 34 years ago: The Sacred Armour of Antiriad (c) 1986 Palace Soft. - TECHNICAL - GAME ID: PSD1029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122908&o=2 $end $spectrum_cass=thesacre_a,thesacre_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Sacred Armour of Antiriad (c) 1986 Palace Software - TECHNICAL - GAME ID: PSD1032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80830&o=2 $end $amigaocs_flop=saddam, $bio Commodore Amiga 500 disk. published 29 years ago: The Saddam Hussein Game (c) 1991 Dwagon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75317&o=2 $end $spectrum_cass=thesagao,thesagao_a, $bio The Saga of a Mad Barbarian (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226358&o=2 $end $spectrum_cass=thesagao_c,thesagao_d, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Saga of Erik the Viking (c) 1984 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80831&o=2 $end $cpc_cass=erik, $bio Amstrad CPC cass. published 36 years ago: The Saga of Erik The Viking (c) 1984 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99732&o=2 $end $dragon_cass=graphsys, $bio Dragon cass. published 37 years ago: The Salamander Graphics System (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116631&o=2 $end $apple2_flop_clcracked=saleedge, $bio Apple II disk. published 37 years ago: The Sales Edge (c) 1983 Human Edge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240712&o=2 $end $megacd=animals, $bio Sega Mega-CD published 26 years ago: The San Diego Zoo Presents The Animals! A Multimedia Experience (c) 1994 Mindscape, Incorporated. - TECHNICAL - GAME ID: T-158015-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60675&o=2 $end $segacd=animals, $bio Sega CD published 28 years ago: The San Diego Zoo Presents... The Animals! A True Multimedia Experience (c) 1992 The Software Toolworks - TECHNICAL - GAME ID: T-87015 - TRIVIA - Export releases: [EU] "The San Diego Zoo Presents The Animals! A Multimedia Experience [Model T-158015-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60826&o=2 $end $cpc_flop=thesandm, $bio Amstrad CPC 464 disk. published 25 years ago: The Sandman - Love and Magic (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124182&o=2 $end $spectrum_cass=thesandm, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Sandman Cometh (c) 1984 Star Dreams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80845&o=2 $end $apple2_flop_orig=sndegypt, $bio Apple II disk. published 38 years ago: The Sands of Egypt (c) 1982 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229170&o=2 $end $apple2_flop_orig=sndsmars, $bio Apple II disk. published 40 years ago: The Sands of Mars (c) 1980 Crystal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233499&o=2 $end $gba=santa3, $bio Nintendo GBA cart. published 14 years ago: The Santa Clause 3 - The Escape Clause [Model AGB-B33E-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76081&o=2 $end $x68k_flop=sarumune, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: The Sarumune of Tetris (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88698&o=2 $end $x68k_flop=satelit, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The Satellite (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88699&o=2 $end $x68k_flop=satelit2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The Satellite 2 (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88700&o=2 $end $pc98=savagemp, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: The Savage Empire (c) 1992 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90875&o=2 $end $pc8801_flop=scheme, $bio NEC PC-8801 Series disk. published 32 years ago: The Scheme (c) 1988 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93099&o=2 $end $pc8801_flop=schememua, $bio The Scheme - Music Disk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93100&o=2 $end $apple2_flop_clcracked=schspl10ms24, $bio Apple II disk. published 31 years ago: The School Speller for Magic Slate II 40-column (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230584&o=2 $end $apple2_flop_clcracked=schspl10ms28, $bio Apple II disk. published 31 years ago: The School Speller for Magic Slate II 80-column (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230585&o=2 $end $apple2_flop_clcracked=schsplmgrms2, $bio Apple II disk. published 31 years ago: The School Speller Manager for Magic Slate II 40-/80-column (c) 1989 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230583&o=2 $end $apple2_flop_clcracked=scipu1in, $bio Apple II disk. published 34 years ago: The Science Professor Unit 1 - Insects (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231583&o=2 $end $apple2_flop_clcracked=scpu10rs, $bio Apple II disk. published 34 years ago: The Science Professor Unit 10 - Resources (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231592&o=2 $end $apple2_flop_clcracked=scipu2mc, $bio Apple II disk. published 34 years ago: The Science Professor Unit 2 - Machines (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231584&o=2 $end $apple2_flop_clcracked=scipu3mb, $bio Apple II disk. published 34 years ago: The Science Professor Unit 3 - Muscles and Bones (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231585&o=2 $end $apple2_flop_clcracked=scipu4ma, $bio Apple II disk. published 34 years ago: The Science Professor Unit 4 - Matter (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231586&o=2 $end $apple2_flop_clcracked=scipu5oa, $bio Apple II disk. published 34 years ago: The Science Professor Unit 5 - Our Atmosphere (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231587&o=2 $end $apple2_flop_clcracked=scipu6ss, $bio Apple II disk. published 34 years ago: The Science Professor Unit 6 - The Solar System (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231588&o=2 $end $apple2_flop_clcracked=scipu7ph, $bio Apple II disk. published 34 years ago: The Science Professor Unit 7 - Planet Hopping (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231589&o=2 $end $apple2_flop_clcracked=scipu8rm, $bio Apple II disk. published 34 years ago: The Science Professor Unit 8 - Rocks and Minerals (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231590&o=2 $end $apple2_flop_clcracked=scipu9gp, $bio Apple II disk. published 34 years ago: The Science Professor Unit 9 - Green Plants (c) 1986 Bergwall Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231591&o=2 $end $psion2=scior101, $bio The Scientific Organiser (c) 198? Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234108&o=2 $end $gba=scorpkngu, $bio Nintendo GBA cart. published 18 years ago: The Scorpion King - Sword of Osiris [Model AGB-ASZE-USA] (c) 2002 Universal Interactive Studios, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76083&o=2 $end $gba=scorpkng, $bio Nintendo GBA cart. published 18 years ago: The Scorpion King - Sword of Osiris [Model AGB-ASZP] (c) 2002 Universal Interactive Studios, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76082&o=2 $end $cpc_cass=scoutstp, $bio Amstrad CPC cass. published 35 years ago: The Scout Steps Out [Model SOFT 988] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99733&o=2 $end $pc8801_flop=screamer,screamera,screamerh, $bio NEC PC-8801 Series disk. published 35 years ago: The Screamer (c) 1985 Magical Zoo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93101&o=2 $end $x1_flop=screamer, $bio Sharp X1 5.25in.disk. published 34 years ago: The Screamer (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86147&o=2 $end $pc98=screamer, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: The Screamer (c) 1986 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90876&o=2 $end $spectrum_cass=theseale, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Sealed City (c) 1985 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80891&o=2 $end $dragon_cass=srchgold, $bio The Search for the Lost Dutchman's Gold (c) 198? Liddel, Bob & Li, Terri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234464&o=2 $end $spectrum_cass=thesearc_c, $bio The Search For The Wonderful Whotsit (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219811&o=2 $end $megadriv=secndsam, $bio Sega Mega Drive game published 26 years ago: The Second Samurai (c) 1994 Psygnosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56977&o=2 $end $cpc_cass=sdadrian, $bio Amstrad CPC cass. published 35 years ago: The Secret Diary of Adrian Mole Aged 13 3/4 (c) 1985 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99736&o=2 $end $bbcb_cass=secdiary, $bio Acorn BBC/Electron cass. published 35 years ago: The Secret Diary of Adrian Mole Aged 13¾ (c) 1985 Mosiac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52571&o=2 $end $spectrum_cass=thesecre_a,thesecre_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Secret Diary of Adrian Mole Aged 13¾ (c) 1985 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80895&o=2 $end $msx1_flop=sdadrian, $bio The Secret Diary of Adrian Mole Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133210&o=2 $end $spectrum_cass=thesecre, $bio The Secret Diary of Adrian Mole (c) 198? Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS205 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196796&o=2 $end $cpc_flop=secretof,thesecre02,thesecre01, $bio Amstrad CPC 464 disk. published 36 years ago: The Secret of Bastow Manor (c) 1984 Gameworx Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123681&o=2 $end $psx=googol1a, $bio Sony PlayStation disc published 24 years ago: The Secret of Googol 1a - Reshaping Googol - The Submarine [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110658&o=2 $end $psx=googol1b, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 1b - Reshaping Googol - The Tower [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110659&o=2 $end $psx=googol2a, $bio Sony PlayStation disc published 24 years ago: The Secret of Googol 2a - Reshaping Googol - The Castle [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110660&o=2 $end $psx=googol2b, $bio Sony PlayStation disc published 24 years ago: The Secret of Googol 2b - Reshaping Googol - Under the Ocean [Model LSP-?????] (c) 1996 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110661&o=2 $end $psx=googol3, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 3 - The Googol Counting Fair - Midways [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110662&o=2 $end $psx=googol4, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 4 - The Googol Counting Fair - Corral - Fun House [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110663&o=2 $end $psx=googol5, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 5 - Googolfest - Party Isle - Toy Isle [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110664&o=2 $end $psx=googol6, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 6 - Googolfest - Arcade Isle - Moon Feast Isle [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110665&o=2 $end $psx=googol7, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 7 - Eggs All Around - Egg Trek - Balloon Picnic [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110666&o=2 $end $psx=googol8, $bio Sony PlayStation disc published 23 years ago: The Secret of Googol 8 - Googol Gulch - General Store - Math Arcade [Model LSP-?????] (c) 1997 Lightspan Partnership, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110667&o=2 $end $spectrum_cass=secrtlev, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Secret of Levitation (c) 1986 Americana Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80898&o=2 $end $spectrum_cass=secrtlh,secrtlha, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Secret of Little Hodcome (c) 1987 Zenobi Software. - STAFF - Developed by The Balrog. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80899&o=2 $end $amigaocs_flop=monkisl,monkislf,monkislg,monkisli, $bio Commodore Amiga 500 disk. published 29 years ago: The Secret of Monkey Island (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75318&o=2 $end $ibm5170=monkeyit, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: The Secret of Monkey Island (c) 1991 Lucasfilm, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232903&o=2 $end $fmtowns_cd=monkey, $bio Fujitsu FM Towns CD published 28 years ago: The Secret of Monkey Island (c) 1992 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110237&o=2 $end $ibm5170=monkeyk, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: The Secret of Monkey Island (c) 1993 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144485&o=2 $end $megacdj=monkey, $bio Sega Mega-CD published 27 years ago: The Secret of Monkey Island - Monkey Island Yurei - Kaizoku Oosoudou! [Model T-60044] (c) 1993 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60572&o=2 $end $spectrum_cass=stbridesd, $bio The Secret of St. Brides (c) 198? GI Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196797&o=2 $end $spectrum_cass=stbrides,stbridesa,stbridesb,stbridesc, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Secret of St. Brides (c) 1985 St. Brides School. - TECHNICAL - GAME ID: STB1SC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80900&o=2 $end $adam_flop=secretar, $bio Coleco Adam disk. published 38 years ago: The Secretary (c) 1982 Elliam Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110052&o=2 $end $apple2gs=sbahras, $bio Apple IIGS disk. published 29 years ago: The Secrets of Bahras (c) 1991 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115222&o=2 $end $apple2_flop_clcracked=sciislan, $bio Apple II disk. published 36 years ago: The Secrets of Science Island (c) 1984 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231656&o=2 $end $cpc_flop=thesecre03, $bio The Secrets of Ur Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124183&o=2 $end $spectrum_cass=thesefto,thesefto_a,thesefto_b,thesefto_c,thesefto_d, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Sefton Manor Assignment (c) 1990 Adventure Club, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80906&o=2 $end $apple2_flop_clcracked=semacalc, $bio Apple II disk. published 37 years ago: The Semantic Calculator (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230586&o=2 $end $bbcb_cass=tsentinl, $bio Acorn BBC/Electron cass. published 34 years ago: The Sentinel (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52572&o=2 $end $bbcb_flop_orig=tsentinl, $bio Acorn BBC Micro B disk. published 34 years ago: The Sentinel (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125645&o=2 $end $spectrum_cass=thesenti_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Sentinel (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80913&o=2 $end $cpc_flop=sentinel04,sentinel05,sentinel07,thesenti,thesenti01,sentinel01,sentinel,sentinel03,sentinel02, $bio Amstrad CPC 464 disk. published 33 years ago: The Sentinel (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121085&o=2 $end $specpls3_flop=sentinel, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: The Sentinel (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147874&o=2 $end $amigaocs_flop=sentinel, $bio Commodore Amiga 500 disk. published 32 years ago: The Sentinel (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75319&o=2 $end $spectrum_cass=tsentinla, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Sentinel (c) 1987 Dro Soft. - TECHNICAL - GAME ID: 2FI003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196795&o=2 $end $spectrum_cass=theserfs, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Serf's Tale (c) 1986 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80915&o=2 $end $apple2_flop_clcracked=serpstar, $bio Apple II disk. published 37 years ago: The Serpent's Star (c) 1983 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231062&o=2 $end $c128_rom=servant, $bio Commodore C128 ROM published 28 years ago: The Servant (c) 1992 Jonassen, Alf H. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231934&o=2 $end $amigaocs_flop=settlers,settlersf, $bio Commodore Amiga 500 disk. published 27 years ago: The Settlers (c) 1993 Blue Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75320&o=2 $end $ibm5170=settlers, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: The Settlers (c) 1994 Blue Byte. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237765&o=2 $end $st_flop=7gatejam, $bio Atari ST disk. published 31 years ago: The Seven Gates of Jambala (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196757&o=2 $end $cd32=jambala, $bio Commodore Amiga CD32 published 26 years ago: The Seven Gates of Jambala (c) 1994 Unique Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106968&o=2 $end $bbcb_cass=sevstar, $bio Acorn BBC Micro B cass. published 36 years ago: The Seventh Star (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52573&o=2 $end $info=tshadow, $bio Handheld game published 26 years ago: The Shadow (c) 1994 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100547&o=2 $end $snes=shadow,shadowa, $bio The Shadow [American Prototype] (c) 199? Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63880&o=2 $end $info=ts_lx5,ts_la2,ts_la4,ts_lh6,ts_lm6,ts_lx4,ts_pa1, $bio Pinball published 26 years ago: The Shadow (c) 1994 Midway. - TECHNICAL - Midway WPC-Security Model Number : 50032 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) - TRIVIA - Released in December 1994. 4,247 units were produced. Based on the 1994 movie of the same name, starring Alec Baldwin, Penelope Ann-Miller, John Lone, and Tim Curry. The latter three actors provided new and custom speech for this game. - UPDATES - REVISION L-1 Date : December 1, 1994 - Initial release to production. REVISION L-2 Date : December 6, 1994 - Changed German buy-in pricing. - Changed German preset to 1 replay level (was 2). - Enhanced ball shooter and ball save logic. REVISION L-3 Date : January 25, 1995 - Enhanced the broken gun trigger compensation logic. - Fixed a few display effect text glitches. - Added a grace period to Khan super jackpot. - Closing coin door (and activating interlock switch) now causes the ball shooter to fire if a ball is resting on it. REVISION L-4 Date : February 1, 1995 - Mini playfield no longer gets marked bad when a ball enters the ball popper during ball search. - Ball search now jiggles the mini playfield kicker. REVISION LX-5 Date : April 27, 1995 - Fixed adjustment A.1 07 Replay Start. It now correctly adjusts in the range 10 million to 900 million. - Fixed the jackpot lights being stuck on from collecting a Khan super jackpot during the grace period. - Fixed the 5x6 font used in the skill shot screen. The number '7' showed up as a '6'. - Fixed a glitch in the enter initials screen. - Fixed buy-in cancel to require both flippers to be hit. - Farley mode can now score more than 99 million. - Playing the same mode twice in one ball now allows the scores to be added together. - Tilting now cancels multiball autofire. - TIPS AND TRICKS - Get the quote 'Anyone for Peking duck?' by doing one of the following : Pull the trigger at the beginning of each mode (does not work on Duel of Wills and Hotel). Pull the trigger at the end of Duel of Wills. The quote is also heard during the Extra Ball animation, during the quote 'I know' in Who Knows award, when you get a Scene Bonus of 2M, when the ball is in the Battle Field popper. The quote is only heard once per playfield location. The quote is said by 3 different people and when you´ve heard all three, start a scene to start The Secret Laughing mode (Observe the duck on the right, quacking.). During normal play, the mist behind the score digits sometimes forms a cow or a duck. Pull the trigger to hear them! Sometimes when you drain through an outlane, a bunch of cows walks across the screen, moo'ing. Pull the trigger in the Video mode to clear the screen for a few seconds, but watch out when the Purba's return! This only works once per Video mode. Pull the trigger in the Mongol Hurry Up to end the mode and award 3M. - STAFF - Designer, Software : Brian Eddy (BRE) Software : Mike Boon (MAB) Mechanical Engineer : Robert C. Friesl (BCF) Mechanical Designer : Edison V. Onate Artwork : Doug Watson (DTW) Sounds & Music : Dan Forden (DWF) Dots : Scott Slomiany (Scott Matrix), Eugene Geer Support Team : Butch Ortega, Dagny Fritsche, Lou Isbitz, Bill Thompson, Elizabeth Thompson, Betty Purcell, Brian Morris, Adam Rhine, Paul Barker, Linda Deal, Michael Gottlieb, Darren Walker, Danny Goggins, Marcius Ferguson, Jim Shird, Ron Zromkowski, Al, Second, Mark, Ted, Ted, Larry, Mike, Dwen, Jose Delgado, Tony Goskie Special Thanks : John Lone, Penelope Ann Miller, Tim Curry, Tim Kitzrow, Roger Sharpe, Jim Stepien, Susan Eisner, Susan Simpson, Mark Penacho, Jason Werdrick, Steve Ritchie, Larry DeMar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5301&o=2 $end $cpc_cass=mordor, $bio Amstrad CPC cass. published 33 years ago: The Shadows of Mordor (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99737&o=2 $end $spectrum_cass=theshaky, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Shaky Game (c) 1983 Olympic Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80933&o=2 $end $apple2_flop_clcracked=shrdspng,shrdspg1, $bio Apple II disk. published 34 years ago: The Shard of Spring (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230927&o=2 $end $apple2_flop_clcracked=shatalli, $bio Apple II disk. published 39 years ago: The Shattered Alliance (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230928&o=2 $end $snes=shinri, $bio Nintendo Super Famicom cart. published 27 years ago: The Shinri Game - Akuma no Kokoroji [Model SHVC-AK] (c) 1993 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62524&o=2 $end $snes=shinri2, $bio Nintendo Super Famicom cart. published 25 years ago: The Shinri Game 2 - Magical Trip [Model SHVC-ASIJ-JPN] (c) 1995 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62525&o=2 $end $gameboy=shinri2, $bio Nintendo Game Boy Cart. published 26 years ago: The Shinri Game 2 - Oosaka Hen [Model DMG-ASGJ-JPN] (c) 1994 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67222&o=2 $end $snes=shinri3, $bio Nintendo Super Famicom cart. published 25 years ago: The Shinri Game 3 [Model SHVC-AK3J-JPN] (c) 1995 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62526&o=2 $end $gameboy=shinri, $bio Nintendo Game Boy Cart. published 26 years ago: The Shinri Game [Model DMG-VKJ] (c) 1994 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67221&o=2 $end $psx=shinri, $bio Sony PlayStation disc published 24 years ago: The Shinri Game (c) 1996 Visit. - TECHNICAL - GAME ID: SLPS-00169 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85791&o=2 $end $spectrum_cass=shipdoom, $bio Sinclair ZX Spectrum cass. published 38 years ago: The Ship of Doom (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232148&o=2 $end $spectrum_cass=theshoep,theshoep_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Shoe People (c) 1992 First Class - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80954&o=2 $end $cpc_cass=shoepeop, $bio Amstrad CPC cass. published 28 years ago: The Shoe People (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99738&o=2 $end $cpc_flop=shoepeop,theshoep, $bio Amstrad CPC 464 disk. published 28 years ago: The Shoe People (c) 1992 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121185&o=2 $end $spectrum_cass=theshoep_b,theshoep_c, $bio The Shoe People (c) 199? GBH Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196793&o=2 $end $amigaocs_flop=shortgre, $bio Commodore Amiga 500 disk. published 27 years ago: The Short Grey (c) 1993 Accrosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75321&o=2 $end $apple2_flop_clcracked=shotherd, $bio Apple II disk. published 35 years ago: The Shot Heard Round The World (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231118&o=2 $end $pc8801_flop=shogijuk, $bio NEC PC-8801 Series disk. published 34 years ago: ザ・将棋塾 (c) 1986 Victor Musical Industries, Inc. (The Shougi Juku) - TECHNICAL - GAME ID: P-5016 BARCODE: 4988002018901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93102&o=2 $end $gbcolor=shutoku, $bio Nintendo Game Boy Color game published 22 years ago: The Shutokou Racing [Model DMG-ASUJ-JPN] (c) 1998 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68944&o=2 $end $spectrum_cass=thesidne,thesidne_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Sidney Affair (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80968&o=2 $end $pc98=silentsr, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: The Silent Service - Chinmoku no Kantai (c) 1991 GAM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90877&o=2 $end $x68k_flop=chinmoku, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: The Silent Service - 沈黙の艦隊 (c) 1993 GAM. (The Silent Service - Chinmoku no Kantai) - TECHNICAL - FD x4 - TRIVIA - Released on April 10, 1993 in Japan. Retail price: 12800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87221&o=2 $end $apple2_flop_clcracked=smpllive, $bio Apple II disk. published 35 years ago: The Simplest Living Things (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232208&o=2 $end $info=m1simps,m1simpsa,m1simpsb,m1simpsc,m1simpsd,m1simpse,m1simpsf,m1simpsg, $bio The Simpsons (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61489&o=2 $end $gameboy=bartbean, $bio Nintendo Game Boy Cart. published 26 years ago: The Simpsons - Bart & the Beanstalk [Model DMG-EK-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67223&o=2 $end $gameboy=bartbeanj, $bio Nintendo Game Boy Cart. published 26 years ago: The Simpsons - Bart & the Beanstalk [Model DMG-EKA] (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67226&o=2 $end $snes=bartnighj, $bio Nintendo Super Famicom cart. published 27 years ago: The Simpsons - Bart no Fushigi na Yume no Daibouken [Model SHVC-BN] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62527&o=2 $end $cpc_flop=thesimps01,thesimps,simpsons,simpsons01,simpsons02,bartsimp,bartsimp01,bartsimp02,bartsimp03, $bio Amstrad CPC 464 disk. published 29 years ago: Simpsons - Bart vs the Space Mutants (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120423&o=2 $end $spectrum_cass=bartvssmer, $bio The Simpsons - Bart Vs The Space Mutants (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219216&o=2 $end $spectrum_cass=bartvssmhs, $bio The Simpsons - Bart Vs The Space Mutants (c) 199? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219531&o=2 $end $cpc_flop=simpsons03,simpsons04,simpsons05, $bio Amstrad CPC 464 disk. published 29 years ago: The Simpsons - Bart vs The Space Mutants Trained (c) 1991 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123029&o=2 $end $gameboy=bartvsju, $bio Nintendo Game Boy Cart. published 28 years ago: The Simpsons - Bart vs. the Juggernauts [Model DMG-JU-USA] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67227&o=2 $end $amigaocs_flop=bartvssm, $bio Commodore Amiga 500 disk. published 29 years ago: The Simpsons - Bart vs. The Space Mutants (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75322&o=2 $end $spectrum_cass=bartvssm, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Simpsons - Bart vs. the Space Mutants (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=80978&o=2 $end $specpls3_flop=bartvssm, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Simpsons - Bart vs. the Space Mutants (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147588&o=2 $end $ibm5150=bartvssma, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: The Simpsons - Bart vs. the Space Mutants (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234598&o=2 $end $sms=bartvssm, $bio Sega Master System cart. published 28 years ago: The Simpsons - Bart vs. The Space Mutants (c) 1992 Flying Edge - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56248&o=2 $end $megadriv=bartvssm,bartvssm1, $bio Sega Mega Drive game published 28 years ago: The Simpsons - Bart Vs. The Space Mutants (c) 1992 Flying Edge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46677&o=2 $end $amigaocs_flop=bartvssma, $bio Commodore Amiga 500 disk. published 29 years ago: The Simpsons - Bart vs. The Space Mutants [Cartoon Classics] (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75323&o=2 $end $nes=bartvssm,bartvssmua,bartvssmu, $bio Nintendo NES cart. published 29 years ago: The Simpsons - Bart vs. The Space Mutants (c) 1991 Acclaim Entertainment, Incorporated. Hello, fellow humans! Barthlomew J. Simpson here, with a very important secret: SPACE MUTANTS ARE INVADING SPRINGFIELD! That's right, man! A buncha slimy, horrible, totally gross and putrid monsters are taking over the bodies of the people who live here and they wanna build a weapon that's gonna take over the entire planet! Pretty cool, huh? Anyway, yours truly is the only one who can see 'em 'cause of my X-ray glasses - so it's up to me to stop 'em! I've gotta spraypaint things, get radical on my skateboard, use my trusty slingshot, and in general behave like a nuisance, man. Plus, with evil dudes like Nelson the bully and Sideshow Bob getting in my way, it's a good thing I've got the rest of the Simpsons to help me out! So if you're a decent person, a patriot, and somebody who cares about this sorry planet, you'll do the right thing. Save the Earth! BUY THIS GAME! Thanks, man! - TECHNICAL - GAME ID: NES-Q5-USA - TRIVIA - Released in February 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55719&o=2 $end $gamegear=bartvssm, $bio Sega Game Gear cart. published 28 years ago: The Simpsons - Bart vs. The Space Mutants (c) 1992 Flying Edge - TECHNICAL - [Model T-81018] - TIPS AND TRICKS - * Infinite Lives: During the intro, when the TV screen appears, enter the sequence 1, 2, 2, 1, 1, 2, 2, 1. The TV border will become white and you will have unlimited lives in the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64966&o=2 $end $sms=bartvsw, $bio Sega Master System cart. published 27 years ago: The Simpsons - Bart vs. The World (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56249&o=2 $end $amigaocs_flop=bartvsw, $bio Commodore Amiga 500 disk. published 27 years ago: The Simpsons - Bart vs. The World (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75324&o=2 $end $nes=bartvsw,bartvswu, $bio Nintendo NES cart. published 29 years ago: The Simpsons - Bart vs. The World (c) 1991 Acclaim Entertainment, Incorporated. When I heard I'd won the Krusty the Clown art contest, I said, "Forget it, man. This is Bart Simpson you're talking to, and Bart Simpson never won anything in his life." But Krusty said it, so there's no way to deny it. My family and I get to go on this really cool worldwide Treasure Hunt - to China, Egypt, the North Pole and Hollywood. And I need your help if I want to reach my final destination: a guest appearance on the Itchy and Scratchy Show. Here's the deal: I have to collect Krusty faces and Krusty products. The faces are worth bonuses and power-ups, and if I collect all the products I get a special reward. Wish me luck, man. I'm outta here. Your friend, Bart Simpson. - TECHNICAL - GAME ID: NES-Y9-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55720&o=2 $end $gamegear=bartvswd, $bio Sega Game Gear cart. published 27 years ago: The Simpsons - Bart vs. The World (c) 1993 Flying Edge - TECHNICAL - [Model T-81098] - STAFF - Programming : John Barber, Stuart Middleton, Byron Nilsson Graphics : Paul Walker Music : Andi McGinty - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64969&o=2 $end $megadriv=bartnigh, $bio Sega Genesis game published 27 years ago: The Simpsons - Bart's Nightmare (c) 1993 Flying Edge. - TRIVIA - Reviews: [FR] October 1993 - Consoles + N.24: 55% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71160&o=2 $end $snes=bartnighu, $bio Nintendo Super NES game published 28 years ago: The Simpsons - Bart's Nightmare (c) 1992 Acclaim Ent., Incorporated. - TECHNICAL - Model SNS-BN-USA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 55% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63882&o=2 $end $snes=bartnigh, $bio Nintendo Super NES game published 28 years ago: The Simpsons - Bart's Nightmare [Model SNSP-BN-EUR] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63881&o=2 $end $gamegear=bartman, $bio Sega Game Gear cart. published 28 years ago: The Simpsons - Bartman Meets Radioactive Man (c) 1992 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64971&o=2 $end $nes=bartman,bartmanu,bartmanup, $bio Nintendo NES cart. published 28 years ago: The Simpsons - Bartman Meets Radioactive Man (c) 1992 Acclaim Entertainment, Incorporated. The greatest comic book hero of all time, Radioactive Man, has been kidnapped...and it's up to yours truly to save the R-Man. I'll put all my awesome super-powers to the best when I battle the slimy Swamp Hag, the evil Dr. Crab and the bad-tempered Lava Man. Once I wipe these villains out and restore Radioactive Man's powers, we'll take on the brains behind this ugly scheme, Brain-O The Magnificent. So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!! - TECHNICAL - GAME ID: NES-RN-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55721&o=2 $end $info=ep_duff,ep_duffa,ep_duffb,ep_duffc, $bio The Simpsons - Beer Guide! (c) 199? Maygay. - TRIVIA - Duff Beer Guide was released in May 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18205&o=2 $end $gbcolor=simpsons, $bio Nintendo Game Boy Color game published 19 years ago: The Simpsons - Night of the Living Treehouse of Horror [Model CGB-BNOE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68945&o=2 $end $gba=simpsrr, $bio Nintendo GBA cart. published 17 years ago: The Simpsons - Road Rage [Model AGB-A4AE-USA] (c) 2003 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76085&o=2 $end $gba=simpsrra, $bio Nintendo GBA cart. published 17 years ago: The Simpsons - Road Rage [Model AGB-A4AP] (c) 2003 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76084&o=2 $end $cpc_cass=bartvssm, $bio Amstrad CPC cass. published 29 years ago: The Simpsons Bart vs. The Space Mutants (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99739&o=2 $end $info=simpbowl, $bio Arcade Video game published 20 years ago: The Simpsons Bowling (c) 2000 Konami Company, Limited. A 3-D bowling game featuring the characters from the popular cartoon series. - TECHNICAL - Konami GV System hardware Game ID : GQ829 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : trackball Buttons : 3 - TRIVIA - Released in June 2000. The game features custom speech by the real Simpsons voice actors! (see Staff section, Fox Interactive part for more info). All of the characters' uniforms were taken from 'The Simpsons' episode entitled 'Team Homer' (original airdate : January 6, 1996). Michael Jackson used to own this game (Serial number: 42145). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - TIPS AND TRICKS - * After bowling 3 strikes in a row (called a 'turkey'), depending on your character, you would get a special ball. The specials balls are : Fire ball : A flaming bowling ball. Maggie ball : Launch Maggie down the lane. Nuclear ball : Throw a ball full of nuclear sludge. Bomb ball : Would result in a big explosion. * Unlock Abe (Grampa) Simpson : Move the cursor up and down quickly at the character selection screen, Grampa will appear as a playable character. - STAFF - * Konami Amusement of America, Inc. Executive producer : Fumiaki Tanaka Lead programmer : Yoshi Morimoto Senior Programer : Rob Sitton Production coordinator : Steve Johnson Lead artist : Keith Sillin/Darrin Klatt Senior Artist : Mazin Dajani 2D/3D Artist : LeRoy Strauss 2D/3D artist : Heather Vidal 2D Artist : Darrin Klatt Sound producer and director : Tak Fujii Sound designers : Clark Wen, Kevin Xue Hardware engineer : Takuya Aono Technician : Sam Yerushalmi * Fox Interactive : Producer : David Wisehart Associate producers : Luke Letizia, Harish Rao Script writer : Jamie Angell Creative consultants : Matt Groening, Mill Smythe Starring : Dan, Castellaneta, Julie Kavner, Nancy Cartwright, Yeardley Smith, Hank Azaria, Harry Shearer Simpsons theme : Danny Elfman Simpsons music composition : Christopher Tyng The Simpsons, created by Matt Groening, and Twentieth Century Fox Film Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2444&o=2 $end $info=skc_105,skc_090,skc_103, $bio Redemption game published 14 years ago: The Simpsons Kooky Carnival (c) 2006 Stern Pinball. - TECHNICAL - Stern S.A.M. System. - STAFF - Designer : Dennis Nordman Software : Dwight Sullivan Music & Sounds : Dan Forden, Chris Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=13961&o=2 $end $info=simpprty,simpprtf,simpprtg,simpprti,simpprtl,simpnew,simpprtf_400,simpprtg_400,simpprti_400,simpprtl_400,simpprty_400, $info=simpprtl_300,simpprty_300,simpprtf_300,simpprti_300, $info=simpprtf_204,simpprti_204,simpprty_204,simpprtl_204, $bio Pinball published 17 years ago: The Simpsons Pinball Party (c) 2003 Stern Pinball. The adventures of America's most colorful family, The Simpsons, are transformed into a wild affair in Stern Pinball's pinball machine, THE SIMPSONS PINBALL PARTY. The game features many of The Simpsons favorite characters on a two-level play-field, complete with game modes influenced by various classic Simpsons' episodes. The object of The Simpsons Pinball Party is to help the citizens of Springfield to party like there's no tomorrow. The game features a talking-moving Homer head and Bart on a skateboard attached to a captive ball feature, as well as Itchy & Scratchy drop targets and Comic Book Guy. The garage door in the Simpsons' house leads to the second play-field level which features a dot matrix color television, a monorail that transports the ball across the play-field and a couch that when filled with three pinballs starts multi-ball. - TECHNICAL - Stern Whitestar System Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Released in January 2003. Simpsons' creator Matt Groening and Bongo/Fox Studios developed the artwork for The Simpsons Pinball Party. The game also features original dialog performed by the show voice actors Nancy Cartwright, Hank Azaria and Dan Castellaneta. Gary Stern comments : "The Simpsons Pinball Party is a great game with action for players of all levels. The title The Simpsons appeals to all ages, but particularly to our core 20's to 30's market.". Keith P. Johnson, former Williams employee and software designer on The Simpsons Pinball Party says : In the last 12 years, both pinball and The Simpsons have come a long way, and it was my goal to design a game that illustrates that perfectly. Casual players will be attracted to the Simpsons license and the compelling gadgets. Regular players will be astounded by the sheer amount of things to do and accomplish on the game. I think players of all kinds will be drawn in and find the game satisfying regardless of their skill level.. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - CPU RELEASE : 1.00 DISPLAY RELEASE : 1.00 SOUND RELEASE : 1.00 Date : January 8, 2003 - Initial release. CPU RELEASE : 1.01 Date : January 9, 2003 - Some adjustment ranges corrected particularly for token settings. - VUK to upper playfield now on learning firing table. CPU RELEASE : 1.02 Date : January 10, 2003 - Potential error on TV effect requests trapped. - Learning table for VUK altered. CPU RELEASE : 1.03 Date : January 14, 2003 - More tweaking of firing times on upper right eject and VUK. - Consolation extra ball added. - Mystery percentages tweaked significantly. - changed post settings for U.K. tournament enabled games. DISPLAY RELEASE : 1.01 Date : January 15, 2003 - added french translations. - added/fixed german words (some tournament related). SOUND RELEASE : 1.01 - Rebalanced voice calls vs. bg music. DISPLAY RELEASE : 1.02 Date : January 17, 2003 - fixed diagnostic menu text that was in the wrong order. CPU RELEASE : 1.04 Date : January 24, 2003 - More choreography added and tweaked. - Family lights now show Super Jackpot progress. - Coil malfunction alerts added. - Upper right eject firing logic altered. - Put in real values for broken switch threshholds. - Added logic for Get Duffed lamp. - Added SDMEWM progress display effect. - Added very basic SDMEWM start show. - Balls kick out faster at start of multiballs now. - Added replay-at display marquee call. - Ensured SDMEWM drop targets always reset up. - Fixed bully 3-bank light display during SDMEWM. - Added TV and I&S mode select on right flipper. - Competition mode added. The rules for competition mode are as follows : Otto shots start in the following order : Pop bumpers Left orbit Left ramp Kwik-E-Mart Garage Right loop (Otto) Right ramp Right orbit Itchy & Scratchy Upper playfield Hurryups started in the following order : Left orbit Left ramp Kwik-E-Mart Garage Right ramp Right orbit Treehouse of Horror awards given in the following order : 10x Nuclear Plant Nuclear Disaster Apu's Giveaway Krusty's Nightmare Max Everything Captain's Bounty Crazy Extra Ball Big Points Kwik-E-Mart increased by 1,110 then 2,220, then 3,330, etc. Digits in Krusty's Nightmare awarded in order 1-9. Hold-value awards given in the following order : Pop value Nuclear value Right ramp value Left ramp value Kwik-E-Mart value Drop target value Chalkboard value Bonus value Bonus multiplier Max-value awards given in the following order : Pop value Nuclear value Right ramp value Left ramp value Kwik-E-Mart value Drop target value Chalkboard value Mystery awards are given according to the following logic : If any timed mode is running, then... If TV is unlit, light TV If 20, award 2 kids If Get Duffed is lit, award 1 duff If no I&S multiball yet, advance I&S (but don't start it) If no couch multiball yet, advance couch (but don't start it) If none of the above can be given, then cycle through the following awards in order : big points (500,000) hold award (won't be given on last ball) add 50,000 to bonus little points (50,000) add 3 bonus x max award (won't be given on first ball) DISPLAY RELEASE : 1.03 Date : January 27, 2003 - added spanish translations. - added/fixed several french/german translations. - added 'replay at' messaging to player score screens. DISPLAY RELEASE : 1.04 Date : January 29, 2003 - added italian translations. - fixed instant info display effects from not appearing. - adult speech setting fixed. CPU RELEASE : 2.00 DISPLAY RELEASE : 2.00 Date : February 10, 2003 - Display-side support for all new CPU features. - More translations added. - Renamed Horrifically Big Points. - Fixed some bogus sound calls during HSTD. - Fixed Monorail Mode shot award display. - Instant Info fully implemented. - Added better explanations to some secret award display effects. - More speech/choreography. - Tried to trap a situation where CBG Hurryup goes into Never-Never Land. - Made Nuclear Value Award screen more informative (no one knew you could get extra balls from it). - Extended Springfield Mystery Spot jackpot display effect times. - All audits should be chalking properly now. - Implemented Garage Door Difficulty adjustment. This allows the Garage Door to reopen automatically under certain circumstances as follows : Extra Easy : Until Couch Multiball is started. Easy : Until any couch lock is made. Moderate : Until any couch lock or tv mode started. Hard : Until any couch lock, tv mode started, or mystery lit. Extra Hard : Never reopens The default setting for this adjustment from Extra Easy install to Extra Hard install is as follows : Extra Easy; Extra Easy, Easy, Moderate, Hard. - Implemented Hold Couch Locks adjustment. This allows the couch to hold onto balls between games and between players. The settings are : Never : Couch always empties at game over, no locks are ever held. 1 Player Games : Couch doesn't empty at game over and anyone playing a 1-player game can steal any locked balls. Always : Couch doesn't empty at game over, AND players can steal other players' locks. This adjustment will be treated as Never if Competition Mode is on. During tournament games, balls will stay physically locked, but players must still make 3 locks in order to start Couch Multiball. The default setting for this adjustment from Extra Easy install to Extra Hard install is as follows : 1 Player Games, 1 Player Games, 1 Player Games, Never, Never. - Implemented Adult Content adjustment. When off, the following phrases are removed from the game : Kick ass, man! Holy crap! Somebody check the men's room for a Hugh Jass. Cheating makes Baby Jesus cry. - Fixed no-memory specials and extra balls staying lit even though they would correctly not award anything if they were achieved on a subsequent ball. CPU RELEASE : 2.01 Date : February 17, 2003 - Sound ROM test now correctly identifies which sound calls come from which physical ROM. - Fixed memory extra balls and specials staying lit between games. - Increased ballsaver time for Pretzel Multiball. - Invasion Total deff stays up much longer now. - Upper Bart made switch will now also do normal captive ball work. This causes the following to occur : When the mechanism is normally-working, very hard shots will basically give 2 awards. When Bart is stuck along the way, a solid hit to the captive ball should send Bart back far enough to score one award, keeping the feature alive. CPU RELEASE : 2.02 Date : February 19, 2003 - Sound test fixed for real now. Really. - Hurryup value bug fixed. CPU RELEASE : 2.03 Date : February 26, 2003 - Fixed a problem with going to the wrong menu for Dr. Pinball. - Fixed a nasty problem with the HOLD COUCH LOCKS adjustment. If balls were in the couch at the start of a multiplayer game and this adjustment was set for 1-PLAYER GAMES, player 1 would get screwed with never being able to start Couch Multiball. - Fixed Scratchy's Revenge being able to start during Alien Invasion. Now it is properly unable to start until after Invasion is over. - Added 'Chaos Mode' for helping clear balls out of the VUK in very early production games. - Fixed Alien Invasion not resetting its total. - Fixed a problem in Alien Invasion where if a ball was locked before all the balls were autolaunched from the trough, it would not get the proper number of balls into play. - Fixed an obscure problem in Alien Invasion where if you started it with 2 balls locked in the couch, locked one of the balls, then drained the other, it would just sit there until the mode ended. - Added a bunch of switch compensation, more to come. DISPLAY RELEASE : 2.01 Date : February 26, 2003 - Dr. Pinball switch test now displayed correctly CPU RELEASE : 2.04 Date : February 28, 2003 - Tech Alert removed. Now your game just magically works all the time. CPU RELEASE : 2.05 Date : March 22, 2003 - THIS ROM HAS NOT BEEN RELEASED. IT IS BEING BROUGHT TO ASI 2003. - Fixed issues related to restarting a game in progress (endless tilt, free ball save). - Fixed Show Upper Flippers adjustment (it works now). - Tilting before valid playfield on ball 1 now won't say The Simpsons again. - Tilt won't reserve and plunge a drained ball if valid playfield didn't occur. - Drop Target Hurryup now killed at Invasion start. - Issues with Invasion stage getting confused shouldn't occur now. - Invasion should now score correctly (1M x balls locked, not always 2M). - Bug that prevented bonus speech from happening fixed. - SMS flippers now work correctly if it is restarted. - Added deff for Couch Lock Lit. - Nuclear Disaster won/lost effects now work correctly. - Mystery lock award labels fixed. - Nuclear Disaster background now goes away properly when you win it. - Lots of light shows added for SMS and Revenge. CPU RELEASE : 2.06 Date : March 27, 2003 - default french replay level now 12M - added replay logic to evaluate recent games to determine if the replay level should be raised/lowered or remain the same CPU RELEASE : 2.07 Date : March 27, 2003 - removed DEVELOPMENT settings from previous release. CPU RELEASE : 3.00 DISPLAY RELEASE : 3.00 Date : April 29, 2003 - Properly chalk wins in all tv modes now. - Altered difficulty of Scratchy's Revenge. In order to light the first super jackpot, you now need to make 15 jackpots MINUS the number of Itchy & Scratchy multiball super jackpots earned in that cycle (the minimum number of jackpots is 5). For subsequent super jackpots in the same Revenge multiball, 15 jackpots are needed to light. - The number of ratings points for Krusty's Last Stand that you get for shooting the right orbit has been doubled to 20. With a good spinner, this should cause the mode to be finishable in 3 shots, with a maximum of 5 shots. - Altered difficulty of Alien Invasion. Now the time you get for completing AI is based on the number of TV modes you have WON in that cycle. The time is 45 seconds, plus 5 seconds for every mode won. If all 7 modes were won, then AI's timer starts at the maximum of 99 seconds. - Added player-abort feature for Alien Invasion. If a ball becomes hopelessly stuck (e.g. 2 balls sneak behind the I&S drop targets), then the player may hold in the start button for 1 second. This will kick out ALL currently locked balls with no effect on the stage or the ballsaver. The player may then try again to lock all of the balls for that stage. It is recommended to abort the current stage as soon as a ball is trapped because no ballsaver will come on when kicking out the balls. - Victory Laps now cash-in correctly when Alien Invasion starts. - Fixed a nasty bug that would carry over the Victory Lap value across Invasion, possibly inflating Victory Laps for TV modes won on the same ball after Invasion finished. - It is now impossible to change the Adult Content adjustment when the game is dipped for Chuck E. Cheese. - Added Standard Adjustment 47 - Ticket Dispenser Installed. Default is NO. When set to YES, the game will attempt to give tickets when they are set as an award type. This also disables any flipper stack switches that may be in a game (upper right flippers in the case of TSPP). - Added Standard Adjustment 48 - Allow Player Competition. Default is YES. When set to YES, players may activate competition-mode games by holding in the left flipper for a second. If a game can be started (i.e. there are credits on it), a countdown will show up on the display. Hitting the start button during this countdown puts the game into competition mode for that game only (but for all players of that game). See notes below for details on Competition Mode rules. - Added Standard Adjustment 49 - Show Tech Alert. Default for now is NEVER. This adjustment controls where/when the Tech Alert message will pop up : POWERUP shows the message after booting and before games can be started; COIN DOOR OPEN shows the message when the coin door opens up; POWERUP AND COIN DOOR for both of the above; NEVER will never show Tech Alert Alert. - Improved some choreography for Pretzel Multiball. - Added Pretzel Multiball Total page. CPU Release : 4.00 Display Release : 4.00 Date : July 14, 2003 - Now properly light special during SDMEWM. - Fixed a bug in switch dispatching that would sometimes cause a switch to either double-register or register on powerup. - Fixed a nasty bug with Mystery awarding LIGHT LOCK in higher difficulty couch locks. If you were on a multiball that required LIGHT LOCK to be hit in order and had already completed the LIGHT portion, then got LIGHT LOCK from Mystery, you would not be able to progress towards Couch Multiball anymore. Being awarded LIGHT LOCK from Mystery will now turn off the LIGHT LOCK targets if locks are not allowed to be stacked. - Fixed a bug where display effects would be aborted with just the right flipper instead of both flippers at the same time. - Added a timeout for the transition of shooter groove to mainplay if for some reason the cpu is not getting the signal from the sound section. - Added 2 display effect calls for CBG Secret Stash : CBG Secret Stash Start and the notice that all shots are relit. - Added Feature Adjustment 36 - Allow Volume Effects. Default is YES. When set to YES, the game will increase the volume during certain events (typically multiballs). When set to NO, the volume will not be messed with. If the game volume is set to 0 (OFF), then this adjustment will be treated as set to NO. - Fixes made to help stop Itchy & Scratchy kickout from ejecting a ball when the drop targets are raised. CPU Release: 5.00 Display Release: 5.00 Date: July 2, 2007 - Mystery award no longer gives the same award back-to-back in competition mode. - Mystery award no longer lights extra ball if one was already lit. - Mystery award no longer lights special if one was already lit. - Kwik-E-Mart standup now changes digits correctly in competition mode. - HSTD Reset now also resets Grand Champion (there is now no way to manually erase the non-grand-champion scores, they will reset themselves only on the HSTD Reset Count adjustment). This is to address not being able to change the default grand champion score. - If an Otto award gets stacked in the display queue, it will now show the correct shot that was doubled (previously it would generally always show upper playfield at 2x scoring if it was queued). - Homer's TV-lit speech now takes priority over Krusty's quotes again, and will also be heard if the display effect doesn't get to run. - TV start effects now stack after combo and other awards. - Couch lock and multiball start animations now stack after combo and other awards. - Major award events (e.g. TV mode start, Otto award, Treehouse awards) now only hold up the device they are associated with, not all kicking devices. - Combo awards now awarded before anything else on a given shot. - Itchy and Scratchy eject now double-checks to make sure the targets are actually down before trying to eject the ball. It also waits until any drop target reset process is complete before kicking. - Otto eject now has more low-power kick table entries. - Couch multiball start lamp effect now called from the display effect. - Couch multiball start lamp effect now goes away properly if the start display effect is blown off. - New U.S. default pricing, 1/.75, 3/$2.00 - Display-side support for .75 pricing. - SERIES - 1. The Simpsons (1990) 2. The Simpsons Pinball Party (2003) - STAFF - Game Design and Code: Keith P. Johnson (KEF) Mech. Engineering: Wesley Chang (WES), Ray Tanzer Music and Sound: Chris Granner (C G), Dan Forden Dot Matrix Art: Mark Galvez (M G) Dot Matrix Code: Dwight Sullivan (XAQ) Playfield Art: Kevin O'Connor Original Playfield: Joe Balcer Special Thanks: Dan Castellaneta, Nancy Cartwright, Hank Azaria, Mili Smythe, Darren Kyman, Matt Groening Development Help: Lonnie Ropp, Joe Blackwell, Chas Siddiqi, John Rotharmel, Phillis, Jay Alfer Extra-Special Thanks: Christine Marzullo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5313&o=2 $end $psx=simpwrst, $bio Sony PlayStation disc published 19 years ago: The Simpsons Wrestling (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111087&o=2 $end $info=ep_simp,ep_simpa,ep_simpb,ep_simpc,ep_simpd,ep_simpe,ep_simpf,ep_simpg,ep_simph,ep_simpj,ep_simpk,ep_simpl,ep_simpm, $bio Fruit Machine published 22 years ago: The Simpsons (c) 1998 Maygay. - TECHNICAL - EPOCH - TRIVIA - The Simpsons was released in August 1998 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15483&o=2 $end $info=simp_a27,simp_a20, $bio Pinball published 30 years ago: The Simpsons (c) 1990 Data East Pinball. - TECHNICAL - Game ID: 500-5512-01 Data East Version 3 (FM + ADPCM) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - Released in October 1990. During attract mode, Bart Simpson will say "Cowabunga, man!", after a rendition of the theme for "The Simpsons" has played, if the attract mode sound is turned on. - SERIES - 1. The Simpsons (1990) 2. The Simpsons Pinball Party (2003) - STAFF - Game Design: Joe Kaminkow (JEK), Ed Cebula Mechanics : Ed Cebula, John Lund Music & Sound Effects : Brian Schmidt (BLS) Software : Rehman Merchant (Ray Merchant) (RAY) Support & B.O.M.: Sarah Bagnola, Nancy Haas Cable: Nick Wade Field Support: Pete Gustafson (P G), Arnie Aarstad Graphics: Kevin O'Connor (Kevin O'Connor Associates), Margaret Hudson (Margaret Hudson Graphics) Speech: Dan Castellaneta, Nancy Cartwright, Hank Azaria Special Thanks To: Matt Groening, Mili Smythe, Penny Newmark, Al Ovadia, Mary Barela, Sam Simon, Daria Paris, James L. Brooks, Bonnie Sakai, Richard Sakai ...and everyone Else at Twentieth Century Fox and Gracie Films Special Thanks: Sarah Bagnola, Tim Seckel, Jim Studnicka, Kristina Donofrio, Arnie Aarstad, Nancy Haas, Phillis, Pete Gustafson, Nick Wade, Ray Gundling, Henna and Raheel Electronic Wiz: Jim Gorman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5401&o=2 $end $info=simpsons,simpsons2pj,simpsons2p,simpsons2pa,simpsons4pa,simpsons2p2,simpsons2p3,simpsons4pe, $bio Arcade Video game published 29 years ago: The Simpsons (c) 1991 Konami. A jewel heist gone wrong sees Mr Burns's sidekick, Smithers, kidnapping Maggie and making his escape. Between one and four players take on the role of either Homer, Marge, Lisa, or Bart in this colorful, horizontally-scrolling beat-em-up from Konami. Each Simpsons character possesses an attacking move specific to them; Marge is armed with a vacuum cleaner, Lisa has a skipping rope, Bart has his skateboard, and Homer fights with his fists. The players must battle their way through a variety of Simpsons-themed levels - such as Springfield and Krustyland - fighting goons, thugs, zombies, drunks, firemen, and several Simpsons regulars. Many Simpsons characters that don't appear as enemies have 'cameo' scenes in the game (Otto working at a burgerstand in Krustyland, for example). The archetypal 'boss' character awaits the players at the end of every stage. The game ends with a final showdown with the evil Mr. Burns in his luxurious mansion. The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - TECHNICAL - There were several distinct versions of this game available in the arcade, the 4-player dedicated cabinet, the 4-player conversion kit (designed to retrofit "Teenage Mutant Ninja Turtles", but a lot of them ended up on "Gauntlet" machines too), and the 2-player conversion kit (designed to retrofit almost anything). The only real difference in game-play between versions was the maximum amount of players. The Simpsons dedicated cabinet was fairly large and had an over-sized control panel (to accommodate 4 players). The sides were decorated with painted side-art showing all five members of the Simpsons family scampering around (Homer seems to be stepping on the tail of the family cat). Some cabinets may have this same scene as a large sticker, instead of it being painted on. American machines are usually blue in color, while the European ones were usually white. The marquee shows a family photo and has a 'The Simpsons' logo done in yellow. The control panel repeats the graphics from the marquee and has 4 joysticks (one for each player), each of which is a different color. Different Simpsons machines will have different sized monitors, although 25" and 32" were the most popular sizes available. Game ID : GX072 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 4 Mhz) Players : 4 Control : 8-Way Joystick Buttons : 2 = > Attack, Jump - TRIVIA - The Simpsons was released in April 1991. This video game is based on the prime-time animated series of the same name created by Matt Groening. The Simpsons and "Aliens" arcade machines can be seen in the background of the 'Moe's Tavern Stage'. Ever wonder why the Aliens arcade game makes a cameo appearance in The Simpsons? It turns out that both The Simpsons tv show and Aliens (the movie) are made by 20th Century Fox (and of course, Konami got the rights to make the arcade games for both franchises). Some stuff related to the TV series : * In the character profiles, Lisa is said to be age 7. In the TV series, she is 8 years old. * In the Character profile, Homer's age is 35. His real age is 36. Konami goofed that one. * Bart wears a blue shirt in this game. In the series, he normally wears an orange shirt. The blue-shirted Bart appeared on various T-shirts and other Simpsons merchandise. This was even referenced in one episode of the series. Homer was waving Lisa (who wears a red dress) around to attract a bull's attention. Then Homer says 'Now for some calming blue', and reaches for Bart. Seeing that Bart is wearing an orange shirt, he says 'Where's your blue shirt?'. Bart replies, 'I don't have a blue shirt'. * In some parts of the game, the bow in Maggie's hair is pink. Other times, it is the correct blue color. * The rabbit characters that appear in various places in the game are from Matt Groening's comic strip, 'Life in Hell'. * Smithers is much more evil in this game than he has ever been in the show. In the series, Smithers is (as Burns himself put it) 'the sober Yin to [Burns'] raging Yang'. In this game he is depicted as a cape-wearing, bomb-throwing psycho. Smithers' voice is wrong - Smithers is colored wrong. The color scheme used in this game appears to be based on the episode 'Homer's Oddysey', in which Smithers was colored incorrectly. In this episode, his skin color was also incorrect : instead being yellow, it was a dark pink color. Also, Smithers has never worn a cape, as he does in this game (Perhaps he has an evil twin who is a cape-wearing mad bomber!). * Mr. Burns' voice also sounds wrong, except when he says 'Excellent'. The 'Excellent' voice sample was taken directly from the show and the rest of the lines were recorded by a different actor. * SPOILER ALERT! : After Mr. Burns has been defeated, his eyes turn into Xs as he is lying on the ground. In the series Bart's eyes were drawn as Xs in a dream sequence, when Bart was imagining that school bully Nelson Muntz had beaten him to death and the school nurse had reconstructed his face for his funeral. * In this game Sideshow Bob helps you by giving you food that restores your health. Since a first season episode where he framed Krusty the Klown for armed robbery and his plans were foiled by the Simpson kids, he is normally a villain. It seems that this game was made before the first season was finished (Or at least the people who worked on the game hadn't seen all of the episodes yet). * The 'Moe's Tavern' stage in this game does not look much like it's TV counterpart. In this game it seems to be underground and only accessible by hidden elevators (One of the elevators is in a fake 'Krusty' grave in the cemetary stage, the other in a wall of rock in the 'Springfield Butte' stage). Of course, in the series it is just a regular building with a regular door that people walk through off the street. * In this game, Barney's hair color is the same color as his skin (yellow). He appeared this way in a few early episodes of the first season, but later his hair was colored brown and only the Simpson kids have hair that is the same color as their skin. * Channel 6 (Stage 7) : The anchorman in this stage is the same one that appears in the episode 'Call of the Simpsons'. In that episode, this anchorman sounds just like Kent Brockman, but looks completely different. The anchorman's hair was colored gray in the episode, but in this game the anchorman is colored like Scott Christian (Early on in the series, an anchor named Scott Christian would frequently be 'filling in for Kent Brockman', the regular anchorman. Eventually Christian was dropped from the series and they just used Kent Brockman). This anchorman is neither Kent Brockman or Scott Christian. If you stand in front of the anchorman, he will get mad. If you jump up on the anchor's desk, he will shrug his shoulders. In Stage 7, in the scene where you fight ninjas, the sign reads 'kabuki'. Michael Jackson used to own this game (4-Player model, serial number: 072251). It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - * In the Japanese version, there are nuclear bombs laying around that can be thrown at enemies (for example, in front of the Noiseland Arcade in the first level). These bombs are not present in the other versions. These bombs look the same as the ones Mr. Burns shoots at you on the last level. * In the Japanese version, you can fill you life meter past full. For example, if your life meter is already full and you get an item that restores your health, you get no benefit in the non-Japanese versions. But in the Japanese version, you will get additional health points, indicated in the meter by a different color (When the life meter is full, it is purple. When it goes past full, the additional health is shown in yellow). - STAFF - Main programmer : A. Suzuki Software designers : Hirotaka_2, Nwk Graphic designer : Kengo Nakamura Main character designer : Y. Takano Character designers : K. Nakajima, Noriyuki Yokoki Sound & effect programmer : Hideaki Shikama Music by N. Hanzawa. Hardware designer : H. Matsuura Package designers : N. Satoh, K. Kamiya Special guest : Hiroshi Iuchi (H. Iuchi_4), M. Samejima Management : S. Kido Supervisor : Kengo Nakamura - PORTS - * CONSOLES: Microsoft XBOX 360 [XBLA] [US] [EU] [AU] [JP] (feb.3, 2012) Sony PlayStation 3 [PSN] [US] (feb.7, 2012) Sony PlayStation 3 [PSN] [EU] (feb.8, 2012) * COMPUTERS: [US] Commodore C64 (1991) PC [MS-DOS] [US] (1991) * OTHERS: BlackBerry [US] (dec.9, 2009) [Model 5046] Apple iPhone/iPod [US] (dec.21, 2009) [Model 344217468] Windows Mobile [US] (feb.1, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2445&o=2 $end $gba=sims, $bio Nintendo GBA cart. published 17 years ago: The Sims - Bustin' Out [Model AGB-ASIE-USA] (c) 2003 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76087&o=2 $end $gba=sims2peta, $bio Nintendo GBA cart. published 14 years ago: The Sims 2 - Pets [Model AGB-B4OE-USA] (c) 2006 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76091&o=2 $end $gba=sims2pet, $bio Nintendo GBA cart. published 14 years ago: The Sims 2 - Pets [Model AGB-B4OP] (c) 2006 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76092&o=2 $end $gba=sims2, $bio Nintendo GBA cart. published 15 years ago: The Sims 2 [Model AGB-B46E-USA] (c) 2005 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76089&o=2 $end $gba=simsj, $bio Nintendo GBA cart. published 16 years ago: The Sims [Model AGB-B4PJ-JPN] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76086&o=2 $end $info=smman, $bio Pinball published 42 years ago: The Six Million Dollar Man (c) 1978 Bally. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -32) Model Number : 1138 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in October 1978. 10,320 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5533&o=2 $end $vic1001_cart=skyfall,skyfall1, $bio Commodore VIC-20 cart. published 39 years ago: The Sky is Falling (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86958&o=2 $end $info=sp_skylm,sp_skylma, $bio The Sky's the Limit Club (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42260&o=2 $end $info=sc4stl,sc4stla,sc4stlb,sc4stlc,sc4stld,sc4stle,sc4stlf,sc4stlg, $bio The Sky's the Limit (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6905] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42811&o=2 $end $spectrum_cass=theslaug, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Slaughter Caves (c) 1989 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81012&o=2 $end $specpls3_flop=slaugcav, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Slaughter Caves (c) 1989 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147838&o=2 $end $ibm5150=slugger, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: The Slugger (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83719&o=2 $end $cpc_flop=thesmile, $bio Amstrad CPC 464 disk. published 27 years ago: The Smiley Affair (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124184&o=2 $end $nes=smurfs, $vgmplay=smurfs_nes, $bio Nintendo NES cart. published 26 years ago: The Smurfs (c) 1994 Infogrames Interactive, Incorporated. - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55722&o=2 $end $sms=smurfs, $bio Sega Master System cart. published 26 years ago: The Smurfs (c) 1994 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56250&o=2 $end $snes=smurfs, $bio Nintendo Super NES game published 26 years ago: The Smurfs (c) 1994 Infogrames Interactive, Incorporated. - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 92% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63883&o=2 $end $megadriv=smurfs, $bio Sega Mega Drive game published 25 years ago: The Smurfs (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56978&o=2 $end $gba=smurfs, $bio Nintendo GBA cart. published 18 years ago: The Smurfs - The Revenge of the Smurfs [Model AGB-A7SP-EUR] (c) 2002 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76093&o=2 $end $sms=smurfs2,smurfs2p, $bio Sega Master System cart. published 24 years ago: The Smurfs 2 (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56251&o=2 $end $gamegear=smurfs2, $bio Sega Game Gear cart. published 25 years ago: The Smurfs 2 [Model T-151028-50] (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64973&o=2 $end $gbcolor=smurfnigu, $bio Nintendo Game Boy Color game published 21 years ago: The Smurfs Nightmare [Model CGB-ASNE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68948&o=2 $end $gbcolor=smurfnig, $bio Nintendo Game Boy Color game published 21 years ago: The Smurfs Nightmare [Model CGB-ASNP-EUR] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68947&o=2 $end $gameboy=smurfnig, $bio Nintendo Game Boy Cart. published 23 years ago: The Smurfs Nightmare [Model DMG-AU3P-NOE] (c) 1997 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67232&o=2 $end $megadriv=smurfstw, $bio Sega Mega Drive game published 24 years ago: The Smurfs Travel the World (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56979&o=2 $end $gameboy=smurfstw, $bio Nintendo Game Boy Cart. published 25 years ago: The Smurfs Travel the World [Model DMG-AUFP-EUR] (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67233&o=2 $end $snes=smurfstw, $bio Nintendo Super NES game published 24 years ago: The Smurfs Travel the World [Model SNSP-A8RP-FAH] (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63884&o=2 $end $gameboy=smurfsa, $bio Nintendo Game Boy Cart. published 26 years ago: The Smurfs [Model DMG-UF-NOE] (c) 1994 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67229&o=2 $end $gameboy=smurfs, $bio Nintendo Game Boy Cart. published 26 years ago: The Smurfs [Model DMG-UF-USA] (c) 1994 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67230&o=2 $end $psx=smurfs, $bio Sony PlayStation disc published 21 years ago: The Smurfs (c) 1999 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111203&o=2 $end $megacd=smurfs, $bio Sega Mega-CD published 26 years ago: The Smurfs (c) 1994 Infogrames Interactive, Incorporated. - TECHNICAL - Game ID: T-151015-50 Front Cover ID: SCHTRM02542 Back Cover ID: SCHTRM62541 Manual ID: SCHTRM62521 Spine Card ID: SCHTRM02543 CD ID: SCHTRM62511 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60676&o=2 $end $gamegear=smurfs, $bio Sega Game Gear cart. published 26 years ago: The Smurfs (c) 1994 Infogrames Interactive, Incorporated. - TECHNICAL - [Model T-151018-50] - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level Act 05 : MCSD (Easy), BBRY (Normal), CRTN (Hard) Act 10 : NTLR (Easy), KFDZ (Normal), WPNQ (Hard) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64972&o=2 $end $apple2_flop_orig=tsnapper, $bio Apple II disk. published 38 years ago: The Snapper (c) 1982 Silicon Valley Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230469&o=2 $end $spectrum_cass=thesnowq_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Snow Queen (c) 1985 Mosaic Publishing. - STAFF - Developed by: St. Brides School - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81045&o=2 $end $spectrum_cass=thesnowq,thesnowq_a, $bio The Snow Queen (c) 198? GI Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196792&o=2 $end $msx1_flop=snowman, $bio The Snowman cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230130&o=2 $end $spectrum_cass=snowman, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Snowman (c) 1984 Quicksilva - TECHNICAL - GAME ID: QSP 0063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81044&o=2 $end $msx1_cass=snowman, $bio MSX cass. published 36 years ago: The Snowman (c) 1984 Quicksilva - TECHNICAL - GAME ID: QSX 0099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95059&o=2 $end $adam_flop=socializ,socializa, $bio Coleco Adam disk. published 32 years ago: The Socializer (c) 1988 Adultware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110053&o=2 $end $megacd=swchess, $bio Sega Mega-CD published 26 years ago: The Software Toolworks' Star Wars Chess [Model T-158025-50] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60677&o=2 $end $segacd=swchess, $bio Sega CD published 27 years ago: The Software Toolworks' Star Wars Chess [Model T-87035] (c) 1993 Software Toolworks, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60827&o=2 $end $adam_flop=solarsys,solarsysa, $bio Coleco Adam disk. published 35 years ago: The Solar System (c) 1985 A-Ware Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110054&o=2 $end $specpls3_flop=songofta, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Song of Taliesin (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147839&o=2 $end $info=sopranos,sopranof,sopranog,sopranoi,sopranol,sopranof_107,sopranof_300,sopranog_107,sopranog_300,sopranoi_107,sopranoi_300,sopranol_107,sopranol_300,sopranos_204, $info=sopranof_400,sopranog_400,sopranoi_400,sopranol_400,sopranos_300,sopranos_400, $bio Pinball published 15 years ago: The Sopranos (c) 2005 Stern Pinball, Incorporated. - TECHNICAL - Stern Whitestar II GAME ID: I-0085 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Atmel AT91 (@ 40 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound Chip : DMA-driven DAC 55 inches long, 27 inches wide, and 75 1/2 inches high; 260 lbs. - TRIVIA - The Sopranos was released in February 2005. The game plays 'The Sopranos' classic theme song, 'Woke Up This Morning', during game play and features the real voices of many characters on the show, including Tony Soprano (James Gandolfini), Silvio (Steven Van Zandt), Dr. Melfi (Lorraine Bracco), Carmela Soprano (Edie Falco), Uncle Junior (Dominic Chianese), and Big Pussy (Vincent Pastore). - UPDATES - CPU RELEASE : 1.00 Display RELEASE : 1.00 Sound RELEASE : 1.00 Date : February 18, 2005 - Initial release into production. CPU RELEASE : 1.01 Sound RELEASE : 1.01 Date : February 19, 2005 - Fixed Ball search. It was restarting because the safe would sometimes score. - Changed The Main play tune and how the tune sounds comming back from other tunes or on balls other than ball one. - Changed Ball saver to 8 seconds for all countries except France. Changed France ball saver time to 0 seconds. CPU RELEASE : 1.02 Sound RELEASE : 1.02 Date : February 21, 2005 - The G.I. will no longer turn off during episode lamp effects. - The super skill shot : safe will no longer award a full safe explosion. - Bump-N-Win value is based on 10M now. CPU RELEASE : 1.03 Sound RELEASE : 1.03 Display RELEASE : 1.03 Date : February 22, 2005 - Fixed stugots from ending when underboss goes to 1 ball. - Fixed the satisfaction background lamp effect. It was going too slow. - The powered gates will now open in test when the orbits are activated. - Reduced the time that super skill shot is active to be more challenging. - Increased the display priority for start party at the Bing. CPU RELEASE : 1.04 Date : February 24, 2005 Sound RELEASE : 1.04 Date : February 22, 2005 - Fixed Food Fight background display effect to show the correct value. - Fixed the ocasional 3-Ball Stugots. It should only be 2 balls. - Fixed Add-A-Ball from the fish if balls are locked in Underboss. It will not try to Add-A-Ball if there are none to add. - Changed start episode to use the HBO SFX - Restart underboss from the fish during grace now works. - The Advance Boss lamps are now not re-initalized untill the end of boss. - Jackpot will not grow from the drop target unless you are in Stugots. - Orbit power gates will now only open during episodes if the player is shooting an orbit and the episode is giving an award. - Increased the pause slightly of the dancers' motor before starting them again in an effort to make sure they are stopped before restarting in potentialy a new direction. - Underboss now ends if you are down to 1 ball during the timer and you have no balls locked. - Changed Pork Store to give away Extra Ball less often if the player is high on the rank ladder. CPU RELEASE : 2.00 Display RELEASE : 2.00 Date : March 2, 2005 - Fixed Advance Boss Audits - Fixed Advance Boss lamps turning off when they should not. - Fixed Horse Race back ground lamp effect so it flashes the correct lamp. - Fixed Flashers effects so when all black during Executive Game or Pork Store The Safe flashers will be muted. - Added F-ing Big Point to Pork Store in Adult mode only. - Added Ampersand Mania if you hit the flippers 3 times during F-ing Big points comes up in the Pork Store (ONLY IN ENGLISH ROMS). - Adjusted the Big Points percent from Pork Store to be more fun. - Adjusted the Extra Ball percent from Pork Store to not come up as often if you are high in rank. CPU RELEASE : 2.01 Date : March 3, 2005 - Fixed Flashers effects so when all black during Executive Game or Pork Store The Fish lamps will be muted. - Moved the 'Shit' speech call from Adult mode PARTIAL to Adult mode ON. CPU RELEASE : 2.02 Date : March 7, 2005 - Changed the F-ing Big Points display effect to use the 'Big Points' art work. - Increased the frequncy of the swearing if the game is set to Adult mode ON. - Added 'Give me the Money' (an its derivitives) to the start button if pressed when there are no credits. - Increased the Replay factory setting to 35 million. - Increased the frequnecy of Ampersand Mania from the Pork Store. - Reduced the amount of time that Ampersand Mania runs to 20 'seconds'. - Removed the girls in the Bing mode display effects changing them to more generic effects if the game is set to Adult Mode OFF. - Changed the Bump N Win factory setting. - Changed the Ampersand Mania display effect to be more generic and Changing the mode to Secret Mania. CPU RELEASE : 2.03 Date : March 8, 2005 - Fixed 'Give me your f-ing Money' could come up in Adult Mode PARTIAL or Adult Mode OFF. This was introduced in V2.02 - Fixed the frequncy of swears in a game. The game will now more acurately track how much swering it does. - Fixed Secret Mania from Pork Store. It was not awarding this and now it will. CPU RELEASE : 2.04 Date : March 8, 2005 - Restored Secret Mania back to Ampersand Mania. CPU RELEASE : 3.00 Display RELEASE : 3.00 Sound/Speech RELEASE : 3.00 Date : March 18, 2005 - Added display effect blow-off. Some display effects can now be ended by pressing both flippers. - Changed the display art for Bing if set to adult mode off. - Added Middle East dip switch setting. If set to Middle east Pork Store is changed to 'The Deli' and all pig refferences are removed. Also, the Bing girl silhouette is changed. - Adjusted the percent that Pork Store chooses award Hold Spinner. CPU RELEASE : 4.00 Display RELEASE : 4.00 - TIPS AND TRICKS - During Attract mode, press the following sequence: 2L, 1R, 2L, 1R, 2L, 1R, 2L, 1R for a secret message. - STAFF - Designer : George Gomez (GG) Artwork : Kevin O'Connor Software : Lyman F. Sheats Jr. (LFS), Lonnie D. Ropp (LON) Dots/Animation : Mark Galvez (MG) Mechanics : Ray Tanzer (RAY) Music and Sounds : Chris Granner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5447&o=2 $end $sorcerer_cass=fruit, $bio Exidy Sorcerer cass. published 40 years ago: The Sorcerers Fruit Machine (c) 1980 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232419&o=2 $end $spectrum_cass=thesoulh,thesoulh_a,thesoulh_b,thesoulh_c, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Soul Hunter (c) 1987 Minimicro Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81086&o=2 $end $cpc_flop=thesound01, $bio Amstrad CPC 464 disk. published 29 years ago: The Soundtrakker 1.1 (c) 1991 New Age Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124823&o=2 $end $cpc_flop=thesound,thesound03, $bio Amstrad CPC 464 disk. published 29 years ago: The Soundtrakker 128K (c) 1991 New Age Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124822&o=2 $end $cpc_flop=thesound02, $bio Amstrad CPC 464 disk. published 17 years ago: The Soundtrakker Player 1.4 (c) 2003 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124086&o=2 $end $megacd=cobra, $bio Sega Mega-CD published 25 years ago: The Space Adventure Cobra - The Legendary Bandit [Model T-143015-50] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60678&o=2 $end $segacd=cobra, $bio Sega CD published 26 years ago: The Space Adventure Cobra - The Legendary Bandit [Model T-143015] (c) 1994 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60828&o=2 $end $cpc_flop=thespace, $bio Amstrad CPC 464 disk. published 30 years ago: The Space Duel (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124185&o=2 $end $specpls3_flop=spatutor, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: The Spanish Tutor (c) 1984 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229652&o=2 $end $cpc_flop=thespani, $bio Amstrad CPC 464 disk. published 35 years ago: The Spanish Tutor (c) 1985 Kosmos Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128116&o=2 $end $adam_flop=spavocab,spavocaba, $bio Coleco Adam disk. published 34 years ago: The Spanish Vocabularian (c) 1986 Marathon Computer Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110055&o=2 $end $cpc_flop=thespeak, $bio Amstrad CPC type-in published 29 years ago: The Speaker (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119524&o=2 $end $spectrum_cass=thespect_c,thespect_d,thespect_e,thespect_f, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Spectre of Castle Coris (c) 1990 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81134&o=2 $end $specpls3_flop=spccasc2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Spectre of Castle Coris (c) 1990 FSF Adventures - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148236&o=2 $end $spectrum_cass=thespect_a,thespect_b, $bio The Spectre of Castle Coris (c) 199? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196791&o=2 $end $apple2_flop_clcracked=spdreadr, $bio Apple II disk. published 39 years ago: The Speed Reader (c) 1981 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231317&o=2 $end $info=srumbler,srumbler2,srumbler3, $bio Arcade Video game published 34 years ago: The Speed Rumbler (c) 1986 Capcom. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Rush & Crash". - TRIVIA - The Speed Rumbler was released in September 1986 outside Japan. It is known in Japan as "Rush & Crash". - PORTS - * CONSOLES: Nintendo NES [Unreleased Prototype] [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" [AU] Sony PlayStation 2 (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" * COMPUTERS: [US] Commodore 64 (Jun, 1987) * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2579&o=2 $end $apple2_flop_clcracked=spellbee, $bio Apple II disk. published 35 years ago: The Spelling Bee (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230863&o=2 $end $apple2_flop_clcracked=spelmach, $bio Apple II disk. published 35 years ago: The Spelling Machine (c) 1985 Learning Seed Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234846&o=2 $end $apple2_flop_clcracked=spellsys, $bio Apple II disk. published 37 years ago: The Spelling System (c) 1983 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230747&o=2 $end $amigaaga_flop=speris, $bio Commodore Amiga 1200 disk. published 25 years ago: The Speris Legacy (c) 1995 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146390&o=2 $end $cd32=speris, $bio Commodore Amiga CD32 published 24 years ago: The Speris Legacy (c) 1996 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107023&o=2 $end $info=m5spicer,m5spicer06, $bio Fruit Machine published 2020 years ago: The Spice is Right (c) ???? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40150&o=2 $end $msx1_flop=spider, $bio The Spider Cracked (c) 198? Unknown. Tape to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134982&o=2 $end $msx1_cart=spider, $bio MSX cart. published 36 years ago: The Spider (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: MXHI11006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77540&o=2 $end $pc8801_cass=spider, $bio NEC PC-8801 Series cass. published 37 years ago: The Spider (c) 1983 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91278&o=2 $end $gameboy=spiritf1, $bio Nintendo Game Boy Cart. published 28 years ago: The Spirit of F-1 (c) 1992 Palcom Software, Limited. European release. - TECHNICAL - Cartridge ID: DMG-FZ-NOE - TRIVIA - The Spirit of F-1 for Game Boy was released in 1992 (exact date unknown) in Europe. This game is known in Japan as "F-1 Spirit [Model DMG-FZJ]", and in North America as "World Circuit Series [Model DMG-FZ-USA]" Reviews: [FR] May 1993 - Consoles + No. 20: 81/100 - PORTS - * HANDHELDS: Nintendo Game Boy Color [EU] (2000) as 'Konami Racing' in "Konami GB Collection Vol.1 [Model DMG-AF5P-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67234&o=2 $end $cpc_flop=thespiro, $bio Amstrad CPC/PCW disk. published 29 years ago: The Spiro Legacy (c) 1991 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123342&o=2 $end $adam_flop=splitfnt, $bio The Split Font Set (c) 199? L&G Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110056&o=2 $end $spectrum_cass=thespore, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Spore (c) 1986 K-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81182&o=2 $end $spectrum_cass=thesport,thesport_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Sport of Kings Challenge (c) 1985 Season Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81185&o=2 $end $apple2_flop_orig=tsnbaseb, $bio Apple II disk. published 32 years ago: The Sporting News - Baseball (c) 1988 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229251&o=2 $end $snes=sportnew, $bio Nintendo Super NES game published 25 years ago: The Sporting News Power Baseball (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63885&o=2 $end $cpc_flop=thesport, $bio Amstrad CPC 464 disk. published 33 years ago: The Sports Pack [Model UQD 571] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128108&o=2 $end $bbcb_cass=spreadsh, $bio The Spreadsheet (c) 19?? Microl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52574&o=2 $end $apple2_flop_orig=spysback, $apple2_flop_clcracked=spystrks, $bio Apple II disk. published 37 years ago: The Spy Strikes Back (c) 1983 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229293&o=2 $end $spectrum_cass=spytri,spytria, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Spy Trilogy (c) 1986 Tartan Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81193&o=2 $end $cpc_flop=thespyvs, $bio Amstrad CPC 464 disk. published 32 years ago: The Spy Vs Spy Trilogy (c) 1988 First Star Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128107&o=2 $end $spectrum_cass=thespywh_b,thespywh_c, $bio The Spy Who Loved Me (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219548&o=2 $end $spectrum_cass=thespywh,thespywh_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Spy Who Loved Me (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81197&o=2 $end $cpc_cass=spywholm, $bio Amstrad CPC cass. published 30 years ago: The Spy Who Loved Me (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99740&o=2 $end $specpls3_flop=spywholm,spywholma, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Spy Who Loved Me (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118657&o=2 $end $cpc_flop=spywholm,spywholm1,spywholm_t1, $bio Amstrad CPC 464 disk. published 30 years ago: The Spy who Loved Me (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119295&o=2 $end $amigaocs_flop=spywholm, $bio Commodore Amiga 500 disk. published 30 years ago: The Spy Who Loved Me [Superheroes] (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75325&o=2 $end $amigaocs_flop=spywholma, $bio Commodore Amiga 500 disk. published 30 years ago: The Spy Who Loved Me [The James Bond Collection] (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75326&o=2 $end $apple2_flop_clcracked=spyseuro, $bio Apple II disk. published 33 years ago: The Spy's Adventures in Europe (c) 1987 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231324&o=2 $end $apple2_flop_clcracked=spyntham,spysntam, $bio Apple II disk. published 33 years ago: The Spy's Adventures in North America (c) 1987 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231325&o=2 $end $apple2_flop_clcracked=spystham, $bio Apple II disk. published 33 years ago: The Spy's Adventures in South America (c) 1987 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231326&o=2 $end $bbcb_cass=stafflaw, $bio Acorn BBC/Electron cass. published 36 years ago: The Staff of Law (c) 1984 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52575&o=2 $end $spectrum_cass=thestaff,thestaff_a,thestaff_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Staff of Power (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81200&o=2 $end $specpls3_flop=staffofp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Staff of Power (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147840&o=2 $end $zx81_cass=stampcoll, $bio Sinclair ZX-81 cass. published 38 years ago: The Stamp Collector [Model 03-2006] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114716&o=2 $end $saturn=starbwl, $bio Sega Saturn game published 23 years ago: The Star Bowling (c) 1997 Yumedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59816&o=2 $end $saturn=starbwl2, $bio Sega Saturn game published 22 years ago: The Star Bowling Vol 2 (c) 1998 Yumedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59817&o=2 $end $specpls3_flop=stwarstr, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Star Wars Trilogy (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229631&o=2 $end $x1_cass=starwrld, $bio The Star World 2 (c) 198? Tecno Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86274&o=2 $end $fm7_cass=thestars, $bio Fujitsu FM-7 cass. published 37 years ago: The Stars (c) 1983 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52323&o=2 $end $zx81_cass=starter, $bio Sinclair ZX-81 cass. published 39 years ago: The Starter [Model 02-3000] (c) 1981 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114717&o=2 $end $pet_flop=states, $bio Commodore PET disk. published 42 years ago: The States (c) 1978 Solomon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235765&o=2 $end $apple2_flop_clcracked=statesgm, $bio Apple II disk. published 37 years ago: The States Game (c) 1983 BrainBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232081&o=2 $end $pc98=stellasn, $bio NEC PC-9801 Series 3.5in.disk. published 25 years ago: The STELLAR SIGN 時の標 (c) 1995 ASCII Corp. (The Stellar Sign - Toki no Shirube) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90878&o=2 $end $bbcb_cass=thesting, $bio Acorn BBC/Electron cass. published 36 years ago: The Sting (c) 1984 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52576&o=2 $end $adam_flop=stockmkt, $bio The Stock Market Game (c) 198? Image MicroCorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110057&o=2 $end $zx81_cass=stkmarko, $bio Sinclair ZX-81 cass. published 38 years ago: The Stock Option Analyzer [Model 03-2007] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114718&o=2 $end $apple2_flop_clcracked=stymach2, $bio Apple II disk. published 38 years ago: The Story Machine (c) 1982 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231131&o=2 $end $apple2_flop_clcracked=stymisms, $bio Apple II disk. published 35 years ago: The Story of Miss Mouse (c) 1985 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231657&o=2 $end $megadriv=thor,thorg,thork,thors,thorp, $bio Sega Mega Drive game published 25 years ago: The Story of Thor - A Successor of the Light (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. See "The Story of Thor - Hikari o Tsugumono [Model G-5543]" for more information about the game itself. - TECHNICAL - Model 1354-05 - TRIVIA - The Story of Thor - A Successor of the Light for Mega Drive was released in March 1995 in Europe. It is known in North America as "Beyond Oasis [Model 1354]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (apr.6, 2007) [Model MARP] [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" NOTE : The subtitle "A Successor of the Light" was dropped in the "Ultimate Collection" pack for the XBOX 360 and PS3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56980&o=2 $end $megadriv=thorj,thorjp, $vgmplay=beyoasis_md, $bio Sega Mega Drive game published 25 years ago: ストーリー オブ トア 〜光を継ぐ者〜 (c) 1995 Sega Enterprises, Limited. (The Story of Thor - Hikari o Tsugumono) - TECHNICAL - Model G-5543 - TRIVIA - The Story of Thor - Hikari o Tsugumono for Mega Drive was released on December 12, 1994 in Japan. This game is known outside Japan as simply "The Story of Thor" (with the subtitle "A Successor of the Light" in Europe), and in North America as "Beyond Oasis". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] (feb.27, 2007) [Model MARJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56982&o=2 $end $saturn=thor2, $bio Sega Saturn game published 24 years ago: The Story of Thor 2 (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60440&o=2 $end $megadriv=thorp2,thorp1, $bio Sega Genesis game published 26 years ago: The Story of Thor (c) 1994 Sega Enterprises, Limited. USA (Beyond Oasis) prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57472&o=2 $end $cpc_flop=thestory, $bio Amstrad CPC 464 disk. published 30 years ago: The Story So Far Vol 4 (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128106&o=2 $end $cpc_cass=storysf4, $bio Amstrad CPC cass. published 30 years ago: The Story So Far Vol 4 [Model AMX 705] (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99742&o=2 $end $amigaocs_flop=stroysf1, $bio Commodore Amiga 500 disk. published 31 years ago: The Story So Far Vol. 1 (c) 1989 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75327&o=2 $end $pc8801_cass=straysto, $bio NEC PC-8801 Series cass. published 36 years ago: The Stray Story (c) 1984 Union Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91279&o=2 $end $info=sc4strk,sc4strka,sc4strkb,sc4strkc,sc4strkd,sc4strke,sc4strkf,sc4strkg,sc4strkh,sc4strki,sc4strkj,sc4strkk, $bio The Streak (c) 200? Mazooma Games. - TECHNICAL - [Model PR2167] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42813&o=2 $end $info=m4thestr__b,m4thestr__d,m4thestr__e,m4thestr__f,m4thestr__h,m4thestr__j,m4thestr__n,m4thestr__l,m4thestr__m,m4thestr__o,m4thestr__p,m4thestr__q,m4thestr__r,m4thestr__s, $bio The Streak [Model TST/TS] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233645&o=2 $end $info=m4thestr,m4thestr__a,m4thestr__c,m4thestr__g,m4thestr__i,m4thestr__k,m4thestr__t,m4thestr__u,m4thestr__v,m4thestr__w,m4thestr__x,m4thestr__y, $bio The Streak [Model TS] (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41492&o=2 $end $apple2_flop_clcracked=subfacts, $bio Apple II disk. published 35 years ago: The Subtraction Facts (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232214&o=2 $end $gba=suitezc, $bio Nintendo GBA cart. published 14 years ago: The Suite Life of Zack & Cody - Tipton Caper [Model AGB-BZCE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76094&o=2 $end $gba=sumallfru, $bio Nintendo GBA cart. published 18 years ago: The Sum of All Fears [Model AGB-AA6E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76096&o=2 $end $gba=sumallfr, $bio Nintendo GBA cart. published 18 years ago: The Sum of All Fears [Model AGB-AA6P-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76095&o=2 $end $specpls3_flop=sunxword,sunxworda, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Sun Computer Crosswords Volume 1 (c) 1988 Akom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118730&o=2 $end $amigaocs_flop=sunxword, $bio Commodore Amiga 500 disk. published 29 years ago: The Sun Crosswords Vol. 1 & 2 (c) 1991 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75328&o=2 $end $spectrum_cass=thesunde,thesunde_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Sundered Sword (c) 1987 Red Rat Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81343&o=2 $end $specpls3_flop=sunfnush, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: The Sunflower Number Show (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230265&o=2 $end $snes=aquagame,aquagamep, $bio Nintendo Super NES game published 27 years ago: The Super Aquatic Games Starring the Aquabats (c) 1993 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63886&o=2 $end $apple2_flop_orig=suprfact, $apple2_flop_clcracked=suprfact, $bio Apple II disk. published 34 years ago: The Super Factory (c) 1986 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229253&o=2 $end $x68k_flop=slasvegs, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: The Super Las Vegas (c) 1988 Nihon Dexter - TECHNICAL - BARCODE: 4957358811030 MEDIA: FD x3 - TRIVIA - Released on November 25, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88166&o=2 $end $x68k_flop=slasveg2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: The Super Las Vegas II (c) 1990 Nihon Dexter - TECHNICAL - FD x2 - TRIVIA - Released on November 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88167&o=2 $end $pc98=slasveg2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: The Super Las Vegas II (c) 1990 Nihon Dexter. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90879&o=2 $end $nes=supshin, $bio The Super Shinobi (c) 19?? Super Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84168&o=2 $end $megadriv=supshin2,supshin2p1,supshin2p2, $bio Sega Mega Drive game published 27 years ago: The Super Shinobi II (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4085 Cartridge ID: 670-2786 Package ID: 670-2787 - TRIVIA - The Super Shinobi II for Mega Drive was released on July 23, 1993 in Japan. This game is known outside Japan as Shinobi III. Here are some known export releases: [US] "Shinobi III - Return of the Ninja Master [Model 1136]" [EU] "Shinobi III - Return of the Ninja Master [Model 1136-50]" [BR] "Shinobi III - Return of the Ninja Master [Model 044440]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jul.3, 2007) [Model MBFJ] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI * HANDHELDS: Nintendo 3DS [eShop] [JP] (dec.19, 2013) "3D The Super Shinobi II [Model CTR-JSNJ-JPN]" * COMPUTERS: PC [MS Windows, CD-ROM] [JP] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56984&o=2 $end $megadriv=supshin, $bio Sega Mega Drive game published 31 years ago: The Super Shinobi (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4019 - TRIVIA - The Super Shinobi for Mega Drive was released on December 2, 1989 in Japan. It is known outside Japan as "The Revenge of Shinobi". - PORTS - * CONSOLES: Sega Mega-CD [JP] (apr.23, 1993) "Sega Classics Arcade Collection [Limited Edition] [Model G-6012]" Nintendo Wii [Virtual Console] [JP] (mar.10, 2009) [Model MCYJ] Microsoft XBOX 360 [XBLA] [JP] (may.23, 2012) "Sega Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56983&o=2 $end $neocd=superspy, $bio SNK Neo-Geo CD published 26 years ago: The Super Spy (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-011] - TRIVIA - The Super Spy for Neo-Geo CD was released on September 9, 1994 on Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47585&o=2 $end $neogeo=superspy, $bio SNK Neo-Geo AES cart. published 29 years ago: The Super Spy (c) 1991 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-011] 55 Mega - TRIVIA - Released on July 1, 1991 in Japan and United States of America. MVS version : "The Super Spy [Model NGM-011]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47584&o=2 $end $info=superspy, $vgmplay=superspy, $bio SNK Neo-Geo MVS cart. published 30 years ago: The Super Spy (c) 1990 SNK. Infiltrate terrorist hideouts and beat up the bad guys in this gender-bending (but still good) first-person beat-em-up with RPG elements. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-011 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch/Use weapon, [B] Kick, [C] Choose weapon - TRIVIA - Released in October 1990. A few rooms in the game feature a G-Mantle poster hanging on the wall, this character was later used as a striker character in "The King of Fighters 2000". - STAFF - Boss : Eikichi Kawasaki Programmers : Hiroshi & Tadashi, Magi2, Kura Sound composer : Masahiko Hataya (Papaya) Sound effects : Tarkun, Toshio Shimizm (as Shimizum) Producer : Konny Planner : Akira Goto Front designers : Tsukamichi Atsu, N M, UG Wada, Takeshi Kimura Scroll designers : Moriya, Take P Natsuji, Wara, Tony Oki, Kyoko T Special thanks : Sakita, Tsuzaki, Shibahara, Higashi, Koshino, Yamaguchi, Taro - PORTS - * CONSOLES: SNK Neo-Geo (jul.1,1991; "The Super Spy [Model NGH-011]") SNK Neo-Geo CD (Sep. 9,1994; "The Super Spy [Model NGCD-011]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2762&o=2 $end $bbcb_cass=syncron,airliftsc,karatecs,bmxmoonsc,reptonsc,smashgrasc,starstrisc,wallabysc, $bio Acorn BBC Micro B cass. published 33 years ago: The Superior Collection Vol.1 (c) 1987 Superior Software Contains: Syncron Repton Karate Combat Star Striker Airlift BMX on the Moon Wallaby Smash and Grab - TECHNICAL - GAME ID: SUP 00117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51469&o=2 $end $bbcb_flop_orig=supcoll1, $bio Acorn BBC Micro B disk. published 33 years ago: The Superior Collection Vol.1 (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 10117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125530&o=2 $end $bbcb_cass=kix,repton2sc,crazypaisc,spilotsc,batltanksc,mistrike, $bio Acorn BBC Micro B cass. published 33 years ago: The Superior Collection Vol.2 (c) 1987 Superior Soft. Contains: Kix Repton 2 Deathstar Space Pilot Missle Strike Battle Tank Crazy Painter Overdrive - TECHNICAL - GAME ID: SUP 00118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146357&o=2 $end $bbcb_flop_orig=supcoll2, $bio Acorn BBC Micro B disk. published 33 years ago: The Superior Collection Vol.2 (c) 1987 Superior Soft. - TECHNICAL - GAME ID: 10118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125531&o=2 $end $electron_cass=deathsta,karatecs,mrwizsc,overdrivesc,repton2sc,reptonsc,smashgrabsc,syncron, $bio Acorn Electron cass. published 33 years ago: The Superior Collection Vol.3 (c) 198? Superior Software - TECHNICAL - GAME ID: SUP 00119 MEDIA: Cassette X2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52185&o=2 $end $electron_flop=supcoll3, $bio Acorn Electron 3.5in.disk. published 33 years ago: The Superior Collection Vol.3 (c) 1987 Superior Soft. - TECHNICAL - GAME ID: SUP 10119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129847&o=2 $end $cpc_flop=survivor04,thesurvi,survivor06, $bio Amstrad CPC 464 disk. published 36 years ago: The Survivor Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133962&o=2 $end $cpc_cass=survivmb, $bio Amstrad CPC cass. published 36 years ago: The Survivor [Model MJA-04] (c) 1984 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99777&o=2 $end $spectrum_cass=srvivors, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Survivors (c) 1986 Atlantis - TECHNICAL - GAME ID: AT 333 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81410&o=2 $end $cpc_cass=survivrs, $bio Amstrad CPC cass. published 32 years ago: The Survivors [Model AT 411] (c) 1988 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99779&o=2 $end $apple2_flop_orig=suspr14, $apple2_flop_clcracked=suspr14, $apple2_flop_misc=suspect, $bio Apple II disk. published 36 years ago: The Suspect - An Interactive Mystery (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107256&o=2 $end $spectrum_cass=theswamp,theswamp_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Swamp (c) 1984 Birdwing Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81411&o=2 $end $cpc_flop=swapping, $bio Amstrad CPC 464 disk. published 29 years ago: The Swapping Partner Demo (c) 1991 DSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123711&o=2 $end $amigaocs_flop=swrdrose, $bio Commodore Amiga 500 disk. published 30 years ago: The Sword and the Rose (c) 1990 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75329&o=2 $end $dragon_cass=swordsorc, $bio Dragon cass. published 35 years ago: The Sword and the Sorcerer (c) 1985 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116565&o=2 $end $gameboy=swordho2, $bio Nintendo Game Boy Cart. published 24 years ago: The Sword of Hope II [Model DMG-SI-USA] (c) 1996 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67239&o=2 $end $gameboy=swordhops, $bio Nintendo Game Boy Cart. published 29 years ago: The Sword of Hope [Model DMG-SE-ESP] (c) 1991 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67236&o=2 $end $gameboy=swordhopg, $bio Nintendo Game Boy Cart. published 29 years ago: The Sword of Hope [Model DMG-SE-NOE] (c) 1991 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67235&o=2 $end $gameboy=swordhopsw, $bio Nintendo Game Boy Cart. published 29 years ago: The Sword of Hope (c) 1991 Kemco, Limited. Scandinavian release. - TECHNICAL - Cartridge ID: DMG-SE-SCN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67237&o=2 $end $gameboy=swordhop, $bio Nintendo Game Boy Cart. published 29 years ago: The Sword of Hope [Model DMG-SE-USA] (c) 1991 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67238&o=2 $end $specpls3_flop=swoianna,swoiannaa, $bio Sinclair ZX Spectrum+3 disk. published 3 years ago: The Sword of IANNA (c) 2017 RetroWorks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229642&o=2 $end $pc8801_flop=swordleg, $bio The Sword of Legend (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93103&o=2 $end $cpc_flop=thesword,swordoft04, $bio The Sword of Truth (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133963&o=2 $end $bbcb_cass=thesynth, $bio The Synth (c) 19?? Duckworth - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52577&o=2 $end $spectrum_cass=thetales,thetales_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Tales of Mathematica (c) 1990 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81434&o=2 $end $specpls3_flop=tlsmathe, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: The Tales of Mathematica (c) 1990 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147841&o=2 $end $apple2_cass=talkcalc, $bio Apple II cass. published 42 years ago: The Talking Calculator (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135972&o=2 $end $dragon_cass=tapedoct, $bio The Tape Doctor (c) 198? Computil - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117002&o=2 $end $electron_flop=taroda, $bio Acorn Electron 3.5in.disk. published 32 years ago: The Taroda Scheme (c) 1988 Heyley Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129851&o=2 $end $spectrum_cass=thetaxma, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Taxman Cometh (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81463&o=2 $end $cpc_flop=thetaxma, $bio Amstrad CPC/PCW disk. published 29 years ago: The Taxman Cometh (c) 1991 WoW Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123948&o=2 $end $specpls3_flop=taxmanco, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Taxman Cometh (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147842&o=2 $end $bbcb_flop_orig=teachcup, $bio Acorn BBC Micro B disk. published 32 years ago: The Teachers Cupboard (c) 1988 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125343&o=2 $end $spectrum_cass=thetears, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Tears of the Moon (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81467&o=2 $end $specpls3_flop=tearmoon, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The Tears of the Moon (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147843&o=2 $end $bbcmc_flop=tpicnic, $bio Acorn BBC Master compact disk. published 31 years ago: The Teddy Bears' Picnic (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231858&o=2 $end $bbcb_flop_orig=tpicnic, $bio Acorn BBC Micro B disk. published 31 years ago: The Teddy Bears' Picnic (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125344&o=2 $end $vz_snap=moses, $bio VTECH Laser 200 cass. published 29 years ago: The Ten Commandments (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235136&o=2 $end $cpc_flop=tenyears01,tenyears02, $bio Amstrad CPC 464 disk. published 26 years ago: The Ten Years of CPC Megademo (c) 1994 M&C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124186&o=2 $end $megadriv=termintr,termintrp, $bio Sega Mega Drive game published 29 years ago: The Terminator (c) 1991 Virgin Games - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 81/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56985&o=2 $end $megadriv=termintru, $bio Sega Genesis game published 29 years ago: The Terminator (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57473&o=2 $end $sms=termntrb, $bio Sega Master System cart. published 28 years ago: The Terminator (c) 1992 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56252&o=2 $end $sms=termntr, $bio Sega Master System cart. published 28 years ago: The Terminator (c) 1992 Virgin Interactive - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 82/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56253&o=2 $end $nes=termintr, $bio Nintendo NES cart. published 28 years ago: The Terminator (c) 1992 Mindscape, Incorporated. Just like the movie, you assume the role of Kyle Reese, a traveller from the future who returns to modern-day L.A. to protect the life of Sarah Conner - the beautiful woman who holds the key to the survival of the human race. Your mission: Outwit and outmaneuver a brutal killing machine known as the Terminator. He's big, he's bad and he's virtually unstoppable - let's hope you're smarter! Featuring 10 huge main levels pumped up with hardcore weaponry and heavy-hitting adversaries. - TECHNICAL - GAME ID: NES-NA-USA - TRIVIA - Released in December 1992 in the USA. - STAFF - Produced by: Chris Robertson, Alan Blouin, Rory Armes, Paul Wilkinson Executive Producer: Ian McGee Associate Producer: Linda C. Norton Business Group Senior Vice President: Mark Beaumont Product Marketing Assistant: Debra L. Miliken Quality Assurance: Ken George, Wi Kian Tang Technical Support: Larry Coffey, Kevin P. Costello, Stephen Feaster, Milton Hodges, Christopher R. Kosel, David Locke, Douglas J. Valente Technical Support Manager: Dave Buoncristiani Senior Vice President / Chief Technical Officer: David P. Grenewetzki Marketing Project Manager: Julie Lippold Stier Graphic Design: Judy Ringseis, Leanne York Technical Writer: Anne O'Brien Copy Writer: Michael C. Miller Trafficking: Mary H. Eaves, Shannon Van Scotter Creative Director: Lyza Latham Marketing Director: Craig Harper Public Relations: Tracy Egan, Doug Mealy Legal Services: Ted Grabowski, Paul Jakab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55723&o=2 $end $snes=termintru, $bio Nintendo Super NES game published 27 years ago: The Terminator [Model SNS-TN-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63888&o=2 $end $snes=termintr,termintrp, $bio Nintendo Super NES game published 27 years ago: The Terminator (c) 1993 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNSP-TN-NOE - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 72/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63887&o=2 $end $megacd=termintr, $bio Sega Mega-CD published 26 years ago: The Terminator [Model T-70015-50] (c) 1994 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60679&o=2 $end $segacd=termintr, $bio Sega CD published 27 years ago: The Terminator [Model T-70015] (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60829&o=2 $end $gamegear=termntr, $bio Sega Game Gear cart. published 28 years ago: The Terminator (c) 1992 Virgin Interactive - TECHNICAL - [Model T-70048] - TRIVIA - This game is based on the 1984 movie with the same title. - TIPS AND TRICKS - * Stage select: At the title screen, press 2+START. Keep 2 held, and a black screen will appear before the game starts. During this black screen, press Left, Left, Up, Up, Right, Right, Down, Down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64974&o=2 $end $spectrum_cass=theterro, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Terrors of Trantoss (c) 1986 Ariolasoft - TECHNICAL - GAME ID: AS 22034 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81499&o=2 $end $x68k_flop=terumina, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The Teruminachan (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88701&o=2 $end $cpc_flop=thetestu, $bio Amstrad CPC/PCW disk. published 30 years ago: The Test (c) 1990 Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126214&o=2 $end $spectrum_cass=thetest,thetestp,thetestp_a,thetestp_b,thetestp_c, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Test (c) 1992 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81503&o=2 $end $apple2_flop_clcracked=testgeni, $bio Apple II disk. published 36 years ago: The Testing Genie (c) 1984 Foster Cline - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240750&o=2 $end $a2600=texascm, $bio Atari 2600 cart. published 37 years ago: The Texas Chainsaw Massacre (c) 1983 Wizard Video Games. Grab your joystick and become 'Leatherface', the homicidal, chainsaw wielding maniac of your nightmares! A group of hapless tourists have trespassed on your property. One by one, they've been hunted down and eliminated. Now, only a handful remain! So, oil up your chainsaw and find as many victims as you can before your fuel runs out! - TECHNICAL - Model 008 - TRIVIA - This game is based on the 1974 horror movie of the same name. - SCORING - For each victim you catch, you will receive 1,000 points. - TIPS AND TRICKS - Extra fuel is awarded every 5,000 points. - STAFF - Programmer: Ed Salvo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51134&o=2 $end $spectrum_cass=thethink, $bio The Thinker (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219689&o=2 $end $spectrum_cass=thinker, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Thinker [Model AT 309] (c) 1985 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81525&o=2 $end $apple2gs=thrdcrir, $bio Apple IIGS disk. published 31 years ago: The Third Courier (c) 1989 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115157&o=2 $end $amigaocs_flop=3courier, $bio Commodore Amiga 500 disk. published 30 years ago: The Third Courier (c) 1990 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75330&o=2 $end $dragon_cass=thirteen, $bio The Thirteenth Task (c) 198? ARC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117003&o=2 $end $specpls3_flop=thirnins, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Thirty-Nine Steps (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147844&o=2 $end $cpc_flop=threebea,thethree, $bio Amstrad CPC 464 disk. published 33 years ago: The Three Bears (c) 1987 School Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128105&o=2 $end $psx=3dec1, $bio Sony PlayStation disc published 22 years ago: The Three Decoders 1 - Riddle of the Ring (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-903174 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110668&o=2 $end $psx=3dec2, $bio Sony PlayStation disc published 22 years ago: The Three Decoders 2 - Key to the Carousel (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-903181 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110669&o=2 $end $sms=3dragon, $bio Samsung Gam*Boy cart. published 31 years ago: The Three Dragon Story (c) 1989 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56254&o=2 $end $msx1_cart=3dragon, $bio MSX cart. published 31 years ago: The Three Dragon Story (c) 1989 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77541&o=2 $end $apple2_flop_clcracked=mc3rmc11, $bio Apple II disk. published 37 years ago: The Three R's of Microcomputing [Model MECC-A811] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230805&o=2 $end $amigaocs_flop=3stooges, $bio Commodore Amiga 500 disk. published 33 years ago: The Three Stooges (c) 1987 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75331&o=2 $end $amigaocs_flop=3stoogesu, $bio Commodore Amiga 500 disk. published 33 years ago: The Three Stooges (c) 1987 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75332&o=2 $end $apple2gs=3stooges, $bio Apple IIGS disk. published 30 years ago: The Three Stooges (c) 1990 Cinemaware. - STAFF - Concept and Game Design: JOHN CUTIER, BILL ZIELINSKI, TIMOTHY SKELLY, DAVID THIEL Audio Effects: LARRY GARNER Executive Producers: PHYLLIS JACOB, ROBERT JACOB SPECIAL THANKS: Patrick Cook, Allen McPheeters (Slash), Eric Pmbirs, Russell Truelove, Larry Weissenborn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49761&o=2 $end $info=3stooges,3stoogesa, $bio Arcade Video game published 36 years ago: The Three Stooges in Brides is Brides (c) 1984 Mylstar Electronics. "Curly, you made us lose again!" "You Numbskull!" "Relax, Fellas! Let's get some more tokens and play Again!" The Three Stooges: For 1-2-3 Players at the same time. * The 3 Stooges are searching for their fiancees, kidnapped by the Mad Scientist. Looking at the art gallery, they quickly turn it into a disaster area! * In all rooms, the Stooges need to destroy the furniture and find the 3 hidden keys that unlock the exit. Using their hammers, Moe, Larry & Curly bang away! * Interfering socialites and cops are dealt with in typical Stooges style: a face slap, a hammer to the noggin, or the ever-dependable cream pie. * Bonus round: Avoid the sour notes of the opera singer as you collect the three keys to the exit. And watch out for the cops, too! * In the Mad Scientist's laboratory, the Stooges rescue Cora, the first fiancee. That leaves Nora and Dora still in danger! Let the game continue! DON'T MISS OUT ON THIS SUMMER'S HIT VIDEO! Let Larry, Moe and Curly bring their hilarity and popularity to your game locations! Every player will want to be his favourite Stooge! Three Players at one time can mean greater profitability too! Call your Mylstar distributor for the details on getting your Three Stooges video game! - TECHNICAL - Runs on Gottlieb Video hardware. Game ID : GV-113 Main CPU : I8086 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette Colors : 16 Players : 3 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in May 1984. This video game is based on the movie shorts and full-length movies that feature the characters of the same name. The Three Stooges were an American vaudeville and comedy act of the early to mid–20th century best known for their numerous short subject films. Their hallmark was physical farce and extreme slapstick. In films, the Stooges were commonly known by their first names: Moe, Larry, and Curly and Moe, Larry, and Shemp, among other lineups. The film trio was originally composed of Moe Howard, brother Shemp Howard and Larry Fine. Curly Howard replaced brother Shemp, who later returned when Curly suffered a debilitating stroke in May 1946. Speech's list in the game: 'Hello' (Moe when chosen as a player) 'Hello' (Larry when chosen as a player) 'Hello' (Curly when chosen as a player) 'Oh a wise guy, huh' (Moe, Larry or Curly when contacted) 'Oh a wise guy, huh' (Larry when contacted) 'Oh a wise guy, huh' (Curly when contacted) 'Cheese it boys, it's the cops' (Moe when cops enter room) 'Ow' (Moe when hit with hammer or slapped). 'Spread Out' (Moe when contacted) 'What's the matter, knucklehead' (Moe when contacted) 'Aaahhh' (Larry when contacted) 'Hey, watch out' (Larry when contacted) 'Yak Yak Yak' (Curly when contacted) 'Nayaugh Nayaugh Nayaugh' (Curly when contacted) 'Oh, look at the grouse' (Curly during break screen (4th level)) - SCORING - Breaking window = 100 points. Villians: a. Muffy = 200 points. b. Beauregard = 200 points. Cops (flatfoot) = 500 points. Loot: a. Key = 500 points. b. Oscar = 500 points. c. Star = 500 points. d. Money bag = 500 points. Scientist = 500 points. Three Stooges: a. Larry = 500 points. b. Moe = 500 points. c. Curly = 500 points. - TIPS AND TRICKS - The object of the Three Stooges game is to rescue the three brides, Cora, Nora and Dora from the evil Doctor, I.M.Acad M.D. One, two, or three players can choose their favortie Stooge and play either as a team, or against one another. In a one player game, the game is played against the computer. The game consist of seven scenes: 1. The Office 2. The Parlor 3. The Kitchen 4. The Singers 5. The Art Gallery 6. The Police Station 7. The Laboratory The Player must pick up their respectively colored key in each of the seven scenes, and exit the room. Each scene is repreated in all four levels of difficulty. The game play starts with all three Stooges in the midst of the first scene, the Office. With the help of the player controlled joystick, the player searches for a hammer. Width the hammer the player can either break furniture to find the keys, or hit the cops and villians which are worth point. The player can also pick up pies, which are located on unbreakable tables and throw them at unsuspecting cops and villians. The player must be careful though, because a pie thrown haphazardly will break windows along the sidewalls encouraging more cops to enter the room. Picking up a pie will also cause the player to lose the hammer. If a player chooses to slap a villian will be stunned and if a hammer was being carried, it will be dropped. Each scene is completed when all three keys are retrieved and the Three Stooges exit the room. All three keys must be picked up to open the exit door. The players must be very careful during the Singer scene. The key for each of the players is located in one of the smaller rooms. When entering the room the player must be quick about retrieving the key because the opera singers 'blue note' is lethal. The singers can be silenced by hitting them in the face with a pie. During the first level of the Laboratory scene, there are no brides present. The evil doctor, I.M.Acad M.D., stands atop the laboratory and as the players pick up their keys the Doctor starts leaving the room. The players must exit in time to capture the Doctor or the round begins over again. The first of the three brides Cora, appears at the start of the second level 'Laboratory' game. The players must retrieve the keys to change the color of the cage in which Cora is locked. The cae must then be broken with a hammer, Cora rescued, and exit the room. Nora, the second bride appears during the third 'Laboratory' round and Dora, the third bride, appears during the fourth. When Dora has been saved, this will complete the first four levels of the game. The game now repeats the order of the first four levels, with the evil Doctor coming out again in the Laboratory scene of level five. - STAFF - Programmed by : Sam Russo Video graphics by : Jeff Lee Gameplay designed by : Tom Malinowski Audio by : Dave Zabriskie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2882&o=2 $end $gba=3stooges, $bio Nintendo GBA cart. published 18 years ago: The Three Stooges (c) 2002 Metro 3D, Inc. The classic Cinemaware game comes to Game Boy Advance! Join slapstick stooges Moe, Larry & Curly as they try to save an old lady and her three beautiful daughters from the clutches of an evil banker. The Stooges will need to earn at least $5,000 smackers to save the orphanage! The Three Stooges is an action game that offers pie throwing, prizefighting, trivia and many more Stooge activities. Colorful cinema scenes (a computer game innovation that Cinemaware practically invented way back in the early days of PC gaming) give players the feeling that they are starring in their own Stooges movie! Players will have 30 days to keep the Stooges employed in order to earn enough money to save the poor orphanage. - TECHNICAL - Box ID: AGB P A3TE Cartridge ID: AGB-A3TE-USA - TRIVIA - Released on March 31, 2002 in USA and Canada. - STAFF - Cinemaware Producer: Zak McClendon Executive Producer: Lars Fuhrken-Batista Special Thanks: John Chowanec, Morgan Whitney Gray, Sean Vesce, Tavi Benjamin (Comedy 3 Entertainment), Ken Abrams (Global Icons), Anna Steiner (Global Icons), Margie Harder (Columbia Pictures), Columbia Pictures Metro3D Producers: Baldwin Yen, Mat Kuwitzky Sales & Marketing: Joseph Morici, Mat Kuwitzky Operations: Eva Chiu, Laura Lee Business: Steven Lin, Giancarlo Cappozzoli, Joey Hu, Winnie Lo, Kim Chang, Jeff Hofmann Crawfish Interactive Programmer: Mark Crane Graphics Re-Mastered by: bad-studios Music & SFX: Rockett Music Producer: James Brown Director of Development: Michael Merren Technical Manager: Colin Kendrick Development Assistant: Tim Coode, William Greenough, David Murphy, Jonathon Shearn Special Thanks: Cameron Sheppard, Lynne Bradstock Extra Special Thanks: Donna Thomson, Leslie Thomson, Bobby Thomson, Jamie Brown, Ringo Bells-Middleton, R. Budgie, Adrian Brown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76097&o=2 $end $nes=3stooges,3stoogesp, $bio Nintendo NES cart. published 31 years ago: The Three Stooges (c) 1989 Activision, Incorporated. Get ready for punching, slapping, poking, pie-in-the-face fun with Moe, Larry, and Curly. Join these legendary loonies as they turn your NES into a classic stooges movie, with you as the star! Ten games-within-a-game, including Stooges trivia. Hear the Stooges' actual voices! Nyuk! Nyuk! Relive a scene from a Stooges movie. Can this zany trio save the orphanage from the clutches of an evil banker? Why soy-ten-ly! Go crackers with Curly as he battles nasty oysters in his chowder (table manners not required). - TECHNICAL - GAME ID: NES-3T-USA - TRIVIA - Released in October 1989 in the USA. At the beginning, the Stooges stand in front of the Ghostbusters II logo, and make comments about how they are in the wrong game. - STAFF - Produced by: Tom Sloper Product Specialist: Perry Rodgers Product testing by: Tom Bellamy Product management by: John Crompton Player's Guide by: Hunter Cone Sound Composer: Gavan Anderson Sound Programmer: Gregg Barnett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55724&o=2 $end $psx=3stooges, $bio Sony PlayStation disc published 17 years ago: The Three Stooges (c) 2003 Metro 3D, Inc. - TECHNICAL - GAME ID: SLUS-01486 - TRIVIA - Released on February 7, 2004 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111726&o=2 $end $megadriv=tick, $bio Sega Genesis game published 26 years ago: The Tick (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57474&o=2 $end $snes=tick, $bio Nintendo Super NES game published 26 years ago: The Tick (c) 1994 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63889&o=2 $end $dragon_cass=tigergp, $bio Dragon cass. published 37 years ago: The Tiger Grand Prix (c) 1983 Tiger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116985&o=2 $end $spectrum_cass=thetimem_c,thetimem_d, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Time Machine (c) 1983 Digital Fantasia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81552&o=2 $end $electron_cass=timemach, $bio The Time Machine (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115507&o=2 $end $dragon_cass=timemach, $bio The Time Machine (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116517&o=2 $end $spectrum_cass=thetimem_a, $bio The Time Machine (c) 198? Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226338&o=2 $end $spectrum_cass=thetimem,thetimem_b, $bio The Time Machine (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226345&o=2 $end $dragon_cass=timemachs, $bio Dragon cass. published 34 years ago: The Time Machine Search (c) 1986 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116819&o=2 $end $adam_flop=timetrav,timetrava, $bio The Time Traveler (c) 198? TL Fike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110058&o=2 $end $apple2_flop_clcracked=ttpresid, $bio Apple II disk. published 35 years ago: The Time Tunnel - The Presidents (c) 1985 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231302&o=2 $end $bbcb_flop_orig=tcrosswd, $bbcb_flop=tcrosswd, $bio Acorn BBC Micro B disk. published 32 years ago: The Times Computer Crosswords Vol.1 (c) 1988 Akom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125547&o=2 $end $amigaocs_flop=timexwrd, $bio Commodore Amiga 500 disk. published 29 years ago: The Times Crosswords Vol. 3 & 4 (c) 1991 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75333&o=2 $end $info=tinstar,tinstar2, $bio Arcade Video game published 37 years ago: The Tin Star (c) 1983 Taito Corporation. - TECHNICAL - Runs on the "Taito SJ System" Hardware. Board Number: M4200364A Prom Stickers: TS / A10 Screen Orientation: Horizontal Players: 2 Control: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) Buttons: 1 (jump) - TRIVIA - The Tin Star was released in December 1983. - STAFF - Programmed by: T.I, H.F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2911&o=2 $end $apple2gs=tinies, $bio Apple IIGS disk. published 26 years ago: The Tinies (c) 1994 Brutal Deluxe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115334&o=2 $end $cpc_flop=tinyskwe03,thetinys,tinyskwe02,tinyskwe, $bio Amstrad CPC 464 disk. published 29 years ago: The Tiny Skweeks (c) 1991 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121419&o=2 $end $cpc_flop=tinyskwe01, $bio Amstrad CPC 464 disk. published 29 years ago: The Tiny Skweeks (c) 1991 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123694&o=2 $end $cpc_flop=tinyskwe04, $bio Amstrad CPC 464 disk. published 29 years ago: The Tiny Skweeks Trained (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123695&o=2 $end $cpc_flop=thetolki, $bio Amstrad CPC 464 disk. published 31 years ago: The Tolkien Trilogy (c) 1989 Beau-Jolly, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128104&o=2 $end $zx81_cass=tombdracf, $bio Sinclair ZX-81 cass. published 38 years ago: The Tomb of Dracula (c) 1982 Felix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114638&o=2 $end $spectrum_cass=tombofdr,thetombo, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Tomb of Dracula (c) 1983 Felix Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81582&o=2 $end $c64_cart=tool64, $bio Commodore C64 cart. published 37 years ago: The Tool-64 (c) 1983 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229422&o=2 $end $cpc_flop=thetop10,toptenco,toptenco01, $bio Amstrad CPC 464 disk. published 32 years ago: The Top 10 (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128103&o=2 $end $cpc_flop=thetorch, $bio Amstrad CPC 464 disk. published 35 years ago: The Torch (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124824&o=2 $end $info=thetogyu, $bio Arcade Video game published 36 years ago: The Tougyuu (c) 1984 Sega. A bull fighting game. - TECHNICAL - Game ID : 834-5478 Runs on the Sega "System 1" hardware. Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Coreland. The Tougyuu was released in November 1984 in Japan. It was known outside Japan as "Bullfight [Conversion Kit] [No. 0C13]". The title of this game translates from Japanese as 'Bullfight'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2918&o=2 $end $apple2_flop_clcracked=tourmang, $bio Apple II disk. published 35 years ago: The Tournament Manager (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234889&o=2 $end $saturn=tower,towera, $bio Sega Saturn game published 24 years ago: The Tower (c) 1996 Open Book 9003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59818&o=2 $end $msx2_flop=towercab,towercabb,towercaba, $bio MSX 2 disk. published 28 years ago: The Tower of Cabin - Cabin Panic (c) 1992 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102106&o=2 $end $pc8801_flop=towerdrg,towerdrga, $bio NEC PC-8801 Series disk. published 32 years ago: ザ タワー オブ ドラゴン (c) 1988 Dott Plan. (The Tower of Dragon) - TECHNICAL - GAME ID: NFDK-17002 - TRIVIA - Released in November 1988 in Japan. Retail price: 6800 Yen. - STAFF - Developed by Dreamsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93104&o=2 $end $info=todruaga,todruagao,todruagas, $bio Arcade Video game published 36 years ago: The Tower of Druaga (c) 1984 Namco. You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game. Original story : IN ANOTHER TIME IN ANOTHER WORLD... THE BLUE CRYSTAL ROD KEPT THE KINGDOM IN PEACE BUT THE EVIL DRUAGA HID THE ROD AND THE MAIDEN KI IN A TOWER THE PRINCE GILGAMESH WORE GOLD ARMOR AND ATTACKED MONSTERS TO HELP KI IN THE TOWER OF DRUAGA - TECHNICAL - Game ID : TD Main CPU : Motorola M6809 (@ 1.536 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - The Tower of Druaga (or 'TOD' for short) was released in June 1984. This game is known in Japan as "Druaga No Tou". It was originally called 'The Tower of ANU' during the development. Prince Gilgamesh is the same Gilgamesh of Sumerian legend. Characters and much of the equipment found in the TOD series have appeared or been referenced to in many other Namco games. "Tales of Phantasia" : Much of the equipment used by Gilgamesh could be obtained. "Tales of Destiny" : Contained an optional dungeon based directly off of the original Tower of Druaga (but with different treasures). "Tales of Symphonia" : The equipment used by Gilgamesh could be obtained, and the character Zelos Wilder could gain a special title by wearing it. "Tales of the World - Narikiri Dungeon 3" : Also contains a variation of the dungeon. The game also contains costumes for Gilgamesh, Ki and Druaga which allows the heroes to become them in battle, and wearing the Gilgamesh costume is necessary to access the dungeon in the first place. "Tales of Legendia" : One of the 'Rare Monsters' that you can find and battle is the Quox, the dragon enemies from the Druaga games. "Mr. Driller - Drill Land" : Contains 5 worlds, one of which is called Hole of Druaga featuring a Mr. Driller game with RPG elements. "Mr. Driller Ace" : Featured two levels named after Druaga characters - the 'Druaga Ruins' and the 'Quox Ruins'. "Namco x Capcom" : Several characters from the series appear in this cross over. "Baten Kaitos" : Eternal Wings and the Lost Ocean: The Tower of Druaga makes an appearance as a puzzle in Mira, complete with slimes and tools. Baten Kaitos also contains some of Gilgamesh's equipment as obtainable items. "Soul Edge" : Gilgamesh's shield (the red-line shield) and the Blue Crystal Rod make appearances as alternate weapons for Sophitia. "Soul Calibur II" : One of Sophitia's alternate costumes was based off of Ki's design. In addition, one of her weapon sets was the Blue Crystal Rod and Blue Line Shield, equipment formerly used by Gilgamesh and Ki. The Red Crystal Rod and Red Line Shield are also available as bonus weapons for Cassandra. Namco released a boardgame based on this game (same name) in 1985 (in Japan only) : You move through each level of the dungeon to get a key. You roll a dice for movement, take the shortest route towards the key, and after every roll (the game does not even have rooms or such), you have an encounter with a monster that you must fight. You get a treasure for each victory, and once you have the key, you can open the door that leads to the next level, and continue doing so on each level until you get to the 6th level where the princess is. Soundtrack releases : The Best of Video Game Music [Alfa Records - 32XA-66 - April 25, 1986] - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Select sound 19 3) Press the service switch to display the grid and enter the following sequence : Up(x4), Down, Right(x2), Left(x6), Start2. 4) '(c) NAMCO LTD. 1984' will appear on the screen. * Level Select : Keep Button1 pressed while pressing the Start button to continue the previous game; you can choose which level to start from. * When your sword is unsheathed, your shield moves from your front to your left side. You can use this to block projectiles coming at you while attacking. This takes a lot of practice to master, though! Also, be sure to get the wing boots on level two by killing all the enemies -- it is impossible to beat the game without them. - SERIES - 1. The Tower of Druaga (1984, ARC) 2. The Return of Ishtar (1986, ARC) 3. The Quest of Ki (1988, FC) 4. The Blue CrystalRod (1994, SFC) 5. The Nightmare of Druaga - Mysterious Dungeons (2004, PS2) - STAFF - Game designer : Masanobu Endoh (E.END) Programmer : Satoshi Knight (NIGHT) Sound composer : Junko Odawa (ZUNKO) Hardware : Single Shigeru (SHIGE) Graphics designer : You.Shino (YOU.S) - PORTS - * CONSOLES: [JP] Nintendo Famicom (aug.6, 1985) "Druaga no Tou [Model NTD-4900]" [JP] NEC PC-Engine (june.25, 1992) "The Tower of Druaga [Model NC92003]" [JP] Sony PlayStation (june.21, 1996) "Namco Museum Vol.3 [Model SLPS-00390]" [AU] Sony PlayStation (1997) "Namco Museum Vol.3 [Model SCES-00268]" [US] Sony PlayStation (jan.31, 1997) "Namco Museum Vol.3 [Model SLUS-00398]" [EU] Sony PlayStation (feb.1997) "Namco Museum Vol.3 [Model SCES-00268]" Nintendo GameCube [JP] (dec.5, 2003) "The Tower of Druaga [Model DOL-PKBJ-JPN]" : Released as a bonus disc for a pre-ordered "RPG Baten Kaitos". Microsoft XBOX 360 [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Nintendo Wii [Virtual Console Arcade] [US] (mar.23, 2009) Nintendo Wii [Virtual Console Arcade] [EU] (mar.25, 2009) Nintendo Wii [Virtual Console Arcade] [JP] (may.12, 2009) * HANDHELDS: [JP] Nintendo Game Boy (dec.31, 1990) "Druaga no Tou [Model DMG-ADA]" [JP] Nintendo Game Boy (nov.29, 1996) "Namco Gallery Vol.2 [Model DMG-AN2J]" [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" Sony PSP [PSN] [JP] (jan.12, 2011) "Namco Museum Vol.2" * COMPUTERS: [JP] MSX (1986) Fujitsu FM-77AV [JP] (1986) Fujitsu FM-7 [JP] (1987) [JP] Sharp X68000 (1989) PC [MS Windows, CD-ROM] [JP] (nov.28, 1997) "Namco History Vol.2" PC [MS Windows, CD-ROM] (2001) Sharp MZ2500 [JP] [JP] Sharp X1 * OTHERS: Apple iPhone/iPod [US] (jan.26, 2012) "Namco Arcade [Model 465606050]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2956&o=2 $end $x1_flop=druaga, $bio Sharp X1 5.25in.disk. published 34 years ago: The Tower of Druaga (c) 1986 Dempa Shinbunsha. - TRIVIA - Released in October 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86155&o=2 $end $fm77av=druaga, $bio Fujitsu FM-77AV disk. published 34 years ago: The Tower of Druaga (c) 1986 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93871&o=2 $end $nes=druagah, $bio Nintendo Famicom cart. published 33 years ago: The Tower of Druaga (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69332&o=2 $end $x68k_flop=druaga, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: The Tower of Druaga (c) 1989 RGB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88702&o=2 $end $msx1_flop=druaga, $bio The Tower of Druaga Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134187&o=2 $end $msx1_cart=druaga, $bio MSX cart. published 34 years ago: The Tower of Druaga [Model 12] (c) 1986 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77542&o=2 $end $mz2500=druaga, $bio The Tower of Druaga (c) 198? Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3202305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128574&o=2 $end $pce=druaga, $bio NEC PC-Engine HuCARD published 28 years ago: The Tower of Druaga (c) 1992 Namco, Limited. The Tower of Druaga is a top-view dungeon crawler by Namco, conversion of their own arcade game. The intrepid prince Gilgamesh is on a quest to deliver his beloved princess Ki, kidnaped and kept prisoner at the highest floor of the Tower Of Druaga. His journey will also get him to retrieve the stolen Blue Crystal Rod, a magical treasure that has kept the kingdom strong and prosperous for hundred of years. Each one of the sixty floors has a hidden golden key used to unlock the exit door leading to the next level. Each floor also has its own family of traps and monsters such as slimes, knights, magicians and the famous, and deadly, Ropers. Gilgamesh starts his long journey with a golden armour, a sword (which can be drawn by holding the action button) and a shield (used to block magic attacks). However, a lot more equipment can be collected along the way. Treasure chests are hidden in every stage and contain new weapons, armors and special items such as magic potions. Their appearance is usually triggered by certain conditions, such as clearing all the monsters or stepping on a particular spot in the maze. Experience point are generally awarded at the end of every floor and Gill can upgrade one of his many skills (gain more life for instance). But Tower Of Druaga's gameplay goes deeper than it seems and unlocking all the treasure chests is where the real challenge of the game lies. - TECHNICAL - HuCARD ID: NC92003 - TRIVIA - Released on June 25, 1992 in Japan for 6800 Yen. The original arcade game was released by Namco in 1984 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58756&o=2 $end $apple2gs=twrmyrgl, $bio Apple IIGS disk. published 33 years ago: The Tower of Myraglen (c) 1987 PBI Soft., Inc. [Foster City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115248&o=2 $end $pc98=towerzar,towerzara, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: The Tower of Zarbartz (c) 1994 Onion House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90880&o=2 $end $pc98=towercab,towercaba, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: The Tower? of Cabin - Cabin Panic (c) 1992 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90881&o=2 $end $apple2_flop_misc=toyshop, $bio Apple II disk. published 34 years ago: The Toy Shop (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107257&o=2 $end $amigaocs_flop=toyottes, $bio Commodore Amiga 500 disk. published 30 years ago: The Toyottes (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75334&o=2 $end $ibm5150=tracer, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: The Tracer Sanction (c) 1984 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83720&o=2 $end $apple2_flop_clcracked=trcrsnct, $bio Apple II disk. published 36 years ago: The Tracer Sanction (c) 1984 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230958&o=2 $end $spectrum_cass=thetrade, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Trader Trilogy (c) 1983 Pixel Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81610&o=2 $end $spectrum_cass=thetradi, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Trading Game (c) 1986 Reelax Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81612&o=2 $end $cpc_cass=train, $bio Amstrad CPC cass. published 32 years ago: The Train (c) 1988 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99781&o=2 $end $spectrum_cass=thetrain, $bio The Train (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219739&o=2 $end $specpls3_flop=trainetnsp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Train - Escape to Normandy (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147672&o=2 $end $cpc_flop=thetrain, $bio Amstrad CPC 464 disk. published 32 years ago: The Train Cracked (c) 1988 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128102&o=2 $end $spectrum_cass=traingam, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Train Game (c) 1983 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81616&o=2 $end $spectrum_cass=traingama, $bio The Train Game (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220269&o=2 $end $cpc_flop=trainthe,thetrain02,thetrain01,trainthe01,trainthe02,traineth, $bio Amstrad CPC 464 disk. published 32 years ago: The Train [Model A70521XL] (c) 1988 Accolade, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128101&o=2 $end $cpc_cass=transatl, $bio Amstrad CPC cass. published 33 years ago: The Trans-Atlantic Balloon Challenge [Model VGB 9011] (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99782&o=2 $end $spectrum_cass=trnfrmrs, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Transformers (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81619&o=2 $end $spectrum_cass=trapdoorb,trapdoore, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Trap Door (c) 1986 Piranha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81627&o=2 $end $cpc_cass=trapdoor, $bio Amstrad CPC cass. published 34 years ago: The Trap Door (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99783&o=2 $end $cpc_flop=trapdoor,thetrapd01,thetrapd02, $bio Amstrad CPC 464 disk. published 34 years ago: The Trap Door (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128099&o=2 $end $spectrum_cass=trapdoora, $bio The Trap Door (c) 198? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226057&o=2 $end $cpc_cass=2trapdor, $bio Amstrad CPC cass. published 32 years ago: The Trap Door + Through The Trap Door [Model AS006] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99786&o=2 $end $spectrum_cass=trpdorcl, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Trap Door + Through The Trap Door (c) 1990 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227044&o=2 $end $spectrum_cass=trapdoorp1,trapdoorp2, $bio The Trap Door [Model 10] (c) 198? Krajowe Wydawnictwo Czasopism - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226061&o=2 $end $spectrum_cass=trapdoorc, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Trap Door [Model 1SEA-179] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226058&o=2 $end $cpc_flop=thetrapd, $bio Amstrad CPC 464 disk. published 34 years ago: The Trap Door [Model 5SEA-310] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128100&o=2 $end $spectrum_cass=trapdoord, $bio The Trap Door [Model 61711159] (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226059&o=2 $end $spectrum_cass=trapdoor, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Trap Door (c) 1987 Alternative Soft., Ltd. - TECHNICAL - GAME ID: AS129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226056&o=2 $end $cpc_flop=travelle, $bio The Traveller (c) 19?? Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120167&o=2 $end $dragon_cass=treaselgon, $bio The Treasure of Elgon Adventure (c) 198? Hawthorn [Keith Hawthorn] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116907&o=2 $end $spectrum_cass=tlumos,tlumosa, $bio Sinclair ZX Spectrum cass. published 3 years ago: The Treasure of Lumos (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227068&o=2 $end $spectrum_cass=thetreas_d, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Treasure of the Santa Maria (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81638&o=2 $end $msx2_cart=usas,usasa, $bio MSX 2 cart. published 33 years ago: The Treasure of Usas (c) 1987 Konami Industry Company, Limited. - TECHNICAL - GAME ID: RC753 BARCODE: 4988602528787 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51390&o=2 $end $spectrum_cass=thetrees_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Tree Stones (c) 1987 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81641&o=2 $end $dragon_cass=trialarnld, $bio The Trial of Arnold Blackwood (c) 198? Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234457&o=2 $end $nes=triathln, $bio Nintendo Famicom cart. published 32 years ago: The Triathron (c) 1988 KAC [K.Amusement Lising Co.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54751&o=2 $end $info=sc4tridn,sc4tridna, $bio The Trident (c) 200? Mazooma Games. - TECHNICAL - [Model PR2103] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42830&o=2 $end $spectrum_cass=thetripl, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Triple Crown Quiz (c) 1985 Sport & Racing Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81651&o=2 $end $cpc_cass=tripods,tripodssl, $bio Amstrad CPC cass. published 36 years ago: The Tripods (c) 1984 Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99787&o=2 $end $spectrum_cass=tripods, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Tripods (c) 1985 Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81653&o=2 $end $nes=trollscl, $bio Nintendo NES cart. published 27 years ago: The Trolls In Crazyland (c) 1993 ASC Games. European release. Game developed in Japan. - TECHNICAL - GAME ID: NES-C5-NOE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55725&o=2 $end $spectrum_cass=thetube, $bio Sinclair ZX Spectrum cass. published 33 years ago: The Tube (c) 1987 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81672&o=2 $end $spectrum_cass=thetubeb, $bio The Tube (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225750&o=2 $end $pcecd=tvshow, $bio NEC PC-Engine CD published 25 years ago: The TV Show (c) 1995 Right Stuff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58440&o=2 $end $specpls3_flop=twdaysch, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Twelve Days of Christmas (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147845&o=2 $end $amigaocs_flop=twilight, $bio Commodore Amiga 500 disk. published 32 years ago: The Twilight Zone (c) 1988 First Row - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75335&o=2 $end $snes=mcfang, $bio Nintendo Super NES game published 26 years ago: The Twisted Tales of Spike McFang (c) 1994 BPS [Bullet-Proof Software] North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Chou Makai Taisen! Dorabocchan [Model SHVC-DO]". - TECHNICAL - Cartridge ID: SNS-83-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63890&o=2 $end $apple2_flop_clcracked=typewrtr, $bio Apple II disk. published 35 years ago: The Typewriter (c) 1985 Software Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240751&o=2 $end $info=totd,totdo, $bio Sega NAOMI cart. published 20 years ago: The Typing of the Dead (c) 2000 Sega Enterprises, Limited. This game is similar to House of the Dead series, but here there is no gun to kill the zombies, there is just a keyboard and you must type the words that appears on the screen as fast as possible to kill the bad guys. - TECHNICAL - Cartridge ID: 840-0026C Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - The Typing of the Dead was released in January 2000. - PORTS - * CONSOLES: Sega Dreamcast (mar.2000) Sony PlayStation 2 (2004, "The Typing of the Dead: Zombie Panic") * COMPUTERS: PC [MS Windows] [HCJ-0300-1] (Dec.2000) PC [MS Windows] [HCJ-0313] (Sep.2001) PC [MS Windows] [HCJ-0381] (Sep.2005) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3934&o=2 $end $apple2gs=uglyduck, $bio Apple IIGS disk. published 31 years ago: The Ugly Duckling (c) 1989 Byte Works, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240807&o=2 $end $spectrum_cass=ultcol, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Ultimate Collection (c) 1991 Ubi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227784&o=2 $end $ibm5170=ultdoom, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: The Ultimate DOOM (c) 1995 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144486&o=2 $end $spectrum_cass=ultexp, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Ultimate Experience (c) 1983 Anco Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227785&o=2 $end $cpc_flop=theultim, $bio Amstrad CPC type-in published 33 years ago: The Ultimate Fight (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124327&o=2 $end $cpc_flop=ultimate06, $bio The Ultimate MegaDemo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124187&o=2 $end $cdi=noahark,noaharku, $bio Phillips CD-i published 26 years ago: The Ultimate Noah's Ark (c) 1994 Philips Interactive Media, Incorporated. Embark on this brain-twisting picture puzzle that's perfect for all ages! Take a grand tour through Mike Wilks' detailed paintings and discover 354 animal species. Explore the painting in high-resolution detail - 256 screens in all. Watch videos of selected animals in their natural habitat, learning about each species as you pair off animals to solve the puzzle. - TECHNICAL - Model 811 0031 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53131&o=2 $end $electron_flop=ultprize, $bio Acorn Electron 3.5in.disk. published 32 years ago: The Ultimate Prize (c) 1988 Heyley Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129852&o=2 $end $amigaocs_flop=ultride, $bio Commodore Amiga 500 disk. published 30 years ago: The Ultimate Ride (c) 1990 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75336&o=2 $end $spectrum_cass=theultim, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Ultimate Soccer Quiz (c) 1985 Marksman Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81712&o=2 $end $cpc_flop=theultim01, $bio Amstrad CPC 464 disk. published 27 years ago: The Ultimate Sprite Searcher (c) 1993 Sentient Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124825&o=2 $end $nes=ultstunt, $bio Nintendo NES cart. published 29 years ago: The Ultimate Stuntman (c) 1991 Camerica. Too hot to handle? Or can you take up the challenge? Equipped with a dazzling range of weapons and skills, travel through scores of different action scenes, battling against the hottest, meanest, mechanized maniacs ever dreamed up! Rescue the kidnapped scientist to halt the corrupt plans of Dr. Evil. Heaps of hardware, power-ups, bonuses, booby-trapped bombs and the baddest bosses! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55726&o=2 $end $spectrum_cass=theunbor, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Unborn One (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81713&o=2 $end $specpls3_flop=unbornon, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Unborn One (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147846&o=2 $end $nes=xmen, $bio Nintendo NES cart. published 31 years ago: The Uncanny X-Men (c) 1989 LJN. The entire human race is in danger! Magneto and his band of evil mutants are on the rampage and nothing can stop them... except for you, professor Xavier and your uncanny X-Men. Cerebro, your advanced computer system, displays the different missions, all of which must be completed in order to accomplish your ultimate goal... the defeat of Magneto! Working with Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Iceman, you select the best attack team for each battle based on their combination of superhuman skills. The X-Men must work together as a team in both the 1 player and 2 player games. The 2 player game features simultaneous control where cooperation and teamwork are essential... but be careful; once one of your super heroes is immobilized, they're out of action for the rest of the game. Good luck... humanity's fate is in your hands! - TRIVIA - Released in December 1989 in the USA. The code to access the game's last level was printed on the front of the game cartridge. However, the code printed is only half the required command. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55727&o=2 $end $info=undoukai, $bio Arcade Video game published 36 years ago: The Undoukai - Dokoka no Gyoshiryoo no Undoukai (c) 1984 Taito Corp. - TECHNICAL - Game ID : A17 Main CPU : Zilog Z80 Sound CPU : Zilog Z80 Sound Chips : General Instrument AY8910, MSM5232, DAC Players : 4 Buttons : 3 - TRIVIA - The Undoukai was released in May 1984 in Japan. The title of this game translates from Japanese as 'The Athletic Meet'. Export releases: "Field Day" When playing against the computer, it's uses the abbreviation Z80 - which refers to the processor on the PCB board. The game is clearly related to Konami's "Circus Charlie", "Track & Field" and "Hyper Sports" games, sharing many identical graphical items, yet was released by Taito. The tilemaps contain the same type of 'bonus' graphics, but it is unknown how they are triggered. - STAFF - Game Control: Hiroshi Kawakami (H.K) Obstacke Race / 120m Relay: Ichiro Fujisue (I.F) Softball / Run23: Jun Ishioka Put ball: Hiroyuki Sakou Ring bell / tug of war: Taisuke Kouno Sound Program: Tukasa Nakamura - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3029&o=2 $end $psx=unholywr, $bio Sony PlayStation disc published 22 years ago: The Unholy War (c) 1998 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111129&o=2 $end $nes=univsold, $bio Nintendo Famicom cart. published 27 years ago: The Universe Soldiers (c) 1993 Gamtec [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84169&o=2 $end $saturn=unsolved, $bio Sega Saturn game published 23 years ago: The Unsolved - Hyper Science Adventure (c) 1997 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59819&o=2 $end $spectrum_cass=theuntou_a,theuntou_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: The Untouchables (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81722&o=2 $end $msx1_cass=untouch,untoucha, $bio MSX cass. published 31 years ago: The Untouchables (c) 1989 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95060&o=2 $end $cpc_cass=untouch, $bio Amstrad CPC cass. published 31 years ago: The Untouchables (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99788&o=2 $end $cpc_flop=untoucha,untoucha01,untoucha02,theuntou,theuntou02,untoucha03,untoucha04,untoucha05,untoucha06,untoucha07,untoucha08,untoucha09, $bio Amstrad CPC 464 disk. published 31 years ago: The Untouchables (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120434&o=2 $end $specpls3_flop=untoucha,untouchab,untouchac,untouchaa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: The Untouchables (c) 1989 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148112&o=2 $end $spectrum_cass=untouchhs, $bio The Untouchables (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219549&o=2 $end $amigaocs_flop=untouch, $bio Commodore Amiga 500 disk. published 30 years ago: The Untouchables (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75337&o=2 $end $st_flop=untouch, $bio Atari ST disk. published 30 years ago: The Untouchables (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229770&o=2 $end $nes=untouchj, $bio Nintendo Famicom cart. published 29 years ago: The Untouchables (c) 1991 Altron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54752&o=2 $end $snes=untouch, $bio Nintendo Super NES game published 26 years ago: The Untouchables (c) 1994 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63891&o=2 $end $cpc_flop=theuntou01, $bio Amstrad CPC 464 disk. published 31 years ago: The Untouchables [Model AMD 161] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123825&o=2 $end $nes=untouchb,untoucha,untouch, $bio Nintendo NES cart. published 29 years ago: The Untouchables (c) 1991 Ocean Take on the mob! The ultimate six exciting action sequences put you in control of Elliot Ness's elite squad of crime-busters. Alleyway shootouts, the Border Raid, the Railway Station confrontation and Warehouse bust, culminating in the thrilling denouement of a rooftop duel as you re-live the knife-edge existence of Ness in his stuggle against the retribution of Capone! The Untouchables - live an American legend! - TECHNICAL - GAME ID: NES-U6-USA - TRIVIA - Released in January 1991 in the USA. Re-Editions: [US] "The Untouchables [Model NES-U6-USA-1]" (1993) Export releases: [JP] "The Untouchables [Model ALT-U6]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55728&o=2 $end $cdi=uptownbl, $bio Phillips CD-i published 26 years ago: The Uptown Blues (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53132&o=2 $end $gba=urbz, $bio Nintendo GBA cart. published 16 years ago: The Urbz - Sims in the City [Model AGB-BOCE-USA] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76098&o=2 $end $gba=urbzj, $bio Nintendo GBA cart. published 16 years ago: The Urbz - Sims in the City [Model AGB-BOCJ-JPN] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76100&o=2 $end $apple2_flop_clcracked=usurp3, $bio Apple II disk. published 35 years ago: The Usurper Book Three - The Mines of Qyntarr (c) 1985 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240752&o=2 $end $apple2_flop_clcracked=valgrump, $bio Apple II disk. published 35 years ago: The Valentine's Day Grump (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230864&o=2 $end $spectrum_cass=thevalle_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: The Valley (c) 1982 ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81736&o=2 $end $spectrum_cass=thevalle, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Valley (c) 1983 Kayde Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81737&o=2 $end $dragon_cass=thevally, $bio Dragon cass. published 37 years ago: The Valley (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116780&o=2 $end $bbcb_cass=thevally, $bio The Valley (c) 19?? ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52578&o=2 $end $electron_cass=valley, $bio The Valley (c) 198? ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115544&o=2 $end $bbcb_cass=valkings, $bio Acorn BBC/Electron cass. published 35 years ago: The Valley of the Kings (c) 1985 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52579&o=2 $end $super80_cass=xvalley, $bio Dick Smith Super-80 cass. published 37 years ago: The Valley [Model 107L2] (c) 1983 Unknown Program for BASIC (80 columns). - TECHNICAL - Made for dick smith lower case generator V2.2. - STAFF - Developed by: M. Halstead - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126901&o=2 $end $super80_cass=xvalley3, $bio Dick Smith Super-80 cass. published 37 years ago: The Valley [Model 107L3] (c) 1983 Unknown Program for BASIC (80 columns). - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - STAFF - Developed by: M. Halstead - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126902&o=2 $end $super80_cass=xvalley3a, $bio Dick Smith Super-80 cass. published 37 years ago: The Valley [Model 107] (c) 1983 Unknown Program for BASIC (80 columns). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126903&o=2 $end $spectrum_cass=theveryb,theveryb_a,theveryb_d,theveryb_g, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Very Big Cave Adventure (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81754&o=2 $end $cpc_cass=vbigcave, $bio Amstrad CPC cass. published 34 years ago: The Very Big Cave Adventure (c) 1986 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99790&o=2 $end $specpls3_flop=verybigc, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: The Very Big Cave Adventure (c) 1986 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147847&o=2 $end $spectrum_cass=theveryb_b,theveryb_e, $bio The Very Big Cave Adventure (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219048&o=2 $end $spectrum_cass=theveryb_c,theveryb_f, $bio The Very Big Cave Adventure (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219868&o=2 $end $cpc_flop=verybigc,theveryb, $bio Amstrad CPC 464 disk. published 34 years ago: The Very Big Cave Adventure Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133957&o=2 $end $c64_cass=veryfirst, $bio Commodore C64 cass. published 35 years ago: The Very First (c) 1985 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231945&o=2 $end $vic1001_cart=composer,composer1, $bio Commodore VIC-20 cart. published 38 years ago: The VIC Music Composer (c) 1982 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86959&o=2 $end $cpc_cass=vikings, $bio Amstrad CPC cass. published 34 years ago: The Vikings [Model 4STK-124] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99791&o=2 $end $cpc_flop=vikings1, $bio Amstrad CPC 464 disk. published 34 years ago: The Vikings [Model 5SEK-401] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136200&o=2 $end $spectrum_cass=thevindi_a,thevindi_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Vindicator (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81767&o=2 $end $cpc_cass=thevindc, $bio Amstrad CPC cass. published 32 years ago: The Vindicator (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99794&o=2 $end $cpc_flop=thevindi02,thevindi01,thevindi,thevindi04,thevindi05, $bio Amstrad CPC 464 disk. published 32 years ago: The Vindicator (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123998&o=2 $end $specpls3_flop=vindicat,vindicatb,vindicata, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: The Vindicator (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147992&o=2 $end $cpc_flop=thevindi03, $bio The Vindicator Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121865&o=2 $end $cpc_cass=thevindcs, $bio Amstrad CPC cass. published 32 years ago: The Vindicator [Model AM 450] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99793&o=2 $end $spectrum_cass=thevindi,thevindi_b, $bio The Vindicator! (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219550&o=2 $end $c64_cass=thevindc, $bio Commodore C64 cass. published 30 years ago: The Vindicators (c) 1990 The Hit Squad. - TECHNICAL - GAME ID: 29 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186462&o=2 $end $spectrum_cass=theviola, $bio Sinclair ZX Spectrum cass. published 29 years ago: The Violator of Voodoo (c) 1991 Zenobi Software. - STAFF - Developed by Traveller In Black. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81768&o=2 $end $specpls3_flop=violvood, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Violator of Voodoo (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147848&o=2 $end $apple2_flop_clcracked=visicomp, $bio Apple II disk. published 38 years ago: The Visible Computer (c) 1982 Software Masters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240754&o=2 $end $vic10=solarsys, $bio Commodore VIC-10 cart. published 38 years ago: The Visible Solar System (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53742&o=2 $end $psx=escaflwn, $bio Sony PlayStation disc published 21 years ago: The Vision of Escaflowne (c) 1999 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-01014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85792&o=2 $end $apple2_flop_clcracked=vocbsenr, $bio Apple II disk. published 36 years ago: The Vocabulary Game - Senior Level (c) 1984 J and S Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234885&o=2 $end $odyssey2=voice, $bio Magnavox Odyssey² game published 41 years ago: The Voice (c) 1979 Magnavox Co., The [Fort Wayne, IN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95696&o=2 $end $cdi=wackyglf,wackyglfu, $bio Phillips CD-i published 27 years ago: The Wacky World of Minature Golf - With Eugene Levy (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53133&o=2 $end $cpc_flop=waikikin, $bio Amstrad CPC 464 disk. published 30 years ago: The Waikiki News - Issue 1 (c) 1990 Waikiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124188&o=2 $end $info=jak_wdbg, $bio The Walking Dead - Battleground (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259401&o=2 $end $info=jak_wdzh, $bio The Walking Dead - Zombie Hunter (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259402&o=2 $end $msx1_cass=wall, $bio MSX cass. published 33 years ago: The Wall (c) 1987 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95061&o=2 $end $msx1_flop=wall, $bio The Wall cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230189&o=2 $end $bbc_rom=wapping, $bio Acorn BBC ROM published 32 years ago: The Wapping Editor (c) 1988 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145060&o=2 $end $bbcb_flop=wedit121,wedit, $bio Acorn BBC Micro B disk. published 32 years ago: The Wapping Editor Utilities (c) 1988 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240599&o=2 $end $spectrum_cass=wargames, $bio Sinclair ZX Spectrum cass. published 34 years ago: The War Game (c) 1986 Reelax Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81793&o=2 $end $spectrum_cass=thewarof, $bio Sinclair ZX Spectrum cass. published 36 years ago: The War of the Worlds (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81804&o=2 $end $cpc_cass=wargame, $bio Amstrad CPC cass. published 35 years ago: The Wargame (c) 1985 Reelax Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99795&o=2 $end $spectrum_cass=thewarlo, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Warlock of Firetop Mountain (c) 1984 Puffin Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81797&o=2 $end $spectrum_cass=thewarlo_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Warlock's Treasure (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81798&o=2 $end $apple2_flop_clcracked=warpfctr, $bio Apple II disk. published 39 years ago: The Warp Factor (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230929&o=2 $end $dragon_cass=waterlif, $bio Dragon cass. published 38 years ago: The Water of Life (c) 1982 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117181&o=2 $end $bbcb_cass=wayotef, $electron_cass=woftef, $bio Acorn BBC/Electron cass. published 35 years ago: The Way of the Exploding Fist (c) 1985 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52580&o=2 $end $spectrum_cass=thewayof_d,thewayof_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Way of the Exploding Fist (c) 1985 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81808&o=2 $end $c64_cass=explfist, $bio Commodore C64 cass. published 35 years ago: The Way of the Exploding Fist (c) 1985 Melbourne House. - STAFF - Designer: Gregg Barnett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85621&o=2 $end $cpc_cass=explfist1,explfist, $bio Amstrad CPC cass. published 35 years ago: The Way of the Exploding Fist (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99796&o=2 $end $bbcb_flop_orig=wayotef, $bio Acorn BBC Micro B disk. published 35 years ago: The Way of the Exploding Fist (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125701&o=2 $end $mz800_cass=wayotef, $bio Sharp MZ-800 cass. published 33 years ago: The Way of the Exploding Fist (c) 1987 MiKrSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235726&o=2 $end $spectrum_cass=thewayof_a, $bio The Way of the Exploding Fist (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219244&o=2 $end $spectrum_cass=thewayof, $bio The Way of the Exploding Fist (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219740&o=2 $end $spectrum_cass=thewayof_b, $bio The Way of the Exploding Fist (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219764&o=2 $end $cpc_flop=wayofexp,wayofexp01,wayofthe04,thewayof,wayofthe05,wayofthe, $bio Amstrad CPC 464 disk. published 35 years ago: The Way of the Exploding Fist Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123884&o=2 $end $bbcb_cass=wayotef2, $bio Acorn BBC/Electron cass. published 35 years ago: The Way of the Exploding Fist v2 (c) 1985 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52581&o=2 $end $cpc_flop=thewayof01, $bio Amstrad CPC 464 disk. published 34 years ago: The Way of the Exploding Fist+ Cracked (c) 1986 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123885&o=2 $end $amigaocs_flop=waylildr, $bio Commodore Amiga 500 disk. published 33 years ago: The Way of the Little Dragon (c) 1987 reLINE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75338&o=2 $end $spectrum_cass=wayofthe, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Way of the Tiger (c) 1986 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81809&o=2 $end $msx1_cass=waytiger, $bio MSX cass. published 34 years ago: The Way of the Tiger (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95062&o=2 $end $cpc_cass=waytiger,waytigera, $bio Amstrad CPC cass. published 34 years ago: The Way of the Tiger (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99799&o=2 $end $to_flop=waytiger,waytigera, $bio Thomson TO disk. published 34 years ago: The Way of the Tiger (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108074&o=2 $end $cpc_flop=wayofthe02,wayofthe03,thewayof03,thewayof02,thewayof04,thewayof05, $bio Amstrad CPC 464 disk. published 34 years ago: The Way of the Tiger (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121186&o=2 $end $msx1_flop=waytiger, $bio The Way of the Tiger cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230192&o=2 $end $mo5_cass=waytiger,waytigerb,waytigerc,waytigera, $bio Thomson MO5 cass. published 34 years ago: The Way of the Tiger [Model WT 5106] (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108944&o=2 $end $psx=weaklink, $bio Sony PlayStation disc published 19 years ago: The Weakest Link (c) 2001 Activision, Inc. [Santa Clara, CA, USA] - TECHNICAL - GAME ID: SLUS-01413 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111088&o=2 $end $apple2_flop_clcracked=weathrmc, $bio Apple II disk. published 32 years ago: The Weather Machine (c) 1988 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231714&o=2 $end $spectrum_cass=theweave_a,theweave_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: The Weaver of Her Dreams (c) 1988 8th Day Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81810&o=2 $end $spectrum_cass=theweave, $bio The Weaver of her Dreams (c) 198? GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219049&o=2 $end $cpc_flop=demo219801,weeedemo, $bio Amstrad CPC 464 disk. published 31 years ago: The Weee Demo 2 (c) 1989 Macabre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126619&o=2 $end $cpc_cass=weetabix, $bio Amstrad CPC cass. published 36 years ago: The Weetabix vs The Titchies (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99800&o=2 $end $cpc_flop=wellthe1,welltheu,thewellu, $bio Amstrad CPC 464 disk. published 29 years ago: The Well (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133959&o=2 $end $specpls3_flop=wellofzo, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: The Well of Zol (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147849&o=2 $end $bbcb_cass=whitebar, $bio Acorn BBC/Electron cass. published 37 years ago: The White Barrows (c) 1983 ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52582&o=2 $end $spectrum_cass=thewhite, $bio Sinclair ZX Spectrum cass. published 37 years ago: The White Barrows (c) 1983 ASP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81828&o=2 $end $dragon_cass=whitbarrw, $bio Dragon cass. published 37 years ago: The White Barrows (c) 1983 ASP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116781&o=2 $end $dragon_cass=whitcliff, $bio Dragon cass. published 36 years ago: The White Cliffs of Dover (c) 1984 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116632&o=2 $end $spectrum_cass=thewhite_a,thewhite_c, $bio Sinclair ZX Spectrum cass. published 28 years ago: The White Feather Cloak (c) 1992 GI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81829&o=2 $end $specpls3_flop=whitefea, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: The White Feather Cloak (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147850&o=2 $end $info=tomy_400,tomy_h30,tomy_102, $bio Pinball published 26 years ago: The Who's Tommy - Pinball Wizard (c) 1994 Data East Pinball. - TECHNICAL - Game ID: 500-5528-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in January 1994. Based on the famous rock opera by The Who, and on the Broadway musical, 'The Who's Tommy'. 10 pre-production prototypes were made for promotional use in conjunction with the off-Broadway productions. These prototypes had six pop bumpers. The game made it's debut at the Hard Rock Cafe in Dallas in October of 1993, one of these games fell off the truck and was destroyed. Another was used in the 1993 Macy's Thanksgiving Day Parade, this special machine was rigged for "autoplay" and had no backbox, electronics were cabinet-mounted. Reportedly, these prototypes may have had EM chime units. - TIPS AND TRICKS - Tommy mode : Hold the Buy-In button when starting a game to play an entire game with the blinders on. - STAFF - Game Design : Ed Cebula (EJC), Joe Kaminkow (JEK) Design Support: John Borg, Tim Seckel Game Rules: Orin Day, Joe Kaminkow, Kevin Martin, Lonnie D. Ropp (LON), Lyman F. Sheats Jr. (LFS) Game Software: Lonnie D. Ropp Display Software: Lyman F. Sheats Jr. Software Support: John Carpenter, Orin Day, Neil Falconer, Masaya Horiguchi, Kevin Martin Mechanical Design: Joe Balcer, Brian Lavender, Paul Lesley, Eric Winston, Norm Wurz Cables: Phillis Dot Madness: Kurt Andersen (KRT), Jack Liddon (JAK) Game Art: Kurt Andersen, Markus Rothkranz Sounds & Music: Brian Schmidt BOM: Sarah Bagnola Technical Support: Arnie Aarstad, Joe Blackwell, Doreen Clarke, Jim Gorman Special Thanks: Wes Moore, Jim Ross, Don Thorne Inspiration for 110%: Tetsuo Fukuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5325&o=2 $end $spectrum_cass=widthoft, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Width of the World (c) 1984 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81839&o=2 $end $msx2p_flop=wig,wiga, $bio MSX 2+ disk. published 31 years ago: The Wig (c) 1989 MSX Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144821&o=2 $end $spectrum_cass=wildbunc,thewildb, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Wild Bunch (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81840&o=2 $end $cpc_cass=wildbnch, $bio Amstrad CPC cass. published 35 years ago: The Wild Bunch (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99801&o=2 $end $cpc_flop=wildbunc,thewildb,wildbunc01, $bio Amstrad CPC 464 disk. published 35 years ago: The Wild Bunch (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121086&o=2 $end $psx=wthornb, $bio Sony PlayStation disc published 20 years ago: The Wild Thornberrys - Animal Adventures (c) 2000 Mattel Interactive [Mattel, Inc.] - TECHNICAL - GAME ID: SLUS-01128 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111326&o=2 $end $gba=wildthcc, $bio Nintendo GBA cart. published 19 years ago: The Wild Thornberrys - Chimp Chase [Model AGB-AWTE-USA] (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76103&o=2 $end $gbcolor=wildthor, $bio Nintendo Game Boy Color game published 20 years ago: The Wild Thornberrys - Rambler [Model CGB-BWTE-USA] (c) 2000 Mattel Interactive [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68949&o=2 $end $gba=wildthrn,wildthrnp, $bio Nintendo GBA cart. published 18 years ago: The Wild Thornberrys Movie [Model AGB-AWLE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76105&o=2 $end $gba=wild, $bio Nintendo GBA cart. published 14 years ago: The Wild [Model AGB-BWLE-USA] (c) 2006 Buena Vista Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76101&o=2 $end $cpc_cass=willowpa,willowpa1, $bio Amstrad CPC cass. published 35 years ago: The Willow Pattern Adventure (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99802&o=2 $end $cpc_flop=willowpa,thewillo,willowpa01, $bio Amstrad CPC 464 disk. published 35 years ago: The Willow Pattern Adventure (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121087&o=2 $end $archimedes=wimpgame, $bio Acorn Archimedes disk. published 30 years ago: The Wimp Game (c) 1990 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115953&o=2 $end $archimedes=wimpgamec, $bio The Wimp Game Cracked (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127046&o=2 $end $spectrum_cass=thewinge_b, $bio Sinclair ZX Spectrum cass. published 38 years ago: The Winged Avenger (c) 1982 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81850&o=2 $end $spectrum_cass=thewinge, $bio The Winged Avenger Mk II (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225812&o=2 $end $cpc_flop=thewinni, $bio Amstrad CPC 464 disk. published 29 years ago: The Winning Team (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128098&o=2 $end $specpls3_flop=winnteam, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: The Winning Team (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147614&o=2 $end $info=wintbob, $bio Arcade Video game published 30 years ago: The Winter Bobble (c) 1990 Sakowa Project. Two snowmen battle cute Japanese critters over 50 platform based screens. Turn the enemy critters into snowballs and then boot them around the platforms knocking down everything in their path. Pick up Sushi for extra points. When a screen is cleared of monsters you move on to the next level. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM3812 (@ 3 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is a bootleg of "Snow Bros. - Nick & Tom". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3172&o=2 $end $cpc_cass=wfblackw, $bio Amstrad CPC cass. published 36 years ago: The Wise and Fool of Arnold Blackwood (c) 1984 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99803&o=2 $end $cpc_flop=wiseandf,thewisea, $bio Amstrad CPC 464 disk. published 36 years ago: The Wise and Fool of Arnold Blackwood Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133958&o=2 $end $msx2_flop=witchiz, $bio MSX 2 disk. published 26 years ago: The Witch 'Iz' (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102107&o=2 $end $spectrum_cass=thewitch,thewitch_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Witch's Cauldron (c) 1985 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81861&o=2 $end $msx2_flop=witchrev, $bio MSX 2 disk. published 27 years ago: The Witchs Revenge (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102108&o=2 $end $ibm5150=witness, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: The Witness (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83721&o=2 $end $apple2_flop_orig=witnsr22, $apple2_flop_clcracked=witnsr13,witnsr18, $apple2_flop_misc=witness, $bio Apple II disk. published 37 years ago: The Witness (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107258&o=2 $end $cpc_flop=witness,witnesse,thewitne,witnessu, $pcw=witness, $bio Amstrad CPC/PCW disk. published 37 years ago: The Witness (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118311&o=2 $end $amigaocs_flop=witness, $bio Commodore Amiga 500 disk. published 34 years ago: The Witness (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75339&o=2 $end $bbcb_cass=thewizar, $bio The Wizard (c) 19?? Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52583&o=2 $end $spectrum_cass=wizardof, $bio The Wizard Akyrz (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226347&o=2 $end $dragon_cass=wizdakyrz, $bio Dragon cass. published 36 years ago: The Wizard of Akyrz (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116868&o=2 $end $c64_cart=wiztype, $bio Commodore C64 cart. published 36 years ago: The Wizard of Id's Wiztype (c) 1984 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53743&o=2 $end $apple2_flop_orig=wizardoz, $apple2_flop_clcracked=wizoz, $bio Apple II disk. published 35 years ago: The Wizard of Oz (c) 1985 Windham Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229327&o=2 $end $snes=wizardoz, $bio Nintendo Super NES game published 27 years ago: The Wizard of Oz (c) 1993 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63892&o=2 $end $specpls3_flop=wizardoz, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: The Wizard of Oz (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147851&o=2 $end $icanpian=wizardoz, $bio Fisher-Price I Can Play Piano cart. published 15 years ago: The Wizard of Oz - We're Off to Play the Piano [Model K4654] (c) 2005 Fisher-Price - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240458&o=2 $end $adam_flop=wizardut, $bio The Wizard Utilities (c) 198? Overpriced Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110059&o=2 $end $bbcb_flop_orig=wizretn,wizretna, $bbcb_flop=wizretn, $bio Acorn BBC Micro B disk. published 35 years ago: The Wizard's Return (c) 1985 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125345&o=2 $end $bbcb_flop_orig=wizrevng, $bio Acorn BBC Micro B disk. published 31 years ago: The Wizard's Revenge (c) 1989 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125347&o=2 $end $spectrum_cass=thewizar_d,thewizar_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Wizard's Scrolls (c) 1984 East Midlands Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81866&o=2 $end $cpc_flop=wizardsu, $bio Amstrad CPC 464 disk. published 32 years ago: The Wizard's Ultra Demo (c) 1988 Tyronesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133960&o=2 $end $spectrum_cass=wizardsw, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Wizard's Warriors (c) 1983 Abersoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81870&o=2 $end $dragon_cass=wizdlair, $bio The Wizards Lair (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116566&o=2 $end $spectrum_cass=thewizar_e, $bio Sinclair ZX Spectrum cass. published 28 years ago: The Wizards Skull (c) 1992 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81867&o=2 $end $cpc_flop=womblest,thewombl, $bio Amstrad CPC 464 disk. published 30 years ago: The Wombles Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133961&o=2 $end $spectrum_cass=thewombl, $bio Sinclair ZX Spectrum cass. published 30 years ago: The Wombles (c) 1990 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 775 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81878&o=2 $end $cpc_cass=wombles, $bio Amstrad CPC cass. published 30 years ago: The Wombles [Model AS776] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99804&o=2 $end $spectrum_cass=woodsofw, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Woods of Winter (c) 1984 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81880&o=2 $end $apple2_flop_clcracked=wrdgmshb, $bio Apple II disk. published 30 years ago: The Word Problem Game Show Level B (c) 1990 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231685&o=2 $end $cdi=worldbel, $bio Phillips CD-i published 27 years ago: The World Below - Literature Explorers (c) 1993 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53134&o=2 $end $clickstart_cart=cars, $bio LeapFrog ClickStart cart. published 12 years ago: The World of Cars (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145652&o=2 $end $cdi=worldimp,worldimpu, $bio Phillips CD-i published 29 years ago: The World of Impressionism (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53135&o=2 $end $apple2_flop_clcracked=wldinsct, $bio Apple II disk. published 35 years ago: The World of Insects (c) 1985 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231303&o=2 $end $x68k_flop=cynthiaa, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: The World of X68000 II: Cynthia (c) 1994 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51694&o=2 $end $x68k_flop=fortatgj, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: The World of X68000: Fortress Attack + GJ (c) 1993 Dempa. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87542&o=2 $end $cpc_flop=theworld,theworld01, $bio Amstrad CPC 464 disk. published 33 years ago: The World's Greatest (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128095&o=2 $end $apple2_flop_orig=wgbbg, $bio Apple II disk. published 36 years ago: The World's Greatest Baseball Game (c) 1984 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229246&o=2 $end $ibm5150=baseball, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: The World's Greatest Baseball Game (c) 1985 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83722&o=2 $end $apple2_flop_clcracked=wgbbenh, $bio Apple II disk. published 34 years ago: The World's Greatest Baseball Game [Enhanced Ver.] (c) 1986 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240755&o=2 $end $apple2_flop_orig=wgfbg, $bio Apple II disk. published 35 years ago: The World's Greatest Football Game (c) 1985 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229247&o=2 $end $camplynx_cass=worm,wormf, $bio Camputers Lynx cass. published 37 years ago: The Worm (c) 1983 Quazar Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134068&o=2 $end $bbcb_cass=wormpara, $bio Acorn BBC/Electron cass. published 35 years ago: The Worm in Paradise (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52584&o=2 $end $spectrum_cass=thewormi,thewormi_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: The Worm in Paradise (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81907&o=2 $end $cpc_cass=wormpara, $bio Amstrad CPC cass. published 35 years ago: The Worm in Paradise (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99805&o=2 $end $spectrum_cass=thewrath,thewrath_a,thewrath_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: The Wrath of Magra (c) 1984 Carnell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81909&o=2 $end $cpc_cass=wratholy, $bio Amstrad CPC cass. published 34 years ago: The Wrath of Olympus (c) 1986 Alpha-Omega Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99806&o=2 $end $einstein=wreck, $bio The Wreck (c) 19?? Electric Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136119&o=2 $end $msx1_flop=wreck, $bio The Wreck Cracked (c) 198? Unknown. Tape to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134980&o=2 $end $msx1_cart=wreck, $bio MSX cart. published 36 years ago: The Wreck [Model 5306/1] (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77543&o=2 $end $spectrum_flop_opus=writer, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: The Writer (c) 1985 Softechnics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233204&o=2 $end $a800=writerd, $bio Atari 800 cart. published 35 years ago: The Writer's Tool (c) 1985 OSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86738&o=2 $end $a800_flop=writer, $bio Atari 800 disk. published 35 years ago: The Writer's Tool (c) 1985 OSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65479&o=2 $end $apple2_flop_clcracked=wrtwkshp, $bio Apple II disk. published 35 years ago: The Writing Workshop (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230732&o=2 $end $info=m5xfact,m5xfact02,m5xfact04,m5xfact11, $bio The X Factor (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19942&o=2 $end $info=xfilesp,xfiles2,xfilesk,xfiles20,xfilespf, $bio Pinball published 23 years ago: The X-Files (c) 1997 Sega. - TECHNICAL - Sega Whitestar Model Number : 46 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - 1,500 units were produced. - UPDATES - A censored version is known to exists in Korea. - STAFF - Designer : Rob Hurtado Art director : Jason J. Dominiak Artwork : Morgan Weistling Software : Lonnie D. Ropp, Orin Day Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5445&o=2 $end $psx=xfiles, $bio Sony PlayStation disc published 21 years ago: The X-Files (c) 1999 Fox Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111144&o=2 $end $gameboy=lilleham, $bio Nintendo Game Boy Cart. published 26 years ago: The XVII Olympic Winter Games - Lillehammer 1994 [Model DMG-YC-USA] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67240&o=2 $end $saturn=yakspeca,yakspec, $bio Sega Saturn game published 25 years ago: The Yakyuuken Special - Konya wa 12 Kaisen!! (c) 1995 Societa Daikanyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59820&o=2 $end $cpc_flop=fefesses, $bio The Yao Demoes (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124590&o=2 $end $a2600=year1999, $bio The Year 1999 (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51135&o=2 $end $coleco=yolk, $bio Colecovision game published 37 years ago: The Yolks on You (c) 1983 Fox Video Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53381&o=2 $end $adam_flop=yolks, $bio Coleco Adam disk. published 37 years ago: The Yolks on You (c) 1983 Fox Video Games, Inc. [20th Century Fox] [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110060&o=2 $end $megadriv=youngind, $bio The Young Indiana Jones Chronicles (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57475&o=2 $end $nes=youngind, $bio Nintendo NES cart. published 28 years ago: The Young Indiana Jones Chronicles (c) 1992 Jaleco USA, Inc. Here is your chance to become Young Indiana Jones, as you set out to single-handedly save the world from the Kaiser's war machine. In this World War I epic, you'll battle through 19 stages of globe-spanning action, from the deserts of Mexico to the trenches on the Western front to the heart of the German headquarters. You'll take on Pancho Villa and Big Bertha, battle tanks and tri-planes and team up with Canadian flying ace Billy Bishop in a dogfight against the Red Baron. - TECHNICAL - GAME ID: NES-YJ-USA - TRIVIA - Released in December 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55729&o=2 $end $spectrum_cass=theyoung, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Young Ones (c) 1986 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81951&o=2 $end $cpc_cass=youngone, $bio Amstrad CPC cass. published 34 years ago: The Young Ones (c) 1986 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99807&o=2 $end $spectrum_cass=thezacar,thezacar_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: The Zacaron Mystery (c) 1986 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81954&o=2 $end $spectrum_cass=thezolan, $bio Sinclair ZX Spectrum cass. published 37 years ago: The Zolan Adventure (c) 1983 Softek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81968&o=2 $end $msx1_cart=zoo, $bio MSX cart. published 31 years ago: The Zoo [Model F062] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77544&o=2 $end $spectrum_cass=zxfilesm, $bio Sinclair ZX Spectrum cass. published 23 years ago: The ZX Files Megatape 1 (c) 1997 ZX Files - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146347&o=2 $end $spectrum_cass=zxfilesm_b, $bio Sinclair ZX Spectrum cass. published 23 years ago: The ZX Files Megatape 2 (c) 1997 ZX Files - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146348&o=2 $end $spectrum_cass=zxfilesm_d, $bio Sinclair ZX Spectrum cass. published 22 years ago: The ZX Files Megatape 3 (c) 1998 ZX Files - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146349&o=2 $end $spectrum_cass=zxfilesm_f, $bio Sinclair ZX Spectrum cass. published 22 years ago: The ZX Files Megatape 4 (c) 1998 ZX Files - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146350&o=2 $end $zx81_cass=zxpbook, $bio Sinclair ZX-81 cass. published 38 years ago: The ZX81 Pocket Book (c) 1982 Phipps Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114628&o=2 $end $cpc_cass=theateur, $bio Amstrad CPC cass. published 35 years ago: Theatre Europe (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99535&o=2 $end $apple2_flop_orig=thtreuro, $bio Apple II disk. published 34 years ago: Theatre Europe (c) 1986 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229171&o=2 $end $spectrum_cass=teuropes, $bio Theatre Europe (c) 198? Summit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196818&o=2 $end $einstein=theatre, $bio Theatre Europe (c) 19?? Merlin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136077&o=2 $end $cpc_cass=theateurwg, $bio Amstrad CPC cass. published 35 years ago: Theatre Europe [Classic Conflics] (c) 1985 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99537&o=2 $end $cpc_flop=theatree05,theatree06,, $bio Amstrad CPC 464 disk. published 35 years ago: Theatre Europe [Classic Conflics] (c) 1985 PSS [Personal Soft. Services] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237767&o=2 $end $cpc_flop=theatree04,, $bio Amstrad CPC 464 disk. published 35 years ago: Theatre Europe [Model SPAM 303] (c) 1985 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237766&o=2 $end $amigaocs_flop=theatdth, $bio Commodore Amiga 500 disk. published 27 years ago: Theatre of Death (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75340&o=2 $end $info=tom_13,tom_06,tom_12,tom_14h,tom_10f, $bio Pinball published 25 years ago: Theatre of Magic (c) 1995 Midway. - TECHNICAL - Midway WPC-Security Model Number : 50039 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven DAC - TRIVIA - Released in March 1995. 6,600 units were produced. In the Hidden Staircase animation, you can spot DOHO in the lower left corner. A cow can be seen during the Metamorphosis mode. The machine was once a prize offered in the UK version of The Price is Right in 2006, however the contestant was unsuccessful in winning it. - UPDATES - REVISION 1.0 (changes from prototype 0.8) : Date : March 21, 1995 - Enhanced status report. - Enhanced Skill Shot bad switch logic. - Added French and Spanish translations. - Enhanced ball search logic. REVISION 1.1 Date : April 3, 1995 - Trunk is now searched first during ball search. - Corrected the buy-in audit. REVISION 1.2 Date : April 7, 1995 - Fixed Trunk Test. It was incorrectly detecting and marking errors. REVISION 1.3 Date : August 9, 1995 - Correct a bug in the Multiball Lock logic where balls could not be locked after video pinball was played. - The lockup device now behaves better when one of its switches is broken. - Slingshots now disabled at game over. - Fixed the logic on the outlane proximity switches. If a switch is stuck on, and Hocus Pocus is enabled, the magnet is no longer fired. - TIPS AND TRICKS - When you start a game, hold the left flipper button. The first Basement Award will now be Digital Pinball where player 1 plays for 40M, all other players play for Extra Ball. Holding the right flipper button at the start of a game will activate MK3 Symbols. Spell THEATRE to reveal the symbols. Shoot the Trunk 3 times in Hat Magic mode to make a telephone appear on the screen. 'Move your car' is heard from it. - STAFF - Concept & Design : John Popadiuk (POP) Artwork : Linda Deal (LTD) Software : Jeff Johnson (JBJ) DMD Animation : Adam Rhine (ASR), Brian Morris Mechanics : Jack Skalon (JWS), Ernie Pizarro Music & Sounds : Dave Zabriskie (ZAB) - PORTS - * CONSOLES: Xbox 360 [Xbox Live] (Apr. 04 2012, "The Pinball Arcade") Sony PS3 [Sony PSN] (Apr. 10, 2012; "The Pinball Arcade") * COMPUTERS: MAC OS [Mac App Store] (2012) * OTHERS: Apple Store (Feb. 09, 2012, "The Pinball Arcade") Android (Feb. 10, 2012, "The Pinball Arcade") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5306&o=2 $end $apfimag_cass=theftam, $bio APF Imagination cass. published 38 years ago: Theft at the Art Museum (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135827&o=2 $end $amigaocs_flop=finehour,finehoura, $bio Commodore Amiga 500 disk. published 30 years ago: Their Finest Hour - The Battle of Britain (c) 1990 Lucasfilm, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75341&o=2 $end $amigaocs_flop=finemiss, $bio Commodore Amiga 500 disk. published 30 years ago: Their Finest Missions Vol. 1 (c) 1990 Lucasfilm, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75342&o=2 $end $to_flop=themeast, $bio Theme Astral (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108075&o=2 $end $psx=themehosj, $bio Sony PlayStation disc published 22 years ago: Theme Hospital (c) 1998 Electronic Arts Victor. Japanese release. - TECHNICAL - GAME ID: SLPS-01405 - TRIVIA - Released on June 18, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85793&o=2 $end $psx=themehos, $bio Sony PlayStation disc published 22 years ago: Theme Hospital (c) 1998 Electronic Arts. - TECHNICAL - GAME ID: SLUS-00275 - TRIVIA - Released on April 14, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110583&o=2 $end $amigaocs_flop=themeprk, $bio Commodore Amiga 500 disk. published 26 years ago: Theme Park (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75343&o=2 $end $saturn=themeprkj, $bio Sega Saturn game published 25 years ago: Theme Park (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59821&o=2 $end $saturn=themeprku, $bio Sega Saturn game published 25 years ago: Theme Park (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60185&o=2 $end $saturn=themeprk, $bio Sega Saturn game published 25 years ago: Theme Park (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60441&o=2 $end $snes=themeprk, $bio Nintendo Super NES game published 25 years ago: Theme Park (c) 1995 Ocean Software, Limited. - TRIVIA - Reviews: [FR] June 1995, Consoles + N.44: 89/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63893&o=2 $end $cd32=themeprk, $bio Commodore Amiga CD32 published 25 years ago: Theme Park (c) 1995 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107011&o=2 $end $megadriv=themeprk, $bio Sega Genesis game published 25 years ago: Theme Park (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115619&o=2 $end $pc98_cd=themeprk, $bio NEC PC-9821 CD published 25 years ago: Theme Park (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134965&o=2 $end $info=pr_theme, $bio Theme Park (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42108&o=2 $end $amigaocs_flop=tparkmys, $bio Commodore Amiga 500 disk. published 29 years ago: Theme Park Mystery - Variations on a Theme (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75344&o=2 $end $amigaocs_flop=tparkmysu, $bio Commodore Amiga 500 disk. published 29 years ago: Theme Park Mystery - Variations on a Theme (c) 1991 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75345&o=2 $end $st_flop=tparkmys, $bio Atari ST disk. published 29 years ago: Theme Park Mystery - Variations on a Theme (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230306&o=2 $end $specpls3_flop=tparkuk, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Theme Park U.K. (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147852&o=2 $end $specpls3_flop=tparkusa, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Theme Park U.S.A. (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147853&o=2 $end $spectrum_cass=tparkuk,tparkuka,tparkukb, $bio Sinclair ZX Spectrum cass. published 27 years ago: Theme Park UK (c) 1993 River Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237763&o=2 $end $spectrum_cass=tparkus,tparkusa, $bio Sinclair ZX Spectrum cass. published 27 years ago: Theme Park USA (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237764&o=2 $end $amigaaga_flop=themep_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Theme Park [AGA Ver.] (c) 1994 Electronic Arts [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146459&o=2 $end $jaguar=themeprk, $bio Atari Jaguar cart. published 25 years ago: Theme Park (c) 1995 Ocean Software, Limited. - TECHNICAL - Model L8001 - TIPS AND TRICKS - * Cheats: - All shops and rides: Sink all your money into shops research, then wait until April, two years later. - Low Cost Super-ride: When laying a track ride, first do the world's smallest track. Then open it and immediately close it again. You can edit it now and make it huge and you'll only be charged for the first, small ride. One disadvantage: You will not win the 'Biggest, tallest etc.' ride of the year come awards time. Depending on how long you want to run your park, it may be better not to do this. - Mass Transit: Create a tube ride (using low cost method) from one end of your park to the other. Put gates at both ends, but only connect the entrance on one end. Peeps will enter and be shuttled back to the other side of the park. * Easter Eggs: Adjust Screen Position (at any time): Option + L/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76453&o=2 $end $snes=themeprkj, $bio Nintendo Super Famicom cart. published 25 years ago: Theme Park [Model SHVC-ATQJ-JPN] (c) 1995 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62528&o=2 $end $psx=themeprk, $bio Sony PlayStation disc published 25 years ago: Theme Park (c) 1995 Electronic Arts. - TECHNICAL - Game ID: SLUS-00017 - TRIVIA - Released on October 01, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97305&o=2 $end $megacd=themeprk, $bio Sega Mega-CD published 25 years ago: Theme Park [Model T-88055-50] (c) 1995 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60680&o=2 $end $pc98=themm, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Themm - Harukanaru Meikyuu (c) 1995 Hervest. - TECHNICAL - FD x3 - TRIVIA - Released on February 04, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90882&o=2 $end $mo5_cass=theogic1,theogic1a, $bio Thomson MO5 cass. published 36 years ago: Theogiciels Loisir 1 (c) 1984 Micropresse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108945&o=2 $end $apple2_flop_clcracked=theorems, $bio Apple II disk. published 37 years ago: Theorems and Proofs of Theorems (c) 1983 Intellectual Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232191&o=2 $end $gp32=therapy, $bio GamePark GP32 cart. published 18 years ago: Therapy (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237392&o=2 $end $specpls3_flop=tabombup, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: There's a Bomb Under Parliament (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147854&o=2 $end $spectrum_cass=theresah,theresah_a, $bio There's A Hole In Your Bucket (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219810&o=2 $end $mo5_cass=thermo, $bio Thomson MO5 cass. published 35 years ago: Thermo (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108946&o=2 $end $dragon_cass=thermnucl, $bio Dragon cass. published 36 years ago: Thermo Nuclear War (c) 1984 Zircon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116890&o=2 $end $spectrum_cass=thermonu, $bio Sinclair ZX Spectrum cass. published 35 years ago: Thermo-Nuclear War (c) 1985 Zircon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81513&o=2 $end $pcecd=dmasterj, $bio NEC PC-Engine CD published 28 years ago: Theron's Quest - Dungeon Master (c) 1992 Victor. Theron's Quest is a first-person dungeon crawler for the PC-Engine system, conversion of FTL's popular Dungeon Master. On the night of the harvest festival, the great wizard Grey Lord descended from the sky and landed in Theron's village. He was looking for a warrior courageous enough to retrieve the seven parts of a magic armor, what he called The Seven Symbols Of The Brave. Theron, a young boy ready to become a man, accepts the challenge and is now on a journey to retrieve the stolen treasures. The player takes control of Theron and three other warriors (a different party can be created at the beginning of each dungeon). The game features seven small dungeons (Ak-Tu-Ba, City Of Formica, Village Of Thieves, Tower Of Drator, Tomb Of Sarmon, Den Of Shadodan and Demon's gate), and each one of them is a separate adventure entirely. Theron has to go venture inside each dungeon, retrieve the stolen piece of holy armor and trace his steps back so the treasure can be placed inside a sacred shrine. Unlike other games of the series, all the collected belongings are lost between each level, and only the hero of the game, Theron, keeps his statistics and gained levels. Each dungeon has its own background story and sets of monsters - Ak-Tu-Ba, for instance, is a floating fortress infested with mummies and City of Formica a large network of creepy underground tunnels. - TECHNICAL - Game ID: JCCD2010 - TRIVIA - Theron's Quest was released on September 18, 1992 in Japan for a retail price of 8200 Yen. Reviews: [FR] September 1993- Consoles + N.23: 85% - STAFF - Executive producer: Satoshi Honda Senior Producer: Harunobu Komori Producer: Isamu Senda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58172&o=2 $end $mo5_cass=thesauru,thesaurua, $bio Thesaurus (c) 198? Minipuce [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108947&o=2 $end $psion2=tsc, $bio Thesaurus and Spelling Checker (c) 198? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234089&o=2 $end $msx1_cart=theseusk, $bio Theseus - Iligks I (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95217&o=2 $end $msx1_flop=theseus, $bio Theseus - Iligks I Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134379&o=2 $end $msx1_cart=theseus,theseusa, $bio MSX cart. published 36 years ago: Theseus - Iligks I [Model 20213] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77545&o=2 $end $spectrum_cass=theseusa,theseusa_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Theseus and the Minotaur (c) 1990 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81514&o=2 $end $spectrum_cass=thesminb, $bio Theseus and the Minotaur (c) 199? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196794&o=2 $end $dragon_cass=thesmino, $bio Dragon cass. published 6 years ago: Theseus and the Minotaur (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116718&o=2 $end $x1_flop=thexder, $bio Sharp X1 5.25in.disk. published 35 years ago: Thexder (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86148&o=2 $end $pc8801_flop=thexder,thexdera,thexderh, $bio NEC PC-8801 Series disk. published 35 years ago: Thexder (c) 1985 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93105&o=2 $end $fm7_disk=thexder,thexdera, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Thexder (c) 1985 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93659&o=2 $end $pc98=thexder, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Thexder (c) 1986 Game Arts Company, Limited. - TRIVIA - Released in April 1986 in Japan. - PORTS - * COMPUTERS: Apple IIGS (1987) Thexder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48531&o=2 $end $msx1_cart=thexder,thexderb,thexdera, $bio MSX cart. published 34 years ago: Thexder (c) 1986 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77546&o=2 $end $msx1_cass=thexder, $bio MSX cass. published 34 years ago: Thexder (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95063&o=2 $end $apple2gs=thexder,thexdero, $bio Apple IIGS disk. published 33 years ago: Thexder (c) 1987 Sierra On-Line, Incorporated. - TRIVIA - Originally released in Japan on the PC-9801 in 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49788&o=2 $end $coco_cart=thexder, $bio Tandy Color Computer cart. published 33 years ago: Thexder (c) 1987 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53487&o=2 $end $nes=thexderh, $bio Nintendo Famicom cart. published 33 years ago: Thexder (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69333&o=2 $end $apple2_flop_misc=thexder, $bio Apple II disk. published 33 years ago: Thexder (c) 1987 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107528&o=2 $end $amigaocs_flop=thexder, $bio Commodore Amiga 500 disk. published 32 years ago: Thexder (c) 1988 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75346&o=2 $end $msx1_flop=thexder, $bio Thexder cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230228&o=2 $end $nes=thexder, $vgmplay=thexder_nes, $bio Nintendo Famicom cart. published 35 years ago: Thexder (c) 1985 Square Company, Limited. Thexder is a multi-scrolling action shooter published by Square and developed by Bits, and it is the conversion of a popular Japanese action game originally created by Game Arts in 1985. Thexder takes place in a distant future and the player assumes the role of an elite mecha pilot on a lone and perilous commando mission to save humanity. The objective of the game is to absolve several large maze-like bases and to destroy the enemy's mainframe computer. The humanoid combat vehicle is equipped with a powerful auto-targeting rifle gun (provided the enemies are near enough), as well as a limited particle shield allowing it to withstand damage from enemy fire for a short amount of time. But the battle robot comes with another ingenious feature - it is capable of transforming into a fighter-jet, zipping around at high speeds through small gaps and narrow corridors and able to reach areas the humanoid robot can't. However, the jet trades away speed and maneuverability for weaker weaponry and can only shoot forward... Another important aspect of the game is energy management (which also acts as health). The player starts his mission with two hundred energy units and using the shield (which drains thirty points) or getting hit by enemy fire significantly reduces it - energy depletes fast in Thexder and if the counter reaches zero, the robot goes to oblivion. Thankfully, some (rare) enemies release energy when destroyed and give the player temporary relief. Thexder consists of five levels and is single-player only. - TECHNICAL - Cartridge ID: SQF-TX - TRIVIA - Thexder was released on December 19, 1985 in Japan for 5500 Yen. Thexder was originally developed by Game Arts in 1985. The first version was released for the NEC PC-8801 Japanese computer and the game soon became a hit. It was later ported to several Japanese systems. This Famicom port of Thexder has noticeable differences with the original game. There are only five levels (compared to sixteen) and the stage layout is different in many places. But the major departure from the original game is the auto-targeting laser which was replaced with a less effective and slower auto-targeting bullet gun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54754&o=2 $end $pc8801_flop=thexd88,thexd88a, $bio NEC PC-8801 Series disk. published 35 years ago: Thexder88 (c) 1985 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93106&o=2 $end $spectrum_cass=cmtroopr, $bio Sinclair ZX Spectrum cass. published 33 years ago: They Call Me Trooper (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81515&o=2 $end $spectrum_cass=theysayt,theysayt_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: They Say the World Will Die in Fire and Ice (c) 1984 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81516&o=2 $end $cpc_cass=soldamil, $bio Amstrad CPC cass. published 34 years ago: They Sold a Million (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99808&o=2 $end $cpc_flop=theysold,packthey, $bio Amstrad CPC 464 disk. published 34 years ago: They Sold A Million (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122559&o=2 $end $spectrum_cass=tsame, $bio They Sold A Million (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226523&o=2 $end $cpc_cass=soldaml3, $bio Amstrad CPC cass. published 34 years ago: They Sold A Million 3 (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99810&o=2 $end $cpc_flop=theysold01,theysold04,theysold05,theysold06,packthey01,packthey02,packthey03, $bio Amstrad CPC 464 disk. published 34 years ago: They Sold A Million 3 (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122561&o=2 $end $cpc_cass=soldaml2, $bio Amstrad CPC cass. published 34 years ago: They Sold a Million II (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99812&o=2 $end $cpc_flop=theysold02,theysold07,theysold09,theysold08,theysold03,theysold0a, $bio Amstrad CPC 464 disk. published 34 years ago: They Sold A Million II (c) 1986 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122560&o=2 $end $spectrum_cass=tsam3e, $bio They Sold A Million III (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226522&o=2 $end $cpc_flop=theystol,theystol01, $bio Amstrad CPC 464 disk. published 34 years ago: They Stole A Million (c) 1986 39 Steps [Ariolasoft label] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122562&o=2 $end $spectrum_cass=theystol, $bio Sinclair ZX Spectrum cass. published 34 years ago: They Stole a Million (c) 1986 39 Steps - TECHNICAL - GAME ID: AS 22055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81517&o=2 $end $cpc_cass=stolamil, $bio Amstrad CPC cass. published 34 years ago: They Stole a Million [Model AS 32055] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99813&o=2 $end $info=thief, $bio Arcade Video game published 39 years ago: Thief (c) 1981 Pacific Novelty. This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen). - TECHNICAL - Upright model Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1 Mhz), Samples (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick - TRIVIA - Thief was released in December 1981. Thief was not a new idea, it was a simple automotive maze game, but is memorable for having some truly horrible graphics. The kind of graphics that are so bad that you can tell a lot of effort was put into them. This was actually a common problem with a lot of lesser known early 80s arcade titles. The programmers would try and push the limits of their hardware, and end up with a true monstrosity. The game is still fun, despite the "crashed Nintendo" look of the background scenes and explosions. Thief machines are of an interesting design. They are bright red, and have a very 'top heavy' look to them, this is due to the laid back monitor, and oversized marquee. These machines have a simple 'Thief' logo as sideart (it is a sticker), and use chrome t-molding. The oversized marquee is yellow, and has an image of a 1920s paddy wagon, and a prisoner wearing a classic black and white striped prison suit. The control panel overlay and monitor bezel are yellow as well, and are covered in similar images to the one on the marquee. The control panel itself has only a 4-Way joystick with a red ball on top, and Start buttons for each player located on the right side of the panel. The machine also has a cassette player mounted inside that plays an eight minute loop tape of actual police radio announcements from many years ago. If you last long enough, you will hear a voice break through the announcements to tell you 'Hey, good play!'. Last even longer, and the voice breaks through with a couple more comments about your play, each one less and less nice. - SCORING - Each 'Bill' collected : 10 points. Hitting first car : 100 points. Hitting second car : 500 points. Hitting third car : 1000 points. Hitting fourth car : 2000 points. - STAFF - Executive producer : Brian D. Senler Screenplay by : Philip Lieberman Directed by : Bernie Stolar Stunts performed by : Bill Cravens Cinematography by : Robert Meacher - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2880&o=2 $end $apple2_flop_orig=thief, $apple2_flop_clcracked=thief, $bio Apple II disk. published 39 years ago: Thief (c) 1981 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229150&o=2 $end $spectrum_cass=thief, $bio Sinclair ZX Spectrum cass. published 31 years ago: Thief (c) 1989 Corrupt Code - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81518&o=2 $end $apfimag_cass=thief, $bio Thief (c) 198? Millivision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135818&o=2 $end $info=tigarden, $bio Handheld game published 37 years ago: Thief in Garden (c) 1983 Tronica. - TECHNICAL - Game ID: TG-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100290&o=2 $end $to_flop=thiefni, $bio Thomson TO disk. published 33 years ago: Thief of Night (c) 1987 Thiburce [Christophe Thiburce] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108076&o=2 $end $intv=thinice,thinicep, $bio Mattel Intellivision game published 34 years ago: Thin Ice (c) 1986 INTV Based on the Data East arcade game Disco No. 1. You control Duncan by pressing the hand controller DISC. Skate around the other penguins, dunking them in the pond. Avoid or dunk the seal and polar bears. Gobble shrimp cocktails for extra speed. Dunk all of the penguins, then take the Zamboni ice resurfacer out for a spin to fix up the pond -- more penguins show up and the game continues at the next level, harder than before! - TECHNICAL - Model 8300 - TRIVIA - Early in production, David Warhol came to Keith Robinson, who was manager on the game, and said he had a friend who wanted to break into the video game field as a composer and was willing to write a theme for Thin Ice for free. Keith told him no; it was against Mattel policy to use freelancers, even if they were literally free. Following Keith's authority about as much as anyone at Mattel did, Dave had his friend write the music anyway. Dave coded it for Intellivision and Julie linked it into the game. The theme, 'Carnival of the Penguins', was so addictive and perfect for the game that Keith agreed it had to be used. He contacted Mattel's crack legal department and suggested they buy the rights for $100. They probably could have, but they procrastinated for months. By the time they got around to contacting the composer, the game had been demonstrated at a number of trade shows using the music; the composer was able to negotiate a payment of $1200 for the 15 second theme. Thus George Alistair Sanger sold his first video game melody. He has gone on, under the nickname The Fat Man, to become the most famous composer of music for interactive media. He and his Team Fat have provided the music for Loom, Wing Commander, The 7th Guest and many other computer games. The penguins Norman and Minky were named after Julie and Monique's boss Keith Robinson (who only reluctantly admits that his rarely-used first name is Norman) and his boss Mike Minkoff (Snafu). - SCORING - You get 1000 points for dunking the seal, 450 points for dunking a polar bear, and 100 points for dunking a penguin. Plus, you get bonus points for the size of the hole you make when you dunk 'em -- from 40 points to over 6000 points for skating around the ENTIRE POND (it CAN be done)! Gobble a shrimp cocktail (skate over it) to pick up 60 points and a temporary burst of extra speed! Scarf up a lobster for 50 points and an extra chance to freeze the polar bears! - TIPS AND TRICKS - Get an extra turn for every 10,000 points you score. - STAFF - Design: Keith Robinson, Julie Hoshizaki, Monique Lujan-Bakerink Program: Julie Hoshizaki Graphics: Monique Lujan-Bakerink Music theme 'Carnival of the Penguins': George Sanger (The Fat Man) Sound effects/additional music: David Warhol Package illustration: Keith Robinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60976&o=2 $end $cpc_cass=thing, $bio Amstrad CPC cass. published 32 years ago: Thing (c) 1988 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99494&o=2 $end $spectrum_cass=thingbou_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Thing Bounces Back (c) 1987 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81521&o=2 $end $msx1_cass=thingbb, $bio MSX cass. published 33 years ago: Thing Bounces Back (c) 1987 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95064&o=2 $end $cpc_cass=thingbb, $bio Amstrad CPC cass. published 33 years ago: Thing Bounces Back (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99816&o=2 $end $cpc_flop=thingbou02,thingbou03,thingbou04,thingbou01,thingbou, $bio Amstrad CPC 464 disk. published 33 years ago: Thing Bounces Back (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121187&o=2 $end $spectrum_cass=thingbou, $bio Thing Bounces Back (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219245&o=2 $end $msx1_flop=thingbb, $bio Thing Bounces Back cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230164&o=2 $end $cpc_cass=thingspn, $bio Amstrad CPC cass. published 34 years ago: Thing on a Spring (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99818&o=2 $end $cpc_flop=thingona01,thingona,thingona02,thingona03, $bio Amstrad CPC 464 disk. published 34 years ago: Thing on a Spring (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121188&o=2 $end $spectrum_cass=thing, $bio Sinclair ZX Spectrum cass. published 32 years ago: Thing! (c) 1988 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81520&o=2 $end $adam_flop=ponder, $bio Things to Ponder (c) 199? Maine ADAM Library - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110061&o=2 $end $spectrum_cass=thingyan, $bio Sinclair ZX Spectrum cass. published 34 years ago: Thingy and the Doodahs (c) 1986 Americana Software Thingy is a bit of a wally. He has broken his Spectrum. If his parents find out, his life will not be worth living. Therefore, he must embark on an epic journey to find enough money to buy a replacement before returning home. His task is not an easy one as the Doodahs will not let Thingy have their money without a fight. There are many different types of Doodahs, the most deadly of whom are the merciless Whatsisnames. Others are Thingummybobs, Whatchamacallits and the So-and-sos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81523&o=2 $end $cpc_flop=thingyan01, $bio Amstrad CPC 464 disk. published 33 years ago: Thingy and the Doodahs Cracked] (c) 1987 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122839&o=2 $end $cpc_cass=thingydd, $bio Amstrad CPC cass. published 32 years ago: Thingy and the Doodahs [Model LM-024] (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99819&o=2 $end $cpc_flop=thinkuk101, $bio Amstrad CPC type-in published 28 years ago: Think (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120282&o=2 $end $apple2_flop_clcracked=thquik12, $bio Apple II disk. published 33 years ago: Think Quick (c) 1987 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230947&o=2 $end $amigaocs_flop=thinktwc, $bio Commodore Amiga 500 disk. published 29 years ago: Think Twice (c) 1991 Magic Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75347&o=2 $end $msx1_cart=thinkme, $bio MSX cart. published 32 years ago: Think with Me (c) 1988 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77547&o=2 $end $spectrum_cass=thinkfir, $bio Think! (c) 198? Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226016&o=2 $end $spectrum_cass=think, $bio Sinclair ZX Spectrum cass. published 35 years ago: Think! [Model AS 22907] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81524&o=2 $end $cpc_cass=think, $bio Amstrad CPC cass. published 35 years ago: Think! [Model AS32907] (c) 1985 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99820&o=2 $end $info=thrdwrld, $bio Pinball published 42 years ago: Third World (c) 1978 Sonic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10156&o=2 $end $cpc_cass=ww3, $bio Amstrad CPC cass. published 35 years ago: Third World War (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99822&o=2 $end $mo5_cass=thirdwar,thirdwarb,thirdwarc,thirdwara, $bio Third World War (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108948&o=2 $end $cpc_flop=thirdwor,worldwar, $bio Amstrad CPC 464 disk. published 35 years ago: Third World War Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126391&o=2 $end $segacd=3rdww, $bio Sega CD published 26 years ago: Third World War (c) 1994 Extreme Ent. Group - TECHNICAL - [Model T-22025] - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 74% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60830&o=2 $end $super80_cass=thisisbu, $bio This is a Budget [Model 022L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126904&o=2 $end $super80_cass=thisisbu4, $bio This is a Budget [Model 022L4] (c) 198? Unknown - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126905&o=2 $end $to_flop=thomcat,thomcata, $bio Thomson TO disk. published 5 years ago: THOM-CAT (c) 2015 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108038&o=2 $end $mo5_flop=thomcat,thomcata, $bio Thomson MO5 disk. published 5 years ago: THOM-CAT (c) 2015 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235286&o=2 $end $mo5_cass=thompuzz, $to7_cass=thompuzz, $bio Thomson MO5/TO7 cass. published 36 years ago: Thom-Puzz (c) 1984 No Man's Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108568&o=2 $end $clickstart_cart=thomas, $bio LeapFrog ClickStart cart. published 13 years ago: Thomas & Friends (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145653&o=2 $end $vsmile_cart=thomas,thomasuk,thomasukr1, $bio VTECH V.Smile cart. published 15 years ago: Thomas & Friends - Engines Working Together (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234045&o=2 $end $vsmile_cart=thomassw, $bio VTECH V.Smile cart. published 13 years ago: Thomas & Friends - Tagen hjalps at (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118453&o=2 $end $vsmile_cart=thomasg,thomasgr104, $bio VTECH V.Smile cart. published 13 years ago: Thomas & seine Freunde - Freunde Halten Zusammen (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118454&o=2 $end $vsmilem_cart=thomasmg, $bio VTech V.Smile Motion cart. published 13 years ago: Thomas - Freunde halten zusammen [Model 80-084064] (c) 2007 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236356&o=2 $end $info=tmy_thom, $bio Dedicated Console published 15 years ago: Thomas and Friends (c) 2005 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145623&o=2 $end $leapster=tfcall, $bio LeapFrog Leapster cart. published 15 years ago: Thomas and Friends - Calling all Engines! (c) 2005 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134546&o=2 $end $vsmile_cart=thomasf, $bio VTECH V.Smile cart. published 15 years ago: Thomas et ses Amis - Les locomotives s'entraident (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234046&o=2 $end $amigaocs_flop=thomas, $bio Commodore Amiga 500 disk. published 28 years ago: Thomas the Tank Engine (c) 1992 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75348&o=2 $end $spectrum_cass=thomasa, $bio Thomas the Tank Engine (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225873&o=2 $end $megadriv=thomas, $bio Sega Genesis game published 27 years ago: Thomas the Tank Engine & Friends (c) 1993 T-HQ Soft. - TRIVIA - Released on August 02, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57476&o=2 $end $cpc_flop=thomasth,thomasth03,thomasth04, $bio Amstrad CPC 464 disk. published 29 years ago: Thomas the Tank Engine & Friends Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128093&o=2 $end $spectrum_cass=thomas, $bio Sinclair ZX Spectrum cass. published 29 years ago: Thomas the Tank Engine & Friends (c) 1991 Alternative Software, Ltd. - TECHNICAL - GAME ID: AS 767 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81526&o=2 $end $amigaocs_flop=thomas2, $bio Commodore Amiga 500 disk. published 27 years ago: Thomas the Tank Engine 2 (c) 1993 Alternative Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75349&o=2 $end $nes=thomas, $bio Nintendo NES cart. published 27 years ago: Thomas the Tank Engine and Friends (c) 1993 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55730&o=2 $end $snes=thomasu, $bio Nintendo Super NES game published 27 years ago: Thomas the Tank Engine and Friends [Model SNS-6T-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63895&o=2 $end $snes=thomas, $bio Nintendo Super NES game published 27 years ago: Thomas the Tank Engine and Friends [Model SNSP-6T-EUR] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63894&o=2 $end $cpc_cass=thomas, $bio Amstrad CPC cass. published 30 years ago: Thomas The Tank Engine [Model AS 768] (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99823&o=2 $end $spectrum_cass=thomasth_b,thomasth_c, $bio Sinclair ZX Spectrum cass. published 30 years ago: Thomas the Tank Engine's Fun With Words (c) 1990 Friendly Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81527&o=2 $end $cpc_flop=thomasth02,thomasth01,thomasth05, $bio Amstrad CPC 464 disk. published 30 years ago: Thomas The Tank Engine's Fun With Words (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128094&o=2 $end $c64_cass=thomas, $bio Commodore C64 cass. published 30 years ago: Thomas the Tank Engine's Fun with Words (c) 1990 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187873&o=2 $end $specpls3_flop=ttefunwo, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Thomas the Tank Engine's Fun With Words (c) 1990 Friendly Learning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230267&o=2 $end $to7_cass=thomcalc, $bio Thomcalc (c) 198? Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108569&o=2 $end $to_flop=thomcart, $bio Thomson TO disk. published 21 years ago: Thomcarta (c) 1999 Boulanger [Emmanuel Boulanger] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108077&o=2 $end $to_flop=tvchapln,tvchaplna, $bio Thomson TO disk. published 16 years ago: Thomson Video - Charlie Chaplin (c) 2004 Riou [Yoann Riou] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108078&o=2 $end $to_flop=tveuropa,tveuropaa, $bio Thomson TO disk. published 16 years ago: Thomson Video - Europa (c) 2004 Riou [Yoann Riou] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108079&o=2 $end $to_flop=thomtel1, $bio Thomtel 01 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108080&o=2 $end $to_flop=thomtel2, $bio Thomtel 02 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108081&o=2 $end $to_flop=thomtel3, $bio Thomtel 03? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108082&o=2 $end $to_flop=thomtel4, $bio Thomtel 04? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108083&o=2 $end $to_flop=thomtel5, $bio Thomtel 05? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108084&o=2 $end $to_flop=thomtel6, $bio Thomtel 06? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108085&o=2 $end $to_flop=thomtel7, $bio Thomtel 07? (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108086&o=2 $end $msx1_cass=thor, $bio MSX cass. published 32 years ago: Thor (c) 1988 Proein Soft Line. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95065&o=2 $end $spectrum_cass=thorpart,thorpart_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Thor (c) 1989 Global Games [Scotland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81529&o=2 $end $info=thor, $bio Slot Machine published 24 years ago: Thor (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116213&o=2 $end $saturn=thor2ja,thor2j,thor2jb, $bio Sega Saturn game published 24 years ago: Thor - Seireiohkiden (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59822&o=2 $end $msx1_flop=thor,thora, $bio Thor cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230165&o=2 $end $spectrum_cass=thor, $bio Sinclair ZX Spectrum cass. published 32 years ago: Thor [Model 21373] (c) 1988 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81528&o=2 $end $cpc_cass=thornsea, $bio Amstrad CPC cass. published 33 years ago: Thorn Sea (c) 1987 Fernleaf Educational - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99824&o=2 $end $snes=thobred2, $bio Nintendo Super Famicom cart. published 26 years ago: Thoroughbred Breeder II [Model SHVC-QW] (c) 1994 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62530&o=2 $end $snes=thobred3, $bio Nintendo Super Famicom cart. published 24 years ago: Thoroughbred Breeder III [Model SHVC-AIWJ-JPN] (c) 1996 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62531&o=2 $end $snes=thobreed, $bio Nintendo Super Famicom cart. published 27 years ago: Thoroughbred Breeder [Model SHVC-TF] (c) 1993 Hect [Hector]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62529&o=2 $end $ibm5150=tbos, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Thoroughbred/OS Ver. 6 (c) 1987 Concept Omega - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132522&o=2 $end $cpc_cass=thorr1, $bio Amstrad CPC cass. published 36 years ago: Thorr 1 - Die letzten Tage von Burg Ghorrodt [Model 1290] (c) 1984 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99825&o=2 $end $cpc_cass=thorr2, $bio Amstrad CPC cass. published 36 years ago: Thorr 2 - Die Flucht Nach Thyrros [Model 1291] (c) 1984 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99826&o=2 $end $cpc_cass=thorr3, $bio Amstrad CPC cass. published 35 years ago: Thorr 3 - Das Geheimnis von Thyrros (c) 1985 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99827&o=2 $end $psx=1000arms, $bio Sony PlayStation disc published 21 years ago: Thousand Arms (c) 1999 Atlus USA, Inc. North American release. Game developed in Japan. See the original for more information. - TECHNICAL - CD1 ID: SLUS-00845 CD2 ID: SLUS-00858 - TRIVIA - Released on October 13, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111643&o=2 $end $psx=1000armsd, $bio Sony PlayStation disc published 21 years ago: Thousand Arms Demo (c) 1999 Atlus USA, Inc. Sample game. - TECHNICAL - DISC ID: SLUS-90059 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125146&o=2 $end $pc98=chizuru, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Thousand Cranes (c) 1993 POP Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90883&o=2 $end $pc8801_flop=thousant, $bio Thousantis-go no Boken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93107&o=2 $end $neogeo=trally, $bio SNK Neo-Geo AES cart. published 29 years ago: Thrash Rally (c) 1991 Alpha Denshi. AES release. See the MVS entry for more information about the game; "Thrash Rally [Model NGM-038]". Description from the US back cover: The World Rally Championship and Pari-Dakar Rally are replayed realistically based on the updated racing data. Tracks of danger & beauty! Skid on by the worlds best drivers with your power drift & slide skills. Can you squeel past the finish line? - TECHNICAL - [Model NGH-038] 46 Mega - TRIVIA - Released on December 20, 1991 in Japan and in the USA. Reviews: March 1992 - Joypad N.6 [FR]: 79/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48233&o=2 $end $info=trally, $bio SNK Neo-Geo MVS cart. published 29 years ago: Thrash Rally (c) 1991 Alpha Denshi. Thrash Rally is a top-down perspective rally racing game for one or two players. Each race begins with players asked to choose a vehicle in which to race, with each offering a different balance between handling, acceleration, vehicle endurance and top speed. There are two racing modes on offer. The first, World Rally Championship, features rounds that take place over lap-based circuits, with each lap having to be completed within a set time limit. World Rally mode offers players a choice of six different rally cars. The second mode is the Paris-to-Dakar rally. This doesn’t feature laps but is a point-to-point race, with each stage having to be completed within a set time limit. In addition to the six rally cars of the World Rally mode, the Paris-to-Dakar Rally also allows players to race in either a buggy, a motorbike, or a truck. All tracks feature a variety of different road surfaces, such as snow, gravel, sand or water. Many of the tracks also feature a variety of jumps and chicanes, as well as track-based obstacles that should be avoided. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-038 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Accelerate, [B] Brake - TRIVIA - Released in November 1991. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (dec.20, 1991, "Thrash Rally [Model NGH-038]") [US] SNK Neo-Geo AES (dec.20, 1991, "Thrash Rally [Model NGH-038]") [JP] SNK Neo-Geo CD (oct.31, 1994, "Rally Chase [Model ADCD-003]") [US] SNK Neo-Geo CD (1994, "Rally Chase [Model ADCD-003]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2881&o=2 $end $psx=thrasher, $bio Sony PlayStation disc published 21 years ago: Thrasher presents Skate and Destroy (c) 1999 Rockstar Games - TECHNICAL - GAME ID: SLUS-00935 - TRIVIA - Released on October 31, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111620&o=2 $end $psx=thrasherd, $bio Sony PlayStation disc published 21 years ago: Thrasher - Skate and Destroy (c) 1999 Rockstar Games. Demo Disc - TECHNICAL - GAME ID: SLUS-90067 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131557&o=2 $end $psx=threads, $bio Sony PlayStation disc published 20 years ago: Threads of Fate (c) 2000 Square Electronic Arts L.L.C. North American release. G.ame developed in Japan. See the original for more information; "DewPrism [Model SLPS-02330]". - TECHNICAL - GAME ID: SLUS-01019 - TRIVIA - Released on July 19, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111528&o=2 $end $info=j6bags, $bio Three Bags Full (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41063&o=2 $end $mz700_cass=3crdbrag, $bio Sharp MZ-700 cass. published 38 years ago: Three Card Brag (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131726&o=2 $end $m5_cass=3circles,numsrch, $bio Three Circles + Number Search (c) 198? SORD. - TECHNICAL - GAME ID: GCT-4/E FACE A: Three Circles FACE B: Number Search - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95322&o=2 $end $saturn=3dwarvesu,3dwarvesp, $bio Sega Saturn game published 23 years ago: Three Dirty Dwarves (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60186&o=2 $end $saturn=3dwarves, $bio Sega Saturn game published 23 years ago: Three Dirty Dwarves (c) 1997 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60442&o=2 $end $info=threeds,threedsa, $bio Arcade Video game published 35 years ago: Three Ds - Three Dealers Casino House (c) 1985 Nichibutsu. - TECHNICAL - Main CPU: Zilog Z80 (@4.992 MHz). Sound: General Instrument AY-3-8910A (@1.25 MHz). Screen Orientation: Horizontal Screen Resolution: 256 x 224 pixels Refresh Rate: 60Hz. Palette colours: 32 - TRIVIA - Runs on Nichibutsu Mahjong Hardware, even though it's not a Mahjong game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29364&o=2 $end $gbcolor=3lions, $bio Nintendo Game Boy Color game published 21 years ago: Three Lions [Model DMG-AAFP-UKV] (c) 1999 Take-Two Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68950&o=2 $end $info=sc4lions,sc4lionsa,sc4lionsb,sc4lionsc,sc4lionsd,sc4lionse,sc4lionsf, $bio Three Lions (c) 200? Mazooma Games. - TECHNICAL - [Model PR7017] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42675&o=2 $end $bbcmc_flop=pigshome, $bio Acorn BBC Master compact disk. published 28 years ago: Three Little Pigs at Home (c) 1992 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231860&o=2 $end $apple2_flop_clcracked=3mileisl, $bio Apple II disk. published 40 years ago: Three Mile Island (c) 1980 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231549&o=2 $end $pc98=3perpair, $bio Three of a Perfect Pair - Puzzle Just for Tonight! (c) 19?? Bolze.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88803&o=2 $end $spectrum_cass=3weeks,3weeks48,3weeks48a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Three Weeks in Paradise (c) 1986 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81530&o=2 $end $cpc_cass=3weekpar, $bio Amstrad CPC cass. published 34 years ago: Three Weeks in Paradise (c) 1986 Mikro-Gen [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99828&o=2 $end $spectrum_cass=weeksa, $bio Three Weeks in Paradise (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219246&o=2 $end $cpc_flop=3weekpar_t1, $bio Three Weeks in Paradise (c) 199? Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121804&o=2 $end $info=3wishrd, $bio Slot Machine published 18 years ago: Three Wishes Red (c) 2002 Atronic. - TECHNICAL - Main CPU: Z180 (@6MHz.) Screen resolution: 256x256 pixels. Refresh rate: 60Hz. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43627&o=2 $end $info=3wonders,3wondersu,3wondersh,3wondersr1,3wondersb, $bio Arcade Video game published 29 years ago: Three Wonders (c) 1991 Capcom Company, Limited. Export releases. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Wonder 3 [B-Board 89625B-1]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89624B-3 - TRIVIA - These Export versions have some differences to the original Japanese version: * The action game is called 'Midnight Wanderers' instead 'Roosters'. * Midnight Wanderers is slightly easier in a few ways: the stage 1 mid-boss has a lower rate of fire, the stage 1 end-boss is less aggressive by shooting more and punching less. - PORTS - Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Wonder 3 [B-Board 89625B-1]". * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2883&o=2 $end $apfimag_cass=3for1, $bio Three-for-One: Space War + Air Fortress + Squeeze Play (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135843&o=2 $end $gba=3table5, $bio Nintendo GBA cart. published 15 years ago: Three-in-One Pack: onnect Four + Perfection + Trouble [Model AGB-B65E-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76106&o=2 $end $gba=3table6,3table6a, $bio Nintendo GBA cart. published 15 years ago: Three-in-One Pack: Risk + Battleship + Clue (c) 2005 DSI Games - TECHNICAL - GAME ID: AGB-B66E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76107&o=2 $end $gba=3table7, $bio Nintendo GBA cart. published 15 years ago: Three-in-One Pack: Sorry! + Aggravation + Scrabble Junior [Model AGB-B67E-USA] (c) 2005 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76108&o=2 $end $vic1001_cart=threshld, $bio Commodore VIC-20 cart. published 39 years ago: Threshold (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86960&o=2 $end $apple2_flop_clcracked=thrshold, $apple2_flop_misc=threshld, $bio Apple II disk. published 39 years ago: Threshold (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107435&o=2 $end $coleco=threshld, $bio Colecovision game published 37 years ago: Threshold (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53382&o=2 $end $c64_cart=threshld, $bio Commodore C64 cart. published 37 years ago: Threshold (c) 1983 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53744&o=2 $end $to_flop=threshld, $bio Thomson TO disk. published 36 years ago: Threshold (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108087&o=2 $end $to7_cart=threshlde,threshldea,threshld, $bio Thomson TO7 cart. published 36 years ago: Threshold (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108644&o=2 $end $a2600=threshol,threshole, $bio Atari 2600 cart. published 38 years ago: Threshold (c) 1982 Tigervision. You are patrolling an unknown sector of the galaxy, armed only with your ship's phaser and your skill as a flyer when suddenly you are fired upon by unidentified alien attackers. Quickly you maneuver to avoid their missiles as you return their fire. You fight them off, six against one, to find they were only the vanguard. Wave after wave of aliens attack, each more threatening than the first. - TECHNICAL - Model 7-003 - STAFF - Programmer: Warren Schwader - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51136&o=2 $end $x68k_flop=thrice, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Thrice (c) 1991 MNM Software - TECHNICAL - FD x1 - TRIVIA - Planned to be published in November 1990, it was then released on February 09, 1991 in Japan for a retail price of 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88168&o=2 $end $info=thrilld,thrilldb,thrilldae, $bio Arcade Video game published 21 years ago: Thrill Drive (c) 1999 Konami Company, Limited. - TECHNICAL - Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : RF5C400 (@ 36 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1998 (development year), Thrill Drive was released on January 08, 1999. - TIPS AND TRICKS - * Unlock the superhuman runner : When choosing your car, hold down the brake. - SERIES - 1. Thrill Drive (1999) 2. Thrill Drive 2 (2001) 3. Thrill Drive 3 (2005) 4. Crazy Streets - Thrill Drive (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3544&o=2 $end $info=thrild2,thrild2a,thrild2c,thrild2ab,thrild2ac,thrild2j, $bio Arcade Video game published 19 years ago: Thrill Drive 2 (c) 2001 Konami Corporation. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Thrill Drive 2 was released in March 2001. - TIPS AND TRICKS - * Unlock F-1 and an armored van : When you selecting your vehicle for the race, just step on the brake. * Reverse tracks : When you are on the track selection screen rather than pushing the gas pedal push the brake pedal to select the track. * Weather effects : On the screen where you choose your stage, shift the gear up or down. - SERIES - 1. Thrill Drive (1999) 2. Thrill Drive 2 (2001) 3. Thrill Drive 3 (2005) 4. Crazy Streets - Thrill Drive (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4112&o=2 $end $psx=thkill,thkillu,thkillua, $bio Sony PlayStation disc published 22 years ago: Thrill Kill (c) 1998 Virgin Interactive Ent., Ltd. Never released. - TECHNICAL - GAME ID: SLUS-00752 - TIPS AND TRICKS - Hold square and X at the same time on the black boot screen to access the game menu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51949&o=2 $end $spectrum_cass=thrilg3,thrilg3a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Thrill Time Gold 3 (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226597&o=2 $end $cpc_cass=thrillt1, $bio Amstrad CPC cass. published 31 years ago: Thrill Time Platinum 1 (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99830&o=2 $end $info=j6thril,j6thrila, $bio Thriller (c) 199? Crystal Leisure. - TECHNICAL - IMPACT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41950&o=2 $end $cpc_flop=demo119x06, $bio Thriller Demo 1 (c) 198? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126617&o=2 $end $cpc_flop=demo319x01, $bio Amstrad CPC 464 disk. published 31 years ago: Thriller Demo 3 (c) 1989 GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126618&o=2 $end $cpc_flop=demoiv19,demoiv1901, $bio Thriller Demo IV (c) 19?? GOS [Guild of Swappers] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126947&o=2 $end $info=m1thrill,m1thrilla,m1thrillb,m1thrillc, $bio Thrills 'n' Spills (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42353&o=2 $end $apple2_flop_orig=thrilogy, $bio Apple II disk. published 40 years ago: Thrilogy (c) 1980 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240959&o=2 $end $zx81_cass=throwall, $bio Sinclair ZX-81 cass. published 38 years ago: Thro' The Wall also Scramble (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114609&o=2 $end $spectrum_cass=thrnfireer, $bio Throne of Fire (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219247&o=2 $end $cpc_flop=throneof01, $bio Amstrad CPC 464 disk. published 33 years ago: Throne of Fire Cracked (c) 1987 Redpoint - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122798&o=2 $end $spectrum_cass=thrnfire,thrnfirer, $bio Sinclair ZX Spectrum cass. published 33 years ago: Throne of Fire [Model MH256] (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81531&o=2 $end $cpc_cass=thronfir, $bio Amstrad CPC cass. published 33 years ago: Throne of Fire [Model MH256] (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99831&o=2 $end $bbcb_flop=dragneye, $bio Acorn BBC Micro B disk. published 31 years ago: Through the Dragon's Eye (c) 1989 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125422&o=2 $end $cpc_flop=throught01,throught02,throught03, $bio Amstrad CPC 464 disk. published 34 years ago: Through the Trap Door (c) 1986 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128091&o=2 $end $spectrum_cass=trapdor2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Through the Trap Door (c) 1987 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81532&o=2 $end $cpc_cass=thrutrap, $bio Amstrad CPC cass. published 33 years ago: Through the Trap Door (c) 1987 Piranha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99832&o=2 $end $spectrum_cass=trapdor2a, $bio Through the Trap Door (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226429&o=2 $end $cpc_flop=throught, $bio Amstrad CPC 464 disk. published 34 years ago: Through the Trap Door [Model 5STP-112] (c) 1986 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128092&o=2 $end $pc98=throwlan, $bio Throw Lance - Incite Steb Shooter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90884&o=2 $end $info=j6roof,j6roofa,sp_roof,sp_roofa, $bio Thru' The Roof (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41142&o=2 $end $bbcb_cass=thrust, $bio Acorn BBC/Electron cass. published 34 years ago: Thrust (c) 1986 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52585&o=2 $end $spectrum_cass=thrust, $bio Sinclair ZX Spectrum cass. published 34 years ago: Thrust (c) 1986 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81533&o=2 $end $cpc_cass=thrust1,thrust, $bio Amstrad CPC cass. published 34 years ago: Thrust (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99834&o=2 $end $cpc_flop=thrust19,thrust1901,thrustuk,thrustuk01, $bio Amstrad CPC 464 disk. published 34 years ago: Thrust (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121088&o=2 $end $bbcb_flop_orig=thrust, $bio Acorn BBC Micro B disk. published 34 years ago: Thrust (c) 1986 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125546&o=2 $end $c64_cass=thrust,thrusta, $bio Commodore C64 cass. published 34 years ago: Thrust (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186905&o=2 $end $st_flop=thrust, $bio Atari ST disk. published 31 years ago: Thrust (c) 1989 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229811&o=2 $end $vectrex=thrust,thrusta, $bio GCE Vectrex published 16 years ago: Thrust (c) 2004 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236853&o=2 $end $cpc_cass=thrust2, $bio Amstrad CPC cass. published 34 years ago: Thrust II (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99835&o=2 $end $spectrum_cass=thrust2, $bio Sinclair ZX Spectrum cass. published 33 years ago: Thrust II (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81534&o=2 $end $cpc_flop=thrustii01,thrustii02,thrustii,thrust2u, $bio Amstrad CPC 464 disk. published 33 years ago: Thrust II (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121089&o=2 $end $spectrum_cass=thrusta, $bio Sinclair ZX Spectrum cass. published 37 years ago: Thrusta (c) 1983 Software Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81535&o=2 $end $orion_cass=thrusta, $bio Thrusta (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235211&o=2 $end $cdi=berenstd, $bio Phillips CD-i published 27 years ago: Thuis Bij de Berenstain Beren - Thuis en bij jou (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53136&o=2 $end $cdi=thumblin, $bio Phillips CD-i published 25 years ago: Thumbelina (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53137&o=2 $end $info=thunderl, $bio Arcade Video game published 30 years ago: Thunder & Lightning (c) 1990 Seta. A ball and paddle game. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Thunder & Lightning was released in December 1990 in Japan. It was licensed to Romstar for US manufacture and distribution. - SERIES - 1. Thunder & lightning (1990) 2. Block Carnival (1992) - PORTS - * CONSOLES: [JP] Nintendo Famicom (1991) "Family Block [Model ATH-4T]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2884&o=2 $end $info=thunderlbl,thunderlbl2, $bio Arcade Video game published 29 years ago: Thunder & Lightning (c) 1991 Hyogo. Pirate version featuring sounds from Tetris. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101373&o=2 $end $nes=thndlght, $bio Nintendo NES cart. published 30 years ago: Thunder & Lightning (c) 1990 Romstar, Incorporated. - TECHNICAL - Model NES-4T-USA - TRIVIA - Released in December 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55731&o=2 $end $gba=thundral, $bio Nintendo GBA cart. published 16 years ago: Thunder Alley [Model AGB-BTHE-USA] (c) 2004 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76109&o=2 $end $apple2_flop_clcracked=thndlght, $bio Apple II disk. published 36 years ago: Thunder and Lightning (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230865&o=2 $end $x1_flop=thndrbal, $bio Sharp X1 5.25in.disk. published 34 years ago: Thunder Ball (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86149&o=2 $end $msx1_flop=thndrbal, $bio Thunder Ball Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134380&o=2 $end $msx1_cart=thndrbal,thndrbala, $bio MSX cart. published 35 years ago: Thunder Ball [Model 2013603] (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77548&o=2 $end $sms=tblade, $bio Sega Master System cart. published 32 years ago: Thunder Blade (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56255&o=2 $end $spectrum_cass=tblade, $bio Sinclair ZX Spectrum cass. published 32 years ago: Thunder Blade (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81538&o=2 $end $msx1_cass=tblade, $bio MSX cass. published 32 years ago: Thunder Blade (c) 1988 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95066&o=2 $end $cpc_cass=tblade, $bio Amstrad CPC cass. published 32 years ago: Thunder Blade (c) 1988 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99836&o=2 $end $specpls3_flop=tblade,tbladeb,tbladea, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Thunder Blade (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118694&o=2 $end $cpc_flop=tbld,thunderb0ba,thunderb02,thunderb05,thunderb06,thunderb07,thunderb08, $bio Amstrad CPC 464 disk. published 32 years ago: Thunder Blade (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120839&o=2 $end $c64_cass=tblade, $bio Commodore C64 cass. published 32 years ago: Thunder Blade (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229510&o=2 $end $amigaocs_flop=tblade, $bio Commodore Amiga 500 disk. published 31 years ago: Thunder Blade (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75350&o=2 $end $amigaocs_flop=tbladeu, $bio Commodore Amiga 500 disk. published 31 years ago: Thunder Blade (c) 1989 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75352&o=2 $end $spectrum_cass=tbladek, $bio Thunder Blade (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219447&o=2 $end $msx1_flop=tblade,tbladea, $bio Thunder Blade cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230166&o=2 $end $amigaocs_flop=tbladea, $bio Commodore Amiga 500 disk. published 31 years ago: Thunder Blade [Budget] (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75351&o=2 $end $info=thndrbld1, $bio Arcade Video game published 33 years ago: Thunder Blade [Deluxe Sit-Down model] (c) 1987 Sega Enterprises, Limited. Taking control of a heavily-armed 'battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages. Each stage is packed with a mixture of enemy choppers, planes, tanks, boats and static gun emplacements, all intent on bringing Thunder Blade crashing to the ground. The player's 'copter is armed with 2 different weapons; a rapid-fire machine gun and air-to-ground missiles - both of which have unlimited ammunition. The first half of every stage begins with a top-down, vertically-scrolling section, before switching to an 'After Burner-esque', into-the-screen section. Thunder Blade consists of four stages, which are as follows : * Stage 1 : The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. * Stage 2 : This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage. * Stage 3 : This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter. * Stage 4 : The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement. - TECHNICAL - Sega X Board hardware Unlike the upright cabinet version, Sit-Down model's joystick (which, in both cabinets, is shaped like a helicopter yoke) doesn't vibrate. The player sits on a bright orange 'helicopter' seat and the seat moves in sync with the chopper's movements - in other words; the player controls the movement of the seat. The monitor of the Sit-down version is decorated with various dials and graphics to simulate the look of a real helicopter cockpit. - TRIVIA - Released in December 1987. Also released as "Thunder Blade [Upright model]" Despite bringing nothing new or original to the shoot'em up genre, Thunder Blade was a huge commercial success for Sega. This was down to the superb and innovative use of their breathtaking sprite-scaling graphics technology - used to such stunning effect in "Out Run", "Super Hang-on", "After Burner", etc. The way Thunder Blade constantly switched between overhead and into-the-screen levels was smooth and flawless and helped to disguise the otherwise unremarkable game-play. Pony Canyon released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) 07/07/1988. - STAFF - Music by : Koichi Namiki - PORTS - * CONSOLES: Sega Mega Drive (1988, "Super Thunder Blade") Sega Master System (1988) Sega Mega Drive (199?, "MegaGames 3in1 Vol 3") * COMPUTERS: Amstrad CPC (1988) Atari ST (1988) Commodore 64 (1988) Commodore Amiga (1988) NEC PC-Engine (1988) Sinclair ZX Spectrum (1988) Amstrad CPC (1989, "Coin-Op Hits") Sharp X68000 (1990) * OTHERS: Tiger LCD Handheld Game (1988) : Features 99 levels of play as you pilot your craft to battle! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19582&o=2 $end $info=thndrbld,thndrbldd, $bio Arcade Video game published 33 years ago: Thunder Blade (c) 1987 Sega. Taking control of a heavily-armed battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages. Each stage is packed with a mixture of enemy choppers, planes, tanks, boats and static gun emplacements, all intent on bringing Thunder Blade crashing to the ground. The player's 'copter is armed with 2 different weapons; a rapid-fire machine gun and air-to-ground missiles - both of which have unlimited ammunition. The first half of every stage begins with a top-down, vertically-scrolling section, before switching to an 'After Burner-esque', into-the-screen section. Thunder Blade consists of four stages, which are as follows : * Stage 1 : The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. * Stage 2 : This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage. * Stage 3 : This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter. * Stage 4 : The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement. - TECHNICAL - [Upright model] Sega X Board hardware Game ID: 317-0056 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : stick, throttle Buttons : 2 - TRIVIA - Released in December 1987. Also released as "Thunder Blade [Deluxe Sit-Down model]". Despite bringing nothing new or original to the shoot'em up genre, Thunder Blade was a huge commercial success for Sega. This was down to the superb and innovative use of their breathtaking sprite-scaling graphics technology - used to such stunning effect in "Out Run", "Super Hang-on", "After Burner", etc. The way Thunder Blade constantly switched between overhead and into-the-screen levels was smooth and flawless and helped to disguise the otherwise unremarkable game-play. Pony Canyon released a limited-edition soundtrack album for this game (G.S.M. SEGA 1 - D28B0002) 07/07/1988. - STAFF - Music by : Koichi Namiki - PORTS - * CONSOLES: Sega Mega Drive (1988, "Super Thunder Blade") Sega Master System (1988) Sega Mega Drive (199?, "MegaGames 3in1 Vol 3") * COMPUTERS: Amstrad CPC (1988) Atari ST (1988) Commodore 64 (1988) Commodore Amiga (1988) NEC PC-Engine (1988) Sinclair ZX Spectrum (1988) Amstrad CPC (1989, "Coin-Op Hits") Sharp X68000 (1990) * OTHERS: Tiger LCD Handheld Game (1988) : Features 99 levels of play as you pilot your craft to battle! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2885&o=2 $end $pce_tourvision=tblade, $bio TOURVision cart. published 29 years ago: Thunder Blade (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 34 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84978&o=2 $end $x68k_flop=tblade, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Thunder Blade (c) 1990 Sharp. - TECHNICAL - GAME ID: CZ-239AS BARCODE: 4974019206394 MEDIA: FD x3 - TRIVIA - Released on February 03, 1990 in japan. Retail price: 9500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88169&o=2 $end $sms=tbladej, $bio Sega Mark III cart. published 32 years ago: Thunder Blade (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1360 - TRIVIA - Released on July 30, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55903&o=2 $end $spectrum_cass=tbladeera, $bio Thunder Blade [Model M1J0??] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219886&o=2 $end $pce=tblade, $bio NEC PC-Engine HuCARD published 30 years ago: Thunder Blade (c) 1990 NEC Avenue, Limited. Adaptation from Sega Coin-Op. You pilot an Helicopter and you must destroy enemy forces. The game originality is the way how view changes from one stage to the other., from a top/3D view, to a back/3D view. - TECHNICAL - HuCARD ID: NAPH-1015 HuCARD Size: 4 MBits. - TRIVIA - Released on December 07, 1990 in Japan for 7200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58757&o=2 $end $spectrum_cass=tbladeer, $bio Thunder Blade (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE 450 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219248&o=2 $end $gbcolor=thundbmn,thundbmna, $bio Thunder Blast Man (c) 199? Sachen. - TECHNICAL - Game ID: EB-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68951&o=2 $end $info=thndblst, $bio Arcade Video game published 29 years ago: Thunder Blaster (c) 1991 Irem. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz) Sound CPU : V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is known outside Japan as "Lethal Thunder". - TIPS AND TRICKS - * Endings : The game has 4 endings depending on your performance... Ending 1 - Defeat all the bosses. Ending 2 - Let 2 bosses escape and defeat the others. Ending 3 - Let 3 bosses escape and defeat the others. Ending 4 - Let all the bosses escape, including the last boss. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2886&o=2 $end $apple2_flop_orig=thunbomb, $apple2_flop_clcracked=thndrbmb, $bio Apple II disk. published 38 years ago: Thunder Bombs (c) 1982 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229295&o=2 $end $cpc_flop=thunderb10,thunderb11, $bio Amstrad CPC 464 disk. published 29 years ago: Thunder Burner (c) 1991 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121420&o=2 $end $cpc_flop=thunderb09,thunderb0,tburn,thunderb0ca, $bio Amstrad CPC 464 disk. published 29 years ago: Thunder Burner (c) 1991 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121421&o=2 $end $amigaocs_flop=tburner, $bio Commodore Amiga 500 disk. published 28 years ago: Thunder Burner (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75353&o=2 $end $st_flop=tburner, $bio Atari ST disk. published 28 years ago: Thunder Burner (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230311&o=2 $end $intv=thcastle, $bio Mattel Intellivision game published 34 years ago: Thunder Castle (c) 1986 INTV. Guide your knight through the deadly mazes of Thunder Castle, slaying evil dragons, sorcerers and demons as you go. Watch for gates that block your path... magic objects that grant special powers, extra points, or extra lives...and magic creatures that energize your knight. Complete all three mazes -- forest, castle and dungeon -- and the game starts over at a faster speed. Continue playing, increasing your score, until all of your knight's lives are lost. OBJECT OF THE GAME: To score the highest number of points by slaying the evil guardians of each maze and collecting magic objects. The player with the highest score at the end of the game is the winner. - TECHNICAL - Model 4469 - TRIVIA - On January 22, 1982, Vice President of Application Software Gabriel Baum announced a competition for the best game idea with a magic theme. The reason was never announced -- probably Marketing had an idea for a promotional tie-in somewhere -- but whatever it was must have fallen through, since Gabriel didn't bother picking a winner until April. The winner was Connie Goldman. Connie had been hired as a programmer, but it quickly became apparent that her strength was character animation. She started work on the game, originally titled Magic Castle, but she was continuously pulled away from it to do graphics for other, higher priority games and to put together demos for Marketing. (She did excellent animations of Peanuts, Garfield and McDonalds characters, among others, when Marketing was trying [unsuccessfully] to obtain those licenses.) Whenever she had time she would return to her game, which had begun appearing in Mattel Electronic catalogs as Mystic Castle, but it was further delayed when Bill Goodrich got permission to use half of the animated characters from it in his own, higher priority, Intellivoice game Quest. After completing his own game, Mind Strike, and overseeing the programming of Bump 'n' Jump, David Warhol was given the task of helping Connie finish Mystic Castle. They strengthened the game play and, after the cancellation of the voice games, reinstated the animations stolen for Quest. Under the new name Thunder Castle, the game was completed, well over a year after Connie had first started working on it. Mattel Electronics was closed shortly thereafter, before the game went into production; Thunder Castle was finally released by INTV Corporation in 1986. - SCORING - Slay a guardian: Green: 300 points Gold: 400 points Red: 500 points Pick up magic object (except coins, candlestick and comb): 1st object in maze: 100 points 2nd object in maze: 200 points All other objects in maze: 300 points Coins: 500 points - TIPS AND TRICKS - * Extra lives awarded when score reaches 5,000, 10,000, 20,000, 50,000 and 100,000 points. * Lure an evil guardian as close as possible to your knight before touching a magic creature. Your knight will be energized for only a few seconds and meanwhile, the guardian is running away from you! * Try to anticipate gates, to trap an evil guardian in a dead end. Corners also slow guardians down. * Pick up the most useful magic objects. Although all objects give points, some are more useful than others. Exceptions: Always pick up coins and candlesticks. The extra points and lives don't affect other magic powers. * Avoid touching the comb whenever possible, but don't be afraid to sacrifice points, if the comb stands between your knight and a safe retreat. * Easter Egg: Press 0 (zero) on either hand controller while the title screen is displayed to see game credits. - STAFF - Design: Connie Goldman, David Warhol Program/Music/Sound Effects: David Warhol Graphics: Connie Goldman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60977&o=2 $end $st_flop=thdrcats, $bio Atari ST disk. published 32 years ago: Thunder Cats (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149057&o=2 $end $info=tceptor, $bio Arcade Video game published 34 years ago: Thunder Ceptor (c) 1986 Namco. - TECHNICAL - Game ID : TC Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound CPU : (2x) Motorola M65C02 (@ 2.048 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC Players : 1 Control : stick Buttons : 4 - TRIVIA - Released in July 1986. The game was average and the BGM was excellent. So many people remenber this game only for its soundtrack. - SERIES - 1. Thunder Ceptor (1986) 2. Thunder Ceptor II (1986) - STAFF - Music by : Norio Nakagata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2887&o=2 $end $info=tceptor2, $bio Arcade Video game published 34 years ago: Thunder Ceptor II (c) 1986 Namco. A three-dimensional shoot'em up. - TECHNICAL - Game ID : TC Main CPU : Motorola M6809 (@ 1.536 Mhz), Motorola 68000 (@ 12.288 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound CPU : (2x) Motorola M65C02 (@ 2.048 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC Players : 1 Control : stick Buttons : 4 - TRIVIA - Thunder Ceptor II was released in December 1986. - SERIES - 1. Thunder Ceptor (1986) 2. Thunder Ceptor II (1986) - STAFF - Music by: Norio Nakagata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2888&o=2 $end $info=thunderx,thunderxj,thunderxa,thunderxb, $bio Arcade Video game published 32 years ago: Thunder Cross (c) 1988 Konami. Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle. - TECHNICAL - Game ID : GX873 Main CPU : KONAMI (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Thunder Cross was released in October 1988. The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'. King Records released a limited-edition soundtrack album for this game (Thunder Cross : Konami Kukeiha Club - 276A-7703) on May 21, 1989. - UPDATES - The Japanese version has different level order. - SERIES - 1. Thunder Cross (1988) 2. Thunder Cross II (1991) - STAFF - Soft technicians : Kalcium Wada, The Great Utamaro Team consultant : Beauty Hide Production superviser : K. Hiro Animation character : Moriyanma 24 Set visual artist : M. Sunachan Sound designers : Nyanpy J-Kane, Prophet Fuka Processing to Hard : Taka Package designer : Maya 2095 - PORTS - * CONSOLES: [JP] Sony PS2 (feb.8, 2007) "Oretachi Game Center Zoku: Thunder Cross [Model SLPM-62744]" [JP] Sony PS4 [PSN] (june.8, 2017) "Arcade Archives - Thunder Cross [Model CUSA-04523]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2889&o=2 $end $info=thndrx2,thndrx2a,thndrx2j, $bio Arcade Video game published 29 years ago: Thunder Cross II (c) 1991 Konami. Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and the Red Thunder M-24 (player 2). Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels. - TECHNICAL - Game ID : GX073 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Thunder Cross II was released in August 1991 in Japan. King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.4 - KICA-7505) on 05/10/1991. - SERIES - 1. Thunder Cross (1988) 2. Thunder Cross II (1991) - STAFF - Producer : T. Nakagawa Programmers : K. Tokunaga, K. Kano Graphic designers : Satoru. K, S. Yamamoto, T. Kiuchi, Y. Kimura, Y. Takano, Kazuaki Nakanishi, T. Nakanishi, T. Nakazawa, M. Tohyama Assist : Y. Suzuki Sound designer : Mikio Saito (Metal Yuhki) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2890&o=2 $end $info=tdragon,tdragonb,tdragon1, $bio Arcade Video game published 29 years ago: Thunder Dragon (c) 1991 NMK. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1991. Licensed to Tecmo for distribution. - UPDATES - The bootleg version uses the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =). - TIPS AND TRICKS - * Secret Message : Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press P1 Button 2(x14). If you did this correctly, you should see another message '4th June. 1991'. And you are in the test mode. - SERIES - 1. Thunder Dragon (1991) 2. Thunder Dragon 2 (1993) - STAFF - Producer : Yukio Tomonari Director : Yosuke Ono Game designer : Merry Tamio Programmer : Lieut. Col. Ore Scenario writer : Ikezu Kenzi Sound creator : Hide-Kaz Graphic designers : Ikezu Kenzi, Giant Ama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2891&o=2 $end $info=tdragon2,tdragon2a, $bio Arcade Video game published 27 years ago: Thunder Dragon 2 (c) 1993 NMK. A vertically scrolling shoot'em up. - TECHNICAL - Game ID : UPL-93091 Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 57.00 Hz Palette Colors : 1024 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1993. This game is also known as "Big Bang - Power Shooting". - SERIES - 1. Thunder Dragon (1991) 2. Thunder Dragon 2 (1993) - STAFF - Planner : W.W. Miyakawa Programmer : Ore-Dayo Co-programmer : Ryu Kikuchi Graphic designers : Ikezu-Kenji, Kate Seki, Gaku Arita, Aniki Nisimura, Uisaku Origami Sound creator : Manabu Namiki (Taro) Sound adviser : Hide-Kaz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2892&o=2 $end $info=tdragon3h, $bio Arcade Video game published 24 years ago: Thunder Dragon 3 (c) 1996 Conny Co., Ltd. Pirate version of Thunder Dragon 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63687&o=2 $end $cpc_flop=thunderf01,thunderf, $bio Amstrad CPC 464 disk. published 32 years ago: Thunder Fighter Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128237&o=2 $end $pc98=tforce, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Thunder Force (c) 1984 Tecno-Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48530&o=2 $end $fm7_disk=tforce, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Thunder Force (c) 1984 Tecno Soft [TechnoSoft]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93660&o=2 $end $info=tfrceac,tfrceacj,tfrceacb,tfrceacjpb, $bio Arcade Video game published 30 years ago: Thunder Force AC (c) 1990 Sega. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 3 - TRIVIA - Thunder Force AC was released in December 1990 in Japan. AC stands for 'ArCade'. This game is a port of the Sega Mega Drive game "Thunder Force III". The main changes from the home console version are: -No stage select screen -Stages are shorter. -Slightly different enemy layout. -Some graphics are changed, including title screen. -Many voice tracks added. - STAFF - Developed by Technosoft. - PORTS - * CONSOLES: Nintendo Super Famicom (1991) "Thunder Spirits" Sega Saturn (1996) "ThunderForce Gold Pack Vol. 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2893&o=2 $end $saturn=tfgold1, $bio Sega Saturn game published 24 years ago: Thunder Force Gold Pack 1 (c) 1996 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59823&o=2 $end $saturn=tfgold2, $bio Sega Saturn game published 24 years ago: Thunder Force Gold Pack 2 (c) 1996 TechnoSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59824&o=2 $end $megadriv=tf2, $bio Sega Genesis game published 31 years ago: Thunder Force II (c) 1989 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115643&o=2 $end $megatech=mt_tfor2, $info=mt_tfor2, $bio Sega Mega-Tech cart. published 31 years ago: Thunder Force II MD (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-11 - TRIVIA - Released in June 1989. 'MD' stands for 'Mega Drive'. This is because this version is a port of the original X68000 release. - TIPS AND TRICKS - * Options Menu : At the title screen, press and hold A+B+C and then press Start. - PORTS - * CONSOLES: Sega Saturn (1996, "ThunderForce Gold Pack Vol. 1") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2371&o=2 $end $megadriv=tf2j, $bio Sega Mega Drive game published 31 years ago: Thunder Force II MD (c) 1989 Tecno Soft. - TECHNICAL - Cartridge ID: T-18013 - TRIVIA - Released on June 15, 1989 in Japan. Thunder Force II MD was the very first third-party game released for the Mega Drive in Japan, eight months after the system's initial launch. Reviews: [FR] Consoles + HS N.2 : 90/100 [FR] Player One (Oct. 1990): 58/100 - SERIES - 1. Thunder Force (PC98) 2. Thunder Force II (X68000) 3. Thunder Force II MD [Model T-18013] (1989, Mega Drive) 4. Thunder Force III [Model T-18033] (1990, Mega Drive) 5. Thunder Force IV [Model T-18063] (1992, Mega Drive) 6. Thunder Force V [Model T-1811G] (1997, Saturn) 7. Thunder Force VI [Model SLPM-55096] (2008, PS2) - STAFF - Program: Izumi Fukuda, Takashi Iwanaga, Haruhiko Ohtsuka Graphics & Design: Osamu Tsujikawa Stage Design: Takashi Iwanaga Music Compose: Tomomi Ōtani Sound Effects: Naosuke Arai Wording: Kazue Matsuoka, Kikuko Tamichi, Fumio Sugano Special Thanks To: Sōichirō Hikichi, Kazuhiro Imamura Cover Illustration: Marc William Ericksen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56986&o=2 $end $x68k_flop=tf2,tf2d, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Thunder Force II (c) 1988 Tecno Soft. - TECHNICAL - GAME ID: SJTJ13001 FD x2 - TRIVIA - Released on October 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88170&o=2 $end $megadriv=tf3,tf3p, $bio Sega Mega Drive game published 30 years ago: Thunder Force III (c) 1990 Tecno Soft. - TECHNICAL - Cartridge ID: T-18033 - TRIVIA - Released on June 08, 1990 in japan. Reviews: March 1992 - Joypad N.6 [FR]: 94/100 March 1992 - Consoles + N.8 (Page 54) [FR]: 95/100 - SERIES - 1. Thunder Force (PC98) 2. Thunder Force II (X68000) 3. Thunder Force II MD [Model T-18013] (1989, Mega Drive) 4. Thunder Force III [Model T-18033] (1990, Mega Drive) 5. Thunder Force IV [Model T-18063] (1992, Mega Drive) 6. Thunder Force V [Model T-1811G] (1997, Saturn) 7. Thunder Force VI [Model SLPM-55096] (2008, PS2) - STAFF - Programming: Izumi Fukuda, Takashi Iwanaga, Haruhiko Ohtsuka Graphics / Design: Osamu Tsujikawa, Yoichi Muto Stage Design: Takashi Iwanaga Music Composers: Toshiharu Yamanishi, Tomomi Ōtani Sound Effects: Naosuke Arai Voice: Kaoru Manual: Fumio Sugano Wording: Kazue Matsuoka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70582&o=2 $end $megadriv=tf4,tf4j, $bio Sega Mega Drive game published 28 years ago: Thunder Force IV (c) 1992 TechnoSoft - TECHNICAL - Game ID: T-18063 - TRIVIA - Released on July 24, 1992 in Japan Reviews: [FR] Consoles+ No. 13 (October 1992): 87/100 - STAFF - Programming: Indick M. S. T., Yotaro , Zako , Chinpui , K.W.D. , Edger , Fake Dwarf Giva, Godzy , Alpha Graphics: Two Socks, K.R.P. , Gaja , Silver Hammer, Ushimatu , Hunter , Booby Master, Tamtam , Guges D., Unbalance , Pei Crash, No Remorse, Shion Music: Toshiharu Yamanishi (Funky Surounin), Takeshi Yoshida (Omen), Naosuke Arai (Yunker Matai) Voice: Atuko Director: My Home Papa Producer: Sigotonin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56987&o=2 $end $pc8801_flop=tforcesr, $bio NEC PC-8801 Series disk. published 35 years ago: Thunder Force SR ver. (c) 1985 Tecno Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93108&o=2 $end $psx=tf5j, $bio Sony PlayStation disc published 22 years ago: Thunder Force V - Perfect System (c) 1998 TechnoSoft - TECHNICAL - GAME ID: SLPS-01406 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85794&o=2 $end $psx=tf5, $bio Sony PlayStation disc published 22 years ago: Thunder Force V - Perfect System (c) 1998 Working Designs North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00727 - TRIVIA - Released on August 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111214&o=2 $end $saturn=tf5,tf5a, $bio Sega Saturn game published 23 years ago: Thunder Force V (c) 1997 TechnoSoft - TECHNICAL - Game ID: T-1811G - SERIES - 1. Thunder Force (PC98) 2. Thunder Force II (X68000) 3. Thunder Force II MD [Model T-18013] (1989, Mega Drive) 4. Thunder Force III [Model T-18033] (1990, Mega Drive) 5. Thunder Force IV [Model T-18063] (1992, Mega Drive) 6. Thunder Force V [Model T-1811G] (1997, Saturn) 7. Thunder Force VI [Model SLPM-55096] (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59825&o=2 $end $fm7_cass=tforce,tforcea, $bio Fujitsu FM-7 cass. published 36 years ago: Thunder Force (c) 1984 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TF7-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93812&o=2 $end $pc8801_cass=tforce, $bio NEC PC-8801 Series cass. published 36 years ago: Thunder Force (c) 1984 Tecno Soft [TechnoSoft]. - TECHNICAL - GAME ID: TP8-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91280&o=2 $end $x1_flop=tforce, $bio Sharp X1 5.25in.disk. published 36 years ago: Thunder Force (c) 1984 Tecno Soft. - TECHNICAL - Game ID: TX1-016 - TRIVIA - Original price: 6,900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86150&o=2 $end $x1_cass=tforce, $bio Sharp X1 cass. published 37 years ago: Thunder Force [Model TX4-014] (c) 1983 Tecno Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86287&o=2 $end $info=thundfox,thundfoxu,thundfoxj, $bio Arcade Video game published 30 years ago: Thunder Fox (c) 1990 Taito Corp. The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up. - TECHNICAL - Runs on the "Taito F2 System" hardware. It used a graphics extension on the board, the so called Taito F2 Expanded System. Prom Stickers : C28 Players : 2 Control : 8-way joystick Buttons : 3 (ATTACK, JUMP, SPECIAL WEAPON) - TRIVIA - Thunder Fox was released in August 1990. As odd as it may sound, this is one of the very few game that lets you use melee attacks with some firearms without actually firing a single shot, this allows you to use these only when you really need extra firepower! It is so strange that this idea is not used more often! :) - UPDATES - The US version has the 'Winners Don't Use Drugs' screen. - TIPS AND TRICKS - * Timer Bonus: If you destroy the bosses quickly, you can get bonus points. - STAFF - Game designer : Keppel Maekawa Creators : Wolf Kato, Oki, Van Van, CZ-601, Takahiro Natani, Mizushima-ya.Mii, FZR-Mom Character designers : Noritaka Kawamoto, Nishikawa, Morimoto, Kazama, Omae, Yamada, Kawagishi Designer : Hiroyasu Nagai Sound director : Hisayoshi Ogura (OGR.) Music composer : Kazuko Umino (Karu.) Sounds effects editor : (Pochi.) Special Thanks : Tyrant-Mac - PORTS - * CONSOLES: [US] Sega Genesis (1991) [JP] Sega Mega Drive (june.26, 1991) "Thunder Fox [Model T-11113]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2894&o=2 $end $megadriv=tfox, $bio Sega Genesis game published 29 years ago: Thunder Fox (c) 1991 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57477&o=2 $end $megadriv=tfoxj, $bio Sega Mega Drive game published 29 years ago: Thunder Fox (c) 1991 Taito Corp. - TECHNICAL - Cartridge ID: T-11113 - TRIVIA - Thunder Fox for Mega Drive was released on June 26, 1991 in Japan. Reviews: September 1991 - Consoles + N.1 [FR]: 86/100 October 1991 - Joypad N.1 [FR]: 62/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56988&o=2 $end $info=theroes, $bio Arcade Video game published 19 years ago: Thunder Heroes (c) 2001 Primetec Investments, Limited. - TECHNICAL - Cave 1st Generation Hardware Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 4 => [A] Punch, [B] Kick, [C] Jump, [D] Special - TRIVIA - Thunder Heroes was released in February 2001. This game is a licensed copy or a rip-off of "Gaia Crusaders". Default High-score table ('Score Ranking') : 1st 500000 KOH 2nd 400000 JIM 3rd 350000 KOU 4th 300000 GEK 5th 250000 FRE 6th 200000 SEI 7th 180000 ADK 8th 150000 NOS 9th 120000 GOD 10th 100000 ABA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5910&o=2 $end $info=thoop, $bio Arcade Video game published 28 years ago: Thunder Hoop (c) 1992 Gaelco. A platform game where you aim to defeat Dr. GenBrain. Climb ladders and jump on platforms while killing enemies on the way to the end-of-level boss. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1992. - SERIES - 1. Thunder Hoop (1992) 2. TH Strikes Back (1994) - STAFF - Character Graphics Design : Javier Arrebola Scenery Graphics Design : Tony Yeste Software Development : Albert Sunyer, Enric Vives Hardware : Javier Valero, Jordi Vilella Sound : Joan Sanmarti Story by : FXAG Product Manager : Josep Quingles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3501&o=2 $end $cdi=tparad,tparadg,tparadu, $bio Phillips CD-i published 25 years ago: Thunder in Paradise (c) 1995 Philips Interactive Media, Incorporated. You're in the middle of an action-packed adventure with your cohorts Spence (Terry ""Hulk"" Hogan) and Bru (Chris Lemmon). Blast your way through three mind-blowing action encounters as you attempt to rescue Spence's daughter Jessica, regain control of the M.A.J.O.R., and crush your arch enemy Rampike. Race ate hyperspeed through the Caribbean, aboard Thunder, a 45-foot piece of high-tech marine hardware. Take control of the boat's weapon systems and defend Thunder from a shower of deadly threats. Face down minions of the psychotic Rampike on the eerie trails of Rossiter's Island. Go toe-to-toe with the M.A.J.O.R., a bio-humanoid gone haywire, in a battle for Jessica's life! - TECHNICAL - Model 810 0198 - TRIVIA - The game is an adaptation of the Thunder In Paradise episode 'The M.A.J.O.R. and the Minor', which was mainly filmed throughout the Walt Disney World Resort (especially Rossiter's Island which is actually the Typhoon Lagoon Water Park). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53138&o=2 $end $amigaocs_flop=thdrjaws, $bio Commodore Amiga 500 disk. published 29 years ago: Thunder Jaws (c) 1991 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75354&o=2 $end $cpc_cass=thundjaw, $bio Amstrad CPC cass. published 29 years ago: Thunder Jaws (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99839&o=2 $end $cpc_flop=thunderj03,thunderj04,thunderj02,thunderj,thunderj01, $bio Amstrad CPC 464 disk. published 29 years ago: Thunder Jaws (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121266&o=2 $end $info=thndrman, $bio Pinball published 33 years ago: Thunder Man (c) 1987 Apple Time. - TRIVIA - The man presented on the artwork looks like actor Kurt Russell's character Snake Plissken from director John Carpenter's 'Escape from New York' and later 'Escape from L.A.'. - STAFF - Art by : Michele Martinelli (Mike & Co.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18183&o=2 $end $megadriv=tpwres, $bio Sega Mega Drive game published 28 years ago: Thunder Pro Wrestling Retsuden (c) 1992 Human Entertainment Thunder Pro Wrestling Retsuden features the World Championship where one wrestler qualifies to win the title, Exciting one shot single or tag matches, the 5-on-5 Elimination and 1-on-2 Handicap with a roster of 12 wrestlers. It's for one or two players. - TECHNICAL - Cartridge ID: T-43013 Players: 2 Control: 8-Way Joystick Buttons: 3 => [B] Weak strike/grapple, [C] Medium Strike/grapple, [A] Run/Strong strike/grapple - TRIVIA - Thunder Pro Wrestling Retsuden translates to Thunder Pro Wrestling Biographies and was released in Japan in March 27, 1992. It's the only game in the Fire Pro series to be released to the Sega Mega Drive. It was the first pro-wrestling video game to bring tag team wrestling to the Sega Mega Drive. The wrestlers in the game are based on the following real life personalities: Great Star = Antonio Inoki (New Japan Pro Wrestling) Emperor Ken = Riki Choshu (New Japan Pro Wrestling) Masked Hell = Jushin Liger (New Japan Pro Wrestling) Mr. Yokozuna = Genichiro Tenryu (Super World of Sports) Senor King = Jumbo Tsuruta (All Japan Pro Wrestling) Masked Typhoon = Super Strong Machine (New Japan Pro Wrestling) Buster Ryukiba = Akira Maeda (Fighting Network RINGS) Victory Junkie = Stan Hansen (All Japan Pro Wrestling) Ralph Panther = Hulk Hogan (World Wrestling Federation) Hideaki Cho = Bam Bam Bigelow (New Japan Pro Wrestling) Storm Daisuke = Kensuke Sasaki (New Japan Pro Wrestling) Star Bomber = Big Van Vader (New Japan Pro Wrestling) It is the only game in the Fire Pro series that makes use of an Special bar that enables the wrestler to perform their finishing maneuver. Three segments of the bar are required and if used early, the move is usually reversed and the player penalized by losing the three segments of their Special bar. Reviews: [FR] June 1992 - Joypad N.9: 68/100 - TIPS AND TRICKS - Hold Start button and press A, B and C buttons simultaneously. The game will soft reset. Press Up and C at the Game Over screen of World Championship to get three more continues. To pit the same wrestlers against one another, use controller 2, highlight the wrestler Player 1 selected, hold button B, and press C button. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - STAFF - Game Design: Ziggy Sano, [Mr.K] Kitamura Wrestler Design: K. Kosugi, MSX Bancho [Nao], H. Sano Information Graphics: Hata‑P, Y. Kotaki TYPE-M Title Design: M. Hayashi Program: M. Itoi, Bandit Katsumata Music: T. Saito, Garheu Sound Effect: H. Niwayama Original Game Design: M. Masuda Special Thanks: K. Iida, T. Onozaki, Y. Yoshimura, T. Itoh, S. Kiuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56989&o=2 $end $svision=tshoot, $bio Super Vision game published 28 years ago: Thunder Shooting (c) 1992 Thin Chen Enterprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95481&o=2 $end $snes=tspirits, $bio Nintendo Super NES game published 28 years ago: Thunder Spirits (c) 1992 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63896&o=2 $end $snes=tspiritsj, $bio Nintendo Super Famicom cart. published 29 years ago: Thunder Spirits (c) 1991 Toshiba EMI. Thunder Spirits is a horizontal shooter by Technosoft, and is apparently the port of the arcade game of the a same name originally released in 1990 (but anyone familiar with the Thunder Force series for the Megadrive will most certainly feel like a sense of déjà vu, Thunder Spirits being largely based on Thunderforce III). The player takes control of a small fighter ship equipped with a vulcan-laser gun. A total of five different secondary weapon systems can be collected throughout the game : wave-laser (W), Hunter homing-missiles (H), ground-missiles (F), laser-gun (L) and so forth... Flying pods can also be collected and protect the ship from enemy fire. Additionally, they can also fire the secondary weapon, thus instantly increasing its potential usefulness. Another nice feature is the color-coded collisions, especially during boss battles - blue impacts indicate that the player is not causing any damage to the enemy, but if they turn red, then he knows that he is inflicting damage (and that he has most certainly found a weak point). Thunder Spirits consists of eight levels. - TECHNICAL - Cartridge ID: SHVC-TH (TOPN-2001) - TRIVIA - Reviews: [FR] March 1992 - Joypad N.6: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62532&o=2 $end $megacdj=tstormfx,tstormfxa,tstormfxb, $bio Sega Mega-CD published 28 years ago: Thunder Storm FX [Model T-32064] (c) 1992 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60573&o=2 $end $amigaocs_flop=tstrike, $bio Commodore Amiga 500 disk. published 30 years ago: Thunder Strike (c) 1990 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75355&o=2 $end $info=tstrike,tstrikea, $bio Arcade Video game published 29 years ago: Thunder Strike (c) 1991 East Coast Coin Co. - TECHNICAL - Main CPU : HD6309 (@ 3.579545 Mhz), Hitachi HD63701 (@ 1.193181 Mhz), Motorola M68705 (@ 4 Mhz) Sound CPU : HD6309 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 57.44 Hz Palette colors : 512 Players : 2 Control : 8-way Joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2895&o=2 $end $psx=thdtruck, $bio Sony PlayStation disc published 23 years ago: Thunder Truck Rally (c) 1997 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94352 - TRIVIA - Released on May 31, 1997 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110936&o=2 $end $nes=thundwar, $bio Thunder Warrior [Model MGC-017] (c) 199? Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76996&o=2 $end $cpc_cass=thndzone, $bio Amstrad CPC cass. published 33 years ago: Thunder Zone (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99840&o=2 $end $cpc_flop=thunderz01,thunderz, $bio Amstrad CPC 464 disk. published 33 years ago: Thunder Zone (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121090&o=2 $end $info=thndzone,thndzonea,thndzonej,thndzone4, $bio Arcade Video game published 29 years ago: Thunder Zone (c) 1991 Data East Corp. A great shoot'em up game. The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - TECHNICAL - Game ID : MAJ Main CPU : (2x) Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : YM2203 (@ 4.0275 Mhz), YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Thunder Zone was released in March 1991. This game is known in US as "Desert Assault". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Thunder Zone - PCCB-00068) on 21/08/1991. - STAFF - Project leader : Naomi Susa Planner : Yoshiaki Honda Programmers : Souichi Akiyama, Haruyuki Kobayashi, Nod Suzuki Adviser : Kazuyuki Kurata Graphic designers : Masanori Tokoro, Sonomi Kiyota, Noriyuki Morita, Kappa-Kun, Ryohei Hirakata, Mario Watanabe, Atsushi Takahashi, Takahide Koizumi, Chie Kitahara, Makoto Nozu Composers : Hiroaki Yoshida (Maro), Akira Takemoto (Raika) Hardware : Shingo Mitsui Special Thanks to Data East USA Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2896&o=2 $end $msx2_flop=thunderb,thunderbb,thunderba, $bio MSX 2 disk. published 34 years ago: Thunderbal (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102109&o=2 $end $info=thund_p1,thund_p2,thund_p3, $bio Pinball published 38 years ago: Thunderball (c) 1982 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 508 - TRIVIA - 10 units were made, 'Thunderball' never went into production. - STAFF - Design by : Mark Ritchie, John Kotlarik Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5602&o=2 $end $bbcb_cass=thunderb, $bio Thunderball (c) 19?? Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52586&o=2 $end $info=m5tball, $bio Thunderball (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19938&o=2 $end $info=m5tbird, $bio Thunderbird (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41643&o=2 $end $spectrum_cass=tbirdsfb, $bio Sinclair ZX Spectrum cass. published 35 years ago: Thunderbirds (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81536&o=2 $end $spectrum_cass=tbirds, $bio Sinclair ZX Spectrum cass. published 31 years ago: Thunderbirds (c) 1989 Grandslam. - STAFF - Developed by Teque Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81537&o=2 $end $msx1_cass=tbirds, $bio MSX cass. published 31 years ago: Thunderbirds (c) 1989 Grandslam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95067&o=2 $end $cpc_cass=tbirdaud, $bio Amstrad CPC cass. published 31 years ago: Thunderbirds (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99841&o=2 $end $cpc_flop=thunderb05a,thunderb06a,thunderb01,thunderb,thunderb0b,thunderb0c,thunderb0d,thunderb0e,thunderb0f, $bio Amstrad CPC 464 disk. published 31 years ago: Thunderbirds (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121487&o=2 $end $specpls3_flop=thunderbsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Thunderbirds (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147939&o=2 $end $specpls3_flop=thunderb,thunderba, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Thunderbirds (c) 1989 Grandslam Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148171&o=2 $end $spectrum_cass=tbirdsm, $bio Thunderbirds (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219366&o=2 $end $info=j6tbirds,j6tbirdsa,j6tbirdsb,j6tbirdsc,j6tbirdsd,j6tbirdse,j6tbirdsf,j6tbirdsg,j6tbirdsh,j6tbirdsi,j6tbirdsj,j6tbirdsk,j6tbirdsl,j6tbirdsm,j6tbirdsn,j6tbirdso,j6tbirdsp,j6tbirdsq,j6tbirdsr, $bio Fruit Machine published 18 years ago: Thunderbirds (c) 2002 JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15797&o=2 $end $gba=tbirdsir, $bio Nintendo GBA cart. published 19 years ago: Thunderbirds - International Rescue [Model AGB-ATNP-EUR] (c) 2001 SCI, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76112&o=2 $end $snes=tbirds, $bio Nintendo Super Famicom cart. published 27 years ago: Thunderbirds 国際救助隊出撃せよ!! (c) 1993 Cobra Team (Thunderbirds - Kokusai Kyuujotai Shutsudou seyo!!) Thunderbirds is a shooter/action game published by Cobra Team and based on the classic 60's British TV show of the same name remembered for its cast of character puppets. In the 21st century, the ex-astronaut Jeff Tracy and his five sons create the private International Rescue organization. On board the highly advanced Thunderbids machines, their mission is to react to major crisis situations around the world. The Hood is the recurring antagonist of the series and is determined to steal the International Rescue's technology. The player controls the Thunderbirds and performs perilous rescue missions across the globe. Six locations (called Accident Cases) are available at the beginning of the game and can be played in any order - they range from giant-ant infested refineries to underwater facilities inhabited by ravenous sea monsters. The player pilots various International Rescue vehicles throughout the game and the action alternates from one rescue scene to the other. Each scene provides the player with a unique task to complete such as extinguishing a blaze or rescuing race cars from shifting quicksand. - TECHNICAL - Cartridge ID: SHVC-T5 - TRIVIA - Released on September 10, 1993 in Japan for 8800 Yen. - STAFF - Producer: 1T Bros. Ditecter: Debuchinsky Scenario: Su Message: Baaso 93 Program: Tuba, Akechi Toshinori, Igewa Ayumi 3sai, Wolfgang Schmidt, Matsu, R. Iimura, Takano Kazuo, Dakakuma Shachoo, Horishita Gaichuu Graphic: Suzuki Atsushi, Mitsuhashi Reiko, Akiyama Anego Sound: Suemura Kesonosuke Thanks: Gotan 1500, Yokose Satomi, Shrine Yukap-, Detsu7, Suzuki, Munenori Morikawa, Bom Ushimura, Touhoku Shinnsya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62533&o=2 $end $info=j6tbrdcl,j6tbrdcla,j6tbrdclb,j6tbrdclc,j6tbrdcld,j6tbrdcle,j6tbrdclf,j6tbrdclg,j6tbrdclh,j6tbrdcli,j6tbrdclj,j6tbrdclk,j6tbrdcll, $bio Thunderbirds Club (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15827&o=2 $end $msx1_flop=tbirds, $bio Thunderbirds cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230167&o=2 $end $gba=tbirds, $bio Nintendo GBA cart. published 16 years ago: Thunderbirds [Model AGB-BTBE-USA] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76110&o=2 $end $cpc_flop=thunderb03,thunderb04, $bio Amstrad CPC 464 disk. published 31 years ago: Thunderbirds [Model AMF 055] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121488&o=2 $end $gbcolor=tbirdsa, $bio Nintendo Game Boy Color game published 20 years ago: Thunderbirds [Model CGB-BTNP-UKV] (c) 2000 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68952&o=2 $end $gbcolor=tbirds, $bio Nintendo Game Boy Color game published 20 years ago: Thunderbirds [Model CGB-BTNX-EUR] (c) 2000 SCI, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68953&o=2 $end $nes=tbirds, $bio Nintendo NES cart. published 30 years ago: Thunderbirds (c) 1990 Activision, Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese entry release; "Thunderbirds [Model PAC-T5]". - TECHNICAL - Cartridge ID: NES-T5-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55732&o=2 $end $nes=tbirdsj, $bio Nintendo Famicom cart. published 31 years ago: ??????? (c) 1989 Pack-In-Video Company, Limited. (Thunderbirds) Thunderbirds is a vertical shooter published by Pack-In-Video and based on the classic 60's British TV show of the same name. In the 21st century, the ex-astronaut Jeff Tracy and his five sons create the private International Rescue organization. On board the highly advanced Thunderbids machines, their mission is to react to major crisis situations around the world. The Hood is the recurring antagonist of the series and is determined to steal the International Rescue's technology. The player controls the Thunderbirds and performs strike missions against the Hood - several destinations are always available at once and can be selected in any order. Each machine is equipped with a main upgradeable weapon - red ships scattered throughout the game release energy capsules when destroyed: (L) for extra life, (E) to upgrades the main weapon and (O) gives the ship an Orbital Device. Orbital Devices orbit near the ship and increase its firepower - special configuration devices must be collected throughout the game and they can be activated by pressing the second action button. The player has sixty days to stop the Hood and damaged ships take three days to repaired - so the game is also a fight against time. - TECHNICAL - Cartiridge ID: PAC-T5 - TRIVIA - Thunderbirds was released on September 29, 1989 in Japan for 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54755&o=2 $end $info=thndbolt, $bio Pinball published 43 years ago: Thunderbolt (c) 1977 Allied Leisure. - STAFF - Design by : Jack Pearson Art by : Roland Berrios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6664&o=2 $end $nes=thndblt2, $bio Thunderbolt 2 (c) 19?? Gamtec [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84170&o=2 $end $megadriv=tbolt2, $bio Thunderbolt II (c) 199? Sun Green. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54320&o=2 $end $msx1_cart=thndbolt,thndboltb,thndbolta, $bio MSX cart. published 34 years ago: Thunderbolt [Model AR-8601] (c) 1986 Pixel Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77549&o=2 $end $info=tndrcade, $bio Arcade Video game published 33 years ago: Thundercade / Twin Formation (c) 1987 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version entry; "Tokushu Butai U.A.G.". - TECHNICAL - Game ID : UA-0 - TRIVIA - Thundercade was released in October 1987. It has a dip switch that let the operator change the game name to 'Twin Formation'. - PORTS - * CONSOLES: [US] Nintendo NES (jul.1989) [Model NES-UD] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2897&o=2 $end $nes=thunderc, $bio Nintendo NES cart. published 31 years ago: Thundercade (c) 1989 American Sammy Corp. Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed its own nuclear power plant, and threatens the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on your dangerous mission. Start in the city streets and continue through bases, woodlands and the fortress before reaching the heavily guarded nuclear power plant. With a hit-miss ratio display at the end of each stage, you can improve your attack efficiency. Have a friend join in and save the world together! Go for the challenge!!! - TECHNICAL - GAME ID: NES-UD-USA - TRIVIA - Released in July 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55733&o=2 $end $spectrum_cass=thunderc_c,thunderc_e, $bio Sinclair ZX Spectrum cass. published 33 years ago: Thundercats (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81539&o=2 $end $msx1_flop=thunderc, $bio MSX disk. published 33 years ago: Thundercats (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109120&o=2 $end $specpls3_flop=thdrcats,thdrcatsa, $bio Sinclair ZX Spectrum+3 disk. published 33 years ago: Thundercats (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118616&o=2 $end $c64_cass=thndcats, $bio Commodore C64 cass. published 33 years ago: Thundercats (c) 1987 Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229558&o=2 $end $amigaocs_flop=thdrcats, $bio Commodore Amiga 500 disk. published 32 years ago: ThunderCats (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75356&o=2 $end $spectrum_cass=thunderc_b, $bio Thundercats (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219367&o=2 $end $spectrum_cass=thunderc, $bio Thundercats (c) 198? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219657&o=2 $end $cpc_cass=thndcats, $bio Amstrad CPC cass. published 33 years ago: Thundercats - The Lost Eye of Thundera (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99843&o=2 $end $cpc_flop=thunderc01,thunderc,thunderc04, $bio Amstrad CPC 464 disk. published 33 years ago: Thundercats - The Lost Eye of Thundera (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128090&o=2 $end $cpc_flop=thunderc02, $bio Amstrad CPC 464 disk. published 33 years ago: Thundercats Trained (c) 1987 Aragorn - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122529&o=2 $end $amigaocs_flop=thdrcatsa, $bio Commodore Amiga 500 disk. published 32 years ago: ThunderCats [Tenstar Pack] (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75357&o=2 $end $apple2_flop_orig=thunchop, $bio Apple II disk. published 33 years ago: Thunderchopper (c) 1987 ActionSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233487&o=2 $end $c64_cass=thndforc, $bio Commodore C64 cass. published 33 years ago: Thunderforce (c) 1987 Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229563&o=2 $end $xegs=thundfox, $bio Atari XE game published 32 years ago: Thunderfox [Model RX8113] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51255&o=2 $end $a2600=thunderg,thunderge, $bio Atari 2600 cart. published 37 years ago: Thunderground (c) 1983 Sega Enterprises, Limited. Destroy all enemy nuclear bases located on the planet surface. Bases are protected by two deadly 'Core Ranger Tanks' standing guard beneath the enemy base force field. You must outmaneuver or eliminate tanks, strip away the force field with your core capsule, then shoot the bases with your atomic laser cannon. Careful planning can force the blue enemy 'Digger Tanks' to strip away the force field for you. But you must hurry. You only have a limited amount of time to complete the mission or you'll lose one of your reserve core capsules. You are faced with 12 levels of difficulty with four rounds per level. A round ends when all six bases on the surfaces have been eliminated. After level 1, the difficulty increases with bases appearing one at a time. The last or sixth base in a round is displayed in multiple colors. Enemy supplies are hidden on the playing field during each round. Uncovering these supplies with your core capsule will give you bonus points. Their location is random. But, careful observation may reveal a secret as to their position. - TECHNICAL - Model 003-01 - TIPS AND TRICKS - * Don't destroy enemy tanks unnecessarily. There may be far better ways to score points. * Watch enemy tank movement carefully. Strategic placement of your core capsule can lead them away from the bases. It can also cause enemy blue tanks to strip away sections of the force field lying in front of the bases. * Don't risk yourself in search of enemy supplies in early rounds. It is much more important to stay alive in order to score bonus points for the destruction of bases in higher rounds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51137&o=2 $end $spectrum_cass=thunderh, $bio Sinclair ZX Spectrum cass. published 36 years ago: Thunderhawk (c) 1984 Lyversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81540&o=2 $end $saturn=thawk2g, $bio Sega Saturn game published 24 years ago: Thunderhawk 2 - Firestorm (c) 1996 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60443&o=2 $end $amigaocs_flop=thdrhawk,thdrhawku, $bio Commodore Amiga 500 disk. published 29 years ago: Thunderhawk AH-73M (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75358&o=2 $end $ibm5170=thndrhwk, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Thunderhawk AH-73M (c) 1991 Core Design, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144487&o=2 $end $saturn=thawk2j, $bio Sega Saturn game published 24 years ago: Thunderhawk II (c) 1996 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59827&o=2 $end $megacd=thawk,thawkb,thawka,thawkda,thawkd, $bio Sega Mega-CD published 27 years ago: Thunderhawk (c) 1993 Core Design - TECHNICAL - Game ID: T-115015-50 Front Cover ID: 670-4358-50 Back Cover ID: 670-4360-50 Manual ID: 672-1591-50 Spine Card ID: 670-4359-50 CD ID: 670-4357-50 - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60681&o=2 $end $megacdj=thawk, $bio Sega Mega-CD published 27 years ago: Thunderhawk (c) 1993 Victor Ent. - TECHNICAL - GAME ID: T-60134 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60574&o=2 $end $info=thndh,thndha, $bio Slot Machine published 24 years ago: Thunderheart (c) 1996 Aristocrat. A 5 reel video slot machine with a bikie theme. - TECHNICAL - Aristocrat MKIV hardware. Also released in the MKV Series 1 hardware. 540/MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win - TRIVIA - In 2007, Aristocrat reused the Thunderheart name for a Hyperlink jackpot feature, similar to 'Cash Express'. The first Hyperlink jackpot to feature bikes was 'Born to be Wild', which is also similar to the 'Cash Express' feature. However, 'Born to be Wild' is disliked by many people, as the shields stopped in the centre line can also bring out small numbers from 3 to 7. If you stop the special symbol on Cash Express or Thunderheart you are guaranteed an 8 minimum, up to 11. The Hyperlink features aren't actual games, but random features on supported games (noted by the gold (H) logo near the Win sign). The names of other Hyperlink features are : Cash Express (1999, train theme) Born to be Wild (2001, bike theme) Scorchin' Fortune (2001, car theme) Thunderheart (2007, bike theme) Jackpot Carnival (2002, circus theme) Golden Goals (2006, soccer theme) Jackpot Carnival and Golden Goals are different to the other games, which all have a 'stop reels to get a score' feature. Ironically, the original Thunderheart game pre-dated Hyperlink jackpots by 3 years. - SERIES - 1. Enchanted Forest (1994) 2. Phantom Pays (1994) 3. Thunderheart (1996) 4. Mystic Eyes [Mr. Cashman] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5015&o=2 $end $info=thndrhrt, $bio Slot Machine published 16 years ago: Thunderheart (c) 2004 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127675&o=2 $end $info=thunderj,thunderja, $bio Arcade Video game published 30 years ago: Thunderjaws (c) 1990 Atari Games Corp. A one or two player shooter game. You play as a secret agent, member of the underwater special forces unit, have been selected to infiltrate Madam Q's secret headquarters and stop her evil plans before she destroy the world. In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level. - TECHNICAL - Game ID : 136076 Main CPU : (2x) Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), OKI6295 (@ 9.037 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Thunderjaws was released in June 1990. It was released as a conversion kit only. 633 kits were produced in the USA and 179 in Ireland for European distribution. The selling price was $1295. Default highscore table (Most Excellent Divers) : 1 RBD 1500 2 NAT 1451 3 MMQ 1413 4 MMQ 1376 5 SGM 1322 6 WJN 1299 7 PAT 1237 8 F K 1204 9 CSE 1183 10 KEM 1148 11 RBD 1116 12 NAT 1084 13 MMQ 1022 14 MMQ 1001 15 PAT 995 16 F K 987 17 SGM 946 18 WJN 931 19 CSE 919 20 KEM 888 21 TJ_ 850 22 FUN 831 23 MMQ 807 24 MMQ 777 25 RBD 753 26 NAT 725 27 SGM 692 28 WJN 649 29 CSE 573 30 KEM 527 - STAFF - Project Leader : Russel Dawe (Rusty, RBD) Programmers and Game Designers : Russel Dawe (Rusty, RBD), Natalie Burgess (NAT) Animators : Susan G. McBride (SGM), Will Noble (WJN), Chuck Eyler (CSE), Kris Moser (KEM) Hardware : Pat McCarthy (PAT) Technicians : Farrokh Khodadadi (F K), Glenn McNamara, Cris Drobny, Alex Taccir Music : Don Diekneite Sound Effects : Brad Fuller - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1991) Amstrad CPC (1991) Commodore C64 (1991) Commodore Amiga (1991) Atari ST (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2898&o=2 $end $psx=tstrike2, $bio Sony PlayStation disc published 24 years ago: Thunderstrike 2 (c) 1996 US Gold, Ltd. - TECHNICAL - GAME ID: SLUS-00191 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111717&o=2 $end $saturn=tstrike2,tstrike2a, $bio Sega Saturn game published 24 years ago: ThunderStrike 2 (c) 1996 US Gold. - TECHNICAL - Game ID: T-7902H - STAFF - Lead Programmer: Mark Avory Production Design: Roberto Cirillo Graphics: Roberto Cirillo Additional Programming: Andrew Howe, David Long Music: Martin Iveson Sound Effects: Martin Iveson Production Co-ordination: Adrian Smith, Troy Horton Game Evaluation: Darren Price, Tiziano Cirillo, Jamie Morton, Richard Morton, David Ward Executive Producer: Jeremy Heath-Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60187&o=2 $end $bbcb_cass=tstruck2, $electron_cass=tstruck2, $bio Acorn BBC/Electron cass. published 34 years ago: Thunderstruck 2 - Mind Master (c) 1986 Audiogenic. - TECHNICAL - GAME ID: ASL22BAC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52588&o=2 $end $bbcb_flop_orig=tstruck2, $bio Acorn BBC Micro B disk. published 34 years ago: Thunderstruck 2 - Mind Master (c) 1986 Audiogenic - TECHNICAL - GAME ID: ASL22BAD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125470&o=2 $end $bbcb_cass=tstruck, $electron_cass=tstruck, $bio Acorn BBC/Electron cass. published 35 years ago: Thunderstruck (c) 1985 Audiogenic - TECHNICAL - GAME ID: ASL18BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52587&o=2 $end $spectrum_cass=tturds, $bio Sinclair ZX Spectrum cass. published 7 years ago: Thunderturds (c) 2013 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227065&o=2 $end $spectrum_cass=tturds2, $bio Sinclair ZX Spectrum cass. published 4 years ago: Thunderturds 2 (c) 2016 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227064&o=2 $end $st_flop=thdrwing, $bio Atari ST disk. published 31 years ago: ThunderWing (c) 1989 Artronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230346&o=2 $end $apple2_flop_clcracked=thwart, $bio Apple II disk. published 36 years ago: Thwart (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230627&o=2 $end $a2600=thwocker, $bio Atari 2600 cart. published 36 years ago: Thwocker (c) 1984 Activision - TRIVIA - Unreleased prototype. - STAFF - Programmer: Charlie Heath - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" [US] Sony PSP (nov.8, 2006) "Activision Hits Remixed [Model ULUS-10186]" [EU] Sony PSP (feb.9, 2007) "Activision Hits Remixed [Model ULES-00640]" [AU] Sony PSP (feb.14, 2007) "Activision Hits Remixed [Model ULES-00640]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] Android (aug.30, 2012) "Activision Anthology" [US] Apple iPhone/iPad (aug.30, 2012) "Activision Anthology [Model 542727742]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51138&o=2 $end $info=tibusan, $bio Calculator published 44 years ago: TI Business Analyst (c) 1976 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229031&o=2 $end $ti99_cart=invaders, $bio TI-99-4A soft. published 39 years ago: TI Invaders [Model PHM 3053] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84755&o=2 $end $ti99_cart=logo2,logo2d,logo2i, $bio TI-99-4A soft. published 36 years ago: TI LOGO II [Model PHM 3109] (c) 1984 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84757&o=2 $end $ti99_cart=logo1, $bio TI-99-4A soft. published 39 years ago: TI LOGO [Model PHM 3040] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84756&o=2 $end $info=ti990_4,ti990_4v, $bio Computer published 44 years ago: TI Model 990/4 Microcomputer System (c) 1976 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229035&o=2 $end $ti99_cart=tiplanr, $bio TI-99-4A soft. published 33 years ago: TI Planner (c) 1987 DaTaBioTics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84758&o=2 $end $info=tiprog, $bio Calculator published 43 years ago: TI Programmer (c) 1977 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229032&o=2 $end $msx1_cart=titipang, $bio MSX cart. published 31 years ago: Ti Ti! Pang Pang! (c) 1989 Aproman [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77550&o=2 $end $ti99_cart=writerg, $bio TI Writer Gram Disk (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84759&o=2 $end $info=ti1000, $bio Calculator published 43 years ago: TI-1000 (c) 1977 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229016&o=2 $end $info=ti1250,ti125076, $bio Calculator published 45 years ago: TI-1250 (c) 1975 Texas Instruments. - TRIVIA - Released on June 01, 1975 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43194&o=2 $end $info=ti1270, $bio Calculator published 44 years ago: TI-1270 (c) 1976 Texas Instruments. - TRIVIA - Released on April 21, 1976. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103258&o=2 $end $info=ti25503, $bio Calculator published 44 years ago: TI-2550 III (c) 1976 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117224&o=2 $end $info=ti30, $bio Calculator published 44 years ago: TI-30 (c) 1976 Texas Instruments. A scientific calculator featuring a LED display. - TRIVIA - The TI-30 was notable for its very low cost for the time, around US$25. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103259&o=2 $end $info=ti73,ti73b, $bio TI-73 Explorer (c) 201? Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127438&o=2 $end $info=ti74, $bio Calculator published 35 years ago: TI-74 BASICALC (c) 1985 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229017&o=2 $end $info=ti81, $bio Calculator published 30 years ago: TI-81 (c) 1990 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229018&o=2 $end $info=ti81v2, $bio Calculator published 26 years ago: TI-81 [Ver. 2] (c) 1994 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229019&o=2 $end $info=ti82, $bio Calculator published 27 years ago: TI-82 (c) 1993 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229020&o=2 $end $info=ti83, $bio Calculator published 24 years ago: TI-83 (c) 1996 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229021&o=2 $end $info=ti83p,ti83pb, $bio Calculator published 21 years ago: TI-83 Plus (c) 1999 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127439&o=2 $end $info=ti83pse,ti83pseb, $bio Calculator published 19 years ago: TI-83 Plus Silver Edition (c) 2001 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229023&o=2 $end $info=ti83pcev15, $bio TI-83 Premium CE (c) 201? Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229022&o=2 $end $info=ti84p,ti84pb,ti84pv2,ti84pv3, $bio Calculator published 16 years ago: TI-84 Plus (c) 2004 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127440&o=2 $end $info=ti84pce,ti84pcev15,ti84pcev30, $bio Calculator published 5 years ago: TI-84 Plus Color Edition (c) 2015 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127443&o=2 $end $info=ti84pcse,ti84pcsev2, $bio TI-84 Plus Color Silver Edition (c) 201? Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127444&o=2 $end $info=ti84pob,ti84pov2,ti84pov3, $bio TI-84 Plus Orion (c) 201? Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127441&o=2 $end $info=ti84pse,ti84pseb,ti84psev3, $bio Calculator published 16 years ago: TI-84 Plus Silver Edition (c) 2004 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127442&o=2 $end $info=ti85, $bio Calculator published 28 years ago: TI-85 (c) 1992 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229024&o=2 $end $info=ti86, $bio Calculator published 23 years ago: TI-86 (c) 1997 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229025&o=2 $end $info=ti89, $bio Calculator published 22 years ago: TI-89 (c) 1998 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229026&o=2 $end $info=ti89t, $bio Calculator published 16 years ago: TI-89 Titanium (c) 2004 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229027&o=2 $end $info=ti92, $bio Calculator published 25 years ago: TI-92 (c) 1995 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229028&o=2 $end $info=ti92p, $bio Calculator published 21 years ago: TI-92 Plus (c) 1999 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229029&o=2 $end $info=ti95, $bio Calculator published 34 years ago: TI-95 PROCALC (c) 1986 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229030&o=2 $end $info=ti99_224,ti99_232, $bio Computer published 37 years ago: TI-99/2 BASIC Computer (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229036&o=2 $end $info=ti99_4, $bio Computer published 41 years ago: TI-99/4 (c) 1979 Texas Instruments. Home computer. - TRIVIA - The TI-99/4 was released in in October 1979 in the USA at a price of $1,150. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103358&o=2 $end $info=ti99_4e, $bio Computer published 40 years ago: TI-99/4 Home Computer (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229038&o=2 $end $info=ti99_4a,ti99_4ae,ti99_4ev, $bio Computer published 39 years ago: TI-99/4A Home Computer (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229037&o=2 $end $info=ti99_4qi, $bio Computer published 37 years ago: TI-99/4QI Home Computer (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229039&o=2 $end $info=ti99_8,ti99_8e, $bio Computer published 37 years ago: TI-99/8 Computer (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229040&o=2 $end $info=ti990_10, $bio Computer published 45 years ago: TI-990/10 (c) 1975 Texas Instruments. The TI-990 was a series of 16-bit minicomputers sold by Texas Instruments (TI) in the 1970s and 1980s. The TI-990 was a replacement for TI's earlier minicomputer systems, the TI-960 and the TI-980. It had several uniquely innovative features, and was easier to program than its predecessors. The TI-990/10 had 72 instructions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43193&o=2 $end $ti99_cart=ticalc, $bio TI-99-4A soft. published 37 years ago: TI-CALC (c) 1983 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231637&o=2 $end $ti99_cart=ibmcopy, $bio TI-99-4A soft. published 33 years ago: TI-IBM Copier (c) 1987 Corcomp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84760&o=2 $end $ti99_cart=titoad, $bio TI-99-4A soft. published 38 years ago: TI-Toad (c) 1982 Software Specialties - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84761&o=2 $end $ti99_cart=writer, $bio TI-99-4A soft. published 38 years ago: TI-Writer [Model PHM 3111] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84762&o=2 $end $nes=tlbb, $bio 天龙八部 (c) 200? Nanjing. (Tian Long Ba Bu) - TECHNICAL - Game ID: NJ035 - TRIVIA - Title translates from Chinese as "Demi Gods, Semi Devils". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76997&o=2 $end $nes=godslayrc,godslayrca, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Tian Shen Zhi Jian) - TECHNICAL - [Model ES-1112] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76998&o=2 $end $nes=tszy2, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Tian Shi Zhi Yi II) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77000&o=2 $end $nes=tszy,tszyb,tszyc,tszye,tszyd,tszya, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Tian Shi Zhi Yi) - TECHNICAL - [Model ES-1095] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76999&o=2 $end $nes=twxmz, $bio 天王降魔传 (c) 19?? Waixing Computer & Technology Co., Ltd. (Tian Wang Xiang Mo Zhuan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77001&o=2 $end $info=sc1tiara, $bio Slot Machine published 22 years ago: Tiara (c) 1998 ELAM Group. - TECHNICAL - Model 1112 - TRIVIA - Tiara was released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21266&o=2 $end $super80_cass=tibetian, $bio Tibetian Disks [Model 004L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126906&o=2 $end $specpls3_flop=jawssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Tiburon (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147589&o=2 $end $spectrum_cass=tiburon, $bio Tiburon (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219249&o=2 $end $cpc_cass=tiburon, $bio Amstrad CPC cass. published 31 years ago: Tiburon [Model AM 523] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96837&o=2 $end $info=tts_l2,tts_l1, $bio Bowler published 34 years ago: Tic Tac Strike (c) 1986 Williams Electronics Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12686&o=2 $end $info=m4ttak, $bio Tic Tac Take (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41511&o=2 $end $info=m4tic,m4tic__a,m4tic__b,m4tic__c,m4tic__d,m4tic__e,m4tic__f,m4tic__g,m4tic__h,m4tic__i,m4tic__j,m4tic__k,m4tic__l,m4tic__m,m4tic__n,m4tic__o,m4tic__p,m4tic__r,m4tic__s, $bio Tic Tac Toe (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15175&o=2 $end $info=m4ticcla,m4ticcla__b,m4ticcla__d,m4ticcla__g,m4ticcla__i, $bio Tic Tac Toe Classic [Model CT4] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233646&o=2 $end $info=m4ticcla__j,m4ticcla__l,m4ticcla__o,m4ticcla__q,m4ticcla__s,m4ticcla__u, $bio Tic Tac Toe Classic [Model CTT/CT4] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233647&o=2 $end $info=m4ticcla__0,m4ticcla__a,m4ticcla__c,m4ticcla__e,m4ticcla__f,m4ticcla__h,m4ticcla__k,m4ticcla__m,m4ticcla__n,m4ticcla__p,m4ticcla__r,m4ticcla__t,m4ticcla__v,m4ticcla__w,m4ticcla__x,m4ticcla__y, $info=m4ticcla__z, $bio Tic Tac Toe Classic [Model CT] (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41493&o=2 $end $info=m4ticglc,m4ticglc__a,m4ticglc__b,m4ticglc__c,m4ticglc__d, $bio Tic Tac Toe Gold (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15174&o=2 $end $super80_cass=tictac, $bio Tic Tac Toe [Model 039L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126907&o=2 $end $info=tictac,tictacv, $bio Arcade Video game published 37 years ago: Tic Tac Trivia (c) 1983 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3524&o=2 $end $info=m5tictac, $bio Tic Tac Tut (c) 200? Vivid. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15647&o=2 $end $info=m5tictacbwb,m5tictacbwb16, $bio Tic Tac Tut (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41646&o=2 $end $info=sc4tic2h,sc4tic2i,sc4tic2j,sc4tic2k,sc4tic2l,sc4tic2m, $bio Tic Tac Two Casino Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43701&o=2 $end $info=sc4tic2,sc4tic2a,sc4tic2b,sc4tic2c,sc4tic2d,sc4tic2e,sc4tic2f,sc4tic2g,sc4tic2n,sc4tic2o, $bio Tic Tac Two (c) 200? Mazooma Games. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42824&o=2 $end $info=m4tiktak, $bio Tic Tak Cash (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41495&o=2 $end $mo5_cass=tictac,tictacb,tictaca, $bio Thomson MO5 cass. published 36 years ago: Tic-Tac (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108949&o=2 $end $apple2_cass=tictspec, $bio Apple II cass. published 42 years ago: Tic-Tac-Talker + Spectrum Analysis (c) 1978 Softape - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135973&o=2 $end $x07_cass=tictacto, $bio Canon X-07 type-in published 35 years ago: Tic-Tac-Toe (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138593&o=2 $end $apple3=tictac, $bio Apple III disk. published 32 years ago: Tic-Tac-Toe (c) 1988 Lomartire, John - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240795&o=2 $end $nascom_snap=tictacto, $bio Tic-Tac-Toe (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235677&o=2 $end $bbc_rom=tictoc, $bio Acorn BBC ROM published 32 years ago: Tic-Toc RTC (c) 1988 Computer & Technical Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145337&o=2 $end $info=m1ttcash, $bio Tick Tock Cash (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15302&o=2 $end $info=tickee, $bio Gun game published 26 years ago: Tickee Tickats (c) 1994 SEGA. A gun shooting game similar to "Point Blank", with ticket redemption on game completion. - TECHNICAL - Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2.5 Mhz) RAM : (4x) Toshiba TC524258BZ-80 Dip switches : 8 positions Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : lightgun Buttons : 1 - STAFF - Developed by Raster Elite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2899&o=2 $end $info=comg123, $bio Arcade Video game published 38 years ago: Ticket Poker (c) 1982 Cal Omega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26814&o=2 $end $info=ttt_10, $bio Redemption game published 24 years ago: Ticket Tac Toe (c) 1996 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC-95 Model Number : 90005 - TRIVIA - 123 units were produced. - STAFF - Concept & Design by : Steve Kordek Art by : Doug Watson Music & Sounds by : Kurt Goebel Software by : Cameron Silver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5603&o=2 $end $cpc_flop=tiddlydr01,tiddlydr, $bio Amstrad CPC 464 disk. published 33 years ago: Tiddly Drinks (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121189&o=2 $end $cpc_cass=tiebreak, $bio Amstrad CPC cass. published 35 years ago: Tie Break [Model Cp017] (c) 1985 Sprites [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99844&o=2 $end $tvc_flop=tievadas, $bio Videoton TVC disk. published 32 years ago: TIE Vadász (c) 1988 Nagy [László Nagy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112311&o=2 $end $gameboy=tigerdrg, $bio Tiger A Dragon (c) 19?? GYY [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67241&o=2 $end $gamecom=tcasino, $bio Tiger game.com cart. published 22 years ago: Tiger Casino (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129950&o=2 $end $info=tighook,tighooko2,tighookc1,tighookc2,tighookd1,tighookd2,tighookv1,tighookv2,tighooko, $bio Slot Machine published 16 years ago: Tiger Hook (c) 2004 Amcoe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31165&o=2 $end $info=tigerrag, $bio Pinball published 36 years ago: Tiger Rag (c) 1984 Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9642&o=2 $end $info=tigeroad,tigeroadb,tigeroadu, $bio Arcade Video game published 33 years ago: Tiger Road (c) 1987 Romstar, Incorporated. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tora-he no Michi". - TRIVIA - Tiger Road was released in December 1987 in the USA by Romstar, under license from Capcom. It is known in Japan as "Tora-he no Michi". Tiger Road has a stage select, unlike the Japanese version. And all the voices from the original Japanese version have been removed in Tiger Road. - PORTS - Here is a list of ports released outside Japan. For Japanese ports, please see the original Japanese version entry; "Tora-he no Michi". * CONSOLES: NEC TurboGrafx-16 [US] (1990) "Tiger Road [Model TGX030044]" [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * COMPUTERS: [EU] Amstrad CPC (1987) Atari ST (1987) PC [MS-DOS] (1987) [US] Commodore C64 [EU] (1988) [EU] Sinclair ZX Spectrum (1989) Commodore Amiga [US] [EU] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2900&o=2 $end $cpc_cass=tigeroad, $bio Amstrad CPC cass. published 33 years ago: Tiger Road (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99845&o=2 $end $cpc_flop=tigerroa01,tigerroa,tigerroa02,tigerroa03,tigerroa04, $bio Amstrad CPC 464 disk. published 33 years ago: Tiger Road (c) 1987 Capcom Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123030&o=2 $end $spectrum_cass=tigrroad, $bio Sinclair ZX Spectrum cass. published 32 years ago: Tiger Road (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81543&o=2 $end $specpls3_flop=tigeroad, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tiger Road (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229650&o=2 $end $amigaocs_flop=tigerrod, $bio Commodore Amiga 500 disk. published 31 years ago: Tiger Road (c) 1989 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75359&o=2 $end $spectrum_cass=tigrroadk, $bio Tiger Road (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226399&o=2 $end $cpc_flop=2_1943tr, $bio Amstrad CPC 464 disk. published 32 years ago: Tiger Road + 1943 [Model AMD 115] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118755&o=2 $end $tg16=tigerrod, $bio NEC TurboGrafx-16 cart. published 30 years ago: Tiger Road (c) 1990 NEC Home Electronics, Ltd. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Tora-he no Michi [Model JC63004]". - TECHNICAL - Game ID: TGX030044 - TRIVIA - Tiger Road for TurboGrafx-16 was released in 1990 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84365&o=2 $end $gamecom=weblink, $bio Tiger game.com cart. published 23 years ago: Tiger Web Link (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129951&o=2 $end $psx=pga99,pga99a, $bio Sony PlayStation disc published 22 years ago: Tiger Woods 99 PGA Tour Golf (c) 1998 EA Sports. - TECHNICAL - GAME ID: SLUS-00785 - TRIVIA - Released on October 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111913&o=2 $end $gbcolor=twoods2k, $bio Nintendo Game Boy Color game published 20 years ago: Tiger Woods PGA Tour 2000 [Model DMG-AYGE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68954&o=2 $end $psx=pga2k, $bio Sony PlayStation disc published 21 years ago: Tiger Woods PGA Tour 2000 (c) 1999 Electronic Arts - TECHNICAL - GAME ID: SLUS-01054 - TRIVIA - Released on November 30, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110584&o=2 $end $gba=twood2k4, $bio Nintendo GBA cart. published 17 years ago: Tiger Woods PGA Tour 2004 [Model AGB-BTWE-USA] (c) 2003 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76113&o=2 $end $gba=twoodsu, $bio Nintendo GBA cart. published 18 years ago: Tiger Woods PGA Tour Golf [Model AGB-AT5E-USA] (c) 2002 Destination Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76116&o=2 $end $gba=twoods, $bio Nintendo GBA cart. published 18 years ago: Tiger Woods PGA Tour Golf [Model AGB-AT5P] (c) 2002 Digital Worldwide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76115&o=2 $end $psx=pgagolf, $bio Sony PlayStation disc published 20 years ago: Tiger Woods PGA Tour Golf (c) 2000 EA Sports. - TECHNICAL - GAME ID: SLUS-01273 - TRIVIA - Released on November 13, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110585&o=2 $end $apple2_flop_clcracked=tigrtale, $bio Apple II disk. published 34 years ago: Tiger's Tales (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230587&o=2 $end $nes=tigerhelh, $bio Nintendo Famicom cart. published 33 years ago: Tiger-Heli (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69334&o=2 $end $info=tigerh,tigerhb2,tigerhj,tigerhb1,tigerhb3,tigerhb4, $bio Arcade Video game published 35 years ago: Tiger-Heli (c) 1985 Taito. The game is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. The player is killed after only one hit, and is re-spawned to a point approximately one whole vertical screen-length later, thus progressing the player past the obstacle that had killed him, albeit at a high cost. The player is given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter. Flashing crosses scattered throughout each level award players power-ups depending on which color the cross is. A red cross will gives the player one side-firing mini-heli which shoots perpendicular to the player's helicopter. A white cross yields a forward firing mini-heli. It is possible to have a mix and match of side-helis, totaling no more than two. The green cross will award the player with an additional bomb, if the player currently has less than two. Grabbing power-ups when not necessary yields 5000 points. There are a total of four stages, all of which start and end with a helipad. After completion of the last stage, the game will restart in a more difficult mode starting on stage 2. Most of the game's areas contain unnecessary objects to destroy for bonus points, such as oil drums and houses. This was uncharacteristic for shoot 'em ups at the time. - TECHNICAL - Board Number : GX-551 (not a Konami board!) Prom Stickers : A47 Main CPU : (2x) Zilog Z80, Motorola M68705 Sound Chips : (2x) General Instrument AY8910 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Tiger-Heli was released in October 1985 by Taito. The working title for this game was 'Cobra'. This is the first shooter to use a 'Megabomb'. Pony Canyon released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on November 21, 1988. - UPDATES - The bootleg machine does not use the M68705 @ 2 Mhz. - TIPS AND TRICKS - * 10000 Points Bonus : At the start of the game, count your shots until arriving at the first railroad. If you've counted every 16 shots (16, 32, 48, 64 ...), a little car should enter the screen on the right side. Destroy it with next shot to get a 10,000 points bonus. There are similar cars throughout the game, but making them appear is a mystery. * A Second 10000 Points Bonus : Near the beginning there is a 'school house' with a red drum on the top. If you hit the red drum enough times, you'll get a 10,000 points bonus. * Second Chance : If you get shot soon after starting a new game, the game will often let you off and just fire a super bomb instead. * Warp : Lose your first player without scoring any points (make sure the second chance super bomb doesn't hit anything). The game puts you forward to a railway where a car will appear that can be shot for 10,000 points. * Hint : Blast everything. Civilian cars and houses, etc., all give 50 points each. - STAFF - Music & sound created by : Tatsuya Uemura - PORTS - * CONSOLES: [JP] Nintendo Famicom (dec.5, 1986) "Tiger-Heli [Model PNF-TH]" Nintendo Famicom [KO] (1987) [US] Nintendo NES (sept.1987) [Model NES-TI-USA] [EU] Nintendo NES (jan.7, 1990) [JP] Sony PlayStation (aug.30, 1996; "Toaplan Shooting Battle 1 [Model SLPS-00436]") * COMPUTERS: FM Towns Marty [JP] (199?) Tiger-Heli [JP] Sharp X68000 (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2901&o=2 $end $nes=tigerhel,tigerhelu, $bio Nintendo NES cart. published 33 years ago: Tiger-Heli (c) 1987 Acclaim Entertainment, Incorporated. North American release. Game developed in Japan. See the original Famicom release for more information. Description from the back cover: The Mission: Shatter the enemy defense lines and destroy the military headquarters of a war-crazed nation. The Time: Sunrise. The Place: Classified information. The Weaponry: Tiger-Heli and you. Tiger-Heli. The result of a billion-dollar defense project. The ultimate stealth helicopter. Turbine powered. Forged from ebony metal and glistening chrome. Armed with heat-seeking missiles and impact bombs. Able to fly in the stratosphere or inches above the ground. With only enough fuel to get you to the heart of the mega-fortress. Getting out is up to you. It's a last-ditch effort to halt a war-crazed nation. Fanatics sworn to overrun any country they can conquer. And, in this war, they've been winning. They have rocket firing tanks, destroyers, and weapons never seen before. You have Tiger-Heli! - TECHNICAL - GAME ID: NES-TI-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55734&o=2 $end $nes=tigerhelj, $vgmplay=tigerhel_nes, $bio Nintendo Famicom cart. published 34 years ago: Tiger-Heli (c) 1986 Pony Canyon. - TECHNICAL - GAME ID: R49V5905 (PNF-TH) - TRIVIA - Tiger-Heli was released on December 05, 1986 in Japan. Related Coin-Op video game: "Tiger-Heli [Model GX-551]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47424&o=2 $end $psx=tigershk, $bio Sony PlayStation disc published 23 years ago: Tigershark (c) 1997 GT Interactive 2060 A.D. The Red menace has resurfaced. The sea boils with submarines and battlecruisers, blood and oil. The skies are dark with enemy birds. Tigershark has been deployed. A fully-loaded subfoil prototype. Forged for war. Built for speed. Dead set on destruction. Underwater. And over it. Tigershark is hungry. The feeding frenzy is about to begin. - TECHNICAL - GAME ID: SLUS-00346 - TRIVIA - Released on March 31, 1997 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110947&o=2 $end $n64=tiggerhh,tiggerhhu, $bio Nintendo 64 cart. published 20 years ago: Tigger's Honey Hunt (c) 2000 NewKidCo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58020&o=2 $end $psx=tiggerhh, $bio Sony PlayStation disc published 17 years ago: Tigger's Honey Hunt (c) 2003 Global Star Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131487&o=2 $end $psx=tiggerhha, $bio Sony PlayStation disc published 20 years ago: Tigger's Honey Hunt [Model SLUS-01210] (c) 2000 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229746&o=2 $end $cpc_flop=tigref19, $bio Amstrad CPC 464 disk. published 33 years ago: Tigre Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123108&o=2 $end $info=tigress, $bio Tigress (c) 199? Aristocrat Automatics, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44915&o=2 $end $tvc_flop=tiktakto, $bio Tik-Tak-To (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112057&o=2 $end $tvc_cass=tiktakto, $bio Tik-Tak-To (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112447&o=2 $end $info=tikitalk, $bio Slot Machine published 13 years ago: Tiki Talk (c) 2007 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40793&o=2 $end $info=tiktorch, $bio Slot Machine published 19 years ago: Tiki Torch (c) 2001 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 3, 5, 10 credits Line buttons: 1, 5, 10, 15, 20 lines Extra buttons: Take Win/Collect (orange), Service (green), Gamble (purple), Spin/Start Feature (yellow) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5072&o=2 $end $tiki100=wcsys, $bio Tiki-100 System for Winchester Harddisk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237319&o=2 $end $tiki100=tartist, $bio TIKI-100 disk. published 33 years ago: Tiki-Artist Ver.2 (c) 1987 Vehusheia, Jan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237370&o=2 $end $tiki100=tikibas, $bio Tiki-bas (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237316&o=2 $end $tiki100=invaders, $bio TIKI-100 disk. published 35 years ago: Tiki-Invaders Ver.2 (c) 1985 Oyhus, Kim G.S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237369&o=2 $end $tiki100=tkjer208, $bio TIKO-Kjerne Ver.2 (c) 198? Tiki-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237332&o=2 $end $tiki100=tkjer401, $bio TIKO-Kjerne Ver.4 (c) 198? Tiki-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237333&o=2 $end $tiki100=tikos20, $bio TIKOS systemdiskett Ver.2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237317&o=2 $end $ti99_cart=tilebrk, $bio Tile Breaker (c) 19?? Magic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84769&o=2 $end $spectrum_cass=tiler, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tiler (c) 1984 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81544&o=2 $end $spectrum_cass=tilerabc, $bio Tiler (c) 198? ABC Soft. Spanish release. - TECHNICAL - GAME ID: SP165 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226072&o=2 $end $nes=tilefate, $bio Nintendo NES cart. published 30 years ago: Tiles of Fate (c) 1990 American Video Entertainment In 306 B.C. Lou Ban, the most acclaimed artist of the Chin clan, sculpted from the finest ivory, 7 sets of enchanted Tiles. Legends say the original set of Tiles was created by gods and played as a game. Wizards said when played by mortals, it was an art that could be used to predict the future. Priests said it was a dangerous gamble that actually altered the flow of fate. Soon the art of the Tiles had spread across the whole of China, but with it something strange was also spreading. Droughts and then flooding, terrible famines and then gigantic harvests. Everyday something more strange and unlikely would occur, the forces of fate had indeed been blown out of control. The influence of the Tiles on the land of China had to come to an end, but it would not be easy. Like the force of Yin & Yang, each Tile has a match that when united, will allow both Tiles to achieve symmetry, and simply cease to exist. You must conquer 7 castles to defeat 7 sets of Tiles. It will take more than quick reflexes - you must use strategy, skill and luck to defeat the TILES OF FATE! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55735&o=2 $end $saturn=tilk, $bio Sega Saturn game published 23 years ago: Tilk - Aoi Umi kara Kita Shoujo (c) 1997 TGL [Technical Group Laboratory]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59828&o=2 $end $x68k_flop=walldown, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Till The Walls Come Tumblin' Down (c) 1989 SSL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88703&o=2 $end $spectrum_cass=tilt, $bio Sinclair ZX Spectrum cass. published 30 years ago: Tilt (c) 1990 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2363 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81545&o=2 $end $saturn=tilt, $bio Sega Saturn game published 23 years ago: Tilt! (c) 1997 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60444&o=2 $end $cdi=timbaerb, $bio Phillips CD-i published 25 years ago: Tim & Baer - Beim Film (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53139&o=2 $end $cdi=timbaerf, $bio Phillips CD-i published 25 years ago: Tim & Baer auf dem Flughafen (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53140&o=2 $end $cdi=timbaerh, $bio Phillips CD-i published 25 years ago: Tim & Baer im Hafen (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53141&o=2 $end $cdi=timbaerk, $bio Phillips CD-i published 26 years ago: Tim & Baer im Krankenhaus (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53142&o=2 $end $cdi=timbeara, $bio Phillips CD-i published 25 years ago: Tim & Bear at the Airport (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53143&o=2 $end $cdi=timbearm, $bio Phillips CD-i published 25 years ago: Tim & Bear at the Movies (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53144&o=2 $end $cdi=timbeeri, $bio Phillips CD-i published 25 years ago: Tim & Beer in de Haven (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53145&o=2 $end $cdi=timbeerz, $bio Phillips CD-i published 26 years ago: Tim & Beer in het Ziekenhuis (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53146&o=2 $end $apple2_flop_clcracked=timcathn, $bio Apple II disk. published 32 years ago: Tim and the Cat and Jen the Hen (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231210&o=2 $end $apple2_flop_clcracked=timcatht, $bio Apple II disk. published 32 years ago: Tim and the Cat and the Big Red Hat (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231211&o=2 $end $apple2_flop_clcracked=timcatfd, $bio Apple II disk. published 32 years ago: Tim and the Cat and the Fish Dish (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231212&o=2 $end $gba=nightmbc, $bio Nintendo GBA cart. published 15 years ago: Tim Burton's The Nightmare Before Christmas - The Pumpkin King [Model AGB-BNCE-USA] (c) 2005 Buena Vista Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76117&o=2 $end $gba=nightmbcj, $bio Nintendo GBA cart. published 15 years ago: Tim Burton's The Nightmare Before Christmas - The Pumpkin King [Model AGB-BNCJ-JPN] (c) 2005 D3 Publisher, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76119&o=2 $end $x68k_flop=timcc94, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Tim Country Club 1994 (c) 1994 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88704&o=2 $end $cdi=timteda, $bio Phillips CD-i published 25 years ago: Tim et Ted a l'Aeroport (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53147&o=2 $end $cdi=timtedc, $bio Phillips CD-i published 25 years ago: Tim et Ted au Cinema (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53148&o=2 $end $dragon_cass=timcrickt, $bio Dragon cass. published 36 years ago: Tim Love's Cricket (c) 1984 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116747&o=2 $end $cpc_cass=timlove, $bio Amstrad CPC cass. published 35 years ago: Tim Love's Cricket (c) 1985 Peaksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95808&o=2 $end $x68k_flop=timpaper, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Tim Paper Huzoku Scenario Dairyuuou Alexas (c) 1993 Moai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88705&o=2 $end $info=timbwolf, $bio Slot Machine published 12 years ago: Timber Wolf (c) 2008 Aristocrat. A 5 reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30790&o=2 $end $info=timber, $bio Arcade Video game published 36 years ago: Timber (c) 1984 Bally Midway. Timber is an abstract action game in which one or two players assume the role of a lumberjack and have a limited amount of time to chop down a given number of trees that pop up from the ground. The game is controlled with two joysticks, with one stick controlling the player's movement and the other corresponding to left or right chops with the player's axe. Difficulty increases with each level, with the number of trees needed to be chopped down gradually increasing (maxing out at 19) and the allotted time decreasing. During a round players must avoid beehives that are thrown at them by grizzly bears. The beehives, however, can be destroyed with the player's axe for a 500-point reward. Some trees contain birds that will run around the level after they have been chopped down, awarding 1,000 points if touched by the player. Every couple of levels players are given the opportunity to amass bonus points. The bonus round begins with the lumberjack standing on a floating log. As the log begins to rotate, players must use their reflexes to stay on top of the log. The first two times this is played, the log is relatively large; on future attempts, the size of the log shrinks considerably. The bonus round ends if the player falls off the log or balances atop it for the duration of the round, in which case 1,000 bonus points are earned. The two-player simultaneous mode can be played either competitively or cooperatively. In this mode, chopping or pushing down a tree such that it falls on the opponent awards you with 1,000 points. - TECHNICAL - [No. 0B60] Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Timber was released in October 1984. Licensed to Sega for Japan market. The main character in the game (as well as the bartender in "Tapper" and the main character in "Domino Man") is based on a Marvin Glass employee named Mike Ferris, who had a similar mustache and bald head, and apparently wore a red T-shirt for much of the time. The original idea was to do a two-player, simultaneous, competitive game, but this was shelved. A beaver was originally programmed into the game to add some extra competition in cutting down trees but was also removed. - STAFF - Designed and programmed by : Steve Meyer Graphics by : Scott Morrison - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2902&o=2 $end $electron_cass=time, $bio Acorn Electron cass. published 36 years ago: Time (c) 1984 Stell. Educational game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129620&o=2 $end $cpc_cass=time, $bio Amstrad CPC cass. published 35 years ago: Time (c) 1985 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99848&o=2 $end $amigaocs_flop=time,timeg, $bio Commodore Amiga 500 disk. published 31 years ago: Time (c) 1989 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75360&o=2 $end $cpc_flop=timef199, $bio Amstrad CPC 464 disk. published 29 years ago: Time (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124189&o=2 $end $info=time2000, $bio Pinball published 43 years ago: Time 2000 (c) 1977 Atari, Incorporated. - TECHNICAL - Atari Generation 1 Main CPU : M6800 (@ 1 MHz) Sound Chip : Custom - STAFF - Artwork : Jim Kelly, George Opperman Software & Sounds : Eugene Jarvis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5395&o=2 $end $amigaocs_flop=timemag, $bio Commodore Amiga 500 disk. published 32 years ago: Time and Magik (c) 1988 Mandarin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75392&o=2 $end $st_flop=timemag, $bio Atari ST disk. published 32 years ago: Time and Magik (c) 1988 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148758&o=2 $end $specpls3_flop=timenmgk,timenmgka, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Time and Magik (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229638&o=2 $end $cpc_flop=timemag, $pcw=timemag, $bio Amstrad CPC/PCW disk. published 32 years ago: Time and Magik - The Trilogy (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118367&o=2 $end $cpc_flop=timeandm,timeandm01,timeandm04,timeandm05,timeandm06,timeandm02,timeandm03,timeandm07,timeandm08,timeandm09, $bio Amstrad CPC 464 disk. published 32 years ago: Time and Magik - The Trilogy (c) 1988 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123353&o=2 $end $bbcb_flop_orig=timemagk, $bio Acorn BBC Micro B disk. published 32 years ago: Time and Magik - The Trilogy (c) 1988 Mandarin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125359&o=2 $end $msx1_flop=timemag1, $bio Time and Magik I - Lords of Time Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133226&o=2 $end $msx1_cass=timemag2, $bio MSX cass. published 35 years ago: Time and Magik II - Red Moon (c) 1985 Level 9 Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95075&o=2 $end $msx1_flop=timemag2, $bio Time and Magik II - Red Moon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229826&o=2 $end $msx1_flop=timemag3, $bio Time and Magik III - The Price of Magik Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133227&o=2 $end $info=tattack, $bio Arcade Video game published 40 years ago: Time Attacker (c) 1980 Shonan. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Players : 1 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4715&o=2 $end $dragon_cass=timebandt,timebandta, $bio Dragon cass. published 36 years ago: Time Bandit (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116420&o=2 $end $info=v4timebn, $bio Time Bandit (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42295&o=2 $end $spectrum_cass=timeband,timeband_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Time Bandits (c) 1982 Newsoft Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81546&o=2 $end $msx1_cass=timeband,timebanda, $bio MSX cass. published 36 years ago: Time Bandits (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95068&o=2 $end $msx1_flop=timeband, $bio Time Bandits cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230168&o=2 $end $st_flop=timeblst, $bio Time Blast (c) 19?? MicroValue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229775&o=2 $end $wswan=timeboka, $bio Bandai WonderSwan game published 20 years ago: Time Bokan Series - Bokan Densetsu - Butamo Odaterya Doronbou [Model SWJ-BPR005] (c) 2000 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86401&o=2 $end $saturn=timeboka, $bio Sega Saturn game published 23 years ago: Time Bokan Series - Bokan to Ippatsu! Doronboo Kanpekiban (c) 1997 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59829&o=2 $end $snes=nyatterm, $bio Nintendo Super Famicom cart. published 24 years ago: Time Bokan Series - New Yatterman - Nandai Kandai Yajirobee [Model SHVC-A4YJ-JPN] (c) 1996 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62534&o=2 $end $cpc_flop=timebmb, $bio Amstrad CPC type-in published 35 years ago: Time Bomb (c) 1985 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120134&o=2 $end $msx1_cass=timebomb, $bio MSX cass. published 33 years ago: Time Bomb (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95069&o=2 $end $msx1_flop=timebomb, $bio MSX disk. published 33 years ago: Time Bomb (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109121&o=2 $end $pet_cass=timec, $bio Time Chess (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125929&o=2 $end $apple2_cass=timecloc, $bio Apple II cass. published 42 years ago: Time Clock (c) 1978 Programma International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135893&o=2 $end $saturn=timecomm, $bio Sega Saturn game published 22 years ago: Time Commando (c) 1998 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59830&o=2 $end $psx=timecomm, $bio Sony PlayStation disc published 24 years ago: Time Commando (c) 1996 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00342 - TRIVIA - Released on September 30, 1996 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111089&o=2 $end $megacd=timecope,timecop,timecopd, $bio Time Cop (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60682&o=2 $end $segacd=timecop, $bio Time Cop (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60831&o=2 $end $info=timecris,timecrisa, $bio Arcade Video game published 25 years ago: Time Crisis (c) 1995 Namco. Time Crisis is an on-the-rails lightgun game in which the player takes on the role of a lone mercenary who must rescue the President's daughter, Rachel, from the clutches of the evil 'Sherudo' and his terrorist gang. The game takes the player into and around Sherudo's clifftop, castle hideout. The game utilises a cover system in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions; in console conversions, a button command replicates the foot pedal's functions. The player loses a life if hit by a direct bullet or obstacle whilst not taking cover. As the game's title suggests, time is one of the player's biggest enemies, as each area must be cleared within a strict time limit. A time extension is rewarded when an area is completed with additional time awarded for shooting certain enemies quickly. There are three stages, each consisting of three areas with a boss battle at the end of each stage. The game offers two different modes of play: STORY MODE: Players must defeat all of the enemies on each stage to proceed to the next, in their quest to rescue the president's daughter. TIME ATTACK: Players select one of three stages - each representing a different level of difficulty - and must defeat all enemies within the allocated time. This mode has unlimited lives but the player is constantly fighting against a very tight time limit. - TECHNICAL - Namco Super System 22 hardware Game ID : TS Main CPU : Motorola 68EC020, (2x) TMS32025, M37710 Sound Chips : C352 Players : 1 Control : lightgun Buttons : 2 - TRIVIA - Even if titlescreen says 1995, Time Crisis was released in March 1996 in Japan. Time Crisis introduced a new and innovative feature to the lightgun game in the form of a foot pedal, situated at the bottom of the cabinet. The player's on-screen counterpart will automatically hide behind whatever cover is available and the player must step on and hold down the foot pedal to break cover and shoot the enemies. Also, ducking behind cover (releasing the pedal) is the only way for the player to reload. This superb feature brought a new level of interaction to a genre that is, by necessity, very linear. - TIPS AND TRICKS - * Free Lives : hit the enemy 10 times in a row. When targets begin to get hit, a 'Life Icon' starts to become visible to the right of the time display. Continue to hit enemies, the Icon becomes clearer and clearer. You will receive one life for every 40 direct hits. - SERIES - 1. Time Crisis (1995, ARC) 2. Time Crisis II (1998, ARC) 3. Crisis Zone (1999, ARC) 4. Time Crisis - Project Titan (2001, PSX) 5. Time Crisis 3 (2003, ARC) 6. Time Crisis 4 (2006, ARC) - STAFF - Supervisor : Takashi Sano - PORTS - * CONSOLES: Sony PlayStation (1997) Sony PlayStation 2 (2002) "Gunvari Collection + Time Crisis" * OTHERS: Mobile Phones (2006) "Time Crisis Mobile" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2903&o=2 $end $psx=timecrpt, $bio Sony PlayStation disc published 19 years ago: Time Crisis - Project Titan (c) 2001 NAMCO Hometek, Ltd. North American release. Game developed in japan. - TECHNICAL - GAME ID: SLUS-01336 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111018&o=2 $end $info=timecrs3,timecrs3e, $bio Arcade Video game published 17 years ago: Time Crisis 3 (c) 2003 Namco. A 1 to 2-player cooperative game, featuring Namco's innovative 'Hit and Hide' system. In the third installment of the Time Crisis series, the island of Lukano is threatened by the Zagorias Federation Army who is planning to use tactical missiles which will not only threaten Lukano, but the nations surrounding Lukano. In response to the hostile takeover, VSSE deploys agents Alan Dunaway and Wesley Lambert to the leader of the Federation Army behind the hostile takeover named Giorgio Zott. - TECHNICAL - Standard Cabinet Dimensions: 87'' x 62'' x 66''. Deluxe Cabinet Dimensions: 91'' x 92'' x 70''. Runs on the "Namco System 246" Hardware. Screen Orientation: Horizontal - TRIVIA - Even if titlescreen says 2002 (development year), Time Crisis 3 was shown at the 2003 AOU Amusement Expo show in Japan. It was then released on April 01, 2003. This game is rated Animated Violence Strong. Time Crisis 3 is the first game in the series which allows players to switch weapons while hiding from the enemy's gunfire. while hiding, the player can pull the trigger to switch their standard handgun with submachine guns (which allows rapid fire capabilities while the player is not hiding), a Shotgun (which provides a wider range of firing), and a grenade launcher (which inflicts massive damage to enemies). - SERIES - 1. Time Crisis (1995, ARC) 2. Time Crisis II (1998, ARC) 3. Crisis Zone (1999, ARC) 4. Time Crisis - Project Titan (2001, PSX) 5. Time Crisis 3 (2003, ARC) 6. Time Crisis 4 (2006, ARC) - PORTS - * CONSOLES: Sony Playstation 2 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3985&o=2 $end $info=timecrs4,timecrs4j, $bio Arcade Video game published 14 years ago: Time Crisis 4 (c) 2006 Namco. When a world class terrorist group led by Gregory Barrows smuggles a top secret weapon that threatens the world. it's up to VSSE (Vital Situation and Swift Elimination) agents Giorgio Bruno and Evan Bernard to put an end to Barrow's scheme for world domination. - TECHNICAL - Namco System Super 256 hardware. - TRIVIA - Released in June 2006. New to the Time Crisis series are the multi-screen battles. This feature though made it's debut in the Sony Playstation exclusive Time Crisis: Project Titan. During the stage 2 boss battle, Elizabeth Conway (a supporting character in the game) will comment on some of the wrestling moves performed against William Rush (another supporting character who helps the players at times). One of the moves done by the 2nd stage boss is WWE wrestler John Cena's finisher called the FU (which is now known as the Attitude Adjuster). Coincidentially, the Japanese version has Elizabeth mention it as FU while in the English versions, she only mentions 'F...'. - TIPS AND TRICKS - * Gun Calibration Mode : For those who wish to calibrate their guns before gameplay... Press and hold the trigger and step on the pedal before inserting a coin/credit at the title screen. Shoot at the 5 points on the screen and ok to fix it or step on the pedal to re-calibrate. On the next screen shoot 'ON' for gun recoil or 'OFF' for no recoil. - SERIES - 1. Time Crisis (1995, ARC) 2. Time Crisis II (1998, ARC) 3. Crisis Zone (1999, ARC) 4. Time Crisis - Project Titan (2001, PSX) 5. Time Crisis 3 (2003, ARC) 6. Time Crisis 4 (2006, ARC) - PORTS - * CONSOLES: Sony PlayStation 3 (2007) Sony Playstation 3 (2010, "Time Crisis - Razing Storm") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4891&o=2 $end $info=timecrs2,timecrs2v2b,timecrs2v4a,timecrs2v5a,timecrs2v1b, $bio Arcade Video game published 22 years ago: Time Crisis II (c) 1998 Namco. A top agent has been kidnapped, and a military satellite has been stolen, leaving 2 mercenaries to track them down and stop the terrorists before they can launch the satellite - and the agent - into space! Contains more of the same duck-and-cover shooting gameplay that made the original Time Crisis so popular. - TECHNICAL - Namco System 23 hardware Game ID : TSS Main CPU : IDT (@ 133.3289 Mhz), H8/3002 (@ 14.7456 Mhz), H8/3334 (@ 14.7456 Mhz) Sound Chips : C352 (@ 24.576 Mhz) - TRIVIA - Time Crisis II was shown at the 1998 AOU Amusement Expo show (February 1998) in Japan. It was then released on March, 20th 1998 in Japan (even if the titlescreen says 1997). New to the series is the link-play system, where 2 people can play at once and shoot, if 2 cabinets are linked together. - TIPS AND TRICKS - Be on the lookout for soldiers clothed in yellow that run past on occasion - they are hard to hit since they only appear for a very short time (and more often than not, rather far away), but shooting them successfully will net you a load of points. None of the enemy's bullets will ever hit you unless they are accompanied by a flash of red light from their gun. So stay out of cover for as long as you can, and dodge the shot when you see it coming. This way you should be able to get through the stages without wasting too much time behind cover. Shooting an enemy 3 times in a row nets you more points overall and counts toward your hit combo, but don't waste too much ammo or you'll find yourself reloading more often (and hence, wasting time). Stage 1 Secret Area:In stage one when you see the boss, shoot off his hat all four times, and you'll be treated to an area where there is nothing but yellow guys (the bonus guys) Stage 2 Secret Area: On stage 2-2 shoot the two bonus enemies when the train goes past you. You will take the other route with some bonus enemies. Stage 3 Bonus: This only works in Solo mode. When fighting Wild Dog for the first time, shoot him as many times as possible - while he's on the pipe, while he's running, while he's shooting back, and also in the next scene where you fight him individually. If you hit him enough times, in the scene where the agents attack him from both sides yellow bonus soldiers will appear instead of the regular gray and white soldiers. Free Shots: For free practice sessions, pick up the light gun and begin shooting at the title screen, the one that says "Time Crisis 2" Hard Mode: There is a way to make the game harder. In the first stage, look to the left. There is a rack of bottles. If you shoot enough, the game will have MUCH more shrp shooters. It may seem useless until the train level - you'll notice that in one section all the guys are ORANGE (harder)! Gun Calibration: Before inserting the last token, hold the trigger and step on the pedal. Insert the last token and you can calibrate your gun after choosing either solo or teamwork. There will be a sign below the solo category if this works. Time Attack Mode: To enter Time Attack Mode, hold A, B, C, and D buttons down then press Start to begin the game. - SERIES - 1. Time Crisis (1995, ARC) 2. Time Crisis II (1998, ARC) 3. Crisis Zone (1999, ARC) 4. Time Crisis - Project Titan (2001, PSX) 5. Time Crisis 3 (2003, ARC) 6. Time Crisis 4 (2006, ARC) - PORTS - * CONSOLES: Sony PlayStation 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3908&o=2 $end $psx=timecris, $bio Sony PlayStation disc published 23 years ago: Time Crisis (c) 1997 NAMCO Hometek, Ltd. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111017&o=2 $end $pce_tourvision=timcrus2, $bio Time Cruise II (c) 199? TOURVision [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229744&o=2 $end $pce=timcrus2, $bio NEC PC-Engine HuCARD published 29 years ago: Time Cruise II (c) 1991 Face Company, Limited. Time Cruise II is a pinball game by Face. It offers a total of seven inter-connected screens featuring all the classic pinball items such as flippers, spinners and bumpers. Five transporters can be activated by moving their main power-plus back into their sockets - this action opens up time warps that send the ball into the future or the past. There is a total of five time-bonus-zones in total plus a sixth one if the player happens to get a time warp miss. Each bonus stage is weirdest than the next and range from Neanderthal golf to creepy dungeons. - TECHNICAL - HuCARD ID: FA03-010 HuCARD Size: 4 MBits. - TRIVIA - Released on November 08, 1991 in Japan for 7200 Yen. - STAFF - Director: K. Igarashi BGM & SE: H. Saito, N. Takahashi Programmer: N. Nakamura, M. Gonohe Designer: K. Igarashi, H. Nasu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58758&o=2 $end $tg16=timcrus, $bio NEC TurboGrafx-16 cart. published 28 years ago: Time Cruise [Model TGX040090] (c) 1992 Turbo Technologies, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84366&o=2 $end $msx1_cass=timecurb,timecurba, $bio MSX cass. published 34 years ago: Time Curb (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95070&o=2 $end $msx1_flop=timecurb, $bio MSX disk. published 34 years ago: Time Curb (c) 1986 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109122&o=2 $end $nes=timedivra, $bio Nintendo Famicom cart. published 26 years ago: Time Diver - Avenger (c) 1994 Nitra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84171&o=2 $end $nes=timedivr, $bio Nintendo NES cart. published 26 years ago: Time Diver - Eon Man (c) 1994 Taito Corp. Canceled export release. Game developed in Asia. See the original for more information: "Time Diver - Avenger". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55736&o=2 $end $megadriv=timedom, $bio Sega Mega Drive game published 26 years ago: Time Dominator 1st (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56990&o=2 $end $pc8801_flop=timeemp,timeempb,timeempa, $bio NEC PC-8801 Series disk. published 35 years ago: Time Empire (c) 1985 Koei Co., Ltd. - TECHNICAL - GAME ID: NEKN12062 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93109&o=2 $end $info=tmfnt_l5, $bio Pinball published 37 years ago: Time Fantasy (c) 1983 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 515 - TRIVIA - 608 units were produced. - STAFF - Design by : Barry Oursler Art by : Seamus McLaughlin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5604&o=2 $end $info=timefgtr, $bio Arcade Video game published 38 years ago: Time Fighter (c) 1982 Taito do Brazil. - TRIVIA - Licensed version of Konami's "Time Pilot". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29891&o=2 $end $dragon_cass=timefightr, $bio Dragon cass. published 37 years ago: Time Fighter (c) 1983 Mark Data Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234422&o=2 $end $spectrum_cass=timeflie_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Time Flies (c) 1988 Firebird. - STAFF - Developed by Zeit Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81548&o=2 $end $spectrum_cass=timeflie, $bio Time Flies (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219368&o=2 $end $spectrum_cass=timeflig, $bio Sinclair ZX Spectrum cass. published 34 years ago: Time Flight (c) 1986 Power House, The [UK] - TECHNICAL - GAME ID: A-023-S48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81549&o=2 $end $psx=tgalninh, $bio Sony PlayStation disc published 24 years ago: Time Gal & Ninja Hayate (c) 1996 Taito Corp. - TECHNICAL - [Model SLPS-00383~4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85795&o=2 $end $megacd=timegal, $bio Sega Mega-CD published 27 years ago: Time Gal (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4417 Front Cover ID: 670-3410-50 Back Cover ID: 670-3412-50 Manual ID: 672-1340-50 Spine Card ID: 670-3411-50 CD ID: 670-3409-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60683&o=2 $end $megacdj=timegal, $bio Sega Mega-CD published 28 years ago: Time Gal [Model T-32114] (c) 1992 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60575&o=2 $end $segacd=timegal, $bio Sega CD published 27 years ago: Time Gal [Model T-6214] (c) 1993 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60832&o=2 $end $saturn=timegal, $bio Sega Saturn game published 23 years ago: Time Gal [Time Gal & Ninja Hayate Disc 1] (c) 1997 Ecseco Development - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59831&o=2 $end $spectrum_cass=timegatm, $bio Sinclair ZX Spectrum cass. published 33 years ago: Time Gate (c) 1987 Microbyte, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226279&o=2 $end $info=timekill,timekill131,timekill121,timekill132i,timekill121a,timekill100, $bio Arcade Video game published 28 years ago: Time Killers (c) 1992 Strata. Cartoony weapon-based fighter wrought with dismemberment and decapitation. 8 characters to choose from and cut apart! - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 5 - TRIVIA - Released in November 1992. Time Killers was removed from many arcades for being just a little too gory. This game had a unique button layout that no other games uses. Even its sequel, "Blood Storm", doesn't use it, but instead uses the "Mortal Kombat" five button X pattern. The unique part is those five buttons are laid out in a pattern that resembles the human anatomy on the Time Killer control panel. There are many moves that requires hitting all 5 buttons at the same time, which is easy to do with the above layout (use your entire hand to press all 5 buttons simultaneously). Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - UPDATES - Revision 1 : * Software version : 1.21 Revision 2 : * Software version : 1.31 Revision 3 : * Software version : 1.32 - SERIES - 1. Time Killers (1992) 2. Blood Storm (1994) - STAFF - Developed by Incredible Technologies, Inc. Principal programmer : Richard Ditton Game Play : Leif Marwede Audio system programming : David D. Thiel Music : David D. Thiel Sound Effect : David D. Thiel Others : Chris Oberth - PORTS - * CONSOLES: Sega Mega Drive (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2904&o=2 $end $megadriv=timekill, $bio Sega Mega Drive game published 24 years ago: Time Killers (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56991&o=2 $end $megadriv=timekillu, $bio Sega Genesis game published 24 years ago: Time Killers (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57478&o=2 $end $x68k_flop=timelag, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Time Lag (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88706&o=2 $end $info=timelimt, $bio Arcade Video game published 37 years ago: Time Limit (c) 1983 Chuo. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in May 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2905&o=2 $end $info=timeline, $bio Pinball published 40 years ago: Time Line (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 80 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - STAFF - Design by : Allen Edwall Art by : Jerry Simkus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5551&o=2 $end $nes=timelord,timelordu, $bio Nintendo NES cart. published 30 years ago: Time Lord (c) 1990 Milton Bradley Co. It is the year 2999, and warriors from the planet Drakkon are launching a savage attack on Earth. Their weapon: a powerful time travel device. Their objective: to control us by changing the course of our history. To win this war, we must meet the Drakkons on a unique and dangerous battleground: our own past! You are a fearless fortune-hunter, hired by desperate scientists for an experimental journey into the 4th dimension. Your code name is Time Lord. Your mission: blast into the past to save the present from certain doom! Battle the aliens in four historical time zones. Search for weapons sent back by the scientists - and decide when to use them. Solve puzzles to collect the mysterious Orbs that hold the secret of time travel. Be cautious yet quick, Time Lord. You have one short year to free history or be history! And the evil Drakkons have all the time in the world... - TECHNICAL - GAME ID: NES-LZ-USA - TRIVIA - Released in September 1990 in the USA. Export releases: [UK] "Time Lord [Model NES-LZ-UKV]" [DE] "Time Lord [Model NES-LZ-NOE]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55737&o=2 $end $bbcb_cass=timelord, $bio Time Lords (c) 19?? Red Shift - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52589&o=2 $end $info=tmacltd4,tmacltd2, $bio Pinball published 39 years ago: Time Machine (c) 1981 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116214&o=2 $end $info=tmachzac,tmachzacf,tmachzacg, $bio Pinball published 37 years ago: Time Machine (c) 1983 Zaccaria. - TRIVIA - Approx. 2,400 units were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5605&o=2 $end $cpc_flop=timemach01,timemach02,timemach03,timemach04,timemach05, $bio Amstrad CPC 464 disk. published 31 years ago: Time Machine (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128088&o=2 $end $cpc_flop=timemach, $bio Amstrad CPC 464 disk. published 31 years ago: Time Machine (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128089&o=2 $end $spectrum_cass=timemach_a,timemach_b, $bio Time Machine (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219369&o=2 $end $info=v4time, $bio Fruit Machine published 30 years ago: Time Machine (c) 1990 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21089&o=2 $end $amigaocs_flop=timemac, $bio Commodore Amiga 500 disk. published 30 years ago: Time Machine (c) 1990 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75361&o=2 $end $spectrum_cass=timemach, $bio Sinclair ZX Spectrum cass. published 30 years ago: Time Machine (c) 1990 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81551&o=2 $end $cpc_cass=timemac, $bio Amstrad CPC cass. published 30 years ago: Time Machine (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99849&o=2 $end $info=sp_timem,sp_timema,sp_timemb,sp_timemc,sp_timemd,sp_timeme,sp_timemf,sp_timemg,sp_timemh,sp_timemi,sp_timemj,sp_timemk, $bio Time Machine (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42263&o=2 $end $info=tmac_a24,tmac_a18,tmac_g18, $bio Pinball published 32 years ago: Time Machine (c) 1988 Data East Pinball. - TECHNICAL - Game ID: 500-5504-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - TRIVIA - Artist Margaret Hudson said that she modeled for the hippie in the backglass. - STAFF - Designer : Joe Kaminkow, Ed Cebula Artwork : Kevin O'Connor, Margaret Hudson Software : Jerry Koraganis Music and Sounds : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5489&o=2 $end $apple2_flop_clcracked=timemeas, $bio Apple II disk. published 30 years ago: Time Measurement - AM/PM (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232238&o=2 $end $apple2_flop_clcracked=mctnv10, $bio Apple II disk. published 29 years ago: Time Navigator Around the World [Model MECC-A277] (c) 1991 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230806&o=2 $end $spectrum_cass=timeend,timeendb,timeenda, $bio Sinclair ZX Spectrum cass. published 34 years ago: Time of the End (c) 1986 Mandarin Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81553&o=2 $end $msx1_cass=timeout, $bio MSX cass. published 32 years ago: Time Out (c) 1988 Zafiro Software Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95071&o=2 $end $cpc_flop=timeouts01,timeouts,timeout1,timeoutd, $bio Amstrad CPC 464 disk. published 32 years ago: Time Out (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128087&o=2 $end $msx1_flop=timeout,timeouta, $bio Time Out cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134460&o=2 $end $cpc_cass=timeouts, $bio Amstrad CPC cass. published 32 years ago: Time Out [Model 61731586] (c) 1988 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99850&o=2 $end $x1_flop=timepara, $bio Sharp X1 5.25in.disk. published 33 years ago: Time Paradox (c) 1987 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: A5-1041 BARCODE: 4988607102692 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86151&o=2 $end $pc8801_flop=timepara, $bio NEC PC-8801 Series disk. published 33 years ago: Time Paradox (c) 1987 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: K5-1041 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93110&o=2 $end $info=timeplta, $bio Arcade Video game published 38 years ago: Time Pilot (c) 1982 Atari, Incorporated. For more information about the game, please see the original Konami entry. - TRIVIA - Time Pilot was manufactured in Ireland and Great Britain by Atari under license from Konami; it was also manufactured in France by Karateco. In this version : * The jet plane stage is 1983 instead of 1982. * The 2001 stage IS played in the attract mode. - PORTS - * CONSOLES: [EU] Microsoft XBOX 360 [XBLA] (aug.30, 2006) * HANDHELDS: [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Commodore C64 (1983) [EU] Commodore C64 (1984) "Space Pilot" [EU] MSX (1983) "Time Pilot [Model RC703]" [EU] Commodore Amiga (1989) "Space Pilot '89" * OTHERS: [EU] [AU] Arcade (nov.1998) "Konami 80's AC Special" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36337&o=2 $end $coleco=timeplt, $bio Colecovision game published 37 years ago: Time Pilot (c) 1983 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53383&o=2 $end $x68k_flop=timeplt, $bio Time Pilot (c) 19?? IT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88707&o=2 $end $info=tp84,tp84a,tp84b, $bio Arcade Video game published 36 years ago: Time Pilot '84 - Further Into Unknown World (c) 1984 Konami. Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds. - TECHNICAL - This title was usually sold as a conversion kit. There were only a few hundred dedicated cabinets made. It used the Konami Standard harness, and required a vertical monitor. The marquee showed a yellow Time Pilot '84 logo on a red space background. The side-art consisted of a huge sticker that showed a complicated space scene. Side-art like that rarely holds up very well, so most machines will probably be missing it altogether. The control panel featured a single joystick with 2 fire buttons off to the right (along with START buttons and game instructions). Game ID : GX388 Main CPU : (2x) M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 1.789772 Mhz), (3x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 (GUN, MISSILES) - TRIVIA - Time Pilot '84 was released in June 1984. A Time Pilot '84 unit appears in the 1986 movie 'Maximum Overdrive'. - TIPS AND TRICKS - * On the first level, head directly to the right. After a couple of screens, you'll see an unusual 'V' formation of silver ships that resemble craft in "Time Pilot", heading up or down. This easy-to-kill formation gives you 8,000 points, a good start to the game. * The biplane from the original "Time Pilot" also makes a cameo appearance in TP84. To find it, fly right to the water and harbor area. Then turn vertically up the screen. When the biplane appears (over water), hit it with a missile, and you are rewarded with a free player! - SERIES - 1. Time Pilot (1982) 2. Time Pilot '84 - Further Into Unknown World (1984) - PORTS - * COMPUTERS: [US] Commodore C64 [EU] (1985) "Space Pilot II" (unauthorized clone) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2907&o=2 $end $msx1_flop=timeplt, $bio Time Pilot Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134381&o=2 $end $a2600=timeplt, $bio Atari 2600 cart. published 37 years ago: Time Pilot (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - Model 2663 - STAFF - Programmer: Harley H. Puthuff, Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51139&o=2 $end $info=timeplt, $bio Arcade Video game published 38 years ago: Time Pilot (c) 1982 Konami Industry Company, Limited. Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period. As well as waves of attacking aircraft, each stage also features a large 'mother-ship' boss that must be destroyed to progress to the next stage. The game's five eras, common enemies and the mother-ships are as follows: * 1910 The age of Biplane: Common enemies are biplanes, the mother-ship is a blimp * 1940 The age of Monoplane: Common enemies are WWII monoplanes, the mother-ship is a B-25 Bomber. * 1970 The age of Helicopter: Common enemies are helicopters, the mother-ship is a large, blue CH-46 Sea Knight * 1982 The age of Jet plane: Common enemies are fighter jets, the mother-ship is a B-52 Bomber * 2001 The age of U.F.O.: Common enemies are UFOs, the mother-ship is a large alien space craft In the 1910 stage, the biplanes can fire bombs as well as slow-moving yellow bullets. The bombs are initially fired vertically but are affected by gravity, meaning that they will move faster as they fall to the bottom of the screen. In the 1940 stage, red-and-yellow supply planes sometimes fly horizontally across the screen. These require multiple hits to take down (much like the mother-ship) and reward the player 1,500 points upon their destruction. They cannot fire at the player and pose no real threat as long as the player does not crash into them. In the 1970 stage, the helicopters fire homing missiles as well as yellow bullets. The missiles travel slightly faster than the player but cannot make sharp turns. The player can destroy missiles by shooting them or can avoid them by turning sharply. In the 1982 stage, the jets can fire homing missiles as well as yellow bullets and are aggressive. In the 2001 stage, the UFOs fire fast-moving circular bullets that blend in with the background. The asteroids on screen will not hurt the player but will serve to camouflage the enemies and their missiles. All stages except the 2001 stage have parachutes that can be collected (these are the aforementioned trapped pilots). The mother-ships are destroyed with seven direct hits and once all five eras have been completed, the stages start over again with an increased level of difficulty. - TECHNICAL - Game ID : GX393 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.789772 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), (6x) RC (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Time Pilot was released in November 1982. Yoshiki Okamoto was told to design a driving game. When he learned of the game's concept, he balked at making it and started on Time Pilot. As development continued, Okamoto showed his boss design docs for the driving game, all the while working on Time Pilot. Although his boss told him to do the driving game instead, he tried to take the credit for Time Pilot. Okamoto decided not to disgrace his boss and let the episode go!! The background moves in the opposite direction to the player's plane, rather than the other way around; the player's plane always remains in the center. The 1910 and 2001 stages are never played in the attract mode. - UPDATES - Centuri and Atari versions : * The jet plane stage is 1983 instead of 1982. * The 2001 stage IS played in the attract mode. - SCORING - Biplane/Fighter/Helicopter/Jet/UFO : 100 points. Bomb/Missile : 100 points. Mother Ship : 3,000 points. Bomber (1940 stage only) : 1,500 points. Formation Bonus : 2,000 points. Parachute : 1,000, 2,000, 3,000, 4,000, 5,000 points. - TIPS AND TRICKS - * GAME INSTRUCTIONS : l. Control your plane with joystick. Avoid being hit by bullets, bombs and missiles. Do not crash into enemy planes. 2. Advance to next stage by destroying 56 enemies and 7 hits on Mother Ship. 3. Dock with parachutes for bonus points. 4. Bonus plane after 10,000 points, 60,000 points and each additional 50,000 points. 5. Game over when all of your planes are destroyed. * The enemy planes/ships find it hardest to shoot you when you are moving in a diagonal direction, so move this way the majority of the time. Just remember to watch your back! * Since your ship is very maneuverable you can turn through 180 degrees very quickly to pick off an enemy directly behind you. Simply move the joystick or use the keys to face in the opposite direction and you will flip round. * Homing missiles - keep firing to destroy them. Alternatively, move your fighter so that the missiles move off screen, and they do not return. * The Mother Ships always move horizontally across the screen. Wait until they pass you, and then move directly behind them. You can then shoot them at will to destroy them. Again, it takes seven hits to destroy a Mother Ship. * Concentrate on collecting the parachutists where possible, as these represent your biggest potential points haul. On Stage 2 (A.D. 1940), you can leave a few planes remaining and collect parachutists for as long as possible, as this stage has no homing missiles and also more parachutists than Stage 1. * If you are killed by colliding with an enemy ship, you are registered with the points as if you had shot it. This means extra lives are still awarded and also if you collide with the Mother Ship, you will advance to the next stage, providing you have at least one life remaining. * A Way To Get A Great Score : Finish the 1910 stage as soon as possible. On the 1940 stage, don't shoot anything!! Eventually, parachutes will start to appear. Collect the parachutes while avoiding the planes. Each parachute (after #4) will give you 5,000 points. It's possible to roll the machine over (999,999+ points) while remaining on Stage 2 using this strategy. By the way, while using this cheat you can also shoot the 1,500-point bombers without causing the time bar to be shortened. - SERIES - 1. Time Pilot (1982) 2. Time Pilot '84 - Further Into Unknown World (1984) - STAFF - Programmed by : Toshio Arima Designed by : Yoshiki Okamoto Character by : Hideki Ooyama Sound by : Mashahiro Inoue - PORTS - * CONSOLES: [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [JP] Sony PS2 (jul.21, 2005) "Time Pilot [Oretachi Geasen Zoku] [Model SLPM-62644]" Microsoft XBOX 360 [XBLA] [JP] (aug.30, 2006) * HANDHELDS: [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" * COMPUTERS: [JP] MSX (1983) * OTHERS: i-mode Mobile Phones [JP] (2004) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2906&o=2 $end $msx1_cart=timeplt,timeplta, $bio MSX cart. published 36 years ago: Time Pilot (c) 1984 Konami. - TECHNICAL - [Model RC703] - TRIVIA - Released in January 1984 in Japan. Related Coin-op game: "Time Pilot [Model GX393]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48140&o=2 $end $info=timepltc, $bio Arcade Video game published 38 years ago: Time Pilot (c) 1982 Centuri, Incorporated. For more information about the game, please see the original Konami entry. - TECHNICAL - [Upright model] - TRIVIA - Time Pilot was manufactured and released in December 1982 in the USA by Centuri under license from Konami. In this version : * The jet plane stage is 1983 instead of 1982. * The 2001 stage IS played in the attract mode. - PORTS - * CONSOLES: [US] Colecovision (1983) "Time Pilot [Model 2633]" [US] Atari 2600 (1983) "Time Pilot [Model 2663]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" [US] Microsoft XBOX 360 [XBLA] (aug.30, 2006) * HANDHELDS: [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Commodore C64 (1983) [US] Commodore C64 (1984) "Space Pilot" [US] Tandy Color Computer (1983) "Fury" [US] Tandy Color Computer (1983) "Time Patrol" * OTHERS: [US] Arcade (nov.1998) "Konami 80's AC Special" [US] Konami Arcade Advanced Plug 'n Play TV Game (2004) by Majesco [US] Windows Mobile (nov.20, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36336&o=2 $end $spectrum_cass=timeques_c, $bio Sinclair ZX Spectrum cass. published 36 years ago: Time Quest (c) 1984 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81556&o=2 $end $spectrum_cass=timqsts,timqstsa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Time Quest (c) 1985 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81557&o=2 $end $a2600=timerace, $bio Atari 2600 cart. published 37 years ago: Time Race (c) 1983 Goliath - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51140&o=2 $end $a2600=timeraces, $bio Time Race (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51141&o=2 $end $amigaocs_flop=timerace, $bio Commodore Amiga 500 disk. published 30 years ago: Time Race [Q.I. 1992] (c) 1990 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75362&o=2 $end $msx1_cass=timeridr,timeridra, $bio MSX cass. published 32 years ago: Time Rider (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95072&o=2 $end $msx1_flop=timeridr, $bio Time Rider cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230169&o=2 $end $amigaocs_flop=trun1, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 1 - Gateways in Time (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75363&o=2 $end $amigaocs_flop=trun11, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 11 - The Steel City (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75364&o=2 $end $amigaocs_flop=trun12, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 12 - A Target for the Cyborg (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75365&o=2 $end $amigaocs_flop=trun13, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 13 - Cyberkiller (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75366&o=2 $end $amigaocs_flop=trun14, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 14 - Toraxid: War Star (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75367&o=2 $end $amigaocs_flop=trun15, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 15 - At the Speed of Light (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75368&o=2 $end $amigaocs_flop=trun16, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 16 - The Galaxy Emperor (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75369&o=2 $end $amigaocs_flop=trun17, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 17 - The Living Labyrinth (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75370&o=2 $end $amigaocs_flop=trun18, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 18 - The Killer Shadow (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75371&o=2 $end $amigaocs_flop=trun19, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 19 - The Nightmare Prince (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75372&o=2 $end $amigaocs_flop=trun2, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 2 - The Space Stone (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75373&o=2 $end $amigaocs_flop=trun20, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 20 - The Mountains of Death (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75374&o=2 $end $amigaocs_flop=trun21, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 21 - The Black Dragon's Course (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75375&o=2 $end $amigaocs_flop=trun22, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 22 - The Eternal Damned (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75376&o=2 $end $amigaocs_flop=trun23, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 23 - The Time Monarch (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75377&o=2 $end $amigaocs_flop=trun24, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 24 - Beyond All Dimensions (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75378&o=2 $end $amigaocs_flop=trun25, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 25 - The Lost Planet Earth (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75379&o=2 $end $amigaocs_flop=trun26, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 26 - The Time Warrior (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75380&o=2 $end $amigaocs_flop=trun27, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 27 - Red Night (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75381&o=2 $end $amigaocs_flop=trun28, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 28 - Beyond the End (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75382&o=2 $end $amigaocs_flop=trun29, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 29 - The Last Revelation (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75383&o=2 $end $amigaocs_flop=trun3, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 3 - The Big Run (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75384&o=2 $end $amigaocs_flop=trun30, $bio Commodore Amiga 500 disk. published 26 years ago: Time Runners 30 - The Final Duel (c) 1994 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75385&o=2 $end $amigaocs_flop=trun4, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 4 - The Castle of Fear (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75386&o=2 $end $amigaocs_flop=trun5, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 5 - The Black Knight (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75387&o=2 $end $amigaocs_flop=trun6, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 6 - The Bewitched Forest (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75388&o=2 $end $amigaocs_flop=trun7, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 7 - In the Land of the Invaders (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75389&o=2 $end $amigaocs_flop=trun8, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 8 - The Impregnable Fortress (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75390&o=2 $end $amigaocs_flop=trun9, $bio Commodore Amiga 500 disk. published 27 years ago: Time Runners 9 - The Time Demon (c) 1993 Simulmondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75391&o=2 $end $spectrum_cass=timesanc, $bio Sinclair ZX Spectrum cass. published 34 years ago: Time Sanctuary (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81558&o=2 $end $info=mag_time, $bio Magnet System disk. published 33 years ago: Time Scanner (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113827&o=2 $end $spectrum_cass=timescan, $bio Sinclair ZX Spectrum cass. published 31 years ago: Time Scanner (c) 1989 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81559&o=2 $end $msx1_cass=timescan, $bio MSX cass. published 31 years ago: Time Scanner (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95073&o=2 $end $cpc_flop=timescan,timescan01,timescan02,timescan03,timescan05,timescan06,timescan08,timescan07,timescan09,timescan0a,timescan0b,timescan0c,timescan0e, $bio Amstrad CPC 464 disk. published 31 years ago: Time Scanner (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127854&o=2 $end $specpls3_flop=timescansp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Time Scanner (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147940&o=2 $end $specpls3_flop=timescan, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Time Scanner (c) 1989 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147960&o=2 $end $cpc_flop=timescan04, $bio Time Scanner Trained (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121866&o=2 $end $info=timescan,timescan1, $bio Arcade Video game published 33 years ago: Time Scanner (c) 1987 Sega. An arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action. - TECHNICAL - Game ID: 317-0024 Runs on the Sega "System 16A" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Time Scanner was released in March 1987. Licensed to Atari for US distribution. - UPDATES - Another version runs on the Sega System 16B hardware - PORTS - * COMPUTERS: [UK] Sinclair ZX Spectrum (1989) [SP] Sinclair ZX Spectrum (1989) "Time Scanner [Model SEC 571]" [SP] Amstrad CPC (1989) "Time Scanner [Model AMF 046]" [SP] Amstrad CPC (1989) "Time Scanner [Model AMC 661]" [UK] Amstrad CPC (1989) "Time Scanner [Model UQD 629]" Commodore C64 (1989) Commodore Amiga (1989) Atari ST (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2908&o=2 $end $cpc_cass=timescan, $bio Amstrad CPC cass. published 31 years ago: Time Scanner [Model AMC 661] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99851&o=2 $end $x1_cass=timesecr, $bio Sharp X1 cass. published 36 years ago: Time Secret (c) 1984 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86288&o=2 $end $pc8801_cass=timesecr, $bio NEC PC-8801 Series cass. published 36 years ago: Time Secret (c) 1984 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91281&o=2 $end $snes=timeslipu, $bio Nintendo Super NES game published 27 years ago: Time Slip [Model SNS-XT-USA] (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63898&o=2 $end $snes=timeslip,timeslipp, $bio Nintendo Super NES game published 27 years ago: Time Slip [Model SNSP-XT-EUR] (c) 1993 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63897&o=2 $end $info=timesold,timesold1, $bio Arcade Video game published 33 years ago: Time Soldiers (c) 1987 Romstar, Incorporated. Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - TECHNICAL - Game ID : Alpha-68K96II 'BT' Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM2413 (@ 8 Mhz), DAC Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick (rotary) Buttons : 2 - TRIVIA - Licensed to Romstar for US distribution (September 1987). This game is known in Japan as "Battle Field". The game contains a horrible original bug : when you select 'Japanese language' in the dipswitch settings, the title screen is totally broken. Default high-score table (ranking) : 1 90000 M.I. 2 80800 OK . 3 70900 A.U. 4 60600 UCL. 5 50500 UCC. 6 40400 SOS. 7 30300 SUN. 8 20200 GO . 9 10100 SSS. 10 7700 YES. - UPDATES - In "Battle Field", the highscore table contains different name entries than Time Soldiers. - TIPS AND TRICKS - To accomplish the missions here requires going through time warp machines that appear on all stages. But when you're on a stage where one of your fellow time soldiers who need to be rescued is located, you should avoid entering the time warp machines, otherwise, it'll take longer to complete the missions, as you'll need to access more time machines on other stages until you get back to the specific stage where you need to find the captive. For example, if one of the captive soldiers is located on the Age of Rome stage, remain on that stage until you've reached and defeated the main boss enemy. The captive soldier will then materialize and the game will tell you that 'you destroyed the boss monster and rescued one warrior'. Then, you'll proceed to the next mission to rescue another captive soldier. - STAFF - Director : Kyuko Ozutumi A.D & design : Tomoharu Takahasi Designers : Shinji Moriyama, Row Ushizawa, Kenichi Sakanishi, Kathue Konbe, Takashi Hatono Music programmer : Satoshi Hagitani Music : Yuka Watanabe Programmers : Hideo Kamera, Hiroyuki Ryu - PORTS - * CONSOLES: Sega Master System (1989) PS3 and PSP (2012)downloadable from the PlayStation Network as a PS Mini * COMPUTERS: Commodore C64 (1989) Commodore Amiga (1989) Atari ST (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2909&o=2 $end $sms=timesold, $bio Sega Master System cart. published 31 years ago: Time Soldiers (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56256&o=2 $end $pc98=timestrp, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Time Stripper Mako-chan (c) 1996 Foster. - TECHNICAL - FD x2 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90885&o=2 $end $einstein=timetrap, $bio Tatung Einstein disk. published 36 years ago: Time Trap (c) 1984 Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136139&o=2 $end $apple2_flop_clcracked=tmtrvlr0, $bio Apple II disk. published 40 years ago: Time Traveler (c) 1980 Krell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231522&o=2 $end $info=timetrv,timetrv2, $bio Arcade Video game published 29 years ago: Time Traveler (c) 1991 Sega. Beautiful Kyi-La, Princess of the Galactic Federation, is kidnapped by the evil renegade scientist Vulcor. You control the daring Marshall Gram and travel through the ages of time to rescue the Princess. Adventure through time as you confront space knights, ninja warriors, cavemen, futuristic robots, cowboys and countless other adversaries. Travel from prehistoric caves to 26th century space ships as you battle to save Kyi-La and prevent Vulcor from tearing the fabric of time! At the beginning of the game you receive one Time Reversal Cube and are given the choice of either learning the moves you need for the game or immediately starting. If Marshall Gram perishes in the midst of the game he can use a Time Reversal Cube to back up to the moment before his death. Otherwise the player will lose a life and have to start the level over. Additional Time Reversal Cubes can be bought from The Trader for additional credits, but there is a limit of how many Cubes that can be purchased per game. Once the player loses all of his lives the game is over. - TECHNICAL - Time Traveler was the first of two games (the other being "Holosseum") to use the hi-tech hologram theater cabinet created by Sega. The theater works because of a concave mirror inside the cabinet, which reflects a specially framed image produced on a standard monitor. Because of the nature of a concave mirror, the focused image appears as if it is floating in mid-air, provided that the interior of the cabinet is painted black to absorb any excess reflection. Motherboard: One very small board (only about 4"x7"), with a large eprom on it (Intel 27C0202 / 256k x 8). CPU : Unknown, but under a LARGE heatsink Laserdisc Player : Sony LDP-1450 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Shoot; [B] Time Reversal Cube - TRIVIA - Released in September 1991 in Japan. Created by Rick Dyer, the co-creator of "Dragon's Lair" and "Space Ace", Time Traveler features a cast of Hollywood actors and digitally mastered special effects. Selling over $18,000,000.00 in its arcade debut, Time Traveler remains the first and only coin-operated arcade game to deliver a real 3-D hologram experience. The game's action sequences were filmed in San Diego, California, with 40 actors and a small production crew of about 5 people headed by Producer/Director Mark E. Watson of Fallbrook California. The game takes place across many iconic settings from different time periods. All the game's footage was shot as if it were a live action movie. Few props were used during filming as the actors had to imagine fantastical locations while being filmed in front of a green screen stage. Some actors performed multiple roles, for example, the same actor played an obese woman (called "amazon queen") and a chainsaw wielding character. The game's special effects, music and character voices were later added at a special effects studio in Carlsbad, California. According to archived news video footage from TV stations in California the game was considered a financial success for Dyer's company (Virtual Image Productions) and SEGA, pulling an average of one million dollars per week during its peak at the arcades. The game's lifespan didn't prove so lasting though. With fighting games like Street Fighter and Mortal Kombat becoming extremely popular, SEGA released the game "Holosseum" as a conversion kit for the arcade cabinet about a year or so after Time Traveler's release. Though it didn't revolutionize the arcade industry as Dyer may have thought, it's mentioned he considered making a sequel and also adapting the technology into something usable in casino machines. - TIPS AND TRICKS - Easter eggs: Pressing both game buttons while pressing down on the joystick (with a credit on the machine) shows Rick Dyer dancing around with his son on his back. Doing the same procedure while pressing up on the joystick shows the game's development team. - STAFF - Created by : Rick Dyer Engine: David Salizzoni Produced/Directed by : Mark E. Watson - PORTS - To maintain the hologram feel, Digital Leisure has included 3-D glasses with it's CD-ROM and DVD movie player versions. A 2-D version is available on the same disc that may be played without the 3-D glasses. * CONSOLES: Sony PlayStation 2 (Digital Leisure) Microsoft XBOX (Digital Leisure) * COMPUTERS: PC [MS Windows] (Digital Leisure) Apple Macintosh (Digital Leisure) * OTHERS: DVD Video (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4421&o=2 $end $bbcb_flop_orig=timetrav, $bio Acorn BBC Micro B disk. published 37 years ago: Time Traveller (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125698&o=2 $end $cpc_flop=timetrav, $bio Amstrad CPC 464 disk. published 32 years ago: Time Traveller (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124190&o=2 $end $c64_cass=timetrav, $bio Commodore C64 cass. published 31 years ago: Time Traveller (c) 1989 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187219&o=2 $end $bbcb_cass=timetrav, $bio Time Traveller (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52590&o=2 $end $cpc_flop=timetrav01, $bio Amstrad CPC 464 disk. published 24 years ago: Time Traveller II (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124191&o=2 $end $cpc_flop=timetrav02, $bio Amstrad CPC 464 disk. published 24 years ago: Time Traveller III (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124192&o=2 $end $msx1_cass=timetrax,timetraxa, $bio MSX cass. published 34 years ago: Time Trax (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95074&o=2 $end $svi318_cass=timetrax, $bio Spectravideo SV 318 cass. published 34 years ago: Time Trax (c) 1986 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118582&o=2 $end $spectrum_cass=timetrax, $bio Time Trax (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225751&o=2 $end $megadriv=timetrax, $bio Sega Genesis game published 26 years ago: Time Trax (c) 1994 Black Pearl. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115659&o=2 $end $msx1_flop=timetrax, $bio Time Trax cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230170&o=2 $end $snes=timetraxu,timetraxup, $bio Nintendo Super NES game published 26 years ago: Time Trax [Model SNS-X8-USA] (c) 1994 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63900&o=2 $end $snes=timetrax, $bio Nintendo Super NES game published 26 years ago: Time Trax [Model SNSP-X8-EUR] (c) 1994 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63899&o=2 $end $pet_cass=timet, $bio Commodore PET cass. published 41 years ago: Time Trek (c) 1979 Programma International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125930&o=2 $end $info=timetunl, $bio Arcade Video game published 38 years ago: Time Tunnel (c) 1982 Taito. - TECHNICAL - [Cocktail Model] Runs on the "Taito SJ System" hardware. Prom Stickers : UN01..16 Players: 2 Control: 2-way joystick (vertical) Buttons: 1 - TRIVIA - Time Tunnel was released in October 1982 in Japan. - PORTS - * CONSOLES: [JP] Sony PS2 (jan.25, 2007) "Taito Memories II Joukan [Model SLPM-66649]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2910&o=2 $end $x1_cass=ttunnel, $bio Time Tunnel (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86289&o=2 $end $pc8801_flop=timetunl,timetunla, $bio NEC PC-8801 Series disk. published 36 years ago: Time Tunnel - Time Secret 2 (c) 1984 Bond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93111&o=2 $end $spectrum_cass=timetunn, $bio Time Tunnels (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225576&o=2 $end $spectrum_cass=timetunn_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Time Tunnels [Model 003] (c) 1985 Christopher James Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81562&o=2 $end $famicom_flop=timetwst, $bio Nintendo Famicom disk. published 29 years ago: ??????? ????????... (c) 1991 Nintendo Company, Limited. (Time Twist - Rekishi no Katasumi de) A Japanese text-based adventure game - TECHNICAL - Disk 1 ID: FMC-TT1 Disk 2 ID: FMC-TT2 - TRIVIA - Released on July 26, 1991 in Japan only, Time Twist was sold across two separate discs released on the same day, and completion of the first disc is required to activate the second. Time Twist was the last packaged release on the Disk System, released eight months after the release of the Super Famicom in Japan. Nintendo did not promote the game on television, as they had with their previous adventure games. The game was never given a North American release, due to its mature and religious themes conflicting with Nintendo of America's strict censorship policies at the time. The subtitle of this game translates from Japanese as 'On the Outskirts of History...' All text in Time Twist is presented in hiragana, including names of non-Japanese objects, people, and countries, which would normally be written in katakana. The only sections of the game that contain katakana and kanji are the title screen and staff roll. - STAFF - Developed by: Nintendo EAD, Pax Softnica Executive Producer: Hiroshi Yamauchi Producer: Tatsuya Hishida Director: Keiji Terui Chief Programmer: Tomoshige Hashishita Main Program: Taisuke Araki, Motoo Yasuma Graphic Design: Eiko Takahashi, Kasutomo Iwa, Takahiro Umehara Sound Composition: Hajime Hirasawa Product Debug & Testing Unit: Super Mario Club Special Thanks: Shigeru Miyamoto, Hideki Konno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65477&o=2 $end $a2600=timewarp,timewarp1,timewarpe,timewarpe1, $bio Atari 2600 cart. published 38 years ago: Time Warp (c) 1982 Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51142&o=2 $end $info=ep_twarp,ep_twarpa,ep_twarpb,ep_twarpc, $bio Time Warp (c) 199? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15340&o=2 $end $info=tmwrp_l2,tmwrp_t2,tmwrp_l3, $bio Pinball published 41 years ago: Time Warp - A Pinball Journey Into the Future and Past (c) 1979 Williams. - TECHNICAL - Williams System 6 Model Number : 489 - TRIVIA - 8,875 units were produced. - STAFF - Design by : Barry Oursler Art by : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5606&o=2 $end $a2600=timewarpc, $bio Atari 2600 cart. published 37 years ago: Time Warp (c) 1983 CCE - TECHNICAL - Model C-845 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51143&o=2 $end $spectrum_cass=timewarr,timewarra,timewarr48, $bio Sinclair ZX Spectrum cass. published 29 years ago: Time Warrior (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81563&o=2 $end $gamate=timewarr, $bio Gamate cart. published 30 years ago: Time Warrior [Model C1014] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105905&o=2 $end $spectrum_cass=timewrec, $bio Sinclair ZX Spectrum cass. published 35 years ago: Time Wreck (c) 1985 Sparklers - TECHNICAL - GAME ID: CSAC 604 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81564&o=2 $end $apple2_flop_clcracked=tzone11, $bio Apple II disk. published 38 years ago: Time Zone (c) 1982 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230991&o=2 $end $pc8801_flop=timezone, $bio NEC PC-8801 Series disk. published 35 years ago: Time Zone (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93112&o=2 $end $spectrum_cass=timezone, $bio Time Zone (c) 198? RD Foord Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225907&o=2 $end $nes=timezone, $bio Nintendo Famicom cart. published 29 years ago: Time Zone (c) 1991 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54756&o=2 $end $archimedes=timezone, $bio Time Zone (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127044&o=2 $end $spectrum_cass=timegate, $bio Time-Gate (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225612&o=2 $end $spectrum_cass=timegate_a, $bio Time-Gate (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225925&o=2 $end $spectrum_cass=timegate_b,timegate_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Time-Gate (c) 1983 Quicksilva - TECHNICAL - GAME ID: QSP 0006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81550&o=2 $end $cdi=tlphotoa,tlphoto, $bio Phillips CD-i published 29 years ago: Time-Life - 35mm Photography (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53149&o=2 $end $cdi=tlastro, $bio Phillips CD-i published 27 years ago: Time-Life - Astrology (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53150&o=2 $end $cdi=tlphotod, $bio Phillips CD-i published 28 years ago: Time-Life - Kleinbeeld Fotografie (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53151&o=2 $end $cdi=tlphotog, $bio Phillips CD-i published 28 years ago: Time-Life - Kleinbildfotografie (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53152&o=2 $end $cdi=tlphotoi, $bio Phillips CD-i published 28 years ago: Time-Life - La Fotografia In 35 mm (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53153&o=2 $end $cdi=tlphotof, $bio Phillips CD-i published 28 years ago: Time-Life - La Photographie - 24 x 36 mm (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53154&o=2 $end $electron_rom=timetndr, $bio Acorn Electron ROM published 34 years ago: Time-Tender (c) 1986 Cheshire Micro Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240949&o=2 $end $tg16=timeball, $bio NEC TurboGrafx-16 cart. published 30 years ago: Timeball [Model TGX020034] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84367&o=2 $end $cpc_cass=timebomb, $bio Amstrad CPC cass. published 36 years ago: TimeBomb (c) 1984 Black Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99852&o=2 $end $spectrum_cass=timebomb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Timebomb [Model XXX 1012] (c) 1984 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81547&o=2 $end $c64_cart=timbound, $bio Commodore C64 cart. published 36 years ago: Timebound (c) 1984 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53745&o=2 $end $a800=timbound, $bio Atari 800 cart. published 36 years ago: Timebound (c) 1984 CBS Software - TECHNICAL - GAME ID: 4L-0111 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86739&o=2 $end $snes=timecopj, $bio Nintendo Super Famicom cart. published 25 years ago: Timecop [Model SHVC-ATCJ-JPN] (c) 1995 Victor Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62535&o=2 $end $snes=timecopu, $bio Nintendo Super NES game published 25 years ago: Timecop [Model SNS-ATCE-USA] (c) 1995 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63902&o=2 $end $snes=timecop, $bio Nintendo Super NES game published 25 years ago: Timecop [Model SNSP-ATCP-EUR] (c) 1995 JVC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63901&o=2 $end $psx=jadetrad, $bio Sony PlayStation disc published 22 years ago: Timeless Jade Trade (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-907387 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110670&o=2 $end $psx=tlmath1, $bio Sony PlayStation disc published 24 years ago: Timeless Math 1 - Maya, Search and Rescue (c) 1996 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-040110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110671&o=2 $end $psx=tlmath2, $bio Sony PlayStation disc published 23 years ago: Timeless Math 2 - Maya, Observatory (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-040130 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110672&o=2 $end $psx=tlmath3, $bio Sony PlayStation disc published 23 years ago: Timeless Math 3 - Maya, King Jaguar's Village (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-040120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110673&o=2 $end $psx=tlmath4, $bio Sony PlayStation disc published 23 years ago: Timeless Math 4 - Lunar Base (c) 1997 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-040410 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110674&o=2 $end $psx=tlmath5, $bio Sony PlayStation disc published 22 years ago: Timeless Math 5 - Space Flight Rescue (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-040510 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110675&o=2 $end $psx=tlmath6, $bio Sony PlayStation disc published 22 years ago: Timeless Math 6 - Brainswarm (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-907363 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110676&o=2 $end $psx=tlmath7, $bio Sony PlayStation disc published 22 years ago: Timeless Math 7 - Rover Recovery (c) 1998 Lightspan Partnership, The - TECHNICAL - GAME ID: LSP-907370 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110677&o=2 $end $cpc_cass=timelord, $bio Amstrad CPC cass. published 35 years ago: Timelord (c) 1985 Alpha-Omega Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99853&o=2 $end $apple2gs=timelord, $bio Apple IIGS disk. published 28 years ago: Timelord Demo (c) 1992 DreamWorld Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115218&o=2 $end $bbcb_flop_orig=timeman1, $bio Acorn BBC Micro B disk. published 37 years ago: Timeman One (c) 1983 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125667&o=2 $end $bbcb_cass=timeman1, $bio Timeman One (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52591&o=2 $end $cpc_cass=timeman1, $bio Amstrad CPC cass. published 36 years ago: Timeman One [Model SOFT 107] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99854&o=2 $end $bbcb_cass=timeman2, $bio Timeman Two (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52592&o=2 $end $cpc_cass=timeman2, $bio Amstrad CPC cass. published 36 years ago: Timeman Two [Model SOFT 108] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99855&o=2 $end $tiki100=timeplan, $bio Timeplanlegger Ver.2 (c) 198? Marcus Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237349&o=2 $end $dragon_cass=timeport, $bio Dragon cass. published 37 years ago: Timeport (c) 1983 Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116532&o=2 $end $spectrum_cass=tmquest, $bio Sinclair ZX Spectrum cass. published 37 years ago: Timequest (c) 1983 Mikro-Gen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81555&o=2 $end $spectrum_cass=tmquesta, $bio Timequest (c) 198? ZX Data [Denmark] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225926&o=2 $end $amigaocs_flop=timelore, $bio Commodore Amiga 500 disk. published 32 years ago: Times of Lore (c) 1988 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75393&o=2 $end $cpc_cass=timelore, $bio Amstrad CPC cass. published 32 years ago: Times of Lore (c) 1988 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99857&o=2 $end $cpc_flop=timesofl04,timesofl05,timesofl01,timesofl,timesofl06,timesofl02,timesofl03, $bio Amstrad CPC 464 disk. published 32 years ago: Times of Lore (c) 1988 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123638&o=2 $end $apple2_flop_orig=tmsoflre, $apple2_flop_clcracked=tmsoflre, $bio Apple II disk. published 32 years ago: Times of Lore (c) 1988 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229274&o=2 $end $spectrum_cass=timesofl,timesofl_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Times of Lore (c) 1989 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81560&o=2 $end $nes=timelorej, $vgmplay=timelore_nes, $bio Nintendo Famicom cart. published 30 years ago: Times of Lore (c) 1990 Toho Cinephile-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54757&o=2 $end $nes=timelore, $bio Nintendo NES cart. published 29 years ago: Times of Lore (c) 1991 Toho Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information. Description from the back cover: Enter the Kingdom of Albareth! An action-packed fantasy role-playing game that lets you adventure in strange and faraway lands with super graphics and super fun! Travel along seashores or explore desert ruins. Test your strength, skill, and courage using your sword and wit against your enemies in Times of Lore! Times of Lore is a real-time action game that lets you experience an epic story with you as the hero! The fantasy role-playing game filled with endless fantastic excitement! - TECHNICAL - GAME ID: NES-5T-USA - TRIVIA - Released in May 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55738&o=2 $end $vidbrain=timeshar, $bio VideoBrain Family Computer cass. published 42 years ago: Timeshare (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236935&o=2 $end $bbcb_flop_orig=timeshar, $bio Acorn BBC Micro B disk. published 33 years ago: TimeShare (c) 1987 Fisher-Marriott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125478&o=2 $end $spectrum_cass=timetrax_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: TimeTrax (c) 1986 Mind Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81561&o=2 $end $cpc_cass=timetrax, $bio Amstrad CPC cass. published 34 years ago: Timetrax (c) 1986 Mind Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99858&o=2 $end $bbcb_cass=timetrek, $bio Acorn BBC/Electron cass. published 38 years ago: Timetrek (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52593&o=2 $end $timex_dock=timeword, $bio Timex Sinclair 2068 cart. published 34 years ago: TimeWord (c) 1986 TMX Portugal, Ltda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237063&o=2 $end $info=ts1000, $bio Computer published 38 years ago: Timex Sinclair 1000 (c) 1982 Timex Corp. - TRIVIA - Released in July 1982. The Timex Sinclair 1000 was the very first computer released by Timex Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72692&o=2 $end $info=ts1500, $bio Computer published 37 years ago: Timex Sinclair 1500 (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72693&o=2 $end $info=ts2068, $bio Computer published 37 years ago: Timex Sinclair 2068 (c) 1983 Timex Corp. - TECHNICAL - The TS2068 is based on the ZX Spectrum - TRIVIA - The Timex Sinclair 2068 was released in November 1983. It was Timex Sinclair's fourth and last home computer for the United States market. Timex Computer Corp published 7 cartridges and 37 cassettes to start the launch of the TS2068 (some titles were released both on cartridge and tape). The software was varied, ranging from utilities and personal accounting programs, to educational titles and games. All software have a 'part number' and are grouped with all software of the same kind. 4 cartridges and 22 tapes planned were never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72694&o=2 $end $spectrum_cass=timezone_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Timezone (c) 1985 Atlantis. Vandals have been at your Time Machine again and have removed eight of the component parts. They have scattered these parts throughout time and space. As a veteran Time Traveller you have effected temporary repairs utilising your stock of chewing gum, sellotape and string. You are now in a position to retrieve the missing parts. Each part is in a matrix of interconnecting rooms. Each Timezone has a larger matrix of rooms. Transition between Timezones cannot be achieved until the component has been retreived from the present Timezone. Due to the hostile enviroment you must send out your Robot Retriever to get the missing parts. Your Robot Retriever is armed with a power Laser. The Laser Bolts are limited in number by the skill level that you select and will only fire when your dog is facing left or right. Points are scored for each monsters that you kill and a bonus is given for each race of monsters that you completely obliterate. Once you have killed a monster, that room becomes safe as no more will appear there. - TECHNICAL - Game ID: AT 314 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81565&o=2 $end $snes=timonu, $bio Nintendo Super NES game published 24 years ago: Timon & Pumbaa's Jungle Games [Model SNS-AJ9E-USA] (c) 1996 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63904&o=2 $end $snes=timon, $bio Nintendo Super NES game published 22 years ago: Timon & Pumbaa's Jungle Games [Model SNSP-AJ9P-EUR] (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63903&o=2 $end $ibm5150=mindmirr, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Timothy Leary's Mind Mirror (c) 1986 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83723&o=2 $end $dragon_cass=timscrpt, $bio Dragon cass. published 38 years ago: Timscript (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116489&o=2 $end $info=ep_tincn,ep_tincna, $bio Tin Can Alley (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40905&o=2 $end $nes=tinchoml, $bio Tin Choi Ma Lei (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77002&o=2 $end $snes=tinstar, $bio Nintendo Super NES game published 26 years ago: Tin Star [Model SNS-9N-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63905&o=2 $end $gba=tintoyd1,tintoyd, $bio Nintendo GBA cart. published 19 years ago: Tin Toy Advance (c) 2001 Mutation Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76120&o=2 $end $spectrum_cass=tinderbo,tinderbo_a,tinderbo_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: Tinderbox (c) 1985 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81566&o=2 $end $pico=tingahtt, $bio Sega Pico game published 24 years ago: Tinga-wa Haenggo-eui Toongtang Toongtang Doshi (c) 1996 Samsung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115691&o=2 $end $vsmile_cart=tingelng, $bio VTECH V.Smile cart. published 10 years ago: Tingeling (c) 2010 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118455&o=2 $end $megadriv=tinhead, $bio Sega Genesis game published 27 years ago: TinHead (c) 1993 Ballistic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57479&o=2 $end $snes=tinhead, $bio Nintendo Super NES game published 26 years ago: Tinhead [European Prototype] (c) 1994 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63906&o=2 $end $apple2_flop_clcracked=ttnktukt, $bio Apple II disk. published 36 years ago: Tink Tonk - Tuk Goes to Town (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230664&o=2 $end $apple2_flop_clcracked=tttsubf, $bio Apple II disk. published 35 years ago: Tink! Tink! Tink's Subtraction Fair (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230665&o=2 $end $apple2_flop_clcracked=tinkadv, $bio Apple II disk. published 36 years ago: Tink's Adventure (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230666&o=2 $end $pc8801_flop=tinkerbe, $bio Tinker Bell (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93113&o=2 $end $info=jak_tink, $bio Dedicated Console published 11 years ago: Tinker Bell and the Lost Treasure (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261574&o=2 $end $pc8801_flop=tinkerb1, $bio Tinker Bell II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93114&o=2 $end $vsmilem_cart=tinkerm, $bio VTech V.Smile Motion cart. published 11 years ago: TinkerBell [Model 80-084320] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236357&o=2 $end $vsmilem_cart=tinkermg, $bio VTech V.Smile Motion cart. published 11 years ago: TinkerBell [Model 80-084324] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236360&o=2 $end $info=tinklpit, $bio Arcade Video game published 27 years ago: Tinkle Pit (c) 1993 Namco. The player contols Pitt and Patti, who must walk around the mazes, collecting items and avoiding enemies. They have the power to drop their Tinker power balls, which are both invulnerable to the enemies, and move around by pressing the Line button, therefore creating a line between them and their power balls. Releasing the button makes their power balls come back to them; the enemies are killed by having the power balls slam into them. There are also pieces of popcorn which can be picked up around the mazes - and pressing the Popcorn button, Pitt and Patti can throw them at the enemies, and they shall bounce off the walls until they hit one (or evaporate if they have not done so by the end of the stage). Killing all enemies in a maze advances the player to the next stage; however, in the event of one enemy remaining, he will make for the nearest corner of the maze, say "Bye-bye!", and disappear - which will detract from the "Pursuit Bonus" that the players will receive after they defeat Mao at the end of the game. - TECHNICAL - Namco System NA-1 hardware Game ID : TK Main CPU : Motorola 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1994 in Japan. Tinkle Pit is a Namco museum, a LOT of Namco characters (from early Namco games) appear in this game, here is a list : * All characters (Ghosts and Pacman) from "Pac-Man". * All characters from "Dig Dug". * Several characters from "Xevious". * Several characters from "Libble Rabble". * 'Pino', 'Acha' and the 'Soldier' from "Toypop" as item. * The 'Special Flag' sprite and the 'Blue Cars' from "Rally-X". * The 'Lucky Flag' sprite from "New Rally-X". * The 'King' from "King & Balloon". * 'Kai' from "The Tower of Druaga". * 'Mappy', 'Mona Lisa' and the 'Safe' from "Mappy". * The 'Rainbow Block' from "Cutie Q" * The 'Red Baron' from "Sky Kid". * 'Mill' from "Pac & Pal". * The 'Headquarters' from "Tank Battalion". * The 'Pink Chewing Gum' from "Emeraldia". * The 'Morekku' from "Phozon". * The 'Green Furossa' from "Grobda". * The 'Red Missile' from "Bosconian - Star Destroyer". * The 'Orange BEROBERO' from "Warp & Warp". * The 'Missing child' from "Marvel Land". Also, you can get a sort of 'trophy character' on the name registration depending of the highscore (the number in [x x] appears by 1 figure under the number which added all the beams) : * Second place on the Ranking - 'Ms. Pacman' from "Ms. Pac-Man". * A highscore [0 1] - 'Reira' from "Rolling Thunder 2". * A highscore [2 3] - 'Acha' from "Toypop". * A highscore [4 5] - 'Peach' from "Wonder Momo". * A highscore [6 7] - a 'Princess Character' from "Bravo Man - Chou Zetsurin Jin". * A highscore [8 9] - 'Sharon' from "Numan Athletics". * Game finished (continue used) - 'Kai''from "The Tower of Druaga". * Game finished (in one coin) - 'Valkyrie' from "Valkyrie no Densetsu". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2912&o=2 $end $x68k_flop=tinna7c, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tinna The Seven Crystals (c) 1991 Project Team Interrupt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88708&o=2 $end $megadriv=tintin, $bio Sega Mega Drive game published 25 years ago: Tintin au Tibet (c) 1995 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56992&o=2 $end $snes=tintin, $bio Nintendo Super NES game published 25 years ago: Tintin au Tibet (c) 1995 Infogrames Interactive, Incorporated. - TECHNICAL - [Model SNSP-AT6P-FAH] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63907&o=2 $end $cpc_flop=tintnenl,tintinen01,tintinen, $bio Amstrad CPC 464 disk. published 31 years ago: Tintin en la Luna (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123292&o=2 $end $specpls3_flop=tintmoonsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Tintin en la Luna (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147590&o=2 $end $gameboy=tintin, $bio Nintendo Game Boy Cart. published 26 years ago: Tintin in Tibet (c) 1994 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67242&o=2 $end $gbcolor=tintin, $bio Nintendo Game Boy Color game published 19 years ago: Tintin in Tibet [Model CGB-BT6P-EUU] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68956&o=2 $end $gamegear=tintin, $bio Sega Game Gear cart. published 24 years ago: Tintin in Tibet [Model T-151038-50] (c) 1996 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64976&o=2 $end $amigaocs_flop=tintin, $bio Commodore Amiga 500 disk. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75394&o=2 $end $spectrum_cass=tintinon_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Incorporated. - STAFF - Developed by: Probe Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81567&o=2 $end $cpc_cass=tintin, $bio Amstrad CPC cass. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99860&o=2 $end $cpc_flop=tintinon01,tintinon,tintinon04, $bio Amstrad CPC 464 disk. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123293&o=2 $end $specpls3_flop=tintmoon, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148148&o=2 $end $st_flop=tintin, $bio Atari ST disk. published 31 years ago: Tintin on the Moon (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148582&o=2 $end $spectrum_cass=tintinon, $bio Tintin on the Moon (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225774&o=2 $end $cpc_flop=tintinon03, $bio Amstrad CPC 464 disk. published 31 years ago: Tintin on the Moon Cracked (c) 1989 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122806&o=2 $end $cpc_flop=tintinon02, $bio Amstrad CPC 464 disk. published 31 years ago: Tintin on the Moon Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121664&o=2 $end $gx4000=tintin, $bio Amstrad GX4000 cart. published 30 years ago: Tintin on the Moon (c) 1990 Infogrames Interactive, Inc. - TECHNICAL - GAME ID: IN089001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118483&o=2 $end $cpc_flop=tintinsu03,tintinsu01,tintinsu02,tintinsu, $bio Amstrad CPC 464 disk. published 31 years ago: Tintin sur la Lune (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123291&o=2 $end $psx=tinybull, $bio Sony PlayStation disc published 20 years ago: Tiny Bullets [Model SCPS-10130] (c) 2000 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85796&o=2 $end $compclr2_flop=tinyc, $bio Tiny C Ver.3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232726&o=2 $end $x68k_flop=tinyclmn, $bio Tiny Columns X68000 Special (c) 19?? ASM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88709&o=2 $end $x68k_flop=tinyhopp, $bio Tiny Hopping Mappy (c) 19?? Illkun 68K - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88710&o=2 $end $compclr2_flop=tinypasc, $bio Tiny Pascal (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232728&o=2 $end $compclr2_flop=tpforth, $bio Tiny Pascal in FORTH (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232727&o=2 $end $amigaocs_flop=tinskwek, $bio Commodore Amiga 500 disk. published 28 years ago: Tiny Skweeks (c) 1992 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75395&o=2 $end $psx=tinytank, $bio Sony PlayStation disc published 21 years ago: Tiny Tank (c) 1999 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94427 - TRIVIA - Released on September 01, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110879&o=2 $end $nes=ttoonadvj, $bio Nintendo Famicom cart. published 29 years ago: Tiny Toon Adventures (c) 1991 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54758&o=2 $end $info=pc_ttoon, $bio Nintendo PlayChoice-10 cart. published 29 years ago: Tiny Toon Adventures (c) 1991 Capcom USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35731&o=2 $end $megadriv=ttoonbhtk, $bio Sega Mega Drive game published 27 years ago: Tiny Toon Adventures (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56993&o=2 $end $megadriv=ttacme, $bio Sega Mega Drive game published 26 years ago: Tiny Toon Adventures - Acme All-Stars (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56994&o=2 $end $megadriv=ttacmeu, $bio Sega Genesis game published 26 years ago: Tiny Toon Adventures - Acme All-Stars (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57480&o=2 $end $gameboy=ttoonbab, $bio Nintendo Game Boy Cart. published 28 years ago: Tiny Toon Adventures - Babs' Big Break [Model DMG-TX-USA] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67244&o=2 $end $snes=ttoonbblu,ttoonbblup, $bio Nintendo Super NES game published 27 years ago: Tiny Toon Adventures - Buster Busts Loose! [Model SNS-TA-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63910&o=2 $end $snes=ttoonbbls, $bio Nintendo Super NES game published 27 years ago: Tiny Toon Adventures - Buster Busts Loose! [Model SNSP-TA-ESP] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63909&o=2 $end $snes=ttoonbbl, $bio Nintendo Super NES game published 27 years ago: Tiny Toon Adventures - Buster Busts Loose! [Model SNSP-TA-FAH] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63908&o=2 $end $gbcolor=ttoonbsdu, $bio Nintendo Game Boy Color game published 19 years ago: Tiny Toon Adventures - Buster Saves the Day [Model CGB-BUSE-USA] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68958&o=2 $end $gbcolor=ttoonbsd, $bio Nintendo Game Boy Color game published 19 years ago: Tiny Toon Adventures - Buster Saves the Day [Model CGB-BUSP-EUR] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68957&o=2 $end $gba=ttoonbbd, $bio Nintendo GBA cart. published 18 years ago: Tiny Toon Adventures - Buster's Bad Dream [Model AGB-ATTP-EUR] (c) 2002 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76121&o=2 $end $megadriv=ttoonbht, $bio Sega Mega Drive game published 27 years ago: Tiny Toon Adventures - Buster's Hidden Treasure (c) 1993 Konami Company, Limited. - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 18: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56995&o=2 $end $megadriv=ttoonbhtu, $bio Sega Genesis game published 27 years ago: Tiny Toon Adventures - Buster's Hidden Treasure (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57481&o=2 $end $nes=ttooncw, $bio Nintendo NES cart. published 28 years ago: Tiny Toon Adventures - Cartoon Workshop (c) 1992 Konami Company, Limited. - TECHNICAL - [Model NES-CW-NOE] - TRIVIA - Tiny Toon Adventures was released on September 27, 1993 in Europe. The CW on its official model number stands for Cartoon Workshop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55740&o=2 $end $nes=ttooncwu, $bio Nintendo NES cart. published 28 years ago: Tiny Toon Adventures - Cartoon Workshop (c) 1992 Konami Company, Limited. - TECHNICAL - [Model NES-CW-USA] - TRIVIA - Tiny Toon Adventures was released in December 1992 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34753&o=2 $end $gbcolor=ttoondiz, $bio Nintendo Game Boy Color game published 19 years ago: Tiny Toon Adventures - Dizzy's Candy Quest [Model CGB-BDQP-EUR] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68959&o=2 $end $gameboy=ttoonspt, $bio Nintendo Game Boy Cart. published 26 years ago: Tiny Toon Adventures - Dokidoki Sport Festival [Model DMG-EDJ] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67247&o=2 $end $snes=ttoondd, $bio Nintendo Super Famicom cart. published 26 years ago: Tiny Toon Adventures - Dotabata Daiundoukai [Model SHVC-5Z] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62537&o=2 $end $gameboy=ttoonmon, $bio Nintendo Game Boy Cart. published 27 years ago: Tiny Toon Adventures - Montana's Movie Madness [Model DMG-T8-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67248&o=2 $end $psx=ttoonpba, $bio Sony PlayStation disc published 19 years ago: Tiny Toon Adventures - Plucky's Big Adventure (c) 2001 Conspiracy Ent. Corp. Oh no! It's exam time and Plucky hasn't done his homework. So, he decides to build a time machine, go back in time and do all the work he was supposed to! Now, it's up to you: explore the wondrous ACME Looniversity, unravel masses of puzzles, using the unique abilities of Plucky Duck and his friends Hamton, Babs Bunny and Buster Bunny - but beware of Montana Max and Elmyra, who are trying to put the brakes on Plucky's plan in this madcap adventure! - TECHNICAL - GAME ID: SLUS-01393 - TRIVIA - Released on October 02, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111556&o=2 $end $gba=ttoonbbdu, $bio Nintendo GBA cart. published 14 years ago: Tiny Toon Adventures - Scary Dreams [Model AGB-ATTE-USA] (c) 2006 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76122&o=2 $end $psx=ttoontgb, $bio Sony PlayStation disc published 22 years ago: Tiny Toon Adventures - The Great Beanstalk (c) 1998 NewKidCo International, Inc. The wackiest treasure hunt that ever tickled your funny bone! Starring PLUCKY DUCK, BUSTER BUNNY, and friends from the Warner Bros. animated series "Steven Spielberg Presents TINY TOON ADVENTURES" - To the top of the beanstalk is the challenge while facing zany twists, turns and the occasional falling cow. - A different wild and wacky adventure everytime! - Too easy? It can get much harder with a single click! - TECHNICAL - GAME ID: SLUS-00638 - TRIVIA - Released on October 27, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111587&o=2 $end $psx=ttoondts, $bio Sony PlayStation disc published 21 years ago: Tiny Toon Adventures - Toonenstein - Dare to Scare! (c) 1999 Vatical Ent. - TECHNICAL - GAME ID: SLUS-00967 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111438&o=2 $end $snes=ttoonwaku, $bio Nintendo Super NES game published 26 years ago: Tiny Toon Adventures - Wacky Sports Challenge (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63911&o=2 $end $gameboy=ttoonwak, $bio Nintendo Game Boy Cart. published 26 years ago: Tiny Toon Adventures - Wacky Sports [Model DMG-ED-EUR] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67250&o=2 $end $gameboy=ttoonwaku, $bio Nintendo Game Boy Cart. published 26 years ago: Tiny Toon Adventures - Wacky Sports [Model DMG-ED-USA] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67251&o=2 $end $gba=ttoonwstu, $bio Nintendo GBA cart. published 19 years ago: Tiny Toon Adventures - Wacky Stackers [Model AGB-AWSE-USA] (c) 2001 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76124&o=2 $end $gba=ttoonwst, $bio Nintendo GBA cart. published 18 years ago: Tiny Toon Adventures - Wacky Stackers [Model AGB-AWSP] (c) 2002 Conspiracy Ent. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76123&o=2 $end $snes=ttoonwaka,ttoonwakp,ttoonwak, $bio Nintendo Super NES game published 26 years ago: Tiny Toon Adventures - Wild & Wacky Sports [Model SNS-5Z-EUR] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63912&o=2 $end $nes=ttoon2j, $bio Nintendo Famicom cart. published 28 years ago: Tiny Toon Adventures 2 - Montana Land e Youkoso (c) 1992 Konami Company, Limited. - TECHNICAL - [Model KON-RV051] - TRIVIA - Tiny Toon Adventures 2 was released on November 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54759&o=2 $end $nes=ttoon2, $bio Nintendo NES cart. published 27 years ago: Tiny Toon Adventures 2 - Trouble in Wackyland (c) 1993 Konami Company, Limited. - TECHNICAL - [Model NES-T2-NOE] - TRIVIA - Even if its title screen says 1993. Tiny Toon Adventures 2 was released on January 27, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34739&o=2 $end $nes=ttoon2u, $bio Nintendo NES cart. published 28 years ago: Tiny Toon Adventures 2 - Trouble in Wackyland (c) 1992 Konami Company, Limited. - TECHNICAL - [Model NES-T2-USA] - TRIVIA - Even if its title screen says 1992. Tiny Toon Adventures 2 was released in April 1993 in North America. It's official model number, T2, stands for Toon 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55741&o=2 $end $gameboy=ttoon2j, $bio Nintendo Game Boy Cart. published 27 years ago: Tiny Toon Adventures 2 [Model DMG-T8J] (c) 1993 Konami Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67252&o=2 $end $megadriv=ttoon3, $bio Tiny Toon Adventures 3 (c) 199? Gamtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56996&o=2 $end $nes=ttoons6, $bio Nintendo Famicom cart. published 23 years ago: Tiny Toon Adventures 6 (c) 1997 Jy Co. - TECHNICAL - Game ID: JY-115 - STAFF - Developed by: Jing Tay Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84172&o=2 $end $gameboy=ttoonadv, $bio Nintendo Game Boy Cart. published 28 years ago: Tiny Toon Adventures [Model DMG-TXJ] (c) 1992 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67243&o=2 $end $jaguar=ttoonadv, $bio Atari Jaguar cart. published 10 years ago: Tiny Toon Adventures [Model J6004E] (c) 2010 Team Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76455&o=2 $end $nes=ttoonadv,ttoonadvu, $bio Nintendo NES cart. published 29 years ago: Tiny Toon Adventures (c) 1991 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information. Description from the back cover: These Tiny Toons have big problems. That's right. The arch enemy of Acme Acres, Montana Max, has kidnapped the ever-so-popular Babs Bunny. Now the furry female's fate rests in the paws of Buster Bunny and his crime fighting pals - Dizzy Devil, Furrball and Plucky Duck. Four kooky buddies with their own special talent. Buster can bounce over bad guys with the best of them. Furrball uses his feline claws to climb walls. Dizzy Devil prefers to spin through them. And Plucky can glide through the air and swim like a fish. Choose which partner you want at the beginning of each level before you face-off against time and goofballs gone bad in 6 zany wonderlands. So you better get jumping or it will be curtains for our playful pals! - TECHNICAL - GAME ID: NES-NI-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55739&o=2 $end $snes=ttoonadva,ttoonadv, $bio Nintendo Super Famicom cart. published 28 years ago: Tiny Toon Adventures (c) 1992 Konami Company, Limited. Konami based on Warner Bros's wacky animated television series of the same name originally broadcasted in 1990. The blue rabbit Buster Bunny is going on a big adventure through several action-packed and humorously-themed levels, from the ACME Looniversity's hallway and library to the dangers of the American old West, the intense thrill of a football game or deep inside a giant Star Wars-inspired space station. Interestingly the game doesn't have an outright unique goal. Instead, each level acts as a discrete episode and features its own individual mission - such as stopping Dizzy Devil from causing mayhem in the school's kitchen or rescuing the cute Babs Bunny from the clutches of the evil Darth Plucky Duck. Buster Bunny doesn't come with any weapons or accessories though, and instead uses his bare feet! While one action button makes him jump, another makes him kick jump - or, more accurately, drop-kick in mid-air - damaging enemies below him. Being a rabbit, Buster Bunny also has another trick up his sleeve - he can dash at full speed, knocking down all enemies on his path and climbing along vertical walls as if gravity was suspended. But this power comes with a price and the player must charge-up a dash bar located at the top of the screen in order to effectively use it. As expected, various items are found scattered throughout the game, such as Gogo Dodo trophies (instantly refill Buster Bunny's dash power), Carrot trophies (restore health) or cute Buster Bunny figurines (extra lives). Finally, each level is punctuated by a Wheels o' Game mini game - there is a total of five different mini-games (such as a traditional Bingo, a Weight Challenge or a simple Slide Puzzle) and they all provide the player with a chance to earn extra lives before the next level. Tiny Toon Adventures consists of six levels and features a password system to save the player's progress (apparently only available in the easiest difficulty mode though). The game is also single-player only... - TECHNICAL - [Model SHVC-TA] - TRIVIA - Released on December 18, 1992 in Japan for 8000 Yen. - STAFF - Planning by: S. Murata, T. Yakushiji, K. Horie, T. Okutani, M. Hashimoto, S. Muraki Programmed by: S. Murata, T. Okutani, S. Umezaki, K. Aoyama, K. Ozawa, Y. Okuda, E. Nakagawa Graphics and Animations by: T. Yakushiji, K. Horie, M. Hashimoto, S. Muraki, K. Kawaminami, K. Ogawa Sound and Music by: K. Uehara, Y. Morimoto Package Designed by: H. Sumida Produced by: Team The Okutani Project Special Thanks to: I. Ueda, M. Toyoda, S. Sagoi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62536&o=2 $end $jaguar=ttoonadvp, $bio Atari Jaguar cart. published 26 years ago: Tiny Toon Adventures [Prototype] (c) 1994 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76454&o=2 $end $apple2_flop_clcracked=ttroll11,ttroll12, $bio Apple II disk. published 41 years ago: Tiny Troll (c) 1979 Micro Finance Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240756&o=2 $end $pc8801_flop=tinytrou, $bio Tiny Troubadour - Dark Shine (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93115&o=2 $end $pc8801_flop=tinywasp,tinywaspa, $bio Tiny Wasp (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93116&o=2 $end $sol20_cass=tinyc, $bio PTC SOL-20 cass. published 43 years ago: Tiny-C Solos (c) 1977 Metron Computerware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237003&o=2 $end $sol20_cass=tinytrek, $bio TinyTrek (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236996&o=2 $end $apple2_flop_orig=tipnflip, $apple2_flop_clcracked=tipnflip, $bio Apple II disk. published 36 years ago: Tip 'N Flip (c) 1984 Sunburst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229257&o=2 $end $amigaocs_flop=tipoff,tipoffa, $bio Commodore Amiga 500 disk. published 28 years ago: Tip Off (c) 1992 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75396&o=2 $end $gameboy=tipoff, $bio Nintendo Game Boy Cart. published 27 years ago: Tip Off (c) 1993 Imagineer Company, Limited. - TECHNICAL - Cartridge ID: DMG-OF-UKV - TRIVIA - Reviews: [FR] April 1993 - Consoles + No. 19: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67253&o=2 $end $info=tiptop, $bio Arcade Video game published 37 years ago: Tip Top (c) 1983 Sega. European version of "Congo Bongo". For more information about the game, please see the "Congo Bongo [Model 834-5156]" entry. - TECHNICAL - SEGA ID: 605-5167 3 PCBs: 834-5166, 834-5167, 834-5168 All boards are screen printed SEGA and the sound board actually has the name TIP TOP on it. Main CPU: Zilog Z80 (@ 3.04125 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: SN76496 (@ 4 Mhz), SN76496 (@ 1 Mhz) Players: 2 Control: 4-way joystick Buttons: 1 (JUMP) - TRIVIA - Tip Top was released during March 1983 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2913&o=2 $end $amigaocs_flop=tiptrick, $bio Commodore Amiga 500 disk. published 30 years ago: Tip Trick (c) 1990 Magic Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75397&o=2 $end $special_cass=tiptop,tiptop2, $bio TIP-TOP (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234256&o=2 $end $cpc_flop=tipsfora, $bio Tips For Adv. Games 06100 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124193&o=2 $end $bbcb_cass=tipster, $bio Tipster (c) 19?? Chestnut - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52594&o=2 $end $to7_cass=tir, $bio Tir (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108570&o=2 $end $gba=tiretbut, $bio Nintendo GBA cart. published 18 years ago: TIR et BUT - Edition Champions du Monde (c) 2002 Titus - TECHNICAL - Game ID: AGB-ATVP - TRIVIA - Released on May 17, 2002 in France. - STAFF - Project Manager: Renaud Yong Producer: Renaud Yong Lead Programmer: Dominique Joly Artists / Animators: Christophe Brand, Hervé Barbaresi QA Manager: Thomas Baillet Lead Tester: Martin Martinez Testers: Sandro Hoffmann, Frédéric Lasseret, Emmanuel Faria, Matteo Cantoro Head of Studios: Laurent Vidal Technical Director: François Maingaud Music / FX: Waam Special Thanks to: Eric Laporte, Aurelie Doublier, Arnaud Delage, Gerald Youna - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76125&o=2 $end $spectrum_cass=tirnanog_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tir Na Nog (c) 1984 Gargoyle Games. - STAFF - Developed by: Carter Follis Software Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81568&o=2 $end $cpc_cass=tirnanog, $bio Amstrad CPC cass. published 34 years ago: Tir Na Nog (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99863&o=2 $end $pc8801_flop=tirnanog, $bio NEC PC-8801 Series disk. published 30 years ago: ティル・ナ・ノーグ 禁断の塔 (c) 1990 System Soft. (Tir-Nan-Og - Kindan no Tou) - TECHNICAL - BARCODE: 4988697280119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93117&o=2 $end $pc98=tirnanog,tirnanoga, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Tir-nan-óg - Dana no Matsuei (c) 1987 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90886&o=2 $end $msx2_flop=tirnanog,tirnanoga, $bio MSX 2 disk. published 30 years ago: Tir-nan-óg - Dana no Matsuei (c) 1990 System Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102110&o=2 $end $pc98=tirnano2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: ティル・ナ・ノーグⅡ カオスの警鐘 (c) 1989 Systemsoft. (Tir-nan-óg II - Kaosu no keishou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90887&o=2 $end $cpc_flop=tireaufl, $bio Amstrad CPC 464 disk. published 9 years ago: Tire Au Flan - Overlanders (c) 2011 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121765&o=2 $end $phc25_cass=tirs, $bio Sanyo PHC-25 cass. published 37 years ago: Tirs (c) 1983 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236922&o=2 $end $mo5_cass=tissage,tissageb,tissagea, $bio Thomson MO5 cass. published 35 years ago: Tissage (c) 1985 Sauzade [Jean-Louis Sauzade] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108950&o=2 $end $tvc_flop=tisztala, $bio Videoton TVC disk. published 33 years ago: Tiszta Lappal (c) 1987 King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112374&o=2 $end $tvc_cass=tiszta,tisztaa, $bio Videoton TVC cass. published 33 years ago: Tiszta lappal (c) 1987 King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112520&o=2 $end $info=titanpac, $bio Arcade Video game published 39 years ago: Titan (c) 1981 Unknown. Pirate version of Puckman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36797&o=2 $end $vic1001_cart=titan, $bio Commodore VIC-20 cart. published 39 years ago: Titan (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86961&o=2 $end $info=titan,titan1, $bio Pinball published 38 years ago: Titan (c) 1982 Taito. - TRIVIA - Similar to Williams' 1981 "Barracora". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5607&o=2 $end $cpc_flop=titan19801, $bio Amstrad CPC 464 disk. published 32 years ago: Titan (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121665&o=2 $end $cpc_flop=titanefd,titan198,titanukf,titanukd,titanuk101,titndsk, $bio Amstrad CPC 464 disk. published 32 years ago: Titan (c) 1988 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128085&o=2 $end $amigaocs_flop=titan, $bio Commodore Amiga 500 disk. published 31 years ago: Titan (c) 1989 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75398&o=2 $end $spectrum_cass=titan, $bio Sinclair ZX Spectrum cass. published 31 years ago: Titan (c) 1989 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81569&o=2 $end $fmtowns_cd=titan, $bio Fujitsu FM Towns CD published 31 years ago: Titan (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110178&o=2 $end $cpc_flop=titanuk1, $bio Amstrad CPC 464 disk. published 31 years ago: Titan (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128086&o=2 $end $pce=titan, $bio NEC PC-Engine HuCARD published 29 years ago: Titan (c) 1991 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58759&o=2 $end $special_cass=titan, $bio TITAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234257&o=2 $end $psx=titanaed, $bio Sony PlayStation disc published 20 years ago: Titan A.E. (c) 2000 Fox Interactive. Demo Disc - TECHNICAL - GAME ID: SLUS-90082 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131560&o=2 $end $jupace_cass=m_titan, $bio Jupiter Ace cass. published 35 years ago: Titan Defender + Dual Duel (c) 1985 Stusoft. TITAN DEFENDER 16.5k of high speed blast-em action in this game which features an impressive windowing technique to give a 'space surround' effect. br all budding Luke Skywa lkers. DUAL DUEL A game allowing you to battle with the computer or a friend to the death. The latter option is cosy, but explosive 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115795&o=2 $end $apple2_flop_clcracked=titanemp, $bio Apple II disk. published 37 years ago: Titan Empire (c) 1983 Muse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231550&o=2 $end $nes=titanwar, $bio Nintendo NES cart. published 32 years ago: Titan Warriors (c) 1988 Capcom USA, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55742&o=2 $end $saturn=titanwarj, $bio Sega Saturn game published 24 years ago: Titan Wars (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59832&o=2 $end $saturn=titanwar, $bio Sega Saturn game published 24 years ago: Titan Wars (c) 1996 Crystal Dynamics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60445&o=2 $end $cpc_cass=titan, $bio Amstrad CPC cass. published 31 years ago: Titan [Model 22471] (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99865&o=2 $end $nes=titan, $bio Nintendo Famicom cart. published 30 years ago: Titan (c) 1990 Sofel - TECHNICAL - GAME ID: SFL-NL - TRIVIA - Released on August 10, 1990 in Japan. - STAFF - Music: Toshio Murai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54760&o=2 $end $spectrum_cass=titanicr, $bio Sinclair ZX Spectrum cass. published 36 years ago: Titanic (c) 1984 R&R Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81570&o=2 $end $msx1_cass=titanic, $bio MSX cass. published 32 years ago: Titanic (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95076&o=2 $end $cpc_cass=titanics, $bio Amstrad CPC cass. published 32 years ago: Titanic (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99866&o=2 $end $cpc_cass=titanic, $bio Amstrad CPC cass. published 32 years ago: Titanic (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99867&o=2 $end $spectrum_cass=titanic, $bio Titanic (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219448&o=2 $end $info=titanic, $bio Redemption game published 21 years ago: Titanic (c) 1999 Stern Pinball. 3 players can board this spectacular 'light stopping' 1, 2, or 3 coin drop game, and get swept away in Titanic's vivid coloring, multiple jackpot levels, 3 stations, LED/Dot Displays, and superb sound. - TRIVIA - Titanic ranked #1 in the Best Novelty Game category in Playmeter's August 1999 issue, earning a point value of 10 on a scale of 3-10. It also has ranked #1 on RePlay's Prime Choice Poll of highest overall rated redemption games in both 1999 and 2000. - STAFF - Art director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11226&o=2 $end $cdi=titanic, $bio Phillips CD-i published 26 years ago: Titanic - An interactive exploration (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53155&o=2 $end $spectrum_cass=titadva, $bio Titanic - The Adventure Begins (c) 198? Prism Leisure Corp. plc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225953&o=2 $end $nes=titan12, $bio Titanic 1912 (c) 19?? Union Bond [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84173&o=2 $end $amigaocs_flop=titanicb, $bio Commodore Amiga 500 disk. published 29 years ago: Titanic Blinky (c) 1991 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75399&o=2 $end $spectrum_cass=titanicb_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Titanic Blinky (c) 1991 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81572&o=2 $end $cpc_cass=titanblk, $bio Amstrad CPC cass. published 28 years ago: Titanic Blinky (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99868&o=2 $end $cpc_flop=titanicb,titanicb01,titanicb02,titanicb03, $bio Amstrad CPC 464 disk. published 28 years ago: Titanic Blinky (c) 1992 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121222&o=2 $end $spectrum_cass=titblinka, $bio Titanic Blinky (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225874&o=2 $end $cpc_flop=titanics,titanic1, $bio Amstrad CPC 464 disk. published 32 years ago: Titanic Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123558&o=2 $end $msx1_flop=titanic,titanica, $bio Titanic Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134461&o=2 $end $famicom_flop=titanic, $bio Nintendo Famicom disk. published 33 years ago: ?????????? ~????~ (c) 1987 Gakken (Titanic Mystery - Ao no Senritsu) - TECHNICAL - Disk ID: GAT-TIT - TRIVIA - Released on July 24, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65478&o=2 $end $cpc_flop=titanic101, $bio Amstrad CPC 464 disk. published 32 years ago: Titanic Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123559&o=2 $end $nes=titanic, $bio Nintendo Famicom cart. published 15 years ago: 泰坦尼克 (c) 2005 Nanjing. (Titanic) - TECHNICAL - Game ID: NJ048 - STAFF - Developed by: Nice Code, Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77003&o=2 $end $amigaocs_flop=titano, $bio Commodore Amiga 500 disk. published 30 years ago: Titano (c) 1990 Magic Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75400&o=2 $end $gba=titeuf, $bio Nintendo GBA cart. published 18 years ago: Titeuf - Ze Gagmachine (c) 2002 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76126&o=2 $end $gba=titeufmc, $bio Nintendo GBA cart. published 16 years ago: Titeuf Méga Compet (c) 2004 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76127&o=2 $end $gbcolor=titi, $bio Nintendo Game Boy Color game published 20 years ago: Titi - Le Tour du Monde en 80 Chats [Model CGB-BTWF-FRA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68960&o=2 $end $gba=titibijm, $bio Nintendo GBA cart. published 19 years ago: Titi et les Bijoux Magiques (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76128&o=2 $end $info=titlef,titlefu,titlefj, $bio Arcade Video game published 27 years ago: Title Fight (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Zilog Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : Double 8-way joysticks - TRIVIA - Even if titlescreen says 1992 (development year), Title Fight was released in March 1993. Lucky Marciano is a parody of the late boxing champion Rocky Marciano. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" and the "Recycle It, Don't Trash It!" screens. - SERIES - 1. Heavyweight Champ [Model 317-0046] (1987) 2. Title Fight (1992) - STAFF - Sound: Masanori Takeuchi (M. Takeuchi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2914&o=2 $end $info=tfight, $bio Pinball published 30 years ago: Title Fight (c) 1990 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 726 - TRIVIA - 1,000 units were produced. - STAFF - Designer : Ray Tanzer Artwork : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5608&o=2 $end $a2600=prowres,prowrese, $bio Atari 2600 cart. published 33 years ago: Title Match Pro Wrestling (c) 1987 Absolute Entertainment, Incorporated. - TECHNICAL - Model AG-041 - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51144&o=2 $end $a7800=prowres,prowresu, $bio Atari 7800 game published 31 years ago: Title Match Pro Wrestling [Model AV-041-04] (c) 1989 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50186&o=2 $end $info=ep_tits,ep_titsa,ep_titsb, $bio Title Shot Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40906&o=2 $end $cpc_cass=tituscl1, $bio Amstrad CPC cass. published 33 years ago: Titus Classiques Vol. 1 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99869&o=2 $end $cpc_flop=tituscl1,tituscl1b,tituscl1c,tituscl1a, $bio Amstrad CPC 464 disk. published 33 years ago: Titus Classiques Vol. 1 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123305&o=2 $end $cpc_flop=tituscl1_h1, $bio Amstrad CPC 464 disk. published 33 years ago: Titus Classiques Vol. 1 (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123306&o=2 $end $cpc_flop=titusc12, $bio Amstrad CPC 464 disk. published 31 years ago: Titus Classiques Vol. 1 & 2 (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123308&o=2 $end $cpc_flop=tituscl2a,tituscl2c,tituscl2d,tituscl2e,tituscl2b,tituscl2, $bio Amstrad CPC 464 disk. published 33 years ago: Titus Classiques Vol. 2 (c) 1987 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123307&o=2 $end $amigaocs_flop=titus, $bio Commodore Amiga 500 disk. published 28 years ago: Titus the Fox to Marrakech and Back (c) 1992 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75401&o=2 $end $gbcolor=titusu, $bio Nintendo Game Boy Color game published 20 years ago: Titus the Fox to Marrakech and Back [Model DMG-BFXE-USA] (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68962&o=2 $end $gbcolor=titus, $bio Nintendo Game Boy Color game published 20 years ago: Titus the Fox to Marrakech and Back [Model DMG-BFXP-EUR] (c) 2000 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68961&o=2 $end $gameboy=titus, $bio Nintendo Game Boy Cart. published 27 years ago: Titus the Fox to Marrakech and Back [Model DMG-FO-USA] (c) 1993 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67254&o=2 $end $cpc_flop=titus_t1, $bio Amstrad CPC 464 disk. published 28 years ago: Titus The Fox Trained (c) 1992 Grees & Chany - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122631&o=2 $end $spectrum_cass=tizpanth, $bio Tizpan (c) 198? Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226359&o=2 $end $spectrum_cass=tizpan, $bio Sinclair ZX Spectrum cass. published 30 years ago: Tizpan, Lord of the Jungle (c) 1990 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81573&o=2 $end $hp_ipc=tksolve, $bio HP Integral PC disk. published 35 years ago: Tk!Solver (c) 1985 Software Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235963&o=2 $end $info=tk80, $bio Computer published 44 years ago: TK-80 (c) 1976 NEC Home Electronics, Ltd. A training kit for 8-bit microcomputers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103260&o=2 $end $info=tk80bs, $bio Computer published 40 years ago: TK-80BS (c) 1980 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228517&o=2 $end $info=nectk85, $bio Computer published 40 years ago: TK-85 (c) 1980 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228487&o=2 $end $info=tk85, $bio Other published 37 years ago: TK-85 (c) 1983 NEC Home Electronics, Limited. An old development kit from NEC featuring 8 digits. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69781&o=2 $end $snes=tkou,tkous, $bio Nintendo Super NES game published 28 years ago: TKO Super Championship Boxing (c) 1992 Sofel - TECHNICAL - GAME ID: SNS-BX-USA - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63762&o=2 $end $snes=tko, $bio Nintendo Super NES game published 28 years ago: TKO Super Championship Boxing [Model SNSP-BX-EUR] (c) 1992 Sofel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63761&o=2 $end $spectrum_cass=tlla, $bio TLL (c) 198? 2.99 Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225526&o=2 $end $info=990189,990189v, $bio Computer published 42 years ago: TM 990/189 (c) 1978 Texas Instruments. An experimental microcomputer used for educational and development purposes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95514&o=2 $end $nes=livepb, $bio Nintendo Famicom cart. published 31 years ago: TM Network - Live in Power Bowl (c) 1989 CBS [Sony Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54687&o=2 $end $apple2gs=tmlbasic, $bio Apple IIGS disk. published 33 years ago: TML BASIC (c) 1987 TML Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115267&o=2 $end $apple2gs=compascl, $bio Apple IIGS disk. published 31 years ago: TML Complete Pascal (c) 1989 TML Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115266&o=2 $end $apple2gs=tmlpasc2, $bio Apple IIGS disk. published 33 years ago: TML Pascal II (c) 1987 TML Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115268&o=2 $end $gba=tmntnu, $bio Nintendo GBA cart. published 13 years ago: TMNT [Model AGB-BEXE-USA] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75946&o=2 $end $gba=tmntn, $bio Nintendo GBA cart. published 13 years ago: TMNT [Model AGB-BEXP] (c) 2007 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75945&o=2 $end $bbc_rom=tnc23, $bio Acorn BBC ROM published 33 years ago: TNC2-3 Driver (c) 1987 Amrac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240363&o=2 $end $megadriv=tnnbass, $bio Sega Genesis game published 27 years ago: TNN Bass Tournament of Champions (c) 1993 American Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57440&o=2 $end $snes=tnnbass, $bio Nintendo Super NES game published 26 years ago: TNN Bass Tournament of Champions (c) 1994 American Softworks Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63763&o=2 $end $saturn=hc4x4u, $bio Sega Saturn game published 24 years ago: TNN Motorsports - Hardcore 4x4 (c) 1996 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60173&o=2 $end $psx=tnnhc4x4, $bio Sony PlayStation disc published 24 years ago: TNN Motorsports - Hardcore 4x4 (c) 1996 ASC Games. - TECHNICAL - Game ID: SLUS-00089 - TRIVIA - Export releases: [EU] "Hardcore 4x4 [Model SLES-00261]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97650&o=2 $end $dc=hardheat, $bio Sega Dreamcast GD published 21 years ago: TNN Motorsports Hardcore Heat [Model T-13701N] (c) 1999 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135712&o=2 $end $psx=tnnhctr, $bio Sony PlayStation disc published 21 years ago: TNN Motorsports HardCore TR (c) 1999 ASC Games - TECHNICAL - GAME ID: SLUS-00980 - TRIVIA - Released on December 02, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111563&o=2 $end $megadriv=tnnout, $bio Sega Genesis game published 24 years ago: TNN Outdoors Bass Tournament '96 (c) 1996 American Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57441&o=2 $end $gbcolor=tnnofc, $bio Nintendo Game Boy Color game published 21 years ago: TNN Outdoors Fishing Champ [Model DMG-AFCE-USA] (c) 1999 ASC Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68859&o=2 $end $msx2_flop=tnt,tntb,tnta, $bio MSX 2 disk. published 33 years ago: TNT (c) 1987 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102083&o=2 $end $spectrum_cass=tntcold, $bio TNT (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226377&o=2 $end $specpls3_flop=tntdomrk, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: TNT (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147613&o=2 $end $specpls3_flop=tntdomrksp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: TNT (c) 1991 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147667&o=2 $end $amigaocs_flop=tnt, $bio Commodore Amiga 500 disk. published 27 years ago: TNT (c) 1993 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75190&o=2 $end $cpc_cass=tnt2, $bio Amstrad CPC cass. published 28 years ago: TNT 2 (c) 1992 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99504&o=2 $end $pc98=to5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: To Five - Natsu no Tobira no Mukou ni Kimi o Mitsukeru (c) 1994 Palm Tree Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90888&o=2 $end $psx=toheart, $bio Sony PlayStation disc published 21 years ago: To Heart (c) 1999 Aqua Plus. - TECHNICAL - [Model SLPS-01919~20] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85797&o=2 $end $pc8801_flop=tokimeki, $bio NEC PC-8801 Series disk. published 30 years ago: と.き.め.きセシル (c) 1990 Technopolis Soft (To Ki Me Ki Cecil) - TECHNICAL - GAME ID: TKPO-80002 BARCODE: 4988008002591 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93120&o=2 $end $nes=toearth,toearthu, $bio Nintendo NES cart. published 31 years ago: To the Earth (c) 1989 Nintendo of America, Inc. You are on a mission to save the Earth. You are the commander of a highspeed astro cruiser. Meteors are crashing. UFO's hurtle towards you at astro speed. Deadly alien vessels take a collision course. Use your Zapper Light Gun to blast back. Your weapons snap and flash as wave after wave of extraterrestrials attack! Saturn and Jupiter may hide more treacherous aliens. Zoom past them, but don't relax your guard - not until you've fought your way - The The Earth! - TECHNICAL - GAME ID: NES-ZE-USA - TRIVIA - Released in November 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55743&o=2 $end $pet_cass=metot, $bio Commodore PET cass. published 40 years ago: To Too Two (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125799&o=2 $end $to_flop=toale, $bio Thomson TO disk. published 8 years ago: TO-ale (c) 2012 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108048&o=2 $end $to_flop=todemo, $bio Thomson TO disk. published 28 years ago: TO-DEMO (c) 1992 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108039&o=2 $end $to_flop=todigi, $bio Thomson TO disk. published 27 years ago: TO-DIGI (c) 1993 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108040&o=2 $end $to_flop=todir720,todir, $bio Thomson TO disk. published 21 years ago: TO-Dir++ (c) 1999 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108041&o=2 $end $to7_cass=todraw, $bio Thomson TO7 type-in published 35 years ago: TO-Draw(c) 1985 Hebdogiciel [France] - TRIVIA - Published in Hebdogiciel no. 79 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108564&o=2 $end $to_flop=tograph, $bio Thomson TO disk. published 26 years ago: TO-GRAPH (c) 1994 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108042&o=2 $end $to_flop=karaoke,karaokeb,karaokea, $bio Thomson TO disk. published 18 years ago: TO-Karaoke (c) 2002 Bledor-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108043&o=2 $end $to_flop=tophoto, $bio Thomson TO disk. published 28 years ago: TO-PHOTO (c) 1992 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108044&o=2 $end $to_flop=toprogjr, $bio Thomson TO disk. published 28 years ago: TO-PROG Jr. (c) 1992 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108045&o=2 $end $to7_cass=tosimul, $bio to-simul (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108598&o=2 $end $to_flop=tosnap, $bio Thomson TO disk. published 28 years ago: TO-SNAP & Demo (c) 1992 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108046&o=2 $end $to_flop=tospool, $bio Thomson TO disk. published 27 years ago: TO-Spool (c) 1993 HMEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108047&o=2 $end $info=to16, $bio Computer published 33 years ago: TO16 (c) 1987 Thomson. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131395&o=2 $end $info=to7, $bio Computer published 38 years ago: TO7 (c) 1982 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228962&o=2 $end $to_flop=to7dbasb,to7dbas,to7dbasa, $bio Thomson TO disk. published 37 years ago: TO7 Disk BASIC (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108049&o=2 $end $info=to770,to770a, $bio Computer published 36 years ago: TO7/70 (c) 1984 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228963&o=2 $end $mo5_cass=to7mo5ec, $bio Thomson MO5 cass. published 35 years ago: TO7/MO5 a l'ecole (c) 1985 Ediciel Matra & Hachette [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108938&o=2 $end $info=to8, $bio Computer published 34 years ago: TO8 (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228964&o=2 $end $info=to8d, $bio Computer published 33 years ago: TO8D (c) 1987 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228965&o=2 $end $info=to9, $bio Computer published 35 years ago: TO9 (c) 1985 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228966&o=2 $end $info=to9p, $bio Computer published 34 years ago: TO9+ (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228967&o=2 $end $to_flop=to9papps,to9pappsc,to9pappsa,to9pappsb, $bio Thomson TO disk. published 34 years ago: TO9+ Applications (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108050&o=2 $end $to_flop=to9pinit,to9pinitb,to9pinita, $bio Thomson TO disk. published 34 years ago: TO9+ Initiations (c) 1986 Thomson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108051&o=2 $end $cgenie_cass=toadman, $bio Colour Genie cass. published 37 years ago: Toad Mania (c) 1983 Gumboot Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131479&o=2 $end $cpc_cass=toadruns, $bio Amstrad CPC cass. published 34 years ago: Toad Runner (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99870&o=2 $end $cpc_flop=toadrunn, $bio Amstrad CPC 464 disk. published 34 years ago: Toad Runner Cracked (c) 1986 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128084&o=2 $end $spectrum_cass=toadrunn, $bio Sinclair ZX Spectrum cass. published 34 years ago: Toad Runner (c) 1986 Ariolasoft - TECHNICAL - GAME ID: AS 22042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81575&o=2 $end $cpc_cass=toadrun, $bio Amstrad CPC cass. published 34 years ago: Toad Runner [Model AS 32042] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99871&o=2 $end $cpc_flop=toadrunn02,toadrunn01,toadrunn03, $bio Amstrad CPC 464 disk. published 34 years ago: Toad Runner [Model AS 35042] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128083&o=2 $end $mtx_cass=toado, $bio Memotech MTX cass. published 36 years ago: Toado (c) 1984 Continental Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133329&o=2 $end $einstein=toadofru, $bio Tatung Einstein disk. published 34 years ago: Toado + Fruckles (c) 1986 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136124&o=2 $end $psx=toaplan1, $bio Sony PlayStation disc published 24 years ago: Toaplan Shooting Battle 1 (c) 1996 Banpresto. Toaplan Shoot Them Ups compilation for your Sony PlayStation, featuring: - "Tiger-Heli [Model GX-551]" (1985) - "Kyukyoku Tiger [TP-011]" (1987) - TECHNICAL - [Model SLPS-00436] - TRIVIA - Toaplan Shooting Battle 1 was released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47425&o=2 $end $psx=tobal1, $bio Sony PlayStation disc published 24 years ago: Tobal No.1 (c) 1996 Sony Computer Ent. America. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Tobal No.1 [Model SLPS-00400]". - TECHNICAL - Game ID: SCUS-94208 - TRIVIA - Released on November 30, 1996 in the USA. - STAFF - SCEA US STAFF ONLY Producer: Darren Yager Supervising Producer: Brian J. Wiklem Executive Producer: Perry Rodgers Product Marketing Manager: Ami Matsumura-Blaire Assistant Product Manager: Michelle Vercelli Marketing Specialist: Nemer Velasquez Licensing: General Manager: Shuji Utsumi Licensing: Project Manager: Etsuko Kobata Licensing: Business Coordinator: Pierce Parker QA Manager: Mark Pentek Lead Analyst: Jose Cruz Assistant Lead Analyst: Serguei Savtchenko Analysts: Leighton Chin, Annette Dancel, Charles DeLay, Chris Johnson, Brian Thoroman, Jason Torres, Richard Cummings Special Thanks: Donna Armentor, David Bamberger, Peter Dille, Kelly Flock, Christy Farvrhow, Jeffrey Fox, Allan Frankel, Melanie Hitchcock, Andrew House, Howard Liebeskind, Nicole McGrath, Susan Nourai Panico, Craig Ostrander, Kim Shanklin, Molly Smith, Marilyn Weyant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97652&o=2 $end $apple2_flop_clcracked=tbalge11, $bio Apple II disk. published 37 years ago: Tobbs learns Algebra (c) 1983 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230588&o=2 $end $info=polystar, $bio Arcade Video game published 23 years ago: Tobe! Polystars (c) 1997 Konami Company, Limited. - TECHNICAL - Konami M2 Hardware Main CPU : (2x) PPC602 (@ 33 Mhz) - TRIVIA - Released in March 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3418&o=2 $end $nes=tobidfds, $bio Tobidase Daisakusen (c) 198? Unknown. PIrate cart. version of the official disk. (Tobidase Daisakusen [Model SQF-TDS]) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111869&o=2 $end $famicom_flop=tobidais,tobidais1,tobidais2, $bio Nintendo Famicom disk. published 33 years ago: とびだせ大作戦 (c) 1987 DOG. (Tobidase Daisakusen) Todibase Daisakusen is a 3D shooter by Square. The whole game concept is really close to Sega's Space Harrier released in the arcades in 1985. Yet, the developers at Square managed to bring their own original ideas. The player takes control of a running character and his speed can be changed by pressing up or down on the game controller. One of the action button activate jumps, and the longer the player presses and holds it, the farther the character will jump. This feature is especially important in the first stage where our hero has to quickly jump over long and deep gaps and cleverly time his next move. Stages offer various challenges - most of the time it is just about avoiding bouncing or flying enemies. But special features are scattered around every area - such as the bonus stars to collect or the standing hands trying to slow the player down, or the trampolines in the third stage. Special items can also warp the player to special bonus areas. All in all, each stage is a crazy and intense timed race towards the boss - usually traditional flying dragons and other gigantic segmented worms. Boss encounters are the only time where the character can actually fly and use his laser gun. The other originality of the game is its 3D option (activated by pressing select). Unlike other titles, Square didn't use here the official Famicom 3D glasses but standard red/blue glasses. - TECHNICAL - Game ID: SQF-TDS - TRIVIA - Tobibase Daisakusen was released on March 12, 1987 in Japan for 3400 Yen. - SERIES - 1. Tobidase Daisakusen [Model SQF-TDS] (1987) 2. JJ Tobidase Daisakusen Part 2 [Model SQF-JJ] (1987) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84174&o=2 $end $vboy=tobidase, $bio Nintendo Virtual Boy game published 25 years ago: ????! ???? (c) 1995 Hudson Soft. (Tobidase! Panibon) Bomberman Blasts the Island of Ever Mist! Get ready for explosive puzzler action with Bomberman! Detonate the worlds of Scary Ruins, Sinister Forest, and Desert Desolation. Conquer the Island of Ever Mist and capture the three celestial models of power. Don't panic! Or you might get scorched by greedy Ms. Flashy or the deadly Count Dracu-Doom. Ignite the dreaded Doom Castle with bombastic moves and combustive strategy. Only then can you open the gates to the legendary Golden Statue of Bomberman. It's a puzzling blast! - TECHNICAL - Model VUE-VH2J-JPN - TRIVIA - Tobidase! Panibon was released on July 21, 1995 in Japan. Reviews: [JP] Famitsu (August 1995): 20/40 [JP] VB Guide 2: 10.5/100 - TIPS AND TRICKS - * Boss mode: With the password 1298, you can play against all the bosses. * Different tiles: Enter 9782 as a password for a different set of tiles. - STAFF - Executive Producer: Hidetoshi Endo Producer: Masanori Wake Director: Takafumi Horio Technical Support: Kaori Shirozu 3-D Animator: Shigeki Fujiwara, Masato Tobisawa Programmer: Yuichi Ochiai Game & Graphic Designer: Kenichi Yokoo Modeling Artist: Hideki Hatanaka Panic Advisor: Kazuyuki Nakashima Music Composer: Shinichi Sakamoto (WSS), Atsushi Chikuma Music Supporter: Katsunori Takahasi 3-D Musician: Keisuke Mitsui Panic Brothers: Hiromi Tomisawa, Hirofumi Ohtake, Tsunomi Komiyama Panic Advisor: Tomonori Matsunaga Special Thanks To: Shigeki Fujiwara, Masato Tobisawa, Chipara, Masato Toyoshima, Kenji Kawase, Susumu Hibi, Daigoro Shihodo, Chigake Takahashi, Miki Kisaka, Marika Fujimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82384&o=2 $end $info=tjumpman, $bio Medal game published 21 years ago: Tobikose! Jumpman (c) 1999 Namco. - TRIVIA - The name of this game can be translated as 'Jump! Jumpman'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33667&o=2 $end $pc8801_flop=tobirawo, $bio NEC PC-8801 Series disk. published 33 years ago: Tobira wo Hirakete (c) 1987 Kitty Enterprise - TECHNICAL - GAME ID: K88P002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93118&o=2 $end $spectrum_cass=toborpro, $bio Tobor (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225813&o=2 $end $spectrum_cass=toboradd, $bio Tobor (c) 198? Add On Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226350&o=2 $end $spectrum_cass=tobor, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tobor [Model S1] (c) 1983 Elfin Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81576&o=2 $end $cpc_flop=tobrouk101,tobrouk102,tobrouk1, $bio Amstrad CPC 464 disk. published 34 years ago: Tobrouk 1942 (c) 1986 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122950&o=2 $end $cpc_cass=tobrouk, $bio Amstrad CPC cass. published 34 years ago: Tobruk (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99872&o=2 $end $spectrum_cass=tobruk, $bio Sinclair ZX Spectrum cass. published 33 years ago: Tobruk (c) 1987 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81577&o=2 $end $cpc_flop=tobruk1906,tobruk1904,tobruk1905,tobruk1903,tobruk1901,tobruk19, $bio Amstrad CPC 464 disk. published 34 years ago: Tobruk 1942 (c) 1986 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122951&o=2 $end $cpc_flop=tobruk1902, $bio Amstrad CPC 464 disk. published 33 years ago: Tobruk 1942 Cracked (c) 1987 ACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122972&o=2 $end $bbcb_flop_orig=tobybeac, $bio Acorn BBC Micro B disk. published 30 years ago: Toby at the Beach (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125348&o=2 $end $psx=toca2, $bio Sony PlayStation disc published 21 years ago: TOCA 2 Touring Car Challenge (c) 1999 Codemasters Soft. Co., Ltd., The - TECHNICAL - GAME ID: SLUS-00996 - TRIVIA - Released on November 09, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111614&o=2 $end $psx=toca, $bio Sony PlayStation disc published 22 years ago: TOCA Championship Racing (c) 1998 3DO Co., The North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00611 - TRIVIA - Released on July 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111234&o=2 $end $gbcolor=toca, $bio Nintendo Game Boy Color game published 20 years ago: TOCA Touring Car Championship [Model CGB-BTCE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68860&o=2 $end $psx=tocaj, $bio Sony PlayStation disc published 22 years ago: TOCA Touring Car Championship (c) 1998 Lay-Up. Japanese release. Game developed in Europe. - TECHNICAL - Game ID: SLPS-01410 - TRIVIA - Released on June 18, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85799&o=2 $end $gba=tocawtc, $bio Nintendo GBA cart. published 17 years ago: TOCA World Touring Cars [Model AGB-ATQP-EUR] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75947&o=2 $end $dragon_cass=toccata, $bio Dragon cass. published 33 years ago: Toccata and Fugue (c) 1987 Broomsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116820&o=2 $end $tvc_flop=toccs, $bio Toccsanó Játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112058&o=2 $end $radio86_cass=tochki, $bio Tochki (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235503&o=2 $end $megadriv=slimew, $bio Sega Genesis game published 29 years ago: Todd's Adventures in Slime World (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57482&o=2 $end $lynx=slimew, $bio Atari Lynx cart. published 30 years ago: Todd's Adventures in Slime World (c) 1990 Atari Corp. You are Todd, a bold and nearly fearless galactic explorer. Whether you are by yourself, or part of a two to eight man crew, you like nothing better than planets full of weird and dangerous creatures. On an exploration mission in the Andromeda sector, you dis- cover a mysterious drifting starship. You board the deserted ship, and retrieve part of the captains log. The log describes Slime World, a planet teeming with slime gooey disgusting life forms. You only have the first section of each dates entry, so the information is maddeningly incomplete. But when you reach the first reference to valuable slime gems, you immediately order the android copilot to set in a course for Slime World! When you arrive you discover that Murphy's Law works overtime on Slime World. Whatever can go wrong does go wrong. In many adventures a new and exciting monkey wrench is thrown into the gears. And every misadventure is populated with Maggots, Drools, and other revolting creatures. In one adventure you discover that there is only one escape capsule and it's a one seater. Unfortunately there are more crewmembers than there are seats. Will you get to it first, or will you be stranded forever with nothing but slimeballs for neighbors? Slip and slide your way through six complex solo adventures and, if you are Comlynxed, six challenging multi-player adventures. Try not to get slimed, and keep those aliens from getting stuck to your face! - TECHNICAL - Model PA2029 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 81/100 - SCORING - Maggot: 300 Mildew: 1,200 Groach: 3,900 Flyhead: 4,700 Scab: 4,800 Blob: 4,900 Drools: 5,900 Octospid: 7,800 Hidden Snapper: 8,400 Headsucker: 8,700 Spitter: 8,800 Redeye: 9,700 Tapeworm: 9,900 Bloodfly: 9,900 Tools: 5,000 Slime Gem: 10,000 Super Slime Gem: 100,000 - TIPS AND TRICKS - * Invincibility: At the title screen, press and hold OPTION 2, then press and hold OPTION 1, then press and hold the Up+Right, and then release all the buttons. There is no confirmation that the cheat is activated until you start playing. Press the OPTION 2 button while still at the title screen if you want to turn the "music" back on. * Zit Popping Contest: A 'Zit Popping' game can be played by going to the summary screens and then going to the screen where Todd is pictured green. Press OPTION 2 and you'll see a zit. Blow it up by hitting the buttons as fast as you can. This also works in multi-player mode where it becomes a competition against your opponent. * Hidden Passageways: When you reach the first exit of what appears to be the end of the 'Adventure 6: Arcade', shoot your gun into the upper right hand corner of the wall. A part of the wall will disappear revealing the secret passage way. If you can't continue on, then try shooting at the wall some more. Notice that whenever you find an exit in this level don't be fooled, it isn't the end of the game! There is always (except for the last exit #6) another hidden passage to the right of it! When you are in this secret area of the game you find a message (only readable from the map screen) alluding to the zip popping contest. - STAFF - Programmer: Peter Engelbrite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58866&o=2 $end $specpls3_flop=toddlert, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Toddler Trouble (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147855&o=2 $end $cpc_cass=todoam01, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 01 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99743&o=2 $end $cpc_cass=todoam02, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 02 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99744&o=2 $end $cpc_cass=todoam03, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 03 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99745&o=2 $end $cpc_cass=todoam04, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 04 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99746&o=2 $end $cpc_cass=todoam05, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 05 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99747&o=2 $end $cpc_cass=todoam06, $bio Amstrad CPC cass. published 35 years ago: Todo Sobre el Amstrad 06 (c) 1985 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99748&o=2 $end $cpc_cass=todoam07, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 07 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99749&o=2 $end $cpc_cass=todoam08, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 08 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99750&o=2 $end $cpc_cass=todoam09, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 09 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99751&o=2 $end $cpc_cass=todoam10, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 10 (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99752&o=2 $end $cpc_cass=todoam11, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 11 - Boloncio en la Mansion de los Monsters (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99753&o=2 $end $cpc_cass=todoam12, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 12 - Infiltrado (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99754&o=2 $end $cpc_cass=todoam13, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 13 - U-29 Submarine (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99755&o=2 $end $cpc_cass=todoam14, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 14 - Bugs (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99756&o=2 $end $cpc_cass=todoam15, $bio Amstrad CPC cass. published 34 years ago: Todo Sobre el Amstrad 15 - Laser (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99757&o=2 $end $cpc_cass=todoam16, $bio Amstrad CPC cass. published 33 years ago: Todo Sobre el Amstrad 16 - Air Attack (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99758&o=2 $end $cpc_cass=todoam17, $bio Amstrad CPC cass. published 33 years ago: Todo Sobre el Amstrad 17 - Galaxia (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99759&o=2 $end $cpc_cass=todoam18, $bio Amstrad CPC cass. published 33 years ago: Todo Sobre el Amstrad 18 - Pluton (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99760&o=2 $end $cpc_cass=todoam19, $bio Amstrad CPC cass. published 33 years ago: Todo Sobre el Amstrad 19 - Air Cobra (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99761&o=2 $end $cpc_cass=todoam20, $bio Amstrad CPC cass. published 33 years ago: Todo Sobre el Amstrad 20 - Jet (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99762&o=2 $end $megadriv=toejamu, $bio Sega Genesis game published 29 years ago: Toe Jam & Earl (c) 1991 Sega of America, Incorporated. North American release. - TECHNICAL - Package ID: 670-1627 Cartridge ID: 670-1626 - TRIVIA - Toe Jam & Earl for the Sega Genesis was released in September 1991 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.25, 2006) [Model MAJE] Microsoft XBOX 360 [XBLA] [US] (nov.7, 2012) "Sega Vintage Collection - Toe Jam & Earl" * COMPUTERS: PC [MS Windows, Online] [US] (jan.10, 2011) PC [Steam] [US] (jan.26, 2011) "Toe Jam & Earl [Model 71166]" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93998&o=2 $end $megadriv=toejam,toejama, $bio Sega Mega Drive game published 29 years ago: Toe Jam & Earl (c) 1991 Sega Enterprises, Limited. European release. - TECHNICAL - Package ID: 670-1627-50 Cartridge ID: 670-1626-50 - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 94/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model MAJP] Microsoft XBOX 360 [XBLA] [EU] [AU] (nov.7, 2012) "Sega Vintage Collection - Toe Jam & Earl" * COMPUTERS: PC [Steam] [EU] (jan.26, 2011) [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93999&o=2 $end $megadriv=toejam2g, $bio Sega Mega Drive game published 27 years ago: Toe Jam & Earl in Panik auf Funkotron (c) 1993 Sega Enterprises, Limited. German release. - TECHNICAL - Package ID: 670-2197-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56998&o=2 $end $megadriv=toejam2,toejam2j, $bio Sega Mega Drive game published 27 years ago: Toe Jam & Earl in Panic on Funkotron (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [EU] Game ID: 1043-50 [EU] Package ID: 670-2197-50 [EU] Cartridge ID: 670-2196-50 - TRIVIA - Toe Jam & Earl in Panic on Funkotron for the Sega Mega Drive was released in January 1994 in Europe (even though the game shows a 1993 copyright). Reviews: [FR] January 1994 - Consoles + N.28: 89% - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (may.31, 2007) [Model MAZJ] Microsoft XBOX 360 [XBLA] [EU] [AU] (nov.7, 2012) "Sega Vintage Collection - Toe Jam & Earl" Microsoft XBOX 360 [XBLA] [JP] (nov.7, 2012) "Toe Jam & Earl Collection" : Marks the game's only known appearance in Japan. * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [Steam] [EU] (mar.14, 2012) PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56999&o=2 $end $megadriv=toejam2u,toejam2p,toejam2p2, $bio Sega Genesis game published 27 years ago: Toe Jam & Earl in Panic on Funkotron (c) 1993 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 1043 Package ID: 670-2197 Cartridge ID: 670-2196 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (may.31, 2007) [Model MAZJ] Microsoft XBOX 360 [XBLA] [US] (nov.7, 2012) "Sega Vintage Collection - Toe Jam & Earl" * COMPUTERS: PC [MS Windows, Online] [US] (jan.10, 2011) PC [Steam] [US] (mar.14, 2012) "Toe Jam & Earl in Panic on Funkotron [Model 71167]" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57483&o=2 $end $megadriv=toejamj, $bio Sega Mega Drive game published 28 years ago: Toe Jam & Earl (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4066 Package ID: 670-1946 Cartridge ID: 670-1945 - TRIVIA - Toe Jam & Earl for the Sega Mega Drive was released on March 13, 1992 in Japan. Known in South Korea as "Horiwa Ttungi". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model MAJJ] Microsoft XBOX 360 [XBLA] [JP] (nov.7, 2012) "Toe Jam & Earl Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56997&o=2 $end $info=toffy, $bio Arcade Video game published 27 years ago: Toffy (c) 1993 East Coast Coin Co. - TECHNICAL - Main CPU : Motorola M6809 (@ 3.579545 Mhz) Sound CPU : Motorola M6809 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 57.44 Hz Palette colors : 384 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This is an originally engineered game, it appears that East Coast Coin Company's "Dangerous Dungeons" took the game and got it to run as a romhack on double dragon hardware. - SERIES - 1. Toffy (1993) 2. Super Toffy (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2916&o=2 $end $pokemini=togepi,togepip, $bio Nintendo Pokémon Mini game published 18 years ago: Togepi no Daibouken (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82316&o=2 $end $info=toggle, $bio Arcade Video game published 35 years ago: Toggle (c) 1985 Bally Sente. A shoot 'em up where the player and the computer duel in a well/arena in tanks, where the red tank shoots vertically and the yellow tank shoots horizontally. A level is won by beating the computer in the amount of squares claimed. A square is claimed by running over it with the tank, where it turns the color of the tank that ran over it. There are special items that reverse the squares claimed by the player and computer, other ones that fill an entire row of squares with the color of the tank that got the bonus, and others that speed up the tanks' speed. The player has to have more squares claimed at the time the race/duel ends, and can disable the computer's tank by shooting it up close or by smashing into it at the sides that don't have the cannons. - TECHNICAL - Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a prototype and was never released. - STAFF - Original concept & programming : Jon Kinsting Original concept & screen graphics : Mark McPhee Music & sounds : Jesse Osborne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2917&o=2 $end $msx1_cass=toiacid, $bio MSX cass. published 31 years ago: Toi Acid Game (c) 1989 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95077&o=2 $end $specpls3_flop=toiacidg, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Toi Acid Game (c) 1989 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230264&o=2 $end $st_flop=toiacidg, $bio Atari ST disk. published 30 years ago: Toi Acid Game (c) 1990 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230339&o=2 $end $msx1_flop=toiacid,toiacida, $bio Toi Acid Game cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134462&o=2 $end $cpc_flop=toiacidg02,toiacidg03, $bio Amstrad CPC 464 disk. published 31 years ago: Toi Acid Game Trained (c) 1989 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123037&o=2 $end $cpc_cass=toiacid, $bio Amstrad CPC cass. published 31 years ago: Toi Acid Game [Model AMC-725] (c) 1989 Iber Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99873&o=2 $end $cpc_flop=toiacidg,toiacidg01, $bio Amstrad CPC 464 disk. published 30 years ago: Toi Acid Game [Model AMF 725] (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123036&o=2 $end $spectrum_cass=toiacidg,toiacidg_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Toi Acid Game (c) 1989 Iber Software [Spain] - TECHNICAL - GAME ID: SEC725 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81578&o=2 $end $spc1000_cass=toilradv, $bio Sega SPC-1000 soft. published 35 years ago: Toiler Adventure (c) 1985 Index [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83562&o=2 $end $pce_tourvision=toiletk, $bio TOURVision cart. published 27 years ago: Toilet Kids (c) 1993 TOURVision. - TECHNICAL - Cart. Id: 196 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118266&o=2 $end $pce=toiletk, $bio NEC PC-Engine HuCARD published 28 years ago: Toilet Kids (c) 1992 Media Rings Corp. Toilet Kids is certainly the wackiest game ever released for the PC-Engine system. It is a vertical shooter very similar to Xevious or Dragon Spirits. But all similarities stop right here. Toilet Kids is a really strange game where a kid attempts to escape a world full of flying turds, bottoms, willies and other porcelain thrones, as some call them. Our heroes are two kids warped into a strange and mystical world hidden inside... their toilets. They can now fly a 'toilet' shaped ship, fire bullets in the air or drop bombs on the ground. The game counts four stages and the usual half-way and end of stage bosses. Extra weapons are also hidden inside giant poo-poos and other weird ground elements (shields, rapid fire, super-bombs etc...). A special and powerful blow can also be charged up when holding the fire button. A second player can even join the action and take the role of a girl, probably our hero's sister. Yeah, honestly, you always need a friend to share those wacky moments. - TECHNICAL - HuCARD ID: MR92005 - TRIVIA - Released on March 06, 1992 in Japan for 6900 Yen. Reviews: [FR] April 1992 - Consoles + N.8 (Page 84): 10/100 [FR] May 1992 - Joypad N.8 (Page 122-123): 67/100 - STAFF - Producer: Yoshihiko Matsuki Sub Producer: Hisashi Sugawara Director: Yasunori Iseki Planning: Hiro Satoh Graphic: Hagichan Music: T'S Music Program: Pomoo Petaro Sound Driver: Yoda-P Kikaku Special Thanks: Yasuhiko Kobayashi, Mika Nakiri, Yukari Kojima, Katsuyuki Aso, Satoru Miya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58760&o=2 $end $spc1000_cass=toiyar, $bio Sega SPC-1000 soft. published 34 years ago: ??? (c) 1986 SMC [Sammi Computer]. (Toiyar) Port of an old Japanese game released on the PC-6001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83563&o=2 $end $info=toki,tokia,tokiu,tokiua,tokip, $bio Arcade Video game published 31 years ago: Toki (c) 1989 TAD Corp. Export release. For more information about the game itself, please visit the original Japanese release entry; "JuJu Densetsu". - TRIVIA - The game for Export was named after the name of the son of the owner of TAD; Toki. It was released on February 22, 1990 in the USA. 1452 PCBs were available. 150 additional PCBS were available in March. This American version has an additional 'Winners Don't Use Drugs' screen during the attract mode. - PORTS - * CONSOLES: Atari 7800 (unreleased prototype) Atari Lynx (1990) Nintendo NES Sega Mega Drive (1991) * COMPUTERS: Commodore C64 (1991) Atari ST (1991) Commodore Amiga (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2919&o=2 $end $info=tokib, $bio Arcade Video game published 30 years ago: Toki (c) 1990 Datsu Electronics. Bootleg of the TAD original. - TRIVIA - This pirate version was available on February 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34718&o=2 $end $c64_cart=toki, $bio Commodore C64 cart. published 29 years ago: Toki (c) 1991 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53746&o=2 $end $amigaocs_flop=toki, $bio Commodore Amiga 500 disk. published 29 years ago: Toki (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75402&o=2 $end $info=tokims, $bio Gaelco Modular System card published 29 years ago: Toki (c) 1991 Gaelco. Special Spanish release on the Modular System. See the original TAD Corp. release for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196781&o=2 $end $pc8801_flop=tokinoka, $bio Toki no Kagi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93119&o=2 $end $info=tokisens,tokisensa, $bio Arcade Video game published 33 years ago: Toki no Senshi - Chrono-Soldier (c) 1987 Sega. - TECHNICAL - Runs on the Sega "System 2" hardware. - TRIVIA - Released in June 1987 in Japan. The title of this game translates from Japanese as 'Soldier of Time'. - STAFF - Produced by Exa Planning. Game Designed By: Kenji Nakajima, Yoshiyuki Ishikawa Character Designed By: A*D*U, Eiichiron, Buta-Kun Sound Composed By: Jiron Itaya Development Advised By: Hiroshi Ohta Programmed By: Akimichi Oda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2920&o=2 $end $nes=timestrn, $bio Nintendo Famicom cart. published 34 years ago: Toki no Tabibito - Time Stranger (c) 1986 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54761&o=2 $end $gbcolor=tokitori, $bio Nintendo Game Boy Color game published 19 years ago: Toki Tori [Model CGB-B2TE-USA] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68963&o=2 $end $nes=toki, $bio Nintendo NES cart. published 29 years ago: Toki (c) 1991 Taito America Corp. North American release. Game developed in Japan. See the original Famicom release for more information: "JuJu Densetsu [Model DTF-5J]". Description from the back cover: No ugly wart-nose is gonna make a monkey out of me! But that's just what that witch has done - one minute I'm the mighty Toki and the next I'm having breakfast delousing my armpits, I can't walk a step without tripping over my knuckles and, oh, there's an overhanging vine - time to swing out sister! But my broken heart is going ape. My beloved Miho (I can't wait to share a banana with her) has been kidnapped and somehow I've got to regain my manhood - until then I'm just swingin' in the rain! - TECHNICAL - GAME ID: NES-5J-USA - TRIVIA - Released in December 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55744&o=2 $end $lynx=toki, $bio Atari Lynx cart. published 28 years ago: Toki (c) 1992 Atari Corp. Toki is an action adventure in which you must guide Toki the ape-man through the dangerous lands surrounding Vookimedlo's impenetrable fortress and defeat the evil wizard king to rescue Princess Miho. Heralds proclaim the terrible news throughout the realm: the wicked Vookimedlo has kidnapped the beautiful Princess Miho and hidden her within his evil palace! He plans to marry her in three days. Only the might) warrior Toki can save Miho from a fate worse than death. And Vookimedlo knows it. So he turned Toki into an ape. Now Toki has two reasons to hunt down Vookimedlo. First, he most rescue the princess if the realm is to survive in peace. But Toki must also defeat the evil wizard king if he ever hopes to be a man again. - TECHNICAL - Cartridge ID: PA2066 - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 115) [FR]: 94/100 - TIPS AND TRICKS - * Freak out mode: Hold OPTION 1+Up before the title screen appears and hold them through the entire demo sequence. * Programmers' Picture: Hold OPTION 1+Up during the entire Continue countdown at the end of the game. After the timer expires, you will see a white dot in the center of the screen, and you can press A quickly to inflate it until it becomes a picture of the programmers. - STAFF - Programmer: D. Scott Williamson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58867&o=2 $end $info=tokimbsj, $bio Arcade Video game published 31 years ago: Tokimeki Bishoujo (c) 1989 Nichibutsu. Mahjong with sexy girls from Tokyo. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Released in November 1989. The title of this game translates from Japanese as 'Pretty Heartthrob'. This game is also known as "Tokyo Gal Zukan". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2921&o=2 $end $x68k_flop=tokimecb, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tokimeki Cherry Box (c) 1990 DO. - TECHNICAL - FD x2 - TRIVIA - Released on May 16, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88171&o=2 $end $pc98=tokigirl, $bio Tokimeki Girls (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90889&o=2 $end $x68k_flop=tokimls, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Tokimeki Land Seru (c) 1992 Todo2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88711&o=2 $end $x68k_flop=tokimls2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Tokimeki Land Seru 2 (c) 1994 Todo2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88712&o=2 $end $saturn=tokimjgr, $bio Sega Saturn game published 24 years ago: Tokimeki Mahjong Graffiti - Toshishita no Tenshi-tachi (c) 1996 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59833&o=2 $end $info=tmmjprd, $bio Arcade Video game published 23 years ago: Tokimeki Mahjong Paradise - Dear My Love (c) 1997 Media / Sonnet. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 24 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in January 1998 in Japan. - PORTS - * CONSOLES: Panasonic 3DO [JP] (Mar. 01, 1996; "Tokimeki Mahjong Paradise Special [Model FZ-SJ7951]") [JP] Sega Saturn (1995, Tokimeki Mahjong Paradise) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2922&o=2 $end $info=tmpdoki, $bio Arcade Video game published 22 years ago: Tokimeki Mahjong Paradise - Doki Doki Hen (c) 1998 Media / Sonnet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31436&o=2 $end $saturn=tokimjpa, $bio Sega Saturn game published 25 years ago: Tokimeki Mahjong Paradise (c) 1995 Varie - TECHNICAL - GAME ID: T-20201G - TRIVIA - Released on October 20, 1995 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59834&o=2 $end $snes=tokimekia,tokimeki, $bio Nintendo Super Famicom cart. published 24 years ago: Tokimeki Memorial - Densetsu no Ki no Shita de (c) 1996 Konami Company, Limited. - TECHNICAL - Model SHVC-AM8J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62538&o=2 $end $saturn=tokimfwy,tokimfwya, $bio Sega Saturn game published 24 years ago: Tokimeki Memorial - Forever with You (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59835&o=2 $end $psx=tkpzldm, $bio Sony PlayStation disc published 24 years ago: Tokimeki Memorial - Taisen Puzzle-Dama [Model SLPM-86005] (c) 1996 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85800&o=2 $end $psx=tkm2evs1, $bio Sony PlayStation disc published 20 years ago: Tokimeki Memorial 2 EVS Append Disc 1 (c) 2000 Aspect - TECHNICAL - GAME ID: SLPM-80527 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85801&o=2 $end $psx=tkm2evs2, $bio Sony PlayStation disc published 20 years ago: Tokimeki Memorial 2 EVS Append Disc 2 [Model SLPM-80544] (c) 2000 Aspect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85802&o=2 $end $psx=tkm2evs3, $bio Sony PlayStation disc published 20 years ago: Tokimeki Memorial 2 EVS Append Disc 3 [Model SLPM-80550] (c) 2000 Enterbrain, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85803&o=2 $end $psx=tkm2sub1, $bio Sony PlayStation disc published 20 years ago: Tokimeki Memorial 2 Substories vol.1 - Dancing Summer Vacation (c) 2000 Konami Corp. - TECHNICAL - GAME ID: SLPM-86549~50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85806&o=2 $end $psx=tkm2sub2, $bio Sony PlayStation disc published 19 years ago: Tokimeki Memorial 2 Substories Vol.2 - Leaping School Festival (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86775] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85805&o=2 $end $psx=tkm2sub3, $bio Sony PlayStation disc published 19 years ago: Tokimeki Memorial 2 SubStories Vol.3 - Memories Ringing On (c) 2001 Konami Corp. - TECHNICAL - [Model SLPM-86881~2] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85804&o=2 $end $saturn=tokimdv1,tokimdv1a, $bio Sega Saturn game published 23 years ago: Tokimeki Memorial Drama Series Vol. 1 - Nijiiro no Seishun (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59836&o=2 $end $saturn=tokimdv2, $bio Sega Saturn game published 22 years ago: Tokimeki Memorial Drama Series Vol. 2 - Irodori no Lovesong (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59837&o=2 $end $saturn=tokimdv3, $bio Sega Saturn game published 21 years ago: Tokimeki Memorial Drama Series Vol. 3 - Tabidachi no Uta (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59838&o=2 $end $psx=tokimdv1, $bio Sony PlayStation disc published 21 years ago: Tokimeki Memorial Drama Series Vol.1 - Nijiiro No Seishun (c) 1999 Konami Corp. - TECHNICAL - [Model SLPM-86360] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85807&o=2 $end $info=tmosh,tmoshs, $bio Arcade Video game published 23 years ago: Tokimeki Memorial Oshiete Your Heart (c) 1997 Konami Company, Limited. - TECHNICAL - Konami System 573 Hardware Main CPU : PSX Sound Chips : SPU, CD/DA Palette colors : 65536 Players : 4 Buttons : 3 - TRIVIA - Released in August 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4191&o=2 $end $info=tmoshsp,tmoshspa, $bio Arcade Video game published 23 years ago: Tokimeki Memorial Oshiete Your Heart - Seal Version Plus (c) 1997 Konami Company, Limited. - TECHNICAL - Main CPU : PSX Sound Chips : SPU, CD/DA Players : 4 Buttons : 3 - TRIVIA - Released in September 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11283&o=2 $end $gbcolor=tokimclt, $bio Nintendo Game Boy Color game published 21 years ago: Tokimeki Memorial Pocket - Culture Hen - Komorebi no Melody (c) 1999 Konami Company, Limited. - TECHNICAL - [Model DMG-AC7J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68965&o=2 $end $gbcolor=tokimspt, $bio Nintendo Game Boy Color game published 21 years ago: Tokimeki Memorial Pocket - Sport Hen - Koutei no Photograph (c) 1999 Konami Company, Limited. - TECHNICAL - GAME ID: DMG-AS7J-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68966&o=2 $end $saturn=tokimfuj,tokimfujb,tokimfuja, $bio Sega Saturn game published 23 years ago: Tokimeki Memorial Selection - Fujisaki Shiori (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59839&o=2 $end $info=tkmmpzdm, $bio Arcade Video game published 25 years ago: Tokimeki Memorial Taisen Puzzle-dama (c) 1995 Konami. Tokimeki Memorial Taisen Puzzle-dama is a game in the Taisen Puzzle-dama series featuring the female characters from the Konami dating-sim "Tokimeki Memorial." The game is set up as a two player versus puzzle game with CPU opponents for the single player game. 'Coins' drop in sets of two's from the top of the screen and players must form chains of three or more same colored coins to make them disappear. Clearing multiple chains at a time sends locked coins to the other side. These locked coins are enclosed in clear spheres which are removed when a nearby coin is cleared from the screen. This can set off more chains which adds to the strategy of the game. If the coins get stacked up to the top of the screen then the player loses the game. Upon continuing the player will restart the same match. - TECHNICAL - Konami GX hardware Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 2 (ROTATE RIGHT, ROTATE LEFT) - TRIVIA - Tokimeki Memorial Taisen Puzzle-dama was released in December 1995 in Japan only. This game is based on the school age girls from 'Tokimeki Memorial', a popular Japanese love simulation game. - TIPS AND TRICKS - * Play as secret characters : 1) Select versus mode on first selection scene. 2) 1P push LEFT, 2P push RIGHT and decide mode on second selection scene. 3) 1P push UP, 2P push DOWN and decide handicap on third selection scene. 4) Secret characters appear on fourth selection scene. - SERIES - 1. Taisen Puzzle-dama (1994) 2. Tokimeki Memorial Taisen Puzzle-dama (1995) 3. Taisen Tokkae Puzzle-dama (1996) 4. Susume! Taisen Puzzle Dama (1996) - STAFF - * Voice Actors (In the order of the character selection screen) : Fujisaki Shiori : Mami Kingetsu Yumi Saotome : Kurin Yoshiki Nozomi Kiyokawa : Sasaki Ayako Saki nijino : Sachiko Sugawara Megumi Mikihara : Mikiko Kurihara Yukari Koshiki : Ayako Kurosaki Mio Kisaragi : Akiko Sekine Yuina Himoo : Tomoko Naka Yuko Asahina : Yoko Tepouzuka Mira Kagami : Rei Igarashi Ayako Katagiri : Masayo Kawaguchi - PORTS - * CONSOLES: [JP] Sega Saturn (sept.27, 1996) [Model T-9512G (VS036J1] [JP] Sony PlayStation (sept.27, 1996) [Model SLPM-86005] [JP] Sony PlayStation (sept.18, 2003) [PSOne Books] [Model SLPM-87306 (VS036-J4)] [JP] Sony PlayStation (jan.13, 2010) [PSOne Classics] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2923&o=2 $end $saturn=tokimpzd,tokimpzda, $bio Sega Saturn game published 24 years ago: Tokimeki Memorial Taisen Puzzledama (c) 1996 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59840&o=2 $end $saturn=tokimtkd,tokimtkda, $bio Sega Saturn game published 23 years ago: Tokimeki Memorial Taisen Tokkaedama (c) 1997 Konami Company, Limited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59841&o=2 $end $pcecd=tokimeki,tokimekib,tokimekic, $bio NEC PC-Engine CD published 26 years ago: Tokimeki Memorial (c) 1994 Konami Company, Limited. Tokimeki Memorial is probably the most famous dating simulation game, gaming genre totally unknown, and often misunderstood, outside Japan. You play a student in high school and have no less than three years to find and date the girl of your dreams. The ultimate goal being to date the cute red haired Fujisaki Shiori, a childhood friend. The whole game is turn based and depends on what decisions and actions you take every week, some or your abilities will either increase or decrease in consequence or your choices. Those abilities from Science, to art, sport and General Knowledge and are symbolized of the game display by simple icons, like a book or a set of potions. Special activities are also available where you can increase more attributes at the same time and also be part of special events. The goal, of course, is to become well balanced and not to spend too much time doing the same activities. However, you have to keep in mind the goal of the game is to date the girl of your dream, not to get a diploma. So being balances is good, but some girls prefer athletic guys, and other brainy ones. - TECHNICAL - Game ID: KMCD4007 - TRIVIA - Tokimeki Memorial was released on May 27, 1994 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58441&o=2 $end $pc98=tokisg1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: ときめきスポーツギャル (c) 1988 Adult Inn. (Tokimeki Sports Gal) - TECHNICAL - # of floppy disks: 1 - TRIVIA - Released in July 1988 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90890&o=2 $end $pc8801_flop=tokisg1,tokisg1a, $bio Tokimeki Sports Gal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93121&o=2 $end $pc98=tokisg2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Tokimeki Sports Gal II (c) 1988 Adult Inn. - TRIVIA - Released in September 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90891&o=2 $end $pc8801_flop=tokisg2, $bio Tokimeki Sports Gal II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93122&o=2 $end $pc98=tokisg3, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Tokimeki Sports Gal III (c) 1988 Adult Inn. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released in September 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90892&o=2 $end $pc8801_flop=tokisg3, $bio Tokimeki Sports Gal III (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93123&o=2 $end $x68k_flop=tokitais, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Tokimeki Taisen (c) 1997 TMK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88713&o=2 $end $msx2_flop=twcup, $bio Tokimeki World Cup (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102111&o=2 $end $gba=tokimeki, $bio Nintendo GBA cart. published 18 years ago: Tokimeki Yume Series 1 - Ohanaya-san ni Narou! [Model AGB-AF7J-JPN] (c) 2002 MTO, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76129&o=2 $end $pc98=tokio, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: トキオ 東京都第24区 (c) 1992 Artdink Corp. (Tokio - Tokyo-to Dai 24 Ku) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90893&o=2 $end $fmtowns_cd=tokio, $bio Fujitsu FM Towns CD published 28 years ago: トキオ 東京都第24区 (c) 1992 Artdink Corp. (Tokio - Tokyo-to Dai 24 Ku) - TECHNICAL - GAME ID: MTC-1030 BARCODE: 4988640000658 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110179&o=2 $end $pc98_cd=tokio2, $bio NEC PC-9821 CD published 25 years ago: トキオ2 開拓移民募集中! (c) 1995 Artdink Corp. (Tokio 2 - Kaitaku Imin Boshuuchuu) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90894&o=2 $end $gameboy=tokio, $bio Nintendo Game Boy Cart. published 28 years ago: Tokio Senki - Eiyuu Retsuden [Model DMG-TIJ] (c) 1992 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67256&o=2 $end $x68k_flop=tokkan3, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Tokkan Biwa Freeks Dai 3 Gou (c) 1993 DCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88172&o=2 $end $x68k_flop=tokkoukf, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Tokkou! Kamikaze Fighter (c) 1996 Haiteidoradorazu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88714&o=2 $end $nes=solbrain, $vgmplay=shatterh_nes, $bio Nintendo Famicom cart. published 29 years ago: 特救指令 ソルブレイン (c) 1991 Angel (Tokkyuu Shirei - Soul Brain) - TECHNICAL - Game ID: ANG-OM - TRIVIA - Released on October 26, 1991 in Japan. Export releases: [US] "Shatterhand [Model NES-9H-USA]" - TIPS AND TRICKS - Test Mode: Shatterhand has a test mode available that the developers didn't dummy out before release. To access it, at the "Press Start" screen, press A, A, A, A, B, B, B, B, A, B, A, B, A, B, A, B. This will enable several minor testing features. Press Select to switch between which option you would like to use, and press Start to choose. - STAFF - PROGRAM: Kazuhiko Ishihara (K. ISHIHARA) DESIGN: Shunichi Taniguchi (S. TANIGUCHI), Norihide Mizoguchi (N. MIZOGUCHI), Sachiko Matsuura (S. MATSUURA), BIT SOUND: Hiroyuki Iwatsuki (H. IWATSUKI) MUSIC: Iku Mizutani (I. MIZUTANI) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54762&o=2 $end $gameboy=tokoromj, $bio Nintendo Game Boy Cart. published 26 years ago: Tokoro's Mahjong Jr. (c) 1994 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67257&o=2 $end $snes=tokoromj, $bio Nintendo Super Famicom cart. published 26 years ago: Tokoro's Mahjong [Model SHVC-ATMJ-JPN] (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62539&o=2 $end $info=mahmajn2, $bio Arcade Video game published 26 years ago: Tokoro-san no Maamaajan 2 - Tokoro's Cup (c) 1994 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 1 - TRIVIA - Tokoro-san no Maamaajan 2 was released in May 1994 in Japan. The title of this game translates from Japanese as 'Tokoro-san's MahMahjong 2'. - SERIES - 1. Tokoro-san no Maamaajan! (1992) 2. Tokoro-san no Maamaajan 2 - Tokoro's Cup (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2926&o=2 $end $info=mahmajn, $bio Arcade Video game published 28 years ago: Tokoro-san no Maamaajan! (c) 1992 Sega. - TECHNICAL - Runs on the Sega "System 24" hardware. Players: 1 - TRIVIA - Tokoro-san no Maamaajan was released in December 1992 in Japan. The title of this game translates from Japanese as 'Tokoro-san's MahMahjong'. Joji Tokoro is a comedian/actor. - SERIES - 1. Tokoro-san no Maamaajan! (1992) 2. Tokoro-san no Maamaajan 2 - Tokoro's Cup (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2925&o=2 $end $nes=tokoro, $bio Nintendo Famicom cart. published 33 years ago: Tokoro-san no Mamoru mo Semeru mo (c) 1987 Epic - Sony Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54763&o=2 $end $gbcolor=tokoro, $bio Nintendo Game Boy Color game published 20 years ago: Tokoro-san no Setagaya C.C. [Model DMG-BGBJ-JPN] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68967&o=2 $end $pc8801_flop=tokuichi, $bio Tokuichi Tiger (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93124&o=2 $end $info=jackalj, $bio Arcade Video game published 34 years ago: Tokushu Butai Jackal (c) 1986 Konami. 1 or 2 players operate a jeep and must battle their way through a huge, vertically scrolling battlefield. Their mission is to save PoWs and deliver them to the nearest helicopter pad so they can be flown to safety. The hostages are trapped in enemy buildings and PoW camps, which must be destroyed in order to release the prisoners. The jeep can only carry up to a maximum of eight PoWs, the current amount being carried is displayed in the upper left-hand corner of the screen. The jeep is armed with a machine gun and a grenade thrower, the latter of which can be powered-up into a missile launcher. As well as huge numbers of enemy troops and static gun emplacements, the players must also contend with enemy jeeps, tanks, boats, submarines and planes. The final part of the game takes place in the enemy stronghold and the game ends when the final enemy gun emplacements are destroyed. - TECHNICAL - Game ID : GX631 Main CPU : (2x) M6809 Sound Chips : Yamaha YM2151 Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Tokushu Butai Jackal was released in October 1986 in Japan. The title of this game translates from Japanese as 'Special Force Jackal'. This game is known outside Japan as "Jackal" and in US as "Top Gunner". Default high-score table (score ranking) : 1ST 20000 --- M.O 2ND 15000 --- H.O 3RD 10000 --- H.T 4TH 5000 --- M.T 5TH 1000 --- K.M Alfa Records released a limited-edition soundtrack album for this game (Konamic Game Freaks : Konami Kukeiha Club - 28XA-135) on March 25, 1987. - UPDATES - In "Top Gunner", the jeep has an American flag flying next to the cannon and the sound effects are slightly different. - SCORING - Scoring in this game is pretty complicated due to the fact that there are a lot of things you can get points for. BOMBER : 2000 Points ENEMY SOLDIER : 100 Points FLAMETHROWER SOLDIER : 200 Points GRENADE THROWING JEEP : 300 Points GUN (SMALL, FIRE WHITE SHOTS) : 200 Points GUN (LARGE, FIRE RED SHOTS) : 400 Points HELICOPTER : 2000 Points MISSILE : 400 Points MISSILE LAUNCHER : 1300 Points GUN BOATS : 800 Points SUBMARINE WITH LASER : 1000 Points TANK (SMALL, FIRE WHITE SHOTS) : 400 Points TANK (MEDIUM, FIRE RED SHOTS) : 800 Points TANK (LARGE, FIRE BLACK SHOTS) : 1000 Points TROOP TRANSPORT : 100 Points You also get points for saving POW's and dropping them off at the airfields. The scoring goes like this for POW's; for POW's you liberate from the huts : First : 100 points Second : 200 points Third : 400 points Fourth : 1000 points Fifth : 2000 points Sixth : 3000 points Seventh : 5000 points Eighth : 10000 points You get 10,000 points for every POW rescued after the eighth one. If your jeep gets destroyed, the progression starts over again. For POW's you drop off at the airstrip, the progression works the same as for liberated POW's. The difference is that if you move away from the airstrip, the progression starts over at 100 points again. If you manage to offload all 8 POW's without breaking away from the airstrip or getting destroyed, each POW liberated after that is worth 10,000 points. - TIPS AND TRICKS - The name of the game is POWERUPS. Your success in this game will depend solely on your ability to obtain and KEEP powerups. Your jeep is equipped with two weapons : a machine gun (always shoots up in TG) and a rocket type weapon that shoots the direction you are facing and can be 'boosted' in various ways and usually in steps or levels of powerup. The default level is short range rocket, which Will stop and destroy many buildings and all vehicles. Here are the levels of powerup you can obtain for your rocket weapon : 1) Short Range Rocket (default) - shoots a short range rocket. 2) Long Range Rocket - shoots a long range rocket (almost the entire length of the screen). 3) Horizontal Exploding Rocket - same as above but the rocket explodes in two directions horizontally, taking out anything the shrapnel hits. 4) Diagonal Exploding Rocket - same as above but the rocket explodes in 4 directions diagonally, taking out anything the shrapnel hits. There are a couple of ways of boosting your rocket weapon. The assumed way is to blow up the special bunkers that have a single gun turret and a single POW - picking up the POW will give you a nice points bonus as well as a POWERUP to the next level of rocket weapon. These bunkers are available every so often - but you will need a little something extra to get further in the game. You need to get full powerup quickly - and this is how you do it. A diversion in the game (not required to actually finish it) is to shoot open bunkers and pick up POWs - this is above and beyond the single POW bunkers you can snag guys from. Your jeep can handle a total of 8 POWs. First trick - NEVER fill your jeep to capacity - always leave a single slot open. If you fill your jeep up and run across a single 'power up' bunker, you won't be able to pick the POW up and get your powerup. Now, just before you get to the helicopter pad (to release the POWs), you will almost ALWAYS find a bunker with a single powerup POW. Blow it up, get the POW, the powerup, and that will fill your jeep to capacity. YOU WANT YOUR JEEP FULL BEFORE STOPPING AT THE CHOPPER PAD. Clear the area of enemies around the pad (you don't want any surprise enemies popping up and making you move) then park and start releasing the POWs. DO NOT MOVE UNTIL THE LAST MAN IS AWAY. Once all eight are out of the jeep, you can get the heck out of there (chances are, you will being stalked or about to be killed) You will receive a great bonus of points and FULL POWERUP on your rocket weapon! Talk about tilting the odds in your favor! You can do this EACH and EVERY time you are at a helicopter pad! This will earn you HUGE scores and keep your weapon up to snuff. Remember, every time you die, you lose ONE level of powerup - so aside from the understood incentive for staying alive, you want to also maintain your weapon. Best of all - YOU GET A HUGE BONUS for picking up the powerup POWs when you are at full rocket weapon strength. If you want to see your score skyrocket, get full powerup and start plucking those powerup POWs up. Later in the game, you will need to strategically stop on the helicopter pad to allow yourself to shoot up and to a left angle to shoot down bomber planes that will DEFINITELY start showing up. If you can kill them the second they appear on the screen, none of their bombs will hurt you. If you miss lining up the jeep right, or you miss the plane, you will HAVE to move before the last guy gets out of the jeep or die. It takes some practice (you can't 'reposition' the jeep after the first man gets out or you lose the bonus) but you'll get to be a pro in no time. Enemies are not random in this game, so you can learn where tanks and enemy jeep vehicles reside quite quickly. While it sounds like a 'duh' tip, keep the enemy count low - especially enemy soldiers on foot. While they are little more than an annoyance at the beginning of the game, they QUICKLY become formidable enemies and keeping the number of them 'on screen' to a minimum is a requirement. The enemy subs can be killed before they are all the way out of the water as well as while they are going back in (i.e. when they aren't firing). Learn their location and plant rockets in the water before they have a chance to fire on you. In a two player game, have the player NOT offloading POWs to the helicopter 'stand guard' against the bomber planes (and other enemies for that matter). Then swap off and let the other one offload. Enemies are still 'active' hidden partially off screen (but they don't move or fire). Use this to kill enemies before they take a stance against you (the big tanks especially). Most vehicles can be killed with enough shots from your machine gun. If you don't feel you can reposition yourself in time to line up your rocket, pound away with bullets and hope you kill him first. - STAFF - Staff: Koji Hiroshita, Masato Ohsawa, Hiromichi Okasaki, Hideyuki Tsujimoto, Shinji Tasaka, Kengo Nakamura, Masami Tabata, Kiyoko Mizutani, Yousuke Uno, Mitsuhira Idaka - PORTS - * CONSOLES: Nintendo Famicom Disk System [JP] (may.2, 1988) "Final Commando: Akai Yousai" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2927&o=2 $end $info=tndrcadej, $bio Arcade Video game published 33 years ago: Tokushu Butai U.A.G. (c) 1987 Taito Corp. - TECHNICAL - Game ID : UA-0 Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 2 Mhz) Sound Chips : YM2203 (@ 2 Mhz), YM3812 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, BOMB) - TRIVIA - Tokusyu Butai U.A.G. was released in October 1987 in Japan. The title of this game translates from Japanese as 'Special Force U.A.G.'. 'U.A.G.' stands for 'Un-Attached Grenadier'. This game is known outside Japan as "Thundercade / Twin Formation". - TIPS AND TRICKS - * Autoshot : repeatedly press the FIRING button for a couple of seconds, then, hold the button. * If you defeat the giant tank boss with only the default single shot weapon, you will get the lazer powerup. Lose your existing weapons by, carefully, allowing them to be hit by enemies; you must do this before the tank boss enters the screen. Note : Bomb strikes must not be used to defeat the tank boss, or the lazer powerup will not appear. * By using your Bomb attack when the score reads 777,000-odd, a 7UP powerup will appear, giving you seven extra lives. - STAFF - Producer : Jun Fujimoto Character designers : T. Sunaga, M. Takeda, A. Kumura, K. Sato Programmers : J. Narita, Kazuaki Nakanishi, K. Okuda, H. Kobayashi, K. Yoshii, M. Nonaka Music & Sound : K. Hasegawa Goblin sound : T. Suzuki, H. Yotsumoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2928&o=2 $end $x68k_flop=tokukeij, $bio Tokusou Keiji (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88715&o=2 $end $saturn=jswat, $bio Sega Saturn game published 24 years ago: Tokusou Kidoutai J SWAT (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59842&o=2 $end $pico=dekrangr, $bio Sega Pico game published 16 years ago: Tokusou Sentai Dekaranger (c) 2004 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88786&o=2 $end $info=ssideki4, $vgmplay=ssideki4, $bio SNK Neo-Geo MVS cart. published 24 years ago: Tokuten Oh - Honoo no Libero (c) 1996 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-215 Players : 2 Control : 8-way joystick Buttons : 3 => Attack > [A] Shoot/Low pass, [B] High pass, [C] Short pass => Defense > [A] Sliding, [B] Rough play, [C] Action player shift - TRIVIA - Tokuten Oh - Honoo no Libero was released in October 1996 in Japan. The title translates from Japanese as 'Top Scorer - Flame of Libero'. This game is known outside Japan as 'The Ultimate 11 - SNK Football Championship'. - SERIES - 1. Tokuten Oh [Model NGM-052] (1992) 2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994) 3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995) 4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996) 5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998) - STAFF - Cast : Mr.Rod, Kuwayan, Bug Stopper, I. Etsuko, Tsubo-Tsubo, Namaan-Hiroto, YNY with Catbrow Camera : Kentarou Light-1 : Hiroto Light-2 : Lemon Angeler Chief Director : RC-31Kai Planners : Y. Romario, I. Etsuko, Galmaster Yanya Programmers : CC8WRX, Toppo George Sound-Music : Tate Norio, Miki Art director : Newsea Designers : M-Chiesa, Neotridagger-ZMC, Shio Shio Shio, Oights, Commando,Keiko, Blendy-Cop!, Isso, Lovely Mimori!!, Z-Tom3, Commando Miyako Sponsor : Akai Executive producer : Takashi Nishiyama Music composer : Chan Chakorin Hard designer : Kucchan Programmers : Blbon, Takako - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES [Dec. 20, 1996; "Tokuten Oh - Honoo no Libero [Model NGH-215]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3016&o=2 $end $neocd=ssideki2, $bio SNK Neo-Geo CD published 26 years ago: Tokuten Oh 2 - Real Fight Football (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-061] - TRIVIA - Tokuten Oh 2 for Neo-Geo CD was released on September 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47775&o=2 $end $info=ssideki2, $vgmplay=ssideki2, $bio SNK Neo-Geo MVS cart. published 26 years ago: 得点王2 リアル ファイト フットボール (c) 1994 SNK. (Tokuten Oh 2 - Real Fight Football) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-061 Players : 2 Control : 8-way joystick Buttons : 3 => Attack > [A] Shoot/Low pass, [B] High pass, [C] Short kick => Defense > [A] Sliding, [B] Tackle/Rough play, [C] Action player shift - TRIVIA - Tokuten Oh 2 was released in April 1994 in Japan. This game is known outside Japan as 'Super Sidekicks 2 - The World Championship'. - SERIES - 1. Tokuten Oh [Model NGM-052] (1992) 2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994) 3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995) 4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996) 5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998) - STAFF - President : Eikichi Kawasaki Chief programmer : Uzumasa Main programmer : Ep82boy. Programmers : Yuritan, T. Nakamura Chief designer : Yellow Beat Main designers : Mic-Senbey, Mina, Mittu!!! Designers : Shio Shio Shio(c), Tetujin, Geogemichael, Mr. ?9Adachi, Tenchan, Marche Models : Bug Stopper, James W. Hove, River Field, Mr. Go, Yuz-Senbey, Tommy Shu, Carge, Beach Round Sound : Jojoha Kitapy, Brother Hige, Akibon Planners : Snk R&D Center, Rosanjin - PORTS - * CONSOLES: [JP] SNK Neo-Geo (May.27, 1994) "Tokuten Oh 2 - Real Fight Football [Model NGH-061]" [US] SNK Neo-Geo (1994) "Super Sidekicks 2 [Model NGH-061]" [JP] SNK Neo-Geo CD (Sep.09, 1994) "Tokuten Oh 2 - Real Fight Football [Model NGCD-061]" [US] SNK Neo-Geo CD (1994) "Super Sidekicks 2 [Model NGCD-061E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2752&o=2 $end $neocd=ssideki3, $bio SNK Neo-Geo CD published 25 years ago: Tokuten Oh 3 - Eikoue no Michi (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-081] - TRIVIA - Tokuten Oh 3 for Neo-Geo CD was released on June 23, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47785&o=2 $end $info=ssideki3, $vgmplay=ssideki3, $bio SNK Neo-Geo MVS cart. published 25 years ago: Tokuten Oh 3 - Eikoue no Michi (c) 1995 SNK. Super Sidekicks is the 3rd game in the famous Super Sidekicks series of soccer games. Featuring 6 competition modes for 64 world wide teams. Utilizes Digitized Trace Animation and 3-D camera angled shots for realistic on-the-fly action graphics. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-081 Players : 2 Control : 8-way joystick Buttons : 3 => Attack > [A] Shoot/Low pass, [B] High pass, [C] Short pass => Defense > [A] Sliding, [B] Tackle/Rough play, [C] Action player shift - TRIVIA - Tokuten Oh 3 was released in March 1995 in Japan. The title translates from Japanese as 'Top Scorer - Way of Glory'. This game is known outside Japan as 'Super Sidekicks 3 - The Next Glory'. - TIPS AND TRICKS - Each team has 0, 1, 2, or 3 strengths. It stands to reason that the best team will probably have 3 strengths, unless you like an unusual combination like Attack & Defense. Here are the 9 teams that have 3 strengths : Holland, Brazil, Germany, Sweden, Argentina, Italy, France, Belgium, Denmark - SERIES - 1. Tokuten Oh [Model NGM-052] (1992) 2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994) 3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995) 4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996) 5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998) - STAFF - President : Eikichi Kawasaki Director : H. Kawano Planner : Snk R&D Center, Fighting Shooter Chief programmer : Uzumasa Seven Main programmers : Ej20Wrx, Yuritaro Programmer : Toppo George Sound : Ackey, Pearl Shibakichi Designers : Kanitaro, Performaru, Shio Shio Shio, Gow Travolta, Daisy "Tateko", Toooooooooohru, Nelson Pigu, Tenuking, Blendy Cop, Lisa-Nari, Silicone Grown, Kaoline Models : Tom Powell, Bug Stopper (Bug Stoper), H. Kawano, Mic-Senbey, Love&Soul, Gow Travolta, Daisy "Tateko", Tenuking, Performaru-2, George.Y, Tom.Karji, Bruce Tee, J. Miki, Gc8-Wrx, Jighoh Ninomiya - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Apr. 07, 1995; "Tokuten Oh 3 - Eikoue no Michi [Model NGH-081]") [JP] SNK Neo-Geo CD (june.23, 1995; "Tokuten Oh 3 - Eikoue no Michi [Model NGCD-081]") [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2753&o=2 $end $neocd=ssideki, $bio SNK Neo-Geo CD published 25 years ago: Tokuten Oh (c) 1995 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-052] - TRIVIA - Tokuten Oh for Neo-Geo was released in March 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47682&o=2 $end $neogeo=ssideki, $bio SNK Neo-Geo AES cart. published 27 years ago: Tokuten Oh (c) 1993 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGH-052] 54 Mega - TRIVIA - Released on February 19, 1993 in Japan. Related MVS version of : "Super Sidekicks [Model NGM-052]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47681&o=2 $end $info=ssideki, $vgmplay=ssideki, $bio SNK Neo-Geo MVS cart. published 28 years ago: 得点王 (c) 1992 SNK. (Tokuten Oh) - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-052 Players : 2 Control : 8-way joystick Buttons : 2 => Offense > [A] Long kick/Shoot, [B] Pass => Defense > [A] Slide, [B] Tackle - TRIVIA - Tokuten Oh was released in December 1992 in Japan. The title translates from Japanese as 'Top Scorer'. This game is known outside Japan as 'Super Sidekicks'. Reviews: [FR] March 1993 - Consoles + No. 18: 90/100 (AES version) - SERIES - 1. Tokuten Oh [Model NGM-052] (1992) 2. Tokuten Oh 2 - Real Fight Football [Model NGM-061] (1994) 3. Tokuten Oh 3 - Eikoue no Michi [Model NGM-081] (1995) 4. The Ultimate 11 - SNK Football Championship [Model NGM-215] (1996) 5. NeoGeo Cup '98 - The Road to the Victory [Model NGM-244] (1998) - STAFF - Producer : Eikichi Kawasaki Planner : Ishimotti Sound : Jojoha Kitapy, Yoko Designers : Mioshi, S.K., Younger Face, Eri Kohjitani, J-Mikami, Mori-P Programmers : Mabushi, Narutaki, Ep82boy. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (Feb. 19, 1993; "Tokuten Oh [Model NGH-052]") [JP] SNK Neo-Geo CD (Mar.31, 1995; "Tokuten Oh [Model NGCD-052]") Sony PlayStation Store (Dec.2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2751&o=2 $end $x1_flop=tokyo, $bio Sharp X1 5.25in.disk. published 33 years ago: Tokyo (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86152&o=2 $end $pc98=tokyo, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Tokyo (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90895&o=2 $end $pc8801_flop=tokyo, $bio NEC PC-8801 Series disk. published 33 years ago: Tokyo (c) 1987 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93125&o=2 $end $info=tokyobus, $bio Sega NAOMI cart. published 20 years ago: Tokyo Bus Tour (c) 2000 Sega Enterprises, Limited. A real bus-driving simulator. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Tokyo Bus Tour was released in July 2000 in Japan. - SERIES - 1. Tokyo Bus Tour (2000) 2. Tokyo Bus Annai - Bijin Bug Guide Tenjou Pack (2000, Sega Dreamcast) - PORTS - * CONSOLES: Sega Dreamcast (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4134&o=2 $end $info=tokyocop,tokyocopi, $bio Arcade Video game published 17 years ago: Tokyo Cops - Special Police Reinforcment (c) 2003 Gaelco. The action takes place in Neo Koban Police station, where we take the role of one of the four Police Agents : Isamu, Kazu, Reika, and Junko and we have to patrol the most conflict-ridden of Tokyo's districts : Ginza, Hibiya, Shinjuku, and Shibuya. The objective of the game is to clear the streets of dangerous criminals. Furthermore, our promotion depends on the number of criminals that we capture within a time limit, otherwise, we could also be demoted. There are a total of 6 vehicles, each of them with their own characteristics; the cars will be available at different stages of the game. Studying the criminal profile, we will decide which car is more appropriate for pursuing the criminal. The criminals can be from pickpockets to most wanted criminals. The open circuit will give us multiple possibilities. With situations where we will drive in the wrong side of the road, we will make thrilling line's changes and will have amazing collisions. Our driving skills and street knowledge will be crucial for the completion of our mission. Inserting our pin number with the keyboard installed in the cabinet, our game will be saved and next time, we will start wherever we left off. Additionally it will provide us with our ranking, the number of criminals we have caught, how many of them have escaped from prison, etc… this will be by playing in the same machine or the one that is linked to. Unless, that Tokyocop is connected to Internet, then we can play and get our personal file in any Tokyocop connected to Internet. - TRIVIA - Released in March 2004. Michael Jackson used to own this game (Serial number: TPDX0268). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - STAFF - Game designer: Xavixag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4359&o=2 $end $info=tokyocopk, $bio Arcade Video game kit published 17 years ago: Tokyo Cops - Special Police Reinforcment (c) 2003 Gaelco. Conversion Kit version. See the dedicated version entry for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117225&o=2 $end $gameboy=tokyofan, $bio Nintendo Game Boy Cart. published 22 years ago: Tokyo Disneyland - Fantasy Tour [Model DMG-ADFJ-JPN] (c) 1998 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67258&o=2 $end $gameboy=tokyomic, $bio Nintendo Game Boy Cart. published 25 years ago: Tokyo Disneyland - Mickey no Cinderella-jou Mystery Tour [Model DMG-ADLJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67259&o=2 $end $pico=tokyodtt, $bio Sega Pico game published 17 years ago: Tokyo Disneyland Toon Town - Mickey no Boku wa Untenshu [Model T-255020] (c) 2003 Kodansha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75814&o=2 $end $pico=tokyosea, $bio Sega Pico game published 18 years ago: Tokyo DisneySea - Mickey to Asobou! [Model T-255070] (c) 2002 Kodansha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75813&o=2 $end $pc98=tokyofk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tokyo Fuuzoku Kikou (c) 1994 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90896&o=2 $end $info=tokyogal, $bio Arcade Video game published 31 years ago: Tokyo Gal Zukan (c) 1989 Nichibutsu. Mahjong with sexy girls from Tokyo. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM3812 (@ 2.5 Mhz), DAC Player : 2 Control : mahjong keyboard - TRIVIA - Released in November 1989 in Japan. The title of this game translates from Japanese as 'Tokyo Gal Picture Book'. This game is also known as "Tokimeki Bishoujo". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2929&o=2 $end $msx1_cass=tokyogan, $bio MSX cass. published 30 years ago: Tokyo Gang (c) 1990 G.LL.Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95078&o=2 $end $cpc_cass=tokyogng, $bio Amstrad CPC cass. published 30 years ago: Tokyo Gang (c) 1990 GLL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99874&o=2 $end $cpc_flop=tokyogan, $bio Amstrad CPC 464 disk. published 30 years ago: Tokyo Gang (c) 1990 GLL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123289&o=2 $end $cpc_flop=tokyogan01,tokyogan02, $bio Amstrad CPC 464 disk. published 30 years ago: Tokyo Gang Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123290&o=2 $end $psx=tokyohw, $bio Sony PlayStation disc published 24 years ago: Tokyo Highway Battle (c) 1996 Jaleco USA, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00229 - TRIVIA - Released on September 30, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111454&o=2 $end $pc8801_flop=tokyojs1,tokyojs1a, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshiko Seifuku wo Nuida Zukan Part 1 (c) 1988 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93126&o=2 $end $pc8801_flop=tokyojs2, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshiko Seifuku wo Nuida Zukan Part 2 (c) 1988 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93127&o=2 $end $pc8801_flop=tokyojs3, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshiko Seifuku wo Nuida Zukan Part 3 (c) 1988 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93128&o=2 $end $pc8801_flop=tokyojnc, $bio Tokyo Joshikosei Sailor-fuku Nyumon (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93129&o=2 $end $pc98=tokyojn1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Tokyo Joshikosei Sailor-fuku Nyumon Dai-1-kan (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90897&o=2 $end $pc8801_flop=tokyojn1, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshikosei Sailor-fuku Nyumon Dai-1-kan (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93130&o=2 $end $pc8801_flop=tokyojn2, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshikosei Sailor-fuku Nyumon Dai-2-kan (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93131&o=2 $end $pc8801_flop=tokyojn3, $bio NEC PC-8801 Series disk. published 32 years ago: Tokyo Joshikosei Sailor-fuku Nyumon Dai-3-kan (c) 1988 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93132&o=2 $end $x68k_flop=tokyojs1, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Tokyo Joshikou Seifuku o Nuida Zukan Part 1 (c) 1988 System House Oh! - TECHNICAL - FD x3 - TRIVIA - Released in April 1988 in Japan for a retail price of 7800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88173&o=2 $end $x68k_flop=tokyojs2, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Tokyo Joshikou Seifuku o Nuida Zukan Part 2 (c) 1988 System House Oh! CG collection. - TECHNICAL - FD x3 - TRIVIA - Released in April 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88174&o=2 $end $gba=tokyomg, $bio Nintendo GBA cart. published 16 years ago: Tokyo Majin Gakuen - Fuju Houroku [Model AGB-BTFJ-JPN] (c) 2004 Marvelous Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76130&o=2 $end $wswan=tokyomg, $bio Bandai WonderSwan game published 20 years ago: Tokyo Majin Gakuen - Fuju Houroku [Model SWj-AAE001] (c) 2000 Asmik Ace Ent.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86402&o=2 $end $psx=tokyomgg, $bio Sony PlayStation disc published 18 years ago: Tokyo Majin Gakuen Gehouchou (c) 2002 Asmik Ace Ent. - TECHNICAL - [Model SLPS-03333~5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85808&o=2 $end $fm7_cass=tokyons, $bio Fujitsu FM-7 cass. published 35 years ago: Tokyo Nampa Street (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G108 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93813&o=2 $end $pc8801_flop=tokyons, $bio NEC PC-8801 Series disk. published 35 years ago: Tokyo Nampa Street (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G132 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93133&o=2 $end $x1_flop=tokyons, $bio Sharp X1 5.25in.disk. published 35 years ago: Tokyo Nampa Street (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G144 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86153&o=2 $end $pc98=tokyons, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Tokyo Nampa Street (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G145 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90898&o=2 $end $msx1_cass=tokyons, $bio MSX cass. published 34 years ago: Tokyo Nampa Street (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-M008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118103&o=2 $end $nes=tokyopsa, $bio Nintendo Famicom cart. published 29 years ago: Tokyo Pachi Slot Adventure (c) 1991 C*Dream - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54764&o=2 $end $saturn=tokyoshd, $bio Sega Saturn game published 23 years ago: Tokyo Shadow (c) 1997 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59843&o=2 $end $pc98=tokyotb, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tokyo Twilight Busters - Kindan no Ikenie Teito Jigoku Hen (c) 1995 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90899&o=2 $end $info=tokyowar, $bio Arcade Video game published 25 years ago: Tokyo Wars (c) 1995 Namco. A great 3-D tank simulator from Namco. 199X The Tokyo War breaks out... Are you ready and prepared for battle? Pilot your Tank around the streets of Tokyo to defend your city from the enemies and take control of downtown on this frantic action simulator, the game allows one or two players versus also a four players linked, to control separate tanks (either as teammates or as opponents) each player chooses which of the two teams they want to join (white or green), and which model of tank they want to drive. Games can be played either as a competition with human players on both sides or cooperatively on the same team against AI-controlled opponents. - TECHNICAL - [Standard model] - TRIVIA - Even if titlescreen says 1995, Tokyo Wars was released in September 1996 in Japan. Also released as "Tokyo Wars [Deluxe model]". Wonder Spirits and (distributed by Pony Canyon) released a soundtrack album for this game (TOKYO WARS Arcade Soundtrack 008 EX) on Nov 19, 1997 in japan. - TIPS AND TRICKS - Extra Time: Press the right and left pedal simultaneously 50 times, then turn the steering wheel LEFT and RIGHT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29744&o=2 $end $gba=tokyoxtru, $bio Nintendo GBA cart. published 15 years ago: Tokyo Xtreme Racer Advance [Model AGB-BTZE-USA] (c) 2005 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76132&o=2 $end $gba=tokyoxtr, $bio Nintendo GBA cart. published 14 years ago: Tokyo Xtreme Racer Advance [Model AGB-BTZP] (c) 2006 Liquid Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76131&o=2 $end $tvc_cass=toli,tolia, $bio Toli (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112448&o=2 $end $tvc_flop=toli, $bio Videoton TVC disk. published 27 years ago: Toli (c) 1993 GATO Bt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112232&o=2 $end $cpc_flop=tolkif19, $bio Amstrad CPC type-in published 28 years ago: Tolki (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119474&o=2 $end $cpc_flop=tolkif1901, $bio Amstrad CPC 464 disk. published 28 years ago: Tolki (c) 1992 CPC Infos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124194&o=2 $end $z88_cart=tolltrak, $bio Cambridge Z88 Cart. published 30 years ago: Toll Tracker Ver.2 (c) 1990 Fieldstar Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236206&o=2 $end $cpc_cass=tolleoma, $bio Amstrad CPC cass. published 35 years ago: Tolle Oma (c) 1985 QuelleSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99446&o=2 $end $amigaocs_flop=tomjerry, $bio Commodore Amiga 500 disk. published 31 years ago: Tom & Jerry (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75404&o=2 $end $msx1_cass=tomjerry, $bio MSX cass. published 31 years ago: Tom & Jerry (c) 1989 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95079&o=2 $end $cpc_flop=tomjerry01,tomjerry,tomjerry03, $bio Amstrad CPC 464 disk. published 31 years ago: Tom & Jerry (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122556&o=2 $end $tvc_cass=tomjerry, $bio Tom & Jerry (c) 198? Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112542&o=2 $end $spectrum_cass=tomjerry, $bio Tom & Jerry (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219250&o=2 $end $sms=tomjerry, $bio Sega Master System cart. published 28 years ago: Tom & Jerry (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56257&o=2 $end $nes=tomjerryj, $bio Nintendo Famicom cart. published 28 years ago: Tom & Jerry (And Tuffy) (c) 1992 Altron - TECHNICAL - Game ID: ALT-5Y - TRIVIA - Released on November 13, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54765&o=2 $end $amigaocs_flop=tomjer2, $bio Commodore Amiga 500 disk. published 31 years ago: Tom & Jerry 2 (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75405&o=2 $end $spectrum_cass=tomjerry_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Tom & Jerry 2 (c) 1989 Magic Bytes. - STAFF - Developed by: Micropartner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81585&o=2 $end $cpc_flop=tomjerry02,tomjerry06, $bio Amstrad CPC 464 disk. published 31 years ago: Tom & Jerry 2 (c) 1989 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122558&o=2 $end $cpc_cass=tomjerr2, $bio Amstrad CPC cass. published 30 years ago: Tom & Jerry 2 [Model AM 608] (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99876&o=2 $end $nes=tomjerr3, $bio Tom & Jerry 3 (c) 19?? Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84175&o=2 $end $cpc_flop=tomjerry04,tomjerry05, $bio Amstrad CPC 464 disk. published 31 years ago: Tom & Jerry Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122557&o=2 $end $msx1_flop=tomjerry, $bio Tom & Jerry cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230171&o=2 $end $msx1_cart=tomjmat1, $bio MSX cart. published 32 years ago: Tom & Jerry Math 1 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77551&o=2 $end $msx1_cart=tomjmat2, $bio MSX cart. published 32 years ago: Tom & Jerry Math 2 (c) 1988 Methali - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77552&o=2 $end $amigaocs_flop=tomjerh, $bio Commodore Amiga 500 disk. published 31 years ago: Tom & Jerry [Hunting High and Low] (c) 1989 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75403&o=2 $end $cpc_cass=tomjerry, $bio Amstrad CPC cass. published 31 years ago: Tom & Jerry [Model AM 554] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99875&o=2 $end $gbcolor=tomjerry, $bio Nintendo Game Boy Color game published 21 years ago: Tom & Jerry [Model CGB-ATXE-USA] (c) 1999 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68968&o=2 $end $gameboy=tomjerry, $bio Nintendo Game Boy Cart. published 28 years ago: Tom & Jerry [Model DMG-JY-USA] (c) 1992 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67260&o=2 $end $nes=tomjerry,tomjerryu, $bio Nintendo NES cart. published 29 years ago: Tom & Jerry (c) 1991 Hi Tech Expressions EEEK! There's a mouse in the house! But that's no ordinary rodent. It's one half of Hollywood's most famous cat and mouse team - Tom & Jerry! Can you help Jerry outwit Tom and rescue his nephew Tuffy from the trunk in the attic? It's a classic cartoon chase game filled with action, excitement and hilarious surprises! Start in the basement and race up into the kitchen. Then leap out into a tree, climb onto the roof, slide down the chimney, charge through the living room and dash up into the attic. It's enough to make a little mouse dizzy! Every floor is filled with hidden dangers. Bees and Squirrels, Bats and hot embers. And let's not forget Tom himself. So get a move on, Jerry! Tom's hot on your trail! - TECHNICAL - GAME ID: NES-5Y-USA - TRIVIA - Released in December 1991 in the USA. - STAFF - Code: Paul Murray, David McLachlan Graphics: Paul Murray, David McLachlan Music: Geoff Follin Hi Tech Expressions Producer: Asif Chaudhri Thanks to: Richard Kay, Michael Webb, Billy Pidgeon, Joe Vasquez, Stephen Ruddy, John Pickford - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55745&o=2 $end $snes=tomjerryj, $bio Nintendo Super Famicom cart. published 27 years ago: Tom & Jerry [Model SHVC-TJ] (c) 1993 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62540&o=2 $end $snes=tomjerryu,tomjerryup, $bio Nintendo Super NES game published 27 years ago: Tom & Jerry [Model SNS-TJ-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63914&o=2 $end $snes=tomjerry, $bio Nintendo Super NES game published 27 years ago: Tom & Jerry (c) 1993 Hi Tech Expressions - TECHNICAL - Cartridge ID: SNSP-TJ-EUR - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63913&o=2 $end $megadriv=tomjerry,tomjerry1, $bio Sega Genesis game published 27 years ago: Tom and Jerry - Frantic Antics (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57485&o=2 $end $megadriv=tomjerryj, $bio Sega Mega Drive game published 27 years ago: Tom and Jerry - Frantic Antics (c) 1993 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118490&o=2 $end $gameboy=tomjerfa, $bio Nintendo Game Boy Cart. published 27 years ago: Tom and Jerry - Frantic Antics! [Model DMG-J8-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67262&o=2 $end $gbcolor=tomjermhu, $bio Nintendo Game Boy Color game published 19 years ago: Tom and Jerry - Mousehunt [Model CGB-BTJE-USA] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68973&o=2 $end $gbcolor=tomjermh, $bio Nintendo Game Boy Color game published 19 years ago: Tom and Jerry - Mousehunt [Model CGB-BTJP-EUR] (c) 2001 Conspiracy Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68972&o=2 $end $gba=tomjermru, $bio Nintendo GBA cart. published 18 years ago: Tom and Jerry - The Magic Ring [Model AGB-ATJE-USA] (c) 2002 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76140&o=2 $end $gba=tomjermr, $bio Nintendo GBA cart. published 18 years ago: Tom and Jerry - The Magic Ring [Model AGB-ATJP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76139&o=2 $end $sms=tomjermv, $bio Sega Master System cart. published 28 years ago: Tom and Jerry - The Movie (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56258&o=2 $end $gamegear=tomjermv, $bio Sega Game Gear cart. published 27 years ago: Tom and Jerry - The Movie (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 2434 - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 86/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64978&o=2 $end $gamegear=tomjermvj, $bio Sega Game Gear cart. published 27 years ago: Tom and Jerry - The Movie (c) 1993 Sega Enterprises, Limited. - TECHNICAL - [Model G-3319] - TRIVIA - This game is based on the 1991 movie with the same title. - TIPS AND TRICKS - * Test Mode: At the title screen, press 1, 2, 1, 2, 1, 2, 1, 2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64977&o=2 $end $n64=tomjerry,tomjerryu, $bio Nintendo 64 cart. published 20 years ago: Tom and Jerry in Fists of Furry (c) 2000 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58022&o=2 $end $psx=tomjerry, $bio Sony PlayStation disc published 20 years ago: Tom and Jerry in House Trap (c) 2000 NewKidCo International, Inc. The Classic Cartoon Duo Comes to Life! Play cat and mouse with the two guys who invented the game...Tom and Jerry. The unique split-screen design allows you to control your character and keep an eye on your opponent as well. You can set tricky traps all over the place, move on to the next room and still watch as your pursuer "falls victim" to your handy work. A bar of soap or pair of roller skates make for slippery mishaps, while ironing boards and frying pans are a little more direct and to the point. And don't forget, there's always a lawnmower for that trendy haircut. Or...if playing chase is not your style, then stop running, stand tall and just duke it out toe-to-toe. - Unique split screen captures the essence of Tom and Jerry - 1 player or 2 player mode - Play through 15 different rooms - Set traps and watch as your opponent gets caught - Tom & Jerry's friends help out with traps and hints - TECHNICAL - GAME ID: SLUS-01191 - TRIVIA - Released on November 24, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111588&o=2 $end $gba=tomjerisu, $bio Nintendo GBA cart. published 17 years ago: Tom and Jerry in Infurnal Escape [Model AGB-AIFE-USA] (c) 2003 NewKidCo International, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76144&o=2 $end $gba=tomjeris, $bio Nintendo GBA cart. published 17 years ago: Tom and Jerry in Infurnal Escape [Model AGB-AIFP] (c) 2003 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76143&o=2 $end $gbcolor=tomjermau, $bio Nintendo Game Boy Color game published 20 years ago: Tom and Jerry in Mouse Attacks! [Model CGB-BTQE-USA] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68975&o=2 $end $gbcolor=tomjerma, $bio Nintendo Game Boy Color game published 20 years ago: Tom and Jerry in Mouse Attacks! [Model CGB-BTQP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68974&o=2 $end $gba=tomjertlu, $bio Nintendo GBA cart. published 14 years ago: Tom and Jerry Tales [Model AGB-BTJE-USA] (c) 2006 WB Games [Warner Bros.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76142&o=2 $end $gba=tomjertl, $bio Nintendo GBA cart. published 14 years ago: Tom and Jerry Tales [Model AGB-BTJP] (c) 2006 WB Games [Warner Bros.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76141&o=2 $end $amigaocs_flop=tomghost, $bio Commodore Amiga 500 disk. published 30 years ago: Tom and the Ghost (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75407&o=2 $end $a2600=tomboye,tomboy, $bio Tom Boy (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51145&o=2 $end $n64=rainbow6,rainbow6f,rainbow6g,rainbow6u, $bio Nintendo 64 cart. published 21 years ago: Tom Clancy's Rainbow Six (c) 1999 Red Storm Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58021&o=2 $end $psx=rainb6lw, $bio Sony PlayStation disc published 18 years ago: Tom Clancy's Rainbow Six - Lone Wolf (c) 2002 Ubi Soft - TECHNICAL - GAME ID: SLUS-01473 - TRIVIA - Released on July 04, 2002 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111364&o=2 $end $gba=rainb6rsu, $bio Nintendo GBA cart. published 18 years ago: Tom Clancy's Rainbow Six - Rogue Spear [Model AGB-AR6E-USA] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76134&o=2 $end $gba=rainb6rs, $bio Nintendo GBA cart. published 18 years ago: Tom Clancy's Rainbow Six - Rogue Spear [Model AGB-AR6P] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76133&o=2 $end $psx=rainb6rs, $bio Sony PlayStation disc published 19 years ago: Tom Clancy's Rainbow Six - Rogue Spear (c) 2001 Red Storm Ent. RAINBOW SIX is back...and tougher than ever! In Rogue Spear, the RAINBOW team faces sinister enemies, armed with the most feared weapon known to man. You will lead this highly skilled international team in top-secret missions around the world. Your goal: Stop the terrorists in their tracks. Rescue hostages from a world-famous art museum and foil hijackers on a 747 airplane. Lead this team to success on the front lines of the way against terrorism. - TECHNICAL - GAME ID: SLUS-01108 - TRIVIA - Released on March 28, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111728&o=2 $end $gbcolor=rainbow6, $bio Nintendo Game Boy Color game published 20 years ago: Tom Clancy's Rainbow Six [Model CGB-AR6E-USA] (c) 2000 SouthPeak Interactive, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68970&o=2 $end $psx=rainbow6, $bio Sony PlayStation disc published 21 years ago: Tom Clancy's Rainbow Six (c) 1999 Red Storm Ent. - TECHNICAL - GAME ID: SLUS-00947 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111727&o=2 $end $gba=splintptu, $bio Nintendo GBA cart. published 16 years ago: Tom Clancy's Splinter Cell - Pandora Tomorrow [Model AGB-BSLE-USA] (c) 2004 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76138&o=2 $end $gba=splintpt, $bio Nintendo GBA cart. published 16 years ago: Tom Clancy's Splinter Cell - Pandora Tomorrow [Model AGB-BSLP] (c) 2004 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76137&o=2 $end $gba=splintclu, $bio Nintendo GBA cart. published 17 years ago: Tom Clancy's Splinter Cell (c) 2003 Ubi Soft. You have the right to spy, steal, destroy, and assassinate to ensure that American freedoms are protected. If captured, the U.S. government will disavow any knowledge of your existence. You are Sam Fisher. You are a Splinter Cell. When two CIA agents mysteriously vanish in the former Soviet republic of Georgia, the NSA's secret subagency, Third Echelon, deploys Sam Fisher - its most capable Splinter Cell operative - to recover them. Fisher soon uncovers a deeper conspiracy: a plot that threatens to destabilize world order and spark nuclear conflict. Fisher, like all Third Echelon Splinter Cells, is granted use of the Fifth Freedom - unprecedented latitude to safeguard America's security by any means necessary. Acting alone, he uses terrorists' own tactics against them. Should he fall to enemy hands, the U.S. government will disavow any knowledge of his existence. No more time for negotiations and diplomacy. The time for decisive action has come. Strike from the darkness. Fade away. You are Sam Fisher. You are a Splinter Cell. Additional Features * Comprehensive stealth techniques and action moves, including split jumps, zip-lining, rappelling, and using human shields, make gameplay creative and fun. * Experimental intelligence gadgets based on real-life technologies, such as night vision/thermal goggles, prototype weapons, nonlethal weapons, and surveillance gear, give Fisher the edge against his enemies. * Hide in the shadows, thanks to an original depth-management system that simulates 3-D environments. * Go head to head against enemies in three gameplay moments available only available on the Nintendo Game Boy Advance system. The Full Splinter Cell Experience * Enjoy the original story from the award-winning Xbox version, featuring characters and locations endorsed by author Tom Clancy and inspired by his realistic world of terrorism and espionage. * Carry out 11 missions - featuring one training mission and one special mission - through eight realistic environments based on those from the Xbox version. - TECHNICAL - Cartridge ID: AGB-AO4E-USA - TRIVIA - Released on April 25, 2003 in USA. Export releases: [US] "Tom Clancy's Splinter Cell [Model AGB-AO4P-EUR]" - TIPS AND TRICKS - Unlock up to 5 secret maps by connecting to the NINTENDO GAMECUBE version. - STAFF - Producer: Bertrand Hélias Lead Game Designer: Louis Martin Guay Additional Level Designer: Annick Dumais Artistic Director: Sébastien Brassard Graphic Designers: Marjolaine Allie, Claude Gosselin, Blanche Nault Animators: Érik Branz, Patrick Pelletier, Isabelle Fortier, Sendy Gagné Lead Programmer: Sébastien Lahaie Programmers: Alexandre Begnoche, Jacques Langlois, Rachel Potvin, Marc-Olivier Riel Technical Manager: Pascal Lalancette Sound Designer: Michel Marsan Original Score: Michael Richard Plowman Musical Arrangements, Programming & Composition: Daniel Masson Script Writer: Clint Hocking Localization Project Manager: Jean-Sébastien Ferey Lead Tester: Jonathan Moreau Platform Specialists: Jean-Dominic Audet, Frederic Dufort Testers: Jean-Dominic Audet, Alain Fleury, Frederic Dufort, Yan Gagnon, Stéphane Pinard Marketing Research: Stéphane Cardin Special Thanks: Mario Brousseau, Michel Cartier, Isabelle Fortier, Xavier Fouilleux, Olivier Germain, David Giraud, Kevin Guillemette, Johanne Grange, Simon Charles Pressey, Splinter Cell Team, Hélène Juguet Studio Managers: Henri Laporte, Caroline Martin, Éric Tremblay, Jérémi Valiquette Director of Technology: Nicolas Rioux Vice Presidents: Michel Allard, Grégoire Gobbi Ubi Soft Divertissement President: Martin Tremblay Publisher: Ubi Soft Entertainment International Production Director: Christine Burgess-Quémard International Content Director: Serge Hascoët Specialist Advisor Game Design: Gunther Galipot Sound Specialist Advisor: Didier Lord Approval Coordinators: Nikola Milisavljevic, David Costello Ubi Soft Entertainment CEO: Yves Guillemot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76136&o=2 $end $gba=splintcl,splintclp, $bio Nintendo GBA cart. published 17 years ago: Tom Clancy's Splinter Cell (c) 2003 Ubi Soft European release. Game developed in Canada. See Tom "Clancy's Splinter Cell [Model AGB-AO4E-USA]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-AO4P-EUR - TRIVIA - Released on June 05, 2003 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76135&o=2 $end $megadriv=tomclown, $bio Sega Genesis game published 27 years ago: Tom Clown (c) 1993 Realtec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95184&o=2 $end $cdi=tommaxmg, $bio Phillips CD-i published 27 years ago: Tom der Maximagier (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53156&o=2 $end $tvc_flop=tomjerry,tomjerryb,tomjerrya,tomjerrycr, $bio Tom és Jerry (c) 198? Gigasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112306&o=2 $end $amigaocs_flop=landrydx, $bio Tom Landry Strategy Football - Deluxe Edition (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75406&o=2 $end $cdi=tommaxmf,tommaxmfa, $bio Phillips CD-i published 28 years ago: Tom le Maximagier (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53157&o=2 $end $megadriv=dinohirep3,dinohirep2,dinohirep1, $bio Sega Mega Drive game published 27 years ago: Tom Mason's Dinosaurs for Hire (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57001&o=2 $end $megadriv=dinohire, $bio Sega Genesis game published 27 years ago: Tom Mason's Dinosaurs for Hire (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57484&o=2 $end $nes=tomsawyrj, $vgmplay=tomsawyr_nes, $bio Nintendo Famicom cart. published 31 years ago: Tom Sawyer no Bouken (c) 1989 Seta Company, Limited. - TECHNICAL - GAME ID: KKS-YB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54766&o=2 $end $fmtowns_cd=puplove2, $bio Fujitsu FM Towns CD published 27 years ago: Tom Snyder's Puppy Love 2 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123854&o=2 $end $gameboy=tomjer2j, $bio Nintendo Game Boy Cart. published 26 years ago: Tom to Jerry Part 2 [Model DMG-J8A] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67265&o=2 $end $gameboy=tomjerryj, $bio Nintendo Game Boy Cart. published 28 years ago: Tom to Jerry [Model DMG-JYA] (c) 1992 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67264&o=2 $end $info=tomagic, $bio Arcade Video game published 23 years ago: Tom Tom Magic (c) 1997 Hobbitron T.K.Trading Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129386&o=2 $end $spectrum_cass=tomahawk_a,tomahawk_b,tomahawk_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Tomahawk (c) 1985 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81580&o=2 $end $specpls3_flop=tomahawk, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Tomahawk (c) 1985 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148258&o=2 $end $cpc_cass=tomahawk, $bio Amstrad CPC cass. published 34 years ago: Tomahawk (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99877&o=2 $end $cpc_flop=tomahawk01,tomahawk,tomahawk03,tomahawk02,tomahawk04,tomahawk07, $bio Amstrad CPC 464 disk. published 34 years ago: Tomahawk (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128082&o=2 $end $apple2_flop_orig=tomahawk, $apple2_flop_clcracked=tomahawk, $bio Apple II disk. published 33 years ago: Tomahawk (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229168&o=2 $end $apple2gs=tomahawk, $bio Apple IIGS disk. published 32 years ago: Tomahawk (c) 1988 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240818&o=2 $end $pcw=tomahawk,tomahawk1, $bio Tomahawk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118334&o=2 $end $spectrum_cass=tomahawk, $bio Tomahawk (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225775&o=2 $end $c64_cass=tomahawk, $bio Commodore C64 cass. published 30 years ago: Tomahawk (c) 1990 Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231941&o=2 $end $info=m4toma, $bio Tomahawk (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41496&o=2 $end $info=tomahawk,tomahawk1, $bio Arcade Video game published 40 years ago: Tomahawk 777 (c) 1980 Data East. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 662.187 Khz) Screen orientation : Vertical Video resolution : 240 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 (SHOOT) - TRIVIA - Released in April 1980. Also released by ESI as "Tomahawk Missile". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2930&o=2 $end $gp32=tomak,tomake,tomake2, $bio GamePark GP32 cart. published 18 years ago: Tomak - Save the Earth, Again (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237393&o=2 $end $coleco=tomarc, $bio Colecovision game published 36 years ago: Tomarc the Barbarian (c) 1984 Xonox, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53384&o=2 $end $vic1001_cart=tomarc, $bio Commodore VIC-20 cart. published 36 years ago: Tomarc the Barbarian (c) 1984 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86962&o=2 $end $a2600=tomarc, $bio Atari 2600 cart. published 37 years ago: Tomarc the Barbarian (c) 1983 Xonox - TECHNICAL - Model 99007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51146&o=2 $end $gba=tomato, $bio Nintendo GBA cart. published 18 years ago: Tomato Adventure [Model AGB-AGLJ-JPN] (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76145&o=2 $end $adam_flop=tomb,tomba, $bio Coleco Adam disk. published 36 years ago: Tomb (c) 1984 International Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110062&o=2 $end $bbcb_cass=tombdeat, $bio Acorn BBC/Electron cass. published 36 years ago: Tomb of Death (c) 1984 Hollsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52595&o=2 $end $zx81_cass=tombdrac, $bio Tomb of Dracula (c) 198? Moviedrome Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115046&o=2 $end $spectrum_cass=tombofsy, $bio Sinclair ZX Spectrum cass. published 33 years ago: Tomb of Syrinx (c) 1987 Power House, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81583&o=2 $end $info=j6tomb,j6tomba,j6tombb,j6tombc,j6tombd,j6tombe,j6tombf,j6tombg, $bio Fruit Machine published 18 years ago: Tomb Raider (c) 2002 JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15796&o=2 $end $gbcolor=traid2, $bio Nintendo Game Boy Color game published 19 years ago: Tomb Raider - Curse of the Sword [Model CGB-B9TE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68978&o=2 $end $psx=traid4,traid4a, $bio Sony PlayStation disc published 21 years ago: Tomb Raider - The Last Revelation (c) 1999 Eidos Interactive. - TECHNICAL - GAME ID: SLUS-00885 - TRIVIA - Released on December 06, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122127&o=2 $end $psx=traid5, $bio Sony PlayStation disc published 20 years ago: Tomb Raider Chronicles (c) 2000 Eidos Interactive. North American release. Game developed in UK. See the originel European entry for more information. - TECHNICAL - GAME ID: SLUS-01311 - TRIVIA - Released on November 24, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111130&o=2 $end $psx=traid2,traid2a,traid2b,traid2c,traid2p, $bio Sony PlayStation disc published 23 years ago: Tomb Raider II starring Lara Croft (c) 1997 Eidos Interactive. - TECHNICAL - Game ID: SLUS-00437 - TRIVIA - Released on October 31, 1997 in the USA. Export releases: [EU] "Tomb Raider II starring Lara Croft [Model SLES-00718]" [JP] "Tomb Raider II starring Lara Croft [Model SLPS-01200]" - STAFF - Animators: Stuart Atkinson, Jocelyn Charmet Level Designers: Neal Boyd, Heather Gibson Additional Artwork: Peter Duncan, Richard Morton, Lee Pullen, Christian Russell, Andrew Sandham Lead Programmer: Gavin Rummery Programmers: Jason Gosling, Andrew Howe FMV Sequences: Peter Barnard, David Reading Music & Sound Effects: Nathan McCree Producer (Core Design Ltd.): Troy Horton Executive Producer (Core Design Ltd.): Jeremy Heath-Smith Producer (Eidos Interactive): Mike Schmitt Director of Development Operations: James Poole Lead Tester: Michael McHale Testing: Eric W. Adams, John Arvay, Phillip Baker, Philip Campbell, Corey Fong, Frank Hom, Jeremy Hunter, Michael R. Kelly, Tom Marx, Matthew Miller, Timothy Moore Product Managers: Paul Baldwin, Kelly Zavislak Marketing Support: Susan Boshkoff, Tricia Gray, Gary Keith Brubaker, Sutton Trout Special Thanks: Keith Boesky, Colin Boswell, Philip Campbell, Susie Hamilton, Troy Horton, Ken Lockley, Mike McGarvey, Rebecca Shearin, Adrian Smith, Jeremy Heath-Smith, Andrew Thompson Voice of Lara: Judith Gibbins - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97838&o=2 $end $psx=traid3,traid3a,traid3b, $bio Sony PlayStation disc published 22 years ago: Tomb Raider III - Adventures of Lara Croft (c) 1998 Eidos Interactive. - TECHNICAL - GAME ID: SLUS-00691 - TRIVIA - Released on November 21, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122128&o=2 $end $gbcolor=traid,traidp, $bio Nintendo Game Boy Color game published 20 years ago: Tomb Raider [Model CGB-AT9E-USA] (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68976&o=2 $end $saturn=traid, $bio Sega Saturn game published 24 years ago: Tomb Raider (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK81086-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60446&o=2 $end $psx=traiddm, $bio Sony PlayStation disc published 24 years ago: Tomb Raider (c) 1996 Eidos Interactive. Climb, swim, and backflip your way through a maze of cryptic deathtraps so realistic you can practically smell the decaying flesh. Unload an arsenal of lethal firepower on any wild-dog, giant lizard or blood-thirsty mercenary that gets in your way. Your mission is the deadliest one to date -- the recovery of the fabled Scion, an incredible treasure reputed to give its possessor vast power. Get ready to cross the globe to take on impossible odds while exploring Incan ruins, Ancient Rome, Egyptian Pyramids, and the Lost City of Atlantis... - TECHNICAL - Game ID: SLES-00024 - TRIVIA - Released in November 1996 in Europe. Export releases: [US] "Tomb Raider [Model SLUS-00152]" [JP] "Tomb Raiders [Model SLPS-00617]" - STAFF - Core Design, LTD Programmers: Jason Gosling, Paul Douglas, Gavin Rummery Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate Music: Nathan McCree Sound effects: Martin Iveson Original Concept: Toby Gard Executive Producer: Jeremy Heath-Smith Eidos Interactive Producer: Mike Schmitt QA: Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker, Pres Gabrillo, Michael R. Kelly, Michael McHale Marketing Support: Paul Baldwin, Gary Keith Brubaker, Sutton Trout, Lee Wilkinson, Kelly Zavislak Special Thanks: Ann Cuadra, Charilette Grate, Colin Boswell, Dominic Wheatley, Jo Kathryn Reavis, Joseph O'Donnell, John Kavanagh, Karl Hess, Mike McGarvey, Monique Collins, Paul Mainard, Sandy Jamison, Steve Goebel, Susan Boshkoff, Kim Gishler Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Troy Horton, Mark Price, Ken Lockley, Andrew Thompson, Alex Joseph, Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97653&o=2 $end $psx=traid,traida,traidb,traidc,traidd,traide,traidf,traidp, $bio Sony PlayStation disc published 24 years ago: Tomb Raider (c) 1996 Eidos Interactive. North American release. Game developed in UK. See the originel European entry for more information. - TECHNICAL - GAME ID: SLUS-00152 - TRIVIA - Tomb Raider for PlayStation was released on November 15, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122126&o=2 $end $saturn=traidu, $bio Sega Saturn game published 24 years ago: Tomb Raider (c) 1996 Eidos - TECHNICAL - GAME ID: T-7910H - TRIVIA - Released on October 31, 1996 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60188&o=2 $end $info=m5tomb, $bio Tomb Raiders (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15290&o=2 $end $info=m5trclb, $bio Tomb Raiders Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41649&o=2 $end $saturn=traidjtai, $bio Sega Saturn game published 23 years ago: Tomb Raiders Taikenban Hibaihin (c) 1997 Victor Interactive Software - TECHNICAL - GAME ID: ST-6010G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59846&o=2 $end $saturn=traidj,traidjb,traidja, $bio Sega Saturn game published 23 years ago: Tomb Raiders (c) 1997 Victor Interactive Software Japanese release. - TECHNICAL - GAME ID: T-6010G - TRIVIA - Released on January 24, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59844&o=2 $end $saturn=traidjsa, $bio Sega Saturn game published 22 years ago: Tomb Raiders (c) 1998 Victor Interactive Software. - TECHNICAL - GAME ID: T-9113G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59845&o=2 $end $psx=tomba2, $bio Sony PlayStation disc published 21 years ago: Tomba! 2 - The Evil Swine Return (c) 1999 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information; "Tomba! The Wild Adventures [Model SLPS-02350]". - TECHNICAL - GAME ID: SCUS-94454 - TRIVIA - Released on December 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110882&o=2 $end $psx=tomba2d, $bio Sony PlayStation disc published 21 years ago: Tomba! 2 - The Evil Swine Return (c) 1999 Sony Computer Ent. America . Demo Disc. - TECHNICAL - GAME ID: SCUS-94464 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131510&o=2 $end $psx=tomba2j, $bio Sony PlayStation disc published 21 years ago: Tomba! The Wild Adventures (c) 1999 Whoopee Camp - TECHNICAL - GAME ID: SLPS-02350 - TRIVIA - Released on October 28, 1999 in Japan. Export releases: [US] "Tomba! 2 - The Evil Swine Return [Model SCUS-94454]" [EU] "Tombi 2 [Model SCES-02147]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85809&o=2 $end $psx=tomba, $bio Sony PlayStation disc published 22 years ago: Tomba! (c) 1998 Sony Computer Ent. America. North American release. Game developed in Japan. See the original for more information; "Ore! Tomba [Model SLPS-01144]". - TECHNICAL - GAME ID: SCUS-94236 - TRIVIA - Tomba! was released on July 01, 1998 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110881&o=2 $end $psx=tombad, $bio Sony PlayStation disc published 22 years ago: Tomba! (c) 1998 Sony Computer Ent. America. Demo Disc. - TECHNICAL - GAME ID: SCUS-94255 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131511&o=2 $end $nes=tombtres, $bio Nintendo NES cart. published 29 years ago: Tombs & Treasure (c) 1991 Infocom. North American release. Game developed in Japan. See the original Famicom release for more information: "Taiyou no Shinden - Asteka II [Model TKS-GS]". Description from the back cover: Deep in the jungles of Mexico lie the ancient Mayan tombs of Chichen Itza. Eternal resting place of kings - and the vast treasure that was buried with them, including the legendary Sun Key. Now a famous archaeologist has vanished there, leaving behind only a tattered notebook that speaks not just of treasure, but of the bloodthirsty demons that guard it. And with the notebook, the legacy of treasure and terror has passed to you... Can you penetrate the heart of the mystery, and find the mythical Sun Key? Or will the tombs of Chichen Itza claim you among the dead? - TECHNICAL - GAME ID: NES-2T-USA - TRIVIA - Released in June 1991 in the USA. - STAFF - USA credits only Produced by: Tom Sloper Product Management by: John Crompton Testing by: Tom Bellamy, Gary Barth, Steve Imes Product Specialist: Tony Van Player's Guide by: Hunter Cone, Bill Swartz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55746&o=2 $end $einstein=tombkarn, $bio Tombs of Karnak + Encounter (c) 19?? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136090&o=2 $end $c64_cass=tombxeiop, $bio Commodore C64 cass. published 37 years ago: Tombs of Xeiops (c) 1983 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186969&o=2 $end $dragon_cass=tombstcod, $bio Tombstone and Cod Creek (c) 198? Quickbeam Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116314&o=2 $end $ti99_cart=tombstn, $bio TI-99-4A soft. published 39 years ago: Tombstone City - 21st Century [Model PHM 3052] (c) 1981 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84770&o=2 $end $cpc_cass=tombtown, $bio Amstrad CPC cass. published 35 years ago: Tombstowne [Model SOFT 06040] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99879&o=2 $end $info=tomcatsw,tomcat, $bio Arcade Video game published 37 years ago: TomCat (c) 1983 Atari. A color vector flight simulator where the player chooses between a fixed-wing jet or a helicopter. The player can choose between flying a fixed-wing jet and a helicopter. The universe shows a horizon line, a heads-up display, some simple objects on the ground to provide a reference, and a Battle Zone tank (also on the ground). There is also an enemy helicopter that came from the US Army version of "Battlezone". - TECHNICAL - Main CPU : (2x) M6809 (@ 1.512 Mhz) Sound Chips : (4x) POKEY (@ 1.5 Mhz), Texas Instruments TMS5220 (@ 640 Khz) Players : 1 Buttons : 4 - TRIVIA - This game was the very last XY Game created at Atari. It was around this time that Atari went 'supernova' but was never finished. By late 1985 Atari had decreed that XY was dead, and despite Jed's demo (which featured two linked TomCats) Jed was unable to get any of the Game Designers interested in working on it. Shortly before the demo, when Jed was costing the hardware, Jed has called American Microsystems Inc. (AMI) to verify the cost of the VG Gate Array. They said that they had contacted someone at Atari and asked him if it was ok if they threw out the tooling for the VG Gate Array and he had said, YES. And no, they didn't remember his name. They were willing to create new tooling for $20K. Jed was planning to investigate using a TMS32010 DSP to replace the AVG State Machine (and the Gate Array along with it), but the handwriting was on the wall so Jed canceled TomCat and accepted Rick's invitation to join the "Hard Drivin'" team. - STAFF - Lead Programmer : Jed Margolin Graphics Designer : Hans Hansen, Doug Snyder - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3762&o=2 $end $cpc_cass=tomcatpu, $bio Amstrad CPC cass. published 35 years ago: Tomcat (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99881&o=2 $end $cpc_flop=tomcatuk,tomcatf1, $bio Amstrad CPC 464 disk. published 35 years ago: Tomcat (c) 1985 Pride Utilities - UPDATES - 1.0 1.1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124828&o=2 $end $bbcb_cass=tomcat, $bio Acorn BBC/Electron cass. published 31 years ago: Tomcat (c) 1989 Players - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52596&o=2 $end $spectrum_cass=tomcat, $bio Sinclair ZX Spectrum cass. published 31 years ago: Tomcat (c) 1989 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81584&o=2 $end $cpc_cass=tomcat, $bio Amstrad CPC cass. published 31 years ago: Tomcat (c) 1989 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99880&o=2 $end $a2600=tomcat, $bio Atari 2600 cart. published 32 years ago: Tomcat - The F-14 Fighter Simulator (c) 1988 Absolute Entertainment, Incorporated. - TECHNICAL - Model AK-046 - STAFF - Programmer: Dan Kitchen - PORTS - * CONSOLES: [US] Sony PlayStation 2 (nov.19, 2002) "Activision Anthology [Model SLUS-20588]" [EU] [AU] Sony PlayStation 2 (2003) "Activision Anthology [Model SLES-51313]" * HANDHELDS: [US] Nintendo Game Boy Advance (dec.9, 2003) "Activision Anthology [Model AGB-BAVE-USA]" * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" * OTHERS: [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51147&o=2 $end $a7800=tomcat,tomcatu, $bio Atari 7800 game published 31 years ago: Tomcat - The F-14 Fighter Simulator [Model AV-046-04] (c) 1989 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50187&o=2 $end $megacd=tcatalysp, $bio Sega Mega-CD published 26 years ago: Tomcat Alley (c) 1994 SEGA Enterprises, Ltd. Spanish release. Description from the Spanish back cover: ¡Un renegado comandante soviético amenaza a los Estados Unidos. Como Oficial Táctico, y junto con tu piloto Dakota, tienes que detenerle! Tu estás al control de los armas y sistemas de defensa de un F14X Tomcat - el avión de caza a reacción más letal de la Marina americana. ¡Pilota en 7 intensas misiones contra los blancos de tierra y aire, mientras peleas contra la estralla rusa de los aires en el combate aéreo del sigol! ¡El Truvideo de Sega te trae horas de imágenes reales de vuelo y un sinfín de impresionantes escenas de combates aéreos que garantizan dejarte sin aliento! Buena caza. - TECHNICAL - Game ID: 4429-06 Front Cover ID: 670-5109-06 Back Cover ID: 670-5111-06 Manual ID: 672-1881-50 CD ID: 4429-06 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114347&o=2 $end $megacd=tcatalyfr, $bio Sega Mega-CD published 26 years ago: Tomcat Alley (c) 1994 SEGA Enterprises, Ltd. French release. Description from the French back cover: Les Etats-Unis sont menacés par l'infâme colonel soviétique Povich. En tant qu'officiers, vous et votre pilote Dakota devrez à tout prix l'arrêter. Prenez les commandes du meilleur avion de chasse de la U.S. Navy, le F14X Tomcat. Equipé de nombreux systèmes défensifs, il vous permettra d'affronter l'ennemi dans le meilleures conditions. Vous naviguerez à travers 7 missions plus dangereuses les unes que les autres avec des cibles terrestres et aériennes pour affronter les As soviétiques dans le combat du siècle! Sega vous propose des heures de combat intégralement réalisés en images vidéo plein écran. Une ambiance incroyable de réalisme où réflexes et rapidité de décision vous sauveront. Alors, en piste pour votre première mission!... - TECHNICAL - Game ID: 4429-09 Front Cover ID: 670-5109-09 Back Cover ID: 670-5111-09 Manual ID: 672-1881-50 CD ID: 670-5108-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114345&o=2 $end $megacd=tcatalyg, $bio Sega Mega-CD published 26 years ago: Tomcat Alley (c) 1994 SEGA Enterprises, Ltd. German release. Description from the German back cover: Ein abtrünniger Sowjetgeneral bedroht die Vereinigten Staaten von Amerika. Flugoffizier haben Sie und Ihr Pilot Dakota die Aufgabe ihn zu stoppen. Sie steuern die Instrumente und Verteidigungssysteme einer F14X Tomca - dem am besten ausgestatteten Düsenjäger der U.S. Navy. Fliegen Sie auf Ihrer fortwährenden Jagd nach General Povich durch sieben unglaubliche Missionen und attackieren Sie Luft und Bodenziele. SEGAs TruVideo Technik bietet Ihnen durchgehend echte Flug-Filmsequenzen, die Ihnen den Atem rauben werden und das mit komplett deutscher Sprachausgabe. - TECHNICAL - Game ID: 4429-18 Front Cover ID: 670-5109-18 Back Cover ID: 670-5111-18 CD ID: 4429-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114346&o=2 $end $megacd=tcataly, $bio Sega Mega-CD published 26 years ago: Tomcat Alley (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4429 Front Cover ID: 670-5109-50 Back Cover ID: 670-5111-50 Manual ID: 672-1881-50 Spine Card ID: 670-5110-50 CD ID: 670-5108-50 - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60684&o=2 $end $segacd=tcataly,tcatalya,tcatalyb, $bio Sega CD published 26 years ago: Tomcat Alley [Model 4429] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60833&o=2 $end $megacdj=tcataly, $bio Sega Mega-CD published 26 years ago: Tomcat Alley [Model G-6039] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60576&o=2 $end $cpc_flop=tomcat19, $bio Amstrad CPC 464 disk. published 31 years ago: Tomcat Trained (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126754&o=2 $end $pc8801_flop=tomeinin, $bio Tomei Ningen Arawaru! (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93134&o=2 $end $info=tcarnavi, $bio Dedicated Console published 17 years ago: Tomica Carnavi Drive (c) 2003 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240432&o=2 $end $pico=tomicarp, $bio Sega Pico game published 18 years ago: Tomica Pico Rescue Parking - Shokai-Tomica Fuzoku (c) 2002 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115690&o=2 $end $pico=tomica, $bio Sega Pico game published 20 years ago: Tomica Pico: ぼくらのまちトミカタウンであそぼう! (c) 2000 Sega Toys. (Tomica Pico: Bokura no Machi Tomica Town de Asobou!) - TECHNICAL - GAME ID: HPC-6086 - TRIVIA - Released in July 2000 in Japan. Retail price: 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75816&o=2 $end $psx=tomicatw, $bio Sony PlayStation disc published 21 years ago: Tomica Town o Tsukurou! (c) 1999 Tomy - TECHNICAL - [Model SLPS-01935] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85810&o=2 $end $pc8801_flop=tomita, $bio Tomita (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93135&o=2 $end $spectrum_cass=tommy, $bio Sinclair ZX Spectrum cass. published 34 years ago: Tommy (c) 1986 Future Stars [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81586&o=2 $end $cpc_flop=tommyf19, $bio Amstrad CPC type-in published 34 years ago: Tommy (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119951&o=2 $end $megadriv=lasorda, $bio Sega Genesis game published 31 years ago: Tommy Lasorda Baseball (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57486&o=2 $end $megatech=mt_tlbba, $info=mt_tlbba, $bio Sega Mega-Tech cart. published 31 years ago: Tommy Lasorda Baseball (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-35 - TRIVIA - Released in April 1989. Thomas Charles Lasorda (born 22 September 1927 in Norristown, Pennsylvania) was a Major League baseball pitcher and manager. In 1999 he marked his 50th year of involvement. - TIPS AND TRICKS - * Passwords : Enable special effects - RGsiopqm2jhZZSUXVtEEAE Odd gameplay code - VU9lrstpomXcZTiebrHWyW Play against an invisible team - Zb6jpqrnmGnYWQXaHuFFAB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2372&o=2 $end $snes=tommymoe, $bio Nintendo Super NES game published 26 years ago: Tommy Moe's Winter Extreme - Skiing and Snowboarding [Model SNS-XS-USA] (c) 1994 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63915&o=2 $end $nes=ttsound, $bio Tommy Tallarico's Sound Editor (c) 19?? Unknown This cart is a prototype music development tool. - STAFF - Created by: Tommy Tallarico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55747&o=2 $end $apple2_flop_clcracked=ttttttl, $bio Apple II disk. published 35 years ago: Tommy the Time Telling Turtle (c) 1985 Heartsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234853&o=2 $end $n64=tommyth, $bio Tommy Thunder (c) 199? ASC Games. Cancelled prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58023&o=2 $end $cpc_flop=tomyenel, $bio Amstrad CPC type-in published 33 years ago: Tomy en el Slalom (c) 1987 Amstrad Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124326&o=2 $end $info=tonpuu, $bio Ton Puu Mahjong (c) 200? ANES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122391&o=2 $end $scv=ttball, $bio Super Cassette Vision game published 35 years ago: Ton Ton Ball (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 18 NO.09250] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49097&o=2 $end $pc8801_flop=brabra, $bio NEC PC-8801 Series disk. published 36 years ago: Tonari no Onesan - Joshidaisei - Bra Bra (c) 1984 CSK Software Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93136&o=2 $end $info=tondemo, $bio Arcade Video game published 21 years ago: Tondemo Crisis (c) 1999 Polygon Magic. A bizarre game, featuring funny mini-games The game follows each member of a Japanese, working-class family of four members on their bizarre adventures home from their daily routines to get birthday presents for the family's grandmother Haruko. The game consists of several action-oriented minigames strung together and book-ended with pre-rendered cutscenes. The game was designed and scripted by Kenichi Nishi and features music from the Tokyo Ska Paradise Orchestra. - TECHNICAL - Main CPU : PSX (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1999. - PORTS - * CONSOLES: Sony PlayStation (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2931&o=2 $end $cpc_flop=soundsam02, $bio Tondjo Sound Sampler 1 (c) 19?? Tondjo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123396&o=2 $end $vz_snap=tone, $bio Tone Generator (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235137&o=2 $end $pc8801_flop=tongyoki, $bio Tong Yo Ki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93137&o=2 $end $cecflop=udbms, $bio CEC-I disk. published 31 years ago: 通用数据库管理系统 (c) 1989 Unknown [China] (Tōngyòng Shùjùkù Guǎnlǐ Xìtǒng) Universal Database Management System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237200&o=2 $end $n64=tonictr,tonictru, $bio Nintendo 64 cart. published 21 years ago: Tonic Trouble (c) 1999 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58024&o=2 $end $gbcolor=tonictr, $bio Nintendo Game Boy Color game published 20 years ago: Tonic Trouble [Model CGB-AXTP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68980&o=2 $end $pc98=tonight, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Tonight (c) 1994 Swat. - STAFF - Developed by ZyX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90900&o=2 $end $apple2_flop_clcracked=tonkbdy, $bio Apple II disk. published 36 years ago: Tonk in the Land of the Buddy-Bots (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230667&o=2 $end $gba=tonka, $bio Nintendo GBA cart. published 14 years ago: Tonka - On the Job [Model AGB-BT7E-USA] (c) 2006 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76146&o=2 $end $gbcolor=tonkacs, $bio Nintendo Game Boy Color game published 18 years ago: Tonka Construction Site [Model CGB-BCZE-USA] (c) 2002 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68981&o=2 $end $gbcolor=tonkaracu, $bio Nintendo Game Boy Color game published 21 years ago: Tonka Raceway [Model CGB-ATQE-USA] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68983&o=2 $end $gbcolor=tonkarac, $bio Nintendo Game Boy Color game published 21 years ago: Tonka Raceway [Model CGB-ATQP-EUR] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68982&o=2 $end $gbcolor=tonkaracua, $bio Nintendo Game Boy Color game published 21 years ago: Tonka Raceway [Model CGB-VTQE-USA] (c) 1999 Hasbro Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68984&o=2 $end $psx=tonkass, $bio Sony PlayStation disc published 20 years ago: Tonka Space Station (c) 2000 Hasbro Interactive, Inc. - TECHNICAL - GAME ID: SLUS-01007 - TRIVIA - Released on November 6, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - STAFF - Developed by Data Design Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111058&o=2 $end $famicom_flop=tonkachi, $bio Tonkachi Editor (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65480&o=2 $end $x68k_flop=tonkotsu, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Tonkotsu Pro Roku Hachi Kei (c) 1991 Ichigo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88716&o=2 $end $pc8801_flop=tonky, $bio NEC PC-8801 Series disk. published 35 years ago: Tonky (c) 1985 SPS. - TECHNICAL - GAME ID: GS-017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93138&o=2 $end $pc98=tonosatn, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tono-sama VS Satan (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90901&o=2 $end $wscolor=tonpuuso, $bio Bandai WonderSwan Color game published 19 years ago: Tonpuusou [Model SWJ-BANC13] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86496&o=2 $end $info=ep_tonfn,ep_tonfna, $bio Tons of Fun (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40908&o=2 $end $info=tontonb, $bio Arcade Video game published 33 years ago: Tonton (c) 1987 Dynax. Tonton the pig challenges you to mahjong! - TECHNICAL - Game ID : 09 Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : mahjong keyboard - TRIVIA - Released in November 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2932&o=2 $end $gba=thawkasku, $bio Nintendo GBA cart. published 15 years ago: Tony Hawk's American Sk8land [Model AGB-BH9E-USA] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76148&o=2 $end $gba=thawkask,thawkaska, $bio Nintendo GBA cart. published 15 years ago: Tony Hawk's American Sk8land [Model AGB-BH9P] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76147&o=2 $end $gba=thawkdju, $bio Nintendo GBA cart. published 14 years ago: Tony Hawk's Downhill Jam [Model AGB-BXSE-USA] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76150&o=2 $end $gba=thawkdj, $bio Nintendo GBA cart. published 14 years ago: Tony Hawk's Downhill Jam [Model AGB-BXSP-EUR] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76149&o=2 $end $n64=thpsu1,thpsu, $bio Nintendo 64 cart. published 20 years ago: Tony Hawk's Pro Skater (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58025&o=2 $end $n64=thps2,thps2u, $bio Nintendo 64 cart. published 19 years ago: Tony Hawk's Pro Skater 2 (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58026&o=2 $end $gba=thps2, $bio Nintendo GBA cart. published 19 years ago: Tony Hawk's Pro Skater 2 [Model AGB-ATHE-USA] (c) 2001 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76151&o=2 $end $gba=thps2f,thps2g, $bio Nintendo GBA cart. published 19 years ago: Tony Hawk's Pro Skater 2 [Model AGB-ATHP-EUR] (c) 2001 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76152&o=2 $end $gbcolor=thps2, $bio Nintendo Game Boy Color game published 20 years ago: Tony Hawk's Pro Skater 2 [Model CGB-BTGE-USA-1] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68987&o=2 $end $psx=thps2, $bio Sony PlayStation disc published 20 years ago: Tony Hawk's Pro Skater 2 (c) 2000 Activision, Inc. Hawks back. With new technology. New Pros. And new tricks. THPS2, the legend rides on. Skate as legendary Tony Hawk or one of 12 other Pro Skaters. Create Your Own Custom Skaters. Multiple Play Modes Including 1-Player Career and free Skate Modes as Well as 1-Player Modes Such as Trick Attack, Graffiti, Tag and Horse. Build Your Own Custom Skate Parks with The 3D Real-Time Park Editor. Signature Pro Moves Including Hundreds of New Tricks. Includes Hip-Hop & Punk Soundtrack Featuring Rage Against the Machine, Naughty by Nature, Papa Roach and More - TECHNICAL - GAME ID: SLUS-01066 - TRIVIA - Released on September 20, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111091&o=2 $end $gba=thps3, $bio Nintendo GBA cart. published 18 years ago: Tony Hawk's Pro Skater 3 [Model AGB-AT3E-USA] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76153&o=2 $end $gba=thps3f,thps3g, $bio Nintendo GBA cart. published 18 years ago: Tony Hawk's Pro Skater 3 [Model AGB-AT3P] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76154&o=2 $end $gbcolor=thps3, $bio Nintendo Game Boy Color game published 19 years ago: Tony Hawk's Pro Skater 3 [Model CGB-B3TE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68989&o=2 $end $n64=thps3, $bio Nintendo 64 cart. published 18 years ago: Tony Hawk's Pro Skater 3 (c) 2002 Activision, Incorporated. Take flight with the 'Hawkman' and company in his latest N64 extreme sports game Tony Hawk Pro Skater 3. Players choose from one of 12 true to life professional skateboarders to take on the 10 enormous levels. Each area is riddled with various objectives that must be completed before gaining access to the next one. Tasks vary from performing specific tricks in certain areas to landing a high score within the time limit. Players are still treated to the large assortment of grabs, flips, grinds, manuals and transfers from previous Tony Hawk games. The third installment also brings the 'revert' function which allows proficiant skaters to link together some seriously sick combos. If single player isn't your thing, you can add a second controller and tackle the various multiplayer modes with a buddy. Skateboarding doesn't get much better than Tony Hawk Pro Skater 3! - TECHNICAL - GAME ID: NUS-N3TE-USA - TRIVIA - Tony Hawk's Pro Skater 3 was released on August 20, 2002 in the USA. It was the last American release for the N64 system. - STAFF - N64 version by Edge of Reality. Lead Programmer: David Bellhorn Programmers: Ben E. Jackson, Johnny Chu, Evan Bell, Jacob Meakin, Robert Cohen, Mike Panoff Artists: Derek Robinette CEO: Robert Cohen Technical Director: Robert Cohen VP: Mike Panoff President: Binu Philip Art Director: Alan D. Johnson Creative Director: Richard Ham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58027&o=2 $end $psx=thps3, $bio Sony PlayStation disc published 19 years ago: Tony Hawk's Pro Skater 3 (c) 2001 Activision, Inc. You may not be able to live like the legend, but now you can skate like him. Skate as the legendary Tony Hawk or choose from a dream team of 12 top pro skaters, including old favorites like Lasek, Thomas, Muska, and Steamer, as well as new talent like Gilfberg, Caballero, Koston, and Mullen. Or enjoy full customization abilities with the enhanced Create-a-Skater (now including female skaters) and the Skatepark Editor. Travel from L.A. to Tokyo, Suburbia to Skater's Island performing challenges and meeting goals. New moves include the Revert, which allows you to link vert tricks, and flatland tricks such as Caspers, the Primo, and Handstand Manual. If you're good, you can even unlock hidden pro footage. - TECHNICAL - GAME ID: SLUS-01419 - TRIVIA - Released on October 29, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111092&o=2 $end $gba=thps4, $bio Nintendo GBA cart. published 18 years ago: Tony Hawk's Pro Skater 4 (c) 2002 Activision, Inc. The Birdman and his posse of more than a dozen pro skaters grind and kickflip across seven vast levels. Timed sessions have been dumped in favor of more than 15 timed objectives per level. THPS4 discourages you from choosing the easy difficulty setting by naming it Kid Mode. The clever tutorial takes you through skate college. Your freshman year, you master the ollie; as a sophomore, you learn grinds, and so on through junior and senior "years." Tony's college is a hands-on kind of place, so practice long and hard for that final exam: landing a 10,000 point combo. Sounds a lot more interesting than penning a paper on Hamlet and Godzilla: A Study in Tragic Heroes. Doing well in Career Mode gives you the cold hard moolah to visit the Skate Shop for a new deck and duds. The Skate Shop is also the place to edit your moves, check out stats and eye movies of Tony, Bob Burnquist and other pros. Developer Vicarious Visions's terrific animations just get better with every new Tony Hawk. You can also indulge yourself in new tricks, new specials and spine transfers. Multiplayer action requires GBAs and Game Paks for every player and enough GBA Game Link cables to connect all systems. - TECHNICAL - Game ID: AGB-AT6E-USA - TRIVIA - Released on October 29, 2002 in USA. - STAFF - Vicarious Visions Team Senor Bootleg: Brent Gibson (El Luchador), Sunbir Gill (Zug Zug), Sean Murphy (Montana), Greg Oberg (Gekko), Alex Rybakov (Ray), Nina Stanley (Aye Aye Cap'n), Leonel Zuniga (Momomonkey) Extra Special Thanks: Shady Conte (Matt), Jan-Erik Steel (Saucy) Project Manager: Vladimir Starzhevsky (Let's Meet) CEO, Chief Creative Officer: Karthik Bala VP, Product Development: Tobi Saulnier Music & SFX: Shin'en Multimedia Special Thanks: Jesse Booth (Agent), Eric Caraszi (Le Tour), Alan Kimball, Manfred Linzner, Andy Lomerson (Frycook), Sergio Sanchez Activision Publishing Associate Producer: Jesse Smith Producer: Jeff Poffenbarger Very Special Thanks: The Team at Neversoft Activision Studios E.V.P., Worldwide Studios: Lawrence Goldberg V.P., North American Studio: David Stohl Activision Marketing and Brand Management E.V.P., Global Pub & Brand Mgmt: Kathy Vrabeck V.P., Global Brand Mgmt: Will Kassoy Director of Global Brand Mgmt: David Pokress Associate Brand Manager: Michael Chiang Manager, Corporate Communications: Ryh-Ming C. Poon Creative Services V.P., Creative Services: Denise Walsh Manager, Creative Services: Jill Barry Packaging Design: Imagewerks Manual Design & Layout: Ignited Minds LLC Activision Legal: George Rose, Gregory Deutsch, David Kay, Caroline Trujillo Activision QA Project Lead: Evan Button Sr. Project Lead: Benjamin DeGuzman Console Manager: Joseph Favazza Testers: Mike Sternad, Brian Hennessy, Cassidy Hammermeister, Christopher Strobel, John Berry, Yoonsang David Yu, Geoffrey Olsen, Aaron Camacho QA Special Thanks: Alex Coleman, Jim Summers, Jason Wong, Tim Vanlaw, Nadine Theuzillot, Edward Clune, Marilena Morini, Matthew McClure, Siôn Rodriguez y Gibson, Chris Keim Sr., Indra Yee, Marco Scataglini, Todd Komesu, Michael Beck, Jeremy Gage, Willie Bolton, Chad Siedhoff, Jennifer Vitiello, Sarah Pepin, Kali Pepin, Shawn Scotland, Mary Dunn, Nicholas Favazza, Cathy Queyquep Customer Support Manager: Bob McPherson Leads: Rob Lim, Gary Bolduc, Michael Hill Special Thanks The Ultimate Special Thanks!: The 1337 Crew, Evan Button, Glenn Vistante, Dustin Thomas (D-Train), Mike Sternad, Erik Melen, Nick Falzon, Tank Riprock Production Special Thanks: Mom, Dad, Jason, Beryl & The rest of the family!!, Brian Bright, Eric Koch, Chip Bumgardner, Trey Smith, Simon Ebejer, Stacey Ganem, Lindsey Hayes, AQ & the OT's, Kurt Gutierrez, Stacy Sooter, Kelly Byrd, Jairo Silva, Deanna Natzke, Mark Nutt, the entire crew at Ignited Minds All of the amazing skaters featured in the game: Bob Burnquist, Steve Caballero, Kareem Campbell, Rune Glifberg, Eric Koston, Bucky Lasek, Bam Margera, Rodney Mullen, Chad Muska, Andrew Reynolds, Geoff Rowley, Elissa Steamer, Jamie Thomas, Tony Hawk - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76155&o=2 $end $psx=thps4, $bio Sony PlayStation disc published 18 years ago: Tony Hawk's Pro Skater 4 (c) 2002 Activision, Inc. Drop into the ultimate challenge. In the next chapter in the Tony Hawk series, pros challenge you to make your mark in huge free-roaming levels, taking on 190 progressively harder goals with no time limits to hold you back. Decide when you're ready to take on your Pro Challenge and move into the pro ranks, where it's a whole new game. Build your skills, perform all-new tricks, play up to eight players online, and show that you've got what it takes to go Pro. - TECHNICAL - GAME ID: SLUS-01485 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111093&o=2 $end $gbcolor=thps, $bio Nintendo Game Boy Color game published 20 years ago: Tony Hawk's Pro Skater [Model CGB-BTFE-USA-1] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68985&o=2 $end $psx=thps,thpsp, $bio Sony PlayStation disc published 21 years ago: Tony Hawk's Pro Skater (c) 1999 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00860 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111090&o=2 $end $n64=thps, $bio Nintendo 64 cart. published 18 years ago: Tony Hawk's Skateboarding (c) 2002 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58028&o=2 $end $gba=thawkug2, $bio Nintendo GBA cart. published 16 years ago: Tony Hawk's Underground 2 [Model AGB-B2TE-USA] (c) 2004 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76159&o=2 $end $gba=thawkug, $bio Nintendo GBA cart. published 17 years ago: Tony Hawk's Underground [Model AGB-BTOE-USA] (c) 2003 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76157&o=2 $end $megadriv=larussa, $bio Sega Genesis game published 27 years ago: Tony La Russa Baseball (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57487&o=2 $end $snes=tonymeol,tonymeolp, $bio Nintendo Super NES game published 27 years ago: Tony Meola's Sidekicks Soccer (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63916&o=2 $end $cpc_flop=tonytrua01,tonytrua04,tonytrua,tonytrua02, $bio Amstrad CPC 464 disk. published 35 years ago: Tony Truand (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121422&o=2 $end $cpc_cass=tonytrnd, $bio Amstrad CPC cass. published 35 years ago: Tony Truand [Model 106] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99882&o=2 $end $info=tonypok, $bio Arcade Video game published 29 years ago: Tony-Poker (c) 1991 Corsica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36090&o=2 $end $msx1_cart=toobin, $bio MSX cart. published 32 years ago: Toobin (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77553&o=2 $end $info=toobin,toobin2,toobin1,toobing,toobine,toobin2e, $bio Arcade Video game published 32 years ago: Toobin' (c) 1988 Atari Games Corp. Toobin' is a unique fantasy-adventure game. 1 or 2 players can race Bif and Jet, the Toobin' dudes, in their inner tubes, down 45 different rivers. The players try to keep Jet and Bif afloat, avoiding sharp objects, gaining points, and throwing cans at obstacles. Toobin' appeals to both males and females of all ages who both find it just 'fun to play'. Toobin' has a continuous buy-in feature so players can join in at any time. Toobin' has a color-coded control panel and players can identify Jet in the yellow inner tube and Bif in the black inner tube and red shorts. Each player has a set of four buttons to steer Bif or Jet forwards, backwards, and sideways. Pressing the two Paddle Forward buttons moves the inner tube forward. Pressing the two Back Paddle buttons moves the inner tube backwards. Pressing only one Paddle button makes the inner tube turn. The player uses the Throw Can button to destroy obstacles in the river and stun riverside pests. Toobin' players can enjoy amusing game play and an incredible variety of rivers and environments for their long-term enjoyment. The player races Bif or Jet against other players, or against the game, down Toobin's 45 different rivers, paddling through six classes of play, and cruising the 15 unique river environments. The player can choose almost 200 courses through the rivers, finding his own way through rapids, obstacles, riverside pests and waterfalls. The player has to guide Bif or Jet around obstacles, go through gates and pick up treasure to accumulate points to get more inner tube patches, collect cans to throw at obstacles and to stun riverside pests, and paddle fast enough to avoid the big 'gator lurking in all the rivers. At the finish line, players are treated to a party. Each party grows in size until the player reaches the final super party at the end of the game. Inner-Tube Patches : At the beginning of each game, the player has a certain number of inner-tube patches, which represent game lives. A player receives extra patches by scoring the number of points required for another patch. The number of points required changes from level to level, and is displayed in the lower left and right corners of the playfield. A player can also receive more patches by picking up patches floating in the rivers. Cans : The player must accumulate cans to throw at obstacles and pests. All cans are the same value. The player can pick up individual cans floating in all the rivers or six-packs hidden under obstacles or in back waters (Six packs give unlimited cans). The player throws the cans by pointing Bif or Jet at the obstacle and pressing the Throw Can button. Most of the obstacles in the river can be eliminated by hitting them with a can. Dangers : The player must avoid or eliminate dangers in the river and stun pests on the river banks. The dangers in the river include falling rocks, floating logs, deadly falling coconuts, icebergs, mines, stampeding cattle, snakes, crocodiles, barbed wire, and thorny bushes. Dangerous riverside pests throw and shoot objects at Bif and Jet. The player can stun most of these objectionable characters with a can thrown in their direction. These pests include Casting fishermen, Hillbillies, Terrorists, Devils, Martians, Street punks, Pistolaros, Natives, Penguins, Bears, Dinosaurs, and Cavemen. Big 'Gator : If a player is slow, the big 'gator comes up from behind to discourage slow play and hurry the player through the gates. A loud thumping sound warns the player of its presence. One escape from the big 'gator is to quickly paddle downstream or pass through a gate. If the gator catches Bif or Jet, one inner-tube patch is lost. - TECHNICAL - Game ID : 136061 Main CPU : Motorola 68010 (@ 8 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.7895 Mhz) Players : 2 Buttons : 5 - TRIVIA - Toobin' was released in June 1988. 1500 units were produced in the USA. The selling price was $2395. This was an unique cabinet (as did many Atari games of the time) that featured a large marquee behind which were two rotating drums, designed to give the impression of a flowing waterfall. Toobin' was a classic example of Atari's genius approach to abstract game design, that would typify their heyday of the mid-to-late 80s. The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including TOOBIN. Special Contest Feature : Every Toobin' game in the U.S. has a special contest. A player can win a free Toobin' t-shirt just for playing the game and finding and picking up all seven characters to spell the word Toobin' (including the apostrophe). These characters are hidden in the river below obstacles and hazards. The letters collected by the player are shown at the beach party at the end of the run. For more contest details, see the game (The offer expired December 1, 1988). - UPDATES - REVISION 1 : * Build date : OS 09JUN1988 15 :25 :18 / PG 09JUN1988 18 :29 :59 REVISION 2 : * Build date : OS 09JUN1988 15 :25 :18 / PG 14JUN1988 13 :49 :21 REVISION 2 (European release) : * Build date : OS 16JUN1988 12 :45 :40 / PG 16JUN1988 11 :58 :15 REVISION 3 : * Build date : OS 23JUN1988 10 :31 :30 / PG 23JUN1988 10 :29 :31 REVISION 3 (European release) : * Build date : OS 23JUN1988 10 :42 :33 / PG 23JUN1988 10 :43 :06 REVISION 3 (German release) : * Build date : OS 28JUN1988 12 :39 :41 / PG 28JUN1988 15 :38 :41 - SCORING - The player can score points by : * Time of Travel : The player receives points simply for traveling down the river. * Passing through Gates. The player receives points for passing through the gates in the river. Different colored gates are worth different amounts of points. The green gates give the lowest points, then the red, gold, and finally crystal gates give the highest points. If a players swishes a gate, that is, paddles through it without hitting the poles, he adds to his Score Multiplier (This is described in Score Multiplier below). For maximum points, the player should be the first through the gate and swish the gate. Each time the gate poles are hit, the point value of the gate falls. * Score Multiplier. If a player swishes the gate, the score is multiplied. Each gate that is swished adds to the multiplier. For example, if the player has a 2X multiplier, each point scored is multiplied by 2. Every point the player scores is multiplied by the score multiplier. The score multiplier is shown in the upper left and right of the playfield, underneath the game scores. The minimum multiplier is 1 and the maximum is 5. The player must pass through every gate (whether he swishes it or not) to maintain the score multiplier. If the player misses a gate, the score multiplier is reduced by one. As long as the player passes through the gate, even if he bumps it, the score multiplier is maintained. However, if a player's tube is punctured, his score multiplier falls to one. * Treasures. The player can pick up treasures floating on the river or hidden under obstacles to gain extra points. The lowest-value treasure is green, next is red, and gold is the highest. * Warp. The warp feature moves the player to the intermediate or advanced play classes. When the player warps, he is rewarded with warp bonus points. Warping is a good way to quickly score points. - TIPS AND TRICKS - * When you pick up a six-pack of cans, it's possible to park yourself close to a non-player character and rack up points by hitting them with the cans. The faster you are the better, so the beachball speed-up can be a big help here. * When the alligator comes to eat you (because you're taking too long to progress down the river) just hit him with one of the cans. This also works for certain other obstacles such as the floating mines (seeking or non-seeking). If you are quick enough, you can re-destroy the same mine several times and release multiple bonuses such as letters, treasures, sixpacks, etc. You can only throw one can at a time so any can already thrown will disappear once you press throw again. * Collect as many points as possible and try to push your opponent into obstacles. Swish up to five gates in a row and you will correspondingly advance your score multiplier (very important). Basic gates start at 2000, 1000, 500, 250. Once passed through the gates will decrease in points until they reach 100. Swishing a gate and then bumping it numerous times before your opponent can pass is an effective move. Pick-up cans (you can carry up to 9 at a time) or a sixpack (which gives you unlimited cans). The cans are used as "ammo" to hinder your opponent, stun other game characters, or to destroy certain obstacles (some obstacles are only temporarily destroyed). When you have a blowout you lose your sixpack and your score multiplier resets to 1. Your multiplier will go down each time you miss a gate. * Obstacles in the water (icebergs, bushes, mines, etc.) can reveal hidden points, sixpacks, patches (extra life), beachballs (speedup), including the fabled colorful letters. These letters are worth 10,000 points a piece. Try to have your score multiplier as high as possible to maximize the letter bonus at the end of each class. Be on the lookout for the 25,000 point gate since swishing it can give you up to 125,000 points if your score multiplier is 5! Unlike the other gates however, you only get one chance at the 25,000. Also be on the lookout for falling rocks, jumping penguins, submarines with nasty torpedoes, etc. On the first and second start gate you can utilize the warp whirlpool that will send you to a higher class. Many non-player characters chase you along the way. Watch out for the alligator, he likes to come out when you stall and he always comes from the top of the screen. You must go through a gate to repel that alligator before he appears or before he gets you. * A simple way to get a very high score : In only a minute or so, there's a way you can rack up over a million points. On Class 1, after going towards the first gate, direct your innertube to the right-hand side of the screen. You should see a sign that says 'This Way to Class 2' and a whirlpool should appear next to it. Shoot the twigs in front of the entrance and paddle back up. You will now be at the start of Class 2. Immediately move to the right of the screen, the same sign will appear, only this one warps you to Class 3. Shoot the iceberg in front, paddle back up and end up on class 3. The best part about the warps is that after each one, you get 600,000 points each. That's 1,200,000+ for doing very little work. An added bonus is that you will have four patches left in reserve thanks to the excess points you will have accumulated. - STAFF - Game designer : Milt Loper Game programmer : Dennis Harper Support programmers : Gary Stark, Russel Dawe (Rusty) Animators : Will Noble, Mark West, Deborah Short Audio : Brad Fuller, Hal Canon Engineers : Gary Stempler, Doug Snyder Technician : Dave Wiebenson - PORTS - * CONSOLES: [US] Atari 7800 (unreleased prototype) [US] Nintendo NES (1989) [US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]" [EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]" [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Nintendo Game Boy Color [US] (may.18, 2000) "Toobin' [Model CGB-AOIE-USA]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: MSX [EU] (1988) [EU] Amstrad CPC (1989) [US] Commodore C64 [EU] (1989) [EU] Commodore Amiga (1989) [EU] Atari ST (1989) [EU] Sinclair ZX Spectrum (1989) PC [MS-DOS] [US] (1992) [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2933&o=2 $end $nes=toobin, $bio Nintendo NES cart. published 31 years ago: Toobin' (c) 1989 Tengen Wanna be a real party animal? Then, you just gotta play Toobin'! It's the most fun anyone can have on an inner tube! You and a buddy can take turns paddling down a prehistoric swamp, jostling with dinosaurs and cavemen. Or cruise down some modern city river where you'll try to evade nasty punks and slimy industrial sludge (ugh, real barfo!) If that isn't far-out enough, then float down some Martian canals - where the water's purple and everything's really out of this world! These are just examples, dudes. Toobin's got so many places to tube around, it'll blow your mind. So jump in, the water's totally rad and bad! - STAFF - The programmers: Franz Lanzinger, David O'Riva Graphics: Greg Williams, David O'Riva Music & Sound: Brad Fuller, Don Diekneite, John Paul, Hal Canon, Suzan Lanzinger, Franz Lanzinger Game Testers: Bryan Datu, Michael Klug, Pat Riley, Jeff Yonan, Kevin Bowman, Laura Causey, Tatia Marsolais, Manny Miranda, Sam Reyes, Alma Romero, Ed Wood Coinop game: Dennis Harper, Milt Loper, Gary Stark, Russell Dawe, Gary Stempler, Doug Snyder, David Wiebenson Coinop graphics: Will Noble, Mark D. West, Deborah Short Software tools: Jim Blum, David O'Riva, David Theurer, Russell Dawe Original music: Brad Fuller, Hal Canon, Suzan Lanzinger Classical music: Johann Sebastian Bach, Bedrich Smetana Managers: Steve Calfee, Randy Broweleit, Dan Van Elderen Sales managers: John Fowler, Mike Taylor, Richard P. Wnuk Thanks to: Michael Alexander, Binky T Clown, Lisa Ching, Bill Hindorff, Erich Horn Thanks also to: Brian Hurley, Marie Julian, Chris McComb, Steve Woita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55748&o=2 $end $spectrum_cass=toobin, $bio Sinclair ZX Spectrum cass. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81587&o=2 $end $msx1_cass=toobin,toobina, $bio MSX cass. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95080&o=2 $end $cpc_cass=toobin, $bio Amstrad CPC cass. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99883&o=2 $end $cpc_flop=toobinuk, $bio Amstrad CPC 464 disk. published 31 years ago: Toobin' (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121267&o=2 $end $cpc_flop=toobinuk01,toobinuk03,toobin19,toobin1901,toobin1902,toobined,toobinuk02,toobin1d, $bio Amstrad CPC 464 disk. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121268&o=2 $end $specpls3_flop=toobinsp,toobinspa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Toobin' (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147591&o=2 $end $specpls3_flop=toobin,toobina, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147615&o=2 $end $st_flop=toobin, $bio Atari ST disk. published 31 years ago: Toobin' (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229786&o=2 $end $spectrum_cass=toobinth, $bio Toobin' (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219551&o=2 $end $amigaocs_flop=toobin, $bio Commodore Amiga 500 disk. published 30 years ago: Toobin' (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75408&o=2 $end $msx1_flop=toobin, $bio Toobin' cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230172&o=2 $end $cpc_cass=toobinth, $bio Toobin' (c) 19?? Hit Squad, The - TECHNICAL - Model 34 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99074&o=2 $end $gbcolor=toobin, $bio Nintendo Game Boy Color game published 20 years ago: Toobin' [Model CGB-AOIE-USA] (c) 2000 Midway Home Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68991&o=2 $end $spectrum_cass=toofy,toofya, $bio Sinclair ZX Spectrum cass. published 8 years ago: Toofy In Fan Land (c) 2012 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232144&o=2 $end $spectrum_cass=toofy2,toofy2a, $bio Sinclair ZX Spectrum cass. published 7 years ago: Toofys Winter Nuts (c) 2013 Jenkinson, Paul - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232145&o=2 $end $cpc_cass=toolbox, $bio Amstrad CPC cass. published 36 years ago: Toolbox (c) 1984 Camel Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99885&o=2 $end $bbcb_cass=toolbox2, $bio Toolbox 2 (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52597&o=2 $end $apple2gs=tboxmag1, $bio Apple IIGS disk. published 30 years ago: Toolbox Mag #1 (c) 1990 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229354&o=2 $end $apple2gs=tboxmag2, $bio Apple IIGS disk. published 30 years ago: Toolbox Mag #2 (c) 1990 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229355&o=2 $end $apple2gs=tboxmag3, $bio Apple IIGS disk. published 29 years ago: Toolbox Mag #3 (c) 1991 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229356&o=2 $end $apple2gs=tboxmag4, $bio Apple IIGS disk. published 29 years ago: Toolbox Mag #4 (c) 1991 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229357&o=2 $end $apple2gs=tboxmag5, $bio Apple IIGS disk. published 29 years ago: Toolbox Mag #5 (c) 1991 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229358&o=2 $end $apple2gs=tboxmag6, $bio Apple IIGS disk. published 29 years ago: Toolbox Mag #6 (c) 1991 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229359&o=2 $end $apple2gs=tboxmag7, $bio Apple IIGS disk. published 29 years ago: Toolbox Mag #7 (c) 1991 Toolbox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229360&o=2 $end $cpc_flop=toolhexg,toolhex1, $bio Amstrad CPC type-in published 33 years ago: Toolhex (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120240&o=2 $end $zx81_cass=toolkitjrs, $bio Sinclair ZX-81 cass. published 38 years ago: Toolkit (c) 1982 JRS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114755&o=2 $end $dragon_cass=d32toolkt, $bio Dragon cass. published 37 years ago: Toolkit (c) 1983 Dragon 32 Users Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234491&o=2 $end $zx81_cass=toolkita, $bio Toolkit (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114824&o=2 $end $zx81_cass=toolkit, $bio Toolkit (c) 198? Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114610&o=2 $end $spectrum_cass=toolkitp, $bio Toolkit (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225814&o=2 $end $bbc_rom=toolkitp200,toolkitp202,toolkitp204,toolkitp, $bio Acorn BBC ROM published 35 years ago: Toolkit Plus Ver. 2 (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145202&o=2 $end $bbc_rom=toolkit110,toolkit120,toolkit121,toolkit122,toolkit123,toolkit, $bio Acorn BBC ROM published 37 years ago: Toolkit Ver. 1 (c) 1983 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145201&o=2 $end $bbc_rom=toolkita, $bio Acorn BBC ROM published 37 years ago: Toolkit Ver. 1 (c) 1983 Algotek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145322&o=2 $end $nascom_flop=divtools, $bio Tools & Toolkits (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235693&o=2 $end $specpls3_flop=jtetool1, $bio Tools Collection 01 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148331&o=2 $end $specpls3_flop=jtetool2, $bio Tools Collection 02 (c) 19?? Tejero [Jesus Tejero] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148332&o=2 $end $c64_flop_misc=1520tool, $bio Tools for the Commodore 1520 Plotter (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235992&o=2 $end $archimedes=tools01a, $bio Tools01 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127045&o=2 $end $bbc_rom=toolstar1262,toolstar, $bio Acorn BBC ROM published 37 years ago: Toolstar (c) 1983 PACE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145124&o=2 $end $n64=toonpan, $bio Nintendo 64 cart. published 20 years ago: Toon Panic (c) 2000 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58029&o=2 $end $gbcolor=toonsylvu, $bio Nintendo Game Boy Color game published 20 years ago: Toonsylvania [Model CGB-BSYE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68993&o=2 $end $gbcolor=toonsylv, $bio Nintendo Game Boy Color game published 20 years ago: Toonsylvania [Model CGB-BSYP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68992&o=2 $end $spectrum_cass=tootncom, $bio Sinclair ZX Spectrum cass. published 33 years ago: Toot 'n' Come in (c) 1987 Epsilon Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81589&o=2 $end $c64_cart=toothinv, $bio Commodore C64 cart. published 38 years ago: Tooth Invaders (c) 1982 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53747&o=2 $end $vic1001_cart=toothinv, $bio Commodore VIC-20 cart. published 37 years ago: Tooth Invaders (c) 1983 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86963&o=2 $end $a2600=toothpro, $bio Atari 2600 cart. published 37 years ago: Tooth Protectors (c) 1983 DSD-Camelot. The object of Tooth Protectors is to guide T.P.(the Tooth Protector) as he protects the teeth during a Snack Attack. Valuable points are accumulated as T.P. deflects the cubes dropped by the Snack Attackers. Additionally, if you are successful in protecting the teeth from decay, valuable bonus points can also be earned. If T.P. misses a number of cubes, the teeth begin to blink, a sign of decay. Additional Tooth Protectors can be called by pressing the red Action Button. The toothbrush, dental floss and fluoride dental rinse pass over the teeth, in order, cleaning up the teeth by removing all the plaque. The game ends if 3 teeth disappear, or if 3 T.P.s are carried away and eliminated by the Snack Attackers. When you are successful in protecting the teeth, valuable points will be accumulated, and there will be no end to the fun you can have! - SCORING - 100 game points are earned for each cube T.P. deflects. 1,000 points are earned if a deflected cube hits another falling cube. 10,000 BONUS POINTS are earned if all teeth remain at the end of a Snack Attack. 5,000 BONUS POINTS are earned if only 1 tooth is lost. 1,000 BONUS POINTS are earned if 2 teeth are lost. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51148&o=2 $end $gba=tootuff, $bio Nintendo GBA cart. published 18 years ago: Tootuff - The Gagmachine (c) 2002 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76161&o=2 $end $gbcolor=tootuff, $bio Nintendo Game Boy Color game published 19 years ago: Tootuff [Model CGB-BT9P-UKV] (c) 2001 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68994&o=2 $end $famicom_flop=mrgold, $bio Nintendo Famicom disk. published 32 years ago: ????????? ?????? ????? (c) 1988 Toei Animation. (Tooyama no Kinsan Space Chou - Mr. Gold) - TECHNICAL - Disk ID: TDF-MRG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65481&o=2 $end $specpls3_flop=top10col, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Top 10 Collection (c) 1988 Hit-Pak [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148163&o=2 $end $ibm5150=topgold2, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Top 10 Solid Gold Volume II (c) 1991 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132523&o=2 $end $info=sc1t1k, $bio Top 1000 (c) 198? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42169&o=2 $end $cpc_flop=top25f6f, $bio Amstrad CPC 464 disk. published 29 years ago: Top 25 (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128079&o=2 $end $cpc_flop=top30uk6, $bio Amstrad CPC 464 disk. published 29 years ago: Top 30 (c) 1991 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128080&o=2 $end $info=m4topact,m4topacta, $bio Top Action (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41498&o=2 $end $saturn=topangle, $bio Sega Saturn game published 23 years ago: Top Anglers - Super Fishing Big Fight 2 (c) 1997 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59847&o=2 $end $to_flop=malefatla,traitbzzb, $bio Thomson TO disk. published 31 years ago: Top Arcade (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69963&o=2 $end $amigaocs_flop=topbanan, $bio Commodore Amiga 500 disk. published 28 years ago: Top Banana (c) 1992 Hex - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75409&o=2 $end $info=topbana, $bio Slot Machine published 24 years ago: Top Banana (c) 1996 Aristocrat Leisure Industries Pty, Limited. - TRIVIA - Released in August 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45000&o=2 $end $info=wmstopb, $bio Slot Machine published 22 years ago: Top Banana (c) 1998 WMS Gaming, Incorporated. - TRIVIA - Released in September 1998. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23356&o=2 $end $archimedes=topbanan,topbanana, $bio Top Banana (c) 19?? Psycore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115970&o=2 $end $info=sc4tbana,sc4tbanaa, $bio Top Banana (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42820&o=2 $end $info=topbladv, $bio Arcade Video game published 17 years ago: Top Blade V (c) 2003 SonoKong Company, Limited. A spinning top Beyblade battle game, based on the successful anime and toy. - TRIVIA - Released in July 2003. This game is a port of the Windows game released on 12-20-2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26056&o=2 $end $info=sc5tbox,sc5tboxa,sc5tboxb,sc5tboxc,sc5tboxd,sc5tboxe,sc5tboxf,sc5tboxg,sc5tboxh,sc5tboxi,sc5tboxj,sc5tboxk,sc5tboxl,sc5tboxm,sc5tboxn,sc5tboxo,sc5tboxp,sc5tboxq, $bio Top Box (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43136&o=2 $end $cpc_cass=topbuch, $bio Amstrad CPC cass. published 35 years ago: Top Buch - Die Komfortabele Buchverwaltung (c) 1985 Topsoft GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99886&o=2 $end $cpc_flop=packtopo,packtopb,packtopb01,topbytop02,topbytop03,topbytop, $bio Amstrad CPC 464 disk. published 31 years ago: Top by Topo (c) 1989 Topo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123728&o=2 $end $specpls3_flop=topbytop, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Top By Topo (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148158&o=2 $end $cpc_cass=toptopo, $bio Amstrad CPC cass. published 30 years ago: Top by Topo (c) 1990 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99887&o=2 $end $cpc_flop=topbytop01, $bio Amstrad CPC 464 disk. published 29 years ago: Top By Topo 2 (c) 1991 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128081&o=2 $end $info=j2topcd, $bio Top Card (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41923&o=2 $end $st_flop=bhcats, $bio Atari ST disk. published 29 years ago: Top Cat Starring in Beverly Hills Cats (c) 1991 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196766&o=2 $end $cpc_flop=topcatin01, $bio Amstrad CPC 464 disk. published 29 years ago: Top Cat Starring in Beverly Hills Cats Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126755&o=2 $end $cpc_cass=topcat, $bio Amstrad CPC cass. published 30 years ago: Top Cat Starring in Beverly Hills Cats [Model HT 080] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99888&o=2 $end $spectrum_cass=topcatin, $bio Sinclair ZX Spectrum cass. published 29 years ago: Top Cat Starring in Beverly Hills Cats (c) 1991 Hi-Tec Software - TECHNICAL - GAME ID: HT078 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81590&o=2 $end $info=tdawg_l1, $bio Bowler published 31 years ago: Top Dawg (c) 1989 Williams Electronics Games, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7395&o=2 $end $info=m4topdk, $bio Top Deck (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41499&o=2 $end $info=m4topdog,m4topdog__a,m4topdog__b,m4topdog__c,m4topdog__d,m4topdog__e,m4topdog__f,m4topdog__g,m4topdog__h,m4topdog__i,m4topdog__j,m4topdog__k,m4topdog__l,m4topdog__m,m4topdog__n,m4topdog__o, $info=m4topdog__p,m4topdog__q,m4topdog__r,m4topdog__s,m4topdog__t,m4topdog__u,m4topdog__v,m4topdog__w,m4topdog__x,m4topdog__y,m4topdog__z, $bio Top Dog (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41500&o=2 $end $info=m5topdog,m5topdog04,m5topdoga, $bio Fruit Machine published 2020 years ago: Top Dog (c) ???? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40196&o=2 $end $info=m5topdol,m5topdola, $bio Top Dollar (c) 200? Red Gaming, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41647&o=2 $end $apple2gs=topdraw, $bio Apple IIGS disk. published 31 years ago: Top Draw (c) 1989 Styleware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240830&o=2 $end $megadriv=topfight, $bio Top Fighter 2000 MK VIII (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233703&o=2 $end $megadriv=topf2k5, $bio Top Fighter 2005 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233704&o=2 $end $psion2=topfin21,topfin22, $bio Psion Organiser II pack. published 32 years ago: Top Finance Ver.2 (c) 1988 Aware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234133&o=2 $end $info=j6topflg, $bio Top Flight (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41149&o=2 $end $apple2_flop_orig=tfelimin, $apple2_flop_clcracked=topfelim, $bio Apple II disk. published 33 years ago: Top Fuel Eliminator (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229217&o=2 $end $info=topgame,topgamet, $bio Top Game (c) 19?? Splin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42879&o=2 $end $info=topgear, $bio Slot Machine published 24 years ago: Top Gear (c) 1996 Aristocrat. - TECHNICAL - Mark IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7687&o=2 $end $info=m4topgr, $bio Top Gear (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41501&o=2 $end $megadriv=topgear2, $bio Sega Genesis game published 26 years ago: Top Gear 2 (c) 1994 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57488&o=2 $end $amigaocs_flop=topgear2, $bio Commodore Amiga 500 disk. published 26 years ago: Top Gear 2 (c) 1994 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75410&o=2 $end $amigaaga_flop=topgr2_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Top Gear 2 [AGA Ver.] (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146444&o=2 $end $snes=topgear2u, $bio Nintendo Super NES game published 27 years ago: Top Gear 2 [Model SNS-2P-USA] (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63920&o=2 $end $snes=topgear2, $bio Nintendo Super NES game published 27 years ago: Top Gear 2 (c) 1993 Kemco - TECHNICAL - Cartridge ID: SNSP-2P-EUR - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 75% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63919&o=2 $end $snes=tg3ku, $bio Nintendo Super NES game published 25 years ago: Top Gear 3000 [Model SNS-A3TE-USA] (c) 1995 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63922&o=2 $end $snes=tg3k, $bio Nintendo Super NES game published 25 years ago: Top Gear 3000 [Model SNSP-A3TP-EUR] (c) 1995 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63921&o=2 $end $gba=topgergtu, $bio Nintendo GBA cart. published 19 years ago: Top Gear GT Championship [Model AGB-ATCE-USA] (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76163&o=2 $end $gba=topgergt, $bio Nintendo GBA cart. published 19 years ago: Top Gear GT Championship [Model AGB-ATCP-EUR] (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76162&o=2 $end $n64=tgh,tghu,tghp, $bio Nintendo 64 cart. published 20 years ago: Top Gear Hyper-Bike (c) 2000 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58030&o=2 $end $n64=tghj, $bio Nintendo 64 cart. published 20 years ago: Top Gear Hyper-Bike [Model NUS-NGBJ] (c) 2000 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58031&o=2 $end $n64=tgoverdr,tgoverdru, $bio Nintendo 64 cart. published 22 years ago: Top Gear Overdrive (c) 1998 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58032&o=2 $end $n64=tgoverdrj, $bio Nintendo 64 cart. published 21 years ago: Top Gear Overdrive [Model NUS-NRCJ] (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58033&o=2 $end $gbcolor=topgear2, $bio Nintendo Game Boy Color game published 20 years ago: Top Gear Pocket 2 [Model CGB-A33E-USA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68998&o=2 $end $gbcolor=topgear2j, $bio Nintendo Game Boy Color game published 21 years ago: Top Gear Pocket 2 [Model CGB-V33J-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68997&o=2 $end $gbcolor=topgear, $bio Nintendo Game Boy Color game published 21 years ago: Top Gear Pocket [Model CGB-VGRE-USA] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68996&o=2 $end $gbcolor=topgearj, $bio Nintendo Game Boy Color game published 21 years ago: Top Gear Pocket [Model CGB-VGRJ-JPN] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68995&o=2 $end $n64=tgrally,tgrallyu,tgrallya, $bio Nintendo 64 cart. published 23 years ago: Top Gear Rally (c) 1997 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58034&o=2 $end $n64=tgrally2,tgrally2u,tgrally2p, $bio Nintendo 64 cart. published 21 years ago: Top Gear Rally 2 (c) 1999 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58036&o=2 $end $gbcolor=tgrally2, $bio Nintendo Game Boy Color game published 20 years ago: Top Gear Rally 2 [Model CGB-A33P-EUR] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69001&o=2 $end $n64=tgrally2j, $bio Nintendo 64 cart. published 20 years ago: Top Gear Rally 2 [Model NUS-NL2J] (c) 2000 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58037&o=2 $end $gba=topgrallj, $bio Nintendo GBA cart. published 17 years ago: Top Gear Rally [Model AGB-AYEJ-JPN] (c) 2003 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76165&o=2 $end $gba=topgrallu, $bio Nintendo GBA cart. published 17 years ago: Top Gear Rally [Model AGB-BTGE-USA] (c) 2003 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76166&o=2 $end $gba=topgrall, $bio Nintendo GBA cart. published 17 years ago: Top Gear Rally [Model AGB-BTGP] (c) 2003 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76164&o=2 $end $gbcolor=tgrally, $bio Nintendo Game Boy Color game published 21 years ago: Top Gear Rally [Model CGB-VGRP-NOE] (c) 1999 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68999&o=2 $end $n64=tgrallyj, $bio Nintendo 64 cart. published 23 years ago: Top Gear Rally [Model NUS-NTRJ] (c) 1997 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58035&o=2 $end $snes=topgearu, $bio Nintendo Super NES game published 28 years ago: Top Gear [Model SNS-TR-USA] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63918&o=2 $end $snes=topgear, $bio Nintendo Super NES game published 28 years ago: Top Gear [Model SNSP-TR-EUR] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63917&o=2 $end $info=sc4tgear,sc4tgeara,sc4tgearb,sc4tgearc,sc4tgeard,sc4tgeare,sc4tgearf,sc4tgearg, $bio Top Gears (c) 200? Mazooma Games. Get 3 symbols on the Win Line for access to the Top Gears feature. All reel symbols add into the 'Top Gears' name fill, and when this is completed, a guaranteed jackpot is yours ! Drive around the board using Mazooma's patented CardMech, collecting Cash, Features, Bonus Nudges and Top Gears symbols. Collect 3 'Top Gears' symbols for access to the Highway to Riches, where BIG MONEY awaits - just don't get caught by the police ! - TECHNICAL - [Model PR7062] Technology : Scorpion 4 Cabinet : Smiley II front opening Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11910&o=2 $end $cpc_cass=topgun, $bio Amstrad CPC cass. published 34 years ago: Top Gun (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99889&o=2 $end $cpc_flop=topgun19, $bio Amstrad CPC 464 disk. published 34 years ago: Top Gun (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120435&o=2 $end $cpc_flop=topgunuk,topgunuk01,topguned,topgunds, $bio Amstrad CPC 464 disk. published 34 years ago: Top Gun (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128078&o=2 $end $nes=topgunj, $bio Nintendo Famicom cart. published 33 years ago: Top Gun (c) 1987 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54767&o=2 $end $spectrum_cass=topgun, $bio Sinclair ZX Spectrum cass. published 33 years ago: Top Gun (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81591&o=2 $end $to_flop=topgun, $bio Thomson TO disk. published 32 years ago: Top Gun (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108088&o=2 $end $info=ktopgun, $bio Handheld game published 31 years ago: Top Gun (c) 1989 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83114&o=2 $end $spectrum_cass=topguner,topguner_a, $bio Top Gun (c) 198? Erbe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219251&o=2 $end $spectrum_cass=topgunth, $bio Top Gun (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219552&o=2 $end $cpc_flop=topgunf1, $bio Amstrad CPC type-in published 28 years ago: Top Gun (c) 1992 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119475&o=2 $end $a2600=topgun, $bio Atari 2600 cart. published 37 years ago: Top Gun - Air Patrol (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51149&o=2 $end $gba=topguncz, $bio Nintendo GBA cart. published 16 years ago: Top Gun - Combat Zones [Model AGB-A2YE-USA] (c) 2004 Mastiff, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76167&o=2 $end $nes=topgun2j, $bio Nintendo Famicom cart. published 31 years ago: Top Gun - Dual Fighters (c) 1989 Konami Industry Company, Limited. - TECHNICAL - Game ID: KDS-OG - TRIVIA - Released on December 12, 1989 in Japan. Export releases: [US] "Top Gun - The Second Mission [Model NES-OG-USA]" - STAFF - Programmer: Shinji Kitamoto, Mitsuo Takemoto, Toru Hagihara, Nobuhiro Matsuoka Character Designer: J. Nakamoto, Yoichi Yoshimoto Sound Creator: Hidenori Maezawa, Yuichi Sakakura, Harumi Ueko Graphic Designer: Kenji Shimoide, Hiroshi Matsuda Supervisor: Shinji Kitamoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54768&o=2 $end $psx=topgun, $bio Sony PlayStation disc published 24 years ago: Top Gun - Fire at Will! (c) 1996 Spectrum HoloByte. - TECHNICAL - Game ID: SLUS-00032 - TRIVIA - Released on June 12, 1996 in the USA. Licensed through Viacom Consumer Products, Top Gun: Fire at Will was one of the first titles for the PlayStation game console to feature full-motion video for a more realistic gaming experience. There are more than 30 nonstop action-packed dogfighting missions, with each level of gameplay becoming progressively more challenging than the last. - STAFF - Lead Programmer: Dean Grandquist Programmers: Brian Lewis, Daniel Deremiah, Dan Moen, Paul Schlegel Terrain System Programmers: Marc Reynolds, Jason Hoerner Lead Artist, 3D Modeler, Terrain Artist: Rick Dimond Other Artist: Gregory Smith Producer: John Vifian Jack of All Trades, Jr.: Michael Bilodeau Sound Designer: Scott Petersen Quality Assurance Lead: Randy Lee Quality Assurance Testers: Anthony Constantino, Christopher Evans, James Green, Vansouk Lianemany, Roderick Roye, Wi Kian Tang, Sergio Vuskovic, Larry Stephen Webber Manual Writer: Robert Giedt Manual Editor: Marisa Ong Manual Layout: Reiko Yamamoto Package Artists: Rick Dimond, Lawrence Kevin Video Screenplay: Chip Proser Game Dialogue, Mission Framework, Screenplay Editor: Steve Olson Studio Administration: Steven Weinstein, Mesceille Ogata Product Marketing: April Souza Marketing Services: Kathryn Lynch, Jerome Paterno, Rick Rasay Public Relations: Holly Hartz, Kathy Sanguinetti Special Thanks: Anthony Chiang, Alice Chinn, Russel Comte, Chris Deyo, Wella Lasola, Gilman Louie, Lawrence Kevin, Michael Mancuso, Steve Race, Steven Weinstein, Mega Dude Top Gun PC Staff: Ken Allen, Jim Berry, Ally Chen, Anthony Chiang, Bill Chinn, Russel Comte, Scott Gallardo, Eric Grotke, Jeff Holzhauer, Erick Jap, Lawrence Kevin, Wella Lasola, Michael Mancuso, Brian Morgan, J. Chase Pantanella, Kuswara Pranawahadi, Gregory Smith, Dan Teven Voice Data File Editor: Alice Chinn Macro Maven: Steven Weinstein Audio Director: Paul Mogg Sound Designers: J. White, Scott Peterson Additional Audio Processing: Andrew Edlen, Jonathan Hoffberg User Interface Music and Original Video Soundtrack: Steven Scherer Simulation Music: What in the world Productions, Brad Rudolph, Deenie Hamacher, Bruce Nolen Musical Clearance Service: Evan M. Greenspan Inc. Viacom Consumer Products: Suzie Domnick, Kristine Ross, Randi Kagan-Casey Contracts: Dennis Cline, Law Offices of Behr and Robinson Naval Aviation Consultants: Richard Cormier, Robert Coleman Acknowledgements: Gary E. Shrout, William Jones, Navy Office of Information, USS Carl Vinson Public Affairs Office, USS Abraham Lincoln Public Affairs Office CAST Hondo: James Tolkan Amanda Moore: Julie Carmen Merlin: George Castillo Stinger: Jamison Jones Raven: Celia Shuman Intel: Peter Zapp Nomad: Nick Scoggin Air Boss: Squire Fridell Tom St. Germaine: Darwin Gillette VOICE-OVERS Tomcat, Ivan: Carlos Alazraqui Air Boss, Male Cadre, Helo: Michael Bennett Strike, Ruthless Ruth, Igor: Denny Delk Betty, Female Cadre, Igno: Maximilienne L. M. Ewalt Hawkeye, Mick: Michael Mancuso Mother Hen, Russian Strike: Jarion Monroe Cruiser, Flex: Andy Valvur Frigate, Prowler: Peter Zapp Extras: Kevin O. Keefe, Dave Dawson Jr., Dean MacCracken, Kyle Armour, Jack Choy, Duncan Cooper, Tim Levin, Brad Nelson, Kathryn Keller, James L. Mays, Mack Waldrip, Gail Shelly PRODUCTION CREW Video Screenplay: Chip Proser Production Company: Noyes & Laybourne Enterprises Inc. Director: Eli Noyes Producer: Brian Sullivan Director of Photography: Bill Zarchy Camera Operator: Jim Rollin Production Manager: Sandra Kimberly 1st Assistant Director: Annie Spiegelman Key Second AD: Gwyneth Horder-Payton Sound Mixer: Greg Von Buchau Makeup and Hair: Mindy Hall Costume Designer: Lucy Jones Wardrobe Supervisor: Liz Wolf Key Grip: Hugh Freeman Best Boy Grip: Sandy Stanton Grip: Josh Lytel Gaffer: Darryl Flowers Best Boy Electric: Paul Meise Electrician: Charles Griswold Art Director: Craig Patterson Assistant Props: Liz Campana, Kevin Patterson Willow Camp Catering/Caterer: Thomas Belger Craft Service: Sandy Reed Casting/San Francisco Casting: Hayes & Von Horn Los Angeles Casting: Steven Fertig Sound Stage: Cine Rent West; San Francisco; California Video Post-Production: Realtime Video; San Francisco; California Audio Post-Production: Russian Hill Recording; San Francisco; California Voice-over Recordings: Live Oak Studio; Berkeley; California, The Enterprise Interactive; Burbank; California, Adirondack Radio; Lake Placid; New York, Kampo Audio/Video; New York; New York, Robert Berke Sound; San Francisco; California Voice-over Session Producers: Paul Mogg, J. White Special Thanks to: Bender; Goldman & Helper Public Relations; Los Angeles, Brian Bettman, Aron Bonar, Michael Breault, Catherine Durand, Lou Gioia, Clyde Grossman, Neil Johnston, Greg Kennedy, Gilman Louie, Planned Marketing Solutions, George Poharcyk, Steve Race, Kip Welch Stock Footage: Digital Ranch, Sherman Grinberg Film Libraries Inc. "DANGER ZONE" RE6RECORDING Vocals: Mary Elizabeth McGlynn Guitar: David Immergluck Drums: Jim Bogios Engineer: Dale Everingham Keyboards: Steven Scherer Producer: Steven Scherer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97654&o=2 $end $gbcolor=topgunfs, $bio Nintendo Game Boy Color game published 19 years ago: Top Gun - Fire Storm [Model CGB-BICE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69003&o=2 $end $gba=topgunfa, $bio Nintendo GBA cart. published 18 years ago: Top Gun - Firestorm Advance (c) 2002 Titus - TECHNICAL - [Model AGB-ATGP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76169&o=2 $end $gameboy=topgun, $bio Nintendo Game Boy Cart. published 27 years ago: Top Gun - Guts & Glory [Model DMG-GN-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67266&o=2 $end $nes=topgun2,topgun2u, $bio Nintendo NES cart. published 30 years ago: Top Gun - The Second Mission (c) 1990 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information: "Top Gun - Dual Fighters [Model KDS-OG]". Description from the back cover: So you think you're a Top Gun hero, just because you splashed a few bogeys in the Persian Gulf. Well, before polishing your ego, you've gotta survive a second mission that's ten times more deadly than the first. Soaring against an Armageddon bound armada of planes, tanks, ships, and satellite laser beams, every ounce of your skill and courage will be drained as you fight fire with fire, while out-maneuvering anti-aircraft blasts, cannon bursts and heat seeking missiles that are looking to roast your tail. You'll also have the option of confronting the enemy's finest pilots one-on-one! And if you're really obsessed with combat, you can challenge a friend to a no-missiles-barred dogfight for air superiority. So prepare to pull some serious G's in a fighter capable of doing rolls, loops and Mach 2.5. Because now's the time for your dreams of glory to either come true, or crash helplessly into the sea. - TECHNICAL - GAME ID: NES-OG-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55750&o=2 $end $nes=topgun3, $bio Top Gun 3 (c) 19?? Unknown. A pirate hack of "Flight of the Intruder" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65215&o=2 $end $nes=topgun,topgunua,topgunu, $bio Nintendo NES cart. published 33 years ago: Top Gun (c) 1987 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information. Description from the back cover: You're a High Flying Fighter Jock. The Hottest Pilot in the Heat of a Battle. The sun shimmers on the horizon as your armed-to-the-teeth Navy fighter screams from the carrier deck, accelerating into the danger zone. High above hostile waters your mission is to defend the task force from enemy attack. Suddenly, bogeys flash onto your radar. They're everywhere, diving toward you at Mach 2. Only a second to react, you go to guns and arm missiles. Your heart pounds and palms sweat as you blast into the dogfight with cannons blazing. Tracers zip past your engines. Shells shatter your senses. Now it's just you against them. And to survive you'll need more than speed and firepower. You'll need guts and instinct. You'll need to be a TOP GUN pilot. - TECHNICAL - GAME ID: NES-TG-USA - TRIVIA - Released in November 1987 in the USA. European reviews: [FR] Player One (Sept. 1990): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55749&o=2 $end $mo5_cass=topgun,topgunb,topgunc,topguna, $bio Thomson MO5/TO7 cass. published 33 years ago: Top Gun (c) 1987 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: TG 1116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40478&o=2 $end $info=topgunr,topgunbl, $bio Arcade Video game published 34 years ago: Top Gunner (c) 1986 Konami. Export release. game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Tokushu Butai Jackal [Model GX631]". - TRIVIA - Top Gunner was released in October 1986 in the USA. In this version, the jeep has an American flag flying next to the cannon and the sound effects are slightly different. - PORTS - * CONSOLES: [US] Nintendo NES (sept.1988) "Jackal [NES-JK-USA]" * COMPUTERS: PC [MS-DOS] [US] (1988) "Jackal" [US] Commodore C64 (1989) "Jackal" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2934&o=2 $end $info=topgunnr, $bio Arcade Video game published 34 years ago: Top Gunner (c) 1986 Exidy. - TECHNICAL - Top Gunner was played sitting down in a full cockpit-style motion cabinet. The motion of the player’s seat followed the action of the flight simulator-style gameplay, providing the player a unique, immersive arcade experience. The player interacted with the machine via a dual-axis flight yoke, a throttle lever, and the standard coin slot, start, and fire buttons. - TRIVIA - Top Gunner is said to be the last vector graphic game produced for the arcades. - STAFF - Software: Vic Tolomei Hardware: Howell Ivy Graphics: Pete Kaufmann Audio: Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4514&o=2 $end $neocd=tophuntr, $bio SNK Neo-Geo CD published 26 years ago: Top Hunter - Roddy & Cathy (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-048] - TRIVIA - Top Hunter Roddy & Cathy for Neo-Geo CD was released on September 29, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47777&o=2 $end $neogeo=tophuntrh, $info=tophuntrh, $bio SNK Neo-Geo AES cart. published 26 years ago: Top Hunter - Roddy & Cathy (c) 1994 SNK [Shin Nihon Kikaku]. For more information about the game itself, please see the original MVS entry: "Top Hunter - Roddy & Cathy [Model NGM-048]" - TECHNICAL - Cartridge ID: NGH-048 - TRIVIA - Released on June 24, 1994 in Japan. Reviews: [FR] August 1994 - Consoles + N.34: 86% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47776&o=2 $end $info=tophuntr, $bio SNK Neo-Geo MVS cart. published 26 years ago: Top Hunter - Roddy & Cathy (c) 1994 SNK. Top Hunter: Roddy & Cathy is a horizontally-scrolling beat-em-up for one or two players who take on the role of the galaxy's top bounty hunters, Roddy and Cathy, who are sent to put a stop to a colony of galactic pirates called the Klaptons, who threaten and plunder the cosmos. Four high-ranking Klaptons have taken control of four elemental planets and big rewards are offered for the capture of Sly, Misty, Mr. Bigman and Dr. Burn. The game's action takes place on two plains, with players able to jump between the foreground and background at will. This switching mechanic is integral to getting through some parts of the game. In addition to standard jump and attack mechanics, both players have the ability to extend their arms outwards. This ability can be used to grab items and enemies, some of which can then be thrown. The arm can also be extended vertically upwards, allowing players to pull themselves up onto ledges, pull items down to them, or pull handles to trigger events, such as dropping rocks onto enemies. Each stage has several collectables to be found, including health, weapon power-ups and extra time. At certain points during a stage, players may come across a Mecha; this is a bi-pedal mechanical walker that gives players more power. The mecha also has limited health, however and the player will be forced out of it when it starts flashing. Top Hunter: Roddy & Cathy is split into four planets: Forest, Ice, Wind, and Fire and players can choose which planet to tackle first. Depending on what stage is picked first, the layout of that stage will change. For example, if the player picks the Ice world before the Forest world, the Forest world's starting layout will be different. After completing all four worlds, the player is taken to the final stage, where they must fight a rematch with the four bosses before the final battle with the game's antagonist, Captain Klapton. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-046 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch/Arm stretch/Throw objects, [B] Jump, [C] Change planes - TRIVIA - Released in May 1994. The game borrows plenty of ideas from many of SNK's most popular fighting games at the time of its release. The two-plane stages were first used in "Fatal Fury - King of Fighters", also Roddy & Cathy feature special moves that fans of "Fatal Fury - King of Fighters" and "Art of Fighting" are sure to recognize. Mashing the attack button will make Roddy and Cathy go into a combo, with Roddy eventually letting out a flurry of punches, while Cathy does a Hyakuretsukyaku/Lightning Kick move. Doing a quarter-circle forward motion and hitting the attack button precisely will make the player do a Ko'ouken (or a hadouken with one hand) attack, while doing a shoryuken motion will make the player do a shoryuken/koho attack. The player can also do Terry Bogard's power wave as well. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Top Hunter - Shisekai Gakkyoku Zatsugidan - PCCB-00157) on July 21, 1994. - STAFF - Producer : Eikichi Kawasaki Planners : Yasumi Tozono (Tozono), M. Matsuda, Y. Hashimoto Front Designers : Tatsuya Shinkai, Khozoh Nagashima, C.A.C. Yamasaki, Mikarin Nishida Back Designers : Hirolin Hajima, Munk Etoh, Kaori Kusunoki, Eri Kohjitani, Oda Nobunaga Programmers : Carib, Shochan, Imasa. F, Data Tada Sound : Yoko, Jojoha Kitapy, Shiba Pooh, Akky, Masahiko Hataya (Papaya), Toshio Shimizm (Shimizm) Designers : Nao Q., Lolie Nishioka, K. Kinoko, Mohko Hung Special Thanks : James Hove, H. Tanaka, Miyagami, STG Oyaji - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES june.24, 1994; "Top Hunter - Roddy & Cathy [Model NGH-048]" [JP] SNK Neo-Geo CD Sep. 29, 1994; "Top Hunter - Roddy & Cathy [Model NGCD-048]" [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2935&o=2 $end $info=topland,toplandj, $bio Arcade Video game published 32 years ago: Top Landing (c) 1988 Taito. A 3-D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Seydey, Fukuoka and Washington. - TECHNICAL - Taito Air System hardware Prom Stickers : B62 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz), TMS32025 (@ 24 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : stick Buttons : 4 - TRIVIA - Released in September 1988. Taito's first 3-D game! The 1-3 stage soundtrack was re-used in "Jet de Go! Pocket" on Sony PSP. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Kyukyoku Tiger : G.S.M. Taito 2 - D28B0008) on 21/11/1988. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999. - TIPS AND TRICKS - * When you are 'course out', the crewman doesn't say the 'arrive message'. * You can't get a 100 score! The game has been programmed to never give a perfect score to the player. Even if he does a good landing. * When you land tokyo international airport, you are able to land another roll. but, it means you couldn't get any point... - SERIES - 1. Midnight Landing (1987) 2. Top Landing (1988) 3. Landing Gear (1995) 4. Landing High Japan (1998) 5. Jet De GO! (2000, Sega Dreamcast) 6. Jet De GO! (2002, Sony PlayStation 2) 7. Jet De GO! Pocket (2005, Sony PSP) - STAFF - Music composed by Zuntata. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2936&o=2 $end $cpc_flop=toplevel01, $bio Amstrad CPC 464 disk. published 32 years ago: Top Level (c) 1988 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121666&o=2 $end $info=m3toplin, $bio Top Line (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41213&o=2 $end $info=sc4tload, $bio Top Loader (c) 200? Mazooma Games. - TECHNICAL - [Model PR2112] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42826&o=2 $end $snes=topman2, $bio Nintendo Super Famicom cart. published 26 years ago: Top Management II [Model SHVC-QC] (c) 1994 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62541&o=2 $end $info=ac1totb, $bio Top of the Bill (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42303&o=2 $end $info=c3_totp, $bio Top of the Pops (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42312&o=2 $end $info=j5topshp, $bio Top of the Shop Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41057&o=2 $end $info=sc4tpsht,sc4tpshta,sc4tpshtb,sc4tpshtc,sc4tpshtd,sc4tpshte,sc4tpshtf,sc4tpshtg, $bio Top of the Shots (c) 200? Mazooma Games - TECHNICAL - [Model PR2211] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43061&o=2 $end $info=sc5tpsht,sc5tpshta,sc5tpshtb,sc5tpshtc,sc5tpshtd, $bio Top of the Shots (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42828&o=2 $end $info=toppin, $bio Pinball published 32 years ago: Top Pin (c) 1988 Nuova Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9626&o=2 $end $neocd=tpgolf, $bio SNK Neo-Geo CD published 26 years ago: Top Player's Golf (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - [Model NGCD-003] - TRIVIA - Top Player's Golf for Neo-Geo CD was released on September 9, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47581&o=2 $end $neogeo=tpgolf, $bio SNK Neo-Geo AES cart. published 29 years ago: Top Player's Golf (c) 1991 SNK [Shin Nihon Kikaku]. AES release. For more information about the game itself, please see the original MVS release; "Top Player's Golf [Model NGM-003]". - TECHNICAL - Cartridge ID: NGH-003 Cartridge Size: 62 Mega - TRIVIA - Released on July 1, 1991 in Japan and United States of America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47580&o=2 $end $info=tpgolf, $bio SNK Neo-Geo MVS cart. published 30 years ago: Top Player's Golf (c) 1990 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID: NGM-003 Players: 2 Control: 8-Way Joystick Buttons: 2 - TRIVIA - Top Player's Golf was released on May 23, 1990. - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (jul.1, 1991; "Top Player's Golf [Model NGH-003]") [US] SNK Neo-Geo AES (jul.1, 1991; "Top Player's Golf [Model NGH-003]") [JP] SNK Neo-Geo CD (sept.9, 1994; "Top Player's Golf [Model NGCD-003]") [US] SNK Neo-Geo CD (sept.9, 1994; "Top Player's Golf [Model NGCD-003E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2937&o=2 $end $info=m_tppokr, $bio Slot Machine published 24 years ago: Top Poker (c) 1996 ELAM Group. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21265&o=2 $end $megadriv=topgolf, $vgmplay=chichi_md, $bio Sega Mega Drive game published 28 years ago: Top Pro Golf (c) 1992 Soft Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57002&o=2 $end $megadriv=topgolf2, $bio Sega Mega Drive game published 27 years ago: Top Pro Golf 2 (c) 1993 Soft Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57003&o=2 $end $info=topracer,topracern,topracera, $bio Arcade Video game published 37 years ago: Top Racer (c) 1983. Pirate version of Pole Position. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2938&o=2 $end $info=drivfrct, $bio Arcade Video game published 36 years ago: Top Racer (c) 1984 EMT. bootleg of "Driving Force". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47736&o=2 $end $snes=topracr2, $bio Nintendo Super Famicom cart. published 27 years ago: Top Racer 2 [Model SHVC-2P] (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62543&o=2 $end $snes=topracer, $bio Nintendo Super Famicom cart. published 28 years ago: Top Racer [Model SHVC-TR] (c) 1992 Kemco - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62542&o=2 $end $gameboy=topranktu, $bio Nintendo Game Boy Cart. published 27 years ago: Top Rank Tennis [Model DMG-XT-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67268&o=2 $end $info=trstar,trstaro,trstarj,trstaroj, $bio Arcade Video game published 27 years ago: Top Ranking Stars (c) 1993 Taito. 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers: D53 Players: 4 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in May 1993. This game is known in US as "Prime Time Fighter". - STAFF - Project leader : George K-S Game designers : Fumio Horiuchi, Masakazu Iwahashi Software designers : Soliton K+H+Y Sako, Mail, Wolf Kato Base character designers : N. Korammer, Vap Corp. Character designers : Yhaway Hasama, Y.N. Dessy, Akiyoshi Takada, Jijiy Yamada, Bibiko Tamae Kisanuki, Natsuco Mochi-Mochi, Mari Fukusaki (Mari-Konga Fukusaki), Kouittya Kisato, Vap Corp. Art Designer : Hiroyasu Nagai (Super Psychicer Nagai) Hardware designer : Katsumi Kaneoka Sound designer : Yoshiro Horie Executive producer : Keisuke Hasegawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2939&o=2 $end $gameboy=toprankt, $bio Nintendo Game Boy Cart. published 27 years ago: Top Ranking Tennis (c) 1993 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: DMG-XT-UKV - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 94% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67269&o=2 $end $info=toprollr, $bio Arcade Video game published 37 years ago: Top Roller (c) 1983 Jaleco. A top view Platform/Run Jump Scrolling game. You are a roller skater who competing in a extreme race you must avoid all the obstacles jumping or dodging, while evade and be defends from all the rivals by pushing them off the track to win the race. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz), Samples Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 160 Players : 2 Control : 8-way Joystick Buttons : 1 - PORTS - * COMPUTERS: MSX (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4746&o=2 $end $msx1_cass=toproll, $bio Top Roller (c) 198? Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95081&o=2 $end $msx1_cart=toprollr, $bio MSX cart. published 36 years ago: Top Roller! (c) 1984 Jaleco Co., Ltd. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77554&o=2 $end $msx1_flop=toprollr, $bio Top Roller! Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134382&o=2 $end $info=m4toprn, $bio Top Run (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41503&o=2 $end $info=topsecex, $bio Arcade Video game published 34 years ago: Top Secret (c) 1986 Exidy. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : steering wheel, pedal Buttons : 8 - TRIVIA - Released in November 1986. Also known as 0077. - STAFF - Software : Larry Hutcherson (LWH), Vic Tolomei (VIC), Ken Nicholson (KEN) Hardware : Phil Gohr, Al Schrum Graphic designers : Ken Nicholson (KEN), Larry Hutcherson (LWH), Trish Gerving Audio : Ken Nicholson (KEN), Jody Gouletas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2941&o=2 $end $cpc_flop=topsecre01,topsecre,topsecre03,topsecre04, $bio Amstrad CPC 464 disk. published 34 years ago: Top Secret (c) 1986 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121423&o=2 $end $info=topsecrt,topsecrt2, $bio Arcade Video game published 33 years ago: Top Secret (c) 1987 Capcom. Top Secret is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. Bionic Commando consists of five stages: * Stage 1: Forest * Stage 2: Enemy Outpost (The Forefront) * Stage 3: Underground Base (Infiltration) * Stage 4: Control Tower * Stage 5: Stop the Missile In the final level, Joe must stop a nuclear missile from launching, before a final confrontation with the game's final boss, the leader of the enemy forces. - TECHNICAL - Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Top Secret was released in March 1987 in Japan. It is known outside Japan as "Bionic Commando". The main character is Super Joe from "Senjou no Ookami" and "Rush & Crash". Many Capcom employees consider this to be one of the most difficult games Capcom ever released in arcades. There are several songs available in the test mode that are not used in the actual game. The game's main character, 'Super Joe', made his first appearance in the 1985 game, "Commando". - SERIES - 1. Top Secret (1987, ARC) 2. Bionic Commando - Elite Forces (2000, GBC) - STAFF - Pragrammed by: Yamauchi, Komatsu Music by: Harumi Fujita - PORTS - Here is a list of Japanese ports. To see non-Japanese ports, please see the Export version entry; "Bionic Commando". * CONSOLES: [JP] Nintendo Famicom (jul.20, 1988) "Hitler no Fukkatsu - Top Secret [Model CAP-HF]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" * HANDHELDS: [JP] Nintendo Game Boy (jul.24, 1992) "Bionic Commando [Model DMG-BOJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2940&o=2 $end $cpc_cass=topsecrt, $bio Amstrad CPC cass. published 33 years ago: Top Secret (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99891&o=2 $end $nes=golgo13, $bio Top Secret Episode - Golgo 13 (c) 199? Vic Tokai, Inc. - TECHNICAL - GAME ID: NES-G3-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122145&o=2 $end $info=topshoot, $bio Arcade Video game published 25 years ago: Top Shooter (c) 1995 Sun Mixing. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.670442 Mhz), Zilog Z80 (@ 3.57954 Mhz) Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4574&o=2 $end $info=j2topsht, $bio Top Shot (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41022&o=2 $end $info=m3topsht, $bio Top Shot (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41214&o=2 $end $info=topskatr,topskatru,topskatrj,topskatruo, $bio Arcade Video game published 23 years ago: Top Skater - Sega Skateboarding (c) 1997 Sega. - TECHNICAL - Runs on the Sega "Model 2C" hardware. Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Top Skater was released in April 1997 in Japan. Each character is sponsored by major skateboard and gear manufacturers including Air Walk, Vans, Etnies, Es, Reef and A.D. One. The thrashing soundtrack was performed by 'Pennywise', an LA-based punk band. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. A Top Skater: Sega Skateboarding unit appears in the 2009 movie 'Paul Blart: Mall Cop' - UPDATES - Sega released another revision of this game in arcades. In Revision A of Top Skater, the following songs by Pennywise play in all three courses (including 'Secret Event'): - Wouldn't It Be Nice - It's What You Do with It - Homesick In another version, Sega made a different music selection of Pennywise songs for all three courses. Novice Course (Skater's Session): - The Secret - Try to Conform - Searching Expert Course (Stunttrackers Trophy): - Wouldn't It Be Nice - It's What You Do with It - Homesick Freestyle Course (Secret Event): - Peaceful Day - Perfect People - TIPS AND TRICKS - * Play As Alex (Older brother of Ash) : Keep the icon on Ash. Press the Yellow decide button 3 times to the Left, 3 three time to the Right, and 13 more times to the Left. * Play As P-Nut (Older Sister of Cookie) : After you select the course with the Start button, keep it depressed. Kick the board 6 times to the Right, 6 times to the Left, 3 times to the Right, 3 times to the Left and 4 more times to the Right. After all this kicking release the Start button. * Super Deformed Mode : At the stage select screen, press Left(x9), Right(x9), Left(x4), Right (x4), and finally Left(x5), next lean the board forward (step on the front of the board) and press both the Left and Right buttons simultaneously three times. When you get the characters select screen each character should appear to be in super deformed mode. * Hidden Track : Choose advanced level with any character. Then, before the board unlocks, continuously move the board Up. After the game starts, miss the first jump and crash into the fence on the left side of the church. Now, you'll find yourself in the hidden track. - SERIES - 1. Top Skater - Sega Skateboarding (1997) 2. Air Trix (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2942&o=2 $end $info=as_topsl,as_topsla,as_topslb,as_topslc,as_topsld, $bio Top Slot (c) 200? Astra Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14879&o=2 $end $info=topsound, $bio Pinball published 32 years ago: Top Sound (c) 1988 ManilaMatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9933&o=2 $end $info=topspeed,topspeedu, $bio Arcade Video game published 33 years ago: Top Speed (c) 1987 Taito. Export version. For more information about the game, please see the original Japanese version entry; "Full Throttle". - TECHNICAL - Board Number : K1100273A Prom Sticker : B14 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 Control : Steering wheel Buttons : 8 - TRIVIA - Top Speed was released in October 1987. Licensed to Romstar for US manufacture and distribution. This game is known in Japan as "Full Throttle". A Top Speed unit appears in the 1989 movie "The Wizard" (though it was errorneously referred to as Capcom's "F-1 Dream" in the movie). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2943&o=2 $end $gba=topspin2u, $bio Nintendo GBA cart. published 14 years ago: Top Spin 2 [Model AGB-B27E-USA] (c) 2006 2K Sports - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76171&o=2 $end $gba=topspin2, $bio Nintendo GBA cart. published 14 years ago: Top Spin 2 [Model AGB-B37P] (c) 2006 2K Sports - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76170&o=2 $end $info=j80topsp, $bio Fruit Machine published 36 years ago: Top Sprint (c) 1984 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41166&o=2 $end $info=m4topst, $bio Top Stop (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14904&o=2 $end $info=m1topstr, $bio Top Strike (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15481&o=2 $end $nes=topstrik, $bio Nintendo Famicom cart. published 28 years ago: Top Striker (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54770&o=2 $end $info=toptcash, $bio Slot Machine published 18 years ago: Top T. Cash (c) 2002 VideoIdea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145021&o=2 $end $info=m4toptak, $bio Top Take (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41504&o=2 $end $info=m1topten,m1toptena, $bio Top Tenner (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42022&o=2 $end $info=m4topten__a,m4topten__e,m4topten__f,m4topten__g,m4topten__ax,m4topten__h,m4topten__i,m4topten__j,m4topten__k,m4topten__l,m4topten__m,m4topten__n,m4topten__o,m4topten__p,m4topten__q,m4topten__r, $info=m4topten__s,m4topten__t,m4topten__u,m4topten__v,m4topten__w,m4topten__x,m4topten__y,m4topten__z,m4topten__0,m4topten__1,m4topten__2,m4topten__3,m4topten__4, $info=m4topten__5, $bio Top Tenner [Model TTH] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132420&o=2 $end $info=m4topten,m4topten__b,m4topten__6,m4topten__7,m4topten__8,m4topten__9,m4topten__aa,m4topten__ab,m4topten__ac,m4topten__ad,m4topten__ae,m4topten__af,m4topten__ag,m4topten__ah,m4topten__ai,m4topten__aj, $info=m4topten__ak,m4topten__al,m4topten__am,m4topten__an,m4topten__ao,m4topten__ap,m4topten__aq,m4topten__ar,m4topten__as,m4topten__at,m4topten__au,m4topten__av,m4topten__aw, $bio Top Tenner [Model TTS] (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14903&o=2 $end $info=m4toplot, $bio Top the Lot (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41502&o=2 $end $info=m4toptim,m4toptima, $bio Top Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41505&o=2 $end $info=j80topup, $bio Top Up (c) 198? JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18220&o=2 $end $info=sc2topwk,sc2topwkp, $bio Fruit Machine published 24 years ago: Top Wack (c) 1996 Bell-Fruit Mfg. - TECHNICAL - [Model PR6610] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42213&o=2 $end $pcecd=gunbust1, $bio NEC PC-Engine CD published 28 years ago: Top wo Nerae! GunBuster Volume I (c) 1992 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58442&o=2 $end $pcecd=gunbust2, $bio NEC PC-Engine CD published 27 years ago: Top wo Nerae! GunBuster Volume II (c) 1993 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58443&o=2 $end $info=top21, $bio Top XXI (c) 200? Assogiochi Assago. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72506&o=2 $end $mo5_cass=topchron,topchronb,topchronc,topchrond,topchrona, $bio Thomson MO5 cass. published 35 years ago: Top-Chrono [Model 064] (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108951&o=2 $end $nes=toprider, $bio Nintendo Famicom cart. published 32 years ago: Top-Rider (c) 1988 Varie - TECHNICAL - GAME ID: VRE-R1 - TRIVIA - Top Rider was released on December 17, 1988 in Japan. It was never exported outside Japan. - STAFF - Programed by: Michiya Hirasawa (M Kamijima), Kikka Shyo Graphics: Maimu Amii Game Designe: Rider Yoshimune Sound: T. Mikumo (Avante Momoko) Special Thanks: Punk Hiro Produced by: Hitoshi Akashi (Houya Jin) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54769&o=2 $end $cpc_flop=topwormr, $bio Amstrad CPC type-in published 31 years ago: Top-Worm-Racer (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119805&o=2 $end $info=topaz_l1, $bio Bowler published 42 years ago: Topaz (c) 1978 Williams. - TRIVIA - Industry's first Solid State shuffle alley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7483&o=2 $end $info=topaz, $bio Pinball published 41 years ago: Topaz (c) 1979 Inder. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9841&o=2 $end $msx2_flop=topogeur,topogeura, $bio MSX 2 disk. published 34 years ago: Topografie Europa (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102112&o=2 $end $msx1_flop=topogned,topogneda, $bio Topografie Nederland Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133228&o=2 $end $msx2_flop=topogwer, $bio MSX 2 disk. published 34 years ago: Topografie Wereld (c) 1986 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102113&o=2 $end $psx=topolo, $bio Sony PlayStation disc published 24 years ago: ToPoLo (c) 1996 Artdink Corp. - TECHNICAL - [Model SLPS-00620] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85798&o=2 $end $to_flop=topopop,topopopa, $bio Thomson TO disk. published 6 years ago: TopOPop (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108089&o=2 $end $to7_cass=topopop, $bio Thomson TO7 cass. published 6 years ago: TopOPop (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108571&o=2 $end $a800=topper, $bio Atari 800 cart. published 38 years ago: Topper (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86740&o=2 $end $ti99_cart=topper, $bio TI-99-4A soft. published 37 years ago: Topper (c) 1983 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84771&o=2 $end $vic1001_cart=topper, $bio Commodore VIC-20 cart. published 37 years ago: Topper (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86964&o=2 $end $pc98=topzip, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Topple Zip (c) 1987 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90902&o=2 $end $fm7_disk=topzip, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Topple Zip (c) 1987 Bothtec, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93661&o=2 $end $msx2_flop=topzip, $bio Topple Zip Cracked (c) 19?? Unknown Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102114&o=2 $end $msx1_flop=topzip, $bio Topple Zip Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134383&o=2 $end $famicom_flop=topzip, $bio Nintendo Famicom disk. published 33 years ago: Topple Zip [Model BTC-TPZ] (c) 1987 Bothtec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65482&o=2 $end $msx2_cart=topzip, $bio MSX 2 cart. published 32 years ago: Topple Zip (c) 1988 Bothtec - TECHNICAL - GAME ID: LL-8618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51391&o=2 $end $msx1_cart=topzip, $bio MSX cart. published 34 years ago: Topple Zip (c) 1986 Bothtec - TECHNICAL - GAE ID: MK-8618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77555&o=2 $end $x1_flop=topzip, $bio Sharp X1 5.25in.disk. published 34 years ago: Topple Zip (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: TE-8618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86154&o=2 $end $pc8801_flop=topzip,topzipa,topzipd, $bio NEC PC-8801 Series disk. published 34 years ago: Topple Zip (c) 1986 Bothtec, Inc. - TECHNICAL - GAME ID: YE-8618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93139&o=2 $end $dragon_cass=toppler, $bio Dragon cass. published 36 years ago: Toppler (c) 1984 Pocket Money Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116645&o=2 $end $info=toppyrap, $bio Arcade Video game published 24 years ago: Toppy & Rappy (c) 1996 SemiCom. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way Joystick Buttons : 3 - STAFF - Producer : J.Y. Jeon Plan : Slime Program : Mad1004 Graphic : O.S. Hwang, S.H. Kim, K.H. Kim, Y.J. Hong Music : S.K. Jeon Effect : S.K. Jeon, B.G. Shin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5175&o=2 $end $specpls3_flop=topstail, $bio Sinclair ZX Spectrum+3 disk. published 35 years ago: Tops and Tails (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230266&o=2 $end $bbcb_cass=topstail, $electron_cass=topstail, $bio Tops and Tails (c) 19?? Macmillian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52598&o=2 $end $info=topshta6, $bio Topshot (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36222&o=2 $end $info=hyo88t, $bio Topstar 88T (c) 198? Hyosung. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148396&o=2 $end $cpc_cass=topvideo, $bio Amstrad CPC cass. published 35 years ago: Topvideo (c) 1985 Topsoft GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99892&o=2 $end $gp32=totogogo, $bio GamePark GP32 cart. published 17 years ago: Topy Topy Gogo (c) 2003 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237402&o=2 $end $msx1_cart=toque, $bio Toque! (c) 19?? Gradiente [Brazil] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77556&o=2 $end $info=toratora,toratorab, $bio Arcade Video game published 40 years ago: Tora Tora (c) 1980 GamePlan. - TECHNICAL - Main CPU : M6800 (@ 500 Khz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 2 Players : 1 Control : 2-way joystick Buttons : 1 - TRIVIA - The title of this game translates from Japanese as 'Tiger Tiger'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2944&o=2 $end $info=toramich, $bio Arcade Video game published 33 years ago: ???? (c) 1987 Capcom. (Tora-he no Michi) 'Ryu Ken Oh' raided villages and kidnapped small children to brainwash them and make them into soldiers. Master of 'Oh Rin' temple ordered his best student 'Lee Wong' to destroy 'Ryu Ken Oh' and save the children. To meet with 'Ryu Ken Oh', 'Lee Wong' must clear 4 stages and destroy big enemy at the end of each stage. 'Lee Wong' was given a magical jacket to jump and fly around, and weapons from the master to destroy 'Ryu Ken Oh'. - TECHNICAL - Main CPU : Motorola 68000 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (ATTACK, JUMP) - TRIVIA - Tora-he no Michi was released in November 1987 in Japan. The title of this game translates from Japanese as 'Road to the Tiger'. It is known outside Japan as "Tiger Road". Default highscore table (ranking) : TOP 35000 PTS YUKIO. 2ND 30000 PTS KYOKO. 3RD 25000 PTS MASATUGU 4TH 20000 PTS CAPCOM Alfa Records released a limited-edition soundtrack album for this game (Capcom Game Music Vol.3 - 28XA-204) on April 25, 1988. - SCORING - * To obtain a special weapon 'Tora Ki Koh', player must clear 'practice or asceticism' stage twice. Player can only use green power life gage earned in 'practice or asceticism' stage with this weapon as long as player does not get hit by enemies. - STAFF - Director and martial arts guidance : Lee Wong Planners and directors : Lee Wong, Shin Wong Special effects : Chan Yuki, Tom Yang, Mah Shing Art experts : Ryu Kyu, Ei Show, Take Pong Art stagehands : Wody Ring, Chan Sada, Chan Lee, Moh Ring, Koh Emy, Koh Elliy, Ziggy Yoe Stagehand : Ji Shing Sound effects : Hero Yoe, Mie Maru Music by : Harumi Fujita, Tamayo Kawamoto (7 non-specified tracks), Junko Tamiya (Training Bonus Stage) - PORTS - * CONSOLES: NEC PC Engine [JP] (feb.23, 1990) "Tora-he no Michi [Model JC63004]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2945&o=2 $end $pce_tourvision=toramich, $bio TOURVision cart. published 29 years ago: Tora-he no Michi (c) 1991 TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126396&o=2 $end $pce=toramich, $bio NEC PC-Engine HuCARD published 30 years ago: ???? (c) 1990 Victor Musical Industries, Incorporated. (Tora-he no Michi) Tora-he no Michi is a side scrolling action game by Capcom and conversion of the arcade game of the same name. Lee Wong is a young monk and a student of the Oh-Lin school of martial arts. He's also a master of the legendary Oh-Lin Tiger techniques. One day, the warriors of the Dragon God went to rob the four secret scrolls from the Oh-Lin temple and kidnapped all the children from the village. The bald and axe-swinging monk doesn't have much choice; he must now go through five long areas, and save the children and reclaim the Oh-Lin scrolls. Lee comes equipped with an axe - a weapon of limited range and accuracy. However, more weapons can be collected along the way by cracking open treasure chests and statues. The two other available weapons are the Mace (weak but covers a large area) and the Spear (fast but short range). Other special items are also available for the taking - Health Bottles, Invincibility Crystal Balls, Lives, keys (to unlock special doors) or Capcom's trademark POW icon which upgrades Lee's current weapon. Each area is divided into sub-levels and some even branch out and allow players to fight different bosses. Interestingly, each area ends with a small training session where the monk can improve his fighting skills and techniques. There, Lee can gain extra health or learn a new and powerful Tiger Attack. The monk has few more tricks up his sleeves and parts of the game feature vertical-scrolling flying stages. Finally, Tora-he no Michi has a save feature and allows the player to continue from the last visited sub-stage, but a device with built-in backup RAM is necessary (such as a CD-ROM unit or a Tennokoe 2 Bank). - TECHNICAL - HuCARD ID: JC63004 - TRIVIA - Tora-he no Michi for PC-Engine was released on February 23, 1990 in Japan for 6700 Yen. The original arcade game was released by Capcom in 1987. The PC-Engine version is fairly different from the original. Lee Wong's sprite has a cuter appearance overall with a larger head, whereas he looks more like an adult monk in the arcade version. Enemies are also different, the arcade game features human-looking foes whereas the PC-Engine port uses demons and other creatures. Levels are completely different too, the original game doesn't start in a forest but right outside the Oh-Lin school and stages significantly change thereafter. Finally, a short introduction sequence explained the plot of the game and a map showed the player's progress before entering a new area - both were omitted from the PC-Engine version. - STAFF - Program: Tohru Tsuyuki, Kiyohito Takahashi, Naohisa Kurosawa, Yasuhiko Chikuda, Noburu Fujisawa Design: Naoyoshi Nakazato, Sayuri Kasuya, Reiko Haketa Sound: Osamu Kasai, Masaaki Harada, Shinji Nakayama Executive Producer: Satoshi Honda Producer: Harunobu Komori Director: Masaru Yoshioka Game Director: Takeyuki Kasakura Sales: Katsumi Arai, Ryuya Shimoda Promoter: Kouki Minami Package Illustration: Sayuri Kasuya Manual: Etsuko Matsuoka Special Thanks: Hiroshi Miyazaki, Hisashi Nishimura, Masaharu Fujino, Eiji Matsuoka, Akira Arai Planning: Takashi Wachi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49147&o=2 $end $cpc_cass=torann, $bio Amstrad CPC cass. published 35 years ago: Torann (c) 1985 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99893&o=2 $end $mo5_cass=torann,torannb,torannc,toranna, $bio Torann - Mission Blue 5 (c) 198? Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108952&o=2 $end $info=torarech, $bio Arcade Video game published 19 years ago: Torarechattano - AV Kantoku Hen (c) 2001 Nichibutsu. - TRIVIA - Released in January 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29195&o=2 $end $gamegear=torarete, $bio Sega Game Gear cart. published 26 years ago: Torarete Tamaru ka!? (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3348] - STAFF - Producers : Asohy, Hase, Hokochan Programmers : Garugari, Wahaha JX?UT?O, Com Blue, Gyoukainingen Pemu Artists : Haraita, Tamun, Bon, QZ. Sound : Machama Prince, Nagao NG Masayuki, Sarry, Cathy, Vipe Game Manual : Papa, Mondo.N Game Designers : Kazu, Taidai, R.R, Yabai, Usankusazou Special Thanks To : Mr. Hassan, Ryugo, Burning.K Fuji Terebi Staff Producers : Yoshihisa Tatikawa, Shinichi Ogawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64979&o=2 $end $pc98=toraware, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Toraware no Tenshi (c) 1994 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90903&o=2 $end $amigaocs_flop=torc2081, $bio Commodore Amiga 500 disk. published 32 years ago: Torch 2081 (c) 1988 Digital Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75411&o=2 $end $bbc_flop_torch=bbcbasic, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Torch BBC BASIC Ver.2 (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237532&o=2 $end $info=torgods, $bio Slot Machine published 19 years ago: Torch of the Gods (c) 2001 Aristocrat. A 5 reel video slot machine with an ancient Greek theme. - TECHNICAL - Aristocrat MKVI hardware. The 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. Additionally, a half gamble is also available by hitting the Gamble button again. - TRIVIA - This game is graphically identical to "Adonis". - SCORING - Adonis substitutes for all symbols except scattered Coins, and doubles the prize when substituting. All pays are left to right, except scattered Coins which pay any. Adonis : 2 = 10, 3 = 200, 4 = 2000, 5 = 9000 Flame : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Aphrodite : 2 = 2, 3 = 25, 4 = 100, 5 = 750 Parthenon : 3 = 15, 4 = 100, 5 = 400 Column : 3 = 10, 4 = 100, 5 = 250 Cup : 3 = 10, 4 = 50, 5 = 250 Ace : 3 = 10, 4 = 50, 5 = 125 King : 3 = 5, 4 = 50, 5 = 100 Queen : 3 = 5, 4 = 25, 5 = 100 Jack : 3 = 5, 4 = 25, 5 = 100 Ten : 3 = 5, 4 = 25, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 25, 5 = 100 Coin : 2 = 2, 3 = 5, 4 = 20, 5 = 400 - TIPS AND TRICKS - Feature : Spin up 3, 4 or 5 Coins to trigger 15 free games. During the free games all wins are tripled. The free games can also be won during the feature. - SERIES - 1) Dolphin Treasure (1996) 2) Golden Pyramids (1997) 3) Queen of the Nile (1997) 4) Adonis (1998) 4) Flame of Olympus (1998) 5) Geisha (2000) 6) Torch of the Gods (2001) 7) Queen of the Nile Special Edition (2002) 8) Geisha [Power Pay] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15869&o=2 $end $bbc_flop_torch=torchsys, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Torch System Disc (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237537&o=2 $end $info=torch, $bio Pinball published 40 years ago: Torch (c) 1980 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 438 - TRIVIA - 3,880 units were produced. - STAFF - Design by : John Buras Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5675&o=2 $end $saturn=torico, $bio Sega Saturn game published 24 years ago: Torico (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60447&o=2 $end $x68k_flop=toridesg, $bio Toride Spirits Gaiden (c) 19?? Takebee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88717&o=2 $end $snes=toride, $bio Nintendo Super Famicom cart. published 26 years ago: Toride [Model SHVC-ACSJ-JPN] (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62544&o=2 $end $info=tornado1,tornado2, $bio Arcade Video game published 40 years ago: Tornado (c) 1980 Jeutel. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC (@ 894.75 Khz) Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick (vertical) Buttons : 5 - TRIVIA - This game is a French bootleg of "Defender". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3486&o=2 $end $amigaocs_flop=tornado, $bio Commodore Amiga 500 disk. published 26 years ago: Tornado (c) 1994 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75412&o=2 $end $info=m4tornad,m4tornad__a,m4tornad__b,m4tornad__c,m4tornad__d,m4tornad__e,m4tornad__f,m4tornad__g, $bio Tornado (c) 199? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42393&o=2 $end $info=alator2, $bio Tornado 2 (c) 199? Alaris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240477&o=2 $end $astrocde=baseball, $bio Astrocade game published 42 years ago: Tornado Baseball + Handball + Hockey + Tennis (c) 1978 Bally Mfg. Co. - TECHNICAL - Model 3001 - TRIVIA - Released as part of the "Sport Series". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86846&o=2 $end $info=tornbase, $bio Arcade Video game published 44 years ago: Tornado Baseball (c) 1976 Midway. The game is a very simple game of baseball, implemented with stick figures. The game is very simple in terms of rules, and anybody can pick up on how to play fairly quickly. This is a two player only title, with both people playing for a single quarter. The pitching player selects his pitch with one joystick, while moving his outfielders with a second one. The batting player only has a single button (that is a 'swing' button). Both players use the same set of controls, so they must switch spots in front of the machine midway through each inning. You get a four inning game for one quarter, although that number can be adjusted by the game operator. - TECHNICAL - Tornado Baseball came in a two tone brown upright cabinet, heavily decorated with sticker sideart of baseball players in action. The cabinet design dates itself by its straight up and down design, without a curve to be seen anywhere on the machine. The field is displayed using an open frame monitor, mirror, and a blacklight to make it seem as though the action is taking place on a picture of a baseball field that is housed inside the cabinet. Game ID : 605 Main CPU : Intel 8080 (@ 1.9968 Mhz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 8-way joystick (pitching team), joystick 2-way (the outfielders) Buttons : 1 - TRIVIA - Released in July 1976. Tornado Baseball is one of the first arcade baseball titles to try and put a lot of players on the field at once. The technique of using mirrored-in graphics in the game was the work of Dave Nutting. The game was designed for Midway by Dave Nutting Associates. A Tornado Baseball cabinet can be seen in the 2004 film "Anchorman - The Legend of Ron Burgundy" starring Will Ferrell, Steve Carell, and Christina Applegate - SERIES - 1. Tornado Baseball (1976) 2. Extra Inning (1978) 3. Extra Bases (1980) - STAFF - Hardware effects: Dave Nutting - PORTS - * CONSOLES: Bally Astrocade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2946&o=2 $end $info=ad5tornc,ad5tornca,ad5torncb,ad5torncc,ad5torncd,ad5tornce, $bio Tornado Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42827&o=2 $end $spectrum_cass=tornecr, $bio Sinclair ZX Spectrum cass. published 29 years ago: Tornado ECR [Model 2447] (c) 1991 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81592&o=2 $end $c64_cass=tll, $bio Commodore C64 cass. published 36 years ago: Tornado Low Level (c) 1984 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187499&o=2 $end $info=sc1torn,sc1torna, $bio Fruit Machine published 27 years ago: Tornado (c) 1993 ELAM. - TECHNICAL - Model 6244 - TRIVIA - Tornado was released in October 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42170&o=2 $end $gamate=tornado, $bio Gamate cart. published 29 years ago: Tornado [Model C1009] (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105906&o=2 $end $info=ctornado, $bio DECO cass. published 38 years ago: Tornado (c) 1982 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-120 Cassette No. 20 - TRIVIA - Tornado was known as the 20th video game made for this system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=420&o=2 $end $snes=tornekoa,torneko, $bio Nintendo Super Famicom cart. published 27 years ago: トルネコの大冒険 不思議のダンジョン (c) 1993 Chun Soft. (Torneko no Daibouken - Fushigi no Dungeon) - TECHNICAL - Cartridge ID: SHVC-TQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62545&o=2 $end $orao=tornjev, $bio Tornjevi (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237446&o=2 $end $apogee=torpatt, $bio TORPATT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235398&o=2 $end $mikrosha_cass=torpatt, $bio TORPATT (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236555&o=2 $end $partner_cass=torpatt, $bio Partner-01.01 cass. published 30 years ago: Torpednaya Ataka (c) 1990 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235938&o=2 $end $info=torp_e21,torp_a16, $bio Pinball published 32 years ago: Torpedo Alley (c) 1988 Data East Pinball. - TECHNICAL - Game ID: 500-5503-01 Data East Version 2 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), OKI MSM5205 (@ 384 KHz) - STAFF - Designer : Claude Fernandez Artwork : Kevin O'Connor, Margaret Hudson Software : Lonnie D. Ropp, Richard Ditton Music : David D. Thiel Sounds : Kyle Johnson, David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5488&o=2 $end $apple2_flop_clcracked=torpfire, $bio Apple II disk. published 39 years ago: Torpedo Fire (c) 1981 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230930&o=2 $end $gameboy=torpedo, $bio Nintendo Game Boy Cart. published 24 years ago: Torpedo Range [Model DMG-TE-USA] (c) 1996 Romstar, Incorporated. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67271&o=2 $end $gameboy=torpedoj, $bio Nintendo Game Boy Cart. published 29 years ago: Torpedo Range [Model DMG-TEA] (c) 1991 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67270&o=2 $end $dragon_cass=torprun, $bio Torpedo Run (c) 198? J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234412&o=2 $end $spectrum_cass=torpedos, $bio Sinclair ZX Spectrum cass. published 38 years ago: Torpedo Shoot (c) 1982 JWV Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81593&o=2 $end $tvc_flop=torpedou,torpedoua, $bio Videoton TVC disk. published 34 years ago: Torpedó (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112187&o=2 $end $tvc_cass=torpedo, $bio Videoton TVC cass. published 34 years ago: Torpedó (c) 1986 Unisoft GMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112531&o=2 $end $tvc_flop=torpedca, $bio Videoton TVC disk. published 32 years ago: Torpedó (c) 1988 Canjavec [Attila Canjavec] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112333&o=2 $end $tvc_flop=torpedo, $bio Torpedó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112059&o=2 $end $tvc_cass=torpedo1, $bio Torpedó (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112449&o=2 $end $to7_cass=tortue, $bio Thomson TO7 cass. published 32 years ago: Tortue (c) 1988 Jeulin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108572&o=2 $end $vg5k=tortues, $bio Philips VG-5000 cass. published 36 years ago: Tortues - Turtles (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236411&o=2 $end $cpc_flop=tortuesn, $bio Amstrad CPC 464 disk. published 29 years ago: Tortues Ninja - Voyage Autour du Monde (c) 1991 Merit Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127938&o=2 $end $cpc_flop=tortuesn01,tortuesn02, $bio Amstrad CPC 464 disk. published 29 years ago: Tortues Ninja 2 - Le Coin-Op! (c) 1991 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127939&o=2 $end $info=tortufam, $bio Arcade Video game published 23 years ago: Tortuga Family (c) 1997 C.M.C. - TECHNICAL - Main CPU : M65C02 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Palette colors : 512 Players : 1 Buttons : 7 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9908&o=2 $end $cpc_flop=tortugas01,tortugas,tortugas02,tortugas04,tortugas03, $bio Amstrad CPC 464 disk. published 30 years ago: Tortugas Ninja (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127940&o=2 $end $specpls3_flop=tmhtsp,tmhtsp2, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Tortugas Ninja (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147941&o=2 $end $info=ep_tortr,ep_tortra, $bio Fruit Machine published 20 years ago: Torture TV (c) 2000 Maygay. - TRIVIA - Torture TV was released in June 2000 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40909&o=2 $end $info=torus, $bio Arcade Video game published 24 years ago: Torus (c) 1996 Yun Sung. Torus is a puzzle game where the player must clear rings from the columns by matching the same color across any row in all three columns. To accomplish this the player controls a peg upon which they can take rings from the bottom of the columns and move them to different columns by pushing them onto and popping them off of the peg. New rings fall in groups from the top of the screen onto all of the columns. If any of the columns is filled to the top as another set of rings falls into them then the game is over. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Torus by Yun Sung is heavily based on the 1994 PC game of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4212&o=2 $end $amigaocs_flop=torvak, $bio Commodore Amiga 500 disk. published 30 years ago: Torvak the Warrior (c) 1990 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75413&o=2 $end $info=toryumon, $bio Arcade Video game published 26 years ago: Toryuumon (c) 1994 Sega. - TECHNICAL - Runs on the Sega "System 16B" hardware. Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Even if titlescreen says 1994, Toryuumon was released in March 1995 in Japan. The title of this game translates from Japanese as 'Gateway To Success'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2947&o=2 $end $pce=etercity, $bio NEC PC-Engine HuCARD published 29 years ago: Toshi Tensou Keikaku - Eternal City (c) 1991 Naxat Soft. You take control of Argyderos, a mecha, which is driven by a girl pilot Minty Geile. It is a traditional shooter/platform game, each stage is pretty huge and a big villain is waiting for you at the bottom of it. You start the game with a simple Vulcan gun which will get warm and you will lose fire power if you use it too often. Each stage has a save point and you will receive a password. - TECHNICAL - Game ID: NX91003 - TRIVIA - Released on April 12, 1991 in Japan for 6900 Yen. Reviews: 1990 - Consoles + HS N.2 [FR]: 44/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58761&o=2 $end $msx1_cass=hx10smpl, $bio MSX cass. published 36 years ago: Toshiba Home Computer HX-10 Sample Program (c) 1984 Toshiba Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95082&o=2 $end $msx1_cart=hxmu900, $bio MSX cart. published 35 years ago: Toshiba HX-MU900 MSX-Audio (c) 1985 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77557&o=2 $end $psx=toshicrd, $bio Sony PlayStation disc published 22 years ago: Toshinden Card Quest (c) 1998 Takara Co., Ltd. - TECHNICAL - [Model SLPS-01113] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85811&o=2 $end $saturn=toshimixj,toshimixja, $bio Sega Saturn game published 25 years ago: Toshinden S (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAMe ID: GS-9078 - TRIVIA - Released on November 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59854&o=2 $end $saturn=toshiuraj, $bio Sega Saturn game published 24 years ago: Toshinden URA (c) 1996 Takara Company, Limited. - TECHNICAL - GAME ID: T-10305G - TRIVIA - Released on September 27, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59855&o=2 $end $specpls3_flop=totalerb, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Total (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147592&o=2 $end $info=totcarn,totcarnp, $bio Arcade Video game published 28 years ago: Total Carnage (c) 1992 Midway. A pseudo-sequel to Williams' superb 1990 shoot-em-up, "Smash TV", Total Carnage is set in a futuristic parody of the first Gulf War. General Ahkboob, himself an obvious parody of Sadam Hussein, has set his vast army of infantry, tanks and BioGenetic Mutants onto the world. 1 or 2 players must fight through the enemy-packed levels, rescuing reporters and civilians as they go. Total Carnage retains the dual-joystick control of its predecessor, but introduced new weapons, enemies and large, scrolling levels to the original game-play. As with Smash TV, Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of Smash TV. - TECHNICAL - Midway Y Unit hardware Main CPU: TMS34010 (@ 6.25 Mhz) Sound CPU: Motorola M6809 (@ 2 Mhz) Sound Chips: Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz) Players: 2 Control: Double 8-way joysticks - TRIVIA - Total Carnage was released in January 1992 in North America. According to programmer Shawn Liptak, Total Carnage failed to reach the target of 2,000 arcade cabinets ordered. The game's slow sales resulted in Turmell taking on a different project for his next game, which would become the highly successful NBA Jam. General Akhboob's role as a parody of Saddam Hussein becomes obvious during the game's cut-scenes; as well as him saying slogans from Smash T.V., he makes an obvious reference to the original Gulf War by announcing that 'all we are making is baby milk.'. While playing the game, there is a message which says 'the pistons will rule the NBA'. This is a reference to the Detroit Pistons who Mark Turmell was a fan of. Coincidentially, 12 years later, the Detroit Pistons would win the NBA Championship. Originally the game was programmed to display one of two endings upon completion of the Pleasuredome bonus level. One ending would feature the women from Smash TV and was to be displayed if the player collected all the treasures in the dome. A second bad ending showed the same screen without the women along with a message challenging the player to collect all the dome's treasure. However, a bug in the game caused the good ending to be displayed with the bad ending text no matter how many treasures were collected. - UPDATES - * Rev 1.0 * Rev LA1 - TIPS AND TRICKS - * Password : enter the password on the 'red and white' warp at the beginning of the first mission. Mission 1 : 'GOOB' - Gate (heading Checkpoint #1). 'ZULU' - Bunker (heading Checkpoint #2). 'ORCS' - Orcus (boss). Mission 2 : 'ROAD' - Road one (heading Checkpoint #3). 'LIPS' - Airport gate (heading Checkpoint #4). 'LICK' - Airfield (heading Checkpoint #5). 'FIRE' - Hangar. 'FOOD' - Road two (heading Checkpoint #6). Mission 3 : 'EATS' - Monster Cutscene. 'TOID' - Factory (heading Checkpoint #7). 'BOOF' - Reactor. 'MARK' - Reactor basement (heading Checkpoint #10). Misc : 'SHOK' - Electric chair. 'DOME' - Akhboob escaped and lacking keys. 'WORM' - Caught Akhboob but lacking keys. 'AZAZ' - Warp to Pleasure Dome with 500 keys. - STAFF - Total Carnage Design Team: Mark Turmell (MJT), John Tobias (JON), Shawn Liptak (SL!), Jim Gentile, Eugene Jarvis (DRJ) (EPJ), Tony Goskie Music and Sounds: Jon Hey (HEY) Voices: Ed Boon (EJB) Special Thanks: George N. Petro (GNP), Larry DeMar (LED), Todd Allen, Cary Mednick, Sheridan Oursler, Mark Loffredo, Ray Gay, Ray Czajka, Betty Purcell Others from High Score Table: Jamie Rivett (RJR), (SYD), (PJS), (DAN), (DJT), (JPW), (NED), (BUY), (WMS) - PORTS - * CONSOLES: [US] Nintendo SNES (Nov.1993) "Total Carnage [Model SNS-XC-USA]" [EU] Nintendo SNES (1994) "Total Carnage [Model SNSP-XC-UKV]" [EU] Amiga CD32 (1994) [EU] Nintendo Game Boy (1994) "Total Carnage [Model DMG-N8-UKV]" [US] Nintendo Game Boy (Feb.1994) "Total Carnage [Model DMG-N8-USA]" [AU] Sony PlayStation 2 (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (Oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" [US] Nintendo GameCube (Oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (Oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (Oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (Oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" [US] Atari Jaguar (2005) "Total Carnage [Model CF3006]" [US] Microsoft XBOX 360 (Nov.6, 2012) "Midway Arcade Origins" [US] Sony PlayStation 3 (Nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (Nov.15, 2012) "Midway Arcade Origins" [EU] Sony PlayStation 3 (Nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: [EU] Commodore Amiga (1992) [EU] PC [MS DOS] (1994) [US] PC [MS Windows, CD-ROM] (Feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (Mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2948&o=2 $end $amigaocs_flop=totalcar, $bio Commodore Amiga 500 disk. published 26 years ago: Total Carnage (c) 1994 ICE. Coin-op conversion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75414&o=2 $end $cd32=totcarn, $bio Commodore Amiga CD32 published 26 years ago: Total Carnage (c) 1994 ICE, Ltd. Coin-op conversion. - TECHNICAL - CD ID: CDD3489 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33540&o=2 $end $amigaaga_flop=totalc_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Total Carnage [AGA Ver.] (c) 1994 ICE, Ltd. [International Computer Ent.] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146460&o=2 $end $jaguar=totalcar, $bio Atari Jaguar cart. published 15 years ago: Total Carnage (c) 2005 Songbird Productions. Coin-op conversion. - TECHNICAL - Model CF3006 - TRIVIA - Released on September 22, 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76456&o=2 $end $gameboy=totalcar, $bio Nintendo Game Boy Cart. published 26 years ago: Total Carnage (c) 1994 Malibu Games. - TECHNICAL - GAME ID: DMG-N8-USA - TRIVIA - Released in February 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67272&o=2 $end $snes=totalcaru,totalcarup,totalcarupa, $bio Nintendo Super NES game published 27 years ago: Total Carnage (c) 1993 Malibu Games. Captain Carnage and Major Mayhem lead your force... all right, actually they are your face. That's right -- two men against an entire army! If you need better odds than that, this isn't your game! here's you mission: with your one or two man ground force, you must stop a mad dictator bent on destroying the world! Rescure civilians, eliminate key targest, and destroy General Akhboob's bio-nuclear generators, which he's using to create his endless mutant army! On your side: an awesome arsenal of the 21st century's most destructive weaponry and your ability to engage in optional two-player simultaneous combat. On their side: 20 battle zones full of the nastiest mutated enemies and the baddest bosses you'll ever want to see! - TECHNICAL - GAME ID: SNS-XC-USA - TRIVIA - Total Carnage for SNES was released in November 1993 in the USA. Originally released in the Arcades by Midway in 1992. There are a number of changes in the SNES version: * All blood was re-coloured green. * Various gore effects were removed. * In one cutscene, a soldier who gets eaten by a monster was replaced by a van. * The variety of hostages was reduced (e.g., no soldiers anymore) and they don't scream for help. * A few dialogues were changed. * The look of the first boss was changed and most graphical effects during the fight were removed. * In the second level, a sequence involving an electric chair was removed. * During the final boss fight, the whole second phase was removed - the reason is a Hitler reference. * The end sequence was completely changed. Export releases: [EU] "Total Carnage [Model SNSP-XC-UKV]" - STAFF - SNES VERSION Programming: Joel Seider Art: Ed Ouano, Shanti Traskowski Sound: Byte Size Sound Producers: Steve Ryno, Joel Seider Additional Art: Joel Seider, Robb Mariani, Charles Ernst Special Thanks: Scott Williamson, Williams Electronics Games, Hand Made Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63924&o=2 $end $snes=totalcar, $bio Nintendo Super NES game published 26 years ago: Total Carnage (c) 1994 Malibu Games. PAL Version. See the NTSC version for more information about the game; "Total Carnage [Model SNS-XC-USA]". - TECHNICAL - GAME ID: SNSP-XC-UKV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63923&o=2 $end $info=tc4, $bio Handheld game published 39 years ago: Total Control 4 (c) 1981 Coleco Industries, Inc. - TECHNICAL - Model 2125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94378&o=2 $end $dragon_cass=toteclip11,toteclip, $bio Dragon cass. published 35 years ago: Total Eclipse (c) 1985 Eclipse-Fenmar, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234487&o=2 $end $cpc_cass=toteclip, $bio Amstrad CPC cass. published 32 years ago: Total Eclipse (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99895&o=2 $end $cpc_flop=totalecl05,totalecl06,totalecl07,totalecl01,totalecl09,totalecl0a, $bio Amstrad CPC 464 disk. published 32 years ago: Total Eclipse (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128073&o=2 $end $specpls3_flop=totalecl, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Total Eclipse (c) 1988 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148272&o=2 $end $amigaocs_flop=toteclip, $bio Commodore Amiga 500 disk. published 31 years ago: Total Eclipse (c) 1989 Spotlight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75415&o=2 $end $cpc_cass=2toteclp, $bio Amstrad CPC cass. published 31 years ago: Total Eclipse + Total Eclipse II - The Sphinx Jinx (c) 1989 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99897&o=2 $end $cpc_flop=totalecl02, $bio Amstrad CPC 464 disk. published 31 years ago: Total Eclipse + Total Eclipse II - The Sphinx Jinx (c) 1989 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128075&o=2 $end $cpc_flop=totalecl08,totalecl03, $bio Amstrad CPC 464 disk. published 29 years ago: Total Eclipse II Cracked (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128076&o=2 $end $cpc_flop=totalecl, $bio Amstrad CPC 464 disk. published 32 years ago: Total Eclipse [Model 5STN-605] (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128074&o=2 $end $spectrum_cass=totalecl, $bio Sinclair ZX Spectrum cass. published 32 years ago: Total Eclipse [Model S38C] (c) 1988 Incentive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81594&o=2 $end $psx=toteclip, $bio Sony PlayStation disc published 25 years ago: Total Eclipse (c) 1995 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00021 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97308&o=2 $end $cdi=totaleur, $bio Phillips CD-i published 24 years ago: Total Euro 96 (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53158&o=2 $end $megadriv=totlfoot, $bio Sega Mega Drive game published 25 years ago: Total Football (c) 1995 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57004&o=2 $end $amigaocs_flop=totlfoot, $bio Commodore Amiga 500 disk. published 24 years ago: Total Football (c) 1996 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75416&o=2 $end $nes=totalfun, $bio Nintendo NES cart. published 28 years ago: Total Funpak (c) 1992 HES Interactive. Four great games on one great cartridge! PAC-MAN (1990): Yes, Pac-Man is back, and he is as lovable and hungry as ever, gobbling power pellets and ghosts through wild mazes! SIDEWINDER (1989): Try your skills as commander of the most powerful attack helicopter! DUCK MAZE (1990): Help Jack the Duck get through 20 mind-boggling mazes! OTHELLO (1988): A game of strategy and concentration which will provide hours of fun! - TRIVIA - Total Funpak for NES was released in 1992 (exact date unknown) in Australia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55751&o=2 $end $spectrum_cass=totalrea, $bio Total Reality Delusion (c) 198? Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219790&o=2 $end $spectrum_cass=totalrea_a,totalrea_b, $bio Sinclair ZX Spectrum cass. published 29 years ago: Total Reality Delusion (c) 1991 Guild, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81596&o=2 $end $spectrum_cass=totalrec, $bio Total Recall (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219553&o=2 $end $cpc_cass=totrecal, $bio Amstrad CPC cass. published 30 years ago: Total Recall (c) 1990 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99898&o=2 $end $spectrum_cass=totalrec_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Total Recall (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81597&o=2 $end $specpls3_flop=totrecal,totrecalgh,totrecala, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Total Recall (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118633&o=2 $end $cpc_flop=totalrec01,totalrec02,totalrec03,totalrec04,totalrec05,totalrec06,totalrec07,totalrec08,totalrec09, $bio Amstrad CPC 464 disk. published 29 years ago: Total Recall (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120436&o=2 $end $cpc_flop=totalrec, $bio Amstrad CPC 464 disk. published 29 years ago: Total Recall (c) 1991 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120633&o=2 $end $amigaocs_flop=totrecal, $bio Commodore Amiga 500 disk. published 30 years ago: Total Recall [2-Hot 2 Handle] (c) 1990 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75417&o=2 $end $amigaocs_flop=totrecala, $bio Commodore Amiga 500 disk. published 30 years ago: Total Recall [Budget] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75418&o=2 $end $cpc_cass=totrecalhs, $bio Amstrad CPC cass. published 30 years ago: Total Recall [Model 25] (c) 1990 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99079&o=2 $end $nes=totrecal,totrecalu, $bio Nintendo NES cart. published 30 years ago: Total Recall (c) 1990 Acclaim Entertainment, Incorporated. How would you know if someone stole your mind? As Doug Quaid, you travel to Mars to discover your true identity. Your mission is now a journey of non-stop action, strange mutants, futuristic vehicles and a startling array of weaponry all captured in superbly-executed graphics and gameplay that compliments the success of the year's top movie! - TECHNICAL - GAME ID: NES-L4-USA - TRIVIA - Released in August 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55752&o=2 $end $gbcolor=totalscr, $bio Nintendo Game Boy Color game published 20 years ago: Total Soccer 2000 [Model CGB-AO3P-UKV] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69005&o=2 $end $gba=totalscrj, $bio Nintendo GBA cart. published 18 years ago: Total Soccer Advance [Model AGB-ATUJ-JPN] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76173&o=2 $end $gba=totalscm, $bio Nintendo GBA cart. published 19 years ago: Total Soccer Manager (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76174&o=2 $end $gba=totalscr, $bio Nintendo GBA cart. published 19 years ago: Total Soccer [Model AGB-ATUP] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76172&o=2 $end $info=totlvice,totlvica,totlvicj,totlvicu, $bio Arcade Video game published 23 years ago: Total Vice (c) 1997 Konami Company, Limited. - TECHNICAL - Konami M2 Hardware Main CPU : (2x) PPC602 (@ 33 Mhz) - TRIVIA - Total Vice was released in July 1997 in USA and Japan. The one interesting aspect that most dedicated cabinets for Total Vice have is the Konami-issued guns which have a speaker inside the guns which add to the realism of firing a real firearm. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4171&o=2 $end $cpc_flop=totaluk2, $bio Amstrad CPC 464 disk. published 31 years ago: Total [Model AMD 129] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128077&o=2 $end $vz_snap=tote_rac, $bio VTECH Laser 200 cass. published 33 years ago: Totaliser Derby (c) 1987 Applied Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235138&o=2 $end $nes=totalrad,totalradu, $bio Nintendo NES cart. published 29 years ago: Totally Rad (c) 1991 Jaleco Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information: "Magic John [Model JF-30]" - TECHNICAL - GAME ID: NES-4T-USA - TRIVIA - Released in March 1991 in the USA. Reviews: May 1992 - Joypad N.8 (Page 80-81) [FR]: 83/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55753&o=2 $end $gba=totspis2u, $bio Nintendo GBA cart. published 14 years ago: Totally Spies! 2 - Undercover [Model AGB-B2LE-USA] (c) 2006 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76178&o=2 $end $gba=totspis2, $bio Nintendo GBA cart. published 14 years ago: Totally Spies! 2 - Undercover [Model AGB-B2LP-EUR] (c) 2006 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76177&o=2 $end $gba=totspiesu, $bio Nintendo GBA cart. published 15 years ago: Totally Spies! [Model AGB-BTUE-USA] (c) 2005 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76176&o=2 $end $gba=totspies, $bio Nintendo GBA cart. published 14 years ago: Totally Spies! [Model AGB-BTUP] (c) 2006 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76175&o=2 $end $info=totem, $bio Pinball published 41 years ago: Totem [Model 429] (c) 1979 Gottlieb. - TECHNICAL - Gottlieb System 1 Model Number : 429 - TRIVIA - 6,643 units were produced. - STAFF - Design by : Ed Krynski Art by : Gordon Morison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5676&o=2 $end $cpc_cass=totemsco, $bio Amstrad CPC cass. published 8 years ago: Totems (c) 2012 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99900&o=2 $end $tvc_flop=toto, $bio Videoton TVC disk. published 34 years ago: Toto - Jatekot Segito Program (c) 1986 Centrumdata VGMK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112343&o=2 $end $sms=totowld3, $bio Sega Master System cart. published 27 years ago: Toto World 3 (c) 1993 Open Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56259&o=2 $end $pc98=totsugek, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Totsugeki Bakkon High School (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90904&o=2 $end $gameboy=totsuval, $bio Nintendo Game Boy Cart. published 29 years ago: Totsugeki Valations [Model DMG-TVJ] (c) 1991 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67274&o=2 $end $x68k_flop=bakkonst, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Totsugeki! Bakkon Street (c) 1993 Jast. - TECHNICAL - Fd x2 - TRIVIA - Released in December 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88175&o=2 $end $x68k_flop=bakkons2, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Totsugeki! Bakkon Street II - Hunting Roulette (c) 1994 Jast. - TECHNICAL - FD x3 - TRIVIA - Released on September 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88176&o=2 $end $pc98=totsumix, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Totsugeki! Mix (c) 1994 C-lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90905&o=2 $end $gbcolor=totsuge, $bio Nintendo Game Boy Color game published 20 years ago: Totsugeki! Papparatai [Model DMG-APHJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69006&o=2 $end $gameboy=totsutnk, $bio Nintendo Game Boy Cart. published 29 years ago: Totsugeki! Ponkotsu Tank [Model DMG-TPJ] (c) 1991 HAL Laboratory, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67275&o=2 $end $pc98=totsubak, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Totsugeki!! Bakkon Street (c) 1993 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90906&o=2 $end $pc98=huntroul, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Totsugeki!! Bakkon Street II - Hunting Roulette (c) 1994 Jast. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90907&o=2 $end $nes=macchomn,macchomnp, $bio Nintendo Famicom cart. published 32 years ago: ??! ?????? (c) 1988 Vic Tokai (Totsuzen! Macchoman) - TECHNICAL - Game ID: VIC-M5 - TRIVIA - Released on December 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54771&o=2 $end $info=totmejan, $bio Arcade Video game published 29 years ago: Tottemo E-jan - Feel So Good!! Senyu Idol Production! (c) 1991 Seibu Kaihatsu, Incorporated. - TRIVIA - Tottemo E-jan was released in April 1991 in Japan. The title translates from Japanese as 'Absolutely E Jong Feel So Good!! - Infiltrating the Idol Production!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20353&o=2 $end $pc8801_flop=tottemoh, $bio Tottemo H-na Graphic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93141&o=2 $end $snes=luckyman, $bio Nintendo Super Famicom cart. published 25 years ago: Tottemo! Lucky Man - Lucky Cookie Roulette de Totsugeki!! [Model SHVC-ALAJ-JPN] (c) 1995 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62546&o=2 $end $gameboy=luckyman, $bio Nintendo Game Boy Cart. published 26 years ago: Tottemo! Luckyman [Model DMG-ALKJ-JPN] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67276&o=2 $end $pico=hamtnaka, $bio Sega Pico game published 19 years ago: とっとこハム太郎 はる・なつ・あき・ふゆ とっとこなかよし! ハムちゃんず! (c) 2001 Sega Toys. (Tottoko Hamtaro - Haru-Natsu-Aki-Fuyu - Tottoko Nakayoshi! Ham Chance!) - TECHNICAL - GAME ID: HPC-6101 ROM size: 2 MB - TRIVIA - Released in December 2001 in Japan. Retail price: 3980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75817&o=2 $end $pico=hamtchan, $bio Tottoko Hamtaro - Oekaki Ippai! Ham Chance! [Model T-226080] (c) 199? Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75818&o=2 $end $pico=hamttano, $bio Sega Pico game published 16 years ago: Tottoko Hamtaro - Tottoko Tanoshiku Aiueo - Maboroshi no Hikaru Tane wo Mitsukeru no Datsu! (c) 2004 SEGA Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115688&o=2 $end $gba=hamtarogju, $bio Nintendo GBA cart. published 16 years ago: Tottoko Hamtarou - Ham Ham Sports [Model AGB-B85A-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70876&o=2 $end $gbcolor=tottokha,tottokh, $bio Nintendo Game Boy Color game published 20 years ago: Tottoko Hamutarou - Tomodachi Daisakusen Dechu [Model DMG-BHTJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69007&o=2 $end $gbcolor=tottokh2, $bio Nintendo Game Boy Color game published 19 years ago: Tottoko Hamutarou 2 - Hamu-chan Zu Daishuugou Dechu [Model CGB-B86J-JPN] (c) 2001 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69008&o=2 $end $gba=tottokh3, $bio Nintendo GBA cart. published 18 years ago: Tottoko Hamutarou 3 - Love Love Daibouken Dechu [Model AGB-AH3J-JPN] (c) 2002 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76179&o=2 $end $gba=tottokh4, $bio Nintendo GBA cart. published 17 years ago: Tottoko Hamutarou 4 - Nijiiro Daikoushin Dechu [Model AGB-A84J-JPN] (c) 2003 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76180&o=2 $end $info=toutango,toutangonl, $bio Slot Machine published 22 years ago: Toucan Tango (c) 1998 Aristocrat. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5026&o=2 $end $info=touchgo,touchgoe,touchgon,touchgok, $bio Arcade Video game published 25 years ago: Touch & Go (c) 1995 Gaelco. A volleyball game. - TECHNICAL - Gaelco GAE1 hardware Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : GAELCO (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 960 x 240 pixels Screen refresh : 59.10 Hz Palette colors : 65520 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2949&o=2 $end $info=tntell,tntellp,tntelluk, $bio Handheld game published 39 years ago: Touch & Tell (c) 1981 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96868&o=2 $end $cpc_flop=touchand, $bio Amstrad CPC type-in published 34 years ago: Touch and Go (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120619&o=2 $end $info=tduno, $bio Sega NAOMI cart. published 21 years ago: Touch de Uno! (c) 1999 Sega. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Touch de Uno was released in August 1999 in Japan. - SERIES - 1. Touch de Uno! (1999) 2. Touch de Uno! 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4135&o=2 $end $info=tduno2, $bio Sega NAOMI cart. published 20 years ago: Touch de Uno! 2 (c) 2000 Sega. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. - TRIVIA - Touch de Uno! 2 was released in February 2000 in Japan. - SERIES - 1. Touch de Uno! (1999) 2. Touch de Uno! 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4136&o=2 $end $info=zunou, $bio Sega NAOMI GD-ROM published 14 years ago: Touch de Zunou (c) 2006 Sega Enterprises, Ltd. - TECHNICAL - Cartridge ID: 840-0166C Runs on the Sega "NAOMI GD-ROM System" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48277&o=2 $end $fm7_cass=tdown, $bio Fujitsu FM-7 cass. published 35 years ago: Touch Down (c) 1985 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93814&o=2 $end $x1_cass=tdown,tdowna, $bio Touch Down (c) 198? Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86290&o=2 $end $info=tdfever,tdfeverj, $bio Arcade Video game published 33 years ago: Touch Down Fever (c) 1987 SNK. - TECHNICAL - Game ID : A6006 'TD' Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 4 Control : dial Buttons : 2 - TRIVIA - Released in January 1987. - SERIES - 1. Touch Down Fever (1987) 2. Touch Down Fever II (1988) - PORTS - * CONSOLES: Nintendo Famicom (1988, "Touch Down Fever [Model KAC-T7]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2950&o=2 $end $info=tdfever2,tdfever2b, $bio Arcade Video game published 32 years ago: Touch Down Fever II (c) 1988 SNK. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 224 x 384 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 4 Control : dial Buttons : 2 - SERIES - 1. Touch Down Fever (1987) 2. Touch Down Fever II (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2951&o=2 $end $nes=tdfeverj, $bio Nintendo Famicom cart. published 32 years ago: Touch Down Fever (c) 1988 KAC [K.Amusement Lising Co.]. - TECHNICAL - [Model KAC-T7] - TRIVIA - Touch Down Fever for Famicom was released on November 11, 1988 in Japan. Export releases: [US] "Touchdown Fever [Model NES-T7-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47508&o=2 $end $pc8801_flop=tdown, $bio NEC PC-8801 Series disk. published 36 years ago: Touchdown (c) 1984 Winky Soft. - TECHNICAL - GAME ID: KO-1003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93143&o=2 $end $info=touchme, $bio Handheld game published 42 years ago: Touch Me (c) 1978 Atari, Inc. The consumer version of the 1974 Atari arcade game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83165&o=2 $end $info=toprdice, $bio Touch of Paradice (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36223&o=2 $end $dragon_cass=touchtyp, $bio Dragon cass. published 36 years ago: Touch Typing Tutor (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116421&o=2 $end $ti99_cart=touchtyp, $bio TI-99-4A soft. published 38 years ago: Touch Typing Tutor [Model PHM 3064] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84772&o=2 $end $pc8801_flop=touch,toucha,touchd, $bio NEC PC-8801 Series disk. published 33 years ago: Touch (c) 1987 Toho Co., Ltd. - TECHNICAL - GAME ID: CS88-007D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93142&o=2 $end $interact=tdown, $bio Touchdown (c) 19?? Micro Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237138&o=2 $end $nes=tdfever, $bio Nintendo NES cart. published 29 years ago: Touchdown Fever (c) 1991 SNK. North American release. Game developed in Japan. See the original Famicom release for more information: "Touch Down Fever [Model KAC-T7]". Description from the back cover: TOUCHDOWN FEVER! It's the muscle, the hustle, the chomp, the stomp and the strategy that make it football! Run I-formations, quarterback sneaks, shot-gun plays, and more. Try a 40-yard field goal, or punt if you have to! Watch out for the safety, and don't cross that line of scrimmage! If you've ever had the urge to kick the ball through the goalposts, send golden spirals into glory, or freight-train a pigskin into the end zone, you must have TOUCHDOWN FEVER! Match league teams: play eastern division against western; play your team against the computer; or, play tournament with two players against the computer. Real clock time with 5, 10 or 15 minute quarters. Huddle for strategy and GO TOUCHDOWN GO! - TECHNICAL - GAME ID: NES-T7-USA - TRIVIA - Released in February 1991 in the USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55754&o=2 $end $ibm5150=tdown, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Touchdown Football (c) 1984 Imagic, Inc. [Los Gatos, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83724&o=2 $end $a7800=tdown, $bio Atari 7800 game published 32 years ago: Touchdown Football [Model CX7823] (c) 1988 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50188&o=2 $end $cpc_cass=gridiron, $bio Amstrad CPC cass. published 33 years ago: Touchdown USA [Model CSAG 701] (c) 1987 Creative Sparks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99901&o=2 $end $info=touchdn, $bio Pinball published 36 years ago: Touchdown (c) 1984 Mylstar Electronics. - TECHNICAL - Gottlieb System 80A Model 688 Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 1 MHz) Sound Chips : DAC - TRIVIA - Released in October 1984. 711 units were produced. - STAFF - Designer : John Trudeau Artwork : Larry Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5417&o=2 $end $info=toucheme,touchemea, $bio Touche Me (c) 199? Unknown. Touche Me is an ugly maze game with poor controls. The player must travel over the entire maze while avoiding the three enemies included in each stage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32507&o=2 $end $info=tm,tmdo, $bio Arcade Video game published 24 years ago: Touchmaster (c) 1996 Midway. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Palette colors : 2048 - SERIES - 1. Touchmaster (1996) 2. Touchmaster 3000 (1997) 3. Touchmaster 4000 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10336&o=2 $end $info=tm2k,tm2ka,tm2kb,tm2kspeval, $bio Arcade Video game published 24 years ago: Touchmaster 2000 (c) 1996 Midway Mfg. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32370&o=2 $end $info=tm3k,tm3ka,tm3keval,tm3ksp, $bio Arcade Video game published 23 years ago: Touchmaster 3000 (c) 1997 Midway Games. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Palette colors : 2048 - UPDATES - * v5.01 * v5.02 - SERIES - 1. Touchmaster (1996) 2. Touchmaster 3000 (1997) 3. Touchmaster 4000 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10337&o=2 $end $info=tm4k,tm4ka,tm4kb,tm4kca,tm4kmn,tm4knj,tm4kuk, $bio Arcade Video game published 22 years ago: Touchmaster 4000 (c) 1998 Midway Games. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8.5 Khz) Palette colors : 2048 - SERIES - 1. Touchmaster (1996) 2. Touchmaster 3000 (1997) 3. Touchmaster 4000 (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10338&o=2 $end $info=tm5k,tm5ka,tm5kmn,tm5kca, $bio Arcade Video game published 22 years ago: Touchmaster 5000 (c) 1998 Midway Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24963&o=2 $end $info=tm7k,tm7ka,tm7keval,tm7kmn,tm7kmna,tm7knj,tm7kde, $bio Arcade Video game published 21 years ago: Touchmaster 7000 (c) 1999 Midway Games. - UPDATES - * v8.00 * v8.04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24964&o=2 $end $info=tm8k,tm8k902, $bio Arcade Video game published 20 years ago: Touchmaster 8000 (c) 2000 Midway Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26830&o=2 $end $dragon_cass=touchst, $bio Dragon cass. published 36 years ago: Touchstone (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116422&o=2 $end $pc98=kohakuir,kohakuira, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Toudou Ryunosuke Tantei Nikki - Kohaku-iro no Yuigon - Seiyou Koppai Renzoku Satsujin Jiken (c) 1988 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90909&o=2 $end $pc98=ougonras, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Toudou Ryunosuke Tantei Nikki - Ougon no Rashinban - Shouyoumaru San Francisco Kouro Satsujin Jiken (c) 1990 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90910&o=2 $end $x68k_flop=ougonras, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Toudou Ryunosuke Tantei Nikki - Ougon no Rashinban - Shouyoumaru San Francisco Kouro Satsujin Jiken (c) 1991 Riverhill Software. - TECHNICAL - FD x3 - TRIVIA - Released on June 14, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88177&o=2 $end $snes=tougeden,tougedenp, $bio Nintendo Super Famicom cart. published 24 years ago: Touge Densetsu - Saisoku Battle (c) 1996 BPS [Bullet-Proof Software] - TECHNICAL - GAME ID: SHVC-ACQJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62547&o=2 $end $saturn=touge,tougea, $bio Sega Saturn game published 25 years ago: Touge King - The Spirits (c) 1995 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59848&o=2 $end $saturn=touge2, $bio Sega Saturn game published 23 years ago: Touge King - The Spirits 2 (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59849&o=2 $end $saturn=touge2mih, $bio Sega Saturn game published 23 years ago: Touge King - The Spirits 2 Mihonhin (c) 1997 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59850&o=2 $end $psx=tougemxg, $bio Sony PlayStation disc published 20 years ago: Touge Max G (c) 2000 Atlus Co., Ltd. - TECHNICAL - GAME ID: SLPS-02361 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85812&o=2 $end $info=togenkyo, $bio Arcade Video game published 31 years ago: Tougenkyou (c) 1989 Nichibutsu [Nihon Bussan Company, Limited.]. - TRIVIA - Tougenkyou was released in April 1989. The title of this game translates from Japanese as 'Utopia'. - TIPS AND TRICKS - * When you clear TIME title, you are able to obtain time. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32506&o=2 $end $pc98=tougenhf, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Tougenkyou Harlem Fantasy (c) 1993 Swat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90911&o=2 $end $gamate=toughguy, $bio Gamate cart. published 27 years ago: Tough Guy [Model C1053] (c) 1993 United Microelectronics Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105907&o=2 $end $info=tturf,tturfu, $bio Arcade Video game published 31 years ago: Tough Turf (c) 1989 Sega. A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies. - TECHNICAL - Game ID : 317-0099 / 317-0104 Runs on the Sega "System 16B" hardware. Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1989. Developed by SUNSOFT. A bootleg of this game made by Datsu / Electron was released under the same name. - UPDATES - 317-0099 * US release. 317-0104 * JAPAN release. - STAFF - Director : Cho Musow Programmers : A.T., Hac.F., BG.Yama Sound programmer / music composer : About.Us Graphic designers : Ame, Sp. Taka, Minokamo. Sakoh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2952&o=2 $end $info=tturfbl, $bio Arcade Video game published 31 years ago: Tough Turf (c) 1989 Datsu Electronics. This is the bootleg version made by DATSU. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34397&o=2 $end $megadriv=toughman, $bio Sega Genesis game published 25 years ago: Toughman Contest (c) 1995 Electronic Arts. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 90/100 - STAFF - Game Design: Michael Rubinelli Developed by: Visual Concepts Programming: Tim Meekins Executive Producer: Scott Orr Producer: Michael Rubinelli Lead Artist: Colin Silverman Assistant Producer: Scott Wilkinson Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Matthew Crysdale, Dale Henderscheid Project Manager: Jeffrey J. Thomas Technical Assistance: Stephen Theodore Chiang Sound: Brian Schmidt Music: Brian Schmidt Technical Director: David Walker Product Manager: H. Erik Whiteford Package Design: E.J. Sarraille Design Group Package Photography: David Martinez Package Art Direction: Nancy Waisanen Documentation: David C. Lee, Paul Armatta Documentation Layout: Robert Gin Testing Manager: Alan Roireau Product Testing: Foster Birch, Marc Gilliland, Rich Rogers, Michael Caldwell Quality Assurance: Mike Gong Special Thanks To: Arthur Dore Sr., Kevin Hogan, Eric Esch, Gordon Bellamy, Coolio, Spoon, Shelly Haute, Joe Bob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15944&o=2 $end $32x=toughman, $bio Sega Genesis 32X cart. published 25 years ago: Toughman Contest (c) 1995 Electronic Arts. - TECHNICAL - Game ID: T-5001B - STAFF - Designed by: Michael Rubinelli Developed by: Visual Concepts Programming by: Tim Meekins 32X Programming by: Roderick L. Mann Lead Artist: Colin Silverman Graphic Artists: Heather Snitzer, Peter Wong, Nelson Wang, Dale Henderscheid, Matthew Crysdale Project Manager: Jeffrey J. Thomas Technical Assistance: Stephen Theodore Chiang Sound & Music: Brian Schmidt Executive Producer: Scott Orr Producer: Michael Rubinelli Assistant Producer: Scott Wilkinson Testers: Foster Birch, Marc Gilliland, Sean House, Michael Caldwell Technical Director: David Walker Product Manager: H. Erik Whiteford Licensed by: Adore Ltd. Special Thanks: Arthur Dore Sr., Kevin Hogan, Eric Esch (Butter Bean), Gordon Bellamy, Coolio , Spoon , Shelly Haute, Cheri Fischer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96303&o=2 $end $megadriv=kingcol, $bio Sega Mega Drive game published 28 years ago: Tougiou King Colossus (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57005&o=2 $end $fm7_disk=mahouts2, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Tougoku no Shisha - Mahoutsukai no Imoko II (c) 1986 Teikoku Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93662&o=2 $end $gba=touhaida, $bio Nintendo GBA cart. published 14 years ago: Touhai Densetsu Akagi - Yami ni Mai Orita Tensai [Model AGB-BZWJ-JPN] (c) 2006 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76181&o=2 $end $nes=touhoukr, $bio Nintendo Famicom cart. published 32 years ago: Touhou Kenbun Roku (c) 1988 Natsume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54772&o=2 $end $nes=herakles, $bio Nintendo Famicom cart. published 33 years ago: 闘人魔境伝ヘラクレスの栄光 (c) 1987 Data East Corp. (Toujin Makyouden - Herakles no Eikou) - TECHNICAL - Model: DFC-HE - TRIVIA - Herakles no Eikou was released on June 12, 1987 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54174&o=2 $end $x68k_flop=tojodens, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Toujo Densetsu (c) 1992 Daba. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88718&o=2 $end $info=tkdensho,tkdenshoa, $bio Arcade Video game published 24 years ago: Touki Denshou - Angel Eyes (c) 1996 Tecmo. An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden". - TECHNICAL - Main CPU : Motorola 68000 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YMF262 (@ 14.31818 Mhz), OKI6295 (@ 6.991 Khz), YMZ280B (@ 16.9 Mhz) Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in April 1996. The title of this game translates from Japanese as 'Fighting Princess Legend - Angel Eyes'. The characters in this game are either hand drawn, similar to the style found in "Power Instinct 3 - Groove on Fight", or pre-rendered CG that are a bit better than the quality found in "Ragnagard", but not as good as "Killer Instinct"'s. There will be people who will find a pre-rendered CG character fighting a hand drawn character to be a visual clash in this game. - STAFF - Supervisor Programmer : Nuehina Main Programmer : Val Miyazaki Planners : Jun Nerineri, Kasuya Asamin Object Graphicers : Deguchi Kubotan, Anny K, Karu Ken Matsumoto, Yamaguchi Taro BG Graphicers : Niimi Artworks : Harada Miyamae, K Tam Yamada Composers : Takahashi Hanaoka CV : Peach Angel, Ami Shizuki, Kaori Fujisaki, Rio Nanase, Kayo Kashihira Motion Capture Data : Visual Science Laboratory Inc. - PORTS - * CONSOLES: Sony PlayStation (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2953&o=2 $end $psx=tkdensho, $bio Sony PlayStation disc published 23 years ago: Touki Denshou - Angel Eyes (c) 1997 Tecmo, Ltd. - TECHNICAL - [Model SLPS-01168] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85813&o=2 $end $nes=toukoncl, $bio Nintendo Famicom cart. published 28 years ago: Toukon Club (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54773&o=2 $end $gba=toukonht, $bio Nintendo GBA cart. published 18 years ago: Toukon Heat [Model AGB-A59J-JPN] (c) 2002 PCCW Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76182&o=2 $end $info=tour4000, $bio Slot Machine published 20 years ago: Tour 4000 (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30245&o=2 $end $info=tour4010, $bio Slot Machine published 20 years ago: Tour 4010 (c) 2000 High Video. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30246&o=2 $end $msx1_cass=tour91, $bio MSX cass. published 29 years ago: Tour 91 (c) 1991 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95083&o=2 $end $cpc_cass=tour91, $bio Amstrad CPC cass. published 29 years ago: Tour 91 (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99903&o=2 $end $cpc_flop=tour91s101,tour91s1,tour9119,tour911901,tour91ds,tour911d,tour912d, $bio Amstrad CPC 464 disk. published 29 years ago: Tour 91 (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123902&o=2 $end $spectrum_cass=tour91si,tour91si_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Tour 91 (c) 1991 Topo Soft. - TECHNICAL - GAME ID: SE1162 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81599&o=2 $end $cpc_cass=tourfrce, $bio Amstrad CPC cass. published 33 years ago: Tour de Force (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99904&o=2 $end $cpc_flop=tourdefo,tourdefo01,tourdefo02, $bio Amstrad CPC 464 disk. published 33 years ago: Tour de Force (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123446&o=2 $end $spectrum_cass=tourdefo_a,tourdefo_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Tour de Force (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81600&o=2 $end $specpls3_flop=tourdefo, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tour de Force (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147984&o=2 $end $spectrum_cass=tourdefo,tourdefo_b, $bio Tour de Force (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219252&o=2 $end $vectrex=tourfrnc, $bio GCE Vectrex published 37 years ago: Tour de France (c) 1983 GCE [General Consumer Electric] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82242&o=2 $end $cpc_cass=tourmd80, $bio Amstrad CPC cass. published 36 years ago: Tour du Monde en 80 Jours [Model 013-01181] (c) 1984 No Man's Land [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99906&o=2 $end $saturn=tourpart, $bio Sega Saturn game published 22 years ago: Tour Party - Sotsugyou Ryokou ni Ikou (c) 1998 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59851&o=2 $end $spectrum_cass=trmline,trmline_a, $bio Sinclair ZX Spectrum cass. published 4 years ago: Tourmaline (c) 2016 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227051&o=2 $end $info=arkatour, $bio Arcade Video game published 33 years ago: Tournament Arkanoid (c) 1987 Romstar. Tournament Arkanoid is an update of the original "Arkanoid" that was released exclusively in the United States. It has an entirely new set of levels, some more difficult than any levels of the original game. Otherwise, gameplay in general is entirely identical to the original. - TRIVIA - Tournament Arkanoid was released in January 1987 in the USA. It was licensed to Romstar. This game is basically "Arkanoid" with an entirely new set of levels. For more information on the game, please see the original Taito Japan entry. The layout of level 2 is a drawing of the US flag, with the stars represented by silver blocks. The layout of level 4 is a drawing of Chack'n from "Chack'n Pop". Chack'n's eyes are made out of indestructible gold blocks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32572&o=2 $end $info=cyberbalt,cyberbalt1, $bio Arcade Video game published 31 years ago: Tournament Cyberball 2072 (c) 1989 Atari Games Corp. This update to "Cyberball 2072" includes the following changes : * New 'Game Breakers' mode. * Added Rookie mode. * Bugfixes, in particular the onside kick. * Added 100 additional plays. * Introduced the powerback. - TECHNICAL - Game ID : 136073 Main CPU : (3x) 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 1 - TRIVIA - Tournament Cyberball 2072 was released in August 1989. Default high-score contains nicknames in homage for other Atari games including : * PAPERBOY for "Paperboy" * ASTEROID for "Asteroids" * GAUNTLET for "Gauntlet" * GRAVITAR for "Gravitar" * TEMPEST for "Tempest" * CENTIPED for "Centipede" * STARWARS for "Star Wars" * AKKAARRH for "Akka Arrh" * TOOBIN for "Toobin'" * ESCAPE for "Escape From The Planet of the Robot Monsters". A Tournament Cyberball 2072 4 player unit appears in the music video for "Kid Candy" by the grunge rock group Seaweed. - UPDATES - REVISION 1 : * Build date (OP SYS) : P1 : 17AUG1989 09 :14 :21 / P2 : 07AUG1989 14 :57 :35 * Build date (MAIN) : P1 : 08MAR1987 05 :56 :56 / P2 : 15AUG1989 14 :51 :24 REVISION 2 : * Build date (OP SYS) : P1 : 18SEP1989 11 :50 :53 / P2 : 17AUG1989 09 :54 :48 * Build date (MAIN) : P1 : 08MAR1987 05 :56 :56 / P2 : 30AUG1989 14 :40 :08 - SERIES - 1. Cyberball - Football in the 21st Century (1988) 2. Cyberball 2072 (1989) 3. Tournament Cyberball 2072 (1989) - STAFF - Programmer / Designer : John Salwitz Artist / Designer : Davis A. Ralston Physicist / Programmer : Paul kwinn Hardware designer : Doug Snyder Technician : Rob Rowe Animators : Mark West, Will Noble, Deborah Short Audio group : Brad Fuller, Hal Canon, Don Diekneite Product manager : Jerry Momoda Cabinet designer : Dave Coox Cabinet graphics by Atari Visual Communications. - PORTS - * CONSOLES: Atari Lynx [US] (1991) "Tournament Cyberball 2072 [Model PA2038]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2954&o=2 $end $lynx=tcyberbl, $bio Atari Lynx cart. published 29 years ago: Tournament Cyberball 2072 (c) 1991 Atari Corp. It is the year 2072. The world has changed in many ways. But one thing is still the same: the citizens of the future still enjoy sports. In the city stadium, the Universal Champions are preparing to defend their title. This is the game that separates the Cyberbots from the Droids. - TECHNICAL - Model PA2038 - TRIVIA - Reviews: March 1992 - Joypad N.6 [FR]: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58868&o=2 $end $amigaocs_flop=tourgolf, $bio Commodore Amiga 500 disk. published 30 years ago: Tournament Golf (c) 1990 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75419&o=2 $end $saturn=tourlead, $bio Sega Saturn game published 24 years ago: Tournament Leader (c) 1996 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59852&o=2 $end $info=cprogolf,cprogolfj, $bio DECO cass. published 39 years ago: Tournament Pro Golf (c) 1981 Data East Corp. A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1. - TECHNICAL - This video game runs on the "DECO Cassette System" Hardware. Cartridge ID: DT-113 - TRIVIA - Tournament Pro Golf was released on May 08, 1981. It was the 13th video game made for this system. It was called Pro Golf in Japan. - SERIES - 1. Tournament Pro Golf [Model DT-113] (1981) 2. 18 Challenge Pro Golf [Model DT-123] (1982) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=411&o=2 $end $spectrum_cass=tourname, $bio Sinclair ZX Spectrum cass. published 34 years ago: Tournament Snooker (c) 1986 Magnificent 7 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81601&o=2 $end $cpc_cass=toursnok, $bio Amstrad CPC cass. published 34 years ago: Tournament Snooker (c) 1986 Magnificent 7 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98722&o=2 $end $einstein=snooker, $bio Tournament Snooker (c) 198? Hard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136097&o=2 $end $info=toursol,toursol1, $bio Arcade Video game published 25 years ago: Tournament Solitaire (c) 1995 Dynamo Corp. - TRIVIA - Tournament Solitaire was released in June 1995. - STAFF - Designed by : Jack Pearson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28228&o=2 $end $info=tourtabl,tourtab2, $bio Arcade Video game published 42 years ago: Tournament Table (c) 1978 Atari. This multi-game contains : "Breakout", Soccer I / II, Foozpong, Hockey I / II / III, "Quadra Pong", Handball, Basketball I / II. - TECHNICAL - Game ID : 030170 Main CPU : MOS Technology M6502 (@ 1.193191 Mhz) Sound Chips : TIA (@ 31.4 Khz) Screen orientation : Horizontal Video resolution : 160 x 200 pixels Screen refresh : 60.00 Hz Palette Colors : 128 Players : 4 Control : paddle Buttons : 1 - TRIVIA - Released in March 1978. - PORTS - * CONSOLES: Atari 2600 ("Video Olympics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2955&o=2 $end $coleco=ttennis, $bio Colecovision game published 36 years ago: Tournament Tennis (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53385&o=2 $end $c64_cart=ttennis, $bio Commodore C64 cart. published 36 years ago: Tournament Tennis (c) 1984 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53748&o=2 $end $spectrum_cass=tourname_,tourname_b,tourname_c,tourname_d,tourname_e, $bio Sinclair ZX Spectrum cass. published 28 years ago: Tournament Tennis (c) 1992 Lambourne Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81602&o=2 $end $info=vc6000, $bio Console published 41 years ago: Tournament VC 6000 (c) 1979 Prinztronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103363&o=2 $end $cpc_flop=tournine, $bio Amstrad CPC type-in published 35 years ago: Tourni-Net (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120620&o=2 $end $cpc_flop=toursdeh, $bio Amstrad CPC type-in published 35 years ago: Tours de Hanoi (c) 1985 Super Jeux Amstrad - TRIVIA - Listed as a type-in program in the French book: Super Jeux Amstrad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122713&o=2 $end $to7_cass=hanoi, $bio Tours de Hanoi (c) 198? CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108573&o=2 $end $cpc_flop=toursdeh01, $bio Tours de Hanoi - Solution (c) 19?? Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124829&o=2 $end $saturn=elandore, $bio Sega Saturn game published 21 years ago: Touryuu Densetsu Elan Doree (c) 1999 K & P - TECHNICAL - GAME ID: T-38202G - TRIVIA - Released on January 14, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59853&o=2 $end $stv=elandore, $info=elandore, $bio Sega ST-V cart. published 22 years ago: Touryuu Densetsu Elan Doreé (c) 1998 Sai-Mate, Limited. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware Cartridge ID: 610-0374-126 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Released in September 1998 in Japan. The title translates from Japanese as 'Fighting Dragon Legend Elan Doreé'. - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=745&o=2 $end $info=touryuu, $bio Arcade Video game published 15 years ago: Touryuumon (c) 2005 Yuki Enterprise. - PORTS - * CONSOLES: Microsoft XBOX 360 (Jan. 26, 2006) "Tsuushin Taisen Mahjong Touryuumon" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48053&o=2 $end $cpc_flop=tousatab, $bio Amstrad CPC type-in published 35 years ago: Tous A Table (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119995&o=2 $end $pc98=tousaku, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Tousaku (c) 1995 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90912&o=2 $end $pc98=toskeiba, $bio Toushi Keiba (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90913&o=2 $end $pc98=toshinto,toshintoh, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 闘神都市 (c) 1990 Alicesoft. (Toushin Toshi) - TECHNICAL - Media: floppydisk x7 + hint disk. - TRIVIA - Released on December 15, 1990 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95246&o=2 $end $msx2_flop=toshinto,toshintob,toshintoa, $bio MSX 2 disk. published 30 years ago: Toushin Toshi (c) 1990 Alicesoft. - TECHNICAL - FD x8 - TRIVIA - Released on December 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102115&o=2 $end $x68k_flop=toshinto,toshintoh, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Toushin Toshi (c) 1991 Alicesoft. - TECHNICAL - FD x5 - TRIVIA - Released on June 15, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88178&o=2 $end $fmtowns_flop=toshinto,toshintoa, $bio Fujitsu FM Towns disk. published 29 years ago: Toushin Toshi (c) 1991 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132301&o=2 $end $pc98=toshint2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 闘神都市II (c) 1994 Alicesoft. (Toushin Toshi II) - TECHNICAL - BARCODE: 4988650101000 MEDIA: FD x11 - TRIVIA - Released on December 10, 1994 in Japan. Retail price: 8500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95245&o=2 $end $fmtowns_cd=toshin2, $bio Fujitsu FM Towns CD published 25 years ago: Toushin Toshi II (c) 1995 Alicesoft. - TECHNICAL - CD x1 - TRIVIA - Released on April 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110238&o=2 $end $pc98_cd=toushin2, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Toushin Toshi II (c) 1995 Alicesoft - TECHNICAL - CD x1 - TRIVIA - Released on May 19, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128417&o=2 $end $pc98_cd=toshin2s, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Toushin Toshi II - Soshite, Sorekara... (c) 1995 Alicesoft. - TECHNICAL - GAME ID: ALS-0018 CD x1 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128418&o=2 $end $mo5_cass=toutschu,toutschub,toutschua, $bio Thomson MO5 cass. published 33 years ago: Tout Schuss (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108953&o=2 $end $to_flop=toutshus,toutshusa, $bio Thomson TO disk. published 33 years ago: Tout Schuss (c) 1987 FIL [France Image Logiciel] - TECHNICAL - GAME ID: TS 9116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108090&o=2 $end $mo5_cass=toutankh,toutankhb,toutankhc,toutankha, $to7_cass=toutankh,toutankha, $bio Thomson MO5/TO7 cass. published 35 years ago: Toutankhamon (c) 1985 No Man's Land. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108574&o=2 $end $to_flop=touten, $bio Thomson TO disk. published 34 years ago: Toutenmath (c) 1986 CNDP [Centre National de Documentation Pedagogique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108091&o=2 $end $apple2_flop_clcracked=tbtrrdsk, $bio Apple II disk. published 34 years ago: Toward Better Reading Skills (c) 1986 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231380&o=2 $end $tvc_flop=tower,towera, $bio Tower (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111779&o=2 $end $vz_snap=tower, $bio Tower (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235139&o=2 $end $lviv=tower, $bio Tower (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233017&o=2 $end $info=twrshaft, $bio Aleck64 cart. published 17 years ago: Tower & Shaft (c) 2003 Aruze Corp. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i @ 93.75 MHz Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Res : 256 X 224 - 640 X 480 Colours : 16.8 million colors, 32-Bit RGBA, Pixel Color Frames Buffer Support & 21-Bit color video output, out of a 16.8 million color palette it can display 32,000 on screen colors at once. Graphic Effects : Z-Buffering, Anti-aliasing, texture-mapping, fog, transparency, Ray-Tracing, Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation, Perspective correction, Environment mapping) - TRIVIA - Released in November 2003. - PORTS - * CONSOLES: Nintendo GameBoy Advance (200?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4921&o=2 $end $info=comt386, $bio Tower 386 (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228890&o=2 $end $info=comt486, $bio Tower 486 (c) 199? Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228891&o=2 $end $snes=towerdrm, $bio Nintendo Super Famicom cart. published 24 years ago: Tower Dream [Model SHVC-AT9J-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62548&o=2 $end $bbca_cass=towealos, $bio Tower of Alos (c) 198? A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52599&o=2 $end $amigaocs_flop=towbabel, $bio Commodore Amiga 500 disk. published 30 years ago: Tower of Babel (c) 1990 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75421&o=2 $end $st_flop=towbabel, $bio Atari ST disk. published 30 years ago: Tower of Babel (c) 1990 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230330&o=2 $end $archimedes=towbabel, $bio Acorn Archimedes disk. published 29 years ago: Tower of Babel (c) 1991 Cygnus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115972&o=2 $end $spectrum_cass=thetower,thetower_a,thetower_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tower of Despair (c) 1984 Games Workshop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81603&o=2 $end $intv=towerofd, $bio Mattel Intellivision game published 33 years ago: Tower of Doom (c) 1987 INTV - TECHNICAL - Model 8600 - TIPS AND TRICKS - Easter Egg: Press 0 (zero) on either hand controller while the title screen is displayed to view game credits. - STAFF - Design/Program: Dan Bass, John Tomlinson Graphics: Monique Lujan-Bakerink, Connie Goldman, Karl Morris Music/sound effects: David Warhol, Joshua Jeffe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60978&o=2 $end $spectrum_cass=towerofe, $bio Tower of Evil (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220270&o=2 $end $spectrum_cass=towerofe_a, $bio Tower of Evil [Model CSAC 608] (c) 198? Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225631&o=2 $end $spectrum_cass=towerofl,towerofe_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Tower of Light (c) 1989 Caris Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81605&o=2 $end $pc98=towmagic, $bio Tower of Magic (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90915&o=2 $end $amigaaga_flop=towrsoul, $bio Commodore Amiga 1200 disk. published 25 years ago: Tower of Souls (c) 1995 Black Legend. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146397&o=2 $end $xegs=towertop, $bio Atari XE game published 32 years ago: Tower Toppler (c) 1988 Atari Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51256&o=2 $end $amigaocs_flop=towertop, $bio Commodore Amiga 500 disk. published 32 years ago: Tower Toppler (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75420&o=2 $end $a7800=towertop,towertopu, $bio Atari 7800 game published 32 years ago: Tower Toppler (c) 1988 Atari Corp. - TECHNICAL - Model CX7856 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50189&o=2 $end $a2600=towinfer, $bio Atari 2600 cart. published 38 years ago: Towering Inferno (c) 1982 US Games Corp. Your mission is to rescue as many people as possible from the TOWERING INFERNO in order to score as many points as possible. There are 9 buildings with 9 floors, each with a different floor plan, so you have lots of work to do! Four survivors are trapped on every floor; as the clock ticks, they dwindle to 3, then 2, then 1, until no one is left to save. Each survivor is worth 25 points. You also score points by extinguishing the flames (1 point is scored for each flame). The flames, however, are deadly and must be avoided at all costs. If a flame touches one of your firemen, he perishes, and is replaced by another fireman, if any remain. You are given 4 firemen per floor. If you successfully complete a floor, you and your survivors will helicopter to safety and the computer automatically advances you to the next floor, until the entire building is saved. When you complete a building, the computer will advance you to the first floor of the next inferno until all 9 buildings are saved. But beware; its going to take lots of practice to get through all 9 buildings! There Are 7 Game Variations: Game 1 (one player) Game ends on any floor when there are no survivors left or when all 4 firemen are lost. Game 2 (one player) Game ends as in variation #1; however, pushing the reset starts a new game at the same floor and score where the last game left off. Game 3 (one player - continuous play) A practice game where the player repeats each lost floor. Game 4 (two players) Players alternate turns on each floor. The game ends for either player when he misses a floor. Game 5 (two players - continuous play) Players alternate turns by floor. Any player missing a floor is restarted on floor 1 of the first building. Game 6 (two players - continuous play) Players alternate turns by floor. Any player missing a floor repeats that floor. Game 7 (two players - continuous play) Players alternate turns by floor. If either player completes a floor, both players advance another floor. - TECHNICAL - Model VC1009 - STAFF - Programmer: Paul Newell Designer: Tom Sloper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51150&o=2 $end $gbcolor=towers, $bio Nintendo Game Boy Color game published 20 years ago: Towers - Lord Baniff's Deceit [Model CGB-ALHE-USA] (c) 2000 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69009&o=2 $end $jaguar=towers2, $bio Atari Jaguar cart. published 24 years ago: Towers II - Plight of the Stargazer (c) 1996 Telegames. It has been several months since we've been in Lamini. The repairs to our ship are almost complete and the crew's morale is finally on the rise. We've heard no news on the wars in Airatose, we've heard no news at all. No information seems to reach or leave this dungeon of an island. At first, when we ran aground, I thought this was paradise. But having to go through what we have, I would have considered being in one of Sargon's torture cells, paradise. At the time of the wreck, we were alive, and that's all that mattered. Now I realize, time soothes the emotions and things appear as they truly are. As I've stated before there is no information, not just about Airatose, but anything. This island seems to be cut off from the rest of reality. No one will talk about anything, besides the current affairs here on Lamini. All the people of power seem to be extreme wielders of magic and there is no real outside trade. So how did these mages become so wealthy. There have been rumors of Lamini's elite guards not returning from a quest. We've been asked to see Farale, the new sheriff. We entered Farale's office. A stout man in his later ages sat behind a desk. We quickly exchanged greetings and he began to speak about a lord named Daggan. "Lord Daggan was once a good man, who held one of the high seats on the council. He was an avid astronomer, who made many discoveries. Then one day he resigned his commission, stating only that his research takes precedence over any problems we might have." "Strange happenings soon followed. Mighty explosions were seen at his tower, but when examined, not a trace of damage. Also, he's been seen excavating bones out of the mystic's graveyard. When the council inquired about his doings, he flew into a screaming rage." "At that point we knew he had gone mad, and must be stopped. All knights and sages who held a chair on the Lamini council, were sent to either make him come to his senses or destroy him. They never returned." "Several well known thieves were spotted leaving Daggan's tower with bags full of treasure. We caught and questioned one of the hoodlums. What he confessed to us was truly amazing. He spoke of Daggan's guards being very dimwitted and that sneaking around them was very easy, especially for a man of his talents. He also spoke of strange beings, the likes that I have never heard. Eyes with large wings that fly and wield powerful magic. Creatures made out of the earth itself. Giant men made of iron, living fire and other unnatural beings." "Also inside the tower, just lying around the floors were the bones and weapons of previous looters who were not so quick for Daggan's guards. Feces from animals, that were never picked up. This is very strange for Daggan, he was normally a very tidy and neat man. It seems that his tower, which is still in the process of being built, is falling apart. Normally we wouldn't have believed a word of what this thief was saying, but it was the way he told his story. You could just feel the unbelievable truth." "Once again we ask you to help us with our problems. We feel that sending only one of you in, to stop Daggan, is to our best advantage. He would never expect only one man. Here is a letter from the thief. It gives pictures and descriptions of the creatures you might encounter." "The reward we have to offer is very small, but anything you find in Daggan's tower is yours to keep. When you return, a small keep will be built for you. Thus you will always have a home in Lamini." - TECHNICAL - Model JA256 - TIPS AND TRICKS - * Easter Eggs: - Change screen-size: Pause, C + (L/R) - Center screen: Pause, C + (U/D) - Secret room: In the test area (reached from the library on level 3), enter the test of magic. At the red square of carpet with two candles use the levitation spell to see the secret room. * Cheats: God Mode: Pause, 3+7, 1+9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76457&o=2 $end $jupace_cass=hanoi, $bio Jupiter Ace cass. published 14 years ago: Towers of Hanoi (c) 2006 Lopes [Ricardo Fernandes Lopes] Puzzle game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115726&o=2 $end $cdtv=townona, $bio Commodore Amiga CDTV published 28 years ago: Town with no Name (c) 1992 On-line Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194437&o=2 $end $fmtowns_cd=100isshu, $bio Fujitsu FM Towns CD published 31 years ago: Towns Hyakunin Isshu (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110180&o=2 $end $fmtowns_cd=townsmg1, $bio Fujitsu FM Towns CD published 26 years ago: Towns Magazine Vol. 1 (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110181&o=2 $end $fmtowns_cd=townsmg2, $bio Fujitsu FM Towns CD published 26 years ago: Towns Magazine Vol. 2 (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110182&o=2 $end $fmtowns_cd=tss1110,tss1120,tss1130,tss2110a,tss2151, $bio Fujitsu FM Towns CD published 31 years ago: Towns System Software (c) 1989 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110183&o=2 $end $fmtowns_flop=tssl20,tssl20a, $bio Towns System Software ver. 1.1 L20 (c) 199? Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132339&o=2 $end $fmtowns_flop=tssl51,tssl51a, $bio Fujitsu FM Towns disk. published 25 years ago: Towns System Software ver. 2.1 L51 (c) 1995 Fujitsu, Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132340&o=2 $end $fmtowns_cd=taiken93, $bio Fujitsu FM Towns CD published 27 years ago: Towns Taikenban CD '93 (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110184&o=2 $end $megadriv=toxicc, $bio Sega Genesis game published 28 years ago: Toxic Crusaders (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57489&o=2 $end $gameboy=toxicc, $bio Nintendo Game Boy Cart. published 28 years ago: Toxic Crusaders [Model DMG-XL-USA] (c) 1992 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67277&o=2 $end $nes=toxicc, $bio Nintendo NES cart. published 28 years ago: Toxic Crusaders (c) 1992 Bandai Only a complete and helpless nerd like Melvin Junko could be such a klutz that he would run into a vat of Grossolium 90, a terribly toxic waste by-product of the Island City Chemical Plant. Now the wimpy nerd Melvin has mutated into Toxie, a hideously deformed creature of superhuman size and strength. But all is not lost. Toxie, with his newfound power, has joined forces with Major Disaster, Nozone, Headbanger, and Junkyard to form the Toxic Crusaders. No, not the ultimate heavy metal band, you moron! This motley crew is sworn to defend Tromaville and the rest of the U.S. from the polluting ways of Dr. Killemoff and his Radiation Rangers! It won't be any easy mop up operation, but with your help the Toxic Crusaders are sure to make a clean sweep of the six levels of sludge, slime, goop, and grime, while washing Killemoff and his filthy friends off the face of earth forever! - TECHNICAL - GAME ID: NES-TX-USA - TRIVIA - Released in April 1992 in the USA. - STAFF - Director: Yuji Hirano, Mark Tsuji Producer: Shin Ueno Game Designer: Dan MacArthur Character Action Designer: Dan MacArthur Game Map Designer: Dan MacArthur Character Designers: Mugaltie, Kurobei, Tamus Kato Composer: Shinji Amagishi (A. Shinji) Programmer: Q, Hibiki 1GO Special Thanks: Jeffrey Sass, Troma Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55755&o=2 $end $c64_cart=toybzr, $bio Commodore C64 cart. published 36 years ago: Toy Bizarre (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53749&o=2 $end $spectrum_cass=tbizarre,tbizarrea, $bio Sinclair ZX Spectrum cass. published 35 years ago: Toy Bizarre (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81606&o=2 $end $spectrum_cass=tbizarrep, $bio Toy Bizarre (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219621&o=2 $end $spectrum_cass=tbizarrer, $bio Sinclair ZX Spectrum cass. published 34 years ago: Toy Bizarre (c) 1986 Ricochet. - TECHNICAL - GAME ID: RS047 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227041&o=2 $end $pc98=toycity, $bio Toy City Vol. 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90916&o=2 $end $info=toyfight, $bio Sega NAOMI cart. published 21 years ago: Toy Fighter (c) 1999 Sega. - TECHNICAL - Cartridge ID: 840-0011C Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released in September 1999. This game is also known as "Waffupu". - PORTS - * CONSOLES: Sega Dreamcast [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3933&o=2 $end $info=toyland, $bio Arcade Video game published 19 years ago: Toy Land Adventure (c) 2001 SemiCom. 'Mr. Monitor' who lives in a peaceful 'TOY LAND' became a devil monitor because of some trouble. In this case, the self-important cat & dog toys talk big to disconnect a electric power of a devil monitor to correct this way with a strong attack to Mr. Monitor's weak followers... This is a 'Stage Action Game'. There are 6 world and 54 stages. If you made a consecutive explosion with a attack to a inflated enemy, you can clear very easily. - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 => [A] Attack, [B] Jump - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4009&o=2 $end $x1_flop=toypop, $bio Sharp X1 5.25in.disk. published 31 years ago: Toy Pop (c) 1989 Dempa Shinbunsha. - TRIVIA - Released in May 1989 in Japan. Retail price: 6200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86156&o=2 $end $x68k_flop=toypop, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Toy Pop (c) 1991 RGB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88719&o=2 $end $pce_tourvision=toyshopb, $bio TOURVision cart. published 29 years ago: Toy Shop Boys (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 51 - STAFF - Program: Ken Hasegawa, Takashi Oka Graphic Design: Kazuya Matuzawa, Yojiro Hirashita, Kumiko Watanabe, Yoshinori Hirai, Yasuhiro Kanou Package & Manual Design: Comix Brand, Etsuko Matuoka Promotion: Kouki Minami, Katsura 'Kacchan' Iino Special Thanks: Mutech Corporation, Sofix Corporation, Yumiko Yoshioka, Akira Arai, Hiroshi Miyazaki, Satoru Honda, Tadashi Kitamura Original Story: Hiroyuki Sakai Director / Game Designer: Yoshinao Shimada Producer: Harunobu Komori Executive Producer: Satoshi Honda Controlled by: Masaru Yoshioka 'Dinosaur' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101168&o=2 $end $pce=toyshopb, $bio NEC PC-Engine HuCARD published 30 years ago: Toy Shop Boys (c) 1990 Victor Musical Industries. Toy Shop Boys is a vertical shooter by Victor. The evil Gamma has stolen all the toys and keeps them in his protected castle. The player takes control of a group of three flying kids. They have decided to defeat the baddies and get to Gamma's fortress. Only one kid can be used at the same time though and each one of the has his own set of weapons and skills which include rotating sword, vulcan gun and Boomerangs. As usual, special items can be collected on the way, enhancing they weaponary or activating special features such as short invulnerability or smart-bombs capable of destroying everything on the screen. Enemies are, as you would have guessed, evil toys varying from plastic ducks to electric trains and flying saucers. The game counts five long levels and a two (sadly non-simulataneous) player mode is available. - TECHNICAL - HuCARD ID: JC63009 - TRIVIA - Released on December 14, 1990 in Japan for 6200 yen. - STAFF - Program: Ken Hasegawa, Takashi Oka Graphic Design: Kazuya Matuzawa, Yojiro Hirashita, Kumiko Watanabe, Yoshinori Hirai, Yasuhiro Kanou Package & Manual Design: Comix Brand, Etsuko Matuoka Promotion: Kouki Minami, Katsura Iino (Kacchan) Special Thanks: Mutech Corporation, Sofix Corporation, Yumiko Yoshioka, Akira Arai, Hiroshi Miyazaki, Saturu Honda, Tadashi Kitamura Original Story: Hiroyuki Sakai Director Game Designer: Yoshinao Shimada Producer: Harunobu Komori Executive Producer: Satoshi Honda Controlled by: Masaru Yoshioka (Dinosaur) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58762&o=2 $end $clickstart_cart=toystors,toystor, $bio LeapFrog ClickStart cart. published 13 years ago: Toy Story (c) 2007 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145654&o=2 $end $info=jak_totm, $bio Toy Story - Toys on the Move (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259400&o=2 $end $n64=toystor2,toystor2f,toystor2ga,toystor2g,toystor2u,toystor2ua, $bio Nintendo 64 cart. published 21 years ago: Toy Story 2 (c) 1999 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58038&o=2 $end $pico=toystor2k, $bio Toy Story 2 (c) 200? Samsung. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121971&o=2 $end $psx=toystor2,toystor2a, $bio Sony PlayStation disc published 21 years ago: Toy Story 2 - Buzz Lightyear to the Rescue! (c) 1999 Activision, Inc. - TECHNICAL - Game ID: SLUS-00893 - TRIVIA - Released on June 01, 1999 in the USA. Export releases: [EU] "Toy Story 2 - Buzz Lightyear to the Rescue! [Model SLES-02067]" - STAFF - Traveller's Tales Credits Game Design: Jon Burton Programming: Jon Burton 3D Engine Programming: David Dootson Character Animation: Jeremy Pardon Character Artwork: Neil Allen, David Burton, Jeremy Pardon, William Thompson Background Artwork: Neil Allen, David Burton, Leon Warren, Jeremy Pardon, Barry Thompson, James Cunliffe, Beverley Bush Terrain Design: Barry Thompson Utility Programming: Andy Holdroyd, David Dootson, Gary Ireland QA by: Arthur Parsons Directed by: Jon Burton Activision Credits Senior Producer: Rob Letts Associate Producer: William Oertel VP European Studios: Julian Lynn-Evans Executive VP Activision Studios: Mitch Lasky QA Manager: Marilena Morini Senior Lead Test: Joseph Favazza Project Lead: Benjamin DeGuzman Test Team: Bruce Campbell, Michael D. Harris, Ronald Avila, Matthew Beal, Chad Bordwell, Tomas Hernandez, David Moore, Matthew D. Russell, Michael Stephan, Leonel Zuniga Disney Interactive Credits Senior Producer: Dan Winters Producer: Peter Wyse Lead Designer: Joel Goodsell Original Character Design: Jeffrey Berting, Tom Barlow Additional Art: Jeffrey Berting, Tom Barlow Assistant Producer: Renée Johnson U. K. Production Lead: Nick Bridger Game Dialogue: Peter Wyse Additional Dialogue: Renée Johnson Music Credits Original Music Score: Swallow Studios Sound Effects: P. C. Music TT Logo Music: Aaron Szpakowski Special Thanks: Helen Burton, John Lasseter, Ash Brannon, Helene Plotkin, Karen Robert Jackson, Katherine Sarafian, Kathleen Handy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97573&o=2 $end $pico=toystor2, $bio Toy Story 2 - Woody Sousaku Daisakusen!! [Model HPC-6090] (c) 199? Sega Toys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75819&o=2 $end $gbcolor=toystor2, $bio Nintendo Game Boy Color game published 21 years ago: Toy Story 2 [Model DMG-AOQE-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69011&o=2 $end $leapster=toystor3, $bio LeapFrog Leapster cart. published 10 years ago: Toy Story 3 (c) 2010 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134547&o=2 $end $info=jak_tsm, $bio Toy Story Mania (c) 200? Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235407&o=2 $end $gbcolor=toystracu, $bio Nintendo Game Boy Color game published 19 years ago: Toy Story Racer [Model CGB-BT5E-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69015&o=2 $end $gbcolor=toystrac, $bio Nintendo Game Boy Color game published 19 years ago: Toy Story Racer [Model CGB-BT5X-EUU] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69014&o=2 $end $nes=toystory, $bio Nintendo Famicom cart. published 23 years ago: Toy Story (c) 1997 NT. Pirate game. - TECHNICAL - Game ID: NT 889 - STAFF - Developed by: Ei How-Yang (E.H.Y.) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55756&o=2 $end $snes=toystoryj, $bio Nintendo Super Famicom cart. published 24 years ago: Toy Story [Model SHVC-AQHJ-JPN] (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62549&o=2 $end $snes=toystoryu, $bio Nintendo Super NES game published 25 years ago: Toy Story [Model SNS-AQHE-USA] (c) 1995 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63926&o=2 $end $snes=toystory, $bio Nintendo Super NES game published 25 years ago: Toy Story [Model SNSP-AQHP-EUR] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63925&o=2 $end $cpc_cass=toyotagt, $bio Amstrad CPC cass. published 30 years ago: Toyota Celica GT Rally (c) 1990 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99907&o=2 $end $amigaocs_flop=celica, $bio Commodore Amiga 500 disk. published 29 years ago: Toyota Celica GT Rally (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75422&o=2 $end $spectrum_cass=toyotace,toyotace_a,toyotace_b,toyotace_c, $bio Sinclair ZX Spectrum cass. published 29 years ago: Toyota Celica GT Rally (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81607&o=2 $end $cpc_flop=toyotace02,toyotace03,toyotace01,toyotace,toyotace04,toyotace05,toyotace06, $bio Amstrad CPC 464 disk. published 29 years ago: Toyota Celica GT Rally (c) 1991 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121190&o=2 $end $psx=toyotanr, $bio Sony PlayStation disc published 21 years ago: Toyota Netz Racing (c) 1999 Atlus Co., Ltd. - TECHNICAL - GAME ID: SLPM-80429 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85814&o=2 $end $info=toypop, $bio Arcade Video game published 34 years ago: Toypop (c) 1986 Namco. - TECHNICAL - Game ID : TP Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz) Sound CPU : Motorola M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Toypop was released in April 1986. Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.2 - VDR-5222) on October 21, 1987. - STAFF - Music composed by : Junko Ozawa - PORTS - * CONSOLES: [JP] Sony PlayStation (nov.22, 1995) "Namco Museum Vol.1 [Model SLPS-00107]" [AU] Sony PlayStation (1996) "Namco Museum Vol.1 [Model SCES-00243]" [US] Sony PlayStation (jul.31, 1996) "Namco Museum Vol.1 [Model SLUS-00215]" : Re-released in 1998 as a "Greatest Hits" edition. [EU] Sony PlayStation (aug.1996) "Namco Museum Vol.1 [Model SCES-00243]" [JP] Sony PlayStation (oct.28, 1996) "Namco Museum Vol.1 [PlayStation the Best] [Model SLPS-91158]" * COMPUTERS: [JP] Sharp X1 (1989) by Dempa [JP] Sharp X68000 (1991) by RGB PC [MS Windows, CD-ROM] [JP] (apr.25, 1997) "Namco History Vol.1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2957&o=2 $end $gba=toyrobo, $bio Nintendo GBA cart. published 19 years ago: Toyrobo Force [Model AGB-ATRJ-JPN] (c) 2001 Global A Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76183&o=2 $end $megadriv=toys, $bio Sega Genesis game published 27 years ago: Toys (c) 1993 Absolute Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57491&o=2 $end $x68k_flop=toystool, $bio Toys & Tools (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88720&o=2 $end $psx=toysdrem, $bio Sony PlayStation disc published 22 years ago: Toys Dream (c) 1998 KSS Media Ent. Co. - TECHNICAL - [Model SLPS-01704] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85815&o=2 $end $psx=toysattk, $bio Sony PlayStation disc published 21 years ago: Toys R Us - Attack of the Killer Demos! (c) 1999 Sony Computer Ent. America. Contents: Contender Legend of Legaia R4: Ridge Race Type 4 Xena: Warrior Princess Cool Boarders 3 Ehrgeiz Elmo's Letter Adventure - TECHNICAL - GAME ID: SCUS-94397 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110883&o=2 $end $psx=toyssmpl, $bio Sony PlayStation disc published 22 years ago: Toys R Us Interactive CD Sampler Disc (c) 1998 Sony Computer Ent. America. - TECHNICAL - GAME ID: SCUS-94371 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102178&o=2 $end $cpc_cass=toys, $bio Toys [Model 3A 101] (c) 198? Sygran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99909&o=2 $end $snes=toysu, $bio Nintendo Super NES game published 27 years ago: Toys [Model SNS-YT-USA] (c) 1993 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63928&o=2 $end $snes=toys, $bio Nintendo Super NES game published 27 years ago: Toys [Model SNSP-YT-EUR] (c) 1993 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63927&o=2 $end $tvc_flop=torokind,torokinda, $bio Török Induló (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112062&o=2 $end $tvc_flop=torpe, $bio Törpe (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112242&o=2 $end $tvc_flop=torpeism, $bio Törpe Ismertető (c) 198? Béla Takács - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112243&o=2 $end $to_flop=tpconlin, $bio Thomson TO disk. published 17 years ago: TPC Online Demo (c) 2003 Riou [Yoann Riou] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108052&o=2 $end $info=icatel, $bio Service Machine published 25 years ago: TPCI (c) 1995 Icatel. Brazilian public payphone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96210&o=2 $end $partner_cass=tpp, $bio TPP (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235892&o=2 $end $info=tr707, $bio Musical Instrument published 35 years ago: TR-707 Rhythm Composer (c) 1985 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261619&o=2 $end $info=tr727, $bio Musical Instrument published 35 years ago: TR-727 Rhythm Composer (c) 1985 Roland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261620&o=2 $end $cdi=tri,tria, $bio Phillips CD-i published 27 years ago: TR-I - No World Order (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53098&o=2 $end $spectrum_cass=trabajo,trabajob, $bio Sinclair ZX Spectrum cass. published 9 years ago: Trabajo Basura (c) 2011 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226509&o=2 $end $cpc_flop=tracef19, $bio Amstrad CPC type-in published 36 years ago: Trace (c) 1984 Amstrad Jeux D'Action - TRIVIA - Listed as a type-in program in the French book: Amstrad Jeux D'Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122730&o=2 $end $cpc_flop=tracecou,tracecou01, $bio Amstrad CPC type-in published 27 years ago: Trace Courbes (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119525&o=2 $end $dragon_cass=tracrace, $bio Trace Race (c) 198? Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116600&o=2 $end $cgenie_cass=tracemon, $bio Colour Genie cass. published 37 years ago: Tracemon (c) 1983 Buchmüller [Jürgen Buchmüller] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131476&o=2 $end $cpc_flop=traceruk, $bio Amstrad CPC type-in published 32 years ago: Tracer (c) 1988 Schneider Magazin [Germany] - TRIVIA - Listed as a type-in program in the German magazine: Schneider Magazin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119833&o=2 $end $cpc_flop=tracerde, $bio Amstrad CPC type-in published 35 years ago: Tracer des Cercles (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119996&o=2 $end $cpc_flop=traceurd, $bio Amstrad CPC type-in published 35 years ago: Traceur de Camembert (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119997&o=2 $end $cpc_flop=traceurd01, $bio Amstrad CPC type-in published 34 years ago: Traceur de Fonctions (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119235&o=2 $end $cpc_flop=traceurd02, $bio Amstrad CPC type-in published 32 years ago: Traceur de Fonctions (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119620&o=2 $end $info=trackfldc,trackfldu, $bio Arcade Video game published 37 years ago: Track & Field (c) 1983 Centuri. Export version by Centuri for North America. Game developed by Konami. - TRIVIA - Track & Field was manufactured and released in October 1983 in North America by Centuri, under license from Konami. For more information about the game, please see the Konami "Track & Field" (international version) entry. - PORTS - Note: These are North American ports only. For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]". For ports released in other regions, please see the Konami "Track & Field" (international version) entry. * CONSOLES: [US] Atari 2600 (1984) "Track & Field [Model CX26125]" [US] Atari 5200 "Track & Field [Model CX5258]" : Release cancelled Atari 7800 (unreleased prototype) Atari XEGS [US] Nintendo NES (apr.1987) "Track & Field [Model NES-TR-USA]" Microsoft XBOX 360 [XBLA] [US] (aug.8, 2007) Microsoft XBOX 360 [US] (dec.15, 2009) "Konami Classics Vol.2 [Model 30086]" : XBLA version * HANDHELDS: [US] Nintendo Game Boy (sept.1992) [Model DMG-KH] [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Commodore C64 (1985) [US] Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113355&o=2 $end $msx1_flop=trackfld, $bio Track & Field 1 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134385&o=2 $end $msx1_cart=trackfld, $bio MSX cart. published 36 years ago: Track & Field 1 [Model RC710] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77559&o=2 $end $msx1_flop=trackfl2, $bio Track & Field 2 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134384&o=2 $end $msx1_cart=trackfl2, $bio MSX cart. published 36 years ago: Track & Field 2 [Model RC711] (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77560&o=2 $end $info=trkfldch, $bio Dedicated Console published 13 years ago: Track & Field Challenge (c) 2007 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145624&o=2 $end $nes=trackfl2,trackfl2ua,trackfl2u, $bio Nintendo NES cart. published 31 years ago: Track & Field II (c) 1989 Konami Industry Company, Limited. North American release. Game developed in Japan. See the original Famicom release for more information: "Konamic Sports in Seoul [Model KDS-F2]". Description from the back cover: The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick. - TECHNICAL - GAME ID: NES-F2-USA - TRIVIA - Released in June 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55758&o=2 $end $nes=trackbar, $bio Nintendo NES cart. published 28 years ago: Track & Field in Barcelona (c) 1992 Kemco - TECHNICAL - Game ID: NES-91-AUS - TRIVIA - Track & Field in Barcelona for NES was released on February 2, 1992 in Europe, in the light of the then-upcoming 1992 Summer Olympic Games held in Barcelona, Spain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55759&o=2 $end $gameboy=trackfld, $bio Nintendo Game Boy Cart. published 28 years ago: Track & Field (c) 1992 Konami Company, Limited. - TECHNICAL - Cartridge ID: DMG-KH-USA - TRIVIA - Track & Field for Game Boy was released in September 1992 in North America. This game is known in Japan as "Konamic Sports in Barcelona [Model DMG-KHJ]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67278&o=2 $end $apple2_flop_orig=trkfield, $apple2_flop_misc=trkfield, $bio Apple II disk. published 36 years ago: Track & Field (c) 1984 Atarisoft - TECHNICAL - GAME ID: DX5540 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107436&o=2 $end $info=trackfld,trackfldnz, $bio Arcade Video game published 37 years ago: Track & Field (c) 1983 Konami. Track & Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw. In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost. Track & Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets. The six events are: * 100M DASH - Run as fast as possible. * LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle). * JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). * 110M HURDLES - Run and time jumps over the hurdles. * HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). * HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - TECHNICAL - Game ID : GX361 Main CPU : Motorola M6809 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 4 Buttons : 3 = > [1] Run (Left), [2] Jump/Throw, [3] Run (Right) Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side. In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control. On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players. - TRIVIA - Track & Field was released in October 1983 by Konami. Track & Field proved to be incredibly successful for Konami, and would spawn countless imitations - particularly on the 8-bit home systems of the time - as well as three sequels of its own. One of the undoubted reasons for its success was the superb multi-player game, which, for perhaps the first time in the video arcade, introduced a genuine sense of rivalry among players and showed the gaming world what was truly possible with multi-player gaming. The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name. This game is known in Japan as "Hyper Olympic". A Bootleg of this game called "Atlant Olimpic" was released in Italy in 1996, thirteen years after the game first appeared. A Track & Field unit appears in the 1985 movie, 'The Goonies'. - UPDATES - Later versions of this game replace the two 'Run' buttons with a trackball. - SCORING - Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score. - TIPS AND TRICKS - * 100m Dash : Achieve exactly the same time for player 1 and 2 and 1,000 point bonus will be awarded. * Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1,000 points. * Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1,000 point bonus. To do this you must achieve the 'maximum' angle. * 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1,000 points to each player. * High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1,000 point bonus. * Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events. * BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you). - SERIES - 1. Track & Field [Model GX361] (1983, ARC) 2. Hyper Sports [Model GX330] (1984, ARC) 3. '88 Games [Model GX861] (1988, ARC) 4. Hyper Athlete [Model GV021] (1996, ARC) 5. Nagano Winter Olympics '98 [Model GX720] (1998, ARC) 6. International Track & Field 2000 (2000, PS) 7. International Track & Field Summer Games (2000, N64) 8. New International Track & Field (2008, DS) 9. Hyper Sports Winter (2010 iPhone) 10. Hyper Sports Track & Field (2010 iPhone) - STAFF - Music by : Shigeru Fukutake - PORTS - Note: Ports released in Japan and North America are not listed here. For Japanese ports, please see the Japanese version entry, "Hyper Olympic [Model GX361]". For North American ports, please see the Centuri "Track & Field" (North American version) entry. * CONSOLES: [EU] Nintendo NES (feb.2, 1992) "Track & Field in Barcelona [Model NES-91-AUS]" Microsoft XBOX 360 [XBLA] [EU] (aug.8, 2007) * HANDHELDS: [EU] Nintendo Game Boy (1992) [Model DMG-KH] [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Commodore C64 (1985) [EU] Sinclair ZX Spectrum (1988) MSX [EU] (1984) [Model RC710] MSX [EU] (1984) "Track & Field 2" MSX [EU] (1984) "Track & Field II" by SCEE * OTHERS: LCD handheld game (1984) "Track & Field Running Type" by Bandai. LCD handheld game (1984) "Track & Field Throwing Type" by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2958&o=2 $end $nes=trackfld, $bio Nintendo NES cart. published 33 years ago: Track & Field (c) 1987 Konami Industry Company, Limited. - TECHNICAL - Game ID: NES-TR-USA - TRIVIA - Track & Field for NES was released in April 1987 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55757&o=2 $end $info=pc_tkfld, $bio Nintendo PlayChoice-10 cart. published 33 years ago: Track & Field (c) 1987 Konami. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : TR Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1836&o=2 $end $cpc_flop=trackand01, $bio Amstrad CPC 464 disk. published 32 years ago: Track and Field (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120437&o=2 $end $svi318_cass=trackfld, $bio Spectravideo SV 318 cass. published 36 years ago: Track and Field 1 (c) 1984 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118564&o=2 $end $a2600=trackfld, $bio Atari 2600 cart. published 36 years ago: Track and Field (c) 1984 Atari, Inc. - TECHNICAL - Model CX26125 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51151&o=2 $end $a5200=trackfld, $bio Atari 5200 cart. published 36 years ago: Track and Field (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5258 - TRIVIA - Unreleased prototyope. - STAFF - Programmer: Bob Merrell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50105&o=2 $end $a800=trackfld, $bio Atari 800 cart. published 36 years ago: Track and Field (c) 1984 Atari Corp. - TECHNICAL - GAME ID: RX8069 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86741&o=2 $end $cpc_flop=trackcpm, $bio Track CPM (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124830&o=2 $end $gameboy=trackmetj, $bio Nintendo Game Boy Cart. published 28 years ago: Track Meet - Mezase! Barcelona [Model DMG-TMA] (c) 1992 Hiro Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67282&o=2 $end $gameboy=trackmet, $bio Nintendo Game Boy Cart. published 29 years ago: Track Meet [Model DMG-TM-USA] (c) 1991 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67280&o=2 $end $spectrum_cass=tracksui_b, $bio Sinclair ZX Spectrum cass. published 32 years ago: Track Suit Manager (c) 1988 Goliath Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81609&o=2 $end $spectrum_cass=tracksui_a, $bio Track Suit Manager (c) 198? Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226369&o=2 $end $spectrum_cass=tracksui, $bio Track Suit Manager (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225875&o=2 $end $mz700_cass=tracker, $bio Sharp MZ-700 cass. published 38 years ago: Tracker (c) 1982 Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131727&o=2 $end $cpc_cass=tracker, $bio Amstrad CPC cass. published 35 years ago: Tracker (c) 1985 Rocsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99910&o=2 $end $amigaocs_flop=tracker, $bio Commodore Amiga 500 disk. published 32 years ago: Tracker (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75423&o=2 $end $cpc_flop=trackeru, $bio Amstrad CPC 464 disk. published 29 years ago: Tracker (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124195&o=2 $end $cpc_flop=trackeri, $bio Amstrad CPC 464 disk. published 31 years ago: Tracker II (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124196&o=2 $end $bbc_rom=trckball, $bio Acorn BBC ROM published 35 years ago: Trackerball (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145164&o=2 $end $cpc_cass=traksuit, $bio Amstrad CPC cass. published 32 years ago: Tracksuit Manager (c) 1988 Goliath Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99912&o=2 $end $to7_cass=tracman, $bio Tracman (c) 198? Losfeld Francois - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108575&o=2 $end $gbcolor=tradebat, $bio Nintendo Game Boy Color game published 20 years ago: Trade & Battle Card Hero [Model DMG-AHHJ-JPN] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69017&o=2 $end $zx81_cass=trader, $bio Sinclair ZX-81 cass. published 38 years ago: Trader (c) 1982 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114796&o=2 $end $zx81_cass=traderjwl, $bio Sinclair ZX-81 cass. published 38 years ago: Trader (c) 1982 Pixel Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115058&o=2 $end $cpc_flop=traderjo01, $bio Trader Joe (c) 19?? Ozzard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122814&o=2 $end $cpc_flop=traderjo, $bio Trader Joe (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124197&o=2 $end $amigaocs_flop=traders, $bio Commodore Amiga 500 disk. published 29 years ago: Traders (c) 1991 Linel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75424&o=2 $end $apple2_flop_clcracked=tradpost, $bio Apple II disk. published 35 years ago: Trading Post (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230589&o=2 $end $einstein=tmathcyf, $bio Traditional 16+ Maths + Cyfax (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136091&o=2 $end $bbcb_cass=traditio, $bio Acorn BBC/Electron cass. published 37 years ago: Traditional Games (c) 1983 Gemini - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52600&o=2 $end $bbcb_cass=trafalga, $bio Acorn BBC/Electron cass. published 37 years ago: Trafalgar (c) 1983 Squirrel Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52601&o=2 $end $cpc_flop=trafalga, $bio Amstrad CPC type-in published 35 years ago: Trafalgar (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124325&o=2 $end $cpc_flop=trafalga01, $bio Amstrad CPC type-in published 34 years ago: Trafalgar (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119236&o=2 $end $zx81_cass=traffic, $bio Sinclair ZX-81 cass. published 36 years ago: Traffic (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114947&o=2 $end $c64_cass=traffic, $bio Commodore C64 cass. published 36 years ago: Traffic (c) 1984 Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229602&o=2 $end $msx1_cart=trafficb, $bio MSX cart. published 33 years ago: Traffic (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77561&o=2 $end $pc98=trafconf, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Traffic Confusion (c) 1992 Master Piece - TECHNICAL - BARCODE: 4935227000013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90917&o=2 $end $msx1_flop=traffic, $bio Traffic Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134386&o=2 $end $tutor=trafjama, $bio Tomy Tutor cart. published 37 years ago: Traffic Jam (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101371&o=2 $end $tutor=trafjam, $bio Tomy Pyuuta cart. published 38 years ago: Traffic Jam (c) 1982 Tomy - TECHNICAL - Model 010E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101361&o=2 $end $cpc_flop=trafficu,trafficu01,traffic101,traffic1,traficf1, $bio Amstrad CPC 464 disk. published 35 years ago: Traffic [Model SOFT 1929] (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123997&o=2 $end $cpc_cass=traffic, $bio Amstrad CPC cass. published 35 years ago: Traffic [Model SOFT 929] (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99914&o=2 $end $spectrum_cass=trail, $bio Sinclair ZX Spectrum cass. published 35 years ago: Trail (c) 1985 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81613&o=2 $end $info=trailblz, $bio Arcade Video game published 33 years ago: Trail Blazer (c) 1987 Coinmaster. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 368 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4565&o=2 $end $info=ep_trail,ep_traila,ep_trailb, $bio Fruit Machine published 21 years ago: Trail Blazer (c) 1999 Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15377&o=2 $end $info=sc4trail,sc4traila,sc4trailb,sc4trailc, $bio Trail Blazer (c) 200? Mazooma Games. Trail Blazer is a 3 reel base game which awards reel wins. There is a 7-stage trail with bonus on position 4. The trail overspills into four positions, these being Start, Bonus Start, Skill Shuffle, Super Start. On entry to the top board, the player steps round a lapper. Cash, nudges, super feature symbols, name fill, bonuses and mystery squares will be offered whilst on this lapper. The 4 corners of the lapper are made up of 4 different positions that light randomly on feature entry, these can be changed by landing on a shuffle position in the lapper. If a mystery is not lit in any of the corner bonus pots then the player cannot lose travelling around the lapper. Lighting 3 super feature symbols opens the super feature. The super trail consists of three levels lit a different colour with different wins of higher values. The player advances along the trail after successful Hi – Lo gambles. If a position lit the colour of the next level is landed upon the player can exchange up to the start of the next level. Completing the name fill turns all the positions in the super feature SUPER, completing the name fill again awards invincibility (no-lose). Landing on start during the feature gives the player a random or skill dapple (if cancel is pressed) on the corner pots. - TECHNICAL - [Model PR2170] Technology : Scorpion 4 Cabinet : Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11886&o=2 $end $info=sc5trail,sc5traila, $bio Trail Blazer (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43062&o=2 $end $st_flop=trailblz, $bio Atari ST disk. published 33 years ago: Trail Blazers (c) 1987 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149199&o=2 $end $spectrum_cass=trailbla_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Trailblazer (c) 1986 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81614&o=2 $end $msx1_cass=trailblz,trailblza, $bio MSX cass. published 34 years ago: Trailblazer (c) 1986 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95084&o=2 $end $cpc_cass=trailblz, $bio Amstrad CPC cass. published 34 years ago: Trailblazer (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99916&o=2 $end $cpc_flop=trailbla03,trailbla04,trailbla05,trailbla01,trailbla,trailbla06,trailbla07, $bio Amstrad CPC 464 disk. published 34 years ago: Trailblazer (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121191&o=2 $end $c64_cass=trailblz, $bio Commodore C64 cass. published 34 years ago: Trailblazer (c) 1986 Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229516&o=2 $end $info=j2trail, $bio Trailblazer (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41023&o=2 $end $spectrum_cass=trailbla, $bio Trailblazer (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219253&o=2 $end $spectrum_cass=trailbla_a, $bio Trailblazer (c) 198? Ricochet [Mastertronic Group] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219765&o=2 $end $info=j5trail,j5traila,j5trailb, $bio Trailblazer Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41058&o=2 $end $info=m5trail, $bio Trailblazer Club (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41648&o=2 $end $msx1_flop=trailblz, $bio Trailblazer cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230173&o=2 $end $cpc_flop=trailbla02, $bio Trailblazer Plus (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121192&o=2 $end $interact=trailblz, $bio Interact Family Computer cass. published 42 years ago: Trailblazers (c) 1978 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237126&o=2 $end $info=trailer, $bio Pinball published 35 years ago: Trailer (c) 1985 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10039&o=2 $end $tvc_flop=trailer, $bio Trailer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112060&o=2 $end $amigaocs_flop=trainass, $bio Commodore Amiga 500 disk. published 31 years ago: Trained Assassin (c) 1989 Digital Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75425&o=2 $end $apple2_flop_clcracked=trains, $bio Apple II disk. published 37 years ago: Trains (c) 1983 Spinnaker Soft. Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231132&o=2 $end $cpc_cass=traitbzz, $bio Amstrad CPC cass. published 33 years ago: Traitement Bzzz (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99919&o=2 $end $mo6_flop=traitbzz,traitbzza, $to_flop=traitbzz,traitbzza, $bio Thomson MO6/TO8 disk. published 33 years ago: Traitement Bzzz (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108092&o=2 $end $mo6_cass=traitbzz,traitbzzb,traitbzza, $bio Thomson MO6/TO8 cass. published 33 years ago: Traitement Bzzz (c) 1987 Chip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40511&o=2 $end $cpc_flop=bzzz,bzzz1,bzzz_t2,bzzz_t1, $bio Amstrad CPC 464 disk. published 33 years ago: Traitement Bzzz (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119074&o=2 $end $cpc_cass=amswordf, $bio Amstrad CPC cass. published 36 years ago: Traitement de Textes Pro (c) 1984 Micro Bureautique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99920&o=2 $end $cpc_flop=trakersu, $bio Amstrad CPC 464 disk. published 29 years ago: Trakers (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124198&o=2 $end $megadriv=trampter, $bio Sega Genesis game published 30 years ago: Trampoline Terror! (c) 1990 Dreamworks Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57492&o=2 $end $cpc_flop=tranceuk, $bio Amstrad CPC type-in published 31 years ago: Trance (c) 1989 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Focus Magazines era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119045&o=2 $end $info=tranqgun, $bio Arcade Video game published 40 years ago: Tranquillizer Gun (c) 1980 Sega. - TECHNICAL - Game ID : 413-428 Main CPU : Zilog Z80 (@ 1.93356 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released during June 1980. - SCORING - Snake : 200 points Gorilla : 300 points Lion : 400 points Elephant : 500 points There is a 10% bonus for no wasted shots. - STAFF - Designed & programmed by : Steve Hanawa - PORTS - * CONSOLES: Sega SC-1000 [JP] (1983, "Safari Hunting [Model G-1002]") Sega Dreamcast [JP] (1999) (Bonus in "Dynamite Deka 2 [Model HDR-0020]") [JP] Sony PS2 (Dec. 22, 2005) "Sega Memorial Selection [Sega Ages 2500 Vol.23] [Model SLPM-62709]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2959&o=2 $end $cpc_flop=transg19, $bio Amstrad CPC 464 disk. published 34 years ago: Trans (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124087&o=2 $end $odyssey2=rally, $g7400=rally, $bio Trans American Rally (c) 198? Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95769&o=2 $end $cpc_flop=transmut01, $bio Amstrad CPC 464 disk. published 33 years ago: Trans Muter Trained (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126756&o=2 $end $cpc_cass=transmut, $bio Amstrad CPC cass. published 33 years ago: Trans Muter [Model 3039] (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99921&o=2 $end $apple2gs=transprg, $bio Apple IIGS disk. published 30 years ago: Trans Prog III (c) 1990 Seven Hills Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115241&o=2 $end $cpc_flop=transatl,thetrans01,thetrans, $bio Amstrad CPC 464 disk. published 33 years ago: Trans-Atlantic Balloon Challenge (c) 1987 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121308&o=2 $end $spectrum_cass=transatl,transatl_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Trans-Atlantic Balloon Challenge (c) 1987 Virgin Games - TECHNICAL - GAME ID: VGB 1035 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81617&o=2 $end $spectrum_cass=transeur_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Trans-Europe Rally (c) 1984 ABC Soft. - TECHNICAL - GAME ID: ABC001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81618&o=2 $end $cpc_flop=transexp, $bio Amstrad CPC 464 disk. published 35 years ago: Trans-Express (c) 1985 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124831&o=2 $end $spectrum_flop_opus=texp852, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: Trans-Express (c) 1985 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233207&o=2 $end $cpc_cass=transact, $bio Amstrad CPC cass. published 36 years ago: Transact (c) 1984 Dialog Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99922&o=2 $end $amigaocs_flop=transarc,transarcf, $bio Commodore Amiga 500 disk. published 27 years ago: Transarctica (c) 1993 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75426&o=2 $end $cpc_flop=transato,transato01, $bio Amstrad CPC 464 disk. published 35 years ago: Transat One Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128225&o=2 $end $pc98=transbor, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: TransbOrder (c) 1993 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90918&o=2 $end $sms=transbotc, $bio Sega Master System card. published 34 years ago: TransBot (c) 1986 SEGA of America, Inc. North American release. Sega Card version. Game developed in Japan. See the original version for more information; "Astro Flash [Model C-503]". - TECHNICAL - GAME ID: 4503 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113995&o=2 $end $sms=transbot,transbotp, $bio Sega Master System cart. published 35 years ago: TransBot (c) 1985 Sega Enterprises, Limited. European release. Sega Card version. Game developed in Japan. See the original version for more information; "Astro Flash [Model C-503]". - TECHNICAL - GAME ID: MK-4504-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56260&o=2 $end $spectrum_flop_opus=trandata, $bio Sinclair ZX Spectrum Opus Discovery disk. published 33 years ago: Transdata (c) 1987 Transform, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233201&o=2 $end $to7_qd=transfer, $bio Transfer (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108662&o=2 $end $specpls3_flop=transfp3,transfp3ba, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Transfer +3 (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148159&o=2 $end $bbc_rom=transrom095,transrom096, $bio Acorn BBC ROM published 35 years ago: TransfeROM Ver. 0 (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145061&o=2 $end $bbc_rom=transrom, $bio Acorn BBC ROM published 35 years ago: TransfeROM Ver. 1 (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145062&o=2 $end $cpc_cass=transfrt, $bio Amstrad CPC cass. published 33 years ago: Transfert (c) 1987 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99924&o=2 $end $cpc_flop=transfer, $bio Amstrad CPC type-in published 33 years ago: Transfert de Blocks (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119237&o=2 $end $cpc_flop=transfer01, $bio Amstrad CPC type-in published 29 years ago: Transfert de Fichiers (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119526&o=2 $end $cpc_flop=transfor01,transfor, $bio Amstrad CPC 464 disk. published 33 years ago: Transformateur 3000 (c) 1987 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123823&o=2 $end $cpc_flop=transfor02, $bio Amstrad CPC 464 disk. published 32 years ago: Transformateur 4000 (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124832&o=2 $end $info=transfrm, $bio Arcade Video game published 34 years ago: Transformer (c) 1986 Sega. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Astro Flash". - TECHNICAL - Game ID : 834-5803 Runs on the Sega "System E" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2960&o=2 $end $info=tbeastw2, $bio Arcade Video game published 22 years ago: Transformers - Beast Wars II (c) 1998 Sigma Enterprises, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94334&o=2 $end $n64=bwmetal, $bio Nintendo 64 cart. published 21 years ago: Transformers - Beast Wars Metals 64 (c) 1999 Takara Company, Limited. - TECHNICAL - [Model NUS-NTBJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58039&o=2 $end $n64=bwtmetal, $bio Nintendo 64 cart. published 20 years ago: Transformers - Beast Wars Transmetals (c) 2000 BAM! Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58040&o=2 $end $psx=bwtmetal, $bio Sony PlayStation disc published 20 years ago: Transformers - Beast Wars Transmetals (c) 2000 BAM! Ent. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01160 - TRIVIA - Released on March 15, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111552&o=2 $end $info=ttransf2, $bio Handheld game published 27 years ago: Transformers - Generation 2 (c) 1993 Tiger Electronic Toys, Inc - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128351&o=2 $end $famicom_flop=transfr2, $bio Nintendo Famicom disk. published 33 years ago: ????????? ? ???????? (c) 1987 Takara Company, Limited. (Transformers - The Headmasters) Transformers The Headmasters is an action/shooter by takara and based on the '80s popular animated series of the same name. Two factions of humanoid robots, the Autobots and their arch nemesis the Decepticons, have been at war for centuries. These robots have the unique ability to disguise themselves as vehicles, and this unique element made the series a worldwide success (and the collectible toys that came along with it). The game features Chromedome, an Autobot Transformer capable of changing into a heavy armed vehicle. The goal of the game is to help him rescue four imprisoned allies, namely Rodimus Convoy (known as Rodimus Prime outside of Japan), Hardhead, Highbrow and Brainstorm. Each rescued Autobot joins the party and becomes a playable character as the game progresses, and the ultimate goal is for them to combine into the powerful Fortress Maximus. The game starts out with a stage selection screen that gives the player the opportunity to explore three different planets - Earth, Cybertron and Jail. A fourth planet, the final stage, can only be accessed by rescuing the four Autobots first. Stages alternate between vehicle and robot modes (it is not possible to transform during gameplay) where the Autobots must defeat waves of Decepticons and their leaders. Interestingly, the robot sections are usually made out of closed rooms and Decepticon crests must be discovered to proceed, either by killing all the enemies on screen, or in some cases, by shooting specific pods. Various items are available to collect throughoutt the game and range from Energy Capsules, Power-ups (each Autobot comes with four power-ups levels) and Speed boosts. - TECHNICAL - Game ID: TFC-TFH - TRIVIA - Transformers was released on August 28, 1987 in Japan for 3300 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65483&o=2 $end $megadriv=transf3, $bio Transformers 3 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57007&o=2 $end $bbcb_cass=transrev, $bio Acorn BBC/Electron cass. published 37 years ago: Transistor's Revenge (c) 1983 Softspot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52602&o=2 $end $cpc_cass=transit, $bio Amstrad CPC cass. published 34 years ago: Transit (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99925&o=2 $end $cpc_flop=transitu, $bio Amstrad CPC 464 disk. published 34 years ago: Transit (c) 1986 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124833&o=2 $end $cpc_flop=transloc, $bio Amstrad CPC 464 disk. published 34 years ago: Translock 1 (c) 1986 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124834&o=2 $end $cpc_flop=transloc01, $bio Amstrad CPC 464 disk. published 33 years ago: Translock II + (c) 1987 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124835&o=2 $end $spectrum_cass=transmat, $bio Sinclair ZX Spectrum cass. published 36 years ago: Transmat (c) 1984 Video Showcase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81620&o=2 $end $cpc_flop=transmat,transmat01,transmat02, $bio Amstrad CPC 464 disk. published 35 years ago: Transmat (c) 1985 Pride Utilities - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124836&o=2 $end $spectrum_cass=transmut, $bio Sinclair ZX Spectrum cass. published 33 years ago: Transmuter (c) 1987 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2028 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81621&o=2 $end $apfimag_cass=c2in1, $bio Transport + 15 Matches (c) 198? Carman [R. T. Carman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135844&o=2 $end $saturn=ttycoon, $bio Sega Saturn game published 23 years ago: Transport Tycoon (c) 1997 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59856&o=2 $end $apple2_flop_clcracked=transtf, $bio Apple II disk. published 32 years ago: Transportation Transformation (c) 1988 Pelican Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232070&o=2 $end $info=tsptr_l3, $bio Pinball published 31 years ago: Transporter - The Rescue (c) 1989 Midway. - TECHNICAL - Midway System 11B GAME ID: 2008 Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - Released in April 1989 in the USA. 859 units were produced. - STAFF - Concept and Artwork : Tim Elliot Designers : Greg Kmiec, Tony Kraemer Software : Dan Lee Mechanics : John Krutsch Music : Jon Hey, Robin Seaver Sounds : Jon Hey - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5390&o=2 $end $spectrum_cass=transver, $bio Sinclair ZX Spectrum cass. published 36 years ago: Transversion (c) 1984 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81623&o=2 $end $tvc_flop=transver,transvert, $bio Transversion (c) 198? TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112175&o=2 $end $tvc_cass=transver,transvera, $bio Videoton TVC cass. published 29 years ago: Transversion (c) 1991 TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112508&o=2 $end $amigaocs_flop=transwrl, $bio Commodore Amiga 500 disk. published 29 years ago: Transworld (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75427&o=2 $end $cpc_flop=transxs1, $bio Amstrad CPC 464 disk. published 33 years ago: Transx (c) 1987 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124199&o=2 $end $apple2_flop_clcracked=trans82, $bio Apple II disk. published 38 years ago: Transylvania (c) 1982 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232077&o=2 $end $fm7_disk=transylv,transylva, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Transylvania (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93663&o=2 $end $pc8801_flop=transyl,transyla, $bio NEC PC-8801 Series disk. published 36 years ago: Transylvania (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93144&o=2 $end $apple2_flop_clcracked=trans84, $bio Apple II disk. published 36 years ago: Transylvania (c) 1984 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232078&o=2 $end $apple2_flop_clcracked=trans85, $bio Apple II disk. published 35 years ago: Transylvania (c) 1985 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231327&o=2 $end $apple2gs=transyl, $bio Apple IIGS disk. published 33 years ago: Transylvania (c) 1987 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115225&o=2 $end $pc8801_flop=transyl2, $bio NEC PC-8801 Series disk. published 34 years ago: Transylvania II (c) 1986 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93145&o=2 $end $apple2gs=transyl3, $bio Apple IIGS disk. published 30 years ago: Transylvania III (c) 1990 Polarware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115224&o=2 $end $spectrum_cass=transylv, $bio Sinclair ZX Spectrum cass. published 38 years ago: Transylvanian Tower (c) 1982 Richard Shepherd Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81624&o=2 $end $dragon_cass=transtowr, $bio Dragon cass. published 37 years ago: Transylvanian Tower (c) 1983 Shepherd Soft., Richard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234435&o=2 $end $tvc_flop=trafosz, $bio Transzformátor Méretezés (c) 198? H&M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112388&o=2 $end $spectrum_cass=trantork, $bio Trantor (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219449&o=2 $end $spectrum_cass=trantor, $bio Sinclair ZX Spectrum cass. published 33 years ago: Trantor - The Last Stormtrooper (c) 1987 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81625&o=2 $end $msx1_cass=trantor,trantorb,trantora, $bio MSX cass. published 33 years ago: Trantor - The Last Stormtrooper (c) 1987 GO! Media Holdings, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95085&o=2 $end $cpc_flop=trantort,trantort01,trantort02,trantore, $bio Amstrad CPC 464 disk. published 33 years ago: Trantor - The Last Stormtrooper (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128072&o=2 $end $msx1_flop=trantor, $bio Trantor - The Last Stormtrooper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230174&o=2 $end $cpc_cass=trantor, $bio Amstrad CPC cass. published 33 years ago: Trantor The Last Stormtrooper (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99926&o=2 $end $cpc_flop=trantoru, $bio Amstrad CPC 464 disk. published 33 years ago: Trantor Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126757&o=2 $end $spectrum_cass=tranzam, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tranz Am (c) 1983 Ultimate Play The Game. - TECHNICAL - GAME ID: 161003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49844&o=2 $end $spectrum_cart=tranzam, $bio Sinclair ZX Spectrum cart. published 37 years ago: Tranz Am (c) 1983 Sinclair Research, Ltd. - TECHNICAL - GAMe ID: G29/R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118603&o=2 $end $to7_cart=trap, $bio Thomson TO7 cart. published 38 years ago: Trap (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108645&o=2 $end $mo5_cart=trap,trapa, $bio Thomson MO5 cart. published 38 years ago: Trap (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108749&o=2 $end $spectrum_cass=trapside,trapside_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Trap (c) 1987 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81626&o=2 $end $cpc_cass=trap, $bio Amstrad CPC cass. published 33 years ago: Trap (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99928&o=2 $end $cpc_flop=trap1987,trapuk1901, $bio Amstrad CPC 464 disk. published 33 years ago: Trap (c) 1987 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128070&o=2 $end $spectrum_cass=trapzafi, $bio Trap (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219690&o=2 $end $megaduck=trapturn, $bio Mega Duck cart. published 27 years ago: Trap & Turn (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115577&o=2 $end $cpc_flop=trapems1,trapemuk, $bio Amstrad CPC type-in published 35 years ago: Trap 'Em (c) 1985 Your Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120135&o=2 $end $psx=trapgun, $bio Sony PlayStation disc published 22 years ago: Trap Gunner (c) 1998 Atlus USA, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00679 - TRIVIA - Released on September 30, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111638&o=2 $end $mpz80=traptest, $bio Morrow MPZ80 disk. published 38 years ago: Trap Test (c) 1982 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237187&o=2 $end $info=emjtrapz, $bio Arcade Video game published 19 years ago: Trap Zone - Yokubou no Kaisoku Densha [Model E-Touch Mahjong Series #7] (c) 2001 Seibu Kaihatsu, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122386&o=2 $end $cpc_flop=trapuk19, $bio Amstrad CPC 464 disk. published 33 years ago: Trap [Model 61851305] (c) 1987 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128071&o=2 $end $apple2_flop_clcracked=trpazoid, $bio Apple II disk. published 37 years ago: Trap-A-Zoid (c) 1983 DesignWare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231292&o=2 $end $electron_cass=trapper, $bio Acorn BBC/Electron cass. published 33 years ago: Trapper (c) 1987 Blue Ribbon - TECHNICAL - GAME ID: 2911 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52603&o=2 $end $gameboy=spyvsspyj, $bio Nintendo Game Boy Cart. published 28 years ago: Trappers Tengoku - Spy vs Spy [Model DMG-TOJ] (c) 1992 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67283&o=2 $end $info=tsclass, $bio Wall game published 24 years ago: Trapshoot Classic (c) 1996 CES (Creative Electronics and Software). Trapshoot Classic beautifully combines stunning dot matrix graphics with motion lamps to put the challenge of trap shoot competition in your in your location. - TECHNICAL - Operator adjustable skill levels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14114&o=2 $end $msx1_cass=trasunic, $bio MSX cass. published 33 years ago: Tras el Unicornio (c) 1987 Azimut Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95086&o=2 $end $st_flop=trasheap, $bio Atari ST disk. published 33 years ago: Trash Heap (c) 1987 Robtek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230352&o=2 $end $saturn=trashit, $bio Sega Saturn game published 22 years ago: Trash It! (c) 1998 GT Interactive - TECHNICAL - GAME ID: T-25411H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60448&o=2 $end $vic1001_cart=trashman, $bio Commodore VIC-20 cart. published 38 years ago: Trashman (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86965&o=2 $end $c64_cart=trashman, $bio Commodore C64 cart. published 37 years ago: Trashman (c) 1983 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53750&o=2 $end $cpc_flop=trashman,trashman01, $bio Amstrad CPC 464 disk. published 34 years ago: Trashman (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121309&o=2 $end $msx1_flop=trashman,trashmana, $bio Trashman Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133229&o=2 $end $cpc_cass=trashmgm, $bio Amstrad CPC cass. published 34 years ago: Trashman Goes Moonlighting (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99931&o=2 $end $spectrum_cass=trashman, $bio Sinclair ZX Spectrum cass. published 36 years ago: Trashman (c) 1984 New Generation Software - TECHNICAL - GAME ID: NGS8 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81628&o=2 $end $cpc_cass=trashman, $bio Amstrad CPC cass. published 34 years ago: Trashman [Model NSY 9005] (c) 1986 New Generation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99930&o=2 $end $apogee=trasina, $bio TRASINA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235399&o=2 $end $cpc_flop=tratamie,taswordc,taswordc01, $bio Amstrad CPC 464 disk. published 35 years ago: Tratamiento de Textos Profesional - Amsword II (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123642&o=2 $end $st_flop=trauma, $bio Atari ST disk. published 31 years ago: Trauma (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229789&o=2 $end $pcecd=travelep, $bio NEC PC-Engine CD published 28 years ago: Travel Apple (c) 1992 Telenet Japan Travel Apple is a cute puzzle/action game by Telenet and is somehow inspired by other Battle Games including Hudson Soft's famous Bomberman. Epuru, the heroine of the game, is a cute little girl in a big and cartoony penguin suit. Penguins, as you soon discover, are everywhere in this game and the action starts in the white landscapes of Antartica. She is accompanied by her pet-penguin and his cute little hat. The goal of the game is to clean up every stage during intense one-on-one fights. Various weapons can be collected and used against your opponent : clubs, metal pipes but also hand grenades and bombs. Other items, like potions, will help our heroine and give her some life back. Battle fields are also filled with special blocks and tiles, like traps, teleporters or green reviving pools. The game will take our friend to different parts of the world and affront many enemies, including crazy wales, giant shrimps, insane scientists, military freaks and finally, the evil master penguin. Travel Apple also includes a fun two-player versus mode. - TECHNICAL - Game ID: TJCD2030 - TRIVIA - Travel Epuru was released on September 04, 1992 in Japan for 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58444&o=2 $end $psion2=travel12,travel15, $bio Psion Organiser II pack. published 32 years ago: Travel Pack Ver.1 (c) 1988 Organised Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234081&o=2 $end $psion2=travel20, $bio Travel Pack Ver.2 (c) 198? Organised Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234082&o=2 $end $cpc_cass=tvtrashm, $bio Amstrad CPC cass. published 34 years ago: Travel with Trashman (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99932&o=2 $end $spectrum_cass=travelwi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Travel with Trashman (c) 1984 New Generation Software - TECHNICAL - GAME ID: NGS10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81629&o=2 $end $pcecd=traveler, $bio NEC PC-Engine CD published 26 years ago: Travelers! Densetsu wo ButtobaSe (c) 1994 Victor Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58445&o=2 $end $specpls3_flop=travtals, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Traveller's Tales (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147856&o=2 $end $apple2_flop_clcracked=twztusa, $bio Apple II disk. published 36 years ago: Travels with Za-Zoom - The United States (c) 1984 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231304&o=2 $end $apple2_flop_clcracked=twztwrld, $bio Apple II disk. published 36 years ago: Travels with Za-Zoom - The World (c) 1984 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231305&o=2 $end $snes=traverse, $bio Nintendo Super Famicom cart. published 24 years ago: Traverse - Starlight & Prairie [Model SHVC-A2SJ-JPN] (c) 1996 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62550&o=2 $end $info=travrusa, $bio Arcade Video game published 37 years ago: Traverse USA (c) 1983 Irem. A excellent moto racing game. Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel! The Levels of Cities are: Los Angeles Las Vegas Houston St. Louis Chicago New York - TECHNICAL - Irem M-52 hardware Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 2-way joystick Buttons : 2 - TRIVIA - Traverse USA was released in June 1983. This game is also known as "MotoRace USA" and "Zippy Race". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2961&o=2 $end $info=travrusab, $bio Arcade Video game published 37 years ago: Traverse USA (c) 1983 IP. Bootleg version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72307&o=2 $end $gameboy=trax, $bio Nintendo Game Boy Cart. published 29 years ago: Trax (c) 1991 Electro Brain - TECHNICAL - Cartridge ID: DMG-TP-USA - TRIVIA - Reviews: July/August 1992 - Consoles + N.11 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67284&o=2 $end $spectrum_cass=traxxinv, $bio Traxx (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219590&o=2 $end $spectrum_cass=traxx, $bio Sinclair ZX Spectrum cass. published 37 years ago: Traxx (c) 1983 Quicksilva - TECHNICAL - GAME ID: QSP 0055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81630&o=2 $end $megadriv=traysia,traysiap, $bio Sega Genesis game published 28 years ago: Traysia (c) 1992 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57493&o=2 $end $spectrum_cass=traz, $bio Sinclair ZX Spectrum cass. published 31 years ago: Traz (c) 1989 Gamebusters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81631&o=2 $end $spectrum_cass=trazzafi, $bio Traz (c) 198? Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219691&o=2 $end $tiki100=trespill, $bio TIKI-100 disk. published 34 years ago: Tre-Spill II (c) 1986 Datalauget - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237354&o=2 $end $info=dctream, $bio Treamcast (c) 200? Unknown [China]. The Treamcast is an unauthorised Sega Dreamcast modification which originated from China. It allows to play any Dreamcast games from any region of the globe, as well as CD-Rs and (with special software), MP3 and Video CD format - TECHNICAL - Despite being commonly labelled as a "clone", it used original Sega parts and as such is technically more of a modification than a clone in a regular sense. - TRIVIA - It gained notability for being portable, being a smaller size than a regular Dreamcast console and having a fold-down LCD display. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118222&o=2 $end $msx1_cart=treasure, $bio MSX cart. published 33 years ago: Treasure (c) 1987 Barq - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77563&o=2 $end $tvc_cass=treasure, $bio Videoton TVC cass. published 32 years ago: Treasure (c) 1988 Fast & Force Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112526&o=2 $end $special_cass=treasure,treasur2, $bio Treasure (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234258&o=2 $end $a2600=treasure, $bio Atari 2600 cart. published 37 years ago: Treasure Below (c) 1983 Video Gems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51152&o=2 $end $info=stbsub,tbonusal, $bio Arcade Video game published 25 years ago: Treasure Bonus (c) 1995 American Alpha, Incorporated. - STAFF - Developes by Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34048&o=2 $end $svi318_cass=treasure, $bio Spectravideo SV 318 cass. published 36 years ago: Treasure Chest (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118530&o=2 $end $info=pepp0816, $bio Slot Machine published 33 years ago: Treasure Chest Poker (c) 1987 IGT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127774&o=2 $end $info=treacity,treacity202, $bio Arcade Video game published 23 years ago: Treasure City (c) 1997 American Alpha, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112904&o=2 $end $snes_bspack=tconflix,tconflixa, $bio Treasure Conflix (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62551&o=2 $end $astrocde=treasure,treasurep, $bio Astrocade game published 37 years ago: Treasure Cove (c) 1983 Esoterica - TRIVIA - This cartridge was released into the public domain in 2001. - STAFF - Written by: Brett Bilbrey Sound by: Marion Nelepa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86847&o=2 $end $apple2_flop_clcracked=tdivermb, $bio Apple II disk. published 28 years ago: Treasure Dive - Reading for Meaning Level B (c) 1992 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231686&o=2 $end $info=treahunt, $bio Arcade Video game published 38 years ago: Treasure Hunt (c) 1982 Hara Industries. This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are five screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen one right to screen four. * The first screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings). * In the second screen, Jack maneuvers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way. * The third screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top. * On the fourth screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape. * The fifth screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level). After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (jump and shot) - TRIVIA - Released in May 1982 in Japan. This game is known outside Japan as "Jack the Giantkiller". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2962&o=2 $end $spectrum_cass=treasure, $bio Sinclair ZX Spectrum cass. published 38 years ago: Treasure Hunt (c) 1982 Amba Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81633&o=2 $end $apfimag_cass=treashnt, $bio APF Imagination cass. published 38 years ago: Treasure Hunt (c) 1982 Echols [Carl A. Echols] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135828&o=2 $end $bbcb_cass=treashnt, $electron_cass=treashnt, $bio Acorn BBC/Electron cass. published 34 years ago: Treasure Hunt (c) 1986 Macsen Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52604&o=2 $end $spectrum_cass=treasure_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Treasure Hunt (c) 1986 Macsen Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81634&o=2 $end $spectrum_cass=treasure_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Treasure Hunt (c) 1987 TV Games [Domark label]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196789&o=2 $end $info=extrmth, $bio Slot Machine published 17 years ago: Treasure Hunt (c) 2003 Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12018&o=2 $end $info=ep_treas, $bio Fruit Machine published 15 years ago: Treasure Hunt (c) 2005 Global Games. - TECHNICAL - H : 1780mm W : 660mm D : 670mm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21256&o=2 $end $stv=thunt, $info=thunt, $bio Sega ST-V cart. published 23 years ago: Treasure Hunt - Puzzle & Action (c) 1997 Sega. A game that includes puzzle, quiz and action games within. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in September 1997. This game is known in Japan as "Sando-R - Puzzle & Action". PATENTS : U.S.A : 4,442,486 - 4,454,594 - 4,462,076 Europe : 80244 Canada : 1,183,276 Honk Kong : 88-4302 Singapore : 88-155 - SERIES - 1. Tant-R - Puzzle & Action (1992) 2. Ichidant-R - Puzzle & Action (1994) 3. Treasure Hunt - Puzzle & Action (1997) - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2963&o=2 $end $super80_cass=treasure, $bio Treasure Hunt [Model 073L4] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for any homebrew system, V3.8, 8R0 to 8R5. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126908&o=2 $end $apple2_flop_clcracked=trhunter, $bio Apple II disk. published 36 years ago: Treasure Hunter (c) 1984 Intentional Educations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240757&o=2 $end $svision=thunter, $bio Treasure Hunter (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95482&o=2 $end $pc98=thdaniel, $bio Treasure Hunter Daniel (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90919&o=2 $end $snes=thunterg, $bio Nintendo Super Famicom cart. published 24 years ago: Treasure Hunter G [Model SHVC-AEGJ-JPN] (c) 1996 Square Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62552&o=2 $end $gamate=treashnt, $bio Gamate cart. published 30 years ago: Treasure Hunter [Model C1035] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105908&o=2 $end $a2600=thunting, $bio Treasure Hunting (c) 19?? Funvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51153&o=2 $end $info=tisland, $bio Arcade Video game published 38 years ago: Treasure Island (c) 1982 Data East Corporation. - TRIVIA - Treasure Island was released in March 1982. Also released on the DECO Cassette System hardware as "Treasure Island [Cassette No.16]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33105&o=2 $end $camplynx_cass=treasisld, $bio Camputers Lynx cass. published 37 years ago: Treasure Island (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134046&o=2 $end $camplynx_flop=treasisld, $bio Camputers Lynx disk. published 37 years ago: Treasure Island (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237147&o=2 $end $spectrum_cass=treasure_n,treasure_o, $bio Sinclair ZX Spectrum cass. published 36 years ago: Treasure Island (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81635&o=2 $end $pc8801_flop=treasisl, $bio NEC PC-8801 Series disk. published 36 years ago: トレジャーアイランド (c) 1984 Data Pop (Treasure Island) - TRIVIA - Released in October 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93146&o=2 $end $apple2_flop_clcracked=trsrisld, $bio Apple II disk. published 35 years ago: Treasure Island (c) 1985 Windham Classics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231538&o=2 $end $spectrum_cass=treasure_j,treasure_l, $bio Treasure Island (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219869&o=2 $end $info=tisub,tisuba, $bio Slot Machine published 29 years ago: Treasure Island (c) 1991 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33587&o=2 $end $spectrum_cass=treasure_g, $bio Sinclair ZX Spectrum cass. published 29 years ago: Treasure Island (c) 1991 River Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81636&o=2 $end $specpls3_flop=treasisl, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Treasure Island (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147857&o=2 $end $a2600=treasisl, $bio Treasure Island (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51154&o=2 $end $cpc_flop=treasure01, $bio Treasure Island (c) 19?? Adventure Workshop, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126215&o=2 $end $gp32=treasisl,treasisle, $bio GamePark GP32 cart. published 18 years ago: Treasure Island (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237394&o=2 $end $info=extrmti, $bio Treasure Island (c) 200? Extrema-Ukraine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12019&o=2 $end $info=sc4ticlb,sc4ticlba,sc4ticlbb,sc4ticlbc, $bio Treasure Island Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6832] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42825&o=2 $end $amigaocs_flop=dizzy2, $bio Commodore Amiga 500 disk. published 31 years ago: Treasure Island Dizzy (c) 1989 Codemasters Software Company, Limited., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75428&o=2 $end $cpc_flop=dizzyiit02,dizzyiit03,dizzyiit01,dizzyiit,dizzy2tr,dizzy2tr01,dizzy2tr02, $bio Amstrad CPC 464 disk. published 31 years ago: Treasure Island Dizzy (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120715&o=2 $end $spectrum_cass=dizzy2,dizzy2a,dizzy2e, $bio Sinclair ZX Spectrum cass. published 32 years ago: Treasure Island Dizzy (c) 1988 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2131 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81637&o=2 $end $info=ctisland,ctisland2,ctisland3, $bio DECO cass. published 38 years ago: Treasure Island (c) 1982 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-116 - TRIVIA - Treasure Island was released in March 1982. It was known as the 16th video game made for this system (Cassette No. 16). - PORTS - * COMPUTERS: Texas Instruments TI-99/4A [US] (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=421&o=2 $end $ti99_cart=treasure,treaislb, $bio TI-99-4A soft. published 37 years ago: Treasure Island [Model PHM 3168] (c) 1983 Data East USA, Inc. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84773&o=2 $end $info=trsking, $bio Treasure King (c) 200? Aristocrat Leisure Industries Pty, Ltd. - TECHNICAL - MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36226&o=2 $end $info=treamary, $bio Treasure Mary (c) 200? Subsino Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196782&o=2 $end $nes=treasmst, $bio Nintendo NES cart. published 29 years ago: Treasure Master (c) 1991 American Softworks THE ULTIMATE COMPETITION FOR FANTASY PRIZES! Scooter's dreams start where most games finish. After battling sharks, conquering space, surviving miniaturization, and getting lost in fantasy forest - our hero finds the treasure. AND GETS TO KEEP IT! It's up to you to guide him there and keep your share when the Treasure Master vault opens with the Secret Password on April 11, 1992 at noon EST until all the treasure is found, or 12 midnight EST April 11, 1992. You and Scooter will have to be in top training to get there first. It won't be easy with only 12 hours to find the treasure. But all your practice and training won't be wasted because mastering 5 tough treasure worlds will prepare you for the ultimate quest for fantasy prizes right at home. - TECHNICAL - GAME ID: NES-7U-USA - TRIVIA - Released in December 1991 in the USA. Treasure Master offers the opportunity to collect not only virtual treasure in a video game, but also treasure in the real world. After practicing the game, players had the opportunity to compete for real prizes: $250,000 IN FANTASY PRIZES 2 GRAND PRIZES -Fantasy Rock Concert or Sports Spectacular in the U.S. for you and 3 friends. Best available seats / Air and hotel for 3 days and 2 nights / $5,000 spending cash or -Fantasy Game Room. 50 inches big screen TV / Awesome component sound system / Super NES with 12 Super NES Game Paks or -$10,000 cash equivalent. 250 Second Prizes - Super NES 36,000 Third Prizes - Official poster size Treasure Master certificate - STAFF - Developed by Software Creations Ltd. Programmer: Stephen Ruddy Artist: Craig Houston Musician: Tim Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55760&o=2 $end $msxr_flop=babylon, $bio MSX Turbo-R disk. published 7 years ago: Treasure of Babylon (c) 2013 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133289&o=2 $end $neogeo=totc, $bio SNK Neo-Geo AES cart. published 8 years ago: Treasure of the Caribbean (c) 2012 NCI [Neo Conception International]. - TECHNICAL - 120 MEGS - TRIVIA - Released in February 2012 (even if titlescreen says 2011). It's a re-edition of a very rare MVS prototype from 1994 ("Treasure of the Caribbean [Model NGM-072]"). The game was re-programmed from original prototype (partial) sources by a French company called 'Le Cortex'. The project was done in 6 months. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48106&o=2 $end $neocd=totc, $bio SNK Neo-Geo CD published 8 years ago: Treasure of the Caribbean (c) 2012 NCI [Neo Conception International] - TECHNICAL - GAME ID: NGCD-500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68161&o=2 $end $info=j6tqust,j6tqusta,j6tqustb,j6tqustc, $bio Treasure Quest (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15277&o=2 $end $info=tqst, $bio Treasure Quest (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42271&o=2 $end $info=sc4ttomb,sc4ttomba,sc4ttombb,sc4ttombc, $bio Treasure Tomb (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1305] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42833&o=2 $end $dragon_cass=treastomb, $bio Dragon cass. published 37 years ago: Treasure Tombe (c) 1983 Dungeon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116845&o=2 $end $info=pr_ttrai, $bio Treasure Trail (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42110&o=2 $end $info=m4ttrail,m4ttraila,m4ttrailb, $bio Treasure Trail (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15301&o=2 $end $amigaocs_flop=treastrp, $bio Commodore Amiga 500 disk. published 30 years ago: Treasure Trap (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75429&o=2 $end $info=trstrove, $bio Treasure Trove (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36224&o=2 $end $tvc_flop=treasure, $bio Videoton TVC disk. published 32 years ago: Treasure-Hunting (c) 1988 Béla Szalontai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112254&o=2 $end $dragon_cass=treasbars, $bio Treasures of Barsoom (c) 198? Cuthbert Chronicle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234433&o=2 $end $psx=tresdeep, $bio Sony PlayStation disc published 23 years ago: Treasures of the Deep (c) 1997 NAMCO Hometek, Ltd. The Sea - no less unknown than the infinite vacuum of space but curiously overlooked by those who search the cosmos for signs of intelligent life other then ourselves. Perhaps these people have been looking in the wrong place all along. Treasures of the Deep casts the player as Jack Runyan, former Navy Seal, retired after the Gulf War as one of its most highly-decorated veterans. The sea still called to Jack as the unexplored depths of the world held vast wealth, and with his Navy Seals training, the treasures of the deep could be his for the taking. Battle your way through the murky shark-infested depths of Treasures of the Deep by piloting your weapon laden personal sub through the astonishing 3D environments. Come face-to-face with modern-day pirates and try to avoid becoming Shark bait. There have also been reports of strange sightings in these murky waters. Now I'm not saying your going to experience anything other then a few pirates and some fish on your adventure. I'm not saying that at all. - TECHNICAL - Game ID: SLUS-00430 - TRIVIA - Released on September 24, 1997 in the USA. Export releases: [EU] "Treasures of the Deep [Model SCES-00850]" - STAFF - Lead Game Programmer & Project Manager: Jose Villeta Black Ops Producer: John Botti Lead Artist: Shannon Studstill Game Technology: Matthew Whiting Shell Programmer: Matthew Whiting Game Programmer: Derrick Yim Tools Programmer: Rudi Kammerer Texture Artists: Christian Busic, Jon Bailey, David Goodrich, Joe Hill White, Alexander Stein 3D Modeler: Mike Johnson 3D Animator: Dan Johnson Game Design: Jose Villeta Level Map Layout: Jon Bailey, David Goodrich, Christian Busic Pre-Rendered Cinematic Intro: Shannon Studstill, Dan Johnson Production Coordinator: Rita Mines Video Editor: John Botti Video Tech. Support: Peter Mottur Music & Sound Effects: Tommy Tallarico Studios Inc. Mission Briefing Voice: Michael Gough Dive Computer Voice: Tina Cote Contract Line Producer: Jessica Budin Production Assistant: Jean Gjenasaj Writers: John Botti, Phillipe Browning, David Sosna Sound Designers: Thomas Orsi, Joey Kuras Mixers: Thomas Orsi, Joey Kuras Additional Music: Steve Woods, Todd Dennis System Administration: John Sheen, Frank Aguilar Namco Hometek, Inc. Producer: Jesse Taylor Co-Producer: Takefumi Hyodo Marketing: Mike Fischer Test Players: Michael Madden, Geoff Erickson General Producers: Yoshinori Homma, Jeff Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97841&o=2 $end $amigaocs_flop=savfront, $bio Commodore Amiga 500 disk. published 28 years ago: Treasures of the Savage Frontier (c) 1992 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75430&o=2 $end $cdi=smithson, $bio Phillips CD-i published 29 years ago: Treasures of the Smithsonian (c) 1991 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53159&o=2 $end $spectrum_cass=treblech_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Treble Champions (c) 1989 E&J Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81639&o=2 $end $cpc_cass=treblech, $bio Amstrad CPC cass. published 31 years ago: Treble Champions (c) 1989 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99933&o=2 $end $st_flop=treblech, $bio Atari ST disk. published 30 years ago: Treble Champions (c) 1990 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230360&o=2 $end $spectrum_cass=treblech_c,treblech_d,treblech_e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Treble Chance (c) 1989 E&J Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81640&o=2 $end $info=trebltop, $bio Arcade Video game published 29 years ago: Treble Top (c) 1991 B.F.M. [Bell-Fruit Mfg. Company, Limited.]. A quiz game with a darts theme. - TRIVIA - Based on the feature of the same name from Dave Lee Travis' BBC Radio 1 Show. In the item, 2 teams, each comprised of locals from a British public house, would attempt to answer quiz questions, scoring points for each one in line with regular darts rules. This is the second game to take one of his radio quizzes as inspiration, the first being JPM's Give Us a Break. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21245&o=2 $end $info=m5ttop,m5ttop04,m5ttop10, $bio Fruit Machine published 2020 years ago: Treble Top (c) ???? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40619&o=2 $end $info=m5ttopcl, $bio Treble Top Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41650&o=2 $end $dragon_cass=trebuche, $bio Dragon cass. published 6 years ago: Trebuche (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116719&o=2 $end $info=ep_tree,ep_treea, $bio Tree Amigos (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40911&o=2 $end $bbcb_flop=treeknow, $bio Acorn BBC Micro B disk. published 37 years ago: Tree of Knowledge (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125159&o=2 $end $electron_cart=treeknow, $bio Acorn Electron cart. published 37 years ago: Tree of Knowledge (c) 1983 Acornsoft - STAFF - By: Mike Biscoe-Taylor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129673&o=2 $end $electron_cass=treeknow,treeknowg, $bio Tree of Knowledge (c) 198? Acornsoft. - TRIVIA - Known as Baum der Weisheit in Germany. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52605&o=2 $end $cpc_flop=treesexa, $bio Amstrad CPC 464 disk. published 11 years ago: Trees - Example of rasters in a MODE 1 screen (c) 2009 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121899&o=2 $end $sms=treinam, $bio Treinamento Do Mymo (c) 19?? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56262&o=2 $end $adam_flop=trek,treka, $bio Coleco Adam disk. published 36 years ago: Trek (c) 1984 Victory Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110063&o=2 $end $bbcb_cass=trek, $bio Trek (c) 19?? Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52606&o=2 $end $apple1=trek2, $bio Apple I soft. published 43 years ago: TREK II (c) 1977 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234903&o=2 $end $bbcb_cass=trekii, $electron_cass=trekii, $bio Acorn BBC/Electron cass. published 35 years ago: Trek II (c) 1985 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52607&o=2 $end $bbc_rom=trek, $bio Acorn BBC ROM published 34 years ago: Trek Ver.1 (c) 1986 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231774&o=2 $end $sol20_cass=trek80, $bio TREK-80 (c) 19?? Processor Technology Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236990&o=2 $end $dragon_cass=trekboer, $bio Dragon cass. published 35 years ago: Trekboer (c) 1985 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116423&o=2 $end $cpc_flop=tremblot, $bio Amstrad CPC type-in published 32 years ago: Trembloteur (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119576&o=2 $end $spectrum_cass=tremoram, $bio Sinclair ZX Spectrum cass. published 34 years ago: Tremor (c) 1986 Americana Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81642&o=2 $end $cpc_flop=trempoli, $bio Amstrad CPC type-in published 34 years ago: Trempoline (c) 1986 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120621&o=2 $end $bbcb_cass=trench, $bio Trench (c) 19?? Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52608&o=2 $end $cpc_flop=trenchat, $bio Amstrad CPC type-in published 35 years ago: Trench Attack! (c) 1985 Amstrad Computer User - TRIVIA - Listed as a type-in program in the magazine: Amstrad Computer User (Amsoft era). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119046&o=2 $end $cpc_flop=tresorda01, $bio Amstrad CPC 464 disk. published 29 years ago: Tresor d'Ali Gator Cracked (c) 1991 Pynard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122571&o=2 $end $spectrum_cass=trevorbr, $bio Sinclair ZX Spectrum cass. published 30 years ago: Trevor Brooking's World Cup Glory (c) 1990 Challenge Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81645&o=2 $end $cpc_cass=brookwcg, $bio Amstrad CPC cass. published 30 years ago: Trevor Brooking's World Cup Glory (c) 1990 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99935&o=2 $end $specpls3_flop=brooking,brookinga, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Trevor Brooking's World Cup Glory (c) 1990 Challenge Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118673&o=2 $end $jaguar=trevmcfr1,trevmcfr, $bio Atari Jaguar cart. published 27 years ago: Trevor McFur in the Crescent Galaxy (c) 1993 Atari Corp. - TECHNICAL - Model J9001E - TIPS AND TRICKS - * Easter Eggs: - High Score Bug: Get a score of several million and finish the game. An easy way of doing that is to activate the cheats, halt the background at a bunker and 'park' your ship on the bunker to receive tons of power-ups and points. When you get a score of several million, and finish the game the number 029 will appear (inexplicably?) in the top left corner of the title screen. * Cheats: Activation (at title screen): 1,1,9,3 (No confirmation) (11/93 = Trevor's Birthday) Commands (use controller #2 during game play): - A: Speed up foreground scrolling - B: Slow down foreground scrolling - C: Fire special weapon without depleting inventory - 1: Power up gun - 2: Cycle through bomb power-ups - 3: Mark other moons as completed - 4: Toggle ship invincibility - 0: Cycle through sound effects - *: Play selected sound effect - L/R: Background scrolling speed - Option: Skip to next stage - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76458&o=2 $end $info=m4trex,m4trex__a,m4trex__b,m4trex__c,m4trex__d,m4trex__e,m4trex__f,m4trex__g,m4trex__h,m4trex__i,m4trex__j,m4trex__k,m4trex__l, $bio Trex (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41507&o=2 $end $cpc_flop=trif1988, $bio Amstrad CPC type-in published 32 years ago: Tri (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119621&o=2 $end $sms=zillion2, $bio Sega Mark III cart. published 33 years ago: トライフォーメーション (c) 1987 Sega Enterprises, Limited. (Tri Formation) - TECHNICAL - Game ID: G-1344 - TRIVIA - Released on December 13, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55908&o=2 $end $cpc_flop=triturbo, $bio Amstrad CPC type-in published 34 years ago: Tri Turbo (c) 1986 Microstrad [France] - TRIVIA - Listed as a type-in program in the French magazine: Microstrad No. 6. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120191&o=2 $end $info=trizn_l1,trizn_t1, $bio Pinball published 41 years ago: Tri Zone (c) 1979 Williams. - TECHNICAL - Williams System 6 Model Number : 487 - TRIVIA - 7,250 units were produced. - STAFF - Design by : Tony Kraemer Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5609&o=2 $end $info=tripool,tripoola, $bio Arcade Video game published 39 years ago: Tri-Pool (c) 1981 Noma. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Control : 8-way joystick Buttons : 5 - TRIVIA - Licensed to Casino Tech and Costal Games for distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2964&o=2 $end $info=trisport, $bio Arcade Video game published 31 years ago: Tri-Sports (c) 1989 Bally Midway. - TECHNICAL - Bally Midway MCR 68k hardware Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC (@ 3.57958 Mhz), HC55516 (@ 3.57958 Mhz) Screen orientation : Vertical Video resolution : 480 x 512 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 1 Control : trackball Buttons : 2 - STAFF - Design & Video Art : John Newcomer (JRN) Design & Software : Bill Adams (BA) Hardware : Cary Mednick, Glenn Shipp Sounds & Music : Robin Seaver, Jon Hey Graphics : Doug Watson Cabinet : Ray Czajka, Greg Tastad Assembly: Our Gurnee Plant Support : Alan Lasko, Vince Massei, Soumya Netrabile, George Petro, Ben Rodriguez, Karen Trybula Special Thanks : Steve, Ron, Laura, Ken, Wally, Juan, Deanna, Dawn, Joe, Neal, Kathy, Gene - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2965&o=2 $end $snes=tristar, $bio Tri-Star (c) 199? Unknown [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63929&o=2 $end $cpc_cass=trblackw, $bio Amstrad CPC cass. published 36 years ago: Trial of Arnold Blackwood (c) 1984 Nemesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99936&o=2 $end $pc98=trial4,trial4a, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Trial of Fours (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90920&o=2 $end $msx1_cart=trialski, $bio MSX cart. published 36 years ago: Trial Ski (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77564&o=2 $end $msx1_flop=trialski, $bio Trial Ski Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134387&o=2 $end $x68k_flop=triangle, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Triangle Hearts (c) 1989 Ankoku Baitai Software House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88721&o=2 $end $mo5_cass=triangle, $bio Triangle Quelconque (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108954&o=2 $end $camplynx_cass=triangle, $bio Camputers Lynx cass. published 37 years ago: Triangles (c) 1983 Lynx User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134092&o=2 $end $apple2_flop_clcracked=trioctgn, $bio Apple II disk. published 30 years ago: Triangles Through Octagons (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232239&o=2 $end $amigaocs_flop=triango, $bio Commodore Amiga 500 disk. published 32 years ago: TrianGO (c) 1988 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75431&o=2 $end $apple2gs=triango, $bio Apple IIGS disk. published 32 years ago: TrianGO (c) 1988 California Dreams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115105&o=2 $end $spectrum_cass=triaxos, $bio Sinclair ZX Spectrum cass. published 33 years ago: Triaxos (c) 1987 39 Steps. - TECHNICAL - Game ID: AS 22067 - STAFF - Developed by: Pennsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81646&o=2 $end $cpc_cass=triaxos, $bio Amstrad CPC cass. published 33 years ago: Triaxos [Model AS 32067] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99937&o=2 $end $cpc_flop=triaxosu01,triaxosu,triaxos1, $bio Amstrad CPC 464 disk. published 33 years ago: Triaxos [Model AS 35067] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128069&o=2 $end $cpc_flop=tribalma,tribalma01, $bio Amstrad CPC 464 disk. published 27 years ago: Tribal Mag #1 (c) 1993 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120269&o=2 $end $cpc_flop=tribalma02,tribalma03, $bio Amstrad CPC 464 disk. published 26 years ago: Tribal Mag #2 (c) 1994 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120270&o=2 $end $cpc_flop=tribalma04,tribalma05,tribalma06,tribalma07, $bio Amstrad CPC 464 disk. published 26 years ago: Tribal Mag #3 (c) 1994 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120271&o=2 $end $cpc_flop=tribalma08,tribalma0a,tribalma09, $bio Amstrad CPC 464 disk. published 25 years ago: Tribal Mag #4 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120272&o=2 $end $cpc_flop=tribalma0b,tribalma0c,tribalma0d,tribalma0e, $bio Amstrad CPC 464 disk. published 25 years ago: Tribal Mag #5 (c) 1995 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120273&o=2 $end $cpc_flop=tribalma0f,tribalma10,tribalma11, $bio Amstrad CPC 464 disk. published 24 years ago: Tribal Mag #6 (c) 1996 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120274&o=2 $end $cpc_flop=tribalma12,tribalma13,tribalma14, $bio Amstrad CPC 464 disk. published 23 years ago: Tribal Mag #7 (c) 1997 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120275&o=2 $end $cpc_flop=tribalte, $bio Amstrad CPC 464 disk. published 23 years ago: Tribal Telegramm - Christmas Edition (c) 1997 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124200&o=2 $end $cpc_flop=tribalte01, $bio Amstrad CPC 464 disk. published 22 years ago: Tribal Telegramm - New Year's Edition (c) 1998 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124201&o=2 $end $cpc_flop=tribalte02, $bio Amstrad CPC 464 disk. published 22 years ago: Tribal Telegramm - Next Edition (c) 1998 FrankenTeam - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124202&o=2 $end $info=tricep, $bio Computer published 35 years ago: Tricep (c) 1985 Morrow Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236683&o=2 $end $gbcolor=trickbrdu, $bio Nintendo Game Boy Color game published 20 years ago: Trick Boarder [Model CGB-BTBE-USA] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69019&o=2 $end $gbcolor=trickbrd, $bio Nintendo Game Boy Color game published 20 years ago: Trick Boarder [Model CGB-BTBP-EUR] (c) 2000 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69018&o=2 $end $msx1_cart=trickboy, $bio MSX cart. published 36 years ago: Trick Boy (c) 1984 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77565&o=2 $end $msx1_flop=trickboy,trickboya, $bio Trick Boy Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134463&o=2 $end $msx1_cass=trickboy, $bio MSX cass. published 36 years ago: トリックボーイ (c) 1984 T&E Soft. (Trick Boy) - TECHNICAL - GAME ID: TET-29 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118102&o=2 $end $info=pr_trktp,pr_trktr, $bio Fruit Machine published 21 years ago: Trick or Treat (c) 1999 Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48766&o=2 $end $info=m1trtr,m1trtra, $bio Trick or Treat (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42354&o=2 $end $info=m1trtrcl, $bio Trick or Treat Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42355&o=2 $end $info=tricksht, $bio Pinball published 38 years ago: Trick Shooter (c) 1982 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116215&o=2 $end $apple2_flop_orig=tricksht, $bio Apple II disk. published 39 years ago: Trick Shot (c) 1981 IDSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229300&o=2 $end $info=sc5tsmp,sc5tsmpa, $bio Trick Shot Multi Player (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1630] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42832&o=2 $end $a2600=tricksht,trickshte, $bio Atari 2600 cart. published 38 years ago: Trick Shot (c) 1982 Imagic. Name your game: Pool, English Billiards, or Trickshot combinations test your poise and accuracy, while 9 Practice Shots allow you to refine your skills even further. Line up with your joystick-controlled cue. Decide how powerful an impact to apply and use just the right amount of English. One or two players compete for the winner's trophy, striving all the while to perfect each shot. - TECHNICAL - Model IA3000 - STAFF - Programmer: Dennis Koble - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51155&o=2 $end $gba=trickstr, $bio Nintendo GBA cart. published 14 years ago: Trick Star [Model AGB-B9SP-EUR] (c) 2006 Liquid Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76184&o=2 $end $info=tricktrp, $bio Arcade Video game published 33 years ago: Trick Trap 1771 (c) 1987 Konami. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Labyrinth Runner [Model GX771]". - TECHNICAL - Game ID : GX771 Main CPU : HD6309 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Trick Trap 1771 was released in January 1988 (even if the title screen says 1987). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2966&o=2 $end $psx=tricksnw, $bio Sony PlayStation disc published 21 years ago: Trick'n Snowboarder (c) 1999 Capcom Ent., Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00979 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111485&o=2 $end $gbcolor=trickbrdj, $bio Nintendo Game Boy Color game published 20 years ago: Trickboarder GP [Model CGB-BTBJ-JPN] (c) 2000 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69020&o=2 $end $apple2_flop_clcracked=trkcoyr2, $bio Apple II disk. published 36 years ago: Trickster Coyote (c) 1984 Reader's Digest Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232262&o=2 $end $svmu=trickjr, $bio Sega Visual Memory Unit mini-game published 21 years ago: TrickStyle Junior (c) 1999 Acclaim Ent., Inc. [Glen Cove, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237226&o=2 $end $info=trckydoc,trckydoca, $bio Arcade Video game published 33 years ago: Tricky Doc (c) 1987 Tecfri. A one or two player platform game. The protagonist, is a mad scientist that inadvertently release his genetic creations in all the phases. Of course, our mission is to enclose again all our creatures and avoid chaos. Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz) Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : 8-way joystick Buttons : 2 => [A] Jump, [B] Attack - STAFF - Staff: Javier Valero, Josep Quingles, Luis Jonama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2967&o=2 $end $tg16=tricky, $bio NEC TurboGrafx-16 cart. published 30 years ago: Tricky Kick [Model ITGX100004] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84368&o=2 $end $pce_tourvision=tricky, $bio TOURVision cart. published 29 years ago: Tricky (c) 1991 TOURVision. - TECHNICAL - Cart. ID: 42 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110475&o=2 $end $pce=tricky, $bio NEC PC-Engine HuCARD published 29 years ago: Tricky (c) 1991 IGS Corp. Tricky is a simple puzzle game slightly inspired by the classic arcade game Pengo by Sega. The player has a limited amount of time to make some items disappear, and to do this, items of the same kind need to be puched against each other to vanish... and if an item happen to be blocked by another, this last one will move. Six different characters and matched-up worlds are available from the start of the game. Like an elf in the woods, an ultraman super-hero like robot in a skycraper city, a boy and a haunted house, a caveman, a school girl and a ninja. If the player happen to be stuck because of a bad decision, [Run] can be pressed at anytime during the game and the current stage will start again. A password option is also available to save player's progress. - TECHNICAL - HuCARD ID: AI-03004 - TRIVIA - Released on July 06, 1991 in Japan for 6700 Yen. Reviews: September 1991 - Consoles + N.1 [FR]: 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58763&o=2 $end $info=m4tricol, $bio Tricolor (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41509&o=2 $end $cpc_flop=tricolor, $bio Amstrad CPC type-in published 34 years ago: Tricoloroperation (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120041&o=2 $end $info=trident,tridento, $bio Pinball published 41 years ago: Trident (c) 1979 Stern Electronics. - TECHNICAL - Model Number : 110 - TRIVIA - 4,019 units were produced. - STAFF - Design by : Mike Kubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5610&o=2 $end $cpc_flop=tridif19, $bio Amstrad CPC type-in published 35 years ago: Tridi (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120626&o=2 $end $to7_cart=tridi444, $bio Thomson TO7 cart. published 38 years ago: Tridi444 (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108646&o=2 $end $mo5_cart=tridi444,tridi444a, $bio Thomson MO5 cart. published 38 years ago: Tridi444 (c) 1982 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108750&o=2 $end $cpc_flop=tridimen, $bio Amstrad CPC type-in published 34 years ago: Tridimen (c) 1986 Micro V.O - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127955&o=2 $end $vz_snap=triffids, $bio Triffids 2040 AD (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235140&o=2 $end $info=triforce,tfupdate, $bio Arcade System published 17 years ago: Triforce (c) 2003 Sega Enterprises, Ltd. - TECHNICAL - CPU: IBM Power PC "Gekko". Sound DSP: Custom Macronix 16bit DSP @ 81MHz. Main RAM: Main Memory 48 MB MoSys 1T-SRAM, Approximately 10ns. Sustainable Latency. RAM: Version "A" upgradable RAM modules, up to 512MB (possibly higher). RAM: Version "B" unknown . Graphics Engine: Flipper (Custom ATI/Nintendo). Color : 24-bit Color, 24-bit Z Buffer. Hardware Features : Fog, Subpixel Anti-aliasing, 8 Hardware lights, Alpha Blending, Virtual Texture Design, Multi-texture, Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter. Video Resolution: 640 x 480 Pixels. Screen Refresh: 60.00 Hz. Palette Colors: 65536. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48364&o=2 $end $cpc_cass=trigger, $bio Amstrad CPC cass. published 31 years ago: Trigger (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99938&o=2 $end $cpc_flop=trigger1,triggers01,triggers,triggeru,triggerd, $bio Amstrad CPC 464 disk. published 31 years ago: Trigger (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121465&o=2 $end $specpls3_flop=trigger,triggergs, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Trigger (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147685&o=2 $end $pc98=trigger, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Trigger (c) 1994 ZyX. - TECHNICAL - FD x7 - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90921&o=2 $end $fmtowns_cd=trigger, $bio Fujitsu FM Towns CD published 26 years ago: Trigger (c) 1994 ZyX. - TECHNICAL - CD x1 - TRIVIA - Released on September 20, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110418&o=2 $end $msx1_flop=trigger, $bio Trigger Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133230&o=2 $end $info=trgheart,trghearto, $bio Sega NAOMI GD-ROM published 14 years ago: Trigger Heart Exelica (c) 2006 Warashi, Incorporated. A shooter where, besides shooting, you can lock on to and capture enemy ships, and then use them as shields and/or throw them at other enemies. - TECHNICAL - GAME ID: GDL-0036 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Trigger Heart Exelica was released on May 30, 2006. - STAFF - Director: Hirune Music Composer: Masahiro Kajihara - PORTS - * CONSOLES: Sega Dreamcast (2007) Microsoft Xbox 360 (2008) Sony PlayStation 2 (2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12635&o=2 $end $info=trigon, $bio Arcade Video game published 30 years ago: Trigon (c) 1990 Konami Industry Company, Limited. - TECHNICAL - Game ID : GX939 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette Colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Export releases: "Lightning Fighters [Model GX939]". King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990. - STAFF - Programmers : Hideyuki Tsujimoto (H. Tsujimoto), H. Okazaki, Tadasu Kitae Graphic designers : Kuniaki Kakuwa, Y. Noguchi, M. Inafuku Sound editors : K. Matsubara, K. Yamane Engineers : Mitsuhira Idaka, H. Matsuura Title designers : M. Yoshihashi, H. Matsuda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2968&o=2 $end $pet_cass=mptr1, $bio Commodore PET cass. published 41 years ago: Trigonometry I (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125842&o=2 $end $pet_cass=mptr2, $bio Commodore PET cass. published 41 years ago: Trigonometry II (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125843&o=2 $end $info=trikitri, $bio Arcade Video game published 27 years ago: Triki Triki (c) 1993 DDT Enterprise, Inc. Pirate version of Lover Boy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40309&o=2 $end $cpc_flop=triktrak, $bio Amstrad CPC 464 disk. published 33 years ago: Triktrak (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124203&o=2 $end $ibm5150=trilogy, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Trilogy (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83725&o=2 $end $pc98=trilogy, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Trilogy - Kuki Youka Shinden (c) 1989 Hard. - TECHNICAL - FD x2 - TRIVIA - Released on December 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90922&o=2 $end $pc8801_flop=trilogy, $bio NEC PC-8801 Series disk. published 31 years ago: Trilogy - Kuki Youka Shinden (c) 1989 Hard. - TECHNICAL - FD x3 - TRIVIA - Released in December 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93147&o=2 $end $x68k_flop=trilogyk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Trilogy - Kuki Youka Shinden (c) 1991 Gundeck - TECHNICAL - FD x2 - TRIVIA - Released on March 30, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88180&o=2 $end $snes=trinea, $bio Nintendo Super Famicom cart. published 27 years ago: Trinea [Model SHVC-T6] (c) 1993 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62553&o=2 $end $gba=tringou, $bio Nintendo GBA cart. published 14 years ago: Tringo [Model AGB-BTJE-USA] (c) 2006 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76186&o=2 $end $gba=tringo, $bio Nintendo GBA cart. published 14 years ago: Tringo [Model AGB-BTJP] (c) 2006 Liquid Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76185&o=2 $end $amigaocs_flop=trinity, $bio Commodore Amiga 500 disk. published 34 years ago: Trinity (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75432&o=2 $end $apple2_flop_orig=trinr11, $apple2_flop_misc=trinity, $bio Apple II disk. published 34 years ago: Trinity (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107259&o=2 $end $st_flop=trinity, $bio Atari ST disk. published 34 years ago: Trinity (c) 1986 Infocom, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148502&o=2 $end $spectrum_cass=triosp, $bio Sinclair ZX Spectrum cass. published 35 years ago: Trio (c) 1985 Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226403&o=2 $end $cpc_cass=trio, $bio Amstrad CPC cass. published 34 years ago: Trio (c) 1986 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99940&o=2 $end $cpc_flop=triouk2f, $bio Amstrad CPC 464 disk. published 33 years ago: Trio (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128068&o=2 $end $cpc_flop=trio19xx, $bio Trio (c) 199? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123409&o=2 $end $info=triothep,triothepj, $bio Arcade Video game published 31 years ago: Trio the Punch - Never Forget Me... (c) 1989 Data East. A hilarious action game with three selectable characters : a brawler, warrior and ninja who can randomly power up/decrease after stage complete. - TECHNICAL - Main CPU : Hudson Soft HuC6280 (@ 7.159066 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3812 (@ 3 Mhz), OKI6295 (@ 7.759 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1989, Trio the Punch was released in April 1990. Like in many other Data East games, Karnov appears as an enemy. One of the bosses in the game is a statue of Colonel Sanders. - PORTS - * CONSOLES: [JP] Sony PS2 (feb.8, 2007) "Trio The Punch - Never Forget Me [Oretachi Geasen Zoku] [Model SLPM-62745]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2969&o=2 $end $cpc_cass=trios, $bio Amstrad CPC cass. published 33 years ago: Trio [Model 61731358] (c) 1987 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99939&o=2 $end $a800=trion, $bio Atari 800 cart. published 37 years ago: Trion (c) 1983 Romox - TECHNICAL - GAME ID: 02213 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86742&o=2 $end $gameboy=tripwrld, $bio Nintendo Game Boy Cart. published 27 years ago: Trip World [Model DMG-T4-NOE] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67286&o=2 $end $gameboy=tripwrldj, $bio Nintendo Game Boy Cart. published 28 years ago: Trip World [Model DMG-T4A] (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67287&o=2 $end $info=sc4tri7b,sc4tri7c,sc4tri7d,sc4tri7e, $bio Triple 7's Arcade (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1328] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43702&o=2 $end $info=sc4tri7,sc4tri7a,sc4tri7f,sc4tri7g,sc4tri7h,sc4tri7i,sc4tri7j,sc4tri7k,sc4tri7l,sc4tri7m,sc4tri7n,sc4tri7o,sc4tri7p,sc4tri7q,sc4tri7r,sc4tri7s,sc4tri7t,sc4tri7u,sc4tri7v,sc4tri7w, $bio Triple 7's (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1328] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42829&o=2 $end $intv=traction, $bio Mattel Intellivision game published 39 years ago: Triple Action (c) 1981 Mattel Electronics BATTLE TANKS Take command of a fast battle tank and stalk your enemy in deadly one-on-one combat. Use the walls for cover, as you move fast into firing position. But LOOK OUT! During the battle the shells can ricochet... suddenly it's like being in a shooting gallery -- and you're both targets! CAR RACING Take the wheel on a road full of crazies... you've got 100 miles to go. And it's not easy, as you steer around wrecks, get stuck behind a maddening crawler, cope with weaving road hogs! You can play this one alone and try to beat your best time -- or compete side-by-side with a friend! BIPLANES The red baron himself never had so many chances for glorious battle. Put on your goggles and get up in the sky -- don't climb too fast, or you'll stall out and crash! When you get some altitude, you can level off and wait for the balloon to go up. Shoot it down! And watch out for the enemy plane... don't let him get you in his sights. Do some acrobatic flying -- right into a cloud! - TECHNICAL - Model 3760 - TRIVIA - At the beginning of the development, the game was called 'Some of Theirs', '5-in-1 Arcade' and '3-in-1 Arcade'. A sequel, More of Theirs, was started by Rich O'Keefe but never completed. - STAFF - Design/Program: Rich O'Keefe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60979&o=2 $end $info=m4tribnk, $bio Triple Bank (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41508&o=2 $end $info=as_tbl,as_tbla,as_tblb,as_tblc,as_tbld,as_tble,as_tblf, $bio Triple Bells (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41860&o=2 $end $info=pex2312p, $bio Triple Bonus Poker Plus (c) 199? IGT [International Game Technologies]. - TECHNICAL - GAME ID: X002312P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46371&o=2 $end $info=pex2042p, $bio Slot Machine published 24 years ago: Triple Bonus Poker (c) 1996 IGT [International Game Technologies]. - TECHNICAL - GAME ID: X002042P - TRIVIA - Released in August 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26745&o=2 $end $info=pex2043p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002043P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228752&o=2 $end $info=pex2044p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002044P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228751&o=2 $end $info=pex2045p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002045P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228750&o=2 $end $info=pex2149p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002149P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228753&o=2 $end $info=pex2150p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002150P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228754&o=2 $end $info=pex2314p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002314P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228755&o=2 $end $info=pex2315p, $bio Slot Machine published 24 years ago: Triple Bonus Poker [Model X002315P] (c) 1996 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228756&o=2 $end $info=ep_trics,ep_tricsa, $bio Triple Cash (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40912&o=2 $end $intv=trchalng, $bio Mattel Intellivision game published 34 years ago: Triple Challenge (c) 1986 INTV. TRIPLE CHALLENGE is an exciting breakthrough in home video games: three COMPLETE games packed into ONE game cartridge. These games -- Chess, Checkers, and Backgammon -- have not been abridged; they are complete games with full rules, with multiple skill levels, and even with special features, such as letting the computer suggest your next move. Each game can be played against a friend or against the computer, who, you will find, is a very worthy opponent! Take the challenge! - TECHNICAL - Model 8700 - TRIVIA - Triple Challenge began as a quadruple challenge: the original concept was to put the four board games from the Mattel Electronics Strategy Network onto one cartridge. At the last minute, Reversi was cut to save money. This idea almost died due to cost -- Chess requires 2K of RAM onboard the cartridge, which was found to be too expensive for INTV. Then INTV's executive in charge of procurement, Roger Rambeau, found a company that was stuck with thousands of defective 4K RAM chips. The chips did each have 2K of usable contiguous RAM. Roger bought them for a song, making the cartridge possible. - STAFF - Program: David Warhol Package illustration: Keith Robinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60980&o=2 $end $msx1_cass=tripcom, $bio MSX cass. published 32 years ago: Triple Comando (c) 1988 Dro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95087&o=2 $end $msx1_flop=tripcom,tripcoma, $bio Triple Comando Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134464&o=2 $end $cpc_cass=triplecm, $bio Amstrad CPC cass. published 32 years ago: Triple Comando [Model 3DR-004] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99941&o=2 $end $cpc_flop=tripleco02,tripleco01,tripleco,tripleco03, $bio Amstrad CPC 464 disk. published 32 years ago: Triple Comando [Model 6DR-004] (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128067&o=2 $end $tutor=tripcomm, $bio Tomy Pyuuta cart. published 37 years ago: Triple Command [Model 022E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101362&o=2 $end $info=ep_tcrwn,ep_tcrwna,ep_tcrwnb,ep_tcrwnc,ep_tcrwnd,ep_tcrwne, $bio Triple Crown (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40904&o=2 $end $electron_cass=triple10, $bio Acorn Electron cass. published 32 years ago: Triple Decker 10: Rockfall, Money Maze & Bunny Blitz (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115454&o=2 $end $electron_cass=triple1, $bio Acorn Electron cass. published 32 years ago: Triple Decker 1: Grand Prix, Day at the Races & Manic Mole (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115455&o=2 $end $electron_cass=triple2, $bio Acorn Electron cass. published 32 years ago: Triple Decker 2: Invasion Force, Haunted & Parachute (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115456&o=2 $end $electron_cass=triple3, $bio Acorn Electron cass. published 32 years ago: Triple Decker 3: Lunar Invasion, Jam Butty & Lander (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115457&o=2 $end $electron_cass=triple4, $bio Acorn Electron cass. published 32 years ago: Triple Decker 4: Howzat!, Fishing & Golf (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115458&o=2 $end $electron_cass=triple5, $bio Acorn Electron cass. published 32 years ago: Triple Decker 5: Star Fight, Skramble & Karate Warrior (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115459&o=2 $end $electron_cass=triple6, $bio Acorn Electron cass. published 32 years ago: Triple Decker 6: Cavern Capers, Snap Dragon & Castle of Sand (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115460&o=2 $end $electron_cass=triple7, $bio Acorn Electron cass. published 32 years ago: Triple Decker 7: Atom Smash, Knockout & Reaction Tester (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115461&o=2 $end $electron_cass=triple8, $bio Triple Decker 8: Grebit, Mr Freeze & Fruit Worm (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115462&o=2 $end $electron_cass=triple9, $bio Acorn Electron cass. published 32 years ago: Triple Decker 9: Break Free, Missile Jammer & Code Breaker (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115463&o=2 $end $info=m4tridic, $bio Triple Dice (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41510&o=2 $end $info=pex2306p,pex2307p,pex2308p,pex2309p,pex2310p, $bio Triple Double Bonus Poker (c) 199? IGT [International Game Technologies]. - TECHNICAL - B1065X; CLASSIC UPRIGHT CABINET IA65X; IMBEDDED BILL ACCEPTOR CABINET 2965X; SLANT CABINET WITH TOP BOX 3665X; DROP IN BAR CABINET WITH FLAT SCREEN GD65X; SLANT CABINET W/IBA TOP BOX QA65X; FLAT BAR WITH IMBEDDED BILL ACCEPTOR - UPDATES - X002306P X002307P X002308P X002309P X002310P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46369&o=2 $end $info=tdpgal, $bio Arcade Video game published 37 years ago: Triple Draw Poker (c) 1983 Thomas Automatics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32385&o=2 $end $info=triplfun, $bio Arcade Video game published 27 years ago: Triple Fun (c) 1993. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 6 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1993. This is an English language bootleg of "Oishii Puzzle Wa Irimasen Ka". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2970&o=2 $end $info=jak_ths, $bio Dedicated Console published 11 years ago: Triple Header Sports (c) 2009 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261573&o=2 $end $info=triplhnt, $bio Arcade Video game published 43 years ago: Triple Hunt (c) 1977 Atari. Three shooting games in one unit; Hit the Bear, Witch Hunt and Racoon Hunt. The operator can select any one of the three games for his location and change it periodically merely by putting new graphic panels in and adjusting a switch on the P.C. board. Hit The Bear is a modern video version of the classic bear shooting game. Realistically animated bears walk through a 3-D green forest. When hit, the bear roars, stands up and turns to walk in the opposite direction. The Witch Hunt game changes the setting to a mysterious haunted house where players shoot at ghosts appearing in the windows and witches and bats flying across the screen. In Racoon Hunt, players shoot at racoons climbing trees in an Autumn forest. The objective is to keep the racoons from reaching the top of the trees as they climb faster and faster as the score goes up. - TECHNICAL - Game ID : 008422-008791 Main CPU : M6800 (@ 800 Khz) Sound Chips : Discrete circuitry. Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Triple Hunt was first introduced at the Third Annual Distributor Meeting banquet on March 22, 1977. It was then released in April 1977. - STAFF - Designed and programmed by : Owen Rubin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2971&o=2 $end $info=tripjok, $bio Triple Joker (c) 19?? Sirmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20450&o=2 $end $info=m4trimad, $bio Triple Madness (c) 199? Union Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15646&o=2 $end $jupace_cass=triplep, $bio Jupiter Ace cass. published 36 years ago: Triple Pack (c) 1984 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115776&o=2 $end $cpc_flop=triplepa, $bio Amstrad CPC 464 disk. published 35 years ago: Triple Pack (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128066&o=2 $end $info=cj3play, $bio Arcade Video game published 22 years ago: Triple Play (c) 1998 Cadillac Jack. 8-Liner slot for amusement only (video game). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48419&o=2 $end $megadriv=tplay96, $bio Sega Genesis game published 25 years ago: Triple Play '96 (c) 1995 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57494&o=2 $end $n64=tplay2k, $bio Nintendo 64 cart. published 21 years ago: Triple Play 2000 (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58041&o=2 $end $psx=tplay2k, $bio Sony PlayStation disc published 21 years ago: Triple Play 2000 (c) 1999 Electronic Arts This is POWER Baseball! Great game features such as: Full control hitting - more power, more contact! One-button baserunning! Fast-paced gameplay! Home Run Challenge! Multiple fielding cameras! Real-time lighting! Detailed facial animations! - TECHNICAL - GAME ID: SLUS-00827 - TRIVIA - Released on February 28, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110586&o=2 $end $gbcolor=tplay2k1, $bio Nintendo Game Boy Color game published 20 years ago: Triple Play 2001 [Model CGB-BTPE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69021&o=2 $end $psx=tplay2k1, $bio Sony PlayStation disc published 20 years ago: Triple Play 2001 (c) 2000 EA Sports [Electronic Arts label] - Legendary Ballplayers -- Go deep with baseball's all-time greats, including Babe Ruth, Willie Mays, and many more! - Big Plays, Big Rewards -- Unlock legendary players, unique stadiums, special teams, and more - Deeper Gameplay -- More signature pitching and batting styles of star players - Big League Baseball -- All the teams, all the players, and all the ballparks: pit today's superstars against old school heroes - Big League Challenge -- More ways to swing for the fences, including all-new Extreme Target Contest, the ultimate test of power and bat control - TECHNICAL - GAME ID: SLUS-01082 - TRIVIA - Released on March 14, 2000 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110587&o=2 $end $psx=tplay97, $bio Sony PlayStation disc published 24 years ago: Triple Play 97 (c) 1996 EA Sports [Electronic Arts label] - TECHNICAL - Game ID: SLUS-00237 - TRIVIA - Released on June 24, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - STAFF - Production Executive producer: Bruce E. McMillan Producer: Steven Rechtschaffner Associate producer: William B. McCormick Assistant Producers: John Burk, Kevin Loh Production Assistants: Wendell Harlow, Louise Read Development Director of Product Development: Warren Wall Development Director: Dennis Hirsch Lead Programmer: Erik T. Kiss Programmers: Jon Spencer, Chris Johnson, Eric Pauker Additional Programmers: Kevin P. Pickell, Mark Gipson Technical Director: Jay MacDonald Lead Artist: Mike Swanson Artists: Edwin Gomes, Geoff Coates, Lee Steg, Tony Lee Lead Animator: David DeMorest SGI Specialist: Craig Hui SGI Supervisor: John Rix Video Editor/Specialists: Taylor Moore, Deane Bennett Stadium Fly-Throughs: Ground Zero Productions, Dimensions Edge Motion Capture Talent: Dave Esquer Audio Audio Lead and In-Game Sound Design/SFX: Michael J. Sokyrka Front End Movie Sound Design: Frank Faugno Play by Play Voice talent: Jim Hughson Music Composition: Hein Hoven (Rock), Rick Boston (Rock), Michael J. Sokyrka (Acid Jazz), Gerald Barnum (Roots), Doug Elliot (Roots) Session Musicians: Brent Gubbels, Chris Grove, John Korsud, Pat Steward, Paul Baron, Ross Gregory Additional Voice Talent: Cripsin Hands, Dino Dinicolo, Doug Hollinrake, Geoff Ball, Kathleen Daluz, Michael J. Sokyrka, Michiyo Sorochan, Serena Whitters Speech Editing/Mastering: Gotham City Recording Audio Engineer: Edwin Dolinkski Additional Audio Support: Andy Teal Tools And Libraries Tools and Libraries: Rick Friesen, Frank Barchard, Chor Guan Teo, Sean Halliday Audio Tools: Iain Macanulty, Rob Baily Quality Assurance QA Coordinator: Steve Livaja QA Coordinator/Baseball Deity: Gary Lam QA Lead: Brent Nielsen QA Backup Lead: Josh Holmes QA Testers: Adam Myhill, Avinash Narayan, Bruce Dunbar, Edwin Singh, Gio Corsi, Greg Williams, Jason Bone, Michelle Gagnon, Peter Dodson Manual And Packaging Documentation: David C. Lee Documentation Design and Layout: Corinne Mah Package Design: Corey Higgins Package Art Direction: Nancy Waisanen San Mateo Quality Assurance: Anthony Crouts, Barry Dorf, Jeff Juco, Chris Baena, Joe Adams Title Sequence Director: Steven Rechtschaffner Production Manager: Rod Bellamy Director of Photography: David Frazee Digital FX: Northwestern Imaging & FX Marketing Product Manager: Duncan Magee Public Relations: David Dempsey, Keith Dundas Special Thanks Special Thanks To: Carolann Dunn, Dave Paterson, David Adams, George Ashcroft, George Samilski, Jacquelyn Walsh, Jim Capuano, Jim Kennedy, Joe MacDonald, Terry Lee, Yanick Lebel, Laura Luris, Roy Cooler, Mike Schechter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97655&o=2 $end $psx=tplay98, $bio Sony PlayStation disc published 23 years ago: Triple Play 98 (c) 1997 EA Sports [Electronic Arts label]. - TECHNICAL - Game ID: SLUS-00465 - TRIVIA - Released on May 14, 1997 in the USA. Export releases: [JP] "Triple Play 98 [Model SLPS-00887]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97842&o=2 $end $psx=tplay99, $bio Sony PlayStation disc published 22 years ago: Triple Play 99 (c) 1998 EA Sports [Electronic Arts label] - TECHNICAL - GAME ID: SLUS-00618 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110588&o=2 $end $psx=tplay, $bio Sony PlayStation disc published 19 years ago: Triple Play Baseball (c) 2001 EA Sports [Electronic Arts label] - TECHNICAL - GAME ID: SLUS-01345 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110589&o=2 $end $megadriv=tplaygld,tplayglda, $bio Sega Genesis game published 24 years ago: Triple Play Gold (c) 1996 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57495&o=2 $end $info=triplep,triplepa, $bio Arcade Video game published 38 years ago: Triple Punch (c) 1982 KKI. You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Also licensed to 'Nicole Manufacturing'. This game is also known as "Knock Out!!" (KKK). - SCORING - Points are scored by completing squares and knocking out enemies. Connect 2 squares at one, score doubles. Connect 3 at once, it quadruples. Bonus scores between second and third stage. - TIPS AND TRICKS - * Begin by filling in the box in the lower left-hand corner. Once you've done that, fill in the two boxes (vertically) to its right, then the three to their right, and so on until you've effectively wrapped around the playfield and are back at the first box you filled in. Just repeat this motion until all of the boxes are full. * Filling in boxes two at a time will give you twice the points of each of the boxes. Filling in three boxes at a time (this is done by going over the point shared by the three boxes last) gives you four times points for the boxes. You can also get points by punching out enemies. If you can punch out an enemy while the ambulance is still on the screen, you get six hundred points instead of the three hundred for just punching out an enemy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2972&o=2 $end $to_flop=triple7,triple7a,triple7b, $bio Thomson TO disk. published 15 years ago: Triple Seven (c) 2005 YRprod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108093&o=2 $end $info=trstar2k, $bio Triple Star 2000 (c) 200? AM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31840&o=2 $end $info=sc4tristb,sc4tristc,sc4tristd,sc4triste,sc4tristf,sc4tristg,sc4tristh,sc4tristi,sc4tristj,sc4tristk,sc4tristl,sc4tristm,sc4tristn,sc4tristo,sc4tristp,sc4tristq,sc4tristr,sc4trists,sc4tristt,sc4tristu, $info=sc4tristv,sc4tristw,sc4tristx,sc4tristy, $bio Triple Streak (c) 200? Mazooma Games. - TECHNICAL - [Model PR2167] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61765&o=2 $end $info=sc4trist,sc4trista, $bio Triple Streak (c) 200? Mazooma Games. - TECHNICAL - [Model PR2188] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42831&o=2 $end $info=tstrk_l1, $bio Bowler published 37 years ago: Triple Strike (c) 1983 Williams Electronics, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10331&o=2 $end $info=tritreat, $bio Triple Treat (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36225&o=2 $end $info=j2xxx, $bio Triple X (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15202&o=2 $end $info=pr_trpx, $bio Triple X (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42109&o=2 $end $amigaocs_flop=triplex, $bio Commodore Amiga 500 disk. published 31 years ago: Triple X [Amiga Star Collection] (c) 1989 Axxiom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75433&o=2 $end $x68k_flop=tripleya, $bio Triple Yacchii (c) 19?? Tiny-Tomo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88722&o=2 $end $dragon_cass=triplet, $bio Triplet (c) 198? Wizard Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116533&o=2 $end $spectrum_cass=triplex, $bio Sinclair ZX Spectrum cass. published 37 years ago: Triplex (c) 1983 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81652&o=2 $end $info=tripdraw, $bio Arcade Video game published 39 years ago: Tripple Draw (c) 1981 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31769&o=2 $end $psx=tripuzz, $bio Sony PlayStation disc published 23 years ago: Tripuzz (c) 1997 Santos - TECHNICAL - [Model SLPS-00911] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85816&o=2 $end $info=sc1tria,sc1triap,sc1trib,sc1tribp, $bio Fruit Machine published 31 years ago: Tristar (c) 1989 Bell-Fruit Mfg. - TECHNICAL - Model 5490 - TRIVIA - Tristar was released in October 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15153&o=2 $end $info=sc1tri, $bio Fruit Machine published 31 years ago: Tristar (c) 1989 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5600 - TRIVIA - Tristar was released in December 1989 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61743&o=2 $end $pc8801_flop=triton, $bio NEC PC-8801 Series disk. published 35 years ago: Triton (c) 1985 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93148&o=2 $end $fm7_disk=triton, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Triton (c) 1986 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93664&o=2 $end $cgenie_cass=triton, $bio Triton Battle (c) 198? Schmidtke Electronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131470&o=2 $end $msx1_flop=triton,tritona, $bio Triton Cracked (c) 198? Unknown. Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134981&o=2 $end $x68k_flop=tritornf, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Triton Final (c) 1989 Xain Soft. - TECHNICAL - BARCODE: 4988636601265 MEDIA: FD x4 - TRIVIA - Released on July 23, 1989 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88181&o=2 $end $cpc_cass=triton2, $bio Amstrad CPC cass. published 34 years ago: Triton II (c) 1986 Edisoft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99942&o=2 $end $msx2_flop=triton2,triton2a, $bio MSX 2 disk. published 31 years ago: Triton II - Road of Darkness (c) 1989 Xain Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102116&o=2 $end $pc98=triton2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Triton II - Road of Darkness (c) 1989 Xain Soft. - TECHNICAL - GAME ID: NFZS-11010 BARCODE: 4988636601241 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90923&o=2 $end $pc8801_flop=triton2, $bio NEC PC-8801 Series disk. published 32 years ago: Triton II - Road of Darkness (c) 1988 Xain Soft. - TECHNICAL - GAME ID: NFZS-17007 BARCODE: 4988636601227 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93149&o=2 $end $c64_cart=tdos12, $bio Triton QD TDOS (c) 198? Radofin [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231965&o=2 $end $x1_flop=triton, $bio Sharp X1 5.25in.disk. published 35 years ago: Triton (c) 1985 Xain Soft. - TECHNICAL - GAME ID: FUZS-13008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86157&o=2 $end $fm7_cass=triton, $bio Fujitsu FM-7 cass. published 34 years ago: Triton (c) 1986 Xain Soft. - TECHNICAL - GAME ID: FUZS-13008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93815&o=2 $end $msx1_cass=tritorn, $bio MSX cass. published 34 years ago: Triton (c) 1986 Xain Soft. - TECHNICAL - GAME ID: MXZS-11001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118101&o=2 $end $msx1_cart=triton, $bio MSX cart. published 34 years ago: Triton (c) 1986 Xain Soft. - TECHNICAL - GAME ID: MXZS-11003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77566&o=2 $end $x1_cass=triton,tritona, $bio Sharp X1 cass. published 35 years ago: Triton (c) 1985 Xain Soft. - TECHNICAL - GAME ID: SIZS-16006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86291&o=2 $end $mz2500=triton, $bio Triton (c) 198? Xain Soft. - TECHNICAL - GAME ID: SJZS-12001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128590&o=2 $end $spectrum_cass=tritz16k,tritz48k, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tritz (c) 1984 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81654&o=2 $end $info=statriv5se, $bio Arcade Video game published 35 years ago: Triv Five - Special Edition (c) 1985 Status Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120877&o=2 $end $info=statriv4, $bio Arcade Video game published 35 years ago: Triv Four (c) 1985 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 4 - SERIES - 1. Triv Quiz (1984) 2. Triv Two (1984) 3. Triv Four (1985) 4. Super Triv II (1986) 5. Super Triv III (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2973&o=2 $end $info=trivquiz, $bio Arcade Video game published 36 years ago: Triv Quiz (c) 1984 Status Games. Each player begins with 10,000 points. First the player sees the question. He then decides how many points he wants to play on that question. After he has wagered his points three answers will appear. The player now tries to select the correct answer. Each player receives a minimum of four questions. Bonus questions are earned based on high scores. Scores can reach into the millions. The player who achieves the highest score can enter their initials. Triv-Quiz lets the player choose from four challenging trivia categories : 'Sports', 'Entertainment', 'World Facts' and the 'Expert Challenge'. Thousands of questions are stored. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 4 - TRIVIA - Triv-Quiz offers the operator a special advertising feature. The operator may program his own advertising messages (via 'service mode') without the need of an additional and costly keyboard. - SERIES - 1. Triv Quiz (1984) 2. Triv Two (1984) 3. Triv Four (1985) 4. Super Triv II (1986) 5. Super Triv III (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2974&o=2 $end $info=statriv2,statriv2v, $bio Arcade Video game published 36 years ago: Triv Two (c) 1984 Status Games. - TECHNICAL - Main CPU : 8085A (@ 12.4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 272 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 2 Buttons : 4 - SERIES - 1. Triv Quiz (1984) 2. Triv Two (1984) 3. Triv Four (1985) 4. Super Triv II (1986) 5. Super Triv III (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2975&o=2 $end $msx1_flop=triversi, $bio MSX disk. published 34 years ago: Triversi (c) 1986 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109123&o=2 $end $info=trivia, $bio Arcade Video game published 45 years ago: Trivia (c) 1975 Ramtek Corporation. A video quiz game. - TRIVIA - Released in November 1975, Trivia was the first trivia game in arcades. The 2000 trivia questions were stored on a 8-track tape cartridge. - STAFF - Designed by: Howell Ivy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4786&o=2 $end $info=trvhang,trvhanga, $bio Arcade Video game published 36 years ago: Trivia (c) 1984 SMS. - TECHNICAL - Main CPU : I8088 (@ 12 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Palette colors : 256 Players : 2 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7993&o=2 $end $spectrum_cass=triviath, $bio Sinclair ZX Spectrum cass. published 31 years ago: Trivia - The Ultimate Quest (c) 1989 Shades. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81655&o=2 $end $cpc_cass=triviauq, $bio Amstrad CPC cass. published 31 years ago: Trivia - The Ultimate Quest (c) 1989 Shades - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99943&o=2 $end $ibm5150=triv101, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Trivia 101 (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83726&o=2 $end $info=trvchlng, $bio Arcade Video game published 35 years ago: Trivia Challenge (c) 1985 Senko Industries. - TECHNICAL - Main CPU : S2650 (@ 3.072 Mhz) Sound Chips : (3x) Texas Instruments SN76496 (@ 3.072 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 32 Players : 1 Buttons : 4 - STAFF - Developed by Joyland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3895&o=2 $end $apple2_flop_orig=triviafv, $bio Apple II disk. published 36 years ago: Trivia Fever (c) 1984 Professional Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230455&o=2 $end $info=trvgns, $bio Arcade Video game published 35 years ago: Trivia Genius (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3512&o=2 $end $info=trvmadns,trvmadnsa, $bio Arcade Video game published 35 years ago: Trivia Madness (c) 1985 Thunderhead. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5681&o=2 $end $info=trvmstr,trvmstra,trvmstrb,trvmstrc, $bio Arcade Video game published 35 years ago: Trivia Master (c) 1985 PGD - TECHNICAL - Main CPU : Zilog Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Buttons : 4 - TRIVIA - Trivia Master was developed by ETI (Enerdyne Technologies, Inc.) and published by PGD. - SERIES - 1. Trivia Master (1985) 2. Super Trivia Master (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3815&o=2 $end $x1_flop=triviaq, $bio Sharp X1 5.25in.disk. published 35 years ago: Trivia Q (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86158&o=2 $end $pc8801_flop=triviaq, $bio NEC PC-8801 Series disk. published 35 years ago: Trivia Q (c) 1985 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93150&o=2 $end $info=trvquest, $bio Arcade Video game published 36 years ago: Trivia Quest (c) 1984 Techstar. - TECHNICAL - Main CPU : Motorola M6809 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Buttons : 4 - TRIVIA - Licensed to Sunn for distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4710&o=2 $end $info=trivrus, $bio Arcade Video game published 11 years ago: Trivia R Us (c) 2009 AGT, Inc. [Apollon Global Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99602&o=2 $end $amigaocs_flop=trivtrov, $bio Commodore Amiga 500 disk. published 33 years ago: Trivia Trove (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75434&o=2 $end $info=trvwzh,trvwz4,trvwzv,trvwz2,trvwz3h,trvwz2a,trvwz3ha,trvwz4a,trvwzhb,trvwzha, $bio Arcade Video game published 35 years ago: Trivia Whiz (c) 1985 Merit. - TECHNICAL - Main CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.5 Mhz) Players : 2 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3525&o=2 $end $dragon_cass=trivcrswd, $bio Dragon cass. published 34 years ago: Trivial Crosswords (c) 1986 Fowler, H. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234448&o=2 $end $c64_cass=trivfruit, $bio Commodore C64 cass. published 32 years ago: Trivial Fruit (c) 1988 Pirate Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229599&o=2 $end $st_flop=trivianb, $bio Atari ST disk. published 36 years ago: Trivial Persuit - A New Beginning (c) 1984 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148446&o=2 $end $msx1_cass=trivial, $bio MSX cass. published 34 years ago: Trivial Pursuit (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95088&o=2 $end $archimedes=trivial, $bio Acorn Archimedes disk. published 31 years ago: Trivial Pursuit (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115967&o=2 $end $to_flop=trivialp,trivialpb,trivialpa, $bio Trivial Pursuit (c) 198? Ubi Soft - STAFF - Developed by Oxford Digital, licensed by Abbot International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108094&o=2 $end $pcw=trivial, $bio Trivial Pursuit (c) 198? Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118335&o=2 $end $to8_cass=trivialp, $bio Trivial Pursuit (c) 198? Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240978&o=2 $end $cd32=tp, $bio Commodore Amiga CD32 published 26 years ago: Trivial Pursuit (c) 1994 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106980&o=2 $end $info=trivialp,trivialpd,trivialpo, $bio Arcade Video game published 24 years ago: Trivial Pursuit (c) 1996 JPM. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), TMS34010 (@ 5 Mhz) Sound Chips : UPD7759 (@ 640 Khz) Players : 1 Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14145&o=2 $end $info=m1trivia,m1triviaa,m1triviab,m1triviac,m1triviad,m1triviae,m1triviaf,m1triviag,m1triviah,m1triviai,m1triviaj,m1triviak,m1trivial,m1trivian,m1triviap,m1triviaq,m1triviar,m1trivias,m1triviat,m1triviau, $info=m1triviav,m1triviaw,m1triviax,m1triviay,m1triviaz, $bio Trivial Pursuit (c) 199? Maygay Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61490&o=2 $end $amigaocs_flop=trivianbg, $bio Commodore Amiga 500 disk. published 32 years ago: Trivial Pursuit - A New Beginning (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75436&o=2 $end $spectrum_cass=trivialp,trivialp_c, $bio Sinclair ZX Spectrum cass. published 32 years ago: Trivial Pursuit - A New Beginning (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81657&o=2 $end $cpc_cass=trivianb, $bio Amstrad CPC cass. published 32 years ago: Trivial Pursuit - A New Beginning (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99944&o=2 $end $cpc_flop=trivialp,trivialp03,trivialp18a,trivialp19a,trivialp1e, $bio Amstrad CPC 464 disk. published 32 years ago: Trivial Pursuit - A New Beginning (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121273&o=2 $end $specpls3_flop=trivialp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Trivial Pursuit - A New Beginning (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147616&o=2 $end $amigaocs_flop=trivianb, $bio Commodore Amiga 500 disk. published 32 years ago: Trivial Pursuit - A New Beginning [Arcade Action] (c) 1988 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75435&o=2 $end $amigaocs_flop=trivialg, $bio Commodore Amiga 500 disk. published 34 years ago: Trivial Pursuit - Amiga Genus Edition (c) 1986 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75438&o=2 $end $amigaocs_flop=trivial, $bio Commodore Amiga 500 disk. published 34 years ago: Trivial Pursuit - Amiga Genus Edition [10 Megahits Vol. 3] (c) 1986 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75437&o=2 $end $spectrum_cass=trivialp_h,trivialp_f, $bio Sinclair ZX Spectrum cass. published 34 years ago: Trivial Pursuit - Baby Boomer Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81658&o=2 $end $cpc_cass=triviabb, $bio Amstrad CPC cass. published 34 years ago: Trivial Pursuit - Baby Boomer Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99945&o=2 $end $cpc_flop=trivialp16,trivialp17,trivialp04, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial Pursuit - Baby Boomer Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121274&o=2 $end $bbcb_flop=triviabb, $bio Acorn BBC Micro B disk. published 34 years ago: Trivial Pursuit - Baby Boomer Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125495&o=2 $end $cpc_flop=trivialp05,trivialp09,trivialp19,trivialp18, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial Pursuit - Edition Genius (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121269&o=2 $end $cpc_cass=trivial,trivialf, $bio Amstrad CPC cass. published 34 years ago: Trivial Pursuit - Edition Genus (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99946&o=2 $end $cpc_cass=trivials, $bio Amstrad CPC cass. published 31 years ago: Trivial Pursuit - Edition Genus (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99947&o=2 $end $cpc_cass=triviajr, $bio Amstrad CPC cass. published 32 years ago: Trivial Pursuit - Edition Junior (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99950&o=2 $end $cpc_flop=trivialp06, $bio Amstrad CPC 464 disk. published 32 years ago: Trivial Pursuit - Edition Junior (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121277&o=2 $end $spectrum_cass=trivialp_ad,trivialp_v,trivialp_z, $bio Sinclair ZX Spectrum cass. published 34 years ago: Trivial Pursuit - Genus Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81656&o=2 $end $cpc_flop=trivialp2e,trivialp2f, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial pursuit - Genus edition (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118828&o=2 $end $cpc_flop=trivialp16a,trivialp17a,trivialp0d,trivialp0c,trivialp12,trivialp13,trivialp1f,trivialp20,trivialp21,trivialp23,trivialp24,trivialp25,trivialp30,trivialp27,trivialp0a,trivialp2d, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial Pursuit - Genus Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121270&o=2 $end $cpc_flop=trivialp0b,trivialp22,trivialp26,trivialp2c,trivialp28,trivialp29,trivialp2a,trivialp2b,trivialp08, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial Pursuit - Genus Edition (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121271&o=2 $end $bbcb_flop=trivialg, $bio Acorn BBC Micro B disk. published 34 years ago: Trivial Pursuit - Genus Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125496&o=2 $end $spectrum_cass=trivialp_u, $bio Sinclair ZX Spectrum cass. published 33 years ago: Trivial Pursuit - Genus Edition (c) 1987 The Hit Squad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196787&o=2 $end $sms=trivial, $bio Sega Master System cart. published 28 years ago: Trivial Pursuit - Genus Edition (c) 1992 Domark - TRIVIA - Reviews: [FR] November 1992 - Consoles+ No. 14: 41/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56263&o=2 $end $spectrum_cass=trivialp_l,trivialp_p, $bio Sinclair ZX Spectrum cass. published 34 years ago: Trivial Pursuit - Genus Edition [+2 Ver.] (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196788&o=2 $end $cpc_cass=triviag2, $bio Amstrad CPC cass. published 32 years ago: Trivial Pursuit - Genus II (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99952&o=2 $end $segacd=trivial, $bio Sega CD published 25 years ago: Trivial Pursuit - Interactive Multimedia Game (c) 1995 Virgin Interactive - TECHNICAL - Game ID: T-89015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60834&o=2 $end $cpc_flop=trivialp0e, $bio Amstrad CPC 464 disk. published 32 years ago: Trivial Pursuit - L'Edition de Noel (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121278&o=2 $end $cpc_flop=trivialp1a,trivialp07, $bio Amstrad CPC 464 disk. published 34 years ago: Trivial Pursuit - La Revolution Francaise (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121275&o=2 $end $cpc_cass=triviarv, $bio Amstrad CPC cass. published 31 years ago: Trivial Pursuit - La Révolution Francaise (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99951&o=2 $end $cpc_flop=trivialp01,trivialp02,trivialp1c,trivialp1d, $bio Amstrad CPC 464 disk. published 32 years ago: Trivial Pursuit - Nouvelle Generation (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121272&o=2 $end $amigaecs_flop=trivlle, $bio Commodore Amiga 600HD disk. published 28 years ago: Trivial Pursuit - The Language Laboratory Edition (c) 1992 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237083&o=2 $end $bbcb_flop=triviayp, $bio Acorn BBC Micro B disk. published 34 years ago: Trivial Pursuit - Young Players Edition (c) 1986 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125497&o=2 $end $spectrum_cass=trivialp_ah, $bio Sinclair ZX Spectrum cass. published 33 years ago: Trivial Pursuit - Young Players Edition (c) 1987 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81659&o=2 $end $cpc_flop=trivialp14,trivialp15,trivialp10,trivialp0f, $bio Amstrad CPC 464 disk. published 32 years ago: Trivial Pursuit - Young Players Edition (c) 1988 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121276&o=2 $end $info=ep_tp2,ep_tp2a, $bio Trivial Pursuit 2 (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40910&o=2 $end $info=m1tpclb,m1tpclba,m1tpclbb,m1tpclbc, $bio Trivial Pursuit Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42023&o=2 $end $msx1_flop=trivial,triviala, $bio Trivial Pursuit Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134465&o=2 $end $info=ep_tp,ep_tpa,ep_tpb, $bio Fruit Machine published 23 years ago: Trivial Pursuit (c) 1997 Maygay. - TECHNICAL - Epoch - TRIVIA - Trivial Pursuit was released in October 1997 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15480&o=2 $end $info=triviasp,triviabb,triviag1,triviag2,triviayp,triviaes,trivia12,triviaes2,triviaes4,triviaes5, $bio Arcade Video game published 36 years ago: Trivial Pursuit (c) 1984 Bally Sente. - TECHNICAL - [No. 0B95] Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - There are 5 editions of this game : 'All Star Sports', 'Baby Boomer', 'Think Tank - Genus', 'Genus II' and 'Young Players'. Those games run on the Bally / Sente SAC-I hardware. - STAFF - Game adaptation and software designer : Richard Adam Screen graphics designers : Gary Johnson, Bil Maher Esq., Mark McPhee Audio : Richard Green, Gary Levenberg Video hardware designers : Howard Delman, Tian Harter - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1986, Baby Boomer edition) Sinclair ZX Spectrum (1987, Young Players edition) Sinclair ZX Spectrum (1988, Genus edition) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2976&o=2 $end $cpc_flop=trivialp11, $bio Amstrad CPC type-in published 31 years ago: Trivial-Pourstrip (c) 1989 Amsing-Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122660&o=2 $end $adam_flop=trivpak1,trivpak1a, $bio Coleco Adam disk. published 34 years ago: TriviaPak I (c) 1986 Mr. T Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110064&o=2 $end $cpc_flop=triviati, $bio Amstrad CPC 464 disk. published 31 years ago: Triviation (c) 1989 CPC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124204&o=2 $end $info=trizeal, $bio Sega NAOMI GD-ROM published 16 years ago: Trizeal (c) 2004 Triangle Service. A vertical shoot'em up. Your spacecraft can be morphed into 3 models supporting different shooting types, including front missiles, homing rockets and wide shot. You will operate your ship with 3 action buttons : shoot, morph and bomb. A power up system allows you to boost your ship into 5 different levels. - TECHNICAL - GAME ID: GDL-0026 Runs on the Sega "NAOMI GD-ROM System" hardware. Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot, [B] Morph [C] Bomb - TRIVIA - Trizeal was released in September 2004. Like "XII STAG" you can attack the enemies from either the sides (activated by wiggling the joystick rapidly left and right or alternatively by a singly button press) and also rear attack which are initiated automatically should any craft venture to close to your tail pipe. - PORTS - * CONSOLES: Sega Dreamcast (2005) Sony PlayStation 2 (2006, "Shooting Love - Trizeal") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4424&o=2 $end $info=trocana, $bio Medal game published 24 years ago: Trocana (c) 1996 NMK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127188&o=2 $end $amigaocs_flop=troddler, $bio Commodore Amiga 500 disk. published 28 years ago: Troddlers (c) 1992 Storm - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75439&o=2 $end $snes=troddleru, $bio Nintendo Super NES game published 27 years ago: Troddlers [Model SNS-TX-USA] (c) 1993 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63931&o=2 $end $snes=troddler,troddlerp, $bio Nintendo Super NES game published 27 years ago: Troddlers [Model SNSP-TX-EUR] (c) 1993 Seika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63930&o=2 $end $mo5_cass=troff,troffb,troffc,troffa, $to7_cass=troff, $bio Thomson MO5/TO7 cass. published 37 years ago: Troff (c) 1983 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108576&o=2 $end $cpc_flop=troffg19, $bio Amstrad CPC type-in published 31 years ago: Troff (c) 1989 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119806&o=2 $end $pro128_cass=troff,troffb,troffa, $bio Troff (c) 198? Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118201&o=2 $end $spectrum_cass=trog, $bio Sinclair ZX Spectrum cass. published 37 years ago: Trog (c) 1983 Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81660&o=2 $end $info=trog,trog3,trogpa6,trogpa4,trog4, $bio Arcade Video game published 29 years ago: Trog (c) 1991 Midway. 1 to 4 players take on the role of a cute dinosaur, selected from the four on offer : Rex (red), Bloop (blue), Spike (yellow) and Gwen (lavender). The game takes place in a prehistoric land called 'Og' and is made up of forty-nine different islands; the dinos must collect all of the dinosaur eggs that lay on the islands, while avoiding the unwanted attention of a tribe of one-eyed cavemen, called 'Trogs'. The dinos can punch the attacking Trogs; one punch will only stun a Trog but several punches will knock the enemy off the screen. There are 4 different Trogs who pursue the dinos : * Brown Trogs who use only their fists. * Red Trogs who use clubs and create fires or holes in the ground. * Blue Trogs who pop up out of the ground and roll stone wheels. * Green Trogs who bounce around trying to crush you with their springs. On each island, after the dinos have gathered up all of their eggs, they must make their way to the base labeled 'Home'; from here they will move on to the next island. Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - TECHNICAL - Midway Y Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, HC55516 (@ 3.57958 Mhz) Players : 4 Control : 8-way joystick Buttons : 1 - TRIVIA - Trog was released in February 1991. The word Trog comes from 'Troglodyte', a term that refers to a prehistoric cave-dweller or caveman. About the PROTOTYPE REV 4.00: This particular code revision is also referred to in other resources as 'BattleTrog'. This prototype (known in Midway as Trog Proto 4) represents the original concept for the game Trog. The plans called for a strategy game where the player character, a dinosaur, had to be manipulated via placing bones to block his or her path, similar to many home computer games of the time. However, it soon became clear on field tests that players were confused and frustrated by this method of control in an arcade setting, where such strategic thinking was rarely required. Some surveys suggested that many players expected the game to be a simple "Pac-Man"-style affair. Many customers also were concerned/laughed openly at the action buttons labelled 'Bone', the term also being used in American slang for certain 'mature' acts and at least one cabinet panel was defaced to add an 'R' to the end of the word. As a consequence of this disastrous location test, the game was nearly axed entirely. Indeed, it probably would have been had it not been for the stop motion animation created for use as sprites in game - the story is that its high cost resulted in many of the senior employees at Midway demanding that Trog remain a going concern, with a new game mechanic built around the sprites. As it turned out, the game was turned into a "Ms. Pac-Man" clone, the small and large pills replaced with eggs and pineapples. It has been argued by some, including myself, that the use of trackballs instead of joysticks would salvage the original game mechanic, but closer inspection of the hardware through the MAME emulation suggests that 4-player trackball play, or indeed any trackball play could not be included without major complications, or indeed a whole new Midway hardware unit being devised. About the REV PA6-PAC: This prototype (known in Midway as Trog II Proto 6) represents the first major step towards the final Trog concept. The deviation from the standard naming system (the game would normally be listed as Trog PA6 only) represents the change in the project, the -PAc extension added to make it perfectly clear that this was a "Pac-Man" clone. With the original plans for a strategy game abandoned due to a poor location test, new thinking was required to salvage the project - it is rumoured that too much had been invested in the animation for the project to be canned at this stage. Money became very tight on the Trog II project (Trog I being the abandoned strategy game) and so a total rewrite of the concept was out of the question - they would have to make do with the existing code libraries for the project, with only minor alterations. Pushed for time and funding, the programmers decided to make the game into the Pac-Man clone many expected it to be, as this would require the least recoding, all that would be required would be to make the dinosaurs fully controllable, instead of the guided automatons they were originally. However, it was clear that the Trog AI would make them too good for even the best of players to overcome through clever moves, so a 'Punch' option was added which replaced the 'Bone' function and led to the only new animation added in the project, - a 3 frame jab which looked poor compared to that of the Trogs due to the time pressures on Haeger at the time of animation. With this established, the programmers then altered the level order to provide a more suitable learning curve for the game, however this destroyed the main purpose of the 'Trog's Cave' intermissions screens and meant that the order of Trog's thoughts didn't fully match his actions. Also, although some of the 'thought balloon' animations (created on the fly through the game ROMS) were changed to remove the bone breaking scenes relating to proto 4, the cave drawings (done by professional 2-D animators) could not be altered due to time and money considerations. The original ending of the game was also scrapped, as it was believed to be an anticlimax, so another hastily animated island was added for an extra challenge, purported to be Trog's Cave (Note the use of the intermission style lettering coupled with superimposed text straight from the ROM, again new graphics were out of the question). However, most of the other features remained intact, with a Complex Egg Lay option being added in the release versions to allow owners to change the egg patterns back from the Pac-Man style to the original layouts (it is believed that there may be a version of the game which put the original mechanic back in too, but no evidence of this has been found). Trog makes appearances in latter Midway titles. As a shootable easter egg in the game "Revolution X". Additionally, the arcade cabinet makes a brief appearance in the 1991 movie "Terminator 2 - Judgment Day"; two girls attend the machine inside a shopping mall arcade as the T-1000 questions them regarding the whereabouts of John Connor. In the horror rail shooter arcade game "CarnEvil", Trog can be found in the Freak Show portion of the game as an attraction in the background. He is frozen in a block of ice and labeled 'Frozen In Time!'. The dino characters also appear as enemies in the Rickety Town level of the game. - UPDATES - * PROTOTYPE REV 4.00 (July 27, 1990): - The bonus groove is still part of the released game's sound test, despite the fact it is now exclusively used for Trog's Cave and the ending - the prototype's bonus sequence was longer, as time and skill points were added, thus it needed music. - The dinosaurs punch is poorly animated - this feature was added for the new game to allow fending off of the Trogs and as a result was just a few extra frames of animation made at the 11th hour by Jack E. Haeger. - The last level uses the Intermission 'Trog's Cave' text, complete with graphical artefacts that were cut off on its normal background, due to the need to minimize adding graphics to the already overtime and over-budget project (the rest of the explanatory text is placed on screen using the same code that superimposes the victory messages). - The Trog's Cave sequences no longer match up with the introduction of each new enemy - due to the restructure of the levels. - Trog is seen trying to overcome bones in the recap drawings. In reality this scene was shot for the prototype, when the player's bones could be smashed or jumped on and not replaced due to the cost of redrawing the animation (it is worth pointing out that the main scenes have bone bashing elements removed). * REV PA6-PAC (September, 09, 1990) * REV LA3 (February 14, 1991) * REV LA4 (March 11, 1991) * REV LA5 (March 29, 1991) - TIPS AND TRICKS - While playing the game, try not to fall off the island. You must avoid or fight off any stone wheels that roll toward you and also avoid any tar pits that will occasionally appear. The Trogs are clumsy and dumb and will sometimes fall off the island, sink into the tar pits or blunder into their own traps. However, an island may have holes with warp grids that will advance your Dino two or three islands ahead if your Dino falls into it. These form when you take the shiny egg (in the lower-right corner, there will be one egg that will shine) last. In addition, all players will receive a cool 300,000 point bonus. On some islands, there will be doors that will lead from one area to another and some will have springboards that will transport your Dino from one side of the island to another. The springboards will hurl the green Trogs to their deaths. On each island, there are a number of special power-items to collect : * 'Red roots' that give your Dino extra speed * 'Yellow horseshoes' that will temporarily form a protective forcefield around your Dino * 'Fiery chilli peppers' that make your Dino to spit fireballs to burn the Trogs * 'Ice jewels' that will momentarily freeze all the Trogs on the island * 'Pineapples' that will temporarily turn your Dino into an unstoppable, Trog-eating tyrannosaurus rex. Avoid the grey mushrooms as they will slow your Dino down. Some islands have timed bonus stages that will give you a chance to earn bonus points. These stages include : * Trog Feasts where your Dino will be a tyrannosaurus rex and will attempt to eat as many Trogs as possible before time runs out * Trog Barbecues where your Dino will spit fireballs and try to burn as many Trogs as possible before time runs out * Diamond Mines where your Dino will attempt to capture as many gems as possible (including diamonds, rubies and emeralds) before time runs out. When stage is starting, take a look carefully at eggs, 1 egg will shine (little star) for 1 or 2 seconds. Get this egg as last egg on stage -> a teleport will open. You can enter to teleport instead normal exit, you will skip some stages. - STAFF - Artwork and playmation : Jack E. Haeger (JEH) Game designers : Jack E. Haeger (JEH), George N. Petro (GNP) Music and sounds : Chris Granner Software : George N. Petro (GNP) & Kurt Mahan Hardware : Mark Loffredo (M L), Glenn Shipp (GWS), Cary Mednick, Al Lasko (AL ), Raymond Gay, Sheridan Oursler Cabinet designer : Ray Czajka (RAY) Cabinet artworks : Linda Deal (LTD), Jack E. Haeger (JEH) Publication : Karen Trybula Marketing : Laura Rezek (LJR) - PORTS - * CONSOLES: Nintendo Famicom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2977&o=2 $end $nes=trog,trogu, $bio Nintendo NES cart. published 29 years ago: Trog! (c) 1991 Acclaim Entertainment, Incorporated. It's survival of the fastest in the prehistoric land of Og. That crazy, one-eyed caveman, the Trog, is hungry... and dinos Spike and Bloop know what that means: RUN FOR YOUR LIVES! Here's your chance to change the course of history and save the dinosaurs. Don't become Trog's Stone Age feast! Instead, use your reflexes and wits racing through 50 fun-filled islands, packed with dino-mite action and surprises. You'll witness the greatest inventions of all time: fire, the wheel, the pogo stick (the pogo stick?) - all invented by Trog to catch his dinner - you! Just watch out for the Tar Pits... sticky business. You've got special pick-ups to keep that carnivorous chow hound in check, like pineapples that turn you into a ferocious Trog-munching T-Rex. It's like this: either you save the Dinos... or you're extinct! - TECHNICAL - GAME ID: NES-4A-USA - TRIVIA - Released in October 1991 in the USA. - STAFF - Programmer: Scott L. Patterson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55761&o=2 $end $pcw=troglo, $bio Amstrad PCW soft. published 34 years ago: Troglo (c) 1986 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118270&o=2 $end $cpc_flop=troglo19,troglo1901,troglos1, $bio Amstrad CPC 464 disk. published 34 years ago: Troglo [Model AM-19/D] (c) 1986 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123365&o=2 $end $cpc_cass=troglo, $bio Amstrad CPC cass. published 34 years ago: Troglo [Model AM-19] (c) 1986 ACE Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99953&o=2 $end $cpc_flop=troisdes, $bio Trois Des (c) 198? CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124324&o=2 $end $cpc_flop=3oeufs,3oeufsb,3oeufsa, $bio Amstrad CPC type-in published 29 years ago: Trois Oeufs (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118752&o=2 $end $info=trojan,trojana,trojanb, $bio Arcade Video game published 34 years ago: Trojan (c) 1986 Capcom USA. Export release. For more information about the game itself, please see the original Japanese version entry; "Tatakai no Banka" - TRIVIA - Trojan was released in April 1986 in the USA. - PORTS - Here is a list of ports released outside Japan and North America. For Japanese ports, please see the original Japanese version entry; "Tatakai no Banka"; for North American ports, please see the Romstar version entry. * CONSOLES: Nintendo Famicom [KO] (1988) [EU] Nintendo NES (mar.23, 1989) "Trojan [Model NES-TJ-EEC]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2978&o=2 $end $info=trojanr, $bio Arcade Video game published 34 years ago: Trojan (c) 1986 Romstar, Incorporated. For more information about the game itself, please see the original Capcom Japanese version entry; "Tatakai no Banka". - TRIVIA - Trojan was released in April 1986 in the USA by Romstar, under license from Capcom. - PORTS - Here is a list of ports released in North America only. * CONSOLES: [US] Nintendo NES (feb.1987) [Model NES-TJ] [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" Sony PlayStation 3 [PSN] [US] (mar.19, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Microsoft XBOX 360 [XBLA] [US] (mar.20, 2013) "Capcom Arcade Cabinet: Game Pack 3 [DLC]" Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32640&o=2 $end $info=trojhors, $bio Slot Machine published 21 years ago: Trojan Horse (c) 1999 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46566&o=2 $end $gameking=trojanl, $bio Trojan Legend (c) 200? TimeTop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129990&o=2 $end $dragon_cass=trojanlp2, $bio Dragon cass. published 37 years ago: Trojan Light Pen v2 (c) 1983 Trojan Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117009&o=2 $end $cpc_flop=amstradt0b, $bio Amstrad CPC 464 disk. published 35 years ago: Trojan Lightpen (c) 1985 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127995&o=2 $end $nes=trojan, $bio Nintendo NES cart. published 31 years ago: Trojan (c) 1987 Capcom Company, Limited. - TECHNICAL - Cartridge ID: NES-TJ-EEC - TRIVIA - Trojan for NES was released on March 23, 1989 in Europe. - TIPS AND TRICKS - * Continue game : when you get Game Over hold Up+Start at the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83990&o=2 $end $nes=trojanu, $bio Nintendo NES cart. published 33 years ago: Trojan (c) 1987 Capcom USA. - TECHNICAL - Cartridge ID: NES-TJ-USA - TRIVIA - Trojan for NES was released in February 1987 in North America. - TIPS AND TRICKS - * Continue game : when you get Game Over hold Up+Start at the title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55762&o=2 $end $info=pc_trjan, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Trojan (c) 1986 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : TJ Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1837&o=2 $end $msx2_flop=trojka,trojkaa, $bio MSX 2 disk. published 28 years ago: Trojka (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102117&o=2 $end $spectrum_cass=troll, $bio Sinclair ZX Spectrum cass. published 32 years ago: Troll (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81662&o=2 $end $cpc_cass=troll, $bio Amstrad CPC cass. published 32 years ago: Troll (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99954&o=2 $end $cpc_flop=trolluk1,troll198, $bio Amstrad CPC 464 disk. published 32 years ago: Troll (c) 1988 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120917&o=2 $end $cpc_flop=trollf19, $bio Amstrad CPC type-in published 29 years ago: Troll (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119476&o=2 $end $apple2_flop_clcracked=tfsbiog, $bio Apple II disk. published 26 years ago: Troll First Start - Biographies (c) 1994 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230866&o=2 $end $apple2_flop_clcracked=tfssci, $bio Apple II disk. published 26 years ago: Troll First Start - Science (c) 1994 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230867&o=2 $end $apple2_flop_clcracked=tprholid, $bio Apple II disk. published 26 years ago: Troll Printmaker - Holiday Fun (c) 1994 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159879&o=2 $end $apple2_flop_clcracked=tomsawyr, $bio Apple II disk. published 28 years ago: Troll Reading Games - The Adventures of Tom Sawyer (c) 1992 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230868&o=2 $end $apple2_flop_clcracked=trlspmth, $bio Apple II disk. published 29 years ago: Troll Sports Math (c) 1991 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230869&o=2 $end $apple2_flop_clcracked=trolltle, $bio Apple II disk. published 37 years ago: Troll's Tale (c) 1983 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230886&o=2 $end $ibm5150=troltale, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Troll's Tale (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83727&o=2 $end $adam_flop=troltale,troltalea, $bio Troll's Tale (c) 198? Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110065&o=2 $end $c64_cass=trolwall, $bio Commodore C64 cass. published 36 years ago: Trollie Wallie (c) 1984 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187724&o=2 $end $cpc_cass=trolwall, $bio Amstrad CPC cass. published 34 years ago: Trollie Wallie (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99495&o=2 $end $amigaaga_flop=trolls,trolls_a, $bio Commodore Amiga 1200 disk. published 28 years ago: Trolls (c) 1992 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146461&o=2 $end $cd32=trolls, $bio Commodore Amiga CD32 published 27 years ago: Trolls (c) 1993 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106891&o=2 $end $nes=trollsti, $bio Nintendo NES cart. published 28 years ago: Trolls on Treasure Island (c) 1992 American Video Entertainment They're cute, lovable and amazing. Now they star for the first time in their very own video game. TROLLS ON TREASURE ISLAND An action-puzzle game that everyone will love to play! When they were little baby trolls, Grampa troll told Samantha and Norbert exciting tales of lost treasures stashed on a mysterious island. That was long ago. Yesterday while wind surfing, our two teenage troll twins came upon an undiscovered and uncharted island filled with excitement, adventure and hidden treasure. If it's the same island they were told of, you can bet each subterranean cavern is also loaded with danger. -32 challenging treasure filled mazes to explore. -Game Edit feature lets you create your own levels. -Password feature allows you to continue game play. -Single, Double, and Teamwork game play modes. - STAFF - Program by: Michael Crick, Cam Crick Game graphics by: Michael Crick, Cam Crick Cover Illustration by: Paul Boyer Art direction, logo and design by: Phil Mikkelson Instruction booklet by: Phil Mikkelson, Michael Crick (M. Crick), Cam Crick (C. Crick), Patricia Frick Special thanks to: Richard Frick - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55763&o=2 $end $adam_cass=troltale, $bio Trolls Tale (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82709&o=2 $end $gba=trollzu, $bio Nintendo GBA cart. published 15 years ago: Trollz - Hair Affair! [Model AGB-BT6E-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76188&o=2 $end $gba=trollz,trollzb,trollza, $bio Nintendo GBA cart. published 14 years ago: Trollz - Hair Affair! [Model AGB-BT6P] (c) 2006 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76187&o=2 $end $spectrum_cass=trom, $bio Sinclair ZX Spectrum cass. published 37 years ago: Trom (c) 1983 DK Tronics - TECHNICAL - GAME ID: DK 024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81663&o=2 $end $spectrum_cass=tron, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tron (c) 1983 EMM Software [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81665&o=2 $end $x07_cass=tron, $bio Canon X-07 type-in published 36 years ago: Tron (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138594&o=2 $end $cpc_flop=trons198, $bio Amstrad CPC type-in published 35 years ago: Tron (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122742&o=2 $end $cpc_flop=trons19801,trons19x, $bio Amstrad CPC 464 disk. published 33 years ago: Tron (c) 1987 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124207&o=2 $end $cpc_flop=tronf198,tronf19801, $bio Amstrad CPC type-in published 32 years ago: Tron (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119577&o=2 $end $cpc_flop=trong198, $bio Amstrad CPC 464 disk. published 31 years ago: Tron (c) 1989 Silly Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124206&o=2 $end $to7_cass=tron,trona,tronsrc, $bio Tron (c) 198? Huet [Sylvain Huet] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108577&o=2 $end $uzebox=tron, $bio Belogic Uzebox ROM published 10 years ago: Tron (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233104&o=2 $end $a2600=trondd, $bio Atari 2600 cart. published 38 years ago: TRON - Deadly Discs (c) 1982 M Network TRON is alone, standing in the center of an arena with walls on all sides. Three doors open and three computer-controlled attackers enter the ring. The contest is on! Warriors more around throwing destroyer discs. Split-second reflexes keep TRON in motion, dodging their deadly aim. Keep him moving...he can only withstand 5 hits before he is 'de-rezzed' (that is, he dies). Try a fast exit... 'teleport' (in one door and out another) and surprise his attackers. Fire back and hit as many of them as possible. Warriors destroyed by TRON's disc are replaced every 10 seconds, unless you clear the board by getting them before they get him. If you succeed in knocking down all of his opponents before the replacements arrive, you advance a scoring level. This increases the point value of each opponent hit. As your score goes higher, warriors become faster, more aggressive, their discs speed up, and they throw them more often. It's an action packed game in which only the swift survive. - TECHNICAL - Model MT5662 - TIPS AND TRICKS - * Keep TRON on the run! A moment's hesistationmay cost him his life! Dodge oncoming discs while trying to hit as many warriors as possible. * Be careful in the corners. It's easy to get trapped there! * Lock as many doors open as you can. "Teleport" to escape being hit or to surprise your attackers. * When 'teleporting' TRON, think ahead and watch out! Don't run smack into a warrior or group of warriors on the other side. That could prove deadly! - STAFF - Programmers: Jeff Ronne, Brett Stutz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51098&o=2 $end $gba=tron20u, $bio Nintendo GBA cart. published 16 years ago: Tron 2.0 - Killer App [Model AGB-BTNE-USA] (c) 2004 Buena Vista Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76190&o=2 $end $gba=tron20, $bio Nintendo GBA cart. published 16 years ago: Tron 2.0 - Killer App [Model AGB-BTNP] (c) 2004 Buena Vista Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76189&o=2 $end $cpc_flop=tron90f1, $bio Amstrad CPC type-in published 30 years ago: Tron 90 (c) 1990 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120103&o=2 $end $cpc_flop=tron90f101, $bio Amstrad CPC 464 disk. published 30 years ago: Tron 90+ (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124208&o=2 $end $camplynx_cass=tronblkr, $bio Camputers Lynx cass. published 36 years ago: Tron Blocker (c) 1984 NiLUG News - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134081&o=2 $end $aquarius=tron, $bio Aquarius soft. published 38 years ago: Tron Deadly Discs (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4024] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49816&o=2 $end $intv=trondd, $bio Mattel Intellivision game published 39 years ago: TRON Deadly Discs (c) 1981 Mattel Electronics Score points by knocking out computer-controlled attackers with flying discs. Your task is to bring your man, TRON, safely through battle after battle. Attacking Warriors are also armed with destroyer discs. They'll come at TRON in wave after wave of three against one! You get them. Or they'll get TRON. Game difficulty increases dramatically in the later stages. 100,000 points is a good score. 1,000,000 points are entirely possible! - TECHNICAL - Model 5391 - TRIVIA - TRON Deadly Discs was in production at the same time as TRON, the Disney movie; the design for the game was based on storyboards and production stills from the film. Deadly Discs fan Dave Warhol put together his own private version of the game, replacing the enemy warriors with the hot dogs from BurgerTime. He called the result Deadly Dogs. If you want to play it, it's hidden in the INTV Corporation release of Dig Dug: press 47 (4 and 7 simultaneously) on both hand controllers and press reset. The Deadly Dogs title screen will appear. - TIPS AND TRICKS - * Use BOTH hand controllers. Work the WHEEL with one hand (move TRON.) Work the FIRE direction keys with the other hand. (Fire TRON disc!) Remember, only one control at a time! * KEEP one finger on the BLOCK button. Be set to make TRON crouch & duck a Warrior disc or set up a BLOCK. * Practice BLOCKING! Blocks of Warrior discs coming at TRON earn the SAME POINTS as destroying Warriors! * Always keep an OPEN door behind you for emergencies. A quick exit comes in very handy especially in the later stages of the game when you're fighting off BULLDOG Warrior or LEADERS. * WATCH OUT for The Recognizer! IF he touches TRON, GAME IS OVER. Be alert for The Recognizer after you have completed a teleport and all Warriors have been swept from the grid! * The Recognizer will defend itself with its paralyzer probe. You don't have much time to get off an accurate throw! * KEEP TRON MOVING throughout the game. TRON will not move by himself. And keep an escape route open. Don't let TRON get trapped in a corner! - STAFF - Design & Program: Steve Sents Graphics: Eric Wels Sound: Bill Goodrich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60970&o=2 $end $dragon_cass=tronlcycl, $bio Tron Light Cycles (c) 198? Dragon User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116945&o=2 $end $intv=tronmat, $bio Mattel Intellivision game published 39 years ago: TRON Maze-A-Tron (c) 1981 Mattel Electronics. In the computer fantasy world of TRON, the power-hungry Master Control Program (the MCP) seeks to control the human race. You are Flynn, the daring, young programmer, transported into the heart of the computer, to find and disable the MCP. MAZE-A-TRON is played in ROUNDS. Each round consists of two PHASES--the Circuit Maze (Phase I) and the Master Control Program (Phase II). Each time you complete both phases of a round, you automatically advance one GAME LEVEL. Game Level affects both DIFFICULTY and SCORING. Difficulty increases with each level up through Level 12. Scoring increases with each level up through Level 99. OBJECT OF THE GAME Phase I (Circuit Maze). Store up energy and zeroes as you move Flynn through the Maze. Find the RAM Chips and clear them to zero in the shortest time. Avoid losing turns. Phase II (MCP). Find pairs of numbers (BIT PAIRS) in the two center columns that match the bit pair at the TOP of the two outer columns. Turn the matching bit pairs in the center column to BLACK, before the move off the screen. Watch out for laser blasts from the MCP. Three hits--one turn lost and return to the Maze. If the OUTER columns move off screen, you return to the Maze and start the next round. You can lose 2 turns. When you lose your third turn, the game ends. - TECHNICAL - Model 5392 - TRIVIA - Like TRON Deadly Discs, this game's production paralleled the production of the movie. And like TRON Deadly Discs, the movie's less-than-enthusiastic reception didn't help sales. - STAFF - Design & Program: Russ Haft Graphics: Eric Wels Sound: Andy Sells - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60971&o=2 $end $intv=tronss, $bio Mattel Intellivision game published 38 years ago: TRON Solar Sailer (c) 1982 Mattel Electronics. Game is based on TRON, the Walt Disney Productions futuristic movie! You are the character, FLYNN. Your opponent is the tireless Master Control Program! Your only hope of returning to the real world is to destroy the MCP before it destroys you. To do this you must overload the MCP. In the opening game phase your Solar Sailer will ride intersecting beams on your TV screen. Recognizers and cannon-firing tanks will attack the Solar Sailer on its way to the MCP & the decoding phase. In this second phase you'll be involved with frantic decoding action inside the heart of the MCP. Points are won for shooting the Solar Sailer's attackers (phase 1) and for correctly placing digits into a display (phase 2). - TECHNICAL - Model 5393 - TRIVIA - TRON Solar Sailer was started by Don Daglow, but it was almost immediately put on hold when he was promoted to manager. A couple of months later, Keith Robinson picked up the project. As the drop-dead deadline of October 15, 1982 approached and the game was 25% oversize, Gene Smith was assigned full time to optimize the code while Keith (to Gene's dismay) continued to add features. The day before deadline, they finished a version that both fit into 12K and was pronounced bug-free by Traci Roux in Quality Assurance. French, Italian and German translations of the dialog were recorded but never used. - TIPS AND TRICKS - Easter Egg: When you enter the access code on track one, append Keith's birthday -- 991955 -- to the code before pressing enter. He'll wish you luck before the next phase of the game. - STAFF - Design: Keith Robinson, Don Daglow Program: Keith Robinson, Gene Smith Graphics: Keith Robinson Music Arranged by: Andy Sells (from the TRON themes by Wendy Carlos) Sound: Mark Urbaniec Voices: Cory Burton (Tron), Diane Pershing, Patti Glick (Yori), Brian Cummings (MCP), Joannie Gerber (Bit) Fred Jones (mechanical voice) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60972&o=2 $end $tutor=tron, $bio Tomy Pyuuta cart. published 37 years ago: Tron (c) 1983 Tomy - TECHNICAL - Model 018E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101363&o=2 $end $info=tron,tron2,tron3,tron4,tron5,tronger, $bio Arcade Video game published 38 years ago: Tron (c) 1982 Bally Midway. Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name. Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen. The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows: * LIGHT CYCLES : The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed. * I/O TOWER : Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire. * TANK MAZE : Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire. * MCP CONE : Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire. Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - TECHNICAL - [Game No. 628] [Upright model] Bally Midway MCR 2 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Players : 2 Control : 8-way 'flight yolk' controller with a trigger, spinner knob - TRIVIA - Tron was released in May 1982. When Bally/Midway signed a deal to create a Tron video game, they were very pressed for time and needed a game quickly. They decided to let all 3 of their design teams (their in-house team, Dave Nutting Associates, and Arcade Engineering) take a crack at a prototype. The Dave Nutting Associates team (led by Dave Armstrong) proposed a 3-D color vector game that was deemed too complex and expensive, thought it was later developed into a prototype called "Earth, Friend, Mission". The internal team eventually won the right to produce the game. The initial design document called for 6 different mini-games : 1) Rings (a light-disk duel between Tron and Sark). 2) Paranoia (in which the player builds a bridge of spiders to reach an island). 3) Tank Pursuit 4) Space Spores 5) I/O Tower (the player tries to reach an energy socket while avoiding electrifying blue warriors) 6) Light Cycles. Fearing that they would never get the game out in time, the Rings game was made into a separate game and the Paranoia and I/O Tower game was dropped (though the MCP Cone sequence was later added). At one point the film included deadly spores that were included in the game's Grid Bug sequence, but when they were removed from the movie, they had to be removed from the game as well. To promote the game, Bally/Midway and Alladin's Castle sponsored a seven-week-long tournament at over 400 locations throughout the country, as well as a celebrity tournament. Most of the levels correspond to a computer language. Of course, some literary license was used for the level names and a couple of them don't really make sense. Anyway, here are the 11 level names and what they are : ALGOL : Algorithmic Language. Influenced the development of more modern language (along with FORTRAN and LISP). Used for number crunching. ASSEMBLY : Machine language. Used to write code directly to the computer without having to compile or interpret it. BASIC : Beginners All-purpose Symbolic Instruction Code. Used primarily for teaching rudimentary programming. COBOL : Common Business Oriented Language. Used primarily for accounting. Very old language. FORTRAN : Formula Translator. Used for processing numbers and/or formulas. JCL : Job Control Language. Used on IBM mainframes to execute specific jobs and scripts on the Job Entry Subsystem. OS : Precursor language to OS2. PASCAL : Teaching language for compiled languages. Not very powerful. PL1 : A play on the actual language called PLI. Language used for solving mathematical problems. RPG : Report Program Generator. Use for generating reports. Usually used with COBOL. SNOBOL : Used for character string manipulation. Walt Disney Productions sued Williams Electronics for copyright and patent infringement over Williams' use of the name 'tron' in their arcade legend, "Robotron - 2084". Common sense prevailed, however, and Williams won the suit. The game's sequel, "Discs of Tron" was originally intended to be a part of the original game but tight time constraints meant that the mini-game was not completed in time. A Tron unit appears in the 1983 movie, 'War Games', in the 1986 movie 'The Color of Money' and in the 1987 movie, 'Death Wish 4 - The Crackdown'. - UPDATES - OLDER VERSION (clone 6/15 in Mame) : * Level 1 (RPG) gives you 1000 on the timer instead of 500 in the I/O Tower game, making it easier to get the 1000 point bonus for killing all grid bugs in Level 1. * The series of sounds that play when blocks are destroyed in the MCP Cone game are higher in pitch than in the other versions of Tron. * Each phase features different pattern schemes from the other versions - Play Level 2 (COBOL) in the other version, and then play Level 2 in the (6/15) version, keeping the Game Difficulty setting at the default (5) each time, and you'll see what we mean. - SCORING - Scoring in this game is relatively easy since there aren't a lot of enemies to keep track of. Grid Bugs : 50 points Bit : 5000 points Blocks : 25 points Light Cycles : 500 points Tanks... 1st Hit : 100 points 2nd Hit : 300 points 3rd Hit : 500 points You get a 1000 point bonus for destroying all the Grid Bugs. You get the remaining time added to your score when you enter the I/O Tower. NOTE : On Level 1 (RPG), you only get 500 on the timer. On all other levels, you get 1000 on the timer. EXCEPTION : As stated in the "Updates" section above, if you're playing the (6/15) version, you always get 1000 on the timer, even on Level 1. You get a 1000 point bonus for destroying all the Blocks. - TIPS AND TRICKS - When you start the game, you will have a cursor in the middle of a computer-looking grid. You have 8 seconds to go one of 4 directions on that grid. If you don't, you will be randomly sent in a direction. Once you have completed an area, you can no longer go to that area until you get to the next level. The areas are randomized on this computer grid so you won't know what you will get next. Below are the four areas and strategies to get through them. * I/O TOWER : This is one of the easier areas to get through. It just involves a lot of shooting. - Quickly establish where the Grid Bugs are. That way you can quickly aim to clear out a path if necessary. - The game simulation sailor comes out at random times and drops the Bit off. Do everything you can to get to it for a free 5,000 points. - Work your way to one of the exits and 'camp out'. Just use the spinner to aim high and low to take care of the Grid Bugs. Once the timer hits 100, go ahead and exit the screen. - It is possible to get over 10,000 points in this area alone (5,000 for the Bit and over 5,000 for Grid Bugs killed). - On the earlier levels, try to take out all of the Grid Bugs for the 1,000 point bonus. * LIGHT CYCLES : This is one of the harder areas until you learn the patterns. Then it will become a breeze. - The arena for this game is a 9 x 9 grid. Use the grid lines to gauge distances and to also know where the turns are. - Hitting the wall, your light trail, or an enemy light trail will end your cycling career very quickly. - Depending on the machine set up, you will need to identify different patterns and make the appropriate adjustments to your strategy. Make sure you are staying at full speed until the enemy light cycles are trapped. - Usually you can adjust when you see enemy cycles coming after you. A lot of times they will follow another cycle into the wall or a light trail. The enemy cycles become much quicker after level 10. - If the three light cycles are coming straight down, go right and up around them. Then do a rectangle pattern leaving an opening to the right side to allow the enemy cycles to crash against the wall. - Use the above pattern if the middle or right cycles go straight (the other ones will veer around before they head down). - For any other occasion, it's best to go left and make a box that way. Again, the enemy cycles will destroy themselves before you get into trouble. * MCP CONE : Another easier area. Even if you mess up a little, you can still recover from your mistake. - First, determine the cone's speed and direction of travel. You can accomplish the second thing by shooting at it to determine which way the hole travels. - Next, determine your speed. This will determine how much time you have to blow through the cone to get to the exit. - Once you have determined the above, go over to the side that the cone is entering from. For example, if the cone is moving from left to right, the go over to the left side and start shooting. - The 4 block cones are pretty easy. Just rapidly blast a path and go up. - The 6 block cones are a little trickier. You will need to open up the bottom part of the cone. Enter this new opening and start to chew at the top. You will end up having blocks rotate below you as you head up. Be careful and watch around you since you will end up surrounded by blocks before you enter the exit. - The hardest cone to get through is when Tron is travelling fast and the cone is moving slow. You have to quickly blast a path any way you can or you will collide with the cone. - For extra points, you can position yourself half-way out of the exit and blast at the top blocks. On the earlier levels, try to get the 1,000 point bonus. * TANKS : Probably the hardest area of the game. You have to learn how to move and shoot (in different directions) at the same time. - It takes 3 hits to destroy an enemy tank. You have the advantage, though, by being able to use rapid fire and bouncing your shots off the walls. Enemy tanks can only have one shot out a time. - This rebounding of shots can be a very effective offensive measure. You may be able to hit tanks from afar or hit them around corners just by rebounding your shots just right. Prevent them from getting close. - The pink teleporter area is the key to surviving many of the tank patterns. Just don't go too far in or you may end up teleporting to a hostile environment very quickly. - If you stay off the tank trails, enemy tanks will not fire on you. They can, however, ram your tank (this is especially true if you are hanging out in the teleportation area). - Like other parts of Tron, there are patterns you can use on the specific tank patterns to ensure your survival. * This is an interesting bug. On the MCP Cone levels, if you go all the way to the right or the left and keep moving, you can move the whole playfield to the side. This doesn't seem to have any other affect. * Here's an odd Tron bug : On the Recognizer Tank levels, make your way to one of the little alcoves in either the top right, or bottom left corners. The tanks cannot shoot, and will not go down an alcove, so therefore cannot kill you. Then, wait approximately 9 to 10 minutes without moving your tank. You can fire, but do not kill all the recognizers. After the time (9-10 mins), the sound system will go berzerk, starting with a very high pitch tone, which falls to a low tone that vibrates the cabinet. The sound also goes berzerk if you enter the tower at 0099 units on the bug screen. - SERIES - 1. Tron (1982) 2. Discs of Tron (1983) 3. Tron 2.0 (2003, PC/MAC) 4. TRON (2010, iPhone/iPod) - STAFF - VP Engineering : John Pasierb (JP) Software : Bill Adams (BA) Hardware : Atish Ghosh (AG) Art / Cabinet designer : George Gomez (CG) With support from : Tom Leon (TL) - PORTS - * CONSOLES: DynaVision [BR] (198?, Tron) Microsoft XBOX 360 [XBLA] [US] [EU] [AU] (jan.9, 2008) * COMPUTERS: Tandy Color Computer [US] (1983, "Kron") Oric I [EU] (1984, "Light Cycle") [EU] Sinclair ZX Spectrum (1984, "Light Cycle") * OTHERS: LCD handheld game (1982) released by Tomy : cool game, the entire case is made of a smoked clear plastic so you can see the inside of the game (and it has some large, simulated circuitry in the back, to make it look even cooler...) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2979&o=2 $end $info=tmtron, $bio Tabletop game published 36 years ago: Tron (c) 1984 Tomy. Handheld electronic game based on the famous arcade game. - TECHNICAL - Game ID: 7601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94384&o=2 $end $cpc_flop=tronslas, $bio Amstrad CPC type-in published 35 years ago: Tron's Laser-Bykes (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119952&o=2 $end $apfimag_cass=tronn, $bio Tronn (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135761&o=2 $end $cpc_flop=tronncyc,tronncyc01, $bio Amstrad CPC type-in published 35 years ago: Tronn Cycles (c) 1985 Computing with the Amstrad - TRIVIA - Listed as a type-in program in the magazine: Computing with the Amstrad (Database Publication era) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122743&o=2 $end $spectrum_cass=troon,troonv1,troonv2, $bio Sinclair ZX Spectrum cass. published 37 years ago: Troon (c) 1983 Hornby Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81666&o=2 $end $cpc_flop=trooperf, $bio Amstrad CPC type-in published 27 years ago: Trooper (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119477&o=2 $end $info=troopy, $bio Troopy (c) 198? Unknown. Pirate version of Mr. Kougar. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228414&o=2 $end $info=trophyh,trophyht, $bio Arcade Video game published 18 years ago: Trophy Hunting - Bear & Moose (c) 2002 American Sammy. Trophy Hunting is a 2-player head-to-head big game competition. The players can select from 4 weapons to hunt with : Bolt-Action Rifle, Compound Bow, Revolver w/ scope, and Muzzleloader. The players then can select to go hunting in Colorado, Idaho or Maine for bears or Montana, Utah or Alaska for moose. - TRIVIA - Released in March 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4414&o=2 $end $pippin=tropicis, $bio Bandai Pippin CD published 24 years ago: Tropic Island [Model BDS-20011] (c) 1996 Momoderazu Brand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122114&o=2 $end $info=troangel, $bio Arcade Video game published 37 years ago: Tropical Angel (c) 1983 Irem Corporation. An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left. - TECHNICAL - Irem M-57 hardware Main CPU : Zilog Z80 (@ 3 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 240 x 240 pixels Screen refresh : 57.00 Hz Palette colors : 272 Players : 2 Control : 2-way joystick Buttons : 2 (gas button and trick button) - TRIVIA - Released in September 1983. This title was only available as conversion kit, there were no dedicated cabinets made. The kit for this title would install in any cabinet with a horizontal monitor. The kit was rather different in the fact that it supported both joysticks AND analog driving controls. The marquee to this game bore a photo of two cartoon water skiers being pulled behind a boat, one of which was in the process of falling down. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2980&o=2 $end $pc8801_cass=tropical, $bio NEC PC-8801 Series cass. published 37 years ago: Tropical Boy (c) 1983 Enix, Ltd. - TECHNICAL - GAME ID: E-G043 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91282&o=2 $end $info=trpdlght,trpdlghtu, $bio Slot Machine published 23 years ago: Tropical Delight (c) 1997 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100211&o=2 $end $info=gnw_tfish, $bio Handheld game published 35 years ago: Tropical Fish (c) 1985 Nintendo Co., Ltd. The player uses a fishbowl to catch fish that jump out of a tank and must move them into a tank on the other side. The game ends when three fish are missed. - TECHNICAL - Model TF-104 - TRIVIA - Released on July 8, 1985. The game was never released in Japan. The overall gameplay is very similar to Fire, though perhaps slightly improved. - STAFF - Tropical Fish has appeared as an unlockable museum game in Game & Watch Gallery 4. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100942&o=2 $end $intv=tropical, $bio Mattel Intellivision game published 38 years ago: Tropical Trouble [Model 720017] (c) 1982 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60981&o=2 $end $cpc_flop=troubado01,troubado, $bio Amstrad CPC 464 disk. published 32 years ago: Troubadours (c) 1988 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128065&o=2 $end $gbcolor=trouball, $bio Nintendo Game Boy Color game published 19 years ago: Trouballs [Model CGB-BBEE-USA] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69023&o=2 $end $pc8801_flop=troubcon, $bio Trouble & Confusion (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93151&o=2 $end $pc8801_flop=troubcn2, $bio Trouble & Confusion v.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93152&o=2 $end $spectrum_cass=troublea,troublea_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Trouble at Bridgeton (c) 1991 Adventure Workshop, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81667&o=2 $end $spectrum_cass=troubleb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Trouble Brewin (c) 1984 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81668&o=2 $end $pc98=troubch1, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Trouble Chaser Dai-1-wa - Trouble wa Sora kara Mirai kara (c) 1994 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90924&o=2 $end $pc98=troubch2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Trouble Chaser Dai-2-wa - Futarime no Chaser (c) 1995 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90925&o=2 $end $pc98=troubch4, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Trouble Chaser Dai-4-wa - Saishuukai (c) 1995 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90926&o=2 $end $cpc_flop=troublei, $bio Amstrad CPC type-in published 32 years ago: Trouble In Space (c) 1988 Schneider Computer Partner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124323&o=2 $end $pc98=trbleout, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Trouble Outsiders (c) 1996 Petit. - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90927&o=2 $end $megadriv=troubsht,troubshtp, $bio Sega Genesis game published 29 years ago: Trouble Shooter (c) 1991 Vic Tokai - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 89-91) [FR]: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57496&o=2 $end $info=trbwtchs, $bio Arcade Video game published 12 years ago: Trouble Witches - Episode 1: Daughters of Amalgam (c) 2008 Studio SiestA. - TECHNICAL - Runs on the "Taito Type X" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=25961&o=2 $end $specpls3_flop=troublew, $bio Sinclair ZX Spectrum+3 disk. published 24 years ago: Trouble with Trolls (c) 1996 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147858&o=2 $end $msx2_flop=troxx,troxxa, $bio MSX 2 disk. published 27 years ago: Troxx (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102118&o=2 $end $megadriv=troyaik, $bio Sega Genesis game published 26 years ago: Troy Aikman NFL Football (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57497&o=2 $end $jaguar=troyaik, $bio Atari Jaguar cart. published 25 years ago: Troy Aikman NFL Football (c) 1995 Williams Ent., Inc. - TIPS AND TRICKS - * Score 2 extra touchdowns: After you score a touchdown, press Option and call a time-out. You get 6 points and the ball at the 1 yard line. Then repeat. You can score up to 3 touchdowns per down (18 points). - STAFF - Jaguar Version Developed By Telegames CDG. Producer: Terry Grantham Lead Programmer: Richard S. Wong Additional Programming: David G. Mahaffey Jaguar Graphics: Scott Martindale, Lake Effects Animation Jaguar Music Adaption: Scott Vollmer Special Thanks To Williams Entertainment Inc. Football Engine Programming: Michael Hunley Based on an Original Design By: Michael Hunley, David Schwartz, Gary Luecker, Andy Wilson, John Stookey Adapted from Original Code by: Michael Hunley, David Schwartz Original Player Animations: Gary Lueckner, Francisco Gracia Original Music and Sound Effects: Rob Atesalp Package/Manual Design&Production: Debbie Austin, Steve High, Shawn Murphy, Beeline Group Inc. Quality Control: Brian Johnson, Randy Estrella, John Stookey, Tim Heydelaar, Dan Lewis, Steve Kramer Technical Advice: Troy Aikman, Pat Curan, Vincent Curran, Chris Curran Additional Assistance: Verna Riddles, Charlyn Aikman, Bobby Collier, Jack Collier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76459&o=2 $end $snes=troyaiku, $bio Nintendo Super NES game published 26 years ago: Troy Aikman NFL Football [Model SNS-YQ-USA] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63933&o=2 $end $snes=troyaik, $bio Nintendo Super NES game published 26 years ago: Troy Aikman NFL Football [Model SNSP-YQ-EUR] (c) 1994 Tradewest, Incorporated. [Corsicana, TX, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63932&o=2 $end $info=trsm100, $bio Computer published 37 years ago: TRS-80 Model 100 (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228435&o=2 $end $info=trs80m16, $bio Computer published 38 years ago: TRS-80 Model 16 (c) 1982 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228430&o=2 $end $info=trs80m4, $bio Computer published 40 years ago: TRS-80 Model 4 (c) 1980 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228432&o=2 $end $info=trs80m4p, $bio Computer published 37 years ago: TRS-80 Model 4P (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228433&o=2 $end $info=trs80,trs80l2, $bio Computer published 42 years ago: TRS-80 Model I (c) 1978 Radio Shack. - TECHNICAL - The Model I combined the mainboard and keyboard into one unit, in what was to be a common case design trend throughout the 8-bit microcomputer era, although it had a separate power supply unit. It used a Zilog Z80 processor clocked at 1.77 MHz (later models were shipped with a Z80A). The basic model originally shipped with 4 KB of RAM, and later 16 KB. - TRIVIA - In the mid-1970s, Tandy's Radio Shack division was a successful American chain of more than 3,000 electronics stores. After buyer Don French purchased a MITS Altair kit computer, he began designing his own and showed it to vice president of manufacturing John Roach. Although the design did not impress Roach, the idea of selling a microcomputer did. When the two men visited National Semiconductor in California in mid-1976, Steve Leininger's expertise on the SC/MP microprocessor impressed them. National executives refused to provide Leininger's contact information when French and Roach wanted to hire him as a consultant, but they found Leininger working part-time at Byte Shop and he and French began working together in June 1976. The company envisioned a kit, but Leininger persuaded the others that because "too many people can't solder", a preassembled computer would be better. Tandy had 11 million customers that might buy a microcomputer, but it would be much more expensive than the US$30 median price of a Radio Shack product, and a great risk for the very conservative company. Many opposed the project; one executive told French, "Don't waste my time—we can't sell computers." As the popularity of CB radio—at one point more than 20% of Radio Shack's sales—declined, however, the company sought new products. In December 1976 French and Leininger received official approval for the project but were told to emphasize cost; for example, leaving out lowercase characters saved US$1.50 in components and reduced the retail price by US$5. In February 1977 they showed their prototype, running a simple tax-accounting program, to Charles Tandy, head of Tandy. The program quickly crashed as the computer could not handle the US$150,000 figure that Tandy typed in as his salary, and the two men added support for floating-point math to its Tiny BASIC to prevent a recurrence. After the demonstration Tandy revealed that he had already leaked the computer's existence to the press, so the project was approved. MITS sold 1,000 Altairs in February 1975, and was selling 10,000 a year. Leininger and French suggested that Radio Shack could sell 50,000 computers, but others disagreed and suggested 1,000 to 3,000 per year at the target US$199 price. Roach persuaded Tandy to agree to build 3,500—the number of Radio Shack stores—so that each store could use a computer for inventory purposes if they did not sell. Having spent less than US$150,000 on development, Radio Shack announced the TRS-80 (TRS stands for TANDY RADIO SHACK) at a New York City press conference on August 3, 1977. It cost US$399, or US$599 with a 12 inches monitor and a Radio Shack tape recorder as datacassette storage; the most expensive product Radio Shack previously sold was a US$500 stereo. The company hoped that the new computer would help Radio Shack sell higher-priced products, and improve its 'schlocky' image among customers. Small businesses were the primary target market, followed by educators, then consumers and hobbyists; despite its hobbyist customer base, Radio Shack saw them as "not the mainstream of the business". Although the press conference did not receive much media attention because of a terrorist bombing elsewhere in the city, the computer received much more publicity at the Personal Computer Faire in Boston two days later. A front-page Associated Press article discussed the novelty of a large consumer-electronics company selling a home computer that could "do a payroll for up to 15 people in a small business, teach children mathematics, store your favorite recipes or keep track of an investment portfolio. It can also play cards." Six sacks of mail arrived at Tandy headquarters asking about the computer, over 15,000 people called to purchase a TRS-80—paralyzing the company switchboard—and 250,000 joined the waiting list with a $100 deposit. Despite the internal skepticism, Radio Shack aggressively entered the market. The company advertised "The $599 personal computer" as "the most important, useful, exciting, electronic product of our time". Company president Lewis Kornfeld stated when announcing the TRS-80, "This device is inevitably in the future of everyone in the civilized world—in some way—now and so far as ahead as one can think", and Tandy's 1977 annual report called the computer "probably the most important product we've ever built in a company factory". Unlike competitor Commodore—which had announced the PET several months earlier but had not yet shipped any—Tandy had its own factories and distribution network, and even small towns had Radio Shack stores. The company announced plans to be selling by Christmas a range of peripherals and software for the TRS-80, began shipping computers by September, and opened its first computer-only store in October. Still forecasting 3,000 sales a year, Radio Shack sold over 10,000 TRS-80s Model Is in its first one and a half months of sales, and over 200,000 during the product's lifetime; one entered the Smithsonian's National Museum of American History. By mid-1978 the waits of two months or more for delivery were over, and the company could state in advertisements that TRS-80 was "on demonstration and available from stock now at every Radio Shack store in this community!". The first units, ordered unseen, were delivered in November 1977, and rolled out to the stores the third week of December. The line won popularity with hobbyists, home users, and small-businesses. Tandy Corporation's leading position in what Byte Magazine called the "1977 Trinity" (Apple, Commodore and Tandy) had much to do with Tandy's retailing the computer through more than 3,000 of its Radio Shack storefronts. Notable features of the original TRS-80 included its full-stroke QWERTY keyboard, small size, its floating-point BASIC programming language, an included monitor, and a starting price of US$600. The pre-release price was US$500 and a US$50 deposit was required, with a money-back guarantee at time of delivery. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103294&o=2 $end $info=trs80m2, $bio Computer published 41 years ago: TRS-80 Model II (c) 1979 Radio Shack. - TRIVIA - Launched in October 1979. Despite its name, the Model II was not an upgrade of the original (Model I) TRS-80, but an entirely different system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103359&o=2 $end $info=trs80m3, $bio Computer published 40 years ago: TRS-80 Model III (c) 1980 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228431&o=2 $end $info=trs80pc3, $bio Computer published 37 years ago: TRS-80 Pocket Computer PC-3 (c) 1983 Radio Shack [Tandy div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228434&o=2 $end $info=trsvidtx, $bio Computer published 39 years ago: TRS-80 Videotex (c) 1981 Radio Shack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125295&o=2 $end $super80_cass=l2basic, $bio TRS80 Level II Basic [Model 401] (c) 198? Microsoft. - STAFF - Developed by: Bill Gluya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126898&o=2 $end $to_flop=truc216ie,truc216ieb,truc216i,truc216ib,truc216ia, $bio Thomson TO disk. published 10 years ago: TruC216i (c) 2010 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108095&o=2 $end $to_flop=truc40e,truc40eb,truc40ea,truc40,truc40b,truc40a, $bio Thomson TO disk. published 10 years ago: TruC40 (c) 2010 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108096&o=2 $end $to_flop=truc70,truc70b,truc70a, $bio Thomson TO disk. published 10 years ago: TruC70 (c) 2010 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108097&o=2 $end $to_flop=truc80i,truc80ib,truc80ia, $bio Thomson TO disk. published 10 years ago: TruC80i (c) 2010 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108098&o=2 $end $info=truckk, $bio Arcade Video game published 20 years ago: Truck Kyosokyoku (c) 2000 Namco, Limited. Select one of 4 trucks and run through 5 stages within the limited time. - TECHNICAL - [Standard model] Dimensions : 85cm wide x 188,7cm deep x 229,7cm high. Weight : 230 kg. - TRIVIA - Developed by Metro. Truck Kyosokyoku was Released in June 2000 in Japan. Also released as "Truck Kyosokyoku [Deluxe model]". - PORTS - * CONSOLES: Sony PlayStation 2 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4450&o=2 $end $mz700_cass=trucker, $bio Trucker (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131728&o=2 $end $intv=truckin, $bio Mattel Intellivision game published 37 years ago: Truckin' (c) 1983 Imagic Ride your rig to the four corners of the USA! Deliver the goods on a tight schedule. Make strategic decisions about what cargoes to carry and which routes to take. Radio ahead. Find out what loads are needed, and where. Then power down that ribbon of highway. Keep an eye peeled for turnouts - and for other truckers! You've got to get where you're goin' - and get there first! You'll earn big bucks as you cover the map from sea to shining sea! One or two players compete against time - and each other. Go for it! - TECHNICAL - Model 720023 - STAFF - Design/Program: Rick Levine Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60982&o=2 $end $megadriv=truco96, $bio Sega Mega Drive game published 24 years ago: Truco '96 (c) 1996 Miky S.R.L. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57008&o=2 $end $info=trucocl, $bio Arcade Video game published 29 years ago: Truco Clemente (c) 1991 Miky S.R.L. Truco, Argentinian card game featuring the Clemente Character. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : DAC (@ 3.072 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 1 Control : 8-way joystick Buttons : 1 - TRIVIA - Only a few boards were made in Argentina so Truco Clemente is a very rare game. Clemente is a famous Argentinian character from artist Carlos Loiseau (Caloi) the character was created in 1973 as a comic strip for the newspaper 'Clarín'. - STAFF - Designed by : Miguel Ojeda (Miky) Arts : Caloi Graphics : Leonardo Montage : Tito Programs : Miguel Ojeda - PORTS - * CONSOLES: Sega Megadrive (Truco 96) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3582&o=2 $end $info=truco, $bio Truco-Tron (c) 198? Playtronic SRL. A game of Truco, an Argentinian card game. - TECHNICAL - Main CPU : Motorola M6809 (@ 750 Khz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 256 x 192 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Control : 2-way joystick (vertical) Buttons : 1 - TRIVIA - TrucoTron was the first arcade game made in Argentina. 500 units were made. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2981&o=2 $end $to_flop=trucsast, $bio Trucs & Astuces (c) 19?? ASCI [Association pour les Services Connexes à l'Informatique] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108099&o=2 $end $snes=truepeblu, $bio Nintendo Super NES game published 28 years ago: True Golf Classics - Pebble Beach Golf Links [Model SNS-GB-USA] (c) 1992 T&E Soft - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63935&o=2 $end $snes=truepebl, $bio Nintendo Super NES game published 28 years ago: True Golf Classics - Pebble Beach Golf Links [Model SNSP-GB-UKV] (c) 1992 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63934&o=2 $end $snes=truewaia, $bio Nintendo Super NES game published 29 years ago: True Golf Classics - Waialae Country Club (c) 1991 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63936&o=2 $end $snes=truewick, $bio Nintendo Super NES game published 27 years ago: True Golf Classics - Wicked 18 [Model SNS-W8-USA] (c) 1993 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63937&o=2 $end $megadriv=truelies, $bio Sega Mega Drive game published 25 years ago: True Lies (c) 1995 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57009&o=2 $end $gameboy=truelies, $bio Nintendo Game Boy Cart. published 25 years ago: True Lies [Model DMG-ATLE-USA] (c) 1995 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67288&o=2 $end $snes=trueliesj, $bio Nintendo Super Famicom cart. published 25 years ago: True Lies [Model SHVC-ATLJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62554&o=2 $end $snes=trueliesu,trueliesup, $bio Nintendo Super NES game published 25 years ago: True Lies [Model SNS-ATLE-USA] (c) 1995 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63940&o=2 $end $snes=trueliesg, $bio Nintendo Super NES game published 25 years ago: True Lies [Model SNSP-ATLD-NOE] (c) 1995 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63939&o=2 $end $snes=truelies, $bio Nintendo Super NES game published 25 years ago: True Lies [Model SNSP-ATLP-EUR] (c) 1995 LJN, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 69/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63938&o=2 $end $gamegear=truelies, $bio Sega Game Gear cart. published 25 years ago: True Lies (c) 1995 Acclaim Ent., Incorporated. - TECHNICAL - [Model T-81167] - TRIVIA - This game is based on the 1994 movie with the same title. - TIPS AND TRICKS - * Infinite Lives: Enter MTDRJB as password to obtain that energy refills every time you die. * Level Passwords: Enter these passwords to start from the corresponding level Stage 2 (Park): RSSHLS Stage 3 (Mall): MLLSSS Stage 4 (Docks): DQCKKS Stage 5 (Offices): QFFCSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64980&o=2 $end $pc98=truelove, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: True Love - Junai Monogatari (c) 1995 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90928&o=2 $end $saturn=truepinu, $bio Sega Saturn game published 24 years ago: True Pinball (c) 1996 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60189&o=2 $end $saturn=truepin, $bio Sega Saturn game published 24 years ago: True Pinball (c) 1996 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60449&o=2 $end $psx=truepb, $bio Sony PlayStation disc published 24 years ago: True Pinball (c) 1996 Ocean Soft., Ltd. North American release. Game developed in Europe. - TECHNICAL - GAME ID: SLUS-00337 - TRIVIA - Released in September 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111729&o=2 $end $pc8801_flop=trumpaid, $bio NEC PC-8801 Series disk. published 33 years ago: Trump Aid (c) 1987 Toshiba EMI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93153&o=2 $end $msx1_flop=trumpaid, $bio Trump Aid Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134388&o=2 $end $msx1_cart=trumpaid, $bio MSX cart. published 34 years ago: Trump Aid (c) 1986 Toshiba EMI. - TECHNICAL - GAME ID: PS-2020G BARCODE: 4988006006836 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77567&o=2 $end $pc98=trumpbj, $bio Trump Blackjack (c) 199? P Shoukai Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90929&o=2 $end $gameboy=trumpbo2, $bio Nintendo Game Boy Cart. published 30 years ago: Trump Boy II [Model DMG-T2J] (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67291&o=2 $end $gameboy=trumpboy, $bio Nintendo Game Boy Cart. published 30 years ago: Trump Boy [Model DMG-TBJ] (c) 1990 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67290&o=2 $end $wswan=trumpcol, $bio Bandai WonderSwan game published 21 years ago: Trump Collection - Bottom-Up Teki Trump Seikatsu [Model SWJ-BTM001] (c) 1999 Bottom Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86403&o=2 $end $wswan=trumpcl2, $bio Bandai WonderSwan game published 20 years ago: Trump Collection 2 - Bottom-Up Teki Sekaiisshuu no Tabi [Model SWj-BTM002] (c) 2000 Bottom Up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86404&o=2 $end $gameboy=trumpcol, $bio Nintendo Game Boy Cart. published 23 years ago: Trump Collection GB [Model DMG-ATCJ-JPN] (c) 1997 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67292&o=2 $end $snes=trumpisl, $bio Nintendo Super Famicom cart. published 25 years ago: Trump Island [Model SHVC-LT] (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62555&o=2 $end $x1_flop=trumpkyo, $bio Sharp X1 5.25in.disk. published 35 years ago: Trump Kyou (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XT-2013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86159&o=2 $end $pc8801_flop=trumpkyo, $bio NEC PC-8801 Series disk. published 36 years ago: Trump Kyou (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-2009 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93154&o=2 $end $psx=trumpshi, $bio Sony PlayStation disc published 22 years ago: Trump Shiyouyo! [Model SLPS-01440] (c) 1998 Bottom Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85817&o=2 $end $dragon_cass=trun, $bio Trun (c) 198? Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116567&o=2 $end $info=ep_tod,ep_toda, $bio Truth or Dare (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40907&o=2 $end $bbc_rom=trx, $bio Acorn BBC ROM published 36 years ago: TRXROM Ver.2 (c) 1984 Vermillion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240358&o=2 $end $saturn=tryrushd,tryrushda, $bio Sega Saturn game published 24 years ago: Tryrush Deppy (c) 1996 Nihon Create - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59857&o=2 $end $zx81_cass=tsdestry, $bio TS Destroyer + Space Raid (c) 198? Softsync - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114904&o=2 $end $info=ts1, $bio Computer published 40 years ago: TS-1 (c) 1980 Falco Data Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145022&o=2 $end $info=ts2624, $bio Computer published 38 years ago: TS-2624 (c) 1982 Falco Data Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145023&o=2 $end $info=ts3000, $bio TS-3000 (c) 198? TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240500&o=2 $end $info=ts802, $bio Computer published 38 years ago: TS802 (c) 1982 TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240501&o=2 $end $info=ts802h, $bio Computer published 38 years ago: TS802H (c) 1982 TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240502&o=2 $end $info=ts803h, $bio Computer published 37 years ago: TS803H (c) 1983 TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240503&o=2 $end $info=ts816, $bio Computer published 40 years ago: TS816 (c) 1980 TeleVideo Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240504&o=2 $end $info=m5tsar, $bio Tsar Wars (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19931&o=2 $end $info=tsarevna,tsarevnaa, $bio Slot Machine published 15 years ago: Tsarevna (c) 2005 Kupidon. - TRIVIA - Tsarevna was released in October 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12076&o=2 $end $c64_cart=tsicycle, $bio Commodore C64 cart. published 37 years ago: TSI Cycles (c) 1983 Turbo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229373&o=2 $end $c64_cart=mazeman, $bio Commodore C64 cart. published 37 years ago: TSI Maze Man (c) 1983 Turbo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53632&o=2 $end $c64_cart=tsieprom, $bio TSI-Eprom Module (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229453&o=2 $end $info=tsukande, $bio Redemption game published 25 years ago: Tsukande Toru Chicchi (c) 1995 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115667&o=2 $end $snes=tsukiko, $bio Nintendo Super Famicom cart. published 24 years ago: Tsukikomori (c) 1996 Banpresto - TECHNICAL - GAME ID: SHVC-A7MJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62556&o=2 $end $pc8801_flop=tsukumop, $bio Tsukumo Pack (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93155&o=2 $end $pc98=tsukune, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Tsukune-chan no Daibouken - Dotou no Karimenkyo Hen (c) 1991 Game Technopolis. - TECHNICAL - FD x2 - TRIVIA - Released in june 28, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90930&o=2 $end $gameboy=tsumego, $bio Nintendo Game Boy Cart. published 26 years ago: Tsume Go Series 1 - Fujisawa Hideyuki Meiyo Kisei [Model DMG-ATGJ-JPN] (c) 1994 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67293&o=2 $end $gameboy=tshogihy, $bio Nintendo Game Boy Cart. published 26 years ago: Tsume Shougi - Hyakuban Shoubu [Model DMG-S4J] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67294&o=2 $end $gameboy=tshogika,tshogikap, $bio Nintendo Game Boy Cart. published 26 years ago: Tsume Shougi - Kanki Godan [Model DMG-ATKJ-JPN] (c) 1994 Magical Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67295&o=2 $end $gameboy=tshogimo, $bio Nintendo Game Boy Cart. published 26 years ago: Tsume Shougi - Mondai Teikyou Shougi Sekai [Model DMG-YNJ] (c) 1994 I'Max. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67296&o=2 $end $pc8801_flop=tetras, $bio Tsume Tetras (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93156&o=2 $end $msx1_cart=tsumego, $bio MSX cart. published 33 years ago: Tsumego 120 (c) 1987 Champion Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52728&o=2 $end $pc8801_flop=tsumego1, $bio NEC PC-8801 Series disk. published 33 years ago: Tsumego 120 (c) 1987 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93157&o=2 $end $myvision=tsumesho, $bio Nichibutsu My Vision cart. published 37 years ago: ツメショウギ (c) 1983 Logitec Corp. (Tsumeshougi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259562&o=2 $end $n64=tsumibat, $bio Nintendo 64 cart. published 20 years ago: 罪と罰 - 地球の継承者 (c) 2000 Nintendo. (Tsumi to Batsu - Hoshi no Keishousha) - TECHNICAL - Model NUS-NGUJ - TRIVIA - Tsumi to Batsu was released on November 21, 2000 in Japan at a retail price of 5800 Yen. - STAFF - Main Program: Atsutomo Nakagawa Enemy Program: Hideyuki Suganami, Atsutomo Nakagawa, Yoshiyuki Matsumoto Sound Program: Hiroshi Matsumoto Main Character Design: Yasushi Suzuki Model Motion Design: Takeshi Hayashi, Yasushi Suzuki, Hideyuki Suganami, Kenji Tsushima, Masaya Kikuchi Back Ground Design: Hiroshi Iuchi, Makoto Ogino Effect Design: Yasushi Suzuki, Hiroshi Iuchi Caption Work: Makoto Ogino Camera Work Design: Takeshi Hayashi, Yasushi Suzuki, Hiroshi Iuchi, Atsutomo Nakagawa, Hideyuki Suganami Music Composer: Toshiya Yamanaka Sound Effects: Satoshi Murata Technical Support: Masaru Mitsuyoshi, NTSC-ONLINE English Translation: William Trinen Package Design: Fujiko Nomura, Yasushi Suzuki Manual Editor: Kiyomi Itani Special Thanks: Hiroyuki Outa, Shouta Takahashi, Tetsuya Komatsu, Super Mario Club Supervisor: Hitoshi Yamagami, Takahiro Harada, Ryuuji Kuwaki Director: Hideyuki Suganami Producer: Masato Maegawa, Takehiro Izushi Executive Producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58042&o=2 $end $pc98=tsumobak, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: つもバカ日誌 (c) 1994 Abogado Powers (Tsumo Baka Nisshi) - TECHNICAL - Media: floppydisk x5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90931&o=2 $end $psx=tsuntk2, $bio Sony PlayStation disc published 22 years ago: Tsun-tsun-gumi 2 - Moji Moji Bakkun (c) 1998 Kodansha - TECHNICAL - GAME ID: SLPS-01694 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85818&o=2 $end $psx=tsuntk3, $bio Sony PlayStation disc published 21 years ago: Tsun-tsun-gumi 3 - Kanji Vader (c) 1999 Kodansha - TECHNICAL - GAME ID: SLPS-01839 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85819&o=2 $end $ngpc=tsunapn2, $bio SNK Neo-Geo Pocket Color game published 21 years ago: Tsunagete Pon! 2 [Model NEOP00490] (c) 1999 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82600&o=2 $end $pce=tsuppari, $bio NEC PC-Engine HuCARD published 27 years ago: Tsuppari Oozumou - Heisei Ban (c) 1993 Naxat Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58764&o=2 $end $snes=tsuppari, $bio Nintendo Super Famicom cart. published 27 years ago: Tsuppari Oozumou - Risshinshusse Hen [Model SHVC-KW] (c) 1993 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62557&o=2 $end $nes=tsuppari, $bio Nintendo Famicom cart. published 33 years ago: Tsuppari Oozumou (c) 1987 Tecmo, Limited. - TECHNICAL - GAME ID: TCF-TM - TRIVIA - Released on September 18, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54774&o=2 $end $nes=tsuppwar, $bio Nintendo Famicom cart. published 29 years ago: Tsuppari Wars (c) 1991 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54775&o=2 $end $psx=tsuribak, $bio Sony PlayStation disc published 24 years ago: Tsuri Baka Nisshi [Model SLPS-00440] (c) 1996 Shogakukan Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85820&o=2 $end $msx2_cart=sanpei, $bio MSX 2 cart. published 32 years ago: Tsuri Kichi Sanpei - Blue Marlin Hen (c) 1988 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51392&o=2 $end $nes=sanpei, $bio Nintendo Famicom cart. published 32 years ago: ?????? ???????? (c) 1988 Victor Musical Industries, Incorporated. (Tsuri Kichi Sanpei - Blue Marlin Hen) - TECHNICAL - Game ID: VFR-Y1 - TRIVIA - Tsuri Kichi Sanpei Blue Marlin Hen was released on March 17, 1988 in Japan. This is the 4th title published by Victor on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54776&o=2 $end $msx2_cart=sanpei2,sanpei2a,sanpei2b,sanpei2c, $bio MSX 2 cart. published 31 years ago: Tsuri Kichi Sanpei - Tsuri Sennin Hen (c) 1989 Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51393&o=2 $end $msx2_flop=sanpei2,sanpei2a,sanpei2b,sanpei2c, $bio Tsuri Kichi Sanpei - Tsuri Sennin Hen (c) 199? Unknown. Pirate disk. version of the official cartridge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122050&o=2 $end $gbcolor=tsurisn2, $bio Nintendo Game Boy Color game published 21 years ago: Tsuri Sensei 2 (c) 1999 J-Wing - TECHNICAL - [Model DMG-AF2J-JPN] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69024&o=2 $end $gameboy=tsurisen, $bio Nintendo Game Boy Cart. published 22 years ago: Tsuri Sensei [Model DMG-AFWJ-JPN] (c) 1998 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67297&o=2 $end $snes=tsuritar, $bio Nintendo Super Famicom cart. published 26 years ago: Tsuri Tarou [Model SHVC-2O] (c) 1994 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62558&o=2 $end $gbcolor=tsuriiko, $bio Nintendo Game Boy Color game published 19 years ago: Tsuriiko!! [Model CGB-BAFJ-JPN] (c) 2001 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69025&o=2 $end $nes=tsurupik, $bio Nintendo Famicom cart. published 29 years ago: Tsuru Pika Hagemaru - Mezase! Tsuru Seko no Akashi (c) 1991 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54777&o=2 $end $pce=baibai, $bio NEC PC-Engine HuCARD published 31 years ago: Tsuru Teruhito no Jissen Kabushiki Bai Bai Game (c) 1989 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58765&o=2 $end $info=tsurugi,tsurugij,tsurugie, $bio Arcade Video game published 18 years ago: Tsurugi - The Sword (c) 2002 Konami Corp. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in September 2002. This game is also known as "Blade Of Honor". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4113&o=2 $end $apple2_flop_clcracked=tsushima, $bio Apple II disk. published 34 years ago: Tsushima (c) 1986 Avalon Hill Video Game Co., The [Baltimore, MD, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231464&o=2 $end $x68k_flop=tsukagag, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tsuukai Gag Adventure - Narutomaki Hichou (c) 1990 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released on April 10, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88182&o=2 $end $neocd=aodk, $bio SNK Neo-Geo CD published 25 years ago: ?? Gangan ??? (c) 1995 ADK Corp. (Tsuukai Gangan Koushinkyoku) - TECHNICAL - Game ID: ADCD-008 - TRIVIA - Tsuukai Gangan Koushinkyoku for Neo-Geo CD was released on January 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47477&o=2 $end $info=aodk, $bio SNK Neo-Geo MVS cart. published 26 years ago: 痛快GANGAN行進曲 (c) 1994 SNK Corp. (Tsuukai Gangan Koushinkyoku) 1-on-1 fighter featuring 8 selectable characters. The game's major innovation is the ability to walk into the background, in a similar manner to side-scrolling beat 'em ups such as "Streets of Rage" or "Final Fight" because of this, unlike many other 2-D fighting games, the game uses one action button to jump, it also does not use the 'D' button, (Which many of SNK's other fighters did), only 2 action buttons are used for attacking (punch and kick), instead grappling and grabbing opponents (Pressing the A & B buttons simultaneously) is the focus of the gameplay, opponents can counter being grabbed, as well as break free. Also featured is weapon play, again similar to beat 'em ups, weapons can be picked up and thrown, or used in special & standard attacks. Weapons are thrown in by background crowd members who will step forward to toss them into the ring. Another (strange) innovation of the game is that characters start to sweat -graphically- after a while. Characters have unusually high health for the genre, with multiple, different coloured, health bars in one bar similar to a method of health bars used for boss characters in games of the time, in addition to this, each character has a 'Crazy Meter' at the bottom of the screen, which is built up as characters attack, this gives the character a special, often very bizarre, attack that will kill the opponent outright, known as the GanGan Attack in Japan, and the Crazy Attack in the US. Battles are joined by irreverent, sometimes humorous pre-fight banter from characters, the dialog differs depending on whom each opponent is, and a clashing of 2 small images of the characters eyes, which clash in the center of the screen. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. MVS ID: NGM-074 ADK ID: ADM-008 [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player (3 usables). => [Joystick] 8-Way, [A] Punch [B] Kick [C] Jump - TRIVIA - Tsuukai Gangan Koushinkyoku was released in July 1994 in Japan. This game is known outside Japan as Aggressors of Dark Kombat. (A)ggressors of (D)ark (K)ombat = ADK. The title is also a kind of pun on "Mortal Kombat". The title of this game translates from Japanese as 'Thrilling Intense March'. GANGAN is also Japanese onomatopoeia for the sound of a large bell or a scolding voice. Criticism: Aggressors of Dark Kombat is a somewhat unknown title compared to SNK's other fighting franchises such as "Fatal Fury", "Art of Fighting" and their signature fighting title "The King of Fighters" and was not found in great numbers in arcades, nor did it's home console version sell well, and it is generally considered by reviewers and fans of the genre of the time, to be a mediocre title. Now, Aggressors of Dark Kombat is considered a cult game, recommended for all those gamers who wants a different game of those mentioned before. The game features 8 selectable characters, these characters are not named anywhere in-game, unusual for the genre, which usually gives the character's name in the menu, and almost always places it at some point around the character's health bar. 7 of the characters are new and also appears Kotaro Fuuma from "World Heroes". * Joe Kusanagi - His nickname is 'Red Panther of Honmoku' and is the protagonist of this story. Joe is the most powerful and famous brawler of the Eastern zone of Japan (know as Kanto). Bored of doesn't find good opponents in his zone, he heard rumors about strong guys in the Western zone, so he travels there to confirm the rumor. Joe is the balanced character in the game, with many combo moves and various techniques. Apart of this game, he appears as a cameo in one of Kisarah's attacks in Neo Geo Battle Coliseum. * Kisarah Westfield - Her nickname is 'Naive Tomboy'. An English school girl who is known as a femme fatale in Japanese schools. But Kisarah falls in love with Joe Kusanagi and now chases him to obligate Joe to be her boyfriend. She is the only female in this game, the most famous character, and one of the most versatile characters from this game. Kisarah appears as a selectable character in "Neo Geo Battle Coliseum" and as a SNK character card in "SNK vs. Capcom - Card Fighters DS". * Goh Kidokoro - His nickname is 'Strong Spirit from Naniwa'. Goh is the most famous brawler in Western zone of Japan (known as Kansai) and he has his own gang. Goh got the news about the arrival of 'Red Panther from Honmoku' and now is waiting to fight against this new menace for his goal of nationwide conquest. Goh is the grappler from this game, with many powerful grabs and various powers. * Kotaro Fuuma - His nickname is 'Angry Hurricane'. His story in the game is simply that he got lost during one of his travels through time and landed in 1994 Japan, where the game takes place, becoming involved in the ensuing fights. Like the rest of characters in AODK, Fuuma doesn't have powers (only his EnRyuuHa signature move from WH series makes the transition with him), but in return, he gains many combo moves and a teleport. * Leonhalt Domador - His nickname is 'Black Bull'. A German brawler who escapes from his native country as a refugee. He comes to Japan to convert in the most strong fighter of all, no matter what for. Leonhalt is the tallest, slowest and the most powerful fighter from this game. Also he's the rival for Sheen Genus. * Sheen Genus - His nickname is 'Rising Tiger'. A Canadian amateur wrestler who wants with his group to make his own professional Wrestling Federation, and now is searching strong people to join to him. Sheen is the wrestler of the game and is the rival of Leonhalt Domador. Recently appears in "SNK vs. Capcom - Card Fighters DS" as an Action card. * Lee Hae Gwan - His nickname is 'White Fang'. A Chinese martial artist who lives in Japan and works for a school. Now he searches for revenge against the brawler who makes disasters in his school: Leonhalt Domador. Lee is one of the fastest characters in the game, who has a good arsenal of kicks and various martial tricks. * Bobby Nelson - His nickname is 'Brown Bullet'. An African-American boy who is a basketball player and wanted to be known and famous. To achieve his objective, Bobby is traveling the world, waiting to be discovered. Bobby is the fastest and smallest character in this game, and the only one who always have a weapon within (in this case, his basket ball). Recently appears in "SNK vs. Capcom - Card Fighters DS" as an Action card, along with Sean Matsuda from "Street Fighter III". The game features written lyrics at the credits roll for each character, either it was not feasible to get vocal works for these songs, or it could be an attempt to invite gamers to have fun with these by attempting some sort of karaoke. The latter option seems highly probable due to the popularity of karaoke in Japan. Soundtrack releases : [JP] October 21, 1994, "Tsuukai Gangan Koushinkyoku [GSM 1500 Series] [PCCB-00163] - Pony Canyon / Scitron - UPDATES - There are almost no differences between the Japanese release of this game & the International versions aside from the rather drastic name change, but it is worth taking notice that there is blood to be found when you use a critical hit on an opponent on the Japanese release only. - TIPS AND TRICKS - * Some throws that either break bones or hit the opponent's crotch will stun opponents for quite a long time, allowing you to get an easy chance for a big combo. * Beat the game 2 times in a row to see all the characters in a super deformed style at the end of the credits. * Beat the game 2 times in a row and without using a continue to get a longer Karaoke sequence and a group shot of chubby versions of the characters. - STAFF - Developed by ADK. Executive Producer : Kazuo Arai Producer, Action Plan, Game Director : Tsutomu Maruyama Director, Game Plan : Takashi Hatono Second director, Algolism Plan : Kenji Sawatari Marketing Researcher : Yukio Gotoh System Planner : Tsutomu Maruyama System Programmers : Eiji Fukatsu, Makio Chiba Programmers : Hideo Kamoda, Teruaki Shirasawa, M. Ando, Satoru Kubota Editor : Mitsunari Ishida Sound Direction : Tsutomu Maruyama Sound & Music : Hideki Yamamoto, Hiroaki Shimizu, Hiroaki Kujirai, K. Kasuga, Takeshi Muramatsu, Yuka Kurosawa Art Director : Tsutomu Maruyama Graphic Designers : Kazushige Hakamata, Hideyuki Toda, Kimitoshi Yokoo, Muneki Shiraishi, Hideyuki Yamada, Hajime Suzuki, H. Ozono, Tohru Okamura, Atsushi Kobayashi, M. Yoshikoshi, Masato Mitsuya, Y. Nishidate, R. Nakajima, Yasuyuki Sohara, Kenichi Sakanishi, Hideyuki Kusano, Masano Ohno, Takashi Egashira, Shinji Moriyama, Satsuki Ito, Masako Sato, K. Ohashi, K. Ohnishi, Takahiro Arahata, S. Endo, T. Yamazaki, M. Honda, M. Himeno, T. Aoyagi, J. Seki, F. Kurihara Demo Character Design : Koji Fujita Public Information : Koji Fujita, Hajime Taguchi Character Voices : Naoki Ogata, Yoshikatsu Fujio, Kazumasa Katsura, Yasue Ishii, H. Ando, Michael Naishtut, Dario Louis Pohissi, Julie Oppenheimer, Yang Ju Il Schedule Manager : Kenichi Sakanishi Special Thanks : H. Ando, Yuji Noguchi, K. Ono - PORTS - * CONSOLES: [JP] SNK Neo-Geo (aug.26, 1994) "Tsuukai Gangan Koushinkyoku [Model NGH-074]" [US] SNK Neo-Geo (aug.24, 1994) "Aggressors of Dark Kombat [Model NGH-074]" [JP] SNK Neo-Geo CD (jan.13, 1995) "Tsuukai Gangan Koushinkyoku [Model ADCD-008]" [US] SNK Neo-Geo CD (1994) "Aggressors of Dark Kombat [Model ADCD-008E]" [JP] Sony PS2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]" [JP] Nintendo Wii [Virtual Console] (May, 10, 2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41&o=2 $end $saturn=slotshot, $bio Sega Saturn game published 24 years ago: Tsuukai!! Slot Shooting (c) 1996 BMG Victor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59858&o=2 $end $gba=tsuknhit, $bio Nintendo GBA cart. published 15 years ago: Tsuukin Hitofude [Model AGB-BIIJ-JPN] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76191&o=2 $end $pasogo=tnt1, $bio Pasogo cart. published 24 years ago: 強くなる手筋・第1巻 (c) 1996 Koei Co., Ltd. (Tsuyoku Naru Tesuji - Dai-1-kan) - TECHNICAL - GAME ID: KS-1010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113948&o=2 $end $snes=tsuyoshi, $bio Nintendo Super Famicom cart. published 26 years ago: Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama [Model SHVC-ATPJ-JPN] (c) 1994 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62559&o=2 $end $info=ttfitter, $bio Arcade Video game published 39 years ago: TT Fitter (c) 1981 Taito Corp. - TECHNICAL - [Cocktail-14 inch model] Height : 25.5 inch. (650mm) Width : 34 inch. (865mm) Depth : 22.5 inch. (565mm) Weight : 128 lbs (58Kg) - TRIVIA - Released in November 1981 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31661&o=2 $end $spectrum_cass=ttracer, $bio Sinclair ZX Spectrum cass. published 34 years ago: TT Racer (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81669&o=2 $end $cpc_cass=ttracer, $bio Amstrad CPC cass. published 34 years ago: TT Racer (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99505&o=2 $end $cpc_flop=ttracer1,ttracer,ttraceru01,ttraceru02,ttraceru03,ttracerd, $bio Amstrad CPC 464 disk. published 34 years ago: TT Racer (c) 1986 Digital Integration - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123346&o=2 $end $msx1_cass=ttracer,ttracera, $bio MSX cass. published 33 years ago: TT Racer (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95029&o=2 $end $msx1_flop=ttracer, $bio MSX disk. published 33 years ago: TT Racer (c) 1987 Methodic Solutions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109113&o=2 $end $spectrum_cass=ttracerb, $bio TT Racer (c) 198? Byte Back - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225776&o=2 $end $cpc_flop=ttraceru, $bio Amstrad CPC 464 disk. published 34 years ago: TT Racer [Model 60130360] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123347&o=2 $end $cpc_flop=ttracing, $bio Amstrad CPC 464 disk. published 32 years ago: TT Racing Simulator Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123348&o=2 $end $info=tt030,tt030_de,tt030_fr,tt030_pl,tt030_uk, $bio Computer published 30 years ago: TT030 (c) 1990 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228782&o=2 $end $apple2gs=ttcdemo, $bio Apple IIGS disk. published 29 years ago: TTC Demo (c) 1991 TTC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240819&o=2 $end $sms=ttoriui, $bio Ttoriui Moheom (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56264&o=2 $end $nes=tulongd, $bio ??? (c) 198? Waixing Computer & Technology Co., Ltd. (Tu Long Dao) - TRIVIA - The title translates from Chinese as Dragon Knife. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77004&o=2 $end $msx1_cass=tuareg, $bio MSX cass. published 32 years ago: Tuareg (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95089&o=2 $end $cpc_flop=tuaregs101,tuaregs1,tuareg19, $bio Amstrad CPC 464 disk. published 32 years ago: Tuareg (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123812&o=2 $end $specpls3_flop=tuareg, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Tuareg (c) 1988 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148160&o=2 $end $msx1_flop=tuareg,tuarega, $bio Tuareg Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134466&o=2 $end $cpc_cass=tuareg, $bio Amstrad CPC cass. published 32 years ago: Tuareg [Model AM 500] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99955&o=2 $end $spectrum_cass=tuareg, $bio Sinclair ZX Spectrum cass. published 32 years ago: Tuareg (c) 1988 Topo Soft. - TECHNICAL - GAME ID: SE 500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81670&o=2 $end $spectrum_cass=tubaruba, $bio Sinclair ZX Spectrum cass. published 33 years ago: Tubaruba (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81671&o=2 $end $cpc_flop=tubaruba02,tubaruba03,tubaruba01,tubaruba, $bio Amstrad CPC 464 disk. published 33 years ago: Tubaruba (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121091&o=2 $end $cpc_cass=tubaruba, $bio Amstrad CPC cass. published 34 years ago: Tubaruba [Model ASP 00-1] (c) 1986 Advance Soft. Promotions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99956&o=2 $end $cpc_cass=tubarubamb, $bio Amstrad CPC cass. published 34 years ago: Tubaruba [Model MJA 24] (c) 1986 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99957&o=2 $end $bbc_rom=tubeed, $bio Acorn BBC ROM published 35 years ago: TUBE Editor (c) 1985 Altra - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145169&o=2 $end $info=tubep,tubepb, $bio Arcade Video game published 36 years ago: Tube Panic (c) 1984 Nichibutsu (Nihon Bussan Company, Limited). An early 3-D shoot'em up game. Pilot your ship through vast zones and large tubular vortex levels full of enemies. The vast zones are similar in gameplay to William's Blaster, while the tubular levels are similar to Konami's Gyruss. Upon the completion of the tubular levels, the player must dock with the mothership. Good luck, fighter pilot! - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4 Mhz), NSC8105 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ 2.496 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.248 Mhz) Players: 2 Control: 8-way joystick Buttons: 1 - TRIVIA - Tube Panic was released in January 1984 in Japan. Developed by Fujitek, it was the very first 3-D video game developed in Japan. - TIPS AND TRICKS - When docking with the mothership try to land in the exact center - you'll get a perfect bonus worth 5000 points. - STAFF - Designed by: H. Kitabata Planned by: I. Takagi Hardware by: S. Miyoshi Programmed by: K. Yamada Sound by: R. Yamada Art Work by: S. Fujiwara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2985&o=2 $end $spectrum_cass=tubetrai,tubetrai_a, $bio Tube Train Terror (c) 198? JRS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81673&o=2 $end $dragon_cass=tubearmy,tubearmyc, $bio Dragon cass. published 36 years ago: Tube Way Army (c) 1984 Crystal Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116854&o=2 $end $info=tubeit, $bio Arcade Video game published 27 years ago: Tube-It (c) 1993 Taito. Export version. For more information about the game, please see the original Japanese version entry; "Cachat". - TECHNICAL - Taito L System hardware Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (ROTATE LEFT, ROTATE RIGHT) - TRIVIA - This game is known in Japan as "Cachat". - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2986&o=2 $end $apple2_flop_clcracked=tubeway, $bio Apple II disk. published 38 years ago: Tubeway (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231140&o=2 $end $apple2_flop_orig=tubeway2, $bio Apple II disk. published 38 years ago: Tubeway II (c) 1982 Datamost, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229148&o=2 $end $info=sc4tub,sc4tuba,sc4tubb,sc4tubc, $bio Fruit Machine published 19 years ago: Tubular Bells (c) 2001 Bell-Fruit Games. - TECHNICAL - [Model PR1103] - TRIVIA - Released in September 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11551&o=2 $end $a2600=tubybird, $bio Tuby Bird (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51156&o=2 $end $apple2_flop_orig=tuemorqu, $apple2_flop_clcracked=tuemorqu, $bio Apple II disk. published 39 years ago: Tuesday Morning Quarterback (c) 1981 Automated Simulations - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230434&o=2 $end $snes=tuffnuffu, $bio Nintendo Super NES game published 27 years ago: Tuff E Nuff [Model SNS-TE-USA] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63942&o=2 $end $snes=tuffnuff, $bio Nintendo Super NES game published 27 years ago: Tuff E Nuff [Model SNSP-TE-UKV] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63941&o=2 $end $pc98=tugofwar, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: タッグ・オブ・ウォー (c) 1990 Zain Soft. (Tug of War) - TECHNICAL - BARCODE: 4988636601609 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90932&o=2 $end $pc8801_flop=tugofwar, $bio NEC PC-8801 Series disk. published 30 years ago: タッグ・オブ・ウォー (c) 1990 Zain Soft. (Tug of War) - TECHNICAL - BARCODE: 4988636601593 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93158&o=2 $end $info=tugboat, $bio Arcade Video game published 38 years ago: Tugboat (c) 1982 Enter-Tech Each level contains exactly 28 buoys. Logs are placed at random and will be re-arranged upon losing a ship on the same level. Of the eight stages, the first four are with a nice, wide river channel. Each of these four stages increases in speed and the number of logs on it. Stages five to eight have a much narrower river and increase in speed on each stage. Level eight is believed to be unbeatable given the complex arrangement of densely clustered logs on a narrow river. The best strategy is to pass each of the 7 stages first without losing any ships and collecting as many buoys as possible. Then, on stage 8, collect as many buoys as possible until you crash. Once you crash, the stage will re-start and rearrange the logs (giving the player a chance to re-negotiate the tight river). Bonus scoring is cumulative. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : 2-way joystick Buttons : 1 - TRIVIA - Tugboat was the first in the series of Moppet Video games that were geared towards children. The games were small in size, even smaller than most cabaret (mini) games. Originally, the software was developed using the company's already existing board that was used in El Grande 5-card draw poker. However it quickly became apparent that the graphics capabilities of that board were insufficient for an arcade game. A hardware design consultant was brought in and designed the daughter board that plugged into the original El Grande's main board and added an additional layer of video along with scrolling capabilities. - STAFF - Lead Programmer: Paul Walters Programmer: George Hefner, Rick Harris Graphics Designer: Barb Ultis Graphics Hardware daughter board designed by: Cash Olsen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2987&o=2 $end $nes=tdwmj, $bio Tui Do Woo Ma Jeung (c) 19?? Kaiser [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77005&o=2 $end $cpc_cass=tujad, $bio Amstrad CPC cass. published 34 years ago: Tujad (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99959&o=2 $end $cpc_flop=tujads19, $bio Amstrad CPC 464 disk. published 34 years ago: Tujad Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128064&o=2 $end $cpc_cass=tujads, $bio Amstrad CPC cass. published 34 years ago: Tujad [Model 3AS-006] (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99958&o=2 $end $spectrum_cass=tujad, $bio Sinclair ZX Spectrum cass. published 34 years ago: Tujad (c) 1986 Ariolasoft - TECHNICAL - GAME ID: AS 22052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81674&o=2 $end $cpc_flop=tujaduk101,tujaduk1,tujaduk102,tujad198, $bio Amstrad CPC 464 disk. published 34 years ago: Tujad [Model AS 35052] (c) 1986 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128063&o=2 $end $cpc_flop=tulgeywo, $bio Amstrad CPC 464 disk. published 31 years ago: Tulgey Woods Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124209&o=2 $end $apogee=tulpan, $bio TULPAN (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235400&o=2 $end $cpc_flop=tuma7199, $bio Amstrad CPC 464 disk. published 30 years ago: Tuma 7 Cracked (c) 1990 Kino & Hufo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122581&o=2 $end $msx1_flop=tuma7, $bio Tuma 7 Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133231&o=2 $end $cpc_flop=tuma719901, $bio Amstrad CPC 464 disk. published 30 years ago: Tuma 7 Trained (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126758&o=2 $end $cpc_cass=tuma7, $bio Amstrad CPC cass. published 30 years ago: Tuma-7 (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99960&o=2 $end $pcw=tuma7, $bio Amstrad PCW soft. published 30 years ago: Tuma-7 (c) 1990 Delta Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118371&o=2 $end $info=j80tumbl, $bio Tumble (c) 198? JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36308&o=2 $end $info=tumblep,tumblepj,tumbleb,tumbleb2,tumblepba, $bio Arcade Video game published 29 years ago: Tumble Pop (c) 1991 Data East Corporation. Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives. If players take too long to finish a stage, a Dracula-like enemy appears. If it touches a player before all enemies have been eliminated, a life is lost. This also applies to the Boss levels. The game feature ten stages, with the first eight set in different parts of the World and the final two set in Outer Space. Each stage has its own themed enemies and level bosses and players can choose to start the game on any of the eight World-based stages. The levels and enemies are: *Moscow: Set at the Moscow-state circus, enemies are clowns, invisible conjurers and fire spitters. The boss is a giant clown hanging from helium balloons who juggles bombs. *Egypt: Set near the pyramids and Sphinx at Giza, enemies include fire spitters and mummies. The boss is a giant genie who spits fireballs. *Paris: Set near the Arc de Triomphe, all of the enemies are robots. The boss is a large flying robot that sends out flying hands. *New York City: Set near the Statue of Liberty and World Trade Center, the enemies are pumpkin-headed zombies and octopuses. The boss is a giant octopus. *Rio de Janeiro: Set near the statue of Christ the Redeemer, enemies are fire monsters. The boss is a fire dragon. *Antarctica: Populated by snowmen, snowmen armed with shovels and hairy yeti-like monsters. The boss is a giant snowman wearing a bucket on its head. *Australia. Enemies are carnivorous plants, cavemen and mud men. The boss is a giant two-headed carnivorous plant. *Japan: Set at Mount Fuji, enemies are yureis, kappas and skeletons. The boss is a giant pile of daruma dolls. *Outer Space: Enemies are grey aliens and spacemen with blaster guns. The boss is a flying robot. *The Moon: All bosses from the previous worlds must be fought again. The game's final boss is a cyborg mad scientist controlling a giant robot. - TECHNICAL - Game ID : MAP Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 4.0275 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 6.06 Khz) Screen Orientation : Horizontal Video Resolution : 319 x 240 Pixels Screen Refresh : 58.00 Hz Palette Colors : 1024 Players : 2 Control : 8-Way Joystick Buttons : 2 => Fire, Jump - TRIVIA - Tumble Pop was released in November 1991. Tumble Pop is the first of a trilogy of similar games produced by Data East, all with the same gameplay but at least with just few differences : a year after Tumble Pop, in 1992 Data East released "Diet Go Go", similar to Tumble Pop in the game mechanics, but the vacuum cleaner are discarded with special fruits released by the players for pump up the enemies; at this point the enemy will fly up to the screen, and the player spin him against the other enemies simply by touching him while he's flying. In 1994 is released '"Joe & Mac Returns", still similar to Tumble Pop, but the players must first dizzy the enemies with their canes, then capturing them and at least throw against the other enemies. There are several references with other Data East games with the enemies of Tumble Pop : * First of all, the fat Arabian-type guy spitting flames from his mouth is, naturally, a retrieval of the good old Karnov, even if it's not too identical to the original in the aesthetics (the eating-fire guy of Tumblepop doesn't have the thin mustache, and even the eyes are different). This enemy appears in the stage of Russia, Egypt and Brazil. * In the Australia stage, the cavemen and carnivorous plants are the same as those appearing in Caveman Ninja. The end level boss is identical to the Giant Carnivorous Plant of the second stage, still on Caveman Ninja. * The end level boss of Brazil stage (the fire dragon) is almost identical to the mid boss of the second stage of Chelnov - Atomic Runner (the Giant Dog with iron mask). Some of his patterns are also similar to another boss in Caveman Ninja. * The 'pain scream' of some bosses was copied from the Dinosaurs growl of Caveman Ninja. * In the Space stages, one enemy (the alien with white suit and helmet) is exactly identical to Chelnov. Even his fire attacks are identical to one of the power ups of the game Chelnov - Atomic Runner. In the Brazil stage, in the first scheme there are five special letters hidden (See TIPS AND TRICKS section to learn more about the special letters) that joined together forms the name SENNA,: clearly an homage to the late Brazilian F1 world champion Ayrton Senna. In 1994 an anonymous Korean software house, Dong Gue La Mi Ltd., made a hack version of this game, named "Pang Pang". This game is simply awful, with all the backgrounds of the original game changed to the backgrounds of Super Pang. Also, you can't catch the enemies with the vacuum cleaner, but you can catch them inside some bubbles, exactly like in Bubble Bobble. The main character of the game controlled by the player is a horrible rip-off of the hero of Tumble Pop. The final boss and villain of the game, Mad Doctor, appears also in "Diet Go Go" and "Spin Masters", both still developed by Data East. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Wolf Fang, Tumble Pop - PCCB-00084) on March 21, 1992. - UPDATES - Bootlegs don't use the HuC6280 @ 4.0275 Mhz :-) - TIPS AND TRICKS - To eliminate an enemy, the simple way is to catch him with the vacuum cleaner, and then throw him away before he gets out by himself and kills you. You can also throw an enemy against other one, and especially catch more enemies at a time, in order to create a real "avalanche" that will run over the others. The basic strategy for every scheme is to catch as many enemies as possible, and then throw them against the other enemies, so you can clean up the whole screen and accumulate many points. Every enemy killed will still release an item that gives you bonus points (coins, gems, diamonds, etc.). For catch an enemy, press the FIRE button and hold it while the enemy will be sucked inside the vacuum cleaner. However, there is a simple trick to catch them faster, press the fire button ONCE against the enemy, or press the fire button and then turn back to him fast; the enemy will get dizzy for a few seconds. Now, just press again the fire button to immediately suck him inside the vacuum cleaner. Now keep the fire button pressed as long as you don't want to drop him. REMEMBER: You can't hold enemies in your vacuum cleaner for more than 4-5 seconds. The enemies generally walk around on the screen and jump to different platforms. Especially, there are some kinds of enemies that can turn themselves into a type of tornado before going up or down to the next platform; in this moment these enemies are invincible, you can't catch them and also the 'tornado form' will block eventually enemies that you've thrown against them. When you fight a boss, you must defeat him by catching the weapons or enemies that he will drop and then throw these against him. If you catch more than three enemies, you'll give more damage to the boss. In some levels, there are some types of jars, that will release constantly new enemies. The form of these jars changes with the stage's background, but despite this these are all identical to each other. You need to hit these jars throwing enemies against them for two or three times to destroy them. After being destroyed, the jars will release some gems. Sometimes there are two jars in the same level. You can catch enemies even through walls. This is a great advantage to you, especially against those enemies that can shoot from far distances or when you're near too busy platforms. There are several bonus items and power ups hidden all over the screen. At the beginning those are not visible; you must first catch some enemies and then throw them in the open space of the level, and especially near the corner where the power-ups are often frequent. Dropping a single enemy is not effective to discover all the bonuses of a level: the best way is to catch three or more enemies and then throw them in an empty space, which makes them roll over the whole screen and then revealing the bonuses. The power ups are generally placed in the various corners at the left or right of the screen, and occasionally in the central platforms of the screen. Keep this in mind if you are actually looking for a power up. There are several power ups : "Skate" : make the player's character movements faster. "Star" : Give to the player a barrier that makes him invincible for some time and kill enemies by simple contact. "Laser Pistol" : Turn your vacuum cleaner in a laser pistol, that kills all the enemies and jars instantly. "Package ?" : This will recall a large vacuum cleaner above the screen that will clean up the whole screen of every enemy and bonus item: however, the points for the bonus and enemies are still added to the player's score, but you'll not take the benefit of the power ups. "Tumblepop's Guy" : this is the classical 1UP item, which gives you an extra life. Only available in the bonus stage. Special letters : these are special items that will appear on screen like the other bonus items. At the bottom of the screen there is the word TUMBLE POP written with the letters placed inside blue balls. You must collect the letters that make the word TUMBLE POP. Once you've completed it, you'll be teleported into a bonus stage where you can collect any type of money and gems and an extra life, before time runs out. If you made it to collect all the items, the time left will become bonus points. After the bonus stage is completed, you'll be teleported into the next level. There are some letters that don't belong to the word TUMBLE POP, which only count as extra points. In the final stage, before you fight against the final boss (Mad Doctor), you'll fight against the previous bosses. This is the only time that you can find power ups in a boss fight. - STAFF - Planner : Makoto Kikuchi Programmers : Hidemi Hamada, Kei Ichikawa, M. Sano Designers : Atsushi Takahashi, Ryohey Hirakata, Touma Arakawa, Sanomi Kiyota, Chie Kitahara, Oguri, Noriyuki Morita, Yasuko Kurohiji, Hiroshi Tada Sound : Tomoyoshi Sato (Tom Sato), Seila, Tatsuya Kiuchi (Mr.K) Hardware : T. Kanayama Special Thanks : Masanori Tokoro, Honda Yoshiaki, Tomoo Adachi - PORTS - * CONSOLES: [JP] Nintendo Game Boy (nov.20, 1992) "Tumble Pop [Model DMG-T6J]" [US] Nintendo Game Boy (mar.1993) "Tumble Pop [Model DMG-T6]" Nintendo 3DS [Virtual Console] [JP] (apr.12, 2012) Game Boy version Nintendo 3DS [Virtual Console] [EU] [AU] (june.7, 2012) Game Boy version Nintendo 3DS [Virtual Console] [US] (jul.19, 2012) Game Boy version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2988&o=2 $end $gameboy=tumblep, $bio Nintendo Game Boy Cart. published 27 years ago: Tumble Pop [Model DMG-T6-USA] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67298&o=2 $end $gameboy=tumblepj, $bio Nintendo Game Boy Cart. published 28 years ago: Tumble Pop [Model DMG-T6A] (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67300&o=2 $end $info=j5td, $bio Tumbling Dice (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41055&o=2 $end $gbcolor=cbzz, $bio Tun Shi Tian Di - Chi Bi Zhi Zhan (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69026&o=2 $end $nes=tstd2,tstd2b,tstd2a, $bio Tun Shi Tian Di II (c) 19?? XianFeng Katong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77006&o=2 $end $megadriv=tunshi1,tunshi, $bio Tun Shi Tian Di III (c) 199? SKOB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57010&o=2 $end $nes=tstd3, $bio Tun Shi Tian Di III (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77007&o=2 $end $mc10=tune, $bio Tune (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87716&o=2 $end $apple2_flop_clcracked=tuneit2, $bio Apple II disk. published 36 years ago: Tune It II (c) 1984 Electronic Courseware Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232996&o=2 $end $pc98_cd=tunedhrt, $bio NEC PC-9821 CD published 24 years ago: Tuned Heart (c) 1996 SystemSoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90933&o=2 $end $cpc_flop=tunesmit, $bio Amstrad CPC 464 disk. published 32 years ago: Tunesmith (c) 1988 Goldmark Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124837&o=2 $end $pippin=tunglue, $bio Bandai Pippin CD published 24 years ago: Tunin' Glue [Model BDE-10005] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122115&o=2 $end $tvc_flop=tunnel, $bio Tunnel (c) 198? Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112370&o=2 $end $spectrum_cass=tunnel3d, $bio Sinclair ZX Spectrum cass. published 33 years ago: Tunnel 3D (c) 1987 Microbyte, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226268&o=2 $end $saturn=tunnelb1, $bio Sega Saturn game published 25 years ago: Tunnel B1 (c) 1995 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60450&o=2 $end $saturn=tunnelb1u, $bio Sega Saturn game published 23 years ago: Tunnel B1 (c) 1997 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60190&o=2 $end $psx=tunnelb1, $bio Sony PlayStation disc published 24 years ago: Tunnel B1 (c) 1996 Acclaim Ent., Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00188 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110995&o=2 $end $info=tunhunt,tunhuntc, $bio Arcade Video game published 41 years ago: Tunnel Hunt (c) 1979 Atari. - TECHNICAL - Game ID : 136000 Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound Chips : (2x) POKEY (@ 1.2096 Mhz) Screen orientation : Vertical Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Control : stick Buttons : 2 - TRIVIA - Also Licensed to Centuri (1981). Owen got the idea from the opening of the original 'Alien' movie during the landing sequence. Originally called "Tube Chase" as a vector game. Using the vector system from "Asteroids" and some software from "Night Driver", a prototype was created where you could fly down tunnels. However, He could not do hidden line removal, and all those lines got very confusing. A hardware engineer at Atari came up with an expensive hardware that drew ellipses. Owen re-wrote the game to use that. The game looked great. Multiple tunnels with splits and rotates. But it was too expensive. Then the hardware was changed to circles, but still too expensive. Then it was changed to rectangles. That was what finally shipped. But marketing felt just flying was not fun enough, so we added 'Star Wars'-like objects that flew down the tube at you and you had to shoot them. It was killed and brought back at least 3 or 4 times at Atari under the same name. It became 'Vertigo' when Exidy first took it, but they decided to pass on it when it did not test well at the arcades any more (at that time, it was only 3rd for 10 weeks!), and then finally 'Tunnel Hunt' at Centuri. - STAFF - Designed & programmed by : Owen Rubin Hardware by : Dave Sherman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2989&o=2 $end $a2600=tunnelrn,tunnelrnp, $bio Atari 2600 cart. published 37 years ago: Tunnel Runner (c) 1983 CBS, Incorporated. The object of Tunnel Runner is to successfully escape from an endless series of colorful, complex, three-dimensional mazes called Runs. To do this you must first find the key hidden in each Run. While in a Run, points are scored for every new Room you enter. Bonus points are awarded based on how long it takes you to escape from each Run. - TECHNICAL - Model 80070 - TRIVIA - Tunnel Runner is Balaska's first game for CBS Electronics. - TIPS AND TRICKS - * Keep your ears open! The more familiar you become with each Maze Zot's characteristic sound, the better you'll be at making quick decisions to run or wait without having to check the Map. * Learn to run and turn without stopping. Turn into a corner in advance of actually coming to the intersection and push up on the Joystick immediately after making the turn. You'll be able to keep up your momentum. * Don't spend too much time staring at the Map. Remember that the maze Zots are constantly in motion and you're prevented from moving as long as the Map is on the screen. - STAFF - Programmer: Richard K. Balaska Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51157&o=2 $end $pet_flop=tunvkatm, $bio Commodore PET disk. published 42 years ago: Tunnel Vision + Cat and Mouse (c) 1978 Solomon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235766&o=2 $end $pc8801_flop=tuntroll,tuntrolla, $bio NEC PC-8801 Series disk. published 30 years ago: Tunnels & Trolls (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93159&o=2 $end $fmtowns_cd=tuntroll, $bio Fujitsu FM Towns CD published 30 years ago: Tunnels & Trolls (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110419&o=2 $end $x68k_flop=tuntroll, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Tunnels & Trolls - Crusaders of Khazan (c) 1990 Starcraft. - TECHNICAL - Media: FD x3 - TRIVIA - Released on June 16, 1990 in Japan for a retail price of 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88183&o=2 $end $pc98=tuntroll, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Tunnels & Trolls - Crusaders of Khazan (c) 1990 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90934&o=2 $end $adam_flop=tunnels, $bio Coleco Adam disk. published 37 years ago: Tunnels & Trolls Demo (c) 1983 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230391&o=2 $end $coleco=tunnels, $bio Colecovision game published 37 years ago: Tunnels and Trolls (c) 1983 Coleco Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53386&o=2 $end $apple2gs=tunarmg, $bio Apple IIGS disk. published 31 years ago: Tunnels of Armageddon (c) 1989 LDW, Incorporated. - STAFF - Design: Jarek Achinger Programming: Jarek Achinger, Adam Skorupinski, Mirek Zabtocki, Krzysiek Koziarski Graphics: Zbych Dabrowski Sounds: Dorota Btaszczak, Marcin Grzegorzewski Producers: Dick Vohlers, Tomek Meus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49758&o=2 $end $ti99_cart=tundoom, $bio TI-99-4A soft. published 38 years ago: Tunnels of Doom [Model PHM 3042] (c) 1982 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84774&o=2 $end $info=m4tupen, $bio Tuppenny Cracker (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41513&o=2 $end $info=m3tfair, $bio Tuppenny Fair (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41212&o=2 $end $info=j2tupnd, $bio Tuppenny Nudger (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18193&o=2 $end $info=j2tupnud, $bio Tuppenny Nudger (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41924&o=2 $end $info=m4ctn, $bio Tuppenny Nudger Classic (c) 199? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42041&o=2 $end $coleco=turbo, $bio Colecovision game published 38 years ago: Turbo (c) 1982 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53387&o=2 $end $jupace_cass=turbo, $bio Jupiter Ace cass. published 36 years ago: Turbo (c) 1984 Plasma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115788&o=2 $end $bbcb_cass=turbo, $bio Turbo (c) 19?? Kansas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52609&o=2 $end $apfimag_cass=turbo, $bio Turbo (c) 198? York 10 Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135777&o=2 $end $cpc_flop=turbo416, $bio Amstrad CPC 464 disk. published 34 years ago: Turbo 416 (c) 1986 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124838&o=2 $end $msx1_flop=turbo500, $bio Turbo 5000 Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133256&o=2 $end $c64_cass=turbo64, $bio Commodore C64 cass. published 36 years ago: Turbo 64 (c) 1984 Limbic Systems UK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231942&o=2 $end $cpc_cass=turbams1, $bio Turbo Amstrad 1 (c) 19?? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99961&o=2 $end $cpc_cass=turbams7, $bio Turbo Amstrad 7 (c) 19?? GEASA [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99962&o=2 $end $ep64_cart=turboasm, $bio Turbo AsMon (c) 198? Gyangy, Sandor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237649&o=2 $end $ibm5150=tbasic10, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Turbo Basic (c) 1987 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83728&o=2 $end $x1_flop=turbobas,turbobasa, $bio Turbo BASIC CZ-8FB02 (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86160&o=2 $end $ibm5170=btbas1g, $bio IBM 5170 5.25in.disk. (DOS) published 33 years ago: Turbo Basic Ver. 1.0 (c) 1987 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144543&o=2 $end $spectrum_cass=turbobik, $bio Turbo Bike (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220271&o=2 $end $cpc_cass=turbobik, $bio Amstrad CPC cass. published 32 years ago: Turbo Bike [Model AS704] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99963&o=2 $end $a800=turboblz, $bio Turbo Blizzard (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236734&o=2 $end $spectrum_cass=turboboa_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Turbo Boat Simulator (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81678&o=2 $end $cpc_cass=tboatsim, $bio Amstrad CPC cass. published 32 years ago: Turbo Boat Simulator (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99965&o=2 $end $c64_cass=turbboat, $bio Commodore C64 cass. published 32 years ago: Turbo Boat Simulator (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187111&o=2 $end $spectrum_cass=turboboa, $bio Turbo Boat Simulator (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219370&o=2 $end $cpc_flop=turboboa,turboboa02,turboboa03, $bio Amstrad CPC 464 disk. published 32 years ago: Turbo Boat Simulator Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122891&o=2 $end $cpc_flop=turboboa01, $bio Amstrad CPC 464 disk. published 32 years ago: Turbo Boat Simulator Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122890&o=2 $end $msxr_flop=turboost, $bio MSX Turbo-R disk. published 30 years ago: Turbo Booster (c) 1990 Kyoto Media [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133290&o=2 $end $pc98=turboc, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Turbo C (c) 1989 Borland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95247&o=2 $end $pc98=turbocpp,turbocppa,turbocppb, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Turbo C++ (c) 1990 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90935&o=2 $end $a800=turboc1, $bio Turbo Cartridge C1 (c) 199? Turbosoft. Pirate cartridge featruing 9 games: River Raid Pluton Fly Sea Chase Mad nemetter Sea Bandit Revel Fighter Salmon Run Basketbal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117310&o=2 $end $a800=turboc2, $bio Turbo Cartridge C2 (c) 19?? Turbosoft. Pirate cartridge featruing 9 games: Super Cobra Zenji Hotlips Pool Frogs & Flies Moon Beam Race in Space Outlaw Krazy Kopter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117311&o=2 $end $a800=turboc3, $bio Turbo Cartridge C3 (c) 19?? Turbosoft. Pirate cartridge featruing 9 games: Pacman Galaxian Fighter Pilot I Aztec Challenge Billiards Damas Money Hungry Arena Chomper - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117312&o=2 $end $a800=turboc4, $bio Turbo Cartridge C4 (c) 19?? Turbosoft. Pirate cartridge featruing 9 games: Keystone Kappers Centipede Megamania Mash 4077 Livewire Spark Bugs Alien Swarn Bacterion Boxing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117313&o=2 $end $a800=turboc5, $bio Turbo Cartridge C5 (c) 19?? Turbosoft. Pirate cartridge featuring 9 games: Missile Command Asteroids Challenge 5 Speedway Blast Blastoff Exocet Livewire II Kung Fu Klystron Rider Tic Tac Toe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117315&o=2 $end $a800=turboc6, $bio Turbo Cartridge C6 (c) 199? Turbosoft. Pirate cartridge featruing 9 games: Squish Deluxe Invaders Cavernas de Marte II Pengon Planetary Defense Space Invaders Grid Runner battle in the B Ring Olympic Dual - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117316&o=2 $end $a800=turbod1, $bio Turbo Cartridge D1 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Montezuma I Vaquero Olympic Dual Outlaw The Empire Strikes Back Dog Race Retro Fire Darts Labyrinth Tumble Bugs Chicken Desmond Dungeon River Rescue Krazy Kopter Danger Ranger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117317&o=2 $end $a800=turbod2, $bio Turbo Cartridge D2 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Rally Speedway Money Hungry Tic Tac Toe Race in Space Sargon II Boxing Kung Fu Crystal Raider Ant Eater Diamonds Gunfight Jaw Breaker Cloud Burst Damas Hotlips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117318&o=2 $end $a800=turbod3, $bio Turbo Cartridge D3 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games. Sea Dragon Fighter Pilot I Allien Ambush Chomper Pacman Bacterion Mr. Cool Thrax Lair Livewire II Quarxon Derblitz Futbol Shooting Arcade Pluton Fly Rush hour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117319&o=2 $end $a800=turbod4, $bio Turbo Cartridge D4 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Jungle Hunt Klystron Ryder Planetary Defense Rebel Fighter Cavernas de Marte I Moon Beam Allien Swarm Submarine Commander Blastoff Exocet Rats Revenge Pengon Frogger I Table Soccer Salmon Run Bumper Ball - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117320&o=2 $end $a800=turbod5, $bio Turbo Cartridge D5 (c) 19?? Turbosoft. Pirate cartridge featruing 15 games: Legacy II Battle in the Ring Space Invaders Livewire Futbol 2 Sea Bandit Frogs & Flies Millipede Madnemetter War Games Cavernas de Marte II Keystone Kappers The Aardvark Billiards Missile Command - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117314&o=2 $end $a800=turbod6, $bio Turbo Cartridge D6 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Arena Atom Smasher Zenji Sea Chase Spark Bugs River Raid Asteroids Mr. Do Castle Aztec Challenge Rear Door Horse Race Quick Platter Mania Megamania Hyperblast - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117321&o=2 $end $a800=turbod7, $bio Turbo Cartridge D7 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Fortune Hunt Galaxian Super Cobra Q'Bert Basketball Centipede Fantastic Voyage Final Orbit Kaboom Krazy Shoot Out Speedway Blast Squish Attack Mutant Cammels Mash 4077 Pitfall I - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117322&o=2 $end $a800=turbod8, $bio Turbo Cartridge D8 (c) 19?? Turbosoft. Pirate cartridge featuring 15 games: Popcorn Firebug Elevator Climber V Bombers Bonk incoming Syntron Gun Power Elektroids Krazy Katters Laberinto Galactic Mr. TNT Floyd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117323&o=2 $end $a800=turboe1, $bio Turbo Cartridge E1 (c) 19?? Turbosoft. Piratecartridge featuring 25 games ! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117324&o=2 $end $a800=turboe2, $bio Turbo Cartridge E2 (c) 19?? Turbosoft. Pirate cartridge featuring 25 games! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117325&o=2 $end $a800=turbox1, $bio Turbo Cartridge X1 (c) 19?? Turbosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196743&o=2 $end $a800=turbox2, $bio Turbo Cartridge X2 (c) 19?? Turbosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196744&o=2 $end $c64_cart=chamelon, $bio Commodore C64 cart. published 9 years ago: Turbo Chameleon 64 (c) 2011 Wendrich, Peter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240839&o=2 $end $spectrum_cass=turboche, $bio Sinclair ZX Spectrum cass. published 36 years ago: Turbo Chess (c) 1984 Kerian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81679&o=2 $end $cpc_flop=turbocho02, $bio Amstrad CPC 464 disk. published 31 years ago: Turbo Chopper (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121797&o=2 $end $cpc_cass=tchopsim, $bio Amstrad CPC cass. published 31 years ago: Turbo Chopper Simulator (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99967&o=2 $end $cpc_flop=turbocop, $bio Amstrad CPC 464 disk. published 34 years ago: Turbo Copy III 1.4 (c) 1986 Meridien Informatique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124839&o=2 $end $cpc_cass=turbocupf, $bio Amstrad CPC cass. published 32 years ago: Turbo Cup (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99968&o=2 $end $to_flop=turbocup,turbocupb,turbocupa, $bio Thomson TO disk. published 32 years ago: Turbo Cup (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108100&o=2 $end $mo6_cass=turbocup,turbocupb,turbocupa, $bio Thomson MO6/TO8 cass. published 32 years ago: Turbo Cup (c) 1988 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40554&o=2 $end $cpc_flop=turbocup03,turbocup04,turbocup08,turbocup07,turbocup02,turbocup,turbocup01,turbocup05,turbocup06, $bio Amstrad CPC 464 disk. published 32 years ago: Turbo Cup (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120770&o=2 $end $cpc_cass=turbocup,turbocupp, $bio Amstrad CPC cass. published 30 years ago: Turbo Cup Challenge (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99969&o=2 $end $spectrum_cass=turbocup, $bio Sinclair ZX Spectrum cass. published 30 years ago: Turbo Cup Challenge (c) 1990 Players Premier. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196786&o=2 $end $amigaocs_flop=turbocup, $bio Commodore Amiga 500 disk. published 32 years ago: Turbo Cup [Sports Best] (c) 1988 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75440&o=2 $end $info=ice_tbd, $bio Redemption game published 32 years ago: Turbo Drive (c) 1988 ICE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101119&o=2 $end $spectrum_cass=turbodri, $bio Sinclair ZX Spectrum cass. published 37 years ago: Turbo Driver (c) 1983 B.O.S. Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81681&o=2 $end $ibm5150=turbdriv, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Turbo Driver (c) 1987 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132524&o=2 $end $spectrum_cass=turboesp,turboesp_b,turboesp_c,turboesp_d,turboesplsh,turboesplsha, $bio Sinclair ZX Spectrum cass. published 34 years ago: Turbo Esprit (c) 1986 Durell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81682&o=2 $end $cpc_cass=turboesps, $bio Amstrad CPC cass. published 34 years ago: Turbo Esprit (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99971&o=2 $end $cpc_cass=turboesp, $bio Amstrad CPC cass. published 34 years ago: Turbo Esprit (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99972&o=2 $end $cpc_flop=turboesp03,turboesp02,turboesp01,turboesp05,turboesp, $bio Amstrad CPC 464 disk. published 34 years ago: Turbo Esprit (c) 1986 Durell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121612&o=2 $end $tvc_flop=turboesp, $bio Turbo Esprit (c) 198? Szigeti [Zsolt Szigeti] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112273&o=2 $end $spectrum_cass=turboesp_a, $bio Turbo Esprit (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219254&o=2 $end $cpc_flop=turboesp04, $bio Turbo Esprit (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121613&o=2 $end $c64_cass=turboes, $bio Turbo Esprit (c) 19?? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229559&o=2 $end $ep64_cart=texisdos, $bio Turbo EXDOS + ISDOS (c) 198? Nemeth, Zoltan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237650&o=2 $end $info=turbofrc,turbofrcu,turbofrco, $bio Arcade Video game published 29 years ago: Turbo Force (c) 1991 Video System Company, Limited. Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched. - TECHNICAL - Main CPU: Motorola 68000 (@ 10 Mhz) Sound CPU: Zilog Z80 (@ 4 Mhz) Sound Chips: Yamaha YM2610 (@ 8 Mhz) Screen Orientation: Vertical Video Resolution: 240 x 352 Pixels Screen Refresh: 61.31 Hz Palette Colors: 1024 Players: 3 Control: 8-Way Joystick Buttons: 1 => Shoot - TRIVIA - Turbo Force was released in July 1991. The main character of the game appears as a secret character in "Aero Fighters 3". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2991&o=2 $end $msx1_cass=turbogrl,turbogrlb,turbogrla, $bio MSX cass. published 32 years ago: Turbo Girl (c) 1988 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95090&o=2 $end $specpls3_flop=turbogir, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Turbo Girl (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147648&o=2 $end $msx1_flop=turbogrl,turbogrla, $bio Turbo Girl cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230175&o=2 $end $cpc_cass=turbogrl, $bio Amstrad CPC cass. published 32 years ago: Turbo Girl [Model AMS 880011] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99974&o=2 $end $cpc_flop=turbogir02,turbogir03,turbogir04, $bio Amstrad CPC 464 disk. published 32 years ago: Turbo Girl [Model DSK 880014] (c) 1988 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118878&o=2 $end $spectrum_cass=turbogir,turbogir_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Turbo Girl [Model SPE 880009] (c) 1988 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81683&o=2 $end $info=j7tubgld, $bio Turbo Gold (c) 200? JPM. Turbo Gold is a 3-reel, multi stake and award card game, with a racing theme. It introduces two new game features to the market place. The player once having achieved a win, is offered a 'turbo gamble' on the multipliers, and a 'super turbo' gamble on the top stake only. - TECHNICAL - Presented in the Linear cabinet. This game also benefits from the latest Heber Pluto 6 technology. - TRIVIA - Released in Poland, Ukraine, Czech Republic and Slovakia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11744&o=2 $end $st_flop=turbogt, $bio Atari ST disk. published 31 years ago: Turbo GT (c) 1989 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229790&o=2 $end $cpc_flop=turboimp, $bio Amstrad CPC 464 disk. published 27 years ago: Turbo Imploder (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124088&o=2 $end $tvc_flop=turbojac, $bio Videoton TVC disk. published 29 years ago: Turbo Jack (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112117&o=2 $end $tvc_cass=turbojac, $bio Videoton TVC cass. published 29 years ago: Turbo Jack - Jetpac (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112517&o=2 $end $amigaaga_flop=turbojam, $bio Commodore Amiga 1200 disk. published 25 years ago: Turbo Jam (c) 1995 Phelios Development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146398&o=2 $end $cpc_cass=turbokrt, $bio Amstrad CPC cass. published 30 years ago: Turbo Kart Racer (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99496&o=2 $end $spectrum_cass=turbokar,turbokar_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Turbo Kart Racer (c) 1991 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81684&o=2 $end $cpc_flop=turbokar01,turbokar,turbokar02, $bio Amstrad CPC 464 disk. published 29 years ago: Turbo Kart Racer Cracked (c) 1991 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123831&o=2 $end $ibm5150=tligning, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Turbo Lightning (c) 1983 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83729&o=2 $end $c64_cart=turbomst, $bio Commodore C64 cart. published 29 years ago: Turbo Master CPU (c) 1991 Schnedler Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240851&o=2 $end $c64_cart=turbomaz, $bio Commodore C64 cart. published 37 years ago: Turbo Maze Man (c) 1983 Turbo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53751&o=2 $end $bbc_rom=turbommc, $bio Acorn BBC ROM published 11 years ago: Turbo MMC (c) 2009 IFEL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240362&o=2 $end $nes=mk2b, $bio Turbo Mortal Kombat II (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84062&o=2 $end $c64_flop_orig=toutrun, $bio Commodore C64 disk. published 31 years ago: Turbo Out Run (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53752&o=2 $end $fmtowns_cd=toutrun, $bio Fujitsu FM Towns CD published 31 years ago: Turbo Out Run (c) 1989 CRI [CSK Research Institute]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110205&o=2 $end $cpc_flop=turboout03,turboout04,turboout05,turboout06,turboout01,turboout02,turboout, $bio Amstrad CPC 464 disk. published 31 years ago: Turbo Out Run (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120918&o=2 $end $specpls3_flop=turboout, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Turbo Out Run (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147897&o=2 $end $st_flop=toutrun, $bio Atari ST disk. published 31 years ago: Turbo Out Run (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229799&o=2 $end $amigaocs_flop=toutrun, $bio Commodore Amiga 500 disk. published 30 years ago: Turbo Out Run (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75441&o=2 $end $specpls3_flop=turbooutsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Turbo Out Run (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147593&o=2 $end $info=toutrunj1,toutrunj1d, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega Enterprises, Ltd. - TECHNICAL - Cockpit model Game ID: 317-0101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88780&o=2 $end $info=toutrun2, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega. Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across America. There are several new game-play additions, however, which help to differentiate 'Turbo Out Run' from the original. Firstly, there's the 'Turbo' of the game's title; a turbo boost that greatly increases the car's speed when engaged. It must be used sparingly, however, as overuse will cause the engine to overheat, rendering the turbo useless until such time as the engine has cooled (as indicated by an on-screen 'Overheat' meter). Weather conditions are another new feature, with both snow and rain having an adverse effect on driving conditions and car handling. Road surfaces also vary greatly in quality, with sand, oil, speed bumps, safety barriers, standing water and other debris all adding to the challenge. The final new addition is the ability to upgrade the player's car. This is possible upon completion of every four of the game's sixteen stages. Available power-ups are an improved turbo boost, a more powerful engine, or better gripping tires. Turbo Out-Run's sixteen stages are as follows: * Stage 1: New York * Stage 2: Washington D.C. * Stage 3: Pittsburgh * Stage 4: Indianapolis (1st car upgrade section) * Stage 5: Chicago * Stage 6: St. Louis * Stage 7: Memphis * Stage 8: Atlanta (2nd car upgrade section) * Stage 9: Miami * Stage 10: New Orleans * Stage 11: San Antonio * Stage 12: Dallas (3rd car upgrade section) * Stage 13: Oklahoma City * Stage 14: Denver * Stage 15: Grand Canyon (Runs along Route 66) * Stage 16: Los Angeles (End of game) - TECHNICAL - Game ID : 317-0106 Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz) Players : 1 Control : steering wheel Buttons : 2 - TRIVIA - Turbo Out Run was released in February 1989 in Japan. The catchy music that plays during the ''car upgrade'' section is the same music used in the upgrade section of Sega's "Hot Rod" game and also the shop section of their 1986 shoot-em-up, "Fantasy Zone". The catchy music was also remixed and used in the team select screen of Sega's "Dynamite Baseball '97". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Super Sonic Team : G.S.M. SEGA 3 - PCCB-00009) on 21/10/1989. - SERIES - 1. Out Run (1986, Arcade) 2. Out Run 3-D (1989, Master System) 3. Battle Out Run (1989, Master System) 4. Turbo Out Run [Model 317-0106] (1989, Arcade) 5. Out Run Europa (1991, Game Gear) 6. Out Runners (1992, Arcade) 7. Out Run 2019 (1993, Mega Drive) 8. Out Run 2 (2003, Arcade) 9. Out Run 2 SP (2004, Arcade) - STAFF - Music composed by : Yas Takagi - PORTS - * CONSOLES: Sega Mega Drive (1992) * COMPUTERS: FM Towns PC (1989) Atari ST (1989) Commodore C64 (1989) Commodore Amiga (1989) Sinclair ZX Spectrum (1989) Amstrad CPC (1989) PC [MS-DOS] (1990) Commodore Amiga (1992, "Action Masters") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2992&o=2 $end $info=toutrun3,toutrun3d, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega Enterprises, Limited. Re-release. For more information about the game itself, please see the original release entry; "Turbo Out Run [Model 317-0106]". - TECHNICAL - Cockpit model Game ID: 317-0107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71999&o=2 $end $info=toutrun1, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega Enterprises, Limited. Re-release as a Deluxe cockpit version. For more information about the game itself, please see the original release entry; "Turbo Out Run [Model 317-0106]". - TECHNICAL - Deluxe Cockpit model Game ID: 317-0109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72000&o=2 $end $info=toutrunj,toutrunjd, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega Enterprises, Limited. Japanese re-release. - TECHNICAL - Game ID: 317-0117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72872&o=2 $end $info=toutrun,toutrund, $bio Arcade Video game published 31 years ago: Turbo Out Run (c) 1989 Sega Enterprises, Limited. Out Run Upgrade KIT edition. For more information about the game itself, please see the original release entry; "Turbo Out Run [Model 317-0106]". - TECHNICAL - Out Run Upgrade KIT. Game ID: 317-0118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72001&o=2 $end $megatech=mt_tout, $info=mt_tout, $bio Sega Mega-Tech cart. published 28 years ago: Turbo Out Run (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32464&o=2 $end $megadriv=toutrun,toutrunp, $bio Sega Mega Drive game published 28 years ago: Turbo Out Run (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: G-4053 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57011&o=2 $end $spectrum_cass=toutrun, $bio Sinclair ZX Spectrum cass. published 31 years ago: Turbo OutRun (c) 1989 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81685&o=2 $end $cpc_cass=toutrun, $bio Amstrad CPC cass. published 31 years ago: Turbo Outrun (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99976&o=2 $end $spectrum_cass=toutrune, $bio Turbo Outrun (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219255&o=2 $end $spectrum_cass=toutrunk, $bio Turbo Outrun (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219450&o=2 $end $ep64_flop=tpascal, $bio Enterprise 64 disk. published 35 years ago: Turbo Pascal (c) 1985 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232509&o=2 $end $tiki100=tpascal, $bio TIKI-100 disk. published 36 years ago: Turbo Pascal System Ver.2 (c) 1984 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237347&o=2 $end $tiki100=tp310a, $bio TIKI-100 disk. published 35 years ago: Turbo Pascal System Ver.3 (c) 1985 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237348&o=2 $end $pcw=turbopas, $bio Amstrad PCW soft. published 35 years ago: Turbo Pascal Ver. 3.00A (c) 1985 Borland. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126250&o=2 $end $cpc_flop=turbopas,turbopas01,turbopas02,turbopas08, $bio Amstrad CPC 464 disk. published 34 years ago: Turbo Pascal Ver. 3.00A (c) 1986 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124840&o=2 $end $ibm5170=btpascl40, $bio IBM 5170 5.25in.disk. (DOS) published 33 years ago: Turbo Pascal Ver. 4.0 (c) 1987 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144544&o=2 $end $ibm5170=btpscl55, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Turbo Pascal Ver. 5.5 (c) 1989 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144488&o=2 $end $ibm5170=btp601g, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Turbo Pascal Ver. 6.01 (c) 1991 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144489&o=2 $end $camplynx_flop=tpascal, $bio Camputers Lynx disk. published 36 years ago: TURBO Pascal Ver.2 (c) 1984 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237162&o=2 $end $dmv=tpascal, $bio NCR Decision Mate V flop. published 35 years ago: TURBO Pascal Ver.3 (c) 1985 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233928&o=2 $end $bbc_flop_torch=tpascal3, $bio Acorn BBC w/ Torch Co-Processor disk. published 35 years ago: Turbo Pascal Ver.3 (c) 1985 Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237547&o=2 $end $info=m4tbplay,m4tbplaya,m4tbplayb, $bio Turbo Play (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41487&o=2 $end $info=tpoker2, $bio Arcade Video game published 27 years ago: Turbo Poker II (c) 1993 Micro Mfg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26913&o=2 $end $psx=tproprac, $bio Sony PlayStation disc published 22 years ago: Turbo Prop Racing (c) 1998 Sony Computer Ent. America. North American release. Game developed in Europe. - TECHNICAL - GAME ID: SCUS-94229 - TRIVIA - Released on June 30, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110885&o=2 $end $nes=turborac, $bio Nintendo NES cart. published 29 years ago: Turbo Racing (c) 1991 Data East Corp. European release. - TECHNICAL - GAME ID: NES-44-UKV - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55764&o=2 $end $info=m4tbreel, $bio Turbo Reel (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41488&o=2 $end $info=m4tbrldx, $bio Turbo Reel Deluxe (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41489&o=2 $end $info=m4trg,m4trg__0,m4trg__1,m4trg__2,m4trg__3,m4trg__4,m4trg__a,m4trg__b,m4trg__c,m4trg__d,m4trg__e,m4trg__f,m4trg__g,m4trg__h,m4trg__i,m4trg__j,m4trg__k,m4trg__l,m4trg__m,m4trg__n,m4trg__o,m4trg__p, $info=m4trg__q,m4trg__r,m4trg__s,m4trg__t,m4trg__u,m4trg__v,m4trg__w,m4trg__x,m4trg__y,m4trg__z, $bio Turbo Reel Gambler (c) 199? BDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42970&o=2 $end $info=m4treel,m4treela, $bio Turbo Reels (c) 199? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42394&o=2 $end $c64_cart=turborom,turboroma, $bio Commodore C64 cart. published 37 years ago: Turbo ROM Ver.2 (c) 1983 Turbo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229372&o=2 $end $spectrum_cass=turboska, $bio Sinclair ZX Spectrum cass. published 31 years ago: Turbo Skate Fighter (c) 1989 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81686&o=2 $end $info=turbosub,turbosub6,turbosub7, $bio Arcade Video game published 34 years ago: Turbo Sub (c) 1986 Entertainment Sciences. A 3-D undersea driving/shooting adventure game. The player pilots a futuristic submarine and battles invading alien creatures from outer space beneath the ocean. - TECHNICAL - Cabinets dimensions : Height : 183 cm (72in.) Width : 60.3 cm (23-3/4in.) Depth : 83 cm (32-3/4in.) Hardware : RIP (Real-Time Image Processor) System Main CPU : (3x) M6809E (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 272 x 272 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 - TRIVIA - This is the Entertainment Sciences' second and last game. To market the game, Entertainment Sciences held several competitions with a grand championship in 1986. Participants received a TURBO-SUB SHOOT OUT T-Shirt. - TIPS AND TRICKS - * A bonus screen is displayed at the end of each round. * At the end of the first scene (above water) : - 10,000 points awarded for each saucer destroyed, or - 1,000,000 points awarded for destroying all 36 saucers. * For the second round only, a time counter (10 counts/sec.) is enabled. The time counter runs until the second round is over. 5,000 points are awarded for each count. - STAFF - Staff : Steve Tatsumi, Jeff Conly, Suren Yegiyants, Gary Hubatka, Lars-Arne Hult, Craig Portman, Ulrich Neumann, David Fox, Dick Keenan - PORTS - * CONSOLES: Atari Lynx (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3902&o=2 $end $lynx=turbosub, $bio Atari Lynx cart. published 29 years ago: Turbo Sub (c) 1991 Atari Corp. It's late in the 28th century, and Earth has been overrun by intergalactic barbarians. The fate of civilization now rests in your hands. Heavily outnumbered, your elite Turbo Sub unit has been ordered to eliminate the invaders. If you can wipe out the enemy, harmony will be restored throughout the planet. But if you fail, your commanders will retreat and leave Earth to the invading horde! - TECHNICAL - Model PA2047 - STAFF - Programmer: Ed Schneider - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58869&o=2 $end $cpc_flop=turbosup, $bio Amstrad CPC 464 disk. published 26 years ago: Turbo Super Monitor Razormaid Mix 1994 (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124089&o=2 $end $a800=turbosys, $bio Atari 800 cart. published 27 years ago: Turbo System (c) 1993 Dadok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86743&o=2 $end $info=turbotag, $bio Arcade Video game published 35 years ago: Turbo Tag (c) 1985 Bally Midway. An overhead view demolition derby type game where the player has to ram into cars while turbo charged before they park, and avoid the red tag car, or else the turbo charger will be lost, and the player will travel slow. If any car hits the player's car while not turbo charged, the player loses a life. There are other bonus items that can be picked up for points. Collecting all 4 will send the player to the bonus round. There are bombs that the player also has to avoid to prevent losing a life. The round is ended by collecting the T-U-R-B-O letters. - TECHNICAL - Bally Midway MCR 3 hardware Main CPU : Zilog Z80 (@ 5 Mhz), Zilog Z80 (@ 2 Mhz), 68000 (@ 7.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), DAC Screen orientation : Vertical Video resolution : 480 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 68 Players : 2 Control : paddle Buttons : 6 - TRIVIA - This game is a prototype and was never released. The high-scores table says 'TUR-BO-TAG-BY + game staff nickname' (See Staff section for more info). - STAFF - Programmed by : Steve Meyer (SMM) Graphic designed by : Scott Morrison (RSM) Sounds by : Novak (NOV) Designed by : Shannon Donnelly (MSD), Sam Palahnuk (SLP), Steve Radosh Support : Robert Patton (RHP) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2993&o=2 $end $cpc_flop=turbothe03, $bio Amstrad CPC 464 disk. published 28 years ago: Turbo the Tortoise cracked (c) 1992 GPA Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121798&o=2 $end $spectrum_cass=ttortoisc, $bio Sinclair ZX Spectrum cass. published 28 years ago: Turbo the Tortoise (c) 1992 Codemasters Soft. Co., Ltd., The. - TECHNICAL - GAME ID: 2711 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226315&o=2 $end $cpc_cass=turbotrt, $bio Amstrad CPC cass. published 28 years ago: Turbo the Tortoise [Model 3712] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99978&o=2 $end $cpc_cass=turbotrtht, $bio Amstrad CPC cass. published 28 years ago: Turbo the Tortoise [Model HT 208] (c) 1992 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99979&o=2 $end $spectrum_cass=ttortois, $bio Sinclair ZX Spectrum cass. published 28 years ago: Turbo the Tortoise (c) 1992 Hi-Tec Software - TECHNICAL - GAME ID: HT206 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81687&o=2 $end $snes=turboton, $bio Nintendo Super NES game published 26 years ago: Turbo Toons (c) 1994 Ent. International UK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63943&o=2 $end $amigaecs_flop=turbotrx, $bio Commodore Amiga 500+ disk. published 25 years ago: Turbo Trax (c) 1995 Arcane Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237080&o=2 $end $gba=tturtle, $bio Nintendo GBA cart. published 18 years ago: Turbo Turtle Adventure [Model AGB-Ak3E-USA] (c) 2002 Majesco Sales, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76192&o=2 $end $intv=turbo, $bio Mattel Intellivision game published 37 years ago: Turbo (c) 1983 Coleco Industries, Incorporated. Based on the Sega arcade video game. This is a fast-paced racing game in which you control a high speed car and drive it through city streets, tunnels, down country roads and over bridges. Accelerate - change lanes! While controlling the car's speed and direction, you must pass speeding cars, avoiding treacherous obstacles that come your way - and still come in on record time! - TECHNICAL - Model 2473 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60983&o=2 $end $info=turbo,turboa,turbob,turboc,turbod, $bio Arcade Video game published 39 years ago: Turbo (c) 1981 Sega Enterprises, Limited. Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. Turbo was the world's first full-color, sprite scaling racing game and not, as many assume, Namco's "Pole Position". Turbo was released a full year before the Namco legend and is a further example of how Sega has dominated and innovated within the arcade racing genre. Top scores were kept on a LED panel to the left of the screen (unfortunately these scores reset every-time you turn the game off). - TECHNICAL - [Sit-Down model] Main CPU : Zilog Z80 (@ 4.992 Mhz) Sound Chips : Discrete circuitry. Screen orientation : Vertical Video resolution : 208 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 256 Monitor size : 20 inches Controls : 360 Degree Steering wheel 2-Way Shifter (Hi/Low) Pedal (Gas) Button : Illuminated 6v 200ma (Start) Service Controls : Button : Demagnetizing Coil Switch Button : Service Switch Button : Test Switch Pot : Upper Speakers Volume Pot : Lower Speaker Volume (Subs) Tracking : Steering Wheel : 360 Degree Optical 2-Way Shifter : 1 Microswitch Pedal : 2 Optics. 4 positions : off,1,2,3 Audio : Speakers 1 - 20cm 8ohm 10w (Front Bottom) Speakers 2 - 12cm 4ohm 5w (Rear Top) Speakers 1 - 30cm 8ohm 40w (Rear Bottom) By using 2 optics and a notched light blocker, the Pedal had 4 positions available... which simulated analog control. Value 1 & 3 were each individual optos triggered. When both Optos were triggered at the same time, it produced value 2. Value 0 was produced if no optos were triggered. - TRIVIA - Turbo was released in October 1981. Turbo was also released as : "Turbo [Upright model]" "Turbo [Cabaret model]" This was the first game ever to feature the now common 3rd-person perspective (action is viewed above and behind the player's car), that virtually all subsequent racing games would come to utilize. MB (Milton Bradley) released a board game based on this video game (same name) in 1983, 'You're in the Driver's Seat for High-Speed Fun.' : Players spin the spinner and move their cars along the track. Cars printed on spaces of the track block movement, so players can set up blockades in places to keep from being passed. First one across the finish line wins. There is also an ambulance participating in the race. A gameplay video appears in the great music video 'Hard to Explain' of the music rock band The Strokes. - SCORING - Scoring in this game is combination of things. Your score is tied to distance travelled so obviously you want to cover the most amount of distance in the shortest period of time. You also get a bonus at the end of any time cycle : Round 1 : Cars Passed x 50 Round 2 : Cars Passed x 60 Round 3 : Cars Passed x 70 Round 4 : Cars Passed x 80 Round 5 : Cars Passed x 90 Round 6 : Cars Passed x 160 Bonus increases by 10 with each subsequent round completed. There are two ways that you can extend your game time : 1) The initial way is that you have to pass 30 cars in 99 seconds, if you achieve this then you go to the second way to extend your driving time. If not, your game is over. 2) The second way gives you two cars. You have 99 seconds to pass 30 cars. If, however, you lose your two cars or fail to pass the required number of cars in the time allotted, your game is over. If you do pass the 30 cars in the allotted time, then you will get another 99 seconds and so on. - TIPS AND TRICKS - * Official Instructions (printed on bezel) : - Blue lamp indicator signals game start. - To win EXTENDED PLAY, pass 30 cars before timer counts down to "0". - Spare player car is awarded for each EXTENDED PLAY, up to 4 cars. - In first round, player car is returned to starting line in case of a crash. In later rounds, However, a crash causes the player car to explode. - Cars passed during EXTENDED PLAY add bonus points to the score. * The Different Roads : As you drive along, you will notice that the roads and scenery change. If you go through a few extended plays, the cycle repeats itself. Here are the roads in order of appearance: Starting City--Open highway with hills(1)--Open highway--Seashore right side--Right curve--Oil tank right curve--Seashore left side(2)--Tunnel--Icy road--Tunnel--Open highway--Left curve--Oil tank left curve--Highway with street lights--Open highway with hills(1)--Open highway--Bridge--City at sunset--Open highway--Right curve--Left curve--Right curve--Highway with street lights going over water--Bridge (span)--Open highway--Open highway with hills(1)--Open highway--Right curve--Oil tank right curve--Open highway(2)--Tunnel--Icy road--Tunnel--Highway with street lights going over water--Narrow bridge--Open highway(2)--Left curve--Oil tank left curve--Open highway(2)--Open highway with hills(1)--Narrow highway--City on right at sunset--Open highway with hills--Open highway--Seashore right side--Right curve--Oil tank right curve--Seashore left side(2)--Tunnel--Icy road with city on right--Tunnel--Open highway--Left curve--Oil tank left curve--Open highway with street lights on left--Open highway with hills(1)--Narrow highway--Bridge--City at sunset--Open highway(2)--Narrow right curve--Narrow left curve--Narrow right curve--Open highway--Highway with street lights going over water--Bridge (span)--Open highway--Open highway with hills(1)--Narrow highway--Right curve--Oil tank right curve--Open highway(2)--Tunnel--Icy road--Tunnel--Highway with street lights going over water--Narrow bridge--Open highway--Left curve--Oil tank left curve--Starting City (1) It's actually one hill. The computer cars disappear briefly from in front of your car to reappear rather close giving the illusion of a hill in front of you. (2) Here, an ambulance appears on the road. See below for details. * When you start the game, your car will be among other racers at the starting line. There will be both the graphic and sound for the countdown to start racing. Once the countdown is up, put it in gear and start driving. Get into high gear as quickly as possible. Not only will your score go up faster, you will pass the required number of cars quicker. * A note about passing : You can pass all the cars you want, but, if a computer car passes you, your passed car counter goes down. The best thing to do is to maintain a steady speed since passing more cars then 40 doesn't add up more cars then can pass you. * The steering wheel is very responsive on the game. Learn how to, in a controlled fashion, spin the wheel from side to side. It makes it a whole lot easier to maneuver your car around the other cars and you also have better control on the curves. On the icy roads, just maintain your direction and slow down if you have to. Remember, keep a light touch on the wheel and it will be easier to control your car then if you are clenching it. * In order to drive effectively, you must know what you will be encountering next highway-wise. See "The Different Roads" above to see the sequence of highways you must drive on. Forewarned is forearmed. * When you see the yellow flag waving right under the "Cars Passed" display, that means an ambulance is coming. You can use the ambulance to your advantage for a couple of seconds. The computer cars will clear a path so the ambulance can pass. Let the ambulance pass you and immediately get behind it. This should give you a couple of seconds of clear driving. * Obviously, you can afford to be a little careless in the first part when your car just bounces off other cars and objects. You can still get the required cars for extended play. In extended play, however, you don't have this luxury any more. Any contact with any object makes your car go up in a big puff of smoke. * Be prepared for hazards in the road such as ice and puddles. Both of these can quickly cause your car to spin out thereby causing you to lose complete control of your vehicle. * Drive on the shoulder if you have to but quickly get back on the main road. Also, downshift and upshift quickly if you slow down too much. It takes much longer to get back to speed if you are in constant HI gear then if you downshifted briefly to LO and then upshifted again. * Since you don't have brakes, per se, on your car, just take your foot off the accelerator or downshift to LO to achieve the same effect. This is especially useful when you are approaching a pack of computer cars or are going around a blind curve (such as the oil tank). You may get passed by a couple of cars but it's better then trying to ram your way through and losing a car. - STAFF - Designed and programmed by : Steve Hanawa - PORTS - * CONSOLES: Colecovision [US] (1982) "Turbo [Model 2413]" Mattel Intellivision [US] (apr.4, 1983) "Turbo [Model 2473]" * COMPUTERS: [US] Commodore C64 [EU] (1987, "Death Race 64") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2990&o=2 $end $cpc_flop=turboass, $bio Amstrad CPC 464 disk. published 24 years ago: Turbo-Ass (c) 1996 Exodus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124090&o=2 $end $c64_cart=turbodsk, $bio Turbo-Disk (c) 198? Rex-Datentechnik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229413&o=2 $end $cpc_flop=turbopac, $bio Amstrad CPC 464 disk. published 33 years ago: Turbo-Pacman (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124210&o=2 $end $horizon=tpascal, $bio Turbo-Pascal (c) 198? Borland - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232337&o=2 $end $bbc_rom=turbprom, $bio Acorn BBC ROM published 36 years ago: Turbo-PROM (c) 1984 ATPL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240360&o=2 $end $x1_flop=turbzbas, $bio Turbo-Z BASIC CZ-8FB03 (c) 198? Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86161&o=2 $end $svi318_cass=turboat, $bio Spectravideo SV 318 cass. published 36 years ago: Turboat (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118531&o=2 $end $msx1_flop=turboat, $bio Turboat Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134389&o=2 $end $msx1_cart=turboat, $bio MSX cart. published 36 years ago: Turboat [Model 00230] (c) 1984 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77568&o=2 $end $cpc_flop=turbocru, $bio Amstrad CPC type-in published 28 years ago: Turbocruncher (c) 1992 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120284&o=2 $end $adam_flop=turbodsk,turbodska, $bio Coleco Adam disk. published 33 years ago: TurboDISK (c) 1987 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110066&o=2 $end $apc=apctd17, $bio NEC Advanced PC disk. published 36 years ago: TurboDOS 8086 Linker (c) 1984 Software 2000, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236940&o=2 $end $horizon=td130,td130a, $bio North Star Horizon disk. published 36 years ago: TurboDos QH (c) 1984 North Star Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232316&o=2 $end $apc=tdos141,tdos140,tdapc01,tdapc02, $bio NEC Advanced PC disk. published 36 years ago: TurboDOS Ver.1.xx (c) 1984 Software 2000, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236941&o=2 $end $ibm5150=turbodos, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: TurboDOS/PC (c) 1986 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83730&o=2 $end $adam_flop=turbload,turbloada, $bio Coleco Adam disk. published 35 years ago: TurboLOAD (c) 1985 Strategic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110067&o=2 $end $spectrum_cass=turbmnia, $bio Sinclair ZX Spectrum cass. published 15 years ago: Turbomania (c) 2005 Cauldwell, Jonathan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227078&o=2 $end $plus4_cart=turbopls, $bio Commodore C16 Plus/4 cart. published 33 years ago: TurboPlus (c) 1987 Kingsoft GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237563&o=2 $end $tvc_flop=turborud,turboruda, $bio Videoton TVC disk. published 33 years ago: Turbó Rudi (c) 1987 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112134&o=2 $end $tvc_cass=turbrudi,turbrudia, $bio Videoton TVC cass. published 33 years ago: Turbó Rudi (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112477&o=2 $end $electron_cass=turfform, $bio Acorn BBC/Electron cass. published 32 years ago: Turf Form (c) 1988 Blue Ribbon - TECHNICAL - GAME ID: 2935 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52610&o=2 $end $cpc_cass=turfform, $bio Turf Form [Model 8916] (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99980&o=2 $end $snes=turfhero, $bio Nintendo Super Famicom cart. published 25 years ago: Turf Hero [Model SHVC-ATUJ-JPN] (c) 1995 Tecmo, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62560&o=2 $end $snes=turfmemo, $bio Nintendo Super Famicom cart. published 25 years ago: Turf Memories [Model SHVC-AYZJ-JPN] (c) 1995 BEC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62561&o=2 $end $saturn=turfwind,turfwinda, $bio Sega Saturn game published 24 years ago: Turf Wind '96 - Take Yutaka Kyousouba Ikusei Game (c) 1996 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59859&o=2 $end $cpc_flop=turfform01,turfform, $bio Amstrad CPC 464 disk. published 32 years ago: Turf-Form (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121382&o=2 $end $info=turkhunt, $bio Arcade Video game published 20 years ago: Turkey Hunting USA (c) 2000 American Sammy. Turkey Hunting USA allows the players to hunt in 5 different states : Florida, New Mexico, Montana, Pennsylvania and Kansas. Each of the states has a different weather condition and level of difficulty. If a player achieves a top-ten raking in one of the states, he or she will become a grand slam master. There are also four different weapons to choose from: rifle, shotgun, power bow and muzzleloader. Bonus stages allow players to test their hunting skills. Obtaining a perfect score during one of these stages awards the player with different turkey calls or decoys. - TRIVIA - Released in February 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4413&o=2 $end $info=tshoot, $bio Arcade Video game published 36 years ago: Turkey Shoot - The Day They Took Over (c) 1984 Williams. The year is 1989, one year after the great gobble blight which plagued the world. One-third of the earth's populace was transformed by the ailment. The side effect of the turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the turkey terminators) was formed for the sole task of destroying the turkey menace... And so it begins. As a Turkey Terminator, the player is given 100 missions and 3 weapons to eliminate all the turkeys, leaving no 'left-overs'. He can take aim with his lethal laser gun using the position dot on the screen Screen-shot to hone in on his enemies with deadly accuracy. He can launch a lit grenade to annihilate all the turkeys within range or he can activate his gobble button (available one time each mission) to freeze all the turkeys for an instant, making them 'sitting ducks'. Missions are varied and include reacting quickly to clever ploys such as turkey air raids, turkeys disguising themselves as businessmen and turkey helicopter get-aways. Every 8th round is a rapid-fire bonus wave where the player has 15 seconds to eliminate as many criminals as possible. Shooting fire hydrants and trash cans as well as freeing bystanders who have been taken hostage also score bonus points. Three 'fowl-ups' are allowed and occur whenever any turkey... a Pilot Turkey, Boss Turkey, Cyborg Turkey or Thug Turkey... escapes or when an innocent bystander... a businessman, shopper or policeman... is damaged. - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 1 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 276 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : lightgun Buttons : 3 - TRIVIA - Software developed by Game Alive!, Inc. Released in July 1984. Approximately 450 units were produced. - STAFF - Game designed by : John Newcomer (JRN) Software by : Thomas N. Deaux (TND), Wayne P. Breivogel (WPB) Graphic art by : Chris L. Simmons (CLS), Jill Chittenden (JIL) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2994&o=2 $end $cpc_flop=turloghl,turloghl01,turloghl02,turloghl03,turloghl04,turloghl05,turloghl06,turloghl07, $bio Amstrad CPC 464 disk. published 33 years ago: Turlogh le Rodeur (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121366&o=2 $end $sms=turmamon, $bio Sega Master System cart. published 27 years ago: Turma da Mônica em O Resgate (c) 1993 Tec Toy Brazilian release. - TECHNICAL - Game ID: 026260 - TRIVIA - This game is known in North America and Europe as "Wonder Boy III - The Dragon's Trap [Model 7026]". This Brazilian version features a different protagonist. Tom-Tom has been replaced with Mônica, a girl with a powerful strength and her blue rabbit sidekick toy Sansão (Samson in the English version), which her arch-enemy Cebolinha (Jimmy Five) is always plotting to steal and make knots on its ears. This was based on the comic Turma da Mônica (Portuguese for Monica's Gang), created by Maurício de Sousa. This licensed version has no animals forms, but the opponents are still the same. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56265&o=2 $end $megadriv=turmamon, $bio Sega Mega Drive game published 24 years ago: Turma da Mônica na Terra dos Monstros (c) 1996 Tec Toy Brazilian release of "Wonder Boy in Monster World". - TECHNICAL - Game ID: 044870 Barcode: 7891196044878 - TRIVIA - Released in 1994 (exact date unknown) in Brazil. Known in North America and Europe as "Wonder Boy in Monster World". Known in Japan as "Wonder Boy V - Monster World III [Model G-5509]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57012&o=2 $end $a800=turmoil, $bio Atari 800 cart. published 38 years ago: Turmoil (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86744&o=2 $end $vic1001_cart=turmoil, $bio Commodore VIC-20 cart. published 38 years ago: Turmoil (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86966&o=2 $end $msx1_cart=turmoilk, $bio MSX cart. published 36 years ago: Turmoil (c) 1984 Qnix Corp. [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77570&o=2 $end $msx1_cass=turmoil,turmoila, $bio MSX cass. published 34 years ago: Turmoil (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95091&o=2 $end $msx1_flop=turmoil, $bio Turmoil cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230176&o=2 $end $msx1_cart=turmoil, $bio MSX cart. published 36 years ago: Turmoil (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 01A0 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77569&o=2 $end $a2600=turmoil,turmoile, $bio Atari 2600 cart. published 38 years ago: Turmoil (c) 1982 20th Century Fox. The objective is to zoom up and down the center alley and blast aliens as they streak by. Keep shooting and keep moving to avoid a deadly collision with a speeding alien spacecraft. - TECHNICAL - Model 11007 - TIPS AND TRICKS - HINTS FROM THE DESIGNER... Hold the joystick button down and race up and down the screen to wipe out the aliens. Go touch the Prizes as soon as they appear and then race back to the middle as fast as you can. Your ship will stop automatically when it reaches the center alley. - STAFF - Programmer: Mark Turmell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51158&o=2 $end $spectrum_cass=turmoil, $bio Sinclair ZX Spectrum cass. published 36 years ago: Turmoil [Model BBS00 118] (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81688&o=2 $end $a2600=turmoilc, $bio Atari 2600 cart. published 37 years ago: Turmoill (c) 1983 CCE - TECHNICAL - Model C-850 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51159&o=2 $end $amigaocs_flop=turnburn, $bio Commodore Amiga 500 disk. published 30 years ago: Turn 'n' Burn (c) 1990 Flair Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75442&o=2 $end $snes=turnburnu, $bio Nintendo Super NES game published 26 years ago: Turn and Burn - No-Fly Zone (c) 1994 Absolute Ent., Incorporated. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Dogfight [Model SHVC-ZN]". - TECHNICAL - Cartridge ID: SNS-ZN-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63946&o=2 $end $snes=turnburns, $bio Nintendo Super NES game published 26 years ago: Turn and Burn - No-Fly Zone (c) 1994 Absolute Ent., Incorporated. Spanish release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Dogfight [Model SHVC-ZN]". - TECHNICAL - Cartridge ID: SNSP-ZN-ESP/SESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63945&o=2 $end $snes=turnburn, $bio Nintendo Super NES game published 26 years ago: Turn and Burn - No-Fly Zone (c) 1994 Absolute Ent., Incorporated. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Super Dogfight [Model SHVC-ZN]". - TECHNICAL - Game ID: SNSP-ZN-EUR - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63944&o=2 $end $gameboy=turnburn, $bio Nintendo Game Boy Cart. published 28 years ago: Turn and Burn - The F-14 Dogfight Simulator [Model DMG-UR-USA] (c) 1992 Absolute Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67301&o=2 $end $cpc_flop=turndisk, $bio Turn Disk (c) 19?? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123410&o=2 $end $pc98=turnover, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Turn Over (c) 1994 Tear Drop. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90936&o=2 $end $psx=trnabout, $bio Sony PlayStation disc published 18 years ago: Turnabout (c) 2002 Natsume, Inc. North American release. - TECHNICAL - GAME ID: SLUS-01499 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111399&o=2 $end $pc8801_flop=turningg,turningga, $bio Turning Gal (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93160&o=2 $end $info=v4turnov, $bio Arcade Video game published 30 years ago: Turnover (c) 1990 Barcrest. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.72 Mhz), 68000 (@ 10 Mhz) Sound Chips : General Instrument AY8910 (@ 1 Mhz), SAA1099 (@ 1 Mhz) Screen orientation : Horizontal Video resolution : 504 x 296 pixels Screen refresh : 50.00 Hz Palette colors : 16 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4904&o=2 $end $wswan=turntabl, $bio Bandai WonderSwan game published 21 years ago: Turntablist - DJ Battle [Model SWJ-BAN017] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86405&o=2 $end $gameboy=turokj, $bio Nintendo Game Boy Cart. published 22 years ago: Turok - Battle of the Bionosaurs [Model DMG-ATBJ-JPN] (c) 1998 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67304&o=2 $end $gameboy=turok, $bio Nintendo Game Boy Cart. published 23 years ago: Turok - Battle of the Bionosaurs [Model DMG-ATUE-USA] (c) 1997 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67302&o=2 $end $n64=turokb,turoka,turok,turokgb,turokga,turokg,turokub,turokua,turoku, $bio Nintendo 64 cart. published 23 years ago: Turok - Dinosaur Hunter (c) 1997 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58043&o=2 $end $n64=turokleg, $bio Nintendo 64 cart. published 21 years ago: Turok - Legenden des Verlorenen Landes (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58044&o=2 $end $n64=turokrag,turokrag1,turokragu1,turokragu, $bio Nintendo 64 cart. published 21 years ago: Turok - Rage Wars (c) 1999 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58045&o=2 $end $gbcolor=turokrag, $bio Nintendo Game Boy Color game published 20 years ago: Turok - Rage Wars [Model CGB-AR7E-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69027&o=2 $end $n64=turok2,turok2a,turok2p,turok2g,turok2ua,turok2u,turok2ud, $bio Nintendo 64 cart. published 22 years ago: Turok 2 - Seeds of Evil (c) 1998 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58046&o=2 $end $gbcolor=turok2, $bio Nintendo Game Boy Color game published 22 years ago: Turok 2 - Seeds of Evil [Model DMG-A2TE-USA] (c) 1998 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69030&o=2 $end $gbcolor=turok2j, $bio Nintendo Game Boy Color game published 21 years ago: Turok 2 - Seeds of Evil [Model DMG-A2TJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69032&o=2 $end $n64=turok3,turok3u,turok3up1,turok3up2,turok3p3, $bio Nintendo 64 cart. published 19 years ago: Turok 3 - Shadow of Oblivion (c) 2001 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58047&o=2 $end $gbcolor=turok3, $bio Nintendo Game Boy Color game published 20 years ago: Turok 3 - Shadow of Oblivion [Model CGB-BT3E-USA] (c) 2000 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69033&o=2 $end $gba=turok,turoka,turokb, $bio Turok Dinosaur Hunter [Prototype] (c) 200? Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76193&o=2 $end $gba=turokevou, $bio Nintendo GBA cart. published 18 years ago: Turok Evolution [Model AGB-AT4E-USA] (c) 2002 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76195&o=2 $end $gba=turokevo, $bio Nintendo GBA cart. published 18 years ago: Turok Evolution [Model AGB-AT4P-EUR] (c) 2002 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76194&o=2 $end $info=turpin,turpins, $bio Arcade Video game published 39 years ago: Turpin (c) 1981 Sega. See Konami's original "600 [Model GX353]" for more information about the game itself. - TRIVIA - Turpin was released in October 1981. This title is similar in concept to "Frogger", but closely resembles the much later "Super Pac-Man" in gameplay. - PORTS - * CONSOLES: Casio PV-1000 * COMPUTERS: Tommy Tutor [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2995&o=2 $end $tutor=turpin, $bio Tomy Pyuuta cart. published 37 years ago: Turpin [Model 004E] (c) 1983 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101364&o=2 $end $info=turrett, $bio Arcade Video game published 19 years ago: Turret Tower (c) 2001 NAMCO. Turret Tower is a one-player gunner/fighter pilot action game. The game components are housed in a compact 6. 5 in., octagon shaped cabinet. "Turret Tower" is a uniquely designed attraction. Turret Tower drops the player into an exciting war-bird environment. The player assumes the role of a gunner in a turret and also controls the direction of the aircraft. He sits in a swiveling gun turret and has the option of six wicked weapons to destroy his enemies. Two of the weapons, the mini-gun and grenade launcher are available at the onset of the game, plus the player gets to choose one of the four "super" weapons. Two of the "super" weapons are not available until the player reaches a specific level. The player chooses from one of three levels, each varying in difficulty. A "bonus" level is awarded to those players who successfully complete the first three. Each of the four levels are comprised of three waves of attack. The playing console, seat and monitor can rotate right or left a full 360 degrees! The player controls this motion using the joystick. A variety of power-ups are awarded to those players with the best homing and firing techniques. The power-ups are released by shooting parachutes during the game play. Turret Tower does not require an attendant due to the multiple safety features incorporated into the game design. These features include a door lock and seat belt, the deadbolt door lock must be in the locked position and the player must have the seat belt fastened in order for the game to operate. The floor mat will detect if there is more than one person inside the game or if the player is trying to stand up. If either of these conditions are detected the game will automatically stop operating. - STAFF - Developed by Dell Electronics. Designed and engineered by George Dell, who handled the mechanical side of things, and Brian Weber, who handled the graphics, sound and game design, it took the 2 of them 4 years from conceiving the project to its release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22878&o=2 $end $spectrum_cass=turricank, $bio Turrican (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219451&o=2 $end $amigaocs_flop=turrican, $bio Commodore Amiga 500 disk. published 30 years ago: Turrican (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75443&o=2 $end $amigaocs_flop=turricanu, $bio Commodore Amiga 500 disk. published 30 years ago: Turrican (c) 1990 Innerprise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75444&o=2 $end $spectrum_cass=turrican, $bio Sinclair ZX Spectrum cass. published 30 years ago: Turrican (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81689&o=2 $end $cpc_cass=turrican, $bio Amstrad CPC cass. published 30 years ago: Turrican (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99981&o=2 $end $cpc_flop=turrican09,turrican0d,turrican1b,turrican05,turrican06,turrican01,turrican15a,turrican16a,turrican17a,turrican18,turrican1c,turrican1d, $bio Amstrad CPC 464 disk. published 30 years ago: Turrican (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121580&o=2 $end $cpc_flop=turrican, $bio Amstrad CPC 464 disk. published 30 years ago: Turrican (c) 1990 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121581&o=2 $end $specpls3_flop=turricansp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Turrican (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147594&o=2 $end $specpls3_flop=turrican, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Turrican (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148142&o=2 $end $megadriv=turrican, $bio Sega Mega Drive game published 29 years ago: Turrican (c) 1991 Ballistic. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 76/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70575&o=2 $end $cdtv=turrican, $bio Commodore Amiga CDTV published 28 years ago: Turrican (c) 1992 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194435&o=2 $end $cpc_flop=turrican0c,turrican10,turrican0b,turrican0f, $bio Turrican (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121582&o=2 $end $amigaocs_flop=turricn3, $bio Commodore Amiga 500 disk. published 27 years ago: Turrican 3 (c) 1993 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75445&o=2 $end $amigaocs_flop=turricn3g, $bio Commodore Amiga 500 disk. published 27 years ago: Turrican 3 (c) 1993 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75446&o=2 $end $amigaocs_flop=turricn2,turricn2a, $bio Commodore Amiga 500 disk. published 29 years ago: Turrican II (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75447&o=2 $end $spectrum_cass=turricn2, $bio Sinclair ZX Spectrum cass. published 29 years ago: Turrican II (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81690&o=2 $end $cpc_flop=turrican03,turrican04,turrican19,turrican1a,turrican14,turrican15,turrican1e,turrican1f,turrican20,turrican21,turrican07,turrican08,turrican11,turrican13,turrican12, $bio Amstrad CPC 464 disk. published 29 years ago: Turrican II (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121583&o=2 $end $cpc_flop=turrican02, $bio Amstrad CPC 464 disk. published 29 years ago: Turrican II (c) 1991 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121584&o=2 $end $st_flop=turricn2, $bio Atari ST disk. published 29 years ago: Turrican II (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229800&o=2 $end $cdtv=turricn2, $bio Commodore Amiga CDTV published 29 years ago: Turrican II (c) 1991 Rainbow Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240952&o=2 $end $spectrum_cass=turricn2e, $bio Turrican II (c) 199? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219257&o=2 $end $spectrum_cass=turricn2k, $bio Turrican II (c) 199? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219452&o=2 $end $cpc_cass=turricn2, $bio Amstrad CPC cass. published 29 years ago: Turrican II - The Final Fight (c) 1991 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99984&o=2 $end $specpls3_flop=turrica2,turrica2a, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Turrican II - The Final Fight (c) 1991 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148143&o=2 $end $ibm5170_cdrom=turricn2, $bio IBM 5170 CD-ROM (DOS) published 24 years ago: Turrican II - The Final Fight (c) 1996 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144647&o=2 $end $tg16=turrican, $bio NEC TurboGrafx-16 cart. published 29 years ago: Turrican [Model ATGX04TUT6] (c) 1991 Ballistic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84369&o=2 $end $gameboy=turrican, $bio Nintendo Game Boy Cart. published 29 years ago: Turrican [Model DMG-TQ-USA] (c) 1991 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67305&o=2 $end $spectrum_cass=turricaner, $bio Turrican (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: M1J005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219887&o=2 $end $spectrum_cass=turricanera, $bio Turrican (c) 198? Erbe Soft. Spanish release. - TECHNICAL - GAME ID: SE 607 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219256&o=2 $end $cpc_flop=turrisg1, $bio Amstrad CPC type-in published 32 years ago: Turris (c) 1988 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124322&o=2 $end $info=gnw_tbridge, $bio Handheld game published 38 years ago: Turtle Bridge (c) 1982 Nintendo Co., Ltd. The player uses a line of five turtles as stepping stones to transfer baggage from one side of a river to the other. Once a package is tossed to a colleague on the other side, the player can return to the home bank to fetch the next package. The turtles are not motionless but will dive to feed on any fish within reach, and they dive more frequently as the game progresses. The player may need to wait for the colleague on the far bank and cannot return to the home bank while carrying a package. Two to ten points are awarded, depending on how quickly the package is delivered. It takes approximately 1 hour of game play to accrue 1000 points. The score board only has 3 digits, so once 999 is exceeded it rolls over to 000. Lives are lost if the explorer lands on a turtle that dives. A life can be recovered at the score levels 200 and 500. The game ends when all lives are lost. In Game A, the middle turtle of the five has no fish swimming in reach and never dives unless the explorer waits too long on its back, at which point fish appear and the turtle dives. In Game B, all turtles will dive from the outset, while the colleague appears less frequently. - TECHNICAL - Model TL-28 - TRIVIA - Released on February 1, 1982 in Japan. Game&Watch developer Masao Yamamoto takes pride in the fact that Turtle Bridge, unlike most Game&Watch titles, was wholly his concept instead of having heavy in?uence from Gunpei Yokoi. - STAFF - By: Masao Yamamoto - PORTS - * CONSOLES: Game Boy Color "Game & Watch Gallery 3" (original & updated versions) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100941&o=2 $end $vic1001_cart=turtle,turtle2,turtle1, $bio Commodore VIC-20 cart. published 38 years ago: Turtle Graphics (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86967&o=2 $end $dragon_cass=trtlgraph, $bio Dragon cass. published 36 years ago: Turtle Graphics (c) 1984 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116633&o=2 $end $electron_cass=turtleg, $bio Turtle Graphics (c) 198? Acornsoft - STAFF - By: Barry Morrell, Dominic Verity - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115475&o=2 $end $c64_cass=turtljmp, $bio Commodore C64 cass. published 36 years ago: Turtle Jump (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229584&o=2 $end $nes=turtlen5, $bio Turtle Ninja 5 (c) 19?? Unknown. A pirate hack of "Toxic Crusaders" with modified title screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65216&o=2 $end $info=turtship, $bio Arcade Video game published 32 years ago: Turtle Ship (c) 1988 Sharp Image Electronics, Inc. North American release. Game developed in Korea. For more information, please see the original Philko release entry; "Geobukseon - Turtle Ship". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77651&o=2 $end $info=turtshipj, $bio Arcade Video game published 32 years ago: Turtle Ship (c) 1988 Pacific Games. Japanese release. Game developed in Korea. For more information, please see the original Philko release entry; "Geobukseon - Turtle Ship". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77652&o=2 $end $spectrum_cass=turtleti, $bio Sinclair ZX Spectrum cass. published 36 years ago: Turtle Timewarp [Model SFSP003] (c) 1984 Softstone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81691&o=2 $end $info=turtreas, $bio Slot Machine published 12 years ago: Turtle Treasure (c) 2008 Aristocrat. A 5-reel video slot machine with an underwater theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 Part numbers : 278708 - Top Box Paytable. 279461 - Belly Panel Artwork. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26715&o=2 $end $info=turtles, $bio Arcade Video game published 39 years ago: Turtles (c) 1981 Stern Electronics. Export release. Game developed by Konami as '600'. See original "600 [Model GX353]" for more information about the game itself. Differences between Turtles and 600: 1) In Turtles you're playing against other bugs/turtles. In 600 you're up against race cars. 2) In Turtles you grab each KidTurtle and bring them home. In 600 you must grab up all KidTurtles before the exit appears. 3) In Turtles you must grab bombs from the center when they appear, in 600 you're given a certain amount of energy, which each bomb uses. 4) The wall graphics are a bit more blocky in 600. Also, the cut scenes in between racks in 600 only show one ladder, with the turtle climbing alone. - TECHNICAL - Turtles came in an upright cabinet. This game used the standard 'Stern' cabinet that most Stern titles used, sideart was often just a painted 'Stern' logo on these. The marquee, monitor bezel, and control panel overlay all feature delightful cartoon turtle graphics in a very distinct style. The control panel has a single ball-top 4-Way joystick mounted in the center, with bomb buttons way off to each side. - TRIVIA - Turtles was released in December 1981. Konami originally wrote this game but it was licensed to Stern for US and European distribution), and only a limited number of games were made bearing the 600 name. Konami also licensed this title to Sega as well, which they released under the name "Turpin". Entex Industries released a board game based on this video game (same name) in 1982 : It's each player's goal to rescue as many cute little turtlettes as possible and bring them safely back to the home pond. But watch out for the evil beetles because they're out to get you! - PORTS - * CONSOLES: Entex AdventureVision (1982) Emerson Arcadia 2001 (1982) "Turtles Turpin" G7000 Videopac * OTHERS: VFD handheld game (1982) released by Entex : Play against the computer, or head to head with another player. This game has a headphone jack, volume control, and a knob that will speed up the gameplay. Pretty cool features for an old 80's handheld game! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2997&o=2 $end $arcadia=turtles, $bio Arcadia 2001 cart. published 38 years ago: Turtles Turpin (c) 1982 UA, Limited. - TECHNICAL - [Cartridge No. 34] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49284&o=2 $end $odyssey2=turtles, $bio Phillips Videopac game published 38 years ago: Turtles (c) 1982 Philips Corp. - TECHNICAL - Game ID: 49 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95697&o=2 $end $advision=turtles, $bio Adventure Vision cart. published 38 years ago: Turtles (c) 1982 Entex Industries, Incorporated. - TECHNICAL - [Model 6076] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49229&o=2 $end $info=eturtles, $bio Tabletop game published 38 years ago: Turtles (c) 1982 Entex Industries, Inc. - TECHNICAL - Model 6086 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95292&o=2 $end $odyssey2=turtlesu, $bio Magnavox Odyssey² game published 37 years ago: Turtles (c) 1983 Philips Corp. - TECHNICAL - Game ID: AC9446 - STAFF - Written by: Jim Butler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95698&o=2 $end $spectrum_cass=turtogas, $bio Sinclair ZX Spectrum cass. published 12 years ago: Turtogas (c) 2008 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226510&o=2 $end $spectrum_cass=tusjuego, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos 1 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226620&o=2 $end $spectrum_cass=tusjuego_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos 2 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226621&o=2 $end $spectrum_cass=tusjuego_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos Single 1 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226622&o=2 $end $spectrum_cass=tusjuego_f, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos Single 2 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226623&o=2 $end $spectrum_cass=tusjuego_j, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos Single 3 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226624&o=2 $end $spectrum_cass=tusjuego_n, $bio Sinclair ZX Spectrum cass. published 36 years ago: Tus Juegos Single 4 (c) 1984 Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226625&o=2 $end $spectrum_cass=tusjuego_r, $bio Tus Juegos Single 5 (c) 198? Monser, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226626&o=2 $end $spectrum_cass=tusker, $bio Sinclair ZX Spectrum cass. published 31 years ago: Tusker (c) 1989 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81692&o=2 $end $cpc_flop=tusker19,tuskeruk03,tuskeruk02,tuskeruk04,tuskeruk05,tuskeruk06, $bio Amstrad CPC 464 disk. published 31 years ago: Tusker (c) 1989 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123956&o=2 $end $spectrum_cass=tuskermc, $bio Tusker (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219371&o=2 $end $spectrum_cass=tuskerki, $bio Tusker (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219453&o=2 $end $amigaocs_flop=tusker, $bio Commodore Amiga 500 disk. published 30 years ago: Tusker (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75448&o=2 $end $cpc_flop=tuskeruk,tuskeruk01, $bio Amstrad CPC 464 disk. published 31 years ago: Tusker [Model AMF 715] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123957&o=2 $end $cpc_flop=tutspyra01, $bio Amstrad CPC 464 disk. published 34 years ago: Tut's Pyramid (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121667&o=2 $end $dragon_cass=tutstomb, $bio Dragon cass. published 37 years ago: Tut's Tomb (c) 1983 Mark Data Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234423&o=2 $end $info=tutstomb, $bio Arcade Video game published 24 years ago: Tut's Tomb (c) 1996 Island Design. - TECHNICAL - Main CPU : TMS34010 Sound Chips : (2x) General Instrument AY8910 Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 69.00 Hz Palette colors : 256 Players : 2 Control : lightgun Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3907&o=2 $end $orion_cass=tutan, $bio Tutan (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235212&o=2 $end $saturn=tutankam, $bio Sega Saturn game published 23 years ago: Tutankamen no Nazo - A.N.K.H (c) 1997 Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59860&o=2 $end $special_cass=tutankh, $bio TUTANKH (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234259&o=2 $end $info=tutankhms, $bio Arcade Video game published 38 years ago: Tutankham (c) 1982 Stern Electronics. North American version. Game developed in Japan. For more information about the game, please refer the original Konami entry; "Tutankham [Model GX350]". - TRIVIA - Tutankham was released in July 1982 in the USA by Stern Electronics, under license from Konami. A Tutankham unit appears in the 1983 movie 'WarGames'. - PORTS - * CONSOLES: [US] Atari 2600 (1983) "Tutankham [Model PB5340]" [US] Atari 5200 : Release cancelled Mattel Intellivision [US] (1983) "Tutankham [Model PB6340]" Colecovision [US] (1984) "Tutankham [Model 9840]" * HANDHELDS: [US] Nintendo DS (mar.27, 2007) as 'Horror Maze' in "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" * COMPUTERS: [US] Atari 800 (1983) Commodore VIC-20 [US] (1983) Tandy Color Computer [US] (1984) "The Touchstone" Texas Instruments TI-99/4A [US] (1984) * OTHERS: LCD handheld game : released by Konami. VFD handheld game [US] (1983) : released by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33113&o=2 $end $vic1001_cart=tutankhm, $bio Tutankham (c) 198? Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86968&o=2 $end $odyssey2=tutank, $bio Tutankham (c) 198? Parker Bros. [Beverly, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95699&o=2 $end $coleco=tutankhm,tutankhma, $bio Colecovision game published 37 years ago: Tutankham (c) 1983 Parker Bros. - TECHNICAL - Game ID: 9840 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53388&o=2 $end $info=tutankhm, $bio Arcade Video game published 38 years ago: Tutankham (c) 1982 Konami. Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare. - TECHNICAL - Game ID : GX350 Main CPU : Motorola M6809 (@ 1.5 Mhz) Sound CPU : Zilog Z80 (@ ~1.79 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ ~1.79 Mhz), (6x) RC (@ ~1.79 Mhz) Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - Tutankham was released in June 1982. The game was originally to be called 'Tutankhamon'. However, when programmers decided to change the monitor position from horizontal to vertical, they had to cut the -ON suffix from 'Tutankhamon' to make the title fit the screen width. Licensed to Stern for manufacture and distribution in USA as "Tutankham". - SCORING - Killing a Snake : 20 points. Killing a Monster : 40 points. Killing a Bat : 60 points. Collecting a Ring : Mystery Score (From 500 points). Collecting a Lantern : Mystery Score (Up to 4,000 points). Collecting a key : 500 points. Opening a door : 1,000 points. Bonus points are awarded at the end of each level for the time remaining. - TIPS AND TRICKS - * Flash bombs can only be used once per level, and remember you only have 3 available for the whole game. Use them sparingly, preferably only in a life-threatening situation. * You can sit in a safe place close to a monster generator and simply pick the monsters off as they appear. Most monsters follow a set pattern of movement so it is quite easy to predict which way they will turn and wait in a place where it is easy to kill them as they appear in front or behind you. Remember to watch the timer though! * The lanterns and rings are quite often a deadly diversion as they are sometimes placed in dead end vertical passages. Assess the risks carefully before collecting them. * Be careful when entering vertical tunnels as you cannot shoot monsters on the other side until they are level with you in a horizontal direction. * A carefully timed shot can kill a monster in a vertical tunnel, but only when fired exactly when the monster moves into the square in which you are stood. - STAFF - Programmed by : H. Tanigaki - PORTS - * CONSOLES: Casio PV-1000 [JP] * HANDHELDS: [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [EU] Sinclair ZX Spectrum (1984) * OTHERS: LCD handheld game : released by Konami. VFD handheld game (1983) : released by Bandai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2998&o=2 $end $a2600=tutankhm,tutankhme, $bio Atari 2600 cart. published 37 years ago: Tutankham (c) 1983 Parker Bros. Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun...and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you...if you dare. - TECHNICAL - Model PB5340 - TIPS AND TRICKS - When the game begins, you're an archaeologist with three lives. You're in the first of four burial chambers inside King Tut's tomb. As soon as you press RESET, start moving the archaeologist through the maze. These are the things you must do: Find the Key. Inside each chamber is a key. As soon as you see it, go after it. You'll need it in order to enter the next chamber at the end of the maze. Once you have the key you'll see it in the archaeologist's hand. Watch out for Creature Nests. Throughout the maze are creatures' nests.Creatures of varying speeds and species can spring from them at any time. Just before they do, however, you'll hear a 'slurp-like' sound. When you hear it, get ready to fire at the approaching creature! To fire your laser gun: press the fire button while you move the Joystick either left or right, depending on the direction in which you wish to fire. You cannot fire up or down. If you're in a tight spot and can't seem to fire your way out, you can activate the laser flash. Just hold down the fire button while you move the Joystick up. The laser flash will cause all the creatures on the screen to disappear... just long enough for you to escape. You'll start with three flashes, so use them wisely! Pick up Treasure. Various kinds of exotic and priceless treasures are located throughout the maze. You'll find them tucked away in alcoves. Just remember that you don't have to go after each one--especially if it's too risky. As the astute archaeologist knows, some treasures are more valuable than others. It's up to you to decide which ones you most desire. Good luck. Find the Secret Passageways. Secret passageways let you zip from one side of the chamber to the other. They can let you escape dangerous situations. Oftentimes it's the only way to continue through the maze. Because a secret is a secret, it's up to you to find out where each one is located. Watch the Time Band. The time band monitors the amount of ammunition in your laser gun. The longer you remain in the maze, the faster the ammo is used up. So try to complete the maze as quickly as you can. Your ammo supply replenishes with each new chamber. Open the Door. At the end of each maze, you'll find a door. As long as the archaeologist has the key in hand, he'll unlock that door when he reaches it. Behind it lies another fabulous treasure and the entrance to the next chamber! If the archaeologist has no key when he reaches the door, he must go back and get it. - STAFF - Programmer: Dave Engman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51160&o=2 $end $intv=tutankhm, $bio Mattel Intellivision game published 37 years ago: Tutankham (c) 1983 Parker Bros. Wander King Tut's tomb in search of fabulous treasure! Keys are used to unlock the passageways to the treasure. But snakes, griffins, and beetles will guard the tomb at all costs. With lasers and flash bombs, try to defeat these protectors of the tomb and escape with the loot. 1 or 2 players. - TECHNICAL - Model PB6340 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60984&o=2 $end $spectrum_cass=tutankha, $bio Sinclair ZX Spectrum cass. published 37 years ago: Tutankhamun (c) 1983 Micromania - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81693&o=2 $end $info=ep_tutcl,ep_tutcla,ep_tutclb, $bio Tutankhamun Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40913&o=2 $end $dmv=tgdemo, $bio TUTBOGRAPH Demonstration Programs (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233911&o=2 $end $msx1_cass=tutor, $bio MSX cass. published 35 years ago: Tutor (c) 1985 Sony Spain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95092&o=2 $end $zx81_cass=tgerman, $bio Sinclair ZX-81 cass. published 37 years ago: Tutor German (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114825&o=2 $end $zx81_cass=tspanish, $bio Sinclair ZX-81 cass. published 37 years ago: Tutor Spanish (c) 1983 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114826&o=2 $end $uzebox=tutorial, $bio Belogic Uzebox ROM published 12 years ago: Tutorial (c) 2008 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233105&o=2 $end $apple2_flop_clcracked=tutqzmst, $bio Apple II disk. published 37 years ago: Tutorial Quiz Master (c) 1983 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230628&o=2 $end $spectrum_cass=tutorsta,tutorsta_a, $bio Tutorstar (c) 198? Profisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225815&o=2 $end $info=m4tutfrt__a0,m4tutfrt__a1,m4tutfrt__a2,m4tutfrt__a3,m4tutfrt__a4,m4tutfrt__a5,m4tutfrt__av,m4tutfrt__aw,m4tutfrt__ax,m4tutfrt__ay,m4tutfrt__az, $bio Tutti Fruity (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233648&o=2 $end $info=m4tutcl,m4tutcl__a,m4tutcl__b,m4tutcl__c,m4tutcl__d,m4tutcl__e,m4tutcl__f,m4tutcl__g,m4tutcl__h,m4tutcl__i,m4tutcl__j,m4tutcl__k, $bio Tutti Fruity Classic (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41514&o=2 $end $info=m4tutfrt__a,m4tutfrt__b,m4tutfrt__c,m4tutfrt__d,m4tutfrt__e,m4tutfrt__f,m4tutfrt__g,m4tutfrt__h,m4tutfrt__i,m4tutfrt__j, $bio Tutti Fruity [Model CTU] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41515&o=2 $end $info=m4tutfrt__k,m4tutfrt__l,m4tutfrt__m,m4tutfrt__n,m4tutfrt__o,m4tutfrt__p,m4tutfrt__q,m4tutfrt__r,m4tutfrt__s,m4tutfrt__t,m4tutfrt__u,m4tutfrt__v, $bio Tutti Fruity [Model F1U] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231998&o=2 $end $info=m4tutfrt__at,m4tutfrt__au, $bio Tutti Fruity [Model F2U] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231999&o=2 $end $info=m4tutfrt__w,m4tutfrt__x,m4tutfrt__y,m4tutfrt__z,m4tutfrt__0,m4tutfrt__1,m4tutfrt__2,m4tutfrt__3,m4tutfrt__4,m4tutfrt__5,m4tutfrt__6,m4tutfrt__7, $bio Tutti Fruity [Model F3U] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232000&o=2 $end $info=m4tutfrt__8,m4tutfrt__9,m4tutfrt__aa,m4tutfrt__ab,m4tutfrt__ac,m4tutfrt__ad,m4tutfrt__ae,m4tutfrt__af,m4tutfrt__ag, $bio Tutti Fruity [Model TF4] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231996&o=2 $end $info=m4tutfrt,m4tutfrt__ai,m4tutfrt__aj,m4tutfrt__ak,m4tutfrt__al,m4tutfrt__am,m4tutfrt__an,m4tutfrt__ao,m4tutfrt__ap,m4tutfrt__aq,m4tutfrt__ar,m4tutfrt__as, $bio Tutti Fruity [Model TFT] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231997&o=2 $end $info=j6tutti, $bio Tutti Frutti (c) 199? QPS Interactive. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41150&o=2 $end $info=sc4tfclb,sc4tfclba, $bio Tutti Frutti Club (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR6938] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18254&o=2 $end $info=tsuwaku, $bio Arcade Video game published 20 years ago: Tuugakuro no Yuuwaku (c) 2000 Nichibutsu. - TRIVIA - Released in August 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29203&o=2 $end $m5_cass=tvadjust, $bio TV Adjust (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95331&o=2 $end $ibm5150=tv101, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: TV and Cinema 101 - Trivia from Talkies to Trekkies (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83709&o=2 $end $psx=xuntata, $bio Sony PlayStation disc published 18 years ago: TV Animation X - Unmei no Tatakai (c) 2002 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-03459] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85752&o=2 $end $studio2=spacewar, $bio Studio II cart. published 43 years ago: TV Arcade I: Space War (c) 1977 RCA - TECHNICAL - [Model 18V400] To Start: Press CLEAR, then 1 on Keypad 1. To Control in game: 2 on Keypad 1 to launch the ship. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49181&o=2 $end $studio2=funwnum, $bio Studio II cart. published 43 years ago: TV Arcade II: Fun with Numbers (c) 1977 RCA. - TECHNICAL - [Model 18V401] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82068&o=2 $end $studio2=tennis, $bio Studio II cart. published 43 years ago: TV Arcade III: Tennis/Squash (c) 1977 RCA. - TECHNICAL - [Model 18V402] To Start: Press CLEAR, then 1 on Keypad 1, 4 on Keypad 2 and finally 7 on Keypad 1. To Control in game: 2 and 8 on Keypad 2 to move the paddle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49183&o=2 $end $studio2=baseball, $bio Studio II cart. published 43 years ago: TV Arcade IV: Baseball (c) 1977 RCA. - TECHNICAL - [Model 18V403] To Start: Press CLEAR, then 0 on Keypad 1. To Control in game: 2 or 5 on Keypad 2 to launch the ball; 5 on Keypad 1 to hit the ball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49182&o=2 $end $studio2=gunfight, $bio Studio II cart. published 43 years ago: TV Arcade Series: Gunfighter & Moonship Battle (c) 1977 RCA. - TECHNICAL - [Model 18V405] To Start: Press CLEAR, then 1 on Keypad 1. To Control in game: 2 and 8 on Keypad 2 to move and 5 on Keypad 2 to shoot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49185&o=2 $end $studio2=speedway, $bio Studio II cart. published 43 years ago: TV Arcade Series: Speedway/Tag (c) 1977 RCA. - TECHNICAL - [Model 18V404] To Start: Press CLEAR, then 1 on Keypad 1. To Control in game: 2, 4, 6 and 8 on both Keypads allow to move the cars in the corresponding directions; 5 on both Keypads stop the cars. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49184&o=2 $end $tvc_flop=tvball,tvballa, $bio Videoton TVC disk. published 32 years ago: TV Ball (c) 1988 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112132&o=2 $end $tvc_cass=tvball, $bio Videoton TVC cass. published 32 years ago: TV Ball (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112473&o=2 $end $info=tvboyii, $bio TV Boy II (c) 200? Systema. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127189&o=2 $end $studio2=bjack, $bio Studio II cart. published 43 years ago: TV Casino I: Blackjack (c) 1977 RCA. - TECHNICAL - [Model 18V600] To Start: Press CLEAR, then 1 on Keypad 1. To Control in game: 0 on Keypad 2 to bet and stand; 1on Keypad 2 to hit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49186&o=2 $end $gameboy=tvchamp, $bio Nintendo Game Boy Cart. published 26 years ago: TV Champion [Model DMG-A9YJ-JPN] (c) 1994 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67075&o=2 $end $info=lexifit, $bio Dedicated Console published 11 years ago: TV Fitness Center (c) 2009 Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261592&o=2 $end $info=quiztvqq, $bio Arcade Video game published 28 years ago: TV Gassyuukoku Quiz Q&Q (c) 1992 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Players : 2 Buttons : 4 - TRIVIA - TV Gassyuukoku Quiz Q&Q was released in January 1992 in Japan. The title of this game translates from Japanese as 'Populace TV's Quiz Q&Q'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2999&o=2 $end $studio2=biorhyth, $bio Studio II cart. published 43 years ago: TV Mystic Series: Biorhythm (c) 1977 RCA. - TECHNICAL - [Model 18V700 To Start: Press CLEAR, then 0 on Keypad 1. To Control in game: Use keys on the Keypad as a Numerical Keypad. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49187&o=2 $end $info=tvpoker, $bio TV Poker (c) 197? A-1 Supply, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48302&o=2 $end $ekara_japan_p=pc0002,pc0002a, $bio Takara e-Kara PC series cart. published 19 years ago: TV Pop Vol. 2 [Model PC0002-TPJ] (c) 2001 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237598&o=2 $end $ekara_japan_g=gc0016, $bio Takara e-Kara/Popira cart. published 18 years ago: TV Pop Vol. 5 [Model GC0016-TPJ] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146942&o=2 $end $ekara_japan_g=gc0017, $bio Takara e-Kara/Popira cart. published 18 years ago: TV Pop Vol. 6 [Model GC0017-TPJ] (c) 2002 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146943&o=2 $end $ekara_japan_d=dc0005 $bio Takara e-Kara DC series cart. published 16 years ago: TV Pop Vol. 9 [Model DC0005-TPJ] (c) 2004 Takara Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237590&o=2 $end $studio2=compquiz, $bio Studio II cart. published 43 years ago: TV School House I (c) 1977 RCA. - TECHNICAL - [Model 18V500] To Start: Press CLEAR, then 1 on Keypad 1 twice. To Control in game: All keys on the Keypads. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49189&o=2 $end $studio2=mathfun, $bio Studio II cart. published 43 years ago: TV School House II: Math Fun (c) 1977 RCA [USA] - TECHNICAL - [Model 18V501] To Start: Press CLEAR, then 1 on Keypad 1 three times. To Control in game: All keys on the Keypads. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49188&o=2 $end $amigaocs_flop=tvbasebl, $bio Commodore Amiga 500 disk. published 28 years ago: TV Sports Baseball (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75191&o=2 $end $amigaocs_flop=tvbasket, $bio Commodore Amiga 500 disk. published 30 years ago: TV Sports Basketball (c) 1990 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75192&o=2 $end $pce=tvbasket, $bio NEC PC-Engine HuCARD published 27 years ago: TV Sports Basketball (c) 1993 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58743&o=2 $end $tg16=tvbasket, $bio NEC TurboGrafx-16 cart. published 29 years ago: TV Sports Basketball [Model TGX040055] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84357&o=2 $end $amigaocs_flop=tvboxing, $bio Commodore Amiga 500 disk. published 29 years ago: TV Sports Boxing (c) 1991 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75193&o=2 $end $amigaocs_flop=tvfootbl,tvfootbla, $bio Commodore Amiga 500 disk. published 32 years ago: TV Sports Football (c) 1988 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75194&o=2 $end $st_flop=tvfootbl, $bio Atari ST disk. published 31 years ago: TV Sports Football (c) 1989 Mirrorsoft, Ltd. [England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229821&o=2 $end $pce=tvfootbl, $bio NEC PC-Engine HuCARD published 29 years ago: TV Sports Football (c) 1991 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58744&o=2 $end $tg16=tvfootbl, $bio NEC TurboGrafx-16 cart. published 30 years ago: TV Sports Football [Model TGX030046] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84358&o=2 $end $pce=tvhockey, $bio NEC PC-Engine HuCARD published 27 years ago: TV Sports Hockey (c) 1993 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58745&o=2 $end $tg16=tvhockey, $bio NEC TurboGrafx-16 cart. published 29 years ago: TV Sports Hockey [Model TGX030064] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84359&o=2 $end $tvc_flop=tvstack, $bio Videoton TVC disk. published 33 years ago: TV Stack (c) 1987 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112133&o=2 $end $info=tvtchspd, $bio Dedicated Console published 8 years ago: TV Touch Games - Spider-Man in Villain Round-Up (c) 2012 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259438&o=2 $end $info=tvtchsw, $bio Dedicated Console published 8 years ago: TV Touch Games - Star Wars Original Trilogy (c) 2012 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259439&o=2 $end $info=tv21,tv21_3, $bio Slot Machine published 45 years ago: TV Twenty One (c) 1975 A-1 Supply, Incorporated. - TRIVIA - TV Twenty One was the first video card machine. - STAFF - Designed by : Dale Rodesch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7786&o=2 $end $info=conyfght, $bio TV Virtual Fighter (c) 20?? Conny. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240388&o=2 $end $info=conyteni, $bio Dedicated Console published 17 years ago: TV Virtual Tennis (c) 2003 Conny. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=194377&o=2 $end $tvc_flop=tvccopy, $bio Videoton TVC disk. published 34 years ago: TV-Computer Copy (c) 1986 Garai [Géza Garai] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112339&o=2 $end $tvc_flop=faltoro, $bio TV-Computer Faltörő Játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112051&o=2 $end $tvc_cass=tvcfalto, $bio TV-Computer Faltörő játék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112446&o=2 $end $svision=tvlink, $bio TV-Link (c) 199? Watara - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95478&o=2 $end $tvc_flop=tvpoker, $bio Videoton TVC disk. published 33 years ago: TV-Póker (c) 1987 Blacksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112365&o=2 $end $tvc_flop=tvpokern,tvpokerna, $bio TV-Póker (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112289&o=2 $end $tvc_cass=tvpoker, $bio TV-Póker (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112474&o=2 $end $tvc_cass=tvstack, $bio Videoton TVC cass. published 33 years ago: TV-Stack (c) 1987 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112475&o=2 $end $tvc_flop=tvtenisz, $bio Videoton TVC disk. published 33 years ago: TV-Tenisz (c) 1987 Zsolt Dobrovics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112182&o=2 $end $tvc_cass=tvtenisz, $bio Videoton TVC cass. published 33 years ago: TV-Tenisz (c) 1987 Dobrovics [Zsolt Dobrovics] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112536&o=2 $end $info=tvc4000, $bio Calculator published 41 years ago: TVC 4000 (c) 1979 Körting. The Körting TVC-4000 is a German clone of the Interton VC-4000 system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103360&o=2 $end $info=tvc64, $bio Computer published 35 years ago: TVC 64 (c) 1985 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229068&o=2 $end $info=tvc64p,tvc64pru, $bio Computer published 35 years ago: TVC 64+ (c) 1985 Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229069&o=2 $end $tvc_flop=tvcdcopy, $bio TVC Disk Copy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112052&o=2 $end $tvc_flop=tvclist2, $bio TVC Program Lista 2 (c) 198? Molmix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111793&o=2 $end $tvc_flop=tvcass11,tvcass14,tvcass14a, $bio TVC-Assembler (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112053&o=2 $end $tvc_flop=tvceprom, $bio TVC-EPROM Programming System (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112054&o=2 $end $tvc_flop=tvc123, $bio Videoton TVC disk. published 31 years ago: TVC123 - Táblázatkezelő (c) 1989 Vekony [Sandor Vekony] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112387&o=2 $end $gbcolor=tweenies, $bio Nintendo Game Boy Color game published 19 years ago: Tweenies - Doodles' Bones [Model CGB-B27P-UKV] (c) 2001 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69036&o=2 $end $gbcolor=tweeniesds, $bio Nintendo Game Boy Color game published 19 years ago: Tweenies - Doodles' Bones [Model CGB-B2ZX-HOL] (c) 2001 BBC Worldwide, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69035&o=2 $end $gba=tweetymgu, $bio Nintendo GBA cart. published 19 years ago: Tweety and the Magic Gems (c) 2001 Kemco, Ltd. - TECHNICAL - Game ID: AGB-ATME-USA - TRIVIA - Released on July 10, 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76197&o=2 $end $gba=tweetymg,tweetymgg,tweetymgnd, $bio Nintendo GBA cart. published 19 years ago: Tweety and the Magic Gems (c) 2001 Kemco, Ltd. - TECHNICAL - GAME ID: AGB-ATMP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76196&o=2 $end $gba=tweetyhp, $bio Nintendo GBA cart. published 19 years ago: Tweety no Hearty Party [Model AGB-AMJJ-JPN] (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76198&o=2 $end $gbcolor=tweetyj, $bio Nintendo Game Boy Color game published 20 years ago: Tweety Sekaiisshuu - 80 Hiki no Neko o Sagase! [Model CGB-BTWJ-JPN] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69037&o=2 $end $gbcolor=tweetyu, $bio Nintendo Game Boy Color game published 20 years ago: Tweety's High-Flying Adventure [Model CGB-BTWE-USA] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69040&o=2 $end $gbcolor=tweetya, $bio Nintendo Game Boy Color game published 20 years ago: Tweety's High-Flying Adventure [Model CGB-BTWX-UKV-1] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69038&o=2 $end $gbcolor=tweety, $bio Nintendo Game Boy Color game published 20 years ago: Tweety's High-Flying Adventure [Model CGB-BTWY-EUU-1] (c) 2000 Kemco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69039&o=2 $end $bbcb_cass=twelfnig, $bio Twelfth Night (c) 19?? Penguin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52611&o=2 $end $info=m421, $bio Twenty One (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41221&o=2 $end $apple2_flop_orig=twerps, $bio Apple II disk. published 39 years ago: Twerps (c) 1981 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229204&o=2 $end $info=sc1twice, $bio Twice as Nice (c) 199? AL (Associated Leisure Sales). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14872&o=2 $end $spectrum_cass=twiceshy,twiceshy_a,twiceshy_b,twiceshy_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Twice Shy (c) 1986 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81696&o=2 $end $cpc_cass=twiceshy, $bio Amstrad CPC cass. published 34 years ago: Twice Shy (c) 1986 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99985&o=2 $end $x68k_flop=twilight, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Twilight (c) 1995 Studio Twin'kle. - TECHNICAL - FD x3 - TRIVIA - Released on April 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88184&o=2 $end $info=m4twilgt, $bio Twilight (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41516&o=2 $end $apple2gs=twilght2, $bio Apple IIGS disk. published 29 years ago: Twilight II (c) 1991 DYA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197508&o=2 $end $pc8801_flop=twilight, $bio NEC PC-8801 Series disk. published 33 years ago: Twilight Zone (c) 1987 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93161&o=2 $end $info=sp_tzbwb, $bio Twilight Zone (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41519&o=2 $end $info=sp_tz,sp_tza,sp_tzb,sp_tzc,sp_tzd,sp_tze,sp_tzf,sp_tzg,sp_tzh, $bio Twilight Zone (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42265&o=2 $end $info=sp_tzfe,sp_tzfea,sp_tzfeb,sp_tzfec,sp_tzfed,sp_tzfee,sp_tzfef,sp_tzfeg,sp_tzfeh,sp_tzfei,sp_tzfej,sp_tzfek,sp_tzfel,sp_tzfem,sp_tzfen,sp_tzfeo,sp_tzfep,sp_tzfeq,sp_tzfer,sp_tzfes,sp_tzfet,sp_tzfeu, $bio Twilight Zone - Further Encounters (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42266&o=2 $end $pc8801_flop=twiligh3,twiligh3a, $bio NEC PC-8801 Series disk. published 31 years ago: Twilight Zone 3 - Nagakute Amai Yoru (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93162&o=2 $end $x68k_flop=twiligh4, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Twilight Zone 4 - Tokubetsu-hen (c) 1990 Great. Adult Role Playing game. - TRIVIA - Released in July 1990 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88185&o=2 $end $pc98=twiligh4, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Twilight Zone 4 - Tokubetsu-hen (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90937&o=2 $end $pc8801_flop=twiligh4, $bio NEC PC-8801 Series disk. published 30 years ago: Twilight Zone 4 - Tokubetsu-hen (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93163&o=2 $end $pc8801_flop=twiligh2, $bio NEC PC-8801 Series disk. published 32 years ago: Twilight Zone II - Nagisa no Yakata (c) 1988 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93164&o=2 $end $x68k_flop=twiligh3, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Twilight Zone III - Nagakute Amai Yoru (c) 1989 Great. - TECHNICAL - FD x3 - TRIVIA - Released on November 10, 1989 in Japan for a retail price of 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88186&o=2 $end $pc98=twiligh3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Twilight Zone III - Nagakute Amai Yoru (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90938&o=2 $end $info=tz_92,tz_94ch,tz_94h,tz_h7,tz_h8,tz_ifpa,tz_l1,tz_l2,tz_l3,tz_l4,tz_p3,tz_p4,tz_pa1, $bio Pinball published 27 years ago: Twilight Zone (c) 1993 Midway. - TECHNICAL - Midway WPC (Fliptronics II) Model Number : 50020 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : Motorola M6809 (@ 2 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57945 Mhz), DAC, HC55516 - TRIVIA - Released in April 1993. Coming off from his huge success from "The Addams Family" pinball game (which would go on to sell over 20,000 units), Midway gave designer Pat Lawlor complete creative control over "The Twilight Zone" (based on the classic TV series), which would be described to as "the most complex pinball game ever designed". Among its noted features include a real analog clock that tells time until a game begins (during which it will act as an event timer), a gumball machine that dispenses balls, the Powerfield (a small separate play-field where the ball is propelled by magnets rather than flippers), and the 'Powerball', a special blue ceramic ball that is lighter and faster than a normal pinball. This game features the song, 'Twilight Zone' (performed by Golden Earring) as its theme song. Also, during the Fast Lock mode, the music used are those from Lawlor's previous games. Quotes from older Pat Lawlor pins are heard during "Fast Lock", in reverse chronological order : The Addams Family : Cousin It blabbing. Hitting lock: Cousin It: "Aaaah!". Funhouse : "Hey, it's only pinball!". Hitting lock: Rudy: "Gulp...ptooey!". Whirlwind : "Return to your homes!". Hitting lock: "Do not panic". Earthshaker : "It's sunny drive time!". Hitting lock: "Ooh, Gimme shelter!". Banzai Run : "Welcome race fans!". Hitting lock: "Go for the hill!". This game was originally supposed to be the first game to Williams / Midway's DCS Sound System, but due to time constraints, it used the Yamaha YM2151 / Harris CVSD audio board. This game was part of WMS' SuperPin series. 15,235 units were produced. - UPDATES - Version 9.4CH - Changes from revision 9.2 : - Added a new adjustment : LITZ CHEAT OK. When set to YES, this allows the player to hold in the buy-in button during game play to enable Lost in the Zone. The next shot to the Slot Machine or Piano will start a LITZ 'practice round'. The player is not able to enter intials for LITZ champ if the cheat has been performed. - Implemented 'Mute & Pause' mode. Pressing buy-in Button while holding a flipper will kill music and keep flipper held. Pressing buy-in again will resume regular play. This feature can be disabled by adjustment (MUTE & PAUSE OK). The game resumes automatically after 15 minutes. - Added a magnet ball-catching effect at the beginning of multball. This will catch the balls on the magnets if all of these conditions are in effect : 3 magnets installed, and all 3 work Adjustment for the effect is ON 0 or 1 balls in the lockup White ball is in the gumball machine - Added an adjustment that allows white ball detection during multiball (M.B. P.B. DETECT OK). With this adjustment turned ON (default) the game behaves as before. With it OFF, then the game can no longer be fooled into thinking the white ball is in play by a quick 1-2 shot into the piano and slot machine. Use of this adjustment is recommended only if all of the proximity sensors are correctly functioning. - Added a preset (INSTALL #pinball) for home adjustments desired by group of silly Twilight Zone owners. - Fixed a Powerball/Multiball bug where the Powerball was not detected when it was the 2nd ball served from the trough for Multiball start. - Fixed Super Skill Shot bug where a completely missed shot would end the ball and give Super Skill Shot to the next player up. - Added ball search to the ball recycling at the end of Lost in the Zone. - Enhanced the ball-type detection logic on the magnets. - Fixed a bug with Bonus X lamp after Bonus X awarded. - Added/enhanced a few lamp effects. - Improved the grace period logic at the end of Battle the Power timeout. - Added a grace period timer for the end of multiball that indicates the Powerball was in play. This enables Powerball jackpots during the jackpot grace period. - Added code in attract mode to page through the a-mode pages by using a flipper button. - TIPS AND TRICKS - During the Attract Mode, press the following flipper buttons in order to see the names of the Twilight Zone design team : 5R, 1L, 1R, 1L, 5R, 1L. - STAFF - Concept, Design, & Playfield : Pat Lawlor (PML) Design, Software : Larry DeMar (LED) (DAD), Ted Estes (TEX) Mechanix by : John Krutsch (J K) Sounds & Music : Chris Granner (C G), Rich Karstens Vid Pix : Scott Slomiany, Eugene Geer Art : John Youssi Special Thanks To : Roger Sharpe, Paul Barker, Chuck Bleich, Mike Boon, Matt Booty, Tom Cahill, Mark Coldebella, Rachel Davies, Jose Delgado, Joe Dillon, Rebecca Ellis, Ken Fedesna, Jesse Flowers, Jim Greene, Margaret Hudson, Manu Jayswal, Elaine Johnson, Paul Johnson (P.J.), Steve Kordek, Bob Lentz, Greg McKay, Neil Nicastro, Tracy Nunnery, Kevin O'Connor, Butch Ortega, Jim Patla, Kent Pemberton, Peter Piotrowski, Berry Purcell, Alison Quant, Steve Ritchie, Wally Roeder, Lesley Ross, Lenore Sayers, Win Schilling, Michael Sengelmann, Lyman F. Sheats, Dwight Sullivan, Bill Thompson, Steve Trybula, Herb Uher, Jason Werdrick, Lisa Wilson Extra Special Thanks To : Patricia Lawlor, Vicki L. Kamm, Lisa Estes Grateful Thanks To : Carol Serling - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5286&o=2 $end $spectrum_cass=twilight, $bio Sinclair ZX Spectrum cass. published 36 years ago: Twilight Zone [Model TWZ] (c) 1984 Thor Computer Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81697&o=2 $end $info=sc4twilt, $bio Twilight (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1214] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19968&o=2 $end $info=twinactn, $bio Arcade Video game published 25 years ago: Twin Action (c) 1995 Afega. A rip-off of UPL 1990's "US AAF Mustang". - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 56.00 Hz Palette colors : 768 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in July 1995. Similar to "Air Fox". Most of the music is ripped from the SNES game 'Sonic Blast Man'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4905&o=2 $end $info=twinadv,twinadvk, $bio Arcade Video game published 25 years ago: Twin Adventure (c) 1995 Barko. Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Players : 2 Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9132&o=2 $end $x68k_flop=twinbee, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Twin Bee (c) 1988 Konami Industry Company, Limited. - TECHNICAL - FD x1 - TRIVIA - Twin Bee for X68000 was released in February 1988 in Japan. - STAFF - Conversion made by SPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48158&o=2 $end $nes=twinbee3,twinbee3p, $bio Nintendo Famicom cart. published 31 years ago: Twin Bee 3 - Poko Poko Dai Maou (c) 1989 Konami Industry Company, Limited. - TECHNICAL - Game ID: KON-RC841 - TRIVIA - Twin Bee 3 was released on September 29, 1989 in Japan. - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54779&o=2 $end $msx1_flop=twinbee, $bio Twin Bee Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134390&o=2 $end $info=tbyahhoo, $bio Arcade Video game published 25 years ago: Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (c) 1995 Konami. Twin Bee Yahho! differs from Detana!! TwinBee in that the player can adjust their playing style before starting the game to suit their preference. The player begins by choosing between three difficulty settings: Practice, Normal, and Special. Practice course is the game's easiest setting and lasts only three stages, whereas the Special course is the hardest setting and is recommended to expert players. The player will then select between four different charged shots. The regular Charge Shot from Detana! TwinBee is selectable, along with a Charge Punch, a Charge Split (which will cause the player's ship to shoot duplicates of itself), and a Charge Explosion that fires at eight directions at the same time. The player will then choose between two control styles: one which fires the gun with one button and drops bombs with the second, while the other style shoots and drops bomb at the same time with a single button (either button can be used). Like in previous Twin Bee games, there are two kinds of power-ups: bell power-ups obtained from the sky and land power-ups that can be retrieved from destroy ground enemies. The bells can be changed to up to six colors this time (yellow, blue, white, green, red, and pink), each with a unique attribute. GwinBee returns as well as a power-up item, along with the twin attacks that can be performed with GwinBee or another player. - TECHNICAL - Konami GX hardware Main CPU : Motorola 68EC020 Sound CPU : Motorola 68000 Sound Chips : (2x) K054539 Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Twin Bee Yahhoo! was released in April 1995. The subtitle of this game translates from Japanese as 'Uproar In A Mysterious Land'. The J-Pop song played in attract mode (make sure that get it via the dipswitches) is called 'Bokura no Suteki' and is sung by Mariko Kouda. Here are the Japanese lyrics : kanashimi no mori o, sama you kimi wa - futo sora o mite, uchuu o omou - ikutsumono ginga - IMEEJI shita, sono mune ni - umareru yuuki - yume o mite, aruki daseru no wa - bokura no SUTEKI sa, kimi to - mirai e yukou - soba ni ite, sasae au koto wa - inochi no SUTEKI no hitotsu - kodoku ni ochinaide. Here is the translated version : You are wandering about the sorrowful woods - See the sudden skies, think about outer space - A lot of Galaxies - On that imagined chest - The courage to be born - See the dreams and we can begin to walk - You are lovely to us - Going to the future - It's in the side and supports each other - The one lovely life - Don't fall alone. King Records released a limited-edition soundtrack album for this game (Twin Bee Yahhoo! Original Game Soundtrack - KICA-7681) on June 7, 1995. - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - PORTS - * CONSOLES: [JP] Sega Saturn (sept.29, 1995) "Detana Twinbee Yahoo! Deluxe Pack [Model T-9505G]" [JP] Sony PlayStation (sept.29, 1995) "Detana TwinBee Yahoo! Deluxe Pack [Model SLPS-00100]" [JP] Sony PlayStation (dec.11, 1997) "Detana TwinBee Yahoo! Deluxe Pack [PlayStation the Best] [Model SLPM-86054]" [JP] Sony PlayStation (nov.20, 2003) "Detana TwinBee Yahoo! Deluxe Pack [PSOne Books] [Model SLPM-87322 (VX012-J4)]" [JP] Sony PSP (jan.25, 2007) "Twin Bee Portable [Model ULJM-05221 (VP032-J1]" [JP] Sony PSP (mar.13, 2008) "Twin Bee Portable [Konami the Best] [Model ULJM-05323]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3001&o=2 $end $gba=f_twinbe, $bio Nintendo GBA cart. published 16 years ago: Twin Bee (c) 2004 Konami Corp. - TECHNICAL - [Model AGB-FTWJ-JPN] [Famicom Mini] No. 19 Barcode: 4902370509113 - TRIVIA - Twin Bee for GBA was released on August 10, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48159&o=2 $end $info=twinbee, $bio Arcade Video game published 35 years ago: Twin Bee (c) 1985 Konami. Twin Bee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along. Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed. - TECHNICAL - Konami's Bubble System Board Game ID : GX412 Main CPU : Motorola 68000 (@ 9.216 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.789772 Mhz), K005289 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Twin Bee was released in March 1985. This is the first title using Konami's Bubble System Board. Twin Bee had an overseas (U.S.) title, Stinger, depicted on the cover of its arcade operator's manual. However, the U.S. version was never actually released. The "Stinger" title would later used for the NES version of Moero TwinBee. Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.1 - 28XA-85) on June 25, 1986. - TIPS AND TRICKS - * Formation Bonus : If you take out all enemies in a formation, you get bonus points. * Yellow bell bonus : If you keep on picking up yellow bells, you earn increasing bonus points. The bonus will increase up to 10,000 points. But if you miss picking up even 1 bell in the process, the bonus drops to 500 points. * If you keep on shooting a bell : The bell will break and turn into a bee! Be careful. * Change the color of a bell as you wish : The color of a bell changes after every 5 shots 5 -- white 10 -- blue 15 -- green 20 -- red * The Multiple and Barrier cannot be used together : When you have your Multiple, the Barrier (red bell) will not be available. When you have your barrier, the multiple (green bell) will not be available. * If you take out enemies on the ground : Fruit items will appear. Pick them up to get bonus points. Strange items will appear every once in a while. * Call an ambulance : When you get one of your hands destroyed, get your other hand destroyed (if you can afford it) to call an ambulance. - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - STAFF - Music by : Shigeru Fukutake, Yoshinori Sasaki - PORTS - * CONSOLES: [JP] Nintendo Famicom (jan.4, 1986) "Twin Bee [Model RC807]" Nintendo Famicom Disk [JP] (mar.11, 1988) "TwinBee [Model KDS-TWN]" [JP] Sony PS4 [PSN] (dec.25, 2015) "Arcade Archives - TwinBee [Model CUSA-03607]" Sony PlayStation 4 [PSN] [US] (feb.26, 2016) "Arcade Archives - Twinbee [Model CUSA-03718]" Sony PlayStation 4 [PSN] [EU] [AU] (may.10, 2016) "Arcade Archives - TwinBee [Model CUSA-03939]" * HANDHELDS: [JP] Sony PSP (jan.25, 2007) "Twin Bee Portable [Model ULJM-05221]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) as 'RainbowBell' in "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" Nintendo 3DS [eShop] [JP] (2011) "3D Classics" * COMPUTERS: [JP] MSX (may.25, 1986) "Twin Bee [Model RC740]" [JP] Sharp X68000 (feb.1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3000&o=2 $end $msx1_cart=twinbee,twinbeeb,twinbeec,twinbeea, $vgmplay=twinbee_msx,twinbee_scc, $bio MSX cart. published 34 years ago: Twin Bee (c) 1986 Konami. - TECHNICAL - Game ID: RC740 - TRIVIA - Released on May 25, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48157&o=2 $end $nes=twinbee, $bio Nintendo Famicom cart. published 34 years ago: Twin Bee (c) 1986 Konami. - TECHNICAL - Model RC807 - TRIVIA - Twin Bee for Famicom was released on January 04, 1986 in Japan at a retail price of 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48156&o=2 $end $info=twinbrat,twinbrata,twinbratb, $bio Arcade Video game published 25 years ago: Twin Brats (c) 1995 Elettronica Video-Games. This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern. - TECHNICAL - Main CPU : Motorola 68000 (@ 14.7456 Mhz) Sound Chips : OKI6295 (@ 7.102 Khz) Screen orientation : Horizontal Video resolution : 352 x 240 pixels Screen refresh : 58.00 Hz Palette colors : 2048 Players : 2 Control : 8-way joystick Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3669&o=2 $end $megadriv=twincobr, $bio Sega Genesis game published 29 years ago: Twin Cobra (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57498&o=2 $end $info=tcobra2,tcobra2u, $bio Taito F3 cart. published 25 years ago: Twin Cobra II (c) 1995 Taito. A vertically scrolling shooter. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Prom Stickers : E15 Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is known in Japan as "Kyukyoku Tiger II". The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'AAA'. - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - SERIES - 1. Twin Cobra [TP-011] (1987) 2. Twin Cobra II (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3527&o=2 $end $nes=twincobr, $bio Nintendo NES cart. published 30 years ago: Twin Cobra (c) 1990 American Sammy Corp. North American release. Game developed in Japan. See the origial for more information: "Kyuukyoku Tiger [Model CBS-QT]". Description from the back cover: You are the pilot of the world's fastest attack chopper, capable of firing four types of ammo, and dropping devastating bombs. You fly over enemy strongholds and evade hostile battleships. Tanks, planes, and defensive helicopters fight you all the way. Up ahead, you see the island's menacing main defenses waiting for you - if you survive. Now the excitement of the coin-op sensation, TWIN COBRA, can be had in your home. Join the Sammy assault force in the greatest invasion ever launched!! - TECHNICAL - GAME ID: NES-QT-USA - TRIVIA - Released in January 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55765&o=2 $end $info=twincobr,twincobru, $bio Arcade Video game published 33 years ago: Twin Cobra (c) 1987 Taito Corp. Export version. For more information about the game itself, please see the original Japanese version release; "Kyuukyoku Tiger [TP-011]". - TECHNICAL - Game ID : TP-011 Prom Sticker : B30 - TRIVIA - Developed by Toaplan. Twin Cobra was released in October 1987. Licensed to Romstar for US distribution (November 1988). This game is known in Japan as "Kyuukyoku Tiger [TP-011]". Differences between Twin Cobra (TC) and Kyukyoku Tiger (KT) : * TC supports two simultaneous players. * KT supports two players, but only one at a time. For this reason, it also supports Table Top cabinets. * TC stores 3 characters for high scores. * KT stores 6 characters for high scores. * TC heros are Red and Blue for player 1 and 2 respectively. * KT heros are grey for both players. * TC dead remains of ground tanks are circular. * KT dead remains of ground tanks always vary in shape. * TC continues new hero and continued game at current position. * KT continues new hero and continued game at predefined positions. After dying and your new hero appears, if you do not travel more than your helicopter length forward, you are penalised and moved back further when your next hero appears. Due to this difference in continue sequence, KT is MUCH harder, challenging and nearly impossible to complete ! - SERIES - 1. Twin Cobra [TP-011] (1987) 2. Twin Cobra II (1995) - PORTS - * CONSOLES: [US] Nintendo NES (jan.1990) [Model NES-QT] [US] Sega Genesis (1991) Sega Mega Drive [BR] (1991, "Desert Attack Helicopter" - Tec Toy) * COMPUTERS: Commodore C64 (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3002&o=2 $end $x68k_flop=twincp1, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Twin Copy 1993 Toshi 1 Tsuki Gou (c) 1993 Protect Kougaku Kenkyuukai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88187&o=2 $end $x68k_flop=twincp10, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Twin Copy 1993 Toshi 10 Tsuki Gou (c) 1993 Protect Kougaku Kenkyuukai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88188&o=2 $end $info=as_td, $bio Twin Dragons (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41861&o=2 $end $info=twineagl, $bio Arcade Video game published 32 years ago: Twin Eagle - Revenge Joe's Brother (c) 1988 Seta Company, Limited. A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult. The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge". That being said, it's a pretty tight game otherwise.) To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game. - TECHNICAL - Board Number : M6100326A Prom Stickers : UA2 Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Twin Eagle was released in April 1988 in Japan by Taito. Licensed to Romstar for US distribution. The entire sound production was done by a freelancer sound team, Goblin Sound. A soundtrack CD was released by Seta in 1989 as "Twin Eagle and Real Majhong 3". - TIPS AND TRICKS - * Power-up items : 1) M = Shot Multiplier 2) L = Slightly increased shot length 3) S = Slightly increased helicopter maneuverability 4) B = Extra bomb 5) Although it is ultra-rare, a floating icon can appear (instead of a balloon) which contains a full multi-shot powerup. * Completely destroying the bunkers before shooting any of the men behind them almost always yields a shot-multiplier power-up. One can regularly have the maximum number of shot multipliers by the end of the first level by using this trick. Power-ups seem to appear more frequently if you stay with your guns and do not pick up a missile power-up. Fire as often as you can when you are using the guns, and keep firing. Once you have maxed out your shot multiplier, it is good to start picking up missiles. Part of the trick to playing the game is to scroll the screen from side to side and to pick off the enemies that are placed on opposite sides to harass you. * By learning the pattern of when and where enemies appear, you can neutralize them before they can do you any harm. This is especially true with hitting the small helicopters as they come on screen, and nuking the screen just before the guided missile truck. It is best to use the screen nuke when your helicopter is positioned at the very bottom of the screen. Otherwise, it may only be partially effective. - SERIES - 1. Twin Eagle - Revenge Joe's Brother (1988) 2. Twin Eagle II - The Rescue Mission (1994) - STAFF - Produced by : Jun Fujimoto Game designed by : MTY, Yam Game programmed by : MTY Game sub programmed by : Kazuaki Nakanishi System programmed by : H. Kobayashi, K. Yoshii Graphic designed by : Sachiko Character designers : K. Sato, A. Kumura, M. Kasajima, M. Takeda Music direction by Goblin Sound. Music composers : Zero Yotsumoto, T. Suzuki, Conrad T. Kozawa Music performers : T. Suzuki, Zero Yotsumoto, Coke Taguchi, T. Tanno, S. Tsutsui Sound edited by : T. Suzuki, T. Hasegawa Allugataya system : T. Hasegawa, T. Suzuki, K. Okuda Game advised by : J. Narita Graphic editer designed by : M. Watanabe 68K Chan : K. Ishikawa Board designed by : Nobuyuki Nonaka Pcm 16 : K. Oiyama Vdc : T. Iwata, K. Oiyama Vrc : Nobuyuki Nonaka Sound filter : Shyachou, M. Tanaka Eigiyou : T. Ishikawa, Y. Ota Jimu : T. Watanabe, T. Hiroi, K. Komura, M. Tanaka Koubai : M. Harada, M. Iwata Koumu : Y. Ikegai Seizou : A. Aranaga, T. Sasho, K. Tominaga Character model maked by : M. Takeda, Kazuaki Nakanishi, S. Tanaka - PORTS - * CONSOLES: [US] Nintendo NES (1989) "Twin Eagle - Revenge Joe's Brother [Model NES-2E-USA]" [JP] Nintendo Famicom (1991) "Twin Eagle - Revenge Joe's Brother [Model VIS-2E]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3003&o=2 $end $nes=twineagl, $bio Nintendo NES cart. published 31 years ago: Twin Eagle - Revenge Joe's Brother (c) 1989 Romstar, Incorporated. NES port of the 1988 arcade game; "Twin Eagle - Revenge Joe's Brother". Twin Eagle is a simultaneous two-player action adventure with the continue play feature. Your mission is to avenge your brother's death by advancing through enemy territory and defeating the enemy's fortress. - TECHNICAL - Game ID: NES-2E-USA - TRIVIA - Twin Eagle for NES was released in October 1989 in the USA. Export releases: [JP] "Twin Eagle - Revenge Joe's Brother [Model VIS-2E]" Pirate version: [TW] "Twin Eagle [Model TC-006]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55766&o=2 $end $nes=revjoeb, $bio Nintendo Famicom cart. published 29 years ago: Twin Eagle - Revenge Joe's Brother (c) 1991 Visco Corp. Japanese release. Game developed in the USA. For more information about the game itself, please see the NES release entry; "Twin Eagle - Revenge Joe's Brother [Model NES-2E-USA]". - TECHNICAL - Game ID: VIS-2E - TRIVIA - Twin Eagle was released on April 12, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54778&o=2 $end $info=twineag2, $bio Arcade Video game published 26 years ago: Twin Eagle II - The Rescue Mission (c) 1994 Seta Company, Limited. Twin Eagle II is a vertical scrolling shooter where one or two players pilot heavily armed helicopters through three stages with three areas each. At the start of each stage, the players select their path of attack through the three areas. Areas with ground level enemies and targets are presented in a 3/4 isometric view, while areas with no ground targets feature scrolling landscape images. Players use their guns to attack flying enemy aircraft and bombs to attack ground targets such as tanks, rocket launchers and high-rise skyscrapers. If things get too hairy, the player can use a missile barrage to clear the screen of enemies and enemy firepower. Destroying some buildings reveal primary colored trucks which drop weapon power-ups and point items when destroyed. Each area features a boss at the end, which must be destroyed to advance past the area. The final stage features one additional boss before the end of the game. - TECHNICAL - Seta SSV system Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Twin Eagle II was released in February 1994. - SERIES - 1. Twin Eagle - Revenge Joe's Brother (1988) 2. Twin Eagle II - The Rescue Mission (1994) - STAFF - Programmers : Noboru Harada, Takashi Kitabayashi Graphics designers : Kohzoh Igarashi, Katutoshi Hiruta, Shingo Aoyama CG Designer : Yasuhiko Kikuchi Hardware engineer : Masahiro Yamaguchi Soundtrack : Opus Corp. Executive producer : Jun Fujimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3004&o=2 $end $nes=twineagh, $bio Nintendo NES cart. published 31 years ago: Twin Eagle (c) 1989 Sachen. Taiwanese Pirate version of "Twin Eagle - Revenge Joe's Brother [Model NES-2E-USA]". - TECHNICAL - Game ID: TC-006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76986&o=2 $end $info=twinfalc, $bio Arcade Video game published 31 years ago: Twin Falcons (c) 1989 Philko. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is also known as "Whizz". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3513&o=2 $end $msx1_flop=twinflez, $bio MSX disk. published 20 years ago: Twin Fleaz (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109124&o=2 $end $psx=twingodd, $bio Sony PlayStation disc published 26 years ago: Twin Goddesses (c) 1994 Polygram Magic of Japan - TECHNICAL - Game ID: SLPS-00018 - TRIVIA - Released on December 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85821&o=2 $end $pc8801_flop=twingrou, $bio Twin Grouse (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93165&o=2 $end $msx1_cart=twinhamm, $bio MSX cart. published 31 years ago: Twin Hammer (c) 1989 Best - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77571&o=2 $end $info=twinhawk,twinhawku, $bio Arcade Video game published 31 years ago: Twin Hawk (c) 1989 Taito. A vertically scrolling shoot'em up. - TECHNICAL - Taito X System hardware Prom Stickers : B87 Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in June 1989. Developed by Toaplan. Even if developed by this famous shoot'em up company, Twin Hawk was not good game and it was a flop. This game is known in Japan as "Dai Sen Puu". - UPDATES - There are several differences between Twin Hawk and its Japanese version "Dai Sen Puu" : * Twin Hawk supports two simultaneous players. * Dai Sen Puu supports two players, but only one at a time. Because of this, it also supports Cocktail cabinets. * In Twin Hawk, both planes are purple and pink for player 1 and 2 respectively. * In Dai Sen Puu, the planes are green for both players. * In Twin Hawk, when you die, you continue the game at current position. * In Dai Sen Puu, when you die, you continue the game at predefined positions. This makes the game much more difficult to complete. - STAFF - Sound Composer: Osamu Oota - PORTS - * CONSOLES: Sega Mega Drive (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3005&o=2 $end $bbcb_cass=kingdomv, $bio Acorn BBC/Electron cass. published 37 years ago: Twin Kingdom Valley (c) 1983 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52612&o=2 $end $spectrum_cass=twinking,twinking_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Twin Kingdom Valley [Model BBS00 116] (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81698&o=2 $end $bbcb_cass=twinorbs, $bio Acorn BBC/Electron cass. published 35 years ago: Twin Orbs of Aalinor (c) 1985 Potter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52613&o=2 $end $a800=twinpack, $bio Atari 800 cart. published 22 years ago: Twin Pack (c) 1998 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86745&o=2 $end $pc98=twinpeac, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Twin Peaches (c) 1993 Pinkysoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90939&o=2 $end $info=as_twp,as_twpa, $bio Twin Pots (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41863&o=2 $end $info=twinqix, $bio Taito F3 cart. published 25 years ago: Twin Qix (c) 1995 Taito Corp. - TECHNICAL - Runs on the "Taito F3 System" Hardware. Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Twin Qix was released in January 1995. Only one Japanese prototype board is known to have been manufactured. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'. In Japanese 'H' is often used as a shortening of the word 'hentai', meaning pervert. - SERIES - 1. Qix (1981, ARC) 2. Qix II - Tournament (1982, ARC) 3. Super Qix (1987, ARC) 4. Ultimate Qix (1991, MD) 5. Twin Qix (1995, ARC) 6. Battle Qix (2002, ARC) 7. Qix ++ (2009, XBLA) - STAFF - Project leader : Keppel Maekawa Software designer : Harumi. K Game designers : Tukasa Oshima, Takafumi Kaneko Character designer : Izumi Takemoto Graphic designer : Akiyoshi Takada, Lin Chinkai (Indy Chinkai), Takashi Yamada, Takeshi Ninomiya, Shigeki Yamamoto, Masato Shinchi, Kawamoyan Sound : Nakayama Jotohei (Zuntata) Printing designer : Kumi Mizobe Hardware works : Takeshi Kinugasa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3006&o=2 $end $gba=2fashpet, $bio Nintendo GBA cart. published 16 years ago: Twin Series 1: Mezase Debut! Fashion Designer Monogatari + Kawaii Pet Game Gallery 2 [Model AGB-BFVJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76199&o=2 $end $gba=2osh4ren, $bio Nintendo GBA cart. published 16 years ago: Twin Series 2: Oshare Princess 4 + Renai Uranai Daisakusen! + Renai Party Game - Sweet Heart [Model AGB-BOPJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76200&o=2 $end $gba=2konschi, $bio Nintendo GBA cart. published 16 years ago: Twin Series 3: Konchuu Monster - Ouja Ketteisen + Super Chinese Labyrinth [Model AGB-BQMJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76201&o=2 $end $gba=2hamfntp, $bio Nintendo GBA cart. published 16 years ago: Twin Series 4: Hamu Hamu Monster EX - Hamster Monogatari RPG + Fantasy Puzzle - Hamster Monogatari - Mahou no Meikyuu 1.2.3 [Model AGB-BHFJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76202&o=2 $end $gba=2kuniwan, $bio Nintendo GBA cart. published 16 years ago: Twin Series 5: Mahou no Kuni no Cake-ya-san Monogatari + Wanwan Meitantei EX [Model AGB-BMWJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76203&o=2 $end $gba=2idlissh, $bio Nintendo GBA cart. published 16 years ago: Twin Series 6: Wannyan Idol Gakuen + Koinu to Issho Special [Model AGB-BWNJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76204&o=2 $end $gba=2twpzrm2, $bio Nintendo GBA cart. published 16 years ago: Twin Series 7: Twin Puzzle - Kisekae Wanko EX + Nyaa to Chuu no Rainbow Magic 2 [Model AGB-B2PJ-JPN] (c) 2004 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76205&o=2 $end $x68k_flop=twinsoul, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Twin Soul (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88723&o=2 $end $info=twinsqua, $bio Arcade Video game published 28 years ago: Twin Squash (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: dial Buttons: 1 - TRIVIA - Twin Squash was released in April 1992, even if titlescreen says SEGA 1991 (development year). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3748&o=2 $end $info=m4twintm, $bio Twin Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41517&o=2 $end $cpc_flop=twinturb01,twinturb02, $bio Amstrad CPC 464 disk. published 31 years ago: Twin Turbo V8 Trained (c) 1989 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122807&o=2 $end $spectrum_cass=ttv8,ttv8e, $bio Sinclair ZX Spectrum cass. published 31 years ago: Twin Turbo V8 (c) 1989 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2149 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81699&o=2 $end $cpc_cass=twintbv8, $bio Amstrad CPC cass. published 32 years ago: Twin Turbo V8 [Model 3128] (c) 1988 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99986&o=2 $end $spectrum_cass=twinworl,twinworl_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Twin World (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81700&o=2 $end $cpc_flop=twinworl07,twinworl08,twinworl09,twinworl03,twinworl04,twinworl05,twinworl06, $bio Amstrad CPC 464 disk. published 30 years ago: Twin World (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120994&o=2 $end $specpls3_flop=twinworl, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Twin World (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148124&o=2 $end $archimedes=twinwrld,twinwrlda, $bio Acorn Archimedes disk. published 29 years ago: Twin World (c) 1991 Cygnus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115973&o=2 $end $gameboy=twin, $bio Nintendo Game Boy Cart. published 28 years ago: Twin [Model DMG-TWJ] (c) 1992 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67309&o=2 $end $spc1000_cass=twinbee, $bio Sega SPC-1000 soft. published 34 years ago: TwinBee (c) 1986 Static Soft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83564&o=2 $end $nes=twinbeeh, $bio Nintendo Famicom cart. published 33 years ago: TwinBee (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69335&o=2 $end $nes=twinbfds, $bio TwinBee (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84176&o=2 $end $snes=twinbadvj, $bio Nintendo Super Famicom cart. published 26 years ago: TwinBee - Rainbow Bell Adventure [Model SHVC-T7] (c) 1994 Konami Company, Limited. - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62562&o=2 $end $gameboy=twinbee, $bio Nintendo Game Boy Cart. published 30 years ago: TwinBee da!! (c) 1990 Konami Industry Co., Ltd. - TECHNICAL - Game ID: DMG-TDJ - TRIVIA - TwinBee da!! for Game Boy was released on October 12, 1990 in Japan. It is known in Europe as "Pop'n TwinBee [Model DMG-TD-NOE]". - SERIES - 1. Twin Bee [Model GX412] (1985, Arcade) 2. Moero TwinBee - Cinnamon Hakase wo Sukue! [Model KDS-TIN] (1986, Famicom Disk System) 3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom) 4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy) 5. Detana!! Twin Bee (1991, Arcade) 6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom) 7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade) - PORTS - * HANDHELDS: [JP] Nintendo Game Boy (dec.11, 1997) "Konami GB Collection Vol.2 [Model DMG-AJJJ-JPN]" Nintendo 3DS [Virtual Console] [JP] (june.20, 2012) [Model RB6J] [JP] Sony PSP (jan.25, 2007) "TwinBee Portable [Model ULJM-05221]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67310&o=2 $end $psx=twinbpzd, $bio Sony PlayStation disc published 26 years ago: TwinBee Taisen Puzzle-Dama (c) 1994 Konami Co. A puzzle video game for PlayStation simple mechanics are part of a series of puzzles Taisen Puzzle-Dama and that this issue takes as its theme the world TwinBee. - TECHNICAL - Game ID: SLPS-00015 - TRIVIA - Released on December 09, 1994 in Japan. A sequel titled TwinBee Puzzle Adventures was planned to be released in 1995 for the Sega Saturn and in 1999 for the Sega Dreamcast, but was cancelled. - STAFF - VOICE ACTORS Light: Kappei Yamaguchi Pastel: Hekiru Shiina Mint: Miki Ito Madoka: Mariko Kouda Twinbee: Mayumi Tanaka Winbee: Kumiko Nishihara Gwynnbee: Miki Ito Dr. Warumon: Yukimasa Kishino Professor Apple: Kumiko Nishihara Baronbee: Yasuhiko Kawazu Dr. Murdoch: Joji Yanami Princess Merola: Kikuko Inoue PROGRAMMERS Main: Kenichi Fukuhara Select: Masayuki Aizawa Demo: Masayuki Tarao DESIGNERS Game Objects: Daisuke Horikawa Art & Animation: Teruhisa Ryu Map: Sawa Araki Supervisor: Noritoshi Kodama (Chao Yamagata) SOUND Sound Work: Hiroshi Tamawari, Mikio Saitou (Metal Yuhki) Mixing: Kazuhito Imai Recording Coordination: Takashi Sasugano PACKAGING Design: Akie Karibe Illustrations: Shujiro Hamakawa (Shujilow.Ha!) Special Thanks: Shujiro Hamakawa (Shujilow.Ha!), Noritoshi Kodama (Chao Yamagata) KONAMI LOGO CG CG Work: Gentaro Mizukami Program: Kenichi Fukuhara Special Thanks: Nobuhiro Matsuoka Director: Masayuki Aizawa Producer: Kazumi Kitaue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85823&o=2 $end $famicom_flop=twinbee, $bio Nintendo Famicom disk. published 32 years ago: TwinBee [Model KDS-TWN] (c) 1988 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65484&o=2 $end $psx=twinbrpg, $bio Sony PlayStation disc published 22 years ago: TwinBee-RPG (c) 1998 Konami Co., Ltd. Featuring 3-D graphics and made for the PlayStation, this simplistic role playing game, set in the complete universe of the series, was the last stand-alone retail release in the series. - TECHNICAL - Game ID: SLPM-86077 - TRIVIA - Released on April 03, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85822&o=2 $end $cpc_flop=twinblas,twinblas01, $bio Amstrad CPC 464 disk. published 30 years ago: Twinblast (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124211&o=2 $end $camplynx_cass=twinkle, $bio Camputers Lynx cass. published 36 years ago: Twinkle (c) 1984 Gem Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134064&o=2 $end $info=twinkle, $bio Arcade Video game published 23 years ago: Twinkle (c) 1997 SemiCom. A sequel to "Hyper Pacman". The power-ups tossed throughout the mazes consist of vision goggles, helmet/laser helmets, speed, hyperspeed, jump shoes, bonus stages and free pac-men. The game ends after the 40th stage. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 (JUMP, LASER) - SERIES - 1. Hyper Pacman (1995) 2. Twinkle (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3910&o=2 $end $msx2p_flop=twinkle,twinklea, $bio MSX 2+ disk. published 30 years ago: Twinkle Star - Hoshi no Mahou Tsukai (c) 1990 MSX Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144820&o=2 $end $info=twinspri, $vgmplay=twinspri, $bio SNK Neo-Geo MVS cart. published 23 years ago: Twinkle Star Sprites (c) 1997 SNK. Twinkle Star Sprites is a competitive scrolling shooter game originally created by ADK. It was ADK's last production for the Neo-Geo platform. The gameplay, which can be characterized as a combination of a fixed shooter and a versus puzzle game, uses combinations of shots, as well as timed power-ups to attempt to damage the opponent. These attacks also serve as counters to the opponent's attack. An interesting & highly cute hybrid between a Vs style puzzle game & an overhead shooter, players may choose to play the Story Mode in order to see the misadventures of Load Ran & her faithful yet somewhat annoying Rabbicat as they try to find the Magical Twinkle Star & save their world from the evil Mevious & his henchmen. The other option is to play the Free Character Mode in which you are able to pick any character (see codes under Tips and Tricks) to play the game and see their very own comical ending. A second player may challenge you at any time. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0224 Players : 2 Control : 8-way joystick Buttons : 2b[A] Shoot/Use attack-stopper, [B] Bomb - TRIVIA - Twinkle Star Sprites was released in January 1997. The game's concept seems to be a funny parody of the Sailor Moon manga, however the game's comic relief 'Rabbicat' seems to be a parody of Tenchi Muyo's very own cute mascot & comic relief 'Ryo-Oh-Ki' the cabbit. Load Ran & Sprites feature different endings in the Free Character Mode, these endings are completely different to the one seen in the Story Mode. In the story mode, Mevious will either taunt or praise you if continues have been used during your game or not! Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Twinkle Star Sprites - PCCB-00247) on 21/02/1997. - TIPS AND TRICKS - There are two types of standard attacks: a normal shot and a charge-up shot. Each character starts with two bombs which enables him in the event of desperate plight, to clean with the screen while briefly acquiring a state of invincibility. The two players' playfields are separated by a vertical bar, each one having its own independent of the other. Series of enemies arrive from the top of the screen. The player is to successfully destroy them in chains (combos), which will send one or more fireball projectiles to the screen of his adversary (Normal Attack). Shooting at Normal Attacks several times reflects them back as glowing Reverse Attacks. If Reverse Attacks are reflected again, a number of powerful counterattacks in the shape of one or more indestructible enemies appear (Extra Attack). Reflecting many Reverse Attacks at once can instead summon a boss (Boss Attack). * The Extra Attacks and the Boss Attack vary from one character to another. * The power gauge fills as the player destroys enemies up to three levels. By holding down the fire button and releasing when a certain level is reached, the player can launch a character-specific charge shot to assist the player in clearing enemies from his screen. At Level 1, the charge shot is launched. At Level 2, the charge shot and three Extra Attacks against the opponent are launched. At Level 3 (Max Level), the charge shot and a Boss Attack are launched. Firing charge shots at Level 2 and above will decrease the power gauge. * 30–40 seconds into a round, a blue orb appears among a chain of enemies. If this orb is destroyed in a chain, the player achieves Fever status for the next several seconds. Chains created during Fever generate faster and more plentiful Normal Attacks per enemy destroyed, which can prove to be very dangerous to the opponent if large chains are made. * Both players are given five life points at the start of a round. * Colliding into an enemy costs 1 life point, but the player cannot be killed this way; if a player has one life point left, he will be left with one half of a life point. When this happens, his character is stunned for a short while and is reduced in speed and attack power for several seconds after recovery, all the while left more vulnerable to opponent attacks. * Getting hit by a Normal Attack, Reverse Attack, Extra Attack or the projectiles from a Boss cost 3 life points. * The match is over when a player loses all his life points. * When a player takes damage, his opponent recovers life points equal to half of the damage taken. * If a round lasts longer than 100 seconds or the player does not fire a shot for more than 30 seconds, a Death enemy appears. If a player is hit by this enemy, he will lose immediately (Death Attack). The Death can be destroyed as any other enemy, but always comes back, harder to kill. Additionally, if a player is successful in volleying the "death" character over to his opponent's side, and the death character touches the opponent, the opponent dies instantly. This is a possible, though difficult, way to win. This, of course, would require the player to be skilled enough to avoid obstacles and not fire for more than 30 seconds. * Special Codes: Play As Sprites : At the character select screen, put the selector on Ran and press Up(x4), A. Play As Memory : At the character select screen, put the selector on Ran and press Down(x4), A. Play As Mevious : At the character select screen, put the selector on Griffon and press Up(x4), A. Play As Dark Ran : At the character select screen, put the selector on Griffon and press Down(x4), A. * After the Game Over screen, Load Ran & Rabbicat rate your performance and either praise you or give you advice to improve your score, get a very high score (1,000.000 and above) in order to attain the highest rating and make Load Ran blush. - STAFF - Developed by ADK. - PORTS - * CONSOLES: [JP] SNK Neo-Geo CD (Feb.1997) "Twinkle Star Sprites [Model ADCD-013]" [JP] Sega Saturn (Dec.1997) "Twinkle Star Sprites [Model T-37301G]" Sega Dreamcast [JP] (Mar.2000) "Twinkle Star Sprites [Model T-3103M]" [JP] Sony PS2 (Dec.2008) "ADK Tamashii [Model SLPS-25906]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3007&o=2 $end $neocd=twinspri, $bio SNK Neo-Geo CD published 23 years ago: ????????????? (c) 1997 ADK Corp. (Twinkle Star Sprites) - TECHNICAL - Game ID: ADCD-013 - TRIVIA - Twinkle Star Sprites for NEOCD was released on February 21, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47480&o=2 $end $saturn=twinklss, $bio Sega Saturn game published 23 years ago: ????????????? (c) 1997 ADK Corporation. (Twinkle Star Sprites) - TECHNICAL - Game ID: T-37301G - TRIVIA - Twinkle Star Sprites for Saturn was released on December 7, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47481&o=2 $end $megadriv=twinklet, $bio Sega Mega Drive game published 28 years ago: Twinkle Tale (c) 1992 Toyo Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57013&o=2 $end $info=twinktmb, $bio Arcade Video game published 27 years ago: Twinkle Tale (c) 1993 Unknown. Pirate coin-op version of the Sega Mega Drive game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145625&o=2 $end $spectrum_cass=twinligh,twinlight, $bio Sinclair ZX Spectrum cass. published 3 years ago: Twinlight (c) 2017 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227052&o=2 $end $spectrum_betadisc_flop=twinligh, $bio Sinclair ZX Spectrum Beta disk. published 3 years ago: Twinlight (c) 2017 RetroSouls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233132&o=2 $end $x68k_flop=twins, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Twins (c) 1989 Mugen Kaisha Rana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88724&o=2 $end $cpc_flop=twinsuk1, $bio Amstrad CPC type-in published 28 years ago: Twins (c) 1992 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120026&o=2 $end $info=mtwinsb, $bio Arcade Video game published 27 years ago: Twins (c) 1993 David, Inc. Pirate version of Mega Twins. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144000&o=2 $end $info=twins,twinsed2,twinsed1, $bio Arcade Video game published 26 years ago: Twins (c) 1994 Electronic Devices. - TECHNICAL - Main CPU : V30 (@ 8 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 320 x 200 pixels Screen refresh : 50.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The music of this game is directly ripped from some Spanish Amstrad CPC games. 1st level music was taken from "Rock'n Roller" (Topo Soft). 2nd level music taken from "Clever & Smart II" (Animagic). 3rd level music taken from "Mad Mix Game" (Topo Soft). The 1st gal also appears in the menu screen of another Spanish PC game : "Super Sextris" (Magic Studios). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3670&o=2 $end $psx=twins, $bio Sony PlayStation disc published 21 years ago: Twins Story - Kimi ni Tsutaetakute (c) 1999 Panther - TECHNICAL - GAME ID: SLPS-02126 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85824&o=2 $end $cpc_flop=twins19901, $bio Amstrad CPC 464 disk. published 29 years ago: Twins Trained (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126759&o=2 $end $cpc_cass=twinwrld, $bio Amstrad CPC cass. published 30 years ago: Twinworld (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99987&o=2 $end $cpc_flop=twinworl02,twinworl01,twinworl, $bio Amstrad CPC 464 disk. published 30 years ago: Twinworld (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123663&o=2 $end $amigaocs_flop=twinwrld, $bio Commodore Amiga 500 disk. published 31 years ago: Twinworld - Land of Vision (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75449&o=2 $end $cpc_flop=twinworl0a,twinworl0b, $bio Amstrad CPC 464 disk. published 30 years ago: Twinworld Trainer (c) 1990 Pegas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123664&o=2 $end $info=m4twist,m4twista,m4twistb, $bio Twist Again (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41518&o=2 $end $n64=twisted,twistedu, $bio Nintendo 64 cart. published 22 years ago: Twisted Edge - Extreme Snowboarding (c) 1998 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58048&o=2 $end $megadriv=twistedf, $bio Sega Genesis game published 28 years ago: Twisted Flipper (c) 1992 Electronics Arts. - TRIVIA - Reviews: [FR] October 1992 - Consoles+ No. 13: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57499&o=2 $end $psx=twistmsb, $bio Sony PlayStation disc published 19 years ago: Twisted Metal - Small Brawl (c) 2001 Sony Computer Ent. America. - TECHNICAL - BARCODE: 711719464228 GAME ID: SCUS-94642 - TRIVIA - Released on November 26, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110887&o=2 $end $psx=twistmt2, $bio Sony PlayStation disc published 24 years ago: Twisted Metal 2 (c) 1996 Sony Computer Ent. America - TECHNICAL - BARCODE: 711719430629 GAME ID: SCUS-94306 - TRIVIA - Released on October 31, 1996 in the USA. Export releases: [EU] "Twisted Metal - World Tour" [JP] "Twisted Metal EX [Model SIPS-60021]" - STAFF - Sony Interactive Studios America Executive Producer: Allan Becker Producer: David Jaffe Designer: David Jaffe Assistant Producer: Felice Standifer QA Manager: Mark Pentek Technical Coordinator: Jeffrey Ng Lead Analyst: Tobin A. Russell Assistant Lead Analyst: Benjamin Briones End Movies: David Jaffe, Lee Wilson (of Famouse Frames), Axiom Design, Buzz Burrowes, Nathan Brenholdt, Cary Libowsky, Jeff Barco End Movie Animation: Unlikely Films Inc. SingleTrac Entertainment Technologies, Inc. Producer: Scott Campbell Director Software Development: Randy Zorko Art Director: Michael Jackson Game Software Development: Michael Badger, Polly Harris, Steve Poulson, Randy Zorko 3D Graphic Tools: Russell Almond 3D Graphic Designers: Scott Campbell, Ken Carlson, Suzanne Malloy, Daniel D. Wood Senior Sound Designer/Music Supervisor: Sandra E. Geary Sound Programmer: Scott Turner Lead Tester: Nate Pendleton Testers: Angie Bartholomew, Jon Marquette Sony Computer Entertainment America Marketing Manager: David Bamberger Package & Manual Design: Gregory Harsh, Beeline Group Package & Clown Art: Gregory Harsh Promotions: Melanie Hitchcock Public Relations: P. Kevin Horn Special Thanks: David Jaffe, Andrew House, Peter Dille, Kelly Flock, Jack Tretton, Mike Ryder, Marilyn Weyant, Howard Liebeskind, Kim Shanklin, Rick Morris, Richard Watts, Jeffrey Fox, Susan Nourai Panico, Emiko Jaffe, Nicole McGrath, Michelle Vercelli, Colin MacLean, Erik Moe, Chris Graves, Colleen Bailey, Chiat Day, Zack Synder, Brian Balistreri, Steve Lang, The City of Prague - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97657&o=2 $end $psx=twistmt4, $bio Sony PlayStation disc published 21 years ago: Twisted Metal 4 (c) 1999 989 Studios - TECHNICAL - BARCODE: 711719456025 GAME ID: SCUS-94560 - TRIVIA - Released on October 31, 1999 in the USA. It was never exported outsiude USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111676&o=2 $end $psx=twistmt3,twistmt3a, $bio Sony PlayStation disc published 22 years ago: Twisted Metal III (c) 1998 989 Studios. - TECHNICAL - BARCODE: 711719424925 GAME ID: SCUS-94249 - TRIVIA - Released on October 31, 1998 in the USA. It was never exported outside USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116240&o=2 $end $psx=twistmtl, $bio Sony PlayStation disc published 25 years ago: Twisted Metal (c) 1995 Sony Computer Ent. America. Deceptively simple at first glance, Twisted Metal is a rubber-burnin' adrenaline fix stuffed to the gills with playability. Set in the year 2010, it's a battle to the death on the streets of Southern California with the ultimate prize - any wish granted. There's a choice of 13 vehicles to rip around the fully-interactive 3D environment, which allows almost unparalleled freedom of movement. Vehicle choice is an important part of gameplay, which is more strategic than first appears. Link Cable compatibility adds a new dimension entirely, and there's a split-screen racing option thrown in too. The rev counter's in the red so it's joypad to the floor for maximum action! - TECHNICAL - Game ID: SCUS-94304 - TRIVIA - Twisted Metal was released on November 10, 1995 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). Some development names: Urban Assault, High Octane... Export releases: [EU] "Twisted Metal [Model SCES-00061]" [JP] "Twisted Metal [Model SIPS-60007]" - STAFF - Sony Interactive Studios America Producer: Allan Becker Executive Producer: Andy Sells Associate Producer: David Jaffe (as Dave Jaffe) Assistant Producer: Hunter Luisi Created and Designed by: David Jaffe (as Dave Jaffe), Mike Giam Vehicle Sketches: Lee Wilson, Famous Frames Dashboard Photography: Jeff Barco Calypso Actor: Lance Simco Calypso Photographer: Craig Incardone QA Manager: Seiken Nakama Lead Tester: Jose Cruz Testers: Tobin A. Russell (as Tobin Russel), Bruce Cochrane, Aaron Koniak, Kimmer Kimzey, Glenn Waguespack Very Special Thanks to:: Richard Robinson (as Rich Robinson), Kelly Flock, Brian J. Wiklem, Emiko Foss-Jaffe, Cary Libowsky, Hunter Crescell SingleTrac Entertainment Technologies - Salt Lake City, Utah Producer: Scott Campbell Directed By: Michael Jackson (as Michael D. Jackson) Director of Software Development: Randy Zorko Technical Director: Mike Mason Game Software Development: Steve Poulson, Travis Hilton, Jay Barnson 3D Graphics Designers: Ken Carlson, Jennifer Fortin, Pierre Dufresne 3D Graphics Tools: Russell Almond (as Russ Almond) Sound Designer: Sandi Geary Test Manager: Polly Harris Consultants: Michael Badger, Kirk Baum, Bob Dawson Network Manager: Brad Edwards Testers: Nate Pendleton, Angie Bartholomew, Jon Marquette Additional Artwork: Ondre Pettingill, Steve Kropp Screen Backgrounds By: Christopher Liechty (of Crowell-Vernon - Salt Lake City, Utah) Music Composed and Produced by: Chuck E. Myers (as Chuck E. Meyers), Tom Hopkins, Lance Lenhart Executive Producers: Sam Cardon, Kurt Bestor (for The Pinnacle Group and Big Idea Music Productions) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97310&o=2 $end $info=twst_405,twst_300,twst_404, $bio Pinball published 24 years ago: Twister (c) 1996 Sega Pinball, Incorporated. - TECHNICAL - Sega Whitestar Model Number : 41 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chip : BSMT2000 (@ 24 MHz) - TRIVIA - Based on the 1996 hit movie, starring Bill Paxton and Helen Hunt. - TIPS AND TRICKS - Cow Multibull : Shoot the orbits 9 times to start a 5-ball Multiball. - STAFF - Designer : John Borg Artwork : Paul Faris Software : Lonnie D. Ropp, Orin Day - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5440&o=2 $end $info=j6twst,j6twsta,j6twstb,j6twstc,j6twstd,j6twste,j6twstf,j6twstg,j6twsth,j6twsti,j6twstj, $bio Twister (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41151&o=2 $end $info=j6twstdt, $bio Twister (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41152&o=2 $end $info=m4twstr,m4twstra,m4twstrb,m4twstrc,m4twstrd, $bio Twister (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42068&o=2 $end $info=m4twstcl,m4twstcla,m4twstclb, $bio Twister Club (c) 199? Crystal Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42067&o=2 $end $cpc_flop=twistimi, $bio Amstrad CPC 464 disk. published 12 years ago: Twistiminus (c) 2008 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123315&o=2 $end $cpc_flop=twistimu, $bio Amstrad CPC 464 disk. published 12 years ago: Twistimus (c) 2008 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123316&o=2 $end $vz_snap=twistroad, $bio Twisting Road (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235141&o=2 $end $cpc_flop=twistiti, $bio Amstrad CPC 464 disk. published 12 years ago: Twistiti (c) 2008 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128175&o=2 $end $info=twocrude,twocrudea, $bio Arcade Video game published 30 years ago: Two Crude (c) 1990 Data East USA. North American release. For more information about the game itself, please see the original version entry; "Crude Buster". - TRIVIA - Two Crude was released in April 1990 in the USA. - PORTS - * CONSOLES: [US] Sega Genesis (1992, "Two Crude Dudes") [EU] Sega Mega Drive (1992, "Two Crude Dudes") [Model 670-2897] [US] Nintendo Wii (feb.19, 2010; "Data East Arcade Classics [Model RVL-P-R26E]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3008&o=2 $end $megadriv=twocrude,twocrudep, $bio Sega Mega Drive game published 28 years ago: Two Crude Dudes (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57014&o=2 $end $megadriv=twocrudeu, $bio Sega Genesis game published 28 years ago: Two Crude Dudes (c) 1992 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57500&o=2 $end $cpc_flop=gunstaru01, $bio Amstrad CPC 464 disk. published 33 years ago: Two Game Disk: Gunstar + Ultima Ratio (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121046&o=2 $end $pc8801_flop=twojewel, $bio Two Jewels In The Dungeon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93166&o=2 $end $cpc_flop=twomagmu,twomagmu01, $bio Two Mag Music Pack (c) 199? Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121867&o=2 $end $info=pepk0757, $bio Slot Machine published 33 years ago: Two Pair or Better [Model PK0757] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228846&o=2 $end $info=pepp0059,pepp0059a, $bio Slot Machine published 33 years ago: Two Pair or Better [Model PP0059] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228847&o=2 $end $info=pex2412p, $bio Slot Machine published 25 years ago: Two Pair or Better [Model X002412P] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228848&o=2 $end $pc98=2shot, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Two Shot Diary (c) 1994 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90940&o=2 $end $pc98=2shot2_3, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Two Shot Diary 2 - Memory 3/4 (c) 1996 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90941&o=2 $end $pc98=2shot2_4, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Two Shot Diary 2 - Memory 4/4 (c) 1996 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90942&o=2 $end $info=twotiger, $bio Arcade Video game published 36 years ago: Two Tigers (c) 1984 Bally Midway. Two Tigers is a 2-D shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea. - TECHNICAL - [No. 0A79] Bally Midway MCR 2 hardware Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : Spinner (on some models, a 'Y' yoke was put in place of the spinner knob) Buttons : 2 (FIRE, BOMB) - TRIVIA - Two Tigers was released in July 1984. A conversion Kit for tron was released as "Two Tigers [No. 0C67]". It had has significantly different gameplay and stuff. Based on the novel 'Gus is my Co-Pilot'. It seems that war games were making their appearance around this time. Bally Midway was no exception in putting a war type game. Two Tigers is a loose conglomeration of several earlier games where the objective was to sink ships. Some games used submarines while others used planes. Although not a major success, it still created a following of dedicated players. Especially for the fact that it also allowed two-player cooperative mode and dogfighting. - SCORING - Scoring in this game is relatively simple but it is fast paced... BOMB HIT ON SHIP : 150 Points SHOT DOWN ENEMY PLANE HIT ON SHIP : 150 Points ENEMY PLANE : 200 Points DESTROYING A SHOT DOWN ENEMY PLANE : 250 Points MINES, SWIMMER, SHARKS, FUEL DRUM : 700 Points SUBMARINE : 1300 Points HOLE IN SHIP : 1400 Points DESTROYING THE SHIP : 5000 Points - TIPS AND TRICKS - When you start the game, your fighter will fly in from the left side of the screen. There will be a slight delay then a ship will float in from the left side. Now it's time to put the ship on the bottom of the sea. These strategies are valid for both the one and two-player game. The only difference is that it takes more holes to sink a ship in the two player game and the second player comes in from the right side of the screen. * It takes three hits in the same place to create a hole. It doesn't matter where else you hit, if you don't hit the same area three times, no hole is created in the ship. * The best strategy for this game is to use your plane as a dive-bomber. There are a couple of reasons for this : 1) First, your plane goes faster when you are diving. This helps to prevent you from being brought down by anti-aircraft fire and enemy planes. Keep in mind, only the brown planes can collide with your plane. 2) Second, you can drop your bomb more accurately. Since you can only have one bomb on the screen at any given time, you have to make your bomb hits count. If you are climbing and drop your bomb, it will arc up over your plane before coming back down. In turn, this causes the bomb to take a long time to either hit the ship or miss. That bomb could be the difference between a ship sinking or getting away. 3) Third, if your plane gets shot down (either by anti-aircraft fire or by collision with an enemy plane), you have a shorter route to travel before you reappear in a new plane. If you are climbing and get shot down, your character will arc above the plane and then his parachute will open. If your character parachutes from the top of the screen, you will lose a lot of precious time floating back to the water when you could have been pounding the ship into submission. 4) Fourth, if you look when your plane is either at the very top or bottom of the screen, a shield appears around your plane. Basically, your plane is protected when it enters the screen from the top or bottom to prevent it from being shot down. Use this definitely to your advantage. * Use the enemy planes to your advantage. When you drop a bomb on a ship, it only takes out the piece of ship it hits. When an enemy plane is shot down and hits the ship, it will drill through the superstructure until it reaches the hull, then it will create the hole. This means, basically, you can actually sink the ship without using any of your bombs. * During the first few ships, you will notice that mines float by the ship. These will make your job easier by taking out the ship from the ''bottom-up'' so to speak. When you destroy a mine under a ship, it blasts a three wide panel out from the bottom of the ship. That makes your job easier since now you only have work at putting two holes vice three to sink the ship. * The later stages have fuel drums floating by the ship. Like the mines, fuel drums can help you put away a ship faster. When you destroy a fuel drum, it will put a hole in the ship for you. In other words, instead of a lateral blast, it does a vertical blast through the ship. * During the stages in-between ships, you can do target practice on either the submarine, swimmer and sharks, or mines. * As the game progresses, the number of holes to sink a ship goes up. In addition, the anti-aircraft fire becomes more accurate and the enemy planes become quicker and more aggressive. * In the dogfight game, both players try to shoot down all of their opponent's aircraft. The loser has to defend their ship against the winner. So obviously, you want to be the winner since it's easier to sink a ship then shoot down a plane. - STAFF - Designed by : Ron Halliburton Software : Tim Gilbert Graphics : R. Berrios Production : M. Gardaphe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3009&o=2 $end $info=twotigerc, $bio Arcade Video game kit published 36 years ago: Two Tigers (c) 1984 Bally Midway Mfg. Co. Conversion Kit for Tron. For more information about the game itself, please see the original Two Tigers dedicated release; "Two Tigers [No. 0A79]". Two Tigers Conversion Kit has significantly different gameplay and stuff to the dedicated release: * No speed function. * Speed is constant. * Steering controlled by an optical encoder on a spinner. * Different interface locations. * Ship graphics vary. * All Stages occur during the day. * All crashes include pilot escape with parachute. * Ships shoot to crosshairs. * Player planes have background engine sound. * Different high score music. * Dogfight involves shooting down the opponent's aircraft and avoiding the crosshairs. * Sea level is halfway up the screen,. * Only Bally / Midway appears in attract mode. * There is no Hero table for Dogfight mode. * Cloud graphics have middle line mirrored horizontally for better appearance. * Ships have a wake. - TECHNICAL - Conversion Kit No. 0C67 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41685&o=2 $end $megadriv=twotribe, $bio Sega Mega Drive game published 27 years ago: Two Tribes - Populous II (c) 1993 Virgin Games - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57015&o=2 $end $psx=twotenka, $bio Sony PlayStation disc published 25 years ago: Two-Tenkaku [Model SLPS-00131] (c) 1995 Sony Computer Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85825&o=2 $end $amigaocs_flop=twylyte, $bio Commodore Amiga 500 disk. published 32 years ago: Twylyte (c) 1988 Wicked - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75450&o=2 $end $st_flop=twylyte, $bio Atari ST disk. published 31 years ago: Twylyte (c) 1989 Wicked Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230336&o=2 $end $info=tx0_64kw, $bio Computer published 64 years ago: TX-0 (c) 1956 MIT [Massachusetts Institute of Technology]. The TX-0, for Transistorized Experimental computer zero, but affectionately referred to as tixo (pronounced 'tix oh'), was an early fully transistorized computer and contained a then-huge 64K of 18-bit words of magnetic core memory. - TRIVIA - The TX-0 was built in 1955 and went online in 1956 and was used continually through the 1960s at MIT. Designed at the MIT Lincoln Laboratory largely as an experiment in transistorized design and the construction of very large core memory systems, the TX-0 was essentially a transistorized version of the equally famous Whirlwind, also built at Lincoln Lab. While the Whirlwind filled an entire floor of a large building, TX-0 fit in a single reasonably sized room and yet was somewhat faster. Like the Whirlwind, the TX-0 was equipped with a display system, in this case a 12 inches oscilloscope hooked to output pins of the processor allowing it to display 512×512 points in a 7 by 7in. array. The TX-0 was a fully 16-bit computer with a 16-bit address range and 16-bit operations. Its word size was 18 bits; this allowed for 16 bits of data and two bits of instructions. These two bits could create four possible instructions, which included store, add, and conditional branch instructions as a basic set. The fourth instruction, 'operate', took additional operands and allowed access to a number of 'micro-orders' which could be used separately or together to provide many other useful instructions. An 'add' instruction took 10 microseconds. - STAFF - Logic designed by: Wesley A. Clark Engineering development: Ken Olsen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102939&o=2 $end $info=tx1jc,tx1jb, $bio Arcade Video game published 37 years ago: TX-1 (c) 1983 Tatsumi Electronics Company, Limited. TX-1 is a single-player Formula-1 themed racing game in which the goal is to complete three main stages before the time limit expires. Players drive a red F1 car and start each game with five rival cars, with other rival cars appearing as the race progresses. The game utilises three screens to create a wide-screen display and takes place over a number of different environments, including night driving, snow-covered landscapes and green meadows. Players drive through tunnels when transitioning from one environment to the next and the game also features forks in the road, with players able to choose their preferred route. This was the first time such a feature appeared in driving games. If the player's car collides with a rival car or road-side object while travelling at high speed, it will explode and vital seconds are lost until a new car appears. If a collision occurs while moving at lower speeds, however, the car will spin-out but not explode. In-game race information is spread across the game's three screens. The main, middle screen shows the current stage, speed and time remaining, the left-hand screen displays the checkpoint map, all-time high score and current player's score, while the right-hand screen displays the number of cars passed, with a yellow star representing each passed car. The stages and their location are as follows: * First Stage: This stage must be completed within 70 seconds to reach the Extended Stage. At the checkpoint of the Extended Stage, the player will reach a fork in the road and can either go right, towards Spain, Monaco, Belgium, or left, leading to either South Africa, the U.S.A., Japan, or France. * Extended Stage: This stage is comprised of Stages 2 and 3. Stage 2 must be completed within 60 game seconds and Stage 3 within 50 seconds. At the checkpoint of Stages 2 and 3, the player will again reach a fork in the road. * Gran Prix Stage: This stage is comprised of Stages 4 and 5. Stage 4 must be completed within 60 seconds and Stage 5 within 60 seconds. The final checkpoint is at the end of Stage 4. At this checkpoint the player must go straight ahead to drive through Stage 5. - TECHNICAL - The TX-1 Cabinet comes in 3 pieces that need to be assembled : 1) PCB'S/Controls/Monitor/Marquees/1 Speaker 2) Seat Assembly /3 Speakers 3) Top Header (Light Box / Side Marquees) Width : 55 inches. Length : 73 inches. Height : 71.4 inches. Weight : 650 lbs. Main CPU : (2x) I8086 (@ 5 Mhz), Zilog Z80 (@ 3.75 Mhz) Sound Chips : General Instrument AY8910 (@ 1.875 Mhz) Monitors : 3 Players : 2 (Alternating) Controls : 360 Degree Steering Wheel 2 Way Shifter (Hi / Low) Pedal (Gas) Pedal (Brake) Tracking : Steering Wheel - Optical 360 Degree 2 Way Shifter - 1 Micro Switch On/Off Gas - Optical 360 Degree Brake - Optical 360 Degree - TRIVIA - Released in October 1983. Licensed to Taito for all Eastern Hemisphere countries (except Japan). TX-1 introduced a number of original gameplay elements to the racing and videogame genre. As well as the aforementioned forks in the road, other gaming firsts include: * Slopes and hills for players to negotiate (hills did technically appear first in Sega's 1982 game, "Turbo", but this is the first time they were represented correctly and in true 3D). * TX-1 was the first driving game to feature force-feedback, with the steering wheel vibrating during collisions. * TX-1 was the first video game to utilise three screens to create a widescreen display. Taito would use three screens for their "Ninja Warriors" and "Darius" games a few years later. Despite having graphics that look superficially similar to Namco's "Pole Position", "TX-1" is in no way related to that game or to Namco's follow-up "Final Lap" series. - TIPS AND TRICKS - TX-1's handling adopts a simulation-style approach. As such, extra care must be taken when cornering. It's a good idea to either stop accelerating, or gear down when entering a tight corner. If you simply try to accelerate through it, the car will skid out and probably collide with a rival car or trackside object. If the car does enter a skid, stop accelerating immediately until you regain control. - SERIES - 1. TX-1 (1983) 2. TX-1 V.8 (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3531&o=2 $end $info=tx1, $bio Arcade Video game published 36 years ago: TX-1 (c) 1984 Atari, Incorporated. Atari version. For more information about this game, please see the original Tatsumi entry. - TRIVIA - TX-1 was released in March 1984 by Atari under licensed from Tatsumi. The selling price was $5499. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44892&o=2 $end $info=txsector,txsectorf,txsectorg, $bio Pinball published 32 years ago: TX-Sector (c) 1988 Premier Technology Co. - TECHNICAL - Gottlieb System 80B Model Number : 712 - TRIVIA - 2,336 units were produced. - STAFF - Designer : John Trudeau Artwork : Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5612&o=2 $end $gba=tytiger2, $bio Nintendo GBA cart. published 16 years ago: Ty the Tasmanian Tiger 2 - Bush Rescue [Model AGB-BTYE-USA] (c) 2004 EA Games [Electronic Arts, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76206&o=2 $end $gba=tytiger3, $bio Nintendo GBA cart. published 15 years ago: Ty the Tasmanian Tiger 3 - Night of the Quinkan [Model AGB-BTVE-USA] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76208&o=2 $end $psx=tycorc, $bio Sony PlayStation disc published 20 years ago: Tyco R/C - Assault with a Battery (c) 2000 Mattel Interactive [Mattel, Inc.] - TECHNICAL - GAME ID: SLUS-01074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111327&o=2 $end $psx=tycorcd, $bio Sony PlayStation disc published 20 years ago: Tyco R/C - Assault with a Battery (c) 2000 Mattel Interactive. Demo Disc - TECHNICAL - GAME ID: SLUS-90085 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131558&o=2 $end $apple2_flop_clcracked=tycoon, $bio Apple II disk. published 37 years ago: Tycoon (c) 1983 Blue Chip Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231466&o=2 $end $einstein=tycoon, $bio Tycoon + Pelmanism (c) 198? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136106&o=2 $end $spectrum_cass=tycoon, $bio Sinclair ZX Spectrum cass. published 35 years ago: Tycoon - The Crossword Business Game (c) 1985 Newtech Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81703&o=2 $end $c64_cart=tylrdngn, $bio Commodore C64 cart. published 36 years ago: Tyler's Dungeons (c) 1984 Turbo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53753&o=2 $end $info=tylz, $bio Arcade Video game published 36 years ago: TYLZ (c) 1984 Mylstar Electronics. This is an isometric scrolling game where the player controls a jester & has to either walk on or shoot tiles to change them from black to purple. The player can also walk over holes to change them to black tiles, which then can be changed to purple by doing either of those 2 things. Sometimes, a crown will appear. By walking over the crown, the level automatically ends and the player is transported a few levels beyond the last one. There are several enemies including various soldiers, knights, elephants, ostrich like birds, archers, and royal characters like princes, queens, and kings that the player can shoot to temporarily defeat. There is also a flat block that can only be defeated by shooting at its narrow side (not directly from the front or behind). There are also flashing tiles that the player has to get to prevent the cracking of the tiles. Once the player steps on or shoots these, he is temporarily invincible until the screen stops flashing. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC (@ 894.886 Khz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a very rare unreleased prototype. Only 5 PCBs were produced. - STAFF - Programming : Chris Krubel Video Graphics : Jeff Lee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3430&o=2 $end $cpc_flop=typeuk19, $bio Amstrad CPC 464 disk. published 24 years ago: Type (c) 1996 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124091&o=2 $end $odyssey2=typetell, $bio Magnavox Odyssey² game published 38 years ago: Type & Tell! [Model AC9440] (c) 1982 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95700&o=2 $end $vic1001_cart=typeatak, $bio Commodore VIC-20 cart. published 38 years ago: Type Attack (c) 1982 Sirius - TRIVIA - During the attract mode, the message SIRUS GIVES YOU TYPE ATTACK BY ERNIE BROCK AND JIM HAUSER appears. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86969&o=2 $end $apple2_flop_orig=typeattk, $bio Apple II disk. published 38 years ago: Type Attack (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229205&o=2 $end $cpc_flop=typecool, $bio Amstrad CPC 464 disk. published 27 years ago: Type Cool Slip (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124212&o=2 $end $apple2_flop_clcracked=type2lrn, $bio Apple II disk. published 34 years ago: Type to Learn (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230590&o=2 $end $coco_cart=typemate, $bio Tandy Color Computer cart. published 32 years ago: TypeMate (c) 1988 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53488&o=2 $end $pet_cass=mptyp, $bio Commodore PET cass. published 41 years ago: Types of Variation (c) 1979 Microphys - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125844&o=2 $end $bbcb_flop_orig=typesett, $bio Acorn BBC Micro B disk. published 33 years ago: Typesetter! (c) 1987 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125349&o=2 $end $mz700_cass=typen, $bio Typevaardigheid (c) 198? Barten [Henk Barten] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131818&o=2 $end $cpc_flop=typhon19, $bio Amstrad CPC 464 disk. published 33 years ago: Typhon (c) 1987 Imperial Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128062&o=2 $end $amigaocs_flop=typhoon,typhoona, $bio Commodore Amiga 500 disk. published 33 years ago: Typhoon (c) 1987 Software Business, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75451&o=2 $end $spectrum_cass=typhoon1,typhoon4, $bio Sinclair ZX Spectrum cass. published 32 years ago: Typhoon (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81705&o=2 $end $cpc_cass=typhoon, $bio Amstrad CPC cass. published 32 years ago: Typhoon (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99989&o=2 $end $cpc_flop=typhoonu,typhoonu02,typhoonu03, $bio Amstrad CPC 464 disk. published 32 years ago: Typhoon (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128060&o=2 $end $cpc_flop=typhoonu01, $bio Amstrad CPC 464 disk. published 32 years ago: Typhoon (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128061&o=2 $end $specpls3_flop=typhoon,typhoonc,typhoonb, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Typhoon (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147993&o=2 $end $spectrum_cass=typhoons,typhoons_a, $bio Typhoon (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219258&o=2 $end $info=sc1typ,sc1typp, $bio Fruit Machine published 27 years ago: Typhoon Club (c) 1993 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 6171 - TRIVIA - Typhoon Club was released in November 1993 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42171&o=2 $end $cpc_flop=typhoon1, $bio Amstrad CPC 464 disk. published 32 years ago: Typhoon Cracked (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122840&o=2 $end $amigaocs_flop=typhthom, $bio Commodore Amiga 500 disk. published 30 years ago: Typhoon Thompson in Search for the Sea Child (c) 1990 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75452&o=2 $end $cpc_flop=typhoon101, $bio Amstrad CPC 464 disk. published 32 years ago: Typhoon Trained (c) 1988 Campbell. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126760&o=2 $end $cpc_cass=typhoons, $bio Amstrad CPC cass. published 32 years ago: Typhoon [Model AMS 452] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99988&o=2 $end $info=typhoon, $bio Arcade Video game published 33 years ago: Typhoon (c) 1987 Konami. For more information about the game itself, please see the original version entry; "Ajax [Model GX770]" - TECHNICAL - Game ID : GX770 - TRIVIA - This game is also known as "Ajax [Model GX770]". The stage order has been modified in this version. - PORTS - * CONSOLES: Sony PlayStation 4 [PSN] [EU] [AU] (oct.20, 2015) "Arcade Archives - Typhoon [Model CUSA-02760]" * COMPUTERS: [EU] Amstrad CPC (1988) [EU] Commodore C64 (1988) [EU] Sinclair ZX Spectrum (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3010&o=2 $end $apple2_flop_clcracked=tibcbrh,tibcbrn, $bio Apple II disk. published 35 years ago: Typing Is A Ball, Charlie Brown (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230630&o=2 $end $apple2_flop_clcracked=typecbdm, $bio Apple II disk. published 35 years ago: Typing Is A Ball, Charlie Brown demo (c) 1985 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230629&o=2 $end $plus4_flop=typingpr, $bio Commodore C16 Plus/4 disk. published 36 years ago: Typing Professor (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237566&o=2 $end $apple2_flop_clcracked=typistrt, $bio Apple II disk. published 38 years ago: Typing Strategy (c) 1982 Behavioral Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240647&o=2 $end $apple2_cass=typingtu, $bio Apple II cass. published 41 years ago: Typing Tutor (c) 1979 Microsoft Consumer Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136057&o=2 $end $apple2_flop_orig=mstypetr, $bio Apple II disk. published 41 years ago: Typing Tutor (c) 1979 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229281&o=2 $end $coco_cart=typetut, $bio Tandy Color Computer cart. published 40 years ago: Typing Tutor (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53489&o=2 $end $dragon_cass=typtutor, $bio Dragon cass. published 38 years ago: Typing Tutor (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116490&o=2 $end $cpc_flop=typingtu, $bio Amstrad CPC type-in published 34 years ago: Typing Tutor (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120168&o=2 $end $bbcb_flop_orig=wwtyping, $bio Acorn BBC Micro B disk. published 37 years ago: Typing Tutor for Wordwise Plus (c) 1983 Computer Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125548&o=2 $end $apple2gs=typtutor, $bio Apple IIGS disk. published 31 years ago: Typing Tutor IV (c) 1989 Simon & Schuster Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240832&o=2 $end $apple1=typtutor, $bio Apple I soft. published 9 years ago: TypingTutor (c) 2011 Rand, Jeremy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234928&o=2 $end $a800=typo, $bio Atari 800 cart. published 38 years ago: Typo (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86746&o=2 $end $vic1001_cart=typo, $bio Commodore VIC-20 cart. published 37 years ago: Typo (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86970&o=2 $end $a800=typoattk, $bio Atari 800 cart. published 36 years ago: Typo Attack (c) 1984 Atari Corporation. - TECHNICAL - GAME ID: RX8057 - STAFF - Programmer: David Buehler - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86747&o=2 $end $ti99_cart=typo2, $bio TI-99-4A soft. published 37 years ago: Typo II (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84775&o=2 $end $to_flop=typo7,typo7a, $bio Thomson TO disk. published 32 years ago: Typo-7 (c) 1988 Cedic-Nathan [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108101&o=2 $end $ti99_cart=typoman, $bio TI-99-4A soft. published 33 years ago: Typoman (c) 1987 Navarone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84776&o=2 $end $mo5_cass=tyrann,tyrannb,tyrannc,tyrannd,tyranne,tyranna, $to7_cass=tyrann, $bio Thomson MO5/TO7 cass. published 35 years ago: Tyrann (c) 1985 Norsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108578&o=2 $end $cpc_flop=tyrannf1,tyrannf2, $bio Amstrad CPC 464 disk. published 35 years ago: Tyrann (c) 1985 Norsoft [Caen, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128059&o=2 $end $cpc_flop=tyrann19, $bio Amstrad CPC 464 disk. published 35 years ago: Tyrann Cracked (c) 1985 Looker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122864&o=2 $end $zx81_cass=trex, $bio Sinclair ZX-81 cass. published 38 years ago: Tyrannosaure Rex (c) 1982 Informatique Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115031&o=2 $end $gbcolor=ttex, $bio Nintendo Game Boy Color game published 20 years ago: Tyrannosaurus Tex (c) 2000 Eidos Interactive. Prototype never released. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122000&o=2 $end $zx81_cass=tyrathens, $bio Sinclair ZX-81 cass. published 38 years ago: Tyrant of Athens (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114932&o=2 $end $spectrum_cass=tyrantof,tyrantof_a, $bio Sinclair ZX Spectrum cass. published 38 years ago: Tyrant of Athens (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81706&o=2 $end $dragon_cass=tyrathens, $bio Dragon cass. published 38 years ago: Tyrant of Athens (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116738&o=2 $end $megadriv=tyrant, $bio Sega Genesis game published 28 years ago: Tyrants - Fight through Time (c) 1992 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57501&o=2 $end $gbcolor=tyrian2k, $bio Tyrian 2000 [Prototype] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69041&o=2 $end $gba=tyrian2k, $bio Tyrian 2000 [Prototype] (c) 200? Stealth Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76209&o=2 $end $c64_cart=tysim64, $bio Commodore C64 cart. published 33 years ago: Tysim 64 (c) 1987 Kaudelka O. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240889&o=2 $end $msx1_cart=tzr, $bio MSX cart. published 34 years ago: TZR - GrandPrix Rider [Model 2018801] (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77502&o=2 $end $cpc_flop=u29subma, $bio Amstrad CPC 464 disk. published 34 years ago: U-29 Submarine (c) 1986 GTS Editorial - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124213&o=2 $end $cpc_flop=uberkf1901,uberkf19, $bio Amstrad CPC type-in published 35 years ago: U-Berk (c) 1985 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120262&o=2 $end $x07_cass=uboat, $bio Canon X-07 type-in published 34 years ago: U-Boat (c) 1986 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138597&o=2 $end $info=uboat65, $bio Pinball published 32 years ago: U-Boat 65 (c) 1988 Nuova Bell Games. - STAFF - Design by : Tommy Walker, Paul Daniel Art by : Solfè, Adriano Nardi Sound by : Jeff Douglass Software by : Peter Stano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9627&o=2 $end $ti99_cart=uboatde, $bio TI-99-4A soft. published 36 years ago: U-Boat Jagd (c) 1984 Saurus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84777&o=2 $end $dragon_cass=uboatsim, $bio Dragon cass. published 6 years ago: U-Boat Simulation (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116720&o=2 $end $msx1_cass=uboot,uboota, $bio MSX cass. published 35 years ago: U-Boot (c) 1985 Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95093&o=2 $end $msx1_flop=uboot, $bio U-Boot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230177&o=2 $end $cgenie_cass=ubootjag, $bio U-Boot-Jagd (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131466&o=2 $end $apple2_cass=udraw, $bio Apple II cass. published 42 years ago: U-Draw (c) 1978 Micro Users Soft. Exchange - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136043&o=2 $end $nes=uforcepg1,uforcepg, $bio Nintendo NES cart. published 30 years ago: U-force Power Games (c) 1990 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55767&o=2 $end $nes=uforcet, $bio U-force Test (c) 19?? Unknown The U-Force was a game controller made by Broderbund for the NES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55768&o=2 $end $nes=ufouria,ufouriap, $bio Nintendo NES cart. published 28 years ago: U-four-ia - The Saga (c) 1992 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55769&o=2 $end $snes=janjuga2, $bio Nintendo Super Famicom cart. published 26 years ago: U-Jin Janjuu Gakuen 2 [Model SHVC-9U] (c) 1994 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62564&o=2 $end $snes=janjugak, $bio Nintendo Super Famicom cart. published 27 years ago: U-Jin Janjuu Gakuen [Model SHVC-UJ] (c) 1993 Varie - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62563&o=2 $end $snes=furifuri, $bio Nintendo Super Famicom cart. published 26 years ago: ??? ???? ???? (c) 1994 Planning Office WADA (U-Jin no Furi-Furi Girls) Yujin no Furi Furi Girl is a fantasy board game by U-Jin and POW (Planning Office Wada). Up to four players can play against each other and try to retrieve the key hidden in each board. The four playable characters are all young and cute girls (hence the game's title) and they all seem to fight their way to heaven. In a nutsellf, Yujin no Furi Furi Girl is like any traditional board game - gamers simply roll the dice and move the amount of spaces that the dice tells them. If the player happens to land on another player's tile, a battle is triggered. However, do not expect to see any weapons, magic spells or anything of the sort here. Instead, each player go through a Rock Paper Scissors battle, and the loser gets thrown to the dark and malicious side of the board. Yujin no Furi Furi Girl offers all sort of interesting features such as monsters wandering around the board or strange mini-games. - TECHNICAL - Cartridge ID: SHVC-U3 - TRIVIA - Released on July 01, 1994 in Japan for 8900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62565&o=2 $end $pc98=angel, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: U-Jin Presents - Angel (c) 1993 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90943&o=2 $end $x68k_flop=ujincol, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: U-Jin Special Collection - Kounai Shasei (c) 1993 Ides. - TECHNICAL - FD x6 - TRIVIA - Released on April 02, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88189&o=2 $end $adam_flop=umatchem, $bio Coleco Adam disk. published 30 years ago: U-Match-Em (c) 1990 Phoenix 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110068&o=2 $end $bbc_rom=utools,utoolsd, $bio Acorn BBC ROM published 36 years ago: U-Tools (c) 1984 Intersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145263&o=2 $end $uzebox=utype, $bio Belogic Uzebox ROM published 9 years ago: U-Type (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233106&o=2 $end $dragon_cass=ufo, $bio U.F.O (c) 198? Parkin, V. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234458&o=2 $end $c64_cass=ufo, $bio Commodore C64 cass. published 33 years ago: U.F.O. (c) 1987 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229579&o=2 $end $snes=ufokamenk, $bio Nintendo Super Famicom cart. published 26 years ago: U.F.O. Kamen Yakisoban - Kettler no Kuroi Inbou Keihin Ban [Model SHVC-Y7] (c) 1994 Denz - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62567&o=2 $end $snes=ufokamen, $bio Nintendo Super Famicom cart. published 26 years ago: U.F.O. 仮面ヤキソバン ケトラーの黒い陰謀 (c) 1994 Denz (U.F.O. Kamen Yakisoban - Kettler no Kuroi Inbou) U.F.O. Kamen Yakisoban is probably what happens when large food corporations decide to make video games. U.F.O fried noodles are extremely popular in Japan, and this hilarious game is entirely based on their line of products. UFO Kamen Yakisoban is a side scrolling beat'em up featuring Yakisoban, super hero with super yakisoba powers. In a galaxy far far away (only 10 billion kilometers from Earth actually), Yakisoban, the prince of the peaceful Yakisobaan planet, is about to embark on a quest to save princess Mayumi. She was kidnaped by the evil kettle head Ketora who decided to hide on a nearby planet, Earth. Yakisoban comes complete, with giant UFO helmet and special Yakisoban sauce spray guns. Enemies vary from human shaped monsters wearing sunglasses and suits, to pink weirdoz wearing kettle helmets. Bosses also have 'traditional' Japanese food features, like the sort of okonomiyaki (Japanese pancakes) oven waiting for Yakisoban at the end of the first stage. Our hero can use standard fighting tricks including punches, combo punches and kicks. Quickly hit a direction twice and he will roll into a ball or launch a jump-kick attack. Yet, our noddle man has another secret weapon - he can charge up a yakisoba sauce attack by holding the punch button long enough. This attack can be even powered-up if he can find spare yakisoba containers scattered throughout the game. Finally, items such as food can be found hidden inside some objects of the scenery. One-of special attacks can be found this way, like the monocyle making Yakisoban invincible for a short amount of time. - TECHNICAL - [Model SHVC-Y9] - TRIVIA - Released on October 14, 1994 in Japan for 5980 Yen. The first edition of U.F.O. Kamen Yakisoban was given away as a promotional gift by the dried noodle company. A second edition was later sold in stores through the usual channels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62566&o=2 $end $bbcmc_flop=uim, $bio Acorn BBC Master compact disk. published 31 years ago: U.I.M. (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231849&o=2 $end $bbcb_flop_orig=uim, $bbcb_flop=uim, $bio Acorn BBC Micro B disk. published 31 years ago: U.I.M. (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125409&o=2 $end $adam_flop=ukas_0m, $bio U.K.A.S. - Mini Reviews (c) 199? U.K. ADAM Subscribers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110069&o=2 $end $info=earthjkr,earthjkrp,earthjkra, $vgmplay=earthjkr, $bio Arcade Video game published 27 years ago: U.N. Defense Force - Earth Joker (c) 1993 Visco Corp. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Producer : Tetsuo Akiyama Assistant producer : Keisuke Usami Director : Don Gabacho (Don Gabacyo) Programmers : IDEB 77Kg, ON0721-ST, M. Nakajima, AD-26255417J Character designers : K. Takahashi, T. Takahashi Music composers : K. Fukumori, Space Creative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3011&o=2 $end $amigaocs_flop=unsquad, $bio Commodore Amiga 500 disk. published 30 years ago: U.N. Squadron (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75453&o=2 $end $spectrum_cass=unsquadr, $bio Sinclair ZX Spectrum cass. published 30 years ago: U.N. Squadron (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81721&o=2 $end $cpc_cass=unsquad, $bio Amstrad CPC cass. published 30 years ago: U.N. Squadron (c) 1990 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99990&o=2 $end $cpc_flop=unsquadr, $bio Amstrad CPC 464 disk. published 30 years ago: U.N. Squadron (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120653&o=2 $end $cpc_flop=unsquadr01,unsquadr02,unsquadr09,unsquadr0a,unsquadr03,unsquadr04,unsquadr05,unsquadr06,unsquadr07,unsquadr08, $bio Amstrad CPC 464 disk. published 30 years ago: U.N. Squadron (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120654&o=2 $end $cpc_flop=unsquadr03ci, $bio U.N. Squadron Crack Intro (c) 19?? Kino & Hufo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122582&o=2 $end $info=unsquad, $bio Arcade Video game published 31 years ago: U.N. Squadron (c) 1989 Capcom USA, Incorporated. North American release. For more information on this game itself, refer to the original Japanese entry; "Area 88 [B-Board 88622B-3]". - TECHNICAL - Capcom Play System Hardware (CP-S) B-Board: 89624B-2 - TRIVIA - U.N. Squadron was released in August 1989 in North America by Capcom USA. It is known in Japan as "Area 88". In this version, the special mission is missing. - SERIES - 1. U.N. Squadron [CP-S No. 06] (1989) 2. Carrier Airwing [CP-S No. 12] (1990) - PORTS - All ports were listed in USA version including European ports. Please refer to the original Capcom entry for Japanese ports. * CONSOLES: [US] Nintendo SNES (sept.1991) [Model SNS-E8] [EU] Nintendo SNES (dec.10, 1992) [Model SNSP-E8] * COMPUTERS: [EU] Amstrad CPC (1990) [EU] Atari ST (1990) [EU] Sinclair ZX Spectrum (1990) [US] Commodore C64 [EU] (1990) Commodore Amiga [US] (1990) [EU] Amstrad CPC (1991) "Capcom Collection" [EU] Atari ST (1991) "Capcom Collection" [EU] Commodore C64 (1991) "Capcom Collection" [EU] Commodore Amiga (1991) "Capcom Collection" [EU] Sinclair ZX Spectrum (1991) "Capcom Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3012&o=2 $end $snes=unsquadu, $bio Nintendo Super NES game published 29 years ago: U.N. Squadron (c) 1991 Capcom Company, Limited. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Area 88 [Model SHVC-E8]". - TECHNICAL - Cartridge ID: SNS-E8-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63948&o=2 $end $snes=unsquad, $bio Nintendo Super NES game published 29 years ago: U.N. Squadron (c) 1991 Capcom Company, Limited. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Area 88 [Model SHVC-E8]". - TECHNICAL - Game ID: SNSP-E8-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63947&o=2 $end $apple2_flop_clcracked=usaageof, $bio Apple II disk. published 35 years ago: U.S. Atlas Action - Geography Facts (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231492&o=2 $end $apple2_flop_clcracked=uatlasma, $bio Apple II disk. published 35 years ago: U.S. Atlas Action - Map Activities (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231493&o=2 $end $spectrum_cass=usbasket, $bio U.S. Basket Master (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220273&o=2 $end $x68k_flop=usvball, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: U.S. Championship Beach Volley V'ball (c) 1988 Sharp. - TECHNICAL - GAME ID: CZ-246AS BARCODE: 4974019209975 MEDIA: FD x1 - TRIVIA - Released on November 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88190&o=2 $end $nes=usvball,usvballp, $bio Nintendo Famicom cart. published 31 years ago: U.S. Championship V'Ball (c) 1989 Technos Japan Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54780&o=2 $end $info=usclssic, $bio Arcade Video game published 31 years ago: U.S. Classic (c) 1989 Seta Company, Limited. A golf game from Seta. - TECHNICAL - Board Number : M6100430A Prom Stickers : UE2 Main CPU : Motorola 68000 (@ 8 Mhz), M65C02 (@ 1 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 1 Control : trackball Buttons : 1 - TRIVIA - U.S. Classic was released in March 1989. Licensed to Romstar for US distribution. Also licensed to Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3013&o=2 $end $pc98_cd=usnf, $bio NEC PC-9821 CD published 24 years ago: U.S. Navy Fighters Gold (c) 1996 Electronic Arts Victor, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233937&o=2 $end $info=cawingj, $bio Arcade Video game published 30 years ago: U.S. Navy (c) 1990 Capcom. U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. Bonus points and money based on player performance are awarded at the end of each stage, the money can then be used to upgrade the player jet's weapons and shields. The three player-selectable jet fighters are: * F/A-18 Hornet - The most balanced aircraft available. It can handle air-to-air and air-to-ground sorties. * F-14 Tomcat - Dedicated air-to-air fighter. Not as capable in air-to-ground combat but it is a formidable fighter. * A-6 Intruder - Principle ground attack aircraft. It is not well suited for air-to-air. - TECHNICAL - Runs on the "CP System" hardware B-Board ID: 89625B-1 Players: Up to 2 Control per player: 8-way joystick Buttons per player: 2 => [1] Shoot, [2] Special Weapon - TRIVIA - U.S. Navy was released in October 1990 in the Japanese arcades. It was known there as the 12th video game made for the CP-S system. Known export release: "Carrier Airwing [B-Board 89624B-3]" Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Street Fighter II : G.S.M. Capcom 4 - PCCB-00056) on March 21, 1991. - TIPS AND TRICKS - * Real Ending : beat the game in one credit. * Secret items : Mission 2 : White Mech (10000 pts) - After the large helicopter and when the suspended road finished, go up quickly and shoot. Mission 3 : Rabbit (20000 pts) - Shoot on the 9th tree or release a bomb. Cow (10000 pts) - Destroy the ground monticule in top of the hill right after the 9th tree (you can make turns to the cow by shooting on). Man (6000 pts) - Shoot between the base of the mountain and the cuirassier. Mission 6 : Snowman (4000 pts) - Shoot at the base of the 4th iceberg. Mission 7 : Small bear (8000 pts) - Towards the end of the level, shoot at the middle of the 1st gray mountain, just before the 1st volcano. Mission 8 : Mech with a flag (20000 pts) - Release a bomb behind the second house. Mission 9 : Red Mech (10000 pts) - Shoot at the base of the fortress wall. Yashichi - Destroy the red turret located on a footbridge. Mission 10 : Yashichi - Destroy the red turret located at the top of the engines. - SERIES - 1. Area 88 [CP-S No. 06] (1989) 2. U.S. Navy [CP-S No. 12] (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3014&o=2 $end $intv=skiing, $bio Mattel Intellivision game published 40 years ago: U.S. Ski Team Skiing (c) 1980 Mattel Electronics The slopes are groomed. Skiers are at the top of the course. It's the first run of the day. Push off to start the race. Blitz through the downhill gates! Jump the moguls and look out for the trees! Keep the skis flat to build up speed... Then meet the challenge on the twisting slalom course. Dig in the edges through the hairpin turns. Timing must be precise. Race the clock... compete with other skiers! Best time in 3 heats wins! - TECHNICAL - Model 1817 - TRIVIA - A couple years after the game was finished, a Mattel programmer needed to take a look at the original APh source code. He was startled to find that all variables and subroutines were named with the vilest (and most creative) obscenities. - TIPS AND TRICKS - * Quickly reach full speed on the Downhill Course. The momentum helps you get smoothly through the turns. Minimize turning on Downhill. This costs you speed. Pick a line to take you to the next gate instead of making lots of small turns. * In Slalom when the gates are close together, turn uphill out of the first gate to get into position for the second gate. * If any part of the skier passes between the flags, the skier gets credit for making the gate. So you can go beyond the gate and up through the bottom and it will count. * If you think it will take more than 5 seconds to make a gate (penalty time for missing it), skip it! - STAFF - Program: Scott Reynolds - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60985&o=2 $end $info=usafootb,usafootba, $bio Pinball published 28 years ago: U.S.A. Football (c) 1992 Alvin G. & Co. - TRIVIA - 100 units were produced. - STAFF - Design by : Jerry Armstrong Art by : Tim Elliot Sound by : Kyle Johnson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6666&o=2 $end $apple2_flop_clcracked=usaaf12, $bio Apple II disk. published 35 years ago: U.S.A.A.F. (c) 1985 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230931&o=2 $end $info=vball,vball2pj,vballb,vball2pjb, $bio Arcade Video game published 32 years ago: U.S.Championship Beach Volley - V'Ball (c) 1988 Technos Japan Corp. The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize. In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base. The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving. There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2. - TECHNICAL - Game ID : TA-0025 Main CPU : MOS Technology M6502 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - U.S.Championship Beach Volley was released in December 1988. V'Ball stands for 'VolleyBall'. - PORTS - * CONSOLES: Nintendo Famicom (1989, US : "Super Spike V'Ball", Japan : "US Championship V'Ball") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3038&o=2 $end $cpc_flop=u2199xcr, $bio U2 (c) 199? Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123411&o=2 $end $n64=u64demo, $bio U64 Demo (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237521&o=2 $end $apfimag_cass=ubet, $bio UBet (c) 198? Mr. R's - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135762&o=2 $end $tvc_flop=ubulesap, $bio Ubul és a Pince (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112063&o=2 $end $tvc_cass=ubulpinc, $bio Ubul és a pince (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112450&o=2 $end $tvc_flop=ubulball, $bio Videoton TVC disk. published 32 years ago: Ubul's Ball (c) 1988 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112371&o=2 $end $psx=irairart, $bio Sony PlayStation disc published 22 years ago: Ucchan Nanchan no Honoo no Challenger - Denryu Iraira-Bo Returns (c) 1998 Saurus. - TECHNICAL - GAME ID: SLPS-01317 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85827&o=2 $end $info=irrmaze, $vgmplay=irrmaze, $bio SNK Neo-Geo MVS cart. published 23 years ago: Uchan Nanchan no Hono'o no Challenger - Ultra Denryu Iraira Bou (c) 1997 SNK. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0236 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Ultra Denryu Iraira Bou was released in August 1997 in Japan. It was the first that required a trackball on the Neo-Geo MVS. It was never released on the Neo-Geo AES home console. The title translates from Japanese as 'Uchan Nanchan's Flame of the Challenger - Ultra Irritating Electric Stick'. Uchan Nanchan is a Japanese comedy team consisting of Uchimura Teruyoshi and Nanbara Kiyotaka. Based on a popular Japanese game show, called 'Dengeki Iraira Bou' literaly 'Electric Irritating Stick'. This game is known outside Japan as 'The Irritating Maze'. - STAFF - Developed by Saurus. Producer : N. Tanaka Directer : Yasushi Okahara Designers : Miwako Kojima, C. Yoda, Y. Hara, N. Nakagawa, S. Ishiguro Programmers : Y. Sakamoto, M. Yuuki, A. 00I Sound : Masahiko Hataya, H. Takei, H. Togashi, K. Matsueda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1205&o=2 $end $msx1_flop=uchimata, $bio Uchi Mata cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230178&o=2 $end $msx1_cass=uchimata,uchimataa, $bio MSX cass. published 33 years ago: Uchi-Mata (c) 1987 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95094&o=2 $end $cpc_flop=uchimata01,uchimata03,uchimata04,uchimata02, $bio Amstrad CPC 464 disk. published 33 years ago: Uchi-Mata (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123678&o=2 $end $cpc_flop=uchimata, $bio Amstrad CPC 464 disk. published 33 years ago: Uchi-Mata (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123679&o=2 $end $spectrum_cass=uchimata_a, $bio Uchi-Mata (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219259&o=2 $end $cpc_flop=uchimata05, $bio Amstrad CPC 464 disk. published 33 years ago: Uchi-Mata Cracked (c) 1987 Nullos Cracker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122862&o=2 $end $spectrum_cass=uchimata, $bio Uchi-Mata [Model AS067] (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220272&o=2 $end $cpc_cass=uchimata, $bio Amstrad CPC cass. published 33 years ago: Uchi-Mata [Model AS068] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99992&o=2 $end $gameboy=uchiiwai, $bio Nintendo Game Boy Cart. published 26 years ago: Uchiiwai - Kyoudaijingi no Puzzle Game (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67311&o=2 $end $pc98=uchiyama,uchiyamaa, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Uchiyama Aki no Chou Bangai Seifuku Zukan+ (c) 1989 System House Oh! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90946&o=2 $end $pc8801_flop=uchuboku,uchubokua, $bio Uchuu Bokushi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93169&o=2 $end $pc98=nami, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Uchuu Bouken Shoujo Nami - Davie Jones - Umi no Akuma (c) 1992 Popcom Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90947&o=2 $end $info=chocovdr, $bio Arcade Video game published 18 years ago: Uchuu Daisakusen - Chocovader Contactee (c) 2002 Namco. - TECHNICAL - Namco System 10 Hardware Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB OSC : 53.693175MHz and 101.4912MHz BUS : 132 MB/sec. OS ROM : 512 Kilobytes Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. Main RAM: 2 Megabytes Video RAM: 2 Megabyte Sound RAM : 512 Kilobytes Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll Resolution : 256x224 - 740x480 Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) - TRIVIA - This game has a Game Boy Advance linkup feature. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4232&o=2 $end $gba=chocovdr, $bio Nintendo GBA cart. published 18 years ago: Uchuu Daisakusen Choco Vader - Uchuu kara no Shinryakusha [Model AGB-AUCJ-JPN] (c) 2002 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76210&o=2 $end $x68k_flop=funnybee, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Uchuu Kaitou Funny Bee (c) 1994 Alicesoft. - TECHNICAL - FD x7 - TRIVIA - Released on August 10, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88191&o=2 $end $pc98=funnybee,funnybeea,funnybeeb, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 宇宙快盗ファニーBee (c) 1994 Alicesoft. (Uchuu Kaitou Funny Bee) - TECHNICAL - BARCODE: 4988650100980 MEDIA: floppydisk x7 - TRIVIA - Released on August 10, 1994 in Japan. Retail price: 7500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90948&o=2 $end $fmtowns_cd=funnybee, $bio Fujitsu FM Towns CD published 26 years ago: Uchuu Kaitou Funny Bee (c) 1994 Alicesoft. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on September 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110239&o=2 $end $pc98_cd=funnybee, $bio NEC PC-9821 CD published 26 years ago: Uchuu Kaitou Funny Bee (c) 1994 Alicesoft [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233939&o=2 $end $x68k_flop=ukbusin, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Uchuu Kakeru Businessman (c) 1990 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released on September 01, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88192&o=2 $end $pc98=ukbusin, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Uchuu Kakeru Businessman (c) 1990 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90949&o=2 $end $nes=uchuksdf, $bio Nintendo Famicom cart. published 30 years ago: Uchuu Keibitai SDF (c) 1990 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54782&o=2 $end $gbcolor=rpgtsuk2, $bio Nintendo Game Boy Color game published 19 years ago: Uchuu Nin Tanaka Tarou de RPG Tsukuru GB2 [Model CGB-B3QJ-JPN] (c) 2001 Enterbrain, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69056&o=2 $end $pc98=tekkaman, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Uchuu no Kishi Tekkaman Blade - Orbital Ring Dakkai Sakusen (c) 1994 Matrix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90950&o=2 $end $gameboy=tekkaman, $bio Nintendo Game Boy Cart. published 28 years ago: Uchuu no Kishi Tekkaman Blade [Model DMG-T7J] (c) 1992 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67313&o=2 $end $snes=tekkaman,tekkamanp, $bio Nintendo Super Famicom cart. published 27 years ago: Uchuu no Kishi Tekkaman Blade [Model SHVC-T8] (c) 1993 Interbec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62570&o=2 $end $pc8801_cass=uchusens, $bio NEC PC-8801 Series cass. published 37 years ago: 宇宙の戦士 (c) 1983 Enix, Ltd. (Uchuu no Senshi) - TECHNICAL - GAME ID: (new): E-G004 (old): 104-13-10 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91283&o=2 $end $gba=stellvia, $bio Nintendo GBA cart. published 16 years ago: Uchuu no Stellvia [Model AGB-BUVJ-JPN] (c) 2004 King Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76211&o=2 $end $snes=astrogo, $bio Nintendo Super Famicom cart. published 26 years ago: Uchuu Race - Astro Go! Go! [Model SHVC-3A] (c) 1994 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62569&o=2 $end $megadriv=gomora, $bio Sega Mega Drive game published 29 years ago: Uchuu Senkan Gomora (c) 1991 UPL Company, Limited. [Universal PlayLand] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57016&o=2 $end $info=sbsgomo, $bio Arcade Video game published 30 years ago: Uchuu Senkan Gomorrah (c) 1990 UPL. While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower. - TECHNICAL - Game ID: UPL-90062 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 4.0 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1990. The title of this game translates from Japanese as 'Space Battleship Gomorrah'. This game is known outside Japan as "Bio-Ship Paladin". During a localation test, a new video game called 'Jeweles' was tested, but the result was a failure. 'TSG-1' become 'Uchuu Senkan Gomorrah'. 'TSG-2' become "Koutetsu Yousai Strahl". 'TSG-3' was canceled. - STAFF - Game designed by : Tsutomu Fuzisawa Program designed by : Itsam Matarca Character designers : Tsutomu Fuzisawa, Kinya Aoyama Background designers : Mutsuo Kaneko, Miho Urushibara, Shiho Sasaki Sound effects by : Yoshio Nagashima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11044&o=2 $end $pc8801_flop=uchusenk, $bio Uchuu Senkan Yamato Takeru (c) 198? Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93168&o=2 $end $gameboy=yamato, $bio Nintendo Game Boy Cart. published 28 years ago: 宇宙戦艦ヤマト (c) 1992 Interbec. (Uchuu Senkan Yamato) - TECHNICAL - GAMe ID: DMG-YAJ - TRIVIA - Released on July 17, 1992 in Japan. - STAFF - Developed By BEC. Producer: Dai Director: Naoaki Isshiki Scenario: Daix2 Scenario Adviser: Hiroyuki Hayashi Programer: M. Omote, I. Shiba, M. Kanai Sound: Minoru Yuasa, Hiroaki Kai Graphic: Minoru Esaki, H. Ikeshita, Toshihiro Uchibori, Takashi Araki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67312&o=2 $end $pcecd=yamato, $bio NEC PC-Engine CD published 28 years ago: 宇宙戦艦ヤマト (c) 1992 Human Entertainment. (Uchuu Senkan Yamato) - TECHNICAL - GAME ID: HMCD2004 - TRIVIA - Released on December 22, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58446&o=2 $end $wscolor=yamato, $bio Bandai WonderSwan Color game published 19 years ago: 宇宙戦艦ヤマト (c) 2001 Bandai Co., Ltd.] (Uchuu Senkan Yamato) - TECHNICAL - GAME ID: SWJ-BANC09 - TRIVIA - Released on February 08, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86497&o=2 $end $msx1_cart=moonswep, $bio MSX cart. published 35 years ago: 宇宙戦士「隼」 MOONSWEEPER (c) 1985 Toshiba EMI. (Uchuu Senshi Hayabusa - Moonsweeper) - TECHNICAL - GAME ID: PS-2012G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77283&o=2 $end $info=ucytokyu, $bio Slot Machine published 23 years ago: Uchuu Tokkyuu Medalian (c) 1997 Sigma Game, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43753&o=2 $end $nes=cosmocar, $bio Nintendo Famicom cart. published 33 years ago: Uchuusen - Cosmo Carrier (c) 1987 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54783&o=2 $end $dmv=psys,psysa, $bio UCSD p-System IV.13 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233912&o=2 $end $apc=ucsd136, $bio NEC Advanced PC disk. published 36 years ago: UCSD p-System System IV.13 Ver.0 (c) 1984 Textron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236960&o=2 $end $apc=ucsd136d, $bio NEC Advanced PC disk. published 35 years ago: UCSD p-System System IV.13 Ver.3 (c) 1985 Textron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236961&o=2 $end $apc=ucsd136s, $bio NEC Advanced PC disk. published 35 years ago: UCSD p-System System IV.13x6 (c) 1985 Textron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236962&o=2 $end $horizon=pascal, $bio UCSD Pascal (c) 198? UCSD [University of California, San Diego] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232339&o=2 $end $ti99_cart=pascdev, $bio UCSD Pascal Development System (c) 198? Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84778&o=2 $end $pet_rom=ud11, $bio UD11 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235798&o=2 $end $partner_cass=udav, $bio Partner-01.01 cass. published 34 years ago: Udav (c) 1986 Popov S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235907&o=2 $end $special_cass=udav, $bio UDAV (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234260&o=2 $end $orion_cass=udav, $bio Udav (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235213&o=2 $end $apogee=udav, $bio UDAV (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235401&o=2 $end $mikrosha_cass=udav, $bio UDAV (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236556&o=2 $end $radio86_cass=udaw, $bio Radio-86RK cass. published 34 years ago: Udaw (c) 1986 Popov S. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235504&o=2 $end $zx81_cass=udg, $bio Sinclair ZX-81 cass. published 39 years ago: UDG (c) 1981 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114623&o=2 $end $cpc_flop=udgdesct, $bio Amstrad CPC type-in published 34 years ago: UDG Desctop Editor (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119701&o=2 $end $spectrum_flop_opus=udggen, $bio Sinclair ZX Spectrum Opus Discovery disk. published 35 years ago: UDG Generator (c) 1985 Collier, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233208&o=2 $end $pc8801_flop=udilinpa, $bio Udilin Pazuru (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93170&o=2 $end $bbc_rom=ddfs200, $bio Acorn BBC ROM published 35 years ago: UDM DDFS Ver. 2 (c) 1985 UDM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145356&o=2 $end $pc8801_flop=uedajun2,uedajun2a, $bio NEC PC-8801 Series disk. published 30 years ago: Ueda Jun'ichi Ongaku Disk 2 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93171&o=2 $end $pc8801_flop=uedajun2p, $bio NEC PC-8801 Series disk. published 30 years ago: Ueda Jun'ichi Ongaku Disk 2+ (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93172&o=2 $end $pc8801_flop=uedajun1,uedajun1a, $bio NEC PC-8801 Series disk. published 30 years ago: Ueda Jun'ichi Ongaku-Shu Vol.1 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93173&o=2 $end $gbcolor=uefa2k, $bio Nintendo Game Boy Color game published 20 years ago: UEFA 2000 [Model CGB-BUEP-EUR] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69052&o=2 $end $cdi=uefaclg,uefacld, $bio Phillips CD-i published 25 years ago: UEFA Champions League (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53160&o=2 $end $saturn=euro96, $bio Sega Saturn game published 24 years ago: UEFA Euro 96 England (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60451&o=2 $end $gba=uekihuso, $bio Nintendo GBA cart. published 14 years ago: Ueki no Housoku - Jingi Sakuretsu! Nouryokusha Battle [Model AGB-BUHJ-JPN] (c) 2006 Banpresto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76212&o=2 $end $ep64_cart=uelisp, $bio UELISP (c) 198? Enterprise Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237645&o=2 $end $x68k_flop=ueshitah, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Ueshita Hanten!! Upside Down (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88725&o=2 $end $tvc_flop=ufo, $bio Videoton TVC disk. published 35 years ago: UFO (c) 1985 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112118&o=2 $end $mz700_cass=ssufo, $bio UFO (c) 198? Solo Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131729&o=2 $end $mz700_cass=kcufo, $bio UFO (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131795&o=2 $end $tvc_cass=ufo,ufoa, $bio Videoton TVC cass. published 28 years ago: UFO (c) 1992 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112457&o=2 $end $zx81_cass=ufo3dmaze, $bio Sinclair ZX-81 cass. published 38 years ago: UFO + 3D Maze (c) 1982 Babtech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116086&o=2 $end $psx=ufo, $bio Sony PlayStation disc published 21 years ago: UFO - A Day in the Life (c) 1999 ASCII Corp. - TECHNICAL - GAME ID: SLPS-02032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85826&o=2 $end $ibm5170=ufoeu, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: UFO - Enemy Unknown (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144490&o=2 $end $amigaocs_flop=ufo, $bio Commodore Amiga 500 disk. published 25 years ago: UFO - Enemy Unknown (c) 1995 Microprose Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75454&o=2 $end $amigaaga_flop=ufo_a, $bio Commodore Amiga 1200 disk. published 26 years ago: UFO - Enemy Unknown [AGA Ver.] (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146433&o=2 $end $apfm1000=ufo, $bio APF MP1000 game published 41 years ago: UFO / Sea Monster / Break It Down / Rebuild / Shoot (c) 1979 APF Electronics, Incorporated. - TECHNICAL - [Cart. No. MG1010] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49743&o=2 $end $atom_cass=ufobombr, $bio Acorn Atom cass. published 39 years ago: UFO Bomber (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236072&o=2 $end $info=ufo21, $bio Redemption game published 24 years ago: UFO Catcher 21 (c) 1996 Sega Enterprises, Limited. - TRIVIA - Released in June 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35814&o=2 $end $info=ufo800, $bio Redemption game published 22 years ago: UFO Catcher 800 (c) 1998 Sega Enterprises, Limited. - TRIVIA - Released in January 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29591&o=2 $end $pc98=ufocatms, $bio UFO Catcher Mars Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90944&o=2 $end $info=ufomini, $bio Redemption game published 29 years ago: UFO Catcher Mini (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35958&o=2 $end $info=ufombs, $bio Handheld game published 41 years ago: UFO Master Blaster Station (c) 1979 Bambino, Incorporated. Space shoot'em up. - TECHNICAL - Model ET-0201 - TRIVIA - UFO Master Blaster Station is one of the first VFD game ever made. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83179&o=2 $end $a2600=ufopatrl, $bio UFO Patrol (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51161&o=2 $end $info=uforobot, $bio Slot Machine published 19 years ago: UFO Robot (c) 2001 Nazionale Elettronica Giochi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69726&o=2 $end $info=invasiona2, $bio Arcade Video game published 41 years ago: UFO Robot Attack (c) 1979 Unknown. Pirate version of Invasion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145592&o=2 $end $info=ufosensi,ufosensib, $bio Arcade Video game published 32 years ago: UFO Senshi Youko-chan (c) 1988 Sega. You play with a cute extraterrestrial soldier girl named Youko-chan, through a top view city maze full of enemies, after descending of UFO ship, will have to defend the city at all costs using his gun and his power digging to hide and evade enemies such as monsters, gargoyle, evil Knights and robots and pick coins to earn points and save the city. - TECHNICAL - Game ID : 834-6659 Runs on the Sega "System 2" hardware. - TRIVIA - UFO Senshi Youko-chan was released in June 1988 in Japan. The title of this game translates from Japanese as 'Extraterrestrial Soldier Youko-chan'. - TIPS AND TRICKS - Test Mode : set DIP Items as Difficulty = Easy, Lives = 5, Cabinet = Upright, Continue = On, Invulnerability = On. Then reset the machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3015&o=2 $end $zx81_cass=ufo, $bio Sinclair ZX-81 cass. published 37 years ago: UFO (c) 1983 Protek Computing - TECHNICAL - GAME ID: PR1005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114906&o=2 $end $odyssey2=ufo, $bio Magnavox Odyssey² game published 38 years ago: UFO! [Model AB9430] (c) 1982 Magnavox Co., The [Fort Wayne, IN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95701&o=2 $end $info=ufo_x, $bio Pinball published 36 years ago: UFO-X (c) 1984 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10040&o=2 $end $tvc_flop=ufoka, $bio Ufóka (c) 198? Kovács [József Kovács] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112375&o=2 $end $nes=ugadayka, $bio Nintendo NES cart. published 25 years ago: Ugadayka (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55770&o=2 $end $pc98=ugetsuk, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Ugetsu Kitan (c) 1992 Tonkin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90951&o=2 $end $psx=ugekitan, $bio Sony PlayStation disc published 24 years ago: Ugetsu Kitan (c) 1996 Tonkin House - TECHNICAL - GAME ID: SLPS-00391 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85828&o=2 $end $dragon_cass=ugh, $bio Dragon cass. published 37 years ago: Ugh! (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116289&o=2 $end $spectrum_cass=ugh,ughbugfi, $bio Sinclair ZX Spectrum cass. published 36 years ago: UGH! (c) 1984 Softek International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81708&o=2 $end $amigaocs_flop=ugh, $bio Commodore Amiga 500 disk. published 28 years ago: Ugh! (c) 1992 Soundware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75459&o=2 $end $snes=aryol, $bio Nintendo Super Famicom cart. published 26 years ago: Ugoku E Ver. 2.0 - Aryol [Model SHVC-X3] (c) 1994 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62571&o=2 $end $x68k_flop=uhauha2, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Uha Uha 2 (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88726&o=2 $end $gba=uiire, $bio Nintendo GBA cart. published 18 years ago: Ui-Ire - World Soccer Winning Eleven [Model AGB-AEWJ-JPN(RK287-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76213&o=2 $end $spc1000_cass=firia, $bio Sega SPC-1000 soft. published 34 years ago: ???? ??? (c) 1986 Static Soft. (Ujujeonja Firia) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83511&o=2 $end $specpls3_flop=ukmlotto, $bio Sinclair ZX Spectrum+3 disk. published 8 years ago: UK Main Lotto Random Number Generator (c) 2012 Collier, Tom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229653&o=2 $end $electron_cass=ukpm, $bio Acorn Electron cass. published 36 years ago: UK PM (c) 1984 IJK Soft., Ltd. Political simulation in text format. - STAFF - By: Anthony Allison - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129619&o=2 $end $info=uk101, $bio Computer published 41 years ago: UK101 (c) 1979 Compukit. The Compukit UK101 microcomputer was a kit clone of the Ohio Scientific Superboard II single-board computer, with a few enhancements for the UK market. - TRIVIA - The UK101 design was published in Practical Electronics, a popular hobbyists magazine at the time. The August, September, October and November 1979 issues carried the four parts of the article, authored by Dr A. A. Berk. Later issues of the magazine contained information on modifications and additions to the machine, including a series of articles on building an expansion unit. Kits of parts for building the machine were available from CompShop Ltd of 14 Station Road, New Barnet (North London). It is thought that around 5000 kits were produced. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103361&o=2 $end $pc98=ukiukiis, $bio NEC PC-9801 Series 5.25in.disk. published 23 years ago: Uki Uki Island (c) 1997 Fairy Dust. - TECHNICAL - FD x7 - TRIVIA - Released on April 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90952&o=2 $end $psx=ukiukitt, $bio Sony PlayStation disc published 20 years ago: Ukiuki Tsuri Tengoku - Uogami Densetsu wo Oe (c) 2000 Teichiku Records - TECHNICAL - BARCODE: 4988004901331 GAME ID: SLPS-02579 - TRIVIA - Released on February 17, 2000 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85829&o=2 $end $orao=ukletidv, $bio Ukleti Dvorac (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237419&o=2 $end $pc8801_flop=ulamande, $bio Ulamander (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93174&o=2 $end $pc98=ulifefrc, $bio Ulife Force (c) 199? Gold Cats - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90953&o=2 $end $pcw=ulises, $bio Amstrad PCW soft. published 33 years ago: Ulises (c) 1987 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118289&o=2 $end $cpc_flop=ulises19,ulises1901,ulisesuk01,ulisesuk, $bio Amstrad CPC 464 disk. published 31 years ago: Ulises (c) 1989 Opera Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121466&o=2 $end $msx1_cass=ulises, $bio MSX cass. published 31 years ago: Ulises (c) 1989 Opera Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135011&o=2 $end $msx1_flop=ulises,ulisesa, $bio Ulises Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133232&o=2 $end $cpc_cass=ulises, $bio Amstrad CPC cass. published 31 years ago: Ulises [Model AMC 639] (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99995&o=2 $end $spectrum_cass=ulises, $bio Sinclair ZX Spectrum cass. published 31 years ago: Ulises [Model SEC 584] (c) 1989 Opera Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81709&o=2 $end $nes=ultima3, $bio Nintendo NES cart. published 31 years ago: Ultima - Exodus (c) 1989 FCI North American release. Game developed in Japan. See the original for more information: "Ultima - Kyoufu no Exodus [Model PNF-UL]". Description from the back cover: This is the ultimate role playing fantasy game. You put together a team of any four character - assume their identities and powers - to conquer the evil Exodus who has created havoc in Britannia. Hostile forests, high mountains, and dangerous oceans all stand in your way as you destroy monsters, search for gold, find clues, and explore dungeons to discover the hiding place of Exodus. -5 year lithium battery saves score and play position -Exciting animated graphics -Full sound effects -Multi-character interplay -100 hours of game time For harder challenges, you can change teams or create your own characters. Memory can score and save three games individually. - TECHNICAL - GAME ID: NES-UL-USA - TRIVIA - Released in February 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55771&o=2 $end $msx2_cart=ultima3, $bio MSX 2 cart. published 32 years ago: Ultima - Exodus (c) 1988 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R68y5552 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51394&o=2 $end $nes=ultima3j, $vgmplay=ultima3_nes, $bio Nintendo Famicom cart. published 33 years ago: Ultima - Kyoufu no Exodus (c) 1987 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R59V5910 (PNF-UL) - TRIVIA - Released in September 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54784&o=2 $end $snes=ultimakt, $bio Nintendo Super Famicom cart. published 25 years ago: Ultima - Kyouryuu Teikoku [Model SHVC-AVGJ] (c) 1995 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62572&o=2 $end $nes=ultima4, $bio Nintendo NES cart. published 30 years ago: Ultima - Quest of the Avatar (c) 1990 FCI North American release. Game developed in Japan. See the original for more information: "Ultima - Seisha he no Michi [Model PNF-US]". Description from the back cover: The ruthless Triad of Evil has been vanquished and peace now reigns in the land. But without the threat of danger the people have become corrupt. Darkness dwells in their hearts and minds. The countryside is plagued by dragons, trolls, and long-dead wizards. Only an Avatar, a shining example of heroism, can destroy the monsters and conquer the internal wickedness with his mastery of magic and weapons. Become the Avatar! Save Britannia! And master the challenges of the ultimate quest--the search for good within yourself. - TECHNICAL - GAME ID: NES-US-USA - TRIVIA - Released in December 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55772&o=2 $end $snes=ultimar2,ultimar2p,ultimar2pa, $bio Nintendo Super NES game published 26 years ago: Ultima - Runes of Virtue II (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63949&o=2 $end $gameboy=ultimar2, $bio Nintendo Game Boy Cart. published 26 years ago: Ultima - Runes of Virtue II [Model DMG-U2-USA] (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67315&o=2 $end $gameboy=ultimarv, $bio Nintendo Game Boy Cart. published 28 years ago: Ultima - Runes of Virtue [Model DMG-UT-USA] (c) 1992 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67314&o=2 $end $nes=ultima4j, $vgmplay=ultima4_nes, $bio Nintendo Famicom cart. published 31 years ago: Ultima - Seija e no Michi (c) 1989 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: R59V5922 (PNF-US) - TRIVIA - Retail price: 5900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54785&o=2 $end $gameboy=ultimar2j, $bio Nintendo Game Boy Cart. published 27 years ago: Ultima - Ushinawareta Runes II [Model DMG-U2J] (c) 1993 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67317&o=2 $end $gameboy=ultimarvj, $bio Nintendo Game Boy Cart. published 29 years ago: Ultima - Ushinawareta Runes [Model DMG-UTJ] (c) 1991 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67316&o=2 $end $nes=ultima5, $bio Nintendo NES cart. published 27 years ago: Ultima - Warriors of Destiny (c) 1993 FCI The Avatar returns! Warriors of Destiny picks up where Quest of the Avatar left of; a self-contained game continuing the characters and challenges that have made Ultima the greatest series of role-playing games ever! Lord British has disappeared in the Underworld and the once-trusted Blackthorn has risen to power. You, the Avatar, hero of Britannia, and your team must rescue Lord British. On the way you'll meet hundreds of characters in panoramic lands; you'll battle the Shadowlords, horrible creatures bent on total destruction. But will you ever escape from the Underworld? Real role playing excitement! -Developed by the originators of the award-winning, best-selling PC game. -84 page, full color Hint Book included! -More than 2 megs of memory; over 100 hours of game time -Interacts with hundreds of characters -Long life lithium battery saves score and play position Sequal to Ultima Quest of the Avatar and Ultima Exodus, the Role Playing Game of the year! - TECHNICAL - GAME ID: NES-UT-USA - TRIVIA - Released in January 1993 in the USA. - STAFF - Game Design: Richard Garriott (Lord British) Programming: Alan Gardner, Robert Herrick Additional Design: David Shapiro (Dr. Cat), Amanda Dee, John Watson Art: Amanda Dee, Glen Johnson Music: Martin Galway Sound effects: Martin Galway Producer: Alan Gardner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55773&o=2 $end $cpc_flop=ultimafa02, $bio Ultima Fanz 1 (c) 199? TPB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123265&o=2 $end $cpc_flop=ultimafa03, $bio Ultima Fanz 2 (c) 199? TPB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123266&o=2 $end $cpc_flop=ultimafa04,ultimafa06,ultimafa07, $bio Ultima Fanz 3 (c) 199? TPB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123267&o=2 $end $cpc_flop=ultimafa05,ultimafa08,ultimafa09, $bio Amstrad CPC 464 disk. published 27 years ago: Ultima Fanz 4 (c) 1993 TPB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123268&o=2 $end $cpc_flop=ultimafa,ultimafa01, $bio Ultima Fanz Two - The Come Back (c) 199? TPB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123352&o=2 $end $snes=ultimag, $bio Nintendo Super Famicom cart. published 26 years ago: Ultima Gaiden - Kuro Kishi no Inbou [Model SHVC-6V] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62573&o=2 $end $apple2_flop_misc=ultima1, $bio Apple II disk. published 40 years ago: Ultima I (c) 1980 California Pacific Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107248&o=2 $end $apple2_flop_clcracked=ultima1, $bio Apple II disk. published 34 years ago: Ultima I - The Beginning (c) 1986 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231578&o=2 $end $msx2_flop=ultima,ultimaa, $bio MSX 2 disk. published 34 years ago: Ultima I - The First Age of Darkness (c) 1986 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102120&o=2 $end $pc98=ultima1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Ultima I - The First Age of Darkness (c) 1988 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90955&o=2 $end $pc8801_flop=ultima1,ultima1a, $bio NEC PC-8801 Series disk. published 32 years ago: Ultima I - The First Age of Darkness (c) 1988 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68R-5553 BARCODE: 4988013015395 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93175&o=2 $end $apple2_flop_misc=ultima2, $bio Apple II disk. published 38 years ago: Ultima II - Revenge of the Enchantress (c) 1982 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107250&o=2 $end $fm7_disk=ultima2, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Ultima II - The Revenge of the Enchantress (c) 1985 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93665&o=2 $end $pc98=ultima2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Ultima II - The Revenge of the Enchantress (c) 1989 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90956&o=2 $end $pc8801_flop=ultima2,ultima2a, $bio NEC PC-8801 Series disk. published 31 years ago: Ultima II - The Revenge of the Enchantress (c) 1989 Pony Canyon, Inc. - TECHNICAL - GAME ID: M78R-5554 BARCODE: 4988013016095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93176&o=2 $end $apple2_flop_orig=ultima4, $apple2_flop_misc=ultima4, $bio Apple II disk. published 35 years ago: Ultima IV - Quest of the Avatar (c) 1985 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107252&o=2 $end $msx2_flop=ultima4,ultima4a, $bio MSX 2 disk. published 33 years ago: Ultima IV - Quest of the Avatar (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102121&o=2 $end $amigaocs_flop=ultima4, $bio Commodore Amiga 500 disk. published 32 years ago: Ultima IV - Quest of the Avatar (c) 1988 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75461&o=2 $end $x68k_flop=ultima4, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Ultima IV - Quest of the Avatar (c) 1988 Pony Canyon, Inc. - TECHNICAL - BARCODE: 4988013014794 MEDIA: FD x2 - TRIVIA - Released on December 21, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88193&o=2 $end $sms=ultima4,ultima4p, $bio Sega Master System cart. published 30 years ago: Ultima IV - Quest of the Avatar (c) 1990 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 9501 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56266&o=2 $end $x1_flop=ultima4,ultima4a, $bio Sharp X1 5.25in.disk. published 33 years ago: Ultima IV - Quest of the Avatar (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M98J-5551 BARCODE: 4988013010796 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86162&o=2 $end $pc8801_flop=ultima4, $bio NEC PC-8801 Series disk. published 33 years ago: Ultima IV - Quest of the Avatar (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M98R-5551 BARCODE: 4988013010697 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93178&o=2 $end $fmtowns_cd=ultima4, $bio Fujitsu FM Towns CD published 28 years ago: Ultima IV - Quest of the Avatar (c) 1992 Fujitsu, Ltd. - TECHNICAL - GAME ID: TSC210 - TRIVIA - Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110185&o=2 $end $pc98=ultima4, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Ultima IV - The Quest of the Avatar (c) 1987 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90958&o=2 $end $spectrum_cass=ultimara, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ultima Ratio (c) 1987 Firebird. In the 33rd year of entrenched galactic warfare, a new forbidding threat looms out of the blackness of deep space. ULTIMA RATIO, a nine stage battle platform was the most powerful weapon yet created with multiple Pulse Guns, deadly defence fighters and extensive battle shields. With mother Earth itself under threat, volunteers are called to make desperate attacks against the ULTIMA RATIO. You have just volunteered! A battle platform must be totally neutralised before attacking the next one. Mission time over each of the battle platforms is limited. Treat all other flying objects as hostile. Shields and fuel may be replenished at certain areas on the platforms. Finally, beware of direction reversing devices. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81710&o=2 $end $cpc_cass=ultratio, $bio Amstrad CPC cass. published 33 years ago: Ultima Ratio (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99996&o=2 $end $cpc_flop=ultimara01,ultimara02,ultimara,ultimara03, $bio Amstrad CPC 464 disk. published 33 years ago: Ultima Ratio (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121092&o=2 $end $apple2_flop_orig=ultima1t, $apple2_flop_misc=ultima1t,ultima2t,ultima3t, $bio Apple II disk. published 34 years ago: Ultima Trilogy I-II-III (c) 1986 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107251&o=2 $end $fmtowns_cd=ultimatr, $bio Fujitsu FM Towns CD published 30 years ago: Ultima Trilogy I-II-III (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110186&o=2 $end $pc98=ultuw, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Ultima Underworld - The Stygian Abyss (c) 1993 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90959&o=2 $end $fmtowns_cd=ultuw, $bio Fujitsu FM Towns CD published 27 years ago: Ultima Underworld - The Stygian Abyss (c) 1993 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110187&o=2 $end $psx=ultimauw, $bio Sony PlayStation disc published 23 years ago: Ultima Underworld - The Stygian Abyss (c) 1997 Electronic Arts Victor. - TECHNICAL - Game ID: SLPS-00742 - TRIVIA - Released on March 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85830&o=2 $end $fmtowns_cd=ultuw2, $bio Fujitsu FM Towns CD published 25 years ago: Ultima Underworld II - Labyrinth of Worlds (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110188&o=2 $end $apple2_flop_orig=ultima5, $apple2_flop_clcracked=ultima5, $apple2_flop_misc=ultima5, $bio Apple II disk. published 32 years ago: Ultima V - Warriors of Destiny (c) 1988 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107253&o=2 $end $amigaocs_flop=ultima5, $bio Commodore Amiga 500 disk. published 31 years ago: Ultima V - Warriors of Destiny (c) 1989 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75462&o=2 $end $x68k_flop=ultima5, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ultima V - Warriors of Destiny (c) 1990 Pony Canyon, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on july 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88194&o=2 $end $pc98=ultima5, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Ultima V - Warriors of Destiny (c) 1990 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90954&o=2 $end $fmtowns_cd=ultima5, $bio Fujitsu FM Towns CD published 28 years ago: Ultima V - Warriors of Destiny (c) 1992 Fujitsu, Ltd. - TRIVIA - Released in August 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110189&o=2 $end $snes=ultima6j,ultima6jp, $bio Nintendo Super Famicom cart. published 28 years ago: Ultima VI - Itsuwari no Yogensha [Model SHVC-U6] (c) 1992 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62574&o=2 $end $pc98=ultima6, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Ultima VI - The False Prophet (c) 1991 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90960&o=2 $end $fmtowns_cd=ultima6, $bio Fujitsu FM Towns CD published 29 years ago: Ultima VI - The False Prophet (c) 1991 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110190&o=2 $end $amigaocs_flop=ultima6, $bio Commodore Amiga 500 disk. published 28 years ago: Ultima VI - The False Prophet (c) 1992 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75463&o=2 $end $x68k_flop=ultima6, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ultima VI - The False Prophet (c) 1992 Pony Canyon, Inc. - TECHNICAL - FD x3 - TRIVIA - Released on June 19, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88195&o=2 $end $snes=ultima6, $bio Nintendo Super NES game published 26 years ago: Ultima VI - The False Prophet (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63950&o=2 $end $snes=ultima7j, $bio Nintendo Super Famicom cart. published 26 years ago: Ultima VII - The Black Gate (c) 1994 Pony Canyon, Incorporated. Japanese release. - TECHNICAL - GAME ID: SHVC-7I - STAFF - Japanese versionn only Producer: Katsunori Unakami Writer: Tetsuo Kanai Manager: Yasuhiro Kawashima Game Testers: Ryosuke Kutsuma, Seiji Iimuro, Hiroyuki Taguchi, Tatsuya Kaizuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62575&o=2 $end $snes=ultima7,ultima7p, $bio Nintendo Super NES game published 26 years ago: Ultima VII - The Black Gate (c) 1994 FCI - TECHNICAL - GAME ID: SNS-7I-USA - TRIVIA - Released in November 1994 in the USA. - STAFF - Producer: Alan Gardner Writers: Billy Joe Cain, Melanie Green, Paul Arden Lidberg Programmers: Steven Muchow, Heather Barclay, Nathan Daughety, William Ivey Artists: Richard Mather, Sam Laskowski Sound: Martin Galway, Dana Glover, Kirk Winterrowd Design Assistants: Eric Brown, Billy Joe Cain, Melanie Green, Scott Hazle, Sam Laskowski, Dee R. Starns, Chuck Zoch QA Manager: Kay Gilmore QA Project Lead: Dee R. Starns Game Testers: Alvaro Moreno, Jason Smith, Eddie Stringer, Todd Wachhaus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63951&o=2 $end $psx=ult8ball, $bio Sony PlayStation disc published 21 years ago: Ultimate 8 Ball (c) 1999 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111429&o=2 $end $nes=uaircomb,uaircombp,uaircombu, $bio Nintendo NES cart. published 28 years ago: Ultimate Air Combat (c) 1992 Activision, Incorporated. This Ain't No Prop-Job Joy Ride. You're the world's best pilot sent on 36 impossible missions to eliminate the threat of an evil dictator. Choose the F14 Tomcat, F18 Hornet or Harrier II to battle your way through the air defenses, down to the ground targets and on to victory. 4 MEGS OF COMBAT ACTION! - True-to-life digitized voice from your copilot - 20 incredible weapons of destruction - 360 degree action - Air-to-air and air-to-ground combat - Realstic air-to air dogfighting. - Oil field assaults, jungle raids, harbor attacks, sea strikes and more. - Fry the enemy Migs using your experimental Air-to-Air Laser. - Explosive air-to-ground strafing runs. - Destroy everything and go home a hero. - Select your plane and arm it to the teeth. - TECHNICAL - GAME ID: NES-3Z-USA - TRIVIA - Released in April 1992 in the USA. Export releases: [JP] "Aces - Iron Eagle III [Model PAC-99]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55774&o=2 $end $gba=ultarcgm, $bio Nintendo GBA cart. published 15 years ago: Ultimate Arcade Games [Model AGB-BUZE-USA] (c) 2005 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76214&o=2 $end $info=ultarctc, $bio Arcade Video game published 19 years ago: Ultimate Arctic Thunder (c) 2001 Midway Games, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94335&o=2 $end $nes=ultbaskt, $bio Nintendo NES cart. published 30 years ago: Ultimate Basketball (c) 1990 American Sammy Corp. This is IT! Real basketball for your NES! Control one of seven teams and challenge the computer at three levels, go head-to-head with a friend, or enter the U.B. tournament and compete for the title! Getting tired of challenging your friends? O.K., then team up with them against the computer! ULTIMATE BASKETBALL - all the fast-breaking, slam-dunking, IN-YOUR-FACE action you can handle! This full court basketball game puts you in charge. Make the plays, dribble-drive the ball, and even substitute players! - TECHNICAL - GAME ID: NES-UJ-USA - TRIVIA - Released in September 1990 in the USA. Export releases: [JP] "Taito Basketball [Model DTF-UJ]" (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55775&o=2 $end $gba=ultbeach, $bio Nintendo GBA cart. published 17 years ago: Ultimate Beach Soccer [Model AGB-AVEE-USA] (c) 2003 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76215&o=2 $end $cd32=ubb, $bio Commodore Amiga CD32 published 26 years ago: Ultimate Body Blows (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106981&o=2 $end $ibm5170=ubodyblw, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Ultimate Body Blows (c) 1994 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232904&o=2 $end $gba=ultbrain, $bio Nintendo GBA cart. published 15 years ago: Ultimate Brain Games [Model AGB-ABUE-USA] (c) 2005 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76216&o=2 $end $psx=ultbrain, $bio Sony PlayStation disc published 17 years ago: Ultimate Brain Games (c) 2003 Telegames, Inc. The most comprehensive and feature-rich compilation of classic brain challenges ever available for portable gaming has now been enhanced and expanded for play on Nintendo DS. Play all these games: Chess, Checkers, Backgammon, Mahjong, Dominoes, 4-in-a-Row, Sink the Ships, Go, and Reversi plus the revolutionary 3D persona creator. Engage in full-featured wireless multiplayer gameplay or play against computer opponents powered by challenging AI. - TECHNICAL - GAME ID: SLUS-01577 - TRIVIA - Released on December 02, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111731&o=2 $end $jaguar=ultbrain, $bio Ultimate Brain Games (c) 199? Crazy Ace Prototype game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76460&o=2 $end $gba=ultcard,ultcard1,ultcard2, $bio Nintendo GBA cart. published 16 years ago: Ultimate Card Games (c) 2004 Telegames - TECHNICAL - GAME ID: AGB-BUCE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76217&o=2 $end $info=m1ultchl,m1ultchla,m1ultchlb,m1ultchlc, $bio Ultimate Challenge (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42024&o=2 $end $spectrum_cass=ultimate, $bio Sinclair ZX Spectrum cass. published 33 years ago: Ultimate Combat Mission (c) 1987 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0228 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81711&o=2 $end $info=uecology, $bio Capcom CPS-II cart. published 27 years ago: Ultimate Ecology (c) 1993 Capcom Company, Limited. Ultimate Ecology is a side-scrolling shoot-em-up for one or two players with an ecological theme, in which the player takes on the role of 'Ice P. Molly' and must battle a ruthless mega corporation called 'Goyolk K.K.' whose pollution-generating industrial machines are slowly destroying the eco system of the once-beautiful planet Elwood. The game features an interesting play mechanic with the addition of an extended metal arm mounted to the side of the player's ship. The arm has a powerful weapon on the end of it and can be rotated through 360 degrees. The rotatable weapon is also impervious to all enemy contact and can be used as a shield. The weapon comes in four different forms, each of which can be powered up before being fired by holding down the fire button for several seconds (these are known as 'charge shots'). The four weapons and their corresponding charge shots are: *Energy Ball* Used for concentrated, rapid-fire attacks. High-energy balls can be fired using charge shots. *Hammer* Normal shot is a penetration bomb, uses charge shots for long-range attacks. *Laser Sword* Emits a continuous, powerful energy beam. Slashing it around increases both its reach and offensive power. *Foil* Normal shot is a scatter bomb that bursts in several directions. It's charge shots include tracers and penetration bombs. In addition to the rotatable arm, the player's ship is also equipped with 'Sub-Weapons', these emit from the front of the player's ship and consist of three different weapon types: * Vulcan (standard forward-firing lasers) * Bomb * Homing missiles Both the sub and rotatable weapons can be powered-up by collecting the relevant icons. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. - TRIVIA - Ultimate Ecology was originally released in December 1993 in Japan. It was known as the third video game released on the CPS-II hardware. The game was actually designed by a Japanese gamer, who won a Capcom-sponsored competition to design a game for the arcade giant. The game is known outside Japan as "Eco Fighters". Here is a list of known export releases: "Eco Fighters [Blue Board]" "Eco Fighters [Grey Board]" "Eco Fighters [Orange Board]" Shinseisha/Gamest released a limited-edition soundtrack album for this game (Ultimate Ecology - GCD-2) on January 22, 1994. - STAFF - Object Designers: S.Y, Imomushi, Chama(c), The Pin K, Dway Nishimura (Dway!), Ovava, Minobe Hiroaki (Minobeyan), Kakunaka Scroll Designers: Go, Y.N, May, Ziggy, Oyami, Hiropon Programmers: Yuuka, A. Komorini, Tilde Kaw, Commander Guchi, Some-P Sound Designers: Toshio Kajino, Hiroaki Kondo Music Composer: Syun Nishigaki (Syun) Voices: Nishihara K-ta, Nemoto Yoshiya, Yokoyama Chisa Planners: Meshi, Konou, Etos Special Thanks To: Sho, Sensei, Nezumi, Buppo, Shin, Aoi Mix, Tarabar Hori (Tarabar), Y. Ida, Takuya Shiraiwa (Mr. Shiraiwa), Gamest Producer: Yoshiki Okamoto (Kihaji Okamoto) Original Planner: Mori Keisuke - PORTS - * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classic Collection [Model ULJM-05104]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3017&o=2 $end $snes=ultfight, $bio Nintendo Super NES game published 26 years ago: Ultimate Fighter [Model SNS-HP-USA] (c) 1994 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63952&o=2 $end $gbcolor=ufcu, $bio Nintendo Game Boy Color game published 20 years ago: Ultimate Fighting Championship [Model CGB-BUCE-USA] (c) 2000 Crave Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69058&o=2 $end $gbcolor=ufc, $bio Nintendo Game Boy Color game published 19 years ago: Ultimate Fighting Championship [Model CGB-BUCP-EUR-1] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69057&o=2 $end $psx=ultfc, $bio Sony PlayStation disc published 20 years ago: Ultimate Fighting Championship (c) 2000 Crave Ent., Inc. - TECHNICAL - GAME ID: SLUS-01143 - TRIVIA - Released on November 13, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111385&o=2 $end $spectrum_cass=u1stcom, $bio Sinclair ZX Spectrum cass. published 12 years ago: Ultimate First Communion Simulator (c) 2008 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226511&o=2 $end $snes=ultfoot, $bio Nintendo Super Famicom cart. published 28 years ago: Ultimate Football [Model SHVC-UF] (c) 1992 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62576&o=2 $end $nes=ultsoccru, $bio Nintendo NES cart. published 29 years ago: Ultimate League Soccer (c) 1991 American Video Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55777&o=2 $end $nes=ultsoccr, $bio Nintendo NES cart. published 28 years ago: Ultimate League Soccer (c) 1992 Trafalgar House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55776&o=2 $end $x68k_flop=ultimagc, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ultimate Magic (c) 1990 OS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88727&o=2 $end $info=umk3,umk3r11,umk3r10, $bio Arcade Video game published 25 years ago: Ultimate Mortal Kombat 3 (c) 1995 Midway Mfg. Co. An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)). - TECHNICAL - Midway Wolf Unit Hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 6 = > [1] High Punch, [2] Block, [3] High Kick = > [4] Low Punch, [5] Low Kick, [6] Run - TRIVIA - Ultimate Mortal Kombat 3 was released in October 1995 in USA. If you look closely at Rain's name during demonstration you'll see it uses different font than all other fighters. - UPDATES - This game is the same as "Mortal Kombat 3" except for the inclusion of : REV. 1.0 : * Jade, Kitana, Mileena, Scorpion, Reptile, Ermac, Classic Sub, Rain, and Human Smoke are all added, and Robot Smoke is now a normal character. * Scorpion's Lair (Hell), Jade's Desert, Kahn's Kave, River Kombat (Waterfront), and Scislac Busorez (Blue Portal) stages added. * Computer intelligence increased. * 4 Player 2 on 2 Mode and 8 Player Tournament Mode Added. * Jump in Combo starters added. * Can uppercut through Scorpion's Lair to Kahn's Kave. * Bank and Smoke's Portal (Hidden Portal) stages removed. * 2nd Master ladder added. * Endurance rounds added to all ladders, 2nd Master ladder has a second Endurance round where you must defeat 3 opponents with one lifebar. * Stage fatalily in Scorpion's Lair added (and all of its accompanying secrets). * Classic Sub-Zero's Fats added. * Bug : Game will crash if Noob Saibot touches Sub-Zero's ice clone. * 'Winner fights Smoke' Kombat Kode effect altered : winner now fights Human Smoke rather than Robot Smoke. * Shang Tsung's morph now announces the character he morphs into. REV. 1.1 : * Supreme Demonstration icon selectable only through the 8-man tournament. REV. 1.2 : * CPU Pattern Fixed. * Bugs fixed. * More Kombat Kodes. - TIPS AND TRICKS - * Secret EJB MENU: Press P1_BLOCK (x5), P2_BLOCK (x10), P1_BLOCK (x3), P2_BLOCK (x1), P1_BLOCK (x2), P2_BLOCK (x2), P1_BLOCK (x3), P2_BLOCK (x4) * Ultimate Kombat Kodes : The Ultimate Kombat Kodes appear at the single player game over screen. The following buttons control each box, from left to right : HP LP BL LK HK (1P side) HP LP BL LK HK (2P side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the 1P entries from the 2P entries : Play as Mileena - 22264-22264 Play as Ermac - 12344-44321 Play as Classic Subzero - 81835-81835 * Kombat Kodes : Kombat Kodes are entered at the two player versus screen that appears after character selection. The following buttons control each box, from left to right : LP BL LK (player one side) LP BL LK (player two side). The numbers indicate how many times each button should be pressed to display the correct symbol in the box. A dash separates the player one entries from the player two entries. A message will appear when the match begins to confirm correct code entry... Kombat Zones : 002-003 - River Kombat (Waterfront) 004-700 - Kahn's Kave 050-050 - Noob Saibot Dorfen 077-022 - The Bridge 079-035 - Street 091-190 - Bell Tower 123-901 - Soul Chamber 330-033 - Jade's Desert 343-343 - Rooftop 600-040 - Kombat Temple (aka The Temple) 666-333 - The Graveyard 666-444 - Scorpion's Lair (Hell) 820-028 - The Pit 3 880-088 - Subway 880-220 - Kahn's Tower (aka The Balcony) 933-933 - Scislac Busorez (Blue Portal) Messages : 004-400 - Whacha Gun Do ? - E.B. 010-010 - Throwing Encouraged 122-221 - Skunky!! - E.F. 123-926 - There Is No Knowledge That Is Not Power 282-282 - No Fear = EB Button, Skydive, Max Countdown 448-844 - Don't Jump At Me - MXV 550-550 - See The Mortal Kombat Live Tour 717-313 - Rain Can Be Found In The Graveyard 987-666 - Hold Flippers During Casino Run 999-999 - Revision x.x Handicaps : 033-000 - Player 1 Half Power 000-033 - Player 2 Half Power 707-000 - Player 1 Quarter Power 000-707 - Player 2 Quarter Power 020-020 - Blocking Disabled 044-440 - Unikoriv Referri: Sans Power 100-100 - Throwing Disabled Different Kombats : 300-300 - Silent Kombat 444-444 - Randper Kombat 460-460 - Randper Kombat 688-422 - Dark Kombat 985-125 - Psycho Kombat Winner of this round battles : 033-564 - Shao Khan 205-205 - Human Smoke 769-342 - Noob Saibot 969-141 - Motaro 4 Player 2 on 2 Kombat : 227-227 - Explosive Kombat 022-220 - Explosive Kombat/ Throwing Disabled Other Codes : 466-466 - Unlimited Run 642-468 - You Are Entering The Land Of Rellim (Play "Galaga") 788-322 - Fast Uppercut Recovery Enabled 987-123 - No Powerbars * Double stage (If a character is uppercutted, they will fly up to the other stage) : Scorpions Lair = > Kahn's Kave (Ultimate MK3 only) Subway = > Street Bank = > Rooftop (Original MK3 only) Soul Chamber = > Kahn's Tower (Balcony) * Random Select : To have the computer randomly select your character, press Up+Start on your side (player 1 on Kitana and player 2 on Scorpion). * Play as Human Smoke : select Smoke, then hold HP+HK+BL+RUN+Left until the match starts (Note : If playing as player two, press Right instead of Left). * Play forever : this code will allow you to continue playing Ultimate Mortal Kombat 3. The only catch is, you cannot die. When you beat the game, choose the goodie that lets you fight Ermac. Win the first round, and lose the second round on purpose. Win the third round and perform a mercy (hold RUN, DOWN(x3), release RUN), and then perform your characters animality. You will be taken to the 'choose your destiny' screen. Keep repeating the process, and you can rack up hundreds of wins. * Fatality - KITANA : 1. (close) Run(x2), Block(x2), LK - Kitana reaches out and kisses her opponent, who then starts stretching up. Her opponent does this a few times, then explodes. 2. (close) Back, Down, Forward(x2), HK - Kitana draws her fan and decapitates the opponent with one swipe. It's like the MKII head chop, but now it's more of an angle in the chop. * Fatality - REPTILE : 1. (jump distance) Back, Forward, Down, Block - Reptile takes his mask off exposing his face. He lashes his tongue out and eats the head of his opponent. Then he continues and eats the torso and limbs, leaving the feet alone. 2. (sweep) Hold Block, Forward(x2), Up(x2), release Block, HK - Reptile takes his mask off exposing his face. He opens his mouth and spits a big glob of acid onto his opponent. The acid burns down his opponent leaving a body without some skin, the acid left all over the ground. Then the body falls into a pile of slop. * Fatality - SONYA BLADE : 1. (anywhere) Back, Forward, Down(x2), Run - Sonya blows a kiss at her opponent, turning him into a burning skeleton. 2. (far) hold Run+Block, Up(x2), Back, Down, release Block+Run - Sonya blows a pink bubble at her opponent. Her opponent is engulfed in the bubble, which eventually collapses, crushing them. * Fatality - JAX : 1. (close) Hold Block, Up, Down, Forward, Up, and release Block - Jax's arms form into long blades. He then cuts the opponent to pieces. 2. (far) Run, Block, Run(x2), LK - Jax grows to an immense size and steps on his opponent. * Fatality - NIGHTWOLF : 1. (one step back) Up(x2), Back, Forward, Block - Nightwolf causes a great light to engulf the opponent, which disintegrates them. 2. (jump distance) Back(x2), Down, HP - Nightwolf summons lightning into his tomahawk. He then electrocutes the opponent. * Fatality - JADE : 1. (close) Run(x3), Block, Run - Jade uppercuts her opponent up high, and holds her staff to her side, it glows, then her opponent falls right on the staff. 2. (close) Hold Block, Up(x2), release Block, Down, Forward, HP - Jade sticks her staff into her opponent and starts to shake the staff and her opponent up and down. She does it so fast that her opponent blows up. * Fatality - SCORPION : 1. (jump distance) Hold Block, Down(x2), Up, release Block, HK - Scorpion removes his mask exposing a skull head. His opponent screams, and then Scorpion set his opponent on fire. 2. (close) Hold Block, Forward(x2), Down, Up, release Block, Run - Scorpion strikes his victory pose and then he teleports himself and his opponent to the Scorpion's Lair stage. Then multiple Scorpion clones come up and look at his opponent, then run at him/her and the screen goes dark, then you hear lots of punches, rips, and screams. * Fatality - KANO : 1. (close) hold LP, Forward, Down(x2), Forward, release LP - Kano pulls his opponent's skeleton out through their mouth. 2. (sweep) LP, Block(x2), HK - Kano fires a laser from his eye that heats up his opponent until they explode. * Fatality - MILEENA : 1. (close) Down, Forward, Down, Forward, LP - Mileena removes her mask revealing her face and inhales her opponent, spitting out the bones. It's like the MKII Inhale, but now many more body parts come out. Most are rib cages and a few heads. 2. (far) Back(x3), Forward, LK - Mileena opens her mouth, then swallows a jar of tacks. She then starts to spit them out at her victim. * Fatality - ERMAC : 1. (close) Run, Block, Run(x2), HK - Ermac crouches and punches off the head of his opponent with a powerful uppercut. 2. (sweep) Hold Block, Down, Up, release Block, Down(x3), Block - Ermac raises his hand, his opponent is then slammed multiple times and eventually explodes to pieces. * Fatality - CLASSIC SUB-ZERO : 1. (close) Down(x3), Forward, HP - Classic Sub-Zero reaches for his opponent's head, the screen goes black and a big rip is heard as his opponent's head comes off. 2. ??? * Fatality - SUB-ZERO : 1. (close) Block(x2), Run, Block, Run - Sub-Zero grabs his opponent and lifts them over his head. He freezes them and proceeds to shatter them in a massive explosion and throws the ice and body parts to the ground. 2. (sweep) Back(x2), Down, Back, Run - Sub-Zero blows a mist that freezes his opponent. They fall over and shatter. * Fatality - SEKTOR : 1. (sweep) LP, Run(x2), Block - Sektor crushes his opponent in a huge clamp. 2. (less jump distance) Forward(x3), Back, Block - Sektor uses a flame thrower on his opponent. * Fatality - SINDEL : 1. (sweep) Run(x2), Block, Run, Block - Sindel coils her hair around her opponent. She then pulls her hair back, causing her opponent to go into a violent spin, sending blood and body parts everywhere. 2. (close) Run, Block(x2), Run+Block - Sindel screams at her opponent, causing her opponent's skin to fly off. * Fatality - KURTIS STRYKER : 1. (close) Down, Forward, Down, Forward, Block - Stryker plants explosives on his opponent and runs away just before they explode. 2. (far) Forward(x3), LK - Stryker fires a tazer at his opponent, electrocuting them. * Fatality - CYRAX : 1. (anywhere) Hold Block, Down(x2), Up, Down, release Block, HP - Cyrax's head spins like a helicopter. He flies up and comes down head first on his opponent. 2. (close) Hold Block, Down(x2), Forward, Up, release Block, Run - Cyrax self-destructs, taking his opponent with him. * Fatality - KUNG LAO : 1. (sweep) Forward(x2), Back, Down, HP - Kung Lao throws his hat. It makes four passes at his opponent, cutting them into pieces. 2. (anywhere) Run, Block, Run, Block, Down - Kung Lao does his whirl spin. His opponent gets pulled in and is torn apart. * Fatality - KABAL : 1. (sweep) Down(x2), Back, Forward, Block - Kabal plugs his respirator into his opponent. Their head inflates and they float off the screen where they explode. 2. (close) Run, Block(x3), HK - Kabal removes his mask to reveal a hideous face and screams at his opponent. His opponent is so frightened that his/her soul jumps out of their body. * Fatality - SHEEVA : 1. (close) Forward, Down(x2), Forward, LP - Sheeva pounds her opponent into the ground like a nail. 2. (close) hold HK, Back, Forward(x2), release HK - Sheeva rips all her opponent's skin off. * Fatality - SHANG TSUNG : 1. (close) hold LP, Down, Forward(x2), Down, release LP - Tsung creates a bed of spikes and throws his opponent onto them. 2. (close) hold LP, Run, Block, Run, Block, release LP - Tsung levitates his opponent off the ground. He steals their soul and their remains fall to the ground in a green puddle. * Fatality - LIU KANG : 1. (anywhere) Forward(x2), Down(x2), LK - Liu Kang disappears and reforms on his opponent as fire. His opponent is reduced to a burning skeleton. 2. (anywhere) Hold Block, Up, Down, Up(x2), release Block, Block+Run - Liu Kang disappears and a "Mortal Kombat" machine falls on his opponent. * Fatality - SMOKE : 1. (far) Hold Block, Up(x2), Forward, Down, Release Block - Smoke opens his chest and bombs pour out. The screen fades to a picture of the Earth just seconds before the Earth explodes. 2. (jump distance) hold Run+Block, Down(x2), Forward, Up - Smoke drops an anarchist's bomb down his opponent's throat, causing them to explode. * Fatality - HUMAN SMOKE : 1. (close) Run, Block, Run(x2), HK - Human Smoke crouches and punches off the head of his opponent with a powerful uppercut (identical to Fatality 1 of Ermac). 2. ??? * Fatality - STAGE : 1) Bell Tower - the opponent falls seven stories onto a bed of spikes. 2) Subway - the opponent is uppercutted into the far tracks where they are hit by an oncoming train. 3) The Pit 3 - the opponent is knocked off the bridge into rotating blades and cut apart. 4) Scorpion's Lair (Hell) - the opponent is knocked into a pool of lava. KITANA : Forward, Down(x2), LK REPTILE : Run, Block, Run, Block(x2) SONYA BLADE : Forward(x2), Down, HP JAX : Down, Forward, Down, LP NIGHTWOLF : Run(x2), Block JADE : Back, Forward, Down, Run SCORPION : Forward, Hold Block, Up(x2), Release Block, LP KANO : Hold Block, Up(x2), Back, Release Block, LK MILEENA : Down(x3), LP ERMAC : Run(x4), LK CLASSIC SUB-ZERO : Forward, Down, Forward(x2), HP SUB-ZERO : Back, Down, Forward(x2), HK SEKTOR : Run(x3), Down SINDEL : Down(x3), LP KURTIS STRYKER : hold Block, Forward, Up(x2), Release Block, HK CYRAX : Run, Block, Run KUNG LAO : Down(x2), Forward(x2), LK KABAL : Block(x2), HK SHEEVA : Down, Forward, Down, Forward, LP SHANG TSUNG : Hold Block, Up(x2), Back, Release Block, LP LIU KANG : Run, Block(x2), LK SMOKE : Forward(x2), Down, LK HUMAN SMOKE : Forward, Hold Block, Up(x2), Release Block, LP * CRISPY : After performing the stage fatality in Scorpions's Lair : Hold both HP buttons (Dan Forden voice) Hold both Run buttons (Shao Kahn voice) Hold both HP+Run buttons (Dan Forden + Shao Kahn voice) * Finish Him/Her - Mercy : (Anywhere) Hold Run, Down (x3), release Run. * Finish Him/Her - Animality (After Mercy) : KITANA : (one step back) Down(x4), Run - Kitana turns into a little rabbit, lets out a big growl, and then attacks her opponent in a spray of blood, moving her opponent off the screen. REPTILE : (close) Hold Block, Down(x3), Up, Release Block, HK - Reptile turns into a monkey and chases his opponent off the screen. SONYA BLADE : (close) hold LP, Back, Forward, Down, Forward, release LP - Sonya turns in to a large green bird and hovers over her opponent. She carries her opponent off screen where there is a crunching sound and bones fall back to the ground. JAX : (close) hold LP, Forward(x2), Down, Forward, release LP - Jax turns into a yellow lion and pounces on his opponent. NIGHTWOLF : (close) Forward(x2), Down(x2) - Nightwolf turns into a red wolf and pounces on his opponent. JADE : (close) Forward, Down, Forward(x2), LK - Jade turns into a cat and lets out a big growl. She jumps up and runs around on her opponent, making her opponent spin so fast that they're is spun into pieces. SCORPION : (close) Hold Block, Forward, Up(x2), Release Block, HK - Scorpion turns into a penguin, waddles under the opponent, and lays an egg. He then waddles away, and the egg starts to shake, and then explodes, blowing his opponent to pieces. KANO : (close) hold HP, Block(x3) release HP - Kano turns into an orange spider and crushes his opponent. MILEENA : (close) Forward, Down(x2), Forward, HK - Mileena turns into a skunk, and sprays her opponent with her smelly liquid, which is just green smoke. The opponent falls over to his/her death. ERMAC : ??? CLASSIC SUB-ZERO : ??? SUB-ZERO : (close) Hold Block, Forward, Up(x2), Release Block - Sub-Zero turns into a blue polar bear and pounces on his opponent. SEKTOR : (close) Forward(x2), Down, Up - Sektor turns into a giant purple bat. He flies to his opponent and decapitates them. SINDEL : (anywhere) Forward(x2), Hold Block, Up, Release Block, HP - Sindel turns into a purple wasp and carries her opponent off while stinging them. KURTIS STRYKER : (one step back) Run(x3), Block - Stryker turns into a red tyrannosaurus rex and bites his opponent in half. CYRAX : (close) Hold Block, Up(x2), Release Block, Down(x2) - Cyrax turns into a light-blue Shark. He swims off the screen then pops up behind his opponent and eats them. KUNG LAO : (close) Run(x4), Block - Kung Lao turns into a yellow leopard and pounces on his opponent. KABAL : (close) hold HP, Forward(x2), Down, Forward, release HP - Kabal turns into a green skeleton of a rhinoceros and butts his opponent into the air. SHEEVA : (close) Run, Block(x3) - Sheeva turns into a giant purple scorpion and stings her opponent, causing them to explode. SHANG TSUNG : (sweep) hold HP, Run(x3), release HP - Tsung turns into a large green cobra and devours his opponent. LIU KANG : (one step back) Down(x2), Up - Liu Kang turns into a giant green dragon and bites his opponent in half. SMOKE : (far) Down, Forward(x2), Block - Smoke turns into a black bull and rams his opponent off the screen. HUMAN SMOKE : ??? * Finish Him/Her - Babality (don't use Block during the last round) : CLASSIC SUB-ZERO : ??? CYRAX : Forward(x2), Back, HP ERMAC : ??? HUMAN SMOKE : Down, Back(x2), Forward, HP JADE : Down(x2), Forward, Down, HK JAX : Down(x3), LK KABAL : Run(x2), LK KANO : Forward(x2), Down(x2), LK KITANA : Forward(x2), Down, Forward, HK KUNG LAO : Down, Forward(x2), HP LIU KANG : Down(x3), HK MILEENA : Down(x2), Forward(x2), HP NIGHTWOLF : Forward, Back, Forward, Back, LP REPTILE : Forward(x2), Back, Down, LK SCORPION : Down, Back(x2), Forward, HP SEKTOR : Back, Down(x3), HK SHANG TSUNG : Run(x3), LK SHEEVA : Down(x3), Back, HK SINDEL : Run(x3), Up SMOKE : Down(x2), Back(x2), HK SONYA BLADE : Down(x2), Forward, LK STRYKER : Down, Forward(x2), Back, HP SUB-ZERO : Down, Back(x2), HK * Finish Him/Her - Friendship (don't use Block during the last round) : KITANA : Down, Back, Forward(x2), LP - Kitana blows bubbles out of a bubble pipe and bottle. REPTILE : (close) Down, Forward(x2), Back, HK - Reptile takes out a box and turns the knob many times. Then the top opens revealing a big lizard head. The head scares his opponent who then runs off. SONYA BLADE : (sweep) Back, Forward, Back, Down, Run - Sonya does her normal win pose and flowers suddenly bloom across the screen. JAX : LK, Run(x2), LK - Jax takes out a jump rope and starts skipping. NIGHTWOLF : (past sweep) Run(x3), Down - Nightwolf turns into Raiden. A "Mortal Kombat II" machine falls beside him. At the bottom of the screen are the words : "I've never seen a Kano transformation" OR "No, but I know how to do a Raiden transformation". JADE : Back, Down, Back(x2), HK - Jade uses her staff as a pogo stick. SCORPION : (close) Back, Forward(x2), Back, LK - Scorpion takes out a box and turns the knob many times. Then the top opens revealing a big skull head. The head scares his opponent who then runs off. KANO : LK, Run(x2), HK - Kano munches on some bubble gum and blows a large bubble, which eventually bursts all over his face. MILEENA : Down(x2), Back, Forward, HP - Mileena takes out a mirror, and takes off her mask. She then looks into the mirror with her ugly face and the mirror shatters. ERMAC : ??? CLASSIC SUB-ZERO : ??? SUB-ZERO : LK, Run(x2), Up - Sub-Zero engulfs himself into a snowman. SEKTOR : (half screen) Run(x4), Down - A Ring-the-Bell game pops up and Sektor plays it. SINDEL : Run(x5), Up - Sindel kicks a ball over the opponent and makes a 'Goal' sign. She then says, 'That was fun!'. KURTIS STRYKER : LP, Run(x2), LP - Stryker blows a whistle and takes out a stop sign. The other kombatants (only the cast of Original MK3) run by and Stryker directs them to the other side. CYRAX : Run(x3), Up - Cyrax does a little dancing. KUNG LAO : (past sweep) Run, LP, Run, LK - Kung Lao tosses his hat off screen. A dog chases after the hat. Kung Lao covers his eyes as there is a cry off screen, then sadly shakes his head. KABAL : (past sweep) Run, LK, Run(x2), Up - Kabal roasts a marshmallow on his hook sword. SHEEVA : Forward(x2), Down, Forward, HP - Sheeva holds a stick in each hand and balances a plate on each. SHANG TSUNG : LK, Run(x2), Down - Tsung turns into the character from "Joust" and hops off. LIU KANG : Run(x3), Down+Run - A film screen pops up and Liu Kang makes a shadow puppet of a dragon. SMOKE : (far) Run(x3), HK - An enormous brass horn comes out of Smoke's chest, and he blares a note. HUMAN SMOKE : ??? * SHAO KAHN'S LOST TREASURES : After you beat Shao Kahn, you can choose a icons... Novice (01-04), Warrior (01-07), Master 1 (01-10), Master 2 (01-11), 8 player tournament (01-12) 01) MK Dragon : Tournament Outcome 02) MK Logo : Rellim Ohcanep (Play Galaga) 03) Yin-Yang : Battle with ERMAC 04) Number three : Battle with NOOB SAIBOT 05) Question Mark : Random select 06) Lightning Bolt : Fatality Demonstration One 07) Goro : Fatality Demonstration Two 08) Raiden : Fatality Demonstration Three 09) Shao Kahn : NOOB SAIBOT / ERMAC endurance 10) Skull : MK2 Classic Endurance Kombat (Classic Sub-Zero and Human Smoke) 11) Question Mark : Mega Endurance Kombat (Noob Saibot, Classic Sub-Zero, Human Smoke, Ermac and Mileena) 12) Question Mark : Supreme Demonstration Hidden treasures : Fatality Demonstration Four and Five, another ? - SERIES - 1. Mortal Kombat (1992, Arcade) 2. Mortal Kombat II (1993, Arcade) 3. Mortal Kombat 3 (1995, Arcade) 4. Ultimate Mortal Kombat 3 (1995, Arcade) 5. Ultimate Mortal Kombat 3 [WaveNet Edition] (1995, Arcade) 6. Mortal Kombat Trilogy [Model SLUS-00330] (1996, PS) 7. SUB-ZERO - Mortal Kombat Mythologies [Model SLUS-00476] (1997, PS) 8. Mortal Kombat 4 (1997, Arcade) 9. Mortal Kombat - Special Forces [Model SLUS-00824] (2000, PS) 10. Mortal Kombat Advance [Model AGB-AM5E-USA] (2001, GBA) 11. Mortal Kombat - Deadly Alliance [Model SLUS-20423] (2002, PS2) 12. Mortal Kombat - Tournament Edition [Model AGB-AW4E-USA] (2003, GBA) 13. Mortal Kombat - Deception / Mystification (2004, PS2) 14. Mortal Kombat - Shaolin Monks (2005, XBOX, PS2) 15. Mortal Kombat - Armageddon (2006, XBOX, PS2) 16. Mortal Kombat vs. DC Universe (2008, PS3, 360) 17. Mortal Kombat (2011, PS3, 360) 18. Mortal Kombat X (2015, PS4, One) 19. Mortal Kombat 11 (2019, PS4, One, Switch) - STAFF - * Cast : Kitana, Mileena, Jade : Becky Gable Reptile, Scorpion, Ermac, Classic Sub-Zero, Sub-Zero, Shang Tsung, Human Smoke, Noob Saibot : John Turk Sonya Blade : Kerri Hoskins Jax : John Parrish Nightwolf, Sektor, Cyrax, Smoke : Sal Divita Kano, Kabal : Richard Divizio Sindel : Lia Montelongo Kurtis Stryker : Michael O'Brien Kung Lao : Tony Marquez Sheeva : A Clay Model Liu Kang : Eddie Wong Shao Kahn : Brian Glynn, Steve Ritchie (voice) - PORTS - * CONSOLES: [US] Sega Saturn (1996) "Ultimate Mortal Kombat 3 [Model T-9701H]" [EU] Sega Saturn (1996) "Ultimate Mortal Kombat 3 [Model T-25403H-50]" [US] Nintendo SNES (oct.1996) "Ultimate Mortal Kombat 3 [Model SNS-A3ZE-USA]" [EU] Nintendo SNES (nov.28, 1996) "Ultimate Mortal Kombat 3 [Model SNSP-A3MP-EUR]" [US] Sega Genesis (1996) "Ultimate Mortal Kombat 3 [Model T-97146]" [EU] Sega Mega Drive (1996) "Ultimate Mortal Kombat 3 [Model T-81616-50]" Sega Mega Drive [BR] (1996) "Ultimate Mortal Kombat 3 [Model 047270]" Microsoft XBOX 360 [XBLA] [EU] (oct.20, 2006) Microsoft XBOX 360 [XBLA] [US] (oct.22, 2006) Sony PS3 [PSN] [US] [EU] [AU] (aug.31, 2011) "Mortal Kombat Arcade Kollection" NOTE: This game was retired from XBLA in 2010. * HANDHELDS: [US] Nintendo GBA (dec.12, 2001) "Mortal Kombat Advance [Model AGB-AM5E-USA]" [EU] Nintendo GBA (mar.1, 2002) "Mortal Kombat Advance [Model AGB-AM5P-EUR]" [US] Nintendo DS (nov.12, 2007) "Ultimate Mortal Kombat [Model NTR-YUTE-USA]" [EU] Nintendo DS (dec.7, 2007) "Ultimate Mortal Kombat [Model NTR-YUTP-EUR]" [AU] Nintendo DS (dec.13, 2007) "Ultimate Mortal Kombat [Model NTR-YUTP-AUS]" * COMPUTERS: PC [MS Windows, Online] [US] (aug.31, 2011) "Mortal Kombat Arcade Kollection" PC [MS Windows, Steam] [US] (feb.2, 2012) "Mortal Kombat Arcade Kollection" * OTHERS: Apple iPhone/iPod [US] (dec.16, 2010) "Ultimate Mortal Kombat 3 [Model 408070814]" Apple iPhone/iPod [US] (feb.10, 2011) "Ultimate Mortal Kombat 3 for iPad [Model 417787179]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3018&o=2 $end $nes=umk3,umk3a, $bio Nintendo Famicom cart. published 22 years ago: Ultimate Mortal Kombat 3 (c) 1998 NT - TECHNICAL - Game ID: NT-6096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84177&o=2 $end $snes=umk3u, $bio Nintendo Super NES game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 Williams Ent., Incorporated. The fight of your life... Enter the world of ULTIMATE Mortal Kombat 3 and discover what awaits you... 23 immediately playable Fighters and 2 Bosses including old adversaries with new combos, fatalities, brutalities & babalities. They're looking for you! Find a secret fighter hidden within the game if you can, battle against the computer, opt for 2-on-2 fighting or try out the very cool 8 Fighter Tournament mode! Features dazzling graphics, incredible sound and motion-capture technology produce the most realistic battles you'll ever fight! ...it continues - TECHNICAL - Cartridge ID: SNS-A3ZE-USA - TRIVIA - Ultimate Mortal Kombat 3 for Super NES was released in October 1996 in North America. Animalities have been removed, but they were replaced with Brutalities. These finishing moves involve a series of multi-hitting attacks that end with the explosion of the victim. Showing "Mercy", which was required for an Animality, remained in the game, however. Rain and Noob Saibot are made playable characters for the first time, and Mileena, Ermac, and Classic Sub-Zero are playable without the Ultimate Kombat Kodes. Much like in Mortal Kombat 3, Motaro and Shao Kahn are also playable through codes used in the main menu, but only one player may use one of them at a time. The announcer no longer says the name of the characters when they are selected or when they win a round in a match. Sheeva has been removed from the roster due to size limitations, however, in the 8-man endurance tournament, if Random Select is activated, it may select an "E" that represents Sheeva. However, the graphic data for Sheeva was deleted entirely, so she is invisible, but her moves still work, she is very fast, but prone to crashing the game and causing a few glitches. There are only ten treasures of Shao Kahn instead of twelve. The portal stage from MK3 is present in the game through a third-party device, but the graphics were replaced with the UMK3 "Choose Your Destiny" screen and the music played in the stage is the same as in MK3. Sonya uses her Friendship from MK3 instead of her UMK3 Friendship. Ermac's fatality is altered, Rain and Noob Saibot were given Babalities, Brutalities, and Stage fatalities, but had no Fatalities. Scorpion's "Hellraiser" fatality is different and no longer censored unlike in the arcade. Kitana's "Kiss of Death" only inflates the opponent's head, like Kabal's "Air Pump" fatality. There are only seven Kombat Zones, the five new stages and the other two (The Rooftop and The Pit 3) being reserved for the bosses. Nominated to Nintendo Power Awards '96 in the category of Best Tournament Fighting Game. - TIPS AND TRICKS - At the "Start, Options" screen, enter these codes to enable these secret menus: Kool Stuff: Right, Up, B, B, A, Down, Up, B, Down, Up, B Kooler Stuff: Up, B, A, Left, Down, Y Scott's Stuff: B, A, Down, Down, Left, A, X, B, A, B, Y Sound Test: Left, Down, Y, Y Hold the L and R buttons and press Start on the main menu screen to begin Tournament mode. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63954&o=2 $end $snes=umk3, $bio Nintendo Super NES game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 Acclaim Ent., Incorporated. European release. - TECHNICAL - Cartridge ID: SNSP-A3MP-EUR - TRIVIA - Ultimate Mortal Kombat 3 for Super NES was released on November 28, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63953&o=2 $end $saturn=umk3,umk3a, $bio Sega Saturn game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 GT Interactive European release. - TECHNICAL - Game ID: T-25403H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60452&o=2 $end $megadriv=umk3, $bio Sega Mega Drive game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 Acclaim Entertainment, Incorporated. European release. Game developed in USA. See the original USA release for more information about the game itself; "Ultimate Mortal Kombat 3 [Model T-97146]". - TECHNICAL - Cartridge ID: T-81616-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57017&o=2 $end $saturn=umk3u,umk3p, $bio Sega Saturn game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 Williams Entertainment, Incorporated. North American release. - TECHNICAL - Game ID: T-9701H - TRIVIA - This port of the arcade game features a few new Kombat Kodes (note: a couple from the arcade do not work). Ultimate Kombat Kodes have 6 slots instead of 10. Also, The Bank stage is back. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60191&o=2 $end $megadriv=umk3u, $bio Sega Genesis game published 24 years ago: Ultimate Mortal Kombat 3 (c) 1996 Williams Entertainment, Incorporated. THE FIGHT OF YOUR LIFE... Enter the world of ULTIMATE Mortal Kombat 3 and discover what awaits you... * 23 immediately playable fighters and 2 bosses. Meet up with some old adversaries. Think you know them? Guess again. They've got new combos, fatalities, brutalities and babalities and they're looking for you! * There's also a few dudes playing their own version of hide and seek - find 'em if you can! * Battle against the computer, opt for 2-on-2 fighting, or try out the very cool 8-fighter Tournament mode! * Dazzling graphics, incredible sound and motion-capture technology produce the most realistic battles you'll ever fight! - TECHNICAL - Cartridge ID: T-97146 - TRIVIA - Known export releases: [EU] "Ultimate Mortal Kombat 3 [Model T-81616-50]" [BR] "Ultimate Mortal Kombat 3 [Model 047270]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57502&o=2 $end $nes=umk4, $bio Nintendo Famicom cart. published 23 years ago: Ultimate Mortal Kombat 4 (c) 1997 NT. - TECHNICAL - Game ID: NT-873 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84178&o=2 $end $gba=ultmuscl, $bio Nintendo GBA cart. published 17 years ago: Ultimate Muscle - The Kinnikuman Legacy - The Path of the Superhero [Model AGB-AK2E-USA] (c) 2003 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76218&o=2 $end $info=sm_ultng, $bio Slot Machine published 39 years ago: Ultimate Nudge (c) 1981 Summit Coin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43138&o=2 $end $gbcolor=ultpaint, $bio Nintendo Game Boy Color game published 20 years ago: Ultimate Paint Ball [Model CGB-BUPE-USA] (c) 2000 Majesco Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69059&o=2 $end $spectrum_cass=ucw, $bio Sinclair ZX Spectrum cass. published 32 years ago: Ultimate Play The Game - The Collected Works (c) 1988 Ultimate Play The Game [ACG TM] Features: PSST, Cookie, Trans AM, Atic Atac, Jetpac, Lunar Jetman, Sabre Wulf, Knight Lore, Alien 8, Night Shade, Gun Fright. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227847&o=2 $end $specpls3_flop=ultimtcw, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Ultimate Play The Game - The Collected Works (c) 1988 Ultimate Play The Game [ACG TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230259&o=2 $end $gba=ultpuzzl, $bio Nintendo GBA cart. published 15 years ago: Ultimate Puzzle Games [Model AGB-BUAE-USA] (c) 2005 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76219&o=2 $end $megadriv=ultqix, $bio Sega Genesis game published 29 years ago: Ultimate Qix (c) 1991 Taito Corp. - SERIES - 1. Qix (1981, ARC) 2. Qix II - Tournament (1982, ARC) 3. Super Qix (1987, ARC) 4. Ultimate Qix (1991, MD) 5. Twin Qix (1995, ARC) 6. Battle Qix (2002, ARC) 7. Qix ++ (2009, XBLA) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57503&o=2 $end $sms=ultsoccr, $bio Sega Master System cart. published 27 years ago: Ultimate Soccer (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56267&o=2 $end $amigaocs_flop=usmanger,usmangerup, $bio Commodore Amiga 500 disk. published 25 years ago: Ultimate Soccer Manager (c) 1995 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75464&o=2 $end $megadriv=ultsoccr,ultsoccrp, $bio Sega Mega Drive game published 27 years ago: Ultimate Soccer (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1219 Cartridge ID: 670-3403-50 Package ID: 670-3404-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57018&o=2 $end $gamegear=ultsoccr, $bio Sega Game Gear cart. published 27 years ago: Ultimate Soccer [Model G-3333] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64983&o=2 $end $gba=ultspidmu, $bio Nintendo GBA cart. published 15 years ago: Ultimate Spider-Man [Model AGB-BULE-USA] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76221&o=2 $end $gba=ultspidm,ultspidma, $bio Nintendo GBA cart. published 15 years ago: Ultimate Spider-Man [Model AGB-BULP] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76220&o=2 $end $info=sudoelan, $bio Dedicated Console published 14 years ago: Ultimate Sudoku TV Edition 3-in-1 (c) 2006 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240429&o=2 $end $gbcolor=ultsurfu, $bio Nintendo Game Boy Color game published 19 years ago: Ultimate Surfing [Model CGB-BSUE-USA] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69062&o=2 $end $gbcolor=ultsurf, $bio Nintendo Game Boy Color game published 19 years ago: Ultimate Surfing [Model CGB-BSUP-EUR] (c) 2001 Natsume, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69061&o=2 $end $info=ultennis,ultennisj, $bio Arcade Video game published 27 years ago: Ultimate Tennis (c) 1993 Art & Magic. In 1993, the first Art & Magic's game has been compared with a tornado in the arcade's world. Based on a clever system of scrolling planes this game looked like a 3D game. The graphic's quality and the extremely good gameplay pushed "Ultimate Tennis" to the 2nd place in Germany and to the 14th place in the Japanese charts and was successfully diffused all around the world : 5.000 boards have been sold worldwide and among them more than 500 boards in Japan! - TECHNICAL - Main CPU : Motorola 68000 (@ 12.5 Mhz), TMS34010 (@ 5 Mhz) Sound Chips : OKI6295 (@ 8.08 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if titlescreen says 1993, Ultimate Tennis was released in January 1994. Art and Magic was founded in 1992 by Yves Grolet and Franck Sauer, respectively the coder and the graphics artist behind some of the most technically advanced Amiga titles of all time : UNREAL by Ubi Soft (1990) and AGONY by Psygnosis (1992) which is also the first title published under the Art and Magic logo. Yves Grolet started his career on the Commodore 64 in 1986 at only 19 developing 2 titles: the graphical adventure NO published by Lankhor and the conversion of Iron Lord by Ubi Soft. After Art and Magic Yves founded the PC adventure games developer Appeal S.A. in 1995 and released OUTCAST after 4 years of work, and in 2002 he became CEO of elseWhere entertainment. Ultimate Tennis was their first arcade game, as they were still trying to adapt to their new platform, digitised sprites (all palette swaps of the same footage) were used as a proof of concept - later the artists would develop their caricature style to make cel-animated sprites. Approximately 5,000 units were produced. - STAFF - Artwork : Franck Sauer, Iwan Scheer Software : Yann Robert, Yves Grolet Music : Franck Sauer, Christian Dutilleux Starring : Eric Dardenne Hardware designer : Deltatec Manufacturing : Deltatec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3019&o=2 $end $gba=ultwintr, $bio Nintendo GBA cart. published 16 years ago: Ultimate Winter Games [Model AGB-BUWE-USA] (c) 2004 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76222&o=2 $end $info=sc1ult, $bio Fruit Machine published 22 years ago: Ultimate (c) 1998 ELAM. - TECHNICAL - Model 6881 - TRIVIA - Ultimate was released in January 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42172&o=2 $end $amigaocs_flop=ultgolf, $bio Commodore Amiga 500 disk. published 30 years ago: Ultimate! Golf (c) 1990 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75465&o=2 $end $info=m5ultimo,m5ultimo03a,m5ultimo04, $bio Fruit Machine published 19 years ago: Ultimo (c) 2001 Barcrest. - TRIVIA - Ultimo was released in November 2001 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14902&o=2 $end $x1_cass=ultra4mj, $bio Sharp X1 cass. published 38 years ago: うるとら四人麻雀 (c) 1982 Tsukumo Denki. (Ultra 4-nin Mahjong) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86292&o=2 $end $fm7_cass=ultramah, $bio Fujitsu FM-7 cass. published 37 years ago: Ultra 4-nin Mahjong (c) 1983 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93817&o=2 $end $info=uballoon, $bio Arcade Video game published 24 years ago: Ultra Balloon (c) 1996 SunA Electronics Ind. Company, Limited. A "Bubble Bobble" clone. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz), Zilog Z80 (@ 5 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) DAC (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Most if not all of the background graphics from worlds two and three, maybe in worlds five and six also, were ripped from the Sega Saturn game "Clockwork Knight". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3020&o=2 $end $snes=ultrabb2, $bio Nintendo Super Famicom cart. published 25 years ago: Ultra Baseball Jitsumei Ban 2 [Model SHVC-ABJJ-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62578&o=2 $end $snes=ultrabb3, $bio Nintendo Super Famicom cart. published 25 years ago: Ultra Baseball Jitsumei Ban 3 [Model SHVC-AU2J-JPN] (c) 1995 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62579&o=2 $end $snes=ultrabb, $bio Nintendo Super Famicom cart. published 28 years ago: Ultra Baseball Jitsumei Ban [Model SHVC-U2] (c) 1992 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62577&o=2 $end $cdi=ultracdi, $bio Phillips CD-i published 23 years ago: Ultra CD-i Soccer (c) 1997 Philips Interactive Media, Incorporated. Ultra CD-i Soccer is a fast-action soccer game covering 72 European teams. Play an Instant Action game against the computer or go Head-to-Head with 2-player mode! You can even create your own Custom League with up to 4 teams and play the total competition. - TECHNICAL - Model 810 0220 - STAFF - Written and Produced by: Krisalis Software Programmed by: Mark Adamson Arcade Engine Programmed by: Pete Harrap Game Design: Neil Adamson, Ramo, Mark Adamson Artwork: Neil Adamson, Phil Hackney, Mark Adamson Intro Sequence: Dave Colledge Intro Music and Sound Effects: John Avery - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53162&o=2 $end $msx1_cass=ultchess,ultchessa, $bio MSX cass. published 35 years ago: Ultra Chess (c) 1985 Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95095&o=2 $end $msx1_flop=ultchess, $bio Ultra Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230179&o=2 $end $fm7_cass=udice, $bio Fujitsu FM-7 cass. published 36 years ago: Ultra Dice (c) 1984 Star Pack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93816&o=2 $end $gameboy=ultraglf, $bio Nintendo Game Boy Cart. published 28 years ago: Ultra Golf [Model DMG-KG-USA] (c) 1992 Ultra Games [Ultra Software Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67318&o=2 $end $info=ultrainv, $bio Arcade Video game published 40 years ago: Ultra Invaders (c) 1980 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49925&o=2 $end $info=ultrax,ultraxg, $bio Arcade Video game published 25 years ago: Ultra Keibitai (c) 1995 Banpresto. - TECHNICAL - Runs on the SSV system. Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Ultra Keibitai was released in January 1995 in Japan. The title of the game translates from Japanese as 'Ultra Guards'. This game is known outside Japan as Ultra X Weapons. You can change the Region via the dipswitches setting. This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'. - UPDATES - A special version of the game was sent to the GAMEST magazine for review. This version has a different build date than the public release. Changes are unknown. - STAFF - Developed by Seta. Planner: Takehiko Hoashi Programmer: Noboru Harada CG designer: Yasuhiko Kikuchi Graphic designers: Kohzoh Igarashi, Shingo Aoyama Hardware engineer: Masahiro Yamaguchi Video chip designer: Kenji Oiyama Sound: Opus Corp. Music: Masanao Akahori Sound effects: Jun Enoki, Satoshi Ohta Supervisor: Tsuburaya Pro., Hiroshi Funai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3024&o=2 $end $info=ultraman, $bio Arcade Video game published 29 years ago: Ultra Keibitai - Kuusou Tokusatsu Game (c) 1991 Banpresto. A one-on-one fighting game based on the Japanese series by Tsuburaya Productions. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - The subtitle of this game translates from Japanese as 'Ultra Garrison - Special Effects Daydream Game'. - SERIES - 1) Ultraman (1990, Nintendo Super Famicom) 2) Ultra Keibitai - Kuusou Tokusatsu Game (1991) 3) Ultra Seven (1993, Nintendo Super Famicom) 4) Ultraman - The Ultimate Hero (1994, Panasonic 3DO) - PORTS - * CONSOLES: Nintendo Super Famicom (1991) Sega Mega Drive (1992) Bandai WonderSwan (2001) Nintendo Game Boy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3025&o=2 $end $gba=ultrakei, $bio Nintendo GBA cart. published 16 years ago: Ultra Keibitai - Monster Attack [Model AGB-BUTJ-JPN] (c) 2004 Rocket Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76223&o=2 $end $snes=ultralea, $bio Nintendo Super Famicom cart. published 25 years ago: Ultra League - Moero! Soccer Daikessen!! [Model SHVC-A7YJ-JPN] (c) 1995 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62580&o=2 $end $info=ultramhm, $bio Arcade Video game published 27 years ago: Ultra Maru-hi Mahjong (c) 1993 Apple. Mahjong against girls! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 4 Mhz), (2x) DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 640 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : mahjong keyboard - TRIVIA - The title of this game translates from Japanese as 'Ultra Secret Mahjong'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3021&o=2 $end $cpc_flop=ultramon, $bio Amstrad CPC 464 disk. published 34 years ago: Ultra Mon (c) 1986 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124841&o=2 $end $x1_cass=ultstory, $bio Sharp X1 cass. published 35 years ago: Ultra Monogatari (c) 1985 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117298&o=2 $end $pc8801_flop=ultramon, $bio NEC PC-8801 Series disk. published 34 years ago: Ultra Monogatari (c) 1986 Winky Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93179&o=2 $end $a7800=ultrapac, $bio Atari 7800 game published 14 years ago: Ultra Pac-Man (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50190&o=2 $end $pc98=ultrasak, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: ウルトラ作戦 科特隊出撃せよ! (c) 1992 Banpresto. (Ultra Sakusen - Kagaku Tokusoutai Shutsugeki Seyo!) - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90961&o=2 $end $snes=ultra7, $bio Nintendo Super Famicom cart. published 27 years ago: Ultra Seven [Model SHVC-U7] (c) 1993 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62581&o=2 $end $cpc_flop=ultrason03, $bio Amstrad CPC 464 disk. published 32 years ago: Ultra Son (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124214&o=2 $end $cpc_flop=ultrason,ultrason01, $bio Amstrad CPC 464 disk. published 32 years ago: Ultra Son (c) 1988 MBC Informatique [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124842&o=2 $end $cpc_flop=ultrason02, $bio Amstrad CPC 464 disk. published 32 years ago: Ultra Son Cracked (c) 1988 PHG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122846&o=2 $end $cpc_flop=ultrasou, $bio Amstrad CPC 464 disk. published 33 years ago: Ultra Sound (c) 1987 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124843&o=2 $end $info=ultratnk, $bio Arcade Video game published 42 years ago: Ultra Tank (c) 1978 Kee Games. Two tanks face off in a maze of blocks. Besides dodging the bullets shot by the opponent, a player must also avoid running into mines. After the game timer expires, the player with the highest score wins. The game is similar to the original "Tank" except the battlefields can be open or have mines and barriers and the tanks can be visible or invisible depending on how the options are selected. - TECHNICAL - Game ID : 009801 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete (@ 756 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4 Players : 2 Control : Double 2-way joysticks (vertical) Buttons : 1 - TRIVIA - Released in February 1978. Developed by Kee Games - SERIES - 1. Tank (1974) 2. Tank II (1974) 3. Tank 8 (1976) 4. Ultra Tank (1978) - STAFF - Designed and programmed by : Mike Albaugh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3022&o=2 $end $info=utoukond, $bio Arcade Video game published 27 years ago: Ultra Toukon Densetsu (c) 1993 Banpresto. Horizontal beat'em up featuring, in SD (Super Deformed), Ultraman and his comrades who fight evil monsters. - TECHNICAL - Game ID : BP931 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : X1-010 (@ 16 Mhz), YM3438 (@ 6 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1993. The title of this game translates from Japanese as 'Ultra Fighting Spirit Legend'. Based on the sentai series "Ultraman" of Tsuburaya productions. - STAFF - Producer : Toshifumi Kawashima Game Designer : Momonga. Ogawa Programmer : S. Yagawa Character Designer : General. W Screen Designer : K. Nakajima Object Designers : Shinsuke Yamakawa, Satoshi. Ono, K. Kitajima, Aya. Kanagawa Sound Creator : N. Shioda Special Thanks : Mr. Suzuki, Mr. Nakagawa, Mr. Saitoh, S. Hotta, T. Ishiki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3023&o=2 $end $jaguar=ultravor,ultravor1, $bio Atari Jaguar cart. published 25 years ago: Ultra Vortek (c) 1995 Atari Corp. - TECHNICAL - Model J9082E - TIPS AND TRICKS - * Cheats (at options screen): - Uppercut Annihilations (during 'Annihilation Time'): Uppercut opponent (D+Punch). Works with any character only on the 'Stoned Poseidon', 'Hell's Kitchen', or 'Temple of the Vortek' stages. - Anvil Annihilations (during 'Inner City Chaos Stage' only): Do this far from opponent so you don't get crushed by the anvil that drops from the sky. D, D, D, then: A (for Lucius, Dreadloc, and Skullcrusher) B (for Volcana and Grok) C (for Buzzsaw and Mercury). * Easter Eggs: - Enable speed selector option (at title screen): 1+5+9 ('fight' confirms) (can select normal or turbo speed) - Hidden Backgrounds (during background select screen): Subway Passage: '*' Hidden Palace: '#' - Hidden Characters: Carbon: Must be on Hard or Killer level, one-player mode, 'Earthquake Zone' stage, win a double perfect. Carbon will be on 'Subway Passage' stage. Easy way to get a double perfect in 'Earthquake Zone': at beginning of game, beat the first opponent then lose & continue for the others until 'Earthquake Zone', then get in one hit and block until the timer runs out. - Enable voice modem (at title screen): 9,1,1 (emergency on phone pad) - Test Mode (enter at the 'EYE'): 1+2+3+7+9+Option - Change Music/Sound FX/Volume (in the middle of a round): Pause, A/B/C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76461&o=2 $end $pc8801_cass=ultraymj, $bio Ultra Yonin Mahjong (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91284&o=2 $end $cpc_flop=ultrabas, $bio Amstrad CPC 464 disk. published 35 years ago: Ultrabase (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124844&o=2 $end $pcecd=ultrago2, $bio NEC PC-Engine CD published 30 years ago: Ultrabox 2? (c) 1990 Victor Musical Industries, Incorporated. (Ultrabox 2 Gou) A CD-Rom magazine featuring: Custo (animation/roleplaying game) Mission School (dating/idol game) Gamen Victor 2 (biking action game) Daruma Otoshi (Puzzle game) Date (Dating simulation with three girls, Yoko, Aya and Hiroko) Astrology with japanese wrestler Rusher Kimura PC Engine catalog (screenshots, game description, demos including Ranma 1/2, Sangokushi and Ys III) - TECHNICAL - Game ID: JCCD0602 - TRIVIA - Ultrabox 2 Gou was released on September 28, 1990 in Japan for 4800 Yen. - STAFF - Rendez-vous a Yokohama Cast: Hiroko Amemiya, Aya Uchimura, Hiroko Sakairi PAGEONE Narration: Michihiro Ikemizu AONI PRO Photo: Yuji Makiuchi PARTHENON STUDIO Hair & Make up: Harakazu Ishihara Computer graphics: Satoru Honda, Takeo Otsuka Music & SE: Hikoshi Hashimoto, Kazuo Nakamura, Takeo Suzuki Program: Takeshi Hasegawa, Hiroshi Takeda MUTECH Technical Direction: Yoshinao Shimada (SOFIX) Planned & Directed by: Kazuo Nakamura CUSTO Character Design: Hiromasa Ohta Scenario: Yasuhiko Kamata Screenplay: Yasuhiko Kamata Key Animation: Kohichi Hashimoto, Takeshi Honda, Itsurou Kawasaki Animation: Hatsue Nakayama, Manami Obara, Chikako Harada, Kohichi Takahashi Game Graphics: Hitoshi Kakumu Narration: Keiichi Noda, Michihiro Ikemizu, Hiroko Emori, Minoru Ohtake Music & SE: Hikoshi Hashimoto Scenery Design: Paradime Shift Program: Yashitada Iwasa, Teruhito Yamaki, Yoshiaki Iwasawa Planned & Directed by: Shuuichi Kohno Editorial Production 100 PRECENT: Shigeo Asai: Takahiro Eguchi SUPER DOME STUDIUM: Makato Arioka, Yoshihiro Hayamizu ISHII OFFICE: Masami Ishii, Yoko Igami GAME ARTS: Youichi Miyaji, Tetsu Uesaka Photo(Rusher Kimura): Hitoshi Hagiwara Horoscope: Ms. Persefoner Narration: Masayuki Iijima Opening & Ending Music: Hiroyuki Izumi PSG Music: Noriyuki Nakagami Music (MISSION SCHOOL): Kazuaki Sekiya(ONDO) Producer: Takanobu Itoh, Hideyuki Hagiwara Computer Graphics: Yukio Saruta, Hisashi Uesugi, Kumiko Matsuda, Mayumi Ishihara, Ryuji Siina, Michiki Uchida, Manami Sakai Program: Yasushi Kaneko, Masahiro Nanbu, Satoshi Nakano Editorial Staff: Yukiko Takumi, Akiko Goto, Kazue Yamazaki, Kazue Nishiyama Music & Sound Director: Atsushi Yamazaki Music & Sound AD.: Ryoichi Morita Script Director: Yoichi Imai Editorial Director: Haruhiko Koga Art Director: Yukio Saruta Technical Director: Yasushi Kaneko Creative Director: Kiyoshi Hayashi Controlled by: Masaru Yoshioka, Kazuo Nakamura Edito-In-Chief: Harunobu Komori Publisher: Satoshi Honda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58447&o=2 $end $pcecd=ultrago3, $bio NEC PC-Engine CD published 30 years ago: Ultrabox 3? (c) 1990 Victor Musical Industries, Inc. (Ultrabox 3 Gou) A CD-Rom magazine featuring: Custo (animation/roleplaying game) Making Of Dorayaki Quest (Digital Comic) Princess Of PC Engine (collection of PC Engine heroines) Gamen Victor 3 (horizontal shooter) Reverse 3 (puzzle game) Astrology with japanese wrestler Rusher Kimura PC Engine catalog (screenshots, game description, demos including Zero 4 Champ, Kaizo Chonin Shubibinman 2 and Toy Shop Boys) - TECHNICAL - Game ID: JCCD0603 - TRIVIA - Ultrabox 3 Gou was released on December 26, 1990 in Japan for 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58448&o=2 $end $pcecd=ultrago4, $bio NEC PC-Engine CD published 29 years ago: Ultrabox IV Gou (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: JCCD1604 - TRIVIA - Released on April 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58449&o=2 $end $pcecd=ultrago5, $bio NEC PC-Engine CD published 29 years ago: Ultrabox V Gou (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: JCCD1605 - TRIVIA - Released on September 27, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58451&o=2 $end $pcecd=ultrago6, $bio NEC PC-Engine CD published 28 years ago: Ultrabox VI-Gou (c) 1992 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: JCCD2606 - TRIVIA - Released on January 31, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58452&o=2 $end $pcecd=ultrasgo, $bio NEC PC-Engine CD published 30 years ago: Ultrabox (c) 1990 Victor Musical Industries, Inc. A CD-Rom magazine featuring: Love Horoscope Kininaru Heroin (dating/idol) Hot Games (Download and Magical Dinosaur Tour) Gamen Victor (side scrolling action game) Horse racing game Astrology with japanese wrestler Rusher Kimura Jan Jan Box (art and pictures from young readers) PC Engine catalog (screenshots, game description etc...) Atanamokiyoyakun ! (simple button mashing game featuring a lightly dressed woman) Bomb Town Story (short animation by Toei) UB64 (Puzzle game) Chotto Eigo ga deki tanara (English dating game). - TECHNICAL - Game ID: JCCD0601 - TRIVIA - Ultrabox was released on June 15, 1990 in Japan. Retail price: 4800 Yen. It was never exported outside Japan. - STAFF - Editorial Production: Super Fome Stadium, Makoto Arioka, Yoshihiro Hayamizu, 100 Percent, Shigeo Asai, Takahiro Eguchi, Olive Company, Masayoshi Okazaki, Kiichiro Tamagawa Game Production Game Arts: Youichi Miyaji, Tetsu Uesaka Bombtown Production: Toei Animation, Co. Ltd, Tadao Ohkubo, Atsutoshi Umezawa Hair & Make-Up: Keiko Mori, Shun Kusano Photographer: Hitoshi Hagiwara, Noriaki Moriya, Daichi Gunji Computer Graphics: Hisashi Uesugi, Michiko Uchida, Kumiko Matsuda, Mayumi Ishihara, Ryuhi Siina Illustration: T-Box Studio, A-WAT's Horoscope: Ms. Persefoner Theme Music: Hiroyuki Izumi PSG Music & SE: Musical Plan Ltd., Noriyuki Nakagami Narrator: Kyoko Saitoh, Masaka Iwai Editorial Staff: Yukiko Takumi, Akiko Goto, Kazue Yamazaki, Kazue Nishiyama Programmer: Masahiro Nanbu, Satoshi Nakano Producer: Takanobu Itoh, Hideyuki Hagiwara Music & Sound Director: Atsushi Yamazaki Script Director: Yoishi Imai Art Director: Yukio Saruta Technical Director: Yasushi Kaneko Creative Director: Kiyoshi Hayashi Controlled By: Masaru Yoshioka, Kazuo Nakamura Editor-in-Chief: Harunobu Komori Executive Producer: Satoshi Honda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58450&o=2 $end $bbc_rom=ultrcalc, $bio Acorn BBC ROM published 38 years ago: Ultracalc (c) 1982 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145298&o=2 $end $bbc_rom=ultrcalc2, $bio Acorn BBC ROM published 36 years ago: Ultracalc 2 (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145299&o=2 $end $cpc_flop=ultradis, $bio Amstrad CPC type-in published 28 years ago: Ultradisc (c) 1992 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124313&o=2 $end $pico=ultraher, $bio Sega Pico game published 25 years ago: ウルトラヒーロー (c) 1995 Bandai. (UltraHero) - TECHNICAL - GAME ID: T-133110 ROM size: 512 KB - TRIVIA - Released in July 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75820&o=2 $end $megadriv=ultraman, $bio Sega Mega Drive game published 27 years ago: Ultraman (c) 1993 Ma-Ba - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57019&o=2 $end $wscolor=ultraman, $bio Bandai WonderSwan Color game published 19 years ago: Ultraman - Hikari no Kuni no Shisha [Model SWJ-BANC11] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86498&o=2 $end $saturn=ultraman, $bio Sega Saturn game published 24 years ago: Ultraman - Hikari no Kyojin Densetsu (c) 1996 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59861&o=2 $end $famicom_flop=ultraman,ultraman1, $bio Nintendo Famicom disk. published 33 years ago: ウルトラマン 怪獣帝国の逆襲 (c) 1987 Bandai (Ultraman - Kaijuu Teikoku no Gyakushuu) - TECHNICAL - Disk ID: BAN-ULM - TRIVIA - Released on January 29, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65485&o=2 $end $pippin=ultraman,ultramana, $bio Bandai Pippin CD published 24 years ago: Ultraman - The Digital Board Game [Model BDE-70002] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122116&o=2 $end $snes=ultramanu, $bio Nintendo Super NES game published 29 years ago: Ultraman - Towards the Future [Model SNS-UM-USA] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63956&o=2 $end $snes=ultraman, $bio Nintendo Super NES game published 29 years ago: Ultraman - Towards the Future [Model SNSP-UM-EUR] (c) 1991 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63955&o=2 $end $famicom_flop=ultramn2, $bio Nintendo Famicom disk. published 33 years ago: ??????2 ?????!! (c) 1987 Bandai (Ultraman 2 - Shutsugeki Katoku Tai!!) - TECHNICAL - Disk ID: BAN-UL2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65486&o=2 $end $gameboy=ultrabal, $bio Nintendo Game Boy Cart. published 26 years ago: Ultraman Ball [Model DMG-AUMJ-JPN (c) 1994 Interbec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67320&o=2 $end $gameboy=ultratou, $bio Nintendo Game Boy Cart. published 26 years ago: Ultraman Chou Toushi Gekiden [Model DMG-QUJ] (c) 1994 Angel Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67321&o=2 $end $famicom_flop=ultraclba,ultraclb, $bio Nintendo Famicom disk. published 32 years ago: ????????? ?????? (c) 1988 Bandai. (Ultraman Club - Chikyuu Dakkan Sakusen) - TECHNICAL - Disk ID: BAN-ULC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65487&o=2 $end $nes=ultraclb, $bio Nintendo Famicom cart. published 28 years ago: Ultraman Club - Kaijuu Dai Kessen!! (c) 1992 Angel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54786&o=2 $end $nes_datach=dtc_ultr, $bio Nintendo Famicom Datach cart. published 27 years ago: Ultraman Club - Supokon Fight! (c) 1993 Bandai. - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on April 23, 1993 in Japan. It was one of two Datach games released that day, the other is "SD Gundam - Gundam Wars". The title of this game translates from Japanese as "Ultraman Club: Sports Hearted Fight!!" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53957&o=2 $end $info=umanclub, $bio Arcade Video game published 28 years ago: Ultraman Club - Tatakae! Ultraman Kyoudai!! (c) 1992 Banpresto. - TECHNICAL - Game ID : BP922 Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1992. The subtitle of this game translates from Japanese as 'Fight! Ultraman Brothers!'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3026&o=2 $end $gameboy=ultraclb, $bio Nintendo Game Boy Cart. published 30 years ago: Ultraman Club - Tekikaijuu o Hakken seyo! [Model DMG-ULJ] (c) 1990 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67322&o=2 $end $nes=ultracl2, $bio Nintendo Famicom cart. published 30 years ago: Ultraman Club 2 - Kaettekita Ultraman Club (c) 1990 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54787&o=2 $end $nes=ultracl3, $bio Nintendo Famicom cart. published 29 years ago: Ultraman Club 3 (c) 1991 Yutaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54788&o=2 $end $msx1_flop=ultraman, $bio Ultraman Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134391&o=2 $end $info=bultrman, $bio Ultraman Crossattack (c) 198? Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83322&o=2 $end $pico=ultradd, $bio Sega Pico game published 22 years ago: ウルトラマンダイナ (c) 1998 Bandai (Ultraman Dyna) - TECHNICAL - GAME ID: T-133260 ROM size: 512 KB - TRIVIA - Released in January 1998 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75821&o=2 $end $pico=ultrakds, $bio Sega Pico game published 25 years ago: Ultraman Kids - Tobidase! Space Picnic [Model T-170020] (c) 1995 GE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75822&o=2 $end $pippin=ultramaq, $bio Bandai Pippin CD published 24 years ago: Ultraman Quiz King [Model BDE-70020] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122117&o=2 $end $psx=ultrang, $bio Sony PlayStation disc published 22 years ago: Ultraman Tiga & Ultraman Dyna - Aratanaru Futatsu no Hikari (c) 1998 Bandai Co., Ltd. - TECHNICAL - GAME ID: SLPS-01455 - TRIVIA - Released on July 16, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85831&o=2 $end $pico=ultratig, $bio Sega Pico game published 23 years ago: ウルトラマンティガ (c) 1997 Bandai. (Ultraman Tiga) - TECHNICAL - GAME ID: T-133200 ROM size: 512 KB - TRIVIA - Released in march 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75823&o=2 $end $pico=ultravkg, $bio Sega Pico game published 26 years ago: ウルトラマン VSかいじゅうぐんだん!! (c) 1994 Bandai. (Ultraman vs. Kaijuu Gundan!!) - TECHNICAL - GAME ID: T-133070 ROM size: 512 KB - TRIVIA - Released in September 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75824&o=2 $end $psx=ultrazrt, $bio Sony PlayStation disc published 24 years ago: Ultraman Zearth (c) 1996 Tohoku Shinsha - TECHNICAL - GAME ID: SLPS-00652 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85832&o=2 $end $saturn=ultraz, $bio Sega Saturn game published 24 years ago: Ultraman Zukan (c) 1996 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59862&o=2 $end $saturn=ultraz2, $bio Sega Saturn game published 23 years ago: Ultraman Zukan 2 (c) 1997 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59863&o=2 $end $saturn=ultraz3, $bio Sega Saturn game published 22 years ago: Ultraman Zukan 3 (c) 1998 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59864&o=2 $end $msx1_cart=ultraman, $bio MSX cart. published 36 years ago: Ultraman [Model BMX-003] (c) 1984 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77572&o=2 $end $gameboy=ultraman, $bio Nintendo Game Boy Cart. published 29 years ago: Ultraman (c) 1991 Interbec - TECHNICAL - Cartridge ID: DMG-UNJ - TRIVIA - Reviews: May 1992 - Joypad N.8 (Page 112) [FR]: 60/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67319&o=2 $end $snes=ultramanj, $bio Nintendo Super Famicom cart. published 29 years ago: ?????? (c) 1991 Bandai (Ultraman) Ultraman is a side-scrolling fighting game, an conversion of Bandai & Banpresto's arcade game. The major pop culture phenomenon has spawned countless adaptations and spin-offs since its first broadcast in the 1960s, and it didn't take long before a game featuring the Ultra-Warrior was released for the popular Super Famicom system. In the near future, the Science Patrol organization is created to fight constant waves of giant alien monsters who threaten life on Earth. Hayata, a member of the organization, has the secret ability to transform into Ultraman, a powerful fourty meters tall super-human. A mysterious item called the Beta Capsule allows him to revive Ultraman for three minutes, and this until his body energy depletes completely. A warning light located on his chest goes from green to red, alerting Ultraman of his energy level. The game features a total of ten one-on-one battles where Ultraman faces several monsters from the popular TV Show. Our hero can use various punches, kicks and grabs, but also rolls and jumps. He can also charge up special attacks such as the traditional Ultra Slash, Specium Ray and so on. Once an opponent's energy bar is at its lowest, the monster has to be finished off using the special attack powered up at its maximum charge. During the game, both Ultraman and his enemies recover health over time - the battlefield's wideness often gives our hero the opportunity to regain his life and get ready for his next attack. - TECHNICAL - Cartridge ID: SHVC-UM - TRIVIA - Ultraman was released on April 06, 1990 in Japan for 7800 Yen. The original arcade game was originally released in 1991. The game is fairly identical to the Super Famicom version - same menus and same overall graphics. In that respect, the Super Famicom version is an excellent conversion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62582&o=2 $end $dragon_cass=ultrapede, $bio Dragon cass. published 37 years ago: Ultrapede (c) 1983 Softek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116290&o=2 $end $info=afm_11u,mm_10u, $bio Arcade Video game published 14 years ago: UltraPin (c) 2006 Global VR. Only have space for one pinball game in your location? Tired of replacing parts and maintaining the same pinball game over and over? UltraPin is the answer. UltraPin allows you to have many different Pinball tables on one cabinet. Choose from proven favorites such as "Xenon (Bally)", "Attack from Mars", "F-14 Tomcat", "Medieval Madness", "Sorcerer" and "Strikes and Spares". The Best of Pinball with None of the Hassle! UltraPin features our U-Shock Board which allows players to interact with the cabinet for a totally realistic pinball experience. You can BUMP and NUDGE the cabinet to affect the ball in play - just like real pinball. Ultrapin's realistic ball movement matches the feel of the original tables. - TECHNICAL - The game has 2 LCD screens, one for the black glass and the other one on the play field. - TRIVIA - UltraPin was released in December 2006 in USA. Manufactured under license from Williams Electronics Games, Inc. UltraPin was originally developed by UltraCade Technologies which was bought by Global VR in 2006. This game was developed on updated Visual Pinball engine with hardware DX 9 and Visual PinMAME. The operational system is Windows XP Embedded. - STAFF - Executive Producer : John Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11403&o=2 $end $segacd=prime, $bio Sega CD published 26 years ago: Ultraverse Prime (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60835&o=2 $end $c64_cart=ultrex, $bio Commodore C64 cart. published 37 years ago: Ultrex Quadro Maze (c) 1983 Turbo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53754&o=2 $end $bbcb_cass=ultron, $bio Acorn BBC Micro B cass. published 36 years ago: Ultron (c) 1984 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236046&o=2 $end $electron_cass=ultron, $bio Acorn Electron cass. published 35 years ago: Ultron (c) 1985 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52614&o=2 $end $cpc_cass=ultron1, $bio Amstrad CPC cass. published 33 years ago: Ultron 1 (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99997&o=2 $end $pc8801_flop=ulyssesb, $bio Ulysses (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93180&o=2 $end $ibm5150=ulysses, $bio IBM 5150 5.25in.disk. (DOS) published 39 years ago: Ulysses and the Golden Fleece (c) 1981 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83731&o=2 $end $apple2_flop_orig=ulysgflc, $bio Apple II disk. published 39 years ago: Ulysses and the Golden Fleece (c) 1981 On-Line Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230447&o=2 $end $a800_flop=ulysses, $bio Atari 800 disk. published 38 years ago: Ulysses and the Golden Fleece (c) 1982 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217986&o=2 $end $pc8801_flop=ulysses,ulyssesa, $bio NEC PC-8801 Series disk. published 37 years ago: Ulysses and the Golden Fleece (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93181&o=2 $end $fm7_disk=ulysses, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Ulysses and the Golden Fleece (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93666&o=2 $end $psx=jamlammyd, $bio Sony PlayStation disc published 21 years ago: Um Jammer Lammy (c) 1999 Sony Computer Ent. America. Demo Disc. - TECHNICAL - GAME ID: SCUS-94398 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131498&o=2 $end $psx=jamlammy, $bio Sony PlayStation disc published 21 years ago: Um Jammer Lammy (c) 1999 Sony Computer Ent. America. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SCUS-94448 - TRIVIA - Released on July 31, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110889&o=2 $end $saturn=umanari1, $bio Sega Saturn game published 23 years ago: Umanari 1 Furlong Gekijou (c) 1997 Microvision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59865&o=2 $end $pc98=umanari1, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Umanari 1 Furlong Theater (c) 1994 Micro Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90962&o=2 $end $pc98=umanari2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Umanari 1 Furlong Theater 2 (c) 1995 Micro Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90963&o=2 $end $info=umipoker, $bio Slot Machine published 23 years ago: Umi de Poker (c) 1997 World Station Company, Limited.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43139&o=2 $end $psx=uminustm, $bio Sony PlayStation disc published 21 years ago: Umi no Nushi Tsuri - Takarajimi NI Mukatte (c) 1999 Pack In Soft. - TECHNICAL - GAME ID: SLPS-02172 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85833&o=2 $end $gameboy=uminus2, $bio Nintendo Game Boy Cart. published 22 years ago: Umi no Nushi Tsuri 2 [Model DMG-A8UJ-JPN] (c) 1998 Victor Interactive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67323&o=2 $end $snes=uminushia,uminushi, $bio Nintendo Super Famicom cart. published 24 years ago: Umi no Nushi Tsuri [Model SHVC-A6UJ-JPN] (c) 1996 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62584&o=2 $end $snes=umizurim,umizurimp, $bio Nintendo Super Famicom cart. published 26 years ago: 海釣り名人 スズキ編 (c) 1994 Electronic Arts Victor. (Umi Tsuri Meijin - Suzuki Hen) - TECHNICAL - GAME IS: SHVC-AUFJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62583&o=2 $end $bbc_rom=umi2b, $bio Acorn BBC ROM published 34 years ago: UMI-2B 5.01 (c) 1986 Umusic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240364&o=2 $end $psx=umihara2, $bio Sony PlayStation disc published 20 years ago: Umihara Kawase Shun - Second Edition (c) 2000 Xing Ent. - TECHNICAL - [Model SLPS-02549] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85834&o=2 $end $snes=umihara, $bio Nintendo Super Famicom cart. published 26 years ago: ???? (c) 1994 TNN (Umihara Kawase) Umihara Kawase is an unique side-scrolling platform game by TNN (which stands for 'Think about Needs of Notice for human being') and published by the Japan's public broadcasting organization NHK. It is the first episode of a game series that put players in the shoes of a cute schoolgirl named Umihara Kawase, and equipped with a fishing rod and a pink backpack. The goal of the game is fairly simple - in each stage (called 'Fields'), the objective for the young heroine is to reach one of the exit doors before running out of time. However, sea creatures ranging from fish, squids and other sea-snails roam each level and attack the little girl on sight. This is where the fishing rod steps in. Umihara can cast her fishing line out, stunt enemies with it and tuck them away in her bottomless backpack. But the fishing line has another incredible ability that lies at the heart of the gameplay - it can also hook onto platforms and help Umihara swing around and reach higher ground. The length of the line is also fully adjustable allowing for incredible acrobatic stunts. The game's structure is strictly non-linear and Umihara's journey quickly branch out - various levels have different exit doors that lead to alternate routes and deadly bosses. - TECHNICAL - Game ID: SHVC-ATAJ-JPN - TRIVIA - Released on December 23, 1994 in Japan for 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62585&o=2 $end $wswan=umizuri, $bio Bandai WonderSwan game published 21 years ago: Umizuri ni Ikou! [Model SWJ-CCJ001] (c) 1999 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86406&o=2 $end $amigaocs_flop=ums, $bio Commodore Amiga 500 disk. published 32 years ago: UMS - The Universal Military Simulator (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75455&o=2 $end $st_flop=ums, $bio Atari ST disk. published 32 years ago: UMS - The Universal Military Simulator (c) 1988 Rainbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230331&o=2 $end $amigaocs_flop=ums2, $bio Commodore Amiga 500 disk. published 29 years ago: UMS II - Nations at War (c) 1991 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75456&o=2 $end $amigaocs_flop=umssd1, $bio Commodore Amiga 500 disk. published 32 years ago: UMS Scenario Disk One - The American Civil War (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75457&o=2 $end $amigaocs_flop=umssd2, $bio Commodore Amiga 500 disk. published 32 years ago: UMS Scenario Disk Two - Vietnam (c) 1988 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75458&o=2 $end $pico=poohcorni, $bio Un Anno con Winny Puh (c) 199? SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121977&o=2 $end $pico=poohcorns, $bio Sega Pico game published 26 years ago: Un año en la esquina de Pooh (c) 1994 SEGA Enterprises, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121974&o=2 $end $cpc_flop=syssolar, $bio Amstrad CPC type-in published 33 years ago: Un Certain Regard sur le Systeme Solaire (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119056&o=2 $end $apple2_flop_clcracked=undiatip, $bio Apple II disk. published 35 years ago: Un Dia Tipico (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232204&o=2 $end $pico=berenstbs, $bio Sega Pico game published 25 years ago: Un Día en la Escuela con los Ositos Berenstain [Model 49036-06] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75825&o=2 $end $pico=berenstbi, $bio Sega Pico game published 25 years ago: Un Giorno di Scuola degli Orsi Berenstain [Model 49036-13] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75826&o=2 $end $x07_cass=hommeabt, $bio Canon X-07 type-in published 35 years ago: Un Homme à Abattre (c) 1985 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138595&o=2 $end $gameboy=indienvl, $bio Nintendo Game Boy Cart. published 25 years ago: Un Indien dans la Ville [Model DMG-A65P-EUR] (c) 1995 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67324&o=2 $end $mo5_cass=motcompt, $bio Thomson MO5 cass. published 37 years ago: Un Mot pour le Compte (c) 1983 VIFI-Nathan [Vifi International] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108955&o=2 $end $apple2_flop_clcracked=unrepasf, $bio Apple II disk. published 35 years ago: Un Repas Francais (c) 1985 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232210&o=2 $end $spectrum_cass=undostre,undostre_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Un, Dos, Tres Responda Otra Vez (c) 1984 Belltons Informatica. - TRIVIA - This game was released in the UK market by Cheetahsoft as "3-2-1". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81717&o=2 $end $info=bbprot, $bio Unamed fighting game prototype (c) 199? NIX. A prototype in VERY early stages of development. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103641&o=2 $end $spectrum_cass=unbeliev, $bio Sinclair ZX Spectrum cass. published 33 years ago: Unbelievable Ultimate Vol. 1 (c) 1987 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226676&o=2 $end $megadriv=unchartd, $bio Sega Genesis game published 28 years ago: Uncharted Waters (c) 1992 KOEI Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57504&o=2 $end $nes=unchartd, $bio Nintendo NES cart. published 29 years ago: Uncharted Waters (c) 1991 KOEI Corp. North American release. Game developed in Japan. See the original for more information: "Daikoukai Jidai [Model KOE-QK]". Description from the back cover: Climb aboard your flagship and set sail! As a young Portuguese captain, you are in search of fortune and fame. With your first mate at the helm, navigate the way to distant lands and legendary riches. Port ho! Cast anchor in a new land and barter with stubborn merchants for exotic-spices and gems. Use profits to improve your fleet or face the dangers of the sea - pirates, storms and the mysteries of the deep. Win allies for Portugal, and the King will reward you grandly! - TECHNICAL - GAME ID: NES-QK-USA - TRIVIA - Released in November 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55778&o=2 $end $snes=unchartd, $bio Nintendo Super NES game published 27 years ago: Uncharted Waters (c) 1993 Koei corporation. - TECHNICAL - GAME ID: SNS-QK-USA - TRIVIA - Released in January 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63957&o=2 $end $svi318_cass=unclealb, $bio Spectravideo SV 318 cass. published 36 years ago: Uncle Albert (c) 1984 Spectravideo, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118532&o=2 $end $bbcb_cass=unclecla, $bio Acorn BBC/Electron cass. published 36 years ago: Uncle Claude (c) 1984 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52616&o=2 $end $adam_flop=unclern,unclerna, $bio Coleco Adam disk. published 35 years ago: Uncle Ernie's Toolkit (c) 1985 Uncle Ernie's Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110070&o=2 $end $nes=festrqst,festrqstu,festrqstup, $bio Nintendo NES cart. published 31 years ago: Uncle Fester's Quest - The Addams Family (c) 1989 SUNSOFT. - TECHNICAL - Game ID: NES-EQ-USA - TRIVIA - Released in September 1989 in USA. Reviews: [FR] Player One (Oct. 1990): 70/100 - TIPS AND TRICKS - * No sound : quickly press Select twice to pause and unpause the game and the sound will be gone. To turn on the sound you have to run into a wall and then pause and unpause the game. - STAFF - Developed by: Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55137&o=2 $end $info=pc_ftqst, $bio Nintendo PlayChoice-10 cart. published 31 years ago: Uncle Fester's Quest - The Addams Family (c) 1989 Nintendo of America. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : EQ Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1838&o=2 $end $horizon=uncharry, $bio Uncle Harrys Will (c) 198? DynaComp, Inc. Unde Harry has died! You are called to his house on the east coast of the country to hear the will. The will leaves everything to you! The only problem is that he failed totell where everything is located. Not even a map! The Only thing that might help is a poem which gives clues on where to look You wilt have to travel by both car and foot from coast to coast and border to border to solve this ADVENTURE. There are over 300 locations. This game requires a 40K system. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232313&o=2 $end $info=unclepoo, $bio Arcade Video game published 37 years ago: Uncle Poo (c) 1983 Diatec. A one or two player funny maze game. Help the hilarious old man named literally "uncle poo" to escape from maze and collecting all the treasure items, defeat the animal enemies using flatulence and advancing fast using roller skates to avoiding the inundation advance to go to the next level! - TECHNICAL - Main CPU : Zilog Z80 (@ 3.000 Mhz) Sub CPU : Zilog Z80 (@ 3.000 Mhz) Sound Speaker : General Instrument AY-3-8910A 1.500000 Mhz Screen orientation : Horizontal Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control: 4-way joystick Buttons: 2 - TRIVIA - Uncle Poo was released in December 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33588&o=2 $end $dragon_cass=uncletay, $bio Dragon cass. published 6 years ago: Uncle Tays' House Adventure (c) 2014 Gerrie [Jim Gerrie] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116721&o=2 $end $snes=undake30, $bio Nintendo Super Famicom cart. published 25 years ago: Undake 30 Same Game Daisakusen - Mario Version [Model SHVC-ANZJ-JPN] (c) 1995 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62586&o=2 $end $snes_bspack=undake30, $bio Undake 30 SameGame Daisakusen - Mario Version (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126287&o=2 $end $megadriv=undead, $bio Sega Mega Drive game published 29 years ago: Undead Line (c) 1991 Palsoft - TRIVIA - Released on December 20, 1991 in Japan. - STAFF - Director: Fūtarō Yamamoto (F. Yamamoto) Main Designer: Toyokazu Hattori (T. Hattori) Effect & Sub Director: Satoru Aoyama (S. Aoyama) Programmer: Fūtarō Yamamoto (F. Yamamoto) Map Designer: Toyokazu Hattori (T. Hattori) Character Designer: Satoru Aoyama (S. Aoyama) Music Composer: Kazunori Hasegawa (K. Hasegawa) Music Programmer: Kentaro Nishiwaki (K. Nishiwaki) Adviser: H. Kotani Special Thanks: MSX Undeadline Team Debugger: Tokihiro Naitō (T. Naito), J. Ogura, Takahiro Hachiya (T. Hachiya), Y. Goto, K. Watanabe, H. Kouno, S. Matsuhisa, Cherry Produce: T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57020&o=2 $end $msx2_flop=undead,undeadb,undeada, $vgmplay=undead_msx2o,undead_msx2p, $bio MSX 2 disk. published 31 years ago: Undead Line (c) 1989 T&E Soft. - TECHNICAL - GAME ID: TEM-98 BARCODE: 4988604090985 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102122&o=2 $end $info=undefeat, $bio Sega NAOMI GD-ROM published 15 years ago: Under Defeat (c) 2005 G.Rev. - TECHNICAL - Game ID: GDL-0035 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Under Defeat was released on October 27, 2005. - SERIES - 1. Under Defeat (2005) 2. Under Defeat HD+ (2013) - PORTS - * CONSOLES: Sega Dreamcast (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4459&o=2 $end $info=undrfire,undrfireu,undrfirej, $bio Arcade Video game published 27 years ago: Under Fire (c) 1993 Taito. Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park. - TECHNICAL - Board Number : M43E0288 Prom Stickers : D67 Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : Ensoniq ES5505 (@ 15.238 Mhz) Players : 2 Control : lightgun Buttons : 3 - TRIVIA - Released in February 1994 in Japan. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata Rare Selection Vol.5 - ZTTL-0036) on 20/02/1999. - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. In the Japanese version, some ememies voices are replaced by 'Go to hell'. - TIPS AND TRICKS - * Save the hostage: If you save hostages, you can recover health. * Full Power Machine Gun: some part of the stages must have the 'Full Power Machine Gun' item, it have 120 ammo and no reload. * Blast anything: If you Blast anything on stage, you will get the 'Full Power Machine Gun' item too. - STAFF - Producers : Hisao Shimizu, Ichiro Fujisue Directed by : Naomitsu Abe Screenplay by : Yusuke Tsuda Programmers : Masaki Yagi (Ymot Yagi), Iromust TMR, TKHC-1, NOB Characters creators : Chiho Maeda, Uoosy Mahler, Miwa Kamiya, Yuko Kajihara, Miyabi Tashiro, Naomitsu Abe, Yusuke Tsuda Hardware designers : Yasuhiro Shibuya, Hajime Aga, Tomio Takeda, Hironobu Suzuki, Digital Stream Corp. Mechanical coordinators : Jun Nishiyama * Cast : Anita Platacis, Carlos Laguardia, Carol Glaser, Ed Manning, Gail Smolen, Greg Hasler, Jim Belt, John Pipp, Larry Stallman, Mike Fountain, Paul Torres, Reg Winter, Rich Zver, Susan Schultz, Toni Jordan, Yoshi Nakanishi, Ichiro Fujisue, Masaki Yagi, Takaaki Tomita, Tsune Tsune, Tatsuya Ushiroda, Yusuke Tsuda, Keisuke Kogure, Takao Yoshiba, Osamu Inoue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3027&o=2 $end $info=m1undsie,m1undsiea,m1undsieb,m1undsiec, $bio Under Siege (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42025&o=2 $end $dragon_cass=undrbeing, $bio Dragon cass. published 35 years ago: Underbeings of Croth (c) 1985 Maridian - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116847&o=2 $end $info=uccopsu, $bio Arcade Video game kit published 28 years ago: Undercover Cops (c) 1992 Irem America Corp. North American release. Game developed in Japan. See the original for more information. The US version is missing ROSA's running+jump+attack. Name changes between JAPAN and EXPORT version: Zan Takahara / Claude Matt Gables / Bubba Rosa Felmond / Flame The original Japanese version has also different musics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127235&o=2 $end $info=uccops,uccopsj, $bio Arcade Video game published 28 years ago: Undercover Cops (c) 1992 Irem. Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost. Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 3 Control : 8-way joystick Buttons : 2 (ATTACK, JUMP) - TRIVIA - Undercover Cops was released in July 1992. The Police 'car' at the end of Undercover Cops looks (and acts) just like "Moon Patrol", which is also from Irem. On the small red TV items, you can see that they have a picture of the boss from Stage 1 of "R*Type"! Soundtrack releases: Undercover Cops - Victor Entertainment - VICL-5180 - Dec 16, 1992 Manga releases: Undercover Cops 1 Beach Koba - Shinseisha - Aug 30, 1993 Undercover Cops 2 Beach Koba - Shinseisha - Feb 10, 1995 - STAFF - Creator : Meeher Designers : Akio, Susumu, Kozo, Nob Programmers : Teroling, Danger Nao Sound : Hiyamuta (Hiya!) Character voices : Nukegara, Muttershi, Fuku Chan, Kiki American staff : Steve, Drew, Max Publicity staff : S. Sakomizu - PORTS - * CONSOLES: [JP] Nintendo Super Famicom (mar.3, 1995) "Undercover Cops [Model SHVC-AUCJ-JPN]" * COMPUTERS: PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" by DotEmu Apple MacIntosh [Online] [US] (aug.21, 2011) "Irem Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" by Plug In Digital - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3028&o=2 $end $info=uccopsar,uccopsaru, $bio Arcade Video game published 28 years ago: Undercover Cops - Alpha Renewal Version (c) 1992 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39693&o=2 $end $gameboy=undercop, $bio Nintendo Game Boy Cart. published 27 years ago: Undercover Cops Gaiden - Hakaishin Garumaa [Model DMG-UZJ] (c) 1993 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67325&o=2 $end $snes=undercop, $bio Nintendo Super Famicom cart. published 25 years ago: Undercover Cops (c) 1995 Varie Corp. - TECHNICAL - GAME ID: SHVC-AUCJ-JPN - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. Undercover Cops for Super Famicom was released on March 3, 1995 in Japan only. An export version for the North American SNES was planned, but never released. - STAFF - Developed by Irem. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47454&o=2 $end $msx1_cass=undergnd, $bio MSX cass. published 32 years ago: Underground (c) 1988 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95096&o=2 $end $msx1_flop=undergnd,undergnda, $bio Underground Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134467&o=2 $end $bbcb_flop_orig=uarea,uareaa, $bio Acorn BBC Micro B disk. published 34 years ago: Understanding Area (c) 1986 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125350&o=2 $end $apple2_flop_clcracked=undmapgl, $bio Apple II disk. published 33 years ago: Understanding Maps and Globes (c) 1987 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230870&o=2 $end $spectrum_cass=thevilla,thevilla_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Underworld - The Village (c) 1985 Orpheus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81715&o=2 $end $spectrum_cass=underwur, $bio Sinclair ZX Spectrum cass. published 36 years ago: Underwurlde [Model 481008] (c) 1984 Ultimate Play The Game - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81716&o=2 $end $pc8801_flop=undine,undined, $bio NEC PC-8801 Series disk. published 27 years ago: Undine (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93182&o=2 $end $alice32=affor, $bio Alice 32/90 cass. published 35 years ago: Une Affaire en Or (c) 1985 Matra Datasysteme. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87602&o=2 $end $cpc_flop=affairor,affairor1, $bio Amstrad CPC 464 disk. published 35 years ago: Une Affaire en Or (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237673&o=2 $end $to_flop=affairor,affairora, $bio Une Affaire en Or (c) 198? Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108102&o=2 $end $mo5_cass=affairor,affairorb,affairorc,affairora, $to7_cass=affairor, $bio Une Affaire en Or (c) 198? Free Game Blot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108579&o=2 $end $pico=poohcornf, $bio Une Année en Compagnie de Winnie l'Ourson (c) 199? Sega Enterprises, Ltd. - TECHNICAL - Game ID: 49021-09 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75827&o=2 $end $cpc_flop=uneraseu, $bio Amstrad CPC type-in published 34 years ago: Unerase (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120178&o=2 $end $gba=unfabuls, $bio Nintendo GBA cart. published 14 years ago: Unfabulous [Model AGB-BU4E-USA] (c) 2006 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76224&o=2 $end $x68k_flop=unform91, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Unformat Disk Kaizokuhan '91 Gekan (c) 1991 Takechii Shachou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88196&o=2 $end $x68k_flop=unformtj, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Unformat Disk Kaizokuhan '91 Joukan (c) 1991 Takechii Shachou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88197&o=2 $end $x68k_flop=unformat, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Unformat Disk Natsuyasumi Tokubetsu Zoukan Gou (c) 1991 Takechii Shachou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88198&o=2 $end $x68k_flop=unformsj, $bio Unformat Disk Soukan Junbi Tokubetsu Gou (c) 199? Takechii Shachou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88199&o=2 $end $psx=ungrawlk, $bio Sony PlayStation disc published 18 years ago: Ungra Walker (c) 2002 Success. - TECHNICAL - GAME ID: SLPM-87055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85835&o=2 $end $mz700_cass=unigg, $bio Uni GG BASIC (c) 198? MZ-GG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131773&o=2 $end $tiki100=uni2, $bio Uni2 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237318&o=2 $end $info=m4unibox,m4uniboxa, $bio Unibox (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41520&o=2 $end $bbc_flop_torch=unicomm, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: UniComm (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237538&o=2 $end $info=unicornd,unicorndnz,unicornda,unicorndu, $bio Slot Machine published 22 years ago: Unicorn Dreaming (c) 1998 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect (yellow), Service (green), Gamble (purple), Take Win/Start Feature (orange) 1, 2, 5 and 10 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are used for red/black double up. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5069&o=2 $end $apple2gs=unidos33p, $bio Apple IIGS disk. published 34 years ago: UniDOS 3.3 Plus (c) 1986 Micro-Sparc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240803&o=2 $end $apple2_flop_misc=unidos33p, $bio Apple II disk. published 34 years ago: UniDOS 3.3 Plus Ver.2 (c) 1986 Micro-Sparc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240770&o=2 $end $apple2gs=unidosplus, $bio Apple IIGS disk. published 34 years ago: UniDOS Plus (c) 1986 Micro-Sparc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240804&o=2 $end $apple2_flop_misc=unidosplus, $bio Apple II disk. published 34 years ago: UniDOS Plus Ver.2 (c) 1986 Micro-Sparc, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240771&o=2 $end $pc8801_flop=uniform, $bio Uniform (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93183&o=2 $end $pc8801_flop=uniformo, $bio Uniform Option 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93184&o=2 $end $pc8801_flop=uniform1, $bio Uniform Option 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93185&o=2 $end $pc8801_flop=uniforms, $bio Uniform Selection 1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93186&o=2 $end $pc8801_flop=uniform2, $bio Uniform Selection 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93187&o=2 $end $tvc_flop=unigraph, $bio Unigraph v1.0 (c) 198? Csatlós [Béla Csatlós] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112219&o=2 $end $apple2gs=uninvite, $bio Apple IIGS disk. published 32 years ago: Uninvited (c) 1988 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240809&o=2 $end $nes=uninvite, $bio Nintendo NES cart. published 29 years ago: Uninvited (c) 1991 Kemco North American release. Game developed in Japan. See the original for more information: "Akuma no Shoutaijou [Model KSC-UV]". Description from the back cover: What a pity about your automobile. And your sister, she came to our mansion for help. But now, I'm afraid she desperately needs yours! Welcome to our humble abode... I regret you'll have to carry on your search alone. It seems we're down to a skeleton staff. Oh my! Is that your sister screaming? I hope you're not too late to save her. Horrors! It's becoming grotesquely obvious why all our guests feel so... Uninvited! - TECHNICAL - GAME ID: NES-UV-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55779&o=2 $end $cpc_flop=unionjac, $bio Union Jack 1 (c) 198? Core [Evry, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128058&o=2 $end $info=j5uj,j5uja,j5ujb, $bio Union Jackpot (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41059&o=2 $end $msx2_flop=unipaint,unipaintb,unipainta, $bio MSX 2 disk. published 34 years ago: UniPaint (c) 1986 Matsushita. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102123&o=2 $end $cpc_flop=unipokeu, $bio Unipoke (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124092&o=2 $end $info=m4unique,m4uniquep, $bio Unique (c) 199? Union Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41521&o=2 $end $snes=uniracer, $bio Nintendo Super NES game published 26 years ago: Uniracers [Model SNS-4L-USA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63959&o=2 $end $snes=unirally, $bio Nintendo Super NES game published 26 years ago: Unirally (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63960&o=2 $end $spectrum_cass=united, $bio Sinclair ZX Spectrum cass. published 36 years ago: United (c) 1984 CCS. Manage your own football team. The game features 4 divisions, league tables, promotion and relegation, name your players, pick your team, buy and sell players, train them and scout to find out your opponent's tactics. All the excitement and frustration of a manager. See the goals scored and your star player being suspended! Can you take your team to the top of the 1st Division? - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81718&o=2 $end $info=kingt_l1, $bio Bowler published 41 years ago: United's King Tut (c) 1979 Williams Electronics, Incorporated. 6-player solid state shuffle alley. - TECHNICAL - [Model 1912] - TRIVIA - Released in August 1979. Developed by United Manufacturing Company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7389&o=2 $end $info=omni_l1, $bio Bowler published 40 years ago: United's Omni (c) 1980 Williams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10328&o=2 $end $info=taurs_l1, $bio Bowler published 41 years ago: United's Taurus (c) 1979 Williams. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7394&o=2 $end $cpc_flop=uniterg1, $bio Amstrad CPC type-in published 30 years ago: Uniter (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119807&o=2 $end $bbc_rom=uniterm, $bio Acorn BBC ROM published 37 years ago: Uniterm (c) 1983 Wolfson Microelectronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240365&o=2 $end $spectrum_cass=unitrax, $bio Sinclair ZX Spectrum cass. published 33 years ago: Unitrax (c) 1987 Streetwise. - STAFF - Developed by Five Ways Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81719&o=2 $end $cpc_cass=unitrax, $bio Amstrad CPC cass. published 33 years ago: Unitrax (c) 1987 Streetwise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99999&o=2 $end $cpc_flop=unitrax1,unitraxu, $bio Amstrad CPC 464 disk. published 33 years ago: Unitrax (c) 1987 Mc Spe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122259&o=2 $end $cpc_cass=unitraxs, $bio Amstrad CPC cass. published 33 years ago: Unitrax [Model AM 436] (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99998&o=2 $end $info=uniap2en,uniap2pt, $bio Computer published 38 years ago: Unitron AP II (c) 1982 Unitron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96205&o=2 $end $pc8801_cass=univadv, $bio Universal Adventure (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91285&o=2 $end $a2600=unichaos,unichaose, $bio Atari 2600 cart. published 31 years ago: Universal Chaos (c) 1989 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51162&o=2 $end $cpc_flop=universa, $bio Amstrad CPC 464 disk. published 32 years ago: Universal Disk Editor (c) 1988 Strange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124845&o=2 $end $spectrum_cass=universa, $bio Sinclair ZX Spectrum cass. published 34 years ago: Universal Hero [Model IS 0125] (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81720&o=2 $end $saturn=uninuts, $bio Sega Saturn game published 23 years ago: Universal Nuts (c) 1997 Lay-Up - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59866&o=2 $end $megadriv=univsold, $bio Sega Mega Drive game published 27 years ago: Universal Soldier (c) 1993 Carolco. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71497&o=2 $end $snes=univsold, $bio Nintendo Super NES game published 28 years ago: Universal Soldier [American Prototype] (c) 1992 Carolco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63961&o=2 $end $gameboy=univsold, $bio Nintendo Game Boy Cart. published 28 years ago: Universal Soldier (c) 1992 Accolade, Incorporated. - TECHNICAL - [Model DMG-UD-USA] - STAFF - Produced by: Chris W. Bankston Programmed by: Elliot Gay Graphics by: Joe Lewis Music by: Paul Kenny, J. Dave Rogers Additional Support: Colin Hogg, Mark Kirkby Playtesting: Robert V. Daly, Steven Graziano, James Kucera Special Thanks To: Alan Miller, Charlotte Taylor-Skeel, Robert H. Whitehead - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67326&o=2 $end $amigaocs_flop=univwar, $bio Commodore Amiga 500 disk. published 27 years ago: Universal Warrior (c) 1993 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75466&o=2 $end $info=m4univ, $bio Fruit Machine published 28 years ago: Universe (c) 1992 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41522&o=2 $end $amigaocs_flop=universe, $bio Commodore Amiga 500 disk. published 26 years ago: Universe (c) 1994 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75467&o=2 $end $amigaocs_flop=univers3, $bio Commodore Amiga 500 disk. published 30 years ago: Universe 3 (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75468&o=2 $end $st_flop=univers3, $bio Atari ST disk. published 30 years ago: Universe 3 (c) 1990 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230369&o=2 $end $apple2_flop_clcracked=univ2v10, $bio Apple II disk. published 34 years ago: Universe II (c) 1986 Omnitrend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234878&o=2 $end $apple2gs=univmstr, $bio Apple IIGS disk. published 28 years ago: Universe Master (c) 1992 Econ Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197509&o=2 $end $cpc_flop=universe, $bio Amstrad CPC type-in published 35 years ago: Universelle Datei (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119702&o=2 $end $tvc_flop=unifel, $bio Univerzális Feleltető Program (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112064&o=2 $end $info=uniwars,uniwarsa, $bio Arcade Video game published 40 years ago: UniWar S (c) 1980 Irem. Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Ginga Teikoku no Gyakushuu". - TRIVIA - Two bootlegs of this game are known as "Space Battle" and "Sky Raiders". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3030&o=2 $end $cpc_flop=unixlike,unixlike01, $bio Unix Like Tools Volume 531 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126352&o=2 $end $cpc_flop=unixlike02,unixlike03, $bio Unix Like Tools Volume 532 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126353&o=2 $end $cpc_flop=unixlike04,unixlike05, $bio Unix Like Tools Volume 641 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126354&o=2 $end $bbc_flop_torch=unix1_2, $bio Acorn BBC w/ Torch Co-Processor disk. published 36 years ago: Unix Upgrade Pack 1.0 to 2.0 (c) 1984 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237543&o=2 $end $pc98=unkcg, $bio Unknown CG Collection (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90964&o=2 $end $m5_cart=unk_maze, $bio Unknown CSMAZE (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95368&o=2 $end $apc=xxxnec, $bio Unknown Documentation Disk (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236955&o=2 $end $m5_cart=unk_intr, $bio Unknown Intruder (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95369&o=2 $end $cpc_flop=unknownp, $bio Amstrad CPC 464 disk. published 33 years ago: Unknown Planet (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124215&o=2 $end $apc=ticom, $bio Unknown Ticom disks (c) 198? Ticom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236953&o=2 $end $psx=unkvar2, $bio Sony PlayStation disc published 22 years ago: Unknown Variable 2 - Raven's Ridge (c) 1998 Lightspan Partnership, The. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131486&o=2 $end $pc8801_flop=unknownv, $bio Unknown Variant 7 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93188&o=2 $end $info=tt_game, $bio Pinball published 21 years ago: Unnamed game (c) 199? Top Tronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38482&o=2 $end $megadriv=unnecess, $bio Sega Genesis game published 26 years ago: Unnecessary Roughness 95 (c) 1994 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57505&o=2 $end $ibm5150=unnkulia, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: Unnkulia Zero - The Search for Amanda (c) 1993 Adventions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132648&o=2 $end $pc98=uno,unoa, $bio UNO (c) 19?? IGI, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90945&o=2 $end $x68k_flop=uno, $bio Uno (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88728&o=2 $end $gameboy=uno, $bio Nintendo Game Boy Cart. published 27 years ago: Uno - Small World [Model DMG-UCJ] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67329&o=2 $end $gameboy=uno2, $bio Nintendo Game Boy Cart. published 25 years ago: Uno 2 - Small World [Model DMG-AUCJ-JPN] (c) 1995 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67330&o=2 $end $gba=uno52u, $bio Nintendo GBA cart. published 14 years ago: Uno 52 [Model AGB-BU5E-USA] (c) 2006 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76226&o=2 $end $gba=uno52, $bio Nintendo GBA cart. published 13 years ago: Uno 52 [Model AGB-BU5P] (c) 2007 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76225&o=2 $end $saturn=unodx, $bio Sega Saturn game published 22 years ago: Uno DX (c) 1998 Media Quest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59867&o=2 $end $gba=unofreflu, $bio Nintendo GBA cart. published 13 years ago: Uno Free Fall [Model AGB-BUIE-USA] (c) 2007 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76228&o=2 $end $gba=unofrefl, $bio Nintendo GBA cart. published 13 years ago: Uno Free Fall [Model AGB-BUIP] (c) 2007 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76227&o=2 $end $gbcolor=unou, $bio Nintendo Game Boy Color game published 21 years ago: Uno [Model DMG-AUNE-USA] (c) 1999 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69064&o=2 $end $gbcolor=uno, $bio Nintendo Game Boy Color game published 20 years ago: Uno [Model DMG-AUNP-EUR] (c) 2000 Mattel Media [Mattel, Incorporated.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69063&o=2 $end $bbcb_cass=unorigam, $bio Unoriginal Games (c) 19?? David McKeran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52617&o=2 $end $bbcb_cass=pendark, $bio Unorthodox Engineers - The Pen and the Dark (c) 198? Mosaic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52618&o=2 $end $amigaocs_flop=unreal, $bio Commodore Amiga 500 disk. published 30 years ago: Unreal (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75469&o=2 $end $adam_flop=unrealut,unrealuta, $bio Coleco Adam disk. published 34 years ago: Unreal Utilities (c) 1986 Sage Enterprises - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110071&o=2 $end $pico=thomasdx, $bio Sega Pico game published 20 years ago: Unten Thomas Deluxe Set (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121969&o=2 $end $info=untoucha, $bio Arcade Video game published 33 years ago: Untouchable (c) 1987 Dynax. - TECHNICAL - Game ID : 08 Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : YM2203 (@ 2.5 Mhz), OKI MSM5205 (@ 384 Khz) Players : 1 - TRIVIA - Untouchable was released in August 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3031&o=2 $end $svision=untchble, $bio Super Vision game published 28 years ago: Untouchable (c) 1992 Watara. - STAFF - Developed by Bon Treasure. Drawing by: Yong Ban (Banyong) Music by: Xiao Liwei (Xiaoliwai) Programming by: Xie Cheng Wen (Xiechengwen) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95483&o=2 $end $info=j6untch,j6untcha, $bio Untouchables (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41153&o=2 $end $pc8801_flop=unyoon, $bio Unyoon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93189&o=2 $end $x1_flop=uootoy, $bio Sharp X1 5.25in.disk. published 34 years ago: ウットイ (c) 1986 Compaq. (Uootoy) - TRIVIA - Released in March 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86164&o=2 $end $pc8801_flop=uootoy, $bio NEC PC-8801 Series disk. published 35 years ago: Uootoy (c) 1985 Compaq. - TECHNICAL - GAME ID: AC-D036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93190&o=2 $end $fm7_cass=uootoy, $bio Fujitsu FM-7 cass. published 36 years ago: Uootoy (c) 1984 Compaq. - TECHNICAL - GAME ID: CH-1150 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93818&o=2 $end $gameboy=uoozu, $bio Nintendo Game Boy Cart. published 30 years ago: Uoozu (c) 1990 Towa Chiki - TECHNICAL - Model DMG-USJ - TRIVIA - Released on October 5, 1990 in Japan. Export releases: [US] "Fish Dude [Model DMG-US-USA]" - STAFF - By: SALIO, ANEX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67331&o=2 $end $leapster=ups,up, $bio LeapFrog Leapster cart. published 11 years ago: Up (c) 2009 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134548&o=2 $end $info=m5upover,m5upover15, $bio Fruit Machine published 22 years ago: Up & Over (c) 1998 Barcrest. - TRIVIA - Up & Over was released in September 1998 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14901&o=2 $end $info=pr_upnun, $bio Up & Under (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42415&o=2 $end $c64_cart=upgrabs, $bio Commodore C64 cart. published 37 years ago: Up for Grabs (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53755&o=2 $end $a800=upgrabs, $bio Atari 800 cart. published 37 years ago: Up for Grabs (c) 1983 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86750&o=2 $end $spectrum_cass=upforgra,upforgra_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Up for Grabs (c) 1988 Summit Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81723&o=2 $end $cpc_cass=up4grab, $bio Amstrad CPC cass. published 32 years ago: Up for Grabs [Model AS287] (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100000&o=2 $end $info=sc4ufg,sc4ufga, $bio Up for Grabs (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7022] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42836&o=2 $end $info=sc4ufi,sc4ufia,sc4ufib,sc4ufic,sc4ufid,sc4ufie, $bio Up for It (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6819] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42837&o=2 $end $info=maguila, $bio Arcade Video game published 38 years ago: Up Maguila (c) 1982 Aguipa. Pirate version of Donkey Kong Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117216&o=2 $end $dragon_cass=upscope, $bio Dragon cass. published 37 years ago: Up Periscope! (c) 1983 Beyond Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116826&o=2 $end $info=j6pompay,j6pompaya,j6pompayb,j6pompayc, $bio Up Pompay (c) 199? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41131&o=2 $end $info=sc5pompa,sc5pompaa,sc5pompab, $bio Up Pompay (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1606] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42741&o=2 $end $info=upscope, $bio Arcade Video game published 34 years ago: Up Scope (c) 1986 Grand Products. The aim of the game is to attack the sub hunter while sinking as many ships as possible. If you miss the sub hunter it goes to another level where it drops depth charges while the player waits to fire a torpedo. - TECHNICAL - Game No: 103 Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 Control : paddle Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4242&o=2 $end $a800=upupaway, $bio Atari 800 cart. published 37 years ago: Up Up and Away (c) 1983 Ringblack Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86749&o=2 $end $info=m4uuaw,m4uuaw__b,m4uuaw__c,m4uuaw__d,m4uuaw__e,m4uuaw__f,m4uuaw__g,m4uuaw__h,m4uuaw__i,m4uuaw__j,m4uuaw__k,m4uuaw__l,m4uuaw__m,m4uuaw__o,m4uuaw__p,m4uuaw__q,m4uuaw__r,m4uuaw__s,m4uuaw__t,m4uuaw__u, $info=m4uuaw__v,m4uuaw__w,m4uuaw__x,m4uuaw__y,m4uuaw__z,m4uuaw__2,m4uuaw__3,m4uuaw__4,m4uuaw__5,m4uuaw__6,m4uuaw__7,m4uuaw__8,m4uuaw__9, $bio Fruit Machine published 23 years ago: Up Up and Away [Moldel UPS] (c) 1997 Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231995&o=2 $end $info=m4uuaw__a,m4uuaw__n,m4uuaw__0,m4uuaw__1,m4uuaw__aa,m4uuaw__ab,m4uuaw__ac,m4uuaw__ad,m4uuaw__ae,m4uuaw__af,m4uuaw__ag,m4uuaw__ah,m4uuaw__ai,m4uuaw__aj,m4uuaw__ak,m4uuaw__al,m4uuaw__am,m4uuaw__an, $info=m4uuaw__ao,m4uuaw__ap,m4uuaw__aq, $bio Fruit Machine published 23 years ago: Up Up and Away [Model UUA] (c) 1997 Barcrest. - TRIVIA - Up Up and Away was released in November 1997 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14900&o=2 $end $m5_cart=upupball, $bio Sord M.5 cart. published 37 years ago: Up Up Balloon (c) 1983 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95370&o=2 $end $info=gl_uyr,gl_uyrp, $bio Up Yer Riggin Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15350&o=2 $end $info=upyoural, $bio Arcade Video game published 33 years ago: Up Your Alley (c) 1987 Cinematronics, Incorporated. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Screen orientation : Vertical Video resolution : 240 x 320 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 1 Control : stick Buttons : 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3973&o=2 $end $c64_cart=upnaddem, $bio Commodore C64 cart. published 36 years ago: Up'n Add'em (c) 1984 SSC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53756&o=2 $end $apple2_flop_orig=upndown, $apple2_flop_clcracked=upndown, $bio Apple II disk. published 39 years ago: Up'n Down (c) 1981 SEGA Enterprises. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229317&o=2 $end $info=upndown,upndownu, $bio Arcade Video game published 37 years ago: Up'n Down (c) 1983 Sega. Up'n Down is an abstract racing game viewed in a forced third-person perspective. The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour. In addition to the enemy vehicles, other hazards to be negotiated include potholes, broken bridges, steep hills and sharp corners. The player's vehicle can jump over both obstacles and vehicles, and if players land their vehicle on an enemy vehicle, the enemy is destroyed. Jumping at the wrong time, however, can send the player's vehicle into the path of an enemy, or off the track completely, resulting in the loss of a life. Players can also control the speed of their vehicle and even move in reverse. Each round is progressively more difficult than the last, with more obstacles and enemy vehicles littering the courses. - TECHNICAL - Runs on the Sega "System 1" hardware. Players: 2 Control: 4-way joystick Buttons: 1 (JUMP) - TRIVIA - Released during September 1983. By this time, Sega was starting to make a name for itself in the arcade industry. With solid hits such as "Star Trek", "Zaxxon", and "Pengo" under its belt, Sega started to venture into other areas. Sega had partnered up with Gremlin to create "Head-On" and "Head-On 2" arcade games. Later on, Sega released "Turbo". Using the same three-quarter perspective that was used in "Zaxxon", Sega created another racing game with a twist. Up'n Down came out during a time when the arcade market was basically saturated with space shooters. Export releases: [US] "Up'n Down [No. 0A64]" [US] "Up'n Down [No. 0A74]" - SCORING - Jumping on a truck : 1000 points Jumping on a race care : 2000 points You also get bonus points depending on how quickly you finished the course. The times and points are : 0 - 19 seconds : 20000 points 20 - 29 seconds : 10000 points 30 - 39 seconds : 5000 points 40 - 49 seconds : 3000 points 50 - 59 seconds : 1000 points 60 seconds and above : 0 points - TIPS AND TRICKS - * You will start the game with your car on the track. There may be other vehicles also on the track. You goal is to collect all the colored flags in the least amount of time. You must first learn how the joystick works. Putting more pressure on it in one direction causes your vehicle to accelerate. Letting off the pressure causes your vehicle to eventually stop. This will become critical to know as you move into the later rounds. * When you jump, make sure you have somewhere to jump to. The jump itself takes up about the distance of the length of your car. If there isn't enough room to land, your car will crash. This also happens if you jump off the road anywhere. If you want to jump on another car, then start preparing for it early : 1) Make sure the road ahead is somewhat straight. Sometimes you can jump off a right diagonal road onto a left diagonal road and hit the car that way. 2) Another way is when you are one car length behind your intended victim, and the road is straight, then go ahead and jump on them. * Sometimes you may have to jump over a car to avoid being hit. Again, make sure you have enough road to land on. It is very easy to try to quickly jump a car only to find yourself wrapped up in the pine trees alongside the road. * Of course, the object of the game is to collect flags. If, for some reason, you cannot get a flag, there are a couple of ways to remedy this situation. 1) If it is safe (only works on the lower rounds), you can backtrack to where the flag is. You cannot, though, go past the bottom edge of the screen. 2) If you go through three screens, the course will ''wrap'' around and you can get the flag on the return. The only disadvantage to this is that it is time consuming. * Do not make blind jumps. If you can't see where you are jumping to, go up a little further to see your destination. If you don't, you may end up jumping into something such as a destroyed bridge, abrupt road ending, or the road curves and you jump off the road. * Make sure you know where the hills are. If your car doesn't have enough speed, it will only go halfway up the hill before it rolls back down again. While it is rolling, you lose control over it. This can be dangerous when other cars are coming up behind you. * In the later rounds, other cars will be coming at you both from the front and rear. Some of them travel faster then others sometimes creating a situation where you will be in between two cars traveling opposite directions and heading straight for your car. Again, make sure you know how to accelerate and decelerate. * Whenever you jump from one road to another, your car will automatically face toward the top of the screen in the direction of the road. You don't have to wait to move again. This can be especially handy when trying to avoid other cars or trying to get flags. * I'll state the obvious of not getting a flag if there is too much congestion around it. Since the timer is not displayed, you probably don't know how much time you have taken to get the flags. Just go around the course and try again. Better to save a car then sacrifice it for points then realize you took too long and don't get any bonus. * Keep on the lookout for what cars do what. Such as trucks usually follow along the road at a leisurely pace while race cars can go fast or slow and with or against the flow of traffic. * As you progress in each round, the course becomes harder because more hazards are added to it. * "Pengo" : Pengo makes a guest appearance in this game if you manage to pass the first four rounds in under a minute each. The penguin will appear in the water of round five riding a surf-board. - STAFF - Staff : Yoji Ishii (ICI), T.N, SHO, R.T, H.N, TAK, H.K, STO, KIP Security by : Masatoshi Mizunaga (MI.) - PORTS - * CONSOLES: Atari 2600 (1983) "Up'n Down [Model 009-01]" Colecovision (1984) "Up'n Down [Model 009-21]" Atari XEGS [JP] Sega Saturn (Feb. 28, 1997) "Sega Memorial Selection Vol.1 [Model GS-9135]" * COMPUTERS: Atari 800 (1984) "Up'n Down [Model 009-18]" Apple II (1984) Commodore C64 (1985) "Up'n Down [Model 009-05]" A ZX Spectrum port was planned and advertised but was never released to market. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3033&o=2 $end $a2600=upndown, $bio Atari 2600 cart. published 36 years ago: Up'n Down (c) 1984 Sega Enterprises, Limited. You're racing your BAJA BUGGER over a dangerous, treacherous road. But your opponents aren't just trying to win the race, they're trying to make it the last race you run. To stay alive, jump your BAJA BUGGER and land on top of your opponents. Earn points by collecting flags, balloons and other prizes along the course. Watch out for PICK-UP TRUCKS and WEDGE CARS. They'll try to collide with you...and if they do, you're dead. Fasten your seat belt and get ready for the wildest strip of road you've ever been crazy enough to drive. - TECHNICAL - Model 009-01 - TRIVIA - This 2600 version was notable for its jarring background music. The arcade version's "bluesy F-sharp minor groove" was transformed by the Atari 2600's sound tunings into "a very unsettling version based in C minor with a flattened melodic sound". - SCORING - Collect Flag: 75 Points. Collect Cherry: 50 Points. Collect Balloon: 65 Points. Collect Lollypop: 70 Points. Collect Ice Cream Cone: 75 Points. Jump on Pick-up Truck: 100 Points. Jump on Flag Carrier: 125 Points. Jump on Camaro: 150 Points. Jump on truck: 175 Points. - STAFF - Programmer: Phat Ho - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51163&o=2 $end $c64_cart=upndown, $bio Commodore C64 cart. published 36 years ago: Up'n Down (c) 1984 Sega Enterprises, Limited. - TECHNICAL - Game ID: 009-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53757&o=2 $end $a800=upndown, $bio Atari 800 cart. published 36 years ago: Up'n Down (c) 1984 Sega Enterprises, Ltd. - TECHNICAL - Game ID: 009-18 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86748&o=2 $end $coleco=upndown, $bio Colecovision game published 36 years ago: Up'n Down (c) 1984 Sega, Incorporated. - TECHNICAL - Game ID: 009-21 - STAFF - Programmer: Paul Crowley - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53389&o=2 $end $dragon_flop=up2d01, $bio Dragon disk. published 29 years ago: Up-2-Date Disk Magazine No.01 (c) 1991 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117087&o=2 $end $dragon_flop=up2d02, $bio Dragon disk. published 29 years ago: Up-2-Date Disk Magazine No.02 (c) 1991 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117088&o=2 $end $dragon_flop=up2d03, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.03 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117089&o=2 $end $dragon_flop=up2d04, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.04 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117090&o=2 $end $dragon_flop=up2d05, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.05 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117091&o=2 $end $dragon_flop=up2d06, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.06 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117092&o=2 $end $dragon_flop=up2d07, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.07 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117093&o=2 $end $dragon_flop=up2d08, $bio Dragon disk. published 28 years ago: Up-2-Date Disk Magazine No.08 (c) 1992 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117094&o=2 $end $dragon_flop=up2d09, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.09 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117095&o=2 $end $dragon_flop=up2d10, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.10 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117096&o=2 $end $dragon_flop=up2d11, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.11 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117097&o=2 $end $dragon_flop=up2d12, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.12 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117098&o=2 $end $dragon_flop=up2d13, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.13 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117099&o=2 $end $dragon_flop=up2d14, $bio Dragon disk. published 27 years ago: Up-2-Date Disk Magazine No.14 (c) 1993 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117100&o=2 $end $dragon_flop=up2d15, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.15 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117101&o=2 $end $dragon_flop=up2d16, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.16 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117102&o=2 $end $dragon_flop=up2d17, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.17 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117103&o=2 $end $dragon_flop=up2d18, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.18 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117104&o=2 $end $dragon_flop=up2d19, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.19 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117105&o=2 $end $dragon_flop=up2d20, $bio Dragon disk. published 26 years ago: Up-2-Date Disk Magazine No.20 (c) 1994 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117106&o=2 $end $dragon_flop=up2d21, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.21 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117107&o=2 $end $dragon_flop=up2d22, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.22 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117108&o=2 $end $dragon_flop=up2d23, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.23 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117109&o=2 $end $dragon_flop=up2d24, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.24 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117110&o=2 $end $dragon_flop=up2d25, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.25 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117111&o=2 $end $dragon_flop=up2d26, $bio Dragon disk. published 25 years ago: Up-2-Date Disk Magazine No.26 (c) 1995 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117112&o=2 $end $dragon_flop=up2d27, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.27 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117113&o=2 $end $dragon_flop=up2d28, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.28 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117114&o=2 $end $dragon_flop=up2d29, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.29 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117115&o=2 $end $dragon_flop=up2d30, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.30 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117116&o=2 $end $dragon_flop=up2d31, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.31 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117117&o=2 $end $dragon_flop=up2d32, $bio Dragon disk. published 24 years ago: Up-2-Date Disk Magazine No.32 (c) 1996 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117118&o=2 $end $dragon_flop=up2d33, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.33 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117119&o=2 $end $dragon_flop=up2d34, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.34 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117120&o=2 $end $dragon_flop=up2d35, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.35 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117121&o=2 $end $dragon_flop=up2d36, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.36 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117122&o=2 $end $dragon_flop=up2d37, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.37 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117123&o=2 $end $dragon_flop=up2d38, $bio Dragon disk. published 23 years ago: Up-2-Date Disk Magazine No.38 (c) 1997 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117124&o=2 $end $dragon_flop=up2d39, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.39 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117125&o=2 $end $dragon_flop=up2d40, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.40 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117126&o=2 $end $dragon_flop=up2d41, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.41 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117127&o=2 $end $dragon_flop=up2d42, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.42 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117128&o=2 $end $dragon_flop=up2d43, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.43 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117129&o=2 $end $dragon_flop=up2d44, $bio Dragon disk. published 22 years ago: Up-2-Date Disk Magazine No.44 (c) 1998 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117130&o=2 $end $dragon_flop=up2d45, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.45 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117131&o=2 $end $dragon_flop=up2d46, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.46 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117132&o=2 $end $dragon_flop=up2d47, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.47 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117133&o=2 $end $dragon_flop=up2d48, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.48 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117134&o=2 $end $dragon_flop=up2d49, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.49 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117135&o=2 $end $dragon_flop=up2d50, $bio Dragon disk. published 21 years ago: Up-2-Date Disk Magazine No.50 (c) 1999 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117136&o=2 $end $dragon_flop=up2d51, $bio Dragon disk. published 20 years ago: Up-2-Date Disk Magazine No.51 (c) 2000 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117137&o=2 $end $dragon_flop=up2d52, $bio Dragon disk. published 20 years ago: Up-2-Date Disk Magazine No.52 (c) 2000 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117138&o=2 $end $dragon_flop=up2d53, $bio Dragon disk. published 20 years ago: Up-2-Date Disk Magazine No.53 (c) 2000 NDUG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117139&o=2 $end $bbc_rom=upgrade12, $bio Acorn BBC ROM published 36 years ago: Upgrade Ver. 2 (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145179&o=2 $end $bbc_rom=upgrade, $bio Acorn BBC ROM published 36 years ago: Upgrade Ver. 3 (c) 1984 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145180&o=2 $end $psx=uprisinx, $bio Sony PlayStation disc published 22 years ago: Uprising X (c) 1998 3DO Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111235&o=2 $end $fm7_disk=urados00, $bio Ura DOS Disk #00 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237280&o=2 $end $fm7_disk=urados01, $bio Ura DOS Disk #01 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237281&o=2 $end $fm7_disk=urados21, $bio Ura DOS Disk #21 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237282&o=2 $end $fm7_disk=urados22, $bio Ura DOS Disk #22 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237283&o=2 $end $pc8801_flop=uragamhu, $bio Ura Gam Hunter (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93191&o=2 $end $x68k_flop=uramikk, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Ura Maison Ikkoku Kyoukosan no KawaiSou Monogatari (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88729&o=2 $end $pc98=uramans, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Ura Mansion Hakkin (c) 1996 Pro Illusion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90965&o=2 $end $info=urachamu, $bio Arcade Video game published 18 years ago: Urachacha Mudaeri (c) 2002 GameTou. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228387&o=2 $end $pc98=uramand, $bio Uramander (c) 19?? Gold Cats - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90966&o=2 $end $sg1000=uranaiac, $bio Uranai Angel Cutie (c) 198? Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65138&o=2 $end $fm7_disk=uranaifm, $bio Uranai Program Shuu (c) 19?? ARC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93667&o=2 $end $mz700_cass=urania2, $bio Sharp MZ-700 cass. published 36 years ago: Urania II (c) 1984 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131767&o=2 $end $bbcb_cass=uranians, $bio Acorn BBC/Electron cass. published 34 years ago: Uranians (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52619&o=2 $end $cpc_flop=uranium1, $bio Amstrad CPC 464 disk. published 34 years ago: Uranium Cracked (c) 1986 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122829&o=2 $end $mz700_cass=urasz80, $bio URAS-Z80 Ver. 1.1 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131688&o=2 $end $pc8801_flop=uratima, $bio Uratima (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93192&o=2 $end $psx=urawazmj, $bio Sony PlayStation disc published 20 years ago: Urawaza Mahjong - Korette Tenhoutte Yatsukai (c) 2000 Spike. - TECHNICAL - [Model SLPS-02807] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85836&o=2 $end $pc8801_flop=urazardr, $bio Urazardry (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93193&o=2 $end $pc8801_flop=urazard1, $bio Urazardry 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93194&o=2 $end $spectrum_cass=urban, $bio Sinclair ZX Spectrum cass. published 29 years ago: Urban (c) 1991 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81724&o=2 $end $specpls3_flop=urban, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Urban (c) 1991 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147859&o=2 $end $famicom_cass=urbanchm, $bio Urban Champ (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233464&o=2 $end $nes=urbnchmph, $bio Nintendo Famicom cart. published 33 years ago: Urban Champion (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69336&o=2 $end $gmaster=uchamp, $bio Hartung Game Master cart. published 30 years ago: Urban Champion (c) 1990 Hartung - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240171&o=2 $end $nes=urbnchmpgba, $bio Urban Champion ripped from GBA e-Reader card (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229676&o=2 $end $nes=urbnchmp, $bio Nintendo Famicom cart. published 36 years ago: Urban Champion (c) 1984 Nintendo. - TECHNICAL - Game ID: HVC-UC-JPN - TRIVIA - Urban Champion was released on November 14, 1984 in Japan. Export releases: [US] "Urban Champion [Model NES-UC-USA]" - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Gunpei Yokoi Design: Makoto Kanoh Sound: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55780&o=2 $end $gba_ereader=nesucu5,nesucu11,nesucu12,nesucu21,nesucu22,nesucu31,nesucu32,nesucu41,nesucu42, $bio Urban Champion-e (c) 200? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231817&o=2 $end $psx=urbchaos, $bio Sony PlayStation disc published 20 years ago: Urban Chaos (c) 2000 Eidos Interactive - TECHNICAL - GAME ID: SLUS-01091 - TRIVIA - Released on March 31, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111131&o=2 $end $gamegear=ustrike, $bio Sega Game Gear cart. published 25 years ago: Urban Strike (c) 1995 Black Pearl - TIPS AND TRICKS - * Level Passwords: At the main menu press 1 (to access the password screen) and enter these passwords to start from the corresponding level. Level 1: KC2R7RCBNAH Level 2: 8G4RQCGPC7B Level 3: FEGQDEP32PB - STAFF - Programming : Mike Posehn Game Design : John Manley, Tony Barnes Art Director : Julie Cressa Implementation : Ross Wentworth, Erich Horn Art : Victor French, Tom Lisowski, Tony Gascon, Ron Sacdalan, Walter Ianneo, Jeff Fennel 3-D Models : Tim Calvin, Terry Falls, Lance Armstrong, Peter Traugot Additional Art : Kendra Lammas, Michael Shirley, Susan Manley, Keith Bullen Sound and Music : Don Veca Technical Director : Tim Brengle Product Manager : David Sze Assistant Producer : Michael Lubuguin Foley Hi-Tech Producer : David Foley Project Manager : Susan Manley Assistant Director : Antonio Barnes Produced By : Scott Berfield Directed By : John Manley Borta Programming : Michelle Elliott, Ed Kieckhefer Graphics : Melissa McGowan Project Manager : David Brain, Sr. President and CEO : Ron Borta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64985&o=2 $end $megadriv=ustrike, $bio Sega Genesis game published 26 years ago: Urban Strike - The Sequel to Jungle Strike (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115620&o=2 $end $gameboy=ustrike, $bio Nintendo Game Boy Cart. published 24 years ago: Urban Strike [Model DMG-AUSE-USA] (c) 1996 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67332&o=2 $end $snes=ustrikeu, $bio Nintendo Super NES game published 25 years ago: Urban Strike [Model SNS-AUSE-USA] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63963&o=2 $end $snes=ustrike, $bio Nintendo Super NES game published 25 years ago: Urban Strike [Model SNSP-AUSP-EUR] (c) 1995 Black Pearl - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63962&o=2 $end $spectrum_cass=urbanups,urbanups_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Urban Upstart (c) 1983 Richard Shepherd Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81725&o=2 $end $gba=urbanyet, $bio Nintendo GBA cart. published 18 years ago: Urban Yeti! [Model AGB-AYIE-USA] (c) 2002 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76229&o=2 $end $tvc_cass=urcsata,urcsataa, $bio Űrcsata (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112452&o=2 $end $tvc_flop=inv24, $bio Űrcsata - INV24 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112076&o=2 $end $pc98=urgentms, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Urgent Mission (c) 1992 Master Piece - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90967&o=2 $end $cpc_cass=urggg, $bio Amstrad CPC cass. published 30 years ago: Urggg (c) 1990 MegaOcio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100001&o=2 $end $tvc_flop=urhaszim, $bio Űrhajó Szimulátor (c) 198? Vincze Softver - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112389&o=2 $end $spectrum_cass=uridium,uridiuma,uridiuma_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Uridium (c) 1986 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81726&o=2 $end $c64_cass=uridium, $bio Commodore C64 cass. published 34 years ago: Uridium (c) 1986 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186459&o=2 $end $cpc_cass=uridium, $bio Amstrad CPC cass. published 33 years ago: Uridium (c) 1987 Rack It Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100002&o=2 $end $bbcb_flop_orig=uridium, $bio Acorn BBC Micro B disk. published 33 years ago: Uridium (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125661&o=2 $end $bbcb_cass=uridium, $bio Uridium (c) 19?? Hewson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52620&o=2 $end $spectrum_cass=uridiume, $bio Uridium (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219260&o=2 $end $spectrum_cass=uridiumr, $bio Uridium (c) 198? Rack-It [Hewson Consultants label] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225588&o=2 $end $mz800_cass=uridium, $bio Sharp MZ-800 cass. published 30 years ago: Uridium (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235725&o=2 $end $amigaocs_flop=uridium2b,uridium2a,uridium2, $bio Commodore Amiga 500 disk. published 27 years ago: Uridium 2 (c) 1993 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75470&o=2 $end $cpc_flop=uridium101, $bio Amstrad CPC 464 disk. published 33 years ago: Uridium Trained (c) 1987 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122462&o=2 $end $tvc_flop=urjatek, $bio Űrjáték (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112077&o=2 $end $bbc_rom=urom12,urom, $bio Acorn BBC ROM published 37 years ago: UROM Ver. 1 (c) 1983 J&H Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145357&o=2 $end $x68k_flop=urotsuki, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Urotsukidoji (c) 1990 Fairytale. - TECHNICAL - Fd x2 - TRIVIA - Released on July 27, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88200&o=2 $end $pc98=urotsuki, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Urotsukidoji (c) 1990 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on April 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90968&o=2 $end $pc8801_flop=urotsuki,urotsukia, $bio NEC PC-8801 Series disk. published 30 years ago: Urotsukidoji (c) 1990 Fairytale. - TECHNICAL - MEDIA: FD x6 BARCODE: 4988715000507 - TRIVIA - Released on May 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93195&o=2 $end $msx2_flop=urotsuki,urotsukia, $bio MSX 2 disk. published 30 years ago: Urotsukidoji (c) 1990 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released on July 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102124&o=2 $end $spectrum_cass=urquahar, $bio Sinclair ZX Spectrum cass. published 35 years ago: Urquahart Castle (c) 1985 Central Solutions, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81727&o=2 $end $tvc_flop=ursiklo, $bio Űrsikló (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111762&o=2 $end $tvc_cass=ursiklo, $bio Űrsikló (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112491&o=2 $end $pc98=uruma, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Uruma (c) 1992 Bonbee Bonbon!. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90969&o=2 $end $msx2_cart=uruseiya, $bio MSX 2 cart. published 33 years ago: Urusei Yatsura (c) 1987 Micro Cabin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51395&o=2 $end $x1_flop=uruseiya, $bio Sharp X1 5.25in.disk. published 33 years ago: うる星やつら (c) 1987 Micro Cabin Co. (Urusei Yatsura) - TRIVIA - Released on June 05, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86165&o=2 $end $pc8801_flop=uruseiya,uruseiyaa,uruseidj, $bio NEC PC-8801 Series disk. published 33 years ago: Urusei Yatsura (c) 1987 Micro Cabin Co. - TECHNICAL - FD x3 - TRIVIA - Released on June 05, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93196&o=2 $end $fm77av=uruseiya, $bio Fujitsu FM-77AV disk. published 33 years ago: Urusei Yatsura (c) 1987 Micro Cabin Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93872&o=2 $end $megacdj=uruseiya, $bio Sega Mega-CD published 26 years ago: Urusei Yatsura - Dear My Friends [Model T-45064] (c) 1994 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60577&o=2 $end $pc98=uruseiya, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Urusei Yatsura - Koi no Survival Birthday (c) 1987 Micro Cabin Co.. - TECHNICAL - BARCODE: PC-9801M ver.: 4988608722554 PC-9801F ver.: 4988608722547 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90970&o=2 $end $msx2_flop=uruseiya,uruseiyaa, $bio MSX 2 disk. published 33 years ago: うる星やつら ~恋のサバイバル・バースディ~ (c) 1987 Micro Cabin Co. (Urusei Yatsura - Koi no Survival Birthday) - TECHNICAL - GAME ID: 724428 BARCODE: 4988608724428 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102125&o=2 $end $pc8801_flop=uruseilc, $bio NEC PC-8801 Series disk. published 34 years ago: Urusei Yatsura - Lovely Chaser (c) 1986 Popcom Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93197&o=2 $end $nes=uruseiya,uruseiyap, $bio Nintendo Famicom cart. published 34 years ago: Urusei Yatsura - Lum no Wedding Bell (c) 1986 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54789&o=2 $end $gameboy=uruseiya, $bio Nintendo Game Boy Cart. published 28 years ago: Urusei Yatsura - Miss Tomobiki o Saguse! [Model DMG-UYJ] (c) 1992 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67334&o=2 $end $pcecd=uruseiya, $bio NEC PC-Engine CD published 30 years ago: Urusei Yatsura - Stay With You (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58453&o=2 $end $x68k_flop=uruseiya, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Urusei Yatsura Lum Kikiippatsu (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88730&o=2 $end $info=mustang,mustangs,mustangb,mustangb2, $bio Arcade Video game published 30 years ago: US AAF Mustang (c) 1990 UPL. You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs. - TECHNICAL - Game ID : UPL-90058 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Bomb - TRIVIA - Developed by Nihon Maicom Kaihatsu(NMK). Released in May 1990. Also licensed to Seoul Trading. - UPDATES - The bootleg version use the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =). - TIPS AND TRICKS - * Secret message : During machine reset, press buttons1+2 on player2 side. 'Ready?' will appear. Then press button1 14 times on player1 side. The release date will appear. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3035&o=2 $end $electron_cass=usdragr, $bio US Drag Racing (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115516&o=2 $end $vg5k=usrallye, $bio Philips VG-5000 cass. published 36 years ago: US Rallye (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236412&o=2 $end $info=usvsthem, $bio Arcade Video game published 36 years ago: Us vs Them (c) 1984 Mylstar Electronics. You pilot a starship and must protect earth against alien invaders. You would see frightened citizens and military command personnel, as small intermissions throughout the game. Your mission takes place over San Francisco, Chicago and Hollywood, as well as through forest, mountain and desert terrain. - TECHNICAL - Game ID : GV-126 Main CPU : I8086 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in June 1984. - TIPS AND TRICKS - * Easter Egg : This easter egg allows you to watch the whole disc from start to finish. To do this you must hold the Trigger button in while inserting your coins. - STAFF - Design by: Dennis Nordman, Warren Davis, Rich Tracy, David Faust Programming by: Warren Davis Video graphics by : Jeff Lee Video footage by : Warren Davis, Dennis Nordman Music by : Dave Zabriskie Sounds by : Graig Beierwaltes Cabinet graphics : Larry Day Hardware by : Dave Pfeiffer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3036&o=2 $end $cdi=usa94esi,usa94esia,usa94gfd, $bio Phillips CD-i published 26 years ago: USA '94 - World Cup (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53161&o=2 $end $megadriv=teamusa, $bio Sega Genesis game published 28 years ago: USA Basketball World Challenge (c) 1992 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115617&o=2 $end $megadriv=dreamteam, $bio Sega Mega Drive game published 28 years ago: USA Basketball World Challenge (c) 1992 Electronic Arts Victor, Inc. Japanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87573&o=2 $end $apple2gs=usageogr, $bio Apple IIGS disk. published 31 years ago: USA Geography (c) 1989 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115277&o=2 $end $nes=usaiceh, $bio Nintendo Famicom cart. published 27 years ago: USA Ice Hockey in FC (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54781&o=2 $end $snes=usaiceha,usaiceh, $bio Nintendo Super Famicom cart. published 27 years ago: USA Ice Hockey [Model SHVC-UI] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62568&o=2 $end $pce=usaprobs, $bio NEC PC-Engine HuCARD published 31 years ago: USA Pro Basketball (c) 1989 Aicom Coroporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58766&o=2 $end $pce_tourvision=usaprobs, $bio USA Pro Basketball (c) 199? TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45431&o=2 $end $pet_cass=meusa, $bio Commodore PET cass. published 40 years ago: Usage - Exercise Thirteen (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125800&o=2 $end $pc98=usagi, $bio Usagi (c) 19?? Malice House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90971&o=2 $end $info=usagi, $bio Taito G-Net card. published 19 years ago: Usagi (c) 2001 Warashi. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in December 2001 in Japan only. Based on the Manga of the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3811&o=2 $end $x68k_flop=usagijmp, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Usagi Jump (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88731&o=2 $end $pc98=usagipan, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Usagi na Panic (c) 1995 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90972&o=2 $end $pc98=usagipa2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Usagi na Panic 2 - Penpenjima no Hihou (c) 1995 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90973&o=2 $end $info=usagiol, $bio Arcade Video game published 15 years ago: Usagi Online (c) 2005 Warashi. - TECHNICAL - Runs on the "Taito Type X" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72873&o=2 $end $info=usagiym, $bio Sega NAOMI GD-ROM published 17 years ago: 兎 うさぎ -野性の闘牌-山城麻雀編 (c) 2003 Warashi. (Usagi Yasei no Topai - Yamashiro Mahjong Compilation) - TECHNICAL - GAme ID: GDL-0022 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in June 2003. - PORTS - * CONSOLES: Sony PlayStation 2 (2004, "Usagi - Yasei no Topai The Arcade : Yamashiro Mahjong-Hen") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4146&o=2 $end $pc98=ateam, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Usajong Fight! A Team (c) 1995 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90974&o=2 $end $msx2_flop=usas,usasb,usasa, $bio Usas (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102126&o=2 $end $apc=ucsd137, $bio NEC Advanced PC disk. published 35 years ago: USCD p-System IV.13x7 (c) 1985 Textron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236963&o=2 $end $intv=chess, $bio Mattel Intellivision game published 39 years ago: USCF Chess (c) 1981 Mattel Electronics - TECHNICAL - Model 3412 - TRIVIA - A good Chess program was beyond the capabilities of the both the Intellivision hardware and the Intellivision programmers, but Marketing felt that it was a must-have title to establish the Intellivision as more than a toy. Money was authorized to produce the Chess cartridges with 2K of RAM on board to bolster the insufficient 147 available bytes in the Master Component. No other Mattel Intellivision cartridge was released with onboard RAM. The gameplay programming was farmed out to Teletape Inc., a company with experience in Artificial Intelligence. In-house, Russ Ludwick programmed the on-screen display and user interface. Although on the schedule from early on, the technical difficulties (including a record 19 weeks of testing and debugging) held up release of the cartridge until 1983. When finally released, it did receive the good reviews Marketing was looking for. Russ tested the program by playing countless games against the cartridge at all levels. He found that when playing at the highest levels, the cartridge was good, but slow. He got in the habit of making a move, then going home and letting the Intellivision think about a response overnight. Because of this, three features were added: (1) the normal Intellivision time-out feature was disabled, (2) a feature letting you switch to an easier level in the middle of a move was added, and (3) a warning that moves at higher levels could take hours -- or days --was put into the instruction book. The program code was recycled in the Triple Challenge cartridge released by INTV Corporation. - STAFF - Heuristics programming by Teletape Inc. User interface programming: Russ Ludwick Graphics: Dave James, Peggi Decarli - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60986&o=2 $end $pc8801_flop=useiplsy, $bio USE IPL System (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93167&o=2 $end $cpc_flop=useituk1, $bio Amstrad CPC 464 disk. published 35 years ago: Use It (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124846&o=2 $end $spectrum_cass=useyourl, $bio Sinclair ZX Spectrum cass. published 28 years ago: Use Your Loaf (c) 1992 The Guild. - STAFF - Developed by Pegasus Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81728&o=2 $end $cpc_flop=userdefi, $bio Amstrad CPC type-in published 34 years ago: User Defined Graphics (c) 1986 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120179&o=2 $end $bbc_rom=user2user, $bio User to User (c) 198? Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231771&o=2 $end $pc8801_flop=userdisk, $bio UserDisk (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93198&o=2 $end $bbc_rom=userdump, $bio Acorn BBC ROM published 35 years ago: UserDUMP (c) 1985 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145282&o=2 $end $bbc_rom=userram, $bio Acorn BBC ROM published 35 years ago: UserRAM (c) 1985 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231765&o=2 $end $bbc_rom=userramd, $bio Acorn BBC ROM published 35 years ago: UserRAM Demonstration ROM (c) 1985 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231766&o=2 $end $bbc_rom=userrom, $bio Acorn BBC ROM published 37 years ago: UserROM (c) 1983 Acorn User - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145283&o=2 $end $pce=bombmnub, $bio NEC PC-Engine HuCARD published 30 years ago: Users Battle (c) 1990 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49166&o=2 $end $pc98=ushinawa, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: 失われた楽園 (c) 1995 Silky's. (Ushinawareta Rakuen) - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released on April 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90975&o=2 $end $fmtowns_flop=ushinawa, $bio Fujitsu FM Towns disk. published 25 years ago: Ushinawareta Rakuen (c) 1995 Silky's. - TECHNICAL - MEDIA: FD x5 - TRIVIA - Released in April 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132336&o=2 $end $nes=ushio, $bio Nintendo Famicom cart. published 27 years ago: うしおととら 深淵の大妖 (c) 1993 Yutaka (Ushio to Tora - Shinen no Daiyou) - TECHNICAL - Game ID: SHI-RA - TRIVIA - Released on July 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54790&o=2 $end $snes=ushio, $bio Nintendo Super Famicom cart. published 27 years ago: うしおととら (c) 1993 Yutaka (Ushio to Tora) Ushio to Tora is a side-scrolling platform game by Yukata and based on a popular Japanese manga and anime series. It tells the story of Aotsuki Ushio, the son of a temple priest who lives in the family's shrine. One day, he literally stumbles on a mystical cave and accidentally free Tora, a hideous tiger-like demon his ancestors captured and sealed inside the den five hundred years earlier. The demon was trapped with the mystical Beast Spear and Ushio released him as he tried to take the enchanted weapon. Unsurprisingly, Tora immediately wants to eat the young boy, but the monster soon realizes that his presence in the human world also summons all kind of other demons. Ushio and Tora both quickly decide to join forces in order to defeat them. The game sees our heroes travel across Japan, from Tokyo to the island of Hokkaido, and battle all sort of vile demons and creatures along the way. The player is free to choose which character to control. Ushio can use the Beast Spear to slash demons and other mystical creatures - he can also unleash a powerful blue wave of energy. Tora, however, only uses his claws and sharp teeth and can unleash bolts of lightning. Special items are scattered around each stage - food items give our heroes some life back (rice balls for Ushio and hamburgers for Tora), and magic gems extend their maximum life (blue gems for Ushio and red gems for Tora). - TECHNICAL - [Model SHVC-UT] - TRIVIA - Released on January 25, 1993 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62587&o=2 $end $spectrum_cass=usurper,usurpera, $bio Sinclair ZX Spectrum cass. published 36 years ago: Usurper (c) 1984 Assassin Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81729&o=2 $end $orion_cass=us079, $bio US_07_9 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235214&o=2 $end $partner_cass=morse, $bio UT5DE/UA3 CW RX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235897&o=2 $end $c64_cart=utahtut, $bio Commodore C64 cart. published 36 years ago: Utah Counties Tutorial (c) 1984 SM Thorpe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53758&o=2 $end $n64=utchan, $bio Nintendo 64 cart. published 23 years ago: Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou [Model NUS-NIRJ] (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58049&o=2 $end $cpc_flop=utilitai, $bio Amstrad CPC type-in published 33 years ago: Utilitaire de Modification de Directory (c) 1987 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - STAFF - By: Jean-Luc GUILLOT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119238&o=2 $end $x07_cass=utils, $bio Canon X-07 type-in published 36 years ago: Utilitaires (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138596&o=2 $end $to_flop=utilitai, $bio Thomson TO disk. published 31 years ago: Utilitaires (c) 1989 Micromedia Systemes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108103&o=2 $end $sf7000=utildao, $bio Sega SF-7000 disk. published 29 years ago: Utilitaires DAO (c) 1991 Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131416&o=2 $end $jupace_cass=utils, $bio Jupiter Ace cass. published 35 years ago: Utilities (c) 1985 Boldfield Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115777&o=2 $end $dragon_flex=utils,utilsa, $bio Utilities (c) 198? Compusense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237490&o=2 $end $osborne1=utils, $bio Utilities (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237502&o=2 $end $electron_rom=utility, $bio Acorn Electron ROM published 35 years ago: Utility (c) 1985 Slogger Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129712&o=2 $end $compclr2_flop=utility, $bio Utility (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232731&o=2 $end $compclr2_flop=utility2, $bio Utility 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232729&o=2 $end $compclr2_flop=utility3, $bio Utility 3 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232730&o=2 $end $hp_ipc=tutor,utilitie,diagnstc,sysmdisc,hp_ux1,hp_ux2, $bio HP Integral PC disk. published 35 years ago: Utility Discs for Integral (c) 1985 Hewlett-Packard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235947&o=2 $end $dragon_flop=utilpack, $bio Dragon disk. published 30 years ago: Utility Pack (c) 1990 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117061&o=2 $end $apple2gs=utilwks, $bio Apple IIGS disk. published 28 years ago: Utility Works (c) 1992 Wilde, George R. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197510&o=2 $end $apogee=utka, $bio UTKA (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235402&o=2 $end $radio86_cass=utka, $bio Utka (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235505&o=2 $end $dragon_cass=utopia, $bio Dragon cass. published 32 years ago: Utopia (c) 1988 Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116919&o=2 $end $dragon_flop=utopia, $bio Dragon disk. published 32 years ago: Utopia (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117029&o=2 $end $amigaocs_flop=utopiaa,utopia, $bio Commodore Amiga 500 disk. published 29 years ago: Utopia - The Creation of a Nation (c) 1991 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75471&o=2 $end $snes=utopiaj, $bio Nintendo Super Famicom cart. published 27 years ago: Utopia - The Creation of a Nation [Model SHVC-UP] (c) 1993 Epic/Sony Records [Sony Music Ent., Incorporated.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62588&o=2 $end $snes=utopiau,utopiaup, $bio Nintendo Super NES game published 27 years ago: Utopia - The Creation of a Nation [Model SNS-UP-USA] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63966&o=2 $end $snes=utopia, $bio Nintendo Super NES game published 27 years ago: Utopia - The Creation of a Nation [Model SNSP-UP-EUR] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63964&o=2 $end $snes=utopiag, $bio Nintendo Super NES game published 27 years ago: Utopia - The Creation of a Nation [Model SNSP-UP-NOE] (c) 1993 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63965&o=2 $end $amigaocs_flop=utopianw, $bio Commodore Amiga 500 disk. published 28 years ago: Utopia - The New Worlds (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75472&o=2 $end $aquarius=utopia, $bio Aquarius soft. published 38 years ago: Utopia (c) 1982 Mattel Electronics. - TECHNICAL - [Model 4596] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49841&o=2 $end $intv=utopia, $bio Mattel Intellivision game published 39 years ago: Utopia (c) 1981 Mattel Electronics. If you've ever muttered, "I'd certainly do better if I ruled that country," then this game is for you. UTOPIA puts you in charge of your own island state. You control the treasury, agriculture, industry, housing, education, hospitals and military. You allocate funds to create revenue and improve life on your island. If your decisions are wise and the people are happy, you rack up points. If not, rebels begin to infiltrate your paradise. Chances are, you'll find that running a country is every bit as complicated as it seems. OBJECT OF THE GAME 1 Player: To score the most points possible in the number of rounds selected (your term of office). Points reflect the overall well-being of the people and are gained by earning and spending revenue to improve living condition on the island you select. 2 Player: To outscore your opponent by improving living conditions on your island either by cooperating with your opponent or by causing rebellion and loss of revenue on your opponent's island. 1 or 2 Player Game: Both games are played by the same rules. In a 1-player game, choose one island to control and ignore the other. - TECHNICAL - Model 5149 - TRIVIA - Working title: Island In college, Don Daglow had been a fan of mainframe computer simulation games, so it was only natural that he would try a simulation game for the Intellivision. His result, Utopia, was hailed by reviewers for its originality: it wasn't another arcade rip-off, and it wasn't just a video version of an existing game or sport. It was even educational without being boring. - TIPS AND TRICKS - * Start with a greater number of shorter rounds (30 - 45 seconds), since earnings and points are added each round. * Buy a fishing boat in the first round, and hang on to it. It's the only income source that you can really control. * Get housing established early in the game, then go for a factory. Remember that factories cause a slow-down in population. * Hospitals dramatically increase productivity, but they also boost population. Since the point value of each individual improvement DECREASES as population increase, save hospital construction for late in the game. * Do your planting early in the round. Crops planted late may disappear as soon as the round ends. * Don't overplant. Crops are an unreliable source of income, since they depend on rain. They also require replanting. * Don't drop anchor for long in the upper left section of screen. All hurricanes originate here. * Prepare for the possibility of aggression. Build your town in a circle with a space left in the center for a fort, so it can protect the entire town if necessary. * Don't be afraid to take aggressive action yourself, if your score falls behind your opponent's. But build your fort first. * As a cooperative tactic, BOTH players can invest in PT boats early in the game, then position the PT boats where they will block the arrival of pirates. Pirates usually appear first in the corners. - STAFF - Design, program: Don Daglow Graphics: Kai Tran, Don Daglow Sound: Russ Lieblich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60987&o=2 $end $tiki100=oppgaver, $bio Utskrift av Oppgaver (c) 198? LoM-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237344&o=2 $end $fm7_disk=utsuku, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Utsukushiki Emono-Tachi (c) 1986 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93668&o=2 $end $x1_flop=emono1, $bio Sharp X1 5.25in.disk. published 33 years ago: 美しき獲物たち (c) 1987 Great. (Utsukushiki Emono-Tachi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86166&o=2 $end $pc8801_flop=emono1, $bio NEC PC-8801 Series disk. published 33 years ago: Utsukushiki Emono-Tachi 1 (c) 1987 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93199&o=2 $end $pc8801_flop=emono2, $bio NEC PC-8801 Series disk. published 33 years ago: Utsukushiki Emono-Tachi Part II (c) 1987 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93200&o=2 $end $pc8801_flop=emono3, $bio NEC PC-8801 Series disk. published 32 years ago: Utsukushiki Emono-Tachi Part III (c) 1988 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93201&o=2 $end $pc8801_flop=emono4, $bio NEC PC-8801 Series disk. published 32 years ago: Utsukushiki Emono-Tachi Part IV (c) 1988 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93202&o=2 $end $pc8801_flop=emono5, $bio NEC PC-8801 Series disk. published 31 years ago: Utsukushiki Emono-Tachi Part V (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93203&o=2 $end $pc8801_flop=emono6, $bio NEC PC-8801 Series disk. published 31 years ago: Utsukushiki Emono-Tachi Part VI (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93204&o=2 $end $nes=utsurdes, $bio Nintendo Famicom cart. published 28 years ago: ??????? (c) 1992 Takara Company, Limited. (Utsurun Desu) - TECHNICAL - Game ID: TFC-U9 - TRIVIA - Released on March 06, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54791&o=2 $end $info=ep_utnut,ep_utnuta,ep_utnutb,ep_utnutc, $bio Utter Nutter (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40915&o=2 $end $info=ep_utncl,ep_utncla, $bio Utter Nutter Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40914&o=2 $end $spectrum_cass=uttertri, $bio Sinclair ZX Spectrum cass. published 9 years ago: Utter Tripe (c) 2011 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226579&o=2 $end $tiki100=orac, $bio Utviklingspakke for Orac Dreiebenk (c) 198? Maskin, Bache - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237372&o=2 $end $z88_cart=uutools, $bio Cambridge Z88 Cart. published 19 years ago: UUtools Ver.1 (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236188&o=2 $end $bbc_rom=uviprom11,uviprom1e1,uviprom10, $bio Acorn BBC ROM published 35 years ago: UVIPROM Ver. 1 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145272&o=2 $end $bbc_rom=uviprom, $bio Acorn BBC ROM published 35 years ago: UVIPROM Ver. 2 (c) 1985 Solidisk Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145273&o=2 $end $fmtowns_cd=uwaki, $bio Fujitsu FM Towns CD published 26 years ago: Uwaki na Anata (c) 1994 HOP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110482&o=2 $end $cpc_flop=uwol2que,mojontwi02, $bio Amstrad CPC 464 disk. published 10 years ago: Uwol 2 - Quest For Money (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128057&o=2 $end $dragon_cass=uxb, $bio Dragon cass. published 37 years ago: UXB (c) 1983 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116614&o=2 $end $uzebox=uzefeud, $bio Belogic Uzebox ROM published 10 years ago: Uze Feud (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233107&o=2 $end $uzebox=uzesnake, $bio Belogic Uzebox ROM published 10 years ago: Uze Snakes (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233108&o=2 $end $uzebox=uzeamove, $bio Belogic Uzebox ROM published 9 years ago: Uze-a-Move (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233109&o=2 $end $uzebox=uzeamp, $bio Belogic Uzebox ROM published 11 years ago: Uzeamp (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233110&o=2 $end $uzebox=moviep, $bio Belogic Uzebox ROM published 10 years ago: Uzebox Movie Player (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233111&o=2 $end $uzebox=uzekick, $bio Belogic Uzebox ROM published 6 years ago: Uzekickers (c) 2014 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233112&o=2 $end $uzebox=uzesweep, $bio Belogic Uzebox ROM published 9 years ago: Uzesweeper (c) 2011 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233113&o=2 $end $megadriv=uzukeo, $bio Uzu Keobukseon (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57021&o=2 $end $wswan=uzumaki, $bio Bandai WonderSwan game published 20 years ago: Uzumaki - Denshi Kaiki Hen [Model SWJ-OMM001] (c) 2000 Omage Micott, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86407&o=2 $end $tvc_flop=ujawari, $bio Új Awari (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112074&o=2 $end $tvc_flop=utsebido, $bio Út-sebesség-idő Grafikon (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112075&o=2 $end $spectrum_cass=vgame,vgamea, $bio Sinclair ZX Spectrum cass. published 34 years ago: V (c) 1986 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81730&o=2 $end $cpc_cass=v, $bio Amstrad CPC cass. published 34 years ago: V (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100003&o=2 $end $spectrum_cass=vgameer, $bio V (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219261&o=2 $end $cpc_flop=vthevisi,vuk1986z,vuk1986o,vthevisi01,vedsk, $bio Amstrad CPC 464 disk. published 34 years ago: V - The Visitors (c) 1986 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120438&o=2 $end $info=vgoalsoc,vgoalsca, $bio Arcade Video game published 26 years ago: V Goal Soccer (c) 1994 Tecmo. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1994. - UPDATES - * Euro : Software Revision : 94/9/19 - PORTS - * CONSOLES: Panasonic 3DO [JP] (Mar. 22, 1996; "V Goal Soccer '96 [Model FZ-SJ6951]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3037&o=2 $end $nascom_snap=vtasm, $bio Nascom soft. published 40 years ago: V&T Assembler (c) 1980 V&T Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235688&o=2 $end $info=canonv10, $bio Computer published 37 years ago: V-10 (c) 1983 Canon. MSX clone. - TRIVIA - The Canon V-10 is the first MSX computer released by Canon. This machine was aimed at the Japanese market. Official price: ¥54,800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127604&o=2 $end $info=canonv20,canonv20e,canonv20f,canonv20g,canonv20s, $bio Computer published 37 years ago: V-20 (c) 1983 Canon. MXS clone. Vvery similar to the V-10, but has more RAM. - TRIVIA - Initially aimed at the Japanese market and sold for an official price of ¥64,800. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127469&o=2 $end $info=canonv25, $bio Computer published 35 years ago: V-25 (c) 1985 Canon. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127543&o=2 $end $info=canonv30,canonv30f, $bio Computer published 35 years ago: V-30 (c) 1985 Canon. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127544&o=2 $end $info=canonv8, $bio Computer published 37 years ago: V-8 (c) 1983 Canon. MXS clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127470&o=2 $end $megadriv=vfive, $bio Sega Mega Drive game published 26 years ago: V-Five (c) 1994 Tengen. - TECHNICAL - [Model T-48173] - TRIVIA - V-Five for Mega Drive was released on March 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47492&o=2 $end $info=vfive, $bio Arcade Video game published 27 years ago: V-Five (c) 1993 Toaplan. A vertically scrolling shoot 'em up from Toaplan. - TECHNICAL - Game ID : TP-027 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : Yamaha YM2151 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1992. This game is known outside Japan as "Grind Stormer". This would be Ikeda Tsunemoto's first game at Toaplan. He went on to become a founding member of Cave, where he still works as a lead programmer. It is due to him that the phenomenon of the 'Danmaku'; the huge walls of bullets seen in "Donpachi" etc., came about. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. * Bomber Mode : Input code Right, Left, Button2, Left, Down, Button1, Up, Left on title screen after inserted a credit. Displayed 'BOMBER. Ver' and the game system is changed to "Grind Stormer"'s one. - STAFF - Director : Kenichi Takano Programmers : Sigue Hayasato, Tsuneki Ikeda Graphic designers : Y. Naora, Mikio Yamaguchi Sound director : Masahiro Yuge - PORTS - * CONSOLES: [JP] Sega Mega Drive (mar.24, 1994; "V-Five [Model T-48173]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3039&o=2 $end $vectrex=frogger, $bio GCE Vectrex published 22 years ago: V-Frogger (c) 1998 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236856&o=2 $end $info=vliner,vliner54,vliner53,vliner6e,vliner7e, $bio SNK Neo-Geo MVS cart. published 19 years ago: V-Liner (c) 2001 Dyna Co. Ltd. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - This game was not released on the Neo-Geo AES home console. - UPDATES - * Version 0.53 * Version 0.54 * Version 0.6e * Version 0.7a * Version 0.7e - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3896&o=2 $end $gba=vmasterx, $bio Nintendo GBA cart. published 18 years ago: V-Master Cross [Model AGB-AVMJ-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76230&o=2 $end $special_cass=vperehv, $bio V-PEREHV (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234261&o=2 $end $gbcolor=vrallyj, $bio Nintendo Game Boy Color game published 21 years ago: V-Rally - Championship Edition [Model CGB-AVJJ-JPN] (c) 1999 Spike. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69066&o=2 $end $gbcolor=vrallyu, $bio Nintendo Game Boy Color game published 21 years ago: V-Rally - Championship Edition [Model CGB-AVLE-USA] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69067&o=2 $end $gbcolor=vrally, $bio Nintendo Game Boy Color game published 21 years ago: V-Rally - Championship Edition [Model CGB-AVYP-NOE] (c) 1999 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69065&o=2 $end $gameboy=vrally, $bio Nintendo Game Boy Cart. published 22 years ago: V-Rally - Championship Edition [Model DMG-AVLP-NOE] (c) 1998 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67335&o=2 $end $gba=vrally3u, $bio Nintendo GBA cart. published 18 years ago: V-Rally 3 [Model AGB-AVRE-USA] (c) 2002 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76233&o=2 $end $gba=vrally3j, $bio Nintendo GBA cart. published 18 years ago: V-Rally 3 [Model AGB-AVRJ-JPN] (c) 2002 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76232&o=2 $end $gba=vrally3, $bio Nintendo GBA cart. published 18 years ago: V-Rally 3 [Model AGB-AVRP] (c) 2002 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76231&o=2 $end $n64=vrally99,vrally99u, $bio Nintendo 64 cart. published 22 years ago: V-Rally Edition 99 (c) 1998 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58050&o=2 $end $n64=vrally99j, $bio Nintendo 64 cart. published 21 years ago: V-Rally Edition 99 [Model NUS-NVYJ] (c) 1999 Spike - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58051&o=2 $end $info=vsaturn, $bio Console published 25 years ago: V-Saturn (c) 1995 Victor Company of Japan. JVC produced their own version of the Sega Saturn hardware called the V-Saturn. - TECHNICAL - Model RG-JX1 This model is based on the first major Saturn model, with Drive Access LED and oval buttons (one blue, the other grey to match the Access button) and is two toned gray with black as bottom second tone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102882&o=2 $end $psx=vtennis2, $bio Sony PlayStation disc published 24 years ago: V-Tennis 2 [Model SLPS-00469] (c) 1996 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85837&o=2 $end $psx=vtennis, $bio Sony PlayStation disc published 24 years ago: V-Tennis (c) 1996 Acclaim Ent., Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00218 - TRIVIA - Released in May 1996 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110996&o=2 $end $vboy=vtetris, $bio Nintendo Virtual Boy game published 25 years ago: V-Tetris (c) 1995 BPS [Bullet-Proof Software] - TECHNICAL - Model VUE-VTRJ-JPN - TRIVIA - Released on August 25, 1995 in Japan only. A US version was planned as 'V1 Tetris', but never became reality. Reviews: [JP] Famitsu (September 1995): 21/40 (JP] VB Guide 2: 12.5/100 - STAFF - Producer: Takehiro Moriyama Director: Norifumi Hara Assistant Director: Makoto Hijima Main Programmer: Yuji Hatanaka Sub Programmer: Makoto Hijima Visual Designer: Tomonori Matsunaga Sound Spinner: Takashi Kumegawa Music Composer: Takashi Kumegawa Game Designer: Toshiaki Kamiya Test Players: Eijiro Okamoto, Hideki Murata, Shoji Tanaka Hiroyasu Hanaki, Atsushi Nakai, Kanji Baba, Toshio Yakuwa, Junichi Kuroki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82385&o=2 $end $info=vbaby, $bio V.Baby (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235423&o=2 $end $info=vformula, $bio Arcade Video game published 27 years ago: V.F. - Virtua Formula (c) 1993 Sega. This was the full size formula one car version of "Virtua Racing". - TECHNICAL - Runs on the Sega "Model 1" hardware. Players: 2 Control: paddle Buttons: 6 Uses an additional Model 1 board to power the commentator screen, including your very own 3D announcer 'Virt McPolygon' :) - TRIVIA - Each seat loads the CCD camera to show the players' expression to broadcast the live of the race. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3676&o=2 $end $pc98=vg2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: V.F. II - The Bout of Cabalistic Goddess (c) 1994 Giga. - TRIVIA - Released on November 25, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48523&o=2 $end $pc98=vg,vgd,vga, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: V.G. - Variable Geo (c) 1993 Giga. - TRIVIA - Released on July 09, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48522&o=2 $end $pc98=vg2d, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: V.G. II (c) 1993 Giga. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90976&o=2 $end $x1_flop=vip,vipb,vipc,vipa, $bio V.I.P. - Visual Instrument Player (c) 198? Kamiya. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86167&o=2 $end $gba=vip, $bio Nintendo GBA cart. published 18 years ago: V.I.P. (c) 2002 Ubi Soft. - TECHNICAL - Cartridge ID: AGB-AVPP-EUR - STAFF - Planet Interactive Development CEO: Marc Djan PROJECT MANAGER: Helene Garnier DESIGN DIRECTOR: Lionel Barthelemy GAME DESIGNER: Julien Cartier LEAD PROGRAMMER: Frédéric Macré, Sébastien Michel ADD PROGRAMMER: Christophe Baron ANIMATION DIRECTOR: Michèle Bacqué ANIMATIONS: Michèle Bacqué, Claire Blanchard, Xavier Bottet, David Joseph MAPS: Xavier Jubeau, Emile Sandoz, Veronique Sandoz, Olivier Huard ADDITIONAL GRAPHICS: Bertrand Dupuy TESTS: Olivier Barjon MUSICS SFX: Allister Brimble, Frédéric Motte UBI Soft Interactive CEO: Yves Guillemot PROJECT MANAGER: Anne Perreau DEVELOPMENT DIRECTOR: Anne Blondel-Jouin EXECUTIVE PRODUCER: Valérie Beaufils LEAD DESIGNERS: Zoran Milisavljevic, Jean-Marc Marcin ORIGINAL CONCEPT: AC Cherpion, Xavier Penin WORLD TEST MANAGER: Éric Tremblay LEAD TESTER: J. Moreau TESTERS: F. Hardy, Alain Fleury, Dominic Colabelli, Jean-Dominic Audet, Stéphane Pinard LOCALIZATION DIRECTOR: C. Martin APPROVAL MANAGERS: Roman Vazeille, Willie Wareham PROD DIRECTOR: Christine Burgess-Quémard DIR OF THIRD PARTY: Alexis Godard CONTENT DIRECTOR: Serge Hascoët CONTENT MANAGER: Fabrice Pierre-Élien MARKETING MKTG EMEA DIRECTOR: Laurence Buisson-Nollent BRAND GROUP MANAGER: Thomas Petersen BRAND MANAGER EMEA: Rémi Perreault MKTG US DIRECTOR: David Bamberger BRAND MANAGER US: Danny Ruiz MARKETING TEAM: Oriol Rosel, J. Hill, E. Jeser, H. Kahraman, Christian Born, Thor Johansen, Thorsten Kapp Special thanks to SONY PICTURES CONSUMER PRODUCTS: Mark Caplan, Laetitia May, Eric Thomsen COLUMBIA TRISTAR TELEVISION DISTRIBUTION: Debra Curtis, Russ Krasnoff, Betty Steward Cast: Pamela Anderson (Vallery Irons), Shaun Baker (Quick Williams), Leah Lail (Kay Simmons), Dustin Nguyen (Johnny Loh), Molly Culver (Tasha Dexter), Natalie Raitano (Nikki Franco) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76234&o=2 $end $psx=vip, $bio Sony PlayStation disc published 19 years ago: V.I.P. (c) 2001 Ubi Soft - TECHNICAL - GAME ID: SLUS-01228 - TRIVIA - Released on April 01, 2001 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111365&o=2 $end $info=vr, $bio Arcade Video game published 28 years ago: V.R. - Virtua Racing (c) 1992 Sega. Sega once again prove themselves to be kings of the racing genre with the superb and innovative "Virtua Racing". This was the first racing game to be fully rendered with shaded, filled polygon graphics (the first game to ever be rendered in filled polygons was Atari's incredible 1983 release, "I, Robot"). As well as the sublime graphics and superb playability, Virtua Racing also allowed players to switch camera views to suit their preferred style of play. The game features 3 well designed and varied courses; 'Big Forest', 'Bay Bridge' and 'Acropolis'. - TECHNICAL - Runs on the Sega "Model 1" hardware. Players: 2 Control: paddle Buttons: 6 - TRIVIA - Virtua Racing was released in October 1992 in Japan. Sega went to General Electric Aerospace (who made the first 3-D simulators for NASA in the 1960s) in 1991-92 for assistance to develop a CG platform architecture for their new experimental 3-D system, which later became known as the Sega Model 1 hardware. Virtua Racer was the game being written to find out how viable hardware 3-D games were, it was never designed to be released, but it was such a success internally they decided to actually release it. The first AM-2 polygon race game. The game features many epoch-making ideas : changing the point of view freely, feeling the hardness of the steering, the seat interacting with the gravity. In true Sega fashion, their 'Virtua' prefix was used on a variety of other products such as "Virtua Fighter", "Virtua Cop", "Virtua Striker" and "Virtua Tennis". Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Racing & Out Runners - TYCY-5365, 5366) on 15/12/1993. Michael Jackson used to own this game (Wide Vision model, serial number: 00461579). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - STAFF - Director, Chief Programmer : Yu Suzuki Programmers : Takuji Masuda, Masahiko Kobayashi, Masahiro Kawamura, Kazuhiko Yamada, Shin Kimura Chief Designer : Toshihiro Nagoshi Designers : Seiichi Ishii, Kunihiko Nakata, Toshiya Inoue Music Composer : Takenobu Mitsuyoshi Sound Effect : Yasuhiro Takagi Hardware Designers : Shoji Nishikawa, Keisuke Yasui Mechanical Effect Technician : Masaki Matsuno Electrical Technician : Futoshi Ito Program Supports : Ikuo Taniguchi, Yasuhito Shoji, Satoshi Hosoda 'Fresh' Staffs : Kohki Koiwa, Takeshi Suzuki, Toru Ikebuchi, Yasuo Kawagoshi, Yasuko Suzuki, Nobukatsu Hiranoya, Naomi Ota - PORTS - * CONSOLES: Sega Mega Drive (1994) : The cartridge was huge compared to all others because it included the SVP chip (Sega Virtua Processor). Sega 32x (1994, "Virtua Racing Deluxe") Sega Saturn (1995, "Time Warner Interactive's V.R. - Virtua Racing") Sony PlayStation 2 (2004, "Sega Ages 2500 Series Vol. 8 : V.R. - Virtua Racing Flat Out") Sony PlayStation 2 (2005, "Sega Classics Collection") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3082&o=2 $end $saturn=vrj, $bio Sega Saturn game published 25 years ago: V.R. Virtua Racing (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59868&o=2 $end $info=vreader,vreadercaen,vreadercafr, $bio Console published 9 years ago: V.Reader (c) 2011 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145626&o=2 $end $info=vsmile, $bio Console published 15 years ago: V.Smile (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127673&o=2 $end $info=vsmileb,vsmilebsw,vsmilebs, $bio Console published 15 years ago: V.Smile Baby (c) 2005 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127674&o=2 $end $vsmile_cart=techarts, $bio V.Smile Estudio De Arte (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234050&o=2 $end $vsmile_cart=soccerchg, $bio V.Smile Fußball Schule (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118457&o=2 $end $vsmile_cart=pcpalisg, $bio V.Smile Mein erster Mausklick (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234025&o=2 $end $info=vsmilem, $bio Console published 12 years ago: V.Smile Motion (c) 2008 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229052&o=2 $end $vsmile_cart=pcpaliss, $bio V.Smile PC (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234026&o=2 $end $vsmile_cart=pcpalisr3, $bio V.Smile PC Pal Island (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234024&o=2 $end $info=vsmilpro, $bio Console published 13 years ago: V.Smile Pro (c) 2007 VTECH [Video Technology, Ltd.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45730&o=2 $end $vsmile_cart=smartkbg, $bio V.Smile Schreibspass (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234049&o=2 $end $vsmile_cart=soccerch, $bio V.Smile Soccer Challenge (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234038&o=2 $end $vsmile_cart=jamgymg, $bio V.Smile Tanz Mit Center (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234009&o=2 $end $vsmile_cart=techartsw, $bio V.Smile Tecknarstudio (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118458&o=2 $end $vsmile_cart=techart,techartg, $bio V.Smile Zeichenatelier (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118459&o=2 $end $adam_flop=vtplayer,vtplayera, $bio Coleco Adam disk. published 29 years ago: V.T. Player (c) 1991 Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110072&o=2 $end $info=v1, $bio Pinball published 34 years ago: V1 (c) 1986 IDSA (Ideas y Disenos, Sociedad Anonima). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9819&o=2 $end $info=v286c, $bio V286C (c) 198? Victor Technologies. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259393&o=2 $end $msx1_cass=vacuuman,vacuumana, $bio MSX cass. published 36 years ago: Vacuumania (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95097&o=2 $end $msx1_flop=vacuuman,vacuumana, $bio Vacuumania cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230180&o=2 $end $spectrum_cass=vaganatt,vaganatt_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Vagan Attack [Model AT 303] (c) 1984 Atlantis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81731&o=2 $end $cpc_cass=vaganatk, $bio Amstrad CPC cass. published 35 years ago: Vagan Attack [Model AT-401] (c) 1985 Atlantis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100005&o=2 $end $x68k_flop=vagrantf, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Vagrant Fighter FX (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88732&o=2 $end $psx=vagstory, $bio Sony PlayStation disc published 20 years ago: Vagrant Story (c) 2000 Square Electronic Arts L.L.C. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01040 - TRIVIA - Released on May 15, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111529&o=2 $end $pc98=vaindrem, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Vain Dream (c) 1991 Glodia. - TECHNICAL - BARCODE: 4994117989104 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90978&o=2 $end $pc8801_flop=vaindrea,vaindreaa, $bio NEC PC-8801 Series disk. published 29 years ago: Vain Dream (c) 1991 Global Media - TECHNICAL - BARCODE: 4994117889107 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93205&o=2 $end $fmtowns_cd=vaindrem, $bio Fujitsu FM Towns CD published 27 years ago: Vain Dream (c) 1993 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110324&o=2 $end $pc98=vaindreb, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Vain Dream Bekkan - Ver. Comptiq (c) 1991 Glodia. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90979&o=2 $end $pc98=vaindrm2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Vain Dream II (c) 1992 Glodia. - TECHNICAL - BARCODE: 4994117989203 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90980&o=2 $end $fmtowns_cd=vaindrm2, $bio Fujitsu FM Towns CD published 27 years ago: Vain Dream II (c) 1993 Glodia. - TECHNICAL - BARCODE: 4994117059319 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110325&o=2 $end $pc8801_flop=vaindreav, $bio NEC PC-8801 Series disk. published 29 years ago: Vain Dream Visual User Disk (c) 1991 Global Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93206&o=2 $end $wswan=vaitzbla, $bio Bandai WonderSwan game published 21 years ago: Vaitz Blade [Model SWJ-BAN00C] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86408&o=2 $end $snes=valdiserf,valdiserfp, $bio Nintendo Super NES game published 26 years ago: Val d'Isere Championship [Model SNSP-8V-FAH] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63968&o=2 $end $snes=valdiser, $bio Nintendo Super NES game published 26 years ago: Val d'Isere Championship [Model SNSP-8Z-EUR] (c) 1994 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63967&o=2 $end $jaguar=valdiser, $bio Atari Jaguar cart. published 26 years ago: Val d'Isère Skiing and Snowboarding (c) 1994 Atari Corp. Cut the slopes on some of the steepest mountainsides in SKIING AND SNOWBOARDING, a wild winter challenge where speed is guaranteed! Train and compete on the breathtaking slopes of France's world-famous Val d'Isere Ski Resort. Race against time and friends in slalom, giant slalom and downhill events. Watch out for trees, snowmobiles and sno-cats as you barrel down windswept mountainsides, black ice, and moguls. So adjust your bindings or wax your board, and plow! - TECHNICAL - Model J9060E - TIPS AND TRICKS - * Infinite chances (during time results at end of race): Press Reset (*+#), then choose play from main menu. * Secret menu (at the mode select screen): 4,0,8,5,7,4,1,4 - STAFF - Virtual Studio Original Game: Vincent Baillet, Oliver Richez, Philippe Tesson Development Manager: Bernard Aure Head of Project: Oliver Richez Designers: Oliver Richez, Philippe Olive, Dragan Nestorowski Graphics: Philippe Tesson, Constantin Maschas Additional Graphics: Vincent Duranton, Cyrille Masquilliere Testing: Vincent Noiret, David Juhens Music/Sound Effects: Teque Corp. Atari Corp. Producer: Bill Rehbock Testers: Joe Sousa, Tal Funke-Bilu, Hank Cappa, Scott Hunter, Manuel Sousa Audio Sampling: James Grunke, Nate Brenholdt, Keoni Los Banos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76462&o=2 $end $pc8801_flop=valtrad, $bio NEC PC-8801 Series disk. published 35 years ago: Val Trad (c) 1985 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93207&o=2 $end $horizon=valdez, $bio Valdez (c) 198? DynaComp, Inc. VALDEZ is a simulation of supertanker navigation in the Prince William Sound area of Alaska. It contains a detailed analysis of ship response characteristics, as well as a model of tidal patterns in the Sound Navigation is aided by a variable range radar display with shows the land masses and other traffic (ships and icebergs). A unique feature of this simulation is the 256 x 256 element map employed. Sections of this map are peeked at using the radar display. This map feature is unique and greatly enhances the realism of the program. VALDEZ provides an interesting and educational exercise in ship navigation. - TECHNICAL - The VALDEZ package includes a 12-page manual which fully describes program operation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232314&o=2 $end $x68k_flop=valentin, $bio Valentine Day Panic (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88733&o=2 $end $pc98=valekiss, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Valentine Kiss - Birthdays 2 (c) 1996 Silky's. - TECHNICAL - MEDIA: FD x4 - TRIVIA - Released on February 09, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90981&o=2 $end $spectrum_cass=valhalla,valhalla_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Valhalla (c) 1983 Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81732&o=2 $end $amigaocs_flop=valhalla, $bio Commodore Amiga 500 disk. published 25 years ago: Valhalla - Before the War (c) 1995 Vulcan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75474&o=2 $end $info=sc4valqp, $bio Valhalla (c) 200? Eurocoin. - TECHNICAL - [Model PR2040E] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42839&o=2 $end $info=sc4valnv, $bio Valhalla (c) 200? Nova. - TECHNICAL - [Model PR7025] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42838&o=2 $end $megadriv=valis,valisp, $bio Sega Genesis game published 29 years ago: Valis (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57506&o=2 $end $pcecd=valis2j, $bio NEC PC-Engine CD published 31 years ago: ????II (c) 1989 Telenet Japan. (Valis II) Valis II is a side scrolling platform game by Telenet and was the first PC Engine game ever released by the Japanese company. After the events of the first Valis and the fall of the evil ruler Rogles, peace returns to Earth and Vekanti (the Dream World). Y?ko Asao, the series' central heroine and prophesied savior of Vekanti and mankind, saved the world but lost her best friend Reiko in the struggle. In Valis II, the evil emperor Megasu (aka Magus), lord of the Spirits, is on a quest to become the new king of Vekanti. He has ordered his army of demons to prepare for a wide-scale invasion and the blue haired Y?ko is determined to thwart him and his plans. Armed with the legendary and mystical Valis sword, Y?ko transforms into a Fantasm Soldier and fights the battle that will seal the fate of the Dream World. The sword only fires small waves of energy at first and power-ups can be collected along the way to increase its powers (they range from two-way fire to double wave laser, homing missiles and so forth...). Yuuko can also learn magic spells over the course of the game such as the rotating shield or the temporary invincibility. Valis II is vast and features six varied and long stages periodically interrupted by increasingly elaborate cutscenes which became the core trademark of the series. - TECHNICAL - Game ID: TJCD9001 - TRIVIA - Valis II was released on June 23, 1989 in Japan for 6780 Yen. This PC Engine version of Valis II is probably the weakest of them all. The game was first released for the MSX, the Sharp X68000 and NEC PC-8800 in 1989. Although it was supposed to feature enhanced graphics and cinematics, the PC Engine version cutscenes (displayed inside small sub-windows) don't come anywhere near the ones featured in the excellent Sharp X68000 game. The levels and gameplay are also totally different and the Sharp X68000 (and MSX) features an armor and weapon upgrade system. It also seems that the computer and console versions of Valis II slightly differ in term of story. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58454&o=2 $end $pcecd=valis2, $bio NEC TurboGrafx-CD published 30 years ago: Valis II (c) 1990 NEC Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58522&o=2 $end $megadriv=valis3j, $bio Sega Mega Drive game published 29 years ago: Valis III (c) 1991 Renovation Products. - TRIVIA - Valis III for MegaDrive lacks most of the animated cutscenes (and voice acting) found in the original PC-Engine version. The game is also shorter and some levels are partially truncated. For instance, in the PC-Engine version, players go cross a series of cliffs, a large waterfall and a mini boss before reaching the boatman. This part is completely missing from the Megadrive version. The same applies to a large water area right before the Bell of Justice, and there are even more level differences later in the game - some bosses have different attack patterns and some look completely different such as the sorcerer at the top of the tower where Valna is kept prisoner. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57022&o=2 $end $megadriv=valis3, $bio Sega Genesis game published 29 years ago: Valis III (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57507&o=2 $end $pcecd=valis3j, $bio NEC PC-Engine CD published 30 years ago: ???? III (c) 1990 Telenet Japan. (Valis III) Valis III is a side scrolling platform game by Telenet and was released a year after Valis II. The player takes once again control of the blue haired Y?ko Asao, a young Japanese schoolgirl who can transform into a Fantasm soldier, thanks to the incredible powers of her magical sword Valis. Her duty is to protect the world from evil spirits hidden within other parallel dimensions. Their king, Lord Glames (aka Ramses), has just risen from the spirit kingdom and has killed two of the six world guardians. Y?ko must stop him before he gains full control over Dream Land and the rest of the world. The story begins on Earth - a mysterious young Elfeen tries to steal Y?ko's precious Valis sword in a vain hope to prevent, she says, the coming apocalypse. She is however followed by horrid demons and gets promptly captured as she reaches Yuko's house. The Fantasm soldier, still in her pajamas, rushes to the rescue and grabs the almighty Valis Sword. The sword is her main weapon, she can slash enemies with it or fire blasts of pure energy to hit foes beyond Valis's short range. She can also pick up power-ups and magic powers scattered throughout the game such as fire knives, freeze and bombs. More characters soon join the fray, the Elfeen Cham (aka Char) equipped with a Whip, and Valna (aka Vernal, Y?ko's twin sister) armed with a magic scepter. The player can switch characters at anytime throughout the game (except during boss encounters) and health/magic levels are shared between them. Valis III is vast and our heroine will face countless challenges in this seemingly endless adventure. - TECHNICAL - Game ID: NTJCD00009 - TRIVIA - Valis III was released on September 07, 1990 in Japan for 6780 Yen. - STAFF - Author: Y. Ohayashi Scenario: B. Matui Continuity: O. Nabesima Character: V. Endou, Boban.Grand Picture: Tosiman, V. Endou, Y. Satoh, R. Kawabata, A. Yamazaki, K. Kobayashi, M. Arai, J. Asou Program: Junpeh, Pochi Assist: S. Urakami Game Design: Y. Ohayashi Design Assist: H. Nisida Character: M.I.Terao, Borban.Grand, A. Yamazaki Picture: A. Yamazaki, Manma, Chinpui Program: M. Hanari Composers: H. Inoue, J. Hasabe, S. Murakami Efect & Recording: M. Yuasa, S. Murakami Staff: T. Kinosita, S. Nisida, Y. Higasiura, A. Hirano, S. Nakagawa, M. Aoyama, T. Simizu Thanks to: Business Sup, Taback Manual Writer: S. Kimura, Y. Tokumori, IKE2 Thanks to: NEC HE, Hudson, K. Fukusima Producer: M. hanari Director: M. Nakamura - PORTS - * CONSOLES: [JP] Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58455&o=2 $end $pcecd=valis3, $bio NEC TurboGrafx-CD published 28 years ago: Valis III (c) 1992 NEC Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1024 CD ID: 849-0080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58523&o=2 $end $pcecd=valis4, $bio NEC PC-Engine CD published 29 years ago: ???? IV (c) 1991 Telenet. (Valis IV) Valis IV is a side scrolling action/platform game by Telenet and is the last episode (so far) of the popular Japanese series featuring the young Japanese schoolgirl Y?ko Asao. At the end of the third opus, Yuuko left the human world to live in the heavens as a goddess and she consequently awarded the almighty Valis sword to the young maiden Rena. The game starts when Lord Garugia, previously imprisoned deep under the ocean, manages to escape his crystal prison. The king of the evil spirit forces is back and Dream Land is at stake again. Rena is about to become the new Valis Warrior and she seems to be the only one capable of neutralizing the deadly threat. In this episode, the player gets to play as Rena and her twin sister Amu (and later as their demon friend Asfaa). The player can switch from one character to the other at anytime during the game and each one comes with individual strengths and weaknesses - Rena is similar to Y?ko and can slash enemies with her Valis sword or fire waves of energy, Amu has a handy double jump ability and uses a boomerang-like weapon whereas Asf? is relatively strong and insensitive to force-fields and spikes but struggles in fast-paced action. They can also charge up magic spells in desperate situations, Rena can unleash fiery thunderbolts and Amu can fire a barrage of deadly fireballs. The world of Valis IV is vast and the game features nine increasingly difficult stages. - TECHNICAL - Game ID: TJCD1017 - TRIVIA - Valis IV was released on August 23, 1991 in Japan for 6780 Yen. Reviews: November 1991 - Consoles + N.2 [FR]: 87/100 - PORTS - * CONSOLES: [JP] Super Famicom (1992) "Super Valis - Akaki Tsuki no Otome [Model SHVC-VA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58456&o=2 $end $msx1_cass=valkyr, $bio MSX cass. published 35 years ago: Valkyr (c) 1985 Gremlin Graphics Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95098&o=2 $end $jupace_cass=m_valkyr, $bio Jupiter Ace cass. published 35 years ago: Valkyr + Life (c) 1985 Colinsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115794&o=2 $end $msx1_flop=valkyr, $bio Valkyr cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230181&o=2 $end $pc98=valkyrpb, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Valkyrie - The Power Beauties (c) 1995 Discovery Corp. - TRIVIA - Released on February 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48521&o=2 $end $spectrum_cass=valkyrie,valkyrie_a,valkyrie_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Valkyrie 17 (c) 1984 RamJam Corporation, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81733&o=2 $end $nes=valkyrie, $bio Nintendo Famicom cart. published 34 years ago: ワルキューレの冒険 時の鍵伝説 (c) 1986 Namco, Limited. (Valkyrie no Bouken - Toki no Kagi Densetsu) Valkyrie no Bouken Toki no Kagi Densetsu is an action/adventure game by Namco. Marvel Land is at stake, the dark lord Zouna has stolen the key of time and now spreads terror over the whole kingdom. The gods are compelled to answer the people's prayers and, one day, they send a maiden Valkyrie from the heavens to save Marvel Land and its defenseless inhabitants. The heroine wanders around a top-down world map (which features a day/night cycle) and randomly encounters monsters who periodically surround her. She starts her long journey equipped with a short sword and more powerful weapons can be purchased later in the game, as well as other items such as potions (restore health), Cure (cures poison), Axes (to cut through forests), Helmets, keys (to unlock doors and chests), lanterns (to light up dungeons) and so forth. As she progresses through the game, she also finds chests that contain many different items. However, Valkyrie no B?ken is not a traditional RPGs - Valkyrie doesn't talk to other characters on her journey and the gameplay is mainly action-oriented and relies on item-fetching. Although Valkyrie gains experience points as she defeats enemies, she doesn't level up on the battle field but when she rests inside Inns scattered throughout the game. Leveling up also gives her later access to magic spells such as Healing, fireballs, enemy freeze and so forth. By pressing Start during the game, she can equip weapons or items and map them onto the B button (by pressing left and right) or map spells onto the A button (by pressing up and down). Interestingly, whenever the player starts a new adventure, the game asks a couple of personal questions such as Zodiac Sign, Blood Type and favorite color. The answers actually influence the internal rules of the game and the player's status at the beginning of his journey. - TECHNICAL - Cartridge ID: NWB-3900 - TRIVIA - Valkyrie no Bouken was released on August 01, 1986 in Japan. Retail price: 3900 Yen. This is the 17th title to have been release by Namco on the Famciom. The title of this game translates from japanese as 'The Adventures of Valkyrie - The Legend of the Time Key'. - SERIES - 1. Valkyrie no Bouken - Toki no Kagi Densetsu [Model NWB-3900] (1986, Famicom) 2. Valkyrie no Densetsu (1989 Arcade) 3. Xandra's Big Adventure - Meeting with Valkyrie (1992, Super Famicom) - STAFF - Programmed by: A. Wachi (Sco.B) Music Directed by: H. Kawada (Leo.O) Original Character Design: H. Fuji (Vir.A) English Advisor: N. Watanabe (Vir.A) Executive Observer: Wan Wan (Sag.O) Special Thanks to: M. Koizumi, K. Saito, S. Takigami Directed by: S. Macco (Aqu.AB) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54793&o=2 $end $info=valkyrie, $bio Arcade Video game published 31 years ago: ワルキューレの伝説 (c) 1989 Namco.(Valkyrie no Densetsu) - TECHNICAL - Namco System 2 hardware Game ID : WD Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Valkyrie no Densetsu was released in April 1989 in Japan. The title of this game translates from Japanese as 'The Legend of Valkyrie'. Valkyrie makes cameo appearances in several other games: - She is a hidden boss in "Tales of Eternia/Destiny 2" and the Valkyrie theme music plays in the dungeon - She is a character in the Nintendo GBA spinoff "Tales of the World - Narakiri Dungeon 2". - Valkyrie's photo also shows up in a blimp in the arcade title "Mach Breakers". - Additionally, she appears in the strategy game Namco Super Wars for the Wonderswan - Makes a star appearance in Monolith's Namco X Capcom, also a strategy game. - She also appears in Marvel Land for the Arcade/Genesis. - Cassandra, from "Soul Calibur 2", dresses up as Valkyrie in her third costume. - Her theme song shows up up Taiko "Drum Master" as the latter half of the song Taiko March. Victor Entertainment released a limited-edition soundtrack album for this game (Valkyrie no densetsu : Namco Game Sound Express Vol.1 - VDR-14001) on September 21, 1989. - TIPS AND TRICKS - * Round Select : 1. Turn DIP-5 ON. 2. Press Button3 when 'Please Press 1P or 2P Button' screen is displayed after inserted credit. 3. A number is displayed in the screen (success !) 4. Select number by Button3+Right or Left Code - Starting Round 0 or 1 - Round 1 2 or 9 - Round 2 3 or A - Round 3 4 or B - Round 4 5 or C - Round 5 6 or D - Round 6 7 or E - Round 7 8 or F - Round 8 NOTE : Round Select has several problems (Music stops until you enter a house, etc.). - SERIES - 1. Valkyrie no Bouken - Toki no Kagi Densetsu [Model NWB-3900] (1986, Famicom) 2. Valkyrie no Densetsu (1989 Arcade) 3. Xandra's Big Adventure - Meeting with Valkyrie (1992, Super Famicom) - STAFF - Staff : Spanky Usukura, Nam Nam, WanWan, Astron Ishii Music composed by : Hiroyuki Kawada - PORTS - * CONSOLES: [JP] NEC PC-Engine (aug.9, 1990) "Valkyrie no Densetsu [Model NC90006]" [JP] Sony PlayStation (feb.28, 1997) "Namco Museum Vol.5 [Model SLPS-00705]" [US] Sony PlayStation (nov.1997) "Namco Museum Vol.5 [Model SLUS-00417]" [AU] Sony PlayStation (1998) "Namco Museum Vol.5 [Model SCES-00702]" [EU] Sony PlayStation (feb.1998) "Namco Museum Vol.5 [Model SCES-00702]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Vol.5 [PlayStation the Best] [Model SLPS-91162]" Nintendo Wii [Virtual Console] [JP] (apr.1, 2008) PC-Engine version Nintendo Wii [Virtual Console Arcade] [JP] (dec.8, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3040&o=2 $end $pce=valkyrie, $bio NEC PC-Engine HuCARD published 30 years ago: ????????? (c) 1990 Namco, Limited. (Valkyrie no Densetsu) Valkyrie no Densetsu is an action/adventure game by Namco and conversion of the arcade game of the same name. A cute and courageous young Valkyrie is sent from heaven to save the country of Marvel Land. She is accompanied by Sandora, a green looking creature from the Sandora clan who is on a long journey in search of the Golden Seed, a magical artifact capable of granting all wishes. But the seed has only brought chaos and disaster to the world and Valkyrie is given the mission to find it and to destroy it before it falls into the wrong hands. With her sword and magic powers, she travels through six large areas - from swamps to rocky hills, deep caves and creepy dungeons. Coins can be collected along the way to purchase various items and new weapons from shops scattered (and sometimes hidden) around the game. The extensive list of items ranges from additional health containers, healing herb, wide beam shots, drill shots, four-way shots and so forth. Each special weapon only come in limited quantities though and disappears when it runs out of ammo. Valkyrie can also use her divine magic powers to cast powerful spells such as the multiple-valkyrie, the bomb or one that makes her grow to an enormous size. The game has somewhat of an adventure feel to it and each area has its share of special events that need to be resolved for extra bonuses. Other stages feature hidden villagers who ask the valkyrie questions and right answers are rewarded with special items or spells. Later stages also have a non-linear structure to them and different paths lead to different areas to explore. The game is vast and a password system allows the player to continue an earlier game. - TECHNICAL - HuCARD ID: NC90006 HuCARD Size: 4Mbits. - TRIVIA - Valkyrie no Densetsu for PCE was released on August 09, 1990 in Japan for 6800 Yen. Valkyrie No Densetsu is based on an arcade game originally released in 1990. The PC Engine version shows some differences with the original arcade game. It has sadly lost the two simultaneous player mode - a second player could control Sandora (the little green character) in the original arcade game. Graphics were also a lot more impressive and featured some really neat scaling effects (for instance, after the first village, the valley in the background smoothly zooms out as our heroine climbs up the hill). The PC Engine also has small differences in stage layouts and some have been altered or shuffled around - however, the version also features an extra area at the end of the game and an exclusive new boss not seen in the original arcade game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58773&o=2 $end $psx=valkyrpf, $bio Sony PlayStation disc published 20 years ago: Valkyrie Profile (c) 2000 Enix of America North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01156/01179 - TRIVIA - Released on August 08, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111488&o=2 $end $orion_cass=valley, $bio Valley (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235215&o=2 $end $spectrum_cass=valleyof, $bio Sinclair ZX Spectrum cass. published 35 years ago: Valley of the Dead (c) 1985 Pocket Money Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81734&o=2 $end $spectrum_cass=valleyof_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Valley of the Kings (c) 1984 Monk Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81735&o=2 $end $bbcb_cass=valphara, $bio Valley of the Pharaohs (c) 19?? First Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52621&o=2 $end $c64_flop_misc=valmhrj1, $bio Valmiusharjoituksia 1 (c) 198? Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236003&o=2 $end $pc8801_flop=valna, $bio NEC PC-8801 Series disk. published 31 years ago: ヴァルナ (c) 1989 System Sacom Corp. (Valna) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93208&o=2 $end $saturn=valorau, $bio Sega Saturn game published 24 years ago: Valora Valley Golf (c) 1996 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60194&o=2 $end $saturn=valora, $bio Sega Saturn game published 24 years ago: Valora Valley Golf (c) 1996 Vic Tokai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60453&o=2 $end $info=valtric, $bio Arcade Video game published 34 years ago: Valtric (c) 1986 Jaleco Co. A great vertically scrolling shoot'em up The player controls a space ship in eight directions through four different overhead view stages, and is able to shoot in the direction the space ship faces. The space ship drop bombs vertically above the ship and the player can pick up power-ups that enhance the ship weapons, as well as attach options that fire in a direction depending on where the option was attached. The player can avoid danger and obstacles by pushing the ascend button. The Enemies consist of a infinitely respawning smaller hordes of moving enemies, stationary cannons, and large bosses enemies, you must destroying all the enemies to clear the stage and complete the mission. - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 54.00 Hz Palette colors : 768 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Valtric was released in November 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3041&o=2 $end $info=m4vfm, $bio Value for Money (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42873&o=2 $end $pc8801_flop=valvan, $bio Valvan (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93209&o=2 $end $info=m5vampup, $bio Fruit Machine published 16 years ago: Vamp It Up (c) 2004 Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21199&o=2 $end $info=vamphalf,vamphalfk,vamphalfr1, $bio Arcade Video game published 21 years ago: Vamp x 1/2 (c) 1999 Danbi System. - TECHNICAL - Main CPU : E1-16T (@ 50 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 13.558 Khz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in September 1999. Distributed by F2 System. Was released in Europe as "Vamf x 1/2". Based on the comic of the same name. - SERIES - 1. Vamp x 1/2 (1999) 2. Vamp x 1/2 1+2 (????, PC CD-Rom) - STAFF - Game Program : Young Gon Yoo Engine Program : KSS Animator : Joong Hyun Kim Computer Graphic : Hyun Jin Myoung, Jon Chan Park Danbi Studio : Hae Myoung Oh Effect : Jong Chan Park Proginal Character Design : Chan Sup Park Game Character : Joong Hyun Kim Game Design : Neo Program Management : KSS Graphic Management : Hyun Jin Myoung Job Management : Anysia Yoon Total Management : KSS - PORTS - * COMPUTERS: Windows (2000) * OTHERS: Apple iPhone/iPod Touch (2011) "Vampire Wolf Warrior" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3043&o=2 $end $special_cass=vampir, $bio VAMPIR (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234262&o=2 $end $to_flop=vampirac, $bio Thomson TO disk. published 33 years ago: Vampir Action (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108104&o=2 $end $to7_cass=vampirac, $bio Thomson TO7 cass. published 33 years ago: Vampir Action (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108580&o=2 $end $psx=vampir, $bio Sony PlayStation disc published 21 years ago: Vampir Kyuuketsuki Densetsu (c) 1999 Artdink Corp. - TECHNICAL - [Model SLPS-01932] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85838&o=2 $end $to_flop=vampire,vampirea, $bio Thomson TO disk. published 34 years ago: Vampire (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108105&o=2 $end $mo5_cass=vampire,vampirea,vampireb,vampirec, $to7_cass=vampire,vampirea,vampireb,vampirec, $bio Thomson MO5/TO7 cass. published 34 years ago: Vampire (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108581&o=2 $end $pro128_cass=vampire,vampirea, $bio Olivetti PC-128 cass. published 34 years ago: Vampire (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118202&o=2 $end $msx1_cass=vampire, $bio MSX cass. published 33 years ago: Vampire (c) 1987 Manhattan Transfer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95099&o=2 $end $c64_cass=vampire, $bio Commodore C64 cass. published 33 years ago: Vampire (c) 1987 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186413&o=2 $end $spectrum_cass=vampire, $bio Vampire (c) 198? Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237700&o=2 $end $sms=vampire, $bio Vampire (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56268&o=2 $end $gamegear=vampire, $bio Sega Game Gear cart. published 27 years ago: Vampire - Master of Darkness [Model 2559] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64987&o=2 $end $info=vampj,vampja,vampjr1, $bio Capcom CPS-II cart. published 26 years ago: Vampire - The Night Warriors (c) 1994 Capcom Co, Limited. Vampire - The Night Warriors is a one-on-one beat-em-up in which a powerful alien demon called 'Pyron' has invaded Earth to add to his collection of the planets that he has already devoured. Enter the world's most fearsome monsters who, ironically, are Mankind's last line of defense. The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game. Night Warriors uses the gameplay system Capcom developed for their "Street Fighter II" series, but with several new gameplay additions, such as Air Blocking, Crouch Walking and Chain Combos. The game featured a 'Special' meter similar to the 'Super Combo' gauge from "Super Street Fighter II Turbo", in which players could fill the gauge to perform either a unique combo-type move or a powered-up version of one of their specials (called "EX", and a concept which would appear in later Night Warriors games as well as "Street Fighter III"). Unlike the 'Super Combo' gauge', the Special in Night Warriors gradually depletes unless players performs their super move. This prevents players from preserving their super moves for later use. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players : 2 Control : 8-way joystick Buttons : 6 => [1] LP (Jab), [2] MP (Short), [3] HP (Firece) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Vampire - The Night Warriors was released in June 1994 in Japan. It was known as the 5th CPS-II game. The game is known outside Japan as "Darkstalkers - The Night Warriors". Here are some known export releases: "Darkstalkers - The Night Warriors [Blue Board]" "Darkstalkers - The Night Warriors [Grey Board]" "Darkstalkers - The Night Warriors [Orange Board]" Suleputer released a limited-edition soundtrack album for this game (Vampire - The Night Warriors Arcade Game Track - SRCL-2969) on September 7, 1994. - UPDATES - Green Board revisions : REVISION 1 * Build date: 940630 REVISION 2 * Build date: 940705 - TIPS AND TRICKS - * Character Select In Attract Mode : In attract mode, when the computer is on the Character Select screen, it's possible to choose the characters with the 1p & 2p Start buttons. * Alternate Costume Color : Highlight a fighter at the character selection screen and press Start. * Hidden Tune : Beat the game with one credit, after inputting your name hold Down+LK+MK until the end credits appear. If done correctly, you'll be listening to the secret ending tune. - SERIES - 1. Vampire - The Night Warriors [Green Board] (1994, Arcade) 2. Vampire Hunter - Darkstalkers' Revenge [Green Board] (1995, Arcade) 3. Vampire Savior - The Lord of Vampire [Green Board] (1997, Arcade) 4. Vampire Savior 2 - The Lord of Vampire [Green Board] (1997, Arcade) 5. Vampire Hunter 2 - Darkstalkers' Revenge [Green Board] (1997, Arcade) 6. Darkstalkers 3 - Vampire Savior (1999, PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, PSP) - STAFF - Planners : Junichi Ohno, Gyo, Jun Koike Programmers : Atsushi Ohuchi, Akiyoshi Eshiro, Toshihiko Tsuji, Morimichi Suzuki, Hiroshi Inaba Object Designers : Kurisan, Hiroshi Shibata, Keiko Kitayama, Mizuho Kageyama, Takashi Hayashi, Q, Toshikazu Matsumoto, Kimo Kimo, Who, Tohru Takaoko, Mizupyon Scroll Designers : Yuki Kyotani, Kaori Matsumoto, Hiroyuki Imahori, Akemi Isoe, Tamayo Takeo, Miyuki Hongoh, Saru Sound Designers : Toshio Kajino (1970.2.25), Tomuyuki Kawakami (T.K NY) (1971.8.31) Music Composers : Takayuki Iwai (Anarchy Takapon) (1969.11.19), Hideki Okugawa (Hideki.OK) (1970.3.28) * Voice Actors : Demitri : Nobuyuki Hiyama Gallon, Zabel Zarock, Aulbath : Yuji Ueda Morrigan : Yayoi Jinguji Felicia : Kae Araki Sasquatch, Bishamon, Anakaris, Victor, Narration : Kan Tokumaru - PORTS - Here is a list of ports released in Japan only. * CONSOLES: [JP] Sony PlayStation (mar.22, 1996) Vampire - The Night Warriors [Model SLPS-00036]" [JP] Sony PS2 (may.19, 2005) "Vampire - Darkstalkers Collection [Model SLPM-65998]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3042&o=2 $end $pc8801_flop=vampirey,vampireya, $bio Vampire - Yoru no Kizoku (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93210&o=2 $end $cpc_flop=vampirea,vampirea01, $bio Amstrad CPC type-in published 35 years ago: Vampire and Priest (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the Uk magazine; Your Computer, in July 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120136&o=2 $end $pc8801_flop=vampireb, $bio NEC PC-8801 Series disk. published 26 years ago: Vampire BGM Shuu (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93211&o=2 $end $bbcb_cass=vampcast, $bio Vampire Castle (c) 19?? Micrograf - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52622&o=2 $end $msx1_flop=vampire,vampirea, $bio Vampire Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134468&o=2 $end $mo5_flop=vampire, $bio Thomson MO5 disk. published 5 years ago: Vampire cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235276&o=2 $end $pc98=vamphigh, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Vampire High School (c) 1993 Inter Heart. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90982&o=2 $end $x68k_flop=vampireh, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Vampire High School (c) 1994 Inter Heart - TECHNICAL - FD x5 - TRIVIA - Released on july 08, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88201&o=2 $end $info=vhuntj,vhuntjr1,vhuntjr2, $bio Capcom CPS-II cart. published 25 years ago: Vampire Hunter - Darkstalkers' Revenge (c) 1995 Capcom Company, Limited. The second game in the Darkstalkers series includes 14 horrific fighters. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Vampire Hunter was released in March 1995 in Japanese arcades. It was known as the 9th video game released on the CPS-II hardware. The game was known outside Japan as Night Warriors, here is a list of known Export releases: "Night Warriors - Darkstalkers' Revenge [Blue Board]" "Night Warriors - Darkstalkers' Revenge [Grey Board]" "Night Warriors - Darkstalkers' Revenge [Orange Board]" "Night Warriors - Darkstalkers' Revenge [Pink Board]" Sony Records released a 2-CD limited-edition soundtrack album for this game (Vampire Hunter: Darkstalker's Revenge - SRCL-3197/8) on May 21, 1995. - UPDATES - Green Board releases: REVISION 1: * Build Date: 950302 REVISION 2: * Build Date: 950307 REVISION 3: * Build Date: 950316 - TIPS AND TRICKS - * Alternate Costume Colors : highlight a fighter at the character selection screen. 1) Press Roundhouse to select the costume color from Darkstalkers. 2) Press Start to select the secondary costume color from Darkstalkers. 3) Press Jab+Forward to select the dark costume version. * Secret End Tune : beat the game with one credit, after your character's victory pic appears on the screen, hold Up. The secret tune shall then appear as the credits start. * SPECIAL Anakaris : 1) (3/4 max) Naraku no Ana : Left, DownLeft, Down, DownRight, Right + 2 Kicks 2) (1/2 max) Pharaon Magic : MK, LP, Down, LK, MP 3) (Anywhere) Pharaon Split : LP, LP, Down, MK, HK Bishamon : 1) (Close) Oni Kubi Hineri : Right, DownRight, Down, DownLeft, Left + 2 Punches 2) (Anywhere) Kasane Giri : Left, DownLeft, Down, DownRight + 2 Kicks Demitri : 1) (Far) Demon Blast : Down, Right, DownRight + 2 Kicks 2) (Close) Midnight Pleasure : Down, Right, DownRight + 2 Punches Donovan : 1) (Anywhere) Change Immortal : MP, LP, Left, LK, MK 2) (Anywhere) Press of Death : Left, DownLeft, Down, DownRight, Right + Kick (LK = close, MK = medium, HK = far) Felicia : 1) (3/4 max) Dancing Flash : Right, Down, DownRight + 2 Punches 2) (Anywhere) Please Help Me : Left, DownLeft, Down, DownRight, Right + 2 Kicks Jon Talbain ('Gallon' in Japan) : 1) (Anywhere) Mirage Body : Left, DownLeft, Down, DownRight, Right + 2 Kicks 2) (Anywhere) Dragon Cannon : Right, DownRight, Down, DownLeft, Left + 2 Punches Hsien-Ko ('Lei Lei' in Japan) : 1) (Anywhere) Chireitou : Left, DownLeft, Down, DownRight + 2 Kicks 2) (Anywhere) Tenraiha : LK, HK, MP, MP, Up Lord Raptor ('Zabel Zarock' in Japan) : 1) (1/2 max) Evil Scream : Right, Left + 2 Punches 2) (1/2 max) Death Voltage : Right, DownRight, Down, DownLeft + 2 Kicks 3) (Anywhere) Hell Dunk : Right, Down, DownRight + 2 Punches Morrigan : 1) (Sweep distance) Darkness Illusion : LP, LP, Right, LK, HP 2) (Anywhere) Valkrie Turn : Right, RightDown, Down, DownLeft, Left, Kick, then (LK = close, MK = medium, HK = far) 3) (Anywhere) Astral Vision : LP, LP, Right, MP, HP Huitzil ('Phobos' in Japan) : 1)(Anywhere) Confusioner : Right, Down, DownRight + 3 Kicks 2)(Anywhere) Final Guardian : Left, DownRight, Down, DownLeft + 2 Kicks Pyron : 1)(Anywhere) Cosmo Disruption : Left, DownLeft, Down, DownRight, Right + 2 Punches or 2 Kicks (Hold and release 2 Punches or 2 Kicks) Rikuo ('Aulbath' in Japan) : 1) (1/2 max) Aqua Spread : Right, DownRight, Down + 2 Punches or 2 Kicks 2) (Anywhere) Water Jail : Right, Down, DownRight + 2 Punchs 3) (Anywhere) Sea Rage : Left, DownLeft, Down, DownRight + 2 Punchs 4) (Close) Direct Scissors : Down(x2) + 2 Punches (Only works HK or Start) Sasquatch : 1) (Anywhere) Big Freezer : Left, DownLeft, Down, DownRight + 2 Punches 2) (3/4 max) Big Ice Burn : Left, DownLeft, Down, DownRight + 2 Kicks Victor : 1) (Anywhere) Thunder Break : Down (2s), Up + 2 Punchs 2) (Corps to corps) Great Gerdenheim : Left, DownLeft, Down, DownRight + 2 Kicks (Press Punch to grab) - SERIES - 1. Vampire - The Night Warriors [Green Board] (1994, Arcade) 2. Vampire Hunter - Darkstalkers' Revenge [Green Board] (1995, Arcade) 3. Vampire Savior - The Lord of Vampire [Green Board] (1997, Arcade) 4. Vampire Savior 2 - The Lord of Vampire [Green Board] (1997, Arcade) 5. Vampire Hunter 2 - Darkstalkers' Revenge [Green Board] (1997, Arcade) 6. Darkstalkers 3 - Vampire Savior (1999, PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, PSP) - STAFF - Game Designers : Junichi Ohno (Ohn), Nohah Sound Designers : Tomuyuki Kawakami (T.K NY), Toshio Kajino Music Composers : Takayuki Iwai (Anarchy Takapon), Hideki Okugawa (Hideki Ok), Akari Kaida (Akari. K -Lemon-) Object Designers : Kurisan (Kuri), Tanuki, Ikusan Z, Takashi Hayashi, Shibata Hiroshi, Kitasan, Mizuho, Q, The Who, Kimo Kimo, Shisui, Yorio, Z666, Pei, Mizupyon, G. Kamina, Chunkichi, Tsuyoshi, Kamameshi, "Kouda" Isi. B, Yanagi Kagerou, Yoshioka, Dekao, Kick, Syuuchan, Kidai,, Kozuchi, Delta Scroll Designers : Kyo, Tamachan, Motokazz. S, Aya Program Designers : Panda, T.J, Odawara Hassssssy, Mo. Suzuki, Min, Ittetsu, Tsuna Hayahide, Hero Hero, Hdo, Tora&Yume&Hide (Tora Papa & Yume & Hide Mama) Producer : Yoshiki Okamoto (Kihaji Okamoto) * Voice Actors : Demitri Maximoff, Donovan Baine, Pyron : Nobuyuki Hiyama Jon Talbain, Lord Raptor, Rikuo : Yuji Ueda Morrigan Aensland : Yayoi Jinguji Felicia : Kae Araki Victor Von Gerdenheim, Bishamon, Sasquatch, Anakaris, Narration : Kan Tokumaru Hsien-Ko : Michiko Neya Huitzil : Jurota Kosugi Cecil : Kyoko Hikami Special Thanks : Noritaka Funamizu (Poo), Spikey, Haruo Murata (Mucchi), Alex Jimenez, Takuya Shiraiwa (Mr. Shiraiwa) - PORTS - (Japanese releases only) * CONSOLES: [JP] Sega Saturn (feb.23, 1996) "Vampire Hunter - Darkstalkers' Revenge [Model T-1202G]" [JP] Sony PS2 (may.19, 2005) "Vampire - Darkstalkers Collection [Model SLPM-65998]" [JP] Microsoft XBOX 360 (mar.14, 2013) "Vampire Resurrection [Model JES1-00280]" Sony PlayStation 3 [JP] (mar.14, 2013) "Vampire Resurrection [Model BLJM-60567]" Sony PlayStation 3 [PSN] [JP] (mar.17, 2013) "Vampire Resurrection [Model NPJB-00312]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3044&o=2 $end $saturn=vhunt,vhunta,vhuntb,vhuntd,vhuntc,vhuntsam, $bio Sega Saturn game published 24 years ago: Vampire Hunter - Darkstalkers' Revenge (c) 1996 Capcom Company, Limited. REVENGE IS WITHIN REACH The Darkstalkers return and now crave the fury of a good night fight. In this head-to-head fighting challenge, creatures from your darkest nightmares battle for eternal control of the night. Treacherous, classic favorites take on 4 new challengers for total domination. Donovan, the Dark Hunter. Phobos, the Killer Machine. Lei-Lei, the Chinese Ghost. And Pyron, the ultimate Alien ruler. The battle has never been as intense, with faster speeds, more captivating moves and even more incredible graphics. Vampire Hunter; the game of your dreams, and nightmares. Vampire Hunter features 14 chilling Night Warriors including 4 additions: 2 new characters and 2 playable bosses. 3 levels of Special Moves for each character add even more variety and challenge to the action, unleash hundreds of screen - blasting moves - charge and stock a myriad of Special Moves! Outstanding new features: Auto Guard (blocks) and Chain Combos for both novice and expert players. Incredible animation, sound and graphics. - TECHNICAL - Game ID: T-1202G - TRIVIA - Vampire Hunter for Sega Saturn was released on February 22, 1996, this version of Vampire Hunter features an Appendix Mode. It allows players to customize the game to their liking by switching the background colors to those of either Vampire Hunter or Vampire, the opponents' costume colors to those of Vampire Hunter (ie. blue Pyron) or Vampire (ie. orange Pyron) and the BGM to that of Vampire Hunter or Vampire. - TIPS AND TRICKS - * Enter Option Mode. Move to Configuration. Press B, X, Down, A, Y to reveal Appendix. This menu features a BGM and S.E. test. There is also an animation setting. When set to FULL, all of the arcade's animation is used in same character battles (Lei-Lei Vs. Lei-Lei). BGM, stage backgrounds, and CPU-character costume colors can be switched from HUNTER to CLASSIC (based on those of Vampire) or RANDOM. If you change all of these settings to CLASSIC or RANDOM, the attract sequence of the original Vampire may play at the beginning of the game instead of the one from Vampire Hunter. * Also in Option Mode, highlight Turbo Speed and press X, X, Right, A, Z. This allows you to select up to eight stars of turbo game speed as opposed to the normal four stars. * Again in the Option Mode, place the cursor over Screen Size, then press A, C, X, X, Up. Whenever you pause the game, the screen won't turn dark and display the word "PAUSE" on it, but you can still press A to access the Key Configuration screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59869&o=2 $end $info=vhuntjr1s, $bio Capcom CPS-II cart. published 25 years ago: Vampire Hunter - Darkstalkers' Revenge [Stop version] (c) 1995 Capcom Company, Limited. - TRIVIA - Ultra rare version. Changes are little and unknown. For more information about the game itself, please see the original Japanese version entry: "Vampire Hunter - Darkstalkers' Revenge [Green Board]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47318&o=2 $end $info=vhunt2,vhunt2r1,vhunt2d, $bio Capcom CPS-II cart. published 23 years ago: Vampire Hunter 2 - Darkstalkers' Revenge (c) 1997 Capcom Company, Limited. Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Vampire Hunter 2 was released in September 1997 only in Japan. It was known there as the 27th video game released for the CPS2 hardware. This game is not a actual sequel, but rather a redesigned version, using the newest Darkstalkers engine. It even includes a reworked version of "Vampire Savior 2"'s intro, which removes all references to Jedah, Bulleta, Q-Bee and Lilith. Capcom cheated with Vampire Hunter 2, since, chronologically, Anita would be in her teens by the time of Vampire Savior, but they removed Donovan from "Vampire Savior"'s storyline, bringing in Bulleta, instead. Huitzil (Phobos' name outside of Japan) is the diminutive of 'Huitzilopochtli' (which means 'Blue Hummingbird on the Left'). He was the chief god of the great Aztec city Tenochtitlan and became after his death the Aztec god of the Sun and War. - UPDATES - Green Board revisions : REVISION 1: * Build date: 970913 REVISION 2: * Build date: 970929 - TIPS AND TRICKS - * Hidden Warriors: The first will appear if you make 3 'DARK FORCE' or 3 'EX FINISH' without losing a round. The second will appear after 6 'EX FINISH' without losing a round. * Shoul Mode: On the character select screen, go to the [?] box, press Start 5 times, then push any punch or kick button. * Alternate Shoul Mode: on the character select screen, go to the character whom you would like to use first stage, then press Start 3 times, after that go to the [?] box, press Start 5 times, then push any punch or kick button. * Marionette Mode: On the character select screen, go to the [?] box, press Start 7 times, then push any punch or kick button. * Priest Bishamon: On the character select screen, go to Bishamon, hold Start and press any punch or kick button. - SERIES - 1. Vampire - The Night Warriors [Green Board] (1994, Arcade) 2. Vampire Hunter - Darkstalkers' Revenge [Green Board] (1995, Arcade) 3. Vampire Savior - The Lord of Vampire [Green Board] (1997, Arcade) 4. Vampire Savior 2 - The Lord of Vampire [Green Board] (1997, Arcade) 5. Vampire Hunter 2 - Darkstalkers' Revenge [Green Board] (1997, Arcade) 6. Darkstalkers 3 - Vampire Savior (1999, PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, PSP) - STAFF - * Voice Actors : Demitri, Donovan, Pyron : Nobuyuki Hiyama Gallon, Zabel Zarock, Aulbath : Yuuji Ueda Morrigan : Yayoi Jinguji Felicia : Kae Araki Victor, Bishamon, Sasquatch, Anakaris : Kan Tokumaru Lei Lei : Michiko Neya Phobos : Jyurouta Kosugi Cecil : Kyoko Hikami - PORTS - * CONSOLES: [JP] Sony PS2 (may.19, 2005) "Vampire - Darkstalkers Collection [Model SLPM-65998]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3045&o=2 $end $psx=vhuntd, $bio Sony PlayStation disc published 20 years ago: Vampire Hunter D (c) 2000 Jaleco USA, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01138 - TRIVIA - Released on September 09, 2000 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111455&o=2 $end $spectrum_cass=vampirek_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Vampire Killer (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81738&o=2 $end $cpc_cass=vampkill, $bio Amstrad CPC cass. published 36 years ago: Vampire Killer (c) 1984 Scorpio Gamesworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100007&o=2 $end $megadriv=akumajo, $vgmplay=cvania_md, $bio Sega Mega Drive game published 26 years ago: Vampire Killer (c) 1994 Konami Company, Limited. - TECHNICAL - Game ID: T-95043 - TRIVIA - Vampire Killer was released on March 18, 1994 in Japan. Export releases: Castlevania - Bloodlines Castlevania - The New Generation - SERIES - 1. Akumajou Dracula [Model KDS-AKM] (1986, Famicom Disk System) 2. Akumajou Dracula [Model RC744] (1986, MSX 2) 3. Dracula II - Noroi no Fuuin [Model KDS-DRK] (1987, Famicom Disk System) 4. Akumajou Dracula [Model GX768] (1988, Arcade) 5. Dracula Densetsu [Model DMG-CVJ] (1989, Game Boy) 6. Akumajou Densetsu [Model KON-RC845] (1989, Famicom) 7. Dracula Densetsu II [Model DMG-CWJ] (1991, Game Boy) 8. Akumajou Dracula [Model SHVC-AD] (1991, Super Famicom) 9. Akumajou Dracula X - Chi no Rondo [Model KMCD3005] (1993, PC-Engine CD) 10. Vampire Killer [Model T-95043] (1994, Mega Drive) 11. Akumajou Dracula XX [Model SHVC-ADZJ] (1995, Super Famicom) 12. Akumajou Dracula X - Gekka no Yasokyoku [Model SLPM-86023] (1997, PlayStation) 13. Akumajou Dracula - Shikkokutaru Zensoukyoku [Model DMG-ADNJ-JPN] (1997, Game Boy) 14. Akumajou Dracula Mokushiroku - Real Action Adventure [Model NUS-ND3J] (1999, Nintendo 64) 15. Akumajou Dracula Mokushiroku Gaiden - Legend of Cornell [Model NUS-ND4J] (1999, Nintendo 64) 16. Akumajou Nendaiki - Akumajou Dracula [Model SLPM-86754] (2001, PlayStation) 17. Akumajou Dracula - Circle of the Moon [Model AGB-AAMJ-JPN] (2001, GBA) 18. Castlevania - Byakuya no Concerto [Model AGB-ACHJ-JPN] (2002, GBA) 19. Castlevania - Akatsuki no Minuet [Model AGB-A2CJ-JPN] (2003, GBA) 20. Castlevania [Model SLPM-65444] (2003, PS2) 21. Akumajou Dracula - Sogetsu no Jujika [Model NTR-P-ACVJ] (2005, Nintendo DS) 22. Akumajou Dracula - Yami No Juin [Model SLPM-66175] (2005, PS2) 23. Akumajou Dracula - Gallery of Labyrinth [Model NTR-ACBJ-JPN] (2006, Nintendo DS) 24. Akumajou Dracula X Chronicle [Model ULJM-05287] (2007, PSP) 25. Akumajou Dracula Ubawareta Kokuin [Model NTR-YR9J-JPN] (2008, Nintendo DS) 26. Akumajou Dracula - The Arcade (2008, Arcade) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56316&o=2 $end $info=vnight, $bio Arcade Video game published 19 years ago: Vampire Night (c) 2001 Namco. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Released in February 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29703&o=2 $end $info=sc5vamp,sc5vampa, $bio Vampire Payer (c) 200? QPS Interactive. - TECHNICAL - [Model PR2402] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42840&o=2 $end $info=vsav,vsavd,vsavu, $bio Capcom CPS-II cart. published 23 years ago: Vampire Savior - The Lord of Vampire (c) 1997 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - TRIVIA - In the Export versions: Bulleta is named B. B. Hood (Baby Bonnie Hood). Lei-Lei is named Hsien-Ko. Gallon is named Jon Talbain. Zabel Zarock is named Lord Raptor. Aulbath is named Rikuo. - PORTS - (North American and European ports only) * CONSOLES: [EU] Sony PlayStation (nov.18, 1998) "Darkstalkers 3 [Model SLES-01719]" [US] Sony PlayStation (nov.30, 1998) "Darkstalkers 3 [Model SLUS-00745]" Sony PlayStation 3 [PSN] [US] (mar.12, 2013) "Darkstalkers Resurrection" Microsoft XBOX 360 [XBLA] [US] (mar.13, 2013) "Darkstalkers Resurrection" Sony PlayStation 3 [PSN] [EU] (mar.13, 2013) "Darkstalkers Resurrection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69678&o=2 $end $info=vsavj, $bio Capcom CPS-II cart. published 23 years ago: Vampire Savior - The Lord of Vampire (c) 1997 Capcom Company, Limited. Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2 Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Vampire Savior was released in May 1997 in the Japanese arcades. It was known there as the 22th video game released for the CPS2 hardware. Known export releases: "Vampire Savior - The Lord of Vampire [Blue Board]" "Vampire Savior - The Lord of Vampire [Grey Board]" "Vampire Savior - The Lord of Vampire [Orange Board]" Secret Title: Darkstalkers - Jedah's Damnation (hosted in a gfx rom but not used in the game). Some Blue Board copies were hacked to use the 'Jedah's Damnation' title. Lilith was originally slightly different, in back-story, to the one we know now. She was what is occasionally referred to as a white-wing, with her angelic heritage hidden from view most of the time. This idea was dropped, due to, supposedly, too many angel characters in games. Briefly, She was redesigned as a hermaphrodite, but that too was dropped, most likely due to the fact it would have courted controversy, and instead she was made into part of Morrigan. Victor Entertainment released a limited-edition soundtrack album for this game (Vampire Savior : Capcom Game Soundtrack - VICL-60098, 60099) on August 21, 1997. - TIPS AND TRICKS - * Hidden Warriors : to reach your character's hidden warrior, you must finish the stage without losing any energy bats, and without timeouts. The KO move MUST be an EX Finish. Dark Force or ES Finishes may be acceptable, but an EX Finish is preferred. If you meet this condition, you'll get a 'Here comes a new challenger' prompt as you enter the fourth stage. Each character has their own boss character fights (i.e. Demitri's final boss is Morrigan, Jedah's final boss is Demitri, etc.), and after you finish the first 6 stages, you must defeat your character's boss character in Stage 7 to finish the game. If your character's final boss is Jedah, there will be a special intro scene. * Play as Original Jon Talbain ('Gallon' in Japan) : at the character select screen, highlight Jon Talbain ('Gallon') and press Start and all three punch buttons at the same time. * Shoul Mode : on the character select screen, go to the [?] box, press Start 5 times, then push any punch or kick button. * Alternate Shoul Mode : on the character select screen, go to the character whom you would like to use first stage, press Start 3 times, after go to the [?] box, press Start 5 times, then push any punch or kick button. * Win Poses : by holding any attack button at the end of a fight, you may choose most of each character's win poses. However, there are a few that can't be seen with this trick, such as Felicia's perfect win pose. * Tricks : even though the Start button is mostly used as a taunt button, there are a few characters that can use it for some rather silly moves such as Sasquatch & Felicia. If you leap at the enemy's head without attacking while using Felicia, you'll sit on their heads as long as neither player moves at all. An extra taunt? :) * EX MOVES : Anakaris : 1) (3/4 max) In the Sarcophage : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (1/2 max) Pharao Magic I : MK, LP, Down, LK, MP 3) [Need 2 powers] (1/2 max) Pharao Magic II : HK, MP, Down, MK, HP 4) [Need 3 powers] (1/2 max) Pharao Magic III : HK, MP, LK, Down, LP, MK, HP B. B. Hood ('Bulleta' in Japan) : 1) (Anywhere) Hunt the Duck : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Near) Beautiful Memory : Left, DownLeft, Down, DownRight, Right + 2 Kicks 3) (Close) Apple Blast : Right, DownRight, Down, DownLeft, Left + 2 Kicks Bishamon : 1) (Close) Oni Kubi Hineri : Right, DownRight, Down, DownLeft, Left + 2 Punches 2) (Anywhere) Enma Seki : Left, DownLeft, Down, DownRight + 2 Kicks Demitri : 1) (3/4 max) Demon Pillion : Down, Right, DownRight + 2 Kicks 2) (Sweep distance) Sucking the Blood : Right, Down, DownRight + 2 Punches 3) [Need 2 powers] (Sweep Distance) Midnight Pleasure : LP, MP, Right, MK, MK Felicia : 1) (3/4 max) Weapon X - 11 hit : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Anywhere) Help Me, Please - 34 hit : Left, DownLeft, Down, DownRight, Right + 2 Kicks Hsein Ko ('Lei Lei' in Japan) : 1) (Anywhere) The Blast : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Anywhere) Chireitou : Left, DownLeft, Down, DownRight, Right + 2 Kicks 3) (Anywhere) Tenraiha : LK, HK, MP, MP, Up Jedah : 1) (Anywhere) Finale Rosso : Down (x2) + 2 Punches 2) (Anywhere) Plova Di Selbo : Left, DownLeft, Down, DownRight, Right + 2 Kicks, Tap MK to grap opponent Jon Talbain ('Gallon' in Japan) : 1) (Anywhere) Dragon Cannon : Left, DownLeft, Down, DownRight, Right + 2 Kicks 2) (Close) Moment Slice : LP, MP, Right, LK, MK Lilith : 1) (near) Bats : Right, Down, DownRight + 2 Kicks 2) (near) Luminous Vision : LP, LP, Right, LK, HP 3) [Need 2 powers] (Far) Gloomy Puppet Show : Down, DownRight, Right + 2 Kicks Lord Raptor ('Zabel Zarock' in Japan) : 1) (1/2 max) Evil Scream : Right, Left + 2 Punches 2) (1/2 max) Death Voltage : Right, DownRight, Down, DownLeft + 2 Kicks 3) (Anywhere) Hell Dunk : Right, Down, DownRight + 2 Punches Q-Bee : 1) (3/4 max) Chrysalid : Right, Down, DownRight + 2 Punches 2) (Anywhere) Bee attack : Left, DownLeft, Down, DownRight, Right + 2 Kicks Morrigan : 1) (Sweep Distance) Darkness Illusion : LP, LP, Right, LK, HP 2) (Anywhere) Valkyrie Turn : Right, RightDown, Down, DownLeft, Left, (any) Kick, then LK (close), or MK (medium), or HK (far) 3) (Anywhere) Shocked : Right, HP, MP, LP, Right 4) (Anywhere) Finishing Shower : MP, LP, Left, LK, MK Rikuo ('Aulbath' in Japan) : 1) (1/2 max) Aqua Spread : Right, DownRight, Down + 2 Kicks or 2 Punches 2) (Anywhere) Water Jail : Right, Down, DownRight + 2 Punches 3) (Anywhere) Sea Rage - 8 hit : Left, DownLeft, Down, DownRight, Right + 2 Punches 4) [Need 3 powers] (Close) Direct Scissors : Down(x2) + 2 Punches Sasquatch : 1) (Anywhere) Big Freezer : Left, DownLeft, Down, DownRight + 2 Punches 2) (3/4 screen max) Big Eisbahn : Left, DownLeft, Down, DownRight + 2 Kicks 3) (Close) Big Sledge : 720 degrees + 2 Kicks Victor : 1) (Anywhere) Thunder Break : Down (2s), Up + 2 Kicks 2) (Corps to corps) MEGA Gerdenheim : 720 degrees + 2 Kicks - SERIES - 1. Vampire - The Night Warriors [Green Board] (1994, Arcade) 2. Vampire Hunter - Darkstalkers' Revenge [Green Board] (1995, Arcade) 3. Vampire Savior - The Lord of Vampire [Green Board] (1997, Arcade) 4. Vampire Savior 2 - The Lord of Vampire [Green Board] (1997, Arcade) 5. Vampire Hunter 2 - Darkstalkers' Revenge [Green Board] (1997, Arcade) 6. Darkstalkers 3 - Vampire Savior (1999, PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, PSP) - STAFF - Main music composer : Takayuki Iwai (Anarchy Takapon) Sub music composer : Masato Koda (Cipher) Sound effects & Voice edit : Moe.T (Cipher) Sound drivers : Yasushi Ikeda" A!Ohana" Sound Tool : Tomohiro Masuda (Q~CVE) Sound "Q_64M" hardware : Ida~~~~~~~N Character designers : Eripyon.N (Eripyonsuke), Makoto Ishii, Fujihara, Ari, Takemoto, Rumi Chan, Takayuki Kosaka, Reiko Komatsu, Masarusan-N, Kuri, Tanuki, Kitasan, Ball Boy, Mizuho, Q, Who, Kimo Kimo, N_Labo, You-Ten Nakano, Mizupyon, Kaname, Tsuyoshi, Fuzii & Peliko, G.Kamina, Yoshioka, Isi-B Gao, Hitoshi Igarashi, Kozuchi Scroll designers : Yuki Kyotani, Yumiko Nakatsuka, Tamachan, Morisaki Chie, Goro Suzuki (1996), Kanno, Yuugen, Pokkemon Program designers : Shinchan (as 'Hyper Shinchan'), Cham Cho Choy, Pon, Min, Ittetsu, 24 (nishi), Moto $ Tomo Nogi, Teruaki Hirokado, Hard.Yas (-Jedah-) Planners : S. Obata, Neo_G H.Ishizawa, Malachie, Nohah, Kanetaka (Kinta) Producer : Tetsuya Iijima General producers : Noritaka Funamizu, Yoshiki Okamoto * Voice Actors : Jedah : Isshin Chiba Q-Bee, B. B. Hood : Miyuki Matsushita Lilith : Hiroko Konishi Demitri : Nobuyuki Hiyama Morrigan : Yayoi Jinguji Felicia : Kae Araki Rikuo, Lord Raptor, Jon Talbain : Yuuji Ueda Victor, Bishamon, Sasquatch, Anakaris : Kan Tokumaru Hsien-Ko : Michiko Neya Emily : Kozue Yoshizumi - PORTS - (Japanese ports only) * CONSOLES: [JP] Sega Saturn (apr.16, 1998) "Vampire Savior - The Lord of Vampire [Model T-1228G]" [JP] Sony PlayStation (nov.5, 1998) "Vampire Savior EX Edition [Model SLPS-01700]" [JP] Sony PS2 (may.19, 2005) "Vampire - Darkstalkers Collection [Model SLPM-65998]" [JP] Microsoft XBOX 360 (mar.14, 2013) "Vampire Resurrection [Model JES1-00280]" Sony PlayStation 3 [JP] (mar.14, 2013) "Vampire Resurrection [Model BLJM-60567]" Sony PlayStation 3 [PSN] [JP] (apr.17, 2013) "Vampire Resurrection [Model NPJB-00312]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3046&o=2 $end $info=vsava, $bio Capcom CPS-II cart. published 23 years ago: Vampire Savior - The Lord of Vampire (c) 1997 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - PORTS - (Asian ports only) * CONSOLES: Microsoft XBOX 360 [AS] (mar.14, 2013) "Vampire Resurrection" Microsoft XBOX 360 [KO] (mar.14, 2013) "Darkstalkers Resurrection" Sony PlayStation 3 [AS] (mar.14, 2013) "Vampire Resurrection [Model BLAS-50562]" Sony PlayStation 3 [KO] (mar.14, 2013) "Darkstalkers Resurrection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69680&o=2 $end $saturn=vsav,vsava, $bio Sega Saturn game published 22 years ago: Vampire Savior - The Lord of Vampire (c) 1998 Capcom Company, Limited. Jedah, the lord of the Dohma clan, awoke from his century long sleep. "I shall be the one to unite every dispirited soul," he boasted. For perfect salvation of all souls, he summoned the owners of "valuable souls" to his Majigen to unite them all to himself. Jedah, the Jet-Black Messiah, resurrected to save Makai from being ruined by uniting all souls to himself. He summons the Darkstalkers to the Majigen, the battlefield he created for his own salvation. - TECHNICAL - Game ID (initial release) : T-1228G Game ID (4MRAM Douroki Ban edition) : T-1229G - TRIVIA - Vampire Savior for Sega Saturn was released on April 16, 1998 in Japan. The 4MRAM Douroki Ban edition [Model T-1229G]was released the same day and makes use of the 4MB RAM cartridge to reproduce all of the arcade animation. Features the 15 original characters from Vampire Savior in addition to Donovan, Phobos, and Pyron from "Vampire Hunter - Darkstalkers' Revenge". - TIPS AND TRICKS - * Clear Arcade mode once on any difficulty setting without losing any Bat Marks. Then highlight Option, hold L and R, and press Start to access the EX Option menu. One of the features allows you to change game language to English. This will change the name of some characters (Bulleta changes to B. B. Hood, for example) and censors the game (all blood is white and the torture chamber stage changes). * In Arcade mode only, highlight the ? box on the character select screen and press L five times. Upon pressing it the fifth time, hold down button L and press any Punch or Kick button. A character is selected at random, but there will be a shadowy figure behind the character named Shadow. Once you win a match this way, Shadow abandons the character, and takes possession of your opponent, so you switch characters for each stage this way. * Vampire Hunter version of Phobos is selectable by highlighting Phobos, holding L, then pressing any Punch or Kick button. * Dark Gallon can be selected by holding L, then pressing any two Punch or Kick buttons simultaneously while highlighting Gallon. * To play as Oboro Bishamon, you must defeat him first. Don't use Auto mode, don't lose any Bat Marks, and finish at least two oppoonents with the listed EX Move shown below. Here's a quick legend, U = Up, D = Down, B = Back, F = Forward, P = Any Punch, K = Any Kick, LP/LK = Light Punch/Light Kick, MP/MK = Medium Punch/Medium Kick, HP/HK = Heavy Punch/Heavy Kick, PP = Any two Punch buttons, KK = Any two Kick buttons: Anakaris Pharaoh Salvation (HK, MP, D, MK, HP) or Pharaoh Decoration (HK, MP, LK, D, LP, MK, HP), either is usable in air Aulbath Aqua Spread (F, DF, D + PP or KK) Bishamon Togakubi Sarashi (D, D + PP), when opponent is knocked down Bulleta Beautiful Memory (B, DB, D, DF, F + KK) Demitri Midnight Pleasure (LP, MP, F, MK, MK), at Level 2 Donovan Change Immortal (MP, LP, B, LK, MK) Felicia Please Help Me (B, DB, D, DF, F + KK) Gallon Moment Slice (LP, MP, F, LK, MK) Jedah Prova=Di=Servo (B, DB, D, DF, F + K), then press K Lei-Lei Chuukadan (B, DB, D, DF, F + PP) Lilith Gloomy Puppet Show (B, DB, D, DF, F + KK) Morrigan Darkness Illusion (LP, LP, F, LK, HP), usable in air Phobos Final Guardian Beta (F, D, DF + KK) Pyron Cosmo Disruption (B, DB, D, DF, F + PP or KK) Q-Bee +B (B, DB, D, DF, F + KK) Sasquatch Big Sledge (Rotate two full circles and press KK when close to opponent) Victor Geldenheim 3 (Rotate two full circles and press KK when close to opponent) Zabel Hell Dunk (F, D, DF + PP) Once you have done each of these steps, you will face Oboro Bishamon after you defeat Jedah. Make sure you win, you will see your character's ending if you lose, and you will not be able to play as Oboro Bishamon if that happens. Once you defeat Oboro Bishamon, save the game, then enter any game mode, highlight Bishamon, hold L, and press any Punch or Kick button. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59870&o=2 $end $info=vsavh, $bio Capcom CPS-II cart. published 23 years ago: Vampire Savior - The Lord of Vampire (c) 1997 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Vampire Savior - The Lord of Vampire [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69679&o=2 $end $info=vsav2,vsav2d, $bio Capcom CPS-II cart. published 23 years ago: Vampire Savior 2 - The Lord of Vampire (c) 1997 Capcom Company, Limited. Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls! - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - Vampire Savior 2 was released in September 1997 in the Japanese arcades. It was known there as the 26th video game released for the CPS2 hardware. During the intro, a fast montage of images appears in a snap second. If you slow down the emulation, you'll find that the images are actually sketches of various characters from the game (Notably, "Vampire Hunter 2" had a fast montage too, at the same point in the intro, but with different artwork). Donovan's appearance in this game is part of a lie by Capcom : In the original draft for Vampire Savior, Donovan would have been turned into a type of demon, while Anita, now in her teens, would be added to the roster, most likely as a 'new' character. However, instead, both characters were cut, and only restored, suddenly ageless, for Vampire Savior 2, without the changes. This game is not canon due to the above errata, and other chronological faults, like the inclusion of Pyron, who was destroyed in the original tournament. - TIPS AND TRICKS - * Hidden Warriors: the first will appear if you make 3 'DARK FORCE' or 3 'EX FINISH' without losing a round. The second will appear after 6 'EX FINISH' without losing a round. * Shoul Mode: on the character select screen, go to the [?] box, press Start 5 times, then push any punch or kick button. * Alternate Shoul Mode: on the character select screen, go to the character whom you would like to use in the first stage, press Start 3 times, after that go to the [?] box, press Start 5 times, then push any punch or kick button. * Marionette Mode: on the character select screen, go to the [?] box, press Start 7 times, then push any punch or kick button. * Priest Bishamon: on the character select screen, go to Bishamon, hold Start and press any punch or kick button. * Vampire Hunter 2 Phobos: Hold start and select Phobos. He will have the gameplay of Vampire Hunter 2. * EX MOVES Anakaris : 1) (3/4 max) In the Sarcophage : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (1/2 max) Pharao Magic I : MK, LP, Down, LK, MP 3) [Need 2 powers] (1/2 max) Pharao Magic II : HK, MP, Down, MK, HP 4) [Need 3 powers] (1/2 max) Pharao Magic III : HK, MP, LK, Down, LP, MK, HP Baby Bonnie Hood ('Bulleta' in Japan) : 1) (Anywhere) Hunt the Duck : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Near) Beautiful Memory : Left, DownLeft, Down, DownRight, Right + 2 Kicks 3) (Close) Apple Blast : Right, DownRight, Down, DownLeft, Left + 2 Kicks Bishamon : 1) (Close) Oni Kubi Hineri : Right, DownRight, Down, DownLeft, Left + 2 Punches 2) (Anywhere) Enma Seki : Left, DownLeft, Down, DownRight + 2 Kicks Demitri : 1) (3/4 max) Demon Pillion : Down, Right, DownRight + 2 Kicks 2) (Sweep distance) Sucking the Blood : Right, Down, DownRight + 2 Punches 3) [Need 2 powers] (Sweep Distance) Midnight Pleasure : LP, MP, Right, MK, MK Donovan : 1) (Anywhere) Immortal Transformation : MP, LP, Left, LK, MK 2) (Anywhere) Breath of Death : Left, DownLeft, Down, DownRight, Right + Kick (LK = close, MK = medium, HK = far) Felicia : 1) (3/4 max) Weapon X - 11 hit : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Anywhere) Help Me, Please - 34 hit : Left, DownLeft, Down, DownRight, Right + 2 Kicks Hsein Ko ('Lei Lei' in Japan) : 1) (Anywhere) The Blast : Left, DownLeft, Down, DownRight, Right + 2 Punches 2) (Anywhere) Chireitou : Left, DownLeft, Down, DownRight, Right + 2 Kicks 3) (Anywhere) Tenraiha : LK, HK, MP, MP, Up Huitzil ('Phobos' in Japan) : 1)(Anywhere) Big Laser : Left, DownLeft, Down, DownRight, Right + 2 Punches 2)(Anywhere) Confusioner : Right, Down, DownRight + 3 Kicks 3)(Anywhere) Final Guardian : Left, DownRight, Down, DownLeft + 2 Kicks Jedah : 1) (Anywhere) Finale Rosso : Down (x2) + 2 Punches 2) (Anywhere) Plova Di Selbo : Left, DownLeft, Down, DownRight, Right + 2 Kicks, Tap MK to grap opponent Lilith : 1) (near) Bats : Right, Down, DownRight + 2 Kicks 2) (near) Luminous Vision : LP, LP, Right, LK, HP 3) [Need 2 powers] (Far) Gloomy Puppet Show : Down, DownRight, Right + 2 Kicks Lord Raptor ('Zabel Zarock' in Japan) : 1) (1/2 max) Evil Scream : Right, Left + 2 Punches 2) (1/2 max) Death Voltage : Right, DownRight, Down, DownLeft + 2 Kicks 3) (Anywhere) Hell Dunk : Right, Down, DownRight + 2 Punches Pyron : 1)(Anywhere) Cosmo Disruption : Left, DownLeft, Down, DownRight, Right + 2 Punches or 2 Kicks Q-Bee : 1) (3/4 max) Chrysalid : Right, Down, DownRight + 2 Punches 2) (Anywhere) Bee attack : Left, DownLeft, Down, DownRight, Right + 2 Kicks Morrigan : 1) (Sweep distance) Darkness Illusion : LP, LP, Right, LK, HP 2) (Anywhere) Valkyrie Turn : Right, RightDown, Down, DownLeft, Left, (any) Kick, then LK (close), or MK (medium), or HK (far) 3) (Anywhere) Shocked : Right, HP, MP, LP, Right 4) (Anywhere) Finishing Shower : MP, LP, Left, LK, MK Victor : 1) (Anywhere) Thunder Break : Down (2s), Up + 2 Kicks 2) (Corps to corps) MEGA Gerdenheim : 720 degrees + 2 Kicks - SERIES - 1. Vampire - The Night Warriors [Green Board] (1994, Arcade) 2. Vampire Hunter - Darkstalkers' Revenge [Green Board] (1995, Arcade) 3. Vampire Savior - The Lord of Vampire [Green Board] (1997, Arcade) 4. Vampire Savior 2 - The Lord of Vampire [Green Board] (1997, Arcade) 5. Vampire Hunter 2 - Darkstalkers' Revenge [Green Board] (1997, Arcade) 6. Darkstalkers 3 - Vampire Savior (1999, PlayStation) 7. Darkstalkers Chronicles - The Chaos Tower (2005, PSP) - STAFF - Producer : Noritaka Funamizu General producers : Noritaka Funamizu, Yoshiki Okamoto Main music composers : Takayuki Iwai (Anarchy Takapon) Sub music composers : Tetsuya Shibata (Cyber-T) Sound effects & Voice edit : Moe.T (Cipher) Sound drivers : Yasushi Ikeda" A!Ohana" Sound tool : Tomohiro Masuda (Q~CVE) Sound "Q_64M" hardware : Ida~~~~~~~N Character designers : Eripyon.N (Eripyonsuke), Makoto Ishii, Fujihara, Ari, Takemoto, Rumi Chan, Takayuki Kosaka, Reiko Komatsu, Masarusan-N, Kuri, Tanuki, Kitasan, Ball Boy, Mizuho, Q, Who, Kimo Kimo, N_Labo, You-Ten Nakano, Mizupyon, Kaname, Tsuyoshi, Fuzii & Peliko, G.Kamina, Yoshioka, Isi-B Gao, Hitoshi Igarashi, Kozuchi, Shisui Scroll designers : Yuki Kyotani, Yumiko Nakatsuka, Tamachan, Morisaki Chie, Goro Suzuki (1996), Kanno, Yuugen, Pokkemon Program designers : Shinchan (as 'Hyper Shinchan'), Cham Cho Choy, Pon, Min, Ittetsu, 24 (nishi), Tomo & Moto May!, Teruaki Hirokado, Hard.Yas (-Savior2-) Planners : S. Obata, Neo_G H.Ishizawa, Malachie, Nohah, Kanetaka (Kinta) * Voice Actors : Jedah : Isshin Chiba Q-Bee, Bulleta : Miyuki Matsushita Lilith : Hiroko Konishi Demitri, Donovan, Pyron : Nobuyuki Hiyama Zabel Zarock : Yuuji Ueda Morrigan : Yayoi Jinguji Felicia : Kae Araki Victor, Bishamon, Anakaris : Kan Tokumaru Lei Lei : Michiko Neya Phobos : Jyurouta Kosugi Cecil : Kyoko Hikami Emily : Kozue Yoshizumi - PORTS - * CONSOLES: [JP] Sony PS2 (may.19, 2005) "Vampire - Darkstalkers Collection [Model SLPM-65998]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3047&o=2 $end $spectrum_cass=vampirev, $bio Sinclair ZX Spectrum cass. published 37 years ago: Vampire Village (c) 1983 Terminal Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81740&o=2 $end $cpc_cass=vampire, $bio Amstrad CPC cass. published 34 years ago: Vampire [Model 3016] (c) 1986 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98649&o=2 $end $amigaocs_flop=vampempr, $bio Commodore Amiga 500 disk. published 32 years ago: Vampire's Empire (c) 1988 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75475&o=2 $end $spectrum_cass=vampires_a, $bio Sinclair ZX Spectrum cass. published 32 years ago: Vampire's Empire (c) 1988 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81739&o=2 $end $msx1_cass=vampemp,vampempa, $bio MSX cass. published 32 years ago: Vampire's Empire (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95100&o=2 $end $spectrum_cass=vampires, $bio Vampire's Empire (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219741&o=2 $end $amigaocs_flop=vampclev, $bio Commodore Amiga 500 disk. published 29 years ago: Vampire's Empire + Clever and Smart [Amiga Star Collection] (c) 1991 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75476&o=2 $end $cpc_flop=vampyrf1, $bio Amstrad CPC type-in published 35 years ago: Vampyr (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120622&o=2 $end $gba=vanhlsngu, $bio Nintendo GBA cart. published 16 years ago: Van Helsing [Model AGB-BANE-USA] (c) 2004 Vivendi Universal Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76236&o=2 $end $gba=vanhlsng, $bio Nintendo GBA cart. published 16 years ago: Van Helsing [Model AGB-BANP] (c) 2004 Sierra Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76235&o=2 $end $info=vanvan, $bio Arcade Video game published 37 years ago: Van-Van Car (c) 1983 Sanritsu. The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars. - TECHNICAL - Main CPU: Zilog Z80 (@ 3.072 Mhz) Sound Chips: (2x) Texas Instruments SN76496 (@ 1.78975 Mhz) Players: 2 Control: 4-way joystick Buttons: 1 - TRIVIA - Van-Van Car was released in March 1983 in Japan. - SCORING - Balloon : 200 points. Jumping Enemy Car : 100 points. Destroying Enemy Car : 1000 points. Bonus Balloon : 500 points for each remaining balloon. End of level bonus : Extra points awarded for time remaining. - TIPS AND TRICKS - * Van Van Car is not a hard game, but it will have you pounding walls, the controls, or younger siblings in frustration. Be prepared to die a lot of very stupid deaths, particularly when you're learning the game. The game is about minimalist control - try to avoid making sudden movements or jerky motions, as you'll generally end up accidentally switching tracks or losing speed and being rammed. Also try to avoid twitch jumping when enemy cars are close - while in the air, you have no control over your car, so enemies will run right underneath you, and they do not make for a soft landing. Try to plan a path and move smoothly through the maze, avoid sharp turns, and jump cars coming head on only. If you're being pursued closely, look for a break in the maze that you can jump over and gain an extra second or two on your pursuer. DO NOT try to turn and jump. You're asking for a crash. * The bonus balloon appears when there are eight balloons left on screen. Try to collect it without bursting any more balloons as they are worth a total of 3,500 points when you collect the bonus. * Try to save your missiles to fire them in a long straight line picking off as many balloons as possible, and hopefully destroying more than one car. * Don't collect another energy balloon until you have fired the missile awarded by the last one, otherwise the second missile will be wasted because you can only carry one at a time. * Enemy cars cannot pass through balloons; they have to go around them. This can be used to the player's advantage as the player can jump on a balloon while being pursued by an enemy, and the enemy has to back off and go around. * When you fire a missile, and an enemy car is turning near the axis you fired on (but is not actually on the axis) the missile will destroy the car, even though it technically does not hit it! * Enemy cars do not beeline for you automatically. Only after popping a certain quota of balloons (or perhaps by taking a certain amount of time) do they start coming directly for you. Therefore, for the first little while in a level, you have time to plan out which balloons you need to go for immediately and which you can save for later. You also want to save your missiles for when enemy cars are actually chasing you - not merely idling around the maze. * It's important to note that some tracks can be deceptive - balloons will cover up key turning points, making it appear that there is straight road where there are actually curves. These are good balloons to take out early on in the maze when you aren't being heavily pursued. * Oil slicks are a useful item in the game. Since you speed up by running over one (although you can't jump, you gain about 2x your normal speed while spinning), they allow you to make a quick escape from enemies, particularly when said enemy is right on your tail. * The game repeats itself after 12 or 14 levels, starting back on level 1 and slowing down considerably. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3048&o=2 $end $info=vanvank,vanvanb, $bio Arcade Video game published 37 years ago: Van-Van Car (c) 1983 Karateco. Export release. Game developed by Sanritsu. See Sanritsu entry for more information about the game itself. - TRIVIA - Released in March 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31727&o=2 $end $psx=vanark, $bio Sony PlayStation disc published 20 years ago: Vanark (c) 2000 Jaleco USA, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01035 - TRIVIA - Released on March 31, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111456&o=2 $end $saturn=vandalh,vandalha, $bio Sega Saturn game published 23 years ago: Vandal Hearts - Ushinawareta Kodai Bunmei (c) 1997 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59871&o=2 $end $psx=vandalh2, $bio Sony PlayStation disc published 21 years ago: Vandal Hearts II (c) 1999 Konami of America [TM of Konami Corp] North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00940 - TRIVIA - Released on November 30, 1999 in the USA. The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111312&o=2 $end $psx=vandalh, $bio Sony PlayStation disc published 23 years ago: Vandal Hearts (c) 1997 Konami of America [TM of Konami Corp] North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-00447 - TRIVIA - The game was rated M (Mature, it have content that may be suitable for ages 17 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111311&o=2 $end $info=vandyke,vandykejal,vandykejal2,vandykeb, $bio Arcade Video game published 30 years ago: Vandyke (c) 1990 UPL. - TECHNICAL - Game ID : UPL-90064 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1991. Also licensed to Jaleco for manufacture and distribution. A Neo-Geo MVS version of this game exists but is ultra rare. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3049&o=2 $end $info=vanguardc, $bio Arcade Video game published 39 years ago: Vanguard (c) 1981 Centuri, Incorporated. For more information about the game itself, please see the original SNK entry. - TRIVIA - Vanguard was released in October 1981 in North America by Centuri, under license from SNK Corp. - PORTS - * CONSOLES: [US] Atari 2600 (1982) "Vanguard [Model CX2669]" [US] Atari 5200 (1983) "Vanguard [Model CX5216]" * COMPUTERS: Atari 800 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38670&o=2 $end $info=vanguard,vanguardj, $bio Arcade Video game published 39 years ago: Vanguard (c) 1981 SNK. Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 930 Khz) Sound Chips : Custom (@ 930 Khz), (2x) SN76477 (@ 930 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 61.25 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 4 = > [1] Fire Left, [2] Fire Right, [3] Fire Down, [4] Fire Up - TRIVIA - Vanguard was released in July 1981 in Japan and put SNK on the map in North America. Vanguard is the first color game from SNK and it was one of the first shoot-em-ups with an 8-way directional fire. The starting music is inspired by the 'Star Trek: The Motion Picture' soundtrack (release date is 1979), and later became the theme song to the 1987-1994 television series 'Star Trek: The Next Generation'. The music that plays when you get the power-up is 'Vultan's Theme: Attack of the Hawk Men' from the 'Flash Gordon' soundtrack. A Vanguard unit appears in the 1982 movie 'Jekyll & Hyde... Together Again'. - SCORING - Mist - Bouncing starship : 70 points Harley - Fighter : 50 points Helm - White UFO : 80 points Amno - Pink UFO : 100 points Base I, II, III - Buildings : 100 - 400 points Garine - Bouncing aliens : 100 - 400 points Barrier - Energy barrier : 800 points Kemlus - "C" shaped worms : 100 - 400 points Romeda - Arrow shaped ships : 100 points Gond - Boss at end of round : 1,000 - 8,000 points - TIPS AND TRICKS - * When you start the game, your fighter will be at the left side of the screen. Keep in mind, this is a scrolling game. This means you can go no faster then the right side and no slower then the left side. You can, however, vary your speed in-between by pushing the joystick back and forth. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control. Here are some strategies for getting through them. There is no break between the areas, but you can pretty much tell what area you are in by the landscape and/or the enemies. MOUNTAIN ZONE : This zone is pretty straightforward. The mountain is wide enough for you to maneuver out of harms way. 1) There should be no reason that you can't go through both areas energized. The energy stations are abundant in the mountain zone. 2) The Harley's like to group up in packs of five or six. They will fire on you and an occasional Harley will break from the pack to try to ram your fighter. They usually stay on one level and don't move around a lot. Very easy to evade. 3) The Mist's are a different matter. They move around all over the area and they are rather difficult to hit. You will have to use your lasers from different sides very effectively. RAINBOW ZONE : In these zones you will be going diagonal up or diagonal down. The first part only has three aliens while the second part of the zone has six aliens moving up and down. 1) On the diagonal up parts, get your fighter in between the second and third aliens during the first part. Reverse this on the diagonal down parts. 2) On the second part, you will have to get in between the fourth and fifth aliens. You may have to use your top laser to clear out the alien above since the top three alternate with the bottom three. Reverse this on the diagonal down parts. STYX ZONE : There are no energy stations in this zone so you will have to do some quick maneuvering and firing in all directions. This area also narrow significantly. Use the same tactics from the Mountain Zone. STRIPE ZONE : You only have to deal with ground targets in this zone. This, though, is the problem since those targets are clustered very close together. 1) You should be able to go through this area energized since energy stations are abundant in the lower parts of this zone. 2) If you aren't energized, make sure you decided quickly to go high or low. If you go high, you deal with bases and Garines (bouncing aliens). This can be rough if you mistime it. The bottom has more targets but you must destroy the barrier. You do this by destroying the upper or lower stand that fires it up. 3) This zone lasts a while but the pattern remains the same. BLEAK ZONE : You will be going up instead of sideways. The scrolling now is you can't go faster then the top of the screen or slower then the bottom of the screen. 1) Enemies on this screen are actually pretty easy to get through. Just stay in the middle and keep firing. The Romeda may give you trouble since they like to fire left diagonal shots. 2) If you go into the debris left from the Kemlus, a backward 'C' will surround your fighter and you will get 1090 points. You can do this three times. After the third time, if you try this, your fighter will be destroyed. CITY OF MYSTERY : This is for all the marbles. There are many hazards to avoid as you try to take out Gond. 1) First, as you enter there are lasers to your left and right. You must quickly get into the second part. Gond is protected by two layers that have openings. These openings line up for only brief moments. Try to take shots through this opening. 2) After a short amount of time, walls will close behind your fighter. You only have a limited amount of time because there are five walls and if they close before you take out Gond, you lose your fighter. 3) The only good thing is if you fail to take out Gond, you advance to the next round. Of course, you don't get the bonus for Gond. 4) After you make it through each set of cave one and cave two, the action gets faster. - SERIES - 1. Vanguard (1981) 2. Vanguard II (1984) - STAFF - Developed by Tose Co., Ltd. for SNK. - PORTS - NOTE: To see ports released in North America, please see the Centuri entry. * CONSOLES: [JP] Atari 2600 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3050&o=2 $end $xegs=vanguard, $bio Vanguard (c) 199? Atari Corp. Atari 5200 Conversion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51257&o=2 $end $a2600=vanguardc, $bio Vanguard (c) 19?? CCE South American release. See Atari's "Vanguard [Model CX2669]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51165&o=2 $end $a2600=vanguardv, $bio Vanguard (c) 19?? VGS Brazil. South American release. See Atari's "Vanguard [Model CX2669]" for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51166&o=2 $end $psx=vbandits, $bio Sony PlayStation disc published 20 years ago: Vanguard Bandits (c) 2000 Working Designs North American release. Game developed in Japan. - TECHNICAL - GAME ID: SLUS-01070 - TRIVIA - Released on April 29, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111215&o=2 $end $info=vangrd2, $bio Arcade Video game published 36 years ago: Vanguard II (c) 1984 SNK. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.36 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz), Namco (@ 31.25 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette colors : 288 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1984. - SERIES - 1. Vanguard (1981) 2. Vanguard II (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3051&o=2 $end $a2600=vanguard,vanguarde,vanguardp, $bio Atari 2600 cart. published 38 years ago: Vanguard (c) 1982 Atari, Incorporated. Your goal is to reach the City of Mystery at the end of the tunnel and destroy Gond. In the tunnel zones, you maneuver around sharp rocks and barriers while battling weird flying objects. The more enemy objects you destroy, the more points you earn. If you make it to the City of Mystery and shoot Gond, you earn bonus points. But watch out! Gond could shoot you instead. If you survive the City of Mystery, you continue the game in Tunnel 2. In two-player games, the player with the highest score wins. - TECHNICAL - Model CX2669 - TIPS AND TRICKS - * FIRING SLOWS YOU DOWN. Your spaceship moves twice as fast when you aren't firing. Hold your fire when you're passing barriers or diving for energy pods. * MISTS AND HARLEYS. Keep the spaceship moving up and down to avoid missiles and lay down a barrage of lasers vertically, against the enemy's line of flight. A Mist can only fire once, so you can dodge its missile and then go for it. * HELMS AND AMMOS. Try to hit these with your starboard and port lasers before they cross your path. Avoid getting caught between two balloons, since it is hard to fire without moving into them. * KEMLUS AND ROMEDAS. Fire horizontally across their line of flight. * STRIPPED ZONE. Don't try to shoot everything you pass; think mainly of surviving. Fire at barriers and Garimes through crevices in the rocks, but take care not to crash into the rocks. Don't fire at Paynes. You can't destroy them, and firing slows you down when you need a burst of speed to pass safely. * CITY OF MYSTERY. If you want to earn lots of points, hold your fire until the last minute. The trick of course, is to dodge the missiles. Gond aims directly at you, so keep moving. As soon as you enter the city, move up to avoid the first missile. When it passes, move down. Keep changing your position until you run out of room, then fire. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51164&o=2 $end $a5200=vanguard, $bio Atari 5200 cart. published 37 years ago: Vanguard (c) 1983 Atari, Incorporated. So you enlisted for adventure, did you? Well, you've come to the right place. Your mission is to reach the City of Mystery at the end of the tunnel and destroy the great Gond with your four- directional laser guns. Sound easy? Wait and see. First you have to make it through the seven tunnel zones without getting smashed on the tunnel walls, crunched by enemy objects, or zapped by missiles. The more enemy objects you destroy, the more points you earn, but the rougher it gets. If you make it to the City of Mystery and destroy Gond, you earn bonus points. Then you head into the next tunnel, which also leads to the City of Mystery and Gond. Then what? Well, to quote an old Aterrian saying, "Life is just one tunnel after another." Now before you climb into your spaceship and enter the first tunnel, take a look at the options. - TECHNICAL - Model CX5216 - SCORING - ENEMY OBJECT Mist ship: 70 points Harley rocket: 50 points Helm balloon: 80 points Ammo Balloon: 100 points Base: 100-400 points Garime Monsters: 100-400 points Barrier: 800 points Kemlus snake: 100-400 points Romeda ship: 100 points BONUSES Bonus Lives: At 10,000 and 50,000 points Riding a Kemlus (3 times only): 1090 points each time Destroying Gond: 1000-8000 points - TIPS AND TRICKS - * FIRING SLOWS YOU DOWN: Hold your fire whenever you need a burst of speed to pass Paynes, dodge missiles, or dive for energy pods. * MISTS AND HARLEYS: Keep the spaceship moving up and down to avoid missiles, and fire vertically against the enemy's line of flight. * RAINBOW ZONES: Before entering a Rainbow zone, advance your spaceship to the middle of the screen. This will prevent you from crashing into the tunnel walls as you enter. To avoid getting zapped from above or below, fire your starboard and port guns alternately. * STRIPE ZONE: Go for the energy pod first; then crash into as many high-scoring targets as you can while pod power lasts. When firing, fire on approach. Don't fire at Paynes. You can't destroy them, and firing slows them down. * CITY OF MYSTERY: To stay alive in the City of Mystery and earn lots of bonus points, you have to dodge missiles. Wait for the first missile to appear, the quickly move to avoid it. Keep changing your position while firing at Gond. If you're lucky, you'll hit Gond before he hits you. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50106&o=2 $end $psx=vanishpt, $bio Sony PlayStation disc published 19 years ago: Vanishing Point (c) 2001 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-01109 - TRIVIA - Released on February 05, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110997&o=2 $end $spectrum_cass=vanquish, $bio Sinclair ZX Spectrum cass. published 37 years ago: Vanquisher (c) 1983 Elephant Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81742&o=2 $end $ibm5170=vanslug, $bio IBM 5170 5.25in.disk. (DOS) published 25 years ago: Vanslug: X Mission - The Way of Super Warrior (c) 1995 Samsung [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144545&o=2 $end $megadriv=vaportr,vaportrp, $bio Sega Genesis game published 29 years ago: Vapor Trail (c) 1991 Renovation - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57508&o=2 $end $info=vaportra,vaportrau,vaportra3, $bio Arcade Video game published 31 years ago: Vapor Trail - Hyper Offence Formation (c) 1989 Data East. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Kuhga - Operation Code Vapor Trail". - TECHNICAL - Game ID : MAA - TRIVIA - Vapor Trail was released in February 1990. - SERIES - 1. Vapor Trail - Hyper Offence Formation (1989) 2. Rohga - Armor Force (1992) 3. Skull Fang (1996) - PORTS - * CONSOLES: [US] Sega Genesis (1991) "Vapor Trail [Model 49106]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3052&o=2 $end $info=vaportrx,vaportrxp, $bio Arcade Video game published 22 years ago: Vapor TRX (c) 1998 Atari Games Corp. - TECHNICAL - Atari Seattle hardware Main CPU : R5000 (@ 200 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : stick Buttons : 3 - TRIVIA - Vapor TRX was released in April 1998. Developed by Blue Shift (see 'Staff' section for more information). - UPDATES - Prototype Version : * GUIS : Apr 10 1998 11:03:14 / MAIN : Apr 10 1998 11:27:44 Released Version : * GUIS : Jul 2 1998 09:03:42 / MAIN : Jul 18 1998 09:06:54 * Some texts changed in Test Mode ('How-To-navigate-In-Test-Mode' texts) * Added music during the demo mode. * Changed voice (3, 2, 1...). * Gameplay changes : Unlike the prototype version, you start with weapons, your turbo gauge is not empty, etc... - STAFF - * Blue Shift : Game design : Dave Ralston Game programming : Bob Flanagan, John Salwitz Programming : John Brooks, Kevin Shapiro, Doug Snyder Operations : Becky Liu Vehicles : Will Noble Playfield art : Lynne Gura, Adalbert Mlak, K.C. Murphy Interface design : Raul Dominguez Additional art : Gil Valadez * Atari Games : Producer : Rob Rowe Executive producer : Mark Stephen Pierce Audio : Stephen Geering, Mickael Henry, John Paul, Universal Sound Hardware design : Steve Correll, Andrew Dyer, John Lowes, Ross Shaffer Technician : Darrell Robinson Programming : Mike Albaugh (Michael Albaugh), Forrest Miller, Dave Shepperd Design services : Peter Dorn, Mark Gruber, Mark Hoendervoogt, Stevie Landaverde, Rick Meyette, Ralph Perez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3318&o=2 $end $tvc_flop=varazsec,varazsecb,varazseca, $bio Videoton TVC disk. published 32 years ago: Varázsecset (c) 1988 Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112290&o=2 $end $tvc_flop=varazsgo, $bio Varázsgömb (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111780&o=2 $end $info=vmetal,vmetaln, $bio Arcade Video game published 25 years ago: Varia Metal (c) 1995 Excellent System. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : OKI6295 (@ 10 Khz), ES8712 (@ 12 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Varia Metal was released in April 1995 in Japan. Licensed to New Way Trading for manufacture and distribution. Varia Metal was supposed to be released in Japan but the game was much worse than the other shoot-em-ups. So, only prototype of the game were available in Japan. - UPDATES - The Japanese prototype has Japanese voices and storyline. - STAFF - Programmers : K Ishiguri, F Satou, Unko Producers : T Yamanaka, D Yamada, K Osabe Graphic designers : T Yamanaka, S Iwaya, T Kanou, D Yamada, M Tezuka Sound : T Inoue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3053&o=2 $end $apple2_cass=mmvarmat, $bio Apple II cass. published 42 years ago: Variable Message + Matching Quiz (c) 1978 Magnemedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136014&o=2 $end $zx81_cass=varanaly, $bio Variance Analyzer (c) 198? Zeta Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114985&o=2 $end $dragon_cass=varietypk, $bio Dragon cass. published 37 years ago: Variety Pack (c) 1983 QED Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116911&o=2 $end $sol20_cass=various1, $bio Various Games (c) 19?? White, Ray - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236997&o=2 $end $info=vrkon_l1, $bio Pinball published 38 years ago: Varkon (c) 1982 Williams Electronics, Incorporated. - TECHNICAL - Model Number : 512 - TRIVIA - 90 units were produced. - STAFF - Design by : Tony Kraemer Art by : Constantino Mitchell Software by : Bill Pfutzenreuter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5613&o=2 $end $info=varthj,varthjr, $bio Arcade Video game published 28 years ago: Varth - Operation Thunderstorm (c) 1992 Capcom Company, Limited. A shoot'em up from Capcom. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 88622B-3 Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, BOMB) - TRIVIA - Varth was released in June 1992 in the Japanese arcades. It was known there as the 19th video game made for the CP-S system. Known export releases: "Varth - Operation Thunderstorm [B-Board 89624B-3]" "Varth - Operation Thunderstorm [B-Board 91635B-2]" Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Varth : G.S.M Capcom 6 - PCCB-00110) on February 19, 1993. - STAFF - Planners: Vally Dack Kelbon, Natural Sai Sai, Nijiken Mouri, Odds Maker Maetake Scroll designers: Kintaro, Kuramoyan, Maru Chan, Mon Chan Object designers: Kurata N, Manbou, Hanisawa, Ume Programmers: Ohuchi, Meijin T, Hac, Okosama Ecchiro, Komorichie Darkside Sound: T. Yomage, P, Bull Directors: Kihaji Okamoto, Noritaka Funamizu (Poo), Akira Nishitani (Nin) Producer: Kihaji Okamoto - PORTS - No port for this game ever appeared in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3054&o=2 $end $info=varth,varthr1, $bio Arcade Video game published 28 years ago: Varth - Operation Thunderstorm (c) 1992 Capcom Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Varth - Operation Thunderstorm [B-Board 88622B-3]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89624B-3 - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" [EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]" * HANDHELDS: [EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69769&o=2 $end $info=varthu, $bio Arcade Video game published 28 years ago: Varth - Operation Thunderstorm (c) 1992 Romstar, inc. Export release for North America. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Varth - Operation Thunderstorm [B-Board 88622B-3]". - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 91635B-2 - TRIVIA - Published by Romstar under license from Capcom USA. - PORTS - Here is a list of ports released in North America only. * CONSOLES: [US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2" [US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]" * HANDHELDS: [US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69768&o=2 $end $info=vasara, $bio Arcade Video game published 20 years ago: 婆裟羅 (c) 2000 Visco Corp. (Vasara) Vertical shoot'em up with three selectable characters and nice manga style cut scene. - TECHNICAL - Main CPU: V60 (@ 16 Mhz) Sound Chips: ES5506 (@ 16 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Vasara was released in August 2000. - TIPS AND TRICKS - * Good Ending : Clear stage 5 without continuing play, or clear stage 5 with continuing play over 10 times, or clear stage 5 with slashing all Bushous. - SERIES - 1. Vasara (2000) 2. Vasara 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3055&o=2 $end $info=vasara2,vasara2a, $bio Arcade Video game published 19 years ago: 婆裟羅 2 (c) 2001 Visco. (Vasara 2) - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vasara 2 was released in August 2001. This is Visco's last arcade video game. - TIPS AND TRICKS - * Play as Magoichi Saiga : Insert a coin, then press Up(x3), Down(x3) Up(x7) and press Start. - SERIES - 1. Vasara (2000) 2. Vasara 2 (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3056&o=2 $end $tvc_flop=vasarely, $bio Vasarely (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112065&o=2 $end $bbc_rom=vasm20c,vasm, $bio Acorn BBC ROM published 37 years ago: VASM Ver. 2 (c) 1983 Vida Rebus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145360&o=2 $end $info=vastar,vastar2,vastar3,vastar4, $bio Arcade Video game published 37 years ago: Vastar (c) 1983 Sesame Japan. In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shoot, [B] Shield - TRIVIA - Vastar was released in December 1983 in Japan. It was the last game manufactured by Orca. Officially had the company bankrupted about the same time as the game was finished. For this reason Orca could not sell the game under their own brand, so they did use the alias 'Sesame Japan Corp.' for this purpose. - TIPS AND TRICKS - * Warp : When you reach the second radar that pops up from the ground, after you landed the first time and gone though the forest, put your shield on and go directly into the laser firing turret. You should activate a warp to the second spaceship! - STAFF - Staff : Toshiaki Ohta (Toshiaki.O), Super.Kita, Nakanishi, Nakamura, Yoshida, Holstein, Kashuga, Kapa Enoki, Sweet Yuge, Harumage.M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3057&o=2 $end $pcecd=vasteel2, $bio NEC PC-Engine CD published 26 years ago: Vasteel II (c) 1994 Human Entertainment - TECHNICAL - GAME ID: HMCD4007 - TRIVIA - Vasteel II was released on July 08, 1994 in Japan. It was never exported outside this country. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58458&o=2 $end $pcecd=vasteelj, $bio NEC PC-Engine CD published 30 years ago: Vasteel (c) 1990 Human Entertainment - TECHNICAL - GAME ID: HMCD0001 - TRIVIA - Released on December 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58457&o=2 $end $pcecd=vasteel, $bio NEC TurboGrafx-CD published 27 years ago: Vasteel (c) 1993 Working Designs North American release. Game developed in Japan. - TECHNICAL - GAME ID: WTG990801 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58524&o=2 $end $pc98=vastness, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Vastness - Kuukyo no Ikenie-tachi (c) 1993 Mediax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90983&o=2 $end $pc98_cd=vastness, $bio NEC PC-98/Fujitsu FM Towns CD published 26 years ago: ヴァーストニス 空虚の生贄達 (c) 1994 CD Bros. (Vastness - Kuukyo no Ikenie-tachi) - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110483&o=2 $end $ti99_cart=vatacct, $bio TI-99-4A soft. published 40 years ago: VAT Accounting [Model PHM 3066] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84779&o=2 $end $tvc_flop=vaterlo, $bio Vaterlo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112066&o=2 $end $tvc_cass=vaterlo, $bio Vaterlo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112451&o=2 $end $saturn=vatlvatai, $bio Sega Saturn game published 24 years ago: Vatlva Taikenban (c) 1996 Victor Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59873&o=2 $end $saturn=vatlva, $bio Sega Saturn game published 24 years ago: Vatlva (c) 1996 Victor Co. - TECHNICAL - GAME ID: T-31501G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59872&o=2 $end $gameboy=vattle, $bio Nintendo Game Boy Cart. published 29 years ago: Vattle Giuce [Model DMG-VGA] (c) 1991 IGS Corp. [Information Global Service] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67337&o=2 $end $gba=vattroll, $bio Nintendo GBA cart. published 16 years ago: Vattroller X [Model AGB-BRXJ-JPN] (c) 2004 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76237&o=2 $end $apple2_flop_orig=vaultzur, $apple2_flop_clcracked=vaultzur, $bio Apple II disk. published 38 years ago: Vaults of Zurich (c) 1982 Artworx Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230428&o=2 $end $info=vautour,vautourz,vautourza, $bio Arcade Video game published 40 years ago: Vautour (c) 1980 Jeutel. French bootleg/hack of Amstar's "Phoenix". - TRIVIA - The title of this game translates from French as 'Vulture'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3058&o=2 $end $orion_cass=vavilon, $bio Vavilon (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235216&o=2 $end $bbc_rom=vax, $bio Acorn BBC ROM published 35 years ago: Vax (c) 1985 Liverpool University - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240361&o=2 $end $info=vax785, $bio Computer published 36 years ago: VAX-11/785 (c) 1984 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240512&o=2 $end $amigaocs_flop=vaxine, $bio Commodore Amiga 500 disk. published 30 years ago: Vaxine (c) 1990 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75477&o=2 $end $msx1_cart=vaxol, $bio MSX cart. published 33 years ago: Vaxol (c) 1987 Heart Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52729&o=2 $end $pc8801_flop=vaxol, $bio NEC PC-8801 Series disk. published 33 years ago: Vaxol (c) 1987 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93212&o=2 $end $megacdj=vay, $bio Sega Mega-CD published 27 years ago: Vay - Ryuusei no Yoroi [Model T-44014] (c) 1993 SIMS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60578&o=2 $end $segacd=vay, $bio Sega CD published 27 years ago: Vay [Model T-127025] (c) 1993 Working Designs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60836&o=2 $end $x68k_flop=vaystarn, $bio Vaystarne (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88734&o=2 $end $c64_flop_misc=vahennys, $bio Commodore C64 disk. published 34 years ago: Vähennyslasku (c) 1986 Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236004&o=2 $end $info=vc4000, $bio Console published 42 years ago: VC 4000 (c) 1978 Interton Electronic. An early 8-bit cartridge-based home video game console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103295&o=2 $end $vic1001_cart=vcextra, $bio VC Extra (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86971&o=2 $end $vic1001_cart=madboogy,madboogy1, $bio VC Song-Cartridge: The Mad Boogy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86972&o=2 $end $vic1001_cart=syntsong, $bio VC Song-Cartridge: The Synthe-Song (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86973&o=2 $end $superpet_flop=vcfequiz, $bio VCFE Quiz (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236797&o=2 $end $apple2_flop_clcracked=vcrc0988, $bio Apple II disk. published 32 years ago: VCR Companion (c) 1988 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=159876&o=2 $end $info=vcs80, $bio Computer published 37 years ago: VCS-80 (c) 1983 Schiller, Eckhard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233730&o=2 $end $adam_flop=vde, $bio Coleco Adam disk. published 29 years ago: VDE (c) 1991 Bonafide Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110073&o=2 $end $info=vdm79322, $bio Computer published 28 years ago: VDM 79322/CM 7233 (c) 1992 Mera-Elzab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235571&o=2 $end $bbc_rom=vdu, $bio Acorn BBC ROM published 34 years ago: VDU (c) 1986 UKC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240356&o=2 $end $gba=overhedgs, $bio Nintendo GBA cart. published 14 years ago: Vecinos Invasores (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76238&o=2 $end $mo5_cass=vecteurs, $bio Thomson MO5 cass. published 35 years ago: Vecteurs (c) 1985 USTL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108956&o=2 $end $bbcb_flop_orig=v1120,v1120b, $bio Acorn BBC Micro B disk. published 35 years ago: Vector 1 v1.20 (c) 1985 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125703&o=2 $end $info=vector1, $bio Computer published 41 years ago: Vector 1+ (c) 1979 Vector Graphic, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103365&o=2 $end $bbcb_flop_orig=v2140dd,v2140sd, $bio Acorn BBC Micro B disk. published 35 years ago: Vector 2 v1.40 (c) 1985 Chalice Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125704&o=2 $end $vectrex=vector21, $bio GCE Vectrex published 14 years ago: Vector 21 (c) 2006 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236854&o=2 $end $cpc_cass=vectorbl, $bio Amstrad CPC cass. published 32 years ago: Vector Ball [Model ISA 0262] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100008&o=2 $end $uzebox=vectord, $bio Belogic Uzebox ROM published 11 years ago: Vector Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233115&o=2 $end $uzebox=vectord2, $bio Belogic Uzebox ROM published 11 years ago: Vector Demo 2 (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233114&o=2 $end $uzebox=vectgame, $bio Belogic Uzebox ROM published 7 years ago: Vector Game (c) 2013 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233116&o=2 $end $zx81_cass=vectmath, $bio Sinclair ZX-81 cass. published 38 years ago: Vector Mathematics (c) 1982 Smith [W.H. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115004&o=2 $end $vectrex=vaders, $bio GCE Vectrex published 24 years ago: Vector Vaders (c) 1996 Packrat Video Games, LLC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236855&o=2 $end $info=vector, $bio Pinball published 38 years ago: Vector (c) 1982 Bally. - TECHNICAL - Bally/Midway MPU AS-2518-35 (Squawk and Talk) Model Number : 1247 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), DAC, Texas Instruments TMS5220 (@ 640 KHz) - TRIVIA - Released in February 1982. 3,500 units were produced. - STAFF - Design by : Greg Kmiec Art by : Greg Freres Software : Emil S. Golen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5614&o=2 $end $amigaocs_flop=vectball, $bio Commodore Amiga 500 disk. published 32 years ago: Vectorball (c) 1988 MAD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75478&o=2 $end $st_flop=vectball, $bio Atari ST disk. published 32 years ago: Vectorball (c) 1988 MAD [Mastertronic Added Dimension] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230344&o=2 $end $spectrum_cass=vectorba, $bio Sinclair ZX Spectrum cass. published 32 years ago: Vectorball [Model ISA 0262] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81743&o=2 $end $megadriv=vecman2p1,vecman2p6,vecman2p5,vecman2p4,vecman2p3,vecman2p2, $bio Sega Mega Drive game published 24 years ago: Vectorman 2 (c) 1996 Sega Enterprises, Limited. - TRIVIA - There was no cartridge-based release of this game on the Mega Drive itself outside of North America. All of this title's appearances outside of North America are as part of the compilation packages listed in the Ports section below. - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57024&o=2 $end $megadriv=vecman2, $bio Sega Genesis game published 24 years ago: Vectorman 2 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1843 - TRIVIA - Vectorman 2 for the Sega Genesis was released on November 15, 1996 in North America. - PORTS - * CONSOLES: Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (2000) "Sega Smash Pack 2" PC [Steam] [US] (may.2, 2012) "Vectorman 2 [Model 211208]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57509&o=2 $end $megadriv=vecman,vecmanp1,vecmanp3,vecmanp2, $bio Sega Mega Drive game published 25 years ago: Vectorman (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1577-50 Package ID: 670-7427-50 Cartridge ID: 670-7426-50 - TRIVIA - Vectorman for the Sega Mega Drive was released on November 30, 1995 in Europe. It was then released in Australia the next year. This game didn't appear in Japan and Asia until the compilation and Virtual Console releases several years later (see Ports below). - PORTS - * CONSOLES: [JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]" [EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]" Nintendo GameCube [JP] (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]" [EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]" [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [JP] (feb.27, 2007) [Model MASJ] Nintendo Wii [Virtual Console] [EU] [AU] (apr.7, 2007) [Model MASP] Sony PlayStation 3 [KO] (feb.10, 2009) "Sonic's Ultimate Genesis Collection" by SCEI [EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (sept.3, 2010) "Sega Mega Drive Classics Collection Vol. 1" PC [Steam] [EU] (june.1, 2010) both stand-alone and as part of "Sega Mega Drive Classics Pack 1" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57023&o=2 $end $megadriv=vecmanu, $bio Sega Genesis game published 25 years ago: Vectorman (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: 1577 - TRIVIA - Vectorman for the Sega Genesis was released on October 24, 1995 in North America. It was then re-released as a Mega Hit Series edition in 1997. - PORTS - * CONSOLES: [US] Sega Dreamcast (jan.31, 2001) "Sega Smash Pack Vol. 1 [Model 51146]" Nintendo GameCube [US] (aug.16, 2005) "Sonic Gems Collection [Model DOL-G2XE-USA]" [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (sept.22, 2008) [Model MASE] Microsoft XBOX 360 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [US] (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.1999) "Sega Smash Pack" PC [MS Windows, CD-ROM] [JP] (june.23, 2000) "Sega Archives from USA Vol. 1" PC [Steam] [US] (june.1, 2010) "Vectorman [Model 34280]" : both stand-alone and as part of "Sega Genesis Classics Pack 1" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" * OTHERS: Mobile Phones [US] (dec.17, 2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93978&o=2 $end $spectrum_cass=vectron, $bio Sinclair ZX Spectrum cass. published 35 years ago: Vectron (c) 1985 Insight Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81744&o=2 $end $msx2_flop=vectron,vectrona, $bio MSX 2 disk. published 31 years ago: Vectron (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102128&o=2 $end $intv=vectron, $bio Mattel Intellivision game published 38 years ago: Vectron (c) 1982 Mattel Electronics Hungrees, G-spheres, splits, sweeps, and prizums -- the nasties of the universe are back again, and they're nastier and tougher than ever! This time they're out to stop you from constructing the energy bases that build your score, level by level. The higher the level, the harder the nasties are to fend off. Challenge your friends and see who can rack up the highest score before the nasties destroy your energy blocks or you run out of energy. On each level, construct an energy base, section by section. Add each section by moving your energy block in place and filling it with anenergy blast. Work fast to complete a base before the nasties nibble it away. If a section gets nibbled, you must build it again. When you complete a base you advance to the next level. Protect your energy block against nasties who can destroy it. Shoot them down with energy blasts. Or neutralize them with special energy from an E-Pak. Don't run out of energy or you lose an energy block. Three energy blocks per game. When they're gone, the game is over. - TECHNICAL - Model 5788 - TRIVIA - Mark wanted to capture the speed and color of the arcade game Tempest in an Intellivision title. The challenge was that Tempest used vector graphics, while the Intellivision used TV's standard raster graphics. To reflect that the game would have a vector graphics look and feel, Mark chose the name 'Vectrix'. Unfortunately, late in the development of the game, the Vectrex Arcade System from General Consumer Electronics (later bought by Milton Bradley) was announced -- a self-contained home game system that used true vector graphics. Mattel briefly considered fighting for the name, then decided to let it go. The game was briefly titled 'Vortex' before the final name 'Vectron' was chosen. - TIPS AND TRICKS - * Stay away from Free Style Mode in normal game play. It is difficult to precisely control the movement of the energy block in Free Style Mode. * HOLD DOWN either Lower Side button while pressing the disc tofire energy blasts into the energy block. This saves time and lets you move around the energy base more rapidly, increasing your chances of completing it before the nasties nibble it away. * Try to position your energy block to capture released energy from an E-PAK just before completing a game level. This will restore your current energy block to full energy and increase the number of bonus points you receive for that level. No new E-PAKS will appear on the screen after you have completed a base. * Concentrate on constructing your energy base, rather than on destroying nasties. Remember, energy blasts USE energy. If you deplete your energy block on nasties, you may run out of energy before completing the base. * A reinforced energy block is your best defense against nasties. Try to hit the E-PAK as soon as it appears on the screen, positioning your energy block to capture the energy while it is still orange. If you are not in the right position to capture the energy, switch to Free Style mode temporarily. When you get the energy, return to normal game play. * If a nasty is hovering at the point where new energy blocks appear, a new energy block could be destroyed as soon as it is created. To prevent this, shoot the nasty BEFORE the new energy block appears. You can still fire your V-Gun, even without an energy block on screen. - STAFF - Design, Program, Sound: Mark Urbaniec Graphics: Connie Goldman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60988&o=2 $end $cpc_flop=vedixf19, $bio Amstrad CPC type-in published 31 years ago: Vedix (c) 1989 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119870&o=2 $end $info=vegast, $bio Pinball published 43 years ago: Vegas (c) 1977 Taito. - TRIVIA - Similar to Bally "Mata Hari". Same design as Taito's "Lady Luck" but with different art. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5617&o=2 $end $info=mgavegas,mgavegas133,mgavegas21, $bio Arcade Video game published 35 years ago: Vegas 1 (c) 1985 MGA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83031&o=2 $end $nes=vegascon, $bio Nintendo Famicom cart. published 31 years ago: Vegas Connection - Casino Kara Ai O Komete (c) 1989 Sigma Enterprises, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54794&o=2 $end $apple2gs=vgscraps, $bio Apple IIGS disk. published 32 years ago: Vegas Craps (c) 1988 Logical Design Works, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49757&o=2 $end $nes=vegasdrm, $vgmplay=valkyrie_nes, $bio Nintendo NES cart. published 30 years ago: Vegas Dream (c) 1990 HAL America, Inc. North American release. Game developed in Japan. See the original for more information: "Viva! Las Vegas [Model ESF-LV]". Description from the Back cover: Bring a casino home to your living room! Up to four high-rollers can play Blackjack, Roulette, Keno, or Slot Machines. Odds are you are going to love VEGAS DREAM! - TECHNICAL - GAME ID: NES-LS-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55781&o=2 $end $info=m1vegas,m1vegasa,m1vegasb, $bio Vegas Gambler Club (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42026&o=2 $end $psx=vegas2k, $bio Sony PlayStation disc published 21 years ago: Vegas Games 2000 (c) 1999 3DO Co., The - TECHNICAL - GAME ID: SLUS-00836 - TRIVIA - Released on September 28, 1999 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111236&o=2 $end $gbcolor=vegasu, $bio Nintendo Game Boy Color game published 20 years ago: Vegas Games [Model CGB-AVFE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69073&o=2 $end $gbcolor=vegas, $bio Nintendo Game Boy Color game published 20 years ago: Vegas Games [Model CGB-AVFP-EUR] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69072&o=2 $end $cdi=vegasgrl, $bio Phillips CD-i published 25 years ago: Vegas Girls (c) 1995 Status Visual Communication, Limited. Five Las Vegas casino games for you to play, at any time, and when you win, the girl of your choice removes an item of clothing. Roulette, Blackjack, Poker, Dice, and the ubiquitous Fruit Machine. If you win you are given an extra reward, and the more you win the more the girl take off! - TECHNICAL - Model TFCD0066 - STAFF - Executive producer: John Mearman Production Manager: Lobo Mrunga Graphic Design: Dr. Ed Waverly Programming: Ernie Newman, Burt Offrings Video Engineer: Robert Clegg - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53163&o=2 $end $bbcb_cass=vegasjac, $bio Acorn BBC/Electron cass. published 36 years ago: Vegas Jackpot (c) 1984 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52623&o=2 $end $dragon_cass=vjackpot, $bio Dragon cass. published 36 years ago: Vegas Jackpot (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116570&o=2 $end $c64_cass=vjackpot, $bio Commodore C64 cass. published 36 years ago: Vegas Jackpot (c) 1984 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186759&o=2 $end $spectrum_cass=vegasjac, $bio Sinclair ZX Spectrum cass. published 36 years ago: Vegas Jackpot [Model IS 0002] (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81745&o=2 $end $info=as_vn, $bio Vegas Nights (c) 200? Astra Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14877&o=2 $end $info=v4vgpok, $bio Vegas Poker (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21342&o=2 $end $info=vroulet, $bio Arcade Video game published 31 years ago: Vegas Roulette (c) 1989 World Game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 512 Players : 1 Buttons : 9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4537&o=2 $end $microvision=vegasslt, $bio MicroVision game published 41 years ago: Vegas Slots (c) 1979 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110106&o=2 $end $gameboy=vegastak, $bio Nintendo Game Boy Cart. published 25 years ago: Vegas Stakes [Model DMG-AVSE-USA] (c) 1995 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67338&o=2 $end $snes=vegastak, $bio Nintendo Super NES game published 27 years ago: Vegas Stakes [Model SNSP-VS-EUR] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63969&o=2 $end $snes=vegastaku, $bio Nintendo Super NES game published 27 years ago: Vegas Stakes [Model SNSP-VS-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63970&o=2 $end $info=sc1vsd, $bio Fruit Machine published 2020 years ago: Vegas Super-Deal (c) ???? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40617&o=2 $end $info=vegasgp, $bio Pinball published 41 years ago: Vegas (c) 1979 Game Plan. - TECHNICAL - Model Number : 140 - TRIVIA - Vegas was released in August 1979. - STAFF - Design by : Ed Cebula Art by : Dick White - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5616&o=2 $end $info=vegas, $bio Pinball published 30 years ago: Vegas (c) 1990 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 723 - TRIVIA - 1,500 units were produced. - STAFF - Designer : Jon Norris Artwork : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5615&o=2 $end $info=m1vegcrw, $bio Vegetable Crew (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42356&o=2 $end $pmd85_cass=vegrap, $bio Vegrap (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236512&o=2 $end $psx=vcavalr, $bio Sony PlayStation disc published 24 years ago: Vehicle Cavalier (c) 1996 Vanguard Works - TECHNICAL - [Model SLPS-00232] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85839&o=2 $end $pc8801_flop=veigues,veiguesa, $bio NEC PC-8801 Series disk. published 32 years ago: Veigues - Tactical Gladiator (c) 1988 Game Arts Co., Ltd. - TECHNICAL - BARCODE: 4988649820042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93010&o=2 $end $pce=veigues, $bio NEC PC-Engine HuCARD published 30 years ago: Veigues - Tactical Gladiator (c) 1990 Victor. Veigues is a side scrolling action game developed by Game Arts and published by Victor Musical Industries. In the year 2321 our beloved planet is under attack and the federal army decides to send its best weapon, the Veigues, to counter the invasion. The player takes control of a large humanoid robot and fights his was through ten intense stages. The Veigues comes equipped with multiple types of weapons. The weakest of all is most certainly the short range field-punch mounted on its left arm. Thankfully, its right arm is fitted with a laser-gun that can take down enemies at a long range and a machine-gun located on its chest can hit ground and aerial targets. The Veigues can also hover in the air for a short amount of time and the Vernier bar at the bottom of the screen indicates how long the mech can fly above the ground. In addition, the mech has the incredibly ability to recharge its protective shield. A boss awaits at the end of each action stage and awards the Veigues with experience points when defeated. These points can be used to upgrade any part of the mech or improve its Shield or Vernier ability. - TECHNICAL - HuCARD ID: JC63005 - TRIVIA - Released on June 15, 1990 in Japan for 6700 Yen. Veigues was originally released for the PC-8801mkII Japanese computer in 1988. The game features a fairly long animated introduction sequence unlike this PC Engine version. - STAFF - PC-ENGINE WORK Game Design: Masatoshi Azumi Main Program: Hiroshi Nakamura Sub Program: Kobito-San Graphic Design: Hidenobu Takahashi, Masatoshi Azumi Music Arrange: Satoru Yoshikawa Sound System: Heropin Universal System Cooperator: Hidenobu Takahashi Game Adviser: Nao Morikuma Music-Sound Adviser: Tadashi Shimayama Enemy Dance Director: Lucky Anzu, Viderin-Naomi-Chan, Sum Harada, Swan Nakamura, Satomi Miya, Nekos, Dora, J. M. Kim, Tamarin Inde Tool Support: Masas, J. M. Kim, Heropin Universal ORIGINAL WORK Program: Nao Morikuma Game Design: Nao Morikuma, Masatoshi Azumi Scenario Writer: Masaru Takeuchi Graphic Design: Masatoshi Azumi Mechanic Design: Tsuyoshi Tanaka, Masatoshi Azumi Music Composer: Mecano Associates Music System: Tadashi Shimayama, Hiromi Ohba Producer: Masaru Yoshioka, Youichi Miyaji, Satomi Miya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58767&o=2 $end $tg16=veigues, $bio NEC TurboGrafx-16 cart. published 30 years ago: Veigues - Tactical Gladiator [Model TGX030045] (c) 1990 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84370&o=2 $end $pc8801_flop=veiguesd, $bio NEC PC-8801 Series disk. published 32 years ago: Veigues Demo (c) 1988 Game Arts Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93213&o=2 $end $pce_tourvision=veigues, $bio TOURVision cart. published 29 years ago: Veigues (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 40 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101140&o=2 $end $ibm5170=veildark, $bio IBM 5170 3.5in.disk. (DOS) published 27 years ago: Veil of Darkness (c) 1993 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234618&o=2 $end $fmtowns_cd=veildark, $bio Fujitsu FM Towns CD published 26 years ago: Veil of Darkness (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110326&o=2 $end $pc98=veildark, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Veil of Darkness - Norowareta Yogen (c) 1994 Ving. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90984&o=2 $end $spc1000_cass=vela, $bio Vela (c) 198? SMC [Sammi Computer] [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83565&o=2 $end $gameboy=velious, $bio Nintendo Game Boy Cart. published 30 years ago: Velious - Roland no Majuu [Model DMG-VEJ] (c) 1990 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67340&o=2 $end $gameboy=velious2, $bio Nintendo Game Boy Cart. published 28 years ago: Velious II - Fukushuu no Jashin (c) 1992 Sammy Corp. - TECHNICAL - Cartridge ID: DMG-VTJ - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 99) [FR]: 85/100 (is you read Japanese) or 60/100. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67341&o=2 $end $spectrum_cass=velnorsl_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Velnor's Lair (c) 1983 Neptune Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81747&o=2 $end $spectrum_cass=velnorsl, $bio Velnor's Lair (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225613&o=2 $end $spectrum_cass=velnorsl_a, $bio Velnor's Lair (c) 198? Quicksilva [Grandslam Ent. div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226363&o=2 $end $c64_cass=velociped, $bio Commodore C64 cass. published 34 years ago: Velocipede (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187571&o=2 $end $c64_cass=velociped2, $bio Commodore C64 cass. published 34 years ago: Velocipede II (c) 1986 Players Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229597&o=2 $end $cpc_flop=vencimie, $bio Vencimientos (c) 19?? Indescomp [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124847&o=2 $end $spectrum_cass=vendetta, $bio Vendetta (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226400&o=2 $end $spectrum_cass=vendetta_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Vendetta (c) 1990 System 3 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81748&o=2 $end $cpc_cass=vendetta, $bio Amstrad CPC cass. published 30 years ago: Vendetta (c) 1990 System 3 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100009&o=2 $end $cpc_flop=vendetta01,vendetta02,vendetta03,vendetta05,vendetta06,vendetta07, $bio Amstrad CPC 464 disk. published 30 years ago: Vendetta (c) 1990 System 3 Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128055&o=2 $end $cpc_flop=vendetta, $bio Amstrad CPC 464 disk. published 30 years ago: Vendetta (c) 1990 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128056&o=2 $end $info=vendetta,vendettar,vendetta2pw,vendetta2pu,vendetta2pd,vendetta2peba,vendettaz,vendetta2pun,vendettaun, $bio Arcade Video game published 29 years ago: Vendetta (c) 1991 Konami. Export version. For more information about the game itself, please see the original Japanese version entry; Crime Fighters 2 [Model GX081] - TECHNICAL - Game ID : GX081 Main CPU : Konami (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), K053260 (@ 3.579545 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 => Attack, Jump - TRIVIA - Vendetta was released in July 1991. It is known in Japan as "Crime Fighters 2 [Model GX081]". The title of this game translates from Italian as 'Revenge'. - UPDATES - The Asian version contains ugly sado maso and pervert dogs who was censored in all others versions. The game was censored when released outside of the Asian market to remove an enemy character who dresses in leather and grabs hold of the playable character, proceeding to dry hump and lick him. The enemy would continue if a character is down. - SERIES - 1. Crime Fighters (1989) 2. Vendetta (1991) 3. Violent Storm (1993) - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3059&o=2 $end $a2600=venetian, $bio Atari 2600 cart. published 38 years ago: Venetian Blinds Demo (c) 1982 Activision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51167&o=2 $end $info=venetian, $bio Slot Machine published 18 years ago: Venetian Nights (c) 2002 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - SERIES - 1. Arabian Nights (2002) 2. Venetian Nights (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5073&o=2 $end $cpc_cass=venganza, $bio Amstrad CPC cass. published 34 years ago: Venganza [Model 3 MT 034] (c) 1986 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100011&o=2 $end $amigaocs_flop=vengexcl, $bio Commodore Amiga 500 disk. published 28 years ago: Vengeance of Excalibur (c) 1992 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75479&o=2 $end $cpc_flop=vengeurf,vengeurl,vengeurp01,vengeurp, $bio Amstrad CPC 464 disk. published 30 years ago: Vengeur (c) 1990 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124141&o=2 $end $info=venice,venicea5, $bio Slot Machine published 18 years ago: Venice (c) 2002 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36227&o=2 $end $nes=venicebv,venicebvp, $bio Nintendo NES cart. published 29 years ago: Venice Beach Volleyball (c) 1991 American Video Entertainment Venice Beach Volleyball is no doubt the coolest video game under the hot summer sun. Check it out! We took miles of clear blue sky, warm sand, along with millions of gnarly 8-foot waves, mixed in dudes, babes, and one ton of pure fun, then crammed the whole thing with the maximum amount of challenge and excitement allowable by federal law. Here you have it, the most excellent beach volleyball game ever! Locals say kicking the butt of a computer controlled team is never easy without a lot of practice. You haven't seen anything until you challenge a friend head to head in competitive double player action mode. Way rad beach volleyball action, blazing 8-bit graphics and killer tunes. That's what VENICE BEACH VOLLEYBALL is all about! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55782&o=2 $end $nes=venicebva, $bio Venice Beach Volleyball (c) 19?? Unknown Asian version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84179&o=2 $end $nes=venicebvs, $bio Nintendo NES cart. published 29 years ago: Venice Beach Volleyball (c) 1991 Gluk Video. - TECHNICAL - GAME ID: MGC-010 CART. ID: MGC10-B - STAFF - Developed by Idea-Tek. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40391&o=2 $end $c64_cass=venom, $bio Commodore C64 cass. published 33 years ago: Venom (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186760&o=2 $end $specpls3_flop=venom, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Venom (c) 1988 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147860&o=2 $end $spectrum_cass=venomzen, $bio Venom (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234841&o=2 $end $megadriv=venom, $bio Sega Genesis game published 25 years ago: Venom & Spider-Man - Separation Anxiety (c) 1995 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115631&o=2 $end $info=venom, $bio Arcade Video game published 23 years ago: Venom & Spider-Man - Separation Anxiety (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145522&o=2 $end $snes=venomu, $bio Nintendo Super NES game published 25 years ago: Venom & Spider-Man - Separation Anxiety [Model SNS-A2CE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63972&o=2 $end $snes=venom, $bio Nintendo Super NES game published 25 years ago: Venom & Spider-Man - Separation Anxiety [Model SNSP-A2CP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63971&o=2 $end $cpc_flop=venomstr01,venomstr, $bio Amstrad CPC 464 disk. published 32 years ago: Venom Strike Back (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128054&o=2 $end $cpc_cass=mask3, $bio Amstrad CPC cass. published 32 years ago: Venom Strikes Back (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100013&o=2 $end $cpc_flop=maskiiiv, $bio Amstrad CPC 464 disk. published 32 years ago: Venom Strikes Back (c) 1988 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121146&o=2 $end $cpc_cass=venom, $bio Amstrad CPC cass. published 32 years ago: Venom [Model IA 022] (c) 1988 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100012&o=2 $end $info=sc1vent, $bio Fruit Machine published 27 years ago: Ventura (c) 1993 ELAM. - TECHNICAL - Model 5517 - TRIVIA - Ventura was released in November 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21264&o=2 $end $info=venture,venture2,venture4,venture2b, $bio Arcade Video game published 39 years ago: Venture (c) 1981 Exidy. Venture is a 1- or 2-player "Gauntlet" style game (although Venture pre-dates the Atari legend by 4 years) set in a multi-level dungeon. The player, armed with a bow and arrow fights through enemy infested levels in the quest to collect treasure. Each dungeon is represented as a floor plan, populated with a number of "Space Invader" like monsters. Numerous rooms and their corresponding doors are clearly marked; these rooms are the treasure rooms and each one must be cleared. When the player enters a room, the viewpoint zooms in on the action and the room takes up the whole screen. Each room has a treasure or weapon guarded by one or more creatures. Players must try to retrieve the treasure while avoiding (or killing) creatures and obstacles. Only in the rooms themselves can players use their bow and arrow. When the treasure is successfully taken out of the chamber, bonus points are awarded. The screen image then returns to the original, zoomed-out floor plan and the player moves on to the next room of their choice. Once a room has been cleared of its item, the player no longer has access to that room. The player must collect all of the treasures on the current level before descending to another dungeon. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 705.562 Khz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz) Player : 2 Control : 8-way joystick Buttons : 1 (Fire) - TRIVIA - Venture was released in June 1981. Venture came in a white dedicated cabinet and featured sideart of Winky battling green monsters (looks like snakes). - TIPS AND TRICKS - A) If you wont to change aim without moving, learn just to tap the joystick, not to jam it. B) When pursued by hall monsters outside the dungeons, don't waste time by shooting them. Reverse direction, switch from side to side, and do whatever else you must to escape. C) Do your best not to shoot a monster where its corpse might block your path to or from the treasure. If you do, you have no choice but to wait until it has completely disintegrated; under no circumstances should you shoot it again. D) Because you want to get out of each dungeon quickly, you should waste no time in picking up the treasure. It can and should be done in one fluid motion. The Instant you touch the loot, you should start thinking about getting out. E) When a hall monster appears outside a dungeon, leave. Even if it is outside the room's only exit, remember that it won't be there when you get outside-although another might. Once the half monster has actually entered the dungeon, the best policy is to flee in the opposite direction. If there is no exit there or a corpse is blocking it, it is still possible in the first three levels for a skilful Winky to escape around the hall monster. It's a risk but do it if you have to. F) When leaving a dungeon, look out. You don't want to run straight into a waiting hall monster. The more time you've spent in the level so far, the more you should worry. G) The question of whether to shoot dungeon monsters when you don't absolutely have to depends on two factors : speed and accuracy. If you think you can kill several in a short time,do it. Keep in mind the bonus at the end of each level, since that determines your final score. Unless you are very fast, there is no point in risking the decrease of your score by a seventh or a sixth for a few hundred points. H) Since you Start in the same place on the level each time, it makes sense to clear the dungeons nearest you first. If you can make a circuit of the level without being killed,the strategy will save time. If you are killed and have to start over,you will have to take the same long route you avoided before. I) In The Wall Room, don't bother shooting your way through the red walls. It's a risk that earns you no points and takes more time than simply slipping around them. Since this dungeon Is the easiest, it should probably be saved for last, when you need to finish quickly. J) In The Serpent Room, send arrows down on the two lower snakes before you enter their territory. Their length will make them easy targets from that angle. If pressed for time enter and exit the dungeon through the door in the right wail, avoiding a confrontation with the third snake. K) The Goblin and Skeleton Rooms should be handled according to your inclination. You can easily evade the monsters, but the points you could gain with a few parting shots should be considered. L) Save The Two-Headed Room for the end of Level Two, since it is a very quick job once you have the secret. When you don't have time to shoot the crabs and then to wait for them to disintegrate from your path, split-second timing alone will get you out safely. The instant you touch the treasure,jam the joystick to the upper left. Each time, you will barely make it past the crabs and out the left head of the room. A more lucrative and time-consuming method is to stay at the bottom with your treasure and wait for the crabs to drift down from the heads into the body in search of you, as they invariably do. If you shoot well, you can kill them and still leave a clear path out. If a hall monster appears before you finish though, say goodbye to Winky. M) As soon as you enter The Troll Room, move about an inch to the left of the entrance, staying as low as possible : aim to the upper right. As soon as the walls vanish, one goblin will come thundering down since he doesn't sense that you're aiming at him. Diagonal shots are your best chance against any of the monsters,but the trolls are particularly tricky. Shoot as soon as he leaves cover, then move up and get the treasure. The remaining troll will not be had to evade If you are fast. Whenever you do aim vertically or horizontally,the trolls will not give you a chance to hit them, holding you in stalemate until the hall monster shows up. What you must do (if you don't want to shoot diagonally) is aim in some other direction until your target has committed himself to attack. Then quickly shift your aim and fire before he has a chance to dodge. N) You must kill almost everything in The Dragon Room; there is no room to maneuver around the dragons while they are all alive and moving. Even if you are a skilful archer, you must take special care to shoot so that you still have a clear path to and from the treasure. If you have to wait for the dragons to disintegrate before you can reach it, you might as well forget about it. O) The red denizens of The Spider Room win always stay near the treasure in the center; they shift around it to follow you. Shoot one for best results : it takes almost no time and you can easily snatch the treasure from only two defenders. The instant you do, look out for the two yellow spiders. They will close in on you rapidly,and your only chance is to duck under one and escape while you still have time. Once you reach the door, a couple of arrows shot at your pursuers won't hurt. P) With each new level, be prepared for greater and greater challenges. Try to view each dungeon creatively to find the best strategy. VENTURE is one game in which it is not only important but vital to watch more experienced players, observing the game's many unusual problems and the different ways of handling them. Good luck! - STAFF - Designed & programmed by : Howell Ivy - PORTS - * CONSOLES: Colecovision [US] (1982) "Venture [Model 2417]" [US] Atari 2600 (1982) "Venture [Model 2457]" Mattel Intellivision [US] (1982) "Venture [Model 2477]" [US] Atari 2600 (1987) "Venture [Model CX26145]" * COMPUTERS: Tandy Color Computer [US] (1982) "Venturer" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3060&o=2 $end $a2600=venturee, $bio Atari 2600 cart. published 38 years ago: Venture (c) 1982 CBS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51170&o=2 $end $coleco=venture, $bio Colecovision game published 38 years ago: Venture (c) 1982 Coleco Industries, Incorporated. - TECHNICAL - [Model 2417] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53390&o=2 $end $a2600=venture, $bio Atari 2600 cart. published 38 years ago: Venture (c) 1982 Coleco Industries, Incorporated. You'll begin your venture in the first hall of chambers. Each chamber houses one treasure, guarded by herd of horrible and dangerous monsters. Your goal is to capture the treasure in every chamber. To do so, you must get past the Hallmonsters, enter each chamber, and capture the treasure. The order for entering the chambers is up to you. But once you grab a treasure from a chamber, you're locked out of that chamber for good. Capturing the treasure is no easy task. Once you enter a chamber, you must be alert. While you're running for the treasure, the monsters inside the chamber are running after you. You can stop them by killing them with your arrows. But grab the treasure first, then shoot them, to win points. If you run into a chamber monster, dead or alive, you'll lose a Winky. As if this weren't enough to worry about, those pesky Hallmonsters are gettinng impatient. If you stay inside a chamber too long, they'll come in to get you. You cannot shoot Hallmonsters, however. The only way to protect yourself is to run from them. If they get you, you'll lose a Winky. The trickiest chamber of all is the Wall Room. Here you can reach the treasure only by careful timing. Unfortunately for you, you can't shoot the moving, electrified walls. If you capture the treasure in every chamber, you'll descend to a new hall of chambers, even more horrible and dangerous than the previous one. Remember that Winky has three backups to help out in case he runs into trouble. The game is over if you use up all four of the Winkies. - TECHNICAL - Model 2457 - STAFF - Programmer: Joseph Biel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51168&o=2 $end $intv=venture, $bio Mattel Intellivision game published 38 years ago: Venture (c) 1982 Coleco Industries, Incorporated. Based on the Exidy arcade video game. In this unique game, you control Winky - the heroic adventurer - who is off on an expedition to claim the treasures that lay hidden in the dungeon. Each treasure is in a chamber - protected by dangerous monsters. He must use his bow and arrow to ward off the monsters and claim the treasures. The more he ventures - the more he gains! - TECHNICAL - Model 2477 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60989&o=2 $end $a2600=venturea, $bio Atari 2600 cart. published 32 years ago: Venture (c) 1988 Atari Corporation. Atari 1988's release. See Coleco 1982's "Venture [Model 2457]" for more information about the game itself. - TECHNICAL - Model CX26145 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51169&o=2 $end $cpc_flop=venturef, $bio Amstrad CPC type-in published 36 years ago: Venturefix (c) 1984 Micro Application - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124309&o=2 $end $info=venus, $bio Arcade Video game published 37 years ago: Venus (c) 1983. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz), M6809 (@ 2 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz), I8039 (@ 533.333 Khz) Sound Chips : (5x) AY8910 (@ 1.789772 Mhz), DAC, (6x) RC (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Gyruss". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3061&o=2 $end $pc98=venus, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Venus (c) 1994 Software House Parsley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90985&o=2 $end $pc98_cd=venus, $bio NEC PC-9821 CD published 26 years ago: Venus + Mug-R (c) 1994 Software House Parsley [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233947&o=2 $end $pc98=venuscmp, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Venus Campaign (c) 1991 Heart Soft. - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90986&o=2 $end $msx1_cart=venusfir, $bio MSX cart. published 33 years ago: Venus Fire (c) 1987 Victor Interactive Software, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77573&o=2 $end $msx1_flop=venusfir, $bio Venus Fire Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134392&o=2 $end $pc8801_flop=venusfir, $bio NEC PC-8801 Series disk. published 34 years ago: Venus Fire (c) 1986 Cross Media Soft. - TECHNICAL - GAME ID: P-5026 BARCODE: 4988002117499 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93214&o=2 $end $nes=venussnk, $bio Nintendo Famicom cart. published 31 years ago: Venus Senki (c) 1989 Varie. - TECHNICAL - GAME ID: VRE-R2 - TRIVIA - Venus Senki was released on October 14, 1989 in Japan. It was never exported outside Japan. - STAFF - Planning: Gen. Creative House, Ozzyman Programmer: Hiroshi Haruna (H. Haruna), Messiah, Mituki Chan Graphic Design: Hyonhyon Maru, Iiyan Maru Sound: Masaki Hashimoto (Metldon), T. Mikumo (Q. Mikmo) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54795&o=2 $end $cpc_flop=venusisu, $bio Amstrad CPC type-in published 31 years ago: Venusis (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119578&o=2 $end $spectrum_cass=veracruz,veracruz_a,venture1,venture4, $bio Sinclair ZX Spectrum cass. published 35 years ago: Vera Cruz (c) 1985 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81753&o=2 $end $cpc_flop=veracruz,veracruz3,veracruz2,veracruz1, $bio Amstrad CPC 464 disk. published 34 years ago: Vera Cruz (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120743&o=2 $end $msx1_flop=veracruz, $bio Vera Cruz cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229827&o=2 $end $apple2_flop_clcracked=verbusg1, $bio Apple II disk. published 33 years ago: Verb Usage 1 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231213&o=2 $end $apple2_flop_clcracked=verbusg2, $bio Apple II disk. published 33 years ago: Verb Usage 2 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231214&o=2 $end $apple2_flop_clcracked=verbusg3, $bio Apple II disk. published 33 years ago: Verb Usage 3 (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231216&o=2 $end $apple2_flop_clcracked=vrbusg3b, $bio Apple II disk. published 31 years ago: Verb Usage 3 (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231215&o=2 $end $apple2_flop_clcracked=verbusg4, $bio Apple II disk. published 34 years ago: Verb Usage 4 (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231217&o=2 $end $apple2_flop_clcracked=vrbviper, $bio Apple II disk. published 37 years ago: Verb Viper (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231494&o=2 $end $ti99_cart=verbvip, $bio TI-99-4A soft. published 38 years ago: Verb Viper [Model PHM 3120] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84780&o=2 $end $apple2_flop_clcracked=vblibnk1, $bio Apple II disk. published 37 years ago: Verbal Item Banks 1-14 (c) 1983 Harcourt Brace Jovanovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240654&o=2 $end $info=verbena, $bio Verbena (c) 198? Cocamatic. Pirate version of Carnival. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125242&o=2 $end $cpc_flop=verbesfo, $bio Amstrad CPC type-in published 34 years ago: Verbes Forts Allemands (c) 1986 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119953&o=2 $end $cpc_flop=verbesir, $bio Amstrad CPC type-in published 34 years ago: Verbes Irreguliers Anglais (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119239&o=2 $end $pcw=verbiage, $bio Amstrad PCW soft. published 31 years ago: Verbiage (c) 1989 Tynesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126249&o=2 $end $apple2_flop_clcracked=hvrbs587,hvrbs987, $bio Apple II disk. published 33 years ago: Verbs (c) 1987 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231218&o=2 $end $pet_cass=mieve, $bio Commodore PET cass. published 39 years ago: Verbs - Being (c) 1981 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125743&o=2 $end $pet_cass=eaver1n, $bio Commodore PET cass. published 40 years ago: Verbs 1 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125833&o=2 $end $pet_cass=eaver2n, $bio Commodore PET cass. published 40 years ago: Verbs 2 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125834&o=2 $end $pet_cass=eaver3n, $bio Commodore PET cass. published 40 years ago: Verbs 3 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125835&o=2 $end $pet_cass=eaver4n, $bio Commodore PET cass. published 40 years ago: Verbs 4 (c) 1980 Activity Records, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125836&o=2 $end $apple2_flop_clcracked=mpverbs1, $bio Apple II disk. published 38 years ago: Verbs I (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230748&o=2 $end $apple2_flop_clcracked=mpverbs2, $bio Apple II disk. published 38 years ago: Verbs II (c) 1982 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230749&o=2 $end $tiki100=verdgeo, $bio TIKI-100 disk. published 37 years ago: Verdensgeografi (c) 1983 Tiki-Data - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237334&o=2 $end $cpc_flop=verdrehu, $bio Amstrad CPC type-in published 33 years ago: Verdrehunge (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120233&o=2 $end $pc98=verfalz4, $bio Verfalz IV (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90987&o=2 $end $cdi=verhalmv, $bio Phillips CD-i published 28 years ago: Verhalen Toverdoos - Magische Vertellingen (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53164&o=2 $end $cdi=verhalen, $bio Phillips CD-i published 28 years ago: Verhalen Toverdoos - Sterrendromen (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53165&o=2 $end $cpc_flop=verifica, $bio Amstrad CPC type-in published 34 years ago: Verificateur V2 (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119240&o=2 $end $odyssey2=vrkrspl1, $bio Magnavox Odyssey² game published 38 years ago: Verkehrsspiele 1 (c) 1982 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95702&o=2 $end $odyssey2=vrkrspl2, $bio Magnavox Odyssey² game published 38 years ago: Verkehrsspiele 2 (c) 1982 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95703&o=2 $end $cpc_flop=verlanf1, $bio Amstrad CPC type-in published 32 years ago: Verlan (c) 1988 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119241&o=2 $end $cpc_flop=verlanf101, $bio Amstrad CPC type-in published 27 years ago: Verlan (c) 1993 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119527&o=2 $end $amigaocs_flop=vermeer, $bio Commodore Amiga 500 disk. published 32 years ago: Vermeer (c) 1988 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75480&o=2 $end $cpc_cass=vermeer, $bio Amstrad CPC cass. published 33 years ago: Vermeer [Model 54640] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100015&o=2 $end $pc8801_flop=vermilio, $bio NEC PC-8801 Series disk. published 31 years ago: Vermilion (c) 1989 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93215&o=2 $end $pc98=vermiln,vermilna, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Vermilion (c) 1990 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90988&o=2 $end $megadriv=vermilj, $bio Sega Mega Drive game published 31 years ago: Vermilion (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5502 - TRIVIA - Vermilion for Mega Drive was released on December 16, 1989 in Japan. It is known outside Japan as "Sword of Vermilion". - STAFF - Developed by Sega AM2. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.27, 2007) [Model MAMJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57025&o=2 $end $psx=verminkd, $bio Sony PlayStation disc published 24 years ago: Vermin Kids (c) 1996 Electronic Arts Victor. - TECHNICAL - GAME ID: SLPS-00558 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84937&o=2 $end $info=gnw_vermin, $bio Handheld game published 40 years ago: Vermin (c) 1980 Nintendo Co., Ltd. In Vermin, moles pop out of the ground and try to get into the player's garden. The player has to hit the moles with a hammer to keep them out of the garden. - TECHNICAL - Model MT-03 - TRIVIA - Vermin was released on July 10, 1980 in Japan. Mr. Game & Watch has a move called Vermin in Super Smash Bros. Melee and Super Smash Bros. Brawl in which he uses two hammers to strike his opponent. - PORTS - * CONSOLES: Game Boy "Game Boy Gallery" Game Boy Color "Game & Watch Gallery 2" In the updated version of Vermin in the Game & Watch series, the regular Mr. Game & Watch is replace by Yoshi whom has to stop various Mario enemies from destroying Yoshi Eggs. The game was re-released for Nintendo DSi in 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100935&o=2 $end $snes=verne, $bio Nintendo Super Famicom cart. published 25 years ago: Verne World [Model SHVC-AVWJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62589&o=2 $end $info=vrnwrld, $bio Pinball published 24 years ago: Verne's World (c) 1996 Spinball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5677&o=2 $end $mtx_cass=vernon, $bio Memotech MTX cass. published 37 years ago: Vernon and the Vampires (c) 1983 Syntax Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133330&o=2 $end $msx2_flop=verovera,veroveraa, $bio MSX 2 disk. published 32 years ago: Veroveraar (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102129&o=2 $end $pc98=versalnk, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Versa-Link (c) 1986 Cosmo Sys. Lab. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90989&o=2 $end $c64_flop_misc=vicetest, $bio Commodore C64 disk. published 6 years ago: Versatile Commodore Emulator Testprogs (c) 2014 VICE Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236021&o=2 $end $info=version4,version4d2,version4d3,version4o,version4v,version4v2,version4v3, $bio Arcade Video game published 14 years ago: Version 4 (c) 2006 Amcoe, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39679&o=2 $end $cpc_flop=versurag, $bio Amstrad CPC type-in published 30 years ago: Versura (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119808&o=2 $end $pc98=versus, $bio Versus - Kakutou Ouhe no Michi (c) 19?? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90990&o=2 $end $gameboy=vshero, $bio Nintendo Game Boy Cart. published 28 years ago: Versus Hero - Kakutou Ou e no Michi [Model DMG-VHJ] (c) 1992 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67342&o=2 $end $info=vsnetscr,vsnetscrj,vsnetscreb,vsnetscru,vsnetscra, $bio Arcade Video game published 24 years ago: Versus Net Soccer (c) 1996 Konami Company, Limited. 28 different national teams are selectable in this soccer game. You can select from two 3-D views: half-top view or side view. When two monitors are used, one screen can be in half-top and the other in side view during the game. - TECHNICAL - Konami GX hardware Game ID : GX627 CHIP SET: cpu 68EC020 (@24 MHz) cpu 68000 (@8 MHz) cpu TMS57002 (@12.5 MHz) 2X audio K054539 (@48 KHz) MONITORS: Horizontal CONTROLS: Players: 4 Control: 8-way joystick Buttons: 3 [A, B, C] OFFENCE: [A] SHOOT/LONG KICK [B] SHORT PASS [C] LONG PASS/CENTERING DEFENSE: [A] SLIDE [B] SHOULDER CHARGE [C] CONTROLS GOALD KEEPER WHILE PRESSED WHEN BALL IS IN THE AIR: [A] OVERHEAD KICK / VOLLEY SHOT / VOLLEY KICK [B] DIBING HEAD SHOT / HEAD SHOT / HEAD PASS [C] SAME AS [B] - TRIVIA - Versus Net Soccer was released in December 1996. - UPDATES - VER AAA VER EAB VER EAD VER JAB VER UAB - STAFF - Software Design: Caram, Cha-Cha-Ki, Bari-Ko Character Design: Snack Z, Takepon, Nickboss, Matsuoka, Y-Sakaue, J&K, Muto-16, Kadokura Sound Design: Sakagon, 118 Recording Coordinator: Takashi Sasugano, Ricky Ryuta O'Connell Voice Actor: Allan Schintu Hardware Design: Hard Ya Yzz Director & Producer: Lovely Hine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3062&o=2 $end $vboy=vforce, $bio Nintendo Virtual Boy game published 25 years ago: Vertical Force (c) 1995 Nintendo Co., Ltd. North American release. Game developed in Japan. See original "Vertical Force [Model VUE-VH3J-JPN]" for more information about the game itself. - TECHNICAL - Model VUE-VH3E-USA - TRIVIA - Released on December 1, 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82387&o=2 $end $vboy=vforcej, $bio Nintendo Virtual Boy game published 25 years ago: Vertical Force (c) 1995 Hudson Soft. Pilot a Futuristic Star Fighter in a Battle for Mankind! GALACTIC YEAR 210. The earth and its colonies face annihilation in a futuristic war against the human race. YOU have been chosen to pilot RAGNAROK, a star fighter from an advanced alien civilization. Reinforced by fearless AI CHARACTERS, you must locate and destroy menacing fighters and enemy droids. With sheer VERTICAL FORCE blast your way into another dimension to the final Virtual frontier. This mission for mankind is brutal. Be prepared, for it has only just begun! - TECHNICAL - Model VUE-VH3J-JPN - TRIVIA - Vertical Force was released on August 12, 1995 in Japan. Reviews: [JP] Famitsu (August 1995): 21/40 [JP] VB Guide 2: 68.5/100 Export releases: [US] "Vertical Force [Model VUE-VH3E-USA]" - STAFF - Executive Producer: Hiroshi Yamauchi, Takashi Takebe Producer: Kazunori Yasui Director: Hitoshi Okuno Chief Programmer: Asato Obisawa Main Program: Mitsuhiro Takahashi, Azuo Tsubota, Koji Kaneta, Masatoshi Sugibayashi, Shoichi Tahata Graphic Design: Atsushi Kakutani, Kazushi Kousaka, Kazuhito Goto, Takaki Yukita, Misa Nagai, Tomoaki Urita, Hirofumi Ohtake Game Design: Toshiyuki Takatsu, Shin Sasaki, Tsutomu Komiyama Sound Composition: Shoji Tomi, Minoru Endo Product Debug & Testing Unit: Super Mario Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82386&o=2 $end $info=m5vertgo, $bio Vertigo (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41652&o=2 $end $info=m5vertcl, $bio Vertigo Club (c) 200? Empire Games, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41651&o=2 $end $special_cass=vertolet,vertol2, $bio VERTOLET (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234263&o=2 $end $cpc_flop=verystra, $bio Very Strange Cave Adventure (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124142&o=2 $end $megadriv=verytex, $bio Sega Mega Drive game published 29 years ago: Verytex (c) 1991 Asmik. - TECHNICAL - Cartridge ID: T-20043 - TRIVIA - Released on April 05, 1991 in Japan. Reviews: Consoles + HS 2 [FR]: 84/100 - STAFF - Executive Producer: Toshiyuki Futamura Producer: Shigeki Saka, Hiroshi Jimbo Planner: Shinji Nakamura, Satoru Ichihara, Hidefumi Ohara Graphic Designer: Atsuhiro Gunji, Hiroshi Akagi, Ken Takagi Music Designer: Hitoshi Sakimoto (YMOH.S), Masaharu Iwata (Rezon), Yoshio Furukawa (JKL Furukawa) Sound Designer: Hitoshi Sakimoto (YMOH.S), Masaharu Iwata (Rezon), Yoshio Furukawa (JKL Furukawa) Programmer: Hideki Tanji, Hiroyuki Fujiwara, Satoru Miki Sales Div.: Takahiro Kaneko, Ichiro Hase, Toshihide Ōnishi, Kozo Ohara Publicity: Mikio Ono, Kaori Ikeda - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57026&o=2 $end $vectrex=verzerk, $bio GCE Vectrex published 18 years ago: Verzerk cracked (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236860&o=2 $end $msx1_cass=vestron,vestrona, $bio MSX cass. published 34 years ago: Vestron (c) 1986 Players Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95101&o=2 $end $msx1_flop=vestron,vestrona, $bio Vestron cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230183&o=2 $end $megaduck=vex, $bio Mega Duck cart. published 27 years ago: Vex (c) 1993 Commin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115578&o=2 $end $tvc_flop=vezetes, $bio Videoton TVC disk. published 33 years ago: Vezetés (c) 1987 King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112390&o=2 $end $tvc_cass=vezetes,vezetesa, $bio Videoton TVC cass. published 33 years ago: Vezetés (c) 1987 King Ec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112521&o=2 $end $info=vgcaplet, $bio VG Pocket Caplet Fast Acting 50-in-1 (c) 200? Performance Designed Products. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261623&o=2 $end $info=vgtablet, $bio VG Pocket Tablet (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118235&o=2 $end $info=vg5k, $bio Computer published 36 years ago: VG-5000 (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236729&o=2 $end $info=vg8000, $bio Computer published 36 years ago: VG-8000 (c) 1984 Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127632&o=2 $end $info=vg8010, $bio Computer published 36 years ago: VG-8010 (c) 1984 Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127536&o=2 $end $info=vg8010f, $bio Computer published 36 years ago: VG-8010F (c) 1984 Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127633&o=2 $end $info=vg802000, $bio Computer published 35 years ago: VG-8020-00 (c) 1985 Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127634&o=2 $end $info=vg802020, $bio Computer published 35 years ago: VG-8020-20 (c) 1985 Spectravideo, Inc. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127537&o=2 $end $info=vg8020f, $bio VG-8020F (c) 198? Philips Corp. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127635&o=2 $end $info=vg8230, $bio Computer published 34 years ago: VG-8230 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127597&o=2 $end $info=vg8230j, $bio VG-8230J (c) 198? Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127660&o=2 $end $info=vg8235, $bio Computer published 34 years ago: VG-8235 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127598&o=2 $end $info=vg8235f, $bio Computer published 34 years ago: VG-8235F (c) 1986 Philips Corp. French release with an AZERTY keyboard layout. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127661&o=2 $end $info=vg8240, $bio Computer published 34 years ago: VG-8240 (c) 1986 Philips Corp. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127599&o=2 $end $a2600=viagemes, $bio Viagem Espacial (c) 19?? Dismac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51171&o=2 $end $spectrum_cass=vcnapia, $bio Sinclair ZX Spectrum cass. published 10 years ago: Viaje al Centro de la Napia (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226512&o=2 $end $msx1_cass=vctierra, $bio MSX cass. published 31 years ago: Viaje al Centro de la Tierra (c) 1989 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95102&o=2 $end $specpls3_flop=viajealc, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Viaje al Centro de la Tierra (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148161&o=2 $end $cpc_cass=vctierex, $bio Amstrad CPC cass. published 8 years ago: Viaje al Centro de la Tierra - Version Extendida (c) 2012 CNGSOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100018&o=2 $end $cpc_cass=vctierra, $bio Amstrad CPC cass. published 31 years ago: Viaje al Centro de la Tierra [Model AM 548] (c) 1989 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100017&o=2 $end $cpc_flop=viajealc01,viajealc02,viajealc,viajealc04,viajealc03,viajealc05,viajealc06,viajealc07, $bio Amstrad CPC 464 disk. published 31 years ago: Viaje al Centro de la Tierra [Model AMD 160] (c) 1989 Topo Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128053&o=2 $end $spectrum_cass=viajealc, $bio Sinclair ZX Spectrum cass. published 31 years ago: Viaje al Centro de la Tierra (c) 1989 Topo Soft. - TECHNICAL - GAME ID: SE 548 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81755&o=2 $end $cpc_cass=viajealu, $bio Amstrad CPC cass. published 34 years ago: Viaje Alucinante (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100016&o=2 $end $msx1_flop=viajeesp, $bio Viaje Espacial Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133233&o=2 $end $cpc_flop=viajefin01, $bio Amstrad CPC 464 disk. published 34 years ago: Viaje Fin de Curso Cracked (c) 1986 Nobody - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122871&o=2 $end $msx1_cass=viajecee, $bio MSX cass. published 34 years ago: Viaje por la C.E.E. (c) 1986 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95103&o=2 $end $vic1001_cart=vicdiag, $bio Commodore VIC-20 cart. published 40 years ago: VIC 20 Diagnostic Cartridge [NTSC] (c) 1980 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86974&o=2 $end $vic1001_cart=vicdiagp, $bio Commodore VIC-20 cart. published 40 years ago: VIC 20 Diagnostic Cartridge [PAL] (c) 1980 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86975&o=2 $end $vic1001_cart=micromon, $bio Commodore VIC-20 cart. published 37 years ago: VIC 20 Micromon v1.2 (c) 1983 Bill Yee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86976&o=2 $end $vic1001_cart=mikro, $bio Commodore VIC-20 cart. published 38 years ago: VIC 20 Mikro Assembler (c) 1982 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86977&o=2 $end $vic1001_cart=avenger, $bio Commodore VIC-20 cart. published 39 years ago: VIC Avenger [Model VIC-1901] (c) 1981 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83776&o=2 $end $vic1001_cart=colrtest, $bio VIC Color Test (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86978&o=2 $end $vic1001_cart=debug98, $bio Commodore VIC-20 cart. published 22 years ago: VIC Debug 98 (c) 1998 Flat Earth Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86979&o=2 $end $vic1001_cart=fp, $bio Commodore VIC-20 cart. published 12 years ago: Vic Flash Plugin (c) 2008 Marko Mäkelä - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86992&o=2 $end $vic1001_cart=forth10, $bio Commodore VIC-20 cart. published 38 years ago: VIC Forth v1.0 (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86980&o=2 $end $vic1001_cart=forth11, $bio Commodore VIC-20 cart. published 38 years ago: VIC Forth v1.1 (c) 1982 HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86981&o=2 $end $vic1001_cart=vicgraph, $bio VIC Graph (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86982&o=2 $end $vic1001_cart=vicmenag,vicmenag1, $bio Commodore VIC-20 cart. published 38 years ago: VIC Menagerie (c) 1982 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86983&o=2 $end $vic1001_cart=vicstat, $bio VIC Stat (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86984&o=2 $end $vic1001_cart=vlander, $bio Commodore VIC-20 cart. published 39 years ago: VIC Super Lander [NTSC] (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86985&o=2 $end $vic1001_cart=victool, $bio Vic Tool (c) 198? VCC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86993&o=2 $end $info=vic10, $bio Computer published 38 years ago: VIC-10 (c) 1982 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228915&o=2 $end $info=vic1001, $bio Computer published 40 years ago: VIC-1001 (c) 1980 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228916&o=2 $end $c64_flop_misc=1541demoa, $bio VIC-1541 Test/Demo (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235988&o=2 $end $info=vic20,vic20_se,vic20p, $bio Computer published 39 years ago: VIC-20 (c) 1981 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228917&o=2 $end $c64_cart=victxt64, $bio Commodore C64 cart. published 37 years ago: Vic-Text 64 (c) 1983 Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231962&o=2 $end $nes=vice,vicep, $bio Nintendo NES cart. published 29 years ago: Vice - Project Doom (c) 1991 American Sammy Corp. North American release. Game developed in Japan. See the original for more information: "Gun-Dec [Model SAC-9G]". Description from the back cover: Everybody's craving it, and the hunt is on... GEL is the latest drug to hit the streets. It's neon green, lethal, and dropping its users like flies. You're Vice officer Quinn Hart, a no-nonsense sledgehammer for the law. You pack a vicious .44, crushing grenades, and a lightning fast laser whip that gives you an edge over anything on two feet. Your mission: take down the big boss of this operation. It ain't easy... You've got an army of assassins just waiting to take you for a ride - a LONG ride. You'll battle in the dark alleyways of Chinatown, on the highways, and through steamy jungles. Ultimately, you'll have to seek and destroy the vendor of the green elixir! - TECHNICAL - GAME ID: NES-9G-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55783&o=2 $end $vidbrain=vicevers, $bio VideoBrain Family Computer cass. published 42 years ago: Vice Versa (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236936&o=2 $end $spectrum_cass=vicevers, $bio Sinclair ZX Spectrum cass. published 33 years ago: Vice Versa (c) 1987 Pirate Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81756&o=2 $end $z80ne_flop=vicenza, $bio Nuova Elettronica Z80NE disk. published 13 years ago: Vicenza Retrocomputing 2007 Demo (c) 2007 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236237&o=2 $end $vic1001_flop=vicfile,vicfilea, $bio Commodore VIC-20 disk. published 39 years ago: VicFile (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86994&o=2 $end $info=vcircle, $bio Arcade Video game published 24 years ago: Vicious Circle (c) 1996 Atari Games Corporation. 9 characters bearing a Killer Instinct-esque look go head-to-head in this Atari fighting game. - TECHNICAL - Atari Cojag hardware Main CPU : R3000 (@ 33 Mhz), Jaguar (@ 26 Mhz) Sound CPU : Jaguar (@ 26 Mhz) Sound Chips : (2x) DAC Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Vicious Circle is an unreleased prototype dated March 1996. - STAFF - Engineer: Brian McKee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3063&o=2 $end $msx1_cass=vviper,vviperb,vvipera, $bio MSX cass. published 35 years ago: Vicious Viper (c) 1985 Sanyo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95104&o=2 $end $mz700_cass=vviper, $bio Vicious Viper (c) 198? Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131796&o=2 $end $msx1_flop=vviper, $bio Vicious Viper cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230184&o=2 $end $vic1001_cart=vickit1, $bio VICKIT 1: Programming Aids (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86986&o=2 $end $vic1001_cart=vickit2, $bio VICKIT 2: Supergraphics Programming Aids (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86987&o=2 $end $vic1001_cart=vickit3, $bio VICKIT 3: Supergraphics (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86988&o=2 $end $vic1001_cart=vickit4, $bio VICKIT 4: High Speed Cassette Operations & Machine Code Monitor (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86989&o=2 $end $vic1001_cart=vickit5, $bio VICKIT 5: 6502 Assembler (c) 198? STACK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86990&o=2 $end $vic1001_cart=victerm, $bio VICterm 40 (c) 198? Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86991&o=2 $end $info=victor, $bio Computer published 40 years ago: Victor (c) 1980 Micronique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233809&o=2 $end $info=victor21, $bio Arcade Video game published 30 years ago: Victor 21 (c) 1990 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26134&o=2 $end $info=victor6,victor6a,victor6b, $bio Arcade Video game published 25 years ago: Victor 6 (c) 1995 American Alpha, Incorporated. - TRIVIA - Developed by Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33677&o=2 $end $pippin=victorp, $bio Bandai Pippin CD published 24 years ago: Victorian Park [Model BDE-10004-1~2] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122118&o=2 $end $info=victnine, $bio Arcade Video game published 36 years ago: Victorious Nine (c) 1984 Taito. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in May 1984. - PORTS - * COMPUTERS: Sharp MZ-2000 [JP] [JP] Sharp X1 FM7 [JP] NEC PC-8801 [JP] [JP] NEC PC-9801 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3454&o=2 $end $x1_flop=victnine, $bio Sharp X1 5.25in.disk. published 35 years ago: Victorious Nine (c) 1985 Nidecom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86168&o=2 $end $msx2_cart=victnin2, $bio MSX 2 cart. published 33 years ago: ビクトリアスナインII 高校野球編 (c) 1987 Nidecom (Victorious Nine II - Koukou Yakyuu Hen) - TECHNICAL - Game ID: MSX-11 - TRIVIA - Original price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51396&o=2 $end $pc8801_flop=victnine,victninea, $bio NEC PC-8801 Series disk. published 35 years ago: Victorious Nine (c) 1985 Nidecom. - TECHNICAL - GAME ID: NH-S53 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93216&o=2 $end $info=victory, $bio Arcade Video game published 38 years ago: Victory (c) 1982 Exidy. Victory is a game which you control your Battlestar to destroy an alien force which has overrun your planet. This force has installed radar and quark silos on your planet and use their deadly armada to drop paratroopers to the surface to release the quarks. All is not lost however as your Battlestar is equipped capable lasers and shields as well as the 'Doomsday Device'. - TECHNICAL - The hardware for this game is impressive for its time, containing multiple processors and speech/audio chips which add very much to the game experience. Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz), Texas Instruments TMS5220 (@ 640 Khz) Players : 1 Control : Spinner Buttons : 4 (Thrust, Fire, Shield and Doomsday) - TRIVIA - Victory was released in February 1982. Later, there was an upgrade kit that was sold to convert Victory games to a game called "Victor Banana", changing the in-game graphics to match a more comical theme. - STAFF - Designed by : Howell Ivy Programmed by: Vic Tolomei - PORTS - * CONSOLES: Colecovision [US] (1983) "Victory [Model 2446]" * COMPUTERS: [EU] Commodore Amiga (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3064&o=2 $end $info=victoryc,victorycb, $bio Arcade Video game kit published 38 years ago: Victory (c) 1982 Comsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118236&o=2 $end $info=victorba, $bio Arcade Video game published 38 years ago: Victory Banana (c) 09/1982 Exidy. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : Custom (@ 894.886 Khz), Texas Instruments TMS5220 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 1 Control : dial Buttons : 4 - TRIVIA - This is a modification kit for "Victory". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3065&o=2 $end $saturn=vicboxin,vicboxind, $bio Sega Saturn game published 24 years ago: Victory Boxing (c) 1996 JVC European release. - TECHNICAL - GAME ID: T-6005H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60454&o=2 $end $saturn=vgoalww, $bio Sega Saturn game published 24 years ago: Victory Goal Worldwide Edition (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59875&o=2 $end $info=mpt02, $bio Console published 42 years ago: Victory MPT-02 (c) 1978 Soundic. Clone of the RCA Studio II featurind detachable controllers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103285&o=2 $end $info=victroad, $bio Arcade Video game published 34 years ago: Victory Road (c) 1986 Tradewest, Incorporated. Export release. Game developed in Japan. See the original Japanese release for more information about the game itself; "Dogosoken". - TRIVIA - Released in October 1986 in USA and EUROPE. In this Export release, the voices were changed to speak English dialogue. For example, upon starting the game the player would be greeted by a giant floating head who would exclaim, "Warriors! Show some guts! You can't escape me! Come get me if you can! Ha ha ha ha haa!" At this point the floating head would fly off screen and the gameplay commenced. After the player loses a life, one would hear "Come on, let's fight!" upon returning to the game. - SERIES - 1. Ikari Warriors (1986) 2. Victory Road (1986) 3. Ikari III - The Rescue (1989) - PORTS - * CONSOLES: Nintendo Famicom (1988) "Ikari Warriors 2 - Victory Road" * COMPUTERS: Sinclair ZX Spectrum (1988) Amstrad CPC (1988) "Victory Road - The Pathway to fear" Commodore C64 (1988) Commodore Amiga (1989) Atari ST (1989) IBM PC Apple II - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3066&o=2 $end $spectrum_cass=victoryr, $bio Sinclair ZX Spectrum cass. published 31 years ago: Victory Road (c) 1989 Imagine Software. - STAFF - Developed by Paradise Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81757&o=2 $end $ibm5150=victroad, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Victory Road - Ikari Warriors Part II (c) 1986 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83732&o=2 $end $cpc_cass=victroad, $bio Amstrad CPC cass. published 32 years ago: Victory Road - The Pathway to Fear (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100020&o=2 $end $cpc_flop=victoryr01,victoryr,victoryr02,victoryr04,victoryr05, $bio Amstrad CPC 464 disk. published 32 years ago: Victory Road - The Pathway to Fear (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126589&o=2 $end $cpc_cass=victroads, $bio Amstrad CPC cass. published 32 years ago: Victory Road - The Pathway to Fear [Model AM 373] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100019&o=2 $end $cpc_flop=victoryr03, $bio Amstrad CPC 464 disk. published 32 years ago: Victory Road Cracked (c) 1988 Celtic Gang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122880&o=2 $end $pce=victoryr, $bio NEC PC-Engine HuCARD published 33 years ago: Victory Run - Eikou no 13,000M (c) 1987 Hudson Soft. An auto racing game for the PC-Engine, and one of the earliest to depict the Paris-Dakar Rally. - TECHNICAL - Game ID: HC62003 - TRIVIA - Victory Run - Eikou no 13,000M for the PC-Engine was released on December 28, 1987 in Japan. Export release: [US] "Victory Run [Model TGX020002]" - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (dec.2, 2006) [Model PAFJ] Nintendo Wii U [Virtual Console] [JP] (sept.17, 2014) [Model PNRJ] It was then released on the PlayStation Network as a PC-Engine Classic on apr.21, 2010. PSN release ID: NPJJ-30036 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58768&o=2 $end $tg16=victoryr, $bio NEC TurboGrafx-16 cart. published 31 years ago: Victory Run (c) 1989 NEC Home Electronics, Ltd. Export release. For more information on the game itself, please see the original Japanese release entry; "Victory Run - Eikou no 13,000KM [Model HC62003]". - TECHNICAL - Game ID: TGX020002 - TRIVIA - Victory Run for the TurboGrafx-16 was released in 1989 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (dec.4, 2006) [Model PAFE] Nintendo Wii [Virtual Console] [EU] (dec.8, 2006) [Model PAFP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PAFP] It was then released on the Sony PlayStation Network as a PC-Engine Classic on june.3, 2011. PSN release ID: NPUF-30015 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84371&o=2 $end $psx=vspike, $bio Sony PlayStation disc published 24 years ago: Victory Spike (c) 1996 Imagineer Co., Ltd. - TECHNICAL - [Model SLPS-00372] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85840&o=2 $end $psx=victzone, $bio Sony PlayStation disc published 25 years ago: Victory Zone - Real Pachinko Simulator (c) 1995 Sony Computer Ent., Inc. - TECHNICAL - Game ID: SCPS-10002 - TRIVIA - Released on March 31, 1995 in Japan. - STAFF - Produced by: Ryoji Akagawa Directed by: Hiroshi Ueda (UNIT) Co-Producer: Akira Satou, Toshiyuki Miyata, Yukio Nagasaki Assistant Director: Tomohiro Hasekura Music Producer: Takashi Fujisawa, Toshihiro Cho Music: Kazuo Kuwabara, Kazuhiko Toyama Sound & Effect: Takashi Fujisawa, Kazuo Kuwabara Promotion Staff: Chikashi Aoki Jacket & Booklet Design: Sony Music Communications Inc., Toshio Otsuka (eliso inc.), Takehiko Okada (Ban House) Game Production: UNIT Manager: Shoji Murahama Program Chief Manager: Yudai Ikuta Program Sub Manager: Shoji Hibino Program Assistant: Yukio Takemasa Graphic Chief Manager: Koichi Takahashi Graphic Staff: Izumi Okazaki, Takeshi Kawasaki, Tomoaki Tachizawa Help Staff: Kazuto Isa, Sakuga Taro, Koji Motoyama, Nobuyuki Izawa (DESIGNERS STUDIO) Counter Lady: Kyoko Aso Desk: Seiki Kageyama Cherry Boy: Masaharu Terahashi Gauge Artist: Takehiro Okuma Special Thanks to: Morio Inagaki, Ryuji Miki (Sankyo Co. Ltd. (SANKYO), Akira Suei (Byakuya-Shobo), Miki Ito, Kazunori Yamauchi, Akihiko Shimizu, Yoshiyuki Ito Playfield Cel Art: Hajime Tachibana, Kotobuki Shiriagari, Jun Ishikawa, Kinkaku Ginkaku, Takehiko Ito, Keinojo Mizutama Executive Producer: Shigeo Maruyama, Teruhisa Tokunaka MUSIC (BGM) "Truth" by: T-Square Music: Masahiro Andoh Arrangement: T-Square "Viva! Que Sera Sera" by: Yuri Ichii (from Tokyo Performance Doll) Lyrics: Monica Music & Arrangement: Testarossa "Itoshisa to Setsunasa to Kokorozuyosa to" by: Ryoko Fujiwara (with t.komuro) Lyrics, Music & Arrangement: Tetsuya Komuro "Hatsukoi" by": Kozo Murashita Lyrics & Music: Kozo Murashita Arrangement : Kimio Mizutani "Theme of Malt's" by: The Magokoro Brothers Lyrics & Music : Hidetoshi Sakurai Arrangement : The Magokoro Brothers & MB's "24-jikan no Shinwa" by: Voice Lyrics & Music: Hidehiko Bessho Arrangement: Tatsushi Umegaki "Gunkan March" Music by: Tokichi Setoguchi Arrangement: Kazuhiko Toyama Hotaru no Hikari: Scottish Folk Song Arrangement: Kazuhiko Toyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85841&o=2 $end $coleco=victory,victoryu, $bio Colecovision game published 37 years ago: Victory (c) 1983 Coleco Industries, Incorporated. - TECHNICAL - [Model 2446] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53391&o=2 $end $info=sc1vict, $bio Fruit Machine published 30 years ago: Victory (c) 1990 ELAM. - TECHNICAL - Model 5721 - TRIVIA - Victory was released in April 1990. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42173&o=2 $end $info=victoryp,victorypf,victorypg, $bio Pinball published 33 years ago: Victory (c) 1987 Premier Technology. - TECHNICAL - Gottlieb System 80B Model Number : 710 - TRIVIA - Victory was the first game to use a fully screened photo realistic 'Vitrigraph' mylar overlay for it's playfield rather than the industry standard silkscreen on the wood itself. The 'Vitrigraph' mylar had significant adhesion problems; a later limited run of replacement playfields were made for operator replacement in the field. These were done as a standard silkscreen on the wood, with an overlay of clear mylar. 3,315 units were produced. - STAFF - Design by : John Trudeau Art by : Constantino Mitchell Sound by : Dave Zabriskie - PORTS - * CONSOLES: Sony PlayStation 2 (2006, "Gottlieb Pinball Classics") Sony PSP (2006, "Gottlieb Pinball Classics") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5618&o=2 $end $vic1001_flop=vicwrite, $bio Commodore VIC-20 disk. published 39 years ago: VicWriter (c) 1981 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86995&o=2 $end $cpc_flop=vidangei,vidangei01, $bio Amstrad CPC 464 disk. published 14 years ago: Vidange Infernale (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124143&o=2 $end $info=video21, $bio Arcade Video game published 40 years ago: Video 21 (c) 1980 Video Games, GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138444&o=2 $end $spectrum_cass=videobas, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 13 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131224&o=2 $end $spectrum_cass=videobas_a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 14 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131225&o=2 $end $spectrum_cass=videobas_b, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 15 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131226&o=2 $end $spectrum_cass=videobas_c, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 16 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131227&o=2 $end $spectrum_cass=videobas_d, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 17 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131228&o=2 $end $spectrum_cass=videobas_e, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 18 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131229&o=2 $end $spectrum_cass=videobas_f, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 19 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131230&o=2 $end $spectrum_cass=videobas_g, $bio Sinclair ZX Spectrum cass. published 34 years ago: Video Basic No. 20 (c) 1986 Editoriale Jackson [Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131231&o=2 $end $cpc_flop=videocar01,videocar, $bio Amstrad CPC 464 disk. published 32 years ago: Video Card Arcade (c) 1988 Unknown Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121383&o=2 $end $electron_cass=vcardarc, $bio Acorn BBC/Electron cass. published 33 years ago: Video Card Arcade (c) 1987 Blue Ribbon - TECHNICAL - GAME ID: 2912 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52624&o=2 $end $spectrum_cass=videocar, $bio Sinclair ZX Spectrum cass. published 32 years ago: Video Card Arcade (c) 1988 Blue Ribbon Soft., Ltd. - TECHNICAL - GAME ID: 916 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226177&o=2 $end $cpc_cass=videocrd, $bio Amstrad CPC cass. published 32 years ago: Video Card Arcade [Model 921] (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100021&o=2 $end $cdi=videocdm, $bio Phillips CD-i published 25 years ago: Video CD - Music Sampler (c) 1995 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234494&o=2 $end $info=vidchal, $bio Console published 33 years ago: Video Challenger (c) 1987 Takara Co., Ltd. It uses special VHS tape-based footage that allows players to shoot targets with a ray gun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127190&o=2 $end $a2600=videochke, $bio Atari 2600 cart. published 40 years ago: Video Checkers (c) 1980 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Video Checkers [Model CX2636]". - TECHNICAL - Model CX2636P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [EU] Nintendo DS (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83026&o=2 $end $a2600=videochk, $bio Atari 2600 cart. published 40 years ago: Video Checkers (c) 1980 Atari, Incorporated. - TECHNICAL - Model CX2636 - TRIVIA - Export releases: [PAL] "Video Checkers [Model CX2636P]" - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83027&o=2 $end $interact=videochs, $bio Video Chess (c) 19?? Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237115&o=2 $end $a2600=videochse,videochse1, $bio Atari 2600 cart. published 41 years ago: Video Chess (c) 1979 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Video Chess [Model CX2645]". - TECHNICAL - Model CX2645P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83028&o=2 $end $a2600=videochs, $bio Atari 2600 cart. published 41 years ago: Video Chess (c) 1979 Atari, Incorporated. - TECHNICAL - Model CX2645 - TRIVIA - Export releases: [PAL] "Video Chess [Model CX2645P]" - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1,2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1,2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24,2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Flashback 2 (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15,2015) by AtGames [US] "Atari Flashback 7" (oct.1,2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51172&o=2 $end $ti99_cart=chess, $bio TI-99-4A soft. published 41 years ago: Video Chess [Model PHM 3008] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84781&o=2 $end $cpc_cass=blip, $bio Amstrad CPC cass. published 32 years ago: Video Classics (c) 1988 Silverbird Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82837&o=2 $end $bbcb_cass=vidclass, $bio Video Classics (c) 19?? Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52625&o=2 $end $ibm5150=videocmp, $bio IBM 5150 5.25in.disk. (DOS) published 28 years ago: Video Companion - The Software (c) 1992 Electronic Movie Guide - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132525&o=2 $end $info=h21, $bio Console published 38 years ago: Video Computer H-21 (c) 1982 TRQ. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127818&o=2 $end $info=videocba, $bio Arcade Video game published 33 years ago: Video Cordoba (c) 1987 Interflip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27663&o=2 $end $a2600=videocub, $bio Video Cube (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51173&o=2 $end $info=videodad, $bio Arcade Video game published 33 years ago: Video Dado (c) 1987 Interflip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27664&o=2 $end $uzebox=videod,videoda, $bio Belogic Uzebox ROM published 11 years ago: Video Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233117&o=2 $end $cpc_flop=videodig, $bio Amstrad CPC 464 disk. published 27 years ago: Video Digi Show (c) 1993 TGS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126675&o=2 $end $bbc_rom=vdigitsr, $bio Acorn BBC ROM published 36 years ago: Video Digitiser (c) 1984 RH Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231791&o=2 $end $dragon_cass=viddrgn1, $bio Dragon cass. published 35 years ago: Video Dragon Issue 1 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116782&o=2 $end $dragon_cass=viddrgn2, $bio Dragon cass. published 35 years ago: Video Dragon Issue 2 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116783&o=2 $end $dragon_cass=viddrgn3, $bio Dragon cass. published 35 years ago: Video Dragon Issue 3 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116784&o=2 $end $dragon_cass=viddrgn6, $bio Dragon cass. published 34 years ago: Video Dragon Issue 6 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116785&o=2 $end $a800=videasel, $bio Atari 800 cart. published 40 years ago: Video Easel (c) 1980 Atari, Inc. - TECHNICAL - GAME ID: CXL4005 - TRIVIA - Originally named 'Life'. - STAFF - Programmer: Larry Kaplan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86751&o=2 $end $info=videight, $bio Arcade Video game published 19 years ago: Video Eight (c) 2001 Macro. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145523&o=2 $end $info=8ball,8ball1, $bio Arcade Video game published 38 years ago: Video Eight Ball (c) 1982 Century Electronics. An exciting Pool Game! Pocket all the coloured balls then go for the black. Cue in the cursor (anywhere on the table) then shoot. It's terrific! It's Video 8 Ball. TABLE COLOUR CHANGEABLE TRY FOR TOP RACK BONUS: 5000 POINTS - TECHNICAL - Runs on CVS [Convertible Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC, TMS5110 (@ 640 Khz) Screen orientation: Vertical. Video resolution: 240x248 pixels Refresh rate: 60Hz. Palette colours: Unknown. Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3067&o=2 $end $bbcm_cart=vfs, $bio Acorn BBC Master cart. published 34 years ago: Video Filing System ROM Cartridge (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231826&o=2 $end $x68k_flop=terracre, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Video Game Anthology Vol. 1: Moon Cresta + Terra Cresta (c) 1992 Dempa Shinbunsha. - TECHNICAL - Game ID: DP-3205023 Barcode: 4961997000540 FD x1 - TRIVIA - Moon Cresta + Terra Cresta for Sharp X68000 was released on November 20, 1992 in Japan as the first title in the Video Game Anthology series. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87908&o=2 $end $pc8801_flop=vgm1, $bio NEC PC-8801 Series disk. published 34 years ago: Video Game Music vol. 1 (c) 1986 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93217&o=2 $end $pc8801_flop=vgm2,vgm2a, $bio Video Game Music vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93218&o=2 $end $ti99_cart=vgames1, $bio TI-99-4A soft. published 41 years ago: Video Games 1 [Model PHM 3018] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84782&o=2 $end $zx81_cass=vidgraff, $bio Sinclair ZX-81 cass. published 38 years ago: Video Graffiti (c) 1982 AGF Hardware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115045&o=2 $end $cdi=videogp, $bio Phillips CD-i published 27 years ago: Video Grand Prix Speedway (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53166&o=2 $end $msx2_flop=videogfx, $bio MSX 2 disk. published 34 years ago: Video Graphics (c) 1986 Matsushita. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102130&o=2 $end $coleco=hustler, $bio Colecovision game published 36 years ago: Video Hustler (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53392&o=2 $end $coleco=hustler1, $bio Colecovision game published 36 years ago: Video Hustler (c) 1984 Konami Industry Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53393&o=2 $end $msx1_flop=hustler, $bio Video Hustler cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230229&o=2 $end $info=hustler,hustlerb,hustlerd,hustlerb4,hustlerb5,hustlerb6, $bio Arcade Video game published 39 years ago: Video Hustler (c) 1981 Konami. - TECHNICAL - Game ID : GX343 Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Video Hustler was released in August 1981. Licensed to Dynamo for manufacture and distribution under the name of "Lil' Hustler". Two bootlegs of this game are known as "The Billiards" and "Video Pool". - PORTS - * COMPUTERS: [JP] MSX (dec.1983) "Video Hustler [Model RC706]" MSX [EU] (1984) "Konami's Billiards [Model RC706]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3068&o=2 $end $msx1_cart=hustler,hustlera, $bio MSX cart. published 37 years ago: Video Hustler (c) 1983 Konami. - TECHNICAL - Game ID: RC706 - TRIVIA - Released in December 1983 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48143&o=2 $end $a2600=videojog, $bio Atari 2600 cart. published 37 years ago: Video Jogger (c) 1983 Exus Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51174&o=2 $end $info=peke0004, $bio Slot Machine published 26 years ago: Video Keno [Model KE0004] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228836&o=2 $end $info=peke0017, $bio Slot Machine published 26 years ago: Video Keno [Model KE0017] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228837&o=2 $end $info=peke1001, $bio Slot Machine published 26 years ago: Video Keno [Model KE1001] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228838&o=2 $end $info=peke1006, $bio Slot Machine published 26 years ago: Video Keno [Model KE1006] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228839&o=2 $end $info=peke1012,peke1012a,peke1012b, $bio Slot Machine published 26 years ago: Video Keno (c) 1994 IGT. - TECHNICAL - GAME ID: KE1012 Looks like a Fortune I Machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7787&o=2 $end $info=peke1013,peke1013a, $bio Slot Machine published 26 years ago: Video Keno [Model KE1013] (c) 1994 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228840&o=2 $end $info=pex0006k, $bio Slot Machine published 25 years ago: Video Keno [Model X000006K] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228834&o=2 $end $info=pex0013k,pex0013ka, $bio Slot Machine published 25 years ago: Video Keno [Model X000013K] (c) 1995 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228835&o=2 $end $pc8801_flop=videokun, $bio Video kun (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93219&o=2 $end $a2600=videolif,videolif1, $bio Atari 2600 cart. published 39 years ago: Video Life (c) 1981 CommaVid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51175&o=2 $end $c64_cart=vidmate, $bio Commodore C64 cart. published 28 years ago: Video Mate (c) 1992 Soft Group, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240871&o=2 $end $uzebox=video9d, $bio Belogic Uzebox ROM published 10 years ago: Video Mode 9 Demo (c) 2010 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233118&o=2 $end $a2600=videolyme, $bio Atari 2600 cart. published 43 years ago: Video Olympics (c) 1977 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Video Olympics [Model CX2621]". - TECHNICAL - Model CX2621P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83060&o=2 $end $a2600=videolym, $bio Atari 2600 cart. published 43 years ago: Video Olympics (c) 1977 Atari, Incorporated. Compilation of 10 "bat-and-ball" style games for the Atari 2600: - "Pong" - "Super Pong" - "Pong Doubles" - "Quadrapong" - "Soccer" - "Foozpong" - "Handball" - "Ice Hockey" - "Basketball" - "Volleyball" - TECHNICAL - Model CX2621 This title requires the Atari 2600's paddle controllers and supports up to four players. Playing the game with three or four players requires a second set of paddle controllers. - TRIVIA - Export releases: [PAL] "Video Olympics [Model CX2621P]" - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51176&o=2 $end $info=vpainter, $bio Dedicated Console published 29 years ago: Video Painter (c) 1991 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196754&o=2 $end $info=videopin, $bio Arcade Video game published 41 years ago: Video Pinball (c) 1979 Atari, Incorporated. A great classic pinball game, featuring designs of the 70's Disco era! - TECHNICAL - Game ID : 034253-034267 Main CPU : MOS Technology M6502 (@ 756 Khz) Sound Chips : Discrete circuitry. Players : 1 Buttons : 4 - TRIVIA - Video Pinball was released in February 1979 in the USA. Video Pinball was the world's first video attraction to simulate a pinball game, and was an instant winner. With fluorescent 'disco' 3-D play-field, challenging targets, bumpers, slingshots, rollovers and drop targets, Atari Video Pinball had it all, but without all the mechanical objects associated with classic pinball games. Even a pinball 'nudge' feature is included to give a more realistic feel to the play action. Approximately 1,500 units were produced. A Video Pinball unit appears in the 1982 movie 'Fast Times at Ridgemont High'. - SERIES - 1. Video Pinball (1979) 2. Solar War (1979) - STAFF - Designed and programmed by : Ed Logg - PORTS - * CONSOLES: [US] Atari 2600 (1980) "Video Pinball [Model CX2648]" Atari 2600 [EU] (1980) "Video Pinball [Model CX2648P]" * OTHERS: Atari "Video Pinball [Model C-380]" [US] (1977) : contains 7 games. Sears "Tele-Games Pinball Breakaway [Model 99704]" [US] (1977) : contains 7 games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3069&o=2 $end $coco_cart=pinball, $bio Tandy Color Computer cart. published 40 years ago: Video Pinball (c) 1980 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53490&o=2 $end $bbcb_cass=vidpinba, $bio Acorn BBC/Electron cass. published 33 years ago: Video Pinball (c) 1987 Alternative - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52626&o=2 $end $a2600=videopine,videopine1, $bio Atari 2600 cart. published 39 years ago: Video Pinball (c) 1981 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Video Pinball [Model CX2648]". - TECHNICAL - Model CX2648 - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83052&o=2 $end $a2600=videopin, $bio Atari 2600 cart. published 39 years ago: Video Pinball (c) 1981 Atari, Incorporated. Pinball. The object of the game is to keep the ball in play as long as possible and to score as many points as possible. Video Pinball has four exciting game variations. There are two games for one player and two games for two players. The variations are: GAME 1 is a 1-player game. GAME 1 allows you to nudge the ball. Too much nudge will cause you to lose the ball (TILT) and any extra ball is lost. During GAME 1 the bumper values are accumulated for an entire game. GAME 2 is a 2-player version of GAME 1. Each player takes a turn with one ball at a time. The turn lasts until the ball drains. Each player's score appears at the top of the screen with each turn. The left player is always number one. GAME 3 is a 1-player game similar to GAME 1 except that the bumper values are not accumulated. The bumper values are reset with each new ball. GAME 3 is just a bit tougher than GAME 1. For a real challenge, try GAME 3 with Difficulty Level A. GAME 4 is a 2-player version of GAME 3. Each player takes a turn with one ball at a time. The turn lasts until the ball drains. Each player's score appears at the top of the screen with each turn. As in GAME 2, the left player starts the game. - TECHNICAL - Model CX2648 - TRIVIA - Export releases: [PAL] "Video Pinball [Model CX2648P]" - SCORING - SPINNERS 1 point each time the ball hits the spinner. BUMPERS 100 times their current value. The value inside the bumper increases time all of the diamond shaped drop targets are knocked down. DROP TARGETS 100 points each time a drop target is hit. ATARI ROLLOVER 100 points; after hitting the ATARI rollover four times, you receive an extra ball. Each time it rolls over, the bonus multiplier increases by one. Only one extra ball can be awarded with each turn. The number of ATARI rollovers hit is indicated at the bottom of the screen by one [Atari symbol] for each hit. LEFT ROLLOVER 100 points each time it rolls over. Its value increases by one with each hit. When the ball drains, you receive 1,000 points for each time it has rolled over, (up to 4,000 points). SPECIAL LIT TARGET This target lights up for only four seconds. It is located between the two lower bumpers. Each time it is hit, the screen flashes and you score 1,000 points. The bonus multiplier is tallied at the end of a turn. This rapid scoring is accompanied with a 'whirring' sound. When you have scored one million points the score rolls over and starts again. When this happens you do not lose the additional 999,999 points, they remain part of your score. - TIPS AND TRICKS - TILT Tilt is caused by nudging the ball too much. When a tilt occurs, the top portion of the television screen turns red, your flippers are frozen, you cannot score points, and eventually the ball is lost through a drain. If an extra ball was earned before a tilt, you lose it. You still retain the bonus earned from the left rollover. NUDGE Nudging can be very helpful in preventing a lost ball. If the ball gets too close to a drain, you can use a nudge to move the ball and prevent it from dropping down the drain. Nudge the ball by holding the red controller button down whilst pushing the joystick in the direction you want the ball to go. You can also use a nudge to help score points by nudging the ball towards a rollover or target. BANK SHOT Use the flippers to maneuver the ball so that it rebounds off a playfield device (bumper, rollover etc.), and then moves toward a specific target. PLUNGER Experiment with the plunger. Try pulling it halfway back, or all the way back, or anywhere in between. You might find you have better control over the ball with a particular plunger setting. Sometimes, a combination of plunger setting and nudging will help send the ball in the direction of the ATARI rollover. - STAFF - Programmer: Bob Smith - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.2" [US] Sony PlayStation 4 (nov.1, 2016) "Atari Flashback Classics Vol.2" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames Atari Ultimate Portable Game Player [US] (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51177&o=2 $end $info=videopkr, $bio Arcade Video game published 36 years ago: Video Poker (c) 1984 Interflip. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=27661&o=2 $end $msx1_cass=vidpoker, $bio MSX cass. published 34 years ago: Video Poker (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95105&o=2 $end $info=bpoker, $bio Video Poker (c) 198? Recreativos Franco. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43140&o=2 $end $uzebox=videopoker, $bio Belogic Uzebox ROM published 2020 years ago: Video Poker (c) ???? Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233119&o=2 $end $info=ad5vpa,ad5vpaa,ad5vpab,ad5vpac, $bio Video Poker Ace (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42845&o=2 $end $a800=vpoker, $bio Atari 800 cart. published 22 years ago: Video Poker Card Game (c) 1998 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86752&o=2 $end $cpc_flop=videopok, $bio Amstrad CPC 464 disk. published 34 years ago: Video Poker Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136197&o=2 $end $msx1_flop=vidpoker, $bio Video Poker cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230185&o=2 $end $spectrum_cass=videopoo_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Video Pool (c) 1985 Oxford Computer Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81761&o=2 $end $info=vpool,hustlerb3, $bio Video Pool (c) 198? Videotron. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Custom (@ 3.072 Mhz) Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Video Hustler". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3070&o=2 $end $spectrum_cass=videopoo, $bio Video Pool (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225577&o=2 $end $info=quizvid, $bio Arcade Video game published 34 years ago: Video Quiz (c) 1986 Unknown [Italy]. Italian bootleg of the GEI (Grayhound Electronics, Inc.) original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33676&o=2 $end $a2600=videoref, $bio Atari 2600 cart. published 37 years ago: Video Reflex (c) 1983 Exus Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51178&o=2 $end $cdi=videospd,videospdu, $bio Phillips CD-i published 27 years ago: Video Speedway - The Ultimate Racing Experience (c) 1993 Philips Interactive Media, Incorporated. Welcome to life in the fast lane, heart-pounding competition in high performance racing machines! You're at the wheel, advancing through ten of the world's toughest professional race tracks. Jump start your career with kart finals, accelerate to Formula 3000 competition, and take the lead with Formula 1 championships! You and up to three other drivers must sharpen your skills, knowledge and equipment to compete against the eight opponents on each track. Consult with a real pit mechanic for advice on fine-tuning your car. Press the pedal to the metal along to the beat of a hard driving rock score. Then watch the instant replay with live video footage of tyre-screeching action and fiery crashes. Finish in the top three and accept your trophy in the winner's circle! Drivers: start your engines! - TECHNICAL - Model 810 0032 - TRIVIA - Export releases: [US] 310690093-2 - STAFF - Developed by :ISG Productions (division of Interactive Support Group) Pit Mechanic: Keith McCarthy Trophy Presenter: Tina Desiree Berg Race Driver: Dion DeRizzo Replay Announcer: Dion DeRizzo Help and Track Info: Jerry Winsett Senior Software Engineer: Lee Chidgey Software Engineer: Frederick Azera Artists: Bruce Hall, Joseph McGuffin, Heidi Turnipseed 3-D Modeller: Brandon MacDougall Video Camera Operator: Vic Vinson Stock Video Footage: Budget Films Stock Footage, National Kart News Video Digitizing: PixelPost Still Photographer: Sheffield Abella Stock Photographs: Bettmann Archives Music: Matt Chidgey Sound Effects: AnEFX Audio Recording: Carrottop Studios Asset Conversion: Tim Powers Technical Director: Regis Bridon Executive Producers: Regis Bridon, Vincent LeChevalier Producer: David Mullich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53167&o=2 $end $astrocde=vidstory, $bio Video Story Book (c) 198? Unknown - TRIVIA - This is a complete mystery! The story (rumor) is that it was found in a desk drawer in a rented office (furnished) in Chicago when the office changed tenants. Nobody seemed to know anything about it, and it changed hands until it was handed to John Perkins who had just left his aerospace job in Virginia Beach to work for Dave Nutting. Yet no one there knew anything about it either! John sent the software to his father (Clyde) who passed it on to Dave Carson when he visited Boyne City in 1983. Yet no announcement appears anywhere before 1985! The name Video Story Book was on the original find and remains there despite the rumor of it being an early forerunner of Creative Crayon. It does almost anything the enhanced version was touted to do, but does not fit the description given. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86849&o=2 $end $apple2_flop_clcracked=vidttlsh, $bio Apple II disk. published 33 years ago: Video Title Shop (c) 1987 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230635&o=2 $end $info=gtsers1,gtsers2,gtsers3,gtsers5,gtsers7,gtsersa,gtsersb,gtsers8,gt103a1,gt103aa,gt103asx,gtsers9,gtsers10,gtsers11,gtsers11a,gtsers12,gtsers14,gt103ab,gtsers15, $bio Arcade Video game published 36 years ago: Video Trivia (c) 1984 GEI [Greyhound Electronics, Incorporated.]. - TECHNICAL - [Upright model] Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : DAC Players : 1 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3466&o=2 $end $amiga_flop=assvideo, $bio Commodore Amiga 500 disk. published 26 years ago: Video Utils Vol. 1.0 (c) 1994 Assassins, The - TRIVIA - Released on January 14, 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133701&o=2 $end $ti99_cart=videovg, $bio TI-99-4A soft. published 38 years ago: Video Vegas (c) 1982 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84783&o=2 $end $apple2_flop_orig=vidvegas, $apple2_flop_clcracked=vidvegas, $bio Apple II disk. published 36 years ago: Video Vegas (c) 1984 Baudville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232027&o=2 $end $vic1001_cart=vidverm, $bio Commodore VIC-20 cart. published 38 years ago: Video Vermin (c) 1982 UMI - TRIVIA - Messages inside the code indicate the original name may have been 'Bug Attack'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86996&o=2 $end $info=vidvince, $bio Arcade Video game published 36 years ago: Video Vince and the Game Factory (c) 1984 Mylstar Electronics. This is a platformer where the player controls a character who has to cage various critters, one of which looks like the snake from Q*bert. - TECHNICAL - Main CPU : I8086 (@ 5 Mhz) Sound CPU : (2x) M6502 (@ 1 Mhz) Sound Chips : (2x) DAC, (2x) AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - This game is an unreleased prototype. - STAFF - Programmer : Chris Brewer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3461&o=2 $end $zx81_cass=videoad, $bio Sinclair ZX-81 cass. published 39 years ago: Video-Ad (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114912&o=2 $end $ti99_cart=vgraphs, $bio TI-99-4A soft. published 41 years ago: Video-Graphs [Model PHM 3005] (c) 1979 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84784&o=2 $end $pc8801_flop=pack3, $bio Video-kun + F2 Grand Prix + Eggy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93220&o=2 $end $arcadia=vidlex,vidlexeg,vidlexge, $bio Video-Lexikon - German to English to German (c) 198? UA, Ltd. With this add-on, you could translate a few simple words from one language to another. - TECHNICAL - The main cartridge unit had two cart slots, which allowed two miniature carts to be plugged into it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29280&o=2 $end $zx81_cass=videomap, $bio Sinclair ZX-81 cass. published 39 years ago: Video-Map (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114913&o=2 $end $arcadia=vidpanz, $bio Video-Panzerspiel (c) 198? UA, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49285&o=2 $end $zx81_cass=videoplan, $bio Sinclair ZX-81 cass. published 39 years ago: Video-Plan (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114914&o=2 $end $zx81_cass=videoview, $bio Sinclair ZX-81 cass. published 39 years ago: Video-View (c) 1981 Video Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114915&o=2 $end $cpc_cass=vidams01, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 01 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99763&o=2 $end $cpc_cass=vidams02, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 02 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99764&o=2 $end $cpc_cass=vidams03, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 03 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99765&o=2 $end $cpc_cass=vidams04, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 04 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99766&o=2 $end $cpc_cass=vidams05, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 05 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99767&o=2 $end $cpc_cass=vidams06, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 06 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99768&o=2 $end $cpc_cass=vidams07, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 07 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99769&o=2 $end $cpc_cass=vidams08, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 08 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99770&o=2 $end $cpc_cass=vidams09, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 09 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99771&o=2 $end $cpc_cass=vidams10, $bio Amstrad CPC cass. published 35 years ago: VideoAmstrad 10 (c) 1985 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99772&o=2 $end $cpc_cass=vidams11, $bio Amstrad CPC cass. published 34 years ago: VideoAmstrad 11 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99773&o=2 $end $cpc_cass=vidams12, $bio Amstrad CPC cass. published 34 years ago: VideoAmstrad 12 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99774&o=2 $end $cpc_cass=vidams13, $bio Amstrad CPC cass. published 34 years ago: VideoAmstrad 13 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99775&o=2 $end $cpc_cass=vidams14, $bio Amstrad CPC cass. published 34 years ago: VideoAmstrad 14 (c) 1986 Software Editores - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99776&o=2 $end $vidbrain=vidartst, $bio VideoBrain Family Computer cass. published 42 years ago: VideoArtist (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236937&o=2 $end $channelf=tctactoe, $bio Channel F game published 44 years ago: Videocart-1 (c) 1976 Fairchild. Multigame cartridge featuring: Tic-Tac-Toe Shooting Gallery Doodle Quadra-Doodle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53234&o=2 $end $channelf=muehle, $bio Channel F game published 42 years ago: Videocart-1 (c) 1978 SABA Game cartridge featuring: Muehle Tontauben-Schiessen Kreatives Malspiel Videoscope - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53222&o=2 $end $channelf=backgamm, $bio Channel F game published 43 years ago: Videocart-11 (c) 1977 Fairchild Game cartridge featuring Backgammon & Acey-Deucey. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53201&o=2 $end $channelf=baseball, $bio Channel F game published 43 years ago: Videocart-12 (c) 1977 Fairchild. Game cartridge featuring Baseball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53202&o=2 $end $channelf=robotwar, $bio Channel F game published 43 years ago: Videocart-13 (c) 1977 Fairchild. Game cartridge featuring: Robot War & Torpedo Alley. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53228&o=2 $end $channelf=sonrsrch, $bio Channel F game published 43 years ago: Videocart-14 (c) 1977 Fairchild. Game cartridge featuring Sonar Search. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53231&o=2 $end $channelf=dodgeit, $bio Channel F game published 42 years ago: Videocart-16 (c) 1978 Fairchild Game cartridge featuring Dodge It. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53210&o=2 $end $channelf=ratmal, $bio Videocart-16 (c) 197? SABA Game cartridge featuring Rat'mal. - TRIVIA - This Saba release differs from the US version of Hangman. In the former, the gallows have been removed, thus making for less violent imagery. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53226&o=2 $end $channelf=pinball,pinballa, $bio Channel F game published 42 years ago: Videocart-17 (c) 1978 Fairchild Game cartridge featuring Pinball Challenge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53224&o=2 $end $channelf=hangman, $bio Channel F game published 42 years ago: Videocart-18 (c) 1978 Fairchild Game cartridge featuring Hangman. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53216&o=2 $end $channelf=checkers, $bio Channel F game published 40 years ago: Videocart-19 (c) 1980 Zircon Game cartridge featuring Checkers. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53205&o=2 $end $channelf=dsrtfox, $bio Channel F game published 44 years ago: Videocart-2 (c) 1976 Fairchild Mutligame cartridge featuring: Desert Fox Shooting Gallery - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53209&o=2 $end $channelf=whizball, $bio Channel F game published 39 years ago: Videocart-20 (c) 1981 Fairchild. Game cartridge featuring Video Whizball. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53236&o=2 $end $channelf=bowling, $bio Channel F game published 42 years ago: Videocart-21 (c) 1978 Fairchild Game cartridge featuring Bowling. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53203&o=2 $end $channelf=slotmchn, $bio Channel F game published 40 years ago: Videocart-22 (c) 1980 Zircon. Game cartridge featuring Slot Machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53230&o=2 $end $channelf=galactic, $bio Channel F game published 40 years ago: Videocart-23 (c) 1980 Zircon Game cartridge featuring Galactic Space Wars & Lunar Landing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53215&o=2 $end $channelf=pfootbll, $bio Channel F game published 39 years ago: Videocart-24 (c) 1981 Zircon Game cartridge featuring Pro Football. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53225&o=2 $end $channelf=casinop, $bio Channel F game published 40 years ago: Videocart-25 (c) 1980 Zircon. Game cartridge featuring Casino Poker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53204&o=2 $end $channelf=alieninv, $bio Channel F game published 39 years ago: Videocart-26 (c) 1981 Zircon Game cartridge featuring Alien Invasion. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53200&o=2 $end $channelf=vblckjck, $bio Channel F game published 44 years ago: Videocart-3 (c) 1976 Fairchild Game cartridge featuring Video Blackjack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53235&o=2 $end $channelf=spitfire,spitfirep, $bio Channel F game published 44 years ago: Videocart-4 (c) 1976 Fairchild Game cartridge featuring Spitfire. A one-on-one aerial dogfighting Shooter game. In addition to a two-player mode, the game allowed for one player to combat the CPU, which for the time was unique for a home console. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53233&o=2 $end $channelf=spacewar, $bio Channel F game published 43 years ago: Videocart-5 (c) 1977 Fairchild Game cartridge featuring Space War. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53232&o=2 $end $channelf=mthquiz1, $bio Channel F game published 44 years ago: Videocart-6 (c) 1976 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53218&o=2 $end $channelf=mthquiz2, $bio Channel F game published 43 years ago: Videocart-7 (c) 1977 Fairchild - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53219&o=2 $end $channelf=magicnum, $bio Channel F game published 43 years ago: Videocart-8 (c) 1977 Fairchild. Game cartridge featuring Mind Reader & Nim. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53217&o=2 $end $channelf=dragrace, $bio Channel F game published 43 years ago: Videocart-9 (c) 1977 Fairchild. Game cartridge featuring Drag Race. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53211&o=2 $end $amigaocs_flop=videokid, $bio Commodore Amiga 500 disk. published 28 years ago: VideoKid (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75481&o=2 $end $vic1001_cart=vidmania, $bio Commodore VIC-20 cart. published 38 years ago: Videomania [NTSC] (c) 1982 Creative Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86997&o=2 $end $vic1001_cart=vidmaniap, $bio Commodore VIC-20 cart. published 38 years ago: Videomania (c) 1982 Creative Software - TECHNICAL - Region: PAL Model: VI VM C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86998&o=2 $end $specpls3_flop=videomas,videomasa,videomasb, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Videomaster (c) 1991 Brown, Chris - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229632&o=2 $end $info=videomat, $bio Arcade Video game published 30 years ago: Vdeomat (c) 1990 Unknown [Poland]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26140&o=2 $end $nes=videomat, $bio Nintendo NES cart. published 29 years ago: Videomation (c) 1991 THQ With Videomation, everyone is an artist! Videomation has drawing tools, stamps and an animation feature that lets your imagination go wild! Use with the NES to create vivid pictures with spectacular colors - some you can even program to move! Add fun stamps to your drawing and direct the animation selection to make it come alive. Hook up your VCR with Videomation to create wonderful, crazy additions to your family videos. It's easy enough for everyone! Bring the action of a starship battle or the mystery of a dark forest into your home. Remember, the only limits to Videomation is your own imagination! - TECHNICAL - GAME ID: NES-V8-USA - TRIVIA - Released in June 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55784&o=2 $end $bbc_rom=vnula, $bio Acorn BBC ROM published 3 years ago: VideoNuLA (c) 2017 Coleman, Rob - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240355&o=2 $end $info=videopac, $bio Console published 40 years ago: Videopac G7000 (c) 1980 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95734&o=2 $end $info=g7400, $bio Console published 37 years ago: Videopac+ G7400 (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95743&o=2 $end $info=sabavpl2, $bio Console published 42 years ago: Videoplay 2 (c) 1978 SABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103290&o=2 $end $nes=vpbonzaa,vpbonza, $bio Videopoker Bonza (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55785&o=2 $end $bbcm_cart=videorom, $bio Acorn BBC Master cart. published 32 years ago: VideoROM - Videodisc Player Control Software (c) 1988 Soft Option, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231827&o=2 $end $electron_cass=videorev, $bio Videos Revenge (c) 198? Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115546&o=2 $end $spectrum_cass=videospe, $bio Sinclair ZX Spectrum cass. published 36 years ago: VideoSpectrum issue 01 (c) 1984 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146237&o=2 $end $spectrum_cass=videospe_b, $bio Sinclair ZX Spectrum cass. published 35 years ago: VideoSpectrum issue 10 (c) 1985 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146246&o=2 $end $spectrum_cass=videospe_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: VideoSpectrum issue 12 (c) 1985 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146248&o=2 $end $spectrum_cass=videospe_f, $bio Sinclair ZX Spectrum cass. published 35 years ago: VideoSpectrum issue 14 (c) 1985 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146250&o=2 $end $spectrum_cass=videospe_h, $bio Sinclair ZX Spectrum cass. published 35 years ago: VideoSpectrum issue 15 (c) 1985 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146251&o=2 $end $spectrum_cass=videospe_j, $bio Sinclair ZX Spectrum cass. published 35 years ago: VideoSpectrum issue 16 (c) 1985 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146252&o=2 $end $spectrum_cass=videospe_l, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 20 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146256&o=2 $end $spectrum_cass=videospe_n, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 21 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146257&o=2 $end $spectrum_cass=videospe_p, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 22 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146258&o=2 $end $spectrum_cass=videospe_r, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 23 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146259&o=2 $end $spectrum_cass=videospe_t, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 24 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146260&o=2 $end $spectrum_cass=videospe_v, $bio Sinclair ZX Spectrum cass. published 34 years ago: VideoSpectrum issue 26 (c) 1986 VideoSpectrum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146262&o=2 $end $c64_cart=videotex, $bio Commodore C64 cart. published 36 years ago: Videotex (c) 1984 Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231963&o=2 $end $to7_cart=videotex, $bio Thomson TO7 cart. published 36 years ago: Videotex Interactif (c) 1984 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108647&o=2 $end $coco_cart=vidtex12,vidtex11, $bio Tandy Color Computer cart. published 39 years ago: Videotex Ver.1.x (c) 1981 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240918&o=2 $end $tvc_flop=vidzene, $bio Videoton Zene (c) 198? JozsiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112325&o=2 $end $info=videtron,videtrna,videtron2, $bio Videotron Poker (c) 198? Videotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72309&o=2 $end $adam_flop=videotun,videotuna, $bio Coleco Adam disk. published 36 years ago: VideoTunes (c) 1984 FutureVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110074&o=2 $end $adam_flop=videotmv, $bio Coleco Adam disk. published 36 years ago: VideoTunes - Music Volume (c) 1984 FutureVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110075&o=2 $end $archimedes=vidiarc, $bio Acorn Archimedes disk. published 29 years ago: Vidi-ARChimedes (c) 1991 Rombo Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127154&o=2 $end $bbc_rom=viditel, $bio Viditel (c) 198? ECD BV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145339&o=2 $end $tvc_flop=viditype, $bio Videoton TVC disk. published 34 years ago: VidiType (c) 1986 Garai [Géza Garai] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112340&o=2 $end $plus4_cart=viduzzle, $bio Commodore C16 Plus/4 cart. published 36 years ago: Viduzzles (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237552&o=2 $end $c64_cart=viduzzle, $bio Commodore C64 cart. published 37 years ago: Viduzzles - Computerized Jigsaw Puzzles (c) 1983 Commodore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53759&o=2 $end $to_flop=mortdino, $bio Thomson TO disk. published 34 years ago: Vie et Mort des Dinosaures (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108106&o=2 $end $mo6_cass=mortdino,mortdinob,mortdinoa, $bio Thomson MO6 cass. published 34 years ago: Vie et Mort des Dinosaures (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109000&o=2 $end $cpc_flop=vieetmor, $bio Amstrad CPC 464 disk. published 32 years ago: Vie et Mort des Dinosaures (c) 1988 Carraz Editions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136198&o=2 $end $cpc_flop=vieprati, $bio Amstrad CPC type-in published 35 years ago: Vie Pratique (c) 1985 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119998&o=2 $end $cpc_flop=viergewi, $bio Amstrad CPC 464 disk. published 34 years ago: Vier Gewinnt (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124144&o=2 $end $kc_cass=vgewinnt, $bio VEB Mikroelektronik KC cass. published 32 years ago: Vier Gewinnt (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133762&o=2 $end $cpc_flop=viernes1,viernes101, $bio Amstrad CPC 464 disk. published 34 years ago: Viernes 13 [Model 61851112] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128052&o=2 $end $pc98=viet, $bio Viet (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90991&o=2 $end $cpc_flop=vietnam6,vietnam601, $bio Amstrad CPC 464 disk. published 34 years ago: Vietnam '65 Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136199&o=2 $end $electron_cart=view, $bio Acorn Electron cart. published 36 years ago: View (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129674&o=2 $end $bbc_rom=viewpro10, $bio Acorn BBC ROM published 33 years ago: View Professional Ver. 1 (c) 1987 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145145&o=2 $end $bbc_rom=viewpro, $bio Acorn BBC ROM published 33 years ago: View Professional Ver. 2 (c) 1987 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145146&o=2 $end $bbc_rom=viewa,view3a, $bio View Ver. A (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145142&o=2 $end $bbc_rom=view3, $bio View Ver. B (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145143&o=2 $end $bbc_rom=view, $bio View Ver. D (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145144&o=2 $end $bbcb_flop=viewindex, $bio Acorn BBC Micro B disk. published 36 years ago: ViewIndex (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240576&o=2 $end $pro128s_flop=viewindx $bio Olivetti PC-128s disk. published 33 years ago: ViewIndex (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236036&o=2 $end $bbcb_flop_orig=viewindex, $bio Acorn BBC Micro B disk. published 36 years ago: ViewIndex Cracked (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125160&o=2 $end $apple2_flop_clcracked=vmax80pb, $bio Apple II disk. published 37 years ago: Viewmax-80 Pre-Boot (c) 1983 Micromax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232992&o=2 $end $bbcmc_flop=viewplot, $bio Acorn BBC Master compact disk. published 34 years ago: ViewPlot (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231870&o=2 $end $pro128s_flop=viewplot $bio Olivetti PC-128s disk. published 33 years ago: ViewPlot (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236037&o=2 $end $x68k_flop=viewpoin, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: ビューポイント (c) 1995 Nexus Interact. (Viewpoint) - TECHNICAL - BARCODE: 4904264000027 MEDIA: FD x2 - TRIVIA - Viewpoint for X68000 was released on January 20, 1995. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48211&o=2 $end $neocd=viewpoin, $bio SNK Neo-Geo CD published 25 years ago: Viewpoint [Model AICD-051] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68162&o=2 $end $fmtowns_cd=viewpoin, $bio Fujitsu FM Towns CD published 27 years ago: Viewpoint (c) 1993 Ving. - TECHNICAL - GAME ID: HME-229 - TRIVIA - Released in November 1993 in Japan. Retail price: 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110327&o=2 $end $info=viewpoin,viewpoinp, $bio SNK Neo-Geo MVS cart. published 28 years ago: Viewpoint (c) 1992 Sammy. A excellent isometric shooter game. The player controlling a spaceship through futuristic and claustrophobics space corridors, while fighting on endless battles against swarms of assorted enemies and powerful giant mechanical bosses. You will have at your disposal a main weapon consisting a pulse laser which can be charged up for increased damage and three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, another that makes a powerful circular nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 great stages in total. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 051 Players : 2 Control : 8-way joystick Buttons : 2 => [A] Shot/Charge shot, [B] Bomb - TRIVIA - Released in October 1992. This is Sammy's only game developed and released for the SNK Neo-Geo MVS hardware. Viewpoint was awarded both Best Graphics and Best Music in a Cartridge Game in Electronic Gaming Monthly's 1992 video game awards. The "One, Two, Three, Four, Hit It!" opening sound cue was sampled from the Kurtis Blow song "AJ Scratch" which appears on the 1984 Kurtis Blow album "Ego Trip". Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Viewpoint - PCCB-00112) on 19/02/1993. - STAFF - Game designers : Nenko, Morii, Terasaka, Mokichi, Akahoushi, Run Programmers : S. Kinjo, M. Tani Sound : Sizla, Masaki Kase, Megumi M. Polygonizer : N. Yamaguchi Graphic designers : Ashin, H. Takeuchi, Yuri Tomura, Maxma, Miyaki, Ken Katoku, Chirico BG designers : Hiroppi T., K. Nishithuka - PORTS - * CONSOLES: FM Towns Marty (1993) Sega Mega Drive (1994) SNK Neo-Geo CD (1995) Sony PlayStation (1995) Sega Saturn (1996) * COMPUTERS: [JP] Sharp X68000 (1995, Viewpoint) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3071&o=2 $end $psx=viewpnt, $bio Sony PlayStation disc published 25 years ago: Viewpoint (c) 1995 Electronic Arts. Challenges don't come much bigger than Viewpoint. Containing 5 enemy-infested levels, the game offers a simple aim: pilot the Byupo probe around obstacles while blasting anything that moves. Straightforward, you may think, but the huge number of dangers even on the easy level - eclipses even the very toughest shoot-'em-ups. Scrolling bottom left to top right Zaxxon-style, the pre-rendered sprites are amazing, as are the varying backdrops. There are no unlimited continues or autofire: Viewpoint knows its arcade roots. You start and finish with 3 lives and 3 continues, all of which will be used - over and over again. A truly tough nut to crack, but a game you're sure to remember. - TECHNICAL - Game ID: SLUS-00033 - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [JP] "Viewpoint [Model SLES-00123]" - STAFF - Visual Concepts Lead Programmer: Paul Robinson Lead Artist: Fred Wong Music Director: Mark Chosak Sprite Artists: Jason Zarubin, Victor Gerth, Nelson Wang, Ray Wong, Rima Litonjua, Heather Merrill Background Artists: Wayne Herman, David Li Effects Artists: Rima Litonjua, Victor Gerth Cinematic Artists: David Li, Victor Gerth, Cameron Chun Additional Programming: Ben Walshaw Sound Programming: Yvo Zoer Library Programming: Mark McCubbin, David O'Connor, Tim Meekins Tools Programming: Paul Robinson, Jonnie Yang, Ben Walshaw Technical Assistance: Mark McCubbin, David O'Connor Product Managers: Gregory A. Thomas, Scott L. Patterson Original Music Composed and Produced by: Mark Chosak Sound Effects Design and Audio Editing by: Mark Chosak Additional Assistance: Julian Liao, Omar Velasco, Leandro Penaloza, Brian Walker, Matthew Crysdale, Jim Belmessieri Bass Samples by : Abraham Laboriel, Marcus Miller, John Patitucci Additional Vocal Effects: Brian Silva Electronic Arts Producer: Michael Rubinelli Assistant Producer: A. Marsh Gardiner Technical Director: Ken Zarifes Product Manager: Reagan Luntz Documentation: Bill Scheppler Documentation Layout: R. Lambing Design Package Design: Michael Lippert Package Art Direction: Nancy Waisanen Product Testing: Michael Caldwell, Greg Kawamura, Curtis R. Cherrington, Cody Murry, Stewart Putney, Jeremy Strauser Quality Assurance: Chris Baena, Rafael López - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97659&o=2 $end $megadriv=viewpoin,viewpoinp, $bio Sega Genesis game published 26 years ago: Viewpoint (c) 1994 American Sammy Corp. - TECHNICAL - GAME ID: T-24096 - TRIVIA - The game was rated GA (General Audiences: Appropriate for all audiences) by the VRC (Videogame Rating Council). Reviews: [FR] April 1995, Consoles + N.42: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57510&o=2 $end $bbc_rom=viewshape, $bio Acorn BBC ROM published 37 years ago: ViewShape (c) 1983 Aardvark Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145366&o=2 $end $electron_cart=vwsheet, $bio Acorn Electron cart. published 36 years ago: ViewSheet (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129675&o=2 $end $bbc_rom=viewsheet07,viewsheet10, $bio Acorn BBC ROM published 37 years ago: ViewSheet Ver. A (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145147&o=2 $end $bbc_rom=viewsheet, $bio Acorn BBC ROM published 36 years ago: ViewSheet Ver. B (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145148&o=2 $end $bbcb_flop=viewspell, $bio Acorn BBC Micro B disk. published 35 years ago: ViewSpell (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240577&o=2 $end $bbcb_flop_orig=viewspell, $bio Acorn BBC Micro B disk. published 35 years ago: ViewSpell Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125161&o=2 $end $bbc_rom=viewspell10,viewspell, $bio Acorn BBC ROM published 35 years ago: ViewSpell Ver. 1 (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145149&o=2 $end $bbcb_flop=viewstore, $bio Acorn BBC Micro B disk. published 35 years ago: ViewStore (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240578&o=2 $end $pro128s_flop=viewstor $bio Olivetti PC-128s disk. published 33 years ago: ViewStore (c) 1987 Olivetti Prodest [Milan, Italy] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236038&o=2 $end $bbcb_flop_orig=viewstore, $bio Acorn BBC Micro B disk. published 35 years ago: ViewStore Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125162&o=2 $end $bbc_rom=viewstor05, $bio Acorn BBC ROM published 35 years ago: ViewStore Ver. 0 (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145150&o=2 $end $bbc_rom=viewstor10,viewstor11,viewstor12,viewstor, $bio Acorn BBC ROM published 35 years ago: ViewStore Ver. 1 (c) 1985 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145151&o=2 $end $zx81_cass=viewtext, $bio Sinclair ZX-81 cass. published 39 years ago: Viewtext (c) 1981 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114651&o=2 $end $msx1_cart=vifam,vifama, $bio MSX cart. published 36 years ago: Vifam [Model 0201253] (c) 1984 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77574&o=2 $end $info=vigilant,vigilantd,vigilantc,vigilanta, $bio Arcade Video game published 32 years ago: Vigilante (c) 1988 Irem Corp. A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks. A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.579645 Mhz) Sound CPU : Zilog Z80 (@ 3.579645 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579645 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 (PUNCH, KICK) - TRIVIA - Vigilante was released in February 1988. Licensed to Data East for US manufacture and distribution. - SERIES - 1. Kung-Fu Master (1984, Arcade) 2. Vigilante (1988, Arcade) 3. Spartan X 2 (1991, Famicom) - PORTS - * CONSOLES: [JP] NEC PC-Engine (jan.14, 1989) "Vigilante [Model IC01001]" [EU] Sega Master System (1988) "Vigilante [Model 7023]" * COMPUTERS: [EU] Atari ST (1989) [EU] Commodore C64 (1989) [EU] Sinclair ZX Spectrum (1989) [EU] Amstrad CPC (1989) [EU] Amstrad CPC (1990) "Coin-Op Hits II" [EU] Amstrad CPC (1990) "Les Aventuriers" [EU] Atari ST (1990) by Kixx MSX [KO] (1990) by Clover Amstrad CPC [ES] (1991) "Micro Club: Night Raider, Vigilante" PC [MS Windows, Online] [EU] (dec.9, 2011) "IREM Arcade Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3072&o=2 $end $info=vigilantbl,vigilanto,vigilantb,vigilantg, $bio Arcade Video game published 32 years ago: Vigilante (c) 1988 Data East USA, Incorporated. North American version. - TRIVIA - Licensed from Irem Corp. For more information about the game itself, please see the original Irem entry. - PORTS - * CONSOLES: Sega Master System [US] (1988) "Vigilante [Model 7023]" NEC TurboGrafx-16 [US] (1989) "Vigilante [Model TGX030004]" * COMPUTERS: [US] Commodore C64 (1989) Commodore Amiga [US] (1989) Apple MacIntosh [Online] [US] (aug.21, 2011) "IREM Arcade Hits" by DotEmu PC [Desura] [US] (nov.2, 2013) "IREM Arcade Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39691&o=2 $end $amigaocs_flop=vigilant, $bio Commodore Amiga 500 disk. published 31 years ago: Vigilante (c) 1989 US Gold - PORTS - * COMPUTERS: [EU] Commodore Amiga (1989) "Coin-Op Hits 2 Compilation" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75482&o=2 $end $spectrum_cass=vigilant_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Vigilante (c) 1989 US Gold - TRIVIA - Re-Releases: [UK] "Vigilante [Model KIXX008]" Export releases: [SP] "Vigilante [Model SE515]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81763&o=2 $end $cpc_cass=vigilant, $bio Amstrad CPC cass. published 31 years ago: Vigilante (c) 1989 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100022&o=2 $end $specpls3_flop=vigilant,vigilantb,vigilantc,vigilanta, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Vigilante (c) 1989 US Gold, Ltd. - TRIVIA - Export releases: [SP] "Vigilante [Model SK053]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118612&o=2 $end $cpc_flop=vigilant01,vigilant05,vigilant03,vigilant04,vigilant06,vigilant02, $bio Amstrad CPC 464 disk. published 31 years ago: Vigilante (c) 1989 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120920&o=2 $end $msx1_cart=vigilant, $bio MSX cart. published 30 years ago: Vigilante (c) 1990 Clover - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77575&o=2 $end $n64=vigil2nd,vigil2ndu, $bio Nintendo 64 cart. published 20 years ago: Vigilante 8 - 2nd Offense (c) 2000 Activision, Incorporated. Sound your barbaric disco yawp over the rooftops of the world. The original Vigilante 8 for N64 oozed 70s nostalgia and burst at the seams with great multiplayer gaming. Second Offense offers more of the same, with a healthy supply of new features and options to keep things interesting. It was 1975 when the Vigilantes finally defeated Slick Clyde and his Coyote gang. Thirty years later and still burnin' mad, the chief Coyote gets his claws on a time machine. Slick Clyde decides to travel back in time to the 1970s, two years before the Vigilantes handed him a humiliating defeat in the first game. Of course, Clyde takes advantage of this situation and brings with him enough high-powered futuristic weapons to give the Coyotes a major advantage. Activision takes full advantage of this premise as well, producing a great mix of characters and themes from the 1970s and the next millennium. Vigilante 8: 2nd Offense features a total of 18 fully loaded vehicles and maladjusted drivers. Eight of the characters appeared in the original V8, and the other 10 are all-new drivers. Some of the new characters are from the 1970s, while others are futuristic warriors snagged from the year 2005 by Slick Clyde. The heart of the gaming experience --blow up everything-- has not changed on jot. Activision has added more depth to the game, though, with detailed objectives for players to perform in each level. The missions change depending on the driver, so there are quite a few ways to play through the game. In addition to new weapons and special attacks, vehicle-morphing power-ups are now available in each level. Special treads provide a better grip in the snow, and a propeller power-up allows any car to cruise across the water. Some areas can only be accessed through the use of these new tools. One of the more rewarding features in 2nd Offense is the ability to build up the statistics of your car. After totaling a competitor, points can be collected which permanently beef up your ride. Save your data to a Controller Pak and you're ready to pummel your friends no matter where you play. By far, the best way to enjoy Vigilante 8: 2nd Offense is with a group of friends. Four players can compete in three deathmatch modes, or two players can cooperatively work through the game's Quest Mode. Activision hasn't ignored the single-player game, which is more rewarding than ever thanks to the ability to build up vehicle stats. For players who don't have the patience to work through 18 different quests, an Arcade Mode is in place for no-brainer bashing. Second Offense features great vehicle graphics and special effects, but unfortunately frequent pop-up damages the visual appeal. The play control reacts well in all of the environments, although you should be prepared for a tough time behind the wheel when you pick up the hover power-up. Vigilante 8: 2nd Offense is packed with surprises and a healthy dose of 70s-style humor. Like its predecessor, a focus on fun-filled four-player gaming will make this Pak a party favorite. - TECHNICAL - Game ID: NUS-NVGE-USA - TRIVIA - Released on Dec 28, 1999 in North America. - STAFF - Designed & Developed By Luxoflux Corp.: Peter Morawiec, Adrian Stephens, David Goodrich, Edvard Toth, Cary Hara, Justin Rasch, Micah Linton, Jeremy Engleman, Jing Jia, Louis Garcia Publisher: Activision Executive Producer: Murali Tegulapalle Associate Producer: Bryant Bustamante In-Game Music Straylight Prods.: Alexander Brandon, Daniel Gardopee Theme Song Orig. Ver. (Sound Element): Christian A. Salyer, Eric Klein In-Game Sound FX The Audio Group: Tim Gedemer Voice Over Production (Sound Element): Christian A. Salyer Voice Actors: J. Barrow, Sam Brown, Annessa Burdow, Martin Chandler, Donna Davis, Jeannie Figueroa, Brandon H., Terry H., David A. Johnston, Reggie Kennedy, Eric Klein, Heather Kram, Raynard McClease, Marci Richards, Christian A. Salyer, Cisco Santacruz, Ruben Sierra, Terrance L. Underwood Slide Show Images Script & Production: Luxoflux Corp. 3D Character Models (Burke Studios): Steve Burke, Teod Tomlinson, Dan Burke Additional Vehicle Models: Creat Studio Storyboards (Famous Frames): Collin Grant Activision Studios Sr. V.P., Studios: Stephen Crane Activision Inc. V.P., Global Brand Management: Marc Metis Brand Manager: Will Kassoy Marketing Associate: Brad Carraway Manager of Corporate Communications: Julia Roether Senior Publicist: Amy King Junior Publicist: Shannon Flannery Manual Production Manager: Ron Graening Documentation Manager: Michael Rivera Manual Layout: Sylvia Orzel Quality Assurance QA Manager: Marilena Morini Night Manager: Sam Nouriani Sr. Project Leads: Aaron Casillas, Joseph Favazza Project Leads: Christopher Toft, Eric Koch, Nelson Prince Testers: Geoffrey Olsen, Peter Muravez, Seth Williams, Scott Karbel, Russel Shirely, Jason Potter, Frank So, Christian Bierman, Eric Zimmerman, Bryan Anderson, William Arnspiger, Daniel Ramirez, Edmond Puccio, Chris Rangel, Sean C. Heffron, Chad Mutchler, Jefrey Sedivy, Tanya Oviedo, Raj Joshi External Test Coordinator: Stacey Ganem Activision U.K. Sr. V.P., International Bob Dewar Product Marketing Manager (U.K. / R.O.E.): Matthew Walker Product Marketing Manager (France): Guillaume Lairan Product Marketing Manager (Germany): Christian Streil Localization Supervisor: Nathalie Ranson Special Thanks: Joaquin Alvarez, Daniel Atkins, Gene Bahng, Brian Bright, Sarah Cigliano, Brian Clarke, Todd Quincey Jefferson, Michael Hand, Diane Nelson, James Riordan, George Rose, David Stohl, Matt Stubbs, Jim Summers, Jason Wong, Stacey Ytuarte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58053&o=2 $end $psx=vigil2nd, $bio Sony PlayStation disc published 21 years ago: Vigilante 8 - 2nd Offense (c) 1999 Activision, Inc. [Santa Clara, CA, USA] - TECHNICAL - GAME ID: SLUS-00868 - TRIVIA - Released on November 18, 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111094&o=2 $end $psx=vigil8d, $bio Sony PlayStation disc published 22 years ago: Vigilante 8 Demo Disc (c) 1998 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131552&o=2 $end $gbcolor=vigilnt8, $bio Nintendo Game Boy Color game published 21 years ago: Vigilante 8 [Model CGB-VV8E-USA] (c) 1999 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69074&o=2 $end $n64=vigilnt8,vigilnt8f,vigilnt8g,vigilnt8u, $bio Nintendo 64 cart. published 21 years ago: Vigilante 8 (c) 1999 Activision, Incorporated. Stayin' alive is the key to success in Vigilante 8, Activision's far-out approach to combat driving. V8 takes place in an alternate universe where reversible bell-bottom slacks and gold medallions are still hot commodities. A devastating oil shortage has ravaged the American Southwest, resulting in a lawless free-for-all where the population is too concerned with survival to evolve beyond the cultural miasma of the 1970s. With faint disco riffs echoing throughout the landscape, super fly drivers push their vehicles to the limit in the ultimate demolition derby death match. Activision has done a groovy job of capturing the spirit of the 70s, but this would be a great combat game even if it were set in the middle of the boring 80s. There are 12 vintage vehicles to choose from, each one with a satisfyingly stereotypical driver. The combatants are broken into two opposing groups: the Vigilantes and the Coyotes. Depending on which character you choose, your mission will either be destruction or salvation. The Coyotes' focus on destroying the landscape, and the Vigilantes' goal is to stop the Coyotes. No matter which side you choose, annihilating the other drivers will always be at the top of your list. Each character has an individual storyline which unfolds throughout the game, and secret missions and drivers are unlocked as you complete each sequence. Eight sprawling environments are immediately available for destruction, and three areas can be unlocked as you complete the quest mode. One of these bonus levels, Super Dreamland 64, is exclusively available in the N64 version of the game. Even though the explosive action is far from realistic, the Expansion Pak-powered graphics are incredibly lifelike. Each of the 13 levels is based on a different Southwestern theme, and you can blow up almost anything you see. Since your opponents can be damaged by falling debris, the environments themselves are potential weapons. Special power-ups can be found inside buildings and on rooftops, so if it looks suspicious, blow it up. Just like disco dancing or fondue parties, Vigilante 8 is best experienced with friends. Two players can work together in the Quest mode, or up to four Tony Manero wanna-bees can enter a chaotic drive to the death. High-powered weaponry can be found everywhere in the arenas, and each driver has his/her own special weapon. Old man Beezwax can surprise you with a stinging swarm of bees, while Boogie can overwhelm you with his bullet-spewing inflatable disco ball. One of the coolest weapons definitely belongs to John Torque, who can turn up the bass on his stereo to send a ground-rippling blast in all directions. Backed by a soundtrack that'll make you wanna strut your funky stuff, V8 delivers more action than an all-night Charlie's Angels marathon. This Pak is destined to be one of the greatest party games on Nintendo 64, so you may need to buy a few extra bean bag chairs to accommodate your hustlin' pals. - TECHNICAL - Game ID: NUS-NV8E-USA - TRIVIA - Released on March 17, 1999. The commercial consisted of a school bus dropping off a bus load of kids at a school then screeching off. It then presents shots from the game and later returns to the school, showing the bus on the back of a flat bed truck, riddled, burned and full of holes. Then it pans to the face of a girl who exclaims.. HOLY *BEEP* (There was also another version where the beep was replaced by SHIT). This was later banned after the Columbine Massacre and was thought to have conveyed a message of school violence. - TIPS AND TRICKS - * PASSWORDS LIST: (effect: PASS) Alien Vehicle: GIMME DA ALIEN All Endings in Slideshow: LONG SLIDESHOW All levels and vehicles: JTBT7CFD1LRMGW Car Select: MIX MATCH CARS God Mode: LIVING FOREVER Huge Wheels: MONSTER WHEELS Invincibility: LIVING FOREVER No Enemies Present: POPULATION OUT No Weapon Delay While Firing: FIRE NO LIMITS Reduced Gravity: A MOON GETAWAY Slow Motion: Go Really Slow Super Dreamland 64: DDDDDDDDDDDDDD Super hard difficulty level!: I AM TOUGH GUY Super missiles!: MISSILE ATTACK Ultra Resolution: MAX RESOLUTION Unlock all regular cars: GANGS UNLOCKED Unlock Sand Factory and Secret Base: LEVEL SHORTCUT * Play as Dave: Beat quest mode with Chassey Blue and Slick Clyde. * Play as Convoy: Beat quest mode with John Torque and Shelia. * Play as Molo: Beat quest mode with Loki and Houston 3. * Play as Sid Burn: Beat quest mode with Boogie and Beezwax. * Play as Y the Alien: Beat quest mode with the 4 secret characters. * Unlock Secret Base: Beat quest mode with Dave and Molo. * Unlock Sand Factory: Beat quest mode with Convoy and Sid Burn. * Unlock Super Dreamland 64: Beat quest mode with Y the Alien. - STAFF - Designed & Developed by: Luxoflux Corp.: Adrian Stephens, Peter Morawiec, Jeremy Engleman, David Goodrich, Edvard Toth Additional Art: Jennifer Engleman Special Thanks: Adam Morawiec (for SyncRo), Pat Roberts, Mike Slack Publisher: Activision Producer: Murali Tegulapalle Production Coordinator: Bryant Bustamante Design Assistance: Hardy F. LeBel Sr. Addt'l Assistance: Daniel Atkins, Scott Pease In-Game Sound FX The Audio Group: Tim Gedemer In-Game Music Straylight Productions: Alexander Brandon Shell Music Track Doxon Entertainment: Jeehun Hwang, Bon Harris Music Supervision: Kelly Walker Rogers Voice Over Talent: Paul Garnica, Qili Mag, Ralph May, Joey Medina Slide Show Images Equinoxe Digital Entertainment: Henry Cheng, John Grebas, Anthony Fung, Brian Heins, Aryeh Richmond, Sean Ro For Activision Studios Director: Larry Paolicelli Animator: Larry Paolicelli Additional Compositing and Graphics: David Dalzell Video Post: Christopher Hepburn, Ken Ramirez, Matt Stubbs Sound: Brian Bright, Michael B. Schwartz Activision Studios Senior V.P. of Studio: Alan Gershenfeld V.P. Console Division: Stephen Crane Activision, Inc. (Marketing & P.R.) V.P. Console Marketing: Marc Metis Product Manager: Will Kassoy Marketing Associate: Serene Chan Senior Publicist: Julia Roether Activision, Inc. (Creative Services) Designer: James Bridges Copywriter: Veronica Milito Production Artist: Ron Graening Creative Director: Ron Gould Documentation Manager: Michael Rivera Manual Layout: Sylvia Orzel, Belinda M. Van Sickle Activision, Inc. (Web Page) Lead Design: Christian C. Casparian Production Manager: Kelly C. Egan On‑Line Production Coordinator: William Mull Artist: Charles Hinshaw Activision, Inc. (Quality Assurance) QA Project Lead: Eric Koch Senior Producer: Marilena Morini Testers: Chris Galvin, Darren Harper, Rob Lim, Jeff McLean, Tanya Oviedo, Nelson Prince, Eddie Sarphie V.P. QA/CS: Jim Summers QA Manager: David Arnspiger Activision U.K. Sr. V.P. International: Bob Dewar Managing Director: John Burns Marketing Director: Janine Johnson Product Manager: Michele Marchand Localization Supervisor: Nicky Kerth Creative Services: Jackie Whale Interstate '76 Universe: Zachary Norman, Sean Vesce Art Direction: Rick Glenn Vehicle Models and Texture Maps: Gary Brunetti, Lance Charnes, Jeff Jorczak, Juan-Carlos Rodriguez, Paul Waggoner Activision, Inc. Internal Visioneers: Michael Arkin, Kurt Arnlund, John Baker, Aaron Cammarata, Christian Campbell, Brian Clarke, Kevin Cohen, George Collins, Eveline M. Cureteau, Barry Dambrowski, Brian C. Diggs, Steven Elwell, Jason Feffer, Larry Galka, Judy Gates, Jason Gines, David Grijns, Ryan Higa, Adam Iarossi, Brian Dean Jennings, Scott Krager, Scot Kramarich, Scott Lahman, Malcolm Lansell, Samantha Lee, Justin Lloyd, Monica Loya, Thiane Lyman, Jonathan Moses, Jenny Park, Andrew Cooper, Scott Pease, Silvio Porretta, Mark Robertshaw, Marshall Robin, Steve Rosenthal, Chacko Sonny, Dan Stanfill, David Stohl, Elizabeth Storz, Matt Stubbs, Andre Torrez, Marc Turndorf, Daiva Venckus, Matthew Versluys, Trey Watkins, Dusty Welch QA External Test Coordinator: Jonathan Moses Visioneers: Nikita Bogolyubov, Justin Burkman, Daniel Carter, Bill Dillon, Paul Dunlap, Matthew Gaiser, Jay Heil, Stephen Krause, Kevin Landau, Chris Squatritto, Robert Stenberg, Russell Taylor, David Wright External Visioneers: Gene Bahng, Rodrigo Garcia, Brad Graham, Darren Harvey, Warren Hines, Heui Su Im, Rob Klein, Shahab Lashkari, Max P. Mena, Giovanni Negron, Steffen Newmann, Paul Nguyen, Daniel Setlow, Ryan Smolar, Chris Teague, Bobby Yen Special Thanks: Dustin Browder, Sandy Burusco, Frank Evers, Jay Halderman, Sandi Isaacs, John Lafleur, Howard Marks, Heather Chandler, Zachary Norman, Stephen Schwarz, George Rose, David Silverman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58052&o=2 $end $psx=vigil8,vigil8a, $bio Sony PlayStation disc published 22 years ago: Vigilante 8 (c) 1998 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00510 - TRIVIA - Released on June 01, 1998 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116239&o=2 $end $pce_tourvision=vigilant, $bio TOURVision cart. published 29 years ago: Vigilante (c) 1991 TOURVision. Spanish bootleg for the TOURvision coin-op system. - TECHNICAL - Cart. ID: 08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39152&o=2 $end $sms=vigilant, $bio Sega Master System cart. published 31 years ago: Vigilante (c) 1989 Sega Enterprises, Limited. - TECHNICAL - [Model 7023] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47442&o=2 $end $cpc_flop=vigilant, $bio Amstrad CPC 464 disk. published 31 years ago: Vigilante [Model AMD 142] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120919&o=2 $end $pce=vigilant, $bio NEC PC-Engine HuCARD published 31 years ago: Vigilante (c) 1989 Irem Corp. Adaptation form Irem's arcade game. You must deliver your girlfriend who has been kidnapped by the bad guys (The skinheads have taken Madonna hostage. Take the power into your hands !). You will travel through five levels (city, junkyard, bridge etc...) each of them finishing with a big boss. You can pick up weapons too, but you will automaticaly drop them when hit. - TECHNICAL - [Model IC01001] - TRIVIA - Vigilante for PC-Engine was released on January 14, 1989 in Japan for 6300 Yen. It was the first conversion and game published by Irem for the system. Known export release : [US] Vigilante [Model TGX030004] - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (feb.6, 2007) [Model PAVJ] Nintendo Wii [Virtual Console] [EU] (feb.9, 2007) [Model PAVP] Nintendo Wii [Virtual Console] [AU] (jul.6, 2007) [Model PAVP] Nintendo Wii U [Virtual Console] [JP] (feb.10, 2015) [Model PPBJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47441&o=2 $end $spectrum_cass=vigilant_a, $bio Sinclair ZX Spectrum cass. published 30 years ago: Vigilante [Model KIXX008] (c) 1990 Kixx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196784&o=2 $end $spectrum_cass=vigilant, $bio Sinclair ZX Spectrum cass. published 31 years ago: Vigilante [Model SE515] (c) 1989 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196785&o=2 $end $specpls3_flop=vigilantsp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Vigilante [Model SK053] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147595&o=2 $end $tg16=vigilant, $bio NEC TurboGrafx-16 cart. published 31 years ago: Vigilante (c) 1989 NEC Home Electronics, Ltd. North American version. Game developed in Japan. For more information about the game, please see the original Japanese version entry; "Vigilante [Model IC01001]". - TECHNICAL - [Model TGX030004] - TRIVIA - Vigilante for TurboGrafx-16 was released in 1989 (exact date unknown) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (feb.5, 2007) [Model PAVE] * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84372&o=2 $end $tvc_flop=vigyori, $bio Vigyori (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111759&o=2 $end $tvc_cass=vigyori, $bio Vigyori (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112489&o=2 $end $dragon_cass=viking, $bio Dragon cass. published 38 years ago: Viking (c) 1982 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116491&o=2 $end $vg5k=viking, $bio Philips VG-5000 cass. published 36 years ago: Viking (c) 1984 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236413&o=2 $end $dragon_cass=vikings, $bio Viking (c) 198? Eurohard S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116687&o=2 $end $lynx=viking, $bio Atari Lynx cart. published 29 years ago: Viking Child (c) 1991 Atari Corp. - TECHNICAL - Model PA2064 - TIPS AND TRICKS - * Level Passwords: Enter these passwords to start from the corresponding level... Level 2 (Forest, Mountain): OMEGAMAN Level 3 (Land Bridge, Lake): PATRICIA Level 4 (Labyrinth, Mud Flats, Volcano): REDDWARF Level 5 (Desert, Pyramid, Island): DEWSBURY - STAFF - Programmer: David Chiles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58870&o=2 $end $info=vikngkng, $bio Viking King (c) 198? LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116216&o=2 $end $snes=vikingd, $bio Nintendo Super Famicom cart. published 27 years ago: ????????? (c) 1993 T&E Soft. (Viking no Daimeiwaku) Japanese release. Game developed in USA. For more information about the game itself, please see the original American release entry; "The Lost Vikings [Model SNS-LV-USA]". - TECHNICAL - Cartridge ID: SHVC-VD - TRIVIA - Viking no Daimeiwaku was released on October 08, 1993 in Japan for 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62590&o=2 $end $c64_cart=vikingr, $bio Commodore C64 cart. published 36 years ago: Viking Raider [Action Adventure Series] (c) 1984 Interphase - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53492&o=2 $end $spectrum_cass=vikingra, $bio Sinclair ZX Spectrum cass. published 36 years ago: Viking Raiders (c) 1984 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81764&o=2 $end $info=vikingt, $bio Viking Treasure (c) 199? Konami. - TECHNICAL - Konami Tasman hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23334&o=2 $end $info=viking, $bio Pinball published 40 years ago: Viking (c) 1980 Bally. - TECHNICAL - Bally MPU AS-2518-35 Model Number : 1198 Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz) - TRIVIA - Released in July 1980. 2,600 units were produced. The development of this game took 8 months (started in December 1979). O'Connor stated he designed the artwork for this game, delivered to him as a white-wood, because he was reading Frans Gunner Bengtsson's 'The Long Ships' at the time. The back-glass is O'Connor's vision of King Harald's Christmas feast. The character in green (with a beard) to the left of the fighters is a self-portrait by O'Connor. Brook Shields (popular at the time) is drawn as a background character on the right. - STAFF - Design by : Jim Patla Art by : Kevin O'Connor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5619&o=2 $end $tvc_flop=viliabanj,viliaban, $bio Videoton TVC disk. published 29 years ago: Vili A Banyasz (c) 1991 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112119&o=2 $end $tvc_cass=vilibany,vilibanya, $bio Videoton TVC cass. published 29 years ago: Vili a bányász (c) 1991 Vindics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112518&o=2 $end $bbcb_cass=villsoul, $bio Acorn BBC Micro B cass. published 33 years ago: Village of Lost Souls (c) 1987 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52627&o=2 $end $bbcb_cass=villsoulo, $bio Acorn BBC/Electron cass. published 33 years ago: Village of Lost Souls (c) 1987 Magus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52628&o=2 $end $bbcb_flop_orig=villsoul, $bio Acorn BBC Micro B disk. published 33 years ago: Village of Lost Souls (c) 1987 Robico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125519&o=2 $end $electron_cass=villsoul, $bio Acorn Electron cass. published 33 years ago: Village of Lost Souls (c) 1987 Robico. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52121&o=2 $end $cpc_flop=villageo, $bio Amstrad CPC 464 disk. published 33 years ago: Village of Lost Souls Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136202&o=2 $end $cpc_flop=villeinf, $bio Amstrad CPC 464 disk. published 35 years ago: Ville Infernale (c) 1985 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121367&o=2 $end $info=vimana,vimanan,vimanaj, $bio Arcade Video game published 29 years ago: Vimana (c) 1991 Toaplan. Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon. The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The player’s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button. There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life. - TECHNICAL - Game ID : TP-019 Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Vimana was released in May 1991. It was licensed to Tecmo for Japanese, to Romstar for US and to Nova Apparate GMBH & Co for Europe distribution. The game was not good and was one of the rare flop from Toaplan. When you start the game, you'll see two elephants that the ship takes off from. On top of that they closely resemble Hindu drawings from India. The background for this game is based on a thousand's of years old book called the mahabarata that is regarded as a bible (sorta) for millions of Hindu's in India. When you read some of the verses in it you'll find funny descriptions of vehicles that the gods used that closely resemble modern aircraft of today. They are called Vimana's that carry *magical* axes and spears :). The mahabarata also describe what appears to be a technological war with missiles, nukes and huge flying fortresses and something which could be interpreted as radiation poisoning! The ancient Babylonian and Indian civilizations have often been an interesting pool for speculation and creative thinking regarding alien interference on earth in ancient times... Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Vimana / Teki-Paki - PCCB-00071) on 21/09/1991. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. * If you kill the second boss quickly, you can see a new boss called 'Toa'. - STAFF - Music composed by : Toshiaki Tomizawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3073&o=2 $end $mo5_cass=vinsvin, $to7_cass=vinsuvin, $bio Thomson MO5/TO7 cass. published 36 years ago: Vin sur Vin (c) 1984 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108582&o=2 $end $info=j6vindal, $bio Fruit Machine published 18 years ago: Vinda Loot (c) 2002 JPM. - TRIVIA - Released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15790&o=2 $end $bbcb_cass=vindaloo, $electron_cass=vindaloo, $bio Acorn BBC/Electron cass. published 34 years ago: Vindaloo (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52629&o=2 $end $pro128s_flop=vindaloo, $bio Olivetti PC-128s disk. published 33 years ago: Vindaloo (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118257&o=2 $end $apple2_flop_orig=vindicat, $bio Apple II disk. published 37 years ago: Vindicator (c) 1983 HAL Labs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230459&o=2 $end $info=vindictr,vindictr4,vindictr2,vindictr1,vindictrg,vindictre,vindictre4,vindictre3, $bio Arcade Video game published 32 years ago: Vindicators (c) 1988 Atari Games Corp. As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They're invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built. With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations' many levels. Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered. As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - TECHNICAL - Game ID : 136059 Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.7895 Mhz) Players : 2 Control : Double 2-way joystick (vertical) Buttons : 4 - TRIVIA - Vindicators was released in April 1988. This was quite a year for Atari and tank games, since they also released "Assault" in 1988. 1,605 dedicated units were produced in the USA only. The selling price was $2,395. The dedicated cabinet is a real favorite among some arcade game collectors. This is probably due to its unique shape, it is shaped a lot like a tank, with tank treads holding up the bottom section of the cabinet. The top half is decorated with sticker sideart that shows scenes from the game, and these same graphics generally carry over to the control panel and the front of the machine. The control panel features four tank handle controllers. A Vindicators dedicated cabinet can be seen in the Nickelodeon show All That (from 1997 to 2000). However, it used a fictional marquee which was made for the show. Also, 114 conversion kits were produced in the USA only (released in February 1989). The selling price was $795. - UPDATES - REVISION 1 : * Build date : OS : 08APR1988 11 :50 :08 / PG : 11APR1988 16 :34 :40 REVISION 2 : * Build date : OS : 08APR1988 11 :50 :08 / PG : 12APR1988 14 :53 :35 REVISION 3 : * Build date : OS : 08APR1988 11 :50 :08 / PG : 20APR1988 11 :21 :49 REVISION 4 : * Build date : OS : 08APR1988 11 :50 :08 / PG : 26APR1988 10 :49 :46 - STAFF - Designed & programmed by : Kelly Turner (KFT), Norm Avellar (NLA), Russel Dawe (Rusty) (RBD) Art & animation by : Kris Moser (KEM), Susan G. McBride (SGM) Audio by : Brad Fuller (BAF), Hal Canon (HAL) - PORTS - * CONSOLES: [US] Nintendo NES (1988) [US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]" [US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures" Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]" [EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures" [EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]" * HANDHELDS: Atari Lynx [US] [Unreleased Prototype] * COMPUTERS: [EU] Amstrad CPC (1988) [US] Commodore C64 [EU] (1988) [EU] Sinclair ZX Spectrum (1989) [EU] Atari ST (1989) Commodore Amiga [US] (1989) [US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade's Greatest Hits - The Atari Collection 2" [US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures" [EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures" * Others: Tiger LCD Handheld Game [US] (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3074&o=2 $end $nes=vindictr, $bio Nintendo NES cart. published 32 years ago: Vindicators (c) 1988 Tengen The year is 2525. An attacking force of alien space stations approach Earth. Scanners indicate that a direct assault would be useless. You must infiltrate and destroy the invaders with the most powerful battle tanks ever created: Vindicators. For one or two gamers, Vindicators blows you away with incredible action and graphics as you blast your way through each station. Your mission: locate and destroy its control room. Power up your tank with special features such as enhanced speed, shot range, shot power, force field or even "Smart Shots." Keep replenishing your tank's fuel supply. Once you're out of gas, you're out! Destroy all the enemy stations and you'll face the evil Emperor of the alien empire in a final showdown. Win and the world cheers with you. Lose and kiss it goodbye. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55786&o=2 $end $amigaocs_flop=vindictr, $bio Commodore Amiga 500 disk. published 31 years ago: Vindicators (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75483&o=2 $end $spectrum_cass=vindicat_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Vindicators (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81766&o=2 $end $apple2gs=vindctrs, $bio Apple IIGS disk. published 31 years ago: Vindicators (c) 1989 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115333&o=2 $end $cpc_flop=vindicat02,vindicat03,vindicat04,vindicat01,vindicat, $bio Amstrad CPC 464 disk. published 31 years ago: Vindicators (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121279&o=2 $end $st_flop=vindictr, $bio Atari ST disk. published 31 years ago: Vindicators (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229787&o=2 $end $spectrum_cass=vindicat,vindicat_a, $bio Vindicators (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219554&o=2 $end $c64_cart=vindicat, $bio Commodore C64 cart. published 30 years ago: Vindicators (c) 1990 Domark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53760&o=2 $end $info=vindctr2,vindctr2r1,vindctr2r2, $bio Arcade Video game kit published 31 years ago: Vindicators Part II (c) 1989 Atari Games Corp. - TECHNICAL - Main CPU : Motorola 68010 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.789772 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), POKEY (Pot Keyboard Integrated Circuit) (@ 1.789772 Mhz), Texas Instruments TMS5220 (@ 650.826 Khz) Players : 2 Control : Double 2-way joysticks (vertical) Buttons : 4 - TRIVIA - Vindicators Part II was released in May 1989. This was sold only as a conversion kit for "Gauntlet". About 400 of these kits were made. Vindicators part II plays identically to "Vindicators" with some exceptions : * Changes were made to the original weapons. * No T-shirt contest appears nor are there any contest-related items. * Only 10 of the 14 original levels are included. - UPDATES - REVISION 1 : * Build date : OS : 30JUN1988 13 :24 :12 / PG : 10AUG1988 13 :24 :45 REVISION 2 : * Build date : OS : 30JUN1988 13 :24 :12 / PG : 16JAN1989 10 :33 :55 REVISION 3 : * Build date : OS : 30JUN1988 13 :24 :12 / PG : 31JAN1989 14 :50 :03 - STAFF - Designed and programmed by : Kelly Turner, Norm Avellar, Russel Dawe (Rusty) Art and animation by : Kris Moser, Susan G. McBride Audio by : Brad Fuller, Hal Canon - PORTS - * CONSOLES: Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3075&o=2 $end $cpc_cass=vindicat, $bio Amstrad CPC cass. published 32 years ago: Vindicators [Model 28] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100024&o=2 $end $info=tvindictr, $bio Handheld game published 31 years ago: Vindicators (c) 1989 Tiger Electronic Toys, Inc. - TECHNICAL - Model 7-786 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100601&o=2 $end $gamate=vindicat, $bio Gamate cart. published 30 years ago: Vindicators [Model C1028] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105909&o=2 $end $fmtowns_flop=vingsoft, $bio Fujitsu FM Towns disk. published 27 years ago: Ving Soft Collection (c) 1993 Ving [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132346&o=2 $end $cpc_flop=violator, $bio Amstrad CPC 464 disk. published 27 years ago: Violator of Voodoo Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126508&o=2 $end $info=viofight,viofightu,viofightj, $bio Arcade Video game published 31 years ago: Violence Fight (c) 1989 Taito Corp. Control different characters with various fighting styles and engage in single or two-player bouts. In the early 1950's, a game called Violence Fight was popular in the US crime world. Fighters from all over the USA would compete against each other to become that year's champion. The winner stood to make a considerable amount of money. In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money. - TECHNICAL - Taito B System Hardware Prom Stickers : C16 Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : 8-Way Joystick Buttons : 3 => Punch, Jump, Kick - TRIVIA - Violence Fight was released on April 25, 1989. You can see the Twin Towers (World Trade Center) on one of the night stages played on attract mode. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - TIPS AND TRICKS - * INSTRUCTIONS: - Press the Punch and Kick buttons simultaneously to duck. - Press Punch and Jump together or Kick and Jump together to execute special moves. - When your opponent is tired, walk up and throw them with the Punch button. - Boxes and barrels can also be lifted and thrown by using the Punch button. - Proceed through six stages, each consisting of a three round bout. Win two rounds to proceed to the next stage. - Each round has a time limit of 100 seconds. - Every two stages you will reach a bonus stage. Winning the bonus stage will increase your punch or kick strength. - If you are knocked down, rapidly press the buttons to get up quickly. * CHARACTERS LIST: Bad Blue Height: 187 cm Weight: 98 kg Birthday: June 11, 1938 Hometown: Los Angeles, California Special Moves: Rolling kick, Stardust punch Profile: Bad was Street Champion last year. He has a sharp fighting technique and is tipped to be this year's champion. Ben Smith Height: 189 cm Weight: 105 kg Birthday: February 8, 1935 Hometown: Carson City, Nevada Special Moves: Tornado kick, Machinegun punch Profile: The 'Eagle of Nevada', Ben is a former Marine. He is very agile and can make impressive jumps. Lick Joe Height: 190 cm Weight: 135 kg Birthday: September 25, 1925 Hometown: Ardmore, Oklahoma Special Moves: Atomic chop, Drop kick Profile: Lick Joe is a former professional wrestler, but had his licence revoked after killing or seriously injuring 13 other wrestlers. He is very strong but slow. Lee Chen Height: 183 cm Weight: 80 kg Birthday: July 4, 1935 Hometown: Miami, Florida Special Moves: Whirlwind legs, Mantis hands Profile: During his childhood, Lee was trained as an assassin in China. Ron Max Height: 192 cm Weight: 120 kg Birthday: October 21, 1932 Hometown: San Antonio, Texas Special Moves: Health head-butt, Health blow Profile: Ron has incredible destructive power and a head so hard that he can crack rocks with it. Tony Won Height: 225 cm Weight: 115 kg Birthday: January 5, 1940 Hometown: New York Special Moves: Double knuckle, Health claw Profile: Tony is the other favourite to win and he will do anything to ensure that he does. * LEVEL SELECT: Boot machine with service switch pressed. Message appears: SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start. Message appears: SELECT BY DOWN SW, select level with joy Down/Up and push Start button. - SERIES - 1. Violence Fight (1989) 2. Solitary Fighter (1991) - STAFF - * Consoles : Sony PlayStation 2 [JP] (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" Microsoft XBOX [EU] (mar.31, 2006) "Taito Legends 2" Sony PlayStation 2 [EU] (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" Sony PlayStation 2 [US] (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * Computers : PC [MS Windows, CD-ROM] [EU] (mar.31, 2006) "Taito Legends 2" PC [MS Windows, CD-ROM] [US] (jul.10, 2007) "Taito Legends 2" - PORTS - * CONSOLES: [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3076&o=2 $end $n64=vkiller, $bio Nintendo 64 cart. published 21 years ago: Violence Killer - Turok New Generation [Model NUS-NT2J] (c) 1999 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58054&o=2 $end $pce_tourvision=violents, $bio Violent Soldier (c) 199? TOURVision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135013&o=2 $end $pce=violents, $bio NEC PC-Engine HuCARD published 30 years ago: Violent Soldier (c) 1990 IGS Corp. Violent Soldier is a horizontal shooter by IGS. An advanced civilization has been sending attack probes towards our planet, and the premise of alien invasion forces Earth scientists to assemble a fleet of space-fighters to counter the threat. The violent soldiers are sent into enemy territory to destroy the alien stronghold. Each fighter comes with an unique feature - an armored cone is installed at the front of the ship and protects it from enemy fire. However, the cone is fully adjustable and collecting power-ups gives the player the ability to open this special nose-feature, allowing for a wider spread of attack (from 3 to 5 ways), but offers a weaker protection. Three different weapons are available throughout the game - laser-beams (blue), Vulcan spread-laser (red) and homing missiles (green). Special pods can also be collected and used to protect the areas directly above and below the ship. Finally, a powerful ring blast can be charged up by holding the fire button to protect the ship from enemy shots, or damage alien ships foolish enough to venture within its effective range. Violent Soldier consists of six levels. - TECHNICAL - HuCARD ID: AI02005 HuCARD Size: 3 Mbits. - TRIVIA - Released on Deceber 14, 1990 in Japan for 6400 Yen. - STAFF - Main Program: F. K Sub Program: C. M. Higepin, Tekito Graphics: Yuichi. M, Shimizu Taku, J. Mikawa Music: Terra Director: Lord Runner Special Thanks To...: Okamoto, Giba, S. Kamio, Y. Katano, Kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58769&o=2 $end $info=viostorm,viostormj,viostorma,viostormu,viostormub,viostormab,viostormeb, $bio Arcade Video game published 27 years ago: Violent Storm (c) 1993 Konami Company, Limited. Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang. As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - TECHNICAL - Game ID: GX168 Main CPU: Motorola 68000 (@ 16 Mhz) Sound CPU: Zilog Z80 (@ 8 Mhz) Sound Chips: (2x) K054539 (@ 48 Khz) Players: Up to 3 simultaneously. Control per player: 8-Way Joystick Buttons per player: 2 => Attack, Jump - TRIVIA - Violent Storm was released on July 26, 1993. The 4 stage boss is actually disguised as a Power Loader seen in the 'Aliens' movie and the Konami title of the same name! At the middle of the last stage, two cabinets of "Penta" and "Scramble" make an appearance (Note that "Penta" is originally a bootleg of "Pengo"). One of the bonus point items is a Twinbee doll. King Records released a limited-edition soundtrack album for this game (Konami Amusement Sounds '94 Spring - KICA-7631, 7632) on February 23, 1994. - TIPS AND TRICKS - * Some Tips : keep an eye out for unusual weapons, smash the light bulbs in the 2nd stage to temporary blind your enemies ! Also grab the piggies in this stage and they turn into footballs that you can use as projectiles ! (now you know where the term 'pigskin' comes from !) :) - SERIES - 1. Crime Fighters [Model GX821] (1989) 2. Crime Fighters 2 [Model GX081] (1991) 3. Violent Storm [Model GX168] (1993) - STAFF - Progam: Hirotako, N-Man, Ai Ueo, On The Hill Character Designers: Monmo 29, Yoh, Keny. N, Tori. Tori, Kanbanmusume, Cupper Maki Sound: Seiichi Fukami (Prophet Fuka), Kenichiro Fukui (Everybody), Kishimaro Violent Storm's Special Singers: Jeffrey, Junko, Mayumi Hardware: W. Yuusaku Hardware Adviser: Dendou Konishi (Dendou K.) Package: Vio. N Director: Monmo 29 Producer: Masahiro Inoue (Masa 32) Special Thanks: Mr. Jin Jin, Kinu San, Devi Kob, Sakata, Sakagon, Kobuhei Noz, Hayapaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3077&o=2 $end $spectrum_cass=violentu_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Violent Universe (c) 1983 Quest Microsoftware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81769&o=2 $end $spectrum_cass=violentu, $bio Violent Universe (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225578&o=2 $end $pc98=violet, $bio Violet Virgin (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90992&o=2 $end $fm7_cass=vip, $bio VIP - Simplified Language (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93819&o=2 $end $info=vipclub, $bio Arcade Video game published 32 years ago: VIP Club - Maru-hi Ippatsu Kaihou (c) 03/1988 Daiichi Denshi. Mahjong with girls who are hooked on oranges! - TECHNICAL - Main CPU : Zilog Z80 (@ 5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.25 Mhz), DAC (@ 1.25 Mhz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 65536 Player : 2 Control : mahjong keyboard - TRIVIA - The subtitle of this game translates from Japanese as 'Secret Ippatsu Thrown Open'. The [amuse] version of this game is known as "Orange Club - Maru-hi Kagai Jugyou". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3078&o=2 $end $gbcolor=vip, $bio Nintendo Game Boy Color game published 19 years ago: VIP [Model CGB-BVIE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69068&o=2 $end $gbcolor=vipu, $bio Nintendo Game Boy Color game published 19 years ago: VIP [Model CGB-BVIE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69070&o=2 $end $info=vip64, $bio Computer published 36 years ago: VIP-64 (c) 1984 Commodore Business Machines, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228918&o=2 $end $info=viperp, $bio Pinball published 39 years ago: Viper (c) 1981 Stern Electronics. - TECHNICAL - Model Number : 148 - STAFF - Design & Mechanics by : Joe Joos Jr. Art by : Parkinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5620&o=2 $end $info=viper, $bio Arcade Video game published 32 years ago: Viper (c) 1988 Leland. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.666666 Mhz), Custom (@ 1.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 1024 Players : 1 Control : trackball Buttons : 2 - TRIVIA - Released in April 1988 in Japan. - SERIES - 1. Danger Zone (1986) 2. Viper (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3079&o=2 $end $pc98=viper, $bio Viper (c) 199? Ascom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90993&o=2 $end $info=sc5viper,sc5vipera, $bio Viper Active (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR2176] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42841&o=2 $end $pc98_cd=viperctr, $bio NEC PC-9821 CD published 23 years ago: Viper CTR - Asuka (c) 1997 Sogna. - TECHNICAL - JAN: 4937101913143 CD x1 - TRIVIA - Released on January 24, 1997 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128607&o=2 $end $spectrum_cass=viperiii, $bio Sinclair ZX Spectrum cass. published 36 years ago: Viper III (c) 1984 Mastertronic, Ltd. Your toughest mission yet! The evil Quardons have attacked the peaceful planet of Nimea. You have been commissioned to take your squadron and rescue the stricken inhabitants. Having travelled far to save this troubled land you are low on fuel and need all your skill and concentration to manoeuvre safely through the attacking Quardons, using lazer fire only when necessary. Try to pick up the fleeing Nimean refugees, whilst destroying the Quardon's base defences. Once you have made it through, search for fuel in order to continue your mission. - TECHNICAL - Game ID: IS 0045 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81770&o=2 $end $info=ep_vipjv,ep_vipjva,ep_vipjvb,ep_vipjvc,ep_vipjvd, $bio Viper Jive (c) 200? Extreme Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15342&o=2 $end $info=viprsega,viprsega_102, $bio Pinball published 22 years ago: Viper Night Drivin' (c) 1998 Sega Pinball, Incorporated. - TECHNICAL - Sega/Stern Whitestar Model Number : 35 - TRIVIA - 1,100 units were produced. - STAFF - Concept by : Rob Hurtado, Joe Kaminkow Design by : Rob Hurtado Art director : Jason J. Dominiak Art by : Morgan Weistling Dots/Animation by : Kurt Andersen Mechanics by : Rob Hurtado Music by : Slash Sound by : Kyle Johnson Software by : Neil Falconer, Orin Day, Lonnie D. Ropp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5621&o=2 $end $info=viprp1oj,viprp1ot,viprp1pt, $bio Arcade Video game published 25 years ago: Viper Phase 1 (c) 1995 Seibu Kaihatsu. A spin-off of the "Raiden" series. - TECHNICAL - Seibu SPI Hardware Main CPU : I386 (@ 25 Mhz) Sound CPU : Zilog Z80 (@ 7.15909 Mhz) Sound Chips : YMF271 (@ 7.15909 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in May 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3289&o=2 $end $info=viprp1hk, $bio Arcade Video game published 25 years ago: Viper Phase 1 Hong Kong (c) 1995 Metrotainment. Licensed from Seibu Kaihatsu. - TRIVIA - Released in May 1995 in Hong Kong. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36915&o=2 $end $info=viprp1,viprp1j,viprp1s,viprp1h,viprp1t,viprp1k, $bio Arcade Video game published 25 years ago: Viper Phase 1 New Version (c) 1995 Seibu Kaihatsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36916&o=2 $end $info=viprp1u,viprp1ua, $bio Arcade Video game published 25 years ago: Viper Phase 1 U.S.A (c) 1995 Fabtek. - TRIVIA - Released in May 1995 in the USA. Released outside US as "Viper Phase 1". The known differences between the versions are: Secondary Weapons Systems: The original version of Viper Phase 1 has an exhaustible secondary weapon system. The amount of ammunition remaining in a secondary weapon is indicated by a meter on the screen. All secondary weapons in the original version are fully powered up, and are more devastating than in the USA version, which gives the secondary weapons levels of power in lieu of unlimited ammunition and reduced firepower. Bomb Deploy Times: The USA version speeds up the deploy time of the Bomb, of which becomes the standard for when the ship appears in the Raiden Fighters series. Medals: In the USA Version, medals stop shimmering for a brief moment, during which their point values are higher than usual. This feature was also present in Raiden DX. Additionally, the egg-shaped medal carrier pods appear much more frequently in the USA Version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32645&o=2 $end $fmtowns_cd=viperv10, $bio Fujitsu FM Towns CD published 25 years ago: Viper V10 Turbo RS (c) 1995 Sogna. Enhanced version repackaged for the CD-capable FM-TOWNS. - TECHNICAL - CD x1 - TRIVIA - Released on July 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110484&o=2 $end $fmtowns_cd=viperv6, $bio Fujitsu FM Towns CD published 25 years ago: Viper V6 Turbo RS (c) 1995 Sogna. Enhanced version repackaged for the CD-capable FM-TOWNS. - TECHNICAL - CD x1 - TRIVIA - Released on April 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110485&o=2 $end $pc98_cd=viperf40, $bio NEC PC-9821 CD published 23 years ago: Viper-F40 (c) 1997 Sogna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128608&o=2 $end $pc98=viperv12, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Viper-V12 (c) 1995 Sogna. - TECHNICAL - FD x10 - TRIVIA - Released on April 21, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90996&o=2 $end $pc98=vipev16d,vipev16da, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Viper-V16 Demo Disk (c) 1995 Sogna. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90994&o=2 $end $x68k_flop=viperv6t, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Viper-V6 Turbo (c) 1993 Sogna. - TECHNICAL - FD x3 - TRIVIA - Released on December 03, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88202&o=2 $end $x68k_flop=viperv8t, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Viper-V8 Twin Turbo (c) 1994 Sogna. - TECHNICAL - FD x4 - TRIVIA - Released on March 25, 1994 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88203&o=2 $end $tvc_flop=vipera, $bio Videoton TVC disk. published 33 years ago: Vipera (c) 1987 Atlas [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112152&o=2 $end $astrocde=viperb,viperbp, $bio Astrocade game published 39 years ago: VIPERSoft BASIC (c) 1981 Alternative Engineering - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86848&o=2 $end $x68k_flop=virgangl, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Virgin Angel (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88735&o=2 $end $cpc_flop=virginat,virginat02,virginat01, $bio Amstrad CPC 464 disk. published 34 years ago: Virgin Atlantic Challenge (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121310&o=2 $end $spectrum_cass=virginat, $bio Sinclair ZX Spectrum cass. published 34 years ago: Virgin Atlantic Challenge [Model VGB 1029] (c) 1986 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81771&o=2 $end $cpc_cass=virginac, $bio Amstrad CPC cass. published 34 years ago: Virgin Atlantic Challenge [Model VGD 9006] (c) 1986 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100027&o=2 $end $pcecd=virgindr, $bio NEC PC-Engine CD published 24 years ago: Virgin Dream (c) 1996 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - GAME ID: TICD-6004 - TRIVIA - Released on May 31, 1996 in Japan. It was never exported outside this country. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58459&o=2 $end $pc98=virgin2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Virgin² - Hana Hiraku Shoujo-tachi no AVG (c) 1995 Fairy Dust. - TECHNICAL - FD x8 - TRIVIA - Released on September 01, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90997&o=2 $end $amigaocs_flop=virocop, $bio Commodore Amiga 500 disk. published 25 years ago: Virocop (c) 1995 Renegade Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75484&o=2 $end $amigaaga_flop=virocp_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Virocop [AGA Ver.] (c) 1995 Renegade Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146464&o=2 $end $info=vathlete,vathletep, $bio Sega NAOMI GD-ROM published 19 years ago: Virtua Athlete (c) 2001 Sega. - TECHNICAL - Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Released in March 2002 in Japan (even if the titlescreen says 2001). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4147&o=2 $end $info=vbowl,vbowlj,vbowlhk, $bio Arcade Video game published 24 years ago: Virtua Bowling (c) 1996 IGS Company, Limited. [International Game System]. Up-to-four players bowling video game. - TECHNICAL - Main CPU : Motorola 68000 (@ 11 Mhz) - TRIVIA - Virtua Bowling was released in January 1996. Licensed to Atlas Co. Ltd. for Japanese distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3520&o=2 $end $info=vcop,vcopa, $bio Arcade Video game published 26 years ago: Virtua Cop (c) 1994 Sega. - TECHNICAL - Runs on the Sega "Model 2" hardware. Players: 2 Control: Lightgun Buttons: 1 - TRIVIA - Virtua Cop was released in September 1994 in Japan. Virtua Cop serves 300,000 polygons per second. Sarah Bryant from "Virtua Fighter" appears in stage three... outside the gangster bosses' room is a rotating all-white Sarah Bryant statue. The statue is unbreakable, but the vase it's holding isn't. Toshiba EMI released a 2 CD limited-edition soundtrack album for this game (Virtua Cop Soundtracks - TYCY-5478~9) on 24/01/1996. - SERIES - 1. Virtua Cop (1994) 2. Virtua Cop 2 (1995) 3. Virtua Cop 3 (2003) - PORTS - * CONSOLES: [JP] Sega Saturn (nov.24, 1995) "Virtua Cop [Model GS-9060]" [EU] Sega Saturn (dec.8, 1995) "Virtua Cop [Model MK81026-50]" [US] Sega Saturn (1995) "Virtua Cop [Model 81015]" Sega Saturn [KO] (1995) "Virtua Cop [Model GS-9505J]" by Samsung [JP] Sony PS2 (aug.15, 2002) "Virtua Cop Re-Birth [Model SLPM-62205]" [EU] Sony PS2 (nov.29, 2002) "Virtua Cop - Elite Edition [Model SLES-51229]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (oct.31, 1996) "Virtua Squad" [EU] PC [MS Windows, CD-ROM] (1997) * OTHERS: [US] Nokia N-Gage [Release cancelled] Tiger R-Zone [US] (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3335&o=2 $end $info=vcop2, $bio Arcade Video game published 25 years ago: Virtua Cop 2 (c) 1995 Sega. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Control: Lightgun Buttons: 1 - TRIVIA - Virtua Cop 2 was released in September 1995 in Japan. - SERIES - 1. Virtua Cop (1994) 2. Virtua Cop 2 (1995) 3. Virtua Cop 3 (2003) - PORTS - * CONSOLES: Sega Saturn [KO] (1996) "Virtua Cop 2 [Model GS-9613J]" by Samsung Sega Saturn [BR] (1996) "Virtua Cop 2 [Model 193606]" by Tec Toy [JP] Sega Saturn (nov.22, 1996) "Virtua Cop 2 [Model GS-9097]" [US] Sega Saturn (nov.30, 1996) "Virtua Cop 2 [Model 81043]" [EU] Sega Saturn (1997) "Virtua Cop 2 [Model MK81043-50]" Sega Dreamcast [JP] (mar.2, 2000) "Virtua Cop 2 [Model HDR-0061]" [JP] Sony PS2 (aug.15, 2002) "Virtua Cop Rebirth [Model SLPM-66205]" [EU] Sony PS2 (nov.29, 2002) "Virtua Cop - Elite Edition [Model SLES-51229]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (1997) [US] PC [MS Windows, CD-ROM] (nov.30, 1997) "Virtua Squad 2" [EU] PC [MS Windows, CD-ROM] (2005) Sega Classics edition by Dice Multi Media. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3606&o=2 $end $saturn=vcop2u, $bio Sega Saturn game published 24 years ago: Virtua Cop 2 (c) 1996 Sega Enterprises, Limited. North American release. - TECHNICAL - Game IDs: - Stunner gun not included: 81043 - Stunner gun included: 81052 - TRIVIA - Virtua Cop 2 for Sega Saturn was released on November 30, 1996 both with and without the Stunner arcade gun included. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60196&o=2 $end $saturn=vcop2j,vcop2ja,vcop2jb,vcop2jc, $bio Sega Saturn game published 24 years ago: Virtua Cop 2 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9097 - TRIVIA - Virtua Cop 2 for Saturn was released on November 22, 1996 in Japan. It was then re-released on July 25, 1997 as a Limited Edition Virtua Gun Set edition [Model GS-9154]. - STAFF - Developed by: Sega AM2 - PORTS - * CONSOLES: [JP] Sega Saturn (feb.19, 1998) "Virtua Cop Special Pack [Model GS-9180] [JP] Sega Saturn (jul.23, 1998) "Virtua Cop 1 & 2 [Model GS-9201]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59877&o=2 $end $info=vcop3,vcop3a, $bio Arcade Video game published 17 years ago: Virtua Cop 3 (c) 2003 Sega Enterprises, Limited. Five years ago, crime lords controlled the streets of Virtua City. They were repelled by a new brand of cop... a Virtua Cop. Since then, the crime lords have been busy plotting a new attack and once again, Virtua City is calling on the Virtua Cops. When its over, the crime lords will be wishing they'd never crawled out of there holes. Virtua Cop 3 features a new standard weapon 'The Guardian II', which is more accurate and powerful than anything a beat cop had ever carried. Collect new weapons through out the game and press the special weapon button to change your firearm. When you are in a bind activate the ES Mode, a revolutionary Virtua armament, time will virtually stand still giving you all the time you need to react to your enemy before they get the jump on you. - TECHNICAL - Runs on the Sega "Chihiro" Hardware. Screen Orientation: Horizontal - TRIVIA - Virtua Cop 3 was released on April 25, 2003. The E.S. (Exceeding Sense) mode that was implemented in Virtua Cop 3 was inspired by some special effects in The Matrix Film. - TIPS AND TRICKS - * Unlock File 4 : To play the secret 4th file, you must successfully complete the mini-missions presented in the 2nd and 3rd case. The 3rd case must also be played last. - SERIES - 1. Virtua Cop (1994) 2. Virtua Cop 2 (1995) 3. Virtua Cop 3 (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4034&o=2 $end $saturn=vcopu, $bio Sega Saturn game published 25 years ago: Virtua Cop (c) 1995 Sega Enterprises, Limited. North American release. - TECHNICAL - Game IDs: - Stunner arcade gun not included: 81015 - Stunner arcade gun included: 81026 - TRIVIA - Virtua Cop for Sega Saturn was released in 1995 in North America both with and without the Stunner arcade gun included. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60195&o=2 $end $saturn=vcopja,vcopj,vcopjb, $bio Sega Saturn game published 25 years ago: Virtua Cop (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game IDs: - Light gun included: GS-9059 - Light gun not included: GS-9060 - TRIVIA - Virtua Cop for Sega Saturn was released on November 24, 1995 in Japan, both with and without the light gun included. - STAFF - Developed by: Sega AM2 - PORTS - * CONSOLES: [JP] Sega Saturn (feb.19, 1998) "Virtua Cop Special Pack [Model GS-9180] [JP] Sega Saturn (jul.23, 1998) "Virtua Cop 1 & 2 [Model GS-9201]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59876&o=2 $end $saturn=vcop, $bio Sega Saturn game published 25 years ago: Virtua Cop (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK81026-50 Package ID: 670-7907-50 - TRIVIA - Virtua Cop for Sega Saturn was released on December 8, 1995 in Europe and included an arcade light gun. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60455&o=2 $end $saturn=vcop2, $bio Sega Saturn game published 24 years ago: Virtua Cop 2 (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK81043-50 Package ID: 670-9658-50 - TRIVIA - Even though the copyright says 1996, Virtua Cop 2 was released in 1997 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60456&o=2 $end $info=vf, $bio Arcade Video game published 27 years ago: Virtua Fighter (c) 1993 Sega. In this 3-D fighting game, the game's battle system is simple, yet complex. There are 3 buttons : Punch, Kick and Guard. Movement is strictly confined to a horizontal plane. Battles are won by draining the energy bar of your opponent or by pushing your opponent off the edges of the ring (known as a 'Ring-out'). When a 'Draw' is declared (timer reaches zero with both fighters having an equal amount of energy), a Sudden Death match is held on a very small platform, making a win by Ring-out that much more probable. The game favours tactical play over mindless button bashing, and the gameplay is balanced accordingly to reflect this. - TECHNICAL - Runs on the Sega "Model 1" Hardware. Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 3 => Punch, Kick Guard - TRIVIA - Virtua Fighter was released in December 1993. An instant success in Japanese arcades, Virtua Fighter (or VF for short) brought the versus beat 'em up kicking and screaming into the next generation. Like "Street Fighter II - The World Warrior", a substantial number of clones ("Toshinden", "Tekken", "Dead or Alive") would follow in its wake, each with their own tweaks to the formula. Among the game's many innovations, the most profound were the true-to-life animation (all the more impressive considering no motion capture technology was used) and the realistic movesets of the game's eight characters. Virtua Fighter serves 180,000 polygons per second. This is the first 3-D polygonal one-on-one fighting game. During Virtua Fighter's development, the game featured an Arabian fighter named 'Siba'. He was replaced later on in the final prototypes by Akira, as the developers felt that the game needed a karate fighter similar to Street Fighter's Ryu. Siba was brought back an unlockable character in the Saturn game 'Fighter's Megamix', in all his VF1 style glory. Soundtrack releases: [JP] March 23, 1994; Virtua Fighter - Saikyou no Senshi [TYCY-5386] Literatures: [JP] June 10, 1994; Gamest No.117: Virtua Fighter [JP] August 24, 1994; Virtua Fighter Maniax [ISBN4-89366-264-3] [JP] December 6, 1994; Virtua Fighter Maniax Replays [ISBN4-89366-300-3] [JP] January 10, 1995; Virtua Fighter - Ougi no Sho [No. 147] [JP] January 30, 1995; Virtua Fighter Maniax for Windows [ISBN4-89366-315-1] - TIPS AND TRICKS - * Play as Dural : First, you must beat the computer Dural and have 2 games worth of credits in the machine ready to go. After beating the game, have one player press Start and pick a character. As soon as that character finishes smiling, but before the game actually starts, player 2 should press Start to interrupt the process. If your timing is perfect, and the stars are perfectly aligned, and you've been a good boy or girl, player 2 may come in as Dural. * See Credits : You can get the credits of the programmers to come up on the screen by holding down a Start button during the demo. When it comes to the standard demo w/ Sarah kicking Kage, the credits will come up. Keep holding the Start button to keep the credits coming or else they will freeze. * Kage's Face Mask : It seems that after about 3,000 plays, the mask on Kage falls off instead of just his headband. You can see his teeth and a scar on his cheek. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - STAFF - Coordinator & Main designer : Seiichi Ishii Main programmer : Toru Ikebuchi Programmers : Shin Kimura, Takeshi Suzuki, Eisuke Miura, Kazuhiko Yamada, Masahiko Kobayashi, Naomi Ota, F.Y. Bertrand, Tetsuya Kaku Designers : Kunihiko Nakata, Youji Kato, Toshiya Inoue, Yoshinao Asako, Masataka Aochi, Tomohiro Ishii, Jeffery Buchanan, Mika Kojima Program supports : Keiji Okayasu, Hiroaki Shoji Music composer : Takayuki Nakamura Planning support : Manabu Tsukamoto Producer & Director : Yu Suzuki - PORTS - * CONSOLES: [JP] Sega Saturn (nov.22, 1994) "Virtua Fighter [Model GS-9001]" Sega Mega 32X [BR] (1995) by Tec Toy [US] Sega Saturn (may.11, 1995) "Virtua Fighter [Model 81005]" [EU] Sega Saturn (jul.8, 1995) "Virtua Fighter [Model MK81005-50]" Sega Genesis 32X [US] (oct.1995) "Virtua Fighter [Model 84701]" Sega Super 32X [JP] (oct.20, 1995) "Virtua Fighter [Model GM-4013]" Sega Mega Drive 32X [EU] (nov.30, 1995) "Virtua Fighter [Model MK84701-50]" [JP] Sony PS2 (nov.28, 2003) "Virtua Fighter - 10th Anniversary [Model SLPM-68018] * COMPUTERS: [US] PC [MS Windows, CD-ROM] (aug.31, 1996) * OTHERS: Tiger R-Zone [US] (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3298&o=2 $end $info=vf2,vf2a,vf2b,vf2o, $bio Arcade Video game published 26 years ago: Virtua Fighter 2 (c) 1994 Sega. - TECHNICAL - Runs on the Sega "Model 2A" Hardware. Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 3 => Punch, Kick, Guard - TRIVIA - Virtua Fighter 2 (or VF2 for short) was released in November 1994. It was a technical knockout for its time with 300,000 polygons per second. Two times faster than the original "Virtua Fighter". A super deformed version of this game, "Virtua Fighter Kids", was released in 1996. Soundtrack releases: [JP] [Audio CD] February 22, 1995; Virtua Fighter 2 Sound Track [TYCY-5410] [JP] [Audio CD] July 26, 1995; Dancing Shadows. - Virtua Fighter 2 [TYCY-5449] Video releases: [JP] [VHS] February 22, 1995; Virtua Fighter 2 [CGMV] [TYVY-5004] [JP] [VHS] April 20, 1995; Virtua Fighter 2 [Gamest Video Vol.15] [JP] [VHS] April 26, 1995; Virtua Fighter 2 - Eternal Battle [TYVY-5006] [JP] [Video CD] June 23, 1995; Virtua Fighter 2 [CGMV] [TYIY-5001] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Akira] [TYVH-5004] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Jacky] [TYVH-5005] [JP] [VHS] November 08, 1995; Wheel of Fortune - Virtua Fighter 2 [Sarah] [TYVH-5006] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Lau] [TYVH-5007] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Pai] [TYVH-5008] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Wolf] [TYVH-5009] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Jeffry] [TYVH-5010] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Kage] [TYVH-5011] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Shun] [TYVH-5012] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Lion] [TYVH-5013] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [The Unknown] [TYVH-5014] [JP] [Video CD] March 29, 1996; Virtua Fighter 2 - Wheel of Fortune The Best Bout [TYIY-5002] Related literatures: [JP] March 9, 1995; Virtua Fighter 2 Act.1 [Gamest Mook Vol.5] [JP] June 20, 1995; Virtua Fighter 2 Act.2 [Gamest Mook Vol.10] [JP] December 10, 1995; Virtua Fighter 2 Act.3 [Gamest Mook Vol.19] Sega Saturn CG Portait Series: [JP] October 13, 1995; Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant [Model GS-9062] [JP] October 13, 1995; Virtua Fighter CG Portrait Series Vol.2 Jacky Bryant [Model GS-9064] [JP] November 17, 1995; Virtua Fighter CG Portrait Series Vol.3 Akira Yuki [Model GS-9065] [JP] November 17, 1995; Virtua Fighter CG Portrait Series Vol.4 Pai Chan [Model GS-9066] [JP] December 8, 1995; Virtua Fighter CG Portrait Series Vol.5 Wolf Hawkfield [Model GS-9068] [JP] December 8, 1995; Virtua Fighter CG Portrait Series Vol.6 Lau Chan [Model GS-9069] [JP] January 26, 1996; Virtua Fighter CG Portrait Series Vol.7 Shun Di [Model GS-9070] [JP] January 26, 1996; Virtua Fighter CG Portrait Series Vol.8 Lion Rafale [Model GS-9071] [JP] March 1, 1996; Virtua Fighter CG Portrait Series Vol.9 Kage Maru [Model GS-9067] [JP] March 1, 1996; Virtua Fighter CG Portrait Series Vol.10 Jeffry McWild [Model GS-9072] [JP] 1996; Virtua Fighter CG Portrait Series Vol.11 The Final Dural [Model GS-9073] - TIPS AND TRICKS - * Slow motion replay : Hold Punch + Kick + Dodge immediately after winning a round. This may only be done once per game. * Replay taunt : Hold Punch, Kick, or Dodge during a replay. Another taunt is available if a round is won in less than ten seconds. * View credits : Hold Start during demo mode. * Alternate music : Hold Start in the brief pause before the first match of each round. Player one and two's Start butting brings up different music. * Alternate costumes : Hold Up while choosing a fighter at the character selection screen. * Hint : View Kage unmasked : Fight as Kage and win twenty consecutive matches. From now on, Kage's mask will fall off when he is knocked down. * Hint : Bird in Jacky's stage : Hold all buttons and both joysticks down during Jacky's mountain stage to bring a bird that will appear in the background. It will fly over the fighter that loses the match. * Hint : Shake high score screen : Play as Akira and get to the high score screen. Enter you initials, but do not select "End". Move Akira back as far as possible, then execute any special move. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - STAFF - Main programmer : Toru Ikebuchi Main designer : Kazuhiro Izaki Motion choreographer : Shin Kimura Variety : Tetsuya Kaku Enemy : Daichi Katagiri Object : Kazuhiko Yamada Character Effects : Takeshi Suzuki Co-processor : Eisuke Miura AI&Rank mode : Kota Matsumoto Motion set : Shinji Ohshima Stage Effects : Takashi Fujimura Scroll : Goho Ogura Motion designers : Toshiya Inoue, Takayuki Ota, Naotake Nishimura, Yasuo Kawagoshi, Kaoru Nagahama Character designers : Tomohiro Ishii, Kaori Yamamoto Stage designers : Toshihiro Nagoshi, Yasuko Suzuki, Takafumi Kagaya, Makoto Osaki Texture designers : Kenji Okada, Takashi Isono, Kaznori O, Jeffry Buchanan, Yukinobu Arikawa Scroll designer : Hideaki Kato Motion capture : Susumu Takatsuka Planning support : Manabu Tsukamoto, Hiroshi Masui Publicist : Fumio Kurokawa Sound designers : Takayuki Nakamura, Takenobu Mitsuyoshi, Youichi Ueda, Akiko Hashimoto Special Thanks : ATTRACTIVE ACTION CLUB, ACTION DATA STUNT TEAM, 81 PRODUCE, Kazunari Uchida Producer & Director : Yu Suzuki - PORTS - * CONSOLES: [JP] Sega Saturn (dec.1, 1995) "Virtua Fighter 2 [Model GS-9079]" [KO] Sega Saturn (1995) "Virtua Fighter 2 [Model GS-9507J]" [US] Sega Saturn (dec.1995) "Virtua Fighter 2 [Model 81014]" [EU] Sega Saturn (jan.26, 1996) "Virtua Fighter 2 [Model MK81014-50]" [EU] Sega Mega Drive (1996) "Virtua Fighter [Model 1845-50]" [BR] Sega Mega Drive (1997) "Virtua Fighter [Model 052010]" by Tec Toy [US] Sega Genesis (mar.4, 1997) "Virtua Fighter 2 [Model 1845]" [JP] Sega Saturn (apr.5, 1997) "Virtua Fighter 2 [Sega Saturn Collection] [Model GS-9146]" [JP] Sony PS2 (oct.14, 2004) "Virtua Fighter 2 [Sega Ages 2500 Series Vol.16] [Model SLPM-62547]" [US] Sony PlayStation 3 [PSN] (nov.27, 2012) [US] [EU] [AU] [JP] Microsoft XBOX 360 [XBLA] (nov.28, 2012) [JP] Sony PlayStation 3 [PSN] (nov.28, 2012) "Virtua Fighter 2 [Model NPJB-00251] [EU] Sony PlayStation 3 [PSN] (dec.5, 2012) * COMPUTERS: EU] PC [MS Windows 95, CD-ROM] [(1997) [JP] PC [MS Windows 95, CD-ROM] (sept.5, 1997) "Virtua Fighter 2 [Model HCJ-0127]" [US] PC [MS Windows 95, CD-ROM] (sept.17, 1997) * OTHERS: Tiger R-Zone (1996) [US] Apple iPhone/iPad (jan.20, 2011) "Virtua Fighter 2 [Model 413313931]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3328&o=2 $end $saturn=vf2jhib, $bio Sega Saturn game published 25 years ago: Virtua Fighter 2 Hibaihin (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59878&o=2 $end $megadriv=vf2tek, $bio Virtua Fighter 2 vs Tekken 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233705&o=2 $end $megadriv=vf2p5,vf2p4,vf2p3,vf2p2,vf2p1,vf2k,vf2,vf2a, $bio Sega Mega Drive game published 24 years ago: Virtua Fighter 2 (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1845-50 - TRIVIA - Virtua Fighter 2 for the Sega Mega Drive was released in 1996 in Europe. There was no cartridge release of this game on the Mega Drive itself in Japan. - PORTS - * CONSOLES: [EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) "Sega Mega Drive Collection" Nintendo Wii [Virtual Console] [JP] (mar.20, 2007) [Model MAWJ] Nintendo Wii [Virtual Console] [EU] [AU] (may.4, 2007) [Model MAWP] * HANDHELDS: [EU] Sony PSP (feb.2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" [AU] Sony PSP (feb.8, 2007) "Sega Mega Drive Collection [Model ULES-00556]" * COMPUTERS: PC [Steam] [EU] (oct.26, 2010) both stand-alone and as part of "SEGA Mega Drive Classics Pack 3" [EU] PC [MS Windows, CD-ROM] (nov.26, 2010) "Sega Mega Drive Classics Collection Vol. 3" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57027&o=2 $end $megadriv=vf2u, $bio Sega Genesis game published 23 years ago: Virtua Fighter 2 (c) 1997 Sega Enterprises, Ltd. North American release. - TECHNICAL - Game ID: 1845 - TRIVIA - Virtua Fighter 2 for the Sega Genesis was released on March 4, 1997 in North America. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" Nintendo Wii [Virtual Console] [US] (apr.16, 2007) [Model MAWE] * HANDHELDS: [US] Sony PSP (nov.16, 2006) "Sega Genesis Collection [Model ULUS-10192]" * COMPUTERS: PC [Steam] [US] (oct.26, 2010) "Virtua Fighter 2 [Model 71115]" : both stand-alone and as part of "SEGA Genesis Classics Pack 3" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93986&o=2 $end $saturn=vf2u, $bio Sega Saturn game published 25 years ago: Virtua Fighter 2 (c) 1995 Sega Enterprises, Limited. North American release. - TECHNICAL - Game ID: 81014 - TRIVIA - Virtua Fighter 2 for Sega Saturn was released in December 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60458&o=2 $end $saturn=vf2ja,vf2j,vf2jc,vf2jb, $bio Sega Saturn game published 25 years ago: Virtua Fighter 2 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9079 - TRIVIA - Virtua Fighter 2 for Saturn was released on December 1, 1995 in Japan. Known export releases: [US] "Virtua Fighter 2 [Model 81014]" [EU] "Virtua Fighter 2 [Model MK81014-50]" [KO] "Virtua Fighter 2 [Model GS-9507J]" by Samsung Software Related literatures: [JP] Jan. 01, 1996; Virtua Fighter 2 Sega Saturn Fighting Manual [Vol.1 for Novice] [ISBN4-89366-448-4] [JP] May 11, 1996; Virtua Fighter 2 Sega Saturn Fighting Manual [Vol.2 for Expert] [ISBN4-89366-499-9] [JP] Sep. 13, 1996; Virtua Fighter Relax [ISBN4-89366-571-5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48179&o=2 $end $saturn=vf2a,vf2, $bio Sega Saturn game published 24 years ago: Virtua Fighter 2 (c) 1996 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK81014-50 - TRIVIA - Virtua Fighter 2 for Sega Saturn was released on January 26, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60198&o=2 $end $info=vf3,vf3a,vf3c, $bio Arcade Video game published 24 years ago: Virtua Fighter 3 (c) 1996 Sega. Virtua Fighter 3 is the 3rd in the Virtua Fighter series. The game adds a 4th button, the Dodge button, that lets you dodge your opponent's attacks. You can move into the screen (by pressing the Dodge button with the joystick in neutral) or out of the screen (by pressing the Dodge button with the joystick held down). Virtua Fighter 3 also adds undulations in the stages - knowing how to use these to your advantage is key to winning the game (by moving to higher ground, for instance). - TECHNICAL - Runs on the Sega "Model 3" Hardware. Screen Orientation: Horizontal Players: 2 Control: 8-Way Joystick Buttons: 4 => Guard, Punch, Kick, Dodge - TRIVIA - Virtua Fighter 3 (or VF3 for short) was released in September 1996. It was the first game to run on the Sega Model 3 hardware. It serves 1,000,000 polygons per second! VF3 is three times faster than "Virtua Fighter 2". Some of the less apparent graphical improvements in VF3 include (but not limited to) : transparent water effects in Jeffry's stage; motion blur effects in certain moves, such as Pai's high-kick, and specular reflection on Dural's body. Notable for being the only game in the series, Until Virtua Fighter 5 R to feature Taka-Arashi, a Sumo wrestler character. Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Fighter 3 Sound Tracks - TYCY-5522) on 23/10/1996. - TIPS AND TRICKS - * Ranking Mode : Insert your coin(s), hold all four buttons (A+B+C+D) and press Start. When the game begins, your attacks will be illustrated on the screen and your rank will be displayed when the game is over. * Alternate Costume : At the character selection screen, Highlight the character you wish to select, hold Start and press any button. * Winning Pose Select : When you win a match, you can select a specific winning pose by holding down Punch, Kick, Guard or Dodge button each one corresponds to a different pose. Some characters-like PAI- have more than four victory poses, and each fighter has a special pose and saying which only appear after a PERFECT VICTORY. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - STAFF - Composed by : Takenobu Mistuyoshi, Fujio Itou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3327&o=2 $end $info=vf3tb, $bio Arcade Video game published 23 years ago: Virtua Fighter 3 Team Battle (c) 1997 Sega. A new feature is added compared to "Virtua Fighter 3". The player can organize a favorite team. More strategic and more enhanced. New moves are added too, and Taka-Arashi now has the jump moves. - TECHNICAL - Runs on the Sega "Model 3" hardware. Control : 8-way joystick Buttons : 4 Upgrading from Virtua Fighter 3 to Virtua Fighter 3TB required the operator to change 8 roms. There were 4 128k program roms and 4 4mb graphics roms. - TRIVIA - Virtua Fighter 3 Team Battle was released on September 26, 1997. - TIPS AND TRICKS - * Different costumes : Hold Start and then select your character with any button. * Select victory pose : After defeating your opponent, press G, P, K, escape or a combination of 2 keys. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - PORTS - * CONSOLES: Sega Dreamcast [JP] (Nov. 27, 1998) "Virtua Fighter 3tb [Model HDR-0002]" Sega Dreamcast [JP] (???. ??, ????) "Virtua Fighter 3tb [Repeat Edition] [Model HDR-0017]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3681&o=2 $end $info=vf4evo,vf4evoct,vf4evoa,vf4evob, $bio Sega NAOMI GD-ROM published 18 years ago: Virtua Fighter 4 Evolution (c) 2002 Sega. An updated version of "Virtua Fighter 4" with some new features, mainly two additional fighters : Brad Burns (a kick boxer) and Gou Hinogami (a judo master). - TECHNICAL - Runs on the Sega "NAOMI 2 GD-ROM" hardware. - TRIVIA - Released in July 2002. The fighting stage have been remade and include weather elements (rain and wind). - TIPS AND TRICKS - * Different costumes : Hold Start and then select your character with any button - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - STAFF - Directed by : Noriyuki Shimoda Producer : Hiroshi Kataoka - PORTS - * CONSOLES: Sony PlayStation 2 (Mar. 13, 2003) "Virtua Fighter 4 [Model SLPM-65270]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4035&o=2 $end $info=vf4tuned,vf4tuneda,vf4tunedd, $bio Sega NAOMI GD-ROM published 16 years ago: Virtua Fighter 4 Final Tuned (c) 2004 Sega. - TECHNICAL - Runs on the Sega "NAOMI 2 GD-ROM" hardware. - TRIVIA - Released in July 2004. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4036&o=2 $end $info=vf4,vf4b,vf4o, $bio Sega NAOMI GD-ROM published 19 years ago: Virtua Fighter 4 (c) 2001 Sega. Virtua Fighter is back after the silence of 4 long years! - TECHNICAL - [GDS-0012] Runs on the Sega "NAOMI 2 GD-ROM" hardware. - TRIVIA - Released in August 2001, the game was presented at the February 2001 AOU (Arcade Operators Union) show in Japan. AM2 Mix released a limited-edition soundtrack album for this game (Virtua Fighter 4 Sound Tracks - AMMX-2001) on 06/02/2002. This game launched the 'VF.Net' service that is an arcade network standard. This service was the base for the 'ALL.Net' service created by Sega, Sammy and Namco in 2004. - TIPS AND TRICKS - * Different costumes : Hold Start and then select your character with any button. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - PORTS - * CONSOLES: Sony PlayStation 2 (Jan. 31, 2002) "Virtua Fighter 4 [Model SLPM-62130]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3690&o=2 $end $info=vf4cart, $bio Arcade Video game published 18 years ago: Virtua Fighter 4 (c) 2002 SEGA Enterprises, Ltd. - TECHNICAL - Cartridge ID: 840-0080C - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38927&o=2 $end $info=vf5, $bio Arcade Video game published 14 years ago: Virtua Fighter 5 (c) 2006 Sega Corp. - TECHNICAL - Runs on the Sega "Lindbergh Yellow" Hardware. Screen Orientation: Horizontal Players: Up to 2 simultaneously. Control: 8-Way Joystick. Buttons: 3 => Punch, Kick, Guard - TRIVIA - Virtua Fighter 5 was released on July 12, 2006, the game was presented at the 2006 AOU show in Japan. El Blaze's fighting style, as well as his looks, are inspired by WWE superstar Rey Mysterio. Some Virtua Fighter 5 units appear in the Sony PS3 game Yakuza 3, but they are not playable. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - PORTS - * CONSOLES: Sony PlayStation 3 [JP] (Feb. 08, 2007) "Virtua Fighter 5 [Model BLJM-60016]" [JP] Microsoft XBOX 360 (Dec. 06, 2007) "Virtua Fighter 5 Live Arena [Model GEA-00001]" Sony PlayStation 3 [JP] (Dec. 09, 2008) "Virtua Fighter 5 [Sega The Best] [Model BLJM-60017]" [JP] Microsoft XBOX 360 (Jan. 15, 2009) "Virtua Fighter 5 Live Arena [Platinum Collection] [Model GEA-00008]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4957&o=2 $end $sms=vfa, $bio Sega Master System cart. published 23 years ago: Virtua Fighter Animation (c) 1997 Tec Toy. - TECHNICAL - [Model 030.020] - TRIVIA - Virtua Fighter Animation was released on March 1997 in South America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48134&o=2 $end $gamegear=vfa, $bio Sega Game Gear cart. published 24 years ago: Virtua Fighter Animation [Model 2570] (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64989&o=2 $end $saturn=vfportf,vfportfa, $bio Sega Saturn game published 24 years ago: Virtua Fighter CG Portrait Series The Final Dural (c) 1996 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAMe ID: GS-9073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36296&o=2 $end $saturn=vfport01, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant (c) 1995 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9062 - TRIVIA - Released on October 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36251&o=2 $end $saturn=vfport10, $bio Sega Saturn game published 24 years ago: Virtua Fighter CG Portrait Series Vol.10 Jeffry McWild (c) 1996 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9072 - TRIVIA - Released on March 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36295&o=2 $end $saturn=vfport02,vfport02a, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.2 Jacky Bryant (c) 1995 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: GS-9064 - TRIVIA - Released on October 13, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36252&o=2 $end $saturn=vfport03, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.3 Akira Yuki (c) 1995 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9065 - TRIVIA - Released on November 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36253&o=2 $end $saturn=vfport04,vfport04a, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.4 Pai Chan (c) 1995 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9066 - TRIVIA - Released on November 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36254&o=2 $end $saturn=vfport05, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.5 Wolf Hawkfield (c) 1995 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9068 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36255&o=2 $end $saturn=vfport06, $bio Sega Saturn game published 25 years ago: Virtua Fighter CG Portrait Series Vol.6 Lau Chan (c) 1995 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9069 - TRIVIA - Released on December 08, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36291&o=2 $end $saturn=vfport07, $bio Sega Saturn game published 24 years ago: Virtua Fighter CG Portrait Series Vol.7 Shun Di (c) 1996 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9070 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36292&o=2 $end $saturn=vfport08, $bio Sega Saturn game published 24 years ago: Virtua Fighter CG Portrait Series Vol.8 Lion Rafale (c) 1996 SEGA Enterprises, Ltd. - TECHNICAL - GAME ID: GS-9071 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36293&o=2 $end $saturn=vfport09, $bio Sega Saturn game published 24 years ago: Virtua Fighter CG Portrait Series Vol.9 Kage Maru (c) 1996 SEGA Enterprises, Ltd. Features high resolution CG pictures and dedicated music. - TECHNICAL - GAME ID: GS-9067 - TRIVIA - Released on March 01, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36294&o=2 $end $saturn=vfkidsk, $bio Virtua Fighter Kids (c) 199? Samsung. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117306&o=2 $end $stv=vfkids, $info=vfkids, $bio Sega ST-V cart. published 24 years ago: Virtua Fighter Kids (c) 1996 Sega. Virtua Fighter Kids is based on the Sega Saturn conversion of "Virtua Fighter 2". The differences are mostly art-related : Virtua Fighter Kids' character cast are now drawn in a super-deformed style. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-14 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Virtua Fighter Kids was released in March 1996. Each character has a range of facial expressions not evident in "Virtua Fighter 2". The game features some product placement : when Jacky wins a bout, he drinks from a can labelled 'Java Tea' - a famous Japanese brand name. Toshiba EMI released a limited-edition soundtrack album for this game (Virtua Fighter Kids Sound Tracks - TYCY-5520) on September 26, 1996. - TIPS AND TRICKS - Alternate Costumes : Hold UP and then select your character with any button. - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - STAFF - Director : Makoto Osaki Main program & Programming direction : Takayuki Yamaguchi Scroll & Console program : Takashi Isowaki Texture & Animation program : Takeshi Matsuda Command & Test mode program : Shinji Ohshima Enemy & Effect program : Norihiro Sekine Motion program : Hiroaki Shoji Character design & Design direction : Masataka Aochi Stage & Scroll design : Ryoya Yui Stage & Effect design : Saori Nishikawa Stage & Title design : Masumi Uchida Sound compose : Kazuhiko Kouchi Publicity : Koji Umeda Producer : Yu Suzuki - PORTS - * CONSOLES: [EU] Sega Saturn (1996) "Virtua Fighter Kids [Model MK81049-50]" Sega Saturn [KO] (1996) "Virtua Fighter Kids [Model GS-9609J]" [JP] Sega Saturn (jul.26, 1996) "Virtua Fighter Kids [Model GS-9098]" [US] Sega Saturn (jul.31, 1996) "Virtua Fighter Kids [Model 81049]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3080&o=2 $end $saturn=vfkidsu, $bio Sega Saturn game published 24 years ago: Virtua Fighter Kids (c) 1996 Sega Enterprises, Limited. North American home release. See "Virtua Fighter Kids [Model 610-0373-14]" for information on the game itself. - TECHNICAL - Game ID: 81049 - TRIVIA - Virtua Fighter Kids for Sega Saturn was released on July 31, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60199&o=2 $end $saturn=vfkidsj,vfkidsja,vfkidsjj, $bio Sega Saturn game published 24 years ago: Virtua Fighter Kids (c) 1996 Sega Enterprises, Limited. Japanese home release. See "Virtua Fighter Kids [Model 610-0373-14]" for information on the game itself. - TECHNICAL - Game ID: GS-9098 - TRIVIA - Virtua Fighter Kids for Saturn was released on July 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48186&o=2 $end $saturn=vfkids, $bio Sega Saturn game published 24 years ago: Virtua Fighter Kids (c) 1996 Sega Enterprises, Limited. European home release. See "Virtua Fighter Kids [Model 610-0373-14]" for information on the game itself. - TECHNICAL - Game ID: MK81049-50 - TRIVIA - Virtua Fighter Kids for the Sega Saturn was released in 1996 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60459&o=2 $end $gamegear=vfmini, $bio Sega Game Gear cart. published 24 years ago: Virtua Fighter Mini (c) 1996 Sega Enterprises, Limited. - TECHNICAL - [Model G-3380] - TRIVIA - Virtua Fighter Mini was released on March 29, 1996 in Japan. - TIPS AND TRICKS - * Use Dural: Go to the Versus Mode and select any character with 1+2+START. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48136&o=2 $end $saturn=vfremix, $bio Sega Saturn game published 25 years ago: Virtua Fighter Remix (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60460&o=2 $end $saturn=vfremixjsn, $bio Sega Saturn game published 24 years ago: Virtua Fighter Remix for SegaNet (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59879&o=2 $end $stv=vfremix, $info=vfremix, $bio Sega ST-V cart. published 25 years ago: Virtua Fighter Remix (c) 1995 Sega. An updated version of the Sega Saturn conversion. Changes include : use of texture mapping, a higher polygon count (compared to the 1994 Sega Saturn conversion), and the inclusion of the Player's Grade Qualification feature from Virtua Fighter 2. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-02 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Virtua Fighter Remix was released in April 1995. A knee-jerk response to mounting criticism of the Saturn's 3-D hardware inadequacies, Virtua Fighter Remix was developed with the Saturn hardware in mind. This in turn explains why this version runs on the Sega Titan Video hardware - it ensured a speedy conversion to Saturn (and vice-versa). - SERIES - 1. Virtua Fighter (1993) 2. Virtua Fighter 2 (1994) 3. Virtua Fighter Remix [Model 610-0373-02] (1995) 4. Virtua Fighter Kids [Model 610-0373-14] (1996) 5. Virtua Fighter 3 (1996) 6. Virtua Fighter 3 Team Battle (1997) 7. Virtua Fighter 4 [GDS-0012] (2001) 8. Virtua Fighter 4 Evolution (2002) 9. Virtua Fighter 4 Final Tuned (2004) 10. Virtua Fighter 5 (2006) 11. Virtua Fighter 5 Version B (2006) 12. Virtua Fighter 5 Version C (2006) 13. Virtua Fighter 5 Version D (2006) 14. Virtua Fighter 5 R (2008) 15. Virtua Fighter 5 Final Showdown (2010) - PORTS - * CONSOLES: [JP] Sega Saturn (jul.14, 1995) "Virtua Fighter Remix [Model GS-9039]" * COMPUTERS: MS Windows [JP] (june.26, 1996) "Virtua Fighter PC" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3081&o=2 $end $saturn=vfremixu, $bio Sega Saturn game published 25 years ago: Virtua Fighter Remix (c) 1995 Sega of America, Incorporated. North American release. - TECHNICAL - Game ID (original): 81023 Game ID (cardboard sleeve): 81027 Game ID (CD case): 81028 - TRIVIA - Virtual Fighter Remix for Sega Saturn was released in October 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93982&o=2 $end $saturn=vfremixjc,vfremixj,vfremixja,vfremixjb,vfremixjd, $bio Sega Saturn game published 25 years ago: Virtua Fighter Remix (c) 1995 Sega Enterprises, Limited. An update of the original "Virtua Fighter" with higher-polygon models, texture mapping, and some gameplay changes. - TECHNICAL - Game ID (original): GS-9039 Game ID (XBAND version): GS-7103 - TRIVIA - Virtua Fighter Remix for Saturn was released on July 14, 1995 in Japan. A Limited Edition version and an "XBAND" version were also released the same day. Literatures: [JP] Virtua Fighter Remix Sega Saturn Fighting Manual Complete [ISBN4-89366-406-9] Known export releases: [US] "Virtua Fighter Remix [Model 81023]" [EU] "Virtua Fighter Remix [Model MK81083-50]" [KO] "Virtua Fighter Remix [Model GS-9503J]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48137&o=2 $end $saturn=vfu, $bio Sega Saturn game published 25 years ago: Virtua Fighter (c) 1995 Sega of America. North American release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Virtua Fighter [Model GS-9001]" - TECHNICAL - Game ID: 81005 - TRIVIA - Virtua Fighter for Saturn was released on May 11, 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60197&o=2 $end $32x=vfp,vfp1,vfp2,vfp3, $bio Sega Genesis 32X cart. published 25 years ago: Virtua Fighter (c) 1995 Sega of America, Inc. North American release. - TECHNICAL - Game ID: 84701 - TRIVIA - Virtua Fighter for Sega Genesis 32X was released in October 1995 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93980&o=2 $end $32x=vfp4,vfp5,vfp6,vfju, $bio Sega Super 32X game published 25 years ago: Virtua Fighter (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Game ID: GM-4013 - TRIVIA - Virtua Fighter for Sega Super 32X was released on October 20, 1995 in Japan. Known export releases : [US] "Virtua Fighter [Model 84701]" [EU] "Virtua Fighter [Model MK84701-50]" [BR] "Virtua Fighter" by Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48133&o=2 $end $saturn=vfj,vfja,vfjc, $bio Sega Saturn game published 26 years ago: Virtua Fighter (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9001 - TRIVIA - Virtua Fighter for Saturn was released on November 22, 1994 in Japan. Known export releases : [US] "Virtua Fighter [Model 81005]" [EU] "Virtua Fighter [Model MK81005-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48132&o=2 $end $saturn=vf, $bio Sega Saturn game published 25 years ago: Virtua Fighter (c) 1995 Sega Enterprises, Limited. European release. Game developed in Japan. See the original Japanese version for more information about the game itself; "Virtua Fighter [Model GS-9001]" - TECHNICAL - Game ID: MK81005-50 Package ID: 670-6959-50 - TRIVIA - Virtua Fighter for Saturn was released on July 8, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60457&o=2 $end $32x=vf, $bio Sega Mega Drive 32X game published 25 years ago: Virtua Fighter (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK84701-50 - TRIVIA - Virtua Fighter for Sega Mega Drive 32X was released on November 30, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93981&o=2 $end $32x=vham, $bio Sega Genesis 32X cart. published 26 years ago: Virtua Hamster (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45766&o=2 $end $info=virnba,virnbao,virnbap,virnbapa, $bio Arcade Video game published 21 years ago: Virtua NBA (c) 1999 Sega. - TECHNICAL - Sega Naomi hardware CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS) Graphic Engine : PowerVR (PVR2DC) Sound Engine : ARM7 Yamaha AICA 45 MHZ - TRIVIA - Released in February 2000 in Japan (even if the copyright year is 1999). - TIPS AND TRICKS - * All NBA Team : Press Start on 4 teams in the following order Cleveland, New York, Boston, Atlanta. * All NBA Match : Finish the game without continuing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3932&o=2 $end $saturn=vphoto, $bio Sega Saturn game published 24 years ago: Virtua Photo Studio - Cameraman Simulation (c) 1996 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59880&o=2 $end $megadriv=vru, $bio Sega Genesis game published 26 years ago: Virtua Racing (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57511&o=2 $end $saturn=vru, $bio Sega Saturn game published 25 years ago: Virtua Racing (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60200&o=2 $end $saturn=vr, $bio Sega Saturn game published 25 years ago: Virtua Racing (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60461&o=2 $end $32x=vrdx, $bio Sega Mega Drive 32X game published 26 years ago: Virtua Racing Deluxe (c) 1994 SEGA Enterprises, Ltd. European release. Game developed in Japan. See the original for more information; "Virtua Racing Deluxe [Model GM-5001]". - TECHNICAL - GAME ID: 84601-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45762&o=2 $end $32x=vrdxu,vrdxp1,vrdxp, $bio Sega Genesis 32X cart. published 26 years ago: Virtua Racing Deluxe (c) 1994 Sega Enterprises, Ltd. North American release. Game developed in Japan. See the original for more information; "Virtua Racing Deluxe [Model GM-5001]". - TECHNICAL - GAME ID: 84601 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84403&o=2 $end $32x=vrdxj,vrdxp2, $bio Sega Super 32X game published 26 years ago: Virtua Racing Deluxe (c) 1994 Sega Enterprises, Ltd. - TECHNICAL - Game ID GM-5001 - TRIVIA - Released on December 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84389&o=2 $end $megadriv=vr,vrj, $bio Sega Mega Drive game published 26 years ago: Virtua Racing (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: G-7001 - TRIVIA - Released on March 18, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57028&o=2 $end $info=vstriker,vstrikero, $bio Arcade Video game published 25 years ago: Virtua Striker (c) 1995 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Even if titlescreen says 1994 (development year), Virtua Striker was released in May 1995. Virtua Striker is the first 3-D CG soccer game, bringing extreme competition to the arcades market. Using the same architecture as "Virtua Fighter 2", Virtua Striker creates astonishingly smooth and detailed character movements. Original Soundtrack : Virtua Striker & Virtua Striker 2 - MMV - MJCAX-00006 - Nov 19, 1997 - TIPS AND TRICKS - * Fc sega : Press start on teams starting with the letters of f-c sega France;Colombia;Spain;England;Germany;Argentina - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - STAFF - Programmer : Satoshi Mifune, Masaki Yamashita, Kentaro Fujita, Mika Aizawa, Yuji Hirukawa, Katsunori Itai, Tadanobu Numata Designer : Mika Kojima, Masahiro Sugiyama, Syuichi Sahara, Akira Morimoto, Hiroyuki Nakagomi Planner : Satoshi Mifune Planning Support : Akira Morimoto, Hiroyuki Nakagomi Sound Creator : Hideaki Miyamoto Producer : Satoshi Mifune - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3331&o=2 $end $info=vs2_2k,vs2_2ko, $bio Sega NAOMI cart. published 21 years ago: Virtua Striker 2 ver. 2000 (c) 1999 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Virtua Striker 2 ver. 2000 was released in December 1999. - TIPS AND TRICKS - * Play as Special MVS Team YUKI : A the Team Select screen, highlight Yugoslavia and press the Start button, then highlight USA and press the Start Button, then highlight Korea and press the Start Button, then highlight Italy and press the Start Button. * Selecting MVP Royal Genki : After inputting the MVP Yuki-chan code go to the box that appeared, highlight the box and press start and the three buttons. * Selecting FC Sega Team : Go to countries starting with F, C, S, E, G, A and press start once. i.e. France, Croatia, Spain, England, Germany and Argentina. A box will appear in the top left hand corner. * Virtua Striker 1 background music : Press short pass and start button at the main title screen after putting in the token. * Opening ranking mode : After putting in your token, hold the joystick down and then press START at the main title screen. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - PORTS - * CONSOLES: Sega Dreamcast (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3931&o=2 $end $info=vs29815, $bio Arcade Video game published 22 years ago: Virtua Striker 2 version '98 (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Version '98 was released in May 1998 in Japan. - TIPS AND TRICKS - * Selecting MVP Yuki-chan : Go to countries starting with Y, U, K, I and press start twice. A small box will appear at the top left corner then select it by pressing the three buttons. * Rainbow trail on goal replay : During goal replay move joystick up-left and hold start. * Ranking mode : After putting your token, hold the joystick down and then press START. * Virtua Striker 1 background music : Press short pass and start button after putting in the token. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3754&o=2 $end $info=vs298, $bio Arcade Video game published 22 years ago: Virtua Striker 2 version '98 (c) 1998 Sega Enterprises, Ltd. Step 2.0 version. For more information about the game itself, please see the original Step 1.5 release entry; "Virtua Striker 2 version '98 [Step 1.5]". - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48359&o=2 $end $info=vs2v991,vs299,vs299a,vs299b,vs29915, $bio Arcade Video game published 22 years ago: Virtua Striker 2 version '99 (c) 1998 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 2.1" hardware. Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in December 1998. - TIPS AND TRICKS - * Selecting MVP Yuki-chan : Go to country starting with Y, U, K, I and press start twice. A small box will appear at the top left corner then select it by pressing the three buttons. * Virtua Striker 1 background music : Press short pass and start button after putting in the token. * Ranking Mode : After putting in your token, hold the joystick down and then press START. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3755&o=2 $end $info=vs215,vs215o, $bio Arcade Video game published 23 years ago: Virtua Striker 2 (c) 1997 Sega. - TECHNICAL - Runs on the Sega "Model 3 Step 1.5" hardware. Players : 1 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in March 1997 on the Model 3 Step 1.5 board. This game recycles and remixes music from the original "Virtua Striker". This is the first game produced for the Sega Model 3 Step 2.0 hardware. Original Soundtrack : Virtua Striker & Virtua Striker 2 - MMV - MJCAX-00006 - Nov 19, 1997 - TIPS AND TRICKS - * FC Sega : Press start on Spain, Germany, England, Croatia * Virtua Striker 1 background music : Press and hold the short pass before pressing start at the main screen. * MVP Yuki-Chan : Enter at congratulations screen. Press Start, right-down start, down start, left start, right start, right start, left-down start, down start 3 times. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - STAFF - Program Director : Kentarou Fujita Design Director : Kaori Yamamoto Sound Director : Takenobu Mitsuyoshi Programmers : Yuji Hirukawa, Jun-Ichi Ishito, Tadanobu Numata, Kazunori Oyama, Norio Haga, Masaki Yamashita, Yuichiro Mine, Masayuki Sumi Designers : Hajime Matsubara, Makoto Kawai, Masaaki Somaki, Shinichiro Shimano Motion Designers : Yoshinao Asako, Shunan Sukawa, Issei Tokuda, Hiroyuki Nakagomi Sound Creators : Hideaki Miyamoto, Fumio Itoh Publicity : Ai Kotani, Jun Kasahara, Akira Yamanaka Producer & Game Designer : Satoshi Mifune - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3332&o=2 $end $info=vs2, $bio Arcade Video game published 23 years ago: Virtua Striker 2 (c) 1997 Sega Enterprises, Ltd. Step 2.0 version. For more information about the game itself, please see the original Step 1.5 release entry; "Virtua Striker 2 [Step 1.5]". - TECHNICAL - Runs on the Sega "Model 3 Step 2.0" hardware. - TRIVIA - Released in June 1997 on the Step 2.0 board. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48358&o=2 $end $info=vs2002ex,vs2002j,vs2002t3, $bio Arcade Video game published 18 years ago: Virtua Striker 2002 (c) 2002 Sega. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Virtua Striker 2002 was released on October 29, 2002. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - PORTS - * CONSOLES: Nintendo GameCube [DOL-GVSJ-JPN] (Feb.2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3929&o=2 $end $info=vstrik3,vstrik3c,vstrik3co, $bio Arcade Video game published 19 years ago: Virtua Striker 3 (c) 2001 Sega Enterprises, Limited. - TECHNICAL - CARTRIDGE ID: 840-0061C Runs on the Sega "NAOMI 2" hardware. Screen Orientation: Horizontal - TRIVIA - Virtua Striker was released in July 2001. It was the game was presented at the February 2001 AOU (Arcade Operators Union) show in Japan. - TIPS AND TRICKS - * Ranking Mode : After putting in the token, push the joystick down (hold it there) and press the start button. * Play against FC SONIC : You must play up to the final match and win the final match. After which there will be a congratulation screen showing your team photo. Do the following steps while still in the congratulation screen: -> press short pass three times, followed by pressing shoot button once and press short pass once again. You will then challenge FC SONIC instead of FC SEGA. * F.C. Sega : To play as F.C. Sega, you have to press the start button once over each of the country below in the following numerical order. 1. France 2. Cameroon 3. Spain 4. England 5. Germany 6. Argentina After doing so, there will be a new F.C. Sega team option at the top centre of the team selection. * F.C Sonic : To use F.C Sonic, go to the following countries in the order and press start once. Choose only one team per letter. S - Sweden, Spain O - Portugal, Morocco N - Denmark, Tunisia I - Tunisia, Spain C - France, Morocco i.e Sweden, Morocco, Denmark, Spain, France (The 1st, 2nd, 3rd, 4th, 5th letters of the above teams form the words SONIC). A box will appear above Italy. Note : This code will only work if F.C Sonic has been challenged during Special Match. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - PORTS - * CONSOLES: Nintendo GameCube (2002, "Virtua Striker 3 ver. 2002") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3930&o=2 $end $info=vs4,vs4j,vs4e,vs4eo,vs4o,vs4jc, $bio Arcade Video game published 16 years ago: Virtua Striker 4 (c) 2004 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Virtua Striker 4 was released on October 27, 2004. Following previous editions of this classic title, Virtua Striker 4 promises to hold a great array of extras for the casual and core player base. Incorporating Sega's Player Smart Card technology the depths and diversity of the game are extended massively. The game has 1044 real players and 64 countries to chose from. The look of the players are realistic and recognizable. The Smart Card allows the player to effectively become the manager and 'team manage' all of the players on his card. Each Player Card has a life span of 200 games. The network service was shut down on November 30, 2007 at 18:00. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3928&o=2 $end $info=vs42006,vs42k6ex,vs42006b, $bio Arcade Video game published 14 years ago: Virtua Striker 4 ver. 2006 (c) 2006 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega's "Triforce" hardware. - TRIVIA - Ver. 2006 of Virtua Striker 4 was released on May 29, 2006. - SERIES - 1. Virtua Striker (1995) 2. Virtua Striker 2 (1997) 3. Virtua Striker 2 version '98 (1998) 4. Virtua Striker 2 version '99 (1998) 5. Virtua Striker 2 ver. 2000 (1999) 6. Virtua Striker 3 (2001) 7. Virtua Striker 2002 (2002) 8. Virtua Striker 4 (2004) 9. Virtua Striker 4 ver. 2006 (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4954&o=2 $end $info=vtennis,vtennisg, $bio Sega NAOMI cart. published 21 years ago: Virtua Tennis - Sega Professional Tennis (c) 1999 Sega. - TECHNICAL - CARTRIDGE ID: 840-0015C Runs on the Sega "NAOMI" Hardware. - TRIVIA - Virtua Tennis was released in December 1999. The game is known in Japan as "Power Smash - Sega Professional Tennis". - SERIES - 1. Virtua Tennis - Sega Professional Tennis (1999) 2. Virtua Tennis 2 - Sega Professional Tennis [GDS-0015] (2001) 3. Virtua Tennis 3 - Sega Professional Tennis (2006) 4. Virtua Tennis 4 - Sega Professional Tennis (2011) 5. Virtua Tennis Challenge (2012, Google Play) - PORTS - * CONSOLES: Sega Dreamcast (2000) Nintendo Game Boy Advance (2002) * COMPUTERS: PC [MS Windows] (2002) * OTHERS: Nokia N-Gage (2003) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3927&o=2 $end $info=vtennis2,vtenis2c, $bio Sega NAOMI GD-ROM published 19 years ago: Virtua Tennis 2 - Sega Professional Tennis (c) 2001 Sega. - TECHNICAL - Game ID: GDS-0015 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Virtua Tennis 2 was released in October 2001. The game is known in Japan as "Power Smash 2 - Sega Professional Tennis" and in the US as "Tennis 2K2". Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - SERIES - 1. Virtua Tennis - Sega Professional Tennis (1999) 2. Virtua Tennis 2 - Sega Professional Tennis [GDS-0015] (2001) 3. Virtua Tennis 3 - Sega Professional Tennis (2006) 4. Virtua Tennis 4 - Sega Professional Tennis (2011) 5. Virtua Tennis Challenge (2012, Google Play) - PORTS - * CONSOLES: Sega Dreamcast (2001) Sony PlayStation 2 (2002, also as "Sega Sports Tennis" in the US) Sony PSP (2005, "Virtua Tennis World Tour") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3926&o=2 $end $info=vtennis3, $bio Arcade Video game published 14 years ago: Virtua Tennis 3 - Sega Professional Tennis (c) 2006 Sega. The 3rd game in the series offers more realistc graphics and gameplay. Virtua Tennis 3 features the top players in the world from men's professional tennis, including four time Wimbledon champ, Roger Federer, along with Tim Henman, James Blake, Taylor Dent, Rafael Nadal and US favorite Andy Roddick. The format of the game sends players on a global tour to the Men's Single and Double Championships on some of the most famous courts in the world from France, US, Australia, and Germany. Players can also select from a list of 8 play styles, such as play base' line, serve and volley' and offensive.' For the novice player, the game features a series of training and practice sessions. In these modes, Virtua Tennis 3TM coaches the player giving practice instructions and goals, such as performing six forehands, followed by six backhands, followed by a smash volley. - TECHNICAL - Sega Lindbergh hardware - TRIVIA - Virtua Tennis 3 was released in April 2006. The game is known in Japan as "Power Smash 3 - Sega Professional Tennis". - SERIES - 1. Virtua Tennis - Sega Professional Tennis (1999) 2. Virtua Tennis 2 - Sega Professional Tennis [GDS-0015] (2001) 3. Virtua Tennis 3 - Sega Professional Tennis (2006) 4. Virtua Tennis 4 - Sega Professional Tennis (2011) 5. Virtua Tennis Challenge (2012, Google Play) - PORTS - * CONSOLES: Sony PlayStation 3 (2007) Sony PSP (2007) Microsoft XBOX 360 (2007) * COMPUTERS: PC [MS-Window] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4956&o=2 $end $gba=vtennisu, $bio Nintendo GBA cart. published 18 years ago: Virtua Tennis [Model AGB-AVTE-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76240&o=2 $end $gba=vtennis, $bio Nintendo GBA cart. published 17 years ago: Virtua Tennis [Model AGB-AVTP] (c) 2003 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76239&o=2 $end $fmtowns_cd=vircall, $bio Fujitsu FM Towns CD published 25 years ago: Virtuacall (c) 1995 IDES. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on February 24, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110269&o=2 $end $pc98=virtcal2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Virtuacall 2 (c) 1995 IDES. - TECHNICAL - FD x6 - TRIVIA - Released on December 22, 1995 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90998&o=2 $end $pc98_cd=vircall2, $bio NEC PC-9821 CD published 24 years ago: Virtuacall 2 (c) 1996 Ides. - TECHNICAL - CD x1 FD x1 - TRIVIA - Released on February 02, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128461&o=2 $end $saturn=vcalls, $bio Sega Saturn game published 22 years ago: Virtuacall S [Shokai Gentei Sweet Voice Yobikake Kimi Doukon] (c) 1998 KID - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59881&o=2 $end $snes=vbartj, $bio Nintendo Super Famicom cart. published 26 years ago: Virtual Bart [Model SHVC-AVBJ-JPN] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62591&o=2 $end $snes=vbartu,vbartup, $bio Nintendo Super NES game published 26 years ago: Virtual Bart [Model SNS-AVBE-USA] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63974&o=2 $end $snes=vbart, $bio Nintendo Super NES game published 26 years ago: Virtual Bart [Model SNSP-AVBP-EUR] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63973&o=2 $end $megadriv=vbart, $bio Sega Mega Drive game published 26 years ago: Virtual Bart (c) 1994 Acclaim Entertainment, Incorporated. - TECHNICAL - Model T-81103 - TRIVIA - Released on December 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57029&o=2 $end $vboy=vbowling, $bio Nintendo Virtual Boy game published 25 years ago: Virtual Bowling (c) 1995 Athena Co., Ltd. - TECHNICAL - Model VUE-VVBJ-JPN - TRIVIA - Virtual Bowling was released on December 22, 1995 in Japan only. Reviews: [JP] Famitsu (December 1995): 22/40 [JP] VB Guide 2: 64.5/100 - STAFF - Producer: Sakae Nakamura Game Designer: Marmalade Spoons Main Programmer: Kodaman Event Programmer: Potato Cup Graphic Designer: Narib, Inter, Jiro Music Composer: Rioue. T, Necochimans Special Thanks To: Bowler Chatru, Switch Man, Boo, Chiro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82388&o=2 $end $info=vboy, $bio Console published 25 years ago: Virtual Boy (c) 1995 Nintendo Co., Ltd. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228466&o=2 $end $vboy=wariolnd, $bio Nintendo Virtual Boy game published 25 years ago: Virtual Boy Wario Land - Awazon no Hihou (c) 1995 Nintendo Co., Ltd. I, Wario, have an interesting story to tell. One day during my vacation in the Amazon river basin, I landed my trusty seaplane, Bulldog, and decided to relax in the shadow of the beautiful Aldegara Waterfall. While basking in the sun, I spied some strange creatures with masks entering the waterfall. This piqued my interest! I hurried over and followed them into the waterfall. Behind the falls there was a large cave, and in the back of the cave ... there was a vault filled with a glorious mountain of treasure!! Some of the masked creatures jumped me, but I quickly overcame them. This treasure is all mine now!, I thought to myself and rushed in to collect the loot. Suddenly, the floor collapsed and I fell! I found myself deep within the Earth! I was quite angry and vowed revenge on these creatures, I will get their treasure!!! - TECHNICAL - Model VUE-VWCJ-JPN - STAFF - Executive Producer: Hiroshi Yamauchi Producer:Gunpei Yokoi Director: Hiroji Kiyotake, Hirofumi Matsuoka Graphic Design: Masahiko Mashimo, Tomoyoshi Yamane, Takehiko Hosokawa, Masani Ueda, Takashi Ono Chief Programmer: Kota Fukui Main Program: Masaru Yamanaka, Masahiro Kawano, Tsutomu Kaneshige, Satoshi Matsumura, Takanubo Nakashima Sound Composition: Kazumi Totaka Coordinator: Kenichi Nakamura, Hiroki Sotoike Artwork: Yasuo Inoue, Norikatsu Furuta, Yusuke Nakano Product Debug & Testing Unit: Super Mario Club Special Thanks: Noriyuki Soro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82390&o=2 $end $saturn=vcasinoj, $bio Sega Saturn game published 24 years ago: Virtual Casino (c) 1996 DATT Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59882&o=2 $end $saturn=vcasino, $bio Sega Saturn game published 24 years ago: Virtual Casino (c) 1996 Natsume - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60201&o=2 $end $n64=vchess,vchessu, $bio Nintendo 64 cart. published 22 years ago: Virtual Chess 64 (c) 1998 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58055&o=2 $end $info=vcombat, $bio Arcade Video game published 27 years ago: Virtual Combat (c) 1993 VR8, Incorporated. Stereoscopic tank game. - TRIVIA - This game had a very limited release. - STAFF - By: Kyle Hodgetts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22901&o=2 $end $vboy=vfishing, $bio Nintendo Virtual Boy game published 25 years ago: ??????????? (c) 1995 Pack-In-Video Co., Ltd. (Virtual Fishing) - TECHNICAL - Model VUE-VVFJ-JPN - TRIVIA - Released on October 06, 1995 in Japan only. - STAFF - Planning: Toshiaki Kamiya (Spiral) Director: Makoto Hijiya (12M) Program: Shinji Aoyama (X68K) Graphics: Sayaka Takeda (GoPuppy!), Rie Ikeuti (Witch) Music Composing: Akiko Hida (Nick) Music Programming: Takashi Kumegawa (GAB) Producer: Tomio Kanazawa Planning Cooperation: Tohru Miyazawa Artwork: Chiho Tomita Manual: Mariko Ishikawa, Fios Ltd Special Thanks: Yasuo Ohno, Akinori Sekine, Junichi Kutsuzawa, Yasuhiro Wada, Kyoko Nomura Executive Producer: Seiichi Kizu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82391&o=2 $end $saturn=vgolf, $bio Sega Saturn game published 24 years ago: Virtual Golf (c) 1996 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60462&o=2 $end $psx=vhiryukn, $bio Sony PlayStation disc published 23 years ago: Virtual Hiryuu no Ken (c) 1997 Culture Brain - TECHNICAL - GAME ID: SLPS-00338 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85842&o=2 $end $saturn=vhydlidj,vhydlid, $bio Sega Saturn game published 25 years ago: Virtual Hydlide (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 74/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59883&o=2 $end $saturn=vhydlidu, $bio Sega Saturn game published 25 years ago: Virtual Hydlide (c) 1995 Atlus Soft., Inc. - TECHNICAL - GAME ID: T-14401H - TRIVIA - The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60202&o=2 $end $pc98=virtual2, $bio Virtual II (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90999&o=2 $end $amigaaga_flop=vkart, $bio Commodore Amiga 1200 disk. published 25 years ago: Virtual Karting (c) 1995 OTM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146399&o=2 $end $gba=kasparovu, $bio Nintendo GBA cart. published 18 years ago: Virtual Kasparov [Model AGB-AVKE-USA] (c) 2002 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76242&o=2 $end $gba=kasparov, $bio Nintendo GBA cart. published 18 years ago: Virtual Kasparov [Model AGB-AVKP-EUR] (c) 2002 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76241&o=2 $end $psx=kasparov, $bio Sony PlayStation disc published 19 years ago: Virtual Kasparov (c) 2001 Titus. North American release. Game developed in France. - TECHNICAL - GAME ID: SLUS-01341 - TRIVIA - Released on August 15, 2001 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111602&o=2 $end $saturn=vkyoutei, $bio Sega Saturn game published 24 years ago: Virtual Kyoutei (c) 1996 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59884&o=2 $end $psx=vkyout98, $bio Sony PlayStation disc published 22 years ago: Virtual Kyoutei '98 (c) 1998 Nichibutsu. - TECHNICAL - [Model SLPS-01396] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85843&o=2 $end $saturn=vkyoute2, $bio Sega Saturn game published 23 years ago: Virtual Kyoutei 2 (c) 1997 Nichibutsu [Nihon Bussan Company, Limited.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59885&o=2 $end $vboy=vlab, $bio Nintendo Virtual Boy game published 25 years ago: Virtual Lab (c) 1995 J-Wing - TECHNICAL - Model VUE-VJVJ-JPN - TRIVIA - Released on December 08, 1995 in japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82392&o=2 $end $vboy=vleague, $bio Nintendo Virtual Boy game published 25 years ago: Virtual League Baseball (c) 1995 Kemco, Ltd. North American release. Game developed in Japan. See "Virtual Pro Yakyuu '95 [Model VUE-VVPJ-JPN]" - TECHNICAL - Model VUE-VVPE-USA - TRIVIA - Released on September 11, 1995 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82393&o=2 $end $stv=vmahjong, $info=vmahjong, $bio Sega ST-V cart. published 23 years ago: Virtual Mahjong (c) 1997 Micronet. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in December 1996. - SERIES - 1. Virtual Mahjong (1997) 2. Virtual Mahjong 2 - My Fair Lady (1998) - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3083&o=2 $end $saturn=vmahjong, $bio Sega Saturn game published 22 years ago: Virtual Mahjong (c) 1998 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59886&o=2 $end $stv=myfairld, $info=myfairld, $bio Sega ST-V cart. published 22 years ago: Virtual Mahjong 2 - My Fair Lady (c) 1998 Micronet. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in June 1998. - SERIES - 1. Virtual Mahjong (1997) 2. Virtual Mahjong 2 - My Fair Lady (1998) - PORTS - * CONSOLES: Sega Saturn (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3084&o=2 $end $mc10=vmc10log, $bio Virtual MC-10 Logo (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87717&o=2 $end $info=von,vonj,vonr, $bio Arcade Video game published 25 years ago: Virtual On - Cyber Troopers (c) 1995 Sega. - TECHNICAL - Runs on the Sega "Model 2B" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Released in November 1995 in Japan and in January 1996 in the US. Toshiba EMI / Yumex released a limited-edition soundtrack album for this game (Cyber Troopers Virtual-On Official Sound Data - TYCY-5486) on 29/05/1996. - SERIES - 1. Virtual On - Cyber Troopers (1995, Arcade) 2. Cyber Troopers Virtual On - Oratorio Tangram (1998, Arcade) 3. Virtual On - Oratorio Tangram -M.S.B.S.Ver.5.66- (2000, Arcade) 4. Cyber Troopers Virtual-On 4 'Force' (2001, Arcade) 5. Dennou Senki Virtual-On Marz (2003, PS2) - PORTS - * CONSOLES: Sega Saturn (1996) * COMPUTERS: PC [MS Windows 9x, CD-ROM] [HCJ-0123] (Jun 1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3085&o=2 $end $saturn=votennisj, $bio Sega Saturn game published 25 years ago: Virtual Open Tennis (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59887&o=2 $end $saturn=votennis, $bio Sega Saturn game published 25 years ago: Virtual Open Tennis (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60464&o=2 $end $saturn=votennisu, $bio Sega Saturn game published 24 years ago: Virtual Open Tennis (c) 1996 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60203&o=2 $end $megadriv=vpinball, $bio Sega Genesis game published 26 years ago: Virtual Pinball (c) 1994 Electronic Arts. - TECHNICAL - Cartridge ID: 7206 - TRIVIA - Reviews: [FR] Consoles +: 80% - STAFF - Game Design: Bill Budge, Nicholas Corea, Jim Simmons Programming: Bill Budge Producer: Jim Simmons Assistant Producer: Jeff Glazier Graphics: Nicholas Corea Music and Sound Effects: Nu*Romantic Productions Technical Director: Tim Brengle Product Manager: David Sze Package Design: E. J. Sarraile Design Group Illustration: Jean-Francois Podevin Art Direction: Nancy Waisanen Documentation: Valerie E. Hanscom Documentation Layout and Illustration: Tom Peters Testing Manager: Randy Delucchi Product Testing: Tony Iuppa, Yun Shin, Mike Lopez Quality Assurance: Bill Scheppler Public Relations: Fiona Murphy Original Game Concept: Bill Budge Board Design: Bill Budge, Mike Lopez, Tony Iuppa, Jordan Maynard, Bryan C. Beckstrand - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71178&o=2 $end $info=conyping, $bio Dedicated Console published 17 years ago: Virtual Ping Pong (c) 2003 Conny. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131391&o=2 $end $info=virtpool, $bio Arcade Video game published 22 years ago: Virtual Pool (c) 1998 Incredible Technologies, Inc. Based on the Interplay PC game. This is a 3-D pool simulator with eight different locations of play. - TRIVIA - Released in March 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95272&o=2 $end $psx=vpool3, $bio Sony PlayStation disc published 17 years ago: Virtual Pool 3 (c) 2003 XS Games - TECHNICAL - GAME ID: SLUS-01374 - TRIVIA - Released on August 11, 2003 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111651&o=2 $end $n64=vpool,vpoolu, $bio Nintendo 64 cart. published 21 years ago: Virtual Pool 64 (c) 1999 Crave Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58056&o=2 $end $psx=vpool, $bio Sony PlayStation disc published 23 years ago: Virtual Pool (c) 1997 Interplay - TECHNICAL - GAME ID: SLUS-00034 - TRIVIA - Released on February 28, 1997 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111502&o=2 $end $n64=vprowrs2, $bio Nintendo 64 cart. published 20 years ago: Virtual Pro Wrestling 2 - Oudou Keishou (c) 2000 Asmik Ace Entertainment. Challenge the Royal Road Succession. Pick a tag team partner for a chance to win the World Tag and Asia Tag Championships of the All Japan Pro Wrestling promotion and become the Real World Tag League champions. Tackle the Battle Royal and win the Champion Carnival on your way to becoming the Triple Crown Champion of All Japan Pro Wrestling. Features 75 wrestlers having over 1,000 different move combinations, new modes including the Rally where you book a full wrestling card, an improved Edit mode with Belt editing features and more, including four player simultaneous play. - TECHNICAL - Players: 4 Control: 8-Way Joystick Buttons: 7 => [A] Grapple, [B] Strike, [C-Up] Enter/exit ring, tag partner, [C-Down] Run, [C-Right] Change focus, [C-Left] Flip downed opponent, [L] Dodge, [R] Block - TRIVIA - Released in Japan in January 28, 2000. Officially licensed to All Japan Pro Wrestling and thus features the following wrestlers under their real names and appearances: Giant Baba Mitsuharu Misawa Yoshinari Ogawa Masahito Kakihara Kenta Kobashi Jun Akiyama Kentaro Shiga Toshiaki Kawada Akira Taue Takao Ohmori Yoshihiro Takayama Hiroshi Hase Jun Izumida Maunakea Mossman Big Van Vader Stan Hansen Johnny Ace Mike Barton Gary Albright Johnny Smith Giant Kimala The rest of the wrestlers were given fake names and altered appearances, use the Edit mode included in the game to rename them and alter their appearances back to their originals. Neo Strong Wrestling features the following characters based on New Japan Pro Wrestling wrestlers (Virtual Pro Wrestling name to the left = real wrestler name to the right): Shizuo Hayashi = Shinya Hashimoto Takuo Funakoshi = Tatsumi Fujinami Keita Sakuma = Kensuke Sasaki Shigezo Kohori = Shiro Koshinaka Masao Nagase = Manabu Nakanishi Yuta Nakamoto = Yuji Nagata Kentaro Yajima = Kazuo Yamazaki Takashi Yamada = Tadao Yasuda Makio Chikura = Masahiro Chono Kenichi Murata = Keiji Mutoh Hisao Terada = Hiroyoshi Tenzan Satoru Kosaka = Satoshi Kojima Goro Saiki = Hiro Saito Scotch Barbon = Scott Norton Masked Danger = Jushin "Thunder" Liger The Death Green = El Samurai Mendo Kote Men = Kendo Ka Shin Doctor Jr. = Dr. Wagner Jr. Shinobu Ogawara = Shinjiro Ohtani Tatsuhiko Taniguchi = Tatsuhito Takaiwa Kojiro Kajita = Koji Kanemoto Dead or Alive Wrestling has the following characters based on wrestlers from independent promotions, Frontier Martial-Arts Wrestling, Big Japan, etc.: Hayate = Hayabusa Masashi Takenaka = Masato Tanaka Harumichi Fubuki = Hiromichi Fuyuki Mixer Kajiro = Mr. Gannosuke Garo = Jado Gero = Gedo The Radiator = The Gladiator Mike Awesome Seiichiro Genryu = Genichiro Tenryu Local Puroresu features characters based on the following wrestlers from both Michinoku Pro Wrestling and Toryumon: Ninja Tasuke = The Great Sasuke Issei Makitani = Jinsei Shinzaki MICHI Takamoku = TAKA Michinoku Buran Nanba = Gran Naniwa Space Elwin = Super Delfin Python TOKIO = Magnum TOKYO Ceasor Masakado = Shima Nobunaga Mini Dragon = Dragon Kid Junks Network has these characters based on the following shootfighters from Fighting Network RINGS: Hitoshi Noumura = Kiyoshi Tamura Tsunehiko Takanaka = Tsuyoshi Kousaka Gurujan Tamwell = Bitsadze Tariel Wolf Man = Volk Han Perfects includes the following based on shootfighters from Pancrase: Toshikatsu Uraki = Masakatsu Funaki Yoshinobu Takihashi = Yoshiki Takahashi Hikaru Suzaki = Minoru Suzuki Ragger Watauchi = Kendo Watanabe Sailor Schmit = Semmy Schilt Brand has these four characters based on these mixed martial artists from PRIDE: Nobuhiro Takama = Nobuhiko Takada Kazunari Sasakido = Kazushi Sakuraba Eison Inoshita = Enson Inoue Narumi Saito = Rumina Saito Fighter Investigation features these four characters based on these shootfighters from Battlarts: Yuji Ishizuka = Yuki Ishikawa Kasandra Onizuka = Alexander Otsuka Daigo Ikenami = Daisuke Ikeda Mitsuru Takenaka = Minoru Tanaka - TIPS AND TRICKS - When you power on the game for the 20th time, a message will appear with someone performing Goldberg's Jackhammer. This will unlock content from WCW/nWo Revenge for use in Edit mode. These appear in yellow during the Edit menus. When you power on the game 20 more times after that, the same thing happens, only you'll see someone using Mankind's Mandible Claw instead. This unlocks content from WWF Wrestlemania 2000 for use in Edit mode as well. WARNING: Do not repeatedly power on and off the unit, doing so may result in damage to your Virtual Pro Wrestling 2 cartridge! Hidden Characters These can be unlocked by playing through the Royal Road Succession (first option to the right column of the main menu) with specific wrestlers, others can even be unlocked in Exhibition mode: Jumbo Tsuruta Using any wrestler in Royal Road Succession mode, win the Triple Crown Championship match at the Dome Road show, then win the following Special Match. "Mil Mascaras" Using any Jr. Heavyweight wrestler in Royal Road Succession, clear the month of July, then win the following Special Match. "Terry Funk" and "Dory Funk Jr." Using any wrestler in Royal Road Succession, win the Tag Tournament in the month of September, then win the following Special Match. "Terry Gordy" and "Steve Williams" Using any wrestler in Royal Road Succession, win the Real World Tag League in the month of November, then win the following Special Match. "Bruiser Brody" Using Stan Hansen in Royal Road Succession, clear the month of May, then win the following Special Match. "Abdullah the Butcher" Play a match in any mode with Bleeding turned on. Cause any wrestler in the match to bleed, then finish the match and the wrestler will be unlocked. "Andre the Giant" Using any wrestler in Royal Road Succession, win the Battle Royal in January, then win the following Special Match. "Akira Maeda" Using any character from Junks Network, clear the entire Royal Road Succession. Then win the following Special Match. "Aleksander Karelin" Once Akira Maeda is unlocked, use him in Royal Road Succession to clear the month of January, then win the following Special Match. "Rickson Gracie" Using any character from Junks Network or Brand in Royal Road Succession, clear the month of August and win the following Special Match. "Mark Kerr" Using any character from Brand in Royal Road Succession, clear the month of October. Then win the following Special Match. "Bas Rutten" Using any character from Perfects in Royal Road Succession, clear the month of May, then win the following Special Match. "The Great Muta" Play 10 Exhibition matches using Kenichi Murata. "Ultimo Dragon" Play 15 Exhibition matches using Python TOKIO, Ceasor Masakado or Mini Dragon. "Antonio Inoki" Using any wrestler from Neo Strong Wrestling, clear the entire Royal Road Succession, then win the following Special Match. "Tiger Mask" Using any wrestler from Local Puroresu or the third Neo Strong Wrestling category (Jr. Heavyweights) in Royal Road Succession, win a Singles Championship match in the month of January, then win the following Special Match. "Naoya Ogawa" Using Shizuo Hayashi in Royal Road Succession, clear the month of July and then win the following Special Match. "Riki Choshu" Using anyone from the first two Neo Strong Wrestling categories (Heavyweights) or Atsushi Onita (if you've him unlocked first) in Royal Road Succession, win a Singles Championship match in the month of January, then win the following Special Match. "Don Frye" Using Makio Chikura, Antonio Inoki or Naoya Ogawa in Royal Road Succession, clear the month of May. "Atsushi Onita" Using Makio Chikura, Keita Sakuma, The Great Muta or any wrestler from Dead or Alive Wrestling in Royal Road Succession, clear the month of August, then win the following Special Match. "Yoshiaki Fujiwara" Using Antonio Inoki or any character from Perfects or Fighter Investigation in Royal Road Succession, clear the month of October and then win the following Special Match. Unlock the following clothing items for Edit mode in Royal Road Succession: Three Star Trunks Clear the month of June using Jumbo Tsuruta with Andre the Giant as your tag team partner. White Trunks Use Mixer Kajiro. It unlocks before the Tag Tournament in September. Spotted Trunks Defend the Triple Crown Championship with any wrestler. Tiger Mask II Tights Use Mitsuharu Misawa. It unlocks before the Battle Royal in January. Footloose Tights Win the Triple Crown Championship using Toshiaki Kawada. Tiger King Tights Use Tiger Mask. Unlocks before the Tag Tournament in September. Also unlocks Tiger King Shirt 1. Patriot Tights Clear the month of July using Kenta Kobashi. Also unlocks the Patriot Mask. Untouchable T-Shirt Clear the month of June using Masahito Kakihara. Also unlocks Untochable T-Shirt for entrance attire. Untouchable Jacket Clear the month of October using the team of Mitsuharu Misawa and Yoshinari Ogawa. GET Jacket Win the World Tag Team Championship using the team of Kenta Kobashi and Johnny Ace. Great Muta Entrance Attire Clear the month of October using The Great Muta. Issei Makitani Robe & Jingasa Use Issei Makitani. It unlocks before the yearly Champion Carnival for the Triple Crown Championship. Mil Mascaras Mask Unlock Mil Mascaras by finishing the month of July and winnning the Special Match that follows with a Junior Heavyweight wrestler. Tiger Mask's Mask Win the Triple Crown Championship using any wrestler from the third Neo Strong Wrestling category (Jr. Heavyweights) or Local Puroresu. Unlock the following clothing items for Edit mode in Exhibition matches: Ippon Trunks Play against a friend using any wrestler versus Antonio Inoki, and win the match via T.K.O. Terry Funk Tights Play 10 matches as Terry Funk. Great Muta Pants Play 3 matches as The Great Muta. Also unlocks the Gold & Red Muta Facepaint. Burning T-Shirt Play 10 matches using Kenta Kobashi, Jun Akiyama or Kentaro Shiga. Also unlocks the t-shirt for entrance attire. Ultimo Dragon Chestplate Play 3 matches using Ultimo Dragon. Darkside Hayate Mask Play against a friend and enable first blood for your match. Using Hayate, defeat MICHI Takamoku. Destroyer Mask Play against a friend using any wrestler versus Giant Baba, and win the match via submission. Finally, unlock the following clothing items for Edit mode in the Rally: Falcon Tights Book a tag team match where Hayate is teamed up with Issei Makitani. Also unlocks the Falcon Hayate Mask and Falcon Hayate Wristbands. Masked Danger Heavyweight Pants Book a singles match: Masked Danger versus Shizuo Hayashi. Also unlocks the Masked Danger Heavyweight Mask and Masked Danger Wristbands. Kikuchi Tights Book a Giant Baba versus Giant Baba match. Power Warrior Tights Book a match featuring Keita Sakuma. Also unlocks the Power Warrior Facepaint and Power Warrior Bandana. Great Nita Outfit Book a singles match: Atsushi Onita versus The Great Muta. Also unlocks the Great Nita Facepaint. To unlock anything else missing, play through Royal Road Succession, using different wrestlers each time. Keep in mind that you can always choose a different wrestler when restarting a Royal Road Succession. It will take many completions of the mode to unlock everything, and also make sure you win as many of your matches as possible, too. - SERIES - 1. Virtual Pro Wrestling (1996, Playstation) 2. Virtual Pro Wrestling 64 (1997, Nintendo 64) 3. Virtual Pro Wrestling 2 - Oudou Keishou (2000, Nintendo 64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58057&o=2 $end $n64=vprowres, $bio Nintendo 64 cart. published 23 years ago: Virtual Pro Wrestling 64 (c) 1997 Asmik Ace Entertainment. So Many Wrestlers. So Much Excitement. Featuring wrestlers from the new World order of wrestling such as Hollywood Hogan, The Outsiders, Syxx, Scott Norton, Buff Bagwell and Eric Bischoff as well as World Championship Wrestling such as Sting, The Giant, Lex Luger, Ric Flair, The Steiner Brothers, Dean Malenko, Eddy Guerrero, Chris Benoit, Steven Regal, Rey Mysterio Jr. and Ultimo Dragon in addition to including many others from all over the globe, Virtual Pro Wrestling 64 features 78 wrestlers each performing 30 to 40 moves including their own signature moves. It features six different modes of play and supports simultaneous four player action with the tag team and battle royal modes. - TECHNICAL - Players: 4 Control: 8-Way Joystick Buttons: 7 => [A] Grapple, [B] Strike, [C-Up] Enter/exit ring, tag partner, [C-Down] Run, [C-Right] Change focus, [L] Dodge, [R] Block - TRIVIA - Released in Japan in December 19, 1997. Virtual Pro Wrestling 64 is an enhanced updated re-release of WCW Vs. nWo: World Tour, but features much more wrestlers and Diamond Dallas Page and Macho Man Randy Savage are initially selectable. However, Glacier and Wrath aren't featured. WCW and nWo wrestlers are fully licensed but the other wrestlers in the game appear under fake names like in the original Virtual Pro Wrestling, so the following is a list of who these wrestlers are based on: NEO STRONG WRESTLING features the following characters based on New Japan Pro Wrestling wrestlers: Riki Choshu Tatsumi Fujinami Shinya Hashimoto Keiji Mutoh Masahiro Chono Jushin Thunder Liger Shinjiro Ohtani Kensuke Sasaki Shiro Koshinaka Junji Hirata Kazuo Yamazaki Hiroyoshi Tenzan El Samurai Koji Kanemoto Empire Wrestling Federation has the following characters based on these All Japan Pro Wrestling wrestlers: Mitsuharu Misawa Toshiaki Kawada Kenta Kobashi Jumbo Tsuruta Steve Williams Stan Hansen Jun Akiyama Akira Taue Johnny Ace Masanobu Fuchi Gary Albright Hiroshi Hase Wrestle of Universe contains characters based on the following shootfighters and mixed martial artists: Nobuhiko Takada Yoji Anjoh Akira Maeda Volk Han Masakatsu Funaki Ken Shamrock Masahito Kakihara Yoshihiro Takayama Kiyoshi Tamura Dick Vrij Minoru Suzuki Bas Rutten Dead or Alive Wrestling has characters based on the following Hardcore/Garbage wrestlers and free agents: Genichiro Tenryu Koji Kitao Atsushi Onita Kodo Fuyuki Big Van Vader Abdullah the Butcher Ultimo Dragon Tarzan Goto Hayabusa Jado Road Warrior Hawk Tiger Jeet Singh INDEPENDENT LOCAL PRO-WRESTLING includes characters based on wrestlers from Michinoku Pro Wrestling: The Great Sasuke Super Delfin TAKA Michinoku Shunji Takano Jinsei Shinzaki Gran Naniwa Dick Togo Yoshiaki Fujiwara - TIPS AND TRICKS - In Champion Road, you can unlock hidden characters based on other wrestlers, shootfighters, mixed martial artists and even Joshi (women) performers: Andre the Giant = Win the WCW Heavyweight Championship. Manami Toyota = Win the WCW Heavyweight Championship with Andre the Giant. Antonio Inoki = Win the NWGP Heavyweight or Tag Championship. Seiji Sakaguchi = Win the NWGP Tag Championship. Muhammad Ali = Win any championship with Antonio Inoki. Hold Z over Antonio Inoki to highlight Muhammad Ali. Tiger Mask = Win the NWGP Junior Heavyweight Championship. Kuniaki Kobayashi = Win any championship with Tiger Mask. Hold Z over Tiger Mask to highlight Kuniaki Kobayashi. The Dynamite Kid = Win the NWGP Junior Heavyweight Championship with Tiger Mask. Muhammad Ali and Kuniaki Kobayashi must be unlocked first. The Great Muta = Win the NWGP Heavyweight or Tag Championship with Keiji Mutoh. Hold Z over Keiji Mutoh to highlight The Great Muta. Naoya Ogawa = Win the NWGP Heavyweight Championship with Shinya Hashimoto. Hold Z over Shinya Hashimoto to highlight Naoya Ogawa. Power Warrior = Win the NWGP Heavyweight Championship with Kensuke Sasaki. Hold Z over Kensuke Sasaki to highlight Power Warrior. Giant Baba = Win the EWF Heavyweight or Tag Championship. Bruiser Brody = Win the EWF Tag Championship. Rickson Gracie = Win the WOU Championship. Maurice Smith = Win the WOU Championship with Rickson Gracie. Terry Funk = Win the DOA Singles or Tag Championship. Dory Funk Jr. = Win the DOA Tag Championship. Dos Caras = Win the ILW Singles or Tag Championship. Mil Mascaras = Win the ILW Tag Championship. The Destroyer = Win every championship in the game. Rikidozan = Win every championship in the game. - SERIES - 1. Virtual Pro Wrestling (1996, Playstation) 2. Virtual Pro Wrestling 64 (1997, Nintendo 64) 3. Virtual Pro Wrestling 2 - Oudou Keishou (2000, Nintendo 64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58058&o=2 $end $psx=vprowres, $bio Sony PlayStation disc published 24 years ago: Virtual Pro Wrestling (c) 1996 Asmik Ace Ent. Take your pick from one of 52 wrestlers and tackle the different divisions in the League Challenge. Or play the Best of Seven, where you can win a championship you name and wager with friends. Exhibition matches against a friend or the computer are also possible. There is also the 5-on-5 elimination match, with two rule sets. A Tournament and League mode with up to eight participants. And the Double Title mode, where you and a friend compete for the titles found in the memory cards. Each wrestler is equipped with over 30 to 40 moves. - TECHNICAL - Game ID: SLPS-00449 Players: 2 Control: 8-Way Standard Controller (Digital Controller compatible only) Buttons: 8 => [X] Strike, [Circle] Grapple, [Square] Block, [Triangle] Run, [L1] Leapfrog, [L2] Crowd appeal, [R1] Dodge, [R2] Strong Strike - TRIVIA - Released in Japan in September 13, 1996. This is the first game developed by The Man Breeze, who would later become AKI Corporation and is today known as syn Sophia, Inc. In 1995, Syuji Yoshida became the director of Fire Pro Wrestling: Iron Slam '96, the first Fire Pro videogame in full 3D. When not met with the success he wanted, and growing frustrated over HUMAN's lack of support to develop further 3D Fire Pro videogames, Yoshida left the company, taking character designer SHINSUKU, planning director GETA-SAN and program designer and developer SHIKA to form The Man Breeze, which was a company initially planning on developing wrestling games, and together, they started forming an engine that would enable pro wrestling action in full 3D. The game features six wrestling promotions with a number of characters each, these are based on real wrestlers, but were given different aliases due to the lack of a promotion's license. The following is a list of the promotions with the wrestlers featured: Neo Strong Wrestling is based on New Japan Pro Wrestling and features the following characters based on these wrestlers: Jushin "Thunder" Liger Wild Pegasus Black Tiger II Tatsumi Fujinami Riki Choshu Keiji Mutoh Shinya Hashimoto Hiroshi Hase Kensuke Sasaki Masahiro Chono Hiroyoshi Tenzan Shiro Koshinaka Scott Norton Empire Wrestling Federation is based on All Japan Pro Wrestling and includes these characters based on the following: Mitsuharu Misawa Toshiaki Kawada Kenta Kobashi Giant Baba (with his own theme song based on the AJPW theme heard on TV) Jumbo Tsuruta Akira Taue Stan Hansen Gary Albright Steve Williams Wrestle of Universe features these characters based on the following shootfighters: Akira Maeda (Fighting Network RINGS) Masakatsu Funaki (Pancrase) Yoji Anjoh (Union of Wrestling Forces International) Minoru Suzuki (Pancrase) Volk Han (Fighting Network RINGS) Ken Shamrock (Pancrase) Kazuo Yamazaki (Union of Wrestling Forces International) Yoshiaki Fujiwara (Pro Wrestling Fujiwara-Gumi) Nobuhiko Takada (Union of Wrestling Forces International) Bas Rutten (Pancrase) Dead or Alive has characters based on wrestlers from mostly independent promotions: Atsushi Onita (Frontier Martial-Arts Wrestling) Tarzan Goto (Frontier Martial-Arts Wrestling) Hayabusa (Frontier Martial-Arts Wrestling) Sabu (Frontier Martial-Arts Wrestling) Genichiro Tenryu (Wrestle and Romance) Koji Kitao (Wrestle and Romance) Independence Local Wrestling has these characters based on wrestlers from Michinoku Pro Wrestling: The Great Sasuke Super Delfin TAKA Michinoku Jinsei Shinzaki Ultimo Dragon Finally, International American Wrestling Federation includes characters based on American wrestling performers, mostly World Championship Wrestling: Hulk Hogan Sting Ric Flair The Great Muta Power Warrior Hawk Vader Rick Steiner Scott Steiner In February 28, 1997, Virtual Pro Wrestling saw an American release in the form of WCW Vs. The World. WCW Vs. The World is identical to Virtual Pro Wrestling aside for the characters. The Neo Strong Wrestling characters were replaced with 13 WCW wrestlers including Hulk Hogan, Chris Benoit, Eddy Guerrero, Lex Luger, Sting, Ric Flair, Rick Steiner, Scott Steiner, Dean Malenko, Ultimo Dragon, Lord Steven Regal and Masahiro Chono, Jeff Jarrett (hidden character) and The Giant (hidden character using the Andre The Giant character model). There is a character called The Unknown in there who's just a renamed Super Delfin. Below are the name changes that occurred, with the real name of the wrestler listed to the right: Empire Wrestling Federation (All Japan Pro Wrestling) Wu Fang = Mitsuharu Misawa Kapuna = Toshiaki Kawada Sam Song = Kenta Kobashi Samoa = Giant Baba Mongrel = Jumbo Tsuruta Fujigami = Tatsumi Fujinami (New Japan Pro Wrestling) The Count = Stan Hansen Bear Breath = Gary Albright Siberia = Steve Williams Samurai Wrestling Federation (Shootfighting) Akira = Akira Maeda Uraki = Masakatsu Funaki 200 Wins = Yoji Anjoh Sherlock = Ken Shamrock (portrait was altered) Konaka = Shiro Koshinaka (New Japan Pro Wrestling) Billy Gaijin = Scott Norton (New Japan Pro Wrestling) Yamagiwa = Kazuo Yamazaki Kaiji = Yoshiaki Fujiwara Moma = Nobuhiko Takada Thunder Dome = Bas Rutten Dead or Alive (Garbage and Independent promotions) Puchteca = Atsushi Onita Heart = Tarzan Goto Habanero = Hayabusa David Harley = Sabu Saladin = Genichiro Tenryu Kim Chee = Koji Kitao Independent Union (Michinoku Pro Wrestling) The Black Ninja = The Great Sasuke Mukluk = Kensuke Sazaki (New Japan Pro Wrestling) Black Belt = TAKA Michinoku Shaolin = Jinsei Shinzaki El Bolador = Hiroyoshi Tenzan (New Japan Pro Wrestling) Neo Strong Wrestling (New Japan Pro Wrestling) Abispa = Jushin "Thunder" Liger Mad Oahu = Riki Choshu Mongol = Keiji Mutoh Bad Blood = The Great Muta Bolt Jamison = Power Warrior Overdose = Hawk The Turk = The Dynamite Kid's character model using Vader's moveset Dojo = Shinya Hashimoto Dakota = Hiroshi Hase Hidden Characters Steel Talon = Antonio Inoki (New Japan Pro Wrestling) Grizz Lee = Bruiser Brody (All Japan Pro Wrestling) Shanghai = Karl Gotch (National Wrestling Alliance) Major Tom = Terry Funk (Frontier Martial-Arts Wrestling) El Masquerade = Mil Mascaras (All Japan Pro Wrestling) Jaguar = Tiger Mask (New Japan Pro Wrestling) - TIPS AND TRICKS - Unlock these hidden characters by finishing a promotion on the League Challenge mode: Neo Strong Wrestling = Unlock wrestler based on Antonio Inoki Empire Wrestling Federation = Unlock wrestler based on Bruiser Brody Wrestle of Universe = Unlock wrestler based on Karl Gotch Dead or Alive = Unlock wrestler based on Terry Funk Independence Local Wrestling = Unlock wrestler based on Mil Mascaras International American Wrestling Federation = Unlock wrestler based on The Dynamite Kid To unlock a wrestler based on Tiger Mask, you must complete each of the League Challenge promotions using the same Junior Heavyweight (cruiserweight) wrestler each time to unlock a new Super Jr. course. Complete this course to unlock the new wrestler. To unlock a wrestler based on Andre The Giant, you must complete each of the League Challenge promotions using the same Heavyweight wrestler each time to unlock a new Super Heavy course. Complete this course to unlock the new wrestler. - SERIES - 1. Virtual Pro Wrestling (1996, Playstation) 2. Virtual Pro Wrestling 64 (1997, Nintendo 64) 3. Virtual Pro Wrestling 2 - Oudou Keishou (2000, Nintendo 64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85844&o=2 $end $vboy=vproyak, $bio Nintendo Virtual Boy game published 25 years ago: Virtual Pro Yakyuu '95 (c) 1995 Kemco, Ltd. Hey batta batta swing! You're in the virtual big leagues now. Playing 18 teams from around the world. Throwing fast balls, forkballs, sinkers, sliders and changeups. Swinging for the fence, and laying down bunts. Shagging flies. Snagging drives. And tagging out runners. All in bigger-than-life 3-D. With single game, all star and pennant race modes. And catch this: it's the only baseball game good enough to play in the virtual boy ball park. So don't drop the ball. Pick up a starting pitcher. Set your DH. And step up to the plate. - TECHNICAL - Model VUE-VVPJ-JPN - TRIVIA - Released on August 11, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82394&o=2 $end $snes=vsocceru, $bio Nintendo Super NES game published 27 years ago: Virtual Soccer [American Prototype] (c) 1993 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63976&o=2 $end $snes=vsoccer, $bio Nintendo Super NES game published 27 years ago: Virtual Soccer (c) 1993 Hudson Soft [Hudson Group]. - TECHNICAL - Cartridge ID: SNSP-VX-NOE - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63975&o=2 $end $segacd=virtvcr, $bio Sega CD published 27 years ago: Virtual VCR - The Colors of Modern Rock (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60837&o=2 $end $saturn=vvolly,vvollyb,vvollya, $bio Sega Saturn game published 25 years ago: Virtual Volleyball (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59888&o=2 $end $gameboy=virtwars, $bio Nintendo Game Boy Cart. published 26 years ago: Virtual Wars [Model DMG-L5J] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67343&o=2 $end $snes=virtwars, $bio Nintendo Super Famicom cart. published 26 years ago: Virtual Wars [Model SHVC-VJN] (c) 1994 Coconuts Japan - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62592&o=2 $end $cpc_flop=virtualw, $bio Amstrad CPC 464 disk. published 29 years ago: Virtual Worlds - The 3D Game Collection (c) 1991 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128051&o=2 $end $psx=virtuoso,virtuosoa, $bio Sony PlayStation disc published 24 years ago: Virtuoso (c) 1996 Data East Corp. Never released. Exists as a prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125231&o=2 $end $amigaocs_flop=virus, $bio Commodore Amiga 500 disk. published 32 years ago: Virus (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75485&o=2 $end $spectrum_cass=virus, $bio Sinclair ZX Spectrum cass. published 32 years ago: Virus (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81772&o=2 $end $specpls3_flop=virus, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Virus (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147875&o=2 $end $st_flop=virus, $bio Atari ST disk. published 32 years ago: Virus (c) 1988 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229812&o=2 $end $nes=virus1,virus, $bio Nintendo Famicom cart. published 31 years ago: Virus (c) 1989 Nintendo Co., Ltd. A prototype version of the futur Dr. Mario game. - PORTS - * Others : Arcade [PlayChoice-10) "Virus [Model PCH1-R-??]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116230&o=2 $end $spectrum_cass=virusglo, $bio Virus (c) 198? Global Games [Scotland] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226186&o=2 $end $cpc_flop=virusf19,virusf1901, $bio Amstrad CPC type-in published 29 years ago: Virus (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119478&o=2 $end $saturn=virus,virusb,virusa, $bio Sega Saturn game published 23 years ago: Virus (c) 1997 Hudson Soft [Hudson Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59889&o=2 $end $psx=virus, $bio Sony PlayStation disc published 21 years ago: Virus - The Battle Field [Model SLPS-02008] (c) 1999 Polygram Magic of Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85845&o=2 $end $info=virusa, $bio Musical Instrument published 23 years ago: Virus A (c) 1997 Access Music GmbH. Virtual analog synthesizer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128357&o=2 $end $info=virusb, $bio Musical Instrument published 21 years ago: Virus B (c) 1999 Access Music GmbH. Virtual analog synthesizer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128358&o=2 $end $info=virusc, $bio Musical Instrument published 18 years ago: Virus C (c) 2002 Access Music GmbH. Virtual analog synthesizer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128359&o=2 $end $info=viruscl, $bio Musical Instrument published 16 years ago: Virus Classic (c) 2004 Access Music GmbH. Virtual analog synthesizer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128360&o=2 $end $amiga_flop=assvirus, $bio Commodore Amiga 500 disk. published 26 years ago: Virus Killers (c) 1994 Assassins, The - TRIVIA - Released on February 10, 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133702&o=2 $end $info=virusrck, $bio Musical Instrument published 19 years ago: Virus Rack (c) 2001 Access Music GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128361&o=2 $end $info=virusrckxl, $bio Musical Instrument published 18 years ago: Virus Rack XL (c) 2002 Access Music GmbH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128362&o=2 $end $info=pc_virus, $bio Nintendo PlayChoice-10 cart. published 30 years ago: Virus (c) 1990 Nintendo Company, Limited. - TECHNICAL - Model PCH1-R-?? - TRIVIA - This PlayChoice-10 prototype was found installed in a PlayChoice-10 arcade cabinet which was likely used to playtest new NES games at a Chuck E. Cheese's restaurant. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71062&o=2 $end $apple2gs=virusmd, $bio Apple IIGS disk. published 28 years ago: VirusMD Ver.2 (c) 1992 Morgan Davis Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197511&o=2 $end $cpc_cass=visahprk, $bio Amstrad CPC cass. published 33 years ago: Visa pour Hyde Park (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100029&o=2 $end $cpc_flop=visapour01,visapour, $bio Amstrad CPC 464 disk. published 33 years ago: Visa pour Hyde Park (c) 1987 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123873&o=2 $end $to_flop=hydepark, $bio Thomson TO disk. published 32 years ago: Visa pour Hyde Park (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108107&o=2 $end $mo5_flop=hydepark, $bio Thomson MO5 disk. published 32 years ago: Visa pour Hyde Park (c) 1988 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235309&o=2 $end $pet_cass=vmm, $bio Commodore PET cass. published 40 years ago: Visible Music Monitor (c) 1980 AB Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125931&o=2 $end $vic1001_cart=vsolsys,vsolsys2,vsolsys1, $bio Commodore VIC-20 cart. published 38 years ago: Visible Solar System (c) 1982 Commodore, Ltd. - TECHNICAL - Game ID: VIC-1930 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86999&o=2 $end $pet_flop=visicalc, $bio Commodore PET disk. published 39 years ago: VisiCalc (c) 1981 Software Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235755&o=2 $end $ibm5150=visicalc, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: VisiCalc (c) 1982 VisiCorp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83733&o=2 $end $pet_flop=visicalc80, $bio Commodore PET disk. published 39 years ago: VisiCalc [8050 Ver.] (c) 1981 Software Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235754&o=2 $end $info=visicom, $bio Console published 42 years ago: Visicom COM-100 (c) 1978 Toshiba Corp. Japanese clone of the RCA Studio II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103296&o=2 $end $a800=viscopy3, $bio Atari 800 cart. published 27 years ago: VisiCopy III (c) 1993 JRC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86753&o=2 $end $mo5_cass=vision,visionb,visiona, $bio Thomson MO5 cass. published 36 years ago: Vision (c) 1984 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108957&o=2 $end $mo5_cass=visionlb,visionlba, $bio Thomson MO5 cass. published 33 years ago: Vision (c) 1987 Bried [Loic Bried] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108958&o=2 $end $x68k_flop=vision, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Vision (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88736&o=2 $end $pc98=vision, $bio Vision (c) 19?? MIN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91000&o=2 $end $amigaocs_flop=vision5d, $bio Commodore Amiga 500 disk. published 31 years ago: Vision - The 5 Dimension Utopia (c) 1989 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75486&o=2 $end $pc98=vision2, $bio Vision 2 (c) 19?? MIN. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91001&o=2 $end $adam_flop=visisprt60,visisprt,visisprta, $bio Coleco Adam disk. published 30 years ago: VisiSprite (c) 1990 Federation Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110076&o=2 $end $dragon_flop=visitxtd, $bio Visitext Deluxe (c) 19?? Pulser Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117062&o=2 $end $dragon_flop=visitxtx, $bio Visitext Extra (c) 198? Orange Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117147&o=2 $end $msx1_cass=visitor, $bio MSX cass. published 32 years ago: Visitor - Bazar Catalunya (c) 1988 Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95106&o=2 $end $msx1_flop=visitor, $bio Visitor - Bazar Catalunya cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230187&o=2 $end $pc98=visitte, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Visitors Rhapsody - Visitte (c) 1996 Mischief. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91002&o=2 $end $tvc_flop=viszhang, $bio Visszhang (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112067&o=2 $end $apple2gs=visulizr, $bio Apple IIGS disk. published 34 years ago: Visualizer (c) 1986 PBI Soft., Inc. [Foster City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115249&o=2 $end $cd32=vital, $bio Commodore Amiga CD32 published 25 years ago: Vital Light (c) 1995 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107013&o=2 $end $cd32=vital1, $bio Commodore Amiga CD32 published 25 years ago: Vital Light (c) 1995 Paragon Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229617&o=2 $end $orion_cass=vitamin, $bio Vitamin (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235217&o=2 $end $gameboy=vitamina, $bio Nintendo Game Boy Cart. published 28 years ago: Vitamina Oukoku Monogatari [Model DMG-B6J] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67344&o=2 $end $cpc_flop=vitamina, $bio Amstrad CPC 464 disk. published 31 years ago: Vitaminas (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128050&o=2 $end $specpls3_flop=vitamina, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Vitaminas (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147596&o=2 $end $to7_cass=vitrine, $bio Thomson TO7 cass. published 37 years ago: Vitrine et Demonstration TO7 (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108583&o=2 $end $info=as_vcv,as_vcva,as_vcvb,as_vcvc,as_vcvd,as_vcve, $bio Viva Cash Vegas (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41864&o=2 $end $info=m4vivess,m4vivess__a,m4vivess__b,m4vivess__c,m4vivess__d,m4vivess__f,m4vivess__g,m4vivess__i,m4vivess__j, $bio Viva Espana Showcase [Model SE8] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41525&o=2 $end $info=m4vivess__k,m4vivess__l,m4vivess__m,m4vivess__n,m4vivess__o,m4vivess__p, $bio Viva Espana Showcase [Model SES] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233840&o=2 $end $info=m4vivaes__1,m4vivaes__an, $bio Viva Espana [Model 8V1] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233839&o=2 $end $info=m4vivaes,m4vivaes__a,m4vivaes__b,m4vivaes__c,m4vivaes__d,m4vivaes__e,m4vivaes__f,m4vivaes__g,m4vivaes__h,m4vivaes__i, $bio Viva Espana [Model EP8] (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40088&o=2 $end $info=m4vivaes__k,m4vivaes__l,m4vivaes__m,m4vivaes__n,m4vivaes__o,m4vivaes__p,m4vivaes__aq, $bio Viva Espana [Model ESP] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233838&o=2 $end $info=m4vivaes__af, $bio Viva Espana [Model VE104] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233653&o=2 $end $info=m4vivaes__0,m4vivaes__ad,m4vivaes__al,m4vivaes__am, $bio Viva Espana [Model VE105] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233654&o=2 $end $info=m4vivaes__ac,m4vivaes__ae,m4vivaes__ai,m4vivaes__aj,m4vivaes__ak,m4vivaes__ao,m4vivaes__ap,m4vivaes__z,m4vivaes__ag,m4vivaes__ah, $bio Viva Espana [Model VE5] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233652&o=2 $end $info=m4vivaes__j,m4vivaes__q,m4vivaes__r,m4vivaes__s,m4vivaes__t,m4vivaes__u,m4vivaes__v,m4vivaes__w,m4vivaes__x,m4vivaes__y, $bio Viva Espana [Model VE5] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233837&o=2 $end $info=m4vivaes__2,m4vivaes__3,m4vivaes__4,m4vivaes__5,m4vivaes__6,m4vivaes__7,m4vivaes__8,m4vivaes__9,m4vivaes__aa, $bio Viva Espana [Model VET] (c) 199? Barcrest Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233836&o=2 $end $nes=vivalv, $bio Nintendo Famicom cart. published 32 years ago: Viva Las Vegas (c) 1988 Epic - Sony Records - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54796&o=2 $end $info=m4vivan, $bio Viva Las Vegas (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42396&o=2 $end $info=ad5vlv,ad5vlvb,ad5vlvc,ad5vlvd,ad5vlve,ad5vlvf, $bio Viva Las Vegas (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - ADDER 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42842&o=2 $end $info=sc4vmnv,sc4vmnva, $bio Viva Mexico (c) 200? Nova. - TECHNICAL - [Model PR6984] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42844&o=2 $end $info=sc4vivcs,sc4vivcsa,sc4vivcsb,sc4vivcsc,sc4vivcse,sc4vivcsf,sc4vivcsg, $bio Viva Mexico! Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6927] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43066&o=2 $end $info=sc4vmclb,sc4vmclba,sc4vmclbb, $bio Viva Mexico! Club (c) 200? Bell-Fruit Games, Limited. [B.F.G.] - TECHNICAL - [Model PR7132] Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43067&o=2 $end $info=sc4vivam,sc4vivama,sc4vivamb,sc4vivamc, $bio Viva Mexico! (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6907] [Scorpion 4] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43065&o=2 $end $info=sc5vivam,sc5vivama, $bio Viva Mexico! (c) 200? Bell-Fruit Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15132&o=2 $end $psx=vivasocr, $bio Sony PlayStation disc published 21 years ago: Viva Soccer (c) 1999 Virgin Interactive Ent., Ltd. North American release. Game developed in Europe. - TECHNICAL - GAME ID: SLUS-00657 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111544&o=2 $end $info=m4vivalv,m4vivalv__0,m4vivalv__1,m4vivalv__2,m4vivalv__3,m4vivalv__4,m4vivalv__5,m4vivalv__6,m4vivalv__7,m4vivalv__8,m4vivalv__a,m4vivalv__b,m4vivalv__c,m4vivalv__e,m4vivalv__f,m4vivalv__g, $info=m4vivalv__h,m4vivalv__i,m4vivalv__j,m4vivalv__k,m4vivalv__l,m4vivalv__m,m4vivalv__n,m4vivalv__o,m4vivalv__p,m4vivalv__r,m4vivalv__s,m4vivalv__t,m4vivalv__u,m4vivalv__v,m4vivalv__w, $info=m4vivalv__9,m4vivalv__x,m4vivalv__y,m4vivalv__z, $bio Viva! Las Vegas (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36310&o=2 $end $info=m4vivalv__q, $bio Viva! Las Vegas Six! (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14899&o=2 $end $info=vivdolls, $bio Aleck64 cart. published 22 years ago: Vivid Dolls (c) 1998 Visco Corp. A "Qix" style game. - TECHNICAL - Seta Aleck64 hardware CPU : R4300i Co-Processor : 64-bit RISC processor, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor) Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels RAM : Rambus D-RAM 36 Mbits Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Vivid Dolls was released in December 1998. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11028&o=2 $end $info=vixen, $bio Computer published 36 years ago: Vixen (c) 1984 Osborne Computer Corp. Luggable portable computer. - TECHNICAL - The Vixen had a 4 MHz Zilog Z80 microprocessor, with 64 KB dynamic random-access memory (DRAM). It had a 7-inch diagonal amber display that could show 24 lines by 80 columns of memory mapped video. It used two 400 KB disk drives, utilizing double-density double-sided 5.25-inch diskettes. As a luggable, it weighed about 18 pounds. Dimensions: 321 x 413 x 159 mm. - TRIVIA - Announced in November 1984. The Vixen had a retail price of $1298. Customers also had the option of purchasing a 10 megabyte hard disk for $1498. Contemporary advertising pointed out that it could fit under the seat in an airplane. The Vixen was also known as the Osborne 4. It was developed and released after the bankruptcy of the Osborne corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128363&o=2 $end $amigaocs_flop=vixen, $bio Commodore Amiga 500 disk. published 32 years ago: Vixen (c) 1988 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75487&o=2 $end $specpls3_flop=vixen,vixena, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Vixen (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118611&o=2 $end $megadriv=vixen357, $bio Sega Mega Drive game published 28 years ago: ヴィクセン357 (c) 1992 NCS (Vixen 357) - TECHNICAL - Game ID: T-25133 - TRIVIA - Released on October 23, 1992 in Japan. The release-date retail price was 8,880 Japanese yen. This game was never exporetd outside Japan. - SERIES - 1. Hisou Kihei SERD [Model NCS90002] (1990) 2. Vixen 357 [Model T-25133] (1992) - STAFF - Developed by: Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57030&o=2 $end $cpc_flop=vixen19802, $bio Amstrad CPC 464 disk. published 32 years ago: Vixen Trained (c) 1988 Genesis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122808&o=2 $end $cpc_flop=vixenuk102, $bio Amstrad CPC 464 disk. published 32 years ago: Vixen Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123959&o=2 $end $cpc_flop=vixen198,vixen19801,vixenuk101,vixenuk1, $bio Amstrad CPC 464 disk. published 32 years ago: Vixen [Model M80921E] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123958&o=2 $end $cpc_cass=vixen, $bio Amstrad CPC cass. published 32 years ago: Vixen [Model M80922G] (c) 1988 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100030&o=2 $end $spectrum_cass=vixen_f, $bio Sinclair ZX Spectrum cass. published 32 years ago: Vixen (c) 1988 Martech. - TECHNICAL - GAME ID: M80962E - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81773&o=2 $end $spectrum_cass=vixen_b, $bio Vixen [Model RT 004] (c) 198? React Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225911&o=2 $end $spectrum_cass=vixen_a, $bio Vixen (c) 198? Erbe Soft. - TECHNICAL - GAME ID: SE 404 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219262&o=2 $end $spectrum_cass=vixen, $bio Vixen [Serie Leyenda] (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219300&o=2 $end $info=m4viz,m4viz__a,m4viz__b,m4viz__c,m4viz__d,m4viz__e,m4viz__f,m4viz__g,m4viz__h,m4viz__i,m4viz__j,m4viz__k,m4viz__l,m4viz__m,m4viz__n,m4viz__o,m4viz__p,m4viz__q,m4viz__r,m4viz__s,m4viz__t,m4viz__u, $bio Viz (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41526&o=2 $end $spectrum_cass=viztheco_a, $bio Sinclair ZX Spectrum cass. published 29 years ago: Viz - The Computer Game (c) 1991 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81774&o=2 $end $cpc_flop=viztheco01,viztheco02,viztheco03,viztheco04,viztheco, $bio Amstrad CPC 464 disk. published 29 years ago: Viz - The Computer Game (c) 1991 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121311&o=2 $end $spectrum_cass=viztheco, $bio Viz - The Computer Game (c) 199? Tronix - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225513&o=2 $end $amigaocs_flop=viz, $bio Commodore Amiga 500 disk. published 29 years ago: Viz - The Soft Floppy One (c) 1991 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75488&o=2 $end $cpc_cass=viz, $bio Amstrad CPC cass. published 29 years ago: Viz the Computer Game (c) 1991 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100032&o=2 $end $info=sc5viz,sc5viza,sc5vizb,sc5vizc, $bio Viz (c) 200? QPS Interactive. - TECHNICAL - [Model PR2358] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40082&o=2 $end $info=m4viz__v, $bio Viz [Model VZ_] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233649&o=2 $end $c128_cart=vstar128, $bio Commodore C128 cart. published 36 years ago: VizaStar 128 - The Information Processor (c) 1984 Viza Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231926&o=2 $end $c64_cart=vizastar,vizastar8, $bio Commodore C64 cart. published 36 years ago: VizaStar 64 - The Information Processor (c) 1984 Viza Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231958&o=2 $end $c128_cart=vwrit128, $bio Commodore C128 cart. published 35 years ago: VizaWrite 128 (c) 1985 Viza Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231927&o=2 $end $c64_cart=vw64, $bio Commodore C64 cart. published 36 years ago: VizaWrite 64 (c) 1984 Viza Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53761&o=2 $end $zx81_cass=viziz, $bio Vizi/Z (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115051&o=2 $end $info=vjdash, $bio Arcade Video game published 21 years ago: VJ Visual & Music Slap (c) 1999 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127367&o=2 $end $info=vk100, $bio Computer published 40 years ago: VK100 'GIGI' (c) 1980 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240513&o=2 $end $amigaocs_flop=vl, $bio Commodore Amiga 500 disk. published 27 years ago: VL - Das Spiel (c) 1993 Promotion Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75473&o=2 $end $info=a486sv1, $bio Motherboard published 26 years ago: VL/EISA-486SV1 (c) 1994 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235579&o=2 $end $info=a486sv2g, $bio Motherboard published 26 years ago: VL/I-486SV2G (c) 1994 Asus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235581&o=2 $end $info=vl70, $bio Musical Instrument published 24 years ago: VL70-m (c) 1996 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229093&o=2 $end $info=nevada, $bio Slot Machine published 25 years ago: VLC Nevada (c) 1995 VLC, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49346&o=2 $end $svmu=vmufootb, $bio Sega Visual Memory Unit mini-game published 21 years ago: VMU Football (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237214&o=2 $end $psx=vmxracng, $bio Sony PlayStation disc published 23 years ago: VMX Racing (c) 1997 Playmates Interactive. The most grueling form of off-road motorcycle action comes to multiple formats this winter from Playmates Interactive Entertainment. Power up on a customized bike that has enough horsepower to blast you into incredible jumps and tricks. Play indoors on the Supercross circuit or "take it outside" on specially designed Motocross tracks built for big thrills and bigger spills! Fully articulated players and bikes compete in a unique fully 3-D real-time racing game that sets the standard for Motocross simulations! Special throttle settings allow players to perform maneuvers and tricks just like the pros! All this, plus a screamin' CD soundtrack from award winning Tommy Tallarico and Mike Cihak to set the stage for the ultimate Motocross maniacs! * Eight bikes compete in each race -- Choose from eight different tracks and qualify for three bonus tracks! * Multi-player capability; 1 or 2 players! * Set the camera angle yourself -- choose from behind the player, and way behind the player. * CD quality Sound FX, recorded at actual Motocross events! * Two throttle speeds allow players to perform wild maneuvers like rear-end kick outs, wheelies, and skids! - TECHNICAL - Game ID: SLUS-00123 - STAFF - Producers: Joel Seider, David Hoffman (Dave Hoffman) Programming: Joel Seider Art: Charles Ernst (Chuck Ernst), Mark Duncan, Steven Bodnar Additional Art: Richard Divizio (Rich Divizio), Dave Matthews, Joel Seider Music and Sound: E Sound, Tommy Tallarico Additional Music: Mark Duncan, Jon Studtmann Testers: David Arranaga, Andrew Brown (Andy Brown), Lee Jones, Leland Mah, James Martinez, David Ontiveros (Dave Ontiveros), Jose Zatarain Special Thanks: Steve Harris, David A. Luehmann (Dave Luehmann), Aaron Vincer, Byron Motorsports Park, Chris Lomont, Goat Brecker, Chris Valdez, Richard Sallis, Thomas Chan, David Localio, Sue Lucchino, Carlos Rodriguez, Tina Kowalewski Special Thanks : Afam, Alpine Stars, Arai, Axo, Renthal, Boysen, Twin Air, FMF, Fox, GFI, N Style, Pro Circuit, Race Tech, Scott, Sinisalo, Shoei, Thor, Xtreme, Yamaha, O'Neal Additional Work By : Michael Cihak (Mike Cihak), Scott Williamson, Jamie Learned, Andy Szaflarski, Darin Petersen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97845&o=2 $end $leapfrog_leappad_cart=rsblwbe, $bio LeapFrog Leappad cart. published 19 years ago: Vocabulary - Richard Scarry's Best Little Word Book Ever! (c) 2001 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235004&o=2 $end $apple2_flop_clcracked=vcabbldr, $bio Apple II disk. published 42 years ago: Vocabulary Builder I (c) 1978 Program Design, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231581&o=2 $end $apple2_flop_clcracked=vocchlg, $bio Apple II disk. published 36 years ago: Vocabulary Challenge (c) 1984 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230668&o=2 $end $apple2_flop_clcracked=vocabdev, $bio Apple II disk. published 34 years ago: Vocabulary Development (c) 1986 Optimum Resource - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231053&o=2 $end $apple2_flop_clcracked=vocflash, $bio Apple II disk. published 37 years ago: Vocabulary Flashcards (c) 1983 Harcourt Brace Jovanovich - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240655&o=2 $end $apple2_flop_clcracked=vocscsk, $bio Apple II disk. published 37 years ago: Vocabulary Skills - Context Clues (c) 1983 MB [Milton Bradley Co.] [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231057&o=2 $end $info=vocaid, $bio Handheld game published 38 years ago: Vocaid (c) 1982 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96870&o=2 $end $cdi=voetbal, $bio Phillips CD-i published 26 years ago: Voetbal (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53168&o=2 $end $pc8801_flop=voguepas, $bio Vogue (c) 19?? Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93221&o=2 $end $info=bridgec3, $bio Tabletop game published 40 years ago: Voice Bridge Challenger III (c) 1980 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103377&o=2 $end $spectrum_cass=voiceche,voiceche_a, $bio Voice Chess (c) 198? Aackosoft [Netherlands] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225614&o=2 $end $saturn=voicefan, $bio Sega Saturn game published 23 years ago: Voice Fantasia S - Ushinawareta Voice Power (c) 1997 ASK Kodansha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59890&o=2 $end $saturn=voiceido, $bio Sega Saturn game published 23 years ago: Voice Idol Maniacs - Pool Bar Story (c) 1997 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59891&o=2 $end $info=vsc, $bio Chess board published 40 years ago: Voice Sensory Chess Challenger (c) 1980 Fidelity Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103454&o=2 $end $mo5_cass=monalisa, $to7_cass=monalisa, $bio Thomson MO5/TO7 cass. published 35 years ago: Voici Mona Lisa (c) 1985 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108584&o=2 $end $uzebox=voidfigh, $bio Belogic Uzebox ROM published 11 years ago: Void Fighter (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233120&o=2 $end $cpc_cass=voidhawk, $bio Amstrad CPC cass. published 6 years ago: Void Hawk (c) 2014 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100033&o=2 $end $msx1_flop=voidrun, $bio Void Runner cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230188&o=2 $end $msx1_cass=voidrun, $bio MSX cass. published 33 years ago: VoidRunner (c) 1987 Mastertronic, Ltd. [UK] - TECHNICAL - Loading time: 2 minutes 9 seconds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95107&o=2 $end $spectrum_cass=voidrunn, $bio Sinclair ZX Spectrum cass. published 33 years ago: Voidrunner (c) 1987 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS 0171 Loading : 1 minute 51 seconds. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81775&o=2 $end $megadriv=virak, $bio Voina Irak (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57031&o=2 $end $cpc_flop=vokabelt, $bio Amstrad CPC type-in published 34 years ago: Vokabel Trainer (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119677&o=2 $end $mz700_cass=vol676, $bio Sharp MZ-700 cass. published 34 years ago: Vol 676 (c) 1986 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131768&o=2 $end $cpc_flop=volenple,volenple01,volenpla, $bio Amstrad CPC 464 disk. published 21 years ago: Vol en Plein Pacifique (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128213&o=2 $end $mo6_flop=volsolo,volsoloa,volsolob,volsolod,volsoloc, $bio Thomson MO6/TO8 disk. published 34 years ago: Vol Solo (c) 1986 FIL [France Image Logiciel]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108108&o=2 $end $pro128_cass=volsolo, $bio Olivetti PC-128 cass. published 34 years ago: Vol Solo (c) 1986 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118203&o=2 $end $to8_cass=volsolo, $bio Thomson MO6/TO8 cass. published 34 years ago: Vol Solo (c) 1986 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240979&o=2 $end $mo5_flop=volsolo, $bio Thomson MO5 disk. published 5 years ago: Vol Solo cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235266&o=2 $end $mo5_cass=volsolo,volsolob,volsoloc,volsoloa,volsolod, $to7_cass=volsolo, $bio Thomson MO5/TO7 cass. published 35 years ago: Vol Solo (c) 1985 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: VS 1054 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108585&o=2 $end $zx81_cass=volcdung, $bio Sinclair ZX-81 cass. published 38 years ago: Volcanic Dungeon (c) 1982 Carnell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114775&o=2 $end $dragon_cass=voldungn, $bio Dragon cass. published 38 years ago: Volcanic Dungeon (c) 1982 Carnell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117208&o=2 $end $spectrum_cass=volcanic_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Volcanic Dungeon (c) 1983 Carnell Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81776&o=2 $end $spectrum_cass=volcanic,volcanic_a, $bio Sinclair ZX Spectrum cass. published 36 years ago: Volcanic Dungeon (c) 1984 Mastervision. - TECHNICAL - GAME ID: MS 003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226000&o=2 $end $spectrum_cass=volcanic_c, $bio Sinclair ZX Spectrum cass. published 37 years ago: Volcanic Planet [Model THF51001] (c) 1983 Thorn EMI Video - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81777&o=2 $end $bbcb_cass=volcano, $bio Acorn BBC Micro B cass. published 36 years ago: Volcano (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52630&o=2 $end $bbcb_flop_orig=volcano, $bio Acorn BBC Micro B disk. published 36 years ago: Volcano (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125216&o=2 $end $spectrum_cass=volcano, $bio Sinclair ZX Spectrum cass. published 35 years ago: Volcano (c) 1985 Computer Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81778&o=2 $end $radio86_cass=volcano, $bio Radio-86RK cass. published 33 years ago: Volcano (c) 1987 SKB Kontur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235506&o=2 $end $partner_cass=volcano, $bio Partner-01.01 cass. published 33 years ago: Volcano (c) 1987 SKB Kontur - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235913&o=2 $end $info=m4volcan,m4volcan__a,m4volcan__b,m4volcan__c,m4volcan__d,m4volcan__e,m4volcan__f,m4volcan__g, $bio Volcano (c) 199? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15169&o=2 $end $mikrosha_cass=volcano, $bio VOLCANO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236557&o=2 $end $gamate=volpanic, $bio Gamate cart. published 29 years ago: Volcano Panic (c) 1991 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234536&o=2 $end $info=vlcno_ax,vlcno_1b,vlcno_1a,vlcno_1c, $bio Pinball published 39 years ago: Volcano (c) 1981 Gottlieb. - TECHNICAL - Gottlieb System 80 [Model 667] Main CPU : MOS Technology M6502 (@ 850 KHz) Sound CPU : MOS Technology M6502 (@ 894.886 Khz) Sound Chips : DAC - STAFF - Design by : Tom Szafransky Art by : David Moore - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5550&o=2 $end $apple2gs=vlcnodlx, $bio Apple IIGS disk. published 32 years ago: Volcanoes Deluxe (c) 1988 Earthwave Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240813&o=2 $end $info=voleybal, $bio Voley Ball (c) 198? Taito do Brazil. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38483&o=2 $end $info=volfied,volfiedu,volfiedj,volfiedjo,volfiedo,volfieduo, $bio Arcade Video game published 31 years ago: Volfied (c) 1989 Taito Corp. Volfied is an abstract action shoot-em-up and is an update of Taito's 1981 classic, "Qix". Set in a distant galaxy, a space pilot returns to his home world of Volfied to find it under attack by an unknown alien force. The planet's few remaining inhabitants are hiding underground and have managed to get a signal through to the pilot asking for his help. The pilot must eliminate the alien threat and save his people. The player controls a craft (called 'The Monotros') that can move around the edges of a rectangle. Holding down the draw button allows the craft to move into unclaimed territory and draw lines in an attempt to create a closed rectangle. If completed, the captured area changes to a different background graphic. Each stage features a large enemy and several smaller enemies and when the player's spaceship succeeds in claiming a rectangular section, the side in which the main enemy is located is considered to be the 'outside'. Any smaller enemies ending up on the 'inside' are killed, resulting in point bonuses. Players are only in danger from enemies while they are actually drawing a line, although each level must be completed within a tight time limit. Grey boxes sometimes appear on the field that award a random power-up when collected (by being trapped 'inside' a completed rectangle). These range from extra speed or upgraded weapons, to a temporary enemy freeze. - TECHNICAL - Prom Stickers : C04 Main CPU : Motorola 68000, Zilog Z80 Sound Chips : YM2203 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Volfied was released in July 1989. - UPDATES - The US version has the "Winners Don't Use Drugs" screen. - STAFF - Game designer : Fukio Mitsuji (MTJ) Software : Yoshinori Kobayashi (Y.K), Tsukano (TKN), OKI (OKI) Character designers : Fukio Mitsuji (MTJ), Taira Sanuki (T.S), Genya Kuriki (KRK), Iwabuchi (IWB), TEC Team (TEC), V.P Team (V.P) Sound : Hisayoshi Ogura (OGR) Hardware : Ohara (OHR) Instruction : Hiroyasu Nagai (NGI) - PORTS - * CONSOLES: [JP] NEC PC-Engine (dec.27, 1989) "Volfied [Model TP01005]" [US] Sega Genesis (1991) "Ultimate Qix" [JP] Sega Mega Drive (jan.25, 1991) "Volfied [Model T-11103]" Sony PlayStation (dec.20, 2001) "Simple 1500 Series Vol.80 - The Jintori - Volfied 1500 [Model SLPM-86971]" [US] Sony PlayStation (dec.1, 2003) "Qix Neo [Model SLUS-01561]" [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" * COMPUTERS: FM Towns PC [US] (1991) [US] Commodore C64 [EU] (1991) [EU] Sinclair ZX Spectrum (1991) : advertised but never released. [EU] Amstrad CPC (1991) : advertised but never released. Commodore Amiga [US] (1991) Atari ST (1991) PC [MS-DOS, 5.25"] [US] (1991) [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3086&o=2 $end $amigaocs_flop=volfied, $bio Commodore Amiga 500 disk. published 29 years ago: Volfied (c) 1991 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75489&o=2 $end $pce_tourvision=volfied, $bio TOURVision cart. published 29 years ago: Volfied (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 68 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54575&o=2 $end $fmtowns_cd=volfied, $bio Fujitsu FM Towns CD published 29 years ago: Volfied (c) 1991 Ving. - TECHNICAL - DISC ID: HMC-174 - TRIVIA - Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110328&o=2 $end $megadriv=volfied, $bio Sega Mega Drive game published 29 years ago: Volfied (c) 1991 Taito Corp. - TECHNICAL - Game ID: T-11103 - TRIVIA - Volfied for Mega Drive was released on January 25, 1991 in Japan. Known export releases: [US] "Ultimate Qix" [BR] "Ultimate Qix" by Tec Toy - STAFF - Staff: Hirotogu Ichisumi, Kenji Yoshioka (K. Yoshioka), Y. Sugihara, Yuji Takasu, Shaman P, Shaman, Katsuhiko Asakura, H. Yamamoto, Tomo, Kazunari Oomori, H. Sawai, Tomoaki Kasuya (T. Kasuya), Kenichi Hiza - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57032&o=2 $end $pce=volfied, $bio NEC PC-Engine HuCARD published 31 years ago: Volfied (c) 1989 Taito Corp. The game principle is really simple: you must fill up the playfield (or more than 75%) and destroy the main Boss. You start at the bottom of the screen and your ship, when in motion, leaves a red trail (your ship won't move until you press II). Connect to another line (not your red trail !!!) and the enclosed area becomes yours. Any enemy contained within this area is then destroyed. Your ship is always protected by a shield, except when producing a trail... But pods are dotted around the field, enclose them and they will leave power ups: 'L' for lasers, 'S' for speed ups, 'T' will freeze all enemies for a time limit, 'C' will destroy all small enemies, '1up' for extra life, and the Star will give you a powerful laser !!! - TECHNICAL - HuCARD ID: TP01005 - TRIVIA - Volfied for PCE was released on December 27, 1989 in Japan for 6600 Yen. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (nov.18, 2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58770&o=2 $end $psx=volfoss, $bio Sony PlayStation disc published 19 years ago: Volfoss (c) 2001 Namco, Ltd. - TECHNICAL - [Model SLPS-03140] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85846&o=2 $end $msx1_flop=volguard, $bio Volguard cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230230&o=2 $end $nes=volguar2h, $bio Nintendo Famicom cart. published 33 years ago: Volguard II (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69337&o=2 $end $nes=volguar2, $bio Nintendo Famicom cart. published 35 years ago: Volguard II (c) 1985 db-Soft - TECHNICAL - GAME ID: DBF-VL BARCODE: 4988605000013 - TRIVIA - Released on December 7, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54797&o=2 $end $fm7_cass=volguard, $bio Fujitsu FM-7 cass. published 36 years ago: Volguard (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: F2-G0105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93820&o=2 $end $msx1_cass=volguard, $bio MSX cass. published 35 years ago: Volguard (c) 1985 DB-SOFT. - TECHNICAL - GAME ID: MS1-G0105-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118099&o=2 $end $msx1_cart=volguard, $bio MSX cart. published 35 years ago: Volguard (c) 1985 db-Soft - TECHNICAL - GAME ID: MS1-G2105-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77576&o=2 $end $pc8801_flop=volguard, $bio NEC PC-8801 Series disk. published 36 years ago: Volguard (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: N3-G9105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93222&o=2 $end $x1_cass=volguard, $bio Sharp X1 cass. published 36 years ago: Volguard (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: S6-G0105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86293&o=2 $end $info=vollyrmt, $bio Arcade Video game published 47 years ago: Volley (c) 1973 RamTek. A ball-and-paddle game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4756&o=2 $end $info=pc_vball, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Volley Ball (c) 1986 Nintendo. PlayChoice-10 version. For more information about the game itself, please see the original NES version. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : VB Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1839&o=2 $end $gameboy=volleyfr, $bio Nintendo Game Boy Cart. published 30 years ago: Volley Fire [Model DMG-VFJ] (c) 1990 Toei Animation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67345&o=2 $end $cpc_cass=volley, $bio Amstrad CPC cass. published 33 years ago: Volley-Ball (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100034&o=2 $end $odyssey2=volleyf, $bio Phillips Videopac game published 41 years ago: Volleyball (c) 1979 Radiola La Radiotechnique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95704&o=2 $end $interact=volley, $bio Interact Family Computer cass. published 41 years ago: Volleyball (c) 1979 Interact Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237131&o=2 $end $a2600=volleybd, $bio Atari 2600 cart. published 37 years ago: Volleyball (c) 1983 Digitel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51179&o=2 $end $a2600=volleybeq, $bio Atari 2600 cart. published 37 years ago: Volleyball (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51181&o=2 $end $tvc_flop=volleyba,volleybaa, $bio Videoton TVC disk. published 30 years ago: Volleyball (c) 1990 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111781&o=2 $end $tvc_cass=volleyba, $bio Videoton TVC cass. published 30 years ago: Volleyball (c) 1990 Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112504&o=2 $end $a2600=volleybm, $bio Volleyball (c) 19?? Milmar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51180&o=2 $end $a2600=volleybr, $bio Volleyball (c) 19?? Robby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51182&o=2 $end $nes=vballfdsa,vballfdsb,vballfds, $bio Volleyball (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84180&o=2 $end $pc98=volley2,volley2a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Volleyball 2 on 2 (c) 1994 Tome. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91003&o=2 $end $cpc_flop=volleyba01,volleyba02, $bio Amstrad CPC 464 disk. published 33 years ago: Volleyball Simulator (c) 1987 Time Warp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128049&o=2 $end $cpc_cass=vballsim, $bio Amstrad CPC cass. published 33 years ago: Volleyball Simulator [Model AMC 702] (c) 1987 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100035&o=2 $end $amigaocs_flop=vballsim, $bio Commodore Amiga 500 disk. published 32 years ago: Volleyball Simulator [Platinum] (c) 1988 Time Warp - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75490&o=2 $end $snes=volleytw, $bio Nintendo Super Famicom cart. published 28 years ago: Volleyball Twin [Model SHVC-VT] (c) 1992 Tonkin House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62593&o=2 $end $famicom_flop=volley, $bio Nintendo Famicom disk. published 34 years ago: Volleyball (c) 1986 Nintendo Company, Limited. - TECHNICAL - Model FMC-VBW - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65488&o=2 $end $nes=volley, $bio Nintendo NES cart. published 33 years ago: Volleyball (c) 1987 Nintendo of America, Inc. Slam the perfect serve. Spike the game-winning point. Make the save that saves the game! It's all up to you. Because you call the shots in Nintendo VOLLEY-BALL. You'll start by selecting a team from the country of your choice. As Captain, you'll lead your team through a fast-paced warm-up round, then quickly move into the heat of real volleyball competition. You'll decide when to spike, when to lob, when to make a diving save - everything just like the captain of a real volleyball team! Play against a friend or challenge the computer. Either way, Nintendo's true-to-life graphics and realistic game play will bring all the fun and excitement of voleyball right into your home! - TECHNICAL - GAME ID: NES-VB-USA - TRIVIA - Released in March 1987 in the USA. - STAFF - Designed and programmed by : T. Hashishita - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55787&o=2 $end $odyssey2=volley, $bio Phillips Videopac game published 40 years ago: Volleyball! (c) 1980 Philips Corp. - TECHNICAL - Game ID: 28 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95602&o=2 $end $kc_cass=vollgas, $bio VEB Mikroelektronik KC cass. published 29 years ago: Vollgas (c) 1991 STS Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133841&o=2 $end $nes=volpalit, $bio Nintendo NES cart. published 25 years ago: Volshebnaya Palitra (c) 1995 Unknown [Russia] Hack of Videomation. - TRIVIA - The title translates from Russian as Magic Pallette. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55788&o=2 $end $info=voltan, $bio Pinball published 41 years ago: Voltan Escapes Cosmic Doom... (c) 1979 Bally Mfg. - TECHNICAL - Bally MPU AS-2518-35 (Sound Module -32) Model Number : 1147 Main CPU : M6800 (@ 475 MHz) Sound Chip : Custom - TRIVIA - Released in February 1979. Only 365 units were produced. The development of this game took 13 months (Started in January 78). - STAFF - Designer : George Christian Artwork : Dave Christensen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5532&o=2 $end $cpc_cass=volumes, $bio Amstrad CPC cass. published 34 years ago: Volumes (c) 1986 SVM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100036&o=2 $end $to7_cass=volumes, $bio Volumes (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108586&o=2 $end $a2600=vomhimml, $bio Atari 2600 cart. published 37 years ago: Vom Himmel durch die Hoelle (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51183&o=2 $end $ti99_cart=molmiss, $bio TI-99-4A soft. published 36 years ago: Von Drake's Molecular Mission (c) 1984 Disney Co. [Walt Disney] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84785&o=2 $end $super80_cass=vonshrin, $bio Von Shrink (Model 074L1] (c) 198? Unknown Program for BASIC (32 columns). - TECHNICAL - Made for original uppercase system, V1.2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126909&o=2 $end $info=m4voodoo, $bio Voodoo 1000 (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41527&o=2 $end $spectrum_cass=voodooca, $bio Sinclair ZX Spectrum cass. published 36 years ago: Voodoo Castle (c) 1984 Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81779&o=2 $end $pc8801_flop=voodooca, $bio NEC PC-8801 Series disk. published 36 years ago: Voodoo Castle (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93223&o=2 $end $fm7_disk=voodooca, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Voodoo Castle (c) 1984 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93669&o=2 $end $electron_cass=voodooc, $bio Voodoo Castle (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115508&o=2 $end $dragon_cass=voodooc, $bio Voodoo Castle (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116518&o=2 $end $sorcerer_cass=adv4, $bio Exidy Sorcerer cass. published 41 years ago: Voodoo Castle [Model CS-5006] (c) 1979 Creative Computing Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232346&o=2 $end $info=m4vdexpr,m4vdexpr__a,m4vdexpr__b,m4vdexpr__c,m4vdexpr__d, $bio Voodoo Express (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39974&o=2 $end $apple2_flop_clcracked=voodoois, $bio Apple II disk. published 35 years ago: Voodoo Island (c) 1985 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230669&o=2 $end $amigaocs_flop=voodoo, $bio Commodore Amiga 500 disk. published 30 years ago: Voodoo Nightmare (c) 1990 Palace Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75491&o=2 $end $amigaocs_flop=voodooa, $bio Commodore Amiga 500 disk. published 30 years ago: Voodoo Nightmare [Budget] (c) 1990 GBH Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75492&o=2 $end $cpc_cass=voodoorg, $bio Amstrad CPC cass. published 34 years ago: Voodoo Rage (c) 1986 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100037&o=2 $end $cpc_flop=voodoora02, $bio Amstrad CPC 464 disk. published 34 years ago: Voodoo Rage (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121668&o=2 $end $leapster=vorschul, $bio LeapFrog Leapster cart. published 17 years ago: Vorschule (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134549&o=2 $end $kc_cass=vorstell, $bio VEB Mikroelektronik KC cass. published 32 years ago: Vorstell/4 (c) 1988 VEB Mikroelektronik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133763&o=2 $end $info=vortex, $bio Arcade Video game published 40 years ago: Vortex (c) 1980 Zilec Games. An Asteroids style game. You control a spaceship of the space Federation, lost in the deep space in the middle of a interstellar Vortex, use your expertise You can rotate 360 degrees, shoot missiles, thrust forward in any direction, and your mision is to survive attacking all differents objects as, stars, vortex, planets ,space Junk, alien ships and avoid and destroy all remains, before the spaceship is destroyed in the collision. to go to next stage! - TECHNICAL - Main CPU : Intel 8080 (@ 1.996 Mhz) Sound Chips : Discrete circuitry. Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32638&o=2 $end $info=vortexp, $bio Pinball published 37 years ago: Vortex (c) 1983 Taito. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5622&o=2 $end $bbcb_cass=vortex, $bio Acorn BBC/Electron cass. published 37 years ago: Vortex (c) 1983 Software Invasion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52631&o=2 $end $amigaocs_flop=vortex, $bio Commodore Amiga 500 disk. published 32 years ago: Vortex (c) 1988 Visionary - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75493&o=2 $end $info=isld_vortex, $bio Redemption game published 23 years ago: Vortex (c) 1997 Island Design. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138731&o=2 $end $snes=vortexj, $bio Nintendo Super Famicom cart. published 26 years ago: Vortex - The FX Robot Battle (c) 1994 Pack-In-Video Company, Limited. Vortex is a polygon 3D space shooter by Argonaut Software, and is probably the least known of the Super FX games. A race of evil aliens has captured the core that holds the very peace of the universe together, and its shattered pieces have now been scattered across the universe. The goal of the game is to retrieve them all, and to save the universe. The player takes control of the Battle Morphing System, an advanced transformable vehicle. The first and default fighting mode is a humanoid Walker armed with multi-rockets, missiles and lasers. The vehicle is more suited for ground missions (such as planet surfaces), can jump in the air, collect items but is rather weak and slow in the void of space. The second mode is the Sonic Jet aircraft, which is the fastest, heavily armed but hard to maneuver (it can't stop!). Finally, the Land Burner is a strong wheeled vehicle which is very fast on land and can perform long jumps. Although a fourth form called the Hard Shell is available, it is an exclusively defensive mode with an impenetrable shield (doesn't take any damage) and equipped with only one weapon, the Electro Bomb. Vortex consists of seven levels (as well as three training missions), and features a password system to save the player's progress. - TECHNICAL - Cartridge ID: SHVC-4V - TRIVIA - Vortex was released on December 09, 1994 in Japan for 9800 Yen. Export releases: [US] "Vortex [Model SNS-4V-USA]" [EU] "Vortex [Model SNSP-4V]" - TIPS AND TRICKS - * Special Passwords: The following passwords activate various effects, and these effects can be accumulated: Invincibility - HVZSM Infinite Ammunition - WSVTQ Infinite Lives - JTTSJ * Level select: Enter CTGXF as a password, then start a new game. When the parts of the core appear and rotate on the screen (right after starting the game), press up or down to select a different level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62594&o=2 $end $sc3000_cass=vortexbl, $bio Sega SC-3000 cass. published 36 years ago: Vortex Blaster 2 (c) 1984 Trident Technological System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120084&o=2 $end $dragon_cass=vortxfac, $bio Dragon cass. published 34 years ago: Vortex Factor (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116424&o=2 $end $msx1_cass=vortraid,vortraida, $bio MSX cass. published 32 years ago: Vortex Raider (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95108&o=2 $end $msx1_flop=vortexrd, $bio MSX disk. published 32 years ago: Vortex Raider (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109125&o=2 $end $snes=vortexu, $bio Nintendo Super NES game published 26 years ago: Vortex [Model SNS-4V-USA] (c) 1994 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63978&o=2 $end $snes=vortex, $bio Nintendo Super NES game published 26 years ago: Vortex [Model SNSP-4V-EUR] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63977&o=2 $end $mz2000_cass=vosque2k, $bio Sharp MZ-2000 cass. published 37 years ago: Vosque 2000 (c) 1983 DB-SOFT [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235716&o=2 $end $mo5_cass=votezmoi,votezmoib,votezmoic,votezmoia, $bio Thomson MO5 cass. published 35 years ago: Votez pour Moi (c) 1985 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108959&o=2 $end $cpc_cass=votezmoi, $bio Amstrad CPC cass. published 35 years ago: Votez pour Moi [Model VO CA 035] (c) 1985 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100038&o=2 $end $to7_cass=votrauto, $bio Thomson TO7 cass. published 36 years ago: Votre Auto (c) 1984 Answare - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108587&o=2 $end $apple2_flop_clcracked=vowlcorl, $bio Apple II disk. published 37 years ago: Vowel Corral (c) 1983 McCarthy-McCormack - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234864&o=2 $end $mo5_cass=vox,voxb,voxc,voxa, $bio Thomson MO5 cass. published 36 years ago: Vox - Synthetiseur Vocal (c) 1984 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108960&o=2 $end $mo5_flop=vox, $bio Thomson MO5 disk. published 5 years ago: Vox - Synthetiseur Vocal cracked (c) 2015 DCsoft [Daniel Coulom] Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235311&o=2 $end $to_flop=voxels, $bio Thomson TO disk. published 13 years ago: Voxels (c) 2007 YRprod - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108109&o=2 $end $info=v200, $bio Calculator published 18 years ago: Voyage 200 PLT (c) 2002 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229033&o=2 $end $cpc_flop=voyage9301,voyage93,voyage9303,voyage9302, $bio Amstrad CPC 464 disk. published 27 years ago: Voyage 93 Megademo (c) 1993 Beng! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124145&o=2 $end $cpc_flop=voyageau,voyageau02,voyageau03, $bio Amstrad CPC 464 disk. published 32 years ago: Voyage au Centre de la Terre (c) 1988 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123372&o=2 $end $cpc_flop=voyageau04,voyageau05, $bio Amstrad CPC 464 disk. published 32 years ago: Voyage au Centre de la Terre Cracked (c) 1988 SPS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122858&o=2 $end $cpc_flop=voyageau01,voyageau08,voyageau09, $bio Amstrad CPC 464 disk. published 32 years ago: Voyage au Centre de la Terre Cracked (c) 1988 Big Hack, The [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123373&o=2 $end $mo5_cass=centrmo5,centrmo5b,centrmo5c,centrmo5a,centrmo5d, $bio Thomson MO5 cass. published 35 years ago: Voyage au Centre du MO5 (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108961&o=2 $end $spectrum_cass=voyagein, $bio Sinclair ZX Spectrum cass. published 36 years ago: Voyage into the Unknown (c) 1984 Mastertronic, Ltd. [UK] - TECHNICAL - GAME ID: IS 0024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81781&o=2 $end $apple2_flop_clcracked=voygmimi, $bio Apple II disk. published 35 years ago: Voyage of the Mimi (c) 1985 Holt, Rinehart & Winston - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240758&o=2 $end $msx1_cart=mecca,meccab,meccaa, $bio MSX cart. published 35 years ago: Voyage to Mecca [Model R008] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77577&o=2 $end $amigaocs_flop=voyager, $bio Commodore Amiga 500 disk. published 31 years ago: Voyager (c) 1989 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75494&o=2 $end $info=sc1voy,sc1voya, $bio Voyager (c) 198? Bell-Fruit Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21263&o=2 $end $apple2_cass=voyageri, $bio Apple II cass. published 39 years ago: Voyager I (c) 1981 Microcomputer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135948&o=2 $end $amigaocs_flop=voyagera, $bio Commodore Amiga 500 disk. published 31 years ago: Voyager [Budget] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75495&o=2 $end $apple2_flop_clcracked=wodlwck, $bio Apple II disk. published 34 years ago: Voyages of Discovery - Lewis and Clark (c) 1986 HRM Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231595&o=2 $end $cdi=voyeur,voyeuru,voyeurua, $bio Phillips CD-i published 27 years ago: Voyeur ...Don't Get Caught (c) 1993 Philips Interactive Media, Incorporated. Reed Hawke has it all, wealth, power, the adoration of millions and... secrets to protect. This weekend he has gathered his family to discuss his running for the presidency of the United States. Lust, revenge and betrayal are at play in this adult political thriller. Do you just watch... or wish getting involved? Will the videotape you make save the country or cost you your life? As the Voyeur, it's up to you. - TECHNICAL - Model 810 0162 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53169&o=2 $end $cdi=voyeurg, $bio Phillips CD-i published 25 years ago: Voyeur ...Lass Dich Nicht Erwischen! (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53170&o=2 $end $cdi=voyeurf, $bio Phillips CD-i published 25 years ago: Voyeur ...Soyez Prudent (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53171&o=2 $end $cpc_flop=voyeurca, $bio Amstrad CPC 464 disk. published 31 years ago: Voyeur Cat (c) 1989 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124093&o=2 $end $cdi=voyeur2, $bio Phillips CD-i published 24 years ago: Voyeur II (c) 1996 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117257&o=2 $end $msx1_flop=vozemlyu,vozemlyua, $bio MSX disk. published 32 years ago: Vozvrashcheniye na Zemlyu (c) 1988 Crazysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109126&o=2 $end $psx=vrbb97, $bio Sony PlayStation disc published 23 years ago: VR Baseball '97 (c) 1997 Interplay - TECHNICAL - GAME ID: SLUS-00281 - TRIVIA - Released on March 31, 1997 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111498&o=2 $end $psx=vrbb99, $bio Sony PlayStation disc published 22 years ago: VR Baseball 99 (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00632 - TRIVIA - Released on May 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111510&o=2 $end $saturn=vrgolf97, $bio Sega Saturn game published 24 years ago: VR Golf '97 (c) 1996 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60192&o=2 $end $psx=vrgolf97, $bio Sony PlayStation disc published 24 years ago: VR Golf '97 (c) 1996 Interplay - TECHNICAL - GAME ID: SLUS-00198 - TRIVIA - Released on October 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111499&o=2 $end $saturn=vrsoccer, $bio Sega Saturn game published 24 years ago: VR Soccer (c) 1996 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60193&o=2 $end $psx=vrsocc96, $bio Sony PlayStation disc published 24 years ago: VR Soccer '96 (c) 1996 Interplay - TECHNICAL - GAME ID: SLUS-00199 - TRIVIA - Released on October 31, 1996 in the USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111500&o=2 $end $psx=vrpboat, $bio Sony PlayStation disc published 22 years ago: VR Sports Powerboat Racing (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00625 - TRIVIA - Released on March 31, 1998 in the USA. The game was rated E (Everyone, it have content that may be suitable for ages 6 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111501&o=2 $end $megadriv=vrtroop, $bio Sega Genesis game published 26 years ago: VR Troopers (c) 1994 SEGA of America, Inc. [San Francisco, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115640&o=2 $end $gamegear=vrtroop, $bio Sega Game Gear cart. published 25 years ago: VR Troopers (c) 1995 Sega Enterprises, Limited. - TRIVIA - Developed in the UK by Syrox Developments. - TIPS AND TRICKS - * Cheat Menu: During the title screen, press START, Up, Down, Left, Right before the title screen is replaced by the options screen. A sound will confirm the code and the Cheat menu will appear in the Options Screen. - STAFF - Original Design: Michael Latham (Syrox Developments) Programming Team: Dominic Wood, Rob Brooks Art Team: Mark Knowles, Eric Bailey, Jon Green, Mickey Adams, Jim Studt Assistant: Paulo Ulivi Music and Sound: Martin Walker Sega of America Executive Producer: Michael Latham Producers: Erik Wahlberg, Eric Quakenbush Associate Producer: Bill Person Marketing: Lisa Best Wilson Licensing: Michealene C Risley Lead Tester: John Jansen Assistant Leads: Heather Meigs, Jeff Sanders, Brendan Cahill, Joe Cecchin Testers: Tony Lynch, Justin Acevedo, Amine Khoury, Steve Perez, Amy Albertson, Paulita Villatuya, Annette Dancel, Sean Davin, Lloyd Kinoshita, Arnold Feener, Victor Quimson, Jeff Hedges, Bine Arceo, Wesley Ng Special Thanks: Joyce Takakura, Waterman Designs Saban Interactive Excutive Producer: J.David Koch Producer: Daniel E. Suarez Special Thanks: Haim Saban, Peter Dang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64986&o=2 $end $mz700_cass=vragend, $bio Sharp MZ-700 cass. published 36 years ago: Vragend Maken (c) 1984 NOS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131805&o=2 $end $amigaocs_flop=vroom,vroomdd, $bio Commodore Amiga 500 disk. published 28 years ago: Vroom (c) 1992 Lankhor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75496&o=2 $end $amigaocs_flop=vroommp, $bio Commodore Amiga 500 disk. published 25 years ago: Vroom Multi-Player (c) 1995 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75497&o=2 $end $info=vs10yard,vs10yardj, $bio Arcade Video game published 36 years ago: Vs 10-Yard Fight (c) 1984 Irem. Nintendo Vs. System release. For more information see the original Japanese Non-VS. version. - TRIVIA - This 'Vs' version was released in March 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26115&o=2 $end $info=vs10yardu, $bio Arcade Video game published 36 years ago: Vs 10-Yard Fight (c) 1984 Taito America Corp. North American release for the Nintendo VS. System. Game developed in Japan by Irem. For more information see the original Japanese entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71419&o=2 $end $gameboy=vsbattle, $bio Nintendo Game Boy Cart. published 30 years ago: VS Battler [Model DMG-VSA] (c) 1990 Use Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67336&o=2 $end $info=vblokbrk,vblokbrka, $bio Arcade Video game published 23 years ago: VS Block Breaker (c) 1997 Kaneko. Breakout featuring a jumping character and hilarious graphics. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Players : 2 Control : dial Buttons : 3 - TRIVIA - Released in January 1997. Developed by MediaWorks for Kaneko. MediaWorks was acquired by Kadokawa Shoten, in 2008, and was merged with ASCII. So, their name began 'ASCII MediaWorks'. They now have the direction of video games magazines and publishing imprints like: 'Dengeki Bunko', 'Nintendo Dreams', 'Dengeki Playstation', 'Dengeki G's Magazine'. This game is known in Japan as "Saru Kani Hamu Zou - Taisen Block Kuzushi", which translates from Japanese as 'Monkey Crab Hamster Elephant - Block Breaking Competition' ('Block Kuzushi'/'Block Breaking' is the Japanese name for 'Breakout'). - STAFF - Planner : Koban Programmer : Masayuki Yamakawa, Yash, Masahiro Honma, Yukihiro Yamazaki, Hisaya Sakuma Sound Programmer : Mitsuhiro Kanaoka Graphic Designer : Tatsuya Yoshikawa, YUzuru Suzuki, Makoto Sugimoto, Sera Shiina, Tsuneo Sato Sound Creator : Sayoko Ueda Original Game Designer : Syu Sato Character Designer : syun Kazakami Art Director : Makoto Kawamoto Director : Koban General Producer : Hiroshi Kaneko Co-Operation : Dengeki Playstation (Mediaworks), Syun Kazakami - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3088&o=2 $end $info=vscompmj, $bio Arcade Video game published 39 years ago: VS Computer Mahjong (c) 1981 Nichibutsu [Nihon Bussan Co., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240406&o=2 $end $info=vsgongf, $bio Arcade Video game published 36 years ago: VS Gong Fight (c) 1984 Kaneko Company, Limited. - TECHNICAL - Game ID : KN-002 Main CPU : (2x) Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - VS Gong Fight was released in May 1984. This game is also known as "Ring Fighter". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3089&o=2 $end $x68k_flop=vsklith, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Vs Klith (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88737&o=2 $end $gbcolor=vslemmin, $bio Nintendo Game Boy Color game published 20 years ago: VS Lemmings [Model CGB-ALEJ-JPN] (c) 2000 J-Wing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69071&o=2 $end $info=ryouran,ryourano, $bio Arcade Video game published 22 years ago: VS Mahjong Otome Ryouran (c) 1998 Electro Design. A joystick-controlled mahjong game with selectable characters and anime sequences. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 1 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in July 1998 in Japan. The title of this game translates from Japanese as 'VS Mahjong Blooming Virgins'. This game features models from the game "Gals Panic S2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3090&o=2 $end $msx2_flop=vsrotatn, $bio MSX 2 disk. published 26 years ago: VS Rotation (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102127&o=2 $end $info=rbibb,rbibba, $bio Arcade Video game published 33 years ago: Vs. Atari RBI Baseball (c) 1987 Atari Games Corp. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vs. Atari RBI Baseball was released in September 1987. 3945 kits were produced in the USA. The selling price was $395. - PORTS - * COMPUTERS: Amiga (1991, R.B.I. 2 Baseball) Amstrad CPC (1991, R.B.I. 2 Baseball) Atari ST (1991, R.B.I. 2 Baseball) Commodore 64 (1991, R.B.I. 2 Baseball) Sinclair ZX Spectrum (1991, R.B.I. 2 Baseball) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3091&o=2 $end $info=balonfgt, $vgmplay=balonfgt, $bio Arcade Video game published 35 years ago: Vs. Balloon Fight (c) 1985 Nintendo. Versus arcade version. For more information about the game itself, please see the original Famicom release entry; "Balloon Fight [Model HVC-BF]". - TECHNICAL - Main CPU: (2x) N2A03 (@ 1.789772 Mhz) Sound Chips: (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC Players: 4 Control: 8-way joystick Buttons: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3092&o=2 $end $info=vsbball,vsbballj,vsbballja,vsbballjb, $bio Arcade Video game published 36 years ago: Vs. Baseball (c) 1984 Nintendo. - TECHNICAL - Main CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3093&o=2 $end $info=btlecity, $bio Arcade Video game published 35 years ago: Vs. Battle City (c) 1985 Namco. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - SERIES - 1. Tank Battalion (1980) 2. Vs. Battle City (1985) 3. Tank Force (1991) - PORTS - * CONSOLES: [JP] Nintendo Famicom (sept.9, 1985) "Battle City" [JP] Nintendo Game Boy (aug.9, 1991) "Battle City [Model DMG-BCA]" [JP] Nintendo Game Boy (jul.21, 1996) "Namco Gallery Vol.1 [Model DMG-ANGJ]" Nintendo Wii [Virtual Console] [JP] (sept.4, 2007) [Model FCOJ] Famicom version Nintendo 3DS [Virtual Console] [JP] (jul.31, 2013) [Model TDFJ] Famicom version * COMPUTERS: [JP] Sharp X1 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3094&o=2 $end $info=cstlevna, $bio Arcade Video game published 33 years ago: Vs. Castlevania (c) 1987 Konami. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - STAFF - Directed by : Trans Fishers Screenplay by : Bram Stoker Music by : James Banana - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3095&o=2 $end $info=cluclu, $bio Arcade Video game published 36 years ago: Vs. Clu Clu Land (c) 1984 Nintendo. Vs. Arcade version. For more information about the game itself, please see the original Famicom release entry; "Clu Clu Land [Model HVC-CL]". - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation: Horizontal Video resolution: 256 x 240 pixels Screen refresh: 60.00 Hz Palette colors: 64 Players: 2 Control: 8-way joystick Buttons: 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3096&o=2 $end $snes=vscoll, $bio Nintendo Super Famicom cart. published 24 years ago: VS. ?????? (c) 1996 Bottom Up (VS. Collection) Vs Collection is an unusual multi-player versus/fighting game by Bottom Up. It is rather difficult to categorize this title and it doesn't really fit into any genre at all. In a nutshell, Vs Collection offers four different multi-player mini-games, all staring some king of cute penguins (or weird looking chickens, hard to tell, let's assume they are penguins). The first one is a Tetris-Like game called Tamago Baakun where up to three players collect colored eggs and align them to send disastrous baskets of egg yolk into their opponents' playfield. The second game is an intense snowball battle called Yukidama Poi Poi - two teams of penguins (aligned like in a game of chess) fight by throwing snowballs at each other. And, of course, the last team standing wins. The third mini-game is a racing game called Doki Doki Race, and is based on other titles such as the classic Super Mario Kart - but things here are much simpler, and the penguins have to race around a small track, and can occasionally jump over walls and take shortcuts. The fourth and last game is a fighting game called Toria Taaku where up to four penguins fight one another in a way similar to Atari's classic Joust. The goal of this last game is to kick the other players, and to throw them in a large pit located at the bottom of the screen. - TECHNICAL - Cartridge ID: SHVC-AU3J-JPN - TRIVIA - Released on November 29, 1996 in Japan for 6980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62595&o=2 $end $info=drmario, $bio Arcade Video game published 30 years ago: Vs. Dr. Mario (c) 1990 Nintendo. VS. arcade version. For more information about the game itself, please see the original Famicom version entry; "Dr. Mario [Model HVC-VU]". - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vs. Dr. Mario was released in October 1990. Dr. Mario was the last game released on the Vs. hardware. - SERIES - 1. Dr. Mario [Model HVC-VU] (1990) 2. Tetris & Dr. Mario (1994, Nintendo SNES) 3. Dr. Mario 64 (2001, Nintendo 64) 4. Nintendo Puzzle Collection (2003, Nintendo Gamecube) 5. Dr. Mario Online RX (2008, Nintendo Wii - WiiWare) 6. Dr. Luigi (2013, Nintendo Wii U - eShop) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3097&o=2 $end $info=duckhunt, $vgmplay=duckhunt, $bio Arcade Video game published 35 years ago: Vs. Duck Hunt (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Released in March 1985. The arcade version of Duck Hunt has many differences compared to the NES version. It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck. - STAFF - Music by : Hirokazu Tanaka (HIP) Produced by : Gunpei Yokoi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3098&o=2 $end $info=excitebk,excitebkj,excitebko, $bio Arcade Video game published 36 years ago: Vs. Excitebike (c) 1984 Nintendo. Vs arcade version. For more information about the game, please see the original NES version. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - James Hillard holds the official record for this game with 398,730 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3099&o=2 $end $famicom_flop=excitbik, $bio Nintendo Famicom disk. published 32 years ago: Vs. Excitebike (c) 1988 Nintendo Company, Limited. - TECHNICAL - GAME ID: FMC-EBD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65489&o=2 $end $info=vsfdf, $bio Arcade Video game published 32 years ago: Vs. Freedom Force (c) 1988 Konami. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : lightgun Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3100&o=2 $end $info=vsgradus, $bio Arcade Video game published 34 years ago: Vs. Gradius (c) 12/1986 Konami. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3101&o=2 $end $info=vsgshoe, $bio Arcade Video game published 34 years ago: Vs. Gumshoe (c) 1986 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : lightgun Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3102&o=2 $end $info=hogalley, $vgmplay=hogalley, $bio Arcade Video game published 35 years ago: Vs. Hogan's Alley (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 1 Control : lightgun Buttons : 1 - TRIVIA - Jack Gale holds the official record for this game with 2,738,100 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3103&o=2 $end $info=iceclimb,iceclimba, $bio Arcade Video game published 36 years ago: Vs. Ice Climber (c) 1984 Nintendo. You are an Eskimo who wants to climb mountains. You can jump and break the ice, or splat monsters with a handily provided hammer. Bad weather will hamper your progress through 20 different scenarios. A fun platform game in 2 player mode, but pretty unimpressive in 1 player mode. - TECHNICAL - Main CPU : Zetex N2A03 Sound Chips : Zetex N2A03, DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The name of the blue Eskimo is Popo and the pink Eskimo is named Nana. The Ice Climbers (Nana and Popo) were absent from the Nintendo world until their appearance as selectable fighters in Super Smash Brothers Melee (Nintendo GameCube). They both fight as a pair and have moves inspired by the original Ice Climber game. They also have a stage inspired by their game and in the Adventure mode, the Polar Bear and Topi appear as enemies/obstacles. The freezie appears in Super Smash Brothers Melee as an item/weapon. - UPDATES - In the US version, Topi (a seal) was replaced with the miniature Abominable Snowman, over concerns of animal cruelty (i.e., seal-clubbing). - STAFF - Programmer : Kazuaki Morita Producer : Shigeru Miyamoto - PORTS - * CONSOLES: Nintendo NES [JP] (Jan. 30, 1985) "Ice Climber [Model HVC-IC]" Nintendo Famicom Disk System (1988) Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game) Nintendo Game Boy Advance (2002, "e-Reader Series") Nintendo Game Boy Advance (2004, "Classic Nes Series") Nintendo WII (2007, "Virtual Console") * COMPUTERS: NEC PC-8801 (1985) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3104&o=2 $end $info=iceclmrd, $bio Arcade Video game published 36 years ago: Vs. Ice Climber Dual (c) 1984 Nintendo. - TECHNICAL - Main CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 4 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3105&o=2 $end $info=bnstars,bnstars1, $bio Arcade Video game published 23 years ago: Vs. Janshi Brandnew Stars (c) 1997 Jaleco. - TECHNICAL - Main CPU : V70 (@ 20 Mhz) Sound Chips : (2x) YMF271 (@ 16.9344 Mhz) Monitors : 2 Players : 1 - TRIVIA - Released in March 1997. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19975&o=2 $end $info=nvs_machrider,nvs_machridera, $bio Arcade Video game published 35 years ago: Vs. Mach Rider (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Super Smash Bros. Melee (Nintendo GameCube) has a remix medley of the Mach Rider soundtrack. Default highscore table (BEST 10 RIDERS) : 1ST HAL 050000 2ND CSE 040000 3RD HNY 030000 4TH GSX 025000 5TH EGG 023000 6TH FLZ 022000 7TH K.M 021000 8TH NAV 020000 9TH YOK 020000 10TH MIK 020000 - UPDATES - On the Fighting Course version, you travel across 10 sectors, and try to avoid being destroyed by obstacles and enemies. In Endurance Course version, you race a certain amount of miles within a time limit while enemies get in your way and try to throw you off course. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3106&o=2 $end $info=vsmahjng, $bio Arcade Video game published 36 years ago: Vs. Mahjang (c) 1984 Nintendo. Two-player multi-screen Nintendo mahjong! - TECHNICAL - Main CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 4 Control : mahjong keyboard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3107&o=2 $end $info=nvs_mightybj, $bio Arcade Video game published 34 years ago: Vs. Mighty Bomb Jack (c) 1986 Tecmo. Vs. version. Please see the orignal Famicom release for more information; "Mighty Bomb Jack [Model TCF-MB]". - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3108&o=2 $end $info=jajamaru, $bio Arcade Video game published 35 years ago: Vs. Ninja Jajamaru-Kun (c) 1985 Jaleco. A fun platform action game. You control the little red ninja, named Jajamaru-Kun on his quest to rescue the Princess Sakura kidnapped by the Machiavellian Damazu-Dayuu. You must stop and fight against enemies to save the princess. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The princess is called 'Sakura'. - SERIES - 1. Ninja-kun - Majou no Bouken (1984) 2. Vs. Ninja Jajamaru-kun (1985) 3. Ninja-Kid II (1987) - PORTS - * CONSOLES: Nintendo Famicom (1985) MSX (1986) Bandai WonderSwan (1999) Nintendo Wii (2006, "Virtual Console") Nintendo DS (2007, Ninja Jajamaru-Kun - Pen wa Ken Yorimo Kyoushidegozaru) A 3d remake, this game was canceled. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3109&o=2 $end $info=vspinbal,vspinbalj, $bio Arcade Video game published 36 years ago: Vs. Pinball (c) 1984 Nintendo. A great pinball simulator game from Nintendo. Enjoy a familiar pinball game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from the first screen the bottom of the pinball table through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen. The player controls the flippers on either screen to deflect the ball to keep it from falling off the bottom of the lower screen. Pinball has some many bonnus and also had a secondary Breakout like mode, which the player reaches by hitting the ball into a bonus hole that takes the player to a bonus stage where they control Mario carrying a platform. The object of this mode is to rescue Pauline. The player achieves this by bouncing the ball on the Mario's platform and hitting various targets, the destruction of which also earns them points. When the blocks under her are all gone, she will drop. you must catching her on Mario's platform to earns bonus points, but you must release pauline it in one of the side platforms and not let it fall, while holding the ball bounce to continue to earn points until the ball falls and go to start. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vs. Pinball was released in the arcade as part of Nintendo's Vs. series, allowing to players to sit or stand opposite one another in order to play head to head. Vs. Pinball was released in the arcades in November 1984. Due to extra memory allocation, Vs. Pinball contains a few features that Famicom Pinball does not have, many of which increase the difficulty of the game. Cameo in WarioWare - Twisted! (2005, Nintendo GBA) : One of 9-volt's games is based on the Arcade Pinball's bonus game. - PORTS - * CONSOLES: Nintendo Famicom [Japan] (Feb.1984) Nintendo NES [USA] (Oct.1985) Nintendo NES [Europe] (Sep.1986) Nintendo Famicom Disk [Japan] (May.1989) Nintendo GameCube [Animal Crossing - Unlockable bonus game](2001) Nintendo Game Boy Advance [e-READER Series] (2002) Nintendo Wii [Virtual Console] [USA] (Nov.2006) Nintendo Wii [Virtual Console] [Japan / EUR] (Dec.2006) * OTHERS: LCD Handheld game [Game&Watch - Multi Screen] (1983) released by Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3110&o=2 $end $info=nvs_platoon, $bio Arcade Video game published 32 years ago: Vs. Platoon (c) 1988 Sunsoft. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - PORTS - * COMPUTERS: Amstrad CPC (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3111&o=2 $end $info=bnglngby, $bio Arcade Video game published 35 years ago: Vs. Raid on Bungeling Bay (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Broderbund Software. Raid on Bungeling Bay was the first Will Wright game (the author of the successful video game "The Sims"). - STAFF - Designed by : Will Wright - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3112&o=2 $end $info=vsslalom, $bio Arcade Video game published 34 years ago: Vs. Slalom (c) 1986 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1986 by Nintendo under license from Rare (who developed this game). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3113&o=2 $end $info=vssoccer,vssoccera, $bio Arcade Video game published 35 years ago: Vs. Soccer (c) 1985 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - STAFF - Sound : Koji Kondo - PORTS - * CONSOLES: Nintendo Famicom (1985) Nintendo GameCube (2001, "Animal Crossing" as an unlockable Bonus game) Nintendo Wii (2006, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3114&o=2 $end $info=starlstr, $bio Arcade Video game published 35 years ago: Vs. Star Luster (c) 1985 Namco. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - TIPS AND TRICKS - Starnoid Call : at a pinch, press 1P+2P+3P+4P START at the same time. - STAFF - Sound : Hiroyuki Kawada - PORTS - * COMPUTERS: Sharp X68000 (1994 - Dempa) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3115&o=2 $end $info=smgolf,smgolfj,smgolfb,ladygolf,ladygolfe, $bio Arcade Video game published 36 years ago: Vs. Stroke and Match Golf (c) 1984 Nintendo. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1984. Both 'Man' and 'Lady' version exist. - STAFF - Sound : Koji Kondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3116&o=2 $end $info=suprmrio,suprmrioa,suprmriobl,suprmriobl2,suprmriobl3, $bio Arcade Video game published 34 years ago: Vs. Super Mario Bros. (c) 1986 Nintendo. Classic and cult horizontal platform game featuring the Nintendo mascot Mario who must save princess Toadstool (Princess Peach in Japan) from Bowser (Koopa in Japan). - TECHNICAL - Vs. Super Mario Bros. is most common in a converted "Donkey Kong" or "Donkey Kong Junior" cabinet (this game was only available as a kit, there were no dedicated cabinets made). Actually, any copy of this game that is not in a converted Donkey Kong series cabinet is incorrect (as the Vs. kit was only designed for those cabinets). Nintendo designed a special small joystick for their Vs. Unisystem games (allowing a 2 player setup on the tiny Donkey Kong control panel). Another difference between this title and most standard games was audio that was processed in the monitor (although this was the same as most other early Nintendo titles). One other notable thing about this title is that either joystick will control either player (most Vs. titles were like this), making it rather pointless to have 2 sticks in the first place. Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1986. Basically, this is the arcade port of the Nintendo Famicom "Super Mario Bros.". There are slight differences: * Item placement in the '?' and hidden blocks differs slightly, so if you're used to the Playchoice-10 version you may find a few different and unexpected items in certain familiar places. * Parts of levels were also changed slightly, too, the most noticeable being a gap in the ceiling bricks on the way to the Warp Zone in World 1-2. * This seems to make the World -1 trick impossible to do on Vs. Super Mario Bros., as it involved the use of these removed bricks. * More enemies added in most levels * Bug fixes / preventions. This game is also known as "Vs. Mario's Adventure". A hack of this game where made by Two-Bits Score and is known as "Skate Kid Bros.". Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. A Vs. Super Mario Bros. unit appears in the sitcom 'Two and a Half Men'; Season 5, Episode 2 (People Who Love Peepholes). - TIPS AND TRICKS - * Increase The Number Of Marios By 100 Or More : There is a way of increasing the number of Marios by more than 100. At the end of World 3-1, when Koopa Troopa comes on the block stairway just before the flagpole... and reaches the lowest step, jump on him to make him stop moving. * The 999 Timer Bonus Trick : This one can be done on any of the -4 Worlds. It is most difficult to achieve on World 6-4 and World 7-4. What you do is try to end the level with the timer at 000, and the machine will act as though you have 1000 units of time instead of 0. It will drop to 999 and count down to 000 from there and award points for each unit of time. Simply jump to the axe as the timer goes from 002 to 001 and you should finish the screen with the timer at 000 and get the maximum bonus. - STAFF - Designed by video game legend : Shigeru Miyamoto Music & sound by : Koji Kondo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3117&o=2 $end $info=vsskykid, $bio Arcade Video game published 34 years ago: Vs. Super SkyKid (c) 1986 Namco. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. - SERIES - 1. Sky Kid (1985) 2. Sky Kid Deluxe (1986) 3. Vs. Super Sky Kid (1986) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3118&o=2 $end $info=supxevs, $bio Arcade Video game published 34 years ago: Vs. Super Xevious - Ganpu no Nazo (c) 1986 Namco. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Zapper, [2] Blaster - TRIVIA - The subtitle translates from Japanese as "Ganpu's Riddle". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3119&o=2 $end $info=tkoboxng, $bio Arcade Video game published 33 years ago: Vs. T.K.O. Boxing (c) 1987 Data East USA - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in November 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3120&o=2 $end $info=vstennis,vstennisa,vstennisb, $bio Arcade Video game published 36 years ago: Vs. Tennis (c) 1984 Nintendo. Single or doubles tennis against human or computer players. Match is best of 3 sets. Game operates on both single and dual monitor cabinets. - TECHNICAL - Main CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in February 1984. This game was designed for the dual-monitor cabinet so that opposing players had their own monitor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3121&o=2 $end $info=vstetris, $bio Arcade Video game published 32 years ago: Vs. Tetris (c) 1988 Atari Games. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Inspired by a pentominoes game he had bought earlier, Alexey Pajitnov creates Tetris on an Electronica 60 in June 1985 at the Moscow Academy of Science's Computer Center. It is ported to the IBM PC by Vadim Gerasimov and starts spreading around Moscow. Pajitnov gets a small degree of fame for his program. Due to Soviet political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game. This gave rise to many sundry Tetris clones for all manner of machines. Here is the name of all tetrominos in Tetris (A tetromino is a geometric shape composed of four squares, connected orthogonally) : * The 'I' (Also called 'Stick' or 'Straight') - Four blocks in a straight line. * The 'Square' (Also called 'O', 'Package' or 'Block') - Four blocks in a 2x2 square. * The 'T' - A row of three blocks with one added below the center. * The 'L' - A row of three blocks with one added below the left side. * The 'J' (Also called 'Inverted L' or 'Gamma') - A row of three blocks with one added below the right side (This piece is a reflection of 'L' but cannot be rotated into 'L'). * The 'S' - Bent trimino with block placed on outside of clockwise side. * The 'Z' (Also called 'Inverted S') - Bent trimino with block added on outside of anticlockwise side (This piece is a reflection of 'S' but cannot be rotated into 'S'). Apart from being a fine game, Tetris is also a perfect mirror of the human condition. For a while the game is entertaining, and we seem to have mastered it and are having fun. Then, something goes wrong. A rash mistake, or an unfulfilled wish, and we're fighting to repair the damage, but we've been thrown off-balance, and the cancer is spreading. Blocks that were once orderly and harmonious are jumbled and filled with holes, and our cup is on the verge of running over. There's always a point at which we stop planning for the future, and realize that we don't have one - all we can do is cling to the present and concentrate, focus our minds on what it's like to be alive, to play the game, before it's all over. You were waiting for a four-by-one block that never came. Eventually we stare death in the face, and death will not spare us because we would warn the others to stay away and not play the game. Sometimes we resist to the bitter end, moving blocks left and right without thought or care, just to hang on, and sometimes we accept the inevitable and pull the blocks down to us, smiling inwardly at the great joke. The rest is silence. We admire the fox as it escapes from the hounds, but when the hunt is over we turn away, and go off and drink and be merry, and somewhere else someone or something is watching us as we watch the fox. But the fox knows it is being chased. Tetris falls in the same class of tantalizing problems as the famous Traveling Salesman Problem or the Halting Problem. It's the intellectual challenge of coming up with heuristics to crack the game that make it so addictive. Tetris was first released in Japan by Bullet Proof Software (BPS), they got the license from Mirrorsoft and Tengen, Tengen also got the license from Mirrorsoft. Mirrorsoft claimed to have the rights of Tetris because its president got a copy of the original Tetris code by Pajitnov himself, however, there were no legal contracts at all. After Nintendo legally got the rights for Tetris from Pajitnov and ELORG in a trip to the USSR and was proven that Mirrorsoft wasn't legally entitled to give licenses, Tengen's unlicensed Tetris for the NES was recalled and Sega's version was called Tetremix for the soundtrack CD's. BPS (which had registered Tetris in Japan which made Nintendo's version not to be released there) eventually got the rights for Tetris and even had Pajitnov as an employee. Nowadays, Pajitnov runs the Tetris Company, any company that wants to make a Tetris game has to get the license from (and only from) this company. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3122&o=2 $end $info=goonies, $bio Arcade Video game published 34 years ago: Vs. The Goonies (c) 12/1986 Konami. A platform game based on the 1985 Steven Spielberg movie of the same name. The player takes control of Mikey and must explore a variety of caverns and rooms, searching for the three keys needed to unlock the huge, metal door that bars progress to the next level. The keys are hidden behind a number of doors which can only be removed by placing a bomb in front of them and blowing them open. Mikey's progress is hampered by the many enemies that roam the levels. The bombs needed to blow the doors appear when certain enemies are killed. A fellow 'Goonie' is trapped behind one of the doors on each level, and can be rescued, although this isn't necessary to progress to the next level. A catapult, or 'slingshot', can also be found, allowing Mikey to attack enemies from a safe distance. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Licensed to Nintendo. Rac Carpana holds the official record for this game with 504,820 points. A The Goonies machine was shown at the 2003 classic arcade games show 'California Extreme' in San Jose, California. - SERIES - 1. The Goonies (1986, NES, MSX) 2. Vs. The Goonies (1986) 3. The Goonies II (1987, NES) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3123&o=2 $end $info=topgun, $bio Arcade Video game published 33 years ago: Vs. Top Gun (c) 1987 Konami. - TECHNICAL - Main CPU : Zetex N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Screen orientation: Horizontal Video resolution: 256 x 240 pixels Screen refresh: 60.00 Hz Palette colors: 64 Players: 2 Control: 8-way joystick Buttons: 2 - STAFF - Cabinet Graphic Design: Don Marshall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3124&o=2 $end $info=wrecking, $bio Arcade Video game published 36 years ago: Vs. Wrecking Crew (c) 1984 Nintendo. - TECHNICAL - Main CPU : (2x) N2A03 (@ 1.789772 Mhz) Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 128 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1984. - SERIES - 1. Vs. Wrecking Crew (1984) 2. Wrecking Crew (1985) 3. Wrecking Crew '98 (1998, Nintendo Super Famicom) - STAFF - Sound : Hirokazu Tanaka - PORTS - * CONSOLES: Nintendo Famicom (1985) Nintendo Famicom (1989,"Famicom Disk System") Nintendo Super Famicom (1998, as a bonus game in "Wrecking Crew '98") Nintendo Game Boy Advance (2004, "Famicom Mini Series") Nintendo Wii (2007, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3125&o=2 $end $psx=vs, $bio Sony PlayStation disc published 23 years ago: Vs. (c) 1997 T-HQ, Inc. - TECHNICAL - GAME ID: SLUS-00513 - TRIVIA - Released on November 30, 1997 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111430&o=2 $end $tvc_cass=vtbridzs,vtbridzsa, $bio Videoton TVC cass. published 35 years ago: VT Bridzs (c) 1985 Intelligent Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112540&o=2 $end $tvc_flop=vtbridzs,vtbridzsa, $bio VT Bridzs (c) 198? Videoton [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112145&o=2 $end $info=vt100, $bio Computer published 42 years ago: VT100 (c) 1978 Digital Equipment Corp. - TRIVIA - Introduced in August 1978. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103297&o=2 $end $bbc_rom=vt100, $bio Acorn BBC ROM published 31 years ago: VT100 (c) 1989 UKC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240357&o=2 $end $info=vt100ac, $bio Computer published 41 years ago: VT100 w/VT1xx-AC STP (c) 1979 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240514&o=2 $end $info=vt101, $bio Computer published 39 years ago: VT101 (c) 1981 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240515&o=2 $end $info=vt102, $bio Computer published 39 years ago: VT102 (c) 1981 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127666&o=2 $end $info=vt105, $bio Computer published 42 years ago: VT105 (c) 1978 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103298&o=2 $end $info=vt131, $bio Computer published 39 years ago: VT131 (c) 1981 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240516&o=2 $end $info=vt180, $bio Computer published 37 years ago: VT180 (c) 1983 Digital Equipment Corp. [DEC] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240517&o=2 $end $info=vt220,vt220a, $bio Computer published 37 years ago: VT220 (c) 1983 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127667&o=2 $end $info=vt240, $bio Computer published 37 years ago: VT240 (c) 1983 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127668&o=2 $end $info=vt320, $bio Computer published 33 years ago: VT320 (c) 1987 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127669&o=2 $end $info=vt330, $bio Computer published 33 years ago: VT330 (c) 1987 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127670&o=2 $end $info=vt420, $bio Computer published 30 years ago: VT420 (c) 1990 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127671&o=2 $end $info=vt52, $bio Computer published 45 years ago: VT52 (c) 1975 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235424&o=2 $end $info=vt520, $bio Computer published 26 years ago: VT520 (c) 1994 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127672&o=2 $end $info=vt62, $bio Computer published 42 years ago: VT62 DECscope (c) 1978 Digital Equipment Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240437&o=2 $end $info=iqunlim, $bio VTech IQ Unlimited (c) 19?? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233768&o=2 $end $info=itunlim, $bio Computer published 22 years ago: VTech IT Unlimited (c) 1998 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233770&o=2 $end $zx81_cass=vucalc, $bio Sinclair ZX-81 cass. published 38 years ago: VU-CALC (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114611&o=2 $end $timex_dock=vucalc, $bio Timex Sinclair 2068 cart. published 37 years ago: VU-Calc (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237045&o=2 $end $bbcb_cass=vucalc, $bio Vu-Calc (c) 19?? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52632&o=2 $end $zx81_cass=vucalct, $bio Sinclair ZX-81 cass. published 38 years ago: VU-CALC [Model 03-1000] (c) 1982 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114719&o=2 $end $zx81_cass=vufile, $bio Sinclair ZX-81 cass. published 38 years ago: VU-FILE (c) 1982 Sinclair Research, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114612&o=2 $end $timex_dock=vufile, $bio Timex Sinclair 2068 cart. published 37 years ago: VU-File (c) 1983 Timex Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237046&o=2 $end $bbcb_cass=vufile, $bio Vu-File (c) 19?? Psion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52633&o=2 $end $bbcb_flop_orig=vutype, $bio Acorn BBC Micro B disk. published 36 years ago: Vu-Type (c) 1984 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125418&o=2 $end $spectrum_cass=vulcansy,vulcan12,vulcan48,vulcansy_a, $bio Sinclair ZX Spectrum cass. published 33 years ago: Vulcan (c) 1987 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81782&o=2 $end $cpc_cass=vulcan, $bio Amstrad CPC cass. published 33 years ago: Vulcan - The Tunisian Campaign (c) 1987 CCS [Cases Computer Simulations, Ltd.] [London, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100039&o=2 $end $cpc_flop=vulcanth,vulcanth01,vulcanuk01,vulcanuk,vulcaned,vulcaned01, $bio Amstrad CPC 464 disk. published 33 years ago: Vulcan - The Tunisian Campaign (c) 1987 CCS [Cases Computer Simulations, Ltd.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128047&o=2 $end $dragon_cass=vulcanox, $bio Dragon cass. published 37 years ago: Vulcan Noughts and Crosses (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116634&o=2 $end $info=vulcan,vulcana,vulcanb, $bio Arcade Video game published 32 years ago: Vulcan Venture (c) 1988 Konami. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Gradius II - GOFER no Yabou [Model GX785]". - TECHNICAL - Konami Twin 16 Hardware Game ID : GX785 - TRIVIA - Vulcan Venture was released in March 1988. The main differences from the original Japanese are: * Continue available. * Different title screen. * 'Option' is called 'Multiple'. * 'Ripple Laser' is called 'Pulse Laser' in Vulcan Venture. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'ASO'. - SERIES - 1. Nemesis (1985, ARC) 2. Gradius 2 (1987, MSX) 3. Vulcan Venture (1988, ARC) 4. Nemesis 3 - The Eve of Destruction (1988, MSX) 5. Gradius III - Densetsu Kara Shinwa-e (1989, ARC) 6. Nemesis '90 Kai (1993, X68K) 7. Solar Assault - Gradius (1997, ARC) 8. Solar Assault - Revised (1997, ARC) 9. Gradius Gaiden (1997, PSX) 10. Gradius IV - Fukkatsu (1999, ARC) 11. Gradius Galaxies [Model AGB-AGAE-USA] (2001, GBA) 12. Gradius V (2004, PS2) 13. Gradius Neo (2004, NTT DoCoMo i-mode Phones) 14. Gradius Neo Imperial (2005, NTT DoCoMo i-mode Phones) 15. Gradius Wide (2007, NTT DoCoMo i-mode Phones) 16. Gradius Rebirth (2008, WII) - PORTS - * CONSOLES: Sony PlayStation 4 [PSN] [US] (jul.15, 2016) "Arcade Archives - Gradius II [Model CUSA-03723]" Sony PlayStation 4 [PSN] [EU] [AU] (aug.23, 2016) "Arcade Archives - Vulcan Venture [Model CUSA-03940]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3126&o=2 $end $msx1_flop=vulgardr, $bio MSX disk. published 8 years ago: Vulgardry (c) 2012 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109127&o=2 $end $info=vulgus,vulgusj,vulgusa, $bio Arcade Video game published 36 years ago: Vulgus (c) 1984 Capcom Company, Limited. Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Vulgus was released in May 1984. It is the first game produced by Capcom. Capcom, a name derived from 'Capsule' and 'Computer'. Kenzo Tsujimoto established the company in Japan as a manufacturer and distributor of electronic games machines. In space shuttle terminology, CAPCOM also stands for 'Capsule Communications'.They are responsible for most of the talking to the shuttle during the missions. They relay all the messages to and from the shuttle. It's a very important, very stressful position in the space flight system. Vulgus was only available as a conversion kit from SNK (or Capcom in Japan). The marquee to this title was red and it had a strange blue 'Vulgus' logo that had red veins running through it. - UPDATES - The US version's high score table allowed three initials to be entered. The Japanese version allowed ten letters to be entered. - STAFF - Director: Tokuro Fujiwara Staff : T. Toyohara, M. Kimura, Y. Morita, A. Fukada, S. Okada - PORTS - * CONSOLES: [JP] Sega Saturn (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model T-1234G]" [JP] Sony PlayStation (oct.15, 1998) "Capcom Generation Dai 3 Shou Koko ni Rekkishi Hajimaru [Model SLPS-01649]" [EU] Sony PlayStation (sept.3, 1999) "Capcom Generations 3 - The First Generation [Capcom Generations Disc 3] [Model SLES-21881]" [US] Microsoft XBOX (sept.27, 2005) "Capcom Classics Collection" [US] Sony PS2 (sept.27, 2005) "Capcom Classics Collection [Model SLUS-21316]" [EU] Microsoft XBOX (nov.18, 2005) "Capcom Classics Collection" [EU] Sony PS2 (nov.18, 2005) "Capcom Classics Collection [Model SLES-53661]" [JP] Sony PS2 (mar.2, 2006) "Capcom Classics Collection [Model SLPM-66317]" Sony PlayStation 3 [PSN] [JP] (feb.19, 2013) "Capcom Arcade Cabinet [Model NPJB-00210]" Microsoft XBOX 360 [XBLA] [JP] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet" Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet" [US] Sony PSP (apr.23, 2013) "Capcom Classics Collection Reloaded [Favorites] [Model ULUS-10134FV]" Sony PlayStation 3 [PSN] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.21, 2013) Microsoft XBOX 360 [XBLA] [US] "Capcom Arcade Cabinet" : provided only if all five packs are bought or through the All-in-One Pack (may.22, 2013) * HANDHELDS: [JP] Sony PSP (sept.7, 2006) "Capcom Classics Collection [Model ULJM-05104]" [US] Sony PSP (oct.24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]" [EU] Sony PSP (nov.10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]" [AU] Sony PSP (nov.16, 2006) "Capcom Classics Collection Reloaded" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (2003) "Capcom Coin-Op Collection Volume 1" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3127&o=2 $end $info=st_vulkn, $bio Vulkan (c) 199? Stella. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42270&o=2 $end $cpc_flop=vulkan19, $bio Vulkan (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128048&o=2 $end $x68k_flop=vulquar, $bio Vulquar (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88738&o=2 $end $dragon_cass=vultures, $bio Dragon cass. published 37 years ago: Vultures (c) 1983 J.Morrison Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234413&o=2 $end $amigaocs_flop=vyrus, $bio Commodore Amiga 500 disk. published 29 years ago: Vyrus (c) 1991 Amiga Fun - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75498&o=2 $end $vz_snap=mon, $bio VZ 200-300 Diskette Monitor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235142&o=2 $end $info=vz2000, $bio Computer published 37 years ago: VZ 2000 (c) 1983 Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228922&o=2 $end $vz_snap=meteor, $bio VZ Asteroids (c) 198? Unknown Asteroids clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235012&o=2 $end $vz_snap=vzcave, $bio VZ Cave (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235144&o=2 $end $pc98=vzedit, $bio VZ Editor (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90977&o=2 $end $fmtowns_flop=vzedit, $bio VZ Editor Ver. 1.6 with ATOK 7 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132291&o=2 $end $vz_snap=vzpanik,panik2,panik_in, $vz_cass=panik, $bio VZ Panik (c) 198? Dick Smith Electronics. Dig holes and when the monsters fall in the holes, push them through to kill them. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235143&o=2 $end $info=vz200de, $bio Computer published 37 years ago: VZ-200 (c) 1983 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233781&o=2 $end $info=vz200, $bio Computer published 36 years ago: VZ-200 (c) 1984 Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228921&o=2 $end $vz_snap=vzcup, $bio VZ-200 Cup (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235145&o=2 $end $info=vz300, $bio Computer published 36 years ago: VZ-300 (c) 1984 Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228923&o=2 $end $vz_snap=chess, $vz_cass=chess, $bio VZ-Chess (c) 198? Dick Smith Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235049&o=2 $end $archimedes=vzap, $bio Acorn Archimedes disk. published 20 years ago: VZap (c) 2000 Digital Phenomena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127156&o=2 $end $vz_snap=vzetris, $bio Vzetris (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235146&o=2 $end $pce=wring, $bio NEC PC-Engine HuCARD published 30 years ago: W-ring - The Double Rings (c) 1990 Naxat Soft. W-ring is a horizontal shooter by Naxat Soft. Once again, the player takes control of a small and heavily armed spaceship and decides to fry up an entire alien invasion. It all starts on Saturn and the game will take the player to the edge of our Solar System and throught Pluto's Star Gate. Stages are vast and the screen scrolls vertically to reveal more scenery as the ship moves around the screen. Controls are straight forward, one action button fires the main weapon and drop bombs, the second button, however, only changes the ship's speed. Special pods fly around every stage and release powerups when shot. Five weapons are available and include green Ring Beams, blue Laser, pink Multi-Way, Missiles and Gyro Shields. Each weapon can be upgraded several times, but take a single hit and it's back to the default, and weak, vulcan gun. Powering-up also automatically builds a special ring (hence the game's title) around the ship and protect it from enemy fire, making bullets literally bounce from it. It can also be moved at the front or behind the ship and offer a better protection for that matter. Other pods are hidden in each stage and give various extra powers to the ship, like increase its stock of bombs. The most intereresting, and rarest, are the Mystery (symbolized by an interrogation mark) and Extra icons which varies the main weapon's behavior. For instance, the multi-way pink laser will bounce off from walls or missiles will fire in straight lines. As expected with such title, a powerful guardian awaits for the player at the end of every stage and, interestingly, flashing targets reveal the opponent's weak points before each encounter. - TECHNICAL - HuCARD ID: NX90005 - TRIVIA - Released on September 28, 1990 in Japan for 6300 Yen. - STAFF - System Programmer: Nabe San Main Programmer: Yūichi Ochiai Sub Programmer: Kenji Nakamura, Yoshiharu Takaoka Graphic Designer: Kenji Mori, Kame San, Zaki Sound Composer: Hisashi Matsushita, Daisuke Morishima Special Thanks: Dandy Fujisawa, Masato Toyoshima (Kind Toyoshima), Bokuchan Kiyokawa, Rabit Morota, Masataka Uemoto, Kazushi Matsumoto, Eiji Kimura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58771&o=2 $end $pce_tourvision=wring, $bio TOURVision cart. published 29 years ago: W-Ring (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 21 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101171&o=2 $end $x68k_flop=wtank, $bio W-Tank (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88739&o=2 $end $bbcb_cass=war, $bio Acorn BBC/Electron cass. published 34 years ago: W.A.R. (c) 1986 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52634&o=2 $end $bbcb_flop_orig=war, $bio Acorn BBC Micro B disk. published 34 years ago: W.A.R. (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125447&o=2 $end $cpc_cass=wars, $bio Amstrad CPC cass. published 33 years ago: W.A.R. (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100041&o=2 $end $cpc_cass=war, $bio Amstrad CPC cass. published 33 years ago: W.A.R. (c) 1987 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100042&o=2 $end $gp32=wbw, $bio GamePark GP32 cart. published 16 years ago: W.B.W. - Mabeobsaga Doego Sip-eo! (c) 2004 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237395&o=2 $end $x68k_flop=wbullet, $bio Sharp X68000 Series 5.25in.disk. published 21 years ago: W.Bullet (c) 1999 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88740&o=2 $end $spectrum_cass=weclemanhs, $bio W.E.C. Le Mans (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219556&o=2 $end $dragon_flop=wimp, $bio Dragon disk. published 32 years ago: W.I.M.P. (c) 1988 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117030&o=2 $end $gba=witch, $bio Nintendo GBA cart. published 15 years ago: W.i.t.c.h. (c) 2005 Disney Interactive - TECHNICAL - [Model AGB-BWTP-EUR] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76243&o=2 $end $nes=wadilei, $bio Wa Di Lei [Model FC7001] (c) 19?? Bung [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77008&o=2 $end $a2600=wabbit, $bio Atari 2600 cart. published 38 years ago: Wabbit (c) 1982 Apollo You are a farmer, named Billie Sue, trying to protect your crops. One patch in particular is giving you trouble. It's surrounded by ten holes from which wabbits [sic] dart into your field. Scare off the pesky creatures by throwing wotten [sic] eggs at them (they're in abundance this year and worth much less than good country carrots). The score on the left depicts the number of carrots the wabbits have snatched and deposited in their wabbit holes. The current carrot count increases every time a wabbit gets back into his hole with one of your carrots. Your score increases everytime you wallop a wabbit with a wotten egg. It's an egg-citing experience. 8 game variations - For one or two players, the number of Wabbits you have to chase off will vary as follows: GAME 1 -- 2 WABBITS FOR 1 PLAYER GAME 2 -- 2 WABBITS FOR 2 PLAYERS GAME 3 -- 1 WABBIT FOR 1 PLAYER GAME 4 -- 1 WABBIT FOR 2 PLAYERS GAME 5 -- 3 WABBITS FOR 1 PLAYER GAME 6 -- 3 WABBITS FOR 2 PLAYERS GAME 7 -- 1 WABBIT FOR 1 PLAYER (CHILD) GAME 8 -- 1 WABBIT FOR 2 PLAYERS (CHILD) - TECHNICAL - Model AP2010 - SCORING - When wabbits carrying carrots successfully return to their burrows without being hit by wotten eggs, the current carrot indicator on the left of the screen will increase by one point. Every time Billie Sue is able to hit a wabbit with a wotten egg before the wabbit reaches a carrot, you will receive five points. When the wabbit is hit by a wotten egg on the way back from its burrow with a carrot, you will receive ten points on your score on the right of the screen. And you get a bonus: every 100 points you get will cause the wabbits to lose 25 carrots from their current carrot count. The game will end when the wabbits' score reaches 100 points. - STAFF - Programmer: Ban Tran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51184&o=2 $end $cpc_flop=waccipag,waccipag01, $bio WACCI Page Layout Files (c) 199? WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123297&o=2 $end $cpc_flop=wacciwor, $bio Wacci-Word (c) 199? WACCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123296&o=2 $end $saturn=wachenro, $bio Sega Saturn game published 22 years ago: Wachen Röder (c) 1998 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59894&o=2 $end $info=wackadoo, $bio Redemption game published 22 years ago: Wack-A-Doodle-Doo (c) 1998 Stern Pinball, Incorporated. - STAFF - Art Director : Jason J. Dominiak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11227&o=2 $end $info=wacko, $bio Arcade Video game published 38 years ago: Wacko (c) 1982 Bally Midway. Wacko is a colorful single screen shooter, with excellent graphics for the time. You maneuver Kapt'n Krooz'r around the screen in his spaceship. The terrain is an orange moon scene, various cartoonish monsters dot the landscape. You must blast the monsters in pairs to make them vanish. Later levels introduce even more complex rules as to what can be shot. You control your ship with the trackball, while using the joystick to aim and shoot. The controls feel natural with a little practice, but the game quickly becomes very difficult on the higher levels. - TECHNICAL - Bally Midway MCR 2 hardware Game No. 337 Main CPU : Zilog Z80 (@ 2.496 Mhz) Sound CPU : Zilog Z80 (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 64 Players : 2 Control : Trackball, joystick - TRIVIA - The game originally had a wizard shooting at cute animals but Bally/Midway execs thought it was too cute and needed an edge. Monsters were designed by Scott and put in instead, plus Bally/Midway also called him at the last minute to replace the wizard with the little green alien from "Kozmik Krooz'r". The slanted cabinet was an idea by Marvin Glass which required the trackballs to be installed upside down to work properly. This title takes the prize for having the strangest dedicated cabinet ever made The Wacko cabinet is sloped, both the control panel, and the marquee are set at an angle. The right side of each being about three inches lower than the left side. This means that the joystick and trackball are both at an angle. This is the only machine ever made to feature a sloped control panel (a distinction which it will probably keep for a long time). - STAFF - Designed and programmed by : Steve Meyer Graphics by : Scott Morrison - PORTS - * CONSOLES: Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3128&o=2 $end $spectrum_cass=wackydar, $bio Sinclair ZX Spectrum cass. published 29 years ago: Wacky Darts (c) 1991 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2362 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81783&o=2 $end $info=wackygtr, $bio Redemption game published 30 years ago: Wacky Gator (c) 1990 Data East USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100212&o=2 $end $vsmile_cd=wackyracr2,wackyracr3, $bio Wacky Race on Jumpin' Bean Island [Model 80-93120] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147511&o=2 $end $vsmile_cd=wackyracuk, $bio Wacky Race on Jumpin' Bean Island [Model 80-93123] (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147510&o=2 $end $info=m3wacky, $bio Wacky Racer (c) 198? MDM Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41215&o=2 $end $info=sc5wacky,sc5wackya,sc5wackyb,sc5wackyc, $bio Wacky Racers (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3305] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42847&o=2 $end $amigaocs_flop=wackyrac, $bio Commodore Amiga 500 disk. published 29 years ago: Wacky Races (c) 1991 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75502&o=2 $end $cpc_cass=wackyrac, $bio Amstrad CPC cass. published 28 years ago: Wacky Races (c) 1992 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100046&o=2 $end $megadriv=wackyrac, $bio Wacky Races (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57513&o=2 $end $cpc_flop=wackyrac01, $bio Amstrad CPC 464 disk. published 28 years ago: Wacky Races Trained (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122490&o=2 $end $gbcolor=wackyracu, $bio Nintendo Game Boy Color game published 20 years ago: Wacky Races [Model CGB-AW9E-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69086&o=2 $end $gbcolor=wackyrac, $bio Nintendo Game Boy Color game published 20 years ago: Wacky Races [Model CGB-AW9P-NOE] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69084&o=2 $end $spectrum_cass=wackyrac,wackyrac_a, $bio Sinclair ZX Spectrum cass. published 28 years ago: Wacky Races [Model HT125] (c) 1992 Hi-Tec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81784&o=2 $end $nes=wackyrac, $bio Nintendo NES cart. published 28 years ago: Wacky Races (c) 1992 Atlus Company, Limited. North American release. Game developed in Japan. See the original for more information; "Chiki Chiki Machine Mou Race [Model ATL-5I]". Description from back cover: The wackiest, wildest cartoon racing game ever is here. Based on the original Hanna-Barbera cartoon, Wacky Races lets you join your favorite characters on a wild race where only your wits, your driving skills and your bag of dirty tricks will get you across the finish line first! - TECHNICAL - GAME ID: NES-WE-USA - TRIVIA - Released in May 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55796&o=2 $end $vic1001_cart=wacky, $bio Commodore VIC-20 cart. published 38 years ago: Wacky Waiters (c) 1982 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87000&o=2 $end $info=m4wwc,m4wwca,m4wwcb, $bio Wacky Weekend (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15349&o=2 $end $adam_cass=wackywrd, $bio Coleco Adam cass. published 36 years ago: Wacky Word Games (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118145&o=2 $end $adam_flop=wackywrd,wackywrda, $bio Coleco Adam disk. published 36 years ago: Wacky Word Games (c) 1984 Coleco Industries, Inc. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230392&o=2 $end $megadriv=wworldsp3,wworldsp2,wworldsp1, $bio Sega Mega Drive game published 26 years ago: Wacky Worlds (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57035&o=2 $end $megadriv=wworlds, $bio Sega Genesis game published 26 years ago: Wacky Worlds (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57514&o=2 $end $gba=wadehixt, $bio Nintendo GBA cart. published 16 years ago: Wade Hixton's Counter Punch [Model AGB-BSRE-USA] (c) 2004 DSI Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76253&o=2 $end $info=sc4wadzl,sc4wadzla, $bio Wadzilla (c) 200? Mazooma Games. - TECHNICAL - [Model PR2052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42848&o=2 $end $info=warcadia, $bio Arcade Video game published 38 years ago: Waga Seishun no Arcadia (c) 1982 Sigma Enterprises. - TECHNICAL - Main CPU : Motorola M6809 (@ 1.4 Mhz), (2x) M6802 (@ 1 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1 Mhz), (2x) DAC Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Released in December 1980. The title of this game translates from Japanese as 'Arcadia of My Youth'. This game is known outside Japan as "New York New York". Waga Seishun no Arcadia is based on the animated movie of the same name. The guy standing in the background of this game is Space Pirate Captain Harlock, the protagonist of the movie. Arcadia is the name of his ship. Starting before this movie and into the present day, Harlock is featured in a number of comic books, TV series and movies. - UPDATES - Differences between "Arcadia' and 'NY, NY' : * In the background of 'NY, NY' is the Statue of Liberty, surrounded by blue buildings. * In 'Arcadia', the Statue has been replaced by Captain Harlock (who is still the same color as the Statue of Liberty for some reason) and there is a blue nebula instead of blue buildings. * Also, the words 'New York' have been replaced by 'Arcadia' in the demo. * Besides the picture of Harlock in the background, nothing else in the 'Arcadia' game really has any relationship with the movie at all. * 'NY, NY' came first and was then slightly modified to cash in on the 'Arcadia' movie. * There are also no additional copyright notices, as there would normally be in a game based on a movie (So perhaps it wasn't even officially licensed). * Another odd thing is that in Arcadia it really doesn't make a lot of sense to have a giant cyan Capt. Harlock floating around in space in the background. * Whereas in NY, NY it actually makes sense for the Statue of Liberty to be in the background. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3129&o=2 $end $pc8801_flop=wagaseis, $bio NEC PC-8801 Series disk. published 32 years ago: わが青春の妖怪屋敷 (c) 1988 Dot Kikaku. (Waga Seishun no Youkai Yashiki) - TECHNICAL - GAME ID: ASW-801 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93225&o=2 $end $gba=wagam8nt, $bio Nintendo GBA cart. published 17 years ago: Wagamama Fairy Mirumo de Pon! 8 Nin no Toki no Yousei [Model AGB-BMYJ-JPN(RK339-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76255&o=2 $end $gba=wagamdmp, $bio Nintendo GBA cart. published 15 years ago: Wagamama Fairy Mirumo de Pon! Dokidoki Memorial Panic [Model AGB-BMIJ-JPN(RK381-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76256&o=2 $end $gba=wagamnks, $bio Nintendo GBA cart. published 16 years ago: Wagamama Fairy Mirumo de Pon! Nazo no Kagi to Shinjitsu no Tobira [Model AGB-BWPJ-JPN(RK371-J1)] (c) 2004 Konami Corp.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76257&o=2 $end $gba=wagamomd, $bio Nintendo GBA cart. published 18 years ago: Wagamama Fairy Mirumo de Pon! Ougon Maracas no Densetsu [Model AGB-AWKJ-JPN(RK332-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76258&o=2 $end $gba=wagamtma, $bio Nintendo GBA cart. published 17 years ago: Wagamama Fairy Mirumo de Pon! Taisen Mahoudama [Model AGB-BMPJ-JPN(RK336-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76259&o=2 $end $gba=wagamyka, $bio Nintendo GBA cart. published 16 years ago: Wagamama Fairy Mirumo de Pon! Yume no Kakera [Model AGB-BWFJ-JPN(RK360-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76260&o=2 $end $psx=wagammgm, $bio Sony PlayStation disc published 17 years ago: Wagamama Fairy Mirumo de Pon! Mirumo no Mahou Gakkou Monogatari (c) 2003 Konami Corp. - TECHNICAL - Model SLPM-87220 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85848&o=2 $end $nes=wagyan2, $bio Nintendo Famicom cart. published 30 years ago: ???????2 (c) 1990 Namco, Limited. (Wagan Land 2) - TECHNICAL - Game ID: NAM-WL2-5800 - TRIVIA - Wagan Land 2 was released on December 14, 1990 in Japan. The story takes place several years after the other Wagan Land games (but before Wagan Paradise), in which the player takes control of Wagan II, the son of the original Wagan. The final battle theme in this game would later be used as the final battle theme in Super Wagan Land. The boss introduction theme would be used in Super Wagan Land as well. The boss battle theme was used in Super Wagan Land, as well as in the later DS sequel. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54800&o=2 $end $nes=wagyan3, $bio Nintendo Famicom cart. published 28 years ago: ???????3 (c) 1992 Namco, Limited. (Wagan Land 3) - TECHNICAL - Game ID: NAM-FW3-5800 - TRIVIA - Released on December 8, 1992 in Japan, Wagan Land 3 is the third and final installment of the series for the Family Computer. The game's setting is changed from Wagan Land, the location in preceding installments, to a space city where the 'Hisopiso family', a distant relative of the Wagan family, lives. Because of the change of setting to space, Wagan's jumping ability is increased and there are stages where the player can walk upside down under the ceiling. This installment also introduces a 2-player versus mode where the player can control any of the boss characters. The ending of this game serves as a cliffhanger to the next installment, Super Wagan Land 2. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54801&o=2 $end $nes=wagyan, $bio Nintendo Famicom cart. published 31 years ago: ??????? (c) 1989 Namco, Limited. (Wagan Land) - TECHNICAL - Game ID: NAM-WL-4900 - TRIVIA - Released on February 9, 1989 in Japan. The boss theme that was later used in Wagan Land 2 and Super Wagan Land was first used in this installment for the shiritori and concentration mini-games. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - PORTS - * CONSOLES: Sega Game Gear (1991) "Wagan Land [Model T-14047]" Nintendo Wii [Virtual Console] (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54799&o=2 $end $gamegear=wagyan,wagyana, $bio Sega Game Gear cart. published 29 years ago: Wagan Land (c) 1991 Namco, Limited. - TECHNICAL - Cartridge ID: T-14047 - TRIVIA - Wagan Land for GG was released on July 26, 1991 in Japan. This Game Gear version of the Wagan Land is different from the Famicom version and the plot involves Wagan Land being attacked by Dr. Devil once again. In order to avoid the afterimage effect that was caused by playing action games on an LCD game at the time of the game's release, some of the stages were redesigned and others were replaced. New power-up items for the action scenes were also added that were previously introduced in Wagan Land 2 (which was released prior to the Game Gear version), as well as an hourglass that stops time during the mini-game segments. The Game Gear version lacks the ability of allowing the player to slowly descend into the ground by pressing the jump button while in mid-air, a features that has been included in the other games of the series. Reviews: [FR] November 1991 - Consoles + N.2: 78/100 (as Waga Land). - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64993&o=2 $end $snes=wagyanp, $bio Nintendo Super Famicom cart. published 26 years ago: Wagan Paradise (c) 1994 Namco, Limited. - TECHNICAL - Game ID: SHVC-AWLJ-JPN - TRIVIA - Wagan Paradise is the third and final installment for the Super Famicom, released on December 16, 1994 in Japan. The story takes place several years after the events of Wagan Land 2. The main characters this time are a pair of siblings named Takuto (a male Wagan) and Karin (a female Wagan), who must against the Nummers clan, who are citizens from an underground civilization. Story sequences are now added between stages which shows the two siblings investigating a series of strange events on Wagan Land. In contrast to the first two Super Famicom games, the game's graphics is composed of characters with black outlines on pastel-colored background that employed light hues. The designs of Takuto and Karin are also rounder compared to the previous incarnations of the Wagan character. The mini-games are all completely new and now resemble IQ testing puzzles which the player must solve under the allotted time. - SERIES - 1. Wagan Land [Model NAM-WL-4900] (1989, FC) 2. Wagan Land 2 [Model NAM-WL2-5800] (1990, FC) 3. Super Wagan Land [Model SHVC-SW] (1991, SFC) 4. Wagan Land 3 [Model NAM-FW3-5800] (1992, FC) 5. Super Wagan Land 2 [Model SHVC-S6] (1993, SFC) 6. Wagan Paradise [Model SHVC-AWLJ-JPN] (1994, SFC) 7. Mega Wagan Land (2005, V-AP) 8. Hirameki Action - Chibikko Wagan no Oukina Bouken (2009, DS) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62599&o=2 $end $info=m1wagon,m1wagona,m1wagonb,m1wagonc, $bio Wagon Trail (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42027&o=2 $end $apple2_flop_clcracked=wagnwest, $bio Apple II disk. published 35 years ago: Wagons West (c) 1985 Scholastic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231119&o=2 $end $pce=waiwaimj, $bio NEC PC-Engine HuCARD published 31 years ago: Wai Wai Mahjong - Yukaina Janyuu Tachi (c) 1989 Video System Company, Limited. Wai Wai Mahjong is ... a Mahjong game. Pick an opponent (from baseball player, police girl to formula 1 driver). A monk pops up from time to time to give you some advice (all in Japanese). - TECHNICAL - HuCARD ID: VS89001 HuCARD Size: 2 MBits. - TRIVIA - Released on June 19, 1989 in Japan for 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58772&o=2 $end $pc98=waiwaip, $bio Wai Wai Party (c) 199? Fauku. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91005&o=2 $end $nes=waiwai2, $bio Nintendo Famicom cart. published 29 years ago: ????????2 SOS!!???? (c) 1991 Konami Industry Company, Limited. (Wai Wai World 2 - SOS!! Paseri Jou) Wai Wai World 2 SOS!! Paseri Jou is a side scrolling action game by Konami, and sequel of Wai Wai World originally released in 1988. After the events recounted in the first episode, the land of Wai Wai was finally at peace once again. But one fateful day, the evil sorcerer War?mon appears from the shadows, steals the Parsley castle and plunges the kingdom into chaos. He kidnaps princess H?bu (aka princess Herbs) and no one stands up to stop him. No one but one person - the genius Dr Cinnamon escaped and decides to secretly build a humanoid robot boy to save the day. The Super Robot Rikkuru, as he named it, has the incredible ability to transform into several popular Konami characters, namely Goemon (Ganbare Goemon), Upa (Bio Miracle Bokutte Upa) Simon Belmont (Akumaj? Dracula), F?ma (Getsu F?ma Den) and Bill Rizer (Contra). But there is a bit of a catch. Firstly, Rikkuru must collect special items with the letter C stamped on them in order to successfully transform intro a secondary character (by jumping and pressing up at the same time). Secondly, he can only transform into three different characters that the player chooses at the start of the game (out of four teams), and he can only change into them for a mere sixty-second period. Additionally, although the Konami characters are invincible, the time limit goes down each time they receive a hit (health kits scattered around each stage allow the player to gain it all back though). Rikkuru comes equipped with a small laser blaster and the uncanny ability to double jump (thanks to his ingenious rocket boots). As expected, each character features its own weapon and characteristics, from Bill and his multi-directional machine gun to Simon and his long range whip or Upa and his magic rattle that turns enemies into floating cloud-platforms. Interestingly, all of them have the remarkable ability to charge a powerful glowing attack and kill all enemies on the screen. Wai Wai World 2 consists of nine Konami-themed levels (some of them with alternate routes) as well as various bonus stages and mini-games that switch the gameplay around, from shooting action to puzzle solving or racing. A two-simultaneous player mode is also avaible and allows a second player to take control of Blue Rikkuru and a password system is used to allow the player to return to the game at a later time. - TECHNICAL - Game ID: RC850 Cart color: Black. - TRIVIA - Wai Wai World 2 was released on January 05, 1991 in Japan for 6500 Yen. The subtitle of this game translates as 'SOS!! Parsley Castle'. - STAFF - Program: Boyoyon Shinamon Aoyama, Grasshopper Ogawa, Wan Chin Tokoma, Chacha Yoshida Graphic Design: Pemopemo Sand? Kawaminami, Ishihara Kamenosuke Aratame Pensuke, Fukada Ranmaru P?suke Sound Design: Sakagon Mirukushoppu Y?ichi, Jientoruman Matsubara Kenchan, Manami Muchimuchipurin Satoko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54802&o=2 $end $nes=waixngzs,waixngzs1, $bio Nintendo Famicom cart. published 24 years ago: ???? (c) 1996 Waixing Computer & Technology Co., Ltd. (Wai Xing Zhan Shi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77009&o=2 $end $nes=waixngz2a,waixngz2, $bio ????2 (c) 19?? Waixing Computer & Technology Co., Ltd. (Wai Xing Zhan Shi 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77010&o=2 $end $n64=waialae1,waialae,waialaeu1,waialaeu, $bio Nintendo 64 cart. published 22 years ago: Waialae Country Club - True Golf Classics (c) 1998 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58069&o=2 $end $saturn=waix36, $bio Sega Saturn game published 23 years ago: Waialae no Kiseki - Extra 36 Holes (c) 1997 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59895&o=2 $end $nes=waitnsee, $bio Nintendo NES cart. published 30 years ago: Wait and See (c) 1990 Dragon Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55797&o=2 $end $snes_bspack=bswaiwai,bswaiwaia, $bio Waiwai Check - 3-7-Gou (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62600&o=2 $end $snes_bspack=bswaicd, $bio WaiWai Check 3/21 Saihousou + Yuki no WaiWai Kids 3/16 Ban (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126288&o=2 $end $info=waidrive, $bio Arcade Video game published 15 years ago: WaiWai Drive (c) 2005 Sammy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120881&o=2 $end $info=mj4simai, $bio Arcade Video game published 24 years ago: Wakakusa Monogatari Mahjong Yonshimai (c) 1996 Maboroshi Ware. Anime-style mahjong game with lovely female opponents and bonus games. - TECHNICAL - Main CPU : Motorola 68000 (@ 16.2652 Mhz) Sound Chips : X1-010 (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : mahjong keyboard - TRIVIA - Released in April 1996 in Japan. The title of this game translates from Japanese as 'Young Grass Mahjong Story - Four Sisters'. 'Wakakusa Monogatari' is also the Japanese title of the Louisa May Alcott novel 'Little Women', which this mahjong game is *very* loosely based on. - PORTS - * CONSOLES: Sega Saturn (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3130&o=2 $end $x68k_flop=wakaog, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Wakao-G (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88741&o=2 $end $snes=wakataka, $bio Nintendo Super Famicom cart. published 27 years ago: Wakataka Oozumou - Yume no Kyoudai Taiketsu [Model SHVC-OW] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62601&o=2 $end $spectrum_cass=wakemeup,wakemeups, $bio Sinclair ZX Spectrum cass. published 4 years ago: Wake Me Up (c) 2016 La Moderna Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227607&o=2 $end $gba=wakebrdu, $bio Nintendo GBA cart. published 17 years ago: Wakeboarding Unleashed featuring Shaun Murray [Model AGB-AWDE-USA] (c) 2003 Aspyr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76262&o=2 $end $gba=wakebrd, $bio Nintendo GBA cart. published 17 years ago: Wakeboarding Unleashed featuring Shaun Murray [Model AGB-AWDP] (c) 2003 Aspyr - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76261&o=2 $end $fmtowns_cd=wakoku, $bio Fujitsu FM Towns CD published 26 years ago: Wakoku Seiha Den (c) 1994 Mic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110486&o=2 $end $info=wakuwak7, $bio SNK Neo-Geo MVS cart. published 24 years ago: Waku Waku 7 (c) 1996 Sunsoft. A hilarious parody of different styles of anime and video games featuring seven selectable characters and a nasty end boss! It's worth playing for the dialogue alone. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : 0225 Players : 2 Control : 8-way joystick Buttons : 4 => [A] Quick punch, [B] Quick kick, [C] Strong punch, [D] Strong kick - TRIVIA - Released in November 1996. 'Waku Waku' is Japanese onomatopoiea for sounds of excitement. The bonus stage battle against Bonus Kun, the Shotokan punching bag, is a parody of Ryu and Ken of "Street Fighter" fame. Watch him imitate all of their best moves! It also appears that Bonus Kun's music stage is a parody of 'The Theme of Ryu', which is, as the name implies, the theme music for Ryu in "Street Fighter II - The World Warrior". Pony Canyon released a limited-edition soundtrack album for this game (Waku Waku 7 - PCCB-00215) on 21/08/1996. - TIPS AND TRICKS - * Reverse Title : accumulate 7 credits and the title will be reversed (77 too). * Alternate Costume Colors : press B, C, or D when selecting a fighter on the character selection screen. * Choose Black Color : on character selection screen, press Down+A+B+C+D simultaneously. * Change Winning Mark : on character selection screen, press Left+Start simultaneously. If done right, a voice will be heard. Doing the code again changes the marks back to normal. * Change CPU Character Color : on character selection screen, press Upperright+Start+A simultaneously. * Widescreen Mode : on character selection screen, press Right+Start+C simultaneously. * Arina Stage Song Lyrics : when fighting Arina, before 'Round 1' appears, press Start, then A+D. - STAFF - Programmers : Yuichi Ueda, Shige. YTM. Inaba Graphic Designers : Murakichi, Chupon, Kouki Kita, Toshihiko Narita, Yasuhide Maeda, Atsuki Matsui, Masasashi Kajikawa, Takuro Nagai, Kazuhito Terada, Naoto Kunimori, Tatsuya Doe Sound Composers : Kazuo Nii, Noriaki Urata Music Composer : Masato Araikawa Musicians : Masayoshi Kondo, Hiroshi Koizumi, Andre Black, Yayoi Sakiyama, Eri Kusaka Voice Actors & Actress : Yoko Okouchi, Yoshinori Kudo, Mariko Masuda, Osamu Nakamoto, Tokoshige Tsujimura, Ben Izawa, Toshiyuki Fujita, Kazunori Hotta, Chitose Omi, Naho Hattori, Yukitoshi Hirano Music Coordinators : Atsushi Mihiro, Hideo Zaitsu Waku Waku Director : Yuichi Ueda Special Thanks : Kazuyuki Watanabe, Naoki Kodaka, Kazuyo Umemura, Tatsuo Mori, Kazuko Harman, Naomi Sakaguchi, Megumi Masuko, Noriaki Kitamutra - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (dec.27, 1996) [Model NGH-225] [JP] Sega Saturn (june.20, 1997) [Model T-1515G] [JP] Sega Saturn (june.20, 1997) [Model T-1516G] [JP] Sony PS2 (june.26, 2008, "Sunsoft Collection [Model SLPS-25849]") [JP] Sony PS2 (june.18, 2009, "Sunsoft Collection [The Best] [Model SLPS-25936]") [JP] Nintendo Wii (apr.27, 2010, "Virtual Console") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3131&o=2 $end $saturn=wakuwak7, $bio Sega Saturn game published 23 years ago: Waku Waku 7 (c) 1997 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59896&o=2 $end $info=tonton, $bio Slot Machine published 33 years ago: Waku Waku Doubutsu Land TonTon (c) 1987 Success. An obscure 9-Reel Japanese video slot machine. - TRIVIA - Released in September 1987. - STAFF - Developed by Taiyojidoki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43924&o=2 $end $info=wwmarine, $bio Kiddie Ride published 28 years ago: Waku Waku Marine (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Runs Sega "System C-2" hardware. - TRIVIA - Released in October 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29851&o=2 $end $saturn=wakumons, $bio Sega Saturn game published 22 years ago: Waku Waku Monster (c) 1998 Altron Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59897&o=2 $end $saturn=wakupuyo, $bio Sega Saturn game published 22 years ago: Waku Waku Puyo Puyo Dungeon (c) 1998 Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59898&o=2 $end $info=soniccar, $bio Kiddie Ride published 29 years ago: Waku Waku Sonic Patrol Car (c) 1991 Sega Enterprises, Limited. On your permanently set northward journey, you can avoid cars by moving left and right. You can also jump out the car (after which you land right back in), but the only use for this feature is to defeat Eggman. The two-minute story plays out in the course of the action: officer Sonic heads out from the station and hits the streets, on what appears to be a routine patrol. (On the way, you encounter a traffic light and must stop to let Flicky and the gang pass.) During the patrol, you spot Doctor Eggman pushing cars off the street in a vehicle of his own. The chase begins! Doctor Eggman can be taken out with a few spins; just watch out for the bombs he's chucking at you. Whether you defeat him or not, Sonic eventually drives in to another police station and says something to you in Japanese. - TRIVIA - Waku Waku Sonic Patrol Car was released in November 1991 in Japan. This representes one of the first ever appearances of Sonic the Hedgehog in the arcades. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29852&o=2 $end $info=ultracin, $bio Kiddie Ride published 24 years ago: Waku Waku Ultraman Racing (c) 1996 Sega Enterprises, Limited. - TRIVIA - Waku Waku Ultraman Racing was released in April 1996. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29737&o=2 $end $pc98=wakuslot, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Waku-Waku Slot Vol. X - Ayashii Version (c) 1993 LTT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48492&o=2 $end $famicom_flop=wakuaton, $bio Wakusei Aton Gaiden (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65490&o=2 $end $megacdj=funkband, $bio Sega Mega-CD published 29 years ago: Wakusei Woodstock - Funky Horror Band [Model G-6001] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60579&o=2 $end $snes=wakuwaku, $bio Nintendo Super Famicom cart. published 25 years ago: Wakuwaku Ski Wonder Spur [Model SHVC-ASKJ-JPN] (c) 1995 Human Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62602&o=2 $end $gba=warioln4c, $bio Nintendo GBA cart. published 16 years ago: Waliou Xunbao Ji (c) 2004 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76263&o=2 $end $gba=wariowarc, $bio Nintendo GBA cart. published 15 years ago: Waliou Zhizao [Model AGB-AZWC-CHN] (c) 2005 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76264&o=2 $end $electron_cass=walkplnk, $bio Acorn Electron cass. published 36 years ago: Walk the Plank (c) 1984 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129618&o=2 $end $zx81_cass=walkplank, $bio Walk the Plank (c) 198? Novus Soft. - TECHNICAL - GAME ID: Z502/3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114921&o=2 $end $info=walkyria, $bio Pinball published 34 years ago: Walkaria (c) 1986 Joctronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9892&o=2 $end $amigaocs_flop=walker, $bio Commodore Amiga 500 disk. published 27 years ago: Walker (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75503&o=2 $end $a2600=walker,walker1, $bio Walker (c) 19?? Suntek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51185&o=2 $end $cpc_cass=walkyrie, $bio Amstrad CPC cass. published 35 years ago: Walkyrie (c) 1985 JRD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100047&o=2 $end $galaxy=wall, $bio Galaksija cass. published 34 years ago: Wall (c) 1986 Vujkov, Dragan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235846&o=2 $end $bbcb_cass=wall, $bio Wall (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52635&o=2 $end $a2600=wallball, $bio Atari 2600 cart. published 37 years ago: Wall Ball (c) 1983 Avalon Hill - TECHNICAL - Model 50030 - STAFF - Programmer: Duncan Scott - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51186&o=2 $end $a2600=wallbrek,wallbrek1, $bio Atari 2600 cart. published 37 years ago: Wall Break (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51187&o=2 $end $info=wallc,wallca, $bio Arcade Video game published 36 years ago: Wall Crash (c) 1984 Midcoin. A rather simple breakout-style game. There are a few powerup blocks which will provide the player with some assistance along the way. Powerups include: bomb, double bases, and bonus points. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 1 Control : dial Buttons : 2 - TRIVIA - Midcoin was founded by Bruno De Georgio (Ex Felaco) in Naples (Italy). - STAFF - Produced by : Bruno De Giorgio Software developed by: Alberto Troiano Hardware developed by: Giuseppe Panico - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3132&o=2 $end $a2600=walldefe, $bio Wall Defender (c) 19?? HES [Human Engineered Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51188&o=2 $end $info=wallst, $bio Arcade Video game published 38 years ago: Wall Street (c) 1982 Century Electronics. Wall Street is a rather odd and unique game consisting of two stages. Stage one consists of controlling two rescue workers who must prevent suicidal stock brokers from plummeting to their deaths and instead bounce them into a waiting ambulance. Stage two entails controlling a broker who runs around town collecting money (which they must return to the yellow base) while being chased by tanks, which the player can shoot. - TECHNICAL - CVS [Convertable Video System] Hardware. Main CPU : S2650 (@ 894.886 Khz) Sound CPU : S2650 (@ 894.886 Khz) Sound Chips : (2x) DAC (@ 894.886 Khz), TMS5110 (@ 640 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3133&o=2 $end $odyssey2=wallst, $bio Magnavox Odyssey² game published 37 years ago: Wall Street (c) 1983 Philips Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95705&o=2 $end $info=pr_walls, $bio Wall Street (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42111&o=2 $end $apfimag_cass=wallstrt, $bio Wall Street Cartel (c) 19?? IM-1 in a Million Club Newsletter - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135803&o=2 $end $info=j5wsc,j5wsca, $bio Wall Street Club (c) 199? JPM International. - TECHNICAL - System 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41060&o=2 $end $cpc_flop=wallstre, $bio Amstrad CPC 464 disk. published 33 years ago: Wall Street Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124146&o=2 $end $nes=wallstrk, $bio Nintendo NES cart. published 30 years ago: Wall Street Kid (c) 1990 Sofel. North American release. Game developed in Japan. Description from the back cover: Where life, love and money all depend on how well you play the game. Make billions of dollars when you deal with the giants of Wall Street. Not only do you take risks by playing the stock market, but you must prove you can uphold a high standard of living. If you dream of fame and fortune, this Life Simulation game is your way to the top. You can taste the victory of success, but only if you're strong enough to face the challenge of life. Now, are you ready to deal? - TECHNICAL - GAME ID: NES-ZM-USA - TRIVIA - Released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55798&o=2 $end $a2600=walldef, $bio Atari 2600 cart. published 37 years ago: Wall-Defender (c) 1983 Bomb You are the defender and you have only one chance. Use left joystick to move the defender and push button to fire at the aliens. The defender moves along the outer wall and the bridge only. Alien with different appearances in different stages, the super alien appears in different shapes and large size. The alien patterns at the bottom of the screen indicate the number of stages you have passed. - TECHNICAL - Model CA285 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51189&o=2 $end $leapster=walleg,walles,walle, $bio LeapFrog Leapster cart. published 12 years ago: Wall-E (c) 2008 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134550&o=2 $end $bbcb_cass=wallaby, $bio Acorn BBC/Electron cass. published 36 years ago: Wallaby (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52636&o=2 $end $pce=wallaby, $bio NEC PC-Engine HuCARD published 30 years ago: Wallaby!! Usagi no Kuni no Kangaroo Race (c) 1990 Masaya. This game features Wallabies, kind of small kangaroos widely distributed across Australia. But here they are racing, and the goal of the game is to manage them and bet on winners. You will need a good knowledge of the japanese language to enjoy the game as the management side of the game requires to talk to other people. - TECHNICAL - HuCARD ID: NCS90005 - TRIVIA - Released on December 14, 1990 in Japan for 6500 Yen. - STAFF - Producer: Chikara Suzuki Assistant Producer: Takayuki Jingū Game Designer & Director: Nobuko Narita Assistant Director: Takeshi Minagawa Chief Programmer: Toshiyuki Hashitani Programmer: Kazuki Hatakeyama, A-REY, Hiroshi Itosu Graphic Designer: Hideaki Ishii Music Composer: Hidehiko Yoshida Music Data: Etsuko-san (TENKY BAND) SE Composer: Hiroshi Itosu Test Player: A-REY, Bēshikku itōsu, Inuinu, Shifuto jisu kējētē, Hidebō, Bonnobu, Minabō, Yuki‑chan (Yagi), Yu~ri, Tenky Location Spot: Tōkyōto Ōi Keibajō, JRA Nakayama Keibajō Package Illustration: Hideaki Ishii Special Thanks to: Keiichi Onogi, Toshirō Tsuchida, Hideo Suzuki, Keisuke Yasaka, Kō Satō, Norihiko Yonesaka, Yasuaki Yokoe, Jun Mimura, Takahiro Matsuzawa Sales Promoter: Tatsuo Shinbashi Manager: Chikara Suzuki Executive Director: Yasumasa Shirakura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58774&o=2 $end $msx1_cass=wallball,wallballa, $bio Wallball (c) 198? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95110&o=2 $end $msx1_flop=2wbattak, $bio Wallball + Attacked (c) 19?? Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109128&o=2 $end $cpc_flop=wallbust, $bio Amstrad CPC 464 disk. published 29 years ago: Wallbuster (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124147&o=2 $end $tvc_flop=walltris, $bio Walltris (c) 198? STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112120&o=2 $end $tvc_cass=walltris,walltrisa, $bio Videoton TVC cass. published 28 years ago: Walltris (c) 1992 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112458&o=2 $end $nes=wallybng,wallybngp, $bio Nintendo NES cart. published 30 years ago: Wally Bear and the No! Gang (c) 1990 American Video Entertainment Grab your skateboard! And don't forget your flying disc 'cause its time to play the hottest video game with the coolest character - WALLY BEAR! Thrash bad attitudes as you cruise through five levels of intense graphics and excellent game play! You'll climb to the heights of city sky-scrapers and slosh through the depths of slimy toxic sewers. One thing is for sure, the best way to begin any adventure is to say "NO!" to drug and alcohol abuse. Parents love this game as much as kids because Wally Bear is much more than just another video game. This game offers a positive role model kids can relate to that reinforces the values of unity, loyalty, and honesty. So join Wally in a super adventure filled with non-stop action and excitement. High intensity graphics explode across your screen as you explore the Big City. Finally, a game that parents will encourage their kids to play. Positive messages tell kids about peer pressure, strangers, and the dangers of drug and alcohol abuse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55799&o=2 $end $spectrum_cass=wallykon,wallykon_a,wallykon_b, $bio Sinclair ZX Spectrum cass. published 36 years ago: Wally Kong (c) 1984 Walltone Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81785&o=2 $end $snes=wallysag, $bio Nintendo Super Famicom cart. published 27 years ago: Wally o Sagase! Ehon no Kuni no Daibouken [Model SHVC-WA] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62603&o=2 $end $info=wwallyj,wwallyja,wwallyjad,wwallyjd, $bio Arcade Video game published 28 years ago: ウォーリーを さがせ! (c) 1992 Sega. (Wally wo Sagase!) - TECHNICAL - Runs on the Sega "System 18" hardware. Players: 3 Control: trackball Buttons: 3 - TRIVIA - Wally wo Sagase was released in June 1992 in Japan. Based on the children's books called 'Where's Wally?' where you had to find Wally (Waldo in US) in various drawn scenes. - UPDATES - Rev. A Rev. B - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3282&o=2 $end $apple2_flop_clcracked=wlywrdwk, $bio Apple II disk. published 35 years ago: Wally's Word Works (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230591&o=2 $end $pc98=walpurn3, $bio Walpurgis Night 3 (c) 19?? Proper. CG collection. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91006&o=2 $end $vsmile_cart=cinderlas,cinderlasr122,cinderlasr222, $bio VTECH V.Smile cart. published 12 years ago: Walt Disney La Cenicienta - Los sueños mágicos de Cenicienta (c) 2008 VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147465&o=2 $end $gbcolor=magracet, $bio Nintendo Game Boy Color game published 20 years ago: Walt Disney World Quest - Magical Racing Tour [Model CGB-BWDE-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69088&o=2 $end $gbcolor=magraceta, $bio Nintendo Game Boy Color game published 20 years ago: Walt Disney World Quest - Magical Racing Tour [Model CGB-BWDX-EUR] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69087&o=2 $end $psx=magracet, $bio Sony PlayStation disc published 20 years ago: Walt Disney World Quest - Magical Racing Tour (c) 2000 Eidos Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111132&o=2 $end $vsmile_cart=cinderlanl, $bio VTECH V.Smile cart. published 15 years ago: Walt Disney's Assepoester - De wonderwereld van Assepoester (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234004&o=2 $end $gbcolor=snowhiteu, $bio Nintendo Game Boy Color game published 19 years ago: Walt Disney's Snow White and the Seven Dwarfs [Model CGB-B7DE-USA] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69091&o=2 $end $gbcolor=snowhite, $bio Nintendo Game Boy Color game published 19 years ago: Walt Disney's Snow White and the Seven Dwarfs [Model CGB-B7DP-EUR] (c) 2001 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69090&o=2 $end $gbcolor=jungleu, $bio Nintendo Game Boy Color game published 20 years ago: Walt Disney's The Jungle Book - Mowgli's Wild Adventure [Model CGB-BJGE-USA] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69093&o=2 $end $gbcolor=jungle, $bio Nintendo Game Boy Color game published 20 years ago: Walt Disney's The Jungle Book - Mowgli's Wild Adventure [Model CGB-BJGP-EUR] (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69092&o=2 $end $psx=junglerg, $bio Sony PlayStation disc published 20 years ago: Walt Disney's The Jungle Book - Rhythm n' Groove (c) 2000 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111366&o=2 $end $sms=wpayton, $bio Sega Master System cart. published 31 years ago: Walter Payton Football (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56271&o=2 $end $adam_flop=walttool, $bio Coleco Adam disk. published 35 years ago: Walters Software ToolKit (c) 1985 Walters Soft. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110077&o=2 $end $msx1_cass=wampcola, $bio MSX cass. published 32 years ago: Wamp Cola (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95111&o=2 $end $info=wlcc, $bio Arcade Video game published 24 years ago: Wan Li Chang Cheng (c) 1996 IGS. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Screen orientation : Horizontal Video resolution : 320 x 232 pixels Screen refresh : 60.00 Hz Palette Colors : 768 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1013&o=2 $end $gba=wannyan,wannyana, $bio Nintendo GBA cart. published 17 years ago: Wan Nyan Doubutsu Byouin (c) 2003 TDK Core - TECHNICAL - Game ID: AGB-BWDJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76265&o=2 $end $saturn=wanchai,wanchaia, $bio Sega Saturn game published 26 years ago: WanChai Connection (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: GS-9007 - TRIVIA - Released on November 22, 1994 in Japan. - STAFF - Developed by Micronet Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59899&o=2 $end $pc98=wandafur, $bio Wandafurya Madou Rando (c) 19?? Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91007&o=2 $end $spectrum_cass=wanderer,wanderer_a,wanderer_b, $bio Sinclair ZX Spectrum cass. published 31 years ago: Wanderer (c) 1989 Elite Systems, Ltd. - STAFF - Developed by: Walking Circles - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81786&o=2 $end $specpls3_flop=wanderer, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Wanderer (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147942&o=2 $end $amigaocs_flop=wander3d, $bio Commodore Amiga 500 disk. published 32 years ago: Wanderer 3D (c) 1988 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75504&o=2 $end $cpc_flop=wanderer,wanderer01, $bio Amstrad CPC 464 disk. published 32 years ago: Wanderer 3D (c) 1988 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128046&o=2 $end $st_flop=wander3d, $bio Atari ST disk. published 32 years ago: Wanderer 3D (c) 1988 Encore [Elite Systems' TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230307&o=2 $end $specpls3_flop=wander3d, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Wanderer 3D (c) 1989 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147912&o=2 $end $c64_cass=wander3d, $bio Wanderer 3D (c) 19?? Encore [Elite Systems TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229560&o=2 $end $cpc_cass=wander3d, $bio Amstrad CPC cass. published 31 years ago: Wanderer 3D [Model AMC 560] (c) 1989 MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100048&o=2 $end $cpc_flop=wanderer02, $bio Amstrad CPC 464 disk. published 31 years ago: Wanderer Cracked (c) 1989 CACH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122835&o=2 $end $x68k_flop=wanders, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Wanderers (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88742&o=2 $end $pc8801_flop=wanderer, $bio NEC PC-8801 Series disk. published 32 years ago: Wanderers from Super Scheme (c) 1988 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93226&o=2 $end $info=showhanc, $bio Arcade Video game published 21 years ago: Wang Pai Dui Jue (c) 1999 Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30069&o=2 $end $nes=wangphz, $bio Wang Pai Hai Zhan (c) 19?? TCL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95268&o=2 $end $nes=wzbsc, $bio Wang Zhong Ba Study Cartridge (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77011&o=2 $end $nes=wangzifu, $bio Wang Zi Fu Chou Ji (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77012&o=2 $end $saturn=wangan, $bio Sega Saturn game published 25 years ago: Wangan Dead Heat (c) 1995 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59900&o=2 $end $saturn=wanganra,wanganraa, $bio Sega Saturn game published 24 years ago: Wangan Dead Heat + Real Arrange (c) 1996 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59901&o=2 $end $info=wanganmd, $bio Arcade Video game published 19 years ago: Wangan Midnight (c) 2001 Namco. - TECHNICAL - Namco System 246 hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Wangan Midnight was released in December 2001. - SERIES - 1. Wangan Midnight (2001) 2. Wangan Midnight R (2002) 3. Wangan Midnight - Maximum Tune [Model GDX-0009] (2004) 4. Wangan Midnight - Maximum Tune 2 [GDX-0015] (2005) 5. Wangan Midnight - Maximum Tune 3 (2007) 6. Wangan Midnight - Maximum Tune 3DX (2008) 7. Wangan Midnight - Maximum Tune 3DX Plus (2010) 8. Wangan Midnight - Maximum Tune 4 (2011) 9. Wangan Midnight - Maximum Tune 5 (2014) - PORTS - * CONSOLES: Sony PlayStation 2 (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3427&o=2 $end $info=wangmid2,wangmid2j,wangmid2ja,wangmid2o, $bio Arcade Video game published 15 years ago: Wangan Midnight - Maximum Tune 2 (c) 2005 Sega Enterprises, Limited. - TECHNICAL - Model No : GDX-0015 Runs on the Sega "Chihiro" Hardware. - TRIVIA - Maximum Tune 2 was released in April 2005. - SERIES - 1. Wangan Midnight (2001) 2. Wangan Midnight R (2002) 3. Wangan Midnight - Maximum Tune [Model GDX-0009] (2004) 4. Wangan Midnight - Maximum Tune 2 [GDX-0015] (2005) 5. Wangan Midnight - Maximum Tune 3 (2007) 6. Wangan Midnight - Maximum Tune 3DX (2008) 7. Wangan Midnight - Maximum Tune 3DX Plus (2010) 8. Wangan Midnight - Maximum Tune 4 (2011) 9. Wangan Midnight - Maximum Tune 5 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31598&o=2 $end $info=wangmid,wangmidj, $bio Arcade Video game published 16 years ago: Wangan Midnight - Maximum Tune (c) 2004 Sega Enterprises, Limited. - TECHNICAL - Model No : GDX-0009 Runs on the Sega "Chihiro" Hardware. - TRIVIA - Wangan Midnight Maximum Tune was released in July 2004 in Japan. - SERIES - 1. Wangan Midnight (2001) 2. Wangan Midnight R (2002) 3. Wangan Midnight - Maximum Tune [Model GDX-0009] (2004) 4. Wangan Midnight - Maximum Tune 2 [GDX-0015] (2005) 5. Wangan Midnight - Maximum Tune 3 (2007) 6. Wangan Midnight - Maximum Tune 3DX (2008) 7. Wangan Midnight - Maximum Tune 3DX Plus (2010) 8. Wangan Midnight - Maximum Tune 4 (2011) 9. Wangan Midnight - Maximum Tune 5 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31543&o=2 $end $info=wanganmr, $bio Arcade Video game published 18 years ago: Wangan Midnight R (c) 2002 Namco, Limited. - TECHNICAL - Namco System 246 Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 256 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - Wangan Midnight R was released on April 30, 2002. - SERIES - 1. Wangan Midnight (2001) 2. Wangan Midnight R (2002) 3. Wangan Midnight - Maximum Tune [Model GDX-0009] (2004) 4. Wangan Midnight - Maximum Tune 2 [GDX-0015] (2005) 5. Wangan Midnight - Maximum Tune 3 (2007) 6. Wangan Midnight - Maximum Tune 3DX (2008) 7. Wangan Midnight - Maximum Tune 3DX Plus (2010) 8. Wangan Midnight - Maximum Tune 4 (2011) 9. Wangan Midnight - Maximum Tune 5 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3428&o=2 $end $saturn=wangantr, $bio Sega Saturn game published 22 years ago: Wangan Trial Love (c) 1998 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59902&o=2 $end $psx=wangantr, $bio Sony PlayStation disc published 22 years ago: Wangan Trial [Model SLPS-01213~4] (c) 1998 Pack In Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85849&o=2 $end $megadriv=waniwani, $bio Sega Mega Drive game published 28 years ago: Wani Wani World (c) 1992 Kaneko Company, Limited. - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 80-81) [FR]: 91/100 (2-Player), 65/100 (1-Player) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57036&o=2 $end $gba=wankokur, $bio Nintendo GBA cart. published 16 years ago: Wanko de Kururin! Wancle [Model AGB-BWKJ-JPN] (c) 2004 MTO, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76267&o=2 $end $gba=wankomix, $bio Nintendo GBA cart. published 16 years ago: Wanko Mix Chiwanko World [Model AGB-BWXJ-JPN] (c) 2004 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76266&o=2 $end $nes=ducktalej,ducktalejp, $bio Nintendo Famicom cart. published 30 years ago: わんぱくダック夢冒険 (c) 1990 Capcom Company, Limited. (Wanpaku Duck Yume Bouken) Japanese release. Game produced in USA. See the original North American release entry for more info; "DuckTales [Model NES-UK-USA]". - TECHNICAL - Game ID: CAP-UK Cart color: Yellow. - TRIVIA - Released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54803&o=2 $end $nes=gourmetw, $bio Nintendo Famicom cart. published 28 years ago: わんぱくコックンのグルメワールド (c) 1992 Taito Corp. (Wanpaku Kokkun no Gourmet World) - TECHNICAL - Game ID: DTF-WK Cart color: White. - TRIVIA - Released on April 24, 1992 in Japan. This is the 43th title pusblished by Taito for the Famicom. Export releases: [US] "Panic Restaurant [Model NES-PR-USA]" - STAFF - Game Concept: Kenji Eno Data Program : Hideki Miura Demo Program : Hirofumi Hayashida Enemy Design : Takaya Nakamura Graphic Artist : Shingo Aoyama Background: Yoshiaki Kadowaki Enemy Effect: Yasuomi Kuwahara Music Compose: Hirohiko Takayama, Kenji Eno Sound Effects : Takaya Nakamura Sound Driver: Tsukasa Masuko Director: Yutaka Nakada Producer: Mikio Hatano Supervisor: Kenji Eno - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54804&o=2 $end $sg1000=csot, $bio Sega SG-1000 game published 35 years ago: Wanpi Gui [Model R-068] (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65139&o=2 $end $info=wontmuch, $bio Arcade Video game published 13 years ago: Wantame Music Channel (c) 2007 Capcom Company, Limited. - TECHNICAL - Taito Type X Hardware S : Windows XP Embedded (customized) CPU : Celeron 2.5Ghz (upgradable to Pentium 4 2.8GHz) FSB : 400MHz (Upgradable to 800MHz) Chipset : Intel 865G Memory : DDR266 DIMM 256MB (upgradable to DDR400 2GB) Graphics Board : AGP Radeon 9200SE (128 MB) through to X800XT (256 MB) (complete ATI Radeon Range) Audio : AC97 onboard 6 channel audio CODEC Lan : On-board 10/100Base-TX USB : 4ch (ver 1.1 & 2.0 compatible) Parallel port : 1 port PS/2 port : keyboard, mouse PCI : 2 slots IDE : 2ch U-DMA(100/66/33) Serial ATA : 2ch Audio inputs : Microphone (stereo pin-jack), line-in (stereo pin-jack) Audio outputs : line-out (stereo pin-jack), SPDI/F Power : ATX AC 100v - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71035&o=2 $end $info=wanted, $bio Arcade Video game published 36 years ago: Wanted (c) 1984 Sigma Enterprises. A third person shooter based in the wild west. In the old wild west, times has get tough, you play on the role of a renegade cowboy surrounded by hostiles native indians, mexican bandits and the most wanted outlaws, in the most varied and iconic west landscapes and they attacking you from all directions, must shoot them all to defend and advance to the next level. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3134&o=2 $end $st_flop=wanted, $bio Atari ST disk. published 32 years ago: Wanted (c) 1988 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229791&o=2 $end $sms=wanted, $bio Sega Master System cart. published 31 years ago: Wanted (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56272&o=2 $end $amigaocs_flop=wanted, $bio Commodore Amiga 500 disk. published 32 years ago: Wanted [Commandos] (c) 1988 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75505&o=2 $end $spectrum_cass=montymol,montymola, $bio Sinclair ZX Spectrum cass. published 36 years ago: Wanted! Monty Mole (c) 1984 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81787&o=2 $end $c64_cass=wantedmm, $bio Commodore C64 cass. published 36 years ago: Wanted-Monty Mole (c) 1984 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187674&o=2 $end $gba=wanwan, $bio Nintendo GBA cart. published 17 years ago: Wanwan Meitantei [Model AGB-BWMJ-JPN] (c) 2003 Culture Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76268&o=2 $end $bbc_rom=wappsupp, $bio Acorn BBC ROM published 32 years ago: Wapping Support Ver.1 (c) 1988 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231770&o=2 $end $orion_cass=war, $bio War (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235218&o=2 $end $astrocde=war, $bio Astrocade game published 8 years ago: War (c) 2012 Riff Raff Games - TRIVIA - This is the first homebrew game for the Bally/Astrocade to include a box, instructions, and cartridge. - STAFF - Written by: Michael Garber - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86850&o=2 $end $info=warfa,warfaa,warfab,warfac, $bio Arcade Video game published 21 years ago: War - Final Assault (c) 1999 Atari Games Corp. - TECHNICAL - Runs on the "Atari Vegas" hardware. Players : 4 Control : stick Buttons : 3 - TRIVIA - War Final Assault was released in March 1999. - UPDATES - Version 1.6 fixes the following : - Player gets stuck along a wall and in the 3rd level in Mission mode : The player finds a section of a wall that they cannot move off of until their game ends. - First level boss character does not appear : This is an extremely rare incident where the game level does not continue because the boss character does not appear. - Added new game option "Free game in Deathmatch? Yes/No" : This operator option has been added to give operators the flexibility to disable the "Winner plays next rounds free" feature of the head-to-head deathmatch mode. - TIPS AND TRICKS - * Secret Characters : The secret characters are based on how many kills you have on your ID. Get about 14,000 kills to reach War Master rank and you can access all of them. Or by toying around with the buttons you can just hit view a couple times and you can bypass the kills restriction. Also by hitting View 3 to 5 times and hitting right on your joystick will reveal deeper hidden characters from the game Mace, etc. Like the red knight boss from Mace or the executioner. During the character select screen hit the joystick left or right on the characters seen and you'll see other characters like Alienov's workers or Alienov's Generals, etc. * Multiplayer Select : In between multiplayer matches you can select the level you want to play by holding down the View button and the top button on your joystick. A little window opens up on the bottom of the screen with the listing of all the levels. Only works when multiplayer games are still running. * Glitch when using any weapon : First grab a weapon, works with yellow rocket launcher best. When you fire the weapon press the eject button. It has to be right after you fire. Once you get the timing down you will now have unlimited bullets. * Pentabolt Keys : Here are the locations of the pentabolt keys on levels one through 6. Collecting them all will allow you to access a secret level after defeating the boss of level 7. LEVEL 1 : Go inside the building at the beginning and climb up the stack of boxes to the left. There will be a tunnel that you can fall into from the top. It leads to a hallway with a few enemies in it. The pentabolt key is at the end of the hallway; after picking it up, ride the lift up back to the rest of the level. LEVEL 2 : After you get back outside, shoot out the bottom of the first crater. Fall in and follow the hallway around, killing the enemies inside. Drop down into a room with a large slime pit and a turret on the opposite end. After destroying the turret, jump across the pillars sticking out of the pit to reach the other side. Go through either door, then up the ramp. You will find the pentabolt key protected by some enemies. Grab it and continue into the next room and out the door, which leads back outside again. LEVEL 3 : Go up the staircase at the beginning. Instead of going through the door at the top, jump onto the banister to the right of the door, then jump from there to the window ledge. Walk towards the wall, and a door will open up, taking you to a small computer room with lots of construction workers and a couple of the black-suited guys. The pentabolt key is in this room. After grabbing it, take the ramp down and go through the door to go back out into the level. LEVEL 4 : In the long hallway with all the debris and boxes stacked up against the wall, find a door on the right site near the end with a few boxes and one of the red explosive barrels. Destroy the barrel, and go through the door. At the bottom of the ramp is a room with the pentabolt key in the middle. Grab it, but watch out for the ambush from the doors on the sides of the room. To avoid getting hit, try grabbing the key, waiting a brief moment, then jumping backwards. If done correctly, all the shots will miss you. After killing the enemies, take the ramp up on the other side of the room and go through the door back out into the main hallway. LEVEL 5 : As soon as the level starts, go left and shoot the cliff wall inside the fence. Go through the cave, which leads up to the ledge. Somewhere along the cave, however, is a spot where you can blast /another/ hole, leading to a point where you can drop down into a warehouse with boxes. Kill the enemies, and watch out for the tank! Just past the tank is a lift that will take you up to the pentabolt key, which is floating over a hole. Don't worry about falling into the hole, because you'll grab the key as you fall, and that's where you need to go anyway. LEVEL 6 : Go through the level until you get to a conveyor-belt-like machine that's rolling something lava-orange. Make sure you take the /left/ path around the machine; going the other way will cause you to miss the key! Continue through the level this way until you reach a large room with two vats of slime. Jump up on the platform on the far end to the right past the vats. Around the back of them you will find a stairway which takes you to the top of the vats. Jump onto the rim of the first one, then jump over to the second. Fall /into/ the second vat. Watch out for the radiation workers! Take the lift up to a narrow passage leading to the pentabolt key, then drop back down into the room with the vats. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3343&o=2 $end $a2600=war2000, $bio Atari 2600 cart. published 37 years ago: War 2000 (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51190&o=2 $end $snes=war2410, $bio Nintendo Super NES game published 25 years ago: War 2410 (c) 1995 Advanced Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63988&o=2 $end $snes=war3010, $bio Nintendo Super NES game published 24 years ago: War 3010 - The Revolution (c) 1996 Advanced Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63989&o=2 $end $spectrum_cass=war70, $bio Sinclair ZX Spectrum cass. published 37 years ago: War 70 (c) 1983 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81789&o=2 $end $c64_cass=warcars, $bio Commodore C64 cass. published 32 years ago: War Cars Construction Kit (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186912&o=2 $end $spectrum_cass=wcarcon, $bio Sinclair ZX Spectrum cass. published 33 years ago: War Cars Construction Set (c) 1987 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81790&o=2 $end $cpc_cass=warcarcs, $bio Amstrad CPC cass. published 33 years ago: War Cars Construction Set (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100049&o=2 $end $cpc_flop=warcarsc01,warcarsc, $bio Amstrad CPC 464 disk. published 33 years ago: War Cars Construction Set (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121093&o=2 $end $spectrum_cass=wcarconm, $bio War Cars Construction Set (c) 198? MCM Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219372&o=2 $end $msx1_cass=warchess, $bio MSX cass. published 34 years ago: War Chess (c) 1986 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95112&o=2 $end $msx1_flop=warchess, $bio War Chess cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230191&o=2 $end $spectrum_cass=wargame, $bio Sinclair ZX Spectrum cass. published 36 years ago: War Game (c) 1984 Abbex Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81791&o=2 $end $pc98=wargamec, $bio War Game Construction (c) 19?? Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91008&o=2 $end $cpc_flop=wargamef, $bio Amstrad CPC 464 disk. published 33 years ago: War Game Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123109&o=2 $end $coleco=wargames,wargamesp, $bio Colecovision game published 36 years ago: War Games (c) 1984 Coleco Industries, Incorporated. [Amsterdam, NY, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53394&o=2 $end $svi318_cass=wargames, $bio Spectravideo SV 318 cass. published 36 years ago: War Games (c) 1984 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118542&o=2 $end $info=wargods,wargodsa,wargodsb, $bio Arcade Video game published 24 years ago: War Gods (c) 1996 Midway. 10 mystical characters and 2 end bosses battle for dominance in a 3-D environment. Billions of years ago, an alien soldier was transporting his civilization's life giving ore. The creation of the solar system caused his ship to crash, scattering the ore throughout the newly formed earth. Over time, ten humans came in contact with the ore; they were transformed into super-evolved warriors. These are the 'War Gods'! They battle each other for ore to determine the fate of the earth. - TECHNICAL - Midway V Unit hardware Main CPU : TMS32031 (@ 50 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in December 1995. This game is the only game on the Midway V Unit to use a hard-disk (401 megabyte). Only about 100M of the hard drive is used. War Gods was the first truly 3-D fighting game to include the Digital Skin Technology that eliminates polygon look. Michael Jackson used to own this game. It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - STAFF - Executive Producers : Neil Nicastro, Ken Fedesna Associate Producers : Cary Mednick, Paul Dussault PROGRAMMING Project Lead, System Design : Joe Linhoff Co-Lead, Game Play : George Petro Systems/DCS2 : Matt Booty, Ed Keenan ART / ANIMATION Art Direction, Character Design/Models : Jim Gentile Lead Animator, Character Design : Jim Rohn Background Designs, Models/Effects : Dave Zabloudil Character Animation : Tom Brierton Additional Art : Eric Kinkead SOUNDS Music/Speech/Sound Effects : Vince Pontarelli Voice of Exor : Jeff Morrow Additional Art : David Simon, John Carlton, Nik Ehrlich, Jack E. Haeger Hardware Design : Ray Macika, Mark Loffredo, Cary Mednick, Chris Bobrowski, Donna Conrad, Steve Correll, Pat Cox, Chris Krubel, Al Lasko, John Lowes, Steve Norris, Keith Novak, Sheridan Oursler, Jeff Peters, Greg Piotrowski, Tom Sedor, Ross Shaffer, Glen Shipp, Ted Valvanis, Ken Williams Motion Talent : Al Gomez, Tony Marquez, Melissa Grein, Randy Raethke VIDEO TALENT Warhead : Brian Glynn Kabuki Jo : Min Chong Pagan : Kathy Terrafino Tak : Tak Ohseki Voodoo : William Obea Vallah : Kerri Hoskins Ahau Kin : Brian Smith Anubis : Jon Larrieu Cy-5, Maximus : Todd Burquist Game Testers : Alex Gilliam, Paulo Garcia, Sydney Strong, Shariq Kahn, Mike Cronin, Sherman Simon, Sheridan Simon, Eddie Ferrier, Mike Vinikour Make-Up/Costumes : Art Anthony (Make-Up/Costumes/Armor), Cindy Maniates, Costume Exchange Inc. Exor/Grox Sculptures : Paul Jessel, Marie Cenkner, Animasaur Productions Special Thanks : John Root, Jon Hey, Jeff Johnson, Louis Mangubat, Todd Allen, D.B. (Snoozy), Ela Aktay, Sal Divita, Gina Ehrlich, Joan Faux, Pat Fitzgerald, Mary Gentile, Rachael Gentile, Jim Greene, Eugene Jarvis, Heidi Keenan, Lily Klinger, Christina Linhoff, John Krawzack, Leslie Petro, Nicholas Petro, Alexander Petro, Eric Pribyl, Maryann Rohn, Jamie Rohn, Art Tianis, Jim Tianis, Mark Turmell, Christa Woss, Dan Wojciechowicz - PORTS - * CONSOLES: Sony PlayStation (1997) Nintendo 64 (1997) * COMPUTERS: PC [Windows 95] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3135&o=2 $end $n64=wargods,wargodsu, $bio Nintendo 64 cart. published 23 years ago: War Gods (c) 1997 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58070&o=2 $end $psx=wargods, $bio Sony PlayStation disc published 23 years ago: War Gods (c) 1997 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00328 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111265&o=2 $end $info=war3cb, $bio Slot Machine published 24 years ago: War III - Cherry Best (c) 1996 SBE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240438&o=2 $end $tvc_flop=war2100,war2200d, $bio War in 2100 (c) 198? TVCM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112176&o=2 $end $st_flop=warmidle, $bio Atari ST disk. published 32 years ago: War in Middle Earth (c) 1988 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153522&o=2 $end $amigaocs_flop=warmidle, $bio Commodore Amiga 500 disk. published 31 years ago: War in Middle Earth (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75509&o=2 $end $msx1_cass=midearth, $bio MSX cass. published 31 years ago: War in Middle Earth (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95113&o=2 $end $cpc_cass=warmidea, $bio Amstrad CPC cass. published 31 years ago: War In Middle Earth (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100052&o=2 $end $apple2gs=warmidle, $bio Apple IIGS disk. published 31 years ago: War in Middle Earth (c) 1989 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115147&o=2 $end $specpls3_flop=warmidle,warmidlea, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: War in Middle Earth (c) 1989 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118610&o=2 $end $cpc_flop=warinthe02,warinthe04,warinmid05,warinmid06,warinmid02,arinmid03,warinmid04, $bio Amstrad CPC/ZX Spectrum disk. published 31 years ago: War in Middle Earth (c) 1989 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110700&o=2 $end $specpls3_flop=warmidlesp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: War in Middle Earth (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147673&o=2 $end $spectrum_cass=warinmid, $bio War In Middle Earth (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219742&o=2 $end $cpc_cass=warmideas, $bio Amstrad CPC cass. published 31 years ago: War In Middle Earth [Model 3 MH-191] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100051&o=2 $end $cpc_flop=warinthe03,warinmid01,warinmid,warinthe01,warinthe, $bio Amstrad CPC 464 disk. published 31 years ago: War in Middle Earth (c) 1989 Dro Soft. - TECHNICAL - GAME ID: 6MH-191 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123349&o=2 $end $spectrum_cass=warinthe, $bio Sinclair ZX Spectrum cass. published 35 years ago: War in the East (c) 1985 Tk Computerware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81795&o=2 $end $amigaocs_flop=wargulf, $bio Commodore Amiga 500 disk. published 27 years ago: War in the Gulf (c) 1993 Empire Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75510&o=2 $end $apple2_flop_clcracked=wsthpac, $bio Apple II disk. published 34 years ago: War in the South Pacific (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230932&o=2 $end $pc98=southpac, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: War in the South Pacific - Gekitotsu! Nichibei Kidou Butai (c) 1989 Hobby Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91009&o=2 $end $amigaocs_flop=warmachn, $bio Commodore Amiga 500 disk. published 31 years ago: War Machine (c) 1989 Smash 16 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75506&o=2 $end $cpc_cass=warmac,warmacf, $bio Amstrad CPC cass. published 31 years ago: War Machine (c) 1989 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100053&o=2 $end $cpc_flop=warmachi02,warmachi01,warmachi, $bio Amstrad CPC 464 disk. published 31 years ago: War Machine (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121799&o=2 $end $spectrum_cass=warmachi, $bio War Machine (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225876&o=2 $end $cpc_flop=warmachi03, $bio Amstrad CPC 464 disk. published 31 years ago: War Machine Trained (c) 1989 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123466&o=2 $end $info=mag_war,mag_wara, $bio Magnet System disk. published 33 years ago: War Mission (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113984&o=2 $end $info=wrofaero, $bio Arcade Video game published 27 years ago: War of Aero - Project MEIOU (c) 1993 Yang Cheng Electronic. - TECHNICAL - Game ID : 93111A Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette Colors : 1536 Players : 2 Control : 8-way joystick Buttons : 3 - STAFF - Programmer : J. Ichikawa Graphci designers : Y. Sugimoto, H. Kanemaru Character designers : J. Ichikawa, H. Kanemaru Sound programmer : H. Yamanaka Sound : Y. Ogawa, H. Shiomi Director : J. Ichikawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3136&o=2 $end $odyssey2=battlef, $bio Magnavox Odyssey² game published 41 years ago: War of Nerves! (c) 1979 Philips Corp. - TECHNICAL - Game ID: AK9417 - STAFF - Programmer: Ed Averett - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95563&o=2 $end $info=warofbug,warofbugg,warofbugu, $bio Arcade Video game published 39 years ago: War of the Bugs or Monsterous Manouvers in a Mushroom Maze (c) 1981 Armenia. Very interesting game. Play "Centipede" in a "Galaxian" environment :). - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Developed by Food and Fun Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3137&o=2 $end $vectrex=wotr, $bio GCE Vectrex published 17 years ago: War of the Robots (c) 2003 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236857&o=2 $end $vectrex=wotrbttq, $bio GCE Vectrex published 17 years ago: War of the Robots - Bow to the Queen (c) 2003 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236858&o=2 $end $spectrum_cass=warofthe, $bio Sinclair ZX Spectrum cass. published 29 years ago: War of the Roses (c) 1991 CSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81803&o=2 $end $info=sc5wotw,sc5wotwa, $bio War of the Wads (c) 200? Mazooma Games. - TECHNICAL - [Model PR2213] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42861&o=2 $end $info=wotw,wotwc, $bio Arcade Video game published 39 years ago: War of the Worlds (c) 1981 Cinematronics. This is one great looking game. You control a little tank that can move back and forth at the bottom of the screen, your enemies are martian walkers that advance on your position. Each martian takes several hits to destroy, as you are actually blasting their legs out from under them. You can protect yourself from their shots by using your shield button, but use it sparingly, as you only have a limited amount of shield time. - TECHNICAL - Main CPU: CCPU (@ 5 Mhz) Sound Chips: Discrete circuitry Players: 1 Buttons: 4 - TRIVIA - War of the Worlds (or WOTW for shorts) is based on the HG Wells science-fiction classic. WOTW was one of the last vector games Cinematronics created. This game was meant to be a 3-D vector version of "Space Invaders" but was never released due to it testing badly at the 1982 AMOA show. Less than 10 were made. They were all sold to distributors and sold at trade shows. The game did not generate enough interest to be put into production. The reason this game never went into wide production was twofold. The first reason was that it was simply too easy. Games that are too easy don't make a lot of money. The second reason was that the hardware simply wasn't good enough to run the game, it lagged a bit from time to time, and arcade games are not supposed to lag. One interesting note is that the game was originally made with the B+W X-Y monitors, but a couple years later, it was resurrected with a color monitor around the time of "Solar Quest". Only one or two where made this way, and it is doubtful that they still exist. The 'War of the Worlds' conversion kit came with a red and yellow marquee that had a fairly simple game logo on it. The monitor bezel showed the curved surface of an orange planet, along with some generic outer space stuff. The control panel has graphics showing a ruined city, and the legs of several giant martian walkers. The controls are all pushbuttons, no joysticks or anything like that at all. The game came with a plastic monitor overlay meant to give color to the black and white monitor, it made the upper and lower areas red, while the center area was yellow (it also had a hand drawn city scene way in the background). - STAFF - Designed and programmed by: Tim Skelly, Rob Patton Cabinet Art: Rick Bryant - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3138&o=2 $end $info=m1wotw,m1wotwa,m1wotwb, $bio War of the Worlds (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42030&o=2 $end $cpc_flop=warofthe,warofthe01, $bio Amstrad CPC type-in published 35 years ago: War of the Worms (c) 1985 Your Computer - TRIVIA - Listed as a Type-in program in the Uk magazine; Your Computer, in January 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120137&o=2 $end $nes=warwheel, $vgmplay=warwheel_nes, $bio Nintendo NES cart. published 29 years ago: War on Wheels (c) 1991 Jaleco Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45127&o=2 $end $coleco=warroom, $bio Colecovision game published 37 years ago: War Room (c) 1983 NAP Consumer Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53395&o=2 $end $cpc_flop=warspace,warspace02,warspace03, $bio Amstrad CPC type-in published 32 years ago: War Space (c) 1988 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent No. 5. - STAFF - By: Alain Massoumipour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120027&o=2 $end $x68k_flop=versnag, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: War Torn Versnag (c) 1993 Family Soft - TECHNICAL - FD x6 - TRIVIA - Released on April 28, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88205&o=2 $end $spectrum_cass=warzone, $bio Sinclair ZX Spectrum cass. published 36 years ago: War Zone (c) 1984 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81805&o=2 $end $cpc_cass=warzone,warzones, $bio Amstrad CPC cass. published 36 years ago: War Zone (c) 1984 CCS [Cases Computer Simulations, Ltd.] [London, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100054&o=2 $end $amigaocs_flop=warzonec, $bio Commodore Amiga 500 disk. published 29 years ago: War Zone [Core Design] (c) 1991 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75507&o=2 $end $amigaocs_flop=warzone, $bio Commodore Amiga 500 disk. published 32 years ago: War Zone [Paradox] (c) 1988 Prism Leisure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75508&o=2 $end $to7_cass=warblok, $bio Thomson TO7 cass. published 36 years ago: War-Blok (c) 1984 Losfeld Francois - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108588&o=2 $end $info=warzard,warzardr1, $bio Arcade Video game published 24 years ago: Warzard (c) 1996 Capcom Company, Limited. Taking place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Valdool to bring about the destruction of the world. Take your pick from Leo the Lion King, Tao the Martial artist, Tabasa the Witch, or Mukuro the Ninja as they fight their way across the globe in order to defeat Valdool the iron giant. - TECHNICAL - Capcom Play System III Hardware (CP-S III) Game ID : CP-S III No. 01 CD Number : CAP-WZD000 CD Label : CAP-WZD-5 Main CPU : Hitachi SH2 (possibly 2) Storage : SCSI CD Rom, RAM and Flash ROM. RAM : SIMMs on the left w/ 16M of data each (each has 8x 16M Flash ROMs, there's 4 SIMMs plugged in on this board). SIMMs on the right w/ 8M each (there's 4 Flash ROMs on each board and there are 2 SIMMs plugged in) OSC : 60MHz. 42.9545MHz, XTAL 3.6864MHz. Players : 2 Control : 8-Way Joystick Buttons : 6 => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - Warzard was released in October 1996. This game is known outside Japan as "Red Earth". Despite the common appearance of the game in Japan, it saw a very limited release in the United States. War-Zard is the first game to run on the Capcom Play System III hardware (CPS III), the first Capcom system that uses a CD-Rom instead of expensive EPROMs to hold the game data (about 50MB). When starting a cabinet with a new CPS-3 game the first time, the hardware needs 25 minutes to initialize the game. In fact it overwrites some flashroms with data from the new CD. This procedure allows the game later to startup as fast as it would normally run from regular EEPROMs. The character Leo was inspired by Conan the Barbarian. - UPDATES - * 961023 * 961121 - TIPS AND TRICKS - During the game's credits (staff roll), press MP (Middle Punch) and UP to make Mobi-chan (the little Capcom robot) appear. Now you can shoot the credits for fun. - STAFF - Planner : Tatsuya Nakae (-Dai-), Musasabi Zirou, Murasaki Umagoyashi, Masahiro Nakano (E-Z!) Programmer : Tsutomu Urago, Yuzo Tsunazaki, Ariyoshi Kiyoko, Noboru Taniguchi, Toshiyuki Furuko, Masakazu Matsushita Object Design : Kurisan, Eripyon, Ikusan Z, Shibata, Kimo Kimo, Shisui, M. Nakatani, Kaname, Satoshi, Mizuho, Kitasan, Yorio, Mizupyon, Koichi Kikutani, -GM Clip-Isi-B, Kozuchi, Rassie, Sakuno, Kidai - Shigeyama, Dekao, Jin, Takep, Tomohiko Ohsumi, Mach Windy, Yoshino Hiroaki, Naoki Fukushima, You-Ten Nakano, K. Tokunaga, Magari, Ken Jiman, Naoki Fukuda, Gen Kadoi, Tetsuo Scroll Designers : Ziggy, Yoko Fukumoto, Taka, Yumiko, Goro Suzuki, Hisashi Sawada, Kisabon, Iwai, Takky, May, Daisuke Nakagawa Original Art Work : Akira Yasuda (Akiman), Shoei, Monkey-Chop, Daichan, Ikedai, Sakomizu, Edayan Music Composer : Takayuki Iwai (Anarchy Takapon) Sound Designers : Ryoji, Hachibee Sound Engineer : Yoshihiko Ida Sound Programmers : Yasushi Ikeda, Tomohiro Masuda CP-System III Programmers : Yoji Mikami, E-Bou, Go! Ozawa * Voice Actors : Kenji, Blade : Kosei Kishino Hydron : Osamu Hosoi Mai-Ling, Tao, Taru's Mobstar : Megumi Urawa Leo : Daisuke Gouri Tessa, Lavia : Tomoko Naka Producer : Saddy General Producer : Noritaka Funamizu Special Thanks : Haruo Murata (Mucchi), Takuya Shiraiwa, Matt Taylor, Erik Suzuki, Magdalena Viloria F., Harumi Yamashita, Alison Stroll, Rita Rokos, Darryl Williams, Takashi Kubozono (Mr. Kubozono), Kazushi Hirao (Mr. Hirao), Team Dirty Belet, Shinichi Yasuki (S-Yasuki), Wataru Kondo - PORTS - This game was never ported to any home consoles available at that time (Sega Saturn and Sony PlayStation). This was most likely due to the lack of RAM these consoles had, which the game needed to store the thousands of sprite animations. Another reason could have been the limited character roster available (only 4 fighters) for 2 player fighting. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3299&o=2 $end $info=warahana, $bio Arcade Video game published 29 years ago: Warai no Hana Tenshi (c) 1991 Dynax, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127447&o=2 $end $info=mjangels, $bio Arcade Video game published 29 years ago: Warai no Mahjong Angels - Comic Gekijou Vol. 2 (c) 1991 Dynax. - TECHNICAL - Main CPU : Zilog Z80 (@ 5.5 Mhz) Sound Chips : General Instrument AY8910 (@ 2.75 Mhz), YM2413 (@ 3.58 Mhz), OKI MSM5205 (@ 384 Khz) Screen orientation : Horizontal Video resolution : 336 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 1 - TRIVIA - The title translates from Japanese as "Laughing of Mahjong Angels - Comic Theater Vol. 2". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1452&o=2 $end $snes=waratte, $bio Nintendo Super Famicom cart. published 26 years ago: Waratte Iitomo! Tamorin Pick [Model SHVC-55] (c) 1994 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62604&o=2 $end $gbcolor=warauinu, $bio Nintendo Game Boy Color game published 19 years ago: Warau Inu no Bouken - Silly Go Lucky! [Model CGB-BWBJ-JPN] (c) 2001 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69094&o=2 $end $megacdj=salesman, $bio Sega Mega-CD published 27 years ago: Warau Salesman [Model G-6006] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60580&o=2 $end $saturn=wara2war, $bio Sega Saturn game published 23 years ago: Wara² Wars - Gekitou! Daigundan Battle (c) 1997 Shoeisha Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59903&o=2 $end $lynx=warbirds, $bio Atari Lynx cart. published 29 years ago: Warbirds (c) 1991 Atari Corp. - TECHNICAL - Model PA2032 - TRIVIA - Reviews: September 1991 - Consoles + N.1 [FR]: 90/100 October 1991 - Joypad N.1 [FR]: 80/100 - TIPS AND TRICKS - * View Surroundings: In single player mode, press PAUSE, then B, to look around the airplane without risks. * Grave Sight: In single player mode, as soon as you die (when the roses and skulls border appears) quickly press PAUSE. By pressing A you will change the viewpoint from plane to plane (and to the point where you died). Look around with the joypad to see the world through roses and skull borders. - STAFF - Programmer: Robert Zdybel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58871&o=2 $end $cpc_flop=warblock, $bio Amstrad CPC type-in published 34 years ago: Warblock 2 (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119242&o=2 $end $ibm5170=warcraft, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: WarCraft - Orcs & Humans (c) 1994 Interplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144491&o=2 $end $pc98_cd=warcraft, $bio NEC PC-9821 CD published 25 years ago: WarCraft - Orcs & Humans (c) 1995 Electronic Arts Victor, Inc. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233938&o=2 $end $psx=warcrft2, $bio Sony PlayStation disc published 23 years ago: Warcraft II - The Dark Saga (c) 1997 Electronic Arts. - TECHNICAL - Game ID: SLUS-00480 - TRIVIA - Released on January 06, 1997 in the USA. Export releases: [EU] "Warcraft II - The Dark Saga [Model SLES-00878]" [JP] "Warcraft II - The Dark Saga [Model SLPS-01098]" - STAFF - Executive Producer: Tim May, Steven Rechtschaffner Associate Producer: Dennis Hirsch Assistant Producer: Kevin Loh Senior Development Director: Pauline Moller Production Assistants: Wendell Harlow, Adrienne Travica Technical Director: Mark Gipson Product Manager: Peter Royea UK Marketing Manager: Sean Ratcliffe Public Relations Manager: Keith Dundas QA Project Co‑ordinator: Rod Higo Lead Tester: Josh Holmes Assistand Lead Testers: Trevor Allen, Gio Corsi Testers: Tim Dale, Jason DeLong, Raphael DeLeon Eraña, Jeremy Ferguson, Lach Fergusson, David Ham, Trevor Kerslake, Derek LeClair, Mike Little, Willie Loh, Jeff Macpherson, David Orne, Ryan Santos, Thomas Singleton, Lorne Wilson Mastering: Cary Chao, Jeff Hutchinson, Peter Petkov QA Database Support Guru: Bob Purewal Documentation: Jason Armatta English Documentation: Richard Johnston Graphic Designer & Documentation Layout: Anita K. Legg Package Design: Mary Mitchell Package Illustration: Jennie Maruyama QA: Chris Chaplin President: Karl Jeffery Vice President: Chris Bergstresser Programmers: Steve Lamb, Tony Mack, Tom Pinnock, Dave Thorburn, Darren White Art Director: Thor Hayton Artists: Michael Baxter, Lewis Cooper, Andy Oakley, Mike Oakley, Alan Weaver Audio Lead: Matthew Simmonds Thanks to the gang at Blizzard: Shane Dabiri, Joeyray Hall, Michael Morhaime, Bill Roper, Duane Stinnett, Paul W. Sams, Patrick Wyatt Special Thanks: Paulette Doudell, James Fairweather, Steve Fitton, Sue Garfield, Kirby Leung, Donald A. Mattrick, Louis Mutter, Patrick Ratto, Julio Valladares, Susan Wooley-Sams , Chris Yashimora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97846&o=2 $end $saturn=warcrft2j, $bio Sega Saturn game published 23 years ago: Warcraft II - The Dark Saga (c) 1997 Electronic Arts Victor. Japanese release. - TECHNICAL - GAME ID: T-10623G - TRIVIA - Released on November 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59904&o=2 $end $saturn=warcrft2, $bio Sega Saturn game published 23 years ago: WarCraft II - The Dark Saga (c) 1997 Electronic Arts. European release. - TECHNICAL - GAME ID: T-5023H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60467&o=2 $end $saturn=warcrft2u, $bio Sega Saturn game published 23 years ago: WarCraft II - The Dark Saga (c) 1997 Electronic Arts. - TECHNICAL - GAME ID: T-5023H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60206&o=2 $end $megadriv=wardner, $bio Sega Genesis game published 29 years ago: Wardner (c) 1991 Mentrix Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57515&o=2 $end $megadriv=wardnerj, $bio Sega Mega Drive game published 29 years ago: Wardner no Mori Special (c) 1991 Visco Corp. [Kyoto, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57037&o=2 $end $famicom_flop=wardner, $bio Nintendo Famicom disk. published 32 years ago: ワリオの森 (c) 1988 Taito Corp. (Wardner no Mori) Wardner no Mori is a side scrolling platform game by Toaplan and published by Taito. This is a port of an arcade game originally released in 1987. The evil Mr. Wardner's minions have turned the prince's girlfriend into a crystal ball and the poor young man embarks on a perilous journey to save her. Wardner no Mori features five long stages and before each level begins, a map is displayed on screen showing the player what's around the corner. Our chubby hero has a lot more stamina than it looks and the incredibly ability to shoot fireballs directly in front of him. He starts his journey with only one fireball but yellow orbs scattered throughout the game help him increase his powers and he will soon be able to fire a bunch of them at once. He also collects money along the way to purchase special items from local shops located at the end of each stage. Among the various items (time clock, bombs and health potions), shops also provide new attack powers - they come in three flavors (Star, Moon and Sun) and allow our hero to change his fireball's attack pattern, from zig-zag to loop or straight line. Other important items are the golden statues that bring him fairies as companions - they are indestructible and damage enemies upon contact. The young prince must complete each stage within a time limit and only magic clocks can slow it down... - TECHNICAL - Game ID: TFD-WAD - TRIVIA - Wardner no Mori was released on March 25, 1988 in Japan for 3300 Yen. Wardner no Mori was a Japanese arcade game by Taito and Toaplan and originally released in 1987. There are obvious differences between the original arcade game and this Famicom Disk version. The graphics are of course superior with a nice parallax scrolling unsurprisingly missing from the Famicom conversion. Another major difference is the life bar and unlike the original arcade game (which features a one-hit kill) Dover can he hit several times before dying. The life bar doesn't refill at the end of each stage though and it is up to the player to buy health potions. Because of it, other items have disappeared such as the blue cloak that allows Dover to be hit without losing a life in the arcade game. Finally, the Ocarina can still be purchased to skip most of stage 3 - however, it doesn't call a large bird anymore but a yellow floating balloon. - STAFF - Executive Producer: Hiroshi Yamauchi Producer & Director: Kenji Miki Designer: Soichiro Tomita, Masahiro Iimura, Naotaka Ohnishi Chief Programmer: Hiroyuki Yukami Programmer: Hironobu Suzuki, Makoto Katayama Sound Composer: Shinobu Amayake, Soyo Oka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65491&o=2 $end $info=wardnerj, $bio Arcade Video game published 33 years ago: Wardner no Mori (c) 1987 Taito Corp. 2 youngsters, Pyros and Erika, unexpectedly strayed into a wonderland called Wardner's Forest. Upon entering the magical forest, the young girl was changed into a crystal ball by an evil warlock called 'Wardner', the ruler of the forest, and brought to a secret place deep inside the woods. The brave young Pyros armed with only a magic flame as a weapon sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home. Join him in his adventurous search through the magical forest to save his friend and to break Wardner's spell over the enchanted forest and all the inhabitants. - TECHNICAL - Game ID : TP-009 Board Number : M6100286B Prom Stickers : B25 Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3.428571 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.428571 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Released in December 1987. The title of this game translates from Japanese as 'Wardner's Forest'. This game is known outside Japan as "Wardner [TP-009]" and in US as "Pyros". Toaplan released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - STAFF - Music composed by : Ree Ohta - PORTS - * CONSOLES: Nintendo Famicom Disk (1988) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3140&o=2 $end $info=wardner, $bio Arcade Video game published 33 years ago: Wardner (c) 1987 Taito Corp. Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home. At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay. - TECHNICAL - Game ID : TP-009 Board Number : M6100286B Prom Stickers : B25 Main CPU : Zilog Z80 (@ 6 Mhz), Zilog Z80 (@ 3.428571 Mhz), TMS32010 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.428571 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Toaplan. Released in December 1987. This game is known in Japan as "Wardner no Mori [TP-009]" (translates from Japanese as Wardner's Forest) and in US as "Pyros". Toaplan released a limited-edition soundtrack album for this game (Tatsujin : Toaplan Game Music Scene One - H24X-10005) on 25/06/1989. - TIPS AND TRICKS - This trick will allow players to get the cape on the first level without the risk of losing a life. Stand next to the hole where the cape is, then hold DOWN and slowly tap the joystick to the RIGHT. If done correctly, Pyros should slowly inch his way underneath the two platforms and can then grab the cape without any problem. - STAFF - Music composed by : Ree Ohta - PORTS - * CONSOLES: NES ("Pyross")[Unreleased Prototype] Famicom Disk System Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3139&o=2 $end $bbcb_cass=warehous, $bio Acorn BBC/Electron cass. published 32 years ago: Warehouse (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52638&o=2 $end $psx=wareramt, $bio Sony PlayStation disc published 20 years ago: Warera Mitsubayashi Tankentai!! (c) 2000 Victor Interactive Software, Inc. - TECHNICAL - [Model SLPS-02658] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85850&o=2 $end $to_flop=wargame,wargamea, $bio Thomson TO disk. published 35 years ago: Wargame (c) 1985 Free Game Blot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108110&o=2 $end $amigaocs_flop=wargamcs, $bio Commodore Amiga 500 disk. published 33 years ago: Wargame Construction Set (c) 1987 SSI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75511&o=2 $end $psx=wgdefc1, $bio Sony PlayStation disc published 22 years ago: WarGames - Defcon 1 (c) 1998 MGM Interactive - TECHNICAL - GAME ID: SLUS-00599 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111690&o=2 $end $apple2_flop_clcracked=wargle, $bio Apple II disk. published 38 years ago: Wargle (c) 1982 Hayden Book Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231246&o=2 $end $psx=warhomen, $bio Sony PlayStation disc published 22 years ago: Warhammer - Dark Omen (c) 1998 Electronic Arts - TECHNICAL - GAME ID: SLUS-00550 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110592&o=2 $end $psx=warhmrat, $bio Sony PlayStation disc published 24 years ago: Warhammer - Shadow of the Horned Rat (c) 1996 Strategic Simulations, Inc. - TECHNICAL - Game ID: SLUS-00117 - TRIVIA - Released on November 11, 1996 in the USA. Export releases: [EU] "Warhammer - Shadow of the Horned Rat [Model SLES-00028]" - STAFF - Team Leader: Jeff Gamon Game Design: Alex Bund, Richard Castle, Matthew Dean, Karl Fitzhugh, Jeff Gamon, Andy Jones, Steve Levy, Geoff Pass, Richard Plumb Story: Dave Gamon, Andy Jones, Richard Jones Programming: Jeff Gamon, Andy Kerridge, Rodney Lai, Colin Moore, Andrew J. Buchanan Additional Programming: Paul Brooke, Richard Leinfellner, Nick Tresadern Lead Artist: Steve Levy Animated Sequences: Richard Castle, John McCormack 2-D Artwork: Richard Castle, Steve Levy, Mark Machin, Nick Tresadern 3-D Artwork: Richard Castle, Adrian Crofts, Karl Fitzhugh, Gavin Moore, Nick Tresadern Mission Design: Karl Fitzhugh, Steve Levy Sound Effects & Music: Anthony Bowyer-Lowe, James Hannigan, Mark Knight Voice Recording: Bright Light Studios, Tim Douglass Voice Actors: Sean Connolly, Marc Finn, Gavin Naylor Quality Assurance: Matthew Dean, Mia Garside, Martin Newing, Richard Plumb Localization: Patrick Baroni, Carlo Boggio, Chris Leilich Manual: Louis Sackow Design, Ruth A. Weston, Sandra Shepard Packaging: Louis Sackow Design Product Marketing: Jeff Hoff, Michael Lustenberger, Ruth A. Weston, Jeff Shirk Cover Artwork: Dave Gallagher Manual Illustrations: John Blanche, Wayne England, Mark Gibbons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97660&o=2 $end $c64_cass=warhawk, $bio Commodore C64 cass. published 34 years ago: Warhawk (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186913&o=2 $end $cpc_cass=warhawk, $bio Amstrad CPC cass. published 33 years ago: Warhawk (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100055&o=2 $end $cpc_flop=warhawk1,warhawk101,warhawku, $bio Amstrad CPC 464 disk. published 32 years ago: Warhawk (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121094&o=2 $end $st_flop=warhawk, $bio Atari ST disk. published 32 years ago: Warhawk (c) 1988 Silverbird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230353&o=2 $end $psx=warhawk, $bio Sony PlayStation disc published 25 years ago: Warhawk - The Red Mercury Missions (c) 1995 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94305 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110890&o=2 $end $amigaocs_flop=warhead, $bio Commodore Amiga 500 disk. published 30 years ago: Warhead (c) 1990 MPH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75512&o=2 $end $gameboy=warblast, $bio Nintendo Game Boy Cart. published 26 years ago: Wario Blast Featuring Bomberman! (c) 1994 Nintendo Company, Limited. - TECHNICAL - [Model DMG-EE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67362&o=2 $end $gameboy=wario, $bio Nintendo Game Boy Cart. published 26 years ago: Wario Land - Super Mario Land 3 [Model DMG-WJA] (c) 1994 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67364&o=2 $end $gbcolor=wario2j, $bio Nintendo Game Boy Color game published 22 years ago: Wario Land 2 [Model DMG-AW2J-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69095&o=2 $end $megadriv=wario3, $bio Wario Land 3 (c) 199? Glorysun. Pirate hack of Puggsy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57038&o=2 $end $gbcolor=wario3, $bio Nintendo Game Boy Color game published 20 years ago: Wario Land 3 [Model CGB-AW8A] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69096&o=2 $end $gba=warioln4, $bio Nintendo GBA cart. published 19 years ago: Wario Land 4 (c) 2001 Nintendo Co., Ltd. North American release. Game developed in Japan. See "Wario Land Advance [Model AGB-AWAJ-JPN]" for more information about the game itself. Description from the US back cover: Hey! You! Yeah, you! Listen up when Wario's talking to you! I just read about this legendary Pyramid of Gold, and you're gonna help me go explore it. There's lots of treasure in there for the taking, and I want it all. I'm sure there are gonna be all kinds of weird enemies and big, bad bosses in there, so if you don't think you can hack it, put the game down now. I don't want any losers making me jump into bottomless pits, you hear me? * Wario invades the Game Boy Advance! See Wario in all his greedy glory as he explores vivid worlds made possible by the power of the GBA! * Flex your muscles! Wario is no longer immortal, so you'll have your work cut out as you roll, punch and jump your way to tougher and tougher challenges. Wario will get stung by bees, zombified, bitten by bats, set on fire, and much more - what a way to make a living! * Over twenty enormous stages await! Hunt down CDs for your listening pleasure, or collect treasure to spend on all-new items that you can use against the most bizarre bosses ever! - TECHNICAL - Game ID: AGB-AWAE-USA - TRIVIA - Released on November 19, 2001 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76269&o=2 $end $gba=warioln4j, $bio Nintendo GBA cart. published 19 years ago: ワリオランドアドバンス—ヨーキのお宝— (c) 2001 Nintendo Co., Ltd. (Wario Land Advance) It's nice to know that in the fast-changing world of video games, some things never change. Take Mario's archrival. Wario looks great on the Game Boy Advance, but he's still the same money-mad rascal who has starred in some of the greatest hand-held platformers of all time. This time around, a tale about a golden pyramid is enough to send the big blowhard scurrying off to the nearest jungle. Sure enough he finds the joint, but before he can collect his booty he'll have to undergo a brain- and body-bending series of challenges. Four guardians stand jealous guard over the four passages of the pyramid. Each passage, in turn, features four levels. Emerald Passage transports you through jungles, lagoons and other troubles in tropical paradises. Ruby Passage's man-made levels include a sinister factory, a giant freezer and a huge pinball table. The twilight world of Sapphire Passage will shiver your spine with a haunted hotel and a volcanic cavern that's always on the verge of eruption. Child's play in look but not in game play is Topaz Passage, where crayon-wielding enemies draw trouble and tumbling rows of dominoes threaten to squish Wario once and for all. Wario's trademark transformations are not only good for laughs; they're also vital to success. Stung by a hornet, Wario puffs up and floats to hard-to-reach items. Fed an apple, Wario porks out and plunges through solid floors. Flaming Wario can burn through flammable blocks. Other zany transformations include bat, zombie and spring Wario. Boing! In each level, Wario must collect a key that can open the passage's next level. Unearthing a CD in each level not only scores him big bucks, but the chance for rap master Wario to spin his new tune in the pyramid's Sound Room. Wario cannot face a passage's end boss until he collects all four Gem Pieces hidden in each level. Adding even more tension is the timer that ends each level. When Wario lands on it, he has limited time to dash back to the entry point. In many levels, Gem Pieces and CDs can only be found after starting the timer. Extras in this way-deep game include minigames and videos starring wacky Wario impersonators. - TECHNICAL - Game ID: AGB-AWAJ-JPN - TRIVIA - Released on August 21, 2001 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Takehiro Izushi Director: Hirofumi Matsuoka Supervisor: Yoshio Sakamoto Programmers: Katsuya Yamano, Yoshinori Katsuki, Nobuhiro Ozaki, Kohta Fukui, Goro Abe Designers: Hiroji Kiyotake, Tomoyoshi Yamane, Takehiko Hosokawa, Masani Ueda, Isao Hirano, Shinya Sano, Ryuichi Nakada, Ko Takeuchi, Takayasu Morisawa Music: Ryoji Yoshitomi Voices: Charles Martinet, Junko Yoshitomi, James Mesbur, Ayumi Shimokawa Artwork: Yasuo Inoue, Sachiko Nakamichi Special Thanks: Takahiro Harada, Hiroshi Momose, Hiroko Sugino, Miho Hattori, Takako Morita, Kimiko Nakamichi, Fumiko Miyamoto, Kamon Yoshimura, Yoshinobu Mantani, William Trinen Super Mario Club (Debug): T. Hosoi, T. Nishizawa, M. Kawakita, T. Suganuma, Y. Eguchi, Hideki Katsui, M. Syukutani, Y. Matsumoto, M. Fukushima, H. Miyoshi, H. Ookura, M. Mori, Y. Murata, H. Takeda, Y. Ikeda, H. Takagi, K. Ibata, M. Mukai, M. Hirose, Y. Hashimoto, M. Takahashi, N. Iwata, K. Miyake, S. Mutou, H. Inaba, R. Kodama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76271&o=2 $end $gameboy=wario2, $bio Nintendo Game Boy Cart. published 22 years ago: Wario Land II [Model DMG-AW2E-USA] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67368&o=2 $end $gbcolor=wario2, $bio Nintendo Game Boy Color game published 21 years ago: Wario Land II (c) 1999 Nintendo Company, Limited. - TECHNICAL - GAME ID: DMG-AWLE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69099&o=2 $end $snes_bspack=bswario,bswarioa,bswariob, $bio Wario no Mori - Futatabi (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62605&o=2 $end $nes=wariowdj, $bio Nintendo Famicom cart. published 26 years ago: ワリオの森 (c) 1994 Nintendo. (Wario no Mori) - TECHNICAL - Cartridge ID: HVC-UW - TRIVIA - Wario no Mori was released on February 19, 1994 in Japan. - STAFF - Executive Producer: Hiroshi Yamauchi Producer & Director: Kenji Miki Designer: Soichiro Tomita, Masahiro Iimura, Naotaka Ohnishi Chief Programmer: Hiroyuki Yukami Programmer: Hironobu Suzuki, Makoto Katayama Sound Composer: Shinobu Amayake, Soyo Oka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54805&o=2 $end $nes=wariowd,wariowdu,wariowdu1, $bio Nintendo NES cart. published 26 years ago: Wario's Woods (c) 1994 Nintendo. North American release. Game developed in Japan. See the original for more information; "Wario no Mori [Model HVC-UW]". Description from back cover: It's up to Toad to keep the woods safe in this new puzzle-action! Toad is back in his very own big adventure in this game with the challenge of Tetris. It's up to you and Toad to keep peace in the Mushroom Kingdom -- and that means outfoxing the wicked Wario! Monsters, goblins and bombs fall from the sky faster and faster as Wario fires them into the woods. Toad must scramble to catch and line up the falling puzzle pieces to eliminate Wario's evil hold. If you loved Tetris, this puzzle action game is for you! - Choose one or two-player action! - Run the field to line up puzzle pieces and bombs! - Many levels, from challenging to gut-busting! - TECHNICAL - GAMe ID: NES-WB-USA - TRIVIA - Released on December 10, 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55801&o=2 $end $snes=wariowodu, $bio Nintendo Super NES game published 26 years ago: Wario's Woods (c) 1994 Nintendo Company, Limited. - TECHNICAL - GAME ID: SNS-65-USA-1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63991&o=2 $end $snes=wariowod, $bio Nintendo Super NES game published 26 years ago: Wario's Woods (c) 1994 Nintendo Company, Limited. - TECHNICAL - Cartridge ID: SNSP-65-EUR - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63990&o=2 $end $nes=wario2, $bio Warioland II (c) 19?? Unknown. A pirate hack of "Kirby's Adventure" featuring a Wario sprite as main character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65217&o=2 $end $gba=wariotws, $bio Nintendo GBA cart. published 15 years ago: WarioWare - Twisted! (c) 2005 Nintendo Co., Ltd. North American release. Game developed in Japan. See "Mawaru - Made in Wario [Model AGB-RZWJ-JPN]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-RZWE-USA - TRIVIA - Released on May 23, 2005 in USA. - STAFF - English Voice Engineer: Kirk Arndt North American Localization: Ann Lin, Reiko Ninomiya, Richard Amtower IV Localization Management: Jeff Miller, Leslie Swan, William Trinen NOA Product Testing: Yoshinobu Mantani, Kyle Hudson, Eric M. Bush, Sean Egan, Randy Shoemake, Richard S. Richardson, Mika Kurosawa, Michael Leslie, Jason Mahaffa, Zac Evans, Terral Dunn, Phil Honeywell, David Hunziker, Chris Needham - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76272&o=2 $end $gba=wariowaru,wariowarup, $bio Nintendo GBA cart. published 17 years ago: WarioWare, Inc. - Mega Microgame$! (c) 2003 Nintendo Co., Ltd. - TECHNICAL - GAME ID: AGB-AZWE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76273&o=2 $end $gba=wariowar, $bio Nintendo GBA cart. published 17 years ago: WarioWare, Inc. - Minigame Mania (c) 2003 Nintendo Co., Ltd. - TECHNICAL - GAME ID: AGB-AZWP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76274&o=2 $end $cpc_cass=warlocks, $bio Amstrad CPC cass. published 33 years ago: Warlock (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100056&o=2 $end $cpc_flop=warlock1,warlocku01,warlocku, $bio Amstrad CPC 464 disk. published 33 years ago: Warlock (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121204&o=2 $end $apple2gs=warlock, $bio Apple IIGS disk. published 32 years ago: Warlock (c) 1988 Three-Sixty Pacific. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49789&o=2 $end $amigaocs_flop=warlocku, $bio Commodore Amiga 500 disk. published 32 years ago: Warlock (c) 1988 Three-Sixty Pacific, Incorporated. [Campbell, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75513&o=2 $end $megadriv=warlock,warlockp, $bio Sega Genesis game published 26 years ago: Warlock (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57516&o=2 $end $st_flop=warlocke, $bio Warlock (c) 19?? Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230348&o=2 $end $amigaocs_flop=warlaven, $bio Commodore Amiga 500 disk. published 29 years ago: Warlock the Avenger (c) 1991 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75514&o=2 $end $cpc_cass=warlock, $bio Amstrad CPC cass. published 33 years ago: Warlock [Model EDG13AM] (c) 1987 Edge, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100057&o=2 $end $snes=warlockj, $bio Nintendo Super Famicom cart. published 25 years ago: Warlock [Model SHVC-AWKJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62606&o=2 $end $snes=warlocku,warlockup,warlockupa, $bio Nintendo Super NES game published 25 years ago: Warlock [Model SNS-AWKE-USA] (c) 1995 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63993&o=2 $end $snes=warlock, $bio Nintendo Super NES game published 25 years ago: Warlock [Model SNSP-AWKP-EUR] (c) 1995 LJN, Limited. - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63992&o=2 $end $amigaocs_flop=warlock, $bio Commodore Amiga 500 disk. published 32 years ago: Warlock's Quest (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75515&o=2 $end $st_flop=warlock, $bio Atari ST disk. published 32 years ago: Warlock's Quest (c) 1988 Ere Informatique. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148893&o=2 $end $amigaocs_flop=warlocka, $bio Commodore Amiga 500 disk. published 32 years ago: Warlock's Quest [Super Quintet] (c) 1988 Ere Informatique [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75516&o=2 $end $gbcolor=warlockd, $bio Nintendo Game Boy Color game published 20 years ago: Warlocked [Model CGB-BWLE-USA] (c) 2000 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69101&o=2 $end $archimedes=warlocks, $bio Acorn Archimedes disk. published 27 years ago: Warlocks Demo (c) 1993 Network 23 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127157&o=2 $end $info=wrlok_l3, $bio Pinball published 38 years ago: Warlok (c) 1982 Williams Electronics, Incorporated. - TECHNICAL - Williams System 7 Model Number : 516 - TRIVIA - 412 units were produced. - STAFF - Design by : Mike Kubin Art by : Seamus McLaughlin Software by : Cary Kolker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5623&o=2 $end $zx81_cass=warlord, $bio Sinclair ZX-81 cass. published 38 years ago: Warlord (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114933&o=2 $end $spectrum_cass=warlordl, $bio Sinclair ZX Spectrum cass. published 38 years ago: Warlord (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81799&o=2 $end $dragon_cass=warlord, $bio Dragon cass. published 38 years ago: Warlord (c) 1982 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116739&o=2 $end $spectrum_cass=warlordi, $bio Sinclair ZX Spectrum cass. published 35 years ago: Warlord (c) 1985 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81800&o=2 $end $cpc_cass=warlord, $bio Amstrad CPC cass. published 35 years ago: Warlord (c) 1985 Interceptor Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100058&o=2 $end $bbcb_cass=warlordd, $bio Warlord of Doom (c) 198? Visions Soft. Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52639&o=2 $end $apple2_cass=warlords, $bio Apple II cass. published 42 years ago: Warlords (c) 1978 Speakeasy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135998&o=2 $end $spectrum_cass=warlords, $bio Sinclair ZX Spectrum cass. published 35 years ago: Warlords (c) 1985 Century Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81801&o=2 $end $amigaocs_flop=warlords, $bio Commodore Amiga 500 disk. published 29 years ago: Warlords (c) 1991 SSG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75517&o=2 $end $a2600=warlordse, $bio Atari 2600 cart. published 39 years ago: Warlords (c) 1981 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Warlords [Model CX2610]". - TECHNICAL - Model CX2610P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83048&o=2 $end $a2600=warlords, $bio Atari 2600 cart. published 39 years ago: Warlords (c) 1981 Atari, Incorporated. The object of the battle is to destroy the other three warlords before your warlord is destroyed. - TECHNICAL - Model CX2610 - TRIVIA - Export releases: [PAL] "Warlords [Model CX2610P]" - TIPS AND TRICKS - When you first start playing Warlords, choose games with slow ball speed (fireball). This will help you get the feel of the game faster. Also, there are certain positions in which the ball always comes off your shield at the same angle, or in the same direction. Learn these positions and use them to your advantage against your opponents. Don't be too predictable. If you attempt to shoot from the same angle or from the same position too often, your opponents will know what to expect and will nearly always be able to block your shots. Vary your attacks to keep the others off guard. Study your opponents' weaknesses. You can learn a lot by studying the habits of the enemy. You may find, for example, that one of your opponent moves very well in one direction when attempting to block shots, but has trouble moving in the opposite direction. Obviously then, you want to concentrate on the direction he or she has trouble moving to. Team Competition: You will find that 4-player games are terrific because the action is fierce and extremely competitive. You may even want to create teams and battle for the best cumulative score. - STAFF - Programmer: Carla Meninsky - PORTS - * CONSOLES: [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari Paddle TV Game" (2004) by Jakk's Pacific [US] "Atari Flashback" (2004) [US] "Atari Flashback 2" (2005) : as a hidden game. [US] "Atari Flashback 2+" (feb.22, 2010) : as a hidden game. [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Plug & Play Joystick" (aug.2017) by The Bridge Direct [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51191&o=2 $end $info=warlords, $bio Arcade Video game published 40 years ago: Warlords (c) 1980 Atari. Atari's Warlords depicts a third-person view of four castles. The player-controlled Warlords and computer-controlled Black Knights use shields to defend their castle walls from the fireballs that ricochet around the playfield. Players can capture and catapult the fireballs at opposing castles, using their shield control and 'Power Stone' pushbutton. When a fireball hits a castle wall, it destroys one or more bricks, depending on its speed. A castle not paid for is controlled by the computer, with a Black Knight displayed in the appropriate castle. The Black Knights catapult fireballs at the players with increasing accuracy, to provide challenge. Game play begins when any start button is pressed and the countdown has ended. The game ends when the last Warlord's castle (containing a crown) has been penetrated by a fireball. At this point a white cloud envelopes the crown, and the latter disappears. During the countdown, a dragon flies back and forth across the screen with a fireball in its mouth. At the end of the countdown, a position activated by a Start button has its Black Knight changed to a Warlord's crown. A position not activated remains as a Black Knight and is controlled by the computer. The dragon then spits the fireball from its mouth toward a Warlord's castle. The objective is to destroy the three other castles, while protecting one's own castle with the moving shield. The LED pushbuttons have dual functions: in the Ready-to-Play mode they work as Start switches, and during game play they become 'Power Stones' to allow players to capture and catapult fireballs at opponents. The spinning fireballs released from a shield have more destructive force on a castle wall than a fireball simply deflected from another wall or the sides of the playfield. However, players will soon find out that they cannot hold onto a fireball for long, since it slowly destroys their own castle walls adjacent to the fireball. Additional fireballs appear at predetermined intervals or when a castle is destroyed, whichever comes first. A maximum of four fireballs simultaneously appear on the screen. In 1- and 2-player games, the Warlords' crowns will be accompanied by a zero, to begin scoring. The point-scoring system is printed on each control panel (the Black Knights do not score points). If a Black Knight has the surviving castle, the game ends. However, if a Warlord has the surviving castle, that player receives bonus points, all castles are rebuilt, and the game continues with a new battle at a higher level. In a 2-player game, both players continue in the game, but only one player can get bonus points. If both Black Knights are eliminated first and only Warlords remain, the level becomes a free-for-all between the two Warlords until one is eliminated. The other Warlord then gets the bonus points, and the game begins again. The subsequent levels begin, as mentioned before, with the fireball thrown out by the dragon. In the higher levels, Black Knights play more accurately and faster. 3- and 4-player games (available in the cocktail version only) are free-for-alls. No scores are kept, and the game ends as soon as there is only one castle left. - TECHNICAL - [Upright model] Game ID : 037153-037159 The upright version only supports up to 2 players and uses a 23" black-and-white raster-scan monitor with a color overlay and a mirrored 3-D colored playfield. Only the two lower castles are available for play; the two upper castles will always have Black Knights in them. Main CPU : MOS Technology M6502 (@ 1.512 Mhz) Sound Chips : POKEY (@ 1.512 Mhz) Players : 2 Control : paddle Buttons : 1 (Power Stone) - TRIVIA - Warlords was released in April 1980. Licensed to Sega for Japan market. 1,014 Upright units were produced. - SCORING - Damaging a castle wall : 125 points Destroying any Warlord (any Human player) : 1,000 Points Destroying any Black Knight (any Computer player) : 2,500 Points Surviving player gains 5,000 points x current level. - SERIES - 1. Warlords (1980) 2. Warlords (2002, PC CD-ROM) : exclusively as part of "Atari Revival" - STAFF - Designed and programmed by: Greg Rivera, Norm Avellar - PORTS - * CONSOLES: [US] Atari 2600 (1981) "Warlords [Model CX2610]" Atari 2600 [EU] (1981) "Warlords [Model CX2610P]" [JP] Atari 2600 (1983) Atari XEGS DynaVision [BR] (198?) [US] Sony PlayStation (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]" [US] Sega Dreamcast (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]" [EU] Sony PlayStation (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [UK] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]" [EU] Nintendo DS (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]" [US] Nintendo DS (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]" [JP] Nintendo DS (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]" [AU] Nintendo DS (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]" [US] Nintendo GBA (aug.21, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZE-USA]" [EU] Nintendo GBA (sept.9, 2005) "3 Games in One! Breakout - Centipede - Warlords [Model AGB-B6ZP]" [US] Sony PSP (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]" [AU] Sony PSP (mar.7, 2008) "Atari Classics Evolved" [US] Nintendo DS (mar.8, 2011) "Atari Greatest Hits Vol.2 [Model NTR-BR7E-USA]" * COMPUTERS: Tandy Color Computer [US] (1982) "War Kings" [US] PC [MS Windows, CD-ROM] (apr.4, 1998) "Atari Arcade Hits 2" [EU] PC [MS Windows, CD-ROM] (2000) "Atari Arcade Hits 2" [US] PC [MS Windows, CD-ROM] (jul.9, 2001) "Atari Anniversary Edition" [EU] PC [MS Windows, CD-ROM] (dec.14, 2001) "Atari Anniversary Edition" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] Atari Paddle TV Game (2004) by Jakk's Pacific [US] Nokia N-Gage (feb.2006) "Atari Masterpieces Vol. II" [EU] Nokia N-Gage (mar.30, 2006) "Atari Masterpieces Vol. II" Apple Store (2011) "Atari Greatest Hits" Android Market (2011) "Atari Greatest Hits" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3141&o=2 $end $pc98=warning, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Warning (c) 1988 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91010&o=2 $end $msx2_flop=warning, $bio MSX 2 disk. published 32 years ago: Warning (c) 1988 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102131&o=2 $end $x68k_flop=warning, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Warning Type 68 (c) 1988 Cosmos Computer. - TECHNICAL - BARCODE: 4988681000297 - TRIVIA - Released on December 12, 1988 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88206&o=2 $end $pc8801_flop=warning,warninga, $bio NEC PC-8801 Series disk. published 33 years ago: Warning (c) 1987 Cosmos Computer. - TECHNICAL - GAME ID: NFCG17002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93228&o=2 $end $info=warpwarp, $bio Arcade Video game published 39 years ago: Warp & Warp (c) 1981 Namco. The objective of the game is to pursue the mystery aliens by warping across 2 different worlds : the Space World and Maze World. The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion. Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode. - TECHNICAL - Main CPU : Intel 8080 (@ 2.048 Mhz) Sound Chips : Custom (@ 2.048 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in July 1981. This game is known in US as "Warp Warp" (licensed to Rock-ola in August 1981). - SCORING - Yellow Tongue Sticker : 60 points Orange Tongue Sticker : 90 points Red Tongue Sticker : 150 points Two Tongue Stickers at once in maze : 500 points Frog in field : 500 points - TIPS AND TRICKS - * Easter Egg : 1) Enter service mode. 2) Keep Button1 pressed and enter the following sequence : Right(x2), Down(x6), Left, Up(x4). '(c) 1981 NAMCO LTD.' will be added at the bottom of the screen. - SERIES - 1. Warp & Warp (1981, Arcade) 2. Warpman [Model NWM-4500] (1985, Famicom) - PORTS - * CONSOLES: Casio PV-1000 * COMPUTERS: MSX [US] (1984) Sord M-5 (Warp Warp) PC [MS Windows, CD-ROM] [JP] (dec.24, 1998, "Namco History Vol.4") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3142&o=2 $end $msx1_cass=warpwarp, $bio MSX cass. published 36 years ago: Warp & Warp (c) 1984 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95114&o=2 $end $msx1_cart=warpwarpk, $bio Warp & Warp (c) 198? Zemina. Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95219&o=2 $end $msx1_flop=warpwarp, $bio Warp & Warp cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230231&o=2 $end $msx1_cart=warpwarp, $bio MSX cart. published 36 years ago: Warp & Warp [Model 04] (c) 1984 Namco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77578&o=2 $end $m5_cart=warpwarp, $bio Sord M.5 cart. published 39 years ago: Warp & Warp [No.6] (c) 1981 NAMCO, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95371&o=2 $end $apple2_flop_orig=warpdstr, $bio Apple II disk. published 38 years ago: Warp Destroyer (c) 1982 Piccadilly Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229288&o=2 $end $info=warpsped, $bio Arcade Video game published 41 years ago: Warp Speed (c) 1979 Meadows Games, Incorporated. Your mission is to pilot your spacecraft through a dangerous sector of space and travel the maximum possible distance in the time allotted. You must avoid the planetoids, but passing through the black holes will increase your score by 100.000 parsecs. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29309&o=2 $end $c64_cart=warpspd1,warpspd, $bio Commodore C64 cart. published 33 years ago: Warp Speed (c) 1987 Cinemaware Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53762&o=2 $end $info=warpwarpr,warpwarpr2, $bio Arcade Video game published 39 years ago: Warp Warp (c) 1981 Rock-ola. - TRIVIA - Released in August 1981 in the USA by Rock-Ola, under license from Namco. This game is known outside US as "Warp & Warp". Please see this entry for more information about the game. - UPDATES - The only difference between the new and the old version is the copyright string on the first screen (when the scores are displayed) : * New version (set1) : '(c) 1981 ROCK-OLA MFG.CORP.' * Old version (set2) : '(c) 1981 ROCK-OLA MFG.CO.' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3143&o=2 $end $electron_cass=warp1, $bio Acorn Electron cass. published 36 years ago: Warp-1 (c) 1984 Icon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52640&o=2 $end $bbcb_cass=warp1, $bio Acorn BBC Micro B cass. published 36 years ago: Warp-1 (c) 1984 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236048&o=2 $end $psx=warpath, $bio Sony PlayStation disc published 21 years ago: Warpath - Jurassic Park (c) 1999 Electronic Arts - TECHNICAL - GAME ID: SLUS-00976 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110593&o=2 $end $a2600=warplocke, $bio Atari 2600 cart. published 37 years ago: Warplock (c) 1983 Gameworld - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51193&o=2 $end $a2600=warplock, $bio Atari 2600 cart. published 38 years ago: Warplock (c) 1982 Data Age, Incorporated. Taking aim at the tormenters swarming outside your space craft's main View Port, you must destroy the space bandits' ships before they get you. At the same time, you must avoid the Photon Bombs with which some of your attackers are equipped. - TECHNICAL - Model DA1002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51192&o=2 $end $nes=warpmanh, $bio Nintendo Famicom cart. published 33 years ago: Warpman (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69338&o=2 $end $nes=warpman, $vgmplay=warpman_nes, $bio Nintendo Famicom cart. published 35 years ago: Warpman (c) 1985 Namco, Limited. Warpman is a fixed-screen action game by Namco and likely sequel to the arcade game Warp & Warp originally released in 1981. The player assumes control of a little astronaut and the game starts out in space, complete with floating asteroids and a large black hole at the center of the screen. All kind of mysterious, yet cute aliens constantly appear and the goal of the game is to zap them to oblivion with the help of a ray gun (a counter located on the left of the screen shows how many aliens are left to defeat in that round). However, when the black hole at the center flashes and changes color, the player can enter it and warp to a maze-like world. During this phase, the small astronaut swaps his ray gun for powerful bombs controlled by timed fuses (in a way similar to Hudson Soft's classic Bomberman). Warpman also features power ups, but they come with a little twist - they only upgrade the opposite weapon that the player currently uses, and this for the duration of one level. For instance, if the player collects a power up icon in the space level, it will upgrade the bomb for the next maze phase, and vice versa. Interestingly, power ups also open warp portals allowing the player to instantly access a new level, thus implicitly activating the upgrade. Furthermore, shooting three enemies of the same kind usually brings special bonus aliens into the action - they come in three flavors and although they award bonus points, some of them occasionally carry bonus letters and spelling out EXTRA awards an extra life. Warpman also includes a simultaneous cooperative two-player mode. - TECHNICAL - Cartridge ID: NWM-4500 - TRIVIA - Warpman was released on July 12, 1985 in Japan for 4500 Yen. - SERIES - 1. Warp & Warp (1981, Arcade) 2. Warpman [Model NWM-4500] (1985, Famicom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54806&o=2 $end $megadriv=warpsped, $bio Sega Genesis game published 27 years ago: Warpspeed (c) 1993 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57517&o=2 $end $snes=warpspedu, $bio Nintendo Super NES game published 28 years ago: WarpSpeed [Model SNS-WP-USA] (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63995&o=2 $end $snes=warpsped, $bio Nintendo Super NES game published 28 years ago: WarpSpeed [Model SNSP-WP-EUR] (c) 1992 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63994&o=2 $end $info=warrior, $bio Arcade Video game published 41 years ago: Warrior (c) 1979 Vectorbeam. Two vector knights battle each other in an overhead death pit. - TECHNICAL - Main CPU : CCPU (@ 5 Mhz) Screen orientation : Horizontal Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in October 1979, Warrior was the first one-on-one fighting game. Back in the 1970s, a few arcade distributors still held on to the exclusivity rules that were a holdover from the older pinball days. Because of this, many arcade game manufacturers had several different names. Atari was also 'Kee' and 'Horror Games'. While 'Sega' was also known as 'Gremlin'. Many people think that Vectorbeam and Cinematronics were the same way. But that wasn't how it really worked with them. Vectorbeam was originally an independent company. They had purchased several titles from Cinematronics in the past, but were a totally different company. But in 1978 Cinematronics bought Vectorbeam so they could have their patents. They promptly released Warrior under the Vectorbeam name, and then shut the company down soon after. It was a very rare game. There was only one way to buy this game, and that was in a dedicated cabinet, and only upright versions were available (and this was one heavy game, weighing in at 280 lbs). This particular title had white sides with sticker style sideart of two Knights crossing swords while a sinister castle loomed above them. The marquee, monitor bezel, and control panel all had graphics of swords and energy beams. There were two joysticks on the control panel, and they were of a very sturdy design, and were probably the only thing on a Warrior machine that wasn't bound to fail in a few years. The game used a rather complicated display system that included a 19'' black and white vector monitor, a half-silvered mirror, and a detailed plastic display of the game background. Those items all came together to make it look like the action was happening directly on the picture of the background, instead of on the monitor itself. - STAFF - Designed and programmed by : Tim Skelly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3144&o=2 $end $cpc_cass=warrior, $bio Amstrad CPC cass. published 35 years ago: Warrior (c) 1985 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100059&o=2 $end $cpc_flop=warriorf,warrior1, $bio Amstrad CPC 464 disk. published 35 years ago: Warrior (c) 1985 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120627&o=2 $end $info=warriorb, $bio Arcade Video game published 28 years ago: Warrior Blade - Rastan Saga Episode III (c) 1992 Taito Corporation. Warrior Blade is a fantasy-themed hack-and-slash game for one or two players, featuring both horizontal and vertically scrolling levels. Unlike previous Rastan games that featured only Rastan himself, players can now choose to play as one of three different warriors: Rastan, Dewey (a hireling) or Sophia (a thief). Players must then fight their way through a multitude of enemy-packed levels set in a variety of different locations, such as castles, a forest, a swamp and on board a sinking ship. Certain levels also have the players riding on animals, such as horses and dragons. Coins and treasure items can be found in the numerous barrels and chests that litter the levels, as well as being dropped by some defeated enemies. Bonus points and vitality - depending on the amount of treasure collected - are awarded upon the level's completion. As well as coins and treasure, other bonus items can be found that give weapon and magical-weapon power-ups, as well as extra vitality (health). Level progression through the game is not linear. After the very first level, 'Depon Road', players are presented with a map of the Kingdom, and can choose which of four different routes they wish to take next. The available routes are; Castle (Northwest), Tower (Northeast), Ship (Southwest) and Palace (Southeast). - TECHNICAL - Prom Stickers: D24 Main CPU: Motorola 68000 @ 16MHz Sound CPU: Zilog Z80 @ 4MHz Sound Chips: YM2610, (4x) Volume Screen Orientation: Horizontal Video Resolution: 320 x 240 Pixels Screen Refresh: 60.00 Hz Palette Colors: 8192 Players: 2 Control: 8-way joystick Buttons: 2 (SWING/FIRE, JUMP) - TRIVIA - Warrior Blade was released in May 1992 in Japan, even if the title screen says 1991 (development year). Unlike other games running on the Darius 2 Twin Screen hardware, Warrior Blade has a slightly different GFX set for the 2nd screen, as the game's programmers ran out of scr GFX space. - SCORING - Scoring in this game is relatively hard since there are a lot of things you can get points for. Also, some enemies require more then one hit to finish them off. Here is the scoring table : Archers : 100 Points Bird : 300 Points Copper Coin : 10 Points Gold Coin : 100 Points Lizard Soldiers : 700 Points Lizards : 250 Points Lizards with clubs : 250 Points Natives : 200 Points Plants : 50 Points Priests : 200 Points Shark : 350 Points Silver Coin : 50 Points Soldier on Dragon : 100 Points Soldiers : 250 Points Swordmen : 100 Points Treasure : 500 Points Undead (Mummies) : 100 Points Wizard : 200 Points You also get points for clearing an area. In addition, you will also get a time bonus of the time remaining x 100. The only two areas you don't get the time bonus added on are Horseman's Forest and Wind Canyon. The clear bonuses are as follows : DEPON RD : 1,000 points HORSEMAN'S FOREST : 5,000 points WIND CANYON : 5,000 points All other areas are 10,000 points. - TIPS AND TRICKS - * Round Select Mode : 1) Hold Service Switch button, then reset the game. 2) Press : Service(x3), Start, Service, on displayed 'Service Switch Error' message. 3) Enter Round Select Mode in case of success. * The Bosses : There are seven bosses to deal with in this game. They are known as 'Area Guard' in the game. Here is the list with a couple of strategies : KING ZANANSTAFF : After you break through the tower floor, you will be deposited in a throne room. In front of your character will sit a skeletal man on a throne. After a few seconds of powering up, the battle will begin. 1) There are a couple of threats you must deal with against this boss. a) The first threat is from the boss. He likes to throw blue fireballs at your character. They are easy to sidestep but are still a nuisance. b) The second threat is from above. Skulls fall from the ceiling. After a couple of seconds, they form into skeleton warriors. Usually there are three to four around at any time. They can cause a lot of problems, especially when you are closing on King Zananstaff. 2) You first need to let the king throw his fireball and step away from it. Once he has done that, close on him real rapidly (unless you have a ranged weapon) and start pounding on him. You will know when your hits are registering because he will light up. 3) When he gets ready to throw another fireball (he will cock his arm back), get away from him and sidestep it. Also, by this time, you will have to deal with the skeleton warriors. It only takes one hit to bring them down but they could block your path and keep you in the fireballs path. 4) Repeat the above pattern until the king is destroyed. It should take 20 hits to bring him down. PYLEX = PYLON : After you complete your trek to the top of the spiral tower, this boss awaits. A fire will start and this boss will appear. He is skeletal looking with a demons head. Plus, he is on fire. 1) When this boss appears, get outside of his range. He has a pretty long reach so you will need to jump around and move constantly. 2) You won't get hurt by just running by him but if he hits you, be prepared for a big energy loss. 3) One of his favorite tactics is to jump up and imprison your character within his flaming rib cage. This also can do some heavy-duty damage. 4) The best way to take out this boss is to watch his hand on your side. When he raised it, go in and start hacking away at his rib cage. You will know your hits are registering because he will briefly turn blue. 5) After a couple of hits, he will jump up. Watch the shadow on the ground since that is an indicator of his impact point. Run or jump out of the way and continue the above pattern of slashing and backing off. 6) It takes 16 hits to turn this flaming skeleton into kindling. FINSTERNIS : Well, you couldn't go through a few bosses without having to deal with one knowledgeable in the mystic arts. Finsternis brings that reality to you. He appears as a robed man. 1) This battle opens up with Finsternis creating five rocks that go in orbit around him. You need to quickly break up these rocks or he will launch them at your character. 2) After you have busted the rocks, Finsternis will disappear and reappear on the other side of the screen. At the same time, he will launch two attacks : Scrolls and fire. The scrolls attack is just a bunch of scrolls being thrown at your character and it doesn't do a whole lot of damage. It's the mini fireballs that can do some serious damage. 3) After taking out the rocks, there is a slight delay before Finsternis disappears. Get some shots in on him. Again, he will briefly light up when you hit him. 4) When he reappears, be prepared for the scroll and fire bombardment. As soon as its finished, go in and unload upon him some more. If you managed to get enough hits the first time, this should finish him off. If not, he will disappear and reappear attacking with scrolls and fire from another location. 5) 16 hits will help this boss become part of the mystical universe. DESMOSTYLUS : This is one of the harder bosses to deal with. The reason is the fact you don't deal directly with the boss initially, but deal with the minions he creates. 1) After he has settled in his floating throne, he will create five water dragons. They look like snakes but have dragon heads. They will go in and out of the water and aim for your character. 2) In order to score hits on Desmostylus, you have to destroy his water dragons. There are usually three or four at any given moment until you have destroyed 16 of them. This isn't easy since they have the tendency to cover each other so if you get a shot on one, at one or two will have a shot at your character. This will definitely require a lot of maneuvering around so you don't get trapped. Once you have dispatched 16, all you need to do is give the boss a good whack. 3) After that, the rest is history as the boss gets committed to a watery grave. PAS=DE=DAUX : Another skeletal boss but one with a new twist. This one has two heads, one human and the other demonic. In addition, instead of hands, he has blades at the ends of his four arms. 1) This boss doesn't actually have any real surprises, he uses his four blades to deadly effect and also tries to corner your character against the side of the screen. 2) The best way to take out this boss is to wait until the arm is raised on your characters side. Then rush in and get a couple of good shots. Keep in mind, only the end of your weapon can do damage so don't crowd in too close to this boss. 3) Keep up the pattern and jump to the other side if you don't have room to maneuver on the side you're on. 4) One thing to keep in mind, after you get 14 hits on this boss, he will fall apart. Don't let this fool you though, he isn't finished yet. You still will need to get two more hits to totally finish this boss off. GIFFKRAKE : When you get to the other end of the ship, this boss awaits you. He will only briefly appear human before he transforms into a mutated octopus. 1) This boss doesn't move but his tentacles have a long range and can tag you for some big damage. 2) In order to get hits on this boss, you must first get through his tentacles. It only takes 4 hits to take a tentacle out but keep in mind that the other five tentacles will be gunning for your character. In addition, the tentacles will reattach to Giffkrake so you must be quick. 3) Once you have broken through the tentacle barrier, start beating on the main body. You may have to back off to deal with the tentacles. 4) Keep up this pattern. After 16 hits, Giffkrake will be seafood. LORD LUDERKAWN : This boss starts out as an armored warrior. Don't let that fool you because he soon turns into a demon. 1) This boss is pretty quick and it will take all of your skill to maneuver around to get hits in on him. 2) In addition, he has a nasty little breath weapon that can do major damage if your character is in its path. 3) Again, the best way to hit this boss is to ''dance'' around him. Get a couple of hits and maneuver away before he has a chance to counterstrike. 4) Continue to move in and out getting in hits if you can. After 16 hits, you can say bye-bye to the boss as he transforms back into the armored warrior. This game consists of an introductory and final area. In between are four areas and subareas you can choose from. You can choose any area that you haven't been through already. First, though, there are some basic strategies one must be aware of before playing the game. * Remember, you can move in eight directions on the screen. So if an enemy is in front of you, you can sidestep around that enemy and possibly can get a shot from the side or rear. * A lot of times, enemies will come at you in a tightly packed group before they spread out. Get in a hit while they are tightly packed and you can hit more then one in your one hit. This proves to be very valuable considering the fact that most enemies in this game require multiple hits to kill them. The difference between life and death could be that one extra hit. * Break open all barrels and crates along the way. There are many objects that can be of major use to your character. Items such as the Arms of Thunder which hits the enemy with a lightening bolt in addition to your regular hit. Healing potions to restore your vitality and actually to make you immune, for a time period, to enemy attacks. You also may find the crystal orb which allows you to have an indestructible wizard fight at your side. This is especially helpful when the screen is full of enemies. * When there are too many enemies to handle at once, sometimes jumping into the middle of the group and swinging wildly can do a lot of good. Since you know you will get a hit regardless of where you aim, you may be able to ''thin'' the herd and give yourself better odds in the process. * Each area has a timer attached to it. You can gain extra time by getting to specific parts of an area or by getting objects. You don't want to sit around too long in one area though. The enemy will not give up and continue to send in more troops to delay your movement even more. Sometimes a good strategy is to run. You run by double-tapping the joystick in the direction you wish to travel. Your run is only broken by an enemy or object in your way. You may not get as many points, but you can make it through levels quicker. * When you have the wizard with your character, the only way to regenerate magical energy is by picking coins and treasures. This basically means a lot of fighting and breaking up things. It is worth it, though, since the wizard has a very powerful arsenal of spells to assist your character. Now, we will go through each area and subarea you will have to go through to complete the game. You ill have 50 on the timer for each level. Again, this number may go up or down dramatically depending on what events or actions take place. Ok, let's go adventuring. DEPON ROAD : This is your introduction to this world. There aren't a whole lot of threats to deal with in this area. 1) You will first be assaulted by eight plants. Usually an attack is powerful enough to take out two in one hit. 2) Depending on how fast you move through this area, you may also encounter lizards and lizards with clubs. CASTLE : The castle area consists of two subareas. It is in these areas that you will encounter a big variety of enemies. HORSEMAN's FOREST : Your character will be on horseback for this area. The major threats are mounted soldiers and archers. In addition, fallen logs will be scattered on the road also for you to jump. 1) The soldiers and archers are pretty easy to deal with. Just make sure you don't get in the line of fire of the archers since their arrows can cause your character some pain. The soldiers just swing their swords and attempt to hit your character. 2) You can use your mount as a weapon in addition to the attack your character makes. If you can bump one of the enemy riders on their mount, it will then only take one hit, instead of two, to knock them down. 3) When you see this character : ''!'', it means that get prepared to jump. If you fail to jump, your mount will stumble and your character will take damage. 4) There will be 20 mounted archers and soldiers for your character to deal with. THE ENCHANTED CASTLE OF ZANASTAFF : 1) You will first run into natives and priest before you even cross the bridge. They are easy to deal with, plus, if you're playing as Rastan, you will grab some and throw them. 2) Continue down the corridor and you will be attacked by mummies and soldiers. 3) Go up the stairs and attack the door to break it down. More enemy awaits, mostly soldiers and lizard soldiers. 4) Make sure you break open the barrels since you can get either Arms of Fire or Thunder. They help greatly in thinning the enemy ranks. You will soon come upon an area that has three gaps bordered by three thin platforms. Be careful crossing over this area. In addition, birds holding rocks will appear to make your trip even more perilous. 5) Jump on the chain and ride it to the top. Swing your sword before getting off the chain to take care of anybody too close to your landing spot. 6) Continue down this path until you get to the end. The floor will collapse and you will deal with the Area Guard : King Zananstaff. 7) When you defeat King Zananstaff, you will get the ''Crown of Ishulin''. This crown gives your character extra power in attacks. TOWER : The tower area consists of two subareas. WIND CANYON : In this subarea, you will be a dragon rider. Major threats are just the mounted soldiers who try to knock you off your dragon. 1) The soldiers are real easy to deal with in this subarea. You have a lot of room to move about and you should be able to knock them off their mounts with little trouble. 2) Use your mount as a weapon. If a soldier is coming under your character, just bring your mount on top of him. MAHADIDEKARADI SPIRAL TOWER : 1) This battle basically has you battling your way up a huge tower. The usual enemies abound to prevent your getting any higher. 2) When you reach the top, the tower will catch on fire and Area Guard Pylex=Pylon will emerge to do battle. 3) When you defeat him, the ''Moon Crystal'' is your reward. The crystal gives your character extra magic power. PALACE : The Palace area consists of two subareas. KA FA MOUNTAIN : You will start this level by sliding down a huge mountain. To make your slide even more fun, boulders and chasms will be in your way. 1) Use the boulders to your advantage. You will only encounter lizard soldiers in this subarea. They pack themselves together pretty tightly so the boulders usually damage three or four of them. Makes your job a whole lot easier. 2) When you see this character : ''!'', get ready to jump over a chasm. If you don't, then it's goodnight to your character. 3) After getting to the bottom of the mountain, you will have to deal with a few lizards until you get to the Area Guard. 4) When you defeat Finsternis, you will advance to the next subarea. PALACE OF THE BLACK DEMON RELIGION : This subarea has a lot of floor level traps. These traps are spears or blades coming in and out of the lower part of the wall. 1) All manner of enemies will attack your character. You do, though, have extra help. This help is in the form of the traps that are along the floor. Cause your enemies to stay in those trapped areas and you won't have to do much in the way of killing them. 2) By that same thought, don't get caught in these traps. They will drain your energy very quickly if you are getting hit by two to three at a time. 3) You will go down two sets of chains to make it to the Area Guard Desmostylus. 4) Once you have cleared out the Area Guard, your reward is ''Brave Geran's Necklace''. This necklace gives your character extra speed. SHIP : This area consists of two subareas. HARBOR VILLAGE OF PESLO : 1) There are a lot of barrels and crates in this area. Make sure you break into all of them since there are a lot of good things to be had. 2) The usual enemies are around to make your life more interesting. Deal with them accordingly. 3) You will eventually come onto a pier. This is where you will battle the Area Guard Pas=De=Deux. 4) When you have eliminated the Area Guard you will head to the next subarea. PIRATE SHIP SOUTHERNKID : When you enter the ship, the floor will be covered with water. The big threat here are the sharks. They tend to not only attack in the water, but they also fly out of the water to attack. 1) Once you go up the chains to the next deck, the enemies will be the ones you have gotten used to battling. Be wary of holes in the deck since your character will have to jump over them. 2) Go up another chain and continue to battle toward the end of the ship. 3) When you make it to the end of the ship, part of the deck will collapse and the next Area Guard, Giffkrake will be there to greet your character. 4) Defeat him and your reward is ''The Horenon Daiamond Image''. This gives your character increased protection. THE TEMPLE OF GULESTOPALIS : After realizing that your character still needs the Treasure of Depon, your character embarks on a journey to the final conflict. 1) You will encounter light resistance as you get to the Area Guard Lord Luderkawn. 2) After defeating him, a volcano erupts destroying the area. Your characters sail off into the sunset. - SERIES - 1. Rastan Saga (1987) 2. Rastan Saga II (1988) 3. Warrior Blade - Rastan Saga Episode III (1991) - STAFF - Game design director : PPR. Kaito Software programmers : Tany Vfr, Ten Shimezo, Hisao Maeda, Kenzo Nomura, Takayuki Ishiwata, K.Y, Yuji Hiroshige, Arms Marchant Toyoda Character graphics designers : Makoto Fujita, Masami Kikuchi, Hidetaka Ishii, Masahiro Katou, Kohzoh Igarashi, Y. Kikuchi All music composed and arrenged by : Masahiko Takaki (Zuntata) Sound effects and data programmers : Yasuhisa Watanabe (Zuntata), Norihiro Furukawa (Zuntata) Hardware system engineers : T. Ohhara, Toshiyuki Sanada, Yahachi Don Masao Electric harness : Shin-Tsuchida, Y. Yoshitomi, O.Z.-Aki Cabinet designers : Jun Nishiyama, Koji Enomoto, Kazu Tabuchi, I. Yama Cabinet decoration : Hiroyasu Nagai (Excellent Nagai), Y. Aiura, Kyoko Umezu P.C.B. inspector : Fumio Takeda Produced by : PPR.Kaito Project cooperation : Fujiwaran X, Sakou Menme - PORTS - * CONSOLES: [JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3145&o=2 $end $apple2_flop_clcracked=dunzhin, $bio Apple II disk. published 38 years ago: Warrior of RAS #1 - Dunzhin (c) 1982 Screenplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42894&o=2 $end $megadriv=warrior, $bio Sega Genesis game published 29 years ago: Warrior of Rome (c) 1991 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57518&o=2 $end $megadriv=warrior2, $bio Sega Genesis game published 28 years ago: Warrior of Rome II (c) 1992 Micronet - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57519&o=2 $end $msx1_cart=warrior, $bio MSX cart. published 37 years ago: Warrior [Model 00140] (c) 1983 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77579&o=2 $end $cpc_flop=warriorp,warriorp01,warriorp02,warriorp03,warriorp04,warriorp05,warriorn01,warriorn,warriorn02, $bio Amstrad CPC 464 disk. published 34 years ago: Warrior+ Nouvelle Version (c) 1986 Rainbow Production - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120628&o=2 $end $info=sgyxz, $bio Arcade Video game published 21 years ago: Warriors of Fate SGYXZ (c) 1999 All-In Electronic. Pirate version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45954&o=2 $end $info=wof,wofu,wofr1, $bio Arcade Video game published 28 years ago: Warriors of Fate (c) 1992 Capcom Company, Limited. World release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "Tenchi wo Kurau II - Sekiheki no Tatakai [B-Board 91634B-2]". - TECHNICAL - Runs on the "CP System" hardware. B-Board: 91635B-2 - TRIVIA - Warriors of Fate was released in October 1992 outside Japan and Asia. It is known in Japan as "Tenchi wo Kurau II - Sekiheki no Tatakai" and in Asia as "Sangokushi II". There are quite a few things that were changed or taken out between the original Japanese version and Warriors of Fate. They are listed as follows : * After the bonus stage, a scene with the 3rd emperor making comments was cut. * After the bonus stage, there was an additional conversation with the advisor and Kuan-Ti. * All names in-game were accompanied by their kanji. * All names were changed and aren't even properly translated from the originals. * Before the bonus stage, there is a scene where Kuan-Ti is discussing with the 3rd emperor is cut. * In stage 1, a short message from the advisor was taken out. * In stage 1, the boss gave a short dialogue. * In stage 3, during the opening the boss has a short dialogue. * In stage 4, the boss had a short dialogue. * In stage 5, Akkila-Orkhan has a short dialogue. * In stage 5, the boss had a short dialogue. * In stage 5, after killing the boss there is a long scene dealing with a woman and a baby that was completely cut. * In stage 6, there were additional lines between the player and Kuan-Ti. * In stage 8, a short message from the advisor was taken out. * In stage 8, the boss has a short dialogue. * In stage 9, a short message from the advisor was taken out. * In stage 9, there was a conversation between player and the boss. * In stage 9, you can select from 2 decisions which could determine which of 3 endings you would get. * Some weapons were generalized in the World version. * The demo opening and text is different giving more detail from the events that occurred in Tenchi o Kurau 1. * The text 'Tekishou (boss name) uchiitotarii' was accompanied with the voice at the end of every stage (The enemy commander (boss name) has been killed!). - SERIES - 1. Dynasty Wars [B-Board 88622B-3] (1989) 2. Warriors of Fate [B-Board 91635B-2] (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3146&o=2 $end $gbcolor=womm, $bio Nintendo Game Boy Color game published 20 years ago: Warriors of Might and Magic (c) 2000 3DO Company, The - TECHNICAL - [Model CGB-BMME-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69102&o=2 $end $psx=womm, $bio Sony PlayStation disc published 20 years ago: Warriors of Might and Magic (c) 2000 3DO Co., The - TECHNICAL - GAME ID: SLUS-01204 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111237&o=2 $end $amigaocs_flop=wareleyn, $bio Commodore Amiga 500 disk. published 28 years ago: Warriors of Releyne (c) 1992 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75518&o=2 $end $msx1_flop=warroid, $bio Warroid Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134393&o=2 $end $msx1_cart=warroid,warroida, $bio MSX cart. published 35 years ago: Warroid (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2013302 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77580&o=2 $end $apple2_flop_clcracked=warshp10,wrship11, $bio Apple II disk. published 34 years ago: Warship (c) 1986 SSI [Strategic Simulations, Inc.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230933&o=2 $end $megadriv=warsong,warsongp, $bio Sega Genesis game published 29 years ago: Warsong (c) 1991 Treco - TRIVIA - Reviews: March 1992 - Consoles + N.8 (Page 100-102) [FR]: 88/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57520&o=2 $end $psx=wzon2100, $bio Sony PlayStation disc published 21 years ago: Warzone 2100 (c) 1999 Eidos Interactive - TECHNICAL - GAME ID: SLUS-00819 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111133&o=2 $end $cdi=wasistda, $bio Phillips CD-i published 28 years ago: Was ist das fur ein vogel (c) 1992 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53173&o=2 $end $wswan=streetdn, $bio Bandai WonderSwan game published 20 years ago: Wasabi Produce - Street Dancer [Model SWj-BAN028] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86409&o=2 $end $a7800=wasp, $bio Atari 7800 game published 11 years ago: Wasp (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50191&o=2 $end $apple2_flop_misc=wastelnd, $bio Apple II disk. published 32 years ago: Wasteland (c) 1988 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43076&o=2 $end $pc98=wasuhono, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Wasurenu Honoo - Ardor Aeternus (c) 1996 You-en-tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91011&o=2 $end $compclr2_flop=watlanal, $bio WATALS/ANALIZ (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232732&o=2 $end $pc98_cd=watashi, $bio NEC PC-9821 CD published 23 years ago: Watashi (c) 1997 Pearl Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138455&o=2 $end $gbcolor=watashika,watashik, $bio Nintendo Game Boy Color game published 19 years ago: Watashi no Kitchen [Model CGB-BKRJ-JPN] (c) 2001 Kiratto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69103&o=2 $end $gbcolor=watashir, $bio Nintendo Game Boy Color game published 18 years ago: Watashi no Restaurant [Model CGB-BWNJ-JPN] (c) 2002 Kiratto. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69104&o=2 $end $pc98=watagolf, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Watashi o Golf ni Tsuretette (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91012&o=2 $end $info=suzume, $bio Arcade Video game published 34 years ago: Watashi wa Suzume-chan (c) 1986 Dyna Electronics. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 - TRIVIA - The title of this game translates from Japanese as 'I Am Suzume-chan'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3147&o=2 $end $pc8801_flop=watagolf,watagolfa, $bio NEC PC-8801 Series disk. published 29 years ago: Watashi wo Golf ni Tsuretette (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93230&o=2 $end $msx2_flop=watagolf, $bio MSX 2 disk. published 29 years ago: Watashi wo Golf ni Tsuretette (c) 1991 Fairytale. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102132&o=2 $end $amigaaga_flop=watchtow, $bio Commodore Amiga 1200 disk. published 24 years ago: Watchtower (c) 1996 OTM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146400&o=2 $end $info=watrball, $bio Arcade Video game published 24 years ago: Water Balls (c) 1996 ABM Electronics. A "Puzzle Bobble" style game. The players controls a comic mouse that controls a tiny fire old engine you must eject the water to catch the falling colors balls (you can also change the color) for then eject again to hit them with balls of the same color for complete the level. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 768 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - The initials input music is John Philip Sousa's 'Liberty Bell March' (also recognized as the Monty Python theme). At the game over screen, 'Game over, man!' from the 1986 movie Aliens is played. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4584&o=2 $end $x68k_flop=waterblu, $bio Water Blue (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88743&o=2 $end $msx1_cart=waterdrv, $bio MSX cart. published 36 years ago: Water Driver (c) 1984 Colpax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77581&o=2 $end $apple2_flop_clcracked=waterair, $bio Apple II disk. published 35 years ago: Water in the Air (c) 1985 Educational Materials and Equipment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240761&o=2 $end $apple2_flop_clcracked=watrairq, $bio Apple II disk. published 35 years ago: Water in the Air Quiz (c) 1985 Educational Materials and Equipment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240760&o=2 $end $info=wmatch, $bio Arcade Video game published 36 years ago: Water Match (c) 1984 Sega. A multi event multi-player game in the style of Konami's legendary "Track and field" series, featuring events such as free-style swimming, one-man kayaking, four-man boating etc. - TECHNICAL - Runs on the Sega "System 1" hardware. Players: 2 Control: Double 8-way joysticks Buttons: 1 - TRIVIA - Released in November 1984. - STAFF - Programmed by : Kawahara, Nakagawa Security by : R. Nakagawa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3148&o=2 $end $info=waterski, $bio Arcade Video game published 37 years ago: Water Ski (c) 1983 Taito Corp. In this timed abstract racing game, a single player controls a water-skier who is being pulled along behind a power-boat. The objective is to complete the course in as fast a time as possible to reach the next course, while avoiding rocks, sharks, motor boats, wind surfers and numerous other obstacles. The player can move their skier left or right, and can press buttons to either slow the boat's speed or to jump over obstacles. Small rocks are the most common obstacle and can either be avoided or jumped over. As well as the small rocks that litter each course, there are also occasional large rocks; these cannot be jumped and must be avoided at all costs. Also, players must be watchful of the direction their tow-boat takes them otherwise they risk being dragged into oncoming obstacles or having their tow-rope snapped on one of the large rocks. As well as obstacles, each stage also contains one or more large jump ramps. To make a successful jump, players must ensure they hit the bottom of the ramp with their ski-board facing directly forwards. At the top of the ramp players must press the JUMP button, which will propel them from the end of the ramp to make a perfect landing in the water below. Making a successful ramp jump awards the player with bonus points, but if a player fails to hit the bottom of the ramp properly, they will crash and lose valuable seconds. - TECHNICAL - It came in the standard 'Taito Classic' cabinet (the same one that was used for titles such as "Qix", "Zoo Keeper", and "Jungle King"). It was usually a brown cabinet with painted sideart (stripes and a 'Taito' logo). This was not a very popular game, and real cabinets are almost impossible to find. Runs on the "Taito SJ System" hardware. Prom Stickers : A03 Players: 2 Control: 2-way joystick Buttons: 2 - TRIVIA - Water Ski was released in September 1983 in Japan. - PORTS - * CONSOLES: [US] Atari 7800 (1988) [Model FG2002] * COMPUTERS: Atari ST - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3149&o=2 $end $a7800=waterski, $bio Atari 7800 game published 32 years ago: Water Ski [Model FG2002] (c) 1988 Froggo Games Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50192&o=2 $end $psx=watersum, $bio Sony PlayStation disc published 18 years ago: Water Summer [Model SLPM-87085] (c) 2002 Princess Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85851&o=2 $end $pc8801_flop=waterwrk, $bio NEC PC-8801 Series disk. published 36 years ago: Water Worker (c) 1984 ASCII Corp. - TECHNICAL - GAME ID: 2010801 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93231&o=2 $end $gameboy=waterwrl, $bio Nintendo Game Boy Cart. published 25 years ago: Water World (c) 1995 Ocean Software, Limited. - TECHNICAL - [Model DMG-AWEP-UKV] - STAFF - Programmed by: Pierre Adane, Alain Fernandes Graphics by: Remy Gross, Ralph Legal, Philippe Dessoly Additional Work by: Didier Malenfant Music by: Dave Lowe SFX by: Dave Lowe Sound Driver by: Martin Walker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67370&o=2 $end $info=wtrnymph, $bio Arcade Video game published 24 years ago: Water-Nymph (c) 1996 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39659&o=2 $end $pc98=waterfro, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Waterfront Adventure (c) 1990 Hard. - TECHNICAL - FD x1 - TRIVIA - Released on April 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91013&o=2 $end $pc8801_flop=waterfro, $bio NEC PC-8801 Series disk. published 30 years ago: Waterfront Adventure (c) 1990 Hard. - TECHNICAL - FD x2 - TRIVIA - Released on April 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93232&o=2 $end $bbcb_cass=waterloo, $bio Acorn BBC/Electron cass. published 36 years ago: Waterloo (c) 1984 Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52641&o=2 $end $spectrum_cass=waterloo, $bio Sinclair ZX Spectrum cass. published 35 years ago: Waterloo (c) 1985 KW Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81806&o=2 $end $amigaocs_flop=waterloo, $bio Commodore Amiga 500 disk. published 31 years ago: Waterloo (c) 1989 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75519&o=2 $end $vic1001_cart=waterloo, $bio Commodore VIC-20 cart. published 37 years ago: Waterloo BASIC (c) 1983 Waterloo Computing Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87001&o=2 $end $superpet_flop=wldskdis, $bio Commodore SuperPET disk. published 35 years ago: Waterloo Disk Disassemblies (c) 1985 University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236781&o=2 $end $superpet_flop=language,language11,language11c, $bio Commodore SuperPET disk. published 39 years ago: Waterloo Language Ver.1.x (c) 1981 University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236778&o=2 $end $superpet_flop=piphelp, $bio Waterloo microPIP + Help (c) 198? University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236790&o=2 $end $superpet_flop=wlromdis, $bio Commodore SuperPET disk. published 37 years ago: Waterloo ROM Disassemblies (c) 1983 University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236780&o=2 $end $pet_rom=wlstrbas, $bio Commodore PET ROM published 40 years ago: Waterloo Structured BASIC (c) 1980 University of Waterloo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235807&o=2 $end $cpc_flop=waterloo,waterloob,waterlooc,waterlooa, $bio Amstrad CPC 464 disk. published 34 years ago: Waterloo [Model MCD 937] (c) 1986 MC Lothlorien - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127877&o=2 $end $cpc_cass=waterloo, $bio Amstrad CPC cass. published 34 years ago: Waterloo (c) 1986 MC Lothlorien. - TECHNICAL - GAME ID: MCL 937 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82712&o=2 $end $amigaocs_flop=waterlooa, $bio Commodore Amiga 500 disk. published 31 years ago: Waterloo [Turning Points] (c) 1989 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75520&o=2 $end $megadriv=waterwld, $bio Sega Mega Drive game published 25 years ago: WaterWorld (c) 1995 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57039&o=2 $end $snes=waterwrd, $bio Nintendo Super NES game published 25 years ago: Waterworld (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63996&o=2 $end $info=waterwld,waterwld2, $bio Pinball published 25 years ago: Waterworld (c) 1995 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 746 - TRIVIA - 1,500 units were produced. - STAFF - Designers : Ray Tanzer, Jon Norris Artworks : Constantino Mitchell, Scott Melchionda Dots/Animations : Scott Melchionda, Rand Paulin, Vecennia Jordan, Alycen Hareas Music : Duane Decker Sound : Craig Beierwaltes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5624&o=2 $end $vboy=waterwld, $bio Nintendo Virtual Boy game published 25 years ago: Waterworld (c) 1995 Ocean Software, Ltd. THE DEACON AWAITS! The Deacon will stop at nothing to control the world's most precious resource... And he's turned his blood-thirsty Smokers loose on the Atoller civilization in a frantic search for Enola- the tattooed girl who holds the secret to Dryland. Only you can smoke the Smokers and deck the Deacon! Waterworld brings your Virtual Boy screaming to life with incredibly smooth and realistic 3-D animations, particle effects and texture mapped rendered graphics. So step into this action packed arcade experience today and learn what 3-D gaming is all about. - TECHNICAL - Model VUE-VWEE-USA - TRIVIA - Released on December 21, 1995 in USA only. - STAFF - Game Design, Programming: Steve Woita, Jason Plumb Game Design, Lead Artist: Shane Moura Graphic Artists: Keith Bachman, Jonathan Casco, Mike Cicchi, Adrian Ludley, K.C. Murphy, Alan Pashley, Mark Pitcher, Bill Yeatts Sound/Music: Jon Dunn Software Manager: Mark Rogers Marketing Manager: Rebecca Gray Product Testing: Victor De Almeida, Eddy Guiterrez, Jason Koopman Special Thanks: Larry Feldman, Darin Mason, Mike Mantarro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82395&o=2 $end $bbc_rom=weram100, $bio Acorn BBC ROM published 36 years ago: Watford Electronics 32K RAM Ver.1 (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240353&o=2 $end $bbc_rom=weram200,weram, $bio Acorn BBC ROM published 35 years ago: Watford Electronics 32K RAM Ver.2.xx (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240354&o=2 $end $bbc_rom=wddfs140,wddfs150,wddfs153,wddfs154t, $bio Acorn BBC ROM published 36 years ago: Watford Electronics DDFS Ver. 1 (c) 1984 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145063&o=2 $end $bbc_rom=wddfsp, $bio Acorn BBC ROM published 35 years ago: Watford Electronics DDFS+ (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145064&o=2 $end $bbc_rom=wdfs100,wdfs110,wdfs120,wdfs130,wdfs141,wdfs142,wdfs143,wdfs144, $bio Acorn BBC ROM published 37 years ago: Watford Electronics DFS Ver. 1 (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145065&o=2 $end $bbc_rom=wprint01c,wprint, $bio Acorn BBC ROM published 37 years ago: Watford PRINT-ROM (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145066&o=2 $end $bbc_rom=sfs090,sfs, $bio Acorn BBC ROM published 35 years ago: Watford SFS (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145067&o=2 $end $n64=waverace,waveraceu1,waveraceu, $bio Nintendo 64 cart. published 23 years ago: Wave Race 64 (c) 1997 Nintendo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58071&o=2 $end $n64=waveracej2,waveracej,waveracej1, $bio Nintendo 64 cart. published 24 years ago: Wave Race 64 (c) 1996 Nintendo. - TECHNICAL - Model NUS-NWRJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58072&o=2 $end $gameboy=waverace, $bio Nintendo Game Boy Cart. published 28 years ago: Wave Race [Model DMG-WA-USA] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67371&o=2 $end $pc98=waver, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Waver - The Seeker 2 (c) 1996 Tenshindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91014&o=2 $end $info=waverunr, $bio Arcade Video game published 24 years ago: WaveRunner (c) 1996 Sega. A jet-ski racing game. This game features three courses, and up to four cabinets can be linked for multiplayer racing. - TECHNICAL - Runs on the Sega "Model 2C" Hardware. Screen Orientation: Horizontal - TRIVIA - Released in October 1996. This game was popular in arcades, as it is seen at almost every Chuck E. Cheese's restaurant in the United States. Was presented at the AMoA (Austin Museum of Art) in Austin, TX, along with other Sega arcade games from September 26-28, 1996. A cameo of Sega's mascot, Sonic the Hedgehog, is in this game. On the back of the racer's lifejacket, a picture of Sonic's face is shown. A cameo of this game is seen in the 2000 movie, 'Dude, Where's My Car?'. Part of a WaveRunner cabinet can be briefly shown in the arcade scene. - TIPS AND TRICKS - * Big Head : When jumping off a ramp, press the START button and the player's head will become larger. - SERIES - 1. WaveRunner (1996) 2. WaveRunner GP (2001) - STAFF - Music: Makito Nomiya (M. Nomiya), Youichi Ueda (Y. Ueda), Hiroshi Miyauchi (Hiro) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3729&o=2 $end $info=wrungp,wrungpo, $bio Sega NAOMI cart. published 19 years ago: WaveRunner GP (c) 2001 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - WaveRunner GP was released in August 2001. - SERIES - 1. WaveRunner (1996) 2. WaveRunner GP (2001) - PORTS - * CONSOLES: Sega Dreamcast ("WaveRunner") [Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3925&o=2 $end $info=mpc10, $bio Wavy MPC-10 (c) 198? Sanyo. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127518&o=2 $end $info=mpc25fd, $bio Wavy MPC-25FD (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127584&o=2 $end $info=mpc27, $bio Wavy MPC-27 (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127585&o=2 $end $apple2_flop_orig=wavynavy, $apple2_flop_clcracked=wavynavy, $apple2_flop_misc=wavynavy, $bio Apple II disk. published 38 years ago: Wavy Navy (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107434&o=2 $end $info=phc23, $bio Computer published 32 years ago: Wavy PHC-23 (c) 1988 Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127591&o=2 $end $info=phc35j, $bio Computer published 31 years ago: Wavy PHC-35J (c) 1989 Sony Corp. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127693&o=2 $end $info=phc55fd2, $bio Wavy PHC-55FD2 (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127592&o=2 $end $info=phc70fd, $bio Computer published 32 years ago: WAVY PHC-70FD (c) 1988 Sanyo [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233825&o=2 $end $info=phc70fd2, $bio Computer published 32 years ago: Wavy PHC-70FD2 (c) 1988 Sony Corp. MSX2+ clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127694&o=2 $end $info=phc77, $bio Wavy PHC-77 (c) 198? Sanyo. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127593&o=2 $end $spc1000_cass=wawa, $bio WAWA (c) 198? Softvision [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83566&o=2 $end $dragon_cass=waxworks, $bio Dragon cass. published 36 years ago: Waxworks (c) 1984 Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116869&o=2 $end $electron_cass=waxworks, $bio Waxworks (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115509&o=2 $end $spectrum_cass=waxworks_a, $bio Waxworks (c) 198? Dixons - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226170&o=2 $end $spectrum_cass=waxworks, $bio Waxworks (c) 198? Channel 8 Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226346&o=2 $end $amigaocs_flop=waxworks,waxworksf, $bio Commodore Amiga 500 disk. published 27 years ago: Waxworks (c) 1993 Accolade, Incorporated. [San Jose, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75521&o=2 $end $info=m4wayin,m4wayina, $bio Way In (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41528&o=2 $end $spectrum_cass=wayofthe_a,wayofthe_c, $bio Way of the Tiger (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219454&o=2 $end $snes=wayneg,waynegp, $bio Nintendo Super NES game published 25 years ago: Wayne Gretzky and the NHLPA All-Stars [Model M/SNS-AWZE-USA] (c) 1995 Time Warner Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63997&o=2 $end $megadriv=wayneg, $bio Sega Genesis game published 25 years ago: Wayne Gretzky and the NHLPA All-Stars (c) 1995 Time Warner Interactive - TECHNICAL - GAME ID: T-48416 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115652&o=2 $end $ibm5150=wayneg, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Wayne Gretzky Hockey (c) 1989 Bethesda Softworks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118378&o=2 $end $ibm5150=wayneg35, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Wayne Gretzky Hockey (c) 1989 Bethesda Softworks - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132649&o=2 $end $nes=wayneg, $bio Nintendo NES cart. published 29 years ago: Wayne Gretzky Hockey (c) 1991 THQ Face off with the Great One Number 99, Wayne Gretzky, nine time winner of the NHL's MVP award and the leading point scorer in the history of the game. Designed with Wayne and other hockey professionals, this riveting simulation is packed with all the excitement and hard-hitting action that could be squeezed into the Nintendo Entertainment System. From the adrenaline rush of a breakaway goal to the tension of Sudden Death Overtime, WAYNE GRETZKY HOCKEY takes you onto the ice for the ultimate test of skill. -Options include multiple game speeds and difficulty levels, a practice mode, and adjustable period lengths. -Control any skater on the ice. -Play against the computer, another player, you and a friend can battle the computer as teammates, or sit back and watch the computer play for you. -Breathtaking overhead graphics let you experience the brillant stick-work, the finesse of a passing game, the thrill of a last second save, or the crunch of a bone-wrenching body check! -Animated refs make the penalty calls! - TECHNICAL - GAME ID: NES-ZY-USA-1 - TRIVIA - Released in January 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55802&o=2 $end $info=wg3dh, $bio Arcade Video game published 24 years ago: Wayne Gretzky's 3D Hockey (c) 1996 Atari Games Corp. A cutting-edge 3-D hockey game for up to 4 players. Features input codes for stats tracking, 2 levels of Cup play, time-released secrets, and player contests with prizes from Atari. - TECHNICAL - Atari Phoenix hardware Main CPU : R4700 (@ 100 Mhz) Sound CPU : ADSP2115 (@ 16 Mhz) Sound Chips : (2x) DMA-driven (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Wayne Gretzky's 3D Hockey was released in October 1996. This game is an official licensed product of the NHL (National Hockey League) and the NHLPA (National Hockey League Players Association). During the match, you can see in the background adverts for 'Coca-Cola', 'Upper Deck', 'Campbell's' and 'Chunky'. Wayne Douglas Gretzky (born January 26, 1961 in Brantford, Ontario, Canada) is generally regarded as the greatest hockey player of all-time and is nickname 'The Great One'. He began playing organized hockey at the age of 6 and by 10 he scored 378 goals and 139 assists in just 85 games with the Nadrofsky Steelers. He entered the WHA (World Hockey Association) on June 12, 1978 and the NHL the following year. During his career, he won 4 Stanley Cups with the Edmonton Oilers, broke many scoring records and was the league's MVP 9 times. He was also the first player to score over 200 points in a season, a feat he accomplished 4 times. Gretzky retired from hockey in 1999. In his last game playing for the New York Rangers against the Pittsburgh Penguins on April 29, 1999, he recorded his 2857th point in his 1487th game and retired with 894 goals and 1963 assists. He is the first and only NHL player to have his jersey number (99) retired league-wide, meaning no player will ever again wear the number 99 again. - STAFF - Programmers : Steve Bennetts, Terry Farnham, Steve Thomas Artists : Bob Ingold, Jeremy Mattson, Patrice Moriarity Producer : Robert Daly Associate producer : Howard Lehr Marketing manager : Derryl Depriest Technician : Dennis Nale Audio : John Paul, Doug Brandon, Jon Hey Hardware designers : Steve Correll, Andrew Dyer, Ross Shaffer, Ray Macika, John Lowes Game testers : Rob Reininger, David Ortiz, Trenton Lewis, Todd Papy, Jesse Meza Hardware support : Steve Norris, Don Thomas, Jeff Peters, Pat Cox, Betty Purcell, Sam DeVaney, Bobby Kay, Scott Parrish, Gregg Piotrowski, Al Lasko, Sheridan Oursler, Leroy Brown, Rick Meyette DCS2 sound system : Matt Booty, Ed Keenan Support programmers : Bruce Rogers, David Shepperd, Robert Birmingham, Mike Albaugh, Mike Lynch, Jason Skiles, Chris Krubel, Forrest Miller Executive producer : Mark Stepen Pierce Publicist : Tracy Egan Additional technicians : Mark Hoendervoogt, Minh Nguyen, Todd Modjeski, Pete Mokris Mechanical engineers : Mark Gruber, Ralph Perez, Ted Valavanis, Tom Sedor, Chris Bobrowski Development hardware engineers : Alan Gray, John Moore, Sam Lee, Senthil Vinayagam, Mark Hess Sr. Engineering Tech. : Patrick Hubbell Cabinet designers : Nik Ehrlich, Rudy Aguire, Joyce Fluty, Mark Gruber, Pete Takaichi Motion capture models : Wayne Gretzky, Eddie Mio, Charlie Simmons, Howard Lehr, Steve Thomas, Robert Daly Video production : Joe Noyes, Greg Allen, Brent Englund, Erik Durfey Statistics : George Zeimek, Robert Daly - PORTS - * CONSOLES: Nintendo 64 (1996) : features Arcade and Simulation modes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3150&o=2 $end $n64=wg3dh,wg3dhu1,wg3dhu, $bio Nintendo 64 cart. published 24 years ago: Wayne Gretzky's 3D Hockey (c) 1996 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58074&o=2 $end $n64=wg3dh98,wg3dh98u, $bio Nintendo 64 cart. published 23 years ago: Wayne Gretzky's 3D Hockey '98 (c) 1997 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58073&o=2 $end $psx=wg3dh98, $bio Sony PlayStation disc published 23 years ago: Wayne Gretzky's 3D Hockey '98 (c) 1997 Midway Home Ent. - TECHNICAL - GAME ID: SLUS-00147 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111266&o=2 $end $n64=wg3dhj, $bio Nintendo 64 cart. published 22 years ago: Wayne Gretzky's 3D Hockey [Model NUS-NWGJ] (c) 1998 GameBank - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58075&o=2 $end $adam_flop=waynetra, $bio Coleco Adam disk. published 27 years ago: Wayne's Trains (c) 1993 Loco Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110078&o=2 $end $info=twworld, $bio Handheld game published 28 years ago: Wayne's World (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129389&o=2 $end $gameboy=waynewld, $bio Nintendo Game Boy Cart. published 27 years ago: Wayne's World [Model DMG-WN-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67373&o=2 $end $nes=waynewld, $vgmplay=waynewld_nes, $bio Nintendo NES cart. published 27 years ago: Wayne's World (c) 1993 THQ Are you ready for this? Number One of the Top Ten Most Bizarre Things to Happen This Year: Garth has been kidnapped! No way, you say? Hway!! It's the work of a most heinous goon - a pixelated purple putridosity called Zantar. And now you, Wayne Campbell, must heartily rescue your excellent sidekick from a fate most unbecoming! Armed with you mighty guitar and the power to Schwing, you must brave the perils of Kramer's Music Store, Stan Mikita's Donut Shop, the Gaeworks nightclub and suburbia. There, you will spar with such dweeboids as monster bagpipes, accordions and kazoos (shyeah, rright!), spewing coffee cups and dangerous disco balls (as if!), hair-whipping headbangers and the strange Psycho Hose Beast (way!) - TECHNICAL - GAME ID: NES-Y8-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55803&o=2 $end $snes=waynewldu, $bio Nintendo Super NES game published 27 years ago: Wayne's World [Model SNS-WW-USA] (c) 1993 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63999&o=2 $end $snes=waynewld, $bio Nintendo Super NES game published 27 years ago: Wayne's World (c) 1993 T-HQ, Incorporated. - TECHNICAL - Cartridge ID: SNSP-WW-EUR - TRIVIA - Reviews: [FR] May 1993 - Consoles + No. 20: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63998&o=2 $end $megadriv=waynewld, $bio Sega Genesis game published 27 years ago: Wayne's World (c) 1993 THQ Soft. - TECHNICAL - GAME ID: T-100026 - TRIVIA - Released on February 18, 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57521&o=2 $end $apple2_flop_orig=wayout, $bio Apple II disk. published 38 years ago: Wayout (c) 1982 Sirius Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229206&o=2 $end $mikrosha_cass=wayp, $bio WAYP (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236558&o=2 $end $n64=wcwback, $bio Nintendo 64 cart. published 20 years ago: WCW Backstage Assault (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58059&o=2 $end $psx=wcwback, $bio Sony PlayStation disc published 20 years ago: WCW Backstage Assault (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110590&o=2 $end $gameboy=wcwmain, $bio Nintendo Game Boy Cart. published 26 years ago: WCW Main Event [Model DMG-W8-USA] (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67346&o=2 $end $n64=wcwmayhm,wcwmayhmu, $bio Nintendo 64 cart. published 21 years ago: WCW Mayhem (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58060&o=2 $end $gbcolor=wcwmayhm, $bio Nintendo Game Boy Color game published 20 years ago: WCW Mayhem [Model CGB-AYHE-USA] (c) 2000 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69075&o=2 $end $psx=wcwmayhm, $bio Sony PlayStation disc published 21 years ago: WCW Mayhem (c) 1999 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110591&o=2 $end $n64=wcwnitro, $bio Nintendo 64 cart. published 21 years ago: WCW Nitro (c) 1999 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58061&o=2 $end $psx=wcwnitro, $bio Sony PlayStation disc published 22 years ago: WCW Nitro (c) 1998 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111431&o=2 $end $snes=wcwsuper, $bio Nintendo Super NES game published 26 years ago: WCW Super Brawl Wrestling (c) 1994 FCI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63979&o=2 $end $psx=wcwvstw, $bio Sony PlayStation disc published 23 years ago: WCW VS the World (c) 1997 T-HQ, Inc. - TECHNICAL - Game ID: SLUS-00455 - TRIVIA - Released on October 07, 1997 in the USA. Export releases: [EU] "WCW VS the World [Model SLES-00763]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97847&o=2 $end $n64=wcwvsnwo,wcwvsnwou1,wcwvsnwou, $bio Nintendo 64 cart. published 23 years ago: WCW vs. nWo - World Tour (c) 1997 THQ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58062&o=2 $end $nes=wcwwres, $bio Nintendo NES cart. published 30 years ago: WCW World Championship Wrestling (c) 1990 FCI North American release. Game developed in Japan. See the original for more information: "Super Star Pro Wrestling [Model PNF-S9]". Description from the back cover: Challenge the world's greatest wrestlers in the grappling action game that puts you in the toughest competition of all! Choose which wrestler you want to be or make up your own tag team from top NWA stars including: Nature Boy Ric Flair, Sting, Total Package Lex Luger, Ricky The Dragon Steamboat, Road Warriors Hawk and Animal, and Dogface Gremlin Rick Steiner. Become your favorite wrestlers as you battle it out in the ring! - TECHNICAL - GAME ID: NES-S9-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55789&o=2 $end $n64=wcwrev,wcwrevu, $bio Nintendo 64 cart. published 22 years ago: WCW-nWo Revenge (c) 1998 THQ - TRIVIA - Tthe main music theme was certainly inspired by Steve Vai's "Erotic Nightmares" (1990). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58063&o=2 $end $psx=wcwnwo, $bio Sony PlayStation disc published 21 years ago: WCW/nWo Thunder (c) 1999 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111432&o=2 $end $gbcolor=wdl, $bio Nintendo Game Boy Color game published 20 years ago: WDL - World Destruction League - Thunder Tanks [Model CGB-BBTE-USA] (c) 2000 3DO Company, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69077&o=2 $end $specpls3_flop=watchamp, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: We Are the Champions (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148113&o=2 $end $bbcb_flop_orig=wediag, $bio Acorn BBC Micro B disk. published 35 years ago: WE Diagnostics Utility Disc (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125320&o=2 $end $bbcb_flop=weromram, $bio Acorn BBC Micro B disk. published 34 years ago: WE Utilities Disc for ROM/RAM Expansion Board (c) 1986 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125321&o=2 $end $gameboy=wereback, $bio Nintendo Game Boy Cart. published 27 years ago: We're Back! A Dinosaur's Story [Model DMG-A6-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67374&o=2 $end $snes=werebacku, $bio Nintendo Super NES game published 27 years ago: We're Back! A Dinosaur's Story [Model SNS-6D-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64001&o=2 $end $snes=wereback, $bio Nintendo Super NES game published 27 years ago: We're Back! A Dinosaur's Story [Model SNSP-6D-NOE] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64000&o=2 $end $atom_rom=werom, $bio Acorn Atom ROM published 37 years ago: WE-ROM (c) 1983 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236119&o=2 $end $info=ep_wleek,ep_wleeka, $bio Weakest Leek Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40918&o=2 $end $snes=weaponldu, $bio Nintendo Super NES game published 25 years ago: WeaponLord [Model SNS-AWDE-USA] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64003&o=2 $end $snes=weaponld, $bio Nintendo Super NES game published 25 years ago: WeaponLord [Model SNSP-AWDP-EUR] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64002&o=2 $end $megadriv=weaponld, $bio Sega Genesis game published 25 years ago: Weaponlord (c) 1995 Namco, Limited. - TECHNICAL - GAME ID: T-14136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57522&o=2 $end $pc98=weaponsf, $bio Weapons Free (c) 199? ABA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91015&o=2 $end $apple2gs=wxforcst, $bio Apple IIGS disk. published 32 years ago: Weather Forecast (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115194&o=2 $end $apple2_flop_clcracked=wforecst, $bio Apple II disk. published 35 years ago: Weather Forecasting (c) 1985 Longman Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240762&o=2 $end $apple2_flop_clcracked=phwforec, $bio Apple II disk. published 34 years ago: Weather Forecasting (c) 1986 Prentice-Hall - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240736&o=2 $end $apple2gs=wxstatn, $bio Apple IIGS disk. published 32 years ago: Weather Station (c) 1988 Orange Cherry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115195&o=2 $end $dragon_cass=weathrwar, $bio Weather War (c) 198? Higby, Kathy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234481&o=2 $end $bbcb_cass=webrunne, $bio Web Runner (c) 19?? Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52642&o=2 $end $bbcb_cass=webwar, $bio Acorn BBC/Electron cass. published 36 years ago: Web War (c) 1984 Artic International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52643&o=2 $end $vectrex=webwarp, $bio GCE Vectrex published 37 years ago: Web Warp (c) 1983 GCE [General Consumer Electric] Export release. Game developed in USA. See original "Web Wars [Model 3108]" for more information about the game itself. - TECHNICAL - Model 8136 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82243&o=2 $end $vectrex=webwars, $bio GCE Vectrex published 37 years ago: Web Wars (c) 1983 GCE [General Consumer Electric] Enter a galaxy of the future filled with adventure and danger -- a galaxy unlike any you have imagined before. You become the Hawk King -- a creature capable of incredible speed and power -- as you attempt to capture the amazing creatures that inhabit the speeding Web of Fantasy. All 20 creatures are protected by guardians and the dreaded Cosmic Dragon and each will become progressively more difficult to capture. No one has ever captured the elusive twentieth creature. Will you? - TECHNICAL - Model 3108 Controls Joystick: Controls the movement of Hawk King. Button 1: Exit Trophy Room. Button 2: Exit Trophy Room. Button 3: Capture. Activates Hawk King's capture rod. Button 4: Fire. - TRIVIA - Export releases: [EU] [UK] "Web Warp [Model 8136]" - SCORING - Fantasy Creatures: 325 points per capture Guardian Drones: 75 points for each Drone, plus 10 percent of the speed shown. Trophy Room: 750 points each time you soar through a portal and enter your Trophy Room. - TIPS AND TRICKS - An extra Hawk King life will be awarded at the following point levels: 25,000 points 50,000 points 90,000 points 250,000 points 999,000 points - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82244&o=2 $end $cdi=webi, $bio Phillips CD-i published 24 years ago: WEB-i (c) 1996 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53172&o=2 $end $c64_cart=webster, $bio Commodore C64 cart. published 37 years ago: Webster - The Word Game (c) 1983 CBS Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53763&o=2 $end $a800=webster, $bio Atari 800 cart. published 37 years ago: Webster - The Word Game (c) 1983 CBS Software - TECHNICAL - GAME ID: 4L-9700 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86754&o=2 $end $pippin=webview, $bio Bandai Pippin CD published 24 years ago: WebViewer With Microsoft Internet Explorer 3.0 for Macintosh [Model BDB-026] (c) 1996 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122119&o=2 $end $msx1_cass=wecleman,weclemana, $bio MSX cass. published 32 years ago: WEC Le Mans (c) 1988 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95109&o=2 $end $cpc_cass=wecleman, $bio Amstrad CPC cass. published 32 years ago: WEC Le Mans (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100043&o=2 $end $cpc_flop=wecleman02,wecleman,wecleman0b,wecleman0c, $bio Amstrad CPC 464 disk. published 32 years ago: Wec Le Mans (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120724&o=2 $end $cpc_flop=wecleman03,wecleman05,wecleman06,wecleman0a, $bio Amstrad CPC 464 disk. published 32 years ago: WEC Le Mans (c) 1988 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123012&o=2 $end $specpls3_flop=wecleman,weclemana, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: WEC Le Mans (c) 1988 Imagine Soft. [Ocean Group] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147994&o=2 $end $specpls3_flop=weclemansp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: WEC Le Mans (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147597&o=2 $end $info=wecleman,weclemana,weclemanb,weclemanc, $bio Arcade Video game published 34 years ago: WEC Le Mans 24 (c) 1986 Konami. WEC Le Mans 24 is a sprite-scaling racing game based on the annual 'WEC Le Mans 24' race; a grueling event that, as its name suggests, takes place over a 24-hour period. The width of Le Mans' track never varies and remains at a constant three lanes. The track itself is very challenging and contact with either a rival racer or one of the many track-side objects will often send the player's vehicle flying dramatically through the air, costing valuable seconds in time. The car is equipped with both a high and low gear and each lap must be completed within a tight qualifying time or the race ends. The game's graphics and colour pallet change to reflect the different times of day over which the race takes place. - TECHNICAL - [Upright model] Game ID : GX602 Main CPU : (2x) Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Players : 1 Control : Steering wheel Buttons : 3 (ACCELERATE, BRAKE, GEAR) - TRIVIA - WEC Le Mans 24 was released in November 1986. WEC Le Mans 24 was developed by Technostar/Coreland and Alpha Denshi. The hardware was developed and sold by Konami. After developing this video game, 'Technostar' was bought out by Coreland. Also released as : "WEC Le Mans 24 [Mini Spin model]" "WEC Le Mans 24 [Big Spin model]" WEC Le Mans was released the same year as Sega's seminal "Out Run" and tends to be unfairly overlooked in the annuls of video game history. The sprite-scaling and use of color is superb with the game-play being tight and responsive - if a little on the difficult side. Le Mans asked rather more of the player than Out Run, adopting more of a 'simulation' approach to its game-play - but patient and skillful players found their efforts suitably rewarded. Reflecting real-life motor-racing sponsorship, Le Man's racetrack is lined with billboards advertising recognized cigarette brands, such as 'Gitanes' and 'Lucky Strike'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'HHH'. Apollon Music released a limited-edition soundtrack album for this game (Original Sound of WEC Le Mans 24 - KHY-1018) in cassette format on August 21, 1987. Also released the soundtrack album in CD format (Original Sound of WEC Le Mans 24 - BY12-5028) on December 16, 1988. - SERIES - 1. WEC Le Mans 24 (1986) 2. Racin' Force (1994) - PORTS - * COMPUTERS: [EU] Amstrad CPC (1988) [US] Commodore C64 [EU] (1988) [EU] Sinclair ZX Spectrum (1988) [EU] Commodore C64 (1990, "100% Dynamite") [EU] Sinclair ZX Spectrum (1990, "100% Dynamite") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21214&o=2 $end $msx1_flop=wecleman, $bio WEC Le Mans cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230190&o=2 $end $cpc_flop=wecleman04,wecleman07, $bio Amstrad CPC 464 disk. published 32 years ago: WEC Le Mans Trained (c) 1988 Kukulcan [CPC-Power] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123013&o=2 $end $cpc_flop=wecleman01, $bio Amstrad CPC 464 disk. published 32 years ago: Wec Le Mans [Model AMD 122] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120725&o=2 $end $msx1_cart=wbells,wbellsa, $bio MSX cart. published 36 years ago: Wedding Bells (c) 1984 Nippon Columbia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77582&o=2 $end $msx1_flop=wbells, $bio Wedding Bells Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134394&o=2 $end $pc98=wedderra, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wedding Errantry - Gyakutama Ou (c) 1994 Grocer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91016&o=2 $end $psx=weddingp, $bio Sony PlayStation disc published 24 years ago: Wedding Peach - Doki Doki Oiro-Naoshi Fashion Daisakusen [Model SLPS-00368] (c) 1996 KSS Media Ent. Co.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85852&o=2 $end $gameboy=weddingp, $bio Nintendo Game Boy Cart. published 25 years ago: Wedding Peach - Jamapii Panic [Model DMG-AWPJ-JPN] (c) 1995 KSS Media Ent. Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67376&o=2 $end $snes=weddingp, $bio Nintendo Super Famicom cart. published 25 years ago: Wedding Peach [Model SHVC-AWHJ-JPN] (c) 1995 KSS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62607&o=2 $end $fm7_cass=wedding, $bio Fujitsu FM-7 cass. published 37 years ago: Wedding Race (c) 1983 Champion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93821&o=2 $end $pc98=weddingr, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Wedding Rhapsody (c) 1990 Queensoft. - TECHNICAL - BARCODE: 4959087100126 - TRIVIA - Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91017&o=2 $end $pc8801_flop=weddingr, $bio NEC PC-8801 Series disk. published 30 years ago: Wedding Rhapsody (c) 1990 Queensoft. - TECHNICAL - BARCODE: 4959087100102 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93233&o=2 $end $info=weddingr, $bio Arcade Video game published 23 years ago: Wedding Rhapsody (c) 1997 Konami Company, Limited. - TECHNICAL - Konami GV System hardware Game ID : GX624 Main CPU : PSX (@ 16.9344 Mhz) Sound Chips : SPU (@ 16.9344 Mhz), CD/DA (@ 16.9344 Mhz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1997. - STAFF - Director Main Program : V. Mailer Game Program Data Management : N3N3 Graphic Leader : Neo Magu Sound Effect : 118 Hardware Design : Hajime Kawashima Firmware Design : Q Producers : Einoshin, Shuzilow. Ha, Tango - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3285&o=2 $end $gba=whowantd, $bio Nintendo GBA cart. published 18 years ago: Weekend Miljonairs (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76275&o=2 $end $amigaocs_flop=ween, $bio Commodore Amiga 500 disk. published 28 years ago: Ween - The Prophecy (c) 1992 Coktel Vision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75522&o=2 $end $bbcb_flop_orig=weenies, $bio Acorn BBC Micro B disk. published 17 years ago: Weenies (c) 2003 Cronosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125391&o=2 $end $bbcb_cass=weetabix, $electron_cass=weetabix, $bio Acorn BBC/Electron cass. published 36 years ago: Weetabix Versus The Titchies (c) 1984 Romik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52644&o=2 $end $spectrum_cass=weetabix, $bio Sinclair ZX Spectrum cass. published 36 years ago: Weetabix Versus the Titchies (c) 1984 Romik Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81812&o=2 $end $dragon_cass=weetabix, $bio Dragon cass. published 36 years ago: Weetabix vs The Titchies (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116834&o=2 $end $cpc_flop=weetabix, $bio Amstrad CPC 464 disk. published 36 years ago: Weetabix vs the Titchies (c) 1984 Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118995&o=2 $end $nes=weilaixz,weilaixza, $bio Nintendo Famicom cart. published 31 years ago: 未来小子 (c) 1989 Unknown. (Wei Lai Xiao Zi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84181&o=2 $end $nes=wlcq, $bio Wei Luo Chuan Qi (c) 19?? Jinbabilun [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77013&o=2 $end $pc98=weiwusd, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wei-Wu-Shu Den (c) 1992 Soft Plan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91018&o=2 $end $ti99_cart=weight, $bio TI-99-4A soft. published 40 years ago: Weight Control & Nutrition [Model PHM 3021] (c) 1980 Texas Instruments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84786&o=2 $end $pc8801_flop=weird2, $bio NEC PC-8801 Series disk. published 35 years ago: Weird 2 (c) 1985 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93234&o=2 $end $fm7_disk=weird2, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Weird 2 (c) 1985 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93670&o=2 $end $fm7_cass=weird2, $bio Fujitsu FM-7 cass. published 35 years ago: Weird 2 (c) 1985 Policy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93822&o=2 $end $amigaocs_flop=weirddre, $bio Commodore Amiga 500 disk. published 31 years ago: Weird Dreams (c) 1989 Rainbird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75523&o=2 $end $ibm5150=weirddrm, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Weird Dreams (c) 1989 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118376&o=2 $end $radio86_cass=wel, $bio WEL (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235507&o=2 $end $partner_cass=wel, $bio Wel Ver.2 (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235898&o=2 $end $cpc_flop=welcomx2,welcomx201, $bio Amstrad CPC 464 disk. published 27 years ago: Welcom-X 2 - Le Retour (c) 1993 Crack'n'Rom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123412&o=2 $end $bbcb_cass=welcome, $bio Acorn BBC/Electron cass. published 39 years ago: Welcome (c) 1981 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52645&o=2 $end $bbcm_cass=welcome, $bio Acorn BBC Master cass. published 34 years ago: Welcome (c) 1986 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231822&o=2 $end $electron_flop=welcome, $bio Welcome (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129824&o=2 $end $bbcm_flop=welcomem, $bio Acorn BBC Master disk. published 34 years ago: Welcome & Utilities Disc (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231828&o=2 $end $bbcmc_flop=welcome, $bio Acorn BBC Master compact disk. published 34 years ago: Welcome & Utilities Disc for Master Compact (c) 1986 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231873&o=2 $end $archimedes=welcomea, $bio Acorn Archimedes disk. published 33 years ago: Welcome (Arthur) (c) 1987 Acorn Computer, Ltd. [Cambridge, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115832&o=2 $end $bbcb_flop_orig=welcome, $bio Acorn BBC Micro B disk. published 38 years ago: Welcome and Disc Utils (c) 1982 Acorn, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125416&o=2 $end $psx=welcomeh, $bio Sony PlayStation disc published 24 years ago: Welcome House [Model SLPS-00190] (c) 1996 Gust. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85853&o=2 $end $saturn=welcomeh, $bio Sega Saturn game published 23 years ago: Welcome House (c) 1997 Imagineer Company, Limited. - TECHNICAL - GAME ID: T-15027G - TRIVIA - Released on June 13, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59905&o=2 $end $gameboy=welcome, $bio Nintendo Game Boy Cart. published 26 years ago: Welcome Nakayoshi Park [Model DMG-NIJ] (c) 1994 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67377&o=2 $end $cpc_cass=welcamso, $bio Amstrad CPC cass. published 36 years ago: Welcome to Amsoft (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100060&o=2 $end $cpc_cass=welcamsg, $bio Amstrad CPC cass. published 36 years ago: Welcome to Amstrad (c) 1984 Schneider Computer Division - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100061&o=2 $end $cpc_cass=welcams, $bio Amstrad CPC cass. published 32 years ago: Welcome to Amstrad (c) 1988 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100062&o=2 $end $pc98=welcome, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Welcome to Cinemahouse (c) 1994 Hard. - TRIVIA - Released on January 28, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91019&o=2 $end $fmtowns_cd=weltowns, $bio Fujitsu FM Towns CD published 26 years ago: Welcome to FM Towns (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112570&o=2 $end $gba=towersp, $bio Nintendo GBA cart. published 14 years ago: Welcome to The Tower SP [Model AGB-BTRE-USA] (c) 2006 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76277&o=2 $end $gba=towerspj, $bio Nintendo GBA cart. published 15 years ago: Welcome to The Tower SP [Model AGB-BTRJ-JPN] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76276&o=2 $end $nimbus=welcomerd, $bio RM Nimbus disk. published 31 years ago: Welcome Ver.3 + RAM Disk (c) 1989 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237460&o=2 $end $msx2_flop=wellen, $bio MSX 2 disk. published 26 years ago: Wellen (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102133&o=2 $end $spectrum_cass=wellingt, $bio Sinclair ZX Spectrum cass. published 31 years ago: Wellington at Waterloo (c) 1989 CCS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81813&o=2 $end $msx1_cass=wellsfar, $bio MSX cass. published 32 years ago: Wells & Fargo (c) 1988 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95115&o=2 $end $cpc_flop=wellsfar,wellsfar02,wellsand, $bio Amstrad CPC 464 disk. published 32 years ago: Wells & Fargo Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128045&o=2 $end $msx1_flop=wellsfar,wellsfara, $bio Wells & Fargo Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134469&o=2 $end $cpc_cass=wellsfrg, $bio Amstrad CPC cass. published 32 years ago: Wells & Fargo [Model AM 476] (c) 1988 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100063&o=2 $end $spectrum_cass=wellsfar, $bio Sinclair ZX Spectrum cass. published 32 years ago: Wells & Fargo (c) 1988 Topo Soft [Spain] - TECHNICAL - GAME ID: SE 446 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81814&o=2 $end $amigaocs_flop=welltris, $bio Commodore Amiga 500 disk. published 30 years ago: Welltris (c) 1990 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75524&o=2 $end $cpc_cass=welltris, $bio Amstrad CPC cass. published 30 years ago: Welltris (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100064&o=2 $end $cpc_flop=welltris,welltris04,welltris05,welltris06,welltris02,welltris01, $bio Amstrad CPC 464 disk. published 30 years ago: Welltris (c) 1990 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123673&o=2 $end $spectrum_cass=welltris, $bio Sinclair ZX Spectrum cass. published 29 years ago: Welltris (c) 1991 Infogrames Interactive, Inc. - TRIVIA - Export releases: [SP] "Welltris [Model SK1095]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81815&o=2 $end $specpls3_flop=welltris,welltrisa, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Welltris (c) 1991 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118608&o=2 $end $cpc_flop=welltris03, $bio Amstrad CPC 464 disk. published 29 years ago: Welltris (c) 1991 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121669&o=2 $end $specpls3_flop=welltrissp, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: Welltris (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147599&o=2 $end $pc98=welltris, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Welltris (c) 1992 BPS [Bullet-Proof Software]. - TECHNICAL - Media: floppydisk x1 - TRIVIA - Released in March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48544&o=2 $end $cpc_flop=microclu10a, $bio Amstrad CPC 464 disk. published 29 years ago: Welltris + The Light Corridor (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120796&o=2 $end $psx=estleia, $bio Sony PlayStation disc published 21 years ago: Weltorv Estleia (c) 1999 Hudson Soft. - TECHNICAL - GAME ID: SLPS-01887 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85854&o=2 $end $leapster=cosmicmtg, $bio LeapFrog Leapster cart. published 17 years ago: Weltraum-Mathe - Lernen im Arcade-Stil! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134551&o=2 $end $vc4000=invaders, $bio VC 4000 cart. published 42 years ago: Weltrauminvasoren (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 32] - TRIVIA - Also called Invaders outside Germany, and Invaseur de l'Espace in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49224&o=2 $end $a800=weltraum, $bio Atari 800 cart. published 36 years ago: Weltraumkolonie (c) 1984 Spinnaker Software Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86755&o=2 $end $a2600=weltraum, $bio Atari 2600 cart. published 37 years ago: Weltraumtunnel (c) 1983 Quelle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51194&o=2 $end $cpc_cass=wembleyg, $bio Amstrad CPC cass. published 31 years ago: Wembley Greyhounds (c) 1989 D & H Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100066&o=2 $end $spectrum_cass=wembleyg, $bio Wembley Greyhounds (c) 198? Cult. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226699&o=2 $end $spectrum_cass=wembleyg_a, $bio Wembley Greyhounds (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225877&o=2 $end $cpc_flop=wembleyg01,wembleyg, $bio Amstrad CPC 464 disk. published 31 years ago: Wembley Greyhounds Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128240&o=2 $end $cd32=wembley, $bio Commodore Amiga CD32 published 26 years ago: Wembley International Soccer (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106983&o=2 $end $amigaaga_flop=wis_a, $bio Commodore Amiga 1200 disk. published 26 years ago: Wembley International Soccer [AGA Ver.] (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146423&o=2 $end $amigaocs_flop=wembleyr, $bio Commodore Amiga 500 disk. published 26 years ago: Wembley Rugby League (c) 1994 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75525&o=2 $end $spectrum_cass=wenderbe, $bio Sinclair ZX Spectrum cass. published 36 years ago: Wender Bender (c) 1984 Rankshigh - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81817&o=2 $end $ibm5150=wendin, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Wendin Multiuser DOS Ver. 2 (c) 1987 Wendin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132526&o=2 $end $gbcolor=wendydta, $bio Nintendo Game Boy Color game published 20 years ago: Wendy - Der Traum von Arizona [Model CGB-BWYD-NOE] (c) 2000 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69105&o=2 $end $gbcolor=wendy, $bio Nintendo Game Boy Color game published 20 years ago: Wendy - Every Witch Way [Model CGB-BWGE-USA] (c) 2000 TDK Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69106&o=2 $end $spectrum_cass=wentwort, $bio Sinclair ZX Spectrum cass. published 37 years ago: Wentworth West and East (c) 1983 Hornby Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81818&o=2 $end $gba=whowantg, $bio Nintendo GBA cart. published 18 years ago: Wer Wird Millionär (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76278&o=2 $end $saturn=werewolf,werewolfa, $bio Sega Saturn game published 24 years ago: Werewolf (c) 1996 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60207&o=2 $end $nes=werewolf,werewolfu, $bio Nintendo NES cart. published 30 years ago: Werewolf - The Last Warrior (c) 1990 Data East Corp. He's BAD, RAD and extremely MAD - because to a WEREWOLF, there's nothing like revenge! The world's been destroyed by Dr. Faryan, a twisted madman possessed by an ancient spirit. Faryan's henchmen rule. But one buff warrior's been granted magical powers of the wolf and is now out to bust-up Faryan. And when WEREWOLF finds him, the fur and fangs will fly! - TECHNICAL - GAME ID: NES-W8-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55804&o=2 $end $cpc_cass=werewaud, $bio Amstrad CPC cass. published 33 years ago: Werewolf Rap - Silver Bullet Remix (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100067&o=2 $end $cpc_cass=werewsim, $bio Amstrad CPC cass. published 32 years ago: Werewolf Simulator [Model TAT E35] (c) 1988 Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100068&o=2 $end $spectrum_cass=werewolf, $bio Sinclair ZX Spectrum cass. published 32 years ago: Werewolf Simulator [Model TST E33] (c) 1988 Top Ten Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81819&o=2 $end $info=werewild,werewildq, $bio Werewolf Wild (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44263&o=2 $end $cpc_cass=werewolv, $bio Amstrad CPC cass. published 33 years ago: Werewolves of London [Model 1SA 0278] (c) 1987 Ariolasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100070&o=2 $end $cpc_cass=werewolvs, $bio Amstrad CPC cass. published 33 years ago: Werewolves of London [Model 3 AS 020] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100069&o=2 $end $spectrum_cass=werewolv, $bio Sinclair ZX Spectrum cass. published 31 years ago: Werewolves of London [Model ISA 0278] (c) 1989 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81820&o=2 $end $cpc_flop=werewolv01,werewolv02,werewolv03,werewolv04,werewolv, $bio Amstrad CPC 464 disk. published 33 years ago: Werewolves of London [Model VZ 74832] (c) 1987 Viz Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123960&o=2 $end $spectrum_cass=wergild, $bio Sinclair ZX Spectrum cass. published 31 years ago: Wergild (c) 1989 Bugbear Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81821&o=2 $end $cpc_cass=werner, $bio Amstrad CPC cass. published 34 years ago: Werner - Mach Hin! [Model 54500] (c) 1986 Semmel Verlach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100072&o=2 $end $cpc_flop=wernerfn,wernerg2,wernerg1, $bio Amstrad CPC 464 disk. published 34 years ago: Werner - Mach Hin! [Model 74500] (c) 1986 Semmel Verlach - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128241&o=2 $end $info=sc4wernr, $bio Werner (c) 200? Nova. - TECHNICAL - [Model PR7027] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42852&o=2 $end $c64_cart=music64, $bio Commodore C64 cart. published 35 years ago: Wersiboard Music 64 (c) 1985 Wersi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240864&o=2 $end $bbcb_cass=west, $bio West (c) 19?? Talent Computer Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52646&o=2 $end $spectrum_cass=westbank, $bio Sinclair ZX Spectrum cass. published 35 years ago: West Bank (c) 1985 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81822&o=2 $end $cpc_flop=westbank03, $bio Amstrad CPC 464 disk. published 35 years ago: West Bank (c) 1985 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118879&o=2 $end $cpc_cass=westbank, $bio Amstrad CPC cass. published 34 years ago: West Bank (c) 1986 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100074&o=2 $end $cpc_flop=westbank01,westbank, $bio Amstrad CPC 464 disk. published 34 years ago: West Bank (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128042&o=2 $end $msx1_cass=westbank,westbanka, $bio MSX cass. published 31 years ago: West Bank (c) 1989 Dinamic Software [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95116&o=2 $end $cpc_flop=westbank02, $bio Amstrad CPC 464 disk. published 34 years ago: West Bank Trained (c) 1986 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128043&o=2 $end $cpc_cass=westbanks, $bio Amstrad CPC cass. published 34 years ago: West Bank [Model DAMS87002] (c) 1986 Dinamic Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100073&o=2 $end $cpc_flop=westduel, $bio Amstrad CPC 464 disk. published 22 years ago: West Duel (c) 1998 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124148&o=2 $end $info=weststry,weststrya, $bio Arcade Video game published 29 years ago: West Story (c) 1991 Datsu Alliance. Pirate version of "Blood Bros.". - TRIVIA - Released in January 1991. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3153&o=2 $end $mo5_cass=westbank,westbankb,westbanka, $bio Thomson MO5 cass. published 33 years ago: Westbank (c) 1987 Rubio [Javier Marco Rubio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108962&o=2 $end $info=j2westrn, $bio Western (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41025&o=2 $end $info=westdrm, $bio Medal game published 28 years ago: Western Dream (c) 1992 Sega Enterprises, Limited. - TRIVIA - Released in September 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70011&o=2 $end $info=wexpress,wexpressb1,wexpressb2,wexpressb3, $bio Arcade Video game published 34 years ago: Western Express (c) 1986 Data East Corp. A beat'em up / platform game with shoot'em up sequence. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 4 Mhz), M6809 (@ 2 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3.6 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Western Express was released in January 1986, this game is known in US as "Express Raider". Gary Hatt holds the official record for this game with 197,200 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3154&o=2 $end $amigaocs_flop=westgame, $bio Commodore Amiga 500 disk. published 33 years ago: Western Games (c) 1987 Magic Bytes - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75526&o=2 $end $cpc_flop=westerng02,westerng03,westerng01,westerng,westerng07,westerng0a,westerng04,westerng05,westerng08,westerng0b, $bio Amstrad CPC 464 disk. published 32 years ago: Western Games (c) 1988 Magic Bytes [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123010&o=2 $end $cpc_flop=westerng06,westerng09, $bio Amstrad CPC 464 disk. published 32 years ago: Western Games Trained (c) 1988 Two Mag - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123011&o=2 $end $cpc_cass=westgame, $bio Amstrad CPC cass. published 33 years ago: Western Games [Model 3 MB 001] (c) 1987 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100075&o=2 $end $info=westgun2, $bio Arcade Video game published 40 years ago: Western Gun Part II (c) 1980 Taito. Clone of Sheriff. - TECHNICAL - Controls: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) - TRIVIA - Western Gun Part II was released in March 1980 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=19488&o=2 $end $nes=westkids, $bio Nintendo Famicom cart. published 29 years ago: ウエスタンキッズ (c) 1991 Visco Corporation. (Western Kids) Western Kids is a side-scrolling action/adventure game published by Visco. The last vestige of respect for law and order in the Old West is about to face its worst hour. The evil Scorpion gang has been causing much mischief in town, and rumor has that they plot to attack the next incoming train. But the Sheriff is apparently not going to let that happen and he has decided to arrest the notorious outlaws... unfortunately, he has never been seen since. His young son Sam, the newly appointed sheriff, decides to look for him and, helped by his sidekick Popo (aka Little Chief), he goes on a perilous journey to stop the criminals once and for all. Western Kids is an unusual adventure/action game where the player explores parts of the large town (or its outskirts), collects gold from chests and crates scattered around, visits stores and other buildings (such as saloons, hotels or houses). All kind of foes wander also around the narrow streets or sceneries (from swordsmen, gunmen to farmers, army men and even dogs and pigs!), and they all of course inflict damage upon contact. This exploration phase is at the core of the gameplay and Sam usually has to purchase a map, find keys (to unlock certain buildings), talk to villagers, explore basements and caves, play mini-games, retrieve special items or trigger events that may open new passageways. Additionally, the player starts equipped with a knife, but a gun and a rifle can be collected later in the game (a boomerang and a tomahawk for Popo). The player also comes with a limited amount of life symbolized by little hearts, and more can be obtained by collecting Sheriff stars (five stars grant an extra heart, but collecting a skull instantly removes one!). Finally, countless items can be purchased inside stores, such as food (extra health), hat (extra life), meat (refills health upon death), ladder (used to escape underground places) or bullet proof vest (temporary invincibility). Once Sam completes a level (each stage has its own challenges and requirements), he can finally makes his way to the boss and face one member of the dreaded Scorpion gang. Western Kids consists of seven vast levels (the first six can be played in any order), as well as a two-player simultaneous mode. - TECHNICAL - Cartridge ID: VIS-5K - TRIVIA - Western Kids was released on September 13, 1991 in Japan. It was sold 7800 Yen. Export releases: [US] "Cowboy Kid [Model NES-9C-USA]" - STAFF - Producer: T. Akiyama Director: K. Usami, Don Gabacho, Mr. Yagi Game Designer: Yuji Masuda Graphic Designer: Yuji Masuda, Kenichi Mori Programmers: HK, JS Music: Zeron Sound Effect: Zeron Special Thanks: Ume. W, Hos. Kuro, Hokke, Neko, Telbozu, King, T. Mizutani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54807&o=2 $end $info=westvent, $bio Western Venture (c) 200? Astro Corp. 15-reel 20-line video slot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11957&o=2 $end $cpc_cass=westphsr, $bio Amstrad CPC cass. published 31 years ago: Westphaser (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100077&o=2 $end $cpc_flop=westphas,westphas03,westphas04,westphas06, $bio Amstrad CPC 464 disk. published 31 years ago: Westphaser (c) 1989 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121424&o=2 $end $bbcb_cass=westq1847, $bio WestQuest 1847 (c) 198? PASE. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126058&o=2 $end $a2600=westward, $bio Atari 2600 cart. published 38 years ago: Westward Ho (c) 1982 PlayAround - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51195&o=2 $end $info=sc4waw,sc4wawa,sc4wawb,sc4wawc,sc4wawd,sc4wawe,sc4wawf, $bio Wet 'N' Wild (c) 200? Mazooma Games. Get in the swim with ths super splashing game! Use number cards on the CardMech to advance around the paddling pool, collecting Cash, Features and Bonus Nudges. Light 3 'Wet 'N' Wil' symbols and plunge into the Super Feature pool. It's 25 squares deep and holds a gush of 'Red Hot' cash and features. - TECHNICAL - [Model PR7065] Technology : Scorpion 4 Cabinet : Smiley II front-opening Jackpot : £15 / £5 Stakes : 20p, 25p, 30p - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11913&o=2 $end $x68k_flop=wetpaint, $bio Wet Paint 68 Dai 1 Maki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88744&o=2 $end $x68k_flop=wetpain2, $bio Wet Paint 68 Dai 2 Maki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88745&o=2 $end $x68k_flop=wetpain3, $bio Wet Paint 68 Dai 3 Maki (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88746&o=2 $end $electron_cass=wetzone, $bio Wet Zone (c) 19?? Everise - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52647&o=2 $end $n64=wetrix,wetrixu, $bio Nintendo 64 cart. published 22 years ago: Wetrix (c) 1998 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58076&o=2 $end $gbcolor=wetrix, $bio Nintendo Game Boy Color game published 20 years ago: Wetrix GB [Model CGB-BWXP-EUR] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69108&o=2 $end $gbcolor=wetrixj, $bio Nintendo Game Boy Color game published 21 years ago: Wetrix GB [Model DMG-AW5J-JPN] (c) 1999 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69110&o=2 $end $n64=wetrixj, $bio Nintendo 64 cart. published 22 years ago: Wetrix [Model NUS-NWTJ] (c) 1998 Imagineer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58077&o=2 $end $info=wgp,wgpj,wgpjoy,wgpjoya,wgpu, $bio Arcade Video game published 31 years ago: WGP - Real Racing Feeling (c) 1989 Taito. - TECHNICAL - Board Number : K1100537A Prom Stickers : C32 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : stick Buttons : 7 - TRIVIA - Even if titlescreen says 1989, WGP was released in March 1990 in Japan. - STAFF - Programmers : Yoshinori Kobayashi, Osaru Kinoshita, Yuji Hiroshige, Masahiro Okamoto, Tarabar Hori Character designers : Seiji Kawakami, Tetsuya Shinoda, Yasuhiko Kikuchi, Tsuyoshi Satou, Atsumi Yoshino Hardware : Yasuhiro Shibuya, Toshihiro Tanaka, Tsukasa Nakamura, Tadashi Kushiro, Yasushi Yamanouchi Mechanic : Tohru Yamamoto, Nobuyuki Iwasaki, Shigeio Ueda Sound by (Zuntata) : (Mar), Yasuhisa Watanabe (Yack) Graphic designer : Rintarou Doi Cabinet designer : Shinobu Sekiguchi Direction & Game designer : Hiroyuki Sakou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3155&o=2 $end $info=wgp2, $bio Arcade Video game published 30 years ago: WGP2 - Real Racing Feeling (c) 1990 Taito. - TECHNICAL - Prom Stickers : C73 Main CPU : (2x) Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : stick Buttons : 7 - TRIVIA - Even if titlescreen says 1990, WGP2 was released in March 1991 in Japan. - STAFF - Programmers : Yoshinori Kobayashi, Osaru Kinoshita, Yuji Hiroshige, Masahiro Okamoto, Tarabar Hori Character designers : Seiji Kawakami, Tetsuya Shinoda, Yasuhiko Kikuchi, Tsuyoshi Satou, Atsumi Yoshino Hardware : Yasuhiro Shibuya, Toshihiro Tanaka, Tsukasa Nakamura, Tadashi Kushiro, Yasushi Yamanouchi Mechanic : Tohru Yamamoto, Nobuyuki Iwasaki, Shigeio Ueda Sound by (Zuntata) : (Mar), Yasuhisa Watanabe (Yack) Graphic designer : Rintarou Doi Cabinet designer : Shinobu Sekiguchi Direction & Game designer : Hiroyuki Sakou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3156&o=2 $end $gba=whacamol, $bio Nintendo GBA cart. published 15 years ago: Whac-A-Mole [Model AGB-BWEE-USA] (c) 2005 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76279&o=2 $end $cdi=whackbub, $bio Phillips CD-i published 23 years ago: Whack a Bubble (c) 1997 New Frontier Get set for over 100 levels of sheer gaming pleasure and brainteasing fun! Beat the clock or your friends. This action/puzzle calls for skill, quick thinking and a couple of secret special moves. - TECHNICAL - Model NF 140697 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53174&o=2 $end $uzebox=wamole,wamolea,wamoleb, $bio Belogic Uzebox ROM published 11 years ago: Whack-a-Mole (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233121&o=2 $end $bbcb_flop_orig=whalegam, $bio Acorn BBC Micro B disk. published 32 years ago: Whale Games Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125247&o=2 $end $amigaocs_flop=whalevoy,whalevoyg, $bio Commodore Amiga 500 disk. published 27 years ago: Whale's Voyage (c) 1993 Flair Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75527&o=2 $end $cd32=whalevoy, $bio Commodore Amiga CD32 published 27 years ago: Whale's Voyage (c) 1993 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106892&o=2 $end $amigaocs_flop=whalevo2, $bio Commodore Amiga 500 disk. published 27 years ago: Whale's Voyage 2 (c) 1993 NEO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75528&o=2 $end $apple2gs=whales, $bio Apple IIGS disk. published 31 years ago: Whales (c) 1989 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115244&o=2 $end $apple2_flop_clcracked=whldolph, $bio Apple II disk. published 36 years ago: Whales and Dolphins (c) 1984 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230871&o=2 $end $info=whalecsh,whalecshu,whalecshua, $bio Slot Machine published 18 years ago: Whales of cash (c) 2002 Aristocrat. Reel power game. Whale substitutes for all symbols and appears on reels 2 and 4 only. 3 money bays wins the feature. During feature, whale substitute and multiply wins x 4 on the second reel and x4 on the fourth reel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=8034&o=2 $end $nes=whangzws, $bio 王者无双 (c) 200? Nanjing. (Whang Zhe Wu Shuang) - TECHNICAL - Game ID: NJ094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77014&o=2 $end $cpc_flop=whatacoo01,whatacoo, $bio Amstrad CPC 464 disk. published 20 years ago: What a Cool Week-end by Eliot (c) 2000 Benediction - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124151&o=2 $end $cpc_flop=whatamiu, $bio Amstrad CPC 464 disk. published 31 years ago: What Am I (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124149&o=2 $end $cpc_flop=whatiquk, $bio Amstrad CPC 464 disk. published 30 years ago: What IQ (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124150&o=2 $end $pc98=whatfant, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: What is Fantasy - Fantasy Quiz Battle (c) 1993 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91020&o=2 $end $apple2_flop_clcracked=saursore, $bio Apple II disk. published 33 years ago: What Makes A Dinosaur Sore (c) 1987 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232207&o=2 $end $leapfrog_leappad_cart=wwyoubbe, $bio LeapFrog Leappad cart. published 16 years ago: What will you be? (c) 2004 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235005&o=2 $end $bbcb_cass=eeyores, $bio What's Eeyores (c) 19?? Magus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52648&o=2 $end $apple2_flop_clcracked=wfwn0386, $bio Apple II disk. published 34 years ago: What's First? What's Next? (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231219&o=2 $end $pc8801_flop=whatsmic, $bio NEC PC-8801 Series disk. published 32 years ago: What's Michael? (c) 1988 Micro Cabin Co. - TECHNICAL - FD x3 - TRIVIA - Released in December 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93235&o=2 $end $pc98=whatsmic, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: What's Michael? (c) 1989 Micro Cabin Co. - TECHNICAL - FD x2 - TRIVIA - Released on February 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91021&o=2 $end $msx2_flop=whatsmic, $bio MSX 2 disk. published 31 years ago: What's Michael? (c) 1989 Micro Cabin Co.. - TECHNICAL - FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102134&o=2 $end $apple2_flop_clcracked=whtlgcr1, $bio Apple II disk. published 36 years ago: What's My Logic? (c) 1984 Midwest Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240763&o=2 $end $apple2_flop_clcracked=wtbigdtl, $bio Apple II disk. published 32 years ago: What's The Big Detail (c) 1988 Frontier Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234877&o=2 $end $info=ep_wud,ep_wuda,ep_wudb,ep_wudc,ep_wudd,ep_wude, $bio What's Up Doc? (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40920&o=2 $end $info=sc1wud, $bio What's Up Dr (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48954&o=2 $end $z88_cart=whatnow, $bio Cambridge Z88 Cart. published 19 years ago: WhatNow? (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236189&o=2 $end $spectrum_cass=whb, $bio Sinclair ZX Spectrum cass. published 11 years ago: WHB + Dominetris (c) 2009 Cronosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225536&o=2 $end $bbcb_cass=wheelfor, $bio Acorn BBC/Electron cass. published 36 years ago: Wheel of Fortune (c) 1984 Epic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52649&o=2 $end $info=wfortune,wfortunea, $bio Arcade Video game published 31 years ago: Wheel of Fortune (c) 1989 GameTek. Spin the wheel!!! Prepare to select a letter and spell the secret word... toc-toc-toc-BANKRUPT!! oh no :( - TECHNICAL - Main CPU : (2x) M6809 (@ 2 Mhz) Sound Chips : OKI6295 (@ 7.812 Khz), Yamaha YM2203 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 3 Control : dial Buttons : 1 - TRIVIA - Developed by Incredible Technologies, Inc. for GameTek. Released in September 1989. The game is based on a TV show produced by Merv Griffin Enterprises that's followed by more than forty million viewers every week. - STAFF - Programming : Steve Jaskowiak Artwork : Susan Svoboda Music & Sounds : David D. Thiel Technical Support : Scott Allie - PORTS - * Consoles: Nintendo NES (1987) Sega Megadrive (1992) Nintendo SNES (1992) Sega Game Gear (1993) Nintendo Game Boy Sega CD (1994) Sega Saturn (1996) Nintendo 64 (1997) Sony PlayStation (1999) * COMPUTERS: MS-DOS (1987) Commodore C64 (1990) Apple II E * Others: Tiger Game.Com (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3157&o=2 $end $snes=wheelfor, $bio Nintendo Super NES game published 28 years ago: Wheel of Fortune (c) 1992 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64004&o=2 $end $n64=wheelfor, $bio Nintendo 64 cart. published 23 years ago: Wheel of Fortune (c) 1997 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58078&o=2 $end $gamecom=wheelfor, $bio Tiger game.com cart. published 23 years ago: Wheel of Fortune (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129952&o=2 $end $info=pr_whlft, $bio Wheel of Fortune (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42112&o=2 $end $info=sc1wof,sc1wofa,sc1wofb, $bio Wheel of Fortune (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42176&o=2 $end $info=jak_wof, $bio Dedicated Console published 15 years ago: Wheel of Fortune (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146768&o=2 $end $info=wof_500a,wof_100a,wof_200a,wof_200f,wof_200g,wof_200i,wof_300a,wof_300f,wof_300g,wof_300i,wof_300l,wof_400a,wof_400f,wof_400g,wof_400i,wof_400l,wof_500f,wof_500g,wof_500i,wof_500l, $bio Pinball published 13 years ago: Wheel of Fortune (c) 2007 Stern Pinball, Incorporated. - TECHNICAL - Stern S.A.M. System - TRIVIA - Based on the long running game show 'Wheel of Fortune'. The backglass features American Wheel of Fortune host 'Pat Sajak', and assistant 'Vanna White'. The 3 contestants shown on the backglass and the bobbleheads on the playfield are as follows : * Red contestant : Lonnie Ropp (longtime Data East Pinball/Sega Pinball/Stern Pinball programmer) * Yellow contestant : Alejandra (called 'Maria'; assembly line worker at Stern) * Blue contestant : Keith Johnson (programmer of this game) - STAFF - Designer : Dennis Nordman Software : Keith P. Johnson Music & Sound Effects : David D. Thiel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20589&o=2 $end $psx=wheelfr2, $bio Sony PlayStation disc published 20 years ago: Wheel of Fortune - 2nd Edition (c) 2000 Hasbro Interactive, Inc. - TECHNICAL - GAME ID: SLUS-01174 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111060&o=2 $end $snes=wheelfdx, $bio Nintendo Super NES game published 26 years ago: Wheel of Fortune - Deluxe Edition [Model SNS-XF-USA] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64005&o=2 $end $nes=wheelffe, $bio Nintendo NES cart. published 30 years ago: Wheel of Fortune - Family Edition (c) 1990 GameTek The exciting software version of television's number one game show has an all-new Family Edition! Now, everybody's favorite, Wheel of Fortune, has even more great fun: over 1000 challenging puzzles in both regular categories and new ones to give you even more great game play. You're the contestant competing against your friends or matching wits with the computer. You already know how to play... and it's your turn. Let the theme music inspire you and spin for a consonant or buy a vowel if you have the cash. If you're right, the pretty hostess will turn the letters. Do you want to take a shot at guessing the puzzle, or do you want to run up your score? Get set to spin, get set to win - the Wheel of Fortune Family Edition is hours of fun for the whole family! - TECHNICAL - GAME ID: NES-W3-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55806&o=2 $end $nes=wheelfjr, $bio Nintendo NES cart. published 31 years ago: Wheel of Fortune - Junior Edition (c) 1989 GameTek, Inc. - TECHNICAL - GAME ID: NES-WJ-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122144&o=2 $end $gamecom=wheelfo2, $bio Tiger game.com cart. published 22 years ago: Wheel of Fortune 2 (c) 1998 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129953&o=2 $end $nes=wheelfvw, $bio Nintendo NES cart. published 28 years ago: Wheel of Fortune featuring Vanna White (c) 1992 GameTek Wheel of Fortune as now bigger and better than ever in this all new Super Nintendo edition of television's most popular game-show. Featuring over 4,500 all new puzzles, digitized photography of the actual set and even digitized speech from the beautiful Vanna White. Choose the contestant you want to be, play against the computer or up to two friends spin the Wheel, buy a vowel or attempt to solve the puzzle before you go bankrupt. - TECHNICAL - GAME ID: NES-Y6-USA - TRIVIA - Released in January 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55807&o=2 $end $gameboy=wheelfor, $bio Nintendo Game Boy Cart. published 30 years ago: Wheel of Fortune [Model DMG-WF-USA] (c) 1990 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67378&o=2 $end $nes=wheelfora,wheelfor, $bio Nintendo NES cart. published 32 years ago: Wheel of Fortune (c) 1988 GameTek Now you can play your favorite TV Game Show anytime. You're the contestant - compete against your friends or match wits with the computer. Press the button, hear the theme music; spin the wheel and win a fortune; hit bankrupt and lose it all. You get everything you see on TV - great graphics and animation, a colorful spinning wheel, and our very own blonde hostess to turn the letters. Even the music is authentic. There are over 1000 challenging puzzles to keep you guessing and if you're stuck you can always buy a vowel. Get set to spin... it's time to play WHEEL OF FORTUNE! - TECHNICAL - GAME ID: NES-WF-USA - TRIVIA - Released in September 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55805&o=2 $end $psx=wheelfor, $bio Sony PlayStation disc published 22 years ago: Wheel of Fortune (c) 1998 Hasbro Interactive, Inc. - TECHNICAL - GAME ID: SLUS-00683 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111059&o=2 $end $megadriv=wheelfor, $bio Sega Genesis game published 28 years ago: Wheel of Fortune (c) 1992 GameTek - TECHNICAL - GAME ID: T-83016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57524&o=2 $end $gamegear=wheelfor, $bio Sega Game Gear cart. published 28 years ago: Wheel of Fortune (c) 1992 GameTek - TECHNICAL - [Model T-83018] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64994&o=2 $end $segacd=wheelfor, $bio Sega CD published 26 years ago: Wheel of Fortune [Model T-93085] (c) 1994 Sony Imagesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60839&o=2 $end $info=sc4bwow,sc4bwowa, $bio Wheel of Wealth (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR1726] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11517&o=2 $end $spectrum_cass=wheelerd, $bio Sinclair ZX Spectrum cass. published 37 years ago: Wheeler Dealer (c) 1983 Mr. Chip Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81824&o=2 $end $bbcb_cass=wheeldea, $bio Wheeler Dealer (c) 19?? OIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52650&o=2 $end $spectrum_cass=wheelie,wheeliea, $bio Sinclair ZX Spectrum cass. published 37 years ago: Wheelie (c) 1983 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81825&o=2 $end $scv=wheelrcr, $bio Super Cassette Vision game published 35 years ago: Wheelie Racer (c) 1985 Epoch Company, Limited. - TECHNICAL - [Model 10 NO.09140] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49098&o=2 $end $spectrum_cass=wheelinw, $bio Sinclair ZX Spectrum cass. published 35 years ago: Wheelin Wallie (c) 1985 Interceptor Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81826&o=2 $end $info=wheelfir, $bio Wheels & Fire (c) 199? TCH. - TECHNICAL - Main CPU : (2x) Motorola 68000 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 512 x 512 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way Joystick Buttons : 3 - STAFF - Executive Producer: Francisco Chacon Productive Adviser: Jose Sanchez Hardware Design: David Sandoval Programming: Antonio Carrillo Auxiliar Programming: Fernando Jimenez Graphics: Javier Martinez, Francisco Bocanegra, Joaquin Perez - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4711&o=2 $end $cpc_flop=wheelsof, $bio Amstrad CPC 464 disk. published 30 years ago: Wheels of Fire (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121280&o=2 $end $specpls3_flop=whlsfire, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Wheels of Fire (c) 1990 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147617&o=2 $end $info=wheelrun, $bio Wheels Runner (c) 199? International Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22269&o=2 $end $to_flop=wrbp,wrbpa, $bio Thomson TO disk. published 6 years ago: When Rings Become Pumpkins (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108111&o=2 $end $to7_cass=wrbp, $bio Thomson TO7 cass. published 6 years ago: When Rings Become Pumpkins (c) 2014 Puls - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108589&o=2 $end $amigaocs_flop=wtww, $bio Commodore Amiga 500 disk. published 27 years ago: When Two Worlds War (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75529&o=2 $end $amigaaga_flop=2wwar_a, $bio Commodore Amiga 1200 disk. published 27 years ago: When Two Worlds War [AGA Ver.] (c) 1993 Impressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146414&o=2 $end $bbcb_cass=where, $electron_cass=where, $bio Where (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52651&o=2 $end $mc10=whereami, $bio Where Am I (c) 198? Furr [Gary Furr] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87718&o=2 $end $apple2_flop_clcracked=wdtoothb, $bio Apple II disk. published 32 years ago: Where Did My Toothbrush Go (c) 1988 DC Heath & Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232209&o=2 $end $apple2_flop_orig=carmneur, $apple2_flop_clcracked=carmneur, $apple2_flop_misc=carmneur, $bio Apple II disk. published 32 years ago: Where in Europe is Carmen Sandiego? (c) 1988 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107245&o=2 $end $apple2_flop_orig=carmnusa, $apple2_flop_clcracked=crmusa89, $apple2_flop_misc=carmnusa, $bio Apple II disk. published 34 years ago: Where in the USA is Carmen Sandiego? (c) 1986 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107246&o=2 $end $apple2gs=carmnusa, $bio Apple IIGS disk. published 30 years ago: Where in the USA is Carmen Sandiego? (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115084&o=2 $end $apple2_flop_orig=carmnwld, $apple2_flop_clcracked=crmwld89, $apple2_flop_misc=carmnwld, $bio Apple II disk. published 35 years ago: Where in the World is Carmen Sandiego? (c) 1985 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107247&o=2 $end $sms=carmnwldb, $bio Sega Master System cart. published 31 years ago: Where in the World is Carmen Sandiego? (c) 1989 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56273&o=2 $end $sms=carmnwld, $bio Sega Master System cart. published 31 years ago: Where in the World is Carmen Sandiego? (c) 1989 Parker Bros. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56274&o=2 $end $apple2gs=carmnwld, $bio Apple IIGS disk. published 31 years ago: Where in the World is Carmen Sandiego? (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115085&o=2 $end $megadriv=carmnwld, $bio Sega Genesis game published 28 years ago: Where in the World Is Carmen Sandiego? (c) 1992 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69596&o=2 $end $fmtowns_cd=carmnwld, $bio Fujitsu FM Towns CD published 27 years ago: Where in the World is Carmen Sandiego? (c) 1993 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110191&o=2 $end $megadriv=carmnwldb, $bio Where in the World Is Carmen Sandiego? (c) 199? Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57041&o=2 $end $pcecd=carmnwld, $bio NEC PC-Engine CD published 30 years ago: Where in the World is Carmen Sandiego? (c) 1990 Pack-In-Video Company, Limited. - TECHNICAL - GAME ID: PVCD-0001 - TRIVIA - Released on March 30, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58460&o=2 $end $snes=carmnwldu, $bio Nintendo Super NES game published 27 years ago: Where in the World is Carmen Sandiego? [Model SNS-WX-USA] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64008&o=2 $end $snes=carmnwld, $bio Nintendo Super NES game published 27 years ago: Where in the World is Carmen Sandiego? [Model SNSP-WX-NOE] (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64007&o=2 $end $apple2_flop_orig=carmntime, $apple2_flop_clcracked=carmntime,carmntime10,carmntime35, $bio Apple II disk. published 30 years ago: Where in Time is Carmen Sandiego (c) 1990 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229136&o=2 $end $megadriv=carmntim, $bio Sega Mega Drive game published 28 years ago: Where in TIME is Carmen Sandiego? (c) 1992 Electronic Arts. - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 65/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70995&o=2 $end $snes=carmntim, $bio Nintendo Super NES game published 27 years ago: Where in Time is Carmen Sandiego? (c) 1993 Hi Tech Expressions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64006&o=2 $end $megadriv=carmntimb, $bio Where in TIME is Carmen Sandiego? (c) 199? Tec Toy - TECHNICAL - Game ID: 046820 Barcode: 7891196046827 - TRIVIA - Reviews: June 1992 - Consoles + N.10 (Pages 88-89): 70/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57040&o=2 $end $nes=carmntim,carmntim1, $bio Nintendo NES cart. published 29 years ago: Where in Time is Carmen Sandiego? (c) 1991 Konami Industry Company, Limited. Outsmart Carmen Sandiego and her V.I.L.E. Henchmen, and you'll assume a place among history's greatest detectives. But slapping cuffs on these time traveling bandits won't be easy. For you not only have to figure out where they are, you must find out when they are. And that could take forever, considering their hideouts are scattered over the last 1,500 years! As a time sleuth with the ACME Detective Agency you'll control the Chronoskimmer 325i, the finest time machine money can buy. And instead of packing a pistol, you'll be armed with the New American Desk Encyclopedia. It's a standard police issue super-weapon that helps you cross-reference and decipher clues to track, target and trounce 16 of the most notorious villains ever to loot time, ripping off valuables like Paul Revere's horse, the Eiffel Tower and Queen Elizabeth's tea set. All in all it's a brain-draining, gut-wrenching adventure that requires every ounce of skill and courage to solve. With 1,200 clues, hundreds of historic events, numerous world famous witnesses to question and a time deadline, it's no mystery why Carmen Sandiego is the ultimate challenge for the ultimate detective! - TECHNICAL - GAME ID: NES-9K-USA - TRIVIA - Released in October 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55808&o=2 $end $spectrum_cass=whereisz,whereisz_d, $bio Where Is Zeus (c) 198? Adventure Probe Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219812&o=2 $end $spectrum_cass=wtss, $bio Sinclair ZX Spectrum cass. published 32 years ago: Where Time Stood Still (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81827&o=2 $end $specpls3_flop=wtss, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Where Time Stood Still (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148114&o=2 $end $st_flop=wtsstill, $bio Atari ST disk. published 32 years ago: Where Time Stood Still (c) 1988 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229771&o=2 $end $spectrum_cass=wtsse, $bio Where Time Stood Still (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219263&o=2 $end $info=wheregld,wheregldsp,wheregldm, $bio Slot Machine published 17 years ago: Where's The... GOLD (c) 2003 Aristocrat. A 5-Reel video slot machine with a gold mining theme. - TECHNICAL - Aristocrat MKVI hardware Video resolution : 640x480 - TRIVIA - Where's The... GOLD was released in June 2004. - UPDATES - There are 2 versions of the artwork. The old version says 'Where's the... GOLD' while the later (2005) version just says 'Where's the Gold'. - SERIES - 1) Where's The... GOLD (2003) 2) Let's Go Fish'n (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5136&o=2 $end $nes=wwaldo, $bio Nintendo NES cart. published 29 years ago: Where's Waldo? (c) 1991 THQ TAKE A WORLD-WIDE HIKE! That dashing globe-trotter is at it again! Fresh from the best selling books, Waldo sets out for the moon. But he needs your help to make it through the multiple levels to the launch pad. Try to find our hero in the bustling crowd at a train station. Search through a mysterious forest and an ancient castle for the lost traveler. A variety of challenges await you in this adventure classic! Chase after an animated Waldo as he wanders about a creepy cave. Take a wild ride on a subway car in a race against Whitebeard to find Waldo and keep his traveling plans alive. Unlimited combinations of characters are randomly generated to make each level different every time you play. Are you a world class Waldo spotter? Find out in this entertaining game from THQ. -High definition screens bring you all the details. -There are 3 levels of difficulty, including a practice mode. -Family fun for all ages! - TECHNICAL - GAME ID: NES-6W-USA - TRIVIA - Released in September 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55809&o=2 $end $bbcb_cass=whichsal, $electron_cass=whichsal, $bio Acorn BBC/Electron cass. published 36 years ago: Which Salt? (c) 1984 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52652&o=2 $end $megadriv=whiprush,whiprushp, $bio Sega Genesis game published 30 years ago: Whip Rush (c) 1990 Renovation. North American release. Game developed in Japan. See the original for more information: "Whip Rush - Wakusei Vortegas no Nazo [Model G-4031]". - TRIVIA - Released in October 1990 in the USA (seven months after the original Japanese release). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57525&o=2 $end $megadriv=whiprushj, $bio Sega Mega Drive game published 30 years ago: Whip Rush - Wakusei Voltegas no Nazo (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57042&o=2 $end $msx2_flop=whipple,whipplea, $bio MSX 2 disk. published 28 years ago: Whipple (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102135&o=2 $end $amigaocs_flop=whirligg, $bio Commodore Amiga 500 disk. published 32 years ago: Whirligig (c) 1988 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75530&o=2 $end $st_flop=whirligg, $bio Atari ST disk. published 32 years ago: Whirligig (c) 1988 Firebird Soft. [British Telecommunications TM] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229813&o=2 $end $snes=whirlo, $bio Nintendo Super NES game published 28 years ago: Whirlo (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64009&o=2 $end $info=whirl_l3,whirl_l2,whirl_lg3, $bio Pinball published 30 years ago: Whirlwind (c) 1990 Williams Electronics Games, Incorporated. - TECHNICAL - Williams System 11B Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz), OKI M6808 (@ 1 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), (2x) DAC, (2x) HC55516 - TRIVIA - The interesting aspect of Whirlwind which features a fan which would activate whenever a lock was lit and during multi-ball to simulate a storm. The red button is held by Pat Lawlor himself, driving the Storm Blasters van on the backglass. - STAFF - Concept & Design : Pat Lawlor Software : Bill Pfutzenreuter (Pfutz) (PFZ) Art: John Youssi (JCY) Mechanix by : John Krutsch (JRK) Mechanical Finger in Dike : Jack Skalon Music & Sounds : Chris Granner (CPG) Production : The Williams Engineering Staff Directed by : Pat Lawlor - PORTS - * CONSOLES: Nintendo Wii (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation 2 (2008, Pinball Hall of Fame: The Williams Collection) Sony PlayStation Portable (2008, Pinball Hall of Fame: The Williams Collection) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5335&o=2 $end $dragon_cass=whirlyrun, $bio Dragon cass. published 37 years ago: Whirlybird Run (c) 1983 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116492&o=2 $end $gba=whistle, $bio Nintendo GBA cart. published 17 years ago: Whistle! Dai-37-kai Tokyo-to Chuugakkou Sougou Taiiku Soccer Taikai [Model AGB-A73J-JPN(RK318-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76280&o=2 $end $dragon_cass=whitcrystl, $bio White Crystal (c) 198? Romik Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116835&o=2 $end $amigaocs_flop=whitedth, $bio Commodore Amiga 500 disk. published 30 years ago: White Death (c) 1990 Internecine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75531&o=2 $end $psx=whitedmd, $bio Sony PlayStation disc published 21 years ago: White Diamond (c) 1999 Escot - TECHNICAL - Model SLPS-02352 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85855&o=2 $end $x68k_flop=wfantas, $bio White Fantasia in Sucharaka Battle (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88747&o=2 $end $info=whtforce, $bio Pinball published 33 years ago: White Force (c) 1987 Unidesa (Universal de Desarrollos Electronicos). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10214&o=2 $end $spectrum_cass=whitheat, $bio Sinclair ZX Spectrum cass. published 33 years ago: White Heat [Model 2021] (c) 1987 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81830&o=2 $end $info=pex2033p,pex2034p,pex2035p,pex2036p,pex2303p,pekoc825, $bio Slot Machine published 24 years ago: White Hot Aces (c) 1996 IGT [International Game Technologies]. - UPDATES - X002033P X002034P X002035P X002303P X002339P X002340P - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26142&o=2 $end $bbcb_cass=wknight11,wknight, $bio White Knight (c) 19?? BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52653&o=2 $end $electron_cass=wknigh11, $bio Acorn Electron cass. published 37 years ago: White Knight Mk11 (c) 1983 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115520&o=2 $end $bbcb_flop_orig=wknight, $bio Acorn BBC Micro B disk. published 35 years ago: White Knight Mk12 (c) 1985 BBC Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125419&o=2 $end $bbcb_flop=whitelt, $bio Acorn BBC Micro B disk. published 3 years ago: White Light (c) 2017 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240572&o=2 $end $spectrum_cass=whitelig,whitelig_a, $bio White Lightning (c) 198? Oasis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=196838&o=2 $end $nes=whitelio, $bio Nintendo Famicom cart. published 31 years ago: White Lion Densetsu (c) 1989 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54808&o=2 $end $bbcb_cass=whimagic, $bio Acorn BBC/Electron cass. published 31 years ago: White Magic (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52654&o=2 $end $archimedes=whitemag, $bio Acorn Archimedes disk. published 31 years ago: White Magic (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115954&o=2 $end $bbcb_flop_orig=whimagic, $bbcb_flop=whimagic, $bio Acorn BBC Micro B disk. published 31 years ago: White Magic (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125411&o=2 $end $archimedes=whitema2, $bio Acorn Archimedes disk. published 31 years ago: White Magic 2 (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115955&o=2 $end $bbcb_flop_orig=whimagi2, $bbcb_flop=whimagi2, $bio Acorn BBC Micro B disk. published 31 years ago: White Magic 2 (c) 1989 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125412&o=2 $end $jaguar=whitemen, $bio Atari Jaguar cart. published 25 years ago: White Men Can't Jump (c) 1995 Atari Corp. Whatcha got, chump? Are you ready for the most hyped up, monster jammin', bruisin' elbows, rebound snatchin', rim stuffin', skying over suckers, down your throat, money making game of street ball you never thought possible? Well, here it is, in your face, 'n it's time to get it on! Welcome to WHITE MEN CAN'T JUMP(TM)! THE STORY OF THE SLAM CITY TOURNAMENT The SLAM CITY TOURNAMENT's history is long and rich. Originally started back in the early 70's by a group of con men and hustlers as a way to make more money, it has grown into THE premiere street ball event. Everybody who's anybody is there. If you can make it through the tournament, you'll have the most kickin' rep from Venice Beach to Compton, and every asphalt jungle-sandlot-half court in between! WHERE YOU COME IN You play the team you choose against other teams out there hustling for the big bucks and bad reps; each trying to raise the $5,000 entry fee to the SLAM CITY TOURNAMENT. In your case, you've had to borrow $500 from the local loan sharks, THE BREAKLEG BROTHERS, in order to start working your way up through the circuit to enter the SLAM CITY TOURNAMENT. Unfortunately the BREAKLEG BROTHERS, TANGLE and CASH, love their money, but don't care so much about the love of the game. If you can't make it to the Tournament (and win) in 30 games, they'll be back to make you pay one way or another, brother. - TECHNICAL - Model J9070E - STAFF - ATARI PRODUCER: Bill Rehbock LEAD TESTER: Lance Lewis TESTERS: Hank Cappa, Chris Charles, Frank Coles, Tal Funke-Bilu, Harry Kinney, Sean McInnes, Dan McNamee, Manual Sousa, Nathan Tan TRIMARK INTERACTIVE PRODUCERS: Allen Edwards, Kevin Hunt HIGH VOLTAGE SOFTWARE PRODUCER: Kerry J. Ganofsky PROGRAMMER: Adisak Pochanayon, Brian McGroarty, Nate Troast LEAD ARTIST: Eric Nofsinger ARTISTS: Cary Penczak, Damion Davis, Pat Dolan SOUND: Aardvark Action Audio BASKETBALL COACH: Robert B. Ganofsky MANUAL WRITTEN BY: Christan Wright, Eric Nofsinger ADDL. INPUT BY: Harold Merrell PACKAGE & MANUAL DESIGN: Beeline Group Inc. BOX ART: Damion Davis and Pat Dolan SPECIAL THANKS: Bill (The pizza is great out here!), Kelly, Kevin and Allen (Trimark's Trio), Beverly (How do you put up with the boss?) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76463&o=2 $end $info=whiterus, $bio Slot Machine published 16 years ago: White Russia (c) 2004 Konami Gaming, Incorporated. - TRIVIA - Released in Europe and Oceania. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11779&o=2 $end $info=wtigernz, $bio Slot Machine published 24 years ago: White Tiger (c) 1996 Aristocrat. - TECHNICAL - Mark IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7691&o=2 $end $info=wtiger, $bio Slot Machine published 18 years ago: White Tiger II [Lucky Devil] (c) 2002 Aristocrat. A 5 reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32293&o=2 $end $info=ww_l5,ww_l2,ww_l3,ww_l4,ww_lh5,ww_lh6,ww_p1,ww_p8, $bio Pinball published 28 years ago: White Water (c) 1992 Williams Electronics Games, Incorporated. - TECHNICAL - Williams WPC (Fliptronics II) Model Number : 50018 Main CPU : Motorola M6809 (@ 2 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Sound chips : Yamaha YM2151 (@ 3.579545 MHz), DAC, HC55516 - TRIVIA - On the backglass, the man with the surprised look on his face is artist John Youssi. - UPDATES - Prototype Version P-8 : Prototype (pre-production) allows you to collect ALL THREE Gold Mine awards. Later revisions do not allow this. P-8 may have more bugs present than later revisions. Commercial Version L-5 : This is the latest commercial version of the White Water software. - TIPS AND TRICKS - It's commonly said that all one has to do to get high scores on Whitewater is shoot whatever is lit or flashing at the time. Although this is true to a certain extent, some planning and strategy will invariably yield more consistent and higher scores. Note that the Jackpot Value in Multiball is based on your current Raft number, and that later Multiballs are harder to start (because Locks become more difficult to light). Therefore, you should probably avoid Multiball for a while, and concentrate instead on Whirlpool Awards and collecting lit Hazards. Since Whirlpool Challenge is the first Whirlpool Award, you should start there. There are 2 strategies for maximum points in Whirlpool Challenge, and they are dependent on proper behavior of the Lost Mine kickout. You should be able to either dead-catch the ball on the right flipper, or hold the right flipper up and let the ball roll up into the Right Inlane (in which case you should adjust the lit lane accordingly in order to collect one or two free R-I-V-E-R letters). One strategy is to keep both balls in play, constantly hitting No Way Out and then the Whirlpool, paying attention to the sound effects in order to know where the next ball will be coming. The sound effect for a ball being fed from No Way Out to the Upper Playfield is a shrill sound taken directly from Comet. The other strategy requires catching one ball on the left flipper at some point. You can then hold that ball while repeatedly hitting No Way Out and the Whirlpool, then catching the ball from the Lost Mine and repeating the sequence until you slip up. It may help to nudge the machine forward as the ball is being kicked out of the Lost Mine in order to make it land fairly. If the kickout is irregular or too powerful, advise your operator (good luck). It is somewhat dangerous to shoot the Lost Mine for Gold Rush or the Hotfoot targets for Bigfoot Hotfoot, but with enough play time, you will eventually start these sequences more or less by accident. Hotfoot is especially nice during 5X Playfield, so keep an eye on how close you are to getting it. The Extra Ball target is extremely difficult to hit, and dangerous besides. One degree of insurance when going for this target is to start any Multiball (regular, Whirlpool Challenge, or Gold Rush) and risk draining one ball by shooting for it. The hardest part is regaining control of the ball after shooting this target. There are at least seven strategies for actually attempting to hit the Extra Ball target (as opposed to hoping the ball will wander up there). You can straight shoot it from the left flipper. You can backhand it from the right flipper as the ball is kicked out from the Lost Mine. You can hold the right flipper up as the ball is fed from the Upper Playfield to the Right Inlane, letting it roll over to the tip of the left flipper, where it may (should) be in the perfect position for straight shooting the target. You can nudge the machine forward as the ball is bouncing at the top of the right slingshot; this can often push the ball right up into the Extra Ball target. You can nudge the machine as the ball is hit by the left slingshot, which may kick the ball across to the target. You can catch the ball on the right flipper, twitch the flipper so that the ball rolls up the inlane slightly and then down to the middle of the flipper, from where you can neatly backhand the target. You can also shoot the ball from the very tip of the left flipper, up the Right Inlane and into the Extra Ball target. This is tricky and rarely works, but it sure does look cool. At the beginning of Multiball, ignore balls that have already successfully come down Insanity Falls. Concentrate on getting the second and third balls up Insanity Falls to earn Double and Triple Jackpots. You'll be very sorry if you settle for regular Jackpots, and end up hitting thirty of them during that Multiball. You will almost certainly lose the first ball if you concentrate on getting the Triple Jackpot. It may help to hold the left flipper up - the lower right flipper will be active because you're shooting Insanity Falls, and this may knock the first two balls up into play. The number of balls currently in play (two or three) does not affect your Jackpot value in any way. If you miss the first or second shot at Insanity Falls, let that ball go. You have almost no chance of getting it up Insanity Falls, and it will be in the way of the second and/or third balls coming from No Way Out. Also, if you let the first ball go and shoot it immediately into No Way Out, the game may decide that one of its No Way Out kickouts failed, and you will get a fourth attempt at increasing the Jackpot Value. This also means that if No Way Out is a lit Hazard and you hit it from below when the game is kicking a ball out above, it may decide that it was merely a failed kickout, and you will not be awarded that Hazard. Hitting Insanity Falls or Bigfoot Bluff is best done with a solid slap on the flipper. Without that extra bit of force, the sweet spot, especially for Insanity Falls, is extremely narrow. If you get warnings from shooting Insanity Falls (assuming you aren't actually moving the machine), your machine is set too sensitively. Complain. Keep an eye on how many Disaster Drops you have collected. There is an Extra Ball between 3 and 15, and it's also useful for spotting the more difficult Hazards such as the Spine Chiller and Boomerang Bend, and for advancing one of the last (difficult) Rafts. Note that Man Overboard applies to the Hazards which are already lit. Therefore, it's best to collect this when relatively easy Hazards are lit. You can also spot a Hazard and this will award the Man Overboard value. Beware that a solid shot at No Way Out, particularly backhanded from the left flipper, may rattle around and slowly drift back out. Wait for the sound effects or graphics before you back off from the machine after locking a ball. If the ball does rattle around and drop back down, it should come to the tip of the left flipper. A careful shot will put it gently back into No Way Out as originally intended. Beware that a very fast shot at Disaster Drop may jam against the Hazard sensor and come back around the loop, usually right towards the center drain. This baffles me, but it does happen occasionally. It usually helps to shake the machine a bit from side to side if you know the ball is coming back down Disaster Drop, so you can avoid the center drain. A small side to side or forward nudge also helps as the ball comes out of Disaster Drop after completing it succesfully - this helps keep the ball off of the left slingshot, so you can maintain control and shoot Disaster Drop again if you wish. You can also shoot Disaster Drop from either flipper. A careful shot from the right flipper has the added advantage that the ball may brush one or more of the Lite Bounceback targets. There are certain situations where the game will kick out a locked ball from No Way Out even though there is a ball available for the plunger lane. Specifically, if you lock a ball and there is already one more locked from another player than you have locked, it will kick out a locked ball in order to bring your Locks in line with the other players' Locks. For Whirlpool Challenge, you will always receive the ball at the plunger lane if one is available. Otherwise, the Lost Mine kickout usually fires first, before the No Way Out kickout (rather unfair). Note that, depending on your difficulty settings and the skill of the average player on your machine, the Bigfoot's Cave sensor, which is only reachable during Bigfoot Hotfoot, may often remain untriggered for 90 balls, which causes the machine to assume that the sensor may be faulty. This is the most common cause of a '.' being displayed after 'Credits' or 'Free Play' on Whitewater machines, and it can obscure anything else that might be wrong with the machine. If the Bigfoot's Cave sensor has been judged out-of-order by the machine, the rules are adjusted, and you are awarded a Bigfoot Jackpot for shooting Bigfoot Bluff during Hotfoot, before the ball reaches the Bigfoot's Cave sensor. This means that if the sensor is in fact working, you will receive credit for two Bigfoot Jackpots the first time you hit it. The game will then re-adjust its rules to normal. The most important shot in the game is No Way Out. You need to be able to hit this shot from either flipper at almost any time, and often you will benefit from hitting it without even looking at the ball (ie, during Multiball when you're concentrating on shooting Jackpots on the Upper Playfield). The next most important shot would be Insanity Falls. The Bigfoot Bluff shot is actually rather easy. Note that the value of the Vacation Bonus is easily overshadowed by the Double and Triple Jackpots in the ensuing Multiball, which will be at least 60M and 90M, respectively. But you definitely shouldn't pass up the Vacation Bonus - it's too cool to be missed. 5X Playfield may actually be somewhat wasted on Multiball under the correct scoring rules. It's especially nice to have 5X Playfield during Wet Willie's. Otherwise, try to collect it when you have only one Hazard remaining to advance to a high Raft number. This can be worth as much as 100M (for reaching, but not for starting, Wet Willie's). If you want to attempt to get a 5X Vacation Bonus, you must reach and complete Wet Willie's, the entire Boulder Garden, and reach River Class Six. Your best chance comes when you have Bigfoot Bluff lit for the 5X Playfield Whirlpool Award, two balls locked, and the third Lock already lit for the Vacation Bonus. At this point, you have two ways of getting the ball to the Upper Playfield to start 5X Playfield. One is to shoot the Spine Chiller - this is a bit risky, since it is a difficult shot and in your attempt to regain control of a missed shot, you may accidentally collect the Vacation Bonus by hitting No Way Out. The other alternative is to let the current ball drain! On the next ball (assuming you have one ;), plunge the ball to the Upper Playfield and collect 5X Playfield. Catch the kickout from the Lost Mine... and shoot for a 5X Vacation Bonus. Note that this does NOT award 1B on L-3 ROMs, but on older ROMs, anything is possible. There is an 'Insanity Record' maintained, representing the person who hit Insanity Falls (lit or unlit) the most times over the course of a single game. It isn't worth anything remarkable except to have your initials there. The only way to know how many 'Waterfalls' you've collected is to hit the unlit Insanity Falls and see it as part of the graphics. - STAFF - Game Design : Dennis Nordman (DEN) Software : Mike Boon (MAB) Mechanix : Win Schilling Music & Sound : Chris Granner (CG) Art : John Youssi Dot Matrix : Scott Slomiany - PORTS - * OTHERS: Google Play (2013) The Pinball Arcade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4464&o=2 $end $info=whtwater, $bio White Water (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36229&o=2 $end $intv=wwater, $bio Mattel Intellivision game published 38 years ago: White Water! (c) 1982 Imagic Deep in the thick green jungle, you'll hear the roar of a wild river. White Water! the challenge proves irresistible! And the treasures to be found are boundless! Race to the river and tempt fate. You pilot the raft with two other passengers on board. Boulders, plants, whirlpools - the obstacles on this savage waterway threaten your every move! Find a stretch of beach and navigate to shore. Priceless treasures await! Are the natives friendly? They are until you go for the gold treasure! Carefully plan your moves - that treasure is wanted by all! Collect what you can then head back to the river. Your adventure has only begun! - TECHNICAL - Model 720024 - TRIVIA - Available in June, '83. - STAFF - Design/Program: Douglas A. Fults Sound: Dave Durran - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60990&o=2 $end $pc8801_flop=whitexma, $bio NEC PC-8801 Series disk. published 32 years ago: White Xmas (c) 1988 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93236&o=2 $end $pc8801_flop=whitexm1, $bio NEC PC-8801 Series disk. published 32 years ago: White Xmas II (c) 1988 Striker. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93237&o=2 $end $a800=whizkid, $bio Atari 800 cart. published 37 years ago: Whiz Kid (c) 1983 Romox - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86756&o=2 $end $info=whizz, $bio Arcade Video game published 31 years ago: Whizz (c) 1989 Philko. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - This game is also known as "Twin Falcons". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3159&o=2 $end $amigaaga_flop=whizz_a,whizza_a, $bio Commodore Amiga 1200 disk. published 25 years ago: Whizz (c) 1995 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146462&o=2 $end $amigaecs_flop=whizz, $bio Commodore Amiga 500+ disk. published 25 years ago: Whizz (c) 1995 Flair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237081&o=2 $end $spectrum_cass=whizzkid, $bio Sinclair ZX Spectrum cass. published 36 years ago: Whizz Kid (c) 1984 Unique - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81832&o=2 $end $zx81_cass=whizquiz, $bio Sinclair ZX-81 cass. published 37 years ago: Whizz Quiz (c) 1983 Computertutor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115064&o=2 $end $snes=whizzu, $bio Nintendo Super NES game published 24 years ago: Whizz [Model SNS-AZWE-USA] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64011&o=2 $end $snes=whizz, $bio Nintendo Super NES game published 24 years ago: Whizz [Model SNSP-AZWP-EUR] (c) 1996 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64010&o=2 $end $saturn=whizzj,whizzja, $bio Sega Saturn game published 23 years ago: Whizz (c) 1997 B-Factory - TECHNICAL - GAME ID: T-36102G - TRIVIA - Released on August 29, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59906&o=2 $end $saturn=whizz, $bio Sega Saturn game published 23 years ago: Whizz (c) 1997 Konami Company, Limited. - TECHNICAL - GAME ID: T-9514H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60468&o=2 $end $apple2_flop_clcracked=waibtaf, $bio Apple II disk. published 34 years ago: Who Am I? Birds, Trees, and Flowers (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231306&o=2 $end $apple2_flop_clcracked=waimrai, $bio Apple II disk. published 34 years ago: Who Am I? Mammals, Reptiles, and Insects (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231307&o=2 $end $apple2_flop_clcracked=waipaotd, $bio Apple II disk. published 34 years ago: Who Am I? Plants and Animals of the Desert (c) 1986 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231308&o=2 $end $info=m5whdres, $bio Who Dares Spins (c) 200? Vivid Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42877&o=2 $end $c64_cass=whodare2, $bio Commodore C64 cass. published 35 years ago: Who Dares Wins 2 (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187167&o=2 $end $msx1_cass=whodare2, $bio MSX cass. published 34 years ago: Who Dares Wins 2 (c) 1986 Alligata Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95117&o=2 $end $c64_cass=whodare2a, $bio Commodore C64 cass. published 32 years ago: Who Dares Wins 2 (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229537&o=2 $end $msx1_flop=whodare2, $bio Who Dares Wins 2 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230193&o=2 $end $cpc_cass=whodare2, $bio Amstrad CPC cass. published 35 years ago: Who Dares Wins II (c) 1985 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100078&o=2 $end $cpc_flop=whodares01,whodares,whodares03,whodares04, $bio Amstrad CPC 464 disk. published 34 years ago: Who Dares Wins II (c) 1986 Alligata Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123008&o=2 $end $spectrum_cass=whodares, $bio Who Dares Wins II (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=220274&o=2 $end $cpc_flop=whodares05, $bio Amstrad CPC 464 disk. published 34 years ago: Who Dares Wins II Trained (c) 1986 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123009&o=2 $end $info=sc4wdw,sc4wdwa,sc4wdwb,sc4wdwc,sc4wdwd,sc4wdwe,sc4wdwf,sc4wdwg,sc4wdwh,sc4wdwi,sc4wdwj, $bio Who Dares Wins (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR6812] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42851&o=2 $end $info=whodunit,whodunit8, $bio Arcade Video game published 32 years ago: Who Dunit (c) 06/1988 Exidy. A murder mystery shooter where the player uses the gun to protect Max from a variety of attacks as well as give him directions. - TECHNICAL - Exidy 440 hardware Main CPU : Motorola M6809 (@ 1.6224 Mhz) Sound CPU : Motorola M6809 (@ 811.2 Khz) Sound Chips : Custom (@ 50.7 Khz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 1 Control : lightgun Buttons : 1 - STAFF - Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3160&o=2 $end $info=wd_12,wd_03r,wd_10f,wd_10g,wd_10r,wd_11,wd_12g,wd_048r, $bio Pinball published 25 years ago: WHO dunnit - A Murder Mystery (c) 1995 Midway. - TECHNICAL - Midway WPC-Security Model Number : 50044 CPU : Motorola M6809 @ 2 MHz Sound CPU : ADSP2105 (@ 10 MHz) Sound Chip: DMA-driven DAC - TRIVIA - Released in November 1995. 2,416 units were produced. - UPDATES - REVISION 0.4 Date : November 1, 1995 - This is the first release of software for production of sample games. REVISION 0.6 Date : November 1, 1995 - No more bets of 0 million with a broken spinner. - Jackpots are now equalized in Tournament Mode. - Fixed a text wrapping problem in Interrogate Suspect display. - Added German translations. REVISION 1.0 Date : November 10, 1995 - This is the release of software for production. - Extra ball will never show up in the center slot machine if if extra balls are turned off. - Added sounds to the sound test. - Made TAXI skill shot never go backwards. - The sewer speech is longer stepped on by other sounds. - If a ball drains out the right side lit for FREE SPIN and AUTOFIRE is active; the ball will no longer return to play prematurely. - If someone activates 3D mode it will now go off at GAME OVER. - The jackpot maxes at 250 million now. - The game will no longer try to stage a ball during THE ROOF. - Ball search now kicks in if the player pushes the start button and a ball is missing. - If the player is flipping the flipper then the LAUNCH BALL message is postponed. - Added French translations. - Removed extra speech call when a player moves into 4th place after losing at roulette. - Slot reels are not as sensitive giving an error message. REVISION 1.1 Date : April 8, 1996 - This version works for both German and English speech (Separate sound ROMs are necessary). - Midnight Madness champion is not shown if tournament mode is ON. - On some games, the autoplunger would kick one or two times at powerup. This has been fixed. - Ball search kicks out the staged ball on third pass or during game over. - Novice mode auditting corrected to fix the ball time audit. - Reduced the duty cycle on the autofire lamp, to extend the life of the flasher. - Enter initials display sometimes did not show the alphabet at the bottom of the screen. This has been fixed. - Max multiball jackpot boosted to 500 million. - Up/down 3-bank now resets correctly. - Improved response time on spinner scoring. - Suppressed ball search during staged ball initialization (a message is displayed if Start is pressed during this time). REVISION 1.2 Date : May 8, 1996 - Enabled French language text. - Fixed the Ball Saves adjustment so that ball saves can be turned off. - Eliminated spurious autoplunger firing at power up. - Extended buy-in timer if money is inserted at the end of the timer. - TIPS AND TRICKS - Start a game just before midnight to enable 'Midnight Multiball'. During Attract mode, with no credits, press the following sequence : B, 8L, 1R, 5L, 1R, 5L, 1R, 6L, 2R Tournament Mode : press and hold both flipperbuttons for about 5 seconds during attract mode, then watch the display. - STAFF - Concept: Dwight Sullivan (XAQ) Designers : Dwight Sullivan, Barry Oursler (BSO) Artwork : Linda Deal (L D) Art Support : Paul Barker Software : Dwight Sullivan Lamp Effects : Mike Boon Dots/Animation : Adam Rhine, Brian Morris Mechanics : Zofia Bil (Z B) Music and Sounds : Paul Heitsch VOICES Nick Spade : Tim Kitzrow Bruno : Paul Heitsch Trixie : Gingi Lahera Tony : Vince Pontarelli Victoria : Rachel Davies Butler : Ed Boon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5506&o=2 $end $info=wdun, $bio Slot Machine published 21 years ago: Who Dunnit ? (c) 1999 WMS Gaming, Incorporated. - PORTS - * COMPUTERS: Microsoft Windows (2009, "Slots WMS Double Pack") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43754&o=2 $end $amigaocs_flop=rogerrab, $bio Commodore Amiga 500 disk. published 32 years ago: Who Framed Roger Rabbit (c) 1988 Buena Vista - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75532&o=2 $end $gameboy=rogerrabs, $bio Nintendo Game Boy Cart. published 29 years ago: Who Framed Roger Rabbit (c) 1991 Capcom Co., Ltd. Spanish release. - TECHNICAL - GAME ID: DMG-RR-ESP - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237548&o=2 $end $gameboy=rogerrab, $bio Nintendo Game Boy Cart. published 29 years ago: Who Framed Roger Rabbit [Model DMG-RR-EUR] (c) 1991 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67379&o=2 $end $gameboy=rogerrabu, $bio Nintendo Game Boy Cart. published 29 years ago: Who Framed Roger Rabbit [Model DMG-RR-USA] (c) 1991 Capcom Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67380&o=2 $end $nes=rogerrab, $bio Nintendo NES cart. published 31 years ago: Who Framed Roger Rabbit? (c) 1989 LJN You've seen the movie. You know the story. A heartbroken, Hollywood Toon star is accused of murdering one of the most popular men in town. The same man who was, just 24 hours earlier, seen playing pattycake with our star's lovely and mysterious wife. It's an open and shut case, right? WRONG! This is where your job begins. You must search high and low through downtown Los Angeles, the City Park, the Warehouse District and even ToonTown looking for clues to help Eddie prove that Roger is innocent. You have to unearth all four pages of Marvin's missing Will that will guarantee ToonTown's future forever. At the same time, you must also keep the Weasels from getting Roger, protect Jessica from the dreaded Dipmobile and help Eddie stay out of jail. As if that's not enough, you must collect the right weapons, accessories and facts that will enable you to defeat Judge Doom in the final confrontation. You'll have to call up all of your game playing and super-sleuth detective abilities to get you through this one... And there's still no guarantee. In the end, the joke could be on you. - TECHNICAL - GAME ID: NES-WL-USA - TRIVIA - Released in September 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55810&o=2 $end $ibm5170_cdrom=whoshoti, $bio IBM 5170 CD-ROM (DOS) published 26 years ago: Who Shot Johnny Rock (c) 1994 American Laser Games, Inc. [Albuquerque, NM, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144648&o=2 $end $segacd=whoshot, $bio Sega CD published 26 years ago: Who Shot Johnny Rock [Model T-111045] (c) 1994 American Laser Games, Incorporated. [Albuquerque, NM, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60840&o=2 $end $info=wsjr,wsjr_15, $bio Arcade Video game published 29 years ago: Who Shot Johnny Rock? (c) 1991 American Laser Games. You play a private detective trying to solve one of your toughest cases. Singer / performer, Johnny Rock, was murdered and it's up to you to bring the killer to justice. You must travel around the city to gather clues, while taking care of any gangsters that get in your way. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Palette colors : 4097 Players : 1 Buttons : 3 - TRIVIA - Released in December 1991. In one scene, there's a building sign for a place called 'Grebe's'. This is actually a reference to Robert Grebe who's the founder of American Laser Games. - UPDATES - * v1.5 * v1.6 - PORTS - * CONSOLES: Sega CD (1994) Panasonic 3DO (1995) Phillips CD-I (1995) Sony PlayStation 2 Microsoft X-BOX * COMPUTERS: PC - 1991 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3946&o=2 $end $cdi=whoshot,whoshotu, $bio Phillips CD-i published 25 years ago: Who Shot Johnny Rock? (c) 1995 Philips Interactive Media, Incorporated. Travel back to the thirties in this action-packed gangster whodunit to find out who killed the popular singer star Johnny Rock! You'll need your wits sharp and your gun drawn as you navigate the dark streets of this city looking for clues to help you solve the case. There's danger around every corner and dangerous characters who'd like nothing better than to see you in the morgue! - TECHNICAL - Model 8100285 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53175&o=2 $end $info=sc4leg,sc4lega,sc4legb,sc4legc,sc4legd,sc4lege,sc4legf,sc4legg,sc4legh, $bio Fruit Machine published 20 years ago: Who Wants to be a Legionnaire? (c) 2000 Bell-Fruit Games. There are 3 reels in the basic game. The feature entry is via an 8-stage trail, leading into the hilo trail. As well as this, nudges, reel wins etc, there is a 'wheel' symbol on the third reel. If this lands on the winline, the player is awarded a spin of the 'Sunny Money' disc on the top glass. The resulting win takes the player into the Hilo. Also, if there are any numbers on the trail, and trail held is lit, then the 'Hilo Active' panel may be lit. The player can then guess hi/lo to increase the trail by one for each successful guess. An incorrect guess clears down the trail and cancels holds. - TECHNICAL - [Model PR7120] Scorpion 4 - TRIVIA - Who Wants to be a Legionnaire? was released in July 2000. The game was produced by Bell fruit and was used by many roadside service stations throughout the UK. The game was only produced for two years and was only produced for one company that runs over 30 service stations within the UK. Which is why it in now a very rare game. - TIPS AND TRICKS - Hints: * Collect trail gamble at position 4 and you'll get another bonus * Cash knockouts work on the cash values remaining in the cash trail * Remember your holds are still there if you don't lose the 'Hilo Active' gamble. * Use the Cancel button, sometimes it can help you. * Use your nudges to get the best position, before taking 'Step to Nearest Win'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11560&o=2 $end $info=pvmil, $bio Dedicated Console published 14 years ago: Who Wants to Be a Millionaire (c) 2006 Play Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229366&o=2 $end $gba=whowant2, $bio Nintendo GBA cart. published 16 years ago: Who Wants to Be a Millionaire - 2nd Edition [Model AGB-B55P-EUR] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76282&o=2 $end $gbcolor=whowant2, $bio Nintendo Game Boy Color game published 20 years ago: Who Wants to Be a Millionaire - 2nd Edition [Model CGB-BMOE-USA] (c) 2000 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69111&o=2 $end $psx=whowant2, $bio Sony PlayStation disc published 20 years ago: Who Wants to Be a Millionaire - 2nd Edition (c) 2000 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94567 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110891&o=2 $end $psx=whowant3, $bio Sony PlayStation disc published 19 years ago: Who Wants to Be a Millionaire - 3rd Edition (c) 2001 Sony Computer Ent. America [SCEA] - TECHNICAL - GAME ID: SCUS-94644 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110892&o=2 $end $gba=whowanjr, $bio Nintendo GBA cart. published 15 years ago: Who Wants to Be a Millionaire - Junior [Model AGB-BWJP] (c) 2005 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76283&o=2 $end $gba=whowant,whowanta, $bio Nintendo GBA cart. published 18 years ago: Who Wants to Be a Millionaire [Model AGB-A55P] (c) 2002 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76281&o=2 $end $info=senmil, $bio Who Wants to Be a Millionaire? (c) 200? Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240426&o=2 $end $info=comil, $bio Dedicated Console published 12 years ago: Who Wants to Be a Millionaire? (c) 2008 Character Options. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261546&o=2 $end $info=ep_milhr,ep_milhra,ep_milhrb,ep_milhrc,ep_milhrd,ep_milhre,ep_milhrf,ep_milhrg, $bio Fruit Machine published 18 years ago: Who Wants to be a Millionhare? (c) 2002 Global Games. - TECHNICAL - H : 1780mm W : 660mm D : 670mm - TRIVIA - Who Wants to be a Millionhare? was released in December 2002 in UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15347&o=2 $end $info=ep_mlhrc,ep_mlhrca,ep_mlhrcb,ep_mlhrcc,ep_mlhrcd,ep_mlhrce, $bio Who Wants to be a Millionhare? Club (c) 200? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40868&o=2 $end $apple2_flop_clcracked=hcwwww, $bio Apple II disk. published 36 years ago: Who What When Where (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231221&o=2 $end $apple2_flop_clcracked=wwwww189, $bio Apple II disk. published 31 years ago: Who What When Where Why (c) 1989 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231220&o=2 $end $apple2_flop_clcracked=wwwww286, $bio Apple II disk. published 34 years ago: Who What Where When Why (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231222&o=2 $end $spectrum_cass=whowould, $bio Sinclair ZX Spectrum cass. published 37 years ago: Who Would Be King (c) 1983 Gilsoft International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81837&o=2 $end $cpc_flop=whosafra01, $bio Amstrad CPC type-in published 27 years ago: Who's Afraid of the Balrog (c) 1993 Amstrad Action - TRIVIA - Listed as a type-in program in the UK magazine: Amstrad Action. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120169&o=2 $end $cpc_flop=whosafra, $bio Amstrad CPC 464 disk. published 27 years ago: Who's Afraid of the Balrog Cracked (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124152&o=2 $end $msx1_cart=who,whoa, $bio MSX cart. published 33 years ago: Who? [Model E083] (c) 1987 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77583&o=2 $end $spectrum_cass=whodunni, $bio Sinclair ZX Spectrum cass. published 36 years ago: Whodunnit [Model IS 0015] (c) 1984 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81835&o=2 $end $apple2_flop_clcracked=whlnmprc, $bio Apple II disk. published 38 years ago: Whole Number Practice (c) 1982 Control Data Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240664&o=2 $end $apple2_flop_clcracked=hmwnmult, $bio Apple II disk. published 33 years ago: Whole Numbers - Multiplication (c) 1987 Houghton Mifflin Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231395&o=2 $end $nes=whompem, $bio Nintendo NES cart. published 29 years ago: Whomp 'Em (c) 1991 Jaleco Company, Limited. North American release. Game developed in Japan. Description from the back cover: Unknown perils lurk behind every corner! Seven powerful magical objects to use. Fight your way through eight complete worlds. Choose your own adventure. Grapple evil beasts at the end of each world. - TECHNICAL - GAME ID: NES-4W-USA - TRIVIA - Released in March 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55811&o=2 $end $specpls3_flop=whoopabd, $bio Sinclair ZX Spectrum+3 disk. published 26 years ago: Whoops Another Big Disk (c) 1994 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147861&o=2 $end $bbcb_cass=whoopsy, $bio Acorn BBC/Electron cass. published 35 years ago: Whoopsy (c) 1985 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52655&o=2 $end $spectrum_cass=whopper,whoppera, $bio Sinclair ZX Spectrum cass. published 33 years ago: Whopper Chase (c) 1987 Erbe Software. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81836&o=2 $end $msx1_cass=whopper, $bio MSX cass. published 33 years ago: Whopper Chase (c) 1987 Erbe Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95118&o=2 $end $cpc_cass=whopper, $bio Amstrad CPC cass. published 33 years ago: Whopper Chase (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100083&o=2 $end $cpc_flop=whopperc01,whopperc02, $bio Amstrad CPC 464 disk. published 33 years ago: Whopper Chase (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118830&o=2 $end $msx1_flop=whopper,whoppera, $bio Whopper Chase Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134470&o=2 $end $cdi=whycdi, $bio Phillips CD-i published 29 years ago: Why CD-I (c) 1991 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228820&o=2 $end $cpc_flop=chanyast,whynot19, $bio Why Not Demo (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122784&o=2 $end $x1_flop=wibarm,wibarma, $bio Sharp X1 5.25in.disk. published 34 years ago: Wibarm (c) 1986 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86170&o=2 $end $fm7_disk=wibarm,wibarma, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Wibarm (c) 1986 Arsys Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93671&o=2 $end $pc8801_flop=wibarm,wibarma, $bio NEC PC-8801 Series disk. published 34 years ago: Wibarm (c) 1986 Arsys Soft. - TECHNICAL - GAME ID: P8G-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93238&o=2 $end $spectrum_cass=wibstars, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wibstars (c) 1987 A&F Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81838&o=2 $end $cpc_cass=wibstars, $bio Amstrad CPC cass. published 33 years ago: Wibstars [Model AFA6] (c) 1987 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100084&o=2 $end $amigaocs_flop=wicked, $bio Commodore Amiga 500 disk. published 31 years ago: Wicked (c) 1989 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75533&o=2 $end $info=as_ww,as_wwa,as_wwb,as_wwc,as_wwd,as_wwe, $bio Wicked Willy (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41866&o=2 $end $info=wikwin, $bio Slot Machine published 23 years ago: Wicked Winnings (c) 1997 Aristocrat. A 5-reel video slot machine with an evil style theme. - TECHNICAL - Aristocrat MKV Series 2 hardware. MVP cabinet (14 button) layout: Top row buttons: Collect Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 3 Credits Bet 5 Credits / Club Bet 20 Credits / Spade Bottom row buttons: Service Play 3 Ways (1 credit) / Black Play 9 Ways (3 credits) Play 27 Ways (7 credits) Play 81 Ways (15 credits) Play 243 Ways (25 credits) / Red Gamble Take Win - SCORING - Raven : 3 = 500, 4 = 1000, 5 = 5000 Chalice : 3 = 100, 4 = 500, 5 = 2000 Candle : 3 = 100, 4 = 200, 5 = 1000 Ace : 3 = 20, 4 = 100, 5 = 200 King : 3 = 10, 4 = 50, 5 = 200 Queen : 3 = 10, 4 = 30, 5 = 150 Jack : 3 = 10, 4 = 30, 5 = 150 Ten : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Nine : 2 = 5, 3 = 10, 4 = 20, 5 = 100 Money Bag : 5 = 5, 4 = 20, 5 = 400 She Devil appears on reels 2, 3 and 4 and substitutes for all symbols. All pays are left to right except scattered Money Bags which pay any. - SERIES - 1) Wicked Winnings (1997) 2) Way To Go (1998) 3) Wicked Winnings [Lady Luck] (2003) 4) Wicked Winnings II [Power Pay] (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4992&o=2 $end $info=wikwin2, $bio Slot Machine published 11 years ago: Wicked Winnings II (c) 2009 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36230&o=2 $end $amigaocs_flop=wickeda, $bio Commodore Amiga 500 disk. published 31 years ago: Wicked [Power Hits] (c) 1989 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75534&o=2 $end $apple2_flop_clcracked=widesprd, $bio Apple II disk. published 35 years ago: Widespread (c) 1985 Software Publishing Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240764&o=2 $end $nes=widget, $bio Nintendo NES cart. published 28 years ago: Widget (c) 1992 Atlus Soft., Inc. A Widget for all troubles! When Widget accidentally sends himself to Earth, he finds a whole planet-full of problems. Luckily, he can transform into many different shapes and fight the criminals who are trying to destroy Earth. As a Cannon, a Bird, a Dolphin, and more, Widget can tackle these fiends and finally face his own corrupt twin. Now join in the most dangerous, action-packed adventure a young Widget has ever faced! - TECHNICAL - GAME ID: NES-W7-USA - TRIVIA - Released in November 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55812&o=2 $end $cdi=rhinog, $bio Phillips CD-i published 27 years ago: Wie das Rhinozeros zu seiner Haut kam (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53176&o=2 $end $info=m3wigwam, $bio Wig Wam (c) 198? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41216&o=2 $end $info=wiggie, $bio Arcade Video game published 26 years ago: Wiggie Waggie (c) 1994 Promat. A rip-off of Seta's "Thunder & Lightning" featuring naked women. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Screen orientation : Vertical Video resolution : 240 x 384 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3162&o=2 $end $info=ablwikid, $bio Wikid Joystick (c) 200? Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259367&o=2 $end $a800=wmd, $bio Atari 800 cart. published 34 years ago: Wilcox Message Display (c) 1986 Wilcox Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236737&o=2 $end $info=j7wldwkd, $bio Wild 'N' Wicked (c) 200? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42339&o=2 $end $psx=wild9, $bio Sony PlayStation disc published 22 years ago: Wild 9 (c) 1998 Interplay - TECHNICAL - GAME ID: SLUS-00425 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111511&o=2 $end $info=wldafr,wafricau, $bio Wild Africa (c) 199? Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43304&o=2 $end $info=wamazon,wamazona,wamazonv, $bio Wild Amazon (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36232&o=2 $end $info=wldangel, $bio Slot Machine published 24 years ago: Wild Angels (c) 1996 Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116217&o=2 $end $psx=wildarm2, $bio Sony PlayStation disc published 20 years ago: Wild Arms 2 (c) 2000 Sony Computer Ent. America. North American release. - TECHNICAL - GAME ID: SCUS-94484 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110894&o=2 $end $psx=wildarm2d, $bio Sony PlayStation disc published 20 years ago: Wild Arms 2 (c) 2000 Sony Computer Ent. America. Demo Disc. - TECHNICAL - GAME ID: SCUS-94592 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131512&o=2 $end $psx=wildarms, $bio Sony PlayStation disc published 23 years ago: Wild Arms (c) 1997 Sony Computer Ent. America. North American release. - TECHNICAL - GAME ID: SCUS-94608 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110893&o=2 $end $info=wldarrow, $bio Arcade Video game published 38 years ago: Wild Arrow [Console model] (c) 1982 Meyco Games. - TECHNICAL - Main CPU : 8088 Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 8 Players : 1 - TRIVIA - This game was originally developed for the same 8080 black & white motherboard as the blackjack game. It was programmed in machine code by hand using an EPROM blaster. Later, color hardware was added to the motherboard and an Intel MDS system was used for assembly language programming. The third design iteration (which this picture appears to be) was a complete hardware redesign using the 8088 and a modular software system and micro-operating system written in 'C' and assembler. - STAFF - Hardware/Software Design : Darrell H. Smith Concept/Game Design : Robert Meyer, Julia Gillmann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3899&o=2 $end $info=wildbill, $bio Wild Bill (c) 199? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36231&o=2 $end $to7_cass=wildboy, $bio Thomson TO7 cass. published 35 years ago: Wild Boy (c) 1985 Chevrier [S. Chevrier] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108590&o=2 $end $mo5_cass=wildboy,wildboya, $bio Wild Boy (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108963&o=2 $end $info=sc4wldbng,sc4wldbnh,sc4wldbnl,sc4wldbnm, $bio Wild Bunch Casino (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7144] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43703&o=2 $end $info=sc4wldbn,sc4wldbna,sc4wldbnb,sc4wldbnc,sc4wldbnd,sc4wldbne,sc4wldbnf,sc4wldbni,sc4wldbnj,sc4wldbnk,sc4wldbnn,sc4wldbno,sc4wldbnp,sc4wldbnq, $bio Wild Bunch (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR7144] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42857&o=2 $end $x68k_flop=wildcard, $bio Wild Card (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88748&o=2 $end $wscolor=wildcard, $bio Bandai WonderSwan Color game published 19 years ago: Wild Card [Model SWJ-SQRC04] (c) 2001 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86499&o=2 $end $pc8801_flop=wildcat, $bio NEC PC-8801 Series disk. published 35 years ago: Wild Cat (c) 1985 ColPax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93239&o=2 $end $info=wcat3,wcat3a, $bio Slot Machine published 25 years ago: Wild Cat 3 (c) 1995 EAI. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31680&o=2 $end $info=wldcata6, $bio Slot Machine published 13 years ago: Wild Cats (c) 2007 Aristocrat. A 5-Reel video slot machine. - SERIES - 1. Wild Waratah (2006) 2. Wild Cats (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31857&o=2 $end $info=peps0047,peps0092, $bio Slot Machine published 24 years ago: Wild Cherry [Player's Edge Plus] (c) 1996 IGT [International Game Technologies]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=73323&o=2 $end $n64=wildchop, $bio Nintendo 64 cart. published 23 years ago: Wild Choppers [Model NUS-NWCJ] (c) 1997 Seta Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58079&o=2 $end $info=wcougar,wcougaru,wcougarua,wcougarub,wcougaruc, $bio Slot Machine published 24 years ago: Wild Cougar (c) 1996 Aristocrat. A 5-reel video slot machine with 9 lines. - TECHNICAL - Aristocrat MKIV hardware. Also released on MKV hardware. 540/MVP cabinet (14 button) layout : Top row buttons : Collect Bet 1 Credit Bet 2 Credits Bet 3 Credits Bet 5 Credits Bet 10 Credits Bottom row buttons : Service Play 1 Line / Red Play 3 Lines Play 5 Lines Play 7 Lines Play 9 Lines / Black Gamble Take Win - SCORING - All pays are left to right, except scattered Wolf, which pays any. Wild Cougar substitutes for all symbols. Cougar : 2 = 5, 3 = 100, 4 = 1000, 5 = 5000 Eagle : 3 = 50, 4 = 250, 5 = 2500 Horse : 3 = 20, 4 = 50, 5 = 250 Bear : 3 = 20, 4 = 50, 5 = 250 King : 3 = 10, 4 = 20, 5 = 200 Queen : 3 = 10, 4 = 20, 5 = 200 Jack : 3 = 10, 4 = 20, 5 = 100 Ten : 3 = 5, 4 = 20, 5 = 100 Nine : 2 = 2, 3 = 5, 4 = 20, 5 = 100 Wolf : 3 = 2, 4 = 20, 5 = 50 - TIPS AND TRICKS - * Gamble Feature : When a win comes up, you are given the change to bet on the credits you've just won. If you select the right colour (Red or Black), your win is doubled. If you select the wrong item, you lose the gamble and it goes back to the main game. You can take a win at any time, but if you win 5 times in the one gamble feature, the game ends automatically. You can't gamble more than $10,000 however (but, would you?!). If you win a progressive jackpot on the machine, you can't gamble the win, even if you actually won credits on the same spin the jackpot went off. This game doesn't generally have a jackpot, it's up to the gaming venue if it's hooked up to one or not. - SERIES - 1) Black Rhino (1994) 2) Wild Cougar (1996) 3) African Dusk [Mr. Cashman] (2001) 4) Jailbird [Mr. Cashman] (2001) 5) Black Rhino [Power Pay] (2006) 6) Wild Cougar [Power Pay] (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7751&o=2 $end $info=wcoyote, $bio Slot Machine published 23 years ago: Wild Coyote (c) 1997 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5054&o=2 $end $amigaocs_flop=wildsocr, $bio Commodore Amiga 500 disk. published 26 years ago: Wild Cup Soccer (c) 1994 Millennium Game Products - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75535&o=2 $end $cd32=wildcup, $bio Commodore Amiga CD32 published 26 years ago: Wild Cup Soccer (c) 1994 Millennium Interactive, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106984&o=2 $end $info=comg159, $bio Arcade Video game published 37 years ago: Wild Double Up (c) 1983 Cal Omega. Draw Poker with 2 Wild Jokers in every deck plus the exciting Double-Up feature. Player can discard up to 5 cards per hand. When the player has a winning hand, he has 2 choices. He may keep his win with the 'Take' button or try to double it with the 'Double' button. If he selects 'Double', 2 more choices appear, 'Big' or 'Small'. If 'Big' is selected, the next card to appear must be higher than an '8' to win. If a Joker appears, it's an automatic win. Winning doubles the player's skill points. - TECHNICAL - Housed in a 'The Derringer' cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21489&o=2 $end $info=wildfang,wildfangs, $bio Arcade Video game published 31 years ago: Wild Fang (c) 1989 Tecmo. Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups. The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant. Upon the player's command, the player may switch his mount into a tiger and attack with his mace. Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time. The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost. - TECHNICAL - Main CPU : Motorola 68000 (@ 9.216 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in May 1989. This game is also known as "Tecmo Knight". - STAFF - Programmers : Pochi, HB.M, EXP2148 Graphic designers : Bruter, Noise, Yohkun, D.H.Max Character designers : Bruter, Noise, S?nager, Yohkun Sound creators : Mikio Saito (Metal Yuhki), Mayu Hardware : Yoshida San Directed by : Strong Shima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3163&o=2 $end $info=wildfyre, $bio Pinball published 42 years ago: Wild Fyre (c) 1978 Stern Electronics. - TECHNICAL - Model Number : 106 - TRIVIA - 2,400 units were produced. - STAFF - Design : Harry Williams - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5625&o=2 $end $info=wldgoos, $bio Slot Machine published 17 years ago: Wild Goose (c) 2003 Aristocrat. A video slot machine with 5 reels and 25 lines. - TECHNICAL - Runs on the Aristocrat MKVI hardware. - TRIVIA - This game is similar to the "Dolphin Treasure" series, but the feature is different as it gives you the choice of 3 different features. Insitead of getting 3 scatter symbols you have to get 3 (or more) Eggs and/or Wild Geese which substitute for the Egg. The Egg is where the Starfish would normally be on a "Dolphin Treasure". The 3 features are : Bingo, Free Games, or Mystery (which selects Bingo or Free Games randomly) The Bingo feature gives you a standard bingo card with 25 positions. The centre number is filled in already to start with and there are bonus items such as x2 in some places. The computer will then randomly give out numbers until 5 numbers are in a line on the bingo card, which you will win the total credit amount that adds up on the line. The Free Games feature is identical to the "Dolphin Treasure", as in 15 games with all prizes tripled. The interesting part is gives you all 25 lines regardless of how many lines were played. If you play 1 line and get the 3 eggs across the middle the pays aren't as big as if you played a multi-line (say 10 lines) game to get the feature. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5125&o=2 $end $info=wgorilla, $bio Wild Gorilla (c) 200? Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44264&o=2 $end $nes=wildgunmh, $bio Nintendo Famicom cart. published 33 years ago: Wild Gunman (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69339&o=2 $end $nes=wildgunm1, $bio Nintendo Famicom cart. published 36 years ago: Wild Gunman (c) 1984 Nintendo. - TECHNICAL - Cartridge ID: HVC-WG - TRIVIA - Wild Gunman was released on February 18, 1984 in Japan. The original version of this 8-bit game was one of Nintendo's early (A structure composed of a series of arches supported by columns) arcade games released in 1974. It consisted of a light gun connected to a 16mm projection screen. An image of a Wild West gunslinger was projected onto the screen and when his eyes flashed, the player needed to draw and shoot. A Wild Gunman unit appears in the 1985 movie 'Back to the Future', and in the 1989 movie 'Back to the Future Part II'. In 'Back to the Future Part II' they seem to have screwed things, when Marty Mc Fly (Michael J. Fox) plays this game, the graphics are not pixelated, they are high-res drawings and even have smooth movements like the hat of one of the gunmen falling on his belly. Maybe the special effects people wanted to make the video game as it would look in the future, however, in the movie it is stated that this is a game from the 80's and Marty, who was from 1985, was an ace of it. - STAFF - Music by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54809&o=2 $end $nes=wildgunm, $bio Nintendo NES cart. published 35 years ago: Wild Gunman (c) 1985 Nintendo. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Wild Gunman [Model HVC-WG]". - TECHNICAL - Cartridge ID: NES-WG-USA - TRIVIA - Wild Gunman for NES was released in October 1985 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55813&o=2 $end $info=pc_wgnmn, $bio Nintendo PlayChoice-10 cart. published 36 years ago: Wild Gunman (c) 1984 Nintendo. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : WG Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : lightgun Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1840&o=2 $end $snes=wildgunsj,wildgunsjp,wildgunsjs, $bio Nintendo Super Famicom cart. published 26 years ago: Wild Guns [Model SHVC-4W] (c) 1994 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62608&o=2 $end $snes=wildgunsu,wildgunsup, $bio Nintendo Super NES game published 25 years ago: Wild Guns [Model SNS-4W-USA] (c) 1995 Natsume. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64013&o=2 $end $snes=wildguns, $bio Nintendo Super NES game published 24 years ago: Wild Guns [Model SNSP-4W-EUR] (c) 1996 Titus - TRIVIA - Reviews: [FR] April 1995, Consoles + N.42: 87/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64012&o=2 $end $info=sc4wldjk,sc4wldjka,sc4wldjkb,sc4wldjkc,sc4wldjkd,sc4wldjke,sc4wldjkf,sc4wldjkg, $bio Wild Jackpots (c) 200? Mazooma Games. - TECHNICAL - Scorpion 4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43068&o=2 $end $info=sc5wldjk,sc5wldjka, $bio Wild Jackpots (c) 200? Mazooma Games. - TECHNICAL - [Scorpion 5] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42858&o=2 $end $info=m5wking,m5wking05, $bio Wild King (c) 200? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41653&o=2 $end $info=j6wldkng,j6wldknga, $bio Wild King Club (c) 199? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39993&o=2 $end $info=pr_wldkn, $bio Wild Kings (c) 199? Project Coin Machines, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42113&o=2 $end $info=m4wildms, $bio Wild Mystery (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41530&o=2 $end $info=wildone, $bio Slot Machine published 23 years ago: Wild One (c) 1997 Aristocrat. This is a "Two Pair Joker Poker" game. - TECHNICAL - Aristocrat Mark 2.5 - SCORING - Paytable for Wild One (4VXEC5357, New Zealand): BET 1, BET 2, BET 3, BIG 5: Royal Flush: 500, 1000, 1500, 2500 5 of a Kind: 100, 200, 300, 500 Straight Flush: 60, 120, 180, 300 4 of a Kind: 28, 56, 84, 140 Full House: 5, 10, 15, 25 Flush: 4, 8, 12, 20 Straight: 3, 6, 9, 15 3 of a Kind: 2, 4, 6, 10 Two Pair: 1, 2, 3, 5 HIGH 5: Royal Flush: 2500 5 of a Kind: 2500 Straight Flush: 500 4 of a Kind: 200 Full House: 25 Flush: 15 Straight: 10 3 of a Kind: 5 Two Pair: 5 This game does not have a max bet Royal Flush bonus. Joker can substitute in a Royal Flush, there is no distinction between a natural Royal Flush and a Wild Royal Flush. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7689&o=2 $end $info=wldpanda, $bio Slot Machine published 14 years ago: Wild Panda (c) 2006 Aristocrat. A video slot machine with 5 reels and 100 lines. - TECHNICAL - Aristocrat MKVI hardware - TRIVIA - The second Aristocrat game to feature 100 lines. The first game was "100 Lions". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14364&o=2 $end $info=wldpanth, $bio Wild Panthers (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36234&o=2 $end $info=wildplt, $bio Arcade Video game published 28 years ago: Wild Pilot (c) 1992 Jaleco. - TECHNICAL - Main CPU : (3x) 68000 (@ 12 Mhz), 68000 (@ 10 Mhz) Sound CPU : Motorola 68000 (@ 6 Mhz) Sound Chips : Yamaha YM2151 (@ 3 Mhz), (2x) OKI6295 (@ 12 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 30.00 Hz Palette Colors : 4864 Players : 2 Control : lightgun Buttons : 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3164&o=2 $end $info=wildpkr, $bio Wild Poker (c) 199? TAB-Austria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48557&o=2 $end $info=j2wrb, $bio Wild Reel Bingo (c) 198? JPM International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41925&o=2 $end $info=sc5wild,sc5wilda, $bio Wild Reels (c) 200? Mazooma Games. - TECHNICAL - [Model PR2196] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42853&o=2 $end $info=wldrider, $bio Arcade Video game published 20 years ago: Wild Riders (c) 2000 Sega Enterprises, Limited. A motorcycle chase game. The player assumes the role of a biker gang member who is trying to escape from the police and avoid capture. - TECHNICAL - Runs on the Sega "NAOMI 2" hardware. - TRIVIA - Even if titlescreen says 2000, Wild Riders was released in March 2001 in Japan. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan. - STAFF - Developed by WOW Entertainment. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4094&o=2 $end $info=pepp0120, $bio Slot Machine published 33 years ago: Wild Sevens Poker [Model PP0120] (c) 1987 IGT [International Game Technologies] [Reno, NV, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228852&o=2 $end $info=ep_wside,ep_wsidea, $bio Wild Side (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18231&o=2 $end $megadriv=wildsnak, $bio Sega Genesis game published 26 years ago: Wild Snake (c) 1994 BPS [Bullet-Proof Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57526&o=2 $end $gameboy=wildsnak, $bio Nintendo Game Boy Cart. published 26 years ago: Wild Snake [Model DMG-AWSE-USA] (c) 1994 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67381&o=2 $end $info=wldstall, $bio Slot Machine published 13 years ago: Wild Stallion (c) 2007 Aristocrat. A 5-Reel video slot machine. - TECHNICAL - Aristocrat MKVI hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30792&o=2 $end $info=wldstrek, $bio Slot Machine published 23 years ago: Wild Streak (c) 1997 WMS Gaming, Incorporated. - STAFF - Glass Art by: Shawn Smith - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23377&o=2 $end $cpc_cass=wildstrt, $bio Amstrad CPC cass. published 31 years ago: Wild Streets (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100085&o=2 $end $cpc_flop=wildstre,wildstre03,wildstre04, $bio Amstrad CPC 464 disk. published 31 years ago: Wild Streets (c) 1989 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128041&o=2 $end $amigaocs_flop=wildstrt, $bio Commodore Amiga 500 disk. published 30 years ago: Wild Streets (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75536&o=2 $end $spectrum_cass=wildstre, $bio Sinclair ZX Spectrum cass. published 30 years ago: Wild Streets (c) 1990 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81841&o=2 $end $st_flop=wildstrt, $bio Atari ST disk. published 30 years ago: Wild Streets (c) 1990 Titus [Gagny, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148416&o=2 $end $cpc_flop=wildstre01,wildstre02, $bio Wild Streets Trained (c) 199? TB Crackers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122421&o=2 $end $gx4000=wildstrt, $bio Amstrad GX4000 cart. published 30 years ago: Wild Streets (c) 1990 Titus. - TECHNICAL - GAME ID: TI 089002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118479&o=2 $end $info=wtepee, $bio Slot Machine published 13 years ago: Wild Tepee [Power Pay] (c) 2007 Aristocrat. A 5-reel video slot machine with a Native American theme. - TECHNICAL - Aristocrat MKVI hardware. Video resolution : 640x480 MVP cabinet (14 button) layout : Top row buttons : Collect / Take Win Bet 1 Credit / Heart Bet 2 Credits / Diamond Bet 5 Credits Bet 10 Credits / Club Bet 15 Credits / Spade Bottom row buttons : Information Play Reel 1 (1 credit) / Red Play Reels 1-2 (3 credits) Play Reels 1-3 (7 credits) Play Reels 1-4 (15 credits) Play Reels 1-5 (25 credits) / Black Gamble Power Pay (Reels 1-5 + 5 credits) / Start Feature - TRIVIA - This game is an update of "Indian Dreaming". In a similar way to "5 Dragons" and "Fortune King", this game gives you the option to win 5 more games over the normal amount should the feature come up, for the cost of an extra 5 credits per spin. All graphical symbols have been changed, as with the game "Dream Catcher", and incorporates new sound effects. - TIPS AND TRICKS - * Free Games Feature : Spin up 3, 4 or 5 scattered Beads for 10, 15 or 20 free games respectively. During the free games the Tepee substitutes are x3 and/or x5 respectively. If both symbols substitute in a win it is x15. Free games can also be won during the feature. * Power Pay feature : Pressing the Power Pay button will play all reels + 5 credits (30 credits). * Power Pay free games feature : If the free games are won with Power Pay enabled, you are given an extra 5 games on top of the normal amount (free games change to 15, 20 or 25 games depending on the amount of scatters). During the Power Pay free games, if a non-winning game contains a ×3 or ×5 Tepee, the Tepee is held for one spin. The Power Pay free games can also be re-triggered adding 15, 20 or 25 more games to the amount left. You cannot turn off the Power Pay feature by simply pressing the Power Pay button like other games. To disable it, just press the normal Reel buttons and the game will revert to normal mode. Newcomers to the game sometimes receive a bad experience by this design, especially when the game is placed in a row of other Power Pay machines where the button is just a toggle for the feature. - SERIES - 1) Reelin-n-Rockin (1998) 2) Indian Dreaming (1999) 3) Reelin-n-Rockin [Multi-line] (2000) 4) Indian Dreaming [Multi-line] (2000) 5) Pompeii (2001) 6) Mystic Power (2002) 7) Thai Princess (2002) 8) Dream Catcher (2002) 9) Indian Dreaming [Lady Luck] (2003) 10) Indian Dreaming 2nd Chance (2003) 11) Pride of Africa (2005) 12) Wild Tepee [Power Pay] (2007) 13) Reelin' n Boppin' (2008) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26708&o=2 $end $info=wldtexas, $bio Wild Texas (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33192&o=2 $end $info=sc1wthn, $bio Wild Thing (c) 198? Eurocoin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42177&o=2 $end $info=wthing,wthinga, $bio Slot Machine published 20 years ago: Wild Thing (c) 2000 Aristocrat. A video slot machine with 5 reels and 20 lines. - TECHNICAL - Runs on the Aristocrat MKV Series 2 hardware. Game has 14 buttons. Bet buttons : 1, 2, 3, 5, 25 credits Line buttons : 1, 5, 10, 15, 20 lines Extra buttons : Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) The line buttons are also used for a gamble feature : 1 line - 2 to 1, 5 lines - 3 to 1, 10 lines - 5 to 1, 15 lines - 10 to 1, 20 lines - 100 to 1. Naturally the 100 to 1 gamble would almost never work ;) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5046&o=2 $end $info=j6wthing,j6wthinga,j6wthingb, $bio Wild Thing (c) 200? Empire Games Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15299&o=2 $end $info=atrwild, $bio Wild Thing (c) 200? Atronic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228353&o=2 $end $info=sc4wthnm,sc4wthnma,sc4wthnmb,sc4wthnmc,sc4wthnmd,sc4wthnme,sc4wthnmf, $bio Wild Thing Casino Arcade (c) 200? Mazooma Games. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43704&o=2 $end $info=sc4wtc,sc4wtca,sc4wtcb,sc4wtcc,sc4wtcd,sc4wtce,sc4wtcf, $bio Wild Thing Casino (c) 200? Mazooma Games. - TECHNICAL - [Model PR7060] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42863&o=2 $end $info=m5wthing,m5wthing11,m5wthing20, $bio Wild Thing Club (c) 200? Empire Games Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15300&o=2 $end $info=sc4wthng,sc4wthnga,sc4wthngb,sc4wthngc, $bio Wild Thing (c) 200? Bell-Fruit Games. - TECHNICAL - [Model PR7110] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15155&o=2 $end $info=m4wildtm, $bio Wild Timer (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41531&o=2 $end $snes=wildtrax, $bio Nintendo Super Famicom cart. published 26 years ago: Wild Trax (c) 1994 Nintendo Company, Limited. Wild Trax is a cute racing game by Argonaut and published by Nintendo, and is one of the few games ever produced with the Super FX enhancement chip. The player is able to race using one of the three cute and eyed cars that are available within the game - a yellow coupe, a big 4WD and a sports car. As a side note, a motorbike can also be unlocked later in the game, and a big truck is available as well, but only in special stages. Obviously, each vehicle offers a different balance of strengths and weaknesses, and it is up to the player to decide which vehicle best fits his style of driving. The goal of the game is rather simple and expected - to race through different tracks within a time limit. Many other challenges and modes are available though, such as the Stunt race where players can hit and damage other cars while collecting yellow stars, or the two-player Battle-Trax mode, as well as a Test Run. Finally, special items are scattered around each track and give players additional boosts, such as the blue-turbo and red-repair power pills. - TECHNICAL - Cartridge ID: SHVC-CQ - TRIVIA - Wild Trax was released on June 04, 1994 in Japan for 9800 Yen. Export releases: [US] "Stunt Race FX [Model SNS-CQ-USA]" [EU] "Stunt Race FX [Model SNSP-CQ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62609&o=2 $end $info=wwaratah,wwaratahsp, $bio Slot Machine published 14 years ago: Wild Waratah (c) 2006 Aristocrat. A video slot machine with 5 reels and 50 lines. - TECHNICAL - Aristocrat MKVI hardware - SERIES - 1. Wild Waratah (2006) 2. Wild Cats (2007) - STAFF - Artwork : Jozef Szekeres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14352&o=2 $end $info=wwaysm,wways, $bio Slot Machine published 17 years ago: Wild Ways (c) 2003 Aristocrat. A video slot machine with 5 reels incorporating the 'Reel Power' system. - TECHNICAL - Runs on the Aristocrat MKVI hardware. MVP MKVI conversion cabinet: Game has 14 buttons. Bet buttons: 1, 2, 5, 10, 20 credits Reel buttons: 1, 1-2, 1-3, 1-4, 1-5 reels Extra buttons: Take Win/Collect (orange), Information (white/blue), Gamble (purple), Spin/Start Feature (yellow) "Reel 1" button costs 1 credit "Reels 1-2" costs 3 credits "Reels 1-3" costs 7 credits "Reels 1-4" costs 15 credits "Reels 1-5" costs 25 credits Any reels not specified pay on centre line only. For instance "Reels 1-3" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 10 and 20 credit buttons are also used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 1-5 reel buttons are used for red/black double up. - TRIVIA - Wild Ways was released in February 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5065&o=2 $end $info=j6wildw,j6wildwa,j6wildwb,j6wildwc,j6wildwd,j6wildwe,j6wildwf,j6wildwg, $bio Wild West (c) 200? Ace Coin Equipment, Limited. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41155&o=2 $end $info=moomesa,moomesauab,moomesabl,moomesauac,moomesaaab, $bio Arcade Video game published 28 years ago: Wild West C.O.W. Boys of Moo Mesa (c) 1992 Konami. Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals. Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages. - TECHNICAL - Game ID : GX151 Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 2 (FIRE, JUMP) - TRIVIA - Released in December 1992. Based on the Saturday morning cartoon of the same name. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - STAFF - Management : Mashahiro Inoue, S. Kido Supervisor : S. Okamoto Programmers : Taka, Kou1, T. Takeda Character designers : M. Samejima, T. Nakazawa, E. Aida Sound programmer : Hideaki Kashima (H. Shikama) Music and effects : Michiru Yamane Package designer : T. Nishimura Hardware designers : K. Hashima, Dendou Konishi Screenplay by : K. Kinugasa Suit Man : Arai Pilot : E. Aida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3165&o=2 $end $info=sc2wwcl,sc2wwcl1,sc2wwcl1p,sc2wwclp, $bio Fruit Machine published 25 years ago: Wild West Club (c) 1995 Bell-Fruit Mfg. - TECHNICAL - [Model PR6433] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42215&o=2 $end $spectrum_cass=wildwest, $bio Sinclair ZX Spectrum cass. published 37 years ago: Wild West Hero (c) 1983 Timescape Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81844&o=2 $end $apple2_flop_clcracked=wwmathl3, $bio Apple II disk. published 30 years ago: Wild West Math Level 3 (c) 1990 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232034&o=2 $end $apple2_flop_clcracked=wwmathl4, $bio Apple II disk. published 30 years ago: Wild West Math Level 4 (c) 1990 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232035&o=2 $end $apple2_flop_clcracked=wwmathl5, $bio Apple II disk. published 30 years ago: Wild West Math Level 5 (c) 1990 Micrograms - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232036&o=2 $end $cpc_flop=wildwest01, $bio Amstrad CPC 464 disk. published 28 years ago: Wild West Seymour (c) 1992 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121800&o=2 $end $spectrum_cass=seymww, $bio Sinclair ZX Spectrum cass. published 28 years ago: Wild West Seymour (c) 1992 Codemasters Software Co., Ltd., The - TECHNICAL - GAME ID: 2718 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81845&o=2 $end $cpc_cass=wwseymur, $bio Amstrad CPC cass. published 28 years ago: Wild West Seymour [Model 3720] (c) 1992 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100086&o=2 $end $amigaocs_flop=wildwest, $bio Commodore Amiga 500 disk. published 30 years ago: Wild West World (c) 1990 Software 2000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75537&o=2 $end $info=wwestern,wwestern1, $bio Arcade Video game published 38 years ago: Wild Western (c) 1982 Taito. A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds. - TECHNICAL - Runs on the "Taito SJ System" hardware. Board Number : WW070001 Prom Stickers : WW8..14 Players: 2 Control: Joystick 8-Way (controls movement), 8-Way rotary knob + push. (controls shooting) Buttons: 1 (jump) - TRIVIA - Wild Western was released in May 1982. - TIPS AND TRICKS - INSTRUCTIONS: When a bandit gets on the train, use the Action button to get on the train to attack him. You can't shoot bandits who are on the train. When an obstacle approaches while you are on the train, press the Action button to duck. To get off the train, press the Action button when your horse is near. If you are hit by enemy gunfire, or if you run into cacti, rocks or the train, you will lose a life. The game ends when all lives are lost or three bandits get on the train. After completing a stage, hit the coin tossed in the air and receive double bonus points. - PORTS - * CONSOLES: [US] Atari 2600 : Release cancelled Colecovision [US] : Unreleased prototype Intellivision [US] : Release cancelled [JP] Sony PS2 (aug.25, 2005) "Taito Memories Gekan [Model SLPM-66092]" Sony PlayStation 2 [AU] (mar.30, 2006) "Taito Legends 2 [Model SLES-53852]" [EU] Microsoft XBOX (mar.31, 2006) "Taito Legends 2" [EU] Sony PS2 (mar.31, 2006) "Taito Legends 2 [Model SLES-53852]" [US] Sony PS2 (may.16, 2007) "Taito Legends 2 [Model SLUS-21349]" * COMPUTERS: FM-7 [JP] (1983) NEC PC-8801 [JP] (1983) Sharp MZ-2000 [JP] [EU] PC [MS Windows, CD-ROM] (mar.31, 2006) "Taito Legends 2" [US] PC [MS Windows, CD-ROM] (jul.10, 2007) "Taito Legends 2" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3166&o=2 $end $x1_cass=wildwest,wildwesta, $bio Wild Western (c) 198? Nidecom. - TECHNICAL - GAME ID: NH-S27 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86294&o=2 $end $amigaocs_flop=wildwhel, $bio Commodore Amiga 500 disk. published 29 years ago: Wild Wheels (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75538&o=2 $end $info=wldwitch,wldwitcha,wldwitchb,wldwitchc,wldwitchd,wldwitche,wldwitchf,wldwitchg,wldwitchh,wldwitchi,wldwitchj,wldwitchk,wldwitchl,wldwitchm,wldwitchn,wldwitcho,wldwitchp,wldwitchq,wldwitchr,wldwitchs, $bio Arcade Video game published 28 years ago: Wild Witch (c) 1992 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=38484&o=2 $end $segacd=wildwood, $bio Sega CD published 25 years ago: Wild Woody [Model T-4440] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60841&o=2 $end $info=m1wldzne,m1wldznea,m1wldzneb,m1wldznec,m1wldzned,m1wldznee,m1wldznef,m1wldzneg,m1wldzneh,m1wldznei,m1wldznej,m1wldznek,m1wldznel,m1wldznem,m1wldznen,m1wldzneo,m1wldznep,m1wldzneq,m1wldzner,m1wldznes, $bio Wild Zone (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42029&o=2 $end $coco_cart=wildcat, $bio Tandy Color Computer cart. published 38 years ago: Wildcatting (c) 1982 Tandy Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53491&o=2 $end $c64_cass=wildrwest, $bio Commodore C64 cass. published 36 years ago: Wilder Westen (c) 1984 Europa Computer Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187576&o=2 $end $sorcerer_cass=wilde, $bio Wilderness (c) 198? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232354&o=2 $end $apple2_flop_clcracked=wldsiera, $bio Apple II disk. published 36 years ago: Wilderness - Sierra Nevada (c) 1984 Electric Transit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240765&o=2 $end $info=ep_wf,ep_wfa,ep_wfb,ep_wfc,ep_wfd,ep_wfe,ep_wff,ep_wfg, $bio Wildfire (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15348&o=2 $end $info=ep_wildf,ep_wildfa, $bio Wildfire (c) 199? Impulse Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40916&o=2 $end $info=wildfire, $bio Handheld game published 41 years ago: Wildfire (c) 1979 Parker Bros. Led-based pinball game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94385&o=2 $end $spectrum_cass=wildstrea, $bio Wilds Sreets (c) 198? Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219622&o=2 $end $snes=wildsnak, $bio Nintendo Super NES game published 26 years ago: WildSnake (c) 1994 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64014&o=2 $end $gamegear=wildsnak, $bio Sega Game Gear cart. published 26 years ago: WildSnake (c) 1994 BPS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95282&o=2 $end $n64=wildwatr, $bio Nintendo 64 cart. published 20 years ago: Wildwaters (c) 2000 Looking Glass Studios - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58080&o=2 $end $snes=wilee, $bio Wile E Coyote's Revenge [European Prototype] (c) 199? Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64015&o=2 $end $spectrum_cass=wilfredt, $bio Sinclair ZX Spectrum cass. published 36 years ago: Wilfred the Hairy - Olaf the Hungry (c) 1984 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81846&o=2 $end $x1_flop=will, $bio Sharp X1 5.25in.disk. published 35 years ago: Will - The Death Trap II (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86171&o=2 $end $pc98=will, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Will - The Death Trap II (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91022&o=2 $end $pc8801_flop=will, $bio NEC PC-8801 Series disk. published 35 years ago: Will - The Death Trap II (c) 1985 Square Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93240&o=2 $end $ibm5150=musicset, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Will Harvey's Music Construction Set (c) 1984 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83734&o=2 $end $x68k_flop=willdeng, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Will no Dengon (c) 1992 Ides. - TECHNICAL - FD x3 - TRIVIA - Released in December 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88207&o=2 $end $pc98=willdeng, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Will no Dengon (c) 1992 IDES. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91023&o=2 $end $bbcb_cass=willconq, $bio William the Conqueror (c) 19?? Molimerx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52656&o=2 $end $gamecom=arcadecl, $bio Tiger game.com cart. published 23 years ago: Williams Arcade Classics (c) 1997 Tiger Electronic Toys, Inc. [Orchard Mundelein, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129954&o=2 $end $megadriv=arcadeghu, $bio Sega Genesis game published 24 years ago: Williams Arcade's Greatest Hits (c) 1996 Williams Entertainment, Incorporated. Compilation of 5 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TRIVIA - Williams Arcade's Greatest Hits for Sega Genesis was released in 1996 (exact date unknown) in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57527&o=2 $end $psx=arcadegh, $bio Sony PlayStation disc published 24 years ago: Williams Arcade's Greatest Hits (c) 1996 Williams Ent., Incorporated. Compilation of 6 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Bubbles" (1982) "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: SLUS-00201 - TRIVIA - Williams Arcade's Greatest Hits for Sony PlayStation was released on March 01, 1996 in North America. Export releases: [EU] "Williams Arcade's Greatest Hits [Model SLES-00323]" - STAFF - Digital Eclipse Software, Inc. Team Producer: Andrew Ayre Programmer/Animation: Jeff Vavasour Artist: Bert Monroy Interviews: Chris Charla, Jon Snyder Multimedia Post-production: Midnight Design Williams Entertainment Team Print Design & Production: Debra Austin, Steve High, Shawn Murphy, Dave Young Product Manager: Brian Johnson Testing: Peter Chang, Steve Kramer, J. R. Salazar, Will Shen, Jason Shigenaka, John Stookey, John Ubalde - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82399&o=2 $end $snes=arcadeghu, $bio Nintendo Super NES game published 24 years ago: Williams Arcade's Greatest Hits (c) 1996 Williams Ent., Incorporated. Compilation of 5 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: SNS-AW8E-USA - TRIVIA - Williams Arcade's Greatest Hits for the Super NES was released in October 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62727&o=2 $end $snes=arcadegh, $bio Nintendo Super NES game published 23 years ago: Williams Arcade's Greatest Hits (c) 1997 Williams Ent., Incorporated. Compilation of 5 arcade classics: "Defender" (1980) "Stargate" (1981) as 'Defender II' "Joust" (1982) "Robotron: 2084" (1982) "Sinistar" (1982) - TECHNICAL - Game ID: SNSP-AW8P-EUR - TRIVIA - Williams Arcade's Greatest Hits for the Super NES was released on January 8, 1997 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62726&o=2 $end $info=wmg, $bio Arcade Video game published 19 years ago: Williams Multigame (c) 2001 Clay Cowgill. Came with most of the popular Williams games like 'Defender' and 'WoW'. - TECHNICAL - Williams Multigames would come in some pretty basic looking cabinets with the names of all the games it came with and the words MIDWAY where the marquee what go. The monitor was pretty small as well. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70913&o=2 $end $bbcb_cass_de=welcomeg, $bio Acorn BBC Micro B German cass. published 39 years ago: Willkommen (c) 1981 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234525&o=2 $end $spectrum_cass=willowpa, $bio Sinclair ZX Spectrum cass. published 35 years ago: Willow Pattern (c) 1985 Firebird - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81848&o=2 $end $atom_rom=willow, $bio Acorn Atom ROM published 39 years ago: Willow Utility (c) 1981 Willow Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236121&o=2 $end $info=willowj, $bio Arcade Video game published 31 years ago: Willow (c) 1989 Capcom Company, Limited. Willow is a sideways scrolling platform shoot-em-up game loosely based upon the movie of the same name. Players take on the role of one of two characters: Willow Ufgood or Madmartigan. The hero's mission is to rescue the baby Elora Danan from the evil Queen Bavmorda and bring her back safely. If the quest fails, the Queen will plunge the world into darkness and chaos. The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over. - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 88622B-3 Players: Up to 2 simultaneously. Control: 8-Way Joystick per player. Buttons: 2 per player. => [1] Fire/Swing, [2] Jump - TRIVIA - Willow was released in June 1989 in the Japanese arcades. It was known there as the 5th video game made for the CP System. The gagem is licensed by Lucasfilm and based on the movie of the same name. Known Export releases: "Willow [B-Board 89624B-3]". - SCORING - Scoring in this game is relatively hard since there are a lot of things you can get points for. Also, you get money for many of the monsters you kill. This money, though, will only remain around for a couple of seconds so you have to be quick to pick it up. Here is the scoring table : Archer : 50 Points - 10 Golds Axe Thrower : 200 Points - 10 Golds Bat : 200 Points - 10 Golds Devil Dog : 100 Points - 10 Golds Eagle : 200 Points - 10 Golds Fish : 200 Points - 200 Golds Projectile thrower : 1500 Points - 100 Golds Snake : 50 Points - 10 Golds Snowball : 100 Points Soldier : 50 Points - 100 Golds Spear Thrower : 500 Points - 100 Golds Troll : 500 Points - 100 The Bosses : Sorcerer : 500 Points - 200 Golds Devil Dog : 7000 Points - 10000 Golds Sergeant Claw : 2100 Points - 400 Golds Wizard : 6500 Points - 10000 Golds Dragon : 10000 Points - 1000 Golds Sorsha : 15000 Points - 10000 Golds Two-headed Dragon : 20000 Points - 10000 Golds Kael : 10000 Points - 10000 Golds Bavmorda : 0 Points - 0 Golds In addition to the above, you can get money or items from the treasure chests. Attacking the chests is enough to open them. You will receive a bonus at the end of each stage. The bonus comes out to be : 1) Time (in seconds) x 100 x Stage Number 2) Life (in bars) x 100 x Stage Number I.E. : For Stage 2 you had 1:31 in time left and three bars of life, your bonus would be : 91 seconds x 100 x 2 = 18200 points for Time 3 bars x 100 x 2 = 600 points for Life Grand Total Bonus : 18800 points - TIPS AND TRICKS - * DEBUG MODE: How to activate the debug features... 1) Set "Game Mode" Dip Switch to "Game". 2) Set both "Coin A" and "Coin B" Dip Switches to 1C_1C. 3) Reset the game. 4) Insert a coin. 5) Set "Game Mode" Dip Switch to "Test". 6) Set the debug Dip Switches to what you want. 7) Start a 1 player game. Some debug features : - "Starting Level" is effective only when you start a new game (you must NOT continue play !) - Once you set "Maximum magic/sword power" to "On", setting it to "Off" won't have any effect until you start a new game (you must NOT continue play !) - "Slow Motion Delay" is effective only when "Slow Motion" is set to "On" - Even if "Freeze" Dip Switch is set to "On" a message will be displayed to its end. - I can't tell what kind of infos are displayed when "Display Debug Infos". Dip Switch is sry to "On" :(Any hint about them are welcome ! - Both "Coin A" and "Coin B" Dip Switches must be set to "2 Coins/1 Credit" to make this mode available. If only one Dip Switch is set to it, it is the same as 2C_1C. - When the "Stage Magic Continue" Dip Switch is set to "On", your magic and sword power will be increased at the end of the level if you haven't bought the magic/sword item. But you won't notice this before you use the character again. For example, magic power will be increased at the end of level 1 but you won't notice it before level 3, and sword power will be increased at the end of level 2 but you won't notice it before level 4. * The Bosses : There are nine bosses to deal with in this game. Watch the Boss Vitality meter to see how much damage you are doing to them. As you damage them, they will lose a bar off the meter. SORCERER (Vitality unknown) : 1) First, get off the bridge and onto the cliff. This will make the battle easier to fight. 2) Basically, just keep firing in his direction and jump to attack when needed. When he attacks, just jump over his spells. 3) This will take a while but keep pounding on him and you will send him back to school. DEVIL DOG (Vitality : 4) : At the end of Stage I, a sorcerer appears telling you to turn back. To prove his point, he magically makes a regular Devil Dog grow to huge proportions. 1) The main attacks the dog makes are its flame breath and claws. You must keep mobile at all times to avoid the effects of these. 2) When the dog crouches, it is read to release a hot-breath torrent. This is the time to jump up and make your shots count. The pooch will flash every time a hit is scored. 3) The fire rolls along the ground so you may have to jump a couple of times to avoid it. Don't get too close to the paws or the dog will claw you. 4) Continue to watch the dog crouch down and attack. Eventually, you will have housebroken the animal. SERGEANT CLAW (Vitality unknown) : At the middle of Stage III, you will be on an island. Follow the gnome's advice regarding this boss. 1) When the Sergeant is standing up, none of your attacks will affect him. It is only when he is crouched down and attacked can you hit him. 2) You will have to power jump (diagonal + jump) over him to avoid his claw. 3) Continue to attack between his attacks when he is crouched down. Eventually, you will take him out. WIZARD (Vitality : 10) : This is the boss you have to deal with at the end of Stage III. 1) He has two major attacks. He will use fire demons and fire attacks on you. 2) The fire demons can be eliminated with regular attacks. You must, however, jump over the fire attacks which tend to cause a splash effect. 3) This boss spends most of his time in the air so you will have do power jumps in order to attack him. Just watch out for the fire demons he launches. 4) Continue this pattern and you will defeat the Wizard. DRAGON (Vitality unknown) : This is the boss you deal with halfway through Stage IV. 1) This bosses main attack is its fire breath. It will either hover over your character or shoot flames from an angle. The object is to keep moving so you don't get toasted. 2) The Dragon tends to fly in a pattern. It will stay high for a while, then it will swoop down to attempt to claw your character. Use of the power jump is strongly recommended. 3) You can get in three to four hits between fire breaths if you time things right. In addition, if you are under the Dragon, you can get in an additional one or two hits. 4) Keep moving around and striking and this Dragon should be dinner before you know it. SORSHA (Vitality : 12) : This is the boss at the end of Stage IV. 1) Sorsha's main claim is that she is fast and she is very nimble on the jump. The best attack is to trap her on a side and go to work. 2) When you have Sorsha near a side, attack rapidly to prevent her from getting in an attack. After she loses a couple of bars of vitality, she will jump out of the way. 3) Pursue her and get her trapped again. Watch out for her counterattacks since they can be rather devastating. 4) Continue this pattern to finish her off. TWO-HEADED DRAGON (Vitality : 16 per head) : This is the boss at the end of Stage V. 1) You will be on a wooden bridge while both heads assail you with their fiery breath. 2) The heads tend to fire at the same time. After they have fired, get up there and get in a few whacks. Because there are two heads, your hits will usually be spread out between them. Don't worry about going for a specific head right now. 3) The heads will bob back and forth. If you want to go after one head, then you must wait for the target head to be in front of the other one. 4) Power jumps will definitely save you on this one. Back up and when the heads fire, power jump over the rolling fire to get your attacks in. Watch out for the heads dropping suddenly since that usually means a bite attack. 5) Continue this pattern to finish the critter off. KAEL : (Vitality : 16) : This is the boss near the end of Stage VI. 1) Kael is a very tough warrior. What he lacks in maneuverability he makes up in attack power. 2) As with Sorsha, try to corner him along the edges so you can pound on him. He does, though, have more of a tendency to jump straight up to another platform, then try to get behind you. Watch for when he jumps up. 3) Continue to move around and trap him on the edges and this powerful warrior will be sent packing. BAUVMORDA (Vitality : 23) : This boss is the final boss of the game. 1) This is probably one of the toughest bosses you will ever have to face. Bauvmorda has quite an arsenal of attacks that can devastate your character if you're not ready. Follow the gnome's advice regarding protection. 2) Bauvmorda has a variety of attacks, some of them are : a) She attacks with little crystal-like objects that rotate around her. b) She attacks from above with fire. c) She animates a BBQ grill thing when she is down to about 10 vitality. This thing attacks in conjunction with Bauvmorda's attacks. 3) During her crystal attacks, you will be doing a lot of power jumping. Try to get in shots where you can since there is little room to move between the crystals. 4) When Bauvmorda goes airborne, power jump up to attack her. Watch out for the objects that burst into flames. She will tend to go back and forth across the top. 5) When the BBQ grill gets animated, make sure you keep track of it since it is also attacking along with Bauvmorda. It takes too much time and firepower to destroy the grill. Time better spent tearing into Bauvmorda. 6) Continue with this pattern and the world will be safe again. You will start the game at Stage I (unless you are continuing). You will only have a basic attack and your wits when you start the game. In addition, each stage is timed so you will not only have to beat your enemies, you will also have to beat the clock. The only good news is that if you die, you don't lose any items or upgrades either on your continues or next man. Listed below are the Stages. STAGE I. Crossroad (Character : Willow) * Head right until you get to the bridge. Climb up the cliff and cross the bridge. Go to the end and climb the cliff. * Open the treasure chest for 200G then head to the left. You will see a couple of stone pedestals and a treasure chest at the end. Go over and collect 100G, then head back to the right. * At the end of the cliff, drop off and you will be next to a gnome. Time to shop. After you exit the shop, go right across the bridge and you will have to tangle with the Sorcerer. * After that battle, go right to the treasure chest and collect the Holy Water. Then go down the mountain. * At the bottom, on a ledge is another gnome. Go chat with him. After you exit the shop, go to the right. Be quick since the rock will sink under your weight. * Keep going right and at the end you will have to deal with the Devil Dog. STAGE II. Cherlindrea's Forest (Character : Madmartigan) * Go right until you get under a balcony. Jump up and head to the left. Go all the way left to open the treasure chest and get the 200G. * Go back right and get onto the next balcony (3rd level). Go left to get the next treasure chest of 100G then head right again. * At the end of the walkway, fall off onto a ledge with a treasure chest to get 100G. Drop down to ground level and head right. * Enter the shop (press up on the joystick) to do your business. Then exit and head right. * Go up to the next level then power jump across the two sets of stairs. Continue to climb to the top and go right. * Jump off the balcony and onto the cart. Your job is to now defend against the soldiers, archers, devil dogs, and eagles dropping rocks. * After an adventuresome ride, the stage will end. STAGE III. Fin Raziel's Island (Character : Willow) * Go up the cliff and head to the top left to chat with the gnome. After you are done shopping, go back down the cliff and head right. * Upon the next two terraces are treasure chests. They each contain 100G. Finish climbing the mountain and to your right will be a series of stone pedestals. * You will have to cross eight pedestals, each at varying heights. In addition, eagles will be around to make your journey that much harder. * The second to last pedestal will sink down, make sure you jump off it to the next one. That one will sink also so quickly jump off it to the island. It's time to deal with Sergeant Claw. * After you take care of the good Sergeant, a stone platform will connect the island you're on to the next island to the right. Go all the way to the end and chat with the gnome. * Hop into the boat and cross the sea. Be ready for a hard fight with the soldiers, archers, and fish. * At the end, you will tangle with the Wizard. STAGE IV. Sorsha's Camp (Character : Madmartigan) * This stage starts with Madmartigan going up a hill. You will not only have to deal with the soldiers, but also snowballs that are rolling down the hill. At the top of the hill is a gnome. Heed his words about the dragon. * After chatting with the gnome, you will go downhill again. Open the treasure chest for 100G and proceed right into the cave. At the end is the Dragon. * After clearing out the dragon, jump up to the next platform and go left. Talk to the gnome. When you exit, continue to head right and jump up on the cave roof. Then power jump left and go to the end. * You will see a brownie suspended in mid-air. Go over and get him down. From now on, you have an ally who attacks whenever you change the direction you are facing. The brownie's attacks can be quite devastating. * Go back right and follow along the path. You will pass many tents so be prepared for a big fight with soldiers, spear throwers, and archers. The brownie should greatly help you out. * Sorsha will be at the end waiting, take her down then jump on the sled with Willow. At the end of this track, make sure you jump to avoid the boulder. STAGE V. Tir Asleen Castle (Character : Willow or Madmartigan (some players prefer Willow due to distance attacks)) * Head right until you get to the wall. Go up to the next level and get the Holy Water from the treasure chest. * Head left until you get to the gnome. After doing your shopping, head right again and climb up to the next level. * Go right to the door and press up to enter the next hallway. * The main danger here are the walls that drop and the soldiers pushing spiked blocks toward your character. You will need to be quick with the trigger finger to get through this hallway. * At the end of the path, cross the top platforms to reach the gnome in the upper, right corner. * Go down and around the spiked pits. You will be heading to your left. Collect the 100G from the treasure chest. At the bottom, head right. * Go across the wooden bridge to tangle with the Two-Headed Dragon. STAGE VI. Nockmaar Castle * Head right. On the 2nd upper platform is a treasure chest containing 100G. Press up at the end of the walkway to enter the door. * Keep going right and you will encounter another gnome. After chatting with him, you are faced with a pit of spikes. To the right, you will see a small wooden ledge. Timing is the key to this part. You will have five seconds to jump to the next wood ledge to the right. Do this until your reach the other side. * Again, another bed of spikes awaits you. The ledges exist for about three seconds now. Cross over and you will be in front of two doors. This is the start of the maze. Going through the wrong door puts you at the beginning of the area it connects to. Go through the left door. The right door will put you back through this first area again. * In this area, you will be cross pits with spiked ceilings that will descend into them. Again, timing is crucial to prevent damage. You will cross over several of these before you reach three doors. Take the left door. The middle door puts you back into the first area and the right door will make you do the second area again. * The third area consists of two levels. Both are equally dangerous since you have the soldiers pushing the spiked blocks. Due to not have a ranged weapon, you may need to power jump over these guys. Continue to the right and you will encounter four doors. Two on the top and two on the bottom. Take the upper, right door. The upper, left door leads to the second area; the lower, left door leads to the first area; and the lower, right door leads back to the third area. * You will tangle with Kael to get through this area. Go through the door and you will change over to Willow. * Climb the platforms in front of you. You may have to power jump on a few since they are too high to just do a regular jump. Watch out for the projectile and axe throwers in this area. At the top platform, chat with the gnome to do your final stocking up. Then go in the door to deal with Bavmorda. After you take her down, the credits will roll and your game will be over. - STAFF - Planners: Kawanorider, Deru-Deru Itoh Programmers: Yukio Arai (Professor Arai), Kyoko Tomita (Queen Tomita), Yokoyan, Ueyan Character Designers: Frunky Kazu, Yokota Yokozo (Bakuhatsu Yokozo), Terukun, Hiramacho, Kuribow, Puttsun Midori, Sadakichi, Oyuu, Rinma, Okachan Music Composer: Ogeretu Kun Hard Designer: Kucchan Direction: Yoshiki Okamoto (Kihaji Okamoto) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3167&o=2 $end $info=willow,willowu,willowuo, $bio Arcade Video game published 31 years ago: Willow (c) 1989 Capcom USA, Incorporated. Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; "Willow [B-Board 88622B-3]". - TECHNICAL - Runs on the "CP System" hardware. B-Board ID: 89624B-3 - UPDATES - There is an incorect Japan 'warning' on the first USA releases. Capcom USA soon removed this warning by releasing a new proper revision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69743&o=2 $end $nes=willowj, $bio Nintendo Famicom cart. published 31 years ago: Willow (c) 1989 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-WI - TRIVIA - Released in July 18, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54810&o=2 $end $nes=willow,willowu, $bio Nintendo NES cart. published 31 years ago: Willow (c) 1989 Capcom USA, Inc. North American release. Game developed in Japan. Description from the back cover: Long ago, in a time of magic and sorcery, an evil sorceress named Queen Bavmorda ruled the land under a reign of terror. A baby has been born who, legend foretells, will destroy the wicked ruler but the Queen vows the slay the child first. Now the villagers of Nelwyn must band together to assist Willow, the child's chosen protector. As Willow, you must travel through mysterious forests and villages - first evading the Queen and her demons, then plotting to end her reign of terror. You will accumulate an arsenal of swords, shield, and most importantly magic, which are necessary for your final confrontation. Outnumbered by the Nockmaar Army, you must rely on inner strength and determination to destroy the evil Queen - before it's too late! - TECHNICAL - GAME ID: NES-WI-USA - TRIVIA - Released in December 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55814&o=2 $end $apple2_flop_misc=willybyt, $bio Apple II disk. published 36 years ago: Willy Byte in the Digital Dimension (c) 1984 Data Trek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107433&o=2 $end $spectrum_cass=wilwasp, $bio Sinclair ZX Spectrum cass. published 6 years ago: Willy The Wasp (c) 2014 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227067&o=2 $end $spectrum_cass=wilwasp2, $bio Sinclair ZX Spectrum cass. published 6 years ago: Willy The Wasp 2 (c) 2014 Death Squad, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227066&o=2 $end $cpc_flop=willywin01, $bio Amstrad CPC 464 disk. published 32 years ago: Willy Wino's Stag Night Cracked (c) 1988 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122841&o=2 $end $cpc_flop=willywin02, $bio Amstrad CPC 464 disk. published 32 years ago: Willy Wino's Stag Night Trained (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126761&o=2 $end $saturn=willywom,willywomb,willywoma, $bio Sega Saturn game published 23 years ago: Willy Wombat (c) 1997 Hudson Soft. - TECHNICAL - GAME ID: T-14306G - TRIVIA - Released on June 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59907&o=2 $end $dragon_cass=willyrev, $bio Dragon cass. published 36 years ago: Willy's Revenge (c) 1984 Abacus Programs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117182&o=2 $end $nes=wilyrock, $bio Nintendo Famicom cart. published 27 years ago: Wily & Light no RockBoard - That's Paradise (c) 1993 Capcom Company, Limited. - TECHNICAL - GAME ID: CAP-BE - TRIVIA - Released on January 15, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54811&o=2 $end $info=wilytowr, $bio Arcade Video game published 36 years ago: Wily Tower (c) 1984 Irem Corp. A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound CPU : I8039 (@ 533.333 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - This game is also known as "Atomic Boy". - UPDATES - In difference to "Atomic Boy", Wily Tower has NO storyline. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3168&o=2 $end $tvc_flop=wimbledo,wimbledoa, $bio Wimbledon (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111760&o=2 $end $tvc_cass=wimbledo, $bio Wimbledon (c) 198? Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112490&o=2 $end $sms=wimbled, $bio Sega Master System cart. published 28 years ago: Wimbledon (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] July 1992 - Joypad N.10: 85/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56275&o=2 $end $cdi=wimbledn, $bio Phillips CD-i published 27 years ago: Wimbledon Challenge - The Official Wimbledon Quiz Game (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53177&o=2 $end $megadriv=wimbledu,wimbledup, $bio Sega Genesis game published 27 years ago: Wimbledon Championship Tennis (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57528&o=2 $end $megadriv=wimbled,wimbledj, $bio Sega Mega Drive game published 26 years ago: Wimbledon Championship Tennis (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57043&o=2 $end $sms=wimbled2, $bio Sega Master System cart. published 27 years ago: Wimbledon II (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56276&o=2 $end $gamegear=wimbled, $bio Sega Game Gear cart. published 28 years ago: Wimbledon [Model G-3221] (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64995&o=2 $end $archimedes=wimptkit, $bio Acorn Archimedes disk. published 29 years ago: Wimp Programmer's Toolkit (c) 1991 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127064&o=2 $end $archimedes=wimpprog, $bio Acorn Archimedes disk. published 28 years ago: Wimp Programming for All (c) 1992 RISC Developments - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127063&o=2 $end $info=sc5wca,sc5wcaa,sc5wcab,sc5wcac,sc5wcad,sc5wcae,sc5wcaf,sc5wcag,sc5wcah,sc5wcai,sc5wcaj,sc5wcak,sc5wcal,sc5wcam,sc5wcan,sc5wcao, $bio Fruit Machine published 15 years ago: Win Can Alley (c) 2005 QPS Interactive. - TECHNICAL - [Model PR2552] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15588&o=2 $end $info=sc4wspin,sc4wspinb,sc4wspinc,sc4wspind, $bio Fruit Machine published 15 years ago: Win Spinner (c) 2005 QPS Interactive. - TECHNICAL - [Model QPS162] - TRIVIA - Win Spinner was released in May 2005. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15587&o=2 $end $info=as_ws, $bio Win Streak (c) 200? Astra Games, Limited. [Novomatic Group]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41865&o=2 $end $info=sc4wwys,sc4wwysa, $bio Win When Your Spinning (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1301] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42865&o=2 $end $info=winbingo,winbingoa, $bio Win Win Bingo (c) 200? Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11954&o=2 $end $ti99_cart=decim1, $bio TI-99-4A soft. published 37 years ago: Win with Decimals 1 (c) 1983 Foresman [Scott Foresman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84548&o=2 $end $info=sc4winxp, $bio Win X-plosion (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1207] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42855&o=2 $end $info=senwld, $bio Dedicated Console published 15 years ago: Win, Lose or Draw (c) 2005 Senario. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261612&o=2 $end $nes=wld, $bio Nintendo NES cart. published 30 years ago: Win, Lose or Draw (c) 1990 Hi Tech Expressions All the challenge and action of the real TV show! And more... introducing the unique video drawing feature that lets YOU draw the clues, or the Computer Artist automatically draws the clues for you. Hurry! The clock begins to tick... the tension mounts... your concentration and reflexes are put to the test as pictures of wacky phrases and famous people are revealed on the screen. Your living room comes alive with laughter and excitement as you try to outwit your friends. It's the perfect party game! And fun for the entire family! Exciting Win, Lose or Draw Features: -Computer Artist automatically draws clues on the screen like a real player -Practice Mode quickly turns you into a video artist -Play alone or with up to six people Win, Lose or Draw. . . it's fast-paced fun for everyone! - TECHNICAL - GAME ID: NES-IL-USA - TRIVIA - Released in March 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55815&o=2 $end $info=m3winagn,m3winagna,m3winagnb,j2wag, $bio Win-A-Gain (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41217&o=2 $end $info=sc4wag, $bio Win-A-Gain (c) 200? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42849&o=2 $end $ibm5170=win32sd,win32sc, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Win32s Ver.1.15 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232885&o=2 $end $ibm5170=win32sb,win32sa, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Win32s Ver.1.25 (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232886&o=2 $end $ibm5170=win32s, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Win32s Ver.1.30 (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232887&o=2 $end $n64=winbacku, $bio Nintendo 64 cart. published 20 years ago: WinBack - Covert Operations (c) 2000 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58082&o=2 $end $n64=winbackj1,winbackj, $bio Nintendo 64 cart. published 21 years ago: WinBack [Model NUS-NWDJ] (c) 1999 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58081&o=2 $end $cpc_flop=winchest01,winchest, $bio Amstrad CPC 464 disk. published 32 years ago: Winchester (c) 1988 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128229&o=2 $end $apricot_flop=wincheck, $bio ACT Apricot PC Xi disk. published 36 years ago: Winchester Data Integrity Check (c) 1984 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236808&o=2 $end $apricot_flop=wintest, $bio ACT Apricot PC Xi disk. published 35 years ago: Winchester Data Integrity Test Ver.4 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236809&o=2 $end $apricot_flop=winformat, $bio ACT Apricot PC Xi disk. published 35 years ago: Winchester Factory Formatter Ver.2 (c) 1985 ACT [Applied Computer Techniques] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236810&o=2 $end $x68k_flop=windblst, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Wind Blast (c) 1991 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88749&o=2 $end $cpc_flop=windsurf01,windsurf,windsurf06, $bio Amstrad CPC 464 disk. published 31 years ago: Wind Surf Willy (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123952&o=2 $end $cpc_flop=windsurf02, $bio Amstrad CPC 464 disk. published 31 years ago: Wind Surf Willy (c) 1989 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123953&o=2 $end $cpc_flop=windsurf03, $bio Wind Surf Willy Crack Intro (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121833&o=2 $end $spectrum_cass=windsurf, $bio Sinclair ZX Spectrum cass. published 34 years ago: Wind Surfer (c) 1986 K'Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81849&o=2 $end $x68k_flop=windex, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Windex v1.04 (c) 1988 JEL. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88208&o=2 $end $info=windheat,windheatu,windheatj,windheata, $bio Arcade Video game published 24 years ago: Winding Heat (c) 1996 Konami. - TECHNICAL - GX677 Main CPU : PPC403 (@ 32 Mhz), 68000 (@ 16 Mhz), ADSP21062 (@ 36 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in July 1996 in Japan. Soundtrack releases : GTI Club c/w Jet Wave & Winding Heat Original Game Soundtrack [King Records - KICA-7751 - Feb 5, 1997] - TIPS AND TRICKS - * Unlock the Time Attack mode : When choosing a course, press the brake. * Extra Cars : Select your course with the accelerator and don't release the pedal. At the car select screen, shift "UP" on the gearshift, you'll drop down to another set of 3 cars. DOWN on the gearshift will return you to the regular cars (UP as in gear-up, and not physically up, but don't worry, if you shift the wrong way nothing will happen). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3545&o=2 $end $info=windjamr, $bio Slot Machine published 18 years ago: Windjammer (c) 2002 Igrosoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83480&o=2 $end $horizon=windmere, $bio Windmere Estates Adventure (c) 198? DynaComp, Inc. The WINDMERE ESTATE ADVENTURE is an exploration simulation. You start in the Rose Garden on the grounds of Windmere Estate. Using the computer and two-word sentences, you attempt to find all the treasures and deposit them safely at the treasure drop. There are a number of puzzles to solve ?e.g. how to get to the Warehouse). There are some tricky areas where caution should be exercised or you will not survive. The key to winning the game is to successfully discover and enter all the hidden rooms (which abound). The object of the game is to score all the points. Each item considered a 'treasure' has a number of points assigned to it, and the points will be credited to your score when that item is DROPPED at the Warehouse. When the last treasure is DROPPED at the treasure store, you will arrive at the last puzzle of the game. A successful solution to that problem gives you the final victory! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232315&o=2 $end $bbc_rom=window25, $bio Acorn BBC ROM published 35 years ago: Window 1025 (c) 1985 Holly Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145284&o=2 $end $bbc_rom=window, $bio Acorn BBC ROM published 35 years ago: Window 1045 (c) 1985 Holly Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145285&o=2 $end $msx1_cart=winwrlda,winwrld, $bio MSX cart. published 35 years ago: Window on the World [Model H005] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77584&o=2 $end $amigaocs_flop=windwizr, $bio Commodore Amiga 500 disk. published 29 years ago: Window Wizard (c) 1991 Softgold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75539&o=2 $end $cpc_flop=windowpl, $bio Amstrad CPC type-in published 34 years ago: Window-Planer (c) 1986 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119703&o=2 $end $cpc_flop=windowsf, $bio Amstrad CPC type-in published 33 years ago: Windows (c) 1987 CPC - TRIVIA - Listed in the French magazine CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119999&o=2 $end $pc98=win211a, $bio Windows 2.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91024&o=2 $end $nes=bravew2k, $bio Nintendo NES cart. published 20 years ago: Windows 2000 (c) 2000 Bravesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114175&o=2 $end $nes=win2k, $bio Nintendo Famicom cart. published 20 years ago: Windows 2000 (c) 2000 Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77015&o=2 $end $pc98_cd=win2kpf,win2kps,win2kpc, $bio NEC PC-9821 CD published 20 years ago: Windows 2000 Professional (c) 2000 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138450&o=2 $end $pc98_cd=win2kmsd, $bio NEC PC-9821 CD published 20 years ago: Windows 2000 Professional + Server (c) 2000 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138452&o=2 $end $pc98_cd=win2kpf4, $bio NEC PC-9821 CD published 17 years ago: Windows 2000 Professional with Service Pack 4 (c) 2003 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138451&o=2 $end $pc98_cd=win2ksf,win2kss, $bio NEC PC-9821 CD published 20 years ago: Windows 2000 Server (c) 2000 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138448&o=2 $end $pc98_cd=win2ksf4, $bio NEC PC-9821 CD published 17 years ago: Windows 2000 Server with Service Pack 4 (c) 2003 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138449&o=2 $end $fmtowns_cd=win31l11,win31l12, $bio Fujitsu FM Towns CD published 26 years ago: Windows 3.1 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110487&o=2 $end $pc98=win31,win31a, $bio Windows 3.1 (c) 199? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91025&o=2 $end $ibm5170=win95,win95b, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: Windows 95 (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232882&o=2 $end $pc98_cd=win95,win95o2, $bio NEC PC-9821 CD published 25 years ago: Windows 95 (c) 1995 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233934&o=2 $end $fmtowns_cd=win95, $bio Fujitsu FM Towns CD published 24 years ago: Windows 95 (c) 1996 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110488&o=2 $end $pc98_cd=win95eps, $bio NEC PC-9821 CD published 24 years ago: Windows 95 Upgrade for Epson PC Series (c) 1996 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233935&o=2 $end $pc98_cd=win98,win98upg, $bio NEC PC-9821 CD published 22 years ago: Windows 98 (c) 1998 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138453&o=2 $end $pc98_cd=win98se, $bio NEC PC-9821 CD published 21 years ago: Windows 98 Second Edition (c) 1999 Microsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138454&o=2 $end $ibm5170=wfw31, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows for Workgroups Ver.3.1 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232875&o=2 $end $ibm5170=wfw31sdk, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows for Workgroups Ver.3.1 SDK (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232876&o=2 $end $ibm5170=wfw311g,wfw311u,wfw311, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows for Workgroups Ver.3.11 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232877&o=2 $end $pc98_cd=winn351w,winn351wc, $bio NEC PC-9821 CD published 26 years ago: Windows NT 3.51 Workstation (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233931&o=2 $end $pc98_cd=winnt40s, $bio NEC PC-9821 CD published 23 years ago: Windows NT 4.0 Server (c) 1997 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233932&o=2 $end $pc98_cd=winnt40w, $bio NEC PC-9821 CD published 24 years ago: Windows NT 4.0 Workstation (c) 1996 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233933&o=2 $end $cdi=windchin, $bio Phillips CD-i published 25 years ago: Windows on Chinese Civilization - The Forbidden City (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53178&o=2 $end $ibm5170=windows, $bio IBM 5170 5.25in.disk. (DOS) published 35 years ago: Windows Ver.1.0 (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144528&o=2 $end $ibm5170=win101, $bio IBM 5170 5.25in.disk. (DOS) published 35 years ago: Windows Ver.1.01 (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144529&o=2 $end $ibm5170=win102, $bio IBM 5170 5.25in.disk. (DOS) published 34 years ago: Windows Ver.1.02 (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144530&o=2 $end $ibm5170=win103, $bio IBM 5170 5.25in.disk. (DOS) published 34 years ago: Windows Ver.1.03 (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144531&o=2 $end $ibm5150=win13sdk, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Windows Ver.1.03 SDK (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83735&o=2 $end $ibm5170=win13sdk, $bio IBM 5170 3.5in.disk. (DOS) published 34 years ago: Windows Ver.1.03 SDK (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232884&o=2 $end $ibm5170=win104, $bio IBM 5170 5.25in.disk. (DOS) published 33 years ago: Windows Ver.1.04 (c) 1987 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144532&o=2 $end $ibm5170=win30,win300a,win30dd, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows Ver.3.0 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232878&o=2 $end $ibm5170=win30rk, $bio IBM 5170 3.5in.disk. (DOS) published 30 years ago: Windows Ver.3.0 Resource Kit (c) 1990 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232883&o=2 $end $ibm5170=win3sdk, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows Ver.3.0 SDK (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232879&o=2 $end $ibm5170=win31,win31a,win31g,win31ga,win32, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows Ver.3.1 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232880&o=2 $end $ibm5170=win311, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Windows Ver.3.11 (c) 1992 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232881&o=2 $end $to_flop=winxpto8, $bio Thomson TO disk. published 14 years ago: Windows XP pour TO8 (c) 2006 DCsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108112&o=2 $end $ibm5170=win21286, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: Windows/286 Version 2.1 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232888&o=2 $end $ibm5170=wi211286, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Windows/286 Version 2.11 (c) 1989 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232889&o=2 $end $ibm5170=win21386, $bio IBM 5170 3.5in.disk. (DOS) published 32 years ago: Windows/386 Version 2.1 (c) 1988 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232890&o=2 $end $ibm5170=wi211386, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Windows/386 Version 2.11 (c) 1989 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232891&o=2 $end $cpc_flop=windradf, $bio Amstrad CPC type-in published 32 years ago: Windrad (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119622&o=2 $end $pcecd=windthun, $bio NEC PC-Engine CD published 27 years ago: Winds of Thunder (c) 1993 Hudson Soft. Winds of Thunder is an intense horizontal fantasy-themed shooter by Red and published by Hudson Soft. The player takes control of a flying warrior called Rand? (aka Landis) who embarks on a long journey to defeat the six Lords Of Mistral and their evil master Dark Zaggart. Interestingly the player can freely pick one of the six available stages in any order. Our hero doesn't come empty handed and suits of magic armors greatly help him in his quest. These enchanted and wonder items allow him to control the powers of the four elements, namely Earth, Fire, Wind and Water. But there's a catch and Rand? faces the difficult choice of selecting the most appropriate armor before rushing into battle. The almighty armors can be boosted by special items that defeated foes leave behind - they can be upgraded from pathetic single shots to fireworks of lethal blasts of energy. If all of this wasn't enough to take those horde of monsters down, Rand? can also use his sword to strike enemies foolish enough to wander too close to him. Finally, in order to survive desperate situations, powerful bombs can be unleashed to wipe out most of the unwanted foes on screen. Money (in the shape of colored gems) is also an important component of the game and can be used to purchase special powers such as shields, bombs, health and more. - TECHNICAL - Game ID: HCD3039 - TRIVIA - Winds of Thunder was released on April 23, 1993 in Japan for 6800 Yen. Reviews: [FR] April 1993 - Consoles + No. 19: 91/100 Export releases: [US] "Lords Of Thunder [Model TGXCD1033]" The game is not related to Gate Of Thunder released in 1992 and both titles only share the word 'Thunder' in common. - STAFF - Original Plan: K. Nakazawa, Red Kaminarimon Character Design: K. Nakazawa Game System, Red Kaminarimon Main Program: Ninniki.Nin Sub Program: Owa Chan Graphic Design, Metal, Shell, Idol Producer: E. Aoyama, M. Kobayashi Director: T. Matsunaga Sh?gun: M. Kadowaki Supervisor: T. Horio, K. Wiyamoto Special Thanks: T. Kawada, A. Yamasaki, E. Yamamoto, K. Yuzawa, H. II Super Assist: N. Nakamura Music Produced By: T's Music Music Composed By: Groove King Created By: Red Kaminarimon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58461&o=2 $end $amigaocs_flop=windwillf, $bio Commodore Amiga 500 disk. published 31 years ago: Windsurf Willy (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75541&o=2 $end $cpc_flop=windsurf04,windsurf05, $bio Amstrad CPC 464 disk. published 31 years ago: Windsurf Willy (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121670&o=2 $end $amigaocs_flop=windwill, $bio Commodore Amiga 500 disk. published 31 years ago: Windsurf Willy [Hits for Six Volume Seven] (c) 1989 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75540&o=2 $end $tvc_cass=windsurf, $bio Windsurfer (c) 198? Novotrade Rt. [Hungary] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112478&o=2 $end $amigaocs_flop=windwalk, $bio Commodore Amiga 500 disk. published 31 years ago: Windwalker (c) 1989 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75542&o=2 $end $apple2_flop_clcracked=wndwlkr, $bio Apple II disk. published 31 years ago: Windwalker (c) 1989 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231579&o=2 $end $apple2gs=windwlkr, $bio Apple IIGS disk. published 30 years ago: Windwalker (c) 1990 Origin Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49756&o=2 $end $cdi=winefran, $bio Phillips CD-i published 25 years ago: Wines of France (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53179&o=2 $end $info=sc1winfl, $bio Fruit Machine published 27 years ago: Winfalls (c) 1993 ELAM. - TECHNICAL - Model 6241 - TRIVIA - Winfalls was released in March 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42174&o=2 $end $saturn=wingarmsjhib, $bio Sega Saturn game published 25 years ago: Wing Arms - Karei Naru Gekitsui Ou (c) 1995 Sega Enterprises, Limited. Hibaihin Mihonban (Demo) version. - TECHNICAL - GAME ID: SGS-9038 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59909&o=2 $end $saturn=wingarmsj, $bio Sega Saturn game published 25 years ago: ウイングアームズ ~華麗なる撃墜王~ (c) 1995 Sega Enterprises, Limited. (Wing Arms - Karei Naru Gekitsui Ou) - TECHNICAL - GAME ID: GS-9038 - TRIVIA - Released on September 29, 1995 in Japan. Retail price: 5800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59908&o=2 $end $saturn=wingarmsu, $bio Sega Saturn game published 25 years ago: Wing Arms (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60208&o=2 $end $saturn=wingarms, $bio Sega Saturn game published 25 years ago: Wing Arms (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: MK81024-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60469&o=2 $end $ibm5170=wingcom, $bio IBM 5170 5.25in.disk. (DOS) published 30 years ago: Wing Commander (c) 1990 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144546&o=2 $end $amigaocs_flop=wingcomm,wingcommg, $bio Commodore Amiga 500 disk. published 28 years ago: Wing Commander (c) 1992 Origin Systems, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75543&o=2 $end $fmtowns_cd=wingcomm, $bio Fujitsu FM Towns CD published 28 years ago: Wing Commander (c) 1992 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110192&o=2 $end $gba=wingcommu, $bio Nintendo GBA cart. published 17 years ago: Wing Commander - Prophecy (c) 2003 Destination Software. North American release. Game developed in Europe. See "Wing Commander - Prophecy [Model AGB-AW9P-EUR]" for more information about the game itself. - TECHNICAL - Cartridge ID: AGB-AW9E-USA - TRIVIA - Released on June 04, 2003 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76289&o=2 $end $gba=wingcomm, $bio Nintendo GBA cart. published 17 years ago: Wing Commander - Prophecy (c) 2003 Destination Software. The deep-space dog-fighting game arrives on the Game Boy Advance with an impressive 3-D combat engine. Origin (now part of EA) created the first Wing Commander space-shooter more than a dozen years ago. Several sequels and an animated TV series followed, culminating in a seldom-seen 1999 movie starring Freddie Prinze Jr. and his favorite sidekick, Matthew Lillard. Now, thanks to the power of the Game Boy Advance, the 3-D action comes alive in portable form. Winging It Missions will challenge you to destroy alien fighters, escort friendlies, and rendezvous with drop ships, all while keeping your ship in one piece. Depending on your spacecraft, you can select from various weapons, including Ion Cannons, Lasers, MK 2 Cannons and missiles. The emphasis is squarely on arcade-like action. Maneuvering your ship is fairly intuitive. A handy indicator shows you how far to lead (i.e, fire ahead of) your target. Moderating your speed takes a rather complex set of button presses. The afterburner is a nice solution, though. Simply hold the L and R buttons simultaneously to get a speed boost. Lt. Christopher "Maverick" Blair, Lt. Todd "Maniac" Marshall and other familiar characters return. Much of the plot unfolds through conversations in the Rec Room. The graphics are a high point. A ship that appears as a distant speck becomes extremely detailed as it roars closer. Missiles leave smoke trails and explosions pack plenty of punch. Everything is backed by fine sound, including digitized voices. An impressive multiplayer mode supports head-to-head combat for as many as four players. This requires GBAs and Game Paks for each player and enough GBA Game Link cables to connect all systems. Wing Commander Prophecy successfully combines fast, arcade-like space combat with surprising depth. - TECHNICAL - Cartridge ID: AGB-AW9P-EUR - STAFF - Producer: Massimiliano Di Monda Director of Development: Fausto Cardone Technical Artists Supervisor: Francesco Paduano Artist: Raffaele Grande Lead Programmer: Fausto Cardone Programmers: Vincenzo Caldarulo, Gaetano Campagna, Pablo Cerini Music Composer & Sound FX: Vanni Miele Levels / Text Editing: Massimiliano Di Monda Production Assistant: Maddelena Da Pozzo QA: Massimiliano Di Monda Game Testers: Juan Gutierrez, Jarrett Kaufman, Jose Remy Mendez Special Thanks: Susan Kain, Stuart Kaye, Donald Tao, Christopher Reid, Tyler Smith, Joe Garrity, Paula Garrity, Kris Vanhecke, Ben Lesnick, Barrie Almond, Gianluca Cancelmi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76288&o=2 $end $fmtowns_cd=wingscrt, $bio Fujitsu FM Towns CD published 26 years ago: Wing Commander - Secret Missions (c) 1994 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110193&o=2 $end $ibm5170=wngcomsm, $bio IBM 5170 5.25in.disk. (DOS) published 30 years ago: Wing Commander - The Secret Missions (c) 1990 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144548&o=2 $end $ibm5170=wngcomsm2, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Wing Commander - The Secret Missions 2 (c) 1991 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144549&o=2 $end $snes=wingscrtu, $bio Nintendo Super NES game published 27 years ago: Wing Commander - The Secret Missions [Model SNS-2W-USA] (c) 1993 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64020&o=2 $end $snes=wingscrt,wingscrtp, $bio Nintendo Super NES game published 27 years ago: Wing Commander - The Secret Missions (c) 1993 Mindscape, Incorporated. - TECHNICAL - Cartridge ID: SNSP-2W-EUR - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 60% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64019&o=2 $end $fmtowns_cd=wingcmar, $bio Fujitsu FM Towns CD published 25 years ago: Wing Commander Armada (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110194&o=2 $end $ibm5170=wingcom2, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Wing Commander II - Vengeance of the Kilrathi (c) 1991 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144492&o=2 $end $ibm5170=wingcom2_525, $bio IBM 5170 5.25in.disk. (DOS) published 29 years ago: Wing Commander II - Vengeance of the Kilrathi (c) 1991 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144547&o=2 $end $ibm5170=wngcm2s1, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Wing Commander II - Vengeance of the Kilrathi - Special Operations 1 (c) 1991 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144493&o=2 $end $ibm5170=wngcm2s2, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Wing Commander II - Vengeance of the Kilrathi - Special Operations 2 (c) 1992 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144494&o=2 $end $ibm5170=wngcm2sp, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Wing Commander II - Vengeance of the Kilrathi - Speech Accessory Pack (c) 1991 Origin Systems, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144495&o=2 $end $fmtowns_cd=wingcom2, $bio Fujitsu FM Towns CD published 25 years ago: Wing Commander II and Special Operations (c) 1995 Electronic Arts Victor, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110195&o=2 $end $psx=wingcom3, $bio Sony PlayStation disc published 24 years ago: Wing Commander III - Heart of the Tiger (c) 1996 Electronic Arts. - TECHNICAL - CD1 ID: SLUS-00019 CD2 ID: SLUS-00134 CD3 ID: SLUS-00135 CD4 ID: SLUS-00136 - TRIVIA - Released on March 28, 1996 in the USA. Export releases: [EU] "Wing Commander III - Heart of the Tiger [Model SLES-00074/10074/20074/30074]" [JP] "Wing Commander III - Heart of the Tiger [Model SLPS-00477~80]" - STAFF - Executive Producer: Paul Grace, Dallas Snell Producer: Michael Kosaka Assistant Producer: Phil Engstrom, Ana Moreno Development Leaders: Nana Wallace, Scott Cronce Programming: Steven Coallier, Kenneth L. Hurley, Trevor Jalowitz, Kurt Schallitz, Carolyn Wales Graphics: Laura R. Bowen, Nicholas Corea, Gary Martin, Michael Shirley Audio: Tony Berkeley, Ken Felton, Rob Hubbard, Don Veca, David Whittaker Video: Jeni Day, Ken Dyke, Eric Kornblum, Jeffrey Litz Electronic Arts Product Support, San Mateo Game Testers: Daniel Breiz, Alex DiRicco, Tony Easley, Phil Engstrom, Michael A. Lubuguin, Donald Rottiers, Rick Andrakin, Ben Lopez, Chris Bennett, Mike Silva, Joanna Pataki, Steve Imes ORIGIN Product Support Product Support Manager: Kay Gilmore QA Supervisor: Evan Brandt QA Project Leader: Christian Primozich Translations Liaison: David Abelt Game Testers: James Flores, Sam Arnold, Chuck Lupher, Grant McDaniel, Kirk Watson, Ron Blancarte, Allen Jackson ORIGIN Marketing Product Manager: Galen Svanas Documentation: Tuesday Frase Editing: David Ladyman Document Translation: Isabelle Rice, Anja Rumbarger Packaging Design: Trey Hermann, Robin McShaffry Document Design: Catherine Cantieri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97662&o=2 $end $psx=wingcom4, $bio Sony PlayStation disc published 23 years ago: Wing Commander IV - The Price of Freedom (c) 1997 Electronic Arts - TECHNICAL - CD1 ID: SLUS-00270 CD2 ID: SLUS-00271 CD3 ID: SLUS-00272 CD4 ID: SLUS-00273 - TRIVIA - Released on May 14, 1997 in the USA. Export releases: [EU] "Wing Commander IV - The Price of Freedom [Model SLES-00659/10659/20659/30659]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97848&o=2 $end $megacdj=wingcomm, $bio Sega Mega-CD published 26 years ago: Wing Commander [Model G-6011] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60581&o=2 $end $snes=wingcommj, $bio Nintendo Super Famicom cart. published 27 years ago: Wing Commander (c) 1993 ASCII Ent. Software, Incorporated. Wing Commander is the Super Famicom conversion of the space combat simulator originally released for PC Computers. The game is set in the year 2654 where humans are engaged in a war against the Kilrathi, a race of hostile lion-like aliens. The player takes control of a young rookie pilot from the Terran Confederation and, on board the TCS Tiger's Claw space carrier, guides him through many different missions and objectives. Different types of missions are available, from patrols (engage waves of enemy fighters) to escorts (guard spacecrafts) and strikes (direct attack on enemy's battle ships). The game begins in the Tiger's Claw lounge where the player can talk to other crew members or practice at the nearby flying simulator. Soon, he receives his first briefing and is thrown into action, flying his first space fighter - the light Hornet. Space combats are played from a first person perspective from inside of the cockpit, and use all the Super Famicom's sprite scaling and rotating effects. The player can use his main laser-cannons (which have to be quickly recharged when used) or a limited amount of missiles. His onboard computer can point him to his next target or let him to fly back to the Tiger's Claw when necessary. However, in case of extensive damage, the player may need to eject and lose the space fighter. Wing Commander has numerous space fighters to choose from, each with its own characteristics and set of weapons. The game features an unusual difficulty level where the better the player is, the easier and quicker he completes the game. Because of this, Wing Commander has multiple winning and losing routes throughout the game. - TECHNICAL - Cartridge ID: SHVC-WC - TRIVIA - Wing Commander was first released for PC Computers in 1990 by Origin Systems and was designed by Chris Roberts. - STAFF - Written And Directed By: Henrik Markarian, Andrew Iverson, David R. Sullivan JAPANESE VERSION Text Fonts And Directed By: Toshihiro Nozaki Senior Test Player: Takahiro Ishikawa Manual Artwork: Ryuuichi Donuma Graphic Artists: Peter and Caitlinn Mitchell-Dayton Music And Effects: Sam Powell Additional Programming: Allen Anderson, Michael E.Duffy, Donald W.Laabs - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62610&o=2 $end $snes=wingcommu, $bio Nintendo Super NES game published 28 years ago: Wing Commander [Model SNS-WC-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64018&o=2 $end $snes=wingcomm, $bio Nintendo Super NES game published 28 years ago: Wing Commander [Model SNSP-WC-EUR] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64016&o=2 $end $snes=wingcommg, $bio Nintendo Super NES game published 28 years ago: Wing Commander [Model SNSP-WC-NOE/SFRG] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64017&o=2 $end $segacd=wingcomm, $bio Sega CD published 26 years ago: Wing Commander [Model T-50045] (c) 1994 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60842&o=2 $end $info=wingforc, $bio Arcade Video game published 27 years ago: Wing Force (c) 1993 Atlus Company, Limited. Horizontal scrolling shoot'em up. Destroy the conspiracy with 4 types of wings! - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - This game was never released, only it showed in a Japanese publications and a official Flyer of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101174&o=2 $end $psx=wingover, $bio Sony PlayStation disc published 23 years ago: Wing Over (c) 1997 Pack-In-Video Co., Ltd. - TECHNICAL - GAME ID: SLPS-00598 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85856&o=2 $end $info=wschamp,wschampa,wschampb, $bio Arcade Video game published 19 years ago: Wing Shooting Championship (c) 2001 American Sammy Corp. Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with : Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage. - TECHNICAL - DIMENSIONS Width: 26.5in (673 mm) Height: 73.5in (1867 mm) Depth: 33in (838 mm) with Gun Assy = 40” (1016 mm) WEIGHT 311 lbs (142 kg) - TRIVIA - Wing Shooting Championship was released in September 2001. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4412&o=2 $end $a2600=wingwar, $bio Atari 2600 cart. published 37 years ago: Wing War (c) 1983 Imagic - PORTS - * COMPUTERS: [US] PC [Microsoft Windows, CD-ROM] (oct.2003) "Activision Anthology: Remix Edition" [US] Apple Macintosh [CD-ROM] (2003) "Activision Anthology: Remix Edition" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51196&o=2 $end $coleco=wingwar, $bio Colecovision game published 37 years ago: Wing War (c) 1983 Imagic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53396&o=2 $end $ti99_cart=wingwar,wingwarb, $bio TI-99-4A soft. published 37 years ago: Wing War (c) 1983 Imagic, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84787&o=2 $end $info=wingwar,wingwarj,wingwaru, $bio Arcade Video game published 26 years ago: Wing War (c) 1994 Sega. Wing War is a flight/combat simulation. The object of the game is by where the players fight head-to-head in airplanes trying to shoot the other players out of the sky. - TECHNICAL - Runs on the Sega "Model 1" hardware. Control: stick Buttons: 7 - TRIVIA - Released in June 1994 in Japan and in August 1994 in USA. This is the last game produced for the Sega Model 1 hardware. Soundtrack releases : Dynamite Deka vs Wing War Original Soundtrack - Wavemaster Inc. - WM-0528 - Apr 27th, 2006 - UPDATES - The US version is slightly different, it has the "Recycle It, Don't Trash It!" screen. - STAFF - Director : Makoto Uchida Sound Composers : Tomoyuki Kawamura (Muu) - PORTS - * CONSOLES: Sega 32X [Unreleased Prototype] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3300&o=2 $end $info=wingwar360, $bio Arcade Video game published 26 years ago: Wing War R360 (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Model 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45087&o=2 $end $zx81_cass=wingedav, $bio Sinclair ZX-81 cass. published 38 years ago: Winged Avenger (c) 1982 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114975&o=2 $end $spectrum_cass=wingedav, $bio Winged Avenger + Cowboy (c) 198? Investronica [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227060&o=2 $end $apple2_flop_clcracked=wngsamur, $bio Apple II disk. published 40 years ago: Winged Samurai (c) 1980 Discovery Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231716&o=2 $end $bbcb_cass=wingwarl, $bio Acorn BBC/Electron cass. published 36 years ago: Winged Warlords (c) 1984 Superior Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52657&o=2 $end $spectrum_cass=wingedwa, $bio Sinclair ZX Spectrum cass. published 37 years ago: Winged Warlords [Model XXX 1008] (c) 1983 CDS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81851&o=2 $end $msx2_flop=winglanc, $bio MSX 2 disk. published 18 years ago: Winglancer (c) 2002 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102137&o=2 $end $x1_flop=wingman, $bio Sharp X1 5.25in.disk. published 35 years ago: Wingman (c) 1985 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86172&o=2 $end $pc8801_flop=wingman2,wingman2a, $bio NEC PC-8801 Series disk. published 34 years ago: Wingman 2 - Kitakura no Fukkatsu (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G162 BARCODE: 4988601001625 MEDIA: FD x2 - TRIVIA - Released on April 10, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93242&o=2 $end $x1_flop=wingman2, $bio Sharp X1 5.25in.disk. published 34 years ago: Wingman 2 - Kitakura no Fukkatsu (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G171 BARCODE: 4988601001717 - TRIVIA - Released in Agust 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86173&o=2 $end $fm7_disk=wingman2, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Wingman 2 - Kitakura no Fukkatsu (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G175 ? - TRIVIA - Released on April 10, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93672&o=2 $end $msx1_cart=wingman2, $bio MSX cart. published 33 years ago: ウイングマン2 キータクラーの復活 (c) 1987 Enix, Limited. (WingMan 2 - Kitakura no Fukkatsu) - TECHNICAL - GAME ID: E-G191 BARCODE: 4988601001915 - TRIVIA - Released on April 10, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52730&o=2 $end $pc8801_flop=wingmans,wingmansb,wingmansa, $bio NEC PC-8801 Series disk. published 33 years ago: ウイングマンスペシャル さらば夢戦士 (c) 1987 Enix, Ltd. (Wingman Special - Saraba Yume Senshi) - TECHNICAL - GAME ID: E-G209 BARCODE: 4988601002097 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93243&o=2 $end $msx2_flop=wingmans,wingmansa, $bio MSX 2 disk. published 32 years ago: ウイングマンスペシャル さらば夢戦士 (c) 1988 Enix, Ltd. (Wingman Special - Saraba Yume Senshi) - TECHNICAL - GAME ID: E-G217 BARCODE: 4988601002172 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102138&o=2 $end $pc8801_flop=wingman,wingmana, $bio NEC PC-8801 Series disk. published 36 years ago: Wingman (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G091 FD x1 - TRIVIA - Released in November 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93241&o=2 $end $x1_cass=wingman, $bio Sharp X1 cass. published 35 years ago: Wingman (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G116 - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86295&o=2 $end $msx1_cass=wingman, $bio MSX cass. published 35 years ago: WingMan (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-M005 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118098&o=2 $end $a2600=wings1,wings, $bio Atari 2600 cart. published 37 years ago: Wings (c) 1983 CBS, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Stuart Ross - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51197&o=2 $end $x68k_flop=wings, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Wings (c) 1989 Broderbund Japan - TECHNICAL - FD x1 - TRIVIA - Released on October 04, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88209&o=2 $end $amigaocs_flop=wings, $bio Commodore Amiga 500 disk. published 30 years ago: Wings (c) 1990 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75544&o=2 $end $apple2gs=wings, $bio Apple IIGS disk. published 30 years ago: Wings (c) 1990 Vitesse Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115198&o=2 $end $snes=wings2,wings2p, $bio Nintendo Super NES game published 28 years ago: Wings 2 - Aces High [Model SNS-WG-USA] (c) 1992 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64021&o=2 $end $amigaocs_flop=wingsdth, $bio Commodore Amiga 500 disk. published 30 years ago: Wings of Death (c) 1990 Thalion - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75545&o=2 $end $apple2_flop_orig=wof, $apple2_flop_misc=wof, $bio Apple II disk. published 33 years ago: Wings of Fury (c) 1987 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107238&o=2 $end $cpc_flop=wingsoff02, $bio Amstrad CPC 464 disk. published 31 years ago: Wings of Fury (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121671&o=2 $end $ibm5150=wingfury, $bio IBM 5150 3.5in.disk. (DOS) published 31 years ago: Wings of Fury (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132650&o=2 $end $amigaocs_flop=wingfury, $bio Commodore Amiga 500 disk. published 30 years ago: Wings of Fury (c) 1990 Broderbund Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75546&o=2 $end $cpc_cass=wingsoff, $bio Amstrad CPC cass. published 31 years ago: Wings of Fury - Tant qu'il y aura des zeros (c) 1989 Broderbund Sarl [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100088&o=2 $end $cpc_flop=wingsoff,wingsoff01,wingsoff04,wingsoff03, $bio Amstrad CPC 464 disk. published 31 years ago: Wings of Fury - Tant Qu'il Y Aura des Zeros (c) 1989 Broderbund Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128040&o=2 $end $gbcolor=wingfuryu, $bio Nintendo Game Boy Color game published 21 years ago: Wings of Fury [Model DMG-AFXE-USA] (c) 1999 Red Orb Ent. [The Learning Co.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69113&o=2 $end $gbcolor=wingfury, $bio Nintendo Game Boy Color game published 21 years ago: Wings of Fury [Model DMG-AFXP-EUR] (c) 1999 Red Orb Ent. [The Learning Co.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69112&o=2 $end $megadriv=wingswor, $bio Sega Genesis game published 29 years ago: Wings of Wor (c) 1991 Dreamworks Games. North American release, licensed from NCS. Game developed in Japan. See the original for more information: Gynoug. - TECHNICAL - GAME ID @ DreamWorks: 6105 GAME ID @ NCS: 25076 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57529&o=2 $end $info=wingoly, $bio Slot Machine published 17 years ago: Wings Over Olympus (c) 2003 Aristocrat. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31894&o=2 $end $gba=wingsu, $bio Nintendo GBA cart. published 17 years ago: Wings (c) 2003 Metro 3D, Inc. Cinemaware's WWI action/flight sim comes to Game Boy Advance. In Wings, you'll relive the action, glory and seat-of-the-pants daring of a WWI Allied or German fighter pilot. Wings Advance includes a wide variety of missions, from strafing enemy convoys to bombing aerodromes. You'll also go head-to-head against opposing fliers in first-person dogfights. Wings combines arcade-style action (the strafing missions take place in an isometric 3-D perspective) with a first-person flight sim. Between missions, cinema scenes tell the story of the war as it progresses. Wings is easy to pick up and pilot, and challenges players with over 100 increasingly difficult missions. You can fight through the entire Great War and build your pilot from a rookie to an ace. You'll also be able to go head-to-head with up to four friends using the Game Boy Advance Link cable. - TECHNICAL - Game ID: AGB-AWQE-USA - TRIVIA - Released on February 11, 2003 in USA. - STAFF - CINEMAWARE Executive Producer: Lars Fuhrken-Batista Producer: Zak McClendon Special Thanks: John Chowanec, Sean Vesce, Morgan Whitney Gray CRAWFISH INETRACTIVE Director of Development: Michael Merren Producer: Adam Bouskill Design: Adam Bouskill, Jake May Programmer: Gianluca Cancelmi Poster Art: Jo Stearn Music and SFX: Rockett Music Development Assistants: Tim Coode, William Greenough QA: Jon Shearn Special Thanks: Cameron Sheppard, Lynne Bradstock, Steven Frazer, Colin Kendrick, Family and Friends RAYLIGHT Director of Development: Fausto Cardone Lead Programmer: Fausto Cardone Programming: Giovanni Ivan Ferraro, Gianluca Alberico Technical Artists Supervisor: Francesco Paduano Artist: Raffaele Grande Level Mapping: Massimiliano Di Monda, Francesco Paduano, Raffaele Grande Production Assistant: Maddelena Da Pozzo QA: Massimiliano Di Monda Special Thanks: Vanni Miele (the president), Arianna Miele (the little Raylight), Concetta, Anna Esposito, Enzo Caldarulo (Eye&Light), Gaetano Campagna (Evvetype), @ura, Cheope and her Juventus, Nerea the little doll, Silvio Serpe (pagliariccio), Serna - Coffeegirl, Pasquale - Coffeeman, Family and Friends METRO3D Producer: Baldwin Yen Sales and Marketing: Joseph Morici, Corey Tresidder, Shaun Tsai, Tony Abiog, Lisa Mandile Operations: Eva Chiu, Kim Chang, Laura Lee Business: Stephen Lin, Joey Hu, Winnie Lo, Eric Chiu, Giancarlo Cappozzoli, Larry Wang QA Manager: Saeed Goraya Testers: Ed General, Juan Henriquez, Rob Martin, Kevin T Lee, Vince Favilla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76291&o=2 $end $gba=wings, $bio Nintendo GBA cart. published 16 years ago: Wings [Model AGB-AWQP] (c) 2004 Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76290&o=2 $end $info=wink,winka, $bio Arcade Video game published 35 years ago: Wink (c) 1985 Midcoin. An Italian breakout-style game. - TECHNICAL - Main CPU : Zilog Z80 (@ 3 Mhz), Zilog Z80 (@ 1.5 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 1 Control : dial Buttons : 3 - STAFF - Produced by : Bruno De Georgio Software developed by: Alberto Troiano Hardware developed by: Giuseppe Panico Sound Effects by: Tullio Tesorone - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4248&o=2 $end $info=winner, $bio Arcade Video game published 25 years ago: Winner (c) 1995 Videos AA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135023&o=2 $end $info=m4wta,m4wta__0,m4wta__1,m4wta__2,m4wta__3,m4wta__4,m4wta__5,m4wta__6,m4wta__7,m4wta__8,m4wta__9,m4wta__b,m4wta__d,m4wta__e,m4wta__f,m4wta__g,m4wta__h,m4wta__i,m4wta__j,m4wta__k, $info=m4wta__aa,m4wta__l,m4wta__m,m4wta__n,m4wta__o,m4wta__p,m4wta__q,m4wta__r,m4wta__s,m4wta__t,m4wta__u,m4wta__v,m4wta__x,m4wta__y,m4wta__z, $bio Winner Takes All (c) 199? Barcrest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=14887&o=2 $end $info=m4wta__ab,m4wta__ae,m4wta__af, $bio Winner Takes All [Model WN4] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233650&o=2 $end $info=m4wta__ac, $bio Winner Takes All [Model WN5] (c) 199? BWB - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233651&o=2 $end $info=comg208, $bio Arcade Video game published 36 years ago: Winner's Choice (c) 1984 Cal Omega. Winner's Choice combines 4 games in 1 game cabinet. Included are : Poker, Super Blackjack, Red Dog and Craps. The player may select any game by pressing the appropriate button under the game titles displayed at the bottom of the video screen. After the game is selected, instructions for that particular game appear in sequence. First time players learn the games immediately with Cal Omega's clear, step-by-step video screen instructions as the play progresses. - TECHNICAL - Housed in a 'The Derringer' cabinet. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21486&o=2 $end $gameboy=winnhors, $bio Nintendo Game Boy Cart. published 29 years ago: Winner's Horse [Model DMG-WEJ] (c) 1991 NCS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67382&o=2 $end $spectrum_cass=winners, $bio Sinclair ZX Spectrum cass. published 30 years ago: Winners (c) 1990 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226677&o=2 $end $specpls3_flop=winners, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: Winners (c) 1990 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230244&o=2 $end $info=winner82,winner81,winner81b, $bio Arcade Video game published 39 years ago: Winners Circle (c) 1981 Corona Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39532&o=2 $end $info=m1winenc,m1winenca,m1winencb,m1winencc, $bio Winners Enclosure (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42028&o=2 $end $gbcolor=poohadvu, $bio Nintendo Game Boy Color game published 20 years ago: Winnie the Pooh - Adventures in the 100 Acre Wood [Model CGB-BPOE-USA] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69115&o=2 $end $gbcolor=poohadv, $bio Nintendo Game Boy Color game published 20 years ago: Winnie the Pooh - Adventures in the 100 Acre Wood [Model CGB-BPOP-EUR-1] (c) 2000 NewKidCo International, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69114&o=2 $end $info=jak_pooh, $bio Dedicated Console published 15 years ago: Winnie the Pooh - Piglet's Special Day (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146766&o=2 $end $vsmile_cart=poohi, $bio VTECH V.Smile cart. published 15 years ago: Winnie the Pooh e la caccia al miele (c) 2005 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234047&o=2 $end $apple2_flop_clcracked=winnie, $bio Apple II disk. published 36 years ago: Winnie the Pooh in the Hundred Acre Wood (c) 1984 Sierra On-Line, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230887&o=2 $end $apple2_flop_clcracked=sbwinnie, $bio Apple II disk. published 35 years ago: Winnie the Pooh in the Hundred Acre Wood (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230592&o=2 $end $gba=2pohray3, $bio Nintendo GBA cart. published 14 years ago: Winnie the Pooh's Rumbly Tumbly Adventure & Rayman 3 (c) 2006 Ubi Soft - TECHNICAL - Game ID: AGB-BWZp-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76292&o=2 $end $gba=poohrumbu, $bio Nintendo GBA cart. published 15 years ago: Winnie the Pooh's Rumbly Tumbly Adventure [Model AGB-BWHE-USA] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76294&o=2 $end $gba=poohrumb, $bio Nintendo GBA cart. published 15 years ago: Winnie the Pooh's Rumbly Tumbly Adventure [Model AGB-BWHP] (c) 2005 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76293&o=2 $end $info=winbid,winbidr, $bio Slot Machine published 21 years ago: Winning Bid (c) 1999 WMS Gaming, Incorporated. - TRIVIA - Released in July 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=23380&o=2 $end $pc98=winhorse, $bio Winning Horse (c) 19?? Medix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91026&o=2 $end $info=wnpost, $bio Slot Machine published 23 years ago: Winning Post (c) 1997 Aristocrat Leisure Industries Pty, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44991&o=2 $end $pc98=winpostpk, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Winning Post - Power Up Kit (c) 1994 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91028&o=2 $end $pc98=winpost2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Winning Post 2 (c) 1994 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91029&o=2 $end $saturn=wpost297,wpost297a, $bio Sega Saturn game published 23 years ago: Winning Post 2 - Final '97 (c) 1997 Koei - TECHNICAL - GAME ID: T-7647G - TRIVIA - Released on October 02, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59911&o=2 $end $snes=winpst96a,winpst96, $bio Nintendo Super Famicom cart. published 24 years ago: Winning Post 2 - Program '96 [Model SHVC-AW9J-JPN] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62613&o=2 $end $saturn=wpost296,wpost296a, $bio Sega Saturn game published 24 years ago: Winning Post 2 - Program '96 (c) 1996 Koei - TECHNICAL - GAME ID: T-7620G - TRIVIA - Released on October 04, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59912&o=2 $end $pc98=winpst2p, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Winning Post 2 Plus (c) 1995 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10971010 BARCODE: 4988615006944 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91030&o=2 $end $snes=winpost2, $bio Nintendo Super Famicom cart. published 25 years ago: Winning Post 2 [Model SHVC-AWPJ-JPN] (c) 1995 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62612&o=2 $end $saturn=winpost2,winpost2a, $bio Sega Saturn game published 24 years ago: Winning Post 2 (c) 1996 Koei - TECHNICAL - GAME ID: T-7612G - TRIVIA - Released on March 22, 1996 in Japan. Re-editions: [JP] "Winning Post 2 [Model T-7666G]" (1998) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59910&o=2 $end $saturn=wpost398, $bio Sega Saturn game published 22 years ago: Winning Post 3 - Program '98 (c) 1998 Koei - TECHNICAL - GAME ID: T-7671G - TRIVIA - Released on December 03, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59914&o=2 $end $saturn=winpost3, $bio Sega Saturn game published 22 years ago: Winning Post 3 (c) 1998 Koei - TECHNICAL - GAME ID: T-7660G - TRIVIA - Released on April 02, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59913&o=2 $end $saturn=wpostex, $bio Sega Saturn game published 25 years ago: Winning Post EX (c) 1995 Koei - TECHNICAL - GAME ID: T-7606G - TRIVIA - Export releases: [US] "Winning Post [Model T-7602H]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59915&o=2 $end $gba=winpost,winposta, $bio Nintendo GBA cart. published 19 years ago: Winning Post for Game Boy Advance (c) 2001 Koei Co., Ltd. - TECHNICAL - GAME ID: AGB-AWPJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76295&o=2 $end $pc98=winpost, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Winning Post (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10381010 BARCODE: 4988615004070 - TRIVIA - Released on January 14, 1993 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91027&o=2 $end $x68k_flop=winpost, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Winning Post (c) 1993 Koei Co., Ltd. - TECHNICAL - GAME ID: KN10381030 BARCODE: 4988615004551 MEDIA: FD x3 - TRIVIA - Released on May 03, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88210&o=2 $end $snes=winposta,winpost, $bio Nintendo Super Famicom cart. published 27 years ago: Winning Post [Model SHVC-WJ] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62611&o=2 $end $saturn=winpost, $bio Sega Saturn game published 24 years ago: Winning Post (c) 1996 KOEI Corp. North American release. - TECHNICAL - GAME ID: T-7602H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60209&o=2 $end $megacdj=winpost, $bio Sega Mega-CD published 27 years ago: Winning Post [Model T-76044] (c) 1993 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60582&o=2 $end $info=winrun, $bio Arcade Video game published 32 years ago: Winning Run (c) 1988 Namco. The player would have a choice of race 'Easy Drive' or 'Technical Drive' (Auto Or Manual). Then the game would start in qualify (or Practice mode) successfully completing the course would then send the game into 'Grand Prix' mode. In both stages the player would be against an alloted time limit to get through the track. - TECHNICAL - Namco System 21 hardware Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Control : stick Buttons : 4 - TRIVIA - Released in Japan in late December 1988. It was released in USA and the rest of the world in February 1989. Winning Run was NAMCO's third entry into the F-1 Genre (previously being the Pole Position series and Final Lap 1987). It was the first game to use NAMCO's new state of the art system, the System 21 'Polygonizer' utilizing flat shaded polygons and also a moving deluxe cabinet. On the NAMCO circuit there is also a Dunlop Style Tire-Bridge with NAMCO on it. - SERIES - 1. Winning Run (1988) 2. Winning Run Suzuka Grand Prix (1989) 3. Winning Run 91 (1991) - STAFF - Music composed by: Hiroyuki Kawada (Hiro) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4986&o=2 $end $info=winrun91, $bio Arcade Video game published 29 years ago: Winning Run 91 (c) 1991 Namco. - TECHNICAL - Namco System 21 hardware Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 32 Khz), YM2151 (@ 3.57958 Mhz) Players : 1 Buttons : 4 - TRIVIA - Released in March 1991 in Japan. - SERIES - 1. Winning Run (1988) 2. Winning Run Suzuka Grand Prix (1989) 3. Winning Run 91 (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3170&o=2 $end $info=winrungp, $bio Arcade Video game published 31 years ago: Winning Run Suzuka Grand Prix (c) 1989 Namco. Same game as the 1988 version except now the track is a 'representation' of Japan's Suzuka Circuit. - TECHNICAL - Namco System 21 hardware Game ID : SG Main CPU : (3x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players: 1 Control: stick Buttons: 4 - TRIVIA - Released in December 1989 in Japan. Soundtrack releases : Final Lap 2 -G.S.M. Namco 3- [Pony Canyon / Scitron - PCCB-00040 - Sep 21, 1990] - SERIES - 1. Winning Run (1988) 2. Winning Run Suzuka Grand Prix (1989) 3. Winning Run 91 (1991) - STAFF - Composer : Hiroyuki Kawada - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4430&o=2 $end $pce_tourvision=winshot, $bio TOURVision cart. published 29 years ago: Winning Shot (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - TECHNICAL - Cart. ID: 28 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101170&o=2 $end $pce=winshot, $bio NEC PC-Engine HuCARD published 31 years ago: Winning Shot (c) 1989 Data East Corp. Winning shot was probably the first golf game released for the PC-Engine. You can either Practice strokes, Match or Tournament. Practice stroke is where you can test clubs and get use to the game. No opponents. Match becomes more interesting, you can play against the computer or against up to 6 players ! In Tournament, as you can guess, must compete in a full Tournement against 11 players. - TECHNICAL - HuCARD ID: DE64001 HuCARD Size: 2 MBits - TRIVIA - Released on March 03, 1989 in Japan for 5500 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58775&o=2 $end $msx2_flop=winsolut, $bio MSX 2 disk. published 30 years ago: Winning Solution (c) 1990 Cosmos Computer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102139&o=2 $end $info=winspike,winspikej, $bio Arcade Video game published 23 years ago: Winning Spike (c) 1997 Konami Company, Limited. Volleyball game by Konami. - TECHNICAL - Konami GX hardware Game ID : GX705 Main CPU : Motorola 68EC020 (@ 24 Mhz) Sound CPU : Motorola 68000 (@ 9.2 Mhz) Sound Chips : (2x) K054539 (@ 48 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - STAFF - Assistant directors: Takepon (Monkey Business), Mommy Ad (Super Lover) Main programmer: K. Toga (Red Shooter 7.5.5) Programmer: Cha-Cha-Ki (Shooting Guard) Motion designers: S. Kihara (Sonic & Throw), T. Nagamatsu (3Digitizer) Stage designer: Terara Hitomi (Dzungarian Hamster) Graphic designers: Sho. M (Peace Maker), Y-Sakaue (Retouching), Machuoka (Machine 4.0J), M. Yabe (King of Unlucky), Zig the Crusher (Ducati-User) Rendering designer: T. Hayashino (Bones) Sound editor: Sakagon (Precision Man) Music composer: Name-Kun (Snail Man) Product designer: M. Uematsu (Tel-Matsu 928) Manual planning: Hideaki Minoda Technical engineer: K. Hashima Technical support: Yoshikazu Yzz Team manager: Acky 7 (Takarazuka Raid) Produced by: KCE R - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3171&o=2 $end $info=sc4winsp,sc4winspa,sc4winspb,sc4winspc,sc4winspd,sc4winspe,sc4winspf,sc4winspg,sc4winsph,sc4winspi,sc4winspj,sc4winspk,sc4winspl,sc4winspm,sc4winspn,sc4winspo,sc4winspp,sc4winspq,sc4winspr, $bio Winning Spin (c) 200? QPS Interactive. - TECHNICAL - [Model PR2526] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42854&o=2 $end $info=pr_wnstk, $bio Winning Streak (c) 199? Coin World. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71063&o=2 $end $info=sc1winst,sc1winsta,sc1winstp, $bio Fruit Machine published 32 years ago: Winning Streak (c) 1988 Bell-Fruit Mfg. Company, Limited. - TECHNICAL - Model 5417 - TRIVIA - Winning Streak was released in November 1988 in the UK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42175&o=2 $end $info=sc2winst,sc2winstb,sc2winstbp,sc2winstp,sc2winstd,sc2winstdp,sc2winste,sc2winstep, $bio Fruit Machine published 24 years ago: Winning Streak (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6605] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21283&o=2 $end $info=sc2winstf,sc2winstfp,sc2winstg, $bio Fruit Machine published 24 years ago: Winning Streak (c) 1996 Bell-Fruit Mfg. Company, Limited. [B.F.M.] - TECHNICAL - [Model PR6691] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61729&o=2 $end $info=m5winway, $bio Fruit Machine published 17 years ago: Winning Ways (c) 2003 Vivid. - TECHNICAL - Cabinet Dimensions (HxWxD) : 203cm x 74cm x 61cm - TRIVIA - Released the 21th April 2003. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15649&o=2 $end $info=j80wsprt,j80wsprt2,j80wsprt3, $bio Fruit Machine published 36 years ago: Winsprint (c) 1984 JPM International. - TECHNICAL - System 80 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41167&o=2 $end $info=m3winstr, $bio Winstrike (c) 198? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41218&o=2 $end $info=m3winstra, $bio Winstrike (c) 198? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41219&o=2 $end $amigaocs_flop=wintcamp, $bio Commodore Amiga 500 disk. published 27 years ago: Winter Camp (c) 1993 Black Legend - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75547&o=2 $end $megadriv=wintchal,wintchalp,wintchal1, $bio Sega Mega Drive game published 28 years ago: Winter Challenge (c) 1992 Ballistic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57044&o=2 $end $msx1_cass=wintevnt,wintevnta, $bio MSX cass. published 33 years ago: Winter Events (c) 1987 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95119&o=2 $end $msx1_flop=wintevnt, $bio Winter Events cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230194&o=2 $end $apple2_flop_orig=wntgames, $bio Apple II disk. published 35 years ago: Winter Games (c) 1985 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230445&o=2 $end $spectrum_cass=wntgames,wntgames48a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Winter Games (c) 1986 US Gold. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81852&o=2 $end $ibm5150=wingames, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Winter Games (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83736&o=2 $end $msx1_cass=wingames,wingamesa, $bio MSX cass. published 34 years ago: Winter Games (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95120&o=2 $end $cpc_cass=wingames, $bio Amstrad CPC cass. published 34 years ago: Winter Games (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100090&o=2 $end $cpc_cass=wingamescl, $bio Amstrad CPC cass. published 34 years ago: Winter Games (c) 1986 Compulogical [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100091&o=2 $end $cpc_flop=winterga,winterga01,winterga02,winterga04,winterga05,winterga06,winterga07,winterga08,winterga09,winterga0a,winterga0b,winterga0d,winterga13,winterga12,winterga15,winterga14,winterga16,winterga0e, $bio Amstrad CPC 464 disk. published 34 years ago: Winter Games (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120921&o=2 $end $apple2gs=wingames, $bio Apple IIGS disk. published 33 years ago: Winter Games (c) 1987 Epyx. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49755&o=2 $end $c64_cass=wingames, $bio Commodore C64 cass. published 33 years ago: Winter Games (c) 1987 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229511&o=2 $end $c64_cass=wingamesk, $bio Commodore C64 cass. published 31 years ago: Winter Games (c) 1989 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229551&o=2 $end $spectrum_cass=wntgames48er, $bio Winter Games (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219264&o=2 $end $spectrum_cass=wntgames48k, $bio Winter Games (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219455&o=2 $end $spectrum_cass=wntgames48,wntgames48c, $bio Winter Games (c) 198? Compulogical. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225887&o=2 $end $msx1_flop=wingames, $bio Winter Games cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230195&o=2 $end $a2600=wingames,wingamese, $bio Atari 2600 cart. published 33 years ago: Winter Games (c) 1987 Epyx, Incorporated. WINTER GAMES is a series of seven exciting competitive events. Up to eight players can enter this international contest, each choosing a country for which to compete (no two players can choose the same nation to represent). The object is to see your country come out on top. You'll compete in pure speed events like skating and in speed-and-control events like slalom, biathlon, bobsled and luge. You'll test your skill against competitors in distance and style events like ski jumping and hot dog skiing. You'll win by scoring the fastest time or by earning the most points. And the nation that wins the most events takes home the gold medal! SLALOM In SLALOM, the object is to make the best time down the course while skiing through the gates (marked by a pair of flags). The FIRE BUTTON sets your skier on his way. You control his motion by moving the joystick left or right. Turning will help you to slow down. There's a three-second penalty each time you miss one of the 36 gates on the course and a warning sound lets you know you missed. Avoid hitting any object or person on your way down the slope because they will slow you down considerably! Penalty seconds are added to your time when you complete the run. BOBSLED In the two-man bobsled event, the object is to finish in record time. Press the FIRE BUTTON to start. Try to complete the winding course as quickly as you can -- keeping the sled under control on the banked turns. Push the joystick left or right to control the bobsled's direction. Steer into the turns (try to stay off the walls or you'll lose speed and control of the sled). And remember there aren't any brakes on your sled! To speed up the sled, 'bob' the joystick up and down in rhythm, keeping in mind that high speed makes banking on the turns a real challenge. You can monitor sled speed by the speed indicator at the bottom of the screen (the wider the bar, the faster you are going). Each team is allowed three tries to finish this event. Good Luck! SKI JUMP This challenging distance event demands your fullest concentration. When you see your jumper at the gate, press the FIRE BUTTON and he'll begin his run down the slope. When he passes the yellow flag near the bottom of the take-off run, press the FIRE BUTTON to launch him. The longer you wait to press the FIRE BUTTON the farther you will go, but be careful not to press it too late! A split-screen will show your jumper's position and the hill below. You'll get the most distance by maintaining a stable diagonal position throughout the 'flight'. During flight: move the joystick forward to raise his ski tips, back to drop them. Push the joystick left and right to maintain your jumper's body position. Maintain control of both jumper and his skis to extend his flight -- and to land him safely. Each jumper has three attempts to out-distance his opponents. Distance jumped will appear on the screen when he's landed safely. BIATHLON This combination skiing-and-shooting event begins with cross-country skiing down a hill. Press the FIRE BUTTON to start and move the joystick left and right in rhythm. Keep pace with the red heart at the bottom of the screen for fastest skiing. When you finish the skiing course, a shooting range replaces the ski slope. There are five targets in each set. Cock your rifle by moving the joystick down, then up. Sight your target and press the FIRE BUTTON to shoot. Remember you're participating in an event where time is important so shoot quickly, but carefully (there is a 5-second penalty for each target missed). When you are finished on the rifle range, the skiing screen returns and you must ski back up the course. At the top of the course you'll shoot again at the rifle range. Ski downhill again and return for a final try at the rifle range. Ski to the rifle range and shoot each target (three sets of five targets for a total of 15 targets) as quickly as possible. The competitor with the fewest number of misses wins the event. SPEED SKATING In this event, the first skater to reach the finish line will earn the best score. At the start you will have the READY/SET/GO sequence. Move the joystick left and right in rhythm to gain speed. Your time will be displayed in the center of the screen on the time indicators. Notes: SKATING has a computer opponent when played alone. The left joystick controls the top player and the right joystick controls the bottom player. HOT DOG In this ski acrobatics event, jumpers compete one at a time. The aim is to pile up points by performing as many tricks as possible in the time allotted. Press the FIRE BUTTON to start down the slope. Unlike the SKI JUMP event, you don't need to press the FIRE BUTTON again to jump. Choose your jumper's tricks by moving the joystick in one of the four possible directions: forward for a "daffy"; right for a forward flip; back for a 'swan'; left for a backward flip. Press the FIRE BUTTON to turn your jumper around but remember to press the FIRE BUTTON again before landing. Each trick has its own point score, based on the degree of difficulty, and the points accumulate as each trick is successfully performed. You also earn points, and a greater cumulative score, for each flip or turn (backward or forward) you perform while in flight. Your jumper must land facing forward, right side up -- or he crashes and faults. After landing, you may press the FIRE BUTTON upon passing the yellow flag -- and get 1.0 for a standing daffy (but you might not want to take the risk!). Each jumper has three tries to earn the best score. LUGE LUGE is similar to the BOBSLED event. The central difference in this speed event is that you won't have a partner to help you steer your sled down the chute. One man takes the luge down a special luge chute designed for speed. Zip along the track, braking as you go by pressing the FIRE BUTTON. (The 'bobbing' option doesn't exist in luge.) Use the same left-right motions on the joystick as in the bobsled event to choose the direction of your turn. You will have three tries to make it quickly, and safely down the chute. - TECHNICAL - Model 08919R - STAFF - Programmer: Peter Engelbrite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51198&o=2 $end $a7800=wingames, $bio Atari 7800 game published 33 years ago: Winter Games (c) 1987 Atari Corp. - TECHNICAL - GAME ID: CX7831 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50193&o=2 $end $pc8801_flop=wingames, $bio NEC PC-8801 Series disk. published 33 years ago: Winter Games (c) 1987 Pony Canyon, Inc. - TECHNICAL - GAME ID: M68R-5752 BARCODE: 4988013007390 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93244&o=2 $end $nes=wingamesa,wingames, $bio Nintendo NES cart. published 33 years ago: Winter Games (c) 1987 Acclaim Entertainment, Incorporated. It's all here - the strategy, the challenge, the competition and the pageantry of the Winter Games. Compete against a friend or take on the computer in four completely realistic and action-packed events. Choose the country you want to represent. Then practice, train and develop the winning strategy for each competition... Speed Skating in a grueling race on ice. Hot Dog Aerials for daredevils on skis. Figure Skating to test balance, stamina and precision. Bobsled, where every screaming turn could mean the difference between wiping out and winning gold. Your adrenaline and heart are racing. Let the games begin! - TECHNICAL - GAME ID: NES-WM-USA - TRIVIA - Released in September 1987 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55816&o=2 $end $famicom_flop=wingames, $bio Nintendo Famicom disk. published 33 years ago: Winter Games [Model PNF-WIN] (c) 1987 Pony Canyon, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65492&o=2 $end $gameboy=wintgold, $bio Nintendo Game Boy Cart. published 26 years ago: Winter Gold [Model DMG-YC-EUR] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67383&o=2 $end $snes=wintgold, $bio Nintendo Super NES game published 24 years ago: Winter Gold [Model SNSP-AXSP-EUR] (c) 1996 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64022&o=2 $end $stv=winterht, $info=winterht, $bio Sega ST-V cart. published 23 years ago: Winter Heat - Sega Sports (c) 1997 Sega. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0373-40 Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Winter Heat was released in October 1997. - STAFF - Chief Programmer : Yasuhiro Sugahara Programmer : Souichi Akiyama, Shinichi Suzuki, Shinichi Satoh, Takatoshi Katahata, Tomoki Mitsui, Hiromichi Kaneko, Akira Mutoh Chief Graphic Designer : Masanori Oe Graphic Designer: Hitomi Hashimoto, Yoshinari Kaiho, Koji Tomura, Shintaro Tamai, Yoshitane, Sakamoto, Yasushi Kameda, Miyuki Uetsuke, Kumiko Oka Music & Sound Effects : Hiroaki Yoshida Cast & Narration : Marc Sandford, Abbass Hussain, Alexander O. Smith, Rica Terajima, Kumiko Shimura, Robert Belgrade, Michael Naishtut Director : Yasushi Watanabe, Katsumoto Tatsukawa Producer : Mie Kumagai, Junichi Tsuchiya General Manager : Hisao Oguchi - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3173&o=2 $end $saturn=winterhtu, $bio Sega Saturn game published 23 years ago: Winter Heat (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60210&o=2 $end $saturn=winterhtj,winterhtjb,winterhtja, $bio Sega Saturn game published 22 years ago: Winter Heat (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9177 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59916&o=2 $end $saturn=winterht,winterhtd, $bio Sega Saturn game published 22 years ago: Winter Heat (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: MK81129-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60470&o=2 $end $gp32=winteris, $bio GamePark GP32 cart. published 17 years ago: Winter Is (c) 2003 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237400&o=2 $end $electron_cass=wolmpia, $bio Acorn Electron cass. published 32 years ago: Winter Olmpiad 88 (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115517&o=2 $end $spectrum_cass=winterol, $bio Winter Olympiad (c) 198? Micro Value. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226602&o=2 $end $specpls3_flop=wintol88, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Winter Olympiad '88 (c) 1988 Tynesoft Computer Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148278&o=2 $end $bbcb_cass=wolympia, $bio Acorn BBC/Electron cass. published 32 years ago: Winter Olympiad 88 (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52658&o=2 $end $amigaocs_flop=wolympd, $bio Commodore Amiga 500 disk. published 32 years ago: Winter Olympiad 88 (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75548&o=2 $end $bbcb_flop_orig=wolympia, $bio Acorn BBC Micro B disk. published 32 years ago: Winter Olympiad 88 (c) 1988 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125602&o=2 $end $megadriv=wintolu, $bio Sega Genesis game published 27 years ago: Winter Olympic Games (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57530&o=2 $end $snes=wintolu, $bio Nintendo Super NES game published 26 years ago: Winter Olympic Games - Lillehammer '94 [Model SNS-W4-USA] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64024&o=2 $end $snes=wintol, $bio Nintendo Super NES game published 26 years ago: Winter Olympic Games - Lillehammer '94 [Model SNSP-W4-EUR] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64023&o=2 $end $bbcb_cass=wolympic, $electron_cass=wolympic, $bio Acorn BBC/Electron cass. published 34 years ago: Winter Olympics (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52659&o=2 $end $msx1_cass=wintol, $bio MSX cass. published 34 years ago: Winter Olympics (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95121&o=2 $end $cpc_cass=winterol, $bio Amstrad CPC cass. published 34 years ago: Winter Olympics (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100095&o=2 $end $cpc_flop=winterol01,winterol, $bio Amstrad CPC 464 disk. published 34 years ago: Winter Olympics (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121031&o=2 $end $bbcb_flop_orig=wolympic, $bio Acorn BBC Micro B disk. published 34 years ago: Winter Olympics (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125603&o=2 $end $megadriv=wintol, $bio Sega Mega Drive game published 26 years ago: Winter Olympics (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57045&o=2 $end $megadriv=wintolj, $bio Sega Mega Drive game published 26 years ago: Winter Olympics (c) 1994 Sega Enterprises, Limited. - TRIVIA - Released on February 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57046&o=2 $end $amigaocs_flop=wintol, $bio Commodore Amiga 500 disk. published 26 years ago: Winter Olympics (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75549&o=2 $end $sms=wintol,wintolb, $bio Sega Master System cart. published 27 years ago: Winter Olympics - Lillehammer '94 (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56277&o=2 $end $gamegear=wintolj, $bio Sega Game Gear cart. published 26 years ago: Winter Olympics - Lillehammer '94 [Model G-3342] (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64998&o=2 $end $gamegear=wintol, $bio Sega Game Gear cart. published 27 years ago: Winter Olympics - Lillehammer '94 [Model T-79088] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64997&o=2 $end $msx1_flop=wintol, $bio Winter Olympics cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230196&o=2 $end $info=wsports, $bio Pinball published 42 years ago: Winter Sports (c) 1978 Zaccaria. - SCORING - Playfield layout described from the flippers, and going around the playfield clockwise. * Flippers: There are two. Normal configuration, normal placement. Set somewhat wider than 'normal'. * Left Slignshot: A normal slignshot. Scores 10 points. * Left Inlane: Inlane between the outlane and the slingshot. Ordinarily it will feed to the left flipper, but there is a gap between the vertical ball guide and the wire ball guide that can allow the ball to exit to the outlane. Scores 500 points. * Left Outlane: An outlane, but with a small "hat" rubber post in it that allows the player to attempt to bounce a draining ball back in to play via the gap between the ball guide and the wire ball guide, returning the ball to the left flipper. Can be lit for Special (Extra Ball/50,000 Points). Scores 10,000 points. * Stand Up Targets Bank: A bank of five standup targets, with lamps to keep track of which targets have been hit. Scores 100, 1000 (10X), and 10,000 (100X) points. Advance to the next level by completing the entire bank. Lights one target randomly for Special award (Superbonus/Replay/Extra Ball/50,000 Points) after being completed three times. * Left Loop Lane: A short semi-U-turn lane that feeds the ball across the playfield, generally in to the pop bumpers. Scores 2000 points and lights Double Bonus. * Left Rollover Lane: A rollover lane exit from the top arch area. Scores 500 points and advances the End of Ball Bonus. If lit, lights the left outlane. * Standup Target (Left): A square standup target, located between the Left Rollover Lane and the Ball Saucer. Scores 100 points. * Ball Saucer: The centre exit from the top arch area. Scores 5000 points and advances the value of the Spinner. * Standup Target (Right): A square standup target, located between the Ball Saucer and the Right Rollover Lane. Scores 100 points. * Right Rollover Lane: A rollover lane exit from the top arch area. Scores 500 points and advances the End of Ball Bonus. If lit, lights the right outlane. * Pop Bumpers: Two pop bumpers. Scores 100, or 1000 points when lit. * Spinner: Scores 10, 100, or 1000 points. Advanced by the Ball Saucer. * Right Loop Lane: A short semi-U-turn lane that feeds the ball in the pop bumpers, or to the upper right flipper. Scores 1000 points and advances End of Ball Bonus. * Drop Target: A large drop target. When hit, flashes (lights) the pop bumpers. It does not reset. Scores 10,000 points. * Upper Right Flipper: Mounted about half way up the playfield, and arranged so that it shoots the ball across the playfield to the Standup Targets. Fed by balls coming down the Right Loop Lane. * Right Outlane: An outlane, but with a small "hat" rubber post in it that allows the player to attempt to bounce a draining ball back in to play via the gap between the ball guide and the wire ball guide, returning the ball to the right flipper. Can be lit for Special (Extra Ball/50,000 Points). Scores 10,000 points. * Right Inlane: Inlane between the outlane and the slingshot. Ordinarily it will feed to the right flipper, but there is a gap between the vertical ball guide and the wire ball guide that can allow the ball to exit to the outlane. Scores 500 points. * Right Slingshot: A normal slignshot. Scores 10 points. * Plunger: A normal manual ball plunger and lane. * End-of-Ball Bonus: The bonus scored at the end of the ball can range from 1000 points to 15,000 points, multiplied by the Bonus Multiplier. On the last ball, the game will randomly choose a 1X or 10X bonus multiplier to apply to the bonus, in addition to the regular Bonus Multiplier. - TIPS AND TRICKS - * This is a fairly simple game. Hit targets, score points. The standup targets on the side are the main focus of the game, since they can be lit for a Special (Replay). Lighting the outlanes for a possible Extra Ball is difficult to do deliberately, but obviously helpful. Saving the ball and keeping it in play on this game requires good nudging skills. The Ball Saucer is aimed, with a good strong kick, between the pop bumpers, through the spinner, and straight down the middle between the flippers. A hard nudge as the ball goes through the spinner will divert it and keep it in play. Also, nudging the ball back in to play from the outlane is often possible, by design, and can even score an Extra Ball without losing the ball. *Tilt: Tilting the game during normal gameplay results in a loss of the current ball with no End-of-Ball bonus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6097&o=2 $end $cpc_flop=wintersp02,wintersp01,wintersp,wintersp05, $bio Amstrad CPC 464 disk. published 35 years ago: Winter Sports (c) 1985 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121442&o=2 $end $spectrum_cass=wintsprtf, $bio Sinclair ZX Spectrum cass. published 34 years ago: Winter Sports (c) 1986 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226612&o=2 $end $spectrum_cass=wintsprtp, $bio Winter Sports (c) 198? Proein Soft Line. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219623&o=2 $end $spectrum_cass=wintsprtz, $bio Winter Sports (c) 198? Zafiro Soft. Division. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219692&o=2 $end $gba=wintersp, $bio Nintendo GBA cart. published 14 years ago: Winter Sports [Model AGB-BWYP] (c) 2006 East Ent. Media GmbH [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76296&o=2 $end $spectrum_cass=wintsprt, $bio Sinclair ZX Spectrum cass. published 35 years ago: Winter Sports (c) 1985 Electric Dreams Software - TECHNICAL - GAME ID: MRK 602/IN1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81854&o=2 $end $cpc_cass=winsport, $bio Amstrad CPC cass. published 35 years ago: Winter Sports [Model UQK 602] (c) 1985 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100096&o=2 $end $spectrum_cass=winterte, $bio Sinclair ZX Spectrum cass. published 31 years ago: Winter Term (c) 1989 Alfo Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81855&o=2 $end $bbcb_cass=winterwo, $bio Winter Wonderland (c) 19?? Incentive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52660&o=2 $end $cpc_flop=winterwo01,winterwo, $bio Amstrad CPC 464 disk. published 33 years ago: Winter Wonderland Cracked (c) 1987 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128230&o=2 $end $cpc_cass=wintwlnd, $bio Amstrad CPC cass. published 33 years ago: Winter Wonderland [Model A21] (c) 1987 Incentive Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100097&o=2 $end $spectrum_cass=winterwo, $bio Sinclair ZX Spectrum cass. published 34 years ago: Winter Wonderland [Model S21] (c) 1986 Incentive Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81856&o=2 $end $msx1_cass=winthawk,winthawka, $bio MSX cass. published 32 years ago: Winterhawk (c) 1988 Eurosoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95122&o=2 $end $msx1_flop=winthawk,winthawka, $bio Winterhawk cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230197&o=2 $end $vc4000=wintersp, $bio VC 4000 cart. published 42 years ago: Wintersport (c) 1978 Interton Electronic. - TECHNICAL - [Cassette No. 10] - TRIVIA - Also called Winter Sports outside Germany, and Sports d'Hiver in France. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49225&o=2 $end $vsmilem_cart=wintrsptmg, $bio VTech V.Smile Motion cart. published 11 years ago: Wintersport [Model 80-084224] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236372&o=2 $end $cpc_flop=winterst, $bio Amstrad CPC 464 disk. published 34 years ago: Wintersthorpe Park Race Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128231&o=2 $end $megadriv=winx, $bio Winx - Shkola Volshyebnits (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233706&o=2 $end $megadriv=winx3d, $bio Winx 3D Volshebnoe Priklyuchenie (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57047&o=2 $end $gba=winxcodxu, $bio Nintendo GBA cart. published 14 years ago: WinX Club - Quest for the Codex [Model AGB-BWVE-USA] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76287&o=2 $end $gba=winxcodx, $bio Nintendo GBA cart. published 14 years ago: WinX Club - Quest for the Codex [Model AGB-BWVP] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76286&o=2 $end $gba=winxclubu, $bio Nintendo GBA cart. published 15 years ago: WinX Club [Model AGB-BWIE-USA] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76285&o=2 $end $gba=winxclub, $bio Nintendo GBA cart. published 14 years ago: WinX Club [Model AGB-BWIP] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76284&o=2 $end $amigaocs_flop=winzera, $bio Commodore Amiga 500 disk. published 29 years ago: Winzer (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75550&o=2 $end $amigaocs_flop=winzer, $bio Commodore Amiga 500 disk. published 29 years ago: Winzer [World of Business] (c) 1991 Starbyte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75551&o=2 $end $info=wipeormt, $bio Arcade Video game published 47 years ago: Wipe Out (c) 1973 Ramtek Corporation. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24790&o=2 $end $amigaocs_flop=wipeout, $bio Commodore Amiga 500 disk. published 30 years ago: Wipe Out (c) 1990 Gonzo Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75552&o=2 $end $info=wipeout, $bio Pinball published 27 years ago: Wipe Out (c) 1993 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 738 - TRIVIA - 2,150 units were produced. - STAFF - Designer : Ray Tanzer Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5626&o=2 $end $dragon_cass=wipeoutd, $bio Wipeout (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116504&o=2 $end $dragon_cass=wipeout, $bio Wipeout (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234392&o=2 $end $info=ep_wipeo,ep_wipeoa,ep_wipeob,ep_wipeoc,ep_wipeoe, $bio Wipeout (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40917&o=2 $end $saturn=wipe2097, $bio Sega Saturn game published 22 years ago: WipEout 2097 (c) 1998 Psygnosis - TECHNICAL - GAME ID: T-11308H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60472&o=2 $end $psx=wipeout3, $bio Sony PlayStation disc published 21 years ago: WipEout 3 (c) 1999 Psygnosis, Ltd. - TECHNICAL - GAME ID: SLUS-00865 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110938&o=2 $end $psx=wipeout3d, $bio Sony PlayStation disc published 21 years ago: WipEout 3 (c) 1999 Psygnosis, Ltd. Demo Disc. - TECHNICAL - DEMO ID: SLUS-90063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131526&o=2 $end $n64=wipeout,wipeoutu,wipeoutp, $bio Nintendo 64 cart. published 22 years ago: Wipeout 64 (c) 1998 Midway Home Entertainment - TECHNICAL - Game ID: NUS-NWPE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58083&o=2 $end $cpc_flop=wipeout1,wipeoutu, $bio Amstrad CPC 464 disk. published 30 years ago: Wipeout Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128232&o=2 $end $psx=wpoutxl,wpoutxlp, $bio Sony PlayStation disc published 24 years ago: Wipeout XL (c) 1996 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94351 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110939&o=2 $end $saturn=wipexl, $bio Sega Saturn game published 22 years ago: WipEout XL (c) 1998 Soft Bank - TECHNICAL - GAME ID: T-18619G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59918&o=2 $end $saturn=wipeoutu, $bio Sega Saturn game published 24 years ago: WipEout (c) 1996 Sega Enterprises, Limited. North American release. - TECHNICAL - GAME ID: 81211 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60211&o=2 $end $psx=wipeout, $bio Sony PlayStation disc published 25 years ago: WipEout (c) 1995 Psygnosis, Ltd. - TECHNICAL - GAME ID: SCUS-94301 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110937&o=2 $end $saturn=wipeout, $bio Sega Saturn game published 24 years ago: WipEout (c) 1996 Psygnosis - TECHNICAL - GAME ID: T-11301H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60471&o=2 $end $saturn=wipeoutj, $bio Sega Saturn game published 24 years ago: WipEout (c) 1996 Soft Bank - TECHNICAL - GAME ID: T-18603G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59917&o=2 $end $info=wiping, $bio Arcade Video game published 38 years ago: Wiping (c) 1982 Nichibutsu [Nihon Bussan Company, Limited.]. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Custom (@ 3.072 Mhz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Wiping was released in September 1982. This game was updated one year later as "Rug Rats" (see this entry for difference). - SCORING - Clearing a square of floor : 10 points. Baddon : 400 points. Bilbola : 500 points. Bigimba : 600 points. Frozen Baddon : 800 points. Frozen Bilbola : 1,000 points. Frozen Bigimba : 1,200 points. Killing 1 Monster With Carpet : 1,500 points. Killing 2 Monsters With Carpet : 3,000 points. Killing 3 Monsters With Carpet : 6,000 points. Killing 4 Monsters With Carpet : 10,000 points. Last Monster : 3,000 points. Bottle : 1,000 points. Bag : 1,000 points. Telephone : 1,000 points. Clock : 1,000 points. Teapot : 1,000 points. Pipe : 1,000 points. Crown : 5,000 points. - TIPS AND TRICKS - * Try to group the monsters together, and lure as many as possible at once behind you on to a carpet for big points (10,000 for 4 monsters). * Remember the positions of the four bonus items when the level starts, as collecting all the items will stun all existing monsters - and killing all the monsters when stunned is worth a lot of points. * At the early parts of each level, concentrate on killing the monsters singly, clearing a path into their territory and waiting around a corner to stun them. * When the monsters start homing in on you, move to a large safe area away from them and then make your way to a carpet, waiting for as many monsters as you can. - STAFF - Wiping was developed by game developer company Jorudan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3174&o=2 $end $x68k_flop=wips2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Wips II (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88750&o=2 $end $segacd=wirehead, $bio Sega CD published 25 years ago: Wirehead [Model 4437] (c) 1995 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60843&o=2 $end $info=exsprt48, $bio Wireless Interactive TV Game - 48-in-1 (c) 200? Excite. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240396&o=2 $end $info=dgun2500, $bio Dedicated Console published 11 years ago: Wireless Motion Control Plug N' Play with 130 Games (c) 2009 dreamGEAR - TECHNICAL - Catalog # DGUN-2500 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118061&o=2 $end $info=abltenni, $bio Dedicated Console published 14 years ago: Wireless Tennis (c) 2006 Advance Bright, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240380&o=2 $end $apple2_flop_clcracked=wiscr, $bio Apple II disk. published 38 years ago: WISC-R (c) 1982 Southern Micro-Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240759&o=2 $end $nes=wisdmboy, $bio Wisdom Boy (c) 19?? Gamtec [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77016&o=2 $end $info=wiseguy, $bio Arcade Video game published 30 years ago: Wise Guy (c) 1990 Dooyong. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is also known as "Yam! Yam!?". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3175&o=2 $end $info=gl_wywh,gl_wywh24,gl_wywh24p,gl_wywhp, $bio Wish You Were Here Club (c) 199? Global Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42321&o=2 $end $apple2_flop_orig=wishbr23,wishbr68, $apple2_flop_misc=wishbrgr, $bio Apple II disk. published 35 years ago: Wishbringer (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107239&o=2 $end $adam_flop=wishbrin, $bio Coleco Adam disk. published 35 years ago: Wishbringer (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110079&o=2 $end $cpc_flop=wishbrin,wishbrin01, $pcw=wishbrin, $bio Amstrad CPC/PCW disk. published 35 years ago: Wishbringer (c) 1985 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118312&o=2 $end $amigaocs_flop=wishbrin, $bio Commodore Amiga 500 disk. published 34 years ago: Wishbringer (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75553&o=2 $end $einstein=wishbrin, $bio Wishbringer (c) 19?? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136061&o=2 $end $info=wits, $bio Arcade Video game published 31 years ago: Wit's (c) 1989 Visco Corp. A game with play much like "Tron"'s Light Cycles game, but with the ability to jump and speed burst. - TECHNICAL - Main CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Athena Corp. Wit's was released in October 1989. - STAFF - Producer : Sakae Nakamura Game director : Crazy Tom Game designers : Crazy Tom, Hironobu Tamai Composer : Shotaro Sasaki Manupilater : Kouichi Ishibashi Programmer : Tom_boy Character designers : Hironobu Tamai, Yuka Kamosaki, Sayaka Hozumi Sound mixers : Enjoy Sasaki, Tarako Ishibashi Hardware service : Drunkard Nonaka Monitor : Sayuri Murakami, Zensack Yamamura - PORTS - * CONSOLES: Nintendo Famicom (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3176&o=2 $end $nes=wits, $bio Nintendo Famicom cart. published 30 years ago: Wit's (c) 1990 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54812&o=2 $end $info=witchb, $bio Arcade Video game published 28 years ago: Witch (c) 1992 Excellent System, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48303&o=2 $end $info=witch,witchs, $bio Arcade Video game published 28 years ago: Witch (c) 1992 Sega. - TECHNICAL - Main CPU : (2x) Zilog Z80 Sound Chips : ES8712, (2x) Yamaha YM2203 Players : 1 Buttons : 6 - TRIVIA - Developed by Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4549&o=2 $end $info=witchcrd,witchcda,witchcdb,witchcdc,witchjol,witchcdf,witchcdg,witchcde, $bio Arcade Video game published 35 years ago: Witch Card (c) 1985 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=28403&o=2 $end $info=witchcdi,witchcdd,witchcdh, $bio Arcade Video game published 26 years ago: Witch Card (c) 1994 Proma. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40064&o=2 $end $info=witchgme,witchcdk, $bio Arcade Video game published 29 years ago: Witch Game (c) 1991 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36335&o=2 $end $spectrum_cass=witchhun, $bio Witch Hunt (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219870&o=2 $end $cpc_flop=witchhun, $bio Amstrad CPC 464 disk. published 34 years ago: Witch Hunt Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128233&o=2 $end $info=wtchjack,wtchjacka,wtchjackb,wtchjackc,wtchjackd,wtchjacke,wtchjackf,wtchjackg,wtchjackh,wtchjacki,wtchjackj, $bio Arcade Video game published 25 years ago: Witch Jack (c) 1995 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46711&o=2 $end $info=witchryl, $bio Witch Royal (c) 199? Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39673&o=2 $end $info=wstrike,wstrikea, $bio Arcade Video game published 28 years ago: Witch Strike (c) 1992 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46710&o=2 $end $info=wupndown,wupndowna,wupndownb,wupndownc,wupndownd, $bio Arcade Video game published 22 years ago: Witch Up & Down (c) 1998 Video Klein. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=46712&o=2 $end $vic1001_cart=witchway, $bio Commodore VIC-20 cart. published 37 years ago: Witch Way (c) 1983 Commercial Data Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87002&o=2 $end $pc8801_flop=witchbrn, $bio Witch's Brains (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93245&o=2 $end $spectrum_cass=witchfie, $bio Sinclair ZX Spectrum cass. published 35 years ago: Witchfiend (c) 1985 Strobe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81858&o=2 $end $wscolor=withyou, $bio Bandai WonderSwan Color game published 19 years ago: With You - Mitsumete Itai [Model SWJ-SHLC01] (c) 2001 Cocktail Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86500&o=2 $end $saturn=withyou, $bio Sega Saturn game published 21 years ago: With You - Mitsumete Itai (c) 1999 Nec InterChannel, Limited. - TECHNICAL - GAME ID: T-20117G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59919&o=2 $end $adam_flop=witness, $bio Coleco Adam disk. published 37 years ago: Witness (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110080&o=2 $end $gamate=wittyape, $bio Gamate cart. published 30 years ago: Witty Apee [Model C1002] (c) 1990 Bit Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105910&o=2 $end $svision=wittycat, $bio Super Vision game published 28 years ago: Witty Cat (c) 1992 Watara. - STAFF - Developed by Bon Treasure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95484&o=2 $end $info=wivernwg, $bio Arcade Video game published 19 years ago: Wivern Wings (c) 2001 SemiCom. A vertical shoot'em up with 4 selectable airplanes. 3 years later after Arizona impact, other enemy appears to the Human species faced to a environmental crisis. Owing to the appearance of the unknown enemy, the Human being in faced to the existent crisis... - TECHNICAL - Main CPU : E1-32XT, I8052 Palette colors : 32768 Control : 8-way joystick Buttons : 3 => [A] Basic Shot, [B] Defense, [C] Special Bomb - TRIVIA - Released in February 2002 in Japan (even if titlescreen says 2001). This game was also released as "Wyvern Wings" by Game Vision. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4011&o=2 $end $info=wiwi18, $bio WiWi 18-in-1 Sports Game (c) 200? Hamy System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240439&o=2 $end $info=wiz, $bio Arcade Video game published 35 years ago: Wiz (c) 1985 Seibu Kaihatsu. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 1.78975 Mhz) Sound Chips : (3x) General Instrument AY8910 (@ 1.536 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 1985 in Japan. Also released by Taito under the same name. - PORTS - * COMPUTERS: MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3177&o=2 $end $info=wizt,wizta, $bio Arcade Video game published 35 years ago: Wiz (c) 1985 Taito Corp. - TRIVIA - Released in April 1985 in Japan. Licensed to Taito Corp. by Seibu Kaihatsu. For more information about the game itself, please see the original Seibu entry. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43984&o=2 $end $spectrum_cass=wizsidea,wizsideb, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wiz (c) 1987 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81862&o=2 $end $amigaocs_flop=wiznliz, $bio Commodore Amiga 500 disk. published 27 years ago: Wiz 'n' Liz (c) 1993 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75554&o=2 $end $c64_cass=wizbiz, $bio Commodore C64 cass. published 33 years ago: Wiz Biz (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229538&o=2 $end $info=wizwarz, $bio Arcade Video game published 36 years ago: Wiz Wars (c) 1984 Mylstar Electronics. To play Wiz Warz : Use MOVE KNOB to move the wizard around the wall. Use FIRE JOYSTICK to hurl wizard's energy bolts. ELECTRIFY WALLS will destroy all enemies on the wall. SHOOT TREASURES for points before devils get them. Hitting STORM CLOUDS will prove to be very unpleasant. - TECHNICAL - Main CPU : I8086 Sound CPU : (2x) M6502 Sound Chips : (2x) DAC, (2x) AY8910, SP0250 Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 61.00 Hz Palette colors : 16 Players : 1 Control : Dial Buttons : 1 Test Mode operations available : 1 Monitor Adjustment 2 Memory Test 3 Sound Test 4 Bookkeeping 5 Dip Switches 6 Switch Test - TRIVIA - This game was playable & near completion before getting canned. Only 1 machine was known to exist. Default highscore (Wiz Warz Hall of Honor) : 1) DAN 10000 2) LEE 9000 3) DUN 8000 4) DIS 7000 5) LUV 6000 6) AL 5000 7) BA 4000 8) DRI 3000 9) NKC 2000 10) OKE 1000 11) TAK 900 12) E A 800 13) WIZ 700 14) TDA 600 15) TSM 500 16) RAD 400 17) ADE 300 18) RFY 200 19) BDE 100 20) NGI 90 21) SED 80 Your enemies in the game are officially called : * Mauler * Cumulo Nimbus * Blu Ogre * Dwarf Dudes * Lizzymen * Schizo Serpents * Cy Clone * Bro' Viper * Evil Wiz * All Seeing Eye - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3462&o=2 $end $megadriv=wiznlizu, $bio Sega Genesis game published 27 years ago: Wiz'n'Liz (c) 1993 Psygnosis - TECHNICAL - GAME ID: T-113026 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57531&o=2 $end $megadriv=wiznliz, $bio Sega Mega Drive game published 27 years ago: Wiz'n'Liz - The Frantic Wabbit Wescue (c) 1993 Psygnosis - TRIVIA - Reviews: [FR] November 1993 - Consoles + N.25: 89% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57048&o=2 $end $info=wizatron, $bio Calculator published 43 years ago: Wiz-a-Tron (c) 1977 Texas Instruments. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100616&o=2 $end $cpc_flop=wizbiz19,wizbizuk, $bio Amstrad CPC 464 disk. published 33 years ago: Wiz-Biz Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128234&o=2 $end $spectrum_cass=wizbiz,wizbizal, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wiz-Biz [Model AS 038] (c) 1987 Alternative Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81874&o=2 $end $cpc_cass=wizbiz, $bio Amstrad CPC cass. published 33 years ago: Wiz-Biz [Model AS040] (c) 1987 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100098&o=2 $end $bbcb_cass=wizadore, $bio Acorn BBC/Electron cass. published 35 years ago: Wizadore (c) 1985 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52661&o=2 $end $snes=wizap,wizapp, $bio Nintendo Super Famicom cart. published 26 years ago: Wizap! Ankoku no Ou [Model SHVC-WQ] (c) 1994 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62614&o=2 $end $a2600=wizard,wizard1, $bio Atari 2600 cart. published 40 years ago: Wizard (c) 1980 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: Chris Crawford - PORTS - * OTHERS: [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51199&o=2 $end $pc8801_flop=wizard, $bio Wizard (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93246&o=2 $end $info=wizard, $bio Arcade Video game published 19 years ago: Wizard (c) 2001 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=26055&o=2 $end $pc8801_flop=wizard88, $bio NEC PC-8801 Series disk. published 33 years ago: Wizard 88 (c) 1987 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93247&o=2 $end $pc8801_flop=wizprinc,wizprincb,wizprinca, $bio NEC PC-8801 Series disk. published 37 years ago: Wizard and The Princess (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93248&o=2 $end $fm7_disk=wizprinc, $bio Fujitsu FM-7 5.25in.disk. published 37 years ago: Wizard and The Princess (c) 1983 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93673&o=2 $end $info=wizdfire,wizdfireu, $bio Arcade Video game published 28 years ago: Wizard Fire (c) 1992 Data East USA, Inc. Export release. For more information about the game itself, please see the original Japanese version entry; "Dark Seal II". - TECHNICAL - PCB # 520-0144-00 - TRIVIA - Wizard Fire was released in May 1992 in US. - SERIES - 1. Gate of Doom (1990) 2. Wizard Fire (1992) - PORTS - * Consoles: [US] Nintendo Wii (feb.19, 2010) "Data East Arcade Classics [Model RVL-P-R26E]" [MX] Zeebo [BR] (apr.15, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3178&o=2 $end $bbc_rom=wizjoy, $bio Acorn BBC ROM published 36 years ago: Wizard Joystick Utility 1.12 (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240366&o=2 $end $electron_cass=wizardak, $bio Wizard of Akyrz (c) 198? Adventure International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115510&o=2 $end $coleco=wizmath, $bio Colecovision game published 36 years ago: Wizard of Id's Wizmath (c) 1984 Sierra On-Line, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53397&o=2 $end $info=j6wizard,j6wizarda,j6wizardb,j6wizardc,j6wizardd,j6wizarde, $bio Wizard of Odds (c) 200? JPM International. - TECHNICAL - Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32258&o=2 $end $megadriv=immortalj, $bio Sega Mega Drive game published 27 years ago: Wizard of the Immortal (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57049&o=2 $end $a800=wow, $bio Atari 800 cart. published 37 years ago: Wizard of Wor (c) 1983 Roklan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86757&o=2 $end $c64_cart=wowmv, $bio Commodore C64 cart. published 36 years ago: Wizard of Wor (c) 1984 Commodore, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240847&o=2 $end $a5200=wow, $bio Atari 5200 cart. published 37 years ago: Wizard of Wor (c) 1983 CBS, Incorporated. The object of WIZARD OF WOR is to accumulate points by destroying the Worlings you encounter as you pass through numerous dungeon mazes. Bonus points are allotted for successfully battling the Worluck and the Wizard himself. In the two-player version you can work with or compete against another Worrior commander. - TECHNICAL - Model 4L 2713 - SCORING - BURWORS: 100 points GARWORS: 200 points THORWORS: 500 points WORLUK: 1000 points plus double score in next dungeon WIZARD OF WOR: 2500 points plus double score in next dungeon WORRIORS: 1000 points (Two-player version) - TIPS AND TRICKS - * In the early dungeons, Worlings will remain slow for a longer period of time than in later dungeons. Therefore, it is to your advantage to get your Worrior into the dungeons as fast as possible and blast away Worling after Worling before they speed up. * Learn to use your radar scanner and rely on it to locate invisible Worlings and track their movements. * Don't shoot without having a plan to hit something. Otherwise, you may not be able to shoot when you have to. - STAFF - Programmer: Joe Hellesen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50107&o=2 $end $a2600=wow,wowe, $bio Atari 2600 cart. published 38 years ago: Wizard of Wor (c) 1982 Gabriel Ind. A special home version of the Bally/Midway arcade game. The object of WIZARD OF WOR is to accumulate points by destroying the Worlings you encounter as you pass through numerous dungeon mazes. In the two-player version you can work with or compete against another Worrior commander. - TECHNICAL - Model 80000 - SCORING - Blue Burwors: 100 points. Yellow Garwors: 200 points. Red Thorwors: 500 points. Worluk: 1000 points plus double score in the next dungeon. Wizard of Wor: 2500 points. Worriors (2-player version): 1000 points. - TIPS AND TRICKS - * Pick a safe moment and put your Worrior into play as soon as possible. Otherwise, after 20 seconds he'll be ejected into the dungeon which may leave him in a bad position. * Learn to use your radar scanner and rely on it to locate invisible Worlings and track their movements. * Don't shoot without having a plan to hit something. Otherwise, you may not be able to shoot when you have to. - STAFF - Programmers: Joe Hellesen, Joe Wagner - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51200&o=2 $end $info=wow,wowg, $bio Arcade Video game published 40 years ago: Wizard of Wor (c) 1980 Midway. Wizard of Wor is a maze-based shoot-em-up featuring one or co-operative two-player gameplay. In a two-player game, player one controls yellow Worriors while player two controls blue Worriors. Players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back and firing at anything that comes at them. Each single-screen dungeon consists of a grid forming walls and corridors. There are doors situated at the left and right edges of the screen that are inter-connected, making the dungeon wrap around. Whenever a door is used by a player or monster, it deactivates for a short period, making it impassable. A small radar display indicates the positions of all active monsters. As long as a player has at least one life in reserve, a backup Worrior is displayed in a small sealed box at the corresponding bottom corner of the dungeon. When the current Worrior is killed, the box opens and the player has 10 seconds to move the back-up into play before automatically being forced in. The various monsters include the following: * Burwor: A blue wolf-type creature. * Garwor: A yellow Tyrannosaurus rex-type creature. * Thorwor: A red scorpion-like creature. * Worluk: An Insectoid-type creature. * Wizard of Wor: A blue wizard. Both Garwors and Thorwors have the ability to turn invisible but will always appear on the radar. All enemies except the Worluk can shoot at the Worriors. Each dungeon starts filled with six Burwors. In the first dungeon, killing the last Burwor will make a Garwor appear. In the second, the last two Burwors are replaced by Garwors when killed; and so on. From the sixth dungeon on, a Garwor will replace every Burwor when killed. There will never be more than six enemies on the screen at once. On all screens, killing a Garwor causes a Thorwor to appear. From the second dungeon on, after the last Thorwor is killed, a Worluk will appear and try to escape through one of the side doors. The level ends when the Worluk either escapes or is killed; in the latter case, all point values for the next dungeon are doubled. - TECHNICAL - Wizard of Wor arcade units came in a white dedicated cabinet with sticker sideart of a menacing looking wizard. Cabaret and cocktail versions were also common (The cabaret models had wood grain paneling with no sideart, while the cocktail versions had the monitor mounted sideways for some reason). Main CPU : Zilog Z80 (@ 1.789773 Mhz) Sound Chips : (2x) Astrocade (@ 1.789773 Mhz), Votrax SC-01 Screen orientation : Horizontal Video resolution : 320 x 204 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 4-way joystick (that had 2 positions for each directions) Buttons : 1 (FIRE) - TRIVIA - This game featured some early speech synthesis that was done in a similar manner to that in "Gorf" (Gorf and Wizard of Wor ran on nearly identical hardware). Here is a list of the phrases the Wizard says throughout the game : Insert coin and game over mode : 1) Hey! Insert Coin! 2) Find me ...The Wizard of Wor. 3) I'm out of spite, ha ha ha ha! Get ready or coin acceptance mode : 1) Get ready, worrior. 2) You better hope you don't find me, the Wizard of Wor. 3) Another coin for my treasure chest. 4) Ah good! My pets were getting hungry. Ha ha ha ha! 5) My worlings are very very hungry. Ha ha ha ha! 6) Welcome to my world of Wor. 7) So you've come to score in the world of Wor. Ha ha ha ha! 8) You're off to see the Wizard, the magical Wizard of Wor. Dungeon start-ups : 1) Kill Worluk for double score. 2) You are in the dungeons of Wor. 3) I am the Wizard of Wor. 4) One bite from my pretties, and you'll explode, ha ha ha ha! 5) Worluk will escape through the door. 6) Watch the radar, worrior. 7) Thorwor is red, mean, and hungry for space food. 8) Remember, I'm the wizard, not you. 9) If you can't beat the rest, then you'll never get the best! Ha ha ha ha! 10) You'll never leave Wor alive! Ha ha ha ha! 11) If you destroy my babies, I'll pop you in the oven! Ha ha ha ha! 12) Burwor hasn't eaten anyone in months. Ha ha ha ha! 13) My babies breathe fire worrior. 14) I'll fry you with my lightning bolts. 15) Burwor, Garwor, and Thorwor will do you in. 16) My creatures are radioactive. Bonus player awarded : 1) You'll get ...The Arena! Ha ha ha ha! 2) Another worrior for my babies to devour. 3) Keep going and you will find me. 4) A few more dungeons and you will be a Worlord. 5) Worrior fear, I draw near, each time I appear. Ha ha ha ha! 6) You won't have a chance for your dance worrior. Ha ha ha ha! 7) Now you're asking for trouble worrior. 8) Now I'm getting mad worrior. First Garwor appears : 1) Now you get the heavyweights! Ha ha ha ha! 2) Garwor, go after them! 3) If you try any harder, you'll only meet with doom, ha ha ha ha! 4) If you get too powerful, I'll take care of you myself, ha ha ha ha! 5) My magic is stranger than your weapons, worrior. 6) Worrior, while you developed science, we developed magic. 7) Your bones will lie in the dungeons of Wor, ha ha ha ha! 8) Garwor and Thorwor, become, invisible! Ha ha ha ha! Wizard kills worrior : 1) You've just been fried by the Wizard of Wor! Ha ha ha ha! 2) Bite the bolt worrior. Ha ha ha ha! 3) Wasn't that lightning bolt delicious? Ha ha ha ha! 4) And my teleporting spell can be even faster! Ha ha ha ha! 5) Now you know the taste of my magic, worrior. 6) Maybe you'll see me again worrior. 7) Your explosion was music to my ears! Ha ha ha ha! 8) I'll say it again, worrior fear, I draw near, each time I appear. Ha ha ha ha! Worlord dungeon startups : 1) Worlord, be forewarned! You approach, The Pit! 2) Your path leads directly to The Pit! Ha ha ha ha! 3) Deeper, ever deeper into the dungeons of Wor. 4) Beware! You are in the Worlord dungeons! 5) Ah! You thought you could hide but I'm the dungeon master. 6) Thor Bur Gar! Dinner’s ready! Ha ha ha ha! 7) Hey! Your space boot's untied! Ha ha ha ha! 8) My beasts run wild in the Worlord dungeons. Ha ha ha ha! Phrases for The Pit : 1) Now your only chance is your dance! Ha ha ha ha! 2) Are you fit, to survive The Pit? Ha ha ha ha! 3) Oops! I must have forgotten the walls! Ha ha ha ha! 4) Worlord, where are you going to hide now? Ha ha ha ha! End of game : 1) Come back for more with the Wizard of Wor. Ha ha ha ha! 2) The dungeons of Wor await your return, worrior. 3) Deep in the caverns of Wor, you will meet me, worrior. 4) The Wizard of Wor thanks you. 5) You know you can do better, worrior. 6) Hurry back! I can't wait to do it again. 7) You can start anew, but for now you're through. Ha ha ha ha! 8) He he he ho ho ho ha ha ha! That was fun! When you have reached the Worlord dungeons, the Wizard calls you Worlord, instead of worrior. - SCORING - Burwor (Blue Monster) : 100 points Gurwor (Yellow Monster) : 200 points Thorwor (Red Monster) : 500 points Yellow or Blue Worrior : 1,000 points Worluk : 1,000 points + Double Score for Next Dungeon Wizard of Wor : 2,500 points - TIPS AND TRICKS - The game progresses through a series of dungeon mazes, each one deeper in the caverns of Wor. One other worrior accompanies you into the dungeons, and if you wish to survive for long, you should work with him to conquer the monsters you will encounter. At the start of each dungeon, there are blue Burwors moving around the maze. As you destroy them, yellow Garwors come out, and as you destroy them, red Thorwors take their place. When the last red Thorwor is shot, winged Worluk comes out (not in the first maze). Try to shoot him before he escapes out one of the side doors, as that will double all the point values for the next dungeon. After Worluk has escaped or been shot, the Wizard of Wor might show up. He uses a powerful teleport spell to jump himself from place to place in the dungeon, all the while firing lightning bolts. He keeps reappearing until one worrior has been destroyed, or he himself has been shot. If any worriors are left, the next dungeon is entered. This sequence of events continues until all of the player's worriors have been vanquished. In the basic dungeons, a worrior can learn the fundamentals of survival. It is very easy to walk blind around a corner, into the mouth of a waiting monster. When the monsters are really moving, they are faster than you are. This makes running away difficult. There is a point where you will have to turn and fight them before they eat you. Your worrior is easy to operate - a 4-direction joystick for movement in the dungeons, and a fire button for the concentrated unified-field-disturbance rifle. The joystick has two contacts in each direction, a direction contact and a movement contact. A light tap to the joystick will face your worrior in a certain direction, without moving him out of position. To move your worrior, just hold the joystick over in one direction. The unified-field-disturbance rifle is easy to use. It fires in the direction your worrior is facing. It operates on the principle of a concentrated unified-field-disturbance area coupled with a displacement through 4-space. This means that it can create only one disturbance at a time, and the disturbance must continue moving until it expands its energy on some object, usually a monster or a wall of the dungeon. Only one shot can be in the air at a time. This means that in a short corridor you will be able to fire rapidly, because your shot will always quickly encounter a wall. In a long corridor, the shot stays in the air for a long time, leaving you in hot water if a monster is approaching from the side. If your shot occasionally seems to go in the wrong direction, it is because your worrior has not fully rounded a corner before firing. Your shot went in the direction you were just facing, not in your new direction. Learning when not to shoot is an important part of the strategy of this game. Entering the dungeon is simple to do, but at times, particularly in the Worlord dungeons, choosing the right time to enter can be a little tricky. At the start of each dungeon, you have ten seconds to bring your worrior into the maze. To do so, just push the joystick toward the maze. When your worrior comes out, he is facing the radar screen. If you do not bring the worrior out of the ready box immediately, the ten second count-down begins. The numbers of the count are shown next to the ready box. At the end of the ten seconds, your worrior will automatically be brought into the dungeon. At the beginning of a dungeon, all the monsters are started away from the 2 ready boxes. But since the monsters move randomly at first, they can start to move closer to you. Also, when a worrior has been destroyed, you may immediately bring a new worrior into play. However, monsters might be milling about next to your ready box. To avoid being eaten, wait for the monsters to clear the area before bringing your worrior out. It is important to note that a new worrior can be brought in at any point during play. If you get eaten or shot, just bring in another worrior and have at it! This is particularly useful with Worluk, who may eat you once, but not escape immediately. It is often possible to bring a second worrior in, and kill Worluk for double score on the next dungeon, before he escapes. In a one player game, the blue worrior is controlled by the computer. He is a first in video gaming, as he is your friend inside the machine. He will never shoot at you, he shoots only at monsters. Sometimes, he will even save your life by shooting a monster sneaking up behind you. Be careful not to get between him and a monster, for he will still try to shoot the monster, and you might catch his shot. Teamwork is also a major point of strategy in Wizard of Wor. In the basic dungeons, there are places where two worriors can cut off the monsters as they try to enter the corridor where the worriors are standing. This position is strong but not invincible. The monsters, particularly the last few monsters left in a maze, are moving fast enough to occasionally duck in between shots, and eat you. Back to back in a short corridor is good teamwork. Note that the two worriors can pass through each other unhindered. But be careful! When you are close together, it's very easy to accidentally shoot each other. In the early mazes, it is to your advantage to initially go out and shoot as many monsters as you can. This is because the monsters move slowly at first, but get faster later. The more slow monsters you shoot, the fewer fast monsters will be left to eat you. When the monsters speed up, then find a good teamwork spot. In the upper level mazes, the Worlord dungeons, the critical thing is to not miss a shot, for if a shot misses a monster, it is likely to travel a long way before hitting a wall, and in that time a monster will probably come along and eat you. In some of the Worlord dungeons, there are places that two worriors can defend effectively, but they are very hard to get to, and often one player might loose a worrior trying to move into position. When you reach the Pit, you're on your own... There are 2 levels of overall difficulty in the dungeons - basic dungeons and Worlord dungeons. In addition, there are 2 special dungeons, the Arena and The Pit, which occur at special times during play. Each dungeon consists of an 11-by-6 matrix of squares, with a wall or opening on the sides of each square. The maze is symmetrical around the center vertical axis. Every maze has a side escape door located four squares up from the bottom, and on each side of the maze. Going out the door on one side brings you in the door on the other side. This can be confusing at first, but becomes quite handy when you get used to it. After using the side escape door, it remains closed for a short amount of time before reopening. When Worluk is out, the door always remains open. Proper use of the side escape door will sometimes aid in escaping trouble, and can also help to cut off Worluk before he escapes. The basic dungeons consist of many short passages with many possible different pathways, and some long corridors. At first glance, the long corridors appear to be the most strategic spot, but this is not true. Due to the firing mechanism, it is usually the most dangerous spot, as you are not able to fire very often. Finding good places for team work is relatively easy here. In the area between the radar screen and the dungeon, a description of some current important aspect of the game is displayed. In dungeon one, the word RADAR is shown, indicating to the novice player the function of the radar. On other dungeons, the level of the current dungeon is indicated. When Worluk comes out, the word WORLUK is displayed there, as is WIZARD OF WOR when he shows up. It tells when either of these has ESCAPED. And it tells when DOUBLE SCORE has been earned for shooting Worluk. It also tells you of THE ARENA and THE PIT. Below the bottom of the dungeon is the radar. This shows you the location of every monster in the dungeon, visible and invisible. It is important to learn to use the radar to anticipate a monster coming from behind. The only creatures that do not show on the radar are the worriors and the Wizard himself. When you have reached dungeons eight and above, you have become a Worlord. Now you have the honor of testing your skill in the Worlord dungeons. These dungeons are much tougher, there are fewer walls and more open spaces. If even one shot misses, and travels the long distance down to the opposite wall, a monster will very likely come up and gobble you down. Finding and establishing yourself in solid strategic positions is very difficult. It is easy to have several worriors chomped up in a row. Sometimes the monsters will line up along one edge of the maze - a lovely parade. However, if just one monster starts approaching from the top, watch out! The Arena is the dungeon that comes when the 1st bonus player is awarded. Since the bonus player is switch selectable for the fourth or the fifth maze, the same switch will also control the appearance of the Arena. It is the most difficult maze of the basic dungeons, featuring an arena. This is a large open area in the middle of the dungeon, with openings level with the side escape doors. This is a preview of the Worlord dungeons and The Pit. Surviving The Pit is the ultimate goal of Wizard of Wor. The Pit occurs at the 13th dungeon, and every 6th dungeon thereafter. In other words, the 19th, 25th, 31st, etc. dungeons are The Pits. One missed shot here is almost certain to be fatal. The Wizard is particularly deadly here, as there is nowhere to hide. A bonus player is awarded at the first Pit. The other Pits do not award a bonus player. Sophisticated maneuvering, intestinal fortitude (guts), and a bit of luck are needed to make it through The Pit unscathed. Surviving The Pit without losing a worrior earns you the title of Worlord Supreme. Best of luck! The Wizard of Wor loves to hear the patter of little feet running through his dungeons. So he created some lovely beasties, known as Worlings. Burwor is beautiful, bouncing blue. 6 of them exist on each dungeon level. They always remain visible. This is because the Wizards favorite color is blue. As each Burwor is shot, a Garwor may come to take his place. Garwor is kind of overfed, and waddles a bit, but he has yellow scales that are just delicate. As Garwors are shot, Thorwors are teleported in to take their place. Thorwor is sleek and dangerous red. All of these monsters can shoot an occasional lightning bolt. Only Garwor and Thorwor have the Wizards spell of invisibility. They become visible when they enter the same corridor as a worrior, and when they are initially teleported in. In the 1st dungeon, when the last Burwor is shot, he is replaced by a Garwor. When a monster is placed in the dungeon, it is at a random location, somewhere away from both worriors. In the 2nd maze, the last 2 Burwors are replaced by Garwors. The progression continues until the sixth dungeon, when all six Burwors are replaced by Garwors. Whenever a Garwor is shot, he is replaced by a Thorwor. So, in the first dungeon, there are a total of 8 monsters : 6 Burwors, 1 Garwor, and 1 Thorwor. In the 2nd maze there are a total of 10 monsters : 6 Burwors, 2 Garwors, and 2 Thorwors. In the 6th dungeon, there are a total of 18 monsters : 6 Burwors, 6 Garwors, and 6 Thorwors. This is the maximum number of monsters in 1 dungeon level. Note that there are really no more than 6 monsters in one dungeon at any 1 time. It just seems like there are more. All of the monsters work on a speed-up timer. This timer increments the speed of the monsters every time it counts down, which is about every seven seconds. A Garwor that replaces a Burwor will start at the speed the Burwor was going when destroyed. The same is true for Thorwors. So, in the early mazes, Garwors and Thorwors end up going faster than Burwors, although, given enough time, Burwors can get moving as fast as any monster. In dungeon 4 and before, any monster traveling at top speed will always be visible. In later dungeons, Garwors and Thorwors will still become visible at top speed. In dungeon 7, the Burwors start at top speed. Any monster traveling at this speed is not able to shoot lightning bolts. Worluk... the Wizard's favorite : In the 2nd dungeon and beyond, Worluk will come out after the last Thorwor has been shot. Worluk is a lightning quick Cacodemon. He's the Wizards favorite. He flies erratically through the maze, trying to reach one of the side escape doors. The Wizard tried to train him to fly to the door on the opposite side of the maze that he is initially teleported to. However, Worluk's chaotic nature leads him to frantically fly about, sometimes flying out the side escape door closest to him. If you shoot Worluk, all the scores in the next dungeon are doubled. This means that killing Worluk is essential for high scores. A good strategy is to position your worrior by the door that Worluk should use to escape. If Worluk should eat your worrior, bring the next one immediately into play, and go after him again! Remember, he is worth double score on the next maze. But, at the moment that Worluk has been shot, beware worrior! For it is then that the Wizard of Wor might choose to appear. The Wizard of Wor : Even at a young age, the Wizard showed promise in the mystic arts. But it took many dangerous encounters and many years of research and study to sharpen his skills to his current high level. Over the centuries, the Wizard has retained his chaotic sense of humor, much to the chagrin of worriors entering his dungeons (see the list of phrases). The Wizard will sometimes come out after Worluk has been shot. He uses multiple teleport spells to pop around the dungeon, eventually homing in on one worrior or the other. All the while, he wildly fires lightning bolts in every direction. At first he teleports some distance away from one worrior. Then, on successive teleports, gets closer and closer. Note that if the two worriors are very near each other, the Wizard may teleport right next to one of them the very first time. This is because he was teleporting a certain distance away from the other worrior, and happened to come up right next to the first worrior. The Wizard will continue to teleport and fire lightning bolts until either one worrior has been destroyed or the Wizard has been shot. Shooting the Wizard does not kill him; it only banishes him until the next dungeon. In almost every dungeon there is a possibility that the Wizard could show up. This possibility is based on the level of the dungeon you are currently in, and on the total number of worriors left in the game. However, even at the highest dungeon level, it is not certain that he will appear. Standing in a long corridor when the Wizard is teleporting in can be quite risky. If he comes up in that corridor, he will have a clear shot at you. As you get deeper into the dungeons, the Wizard stays for a shorter period of time, and teleports even faster. This means he gets closer a lot faster, so you must try and shoot him soon after he first comes out. Otherwise, he may end up teleporting right next to you! The Wizard loves to fool worriors by teleporting behind them. But watch out, he will also surprise you by popping up right in front of you. The Wizard says, 'Scores of 150,000 or more are exceptional'. Now, you're off to see the Wizard, the magical Wizard of Wor. * Hints for game play : 1) Take a quick look at the maze before you go into it. Know the locations of the monsters and also find areas that will be suitable for defending yourself. The Burwors will already be roaming around. In the later levels, a couple of Garwors and Thorwors will also be in the maze. 2) When playing in 1-player mode, the computer player will assist you to a degree. Use this to your advantage. This will be especially true in the later levels when the invisible monsters are roaming the maze. The computer player can help you by making them become visible. Keep in mind that you can kill off the computer Worrior and they can do the same to you. 3) Two-player works like one player. Learn to work together and try not to kill each other (unless you are playing a cut-throat competition). 4) It is easier to turn from side to side then it is to turn from side to up/down. Find the short walls that will only allow monsters to approach you from the side. Also, align your warrior just a little past the corridor walls above and below. This will give you the advantage of seeing invisible monsters in two vice one passageway. 5) Another advantage of the above is the fact that the monsters will push you back vice kill you. Of course, you must get back into position since the monsters seldom will attack you singly in the later dungeons. 6) Learn to tap the joystick so you can rapidly turn without moving your Worrior. This will prove invaluable on the later levels when you have to turn back-and-forth rapidly to shoot the enemies coming at you. 7) Learn to use your radar. Although it doesn't have the maze superimposed upon it, you can get a pretty good idea of where the invisible monsters are and where they are moving to. This will definitely help decrease the chance of being surprised by one of them. 8) When you are shooting, make sure you are making your shots count. You can only have one shot out at a time. This basically means that until your shot hits a wall or a monster, you have no firepower. So don't fire down long corridors or you may find yourself surrounded by monsters without being able to shoot them. 9) Your shots can also be negated by the other Worrior's shots, monster's breath weapons, and the wizards lightening bolts. 10) As the dungeons progress, the monsters become smarter. Not only do they attempt to surround your character, they also move out of the way when you are aiming at them. In addition to becoming smarter, they move much quicker and tend to swarm on your Worrior. 11) You can use the warp tunnel once during a dungeon. It will also clear out when the Worlock appears. When you use the warp tunnel, it will seal off behind you as you get to the other side. Only use it when you really need to. Don't hang around it since the monsters will also use it to get to your location. 12) The Worlock will appear after the last monster has been killed. Worlocks usually appear in the center of the maze and move toward one of the war tunnels. Try to seal off the warp tunnel to prevent the Worlocks escape. Also, hit it at long range since trying to fight toe-to-toe with it would be suicide. 13) After you clear out the Worlock, you may be confronted by the Wizard of Wor himself. The Wizard of Wor teleports randomly about the maze shooting off lightening bolts. This may be the one time when a pre-emptive shot may do you some good since the wizard may teleport into your shot. You can also use the same tactics of creeping out from behind a wall with the wizard since you won't be hit until you are pushed back into the corridor. 14) If you survive through dungeon 7, you will now be classified as a Worlord. This basically means all the monsters are moving at maximum speed and they are all coming for you. 15) If you don't lose a Worrior on the dungeons with the Pit, you will be classified as a Worlord Supreme. 16) For the mazes that are open (such as the Pit) or very near open (such as the Arena), go to a corner to present the smallest possible target and to force the monsters to only come at you in two directions. 17) While you are playing the game, if you turn the power off and back on quickly, you will start where you left off and your total amount of Worriors left will be at their maximum of 16. 18) After the dungeon counter (located above the radar) passes 100, it will reset but the 1st digits will no longer by in synch with the counter. 19) It is rumored that if you fire a shot and the Wizard of Wor first appears in the exact same spot where your shot is, the game will lock up. - STAFF - Developer: David Nutting Associates Designed and programmed by: Tom McHugh, Dave Nutting - PORTS - * CONSOLES: [US] Atari 5200 (1981) "Wizard of Wor [Model 4L 2713]" [US] Atari 2600 (1982) "Wizard of Wor [Model 80000]" Bally Astrocade [US] (1982) "The Incredible Wizard [Model 2017]" Colecovision [US] (Unreleased prototype) Atari XEGS Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * COMPUTERS: [US] Atari 800 (1981) [US] Commodore C64 (1983) "Wizard of Wor [Model C-64615]" [EU] Commodore C64 (1983) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3179&o=2 $end $vic10=wow,wowa, $bio Commodore MAX cart. published 36 years ago: Wizard of Wor (c) 1984 Commodore - TECHNICAL - C-64615 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53764&o=2 $end $apple2_flop_clcracked=wizwrd11, $bio Apple II disk. published 37 years ago: Wizard of Words (c) 1983 Advanced Ideas, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231248&o=2 $end $info=oz750, $bio Wizard OZ-750 (c) 199? Sharp. Handheld organizer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103575&o=2 $end $gamegear=wizard, $bio Sega Game Gear cart. published 25 years ago: Wizard Pinball (c) 1995 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64999&o=2 $end $spectrum_cass=wizardqu, $bio Sinclair ZX Spectrum cass. published 28 years ago: Wizard Quest (c) 1992 Zenobi Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81864&o=2 $end $specpls3_flop=wizardqu, $bio Sinclair ZX Spectrum+3 disk. published 28 years ago: Wizard Quest (c) 1992 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147862&o=2 $end $gp32=wizardsl, $bio GamePark GP32 cart. published 18 years ago: Wizard Slayer (c) 2002 GamePark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237396&o=2 $end $dragon_cass=wizdwar, $bio Dragon cass. published 37 years ago: Wizard War (c) 1983 Salamander - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116635&o=2 $end $cpc_cass=wizwarz, $bio Amstrad CPC cass. published 33 years ago: Wizard Warz (c) 1987 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100099&o=2 $end $amigaocs_flop=wizrdwar, $bio Commodore Amiga 500 disk. published 32 years ago: Wizard Warz (c) 1988 GO! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75555&o=2 $end $cpc_flop=wizardwa03,wizardwa04,wizardwa01,wizardwa, $bio Amstrad CPC 464 disk. published 32 years ago: Wizard Warz (c) 1988 GO! Media Holdings, Ltd. [US Gold Division] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124009&o=2 $end $spectrum_cass=wizardwa, $bio Wizard Warz (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219265&o=2 $end $info=wizways, $bio Slot Machine published 24 years ago: Wizard Ways (c) 1996 Aristocrat. A video slot machine with 5 reels incorporating the '243 Ways' system. - TECHNICAL - Runs on the Aristocrat MKV Series 1 hardware. Game has 14 buttons. Bet buttons : 1, 2, 3, 4 credits, Bet Max Line buttons : 3, 9, 27, 81, 243 ways Extra buttons : Collect (yellow), Service (green), Gamble (purple) and Take Win/Start Feature (orange) The 'Bet Max' button automatically selects 4 credits x 243 Ways for the 100 credit maximum bet. '3 Ways' costs 1 credit, plays reel 1 '9 Ways' costs 3 credits, plays reels 1-2 '27 Ways' costs 7 credits, plays reels 1-3 '81 Ways' costs 15 credits, plays reels 1-4 '243 Ways' costs 25 credits, plays reels 1-5 Any reels not specified pay on centre line only. For instance "27 Ways" selects the first 3 reels and the last two pay in the centre line only. 1, 2, 4 credit and Bet Max buttons are also used for Heart, Diamond, Club and Spade double up respectively. This gamble is x4 if correct. 3 and 243 ways buttons are also used for red/black double up. - TRIVIA - This is possibly the first '243 Ways' game released - I have never seen any other Series 1 machine with 243 Ways. Most likely this game was updated to the 'Wicked Winnings' category, it is similar although there is no multiple symbol feature. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5047&o=2 $end $info=wzwaysll, $bio Wizard Ways Lady Luck (c) 200? Aristocrat Leisure Industries Pty, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36236&o=2 $end $cpc_flop=wizardwi01,wizardwi,wizardwi04, $bio Wizard Willy Cracked (c) 199? Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121805&o=2 $end $cpc_flop=wizardwi02,wizardwi03, $bio Amstrad CPC 464 disk. published 30 years ago: Wizard Willy Trained (c) 1990 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122491&o=2 $end $spectrum_cass=wizwilly, $bio Sinclair ZX Spectrum cass. published 30 years ago: Wizard Willy (c) 1990 Cartoon Time - TECHNICAL - GAME ID: 2191 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81872&o=2 $end $cpc_cass=wizwilly, $bio Amstrad CPC cass. published 31 years ago: Wizard Willy [Model 3192] (c) 1989 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100101&o=2 $end $saturn=wizharm2, $bio Sega Saturn game published 23 years ago: Wizard's Harmony 2 (c) 1997 Arc System Works - TECHNICAL - GAME ID: T-22004G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59921&o=2 $end $psx=wizharmr, $bio Sony PlayStation disc published 22 years ago: Wizard's Harmony R (c) 1998 Arc System Works - TECHNICAL - [Model SLPS-01716] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85857&o=2 $end $saturn=wizharm,wizharmb,wizharma, $bio Sega Saturn game published 25 years ago: Wizard's Harmony (c) 1995 Arc System Works - TECHNICAL - GAME ID: T-22001G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59920&o=2 $end $cpc_cass=yewizard, $bio Amstrad CPC cass. published 35 years ago: Wizard's Lair (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100165&o=2 $end $cpc_flop=yewizard,yewizard03,yewizard02,wizardsl,wizardsl02, $bio Amstrad CPC 464 disk. published 35 years ago: Wizard's Lair (c) 1985 Bubble Bus Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123829&o=2 $end $msx1_cass=wizlair,wizlaira, $bio MSX cass. published 34 years ago: Wizard's Lair (c) 1986 Bubble Bus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95123&o=2 $end $msx1_flop=wizlair, $bio Wizard's Lair cracked & trained (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230198&o=2 $end $cpc_flop=wizardsl01, $bio Amstrad CPC 464 disk. published 35 years ago: Wizard's Lair Trained (c) 1985 CNGSOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126763&o=2 $end $cpc_flop=yewizard01, $bio Amstrad CPC 464 disk. published 35 years ago: Wizard's Lair [Model DJA-02] (c) 1985 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123830&o=2 $end $adam_flop=wizpin, $bio Coleco Adam disk. published 33 years ago: Wizard's Pinball Arcade (c) 1987 Wizard's Lair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110081&o=2 $end $adam_cass=wizpin, $bio Coleco Adam cass. published 33 years ago: Wizard's Pinball Arcade (c) 1987 Wizard's Lair Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118144&o=2 $end $spectrum_cass=wizardss, $bio Sinclair ZX Spectrum cass. published 34 years ago: Wizard's Spell (c) 1986 Tynesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81868&o=2 $end $spectrum_cass=thewizar_g,thewizar_f, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wizard's Warrior (c) 1987 Crusader Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81869&o=2 $end $pc8801_flop=wrp87112, $bio NEC PC-8801 Series disk. published 33 years ago: Wizard88 Report Vol 87.11-2 (c) 1987 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93249&o=2 $end $pc8801_flop=wrp87084, $bio NEC PC-8801 Series disk. published 33 years ago: Wizard88 Report Vol 87.8-4 (c) 1987 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93250&o=2 $end $pc8801_flop=wrp87092, $bio NEC PC-8801 Series disk. published 33 years ago: Wizard88 Report Vol 87.9-2 (c) 1987 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93251&o=2 $end $pc8801_flop=wrp88112, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.11-2 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93252&o=2 $end $pc8801_flop=wrp88123, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.12-3 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93253&o=2 $end $pc8801_flop=wrp88021, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.2-1 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93254&o=2 $end $pc8801_flop=wrp88062, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.6-2 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93255&o=2 $end $pc8801_flop=wrp88063, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.6-3 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93256&o=2 $end $pc8801_flop=wrp88073, $bio NEC PC-8801 Series disk. published 32 years ago: Wizard88 Report Vol 88.7-3 (c) 1988 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93257&o=2 $end $pc8801_flop=wrp89043, $bio NEC PC-8801 Series disk. published 31 years ago: Wizard88 Report Vol 89.4-3 (c) 1989 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93258&o=2 $end $pc8801_flop=wrp89061, $bio NEC PC-8801 Series disk. published 31 years ago: Wizard88 Report Vol 89.6-1 (c) 1989 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93259&o=2 $end $pc8801_flop=wrp89082, $bio NEC PC-8801 Series disk. published 31 years ago: Wizard88 Report Vol 89.8-2 (c) 1989 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93260&o=2 $end $pc8801_flop=wrp89093, $bio NEC PC-8801 Series disk. published 31 years ago: Wizard88 Report Vol 89.9-3 (c) 1989 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93261&o=2 $end $pc8801_flop=wrp90013,wrp90013a, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.1-3 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93262&o=2 $end $pc8801_flop=wrp90113,wrp90113a, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.11-3 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93263&o=2 $end $pc8801_flop=wrp90114, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.11-4 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93264&o=2 $end $pc8801_flop=wrp90022, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.2-2 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93265&o=2 $end $pc8801_flop=wrp90031, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.3-1 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93266&o=2 $end $pc8801_flop=wrp90051, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.5-1 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93267&o=2 $end $pc8801_flop=wrp90092, $bio NEC PC-8801 Series disk. published 30 years ago: Wizard88 Report Vol 90.9-2 (c) 1990 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93268&o=2 $end $pc8801_flop=wrp91031,wrp91031a, $bio NEC PC-8801 Series disk. published 29 years ago: Wizard88 Report Vol 91.3-1 (c) 1991 WestSide Softhouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93269&o=2 $end $pc98=wiz98,wiz98r3,wiz98r4,wiz98r5,wiz98r8, $bio Wizard98 (c) 19?? WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91067&o=2 $end $pc98=wizaf01, $bio Wizard98 All-Filers No.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91031&o=2 $end $pc98=wizaf12, $bio Wizard98 All-Filers No.12 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91032&o=2 $end $pc98=wizaf13, $bio Wizard98 All-Filers No.13 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91033&o=2 $end $pc98=wizaf14, $bio Wizard98 All-Filers No.14 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91034&o=2 $end $pc98=wizaf15, $bio Wizard98 All-Filers No.15 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91035&o=2 $end $pc98=wizaf16, $bio Wizard98 All-Filers No.16 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91036&o=2 $end $pc98=wizaf17, $bio Wizard98 All-Filers No.17 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91037&o=2 $end $pc98=wizaf18, $bio Wizard98 All-Filers No.18 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91038&o=2 $end $pc98=wizaf02, $bio Wizard98 All-Filers No.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91039&o=2 $end $pc98=wizaf09, $bio Wizard98 All-Filers No.9 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91040&o=2 $end $pc98=wizfo1, $bio Wizard98 Filers-Oden No.1 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91041&o=2 $end $pc98=wizfo2, $bio Wizard98 Filers-Oden No.2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91042&o=2 $end $pc98=wizfo3, $bio Wizard98 Filers-Oden No.3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91043&o=2 $end $pc98=wrp91101, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Wizard98 Report Vol 91.10-1 (c) 1991 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91044&o=2 $end $pc98=wrp93105, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 91.10-5 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91045&o=2 $end $pc98=wrp91021, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Wizard98 Report Vol 91.2-1 (c) 1991 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91046&o=2 $end $pc98=wrp91051, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Wizard98 Report Vol 91.5-1 (c) 1991 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91047&o=2 $end $pc98=wrp91072, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Wizard98 Report Vol 91.7-2 (c) 1991 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91048&o=2 $end $pc98=wrp92011, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.1-1 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91049&o=2 $end $pc98=wrp92014, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.1-4 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91050&o=2 $end $pc98=wrp92114, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.11-4 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91051&o=2 $end $pc98=wrp92023, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.2-3 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91052&o=2 $end $pc98=wrp92061, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.6-1 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91053&o=2 $end $pc98=wrp92064, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.6-4 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91054&o=2 $end $pc98=wrp92081, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.8-1 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91055&o=2 $end $pc98=wrp92092, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wizard98 Report Vol 92.9-2 (c) 1992 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91056&o=2 $end $pc98=wrp93011, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 93.1-1 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91057&o=2 $end $pc98=wrp93021, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 93.2-1 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91058&o=2 $end $pc98=wrp93034, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 93.3-4 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91059&o=2 $end $pc98=wrp93072, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 93.7-2 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91060&o=2 $end $pc98=wrp93094, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wizard98 Report Vol 93.9-4 (c) 1993 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91061&o=2 $end $pc98=wrp94024, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wizard98 Report Vol 94.2-4 (c) 1994 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91062&o=2 $end $pc98=wrp94041, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wizard98 Report Vol 94.4-1 (c) 1994 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91063&o=2 $end $pc98=wrp94071, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wizard98 Report Vol 94.7-1 (c) 1994 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91064&o=2 $end $pc98=wrp95033, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Wizard98 Report Vol 95.3-3 (c) 1995 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91065&o=2 $end $pc98=wrp96084, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Wizard98 Report Vol 96.8-4 (c) 1996 WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91066&o=2 $end $cpc_flop=wizardry, $bio Amstrad CPC type-in published 32 years ago: Wizardry (c) 1988 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119809&o=2 $end $nes=wizardr2, $bio Nintendo NES cart. published 28 years ago: Wizardry - Knight of Diamonds (c) 1992 ASCII North American release. Game developed in Japan. Description from the back cover: Are you ready to take the next step into the world of Wizardry? A step so dangerous, the mere utterance of a spell can decimate the entire city of Llylgamyn. Knight of Diamonds is the Second Scenario in the Wizardry Master Series, the fantasy role-playing simulation for the Nintendo Entertainment System. In Wizardr Knight of Diamonds, only the bravest may venture through murky dungeons more dangerous than any ever encountered by earthly mortals. Only the most cunning may recover the magical Staff of Gailda and save the city of Llylgamyn. - TRIVIA - Released in April 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55817&o=2 $end $saturn=wizsaga, $bio Sega Saturn game published 22 years ago: Wizardry - Llylgamyn Saga (c) 1998 Locus - TECHNICAL - GAME ID: T-38601G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59922&o=2 $end $msx2_flop=wizardry,wizardryb,wizardrya, $bio MSX 2 disk. published 33 years ago: Wizardry - Proving Grounds of Mad Overload (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102140&o=2 $end $msx2_cart=wizardry, $bio MSX 2 cart. published 32 years ago: Wizardry - Proving Grounds of Mad Overlord! (c) 1988 ASCII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51397&o=2 $end $apple2_flop_orig=wzdryr21, $apple2_flop_misc=wizrdry1, $bio Apple II disk. published 39 years ago: Wizardry - Proving Grounds of the Mad Overlord (c) 1981 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107244&o=2 $end $ibm5150=wizardrya,wizardry, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Wizardry - Proving Grounds of the Mad Overlord (c) 1984 Sir-Tech Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83741&o=2 $end $nes=wizardryj, $vgmplay=wizardry_nes, $bio Nintendo Famicom cart. published 33 years ago: Wizardry - Proving Grounds of the Mad Overlord (c) 1987 ASCII - TECHNICAL - GAME ID: HSP-09 - TRIVIA - Released on December 22, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54813&o=2 $end $nes=wizardry, $bio Nintendo NES cart. published 30 years ago: Wizardry - Proving Grounds of the Mad Overlord (c) 1990 Nexoft North American release. Game developed in Japan. Description from the back cover: Are you ready to step into the world of Wizardry? Unmatched by any other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics, so that each quest into the Maze is always fresh and interesting. Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble one to six adventurers to explore the magic and mystery of the ten-level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses. Under your command, brawny warriors, frail magis, pious clerics, and nimble thieves accumulate experience and treasure. As your characters gain experience, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze. Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun. May luck and good fortune be your companions! - TECHNICAL - GAME ID: NES-09-USA - TRIVIA - Released in July 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55818&o=2 $end $pc8801_flop=wizardry, $bio NEC PC-8801 Series disk. published 35 years ago: Wizardry - Proving Grounds of the Mad Overlord! (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93270&o=2 $end $fm7_disk=wizardry, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Wizardry - Proving Grounds of the Mad Overlord! (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93674&o=2 $end $x1_flop=wizardry, $bio Sharp X1 5.25in.disk. published 34 years ago: Wizardry - Proving Grounds of the Mad Overlord! (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86174&o=2 $end $pc98=wizardry, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Wizardry 1 - Proving Grounds of the Mad Overlord (c) 1985 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91068&o=2 $end $pc98=wizardr2, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Wizardry 2 - The Knight of Diamonds (c) 1986 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91069&o=2 $end $fm7_disk=wizardr2, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Wizardry 2 - The Knight of Diamonds (c) 1986 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93675&o=2 $end $x1_flop=wizardr2, $bio Sharp X1 5.25in.disk. published 33 years ago: Wizardry 2 - The Knight of Diamonds (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86175&o=2 $end $pc8801_flop=wizardr2, $bio NEC PC-8801 Series disk. published 33 years ago: Wizardry 2 - The Knight of Diamonds (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93271&o=2 $end $x1_flop=wizardr3, $bio Sharp X1 5.25in.disk. published 33 years ago: Wizardry 3 - The Legacy of Llylgamyn (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86176&o=2 $end $pc98=wizardr3, $bio NEC PC-9801 Series 5.25in.disk. published 33 years ago: Wizardry 3 - The Legacy of Llylgamyn (c) 1987 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91070&o=2 $end $pc8801_flop=wizardr3, $bio NEC PC-8801 Series disk. published 33 years ago: Wizardry 3 - The Legacy of Llylgamyn (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93272&o=2 $end $fm7_disk=wizardr3, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Wizardry 3 - The Legacy of Llylgamyn (c) 1987 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93676&o=2 $end $pc98=wizardr4, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Wizardry 4 - The Return of Werdna (c) 1988 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91071&o=2 $end $pc8801_flop=wizardr4,wizardr4a, $bio NEC PC-8801 Series disk. published 32 years ago: Wizardry 4 - The Return of Werdna (c) 1988 ASCII Corp. - TECHNICAL - BARCODE: 4988606203024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93273&o=2 $end $x1_flop=wizardr4, $bio Sharp X1 5.25in.disk. published 31 years ago: Wizardry 4 - The Return of Werdna (c) 1989 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86177&o=2 $end $fm7_disk=wizardr4, $bio Fujitsu FM-7 5.25in.disk. published 31 years ago: Wizardry 4 - The Return of Werdna (c) 1989 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93677&o=2 $end $pc98=wizardr5, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Wizardry 5 - Heart of the Maelstrom (c) 1990 ASCII Corp. - TECHNICAL - Media: floppydisk x1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91072&o=2 $end $pc8801_flop=wizardr5,wizardr5a, $bio NEC PC-8801 Series disk. published 30 years ago: Wizardry 5 - Heart of the Maelstrom (c) 1990 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93274&o=2 $end $pc98=wizardr6,wizardr6a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Wizardry 6 - Bane of the Cosmic Forge (c) 1991 ASCII Corp. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91073&o=2 $end $pc98=wizardr7,wizardr7a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wizardry 7 - Crusaders of the Dark Savant (c) 1994 ASCII Corp. - TECHNICAL - Media: floppydisk x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91074&o=2 $end $gbcolor=wizarde2, $bio Nintendo Game Boy Color game published 20 years ago: Wizardry Empire - Fukkatsu no Tsue [Model CGB-BFTJ-JPN] (c) 2000 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69117&o=2 $end $gbcolor=wizardema,wizardem, $bio Nintendo Game Boy Color game published 21 years ago: Wizardry Empire [Model CGB-AEWJ-JPN] (c) 1999 Starfish, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69116&o=2 $end $gameboy=wizardg1, $bio Nintendo Game Boy Cart. published 29 years ago: Wizardry Gaiden 1 - Joou no Junan [Model DMG-WIJ] (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67384&o=2 $end $gameboy=wizardg2, $bio Nintendo Game Boy Cart. published 28 years ago: Wizardry Gaiden 2 - Kodai Koutei no Noroi [Model DMG-W5J] (c) 1992 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67385&o=2 $end $gameboy=wizardg3, $bio Nintendo Game Boy Cart. published 27 years ago: Wizardry Gaiden 3 - Yami no Seiten [Model DMG-W6J] (c) 1993 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67386&o=2 $end $snes=wizardg4a,wizardg4, $bio Nintendo Super Famicom cart. published 24 years ago: Wizardry Gaiden IV - Taima no Kodou [Model SHVC-AE4J-JPN] (c) 1996 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62615&o=2 $end $gbcolor=wizardry, $bio Nintendo Game Boy Color game published 19 years ago: Wizardry I - Proving Grounds of the Mad Overlord [Model CGB-BWIJ-JPN] (c) 2001 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69118&o=2 $end $pcecd=wizard12, $bio NEC PC-Engine CD published 27 years ago: Wizardry I-II (c) 1993 Naxat Soft. - TECHNICAL - GAMe ID: NXCD3020 - TRIVIA - Released on July 23, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58462&o=2 $end $snes=wizardry, $bio Nintendo Super Famicom cart. published 21 years ago: Wizardry I-II-III - Story of Llylgamyn [Model SHVC-BWZJ-JPN] (c) 1999 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62616&o=2 $end $nes=wizardr2j, $vgmplay=wizardr2_nes, $bio Nintendo Famicom cart. published 30 years ago: Wizardry II - Diamond no Kishi (c) 1990 ASCII - TECHNICAL - GAME ID: HSP-32 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54814&o=2 $end $gbcolor=wizardr2, $bio Nintendo Game Boy Color game published 19 years ago: Wizardry II - Llylgamyn no Isan [Model CGB-BW2J-JPN] (c) 2001 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69119&o=2 $end $nes=wizardr3, $bio Nintendo Famicom cart. published 31 years ago: Wizardry II - Llylgamyn no Isan (c) 1989 ASCII - TECHNICAL - GAME ID: HSP-13 - TRIVIA - Released on February 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54815&o=2 $end $apple2_flop_orig=wzrdry2, $apple2_flop_misc=wizrdry2, $bio Apple II disk. published 38 years ago: Wizardry II - The Knight of Diamonds (c) 1982 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107240&o=2 $end $ibm5150=wizardr2, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Wizardry II - The Knight of Diamonds (c) 1985 Sir-Tech Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83737&o=2 $end $gbcolor=wizardr3, $bio Nintendo Game Boy Color game published 19 years ago: Wizardry III - Diamond no Kishi [Model CGB-BW3J-JPN] (c) 2001 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69120&o=2 $end $apple2_flop_orig=wizrdry3, $apple2_flop_misc=wizrdry3, $bio Apple II disk. published 37 years ago: Wizardry III - Legacy of Llylgamyn (c) 1983 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107241&o=2 $end $ibm5150=wizardr3, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Wizardry III - The Legacy of Llylgamyn (c) 1986 Sir-Tech Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83738&o=2 $end $pcecd=wizard34, $bio NEC PC-Engine CD published 26 years ago: Wizardry III-IV (c) 1994 Naxat Soft. - TECHNICAL - GAME ID: NXCD4029 - TRIVIA - Released on March 04, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58463&o=2 $end $ibm5150=wizardr4, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Wizardry IV - The Return of Werdna (c) 1987 Sir-Tech Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83739&o=2 $end $apple2_flop_orig=wizrdry4, $apple2_flop_misc=wizrdry4, $bio Apple II disk. published 33 years ago: Wizardry IV - The Return of Werdna (c) 1987 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107242&o=2 $end $saturn=wizneme, $bio Sega Saturn game published 22 years ago: Wizardry Nemesis - The Wizardry Adventure (c) 1998 Shouei System - TECHNICAL - GAME ID: T-37001G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59923&o=2 $end $wscolor=wizardry, $bio Bandai WonderSwan Color game published 19 years ago: Wizardry Scenario 1 - Proving Grounds of the Mad Overlord [Model SWJ-BANC0C] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86501&o=2 $end $gba=wizardry,wizardry1, $bio Nintendo GBA cart. published 19 years ago: Wizardry Summoner (c) 2001 Media Rings Corp. - TECHNICAL - GAME ID: AGB-AWZJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76297&o=2 $end $ibm5150=wizardr5, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Wizardry V - Heart of the Maelstrom (c) 1987 Sir-Tech Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83740&o=2 $end $apple2_flop_orig=wizrdry5, $apple2_flop_misc=wizrdry5, $bio Apple II disk. published 32 years ago: Wizardry V - Heart of the Maelstrom (c) 1988 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107243&o=2 $end $fmtowns_cd=wizardr5, $bio Fujitsu FM Towns CD published 30 years ago: Wizardry V - Heart of the Maelstrom (c) 1990 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110329&o=2 $end $snes=wizardr5, $bio Nintendo Super NES game published 26 years ago: Wizardry V - Heart of the Maelstrom (c) 1994 Capcom Company, Limited. - TRIVIA - Reviews: [FR] May 1995 - Consoles + N.32: 73% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64025&o=2 $end $pcecd=wizardr5, $bio NEC PC-Engine CD published 28 years ago: Wizardry V - Heart of the Maelstrom (c) 1992 Naxat Soft. - TECHNICAL - GAME ID: NXCD2011 - TRIVIA - Wizardry V was released on September 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58464&o=2 $end $snes_bspack=bswizrd5,bswizrd5a, $bio Wizardry V - Saika no Chuushin (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126289&o=2 $end $snes=wizardr5j, $bio Nintendo Super Famicom cart. published 28 years ago: Wizardry V - Saika no Chuushin [Model SHVC-W5] (c) 1992 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62617&o=2 $end $saturn=wizcomp, $bio Sega Saturn game published 24 years ago: Wizardry VI & VII Complete (c) 1996 Data East Corp. - TECHNICAL - GAME ID: T-1306G - TRIVIA - Released on May 31, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59924&o=2 $end $amigaocs_flop=wizardr6,wizardr6g, $bio Commodore Amiga 500 disk. published 30 years ago: Wizardry VI - Bane of the Cosmic Forge (c) 1990 Sir-tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75556&o=2 $end $fmtowns_cd=wizardr6, $bio Fujitsu FM Towns CD published 29 years ago: Wizardry VI - Bane of the Cosmic Forge (c) 1991 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110330&o=2 $end $snes=wizardr6, $bio Nintendo Super Famicom cart. published 25 years ago: Wizardry VI - Kindan no Mahitsu [Model SHVC-AW6J-JPN] (c) 1995 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62618&o=2 $end $fmtowns_cd=wizardr7, $bio Fujitsu FM Towns CD published 26 years ago: Wizardry VII - Crusaders of the Dark Savant (c) 1994 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110331&o=2 $end $gameboy=wizardwx, $bio Nintendo Game Boy Cart. published 30 years ago: Wizards & Warriors Chapter X - The Fortress of Fear [Model DMG-WW-USA] (c) 1990 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67387&o=2 $end $nes=wizardw3,wizardw3u, $bio Nintendo NES cart. published 28 years ago: Wizards & Warriors III - Kuros... Visions of Power (c) 1992 Acclaim Entertainment, Incorporated. When Kuros last did battle with the Evil Wizard Malkil atop Icefire Mountain, he raised his Ironsword in triumph and glory... or so he thought. Suddenly, a powerful bolt of magic has robbed Kuros of his armor, memory, and honor. But the distant presence of evil stirs in his mind, leading him to the once fair city of Piedup, the very same place where the villainous soul of Malkil survives. Without his armor, Kuros will need crafty disguises to travel undetected, ready to do battle as a wizard, nobleman or thief. His quest will take him from the depths of the dungeon to the palace containing riches beyond belief - building strength, perfecting fighting skills and acquiring rare knowledge of magic along the way. The time has come for Kuros to turn his visions of power... into reality! - TECHNICAL - GAME ID: NES-8W-USA - TRIVIA - Released in March 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55820&o=2 $end $nes=wizardw,wizardwua,wizardwu, $vgmplay=wizardw_nes, $bio Nintendo NES cart. published 33 years ago: Wizards & Warriors (c) 1987 Acclaim Entertainment, Incorporated. You are Kuros, the knight warrior, hero of the Books of Excalibur. Your journey begins deep within the woods of Elrond, where even the wind obeys the Supreme Wizard, Malkil. A wizard so great, Merlin calls him teacher. But Malkil has strayed from the path, and is now part of the dark side. Buried within the catacombs and dungeons of Elrond lies the key to your quest. The powers of levitation, the cloak of darkness, and the mysterious potions only Kuros can drink will be revealed to you. In caverns of fire, through demons that fly and crawl, against the soldiers of the undead you must continue. No sorcery can prevail, for you are the only knight with the strength to wield the Brightsword. The prisoner of the wizard awaits. She calls to you from Castle IronSpire. But the wizard is watching you, warrior. And this tale has just begun. - TECHNICAL - GAME ID: NES-WW-USA - TRIVIA - Released in December 1987 in the USA. Export releases: [JP] "Densetsu no Kishi ELROND [Model NMK-ER]" (1988) [EU] Wizards & Warriors (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55819&o=2 $end $mz700_cass=wizcastl, $bio Sharp MZ-700 cass. published 37 years ago: Wizards Castle (c) 1983 Knight's Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131797&o=2 $end $bbcb_cass=wizardch, $bio Wizards Challenge (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52662&o=2 $end $spectrum_cass=wizlairbr, $bio Wizards Lair (c) 198? Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226176&o=2 $end $dragon_cass=wizdquest, $bio Dragon cass. published 34 years ago: Wizards Quest (c) 1986 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116425&o=2 $end $spectrum_cass=wizball,wizballt, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wizball (c) 1987 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81873&o=2 $end $cpc_cass=wizball,wizballa, $bio Amstrad CPC cass. published 33 years ago: Wizball (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100103&o=2 $end $cpc_flop=wizball1,wizballe,wizballu01,wizballu, $bio Amstrad CPC 464 disk. published 33 years ago: Wizball (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120440&o=2 $end $ibm5150=wizball, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Wizball (c) 1987 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132527&o=2 $end $amigaocs_flop=wizball, $bio Commodore Amiga 500 disk. published 32 years ago: Wizball (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75557&o=2 $end $to_flop=wizball,wizballa,wizballb, $bio Thomson TO disk. published 32 years ago: Wizball (c) 1988 FIL [France Image Logiciel] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108113&o=2 $end $c64_cass=wizball, $bio Commodore C64 cass. published 31 years ago: Wizball (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229489&o=2 $end $spectrum_cass=wizballe_a, $bio Wizball (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219266&o=2 $end $spectrum_cass=wizballe, $bio Wizball (c) 199? EDOS [Electronic Distribution of Software] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225878&o=2 $end $mo5_flop=wizball, $bio Thomson MO5 disk. published 5 years ago: Wizball cracked (c) 2015 6502man Tape_to_disk copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235267&o=2 $end $amigaocs_flop=wizballb, $bio Commodore Amiga 500 disk. published 32 years ago: Wizball [Budget] (c) 1988 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75558&o=2 $end $cpc_cass=wizballhs, $bio Amstrad CPC cass. published 31 years ago: Wizball [Model 04] (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=99067&o=2 $end $mo5_cass=wizball,wizballb,wizballc,wizballa, $bio Thomson MO5/TO7 cass. published 32 years ago: Wizball (c) 1988 FIL [France Image Logiciel]. - TECHNICAL - GAME ID: WB 9168 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40479&o=2 $end $amigaocs_flop=wizballa, $bio Commodore Amiga 500 disk. published 32 years ago: Wizball [Tenstar Pack] (c) 1988 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75559&o=2 $end $info=v4wize,v4wizea, $bio Wize Move (c) 199? Barcrest Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41670&o=2 $end $apple2_flop_orig=wizipr21, $apple2_flop_clcracked=wizip201, $bio Apple II disk. published 38 years ago: Wiziprint Ver.2 (c) 1982 Sir-Tech Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240753&o=2 $end $amigaocs_flop=wizkid, $bio Commodore Amiga 500 disk. published 28 years ago: Wizkid (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75560&o=2 $end $info=wizzquiza, $bio Arcade Video game published 35 years ago: Wizz Quiz (c) 1985 Zilec-Zenitone. - TECHNICAL - Main CPU : Motorola M6803 (@ 2.048 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Buttons : 5 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3158&o=2 $end $info=wizzquiz, $bio Arcade Video game published 35 years ago: Wizz Quiz (c) 1985 Konami Industry Company, Limited. - TRIVIA - Also released by Zilec-Zenitone under the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34720&o=2 $end $electron_cass=wizzym, $bio Acorn Electron cass. published 34 years ago: Wizzys Mansion (c) 1986 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115534&o=2 $end $info=sc5wok,sc5woka, $bio Wok n' Roll (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR3218] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42859&o=2 $end $bbcb_cass=woks, $bio Acorn BBC/Electron cass. published 36 years ago: Woks (c) 1984 Artic International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52663&o=2 $end $info=wolffang, $bio Arcade Video game published 29 years ago: Wolf Fang - Ku-U-Ga 2001 (c) 1991 Data East. A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. 2 players can join Team Rohga and take on the dark forces of Lagnalok in this sequel to Vapor Trail. Choose from 4 pre-built battle suits or construct your own using one of four possible parts from 3 categories - Arm, Body and Leg Unit. One of the cool powerups in this game are tiny soldiers that jump on to the hull of your battle suit and fight alongside with you. When your battle suit runs out of energy or is destroyed by the enemy, you will eject out of the cockpit and continue fighting. - TECHNICAL - Main CPU : Motorola 68000 (@ 14 Mhz) Sound CPU : Hudson Soft HuC6280 (@ 8.055 Mhz) Sound Chips : Yamaha YM2151 (@ 3.58 Mhz), OKI6295 (@ 7.757 Khz), OKI6295 (@ 15.514 Khz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - This game is known outside Japan as "Rohga - Armor Force". The initials for the default high scores are all professional wrestling terms : STF - Stepover Toehold Facelock, a submission hold WWF - World Wrestling Federation (United States, 1952- ); became World Wrestling Entertainment in 2002 due to a lawsuit by the World Wildlife Foundation and is now currently known as WWE Inc. WCW - World Championship Wrestling (United States, 1988-2001); bought out by WWE (then known as WWF) in 2001 FMW - Frontier Martial-Arts Wrestling (Japan, 1989-2002), a hardcore wrestling organization that predates ECW (Extreme Championship Wrestling) by roughly three years; Shoichi Arai, the President in FMW's final years, declared bankruptcy on February 15, 2002 and committed suicide three months later DDT - a wrestling maneuver coined by Jake 'the Snake' Roberts. Many fans wonder what DDT stood for, and Jake simply replied, 'The end'. UWF - Universal Wrestling Federation (United States, 1990-1996); died with Herb Abrams in the Summer of 1996. There is also a different UWF (formally known as Tri-State Wrestling then Mid-South Wrestling), which eventually became WCW. NJP - New Japan Pro Wrestling (Japan, 1972- ), a part of the Global Professional Wrestling Alliance. IWA - International Wrestling Association (United States, 1975 (both established and disestablished)), which was owned by Eddie Einhorn, who also owned the Chicago White Sox. Not to be confused with another IWA that was established in 1994 (after this game's release). AJP - All Japan Pro Wrestling (Japan, 1972- ), one of the biggest wrestling organizations in Japan; co-founded by wrestler Shohei 'Giant' Baba UWA - Universal Wrestling Association (Mexico, 1975-1995), also known as Lucha Libre Internaciónal. Soundtrack releases: Data East Retro Game Music Collection - TEAM Entertainment [KDSD-00366] (July 21, 2010) Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Wolf Fang, Tumble Pop - PCCB-00084) on March 21, 1992. - TIPS AND TRICKS - * Special mode (Wolf Fang only): at the title screen, after inserting a credit, hold 1P Button 1 (Shot) + 1P Button 3 (Sub Weapon) then press START. * Watch your life meter! Your battle suit will self destruct once the life meter runs out. Pick up 'life' cells to recharge your suit. When the 'charge-meter' is at full, you can take a super shot at the enemy with your sub-weapon. Pick up 'charge' cells to fully charge your sub-weapon. Hold down the fire button to change attack direction. Joystick down + Jump button will initiate a charge attack. - SERIES - 1. Kuhga - Operation Code Vapor Trail (1989) 2. Wolf Fang - Ku-U-Ga 2001 (1991) 3. Skull Fang (1996) - STAFF - Program & Develop : Yasuhiko Nomura, Sinji Hirao, Pinky Matsumoto Produce & Program : Takaaki Inoue Game Design : Hironori Kobayashi, Touru-Kendo-Kikuchi Character Design : Koizumi Takahide, Toshinari Kaiho, Makoto Nozu, Masateru Inagaki, Hiroshi-Poorest-Koga Sound Create : Maro Raika Hardware Design : Copy Suruna Scroll Design : Low Speed Cruisr o Arena Mexico Inopita Mario Mechanic Design : Koizumi Takahide, Hironori Kobayashi, Toshinari Kaiho Special Thanks : Tomoo Adachi - PORTS - * CONSOLES: [JP] Sony PlayStation (May. 10, 1996) "Wolf Fang: Kuhga 2001 [Model SLPS-00254]" [JP] Sega Saturn (mar.28, 1997) "Wolf Fang: Kuhga 2001 SS [Model T-26105G]" [JP] Sony PlayStation (dec.7, 2000) "Wolf Fang: Kuhga 2001 [Maruran Series 7] [Model SLPS-03073]" [JP] Sony PlayStation (aug.28, 2003) "Wolf Fang: Kuhga 2001 [Major Wave Arcade Hits] [Model SLPM-87270]" Sony PlayStation [PSOne Classics] [JP] (apr.14, 2010) "Wolf Fang: Kuhga 2001 [Major Wave Arcade Hits]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31678&o=2 $end $psx=wolffang, $bio Sony PlayStation disc published 24 years ago: Wolf Fang - Ku-U-Ga 2001 (c) 1996 Xing Ent. - TECHNICAL - Model # SLPS-00254 - TRIVIA - Released on May 10, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47919&o=2 $end $saturn=wolffang, $bio Sega Saturn game published 23 years ago: Wolf Fang SS - Ku-U-Ga 2001 (c) 1997 Xing Ent. - TECHNICAL - [Model T-26105G] - TRIVIA - Wolf Fang SS Ku-U-Ga 2001 was released on March 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47920&o=2 $end $info=wolfman, $bio Pinball published 33 years ago: Wolf Man (c) 1987 Peyper. - STAFF - Design by : Eulogio Pingarron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9997&o=2 $end $info=wolfpack, $bio Arcade Video game published 42 years ago: Wolf Pack (c) 1978 Atari. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 756 Khz) Screen orientation : Horizontal Video resolution : 512 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8 Players : 1 Control : dial Buttons : 1 - TRIVIA - Wolf Pack was a prototype that was never released. - STAFF - Designed and programmed by : Dennis Koble, Jerry Lichac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3180&o=2 $end $pc98=wolfpack, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wolf Pack (c) 1992 BNN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91075&o=2 $end $spectrum_cass=wolfan, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wolfan [Model BS 0190] (c) 1987 Bulldog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81876&o=2 $end $amigaocs_flop=wolfchld, $bio Commodore Amiga 500 disk. published 28 years ago: Wolfchild (c) 1992 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75561&o=2 $end $sms=wolfchld, $bio Sega Master System cart. published 27 years ago: Wolfchild (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56278&o=2 $end $snes=wolfchld, $bio Nintendo Super NES game published 27 years ago: Wolfchild (c) 1993 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64026&o=2 $end $megacd=wolfchld, $bio Sega Mega-CD published 27 years ago: Wolfchild (c) 1993 Sega Enterprises, Limited. European release. Game developed in the USA. See the original for more information. - TECHNICAL - Game ID: 4404 Front Cover ID: 670-3027-50 Back Cover ID: 670-3029-50 Manual ID: 672-1178-50 Spine Card ID: 670-3028-50 CD ID: 670-3026-50 - TRIVIA - Reviews: [FR] Oct. 1993 - Consoles + N.24: 69% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60686&o=2 $end $megacdj=wolfchld, $bio Sega Mega-CD published 27 years ago: Wolfchild (c) 1993 Victor Ent. Japanese release. Game developed in the USA. See the original for more information. - TECHNICAL - GAME ID: T-60104 - TRIVIA - Released on March 19, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60583&o=2 $end $segacd=wolfchld, $bio Sega CD published 27 years ago: Wolfchild [Model T-6403] (c) 1993 JVC Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60844&o=2 $end $gamegear=wolfchld, $bio Sega Game Gear cart. published 27 years ago: Wolfchild (c) 1993 Virgin Interactive - TECHNICAL - [Model T-70078-50] - TIPS AND TRICKS - * Special Passwords: Enter J8TPR as password to have all levels unlocked. Enter MARIO as passwords to have all levels unlocked plus invincibility. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65000&o=2 $end $megadriv=wolfchld, $bio Sega Genesis game published 27 years ago: Wolfchild (c) 1993 JVC Musical Industries - TECHNICAL - GAME ID: T-90016 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57532&o=2 $end $ibm5170=wolf3d,wolf3da,wolf3db, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Wolfenstein 3-D (c) 1992 GT Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144496&o=2 $end $ibm5170=wolf3dc, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Wolfenstein 3-D (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144497&o=2 $end $ibm5170=wolf3dd, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Wolfenstein 3-D (c) 1994 Mindscape, Inc. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144498&o=2 $end $ibm5170=wolf3dsu, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Wolfenstein 3-D Super Upgrades! (c) 1994 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144499&o=2 $end $archimedes=wolf3d, $bio Acorn Archimedes disk. published 26 years ago: Wolfenstein 3D (c) 1994 Powerslave Soft. - TECHNICAL - MEDIA: FD x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127159&o=2 $end $snes=wolfn3dj, $bio Nintendo Super Famicom cart. published 26 years ago: Wolfenstein 3D - The Claw of Eisenfaust (c) 1994 Imagineer Company, Limited. Wolfenstein 3D is a first person shooter by Id Software and conversion of their own game originally released for PC Computers in 1992. The game stars B.J. Blazkowicz, a fearless soldier trying to infiltrate a military prison base, the Wolfenstein Castle, occupied by the army of the Staatmeister. Each mission puts our hero to the test - he has, for instance, to uncover secret plans or stop crazy scientists before they can complete their chemical weapons. Each building is an intricate maze of narrow corridors, hallways, rooms, all filled with secret push walls, guards and giant rats. The players starts the game with a knife and a simple pistol but soon picks up machine guns, chain guns and missile launchers from defeated foes. Various special items also improve our soldier's status bar - they include first aid kits, food and extra lives. He can also find treasures scattered around each stage and ammo boxes. Interestingly, this Super Famicom version features a backpack allowing the player to store more ammo. Most of the stages have locked doors and keys are required to open them and advance through the game - keys are usually hidden around the levels or guarded by mean bosses. A map is gradually filled in as the game progresses to help B.J. Blazkowicz fulfill his mission. After each stage, the player is given his score but most importantly his percentage of enemies killed, treasures collected and secrets discovered - this features greatly motivates the player to play the game's stages again and try to reach a perfect 100% score. There is a password save feature in Wolfenstein 3D allowing the player to revisit any stage from the game. - TECHNICAL - Cartridge ID: SHVC-6W - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan for 9800 Yen. The Super Famicom version of the game was censored to comply with Nintendo's strict censorship policy. All the Nazi and World War II controversial references (Nazi signs, Hitler portraits, German language, skeletons etc...) were omitted. The blood was also removed and attack dogs replaced by giant rats. The game also features entirely new levels and two new weapons not found in the original game - the flamethrower and the missile launcher. Export releases: [US] "Wolfenstein 3-D [Model SNS-6W-USA]" [EU] "Wolfenstein 3-D [Model SNSP-6W]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62619&o=2 $end $gba=wolfn3d, $bio Nintendo GBA cart. published 18 years ago: Wolfenstein 3D (c) 2002 BAM! Ent. A Nazi stronghold awaits, and only you can smash your way into its hidden depths, blowing away enemy scum as you go. Ammo up - this is the game the Computer Gaming World Hall of Fame credits as helping shape the computer gaming industry! Id Software's classic powerhouse is back - and now in the palm of your hand! Let the carnage begin. Armed with serious firepower you blast deep into the enemy's stronghold. Classic gameplay, classic characters, classic action - the original FPS hit. Nazis engage you at every turn, defending the castle's ruthless secrets. - TECHNICAL - Cartridge ID: AGB-AWOE-USA - TRIVIA - Released on April 02, 2002 in USA. - STAFF - ID SOFTWARE Programming: John Carmack, Robert A. Duffy, Graeme J. Devine, Jim Dosé Level Design: Tim Willits, Christian Antkow, Jennell Jaquays, Mal Blackwell Art: Adrian Carmack, Kenneth Scott, Fred Nilsson, Kevin Cloud, Seneca Menard, Andy Chang CEO: Todd Hollenshead Director of Business Development: Marty Stratton id Mom: Donna Jackson Development Assistance: Eric Webb STALKER ENTERTAINMENT Programming: Mike Danylchuk Biz: Marcus Hopkins THANKS to: Bill Anker, Perry Copus, Carter Lipscomb, Mike Markey, Johnny bSainz, Melissa Takahashi, Karthik Bala, Graeme J. Devine, Robert Prince, Jacob Robinson, Jack Symon, Johnnie Blue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76298&o=2 $end $jaguar=wolfn3d, $bio Atari Jaguar cart. published 26 years ago: Wolfenstein 3D (c) 1994 Atari Corp. Episode One: Escape from Wolfenstein 3-D As William J. B.J. Blazkowicz, you are the Allies' only hope. From martial arts to espionage, you're a terminal action seeker. Known as the one-man strike team, you now report directly to the President, who sends you on perilous missions of paramount importance. Somehow you always manage to get the job done and get out alive... If you couldn't bench press 450 pounds the way most people lift a toothpick, you couldn't wear all the medals on your uniform. - TECHNICAL - Game ID: J9028 - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 93% - TIPS AND TRICKS - * HINTS: - Every level has hidden stuff. Not only could you use all those power-up items, but you can get a nice bonus for finding all of them, too. - Your captors may be rude hosts, but they would never hide anything that would be necessary to escape. Keys and elevators can always be reached through non-hidden passages. - Pushwalls are usually in alcovers, corners, or the ends of hallways. (But not always!) - The doors and walls are not completely soundproof. Firing your weapon is likely to bring nearby guards running towards you. - Don't stay in a doorway with the guards in the room beyond. if you do, they can easily sneak up from the side and shoot you. - The close you are, the more damage you can inflict. * CHEATS (during game play, unless otherwise noted): God Mode = 4,6,6,8 Full Inventory = 4,9,9,6 Next Level = 4,7,8,6 Previous Level = 4,6,9,6 Floor/mission menu = 1+3+7+9 (at main menu) * EASTER EGGS (during game play, unless otherwise noted): Music Menu = # (at 'Ball' title screen) Refresh Info = 4,8,8,7 - STAFF - Programmers: John Carmack, David Taylor, John Romere, Shawn Green Artists: Adrian Carmack, Keven Cloud Designer: Sandy Petersen Development Support: Shawn Green, American McGee Business Manager: Jay Wilbur Producers: Bill Rehbock Testers: Tom Gillen, Scott Hunter, hank Cappa, Hans Jacobsen, Andrew Kein, Dan McNamee, Joe Sousa, Lance J. Lewis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72279&o=2 $end $snes=wolfn3du,wolfn3dup,wolfn3dup2, $bio Nintendo Super NES game published 26 years ago: Wolfenstein 3D [Model SNS-6W-USA] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64028&o=2 $end $snes=wolfn3d, $bio Nintendo Super NES game published 26 years ago: Wolfenstein 3D [Model SNSP-6W-EUR] (c) 1994 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64027&o=2 $end $pc98=wolfishg,wolfishga, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: ウルフィッシュ・ギャロップ ソロモンの遺産 (c) 1994 Pandora Box. (Wolfish Gallop - Legacy of the Solomon) - TECHNICAL - BARCODE: 4945640020024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91076&o=2 $end $cpc_flop=wolfman1,wolfmanu,wolfmanu01, $bio Amstrad CPC 464 disk. published 33 years ago: Wolfman (c) 1987 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126952&o=2 $end $spectrum_cass=wolfmans,wolfmana, $bio Sinclair ZX Spectrum cass. published 32 years ago: Wolfman (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81877&o=2 $end $cpc_cass=wolfman, $bio Amstrad CPC cass. published 32 years ago: Wolfman (c) 1988 CRL Group PLC [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100105&o=2 $end $amigaocs_flop=wolfpack, $bio Commodore Amiga 500 disk. published 30 years ago: Wolfpack (c) 1990 Mirrorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75562&o=2 $end $bbcb_cass=wolfpck3, $bio Acorn BBC/Electron cass. published 37 years ago: Wolfpack 3 (c) 1983 Doctorsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52664&o=2 $end $snes=wolverinj, $bio Nintendo Super Famicom cart. published 25 years ago: Wolverine - Adamantium Rage [Model SHVC-AWXJ-JPN] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62620&o=2 $end $snes=wolverinu,wolverinup,wolverinupa, $bio Nintendo Super NES game published 26 years ago: Wolverine - Adamantium Rage [Model SNS-AWXE-USA] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64030&o=2 $end $snes=wolverin, $bio Nintendo Super NES game published 26 years ago: Wolverine - Adamantium Rage [Model SNSP-AWXP-EUR] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64029&o=2 $end $megadriv=wolverin, $bio Sega Genesis game published 26 years ago: Wolverine - Adamantium Rage (c) 1994 Acclaim Ent., Inc. - TECHNICAL - GAME ID: T-81416 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115632&o=2 $end $leapster=wolverin, $bio LeapFrog Leapster cart. published 17 years ago: Wolverine and the X-Men (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134552&o=2 $end $nes=wolverin, $bio Nintendo NES cart. published 29 years ago: Wolverine (c) 1991 LJN. Stranded on a remote, deserted island by his arch enemies, Sabretooth and Magneto, Marvel Comics' Wolverine must fight the battle of his life. Super-human powers, including regenerative healing abilities, an indestructible Adamantium skeleton and retractable razor sharp claws that slice through anything, make Wolverine a terrifying adversary... but has he finally met his match? Lead Wolverine in this world-class struggle against Sabretooth and the evil genius, Magneto. In the heat of battle, fellow X-Men Havok, Jubilee and Psylocke come to your side helping even out the score. To survive, you must complete 9 missions, including The Battle for the Skies, Trial by Fire, Trial by Water, The Dungeon of Traps, and The Land of Nightmares, until, at long last, you face your ultimate foes. Prepare for the most exciting and unpredictable X-Men adventure of them all! - TECHNICAL - GAME ID: NES-9W-USA - TRIVIA - Released in October 1991 in the USA. - STAFF - Design: Kevin Edwards, Craig Houston Coding: Kevin Edwards Artwork: Craig Houston Additional Artwork: Lyndon Brooke Music By: Geoff Follin - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55821&o=2 $end $cpc_flop=womendra, $bio Amstrad CPC 464 disk. published 26 years ago: Women & Dragons Demo (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124154&o=2 $end $info=wontame, $bio Arcade Video game published 12 years ago: Won! Tertainment Happy Channel (c) 2008 Tomy. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145524&o=2 $end $saturn=wonder3, $bio Sega Saturn game published 22 years ago: Wonder 3 (c) 1998 Xing Ent. - TECHNICAL - Arcade Gears Vol. 3 Model T-26107G - TRIVIA - Wonder 3 for Saturn was released on March 5, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58918&o=2 $end $psx=wonder3, $bio Sony PlayStation disc published 22 years ago: Wonder 3 [Arcade Gears] (c) 1998 Xing Ent. - TECHNICAL - [Model SLPS-00927] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85858&o=2 $end $info=wonder3, $bio Arcade Video game published 29 years ago: Wonder 3 (c) 1991 Capcom Company, Limited. Wonder 3 is a multi-choice arcade game in which players can choose to play any one of three different, fully self-contained games. The three games are: * Midnight Wanderers - Quest for the Chariot A horizontally-scrolling platform shoot-em-up in which one or two players control two Elves called 'Lou' and 'Siva'. The Elves are tasked with entering the Demon's castle to liberate the legendary Chariot of Light from the evil demon, Gaia. The Elves are initially armed with a relatively low-powered gun, but new more powerful weapons can be found in some of the numerous wooden chests that litter the levels. In addition, many of the game's enemies – and all mid and end-level bosses – drop heart-emblazoned playing cards when killed. Once enough of these cards have been collected, players are awarded an extra life. Some of the wooden chests also contain heart cards. * Chariot - Adventure Through the Sky A horizontally-scrolling shoot-em-up. Chariot is set in the same world as the first game and despite being of a completely different genre, is a direct sequel to it. The two Elves must now fly the rescued 'Chariot of Light' through scrolling enemy-packed levels to defeat the demon Lar and rescue their kidnapped princess. Chariot borrows several gameplay elements from other shoot-em-ups. * Don't Pull An action/puzzle game similar to "Pengo" and Capcom's own "Pirate Ship Higemaru", that involves pushing blocks to crush monsters. - TECHNICAL - Runs on the "CP System" hardware. B-Board #: 89625B-1 Players: Up to 2. Control: 8-way joystick per player. Buttons: 3 per player. => Roosters : [A] Attack, [B] Jump => Chariot : [A] Shot, [B] Tail shot => Don't Pull : [A] Push Block/Break Block, [B] Push Block/Break Block - TRIVIA - Wonder 3 was originally released in May 1991 in Japan. It was known there as the 16th video game made for this system. It is known outside Japan as "Three Wonders". This game is known outside Japan as "Three Wonders". Here are some known export releases : "Three Wonders [B-Board 89624B-3]". The main character of the action game (Roosters) appears as a striker character (Lou) in "Marvel vs. Capcom - Clash of Super Heroes". The roar that the bosses make when they die is sampled from 'Return of the Jedi' - it's the bellow that Jabba the Hutt makes when Bib Fortuna rudely awakens him to the arrival of Luke Skywalker in his throne room. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Captain Commando : G.S.M. Capcom 5 - PCCB-00083) on March 21, 1992. - STAFF - Game Designer : Udatoshi Programmer : Koma Chan Character Designer : Kurisan B.G. Designer : Kuramoyan Sound Composer : Masaki Izutani (T. Yomage) Director : Yoshiki Okamoto (Kihaji Okamoto) - PORTS - Here is a list of ports released in Japan only. For ports released outside Japan, please see the Export version entry; "Three Wonders [B-Board 89624B-3]" * CONSOLES: [JP] Sony PlayStation (apr.2, 1998) "Wonder 3 [Model SLPS-00927]" [JP] Sega Saturn (mar.5, 1998) "Wonder 3 [Model T-26107G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3181&o=2 $end $psx=wondbcrs, $bio Sony PlayStation disc published 21 years ago: Wonder B-Cruise - Dogiborn Daisakusen (c) 1999 Sunsoft. - TECHNICAL - GAME ID: SLPS-02322 - TRIVIA - Released on October 7, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85859&o=2 $end $wswan=robworks, $bio Bandai WonderSwan game published 20 years ago: Wonder Borg Robot Works [Model SWj-BAN033] (c) 2000 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86410&o=2 $end $sms=wboy, $bio Sega Master System cart. published 33 years ago: Wonder Boy (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56279&o=2 $end $spectrum_cass=wboy,wboya, $bio Sinclair ZX Spectrum cass. published 33 years ago: Wonder Boy (c) 1987 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81879&o=2 $end $spectrum_cass=wboyhs,wboyhsbf, $bio Wonder Boy (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219555&o=2 $end $gamegear=wboy, $bio Sega Game Gear cart. published 29 years ago: Wonder Boy (c) 1991 Sega Enterprises, Limited. - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65001&o=2 $end $gamegear=wboydtrp, $bio Sega Game Gear cart. published 28 years ago: Wonder Boy - The Dragon's Trap (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Package ID: 671-2229-50 Cartridge ID: 670-2337 - TRIVIA - Reviews: [FR] June 1992 - Joypad N.9: 92/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65002&o=2 $end $info=wbdeluxe, $bio Arcade Video game published 34 years ago: Wonder Boy Deluxe (c) 1986 Vision Electronics. Deluxe version made by Vision Electronics. The game has an additional dip switch to control how fast the energy decreases. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71998&o=2 $end $megadriv=wboy3, $bio Sega Mega Drive game published 29 years ago: Wonder Boy III - Monster Lair (c) 1991 Sega Enterprises, Limited. Export release. - TRIVIA - Wonder Boy III - Monster Lair for Mega Drive was released in 1991 (exact date unknown) in Europe. It debuted in North America nearly two decades later on the Nintendo Wii Virtual Console (see Ports below). - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (mar.6, 2009) [Model MCSP] Nintendo Wii [Virtual Console] [US] (apr.20, 2009) [Model MCSE] * COMPUTERS: PC [Steam] [US] (jan.26, 2011) "Wonder Boy III - Monster Lair [Model 71168]" : both stand-alone and as part of "SEGA Genesis Classics Pack 4" PC [Steam] [EU] (jan.26, 2011) both stand-alone and as part of "SEGA Mega Drive Classics Pack 4" [EU] PC [MS Windows, CD-ROM] (feb.4, 2011) "Sega Mega Drive Classics Collection Vol. 4" PC [MS Windows, DVD-ROM] [US] (mar.15, 2011) "Sega Genesis Classic Collection - Gold Edition" PC [MS Windows, DVD-ROM] [EU] (mar.18, 2011) "Sega Mega Drive Classic Collection - Gold Edition" PC [Steam] [US] (mar.25, 2011) "SEGA Genesis Classics Collection" PC [Steam] [EU] (mar.25, 2011) "SEGA Mega Drive Classics Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94017&o=2 $end $info=wb3bbl,wb3bble, $bio Arcade Video game published 31 years ago: Wonder Boy III - Monster Lair (c) 1989 Unknown. Bootleg release. - TRIVIA - All copyrights information were removed in this bootleg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71994&o=2 $end $info=wb31,wb31d, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 Sega. The 3rd sequel of the well-known series. During the first round, Wonder Boy is walking through a world collecting food to get energy; at the end, a Boss is waiting. After a few worlds have been completed, Wonder Boy is mostly flying around and shooting different enemies. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID : 317-0084 Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Wonder Boy III was released in November 1988 in Japan. - SERIES - 1. Wonder Boy [Model 315-5135] (1986, Arcade) 2. Wonder Boy in Monster Land [Model 317-0043] (1987, Arcade) 3. Wonder Boy III - Monster Lair [Model 317-0084] (1988, Arcade) 4. Wonder Boy III - The Dragon's Trap (1989, Master System) 5. Wonder Boy V - Monster World III (1991, Mega Drive) 6. Monster World IV (1994, Mega Drive) - STAFF - Developed by Westone. Programmer: Naoki Hoshizaki Character designers: Rie Ishizuka, Hiromi Suzuko Music composer / Effect designer: Shinichi Sakamoto Director: Ryuichi Nishizawa Assistant: Takanori Kurihara, Yoshihito Saisho Supervisor: Michishito Ishizuka - PORTS - * CONSOLES: NEC PC-Engine CD-ROM² [JP] (Aug. 31, 1989) "Wonder Boy III - Monster Lair [Model HCD9006]" [JP] Sega Mega Drive (Dec. 22, 1990) "Wonder Boy III - Monster Lair [Model G-4025]" [JP] Sony PS2 (Mar. 08, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-62760]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3183&o=2 $end $info=wb32,wb32d, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 Sega Enterprises, Limited. Re-release of the game on the new System 16B hardware. For more information about the game itself, please see the original release entry; "Wonder Boy III - Monster Lair [Model 317-0084]". - TECHNICAL - Game ID: 317-0085 Runs on the Sega "System 16B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71990&o=2 $end $info=wb35,wb35d, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 SEGA Enterprises, Ltd. Re-edition. See the original version; "Wonder Boy III - Monster Lair [Model 317-0084]" for more information about the game itself. - TECHNICAL - Runs on the Sega "System 16A" hardware. Game ID: 317-0086 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97881&o=2 $end $info=wb34,wb34d, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 Sega Enterprises, Limited. Japanese re-release. For more information about the game itself, please see the original release entry; "Wonder Boy III - Monster Lair [Model 317-0084]". - TECHNICAL - Game ID: 317-0087 Runs on the Sega "System 16B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71992&o=2 $end $info=wb33,wb33d, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 Sega Enterprises, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original release entry; "Wonder Boy III - Monster Lair [Model 317-0084]". - TECHNICAL - Game ID: 317-0089 Runs on the Sega "System 16B" hardware. - PORTS - * CONSOLES: NEC TurboGrafx-CD [US] (aug.1, 1990) "Monster Lair [Model TGXCD1003]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71991&o=2 $end $info=wb3, $bio Arcade Video game published 32 years ago: Wonder Boy III - Monster Lair (c) 1988 Sega Enterprises, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original release entry; "Wonder Boy III - Monster Lair [Model 317-0084]". - TECHNICAL - Game ID: 317-0098 Runs on the Sega "System 16B" hardware. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71993&o=2 $end $megadriv=wboy3j, $bio Sega Mega Drive game published 30 years ago: Wonder Boy III - Monster Lair (c) 1990 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4025 - TRIVIA - Wonder Boy III for Mega Drive was released on December 22, 1990 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.6, 2009) [Model MCSJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48203&o=2 $end $pcecd=mlairj, $bio NEC PC-Engine CD published 31 years ago: Wonder Boy III - Monster Lair (c) 1989 Hudson Soft. Monster Lair is a side scrolling action/shooter by Hudson Soft and conversion of Westone's arcade game. Monsters have been sighted in the kingdom and they now bring fear and panic throughout the country. The legendary armor and weapons of valor have been stolen and the thieves have vanished without a trace. Just when all hope appears to be lost, a green haired boy and his princess friend come to the rescue and embark on a long journey to prevent the world from being cast into darkness. Although they both come equipped with magic weapons (a sword and a staff), things get a lot more challenging and new weapons can be collected along the way. Some of them fire laser-rings, some shoot rotating stars while others short range missiles. Fairies can also be rescued along the way and will reward our heroes with temporary invulnerability or dump large cakes for extra health. The game has an unusual structure and each stage is divided into two sub-areas - the first half is a traditional side-scrolling platform phase featuring a 'run and jump' gameplay. There, the kids' health constantly decrease and they have to periodically eat fruits in order to avoid exhaustion (interestingly, picking up a new weapon also restores some life back). Larger fruits can even be "powered-up" by firing repeatedly at them to generate even more smaller fruits. Then the second half of each level has our heroes riding their beloved pet dragons. This phase of the game is similar to a traditional horizontal shooter where an end-of-level boss awaits the player and must be destroyed before proceeding to the next stage. Finally, Monster Lair features a two-player simultaneous co-op mode. - TECHNICAL - Game ID: HCD9006 - TRIVIA - Monster Lair for PC-Engine CD was released on August 31, 1989 in Japan for 5800 Yen. Wonder Boy III - Monster Lair was first released in the arcades in 1988. The PC-Engine conversion is actually really close to the original game - although it features a CD quality re-mastered soundtrack, it has sadly lost the two-level parallax scrolling. - STAFF - * Consoles : Nintendo Wii [Virtual Console] [JP] (apr.15, 2008) [Model QAUJ] - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (apr.15, 2008) [Model QAUJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48202&o=2 $end $gamegear=wboydtrpp, $bio Sega Game Gear cart. published 28 years ago: Wonder Boy III - The Dragon's Trap (c) 1992 Sega Enterprises, Limited. - TECHNICAL - Cartridge ID: 670-2337 - STAFF - Director: Ryūichi Nishizawa Programmer: Takanori Kurihara Designer: Hiromi Kurihara Sound composer: Shinichi Sakamoto Designer (GG version): Kanako Kohyama, Rieko Sumi Sound composer (GG version): W. S. S. Sakamoto Assistant director (GG version): Napalm Watanabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65003&o=2 $end $sms=wboy3, $bio Sega Master System cart. published 31 years ago: Wonder Boy III - The Dragon's Trap (c) 1989 Sega Enterprises, Limited. - TECHNICAL - Game ID: 7026 - TRIVIA - This game was released in 1989 (exact date unknown) in both Europe and North America. Known in Brazil as "Turma da Monica em O Resgate [Model 026260]". - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (oct.9, 2009) Nintendo Wii [Virtual Console] [US] (nov.9, 2009) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56280&o=2 $end $info=wbml,wbmlb,wbmljb,wbmljo,wbmlbg,wbmlbge,wbmlvc,wbmld,wbmljod,wbmlvcd, $bio Arcade Video game published 33 years ago: Wonder Boy in Monster Land (c) 1987 Sega. Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. Enemies can be killed by being stabbed with the sword, with many requiring multiple hits. Bags of gold and gold coins can be found (either dropped by some defeated enemies, or appearing when players jump in certain spots) for use in the shops that appear in each stage. Players can buy upgrades to Wonder Boy's boots (for better jumping and faster running speed), shield and armour. As well as gold and coins, there are many other items located throughout the game. These include necklaces, harps, mirrors and crowns that increase the player's score; hearts that refill the life meter; gauntlets that temporarily double Wonder Boy's attack power; helmets that temporarily provide additional protection from enemy attacks; Winged Boots that allow Wonder Boy to fly over obstacles; Revival Potions and magic mantles that make Wonder Boy temporarily invisible. Other special items hidden in the game which the player must find include letters, the flute, various charms, the bell and the ruby. Wonder Boy in Monster Land is divided into twelve levels for players to battle through to reach the Meka Dragon, and each has its own unique features, items, monsters and secrets. These levels include towns, valleys, deserts, islands, and castles. Most stages include a boss that once defeated, leaves behind a key to the next stage. Defeating a boss also strengthens Tom-Tom's sword. - TECHNICAL - Game ID: 317-0043 Runs on the Sega "System 2" hardware. Players : 2 Control : 8-way joystick Buttons : 2 (STAB, JUMP) - TRIVIA - Wonder Boy in Monster Land was released in August 1987 in Japan. It was developed by Westone. A bootleg of this game was made by Galaxy Electronics in England. - TIPS AND TRICKS - * This game has hidden coins that appear when you jump in certain spots. The demo screen shows a couple of these. Some of them will give you 60 gold or more every time. * How to get 60+ golds from hidden coins : Besides the general strategy of quickly wiggling the joystick right and left while jumping (which raises the chance to get 60+ golds), certain coins, in certain places within the game, will ALWAYS yield 60+ golds if you perform particular actions : 1) Round 2 : On the screen after you kill the Vampire, there's a platform with a Shoe Shop and some stairs which lead downwards to an Infirmary. Wait for the little mushroom to go down the stairs, and stand so that you are almost off the topmost stair. The mushroom will come back up and hit you, making you fall off the stairs. Hold the joystick to the left so that when you land you walk into the bottom step. This will drop a 60+ coin. NOTE: This trick only works if you haven't bought any shoes yet. 2) Round 3 : On the stage after you kill the Red Knight, you'll see some jellyfishes on platforms over the water. At the first jellyfish you come to, wait for it to drop into the water, then lean out of the platform putting yourself on its trajectory. The jellyfish will hit you, and you'll get a 60+ golds bag. NOTE: This trick is shown during the attract mode. 3) Round 3 (Baraboro) : Climb the ladder to the platform where the Shield Shop and Catherine's window are located. Once you're atop the ladder, let the mouse hit you. You'll fall leftwards, triggering a 60+ golds bag. 4) Round 6 (Pyramid) : Beneath the platform where the Infirmary is located, there are some spikes. Approach the spikes as much as possible, then hit jump and fire at the same time, and keep hitting them every time you land. Some coins will start to fall from the platform and head towards you. If you'll keep a pace as much regular as possible, many of those coins will yield 60+ golds. - SERIES - 1. Wonder Boy [Model 315-5135] (1986, Arcade) 2. Wonder Boy in Monster Land [Model 317-0043] (1987, Arcade) 3. Wonder Boy III - Monster Lair [Model 317-0084] (1988, Arcade) 4. Wonder Boy III - The Dragon's Trap (1989, Master System) 5. Wonder Boy V - Monster World III (1991, Mega Drive) 6. Monster World IV (1994, Mega Drive) - STAFF - Program: Ryuichi Nishizawa, Michishito Ishizuka Character Produce: Naoki Hoshizaki Music Compose: Shinichi Sakamoto Character Design: Hiromi Suzuko, Rie Ishizuka (aka Rie Yatomi) Special Thanks: Kohta Kikuchi, K. Kiyokawaanzu, Ohayashi Produce: Ryuichi Nishizawa - PORTS - * CONSOLES: Sega Master System [US] (1988) "Wonder Boy in Monster Land [Model 7007]" [EU] Sega Master System (1988) "Wonder Boy in Monster Land [Model MK-7007-50]" Sega Mark III [JP] (jan.31, 1988) "Super Wonder Boy Monster World [Model G-1346]" [JP] NEC PC-Engine (oct.30, 1988) "Bikkuriman World [Model HC62002]" Sega Master System [BR] (1989) "Monica no Castelo do Dragao" by Tec Toy [JP] Sony PS2 (mar.8, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-62760]" Nintendo Wii [Virtual Console Arcade] [JP] (june.21, 2011) [Model E5WJ] Nintendo Wii [Virtual Console Arcade] [US] (may.10, 2012) [Model E5WE] Nintendo Wii [Virtual Console Arcade] [EU] [AU] (may.10, 2012) [Model E5WP] Sony PlayStation 3 [PSN] [US] (may.22, 2012) "Wonder Boy in Monster Land [Model NPUB-30494]" Sony PlayStation 3 [PSN] [EU] (may.23, 2012) "Wonder Boy in Monster Land [Model NPEB-00561]" Sony PlayStation 3 [PSN] [JP] (may.23, 2012) "Wonder Boy in Monster Land [Sega Ages Online] [Model NPJB-00132]" Sony PlayStation 3 [PSN] [KO] (may.30, 2012) * COMPUTERS: Commodore Amiga [US] [EU] (1987) Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Amstrad CPC (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1990) "Le Monde des Merveilles" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3184&o=2 $end $sms=wboymlnd,wboymlnda,wboymlndp, $bio Sega Master System cart. published 32 years ago: Wonder Boy in Monster Land (c) 1988 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: MK-7007-50 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (jan.23, 2009) [Model LAKP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56281&o=2 $end $megadriv=wboymwu, $bio Sega Genesis game published 28 years ago: Wonder Boy in Monster World (c) 1992 Sega Enterprises, Limited. North American release. Game developed in Japan. See the original for more information: "Wonder Boy V - Monster World III [Model G-5509]". Description from the USA back cover: Townsfolk cower in fear as legions of deadly monsters invade the planet. Only Wonder Boy can fight smart enough - and tough enough - to wipe out the terrible beasts. Sleuth out secret clues to thwart the undead. Match wits against an evil force of otherwordly dimensions. And prove the awesome strength and courage of the amazing Wonder Boy! - TECHNICAL - Package ID: 670-2129 Cartridge ID: 670-2128 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (apr.23, 2007) [Model MAVE] Sony PlayStation 3 [PSN] [US] (may.22, 2012) "Wonder Boy in Monster World [Model NPUB-30327]" Microsoft XBOX 360 [XBLA] [US] (may.23, 2012) "Sega Vintage Collection - Monster World" * COMPUTERS: PC [Steam] [US] (may.2, 2012) "Wonder Boy in Monster World [Model 211209]" : both stand-alone and as part of "SEGA Genesis Classics Pack 5" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94015&o=2 $end $megadriv=wboymw, $bio Sega Mega Drive game published 28 years ago: Wonder Boy in Monster World (c) 1992 Sega Enterprises, Limited. European release. - TECHNICAL - Package ID: 670-2129-50 Cartridge ID: 670-2128-50 - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 92/100 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (may.4, 2007) [Model MAVP] Microsoft XBOX 360 [XBLA] [EU] (may.23, 2012) "Sega Vintage Collection - Monster World" Sony PlayStation 3 [PSN] [EU] (may.23, 2012) "Wonder Boy in Monster World [Model NPEB-00411]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94016&o=2 $end $sms=wboymwld,wboymwldp, $bio Sega Master System cart. published 27 years ago: Wonder Boy in Monster World (c) 1993 Sega Enterprises, Limited. - TECHNICAL - Game ID (original release): 9012 Game ID (classic edition): 9012-50 - TRIVIA - Wonder Boy in Monster World for the Sega Master System was released in 1993 in Europe. It was re-released as a Classic edition later that same year. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56282&o=2 $end $megadriv=wboy5,wboy5p, $bio Sega Mega Drive game published 29 years ago: Wonder Boy V - Monster World III (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-5509 - TRIVIA - Wonder Boy V - Monster World III for the Sega Mega Drive was released on October 25, 1991 in Japan. This game is known outside Japan as "Wonder Boy in Monster World" and in Brazil as "Turma da Monica na Terra Dos Monstros [Model 044870]". - PORTS - * CONSOLES: [JP] Sony PS2 (mar.8, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-627460] Nintendo Wii [Virtual Console] [JP] (mar.27, 2007) [Model MAVJ] Microsoft XBOX 360 [XBLA] [JP] (may.23, 2012) "Monster World Collection" Sony PlayStation 3 [PSN] [JP] (may.23, 2012) "Wonder Boy V - Monster World III [Sega Ages Online] [Model NPJB-00091]" Sony PlayStation 3 [PSN] [KO] (may.30, 2012) "Wonder Boy in Monster World" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57050&o=2 $end $info=wboyo,wboy2u,wboy5,wboyub,wboy3,wboyu, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 Sega. Wonder Boy is a horizontally-scrolling run 'n' jump game featuring a tribal-like boy whose girlfriend, Tina, has been kidnapped by the dark King. The player must guide Wonder Boy through seven areas, each consisting of four rounds, to reach the dark king and rescue his girlfriend. The game scrolls from left to right and each round is full of platforms and obstacles to negotiate, as well as numerous enemies that must either be avoided or killed. Wonder Boy's vitality (health) constantly depletes and he must collect the fruit that regularly appears to keep his vitality topped up. Enemies can only be killed after Wonder Boy has armed himself with a stone hammer. The hammer and other items can be found in large eggs that occasionally appear. Running into the eggs breaks them and releases their contents. Other items include a skateboard with which Wonder Boy can rush through the levels and survive one attack by an enemy and an angel that offers temporary protection and allows him to destroy foes by simply running into them. There are also eggs that contain unpleasant surprises, including curses that deplete vitality at a faster rate or poisonous mushrooms that remove all of Wonder Boy's vitality in one go. These Bad eggs can be easily spotted, as they are covered in red spots. There is also one doll to collect in each round that doubles the bonus points awarded at the end of the stage. If all 28 dolls are collected, an eighth area will be unlocked. The game's stages are made up of forests, hills, oceans, caves, ice palaces and occasionally mountains lands. At the end of every area (after every forth round), Wonder Boy will encounter an incarnation of the chief antagonist as a boss character. Once defeated, the mighty lord's mask flies off and transforms into a bonus item, such as a tea cup or a piece of fruit, for the boy to collect. The evil witch doctor then makes his escape. - TECHNICAL - Game ID : 315-5135 Runs on the Sega "System 1" hardware. Players: 2 Control: 2-way joystick Buttons: 2 - TRIVIA - Wonder Boy was released in April 1986 in Japan. Licensed by Escape. Chris E McClard holds the official official record for this game, on factory setting, with 1,217,240 points on 06/05/2005. - TIPS AND TRICKS - * Round 8: If you manages to finish the game (Round 7 area 4) without forgetting any of the sweet little faces that multiply the vitality at the end of the screen, you can enjoy the Round 8. - SERIES - 1. Wonder Boy [Model 315-5135] (1986, Arcade) 2. Wonder Boy in Monster Land [Model 317-0043] (1987, Arcade) 3. Wonder Boy III - Monster Lair [Model 317-0084] (1988, Arcade) 4. Wonder Boy III - The Dragon's Trap (1989, Master System) 5. Wonder Boy V - Monster World III (1991, Mega Drive) 6. Monster World IV (1994, Mega Drive) - PORTS - * CONSOLES: [JP] Sega SG-1000 (1986) "Wonder Boy [Model C-69]" [JP] Sega Mark III (mar.22, 1987) "Super Wonder Boy [Model G-1316]" [JP] Sony PS2 (mar.8, 2007) "Monster World Complete Collection [Sega Ages 2500 Vol.29] [Model SLPM-62760]" [JP] Sony PlayStation 4 [PSN] (jul.10, 2014) "Arcade Archives - Wonder Boy [Model CUSA-00647]" * HANDHELDS: [JP] Sega Game Gear (dec.8, 1990) "Wonder Boy [Model G-3205]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1987) "Wonder Boy [Model 21255]" by Activision [EU] Sinclair ZX Spectrum (1988) "Wonder Boy [Budget] [Model AC10]" by Hit Squad [US] Commodore C64 (1987) "Wonder Boy [Model UDK574]" [EU] Commodore C64 (1987) [EU] Amstrad CPC (1987) MSX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3182&o=2 $end $info=wboy4, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 Sega Enterprises, Limited. 4-D Warriors Conversion Kit. For more information about the game itself, please see the original release entry; "Wonder Boy [Model 315-5135]". - TECHNICAL - Game ID: 315-5162 Runs on the Sega "System 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71995&o=2 $end $info=wboysys2a, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 SEGA Enterprises, Ltd. - TECHNICAL - System 2 Game ID: 315-5176 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36228&o=2 $end $info=wboy, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 Sega Enterprises, Limited. Re-release. For more information about the game itself, please see the original release entry; "Wonder Boy [Model 315-5135]". - TECHNICAL - Game ID: 315-5177 Runs on the Sega "System 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71996&o=2 $end $info=wboy2, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 Sega Enterprises, Limited. Re-release. For more information about the game itself, please see the original release entry; "Wonder Boy [Model 315-5135]". - TECHNICAL - Game ID: 315-5178 Runs on the Sega "System 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71997&o=2 $end $info=wboy6, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 SEGA Enterprises, Ltd. Re-release. For more information about the game itself, please see the original release entry; "Wonder Boy [Model 315-5135]". - TECHNICAL - GAME ID: 315-5179 Runs on the Sega "System 1" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118081&o=2 $end $sg1000=wboya,wboy, $bio Sega SG-1000 game published 34 years ago: ワンダーボーイ (c) 1986 Sega Enterprises, Limited. (Wonder Boy) - TECHNICAL - [Sega My Card] Game ID: C-69 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48196&o=2 $end $gamegear=wboyj, $bio Sega Game Gear cart. published 30 years ago: Wonder Boy (c) 1990 Sega Enterprises, Limited. - TECHNICAL - [Model G-3205] - TRIVIA - Wonder Boy was released on December 8, 1990 in Japan. Known in North America as "Revenge of Drancon [Model 2302]" - TIPS AND TRICKS - * Stage Select: At the title screen, press Down+START. You can then use Up and Down to choose the starting level. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48198&o=2 $end $cpc_flop=wonderbo,wonderbo01,wonderbo02,wonderbo03,wonderbo04,wonderbo05,wonderbo06, $bio Amstrad CPC 464 disk. published 33 years ago: Wonder Boy [Model UQD 574] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128039&o=2 $end $cpc_cass=wboy, $bio Amstrad CPC cass. published 33 years ago: Wonder Boy [Model UQK 574] (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100106&o=2 $end $info=wboysys2, $bio Arcade Video game published 34 years ago: Wonder Boy (c) 1986 Sega Enterprises, Ltd. System 2 release. Game originally released on System 1. For more information about the game itself, please see the original System 1 release; "Wonder Boy [Model 315-5135]". - TECHNICAL - Runs on the Sega "System 2" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48270&o=2 $end $wscolor=wclassic, $bio Bandai WonderSwan Color game published 19 years ago: Wonder Classic [Model SWJ-BANC06] (c) 2001 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86502&o=2 $end $segacd=wonderdg, $bio Sega CD published 28 years ago: Wonder Dog (c) 1992 JVC Musical Industries, Incorporated. North American release. Game developed in Japan. See the original for more information. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60845&o=2 $end $amigaocs_flop=wonderdg, $bio Commodore Amiga 500 disk. published 27 years ago: Wonder Dog (c) 1993 Core Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75563&o=2 $end $megacd=wonderdg, $bio Sega Mega-CD published 27 years ago: Wonder Dog (c) 1993 Sega Enterprises, Limited. European release. Game developed in Japan. See the original for more information. - TECHNICAL - Game ID: 4428 Front Cover ID: 670-4382-50 Back Cover ID: 670-4384-50 Manual ID: 672-1604-50 Spine Card ID: 670-4383-50 CD ID: 670-4381-50 - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 91% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60687&o=2 $end $megacdj=wonderdg, $bio Sega Mega-CD published 28 years ago: Wonder Dog [Model T-60074] (c) 1992 Victor Ent. - TRIVIA - Released on Spetember 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60584&o=2 $end $m5_cart=wondhole, $bio Sord M.5 cart. published 38 years ago: Wonder Hole [No.9] (c) 1982 Irem Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95372&o=2 $end $mz700_cass=wndrhous, $bio Sharp MZ-700 cass. published 37 years ago: Wonder House (c) 1983 Task Forts Kochi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131824&o=2 $end $pc8801_flop=wonderho, $bio Wonder House (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93275&o=2 $end $megadriv=wondlib, $bio Wonder Library (c) 199? Victor Musical Industries, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57051&o=2 $end $info=wndrmomo, $bio Arcade Video game published 33 years ago: Wonder Momo (c) 1987 Namco, Limited. An excellent side-scrolling beat em up game. We play with a beautiful teen actress named Momo, through various theater levels, she must face of all enemies from the 'Warudemon' Phantom Army, with kicks and double kicks and must pick up a tornado item to get the ability to turn into 'Wonder Momo' using his super suit that lets throw his 'Wonder hoop' and the powerful 'Wonder Typhoon'. When you reach the end of each level, a boss appears and has to be defeated to unlock the next stage. - TECHNICAL - Namco System 86 hardware Game ID : WM Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Wonder Momo was released in February 1987 in Japan and is Namco's last 8-bit game. When the game is first started, players are treated to a parody of the MGM logo featuring Momo. The sequel is starring by his daughter 'Momoko' a teen idol in a battle to save Tokyo city and the universe! Here are the English translations for the stage names : 1. Terror! Monster Army! 2. The Riddle of the Blood-Sucking Flower 3. Aiming for a Schoolgirl 4. Transform! The Final Decisive Battle Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Volume 2 - 28XA-171) on August 25, 1987. - SERIES - 1. Wonder Momo (1987) 2. Wonder Momo - Typhoon Booster (2014, Google Play) - STAFF - Music by : Kumio Yudate - PORTS - * CONSOLES: [JP] NEC PC-Engine (apr.21, 1989) "Wonder Momo [Model NC64001]" [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Model SLPS-01050]" [JP] Sony PlayStation (oct.30, 1997) "Namco Museum Encore [Shokai Gentei Special Box] [Model SLPS-00765]" [JP] Sony PlayStation (oct.28, 1999) "Namco Museum Encore [PlayStation the Best] [Model SLPS-91163]" [JP] Nintendo Wii [Virtual Console Arcade] (june.16, 2009) [JP] Nintendo Wii [Virtual Console] (feb.27, 2007) PC-Engine version - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3185&o=2 $end $pce=wonderm, $bio NEC PC-Engine HuCARD published 31 years ago: Wonder Momo (c) 1989 Namco, Limited. Wonder Momo is a side-scrolling beat'm up by Namco. The players takes control of Momo, a cute girl who has the extraordinary ability to turn into a wonder-girl (hence the game's title). Interestingly, all the action happen in a Theatre and an audience can be clearly seen at the bottom of the screen. Each stage has its load of enemies, such as easy to hit grey creatures or meaner flying machines. They sometimes drop colored pills which will refill Momo's precious life bar. It is quite important to collect every single one of them, hence Momo's life is not restored when a stage is completed. Everytime a baddy is defeated, Momo's wonder bar increases. When ready, she can turn into Wonder Momo by either facing the audience and repeadly hitting the fire button, or by entering a small twister that never seems to appear when you need it the most. Wonder Momo's greatest ability is a ring of energy that she can throw at will at her enemies, if she can managed to pick it up once it's gone bouncing all over the stage though. Then, soon, the boss appears and has to be defeated to unlock the next stage. Every five levels or so, an short animated screen shows Momo having some good time. - TECHNICAL - HuCARD ID: NC64001 HuCARD Size: 2 MBits. - TRIVIA - Wonder Momo was released on April 21, 1989 in Japan for 6800 Yen. It was originally an arcade game released by Namco in 1987. - STAFF - Planning & Disruption: Ibaru Domingo Program: Oginome Yūyu Music: Yoshinori Nagumo (Cosmos Nagumo) Graphics: Shigenori Kanai (Crystal Kanai), Castanet Kimoto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58776&o=2 $end $info=wndrplnt, $bio Arcade Video game published 33 years ago: Wonder Planet (c) 1987 Data East. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), YM3526 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in October 1987 in Japan. Alfa Records released a limited-edition soundtrack album for this game (Data East Game Music - 28XA-205) on 10/05/1988. - STAFF - Game designer : K. Kubota Graphic designers : Jun Matsuda, R. Takahashi, H. Nomura Programmers : M. Sano, K. Takahashi, T. Sasagawa, Souichi Akiyama Music editors : Azusa Hara (AZUSA), Tatsuya Kiuchi, H. Kowastu, H. Yoshida - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3186&o=2 $end $snes=wprojj, $bio Nintendo Super Famicom cart. published 26 years ago: Wonder Project J ???????? (c) 1994 Enix, Limited. (Wonder Project J - Kikai no Shounen Pino) Wonder Project J is an action/simulation/adventure game developed by Almanic and published by Enix, but it is also a game like no other that doesn't really fit neatly in any defined genres. The story takes place on Koruro island (Corlo island), a place where androids and humans live in peace - or at least, they used to. Their relationship has been plagued by hostility and mistrust, and a bitter feud has been growing between the two sides. The game begins as Dr Gepetto, a gifted craftsman, puts the last touches on his latest creation - an articulated Gijin (an android) child named P?no. But for unknown reasons, the scientist is arrested and thrown in jail and the poor P?no is left all by himself. The goal of the game is to help the little android boy and to teach him how to move around and explore his new world. Interestingly, the player doesn't directly control Pino, but instead uses an interface-robot called 'Tinker'. The cute flying fairy can attract Pino's attention, ask him to walk in one direction, or stop, or help him pick up and use objects. And Pino starts out as a really naive boy who needs to grow and learn a lot! The player literately has to train the robot child, encourage him to repeat actions over and over, or teach him what is right from wrong (by praising and scolding him). However, the core gameplay of Wonder Project J is a lot more subtle and Pino rarely knows how to respond to new stimuli, and will simply try to eat any object he sees for the first time. But, in the end, this long training will slowing develop his inate abilities (such as attack, defense but also confidence, honesty or kindness) and will eventually activate all seven circuits of his robotic heart (as well as the mysterious 'Circuit J'), and maybe help humans and robots live in peace and harmony. Wonder Project J consists of ten acts and is single player only. - TECHNICAL - Cartridge ID: SHVC-APJJ-JPN - TRIVIA - Wonder Project J was released on December 09, 1994 in Japan for 11800 Yen. nder Project J is undoubtly based on Carlo Collodi's classic novel the Adventures of Pinocchio originally published around 1883. However, Wonder Project J has many more parallels to Walt Disney's take on the tale. Pino, like Disney's Pinocchio, is a really appealing and innocent character helped by a secondary character who symbolizes his conscience (Disney's Jiminy Cricket certainly served as a base to design Tinker). The game has also obvious influences from Osamu Tezuka (Astro Boy) and Studio Ghibli/Hayao Miyazaki (Laputa,Totoro). - SERIES - 1. Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN] (1994, SFC) 2. Wonder Project J2 - Koruro no Mori no Jozet [Model NUS-NJ2J] (1996, N64) - STAFF - - CAST - Hero: Gijin 4649 Doctor: Geppetto Lamarck Tinker: Gijin 4648 No.46: Gijin 4600 King: Adams Koruro Messara: Gijin 4646 Farmer: Famu uizado Adventurer: Addo kinga Minato Mamoru: Gamechi Poto Danchou: Pieru Kiton Shopkeeper: Mimi Anjeraito Woman Fighter: Jannu Nora Man Fighter: Gadi Nora Wildcat: Rubi Karen First Subordinate: Jon Bo Second Subordinate: Poru Doro Clerk: Pei Sorudo Kyogi-in: Katta Ri Giryuu: Gijin 4630 Dog: Chiro Cat: Mi Chicken: Kokko Savior: You - STAFF - Almanic Staff Game Design, Script: Yoneda Takashi Program: Yamahiko Hiroko, Sorimachi Takashi, Shiotani Hiromitsu Background Art Effect: Fujioka Hidetoshi Object Design: Matsui Ry?saku, Niyama Kyoko, Kosuge Nobori Special Thanks: Yokokura Hiroshi, Jo Takashi, Hayakawa Naoyuki, Wakatsuki Yasuo Animation Staff Director: Ida Umanosuke Image Voice: Hidaka Noriko Character Design: Kawamoto Toshihiro Original Art: Kaneko Masashi Animation: Kobayashi Sachiko, Masubuchi Junko, Otani Kumiko, Kanbara Yoshimi Character Color Design: Iriomote Michiyo Screen Design: Ida Umanosuke Enix Staff: Chida Yukinobu, Honda Keiji, Maruyama Shigeki, Saito Mina, Takado Ittetsu, Saito Y?suke Artwork: Yamamoto Hideki, Oishi Naoki Publicity: Sone Kosei, Saito Yoshihisa, Otsuka Mitsuru, Shimamura Osan Technical Support: Yahagi Sadao, Kano Kenjiro, Takeshita Zenro, Honma Kazufumi, Ida Mariko Special Thanks: Kakizawa Minoru, Wakabayashi Kaoru, Suginaka Naoto, Kuroda Hirofumi, Arai Akira, Takahashi Midori, Shigeno Akimune, Nakamura Reiri, Abe Masaki, Saito Masakuni, Tanaka Hiroomi, Sasaki Yutaka, Ishizuka Daisuke, Matsumoto Keisuke, Hayashi Tsutomu Title Collaborators: Fukuzaki Mika, Akaboshi Masak?, Arai Mayumi, Iwaki Hirokazu, End? Kazumi, ?tani Taku, Okada Hirofumi, Oshiki Sayaka, Ono Hitoshi, Kakino Takako, Kanazawa Asuka, Kawashima Shinya, Kihara Junji, Kuriki Morito, Koike Kazuhiro, Koizumi Ikue, Sat? Hiroshi, Sano Nobuhito, Shinomori Toshihiro, Tamura Asubu, Tsuzuki Yoshiaki, Togasaki Mutsumi, Tokuda Kiyomi, Toyohara Katsuo, Nakamura Miwa, Hatanaka Tomoyuki, Hayashi Megumi, Mikami Ry?suke, Mizutani Takayuki, Yamamoto Akihiro, Umano Shinya Music: Mori Akihiko (Mint) Sound Program: Hirasawa Michiya (Mint) Recording: Wakabayashi Kazuhiro (Omnibus Promotion) Director: Yoneda Takashi (Almanic) Producer: Fujimoto Hiroki (Enix) General Manager: Tomiyama Noriyuki (Almanic) Publisher: Fukushima Yasuhiro (Enix) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62621&o=2 $end $n64=wprojj2, $bio Nintendo 64 cart. published 24 years ago: Wonder Project J2 - Koruro no Mori no Jozet (c) 1996 Enix, Limited. - TECHNICAL - Cartridge ID: NUS-NJ2J - SERIES - 1. Wonder Project J - Kikai no Shounen Pino [Model SHVC-APJJ-JPN] (1994, SFC) 2. Wonder Project J2 - Koruro no Mori no Jozet [Model NUS-NJ2J] (1996, N64) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58084&o=2 $end $wswan=wstad99, $bio Bandai WonderSwan game published 21 years ago: Wonder Stadium '99 [Model SWJ-BAN019] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86412&o=2 $end $wswan=wstadium, $bio Bandai WonderSwan game published 21 years ago: Wonder Stadium [Model SWJ-BAN003] (c) 1999 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86411&o=2 $end $info=wondstck,wondstcka, $bio Wonder Stick (c) 199? Yun Sung. Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete. The player character is penguin that drops a line to encircle blocks while the button is held down. At the start of each line the player drops a tag. The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed. Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives before the end of the time limit. The game is over once the player has lost all of his lives. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Released in June 1998. - STAFF - Director : Bok Won Kang, Chang Won Lee Program : Jang Chang Soo, Lee Jong Min Graphics : Oh Jeong Suk, Yum Jeong Sik, Kim Dong Suk Hardware : Lee Sang Jin, An Jong Hwan Sound : Lee Chang Won Game Planner : K. Imaeda, M. Takabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4713&o=2 $end $psx=wondtrek, $bio Sony PlayStation disc published 22 years ago: Wonder Tracker (c) 1998 Sony Computer Ent., Inc. - TECHNICAL - [Model SCPS-10072] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85860&o=2 $end $info=sc4wondw,sc4wondwa, $bio Wonder Wheel (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1318] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42860&o=2 $end $bbcb_cass=wonderwo, $bio Wonder Worm (c) 19?? Thor - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52665&o=2 $end $c64_cart=wboy, $bio Commodore C64 cart. published 33 years ago: Wonderboy (c) 1987 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53765&o=2 $end $amigaocs_flop=wboymlnd, $bio Commodore Amiga 500 disk. published 31 years ago: Wonderboy in Monsterland (c) 1989 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75564&o=2 $end $galaxy=wonder, $bio Wonderer (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235837&o=2 $end $galaxy=wonder2, $bio Wonderer 2 (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235838&o=2 $end $msx1_cart=wondchlda,wondchld, $bio MSX cart. published 35 years ago: Wonderful Child [Model P021] (c) 1985 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77585&o=2 $end $ibm5150=wndrland, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Wonderland (c) 1990 Virgin Mastertronic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132651&o=2 $end $amigaocs_flop=wondrlnd, $bio Commodore Amiga 500 disk. published 29 years ago: Wonderland (c) 1991 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75565&o=2 $end $nes=wlddizzy, $bio Nintendo NES cart. published 29 years ago: Wonderland Dizzy (c) 1991 Camerica. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40393&o=2 $end $info=wondl96, $bio Arcade Video game published 24 years ago: Wonderleague 96 (c) 1996 SemiCom. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.75 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 1.024 Mhz) Players : 2 Buttons : 3 - SERIES - 1. Magicball Fighting (1994) 2. Wonderleague Star - Sok-Magicball Fighting (1995) 3. Wonderleague 96 (1996) 4. MuHanSeungBu (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12472&o=2 $end $info=wlstar, $bio Arcade Video game published 25 years ago: Wonderleague Star - Sok-Magicball Fighting (c) 1995 Mijin Computer. A baseball game. - TECHNICAL - Main CPU : Motorola 68000 (@ 15 Mhz), Zilog Z80 (@ 3.75 Mhz) Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 1.024 Mhz) Players : 2 Buttons : 3 - TRIVIA - SemiCom used the name Mijin to pass the KMRB arcade game license until 1995. - SERIES - 1. Magicball Fighting (1994) 2. Wonderleague Star - Sok-Magicball Fighting (1995) 3. Wonderleague 96 (1996) 4. MuHanSeungBu (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12086&o=2 $end $megacdj=wmcol, $bio Sega Mega-CD published 28 years ago: WonderMega Collection - Game Garden (c) 1992 Victor Ent. WonderMega Collection was a sample disc containing four CD+G karaoke songs and the following games: Paddle Fighter Flicky Pyramid Magic Quiz Scramble - TECHNICAL - GAME ID: CDS-135 DISC ID: T-60064-10 - TRIVIA - Released on April 01, 1992 in Japan. It was never exported outside Japan. This CD was exclusively bundled with the Victor-branded Wondermega hardware in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60585&o=2 $end $info=wmega, $bio Console published 28 years ago: Wondermega [Model HWM-5010] (c) 1992 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230509&o=2 $end $apple2_flop_clcracked=wndrqst, $bio Apple II disk. published 36 years ago: WonderQuest (c) 1984 Grolier Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231658&o=2 $end $info=wswan, $bio Console published 21 years ago: WonderSwan (c) 1999 Bandai Co., Ltd. A handheld game console released in Japan by Bandai It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai. - TRIVIA - Released in 1999 in the fifth generation of video game consoles. Koto Laboratories claims that the WonderSwan sold 3.5 million units and 10 million game cartridges in all. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45718&o=2 $end $wscolor=wwitcha,wwitch, $bio Bandai WonderSwan Color game published 20 years ago: WonderWitch (c) 2000 Qute Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86503&o=2 $end $snes=wondrmag, $bio Nintendo Super Famicom cart. published 27 years ago: Wondrous Magic [Model SHVC-UH] (c) 1993 ASCII Ent. Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62622&o=2 $end $electron_cass=wongo, $bio Acorn Electron cass. published 35 years ago: Wongo (c) 1985 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52667&o=2 $end $bbcb_cass=wongo, $bio Acorn BBC Micro B cass. published 34 years ago: Wongo (c) 1986 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52666&o=2 $end $pc98=wonpawr2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Wonpara Wars II (c) 1995 Mink. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91077&o=2 $end $sms=wonsiin, $bio Sega Master System cart. published 29 years ago: Wonsiin (c) 1991 Zemina - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56283&o=2 $end $msx1_cart=wonsiin, $bio MSX cart. published 29 years ago: Wonsiin (c) 1991 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77586&o=2 $end $apogee=wood, $bio WOOD (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235403&o=2 $end $bbcb_cass=woodbury, $bio Acorn BBC/Electron cass. published 34 years ago: Woodbury End (c) 1986 Shards Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52668&o=2 $end $bbcb_cass=woodland,woodlandearly, $bio Acorn BBC/Electron cass. published 36 years ago: Woodland Terror (c) 1984 MP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52669&o=2 $end $info=woodpeck,woodpeca, $bio Arcade Video game published 39 years ago: Woodpecker (c) 1981 Amenip. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG (@ 96 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 16 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Also licensed to Palcom Queen River. - UPDATES - The version that Amenip licensed to Palcom Queen River most likely has different colors & ladders arranged in a different way than the version they sold themselves as is the case with Naughty Mouse. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3741&o=2 $end $pc8801_flop=woodsman, $bio NEC PC-8801 Series disk. published 30 years ago: Woodsman Disk Vol.3 (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93276&o=2 $end $pc98=woodypoc, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Woody Poco (c) 1986 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91078&o=2 $end $nes=woodypoc, $bio Nintendo Famicom cart. published 33 years ago: Woody Poco (c) 1987 db-Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54816&o=2 $end $msx2_flop=woodypoc,woodypoca, $bio Woody Poco Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102141&o=2 $end $fm77av=woodypoc, $bio Fujitsu FM-77AV disk. published 33 years ago: Woody Poco [Model FUDF-19002] (c) 1987 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93873&o=2 $end $msx2_cart=woodypoc,woodypoca, $bio MSX 2 cart. published 33 years ago: Woody Poco (c) 1987 db-Soft - TECHNICAL - GAME ID: MS2-G2116-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51398&o=2 $end $pc8801_flop=woodypoc,woodypocb,woodypoca, $bio NEC PC-8801 Series disk. published 34 years ago: Woody Poco (c) 1986 dB-SOFT. - TECHNICAL - GAME ID: N10-G9116-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93277&o=2 $end $x1_flop=woodypoc,woodypocb,woodypoca, $bio Sharp X1 5.25in.disk. published 34 years ago: Woody Poco (c) 1986 dB-SOFT. - TECHNICAL - GAME ID: S06-G9116-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86178&o=2 $end $gamegear=woodypop1,woodypop, $bio Sega Game Gear cart. published 29 years ago: Woody Pop (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65004&o=2 $end $sms=woodypop, $bio Sega Mark III card. published 33 years ago: ウッディポップ 新人類のブロックくずし (c) 1987 Sega Enterprises, Limited. (Woody Pop - Shinjinrui no Block Kuzushi) - TECHNICAL - Game ID: C-519 - TRIVIA - Released on March 15, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55904&o=2 $end $gba=woodycc5j, $bio Nintendo GBA cart. published 18 years ago: Woody Woodpecker - Crazy Castle 5 [Model AGB-AWWJ-JPN] (c) 2002 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76300&o=2 $end $gba=woodycc5u, $bio Nintendo GBA cart. published 17 years ago: Woody Woodpecker in Crazy Castle 5 [Model AGB-AWWE-USA] (c) 2003 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76302&o=2 $end $gba=woodycc5, $bio Nintendo GBA cart. published 18 years ago: Woody Woodpecker in Crazy Castle 5 [Model AGB-AWWP] (c) 2002 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76301&o=2 $end $gbcolor=woodyracj, $bio Nintendo Game Boy Color game published 19 years ago: Woody Woodpecker no Go! Go! Racing [Model CGB-WRJ-JPN] (c) 2001 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69125&o=2 $end $gbcolor=woodyracu, $bio Nintendo Game Boy Color game published 20 years ago: Woody Woodpecker Racing [Model CGB-BWRE-USA] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69124&o=2 $end $gbcolor=woodyrac, $bio Nintendo Game Boy Color game published 20 years ago: Woody Woodpecker Racing [Model CGB-BWRP-EUR] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69123&o=2 $end $psx=woodyrac, $bio Sony PlayStation disc published 20 years ago: Woody Woodpecker Racing (c) 2000 Konami of America [TM of Konami Corp] - TECHNICAL - GAME ID: SLUS-01188 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111313&o=2 $end $gbcolor=woodyu, $bio Nintendo Game Boy Color game published 19 years ago: Woody Woodpecker [Model CGB-BWPE-USA] (c) 2001 DreamCatcher Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69122&o=2 $end $gbcolor=woody, $bio Nintendo Game Boy Color game published 19 years ago: Woody Woodpecker [Model CGB-BWPP-EUR] (c) 2001 Cryo Interactive Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69121&o=2 $end $amigaocs_flop=woodywrl, $bio Commodore Amiga 500 disk. published 27 years ago: Woodys World (c) 1993 Acid - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75566&o=2 $end $mz700_cass=wooky, $bio Wooky (c) 198? BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131654&o=2 $end $cpc_flop=wookyand01,wookyand02,wookyand, $bio Amstrad CPC 464 disk. published 33 years ago: Wooky and Moty Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128235&o=2 $end $info=sp_woolp,sp_woolpa,sp_woolpb,sp_woolpc,sp_woolpd,sp_woolpe,sp_woolpf,sp_woolpg,sp_woolph,sp_woolpi,sp_woolpj,sp_woolpk,sp_woolpl,sp_woolpm,sp_woolpn,sp_woolpo, $bio Fruit Machine published 25 years ago: Woolpack (c) 1995 Ace Coin Equipment, Limited. - TRIVIA - Woolpack was released in July 1995. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42267&o=2 $end $pc98=woom, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: ウォーム (c) 1984 System Sacom Corp. (Woom) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91079&o=2 $end $pc8801_flop=woor16, $bio Wooryor 16 (c) 19?? Team AUT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93278&o=2 $end $pc8801_flop=woor16ug, $bio Wooryor 16 - Uniform Girl Version (c) 19?? Team AUT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93279&o=2 $end $cpc_flop=wopsf198,wops1988, $bio Amstrad CPC 464 disk. published 32 years ago: Wops (c) 1988 Camel Micros - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124848&o=2 $end $apple2_flop_clcracked=wdak83, $bio Apple II disk. published 37 years ago: Word Attack (c) 1983 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231264&o=2 $end $apple2_flop_clcracked=35wdattk,wdak0685,wordattk, $bio Apple II disk. published 35 years ago: Word Attack (c) 1985 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231263&o=2 $end $apple2_flop_clcracked=wrdatgr, $bio Apple II disk. published 36 years ago: Word Attack German - Wortgefecht (c) 1984 Gessler Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232244&o=2 $end $apple2_flop_clcracked=wrdatkps, $bio Apple II disk. published 32 years ago: Word Attack Plus (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231267&o=2 $end $apple2_flop_clcracked=wrdatfr,35watkf3, $bio Apple II disk. published 32 years ago: Word Attack Plus French (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231265&o=2 $end $apple2_flop_clcracked=wdakpspn,35watksp, $bio Apple II disk. published 32 years ago: Word Attack Plus Spanish (c) 1988 Davidson & Associates, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231266&o=2 $end $bbcb_flop_orig=wbuild, $bio Acorn BBC Micro B disk. published 37 years ago: Word Builder (c) 1983 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125351&o=2 $end $bbcb_flop_orig=wbuild2,wbuild2a, $bio Acorn BBC Micro B disk. published 35 years ago: Word Builder MkII (c) 1985 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125352&o=2 $end $ibm5150=msword1d, $bio IBM 5150 5.25in.disk. (DOS) published 37 years ago: Word Demo (c) 1983 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132528&o=2 $end $apple2_flop_clcracked=wrddetec, $bio Apple II disk. published 34 years ago: Word Detective (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230593&o=2 $end $c64_cass=wordfeud, $bio Commodore C64 cass. published 37 years ago: Word Feud (c) 1983 Audiogenic Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229541&o=2 $end $coleco=wordfeud, $bio Colecovision game published 36 years ago: Word Feud (c) 1984 K-Tel International, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53398&o=2 $end $adam_flop=wordfeud, $bio Coleco Adam disk. published 36 years ago: Word Feud (c) 1984 Xonox, Inc. [Hopkins, MN, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110082&o=2 $end $cpc_flop=wordfind, $bio Word Finder Cracked (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128236&o=2 $end $ibm5170=winword1, $bio IBM 5170 3.5in.disk. (DOS) published 31 years ago: Word for Windows Ver.1 (c) 1989 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232872&o=2 $end $ibm5170=winword2b,winword2a,winword2,winword2tr,winword2it, $bio IBM 5170 3.5in.disk. (DOS) published 29 years ago: Word for Windows Ver.2 (c) 1991 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232873&o=2 $end $cpc_flop=wordinva, $bio Amstrad CPC type-in published 30 years ago: Word Invader (c) 1990 Logipresse [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127964&o=2 $end $apple2_flop_clcracked=wrdinv0,wrdinvsn, $bio Apple II disk. published 37 years ago: Word Invasion (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231495&o=2 $end $ti99_cart=wordinva, $bio TI-99-4A soft. published 38 years ago: Word Invasion [Model PHM 3169] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84788&o=2 $end $compclr2_flop=wordking, $bio Word King (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232733&o=2 $end $apple2_flop_clcracked=wldr1288, $bio Apple II disk. published 32 years ago: Word Ladders (c) 1988 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231223&o=2 $end $apple2_flop_clcracked=wordman, $bio Apple II disk. published 36 years ago: Word Man (c) 1984 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231496&o=2 $end $apple2_flop_clcracked=wordmstr, $bio Apple II disk. published 37 years ago: Word Master (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231497&o=2 $end $apple2gs=wordmstr, $bio Apple IIGS disk. published 31 years ago: Word Master (c) 1989 Unicorn Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115319&o=2 $end $m5_cart=wordmaze, $bio Sord M.5 cart. published 37 years ago: Word Maze (c) 1983 Sord Computer Corp. - TECHNICAL - [No.15] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95373&o=2 $end $apple2_flop_clcracked=wrdmabco, $bio Apple II disk. published 35 years ago: Word Mentor - ABC Order (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231500&o=2 $end $apple2_flop_clcracked=wrdmant2, $bio Apple II disk. published 35 years ago: Word Mentor - Antonyms 2 (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231503&o=2 $end $apple2_flop_clcracked=wrdmblnd, $bio Apple II disk. published 35 years ago: Word Mentor - Blends (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231505&o=2 $end $apple2_flop_clcracked=wrdmerlw, $bio Apple II disk. published 35 years ago: Word Mentor - Early Words (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231508&o=2 $end $apple2_flop_clcracked=wrdmends, $bio Apple II disk. published 35 years ago: Word Mentor - Endings (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231504&o=2 $end $apple2_flop_clcracked=wrdmfoop, $bio Apple II disk. published 35 years ago: Word Mentor - Fact or Opinion (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231502&o=2 $end $apple2_flop_clcracked=wrdmhomo, $bio Apple II disk. published 35 years ago: Word Mentor - Homonyms (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231506&o=2 $end $apple2_flop_clcracked=wrdmpmtc, $bio Apple II disk. published 35 years ago: Word Mentor - Picture Matching (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231501&o=2 $end $apple2_flop_clcracked=wrdmrhym, $bio Apple II disk. published 35 years ago: Word Mentor - Rhyming Words (c) 1985 Criterion Micro Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231507&o=2 $end $apple2_flop_clcracked=mcwdmn11, $bio Apple II disk. published 35 years ago: Word Munchers [Model MECC-A153] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230807&o=2 $end $atom_rom=wordpack,wordpack64,wordpack80, $bio Word Pack (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236111&o=2 $end $cpc_cass=wordperf, $bio Amstrad CPC cass. published 35 years ago: Word Perfect (c) 1985 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100108&o=2 $end $apple2_flop_clcracked=wdply185, $bio Apple II disk. published 36 years ago: Word Play (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231224&o=2 $end $specpls3_flop=wordpowe, $bio Sinclair ZX Spectrum+3 disk. published 37 years ago: Word Power (c) 1983 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148312&o=2 $end $bbc_rom=wordpwr, $bio Acorn BBC ROM published 34 years ago: Word Power (c) 1986 Copestake [Ian Copestake] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145384&o=2 $end $bbcb_cass=wordpowr, $bio Word Power (c) 19?? Sullis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52670&o=2 $end $msx1_cass=wordpro, $bio MSX cass. published 35 years ago: Word Pro (c) 1985 Kuma Computers, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95124&o=2 $end $apple2_flop_clcracked=wrdpadsb, $bio Apple II disk. published 30 years ago: Word Problems - Combinations of Addition and Subtraction (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232240&o=2 $end $apple2_flop_clcracked=wdprmldv, $bio Apple II disk. published 30 years ago: Word Problems - Multiplication or Division Basic Facts (c) 1990 Jostens Learning Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232241&o=2 $end $apple2_flop_clcracked=wdprblvb, $bio Apple II disk. published 34 years ago: Word Problems Level B (c) 1986 Gamco Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231687&o=2 $end $pet_cass=wordproc, $bio Commodore PET cass. published 41 years ago: Word Processor (c) 1979 Programma International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125932&o=2 $end $camplynx_cass=wordproc, $bio Camputers Lynx cass. published 37 years ago: Word Processor (c) 1983 Camsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134047&o=2 $end $fm7_cass=wordpro, $bio Word Processor (c) 198? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93823&o=2 $end $compclr2_flop=wordproc, $bio Word Processor (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232734&o=2 $end $spectrum_cass=wordproc, $bio Word Processor (c) 19?? Airline Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236645&o=2 $end $einstein=wordproc, $bio Word Processor 40 (c) 19?? Surrey Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136130&o=2 $end $compclr2_flop=wordpzle, $bio Word Puzzle (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232735&o=2 $end $apple2_flop_clcracked=wdpzlfct, $bio Apple II disk. published 35 years ago: Word Puzzles for Creative Teaching (c) 1985 Friend-Lee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240766&o=2 $end $apple2_flop_clcracked=wrdquest, $bio Apple II disk. published 35 years ago: Word Quest (c) 1985 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230594&o=2 $end $apple2_flop_clcracked=wordradr, $bio Apple II disk. published 37 years ago: Word Radar (c) 1983 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231498&o=2 $end $ti99_cart=wordradr, $bio TI-99-4A soft. published 38 years ago: Word Radar [Model PHM 3185] (c) 1982 DLM Academics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84789&o=2 $end $ibm5170=wordresc, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: Word Rescue (c) 1992 Apogee Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144500&o=2 $end $cbm2_flop=wordresu, $bio Word Result (c) 198? Handic Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232864&o=2 $end $apple2_flop_clcracked=wrdroult, $bio Apple II disk. published 36 years ago: Word Roulette (c) 1984 Regents/ALA Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240705&o=2 $end $gba=wordsafr, $bio Nintendo GBA cart. published 13 years ago: Word Safari - The Friendship Totems [Model AGB-ADVE-USA] (c) 2007 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76303&o=2 $end $pet_cass=miewo, $bio Commodore PET cass. published 40 years ago: Word Scrambler (c) 1980 Microcomputers in Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125744&o=2 $end $apple2_flop_clcracked=wrdsrch, $bio Apple II disk. published 36 years ago: Word Search (c) 1984 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231225&o=2 $end $apple2_flop_clcracked=wschswfd, $bio Apple II disk. published 34 years ago: Word Search + Super Wordfind (c) 1986 Hartley Courseware, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231226&o=2 $end $spectrum_cass=wordseek, $bio Sinclair ZX Spectrum cass. published 37 years ago: Word Seeker (c) 1983 Perfection Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81881&o=2 $end $electron_cass=wordseq, $bio Word Sequencing (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51423&o=2 $end $bbcb_flop=wordskill, $bio Acorn BBC Micro B disk. published 36 years ago: Word Skill (c) 1984 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125311&o=2 $end $cpc_cass=wordstyl, $bio Amstrad CPC cass. published 35 years ago: Word Style (c) 1985 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100109&o=2 $end $cpc_flop=wordstyl,wordstyl01,wordstyl02, $bio Amstrad CPC 464 disk. published 35 years ago: Word style (c) 1985 Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124849&o=2 $end $zx81_cass=wordtest, $bio Sinclair ZX-81 cass. published 38 years ago: Word Test (c) 1982 Mindware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114885&o=2 $end $apple2_flop_clcracked=wrdunscr, $bio Apple II disk. published 36 years ago: Word Unscramble (c) 1984 Centurion Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231422&o=2 $end $info=ep_word,ep_worda,ep_wordb,ep_wordc,ep_wordd,ep_worde,ep_wordf,ep_wordg, $bio Word Up (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40919&o=2 $end $archimedes=wordupdn, $bio Acorn Archimedes disk. published 32 years ago: Word Up Word Down (c) 1988 Gem Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116060&o=2 $end $ibm5150=msword1,msword1p, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Word Ver. 1 (c) 1984 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132529&o=2 $end $ibm5150=msword2, $bio IBM 5150 5.25in.disk. (DOS) published 35 years ago: Word Ver. 2 (c) 1985 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132530&o=2 $end $ibm5150=msword3a,msword3,msword31, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Word Ver. 3 (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132531&o=2 $end $ibm5150=msword31_35, $bio IBM 5150 3.5in.disk. (DOS) published 34 years ago: Word Ver. 3 (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132652&o=2 $end $ibm5150=msword3dem, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: Word Ver. 3 Demo (c) 1986 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132532&o=2 $end $ibm5150=msword4,msword4sv, $bio IBM 5150 5.25in.disk. (DOS) published 33 years ago: Word Ver. 4 (c) 1987 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132533&o=2 $end $ibm5150=msword4_35, $bio IBM 5150 3.5in.disk. (DOS) published 33 years ago: Word Ver. 4 (c) 1987 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132653&o=2 $end $ibm5150=msword5sv,msword5,msword55, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Word Ver. 5 (c) 1989 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132534&o=2 $end $ibm5150=msword55de,msword55it, $bio IBM 5150 3.5in.disk. (DOS) published 29 years ago: Word Ver. 5 (c) 1991 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132654&o=2 $end $apple2_flop_clcracked=wordwalk, $bio Apple II disk. published 36 years ago: Word Walk (c) 1984 Random House, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230631&o=2 $end $apple2_flop_orig=wrdzappr, $bio Apple II disk. published 30 years ago: Word Zapper (c) 1990 Micrograms Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233506&o=2 $end $a2600=wordzap,wordzape,wordzap1, $bio Atari 2600 cart. published 38 years ago: Word Zapper (c) 1982 US Games Corp. Word Zapper is a one or two-player action game with 24 variations. - TECHNICAL - Model VC1003 - STAFF - Designed by Wickstead Design. Programmer: Henry Will IV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51201&o=2 $end $apple2_flop_clcracked=wrdamatn, $bio Apple II disk. published 34 years ago: Word-a-Mation - Exploring Word Relationships (c) 1986 Sunburst Communications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230595&o=2 $end $bbc_rom=wordaid, $bio Acorn BBC ROM published 35 years ago: Word-Aid (c) 1985 Watford Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145068&o=2 $end $super80_cass=xwbee, $bio WordBee [Model 199L2] (c) 198? Unknown Program ported from Microbee. - TECHNICAL - Made for dick smith lower case generator V2.2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126910&o=2 $end $super80_cass=xwbee2, $bio WordBee [Model 199L3R2] (c) 198? Unknown Program ported from Microbee. Bugfixes release. - TECHNICAL - Made for any homebrew system, V3.0 to V3.7. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126911&o=2 $end $pet_rom=wordcrft, $bio Wordcraft (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235799&o=2 $end $vic1001_cart=wordcrft, $bio Commodore VIC-20 cart. published 38 years ago: Wordcraft 20 (c) 1982 UMI - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87003&o=2 $end $apple1=wordx, $bio Apple I soft. published 44 years ago: WordCross (c) 1976 Sander, Wendell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234925&o=2 $end $bbc_rom=wordease, $bio Acorn BBC ROM published 35 years ago: WordEase (c) 1985 Beebug - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145203&o=2 $end $zx81_cass=wordgraf, $bio Sinclair ZX-81 cass. published 38 years ago: Wordfix/Grafix (c) 1982 Cosma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114859&o=2 $end $dragon_flop=wordgrid, $bio Dragon disk. published 30 years ago: Wordgrid & Poster (c) 1990 Dragonfire Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117031&o=2 $end $bbcb_cass=wordhang, $bio Wordhang (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52671&o=2 $end $cpc_cass=wordhang, $bio Amstrad CPC cass. published 36 years ago: Wordhang [Model BAE 02] (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100110&o=2 $end $cpc_flop=wordhang,wordhang01,wordhang02,wordhang03, $bio Amstrad CPC 464 disk. published 36 years ago: Wordhang [Model BAE 02] (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126439&o=2 $end $cpc_cass=wordhanga, $bio Amstrad CPC cass. published 36 years ago: Wordhang [Model SOFT 201] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100111&o=2 $end $camplynx_flop=wordmstr, $bio Camputers Lynx disk. published 38 years ago: WordMaster (c) 1982 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237158&o=2 $end $apple2_flop_clcracked=wmathas, $bio Apple II disk. published 34 years ago: WordMath - Addition and Subtraction (c) 1986 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230745&o=2 $end $apple2_flop_clcracked=wmathamp, $bio Apple II disk. published 35 years ago: WordMath - Advanced Mixed Practice (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230744&o=2 $end $apple2_flop_clcracked=wmathbp, $bio Apple II disk. published 35 years ago: WordMath - Basic Problems (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230737&o=2 $end $apple2_flop_clcracked=wmathdic, $bio Apple II disk. published 35 years ago: WordMath - Dictionary (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230742&o=2 $end $apple2_flop_clcracked=wmathen, $bio Apple II disk. published 35 years ago: WordMath - Extra Numbers (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230739&o=2 $end $apple2_flop_clcracked=wmathfr, $bio Apple II disk. published 35 years ago: WordMath - Forward Order, Reverse Order (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230738&o=2 $end $apple2_flop_clcracked=wmathhn, $bio Apple II disk. published 35 years ago: WordMath - Hidden Numbers (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230740&o=2 $end $apple2_flop_clcracked=wmathkw, $bio Apple II disk. published 35 years ago: WordMath - Key Words (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230741&o=2 $end $apple2_flop_clcracked=wmathmp, $bio Apple II disk. published 35 years ago: WordMath - Mixed Practice (c) 1985 Milliken Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230743&o=2 $end $zx81_cass=wordpak1, $bio Sinclair ZX-81 cass. published 38 years ago: Wordpack 1 (c) 1982 Wida Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114935&o=2 $end $zx81_cass=wordpak2, $bio Sinclair ZX-81 cass. published 38 years ago: Wordpack 2 (c) 1982 Wida Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114936&o=2 $end $zx81_cass=wordpak3, $bio Sinclair ZX-81 cass. published 38 years ago: Wordpack 3 (c) 1982 Wida Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114937&o=2 $end $zx81_cass=wordpak4, $bio Sinclair ZX-81 cass. published 38 years ago: Wordpack 4 (c) 1982 Wida Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114938&o=2 $end $apple2gs=wordpfct, $bio Apple IIGS disk. published 33 years ago: WordPerfect Ver.2 (c) 1987 WordPerfect - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197512&o=2 $end $zx81_cass=wordplay, $bio Wordplay (c) 198? Apropos Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116080&o=2 $end $zx81_cass=wordply1, $bio Sinclair ZX-81 cass. published 37 years ago: Wordplay 1 (c) 1983 Griffin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115007&o=2 $end $cdi=wordplay, $bio Phillips CD-i published 26 years ago: Wordplay (c) 1994 Philips Interactive Media, Incorporated. The word is out about this fun and challenging word game! Up to four players can compete to collect letters from a pool and race to make words with these letters. The amusing character Bob is your host and score-keeper. There's no way to guess the way Bob will present new letters, so the race can turn over many times on your way to score 200 points. - TECHNICAL - Model 819 1004 - TRIVIA - Program notes: Programming was done using Balboa, on top of which lies a proprietary scripting language similar to HyperTalk. This compiles to efficient code that is interpreted at run-time. Graphical objects such as the buttons, letters and numbers are processed by a separate 'object' compiler, which generates a list of named objects for use at run-time, each having information about size and position. The title and credits animations are RL7 movies; other animations were generated by a proprietary sprite compiler as tables of frame differences. The dictionary is Huffman coded and memory resident. It occupies about 100k bytes. The project took about a year of intermittent effort by one designer and one programmer. This game was originally published in 1977 in an early issue of Personal Computer World, under the name of 'Scramble'. The basic game strategy, which remains the same, was wholly an original idea by Graham Trott, owing nothing to any other word game past or present. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53180&o=2 $end $electron_rom=wordpwr, $bio Acorn Electron ROM published 35 years ago: WordPower (c) 1985 Sulis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129713&o=2 $end $kc_cass=wp86v1, $bio VEB Mikroelektronik KC cass. published 34 years ago: WordPro '86 ver. 1 (c) 1986 Cube-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133855&o=2 $end $kc_cass=wp86v2, $bio VEB Mikroelektronik KC cass. published 34 years ago: WordPro '86 ver. 2 (c) 1986 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133857&o=2 $end $kc_cass=wp89, $bio VEB Mikroelektronik KC cass. published 31 years ago: WordPro '89 (c) 1989 Cube-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133856&o=2 $end $pet_rom=wordpro3, $bio Commodore PET ROM published 40 years ago: WordPro 3 (c) 1980 Professional Soft., Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235778&o=2 $end $pet_rom=wordpro, $bio Commodore PET ROM published 40 years ago: WordPro 4 Plus (c) 1980 Professional Soft., Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235779&o=2 $end $jupace_cass=words, $bio Jupiter Ace cass. published 37 years ago: Words (c) 1983 Popular Computing Weekly - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115758&o=2 $end $apple2_flop_clcracked=wrdsconc, $bio Apple II disk. published 33 years ago: Words and Concepts (c) 1987 Laureate Learning Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230694&o=2 $end $specpls3_flop=wordspic, $bio Sinclair ZX Spectrum+3 disk. published 36 years ago: Words and Pictures (c) 1984 Chalksoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148261&o=2 $end $dragon_cass=words, $bio Dragon cass. published 36 years ago: Words Words Words (c) 1984 Dragon Data, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116493&o=2 $end $bbcb_flop_orig=wrdswrds, $bio Acorn BBC Micro B disk. published 36 years ago: Words Words Words (c) 1984 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125643&o=2 $end $x68k_flop=wordwort, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Words Worth (c) 1993 Elf. - TECHNICAL - FD x12 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88211&o=2 $end $pc98=wordwort, $bio NEC PC-9801 Series 3.5in.disk. published 27 years ago: Words Worth (c) 1993 Elf. - TECHNICAL - BARCODE: 4988720891190 MEDIA: FD x12 - TRIVIA - Released on July 22, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91081&o=2 $end $fmtowns_cd=wordwort, $bio Fujitsu FM Towns CD published 27 years ago: Words Worth (c) 1993 Elf. - TECHNICAL - CD x1 - TRIVIA - Released on September 30, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110346&o=2 $end $pc98=wordwortsp, $bio NEC PC-9801 Series 3.5in.disk. published 27 years ago: Words Worth Special Disk (c) 1993 Elf. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91082&o=2 $end $a2600=wordsatt, $bio Atari 2600 cart. published 37 years ago: Words-Attack (c) 1983 Tang's Electronic Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51202&o=2 $end $apple2_flop_clcracked=wordspnr, $bio Apple II disk. published 36 years ago: Wordspinner (c) 1984 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230948&o=2 $end $bbcb_cass=wordsqua, $bio Wordsquare - Seabattle - Pickapair (c) 19?? Garland Computing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52672&o=2 $end $adam_flop=wordstar30,wordstar,wordstara, $bio Coleco Adam disk. published 37 years ago: Wordstar (c) 1983 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82678&o=2 $end $bbc_flop_torch=wordstar, $bio Acorn BBC w/ Torch Co-Processor disk. published 37 years ago: WordStar (c) 1983 Torch Computers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237539&o=2 $end $horizon=ws30,d10b02,d11b02,d02b03,105disk, $bio WordStar (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232323&o=2 $end $mbc55x=wordstar, $bio Wordstar (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236974&o=2 $end $pc98=wordstar, $bio WordStar 6.0 (c) 19?? WordStar Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91080&o=2 $end $apc=cbas86, $bio WordStar for CP/M + CB-86 CBasic Compiler (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236942&o=2 $end $apc=wordstar, $bio NEC Advanced PC disk. published 37 years ago: WordStar for MS-DOS (c) 1983 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236943&o=2 $end $ep64_flop=wordstar, $bio WordStar III (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232510&o=2 $end $osborne1=wordstar, $bio Osborne-1 disk. published 39 years ago: Wordstar Ver.2 (c) 1981 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237504&o=2 $end $camplynx_flop=wordstar, $bio Camputers Lynx disk. published 39 years ago: WordStar Ver.3 (c) 1981 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237159&o=2 $end $tiki100=wordstar, $bio TIKI-100 disk. published 39 years ago: Wordstar Ver.3 (c) 1981 MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237355&o=2 $end $dmv=ws321,ws30,ws330,ws330a,ws330b,ws330_86,ws340,ws330smd, $bio WordStar Ver.3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233913&o=2 $end $nimbus=wordstar, $bio WordStar Ver.3 (c) 198? MicroPro International Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237468&o=2 $end $zorba=wscs,wscsa, $bio WordStar Ver.3 + CalcStar Ver.1.x (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236150&o=2 $end $dmv=ws4, $bio WordStar Ver.4 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233914&o=2 $end $snes=wordtris, $bio Nintendo Super NES game published 28 years ago: Wordtris (c) 1992 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64031&o=2 $end $gameboy=wordtris, $bio Nintendo Game Boy Cart. published 28 years ago: Wordtris [Model DMG-WT-USA] (c) 1992 Spectrum HoloByte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67392&o=2 $end $bbc_rom=wordwise100,wordwise110,wordwise117,wordwise117b,wordwise, $bio Acorn BBC ROM published 38 years ago: Wordwise (c) 1982 Computer Concepts Word processor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145105&o=2 $end $vidbrain=wrdwise1, $bio VideoBrain Family Computer cass. published 42 years ago: Wordwise 1 (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236938&o=2 $end $vidbrain=wrdwise2, $bio VideoBrain Family Computer cass. published 42 years ago: Wordwise 2 (c) 1978 VideoBrain Computer Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236939&o=2 $end $bbc_rom=wwplus148,wwplus149,wwplus14a,wwplus14b,wwplus14c,wwplus14e,wwplus,wwplus2, $bio Acorn BBC ROM published 36 years ago: Wordwise Plus (c) 1984 Computer Concepts Word processor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145106&o=2 $end $compclr2_flop=wordy, $bio Wordy (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232736&o=2 $end $gameboy=wordzap, $bio Nintendo Game Boy Cart. published 28 years ago: WordZap [Model DMG-WZ-USA] (c) 1992 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67391&o=2 $end $apple2_flop_clcracked=wrdzzrch, $bio Apple II disk. published 31 years ago: Wordzzzearch (c) 1989 Mindplay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231153&o=2 $end $apple2_flop_clcracked=workfrc2, $bio Apple II disk. published 35 years ago: Work Force II (c) 1985 Core Concepts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240767&o=2 $end $amiga_flop=asswb2ut,asswb2uta, $bio Commodore Amiga 500 disk. published 26 years ago: Workbench 2-3 Utils Vol. 1 (c) 1994 Assassins, The - TRIVIA - Released on January 23, 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133703&o=2 $end $cpc_flop=workingb,orkingb01,workingb02, $bio Amstrad CPC 464 disk. published 34 years ago: Working Backwards (c) 1986 Design Design Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126440&o=2 $end $apple2_flop_clcracked=wrktgthr, $bio Apple II disk. published 32 years ago: Working Together (c) 1988 Queue, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231381&o=2 $end $pet_cass=mewoa, $bio Commodore PET cass. published 40 years ago: Working With Basic Addition Facts (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125801&o=2 $end $pet_cass=mewom, $bio Commodore PET cass. published 40 years ago: Working With Basic Multiplication Facts (c) 1980 Micro-Ed, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125802&o=2 $end $ibm5170=msworks3, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Works Ver.3.0 (c) 1994 Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232874&o=2 $end $bbc_rom=workstat, $bio Acorn BBC ROM published 37 years ago: Workstation (c) 1983 University of Sussex Computing Centre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145342&o=2 $end $bbc_rom=workstat10, $bio Acorn BBC ROM published 36 years ago: Workstation 100 (c) 1984 University of Sussex Computing Centre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240368&o=2 $end $cpc_flop=worktopu,worktopv, $bio Amstrad CPC 464 disk. published 29 years ago: Worktop (c) 1991 Robot PD - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124850&o=2 $end $cpc_flop=worldg19, $bio Amstrad CPC type-in published 33 years ago: World (c) 1987 PC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: PC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120234&o=2 $end $cpc_flop=world19x, $bio World (c) 198? TMC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123744&o=2 $end $gba=wrldascr, $bio Nintendo GBA cart. published 19 years ago: World Advance Soccer - Shouri e no Michi [Model AGB-AASJ-JPN] (c) 2001 Hands-On Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76304&o=2 $end $saturn=wad,wada, $bio Sega Saturn game published 25 years ago: World Advanced Daisenryaku - Koutetsu no Senpuu (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9025 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59925&o=2 $end $saturn=wadsak, $bio Sega Saturn game published 24 years ago: World Advanced Daisenryaku - Sakusen File (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9082 - TRIVIA - Released on March 15, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59926&o=2 $end $info=worldadv, $bio Arcade Video game published 21 years ago: World Adventure (c) 1999 F2 System. A puzzle game where you control a thief who has to put together the boxes with the same pattern and get all of them disappered. To finish the game the thief has to go through 5 regions (France, Egypt, China, Africa and America) with several stages each. The game is over if the time runs out or if one or more blocks are left with no possibility to match them. - TECHNICAL - Players : 2 Control : 8-way joystick Buttons : 2 => [A] Select, [B] Cancel - TRIVIA - Released in April 1999. - TIPS AND TRICKS - * Option menu : it can be choosen at once per stage if you make a bad movement. The following options are available... 1. View : movement hint. 2. Power : destroy the block you choose. 3. Undo : undo the last movement you done. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4283&o=2 $end $apple2_flop_clcracked=watlasma, $bio Apple II disk. published 35 years ago: World Atlas Action - Map Activities (c) 1985 Developmental Learning Materials - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231499&o=2 $end $info=wbeachvl,wbeachvl2,wbeachvl3, $bio Arcade Video game published 25 years ago: World Beach Volley (c) 1995 Playmark. A beach volleyball game. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 7.575 Khz) Control : 8-way joystick Buttons : 3 - STAFF - Art director : Marchi D. Software : Benvenuto L., Cappi A., Gusso S., Nassi P., Giacomel G. Hardware : Gusso G., Cappi A., Cappelli A., De Marco F. Graphics : Banfi M., Corrieri M., Parenti A., Corica F. Sound / FX : Riccadonna G., Riccadonna L. Supervisor : Persona S., Benedini A., Cattane A., Rizzo C. Photografy : E.P.R. (Milan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3187&o=2 $end $gameboy=wbeach91, $bio Nintendo Game Boy Cart. published 29 years ago: World Beach Volley - 1991 GB Cup [Model DMG-WVA] (c) 1991 IGS Corp. [Information Global Service] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67393&o=2 $end $gameboy=wbeach92, $bio Nintendo Game Boy Cart. published 28 years ago: World Beach Volley - 1992 GB Cup [Model DMG-WV-NOE] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67394&o=2 $end $pce=wbeach, $bio NEC PC-Engine HuCARD published 30 years ago: World Beach Volley (c) 1990 IGS Corp. - TECHNICAL - Game ID: AI02003 - TRIVIA - Released on Jul 27, 1990 in Japan. - STAFF - Editer: Shozo Tomitaka Assistant Editer: Hiroshi Ōta, Masaki Urusibata Music by: Yō Tsuji, Toshio Murai, Tosiyuki Honma Simulation Music by: Shigemi Kondō Character Design by: Charaka Sorane Special Thanks: Izumi Tomitaka, Akiko Imai, Kazuyo Okamura, Satoru Kubota, Masayasu Satō, Hidemiti Tati Adviser: Ryuuiti Kawamura, Hiroshi Nagatsuka, Masashi Katsuragi Programmer: Zhou Wei, Jianchun Cheng, Yitong Zhang, Yimin Hu, Li Jiang, Shi Jun, Changjun Tang, Aiming Chen, Hongwei Luo Director: Satoshi Suzuki, Masato Umezu Superviser: Toshihiko Horiguchi Producer: Kenji Hisatomi Marketing: Tooru Yamaguti Executive Producer: Kotoshi Yokoyama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58777&o=2 $end $gameboy=wbowling, $bio Nintendo Game Boy Cart. published 30 years ago: World Bowling [Model DMG-WB-USA] (c) 1990 Romstar, Incorporated. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67396&o=2 $end $gameboy=wbowlingj, $bio Nintendo Game Boy Cart. published 30 years ago: World Bowling [Model DMG-WBA] (c) 1990 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67395&o=2 $end $dragon_cass=wboxing, $bio Dragon cass. published 34 years ago: World Boxing (c) 1986 DB Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234468&o=2 $end $nes=worldbox, $bio Nintendo Famicom cart. published 30 years ago: World Boxing (c) 1990 TSS - TECHNICAL - Game ID: TSS-W7 - TRIVIA - Released on September 08, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54817&o=2 $end $adam_flop=worldcap,worldcapa, $bio Coleco Adam disk. published 38 years ago: World Capitals (c) 1982 Parallel Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110083&o=2 $end $info=wcsoccer,wcsoccerd2, $bio Pinball published 26 years ago: World Challenge Soccer (c) 1994 Premier Technology Co. - TECHNICAL - Gottlieb System 3 Model Number : 741 - TRIVIA - 1,470 units were produced. - STAFF - Designer : Jon Norris Artworks : David Moore, Constantino Mitchell - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5627&o=2 $end $nes=worldchm, $bio Nintendo NES cart. published 29 years ago: World Champ (c) 1991 Taito Corp. European release. Game developed in Japan. - TRIVIA - Released in April 1991 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55822&o=2 $end $nes=worldchmu, $bio Nintendo NES cart. published 29 years ago: World Champ (c) 1991 Romstar, Incorporated. North American release. Game developed in Japan. - TECHNICAL - GAME ID: NES-5E-USA - TRIVIA - Released in April 1991 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55823&o=2 $end $spectrum_cass=worldcha, $bio Sinclair ZX Spectrum cass. published 34 years ago: World Champions (c) 1986 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81882&o=2 $end $cpc_cass=wrldchmp, $bio Amstrad CPC cass. published 33 years ago: World Champions (c) 1987 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100114&o=2 $end $cpc_flop=worldcha,worldcha09, $bio Amstrad CPC 464 disk. published 33 years ago: World Champions Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126441&o=2 $end $info=mwcbaseb, $bio Handheld game published 40 years ago: World Championship Baseball (c) 1980 Mattel Electronics. - TECHNICAL - Model 3201 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94372&o=2 $end $amigaocs_flop=wcbox, $bio Commodore Amiga 500 disk. published 30 years ago: World Championship Boxing Manager (c) 1990 Krisalis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75567&o=2 $end $cpc_cass=wcboxmngf,wcboxmng, $bio Amstrad CPC cass. published 30 years ago: World Championship Boxing Manager (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100115&o=2 $end $specpls3_flop=wcboxman,wcboxmana, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: World Championship Boxing Manager (c) 1990 Goliath Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118609&o=2 $end $cpc_flop=worldcha05,worldcha06,worldcha0a,worldcha02,worldcha01, $bio Amstrad CPC 464 disk. published 30 years ago: World Championship Boxing Manager (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126442&o=2 $end $st_flop=wcbox, $bio Atari ST disk. published 30 years ago: World Championship Boxing Manager (c) 1990 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230310&o=2 $end $archimedes=worldbox, $bio Acorn Archimedes disk. published 29 years ago: World Championship Boxing Manager (c) 1991 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115942&o=2 $end $spectrum_cass=worldcha_b, $bio World Championship Boxing Manager (c) 199? GBH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225548&o=2 $end $gba=wchampkru, $bio Nintendo GBA cart. published 16 years ago: World Championship Poker [Model AGB-BP9E-USA] (c) 2004 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76306&o=2 $end $gba=wchampkr, $bio Nintendo GBA cart. published 15 years ago: World Championship Poker [Model AGB-BP9P] (c) 2005 Play It - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76305&o=2 $end $megadriv=wcsb,wcs,wcsa, $bio Sega Genesis game published 31 years ago: World Championship Soccer (c) 1989 Sega of America, Incorporated. North American release. - TRIVIA - World Championship Soccer for the Sega Genesis was released in September 1989 in North America. It was then re-released in 1992 as a "Sega Classic" edition. - PORTS - * CONSOLES: [US] Sega Genesis (aug.16, 1993) "Triple Score - 3 Games in 1 [Model 1702]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57533&o=2 $end $cpc_flop=worldcha07,worldcha08,worldcha04,worldcha03, $bio Amstrad CPC 464 disk. published 30 years ago: World Championship Soccer (c) 1990 Elite Systems, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121014&o=2 $end $amigaocs_flop=wcsoccer, $bio Commodore Amiga 500 disk. published 29 years ago: World Championship Soccer (c) 1991 Elite - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75568&o=2 $end $megadriv=wcs2,wcs2p18,wcs2p16,wcs2p15,wcs2p14,wcs2p13,wcs2p11,wcs2p10,wcs2p09,wcs2p17,wcs2p12,wcs2p08,wcs2p07,wcs2p06,wcs2p05,wcs2p04,wcs2p02,wcs2p03,wcs2p01, $bio Sega Mega Drive game published 26 years ago: World Championship Soccer II (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57052&o=2 $end $megadriv=wcs2u,wcs2up, $bio Sega Genesis game published 26 years ago: World Championship Soccer II (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1233 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57534&o=2 $end $megatech=mt_wcsoc, $info=mt_wcsoc, $bio Sega Mega-Tech cart. published 31 years ago: World Championship Soccer (c) 1989 Sega. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-21 - TRIVIA - Released in July 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=2373&o=2 $end $ibm5170=wcgps, $bio IBM 5170 3.5in.disk. (DOS) published 28 years ago: World Circuit - Grand Prix Simulation (c) 1992 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144501&o=2 $end $gameboy=wcircuit, $bio Nintendo Game Boy Cart. published 28 years ago: World Circuit Series (c) 1992 Ultra Games North American release. - TECHNICAL - Game ID: DMG-FZ-USA - TRIVIA - World Circuit Series for Game Boy was released in March 1992 in North America. This game is known in Japan as "F-1 Spirit [Model DMG-FZJ]", and in Europe as "The Spirit of F-1 [Model DMG-FZ-NOE]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67397&o=2 $end $pce=wcircuit, $bio NEC PC-Engine HuCARD published 29 years ago: World Circuit (c) 1991 Namco, Limited. - TECHNICAL - Game ID: NC91004 - TRIVIA - Released on October 18, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58778&o=2 $end $tg16=wcbasebl, $bio NEC TurboGrafx-16 cart. published 31 years ago: World Class Baseball (c) 1989 NEC Home Electronics, Ltd. Export release. Game developed in Japan. For information on the game itself, please see the original Japanese release entry; "Power League [Model HC63011]". - TECHNICAL - Game ID: TGX020007 - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (sept.17, 2007) [Model PCVE] Nintendo Wii [Virtual Console] [EU] (sept.21, 2007) [Model PCVP] Nintendo Wii [Virtual Console] [AU] (sept.21, 2007) * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84373&o=2 $end $info=wcbowl,wcbowl165,wcbowl12,wcbowl161,wcbowl15,wcbowl13,wcbowl16,wcbowl14,wcbowl11,wcbowl13j,wcbowl10, $bio Arcade Video game published 25 years ago: World Class Bowling (c) 1995 Incredible Technologies. A bowling game from IT. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in June 1996. - UPDATES - Revision 1 : * First release * Software version : 1.2. Revision 2 : * Software version : 1.3. Revision 3 : * Software version : 1.4. Revision 4 : * Software version : 1.5. Revision 5 : * Software version : 1.6. Revision 6 : * Software version : 1.61. * Uses a 25MHz 68EC020 CPU instead of the original 68000. * Added a sound in the operator menu when you move the trackball. * Added 'Volume Settings' in the operator menu. * Added 'Voltage Adjust Test' in the System Test Menu of the operator menu. Revision 7 : * Software version : 1.65. * Uses a 25MHz 68EC020 CPU instead of the original 68000. Revision 8 : * Software version : 1.66. * Removed 'Player Control Test' in the System Test Menu of the operator menu. * Added 'Player1 Control Test' and 'Player2 Control Test (Cocktail mode only)' in the System Test Menu of the operator menu. - SERIES - 1. World Class Bowling (1995) 2. World Class Bowling Tournament (1997) 3. World Class Bowling Deluxe (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3188&o=2 $end $info=wcbowldx, $bio Arcade Video game published 21 years ago: World Class Bowling Deluxe (c) 1999 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 255 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in October 1999. - SERIES - 1. World Class Bowling (1995) 2. World Class Bowling Tournament (1997) 3. World Class Bowling Deluxe (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3897&o=2 $end $info=wcbowl130,wcbowl140, $bio Arcade Video game published 23 years ago: World Class Bowling Tournament (c) 1997 Incredible Technologies. - TECHNICAL - Main CPU : Motorola 68EC020 (@ 25 Mhz), M6809 (@ 2 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 384 x 255 pixels Screen refresh : 60.00 Hz Palette Colors : 32768 Players : 2 Control : trackball Buttons : 2 - TRIVIA - Released in June 1997. - SERIES - 1. World Class Bowling (1995) 2. World Class Bowling Tournament (1997) 3. World Class Bowling Deluxe (1999) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3898&o=2 $end $spectrum_cass=worldcla, $bio Sinclair ZX Spectrum cass. published 37 years ago: World Class Darts (c) 1983 Alphasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81885&o=2 $end $ibm5150=wclead, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: World Class Leader Board (c) 1988 Access Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118377&o=2 $end $st_flop=wclead, $bio Atari ST disk. published 30 years ago: World Class Leader Board (c) 1990 KlassiX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230335&o=2 $end $sms=wclead, $bio Sega Master System cart. published 29 years ago: World Class Leader Board (c) 1991 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56284&o=2 $end $gamegear=wclead, $bio Sega Game Gear cart. published 29 years ago: World Class Leader Board [Model 2406] (c) 1991 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65005&o=2 $end $cpc_cass=wclead, $bio Amstrad CPC cass. published 33 years ago: World Class Leaderboard (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100118&o=2 $end $cpc_flop=worldcla0f,worldcla10,worldcla11,worldcla12,worldcla13,worldcla01,worldcla,worldcla0c,worldcla0d,worldcla06,worldcla07,worldcla08,worldcla09, $bio Amstrad CPC 464 disk. published 33 years ago: World Class Leaderboard (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120922&o=2 $end $spectrum_cass=worldcla_e,worldcla_f, $bio World Class Leaderboard (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219456&o=2 $end $archimedes=wcleaderb, $bio Acorn Archimedes disk. published 27 years ago: World Class Leaderboard (c) 1993 Krisalis Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115943&o=2 $end $megadriv=wclead, $bio Sega Mega Drive game published 28 years ago: World Class Leaderboard Golf (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57053&o=2 $end $megadriv=wcleadu, $bio Sega Genesis game published 28 years ago: World Class Leaderboard Golf (c) 1992 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57535&o=2 $end $amigaocs_flop=wcrugby, $bio Commodore Amiga 500 disk. published 29 years ago: World Class Rugby (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75569&o=2 $end $cpc_flop=worldcla0a,worldcla0b,worldcla05,worldcla0e,worldcla04,worldcla03, $bio Amstrad CPC 464 disk. published 29 years ago: World Class Rugby (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121225&o=2 $end $specpls3_flop=wrldclru, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: World Class Rugby (c) 1991 Audiogenic Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147962&o=2 $end $snes=wcrugby2, $bio Nintendo Super Famicom cart. published 26 years ago: World Class Rugby 2 - Kokunai Gekitou Hen '93 [Model SHVC-2R] (c) 1994 Misawa Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62624&o=2 $end $snes=wcrugbyj, $bio Nintendo Super Famicom cart. published 27 years ago: World Class Rugby [Model SHVC-WY] (c) 1993 Misawa Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62623&o=2 $end $snes=wcrugbyf, $bio Nintendo Super NES game published 27 years ago: World Class Rugby [Model SNS-WY-USA] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64033&o=2 $end $snes=wcrugby, $bio Nintendo Super NES game published 27 years ago: World Class Rugby [Model SNSP-WY-EUR] (c) 1993 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64032&o=2 $end $snes=testprog, $bio World Class Service Super Nintendo Tester (c) 199? Nintendo of America, Inc. [USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234651&o=2 $end $lynx=wcsoccer, $bio Atari Lynx cart. published 28 years ago: World Class Soccer (c) 1992 Atari Corp. - TECHNICAL - Model PA2037 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58872&o=2 $end $nes=wctmeeta,wctmeet, $bio Nintendo NES cart. published 32 years ago: World Class Track Meet (c) 1988 Nintendo of America, Inc. North American release. Game developed in Japan. See the original Japanese release; "Family Trainer 2 - Running Stadium" for more information about the game itself. - TECHNICAL - Game ID: NES-WT-USA - TRIVIA - World Class Track Meet was released in August 1988 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55824&o=2 $end $info=wccf310j,wccf322e,wccf331e, $bio Arcade Video game published 15 years ago: World Club Champion Football European Clubs 2004-2005 (c) 2005 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Naomi 2 Satellite Terminal" Hardware. Players: Up to 8. - TRIVIA - This game was released in Japan on June, 29, 2005. It was based on the top divisions of four countries in Europe: the English Premier League, Dutch Eredivisie, Spanish La Liga, and Italian Serie A. - SERIES - 1. World Club Champion Football Serie A 2001-2002 (2002) 2. World Club Champion Football Serie A 2002-2003 (2003) 3. World Club Champion Football European Clubs 2004-2005 (2005) 4. World Club Champion Football European Clubs 2005-2006 (2006) 5. World Club Champion Football Intercontinental Clubs 2006-2007 (2008) 6. World Club Champion Football Intercontinental Clubs 2007-2008 (2009) 7. World Club Champion Football Intercontinental Clubs 2008-2009 (2009) 8. World Club Champion Football Intercontinental Clubs 2009-2010 (2010) 9. World Club Champion Football Intercontinental Clubs 2010-2011 (2011) 10. World Club Champion Football Intercontinental Clubs 2011-2012 (2012) 11. World Club Champion Football Intercontinental Clubs 2012-2013 (2013) 12. World Club Champion Football Intercontinental Clubs 2013-2014 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=36290&o=2 $end $info=wccf420e, $bio Arcade Video game published 14 years ago: World Club Champion Football European Clubs 2005-2006 (c) 2006 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Naomi 2 Satellite Terminal" Hardware. Screen Orientation: Horizontal Players: Up to 8. - TRIVIA - This game was released in Japan on August, 17, 2006. It was added teams from the French Ligue 1 and German Bundesliga. - SERIES - 1. World Club Champion Football Serie A 2001-2002 (2002) 2. World Club Champion Football Serie A 2002-2003 (2003) 3. World Club Champion Football European Clubs 2004-2005 (2005) 4. World Club Champion Football European Clubs 2005-2006 (2006) 5. World Club Champion Football Intercontinental Clubs 2006-2007 (2008) 6. World Club Champion Football Intercontinental Clubs 2007-2008 (2009) 7. World Club Champion Football Intercontinental Clubs 2008-2009 (2009) 8. World Club Champion Football Intercontinental Clubs 2009-2010 (2010) 9. World Club Champion Football Intercontinental Clubs 2010-2011 (2011) 10. World Club Champion Football Intercontinental Clubs 2011-2012 (2012) 11. World Club Champion Football Intercontinental Clubs 2012-2013 (2013) 12. World Club Champion Football Intercontinental Clubs 2013-2014 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39189&o=2 $end $info=wccf116,wccf1dup, $bio Arcade Video game published 18 years ago: World Club Champion Football Serie A 2001-2002 (c) 2002 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Naomi 2 Satellite Terminal" Hardware. Players: Up to 8 - TRIVIA - This game was based on the top division of Italian football, the Serie A. - UPDATES - Ver.1.20 (2002) Ver.2.0 (2003) - SERIES - 1. World Club Champion Football Serie A 2001-2002 (2002) 2. World Club Champion Football Serie A 2002-2003 (2003) 3. World Club Champion Football European Clubs 2004-2005 (2005) 4. World Club Champion Football European Clubs 2005-2006 (2006) 5. World Club Champion Football Intercontinental Clubs 2006-2007 (2008) 6. World Club Champion Football Intercontinental Clubs 2007-2008 (2009) 7. World Club Champion Football Intercontinental Clubs 2008-2009 (2009) 8. World Club Champion Football Intercontinental Clubs 2009-2010 (2010) 9. World Club Champion Football Intercontinental Clubs 2010-2011 (2011) 10. World Club Champion Football Intercontinental Clubs 2011-2012 (2012) 11. World Club Champion Football Intercontinental Clubs 2012-2013 (2013) 12. World Club Champion Football Intercontinental Clubs 2013-2014 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30044&o=2 $end $info=wccf212e,wccf234j,wccf2chk, $bio Arcade Video game published 17 years ago: World Club Champion Football Serie A 2002-2003 (c) 2003 Sega Enterprises, Limited. - TECHNICAL - Runs on the Sega "Naomi 2 Satellite Terminal" Hardware. Screen Orientation: Horizontal Players: Up to 8. - TRIVIA - This game was released in Japan on September, 18, 2003. It was based on the top division of Italian football, the Serie A. - UPDATES - Ver.2.0 Ver.2.1 - SERIES - 1. World Club Champion Football Serie A 2001-2002 (2002) 2. World Club Champion Football Serie A 2002-2003 (2003) 3. World Club Champion Football European Clubs 2004-2005 (2005) 4. World Club Champion Football European Clubs 2005-2006 (2006) 5. World Club Champion Football Intercontinental Clubs 2006-2007 (2008) 6. World Club Champion Football Intercontinental Clubs 2007-2008 (2009) 7. World Club Champion Football Intercontinental Clubs 2008-2009 (2009) 8. World Club Champion Football Intercontinental Clubs 2009-2010 (2010) 9. World Club Champion Football Intercontinental Clubs 2010-2011 (2011) 10. World Club Champion Football Intercontinental Clubs 2011-2012 (2012) 11. World Club Champion Football Intercontinental Clubs 2012-2013 (2013) 12. World Club Champion Football Intercontinental Clubs 2013-2014 (2014) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62072&o=2 $end $info=wcombat,wcombatk,wcombatj,wcombatu,wcombatb, $bio Arcade Video game published 18 years ago: World Combat (c) 2002 Konami Corp. A 1- to 2-player military combat shooting game. Using optical guns, players must attack, kill and destroy enemies while fighting in each battle in the war to complete each mission. Players can shoot weapon icon to upgrade their own weapons and press the start button to select a weapon. Every time a mission is completed, players get a rank promotion. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in December 2002 in Japan. This game is also known as "Warzaid". - SERIES - 1. World Combat (2002) 2. Wartran Troopers (2004) - STAFF - Developed by Uniana. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4115&o=2 $end $info=wldcourt, $bio Arcade Video game published 32 years ago: World Court - Pro Tennis (c) 10/1988 Namco. - TECHNICAL - Namco System 1 hardware Game ID : WC Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Screen orientation : Horizontal Video resolution : 288 x 224 pixels Screen refresh : 60.61 Hz Palette colors : 24-bit RGB palette Players : 2 Control : 8-way joystick Buttons : 1 - SERIES - 1. World Court - Pro Tennis (1988) 2. Super World Court (1992) - PORTS - * CONSOLES: NEC PC-Engine (1990) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3189&o=2 $end $tg16=wctennis, $bio NEC TurboGrafx-16 cart. published 31 years ago: World Court Tennis [Model TGX020019] (c) 1989 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84374&o=2 $end $amigaocs_flop=wrldcrkt, $bio Commodore Amiga 500 disk. published 29 years ago: World Cricket (c) 1991 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75570&o=2 $end $spectrum_cass=worldcri, $bio Sinclair ZX Spectrum cass. published 29 years ago: World Cricket (c) 1991 Zeppelin Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81888&o=2 $end $cpc_cass=worldcup, $bio Amstrad CPC cass. published 35 years ago: World Cup (c) 1985 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100119&o=2 $end $spectrum_cass=wccult, $bio Sinclair ZX Spectrum cass. published 28 years ago: World Cup (c) 1992 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81889&o=2 $end $cpc_cass=worldcpc, $bio Amstrad CPC cass. published 28 years ago: World Cup (c) 1992 Cult - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100121&o=2 $end $info=mv1wc, $bio World Cup (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41662&o=2 $end $info=m4wcnov, $bio World Cup (c) 199? Nova. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42397&o=2 $end $info=wcup,wcup14, $bio Slot Machine published 19 years ago: World Cup (c) 2001 Nazionale Elettronica Giochi. - UPDATES - * 1.5 * 1.4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144009&o=2 $end $info=wcup90, $bio Pinball published 30 years ago: World Cup '90 (c) 1990 Mr. Game. - STAFF - Design & Art by : Tony Ramunni Dots/Animation by : Alberto Frabetti, Barb Wiza Ramunni Music & Sound by : Alberto Frabetti Software by : Mauro Ferrari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5678&o=2 $end $n64=wcup98,wcup98u, $bio Nintendo 64 cart. published 22 years ago: World Cup 98 (c) 1998 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58085&o=2 $end $gameboy=wcup98, $bio Nintendo Game Boy Cart. published 22 years ago: World Cup 98 [Model DMG-A8WE-USA] (c) 1998 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67398&o=2 $end $psx=wc98, $bio Sony PlayStation disc published 22 years ago: World Cup 98 (c) 1998 EA Sports [Electronic Arts label] - TECHNICAL - GAME ID: SLUS-00644 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110594&o=2 $end $cpc_cass=mexico86, $bio Amstrad CPC cass. published 36 years ago: World Cup Carnival - Mexico 86 (c) 1984 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100122&o=2 $end $cpc_flop=worldcup04,worldcup03,worldcup0d,worldcup0a, $bio Amstrad CPC 464 disk. published 36 years ago: World Cup Carnival - Mexico 86 (c) 1984 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120923&o=2 $end $cpc_cass=wcchal128,wcchal, $bio Amstrad CPC cass. published 30 years ago: World Cup Challenge (c) 1990 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100123&o=2 $end $cpc_flop=worldcup05,worldcup0e,worldcup0f, $bio Amstrad CPC 464 disk. published 30 years ago: World Cup Challenge Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126446&o=2 $end $cpc_flop=worldcup01,orldcup0c,worldcup0b, $bio Amstrad CPC 464 disk. published 35 years ago: World Cup Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126443&o=2 $end $cpc_flop=worldcup,worldcup09, $bio Amstrad CPC 464 disk. published 29 years ago: World Cup Cracked (c) 1991 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126444&o=2 $end $zx81_cass=wcupfball, $bio Sinclair ZX-81 cass. published 38 years ago: World Cup Football (c) 1982 Smith [M.A. Smith] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115037&o=2 $end $spectrum_cass=worldcup_p, $bio World Cup Football (c) 198? Paxman Promotions [Geoffs Records div.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225579&o=2 $end $intv=worldcup, $bio Mattel Intellivision game published 35 years ago: World Cup Football [Model 8100] (c) 1985 INTV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60991&o=2 $end $saturn=wc98,wc98a, $bio Sega Saturn game published 22 years ago: World Cup France '98 - Road to Win (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9196 - TRIVIA - Released on June 11, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59927&o=2 $end $snes=wcf98, $bio World Cup France 98 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64034&o=2 $end $saturn=wcgolfj,wcgolfja, $bio Sega Saturn game published 24 years ago: World Cup Golf - In Hyatt Dorado Beach (c) 1996 Coconuts Japan - TECHNICAL - GAME ID: T-7301G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59928&o=2 $end $psx=wcgolf, $bio Sony PlayStation disc published 24 years ago: World Cup Golf - Professional Edition (c) 1996 US Gold, Ltd. - TECHNICAL - GAMe ID: SLUS-00063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111718&o=2 $end $saturn=wcgolf,wcgolff,wcgolfg, $bio Sega Saturn game published 24 years ago: World Cup Golf - Professional Edition (c) 1996 US Gold - TECHNICAL - GAME ID: T-7903H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60473&o=2 $end $saturn=wcgolfu, $bio Sega Saturn game published 24 years ago: World Cup Golf - Professional Edition (c) 1996 US Gold - TECHNICAL - GAME ID: T-7903H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60212&o=2 $end $cdi=worldglf, $bio Phillips CD-i published 25 years ago: World Cup Golf (c) 1995 Philips Interactive Media, Incorporated. This amazingly accurate simulation re-creates the famous Hyatt Beach Golf Course, your backdrop to the World Cup Golf tournament. Play in one of the four alternative championships or practice on the driving range or hole of your choice. To be the best in the world, play the best in the World - World Cup Golf! - TECHNICAL - Model 819 1027 - STAFF - World Cup Golf for the Philips CDi. Conversion: Michael Dalton Original code: John Smedley, Leigh Davies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53181&o=2 $end $sms=wcup90,wcup90d, $bio Sega Master System cart. published 30 years ago: World Cup Italia '90 (c) 1990 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56285&o=2 $end $megadriv=wcup90, $bio Sega Mega Drive game published 30 years ago: World Cup Italia '90 (c) 1990 Sega Enterprises, Limited. - TRIVIA - World Cup Italia '90 for Mega Drive was released in 1990 (exact date unknown) in Europe. It was then released in 1995 in Australia, bundled together with "Combat Cars". This game is known in Japan as "World Cup Soccer [Model G-4009]", in North America as "World Championship Soccer", and in Brazil as "Super Futebol". - PORTS - * CONSOLES: [EU] Sega Mega Drive (1992) "Mega Games I" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 1" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 2" [EU] Sega Mega Drive (1995) "Mega Games 6 Vol. 3" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57054&o=2 $end $msx1_cass=italia90, $bio MSX cass. published 31 years ago: World Cup Italia 90 (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95125&o=2 $end $msx1_flop=italia90, $bio World Cup Italia 90 cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230199&o=2 $end $bbcb_cass=wcupmana, $bio World Cup Manager (c) 19?? Cosma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52674&o=2 $end $cpc_flop=worldcup06,worldcup10, $bio Amstrad CPC 464 disk. published 35 years ago: World Cup Manager Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126447&o=2 $end $cpc_cass=wcsoccer, $bio Amstrad CPC cass. published 35 years ago: World Cup Soccer (c) 1985 Macmillan Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100124&o=2 $end $msx1_cass=wcsoccer,wcsoccera, $bio MSX cass. published 34 years ago: World Cup Soccer (c) 1986 Eaglesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95126&o=2 $end $cpc_cass=italia90, $bio Amstrad CPC cass. published 30 years ago: World Cup Soccer Italia '90 (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100126&o=2 $end $cpc_flop=worldcup07,worldcup08, $bio Amstrad CPC 464 disk. published 30 years ago: World Cup Soccer Italia '90 (c) 1990 Virgin Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126448&o=2 $end $cpc_cass=italia90s, $bio Amstrad CPC cass. published 30 years ago: World Cup Soccer Italia '90 [Model 3 VG-239] (c) 1990 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100125&o=2 $end $info=wcs_l2,wcs_p2,wcs_p3,wcs_la2, $bio Pinball published 26 years ago: World Cup Soccer (c) 1994 Midway Mfg. Co. - TECHNICAL - Midway WPC-Security Model Number : 50031 Main CPU : Motorola M6809 (@ 2 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chip : DMA-driven DAC - TRIVIA - World Cup Soccer was released in July 1994. 8,743 units were produced. - UPDATES - Version L-1 Date : July 7, 1994 - Initial release to production. Version L-2 Date : July 7, 1994 - Enhanced display refresh logic to compensate for some display driver boards sometimes 'freezing up'. - Fixed German buy-in pricing. - TIPS AND TRICKS - * Playfield Layout : Kickback : Left outlane has a kickback. Kickback is relit by passing through the right inlane, which lights the Light Kickback target for 5 seconds, then hitting the light kickback target before it times out. Note that the goal/striker scoop and Skill shot feed the right inlane. Magna-Save : The Magna-Save is just above the tip of the left flipper, and is set to save a straight-down-the-middle drain. By hitting an extra button next to the left flipper button, you activate the Magna-Save which pulls the ball into place above your left flipper so you can catch it. When the magna-save is not lit, the left inlane lights the magna-save target on the right, just above the slingshots, for 5 seconds; hit it before it times out to relight the magna save. Left Orbit/Spinner : When a city is lit, the spinner scores the city and sends the ball all the way around and shooting out the right-hand side. Otherwise the ball is diverted into the roll-overs. May be lit for ultra-spinner or build soccer ball. Left Ramp : A diverter sends the ball either to the right flipper, pop bumpers, or left habitrail. The left habitrail locks the ball if lock is lit, otherwise returns the ball to the left flipper. When the diverter sends the ball to the right, a soft shot lands in the pop-bumpers, while a harder shot goes to the right flipper. The ramp may be lit for ultra-ramps, build soccer ball, re-light jackpot, collect half-ticket, and lock ball. Striker Targets : Striker is the mascot of World Cup Soccer '94, and he has three stand-up targets on the game. One on each side of the left ramp, and one in front of the jet bumpers at the upper right. Hitting a Striker target spots a letter in the word STRIKER. Spell STRIKER to score 10M and light the Striker scoop. Note that hitting the goaltender also spots a letter in STRIKER. Hitting the upper right Striker target also spots a Star Rollover. Light Free Kick : Two saucers, one on middle left and other on middle right of playfield. Falling in it lights the Free Kick stand-up target for 10 seconds. Tackles : This is a row of three stand-up targets. Scores 10M when lit. Assist : Another saucer, at the upper left, just in front of the goal. When the ball falls into the Assist saucer your goal lites and you can shoot the ball into the goal by hitting either flipper. If goal was already lit when you landed in the saucer, you score 2 Goals, otherwise score just 1 goal. Star Rollovers : There are four rollovers leading towards the goal. Light a rollover by rolling over it. Light all four and goal is lit. GOAL! : At the upper center of the playfield there is a goal, with a goalie who moves back and forth. You shoot the ball past the goalie and into the goal. Each goal starts an Ultra Mode. Score 4 Goals to light the next TV award. Goals are also used to establish rank for the first multiball (Section 5) and as the jackpot in multiball. Striker Scoop : Scoop in the back middle of the playfield, to the right of the goal. Hitting it when lit serves up a random Striker Award. Also collect Extra Balls here. Rollover Lanes : Lighting both lanes flashes the next city. Jet Bumpers : During normal play, the jets are worth 1OOK a pop and add one thousand fans for each pop. At 25,OOO fans, the jet value becomes 1M / pop for the rest of the ball. Soccer Ball : Spins whenever goal is lit. No points for hitting it. Free Kick Target : When lit from one of the Free Kick saucers, this target awards 10M. Also used in Super Free Kick Striker Award. TV Award / Final Draw scoop : When lit for TV award, this gives out a TV Award (Section 3). Also serves to start multiball when lit for Final Draw. If TV and Multiball lit, multiball has precedence. Right Ramp: Always feeds the left flipper or rollover lanes for a soft shot. Can be lit for all the same things as left ramp. Right Outlane : There is a special light here, which is lit after defeating Germany in Multiball. Plunger / Skill Shot : This game has a manual plunger. Hit a flashing slot to score 5M, 10M, or 30M, depending on whether there are 3, 2, or 1 slots flashing respectively. When you hit the last flashing one you also spot a city and reset all slots to flashing for next time. * Ultra Modes : After each goal, you are awarded an 'Ultra' mode. There are four Ultra modes, and each one lasts for the length of your ball or until you score 30M on the mode, at which time you are given a 10M bonus and the mode ends. The modes you currently have lit are indicated by four lightning bolt-shaped lights on the right side of the playfield. These modes do not add to your score during the normal game, they are only used for fun with bonus. The 4 ultra modes are the following : Utlra Ramps : About what it says. Shoot ramps for 5M per ramp. Utlra Spinner : Ditto, to the tune of 1M a spin. Ultra Jets : This is a pop bumper bonus. Pop bumpers are upped to 2M a pop. Utlra Goalie : Nail the goalie! One of two Hit the Goalie modes, these are completely hilarious. Hitting the goalie scores 5Ma shot. End-of-ball is awarded as 5M per goal and 5M per city obtained so far in the game, and the total of your Ultra Modes on that ball. * TV Awards : The TV (center scoop) starts the game lit, and every four goals relight it. The TV awards are stackable, which means it can be lit for more than one award. Shoot the center scoop to start the timed TV Award mode (these were 20 or 25 seconds) for bonus scoring. Starting any TV Award is worth a cool 25M. There are 4 TV awards, always awarded in the following order : Big Goal Round : Shoot three goals within the time limit for 15M, 15M and 30M. Extra Ball Round : Extra Ball lit for 20 seconds. If you hit the extra ball, then the Striker scoop is worth 50M for the rest of the time limit. Hit The Goalie! : Same as above except timed. Hitting the goalie is worth 10M, shooting the goal raises the goalie value by 10M. Still totally great. Where's Striker : Shoot any of the dog targets to try and find Striker. First hit finds somebody (watch the display to see who!) and scores low points. The second finds somebody else and scores medium points. The third hit finds Striker and scores big points. * Striker Awards : Hitting a Striker target or the goalie scores 1M and adds a letter to the word STRIKER. Spelling STRIKER awards 10M and lights the Striker scoop. It is also lit at the start of the game. Shoot the Striker scoop to collect a random award. The first Striker award may also be collected from the goal if the goal is not lit. In normal play, awards are random. In tournament play, awards are always given in the same order, with the Penalty Kick being the first one. The possible Striker Awards are the following : Extra Ball : Guess. Multiball : Starts multiball. This award is only (and always) awarded on ball 3 if you have not yet had multiball in that game. The award starts you off at a very low jackpot value, so it is not the preferable way to start multiball. 20 million : Another toughie. Super Free Kick : Makes the free kick target worth 10M + 5M per hit for about 45 to 60 seconds. Penalty Kick : Gives you a shot at the goal with the goalie not moving and leaning out of the way. hit the goal for 30M. Advance Three Cities : Gives you your next three cities, regardless of whether or not they are already flashing. Unlimited Kickback : Kickback lit for the rest of the ball! 3 Goals : Adds 3 goals to your total, and start 3 ultra rounds. * Multiball : The left spiral, left ramp, right ramp and Striker scoop have arrows labeled BUILD in front of them. When flashing, shoot it to light one of the words Strength, Stamina, Skill, Speed and Spirit to the soccer ball drawn on the playfield. Light all five to light lock. Shoot either ramp to lock the ball and light Final Draw scoop to start multiball. Start multiball by shooting final draw. You start multiball at a certain rank. For the first multiball, your rank is determined as follows : Every 2 goals advances you 1 rank, and if you start multiball from the Final Draw scoop instead of via a striker award you advance 4 ranks. You beat a team by shooting the goal (this is your jackpot,) and then get to play the next team by shooting a ramp (relighting jackpot.) There are fifteen teams, with the following ranks and jackpot values : 15 USA 20M 14 Russia 20M 13 South Korea 25M 12 Saudi Arabia 30M 11 Morocco 35M 10 Austria 40M 9 Canada 45M 8 Holland 50M 7 Italy 55M 6 Great Britain 60M 5 Sweden 65M 4 Spain 65M 3 Australia 75M 2 France 100M 1 Germany 250M If you drain before hitting a jackpot, shooting a ramp or the Final Draw scoop will restart multiball where you left off. In subsequent multiballs, your initial rank is 2 places higher than the last team defeated in the previous multiball. If you defeat #1 Germany, you score 250M, the Special is lit at the right outlane, and the ramps and goal are lit as Victory Laps worth 50M a piece. After five laps, the Victory Laps then alternate between left ramp and goal. On subsequent multiballs, you start with #2 Germany (because you are now #1), and if you defeat Germany again, you get another 250M and go into the victory lap. The only difference this time is that the Special does not light up. The Assist saucer works during multiball, but best of all, its programmed not to miss, and automatically relights the GOAL for the next jackpot (even if you did not relight it via a ramp). * Cities : There are 9 cities on the World cup tour : Chicago, Dallas, Boston, New York, Orlando, Washington DC, San Francisco, Detroit and LA. An unlit city means you do not yet have a ticket. A city that is flashing means you have a ticket, which was obtained by shooting both ramps or collecting both rollovers. Travel to a city by shooting the spinner. A city may be spotted by completing all three flashing shots on the skill shot. If the city was already flashing, then it makes the next unlit city flashing. The Striker Award may also award advance 3 cities, which marks the next three cities as travelled (regardless of whether they were flashing or not lit). Travelling to Chicago, Dallas and Boston score 10M each. New York, Orlando and Washington score 15M. others score 20M. Travelling to any city also lights the Tackle target. The following cities also have awards associated with them : Boston : Boston Tea Party : A hurry up mode : starts at 40M and counts down to 10M. Shoot spinner to collect. Washington D.C. : Lights Extra Ball Los Angeles. : World Cup Final : After travelling to Los Angeles, shoot the Final Draw hole to start the Final Match against Germany. Five ball timed multiball against Germany for 45 seconds. You must plunge the balls yourself and goals are worth 75M. Every once in a while Germany will score a goal. If you end the 45 seconds with more goals than Germany you get a bonus of 500M. If you end in a tie, overtime is started and the first team to score a goal wins. The first time you reach the world cup final, Germany will score about 3 to 5 goals. The second time, Germany may score as many as 7 or 8 goals. * Known Problem in World Cup Final : In the world cup final, if you shoot too many goals at a time (e.g. you have two or three balls in the goal at once) only one of them will register. This is due to the design of the goal and the placement of the sensor. Should this happen during tournament play, then tough, you lose out on those points. Best thing to do is not shoot the goal for 2 or 3 seconds, and let the machine clear out all the balls from the goal, then start shooting it again. * Tournament Settings : No extra balls. TV award extra ball round scores 50M. Striker Scoop awards always in same order, with Penalty Kick the first one. * Scoring Level : Grand Champion scores on WCS typically range between 3B and 6B. In tournament mode, it is expected that the top A division player may score about 1B to 2B, and the average game be on the order of 300M-500M. In the B and lower divisions, top scores will probably be about 800M-1B, with an average score around 200M. - STAFF - Playfield Concept & Designer : John Popadiuk (POP) Software & Designers : Matt Coriale (MAT), Larry DeMar (LED) (DAD) Mechanical Designer : Jack Skalon Music and Effects : Vince Pontarelli (V P) Dot Animations : Eugene Geer, Scott Slomiany (Scott Matrix) Artwork : Kevin O'Connor (K O) FX Software : Craig Sylla - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5305&o=2 $end $gamate=wcupsocc, $bio World Cup Soccer [Model C1045] (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=105911&o=2 $end $gameboy=wcstrikr, $bio Nintendo Game Boy Cart. published 26 years ago: World Cup Striker (c) 1994 Coconuts Japan - TECHNICAL - GAME ID: DMG-YKA - TRIVIA - Released on June 17, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67400&o=2 $end $snes=wcstrikrj, $bio Nintendo Super Famicom cart. published 26 years ago: World Cup Striker [Model SHVC-5W] (c) 1994 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62625&o=2 $end $snes=wcstrikr,wcstrikrp, $bio Nintendo Super NES game published 26 years ago: World Cup Striker [Model SNSP-5W-NOE] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64035&o=2 $end $ibm5170=wcusa94, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: World Cup USA '94 (c) 1994 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144502&o=2 $end $gameboy=wcup94, $bio Nintendo Game Boy Cart. published 26 years ago: World Cup USA '94 [Model DMG-W9-UKV] (c) 1994 US Gold - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 65% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67402&o=2 $end $gameboy=wcup94j, $bio Nintendo Game Boy Cart. published 26 years ago: World Cup USA '94 [Model DMG-W9A] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67403&o=2 $end $sms=wcup94, $bio Sega Master System cart. published 28 years ago: World Cup USA 94 (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56286&o=2 $end $snes=wcup94,wcup94u, $bio Nintendo Super NES game published 26 years ago: World Cup USA 94 (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64036&o=2 $end $snes=wcup94j, $bio Nintendo Super Famicom cart. published 26 years ago: World Cup USA 94 [Model SHVC-U4] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62626&o=2 $end $megacd=wcup94, $bio Sega Mega-CD published 26 years ago: World Cup USA 94 [Model T-79025-50] (c) 1994 US Gold - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 80% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60688&o=2 $end $segacd=wcup94, $bio Sega CD published 27 years ago: World Cup USA 94 [Model T-79025] (c) 1993 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60846&o=2 $end $gamegear=wcup94, $bio Sega Game Gear cart. published 26 years ago: World Cup USA 94 [Model T-79128] (c) 1994 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65007&o=2 $end $info=wcvol95,wcvol95x,wcvol95j, $bio Arcade Video game published 25 years ago: World Cup Volley '95 (c) 1995 Data East. - TECHNICAL - Main CPU : ARM (@ 14 Mhz) Sound Chips : Yamaha YMZ280B (@ 14 Mhz) Players : 2 Control : 8-way Joystick Buttons : 6 - TRIVIA - World Cup Volley '95 was released in February 1995. - STAFF - Graphic Advisor : Shintoku Sound Programmer : Oww Furukawa Sound Designer : Maro Translator/Voice : Steve Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3502&o=2 $end $specpls3_flop=worldcup, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: World Cup Year 90 Compilation (c) 1990 Empire Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148239&o=2 $end $info=wldcp_l1, $bio Pinball published 42 years ago: World Cup (c) 1978 Williams. - TECHNICAL - Williams System 3 Model Number : 481 - TRIVIA - Released in April 1978. 6,253 units were produced. - STAFF - Design by : Edward Tomaszewski Art by : Christian Marche - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=6099&o=2 $end $amigaocs_flop=worldart, $bio Commodore Amiga 500 disk. published 32 years ago: World Darts (c) 1988 Mastertronic, Limited. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75571&o=2 $end $info=ar_dart,ar_dart2, $bio Arcadia Super Select board published 33 years ago: World Darts! (c) 1987 Arcadia Systems. Step up to the oche and take on the world's best darts players. You start with 501 points and your aim is to put your score down to zero, finishing on a double. You can also hit trebles to triple you score, hit 3 treble 20's to score a maximum ONE HUNDRED AND EIGHTY! May the darts be with you. GAME ON! - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - STAFF - Code & Graphics : The Flying Ravioli Brothers Bits & Bobs : Nick Speakman Music & Effects : Jas C. Brooke - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3820&o=2 $end $info=worlddef, $bio Pinball published 35 years ago: World Defender (c) 1985 Nuova Bell Games. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=9628&o=2 $end $gamegear=wderby, $bio Sega Game Gear cart. published 26 years ago: World Derby (c) 1994 CRI. - TECHNICAL - [Model T-68017] - TIPS AND TRICKS - * Sound Test: At the title screen, press START to enter to the main menu, then press Up+Left+2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65011&o=2 $end $psx=wdltt, $bio Sony PlayStation disc published 20 years ago: World Destruction League - Thunder Tanks (c) 2000 3DO Co., The - TECHNICAL - GAME ID: SLUS-01175 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111238&o=2 $end $psx=wdlwj, $bio Sony PlayStation disc published 19 years ago: World Destruction League - WarJetz (c) 2001 3DO Co., The - TECHNICAL - GAME ID: SLUS-01247 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111239&o=2 $end $n64=wrlddriv,wrlddrivu, $bio Nintendo 64 cart. published 21 years ago: World Driver Championship (c) 1999 Midway Home Entertainment - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58086&o=2 $end $a2600=worldend, $bio Atari 2600 cart. published 37 years ago: World End (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51203&o=2 $end $saturn=worldevo, $bio Sega Saturn game published 23 years ago: World Evolution Soccer (c) 1997 Asmik - TECHNICAL - GAME ID: T-2002G - TRIVIA - Released on June 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59929&o=2 $end $spectrum_cass=worldfla, $bio Sinclair ZX Spectrum cass. published 34 years ago: World Flags (c) 1986 Micro Mart Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81896&o=2 $end $ibm5150=wldgames, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: World Games (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83742&o=2 $end $cpc_cass=wldgames, $bio Amstrad CPC cass. published 34 years ago: World Games (c) 1986 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100128&o=2 $end $cpc_flop=worldgam0a,worldgam09,worldgam01,worldgam,worldgam04,worldgam05,worldgam06,worldgam07,worldgam08,worldgam03,worldgam02, $bio Amstrad CPC 464 disk. published 34 years ago: World Games (c) 1986 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120924&o=2 $end $apple2gs=wldgames, $bio Apple IIGS disk. published 33 years ago: World Games (c) 1987 Epyx. - TRIVIA - This Apple IIGS version conversion was made by Westwood. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49754&o=2 $end $amigaocs_flop=wldgames, $bio Commodore Amiga 500 disk. published 33 years ago: World Games (c) 1987 Epyx, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75572&o=2 $end $msx1_cass=wldgames, $bio MSX cass. published 33 years ago: World Games (c) 1987 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95127&o=2 $end $c64_cass=wrldgames, $bio Commodore C64 cass. published 32 years ago: World Games (c) 1988 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229552&o=2 $end $sms=wldgames,wldgamesp, $bio Sega Master System cart. published 31 years ago: World Games (c) 1989 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56287&o=2 $end $spectrum_cass=worldgam,worldgam_a, $bio World Games (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219457&o=2 $end $msx1_flop=wldgames,wldgamesa, $bio World Games Cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134471&o=2 $end $nes=worldgam, $bio Nintendo NES cart. published 31 years ago: World Games (c) 1989 Milton Bradley Co. Get ready - get set - get psyched! The World Games are here! And you're a star athlete in this awesome international competition! Go for the gold as you challenge the world's best athletes on their home turf! Leap from the treacherous cliffs of Acapulico. Go stomach-to-stomach with a 400-pound Japanese sumo wrestler. Jump barrels on an icy lake in Germany. And pump heavy iron in the Soviet Union. Travel to Scotland for the amazing caber toss! Then to Canada for frantic footwork with log rolling lumberjacks. Ski the slalom on the snow-covered French Alps. And ride the meanest, orneriest bull in the U.S.A.! Return home with enough gold medals and join the World Hall of Fame! 8 International Events: -Cliff Diving -Sumo Wrestling -Bull Riding -Barrel Jumping -Log Rolling -Slalom Skiing -Cabe Toss -Weight Lifting - TECHNICAL - GAME ID: NES-WV-USA - TRIVIA - Released in March 1989 in the USA. - STAFF - World Records: Tim Stamper (Tim), Mike, Rick, Mark Betteridge (Mark), Kevin Bayliss (Kev), Ste, Lisa, Joel Hochberg (Joel) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55825&o=2 $end $apple2gs=worldgeo, $bio Apple IIGS disk. published 31 years ago: World Geograph (c) 1989 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115278&o=2 $end $adam_flop=worldgeo,worldgeoa, $bio Coleco Adam disk. published 35 years ago: World Geography (c) 1985 A-Ware Educational Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110084&o=2 $end $bbcb_cass=worldgeo, $bio World Geography (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52675&o=2 $end $electron_cass=wrldgeo, $bio World Geography (c) 198? Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115512&o=2 $end $apple2_flop_clcracked=wldgeotr, $bio World Geography Trivia (c) 198? Micro Learningware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232198&o=2 $end $pc8801_flop=worldgl2,worldgl2b,worldgl2a, $bio NEC PC-8801 Series disk. published 33 years ago: World Golf II (c) 1987 Enix, Ltd. - TECHNICAL - GAME ID: E-G199 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93282&o=2 $end $pc98=worldgl2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: World Golf II (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G201 BARCODE: 4988601002011 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91083&o=2 $end $fm77av=worldgl2, $bio Fujitsu FM-77AV disk. published 33 years ago: World Golf II [Model E-G203] (c) 1987 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93874&o=2 $end $x1_flop=worldgl2, $bio Sharp X1 5.25in.disk. published 32 years ago: World Golf II (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G208 BARCODE: 4988601002080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86179&o=2 $end $msx2_flop=worldgl2,worldgl2b,worldgl2a, $bio MSX 2 disk. published 32 years ago: World Golf II (c) 1988 Enix, Ltd. - TECHNICAL - GAME ID: E-G215 BARCODE: 4988601002158 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102143&o=2 $end $pc8801_flop=worldgl3,worldgl3a, $bio NEC PC-8801 Series disk. published 30 years ago: World Golf III (c) 1990 Enix, Ltd. - TECHNICAL - GAME ID: E-G244 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93281&o=2 $end $pc98=worldgl3, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: World Golf III (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G245 BARCODE: 4988601002455 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91084&o=2 $end $x68k_flop=worldgl3, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: World Golf III (c) 1991 Enix, Ltd. - TECHNICAL - GAME ID: E-G273 BARCODE: 4988601002738 MEDIA: FD x2 - TRIVIA - Released on December 14, 1991 in Japan for a retail price of 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88212&o=2 $end $pc8801_flop=worldglf,worldglfa, $bio NEC PC-8801 Series disk. published 35 years ago: World Golf (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93280&o=2 $end $fm7_cass=worldglf, $bio Fujitsu FM-7 cass. published 35 years ago: World Golf (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G151 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93824&o=2 $end $msx2_flop=worldglf,worldglfb,worldglfc,worldglfa, $bio MSX 2 disk. published 34 years ago: World Golf (c) 1986 Enix, Ltd. - TECHNICAL - GAME ID: E-G166 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102142&o=2 $end $sms=worldgp,worldgpu,worldgpp, $bio Sega Master System cart. published 34 years ago: World Grand Prix (c) 1986 Sega Enterprises, Limited. - TECHNICAL - [Model 5080] - TRIVIA - World Grand Prix for Sega Master System was released in 1986 (exact date unknown) in Europe. It is known in Japan as "The Circuit [Model G-1304]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56288&o=2 $end $nes=worldgp, $bio Nintendo Famicom cart. published 31 years ago: World Grand-Prix - Pole to Finish (c) 1989 Data East Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54818&o=2 $end $spectrum_cass=worldhea, $bio Sinclair ZX Spectrum cass. published 36 years ago: World Heavyweight Boxing (c) 1984 Herron Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81898&o=2 $end $nes=whero,wheroa, $bio World Hero (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84182&o=2 $end $megadriv=whj,whjp5,whjp4,whjp3,whjp1,whjp2, $bio Sega Mega Drive game published 26 years ago: World Heroes (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57055&o=2 $end $snes=wh2,wh2p, $bio Nintendo Super NES game published 26 years ago: World Heroes 2 (c) 1994 Takara Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64039&o=2 $end $nes=wh2, $bio Nintendo Famicom cart. published 26 years ago: World Heroes 2 (c) 1994 Cony Soft. Pirate game featuring unusual characters. - TECHNICAL - There's a dip switch that switches between US and Asian versions of the game. However, the only difference between them is the World Heroes 2 logo. - TRIVIA - Some of the graphics for Mario's stage are ripped from Super Mario Bros 3. Much of the in-game music seems to be sampled from other games: Ryu: E. Honda's level theme from Street Fighter II. Mario: Title screen theme from Super Mario World. Chun-Li: Her level theme from Street Fighter II. Sonic: Title screen theme from Sonic the Hedgehog. Leonardo: TMNT: Turtles in Time Opening theme (Looped). Haggar: An off-tune version of the Metro City Slums stage in Final Fight. Bowser: Blanka's level theme from Street Fighter II. Laurence: Chemical Plant Zone from Sonic the Hedgehog 2. Andy: His level theme from the Fatal Fury games. Goku: Summary music from Dragon Ball Z: Super Butouden. Mai: Her level theme from the Fatal Fury games. M. Bison: Guile's level theme from Street Fighter II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84183&o=2 $end $neocd=wh2j, $bio SNK Neo-Geo CD published 26 years ago: World Heroes 2 Jet [Model ADCD-007] (c) 1994 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68165&o=2 $end $gameboy=wh2, $bio Nintendo Game Boy Cart. published 25 years ago: World Heroes 2 Jet (c) 1995 Takara Company, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Nettou World Heroes 2 Jet [Model DMG-AWJJ-JPN]". You can found here some information proper to this version only. - TECHNICAL - [Model DMG-AWJE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67404&o=2 $end $neogeo=wh2j, $bio SNK Neo-Geo AES cart. published 26 years ago: World Heroes 2 Jet (c) 1994 SNK [Shin Nihon Kikaku]. - TECHNICAL - Cartridhe ID: NGH-064 - TRIVIA - Reviews: [FR] August 1994 - Consoles + N.34: 93% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59159&o=2 $end $info=wh2j, $bio SNK Neo-Geo MVS cart. published 26 years ago: World Heroes 2 Jet (c) 1994 SNK. This update of World Heroes 2 introduces two new characters, Ryofu and Jack and 2 new modes of play - the Tournament and the Forging of Warriors. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-064 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch, [B] Kick, [C] Challenge - TRIVIA - Developed by ADK. ADK's name is 'Alpha Denshi Kikaku'. Released in April 1994. Jack the Ripper is based on the real Jack the Ripper, who brutally murdered and mutilated five prostitutes in London in 1888. Ryofu is based on the real Lu Bu Fengxian, one of the famous warrior of the Three Kingdoms period. Soundtrack releases : [JP] February 18, 1994 - World Heroes 2 Jet [GSM 1500 Series] [PCCB-00148] [JP] August 19, 1994 - World Heroes 2 Jet Image Album [PCCB-00160] - Pony Canyon Scitron - TIPS AND TRICKS - * Endings : World Heroes 2 Jet is a very fun game, but only has 4 different endings available. Here is how to get each of these : Ending 1 - Beat Zeus in 'Tournament Mode' in the second or third round with 25% of remaining energy or less in your character's lifebar. Ending 2 - Beat Zeus in 'Tournament Mode' in the second or third round with 75% of remaining energy in your character's lifebar. Ending 3 - Get a 'Perfect' against Zeus in 'Tournament Mode' in the second or third round (This is the true ending, since the developer's credits will appear only in this one!). Ending 4 - Defeat 4 opponents in 'The Forging of Warriors Mode' to see this ending. * Alternate costume Colors : Press B or C when selecting a character. - SERIES - 1. World Heroes [Model NGM-053] (1992) 2. World Heroes 2 [Model NGM-057] (1993) 3. World Heroes 2 Jet [Model NGM-064] (1994) 4. World Heroes Perfect [Model NGM-090] (1995) - STAFF - Producer & Planner : Kenji Sawatari Producer & Director : Akira Ushizawa Market Research : Yukio Gotoh System Programmers : Eiji Fukatsu, Makio Chiba Sound Programmer : Makio Chiba Design-Tool Programmer : Ryu Hiroyuki Main Programmers : Tat&MST, E-Chan, Puyo (Toshi) Editor : Sho Music & Sound Effects : Hideki Yamamoto, Yuka Watanabe, Hiroaki Shimizu Chief Scroll Designers : Kenichi Sakanishi Scroll Designers : Takashi Egashira, Mitsunari Ishida Chief Sprite Designer : Hiroyuki Toda Sprite Designers : Hideyuki Yamada, Muneki Shiraishi, Yokoo, Giga. S, Yasuyuki Sohara, West-Maison, Kazushige Hakamata (K-Hakamata), Yoshiaki Ono Graphic Designers : Gensan, Rie Mori, Masato Mitsuya Public Information : K. Fujita, S. Itoo II' Game Adviser : Tsutomu Maruyama Executive Producer : Kazuo Arai Event Produce Take : Koji T. Shimizu, James Steins Special Thanks : Rulia 046, H. Ando (K-Fuuma), M. Honda, K. Takada, A. Kawamoto, M. Kamimura, F. Kawazoe, F. Sokabe, S. Miura, F. Miwa, S. Nakano, Endo, Taga, Hiroshi Ohzono, Nogu-P, M. Kosugi, T. Yamazaki - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.10, 1994, "World Heroes 2 Jet [Model NGH-064]") [US] SNK Neo-Geo AES (june.10, 1994, "World Heroes 2 Jet [Model NGH-064]") [JP] SNK Neo-Geo CD (nov.11, 1994, "World Heroes 2 Jet [Model ADCD-007]") [JP] Nintendo Game Boy (feb.24, 1995, "Nettou World Heroes 2 Jet [Model DMG-AWJJ]") [US] Nintendo Game Boy (aug.??, 1995, "World Heroes 2 Jet [Model DMG-AWJE]") [EU] Nintendo Game Boy (??? ??, 1995) [JP] Sony PS2 (oct.18, 2007, "World Heroes Gorgeous [Model SLPS-25782]") [US] Sony PS2 (mar.11, 2008, "World Heroes Anthology [Model SLUS-21725]") Sony PlayStation 2 [AU] (sept.25, 2008, "World Heroes Anthology") [EU] Sony PS2 (nov.7, 2008, "World Heroes Anthology [Model SLES-55233]") [JP] Sony PS2 (june.18, 2009, "World Heroes Gorgeous [NeoGeo Online Collection The Best] [Model SLPS-25933]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3192&o=2 $end $nes=wh2pro, $bio Nintendo Famicom cart. published 26 years ago: World Heroes 2 Pro (c) 1994 Cony Soft. This PRO version adds an option mode not found in the regular version, where the player can listen to the music, set the timer, and set an Invincible option. - TECHNICAL - Game ID: YMH-WH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84184&o=2 $end $neocd=wh2, $bio SNK Neo-Geo CD published 25 years ago: World Heroes 2 (c) 1995 ADK Corp. - TECHNICAL - [Model ADCD-006] - TRIVIA - World Heroes 2 for Neo-Geo CD was released on April 14, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48241&o=2 $end $pcecd=wh2,wh2s, $bio NEC PC-Engine Arcade CD published 26 years ago: World Heroes 2 (c) 1994 Hudson Soft [Hudson Group]. - TECHNICAL - [Model HCD4063] - TRIVIA - World Heroes 2 for PC-Engine CD was released on June 04, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48239&o=2 $end $neogeo=wh2,wh2h, $bio SNK Neo-Geo AES cart. published 27 years ago: World Heroes 2 (c) 1993 ADK Corp. AES release. For more information about this game itself, please refer to the original MVS entry; "World Heroes 2 [Model NGM-057]". - TECHNICAL - Cartridge ID: NGH-057 Cartridge Size: 146 Mega - TRIVIA - This AES version was released on June 04, 1993 in Japan and in the United States of America (two months after the MVS release). Reviews: [FR] June 1993 - Consoles + N.21: 95/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48238&o=2 $end $info=wh2, $bio SNK Neo-Geo MVS cart. published 27 years ago: World Heroes 2 (c) 1993 ADK. 14 characters and 2 end bosses do battle in normal or death match modes. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-057 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch, [B] Kick, [C] Body Slam - TRIVIA - World Heroes 2 was released in April 1993. Captain Kidd is based on the real Captain William Kidd (1645-1701). Erick is loosely based on Erik the Red. Mudman is similar to protagonist of Daijiro Morohoshi's "Mud Men" series in Monthly Sh?nen Champion Z?kan. Ryoko is based on famous real-life judoka Ryoko Tani (formerly Ryoko Tamura). Fighter's History, released in the same year as this game, featured a character with the same basis and name (on a related note). Shura is based on the legendary Muay Thai hero Nai Khanom Tom. The last boss of this game was inspired by the character 'Baoh' from the manga of the same name. The difficulty setting seems to have no effect on the game, the game is just as difficult on Level 1 as it is on Level 8! The 'Skinhead' Deathmatch level, like in the first game, does not feature any trap or hazard to look out for, however the loser in this particular ring will get his/her head shaven! :) Soundtrack releases: [JP] June 18, 1993 - World Heroes 2 [GSM 1500 Series] [PCCB-00122] [JP] Oct. 21, 1993 - World Heroes 2 Image Album [PCCB-00137] Literature: [JP] Sep. 30, 1993 - World Heroes 2 [Gamest Extra No.99] - TIPS AND TRICKS - * Alternate Costume Colors : Press B button when selecting a character. * Most characters have a preset multi-hit combo that can be used by simply tapping the punch button many times while next to an enemy! * Some characters that have hold-type throws (Kim Dragon, Ryoko, Muscle Power, Rasputin & J. Maximum) can drain LOTS of energy of a CPU controlled fighter by quickly shaking the joystick left or right while performing a hold! Oddly enough, this trick does not seem to work with some character's holds such as Janne, Captain Kidd & Mudman though! - SERIES - 1. World Heroes [Model NGM-053] (1992) 2. World Heroes 2 [Model NGM-057] (1993) 3. World Heroes 2 Jet [Model NGM-064] (1994) 4. World Heroes Perfect [Model NGM-090] (1995) - STAFF - Producer : Kenji Sawatari Planner : Kenji Sawatari, Yokoo Director : Akira Ushizawa Assistant Director : Sho (Y. Ono) Main Programmers : Tat&MST (Tat.MST), Marbo (Toshi), Wizard Nogup System Programmers : Eiji Fukatsu, Makio Chiba, E-Chan Sound Programmer : Makio Chiba Character Maker : Ryu Hiroyuki Character Designers : Kazushige Hakamata, Takashi Hatono, Shinji Moriyama, Hideyuki Yamada, Yoshiaki Ono, Muneki Shiraishi, Yokoo, Hidemi Nagatomo, Hiroyuki Toda, Atsushi Kobayashi, Giga. S (R. Nakajima) Scroll Designers : Kenichi Sakanishi, Takashi Egashira, Mitsunari Ishida, Katsue Matsuzaki, Rie Mori, Hideyuki Kusano, Yasuyuki Sohara Demo Designers : Rie Mori, Koji Fujita, Masato Mitsuya Music And Sound Effects Composers : Hideki Yamamoto, Hiroaki Shimizu, Yuka Watanabe Voice Cast : Michio Ootani (Take), Shinji Miura (Take), Hitoshi Sogabe (Take), Akihiko Kawamoto (Take), Sanae Saitoh (Take), Shouzoh Nakano (Take), Kenji Takada (Take), Kimihiko Sakuma (Take), Yoshiyuki Tsukada (Take), Mari Kamimura (Take), Masato Mitsuya (Gekidan ADK), Yuka Watanabe (Gekidan ADK), Giga. S (R. Nakajima) (Gekidan ADK), Yoshiki Ono (Gekidan ADK), Takashi Hatono (Gekidan ADK) Graphic Adviser : Tsutomu Maruyama Executive Producer : Kazuo Arai Special Guest : Koji T. Shimizu Special Thanks : Yukio Gotoh, Shinichi Tamura, Hideo Kamoda, Teruaki Shirasawa, Akira IIdaka, Tomoko Oohira - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.4, 1993) "World Heroes 2 [Model ALH-006]" [US] SNK Neo-Geo AES (june.4, 1993) "World Heroes 2 [Model NGH-057]" NEC PC-Engine Super CD-ROM [JP] (june.4, 1994) "World Heroes 2 [Model HCD4063]" [JP] Nintendo Super Famicom (jul.1, 1994) "World Heroes 2 [Model SHVC-JI]" Nintendo Super Famicom [US] (sept.1994) [Model SHVC-JI] [JP] SNK Neo-Geo CD (apr.14, 1995) "World Heroes 2 [Model ADCD-006]" [US] SNK Neo-Geo CD (1995) [JP] Sony PS2 (oct.18, 2007, "World Heroes Gorgeous [Model SLPS-25782]") [US] Sony PS2 (mar.11, 2008, "World Heroes Anthology [Model SLUS-21725]") Sony PlayStation 2 [AU] (sept.25, 2008, "World Heroes Anthology") [EU] Sony PS2 (nov.7, 2008, "World Heroes Anthology [Model SLES-55233]") [JP] Sony PS2 (june.18, 2009, "World Heroes Gorgeous [NeoGeo Online Collection The Best] [Model SLPS-25933]") [JP] Nintendo Wii (nov.15, 2011, "Virtual Console") * COMPUTERS: FM Towns PC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3191&o=2 $end $snes=wh2j, $bio Nintendo Super Famicom cart. published 26 years ago: World Heroes 2 (c) 1994 Saurus. The first battle crossed the barriers of time to find out who was the greatest hero ever, but no clear winner was determined. One year later, those 8 great heroes with 6 new challengers have gathered together to settle it once and for all! Features 14 playable characters with Neo Geegus and Dio, the last two bosses, playable in the VS mode. Same character select so you can pit your hero against each other for the ultimate dream match, 3 selectable speed settings, unique new life gauge "mask", "seesaw" life gauge and new death match stages and experience the new "Counter throw" and projectile "Repelling" features that put this game in a class by itself! - TECHNICAL - Cartridge ID: SHVC-JI - TRIVIA - World Heroes 2 for Super Famicom was released on July 01, 1994 in Japan. This version of the game is pretty customizable. You can play it so that all four face buttons can be used, Y and B are for weak punches and kicks, X and A are for strong punches and kicks, and LR used for taunting and throwing. Players can also play the game with the arcade life gauges, which change between Normal and the Death Match, Normal for basic life gauge on either Normal or Death Match, or Seesaw for one fall matches on any stage. Players can even hide the life gauge damage through the "Mask" option. There are also three speed settings to choose from. 1 is slow, 2 is normal speed, and 3 is really fast. Each of the heroes have a total of six costume colors in this game, selected with one of the six buttons. The L and R buttons are for evil hero colors, and the computer uses them when the code (seen below) is used. Neo Geegus and Dio are also selectable in the VS mode, and selectable in the single player game via a code (see below). - TIPS AND TRICKS - When the title screen appears, spell the word "SAURUS" by entering the following: Select, A, Up, R, Up, Select You will hear a ring bell. The effect of the code includes changing the 1P Game by having you fight all 16 characters in the game, and the ability to select Neo Geegus and Dio in the 1P Game through the following: Neo Geegus- Hold Select and R Dio- Hold Select and L - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48240&o=2 $end $info=whp, $bio Arcade Video game published 25 years ago: World Heroes Perfect (c) 1995 SNK. A new button layout for the final game in the series greets the 16 fighters, 1 hidden fighter and 2 end bosses. - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : [Model NGM-090] Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2610 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Weak Punch, [B] Normal Punch, [C] Weak Kick, [D] Normal Kick - TRIVIA - World Heroes Perfect was released in May 1995. The game was feveloped by ADK. ADK's name is 'Alpha Denshi Kikaku'. Son Gokuu is based on the famous mythological character known as Sun Wukong from "Journey to the West". Since World Heroes Perfect, ADK games has gone out of business and all intellectual properties and copyrights to the games and characters have passed to SNK Playmore. Hanzo, Fuuma, Mudman and Neo-Dio would then appear in the fighting game "NeoGeo Battle Coliseum" (along with Kisarah from Aggressors of Dark Kombat, also by ADK) as a result. Soundtrack Releases : [JP] July 21, 1995 - World Heroes Perfect [PCCB-00185] - Pony Canyon / Scitron. [JP] August 19, 1995 - World Heroes Perfect Arrange Sound Trax [PCCB-00188] - Pony Canyon / Scitron. - UPDATES - In the Japanese version of the game, there is Japanese text underneath each players life bar during a fight displaying the player's taunts, yells and screams during a fight in text form. Combo information is also shown there when you do a combo. This feature is removed from non-Japanese versions of the game. This also occurred in World Heroes 2 Jet. - TIPS AND TRICKS - * Alternate Costume Colors : Press D button when selecting a character. * Play Against Son Gokuu : Get 3 special stage finishes on the each round. If you're done correctly, you will fight Son Gokuu. * Play as Son Gokuu : At the character selection screen, Hold C and press Up (x2), Down (x2), Left (x2), Right (x2), then press BC at the same time. If you're done correctly, Son Gokuu will appear left side of Jack the Ripper. * Play as Neo-Dio : At the character selection screen, Hold B and press Up (x2), Down (x2), Left (x2), Right (x2), then press BC at the same time. If you're done correctly, Neo-Dio will appear right side of Ryofu. - SERIES - 1. World Heroes [Model NGM-053] (1992) 2. World Heroes 2 [Model NGM-057] (1993) 3. World Heroes 2 Jet [Model NGM-064] (1994) 4. World Heroes Perfect [Model NGM-090] (1995) - STAFF - Producer & Planner : Muneki Shiraishi Chief Planner : Takashi Hatono Planner : Ken Kazama Market Researcher : Yukio Gotoh System Programmers : Eiji Fukatsu, Makio Chiba Sound Programmers : Makio Chiba Design-Tool Programmer : Ryu Hiroyuki Main Programmers : MKY, Tat&MST, E-Chan, Syd, Maguro Editor : Kobayan Music & Sound Effects : Hideki Yamamoto, Yuka Watanabe, Hiroaki Shimizu, Takeshi Muramatsu, Hiroaki Kujirai, Takao Ohshima, Keiichiroh Segawa Chief Scroll Designers : Takashi Egashira Scroll Designers : Hideyuki Kusano, Misako Ohno, Ryonosuke Chief Sprite Designer : Gensan Sprite Designers : ZZ-R, Giga. S, Takahiro Arahata, Mitsugu Effect Sprite Designer : West-Maison Chief Demo Designer : M. Yoshikoshi Demo Designer : G. Aoyagi Public Information : Tsukasa, Ito, Detchi1 * Character Voices : Event Produce Take : Mitsutake Taga, Jin Sokabe, Akihiko Kawamoto, Mari Kamimura, Katsuy Miura, Shouzoh Nakano, Yoshimitsu Endoh Step Action Team : Yoshikatsu Fujio, Kazumasa Katsura, Yasue Ishii, Ken Kazama ADK Staff : Yuka Watanabe, Takashi Hatono, Yoshiaki Ono, Masato Mitsuya, West-Maison Test Players : Foo., Nagata Shogatsu, Masao Tachikawa, Uma, Kiyotaka Takagi Game Adviser : Akira Ushizawa Special Thanks : Rulia 046 Executive Producer : Kazuo Arai - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES (june.30, 1995, "World Heroes Perfect [Model NGH-090]") [US] SNK Neo-Geo AES (june.30, 1995, "World Heroes Perfect [Model NGH-090]") [JP] SNK Neo-Geo CD (jul.21, 1995, "World Heroes Perfect [Model ADCD-009]") [US] SNK Neo-Geo CD (jul.21, 1995, "World Heroes Perfect [Model ADCD-009E]") [JP] Sega Saturn (aug.9, 1996, "World Heroes Perfect [Model T-3103G]") [JP] Sony PS2 (oct.18, 2007, "World Heroes Gorgeous [Model SLPS-25782]") [US] Sony PS2 (mar.11, 2008, "World Heroes Anthology [Model SLUS-21725]") Sony PlayStation 2 [AU] (sept.25, 2008, "World Heroes Anthology") [EU] Sony PS2 (nov.7, 2008, "World Heroes Anthology [Model SLES-55233]") [JP] Sony PS2 (june.18, 2009, "World Heroes Gorgeous [NeoGeo Online Collection The Best] [Model SLPS-25933]") [JP] Nintendo Wii [Virtual Console] (jan.11, 2011) [EU] Nintendo Wii [Virtual Console] (oct.18, 2012) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3193&o=2 $end $neocd=whp, $bio SNK Neo-Geo CD published 25 years ago: World Heroes Perfect [Model ADCD-009] (c) 1995 SNK [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=68166&o=2 $end $saturn=whp,whpa, $bio Sega Saturn game published 24 years ago: World Heroes Perfect (c) 1996 SNK. - TECHNICAL - GAME ID: T-3103G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59930&o=2 $end $megadriv=wh,whp13,whp13b,whp12,whp11,whp10,whp09,whp08,whp07,whp06,whp05,whp04,whp03,whp01,whp02, $bio Sega Genesis game published 26 years ago: World Heroes (c) 1994 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1547 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57536&o=2 $end $neocd=wh1, $bio SNK Neo-Geo CD published 25 years ago: World Heroes (c) 1995 ADK Corp. - TECHNICAL - [Model ADCD-005] - TRIVIA - World Heroes for Neo-Geo CD was released on March 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47474&o=2 $end $neogeo=wh1,wh1h,wh1ha, $bio SNK Neo-Geo AES cart. published 28 years ago: World Heroes (c) 1992 Alpha Denshi Company, Limited. Home release. For more information about the game, please refer to the original MVS releaseentry; "World Heroes [Model NGM-053]". - TECHNICAL - Cartridge ID: NGH-053 Cartridge Size: 82 Mega - TRIVIA - This AES version was released after 2 months after the MVS release, on September 11, 1992 in Japan and United States of America. Reviews: [FR] November 1992 - Consoles+ No. 14: 93/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48237&o=2 $end $info=wh1, $bio SNK Neo-Geo MVS cart. published 28 years ago: World Heroes (c) 1992 Alpha Denshi Company, Limited. 8 heroes from different time periods compete to thwart Geegus, the evil alien end boss! Includes an extremely fun and unique death match mode! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-053 Players : 2 Control : 8-way joystick Buttons : 3 => [A] Punch, [B] Kick, [C] Throw - TRIVIA - World Heroes was released on July 28, 1992. It is Alpha Denshi's first game in the fighting game genre. It was even the last game with the Alpha logo labeled within the game before the developer became ADK; however, the Alpha logo was last used on one of the arcade flyers of its sequel. Due to the game's success in the fighting game market, the game was followed by a sequel, World Heroes 2, less than a year later. The popular "Death Match" mode (removed from World Heroes 2 Jet and World Heroes Perfect) may have been inspired by the growing popularity of deathmatch style pro-wrestling in Japan at the time which was mostly made famous by Frontier Martial-Arts Wrestling. Hanzo is based on the real Hanzo Hattori Musashige (just like Hanzo in "Samurai Shodown"). Fuuma is based on the real Kotaro Fuuma Nobuyuki (1581-1603). Kim Dragon is Alpha Denshi's homage to Bruce Lee (1940-1973). Janne is based on the real Jeanne d'Arc who was burned in 1431. Rasputin is based on the real Gregoriy Yefimovich Rasputin (1869-1917). Brocken is loosely based on Rudolph von Stroheim from JoJo's Bizarre Adventure. Muscle Power is most likely based on the real Hulk Hogan (1953-20XX). J. Carn is based on the real Genghis Khan (1162-1229). The first World Heroes game is also the only game in the series where Kim Dragon is Chinese. He was then changed into a South Korean character for the rest of the World Heroes series. The name of the Scientist who invents the time machine in the intro is Dr. Brown which might have been inspired by the character Dr. Emmett L. Brown (a.k.a. Doc) from the Back To The Future movies. Soundtrack releases: [JP] Jan. 21, 1993 - World Heroes [GSM 1500 Series] [PCCB-00106] - SERIES - 1. World Heroes [Model NGM-053] (1992) 2. World Heroes 2 [Model NGM-057] (1993) 3. World Heroes 2 Jet [Model NGM-064] (1994) 4. World Heroes Perfect [Model NGM-090] (1995) - STAFF - Producer and director : Kenji Sawatari Planners : Kenji Sawatari, Kimitoshi Yokoo Main programmers : Tat&MST (Tat), Marbo (Toshi), Yuji Noguchi System programmers : Eiji Fukatsu, Makio Chiba, E-Chan Sound programmer : Makio Chiba Character designers : Kazushige Hakamata, Takashi Hatono, Shinji Moriyama, Hideyuki Yamada, Sho No, Muneki Shiraishi, Kimitoshi Yokoo, Hajime Suzuki, Hiroyuki Toda, Akira Ushizawa, Hatsue Sakanishi, Katsue Matsuzaki, Rie Mori, Giga.S (R. Nakajima), Koji Fujita, Yasuyuki Sohara, Atsushi Kobayashi Scroll designers : Kenichi Sakanishi, Takashi Egashira, Mitsunari Ishida Music and sound effects composer : Hiroaki Shimizu, Hideki Yamamoto, Yuka Watanabe Special Thanks : Yukio Gotoh, Tsutomu Maruyama, Shinichi Tamura, Mitsunari Ishida, Ryu Hiroyuki, Yuko Nishino, Masato Mitsuya, Hideki Miyakami (SNK), Koji Hamada (SNK), Hideki Fujii (SNK) - PORTS - * CONSOLES: [JP] SNK Neo-Geo AES Sep. 11, 1992 "World Heroes [Model NGH-053]" [JP] Nintendo Super Famicom 1993 "World Heroes [Model SHVC-WZ]" Sega Mega Drive (1994) [JP] SNK Neo-Geo CD 1995 "World Heroes [Model ADCD-005]" Nintendo Wii [Virtual Console] (2007 [JP] Sony PS2 2007 "World Heroes Gorgeous [Model SLPS-25782]" Sony PlayStation 2 2008 "World Heroes Anthology" [US] Sony PS2 may.05, 2008 "SNK Arcade Classics Vol.1 [Model SLUS-21724]" [US] Sony PSP may.05, 2008 "SNK Arcade Classics Vol.1 [Model ULUS-10338]" [KO] Sony PS2 may.29, 2008 "SNK Arcade Classics Vol.1 [Model SLKA-25424]" [US] Nintendo Wii jul.29, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]" [EU] Sony PSP Oct. 17, 2008 "SNK Arcade Classics Vol.1 [Model ULES-01105]" [EU] Nintendo Wii Oct. 31, 2008 "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]" [EU] Sony PS2 Nov. 21, 2008 "SNK Arcade Classics Vol.1 [Model SLES-55232]" [JP] Sony PSP May. 21, 2009 "SNK Arcade Classics Vol.1 [Model ULJS-193]" [JP] Sony PS2 2009 "World Heroes Gorgeous [NeoGeo Online Collection The Best] [Model SLPS-25933]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3190&o=2 $end $snes=whj, $bio Nintendo Super Famicom cart. published 27 years ago: World Heroes (c) 1993 Sunsoft. Eight invincible fighters travel through time to prove who is the mightiest of them all! Become the warrior of your choice- Hanzo, Rasputin, Brocken and more. Then enter the time machine for the battle of your life. Or pick your battle in the "Death Match" for a bitter fight to the end. It's all in preparation for the phenomenal final battle with a ninth mysterious opponent- nothing is known about this warrior! 16 megs of pulverizing power all at your command. - TECHNICAL - Cartridge ID: SHVC-WZ - TRIVIA - World Heroes for Super Famicom was released on August 12, 1993 in Japan. There is a dedicated VS mode where players can choose a character, even the same character, choose from all nine normal or Death Match stages, and set a handicap. Through the Options menu, players can change the button layout so that all four face buttons can be used. The LR buttons are used for throwing, Y and B for weak punches and kicks, and X and A for strong punches and kicks. It was released after World Heroes 2, as a result, the alternate color of World Heroes 2 can be selected in the game at any time by pressing Start over the desired character. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47473&o=2 $end $snes=whu, $bio Nintendo Super NES game published 27 years ago: World Heroes [Model SNS-WZ-USA] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64038&o=2 $end $snes=wh, $bio Nintendo Super NES game published 27 years ago: World Heroes [Model SNSP-WZ-NOE] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64037&o=2 $end $gameboy=wicehock, $bio Nintendo Game Boy Cart. published 29 years ago: World Ice Hockey [Model DMG-WHA] (c) 1991 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67406&o=2 $end $pce=wjockey, $bio NEC PC-Engine HuCARD published 29 years ago: World Jockey (c) 1991 Namco, Limited. - TRIVIA - Reviews: November 1991 - Consoles + N.3 [FR]: 84/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58779&o=2 $end $pce_tourvision=wjockey, $bio TOURVision cart. published 27 years ago: World Jockey (c) 1993 TOURVision. - TECHNICAL - Cart. ID: 202 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118267&o=2 $end $a800_flop=wkarate, $bio Atari 800 disk. published 36 years ago: World Karate Championship (c) 1984 Epyx, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=218247&o=2 $end $ibm5150=wkarate, $bio IBM 5150 5.25in.disk. (DOS) published 34 years ago: World Karate Championship (c) 1986 Epyx Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83743&o=2 $end $apple2_flop_orig=wkchamp, $bio Apple II disk. published 34 years ago: World Karate Championship (c) 1986 Epyx, Inc. [Redwood City, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229245&o=2 $end $info=wldkicks,wldkicksj,wldkickspj,wldkicksu,wldkickspw, $bio Sega NAOMI cart. published 20 years ago: World Kicks (c) 2000 Namco Limited. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - World Kicks was released in March 2000 in Japan, even if the titlescreen says 1999 (development year). And internationally released in 2001. It was Namco's first game released on this hardware. - TIPS AND TRICKS - * Secret Teams Kick ball device in team selection screen with specified times. Namco Starts '80: Kick 8 times Namco Starts '90: Kick 9 times Also you can fight with the above secret teams in single mode. When you get the medals with specified number (80's: 3 or 4 medals, 90's: 5 or more medals) then win the cup. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4129&o=2 $end $snes=wlbasket, $bio Nintendo Super NES game published 28 years ago: World League Basketball [Model SNSP-LB-NOE] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64040&o=2 $end $saturn=wls98, $bio Sega Saturn game published 22 years ago: World League Soccer '98 (c) 1998 Sega Enterprises, Limited. - TECHNICAL - GAME ID: MK81181-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60474&o=2 $end $psx=wls98j, $bio Sony PlayStation disc published 20 years ago: World League Soccer - Challenge Nippon! (c) 2000 Coconuts Japan - TECHNICAL - GAME ID: SLPS-02687 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85861&o=2 $end $snes=wlsoccer, $bio Nintendo Super NES game published 28 years ago: World League Soccer [Model SNS-WS-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64041&o=2 $end $snes=wrldmast, $bio Nintendo Super NES game published 25 years ago: World Masters Golf (c) 1995 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64042&o=2 $end $psx=worldnev, $bio Sony PlayStation disc published 23 years ago: World Neverland - Olerud Oukoku Monogatari [Model SLPS-01037] (c) 1997 Riverhill Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85862&o=2 $end $psx=torneko, $bio Sony PlayStation disc published 20 years ago: World of Dragon Warrior: Torneko - The Last Hope (c) 2000 Enix of America - TECHNICAL - GAME ID: SLUS-01181 - TRIVIA - Released on November 15, 2000 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111489&o=2 $end $megadriv=worldillj,worldilljp, $bio Sega Mega Drive game published 28 years ago: World of Illusion - Fushigi na Magic Box (c) 1992 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57056&o=2 $end $megadriv=worldill, $bio Sega Mega Drive game published 28 years ago: World of Illusion Starring Mickey Mouse and Donald Duck (c) 1992 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] December 1992 - Consoles + N.15: 95% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57057&o=2 $end $megadriv=worldillu, $bio Sega Genesis game published 28 years ago: World of Illusion Starring Mickey Mouse and Donald Duck (c) 1992 Sega Enterprises, Limited. North American release. Game developed in Japan. - TECHNICAL - GAME ID: 1070 - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57542&o=2 $end $spectrum_cass=worldofs, $bio Sinclair ZX Spectrum cass. published 28 years ago: World of Soccer (c) 1992 Challenge Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81899&o=2 $end $gx4000=worldspt, $bio Amstrad GX4000 cart. published 30 years ago: World of Sports (c) 1990 Epyx, Inc. - TECHNICAL - GAME ID: USO89001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118488&o=2 $end $megadriv=wotanks, $bio World of Tanks (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233707&o=2 $end $info=wpksoc, $bio Arcade Video game published 26 years ago: World PK Soccer (c) 1994 Jaleco. - TECHNICAL - Irem M-107 system hardware Main CPU : V33 (@ 14 Mhz) Sound CPU : V30 (@ 7.159 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1994. - UPDATES - The USA version is slightly different; it features the "Recycle It, Don't Trash It!" screen. - SERIES - 1. World PK Soccer (1994) 2. World PK Soccer V2 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3194&o=2 $end $info=wpksocv2, $bio Arcade Video game published 24 years ago: World PK Soccer V2 (c) 1996 Jaleco. - SERIES - 1. World PK Soccer (1994) 2. World PK Soccer V2 (1996) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=22903&o=2 $end $info=wpt_103a,wpt_105a,wpt_106a,wpt_106f,wpt_106g,wpt_106i,wpt_106l,wpt_108a,wpt_108f,wpt_108g,wpt_108i,wpt_108l,wpt_109a,wpt_109f,wpt_109f2,wpt_109g,wpt_109i,wpt_109l,wpt_111a,wpt_111af,wpt_111ai, $info=wpt_111al,wpt_111f,wpt_111g,wpt_111gf,wpt_111i,wpt_111l,wpt_112a,wpt_112af,wpt_112ai,wpt_112al,wpt_112f,wpt_112g,wpt_112gf,wpt_112i,wpt_112l,wpt_1400,wpt_1400af,wpt_1400ai,wpt_1400al,wpt_1400f, $info=wpt_1400i,wpt_1400l, $bio Pinball published 14 years ago: World Poker Tour (c) 2006 Stern Pinball. TEXAS HOLD 'EM Shoot the ramps to collect the FLOP, TURN and RIVER (when lit) to advance in WPT events . POKER HANDS Shoot drop targets to Light Poker Hands (one pair, three of a kind, etc.). ACE-IN-THE-HOLE MULTIBALL Hit the bars on upper playfield to raise them. Shoot into hole to lock ball. After ball is locked, hit captive ball to start Multiball. NO LIMIT MULTIBALL Shoot the LIGHT LOCK target on lower playfield to light green LOCK arrows. Lock 3 Balls to start Multiball. EXTRA BALL Win cities/countries to light Extra Ball. - TECHNICAL - GAME ID: I-0088 Stern S.A.M. System Main CPU: Atmel AT91 This is Stern's first game to use the S.A.M. System. - TRIVIA - World Poker Tour was released in January 2006. Features voice commentary by WPT commentators, Vince Van Patten, Mike Sexton and Courtney Friel. The faces in the mode 'Spot the Tell' are all Stern employees including Gary Stern, Lyman Sheats and Keith Johnson. - UPDATES - REVISION 1.03 - 2006 REVISION 1.05 - 15-Feb-2006 WPT changes : - Lots of speech and sound effects added. - Lots of lamp effects added. - All-In Total display fixed. - Fixed autoplunger and trough serving balls while a ball was in the launch vuk. - Mystery award display looks much better. - Triple scoring now doesn't restart while it's already running. - Triple scoring lamp effect added. - Most adjustments now implemented. - Some frankensteined speech length fixed. - Added hands, cities, trophies, and championships to bonus. - Properly chalk Ace in the Hole audits now. - Properly chalk No Limit Multiball points now. System changes : - Cleaned up the tournament mode attract mode display effects for the current leaders. - Bump 'n' win score is now calculated correctly, at the proper times. - Fixed some bugs with tournament. The start button was not accepting characters for tournament HSTD entry. Regular HSTD was accepting initials and awarding credits after the tournament initials had been entered. 2 of the tournament screens were not showing the correct positions. The score copier was copying (bumping down) too many scores. These have all been corrected. - Added confirmation screens to 'start tournament' and 'stop tournament'. - Added prize pool to attract mode. REVISION 1.06 - 17-Feb-2006 WPT changes : - Some Instant Info stuff added. System changes : - Fixed a problem with detecting the state of 50V/20V. The detection was not synced with zero cross, which it needs to be. This has been corrected. - Setting the clock now does not screw up the stop time for a tournament that is already in progress. - If the clock was set to a date/time that was very close to the maximum date/time (i.e. Dec. 31, 2105) and then a tournament was started, the computation that was being carried out to check for stopping the tournament would never test true for the case when the clock wrapped back to the reference date. This has been corrected. REVISION 1.07 - 28-Feb-2006 WPT changes - Some overlapping text fixed. - Instant Info mostly done. - Added Feature Adjustment #34 (Flop and Turn Posts). Can be set to Yes/No, defaults to Yes. Determines if the ramp posts engage when the player shoots for either a Flop award or a Turn award. The posts will always stop the ball for a non-multiball River award. - Added Feature Adjustment #35 (Multiball Posts). Can be set to Yes/No, defaults to Yes. Determines if the ramp posts engage when the player makes any ramp shot during multiball. The ball is simply held for a few seconds to keep it out of the way. System changes : - Grand champion and HSTD effects are now only shown every 5th time through the attract mode when a tournament is running. - Added some animating borders to the attract mode tournament effects. - Added a display effect to the attract mode to display the amount of time left in a tournament. - Endgame effects now wait forever to be requested, such that if test mode is running, we will pick up where we left off. - Fixed a bug with tournament start. If the game was set up and NOT running a tournament, then the tournament start button could be used to start a normal game (at twice the cost.) This has been corrected. - Implemented the GAME RESTART adjustment. - Changed some marquees for tournament. - Cleaned up country settings for tournament. - Changed 'quick-start' tournament duration from 28 days to 27 days. - If test mode ends unexpectedly, the game now recovers gracefully. - Cleaned up tournament 'QUICK START'. Duration now allows for the modification of hours and minutes. The prize pool increment can also now be modified. - Hooked in all countries (currencies), U.K. and SPAIN are disabled. - Fixed a bug where if a tournament ended while a player was playing a tournament game, then the player would not get credit for any HSTD awards for the tournament. - Test mode does not interfere with game modes now. - Fixed MANY bugs with HSTD. REVISION 1.08 - 03-Mar-2006 WPT changes : - Instant Info cleaned up a bit. - Keefer Invitational qualifying work added. System changes : - Tournament start button was ALWAYS requesting the 'insert coins' display effect with insufficient credits, even if a tournament was not running. This has been corrected. - Fixed some problems with processing the start buttons when free play was set. If FREE PLAY was set, the start buttons would not start a game unless there were sufficient credits. This has been corrected. In addition, the 'INSERT COINS' display effects were not being properly requested when the start buttons were pressed with insufficient credits. This has also been corrected. - Custom pricing credits now cap at 10 credits per entry in the custom credit pricing table. - Fixed a bug in the custom pricing display that showing bad information at the end of the pricing table. - Added a display for the bump 'n' win score to beat at the start of a bump 'n' win tournament game. - U.K. 2 pricing table changed to be 4/1.00 GBP. - Fixed a bug with 5 dollar bills inserted into a dollar bill validator missing some of the pulses resulting in too few credits awarded to the player. - Users' place in the pricing table is now reset when the game pricing adjustment is changed. This keeps the index in range for the cases where the new pricing has fewer table entries than the old pricing. - Custom pricing is now fully implemented. - Implemented the TIMED PLUNGER adjustment. - Fixed a bug that would cause the autolaunch coil to fire even if balls were not physically being served to the shooter lane. REVISION 1.09 - 14-Mar-2006 WPT changes : - Slam tilt works now. - Fixed unending Poker Wizard mode. - Fixed bad interactions of Poker Wizard and other stuff. - Vastly improved Poker Wizard choreography. - Fixed resetting of modes after Poker Wizard. - Increased volume of WPT Theme music. - Keefer Invitational fully functional. - Fixed Super Trick not awarding an extra ball. - Fixed Feature Adjustment #7 (First Hard Super Trick) which wasn't working properly. - Added Feature Adjustment #8 (Combo Extra Ball Memory). Can be set to Yes/No, defaults to No. Determines if extra balls lit from Super Trick stay lit at the start of the next ball. - Ace in the Hole multiball changed. Now, bar and ball hits score jackpots, and ramp jackpots spot bar and ball hits. Jackpots score a little more after balls are released as well. System changes : - Implemented the 'KNOCKER VOLUME' adjustment. - Tournament 'top scores win' message now not displayed if the tournament prize is set to 'none'. - Fixed a typo with the CANADA 1 pricing. - Implemented a ceiling on the bump 'n' win value when the highest score is less than the base value plus the range. - Added USA 10 pricing. The door is the same as all of the other USA pricings, and the credit pricing is 1/$0.75, 2/$1.50, 3/$2.00. - Fixed a bug in generating a new bump 'n' win score for tournament. - Added Canada 2 pricing. The door is $1/$1/$2/$2/$0 (l/c/r/4/5), and the credit pricing is 1/$1.00, 3/$2.00. - Tilt and slam tilt now silence all sounds. - Slam tilt now turns off all lights. - Fixed a bug with tournament. The default stop date was being set one day too early, at midnight. This has been corrected (to 11:59:59PM). - Fixed another bug with tournament. The bump 'n' win score was being compared to the high score, and not the highest bump 'n' win score. This has been corrected. - Fixed another bug with tournament. The bump 'n' win score was not being set correctly. This has been corrected. - Tournament prize pool and winners now honor the 'tournament award' and 'show player cash' settings. - Tournament prize pool increment now correctly enforces the maximum prize pool amount. - Made a first-pass at an implementation of custom tournament. - Coin switches are now ignored during a slam tilt. - Changed the way the slam tilt switch settling is handled. We want to see a second and a half of inactivity on the slam tilt switch before we reboot the game. - Added a feedback screen for setting custom pricing. - Shortened the delay time for all of the confirmation screens. REVISION 1.11 - 09-Aug-2006 WPT Changes : - Implemented all installs (extra easy, easy, medium, hard, extra hard, 3-ball, 5-ball, director's cut). - Fixed a bug that would cause problems with lighting No-Limit Multiball at higher difficulty levels. - Support for multiple languages added. - Added Feature Adjustment #35 : Consolation All-In. If a game is going poorly, then All-In multiball will be awarded from Mystery. Can be set to YES or NO, default is YES. The installs set this adjustment accordingly : XE=yes, E=yes, M=yes, H=no, XH=no, 3B=yes, 5B=yes. - Implemented Feature Adjustment #20 : All-In MB Diff. Controls how many points the player must build up the main pot to before All-In Multiball begins. Can be set EXTRA EASY through EXTRA HARD. The difficulty increases after each All-In Multiball. EXTRA EASY sets the main pot needed to 500K; EASY = 750K; MEDIUM = 1M; HARD = 1.25M; EXTRA HARD = 1.5M; subsequent pot values go up 500K until maxing at 5M. The installs set this adjustment accordingly : XE=XE, E=E, M=E, H=M, XH=H, 3B=E, 5B=M. - Stopped queued repeated display effects from showing up multiple times. - Fixed a bug that made lighting Ace in the Hole lock slightly easier. - Fixed Steal the Blinds not awarding a trophy properly. - Added music, speech, and sound effects for HSTD. - Added music, speech, and lightshow for Game Over. - Mode intros now explain their rules better after you've won a trophy. - Mode background effects now explain their goals better. - You can now accelerate the bonus effect. - You can now blowoff the mode intros and Texas Holdem deals. - Added Feature Adjustment #5 : Ace/Hole Availability. Controls when you can reenable the Ace in the Hole lock. Can be set EXTRA EASY through EXTRA HARD. EXTRA EASY means Ace in the Hole is always available. EASY means you must complete a poker hand after AITH ends in order to reenable the bars. MEDIUM means you must start a Poker Corner mode after playing AITH to reenable. HARD means you must start another multiball after AITH ends. EXTRA HARD means you must complete a city after AITH ends. The installs set this adjustment accordingly : XE=XE, E=E, M=M, H=H, XH=XH, 3B=M, 5B=H. - Added display effects for extra ball and special points awards. - Added attract mode flipper speech. - Implemented Double Hurryup mystery award (available from both Skill Shot and Cut the Cards). - Fixed a bug that wouldn't finish speech correctly for Texas Holdem if you made 4 of a kind. - Hurryup will now not end as soon as you lose a ball off the upper playfield during multiball; it will keep on going until it expires normally. - Hurryup now awarded during single ball play if the right pop bumper is hit. - Fixed Poker Corner and individual mode starts that would sometimes show plain text. - Implemented Increase Chip Trick Value mystery award (available from both Skill Shot and Cut the Cards). - Fixed a bug in Change Gears that would cause Gears to change very quickly if it was started more than once on the same ball. - Fixed a bug where All-In multiball wouldn't start if the Main Pot value started at or above the threshhold for going All-In. - Chip Trick timers now correctly pause when the ramp posts are engaged. - Courtney now tells you when a trophy is earned. - Extra Ball score set to 5M. - Special score set to 2.5M. - Fixed Aruba animation not animating. - Added Poker Card Display effects for AITH and NLMB jackpots. - Added speech for warnings and tilt. - Drop target scoring potential increased. - Drop targets now spotted corrently for Poker Hands when the game can't reset the targets properly. - If the left orbit gate is removed from the game, chip tricks now light/resume when full right orbits are made. - Fixed a situation where drop targets that didn't fully reset but partially reset would cause balls to be auto-launched at ball start. - Competition mode properly implemented. When turned on, this has the following effects on game play : 1) Hole card bonus points are not awarded. 2) Texas Holdem hands are always awarded in the following order (HC=high card, 1P=1 pair, 2P=2 pair, 3K=3 of a kind, ST=striaght, FL=flush, FH=full house, 4K=4 of a kind, SF=straight flush, RF=royal flush): - 1P, 2P, 3K, 1P, HC, 1P, FH, 2P, ST, 1P, - FL, 2P, 1P, 3K, 4K, HC, 1P, 2P, ST, 1P, - FL, 2P, 1P, FH, 3K, HC, 1P, 2P, ST, 1P, - FL, 2P, 1P, 3K, SF, HC, 1P, 2P, ST, 1P, - FH, FL, 2P, 1P, 3K, HC, 1P, 2P, ST, RF 3) Your hand type will not improve after the flop. Therefore, if you can't remember the hand type order in the table above, you'll still have ample opportunity to act on a high-value hand. 4) Hold awards are given in the following order : - Hold bumper value - Hold chip trick value - Hold drop value - Hold side pot - Hold main pot - Hold bonus - Hold bonus x 5) Value increase awards are given in the following order (values shown are for Cut the Cards/Skill Shot, and will be reduced if the increase would go above the item's maximum value): - Increase bumper value (2,500/1,500) - Increase drop value (25,000/15,000) - Increase side pot (250,000/150,000) - Increase chip trick value (125,000/75,000) - Increase bonus x (5x/3x) - Increase bonus (250,000/150,000) 6) Skill Shot Mystery awards are given according to the following rules (the same award will never be given back-to-back) : - If 3x scoring isn't lit, light 3x scoring. - If hurryup isn't already running, start double hurryup. - Give a value increase award. - If nothing else is available, then cycle between : - Medium points (500,000) - Small points (50,000) 7) Cut the Cards mystery awards are given according to the following rules (the same award will never be given back-to-back, unless it's the Keefer Invitational) : - If Keefer Invitational is qualified and able to start (i.e. not in multiball currently), then start Keefer Invitational. - If a multiball is running, and there is at least one ball in the trough, then add-a-ball. This is only allowed once, but is re-enabled after every multiball started (add-a-ball enables do not stack, however). - If a Poker Corner mode is running, then add time (15 seconds). This is allowed up to 3 times for each mode. - If 3x scoring isn't lit, then light 3x scoring. - If none of the above are currently available, then cycle through the following 3 sets of awards (if nothing in a set is available, then skip to the next set) : - Instant award, which cycles through (in order, skipping unavailable awards) : - Raise bars, if Ace in the Hole multiball hasn't been played yet. - Advance Texas Holdem, if available. - Award side pot, if the value is at least 500,000. - Spot chip trick, if the rule is available. - Start double hurryup, if the rule is available and a hurryup isn't already running. - Value increase award - Hold award, if not the last ball. - If nothing can be given without repeating, then cycle between : - Medium points (500,000) - Small points (50,000) - Special is NOT lit for starting Poker Hand Multiball. System Changes : - Power-up display effect now lists languages built into the game image. - Cleaned up the "set date/time" utility. - Cleaned up the custom pricing utility. - Fixed display of burn-in time when it went above 24 hours. - Fixed credit pricing for Croatia. - Some diagnositcs menu icons changed around. - Fix for French electric coin mechs implemented (ignore coin switches for 2 seconds after powerup). - Player language select implemented. - Language names in the language adjustment are now in their native language. - Cleaned up the custom message utility. - Fixed the knocker firing forever if the replay award was CREDIT and a replay was awarded with the maximum number of credits already on the game. - Fixed ball search not starting at game over when no balls were in the trough. - Fixed an issue that could possibly cause the bonus effect to be shown twice. - Both flippers pressed together during attract mode now show the last game's score. - Attract mode now shows game socres, replay, and high scores multiple times before showing other stuff. - Fixed some sound clipping issues. - Service Menu display effect now shows the game version, system version, and hardware version. - Fixed game restarts during bonus starting a new game on ball 2. - Game can now start during the match effect. - Fixed auto-plunger kicking after a game was restarted on ball 2 with a ball in the shooter lane after it was plunged. - Fixed gameplay ball serve interfering with "clear balls" test when the test was started during a game. - Removed DUMP and UPDT menus from USB for game images. - Sound added for tilt warning. - Fixed tournament game "you have qualified" messages not fitting on the screen. - Replay and bump'n'win score targets added to the score background. - Fixed a problem where flippers, slings, and pops would be turned off when entering the test menu during bonus count. - Fixed code updates messing up the player cash won amount for previous tournaments (but only for tournaments started on this code or later). - Dedicated switches now scanned every 1ms instead of every 1/4ms. - Ball saver grace period time extended. - Coin switches now take longer to debounce to clean up noise issues. REVISION 1.12 - 15-Nov-2006 WPT Changes : - Added some speech for combos. - Added Spin-a-Card choreography. System Changes : - Fixed problem with flippers not refiring when EOS reclosed and the flipper button was still being held in. - Added Standard Adjustment 62 : Coin Input Delay. This sets how long to wait to register a coin switch after it has been triggered (to help with French power-off issue). Range is OFF, or 30-60, with 30 being about half a second and 60 being about a full second. Default is 30. - Tech alert cleaned up, and can now be accessed by the main service menu page by hitting + or -. Hitting enter on an alert will bring you to an appropriate test. - Added Switch Alert test to switch diagnostic menu. This test will tell you which switches are marked as bad, and will let you change the status of switches. A marker shows up on the menu icon if there are switch problems detected. - Endball now waits for Bump'N'Win effect to finish. - Fixed issue with switches sometimes not registering if they were closing and opening quickly during switch tests. - Pop bumper firing changed slightly. - 50V/20V warning messages added to coil tests, flasher test, burn-in, and clear balls. - Pinball missing errors now report # balls missing. - Beta-Brite messages added. - Issue with ticket notch switch not showing up in switch test resolved. - Coin door ballsaver implemented. - Added Standard Adjustment 63 : Lost ball recovery. This controls whether the game will serve another ball into play after it has determined a ball is impossibly stuck. Range is YES or NO, defautl is YES. Install Competition Mode sets this adjustment to NO. - Numbers can now be entered into the tournament leader board. - STAFF - Produced by Steve Ritchie Productions for Stern Pinball. Designers: Steve Ritchie (SSR), Keith P. Johnson (KEF) Artwork: Brian Rood Software: Keith P. Johnson Music and Sounds: Chris Granner (CG) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5372&o=2 $end $psx=wptenn98, $bio Sony PlayStation disc published 22 years ago: World Pro Tennis '98 (c) 1998 Magnolia Corp. - TECHNICAL - [Model SLPS-01379] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85863&o=2 $end $info=wrally,wrallya,wrallyb,wrallyat, $bio Arcade Video game published 27 years ago: World Rally (c) 1993 Gaelco. World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal. Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly. Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - TECHNICAL - Game ID : 930705 Main CPU : DS5002FP (@ 12 Mhz) Sound Chips : OKI6295 (@ 1 MHz) Screen orientation : Horizontal Video resolution : 368 x 232 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - World Rally was released in February 1993. Licensed to Atari for US distribution. And to Sigma for Japanese Sales. For the graphics of the Toyota Célica rally car, Gaelco made use of digitized images taken from different angles, of a small scale toy car. In 2008, Gaelco released free ROM files of this game on their website. Brad Russel holds the official official record for this game, on factory setting, with 65,996 points on 06/11/2004. - SERIES - 1. World Rally (1993) 2. World Rally 2 - Twin Racing (1995) - STAFF - Software : Fernando Rada, Carlos Granados Graphics : Jorge Granados Music : Joan Sanmarti - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3195&o=2 $end $info=wrally2,wrally2a, $bio Arcade Video game published 25 years ago: World Rally 2 - Twin Racing (c) 1995 Gaelco. There are four skill levels in this worldwide race: easy, normal, hard, and expert. There are three races held in each country. The game has good quality graphics with fast scrolling. - TECHNICAL - Gaelco GAE1 hardware Game ID : 950510 Main CPU : Motorola 68000 (@ 13 Mhz) Sound Chips : GAELCO (@ 13 Mhz) Screen orientation : Horizontal Video resolution : 768 x 240 pixels Screen refresh : 59.10 Hz Palette Colors : 65520 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Designed & developed by Zigurat. - SERIES - 1. World Rally (1993) 2. World Rally 2 - Twin Racing (1995) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3196&o=2 $end $gba=worldreb, $bio Nintendo GBA cart. published 16 years ago: World Reborn [Prototype] (c) 2004 Destination Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76307&o=2 $end $spectrum_cass=worldrug, $bio Sinclair ZX Spectrum cass. published 27 years ago: World Rugby (c) 1993 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81900&o=2 $end $amigaocs_flop=wldrugby, $bio Commodore Amiga 500 disk. published 28 years ago: World Rugby [Top 15 Spielesammlung] (c) 1992 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75573&o=2 $end $info=wseries,wseries0, $bio Arcade Video game published 35 years ago: World Series - The Season (c) 1985 Cinematronics, Incorporated. The best baseball game of the era, World Series - The Season allowed one player versus the computer or two players versus each other. The game features excellent sound and graphics, spring-loaded joysticks for batting and pitching and extra base and go back buttons. High score lists the best batting average and ERA. - TECHNICAL - Main CPU: (2x) Zilog Z80 (@ 6 Mhz) Sound Chips: (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz) Players: 2 Control: Spring-loaded analog joysticks Buttons: 3 - TRIVIA - A World Series - The Season unit appears in the sitcom "Married... With Children"; Season 10, Episode 25 ("Shoeless Al"). - SERIES - 1. World Series - The Season (1985) 2. Baseball The Season II (1987) 3. Super Baseball Double Play Home Run Derby (1987) 4. Strike Zone Baseball (1988) - STAFF - Lead Programmer: Medo Moreno Art Director: Dan Viescas Artists: Dana Christianson, Jerry Huber QA / Marketing: Tom Carroll - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3197&o=2 $end $cpc_cass=wsb, $bio Amstrad CPC cass. published 35 years ago: World Series Baseball (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100130&o=2 $end $c64_cass=wsb, $bio Commodore C64 cass. published 31 years ago: World Series Baseball (c) 1989 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229490&o=2 $end $spectrum_cass=wsbasebhs, $bio World Series Baseball (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219557&o=2 $end $spectrum_cass=wsbaseber, $bio World Series Baseball (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226524&o=2 $end $gamegear=wsb1,wsb, $bio Sega Game Gear cart. published 27 years ago: World Series Baseball (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65013&o=2 $end $gamegear=wsb95,wsb95p6,wsb95p5,wsb95p4,wsb95p3,wsb95p2,wsb95p1, $bio Sega Game Gear cart. published 26 years ago: World Series Baseball '95 (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65012&o=2 $end $megadriv=wsb95,wsb95p23,wsb95p22,wsb95p21,wsb95p20,wsb95p19,wsb95p18,wsb95p17,wsb95p16,wsb95p15,wsb95p14,wsb95p13,wsb95p12,wsb95p11,wsb95p10,wsb95p09,wsb95p08,wsb95p07,wsb95p05,wsb95p06,wsb95p04,wsb95p03, $bio Sega Genesis game published 25 years ago: World Series Baseball '95 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1239 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57537&o=2 $end $32x=wsb, $bio Sega Genesis 32X cart. published 25 years ago: World Series Baseball '95 [Model 84605] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84405&o=2 $end $megadriv=wsb96, $bio Sega Genesis game published 24 years ago: World Series Baseball '96 (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1242 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57538&o=2 $end $megadriv=wsb98, $bio Sega Genesis game published 23 years ago: World Series Baseball '98 (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1244 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57539&o=2 $end $saturn=wsb98, $bio Sega Saturn game published 23 years ago: World Series Baseball '98 (c) 1997 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81127 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60213&o=2 $end $cpc_flop=worldser01,worldser, $bio Amstrad CPC 464 disk. published 35 years ago: World Series Baseball Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126389&o=2 $end $saturn=wsb2u, $bio Sega Saturn game published 24 years ago: World Series Baseball II (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60215&o=2 $end $saturn=wsb2j,wsb2jb,wsb2ja, $bio Sega Saturn game published 24 years ago: World Series Baseball II (c) 1996 Sega Enterprises, Limited. Japanese release. - TECHNICAL - GAME ID: GS-9120 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59931&o=2 $end $saturn=wsb2, $bio Sega Saturn game published 24 years ago: World Series Baseball II (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAMe ID: MK81113-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60476&o=2 $end $megadriv=wsb,wsbp10,wsbp09,wsbp08,wsbp07,wsbp06,wsbp05,wsbp04,wsbp03,wsbp02,wsbp01, $bio Sega Genesis game published 26 years ago: World Series Baseball (c) 1994 Sega of America. All 28 Major League teams in the new six Division alignment. All 700 players, including your favorite stars! Many off-season free agent moves and trades are included. Sports Talk - new, improved play-by-play commentary. All-Star Features: * Home Run Derby * Batting Practice * 13/26/52/162 game league play * Battery back-up keeps full statistics - TECHNICAL - GAME ID: 1222 CART. ID: 670-2941 COVER ID: 670-2942 - TRIVIA - World Series Baseball was named 1994 Baseball Game of the Year (GameFan Magazine Vol. 3, Issue 1). - STAFF - A BLUESKY PRODUCTION IN SEGAVISION. Designers: Chuck Osieja, Dana Christianson Producers: Chris Smith, Jesse Taylor, Daniel Meade, Ken Balthaser Jr. Executive Producer: Wayne Townsend Project Manager: Mark Dobratz Programmers: David Dentt, Larry Clague, Steven Hostetler, Kevin Baca, Brian Belfield, Bonita Kane (Bo Kane), Richard Karpp Artists: Chuck Osieja, Scott Seidel, John Seidel, Matt McDonald, Drew Krevi, Amber Long, Mark Dobratz, Elizabeth Anderson-Hendricks (Liz Anderson), Robert Cuenca, Kevin McMahon SPEECH SYSTEM DEVELOPMENT BY WESTERN TECHNOLOGIES. Sportstalk: Alan Maynard (Allen Maynard), Joe Shands, Fletcher Beasley Speech Programmer: Alan Maynard Sound Effects, Speech Compression Technology, Electronic Speech Systems: Fletcher Beasley OTHERS: Batting Grids and Pitching Charts: Baseball Analysis and Reporting System (BARS) Career Player Statistics: The Baseball Workshop Music: Sam Powell Lead Tester: Vincent Nason Testers: Todd Morgan, Stephen Bourdet, Jerry DeYoung, John Amirkhan, Michael Baldwin, Greg Becksted, Dusty Bedford, Michael Bench, Daniel Caraballo, Glen A. Cureton, Chris Cutliff, Daniel P. Dunn, Mark Fabela, Eric Fong, Richard Gangwish, Lawrence Gibson, Roman Greco, Rick Greer, Randall Hauser, Tracy Johnson, Darin Johnston, Dan Jung, Jeff Junio, Kevin Labounty, Jeffrey L. Loney, Michael Madden, Julio Martinez, Lancelot Nelson, Mike Palser, Chris Pepper, Kevin Seiter, Timothy Spengler, Siegfried Stangenberg, Mark Subotnick, Terry Thomas, Conan Tigard, Matt Underwood, Gregg Vogt, Paul Walker, Greg Watkins (Gregg Watkins), Christine Watson, Richard Wong (Rich Wong) Marketing: Doug Rebert, Kelly Ryan Manual: Mike Yoffie Special Thanks to: Ronald Thompson, George Kiss, Jennifer Cleary (Jennifer Cleary-Haney), Trevor Bostelaar, Jason Weesner, Michael McMahon, Chris Gill, Jason Gill, W. T. Safooa, Joe Miller, Jeff Moses, Gary Gillette, Lori Niwa, Stephen Patterson, George Degolian, Norman Wood - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57540&o=2 $end $saturn=wsbu, $bio Sega Saturn game published 25 years ago: World Series Baseball (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 81109 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60214&o=2 $end $info=wsbbgd, $bio Sega NAOMI GD-ROM published 19 years ago: World Series Baseball (c) 2001 Sega. - TECHNICAL - GAMe ID: GDS-0010 Runs on the Sega "NAOMI GD-ROM System" hardware. - TRIVIA - Developed by WOW Entertainment, Inc. World Series Baseball was released by Sega in June 2001. This game is known in Japan as "Super Major League". - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4085&o=2 $end $saturn=wsb, $bio Sega Saturn game published 25 years ago: World Series Baseball (c) 1995 Sega Enterprises, Limited. European release. - TECHNICAL - GAME ID: MK81109-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60475&o=2 $end $spectrum_cass=wsbaskter,wsbasktera, $bio World Series Basketball (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219267&o=2 $end $amigaocs_flop=wldsoccr, $bio Commodore Amiga 500 disk. published 30 years ago: World Soccer (c) 1990 Zeppelin Platinum - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75574&o=2 $end $cpc_flop=worldsoc,worldsoc02,worldsoc03, $bio Amstrad CPC 464 disk. published 30 years ago: World Soccer (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121223&o=2 $end $snes=worldsoc, $bio Nintendo Super NES game published 27 years ago: World Soccer (c) 1993 Electro Brain - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64043&o=2 $end $snes=worldsocu, $bio Nintendo Super NES game published 27 years ago: World Soccer 94 - Road to Glory (c) 1993 Atlus Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64044&o=2 $end $info=wsf,wsf3, $bio Arcade Video game published 30 years ago: World Soccer Finals (c) 1990 Leland Corp. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 6 Mhz) Sound CPU : I80186 (@ 8 Mhz) Sound Chips : Custom (@ 8 Mhz), YM2151 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - World Soccer Finals was released in June 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3198&o=2 $end $gbcolor=wsoccr2k, $bio Nintendo Game Boy Color game published 20 years ago: World Soccer GB 2000 [Model CGB-BWSJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69126&o=2 $end $gameboy=wsoccer, $bio Nintendo Game Boy Cart. published 22 years ago: World Soccer GB [Model DMG-AIGJ-JPN] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67407&o=2 $end $gbcolor=wsoccer2, $bio Nintendo Game Boy Color game published 21 years ago: World Soccer GB2 [Model DMG-AWZJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69127&o=2 $end $spectrum_cass=worldsoc, $bio Sinclair ZX Spectrum cass. published 31 years ago: World Soccer League (c) 1989 E&J Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81904&o=2 $end $cpc_cass=wsleague, $bio Amstrad CPC cass. published 30 years ago: World Soccer League (c) 1990 E&J Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100133&o=2 $end $cpc_flop=worldsoc04,worldsoc01, $bio Amstrad CPC 464 disk. published 30 years ago: World Soccer League Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126390&o=2 $end $tvc_flop=wst, $bio Videoton TVC disk. published 26 years ago: World Soccer Trainer (c) 1994 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112121&o=2 $end $info=wswe, $bio Arcade Video game published 18 years ago: World Soccer Winning Eleven Arcade Game Style (c) 2002 Konami Corp. - TECHNICAL - Konami Pyson Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - TRIVIA - This game is also known as "Pro Evolution Soccer The Arcade" outside of Japan. - SERIES - 1. World Soccer Winning Eleven Arcade Game Style (2002) 2. World Soccer Winning Eleven Arcade Game Style 2003 (2004) 3. World Soccer Winning Eleven 2006 Arcade Championship (2006) 4. World Soccer Winning Eleven Arcade Championship 2008 (2008) 5. World Soccer Winning Eleven Arcade Championship 2010 (2010) 6. World Soccer Winning Eleven Arcade Championship 2012 (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4158&o=2 $end $info=wswe2k3, $bio Arcade Video game published 16 years ago: World Soccer Winning Eleven Arcade Game Style 2003 (c) 2004 Konami Corp. - TECHNICAL - Konami Pyson Hardware CPU : 128 Bit "Emotion Engine" - System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2 Graphics : "Graphics Synthesizer" - Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second Sound : "SPU2+CPU" - Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable) I/O Processor - CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit - SERIES - 1. World Soccer Winning Eleven Arcade Game Style (2002) 2. World Soccer Winning Eleven Arcade Game Style 2003 (2004) 3. World Soccer Winning Eleven 2006 Arcade Championship (2006) 4. World Soccer Winning Eleven Arcade Championship 2008 (2008) 5. World Soccer Winning Eleven Arcade Championship 2010 (2010) 6. World Soccer Winning Eleven Arcade Championship 2012 (2011) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4159&o=2 $end $cpc_cass=worldscr, $bio Amstrad CPC cass. published 30 years ago: World Soccer [Model A103] (c) 1990 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100132&o=2 $end $sms=worldsoc, $bio Sega Mark III cart. published 33 years ago: ワールドサッカー (c) 1987 Sega Enterprises, Limited. (World Soccer) - TECHNICAL - Game ID: G-1327 - TRIVIA - World Soccer for Sega Mark III was released on June 19, 1987 in Japan. Re-released on October 29, 1988 as "Sports Pad Soccer [Model 1365]". Export releases : [US] "Great Soccer [Model 5059]" [EU] "World Soccer [Model 5059]" [BR] "Super Futebol" by Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55905&o=2 $end $snes=worldsocj, $bio Nintendo Super Famicom cart. published 27 years ago: World Soccer [Model SHVC-WO] (c) 1993 Coconuts Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62627&o=2 $end $tg16=wscomp, $bio NEC TurboGrafx-16 cart. published 28 years ago: World Sports Competition (c) 1992 Turbo Technologies, Inc. Export release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "Power Sports [Model HC92058]". - TECHNICAL - Game ID: TGX040092 - TRIVIA - Even though the title screen says 1992, World Sports Competition was released in 1993 (exact date unknown, but likely during the early weeks) in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] (june.1, 2007) [Model PB9P] Nintendo Wii [Virtual Console] [US] (june.18, 2007) [Model PB9E] Nintendo Wii [Virtual Console] [AU] (aug.3, 2007) [Model PB9P] It was then released on the Sony PlayStation Network as a PC-Engine Classic on june.3, 2011. PSN release ID: NPUF-30013 * OTHERS: Apple iPhone/iPad [US] (dec.20, 2010) "TurboGrafx-16 GameBox [Model 406585960]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84375&o=2 $end $nes=worldten, $bio Nintendo Famicom cart. published 31 years ago: ??????????? (c) 1989 Asmik (World Super Tennis) - TECHNICAL - Game ID: ASM-W1 - TRIVIA - World Super Tennis was released on October 13, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54819&o=2 $end $info=wtennis, $bio Arcade Video game published 38 years ago: World Tennis (c) 1982 Original Game. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 240 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - World Tennis was released in May 1982. Roberto Borio holds the official official record for this game with 307,250 points on December 20, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3202&o=2 $end $gba=worldtenu, $bio Nintendo GBA cart. published 16 years ago: World Tennis Stars [Model AGB-AWCE-USA] (c) 2004 AIA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76309&o=2 $end $gba=worldten, $bio Nintendo GBA cart. published 16 years ago: World Tennis Stars [Model AGB-AWCP-EUR] (c) 2004 Ignition Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76308&o=2 $end $apple2gs=wltrgolf, $bio Apple IIGS disk. published 33 years ago: World Tour Golf (c) 1987 Electronic Arts. - STAFF - Apple IIGS version by: John Selhorst - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49753&o=2 $end $amigaocs_flop=wtgolf, $bio Commodore Amiga 500 disk. published 32 years ago: World Tour Golf (c) 1988 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75575&o=2 $end $cdi=wtegypt, $bio Phillips CD-i published 24 years ago: World Tours - Egypt (c) 1996 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53182&o=2 $end $cdi=wthk, $bio Phillips CD-i published 25 years ago: World Tours - Hong Kong (c) 1995 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53183&o=2 $end $cdi=wtnz, $bio Phillips CD-i published 25 years ago: World Tours - New Zealand (c) 1995 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53184&o=2 $end $cdi=wtpi, $bio Phillips CD-i published 24 years ago: World Tours - Pacific Islands (c) 1996 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53185&o=2 $end $cdi=wtrain, $bio Phillips CD-i published 25 years ago: World Tours - The Amazon Rainforest (c) 1995 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53186&o=2 $end $cdi=wtwaf, $bio Phillips CD-i published 26 years ago: World Tours - West Africa (c) 1994 Educational Management Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53187&o=2 $end $bbcb_cass=worldtra, $bio World Travel Game (c) 19?? Hessel - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52676&o=2 $end $info=ar_socc, $bio Arcadia Super Select board published 31 years ago: World Trophy Soccer (c) 1989 Arcadia Systems. A soccer game - TECHNICAL - Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4553&o=2 $end $megadriv=worldts, $bio Sega Genesis game published 28 years ago: World Trophy Soccer (c) 1992 Virgin Games - TECHNICAL - GAME ID: T-70116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57541&o=2 $end $special_cass=wwar, $bio World War (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234264&o=2 $end $spectrum_cass=worldwar, $bio World War 1 (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225752&o=2 $end $alice32=wwar3tnk, $bio Alice 32/90 cass. published 35 years ago: World War 3/Tank (c) 1985 Matra Datasysteme. - TECHNICAL - GAME ID: 0000349 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87603&o=2 $end $apple2_flop_clcracked=mlwldwr2, $bio Apple II disk. published 36 years ago: World War II (c) 1984 Micro Learningware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232199&o=2 $end $apple2_flop_orig=wrldwar3, $apple2_flop_clcracked=wrldwar3, $bio Apple II disk. published 40 years ago: World War III (c) 1980 Crystalware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230440&o=2 $end $info=worldwar, $bio Arcade Video game published 33 years ago: World Wars (c) 1987 SNK. World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions. - TECHNICAL - Game ID : A6003 'WW' Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 5 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), Y8950 (@ 4 Mhz) Players : 2 Control : dial Buttons : 2 - TRIVIA - Released in May 1987 in Japan. This game is also known as "Bermuda Triangle". - STAFF - Director : Eikichi Kawasaki Software : SNK jr. Designers : Rampty, Tetsuyaki Assistants : Miss Yoko, Angel Hardware : Akitadesi Sound : Kenny Producer : Mr. Oba Printing : Tomotae - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3203&o=2 $end $bbcb_cass=worldwis, $bio World Wise (c) 198? Bourne - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52677&o=2 $end $bbcb_flop_orig=wrldword, $bio World Without Words (c) 198? 4Mation Educational Resources [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125549&o=2 $end $psx=polchase, $bio Sony PlayStation disc published 19 years ago: World's Scariest Police Chases (c) 2001 Activision, Inc. - TECHNICAL - GAME ID: SLUS-01165 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111095&o=2 $end $cpc_flop=worldwis,worldwis01, $bio Amstrad CPC 464 disk. published 36 years ago: World-Wise (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126392&o=2 $end $cpc_cass=worldwis, $bio Amstrad CPC cass. published 36 years ago: World-Wise [Model BAE 01] (c) 1984 BES [Bourne Educational Soft., Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100135&o=2 $end $dragon_cass=wrldflght, $bio Dragon cass. published 36 years ago: Worlds of Flight (c) 1984 Microdeal - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116426&o=2 $end $x68k_flop=savagemp, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Worlds of Ultima - The Savage Empire (c) 1993 Pony Canyon, Inc. - TECHNICAL - FD x2 - TRIVIA - Released on August 20, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88213&o=2 $end $saturn=intvgoalu, $bio Sega Saturn game published 25 years ago: Worldwide Soccer - Sega International Victory Goal Edition (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAMe ID: 81105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60216&o=2 $end $saturn=intvgoalk, $bio Sega Saturn game published 25 years ago: Worldwide Soccer - Sega International Victory Goal Edition (c) 1995 Samsung. - TECHNICAL - GAME ID: MK-81105-08 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229745&o=2 $end $vz_snap=worm, $bio Worm (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235147&o=2 $end $cpc_flop=wormuk19, $bio Worm (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124155&o=2 $end $spectrum_cass=wormatta, $bio Sinclair ZX Spectrum cass. published 36 years ago: Worm Attack [Model D6002] (c) 1984 Pulsonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81906&o=2 $end $cpc_flop=wormslic,wormslic01,wormslic02, $bio Amstrad CPC type-in published 29 years ago: Worm Slickers (c) 1991 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124320&o=2 $end $megaduck=wormvstr, $bio Mega Duck cart. published 27 years ago: Worm Visitor (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115579&o=2 $end $a800=wormwar, $bio Atari 800 cart. published 38 years ago: Worm War 1 (c) 1982 Sirius - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86758&o=2 $end $a2600=wormwar, $bio Atari 2600 cart. published 38 years ago: Worm War I (c) 1982 20th Century Fox. Your mission, as a master tank commander, is to drive through the city of Teriyaki and blast away as many Worms and Blocks as possible without running out of fuel. Use the Game Select lever to choose a play option at any time during the game. SINGLE PLAYER OPTIONS OPTION 1: The 'Obstacle Course' begins with side Wall Segments and a clear playing screen. Obstacles appear after the first group of Worms are demolished and grow denser with each round. OPTION 2: The 'Straightaway' maintains a clear playing screen. OPTION 3: 'Invisible Worms' uses the Option 1 playing screen, but Worms are only visible during brief flashes that light up the screen. 2 PLAYER COOPERATIVE OPTIONS In the cooperative options, the two tank drivers SHARE fuel and points. OPTION 4 uses the same screen as in Option 1. OPTION 5 uses the same screen as in Option 2. OPTION 6 uses the same screen as in Option 3. 2 PLAYER COMPETITIVE OPTIONS In the competitive options, each tank driver has a separate fuel and score tally. OPTION 7 uses the same screen as in Options 1 and 4. OPTION 8 uses the same screen as in Options 2 and 5. OPTION 9 uses the same screen as in Options 3 and 6. - TECHNICAL - Model 11001 - SCORING - The more Worms you rack up, the higher your score. The Worms will always attack in groups. Each group begins with the appearance of one Worm on the screen, then two Worms and then three on up to six Worms at once! You earn 20 points for each Worm shot in the first attack group. The Worm point value increases AND bonus points are awarded after every group is destroyed. You can also get points for blasting down obstacle Blocks. Blocks are always worth 5 points a piece. Be sure to record your high scores on the back of this folder! - TIPS AND TRICKS - HINTS FROM THE DESIGNER... To avoid being totally clobbered by hordes of Worms, pull back on the stick whenever a new group is appearing. If a fuel Pagoda appears on top of a block, carefully shoot away the block, or try just to nick the Pagoda. When you are refueling, you are safe from collisions. Use this to move over inconvenient Blocks. The far left and right sides of the screen are safe spots, but don't hang there too long. If you don't shoot Worms, you won't bring on any Pagodas. Have a good time and show those Worms who's boss. - STAFF - Designed by Sirius Software. Programmer: David Lubar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51204&o=2 $end $a2600=wormwarc,wormware, $bio Atari 2600 cart. published 37 years ago: Worm War I (c) 1983 CCE South American release. See Fox's "Worm War I [Model 11001]" for more information about the game itself. - TECHNICAL - Model C-843 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51205&o=2 $end $intv=wwhomper, $bio Mattel Intellivision game published 37 years ago: Worm Whomper (c) 1983 Activision, Incorporated. Welcome to Felton Pinkerton's farm where corn grows high at harvesting time. But, wait! Wave after wave of horrible corn huskers are slithering, sliding, oozing toward your corn crops. The corn must be saved! The worms must be whomped! Run to the shed, grab your B-U-G pesticide and spray, Spray, SPRAY! Worm Whomper. Watch what crops up! - TECHNICAL - [Model M-006-03] - TRIVIA - back in the 80s, players who sent a photo to Activision showing a score of 75,000 or more received an official 'Activision Worm Whompers' emblem. - STAFF - Design/Program: Tom Loughry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60992&o=2 $end $lviv=worms, $bio Lviv PK-01 cass. published 29 years ago: Worms (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233022&o=2 $end $megadriv=worms,wormsp, $bio Sega Mega Drive game published 25 years ago: Worms (c) 1995 Ocean - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57058&o=2 $end $amigaocs_flop=worms, $bio Commodore Amiga 500 disk. published 25 years ago: Worms (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75576&o=2 $end $cd32=worms, $bio Commodore Amiga CD32 published 25 years ago: Worms (c) 1995 Team 17 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107015&o=2 $end $amigaaga_flop=wormsdc, $bio Commodore Amiga 1200 disk. published 24 years ago: Worms - The Director's Cut (c) 1996 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146401&o=2 $end $n64=wormsarm,wormsarmu, $bio Nintendo 64 cart. published 20 years ago: Worms Armageddon (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58087&o=2 $end $gbcolor=wormsarmu, $bio Nintendo Game Boy Color game published 20 years ago: Worms Armageddon (c) 2000 Infogrames Interactive, Incorporated. - TECHNICAL - [Model CGB-AAOE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69130&o=2 $end $gbcolor=wormsarm, $bio Nintendo Game Boy Color game published 20 years ago: Worms Armageddon (c) 2000 Infogrames Interactive, Incorporated. - TECHNICAL - [Model CGB-AWUP-UKV] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69128&o=2 $end $psx=wormsarm, $bio Sony PlayStation disc published 21 years ago: Worms Armageddon (c) 1999 Microprose Soft., Inc. - TECHNICAL - GAME ID: SLUS-00888 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111622&o=2 $end $gba=wormblst, $bio Nintendo GBA cart. published 18 years ago: Worms Blast [Model AGB-AWBP] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76310&o=2 $end $gba=wormswpu, $bio Nintendo GBA cart. published 18 years ago: Worms World Party (c) 2002 Ubi Soft - TECHNICAL - Cartridge ID: AGB-AWYE-USA - TRIVIA - Released on October 29, 2002 in USA. - STAFF - Art: Mark Potente Sound: Mark Cooksey Programming: Ray Tredoux, Ross Goodley QA: Brian Fitzpatrick, Andy Aveyard, Lee Varley, Kelvin Aston, Paul Field Producers: Paul Kilburn, Lee Clare, Nigel Speight UBISOFT Worldwide Test Manager: Éric Tremblay Lead Tester: Jonathan Moreau Testers: Jean-Dominic Audet, Pascal Émard, Dominic Colabelli, Bruno St-Laurent, Frederic Dufort - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76312&o=2 $end $gba=wormswp, $bio Nintendo GBA cart. published 18 years ago: Worms World Party [Model AGB-AWYP-EUR] (c) 2002 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76311&o=2 $end $psx=wormswp, $bio Sony PlayStation disc published 18 years ago: Worms World Party (c) 2002 Ubi Soft - TECHNICAL - GAME ID: SLUS-01448 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111367&o=2 $end $gameboy=worms, $bio Nintendo Game Boy Cart. published 25 years ago: Worms [Model DMG-AW3P-UKV] (c) 1995 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67408&o=2 $end $jaguar=worms, $bio Atari Jaguar cart. published 22 years ago: Worms (c) 1998 Telegames. Worms requires great thought, strategy and elements of sheer outrageous fortune within an almost infinite range of playing possibilities. This game has tons of weapon power-ups (bazookas, cluster bombs, and homing missiles), and the most brutal worm battalions ever to infest a game screen! Teams take turns to bombard the enemy with whatever weapon they feel is likely to reap the most reward. The last team remaining wins the game. Designed for one to four players of all ages. - TECHNICAL - Model JA103 - TRIVIA - Originally intended to be a Jaguar exclusive, Worms came out for just about every other platform first. - TIPS AND TRICKS - * Cheat codes: After the landscape is generated, press B and enter code. Recall Last Played Level: 1471 Allow All Levels: ALL Only Alien Levels: ALIEN Only Arctic Levels: ARCTIC Only Candy Levels: CANDY Only Desert Levels: DESERT Only Forest Levels: FOREST Only Hell Levels: 666 Only Junkyard Levels: JUNK Only Martian Levels: MARS * Cool Landscapes: After the landscape is generated, press B and enter code. 62997503: Injun Joe's Hideout - Desert OUCH: King of the hill - Forest BEN: Two sides of the ocean - Hell 24833916: Flat and featureless - Hell TISSOGDRIT: Flat w/evenly spaced statues - Alien WILTON: Flat w/evenly spaced snowmen - Arctic MYSTEE: Flat w/trees - Forest 731931229: Long bridge - Ice 99289: Long bridge - Forest HOPELESS: Long bridge - Forest BADRAN: Long bridge - Desert SEAGULL: Long bridge - Candy 02180719: Big columns, bottomless - Arctic 02182719: Big columns, bottomless - Hell 02184719: Big columns, bottomless - Beach 02186719: Big columns, bottomless - Junkyard 02188719: Big columns, bottomless - Arctic 7373888390: Big columns - Hell 8131166523: Short columns - Beach 02183719: Big dome - Forest 02185719: Big bowl - Alien 02187719: Slope/dome - Arctic 02189719: Slope/dome - Beach 70345: Shallow slope w/bars - Candy 7007230: Big slope - Arctic 416241: Caverns of Viet Nam - Forest LOSE: Outcrop at sea - Martian 66888: Tiny outcrop at sea - Junkyard 980351: Pedestal at sea - Alien HIDEYHOLE: Bigger pedestal at sea - Forest 75912494: Yet another pedestal at sea - Forest 98620: Caverns of Mars - Martian TRIFECTA: Underground maze - Hell CLITO: Underground maze II - Hell 8878942: Trash heap at sea - Junkyard 3333333333: Bridge and land bridge - Forest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76464&o=2 $end $psx=worms, $bio Sony PlayStation disc published 24 years ago: Worms (c) 1996 Ocean Soft., Ltd. North American release. - TECHNICAL - GAME ID: SLUS-00336 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111730&o=2 $end $snes=worms, $bio Nintendo Super NES game published 26 years ago: Worms (c) 1994 Ocean Software, Limited. - TECHNICAL - GAME ID: SNSP-AW3P-UKV - TRIVIA - Released on September 26, 1996 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64045&o=2 $end $saturn=worms, $bio Sega Saturn game published 23 years ago: Worms (c) 1997 Ocean - TECHNICAL - GAME ID: T-16403H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60477&o=2 $end $saturn=wormsu, $bio Sega Saturn game published 23 years ago: Worms (c) 1997 Ocean - TECHNICAL - GAME ID: T-16403H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60217&o=2 $end $saturn=wormsj, $bio Sega Saturn game published 23 years ago: Worms (c) 1997 I'Max. Japanese release. - TECHNICAL - GAME ID: T-22405G - TRIVIA - Released on March 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59932&o=2 $end $dragon_cass=wormtube, $bio Dragon cass. published 37 years ago: Wormtube (c) 1983 Hornet Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116940&o=2 $end $mo5_cass=wormy, $to7_cass=wormy, $bio Thomson MO5/TO7 cass. published 36 years ago: Wormy (c) 1984 Hatier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108591&o=2 $end $x1_cass=worry, $bio Sharp X1 cass. published 35 years ago: ウォーリィ (c) 1985 Micro Cabin Co. (Worry) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86296&o=2 $end $spectrum_cass=worsethi, $bio Sinclair ZX Spectrum cass. published 36 years ago: Worse Things Happen at Sea (c) 1984 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81908&o=2 $end $bbcb_cass_de=wordhunt, $bio Acorn BBC Micro B German cass. published 37 years ago: Wort-Schatzsuche (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234534&o=2 $end $bbcb_cass_de=wordseqg, $bio Acorn BBC Micro B German cass. published 37 years ago: Wortsalat (c) 1983 Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234535&o=2 $end $cpc_flop=wortsuch, $bio Amstrad CPC type-in published 30 years ago: Wortsuchen (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119810&o=2 $end $info=wownfant, $bio Arcade Video game published 18 years ago: WOW New Fantasia (c) 2002 Comad. WOW New Fantasia is a game in the adult "Qix"-styled Fantasia series. It closely resembles Fantasia II but adds an international theme with it's select screen. You can select girls from the USSR, South America, Europe, Africa, North America, and Asia. The objective, as in previous games, is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies. But WOW New Fantasia changes things up by removing the monster backgrounds from the game. The game now punishes sloppy play-style by replacing the hot chick with a fat chick instead. There is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a fat chick. The pointer slowly creeps towards the fat chick side of the bar over time and moves dramatically towards the fat chick side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the hot girl side of the bar. If a round is completed while the fat chick's image is shown then the round must be repeated. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 8-way joystick Buttons : 1 - SERIES - 1. Fantasia (1994) 2. Super Model (1994) 3. New Fantasia (1995) 4. Fantasia II (1997) 5. WOW Fantasia (2001) 6. WOW New Fantasia (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=32393&o=2 $end $info=wowwg, $bio Wow Wireless Gaming (c) 200? Wow. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240440&o=2 $end $leapster=wrdchsrsg, $bio LeapFrog Leapster cart. published 17 years ago: Wörterjäger - Lernen im Arcade-Stil! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134553&o=2 $end $gba=wptu, $bio Nintendo GBA cart. published 15 years ago: WPT - World Poker Tour [Model AGB-B26E-USA] (c) 2005 2K Sports - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76245&o=2 $end $gba=wpt, $bio Nintendo GBA cart. published 14 years ago: WPT - World Poker Tour [Model AGB-B26P] (c) 2006 2K Sports - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76244&o=2 $end $st_flop=wrangler, $bio Atari ST disk. published 32 years ago: Wrangler (c) 1988 Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230319&o=2 $end $msx1_flop=wrangler,wranglera, $bio Wrangler Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134395&o=2 $end $msx1_cart=wrangler, $bio MSX cart. published 35 years ago: Wrangler [Model HBS-I041] (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77587&o=2 $end $cpc_flop=wrathofo,wrathofo01, $bio Amstrad CPC 464 disk. published 34 years ago: Wrath of Olympus Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126393&o=2 $end $nes=blackmnt,blackmntua,blackmntu, $bio Nintendo NES cart. published 30 years ago: Wrath of the Black Manta (c) 1990 Taito Corp. North American release. Game developed in Japan. - TECHNICAL - GAME ID: NES-WK-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55826&o=2 $end $amigaocs_flop=wrathdmn, $bio Commodore Amiga 500 disk. published 29 years ago: Wrath of the Demon (c) 1991 ReadySoft, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75577&o=2 $end $ibm5150=wrathdem, $bio IBM 5150 5.25in.disk. (DOS) published 29 years ago: Wrath of the Demon (c) 1991 ReadySoft, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118375&o=2 $end $spectrum_cass=wrathoft, $bio Sinclair ZX Spectrum cass. published 35 years ago: Wrath of the Killer Pigs (c) 1985 Krypton Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81910&o=2 $end $pc8801_flop=wrcdigit, $bio WRC Digital Trip Illustration (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93224&o=2 $end $jupace_cass=wrd, $bio Jupiter Ace cass. published 14 years ago: WRD (c) 2006 Lopes [Ricardo Fernandes Lopes] A code to print any word structure as stored in the Ace dictionary. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115727&o=2 $end $spectrum_cass=wreckage, $bio Sinclair ZX Spectrum cass. published 37 years ago: Wreckage (c) 1983 Ventamatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81911&o=2 $end $amigaocs_flop=wreckers, $bio Commodore Amiga 500 disk. published 29 years ago: Wreckers (c) 1991 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75578&o=2 $end $psx=wreckcrw, $bio Sony PlayStation disc published 22 years ago: Wreckin Crew - Drive Dangerously (c) 1998 Telstar Electronic Studios - TECHNICAL - GAME ID: SLUS-00587 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111605&o=2 $end $nes=wreckingh, $bio Nintendo Famicom cart. published 33 years ago: Wrecking Crew (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69340&o=2 $end $x68k_flop=wrecking, $bio Sharp X68000 Series 5.25in.disk. published 25 years ago: Wrecking Crew (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88751&o=2 $end $snes=wrecking, $bio Nintendo Super Famicom cart. published 22 years ago: Wrecking Crew '98 (c) 1998 Nintendo Company, Limited. Wrecking Crew '98 is a puzzle game by Nintendo and is the sequel to Wrecking Crew originally released for the Famicom in 1985. This title actually contains two separate games - the first one is a straight port of the original Wrecking Crew and the second is a new puzzle game entitled Wrecking Crew '98. The original Wrecking Crew requires the player to control Mario and to smash concrete structures to pieces with a large hammer without bumping into an enemy or getting hopelessly stuck. Wrecking Crew '98 is a different game altogether and reminds the likes of Tetris and Puzzle Bobble. Two opponents are given a 6x9 playfield and blocks fall from the top of the screen and must be arranged by color. These blocks can usually be smashed with the hammer that Mario carries around. However, small cranks located in front of the first seven rows allow him to move a whole line of blocks at once. The goal of the game is obviously to overflow the opponent's side with blocks, but Wrecking Crew '98 brings its own twist to the recipe. Matching three blocks of the same color clears them from the screen, however matching four or more triggers different effects - red drops an enemy in the opponent's playfield, green causes some of his columns to rise for a short amount of time, blue hides two of his bottom rows under bricks and shuffles them and finally orange sends steel blocks over to his side. Bombs are also available later in the game and clear whole groups of blocks at once. - TECHNICAL - Cartridge ID: SHVC-BWCJ-JPN - TRIVIA - Released on May 23, 1998 in Japan for 3800 Yen. Wrecking Crew '98 was originally released for the Nintendo Power as a digital download on January 1st, 1998. The Nintendo Power was a Japan-only device which allowed players to download new games onto specially designed and rewritable RAM cartridges for a small fee. Nintendo Power machines were installed in stores and the service was available in japan from 1997 to 2007. The RAM cartrige was called the SF Memory Cassette and several games could be copied on it (one Memory Cassette was even available for the Game Boy system). Several Super Famicom games were only available for the Nintendo Power and some, such as Wrecking Crew '98, were eventually released on cartridge later on. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62628&o=2 $end $gba=f_wreck, $bio Nintendo GBA cart. published 16 years ago: Wrecking Crew (c) 2004 Nintendo Company, Limited. - TECHNICAL - Famicom Mini Series #14 Cartridge ID: AGB-FWCJ-JPN - TRIVIA - Released on May 21, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70627&o=2 $end $famicom_flop=wrecking, $bio Nintendo Famicom disk. published 31 years ago: Wrecking Crew [Model FMC-WRD] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65493&o=2 $end $nes=wrecking, $vgmplay=wrecking_nes, $bio Nintendo Famicom cart. published 35 years ago: Wrecking Crew (c) 1985 Nintendo. - TECHNICAL - Game ID: HVC-WR-JPN - TRIVIA - Wrecking Crew was released on June 18, 1985 in Japan at a retail price of 5500 Yen. Re-Releases: [JP] "Wrecking Crew [Model FMC-WRD]" (1989) Export releases: [US] "Wrecking Crew [Model NES-WR-USA]" - STAFF - Executive Producer: Hiroshi Yamauchi Produced by: Gunpei Yokoi Directed by: Satoru Okada Programed by: Toshiyuki Nakamura (T. Nakamura), TOMOYO chan, Yase Sobajima (Y. Sobajima), AKINA chan, Kenji Imai Designed by: Yoshio Sakamoto, Makoto Kanoh Sound Composed by: Hirokazu Tanaka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55827&o=2 $end $cpc_cass=wreckrog, $bio Amstrad CPC cass. published 36 years ago: Wreckless Roger (c) 1984 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100137&o=2 $end $cpc_flop=wreckles01,wreckles, $bio Amstrad CPC 464 disk. published 34 years ago: Wreckless Roger Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126394&o=2 $end $pc98=wang, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: レッスルエンジェルス (c) 1992 Great. (Wrestle Angels) - TECHNICAL - Floppy disks x 4 - TRIVIA - Released on February 28, 1992 in Japan. Retail price: 7800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Developed by PLUM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91085&o=2 $end $fmtowns_flop=wang, $bio Fujitsu FM Towns disk. published 27 years ago: Wrestle Angels (c) 1993 Great [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132347&o=2 $end $pcecd=wrestang, $bio NEC PC-Engine CD published 25 years ago: Wrestle Angels - Double Impact (c) 1995 NEC Home Electronics, Limited. - TECHNICAL - GAME ID: HECD4012 - TRIVIA - Released on May 19, 1995 in Japan. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58465&o=2 $end $fmtowns_flop=wang2,wang2a, $bio Fujitsu FM Towns disk. published 27 years ago: Wrestle Angels 2 (c) 1993 Great [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132348&o=2 $end $pc98=wang2, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: レッスルエンジェルス2 -トップイベンター- (c) 1992 Great. (Wrestle Angels 2 - Top Eventer) - TECHNICAL - # of Floppy disks: 5 - TRIVIA - Released on December 24, 1992 in Japan. Retail price: 7800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Developed by PLUM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91086&o=2 $end $pc98=wang2o, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wrestle Angels 2 - Top Eventer Omake Disk (c) 1992 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91087&o=2 $end $pc98=wang3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wrestle Angels 3 (c) 1993 Great. - TECHNICAL - # of Floppy disks: 6 - TRIVIA - Released on October 15, 1993 in Japan. Retail price: 8800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Developed by PLUM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91088&o=2 $end $x68k_flop=wang3, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Wrestle Angels 3 (c) 1994 Xing Ent. - TECHNICAL - FD x6 - TRIVIA - Released on July 31, 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88214&o=2 $end $fmtowns_cd=wang3, $bio Fujitsu FM Towns CD published 26 years ago: Wrestle Angels 3 (c) 1994 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110489&o=2 $end $pc98=wang3o, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Wrestle Angels 3 Omake Disk (c) 1993 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91089&o=2 $end $pc98=wango,wangoa, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Wrestle Angels Omake Disk (c) 1992 Great. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91090&o=2 $end $x68k_flop=wangsp, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Wrestle Angels Special - Mou Hitori no Top Eventer (c) 1994 Xing Ent. - TECHNICAL - FD x11 - TRIVIA - Released on December 15, 1994 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88215&o=2 $end $pc98=wangsp, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Wrestle Angels Special - Mou Hitori no Top Eventer (c) 1994 Great. - TRIVIA - Released on February 10, 1994 in Japan. Retail price: 8800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - STAFF - Developed by PLUM. Sold by GREAT. Scenario: Hanjishou Keirin Program: Akira Mikan, Y. Abe, Jun Graphics: Ai no Yuuichi, Naoki Matsunaga, Natsuki Saitou, Emibou, Dick Brother, Hiroshi Hori, Takashi Yamazaki Music: Demon Song - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91091&o=2 $end $fmtowns_cd=wangs, $bio Fujitsu FM Towns CD published 26 years ago: Wrestle Angels Special - Mou Hitori no Top Eventer (c) 1994 Great. - TRIVIA - Released on December 2, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110490&o=2 $end $pc98=wav1, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: レッスルエンジェルス V1 (c) 1995 KSS Media Ent. Co. (Wrestle Angels V1) - TRIVIA - Released on August 25, 1995 in Japan. Retail price: 9800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91092&o=2 $end $pc98=wav2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: レッスルエンジェルス V2 (c) 1995 KSS Media Ent. Co. (Wrestle Angels V2) - TRIVIA - Released on December 22, 1995 in Japan. Retail price: 9800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91093&o=2 $end $pc98=wav3, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: レッスルエンジェルス V3 (c) 1996 KSS Media Ent. Co. (Wrestle Angels V3) - TRIVIA - Released on May 24, 1996 in Japan. Retail price: 9800 Yen. - SERIES - 1. Wrestle Angels (1992, PC-98) 2. Wrestle Angels 2 - Top Eventer (1992, PC-98) 3. Wrestle Angels 3 (1993, PC-98) 4. Wrestle Angels Special - Mou Hitori no Top Eventer (1994, PC-98) 5. Super Wrestle Angels [Model SHVC-AWAJ-JPN] (1994, Super Famicom) 6. Wrestle Angels - Double Impact [Model HECD4012] (1995, PC-Engine CD) 7. Wrestle Angels V1 (1995, PC-98) 8. Wrestle Angels V2 (1995, PC-98) 9. Wrestle Angels V3 (1996, PC-98) 10. Bishoujo Wrestler Retsuden - Blizzard Yuki Rannyuu!! [Model SHVC-A3QJ-JPN] (1996, Super Famicom) 11. Wrestle Angels Survivor (2006, PS2) 12. Wrestle Angels Ai (2006, Mobile) 13. Wrestle Angels Survivor 2 (2008, PS2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91094&o=2 $end $megadriv=wrestwar, $bio Sega Mega Drive game published 29 years ago: Wrestle War (c) 1991 Sega Enterprises, Limited. European release. - TECHNICAL - Game ID: 1206-50 - TRIVIA - Released in 1991 in Europe. A "Sega Gold Collection" was released in Australia in 1995. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1995) "Telstar Double Value Games: Pit-Fighter + Wrestle War" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94024&o=2 $end $info=wrestwar1,wrestwar1d, $bio Arcade Video game published 31 years ago: Wrestle War (c) 1989 Sega. - TECHNICAL - Game ID : 317-0090 Runs on the Sega "System 16B" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Wrestle War was released in March 1989 in Japan. Titan Morgan is based on Hulk Hogan. - PORTS - * CONSOLES: [JP] Sega Mega Drive (june.28, 1991) "Wrestle War [Model G-4055]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3204&o=2 $end $info=wrestwar2,wrestwar2d, $bio Arcade Video game published 31 years ago: Wrestle War (c) 1989 Sega Enterprises, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Wrestle War [Model 317-0090]" - TECHNICAL - Game ID: 317-0102 Runs on the Sega "System 16B" hardware. - TRIVIA - In these exports versions, the player has blond hair and blue clothing instead of dark hair and black clothing in the original Japanese version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71988&o=2 $end $info=wrestwar, $bio Arcade Video game published 31 years ago: Wrestle War (c) 1989 Sega Enterprises, Limited. Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Wrestle War [Model 317-0090]" - TECHNICAL - Game ID: 317-0103 Runs on the Sega "System 16B" hardware. - TRIVIA - In these exports versions, the player has blond hair and blue clothing instead of dark hair and black clothing in the original Japanese version. - PORTS - * CONSOLES: [EU] Sega Mega Drive (1991) "Wrestle War [Model 1206-50]" Sega Mega Drive [AU] (1995) Sega Gold Collection - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71989&o=2 $end $megatech=mt_wwar, $info=mt_wwar, $bio Sega Mega-Tech cart. published 29 years ago: Wrestle War (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Runs on the "Mega-Tech System" hardware. Cartridge ID: 610-0239-48 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=21365&o=2 $end $megadriv=wrestwarj,wrestwarp, $bio Sega Mega Drive game published 29 years ago: Wrestle War (c) 1991 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-4055 - TRIVIA - Released on June 28, 1991 in Japan. - STAFF - Planning Director: Tetsu Chief Programmer: Funky George Assistant Programmer: Soul Duke, Dick Maphine Graphic Director: H.N. Hammer Sound Composer: Anupon Special Thanks: Wrestle War Arcade Staff, May, Turimail Duke Kim - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57059&o=2 $end $megadriv=wrstball, $bio Sega Mega Drive game published 29 years ago: Wrestleball (c) 1991 Namco, Limited. - TECHNICAL - Model T-14043 - TRIVIA - Wrestleball for Sega Mega Drive was released on February 8, 1991 in Japan. This game is known in North America as "Powerball" - STAFF - BY: Jun Moriwaki (MORIWAKI), Katsuo Nakamura (NAKAMURA), Yoshinori Kawamoto (KAWAMOTO), Eiichi Saita (SAITA) - PORTS - * CONSOLES: [JP] Sony PlayStation (june.4, 1998) "Namco Anthology 1 [Model SLPS-01220]" Nintendo Wii [Virtual Console] [JP] (feb.19, 2008) "Wrestleball [Model MCBJ]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57060&o=2 $end $ngpc=wrestmad, $bio SNK Neo-Geo Pocket Color game published 20 years ago: Wrestling Madness (c) 2000 SNK Corp. [Shin Nihon Kikaku] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82601&o=2 $end $specpls3_flop=wresupst,wresupstb,wresupsta, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Wrestling Superstars (c) 1993 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148193&o=2 $end $cpc_flop=wrestlin,wrestlin01, $bio Amstrad CPC 464 disk. published 27 years ago: Wrestling Superstars Trained (c) 1993 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126385&o=2 $end $spectrum_cass=wrstlss, $bio Sinclair ZX Spectrum cass. published 27 years ago: Wrestling Superstars [Model 2747] (c) 1993 Codemasters Software Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81912&o=2 $end $cpc_cass=wrestlss, $bio Amstrad CPC cass. published 27 years ago: Wrestling Superstars [Model 3748] (c) 1993 Codemasters Soft. Co., Ltd., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100138&o=2 $end $pcecd=fireproj, $bio NEC PC-Engine Arcade CD published 25 years ago: WRESTLING UNIVERSE ファイプロ女子 憧夢超女大戦 全女vsJWP (c) 1995 Human Entertainment. (Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP) It's the Dome Super Female Big Battle! All Japan Women Vs. JWP - TECHNICAL - Game ID: HMCD-4008 Barcode: 4959143200081 Players: 4 Control: 8-Way Joystick Buttons: 2 => [II] Weak strike/grapple, [I] Medium strike/grapple, [Run] Strong strike/grapple - TRIVIA - Released on Feb, 03. 1995 in Japan. The game's title translates to Wrestling Universe: Fire Pro Women: Dome Super Female Big Battle: All Japan Women Vs. JWP. It's an updated re-release of Fire Pro Joshi - All Star Dream Slam (which was released to the Super Famicom in 1994) that replaces the Battle Royal mode with a Wrestler Edit mode, also featuring the licensed likeness of the following 8 JWP wrestlers: Devil Masami Dynamite Kansai Mayumi Ozaki Cuty Suzuki Plum Mariko Hikari Fukuoka Candy Okutso Bolshoi Kid The following wrestlers can be discovered in the Wrestler Edit mode and can only be made playable if created by the player (up to six wrestlers can be saved): Shinobu Kandori Eagle Sawai Harley Saito Noriyo Tateno Megumi Kudo Combat Toyoda Infernal KAORU Blizzard YUKI Command Bolshoi Super Heel Devil Masami Debbie Malenko is the only wrestler from the original Super Famicom game that does not return. - TIPS AND TRICKS - In the options screen, set the BGM, SE or Voice to one of the following numbers. Exit the options menu and start the game to see each of the changes: Set SE to 03 and Voice to 05 to enable the hidden characters in the Edit boxes of the character select screen. Five out of the six Edit slots will contain the following: Slot 1: Gold Woman (Bison Kimura) Slot 2: Silver Woman (Lioness Asuka) Slot 3: Lapis lazuli Woman (Yasha Kurenai) Slot 4: Emerald Woman (KAORU) Slot 5: Ruby Woman (Reina Jubuki) Set the BGM to 02 for a masked referee. Set the BGM to 03 for a female referee. - SERIES - 1. Fire Pro Wrestling - Combination Tag [Model HM89001] (1989, PCE) 2. Fire Pro Wrestling 2nd Bout [Model HM91005] (1991, PCE) 3. Super Fire Pro Wrestling [Model SHVC-FP] (1991, SFC) 4. Thunder Pro Wrestling Retsuden (1992, MD) 5. Fire Pro Wrestling 3 - Legend Bout (1992, PCE) 6. Super Fire Pro Wrestling 2 [Model SHVC-FF] (1992, SFC) 7. Super Fire Pro Wrestling III - Final Bout [Model SHVC-F3] (1993, SFC) 8. Super Fire Pro Wrestling III - Easy Type [Model SHVC-3E] (1994, SFC) 9. Fire Pro Joshi - All Star Dream Slam [Model SHVC-J4] (1994, SFC) 10. Super Fire Pro Wrestling Special [Model SHVC-AP4J-JPN] (1994, SFC) 11. Wrestling Universe - Fire Pro Joshi - Dome Choujo Taisen - WOWOW vs. JWP [Model HMCD-4008] (1995, PCE CD) 12. Super Fire Pro Wrestling - Queen's Special [Model SHVC-AQQJ-JPN] (1995, SFC) 13. Fire Pro Gaiden Blazing Tornado [Model T-4302G] (1995, SAT) 14. Super Fire Pro Wrestling X [Model SHVC-AF5J-JPN] (1995, SFC) 15. Fire Pro Wrestling - Iron Slam '96 (1996, PS) 16. Super Fire Pro Wrestling X Premium [Model SHVC-AF6J-JPN] (1996, SFC) 17. Fire Pro Wrestling S - 6Men Scramble [Model T-4308G] (1996, SAT) 18. Fire Pro Wrestling G (1999, PS) 19. Fire Pro Wrestling for WonderSwan (2000, WonderSwan) 20. Fire Pro Wrestling i (2001, i-mode) 21. Fire Pro Wrestling D (2001, Dreamcast) 22. Fire Pro Wrestling A (2001, GBA) 23. Fire Pro Wrestling J (2002, J-PHONE) 24. Final Fire Pro Wrestling - Yume no Dantai Unei! [Model AGB-AFWJ-JPN] (2002, GBA) 25. Fire Pro Wrestling Z (2003, PS2) 26. Fire Pro Wrestling Returns (2005, PS2) 27. Fire Pro Wrestling in Mobage (2011, Mobage) 28. Fire Pro Wrestling (2012, X360) 29. Fire Pro Wrestling World (2017, PC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58466&o=2 $end $spectrum_cass=wriggler, $bio Sinclair ZX Spectrum cass. published 35 years ago: Wriggler (c) 1985 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81913&o=2 $end $cpc_cass=wrigglrr, $bio Amstrad CPC cass. published 35 years ago: Wriggler (c) 1985 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100139&o=2 $end $cpc_cass=wriggler, $bio Amstrad CPC cass. published 35 years ago: Wriggler (c) 1985 Blaby Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100140&o=2 $end $cpc_cass=wrigglerp, $bio Amstrad CPC cass. published 35 years ago: Wriggler (c) 1985 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100141&o=2 $end $cpc_flop=wriggler01,wriggler02,wriggler03,wriggler04,wriggler05,wriggler06,wriggler07,wriggler08, $bio Amstrad CPC 464 disk. published 35 years ago: Wriggler (c) 1985 Romantic Robot - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126386&o=2 $end $vz_snap=story, $bio Write a Story (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235148&o=2 $end $psx=writeaw1, $bio Sony PlayStation disc published 24 years ago: Write Away 1 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAMe ID: LSP-170110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126173&o=2 $end $psx=writea10, $bio Sony PlayStation disc published 24 years ago: Write Away 10 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-990119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126182&o=2 $end $psx=writeaw2, $bio Sony PlayStation disc published 24 years ago: Write Away 2 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-170110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126174&o=2 $end $psx=writeaw3, $bio Sony PlayStation disc published 24 years ago: Write Away 3 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-170110 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126175&o=2 $end $psx=writeaw4, $bio Sony PlayStation disc published 24 years ago: Write Away 4 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-170113 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126176&o=2 $end $psx=writeaw5, $bio Sony PlayStation disc published 24 years ago: Write Away 5 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-990114 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126177&o=2 $end $psx=writeaw6, $bio Sony PlayStation disc published 24 years ago: Write Away 6 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-990115 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126178&o=2 $end $psx=writeaw7, $bio Sony PlayStation disc published 24 years ago: Write Away 7 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-990116 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126179&o=2 $end $psx=writeaw9, $bio Sony PlayStation disc published 24 years ago: Write Away 9 (c) 1996 Lightspan Partnership, The. - TECHNICAL - GAME ID: LSP-990118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126181&o=2 $end $cpc_flop=writeitr,writeitr01, $bio Amstrad CPC 464 disk. published 36 years ago: Write It Right (c) 1984 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126388&o=2 $end $apple2_flop_clcracked=wirpctcp, $bio Apple II disk. published 30 years ago: Write It Right - Punctuation and Capitalization (c) 1990 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230872&o=2 $end $vic1001_cart=writenow, $bio Commodore VIC-20 cart. published 37 years ago: Write Now! (c) 1983 Cardco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=87004&o=2 $end $c64_cart=writenow, $bio Commodore C64 cart. published 37 years ago: Write Now! 64 (c) 1983 Computer Applications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53766&o=2 $end $cpc_flop=writedsk, $bio Amstrad CPC 464 disk. published 15 years ago: WriteDSK (c) 2005 Arkos - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124094&o=2 $end $apple2_flop_clcracked=wrabbt10,wrabbt12,wrabbt13, $bio Apple II disk. published 34 years ago: Writer Rabbit (c) 1986 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230949&o=2 $end $ibm5150=writrrab, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Writer Rabbit (c) 1988 Learning Co., The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234592&o=2 $end $apple2_flop_clcracked=wrtrchoi, $bio Apple II disk. published 34 years ago: Writer's Choice (c) 1986 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230959&o=2 $end $apple2gs=wcelite, $bio Apple IIGS disk. published 33 years ago: Writer's Choice Elite (c) 1987 Activision, Inc. [Santa Clara, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115121&o=2 $end $adam_flop=writemat,writematb,writemata, $bio Coleco Adam disk. published 33 years ago: WriterMATE (c) 1987 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110085&o=2 $end $apple2_flop_clcracked=mcwacs10, $bio Apple II disk. published 37 years ago: Writing A Character Sketch [Model MECC-A785] (c) 1983 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230808&o=2 $end $apple2_flop_clcracked=mcopnp11, $bio Apple II disk. published 35 years ago: Writing an Opinion Paper [Model MECC-A114] (c) 1985 MECC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230809&o=2 $end $apple2_flop_clcracked=wrskilv2, $bio Apple II disk. published 36 years ago: Writing Skills Vol. 2 (c) 1984 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231023&o=2 $end $apple2_flop_clcracked=wrskilv3, $bio Apple II disk. published 36 years ago: Writing Skills Vol. 3 (c) 1984 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231024&o=2 $end $apple2_flop_clcracked=wrskilv4, $bio Apple II disk. published 36 years ago: Writing Skills Vol. 4 (c) 1984 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231025&o=2 $end $apple2_flop_clcracked=wrskilv5, $bio Apple II disk. published 36 years ago: Writing Skills Vol. 5 (c) 1984 Edu-Ware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231026&o=2 $end $gba=wtatourj, $bio Nintendo GBA cart. published 18 years ago: WTA Tour Tennis Pocket [Model AGB-ACIJ-JPN(RK281-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76247&o=2 $end $gba=wtatour, $bio Nintendo GBA cart. published 18 years ago: WTA Tour Tennis [Model AGB-ATEE-USA] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76246&o=2 $end $nes=wujimoji, $bio Wu Ji Mo Jie (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95508&o=2 $end $nes=wujiandf, $bio Wu Jian Dao Feng Yun (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95509&o=2 $end $megadriv=wukong,wukongc,wukongc1, $bio Sega Mega Drive game published 24 years ago: Wu Kong Wai Zhuan (c) 1996 Ming - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57061&o=2 $end $nes=wlwz, $bio 武林外传 (c) 200? Nanjing. (Wu Lin Wai Zhuan) - TECHNICAL - Game ID: NJ073 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77017&o=2 $end $nes=wushihun,wushihun2,wushihun1, $bio Wu Shi Hun (c) 19?? Rex Soft [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84185&o=2 $end $nes=wuxiatd, $bio 武侠天地 (c) 200? Nanjing. (Wu Xia Tian Di) - TECHNICAL - Game ID: NJ096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77018&o=2 $end $psx=wutang, $bio Sony PlayStation disc published 21 years ago: Wu-Tang - Shaolin Style (c) 1999 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00929 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111096&o=2 $end $cpc_flop=wuerfels, $bio Amstrad CPC type-in published 35 years ago: Wuerfelspass (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119678&o=2 $end $uzebox=wuergrtm_d, $bio Belogic Uzebox ROM published 8 years ago: Wuergertime Demo (c) 2012 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233122&o=2 $end $uzebox=wrgrtm_md, $bio Belogic Uzebox ROM published 4 years ago: Wuergertime with Music Demo (c) 2016 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233123&o=2 $end $cpc_flop=wulfdemo, $bio Amstrad CPC 464 disk. published 27 years ago: Wulf Demo 3 (c) 1993 Secretsoft Technical Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124156&o=2 $end $cpc_flop=wulfpack01,wulfpack, $bio Amstrad CPC 464 disk. published 32 years ago: Wulfpack (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121384&o=2 $end $cpc_cass=wulfpack, $bio Amstrad CPC cass. published 32 years ago: Wulfpack [Model 8917] (c) 1988 Blue Ribbon Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100142&o=2 $end $spectrum_cass=wulfpack, $bio Sinclair ZX Spectrum cass. published 31 years ago: Wulfpack [Model XXX 1913] (c) 1989 Blue Ribbon Software, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81914&o=2 $end $info=wulybuly, $bio Wully Bully (c) 200? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228388&o=2 $end $apple1=wumpus, $bio Apple I soft. published 44 years ago: Wumpus (c) 1976 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234920&o=2 $end $dragon_cass=wumpusd, $bio Wumpus Mansion (c) 198? Datacom Publications - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116505&o=2 $end $dragon_cass=wumpus, $bio Wumpus Mansion (c) 198? Active Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234393&o=2 $end $nes=wurm, $bio Nintendo NES cart. published 29 years ago: WURM - Journey to the Center of the Earth (c) 1991 Asmik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55790&o=2 $end $pmd85_cass=wurmi, $bio WURMI (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236513&o=2 $end $info=jak_wwe, $bio Dedicated Console published 15 years ago: WWE (c) 2005 Jakks Pacific, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145600&o=2 $end $gba=wwewrsx8, $bio Nintendo GBA cart. published 18 years ago: WWE - Road to WrestleMania X8 [Model AGB-AW8E-USA] (c) 2002 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76248&o=2 $end $gba=wwesurvs, $bio Nintendo GBA cart. published 16 years ago: WWE - Survivor Series (c) 2004 T-HQ, Inc. - TECHNICAL - Cartridge ID: AGB-BWWE-USA - TRIVIA - Released on October 12, 2004 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76250&o=2 $end $gba=wwfroadw,wwfroadwp, $bio Nintendo GBA cart. published 19 years ago: WWF - Road to WrestleMania [Model AGB-AWFE-USA] (c) 2001 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76252&o=2 $end $info=wwfmania,wwfmaniab,wwfmaniac,wwfmaniap, $bio Arcade Video game published 25 years ago: WWF - Wrestlemania (c) 1995 Midway Mfg. Co. WWF - Wrestlemania is a one-on-one fighting game for one or two players featuring eight selectable wrestlers taken from the real-world WWF scene of the time. The game features two single-player modes: the 'Intercontinental Championship' and the 'WWF Championship'. In Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult 'WWF Championship' mode, players must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches and finally a "WrestleMania Challenge," in which the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated. WWF - Wrestlemania utilises five buttons: Punch, Power Punch, Block, Kick, Power Kick. The eight featured wrestlers are: Bret Hart Shawn Michaels Undertaker Razor Ramon Bam Bam Bigelow Yokozuna Lex Luger Doink - TECHNICAL - Midway Wolf Unit hardware Main CPU : TMS34010 (@ 6.25 Mhz) Sound CPU : ADSP2105 (@ 10 Mhz) Sound Chips : DMA-driven (@ 10 Mhz) Players : 2 Control : 8-way joystick Buttons : 5 (PUNCH, POWER PUNCH, BLOCK, KICK, POWER KICK) - TRIVIA - WWF Wrestlemania was released in August 1995. The Midway coin-op has, within its code, the engine for a graphical reworking of Robotron, to be played like "Pong" in "Mortal Kombat II". However, the graphics were removed due to memory constraints, so the feature remains disabled. If you look in the crowd, you can see the people who made this game possible. Right smack in the middle, is Mark Turmell.Mark Turmell is the main guy responsible for this game. The others are : * In the crowd from Turmell to the right... Sal Divita (head artist) Sheridan Oursler (hardware tech) Josh Tsui (artist) Eugene Greer (artist) Tony Goskie (artist) Mark Penacho (programmer, but not on this game) * In the crowd from Turmell to the left... Jason Skiles (programmer and avid Internet user) Jake Simpson (programmer) (wearing the MK t-shirt) Mancow Muller (radio dj on Rock 103.5 and devout WWF fan) Sophia (Mancow's significant other) Dewey Gosnell (network tech) Jamie Rivett (programmer) Here are the real names of the wrestlers: Bret Hart - Bret Hart Shawn Michaels - Michael Shawn Hickenbottom Undertaker - Mark Calaway Razor Ramon - Scott Hall Bam Bam Bigelow - Scott Bigelow (1961-2007) Yokozuna - Rodney Anoa'i (1966-2000) Lex Luger - Lawrence Pfohl Doink - Matt Osborne (1957-2013) (1st), Steve Keirn (2nd), Ray Apollo (3rd), Steve Lombardi (4th), Dusty Wolfe (5th). The filming for characters must have been somewhere between July and September of 1993 judging by the appearances of the wrestlers in this game. Legendary rumor that Adam Bomb is hidden within the annals of the game was confirmed by Sal DiVita in a review of the new 'WWE All Stars' game in 2011. However he stated that the character was incomplete and there was no sense in attempting to procure him. About fatalities : The original plan was for all 8 wrestlers to have finishing moves, but once the WWF got wind of it, they ordered Midway to not put any more in. The World Wrestling Federation is now known as World Wrestling Entertainment (WWE), having lost a lawsuit with the World Wildlife Fund over the use of the abbreviation WWF in 2000. The company changed their name to WWE 2 years later. At the time of the game's release, the WWF Champion was Diesel (Kevin Nash) who is absent from the game. However, at the time of the game's development, the WWF Champion was Yokozuna, who was a WWF Tag Team Champion at the time of release, his tag team partner Owen Hart (1965-1999) is absent from the game. - TIPS AND TRICKS - * Moves Names On : Tap Punch 4 times during vs. screen. * No Blocking : Tap Block 3 times (both players) during vs. screen. * Buddy Mode : Tap Block 5 times (both players) during vs. screen. * Random Character : Press Up+Start at the wrestler selection screen without moving the selection box from its original position. * Alternate costume Colors : While holding left (for wrestlers on left side) or right (for wrestlers on right side) press P, K, PP or PK when selecting a wrestler. * Mortal Kombat 3 Codes : - Win 25 fights to get MK3 Unlimited run code. - Win 50 fights to get MK3 Dark Kombat code. * Undertaker Fatality : To perform this fatality, you must win the match, then do the proper joystick/button sequence when 'Pin Him' appears : Up, Down, Punch (opponent must be in mid-left of the ring). The Undertaker pushes his opponent into a coffin which appears from under the ring. The coffin goes back down and a tombstone appears in its place. - STAFF - Software & Designers : Mark Turmell (MJT), Jason Skiles (JMS), Jamie Rivett, Jake Simpson (JAK), Shawn Liptak (SL) Art & Designers : Sal Divita (SAL), Josh Tsui, Eugene Geer (OEG), Tony Goskie (TDG) Music & Sound effects : Chris Granner Hardware designers : Mark Loffredo (MJL), Cary Mednick, Steve Correll, Joe Kalinowski, John Lowes Artwork tools : Warren Davis, Shawn Liptak (SL), Todd Allen, Alias Research Hardware support : Pat Cox, Sheridan Oursler, Al Lasko, Jeff Peters DCS sound system : Matt Booty, Ed Keenan Game testers : Eddie Ferrier, Mike Vinikour - PORTS - Notes : The ports had minor or major changes depending on the system. For example, the SNES version does not feature the endings of the Arcade version, and also lacks 2 characters: Bam Bam Bigelow and Yokozuna. * CONSOLES: Nintendo Super Famicom (1995) Sega Mega Drive (1995) Sega 32x (1995) Sony PlayStation (1995) Sega Saturn (1996) * COMPUTERS: PC [DOS] [CD-ROM] (1997) "WWF - Wrestlemania - The Arcade Game" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3205&o=2 $end $gbcolor=wwfattit, $bio Nintendo Game Boy Color game published 21 years ago: WWF Attitude [Model CGB-AWTE-USA] (c) 1999 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69078&o=2 $end $n64=wwfatt,wwfattg,wwfattu, $bio Nintendo 64 cart. published 21 years ago: WWF Attitude (c) 1999 Acclaim Entertainment, Incorporated. Acclaim claws its way back into the ring with Attitude, the follow-up to 1998's blockbuster brawler World Wrestling Federation: War Zone. Attitude boasts 30 wrestlers, including such favorites as Stone Cold Steve Austin, Mankind, The Undertaker, The Rock, D-Generation X, Kane, Val Venis, Ken Shamrock, Al Snow and Sable, plus 12 hidden wrestlers. Each combatant will make a unique entrance, complete with individualized music and special effects. They'll also make unique exits, brawling in the aisle on the way to the dressing room. Acclaim Studios West (formerly Iguana West) has never met a menu option it didn't like, and World Wrestling Federation Attitude certainly doesn't break with that tradition. The expanded Create-a-wrestler mode is just the beginning of Attitude's customization features. You can able to select your wrestler's gender, strength, endurance, body type and theme song. You'll also be able to separately select the eyes, nose and mouth, subtly adjust the sleeve and pants leg lengths, name your champion and emblazon custom text on jersey, pants and jacket. You can assign one of 15 nicknames to your wrestler, which the announcer will then voice. The announcer will even correctly refer to your gladiator as "he" or "she." Out on the mat, players finally get a capability they've craved for years: selecting and saving a custom set of moves. You can keep up with the World Wrestling Federation's ever-expanding repertoire of pay-per-view events by creating your own, selecting as many as eight matches from a lengthy menu of bouts and special events. To top it off, you can inscribe a custom name on banners. In Exhibition mode alone, Attitude has a staggering 15 different kinds of matches: Versus Tag Team Tornado: Like Tag Team, but all four wrestlers can be in ring at once. One-on-Two One-on-Three: Ouch! Lumberjack: Roving outside the ring are two renegade wrestlers who can't wait to get their meaty hands on you Gauntlet: Pin four consecutive rivals. Rots of ruck! Tag Gauntlet: Tag Team meets Gauntlet, but that hardly makes the odds better Survivor Series: One four-man team tries to vanquish another Royal Rumble: Pins are for wimps! All you gotta do is throw rivals out of the ring. The bad news: there's 30 guys out to get you Battle Royal: A.K.A. Royal Rumble Lite. It's you against four, not 30, wrestlers War: A name that could apply to any of the above. Here, it's a four-way free-for-all until one gladiator is left standing Stable Match: Two four-man teams play War Triple Threat: War, minus one wrestler Triangle: A Triple Threat that ends when one wrestler is eliminated You can mix it up with seven real-life pals in a King of the Ring match. Other match options include First Blood, I Quit, 2 out of 3 falls, Iron Man, Tornado, Hard Core, Last Man Standing, Steel Cage and Weapons. You can play a full World Wrestling Federation season, including house shows, TV events such as Monday Night Raw and Pay-Per-View matches. And, oh yes, there are seven title belts. Questing for the last word in authenticity, Acclaim has motion-captured top wrestlers. In all, Attitude features more than 400 moves, including signature moves and trademark finishing moves. If you're a stickler for chivalry, the arsenal of baseball bats, shovels and TVs can be turned off. You can also select and edit the arena environment. Before stepping into the squared circle, it might be a good idea to practice your moves in the juiced-up Training mode. The hulking 256-megabit Pak - the same size as Zelda 64 and Turok 2 - contains plenty of room for state-of-the-art sound. Jerry "The King" Lawler and Shane McMahon will mouth-off about the commotion, while the digitized music sounds much better than the MIDI tracks found in most games. - TECHNICAL - GAME ID: NUS-NTIE-USA - TRIVIA - Released on August 31, 1999 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58064&o=2 $end $psx=wwfatt, $bio Sony PlayStation disc published 21 years ago: WWF Attitude (c) 1999 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-00831 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110998&o=2 $end $gbcolor=wwfbtray, $bio Nintendo Game Boy Color game published 19 years ago: WWF Betrayal [Model CGB-BWFE-USA] (c) 2001 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69080&o=2 $end $amigaocs_flop=wwfert,wwferta, $bio Commodore Amiga 500 disk. published 28 years ago: WWF European Rampage Tour (c) 1992 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75499&o=2 $end $psx=wwfiyh,wwfiyha, $bio Sony PlayStation disc published 24 years ago: WWF in your House (c) 1996 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00246 - TRIVIA - Released on November 21, 1996 in the USA. Export releases: [JP] "WWF in your House [Model SLPS-00695]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97664&o=2 $end $saturn=wwfiyhj, $bio Sega Saturn game published 23 years ago: WWF In Your House (c) 1997 Acclaim Japan. - TECHNICAL - GAME ID: T-8120G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59892&o=2 $end $saturn=wwfiyh, $bio Sega Saturn game published 23 years ago: WWF In Your House (c) 1997 Acclaim Ent., Incorporated. - TECHNICAL - GAME ID: T-8126H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60465&o=2 $end $saturn=wwfiyhu, $bio Sega Saturn game published 24 years ago: WWF In Your House (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8126H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60204&o=2 $end $gameboy=wwfking, $bio Nintendo Game Boy Cart. published 27 years ago: WWF King of the Ring [Model DMG-WP-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67348&o=2 $end $gameboy=wwfkingj, $bio Nintendo Game Boy Cart. published 26 years ago: WWF King of the Ring [Model DMG-WPA] (c) 1994 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67350&o=2 $end $nes=wwfking,wwfkingu, $bio Nintendo NES cart. published 27 years ago: WWF King of the Ring (c) 1993 LJN - TECHNICAL - GAME ID: NES-K6-USA - TRIVIA - Released in November 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55791&o=2 $end $n64=wwfnomer1,wwfnomer,wwfnomeru1,wwfnomeru, $bio Nintendo 64 cart. published 20 years ago: WWF No Mercy (c) 2000 THQ. THQ's Asmik-coded wrestling Paks have been top-sellers since the early days of the N64 platform, and the Y2K entry looks to be no exception. New features like a Smackdown Mall and old faves like that terrific World Wrestling Federation license and slap-happy control peg No Mercy as the 1,000-pound gorilla of brawlers. Solo players can go for a variety of belts in Championship. In Survival mode, you command a superstar through a stunning gauntlet of 100 wrestlers. Multiplayer modes include: Exhibition Royal Rumble: Four wrestlers battle at a time. As one is eliminated, another enters the ring. As many as 40 wrestlers can get in on the fun. Pay Per View: Recreate historic shows or invent an all-new one. You can name the event and set the date, location, number of matches and match types. King of the Ring: Three to 16 wrestlers tussle for the King of the Ring crown. The formats are Single Match, Tag Match, Cage Match, Ladder: Single and Ladder: Tag. Guest Referee: A selected superstar tries to be as fair and impartial as Solomon. Yeah, right. Ladder Match: Be the first to scamper up the ladder and claim the championship belt. Ironman Match: The winner is the one with the most falls before the bell sounds. THQ's second World Wrestling Federation and fifth wrestling game for the N64 features enhanced customization options and a whopping 80 snarling gladiators. You can create your own superstar, purchase duds and other spiffy stuff with your earnings in the Smackdown Mall, then store your personal champion in a Controller Pak for easy portability. World Wrestling Federation: No Mercy offers five difficulty levels and allows each player to freely reconfigure his or her Controller. - TECHNICAL - GAME ID: NUS-NW4E-USA - TRIVIA - Released on November 17, 2000 in the USA. No Mercy was also planned as a Game Boy Color title that would link to the N64 version using the Transfer Pak. However THQ canned the GBC title, so the transfer pak special features were added as normal features for the N64. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58065&o=2 $end $megacd=ragecage, $bio Sega Mega-CD published 27 years ago: WWF Rage in the Cage [Model T-81015-50] (c) 1993 Arena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60685&o=2 $end $segacd=ragecage, $bio Sega CD published 27 years ago: WWF Rage in the Cage [Model T-81015] (c) 1993 Arena - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60838&o=2 $end $32x=wwfraw, $bio Sega Genesis 32X cart. published 26 years ago: WWF Raw (c) 1994 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45761&o=2 $end $megadriv=wwfraw, $bio Sega Mega Drive game published 26 years ago: WWF Raw (c) 1994 Acclaim Entertainment, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57033&o=2 $end $gameboy=wwfraw, $bio Nintendo Game Boy Cart. published 26 years ago: WWF Raw [Model DMG-AWFE-USA] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67351&o=2 $end $snes=wwfrawu, $bio Nintendo Super NES game published 26 years ago: WWF Raw [Model SNS-AWFE-USA] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63981&o=2 $end $snes=wwfraw, $bio Nintendo Super NES game published 26 years ago: WWF Raw [Model SNSP-AWFP-EUR] (c) 1994 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63980&o=2 $end $gamegear=wwfraw, $bio Sega Game Gear cart. published 26 years ago: WWF Raw [Model T-81258] (c) 1994 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64990&o=2 $end $megadriv=wwfroyal,wwfroyalu, $bio Sega Mega Drive game published 26 years ago: WWF Royal Rumble (c) 1994 Flying Edge - TRIVIA - Reviews: [FR] January 1994 - Consoles + N.28: 82% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57034&o=2 $end $info=wwfr_106,wwfr_103,wwfr_103f, $bio Pinball published 26 years ago: WWF Royal Rumble (c) 1994 Data East Pinball. - TECHNICAL - Game ID: 500-5523-01 Data East Version 3 (BSMT & 128x32 Display) Main CPU : M6808 (@ 1 MHz) Sound CPU : Motorola M6809 (@ 2 MHz) Display CPU : Motorola M6809 (@ 4 MHz) Sound chips : BSMT2000 (@ 24 MHz) - TRIVIA - Released in May 1994. During attract mode, a preview for an unreleased Data East game, "Deathball 2000" can seen on the DMD (dot matrix display). - STAFF - Designers : Tim Seckel, Joe Kaminkow Artwork : Paul Faris, Markus Rothkranz Software : Neil Falconer, Orin Day, Lyman F. Sheats Jr. Dots/Animation : Jack Liddon, Kurt Andersen, Scott Melchionda Mechanics : Tim Seckel Music and Sounds : Brian Schmidt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5326&o=2 $end $info=wwfroyal, $bio Sega NAOMI cart. published 20 years ago: WWF Royal Rumble (c) 2000 Sega. A wrestling game from the World Wrestling Federation. Choose to take part in exhibition mode or enter the Royal Rumble match itself. - TECHNICAL - Cartridge ID: 840-0040C Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released in November 2000. Real names of wrestlers : Kurt Angle - Kurt Angle Stone Cold Steve Austin - Steve Williams The Big Show - Paul Wight D'Lo Brown - A.C. Connor Edge - Adam Copeland The Godfather - Charles Wright Jeff Hardy - Jeffrey Hardy Matt Hardy - Matthew Hardy Chris Jericho - Christopher Irvine Kane - Glen Jacobs Steven Richards - Michael Manna Mankind - Mick Foley Rikishi - Solofa Fatu Road Dogg - Brian James The Rock - Dwayne Johnson Al Snow - Allen Sarven Tazz - Peter Senerchia Triple H - Paul Levesque The Undertaker - Mark Calaway X-Pac - Sean Waltman Michael Jackson used to own this game (2-screen 4-Player model, serial number: 0098709). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009. - PORTS - * CONSOLES: Sega Dreamcast (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3923&o=2 $end $snes=wwfroyalj, $bio Nintendo Super Famicom cart. published 27 years ago: WWF Royal Rumble [Model SHVC-WU] (c) 1993 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62596&o=2 $end $snes=wwfroyalu, $bio Nintendo Super NES game published 27 years ago: WWF Royal Rumble [Model SNS-WU-USA] (c) 1993 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63983&o=2 $end $snes=wwfroyala,wwfroyal, $bio Nintendo Super NES game published 27 years ago: WWF Royal Rumble (c) 1993 LJN, Limited. - TECHNICAL - Cartridge ID: SNSP-WU-EUR - TRIVIA - Reviews: [FR] September 1993- Consoles + N.23: 81% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63982&o=2 $end $psx=wwfsmac2, $bio Sony PlayStation disc published 20 years ago: WWF SmackDown! 2 - Know Your Role (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111434&o=2 $end $psx=wwfsmack,wwfsmackp, $bio Sony PlayStation disc published 20 years ago: WWF SmackDown! (c) 2000 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111433&o=2 $end $megadriv=wwfsup, $bio Sega Mega Drive game published 27 years ago: WWF Super WrestleMania (c) 1993 Flying Edge. - TRIVIA - Reviews: [FR] March 1993 - Consoles + No. 18: 68/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70984&o=2 $end $snes=wwfsupj, $bio Nintendo Super Famicom cart. published 28 years ago: WWF Super WrestleMania [Model SHVC-WF] (c) 1992 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62597&o=2 $end $snes=wwfsupu, $bio Nintendo Super NES game published 28 years ago: WWF Super WrestleMania [Model SNS-WF-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63985&o=2 $end $snes=wwfsup, $bio Nintendo Super NES game published 28 years ago: WWF Super WrestleMania (c) 1992 LJN, Limited. - TECHNICAL - Cartridge ID: SNSP-WF-NOE - TRIVIA - Reviews: [FR] Consoles+ No. 13 (October 1992): 80/100 [FR] June 1992 - Joypad N.9: 91/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63984&o=2 $end $gameboy=wwfsstr2, $bio Nintendo Game Boy Cart. published 28 years ago: WWF Superstars 2 [Model DMG-WX-USA] (c) 1992 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67357&o=2 $end $gameboy=wwfsstr2j, $bio Nintendo Game Boy Cart. published 27 years ago: WWF Superstars 2 [Model DMG-WXA] (c) 1993 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67359&o=2 $end $gameboy=wwfsstar, $bio Nintendo Game Boy Cart. published 29 years ago: WWF Superstars [Model DMG-LW-USA] (c) 1991 LJN, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67353&o=2 $end $gameboy=wwfsstarj, $bio Nintendo Game Boy Cart. published 28 years ago: WWF Superstars [Model DMG-LWJ] (c) 1992 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67356&o=2 $end $info=wwfsstar,wwfsstarj,wwfsstaru7,wwfsstarb,wwfsstaru4,wwfsstaru6, $bio Arcade Video game published 31 years ago: WWF Superstars (c) 1989 Technos Japan Corporation. A tag-team wrestling game with 6 WWF superstars to choose from. - TECHNICAL - Game ID : TA-0024 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8.5 Khz) Players: Up to 2 Control per player: 8-Way Joystick Buttons per player: 2 => Punch, Kick - TRIVIA - WWF Superstars was released in July 1989. You can choose from the following 6 wrestlers : Hulk Hogan, Randy 'Macho Man' Savage, The Ultimate Warrior, Hacksaw Jim Duggan, The Big Boss Man and The Honky Tonk Man. If you manage to win the first three games you finally face Andre the Giant and 'The Million Dollar Man' Ted DiBiase. Andre and DiBiase have the only submission maneuvers in the game - The Canadian Backbreaker and The Million Dollar Dream Sleeperhold respectively. Both moves do a lot of damage, taking up 5 life squares unless your partner can rescue you from the hold. Billy Lee, the main character of the "Double Dragon" series, is visible among the first row of the cheering crowd. The game also features appearances from Virgil (the manager of Andre and DiBiase), 'Mean' Gene Okerlund (the announcer) and Miss Elizabeth (1960-2003) who appears in a cut-scene when you win the tag team titles. Wrestler's real names : Hulk Hogan - Terry Gene Bollea Randy Savage - Randall Mario "Randy" Poffo (1952-2011) The Ultimate Warrior - Warrior (born James Brian "Jim" Hellwig but legally changed his name to Warrior in 1993) (1959-2014) 'Hacksaw' Jim Duggan - James Edward "Jim" Duggan, Jr. The Big Boss Man - Raymond W. "Ray" Traylor, Jr. (1962-2004) Honky Tonk Man - Roy Wayne Farris Andre The Giant - André René Roussimoff (1946-1993) Ted DiBiase - Theodore Marvin "Ted" DiBiase, Sr. At the time of the game's release, the actual WWF Tag Team Champions were The Brain Busters (Arn Anderson and Tully Blanchard) who are absent from the game. DiBiase and Andre (known as The Mega Bucks), never won the tag teams titles. Also at the time of release, 'Ravishing' Rick Rude (1958-1999) was the WWF Intercontinental Champion but he too is absent from the game. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. Only the Japanese version has stats and a biography of each wrestler during the attract mode. - TIPS AND TRICKS - * There's a mildly amusing glitch in WWF Superstars involving Randy Savage. Use him & then pick anyone else and play until you face Andre and DiBiase. 1) With Savage as your active wrestler and Andre as the legal man, climb in and out of the bottom of the ring until Andre decides to climb out after you. When you begin to see those first few animation frames of his lumbering descent, quickly walk backwards to the left side of the screen. 2) Dash at Andre so that the instant his final animation frame has him standing on the ring floor you'll have connected with a flying clothesline. For a second, you will have 'pulled' an additional Andre out of the standing Andre's body with that flying clothesline! The standing Andre vanishes once the clothesline has taken its course and the prostrate Andre then becomes the active sprite. - SERIES - 1. WWF Superstars [Model TA-0024] (1989) 2. WWF WrestleFest [Model TA-0031] (1991) 3. WWF Superstars 2 (1992, Nintendo Game Boy) - STAFF - Director: Yoshihisa Kishimoto - PORTS - * CONSOLES: Nintendo Game Boy (1991) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3206&o=2 $end $gameboy=wwfwarz, $bio Nintendo Game Boy Cart. published 22 years ago: WWF War Zone [Model DMG-AWWE-USA] (c) 1998 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67360&o=2 $end $n64=wwfwarz,wwfwarzu, $bio Nintendo 64 cart. published 22 years ago: WWF War Zone (c) 1998 Acclaim Entertainment, Incorporated. DUCK!!! There's a 300 pound wrestler about to pound your head into the living room carpet! In Acclaim's power-packed World Wrestling Federation: War Zone, there's enough flying flesh to make a vegetarian turn green. Eighteen of the league's biggest brawlers show up for the battle, and you're in control! Challenge the Undertaker to a cage match, or smack Steve Austin with a steel chair. Better yet, choose from hundreds of options to create your own custom wrestler. Lace up your boots and tighten those trunks. Slap on the grease, and prepare for War. Acclaim's staff had the guts to work closely with the tough guys of the World Wrestling Federation, which has resulted in a very realistic Game Pak. Wrestling auteur Vince McMahon and Jim Ross provide the play-by-play, so expect some sarcastic insults if your skills aren't sharpened. The wrestlers themselves stepped into the sound studio to provide grunts, taunts, and groans of agony. It wasn't hard to get the wrestlers to groan, because Acclaim motion-captured more than 300 of the meanest moves in the league. Before the big guys could head home, Acclaim made sure that you would be able to recognize the wrestlers by scanning a photo of each man's face. Now that's realism. You won't have time to drool over the authentic character graphics, because you'll be more concerned with avoiding Ken Shamrock's flying elbow smash. War Zone gives players many different ways to recreate World Wrestling Federation drama, from tournament action to cage matches. If you see it on "Raw", then you'll see it in this game. Four player capabilities allow you and your friends to take on tag team matches, and if you have the endurance then you can enter the Royal Rumble. Is there a wrestler out there you really dislike? Challenge him to a Weapons match and then smash him with a folding chair, or crash a television over his head. OUCH!! One of our favorite features of this game is the Create mode, where you can give birth to your very own World Wrestling Federation Superstar. It is obvious that the developers spent a lot of time on this feature, because the possibilities are virtually endless. Every element of the wrestler is adjustable, right down to the amount of hair on the wrestler's back. SICK!! From skinny purple aliens to mammoth tattooed bullies, anything is possible. You can name the wrestler whatever you like, and customize the wrestler's attributes as well. All of this information is saved onto the Controller Pak, so you can take your wrestler to wage war at a friend's house. Whether you're piledriving Goldust or pinning Shawn Michaels, World Wrestling Federation: War Zone delivers action-packed wrestling mayhem that will have you leaping off your couch. - TECHNICAL - Cartridge ID: NUS-NWWE-USA - TRIVIA - Released on Aug 11, 1998 in USA. - STAFF - IGUANA Producer: Mike Archer Project Manager: Vince Bracken Game Design: Tim Huntsman, Clark Westerman, Richard Reagan, Troy Leavitt, Jeff Robinson, James Daly Programming Team: Justin Towns, Robert Brannon, Daren Smith, Rob Nelson, Scott Pugh, Jeremy Howa, Altair S. Lane, Sean Igo, Chris Braymen, Bruce Gifford, Omar Canon Engine Programming: John Lund Sound Team: Dean Morrell (All Night), Mark Ganus, Roy Wilkins, Bob Dayley Art Lead: Jane Bradley 3D Modelers: Daniel W. Whittington, Paul Boyle, Tommy Hudson, Gavin Evertsen, Greg Alden Davis Motion Editors: Jonathan Dansie, Cy Toland, Cameron Burnett, Josh Goodale, Kent Barney Artists: David Christenson, Chris Hawkes, David Butters, Lee Phung, Chad Lee Video Editing: Wayne Tyler QA Manager: Gary Rowberry QA Lead: Todd Dowd QA Team: Jeff Robinson, Preston Whitney (Scoops), Ryan McBride, Gregory Murphy, Tom Wahlin, John Paulson, Anthony Black, John Sensiba, TL Shelton, Ian Morris, Jeff Byers, Tristan Bracken, Jordan Howa, Max Bracken, Brian Davies ACCLAIM Relations: Bob Tembello, Jeremy Schwartz, Rod Cousens, James Herzner, Jeffrey Gibson Motion Technology: Mark Schafer, Bob Davidsen Motion Capture: Andy Acquilino, Cynthia D'Ambrosio, Sharon Dougherty, Phil Grunfelder, Chuck Mongelli, Rich Nelson, Keith Robinson, Nicole Scharff, Brian Windsor QA Manager: Carol Caracciolo QA Supervisors: Jeff Rosa, Dale Taylor Senior Lead Analysts: James Craddock, Mike Patterson Lead Analysts: Brian Regan, Eric Hendrickson Game Analysts: Bonchi Martinez, Mike Sterzel, Matthew McEnerney, John Cyriaque QA Team: Rich Gomer, David Campbell, Jeremy Pope, Paul DiCarlo, Mark Garone, Pharoah Sample, Phyllip Merisier, Daniel Badilla, Russel Ballenger, Christine Jean, Stacy Brickel, Andy Basile, Joseph Greene, Bill Handworth, Jerry Bazigos, Rick Burlew, Chris Sloan Special Thanks: Jeff Robinson (The Trainer), Dr. Tom Pritchard, Pete Polacco, Matt Miller, Vince Russo, Jay Andronaco, Chris Argento, Mike Foley, George Germanakos, Derek Phillips, Ann Russo, Debbie Bonnanzio, Bonnie Bonnanzio, Jim Bell, Bill Banks, John Kilbourn, James Dunn, Debbie Diraison, Nicoli Ruisi And a special kumbayah to: Pepe Suarez (for the Pool Table) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58066&o=2 $end $psx=wwfwarz,wwfwarza, $bio Sony PlayStation disc published 22 years ago: WWF War Zone (c) 1998 Acclaim Ent., Inc. - TECHNICAL - GAME ID: SLUS-00495 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117241&o=2 $end $spectrum_cass=wwfwrest_d,wwfwrest_e, $bio WWF Wrestle Mania (c) 198? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219268&o=2 $end $spectrum_cass=wwfwrest_a, $bio WWF Wrestle Mania (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219558&o=2 $end $amigaocs_flop=wrestlmn, $bio Commodore Amiga 500 disk. published 29 years ago: WWF Wrestle Mania (c) 1991 Ocean Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75500&o=2 $end $amigaocs_flop=wrestlmna, $bio Commodore Amiga 500 disk. published 29 years ago: WWF Wrestle Mania [Budget] (c) 1991 Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75501&o=2 $end $info=wwfwfest,wwfwfestj,wwfwfestub,wwfwfestk,wwfwfestu,wwfwfestu1, $bio Arcade Video game published 29 years ago: WWF WrestleFest (c) 1991 Technos Japan Corporation. 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - TECHNICAL - Game ID : TA-0031 Main CPU : Motorola 68000 (@ 12 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.759 Khz) Players : 4 Control : 8-Way Joystick Buttons : 2 => Punch, Kick - TRIVIA - WWF Wrestlefest was released in July 1991. Also licensed to Tecmo. The only WWF Technos game to not feature theme music for any of the individual wrestlers. The announcer is Michelle 'Mike' McGuirk, who would sometimes substitute for Howard Finkel, the WWF's longtime ring announcer. McGuirk worked as a ring announcer for the WWF between 1988 and 1993 before she left because, according to her, she refused sexual advances made upon her by WWF owner Vince McMahon. The game's announcer incorrectly announces Sergeant Slaughter's finishing move. Slaughter's finishing move (digging a knuckle into the opponent's temple) is announced as a 'Cobra Clutch', whereas that move is called 'The Torture Bar'. A Cobra Clutch looks totally different : DiBiase's Million Dollar Dream is a Cobra Clutch. You can beat the Legion of Doom and get their titles via a count-out in the Tag Team portion of the game (Saturday Night's Main Event). This is incorrect : in pro wrestling, a championship only changes hands via a pinfall or a submission. If the champion/champions are counted-out or are disqualified, they lose the match, but they hold on to their titles. The rules for the Royal Rumble are not quite correct. In WrestleFest, you can be eliminated by being thrown from the ring, or the traditional means (pin, submission, etc.). This is not correct. Ever since the WWF Royal Rumble started, the rules for elimination have never changed. The ONLY way to be eliminated is to be thrown over the top rope. No pinfalls, no submissions. In fact, the referee should not be in the ring during a Royal Rumble as he remains on the outside of the ring to confirm elimination has occurred. Although the rules for the steel cage match has changed over the years, the Steel Cage Matches in WrestleFest are not done correctly, by pro wrestling rules at the time of release. Again, there should not be a referee in the ring and pinfalls or submissions do not count. To win a steel cage match, you must be the first to escape the steel cage... either by breaking the door open and crawling out, or by climbing over the top (in both cases you win when your feet touch the ground first outside the ring). In the present day however, pinfalls do count and a referee is present although you still can win by escaping the cage. Crush and Smash are not the original members of Demolition. Crush joined the team in 1990 when Ax (Bill Eadie) suffered from ill health caused by an allergic reaction to shellfish and the WWF wanted to 'hide' his illness on television by adding a third member to the team to make them look stronger. This game was made just as Crush replaced him, but at the time of actual release, Demolition had already broken up. Smash was repackaged as The Repo Man while Crush turned face (good guy) and the 2 feuded for a while. Crush and Smash may not be played separately in the tag-team (Saturday Night's Main Event) game. You must pick them both for your tag team, to get either. Of course, you may play either of them in The Royal Rumble. You may not play either member of Legion of Doom under any circumstances: they are unavailable to pick for both games (Saturday Night's Main Event and The Royal Rumble). Much like the game's precursor, "WWF Superstars," the champions are reserved for the AI only. The real names of the wrestlers: Hulk Hogan: Terry Bollea The Ultimate Warrior: James Hellwig (1959-2014) The Big Boss Man: Ray Traylor (1962-2004) Earthquake: John Tenta (1963-2006) Sergeant Slaughter: Robert Remus The Million Dollar Man: Ted DiBiase Jake The Snake: Aurelian Smith Mr. Perfect: Curt Hennig (1958-2003) Smash of Demolition: Barry Darsow Crush of Demolition: Brian Adams (1964-2007) Hawk of LOD: Michael Hegstrand (1957-2003) Animal of LOD: Joe Laurinaitis Each superstar has a trademark hold that can be done when your opponent's energy is low. Hulk Hogan : Legdrop Off The Ropes Ultimate Warrior : Gorilla Press Big Boss Man : The Boss Man Slam Earthquake : Earthquake Vertical Splash Sergeant Slaughter : Cobra Clutch Ted DiBiase : The Million Dollar Dream Jake The Snake Roberts : The DDT Mr. Perfect : Perfect-Plex Smash of Demolition : Suplex Crush of Demolition : Back Breaker Hawk of LOD : Clothesline Off The Rope Turnbuckle Animal of LOD : Clothesline Off The Rope Turnbuckle At the time of the game's release, the actual WWF Tag Team Champions were The Nasty Boys (Brian Knobbs and Jerry Sags) who are absent from the game, although the Legion of Doom would defeat the Nasties to claim their first WWF Tag Team Titles one month later at Summerslam 1991. - UPDATES - The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - SERIES - 1. WWF Superstars [Model TA-0024] (1989) 2. WWF WrestleFest [Model TA-0031] (1991) 3. WWF Superstars 2 (1992, Nintendo Game Boy) - STAFF - Character Designers: Hiroshi Shibata, Koji Sakuma, Michiaki Ishida, Makoto Shirai, Toru Tsuboya, Koji Minagawa Character Design Assist: Koji Ogata B.G. Designers: Takehisa Izumiyama, Toshiyuki Osumi Programmers: Tatsumi Saito, Isamu Kanakubo, Genei Fukuhara, Teruhiro Maeda, Naritaka Nishimura Hardware: Kenji Nishikawa Editors: Hiroshi Sato, Ai Onoe, Yasuhiro Ohi Sound Programmer: Yoshihiro Kameoka Director: Shinichi Saito Producer: Kunio Taki - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3207&o=2 $end $spectrum_cass=wwfwrest, $bio Sinclair ZX Spectrum cass. published 29 years ago: WWF WrestleMania (c) 1991 Ocean Software, Limited. Welcome to WrestleMania! Choose from one of three Superstars, Hulk Hogan, The Ultimate Warrior and The British Bulldog, and do battle with some of toughest Superstars the World Wrestling Federation has to offer in order to obtain the WWF WrestleMania belt. Your opponents are Mr. Perfect, The Warlord, The Million Dollar Man Ted DiBiase and the Mountie. Only by beating all of these men will you square off against WWF WrestleMania champion Sgt. Slaughter. Each Superstar has a special move which they can use to inflict maximum damage to their opponent. So whether it's with Hulk Hogan's Piledriver, The Ultimate Warrior's Gorilla Press or The British Bulldog's Powerslam, us all of your speed, strength, agility and toughness to prevail over the WWF's meanest and toughest competitors to win the WrestleMania belt. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81915&o=2 $end $cpc_cass=wmania, $bio Amstrad CPC cass. published 29 years ago: WWF Wrestlemania (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100045&o=2 $end $cpc_flop=wwfwrest09, $bio Amstrad CPC 464 disk. published 29 years ago: WWF Wrestlemania (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118829&o=2 $end $cpc_flop=wwfwrest03,wwfwrest04, $bio Amstrad CPC 464 disk. published 29 years ago: WWF Wrestlemania (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120439&o=2 $end $cpc_flop=wwfwrest,wwfwrest05,wwfwrest01,wwfwrest02,wwfwrest0a,wwfwrest0b,wwfwrest06,wwfwrest08,wwfwrest07, $bio Amstrad CPC 464 disk. published 29 years ago: WWF Wrestlemania (c) 1991 Ocean Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123645&o=2 $end $specpls3_flop=wwfwrest, $bio Sinclair ZX Spectrum+3 disk. published 29 years ago: WWF WrestleMania (c) 1991 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147598&o=2 $end $nes=wwfsteel, $bio Nintendo NES cart. published 28 years ago: WWF Wrestlemania - Steel Cage Challenge (c) 1992 LJN European release. Game developed in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55795&o=2 $end $sms=wwfsteel, $bio Sega Master System cart. published 27 years ago: WWF Wrestlemania - Steel Cage Challenge (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56270&o=2 $end $nes=wwfsteelu, $bio Nintendo NES cart. published 28 years ago: WWF WrestleMania - Steel Cage Challenge (c) 1992 LJN - TECHNICAL - GAME ID: NES-WS-USA - TRIVIA - Released in September 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55793&o=2 $end $snes=wwfagj, $bio Nintendo Super Famicom cart. published 24 years ago: WWF WrestleMania - The Arcade Game [Model SHVC-AWVJ-JPN] (c) 1996 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62598&o=2 $end $psx=wwfmaniaj, $bio Sony PlayStation disc published 24 years ago: WWF Wrestlemania - The Arcade Game (c) 1996 Acclaim Japan. Japanese release. Game developed in the USA. - TECHNICAL - Game ID: SLPS-00223 - TRIVIA - Released on January 26, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85847&o=2 $end $psx=wwfmania, $bio Sony PlayStation disc published 25 years ago: WWF Wrestlemania - The Arcade Game (c) 1995 Acclaim Ent., Inc. - TECHNICAL - Game ID: SLUS-00013 - TRIVIA - Released on October 18, 1995 in the USA. Export releases: [EU] "WWF Wrestlemania - The Arcade Game [Model SLES-00103]" [JP] "WWF Wrestlemania - The Arcade Game [Model SLPS-00223]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97316&o=2 $end $snes=wwfagu, $bio Nintendo Super NES game published 25 years ago: WWF WrestleMania - The Arcade Game [Model SNS-AWVE-USA] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63987&o=2 $end $snes=wwfag, $bio Nintendo Super NES game published 25 years ago: WWF WrestleMania - The Arcade Game [Model SNSP-AWVP-EUR] (c) 1995 Acclaim Ent., Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=63986&o=2 $end $32x=wwfag, $bio Sega Genesis 32X cart. published 25 years ago: WWF WrestleMania - The Arcade Game [Model T-8110B] (c) 1995 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84404&o=2 $end $saturn=wwfagj, $bio Sega Saturn game published 24 years ago: WWF Wrestlemania - The Arcade Game (c) 1996 Acclaim Japan. - TECHNICAL - GAME ID: T-8112G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59893&o=2 $end $saturn=wwfag,wwfagd, $bio Sega Saturn game published 24 years ago: WWF WrestleMania - The Arcade Game (c) 1996 Acclaim Ent., Incorporated. - TECHNICAL - GAME ID: T-8112H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60466&o=2 $end $saturn=wwfagu, $bio Sega Saturn game published 24 years ago: WWF WrestleMania - The Arcade Game (c) 1996 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-8112H - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60205&o=2 $end $megadriv=wwfag,wwfagp, $bio Sega Genesis game published 25 years ago: WWF WrestleMania - The Arcade Game (c) 1995 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: T-81546 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57512&o=2 $end $gbcolor=wmania2k, $bio Nintendo Game Boy Color game published 21 years ago: WWF WrestleMania 2000 [Model DMG-AUWE-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69082&o=2 $end $n64=wmania2ku, $bio Nintendo 64 cart. published 21 years ago: WWF WrestleMania 2000 (c) 1999 THQ. North American release. Game developed in Japan. See the Japanese release entry for more information about the game itself: "WWF WrestleMania 2000 [Model NUS-NWXJ-JPN]" - TECHNICAL - Cartridge ID: NUS-NWXE-USA - TRIVIA - Released on Nov 17, 1999 in USA. - STAFF - USA only staff THQ Executive Producer: Michael Haller Producer: Sanders Keel Product Manager: John Ardell Associate Product Managers: David Pava, Kirk Somdal Director of Quality Assurance: Donn W. Nauert Lead Tester: Tom Harrison Testers: Michael Sparks, Gregg Nakawatase, Greg Manley, Sean Vahle, Josh Austin, Jason Pislaan, Erik van Rooy, Edward Moreno, Byron Guerrero, Chris Collazo, Jeremy Wood, Kamran Salour, Kevin Huynh, Chris Lee, Jason Predmore, Ryan Kull Design: Sanders Keel Additional Design: David Hoffman, Tom Harrison, Michael Sparks, Gregg Nakawatase, Christian Lee Special Thanks: Derrick Phillips (ANASAZI), Brian Glazebrook, Erick Fernandez, Christine Richards, Robert Sanchez (Sheshooter), Bob from Trinity, Jakks Pacific JAKKS PACIFIC President: Stephen Berman Director of Interactive: Nelo Lucich Special Thanks: Vince McMahon, Stanley Shenker, Jim Bell, Derek Phillips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58067&o=2 $end $n64=wmania2kj, $bio Nintendo 64 cart. published 20 years ago: WWF WrestleMania 2000 (c) 2000 Asmik Ace Entertainment. If you've seen it on television, it's probably featured on World Wrestling Federation WrestleMania 2000. One to four players can brawl in a wide variety of modes, including the following exhibition matches: Single Match Tag Match 3-Way Match Cage Match King of the Ring mode allows you to compete in a round-robin ladder consisting of three to 16 competitors. Even more chaotic is the Royal Rumble, where 40 athletes rotate into a four-person battle zone. The featured mode of play is Road to WrestleMania, which challenges you to survive a season of World Wrestling Federation action. You can either use one of theWorld Wrestling Federation superstars, or create your own brawler using WrestleMania 2000's detailed Edit Mode. If you secure enough wins in Tag Team and solo matches, you'll be invited to participate in the World Wrestling Federation's biggest event of the year, WrestleMania. Be prepared for unscheduled matches to pop up along the way as hidden Superstars like Dude Love and Cactus Jack emerge from the boiler room. One of the most innovative features in WrestleMania 2000 is its completely customizable Pay-Per-View mode. You can create your own cable package by inventing your own event name, date and venue. You decide the match-ups, and determine which championships belts will be on the line. In fact, you can even design your own belt! After saving your championship belt to a Controller Pak, you can take your trophy to a friend's house and compete in a title match. In addition to the WrestleMania Arena, you can hold your event at the Federation's most popular arenas: Royal Rumble World Wrestling Federation WrestleMania Raw is War King of the Ring Sunday Night Heat Survivor Series Summer Slam Each athelete is equipped with around 120 moves, including authentic taunts and a unique signature move which can only be executed with a maxed-out Attitude Meter. Although there is no Practice Mode to perfect your moves, an adjustable difficulty meter allows you to work on non-aggressive competitors. Play Control is tighter than Chyna's boot strings, thanks to Aki's grapple-based wrestling engine that has won two best-of-category awards from the AIAS (Academy of Interactive Arts and Sciences) two years in a row. Smart camera angles recreate the feel of a televised broadcast and provide a good view of the action. Showing a strong attention to detail and obviously created by fans of the sport, World Wrestling Federation WrestleMania 2000 is good for hours of laughs and entertaining gameplay. The action is particularly fun when playing with a group of friends, but this Pak is fun even for single players. - TECHNICAL - Cartridge ID: NUS-NWXJ-JPN - TRIVIA - WrestleMania 2000 was released on September 15, 2000 in Japan. The main menu music theme was certainly inspired by Panthera's "Psycho Holiday" (1990). This game was developed in Japan by Aki Corporation but the export versions were released in Europe and North America first (in 1999). Know export released: [EU] "WWF WrestleMania 2000 [Model NUS-NWXP-EUR]" [US] "WWF WrestleMania 2000 [Model NUS-NWXE-USA]" - STAFF - AKI CORP. Executive Producer: Shuji Yoshida Director: GeTA-san Assistant Director: Take, TAQ Translator: TAQ Code: Hiro Abe Main Program: Masaaki Kudou (M.K) Menu Program: Shika Nakayama Opening and Ending Program: Shika Nakayama Assistant Program: Katsuyo Motegi Menu BG Design: Muneshige Ikeshita (Ike), Yoshihiro Nakagawachi Gate Model & Texture Design: Muneshige Ikeshita (Ike) 3D Animation: Muneshige Ikeshita (Ike), Shunsuke Katsumata, Makoto Fukahori, Yen Miyairi, Yoshiyuki Oshikiri, Daichi Takeuchi, 1%er Ben Information Design: Yoshihiro Nakagawachi Wrestler Texture Design: Yoshihiro Nakagawachi, Kazuhiro Ichimura, Koji Itoh Graphic Designer: Kenji Kimura 3D Animation Chief: Kazuki Nishida Opening 3D Animation: Kazuki Nishida Wrestler Modeling: Kazuhito Toyama Wresller Texture Design: Kazuhito Toyama Texture Administrator: Kazuhito Toyama Special Effects: Taku Kono (Taku) Opening Design: Taku Kono (Taku), 1%er Ben Opening Direction: 1%er Ben Ending Design & Direction: 1%er Ben Music Composer and Converter: Koji Niikura Sound Effect Edit & Design: Yukie Sugawara Special Thanks To: Kunihiko Shimizu, Megumi Hasegawa (Megumi), Papa, Mama, Kayo, Jinsuke, N-world mirai PRODUCERS Executive Producer: Hiroaki Kai Producer: Masashi Suzuki Test Player: Yugo Shinogi, Shigeki Yoshino, Eiji Amihama, Jun Fukai, Kanako Umezawa, Ryosuke Iizuka, Masato Hiraguri - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58068&o=2 $end $n64=wmania2k, $bio Nintendo 64 cart. published 21 years ago: WWF WrestleMania 2000 (c) 1999 T-HQ, Inc. European release. Game developed in Japan. See the Japanese release entry for more information about the game itself: "WWF WrestleMania 2000 [Model NUS-NWXJ-JPN]" - TECHNICAL - Game ID: NUS-NWXP-EUR - TRIVIA - Released on October 12, 1999 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95486&o=2 $end $nes=wmaniachj, $bio Nintendo Famicom cart. published 28 years ago: WWF WrestleMania Challenge (c) 1992 Hot-B - TECHNICAL - Game ID: GAM-W9(11) - TRIVIA - Released on March 27, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54798&o=2 $end $nes=wmaniach,wmaniachu, $bio Nintendo NES cart. published 30 years ago: WWF WrestleMania Challenge (c) 1990 LJN - TECHNICAL - GAME ID: NES-W9-USA - TRIVIA - Released in November 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55794&o=2 $end $gamegear=wwfsteel, $bio Sega Game Gear cart. published 27 years ago: WWF Wrestlemania Steel Cage Challenge (c) 1993 Flying Edge - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64992&o=2 $end $nes=wmania,wmaniau, $bio Nintendo NES cart. published 31 years ago: WWF WrestleMania (c) 1989 Acclaim Entertainment, Incorporated. - TECHNICAL - GAME ID: NES-HN-USA - TRIVIA - Released in January 1989 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55792&o=2 $end $pc98=wx3, $bio WX III (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91004&o=2 $end $info=wy100, $bio Computer published 39 years ago: WY-100 (c) 1981 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240546&o=2 $end $info=wy120, $bio Computer published 28 years ago: WY-120 (c) 1992 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240547&o=2 $end $info=wy150, $bio Computer published 29 years ago: WY-150 (c) 1991 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240548&o=2 $end $info=wy160, $bio Computer published 26 years ago: WY-160 (c) 1994 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240549&o=2 $end $info=wy30p, $bio Computer published 28 years ago: WY-30+ (c) 1992 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240551&o=2 $end $info=wy50, $bio Computer published 36 years ago: WY-50 (c) 1984 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240552&o=2 $end $info=wy55, $bio Computer published 27 years ago: WY-55 (c) 1993 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240553&o=2 $end $info=wy60,wy60a, $bio Computer published 34 years ago: WY-60 (c) 1986 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240554&o=2 $end $info=wy75, $bio Computer published 36 years ago: WY-75 (c) 1984 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240555&o=2 $end $info=wy85, $bio Computer published 35 years ago: WY-85 (c) 1985 Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240556&o=2 $end $spectrum_cass=wychwood, $bio Sinclair ZX Spectrum cass. published 35 years ago: Wychwood (c) 1985 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81916&o=2 $end $bbcb_cass=wychwood, $bio Acorn BBC/Electron cass. published 33 years ago: Wychwood (c) 1987 Larsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52678&o=2 $end $info=wy220001, $bio WYSEpc 286 (c) 198? Wyse Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240550&o=2 $end $bbc_rom=wysiwygp,wysiwygp122, $bio Acorn BBC ROM published 34 years ago: WYSIWYG Plus (c) 1986 Technomatic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145230&o=2 $end $info=wyvernf0,wyvernf0a, $bio Arcade Video game published 35 years ago: Wyvern F-0 (c) 1985 Taito Corporation. A rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942". - TECHNICAL - Prom Stickers : A39 This game uses 2 CRTs and a half-mirror. One CRT displays ground objects and the other displays air objects. They are merged via the half-mirror. The Hologram effect is done via this system without 3-D glass. It is easy implemented through existing parts but an object reflected on the half-mirror is semi-transparent and the color is mixed (for example, 'red' object flying over the 'blue' sea has 'purple' color). Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - Wyvern F-0 was released in June 1985 in Japan. Sometimes, the game was wronly named Wyvern FQ because of the title logo graphics.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4012&o=2 $end $info=wyvernwg,wyvernwga, $bio Arcade Video game published 19 years ago: Wyvern Wings (c) 2001 Game Vision. - TRIVIA - This game is a new release of "Wyvern Wings" by Semicon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=11278&o=2 $end $wscolor=xcard, $bio Bandai WonderSwan Color game published 18 years ago: X - Card of Fate [Model SWJ-BANC2C] (c) 2002 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86504&o=2 $end $snes=xband, $bio Nintendo Super NES game published 26 years ago: X Band (c) 1994 Catapult Ent. - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64046&o=2 $end $snes=xbandj, $bio Nintendo Super Famicom cart. published 25 years ago: X Band (c) 1995 Catapult Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62630&o=2 $end $info=x5jokers, $bio X Five Jokers (c) 199? Electronic Projects. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34261&o=2 $end $info=xforce, $bio Pinball published 33 years ago: X Force (c) 1987 Tecnoplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5628&o=2 $end $psx=xpboard, $bio Sony PlayStation disc published 22 years ago: X Games Pro Boarder (c) 1998 Electronic Arts - TECHNICAL - GAME ID: SLUS-00704 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110595&o=2 $end $info=ep_xspot,ep_xspota,ep_xspotb, $bio X Marks the Spot (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40921&o=2 $end $info=sc4xmark,sc4xmarka, $bio Fruit Machine published 21 years ago: X Marks the Spot (c) 1999 Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1116] - TRIVIA - X Marks the Spot was released in June 1999. - UPDATES - 1.5 was released in June 2002. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42867&o=2 $end $cpc_flop=xraysf19, $bio Amstrad CPC type-in published 36 years ago: X Rays (c) 1984 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120250&o=2 $end $info=xsedae, $bio Arcade Video game published 25 years ago: X Se Dae Quiz (c) 1995 Dream Island. Young Korean's Quiz Game! - TRIVIA - The title of this game translates from Korean as 'X-Generation Quiz'. About the X-Generation : This means Born in 1961~1984 years. They have in yearning and Opposition. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30071&o=2 $end $info=xtheball, $bio Arcade Video game published 28 years ago: X The Ball (c) 1992 Rare, Limited. - TECHNICAL - A.C.E.S. 2 hardware Main CPU : TMS34010 (@ 5 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 222 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control : trackball Buttons : 1 - TRIVIA - It was the first arcade game made by Rare, Ltd. Presented by Capcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4213&o=2 $end $snes=xzone, $bio Nintendo Super NES game published 27 years ago: X Zone (c) 1993 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64047&o=2 $end $snes=xzoneju, $bio Nintendo Super Famicom cart. published 28 years ago: X Zone [Model SHVC-XZ] (c) 1992 Kemco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62631&o=2 $end $gameboy=xj,xu, $bio Nintendo Game Boy Cart. published 28 years ago: X (c) 1992 Nintendo Company, Limited. - TECHNICAL - GAME ID: DMG-ECJ - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67409&o=2 $end $snes=xproto, $bio X [Prototype] (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62629&o=2 $end $info=xeye, $bio Console published 26 years ago: X'eye (c) 1994 Victor Company of Japan. North American released of the Wondermega II (Genesis + Sega CD). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43202&o=2 $end $a2600=xmission, $bio X'Mission (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51206&o=2 $end $info=xsandos, $bio Pinball published 36 years ago: X's & O's (c) 1984 Bally Midway Mfg. Co. - TECHNICAL - Model Number : 1391 - TRIVIA - X's & O's was released in February 1984. 3,300 units were produced. - STAFF - Designer : Greg Kmiec Artwork : Pat McMahon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5629&o=2 $end $info=x07, $bio Computer published 37 years ago: X-07 (c) 1983 Canon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72695&o=2 $end $cpc_cass=xbasic, $bio Amstrad CPC cass. published 35 years ago: X-BASIC (c) 1985 Siren Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100143&o=2 $end $gba=xbladezu, $bio Nintendo GBA cart. published 18 years ago: X-Bladez - Inline Skater [Model AGB-AXIE-USA] (c) 2002 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76314&o=2 $end $gba=xbladez, $bio Nintendo GBA cart. published 18 years ago: X-Bladez - Inline Skater [Model AGB-AXIP] (c) 2002 Crave Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76313&o=2 $end $psx=xbladez, $bio Sony PlayStation disc published 18 years ago: X-Bladez - Inline Skater (c) 2002 Crave Ent., Inc. - TECHNICAL - GAME ID: SLUS-01444 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111386&o=2 $end $info=m4xch,m4xch__a,m4xch__b,m4xch__c,m4xch__d,m4xch__e,m4xch__f,m4xch__g,m4xch__h,m4xch__i,m4xch__j,m4xch__k, $bio Fruit Machine published 22 years ago: X-Change (c) 1998 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15165&o=2 $end $ibm5170=xcomtftd, $bio IBM 5170 3.5in.disk. (DOS) published 25 years ago: X-COM - Terror from the Deep (c) 1995 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144503&o=2 $end $cd32=ufo, $bio Commodore Amiga CD32 published 26 years ago: X-COM - UFO Defense (c) 1994 Microprose Soft., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106985&o=2 $end $psx=xcom, $bio Sony PlayStation disc published 25 years ago: X-Com - UFO Defense (c) 1995 Microprose Soft., Inc. Now that aliens have invaded the Earth X-COM presents the player with 2 distinct challenges. In the Geoscape section, strategic skills are stretched to the limit: finite resources have to be allocated to establish bases across the globe, and the world's governments have to be kept happy. In the Battlescape section, you fight the aliens in the air and every so often will get the chance to deploy troops and vehicles against a crash-landed alien craft in an attempt to salvage alien artifacts that can be used to enhance your weapons systems. A fine mix of strategy and turn-by-turn wargaming, enhanced by animated transition sequences. A stunning game that no other console but PlayStation could deliver. - TECHNICAL - Game ID: SLUS-00141 - TRIVIA - Released on October 25, 1995 in the USA. Export releases: [EU] "X-Com - Enemy Unknown [Model SLES-00054]" [JP] "X-Com - Michi Naru Shinryakusha [Model SLPS-00257]" - STAFF - Producer: Stuart Whyte Quality Assurance: Darren Kirby, Craig Lear, Daniel Luton, Justin Manning, Philip McDonnell, Jason Sampson, Klaus Starke, Donald Witcombe Programming Conversion: Graeme Ashton, Bob Koon Additional Programming: Tim Cannell, Paul Dunning, Nick Thompson Playstation Design Implementation: Andrew G. Williams Additional Artwork: Drew Northcott, Martin Severn Original Game Music Composition: John Broomhall Original SFX Design: Andrew Parton Playstation Music Conversion & Additional Music Composition: Allister Brimble Audio Post Production: Matt Vowles Audio Producer: John Broomhall Publisher: Rob Davies Packaging Design: Sarah Warburton Manual Design & Layout: Sarah Kerr Managing Editor: Alkis Alkiviades Manual Writer & Editor: Rick Haslam Brand Manager: Adrian Turner Thanks To: Sheila Boutin, Valentina Britten, Marc Curtis, Gareth Davies, Steve Hickman, Laurie Sinnett, Scott K. Tsumura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97325&o=2 $end $cpc_flop=xcontra1,xcontrau, $bio Amstrad CPC 464 disk. published 26 years ago: X-Contra (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125106&o=2 $end $info=xday2, $bio Arcade Video game published 25 years ago: X-Day 2 (c) 1995 Namco. - TECHNICAL - Namco System NA-2 hardware Game ID : XDS Main CPU : Motorola 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1995 in Japan. Soundtrack releases : X-DAY 2 / Namco Game Sound Express Vol.27 - Victor Entertainment - VICL-15051 - Dec 16, 1995 - SERIES - 1. X-Day (1993) 2. X-Day 2 (1995) - STAFF - Composed by : Ayako Sasou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3208&o=2 $end $x1_flop=xdos, $bio Sharp X1 5.25in.disk. published 30 years ago: X-DOS (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86180&o=2 $end $cpc_flop=norecess,xfile19x, $bio Amstrad CPC 464 disk. published 24 years ago: X-File (c) 1996 Condense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124464&o=2 $end $cpc_flop=norecess01,xfile219, $bio Amstrad CPC 464 disk. published 24 years ago: X-File 2 (c) 1996 Condense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124465&o=2 $end $info=xfiles, $bio Arcade Video game published 21 years ago: X-Files (c) 1999 dgPIX Entertainment. - TECHNICAL - Main CPU : E1-32XT (@ 20 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 2 Control : 8-way Joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3209&o=2 $end $archimedes=xfire, $bio Acorn Archimedes disk. published 28 years ago: X-Fire (c) 1992 4th Dimension - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127095&o=2 $end $info=cpc400, $bio Computer published 32 years ago: X-II CPC-400 (c) 1988 Daewoo Electronics Co., Ltd. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127548&o=2 $end $info=cpc400s, $bio Computer published 32 years ago: X-II CPC-400S (c) 1988 Daewoo Electronics Co., Ltd. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127549&o=2 $end $pc98=x, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: X-Ikkusu (c) 1995 Studio Mobius. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91095&o=2 $end $amigaocs_flop=xit, $bio Commodore Amiga 500 disk. published 25 years ago: X-It (c) 1995 Psygnosis, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75579&o=2 $end $saturn=vshck001, $bio Sega Saturn game published 25 years ago: X-JAPAN Vitual Shock 001 (c) 1995 Sega Enterprises, Limited. - TECHNICAL - GAME ID: GS-9023 - TRIVIA - Released on October 20, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59933&o=2 $end $snes=xkaliberu,xkaliberup, $bio Nintendo Super NES game published 26 years ago: X-Kaliber 2097 [Model SNS-X7-USA] (c) 1994 Activision, Incorporated. - TRIVIA - Reviews: [FR] September 1994, Consoles + N.35: 70% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64049&o=2 $end $snes=xkaliber, $bio Nintendo Super NES game published 26 years ago: X-Kaliber 2097 [Model SNSP-X7-EUR] (c) 1994 Sony Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64048&o=2 $end $a2600=xman,xmane, $bio Atari 2600 cart. published 37 years ago: X-Man (c) 1983 Universal Gamex Corp. X-Man is a maze type video game. Using your JOYSTICK you control the left, right, up and down movement of X-Man. Your object is to move him through the maze to the colored door in the center within the 99 seconds allowed. You have four lives and risk losing one if you fail to get to the door before the time runs out. Coming at you from the door are one of the three attackers, (Crabs, Scissors or Teeth). You risk losing one life each time you are caught by an attacker. When all four lives are lost, the game is over. Once you reach the door, the maze will FLASH and the video screen will change format to take you behind the door for a very SEXY SURPRISE. You have achieved your first goal and now have 30 seconds to make love with the Sexy Blonde. Using your JOYSTICK, you control the movement of X-Man as you try to bring the sensual excitement to a climax. Move faster and faster and watch the action build. But don’t let up your pace or you may not reach climax in time. - TECHNICAL - Model 1005 - TRIVIA - This game has nothing to do with the similarly named Marvel's comic book series entitled X-Men. It is the only title made by Universal Gamex. It had faced protest from women’s groups when it was first released, and most retailers declined to carry it - or if they did, buyers had to be 18 years old to purchase the game, or it was kept under-the-counter. It could also be purchased via mail order, and an ad inviting such purchases appeared in at least one gaming magazine - a full-page ad can be found in the July 1983 issue of Videogaming Illustrated. - SCORING - Your score is based on how many seconds remain on the red COUNTDOWN TIMER at the top of the screen when X-Man reaches the door in the center of the maze. Multiply the number of seconds remaining on the timer times 10 to figure out your score (i.e. 45 seconds = 450 points). The faster you get to the door, the more points you score. You score no points if you are caught by the Crab, Scissors or Teeth. When there are 10 seconds remaining on the COUNTDOWN TIMER, the door will FLASH and a warning SOUND will activate to remind you that you will lose one life and score no points if you do not get to the door in the remaining 10 seconds. - STAFF - Designer: Alan Roberts Programmer: H.K. Poon Graphics: Miguel Castillo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51207&o=2 $end $cpc_flop=xmas2006, $bio Amstrad CPC 464 disk. published 14 years ago: X-Mas 2006 (c) 2006 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123549&o=2 $end $cpc_flop=xmas2009, $bio Amstrad CPC 464 disk. published 11 years ago: X-Mas 2009 Intro (c) 2009 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125112&o=2 $end $cpc_flop=xmas2010, $bio Amstrad CPC 464 disk. published 10 years ago: X-Mas 2010 (c) 2010 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125113&o=2 $end $cpc_flop=xmasludo, $bio Amstrad CPC 464 disk. published 33 years ago: X-Mas Ludo Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125111&o=2 $end $einstein=xmaster, $bio X-master (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136161&o=2 $end $cpc_flop=xmenf198, $bio Amstrad CPC type-in published 34 years ago: X-Men (c) 1986 Amstrad Magazine - TRIVIA - Listed as a type-in program in the French magazine Amstrad Magazine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119243&o=2 $end $info=txmen, $bio Handheld game published 29 years ago: X-Men (c) 1991 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129390&o=2 $end $megadriv=xmen, $bio Sega Mega Drive game published 27 years ago: X-Men (c) 1993 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] June 1993 - Consoles + N.21: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57062&o=2 $end $32x=xmen, $bio Sega Genesis 32X cart. published 25 years ago: X-Men (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45760&o=2 $end $info=xmcota,xmcotar1,xmcotar1d,xmcotau, $bio Capcom CPS-II cart. published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board revisions : REVISION 1: * Build date: 950105 * US and EUROPE releases. REVISION 2: * Build date: 950331 * EUROPE release. - PORTS - (North American and European ports only) * CONSOLES: [EU] Sega Saturn (1996) "X-Men - Children of the Atom [Model T-8108H-50]" [US] Sega Saturn (1996) "X-Men - Children of the Atom [Model T-8108H]" [EU] Sony PlayStation (1998) "X-Men - Children of the Atom [Model SLES-00198]" [US] Sony PlayStation (feb.1998) "X-Men - Children of the Atom [Model SLUS-00044]" * COMPUTERS: PC [MS-DOS] [US] (may.31, 1997) PC [MS-DOS] [EU] (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69681&o=2 $end $info=xmcotaj1,xmcotaj,xmcotaj2,xmcotaj3, $bio Capcom CPS-II cart. published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. X-Men: Children of the Atom is a one-on-one fighting game based around the Marvel comics characters. Released around the time of the mid-1990s X-Men animated series of the same name, the game's plot is based on the "Fatal Attractions" story arc from the comics as players control one of the X-Men or their enemies in their fight against the villain Magneto. Players can choose between one of six X-Men members or four of their enemies (for a total of ten selectable characters) and proceed to compete in a series of best-two-out-of-three bouts, before battling Juggernaut and then Magneto himself. The player has an X-Power gauge (similar to the Super Combo gauge in "Super Street Fighter II Turbo" and the Special gauge in "Darkstalkers") that builds as the player performs regular or special moves. X-Power gauge starts at Level 1 and reaches Level 2 when it becomes half-full, at which point an Aura will begin to surround the player's character until it becomes full and reaches MAX level. Players can then perform an "X-Ability", which consumes a small portion of the X-Power gauge, or a "Hyper X", which consumes a greater portion of the same gauge. Breaking one's fall from a throw or performing a counter-throw will also consume a portion of the X-Power gauge when performed. Other features introduced in this game include Super Jumps, the ability to roll away or towards an opponent after falling, the ability to determine the aim of a projectile move (such as Cyclops' optic blasts) and the ability to pursue an opponent after performing a throwing attack for additional attacks. After selecting a character, the player can choose between manual or automatic blocking. By selecting to automatically block attacks, some features will not be available during gameplay. - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. => [1] LP (Jab), [2] MP (Short), [3] HP (Fierce) => [4] LK (Strong), [5] MK (Forward), [6] HK (Roundhouse) - TRIVIA - X-Men COTA was released in December 1994 in the Japanese arcades. It was known there as the 8th video game released for the CPS2 hardware. Known export releases: "X-Men - Children of the Atom [Blue Board]" "X-Men - Children of the Atom [Grey Board]" "X-Men - Children of the Atom [Orange Board]" A special 'Rent' version is known to exists as "X-Men - Children of the Atom [Yellow Board]". It is the first fighting game produced by Capcom using characters under license from Marvel Comics, widely praised for its faithfulness in capturing the spirit of its namesake comics, by using colorful animation and voice actors (see Staff section for more information) from the 'X-Men' animated series. All characters are coming from Marvel comic books (except Akuma) : Akuma ('Gouki' in Japan) - "Super Street Fighter II Turbo" (Super Street Fighter II X - Grand Master Challenge" in Japan) Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Cyclops (aka Scott Summers) - X-Men #1 Juggernaut (aka Cain Marko) - X-Men #12 Iceman (aka Robert 'Bobby' Drake) - Uncanny X-Men #1 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Omega Red (aka Arkady Rossovich) - X-Men #4 Psylocke (aka Elizabeth 'Betsy' Braddock) - New Mutants Annual #2 Sentinel - Uncanny X-Men #14 Silver Samurai (aka Kenichiro Harada) - Daredevil #111 Spiral (aka Rita Ricochet) - Longshot #1 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Unlike previous incarnations of X-Men video games, X-Men - Children of the Atom also allowed players to helm popular X-Men villains, such as Omega Red; the mutant hunting android Sentinel; Spiral, lackey of Mojo; and Silver Samurai. Also, because this game was released around the same time as "Super Street Fighter II Turbo", programmers also included Akuma (see Tips And Tricks section for more information). The game, along with SSFII Turbo, is considered as one of the first fighting games to popularize the now often-used ideas of 'Super Jumps', 'Super Combos', and 'Tech. Hit', which meant that an attempted grab or throw had been negated by the opponent. Furthermore, the game was the precursor to the Capcom 'Vs. series', with elements and characters from this game having been combined with "Street Fighter Alpha - Warriors' Dreams" to create "X-Men vs. Street Fighter". Sony Records released a limited-edition soundtrack album (X-Men Arcade Game Track - SRCL-3120) on March 24, 1995. - UPDATES - Green Board revisions : REVISION 1 : * Software version : 1.00. * Build date : 941208 REVISION 2 : * Software version : 2.00. * Build date : 941217 REVISION 3 : * Software version : 2.10. * Build date : 941219 REVISION 4 : * Software version : 3.00 * Build date : 950105 - TIPS AND TRICKS - * Play as Akuma (Player 1) : Highlight Spiral and wait 3 seconds, then move without stopping through : Silver Samurai, Psylocke, Colossus, Iceman, Colossus, Cyclops, Wolverine, Omega Red and stop on Silver Samurai. Wait 3 seconds there and press and hold : LK+HP+HK. * Play as Akuma (Player 2) : Highlight Storm and wait 3 seconds, then move without stopping through : Cyclops, Colossus, Iceman, the Sentinel, Omega Red, Wolverine, Psylocke, Silver Samurai and stop on Spiral. Wait 3 seconds there, then press and hold : LK+HP+HK. * Play as Juggernaut (Player 1 and 2) : Input Akuma code, then after the battle press Up/Left TWICE and you should see Juggernaut's face. * Play against Akuma : You must use 'manual block' and win every match without continuing. Defeat your opponents two rounds in a row (don't lose a round), having 'first attack' on each round. You must also win the final round of each battle with your Hyper-X. * Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character. - STAFF - Game Planners : Akira Nishitani (Nin), Noritaka Funamizu (Poo), Hiratou K-Suke (X68K), Kiyo, Fuji, Tomita Otouto Programmers : Aoi-Tokimeki, Tarabar Hori (Tarabar - Black), K. Nishi-Man, Sailor-Ponkichi, O.G.T. -Iron Liver, Mo Suzuki-Memorial, Min-T3, Hard. Yas (-466P+K-), Kaw. Hiroshima Object Designers : Satoru Yamashita, Ino, Kuriotoko, Yue, Minobe Hiroaki (Minobe), M. Nakatani, Ari, Eripyon. N, Miwazo, M. Sato, Kamonchashi Sato, Kazuko Kawanaka Pyo!, Dway Nishimura, Igami, Youjiro, Sagat, Ta, Jun Matsumura (26), Hitoshi Nishio (Vip. T2), G. Kamina, Ushi, H. Yoshino, Eiji, Naoki Fukuda, H.S, Manish, Shinya Kitamura Scroll Designers : Fukumoyan, Yamapuu, May, Devil Ohnishi, Kazu, Akiko. O, Hiroko. N, Iwai, Kisabon, RK Music Composers : Takayuki Iwai (Anarchy Takapon), Syun Nishigaki, Hideki Okugawa (Hideki Ok), Isao Abe (Oyaji) Sound Designers : Hiroaki Kondo (X68K), Toshio Kajino * Voice Actors : Psylocke, Storm, Spiral : Catherine Disher Cyclops : Norman Spencer Wolverine : Cathal J. Dodd Beast : George Buza Colossus, Iceman, Sentinel : Dan Hennessey Silver Samurai : Yasushi Ikeda (Ike-Bomb) Omega Red : Len Doncheff Juggernaut : Rick Bennett Magneto : Lorne Kennedy Special Thanks : Alex Jimenez, Eric Luther, Phillip Reed, Mark Ericsson, Dana Morshed, Mike Thomas, John Conroy, Paul T. Takaki, Kumino Asakura, Takuya Shiraiwa (Mr. Shiraiwa) - PORTS - * CONSOLES: [JP] Sega Saturn (nov.22, 1995) "X-Men - Children of the Atom [Model T-1203G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3211&o=2 $end $info=xmcotaa,xmcotaar1,xmcotaar2, $bio Capcom CPS-II cart. published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 941217 REVISION 2: * Build date: 950105 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69683&o=2 $end $psx=xmcota, $bio Sony PlayStation disc published 22 years ago: X-Men - Children of the Atom (c) 1998 Acclaim Ent., Incorporated. - TECHNICAL - Game ID: SLUS-00044 Barcode: 021481210511 - TRIVIA - X-Men - Children of the Atom for PlayStation was released in February 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84484&o=2 $end $saturn=xmcotaj,xmcotaja, $bio Sega Saturn game published 25 years ago: X-Men - Children of the Atom (c) 1995 Capcom Company, Limited. X-MEN UNLEASHED! A 100% CONVERSION OF THE ARCADE MEGA-HIT! It's here! Ultimate combat! Mutant Mayhem! X-Power! Special Moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played it in the arcade! You will need all of your mutant powers, all your speed, all your strength...for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom -- the fighting game to end them all with huge characters, multi-hit combos moves, X-Power Moves, Super Jumps and Mid-Air attacks, incredible interactive backgrounds, and Arcade, Versus, Survival and Group Battle Modes! - TECHNICAL - Game ID: T-1203G Barcode: 4976219154307 - TRIVIA - X-Men - Children of the Atom was Capcom's very first game for the Sega Saturn, released on November 22, 1995 in Japan. This version enables the player to control the Juggernaut in the Versus Mode through a code. Export releases : [US] "X-Men - Children of the Atom [Model T-8108H]" [EU] "X-Men - Children of the Atom [Model T-8108H-50]" - TIPS AND TRICKS - * To have the first player select Gouki, highlight Spiral. Wait for 3 seconds. Then press Left, Left, Left, Left, Right, Up, Right, Right, Down. Wait for 3 seconds. Simultaneously hit LK+HP+HK. * For the second player to select Gouki, place the cursor on Storm. Wait for 3 seconds. Press Right, Down, Left, Left, Left, Left, Down, Right, Right. Wait for 3 seconds. Then press LK+HP+HK simultaneously. * To play as the Juggernaut in Versus Mode only, input the Gouki code, then finish the fight. When you return to the character select screen, press Up and Left twice. First time will display Wolverine, second time displays the Juggernaut. * Enter the Options menu and press Up and Down repeatedly. You will see a new screen width option appear that allows you to change to Arcade screen (characters can stop farther than the screen's edge) or Saturn screen (once characters reach the edge of the TV screen, they can't move no farther). - STAFF - Developed by: Rutubo Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59934&o=2 $end $saturn=xmcota, $bio Sega Saturn game published 24 years ago: X-Men - Children of the Atom (c) 1996 Acclaim Entertainment, Incorporated. European release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "X-Men - Children of the Atom [Model T-1203G]". - TECHNICAL - Game ID: T-8108H-50 Barcode: 3455198205114 - TRIVIA - X-Men - Children of the Atom for Sega Saturn was released in 1996 (exact date unknown) in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60218&o=2 $end $saturn=xmcotau, $bio Sega Saturn game published 25 years ago: X-Men - Children of the Atom (c) 1996 Acclaim Ent., Incorporated. North American release. Game developed in Japan. For more information on the game itself, please see the original Japanese release entry; "X-Men - Children of the Atom [Model T-1203G]". - TECHNICAL - Game ID: T-8108H Barcode: 021481820512 - TRIVIA - X-Men - Children of the Atom for Sega Saturn was released on April 6, 1996 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60478&o=2 $end $info=xmcotah,xmcotahr1, $bio Capcom CPS-II cart. published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board revisions : REVISION 1: * Build date: 950105 REVISION 2: * Build date: 950331 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69682&o=2 $end $info=xmcotab, $bio Musical Instrument published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revisions : REVISION 1: * Build date: 950331 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125354&o=2 $end $info=xmcotajr, $bio Capcom CPS-II cart. published 26 years ago: X-Men - Children of the Atom (c) 1994 Capcom Company, Limited. Japanese special 'Rent' version. For more information about the game itself, please see the first public release entry; "X-Men - Children of the Atom [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Yellow Board [Rent version] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69684&o=2 $end $gamegear=xmengl,xmenglp2,xmenglp1,xmenglp3, $bio Sega Game Gear cart. published 26 years ago: X-Men - Gamemaster's Legacy (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2531] - TIPS AND TRICKS - * Infinite flight: Using Rogue, Tempest or Jean Grey, active the mutant power to fly. While flying, punch the air and deactivate the mutant power before the punch returns. If you did it correctly, your mutant power will be deactivated, but your character will continue flying in the air. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65015&o=2 $end $sms=xmenmojo, $bio Sega Master System cart. published 24 years ago: X-Men - Mojo World (c) 1996 Tec Toy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56289&o=2 $end $gamegear=xmenmojo,xmenmojop7,xmenmojop6,xmenmojop5,xmenmojop4,xmenmojop3,xmenmojop2,xmenmojop1, $bio Sega Game Gear cart. published 24 years ago: X-Men - Mojo World (c) 1996 Sega Enterprises, Limited. - TIPS AND TRICKS - * Infinite flight: Using Rogue, active the mutant power to fly. While flying, punch the air and deactivate the mutant power before the punch returns. If you did it correctly, your mutant power will be deactivated, but your character will continue flying in the air. - STAFF - Producer: Jerry Markota Programming: Paul Hutchinson Product Manager: Eric Dunstan Product Specialist: Clint Dyer Art: Kim Biscoe, Paul Hutchinson Music: Paul Hutchinson Sound: Paul Hutchinson Design: Jerry Markota, Paul Hutchinson Story: Jerry Markota Manual Copy/Design: Curtis Clarkson, Genevieve Astrelli Special thanks To: Dana Morsehead, Brenda Akins And Also To: Dan Chang (of Echidna for LZDC and tUME) Lead Tester: Abraham Navarro (Abe Navarro) Asst. Lead Testers: Amy Albertson, Brian Thoroman, Len Jung Testers: Lorne Asuncion, Stephen Bourdet (Steve Bourdet), Rick Greer, David Wood (Dave Wood), John Dejano, Rob Prideaux, Matt Lucich, Ian McGuiness, Arnold Feener, Jeremy Wheat, Arnold Galano, Alan Arrivas, Jason Torres - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65017&o=2 $end $psx=xmenma2, $bio Sony PlayStation disc published 19 years ago: X-Men - Mutant Academy 2 (c) 2001 Activision, Inc. - TECHNICAL - GAME ID: SLUS-01382 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111098&o=2 $end $gbcolor=xmenma,xmenma1, $bio Nintendo Game Boy Color game published 20 years ago: X-Men - Mutant Academy (c) 2000 Activision, Incorporated. - TECHNICAL - [Model CGB-BXAE-USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69131&o=2 $end $gbcolor=xmenmaj, $bio Nintendo Game Boy Color game published 19 years ago: X-Men - Mutant Academy [Model CGB-BXAJ-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69133&o=2 $end $psx=xmenma, $bio Sony PlayStation disc published 20 years ago: X-Men - Mutant Academy (c) 2000 Activision, Inc. - TECHNICAL - GAME ID: SLUS-00774 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111097&o=2 $end $snes=xmenj, $bio Nintendo Super Famicom cart. published 25 years ago: X-Men - Mutant Apocalypse (c) 1995 Capcom Company, Limited. - TECHNICAL - Model SHVC-AXMJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62632&o=2 $end $snes=xmen,xmenu, $bio Nintendo Super NES game published 26 years ago: X-Men - Mutant Apocalypse (c) 1994 Capcom Company, Limited. - TECHNICAL - GAME ID: SNS-AXME-USA - TRIVIA - Released in November 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64050&o=2 $end $gbcolor=xmenmw, $bio Nintendo Game Boy Color game published 20 years ago: X-Men - Mutant Wars [Model CGB-BXME-USA] (c) 2000 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69134&o=2 $end $info=txmenpx, $bio Handheld game published 28 years ago: X-Men - Project X (c) 1992 Tiger Electronic Toys, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100606&o=2 $end $gba=xmenrapc, $bio Nintendo GBA cart. published 19 years ago: X-Men - Reign of Apocalypse (c) 2001 Activision, Inc. Activision delivers classic arcade action in its latest trip to the X-Men universe. Half button-mashing brawler and half tournament fighter, Reign of Apocalypse gives Marvel's mutants ample opportunity to do what they do best: wreak havoc on bad guys. In the Story Mode, players can guide either Wolverine, Cyclops, Storm or Rogue through a side-scrolling brawl-fest. In all, 16 X-Men all-stars can be unlocked by progressing through the game. With the help of the Game Boy Advance Game Link Cable, two friends can go head-to-head in the Versus Mode or work together to overthrow Apocalypse in the Cooperative Mode. Punch-and-run action can become a bit repetitive at times, but the two-player features are a really nice addition to the game. Backed by GBA's detailed graphics and a techno-beat soundtrack, X-Men: Reign of the Apocalypse makes an admirable addition to the library of any mutant-friendly gamer. - TECHNICAL - Box ID: AGB P AXME Cartridge ID: AGB-AXME-USA - TRIVIA - Released on September 26, 2001 in USA. Export releases: [EU] "X-Men - Reign of Apocalypse [Model AGB-AXMP-EUR]" - STAFF - Developed by: DIGITAL ECLIPSE Lead Programer: Darryl Starr Assistant Programer: Bryan Sawler Tools Programer: Tim Glasser Additional Programming: Cathryn Mataga Art Lead: Dean Lee Artists: Arvin Bautista, Ronnie Fike, Kevin James, Antony Mazzotta, Tynan Wales Additional Art: Simon Butler, Seth Forester, Amy Nuara Producer: Michael Bilodeau Production: Lars Bakken, William S. Schmitt Sound: Robert Baffy Music: Robert Baffy Various Guitar Loops & Licks: Buckethead Creative Director: Michael Mika Sr. Art Director: Boyd Burggrabe Senior Producer: Renée Johnson Executive Producers: Andrew Ayre, Jeff Vavasour Special Thanks to: Jason Cirillo Producer: Brian Clarke Production Coordinators: Blaine Christine, Peter Muravez Contributing Writer: Todd Quincey Jefferson Executive Producer: Chris Archer VP, North American Studios: Murali Tegulapalle Exec. VP Worldwide Studios: Lawrence Goldberg Global Brand Manager: John Heinecke Marketing Associate: Matthew Geyer VP, Global Brand Management: Tricia Bertero Public Relations: Lisa Fields QA Project Lead: Alex Coleman QA Senior Lead: Benjamin DeGuzman QA Console Manager: Joseph Favazza QA Database Manager: Eric Rodriguez Testers: Kyle Carey, Adam Conode, Kurt Gutierrez, Michael Lashever, Ian M. Moreno, Garrett Akira Oshiro, Jason Potter, Jairo Silva QA Special Thanks: Willie Bolton, Nicholas Favazza, Jeremy Gage, Indra Yee, Tanya Langston, Gail Mante, Sam Nouriani, Chad Siedhoff, Jim Summers, Nadine Theuzillot, Tim Vanlaw, Jason Wong Customer Support Manager: Bob McPherson Customer Support Leads: Gary Bolduc, Michael Hill, Rob Lim Lega: Michael Hand, Robert Pfau V.P., Creative Services: Denise Walsh Mgr., Creative Services: Jill Barry Special Thanks: Gene Bahng, Bryant Bustamante, Eric Caraszi, Melissa Chapman, Jessica H. Christine, Matthew Conte, Jennifer Daniels, Christopher Hepburn, Brian Pass, Nita Patel, Steve Rosenthal, Brian Simkin, Stacy Sooter, Kathy Vrabeck MARVEL Special Projects: Micaeh Farah Legal Affairs: Seth Michael Lehman Sr. V.P.-Consumer Products, Promotions and Media Sales: Russell Brown Special Thanks: Bill Jemas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76315&o=2 $end $gba=xmenu, $bio Nintendo GBA cart. published 14 years ago: X-Men - The Official Game [Model AGB-B3XE-USA] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76318&o=2 $end $gba=xmen, $bio Nintendo GBA cart. published 14 years ago: X-Men - The Official Game [Model AGB-B3XP] (c) 2006 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76317&o=2 $end $gbcolor=wolvrageu, $bio Nintendo Game Boy Color game published 19 years ago: X-Men - Wolverine's Rage [Model CGB-BWOE-USA] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69137&o=2 $end $gbcolor=wolvrage, $bio Nintendo Game Boy Color game published 19 years ago: X-Men - Wolverine's Rage [Model CGB-BWOP-EUR] (c) 2001 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69136&o=2 $end $megadriv=xmen2,xmen2p19,xmen2p18,xmen2p17,xmen2p16,xmen2p15,xmen2p14,xmen2p13,xmen2p12,xmen2p11,xmen2p10,xmen2p09,xmen2p08,xmen2p07,xmen2p06,xmen2p04,xmen2p05,xmen2p03,xmen2p02,xmen2p01, $bio Sega Genesis game published 26 years ago: X-Men 2 - Clone Wars (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Model 1550 - TRIVIA - Known export releases: [EU] / [AU] "X-Men 2 - Clone Wars [Model 670-4281-50]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57063&o=2 $end $gba=xmen2wrf, $bio Nintendo GBA cart. published 17 years ago: X-Men 2 - La Vengeance de Wolverine (c) 2003 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76319&o=2 $end $snes=xmensf,xmensfh, $bio Nintendo Super NES game published 22 years ago: X-Men vs. Street Fighter (c) 1998 Unknown Unlicensed port by an unknown company based in South America. - TRIVIA - The background of the options screen uses the the "X-Men vs. Street Fighter EX Edition" title screenshot, which is the name of the Japanese Sony PSX version. This may indicate that some of the sprites were ripped using the Playstation version rather than an emulation of the CPS2 arcade ROM. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62633&o=2 $end $info=xmvsf,xmvsfr1,xmvsfu,xmvsfur1,xmvsfu1d,xmvsfur2, $bio Capcom CPS-II cart. published 24 years ago: X-Men vs. Street Fighter (c) 1996 Capcom Company, Limited. North American & European release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Blue Board [USA & Europe] - UPDATES - Blue Board releases: REVISION 1: * Build date: 960910 * US and EUROPE releases * Version 1 REVISION 2: * Build date: 961004 * US and EUROPE releases * Version 2 REVISION 3: * Build date: 961023 * US release * Version 3 - PORTS - * CONSOLES: [US] Sony PlayStation (1998) "X-Men vs. Street Fighter [Model SLUS-00627]" [EU] Sony PlayStation (nov.1998) "X-Men vs. Street Fighter [Model SLES-01247]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69685&o=2 $end $info=xmvsfj,xmvsfjr1,xmvsfjr2,xmvsfjr3, $bio Capcom CPS-II cart. published 24 years ago: X-Men vs. Street Fighter (c) 1996 Capcom Company, Limited. X-Men vs. Street Fighter is a one-on-one beat-em-up for one or two players and is Capcom's third fighting game to feature Marvel Comics characters, with characters from Marvel's X-Men franchise being pitted against the cast from Capcom's own Street Fighter series. The game uses a system similar to the style developed in "Marvel Super Heroes" and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game's matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other waits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the 'Variable Attack'; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter-attack. The dormant character will be able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated or if the timer on the match clock reaches zero. There are other ways to bring the character's partner in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks the player's guard to bring the teammate in with a counterattack at the cost of a level of super meter. Also, the "Variable Combination" is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player's current character as long as neither character gets hit during their Hyper Combos. The X-Men characters come largely unchanged from "X-Men: Children of the Atom" and "Marvel Super Heroes", while three characters new to the series are introduced in the form of Rogue, Gambit and Sabretooth. The Street Fighter characters use their "Street Fighter Alpha 2" forms, although their special moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games). This game marks the first appearance of 'Shadaloo' depiction of Cammy, who would reappear in the console versions of "Street Fighter Alpha 2 Gold", as well as in "Street Fighter Alpha 3". - TECHNICAL - Runs on the "CP System II" hardware. Green Board [Japan] Players: Up to 2. Control: 8-way joystick per player. Buttons: 6 per player. = > [1] LP, [2] MP, [3] HP = > [4] LK, [5] MK, [6] HK - TRIVIA - In August 1996, a prototype of the game was being tested at several arcades across the countries. One difference in this prototype is that Gambit has a different coat color, and his hair is much lighter. The left sleeve of Gambit's coat is white. This was possibly a graphics problem and was fixed in the final version. X-Men vs. Street Fighter was released in September 1996 in Japan. It was known there as the 20th video game released for the CPS2 hardware. Known export releases: "X-Men vs. Street Fighter [Blue Board]" "X-Men vs. Street Fighter [Grey Board]" "X-Men vs. Street Fighter [Orange Board]" "X-Men vs. Street Fighter [Pink Board]" 9 characters are coming from Marvel comic books, followed by their first appearance : Apocalypse (aka En Sabah Nur) - X-Factor #5 Cyclops (aka Scott Summers) - X-Men #1 Gambit (aka Jean-Luc 'Remy' LeBeau) - Uncanny X-Men #266 Juggernaut (aka Cain Marko) - X-Men #12 Magneto (aka Erik 'Magnus' Lehnsherr) - X-Men #1 Rogue - Avengers Annual #10 Sabretooth (aka Victor Creed) - Iron Fist #14 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 9 other characters come from several Street Fighter games : Akuma ('Gouki' in Japan) - "Super Street Fighter II X - Grand Master Challege" in Japan; "Super Street Fighter II Turbo" in all other regions. Cammy - "Super Street Fighter II - The New Challengers" Charlie ('Nash' in Japan) - "Street Fighter Alpha - Warriors' Dreams" in the United States, Canada, and Europe; "Street Fighter Zero" in Japan, Southeast Asia, Brazil, and Hispanic regions Chun-Li - "Street Fighter II - The World Warrior" Dhalsim - "Street Fighter II - The World Warrior" Ken Masters - "Street Fighter" Major Bison ('Vega' in Japan) - "Street Fighter II - The World Warrior" Ryu - "Street Fighter" Zangief - "Street Fighter II - The World Warrior" In the game, teams are preselected and the player never encounter random teams. Here are the different teams the player will fight against : * Cyclops and Ryu * Zangief and Juggernaut * Storm and Charlie * Dhalsim and Sabretooth * Rogue and Chun-Li * Bison and Magneto * Gambit and Ken * Wolverine and Cammy Akuma is outside the teams as he is an hidden character (see 'Tips and Tricks' section). After defeating six of these teams, the player's team fights Apocalypse himself! In the end, the character who defeated Apocalypse remains under player control and the other one is the ultimate opponent for the one-on-one final battle. Blanka (of "Street Fighter II - The World Warrior" fame) can be seen hanging out within the background in the 'Death Valley' stage. Clarence E. Leung holds the official record for this game, on level 5-expert setting, with 2098100 points on March 16, 1999. Soundtrack releases : X-Men vs. Street Fighter [Victor Entertainment - VICL-2176 - November 21, 1996] - UPDATES - Capcom released 3 different revisions of this game in the arcades, and they all have differences: Version 1 : * Ryu and Akuma can recover from their hop kick in mid-air. * Ryu's "Hurricane Super" can push the opposing player down, allowing the player to recover. Version 2 : * Ryu and Akuma can not recover from their hop kick * Sabretooth's jumping Infinite is a little more difficult to time. * Dhalsim is no longer able to do a "Yoga Drill" the instant he leaves the floor. He actually has to jump a small distance before the Drill will come out. * Ryu's "Hurricane Super" pushes the opposing player up rather than down. Version 3 : * In this version, Capcom removed all of the Infinites they knew of. And some combos have also been removed. Green Board releases : REVISION 1: * Build date: 960909 * Version 1 REVISION 2: * Build date: 960910 * Version 1 REVISION 3: * Build date: 961004 * Version 2 REVISION 4: * Build date: 961023 * Version 3 - TIPS AND TRICKS - * Play as Akuma : At the character select screen, highlight Magneto or Juggernaut or Dhalsim or Bison and press Up. * Play as Alpha Chun Li : At the character select screen, highlight Chun Li, hold the Start button and press any action button. * Play as the Same Character : Enter the random selection code and if you can make it stop on the highlighted character, the highlight will remain there, enabling you to select the same character twice. This does some strange things to the life bars, so be careful. It may also screw up the palette for one of the characters on the selection grid, but this will not effect game play. * Alternate Costume Colors : Highlight a character at the character selection screen then press a Punch button for a darker costume or Kick for a lighter costume. * Random Fighter : At the character select screen, press and hold left or right for 3 seconds. Note : You can also fight against the same character by getting the random selection to stop on the originally highlighted fighter. * Continue Attacking : Press Start immediately after winning the match to continue hitting the defeated character. * Rogue's Additional Winning Pose : After you beat an opponent with Rogue, hold all three punches or kicks before she does her normal win pose (If done correctly, Rogue will turn around and say 'TA-DA!'). * In-game tip messages (These are all the tip messages that randomly appear when the player loses) : 1) HP+HK simultaneously for the Cross-over Attack! You can switch your character at any time! 2) Push LP+MP+HP while guarding for the Advancing Guard. Push the opponent back! 3) When Air Combo starts to move hits the opponent, put the lever Up to chase him and execute a combo! 4) Create a quick combo when fighting in the air! Switch your character when vitality is low! 5) Back, Back/Down, Down, P before landing for the safe fall! Outsmart your opponent! 6) By charging the gauge past level one, you can do a Hyper Combo! Make a comeback! 7) Enter Down, Up or LK+MK+HK for a Super Jump! You can attack indefinitely while doing a Super Jump! 8) Back, Back/Down, Down, HP+HK while guarding for the Counter! Your partner will assist you. 9) When Level 2 or higher, enter Down, Forward/Down, Forward, HP+HK for the cross-over Combination move! 10) Vitality recovers slowly while you're resting. When grabbed, enter Forward MP(HP) immediately! 11) You'll escape from the throw move! Forward, Forward or LP+MP+HP for the forward dash! 12) Get into the striking distance at once! X-MEN VS STREET FIGHTER COMING SOON - SERIES - Note: also called the 'Capcom vs.' series. 1. X-Men vs. Street Fighter [Green Board] (1996) 2. Marvel Super Heroes vs. Street Fighter [Green Board] (1997) 3. Marvel vs. Capcom - Clash of Super Heroes [Green Board] (1998) 4. Marvel vs. Capcom 2 - New Age of Heroes (2000) 5. Marvel vs. Capcom 3 (2011) - STAFF - Planner : Atsushi Tomita Assistants : Takayoshi Terada, Moriyoshi Teruya Programmers : Aoi, Motsu, Giu, Eternal Sailor, Tora&Yume&?&Hide Character Designer : Akira Yasuda (Akiman) Title Designer : Shoei Object Designers : Minobe Hiroaki!, Rie Satou, Masanori Kondo, Kanako Takami, Miwaringo, Yosinori Yamamoto, Tateishi Masayo, Toshihiro Suzuki, Sagata, Satoru Yamashita, Ino, R. Naoi, Kako, Narancha, Shin, Ikusan Z (Ikusan), Kurose, G. Kamina, Kohichi Kikutani, Tomohiko Ohsumi Scroll Designers : Chika Iwai (Iwai), Taka, Kisabon, May, Hisashi Sawada, Inoyan, Shinnosuke, Yoichi Tanoue, Hooly (Fukahori), Naobei, Yoko Fukumoto, Ziggy, Konomi, Isukesani ('Isukesani20%'), Manga-Chop Music Composer & Arranges : Yuki Iwai, Yuko K. Takehara (Yuko Kadota) Sound & Voice Designers : Hiroaki Kondo (X68K), Takeshi Kitamura (Moe. T) Producer : Tetsuya Iijima General Producer : Noritaka Funamizu (Poo) * Voice Actors : Cyclops : Norman Spencer Wolverine : Cathal J. Dodd Storm : Catherine Disher Rogue : Lenore Zann Gambit : Tony Daniels Sabretooth : Don Francks Juggernaut : Rick Bennett Magneto, Apocalypse, Announcer : Lorne Kennedy Ryu : Katashi Ishizuka Cammy : Susan Hart Ken Masters : Tetsuya Iwanaga Chun-Li : Yuko Miyamura Charlie : Toshiyuki Morikawa Dhalsim : Yoshiharu Yamada Zangief : Wataru Takagi M. Bison, Akuma : Tomomichi Nishimura Special Thanks To : Sakomizu, Adviser Akitomo, Takuya Shiraiwa, Erik Suzuki, Kinu Nishimura, Jesus Rodriguez Bueno, Harumi Yamashita, Dana Moreshead, Alison Stroll, Rita Rokos, Darryl Williams, Marcello Fortino, David Alex Stinson, Joseph Calamari, Satoshi Ise - PORTS - * CONSOLES: [JP] Sega Saturn (nov.27, 1997) "X-Men vs. Street Fighter [Model T-1226G]" [JP] Sony PlayStation (feb.26, 1998) "X-Men vs. Street Fighter EX Edition [Model SLPS-01284]" [JP] Sega Saturn (apr.16, 1998) "X-Men vs. Street Fighter [Model T-1227G]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3212&o=2 $end $info=xmvsfa,xmvsfar1,xmvsfar2,xmvsfar3, $bio Capcom CPS-II cart. published 24 years ago: X-Men vs. Street Fighter (c) 1996 Capcom Company, Limited. Asian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Grey Board [Asia] - UPDATES - Grey Board revisions : REVISION 1: * Build date: 960910 * Version 1 REVISION 2: * Build date: 960919 * Version 1 REVISION 3: * Build date: 961004 * Version 2 REVISION 4: * Build date: 961023 * Version 3 - PORTS - * COMPUTERS: PC [MS Windows, CD-ROM] [KO] (2002) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69686&o=2 $end $psx=xmvsf, $bio Sony PlayStation disc published 22 years ago: X-Men vs. Street Fighter (c) 1998 Capcom Ent., Inc. North American release. Game developed in Japan. See the original Japanese version for more information; "X-Men vs. Street Fighter EX Edition [Model SLPS-01284]". - TECHNICAL - GAME ID: SLUS-00627 BARCODE: 013388210299 - TRIVIA - X-Men vs. Street Fighter for Sony PlayStation was released on June 11, 1998 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111486&o=2 $end $saturn=xmvssfdou, $bio Sega Saturn game published 23 years ago: X-Men vs. Street Fighter (c) 1997 Capcom Company, Limited. There have been several recent disappearances among Mutants and Street Fighters. Unconfirmed rumors surround these incidents, each claiming to know what's going on. Some sources blame the disappearances on Shadaloo, an underground militant group lead by the insane Lord Vega. Other sources believe that it is a plan by Magneto (the so-called master of Magnetism), to eliminate all those who oppose his goal of destroying all non-mutants. In order to investigate the truth in these matters, Mutant and Street Fighter teams have formed. Even though they are working towards the same goal, dissension in the ranks continues to be a problem and several fights have broken out. After all this fighting, what will be left of the world? The outcome is in your hands... - TECHNICAL - 4MRAM Doukori Ban GAME ID: T-1226G BARCODE: 4976219254052 - TRIVIA - X-Men vs. Street Fighter for Sega Saturn was released in November 27, 1997 on Japan only. A perfect translation of the arcade game, it makes use of the 4MB RAM expansion cartridge which came packaged with the game. Re-releases: [JP] "X-Men vs. Street Fighter [Model T-1227G]" - TIPS AND TRICKS - In the Option menu, you can sharpen the sound effects by highlighting Audio and pressing the R or L buttons. Clear Arcade Mode on any difficulty, on any number of continues and you can select the same character twice in a team, including new costume colors with HP and HK, and you can not only play with up to 8 stars of Turbo Speed, there are also two slower speeds (shown as diamonds on the Option Mode). Clear Arcade Mode without allowing any of your characters to be defeated to unlock the Combo Gage option. When set to Full, you will have an infinite Hyper Combo Gauge. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59935&o=2 $end $saturn=xmvssf, $bio Sega Saturn game published 22 years ago: X-Men vs. Street Fighter (c) 1998 Capcom Company, Limited. Re-Edition of "X-Men vs. Street Fighter [Model T-1226G]". - TECHNICAL - GAME ID: T-1227G BARCODE: 4976219254625 - TRIVIA - This re-issue of X-Men vs. Street Fighter for Sega Saturn was released on April 16, 1998 in Japan only. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59936&o=2 $end $info=xmvsfh, $bio Capcom CPS-II cart. published 24 years ago: X-Men vs. Street Fighter (c) 1996 Capcom Company, Limited. South American release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Orange Board [South America] - UPDATES - Orange Board release: REVISION 1: * Build date: 961004 * Version 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69687&o=2 $end $info=xmvsfb, $bio Capcom CPS-II cart. published 24 years ago: X-Men vs. Street Fighter (c) 1996 Capcom Company, Limited. Brazilian release. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; "X-Men vs. Street Fighter [Green Board]". - TECHNICAL - Runs on the "CP System II" hardware. Pink Board [Brazil] - UPDATES - Pink Board revision: REVISION 1: * Build date: 961023 * Version 3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=71696&o=2 $end $info=xmen2pj,xmen2pa,xmen2pe,xmen2pu, $bio Arcade Video game published 28 years ago: X-Men (c) 1992 Konami. For more information about the game itself, please see the 4-Player model entry; "X-Men [4-Player model]". - TECHNICAL - [2-Player model] - TRIVIA - Michael Jackson used to own this game (Serial number: 1099L). It was sold at the official Michael Jackson Auction on April 24, 2009. - UPDATES - Differences between the 2-Player Japanese and US versions : * The introduction cut-scene and some of the other animated cut-scenes contain Japanese subtitles. * During game-play some sentinels appear with a white and pink coloring, if you defeat them, you can pick up either an energy power-up or a mutant power-up ball. * Whenever you use a mutant power attack, you'll use up a power ball before losing energy for using another attack. in the US version however, you lose energy first, then you'll be able to use a power ball. * Stages 1 and 4 start a little bit ahead of the US versions. * The robot pterodactyl that is a mid-boss in stage 4 appears a lot earlier in the Japanese version. * The US versions have the 'Winners Don't Use Drugs' screen. Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while the 6-player cabinets forced the selections. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20042&o=2 $end $info=xmen,xmenj,xmene,xmena,xmenaa,xmenja, $bio Arcade Video game published 28 years ago: X-Men (c) 1992 Konami. X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto. Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character. The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself. Players can chose from 6 X-Men characters, they are: Cyclops Colossus Wolverine Storm Nightcrawler Dazzler - TECHNICAL - Game ID : GX065 [4-Player model] Main CPU : Motorola 68000 Sound CPU : Zilog Z80 Sound Chips : Yamaha YM2151, K054539 Players : 4 Control : 8-Way Joystick Buttons : 3 => Attack, Jump, Mutant Power Attack - TRIVIA - X-Men was released in April 1992. X-Men is based upon the comic book series of the same name (most of the game's plot is loosely based on the 1989 X-Men cartoon called 'Pryde Of The X-Men'). Here are the debut comics for all Marvel characters from this game including non-playable characters : Cyclops (aka Scott Summers) - X-Men #1 Colossus (aka Piotr Nikolaievitch Rasputin) - Giant-Size X-Men #1 Wolverine (aka James 'Logan' Howlett) - Incredible Hulk #180 Storm (aka Ororo Munroe) - Giant Size X-Men #1 Nightcrawler (aka Kurt Wagner) - Giant Size X-Men #1 Dazzler (aka Alison Blaire) - X-Men #130 Professor X (aka Charles Francis Xavier) - X-Men #1 Shadowcat (aka Katherine 'Kitty' Pryde) - X-Men #129 The Sentinels - X-Men #14 Bonebreaker - Uncanny X-Men #229 Pyro (aka St. John Allerdyce - Level 1 boss) - Uncanny X-Men 141 The Blob (aka Fred J. Dukes - Level 2 boss) - X-Men #3 Wendigo (Level 3 boss) - Incredible Hulk #162 Master Mold (Level 4 boss) - X-Men #15 The White Queen (aka Emma Grace Frost - Level 5 Mid-Boss) - Uncanny X-Men #129 Juggernaut (aka Cain Marko - Level 5 boss) - X-Men #12 Mystique (aka Raven Darkholme - Level 7 boss) - Ms. Marvel #16 Magneto (aka Erik 'Magnus' Lehnsherr - Final boss) - X-Men #1 In Nightcrawler's ranking screen, his name is misspelled as 'Nightcrowler'. Although "Final Fight" set the standard for scrolling fighters. Konami's X-Men created several innovations for the genre, including the ability to hit fallen opponents to prevent them from getting back up, as well as a character-specialized 'mutant power', which could clear the screen of enemies, but also reduced the player's health. The game is fondly remembered by those who played it for its fun, addicting game-play and colorful graphics. However, it is also sometimes criticized for its wooden voice acting and often ungrammatical script ('I am Magneto, Master of Magnet'). Bill Toups holds the official official record for this game with 830 points on June 11, 2004. King Records released a limited-edition soundtrack album for this game (Konami All Stars 1993 - KICA-9016, 9018) on December 21, 1992. A X-Men unit appears in the 1998 movie 'The Replacement Killers'. - UPDATES - Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while the 6-player cabinets forced the selections. - STAFF - Chief Producer and Director : Lee Visual Designers : K. Hattori, Captain Oe Design Works : Y. Asano, Mitsuhiro Nomi Hardware Designers : H. Matsuura, S. Yasuda Cabinet Designer : Rasher Y. Tamura Sound Producer and Composer : Seiichi Fukami (S. Fukami) Music Co-Producer and Composer : Yuji Takenouchi (Y. Technouchi) Guest Composer : Junya Nakano (J. Nakano) Support Composer : A. Hashimoto Special Thanks : Y. Hatano Young Man : H. Ohyama - PORTS - * CONSOLES: Sony PlayStation 3 [PSN] [US] (dec.14, 2010) [Model NPUB-30320] Sony PlayStation 3 [PSN] [EU] (feb.2, 2011) Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (dec.15, 2010) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3210&o=2 $end $info=xmen6p,xmen6pu, $bio Arcade Video game published 28 years ago: X-Men (c) 1992 Konami. For more information about the game itself, please see the 4-Player model entry; "X-Men [4-Player model]". - TECHNICAL - [6-Player model] - TRIVIA - A handy thing about this 6-player version is a longer screen ratio. This is handy for the fact that there is more physical screen space for the play-field, making some fights easier, since you are not trying to see enemies off-screen so often, and allowing Konami to do the correct feel for the cut-scenes, since they didn't have to 'chop' the sides off the animated parts. Due to certain issues, both the 2-player and 4-player cabinets, a rare occurrence, had character selecting, while this 6-player cabinet forced the selections. Michael Jackson used to own this game (6-Player model, serial number: 10292UPC). It was sold at the official Michael Jackson Auction on April 24, 2009. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=20043&o=2 $end $megadriv=xmenu, $bio Sega Genesis game published 27 years ago: X-Men (c) 1993 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1057 - TRIVIA - Released in March 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57543&o=2 $end $gamegear=xmen, $bio Sega Game Gear cart. published 26 years ago: X-Men (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model 2505] - TIPS AND TRICKS - * Infinite flight: Using Rogue or Tempest, active the mutant power to fly. While flying, punch the air and deactivate the mutant power before the punch returns. If you did it correctly, your mutant power will be deactivated, but your character will continue flying in the air. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65014&o=2 $end $info=xmultipl,xmultiplm72, $bio Arcade Video game published 31 years ago: X-Multiply (c) 1989 Irem Corp. The game centers around an unusual alien invasion against a colony planet in the year 2249—the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen. The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002. - TECHNICAL - Irem M-72 system hardware Main CPU : V30 (@ 8 Mhz) Sound CPU : Zilog Z80 (@ 3.579545 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - X-Multiply was released in September 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (R*Type II : G.S.M. Irem 2 - PCCB-00017) on January 21, 1990. - TIPS AND TRICKS - 1) Turn DIP 2-7 ON. 2) Reset the game with holding Player 1-Button 2. 3) You will be able to start a game with invincibility. - PORTS - * CONSOLES: [JP] Sega Saturn (aug.20, 1998) "Image Fight & X Multiply [Model T-26110G]" [JP] Sony PlayStation (mar.19, 1998) "Image Fight & X-Multiply [Model SLPS-01267]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3213&o=2 $end $pc98=xna, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: X・na (c) 1990 Fairytale. (X-na) - TECHNICAL - FD x3 - TRIVIA - Released on October 21, 1990 in Japan. Retail price: 6800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91110&o=2 $end $x68k_flop=xna, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: X-na (c) 1991 Fairytale. - TECHNICAL - FD x4 - TRIVIA - Released in June 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88221&o=2 $end $msx2_flop=xna,xnaa, $bio MSX 2 disk. published 29 years ago: X-Na (c) 1991 Fairytale. - TECHNICAL - FD x5 - TRIVIA - Released on March 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102144&o=2 $end $spectrum_cass=xout, $bio X-Out (c) 198? Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219458&o=2 $end $amigaocs_flop=xout, $bio Commodore Amiga 500 disk. published 30 years ago: X-Out (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75580&o=2 $end $cpc_cass=xout, $bio Amstrad CPC cass. published 30 years ago: X-Out (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100144&o=2 $end $specpls3_flop=xout,xouta, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: X-Out (c) 1990 Rainbow Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118606&o=2 $end $cpc_flop=xoutuk19,xoutuk1901,xoutedsk,xout1de201,xout2de201, $bio Amstrad CPC 464 disk. published 30 years ago: X-Out (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123005&o=2 $end $cpc_flop=xoutuk2f, $bio Amstrad CPC 464 disk. published 30 years ago: X-Out (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123006&o=2 $end $specpls3_flop=xoutsp, $bio Sinclair ZX Spectrum+3 disk. published 30 years ago: X-Out (c) 1990 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147600&o=2 $end $st_flop=xout, $bio Atari ST disk. published 30 years ago: X-Out (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=149024&o=2 $end $cpc_flop=xoutuk1902, $bio Amstrad CPC 464 disk. published 31 years ago: X-Out Trained (c) 1989 XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123007&o=2 $end $cpc_flop=xout1990, $bio Amstrad CPC 464 disk. published 30 years ago: X-Out Trained (c) 1990 Reilan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122872&o=2 $end $amigaocs_flop=xouta, $bio Commodore Amiga 500 disk. published 30 years ago: X-Out [Budget] (c) 1990 Kixx - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75581&o=2 $end $bbcb_flop=xpansion, $bio Acorn BBC Micro B disk. published 29 years ago: X-Pansions Elevation (c) 1991 Yorkshire Boys, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125374&o=2 $end $megadriv=xpertsp, $bio Sega Mega Drive game published 24 years ago: X-perts (c) 1996 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57064&o=2 $end $megadriv=xperts, $bio Sega Genesis game published 24 years ago: X-perts (c) 1996 Sega Enterprises, Limited. - TECHNICAL - GAME ID: 1574 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57544&o=2 $end $nes=xplan, $bio X-Plan (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84186&o=2 $end $info=xplan, $bio Arcade Video game published 14 years ago: X-Plan (c) 2006 Subsino. A video poker game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12262&o=2 $end $cpc_flop=xpresspr, $bio Amstrad CPC 464 disk. published 32 years ago: X-Press - Professional Printing 1.3 (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124851&o=2 $end $psx=xracing, $bio Sony PlayStation disc published 22 years ago: X-Racing (c) 1998 Nichibutsu. - TECHNICAL - GAME ID: SLPS-01063 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85864&o=2 $end $mo5_cass=xray,xraya, $to7_cass=xray,xraya, $bio Thomson MO5/TO7 cass. published 34 years ago: X-Ray (c) 1986 Microids. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108592&o=2 $end $gba=xtermntr, $bio X-Terminator Advance (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76320&o=2 $end $snes=xterm, $bio Nintendo Super NES game published 27 years ago: X-Terminator [Model F-002] (c) 1993 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64051&o=2 $end $info=xtom3d, $bio Arcade Video game published 21 years ago: X-Tom 3D (c) 1999 Game Vision. - TRIVIA - This arcade version is a port of the earlier Windows PC game. - STAFF - Developed by Jamie System Development Co., Ltd., a Korean PC video game developer. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=31746&o=2 $end $info=ep_xtra,ep_xtraa, $bio X-tra X-tra (c) 199? Maygay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40922&o=2 $end $info=xtrain, $bio Slot Machine published 21 years ago: X-Train (c) 1999 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12248&o=2 $end $info=m4xtrm,m4xtrm__a,m4xtrm__b, $bio Fruit Machine published 22 years ago: X-Treme (c) 1998 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15167&o=2 $end $cpc_flop=xtremeis,xtremeis01, $bio X-treme Issue 1 (c) 199? Symbiosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123208&o=2 $end $cpc_flop=xtremeis02,xtremeis03, $bio Amstrad CPC 464 disk. published 27 years ago: X-treme Issue 2 (c) 1993 Symbiosis - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123209&o=2 $end $x68k_flop=xtype, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: X-Type (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88752&o=2 $end $nes=xwar, $bio X-War (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84187&o=2 $end $x07_cass=x07car, $bio Canon X-07 type-in published 36 years ago: X07 CAR (c) 1984 Shift Editions [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=138598&o=2 $end $info=x1turbo, $bio Computer published 36 years ago: X1 Turbo [Model CZ-850C] (c) 1984 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228451&o=2 $end $info=x1turbo40, $bio Computer published 35 years ago: X1 Turbo [Model CZ-862C] (c) 1985 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228452&o=2 $end $info=x1twin, $bio Computer published 34 years ago: X1 Twin [Model CZ-830C] (c) 1986 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228453&o=2 $end $info=x1, $bio Computer published 38 years ago: X1 [Model CZ-800C] (c) 1982 Sharp [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228450&o=2 $end $psx=x2, $bio Sony PlayStation disc published 23 years ago: X2 - No Relief (c) 1997 Capcom Co., Ltd. - TECHNICAL - GAME ID: SLPS-00766 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85865&o=2 $end $gba=xmen2wr, $bio Nintendo GBA cart. published 17 years ago: X2 - Wolverine's Revenge [Model AGB-AWVE-USA] (c) 2003 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76321&o=2 $end $info=x2222,x2222o, $bio Arcade Video game published 20 years ago: X2222 (c) 2000 Oriental Soft Japan. A Striker style game. - TRIVIA - This game was shown at AOU Show 2000. - STAFF - Main program: Jang Se Yong (MANToMAN@hitel.net) Sub Program: Myung Book Il (NGCBBS@hitel.net), Sung Jung Woo, Kim Yang Joon - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=24249&o=2 $end $info=x68ksupr, $bio Computer published 29 years ago: X68000 SUPER (c) 1991 Sharp. - TECHNICAL - Model # CZ-604C - TRIVIA - Released in January 1991 in Japan. Retail price: 348,000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104517&o=2 $end $info=x68kxvi, $bio Computer published 29 years ago: X68000 XVI (c) 1991 Sharp. - TECHNICAL - Model # CZ-634C - TRIVIA - Released in May 1991 in Japan. Retail price: 368,000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104518&o=2 $end $info=x68000, $bio Computer published 33 years ago: X68000 (c) 1987 Sharp. - TECHNICAL - Model # CZ-600C CPU: Hitachi HD68HC000 @ 10 MHz RAM: 1MB - TRIVIA - Released in March 1987 in Japan. Retail price: 369,000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104505&o=2 $end $info=x68030, $bio Computer published 27 years ago: X68030 (c) 1993 Sharp. - TECHNICAL - Model # CZ-500 - TRIVIA - Released in March 1993 in Japan. Retail price: 398,000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=104521&o=2 $end $x68k_flop=x68kcoll,x68kcolla, $bio X68K Collection (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88753&o=2 $end $x68k_flop=x68kace,x68kacea, $bio X68K Collection Ace (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88754&o=2 $end $x68k_flop=x68kdev, $bio X68K Develop (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88755&o=2 $end $x68k_flop=x68klibc, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: X68K LIBC (c) 1993 Project LIBC Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88216&o=2 $end $x68k_flop=x68ktex, $bio X68K TeX (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88756&o=2 $end $pc8801_flop=xna, $bio X・na (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93294&o=2 $end $x68k_flop=xadlak,xadlako, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Xadlak (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88757&o=2 $end $spectrum_cass=xadom, $bio Sinclair ZX Spectrum cass. published 37 years ago: Xadom [Model QSP 0043] (c) 1983 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81917&o=2 $end $bbcb_cass=xadomy, $bio Acorn BBC/Electron cass. published 36 years ago: Xadomy (c) 1984 Brassington - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52680&o=2 $end $info=xsleena, $bio Arcade Video game published 34 years ago: Xain'd Sleena (c) 1986 Taito Corp. Export release. Game developed in Japan. Please see the original Japanese release entry for more information about the game itself. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101422&o=2 $end $info=mag_xain, $bio Magnet System disk. published 33 years ago: Xain'd Sleena (c) 1987 EFO SA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113828&o=2 $end $info=xsleenaj,xsleenab,xsleenaba, $bio Arcade Video game published 34 years ago: Xain'd Sleena (c) 1986 Technos Japan Corp. - TECHNICAL - Main CPU : (2x) M6809 (@ 1.5 Mhz) Sound CPU : Motorola M6809 (@ 1.5 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 (FIRE, JUMP) - TRIVIA - Xain'd Sleena was released in September 1986 in Japan. Technos produced the original that spawned two other versions : "Solar-Warrior" by Memetron in the US, and "Soldier of Light" by Taito in the UK -- both 1987. Soldier of Light was the name on the UK cabinet, but the game showed Xain'd Sleena on the screen with the Taito logo instead of Technos. - PORTS - * COMPUTERS: Sinclair ZX Spectrum (1988) "Soldier of Light" Amstrad CPC (1988) "Soldier of Light" Commodore C64 (1988) "Soldier of Light" Commodore Amiga (1988) "Soldier of Light" Atari ST (1988) "Soldier of Light" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3214&o=2 $end $pc98=xaktg, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: サーク ガゼルの塔 (c) 1991 Micro Cabin Co. (Xak - Gazel no Tou) - TECHNICAL - GAME ID: 11155 BARCODE: 4988608111556 - TRIVIA - The title translates from Japanese as "Xak, The Tower of Gazzel". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91100&o=2 $end $pc8801_flop=xakgazel, $bio NEC PC-8801 Series disk. published 29 years ago: サーク ガゼルの塔 (c) 1991 Micro Cabin Co. (Xak - Gazel no Tou) - TECHNICAL - GAME ID: 11253 BARCODE: 4988608112539 - TRIVIA - The title translates from Japanese as "Xak, The Tower of Gazzel". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93287&o=2 $end $msx2_flop=xak3,xak3a, $bio MSX 2 disk. published 29 years ago: Xak - Gazel no Tou (c) 1991 Micro Cabin Co. - TECHNICAL - GAME ID: 11344 BARCODE: 4988608113444 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102149&o=2 $end $pc98=xak, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Xak - The Art of Visual Stage (c) 1989 Micro Cabin Co. - TECHNICAL - GAME ID: 91155 BARCODE: 4988608911552 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91099&o=2 $end $pc8801_flop=xak, $bio NEC PC-8801 Series disk. published 31 years ago: Xak - The Art of Visual Stage (c) 1989 Micro Cabin Co. - TECHNICAL - GAME ID: 91253 BARCODE: 4988608912535 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93286&o=2 $end $x68k_flop=xak, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Xak - The Art of Visual Stage (c) 1990 Micro Cabin Co. - TECHNICAL - GAME ID: 91455 BARCODE: 4988608914553 MEDIA: FD x4 - TRIVIA - Released on April 27, 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88218&o=2 $end $msx2_flop=xak,xakb,xaka, $vgmplay=xak_msx2, $bio MSX 2 disk. published 31 years ago: Xak - The Art of Visual Stage (c) 1989 Micro Cabin Co.. - TECHNICAL - GAME ID: 91544 BARCODE: 4988608915444 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102147&o=2 $end $snes=xak, $bio Nintendo Super Famicom cart. published 27 years ago: Xak - The Art of Visual Stage [Model SHVC-XK] (c) 1993 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62634&o=2 $end $pcecd=xak12, $bio NEC PC-Engine CD published 28 years ago: Xak I II (c) 1992 Telenet. - TECHNICAL - GAME ID: TJCD2032 - TRIVIA - Released on December 25, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58467&o=2 $end $pc88va=xak2, $bio NEC PC-88 VA disk. published 30 years ago: Xak II - Rising of the Redmoon (c) 1990 Micro Cabin Co. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131603&o=2 $end $pc8801_flop=xak2,xak2a, $bio NEC PC-8801 Series disk. published 30 years ago: Xak II - Rising of the Redmoon (c) 1990 Micro Cabin Co.. - TECHNICAL - GAME ID: 1153 BARCODE: 4988608011535 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93288&o=2 $end $pc98=xak2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Xak II - Rising of the Redmoon (c) 1990 Micro Cabin Co.. - TECHNICAL - GAME ID: 1255 BARCODE: 4988608012556 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91101&o=2 $end $msx2_flop=xak2,xak2b,xak2c,xak2a, $bio MSX 2 disk. published 30 years ago: Xak II - Rising of the Redmoon (c) 1990 Micro Cabin Co.. - TECHNICAL - GAME ID: 1344 BARCODE: 4988608013447 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102148&o=2 $end $fmtowns_cd=xak2, $bio Fujitsu FM Towns CD published 29 years ago: Xak II - Rising of the Redmoon (c) 1991 Micro Cabin Co. - TECHNICAL - GAME ID: 1400 BARCODE: 4988608014000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110373&o=2 $end $pc98=xak3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Xak III - The Eternal Recurrence (c) 1993 Micro Cabin Co. - TECHNICAL - GAME ID: 31155 BARCODE: 4988608311550 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91102&o=2 $end $fmtowns_cd=xak3, $bio Fujitsu FM Towns CD published 27 years ago: Xak III - The Eternal Recurrence (c) 1993 Micro Cabin Co. - TECHNICAL - GAME ID: 31200 BARCODE: 4988608312007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110374&o=2 $end $pcecd=xak3, $bio NEC PC-Engine CD published 26 years ago: Xak III - The Eternal Recurrence (c) 1994 NEC Home Electronics, Limited. - TECHNICAL - GAME ID: HECD4013 - TRIVIA - Released on September 30, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58468&o=2 $end $cpc_flop=xalkdsk,xalkf199,xalkf19901, $bio Amstrad CPC type-in published 30 years ago: Xalk (c) 1990 Amstrad Cent Pour Cent - TRIVIA - Listed as a type-in program in the French magazine: Amstrad Cent Pour Cent. - STAFF - By: Anthony HENRIQUES - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120028&o=2 $end $pc98=xalx, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Xalx no Monshou (c) 1991 Mai Mai [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91103&o=2 $end $cpc_flop=xanaduuk, $bio Amstrad CPC 464 disk. published 34 years ago: Xanadu (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125102&o=2 $end $x68k_flop=xanadu, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Xanadu (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88758&o=2 $end $msx1_cart=xanaduk, $bio MSX cart. published 33 years ago: Xanadu - Dragon Slayer II (c) 1987 Zemina. Unlicensed Korean release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77588&o=2 $end $fm7_disk=xanadu, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Xanadu - Dragon Slayer II (c) 1986 Falcom. - TECHNICAL - GAME ID: FUNW13023 - TRIVIA - Released on January 7, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93678&o=2 $end $msx2_flop=xanadu,xanadua, $bio MSX 2 disk. published 33 years ago: Xanadu - Dragon Slayer II (c) 1987 Falcom - TECHNICAL - GAME ID: HBJ-G056D - TRIVIA - Released in March 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102150&o=2 $end $msx1_cart=xanadu, $vgmplay=xanadu_msx, $bio MSX cart. published 33 years ago: Xanadu - Dragon Slayer II (c) 1987 Falcom - TECHNICAL - GAME ID: MXNW11003 - TRIVIA - Released on November 06, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52731&o=2 $end $pc8801_flop=xanadumk,xanadumka, $bio NEC PC-8801 Series disk. published 35 years ago: Xanadu - Dragon Slayer II (c) 1985 Falcom. MKII version. - TECHNICAL - GAME ID: NENW12016 - TRIVIA - Released on October 27, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131619&o=2 $end $pc98=xanadu, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Xanadu - Dragon Slayer II (c) 1985 Falcom. - TECHNICAL - GAME ID: NFNW14002 - TRIVIA - Released on November 21, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91104&o=2 $end $pc8801_flop=xanadu,xanaduc,xanadua,xanadub,xanadud, $bio NEC PC-8801 Series disk. published 35 years ago: Xanadu - Dragon Slayer II (c) 1985 Falcom. - TECHNICAL - GAME ID: NFNW17001 - TRIVIA - Released on October 27, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93289&o=2 $end $x1_flop=xanadu, $bio Sharp X1 5.25in.disk. published 35 years ago: Xanadu - Dragon Slayer II (c) 1985 Falcom. - TECHNICAL - GAME ID: SINW16006 - TRIVIA - Released on November 3, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86181&o=2 $end $x1_cass=xanadu, $bio Sharp X1 cass. published 35 years ago: Xanadu - Dragon Slayer II (c) 1985 Falcom. - TECHNICAL - GAME ID: SINW16007 - TRIVIA - Released on December 20, 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117297&o=2 $end $bbcb_cass=xanadu, $bio Xanadu Adventure (c) 19?? Hopesoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52681&o=2 $end $bbcb_cass=xanaduco, $bio Acorn BBC/Electron cass. published 36 years ago: Xanadu Cottage (c) 1984 Alligata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52682&o=2 $end $fm7_disk=xanadu2,xanadu2a, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Xanadu Scenario II - The Resurrection of Dragon (c) 1986 Falcom. - TECHNICAL - GAME ID: FUNW13025 - TRIVIA - Released in November 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93679&o=2 $end $pc8801_flop=xanadu2,xanadu2h, $bio NEC PC-8801 Series disk. published 34 years ago: Xanadu Scenario II - The Resurrection of Dragon (c) 1986 Falcom. - TECHNICAL - GAME ID: NENW12017 - TRIVIA - Released on October 01, 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93290&o=2 $end $pc98=xanadu2, $bio NEC PC-9801 Series 5.25in.disk. published 34 years ago: Xanadu Scenario II - The Resurrection of Dragon (c) 1986 Falcom. PC-9801M version. - TECHNICAL - GAME ID: NFNW14003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91105&o=2 $end $x1_flop=xanadu2, $bio Sharp X1 5.25in.disk. published 34 years ago: Xanadu Scenario II - The Resurrection of Dragon (c) 1986 Falcom. - TECHNICAL - GAME ID: SINW16008 - TRIVIA - Released in November 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86182&o=2 $end $mz700_cass=xanagram, $bio Sharp MZ-700 cass. published 37 years ago: Xanagrams (c) 1983 Dean Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131798&o=2 $end $spectrum_cass=xanagram, $bio Sinclair ZX Spectrum cass. published 36 years ago: Xanagrams (c) 1984 Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81918&o=2 $end $bbcb_cass=xanagram, $bio Xanagrams (c) 19?? Postern - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52683&o=2 $end $einstein=xanagram, $bio Xanagrams + Quadrax (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136107&o=2 $end $cpc_flop=xanagram01, $bio Amstrad CPC 464 disk. published 36 years ago: Xanagrams Cracked (c) 1984 Caloundra Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122869&o=2 $end $cpc_flop=xanagram, $bio Amstrad CPC 464 disk. published 36 years ago: Xanagrams Cracked (c) 1984 Caloundra Cracking - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125103&o=2 $end $cpc_cass=xanagram, $bio Amstrad CPC cass. published 36 years ago: Xanagrams [Model SOFT 133] (c) 1984 Amsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100147&o=2 $end $snes=xandra, $bio Nintendo Super Famicom cart. published 28 years ago: ???????? ??????????? (c) 1992 Namco, Limited. (Sandora no Daibouken - Valkyrie to no Deai) Sandora no Daibouken is a side-scrolling action game by Namco. Anyone already familiar with Namco's Valkyrie series will instantly recognize the cute and green character featured in the game - he is Sandora, Valkyrie's loyal friend. The game actually chronologically takes place right before Valkyrie no B?ken and starts in Sandland, Sandora's home village. Everything was peaceful and quiet until the day when a nearby volcano erupted. A rain of ashes covered the village and turned its inhabitants into stone statues. Then a deadly plague started to spread and affected Sandora's baby son. All of this was in reality the result of a curse laid by the evil sorcerer Zouna and Sandora embarks on a long journey to find a cure to save his son and the village. Our hero comes equipped with a large pitchfork that he can use to defeat Zouna's minions. Another special fighting technique allows him to charge-up his fist in the air and to fly across the screen, slashing anything on his way. He can also use three kind of jumps : regular jump, super jump (needs to be charged up for a few seconds) and a fast forward jump (triggered by pressing jump twice very quickly). However, Sandora must not overuse these jumps or he will get dizzy and thus become extremely vulnerable to enemy attacks. A password system allows the player to save his progress. - TECHNICAL - Cartridge ID: SHVC-SH - TRIVIA - Released on July 23, 1992 in Japan for 8300 Yen. Export releases: [US] "Whirlo [Model SNSP-SH]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62635&o=2 $end $pc98=xantgens, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Xantgenos (c) 1991 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91106&o=2 $end $spectrum_cass=xanthius, $bio Sinclair ZX Spectrum cass. published 33 years ago: Xanthius (c) 1987 Players Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81919&o=2 $end $spectrum_cass=xarax, $bio Sinclair ZX Spectrum cass. published 32 years ago: Xarax (c) 1988 Firebird. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81920&o=2 $end $spectrum_cass=xaraxmcm, $bio Xarax (c) 198? MCM Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219373&o=2 $end $snes=xardion, $bio Nintendo Super NES game published 28 years ago: Xardion (c) 1992 Asmik North American release. Game developed in Japan. - TECHNICAL - GAME ID: SNS-XA-USA - TRIVIA - Released on March 20, 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64052&o=2 $end $a5200=xari, $bio Atari 5200 cart. published 37 years ago: Xari Arena (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - STAFF - Programmer: John Seghers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50108&o=2 $end $spectrum_cass=xark,xarkfull, $bio Sinclair ZX Spectrum cass. published 37 years ago: Xark (c) 1983 Contrast Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81921&o=2 $end $cpc_cass=xarq, $bio Amstrad CPC cass. published 34 years ago: Xarq (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100148&o=2 $end $cpc_flop=xarq1986,xarquk1901,xarquk19, $bio Amstrad CPC 464 disk. published 34 years ago: Xarq (c) 1986 Electric Dreams Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125104&o=2 $end $spectrum_cass=xarq, $bio Sinclair ZX Spectrum cass. published 34 years ago: Xarq [Model URK 610] (c) 1986 Electric Dreams Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81922&o=2 $end $spectrum_cass=xaviorc, $bio Sinclair ZX Spectrum cass. published 36 years ago: Xavior (c) 1984 CLJ Industries - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234727&o=2 $end $spectrum_cass=xavior,xaviorbu, $bio Sinclair ZX Spectrum cass. published 36 years ago: Xavior [Model 049] (c) 1984 PSS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81923&o=2 $end $info=xavbaseb, $bio SSD XaviXPORT game published 16 years ago: XaviX Baseball (c) 2004 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145627&o=2 $end $info=xavbassf, $bio SSD XaviXPORT game published 16 years ago: XaviX Bass Fishing (c) 2004 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145628&o=2 $end $info=xavbowl, $bio SSD XaviXPORT game published 16 years ago: XaviX Bowling (c) 2004 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145629&o=2 $end $info=xavbox, $bio SSD XaviXPORT game published 16 years ago: XaviX Boxing (c) 2004 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145630&o=2 $end $info=xavmusic, $bio SSD XaviXPORT game published 13 years ago: XaviX Music & Circuit (c) 2007 SSD Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146785&o=2 $end $x68k_flop=xbas2c, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: XBAS To C Checker Pro-68K (c) 1990 Sharp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88217&o=2 $end $psion2=xbase20, $bio XBase Ver.2 (c) 198? Cubsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234117&o=2 $end $psion2=xbase30, $bio XBase Ver.3 (c) 198? Cubsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234118&o=2 $end $electron_rom=xbasic, $bio Acorn Electron ROM published 30 years ago: XBasic (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129714&o=2 $end $mz700_cass=xbc, $bio Sharp MZ-700 cass. published 33 years ago: XBC F Ver. 1.02 (c) 1987 BBG Soft. [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131655&o=2 $end $mz700_cass=xbcmod, $bio Sharp MZ-700 cass. published 32 years ago: XBC F Ver. 1.02 (c) 1988 MiKrSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131811&o=2 $end $nes=xbk, $bio XBK Chinese Study Cartridge (c) 19?? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77019&o=2 $end $info=xbox, $bio Console published 19 years ago: Xbox (c) 2001 Microsoft. The Xbox is a home video game console and was the first installment in the Xbox series of consoles manufactured by Microsoft. - TRIVIA - In 1998, four engineers from Microsoft's Direct-X team, Kevin Bachus, Seamus Blackley, Ted Hase and Direct-X team leader Otto Berkes, disassembled some Dell laptop computers to construct a prototype Microsoft Windows-based video game console. The team hoped to create a console to compete with Sony's upcoming PlayStation 2, which was luring game developers away from the Windows platform. The team approached Ed Fries, the leader of Microsoft's game publishing business at the time, and pitched their 'Direct-X Box' console based on the Direct-X graphics technology developed by Berkes' team. Fries decided to support the team's idea of creating a Windows DirectX based console. During development, the original Direct-X box name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, and suggested many alternatives. During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and "Xbox" became the official name of the product. It was Microsoft's first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-CEO Bill Gates. Gates stated that "we want Xbox to be the platform of choice for the best and most creative game developers in the world." The Xbox was officially announced at the Game Developers Conference on March 10, 2000. Audiences were impressed by the console's technology. At the time of Gates' announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan. Gates was in talks with Sega's late chairman Isao Okawa about the possibility of Xbox compatibility with Dreamcast games, but negotiations fell apart over whether or not the Dreamcast's SegaNet online service should be implemented. The Xbox was officially unveiled to the public by Gates and guest professional wrestler The Rock at CES 2001 in Las Vegas on January 3, 2001. Microsoft announced Xbox's release dates and prices at E3 2001 in May. The Xbox was then released on November 15, 2001 in North America. Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market. Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan. The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive 'cut scene' playback. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96220&o=2 $end $bbc_rom=xcal, $bio Acorn BBC ROM published 37 years ago: Xcal (c) 1983 HCCS Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240367&o=2 $end $spectrum_cass=xcel, $bio Sinclair ZX Spectrum cass. published 35 years ago: Xcel (c) 1985 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81924&o=2 $end $spectrum_cass=xcelm, $bio Xcel (c) 198? Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226380&o=2 $end $cpc_flop=xceluk19,xceluk1901,xcel1986, $bio Amstrad CPC 464 disk. published 33 years ago: Xcel Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125105&o=2 $end $cpc_cass=xcel, $bio Amstrad CPC cass. published 33 years ago: Xcel [Model IA 0144] (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100150&o=2 $end $megadriv=xdr, $bio Sega Mega Drive game published 30 years ago: XDR - X Dazedly Ray (c) 1990 Unipac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57065&o=2 $end $spectrum_cass=xecutord, $bio Xecutor (c) 198? Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219743&o=2 $end $spectrum_cass=xecutort, $bio Xecutor (c) 198? Micro Selection, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226008&o=2 $end $spectrum_cass=xecutor, $bio Sinclair ZX Spectrum cass. published 33 years ago: Xecutor [Model ACE 175C] (c) 1987 ACE Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81925&o=2 $end $pc98=xediss, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Xediss (c) 1995 Digital Tricks. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91107&o=2 $end $spectrum_cass=xena, $bio Xen (c) 198? Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225964&o=2 $end $spectrum_cass=xenspark, $bio Sinclair ZX Spectrum cass. published 33 years ago: Xen [Model CSBC 618] (c) 1987 Super Sparklers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81926&o=2 $end $gbcolor=xena, $bio Nintendo Game Boy Color game published 19 years ago: Xena - Warrior Princess [Model CGB-BXWE-USA] (c) 2001 Titus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69138&o=2 $end $psx=xena, $bio Sony PlayStation disc published 21 years ago: Xena - Warrior Princess (c) 1999 Electronic Arts - TECHNICAL - GAME ID: SLUS-00977 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110596&o=2 $end $info=m5xena, $bio Xena Warrior Princess (c) 200? BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=41655&o=2 $end $n64=xena,xenau, $bio Nintendo 64 cart. published 21 years ago: XENA Warrior Princess - The Talisman of Fate (c) 1999 Titus. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58088&o=2 $end $lisa=xenixdev, $bio Xenix Development (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236448&o=2 $end $lisa=xenixos, $bio Xenix OS (c) 198? Microsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236447&o=2 $end $spectrum_cass=xeno, $bio Sinclair ZX Spectrum cass. published 34 years ago: Xeno (c) 1986 A&F Software. - STAFF - Developed by: Binary Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81927&o=2 $end $cpc_cass=xeno, $bio Amstrad CPC cass. published 34 years ago: Xeno (c) 1986 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100151&o=2 $end $tvc_flop=xeno, $bio Videoton TVC disk. published 34 years ago: Xeno (c) 1986 STV - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112122&o=2 $end $cpc_flop=xeno1986,xenouk1901,xenouk19, $bio Amstrad CPC 464 disk. published 34 years ago: Xeno (c) 1986 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125107&o=2 $end $spectrum_cass=xenomind, $bio Xeno (c) 198? Mind Games Espana, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219773&o=2 $end $spectrum_cass=xenobugb, $bio Xeno (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225753&o=2 $end $spectrum_cass=xenoii, $bio Sinclair ZX Spectrum cass. published 37 years ago: Xeno II (c) 1983 Anirog Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81928&o=2 $end $apple2gs=xenocide, $bio Apple IIGS disk. published 31 years ago: Xenocide (c) 1989 Pangea Software. - STAFF - PROGRAMMING: Brian Greenstone GAME DESIGN: Brian Greenstone, Brian Lent, Dave Triplett GRAPHICS: Dave Triplett, Brian Greenstone SOUND: Brian Greenstone COVER PAINTING: Keith Parkinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49752&o=2 $end $psx=xenogear, $bio Sony PlayStation disc published 22 years ago: Xenogears (c) 1998 Square Electronic Arts L.L.C. North American release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111530&o=2 $end $amigaocs_flop=xenomor,xenomorg, $bio Commodore Amiga 500 disk. published 30 years ago: Xenomorph (c) 1990 Pandora - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75585&o=2 $end $info=ar_xeon, $bio Arcadia Super Select board published 32 years ago: Xenon (c) 1988 Arcadia Systems. A vertically scrolling shoot-em-up from well-known Commodore Amiga coders, the 'Bitmap Brothers'. Xenon's distinguishing gameplay feature is that the player's craft could be switched between being a land-based tank and an airborne spaceship at the touch of a button. - TECHNICAL - Arcadia System hardware Main CPU : Motorola 68000 (@ 7.15909 Mhz) Sound Chips : Custom (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 671 x 216 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Xenon was originally called "KellyX" during the development. This is the first Bitmap Brothers game, a team of programmers which made some of the greatest amiga titles ever. - SERIES - 1. Xenon (1988) 2. Xenon II (1989, Commodore Amiga) 3. Xenon 2000 - Project PCF (2002, PC [MS Windows]) - PORTS - * COMPUTERS: Amstrad CPC (1988) Atari ST (1988) Commodore Amiga (1988) PC (1988) Sinclair ZX Spectrum (1989) Commodore 64 (1989) MSX (1989) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3828&o=2 $end $amigaocs_flop=xenon, $bio Commodore Amiga 500 disk. published 32 years ago: Xenon (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75586&o=2 $end $spectrum_cass=xenon, $bio Sinclair ZX Spectrum cass. published 32 years ago: Xenon (c) 1988 Melbourne House. - TRIVIA - Export releases: [SP] "Xenon [Model 2MH005]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81929&o=2 $end $msx1_cass=xenon, $bio MSX cass. published 32 years ago: Xenon (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95128&o=2 $end $cpc_cass=xenon, $bio Amstrad CPC cass. published 32 years ago: Xenon (c) 1988 Melbourne House. - STAFF - Code: Tiny Williams Music: David Whittaker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100154&o=2 $end $ibm5150=xenon, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Xenon (c) 1988 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118374&o=2 $end $cpc_flop=xenonf19, $bio Amstrad CPC type-in published 32 years ago: Xenon (c) 1988 Amstar & CPC - TRIVIA - Listed as a type-in program in the French magazine Amstar & CPC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119857&o=2 $end $cpc_flop=xenonuk101,xenonuk1,xenoneds,xenondsk, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122997&o=2 $end $cpc_flop=xenons19,xenons1901, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon (c) 1988 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122998&o=2 $end $st_flop=xenon, $bio Atari ST disk. published 32 years ago: Xenon (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=153524&o=2 $end $specpls3_flop=xenon,xenona, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Xenon (c) 1989 Melbourne House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118607&o=2 $end $spectrum_cass=xenona, $bio Xenon (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226042&o=2 $end $ibm5150=xenon35, $bio IBM 5150 3.5in.disk. (DOS) published 30 years ago: Xenon (c) 1990 16 Blitz [Mastertronic label] [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234582&o=2 $end $pc98=xenon, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Xenon - Mugen no Shitai (c) 1994 C's Ware - TECHNICAL - FD x5 - TRIVIA - Released on December 09, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91108&o=2 $end $pc98_cd=xenon, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: XENON ~夢幻の肢体~ (c) 1995 C's Ware (Xenon - Mugen no Shitai) - TECHNICAL - CD x1 - TRIVIA - Released on March 31, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110375&o=2 $end $amigaocs_flop=xenon2,xenon2a, $bio Commodore Amiga 500 disk. published 31 years ago: Xenon 2 - Megablast (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75588&o=2 $end $sms=xenon2, $bio Sega Master System cart. published 29 years ago: Xenon 2 - Megablast (c) 1991 Image Works. - TRIVIA - Reviews: October 1991 - Joypad N.1 [FR]: 78/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56290&o=2 $end $sms=xenon2v, $bio Sega Master System cart. published 29 years ago: Xenon 2 - Megablast (c) 1991 Virgin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56291&o=2 $end $x68k_flop=xenon2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Xenon 2 - Megablast (c) 1991 Epic/Sony Records. - TECHNICAL - FD x2 - TRIVIA - Released on November 30, 1991 in Japan for a retail price of 9700 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88219&o=2 $end $pc98=xenon2, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Xenon 2 - Megablast (c) 1991 Epic/Sony Records [Sony Music Ent., Inc.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91109&o=2 $end $megadriv=xenon2, $bio Sega Mega Drive game published 28 years ago: Xenon 2 - Megablast (c) 1992 Virgin Games - STAFF - Designed by: The Bitmap Brothers Programmed by: Patricia Curtis, The Assembly Line Graphics by: Mark Coleman Music from: Bomb the Bass Sound programming: John M. Phillips - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57066&o=2 $end $archimedes=xenon2, $bio Acorn Archimedes disk. published 27 years ago: Xenon 2 - Megablast (c) 1993 Eclipse - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127082&o=2 $end $gameboy=xenon2, $bio Nintendo Game Boy Cart. published 28 years ago: Xenon 2 - Megablast [Model DMG-X2-USA] (c) 1992 Mindscape, Incorporated. [Northbrook, IL, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67410&o=2 $end $gameboy=xenon2j, $bio Nintendo Game Boy Cart. published 28 years ago: Xenon 2 - Megablast [Model DMG-X2A] (c) 1992 PCM Complete - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67413&o=2 $end $amigaocs_flop=xenon2b, $bio Commodore Amiga 500 disk. published 31 years ago: Xenon 2 - Megablast [The Power Pack] (c) 1989 Image Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75589&o=2 $end $cpc_flop=xenon198, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon Cracked (c) 1988 Jorge & Jose Maria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122876&o=2 $end $cpc_flop=xenonjor, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon Cracked (c) 1988 Jorge & Jose Maria - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123001&o=2 $end $msx1_flop=xenon, $bio Xenon cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230200&o=2 $end $cpc_flop=xenon19801,xenon19802, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon Trained (c) 1988 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122999&o=2 $end $cpc_flop=xenons1902, $bio Amstrad CPC 464 disk. published 32 years ago: Xenon Trained (c) 1988 CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123000&o=2 $end $info=xenon,xenonf, $bio Pinball published 40 years ago: Xenon (c) 1980 Bally. - TECHNICAL - [No. 1196] Bally MPU AS-2518-35 (Sounds Plus + Vocalizer) Main CPU : M6800 (@ 475 KHz) Sound CPU : M6802 (@ 895 KHz) Sound chips : General Instrument AY8910 (@ 895 KHz), HC55516 - TRIVIA - Released in November 1980. 11,000 units were produced. The development of the game took 1 year (started in November 1979). This game was Bally's first talking game, using the AS-2518-56 'Sounds Plus' sound board and the AS-2518-58 'Vocalizer' board instead of the 'Squawk and Talk' system. Most remembered for its sexy sounding voice, with electronic music composer Suzanne Ciani doing all the voices for this game. KMIEC appears on the playfield near the right flipper (near the head of a robot). Greg KMIEC is the designer of the game. - STAFF - Design : Greg Kmiec Artwork : Paul Faris Music and Sounds : Suzanne Ciani - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5402&o=2 $end $cpc_cass=xenons, $bio Amstrad CPC cass. published 32 years ago: Xenon [Model 3MH-005] (c) 1988 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100153&o=2 $end $amigaocs_flop=xenona, $bio Commodore Amiga 500 disk. published 32 years ago: Xenon [Precious Metal] (c) 1988 Melbourne House [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75587&o=2 $end $amigaocs_flop=xenophob, $bio Commodore Amiga 500 disk. published 31 years ago: Xenophobe (c) 1989 MicroStyle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75590&o=2 $end $spectrum_cass=xenophob,xenophob_a, $bio Sinclair ZX Spectrum cass. published 31 years ago: Xenophobe (c) 1989 Micro Style. - STAFF - Developed by Visage. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81930&o=2 $end $cpc_cass=xenophob,xenopaud, $bio Amstrad CPC cass. published 31 years ago: Xenophobe (c) 1989 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100156&o=2 $end $cpc_flop=xenophob01,xenophob02, $bio Amstrad CPC 464 disk. published 31 years ago: Xenophobe (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121801&o=2 $end $cpc_flop=xenophob,xenophbe, $bio Amstrad CPC 464 disk. published 31 years ago: Xenophobe (c) 1989 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125108&o=2 $end $specpls3_flop=xenophob,xenophoba, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Xenophobe (c) 1989 Micro Style - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148000&o=2 $end $info=xenophob, $bio Arcade Video game published 33 years ago: Xenophobe (c) 1987 Bally Midway. A horizontal monitor is split into three sections, one for each of up to three people. Players wander around a space station shooting as many Ridley-Scott-esque aliens as they can before health or time runs out- then it's off to the next space station. There are multiple weapon types, including a duck gun! - TECHNICAL - Bally Midway MCR 68k hardware [No. 0E85] Main CPU : Motorola 68000 (@ 7.7238 Mhz) Sound CPU : Motorola 68000 (@ 8 Mhz) Sound Chips : DAC Players : 3 Control : 8-way joystick Buttons : 3 - TRIVIA - Xenophobe was released in July 1987. The word 'Xenophobe' (pronounced 'Zee-no-phobe') is a psychiatric term meaning 'fear of aliens'. Programmer Gary Oglesby contributed this name. The game earned so much money during first weeks of testing that the programmer was pulled off the game to work on a pinball project. Xenophobe was a highly original game with a highly original concept. It was the first split-screen game. It was also a victim of a production scheduling snafu. Due to its production being pushed ahead, a lot of the game's tuning was axed. There are many objects in the game that the player can pick up, but have no use. Brian Colin & Jeff Nauman originally conceived this game with a tomb-robbing treasure hunting theme, but when programmer Howard Shere was assigned to the project, his love of science fiction prompted the shift to an ALIEN spoof. Michael Ward holds the official official record for this game, on Medium setting, with 2,500,000 points on June 11, 2004. - STAFF - Programmer : Howard Shere Art and graphics : Brian Colin Sound and musics : Souvenir of Omaha Hardware designers and support : Bob Ploussard, True Truong Mechanical designer : John Kubik Technical support : Jim Belt, Sue Lohse Game concept and designers : Brian Colin, Howard Shere Development : Jeff Nauman, Bob Libbe, Gary Oglesby, Tom Leon, Larry Stalmah, Peter Perry - PORTS - * CONSOLES: [US] Nintendo NES (dec.1988) "Xenophobe [Model NES-XE]" [US] Atari 7800 (1989) "Xenophobe [Model CX7858]" [US] Atari 2600 (1990) "Xenophobe [Model CX26172]" Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1992) "Xenophobe [Model PA2026]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] Amstrad CPC (1987) [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) Commodore Amiga [US] [EU] (1989) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3215&o=2 $end $a2600=xenophob,xenophobe, $bio Atari 2600 cart. published 30 years ago: Xenophobe (c) 1990 Atari Corporation. Hostile aliens--Xenophobes--are infesting space stations vital to your planet's security. These aliens threaten to overrun the stations, rendering the space stations useless. You are part of an elite team which is ready to speed to these endangered space stations. Your mission is clear: destroy the aliens regain control of the space stations, and pick up any valuable hardware you might discover as you sweep the stations for aliens. The aliens are a swarming band of uglies straight out of your worst nightmare. You'll need to use your talent just to stay alive as you rid each space station of these pests. You don't want to let them catch you. It's them or you. The message has come. It's up to you and your teammates to cleanse each space station of aliens. Your Mother Ship brings you to the vicinity of each overrun space station. You then enter the space station via a transfer disk, which beams you aboard. Another member of your elite squad can work stations too, and you may compete for high score, or work on your own to clear the aliens from an infested space station. Just be careful as you enter a space station. The aliens are everywhere! Xenophobe's split-screen lets two players move independently. You view each player's game action on a separate-half of the screen. The left controller (player 1) corresponds to the top-screen view while the right controller (player 2) corresponds to the bottom. Players alternate their play. Player 1 competes and when done, Player 2 begins playing. Note: The size of a player's viewing screen is the same whether you are playing a one-player or two-player game. - TECHNICAL - Model CX26172 - SCORING - You receive points for destroying aliens, picking up valuable hardware during your mission in each spacestation, and for finding and picking up health objects which increase your life. Killing Aliens: Tentacle: 125 points. Snotterpillar: 100 points. Rollerbaby: 75 points. Critter: 50 points. Pod: 25 points. Picking Up Weapons: Grenade: 500 points. Poofer Gun: 400 points. Lightning Rifle: 300 points. Laser Pistol: 200 points. Phaser: 10 points. Picking Up Valuable Hardware: Clipboard: 500 points Transmitter: 500 points Skull: 500 points Can: 500 points Knife: 500 points Rope: 250 points Health Points: Burger: 50 units Flask: 50 units - TIPS AND TRICKS - Your primary mission is to locate and eliminate the aliens as quickly as possible. Don't spend too much time searching for valuable objects. The aliens are clumsier and easier to kill at the lower levels of a space station. Save your best firepower for the scariest aliens, and remember that your biggest challenges await at the higher levels. Be ever alert for the aliens' varied means of attack. Shoot tentacles by jumping and quickly firing. Use grenades to destroy aliens rolled into balls. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51208&o=2 $end $a7800=xenophob,xenophobu, $bio Atari 7800 game published 33 years ago: Xenophobe [Model CX7858] (c) 1987 Atari Corp. [Sunnyvale, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50194&o=2 $end $nes=xenophob, $bio Nintendo NES cart. published 32 years ago: Xenophobe (c) 1988 SUNSOFT. - TECHNICAL - Cartridge ID: NES-XE-USA - TRIVIA - Xenophobe for NES was released in December 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55828&o=2 $end $lynx=xenophob, $bio Atari Lynx cart. published 30 years ago: Xenophobe (c) 1990 Atari Corp. Xenophobe is a frightening game of outer space terror in which one to four players work to rid 23 multi-level space stations of creepy alien Xenos. A team of space mechanics sent to repair the planets vital space stations sent a frantic signal for help. No one could understand the message. It was thought that they had run out of supplies or air, or maybe that the temperature control systems on the space stations had failed, resulting in intense heat and bonesplitting cold. Until one day, unexpectedly, one of the maintenance transport craft returned, flown by only one man. He was severely wounded. The tale he told was one of terror. He told of strange creatures that took over the space stations and began to breed. He described strange eggs hatching into pods. The pods turned into skin-sucking critters and ultimately into nasty, spitting snotterpillars. When asked about his companions, he could not answer. His face twisted in terror, he collapsed to the floor. With his last breath, he gasped the word everybody on the planet dreaded - Xenos. Xenos. The creatures of nightmare. When the planet was first settled, the new colonists were attacked by those hideous creatures from the outer worlds. Only after suffering heavy casualties were the colonists able to fight off the Xenos. Since then, frequent attacks had caused the people of the planet to protect themselves by developing a complex system of space stations to warn of Xeno attacks. But now Xenos have overrun the space stations and the planet is in grave danger. The Xenos could use the artificial climate of the stations to become used to the planets atmosphere and temperatures. If the Xenos could successfully adapt for permanent life on the planet, then humankind is in jeopardy. It happened on the old world, Earth. Now it could happen on the new world. An understaffed and ill-equipped group of space gladiators has been dispatched to exterminate the wicked menace. But even if they manage to locate and use the artillery scattered throughout the space stations, they may not be able to withstand the terror of what they are about to see. The people of the planet may have waited too long. It may be too late. - TECHNICAL - Cartridge ID: PA2026 - TRIVIA - Reviews: 1990 - Consoles + HS N.2 [FR]: 81/100 - SCORING - KILLING ALIENS Festor: 250 points Snotterpillar: 150 points Tentacle: 100 points Rollerbaby: 100 points Critter: 75 points Pod: 25 points PICKING UP HARDWARE Bomb: 100 points Money: 90 points Comlink: 90 points Disk: 90 points Secret Paper: 90 points Tools: 90 points Bottle: 80 points Knife: 80 Points Bones: 40 points Rope: 40 Points Lab Device: 30 or 90 Points Fluid: 30 Points Vitamins: 30 points HEALTH POINTS Fluid: 48 health points Pail: 48 health points Vitamins: 48 health points CLEARING A STATION Station Overrun: 0 point Self-Destruct: 100 points/Xeno Base Cleared: 300 points/xeno and 200 health Points - TIPS AND TRICKS - Your primary goal is to destroy xenos as quickly as possible and secure the base. Save your bombs for Snotterpillar bunches. In a multiplayer game, split up to cover all rooms more quickly. Work together on particularly nasty rooms. Save yourself by using self-destruct codes on the more difficult space stations. Use these codes only as a last resort - each station is an important piece of the planet's defense chain. Master you bomb-throwing technique. Bombs are highly effective. Watch out for friends; they are not immune to your bombs. Jetpacks are very effective against Festors. - STAFF - Programmer: Gil Colgate - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58873&o=2 $end $xegs=xenophob, $bio Atari XE game published 31 years ago: Xenophobe (c) 1989 Atari Corp. Unreleased prototype. - TECHNICAL - GAME ID: RX8118 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51258&o=2 $end $info=x820ii, $bio Computer published 38 years ago: Xerox 820-II (c) 1982 Xerox. - TRIVIA - Retail price started at $3000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45717&o=2 $end $info=3in1semi, $bio Arcade Video game published 23 years ago: XESS - The New Revolution [SemiCom 3-in-1] (c) 1997 SemiCom. Three games including "New Hyperman", "Hyperman" and "Cookie & Bibis". - TECHNICAL - Runs on Toaplan/Semicom "Snow Bros" Hardware. Main CPU : Motorola 68000 (@ 16 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 3 - STAFF - Cookie & Bibis Executive Producer : Jeon Jae Yeon Game Designer : Han Seung Hoon Programmer : Kim Hyun Ho Graphic Designer : Kim Sung Hawan, Kim Kyung Hee, Hong Young Joo Music/Sound : Jeon Seok Gee New Hyper Man Executive Producer : Jeon Jae Yeon Programmer : Kim Hyun Ho Graphic Designer : Kim Sung Whan, Kim Kyung Hee, Lee Won Young, Lee Suk Nam Music / Sound : Jeon Seok Gee Hardware : Jee Deok Kyoo, Park Hoon Yong, Kim In Seok Hyper Man Executive Producer : Jeon Jae Yeon Game Designer : Han Seung Hoon Programmer : Kim Hyun Ho Graphic Designer : Hong Young Joo Music/Sound : Jeon Seok Gee - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15&o=2 $end $msx1_flop=xetra, $bio Xetra Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133234&o=2 $end $info=xevios, $bio Arcade Video game published 37 years ago: Xevios (c) 1983 Watson. This game is a bootleg of "Xevious". It has different explosion sound than the original Xevious. - TRIVIA - The titlescreen says '1980' but the game was certainly released in 1983. - TIPS AND TRICKS - * Secret Message : The bootlegger has included the trick for generating a message right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The message 'Dead copy making copy under Namco program.' will appear on the screen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3216&o=2 $end $info=xevious, $bio Arcade Video game published 38 years ago: Xevious (c) 1982 Namco. Xevious (pronounced 'zeevious') is a vertically-scrolling shoot-em-up in which the player pilots the heavily-armed 'Solvalou' combat ship and must destroy the evil Xevious forces trying to take over the planet. The Solvalou is equipped with two weapon systems; the forwards-firing "air zapper" for shooting air-based enemies and 'blaster bombs', for destroying ground-based enemies. To enable accurate targetting of the air-to-ground blaster bombs, a white and blue targeting indicator is situated in front of the Solvalou. This flashes when an enemy is in its sights. Enemy craft appear in a number of different guises; from the standard variety that arrive in large numbers but shoot slow-moving projectiles, to exploding black spheres that shoot projectiles at high speed. There are also rotating shields that cannot be destroyed and must be carefully avoided. Ground enemies are a combination of both stationary bases and moving vehicles, most of which fire slow-moving projectiles. A gigantic, floating fortress called 'Andor Genesis' appears in certain areas; this is defeated by knocking out its core. Xevious is divided into 16 different areas, each separated by an area of forest. If the player dies before less than 70% of an area has been completed, play restarts at the beginning of the same area; should a life be lost AFTER 70% of an area has been completed, however, play restarts at the beginning of the next area. After Area 16 has been completed, the game loops back to Area 7. The game becomes progressively more difficult as the player becomes more skilled - once the player does well at destroying a certain enemy type, a more advanced enemy type will replace it. This can be reverted by destroying flashing-red 'Zolback' radars found on the ground, which will cause the more advanced enemies to be replaced with weaker ones. - CAST OF CHARACTERS - AIR UNITS : These are the air units you will encounter during the game. A players skill will determine what air units they may face. * Andor Genesis (mother ship) - the large ship in Areas 4, 9, and 14. * Bacura (resistor shield) - the large rotating floating walls which are indestructible. * Brag Zakato (energy blaster) - medium black ball, with a red dot, that explode and send several shots at your Solvalou. * Bragza (crystal) - the crystal core of the Andor Genesis mother ship which escapes upon its destruction. * Garu Zakato (energy bombarder) - large black ball that explode sending out a multitude of shots in all directions. * Giddo Spario (energy blast) - small, white crystal-like projectiles that come in diagonally at your Solvalou. * Jara (spinner) - looks like a UFO with a spinning gear in the middle. * Kapi (deflector) - flat-looking fighter with two front projections that flies in, fires multiple shots, then escapes quickly. * Sheonite (escort) - small spinning diamond-shaped craft which escort your Solvalou for a bit and fly off. * Terrazi (destructor) - flat looking, diamond shaped fighter that flies in, fires multiple shots, then escapes quickly. * Torkan (scout ship) - ridged fighter that flies in, fires one shot, then escapes quickly. * Toroid (fleet) - ring-shaped fighter which is traditionally the first enemy you encounter. * Zakato (energy launcher) - small black ball that explodes sending a single shot at your Solvalou. * Zoshi (death squad) - the round spinning fighter which can sometimes attack from behind. GROUND UNITS : These are the ground units you will encounter during the game. * Barra (energy station) - small pyramid-shaped buildings. * Boza Logram (dome network) - a structure of four Lograms surrounding a Derota. * Derota (defense site) - the small octagonal-shaped gun batteries that fire multiple shots at your Solvalou. * Domogram (rover) - looks like a mobile Logram that travels along the roads and fires shots at your Solvalou. * Garu Barra (energy base) - medium and large pyramid-shaped buildings. * Garu Derota (mega site) - the large octagonal-shaped gun batteries that fire multiple shots at your Solvalou. * Grobda (tank) - the tank-like vehicles that travel along the road. They can detect when your bombsight is on them and they will move out of the way. * Logram (sphere station) - silver circular domes that fire single shots at your Solvalou. * Sol (citadel) - underground structures which rise up when initially bombed. * Zolbak (detector dome) - domes with red squares on top and around their base. - TECHNICAL - Game ID : XVI Main CPU : Zilog Z80 (x3), MB88xx Sound Chips : Namco 3-channel WSG, discrete circuitry (for the explosion sounds) Players : 2 Control : 8-way joystick Buttons : 2 = > [1] Zapper, [2] Blaster - TRIVIA - Xevious was released in December 1982 in Japan. Xevious is not the world's first vertically-scrolling shoot-em-up but has a huge and lasting influence on the genre. Xevious was the first game to use pre-rendered graphics and, among its countless innovations, was also the first vertical shoot-em-up that allowed accurate targeting of both airborne and ground-based enemies. The graphics were hugely revolutionary for their time; the sprites were rendered with remarkable clarity and detail due to the game's clever use of colors and shades as well as palette-shifting. Xevious was also the first game to feature 'hidden characters', which, being hidden, are not mentioned in the game's instructions but can be revealed by performing a secret maneuver. Among these was the 'special flag', which gave the player an extra life. This feature was carried over to a number of subsequent Namco games. While Xevious enjoyed limited popularity in North America, the game was a huge cult hit in Japan, and to this day is considered one of the greatest video games of all time. Popular Japanese musicians, Haruomi Hosono (Yellow Magic Orchestra) and Kuwata Keisuke (Southern All Stars) were known to be fans of the game, and the former produced an album of music from Namco video games, with Xevious as its centerpiece. A follow-up 12-inch single featured in its liner notes an entire science-fiction short story by Endoh, set in the world of Xevious, with even included a rudimentary fictional language. At one point in the game, the Solvalou flies over the Nazca lines. The Nazca Lines are geoglyphs (drawings on the ground) located in the Nazca Desert; a high, arid plateau that stretches 37 miles between the towns of Nazca and Palpa, situated in the Pampa region. They were created during the Nazca occupation of the area, between 200 BC and 600 AD. The graphic ROMs contain several additional enemies which don't actually appear in gameplay including a silver-grey Galaxian flagship. These enemies do appear in the game-play of "Super Xevious" which uses the same graphics data as Xevious. The highest score possible is 9,999,990, at which point the game terminates abnormally and resets. Some time before this score is reached, the game starts to award extra ships on every blaster shot fired. Marco Borroni holds the official official record for this game with 7,009,560 points (!) on August 16, 1984. The background is actually one large 1024x2048 image. Each of the 16 game areas is a 224x2048 strip starting at a different horizontal offset in the image. - UPDATES - * The high-score names are ten characters long on the Namco versions, but only three characters long on the Atari versions. * The Zapper and Blaster buttons were reversed between the Japanese and American versions. - SCORING - Scoring in this game is relatively complicated due to all the different units. AIR UNITS Andor Genesis : 1,000-4,000 points Brag Zakato : 500 points Garu Zakato : 1,000 points Giddo Spario : 10 points Jarra : 70-100 points Kapi : 300 points Terrazi : 700 points Torkan : 50 points Toroid : 30 points Zakato : 50 points Zoshi : 100 points GROUND UNITS Barra : 100 points Boza Logram : 2,000 points Derota : 1,000 points Domogram : 800 points Garu Barra : 300 points Garu Derota : 2,000 points Grobda : 400 points Logram : 300 points Zolbak : 200 points Specials (see Tips and Tricks below for how to get them) Flag : 1,000 points for uncovering it, bonus Solvalou for flying over it Sol Citadel : 2,000 points for making it surface; 2,000 points for destroying it - TIPS AND TRICKS - When you start the game, your Solvalou will be at the bottom of the screen. Keep in mind, this is a scrolling game. This means you can go no faster then the top and no slower then the bottom of the screen. You can, however, vary your speed in-between by pushing the joystick up and down. The biggest key in getting through this game is learning how to use the joystick to speed up and slow down because you will sometimes be put into some very tight areas that will require precision joystick control. * One interesting aspect of this game is the fact if you are too successful against a particular kind of enemy, the game will adjust itself to send different enemies until you have difficulty dealing with them. * Make sure you know what you will be encountering in each area. * If you hold down the fire and bomb buttons, you will constantly be doing both at a slower rate. This is great when you are in the thick of things with both air and ground targets swarming the area. * Speaking of bombs, your Solvalou is equipped with smart bombs (so to speak). They are launch and forget weapons. When you 'paint' the target with your bomb-sight and launch your bomb, it will hit that target even when you have already flown over it. There are a couple of strategies to make your bombing runs more effective : 1) When you have targets close together (usually bomb batteries are arranged this way), put a bomb between them. You will have a very good chance of taking out both batteries with one hit since you can only have one bomb on the screen at a time. 2) For moving targets (such as Grobdas), anticipate the targets direction and 'lead' it a little. This basically means putting the bomb at the point where the target will run into it. 3) Your bomb-sight will turn red whenever any target is 'sighted', even if the target is hidden like Sol Citadels and flags. * Keep away from the corners. These can become death traps real quickly if you are swamped by enemies. * Since you have free reign of most of the screen to move around, make sure you use all that room for maneuvering. Enemy fighters have a nasty habit of either shooting from behind your fighter or re-entering the screen from random sides. It also is handy when you are dodging a heavy volume of enemy fire. * Make sure when you are maneuvering around the Bacuras, you always leave yourself a clear 'out'. What I mean by this is there another direction to escape instead of having to move along with the Bacuras. An occasional enemy likes to put up shots at your fighter since it is very difficult to maneuver around the rolling plates. * The Andor Genesis Motherships are pretty easy to destroy if you work quickly. Most of the time, Zakatos and Brag Zakatos precede the arrival of the Andor Genesis Mothership. Blast these out of the sky and avoid the shrapnel. When the Andor Genesis Mothership appears, lead the target a little and quickly move up and plant your bomb at the point the center of the ship will be. The less time you waste taking on this ship, the better. * Secret Message : The designer of Xevious has included a trick for generating his name right at the beginning of the game. When Solvalou appears, move to the right edge of the screen, wait a few seconds and drop a single bomb as soon as the music changes (after the long note). The message 'Namco ORIGINAL Program by EVEZOO' will appear on the screen. * THE FLAGS : There are four flags hidden throughout the game. These flags occur in areas 1, 3, 5, and 6. All flags are along a horizontal line across the terrain. The only way to uncover a flag is to bomb it so you will have to lay a string of bombs along the entire horizontal line. This basically means moving up quickly, dealing with enemies quickly, and dropping your bombs quickly. Once a flag is uncovered, you must fly over it to get the benefits from it. FLAG 1 : The first flag is located in the first river you encounter after you start the game. Look for the three Grobdas in a row. Just above them is a river that cuts horizontally across the terrain. Just bomb the river from left to right and around the bank closest to you. The flag should appear. FLAG 2 : After you get past the plates, look up and to the right. There is a little lake with a small river feeding into the ocean. Start in the middle of the lake and bomb toward the little river. The flag should appear around where the river dumps into the ocean. FLAG 3 : When you cross the first ocean, you will eventually see a dock/harbor at the top. The flag is located around the horizontal line that the longest pier projecting out is part of. You will need to quickly bomb that entire length to find and get the flag before the bottom scrolls your Solvalou too far up. FLAG 4 : You will see a big bird picture on the desert. At the lowest point of its tail-feathers (in the lower right corner), start to bomb horizontally from right to left. The flag will appear. * Sol Citadels : These structures require you to bomb them once to cause them to surface. They look like large storage tanks or grain silos. You then need to bomb them again to destroy them. You have a potential to collect several hundred thousand points by taking out these structures. They come in groups of 1, 4, or 8. Unlike flags, these structures are always in the same place. There are six sets of Sol Citadels. FIRST SET : One in area 2. When you see the three Grobdas in a row on the road, start laying bombs in the area around the cul-de-sac below the last tank in a right and diagonal-down point. The citadel will be even with the cul-de-sac. SECOND SET : One in area 3. When you see the Garu Bara, go to the left of the Garu Bara and start bombing. This is also the area that the second flag can be found. THIRD SET : Four in area 9. There is a clear area right before you tangle with the second Andor Genesis Mothership. Where the road splits around the woods, start to lay bombs a little below the bottom edge of the road that goes to the right. You should uncover four Sol Citadels. FOURTH SET : Eight in area 13. At the point the desert ends, there is a little grass, then the air field starts. Use the birds leg as a reference and fly straight up. When the bomb-sight glows, start bombing. This will be the lower left Sol Citadel of the group which is arranged in two rows of four citadels. You will be hard pressed to get all eight citadels. FIFTH SET : Four in area 14. After the plates roll by, look for where two roads merge into one road. At the top edge of the slanted right hand road, start dropping bombs to uncover some more citadels. SIXTH SET : Four in area 15. Look for a forest on the left side. There will be a small clearing and then a river. Bomb the small clearing to bring the citadels up. There will be very intense ground fire in this location so be especially watchful. - SERIES - 1. Xevious (1982, Arcade) 2. Super Xevious (1984, Arcade) 3. Vs. Super Xevious - Ganpu no Nazo (1986, Arcade) 4. Solvalou (1991, Arcade) 5. Xevious 3D/G (1995, Arcade) 6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1" 7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.comm" - STAFF - From highscore table : Masanobu Endoh (Evezoo End), Masaya Nakamura (M.Nakamura), Eirry Mou, Shin-ichiro Okamoto (S.Okamoto), Shin-ichi Kojima (S.Kojima) Music by : Yuriko Keino - PORTS - NOTE: For ports released in North America, please see the Atari version entry. * CONSOLES: [JP] Nintendo Famicom (nov.8, 1984) "Xevious [Model NXV-4900]" [EU] Nintendo NES (oct.25, 1989) "Xevious [Model NES-XV-EEC]" Nintendo Famicom Disk [JP] (may.18, 1990) "Xevious [Model NDS-XEV]" [JP] NEC PC-Engine (june.29, 1990) "Xevious Fardraut Densetsu [Model NC90004]" [AU] Sony PlayStation (1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PlayStation (feb.9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" [EU] Sony PlayStation (nov.1996) "Namco Museum Vol.2 [Model SCES-00267]" [JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]" [EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]" [JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]" [EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary" [EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]" [EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]" Microsoft XBOX 360 [XBLA] [EU] [AU] [JP] [KO] (may.23, 2007) [JP] Nintendo Wii (dec.6, 2007) "Minna de Asobou! Namco Carnival [Model RVL-RNWJ-JPN]" [EU] Nintendo Wii (apr.18, 2008) "Namco Museum Remix [Model RVL-RN2P]" [KO] Nintendo Wii (apr.26, 2008) "Namco Museum Remix [Model RVL-RNWK-KOR]" [AU] Nintendo Wii (may.1, 2008) "Namco Museum Remix [Model RVL-RN2P]" Sony PlayStation 3 [PSN] [JP] (jan.29, 2009) "Namco Museum.comm [Model NPJB-00012]" [EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade" [AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade" Nintendo Wii [Virtual Console Arcade] [JP] (sept.1, 2009) [JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]" Sony PlayStation 3 [PSN] [EU] (apr.1, 2010) "Namco Museum Essentials [Model NPEB-00104]" Sony PlayStation 3 [PSN] [AU] (apr.1, 2010) "Namco Museum Essentials" * HANDHELDS: [EU] Sony PSP (dec.9, 2005) "Namco Museum Battle Collection [Model UCES-00116]" [JP] Sony PSP (feb.23, 2006) "Namco Museum Vol.2 [Model ULJS-00047]" [EU] Nintendo DS (feb.29, 2008) "Namco Museum DS [Model NTR-YNMP-EUR]" [JP] Nintendo DS (oct.11, 2007) "Namco Museum DS [Model NTR-YNMJ-JPN]" Sony PSP [KO] (nov.8, 2007) "Namco Museum Vol.2" Nintendo 3DS [3DSWare] [JP] (june.7, 2011) "3D Classics: Xevious [Model CTR-SABJ-JPN]" Nintendo 3DS [3DSWare] [EU] (jul.21, 2011) "3D Classics: Xevious [Model CTR-SABP-EUR]" Nintendo 3DS [3DSWare] [AU] (jul.21, 2011) "3D Classics: Xevious [Model CTR-SABP-AUS]" NOTE: The Nintendo 3DS port is a re-mastered version, featuring 3D effects. * COMPUTERS: Sharp MZ2500 [JP] (1982) Atari 800 (1984) Apple II (1984) Tandy Color Computer (1984) "Devious" Fujitsu FM-7 [JP] (1984) NEC PC9801 [JP] (1985) by Enix Corporation [EU] Commodore C64 (1986) [EU] Amstrad CPC (1986) [EU] Atari ST (1987) [EU] Sinclair ZX Spectrum (1987) MSX 2 [JP] (dec.23, 1988) "Xevious Fardraut Densetsu" PC [MS Windows, CD-ROM] [JP] (apr.25, 1997) "Namco History Vol.1" PC [MS Windows, CD-ROM] [AU] (mar.27, 2006) "Namco Museum - 50th Anniversary" [EU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary" [JP] Sharp X1 * OTHERS: Let's! TV play classic series - Namco Nostalgia 1 [JP] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3217&o=2 $end $info=xeviousa,xeviousb,xeviousc, $bio Arcade Video game published 38 years ago: Xevious (c) 1982 Atari, Incorporated. Export version by Atari for North America. Game developed in Japan by Namco. For more information about the game itself, please see the original Namco version entry. - TRIVIA - Even though the title screen says 1982, Xevious was released in February 1983 in North America by Atari, under license from Namco. 5,295 units were produced by Atari. The intro price was $2,095, lowered to $995 in September 1983. In 1982, Atari released a set of 12 collector pins including : "Missile Command", "Battlezone", "Tempest", "Asteroids Deluxe", "Space Duel", "Centipede", "Gravitar", "Dig Dug", "Kangaroo", "Xevious", "Millipede" and "Food Fight". - PORTS - NOTE: Only ports released in North America are listed here. For ports released in other regions, please see the original Namco version entry. * CONSOLES: [US] Atari 2600 "Xevious [Model CX-2695]" : Unreleased prototype [US] Atari 5200 "Xevious [Model CX-5246]" : Unreleased prototype [US] Atari 7800 (1987) "Xevious [Model CX7810]" [US] Nintendo NES (sept.1988) "Xevious - The Avenger [Model NES-XV-USA]" [US] Sony PlayStation (sept.30, 1996) "Namco Museum Vol.2 [Model SLUS-00216]" [US] Sony PlayStation (june.30, 1997) "Xevious 3D/G+ [Model SLUS-00461]" [US] Microsoft XBOX (aug.30, 2005) "Namco Museum - 50th Anniversary [Model NMO-2201A-NM]" Nintendo GameCube [US] (aug.30, 2005) "Namco Museum - 50th Anniversary [Model DOL-G5NE-USA]" [US] Sony PS2 (aug.30, 2005) "Namco Museum - 50th Anniversary [Model SLUS-21164]" Microsoft XBOX 360 [XBLA] [US] (may.23, 2007) [US] Nintendo Wii (oct.23, 2007) "Namco Museum Remix [Model RVL-RN2E-USA]" Microsoft XBOX 360 [XBLA] [US] (nov.4, 2008) "Namco Museum - Virtual Arcade [Model 21022]" Sony PlayStation 3 [PSN] [US] (jul.16, 2009) "Namco Museum Essentials [Model NPUB-30086]" [US] Nintendo Wii (nov.16, 2010) "Namco Museum Megamix" * HANDHELDS: [US] Sony PSP (aug.23, 2005) "Namco Museum Battle Collection [Model ULUS-10035]" [US] Nintendo DS (sept.18, 2007) "Namco Museum DS [Model NTR-YNME-USA]" Nintendo 3DS [3DSWare] [US] (jul.21, 2011) "3D Classics: Xevious [Model CTR-SABE-USA]" : re-mastered version, featuring 3D effects * COMPUTERS: [US] Commodore C64 (1986) [US] PC [MS Windows, CD-ROM] (jul.31, 1998) "Microsoft Revenge of Arcade" [US] PC [MS Windows, CD-ROM] (oct.25, 2005) "Namco Museum - 50th Anniversary" * OTHERS: Arcade [US] (1995) "Namco Classics Collection Vol.1" Ms. Pac-Man TV Game [US] (2004) by Jakks Pacific) Ms. Pac-Man TV Game Wireless Version [US] (2005) by Jakks Pacific Mobile Phones [US] (mar.9, 2005) Retro Arcade featuring Pac-Man [US] (2008) by Jakks Pacific Arcade [US] (2010) "Pac-Man's Arcade Party" Apple iPhone/iPod [US] (jan.26, 2012) "Namco Arcade [Model 465606050]" Pac-Man Connect and Play [US] (2012) by Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=39687&o=2 $end $apple2_flop_orig=xevious, $apple2_flop_clcracked=xevious, $bio Apple II disk. published 37 years ago: Xevious (c) 1983 Mindscape, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107232&o=2 $end $x1_flop=xevious,xeviousa, $bio Sharp X1 5.25in.disk. published 36 years ago: Xevious (c) 1984 Dempa Shinbunsha. - TRIVIA - Released on May 25, 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86183&o=2 $end $fm7_disk=xevious, $bio Fujitsu FM-7 5.25in.disk. published 36 years ago: Xevious (c) 1984 Dempa Shinbunsha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93680&o=2 $end $cpc_cass=xevious, $bio Amstrad CPC cass. published 34 years ago: Xevious (c) 1986 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100157&o=2 $end $nes=xevioush, $bio Nintendo Famicom cart. published 33 years ago: Xevious (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69341&o=2 $end $spectrum_cass=xevious, $bio Sinclair ZX Spectrum cass. published 33 years ago: Xevious (c) 1987 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81931&o=2 $end $cpc_flop=xevious1,xeviousu01,xeviousu,xeviousu03,xeviousu02, $bio Amstrad CPC 464 disk. published 33 years ago: Xevious (c) 1987 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120838&o=2 $end $spectrum_cass=xeviousb, $bio Xevious (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219269&o=2 $end $spectrum_cass=xeviousa, $bio Xevious (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225790&o=2 $end $pce_tourvision=xevious, $bio TOURVision cart. published 29 years ago: Xevious (c) 1991 TOURVision. Unlicensed Spanish coin-op game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101172&o=2 $end $a2600=xeviousc, $bio Xevious (c) 19?? CCE - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51209&o=2 $end $c64_cass=xevious, $bio Xevious (c) 19?? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229512&o=2 $end $nes=xeviousu, $bio Nintendo NES cart. published 32 years ago: Xevious - The Avenger (c) 1988 Bandai. North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Xevious [Model NXV-4900]". - TECHNICAL - Cartridge ID: NES-XV-USA - TRIVIA - Xevious for NES was released in September 1988 in North America. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [US] (jan.15, 2007) "Xevious [Model FASE]" Nintendo Wii U [Virtual Console] [US] (may.9, 2013) "Xevious [Model FALE]" * HANDHELDS: Nintendo Game Boy Advance [Classic NES Series] [US] (june.2, 2004) "Xevious [Model AGB-FXVE-USA]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55830&o=2 $end $info=xevi3dg,xevi3dgj,xevi3dga, $bio Arcade Video game published 25 years ago: Xevious 3D/G (c) 1995 Namco. An excellent sequel in 3-D. You are the pilot of the mighty combat aircraft 'Solvalou' and must fly through vast zones full of enemies and armed with the classic weaponry the forward-firing gun for aerial targets, and the bombs to destroying ground-based targets and with the addition of a series of new and powerful weapons. This game is a very popular sequel to the "Xevious" saga. It became quite popular because of a good 3-D modelling and nice camera work and featuring a nice BGM and sounds. - TECHNICAL - Namco System 11 hardware Game ID : XV3 Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz) Sound Chips : C352 (@ 16.384 Mhz) Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Even if titlescreen says 1995, Xevious 3D/G was released in April 1996 in Japan. Its only appearance outside of Japan was on the Sony PlayStation (see Ports below). Just as in the original "Xevious", there are hidden Sol Citadels and Special Flags. - UPDATES - * Revision 1 : XV31/VER.A : Japan release, 13:03:46, APR 10 1996 - TIPS AND TRICKS - Secret message : at the very beginning of the game, you have to cross a river. If you drop bombs at the edge of this you will get the secret message : "NAMCO ORIGINAL CREATED BY K.KENJO" . - SERIES - 1. Xevious (1982, Arcade) 2. Super Xevious (1984, Arcade) 3. Vs. Super Xevious - Ganpu no Nazo (1986, Arcade) 4. Solvalou (1991, Arcade) 5. Xevious 3D/G (1995, Arcade) 6. Xevious Arrangement (1995, Arcade): part of "Namco Classics Collection Vol.1" 7. Xevious Resurrection (2010, PS3/PSN): part of "Namco Museum.comm" - STAFF - Director : Kohji Kenjoh Visual director : Rascal Fukuda Proto programmer : Yousuke Kuroda Coordinator : Yutaka Kounoe, Tadashi Iguchi Programmers : Hajime Harima, MT-Kio Visual designers : Kaname Takai, Nabuo Takahashi, Muneyuki Tejima Test mode programmers : Kazuyuki Nikaido Graphic designer : Hideaki Ito Music & Sound effects : Ayako Saso (Aya), Shinji Hosoe (Megaten), Nobuyoshi Sano (sanodg), Hiroto Sasaki (Saman) Debug & Tuning team : Kazuo Takahashi, Tetsuya Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa Supervisor : Shukuo Ishikawa, Hajime Nakatani, Katsuo Nakamura, Junichi Kawamura, Masaya Nakamura - PORTS - * CONSOLES: [JP] Sony PlayStation (mar.28, 1997) "Xevious 3D/G+ [Model SLPS-00750]" [US] Sony PlayStation (june.30, 1997) "Xevious 3D/G+ [Model SLUS-00461]" [EU] Sony PlayStation (aug.1997) "Xevious 3D/G+ [Model SCES-00736]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3218&o=2 $end $psx=xevi3dgp, $bio Sony PlayStation disc published 23 years ago: Xevious 3D/G+ (c) 1997 Namco, Limited. Compilation of 4 titles from the Xevious series : - "Xevious" (1982) - "Super Xevious" (1984) - "Xevious Arrangement" (1995) from "Namco Classics Collection Vol.1" - "Xevious 3D/G" (1995) : The main attraction. - TECHNICAL - Game ID: SLUS-00461 - TRIVIA - Xevious 3D/G+ for PlayStation was released on June 30, 1997 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65314&o=2 $end $msx2_cart=xevious,xeviousa, $bio MSX 2 cart. published 32 years ago: Xevious Fardraut Densetsu (c) 1988 Namco, Limited. - TECHNICAL - BARCODE: 4907892030152 - TRIVIA - Xevious Fardraut Densetsu for MSX2 was released on December 23, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47569&o=2 $end $msx2_flop=xevious,xeviousa, $bio Xevious Fardraut Densetsu Cracked (c) 19?? Unknown Cartridge to diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102151&o=2 $end $pce=xevious, $bio NEC PC-Engine HuCARD published 30 years ago: Xevious Fardraut Densetsu (c) 1990 Namco, Limited. Here is the PC Engine conversion of the popular vertical shooter Xevious originally released by Namco in 1982. The Solvalou, a hi-tech space fighter, is on a mission to stop an enchant computer that has awaken after thousands or years of sleep - armies of enemy drones and amphibious tanks have invaded the land and must be destroyed. One of the greatest feature of Xevious is definitively its dual level attack system (we are left to wonder if Xevious wasn't the first vertical shooter to offer such feature). Although the Solvalou can shoot ahead and destroy any airborne ships that happen to face it, it can also drop bombs on the ground and blow holes in enemy's facilities and other tanks and canon towers. Any Xevious fan should also notice that this game is not a straight conversion of the original game - in addition to the original arcade mode, which lets the player enjoy the original arcade game's layout, a completely new Fardraut mode offers a totally different game with an extensive new story line, exclusive music tracks, new enemies, different Solvalou ships and (and foremost) power ups. These power ups are somewhat limited but include Rapid-Fire, Wide-Lasers, Shields and destructive super-bombs. - TECHNICAL - [Model NC90004] - TRIVIA - Xevious Fardraut Densetsu was released on June 29, 1990 in Japan for 5800 Yen. The original Xevious game came out in the arcades in 1982. This PC-Engine version is actually related to another Xevious game released for the MSX2 in 1988. European reviews: [FR] Player One (Sept. 1990): 79/100 - STAFF - Game Planner: Yukinori Akabay (Akabay Yukinori T.), Okera No P-Suke, Hiromichi Sueyoshi (Zash 68000) Programmer: Yukinori Akabay (Akabay Yukinori T.) Programmer Aid: Norie Tsukiji Designer: Hiromichi Sueyoshi (Zash 68000) Sound Director: Masatomo Miyamoto (Myamo) Sound Effector: Masanobu Tsukamoto (Pippicke Mats), Toshiaki Sakoda (Mrs. Sakoda) Sound Programmer: Takayuki Hirono (Jemini Hirono) Game Advisor: Kōji Mizuta (Mizutan) Director: Masamitsu Niitani (Moo Niitani) Supervisor: Kazuo Imanari - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47570&o=2 $end $spc1000_cass=xevious2, $bio Sega SPC-1000 soft. published 35 years ago: Xevious Tiny II (c) 1985 SMC [Sammi Computer] [Korea] Port of the PC-6001 version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83568&o=2 $end $gba=n_xevios, $bio Nintendo GBA cart. published 16 years ago: Xevious [Classic NES Series] [Model AGB-FXVE-USA] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70195&o=2 $end $gba=f_xevios, $bio Nintendo GBA cart. published 16 years ago: Xevious [Famicom Mini] [Model AGB-FXVJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70621&o=2 $end $a2600=xevious,xevious1, $bio Atari 2600 cart. published 37 years ago: Xevious (c) 1983 Atari, Incorporated. - TECHNICAL - Model CX2695 - TRIVIA - Unreleased prototype. The programmer is rumored to have wrote part of Xevious while under the influence of drugs. - STAFF - Programmer: Tod Frye - PORTS - * OTHERS: [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51210&o=2 $end $a5200=xevious, $bio Atari 5200 cart. published 36 years ago: Xevious (c) 1984 Atari, Incorporated. - TECHNICAL - Model CX5246 - TRIVIA - Unreleased prototype. - STAFF - Programmer: Jim Huether Graphics: Alan Murphy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50109&o=2 $end $a7800=xevious,xeviousu, $bio Atari 7800 game published 33 years ago: Xevious (c) 1987 Atari Corporation. - TECHNICAL - GAME ID: CX7810 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50195&o=2 $end $mz2500=xevious, $bio Sharp MZ-2500 disk. published 34 years ago: Xevious (c) 1986 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3202301 - TRIVIA - Released in January 1986 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128571&o=2 $end $x1_cass=xevious, $bio Xevious (c) 198? Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3203131000 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86297&o=2 $end $pc98=xevious, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Xevious (c) 1985 Enix, Limited. - TECHNICAL - GAME ID: E-G141 - STAFF - Programed by: Aoyama Manabu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48487&o=2 $end $pc8801_flop=xevious,xeviousa, $bio NEC PC-8801 Series disk. published 35 years ago: Xevious (c) 1985 Enix, Ltd. - TECHNICAL - GAME ID: E-G147 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93291&o=2 $end $famicom_flop=xevious, $bio Nintendo Famicom disk. published 30 years ago: Xevious (c) 1990 Namco, Limited. - TECHNICAL - Disk ID: NDS-XEV - TRIVIA - Xevious for the FC Disk System was released on May 18, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65494&o=2 $end $nes=xevious, $bio Nintendo NES cart. published 31 years ago: Xevious (c) 1989 Bandai European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Xevious [Model NXV-4900]". - TECHNICAL - Cartridge ID: NES-XV-EEC - TRIVIA - Xevious for NES was released on October 25, 1989 in Europe. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [EU] [AU] (jan.12, 2007) "Xevious [Model FASP]" Nintendo Wii U [Virtual Console] [EU] [AU] (may.9, 2013) "Xevious [Model FALP]" * HANDHELDS: Nintendo Game Boy Advance [Classic NES Series] [EU] (jul.9, 2004) "Xevious [Model AGB-FXVP-EUR]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55829&o=2 $end $nes=xeviousj,xeviousja, $vgmplay=xevious_nes, $bio Nintendo Famicom cart. published 36 years ago: Xevious (c) 1984 Namco, Limited. Xevious is a vertical shooter by Namco and is the conversion of their classic arcade game originally released in 1982. The game is set on planet Xevious where the enchant super-computer GAMP has awakened after thousands of years of sleep. SOL towers appear from all over the world and signal the imminent invasion. Attack drones, planes, amphibious vehicles and large fortresses now swarm the land and must be stopped. The player takes control of the heavily armed Solvalou fighter equipped with a Vulcan gun and surface bombs. Enemies attack on two different levels, some are airborne whereas others are ground targets. Ground enemies such as tanks and guard towers can only be destroyed with bombs and the aid of a large target lock-on. This target system is at the core of the gameplay and flashes red when detecting enemy objects buried under ground. Xevious features some unique enemies - mysterious ground installations such as the Solbak don't attack but are designed to gather information about the player's fighter - destroying them temporary decreases the enemy's attack power. Each stage in Xevious scrolls continuously and there is no break between them. Area's borders are indicated by thick forests and this is where the player is sent back when shot down (unless he proceeded further than 70% of this area). The game features ten areas (which loop back to the first stage) and a 2 player alternating mode. - TECHNICAL - Cartridge ID: NXV-4900 - TRIVIA - Xevious for Famicom was released on November 8, 1984 in Japan for a retail price of 4900 Yen. It was the third title published by Namcot on the Famicom. - STAFF - Main: Kazuo Kurosu (Kei Cross) Music Composer: Yuriko Keino Sound: Nobuyuki Ounogi Assist: Masanobu Endou (Everzoo End), Haruhisa Udagawa (Hal Udagawa) Tester: Koichi Yamamoto (Shidashi Yamamo) - PORTS - * CONSOLES: [JP] Nintendo Wii [Virtual Console] (Dec.2, 2006) "Xevious [Model FASJ]" [KO] Nintendo Wii [Virtual Console] (Jul.29, 2008) "Xevious [Model FASK]" [JP] Nintendo Wii U [Virtual Console] (Apr.27, 2013) "Xevious [Model FALJ]" * HANDHELDS: [JP] Nintendo Game Boy Advance [Famicom Mini Series] (Feb.14, 2004) "Xevious [Model AGB-FXVJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54820&o=2 $end $info=xexex,xexexj,xexexa, $bio Arcade Video game published 29 years ago: Xexex (c) 1991 Konami. Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life. The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons: * Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers. * Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. * Round Laser: An unusual spread shot (different from the overseas version's main weapon) * Spiral Laser: A spiral laser of considerable width. * Search Laser: A laser with strong homing that travels in square trajectories. * Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground. The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon. - TECHNICAL - Game ID: GX067 PROM Stickers: 067 Main CPU: Motorola 68000 Sound CPU: Zilog Z80 Sound Chips: Yamaha YM2151, K054539, (4x) Volume Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Released in October 1991 in Japan. This game is known in the USA as "Orius". King Records released a limited-edition soundtrack album for this game (Xexex: Konami Kukeiha Club - KICA-7508) on 21/01/1992. Konami released two Yu-Gi-Oh cards, Flint and Flint Lock, as a reference to this game. - UPDATES - The game is notable for different gameplay mechanics between the original Japanese release and the overseas releases. The Japanese version has lives (with re-spawn points) instead of a life-bar and a much larger variety of weapons. The enemy patterns are also changed slightly. - STAFF - Directored by : Tom Murchie Program design by : Tom Murchie, Baumann, Wady Teits Graphic design by : Mickey, James K kark, Cha Heifetz Sound designers : Carol Queen, Michael Oldriver, Rosetta Stone, Shanghai Manmos Hardware design by : Jean Simons Title design by : Nissy Balvoa Character design by : Ken.Heine Art directed by : Maguro Banda Special design by : Nori Tama Special effect by : Screaming (Mt.Fuji) Sub special effect by : Tamaya Jp Screen play by : Coszo Gi Ken Planning produced by : Studio Sumomo - PORTS - It took 16 years for Xexex to get a home port. * CONSOLES: [JP] Sony PSP (jan.25, 2007) "Salamander Portable [Model ULJM-05219]" [JP] Sony PSP (mar.13, 2008) "Salamander Portable [Konami The Best] [Model ULJM-05322]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3219&o=2 $end $cpc_flop=xexorv26,xexorv2601, $bio Amstrad CPC 464 disk. published 27 years ago: Xexor v2.6 (c) 1993 Electro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124048&o=2 $end $cpc_flop=xexorthe,xexorthe01,xexorv2602,xexorv2603, $bio Amstrad CPC 464 disk. published 27 years ago: Xexor Ver. 2.6 (c) 1993 Electro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125109&o=2 $end $nes=xexyz, $bio Nintendo NES cart. published 30 years ago: Xexyz (c) 1990 Hudson Soft. - TECHNICAL - GAME ID: NES-KO-USA - TRIVIA - Released in April 1990 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55831&o=2 $end $nimbus=xfercpm, $bio RM Nimbus disk. published 35 years ago: XferCPM (c) 1985 Research Machines, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237465&o=2 $end $cpc_flop=xforcewa, $bio Amstrad CPC type-in published 30 years ago: Xforce-Warrior (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119811&o=2 $end $nes=xichubw,xichubwa, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd (Xi Chu BaWang) - TECHNICAL - [Model ES-1066] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77020&o=2 $end $wscolor=xilittle, $bio Bandai WonderSwan Color game published 19 years ago: XI Sai Little (c) 2001 Bandai Co., Ltd. - TECHNICAL - Game ID: SWJ-BANC1F - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86505&o=2 $end $nes=jwest, $bio Xi Tian Qu Jing - Journey To The West (c) 19?? Micro Genius [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84188&o=2 $end $nes=xtqj2, $bio ???? II (c) 19?? Waixing Computer & Technology Co., Ltd. (Xi Tian Qu Jing II) - TECHNICAL - [Model ES-1034] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77021&o=2 $end $gbcolor=xiyouji, $bio Xi You Ji (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121997&o=2 $end $nes=xiyouji, $bio 西游记后传 (c) 19?? Waixing Computer & Technology Co., Ltd. (Xi You Ji Hou Zhuan) - TECHNICAL - [Model ES-1097] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77022&o=2 $end $nes=xiakecq, $bio Xia Ke Chuan Qi (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45126&o=2 $end $nes=xiakeq, $bio 侠客情 荊軻刺秦王 (c) 19?? Waixing Computer & Technology Co., Ltd. (Xia Ke Qing - Jing He Ci Qin Wang) - TECHNICAL - [Model ES-1058] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77023&o=2 $end $nes=xjqxz, $bio 仙剑奇侠传 (c) 200? Nanjing. (Xian Jian Ji Xia Zhuan) Chinese pirate backport of a PC game with the same name. - TECHNICAL - Game ID: NJ017 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77024&o=2 $end $nes=xjjl, $bio 仙界精灵 (c) 200? Nanjing (Xian Jie Jing Ling) - TECHNICAL - Game ID: NJ080 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77025&o=2 $end $nes=xscq, $bio Xiang Shuai Chuan Qi (c) 200? Nanjing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77026&o=2 $end $nes=xianscq, $bio Xiang Shuai Chuan Qi (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1007 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44280&o=2 $end $nes=xiaoajw, $bio ??? ? (c) 19?? Waixing Computer & Technology Co., Ltd. (Xiao Ao Jiang Hu) - TECHNICAL - [Model ES-1079] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77027&o=2 $end $nes=xiaomali,xiaomalia, $bio Xiao Ma Li (c) 19?? Nei-Hu [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77029&o=2 $end $megadriv=xiaomo, $bio Sega Mega Drive game published 27 years ago: 小魔女 Magic Girl (c) 1993 Gamtec. (Xiao Monv - Magic Girl) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117287&o=2 $end $gbcolor=hpottr2c, $bio Xiao Shi Mi Shi (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122024&o=2 $end $gbcolor=taichi, $bio Xiao Taichi - Shen Hua Li Xian (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69140&o=2 $end $cecflop=primlang, $bio CEC-I disk. published 31 years ago: 小学语文 (c) 1989 Unknown [China] (Xiǎoxué Yǔwén) Primary School Language and Writing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237196&o=2 $end $cpc_flop=xiders19, $bio Amstrad CPC 464 disk. published 34 years ago: Xider Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124158&o=2 $end $info=xiistag, $bio Taito G-Net card. published 18 years ago: XII STAG (c) 2002 Triangle Service. A great vertical shoot'em up. The aerial war began, you are the pilot on of a futuristic blue aircraft and must destroy and defeat using Main shot, Bomb barrier, Side-attack and Backfire-attack, every enemies and avoid the bullet hell, and eliminate powerfull bosses to clear the whole stage and reach the end and finish victorious this war! - TECHNICAL - Runs on the "Taito G-Net" hardware. Players : 2 Control : 8-Way Joystick Buttons : 3 => [A] Shoot, [B] Bomb, [C] Full-Auto Shoot - TRIVIA - XII STAG was released on July 15, 2002 exclusively in Japan. - TIPS AND TRICKS - The high score multiplier can only be increased by attacking enemies from either the sides (activated by wiggling the joystick rapidly left and right or alternatively by a singly button press) and rear attacks which are initiated automatically should any craft venture to close to your tail pipe. - STAFF - Graphic: Gowmer Sound: Naoto Program: T. Fujino - PORTS - * CONSOLES: Sony PlayStation 2(2003) Microsoft XBOX 360(2013, "Shooting Love 10th Anniversary XIIZeal & Deltazeal") * COMPUTERS: PC (2005, "XII Stag Limited") * OTHERS: Window Mobile Phones (2006,"XIIZeal") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3440&o=2 $end $cpc_flop=xilenwar, $bio Amstrad CPC 464 disk. published 31 years ago: Xilen War (c) 1989 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125110&o=2 $end $gbcolor=xfsb, $bio Nintendo Game Boy Color game published 19 years ago: Xin Feng Shen Bang Ripped from 12 in 1 multicart (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=259499&o=2 $end $gbcolor=xgmyha, $bio Xin Guang Ming Yu Hei An (c) 200? Unknown [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69141&o=2 $end $gbcolor=xinguam2, $bio Xin Guangming Yu Hei'an 2 - Zhushen De Yichan (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121999&o=2 $end $megadriv=xinqig,xinqig1, $bio Sega Mega Drive game published 24 years ago: 新乞丐王子 (c) 1996 C&E (Xin Qi Gai Wang Zi) - TRIVIA - The title translates from Chinese as 'New Beggar Prince'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57067&o=2 $end $gbcolor=xinshdyx, $bio Xin Shediao Ying Xiong Chuan (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121998&o=2 $end $nes=xinghzs, $bio Xing He Zhan Shi (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77030&o=2 $end $nes=xingjiws, $bio Nintendo Famicom cart. published 24 years ago: Xing Ji Wu Shi - Super Fighter (c) 1996 Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84189&o=2 $end $nes=xingjizb, $bio Nintendo Famicom cart. published 24 years ago: Xing Ji Zheng Ba (c) 1996 HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77031&o=2 $end $gbcolor=xqdz2, $bio Xing Qiu Da Zhan II - Ke Long Ren Zhan Yi (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69142&o=2 $end $info=xymg, $bio Arcade Video game published 24 years ago: Xing Yun Man Guan (c) 1996 IGS. A Chinese mahjong game. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.333333 Mhz) Sound Chips : OKI6295 (@ 7.936 Khz) Screen orientation : Horizontal Video resolution : 512 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3521&o=2 $end $nes=xingzhan, $bio Xing Zhan Qing Yuan (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77032&o=2 $end $amigaocs_flop=xiphos, $bio Commodore Amiga 500 disk. published 30 years ago: Xiphos (c) 1990 Electronic Zoo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75591&o=2 $end $pc98=xix, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: XIX! (c) 1991 Fairytale. - TECHNICAL - FD x2 - TRIVIA - Released on November 23, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91096&o=2 $end $monon_color=bigwolf, $bio M&D Monon Color cart. published 6 years ago: Xiyangyang yu huitailang-juezhan mie xing [Model 302] (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233478&o=2 $end $info=xl25, $bio Handheld game published 37 years ago: XL 25 (c) 1983 Vulcan Electronics, Ltd. LED game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102340&o=2 $end $c64_cart=xl80, $bio Commodore C64 cart. published 36 years ago: XL 80 (c) 1984 Data 20 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240874&o=2 $end $cpc_flop=xmas1992, $bio Amstrad CPC 464 disk. published 28 years ago: XMas 1992 Party Demo (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124157&o=2 $end $apple2gs=xmasdemo, $bio Apple IIGS disk. published 30 years ago: Xmas Demo (c) 1990 Free Tools Association - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240805&o=2 $end $cpc_flop=xmaseveu, $bio Amstrad CPC type-in published 36 years ago: Xmas Eve (c) 1984 Pan Books - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123623&o=2 $end $radio86_cass=xonixs, $bio Radio-86RK cass. published 33 years ago: Xonix (c) 1987 Sedov E. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235509&o=2 $end $special_cass=xonix, $bio Specialist cass. published 31 years ago: Xonix (c) 1989 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234265&o=2 $end $bk0010=xonix1,xonix5, $bio Xonix (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144336&o=2 $end $orion_cass=xonix, $bio Xonix (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235219&o=2 $end $radio86_cass=xonix,xonix1, $bio Xonix (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235508&o=2 $end $mikrosha_cass=xonix, $bio XONIX (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236559&o=2 $end $mikrosha_cass=xonmicr, $bio Xonix (c) 19?? Micron [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236566&o=2 $end $radio86_cass=xonixzm, $bio Xonix + ZM Game (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235510&o=2 $end $apogee=xonixzm, $bio XONIXZM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235404&o=2 $end $mikrosha_cass=xonixzm, $bio XONIXZM (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236560&o=2 $end $bbcb_cass=xor, $bio Acorn BBC Micro B cass. published 33 years ago: XOR (c) 1987 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52679&o=2 $end $cpc_cass=xor, $bio Amstrad CPC cass. published 33 years ago: XOR (c) 1987 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100161&o=2 $end $pro128s_flop=xor, $bio Olivetti PC-128s disk. published 33 years ago: XOR (c) 1987 Olivetti Prodest. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118256&o=2 $end $cpc_flop=xoruk19801,xoruk19802,xoruk198,xor1987l, $bio Amstrad CPC 464 disk. published 33 years ago: XOR (c) 1987 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125114&o=2 $end $bbcb_flop_orig=xor,xorab,xoraba, $bio Acorn BBC Micro B disk. published 33 years ago: XOR (c) 1987 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125705&o=2 $end $electron_cass=xor, $bio Acorn Electron cass. published 33 years ago: XOR (c) 1987 Logotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240984&o=2 $end $uzebox=xor, $bio Belogic Uzebox ROM published 7 years ago: XOR (c) 2013 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233124&o=2 $end $bbcb_flop_orig=xordesgn, $bio Acorn BBC Micro B disk. published 33 years ago: XOR Designer (c) 1987 Logotron - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125706&o=2 $end $info=xorworld, $bio Arcade Video game published 30 years ago: Xor World (c) 1990 Gaelco. This is a puzzle game that is very similar to Tetris. - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound Chips : SAA1099 (@ 10 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3220&o=2 $end $amigaocs_flop=xp8, $bio Commodore Amiga 500 disk. published 24 years ago: XP8 (c) 1996 Effigy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75582&o=2 $end $gba=xploder,xplodera, $bio Xploder Advance (c) 200? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76324&o=2 $end $cdi=xplora1p, $bio Phillips CD-i published 25 years ago: Xplora 1 - Peter Gabriel's Secret World (c) 1995 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53188&o=2 $end $n64=xplor64, $bio Xplorer 64 (c) 199? Unknown. Xplorer 64 blows your N64 games wide open, allowing you to gain access to in-game secrets never found before. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58089&o=2 $end $info=ac1xpres, $bio Xpress (c) 199? PCP. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42277&o=2 $end $amigaocs_flop=xr35,xr35a,xr35b, $bio Commodore Amiga 500 disk. published 32 years ago: XR-35 Fighter Mission (c) 1988 Anco - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75583&o=2 $end $adam_flop=xrboot,xrboota, $bio Coleco Adam disk. published 33 years ago: XRboot (c) 1987 Digital Express - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110086&o=2 $end $cpc_flop=xromepro, $bio Amstrad CPC 464 disk. published 34 years ago: Xrom Eprom Programmer Software Source (UK) (c) 1986 Timatic Systems, Ltd - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124852&o=2 $end $info=m4xs,m4xs__a,m4xs__b,m4xs__c,m4xs__d,m4xs__e,m4xs__f, $bio Fruit Machine published 22 years ago: XS (c) 1998 BWB. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15168&o=2 $end $psx=xsairrac, $bio Sony PlayStation disc published 17 years ago: XS Airboat Racing (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111652&o=2 $end $psx=xsdodgeb, $bio Sony PlayStation disc published 17 years ago: XS Junior League Dodgeball (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111653&o=2 $end $psx=xsfootb, $bio Sony PlayStation disc published 17 years ago: XS Junior League Football (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111654&o=2 $end $psx=xssoccer, $bio Sony PlayStation disc published 16 years ago: XS Junior League Soccer (c) 2004 XS Games. - TECHNICAL - Game ID: SLUS-01520 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97583&o=2 $end $gba=xsmoto, $bio Nintendo GBA cart. published 16 years ago: XS Moto [Model AGB-BXME-USA] (c) 2004 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76323&o=2 $end $psx=xsmoto, $bio Sony PlayStation disc published 17 years ago: XS Moto (c) 2003 XS Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111655&o=2 $end $cpc_flop=xshowuk1,xsshow19, $bio Amstrad CPC 464 disk. published 27 years ago: Xshow (c) 1993 Bollaware - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124095&o=2 $end $nascom_snap=xtal, $bio Nascom soft. published 40 years ago: Xtal Basic Ver.2 (c) 1980 Crystal Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235642&o=2 $end $pc8801_flop=xtaldjb,xtaldjba, $bio NEC PC-8801 Series disk. published 32 years ago: Xtal Soft Digital Juke Box (c) 1988 Xtal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93292&o=2 $end $einstein=xtaldos, $bio Xtaldos (c) 198? Tatung Einsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136140&o=2 $end $bbc_rom=xtend, $bio Acorn BBC ROM published 36 years ago: XTend (c) 1984 Primasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=145340&o=2 $end $info=sc4xcash, $bio Xtra Cash (c) 200? Bell-Fruit Games, Limited. [B.F.G.]. - TECHNICAL - [Model PR1264] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42866&o=2 $end $amigaaga_flop=xtracing, $bio Commodore Amiga 1200 disk. published 27 years ago: XTreme Racing (c) 1993 Black Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146402&o=2 $end $amigaocs_flop=xtrmrdd, $bio Commodore Amiga 500 disk. published 25 years ago: XTreme Racing Data Disks (c) 1995 Black Magic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75584&o=2 $end $info=xrally, $bio Arcade Video game published 22 years ago: Xtreme Rally (c) 1998 SNK. A 3-D driving game where you are in a race to the finish line against other drivers. After a race you get ranked by how long it took you to finish the race. You also get ranked if you did not finish. - TECHNICAL - SNK Hyper Neo-Geo 64 hardware Game ID : HNG64 No. 03 Main CPU : R4600 (@ 12.5 Mhz), V30 (@ 8 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1998 in Japan. This game is also known as "Off Beat Racer!". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3585&o=2 $end $gbcolor=xtremesp, $bio Nintendo Game Boy Color game published 20 years ago: Xtreme Sports [Model CGB-BXGE-USA] (c) 2000 Infogrames Interactive, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69143&o=2 $end $gbcolor=xtremewu, $bio Nintendo Game Boy Color game published 19 years ago: Xtreme Wheels [Model CGB-BXCE-USA] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69145&o=2 $end $gbcolor=xtremew, $bio Nintendo Game Boy Color game published 19 years ago: Xtreme Wheels [Model CGB-BXCP-EUR] (c) 2001 BAM! Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69144&o=2 $end $info=xtrial, $bio Arcade Video game published 18 years ago: Xtrial Racing (c) 2002 Konami Corp. - TECHNICAL - Konami Viper Hardware CPU : Motorola Power PC XPC8420 @ 200-250MHz Graphics System : 3DFX 355-0024-020 Sound : Yamaha YMZ280B - TRIVIA - Released in March 2002 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4114&o=2 $end $partner_cass=xtro, $bio Partner-01.01 cass. published 30 years ago: Xtro (c) 1990 Matveyev, A. [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235916&o=2 $end $apogee=xtro, $bio XTRO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235405&o=2 $end $nes=xuanyuan, $bio 轩辕剑外传-之天之痕 (c) 200? Nanjing. (Xuan Yuan Jian - Wai Zhuan Zhi Tian Zhi Hen) - TECHNICAL - Game ID NJ045 - TRIVIA - The title translates from Chinese as "XuanYuan Sword 3 Side Story: The Scar in the Sky". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77033&o=2 $end $nes=xuesheng, $bio Xue Sheng Dian Nao (c) 199? Subor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44279&o=2 $end $sg1000=cloderunt, $bio Sega SG-1000 game published 35 years ago: Xun Bao Er Dai [Model R-057] (c) 1985 Unknown [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65140&o=2 $end $nes=xunqinji, $bio 寻秦记 (c) 200? Nanjing. (Xun Qin Ji) - TECHNICAL - Game ID: NJ068 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77034&o=2 $end $info=xxmissio, $bio Arcade Video game published 34 years ago: XX Mission (c) 1986 UPL. - TECHNICAL - Game ID : UPL-86001 Main CPU : (2x) Zilog Z80 (@ 3 Mhz) Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in July 1986. David Prueitt holds the official official record for this game with 1,565,300 points on 07/21/1987. - TIPS AND TRICKS - Secret Bonus : in Missile Zone, if you don't break all missiles, you will get a 20,000 points secret bonus. - STAFF - Game designer : Tsutomu Fuzisawa Software designer : Satoru Kinjo Character designer : Tsutomu Fuzisawa, Akemi Tsunoda Sound : Tsutomu Fuzisawa, Kiyoshi Yokoyama Data : Takashi Hayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3221&o=2 $end $gba=xxx, $bio Nintendo GBA cart. published 18 years ago: xXx [Model AGB-AX3E-USA] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76398&o=2 $end $gba=xxxf, $bio Nintendo GBA cart. published 18 years ago: xXx [Model AGB-AX3P] (c) 2002 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76399&o=2 $end $info=xybots,xybots1,xybots0,xybotsg,xybotsf, $bio Arcade Video game published 33 years ago: Xybots (c) 1987 Atari Games Corp. Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level. At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished. A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987. Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - TECHNICAL - Game ID : 136054 Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579 Mhz) Players : 2 Control : 8-way joystick (that also twists a quarter-turn left or right) Buttons : 2 (FIRE, ZAP) - TRIVIA - Xybots was released in November 1987. 1,752 units were produced in the USA. The selling price was $2,295. Xybots was another in a long line of videogame innovations from Atari. The company had, of course, created the first commercially successful videogame with the legendary "Pong". They went on to develop vector graphics with 1979's "Lunar Lander"; while 1980's "Battlezone" was on the cutting edge of technology with its hitherto unknown three-dimensional vector rendering. Xybots was the first arcade game to put the player into a three-dimensional, third-person perspective world (with the action viewed from over the on-screen characters' shoulders). Xybots can rightly be considered to be the father of the modern day first person three-dimensional shoot-em-ups. By 1987, Atari had split into two different companies; with each sharing the Atari name. The first company produced products for the home entertainment arena; such as personal computers, game consoles, and handhelds. The arcade company, owned by Midway, produced arcade machines exclusively. Perhaps because Xybots was so ahead of its time, it wasn't the commercial success that Atari and Midway were hoping for. Its legacy and influence on future shoot-em-ups, however, is without question. Xybots was originally going to be "Gauntlet III", before Atari changed its mind and created a new Sci-fi setting. It's development name was "Robox" until the game was completed. The monsters and shots were rendered with 'motion objects', a method which had been around since 1977. Joel Hedge holds the official official record for this game, on tournament setting, with 185,300 points on June 2, 2001. - TIPS AND TRICKS - You start you game with your man (or men in the two-player game) standing at the end of a corridor. Your goal is to make it to the exit while inflicting the most amount of damage without taking too much damage. There is also a quick tutorial during this first level to help you better gain experience for the coming levels. General Strategies : * Always look at the level map when you enter a level. There will be a couple of second delay before you enter the level. Look for where the exit is. This also helps to determine whether you are being put in the middle of a group of Xybots. * Your character can lose energy in a variety of ways : 1) Naturally within the maze itself. You lose 2-3% of your energy in the maze per second. If you purchase the Extra Vitality, your energy will be lost at a slower rate. This rate is usually about 1% per second. 2) Saucers that go Kamikaze will take out 25% of your energy when they hit. 3) All other Xybots take out 10% energy per hit, but they usually fire multiple times. 4) Using the Zapper. * Saucers like to pick up items and carry them to other parts of the level. This can be especially frustrating if you know where an item is, then return to find it gone because a saucer picked it up. Keep this in mind unless you have taken out all the saucers. * Money is a very precious commodity in this game. This is what you use to buy the permanent and temporary items in the Supply Store. After level 7, you will be buying everything you need to get through the level. At the bare minimum, you should constantly purchase the following : 1) Wall Mapper x 3 - To give you an idea of how the maze is set up and also where the closest exit is. 2) Monster Mapper x 3 - To give you a general idea of what non-Guardian Xybots are running around. 3) Vitality x 4 - To minimize the amount of energy you lose on the level. 4) These purchases will last you a minimum of three levels before you have to purchase more temporary items. * Keys are another valuable commodity within the mazes. Keys can open doors that can shorten one's trip to the exit, or they can open doors that have a lot of extra items in them. * In addition to the above, attempt to get permanent items when you can. The best ones would be extra armor and shot power. * Use the Warp Exits when you can. With the 75,000 points, you get 3 coins added to the bonus coins for using the warp. In addition, your energy is brought back to 100% again so you don't have to waste money healing up. The warp exits are located on levels 1 and 4. * Energy orbs can give either a 50% or 100% boost to your energy. If you are only down a little, do not use it. Wait until you are under 50% energy before getting one. * If you are placed in a wide open area, immediately look for the exit or find a protected corner. This prevents the Xybots from surrounding your character. * Xybots follow a specific pattern when they move around. Once they spot your character, though, they will immediately go in for the attack. Sometimes multiple Xybots will swarm the area to try to eliminate your character quickly. * When approaching corridors that turn, doorways, or openings in the wall, turn your character toward that area and sidestep to the turn or opening. That way, if there are any Xybots lurking around, you can get the first shot in and take them out before they know what happened to them. * Your character's range of vision is four squares around. It is the same for the Xybots. When going down corridors, it's a good idea to put a few shots ''down-range''. The reason is you may catch one of the Xybots ''napping'' and eliminate them before they can react. * When approaching openings or doorways, stop short of said opening. If a Xybot is patrolling, they won't see your character but you will see their movement pattern and then you can plan accordingly. * Many of the levels have blue barrels. These can be used for cover when you are busy having shootouts with the Xybots. Just ''peek'' around them to get your shots off. * Speaking of blue barrels, you can use the Zapper on them to collect items. These items are random. * Don't use the Zapper unless it is absolutely necessary. Its purpose is to stun the enemies for a couple of seconds. This makes them vulnerable to your attacks. The energy loss to do this, though, is an uneven exchange. You will do better just shooting it out with the Xybots. Of course, if you are surrounded, then that would be a good time to use it. * When fighting the Flys, keep in mind that they move up-and-down in addition to side-to-side making them very hard targets to hit. It addition, you will need to keep moving around to avoid their fire and the blue barrels provide minimal protection since they can fire above them. * The teleporters in the maze act in a duel fashion. When you step on one teleporter pad, you will arrive at another one. Get off and step back on the teleporter pad you just arrived on to teleport to another place. Levels with multiple teleporter pads can be very confusing unless you do this. * Make sure you pick your battles. If you are on a level loaded with Xybots, it may be better to find the exit then to shoot it out with them. Granted, you can get the points, items in the maze, and possible coin bonuses for score. This, though, may be an unfair exchange since you will be taking a large energy drain with little return. * Watch your energy meter. It will go yellow when you are at 50% and go red when you are at 20% or less. * Make sure you note the Xybots colors when you are fighting them. This is the key to tell you how many hits it will take to take them down. Don't be surprised if you hit a Xybot once and it is still firing on you. * Some levels have false walls. These walls can be taken out with your laser fire. They do not show up differently on the main level map. Before you go shooting at the walls, make sure of what is behind those walls. Opening one of these walls could be like kicking a hornet's nest. You find yourself surrounded by Xybots intent on erasing you from existence. * Some of the levels have a ''wrap-around'' feature. This basically means if you exit the maze on the right side, you will reappear on the left side. It gives the illusion of one continuous maze. On these types of mazes, when you look at the map, make sure you note enemies not only on your side, but on the opposite side as well. * The big thing is to learn how to turn and move at the same time. This is in addition to being able to fire while performing this maneuver. If you can accomplish this smoothly, your chances of survival are greatly increased. * On the first level, don't collect any money for totally massive bonus points at the end. And lots of cash. * You can shoot around a wall to your right by putting your gun around the corner. You can shoot them but they cannot shoot you. Two-Player Strategies : These strategies are in addition to the general strategies. * First of all, each player is immune to the other player's shots. * If all the Xybots are destroyed, the first player that exits the maze gets the bonus. * The first player that exits the level gets a 5,000 point bonus. * If one of the players enters the warp, both players will warp regardless of the other player's location. * If one of the players dies, and the other makes it through that particular level, the other player is brought back with 50% energy. The other player also loses all the items they may have collected on that level. If both players die, the game is over. * Learn to work with each other. The combined firepower of two people is quite significant if applied the right way. * Watch each others back. When one person is facing one way, have the other face the other way in case some Xybots want to sneak up on you. * In addition, watch in directions that you are unprotected. For example, in a corner one person can look straight while the other looks to one of the sides. * Don't get greedy and have one player take everything. Learn to share items found. Also, share coins at the Supply Area so that both characters can get maximum benefits. This is a game of cooperation so treat it as such. Boss Strategies : In order to eliminate the Master Xybot, you must take out all six of his lasers. * You will be placed on a platform to the left of the Master Xybot. In front of you will be his hand with six openings in it. * These openings flash at random. When they flash, they fire shots at your character. Your goal is to hit one of these openings when it is flashing. When you do, that opening is cannot fire shots anymore. * You must run back and forth on the platform to not only avoid the laser fire, but to also shoot up the openings. * You must take out all six openings in order to defeat the Master Xybot. * On the later levels, the rate of fire from these openings gets faster. - STAFF - Game designer : Ed Logg (ED ) Programmers : Ed Logg (ED ), Bob Flanagan (BOB) Enginner : Doug Snyder (DUG) Technician : Cris Drobny (CAD) Animators : Sam Comstock (SWC), Mark West (MLW) Audio designers : Earl Vickers (EAR), Hal Canon (HLC), Brad Fuller (BAF) - PORTS - * CONSOLES: [US] Nintendo NES : Unreleased Prototype Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2" [US] Microsoft XBOX (oct.11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]" Nintendo GameCube [US] (oct.11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]" [US] Sony PS2 (oct.11, 2004) "Midway Arcade Treasures 2 [Model SLUS-20997]" [EU] Microsoft XBOX (oct.29, 2004) "Midway Arcade Treasures 2" [EU] Sony PS2 (oct.29, 2004) "Midway Arcade Treasures 2 [Model SLES-52844]" Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins" Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]" [EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins" Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]" * HANDHELDS: Atari Lynx [US] (1991) "Xybots [Model PA2062]" [US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]" [EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]" * COMPUTERS: [EU] Sinclair ZX Spectrum (1989) [US] Commodore C64 [EU] (1989) [EU] Atari ST (1989) [EU] Amstrad CPC (1989) Commodore Amiga [US] (1989) [US] PC [MS Windows, CD-ROM] (feb.17, 2006) "Midway Arcade Treasures Deluxe Edition" [EU] PC [MS Windows, CD-ROM] (mar.17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3222&o=2 $end $amigaocs_flop=xybots, $bio Commodore Amiga 500 disk. published 31 years ago: Xybots (c) 1989 Domark Group, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75592&o=2 $end $msx1_cass=xybots,xybotsa, $bio MSX cass. published 31 years ago: Xybots (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95129&o=2 $end $cpc_cass=xybots, $bio Amstrad CPC cass. published 31 years ago: Xybots (c) 1989 Tengen, Inc. [Milpilas, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100162&o=2 $end $specpls3_flop=xybots,xybotsa, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Xybots (c) 1989 Domark Group, Ltd. - TRIVIA - Export releases: [SP] "Xybots [Model SK056]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118605&o=2 $end $cpc_flop=xybots19,xybots1901,xybotsuk01,xybotsuk,xybotsuk02,xybotsds, $bio Amstrad CPC 464 disk. published 31 years ago: Xybots (c) 1989 Domark Group, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121281&o=2 $end $spectrum_cass=xybots, $bio Xybots (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219270&o=2 $end $spectrum_cass=xybotsth, $bio Xybots (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219559&o=2 $end $nes=xybots, $bio Nintendo NES cart. published 30 years ago: Xybots (c) 1990 Tengen, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55832&o=2 $end $msx1_flop=xybots, $bio Xybots cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230201&o=2 $end $lynx=xybots, $bio Atari Lynx cart. published 29 years ago: Xybots (c) 1991 Tengen, Inc. A vital space station has been taken over by wicked Xybot warriors. It is up to you to work alone or with a friend to destroy the Xybots and reclaim the space station. If you fail, the federation must abandon its plans to colonize space. If this happens, all civilization will die. Only you can save the human race. But can you save yourself? - TECHNICAL - Cartridge ID: PA2062 - TRIVIA - Reviews: April 1992 - Joypad N.7 (Page 117) [FR]: 85/100 - SCORING - Warp Exit: 5000 points, 15 coins . Exit first (two-player): 5000 points . Destroying all monsters: 5000 points (both players in a two-player game) . 25,000 points: Three coins are awarded for each 25,000 points. Master Xybot: 5000 points plus 15 coins for destroying a Master Xybot . Final Master Xybot: 1,000,000 points for each player for destroying the final Master Xybot. - TIPS AND TRICKS - * HINTS: Watch your back when you turn a corner. Learn to recognize the various Xybots. In a two-player game, cooperation is essential. Keep an eye on your energy level. Do not pick up an energy orb if your energy is high. Remember where it is and return when necessary. * LEVEL INFORMATION: Level 1: Second exit warps to Level 4 Level 2: Two exits, both go to Level 3 Level 4: Second exit warps to Level 7 Level 9: Second exit warps to Level 12 (Secret Shortcut Wall in maze. Shoot walls to find it.) Level 10: Master Xybot. Level 13: Secret Shortcut Wall in maze. Shoot walls to find it. Level 14: Secret Shortcut Wall in maze. Shoot walls to find it. Level 17: Master Xybot. Level 18: Secret Shortcut Wall in maze. Shoot walls to find it. Level 19: Secret Shortcut Wall in maze. Shoot wall to find it. Level 20: No energy pods. Level 21: There are 3 exits: the first and the exit to the left of it both go to Level 22. The exit behind the first warps to Level 25 (3 energy pods in Level 21) Level 24: Master Xybot. Level 25: Second exit warps to Level 28. Level 28: Second exit warps to Level 31. (No energy pods in Level 28.) Level 33: First exit warps to Level 36. (3 energy pods in Level 33.) Level 35: Master Xybot. Level 38: First exit warps to Level 41. Level 39: 4 energy pods. Level 40: Middle exit warps to Level ? (Forgot.) Level 41: Coin Galore. (No energy pods.) Level 42: Master Xybot. Level 44: Exit to the right warps to Level 48 (Secret Shortcut Wall in maze. Shoot walls to find it.) Level 47: Master Xybot. Level 51: 4 energy pods. Level 52: Master Xybot. (Ending Level!) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58874&o=2 $end $specpls3_flop=xybotssp, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Xybots [Model SK056] (c) 1989 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147601&o=2 $end $pc8801_flop=xylos, $bio NEC PC-8801 Series disk. published 35 years ago: Xylos (c) 1985 ASCII Corp. - TECHNICAL - GAME ID: 2018301 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93293&o=2 $end $info=xyonix, $bio Arcade Video game published 31 years ago: Xyonix (c) 1989 Philko. A "Tetris"-type game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - The totems you can see during the gameplay are called "Jangseung" (village guardian), Jangseungs, usually made of wood, were traditionally placed at the edges of villages to mark for village boundaries and frighten away demons. They were also worshipped as village tutelary deities. On the Jangseungs' body is written 'Chunha Dae Jangoon' (translated from Korean as 'The Great General Under Heaven'). When you finish a stage, you can hear the famous folk song 'Ariang'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3223&o=2 $end $cpc_flop=xyphoesf02,xyphoesf08,xyphoesf09,xyphoesf0a,xyphoesf0b,xyphoesf0c,xyphoesf, $bio Amstrad CPC 464 disk. published 29 years ago: Xyphoes Fantasy (c) 1991 Silmarils - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121609&o=2 $end $cpc_flop=xyphoesf01, $bio Amstrad CPC 464 disk. published 29 years ago: Xyphoes Fantasy (c) 1991 Proein Soft Line [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121610&o=2 $end $cpc_flop=xyphoesf04,xyphoesf05,xyphoesf06,xyphoesf07, $bio Xyphoes Fantasy (c) 199? XOR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121611&o=2 $end $cpc_flop=xyphoesf03, $bio Amstrad CPC type-in published 29 years ago: Xyphoes Fantasy - 2eme Niveau (c) 1991 CPC Infos - TRIVIA - Listed as a type-in program in the French magazine: CPC Infos. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119479&o=2 $end $apple2_flop_orig=xyphus, $apple2_flop_clcracked=xyphus, $bio Apple II disk. published 36 years ago: Xyphus (c) 1984 Penguin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232079&o=2 $end $msx1_cass=xyzolog,xyzologa, $bio MSX cass. published 35 years ago: Xyzolog (c) 1985 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95130&o=2 $end $sms=xyzolog, $bio Xyzolog (c) 19?? Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56292&o=2 $end $msx1_flop=xyzolog, $bio Xyzolog cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230232&o=2 $end $msx1_cart=xyzolog,xyzologa, $bio MSX cart. published 36 years ago: ザイゾログ (c) 1984 Nidecom (Xyzolog) - TECHNICAL - GAME ID: NH-MSX04 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77590&o=2 $end $pc98=xzr, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: XZR - Hakai no Guuzou (c) 1988 Telenet Japan - TECHNICAL - BARCODE: PC-9801 ver.: 4988624940093 PC-9801M ver.: 4988624930094 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91097&o=2 $end $pc8801_flop=xzr,xzra, $bio NEC PC-8801 Series disk. published 32 years ago: XZR - Hakai no Guuzou (c) 1988 Telenet Japan - TECHNICAL - GAME ID: 4988624980099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93283&o=2 $end $msx2_flop=xzr,xzrb,xzra, $bio MSX 2 disk. published 32 years ago: XZR 破戒の偶像 (c) 1988 Telenet Japan. (XZR - Hakai no Guuzou) - TECHNICAL - BARCODE: 4988624922099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102145&o=2 $end $pc98=xzr2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: XZR II - Kanketsu Hen (c) 1988 Telenet Japan - TECHNICAL - BARCODE: PC-9801F ver.: 4988624940116 PC-9801M ver.: 4988624930117 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91098&o=2 $end $msx2_flop=xzr2,xzr2b,xzr2a, $bio MSX 2 disk. published 32 years ago: XZR II - Kanketsu Hen (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624922112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102146&o=2 $end $pc8801_flop=xzr2,xzr2a, $bio NEC PC-8801 Series disk. published 32 years ago: XZR II - Kanketsu-hen (c) 1988 Telenet Japan - TECHNICAL - BARCODE: 4988624980112 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93284&o=2 $end $pc8801_flop=xzr2d, $bio NEC PC-8801 Series disk. published 32 years ago: XZR II Demo (c) 1988 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93285&o=2 $end $mo5_cass=y, $bio Thomson MO5 cass. published 32 years ago: Y (c) 1988 Fetis [G. Fetis] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108964&o=2 $end $cpc_cass=yahtzee, $bio Amstrad CPC cass. published 35 years ago: Y'ahtzee (c) 1985 Idealogic [Barcelona, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100164&o=2 $end $cpc_flop=yahtzees, $bio Amstrad CPC 464 disk. published 35 years ago: Y'ahtzee Cracked (c) 1985 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125115&o=2 $end $msx1_flop=yahtzee, $bio Y'ahtzee Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133235&o=2 $end $pc8801_flop=ytypespe, $bio Y-Type Special (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93295&o=2 $end $mz700_cass=yams, $bio Y.A.M.S. (c) 198? Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131769&o=2 $end $x68k_flop=y2,y2d, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Y2 (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88759&o=2 $end $megadriv=yasech, $bio Sega Mega Drive game published 25 years ago: Ya Se Chuan Shuo (c) 1995 Chuanpu Technologies - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57068&o=2 $end $nes=yateluzj, $bio Ya Te Lu Zhan Ji (c) 199? Waixing Computer & Technology Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44278&o=2 $end $msx1_cart=yabyum, $bio Yab Yum (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77591&o=2 $end $cpc_flop=yabbadab,yabbadab01, $bio Amstrad CPC 464 disk. published 35 years ago: Yabba Dabba Doo! Cracked (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125117&o=2 $end $cpc_cass=yabbadab, $bio Amstrad CPC cass. published 34 years ago: Yabba Dabba Doo! (c) 1986 Quicksilva. - TECHNICAL - Game ID: QSA121 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96279&o=2 $end $spectrum_cass=yabbadab, $bio Sinclair ZX Spectrum cass. published 34 years ago: Yabba Dabba Doo! (c) 1986 Quicksilva - TECHNICAL - GAME ID: QSS 119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81935&o=2 $end $spectrum_cass=yabbadabb, $bio Yabba Dabba Dooo! (c) 198? Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225754&o=2 $end $info=hb_ydd,hb_ydda, $bio Yabba-Dabba-Dough (c) 200? QPS Interactive. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15595&o=2 $end $msx2_flop=yabukoko, $bio MSX 2 disk. published 23 years ago: Yabubi de Koukou Manken-bu (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102152&o=2 $end $pc98=yamanami, $bio Yacchae! Manami-chan (c) 199? Software Circle Courreges. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91112&o=2 $end $spectrum_cass=yachtrac, $bio Sinclair ZX Spectrum cass. published 35 years ago: Yacht Race (c) 1985 Hill MacGibbon. - STAFF - Developed by Five Ways Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81936&o=2 $end $info=yachtmn, $bio Arcade Video game published 38 years ago: Yachtsman (c) 1982 Sanritsu. A windsurfing sport game. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in April 1982. This game is also known as "Mermaid". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3739&o=2 $end $snes=yadamon,yadamons, $bio Nintendo Super Famicom cart. published 27 years ago: Yadamon - Wonderland Dreams [Model SHVC-YA] (c) 1993 Tokuma Shoten Intermedia, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62636&o=2 $end $psx=munasawa, $bio Sony PlayStation disc published 21 years ago: Yagami Hiroki no Game-Taste - Munasawagi no Yokan (c) 1999 Kodansha. - TECHNICAL - GAME ID: SLPS-02064 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85866&o=2 $end $spectrum_cass=yahtzeep, $bio Sinclair ZX Spectrum cass. published 37 years ago: Yahtzee (c) 1983 Pegasus Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81937&o=2 $end $spectrum_cass=yahtzees, $bio Sinclair ZX Spectrum cass. published 37 years ago: Yahtzee (c) 1983 Spectre - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81938&o=2 $end $mo5_cass=yahtzee,yahtzeeb,yahtzeec,yahtzeea, $bio Thomson MO5 cass. published 35 years ago: Yahtzee (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108965&o=2 $end $cpc_flop=yahtzeef, $bio Amstrad CPC 464 disk. published 35 years ago: Yahtzee (c) 1985 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124159&o=2 $end $cpc_flop=yahtzee1,yahtzeeu02,yahtzeeu01, $bio Amstrad CPC 464 disk. published 35 years ago: Yahtzee (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125118&o=2 $end $cpc_flop=yahtzeeu, $bio Amstrad CPC 464 disk. published 31 years ago: Yahtzee (c) 1989 Unknown [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124160&o=2 $end $cpc_flop=yahtzee101, $bio Amstrad CPC 464 disk. published 31 years ago: Yahtzee (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125119&o=2 $end $sorcerer_cass=yahtzee, $bio Yahtzee (c) 19?? Dick Smith Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232355&o=2 $end $astrocde=yahtgold, $bio Astrocade game published 33 years ago: Yahtzee + Golddigger (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86851&o=2 $end $ti99_cart=yahtzee, $bio TI-99-4A soft. published 40 years ago: Yahtzee [Model PHM 3039] (c) 1980 Milton Bradley Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84790&o=2 $end $spectrum_cass=yahtziwo, $bio Sinclair ZX Spectrum cass. published 37 years ago: Yahtzi (c) 1983 Work Force - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81939&o=2 $end $archimedes=yaig, $bio Acorn Archimedes disk. published 31 years ago: YAIG (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127047&o=2 $end $msx2_flop=yajiuma, $bio MSX 2 disk. published 31 years ago: Yajiuma Pennant Race (c) 1989 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102153&o=2 $end $pc98=yajiuma, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: やじうまペナントレース1988 12球団篇 (c) 1989 Victor Musical Industries, Inc. (Yajiuma Pennant Race 1988 - 12 Kyuudan-hen) - TECHNICAL - GAME ID: R-5095~97 BARCODE: 4988002174225 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91113&o=2 $end $x68k_flop=yajiuma, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yajiuma Pennant Race 1989 (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - FD x3 - TRIVIA - Planned to be published on November 5, 1989, it was delayed and released on January 26, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88222&o=2 $end $x68k_flop=yajiuma90, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yajiuma Pennant Race 1990 Data (c) 1990 Victor Musical Industries, Inc. - TECHNICAL - FD x1 - TRIVIA - Released on April 06, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88223&o=2 $end $pc8801_flop=yajiuma2,yajiuma2a, $bio NEC PC-8801 Series disk. published 29 years ago: Yajiuma Pennant Race 2 (c) 1991 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93297&o=2 $end $pc8801_flop=yajiuma,yajiumaa, $bio NEC PC-8801 Series disk. published 32 years ago: Yajiuma Pennant Race (c) 1988 Victor Musical Industries, Inc. - TECHNICAL - GAME ID: P-5082~4 BARCODE: 4988002165926 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93296&o=2 $end $psx=yakibugy, $bio Sony PlayStation disc published 19 years ago: Yakiniku Bugyou (c) 2001 Media Ent. - TECHNICAL - GAME ID: SLPS-03209 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85867&o=2 $end $psx=yakitori, $bio Sony PlayStation disc published 18 years ago: Yakitori Musume - Sugo Ude Hanjouki [Model SLPS-03435] (c) 2002 Media Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85868&o=2 $end $gbcolor=yakouchu, $bio Nintendo Game Boy Color game published 21 years ago: Yakouchuu GB [Model CGB-AYTJ-JPN] (c) 1999 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69146&o=2 $end $n64=yakouch2, $bio Nintendo 64 cart. published 21 years ago: Yakouchuu II - Satsujin Kouro [Model NUS-NYKJ] (c) 1999 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58090&o=2 $end $snes=yakouchu, $bio Nintendo Super Famicom cart. published 25 years ago: Yakouchuu [Model SHVC-ADJJ-JPN] (c) 1995 Athena Co. Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62637&o=2 $end $msx2_cart=yaksa, $bio MSX 2 cart. published 33 years ago: Yaksa (c) 1987 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51399&o=2 $end $x1_flop=yaksadem, $bio Sharp X1 5.25in.disk. published 33 years ago: Yaksa (c) 1987 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86184&o=2 $end $pc8801_flop=yaksa,yaksaa,yaksaah,yaksad, $bio NEC PC-8801 Series disk. published 33 years ago: Yaksa (c) 1987 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93298&o=2 $end $msx2_flop=yaksa,yaksaa, $bio MSX 2 disk. published 33 years ago: Yaksa (c) 1987 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102154&o=2 $end $pc98=yaksa, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Yaksa (c) 1988 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91114&o=2 $end $pc8801_flop=yaksamd, $bio NEC PC-8801 Series disk. published 33 years ago: Yaksa Music Disk (c) 1987 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93299&o=2 $end $gameboy=yakumana,yakuman, $bio Nintendo Game Boy Cart. published 31 years ago: Yakuman [Model DMG-MJJ] (c) 1989 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67414&o=2 $end $pc8801_flop=yakyudo,yakyudoa, $bio NEC PC-8801 Series disk. published 32 years ago: Yakyu-do (c) 1988 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93301&o=2 $end $pc8801_flop=yakyudod89, $bio NEC PC-8801 Series disk. published 31 years ago: Yakyu-do Data Book '89 (c) 1989 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93302&o=2 $end $pc8801_flop=yakyudo2,yakyudo2a, $bio NEC PC-8801 Series disk. published 31 years ago: Yakyu-do II (c) 1989 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93303&o=2 $end $pc8801_flop=yakyudo2d90, $bio NEC PC-8801 Series disk. published 30 years ago: Yakyu-do II Data Book '90 (c) 1990 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93304&o=2 $end $pc8801_flop=yakyudou, $bio NEC PC-8801 Series disk. published 31 years ago: Yakyu-do Taisen Disk Vol.1 (c) 1989 Takeru. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93305&o=2 $end $pc8801_flop=yakyuken, $bio Yakyuken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93306&o=2 $end $info=leaguemn, $bio Arcade Video game published 27 years ago: Yakyuu Kakutou League-Man (c) 1993 Irem. A team of 4 baseball ninjas go after an array of extremely wacky enemies to get back their beloved golden sports equipment. Yakyuu power! - TECHNICAL - Irem M-92 system hardware Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - The title of this game translates from Japanese as 'Baseball Hand-to-Hand Fighting League-Man'. This game is known in US as "Ninja Baseball BatMan". An ad for "Mahou Keibitai Ganhooki" appears on the first stage, another Irem game. - STAFF - Planner : Chinta Graphic designers : Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama Programmers : Andrew Whiskey, Mc. Hama Amuse_Light, Hiro Sound effecst : Aiai Sound programmers : Hayashi Sho, Jitta - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3224&o=2 $end $fm7_cass=yakyuken, $bio Fujitsu FM-7 cass. published 38 years ago: Yakyuu Ken (c) 1982 Tsukumo Denki. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93825&o=2 $end $msx1_cart=yakyukyo, $bio MSX Bee card. published 35 years ago: Yakyuu Kyou (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: BC-M1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77592&o=2 $end $fm7_cass=yakyukyo, $bio Fujitsu FM-7 cass. published 35 years ago: Yakyuu Kyou (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: LA-2008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93826&o=2 $end $x1_cass=yakyukyo,yakyukyoa, $bio Sharp X1 cass. published 35 years ago: Yakyuu Kyou (c) 1985 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: XC-2012 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86298&o=2 $end $pc8801_flop=yakyukyo, $bio NEC PC-8801 Series disk. published 36 years ago: Yakyuu Kyou (c) 1984 Hudson Soft [Hudson Group]. - TECHNICAL - GAME ID: YA-2008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93300&o=2 $end $msx2_flop=yakyudo2d90, $bio MSX 2 disk. published 30 years ago: Yakyuudo II Databook '90 (c) 1990 Nichibutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102155&o=2 $end $msx2_flop=yakyudo, $bio MSX 2 disk. published 31 years ago: Yakyuudou (c) 1989 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102156&o=2 $end $msx2_flop=yakyudo2, $bio MSX 2 disk. published 30 years ago: Yakyuudou II (c) 1990 Nihon Create. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102157&o=2 $end $pc98=yakyudop, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Yakyuudou Plus (c) 1991 C2 World - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91115&o=2 $end $famicom_flop=galdung, $bio Yakyuuken Part II - Gal's Dungeon (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65495&o=2 $end $spectrum_cass=yakzee, $bio Sinclair ZX Spectrum cass. published 37 years ago: Yakzee (c) 1983 Automata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81940&o=2 $end $dragon_cass=yakzee, $bio Dragon cass. published 37 years ago: Yakzee (c) 1983 Automata U.K., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116812&o=2 $end $cpc_flop=yama5col, $bio Amstrad CPC type-in published 34 years ago: Yam A 5 Colonnes (c) 1986 Cahiers d'Amstrad Magazine, Les - TRIVIA - Listed as a type-in program in the French magazine: Les Cahiers d'Amstrad Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120042&o=2 $end $snes=yamyam, $bio Nintendo Super Famicom cart. published 25 years ago: ???? (c) 1995 Bandai (Yam Yam) Yam Yam is a 3-D shooter with a sprinkling of RPG-inspired elements developed by Pandora Box and published by Bandai. The game relates the adventures of a mole-boy called Magu Magu and his unusual pet Yam Yam. They both travel the country and undertake a sprawling adventure that spans 28 missions, all assigned to them by local townspeople. Interestingly, whereas villages can be visited en route following a traditional single-screen formula, traveling between them activates 3-D shooting phases where the boy, riding firmly on his pet's back, defeats waves of vicious monsters and other creatures. These phases are at the core of the gameplay, killed enemies award the player with experience points and additional gold bars or medicinal herbs can be collected along the way. The money can then be spent to purchase better weapons, stronger armors or special magical powers. Yam Yam has few more tricks up his sleeves - although he generally stays on the ground and jumps over obstacles, he can, in some occasions, use his tail as a spinning-blade and fly around the screen at ease. However, the RPG elements are not limited to gaining experience points and purchasing skills - missions can't be activated until a number of tasks in the villages have been completed. They range from talking to a specific person, giving them some money to gather more information or even carrying them around inside Yam Yam's large belly! Finally, the most unusual feature of Yam Yam is to reset the character's level and money after each mission - Magu Magu and Yam Yam both wake up underneath a tree and realize that it was all but a dream... - TECHNICAL - Cartridge ID: SHVC-AYMJ-JPN - TRIVIA - Yam Yam was released on February 17, 1995 in Japan for 9800 Yen. A special gold version of Yam Yam exists - it is rumored that the game was given away as a competition prize and was bundled with four original phone cards, an artwork signed by Tetsu Hiro and a winning letter. As of this writing (2013), only one copy of the game has surfaced and it is currently on display at the Japanese store Mandarake Nakano. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62638&o=2 $end $info=yamyam,yamyamk, $bio Arcade Video game published 30 years ago: Yam! Yam!? (c) 1990 Dooyong. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 512 Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - This game is also known as "Wise Guy". Originally developed by Nihon Maicom Kaihatsu (NMK). But the Japanese location test was a flop. So, they changed the character design and published it through Dooyong in Korea. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3225&o=2 $end $psx=yamagata, $bio Sony PlayStation disc published 21 years ago: Yamagata Digital Museum (c) 1999 Imagineer Co., Ltd. - TECHNICAL - CD1 ID: SLPS-02393 CD2 ID: SLPS-02394 CD3 ID: SLPS-02395 CD4 ID: SLPS-02396 - TRIVIA - Released on November 18, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85869&o=2 $end $info=ax150, $bio Computer published 34 years ago: Yamaha AX-150 (c) 1986 Yamaha. Personal computer by Yamaha based on the MSX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84897&o=2 $end $msx1_cart=ym305, $bio Yamaha DX21 Voicing Program YRM-305 (c) 198? Yamaha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77593&o=2 $end $msx1_cart=yrm304, $bio Yamaha DX7 Voicing Program II YRM-304 (c) 198? Yamaha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77594&o=2 $end $msx1_cart=yrm103,yrm103a, $bio Yamaha DX7 Voicing Program YRM-103 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77595&o=2 $end $msx1_cart=yrm105, $bio Yamaha DX9 Voicing Program YRM-105 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77596&o=2 $end $msx1_cart=yrm506, $bio MSX cart. published 35 years ago: Yamaha FB-01 Voicing Program YRM-506 (c) 1985 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77597&o=2 $end $msx1_cart=cmp01, $bio Yamaha FM Auto Arranger CMP-01 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77598&o=2 $end $msx1_cart=yrm501, $bio MSX cart. published 36 years ago: Yamaha FM Music Composer II YRM-501 (c) 1984 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77599&o=2 $end $msx1_cart=yrm101,yrm101a, $bio MSX cart. published 36 years ago: Yamaha FM Music Composer YRM-101 (c) 1984 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77600&o=2 $end $msx1_cart=yrm504, $bio Yamaha FM Music Macro II YRM-504 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77602&o=2 $end $msx1_cart=yrm104, $bio MSX cart. published 36 years ago: Yamaha FM Music Macro YRM-104 (c) 1984 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77603&o=2 $end $msx1_cart=yrm502, $bio Yamaha FM Voicing Program II YRM-502 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77605&o=2 $end $msx1_cart=yrm102,yrm102a, $bio MSX cart. published 35 years ago: Yamaha FM Voicing Program YRM-102 (c) 1985 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77604&o=2 $end $msx1_cart=midimacr, $bio MSX cart. published 34 years ago: Yamaha MIDI Macro (c) 1986 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77608&o=2 $end $msx1_cart=yrm303, $bio Yamaha MIDI Macro & Monitor YRM-303 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77607&o=2 $end $msx1_cart=yrm301, $bio Yamaha MIDI Recorder YRM-301 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77609&o=2 $end $msx1_cart=yamahapc, $bio MSX cart. published 35 years ago: Yamaha Play Card System UPA-01 (c) 1985 Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77610&o=2 $end $msx1_cart=yrm302, $bio Yamaha Rhythm Editor YRM-302 (c) 198? Yamaha - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77611&o=2 $end $pcecd=yamamura, $bio NEC PC-Engine CD published 28 years ago: Yamamura Misa Suspense - Kinsenka Kyou Ezara Satsujin Jiken (c) 1992 Naxat Soft. - TRIVIA - Released on March 06, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58469&o=2 $end $nes=yamaskhm, $bio Nintendo Famicom cart. published 31 years ago: ファミコンソフト 京都花の密室殺人事件 (c) 1989 Taito Corp. (Yamamura Misa Suspense - Kyouto Hana no Misshitsu Satsujin Jiken) - TECHNICAL - Game ID: DTF-YM Cart color: Green. - TRIVIA - Released on February 11, 1989 in Japan. It was the 22th title published by Taito for the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54821&o=2 $end $nes=yamaskrt, $bio Nintendo Famicom cart. published 33 years ago: ファミコンソフト 京都龍の寺殺人事件 (c) 1987 Taito Corp. (Yamamura Misa Suspense - Kyouto Ryuu no Tera Satsujin Jiken) - TECHNICAL - Game ID: TFC-KR-5500 Cart color: Black - TRIVIA - Released on December 11, 1987 in Japan. It was the 14th title published by Taito on the Famicom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54822&o=2 $end $msx2_cart=yamaskrt, $bio MSX 2 cart. published 32 years ago: Yamamura Misa Suspense 京都龍の寺殺人事件 (c) 1988 Taito Corp. (Yamamura Misa Suspense - Kyouto Ryuu no Tera Satsujin Jiken) - TECHNICAL - Model TMS-04 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51400&o=2 $end $nes=yamaskzs, $bio Nintendo Famicom cart. published 30 years ago: ????????? ????????? (c) 1990 Hector (Yamamura Misa Suspense - Kyouto Zaiteku Satsujin Jiken) - TECHNICAL - Game ID: HCT-QZ/008 Cart color: Grey. - TRIVIA - Released on November 2, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54823&o=2 $end $fmtowns_cd=yamane, $bio Fujitsu FM Towns CD published 25 years ago: Yamane no Sumu Mori (c) 1995 Inter Limited Logic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112569&o=2 $end $snes=bubsyj, $bio Nintendo Super Famicom cart. published 26 years ago: Yamaneko Bubsy no Daibouken (c) 1994 Poppo. Japanese release. game developed in USA. See "Bubsy in Claws Encounters of the Furred Kind [Model SNS-UY-USA]" for more information about the game itself. - TECHNICAL - Model SHVC-UY - TRIVIA - Released in Japan on June 17, 1994. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62639&o=2 $end $fm7_cass=yama, $bio Fujitsu FM-7 cass. published 37 years ago: Yamanotesen Adventure (c) 1983 Koei Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93827&o=2 $end $pc8801_flop=yamase, $bio Yamase (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93307&o=2 $end $info=yamato,yamato2, $bio Arcade Video game published 37 years ago: Yamato (c) 1983 Sega. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 352 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in March 1983. Yamato is the name of a Japanese battleship that was sunk off Kyuushuu during World War II. - STAFF - Security by : Masatoshi Mizunaga Program by : L'Y - PORTS - * CONSOLES: Sega SG-1000 (1983) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3226&o=2 $end $sg1000=yamato,yamatoa, $bio Sega SG-1000 game published 37 years ago: ヤマト (c) 1983 Sega Enterprises, Limited. (Yamato) - TECHNICAL - Game ID: G-1008 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65141&o=2 $end $sg1000=yamatot, $bio Sega SG-1000 game published 37 years ago: Yamato [Model W-008] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65142&o=2 $end $pc8801_flop=yaminoiy, $bio NEC PC-8801 Series disk. published 31 years ago: Yami no Iyo Densetsu (c) 1989 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93308&o=2 $end $fm77av=yaminoiy, $bio Fujitsu FM-77AV disk. published 31 years ago: Yami no Iyo Densetsu (c) 1989 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93875&o=2 $end $pcecd=yamikets, $bio NEC PC-Engine CD published 27 years ago: 闇の血族 遥かなる記憶 (c) 1993 Naxat Soft. (Yami no Ketsuzoku - Harukanaru Kioku) - TRIVIA - Released on December 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58470&o=2 $end $x68k_flop=yamikets, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yami no Ketsuzoku - The Predestined Homicides #1 (c) 1990 System Sacom Corp. - TECHNICAL - BARCODE: 4956375309087 MEDIA: FD x3 - TRIVIA - Released on July 21, 1990 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88224&o=2 $end $x68k_flop=yamiket2, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yami no Ketsuzoku Kanketsu Hen - The Predestined Homicides #2 (c) 1990 System Sacom Corp. - TECHNICAL - BARCODE: 4956375310083 MEDIA: FD x 4 - TRIVIA - Released on October 05, 1990 in japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88225&o=2 $end $fmtowns_cd=yamikets, $bio Fujitsu FM Towns CD published 29 years ago: Yami no Ketsuzoku Special (c) 1991 System Sacom Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110196&o=2 $end $pc98=yamiryos, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yami no Ryousen (c) 1994 Illusion Core - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91116&o=2 $end $msx1_cart=hadesa,hades, $bio MSX cart. published 34 years ago: 闇の竜王 ハデスの紋章 (c) 1986 Casio Computer Co., Ltd. (Yami no Ryuuou - Hades no Monsho) - TECHNICAL - BARCODE: 4971850104995 GAME ID: GPM-131 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77612&o=2 $end $msx1_flop=hades, $bio Yami no Ryuuou - Hades no Monshou Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134223&o=2 $end $nes=kage, $vgmplay=shadninj_nes, $bio Nintendo Famicom cart. published 30 years ago: Yami no Shigotonin Kage (c) 1990 Natsume - TECHNICAL - GAME ID: NAT-JL - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54258&o=2 $end $cpc_flop=yamsradf, $bio Amstrad CPC type-in published 33 years ago: Yamsrad (c) 1987 Tilt - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120251&o=2 $end $cpc_flop=yamzeeuk, $bio Amstrad CPC 464 disk. published 34 years ago: Yamzee Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125120&o=2 $end $pc98=yanyangd, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Yan Yan no Gekitou Dousoukai - The Queen of Tenshindo '95 (c) 1995 Tenshindo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91117&o=2 $end $pc98=yanyanqi, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Yan Yan no Quiz Icchomae (c) 1992 Tenshindo - TECHNICAL - FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91118&o=2 $end $nes=yangjiaj, $bio ??? - Yang's Troops (c) 19?? Waixing Computer & Technology Co., Ltd. (Yang Jia Jiang - Yang's Troops) - TECHNICAL - [Model ES-1052] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77035&o=2 $end $info=yankeedo, $bio Arcade Video game published 38 years ago: Yankee DO! (c) 1982. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (2x) Texas Instruments SN76496 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 61.17 Hz Palette Colors : 256 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a hack of "Mr. Do!". - UPDATES - It has an American theme : * You control Uncle Sam with a bomb instead of a clown with a snowball. * Apples are replaced by oil barrels, that when dropped leak out their oil before disappearing. * The enemies are people riding camels. * Only freeze your enemies for a few seconds. * The Letter monsters are accompanied by cars. * This is the hardest of the Mr. Do! hacks. * You run faster digging through the dirt than through open terrain. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3227&o=2 $end $gameboy=noah, $bio Nintendo Game Boy Cart. published 22 years ago: Yannick Noah Tennis [Model DMG-AYNP-FRA] (c) 1998 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67415&o=2 $end $fm7_disk=yanpara, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Yanpara Adventure (c) 1985 ASCII Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93681&o=2 $end $cpc_flop=yaodemo1, $bio Amstrad CPC 464 disk. published 30 years ago: Yao Demo (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125121&o=2 $end $gba=yaoxidao, $bio Nintendo GBA cart. published 14 years ago: Yaoxi Dao (c) 2006 iQue [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76325&o=2 $end $x68k_flop=yaritai1, $bio Sharp X68000 Series 5.25in.disk. published 32 years ago: Yaritai Houdai (c) 1988 Zenryutsu. - TECHNICAL - FD x1 - TRIVIA - Released in October 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88226&o=2 $end $pc98=yaritai1, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Yaritai Houdai (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91119&o=2 $end $pc8801_flop=yaritai1, $bio NEC PC-8801 Series disk. published 32 years ago: Yaritai Houdai (c) 1988 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93309&o=2 $end $pc98=yaritai2, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Yaritai Houdai 2 - Tourist o Nerae!! (c) 1989 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91120&o=2 $end $x68k_flop=yaritai2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Yaritai Houdai 2 - Tsuurisuto o Nerae !! (c) 1989 Zenryutsu. - TECHNICAL - Fd x1 - TRIVIA - Released on August 10, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88227&o=2 $end $cpc_flop=yarkonbl, $bio Amstrad CPC 464 disk. published 32 years ago: Yarkon Blues Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125122&o=2 $end $a2600=yarsreve, $bio Atari 2600 cart. published 38 years ago: Yars' Revenge (c) 1982 Atari, Incorporated. PAL release. Game developed in USA. For more information, please see the NTSC release's entry; "Yars' Revenge [Model CX2655]". - TECHNICAL - Model CX2655P - PORTS - * CONSOLES: [EU] Microsoft XBOX (nov.26, 2004) "Atari Anthology" [EU] Sony PS2 (feb.18, 2005) "Atari Anthology [Model SLES-53061]" Microsoft XBOX 360 [XBLA] [EU] (apr.13, 2011) [EU] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: Nintendo Game Boy Color [EU] (2000) "Yars' Revenge [Model DMG-AYVP-EUR]" [EU] Nintendo GBA (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83059&o=2 $end $a2600=yarsrev,yarsrevp, $bio Atari 2600 cart. published 38 years ago: Yars' Revenge (c) 1982 Atari, Incorporated. The primary objective of the game is to break a path through the shield, and destroy the Qotile with a blast from the Zorlon Cannon. The secondary objective is to score as many points as possible. GAME 0 - This is the simplest version, a good choice for young children to play. It features a slow Destroyer Missile. GAME 1 - This is the 2-player version of Game 0. GAME 2 - This is the 'normal' game, with two alternating Shield configurations, plus a Destroyer Missile, and a Swirl travelling at normal speed. GAME 3 - This is the 2-player version of Game 2. GAME 4 - This game features a Zorlon Cannon that bounces off the shield. (Watch out! It can destroy you on its return flight.) There are two alternating Shield configurations, plus a Destroyer Missile and a Swirl travelling at normal speeds. GAME 5 - This is the 2-player version of Game 4. ULTIMATE YARS: GAMES 6 and 7 - Ultimate Yars features a bouncing Zorlon Cannon, plus some unusual twists that distinguish it from the other Yar games. First, you must bounce the Yar against the left side of the screen to make the Zorlon Cannon appear. Also, to make the cannon appear, you need five TRONS. TRONS are units of energy which you can collect at the following rate: 1. Eat a cell from the shield: 1 TRON 2. Touch the Qotile: 2 TRONS 3. Catch a Zorlon Cannon shot after it bounces off the shield: 4 TRONS If a Yar bounces of the left side with less than five TRONS, it will not get a shot, but it won't lose the TRONS it has, either. (Each time a Yar is destroyed, it loses its TRONS). Each Yar has a capacity of 255 TRONS. If a Yar tries to take on more than that, it will short out and the Yar will lose all its TRONS. The count of TRONS is not displayed on the screen. Yar scouts understand the count instinctively. GAME 6 is the 1-player version of ULTIMATE YARS. GAME 7 is the 2-player version. - TECHNICAL - Model CX2655 - TRIVIA - Export releases: "Yars' Revenge [Model CX2655P]" - TIPS AND TRICKS - When you destroy the Qotile, or a Swirl, there will be an explosion, during which the Yar stays on the screen. Use this opportunity to make up your own victory dance. And watch out for the Ghost of Yars! You'll see his mean streak, so stay off it! The Qotile continually changes colors. The color sequence is your cue to the appearance of a Swirl, and gives you warning to plan your attack and defense. If you fly over the Qotile as it changes to a Swirl, it will destroy you, so be careful. When you think you are a tough avenger, switch the difficulty to A, and then try Ultimate Yars! - STAFF - Programmer: Howard Scott Warshaw - PORTS - * CONSOLES: [US] Tapwave Zodiac (2004) "Atari Retro" [US] Microsoft XBOX (nov.16, 2004) "Atari Anthology [Model 26084]" [US] Sony PS2 (nov.22, 2004) "Atari Anthology [Model SLUS-21076]" [JP] Microsoft XBOX (aug.4, 2005) "Atari Anthology [Model B7X-00001]" [US] Microsoft XBOX 360 [XBLA] (apr.13, 2011) [US] Sony PlayStation 4 (oct.18, 2016) "Atari Flashback Classics Vol.1" [US] Microsoft XBOX One (nov.1, 2016) "Atari Flashback Classics Vol.1" * HANDHELDS: [US] Nintendo Game Boy Color (sept.1999) "Yars' Revenge [Model DMG-AYVE-USA]" [US] Nintendo GBA (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B46E-USA]" [US] Nintendo DS (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]" * COMPUTERS: [US] PC [MS Windows, CD-ROM] (1997) "Activision's Atari 2600 Action Pack 3" [US] PC [MS Windows, CD-ROM] (jan.1, 2003) "Atari Retro" [US] PC [MS Windows, CD-ROM] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]" [US] Steam (mar.24, 2016) "Atari Vault [Model 400020]" * OTHERS: [US] "Atari 10 in 1 TV Game" (2002) by Jakk's Pacific [US] "Atari Flashback" (2004) [US] "Atari Flashback 2" (2005) [US] "Atari Flashback 2+" (feb.22, 2010) [US] "Atari Flashback 3" (sept.16, 2011) by AtGames [US] "Atari Flashback 4" (nov.13, 2012) by AtGames [US] "Atari Flashback 5" (oct.1, 2014) by AtGames [US] "Atari Flashback 6" (sept.15, 2015) by AtGames [US] "Atari Flashback 7" (oct.1, 2016) by AtGames [US] "Atari Ultimate Portable Game Player" (nov.2016) by AtGames [US] "Atari Flashback 8" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback 8 Gold Activision Edition" (sept.22, 2017) by AtGames [US] "Atari Flashback Portable Game Player" (sept.22, 2017) by AtGames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51211&o=2 $end $gbcolor=yarsrev, $bio Nintendo Game Boy Color game published 21 years ago: Yars' Revenge [Model DMG-AYVE-USA] (c) 1999 Telegames - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69147&o=2 $end $pico=yasaclin, $bio Sega Pico game published 19 years ago: Yasashiku Oteate Pico Clinic! Kangofu-san Pico (c) 2001 SEGA Toys. - TECHNICAL - Game ID: HPC-6095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96331&o=2 $end $pc8801_flop=yashichi, $bio Yashichi (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93310&o=2 $end $spectrum_cass=yakzeeal, $bio Sinclair ZX Spectrum cass. published 36 years ago: Yatzee (c) 1984 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81941&o=2 $end $pcecd=yawara, $bio NEC PC-Engine CD published 28 years ago: Yawara! (c) 1992 Sofix - TRIVIA - Released on October 01, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58471&o=2 $end $pcecd=yawara2, $bio NEC PC-Engine CD published 26 years ago: Yawara! 2 (c) 1994 Sofix. - TECHNICAL - GAME ID: SXCD4002 - TRIVIA - Released on September 23, 1994 in Japan. - STAFF - Original Work: Naoki Urasawa Voice Cast: Yuko Minaguchi, Ichiro Nagai, Chiyoko Kawashima, Toshihiko Seki, Yoshino Takamori, Masashi Sugawara, Akira Kamiya, Mie Suzuki, Mie Azuma, Shoko Saito, Yumi Toma, Atsuko Mine, Seiko Tomoe, Naoki Bando, Minoru Inaba, Miyuki Ichijo, Yuko Mizutani, Run Sasaki, Ai Sato, Kae Araki, Toku Nishio, Hochu Otsuka, Hidetoshi Nakamura, Takumi Yamazaki Directors: Tatsuhiko Urahata, Yoshinao Shimada Program: Hiroshi Takeda Animation Directors: Taro Wakabayashi, Takayuki Saito Animation: Yuzo Sato, Hitoshi Kagiyama Designers: Tadahiko Ono, Noriyuki Takeuchi, Kazuhiro Hayashida, Yuichi Sano, Hideki Yamanaka, Kazuhiro Narita, Sosuke Kashiwabara Opening "You and I": Fun House Ending "You Were Always There": Kitty Records Audio Director: Yasuo Urakami Recording: APU Studio Sound Engineer: Hisanori Oshiro Cooperation: Shogakukan Big Comic Spirits, Madhouse, Hudson Soft, T's Music, Ocarina System, Mutech Production Coordinator: Tamotsu Shirai (Shogakukan Production) Production Cooperation: Kitty Film ©: Naoki Urasawa (Shogakukan·Yomiuri TV·Kitty) ©1994: Shogakukan Production, Sofix Production Director: Yoshinao Shimada Producers: Takao Suganuma (Shogakukan Production), Hidetaka Takayama - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58472&o=2 $end $pc98=prvslave, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yayoi Umino Presents Private Slave (c) 1994 Raccoon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=90417&o=2 $end $info=yc64, $bio Computer published 36 years ago: YC-64 (c) 1984 Yashica. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127538&o=2 $end $nes=ymzpearl, $bio ??? - Pearl (c) 19?? Waixing Computer & Technology Co., Ltd. (Ye Ming Zhu - Pearl) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77036&o=2 $end $cdi=yearn2le, $bio Phillips CD-i published 26 years ago: Yearn 2 Learn - Peanuts (c) 1994 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53189&o=2 $end $pippin=yellow1, $bio Bandai Pippin CD published 24 years ago: Yellow Brick Road I [Model BDS-20022] (c) 1996 Synergy Ikunangaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122120&o=2 $end $pippin=yellow2, $bio Bandai Pippin CD published 24 years ago: Yellow Brick Road II - Glinda to Nishi no Majo [Model BDS-20023] (c) 1996 Synergy Ikunangaku - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122121&o=2 $end $saturn=yellowbr, $bio Sega Saturn game published 24 years ago: Yellow Brick Road (c) 1996 Acclaim Japan. - TECHNICAL - GAME ID: T-8109G - TRIVIA - Released on August 30, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59937&o=2 $end $info=yellowcbj,yellowcbb, $bio Arcade Video game published 36 years ago: Yellow Cab (c) 1984 Data East USA - TECHNICAL - Main CPU : DECO (@ 2 Mhz), MOS Technology 6502 (@ 1.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Players : 2 Control : 8-way Joystick Buttons : 2 - TRIVIA - Yellow Cab was released in August 1984. This game is also known as "Kamikaze Cabbie". Also released on the DECO Cassette System hardware as "Yellow Cab [Model DT-143]" Maurizio Miccoli holds the official record for this game with 92340 points on March 19, 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4307&o=2 $end $x1_cass=yellwcab,yellwcaba, $bio イエロー・キャプ (c) 198? dB-SOFT. (Yellow Cab) - TECHNICAL - GAME ID: S6-G0089 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86299&o=2 $end $pc8801_flop=ylemon, $bio NEC PC-8801 Series disk. published 35 years ago: Yellow Lemon (c) 1985 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93311&o=2 $end $fm7_disk=ylemon, $bio Fujitsu FM-7 5.25in.disk. published 35 years ago: Yellow Lemon (c) 1985 PSK. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93682&o=2 $end $a5200=yllowsub, $bio Atari 5200 cart. published 37 years ago: Yellow Sub Demo (c) 1983 Atari, Incorporated. - TRIVIA - Unreleased prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50110&o=2 $end $msx1_cart=yellowsb, $bio MSX cart. published 33 years ago: Yellow Submarine (c) 1987 Brother Kougyou - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77613&o=2 $end $msx1_flop=yellowsb, $bio Yellow Submarine Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134396&o=2 $end $pippin=yellows, $bio Bandai Pippin CD published 24 years ago: Yellows - Akira Gomi Photographs [Model BDS-20001] (c) 1996 Digitalogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122122&o=2 $end $pippin=yellws2, $bio Bandai Pippin CD published 24 years ago: Yellows 2.0 - Tokyo 1993 Akira Gomi Photographs [Model BDS-20002] (c) 1996 Digitalogue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122123&o=2 $end $spectrum_cass=yenght, $bio Sinclair ZX Spectrum cass. published 36 years ago: Yenght (c) 1984 Dinamic Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81942&o=2 $end $sf7000=yenodraw, $bio Sega SF-7000 disk. published 29 years ago: Yeno Draw (c) 1991 Le Douarain [Marc Le Douarain] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131417&o=2 $end $cpc_flop=yeschanc,yeschanc01, $bio Amstrad CPC 464 disk. published 33 years ago: Yes Chancellor (c) 1987 Topologika - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125123&o=2 $end $spectrum_cass=yesprime, $bio Yes Prime Minister (c) 198? Mastertronic Plus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226043&o=2 $end $cpc_cass=yesprimn, $bio Amstrad CPC cass. published 33 years ago: Yes, Prime Minister (c) 1987 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100167&o=2 $end $cpc_flop=yesprime01,yesprime,yesprime02,yesprime03,yesprime04, $bio Amstrad CPC 464 disk. published 33 years ago: Yes, Prime Minister (c) 1987 Mosaic Publishing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125124&o=2 $end $bbcb_cass=yespm, $bio Acorn BBC Micro B cass. published 33 years ago: Yes, Prime Minister (c) 1987 Mosaic Publishing. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126057&o=2 $end $info=yesnoj, $bio Arcade Video game published 28 years ago: YES/NO 心理トキメキチャート (c) 1992 Taito Corporation. (Yes/No Sinri Tokimeki Chart) - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers: D20 Screen Orientation: Horizontal Players: 2 Buttons: 2 => Yes, No - TRIVIA - Yes/No Sinri Tokimeki Chart was released in March 1992 in Japan only. The title of this game translates from Japanese as 'Yes/No Heartthrob Chart Trial'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3228&o=2 $end $astrocde=yesternv,yesterv, $bio Astrocade game published 34 years ago: Yesterday (c) 1986 Degler [Richard Degler] - TRIVIA - This music was originally released on tape format by George Moses. Richard Degler converted it to cartridge format and made the notes play along to the music on a musical staff. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86852&o=2 $end $x68k_flop=yesterd, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yesterday (c) 1990 System House Oh! - TECHNICAL - Fd x1 - TRIVIA - Released on October 15, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88228&o=2 $end $pc98=yesterd, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Yesterday (c) 1990 System House Oh! - TRIVIA - Released in September 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91121&o=2 $end $pc8801_flop=yesterd, $bio NEC PC-8801 Series disk. published 30 years ago: Yesterday (c) 1990 System House Oh! - TRIVIA - Released on September 18, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93312&o=2 $end $specpls3_flop=yetanobd, $bio Yet Another Big Disk (c) 19?? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147863&o=2 $end $x68k_flop=yacolumn, $bio Yet Another Column (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88760&o=2 $end $cpc_flop=yetchauk,yetchauk01, $bio Amstrad CPC 464 disk. published 30 years ago: Yetcha (c) 1990 Unknown - STAFF - By: Paul WILSON - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124161&o=2 $end $mo5_cass=yeti,yetib,yetic,yetid,yetia, $to7_cass=yeti,yetia, $bio Thomson MO5/TO7 cass. published 36 years ago: Yeti (c) 1984 Loriciels. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108593&o=2 $end $c64_cass=yeti, $bio Yeti (c) 19?? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229539&o=2 $end $spectrum_cass=yeti,yetialte, $bio Sinclair ZX Spectrum cass. published 32 years ago: Yeti (c) 1988 Destiny Software - TECHNICAL - GAME ID: URK 901 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81944&o=2 $end $gba=yggdraunu, $bio Nintendo GBA cart. published 14 years ago: Yggdra Union - We'll Never Fight Alone (c) 2006 Atlus USA. North American release. - TECHNICAL - GAME ID: AGB-BYUE-USA - TRIVIA - Released on November 21, 2006 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76328&o=2 $end $gba=yggdraunj, $bio Nintendo GBA cart. published 14 years ago: Yggdra Union - We'll Never Fight Alone (c) 2006 Sting. - TECHNICAL - GAME ID: AGB-BYUJ-JPN - TRIVIA - Released on March 23, 2006 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76327&o=2 $end $gba=yggdraun, $bio Nintendo GBA cart. published 14 years ago: Yggdra Union - We'll Never Fight Alone [Model AGB-BYUP] (c) 2006 505 Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76326&o=2 $end $c64_flop_misc=yhteenla, $bio Yhteenlasku (c) 198? Koulun Erityispalvelu Oy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236005&o=2 $end $megadriv=yangji, $bio Yi Men Ying Lie - Yang Jia Jiang (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233708&o=2 $end $nes=yixing, $bio 异形-之太空探险者 (c) 200? Nanjing. (Yi Xing - Zhi Tai Kong Tan Xian Zhe) - TECHNICAL - Game ID: NJ074 - STAFF - Developed by: Nice Code Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77037&o=2 $end $a800=yakungfu, $bio Atari 800 cart. published 9 years ago: Yie Another Kung-Fu (c) 2011 GR8 Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86759&o=2 $end $bbcb_cass=yiear, $bio Acorn BBC/Electron cass. published 36 years ago: Yie Ar Kung Fu (c) 1984 Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52684&o=2 $end $spectrum_cass=yiearhs,yiearhsa, $bio Yie Ar Kung Fu (c) 198? Hit Squad, The [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219560&o=2 $end $bbcb_cass=yiear2, $bio Yie Ar Kung Fu 2 (c) 19?? Imagine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52685&o=2 $end $cpc_flop=yiearkun0a, $bio Yie Ar Kung Fu Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122781&o=2 $end $cpc_cass=yiear2, $bio Amstrad CPC cass. published 34 years ago: Yie Ar Kung Fu II (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100168&o=2 $end $cpc_flop=yiearkun,yiearkun01,yiearkun09, $bio Amstrad CPC 464 disk. published 34 years ago: Yie Ar Kung Fu II (c) 1986 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125126&o=2 $end $mo5_cass=yiear2,yiear2b,yiear2c,yiear2a, $to7_cass=yiear2,yiear2a, $bio Thomson MO5/TO7 cass. published 34 years ago: Yie Ar Kung Fu II (c) 1986 FIL [France Image Logiciel] - TECHNICAL - GAME ID: KF 1101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108594&o=2 $end $pro128_cass=yiear2, $bio Olivetti PC-128 cass. published 33 years ago: Yie Ar Kung Fu II [Model ST 7830] (c) 1987 Olivetti Prodest - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118204&o=2 $end $spectrum_cass=yiear,yieara, $bio Sinclair ZX Spectrum cass. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81945&o=2 $end $cpc_cass=yiear, $bio Amstrad CPC cass. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100169&o=2 $end $svi318_cass=yiear1, $bio Spectravideo SV 318 cass. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118565&o=2 $end $cpc_flop=yiearkun05,yiearkun03,yiearkun02,yiearkun04,yiearkun07,yiearkun08, $bio Amstrad CPC 464 disk. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125125&o=2 $end $bbcb_flop_orig=yiear, $bio Acorn BBC Micro B disk. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Imagine Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125437&o=2 $end $cpc_cass=yieare, $bio Amstrad CPC cass. published 34 years ago: Yie Ar Kung-Fu (c) 1986 Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100170&o=2 $end $nes=yiearh, $bio Nintendo Famicom cart. published 33 years ago: Yie Ar Kung-Fu (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69342&o=2 $end $spectrum_cass=yiearer,yiearera, $bio Yie Ar Kung-Fu (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219271&o=2 $end $c64_cass=yiear, $bio Yie Ar Kung-Fu (c) 19?? Erbe Soft. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229513&o=2 $end $spectrum_cass=yiear2,yiear2a, $bio Sinclair ZX Spectrum cass. published 34 years ago: Yie Ar Kung-Fu 2 (c) 1986 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81946&o=2 $end $msx1_flop=yiear, $vgmplay=yiear_scc, $bio Yie Ar Kung-Fu Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134398&o=2 $end $svi318_cass=yiear2, $bio Spectravideo SV 318 cass. published 35 years ago: Yie Ar Kung-Fu II - The Emperor Yie-Gah (c) 1985 Konami Industry Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118566&o=2 $end $msx1_flop=yiear2, $vgmplay=yiear2_msx, $bio Yie Ar Kung-Fu II - The Emperor Yie-Gah Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134397&o=2 $end $msx1_cart=yiear2,yiear2b,yiear2a, $vgmplay=yiear2a_scc, $bio MSX cart. published 35 years ago: イーガー皇帝の逆襲 (c) 1985 Konami. (Yie Ar Kung-Fu II - Yie-Gah Koutei no Gyakushuu) - TECHNICAL - Game ID: RC737 - TRIVIA - Released in December 1985 in Japan. - SERIES - 1. Yie Ar Kung-Fu [Model GX407] (1985) 2. Yie Ar Kung-Fu II - Yie-Gah Koutei no Gyakushuu [Model RC737] (1985, MSX) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48155&o=2 $end $cpc_flop=yiearkun06, $bio Amstrad CPC 464 disk. published 34 years ago: Yie Ar Kung-Fu II Cracked (c) 1986 Nut Cracker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122873&o=2 $end $info=yiear,yiear2,yieartf, $bio Arcade Video game published 35 years ago: Yie Ar Kung-Fu (c) 1985 Konami Industry Company, Limited. Yie Ar Kung-fu is a single-player one-on-one fighting game in which the player takes on the role of 'Oolong' who must fight and defeat eleven martial arts masters. His ulimate goal is to win the title of "Grand Master" and honour the memory of his father, who was killed while fighting the current grand master. The player faces a variety of opponents, each with a unique appearance and fighting style. Some opponents are also armed, with weapons including nunchaku, throwing stars and a club. The player can perform up to 16 different moves using a combination of buttons and joystick movements while standing, crouching or jumping. Moves are thrown at high, middle, and low levels. Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. There is no time limit in which the opponent must be defeated but Oolong possesses a finite amount of health, represented by a health bar at the top of the screen. Once Oolong's health is fully depleted, the match is over. The first five fights take place in front of an animated waterfall, while the remaining six are set in front of an oriental pagoda. The eleven opponents Oolong must face are: * Buchu - A sumo wrestler, strong but slow. * Star - The first female opponent, throws shuriken for long-range attacks. * Nuncha - Uses nunchaku for close and mid-range attacks. * Pole - Uses a wooden staff for close and mid-range attacks. * Feedle - Attacks with duplicates of himself. * Chain - Uses a chain for long-range attacks. * Club - Uses a large club for close and mid-range attacks. * Fan - The second female opponent, throws fans for long-range attacks. * Sword - Uses a sword for close and mid-range attacks. * Tonfun - Uses tonfa (wooden batons) for close and mid-range attacks. * Blues - Extremely fast and very powerful. - TECHNICAL - Yie Ar Kung-Fu machines came in two upright cabinet forms. Game ID : GX407 Main CPU : Motorola M6809 (@ 1.152 Mhz) Sound Chips : SN76496 (@ 1.536 Mhz), Sanyo VLM5030 (@ 3.58 Mhz) Players : 2 Control : 8-Way Joystick Buttons : 2 => Punch, Kick - TRIVIA - Yie Ar Kung-Fu was released in January 1985. The words 'Yie Ar' in the title of this game are translated from Chinese as 'One, Two'. Antonio Colangelo holds the official official record for this game with 534340 points on September 9, 1985. - SCORING - Scoring in this game is fairly complex and is dictated by what kind of punch or kick you inflict on your opponent. The more complicated the move, the more points awarded : Flying High Punch : 500 points Jumping High Punch : 2000 points Mid-Level Punch : 500 points Low Punch : 700 points Crouching Mid-Level Punch : 900 points Flying High Kick : 600 points Jumping High Kick : 2000 points Mid-Level Kick : 500 points Low Kick : 700 points Lying Down High Kick : 900 points At the end of each stage, you will receive bonus points by adding your remaining energy x 10 to your score. If you didn't lose any energy on any of the stages one through eight, you get an additional 'Perfect' bonus of that stage number x 10000 points. - TIPS AND TRICKS - When you start the game, there will be a screen that lists the opponents for that block of fighting. The animated opponent is the one Oolong will be currently fighting. You will notice that some opponents have a '???' in a box under their name. This means in order to see this opponent, you must have defeated everyone else up to them. When you exit this screen, Oolong will start on the left and Oolong's opponent will start on the right side of the screen. Once you get through all 11 stages, the cycle begins anew. * Since there is no time limit on the matches, patience is a must. Latter opponents will take advantage of every mistake made and will 'pin' the player to inflict repeated blows on Oolong. * Every opponent has some kind of weakness to exploit. Once you learn these weaknesses, they will be much easier to defeat. * Take advantage of Oolong's mobility. In other words; don't just stand in one place, and never allow Oolong to get trapped on the sides of the screen as this can spell instant defeat in many cases. * Speaking of mobility, jump around the screen if you don't have a clear opening to strike your opponent. Learn to time and aim your jumps to where you believe your opponent's position will be at. Get in a quick strike and jump away before a counterstrike hits Oolong. * Your goal on all of the fights is to avoid getting hit. In addition to prevention of energy loss, you can earn bonus points which will eventually add up to an extra life. * When you get a hit on an opponent, you will see a red marker. If your opponents get a hit, the marker will be either black or yellow. * Keep in mind that all your opponents know kung-fu. Just because they are wielding a weapon doesn't mean they won't take a punch or kick at Oolong if the opportunity presents itself. * Below are listed the strategies for defeating your 11 opponents : STAGE 1: BUCHU: This is a good introductory fight. Buchu isn't too tough of an opponent and you should be able to take him down without breaking too much of a sweat. 1) Buchu will start the round by flying over to Oolong. When he lands, give him a couple of low sweeping kicks. 2) After taking a couple of hits, Buchu will fly off again in the opposite direction. Just have Oolong jump next to him to deliver either punches or kicks. Buchu will take off again. 3) Follow the above and you should have Buchu crying "Uncle" in no time. 4) Big thing to watch out for is if you stay around him too long, he will deliver a flurry of kicks that will pin Oolong down and eventually take him out. STAGE 2: STAR: Your first fight with a weapon wielding opponent. Star likes to throw shurikens either high, mid-level, or low. They are pretty easy to avoid but do make it a challenge trying to close in on Star. 1) Right after Star throws a shuriken, jump toward him. If you did it right, you should be right next to him to deliver a punch or kick. 2) Quickly jump away and prepare for the next shuriken to be thrown. Again, as above, jump over to Star to deliver some more punishment. 3) Star may jump out of the way but this happens rarely. 4) If you happen to land short, just jump back out of the way since Star will take the advantage and deliver a few kicks Oolong's way. STAGE 4 : NUNCHA : Now it starts to get interesting. The first opponent that can deliver two to three quick blows when opportunity presents itself. Nuncha is quite effective with his nun-chucks and does some serious damage if you're not ready. 1) Watch for when Nuncha starts to spin his nun-chucks. This means he is preparing to take a shot. Back up and let him advance and then jump over him. 2) He will then take his shot. Be careful in watching where he aims at because he can go high, mid-level, or low. Once he takes his shot, quickly jump over to him to get in a punch or kick. Be aware, he may block a couple of your moves with his nun-chucks. 3) Jump away quickly since he will again start spinning his nun-chucks. If you stay to long next to him, he will deliver two or three shots to pin down Oolong before Oolong can escape. 4) Continue moving around and soon Nuncha will be history. STAGE 4: POLE: Pole is another one of those opponents who can put a major hurting on your character real quick if you're not careful. He also tends to move around a lot making it more difficult to hit him. 1) He will start off by spinning the pole above his head. If Oolong gets too close, Pole will take a couple of shots at him. The best offensive is to jump to a position you believe Pole will be at since he moves around a lot. 2) You won't have time to dally once you are next to Pole. Get in a low shot and jump out of there quickly or Oolong will meet the business end of the pole real quickly. Pole will then again spin the pole above his head and advance on Oolong. Jump over and try to hit Pole from the backside. 3) Continue to jump over Pole and get in low shots. You should have him begging for mercy in no time. STAGE 5: FEEDLE: This is actually a series of the same opponent instead of one. This is kind of your breather before entering the second part of the tournament. 1) Feedle(s) will enter from both the left and right side of the screen. Your character will be in the middle. They only do basic moves of mid-level kicks and punches. 2) They will continue to enter from either side of the screen so you may need to move back and forth to be able to turn around rapidly to deal with the threat from both sides. Low kicks will suffice to eliminate Feedle. 3) You have to eliminate eight Feedle(s) in order to win the match. Feedle(s) will keep feeding onto the screen until you achieve that objective. 4) Do not jump on this stage or you may get yourself into trouble since there isn't much space in the line of Feedle(s) coming after your character. STAGE 6: CHAIN: Chain is a difficult opponent unless you can move around quickly. 1) Chain starts this off by slinging his chain at Oolong. It has a limited range and it can be aimed high, mid-level, or low. The bad part about this is that even when the chain is going back to Chain, Oolong can still take a hit. 2) Once Chain fires his chain, you need to make sure that you aim Oolong to jump over Chain and get real close. If you don't, Chain turns very quickly and will launch another attack if you aren't close enough to attack him. Only do low hits to minimize your chances of getting hit by his chain. Once you get in a hit, jump back to get out of range of his chain. 3) You will also have to watch out for his low kicks if you are too far away and he doesn't use his chain. 4) Continue to jump around and get in hits and eventually you will delink him. STAGE 7: CLUB: Club likes to act aggressive and so will advance on Oolong immediately. This is his downfall. 1) Let Club advance on Oolong. When he gets close to his striking distance, jump over him to land next to him on the other side. Deliver a couple of low kicks or punches. You may have to jump up to avoid his club. 2) Jump to the other side of the screen and let him advance on Oolong again. This time, after you jump, watch his movements. He may back up onto the side. If this happens, just jump back away and let him advance again. To really mess with him, do a small jump away from him then immediately jump to his other side. 3) Do the above a few times and club will be no more. STAGE 8: FAN: As the opponents name implies, Fan likes to throw razor-sharp fans at Oolong. 1) She will start this stage by launching three fans at Oolong. They start high and have an uncanny ability to track Oolong (to a degree). This is also one of the few weapons that Oolong can actually counter with punches or kicks (it is hard though to get lined up). 2) Once she launches her fans, wait until the last fan gets low enough to jump over. Then jump next to her to deliver some punches and kicks. You should be able to get in two hits before you have to bounce out again. Watch out if you aren't close enough since she likes to deliver a few kicks of her own. 3) Continue to maneuver around her. You may not get in a shot after every jump but she does leave openings that can be easily exploited. 4) You will eventually send her crashing down like her fans. STAGE 9: SWORD: This actually is one of the easier opponents to deal with. All he does is slide along the ground waiting to put a sword through Oolong. 1) Sword actually is one of the quicker opponents. He has a tendency to hit and run. Basically, if he hits Oolong, he quickly goes the opposite direction. Much quicker then Oolong can jump after him. This means you have to keep him on the defensive. 2) Get into position and jump so you are next to Sword. Do a quick low punch or kick. Sword will rapidly retreat, then advance. When he is within striking distance, hit or punch again. Sword will again retreat. This cycle should continue until Sword is skewered. 3) You may have to jump out of Sword's range if you mess up the cycle. Just repeat the above steps to get back into a rhythm again. STAGE 10: TONFUN: Your next two opponents will test your skills to the utmost. 1) Tonfun has it all: Speed, quick attack, and aggressiveness. This means you will be moving around a whole lot to avoid his hits. 2) First of all, avoid the sides of the screen. Tonfun likes to crowd the sides and pin Oolong down. This means you will be doing a lot of jumping around. In addition, he has the nasty habit of blocking a lot of your attacks. 3) Hit and run is the name of the game here. This means you will have to jump over him, spin around, get in a low attack, and jump back before he counter-attacks very quickly. If you hesitate on any of these, Tonfun will have fun giving Oolong a couple of shots which knock down the energy bar significantly. 4) You may have to do a lot of jumps before you can even get in a hit on Tonfun. Expect this to be a long fight. STAGE 11: BLUES: Blues is a worthy opponent for the final match. He is very quick and can put Oolong down in just a few hits. Plus, he likes to jump around the screen. This is the ultimate test of skill. 1) Blues will immediately jump over to Oolong to deliver a few hits. This means you need to be constantly jumping around and looking for an opening. Unfortunately, Blues leaves very few openings to exploit. 2) Do not, under any circumstance, have Oolong hang out at the sides. Blues will trap Oolong and deliver enough punches and kicks to keep Oolong pinned down so you can't even jump. A quick way to end a stage with a defeat. 3) Also, don't even attempt to go "toe-to-toe" with Blues since he is much quicker then Oolong in the delivery of attacks. Use the tried-and-tested method of hit and run. This time, you have to be sure of your shot. If you miss, or if Blues blocks Oolongs attack, be prepared for a major counter-attack if you don't move out of the way in time. This means you need to basically attack and jump back at the same practical moment. 4) Blues also will jump around the screen when Oolong does. This makes it very difficult to pinpoint a position that Blues may be in. In addition, Blues can quickly move out of Oolong's attack range if Oolong isn't quick enough, or get behind Oolong to deliver a few blows of his own. 5) This battle will last a while Oolong and Blues jockey for position to deliver their hits. Unfortunately, skill and luck both are factors in this battle. Just do the above steps to tip the balance in your favor. After defeating Blues, the game will start again at the first stage. - SERIES - 1. Yie Ar Kung-Fu [Model GX407] (1985) 2. Yie Ar Kung-Fu II - Yie-Gah Koutei no Gyakushuu [Model RC737] (1985, MSX) - STAFF - Staff : S. Tsuda, Y. Sugimoto, A. Inoue, H. Hori, Mitsuo Takemoto, Nishimura, S. Iwamoto, Shikama, Hasegawa, Yoshiaki Hatano - PORTS - * CONSOLES: [JP] Nintendo Famicom (apr.22, 1985) "Yie Ar Kung-Fu [Model RC802]" [JP] Sony PlayStation (may.13, 1999) "Konami 80's Arcade Gallery [Model SLPM-86228]" [US] Sony PlayStation (nov.30, 1999) "Konami Arcade Classics [Model SLUS-00945]" [JP] Sony PS2 (oct.27, 2005) "Yie Ar Kung-Fu [Oretachi Geasen Zoku] [Model SLPM-62696]" Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (jul.18, 2007) * HANDHELDS: [US] Nintendo GBA (mar.21, 2002) "Konami Collector's Series - Arcade Advanced [Model AGB-AKCE-USA]" [JP] Nintendo GBA (may.2, 2002) "Konami Arcade Game Collection [Model AGB-AKCJ-JPN]" [EU] Nintendo GBA (june.21, 2002) "Konami Collector's Series - Arcade Classics [Model AGB-AKCP-EUR]" [JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]" [US] Nintendo DS (mar.27, 2007) "Konami Classic Series - Arcade Hits [Model NTR-ACXE-USA]" [EU] Nintendo DS (oct.26, 2007) "Konami Arcade Classics [Model NTR-ACXP-EUR]" [AU] Nintendo DS (oct.29, 2007) "Konami Arcade Classics" * COMPUTERS: [US] Commodore C64 [EU] (1985) [EU] BBC Micro(1985) [JP] MSX [EU] (jan.1985) [Model RC725] [EU] Amstrad CPC (1985) [EU] Sinclair ZX Spectrum (1985) [EU] Sinclair ZX Spectrum (1986) "Konami Coin-Op Hits" [EU] Commodore 16 (1986) [EU] Acorn Electron [US] Spectravideo * OTHERS: Windows Mobile Phones [US] (dec.13, 2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3229&o=2 $end $sg1000=yiear, $bio Sega SG-1000 game published 35 years ago: Yie Ar Kung-Fu (c) 1985 Aaronix. - TECHNICAL - [Model R-103] - TRIVIA - This game was not originally programmed for the SG-1000, it is a pirate port of the MSX game with the same name. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65143&o=2 $end $msx1_cart=yiear,yieara,yieark, $vgmplay=yiear_msx, $bio MSX cart. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Konami. - TECHNICAL - [Model RC725] - TRIVIA - Released on January 1985. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48149&o=2 $end $nes=yiear,yieara, $vgmplay=yiear_nes, $bio Nintendo Famicom cart. published 35 years ago: Yie Ar Kung-Fu (c) 1985 Konami. - TECHNICAL - Game ID: RC802 Barcode: 4988142186638 - TRIVIA - Yie Ar Kung-Fu for Famicom was released on April 22, 1985 in Japan. - PORTS - * CONSOLES: Nintendo Wii [Virtual Console] [JP] (jan.8, 2008) [Model FCFJ] Nintendo Wii U [Virtual Console] [JP] (sept.17, 2014) [Model FC3J] * HANDHELDS: [JP] Nintendo Game Boy (feb.19, 1998) "Konami GB Collection Vol.3 [Model DMG-AJKJ-JPN]" Nintendo Game Boy Color [EU] (2000) "Konami GB Collection Vol.4 [Model DMG-AF8P-EUR]" Nintendo 3DS [Virtual Console] [JP] (june.19, 2013) [Model TC2J] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48150&o=2 $end $nes=yinhesd, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Yin He Shi Dai) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77038&o=2 $end $info=saklove, $bio Arcade Video game published 22 years ago: Ying Hua Lian 2.0 (c) 1998 Subsino. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=30067&o=2 $end $nes=ylqxz, $bio 英烈群侠传 (c) 19?? Waixing Computer & Technology Co., Ltd. (Ying Lie Qun Xia Zhuan) - TECHNICAL - [Model ES-1050] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77039&o=2 $end $nes=yingtaox, $bio Ying Tao Xiao Wan Zi (c) 19?? Union Bond. Chinese game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95269&o=2 $end $nes=yxcq, $bio Ying Xiong Chuan Qi (c) 19?? XingXing [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77040&o=2 $end $gbcolor=yxcs, $bio ???? (c) 200? Waixing. (Ying Xiong Chuan Shuo) - TRIVIA - The title of this game translates from Chinese as Legend of Heroes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69149&o=2 $end $gbcolor=yingxj2, $bio Ying Xiong Jian 2 (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121996&o=2 $end $gbcolor=yxtx, $bio Ying Xiong Tian Xia (c) 200? Li Cheng. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121993&o=2 $end $nes=yingxion, $bio Ying Xiong Yuan Yi Jing Chuan Qi (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77041&o=2 $end $monon_color=lolfight, $bio M&D Monon Color cart. published 6 years ago: Yingxiong lianmeng-zhongji gedou (c) 2014 M&D - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233480&o=2 $end $cecflop=musicbbrd, $bio CEC-I disk. published 33 years ago: 音乐黑板 (c) 1987 Unknown (Yīnyuè Hēibǎn) Music Blackboard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237204&o=2 $end $specpls3_flop=yippombd, $bio Sinclair ZX Spectrum+3 disk. published 27 years ago: Yippee One More Big Disk (c) 1993 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147864&o=2 $end $x68k_flop=yippee1, $bio Yippee-Club Disk Magazine Vol. 1 (c) 199? Yippie Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88229&o=2 $end $x68k_flop=yippee2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Yippee-Club Disk Magazine Vol. 2 (c) 1991 Yippie Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88230&o=2 $end $info=y503iiir,y503iir2,y503iiire, $bio YIS-503 III R (c) 198? Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127601&o=2 $end $info=y503iir, $bio Computer published 34 years ago: YIS-503IIR (c) 1986 Yamaha. MSX1 clone from Yamaha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101128&o=2 $end $info=yis303, $bio Computer published 36 years ago: YIS303 (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127539&o=2 $end $info=yis503, $bio Computer published 36 years ago: YIS503 (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127540&o=2 $end $info=yis503f, $bio YIS503F (c) 198? Yamaha MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127636&o=2 $end $info=yis503ii, $bio Computer published 36 years ago: YIS503II (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127637&o=2 $end $info=yis503m, $bio Computer published 36 years ago: YIS503M (c) 1984 Yamaha. MSX clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127638&o=2 $end $info=yis604,yis60464, $bio Computer published 35 years ago: YIS604 (c) 1985 Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127603&o=2 $end $info=y805128, $bio YIS805/128 (c) 198? Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127664&o=2 $end $info=y805256, $bio YIS805/256 (c) 198? Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127602&o=2 $end $info=y805128r2,y805128r2e, $bio YIS805R2/128 (c) 198? Yamaha. MSX2 clone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127665&o=2 $end $msx1_flop=yn, $bio MSX disk. published 7 years ago: Yn (c) 2013 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109129&o=2 $end $camplynx_cass=ynxvader, $bio Camputers Lynx cass. published 37 years ago: Ynxvaders (c) 1983 Bus-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134058&o=2 $end $leapfrog_leappad_cart=ileanrnens, $bio LeapFrog Leappad cart. published 14 years ago: Yo aprendo inglés! Mis Primeras 500 Palabras en Inglés (c) 2006 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235006&o=2 $end $msx1_cass=yocalcul, $bio MSX cass. published 34 years ago: Yo Calculo (c) 1986 Anaya Multimedia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95131&o=2 $end $amigaocs_flop=yojoe, $bio Commodore Amiga 500 disk. published 27 years ago: Yo! Joe! (c) 1993 Play Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75593&o=2 $end $nes=yonoid,yonoidp, $vgmplay=yonoid_nes, $bio Nintendo NES cart. published 30 years ago: Yo! Noid (c) 1990 Capcom USA, Inc. Yo! Noid is an adventure that takes you skipping, skating and skyscraper scaling through the streets of New York City. Your players will need every gimmick imaginable to out-prank the group of slippery scalawags who are disrupting the Big Apple with assorted monkeyshines and shenanigans. A mysterious Noid look-alike is the brains behind the bad guys. But if Yo! Noid can prevail, the reward is a lifetime supply of pizzas. Players of all ages will enjoy romping through the 14 levels of fun. And the good times don't stop there. As was the case with many Capcom games based on cartoon characters, Yo! Noid had excellent cartoon graphics and sound effects. - TECHNICAL - GAME ID: NES-YC-USA - TRIVIA - Released in November 1990 in the USA. Yo! Noid is the American version of the NES game "Kamen no Ninja - Hanamaru". The sprites were changed to add the Noid, the mascot for Domino's Pizza, and the levels have different backgrounds and enemies. Other than that, it is the same exact game. The back cover of the NES instruction booklet included a $1 off Domino's Pizza coupon. - TIPS AND TRICKS - * Cheat mode : press Up(x2), Down, Left, Right, Left, Right, A, B, A, Up, Start at the title screen to display a new options screen. * Warp zone : in level 3, right before the fourth enemy, press Up(x2), Down(x2), A. You will be taken to a special warp zone. * There is a bug in the game during certain scenarios of the pizza eating contest. If your opponent has one card left, and you have a special 'hot sauce' power up and a number card, and you play the hot sauce card while the computer plays its card, the game will lock up after both cards have been played. This can be faithfully replicated throughout the game. Usually it is the case that when the computer or player has no cards left to play, the player with no cards left loses the round by default. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55833&o=2 $end $info=pc_ynoid, $bio Nintendo PlayChoice-10 cart. published 34 years ago: Yo! Noid (c) 1986 Capcom USA, Incorporated. - TECHNICAL - Nintendo PlayChoice-10 hardware Game ID : YC Main CPU : Zilog Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=1841&o=2 $end $tg16=yobro, $bio NEC TurboGrafx-16 cart. published 29 years ago: Yo' Bro [Model TGX040054] (c) 1991 NEC Home Electronics, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84376&o=2 $end $pico=yobedora, $bio Sega Pico game published 25 years ago: Yobeba Kotaeru Doraemon - Nobita to Himitsu Dougu wo Mitsukeyou! [Model HPC-6041] (c) 1995 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75828&o=2 $end $gbcolor=yodastor, $bio Nintendo Game Boy Color game published 21 years ago: Yoda Stories [Model DMG-AYDE-USA] (c) 1999 T-HQ, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69150&o=2 $end $tvc_flop=yogi, $bio Yogi (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111791&o=2 $end $tvc_cass=yogi, $bio Yogi (c) 198? Agilar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112494&o=2 $end $spectrum_cass=yogibear, $bio Sinclair ZX Spectrum cass. published 33 years ago: Yogi Bear (c) 1987 Piranha - STAFF - Developed by: Dalali Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81947&o=2 $end $cpc_cass=yogibear, $bio Amstrad CPC cass. published 33 years ago: Yogi Bear (c) 1987 Piranha. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100175&o=2 $end $spectrum_cass=yogibears, $bio Yogi Bear (c) 198? System 4 de Espana, S.A. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219078&o=2 $end $spectrum_cass=yogibeara, $bio Yogi Bear (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226545&o=2 $end $cpc_cass=yogigmon, $bio Amstrad CPC cass. published 30 years ago: Yogi Bear & Friends in The Greed Monster [Model HT074] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100171&o=2 $end $gbcolor=yogibear, $bio Nintendo Game Boy Color game published 20 years ago: Yogi Bear - Great Balloon Blast (c) 2000 BAM! Ent. This port of Taito's "Pop'n Pop" features the famous cartoon bear from Jellystone Park. - TECHNICAL - Cartridge ID: CGB-BBXE-USA - TRIVIA - Yogi Bear - Great Balloon Blast for Game Boy Color was released on December 17, 2000 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69152&o=2 $end $cpc_flop=yogibear,yogibear07, $bio Amstrad CPC 464 disk. published 30 years ago: Yogi Bear and Friends in Greed Monster Cracked (c) 1990 Maze Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125129&o=2 $end $cpc_flop=yogibear03, $bio Amstrad CPC 464 disk. published 30 years ago: Yogi Bear and Friends in The Greed Monster Cracked (c) 1990 Somxay - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122914&o=2 $end $cpc_flop=yogibear04, $bio Amstrad CPC 464 disk. published 30 years ago: Yogi Bear and Friends in The Greed Monster Trained (c) 1990 Tom & Jerry - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122539&o=2 $end $cpc_flop=yogibear01,yogibear05,yogibear06, $bio Amstrad CPC 464 disk. published 33 years ago: Yogi Bear Cracked (c) 1987 Crackers Velus - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125127&o=2 $end $gamegear=yogibear, $bio Yogi Bear in Yogi Bear's Goldrush (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65018&o=2 $end $gameboy=yogibear, $bio Nintendo Game Boy Cart. published 26 years ago: Yogi Bear in Yogi Bear's Goldrush [Model DMG-YG-EUR] (c) 1994 Sunsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67416&o=2 $end $gameboy=yogibearu, $bio Nintendo Game Boy Cart. published 26 years ago: Yogi Bear in Yogi Bear's Goldrush [Model DMG-YG-USA] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67417&o=2 $end $cpc_flop=yogibear02, $bio Amstrad CPC 464 disk. published 33 years ago: Yogi Bear Trained (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125128&o=2 $end $snes=yogibearj, $bio Nintendo Super Famicom cart. published 25 years ago: Yogi Bear [Model SHVC-Y8] (c) 1995 Magifact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62640&o=2 $end $megadriv=yogibear, $bio Sega Mega Drive game published 26 years ago: Yogi Bear's Cartoon Capers (c) 1994 Empire Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57069&o=2 $end $snes=yogibear, $bio Nintendo Super NES game published 26 years ago: Yogi Bear's Cartoon Capers (c) 1994 Empire Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64053&o=2 $end $amigaocs_flop=yogiclnp, $bio Commodore Amiga 500 disk. published 28 years ago: Yogi's Big Clean Up (c) 1992 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75594&o=2 $end $intv=yogi, $bio Mattel Intellivision game published 37 years ago: Yogi's Frustration (c) 1983 Mattel Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=45938&o=2 $end $amigaocs_flop=yogiescp, $bio Commodore Amiga 500 disk. published 30 years ago: Yogi's Great Escape (c) 1990 HiTec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75595&o=2 $end $c64_cass=yogisesc,yogisesc1, $bio Commodore C64 cass. published 30 years ago: Yogi's Great Escape (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187245&o=2 $end $cpc_flop=yogisgre, $bio Amstrad CPC 464 disk. published 30 years ago: Yogi's Great Escape Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122995&o=2 $end $cpc_flop=yogisgre01,yogisgre02,yogisgre03, $bio Amstrad CPC 464 disk. published 30 years ago: Yogi's Great Escape Trained (c) 1990 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122996&o=2 $end $spectrum_cass=yogisgre, $bio Sinclair ZX Spectrum cass. published 30 years ago: Yogi's Great Escape [Model HT037] (c) 1990 Hi-Tec Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81949&o=2 $end $cpc_cass=yogigesc, $bio Amstrad CPC cass. published 30 years ago: Yogi's Great Escape [Model HT039] (c) 1990 Hi-Tec Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100176&o=2 $end $pc8801_cass=4dhouse, $bio NEC PC-8801 Series cass. published 37 years ago: Yojigen no Ie - 4 Dimension House (c) 1983 Prosumer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91286&o=2 $end $pc8801_flop=4dhouse, $bio NEC PC-8801 Series disk. published 37 years ago: Yojigen no Ie - 4 Dimension House (c) 1983 Prosumer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93314&o=2 $end $pc8801_flop=yojishol, $bio NEC PC-8801 Series disk. published 36 years ago: 四次元少女リディア (c) 1984 Champion Soft. (Yojigen Shoujo Lydia) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93313&o=2 $end $pc8801_flop=yokosuka, $bio Yokosuka Wars (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93317&o=2 $end $snes=yokoms2, $bio Nintendo Super Famicom cart. published 27 years ago: Yokoyama Mitsuteru Sangokushi 2 [Model SHVC-32] (c) 1993 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62642&o=2 $end $snes=yokomsb, $bio Nintendo Super Famicom cart. published 26 years ago: Yokoyama Mitsuteru Sangokushi Bangi - Sugoroku Eiyuuki [Model SHVC-AYBJ-JPN] (c) 1994 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62643&o=2 $end $snes=yokomsa,yokoms, $bio Nintendo Super Famicom cart. published 28 years ago: Yokoyama Mitsuteru Sangokushi [Model SHVC-3G] (c) 1992 Angel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62641&o=2 $end $snes=yokozuna,yokozunaa, $bio Nintendo Super Famicom cart. published 26 years ago: Yokozuna Monogatari (c) 1994 KSS. - TECHNICAL - GAME ID: SHVC-5U - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62644&o=2 $end $pippin=yokumite, $bio Bandai Pippin CD published 24 years ago: Yoku Mite Goran! [Model BDS-20018] (c) 1996 Voyager [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122124&o=2 $end $gameboy=yomihon, $bio Nintendo Game Boy Cart. published 28 years ago: Yomihon Yumegoyomi - Tenjin Kaisen 2 [Model DMG-TJJ] (c) 1992 Meldac - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67418&o=2 $end $spectrum_cass=yompside, $bio Sinclair ZX Spectrum cass. published 37 years ago: Yomp [Model VGA 1001] (c) 1983 Virgin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81950&o=2 $end $sg1000=homemjt, $bio Sega SG-1000 game published 36 years ago: Yon-nin Mahjong [Model R-030] (c) 1984 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65144&o=2 $end $nes=yongzcs, $bio 勇者传说 (c) 200? Nanjing. (Yong Zhe Chuan Shuo) - TECHNICAL - Game ID: NJ090 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95270&o=2 $end $nes=dquest2c, $bio 勇者斗恶龙2 (c) 19?? Waixing Computer & Technology Co., Ltd. (Yong Zhe Dou E Long 2) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77043&o=2 $end $nes=dquest5, $bio 勇者斗恶龙5 (c) 19?? Waixing Computer & Technology Co., Ltd. (Yong Zhe Dou E Long 5) - TECHNICAL - [Model ES-1106] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77045&o=2 $end $nes=dquest4c, $bio 勇者斗恶龙 IV (c) 19?? Waixing Computer & Technology Co., Ltd. (Yong Zhe Dou E Long IV) - TECHNICAL - [Model ES-1047] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77044&o=2 $end $nes=dquest6,dquest6a, $bio 勇者斗恶龙 VI (c) 19?? Waixing Computer & Technology Co., Ltd. (Yong Zhe Dou E Long VI) - TECHNICAL - [Model ES-1048] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77046&o=2 $end $nes=dquest7, $bio 勇者斗恶龙 VII (c) 19?? Waixing Computer & Technology Co., Ltd. (Yong Zhe Dou E Long VII) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77042&o=2 $end $gbcolor=dquest8, $bio Yong Zhe Dou E Long VIII (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122029&o=2 $end $nes=hundunds, $bio Yong Zhe Hei An Shi Jie - Hun Dun De Shi Jie (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1066 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116241&o=2 $end $x68k_flop=yonkaku, $bio Yonkaku (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88761&o=2 $end $info=yorijori, $bio Yori Zori Kuk Kuk (c) 199? Golden Bell Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83036&o=2 $end $pc98=yorutens, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Yoru no Tenshi-tachi - Shitetsu Ensen Satsujiin Jiken (c) 1989 Jast. - TECHNICAL - Fd x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91122&o=2 $end $x68k_flop=yorutens, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Yoru no Tenshi-tachi - Shitetsu Ensen Satsujiin Jiken (c) 1990 Jast. - TECHNICAL - FD x2 - TRIVIA - Released in January 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88231&o=2 $end $pc8801_flop=yorutens, $bio NEC PC-8801 Series disk. published 31 years ago: Yoru no Tenshi-tachi - Shitetsu Ensen Satsujin Jiken (c) 1989 Crest. - TECHNICAL - FD x3 - TRIVIA - Released in September 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93318&o=2 $end $info=yosakdon,yosakdona, $bio Arcade Video game published 41 years ago: Yosaku to Donbei (c) 1979 Wing. In this title you play a little farmer guy, who is attempting to shoot down the crows out of his tree. Gameplay is identical to that of "Space Invaders". A large bird replaces the UFO that goes over the top of the screen from time to time. While a lumberjack will chop out a section of the tree every time the birds reach the side of the screen (lowering them closer to the bottom). The only real gameplay difference is that the birds come in a pyramid pattern, as opposed to the rectangle pattern of "Space Invaders". This serves to make the game much easier. - TECHNICAL - Main CPU : Intel 8080 (@ 2 Mhz) Screen orientation : Vertical Video resolution : 224 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - The title of the game translates from Japanese as 'Yosaku and Donbei'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3231&o=2 $end $pc8801_flop=yoseinoy, $bio Yosei no Yakata (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93319&o=2 $end $gba=yoshitt, $bio Nintendo GBA cart. published 15 years ago: Yoshi - Topsy-Turvy [Model AGB-KYGE-USA] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76329&o=2 $end $gba=yoshiban, $bio Nintendo GBA cart. published 16 years ago: Yoshi no Banyuuinryoku [Model AGB-KYGJ-JPN] (c) 2004 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76330&o=2 $end $snes=yoshiovn, $bio Nintendo Super Famicom cart. published 27 years ago: Yoshi no Cookie - Kuruppon Oven de Cookie (c) 1993 BPS [Bullet-Proof Software] Features the original game, Yoshi no Cookie, and an adventure mode where Yoshi travels around a map and discovers cookie recipes. - TECHNICAL - Cartridge ID: SHVC-YO - TRIVIA - Special version 'not for sale' of "Yoshi no Cookie [Model SHVC-YC]", distributed in limited quantities. Only 500 copies are rumored to exist. - STAFF - Developed by National Human Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62646&o=2 $end $nes=yoshicokj, $vgmplay=yoshicok_nes, $bio Nintendo Famicom cart. published 28 years ago: ヨッシーのクッキー (c) 1992 Nintendo. (Yoshi no Cookie) - TECHNICAL - Game ID: HVC-CI Cart color: Orange. - TRIVIA - Yoshi no Cookie was released on Novemebr 21, 1992 in Japan. Export releases: [US] "Yoshi's Cookie [Model NES-CH-USA]" [CA] "Yoshi's Cookie [Model NES-CH-CAN-I]" [UK] "Yoshi's Cookie [Model NES-CH-UKV]" [FR] "Yoshi's Cookie [Model NES-CH-FRA]" - STAFF - Music: Nobuya Ikuta (Nobuya), Akira Sato (Akira), Tsutomu, Noriko Nishizaka (Noriko) Character Design: Shigefumi Hino, Chieko Matsumoto, Mika Inoue Program Zhu Li, Nonae Yoshikawa (Yoshikawa), Yuichi Yamamoto (Yu-Ichi) Director: Masao Yamamoto, Hitoshi Yamagami, Tatsuhiro Takasago (Tatsukichi), Ryojin Special Thanks: Kenichi Hashimoto, Masashi Hinoue, Tsutomu Kaneshige Producer: Gunpei Yokoi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54824&o=2 $end $snes=yoshicokj, $bio Nintendo Super Famicom cart. published 27 years ago: ????????? (c) 1993 BPS [Bullet-Proof Software] (Yoshi no Cookie) Yoshi no Cookie is a fast-paced puzzle game based upon the massively popular Tetris game. The object of Yoshi Cookie is to align cookies (rows or columns) of the same type and clear off the screen. Unlike other games in the genre, cookies appear from the top and side of the screen, and the player controls a cursor that can slide entire rows and columns of the yummy biscuits. The game comes in three flavors - the Action Mode is a straight on 'time-limit' game where every single cookie must disappear. The Puzzle Mode is about solving puzzle-stages within a limited number of moves and features no less than hundred levels (ten rounds made of ten stages) - A password is kindly offered at the end of each stage so the player can always return where he left off. Finally, the frantic VS Mode gets two players to 'puzzle-fight' head-to-head (or against a computer opponent) and features popular Mario characters such as Princess or Bowser. Each character comes with his own strengths and abilities, and they all balance each other out. Interestingly more characters can be optionally unlocked later in the game. - TECHNICAL - Cartridge ID: SHVC-YC - TRIVIA - Released on July 09, 1993 in Japan for 6600 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62645&o=2 $end $snes_bspack=bsyoshi1,bsyoshi2,bsyoshi3,bsyoshi, $bio Yoshi no Panepon - BS Ban (0102) (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126290&o=2 $end $gameboy=yossypnp, $bio Nintendo Game Boy Cart. published 24 years ago: Yoshi no Panepon (c) 1996 Nintendo Company, Limited. - TECHNICAL - GAME ID: DMG-AYLJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67423&o=2 $end $snes=yoshirod, $bio Nintendo Super Famicom cart. published 27 years ago: Yoshi no Road Hunting [Model SHVC-RH] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62647&o=2 $end $nes=yoshij, $vgmplay=yoshi_nes, $bio Nintendo Famicom cart. published 29 years ago: ヨッシーのたまご (c) 1991 Nintendo. (Yoshi no Tamago) - TECHNICAL - Game ID: HVC-YO Cart color: Green. - TRIVIA - Yoshi no Tamago was released on December 14, 1991 in Japan. Export releases: [US] "Yoshi [Model NES-YM-USA]" - STAFF - Staff: Satoshi Tajiri, Katsuki Maruyama, Ken Sugimori, Junichi Masuda, Akihito Kohriyama, Yuji Shingai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54825&o=2 $end $n64=yoshistoj, $bio Nintendo 64 cart. published 23 years ago: Yoshi Story (c) 1997 Nintendo. From the brilliant mind of Super Mario 64 creator Shigeru Miyamoto comes a gorgeous game with a guaranteed storybook ending. Follow the adventures of six Yoshis as they search through sunny woods, dark caves, soaring mountains, steaming jungles, vast oceans and gloomy castles for the Super Happy Tree, which has been stolen by the dreaded Baby Bowser. Loosely based on the Super NES classic Yoshi's Island, Yoshi's Story fully exploits the strengths of the world's most powerful game system. Yoshi can walk, run, swim, leap, flutter and fire his payload of eggs with unerring precision. The action takes place in storybook "pages" made up of bookmaking materials and other familiar textures, including cut-paper forests, denim clouds, inflatable plastic islands and stacks of colored spools. Yoshi's Story pioneers use of the Rumble Pak as a key element of the game-play experience, as you'll be able to feel invisible but treacherous currents when Yoshi swims through oceanic depths. Yoshi's Story features the precise and responsive control players have come to expect from a Miyamoto game. With a light touch of the Control Stick you can float on a leaf, ride a friendly dragon and tiptoe past a swarm of angry bees! - TECHNICAL - Game ID: NUS-NYSJ-JPN - TRIVIA - Yoshi Story was released on December 21, 1997 in Japan. Export releases: [US] "Yoshi's Story [Model NUS-NYSE-USA]" [EU] "Yoshi's Story [Model NUS-NYSP-EUR]" - TIPS AND TRICKS - If you get stuck in a level, hit the L Button, Z Button, A and B simultaneously during gameplay to cause instant death. To select Yoshi's color in Practice mode, pick the Yoshi color you want in the Trial mode and hit Start and Z at the same time. Press B to go back and head to Practice mode. You will have the Yoshi color you chose. - STAFF - Programmers: Satoru Takahata, Kiyoshi Kouda, Atsushi Nishiwaki, Masarō Sakakibara, Takamitsu Kuzuhara, Nobuo Okajima, Yuichi Yamamoto Picture Book Programmer: Kunihiro Komatsu Sound Composer: Kazumi Totaka Sound Effects: Yasushi Ida, Hajimi Wakai Sound Programmer: Hideaki Shimizu Technical Support: Yoshinori Tanimoto, Hirohito Yoshimoto, Kenji Matsutani, Hiroshi Umemiya, Yasunari Nishida Producer: Takashi Tezuka System Director: Hideki Konno Course Designer: Katsuya Eguchi Assistant Course Design: Yoshihiro Nomoto System Programmers: Yuhiki Ōtsuki, Kenzō Hayakawa Main CG Designer: Shigefumi Hino Microcode Programmer: Yoshitaka Yasumoto CG Designers: Hisashi Nogami, Masanao Arimoto, Hideki Fujii, Tokihiko Toyoda Main Programmer: Masaru Nii Picture Book CG Designer: Hiroyasu Kuwabara Title CG Designer: Masanori Sato Programming Director: Toshihiko Nakago English Text: Terry Munson, Scott Pelland, Jason Leung, Phil Sandhop Translator: Kayomi McDonald, Masashi Goto Special Thanks: Kimiyoshi Fukui, Keizō Katō, Hironobu Kakui, Shin Hasegawa, Wataru Yamaguchi, Hiroshi Matsunaga, Yasuki Tawaraishi, Masato Kimura, Super Mario Club, Jonathan Stein, Greg von Oy, NOA Lot Check, NOA Branch Office Supervisor: Shigeru Miyamoto Executive Producer: Hiroshi Yamauchi - PORTS - * Cancelled: One of the first Game Boy Advance demos was a level from Yoshi's Story. However, it was eventually decided that the downgrades would be too significant, so it wasn't made into a full game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58091&o=2 $end $gameboy=yoshi, $bio Nintendo Game Boy Cart. published 28 years ago: Yoshi [Model DMG-YO-USA] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67419&o=2 $end $nes=yoshi, $bio Nintendo NES cart. published 28 years ago: Yoshi (c) 1992 Nintendo of America, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: NES-YM-USA - TRIVIA - Released in June 1992 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55834&o=2 $end $gameboy=yoshicok, $bio Nintendo Game Boy Cart. published 27 years ago: Yoshi's Cookie [Model DMG-CI-USA] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67420&o=2 $end $nes=yoshicok, $bio Nintendo NES cart. published 26 years ago: Yoshi's Cookie (c) 1994 Nintendo Co., Ltd. French release. Game developed in Japan. See the original version for more information; "Yoshi no Cookie [Model HVC-CI]". - TECHNICAL - GAME ID: NES-CH-FRA - TRIVIA - Released on April 28, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118036&o=2 $end $nes=yoshicoku, $bio Nintendo NES cart. published 27 years ago: Yoshi's Cookie (c) 1993 Nintendo of America, Inc. North American release. Game developed in Japan. See the original version for more information; "Yoshi no Cookie [Model HVC-CI]". Description from the back cover: Cookie chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory and they need your help! Fresh baked cookies roll out of the ovens. It's up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish! Clear the screens to move on to a new level of cookie chaos. Yoshi appears from time to time to stir things up. Play for a high score or head-to-head against a friend. The mouth-watering madness doesn't let up! And be sure to keep some cookies close by, 'cause you'll get the munchies during this lip-smacking good time! - TECHNICAL - GAME ID: NES-CH-USA - TRIVIA - Released in April 1993 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55835&o=2 $end $snes=yoshicok,yoshicoku,yoshicokup, $bio Nintendo Super NES game published 27 years ago: Yoshi's Cookie (c) 1993 Nintendo Company, Limited. - TECHNICAL - GAME ID: NES-CH-USA - TRIVIA - Released in April 1993 in the USA. Reviews: [FR] Oct. 1993 - Consoles + N.24: 83% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64054&o=2 $end $snes=yoshisaf,yoshisafu, $bio Nintendo Super NES game published 27 years ago: Yoshi's Safari (c) 1993 Nintendo Company, Limited. - TECHNICAL - GAME ID: SNS-RH-USA - TRIVIA - Released in September 1993 in the USA. Reviews: [FR] January 1994 - Consoles + N.28: 84% - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64055&o=2 $end $n64=yoshistou, $bio Nintendo 64 cart. published 22 years ago: Yoshi's Story (c) 1998 Nintendo of America. North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Yoshi Story [Model NUS-NYSJ-JPN]" - TECHNICAL - Game ID: NUS-NYSE-USA - TRIVIA - Yoshi's Story was released on March 10, 1998 in North America. The game was deemed too easy and little rewarding, thus Nintendo of America demanded that the difficulty of the game increased. The game's international release was delayed, and the designers decided to polish the game, cleaning up the graphics, adding white fences on cardboard courses, Egg Blocks with colors matching the Yoshi character in use, new locations for items, a slightly different ending when the player finishes levels with only melons and additional secrets, including a save feature for Story Mode. - PORTS - Re-released on the Wii's Virtual Console service on sept.17, 2007 in North America, oct.26, 2007 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58092&o=2 $end $n64=yoshisto, $bio Nintendo 64 cart. published 22 years ago: Yoshi's Story (c) 1998 Nintendo Co., Ltd. European release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Yoshi Story [Model NUS-NYSJ-JPN]". - TECHNICAL - Game ID: NUS-NYSP-EUR - TRIVIA - Yoshi's Story was released on May 10, 1998 in the PAL regions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103558&o=2 $end $gba=yoshiug, $bio Nintendo GBA cart. published 15 years ago: Yoshi's Universal Gravitation [Model AGB-KYGP] (c) 2005 Nintendo Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76331&o=2 $end $msx2p_flop=yoshidak,yoshidaka,yoshidakb,yoshidakc,yoshidakd,yoshidake, $bio MSX 2+ disk. published 30 years ago: Yoshida Kensetsu (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133258&o=2 $end $msx2_flop=yoshiknz, $bio MSX 2 disk. published 30 years ago: Yoshida Konzern - Shooting Game Construction Tool (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102158&o=2 $end $msx2_flop=yoshikmd, $bio MSX 2 disk. published 30 years ago: Yoshida Koumuten Data Library Vol. 1 (c) 1990 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102159&o=2 $end $pc98=puztopia, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Yoshigahara Nobuyuki no Puzzletopia (c) 1990 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91123&o=2 $end $saturn=yoshimj,yoshimja, $bio Sega Saturn game published 22 years ago: Yoshimoto Mahjong Club (c) 1998 Psikyo - TECHNICAL - GAME ID: T-20403G - TRIVIA - Released on December 17, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59938&o=2 $end $psx=yoshimuc, $bio Sony PlayStation disc published 21 years ago: Yoshimoto Muchicco Daikessen - Minami no Umi no Gorongo Shima (c) 1999 Sony Computer Ent., Inc. - TECHNICAL - GAME ID: SLPS-02308 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85873&o=2 $end $saturn=yoshshog, $bio Sega Saturn game published 22 years ago: Yoshimura Shougi (c) 1998 Konami Company, Limited. - TECHNICAL - GAME ID: T-9531G - TRIVIA - Released on March 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59939&o=2 $end $pc98=yoshitsu, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Yoshitsune (c) 1991 Softec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91124&o=2 $end $saturn=yoshiyuk, $bio Sega Saturn game published 23 years ago: Yoshiyuki Sadamoto Illustrations (c) 1997 Gainax - TECHNICAL - GAME ID: T-35102G - TRIVIA - Released on November 27, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59940&o=2 $end $pico=yosoolkp, $bio Yosool Keure-paseu (c) 199? Unknown [Korea]. - TECHNICAL - Game ID: 837-11921 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96332&o=2 $end $gameboy=yossycok, $bio Nintendo Game Boy Cart. published 28 years ago: Yossy no Cookie [Model DMG-CIJ] (c) 1992 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67422&o=2 $end $gameboy=yossytam, $bio Nintendo Game Boy Cart. published 29 years ago: Yossy no Tamago [Model DMG-YOJ] (c) 1991 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67424&o=2 $end $psx=ydkj2, $bio Sony PlayStation disc published 20 years ago: You Don't Know Jack - Mock 2 (c) 2000 Sierra On-Line, Inc. - TECHNICAL - GAME ID: SLUS-01194 - TRIVIA - Released on November 06, 2000 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111697&o=2 $end $psx=ydkj,ydkjd, $bio Sony PlayStation disc published 21 years ago: You Don't Know Jack (c) 1999 Sierra On-Line, Inc. - TECHNICAL - GAME ID: SLUS-00716/00762 MEDIA: CD x2 CD 1 ID: SLUS-00716 CD 2 ID: SLUS-00762 - TRIVIA - Released in October 1999 in the USA. The game was rated T (Teen, it have content that may be suitable for ages 13 and older) by ESRB (Entertainment Software Rating Board). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111696&o=2 $end $nes=youlinlc, $bio Nintendo Famicom cart. published 15 years ago: ???? (c) 2005 Waixing Computer & Technology Co., Ltd. (You Ling Lie Che) - TECHNICAL - [Model ES-1108] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77047&o=2 $end $nes=youling, $bio You Ling Xing Dong (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77048&o=2 $end $pc98=youentv2, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: You-en-tai Kuusou Yuugi Vol. 2 - Worlds of the Nayuta (c) 1995 You-en-tai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91125&o=2 $end $snes=madara, $bio Nintendo Super Famicom cart. published 24 years ago: Youchien Senki Madara [Model SHVC-ADPJ-JPN] (c) 1996 Datam Polystar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62648&o=2 $end $saturn=galjan, $bio Sega Saturn game published 24 years ago: Youen Denshi Mahjong Yuugi - Gal Jan (c) 1996 Warashi. - TECHNICAL - GAME ID: T-29101G - TRIVIA - Released on August 9, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59941&o=2 $end $pc98=yogendom, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 妖幻道夢 (c) 1993 PonyTale Soft (Yougen Doumu) - TECHNICAL - FD x3 - TRIVIA - Released on April 13, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91126&o=2 $end $x68k_flop=yojuclub, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: 妖獣クラブ (c) 1990 DO. (Youjuu Club) - TECHNICAL - BARCODE: 4988703010228 MEDIA: FD x2 - TRIVIA - Released on July 20, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88232&o=2 $end $x68k_flop=yojuclb2, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Youjuu Club 2 (c) 1991 DO. - TECHNICAL - BARCODE: 4988703010235 MEDIA: FD x3 - TRIVIA - Released on August 23, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88233&o=2 $end $pc98=yojuclub, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 妖獣倶楽部 カスタム (c) 1991 DO. (Youjuu Club Custom) - TECHNICAL - BARCODE: 4988703010242 Media: FD x3 - TRIVIA - Released on November 15, 1991 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91127&o=2 $end $pc8801_flop=yojukiko, $bio NEC PC-8801 Series disk. published 31 years ago: Youjuu Kikouhei - War Dragon (c) 1989 Arsys Soft. - TECHNICAL - BARCODE: 4988634088051 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93315&o=2 $end $pc98=yojukyos, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Youjuu Kyoushitsu (c) 1994 Dez Climax - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91128&o=2 $end $pc98=yojusenk, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Youjuu Senki - A.D. 2048 (c) 1993 DO. - TECHNICAL - FD x5 - TRIVIA - Released on September 17, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91129&o=2 $end $fmtowns_cd=yojusenk, $bio Fujitsu FM Towns CD published 27 years ago: Youjuu Senki - A.D. 2048 (c) 1993 DO. - TECHNICAL - CD x1 - TRIVIA - Released in November 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110332&o=2 $end $x68k_flop=yoju2048, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Youjuu Senki - A.D. 2048 (c) 1994 DO. - TECHNICAL - FD x5 - TRIVIA - Released on April 22, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88234&o=2 $end $pc98_cd=yojusen2, $bio NEC PC-98/Fujitsu FM Towns CD published 27 years ago: Youjuu Senki 2 - Reimei no Senshi (c) 1993 DO Corp. - TECHNICAL - CD x1 - TRIVIA - Released on December 15, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121937&o=2 $end $info=youjyudn, $vgmplay=youjyudn, $bio Arcade Video game published 34 years ago: Youjuu-den (c) 1986 Irem. - TECHNICAL - Irem M-62 system hardware Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Motorola M6803 (@ 894.886 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Youjuu-den was released in May 1986 in Japan. The title of this game translates from Japanese as 'Legend of Bewitching Beast'. Soundtrack releases : R*Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3232&o=2 $end $snes=youkaib, $bio Nintendo Super Famicom cart. published 25 years ago: Youkai Buster - Ruka no Daibouken [Model SHVC-AYOJ-JPN] (c) 1995 Kadokawa Shoten - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62649&o=2 $end $nes=youkaicl, $bio Nintendo Famicom cart. published 33 years ago: Youkai Club (c) 1987 Jaleco Company, Limited. [Japan Leisure]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54826&o=2 $end $info=youkaidk1,youkaidk2, $bio Arcade Video game published 33 years ago: Youkai Douchuu-ki (c) 1987 Namco. You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters. - TECHNICAL - Namco System 1 hardware Game ID : YD Main CPU : 6809 (@ 1.536 Mhz) Sub CPU : 6809 (@ 1.536 Mhz) Sound CPU : 6809 (@ 1.536 Mhz) MCU : HD63701 (@ 1.536 Mhz) Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Youkai Douchuu-ki was released in April 1987 in Japan. It was known outside Japan as "Shadow Land". The title of this game translates from Japanese as 'Supernatural Creature Traveler's Journal'. Tarosuke appears as a playable character in the Japan-only RPG titled Namco x Capcom. In the game he teams up with Taira no Kagekiyo from "Genpei Toma Den". Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.2 - 28XA-171) on 25/08/1987. - TIPS AND TRICKS - * There are 5 different endings depending on what you do during the play : 1) you go to Hell 2) you go to slave world 3) you go to beast world 4) you return to human world 5) you go to heaven The endings are listed in crescent order of difficulty. Here are the conditions to get the 5 different endings. To get the endings you need to fill certain conditions only on the last level of the game. 1) Heaven ending : On the last level, don't collect anything that would increase your score. Also, don't kill any enemies. 2) Human World ending : On the last level only collect something that would increase your score from 100 to 500 points. Also, kill only from 1 to 30 enemies. 3) Beast World ending : On the last level, collect something that would increase your score from 600 to 1000 points. Also, kill only from 31 to 70 enemies. 4) Demon World Ending : On the last level only collect something that would increase your score from 1100 to 2000 points. Also, kill only from 71 to 100 enemies. 5) Hell ending : On the last level only collect something that would increase your score from 2100 points and over. Also, kill over 101 enemies. - STAFF - Musics composed by : Hiroyuki Kawada - PORTS - * CONSOLES: [JP] NEC PC-Engine (1987) "Youkai Douchuu-ki [Model NC62001]" [JP] Nintendo Famicom (1987) "Youkai Douchuu-ki [Model NAM-YD-4900]" Nintendo [Virtual Console] [JP] (2007) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3230&o=2 $end $nes=youkaid, $vgmplay=youkaid_nes, $bio Nintendo Famicom cart. published 32 years ago: Youkai Douchuu-ki (c) 1988 Namco, Limited. - TECHNICAL - GAME ID: NAM-YD-4900 - TRIVIA - Youkai Douchuu-ki for Famicom was released on June 24, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54827&o=2 $end $pce=youkaid, $bio NEC PC-Engine HuCARD published 32 years ago: Youkai Douchuu-ki (c) 1988 Namco, Limited. Youkai Douchuu-ki, also known as Shadow Land or Tales of the monster path, is probably the first game released by Namco for the PC Engine system and it is the conversion of their own arcade game. You control a boy in a magical and spiritual japanese shinto world full of zombies and demons. The screen is split in two and the action mainly happen in the lower part, the upper part displaying energy bars and a map. Defeated creatures can drop useful objects and money. The latter can be spent in shops along the way (more powerful weapons or soup and rice to gain energy). Some characters will also want to play mini-games with you. Later in the game, some special areas will get the hero to meditate and attack using his ghost spirit. - TECHNICAL - HuCARD ID: NC62001 HuCARD Size: 2 MBits. - TRIVIA - Youkai Douchuu-ki for PC-Engine was released on February 05, 1988 in Japan. The original arcade game was released by Namco in 1987. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58780&o=2 $end $psx=yokaihan, $bio Sony PlayStation disc published 19 years ago: Youkai Hana Asobi (c) 2001 Unbalance - TECHNICAL - GAME ID: SLPM-86857 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85874&o=2 $end $fm7_cass=chima, $bio Fujitsu FM-7 cass. published 35 years ago: 妖怪探偵ちまちま (c) 1985 Bothtec, Inc. (Youkai Tantei Chima Chima) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93828&o=2 $end $msx1_cart=chima, $bio MSX cart. published 35 years ago: 妖怪探偵ちまちま (c) 1985 Bothtec, Inc. (Youkai Tantei Chima Chima) - TECHNICAL - GAME ID: MK-7401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77614&o=2 $end $pc8801_flop=chima, $bio NEC PC-8801 Series disk. published 36 years ago: 妖怪探偵ちまちま (c) 1984 Bothtec, Inc. (Youkai Tantei Chima Chima) - TECHNICAL - GAME ID: VE-7401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93316&o=2 $end $msx1_flop=youkaiya, $bio Youkai Yashiki Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134399&o=2 $end $msx1_cart=youkaiya, $bio MSX cart. published 34 years ago: 妖怪屋敷 (c) 1986 Casio Computer Co., Ltd. (Youkai Yashiki) - TECHNICAL - GAME ID: GPM-123 BARCODE: 4971850104179 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77615&o=2 $end $famicom_flop=youkayas, $bio Nintendo Famicom disk. published 33 years ago: ???? (c) 1987 Irem Corp. (Youkai Yashiki) - TECHNICAL - Disk ID: IFD-YOK - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65496&o=2 $end $gba=youkaido, $bio Nintendo GBA cart. published 18 years ago: Youkaidou [Model AGB-AFUJ-JPN] (c) 2002 Fuuki Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76332&o=2 $end $pc8801_flop=yokiden, $bio NEC PC-8801 Series disk. published 33 years ago: Youkiden (c) 1987 Hot-B. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93320&o=2 $end $pc98=yukoanat, $bio Youko to Anata - Hard Porno Soft (c) 199? OPC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91130&o=2 $end $msx2_flop=yomakor,yomakorb,yomakora, $bio MSX 2 disk. published 31 years ago: 妖魔降臨 (c) 1989 Nippon Dexter. (Youma Kourin) - TECHNICAL - GAME ID: ND-30 - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102160&o=2 $end $info=youma,youma2, $bio Arcade Video game published 34 years ago: Youma Ninpou Chou (c) 1986 Nichibutsu. Evil demons and enemies are closing into forever confine this world into darkness... but a young and brave ninja arose to conquer the witch castle and defeat the evil. Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil! - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : Yamaha YM3526 (@ 4 Mhz), (2x) DAC Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in September 1986. The title of this game translates from Japanese as 'Ghost Ninja Arts Scroll'. This game is known outside Japan as "Ninja Emaki". A bootleg of the game was released by Game Electronics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3233&o=2 $end $info=youmab,youmab2, $bio Arcade Video game published 33 years ago: Youma Ninpou Chou (c) 1987 Game Electronics. Bootleg version of the Nichibutsu original. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=35180&o=2 $end $msx1_cart=youngart, $bio MSX cart. published 32 years ago: Young Artist [Model P076] (c) 1988 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77616&o=2 $end $pc8801_flop=youngjum, $bio Young Jump (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93321&o=2 $end $spectrum_cass=younglea,younglea_b, $bio Sinclair ZX Spectrum cass. published 37 years ago: Young Learners 1 (c) 1983 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240373&o=2 $end $spectrum_cass=younglea_d,younglea_f,younglea_h, $bio Sinclair ZX Spectrum cass. published 37 years ago: Young Learners 2 (c) 1983 Rose Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240374&o=2 $end $snes=youngm,youngmu, $bio Nintendo Super NES game published 26 years ago: Young Merlin (c) 1994 Virgin Interactive. Merlin. Long before King Arthur, before the legend spread, there was just the boy. A sorcerer in the rough whose powers would soon be tested. In the darkest recesses of the forest, where the elves and fairies gather, Merlin is lured into a world where magic lives. Entrusted with the fate of the Enchanted Lands, he must fight an evil as old as the ages. A Shadow King whose potent magic and freakish minions may be Merlin's undoing. So begins the struggle. Good against evil. Darkness against light. Spells will be cast. Demons must be conquered. Young Merlin. The legend begins. - Master and explore 10 worlds, each more challenging than the next. - Solve mystifying puzzles and battle legions of ankle-biting meanies, charging swine and Shroom Goons. - Over 4 megs of digitized sound and original music. - Tons of animation played out in a cutting edge 3-D multi-plane system. - TECHNICAL - GAME ID: SNS-Y6-USA - TRIVIA - Released in March 1994 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64056&o=2 $end $msx1_cart=youngres, $bio MSX cart. published 31 years ago: Young Researcher [Model P098] (c) 1989 al Alamiah - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77617&o=2 $end $msx1_cart=ysherlck, $bio MSX cart. published 35 years ago: Young Sherlock - Doyle no Isan (c) 1985 Pack-In-Video Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52732&o=2 $end $msx1_flop=ysherlck, $bio Young Sherlock - Doyle no Isan Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134400&o=2 $end $cpc_cass=yourcmp1, $bio Amstrad CPC cass. published 35 years ago: Your Computer 1 (c) 1985 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98586&o=2 $end $cpc_cass=yourcmp2, $bio Amstrad CPC cass. published 35 years ago: Your Computer 2 (c) 1985 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98587&o=2 $end $cpc_cass=yourcmp3, $bio Amstrad CPC cass. published 34 years ago: Your Computer 3 (c) 1986 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98588&o=2 $end $cpc_cass=yourcmp4, $bio Amstrad CPC cass. published 34 years ago: Your Computer 4 (c) 1986 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98589&o=2 $end $cpc_cass=yourcmp5, $bio Amstrad CPC cass. published 34 years ago: Your Computer 5 (c) 1986 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98590&o=2 $end $cpc_cass=yourcmp6, $bio Amstrad CPC cass. published 34 years ago: Your Computer 6 (c) 1986 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98591&o=2 $end $cpc_cass=yourcmp7, $bio Amstrad CPC cass. published 34 years ago: Your Computer 7 (c) 1986 Sintax, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=98592&o=2 $end $cpc_flop=yourcpcw, $bio Amstrad CPC 464 disk. published 32 years ago: Your CPC With 2nd Disc Drive (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124163&o=2 $end $cpc_cass=horoscop, $bio Amstrad CPC cass. published 35 years ago: Your Horoscope (c) 1985 HiSoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100177&o=2 $end $info=j6knight,j6knighta,j6knightb,j6knightc,j6knightd,j6knighte, $bio Fruit Machine published 18 years ago: Your Lucky Knight (c) 2002 JPM. - TECHNICAL - Impact - TRIVIA - Your Lucky Knight was released in May 2002 in the UK. Distributed in UK by : Crow Direct (Preston) Deith Leisure Sales Direct Direct (London) MDM Leisure Limited Rank Leisure Machine Services - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=15789&o=2 $end $apple2_flop_clcracked=pnetwrth, $bio Apple II disk. published 36 years ago: Your Personal Net Worth (c) 1984 Scarborough Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230674&o=2 $end $spectrum_cass=yoursinc_ec, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 01 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237726&o=2 $end $spectrum_cass=yoursinc_ed, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 03 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237727&o=2 $end $spectrum_cass=yoursinc_ef, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 04 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237728&o=2 $end $spectrum_cass=yoursinc_eg, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 05 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237729&o=2 $end $spectrum_cass=yoursinc_ei, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 07 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237730&o=2 $end $spectrum_cass=yoursinc_ek, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 08 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237731&o=2 $end $spectrum_cass=yoursinc_el, $bio Sinclair ZX Spectrum cass. published 34 years ago: Your Sinclair Digitape Issue 09 (c) 1986 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237732&o=2 $end $spectrum_cass=yoursinc_en, $bio Your Sinclair Special Adventure Offer (c) 198? Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237733&o=2 $end $spectrum_cass=yourspec, $bio Sinclair ZX Spectrum cass. published 35 years ago: Your Spectrum Digitape Issue 01 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237734&o=2 $end $spectrum_cass=yourspec_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Your Spectrum Digitape Issue 02 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237735&o=2 $end $spectrum_cass=yourspec_c, $bio Sinclair ZX Spectrum cass. published 35 years ago: Your Spectrum Digitape Issue 03 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237736&o=2 $end $spectrum_cass=yourspec_d, $bio Sinclair ZX Spectrum cass. published 35 years ago: Your Spectrum Digitape Issue 04 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237737&o=2 $end $spectrum_cass=yourspec_e, $bio Sinclair ZX Spectrum cass. published 35 years ago: Your Spectrum Digitape Issue 05 (c) 1985 Sportscene Specialist Press - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237738&o=2 $end $apple2gs=tourbeta,tourv1,tour, $bio Apple IIGS disk. published 32 years ago: Your Tour of the Apple IIgs (c) 1988 Apple Computer, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229351&o=2 $end $apple2_flop_clcracked=yunivol2, $bio Apple II disk. published 35 years ago: Your Universe Vol. 2 - The Planet Earth (c) 1985 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231309&o=2 $end $apple2_flop_clcracked=yunivol3, $bio Apple II disk. published 35 years ago: Your Universe Vol. 3 - The Weather (c) 1985 Focus Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231310&o=2 $end $nes=rodlandj, $bio Nintendo Famicom cart. published 28 years ago: ???? Rod Land (c) 1992 Jaleco Company, Limited. (Yousei Monogatari Rod Land) Yousei Monogatari Rod Land is a cute single-screen platform game by Jaleco, conversion of their own arcade game released back in 1990. The fairy village is under attack and all the inhabitants have been turned into monsters. And yet it was only the beginning. The player takes control of Rin (and/or Tam) whose mother has been kidnapped and kept prisoner at the top of the mysterious Mab?tsu tower standing outside the village. The young fairies don't come empty handed and are equipped with the Sh?sanomo Wand, the last gift they ever received from their adored dad. They can grab enemies with the staff and repeatedly slam the poor foes against the ground to safely dispose of them. They drop special weapons when killed which can then be picked up and used against other enemies - they range from bombs, missiles, bouncing balls and dynamite. As well as the wands, the fairies can use their Rainbow shoes to create magical ladders and reach higher (or lower) grounds. This technique is also particularly suited to escape or track down running enemies. The main goal of the game is to clear each level from monsters, however there is an alternate way. The fairies can also collect all the flowers on screen - this will turn all the left over monsters that survived into red plum/peach looking enemies. In this mode, defeated foes drop letter icons that can be combined to form the word "EXTRA" and award the player with an extra life. A two simultaneous player mode is available and options allow the player to customize the fairies' features (change their color, names and even allow them to jump). - TECHNICAL - Game ID: JF-39 - TRIVIA - Rod Land for Famicom was released on December 11, 1992 in Japan for 6500 Yen. This Famicom port is vastly different from the original arcade version. The colorful backgrounds are gone and replaced by simpler monochromatic and tiled maps. But, most importantly, the Famicom team took some major creative and gameplay liberties. Side scrolling sections now precede most of the boss encounters and get fairly large and challenging in later levels. An interesting option also allows the fairies to jump and defeat enemies by stomping on their heads - ability totally absent from the original arcade game. Although the Famicom version brought its own ideas to the table, there is one feature that wasn't carried over - the original arcade game had 30 or so extra levels where the young fairies had to rescue their dad inside a mysterious pyramid inhabited by all kind of robots, and this part was completely omitted from the Famicom port. - TIPS AND TRICKS - Stage Select: On the Option screen, change the name of the two fairies to ICH and EAT (which spells out I CHEAT). Go back to the title screen and start a new game. When the first level begins, press Select to activate the Secret Password Mode and instantly jump to any part of the game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54553&o=2 $end $pc98=youtoden, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 妖刀伝説 (c) 1993 Altacia. (Youto Densetsu) - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91131&o=2 $end $bbcb_cass=yoyo, $bio Yoyo (c) 198? Top Ten Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52686&o=2 $end $cpc_flop=yroxf198, $bio Amstrad CPC type-in published 32 years ago: Yrox (c) 1988 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119579&o=2 $end $fm7_disk=ys,ysa, $bio Fujitsu FM-7 5.25in.disk. published 33 years ago: Ys - Ancient Ys Vanished Omen (c) 1987 Falcom. - TECHNICAL - GAME ID: FUNW13029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93683&o=2 $end $fm77av=ys, $bio Fujitsu FM-77AV disk. published 33 years ago: Ys - Ancient Ys Vanished Omen (c) 1987 Falcom. - TECHNICAL - GAME ID: FUNW19001 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93876&o=2 $end $msx2_flop=ys,ysb,ysc,ysd,ysa, $bio MSX 2 disk. published 33 years ago: Ys - Ancient Ys Vanished Omen (c) 1987 Falcom - TECHNICAL - BARCODE: 4901780069477 GAME ID: HBJ-G062D - TRIVIA - Released on December 10, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102161&o=2 $end $pc98=ys, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Ys - Ancient Ys Vanished Omen (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW14006 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91132&o=2 $end $pc8801_flop=ys,ysb,ysa, $bio NEC PC-8801 Series disk. published 33 years ago: Ys - Ancient Ys Vanished Omen (c) 1987 Falcom. - TECHNICAL - GAME ID: NFNW17005 BARCODE: 4956027040283 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93322&o=2 $end $x1_flop=ys, $bio Sharp X1 5.25in.disk. published 33 years ago: イース ~Ancient Ys Vanished Omen~ (c) 1987 Falcom. (Ys - Ancient Ys Vanished Omen) - TECHNICAL - GAME ID: SINW16012 - TRIVIA - Released in September 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86185&o=2 $end $pcecd=ys12, $bio NEC TurboGrafx-CD published 30 years ago: Ys - Book I & I (c) 1990 Turbo Technologies, Inc. - TECHNICAL - GAME ID: TGXCD1002 CD ID: 8490072 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58525&o=2 $end $sms=ys,ysd, $bio Sega Master System cart. published 32 years ago: Ys - The Vanished Omens (c) 1988 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56293&o=2 $end $x1_flop=ys3, $bio Sharp X1 5.25in.disk. published 31 years ago: Ys - Wanderers from Ys (c) 1989 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86169&o=2 $end $pc8801_flop=ys3,ys3d1,ys3d2, $bio NEC PC-8801 Series disk. published 31 years ago: Ys - Wanderers from Ys (c) 1989 Falcom. - TECHNICAL - GAME ID: NFNW 17014 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93227&o=2 $end $x68k_flop=ys3, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Ys - Wanderers from Ys (c) 1990 Nihon Falcom. - TECHNICAL - GAME ID: SJNW13001 BARCODE: 4956027060557 MEDIA: FD x4 - TRIVIA - Released on March 24, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88204&o=2 $end $megadriv=ys3j, $bio Sega Mega Drive game published 29 years ago: Ys - Wanderers from Ys (c) 1991 Riot. - TECHNICAL - GAME ID: T-49063 - TRIVIA - Export releases: [US] "Ys III [Model 49146]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57070&o=2 $end $x68k_flop=ysmilk, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ys 1 Ancient Ys Vanished Omen (c) 1991 Milk House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88762&o=2 $end $x68k_flop=ys2miss, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ys 2 Ancient Ys Vanished The Final Chapter (c) 1991 Missy.M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88237&o=2 $end $x68k_flop=ys2milk, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Ys 2 Ancient Ys Vanished The Final Chapter (c) 1992 Milk House - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88236&o=2 $end $mz2500=ys3, $bio Sharp MZ-2500 disk. published 31 years ago: Ys 3 - Wanderers from Ys (c) 1989 Falcom [Nihon Falcom Corp.] [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128573&o=2 $end $pc8801_flop=ys3mg, $bio Ys 3 Music Gallery (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93323&o=2 $end $pcecd=ys12j, $bio NEC PC-Engine CD published 31 years ago: Ys Book I II (c) 1989 Hudson Soft. - TECHNICAL - Game ID: HCD4074 - TRIVIA - Released on December 21, 1989 in Japan. - STAFF - Main Programmers: Hiroshi Hasegawa, Hiromasa Iwasaki Assistants: Takahiro Haga, Toshimasa Ebina, Hideki Sahashi, Takeshi Sawaguchi, Satoru Sugimoto System Engineers: Isamu Izumi, Masahiro Tobita Technical Advisers: Katsuhiro Nozawa, Yoshio Motosako, Takaki Kobayashi Chief Graphic Designer: Tsukasa Shindo Map Designer: Tsukasa Shindo Character Designer: Maki Ito Main Animation Designers: Moto Yamaguchi, Tomoaki Urita, Ryomi Momota Sub Animation Designers: Mari Takeda, Taiichi Matsuda, Akinobu Sekiguchi, Toshio Okada, Koji Matsuura Continuity Script: Hideyuki Amagi Original Pictures: Hideyuki Amagi, Norie Okada Screen Play: Hiromasa Iwasaki Scenario: Hiromasa Iwasaki, Yutaka Nagayama Translation Staff: John Greiner, Sonoko Saito, Kenneth Sutherland, Anthony A. Ancona Sound Director: Toshiyuki Sasagawa CD-Audio Arranged by: Ryo Yonemitsu Sound Effects: Keita Hoshi Voice Actors: Alan Oppenheimer (Darm), Jim Cummings (Dalles), Michael Bell, Shannon Beatty (Maria Messa), Louise Vallance (Tarf Hadal), Bruce Lanoil (Luta Gemma), Thomas Haden Church (Goban Toba), Dan Gilvizan (Keith Fact), David Stary (Kekka Dabbie), Debi Derryberry (Feena), Louise Vallance (Lair), Mea Martineau (Lilia), Alan Oppenheimer (Darm) Voice Direction by: Michael Hack (TMS L.A.) Producer: Toshinori Oyama Director: Tomonori Matsunaga, Hiromasa Iwasaki Co-operated with: Alfa System, Compozila, KMO, Joe Down Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58473&o=2 $end $pc8801_flop=ysd1,ysd2, $bio NEC PC-8801 Series disk. published 31 years ago: Ys Demo (c) 1989 Nihon Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93324&o=2 $end $fm77av=ys2, $bio Fujitsu FM-77AV disk. published 32 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1988 Falcom. - TECHNICAL - [Model FVNW19002] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93877&o=2 $end $pc98=ys2, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1988 Falcom. PC-9801F version. - TECHNICAL - GAME ID: NFNW11010 BARCODE: 4956027050039 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91133&o=2 $end $pc8801_flop=ys2,ys2b,ys2a, $bio NEC PC-8801 Series disk. published 32 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1988 Falcom. - TECHNICAL - GAME ID: NFNW17007 - TRIVIA - Released on June 24, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93325&o=2 $end $msx2_flop=ys2,ys2b,ys2a, $bio MSX 2 disk. published 32 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1988 Falcom - TECHNICAL - GAME ID: NXNW-12002 - TRIVIA - Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102162&o=2 $end $x1_flop=ys2, $bio Sharp X1 5.25in.disk. published 32 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1988 Falcom. - TECHNICAL - GAME ID: SJNW11003 BARCODE: 4956027040061 - TRIVIA - Released in July 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86186&o=2 $end $nes=ys2, $bio Nintendo Famicom cart. published 30 years ago: Ys II - Ancient Ys Vanished The Final Chapter (c) 1990 Victor Musical Industries, Incorporated. - TECHNICAL - Game ID: VFR-Q2-09 Cart color: White - TRIVIA - Released on May 25, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54829&o=2 $end $pc8801_flop=ys2d, $bio NEC PC-8801 Series disk. published 32 years ago: Ys II Demo (c) 1988 Falcom. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93326&o=2 $end $pc8801_flop=ys2md,ys2mda, $bio Ys II Music Gallery (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93327&o=2 $end $pc98=ys3, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Ys III - Wanderers from Ys (c) 1989 Nihon Falcom. - TRIVIA - Released on July 28, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91134&o=2 $end $pcecd=ys3j, $bio NEC PC-Engine CD published 29 years ago: Ys III - Wanderers from Ys (c) 1991 Hudson Soft. - TECHNICAL - Game ID: HCD0015 - TRIVIA - Released on March 22, 1991 in Japan. - STAFF - Cast: Lyle Fisher (Demanicus), Michael Naishtut (Dogi), Maya Sackheim (Elena), Brian Pardus (Chester), Cliff Harrington (Mayor Grady), Jeffrey Manning (King McGuire), Avi Landau (Merland), Joshua Popenoe (Dogi's Master), Sam Peterson (Brother Pierre), Lanny Broyles (Jetai), Byron McClure (Miner Harvey), William Ross (Narration) Special Thanks: Yuji Kudo Programmer: Yoshinozui, Joe Kumamoto, Tetsuya Sasaki, ZOKU Sound: Konpojira Co., Makoto Suzuki Music Composer: Ryo Yonemitsu PSG: Keita Hoshi Sound Effects: Masahiro Teramoto ADPCM: Masaaki Inoue Sound Direction: Toshiyuki Sasagawa Narration Recording: Aoni Production, Toshio Furuichi, Stadio Tabac Chief Graphic Designer: Atsushi Kakutani Special Art Effects: Hideyuki Amagi Special Art Work: Toshiro Okamoto Original Art Work: Yoshiharu Fukuyama, Hideyuki Amagi Graphics: Kayo Fujimoto, Motoshi Kuwahara, Akinobu Sekiguchi, Yutaka Sato, Maki Ito, Yumi Mukai, Shinichi Hidaka, Masaaki Kokubu, Makoto Ikematsu, Tsuguyuki Yamamoto, Keiji Uchiho (Studio BC), Kazuyoshi Seki (Studio BC), Aiko Kawashima (Studio BC), Ryomi Momota (Alpha Office), Katsuhisa Nishikawa (Alpha Office), Mika Yamaguchi (Alpha Office), Akiko Sato (Alpha Office), Yoshito Fujita (Alpha Office) Assistant: Takahiro Haga, Takeshi Sawaguchi Debug: Satoru Sugimoto (Team Young Power), Toshimasa Ebina (Team Young Power), Hideki Sahashi (Team Young Power), Mika Yamamoto Scenario Arrangement: Yutaka Nagayama Translation: Sonoko Saito, Craig Hickie Temporary Advisor: Tsukasa Shindo Special Thanks: Henry Kimoto Directed by: Ryutaro Kajino, Yutaka Nagayama Supervised by: HaHi Executive Directer: Tomonori Matsunaga Produced by: Hajime Shimizu, Toshinori Oyama, Tetsuya Sasaki Project Manager: Tomofumi Matsumoto Executive Producer: Shinichi Nakamoto In Collaboration With: Alfa System - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58474&o=2 $end $msx2_flop=ys3,ys3a, $bio MSX 2 disk. published 31 years ago: Ys III - Wanderers from Ys (c) 1989 Falcom - TECHNICAL - BARCODE: 4956027050534 GAME ID: MXNW 12003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102163&o=2 $end $snes=ys3j, $bio Nintendo Super Famicom cart. published 29 years ago: Ys III - Wanderers from Ys (c) 1991 Tonkin House - TECHNICAL - Game ID: SHVC-YS-JPN - TRIVIA - Released on June 21, 1991 in Japan. - STAFF - Chief Director: Ryuichi Ema Director: V-MAX, Osamu Kasai Program: Noboru Fujisawa Design: Ryuki Kasai, Hironobu Terakado, Fumiko Yano, Makoto Saito, Shinichi Iida, Kazuyuki Kaiho, Hiroaki Hasegawa Sound: Michiharu Hasuya, Masaaki Harada, Osamu Kasai Special Thanks To: Akitoshi Nakamori, Daisaku Nagatsuma, Taka Matsu, H. Shibata (Hitoshi Shibata), Noripii Morita, Minmin Miyata Debugger: Reiko Haketa, Naoki Iwai, Masako Tazaki, Mis, Hidebo, Goroyan Coordinators: Yoshiya Matsumura, Akinobu Hoshi, Ko Adachi, Richard Bell, Norman Evangelista Producer: Ikuro Urai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62650&o=2 $end $snes=ys3, $bio Nintendo Super NES game published 28 years ago: Ys III - Wanderers from Ys [Model SNS-YS-USA] (c) 1992 American Sammy Corp. [Torrance, CA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64057&o=2 $end $pcecd=ys3, $bio NEC TurboGrafx-CD published 29 years ago: Ys III - Wanderers from Ys (c) 1991 NEC Technologies. North American release. Game developed in Japan. Description from the US back cover: As Adol, hero of Ys Book I & II, your most fearsome new adventure is about to begin! The curse of the monster Demanicus terrorizes your friend Dogi's homeland. Chaos rules as blood-thirsty creatures threaten innocent lives. Only you have the courage and strength to defeat them! Gather your fiercest swords and deadly amulet to battle these horrific creatures with a thrilling new action view. Survive the fiery depths of Alcaino. Conquer the terrifying Nekevil. But stay alert, brave Adol! The fury of Demanicus awaits your final epic struggle! - TECHNICAL - GAME ID: TGXCD1015 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58526&o=2 $end $nes=ys3, $bio Nintendo Famicom cart. published 29 years ago: イースIII ワンダラーズ フロム イース (c) 1991 Victor Musical Industries, Incorporated. (Ys III - Wanderers from Ys) - TECHNICAL - Game ID: VFR-Q8-12 Cart color: White. - TRIVIA - Released on September 27, 1991 in Japan. - STAFF - Producer: Satoshi Honda Supervisor: Harunobu Komori Program: Kenji Naruse, Masaaki Harada, Manabu Takahashi Graphic: Iwao Hasegawa, Ryouki Kasai Sound: Osamu Kasai, Masaaki Harada, Michiharu Hasuya Marketing: Katsumi Arai, Koki Minami, Masahiro Ban, Shunshi Nishizawa, Yae Uchida, Katsura Iino, Kaku Maetani Playtesters: Takashi Fujioka, Nobuaki Horie, Kazuya Tominaga Director: Kazuo Nakamura, Osamu Kasai, Max Bui Special Thanks: Masaru Yoshioka, Etsuko Matsuoka, Yuuko Toyoda, Motoko Saiko - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54830&o=2 $end $megadriv=ys3,ys3p, $bio Sega Genesis game published 29 years ago: Ys III (c) 1991 Renovation Products. North American release. Game developed in Japan. See the original Japanese release; "Ys - Wanderers from Ys [Model T-49063]". - TECHNICAL - GAME ID: 49146 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57545&o=2 $end $spectrum_cass=ys17, $bio Sinclair ZX Spectrum cass. published 33 years ago: YS issue 17: Smash Tape 2 (c) 1987 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146278&o=2 $end $spectrum_cass=ys01, $bio Sinclair ZX Spectrum cass. published 34 years ago: YS issue 1: Smash Tape 1 (c) 1986 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146277&o=2 $end $spectrum_cass=ys22, $bio Sinclair ZX Spectrum cass. published 33 years ago: YS issue 22: Smash Tape 3 (c) 1987 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146279&o=2 $end $spectrum_cass=ys24, $bio Sinclair ZX Spectrum cass. published 33 years ago: YS issue 24: Smash Tape 4 (c) 1987 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146280&o=2 $end $spectrum_cass=ys25, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 25: Smash Tape 5 (c) 1988 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146281&o=2 $end $spectrum_cass=ys29, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 29: Smash Tape 6 (c) 1988 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146282&o=2 $end $spectrum_cass=ys30, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 30: Smash Tape 7 (c) 1988 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146283&o=2 $end $spectrum_cass=ys31, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 31: Smash Tape 8 (c) 1988 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146284&o=2 $end $spectrum_cass=ys34, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 34: Smash Tape 9 (c) 1988 Your Sinclair. Features Dustin and Cybernoid II Demo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146285&o=2 $end $spectrum_cass=ys35, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 35: Smash Tape 10 (c) 1988 Your Sinclair Features Orbix the Terrorball and three demos: Rambo III, Mad Mix Game, Rex. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146286&o=2 $end $spectrum_cass=ys36, $bio Sinclair ZX Spectrum cass. published 32 years ago: YS issue 36: Smash Tape 11 & 12 (c) 1988 Your Sinclair Tape 11 features Star Raiders II and the Afterburner arcade soundtrack. Tape 12 features Qarx and Skate or Die demo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146287&o=2 $end $spectrum_cass=ys37, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 37: Smash Tape 13 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146289&o=2 $end $spectrum_cass=ys38, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 38: Smash Tape 14 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146290&o=2 $end $spectrum_cass=ys39, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 39: Smash Tape 15 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146291&o=2 $end $spectrum_cass=ys40, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 40: Smash Tape 16 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146292&o=2 $end $spectrum_cass=ys41, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 41: Smash Tape 17 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146293&o=2 $end $spectrum_cass=ys42, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 42: Smash Tape 18 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146294&o=2 $end $spectrum_cass=ys43, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 43: Smash Tape 19 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146295&o=2 $end $spectrum_cass=ys44, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 44: Smash Tape 20 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146296&o=2 $end $spectrum_cass=ys45, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 45: Smash Tape 21 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146297&o=2 $end $spectrum_cass=ys46, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 46: Smash Tape 22 (c) 1989 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146298&o=2 $end $spectrum_cass=ys47, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 47: Smash Tape 23 (c) 1989 Your Sinclair Features Flashpoint and the Power Drift demo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146299&o=2 $end $spectrum_cass=ys48n, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 48: Smash Tape 24 & 25 (c) 1989 Your Sinclair Tape 24 features Wonder Boy. Tape 25 features Thing, Riding the Rapids, Heroes of Karn and the Shark YS demo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146301&o=2 $end $spectrum_cass=ys48sp, $bio Sinclair ZX Spectrum cass. published 31 years ago: YS issue 48: Smash Tape 24 & 25 - Special Edition (c) 1989 Your Sinclair Tape 24 features Wonder Boy. Tape 25 features Heroes of Karn, Forest at World's End, Warlord, Anfractuos, Riding the Rapids, Thing, and the Shark SU demo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146302&o=2 $end $spectrum_cass=ys49, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 49: Smash Tape 26 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146303&o=2 $end $spectrum_cass=ys50, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 50: Smash Tape 27 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146304&o=2 $end $spectrum_cass=ys51, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 51: Smash Tape 28 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146305&o=2 $end $spectrum_cass=ys52, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 52: Smash Tape 29 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146306&o=2 $end $spectrum_cass=ys53, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 53: Smash Tape 30 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146307&o=2 $end $spectrum_cass=ys54, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 54: Smash Tape 31 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146308&o=2 $end $spectrum_cass=ys55, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 55: Smash Tape 32 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146309&o=2 $end $spectrum_cass=ys56, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 56: Smash Tape 33 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146310&o=2 $end $spectrum_cass=ys57, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 57: Smash Tape 34 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146311&o=2 $end $spectrum_cass=ys58, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 58: Four Pack 1 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146312&o=2 $end $spectrum_cass=ys59, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 59: Four Pack 2 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146313&o=2 $end $spectrum_cass=ys60, $bio Sinclair ZX Spectrum cass. published 30 years ago: YS issue 60: Four Pack 3 (c) 1990 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146314&o=2 $end $spectrum_cass=ys61, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 61: Christmas Collection 1 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146315&o=2 $end $spectrum_cass=ys62, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 62: Four Pack 4 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146316&o=2 $end $spectrum_cass=ys63,earthshk,earthshka,earthshkb, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 63: Six Pack (c) 1991 Your Sinclair Side A 1. Biggles (Mirrorsoft) 2. Earth Shaker 3. Switchblade (demo, Gremlin Graphics Software) Side B 1. Dun Darach (Gargoyle Games) 2. Back to the Future Part III (demo, Image Works) 3. Practical Pokes - TRIVIA - Released in March 1991. - STAFF - Earth Shaker by: Michael Batty - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146317&o=2 $end $spectrum_cass=ys64, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 64: Magnificent Seven 1 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146318&o=2 $end $spectrum_cass=ys65, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 65: Magnificent Seven 2 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146319&o=2 $end $spectrum_cass=ys66, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 66: Magnificent Seven 3 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146320&o=2 $end $spectrum_cass=ys67, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 67: Magnificent Seven 4 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146321&o=2 $end $spectrum_cass=ys68, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 68: Magnificent Seven 5 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146322&o=2 $end $spectrum_cass=ys69, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 69: Magnificent Seven 6 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146323&o=2 $end $spectrum_cass=ys70, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 70: Magnificent Seven 7 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146324&o=2 $end $spectrum_cass=ys71, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 71: Magnificent Seven 8 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146325&o=2 $end $spectrum_cass=ys72,seymtak1, $bio Sinclair ZX Spectrum cass. published 29 years ago: YS issue 72: Magnificent Seven 9 (c) 1991 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146326&o=2 $end $spectrum_cass=ys73, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 73: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146327&o=2 $end $spectrum_cass=ys74, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 74: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146328&o=2 $end $spectrum_cass=ys75, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 75: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146329&o=2 $end $spectrum_cass=ys76, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 76: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146330&o=2 $end $spectrum_cass=ys77, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 77: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146331&o=2 $end $spectrum_cass=ys78, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 78: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146332&o=2 $end $spectrum_cass=ys79, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 79: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146333&o=2 $end $spectrum_cass=ys80, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 80: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146334&o=2 $end $spectrum_cass=ys81, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 81: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146335&o=2 $end $spectrum_cass=ys82, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 82: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146336&o=2 $end $spectrum_cass=ys83, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 83: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146337&o=2 $end $spectrum_cass=ys84, $bio Sinclair ZX Spectrum cass. published 28 years ago: YS issue 84: Magnificent Seven (c) 1992 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146338&o=2 $end $spectrum_cass=ys85, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 85: Christmas Collection 2 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146339&o=2 $end $spectrum_cass=ys86, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 86: Beaut Box 1 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146340&o=2 $end $spectrum_cass=ys87, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 87: Beaut Box 2 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146341&o=2 $end $spectrum_cass=ys89, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 89: Beaut Box 4 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146343&o=2 $end $spectrum_cass=ys90, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 90: Beaut Box 5 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146344&o=2 $end $spectrum_cass=ys91, $bio Sinclair ZX Spectrum cass. published 27 years ago: YS issue 91: Beaut Box 6 (c) 1993 Your Sinclair - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146345&o=2 $end $snes=ys4, $bio Nintendo Super Famicom cart. published 27 years ago: Ys IV - Mask of the Sun (c) 1993 Tonkin House - TECHNICAL - Model SHVC-Y4 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62651&o=2 $end $pcecd=ys4,ys4a, $bio NEC PC-Engine CD published 27 years ago: Ys IV - The Dawn of Ys (c) 1993 Hudson Soft. - TECHNICAL - Game ID: HCD3051 - TRIVIA - Released on December 22, 1993 in Japan. - STAFF - Production Director: Yuji Kudo Original Work: Masayuki Kato (Nihon Falcom), Falcom Ys Project Music Composition: Falcom Sound Team J.D.K. Program: Satoru Sugimoto, Toshimasa Ebina, Takahiro Haga, Toshiya Abe, Isao Kobayashi Scenario Arrangement: Yutaka Nagayama, Takeo Ito Scenario: Takeo Ito Design Chief: Taiichi Matsuda Map Design: Genji Kuwabara, Kayo Fujimoto, Mari Takeda, Masahide Inaba, Toshihide Kasahara, Hideyuki Ogura, Kohei Maruyama, Maki Nagayama, Takahide Nakayama Design Support: Kazuhiko Nonaka, Yasuhiro Ichizawa Sprite Design: Moto Yamaguchi, Tsuguyuki Yamamoto, Toshifumi Sekijima, Kazushi Kosaka, Satoshi Haga, Genji Kuwabara, Atsushi Kakutani, Kazuhito Goto, Toshiteru Horii Boss Character Design: Hideki Yamaguchi, Kohei Maruyama Monster Design: Shin Sasaki, Tomoyuki Moriyama, Tetsuhide Iwawaki, Mari Takeda, Tomomi Tada, Katsuhisa Nishikawa, Shinichi Nakamura, Mika Yamaguchi, Maki Nagayama Item Design: Mari Takeda Continuity: Taiichi Matsuda, Tatsuya Doe Visual Supervisors: Taiichi Matsuda, Tatsuya Doe Visual Design: Tatsuya Doe, Ryomi Momota, Shin Sasaki, Yasushi Honma, Tatsuya Otani, Katsuhisa Nishikawa, Chie Nakamura, Madoka Watanabe, Shinichi Nakamura, Tetsuhide Iwawaki, Mika Yamaguchi, Tomoyuki Moriyama, Mutsumi Ishikawa, Ryuji Suzuki Event Visuals: Norihiro Kanie Title Design: Toshihide Kasahara, Maki Nagayama Animation Supervisor: Toyo Ashida Animation Director: Hiroshi Takeuchi Visual Key Animation: Hiroshi Takeuchi, Toshiyuki Fujisawa, Hiroshi Kojina, Daisuke Hiruma, Yasushi Aoki, Hiroaki Yoshikawa, Hiromi Matsushita, Takahiro Tominaga, Toshiyuki Kanno, Hideki Inoue Visual Animation: Kiyomi Ishiwata, Tomoko Tanifuji, Ai Kikuchi, Hiroko Oshima, Hiromi Shirakami, Yuka Terao, Miwa Oshima, Yuki Okusa, Ayako Kurata, Hisatoshi Kokubo, Masatoshi Hakada Music Arrangement: Ryo Yonemitsu Musicians Str: Neko Saito Strings Dr: Nobuo Eguchi, KATSUJI (Gargoyle) Cho: Kayoko Ishu Horn: Otohiko Fujita Sax: Mitsuru Kanekuni, Jake H. Concepcion Trp: Shin Kazuhara, Nobuo Kato Trb: Taro Kiyooka, Naoki Miyamoto Mixer: Shigeru Matsumura Sound Program: Osamu Narita, Hiromichi Furuya Sound Engineering: Masaaki Inoue Sound Effects: Joedown Studio, Shoji Tomii, Takuji Takahashi, Hiromi Fukuoka Music Supervisors: Makoto Suzuki, Toshiyuki Sasagawa, Toshiaki Takimoto Voice Cast Lilia: Hiromi Tsuru Dogi: Yuusaku Yara Govan: Daisuke Gouri Feena: Naoko Watanabe Reya: Junko Hagimori Freya: Koji Totani Keese: Hideyuki Hori Karna: Yumi Toma Leeza: Yuri Shiratori Lemnos: Masashi Hironaka Durren: Hiroya Ishimaru Tim: Chiyoko Kawashima Jeff: Hirohiko Kakegawa Aria: Hiroko Emori Leo: Takeshi Aono Guruda: Kazuki Yao Gadeis: Tessho Genda Bammy: Kumiko Takizawa Rephans: Hirotaka Suzuoki Eldeel: Shuichi Ikeda Mad King Aram: Chikao Otsuka Talking Stone: Banjo Ginga Narration Cooperation: Toshio Furuichi, Studio Tavac Voice Director: Toru Watanabe Publicity: Hiroyuki Matsuo, Akinobu Yamazaki, Shinsuke Fujiwara Advertising: Akinobu Yamazaki Packaging: Akinobu Yamazaki Character Illustration: Yukitoshi Hotani Cooperation: Aoni Production, ADS, Gargoyle, Compozila, Joedown Studio, Studio Live, Media Works Special Thanks: Shinichi Nakamoto, Toshinori Oyama, Takashi Takebe, Shigeki Fujiwara, Yasuo Kashihara, Bob Timbello, Earl F. Russell, Shinichi Tsujio, Koji Arai, Hisashi Kubo, Akinobu Azeta, Naoki Yamashita, Nobumitsu Kishi, Michihisa Asato, Ryusuke Sakata Production Coordinator: Yutaka Nagayama Producers: Masanori Wake, Hitoshi Kimoto Director: Tomonori Matsunaga Supervisor: Tadahiro Nakano - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58475&o=2 $end $pc8801_flop=ysmusic, $bio Ys Music Series (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93328&o=2 $end $snes=ys5ex, $bio Nintendo Super Famicom cart. published 24 years ago: Ys V - Expert [Model SHVC-A5EJ-JPN] (c) 1996 Koei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62652&o=2 $end $snes=ys5, $bio Nintendo Super Famicom cart. published 25 years ago: Ys V - Ushinawareta Suna no Miyako Kefin [Model SHVC-AYVJ-JPN] (c) 1995 Nihon Falcom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62653&o=2 $end $x68k_flop=ys, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Ys (c) 1991 Dempa Shinbunsha. - TECHNICAL - GAME ID: DP-3205017 Fd x2 - TRIVIA - Released on July 19, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88235&o=2 $end $sms=ysj, $bio Sega Mark III cart. published 32 years ago: Ys (c) 1988 Sega Enterprises, Limited. - TECHNICAL - Game ID: G-1370 - TRIVIA - Released on October 15, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55906&o=2 $end $nes=ys, $bio Nintendo Famicom cart. published 32 years ago: Ys (c) 1988 Victor Musical Industries, Incorporated. - TECHNICAL - Game ID: VFR-Y2-05 Cart color: Blue. - TRIVIA - Ys was released on August 26, 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54828&o=2 $end $cpc_flop=yselsamm, $bio Amstrad CPC 464 disk. published 29 years ago: YSEL SAM Movement Designer V3 (c) 1991 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125116&o=2 $end $nes_datach=dtc_yuyu, $bio Nintendo Famicom Datach cart. published 27 years ago: 幽遊白書 爆闘暗黒武術会 (c) 1993 Bandai. (Yu Yu Hakusho - Bakutou Ankoku Bujutsu Kai) - TECHNICAL - Runs on the FAMICOM using the Datach Joint ROM System. - TRIVIA - Released on October 22, 1993 in Japan. The title of this game translates from Japanese as "Ghost Files: Explosive Fighting Martial Arts Assembly". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53958&o=2 $end $gba=yuspirdu, $bio Nintendo GBA cart. published 17 years ago: Yu Yu Hakusho - Ghostfiles - Spirit Detective [Model AGB-BYYE-USA] (c) 2003 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76334&o=2 $end $gba=yuspird, $bio Nintendo GBA cart. published 15 years ago: Yu Yu Hakusho - Ghostfiles - Spirit Detective [Model AGB-BYYP] (c) 2005 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76333&o=2 $end $gba=yutournt, $bio Nintendo GBA cart. published 16 years ago: Yu Yu Hakusho - Ghostfiles - Tournament Tactics [Model AGB-BRGE-USA] (c) 2004 Atari Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76335&o=2 $end $gamegear=yuyu, $bio Sega Game Gear cart. published 26 years ago: Yu Yu Hakusho - Horobishimono no Gyakushuu (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3343] - TRIVIA - Released on March 18, 1994 in Japan. - TIPS AND TRICKS - * Sound Test: In the Options screen, press 1+2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65019&o=2 $end $megadriv=yuyumt, $bio Sega Mega Drive game published 26 years ago: 幽☆遊☆白書 魔強統一戦 (c) 1994 Sega Enterprises, Limited. (Yu Yu Hakusho - Makyou Toitsusen) - TECHNICAL - Game ID: G-4122 - TRIVIA - Released on September 30, 1994 in Japan. Export releases: [BR] "Yu Yu Hakusho - Sunset Fighters [Model 048380]" - STAFF - Developed by: Treasure - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57071&o=2 $end $megadriv=yuyusf, $bio Yu Yu Hakusho - Sunset Fighters (c) 199? Tec Toy Brazilian release. - TECHNICAL - Game ID: 048380 Barcode: 7891196048388 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57072&o=2 $end $snes=yuyutoku, $bio Nintendo Super Famicom cart. published 26 years ago: Yu Yu Hakusho - Tokubetsu Hen (c) 1994 Namco, Limited. - TECHNICAL - GAME ID: SHVC-AYYJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62655&o=2 $end $pcecd=yuyu, $bio NEC PC-Engine CD published 27 years ago: 幽☆遊☆白書 闇勝負!!暗黒武術会 (c) 1993 Banpresto. (Yu Yu Hakusho - Yami Shobu!! Ankoku Bujutsukai) - TRIVIA - Released on September 30, 1993 in Japan. - STAFF - Cast: Nozomu Sasaki, Shigeru Chiba, Megumi Ogata, Nobuyuki Hiyama, Mayumi Tanaka, Sanae Miyuki, Yuri Amano, Yuri Shiratori, Naoko Kyoda, Kappei Yamaguchi, Norio Wakamoto, Tessho Genda, Ryou Horikawa, Ai Orikasa, Katsumi Suzuki, Tomomichi Nishimura Programmer: Kosei Maki, Takeshi Tamura, Shuichi Saito, Yasuyuki Wada, Makoto Shiozumi (Pentium Shiochi) Designer: Yuji Watanabe, Toshiro Nakamura, Akinori Nishiyama (Lucky P), Shinji Takao, Kazuya Yukino, Kattaa Sound Composer: Tomomi Mishima Director: Jippahitokarage Special Thanks: Yukio Watanabe, Shuichi Miyazawa, Nobuyuki Ohara, Kamekichi, Michito Okamoto, Hoeyeong Kim, Koki Sadamori, Sumikazu, Hidekazu Kinoshita, Atsushi Sato, Motoharu Terasaki Planner: Junichi Moriya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58476&o=2 $end $gamegear=yuyu2, $bio Sega Game Gear cart. published 26 years ago: Yu Yu Hakusho 2 - Gekitou! Nanakyou no Tatakai (c) 1994 Sega Enterprises, Limited. - TECHNICAL - [Model G-3354] - TRIVIA - Released on September 30, 1994 in Japan. - TIPS AND TRICKS - * Use Bosses: Go to Versus mode and use DCACE as password. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65020&o=2 $end $snes=yuyu2, $bio Nintendo Super Famicom cart. published 26 years ago: Yu Yu Hakusho 2 - Kakutou no Shou (c) 1994 Namco, Limited. - TECHNICAL - Game ID: SHVC-Y2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62656&o=2 $end $nes=yuyu97, $bio Nintendo Famicom cart. published 23 years ago: Yu Yu Hakusho 97 V (c) 1997 N.T - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84190&o=2 $end $gameboy=yuyu2, $bio Nintendo Game Boy Cart. published 27 years ago: Yu Yu Hakusho Dai-2-dan - Ankoku Bujutsu Kai [Model DMG-UKJ] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67426&o=2 $end $gameboy=yuyu3, $bio Nintendo Game Boy Cart. published 26 years ago: Yu Yu Hakusho Dai-3-dan - Makai no Tobira [Model DMG-UGJ] (c) 1994 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67427&o=2 $end $gameboy=yuyu4, $bio Nintendo Game Boy Cart. published 26 years ago: Yu Yu Hakusho Dai-4-dan - Makai Touitsu [Model DMG-AUUJ-JPN] (c) 1994 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67428&o=2 $end $nes=yuyufin,yuyufinc, $bio Nintendo Famicom cart. published 24 years ago: Yu Yu Hakusho Final - Makai Saikyou Retsuden (c) 1996 N.T. Pirate demake of the Super Famicom game of the same name. - STAFF - Developed by: Hummer Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84191&o=2 $end $snes=yuyufin, $bio Nintendo Super Famicom cart. published 25 years ago: Yu Yu Hakusho Final - Makai Saikyou Retsuden [Model SHVC-AY3J-JPN] (c) 1995 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62657&o=2 $end $megadriv=yuyug, $bio Sega Mega Drive game published 26 years ago: Yu Yu Hakusho Gaiden (c) 1994 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57073&o=2 $end $gameboy=yuyu, $bio Nintendo Game Boy Cart. published 27 years ago: Yu Yu Hakusho [Model DMG-UUJ] (c) 1993 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67425&o=2 $end $snes=yuyu,yuyua, $bio Nintendo Super Famicom cart. published 27 years ago: Yu Yu Hakusho [Model SHVC-YY] (c) 1993 Namco, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62654&o=2 $end $nes=spacegen,spacegena, $bio Yu Zhou Zhan Jiang - Space General (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77049&o=2 $end $gbcolor=yugiddsu, $bio Nintendo Game Boy Color game published 18 years ago: Yu-Gi-Oh! Dark Duel Stories [Model CGB-BY3E-USA] (c) 2002 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69154&o=2 $end $gbcolor=yugidds, $bio Nintendo Game Boy Color game published 17 years ago: Yu-Gi-Oh! Dark Duel Stories [Model CGB-BY3P-EUR] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69153&o=2 $end $gbcolor=yugiddsg, $bio Nintendo Game Boy Color game published 17 years ago: Yu-Gi-Oh! Das Dunkle Duell [Model CGB-BY3D-NOE] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69155&o=2 $end $gbcolor=yugiddsf, $bio Nintendo Game Boy Color game published 17 years ago: Yu-Gi-Oh! Duel des Tenebres [Model CGB-BY3F-FRA-1] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69156&o=2 $end $gbcolor=yugiddss, $bio Nintendo Game Boy Color game published 17 years ago: Yu-Gi-Oh! Duelo en las Tinieblas [Model CGB-BY3S-ESP] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69157&o=2 $end $gba=yugiddmu, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Dungeon Dice Monsters [Model AGB-AYDE-USA] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76339&o=2 $end $gba=yugiddmj, $bio Nintendo GBA cart. published 19 years ago: Yu-Gi-Oh! Dungeon Dice Monsters [Model AGB-AYDJ-JPN(RK241-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76338&o=2 $end $gba=yugiddm, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Dungeon Dice Monsters [Model AGB-AYDP-EUR] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76337&o=2 $end $info=ymcapsul, $bio Medal game published 21 years ago: Yu-Gi-Oh Monster Capsule (c) 1999 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125524&o=2 $end $gbcolor=yugimcap, $bio Nintendo Game Boy Color game published 20 years ago: Yu-Gi-Oh! Monster Capsule GB [Model DMG-AYCJ-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69158&o=2 $end $gbcolor=yugiddsi, $bio Nintendo Game Boy Color game published 17 years ago: Yu-Gi-Oh! Racconti Oscuri [Model CGB-BY3I-ITA] (c) 2003 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69159&o=2 $end $gba=yugiresd, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! Reshef of Destruction [Model AGB-AY8P] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76340&o=2 $end $gba=yugidstbj, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! Sugoroku no Sugoroku [Model AGB-BYSJ-JPN(RK348-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76341&o=2 $end $gba=yugietds, $bio Nintendo GBA cart. published 18 years ago: Yu-Gi-Oh! The Eternal Duelist Soul [Model AGB-AY5E-USA] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76342&o=2 $end $gba=yugiscrdu, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! The Sacred Cards [Model AGB-AY7E-USA] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76344&o=2 $end $gba=yugiscrd, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! The Sacred Cards [Model AGB-AY7P] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76343&o=2 $end $gba=yugistddu, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Worldwide Edition - Stairway to the Destined Duel [Model AGB-AYWE-USA] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76347&o=2 $end $gba=yugistdd, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Worldwide Edition - Stairway to the Destined Duel [Model AGB-AYWP] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76346&o=2 $end $gba=2yugi2, $bio Nintendo GBA cart. published 14 years ago: Yu-Gi-Oh! Double Pack 2 (c) 2006 Konami Corp. - TECHNICAL - GAME ID: AGB-BYVE-USA - TRIVIA - Released on August 30, 2006 in the USA only. It was never exported outside USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76350&o=2 $end $gba=2yugiu, $bio Nintendo GBA cart. published 14 years ago: Yu-Gi-Oh! Double Pack (c) 2006 Konami Corp. - TECHNICAL - GAME ID: AGB-BY2E-USA - TRIVIA - Released on February 02, 2006 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76349&o=2 $end $gba=2yugi, $bio Nintendo GBA cart. published 14 years ago: Yu-Gi-Oh! Double Pack (c) 2006 Konami Corp. - TECHNICAL - GAME ID: AGB-BY2P-EUR - TRIVIA - Released on March 17, 2006 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76348&o=2 $end $gbcolor=yugidm4j, $bio Nintendo Game Boy Color game published 20 years ago: Yu-Gi-Oh! Duel Monsters 4 - Saikyou Kettousha Senki - Jounouchi Deck [Model CGB-BY6J-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69160&o=2 $end $gbcolor=yugidm4k, $bio Nintendo Game Boy Color game published 20 years ago: Yu-Gi-Oh! Duel Monsters 4 - Saikyou Kettousha Senki - Kaiba Deck [Model CGB-BY5J-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69161&o=2 $end $gbcolor=yugidm4y, $bio Nintendo Game Boy Color game published 20 years ago: Yu-Gi-Oh! Duel Monsters 4 - Saikyou Kettousha Senki - Yugi Deck [Model CGB-BY4J-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69162&o=2 $end $gba=yugidm5x, $bio Nintendo GBA cart. published 19 years ago: Yu-Gi-Oh! Duel Monsters 5 Expert 1 [Model AGB-AY5J-JPN(RK249-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76351&o=2 $end $gba=yugidm6x, $bio Nintendo GBA cart. published 19 years ago: Yu-Gi-Oh! Duel Monsters 6 Expert 2 [Model AGB-AY6J-JPN(RK270-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76352&o=2 $end $gba=yugidm7, $bio Nintendo GBA cart. published 18 years ago: Yu-Gi-Oh! Duel Monsters 7 - Kettou Toshi Densetsu [Model AGB-AY7J-JPN(RK296-J1)] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76353&o=2 $end $gba=yugidm8, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Duel Monsters 8 - Hametsu no Daijashin [Model AGB-AY8J-JPN(RK308-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76354&o=2 $end $gba=yugimx06, $bio Nintendo GBA cart. published 14 years ago: Yu-Gi-Oh! Duel Monsters Expert 2006 [Model AGB-BY6J-JPN(RK388-J1)] (c) 2006 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76355&o=2 $end $gba=yugimex3, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! Duel Monsters Expert 3 (c) 2004 Konami Corp. - TECHNICAL - GAME ID: AGB-BY3J-JPN(RK337-J1) - TRIVIA - Released on February 05, 2004 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76356&o=2 $end $gba=yugigxdaj, $bio Nintendo GBA cart. published 15 years ago: Yu-Gi-Oh! Duel Monsters GX - Mezase Duel King [Model AGB-BYGJ-JPN(RK377-J1)] (c) 2005 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76357&o=2 $end $gbcolor=yugidm2, $bio Nintendo Game Boy Color game published 21 years ago: Yu-Gi-Oh! Duel Monsters II - Yamikai Kettouki [Model DMG-AYKJ-JPN] (c) 1999 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69163&o=2 $end $gbcolor=yugidm3, $bio Nintendo Game Boy Color game published 20 years ago: Yu-Gi-Oh! Duel Monsters III - Sanseisenshin Kourin [Model CGB-BY3J-JPN] (c) 2000 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69164&o=2 $end $gba=yugidmia,yugidmi, $bio Nintendo GBA cart. published 17 years ago: Yu-Gi-Oh! Duel Monsters International - Worldwide Edition [Model AGB-AYWJ-JPN(RK301-J1)] (c) 2003 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76358&o=2 $end $gba=yugidmi2, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! Duel Monsters International 2 [Model AGB-BYIJ-JPN(RK361-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76359&o=2 $end $gameboy=yugidm, $bio Nintendo Game Boy Cart. published 22 years ago: Yu-Gi-Oh! Duel Monsters [Model DMG-AYUJ-JPN] (c) 1998 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67429&o=2 $end $psx=yugioh, $bio Sony PlayStation disc published 18 years ago: Yu-Gi-Oh! Forbidden Memories (c) 2002 Konami of America [TM of Konami Corp] - TECHNICAL - GAME ID: SLUS-01411 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111314&o=2 $end $psx=yugimcap, $bio Sony PlayStation disc published 22 years ago: Yu-Gi-Oh! Monster Capsule Breed & Battle (c) 1998 Konami Co., Ltd. - TECHNICAL - GAME ID: SLPM-86096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85875&o=2 $end $gba=yugiwc04, $bio Nintendo GBA cart. published 16 years ago: Yu-Gi-Oh! World Championship Tournament 2004 (c) 2004 Konami Corp. - TECHNICAL - GAME ID: AGB-BYWP-EUR - TRIVIA - Released on March 03, 2004 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76345&o=2 $end $nes=yugioh, $bio 游戏王 (c) 200? Nanjing. (Yu-Gi-Oh!) - TECHNICAL - Game ID: NJ032 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77050&o=2 $end $info=yujan, $bio Arcade Video game published 21 years ago: Yu-Jan (c) 1999 Yubis. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 1024 x 1024 pixels Screen refresh : 60.00 Hz Palette colors : 1025 Players : 1 - TRIVIA - The title of this game translates from Japanese as 'Play Mahjong'. - STAFF - Developed by T. System. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3368&o=2 $end $info=yuka, $bio Arcade Video game published 21 years ago: Yu-Ka (c) 1999 Yubis. - TECHNICAL - Main CPU : Zilog Z80 (@ 8 Mhz) Sound Chips : ST0016 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 1024 x 1024 pixels Screen refresh : 60.00 Hz Palette colors : 1025 Players : 1 - TRIVIA - Developed by T. System Corp. The title of this game translates from Japanese as 'Play Hanafuda'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3369&o=2 $end $pc98=yumeijin, $bio Yu-Meijin ver3.0 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91135&o=2 $end $pc98=yubimon1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Yubiwa Monogatari - Dai-1-Kan Tabi no Nakama (c) 1991 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91136&o=2 $end $pc98=yubimon2, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Yubiwa Monogatari - Dai-2-Kan Futatsu no Tou (c) 1993 Starcraft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91137&o=2 $end $pico=berenstbk, $bio Sega Pico game published 25 years ago: Yuchi wo Nehseoeui Haro (c) 1995 Samsung. - TECHNICAL - Game ID: 837-12029 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96307&o=2 $end $gbcolor=ynzy3, $bio Yue Nan Zhan Yi 3 (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121995&o=2 $end $nes=yuefei, $bio Yuefei Chuan (c) 19?? Union Bond [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84193&o=2 $end $gbcolor=yuenanzx, $bio Yuenan Zhanyi X - Shenru Dihou (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121994&o=2 $end $pc8801_flop=yugekita, $bio Yugekitai (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93329&o=2 $end $pc8801_flop=yugeki, $bio NEC PC-8801 Series disk. published 30 years ago: Yugekitai - Saikyou Kami Fukkatsu Yuki Kan (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93330&o=2 $end $pc8801_flop=yugeki2,yugeki2b,yugeki2a, $bio NEC PC-8801 Series disk. published 30 years ago: Yugekitai Bangaihen - Taiheiyou no Akai Kamikaze (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93331&o=2 $end $pico=yukaimp, $bio Sega Pico game published 25 years ago: ゆかいな森のパケット (c) 1995 Sega Enterprises, Ltd. (Yukai na Mori no Packet) - TECHNICAL - GAME ID: HPC-6034 - TRIVIA - Released in December 1995 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75829&o=2 $end $pc8801_flop=yukarcar, $bio Yukar Card (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93332&o=2 $end $pc8801_flop=yukark2,yukark2d, $bio Yukar K2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93333&o=2 $end $mz2500=yukark2, $bio Yukar K2 (c) 198? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128572&o=2 $end $pc8801_flop=yukarmin, $bio Yukar Mini (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93334&o=2 $end $n64=yukeyuke, $bio Nintendo 64 cart. published 23 years ago: Yuke Yuke!! Trouble Makers (c) 1997 Enix, Limited. Classic platform action leaps onto the world's greatest gaming platform with Yuke Yuke!! Trouble Makers! Dazzling graphics, a great story and, best of all, a seemingly endless array of moves and areas marks Yuke Yuke!! Trouble Makers as a must-see for all action fans. Yuke Yuke!! Trouble Makers chronicles the adventures of Marina Liteyears, an "Ultra-InterGalactic-Cybot G" who accompanies her inventor, Prof. Theo, from earth to research the mysterious Planet Clancer. When a gang of Clancers kidnaps the hapless prof, Marina sets off in hot pursuit. Yuke Yuke!! Trouble Makers unfolds across five sprawling stages, each gorgeously rendered with a brilliant palette of colors. The lush surroundings of the tutorial stages soon give way to dusty desert, a volcano, a sinister fortress flooded with lava lakes, snowy mountains, twisting caves and more! As she explores the Clancers' world, Marina gradually realizes that the stakes are far higher than the rescue of a single scientist. She finds herself drawn into a desperate bid by freedom-loving Clancers to battle sinister forces bent on conquering the planet. Along the way, Marina encounters numerous friendly and not-so-friendly Clancers and finds herself called upon to rescue wayward Clancer children or battle one of the many weird beasts and bosses that seem to sprout from Clancer soil like wild mushrooms. There's even an Athletic Contest, complete with sprinting, jumping and a math contest! Hard-core action fans will love Yuke Yuke!! Trouble Makers' breathtaking variety of moves. Marina runs, jumps, rides a menagerie of different animals and shoots weapons she's wrested from enemies. She can grab Clanballs floating in the air and ride them on gravity-defying tracks and pogo-stick on the spring-wound Jump Clancer. Her definitive move, though, is the grab-and-shake. Try this move on friends, enemies, innocent bystanders, or anyone or anything within arm's reach. You'll never cease to be amazed by what happens! One of Marina's excursions knocks her out of action for a while. Stepping up to help is Teran, a little guy with a heart bigger than all outdoors. Teran can jump, punch, and ride a tricycle like Jeff Gordon handles a stock car. Despite his youth, Teran has a mysterious past that's not revealed until the game's final level. To solve that mystery, and many others, you'll have to collect a Gold Gem in each level. With a fascinating array of moves, spectacular graphics, more than 50 levels, a compelling story and extremely attractive characters, Yuke Yuke!! Trouble Makers proves that the venerable side-scroller is more than ready for the next generation of gaming. Shake it up, baby! - TECHNICAL - Cartridge ID: NUS-NTMJ-JPN - TRIVIA - Released on June 26, 1997 in Japan. - STAFF - Executive Producers: Keiji Honda, Yukinobu Chida Producer: Yuuchi Kikumoto Assistant Producer: Shinji Wachi Director: Hideyuki Suganami Script Writer: Hideyuki Suganami (FINAL/NAMI) Game Design: Hideyuki Suganami (as CHOCO-MONKEY) Enemy & Boss Programmer: Hideyuki Suganami (FINAL/NAMI) Main Programmer: Masato Maegawa Tiny Programmer: Fukuryuu Programmers: Hiroshi Matsumoto, Mitsuna Assistant Programmers: Kazuhiko Ishida (KONIG Ishida), Keiji Fujita Graphic Design: Makoto Ogino Character Design: Tetsuhiko Kikuchi (HAN) Additional Graphic Design: Nobuhisa Tanaka, Seiji Hasuko, Kaname Shindoh, Tsunehisa Kanagae Music Composition: Norio Hanzawa (NON) Sound Effects: Satoshi Murata Treasurer: Haruko Hosaka Supervisor: Masato Maegawa Background CG: Masahiro Katsuta, Mamiko Himuro, Satoshi Tsukamoto, Hitoshi Suenaga, Satoru Onishi Artwork: Naoki Oishi, Takashi Otsuka Technical Support: Sadao Yahagi, Kenjiro Kano Quality Coordinator: Hiroshi Sato Publicity: Yoshihisa Saito, Hideki Yamamoto Publisher: Yasuhiro Fukushima US Coordination & Translation: Hiro Nakamura, Christian Phillips Enix Staff: Yoshinori Yamagishi, Shinji Futami, Yasuhito Watanabe, Jun Toda, Hiroki Fujimoto, Yosuke Saito, Daisuke Kobayashi, Etsuko Shimamura, Noriko Nakanome Special Thanks: Hiroomi Tanaka, Koichi Iwase, Kan Ikeda, Kazunori Owada, Mariko Numajiri, Ryoma Nakamura, Tomoe Suzuki, Tsuyoshi Koyama, Youko Kagaya, Wataru Harashima, Kyohei Nakaguma, Masahiro Akagi, Masahiro Kobayashi, Ryu Amimoto, Shouya Akagi, Taro Futami, Tatsuya Kiuchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58093&o=2 $end $psx=yukinbrn, $bio Sony PlayStation disc published 18 years ago: Yukinko Burning (c) 2002 Princess Soft - TECHNICAL - GAME ID: SLPM-87013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85876&o=2 $end $info=yukiwo, $bio Arcade Video game published 31 years ago: Yukiwo (c) 1989 Taito. Somewhere in the 1990s, the world has been throught the holocaust and ended up a rather different place. A new order has sprung up and taken control, but at least one person has decided that this new regime is not to his liking. That person is Yukiwo - the thoughest motorcyclist the world has ever known. To escape from the cluchers of the Earth's new rulers, Yukiwo drives along a blisteringly-paced scroling landscape, fending off attacks from all sides. Ground-based fortresses (both mobile and static), swarms of aircraft and masses of foot soldiers combine to shower a deadly rain on the advancing hero. Yukiwo has a choice of two weapons to hit back with: a short-range cannon for the ground based obstacles and a long-range laser for the aerial attackers. These are activated by the left and right fire buttons and are replenished en-route bu collecting items. - TRIVIA - This game was rewiewed at the March 1989 issue of 'Your Sinclair' magazine, but it wasn't released. Instead, this game was released as "Master of weapon". The name Yukiwo also appears at the credits of "Master of weapon". - UPDATES - Differences between "Yukiwo" and "Master of weapon" are : 1. In Yukiwo the lower left description shows Yukiwo while in the "Master of weapon" shows Stock. 2. In the lower right description in "Yukiwo" shows Buster while in the "Master of weapon" shows Guide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4716&o=2 $end $info=yukon,yukon1, $bio Arcade Video game published 31 years ago: Yukon (c) 1989 Exidy. - TRIVIA - Released in March 1989. - STAFF - Written by : Larry Hutcherson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18922&o=2 $end $info=yukongld,yukongl5, $bio Slot Machine published 20 years ago: Yukon Gold (c) 2000 WMS Gaming. - TRIVIA - Released in October 2000. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=7837&o=2 $end $adam_flop=yuletool,yuletoola, $bio YuleTools I (c) 199? Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110087&o=2 $end $adam_flop=yuletrim, $bio YuleTrim I (c) 199? Eyezod Graphics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110088&o=2 $end $pc98=yumeyare, $bio NEC PC-9801 Series 5.25in.disk. published 21 years ago: Yume de Yaretara (c) 1999 Unknown.. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=40395&o=2 $end $psx=yumeiro, $bio Sony PlayStation disc published 22 years ago: Yume Iroiro - Yumemigaoka Gakuen Koutou Gakkou Dai 33-Kisei (c) 1998 Feathered - TECHNICAL - GAME ID: SLPS-01401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85878&o=2 $end $famicom_flop=dokidoki, $bio Nintendo Famicom disk. published 33 years ago: 夢工場 ドキドキパニック (c) 1987 Nintendo Company, Limited. (Yume Koujou - Doki Doki Panic) Doki Doki Panic is a cute platform game by Nintendo. The story starts with two chidren, the young twins Piki and Poki, peacefully reading a story book. However, they accidentally tear off the last page of the book - little did they know that the book is actually magic! The evil Mam? suddenly appears, and his huge three-fingered hand pulls them into a quirky dream world. The goal of Doki Doki Panic is to help the whole family (namely Imajin, Lina and their parents Mama and Papa) rescue their poor children kidnaped by the evil king lizard. Each member has its own strengths and weaknesses - Imaji is a balanced character whereas Lina is fairly light weight and can effortlessly hover and fly over short distances, but she is really slow at picking up items. Papa is the strongest of the group and can throw enemies and items really far, whereas Mama can jump higher than anyone. As aforementioned, each character can carry enemies, items, and especially radishes and other vegetables that can be pulled out of the ground and used as lethal weapons. The game features a myriad of other items, such as bombs (self explanatory), Power blocks (similar to Mario Bros's POW blocks that kill all enemies on screen), Stars (temporary invincibility), keys (to unlock doors), Hearts (extra health) or the mysterious magic lamps that open doors to the Dark World - mirror areas where our heroes can find special items or heart containers. Doki Doki Panic follows a story book structure, and is made out of seven chapters (areas) and twenty pages (levels). Interestingly, although the player can play the Doki Doki Panic with any character, it has to eventually defeat the evil Mam? with all four to finally beat the game (the player can separately save each character's progress). - TECHNICAL - Game ID: FCG-DRM - TRIVIA - Yume Koujou Doki Doki Panic was released on July 10, 1987 in Japan for 2980 Yen. The title of this game translates from Japanese as "Dream Factory - heart pounding panic". - STAFF - Executive Producer: H. Yamauchi Producer: Miyahon Director: Chappy Assistant Director: Hide Q Character Design: Sugiyan, Fuji TV Title Design: Isshin Course Design: Tanabe, Yamahem, Konno Sound Composer: Konchan Programmer: Nakazou, Tahyan, Iwachan, Mrikazu, Tomichan, Shigechan, N. Akiira, Marumaru, Meddler, Ten Ten, Otabe, Mako, Benkei - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65497&o=2 $end $snes=kigurumi, $bio Nintendo Super Famicom cart. published 26 years ago: ?????????? ??????? (c) 1994 Hect [Hector]. (Yume Meikyuu - Kigurumi Daibouken) Yume Meikyuu Kigurumi Daibouken is a wacky and cute dungeon crawler published by Hector. The game tells the story of a boy who dreams of the mysterious kingdom of Enderia every night. There, he constantly lives exciting adventures and this time he is on a quest to save this world from destruction. Our hero must explore perilous towers and rescue all the kidnapped princesses from the kingdom. He is, however, not alone and friends (Harumi and Zakkari) will later help him out in his journey. Interestingly, the boy doesn't level up but wears special animal costumes called Kigurumi. Each new costume gives the player a certain number of characteristics and abilities such as better attacks or special magic spells. Some enemies (such as giant sparrows chicken or cows) must be defeated in order to acquire their costumes and abilities. Changing Rooms are scattered throughout the game and allow the boy to equip Kigurumis and Tailors can store them and customize their abilities if needed. Yume Meikyuu Kigurumi Daibouken is a classical dungeon crawler but it however features a random and turned based battle system. Our heroes can punch, kick or use special attacks and a grid displayed over the combat screen allows the player to precisely hit his enemies and, in some cases, even find their weak spots. Once the combat is over, the player is awarded with candies than can be used to purchase new items or be eaten to recover some health. - TECHNICAL - Cartridge ID: SHVC-QX - TRIVIA - Released on April 15, 1994 in Japan for 9800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62658&o=2 $end $pico=yumecray, $bio Sega Pico game published 22 years ago: 夢のクレヨン王国 (c) 1998 Bandai Co., Ltd. (Yume no Crayon Oukoku) - TECHNICAL - Game ID: T-133270 ROM size: 512 KB - TRIVIA - Released in February 1998 in Japan. Retail price: 4980 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96333&o=2 $end $x1_cass=yumepyak, $bio Yume no Pro Yakyuu (c) 198? Hudson Soft. - TECHNICAL - GAME ID: X-1034-G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86300&o=2 $end $pc98=yumesei, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 夢の精 (c) 1996 13cm (Yume no Sei) An adventure game for adult. - TECHNICAL - Media: 3 Floppies. - TRIVIA - Yume no Sei was released on January 26, 1996 in Japan. Retail price: 7800 Yen. It was also released on PC-98. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91139&o=2 $end $pc98_cd=yumesei, $bio NEC PC-9821 CD published 24 years ago: Yume no Sei (c) 1996 13cm. - TRIVIA - Released on February 2, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134970&o=2 $end $psx=yumetsub, $bio Sony PlayStation disc published 20 years ago: Yume no Tsubasa (c) 2000 KID [Kindle Imagine Develop] - TECHNICAL - [Model SLPS-02954] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85877&o=2 $end $nes=yumepeng, $bio Nintendo Famicom cart. published 29 years ago: ??????? (c) 1991 Konami Industry Company, Limited. (Yume Penguin Monogatari) Yume Penguin Monogatari is a side scrolling action game developed and published by Konami. Penta, a cute blue penguin, has a tragic flaw - he really enjoys eating. As a result, his girlfriend Penko left him for another fashionable penguin called Ginji because, she thinks, he has become too chubby for her liking. And yet, she decides to give him a second chance - if he manages to lose all this weight and keep it off, then she will give all her love and attention to him. But the covetous Ginji doesn't share the same sentiments and will do everything in his power to stop the poor flightless seabird before he slims down. The premise of each level is fairly simple - Penta must collect diet potions while avoiding snacks (in the shape of fruits and onigiris) within a time limit in order to lose weight. A weight meter located at the bottom of the screen shows how well Penta performs, and a heart indicates his current weight status. The meter goes down each time Penta gobbles a snack or receives damage, and goes up each time he collects a diet potion. If Penta fails to fill the weight meter to the level indicated by the heart (which increases with each new level), then he will be in trouble and will receive a chastising phone call from Penko, urging him to start the entire level all over again... But the picture is not that bleak and the thinner Penta gets, the more powerful he becomes. Although he is slow and can only kick his enemies at the beginning of the game (or use a belly flop if he gets too fat), he is soon able to move faster and use long-range chirp attacks, or gain temporary invincibility! Various items can also be collected along the way, such as Clocks (adds time to the stage's time limit), 'A' icons (kill everything on the screen), 'H' icons (give Penta the ability to fly) or 'M' icons (temporary invincibility). Yume Penguin Monogatari consist of six long levels and cleverly alternates platforming and shooting action (where Penta pilots a small pink airplane). - TECHNICAL - Cartridge ID: KDS-U8 - TRIVIA - Yume Penguin Monogatari was released on January 25, 1991 in Japan for 5800 Yen. - STAFF - Producers: Shinkon Inoue, Zappu Higashi Artists: Batten Takaki, Gonzaresu Shindoo Music: Nazo Nazo Suzuki, Sukenomiya Fujio Helpers: Gureto Yamada, Poeru Ogikubo, Pidei Shimoide, Chirorian Kimura Special Thanks to: Antonio Kido, Jyaionto Kitaue - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54831&o=2 $end $msx1_cart=pengadvk1, $bio MSX cart. published 33 years ago: Yume Tairiku Adventure (c) 1987 Zemina [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77619&o=2 $end $msx1_cart=pengadvk2, $bio MSX cart. published 32 years ago: Yume Tairiku Adventure (c) 1988 Screen Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77618&o=2 $end $msx1_cart=pengadv, $vgmplay=pengadv_msx, $bio MSX cart. published 34 years ago: 夢大陸アドベンチャー (c) 1986 Konami Industry Co., Ltd. (Yume Tairiku Adventure) - TECHNICAL - GAME ID: RC743 BARCODE: 4988602511550 - TRIVIA - Known outside Japan as Penguin Adventure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77344&o=2 $end $pc98=dreamy, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yume Utsutsu - Dreamy (c) 1994 Megami. - TRIVIA - Released on August 25, 1994 in Japan. Retail price: 8800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91138&o=2 $end $info=yumefuda, $bio Arcade Video game published 29 years ago: Yumefuda (c) 1991 Alba. - TECHNICAL - Main CPU : Zilog Z80 (@ 6 Mhz) Sound Chips : General Instrument AY8910 (@ 1.5 Mhz) Players : 1 Buttons : 6 - TRIVIA - Released in May 1991. The title of this game translates from Japanese as 'Dream Card' - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3234&o=2 $end $pc98=yumeji, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Yumeji - Asakusa-Kitan (c) 1992 IDES. - TECHNICAL - FD x3 - TRIVIA - Released on July 10, 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91140&o=2 $end $snes=yumemabo, $bio Nintendo Super Famicom cart. published 27 years ago: Yumemaboroshi no Gotoku [Model SHVC-UG] (c) 1993 Intec - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62659&o=2 $end $megacd=mystmans, $bio Sega Mega-CD published 26 years ago: Yumemi Mystery Mansion (c) 1994 Sega Enterprises, Limited. - TECHNICAL - Game ID: 4430 Front Cover ID: 670-5105-50 Back Cover ID: 670-5107-50 Manual ID: 672-1880-50 Spine Card ID: 670-5106-50 CD ID: 670-5104-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60689&o=2 $end $megacdj=yumemi, $bio Sega Mega-CD published 27 years ago: Yumemi Yakata no Monogatari [Model G-6027] (c) 1993 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60586&o=2 $end $gba=yumemic3, $bio Nintendo GBA cart. published 18 years ago: Yumemi-chan no Naritai Series 3 - Watashi no Makesalon [Model AGB-AW3J-JPN] (c) 2002 Ludic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76360&o=2 $end $pc98_cd=yumecol, $bio NEC PC-9821 CD published 24 years ago: Yumemizaka & Collections (c) 1996 U-Me Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134971&o=2 $end $x1_flop=sayaka, $bio Sharp X1 5.25in.disk. published 32 years ago: 夢少女さやか (c) 1988 Pascal2. (Yumeshojo Sayaka) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86187&o=2 $end $pc8801_flop=sayaka, $bio NEC PC-8801 Series disk. published 32 years ago: Yumeshojo Sayaka (c) 1988 Pascal2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93335&o=2 $end $saturn=yummixrm, $bio Sega Saturn game published 25 years ago: ゆみみみっくすREMIX (c) 1995 Game Arts Company, Limited. (Yumimi Mix Remix) - TECHNICAL - GAME ID: T-4501G - TRIVIA - Released on July 28, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59942&o=2 $end $fmtowns_cd=yumimimx, $bio Fujitsu FM Towns CD published 27 years ago: Yumimi Mix (c) 1993 CRI [CSK Research Institute]. - TECHNICAL - GAME ID: HME-145 BARCODE: 4981670206908 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110206&o=2 $end $megacdj=yumimimx, $bio Sega Mega-CD published 27 years ago: Yumimi Mix [Model T-45034] (c) 1993 Game Arts Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60587&o=2 $end $apple2_flop_clcracked=ymmyymmy, $bio Apple II disk. published 35 years ago: Yummy, Yummy (c) 1985 Troll Associates - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230873&o=2 $end $dragon_cass=yosser, $bio Yumping Yosser (c) 198? Knight Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117189&o=2 $end $snes_bspack=bsyung1,bsyung1a, $bio Yung Hakase no Shinsatsushitsu - Dai-1-gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126291&o=2 $end $snes_bspack=bsyung2,bsyung2a, $bio Yung Hakase no Shinsatsushitsu - Dai-2-gou (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126292&o=2 $end $pc8801_flop=yushapon, $bio Yusha Pon no Daiboken (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93337&o=2 $end $pc98=yutoufu, $bio Yutoufu (c) 19?? WestSide. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91141&o=2 $end $pc98=yudisk1, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 1 - Youjuu Senki Custom (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91142&o=2 $end $pc98=yudisk2, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 2 - Exterlien Custom (c) 1994 DO. - TECHNICAL - FD x2 - TRIVIA - Released on August 11, 1994 in Japan. Packaged with magazine-style book (mook) and sold in bookstores. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91143&o=2 $end $pc98=yudisk3, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 3 - Kanako-san no Yuuutsu (c) 1994 DO. - TECHNICAL - FD x2 - TRIVIA - Released on September 07, 1994 in Japan. Packaged with magazine-style book (mook) and sold in bookstores. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91144&o=2 $end $pc98=yudisk4, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 4 - Crystal Rinal Otanoshimi Disk (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91145&o=2 $end $pc98=yudisk5, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 5 - Telephone Scandal (c) 1994 DO. - TECHNICAL - FD x2 - TRIVIA - Released in November 1994 in Japan. Packaged with magazine-style book (mook) and sold in bookstores. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91146&o=2 $end $pc98=yudisk6,yudisk6a, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 6 - Heart de Ron!! Midnight Hen (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91147&o=2 $end $pc98=yudisk8, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 8 - Cybernoid Alpha Yuu Disk Ban (c) 1994 DO. - TECHNICAL - FD x4 - TRIVIA - Released on March 10, 1995 in Japan. Packaged with magazine-style book (mook) and sold in bookstores. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91148&o=2 $end $pc98=yudisk9, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Yuu Disk Vol. 9 - Arquelphos Gekitou Hen (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91149&o=2 $end $famicom_flop=yuumaze, $vgmplay=yuumaze_nes, $bio Nintendo Famicom disk. published 32 years ago: 遊メイズ (c) 1988 Taito Corporation. (Yuu Maze) Yuu Maze is the conversion of Taito's arcade game Raimais which was also released in 1988. It can be quickly described as a sort of Pac Man on wheels. The game takes place in 2088 and the hero's brother has be kidnapped by the evil Dr Morito and he embarks on a journey to rescue him. The player takes control on a fast futuristic car and the goal of the game is to collect all the capsules (colored dots) scattered around each maze. Other cars obviously tries to stop our hero and the game is a constant and intensive race, pushing the player to take sharp curves without colliding with other vehicles. Special icons can be collected to upgrade the vehicle or trigger special actions. This way the car can be protected by a shield or use a laser-gun. Other icons will clean all capsules on screen (only one level though) or create special warp-doors beaming the player to special bonus stages. A two simultaneous player mode is also available, thus a friend can ride his own vehicle and help the player to clean up each stage. Finally, the game progression can be saved onto the DiskCard and an editor allows the player to create, save and play five different mazes. - TECHNICAL - Game ID: TFD-UMZ - TRIVIA - Yuu Maze was released on October 28, 1988 in Japan. The title translates from Japanese as Recreation Maze. The original arcade game, called Raimais, was released by Taito in 1988. However, graphics are better. It also counts many more cut scenes and the main character, a girl, can be clearly seen in the introduction sequence. The layout of the mazes is also very different and, when a maze is completed, the player is given the choice of four exists instead of two. Finally, the arcade game also count insectoid bosses sadly missing from the Famicom game . Curiously, both arcade and Famicom versions feature the weird goblin looking guy giving you some advice every ten stages or so. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65498&o=2 $end $pce=yuyu, $bio NEC PC-Engine HuCARD published 32 years ago: Yuu Yuu Jinsei - Victory LIFE (c) 1988 Hudson Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58781&o=2 $end $x68k_flop=yctrump, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Yuugai Casino Trump no Trump (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88763&o=2 $end $x68k_flop=yugachas, $bio Yuugai Chase Aa!! Namida no Shimensoka (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88764&o=2 $end $x68k_flop=yugaigak, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Yuugai Gakuen - Noukasuitai Chokugeki (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88765&o=2 $end $x68k_flop=yugaiga2, $bio Sharp X68000 Series 5.25in.disk. published 27 years ago: Yuugai Gakuen II - Jiritsushinkei Gouten (c) 1993 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88766&o=2 $end $x68k_flop=yugaipzl, $bio Yuugai Puzzle (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88767&o=2 $end $x68k_flop=yugaiwar, $bio Yuugai Wars Mamore! Akai Daichi (c) 199? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88768&o=2 $end $psx=yugenkai, $bio Sony PlayStation disc published 21 years ago: Yuugen Kaisha Chikyuu Boueitai - Guard of Earth Organization (c) 1999 Media Rings Corp. - TECHNICAL - GAME ID: SLPS-02024 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85879&o=2 $end $pc98=yugiri, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: 夕霧 ~人形師の遺産~ (c) 1996 Desire. (Yuugiri - Ningyoushi no Isan) - TECHNICAL - FD x3 - TRIVIA - Released on August 23, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91150&o=2 $end $gba=yuju4v4, $bio Nintendo GBA cart. published 19 years ago: Yuujou no Victory Goal 4v4 Arashi - Get the Goal!! [Model AGB-A4VJ-JPN(RK264-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76361&o=2 $end $pc98=yukawave, $bio Yuukara Wave (c) 19?? Creo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91151&o=2 $end $snes_bspack=bsyuki, $bio Yuuki Nae no GE-MU no Tsubo (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126293&o=2 $end $pc98=yukomono, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Yuuko Monogatari (c) 1990 Heart Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91152&o=2 $end $saturn=yuuk2alb, $bio Sega Saturn game published 22 years ago: Yuukyuu Gensoukyoku 2nd Album (c) 1998 Media Works - TECHNICAL - GAME ID: T-27807G - TRIVIA - Released on February 26, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59943&o=2 $end $saturn=yuukens2, $bio Sega Saturn game published 21 years ago: Yuukyuu Gensoukyoku ensemble 2 (c) 1999 Media Works - TECHNICAL - GAME ID: T-27809G - TRIVIA - Released on March 04, 1999 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59946&o=2 $end $saturn=yuukens, $bio Sega Saturn game published 22 years ago: Yuukyuu Gensoukyoku ensemble (c) 1998 Media Works - TECHNICAL - GAME ID: T-27808G - TRIVIA - Released on December 10, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59945&o=2 $end $saturn=yuukgeng, $bio Sega Saturn game published 23 years ago: Yuukyuu Gensoukyoku Genteiban!! (c) 1997 Media Works - TECHNICAL - GAME ID: T-27805G - TRIVIA - Released on July 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59944&o=2 $end $psx=etereden, $bio Sony PlayStation disc published 21 years ago: Yuukyuu no Eden - The Eternal Eden (c) 1999 ASCII Corp. - TECHNICAL - GAME ID: SLPS-01928 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85880&o=2 $end $saturn=yuukoffi, $bio Sega Saturn game published 23 years ago: Yuukyuu no Kobako Official Collection (c) 1997 Media Works - TECHNICAL - GAME ID: T-27806G - TRIVIA - Released on December 11, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59947&o=2 $end $fm7_disk=horizon, $bio Fujitsu FM-7 5.25in.disk. published 34 years ago: Yuunagi no Horizon (c) 1986 Cross Media Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93684&o=2 $end $pc8801_flop=yunagino, $bio NEC PC-8801 Series disk. published 34 years ago: Yuunagi no Horizon (c) 1986 Cross Media Soft. - TECHNICAL - GAME ID: P-5021 BARCODE: 4988002104338 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93336&o=2 $end $msx2_cart=yuurei, $vgmplay=yuurei_msx2, $bio MSX 2 cart. published 32 years ago: 幽霊君 (c) 1988 System Sacom Corp. (Yuurei-kun) - TECHNICAL - BARCODE: 4956375414149 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51401&o=2 $end $msx2_flop=yuurei,yuureib,yuureia, $bio Yuurei-kun (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102164&o=2 $end $gba=yuureiya, $bio Nintendo GBA cart. published 18 years ago: Yuureiyashiki no Nijuuyojikan [Model AGB-AUYJ-JPN] (c) 2002 Global A Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76362&o=2 $end $psx=gaogaigr, $bio Sony PlayStation disc published 21 years ago: Yuusha-Ou GaoGaiGar - Blockaded Numbers [Model SLPS-01980] (c) 1999 Takara Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85881&o=2 $end $saturn=classryu, $bio Sega Saturn game published 23 years ago: Yuushun Classic Road (c) 1997 Victor Interactive Software - TECHNICAL - GAME ID: T-6009G - TRIVIA - Released on March 14, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59948&o=2 $end $pc98=yuutoden, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Yuutoden (c) 1989 Systemsoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91153&o=2 $end $fmtowns_cd=yuuwaku, $bio Fujitsu FM Towns CD published 24 years ago: Yuuwaku (c) 1996 T2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110491&o=2 $end $pc98=yuuwaku,yuuwakua, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Yuuwaku - Temptation (c) 1995 T2. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91154&o=2 $end $pc98=yuwakuto, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 誘惑の吐息 (c) 1994 May-Be Soft. (Yuuwaku no Toiki) - TECHNICAL - FD x4 - TRIVIA - Released on September 14, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91155&o=2 $end $psx=yuyadori, $bio Sony PlayStation disc published 21 years ago: Yuuyami Douri Tankentai (c) 1999 Spike. - TECHNICAL - GAME ID: SLPS-02274 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85882&o=2 $end $snes=yuyuquiz, $bio Nintendo Super Famicom cart. published 28 years ago: Yuuyu no Quiz de Go! Go! [Model SHVC-UU] (c) 1992 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62660&o=2 $end $info=yuyugogo, $bio Arcade Video game published 29 years ago: Yuuyu no Quiz de Go!Go! (c) 1991 Taito. - TECHNICAL - Runs on the "Taito F2 System" hardware. Prom Stickers : C83 Players : 2 Buttons : 5 - TRIVIA - Released in March 1991. The title of this game translates from Japanese as 'Leisure Quiz de Go! Go!'. Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999. - STAFF - Music composed by : Tamayo Kawamoto (Ray) - PORTS - * CONSOLES: Super NES (1992) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3235&o=2 $end $pc8801_flop=yyeleiss, $bio Yyeleiss (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93338&o=2 $end $scv=y2mnstld, $bio Super Cassette Vision game published 34 years ago: Y² Monster Land (c) 1986 Epoch Company, Limited. - TECHNICAL - [Model 26 NO.09320] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49099&o=2 $end $info=z9001, $bio Computer published 36 years ago: Z 9001 (c) 1984 Robotron. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33517&o=2 $end $cpc_cass=z, $bio Amstrad CPC cass. published 35 years ago: Z comme Zark Davor (c) 1985 Rino Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100178&o=2 $end $cpc_flop=zcommeza01,z1986rin, $bio Amstrad CPC 464 disk. published 35 years ago: Z comme Zark Davor (c) 1985 Rino Marketing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121369&o=2 $end $cpc_flop=zcommeza,z1986cob,z1986cob01, $bio Amstrad CPC 464 disk. published 33 years ago: Z comme Zark Davor (c) 1987 Cobra Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121368&o=2 $end $x1_cass=zgundam, $bio Sharp X1 cass. published 34 years ago: Z Gundam (c) 1986 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86301&o=2 $end $pc8801_flop=zgundam, $bio NEC PC-8801 Series disk. published 34 years ago: Z Gundam (c) 1986 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93339&o=2 $end $x1_flop=zgundam, $bio Z Gundam (c) 198? Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86188&o=2 $end $saturn=z, $bio Sega Saturn game published 22 years ago: Z (c) 1998 GT Interactive - TECHNICAL - GAME ID: T-25412H-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60479&o=2 $end $pc8801_flop=zkid88, $bio Z's Staff Kid88 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93340&o=2 $end $pc98=zkid98, $bio Z's Staff Kid98 (c) 19?? Zeit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91156&o=2 $end $x68k_flop=zpro68kv1,zpro68kv2,zpro68k,zxvi68k, $bio Sharp X68000 Series 5.25in.disk. published 33 years ago: Z's Staff Pro-68K (c) 1987 Zeit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88238&o=2 $end $x68k_flop=triphodc, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Z's Triphony Digital Cafe (c) 1989 Zeit. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88239&o=2 $end $info=zdz150, $bio Z-150 series (c) 198? Zenith Data Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125400&o=2 $end $info=zdz160, $bio Z-160 series (c) 198? Zenith Data Systems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125408&o=2 $end $sorcerer_cass=disas, $bio Exidy Sorcerer cass. published 41 years ago: Z-80 Disassembler (c) 1979 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232420&o=2 $end $dmv=zcom20,zcom20hd, $bio NCR Decision Mate V flop. published 32 years ago: Z-Com Ver.2 (c) 1988 Alpha Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233884&o=2 $end $spectrum_cass=zman, $bio Sinclair ZX Spectrum cass. published 37 years ago: Z-Man (c) 1983 DJL Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81965&o=2 $end $amigaocs_flop=zout, $bio Commodore Amiga 500 disk. published 30 years ago: Z-Out (c) 1990 Rainbow Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75596&o=2 $end $pet_flop=zram, $bio Commodore PET disk. published 38 years ago: Z-RAM CP/M Ver.2 (c) 1982 Madison Computer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235763&o=2 $end $mikrosha_cass=zstanciy, $bio Mikrosha cass. published 33 years ago: Z-Stanciya (c) 1987 SNP [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236562&o=2 $end $radio86_cass=zstatio, $bio Z-STATIO (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235511&o=2 $end $a2600=ztack, $bio Atari 2600 cart. published 37 years ago: Z-Tack (c) 1983 Bomb There are four game variations: Game 1: one player (beginner) Game 2: two players (beginner) Game 3: one player (advanced) Game 4: two players (advanced) Player controls the jet in the sky level to destroy enemy's bases below at ground level. The jet can move up, down, left or right by maneuvering the joystick to the respective positions. The jet will fire to any of the above four directions if both the push button is depressed and the joystick is maneuvered to the corresponding direction. If a missile ejected from the jet is not activated, no further missile can be emitted. The bases at ground level fire missile randomly into the sky for defensive purpose. Some missiles from the base may take the form of a floating ball which will become a heat-seeking missile and attack the jet. If the jet is shot by the missiles or if it collides with the floating ball, it will explode and player loose one of his three chances. If the bases are shot by the jet, they will explode and vanish from the screen. Difficulty is enhanced when level is advanced with increasing number of bases, alls and the speed of missiles. There are 6 distinct level in one complete cycle and game pattern will recycle upon completion of all 6 level. The maximum score is 999999. - TECHNICAL - Model CA283 - STAFF - Programmer: Robert L. Esken Jr. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51212&o=2 $end $zx81_cass=zxtricat, $bio Sinclair ZX-81 cass. published 36 years ago: Z-Xtricator (c) 1984 Software Farm, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114882&o=2 $end $gba=zoe2173, $bio Nintendo GBA cart. published 19 years ago: Z.O.E. 2173 - Testament [Model AGB-AZEJ-JPN(RK259-J1)] (c) 2001 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76363&o=2 $end $info=z1013, $bio Computer published 35 years ago: Z1013 [8x4 matrix] (c) 1985 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234703&o=2 $end $info=z1013a2, $bio Computer published 35 years ago: Z1013 [8x8 matrix] (c) 1985 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234704&o=2 $end $info=z1013s60, $bio Computer published 35 years ago: Z1013 [K7652/S6009] (c) 1985 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234707&o=2 $end $info=z1013k76, $bio Computer published 35 years ago: Z1013 [K7659] (c) 1985 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234706&o=2 $end $info=z1013k69, $bio Computer published 35 years ago: Z1013 [K7669] (c) 1985 Robotron [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234705&o=2 $end $info=korgz3, $bio Musical Instrument published 32 years ago: Z3 Guitar Synthesizer (c) 1988 Korg. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=261590&o=2 $end $spc1000_cass=z80asm,z80asma, $bio Sega SPC-1000 soft. published 37 years ago: Z80 Assembler v1.0 (c) 1983 Samsung Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83569&o=2 $end $sorcerer_cass=disas2, $bio Exidy Sorcerer cass. published 41 years ago: Z80 Disassembler (c) 1979 Quality Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232365&o=2 $end $mz700_cass=z80dis, $bio Sharp MZ-700 cass. published 31 years ago: Z80 Disassembleur Ver. 1.1 (c) 1989 Campan [Jean François Campan] [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131770&o=2 $end $tvc_flop=mikropro, $bio Z80 Mikroprocesszor (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112068&o=2 $end $cpc_flop=z80assem, $bio Amstrad CPC type-in published 32 years ago: Z80-Assembler (c) 1988 CPC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: CPC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120285&o=2 $end $z80ne_flop=epDiskette, $bio Z80NE epDiskette (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236238&o=2 $end $info=z88,z88dk,z88fi,z88fr,z88de,z88it,z88no,z88es,z88se,z88ch,z88tr, $bio Computer published 32 years ago: Z88 (c) 1988 Cambridge Computers. The Z88 was an A4-size, lightweight, portable Z80-based computer with a built-in combined word processing/spreadsheet/database application called PipeDream, along with several other applications and utilities, such as a Z80-version of the BBC BASIC programming language. - TECHNICAL - The Z88 is a portable computer weighing 0.9 kg, based on a low-power CMOS version of the popular Zilog Z80 microprocessor. It comes with 32 KiB of internal pseudo-static RAM and 128 KiB of ROM containing the operating system (called OZ). The memory can be expanded up to 3.5 MiB of RAM, the contents of which are preserved across sessions. An integrated capacitor prevents the Z88 from losing its data for the limited amount of time it takes to change the batteries. The machine uses a membrane keyboard, which is almost silent in use; an optional electronic click can be turned on to indicate keystrokes. The Z88 is powered by four AA batteries, giving up to 20 hours of use. It has three memory card slots, which accommodate proprietary RAM, EPROM or FLASH cards, the third slot being equipped with a built-in EPROM programmer. Card capacities range from 32 KiB to 1 MiB. The Z88 has a built-in 8-line, super-twisted LCD display, which has greater contrast than conventional twisted nematic LCDs. The 64 KiB addressable by the Z80 processor are divided in four banks of 16 KiB each. The maximum memory of 4 MiB for the system is also divided in 256 segments of 16 KiB each. The hardware can map any of the 16 KiB blocks to any of the four banks. The first 512 KiB are reserved for ROM; the next 512 KiB are reserved for internal RAM. The next 3 MiB are assigned to each one of the three memory slots. - TRIVIA - The Z88 evolved from Sir Clive Sinclair's Pandora portable computer project which had been under development at Sinclair Research during the mid-1980s. The machine was launched at the Which Computer? Show on 17 February 1987 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=94406&o=2 $end $z88_cart=camel, $bio Cambridge Z88 Cart. published 19 years ago: Z88 CamelForth Ver.3 (c) 2001 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236179&o=2 $end $z88_cart=zchess, $bio Cambridge Z88 Cart. published 21 years ago: Z88 Chess (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236190&o=2 $end $z88_cart=dataorg, $bio Cambridge Z88 Cart. published 31 years ago: Z88 Data Organiser (c) 1989 Harvester Information Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236195&o=2 $end $z88_cart=forever201,forever, $bio Cambridge Z88 Cart. published 16 years ago: Z88 Forever! Ver.2 (c) 2004 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236181&o=2 $end $z88_cart=demo, $bio Cambridge Z88 Cart. published 33 years ago: Z88 Portable Demonstration (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236196&o=2 $end $z88_cart=ugrom, $bio Cambridge Z88 Cart. published 31 years ago: Z88 User Group ROM (c) 1989 Z88 User Group - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236207&o=2 $end $cpc_flop=zabormag, $bio Amstrad CPC 464 disk. published 28 years ago: ZaborMag Advert (c) 1992 Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125130&o=2 $end $pmd85_cass=zaby, $bio Zaby (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236515&o=2 $end $m5_cass=zacbanic, $bio Zac Banic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95334&o=2 $end $m5_cart=zacbanic, $bio Zac Banic (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95374&o=2 $end $zx81_cass=zacman, $bio Zac-Man (c) 198? Macronics Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114773&o=2 $end $cpc_flop=rexhards01, $bio Amstrad CPC 464 disk. published 32 years ago: Zafiro's Rex Hard Cracked (c) 1988 Abraxas - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126601&o=2 $end $radio86_cass=zagib, $bio Radio-86RK cass. published 33 years ago: Zagibon (c) 1987 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235512&o=2 $end $pc8801_flop=zaglev, $bio NEC PC-8801 Series disk. published 30 years ago: Zaglev (c) 1990 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93343&o=2 $end $leapster=numraidg, $bio LeapFrog Leapster cart. published 17 years ago: Zahlenjäger - Lernen im Arcade-Stil! (c) 2003 LeapFrog - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134554&o=2 $end $bbcb_cass_de=numberbg, $bio Zahlenwaage (c) 198? Acornsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234530&o=2 $end $pico=poohcorntw, $bio Sega Pico game published 26 years ago: Zai Weini Tiandilide Yinian (c) 1994 SEGA Enterprises, Ltd. Taiwanese release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121973&o=2 $end $pc98=zaibatsu, $bio NEC PC-9801 Series 5.25in.disk. published 28 years ago: Zaibatsu Ginkou - Teito Yabou Hen (c) 1992 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91157&o=2 $end $msx1_flop=zaider, $bio Zaider - Battle of Peguss Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134401&o=2 $end $fm7_cass=zaiko, $bio Fujitsu FM-7 cass. published 39 years ago: Zaiko Kanri (c) 1981 Kinki Computer Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93829&o=2 $end $snes=zaitaku, $bio Nintendo Super Famicom cart. published 24 years ago: Zaitaku Touhyou System - SPAT4-Wide (c) 1996 NTT Data [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234640&o=2 $end $amigaocs_flop=zakmk,zakmkf,zakmkg, $bio Commodore Amiga 500 disk. published 32 years ago: Zak McKracken and the Alien Mindbenders (c) 1988 US Gold - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75597&o=2 $end $fmtowns_cd=zak, $bio Fujitsu FM Towns CD published 30 years ago: Zak McKracken and The Alien Mindbenders (c) 1990 Fujitsu, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110197&o=2 $end $dragon_cass=zaksson,zakssona, $bio Dragon cass. published 36 years ago: Zak's Son (c) 1984 Cable Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116601&o=2 $end $svi318_cass=zaklwood, $bio Spectravideo SV 318 cass. published 36 years ago: Zakil Wood (c) 1984 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118576&o=2 $end $msx1_cass=zakilwd, $bio MSX cass. published 35 years ago: Zakil Wood (c) 1985 Mr. Micro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95132&o=2 $end $lynx=zaku,zakud, $bio Atari Lynx cart. published 11 years ago: Zaku (c) 2009 Super Fighter Team. - TECHNICAL - GAME ID: SF-003 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44272&o=2 $end $snes=zakuro, $bio Nintendo Super Famicom cart. published 25 years ago: Zakuro no Aji [Model SHVC-AZAJ-JPN] (c) 1995 Imagineer Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62661&o=2 $end $electron_cass=zalaga, $bio Acorn Electron cass. published 37 years ago: Zalaga (c) 1983 Aardvark - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52687&o=2 $end $galaxy=zamak, $bio Galaksija cass. published 36 years ago: Zamak (c) 1984 Voja, Antonic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235857&o=2 $end $cpc_flop=zampabol,zampabol02,zampabol01, $bio Amstrad CPC 464 disk. published 32 years ago: Zampabolas Cracked (c) 1988 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125131&o=2 $end $spectrum_cass=zampabol, $bio Sinclair ZX Spectrum cass. published 30 years ago: Zampabolas (c) 1990 System 4 de Espana, S.A. - TECHNICAL - GAME ID: 1STY808 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81955&o=2 $end $cpc_cass=zampabol, $bio Amstrad CPC cass. published 31 years ago: Zampabolas [Model 4 STY-810] (c) 1989 System 4 de Espana, S.A. [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100180&o=2 $end $cpc_cass=zampalos, $bio Amstrad CPC cass. published 28 years ago: Zampalos (c) 1992 Mega Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100181&o=2 $end $cpc_flop=zampalos, $bio Amstrad CPC 464 disk. published 28 years ago: Zampalos Cracked (c) 1992 Unknown [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125132&o=2 $end $x68k_flop=zansc1, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 斬~陽炎の時代~ シナリオ・コレクションvol.1 (x68000版) (c) 1989 Wolf Team. (Zan - Kagerou no Jidai - Scenario Collection Vol. 1 X68000-ban) - TECHNICAL - BARCODE: 4988160680101 MEDIA: FD x1 - TRIVIA - Released on December 25, 1989 in Japan for a retail price of 4200 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88241&o=2 $end $x68k_flop=zansc2, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Zan - Kagerou no Jidai - Scenario Collection Vol. 2 X68000-ban (c) 1989 Wolf Team. - TECHNICAL - BARCODE: 4988160680156 MEDIA: FD x1 - TRIVIA - Released on February 15, 1990 in Japan for a retail price of 4200 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88242&o=2 $end $pc98=zan,zana, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: 斬~陽炎の時代~ デジタル版 (c) 1989 Wolf Team. (Zan - Kagerou no Jidai Digital-ban) - TECHNICAL - BARCODE: 4988160950099 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91158&o=2 $end $pc98=zanpu, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: 斬~陽炎の時代~ パワーアップ・ユーティリティ (c) 1990 Wolf Team. (Zan - Kagerou no Jidai Power Up Utility) - TECHNICAL - BARCODE: 4988160980119 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91159&o=2 $end $x68k_flop=zan, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: 斬~陽炎の時代~ X68000版 (c) 1989 Wolf Team. (Zan - Kagerou no Jidai X68000-ban) - TECHNICAL - BARCODE: 4988160680095 MEDIA: FD x3 - TRIVIA - Released on December 23, 1989 in Japan for a retail price of 9800 yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88240&o=2 $end $pcecd=zan, $bio NEC PC-Engine CD published 29 years ago: 斬 ~陽炎の時代~ (c) 1991 Taito Corp. (Zan - Kagerou no Toki) - TRIVIA - Released on December 27, 1991 in Japan. - STAFF - Original Work: Wolfteam Director: Takashi Fujishiro Assistant Director: Tomo Ijuin Producer: Akira Nikaido Screenplay: Yoshiharu Sato Engineering: Yasuyuki Haga, Toshiyuki Ikeda Art: Haruhiko Sato, Shin Saito, Gota Goto, Tomonori Matsumoto, Taro Odagiri, Rodo Yurei Scenery: Sakai Natsumezaka Music Director: Kazuyuki Onui (ZTT) Editor: Masanori Ishikawa Voice Actors: Yuzuru Fujimoto, Ikuo Nishikawa, Shigezo Sasaoka, Kenyu Horiuchi, Yasunori Matsumoto, Mari Yokoo Recording Studio: Aoyama Recording Center Recording Assistance: Shotaro Supervisor: Makoto Togo Game Tuning: Kiyoshi Bando, Naoki Kitamoto, Goro Zaizen Developing: Hudson Cooperation: Kenji Goshima, Akira Miura, Yukinori Ushiroya Executive Producer: Shoji Takahashi, P.M.D.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58477&o=2 $end $pc98=zanss1, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Zan - Kagerou no Toki - Scenario Collection Vol. 1 (c) 1989 Wolf Team. - TRIVIA - Released on September 15, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91160&o=2 $end $pc98=zanss2, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Zan - Kagerou no Toki - Scenario Collection Vol. 2 (c) 1990 Wolf Team. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91161&o=2 $end $pc8801_flop=zan, $bio NEC PC-8801 Series disk. published 30 years ago: 斬~夜叉円舞曲~ (c) 1990 Wolf Team. (Zan - Yaksa Enbukyoku) - TECHNICAL - BARCODE: 4988160880129 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93344&o=2 $end $pc98=zanye, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Zan - Yasha Enbukyoku (c) 1991 Telenet Japan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91162&o=2 $end $gamegear=zangear, $bio Sega Game Gear cart. published 30 years ago: Zan Gear [Model T-32017] (c) 1990 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65021&o=2 $end $pc98=zan2,zan2a, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: 斬II~陽炎の時代~ (c) 1991 Wolf Team. (Zan II - Kagerou no Jidai) - TECHNICAL - BARCODE: 4988624930544 - TRIVIA - Released on September 20, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91163&o=2 $end $fmtowns_cd=zan2, $bio Fujitsu FM Towns CD published 28 years ago: 斬II~タウンズスペシャル~ (c) 1992 Wolf Team. (Zan II - Towns Special) - TECHNICAL - BARCODE: 4988624970748 - TRIVIA - Released in April 1992 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110402&o=2 $end $snes=zan2, $bio Nintendo Super Famicom cart. published 28 years ago: Zan II Spirits [Model SHVC-ZS] (c) 1992 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62662&o=2 $end $pc98=zan3, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: 斬III 天運我にあり (c) 1993 Wolf Team. (Zan III - Tenun Ware ni Ari) - TECHNICAL - BARCODE: 4988624930971 - TRIVIA - Released on December 18, 1993 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91164&o=2 $end $snes=zan3, $bio Nintendo Super Famicom cart. published 26 years ago: Zan III Spirits (c) 1994 Wolf Team. - TECHNICAL - GAME ID: SHVC-Z3 - TRIVIA - Released on March 11, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62663&o=2 $end $megadriv=zanyasha, $bio Sega Mega Drive game published 29 years ago: Zan Yasha Enbukyoku (c) 1991 Wolf Team - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57074&o=2 $end $msx1_cass=zanac, $bio MSX cass. published 33 years ago: Zanac (c) 1987 Eaglesoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135010&o=2 $end $nes=zanacfds, $bio Zanac (c) 19?? Whirlwind Manu - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84194&o=2 $end $nes=zanacfdsa, $bio Zanac (c) 19?? Kaiser Corp. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84195&o=2 $end $msx1_flop=zanac2,zanac2a, $bio Zanac 2nd Version Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134402&o=2 $end $spc1000_cass=zanac, $bio Zanac A.I. (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83570&o=2 $end $msx1_cart=zanac2,zanac2a, $bio MSX cart. published 33 years ago: Zanac A.I. 2nd Version (c) 1987 Pony Canyon, Inc. - TECHNICAL - Game ID: R49X5093 BARCODE: 4988013006096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77620&o=2 $end $famicom_flop=zanac, $bio Nintendo Famicom disk. published 34 years ago: Zanac A.I. (c) 1986 Pony Canyon. Zanac A.I. is a vertical shooter by Compile and conversion of a game originally released for the MSX in 1986. Humanity is under attack from an otherworldly force - many millenniums ago, an alien race created a device called the System which is now threatening Earth. As a last resort against the unknown force, the AFX-6502 Zanac fighter is sent out to put a stop to the invasion. The weapon system is what makes the fighter such an unstoppable war machine - the initial primary laser gun can be upgraded in all kinds of ways. Although collecting yellow floating orbs (usually hidden inside blue bunkers) increases its fire-power, eight secondary weapons types are available for the picking (indicated by flashing number pods). They consist of All Range Weapon, Straight Crusher, Field Shutter, Circular, Vibrator, Rewinder, Plasma Flash and High Speed. The goal of the game is to destroy the main central base located at the end of the game, but countless other bosses (all anchored to the ground) are scattered around each level - they are all made out of several core-units that need to be destroyed to proceed. But the essence of the game lies in its unique automatic level of difficulty, hence the A.I. suffix next to the game's title. The strength and amount of enemies on screen change in function of the player's skill level - the better the player performs, the more difficult the game becomes. - TECHNICAL - Famicom Disk System Disk ID: L29V5906(PNF-ZAN) - TRIVIA - Zanac AI was released on November 26, 1986 in Japan for 2900 Yen. Export releases: [US] "Zanac A.I. [Model NES-ZA-USA]" - TIPS AND TRICKS - * Continue : On the title screen, hold Select and press Start. - STAFF - Game Design: Takayuki Hirono (Jemini), Koji Teramoto (Janus), Masamitsu Niitani (Moo) Program: Takayuki Hirono (Jemini) Music: Masatomo Miyamoto (Miyamoto) Graphics: Koji Teramoto (Janus) Test Play: Mnc Nui, Wao Isee, Yoriki - PORTS - * CONSOLES: Sony PlayStation (Nov. 29, 2001) "Zanac X Zanac [Model SLPS-03354]" * COMPUTERS: MSX 2 (1986) "Zanac EX" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47562&o=2 $end $nes=zanac, $bio Nintendo NES cart. published 33 years ago: Zanac A.I. (c) 1987 FCI - TECHNICAL - Game ID: NES-ZA-USA - TRIVIA - Even if the titlescreen says 1986, Zanac A.I. was released in October 1987 in North America. - STAFF - Game designed by: Compile Produced by: AII - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55836&o=2 $end $msx1_cart=zanac,zanaca, $bio MSX cart. published 35 years ago: Zanac A.I. (c) 1985 Pony Canyon, Inc. - TECHNICAL - Game ID: R49X5093 - STAFF - Developed by: Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47561&o=2 $end $msx1_flop=zanac, $bio Zanac Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134403&o=2 $end $msx2_flop=zanacex,zanacexa, $bio Zanac EX (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102165&o=2 $end $msx2_cart=zanacex,zanacexa, $bio MSX 2 cart. published 34 years ago: Zanac EX (c) 1986 Pony Canyon. - TECHNICAL - Game ID: R58Y5093 - STAFF - Game designed by: Compile - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47563&o=2 $end $psx=zanacx, $bio Sony PlayStation disc published 19 years ago: Zanac X Zanac (c) 2001 Compile. - TECHNICAL - [Model SLPS-03354] - TRIVIA - Released on November 29, 2001 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47564&o=2 $end $apple2_flop_clcracked=zandar, $bio Apple II disk. published 37 years ago: Zandar The Wizard (c) 1983 Society for Visual Education - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240634&o=2 $end $cpc_flop=zang19xx, $bio Amstrad CPC 464 disk. published 30 years ago: Zang Cracked (c) 1990 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125133&o=2 $end $cpc_flop=zania198, $bio Amstrad CPC 464 disk. published 35 years ago: Zania (c) 1985 Myrddin Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125134&o=2 $end $info=zankor, $bio Pinball published 34 years ago: Zankor (c) 1986 Zaccaria. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5630&o=2 $end $saturn=valholli,valhollia, $bio Sega Saturn game published 22 years ago: Zanma Chou Ougi Valhollian (c) 1998 K & P. - TECHNICAL - GAME ID: T-38201G - TRIVIA - Released on August 06, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59949&o=2 $end $vectrex=zantis, $bio GCE Vectrex published 9 years ago: Zantis (c) 2011 Fury Unlimited - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236859&o=2 $end $apple2gs=zanygolf, $bio Apple IIGS disk. published 32 years ago: Zany Golf (c) 1988 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49807&o=2 $end $ibm5150=zanygolf, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Zany Golf (c) 1988 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118373&o=2 $end $amigaocs_flop=zanygolf, $bio Commodore Amiga 500 disk. published 31 years ago: Zany Golf (c) 1989 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75598&o=2 $end $megadriv=zanygolf,zanygolf1, $bio Sega Genesis game published 30 years ago: Zany Golf (c) 1990 Electronic Arts. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115649&o=2 $end $electron_cass=zkongjun, $bio Zany Kong Junior (c) 198? Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115513&o=2 $end $apfimag_cass=zap, $bio Zap (c) 198? Eisman [R. Eisman] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=135838&o=2 $end $cpc_flop=zaptball04,zaptball05, $bio Amstrad CPC 464 disk. published 28 years ago: Zap 't' Balls - The Advanced Edition Cracked (c) 1992 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122492&o=2 $end $bbcmc_flop=zap, $bio Acorn BBC Master compact disk. published 11 years ago: Zap! (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231842&o=2 $end $bbcb_flop=zap, $bio Acorn BBC Micro B disk. published 11 years ago: Zap! (c) 2009 Retro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240573&o=2 $end $psx=zap, $bio Sony PlayStation disc published 23 years ago: Zap! Snowboarding Trix '98 (c) 1997 Pony Canyon, Inc. - TECHNICAL - GAME ID: SLPS-00909 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85884&o=2 $end $saturn=zap98, $bio Sega Saturn game published 23 years ago: Zap! Snowboarding Trix '98 (c) 1997 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: T-7504G - TRIVIA - Released on December 18, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59950&o=2 $end $saturn=zap,zapa, $bio Sega Saturn game published 23 years ago: Zap! Snowboarding Trix (c) 1997 Pony Canyon, Incorporated. - TECHNICAL - GAME ID: T-7502G - TRIVIA - Released on February 21, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59951&o=2 $end $cpc_flop=zaptball,zaptball02,zaptball03, $bio Amstrad CPC 464 disk. published 28 years ago: Zap'T'Balls (c) 1992 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124167&o=2 $end $cpc_flop=zaptaa,zaptbaaa,zaptbaab,zaptball08,zaptball09,zaptball0a,zaptball0b,zaptball0d,zaptball0e, $bio Amstrad CPC 464 disk. published 28 years ago: Zap'T'Balls Advanced Edition (c) 1992 NoName EDV-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124166&o=2 $end $cpc_flop=zaptball0f, $bio Zap't'balls Advanced Edition 2 Cracked (c) 19?? NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122782&o=2 $end $cpc_flop=zaptball06, $bio Amstrad CPC 464 disk. published 26 years ago: Zap't'balls Advanced Edition Crack Intro (c) 1994 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123302&o=2 $end $cpc_flop=zaptball01, $bio Amstrad CPC 464 disk. published 28 years ago: Zap'T'Balls Demo (c) 1992 Elmsoft Game-Service - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124168&o=2 $end $specpls3_flop=zappak, $bio Sinclair ZX Spectrum+3 disk. published 32 years ago: Zap-Pak (c) 1988 Players Premier - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=148265&o=2 $end $jupace_cass=zapem, $bio Jupiter Ace cass. published 37 years ago: Zapem (c) 1983 Micro Marketing - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115763&o=2 $end $cpc_cass=zapp, $bio Amstrad CPC cass. published 35 years ago: Zapp (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100182&o=2 $end $cpc_flop=zappuk19, $bio Amstrad CPC 464 disk. published 35 years ago: Zapp (c) 1985 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120286&o=2 $end $dragon_flop=zapper, $bio Dragon disk. published 35 years ago: Zapper (c) 1985 Softsystems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117156&o=2 $end $gba=zapperu, $bio Nintendo GBA cart. published 17 years ago: Zapper (c) 2003 Infogrames Interactive, Inc. - TECHNICAL - Game ID: AGB-AZPE-USA - TRIVIA - Released on November 05, 2002 in USA. - STAFF - Atomic Planet Entertainment Lead Programmer: Andrew Taylor Programming: John May, Stuart Leonardi, Neil Holmes, Nick Cowen, Chris J. White Graphics: Peter Gough, Andrew Stockton, Bennet Aldous, Alexander Szeles, Paul Robinson, Andy Hodgetts, Doug Holmes, Tracey Clarke Design: Jonathan Heckley, Peter Hodbod, Oliver Davies Music: Jon Wells Sound Effects: Tim Haywood Sound Driver: Logik State Tools & Technology: Neil Holmes, Andy Whyte, Chris Simpson Testing: Jaime McCormick Produced by: Neil Holmes, Peter Hodbod Joint MD / Development Director: Jason Falcus Managing Director: Darren Falcus Infogrames Interactive Inc. Senior Producers: Ken Allen, Todd Hartwig Senior Brand Manager: Sue Bulson Brand Manager: Matt Collins Executive Producer: Bill Lévay V. P. of Product Development: Scott Walker Director of Marketing: Steve Arthur Director of Creative Services: Steve Martin Director of Editorial & Documentation Services: Elizabeth Mackney Documentation Specialist: Kurt Carlson Copywriter: Paul Collin Strategic Relation Manager: Joy Schneer Infogrames QA Director of Publishing Support Services: Michael H. Gilmartin Director of Quality Assurance North America: Michael Craighead Q.A. Supervisor: Donald T. Clay Lead Tester: Marshall Clevesy Assistant Lead Tester: Cherilyn Rocha Testers: Ken Moodie, Mike Walkingstick Blitz Games Producers: Steve Bruce, Darren Wood Special Thanks: A Creative Experience, The Source, Realtime, Knockin' Boots Productions, Synthesis International, Interference, Babel Media - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76365&o=2 $end $gba=zapper, $bio Nintendo GBA cart. published 17 years ago: Zapper (c) 2003 Infogrames Interactive, Inc. European release. See the North American release entry for more information about the game itself: "Zapper [Model AGB-AZPE-USA]". - TECHNICAL - Game ID: AGB-AZPP - TRIVIA - Released in March 2003 in Europe. - STAFF - Infogrames Europe Re-Publishing Mass Market: Jean-Marcel Nicolaï, Anne-Cécile Bénita Central Marketing: Larry Sparks, Pascale Vermeerbergen, Benoit Auguin, Marion Gallavardin, Sonia O'Keeffe Localisation Support Group: Sylviane Pivot-Chossat, Marlous Van Vliet, Valérie Maillot, Jocelyn Natali, Weronika Larsson Certification and Planning Support Group: Rebecka Pernered, Sophie Wibaux-Meliet, Caroline Fauchille, Jérôme Di Tullio Software Functionality Testing: Olivier Robin, Stéphane Pradier, Bruno Trubia, Yan Schied Engineering Service: Philippe Louvet, Stéphane Entéric Creative Support Group: Vincent Hattenberger - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76364&o=2 $end $to7_cass=zaptrak, $bio Thomson TO7 cass. published 37 years ago: Zaptrak (c) 1983 TO TEK Editions [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108595&o=2 $end $zx81_cass=zaraks, $bio Sinclair ZX-81 cass. published 37 years ago: Zaraks (c) 1983 Computer Rentals - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114842&o=2 $end $spectrum_cass=zaraks, $bio Sinclair ZX Spectrum cass. published 37 years ago: Zaraks (c) 1983 CRL Group PLC. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81956&o=2 $end $amigaocs_flop=zarathru, $bio Commodore Amiga 500 disk. published 29 years ago: Zarathrusta (c) 1991 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75599&o=2 $end $cpc_flop=zarbigol, $bio Amstrad CPC type-in published 35 years ago: Zarbi Golf (c) 1985 Hebdogiciel [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120623&o=2 $end $archimedes=zarch, $bio Acorn Archimedes disk. published 33 years ago: Zarch (c) 1987 Superior Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115965&o=2 $end $archimedes=zarchc, $bio Zarch Cracked (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127048&o=2 $end $cpc_flop=zarebauk, $bio Amstrad CPC 464 disk. published 33 years ago: Zareba Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124169&o=2 $end $amigaocs_flop=zargon, $bio Commodore Amiga 500 disk. published 31 years ago: Zargon (c) 1989 Markt & Technik - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75600&o=2 $end $cpc_cass=zargon, $bio Amstrad CPC cass. published 35 years ago: Zargon [Model 1214] (c) 1985 Data Media GmbH - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100183&o=2 $end $x68k_flop=zark, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Zark Legend Special (c) 1990 Maxima. - TECHNICAL - BARCODE: 4958725156655 MEDIA: FD x4 - TRIVIA - Released on December 14, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88243&o=2 $end $pc98=zarklegs, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Zark Legend Special (c) 1990 Maxima. - TECHNICAL - BARCODE: 4958725159663 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91165&o=2 $end $cpc_cass=zarkon, $bio Amstrad CPC cass. published 33 years ago: Zarkon (c) 1987 Budgie [Budget Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100184&o=2 $end $cpc_flop=zarkonuk, $bio Amstrad CPC 464 disk. published 33 years ago: Zarkon Cracked (c) 1987 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122993&o=2 $end $cpc_flop=zarkonuk01, $bio Amstrad CPC 464 disk. published 33 years ago: Zarkon Trained (c) 1987 Muppets - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122994&o=2 $end $lynx=zarlor, $bio Atari Lynx cart. published 30 years ago: Zarlor Mercenary (c) 1990 Atari Corp. The object of the game is to destroy Mendicant craft, cities, buildings and other strategic targets. If you do well, you will be paid richly. Earn enough zarbits to buy extra warships and more sophisticated weapons. - TECHNICAL - Model PA2030 - TIPS AND TRICKS - * Full Powers: At the character select screen, hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, B, A, Left, Left, Right, Right, Up, Down, Left, Right, Up to start with 100 lives, 100 megabombs and full inventory. At the same screen, hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, B, A, Left, Left, Right, Right, Up, Down, Left, Right, Up to start with 19 lives, 20 megabombs, full inventory, and refreshing energy. * Hidden Characters: The games feature the programmers as hidden characters. To unlock them, go to the character select screen and enter the following sequences. Each of these will also enable full inventory and refreshing energy. To access Chris: Hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, Up. To access Chuck: Hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, Left. To access Matt: Hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, Down. To access Stephen: Hold OPTION 1 and press Up, Down, Left, Right, Down, Down, Up, Up, Right. * Hidden Game LIFE: At the character select screen hold OPTION 1 and press Up, Down, Left, Right, Up. You will enter the hidden game LIFE, where you can see a LIFE form known as a 'glider' moving across the screen diagonally and eventually running into the cells forming the word LIFE. When this happens, it starts a chain reaction that destroys the title screen. By pressing any input, the evolution will stop and you enter DRAWING MODE where you can press A to draw new blocks of cells or B to erase them, before making evolution restart with either OPTION 1 (cells reaching the border of the screen will reappear at the other end) or OPTION 2 (cells reaching the border of the screen will disappear from the evolution). By holding PAUSE and pressing A, you enter in COPY MODE: here you can select an area to copy into the COPY BUFFER, by pressing A on the corner of such area, and go back to "DRAWING MODE" with either OPTION 1 or OPTION 2, as above. By holding PAUSE and pressing B, you enter in PASTE/ERASE MODE: here you can paste the content of the COPY BUFFER with A, or erase it with B, and go back to DRAWING MODE with either OPTION 1 or OPTION 2, as above. - STAFF - Programmer: Chuck Sommerville - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58875&o=2 $end $bbcb_cass=zarm, $bio Zarm (c) 19?? Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52688&o=2 $end $pc8801_flop=zarth,zarthb,zartha, $bio NEC PC-8801 Series disk. published 36 years ago: Zarth - Jinkou Zunou Orion Dakkan (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G088 - TRIVIA - Released in August 1984 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93345&o=2 $end $pc98=zarth, $bio NEC PC-9801 Series 5.25in.disk. published 36 years ago: Zarth - Jinkou Zunou Orion Dakkan (c) 1984 Enix, Ltd. - TECHNICAL - GAME ID: E-G089 - TRIVIA - Released in August 1984 in japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91166&o=2 $end $msx1_cass=zarth, $bio MSX cass. published 35 years ago: ザース 人工頭脳オリオン奪還 (c) 1985 Enix, Ltd. (Zarth - Jinkou Zunou Orion Dakkan) - TECHNICAL - GAME ID: E-M006 - TRIVIA - Released in August 1984 in Japan. Retail price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118097&o=2 $end $cpc_flop=zarxas19,zarxasf1, $bio Amstrad CPC 464 disk. published 33 years ago: Zarxas (c) 1987 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125135&o=2 $end $info=zaryavos, $bio Arcade Video game published 36 years ago: Zarya Vostoka (c) 1984 Nova Games. A sequel to Intrepid, and once again the player control an intrepid secret spy. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound CPU : Zilog Z80 (@ 2.5 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.536 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 40 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - The title of this game translates from Russian as 'Dawn Of The East'. - SERIES - 1. Intrepid (1983) 2. Zarya Vostoka (1984) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3236&o=2 $end $info=zarza,zarza1, $bio Pinball published 38 years ago: Zarza (c) 1982 Taito. - TRIVIA - Similar to Bally's 1980 "Xenon". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5631&o=2 $end $info=zarzon, $bio Arcade Video game published 39 years ago: Zarzon (c) 1981 Taito America Corp. Export release. Game developed in Japan by SNK and licensed to Taito for North American release. For more information about the game itself, please see the original Japanese release entry; "Satan of Saturn". - TECHNICAL - Board Number : ZD1 / ZD2 Prom Stickers : SS / 122-136 - TRIVIA - Zarzon was released in March 1981. Steve Weirzbecki holds the official official record for this game with 48720 points on January 16, 1982. A Zarzon upright unit appears in the 1983 film 'Joysticks'. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3237&o=2 $end $gameboy=zas, $bio Nintendo Game Boy Cart. published 28 years ago: ZAS [Model DMG-ZAA] (c) 1992 T&E Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67430&o=2 $end $gba=zatchbel, $bio Nintendo GBA cart. published 15 years ago: Zatchbell! Electric Arena [Model AGB-A4GE-USA] (c) 2005 Bandai - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76366&o=2 $end $famicom_flop=olympq, $bio Zatsugaku Olympic Quiz - Watanabe Wataru Hen (c) 19?? Phoenix. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65500&o=2 $end $famicom_flop=olympq2, $bio Nintendo Famicom disk. published 32 years ago: Zatsugaku Olympic Quiz Part II (c) 1988 Phoenix. - TRIVIA - Retail price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65501&o=2 $end $pc98=zatsolym, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Zatsugaku Olympics - Watanabe Wataru Hen (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91167&o=2 $end $msx2_flop=zatsolym, $bio MSX 2 disk. published 32 years ago: Zatsugaku Olympics - Watanabe Wataru Hen (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102166&o=2 $end $pc8801_flop=zatsolym, $bio NEC PC-8801 Series disk. published 32 years ago: Zatsugaku Olympics - Watanabe Wataru Hen (c) 1988 Hard. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134102&o=2 $end $pc98=zatsuryo, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: 雑音領域 (c) 1994 DO. (Zatsuon Ryouiki) - TECHNICAL - FD x7 - TRIVIA - Released on December 16, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91168&o=2 $end $pc98_cd=zatsuon, $fmtowns_cd=zatsuon, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Zatsuon Ryouiki (c) 1995 DO. CD edition adds voices, and enables CG mode without having to get all endings. - TECHNICAL - CD x1 - TRIVIA - Released on February 17, 1995 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110333&o=2 $end $pico=magiccrag, $bio Zauberbuntstifte (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75830&o=2 $end $info=zsl5500, $bio PDA published 18 years ago: Zaurus SL-5500 (c) 2002 Sharp. Personal Digital Assistant from Sharp. - TRIVIA - The first new Zaurus to be sold outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29481&o=2 $end $info=zsl5600, $bio PDA published 18 years ago: Zaurus SL-5600 (c) 2002 Sharp. Personal Digital Assistant from Sharp. Successor to the SL-5500 with greater processing capability, increased RAM and an inbuilt speaker and microphone. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33109&o=2 $end $info=zslc1000, $bio Zaurus SL-C1000 (c) 200? Sharp. Personal Digital Assistant from Sharp similar to SL-C3000 but with 128 MB Flash ROM instead of HDD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33513&o=2 $end $info=zslc3000, $bio Zaurus SL-C3000 (c) 200? Sharp. Personal Digital Assistant from Sharpsimilar to the SL-C860. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33514&o=2 $end $info=zslc750, $bio PDA published 17 years ago: Zaurus SL-C750 (c) 2003 Sharp. An improved version of the SL-C700 with longer battery life, a faster processor and updated software. - TRIVIA - It was sold only in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33515&o=2 $end $info=zslc760, $bio PDA published 16 years ago: Zaurus SL-C760 (c) 2004 Sharp. An improved version of the SL-C700 with double the internal flash storage of the SL-C750 and a larger battery. - TRIVIA - it was sold only in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=33516&o=2 $end $pc8801_flop=zavas,zavasa, $bio NEC PC-8801 Series disk. published 32 years ago: Zavas (c) 1988 Popcom Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93346&o=2 $end $x68k_flop=zavas, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Zavas (c) 1989 Popcom Soft - TECHNICAL - FD x3 - TRIVIA - Released on July 28, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88244&o=2 $end $pc98=zavas, $bio NEC PC-9801 Series 5.25in.disk. published 32 years ago: Zavas - New Type Role Playing Game (c) 1988 Popcom Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91169&o=2 $end $info=zaviga,zavigaj, $bio Arcade Video game published 36 years ago: Zaviga (c) 1984 Data East Corp. A great vertical shoot'em up game. You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies. - TECHNICAL - Top board Number : DE-0169-0 Middle Board Number : DE-0171-0 Lower Board : DE-0170-0 Main CPU : (2x) M6809 (@ 2 Mhz) Sound CPU : DECO (@ 2 Mhz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Zaviga was released in March 1984. Game programmer used a Millennium 95085 Microsystem Emulator to program this game. This was the first Data East game to use the Motorola 6809 CPU. - STAFF - Main Programmer: Mamoru Kanda Sub Programmer: Akira Sakuma - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3238&o=2 $end $cpc_flop=zaxonf19,zaxonf1901,zaxonf1902,zaxon19x, $bio Amstrad CPC 464 disk. published 26 years ago: Zaxon Cracked (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124170&o=2 $end $pc8801_flop=zaxus, $bio NEC PC-8801 Series disk. published 35 years ago: Zaxus (c) 1985 Enix, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93347&o=2 $end $cpc_cass=zaxx, $bio Amstrad CPC cass. published 34 years ago: Zaxx (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100185&o=2 $end $cpc_flop=zaxx1986,zaxx198601,zaxxf19802,zaxxf198,zaxxf19801,zaxxf19803,zaxxf19804, $bio Amstrad CPC 464 disk. published 34 years ago: Zaxx (c) 1986 Chip [Paris, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123294&o=2 $end $spectrum_cass=zaxxan, $bio Sinclair ZX Spectrum cass. published 37 years ago: Zaxxan (c) 1983 Starzone Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81957&o=2 $end $a2600=zaxxone, $bio Atari 2600 cart. published 38 years ago: Zaxxon (c) 1982 CBS, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51214&o=2 $end $svi318_cass=zaxxon, $bio Spectravideo SV 318 cass. published 38 years ago: Zaxxon (c) 1982 Buggy Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118543&o=2 $end $apple2_flop_orig=zaxxon, $bio Apple II disk. published 37 years ago: Zaxxon (c) 1983 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229169&o=2 $end $a800_cass=zaxxon, $bio Atari 800 cass. published 37 years ago: Zaxxon (c) 1983 Datasoft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232015&o=2 $end $ibm5150=zaxxon, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Zaxxon (c) 1984 Sega Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83744&o=2 $end $adam_cass=zaxxon, $bio Coleco Adam cass. published 36 years ago: Zaxxon (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118143&o=2 $end $adam_flop=zaxxon,zaxxona,zaxxonb, $bio Coleco Adam disk. published 36 years ago: Zaxxon (c) 1984 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=123609&o=2 $end $a800_cass=zaxxona, $bio Atari 800 cass. published 36 years ago: Zaxxon (c) 1984 US Gold, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232024&o=2 $end $spectrum_cass=zaxxon, $bio Sinclair ZX Spectrum cass. published 35 years ago: Zaxxon (c) 1985 US Gold. - STAFF - Developed by Platinum Productions. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81958&o=2 $end $msx1_cass=zaxxon, $bio MSX cass. published 35 years ago: Zaxxon (c) 1985 Electric Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95133&o=2 $end $sms=zaxxon3d,zaxxon3dp, $bio Sega Master System cart. published 33 years ago: Zaxxon 3-D (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56294&o=2 $end $msx1_flop=zaxxon, $bio Zaxxon cracked (c) 199? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230202&o=2 $end $msx1_flop=zaxxonj, $bio Zaxxon Cracked (c) 19?? Unknown. Cartridge to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133257&o=2 $end $a5200=zaxxon, $bio Atari 5200 cart. published 36 years ago: Zaxxon (c) 1984 Sega Enterprises, Limited. Strap into the command position of a space-fighter craft. You're rocketing through space prepared for your ultimate encounter with a deadly armored robot. On your journey you can survive only if you can pinpoint your craft through force fields, walls, and other deadly obstacles. Draw upon your pilot skills to dodge the constant blitz of enemy fire. All of your skills will be needed to survive the challenges of this ultimate space mission. - TECHNICAL - Model 008-02 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50111&o=2 $end $a800=zaxxon, $bio Atari 800 cart. published 37 years ago: Zaxxon (c) 1983 Sega Enterprises, Ltd. - TECHNICAL - [Model 008-03] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86760&o=2 $end $c64_cart=zaxxon, $bio Commodore C64 cart. published 36 years ago: Zaxxon (c) 1984 Synapse Software - TECHNICAL - 008-05 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53767&o=2 $end $info=bzaxxon, $bio Handheld game published 38 years ago: Zaxxon (c) 1982 Bandai Co., Ltd. - TECHNICAL - Model 0216816 - TRIVIA - Licensed from Sega. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=96207&o=2 $end $coleco=zaxxon,zaxxont, $bio Colecovision game published 38 years ago: Zaxxon (c) 1982 Coleco Industries, Incorporated. - TECHNICAL - [Model 2435] - STAFF - Designer : John A. Garcia - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53399&o=2 $end $a2600=zaxxon, $bio Atari 2600 cart. published 38 years ago: Zaxxon (c) 1982 Coleco Industries, Incorporated. Coleco's ZAXXON is a stunning 3-D space game that takes you across alien asteroid fortresses on a special mission. The evil robot ZAXXON and its fierce armies have conquered an asteroid belt. You must stop them before they enslave the entire galaxy! Pass the barrier on the first asteroid, then dive to the enemy surface. Evade fire from gun turrets and mobots as you search for the Robot Warrior. Once you successfully cross the asteroid fortress, you must fly through deep space. Avoid the enemy squadron combing the galaxy in search of your fighter! Can you defeat the evil Zaxxon? - TECHNICAL - Model 2454 - SCORING - Enemy Plane: 200 points. Fuel Tank: 300 points. Gun Turret: 400 points. Mobot: 400 points. Dodger Gun: 500 points. Radar Tower: 1000 points. Robot Zaxxon's Missile: 1000 points. Robot Zaxxon: 5000 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51213&o=2 $end $intv=zaxxon, $bio Mattel Intellivision game published 37 years ago: Zaxxon (c) 1983 Coleco Industries, Incorporated. Based on the Sega arcade video game. This fantastic three dimensional space battle game puts you in control of a futuristic spaceship. The ship zooms through the sky, diving down to bomb the enemy fighter planes and to attack the enemy's installations. The ship must avoid hazardous walls, devastating force fields and the enemy's fire to survive and score. Can you do it? - TECHNICAL - Model 2487 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=60993&o=2 $end $info=zaxxon,zaxxon2,zaxxonj,zaxxon3, $bio Arcade Video game published 38 years ago: Zaxxon (c) 1982 Sega. Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. The game consists of three different waves: * Floating Fortress: Players must penetrate the fortress's defences, destroying fuel tanks, gun emplacements, missiles and fighters. An altimeter constantly monitors the player ship's height, necessary to navigate through the walls and electronic barriers that form part of fortress's defences. The player's ship carries a limited amount of fuel that is constantly depleting and can only be replenished by shooting ground-based enemy fuel tanks. If the ship's fuel runs out, it crashes to the ground and a life is lost. * Fighter Fleet: This takes place in outer-space with the player attacked by waves of enemy fighters and rogue satellites. The player ship's fuel does not deplete during this wave. * Enemy Headquarters: This is similar to the 'Floating Fortress' wave (with fuel depletion once again being an issue), but with the player facing much tougher defences. Upon completion of this wave, the player enters into battle with a giant armoured robot. The robot fires fast-moving homing missiles and needs to be hit six times before it's destroyed. Upon completion of the third wave, the game starts over with a higher level of difficulty. - TECHNICAL - BOARD # 834-0211 There were 2 different dedicated cabinets available for Zaxxon, an upright and a cocktail : * The upright version came in a nice woodgrain cabinet with black and blue sticker style sideart. The marquee is a blue 'Zaxxon' logo with a star filled background. The control panel has a nice 8-Way flight stick with fire buttons on either side, and graphics explaining how to play the game. Finally the upright uses two sets of coin mechs that are of an odd 'skinny' style. * The cocktail version came in the standard Sega/Gremlin cocktail table (this same table was also used for "Frogger", "Carnival", and several other titles). This was a relatively unadorned machine, the only decorations were a set of instruction cards underneath the glass. This machine had a control panel on either side and used Wico balltop joysticks instead of flight sticks. All versions used a vertical open frame monitor, and ran the same set of game boards. This game is fully compatible with "Congo Bongo", "Super Zaxxon", and "Future Spy" (those boards will plug right in without modification). Main CPU : Zilog Z80 (@ 3.04125 Mhz) Sound Chips : Discrete circuitry Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 59.999408 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 (FIRE) - TRIVIA - Released during January 1982. At the time of its release, Zaxxon was unique as it was the first game to employ isometric projection, something of a three-quarters viewing perspective. This effect simulated three dimensions (albeit from the viewpoint of a second person). In the game, Zaxxon is the name of the enemy robot who you must destroy. Milton Bradley turned this and other Sega titles into board games. 'Can You Complete Your Mission Before Zaxxon Zaps You?'. Vernon Kalanikaus holds the official official record for this game with 4,680,740 points on March 15, 1982. A Zaxxon unit appears in the 1983 movie 'WarGames'. A bootleg of this game is known as "Jackson". - UPDATES - Zaxxon was released in at least 2 versions : The latest version (set 1 in MAME (zaxxon)) corrects a minor error in the way the original zaxxon rom set (set 2 in MAME (zaxxon2)) managed fractions of a credit, seen only when a player earned credit through game play when the game dipswitch settings provided only a fraction of a full credit for each token inserted. - SCORING - Gun Implacements (Green and Gray) : 200 or 500 points (random) Fuel Tank : 300 points Radar Tower : 1,000 points Missile (Ground-to-Air) : 150 points Missile (Air-to-Air) : 200 points Fighters (on runway) : 50 points Fighters (in air) : 100 points + (50 points/level after level 2) Zaxxon (destroyed with missile in launcher) : 1,000 points Zaxxon (destroying launched missile) : 200 points Destroying all planes in space : 1,000 points Satellite : 300 points - TIPS AND TRICKS - * To kill Zaxxon, fly at 2 1/2 units (in other words, with two blocks of your altimeter filled in and one at halfway). Shoot 6 shots at Zaxxon's missile, and you will kill it quickly. If you miss, either dodge the missile, or keep firing and you can still blow up the missile. However, you get less points for hitting the missile while it's in the air. * Flying at an altitude of 1 1/2 will allow you to hit ground targets while making their shots go harmlessly under you. * Shoot airplanes on the platform : it will reduce the number you need to kill in the space scene. If you shoot all the airplanes in space you will get a bonus. * On the levels in outer space, start up the highest point on the upper left and start shooting immediately. You should be able to hit the satellite right away. If you miss, keep moving to the left and keep firing. This works for the second satellite also. * This is important in later levels because it is possible to run out of fuel in space : if you hit the satellite, you will get some back. * There are only two levels that repeat. The first air fortress level never gets much harder : use the same pattern for it. On the other levels, only the gaps become narrower. * Always keep firing! This way you can see if you will make it through the gaps, and you can adjust your height as needed. * The white canopy only indicates that the enemy plane is at the highest altitude. At any altitude, when an enemy is in your line of fire you will hear a tone and a white X appears in front of your plane. This makes it much easier to grab the 1,000 point bonus for destroying 20 enemy planes, as well as to avoid their shots. * On later levels you will lose fuel quickly. Make sure you hit as many fuel tanks as possible. If you run out of fuel you will lose a ship. - SERIES - 1. Zaxxon (1982, Arcade) 2. Super Zaxxon (1982, Arcade) 3. Zaxxon 3-D (1987, Master System) 4. Zaxxon Motherbase 2000 (1995, Sega 32X) 5. Zaxxon Escape (2012, Google Play) - PORTS - * CONSOLES: Colecovision [US] (1982) "Zaxxon [Model 2435]" [US] Atari 2600 (1982) "Zaxxon [Model 2454]" Mattel Intellivision [US] (1983) "Zaxxon [Model 2487]" [US] Atari 5200 (1984) "Zaxxon [Model 008-02]" Atari XEGS [JP] Sega SG-1000 (1985) "Zaxxon [Model G-1038]" DynaVision [BR] (198?) Zaxxon [US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" Microsoft XBOX 360 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model 68034]" Sony PlayStation 3 [KO] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection" by SCEI Sony PlayStation 3 [US] (feb.10, 2009) as an unlockable extra in "Sonic's Ultimate Genesis Collection [Model BLUS-30259]" [EU] Microsoft XBOX 360 (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model 384-40210]" Sony PlayStation 3 [EU] [AU] (feb.20, 2009) as an unlockable extra in "SEGA Mega Drive Ultimate Collection [Model BLES-00475]" [AU] Microsoft XBOX 360 (feb.26, 2009) as an unlockable extra in "Sega Mega Drive Ultimate Collection" Nintendo Wii [Virtual Console Arcade] [JP] (dec.15, 2009) Nintendo Wii [Virtual Console Arcade] [EU] [AU] (mar.10, 2010) Nintendo Wii [Virtual Console Arcade] [US] (apr.12, 2010) * COMPUTERS: Tandy Color Computer [US] (1983) [US] Apple II (1983) [US] Atari 800 (1984) "Zaxxon [Model 008-03]" PC [Booter] (1984) [EU] Commodore C64 (1984) [US] Commodore C64 (1984) "Zaxxon [Model 008-05]" MSX [EU] [JP] (1985) [EU] Sinclair ZX Spectrum (1985) PC [MS-DOS] [US] (1985) [EU] Amstrad CPC (1986) "Zaxx" * OTHERS: VFD handheld game [US] (1981) released by Coleco : one of the coolest handheld arcade conversion, Coleco's Zaxxon uses a unique combination of mirrors and 2 different VFD displays to get a 3-D affect. Your ship appears to be flying above the surface of the planet and actually flies over walls and other VFD generated images (not possible with just one VFD display). The planet's surface and ground based enemies are created by one VFD, while you and air-based enemies are created by the VFD reflected off a mirror. LCD handheld game [US] (1982) released by Bandai : it's a cool double panel LCD game (there are two LCD panels on top of each other). The dual panel creates a kind of 3D effect with lower objects on one panel, and higher ones on the other. Also, all of the background images are created by the LCD and animated. It's quite impressive for an LCD game (and a must have if you love Zaxxon!). VFD handheld game [US] (19??) released by Bandai : this game has a unique way of creating a 3-D effect - it only uses 1 VFD display (unlike Coleco's Zaxxon which uses two). The VFD is basically split in two, the upper half you see as the lower part of the playing field, while the lower part of the VFD is reflected on a semi-transparent mirror to create the upper half of the 3-D playing space.. Pretty cool idea to help, and it really works in that all of the ships (not just the players ship like on the Coleco version) have a true depth. It's a little awkward to play sometimes as you have to sit just right to get all of the screen centered perfectly, but once you are in position, it's a very nice version of Zaxxon. It features the planes in space mode, and the flying over land mode.. The only thing that seems to be missing is the actual Zaxxon boss at the end... BlackBerry [US] (dec.21, 2009) "Zaxxon [Model 5341]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3239&o=2 $end $sg1000=zaxxont, $bio Sega SG-1000 game published 35 years ago: Zaxxon [Model B-038] (c) 1985 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65146&o=2 $end $sg1000=zaxxon, $bio Sega SG-1000 game published 35 years ago: Zaxxon [Model G-1038] (c) 1985 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65145&o=2 $end $msx1_cart=zaxxon,zaxxona, $bio MSX cart. published 35 years ago: ザクソン (c) 1985 Pony Canyon, Inc. (Zaxxon) - TECHNICAL - Game ID: R48X5803 - TRIVIA - Original price: 4800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77621&o=2 $end $32x=zaxxon2k,zaxxon2kp8,zaxxon2kp7,zaxxon2kp6,zaxxon2kp5,zaxxon2kp4,zaxxon2kp3,zaxxon2kp2,zaxxon2kp1,zaxxon2kp, $bio Sega Genesis 32X cart. published 25 years ago: Zaxxon's Motherbase 2000 (c) 1995 Sega Enterprises, Limited. - TRIVIA - Reviews: [FR] July 1995, Consoles + N.45: 80/100 (US version tested). Know as "Parasquad" in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=72509&o=2 $end $pc8801_flop=zaxy, $bio Zaxy (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93348&o=2 $end $vsmile_cart=zayzaear101,zayzaeaukr103, $bio Zayzoo - An Earth Adventure (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118461&o=2 $end $vsmile_cart=zayzaeas, $bio Zayzoo - Mi Amiga del Espacio (c) 200? VTECH. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147483&o=2 $end $vsmile_cart=zayzaea, $bio Zayzoo - My Alien Classmate (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118460&o=2 $end $vsmile_cart=zayzaeag, $bio Zayzoos Lernall (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118462&o=2 $end $info=c2717,c2717pmd, $bio Computer published 31 years ago: ZBA Consul 2717 (c) 1989 Zbrojovka Brno. - TECHNICAL - This computer was a clone of the Tesla PMD 85.2 but had a very different design. The mainboard was located in the display case and the keyboard had a more professional look. In its basic version it was used with the built-in BASIC-G interpreter which had some graphic commands. Programs could be stored through an external tape recorder. However, thanks to its dual expansion connectors, the 2717 could be connected to an external floppy drive unit and run the CP/M operating system, or to a network. The system could also boot from an external ROM chip. - TRIVIA - ZBA is the abbreviation of Zbrojovka Brno. Brno being the Czech city the company was located in. The ZBA Consul 2717 was entirely built with East European components coming mainly from Tesla, but also from Russia. It had a short life, it was manufactured for less than one year. The machine was only sold to Czech schools. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=61719&o=2 $end $cpc_flop=zblastsd, $bio Amstrad CPC 464 disk. published 15 years ago: Zblast SD (c) 2005 Campbell [Nicholas Campbell] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124171&o=2 $end $cpc_flop=zemeetin01, $bio Amstrad CPC 464 disk. published 23 years ago: Ze Meeting 1997 by Chany (c) 1997 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122786&o=2 $end $cpc_flop=zemeetin02, $bio Amstrad CPC 464 disk. published 20 years ago: Ze Meeting 2000 Demo by Iron Hardos (c) 2000 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124172&o=2 $end $cpc_flop=zemeetin03, $bio Amstrad CPC 464 disk. published 25 years ago: Ze Meeting 95 (c) 1995 Condense - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124173&o=2 $end $cpc_flop=zemeetin, $bio Amstrad CPC 464 disk. published 23 years ago: Ze Meeting 97 (c) 1997 NPS [Nul Part System] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122783&o=2 $end $nascom_snap=zeap20, $bio Nascom soft. published 40 years ago: ZEAP Ver.2 (c) 1980 Sigma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235685&o=2 $end $nascom_socket=zeap, $bio Nascom ROM published 40 years ago: ZEAP Ver.2 (c) 1980 Sigma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235705&o=2 $end $gbcolor=zebco, $bio Nintendo Game Boy Color game published 21 years ago: Zebco Fishing! [Model CGB-BZFE-USA] (c) 1999 Vatical Ent. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69165&o=2 $end $timex_dock=zebraos, $bio Timex Sinclair 2068 cart. published 35 years ago: Zebra OS 64 (c) 1985 Zebra Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237064&o=2 $end $cpc_flop=zeduk198, $bio Amstrad CPC 464 disk. published 31 years ago: Zed (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125136&o=2 $end $pmd85_cass=zed, $bio ZED (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236514&o=2 $end $cpc_flop=zedisiis,zedisiiu, $bio Amstrad CPC 464 disk. published 35 years ago: Zedis II (c) 1985 Amsoft - STAFF - By: S. THOMAS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120287&o=2 $end $cpc_cass=zedis2, $bio Amstrad CPC cass. published 36 years ago: Zedis II [Model MUA-08] (c) 1984 Microbyte, S.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100186&o=2 $end $amigaocs_flop=zeewolf, $bio Commodore Amiga 500 disk. published 26 years ago: Zeewolf (c) 1994 Empire Interactive Europe, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75601&o=2 $end $amigaocs_flop=zeewolf2, $bio Commodore Amiga 500 disk. published 25 years ago: Zeewolf 2 - Wild Justice (c) 1995 Pinnacle - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75602&o=2 $end $electron_cass=zeichenb, $bio Acorn Electron cass. published 37 years ago: Zeichenbrett (c) 1983 Acornsoft - STAFF - BY: Robert Harding - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115476&o=2 $end $cgenie_cass=zeichene,zeichen2, $bio Colour Genie cass. published 37 years ago: Zeicheneditor Plus (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131452&o=2 $end $cgenie_cass=zeichens, $bio Colour Genie cass. published 37 years ago: Zeichensätze (c) 1983 TCS [Trommeschläger Computer Studio] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131453&o=2 $end $psx=zeiramzn, $bio Sony PlayStation disc published 24 years ago: Zeiramzone (c) 1996 Banpresto. - TECHNICAL - [Model SLPS-00575] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85885&o=2 $end $psx=zeitgest, $bio Sony PlayStation disc published 25 years ago: ツァイトガイスト (c) 1995 Taito Corp. (Zeitgeist) - TECHNICAL - Game ID: SLPS-00034 - TRIVIA - Released on August 25, 1995 in Japan. It was the first Title published by Taito on the PSX. Export releases: [US] "Zeitgeist [Model SLUS-00177]" [EU] "Jupiter Strike [Model SLES-00130]" - STAFF - PRODUCE Executive Producer: Tomohiro Nishikado Producer: Eiji Takeshima Co-Producer: Takeshi Yoshizaki TECHNICAL CREW Director: Masayuki Soh Assistant Director: Kenichi Morita Programming: Yoshinori Maeda, Taku Koga, Katsuyuki Fujita, Takafumi Fujimoto Game Graphics: Hitoshi Kakumu, Kaichi Sato, Hiroshi Hasegawa, Kenichi Morita Computer Graphics: Masanobu Yamamoto, Eiji Matsuura, Ayumu Kawami Music Composer: Shinichiroh Shinozaki Sound Effect: Kazutoshi Sato Recording Engineer: Kazuhiro Wakabayashi Sound Recording: Omnibus Studio Art Design Work: Yoshihiko Suemoto Special Thanks: Taro Odagiri, Yasue Okamori, Mitsuru Shinohe, Masamichi Kawanabe, Yasuyuki Watanabe - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85886&o=2 $end $info=zekepeak, $bio Redemption game published 37 years ago: Zeke's Peak (c) 1983 Taito Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47519&o=2 $end $msxr_flop=zekkotby,zekkotbya, $bio MSX Turbo-R disk. published 24 years ago: Zekkou no Tsuri Biyori ya!! (c) 1996 Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133283&o=2 $end $info=zektor, $bio Arcade Video game published 38 years ago: Zektor (c) 1982 Sega. Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids : * Green Moboids spin the players ship on contact, and bounce enemy ships. * Blue Moboids bounce all ships. * Red Moboids destroy all un-shielded ships (including the players ship). After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round. - TECHNICAL - Sega G80 Vector hardware Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz) Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz) Players : 1 Control : dial Buttons : 2 - TRIVIA - Zektor was released in August 1982. The last alien is the alien from 1981's "Space Fury". There are hidden letters in each of the eight cities. It is not known what they mean, but it is speculated that they are either the designers initials, or part of a secret code from the programming. The The eighth (and last) alien you fight is the alien from Space Fury. The eighth round will repeat indefinitely. As with all of Sega's vector games, the Electrohome color vector monitor used for this game has a notorious tendency to catch fire. It is unknown what to do to prevent this. - SCORING - Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed : Rounds 1 & 2 Sub-round 1 : 200 points. Sub-round 2 : 400 points. Sub-round 3 : 800 points. Rounds 3 & 4 Sub-round 1 : 400 points. Sub-round 2 : 800 points. Sub-round 3 : 1,600 points. Rounds 5 & 6 Sub-round 1 : 600 points. Sub-round 2 : 1,200 points. Sub-round 3 : 2,400 points. Rounds 7 & 8 Sub-round 1 : 800 points. Sub-round 2 : 1,600 points. Sub-round 3 : 3,200 points. - TIPS AND TRICKS - A Tip : when fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there. - PORTS - * CONSOLES: [US] Sony PS2 (nov.7, 2006) as an unlockable extra in "Sega Genesis Collection [Model SLUS-21542]" [EU] Sony PS2 (feb.2, 2007) as an unlockable extra in "Sega Mega Drive Collection [Model SLES-54333]" Sony PlayStation 2 [AU] (feb.8, 2007) as an unlockable extra in "Sega Mega Drive Collection" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3241&o=2 $end $cpc_flop=zeldaf19,zelda199, $bio Amstrad CPC 464 disk. published 29 years ago: Zelda (c) 1991 LCC. - STAFF - By: Le Chat Cyril - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124174&o=2 $end $cdi=zeldgamd, $bio Phillips CD-i published 27 years ago: Zelda - De toverstaf van Gamelon (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53190&o=2 $end $cdi=zeldgamg, $bio Phillips CD-i published 27 years ago: Zelda - Der Zauberstab von Gamelon (c) 1993 Philips Interactive Media, Incorporated. - TECHNICAL - Model 813 0096 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53191&o=2 $end $cdi=zeldgam,zeldgamf,zeldgamu, $bio Phillips CD-i published 27 years ago: Zelda - The Wand of Gamelon (c) 1993 Philips Interactive Media, Incorporated. When King Harkinian vanishes on a mission to save Gamelon, Link takes off to rescue him. But soon Link is also missing, and Zelda must free them both from their evil captors. This action adventure arcade-style game features 70 playfields, including palaces, forests, swamps, and a mysterious fairy pool. An awesome array of 90 amazing characters will talk to you in full animation. Confront sword-wielding Stalfos, floating Ghini, dreaded Dodongos, pinching Gohma and much more. You'll have a blast smashing your enemies into utter disgrace! - TECHNICAL - Model 810 0096 - TRIVIA - Export releases: [US] 310690158-2 - STAFF - Producer: Dale DeSharone Script: Jonathan Merritt Programmers: Linde Dynneson, John O'Brien, John Wheeler Graphic Design: Rob Dunlavey Video Production: Animation Magic Audio Production: William Havlicek Music: William Havlicek, Tony Trippi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53192&o=2 $end $nes=zelda2gc, $bio Nintendo NES cart. published 18 years ago: Zelda II - The Adventure of Link (c) 2002 Unknown Pirate package ripped from GC Zelda. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229694&o=2 $end $gba=n_zelda2, $bio Nintendo GBA cart. published 16 years ago: Zelda II - The Adventure of Link (c) 2004 Nintendo Company, Limited. North American release. Game developed in Japan. See "Link no Bouken - The Legend of Zelda 2 [Famicom Mini] [Model AGB-FLBJ-JPN]" for more information. - TECHNICAL - Classic NES Series Package ID: AGB P FLBE Game ID: AGB-FLBE-USA - TRIVIA - Released on October 26, 2004 in USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70197&o=2 $end $nes=zelda2b,zelda2a,zelda2,zelda2u, $vgmplay=zelda2u_nes, $bio Nintendo NES cart. published 32 years ago: Zelda II - The Adventure of Link (c) 1988 Nintendo. Export release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK]". - TECHNICAL - Cartridge ID: NES-AL-USA - TRIVIA - Released in December 1988 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55837&o=2 $end $uzebox=zeldad, $bio Belogic Uzebox ROM published 11 years ago: Zelda II Demo (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233125&o=2 $end $gba=zeldamcpj, $bio Nintendo GBA cart. published 16 years ago: Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (c) 2004 Nintendo Co., Ltd. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76367&o=2 $end $gbcolor=zeldadai, $bio Nintendo Game Boy Color game published 19 years ago: Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (c) 2001 Nintendo Company, Limited. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69166&o=2 $end $gbcolor=zeldajik, $bio Nintendo Game Boy Color game published 19 years ago: Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (c) 2001 Nintendo Company, Limited. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69167&o=2 $end $snes_bspack=bszelda3,bszelda3b,bszelda3a, $bio Zelda no Densetsu - Kamigami no Triforce (c) 199? Unknown [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126294&o=2 $end $gba=zeldaltpj, $bio Nintendo GBA cart. published 17 years ago: Zelda no Densetsu - Kamigami no Triforce & 4tsu no Tsurugi (c) 2003 Nintendo Co., Ltd. - TECHNICAL - [Model AGB-AZLJ-JPN] - TRIVIA - This Game Boy port of Kamigami no Triforce shows differences with the original game - a sleeping mode was included that allows players to stop and temporary save the game at anytime during their journey. Then the screen resolution is also slightly smaller and the position of some of the icons and menu items have changed. But, overall, despite some minor enemy and item changes, both games are fairly identical. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76368&o=2 $end $n64=zeldamajj1,zeldamajj, $bio Nintendo 64 cart. published 20 years ago: ゼルダの伝説 ムジュラの仮面 (c) 2000 Nintendo. (Zelda no Densetsu - Majora no Kamen) Three days, 24 masks and only one hero. Help Link save Termina in his most mind-bending adventure ever! In Link's latest crusade, the Hyrulian Hero struggles against time to unravel the unsettling mystery of Majora's Mask. This mind-bending follow-up to Ocarina of Time sparkles with an artistic flare and presents a premise which shatters the foundation upon which most games are built. Perpetually reliving the same three days and three nights, Link is able to explore his world and relate to other characters like never before. As you struggle to stay afloat against crashing waves of déjà vu, you can't help but smile as the sheer depth of the game's puzzles becomes clear. The Legend ... Plot is often an afterthought in video games, but it is the driving force in Majora's Mask. The storyline meanders through the game like a living creature, poking around here and there to reveal greater insight into the land of Termina. Link is a well-armed detective in this mysterious adventure, gaining greater insight into the lives of established characters and meeting fresh faces as well. At first glance Majora's Mask appears to be uncharacteristically dark and brooding, but in fact it is usually the fear of the unknown which creates this uneasy mood. As Link gains knowledge, the world becomes less intimidating. The mystery begins a mere three months after Link's triumph over Ganondorf in Ocarina of Time. Now downtrodden, Link guides Epona through a somber fog in search of his faithful fair friend Navi. To Epona's surprise, two mischievous fairies materialize out of the mist and send Link's steed into a panicked retreat. These two fairies turn out to be siblings, appropriately named Tatl and Tael. As Link falls to the ground and loses consciousness, a disguised Skull Kid emerges from the fog. Both merry and macabre, the masked marauder steals Link's Ocarina and immediately mounts Epona. Link gives chase of course, completely unaware that he is pursuing not a mere Skull Kid, but one possessed by the mystical power of Majora's Mask. At the conclusion of their flight, Link unwittingly follows the Skull Kid through a powerful portal which leads to parallel universe. This new land is called Termina, and although it contains many of the same features and inhabitants as Hyrule, it is a unique world which is only familiar to Link in an unsettling sort of way. It doesn't take Link long to learn that he has arrived in Termina at the most inopportune of times. Not only is there a Skull Kid on the loose driven by the dark power of Majora's Mask, but the very moon itself will bully its way through the atmosphere and devastate the land in a mere three days. Link knows that this is no mere coincidence. Before dawn on the fourth day, Link must somehow solve the mystery of Majora's Mask and save Termina from the lunatic mission of its own moon. The Countdown ... The moment Link enters the twisted land of Termina, the game's internal clock begins to tick. Link has a scant three days and nights to solve the mystery of Majora's Mask and halt the descending moon, so every second counts. The internal clock does not run in real time. One Terminian day is roughly equivalent to 20 minutes of gameplay. The entire three-day cycle, then, can be completed in one hour. Sounds like a pretty short game, right? Wrong. The soul of Majora's Mask and the thing which makes it such a wonderful game to experience is that throughout the game Link relives the same three days over and over again. Anyone familiar with the movie Groundhog Day will immediately recognize the potential of this premise. Link's major accomplishments remain intact from one three-day cycle to the next, but his encounters with other characters and certain day-to-day activities are completely wiped clean when a new cycle begins. Because of this, you have to plan your activities wisely to ensure that you're able to accomplish at least one major goal before the end of the cycle. This format is obviously rooted in fantasy, but surprisingly it makes the game seem incredibly realistic. Since Link is able to relive each day as many times as he desires, over time he acquires the ability to actually experience every moment of every day at each and every map location. Instead of just observing a particular character at a specific moment on a certain day, for example, Link can eventually discover what occurs in that character's life - both night and day - for an entire three-day period. You can begin to get a feel for the depth of Majora's Mask when you consider that Termina is home to dozens of characters which are brought to life in this manner. How does Link gain the privilege of eternal life? At the stroke of midnight on the eve of the fourth day, a special door opens in center of Clock Town which warps Link to where he began his adventure. If he doesn't make it to the door in time, the kamikaze moon succeeds in its suicidal plan to destroy the world. After playing through a few of these three-day cycles, the magnitude of this project hits home and you can't help but appreciate the vision and execution of Shigeru Miyamoto, Eiji Aonuma, Takashi Tezuka and the entire development team. The Masks ... Masks play a vital role in Link's Terminian. Early in his quest, Link encounters a traveling salesman from the Happy Mask Shop. It's not immediately clear whether this shady character is aligned with the forces of good or evil, but he claims to be the rightful owner of Majora's Mask. It is this traveling salesman who places a three-day time limit on Link's exploits, coincidentally coinciding with the inflexible schedule of the falling moon. The nomadic representative of the Happy Mask Shop gives Link his first mask, the Deku Mask. This is just the first of 24 masks which Link will find during the most dangerous masquerade to ever take place. When Link dons the Deku Mask, he undergoes a painful transformation and takes the form of a Deku Scrub. While wearing this mask, Link is able to do business with Deku Scrubs who would normally ignore him in human form. Link gains special abilities while wearing the Deku Mask. He can shoot bubbles from his snout in typical Deku fashion, and float through the air via flower propeller power. Instead of the Ocarina, Deku Link blows an impressive multi-horned instrument to blast out a medley of magical tunes. When Link wears the Goron Mask, he inhabits the body of a fallen Goron named Darmani. With bushy white sideburns and a rotund belly, Goron Link is one of the most unusual Gorons you'll ever see. While disguised as the rock-munching Darmani, Link is equipped with a powerful punch and the ability to roll up into a speeding spiked wheel. At the Goron race track, Goron Link speeds through the course at a pace that would put any Pod Racer to shame. Goron Link favors the bongos over the Ocarina, and he has to pound out mystical rhythms to accomplish certain tasks. When Link picks up the Zora Mask and transforms into a Zora, he instantly gains the ability to speed through the water like an over-caffeineated dolphin. He uses detachable arm fins to unleash a devastating double boomerang attack, and is able to stay underwater for as long as he'd like. Most impressive is Zora Link's musical instrument: a radical fishbone guitar which he plays in a hip Zoran band called the Indigo-Go's. Obviously, many of the puzzles in Majora's Mask require Link to use the primary transformation masks listed above. There are over 20 additional masks, though, which can help him other ways. Some masks allow Link to talk with specific characters, while others give Link special powers like the ability to run more quickly. At times, the possibilities seem endless. - TECHNICAL - Cartridge ID: NUS-NZSJ-JPN - TRIVIA - Released on April 27, 2000 in Japan. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - STAFF - Producer: Shigeru Miyamoto Supervisor: Shigeru Miyamoto Game System Directors: Eiji Aonuma, Yoshiaki Koizumi Script Director: Mitsuhiro Takano Program Director: Toshio Iwawaki Music Composer: Koji Kondo Art Director: Takaya Imamura Cinema Scene Director: Takumi Kawagoe Dungeon Director: Kenta Usui Memory Management Director: Yoichi Yamada Map Data Managers: Shigeo Kimura, Hajime Nakamura, Futoshi Shirai Cinema Scene Support: Naoki Mori Program Manager: Toshihiko Nakago Main System: Kenzo Hayakawa Display System: Yasunari Soejima Boss Enemy Program: Kazuaki Morita Enemy Program: Hiroshi Umemiya, Masaro Sakakibara Program: Shigeki Yoshida, Takamitsu Kuzuhara, Nobuhiro Sumiyoshi, Atsushi Nishiwaki, Atsushi Sakaguchi, Yoshitaka Takeshita Technical Program: Kenji Matsutani Tool Program: Yuichi Yamamoto Camera Program: Masatoshi Ogawa Cinema Scene Program: Makoto Sasaki Sound Effects Program: Yoji Inagaki, Mitsuhiro Hikino, Takuya Maekawa Character Design: Yoshiki Haruhana, Satomi Maekawa, Yoshiyuki Oyama Enemy Design: Satoru Takizawa, Daisuke Kageyama Field Design: Hiromasa Shikata, Hiromu Takemura, Kazumi Yamaguchi, Taeko Sugawara Dungeon Design: Shinichi Ikematsu, Shigeki Yoshida, Yoshihisa Morimoto Effects Design: Tomoaki Kuroume Item Design: Takahiro Hamaguchi Character Animators: Akio Shibutani, Kenji Matsuura Character Voices: Fujiko Takimoto, Sachi Matsumoto, Koji Tobe, Mari Maruta, Takeharu Onishi, Nobuyuki Hiyama, Jun Mizusawa, Takashi Nagasako, Yayoi Jinguji Supervisor: Takashi Tezuka Graphic Support: Takeshi Hosono, Ren Uehara Animation Support: Hiroshi Matsunaga Music Support: Toru Minegishi Technical Support: Hironobu Kakui, Hideaki Shimizu, Shingo Okamoto, Yoshito Yasuda Progress Management: Keizo Kato Localization Support: Masashi Goto English Translation: William Trinen English Screen Text: Jason Leung Localization Management: Jeff Miller, Leslie Swan Special Thanks: Minoru Arakawa, Mike Fukuda, Gail Tilden, Super Mario Club NOA Engineering Debug Team: Hiroshi Kamada, Raychole L'Anett, Robert Crombie, Kirk Buchanan, Yoshinobu Mantani, Miho Hattori, Dan Simpson, Scott Callahan, Mike Rasciner, Tim Casey Executive Producer: Hiroshi Yamauchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58094&o=2 $end $n64=zeldamajj2, $bio Zelda no Densetsu - Mujura no Kamen cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237514&o=2 $end $famicom_flop=zeldap,zeldaa,zelda, $bio Nintendo Famicom disk. published 34 years ago: ゼルダの伝説 The Hyrule Fantasy (c) 1986 Nintendo Company, Limited. (Zelda no Densetsu - The Hyrule Fantasy) Zelda no Densetsu is an action/adventure game by Nintendo. Do we still need to present Shigeru Miyamoto's Zelda no Densetsu ? For anyone who has been hiding under a rock or living in a cave for the past twenty years, here's a short introduction to this milestone in video gaming history. A long time ago, in the kingdom of Hyrule, the legend of the magical Triforce of wisdom was told from generation to generation. Alas, one day, the evil Ganon plot to steal this immense source of power. In a desperate attempt to save the kingdom, princess Zelda has no choice but to split up the Triforce into eight pieces and to hide them throughout the country. Before she finds herself kidnaped and imprisoned, she sends her bravest friend, the nursemaid Impa, to find a warrior courageous enough to defeat Ganon. Link, a valiant young boy, happens to be the chosen one and he soon embarks on a long quest to defeat Ganon and to rescue princess Zelda. The game is displayed through an top-down view and offers a balance of adventure, exploration and action. Unlike most of the Role Playing games of the time, fights are not random based and are instead tightly and seamlessly integrated with the gameplay. Furthermore, Link doesn't level up - instead, new weapons and items (such as shields, swords, bombs, boomerangs, bows, heart containers and so forth) increase his strength and skills as he progresses through his journey. This first episode definitively paves the way to the Zelda series as we know it, and it follows the simple gameplay formula rightfully quoted in the Family Computer Expo Catalog printed in 1994 : "the one who should mature is not the character but the player". The world of Hyrule is also surprisingly large for a game released in 1986 and Link's journey requires him to travel through the remotest places of the overworld and explore the treacherous dungeons from the underworld. Players diligent enough to complete the game will also unlock a more difficult and different Second Quest featuring tougher enemies and rearranged dungeons. - TECHNICAL - Game ID: FMC-ZEL - TRIVIA - Zelda no Densetsu for Disk System was released on February 21, 1986 in Japan for 2600 Yen. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - STAFF - Executive Producer: Hiroshi Yamauchi (H. Miyauchi) Producer: Shigeru Miyamoto (S. Miyahon) Director: Shigeru Miyamoto (S. Miyahon), Takashi Tezuka (Ten Ten) Designer: Takashi Tezuka (Ten Ten) Programmer: Toshihiko Nakago (T. Nakazoo), Yasunari Soejima (Yachan), I. Marui (Marumaru) Sound Composer: Koji Kondo (Konchan) - PORTS - * CONSOLES: [JP] Nintendo Famicom (1994) "Zelda no Densetsu 1 - The Hyrule Fantasy [Model HVC-ZL]" [JP] Nintendo GBA (2004) "Zelda no Densetsu 1 - The Hyrule Fantasy [Famicom Mini] [Model AGB-FZLJ-JPN]" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65502&o=2 $end $n64=zeldaootj3, $bio Zelda no Densetsu - Toki no Ocarina cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237512&o=2 $end $n64=zeldaootmqj, $bio Zelda no Densetsu - Toki no Ocarina Ura cracked (c) 200? Unknown Version ripped from the GameCube disc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237510&o=2 $end $n64=zeldaootj2,zeldaootj1,zeldaootj, $bio Nintendo 64 cart. published 22 years ago: ゼルダの伝説 時のオカリナ (c) 1998 Nintendo. (Zelda no Densetsu - Toki no Ocarina) A dark time is approaching in Hyrule. The storm clouds of evil are gathering over the land, and malevolent forces are poised to strike at the most sacred and powerful artifact of all, the mysterious Triforce. The only thing standing between chaos and destruction are two youths, an elfin boy from the magical Kokiri Forest, and the young princess of legend, Zelda. Do you have what it takes to guide the intrepid hero, Link, from his secluded forest home to the final confrontation with the ultimate evil force? Toki no Ocarina reveals the genesis of the fantasy land of Hyrule, the origin of the Triforce, and tells the tale of the first exploits of the heroic adventurer Link and the Princess of legend, Zelda. Like the previous games in the series, Toki no Ocarina has taken its place in the realm of video game legends, with immersive graphics, sweeping storyline, swashbuckling adventure, mind-bending puzzles, and just a dash of humor. Toki no Ocarina transports you into the fantasy world of Hyrule with vibrant, real-time 3-D graphics. With full freedom of movement, your quest takes you through dense forests and across wind-whipped deserts. You swim raging rivers. Climb treacherous mountains. Dash on horseback across rolling hills. And when you reach your destination, you delve into dungeons full of creatures that fight to the finish to put an end to your adventures, and your life. As you venture through the many locales of Hyrule, an epic story unfolds. An evil being of immense power covets the sacred relic that will give him ultimate might, the Triforce. You must race against time to find the keys to the legendary Sacred Realm where the Triforce is kept. Fail, and the fair land of Hyrule and all its peoples will fall into a dark age of destruction. Your adventure spans even time itself as Link must venture back and forth between two ages to completely foil the evil plot that threatens his world. It is a quest so epic, it takes many, many hours of adventure to complete. But while there are legions of monsters to be slain, the forces of evil cannot be thwarted with force of arms alone. No, a true hero must possess wisdom in addition to courage. Within the depths of a dozen dungeons, puzzles as perplexing as they are deadly must be solved to win weapons and devices necessary to complete your quest. You will not be totally alone in your fight. Throughout your travels, you will encounter folk who thirst for justice and will offer you aid. Speak to everyone you meet for you never can tell who might possess a pearl of wisdom that will be the key to unlocking some great mystery. Toki no Ocarina is one of Nintendo's most epic challenges ever. With 256 Megabits of action, this is one game that you won't finish overnight. - TECHNICAL - Cartridge ID: NUS-CZLJ-JPN - TRIVIA - Toki no Ocarina was released on November 21, 1998 in Japan. Many of the character names, such as Rauru, Mido, Ruto, Saria, and Darunia, are actually names of towns in Zelda 2. The horse in the game is named after the Celtic horse goddess, Epona. The lantern-carrying ghosts called Poes are named after the famous horror writer Edgar Allan Poe. Reviews: [JP] 1998 Famitsu: 40/40 - UPDATES - There are three different versions of the game: 1.0, 1.1 and 1.2. The only notable change between 1.0 and 1.1 is that the Fire Temple music was changed a little bit. It had a chant from an Islamic prayer looped in the background which offended some members of the Islamic community. 1.1 also fixed some bugs, the most famous of them being the sword-losing bug. In 1.0, if the player saves the game in the end battle after losing the Master Sword, and restart the game, they don't have the sword anymore, but they can use all items while riding Epona. Also the final boss had originally red blood which was changed to green in a later version. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - STAFF - Executive Producer: Hiroshi Yamauchi Producer: Shigeru Miyamoto Director: Toru Osawa, Yoichi Yamada, Eiji Aonuma, Yoshiaki Koizumi Program Director: Toshio Iwawaki Chief Programmer: Kenzo Hayakawa Main Program: Yasunari Soejima, Kazuaki Morita, Masumi Tarukado, Hiroshi Umemiya, Masaro Sakakibara, Shigeki Yoshida, Takamitsu Kuzuhara, Satoru Takahata, Nobuo Okajima, Nobuhiro Sumiyoshi, Atsushi Nishiwaki, Kenji Matsutani, Yuichi Yamamoto, Masatoshi Ogawa, Makoto Sasaki, Kunihiro Komatsu, Shigeo Kimura Script Writer: Toru Osawa, Kensuke Tanabe Character Design: Yoshiaki Koizumi, Yoshiki Haruhana, Satoru Takizawa, Jin Ikeda, Satomi Maekawa Course - Level Design: Makoto Miyanaga, Hiromasa Shikata, Hiromu Takemura, Kenta Usui, Shinichi Ikematsu, Takeshi Hosono Graphic Design: Tomoaki Kuroume, Shigeki Yoshida, Ren Uehara Cinematic Sequence: Daiki Iwamoto, Hiroshi Matsunaga, Daisuke Kageyama Motion Capture: Shinya Takahashi, Tsuyoshi Watanabe Sound Composition: Koji Kondo Sound Effect: Yoji Inagaki, Takuya Maekawa Illustrator: Yusuke Nakano, Wataru Yamaguchi, Minoru Maeda Coordinator: Yoshitaka Nishikawa, Mitsuhiro Takano, Masashi Goto, Hiroyuki Uesugi Technical Support: Hironobu Kakui, Hirohito Yoshimoto, Yoshinori Tanimoto, Hideaki Shimizu, Shin Hasegawa, Yasuki Tawaraishi, Shingo Okamoto Progress Management: Kimiyoshi Fukui, Keizo Kato Supervisor: Takashi Tezuka, Toshihiko Nakago Product Debug & Testing Unit: Super Mario Club Special Thanks: Mitsuhiro Hikino, Hiroshi Momose, Yoshitaka Takeshita, Gentaro Takaki, Atsushi Sakaguchi, Hajime Kitagawa, Nintendo E.A.D, Nintendo of America Inc. Debug Staff, Nintendo of Europe GMBH Debug Staff, Nintendo France S.A.R.I. Staff - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58095&o=2 $end $gbcolor=zeldaldxjb,zeldaldxja,zeldaldxj, $bio Nintendo Game Boy Color game published 22 years ago: Zelda no Densetsu - Yume o Miru Shima DX [Model DMG-AZLJ-JPN] (c) 1998 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69168&o=2 $end $gameboy=zeldalnkj, $bio Nintendo Game Boy Cart. published 27 years ago: Zelda no Densetsu - Yume o Miru Shima [Model DMG-407 CHN] (c) 1993 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67432&o=2 $end $gameboy=zeldalnkja, $bio Nintendo Game Boy Cart. published 27 years ago: Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (c) 1993 Nintendo Company, Limited. - SERIES - 1. Zelda no Densetsu - The Hyrule Fantasy [Model FMC-ZEL] (1986) 2. Link no Bouken - The Legend of Zelda 2 [Model FMC-LNK] (1987) 3. Super Famicom Zelda no Densetsu - Kamigami no Triforce [Model SHVC-ZL] (1991) 4. Zelda no Densetsu - Yume o Miru Shima [Model DMG-ZLJ] (1993) 5. Zelda no Densetsu - Toki no Ocarina [Model NUS-CZLJ-JPN] (1998) 6. Zelda no Densetsu - Majora no Kamen [Model NUS-NZSJ-JPN] (2000) 7. Zelda no Densetsu - Fushigi no Kinomi - Daichi no Shou [Model CGB-AZ7J-JPN] (2001) 8. Zelda no Densetsu - Fushigi no Kinomi - Jikuu no Shou [Model CGB-AZ8J-JPN] (2001) 9. Zelda no Densetsu - Kaze no Takuto [Model DOL-GZLJ-JPN] (2002) 10. Zelda no Densetsu - 4tsu no Tsurugi + (2004) 11. Zelda no Densetsu - Fushigi no Boushi [Model AGB-BZMJ-JPN] (2004) 12. Zelda no Densetsu - Twilight Princess [Model DOL-GZ2J-JPN] (2006) 13. Zelda no Densetsu - Mugen no Sunadokei (2007) 14. Zelda no Densetsu - Daichi no Kiteki (2009) 15. Zelda no Densetsu - Sukaiwoudo Soudo (2011) 16. Zelda no Densetsu - Kamigami no Toraifousu Tsuu (2013) 17. Zelda no Densetsu - Toraifousu San-juushi (2015) 18. Zelda no Densetsu - Buresu obu za Wairudo (2017) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67431&o=2 $end $gba=f_zelda, $bio Nintendo GBA cart. published 16 years ago: Zelda no Densetsu 1 - The Hyrule Fantasy [Famicom Mini] [Model AGB-FZLJ-JPN] (c) 2004 Nintendo Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70619&o=2 $end $nes=zeldaj, $vgmplay=zelda_nes, $bio Nintendo Famicom cart. published 26 years ago: ゼルダの伝説1 The Hyrule Fantasy (c) 1994 Nintendo. (Zelda no Densetsu 1 - The Hyrule Fantasy) - TECHNICAL - Cartridge ID: HVC-ZL Cart color: Green. - TRIVIA - Released on February 19, 1994 in Japan. Export releases: [US] "The Legend of Zelda [Model NES-ZL-USA]" [CA] "The Legend of Zelda [Model NES-ZL-CAN]" [UK] "The Legend of Zelda [Model NES-ZL-UKV]" [UK] "The Legend of Zelda [Model NES-ZL-GBR]" [EU] "The Legend of Zelda [Model NES-ZL-EEC]" [EU] "The Legend of Zelda [Model NES-ZL-NOE]" [EU] "The Legend of Zelda [Model NES-ZL-SCN]" [SP] "The Legend of Zelda [Model NES-ZL-ESP]" [FR] "The Legend of Zelda [Model NES-ZL-FRA]" [FR] "The Legend of Zelda [Model NES-ZL-FRG]" [CN] "The Legend of Zelda [Model NES-ZL-ASI]" [HK] "The Legend of Zelda [Model NES-ZL-HKG]" [KO] "The Legend of Zelda [Model NES-ZL-KOR]" - STAFF - Executive Producer: Hiroshi Yamauchi (H. Miyauchi) Producer: Shigeru Miyamoto (S. Miyahon) Director: Shigeru Miyamoto (S. Miyahon), Takashi Tezuka (Ten Ten) Designer: Takashi Tezuka (Ten Ten) Programmer: Toshihiko Nakago (T. Nakazoo), Yasunari Soejima (Yachan), I. Marui (Marumaru) Sound Composer: Koji Kondo (Konchan) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54832&o=2 $end $info=gnw_zelda, $bio Handheld game published 31 years ago: Zelda (c) 1989 Nintendo Co., Ltd. In the game the player controls Link. In the game’s world, eight dragons have been causing havoc and have refused to make peace with the men. After kidnapping Princess Zelda, Link decides to go off and slay the dragons and save the princess. If the player receive a Game Over, the game can restart from where the player left off using the Continue function, however the score will be reset. - TECHNICAL - Model ZL-65 - TRIVIA - Released on August 26, 1989 in Japan. For a Game&Watch video game it was surprisingly deep, featuring various different enemies and characters. It was the first handheld Zelda game ever released, but was later succeeded by The Legend of Zelda: Link's Awakening. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100969&o=2 $end $cdi=zeldaadv, $bio Phillips CD-i published 25 years ago: Zelda's Adventure (c) 1995 Philips Interactive Media, Incorporated. As the brave warrior, princess Zelda, it's your mission to thwart the enemy, Gannon, who has captured Link and taken over Tolemac. On the way to freeing Link, you'll journey deep into the Seven Shrines of the Underworld. You will acquire powerful weapons as you fight evil characters in your attempt to restore the Age of Lightness to this magical land. - TECHNICAL - Model 810 0147 - TRIVIA - The reason Nintendo licensed their Zelda characters to Philips Interactive was because Phillips and Nintendo were co-creating a CD-ROM add-on for the SNES. The contract between them allowed Philips to create games with the Mario and Zelda characters. Although Nintendo never released a CD-ROM add-on for SNES, they did have the legal contract with Philips, so Philips was able to create three Zelda-based games and one Mario-based game. Many of the characters in the game were employees of Viridis in costume. They would walk on a treadmill while being video captured. The data would then be hand-edited down to a limited number of animations per character. The receptionist played the main role of Zelda. Randy Casey, the lead programmer, was the zombie found in a few of the dungeons (he was wrapped in toilet paper). Other creatures were small figures created by hand and animated one frame at a time. The name of the land Zelda must venture to, Tolemac, is Camelot spelled backwards. - STAFF - Produced by: Viridis Producer: Lee Barnes Director: Anna Roth Production Executive: Stephen Radosh Interactive Story Creation and Script: Lee Barnes, David Cobb, Anna Roth, John Shannon, Christopher Thompson Game and Technical Design: Lee Barnes, Christopher Thompson Art Direction: Michael Hagler Lead Software Engineering: Randy Casey Sprite Technology: Randy Casey Software Engineering: Michael L. Stein, Eric Milota, Gavin James World and Shrine Graphics: Pei Ling Lee, Mark Rosenbluh, Sandy Mar Character Graphics: Scott Kravitz, Deborah Campbell Animation: Scott Kravitz, Deborah Campbell Video Production: James Belcher Models and Prosthetics: Jason Bakutis Zelda Theme and Interactive Music Score: Mark Andrade Audio Design: James Belcher Wardrobe: Patti Safian, Amanda Farrant Photography: Viridis Production Management: Janet Hahn Production Coordination: Diane Burns, Susan Wassermann Casting: Roxanne Rogers Production Assistants: Myles Davies, Richard Davis, Raz Havardi, James Bancroft Special Thank You: Annie Ward, Center Theatre Group, Patty Dufficy, Gretchen Keene, The Beings and Folk of Tolemac Zelda Makeup: Carlann Matz Zelda: Diane Burns, Annie Ward Gaspra: Mark Andrade - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53193&o=2 $end $x1_flop=zeliard, $bio Sharp X1 5.25in.disk. published 32 years ago: Zeliard X1 (c) 1988 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA8ES2 - TRIVIA - Released in June 1988 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86189&o=2 $end $pc8801_flop=zeliard,zeliardh, $bio NEC PC-8801 Series disk. published 33 years ago: Zeliard (c) 1987 Game Arts Co., Ltd. - TECHNICAL - GAME ID: GA7LN2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93349&o=2 $end $msx1_cart=baduk, $bio Zemmix Baduk Gyosil (c) 198? Unknown [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77622&o=2 $end $info=cpc50a,cpc50b, $bio Console published 37 years ago: Zemmix CPC-50 (c) 1983 Daewoo. Korean console based on the MSX. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84466&o=2 $end $info=cpc51, $bio Console published 34 years ago: Zemmix CPC-51 (c) 1986 Daewoo Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101093&o=2 $end $info=cpc61, $bio Console published 30 years ago: Zemmix Super V CPC-61B (c) 1990 Daewoo Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101094&o=2 $end $info=cpg120, $bio Console published 29 years ago: Zemmix Turbo CPG-120 (c) 1991 Daewoo Electronics Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101095&o=2 $end $mz700_cass=zen, $bio Sharp MZ-700 cass. published 37 years ago: Zen (c) 1983 Multisoft [Germany] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=131777&o=2 $end $bbcb_flop_orig=zen, $bio Acorn BBC Micro B disk. published 8 years ago: Zen (c) 2012 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125289&o=2 $end $gameboy=zen, $bio Nintendo Game Boy Cart. published 27 years ago: Zen - Intergalactic Ninja [Model DMG-ZN-NOE] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67433&o=2 $end $gameboy=zenu, $bio Nintendo Game Boy Cart. published 27 years ago: Zen - Intergalactic Ninja [Model DMG-ZN-USA] (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67434&o=2 $end $nes=zen, $bio Nintendo NES cart. published 27 years ago: Zen - Intergalactic Ninja (c) 1993 Konami Co. Ltd. - TECHNICAL - [Model NES-ZN-NOE] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55838&o=2 $end $nes=zenu, $bio Nintendo NES cart. published 27 years ago: Zen - Intergalactic Ninja (c) 1993 Konami Company, Limited. - TECHNICAL - [Model NES-ZN-USA] - TRIVIA - Zen Intergalactic Ninja was released on March 07, 1993 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34738&o=2 $end $cpc_cass=zenasm, $bio Amstrad CPC cass. published 36 years ago: Zen Assembler (c) 1984 Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100187&o=2 $end $msx1_cart=zen, $bio MSX cart. published 34 years ago: Zen Assembler (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77623&o=2 $end $einstein=zen, $bio Zen Editor/Assembler (c) 19?? Kuma Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136108&o=2 $end $pc98=heartron, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Zen Nihon Bishoujo Mahjong Senshuken Taikai - Heart de Ron!! (c) 1994 DO. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91170&o=2 $end $stv=znpwfv, $info=znpwfv,znpwfvt, $bio Sega ST-V cart. published 23 years ago: Zen Nihon Pro Wres Featuring Virtua (c) 1997 Sega. A Japanese wrestling game. - TECHNICAL - Sega Titan Video hardware (STV) Players : 2 Control : 8-way joystick Buttons : 6 - TRIVIA - Released in November 1997. The title of this game translates from Japanese as 'All Japan Pro Wrestling'. All Japan Pro Wrestling is one of the top wrestling promotions in Japan. Established in 1972, it was founded by Shohei 'Giant' Baba (1938-1999) and is currently owned by Keiji Mutoh who is one of Japan's most popular wrestlers and is best known as 'The Great Muta'. - SERIES - 1. All Japan Pro Wrestling - Featuring Virtua (1997) 2. Giant Gram 2 - All Japan Pro Wrestling In Nippon Budokan (1999) 3. Giant Gram 2000 - All Japan Pro Wrestling 3 Brave Men Of Glory (2000) - PORTS - * CONSOLES: [JP] Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3242&o=2 $end $saturn=znpwfva,znpwfv,znpwfvc,znpwfvb, $bio Sega Saturn game published 23 years ago: Zen Nihon Pro Wres Featuring Virtua (c) 1997 Sega Enterprises, Limited. - TECHNICAL - [Model GS-9158] - TRIVIA - Released on October 23, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59952&o=2 $end $specpls3_flop=zenquest, $bio Sinclair ZX Spectrum+3 disk. published 25 years ago: Zen Quest (c) 1995 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147865&o=2 $end $gba=zengt, $bio Nintendo GBA cart. published 19 years ago: Zen-Nihon GT Senshuken [Model AGB-AGTJ-JPN] (c) 2001 Kemco, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76369&o=2 $end $snes=zengt, $bio Nintendo Super Famicom cart. published 25 years ago: Zen-Nihon GT Senshuken [Model SHVC-AGVJ-JPN] (c) 1995 Banpresto - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62665&o=2 $end $snes=zenprowf, $bio Nintendo Super Famicom cart. published 26 years ago: Zen-Nihon Pro Wrestling - Fight da Pon! [Model SHVC-JF] (c) 1994 Masaya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62667&o=2 $end $snes=zenprow2, $bio Nintendo Super Famicom cart. published 25 years ago: Zen-Nihon Pro Wrestling 2 - 3-4 Budoukan (c) 1995 Masaya. March 4th at the Budoukan Hall, and the All Japan Pro-Wrestling card is on its way with 19 wrestlers duking it out in singles, tag and battle royal. The player is ready to book the best pro-wrestling card for the Budoukan, organizing a total of five matches with the object of putting the possible best show and crowd attendance at the historic venue of the promotion's greatest bouts. Also available are Championship roads for the Triple Crown and World Tag Team Championship, Champion Carnival, Real World Tag League, Vs. Mode for up to four players, and the Battle Royal mode. - TECHNICAL - Game ID: SHVC-APRJ-JPN Barcode: 4988616008152 - TRIVIA - The final game in NCS and Masaya's Zen-Nihon Pro-Wrestling series, Zen-Nihon Pro-Wrestling 2: 3-4 Budoukan (All Japan Pro-Wrestling 2: March 4 at Budoukan Hall) was released in April 7, 1995. It does away with the Password feature. The Start option at the beginning is a mode where the player is assigned the role of a booker with the objective of earning the best rank by putting a good show for the crowd. The Option mode features the six standard gameplay modes. The 19 wrestlers in the game include: Giant Baba Jumbo Tsuruta Mitsuharu Misawa Toshiaki Kawada Akira Taue Kenta Kobashi Masanobu Fuchi Jun Akiyama Takao Omori Joel Deaton Doug Furnas Dan Kroffat The Eagle The Patriot Johnny Ace Dan Spivey Steve Williams Terry Gordy Stan Hansen The Zen-Nihon Pro-Wrestling license would then fall on Sega's hands, who would go on to create a series of All Japan Pro-Wrestling titles beginning with All Japan Pro-Wrestling featuring Virtua. - SERIES - 1. Zen-Nihon Pro Wrestling [Model SHVC-JP] (1993, SFC) 2. Zen-Nihon Pro Wrestling' - Sekai Saikyou Tag [Model SHVC-2J] (1993, SFC) 3. Zen-Nihon Pro Wrestling Jet [Model DMG-JZJ] (1994, GB) 4. Zen-Nihon Pro Wrestling - Fight da Pon! [Model SHVC-JF] (1994, SFC) 5. Zen-Nihon Pro Wrestling 2 - 3-4 Budoukan [Model SHVC-APRJ-JPN] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62668&o=2 $end $gameboy=zenprow, $bio Nintendo Game Boy Cart. published 26 years ago: Zen-Nihon Pro Wrestling Jet (c) 1994 NCS The Zen-Nihon Pro Wrestling series goes portable with eight selectable wrestlers going at it in singles or tag team matches. Link-up play enables two to play together. - TECHNICAL - Game ID: DMG-JZJ - TRIVIA - All Japan Pro-Wrestling Jet was released in July 15, 1994 and is compatible with the Super Game Boy. These are the eight featured wrestlers: Giant Baba Jumbo Tsuruta Mitsuharu Misawa Kenta Kobashi Toshiaki Kawada Akira Taue Stan Hansen Steve Williams - SERIES - 1. Zen-Nihon Pro Wrestling [Model SHVC-JP] (1993, SFC) 2. Zen-Nihon Pro Wrestling' - Sekai Saikyou Tag [Model SHVC-2J] (1993, SFC) 3. Zen-Nihon Pro Wrestling Jet [Model DMG-JZJ] (1994, GB) 4. Zen-Nihon Pro Wrestling - Fight da Pon! [Model SHVC-JF] (1994, SFC) 5. Zen-Nihon Pro Wrestling 2 - 3-4 Budoukan [Model SHVC-APRJ-JPN] (1995, SFC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67435&o=2 $end $snes=zenprow, $bio Nintendo Super Famicom cart. published 27 years ago: Zen-Nihon Pro Wrestling (c) 1993 Masaya Zen-Nihon Pro-Wrestling is the very first Zen Nihon Pro-Wrestling video game ever. Wrestlers of the promotion, including founder Giant Baba and the Four Great Lords: Mitsuharu Misawa, Toshiaki Kawada, Akira Taue and Kenta Kobashi, compete for the Triple Crown Championship, the World Tag Team Championship, or take part in the Champion Carnival or Strongest Tag Determination League. A team battle mode pits the old guard versus the super generation. There is also a tutorial mode where Giant Baba teaches the player the basics of the game. Sixteen wrestlers to choose from and up to four players can play together. - TECHNICAL - Game ID: SHVC-JP Barcode: 4988616008046 - TRIVIA - The first video game licensed by Zen Nihon Pro-Wrestling (also known as All Japan Pro-Wrestling) promotion and released in July 16, 1993. Zen Nihon Pro-Wrestling was founded by Shohei Baba in October 21, 1972. It remains one of the most popular puroresu promotions today. As the first video game licensed by All Japan, the following sixteen wrestlers who worked for the promotion at the time are featured: Giant Baba Jumbo Tsuruta Mitsuharu Misawa Toshiaki Kawada Akira Taue Kenta Kobashi Masanobu Fuchi Yoshinari Ogawa Tsuyoshi Kikuchi Rusher Kimura Stan Hansen Terry Gordy Dan Spivey Steve Williams The Patriot Johnny Ace - TIPS AND TRICKS - Passwords for use in the road to the Triple Crown Championship (the first mode on the main menu). These will send the listed character to the final match of the road. To see passwords after a single player game, press Select during the match result screen: Giant Baba = 4IBA Jumbo Tsuruta = E2I5 Mitsuharu Misawa = EIIA Toshiaki Kawada = G5I3 Akira Taue = MI2A Kenta Kobashi = E2U5 Masanobu Fuchi = M2UA Yoshinari Ogawa = M5BA Tsuyochi Kikuchi = GIUA Rusher Kimura = MIBY Stan Hansen = E223 Terry Gordy = EN23 Dan Spivey = GNI5 Steve Williams = G52Z The Patriot = EIUA Johnny Ace = E5B5 - SERIES - 1. Zen-Nihon Pro Wrestling [Model SHVC-JP] (1993, SFC) 2. Zen-Nihon Pro Wrestling' - Sekai Saikyou Tag [Model SHVC-2J] (1993, SFC) 3. Zen-Nihon Pro Wrestling Jet [Model DMG-JZJ] (1994, GB) 4. Zen-Nihon Pro Wrestling - Fight da Pon! [Model SHVC-JF] (1994, SFC) 5. Zen-Nihon Pro Wrestling 2 - 3-4 Budoukan [Model SHVC-APRJ-JPN] (1995, SFC) - STAFF - Cast: Giant Baba, Jumbo Tsuruta, Mitsuharu Misawa, Toshiaki Kawada, Akira Taue, Kenta Kobashi, Masanobu Fuchi, Yoshinari Ogawa, Tsuyochi Kikuchi, Rusher Kimura, Stan Hansen, Terry Gordy, Danny Spivey, Steve Williams, Patriot, Johnny Ace The Promotion Project Team: Yasuaki Yokoe, Akira Ishizuka, Norihiko Iwamoto, Takashi Kikuchi, Akio Matsuda Game Design: Akira Ishizuka, Yukio Morimoto Programmed: Hiroshi Hishikawa, Tsuyoshi Noh Graphic Chief: Isao Inoue Wrestler Graphics: Shinya Miyamoto, Sinji Nakazawa, Tsuyoshi Minagawa BG Unit: Yukio Morimoto Wrestler Actions Design: Yukio Morimoto Sound Unit: Iku Mizutani Advisor: Shouhei Baba (All Japan Pro-Wrestling), Kouichi Hamamura (Weekly Famicom Tsushin), Toshiroh Tsuchida Technical Support: Tetsuya Ohya Special Thanks to: Hisaya Yabusaki, Kyosuke Shindoh, Kenichi Daigosan, Keisuke Yasaka, Syuya Takaoka, Asuka Yamao and other NCS staffs Produced: Akira Ishizuka, Yasuaki Yokoe Executive Producer: Michio Shibuya - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62666&o=2 $end $snes=zenprowt, $bio Nintendo Super Famicom cart. published 27 years ago: Zen-Nihon Pro Wrestling' - Sekai Saikyou Tag (c) 1993 Masaya. The World's Strongest Tag Determination League brings together 16 of the greatest wrestlers of the All Japan Pro-Wrestling promotion. Up to four players compete in the aformentioned league or Champion Carnival in singles matches. Tag team matches are much improved with new techniques and even double team maneuvers for each team. - TECHNICAL - Game ID: SHVC-2J-JPN Barcode: 4988616008053 - TRIVIA - Released in December 28, 1993, a mere five months after the first title. More commonly known in the West as the Real World Tag League, the World's Strongest Tag Determination League is All Japan's annual professional wrestling round robin tournament, held since 1977 and usually run in the first weeks of December. The first one, held in 1977 and won by the Funk brothers, Dory Funk Jr. and Terry Funk, was actually titled Open Tag League. Four wrestlers, Masanobu Fuchi, Tsuyochi Kikuchi, Yoshinari Ogawa and Rusher Kimura have been replaced by The Can-Am Express (Doug Furnas and Dan Kroffat), The Eagle and Jun Akiyama, then an All Japan rookie sensation and today the current president of the All Japan Pro-Wrestling promotion). - TIPS AND TRICKS - Passwords for the tag team division of World Championship mode (the second option in the main menu). These passwords will send the listed team to the final match for the All Asia and World Tag Team Championship of the All Japan Pro-Wrestling promotion. As in the previous game, press Select at the post-match screen to see the password. To play as the team of Danny Spivey and Jun Akiyama in the World Championship, the player must select EDIT, and then select them both: Baba and Tsuruta = SQK7 Q Misawa and Kobashi = LNC4 Q Holy Demon Army = LJK2 W Hansen and Ace = MIM3 Q Miracle Violence Connection = L0P4 W Patriot and Eagle = PNL2 W Can-Am Express = PJK4 V Spivey and Akiyama = PNM4 U - SERIES - 1. Zen-Nihon Pro Wrestling [Model SHVC-JP] (1993, SFC) 2. Zen-Nihon Pro Wrestling' - Sekai Saikyou Tag [Model SHVC-2J] (1993, SFC) 3. Zen-Nihon Pro Wrestling Jet [Model DMG-JZJ] (1994, GB) 4. Zen-Nihon Pro Wrestling - Fight da Pon! [Model SHVC-JF] (1994, SFC) 5. Zen-Nihon Pro Wrestling 2 - 3-4 Budoukan [Model SHVC-APRJ-JPN] (1995, SFC) - STAFF - All Japan Pro-Wrestling: Giant Baba, Jumbo Tsuruta, Mitsuharu Misawa, Kenta Kobashi, Akira Taue, Toshiaki Kawada, Jun Akiyama, Stan Hansen, Terry Gordy, Danny Spivey, Steve Williams, Patriot, Johnny Ace, Danny Kroffat, Doug Furnas, The Eagle Promotion Team: Michio Shibuya, Taiji Hida, Hiroaki Satoh, Kouchiroh Terada Art Work: Norihiko Iwamoto Game Design: Akira Ishizuka, Isao Inoue, Sinji Nakazawa Program: Hiroshi Hishikawa, Hiroyuki Masada Graphics: Isao Inoue, Sinji Nakazawa Sound Design: Iku Mizutani, S Case Music Composed: Kinuyo Yamashita Special Thanks to: Hisaya Yabusaki, Kyohsuke Shindoh, Tsuyoshi Noh and other NCS staffs Direction and Produced: Akira Ishizuka - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62669&o=2 $end $gbcolor=znsst, $bio Nintendo Game Boy Color game published 19 years ago: Zen-Nihon Shounen Soccer Taikai - Mezase Nihon Ichi! [Model CGB-BJFJ-JPN] (c) 2001 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69169&o=2 $end $gba=znsst2, $bio Nintendo GBA cart. published 18 years ago: Zen-Nihon Shounen Soccer Taikai 2 - Mezase Nihon-ichi! [Model AGB-A2ZJ-JPN] (c) 2002 Success - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76370&o=2 $end $psx=znjpw, $bio Sony PlayStation disc published 22 years ago: Zen-Nippon Joshi Pro Wrestling - Joou Densetsu Yume no Taikousen (c) 1998 TEN Zen-Nippon Joshi Pro Wrestling - Joou Densetsu Yume no Taikousen utilizes motion capture technology to reproduce the behavior of the player characters in the game. The realistic character movement in addition fully reproduces the features of each character's skills. There are 13 wrestlers in the game with their own voices and entrance movies. Challenge for the World Women's Wrestling Association championship in the WWWA Ranking Match or challenge the computer or a friend in the Challenge Match. - TECHNICAL - Game ID: SLPS-01475 Players: 2 Control: 8-Way Standard Controller (Analog Controller compatible) Buttons: 8 => [Square] Punch, [X] Kick, [Circle] Grapple, [Triangle] Submission move, [L1] Crowd appeal, [R1] Run, [L2] Activate gauge when pressed with R2, [R2] Activate gauge when pressed with L2 - TRIVIA - Released in Japan in July 23, 1998. Officially licensed to the (now defunct) All Japan Women's Pro Wrestling promotion, featuring the following female performers: Yumiko Hotta Manami Toyota Takako Inoue Kaoru Ito Tomoko Watanabe Kumiko Maekawa Aja Kong Kyoko Inoue Mima Shimoda Etsuko Mita Chaparrita ASARI Rie Tamada Yumi Fukawa - TIPS AND TRICKS - Play the WWWA Ranking Match mode and win the championship (you need to win around 42 matches on average). Save the game, then select Next to watch the ending credits. When it finishes, Akira Hokuto's entrance movie will play. Defeat her, and you'll be asked to save. Save the game to be able to play as or against Akira Hokuto in Challenge Match mode. - STAFF - Cast: Yumiko Hotta, Manami Toyota, Takako Inoue, Kaoru Ito, Tomoko Watanabe, Kumiko Maekawa, Aja Kong, Rie Tamada, Yumi Fukawa, Kyoko Inoue, Mima Shimoda, Etsuko Mita, Chaparita Asari, Akira Hokuto Referee: Bob Yazawa Ring-Announcer: Nagaharu Imai Produce & Planning: Hisashi Kamota Program Director: Takashi Shishido Program: Kei Yokohama 3D Modeling: Tsuyoshi Murakami 3D Motion Director: Daisuke Yakushi, Rika Kawahata 3D Motion: Yuichi Komatsubara, Hideki Kayou, Syouji Tezuka, Kiyoshi Kunimori, Masaya Ishikawa, Daisuke Mizuno Graphics: Tadahiro Murakami Movie Authoring: Yuichi Suzuki Sound Program: Michiya Hirasawa Composer: Sachiko Chaki Special Thanks: Morimitsu Nakandakari, Shiro Sakata Game Planning & Direction: Chachamaru Sasazawa Produce: Akira Shibata Executive Produce: Masaru Nonomura - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85887&o=2 $end $psx=znpwok, $bio Sony PlayStation disc published 21 years ago: Zen-Nippon Pro Wrestling - Ouja no Kon (c) 1999 Human Ent. Featuring 24 wrestlers represented via live-action motion capture movement. There are various game modes including Royal Road, One Night Match, Champion Carnival, Real World Tag League and Battle Royal, all with live commentary including the voice of Giant Baba. Wrestlers can be enhanced in the Royal Road and an Edit Mode allows players to save a wrestler and send him to the Royal Road to further enhance his fighting style. - TECHNICAL - Game ID: SLPS-01849 Players: 4 Control: 8-Way Standard Controller (Analog Controller compatible) Buttons: 7 => [Square] Weak strike, [X] Medium strike, [Circle] Strong strike, [Triangle] Run, [R2] Block, [R1] Hold and press Square, X, Circle or Triangle to grapple, [L1] Use power/spirit ball - TRIVIA - Released in Japan in April 8, 1999. The title of the game translates to All Japan Pro Wrestling: King's Soul. Officially licensed to the All Japan Pro Wrestling promotion, featuring the following wrestlers: Mitsuharu Misawa Toshiaki Kawada Akira Taue Kenta Kobashi Jun Akiyama Takao Oomori Tamon Honda Masanobu Fuchi Yoshinari Ogawa Hiroshi Hase Tsuyoshi Kikuchi Satoru Asako Mighty Inoue Jun Izumida Kentaro Shiga Yoshinobu Kanemura Giant Baba Press Down on wrestler select screen for the following: Vader Stan Hansen Johnny Ace Gary Albright Johnny Smith Giant Kimala Manneaukea Mossman It is the first true 3-D pro wrestling game from HUMAN, as Fire Pro Wrestling: Iron Slam '96 was an experiment, but the gameplay of the 2D Fire Pro titles didn't translate well the first time. The game engine used in this game would later be used for Spike's (formerly HUMAN) King of Colosseum series for the Sony Playstation 2 in altered form. Dedicated in memory to the late All Japan Pro Wrestling founder Shohei "Giant" Baba, who passed away in January 31, 1999. When you complete the Royal Road (see Tips and Tricks below), you unlock a series of Edit mode skins. Each of these are based on real wrestlers, but altered in appearance and under fake names because some of them were either, not licensed, or actually not from All Japan Pro Wrestling at the time of the game's release. - TIPS AND TRICKS - Royal Road features two courses. One lasts for a year and the player controls the main event or top stars and the other lasts for two years where the player can play as the mid-to-lower card talent. When you clear one of these, you unlock the Title Match and a set of Edit skins including wrestlers such as Steve Williams, Hayabusa, Jinsei Shinzaki, Bruiser Brody, and more (all under fake aliases and altered appearances of course) in addition to movesets for most of these. Complete the other course to unlock them all. At one point during Royal Road, if you've been doing well and winning your matches or ending in time limit draws, Giant Baba at one point will ask you to face one of three legends, one of which may include Jumbo Tsuruta. Face Tsuruta and defeat him, then complete the entire Royal Road and he will be unlocked. When you unlock all of the above, remember to enter Royal Road (the first selection of the main menu) and select Continue to load your unlocked content each time you play. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85888&o=2 $end $nes=zenbei, $bio Nintendo Famicom cart. published 31 years ago: ??!! ??????? (c) 1989 Vic Tokai (Zenbei!! Pro Basket) - TECHNICAL - Game ID: VIC-A2 - TRIVIA - Released on July 21, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54833&o=2 $end $apple2_flop_orig=zendar, $bio Apple II disk. published 38 years ago: Zendar (c) 1982 SubLOGIC - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=229314&o=2 $end $tvc_flop=zenezene,zenezenea, $bio Zene-Zene-Zene (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112069&o=2 $end $tvc_flop=zenebona, $bio Videoton TVC disk. published 34 years ago: Zenebona (c) 1986 A Studio - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112135&o=2 $end $tvc_flop=zenegyar, $bio Videoton TVC disk. published 31 years ago: Zenegyár (c) 1989 Software in LUX - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111761&o=2 $end $tvc_flop=zeneszer, $bio Zeneszerző (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112070&o=2 $end $tvc_flop=zenek, $bio Zenék (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112071&o=2 $end $cpc_flop=zenithf1, $bio Amstrad CPC 464 disk. published 33 years ago: Zenith (c) 1987 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120288&o=2 $end $pc98=zenith, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Zenith - Full Animation Adventure Series #1 (c) 1994 Himeya Soft. - TECHNICAL - # of Floppy Disks: 4 - TRIVIA - Released on November 11, 1994 in Japan. Retail price: 7800 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91171&o=2 $end $pc98_cd=zenith, $fmtowns_cd=zenith, $bio NEC PC-98/Fujitsu FM Towns CD published 25 years ago: Zenith - Full Animation Adventure Series #1 (c) 1995 Himeya Soft. - TRIVIA - Released in February 1995 in Japan. Retail price: 8000 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110270&o=2 $end $cpc_flop=zenithii, $bio Amstrad CPC 464 disk. published 32 years ago: Zenith II (c) 1988 ESAT Soft. [Bordeaux, France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120289&o=2 $end $cdi=zenith, $bio Phillips CD-i published 23 years ago: Zenith (c) 1997 Philips Interactive Media, Incorporated. Zenith is the most addictive 3-D pinball game ever. You control the rotating ball while attempting to gain bonus points - but watch out for the acid - it will kill you! And Zenith is packed with features, including: Teleports, extra balls fuel cells, death beams, flippers, shields, low gravity, fly mode and more. Includes 6 levels. Allows for up to 4 players. - TECHNICAL - Model 814 0112 - STAFF - Produced and published by: Tom Steenbergen, Sander van der Meer, David Ziedman Programming and technical realization: Cees Kramer, Edwin Neuteboom Visual concept and graphics: Mattmo (Amsterdam), Monique Mulder, Matthijs Tammes, Harold Kuiper, Erik Meijers, Jaap Nauta Tested by: Frans Penders (PIMC) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53194&o=2 $end $coleco=zenji, $bio Colecovision game published 36 years ago: Zenji (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53400&o=2 $end $c64_cart=zenji, $bio Commodore C64 cart. published 36 years ago: Zenji (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53768&o=2 $end $msx1_cart=zenji,zenjia, $bio MSX cart. published 36 years ago: Zenji (c) 1984 Pony Canyon, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77624&o=2 $end $spectrum_cass=zenjif, $bio Sinclair ZX Spectrum cass. published 35 years ago: Zenji (c) 1985 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=227042&o=2 $end $a800=zenji, $bio Atari 800 cart. published 36 years ago: Zenji (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CZ-010 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86761&o=2 $end $a5200=zenji, $bio Atari 5200 cart. published 36 years ago: Zenji (c) 1984 Activision. Connect all maze elements, creating an unbroken, green path to the pulsating source. Avoid desires and illusions, and carefully watch the time. - SCORING - Points are awarded whenever complete connection (ZENJI) is achieved. The less time you've taken, the more points you'll receive. Touch a numbered square and receive a bonus of 100 points X the number. Also, a bonus life will be awarded with every other increase of 10,000 points. - STAFF - Designer: Matthew Hubbard - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50112&o=2 $end $spectrum_cass=zenji, $bio Sinclair ZX Spectrum cass. published 36 years ago: Zenji [Model URK 006] (c) 1984 Activision, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81959&o=2 $end $x68k_flop=zenkaidn, $bio Sharp X68000 Series 5.25in.disk. published 29 years ago: Zenkai Denshoku (c) 1991 Victor Musical Industries, Inc. - TECHNICAL - BARCODE: 4988002234080 MEDIA: FD x2 - TRIVIA - Released on October 25, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88245&o=2 $end $snes=ultrashn, $bio Nintendo Super Famicom cart. published 25 years ago: Zenkoku Juudan Ultra Shinri Game [Model SHVC-AZJJ-JPN] (c) 1995 Visit - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62670&o=2 $end $snes=zenkosc2, $bio Nintendo Super Famicom cart. published 25 years ago: Zenkoku Koukou Soccer 2 [Model SHVC-AY7J-JPN] (c) 1995 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62672&o=2 $end $snes=zenkosoc, $bio Nintendo Super Famicom cart. published 26 years ago: Zenkoku Koukou Soccer [Model SHVC-AY5J-JPN] (c) 1994 Yojigen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62671&o=2 $end $pc8801_flop=zenkokun, $bio NEC PC-8801 Series disk. published 33 years ago: Zenkoku Nanpa Shugyo Tasogare no Kyoto Hen (c) 1987 Zenryutsu. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93350&o=2 $end $stv=findlove, $info=findlove, $bio Sega ST-V cart. published 23 years ago: 全国制服美少女グランプリ FIND LOVE (c) 1997 Sega. (Zenkoku Seifuku Bishoujo Grand Prix - Find Love) Find Love is an adult jigsaw puzzle game featuring ten different girls to choose from. Players must successfully complete the puzzle in the allotted time limit in order to see the next image and continue through the game. - TECHNICAL - Runs on the "ST-V [Sega Titan Video Game System]" hardware. Cartridge ID: 610-0374-77 Players: 2 Control: 8-way joystick Buttons: 6 - TRIVIA - Find Love was released in December 1997 in Japan. The title of this game translates from Japanese as 'Nationwide Uniformed Girl Grand Prix - Find Love'. Daiiki released a Japan Uniform Girls collection of 'Find Love' trading cards. - SERIES - 1. Zenkoku Seifuku Bishoujo Grand Prix - Find Love (1997) 2. Find Love 2 - The Prologue (04/06/98, Sega Saturn) 3. Find Love 2 - Rhapsody (26/11/98, Sega Saturn) - PORTS - * CONSOLES: Sega Saturn (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=846&o=2 $end $saturn=findlove, $bio Sega Saturn game published 23 years ago: Zenkoku Seifuku Bishoujo Grand Prix Find Love (c) 1997 Daiki. - TECHNICAL - [Model T-34602G] - TRIVIA - Released on October 02, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59953&o=2 $end $bbcb_cass=zenon, $bio Acorn BBC/Electron cass. published 31 years ago: Zenon (c) 1989 Impact - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52689&o=2 $end $bbcb_flop_orig=zenon, $bio Acorn BBC Micro B disk. published 31 years ago: Zenon (c) 1989 Impact Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125455&o=2 $end $cpc_flop=zentusg1, $bio Amstrad CPC type-in published 35 years ago: Zentus (c) 1985 Magazin Players Dream - TRIVIA - Listed as a type-in program in the German magazine: Player's Dream. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124319&o=2 $end $info=zephy,zephya, $bio Pinball published 38 years ago: Zephy (c) 1982 LTD. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5679&o=2 $end $info=sc1zep, $bio Fruit Machine published 21 years ago: Zeppelin (c) 1999 ELAM Group. - TECHNICAL - Model 1005 - TRIVIA - Zeppelin was released in October 1999. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42178&o=2 $end $info=zeroguna,zerogunaj, $bio Arcade Video game published 23 years ago: Zer0 Gunner (c) 1997 Psikyo. - TECHNICAL - Runs on the Sega "Model 2A" hardware. Players: 2 Control: 8-way joystick Buttons: 4 - TRIVIA - Zer0 Gunner was released in December 1997 in Japan. - SERIES - 1. Zer0 Gunner (1997) 2. Zero Gunner 2 (2001) - STAFF - Staff : Shin Nakamura, Toshinori Sugita, Masaki Izutani, Wataru Yamazaki, Hiroshi Yamada, Ikuya Yoshida, Katsuya Shikanouchi, Kentaro Maki, Ryoichi Morita, Narumi Tauchi, Daisuke Nobori, Noriko Tomishima - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3243&o=2 $end $info=zerogun,zerogunj, $bio Arcade Video game published 23 years ago: Zer0 Gunner (c) 1997 Psikyo Model B version. For more information about the game itself, please see the original Model A release entry; "Zer0 Gunner [Model A]". - TECHNICAL - Runs on the Sega "Model 2B" hardware. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48352&o=2 $end $gameboy=zerd2, $bio Nintendo Game Boy Cart. published 27 years ago: Zerd no Densetsu 2 - Xerd!! Gishin no Ryouiki [Model DMG-XDJ] (c) 1993 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67437&o=2 $end $gameboy=zerd, $bio Nintendo Game Boy Cart. published 29 years ago: Zerd no Densetsu [Model DMG-ZEJ] (c) 1991 Vic Tokai. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67436&o=2 $end $info=zero, $bio Arcade Video game published 40 years ago: Zero (c) 1980 Jeutel. French bootleg of Midway's "Defender". - TECHNICAL - Main CPU : Motorola M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC (@ 894.75 Khz) Screen orientation : Horizontal Video resolution : 294 x 239 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 2 Control : 2-way joystick (vertical) Buttons : 5 - TRIVIA - Another bootleg/hack of Defender called Zero was released by Amtec. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3570&o=2 $end $info=zero2, $bio Arcade Video game published 40 years ago: Zero (c) 1980 Amtec. Amtec bootleg/hack of Midway's "Defender". - TRIVIA - Another bootleg/hack of Defender called Zero was released by Jeutel. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34717&o=2 $end $info=konzero, $bio Zero (c) 200? Konami Gaming, Incorporated. - TECHNICAL - Konami Endeavour - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=43655&o=2 $end $pc98=zero, $bio NEC PC-9801 Series 5.25in.disk. published 31 years ago: Zero - The 4th Unit Act. 4 (c) 1989 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91172&o=2 $end $x68k_flop=zero, $bio Sharp X68000 Series 5.25in.disk. published 30 years ago: Zero - The 4th Unit Act. 4 (c) 1990 Data West, Inc. - TECHNICAL - BARCODE: 4988708014689 MEDIA: FD x3 - TRIVIA - Released on April 03, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88246&o=2 $end $pc8801_flop=zero, $bio NEC PC-8801 Series disk. published 30 years ago: Zero - The 4th Unit Act. 4 (c) 1990 Data West, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93351&o=2 $end $msx2_flop=zero, $bio MSX 2 disk. published 30 years ago: Zero - The 4th Unit Act. 4 (c) 1990 Data West, Inc. - TECHNICAL - BARCODE: 4988708014306 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102167&o=2 $end $pcecd=zero4c2, $bio NEC PC-Engine CD published 27 years ago: Zero 4 Champ II (c) 1993 Media Rings Corp. - TECHNICAL - GAME ID: MRCD2002 - TRIVIA - Zero 4 Champ II was released on March 5, 1993 in Japan. - TIPS AND TRICKS - * See The Ending: At the title screen, choose the story mode and change the name of the driver to the following Japanese characters (Row#,Column#): 3,3 - 4,1 - 8,10 - 6,3. Press Start and the ending will start right away. * Sound Test: At the title screen, choose the story mode and change the name of the driver to the following Japanese characters (Row#,Column#): 7,1 - 7,4 - 7,1 - 1,1 - 3,2. Press Start and the sound menu will appear right away. * Start With Y1000000: At the title screen, choose the story mode and change the name of the driver to the following Japanese characters (Row#,Column#): 6,4 - 4,1 - 8,10 - 6,7. Press Start and after the intro is over, you'll receive 1 million Yen. - STAFF - Planning, Scenario, Director: Yutaka Kaminaga Program: Ryoichi Sato, Kodai Inoue, Kiyoshi Iijima Graphics: Koji Eto, Kenichi Kumakura, Keiko Kayajima, Yoshiharu Kotaki, Tadashi Kubo, Yoshiharu Kuniyoshi, Kazuya Matsuzawa, Yoshinori Hirai Sound: Takeshi Iijima, Katsuhiro Hayashi SP Director: Hisashi Sugawara SP Artist: Yasuhiro Yamaguchi Advisors: Hikoichi Sugawara, Eriko Sakurai, Fumiyo Matsuki, Toru Nagatani, Yuichiro Endo, Yasuhiko Kobayashi, Naoya Matsuda, Junichi Akatsuka, Kenji Matsuo, Takayuki Miyasaka, Yasunori Iseki Assistants: Tomoko Yashiro, Hitoshi Kuga, Mamoru Yamaguchi, Noriko Ishiyama, Kazumi Wada, Yumiko Myoga, Yumi Kobayashi, Osamu Karasawa, Keishi Oki Exeuctive Producer: Yoshihiko Matsuki Cooperation: Toyota Motor Corp., Nissan Motor Co., Mazda Corp., Mitsubishi Motors Corp., Isuzu Motors Ltd., Suzuki Corp., Honda Motor Company, Fuji Heavy Industries Ltd., Daihatsu Motor Co., Road Runner Racing Club - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49180&o=2 $end $snes=zero4rr, $bio Nintendo Super Famicom cart. published 26 years ago: Zero 4 Champ RR [Model SHVC-Q4] (c) 1994 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62673&o=2 $end $snes=zero4rrz, $bio Nintendo Super Famicom cart. published 25 years ago: Zero 4 Champ RR-Z [Model SHVC-ARZJ-JPN] (c) 1995 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62674&o=2 $end $pce=zero4ca,zero4c, $bio NEC PC-Engine HuCARD published 29 years ago: Zero 4 Champ (c) 1991 Media Rings Corp. - TECHNICAL - Game ID: MR91003 Barcode: 4989006000039 - TRIVIA - Released on Mar 08, 1991 in Japan. This game is inspired by Japanese urban street racing, its name derived from the traditional racing distance (0 to 400 meters). - STAFF - Planning & Scenario: Yutaka Kaminaga Program: Mitsuya Ueshima, Kazue Uesaka, Junji Mizubayashi, Kaoru Takamatsu Graphics: Hachitarō Miyoshi, Makoto Ii, Naoko Abe, Yoshiharu Kotaki Music: Tsukushi Sasaki Marketing: Mika Nakiri, Yūzō Nakakuki Advisors: Hideo Kume, Yūichirō Endō, Seitarō Minayoshi, Yasunori Iseki Cooperation: Toyota Motor Corp., Nissan Motor Co., Mitsubishi Motors Corp., Mazda Corp., Honda Motor Company Director: Yutaka Kaminaga Producers: Yoshihiko Matsuki, Yasuhiko Kobayashi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58782&o=2 $end $jaguar=zero5, $bio Atari Jaguar cart. published 23 years ago: Zero 5 (c) 1997 Telegames. Zero 5 is a futuristic space shooter set in a 3-D, 360 degree playfield. The year is 2004 and the battle for Earth has begun. On the far reaches of the galaxy, a massive invasion force is assembling. Scanners at DEFCON have alerted you to the alien threat. The Earth's best pilots are dispatched in their BAMBAM cruisers to engage the enemy. Multiple weapons, driving soundtrack, non-stop combat, multiple power-ups, and 15 extended missions contribute to a shooters game with real depth. - TECHNICAL - Model J4011 - TIPS AND TRICKS - Mission Unlock Codes: At the Options screen, select Change Mission and highlight the high mission to be unlocked. Hold Pause while entering code. Sound confirms... 1: 0,5,0,5,0,5 1-2: 6,8,9,2,1,4 1-3: 1,2,2,1,6,9 1-4: 6,7,6,3,9,6 1-5: 4,9,3,1,7,5 1-6: 3,2,9,7,8,1 1-7: 7,4,8,6,2,7 1-8: 2,4,9,3,4,7 1-9: (unknown) 1-10: 2,7,6,5,4,9 1-11: 1,0,7,8,4,0 1-12: 2,9,7,4,3,0 1-13: 9,2,1,7,5,3 1-14: 3,8,5,1,7,9 1-15: 9,0,1,9,3,4 NOTE: Entering a mission-unlock code will lock all missions above and beyond that one, even if you've previously unlocked them. - STAFF - Production: Atari Europe Producer: Alistair Bodin Developed by: Caspian Software Producer: Chris Dillon Lead Programmer: Matthew Gosling Programmers: Dave Pratt, Sean Baggaley Graphics: Mark Bloomfield, David Philbedge Music: Dave Newman, James Veal Support: Andrew Gisby - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76465&o=2 $end $saturn=zdivide, $bio Sega Saturn game published 23 years ago: Zero Divide - The Final Conflict (c) 1997 Zoom - TECHNICAL - [Model T-31601G] - TRIVIA - Released on November 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59954&o=2 $end $psx=zerodiv, $bio Sony PlayStation disc published 25 years ago: Zero Divide (c) 1995 Time Warner Interactive North American release. - TECHNICAL - GAME ID: SLUS-00183 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111732&o=2 $end $info=zerogu2, $bio Sega NAOMI cart. published 19 years ago: Zero Gunner 2 (c) 2001 Psikyo. - TECHNICAL - Runs on the Sega "NAOMI" Hardware. Screen Orientation: Horizontal - TRIVIA - Zero Gunner 2 was released in May 2001. - SERIES - 1. Zer0 Gunner (1997) 2. Zero Gunner 2 (2001) - PORTS - * CONSOLES: Sega Dreamcast (2001) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3922&o=2 $end $info=zerohour,zerohoura, $bio Arcade Video game published 40 years ago: Zero Hour (c) 1980 Universal. Maneuver your spaceship and destroy meteorites and enemy ships falling from the top of the screen. Shooting a red meteorite awards a quadruple score. After all enemy ships have been destroyed, a landing pad will appear where you must carefully land your ship. Bonus points are awarded for a successful landing. - TECHNICAL - Game ID : 8011 Main CPU : Zilog Z80 (@ 4 Mhz) Screen orientation : Vertical Video resolution : 192 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Released in December 1980. - SCORING - Meteorite (large) : 5 points. Meteorite (middle) : 10 points. Meteorite (small) : 15 points. Enemy spaceship : 20 points. Enemy missile : 3 points. - SERIES - Cosmic Series 1. Cosmic Monsters [Upright model] (1979) 2. Cosmic Monsters 2 (1979) 3. Cosmic Guerilla (1979) 4. Cosmic Alien (1980) 5. Devil Zone (1980) 6. Zero Hour (1980) 7. Space Panic (1980) 8. Cosmic Avenger (1981) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3244&o=2 $end $info=zerohouri, $bio Zero Hour (c) 198? Inder. Spanish version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113941&o=2 $end $x68k_flop=zeromastx, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Zero Master-Striker (c) 1992 XDF. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88247&o=2 $end $x68k_flop=zeromasto,zeromast, $bio Sharp X68000 Series 5.25in.disk. published 28 years ago: Zero Master-Striker (c) 1992 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88769&o=2 $end $gba=zero1sp, $bio Nintendo GBA cart. published 16 years ago: Zero One SP [Model AGB-BZOJ-JPN] (c) 2004 Fuuki Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76372&o=2 $end $gba=zero1, $bio Nintendo GBA cart. published 17 years ago: Zero One [Model AGB-AF3J-JPN] (c) 2003 Fuuki Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76371&o=2 $end $info=zeropnt,zeropnta,zeropntj, $bio Arcade Video game published 22 years ago: Zero Point (c) 1998 Unico Electronics. A target shooting game. - TECHNICAL - Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 2 Control : lightgun Buttons : 1 (SHOOT) - TRIVIA - Although 'Zero Point' as a title is intended to paraphrase the idiom "Point Blank" it fails to have this effect. In fact 'Zero Point' is a quantum mechanical term, describing the intrinsic value of a particular quantum property in the absence of external influences. - SERIES - 1. Zero Point (1998) 2. Zero Point 2 (1999) - STAFF - Programmers : Cheong yong ik, Koo eun joong Graphic designers : Na jong yong, Lee gi seon, Moon sung ok, Hong you hyun Music & sound : Park hyo jin Hardware : Chun Chung ok Scenario & director : Chun Chung ok - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3245&o=2 $end $info=zeropnt2, $bio Arcade Video game published 21 years ago: Zero Point 2 (c) 1999 Unico Electronics. A shooting game controlled by a light-gun. Its the 2nd game in the Zero point series. - TECHNICAL - PCB Number: UZP21001A Main CPU : Motorola 68EC020 (@ 16 Mhz) Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz), OKI6295 (@ 30 Khz) Screen orientation : Horizontal Video resolution : 384 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 8192 Players : 2 Control : lightgun Buttons : 1 (SHOOT) - TRIVIA - Released in April 1999. - SERIES - 1. Zero Point (1998) 2. Zero Point 2 (1999) - STAFF - Programmer : Cheong yong ik Graphic artists : Song Phil Sang, Lee Jun Young, Ro Gi Tae, Moon Sung Ok Hardware : Chun Chung Ok, Hong Seog Gil Music & sound : Lee Hyoun Jong - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3246&o=2 $end $x68k_flop=zerorei, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Zero Rei (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88770&o=2 $end $info=zerotrgt,zerotrgta, $bio Arcade Video game published 35 years ago: Zero Target (c) 1985 Data East Corp. Export release. Game developed in Japan. See the original Japanese version for more information about the game itself, "Geki-Tsui-Oh". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3283&o=2 $end $info=zeroteama,zeroteamb,zeroteamc,zeroteamd,zeroteamsr, $bio Arcade Video game published 27 years ago: Zero Team (c) 1993 Seibu Kaihatsu. Zero Team is a horizontally-scrolling beat-em-up for up to four players in which a girl has been kidnapped by an evil gang and it's up to the Zero Team to rescue her. Players choose to play as one of four different characters, each with their own strengths and weaknesses. The characters and their traits are: * Ace - has very powerful flying kicks. * Speed - is very fast. * Spin - has a long reach and very fast hand-slap attack. * Big-O - slow, but very strong and powerful. Characters are able to throw and break background objects and use them against their enemies. Power-ups, health-restoring food and bonus items can be collected by breaking background objects (either by picking up and throwing them, or by simply hitting them). Zero Team differs from other games of the genre by introducing gameplay elements usually only found in one-on-one fighting games. The first is the introduction of combos; players can perform a standard rapid punch attack, for example, then perform an uppercut move similar to the 'Dragon Punch' of Ken and Ryu in Capcom's "Street Fighter" series. Additionally, enemy fighters can be stunned, leaving them vulnerable to attack for several seconds. The game consists of six stages plus two bonus stages. They are: Stage 1: City Street/Store Stage 2: Logistics warehouse/Marina Stage 3: Building site/entrance to the temple Bonus Stage Stage 4: Sacred Temple/Marine Pier Road Stage 5: Entrance to Skull Island/Underground Bonus Stage Stage 6: The Underground Temple/Final Battle - TECHNICAL - Main CPU : V30 (@ 16 Mhz) Sound CPU : Zilog Z80A (@ 3,57 Mhz) Sound chips : 1xYM3812, 1xOKI6295 Players : 2 Control : 8-way joystick Buttons : 2 => [1] Attack, [2] Jump - TRIVIA - Released in May 1993. There are 4 characters you can choose to play. They are named Ace, Speed, Spin (female) and Big O. Each character has its own speciality. For example, Ace is good at his flying kicks; Speed is the fastest of all; Spin's intercepting is marvellous since she has long arms, which allows her to slap her opponents easily; Big O is slow, but he has the most powerful punches. Do not expect to defeat the enemies in a single session every time. The AI level of this game is quite impressive even though it was created back in 1993. The enemies will use different approaches and unpredictable movement to defeat the player. - TIPS AND TRICKS - Never underestimate the enemies; go step by step and do not rush. The enemies are programmed to surround the player on both sides, both front and back. If you get surrounded, find a way out by using flying kicks, then try to group the enemies in one whole bunch and then punch them into ashes. Super power can be used against the boss or other enemies. To use it, for Ace, press Punch three times continuously, followed by a short pause (half second), then press Punch again. For Speed, press Punch four times then pause and press Punch again. Normally, you can figure how many punches have been made by listening to the punching sound that bursts from the machine. To get the highest score, one must finish the objects in bonus stage fast. A single player will be given 20 seconds to finish the objects. More time left over means more points. Spin will score more when destroying enemies. The total points in a single session can be up to 13 million. Use the stinger or bazooka wisely. Do not waste the bullet if you can use your flying kicks to trash the enemies. Wait until the boss appears and then open fire. The total time needed to finish the game in one session is around 45 minutes. - SERIES - 1. Zero Team (1993) 2. Zero Team U.S.A. (1993) 3. New Zero Team (1997) 4. Zero Team 2000 (2000) - STAFF - PRODUCER : HITOSHI HAMADA DIRECTOR : TADASHI SEGAWA PROGRAMMER IN CHARGE : Tetsuya Kawaguchi (T.KAWAGUCHI) MAIN PROGRAMMER : KAZUKI SEKIMORI SUB PROGRAMMER : YORITAKA KASAI ART DIRECTOR : TOSHINOBU KOMAZAWA CHARACTER DESIGN : MASAO MATSUZAWA, MASARU IIJIMA CG ARTISTS : TAKAHIDE WADA, HIRONORI MATSUO, SHOICHI YANO, MASAAKI KAMIJOE, KENJI HAYAKAWA HARDWARE DESIGN : TADASHI SEGAWA HARDWARE ASSISTANT : SYUICHI MORI, EIICHI YAMADA MUSIC COMPOSER : REIICHI YAMANAKA SOUND EFFECTS : GOH SATOU THANKS : HIROAKI OHTAKE, JIN ISHIGAKI, KAZUTOSHI SHOJI, HIROSHI YOSHIDA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3301&o=2 $end $info=zerotm2k, $bio Arcade Video game published 20 years ago: Zero Team 2000 (c) 2000 Seibu Kaihatsu, Incorporated. - TECHNICAL - Main CPU : V30 (@ 16 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in April 2000. - SERIES - 1. Zero Team (1993) 2. Zero Team U.S.A. (1993) 3. New Zero Team (1997) 4. Zero Team 2000 (2000) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=48049&o=2 $end $info=zeroteams, $bio Arcade Video game published 27 years ago: Zero Team Selection (c) 1993 Seibu Kaihatsu, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44409&o=2 $end $info=zeroteam, $bio Arcade Video game published 27 years ago: Zero Team U.S.A. (c) 1993 Fabtek, Incorporated. - TRIVIA - Released in May 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44408&o=2 $end $snes=zerou, $bio Nintendo Super NES game published 26 years ago: Zero the Kamikaze Squirrel (c) 1994 Sunsoft - TECHNICAL - GAME ID: SNS-AZKE-USA - TRIVIA - Released in November 1994 in the USA. Export releases: [US] "Zero the Kamikaze Squirrel [Model SNSP-AZKP-EUR]" - STAFF - Created And Produced By: Justin Siller Directed By: Neill Glancy, Team Iguana Game Design: Neill Glancy, Team Zero Team Leader: Neill Glancy Executive Producer (Iguana): Jeff Spangenberg Executive Producer (Sunsoft): David Siller Programming: Craig Galley, Stephen Broumley Art Development (Iguana): Matt Stubbington Technical Director (Iguana): Craig Galley Creative Director (Iguana): Nigel Cook Art Director (Sunsoft): Mario Zavala Lead Artists: Jools Watsham, Matt Stubbington Artists: Robbie Miller, Scott Brocker, Mark Pitcher Additional Art: William B. Yeatts, Michael McCallion Conceptual Art: Mario Zavala, Justin Siller, Team Zero Additional Rendered Art: Neill Glancy Martial Arts Consultant: Ryan Siller Music Coordinators: Jay Moon, Darrin Stubbington Music And Sound Effects: Fox Productions Project Manager: Jay Moon Technical Manager: Al Artus Consumer Products Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto Director (Sunsoft Japan): Kiharu Yoshida International Development Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy Fitzgerald, Benjon Martinez, Peter Marquez, Euclid Woo Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service And Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Goto, Masato Kawai Sunsoft Very Special Thanks To: Debra Siller Iguana Thanks To: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64059&o=2 $end $snes=zeroa,zero, $bio Nintendo Super NES game published 25 years ago: Zero the Kamikaze Squirrel (c) 1994 Sunsoft European release. game developed in the USA. - TECHNICAL - GAME ID: SNSP-AZKP-EUR - TRIVIA - Released on March 30, 1995 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64058&o=2 $end $megadriv=zero, $bio Sega Mega Drive game published 26 years ago: Zero the Kamikaze Squirrel (c) 1994 Sunsoft European release. - TECHNICAL - GAME ID: T-15176-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57075&o=2 $end $megadriv=zerou, $bio Sega Genesis game published 26 years ago: Zero the Kamikaze Squirrel (c) 1994 Sunsoft - TECHNICAL - GAME ID: T-15176 - TRIVIA - Released in November 1994 in the USA. - STAFF - Created And Produced By: Justin Siller Directed By: Neill Glancy, Team Iguana Game Design: Justin Siller, Neill Glancy, Team Zero Team Leader: Neill Glancy Executive Producer (Iguana): Jeff Spangenberg Executive Producer (Sunsoft): David Siller Programming: Stephen Broumley, Craig Galley Genesis Engine: Carl Wade Art Director (Iguana): Matt Stubbington Technical Director (Iguana): Craig Galley Creative Director (Iguana): Nigel Cook Art Director (Sunsoft): Mario Zavala Lead Artists: Jools Watsham, Matt Stubbington Artists: Robbie Miller, Scott Brocker, Mark Pitcher Additional Art: William B. Yeatts, Michael McCallion Conceptual Art: Mario Zavala, Justin Siller, Team Zero Additional Rendered Art: Neill Glancy Martial Arts Consultant: Ryan Siller Music Coordinators: Jay Moon, Darrin Stubbington Music And Sound Effects: Fox Productions Project Manager: Jay Moon Technical Manager: Al Artus Consumer Products Manager: Steve Gehrke Marketing Director: Karen Shadley Chairman: Masami Maeda Vice Chairman: Tad Shimamoto International Development Coordinator: Kenji Yoshioka Game Test Manager: Sam Patel Game Testing: Mike Spangenberg, Steve Rizor, Daniel Rizor, Ryan Siller, Matthew Ross, Dan MacArthur, René Boutin, Kelly McCarthy Fitzgerald, Benjon Martinez, Peter Marquez, Euclid Woo Game Manual: Alison Quirion Executive Assistant: Nanette Hyssong Customer Service And Credit: Kazuko Harman, June Eckert, Julie Williams, Jamie Jorgenson, Erin Berry, Connie Perez, Jaupale Laster Sunsoft Thanks To: Bruce Reilly, Cathy Juby, Toko Okano, Darin Horgan, John Davis, Karen Lillie, Sherry Ross, Akito Takeuchi, Kazuaki Goto, Masato Kawai Sunsoft Very Special Thanks To: Debra Siller Iguana Thanks To: Carl Wade, Richard Cowie, Pete Suarez, Beth Spangenberg, Tammy Mullins, Jane Notgrass, Kate Miffitt, Lemon The Cat - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57546&o=2 $end $info=zerotime,zerotimemc, $bio Arcade Video game published 41 years ago: Zero Time (c) 1979 PETACO. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : Tone generator and discrete circuits Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette colors : 98 Players : 2 Control : 2-way joystick Buttons : 1 - TRIVIA - Spanish bootleg of "Galaxian". - SCORING - Blue Galaxian : 30 points in formation, 60 points in flight Purple Galaxian : 40 points in formation, 80 points in flight Red Galaxian : 50 points in formation, 100 points in flight Flagship : 60 points in formation, 150 points in flight Flagship : 200 points in flight with one escort Flagship : 300 points in flight with two escorts, Flagship killed before both escorts Flagship : 800 points in flight with two escorts, Flagship killed after both escorts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3247&o=2 $end $info=zerotimed, $bio Arcade Video game published 27 years ago: Zero Time (c) 1993 Datamat. Greek bootleg of a Spanish pirate game. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=101092&o=2 $end $megadriv=zerotol, $bio Sega Genesis game published 26 years ago: Zero Tolerance (c) 1994 Accolade, Inc. KILL OR BE KILLED. If this 3-D game doesn't get your adrenaline pumping, nothing will. Zero Tolerance has you killing alien terrorists who want to annihilate your defense colony. But don't worry, you have an arsenal of weapons to hunt them down through a maze of passageways, hidden doors and gunfire. Zero Tolerance is heart-pounding, non-stop action as you take-out the bad guys with grenades, shotguns, bazookas and laserguns. And it's all in a 3-D, 360-degree perspective. Zero Tolerance. You don't just play it, you survive it. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115627&o=2 $end $info=zerowingw, $bio Arcade Video game published 31 years ago: Zero Wing (c) 1989 Williams Electronics Games, Incorporated. - TRIVIA - Licensed from Toaplan to Williams Electronics Games for the USA. This version allows for 2-player simultaneous gameplay. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44341&o=2 $end $pcecd=zerowing, $bio NEC PC-Engine CD published 28 years ago: Zero Wing (c) 1992 Naxat Soft. Adaptation from Toaplan arcade game. Zero Wing is a horizontal shooter where you take control of ship through eight levels. You can use three different kind of weapons : Red for standard shots, Green for homing lasers and Blue for laser shots. Each of them can be upgraded three times and you two flying pods can also be collected. Another original feature is the tractor beam which can capture small enemies. They can either being used as a shield or as a weapon if thrown away. - TECHNICAL - [Model NXCD1003] - TRIVIA - Zero Wing for PC-Engine CD was released on September 18, 1992 in Japan for 7800 Yen. The original arcade game was released by Toaplan in 1989. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47439&o=2 $end $megadriv=zerowing,zerowingj, $bio Sega Mega Drive game published 29 years ago: Zero Wing (c) 1991 Toaplan Company, Limited. Conversion of the Arcade video game for your Sega Mega Drive. It contains an extra intro scene featuring the famous 'All your base are belong to us' sentence. - TECHNICAL - [Model T-40023] - TRIVIA - Zero Wing for Mega Drive was released on May 31, 1991. Reviews: [FR] June 1992 - Joypad N.9: 90/100 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47438&o=2 $end $info=zerowing,zerowing1, $bio Arcade Video game published 31 years ago: Zero Wing (c) 1989 Toaplan. - TECHNICAL - Game ID : TP-015 Main CPU : Motorola 68000 (@ 10 Mhz), Zilog Z80 (@ 3.5 Mhz) Sound Chips : YM3812 (@ 3.5 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in September 1989. Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Zero King - PCCB-00001) on 21/09/1989. - TIPS AND TRICKS - * Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start. - STAFF - Music & sound : Tatsuya Uemura, Toshiaki Tomisawa, Masahiro Yuge - PORTS - * CONSOLES: Sega Mega Drive (1991, "Zero Wing [Model T-40023]") NEC PC-Engine CD (1992, "Zero Wing [Model NXCD1003]") - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3248&o=2 $end $ti99_cart=zerozap, $bio TI-99-4A soft. published 39 years ago: Zero Zap [Model PHM 3036] (c) 1981 Milton Bradley Co. [East Longmeadow, MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84791&o=2 $end $info=zerozone, $bio Arcade Video game published 27 years ago: Zero Zone (c) 1993 Comad Industry Company, Limited. A risque version of "Columns". - TECHNICAL - Main CPU : Motorola 68000 (@ 10 Mhz) Sound CPU : Zilog Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - This game shares the music with "Las Vegas Girl - Girl '94", another Comad game. The samples 'Welcome' and 'You suck!' (originally 'You die!') were ripped from Data East's "Sly Spy". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3249&o=2 $end $aquarius=zeroin, $bio Aquarius soft. published 37 years ago: Zero-In (c) 1983 Mattel, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49842&o=2 $end $gba=zerotour, $bio Nintendo GBA cart. published 19 years ago: Zero-Tours [Model AGB-AZTJ-JPN] (c) 2001 Media Rings Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76373&o=2 $end $saturn=zero4, $bio Sega Saturn game published 23 years ago: Zero4 Champ DooZy-J Type-R (c) 1997 Media Rings Corp. - TECHNICAL - [Model T-21401G] - TRIVIA - Released on June 20, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59955&o=2 $end $psx=zero4, $bio Sony PlayStation disc published 23 years ago: Zero4 Champ Doozy-J (c) 1997 Media Rings Corp. - TECHNICAL - GAME ID: SLPS-00755 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85889&o=2 $end $info=czeroize, $bio DECO cass. published 37 years ago: Zeroize (c) 1983 Data East. - TECHNICAL - Runs on the "DECO Cassette System" hardware Model DT-137 Cassette No. 37 - TRIVIA - Zeroize was known as the 37th video game release made for this system (Cassette No. 37). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=422&o=2 $end $fm7_cass=zero, $bio Fujitsu FM-7 cass. published 36 years ago: Zerosen (c) 1984 Bandai Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93830&o=2 $end $pc98=zest, $bio NEC PC-9801 Series 5.25in.disk. published 23 years ago: Zest to fantasy. (c) 1997 Aaru. - TECHNICAL - Media: floppydisk x3 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91173&o=2 $end $pc98=zeta, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Zeta (c) 1991 Tonkin House. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91174&o=2 $end $msx1_flop=zeta2000, $bio Zeta 2000 Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133236&o=2 $end $pc8801_flop=zeta3, $bio NEC PC-8801 Series disk. published 33 years ago: Zeta Dai 3-Gou (c) 1987 Champion Soft. - TECHNICAL - GAME ID: NECP-12055 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93352&o=2 $end $pc8801_flop=zeta4, $bio NEC PC-8801 Series disk. published 33 years ago: Zeta Dai 4-Gou (c) 1987 Champion Soft. - TECHNICAL - GAME ID: NECP-12060 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93353&o=2 $end $x1_flop=zeta5, $bio Sharp X1 5.25in.disk. published 33 years ago: ZETA第5号 (c) 1987 Champion Soft. (Zeta Dai 5-Gou) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86190&o=2 $end $pc8801_flop=zeta5, $bio NEC PC-8801 Series disk. published 33 years ago: ゼータ 第5号 (c) 1987 Champion Soft. (Zeta Dai 5-Gou) - TECHNICAL - GAME ID: NECP-12070 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93354&o=2 $end $pc8801_flop=zeta2, $bio NEC PC-8801 Series disk. published 34 years ago: ゼータ 創刊2号 (c) 1986 Champion Soft. (Zeta Soukan-2-Gou) - TECHNICAL - GAME ID: NECP-12052 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93355&o=2 $end $pc8801_flop=zeta1, $bio NEC PC-8801 Series disk. published 34 years ago: ゼータ 創刊号 (c) 1986 Champion Soft. (Zeta Soukan-Gou) - TECHNICAL - GAME ID: NECP-12050 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93356&o=2 $end $pc8801_flop=zeta882, $bio ZETA-88 Vol. 2 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93341&o=2 $end $pc8801_flop=zeta883, $bio ZETA-88 Vol. 3 (c) 19?? Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93342&o=2 $end $z88_cart=zetriz, $bio Cambridge Z88 Cart. published 26 years ago: ZetriZ (c) 1994 InterLogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236200&o=2 $end $pc98=zettmj, $bio NEC PC-9801 Series 5.25in.disk. published 26 years ago: Zettai Mahjong (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91175&o=2 $end $pc98=zettmjeg, $bio NEC PC-9801 Series 5.25in.disk. published 25 years ago: Zettai Mahjong EG (c) 1995 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91176&o=2 $end $pc98=zettmj2,zettmj2a, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Zettai Mahjong II EG - Renaissance no Houkago (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91177&o=2 $end $pc98=zettmj2d,zettmj2da, $bio NEC PC-9801 Series 5.25in.disk. published 24 years ago: Zettai Mahjong II' EG (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91178&o=2 $end $gameboy=raijinoh, $bio Nintendo Game Boy Cart. published 29 years ago: Zettai Muteki Raijin-Oh (c) 1991 Tomy - TECHNICAL - [Model DMG-RGJ] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67438&o=2 $end $gba=zettaidn, $bio Nintendo GBA cart. published 16 years ago: Zettaizetsumei Dangerous Jiisan - Naki no 1-kai Zettaifukujuu Violence Kouchou - Wagahai ga 1-ban Erainjai!! [Model AGB-BZGJ-JPN] (c) 2004 Kids Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76374&o=2 $end $gba=zettaids, $bio Nintendo GBA cart. published 17 years ago: Zettaizetsumei Dangerous Jiisan - Shijou Saikyou no Dogeza [Model AGB-BZDJ-JPN] (c) 2003 Kids Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76375&o=2 $end $gba=zettaid3, $bio Nintendo GBA cart. published 16 years ago: Zettaizetsumei Dangerous Jiisan 3 - Hateshinaki Mamonogatari [Model AGB-BJ3J-JPN] (c) 2004 Kids Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76376&o=2 $end $gba=zettaid2, $bio Nintendo GBA cart. published 16 years ago: Zettaizetsumei Dangerous Jiisan Tsuu - Ikari no Oshioki Blues [Model AGB-BZ2J-JPN] (c) 2004 Kids Station - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76377&o=2 $end $sorcerer_cass=zetu, $bio ZETU Editor Assembler (c) 19?? System Soft. [Australia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232373&o=2 $end $info=lexizeus, $bio Zeus IG900 20-in-1 (c) 200? Lexibook. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236677&o=2 $end $zorba=zeus1, $bio Telcon Zorba disk. published 37 years ago: Zeus Public Domain Software Disk 1 (c) 1983 Zeus [Zorba Equipment Users' Society] Disk contents: COMPARE.COM -- File comparison utility WASH.COM -- File management utility SWEEP.COM -- File managment utility UNERASE.COM -- Unerases deleted file INDEX.COM -- Directory utility SHOW.COM -- Displays files a screenful at a time WS.KEY -- WordStar key definition file SQUEEZE.COM -- Data compression program UMPIRE.COM -- Give your memory a checkup FILTER.COM -- Strips unprintable characters from files MENU.COM -- Menu program CHESS.COM -- Plays, even displays a little board BANNER.COM -- Prints banner headlines DU.COM -- Track and sector level disk utility IDXGEN.COM -- Generate an idex at the end of WordStar files TRANSLAT.COM -- 8080 to Z80 non optimizing translator CAT.COM -- Disk catalog program LOOK.COM -- Memory search program CRCK.COM -- Cyclic redundancy check program - TECHNICAL - Disk size: 201k - TRIVIA - Published on January 1st, 1983. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236151&o=2 $end $zorba=zeus10, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 10 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: GRAF.DQC -- MX-80 bit-plot graphics program FX80-PIX.LBR -- FX80 pictures ROFF40.LBR -- Text formating program version 4.0 @.COM -- Online expression evaluator for CP/M's CCP SWAP.LBR -- Swaps CP/M's CONSOLE and LIST outputs CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236160&o=2 $end $zorba=zeus11, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 11 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: VUKEY.COM -- Shows function keys on 25th line DU2V17.COM -- Disk Utility version 1.7 BLIST.COM -- Proofing source code for BEGIN END blocks MORSECOD.COM -- Morse code program OKI92ITAL.COM -- Okidata 92 printer setup program M7ZB-3.ASM -- Modem 7 overlay for the Zorba ZSIDFIX.DOC -- Patch for Digital Research's ZSID debugger MEX.COM -- Modem terminal program CRCK8.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236161&o=2 $end $zorba=zeus12, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 12 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk Contents: ADVNTURE.LBR -- Adventure game BULLCOW.COM -- Bullcow game HANGMAN.LBR -- Hangman game PILOT.LBR -- Pilot game PLANE.COM -- Poor man's flight simulator SQUARE2.COM -- Zorba video demonstration program ZWORM2.COM -- Green worm screen wiggle ZGAMMON.BAS -- Back Gammon game FROG.BAS -- dichotomous key demonstration program CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236162&o=2 $end $zorba=zeus13, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 13 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: MCAT41.LBR -- Popular catalog system MEMTEST.COM -- Rasmussen memory test version 1.8 MTYPE.COM -- Type utility that accepts wildcards GRAPHICS.BAS -- Zorba Graphics tutorial (MBASIC) INFO.COM -- Maps where things are in your CP/M system MONITOR.LBR -- Serial line data analyzer PHOTO2.LBR -- Saves Screen image to disk DUMPX.LBR -- Improved CP/M dump utility ASCIDUMP.LBR -- Dump a file to the screen DIABLO.AQM -- WordStar patch for Diablo printer DRAW.PQS -- Draw program - Turbo Pascal source SCR-MU.LBR -- Programmer's screen management utility GEMINI15.LBR -- CBASIC program for setting printer attributes DATER.LBR -- Calendar program written in C SAP38.LBR -- Latest Sort & Pack directory program FIND40.LBR -- Find text string WHATSNEW.LBR -- What's new on disk since last change HELP.AQM -- Source code for HELP.COM UNDEL.LBR -- Undelete program SETDRU.LBR -- A BIOS filter for hard disk users ZCOMPARE.LBR -- File comparision program DISKMON.COM -- Disk monitor utility COUNT.LBR -- Program to determine length of a file LISTT16A.AQM -- Source code for creating lists MBASUTIL.LBR -- 4 function calculator ODDBALL.LBR -- Bizarre game, supposedly Italian ping pong! INVANALY.BAS -- Investment analysis program INSTMNT.LBR -- Finds lowest commission rate BNCHMARK.BAS -- Benchmark & Timmings DIRECDIF.LBR -- Program to compare directory tracks COMPARE2.COM -- 2K file compare program ESSAY.RQS -- A true story by Richard Stillman CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236163&o=2 $end $zorba=zeus14, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 14 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: APPEND.LBR -- Append adds one file to another DBL.LBR -- Prints pages side by side on an ordinary page VDO.COM -- Good emulation of Wordstar's non-document mode SPEED.PGS -- Squeezed source code for SPEED (drive speed checking) DUMP2.LBR -- Improved CP/M dump program SAP39.LBR -- Latest version of directory sort and pack GOTHIC.LBR -- Printing block letters in gothic font SAVEPROM.LBR -- Saves contents of the Zorba boot prom SONARWAR.LQR -- Squeezed library of game OTHELLO.COM -- Compiled version of CBASIC Othello game ZGRAF15.LBR -- ZGRAF business graphic program SC2.HQP -- Squeezed Help file for SuperCalc 2 FUNNIES.LBR -- A barrel of fun ZM.LBR -- There's always room for another assembler BLIST.LBR -- Turbo Pascal list utility QUOTES.PRN -- Pithy savings of pithy people PIPPATCH.AQM -- File with patches to PIP SAVER.AQM -- Recover text from memory after Wordstar crash FRUN.COM -- Odd game CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236164&o=2 $end $zorba=zeus15, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 15 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: DIRFILES3.LBR -- Utility to associate a comment with each file name NULU10.COM -- Assembly language version of LU & LSWEEP ADDRESS.LBR -- Computerized name, address and phone number book FTNOTE12.LBR -- Footnoting program for use with WordStar EDIT.LBR -- Line Editor LUX42.LBR -- Utility for browsing on-line in libraries (LBR files) DIRR.COM -- Another directory program FOOTBALL.COM -- A game of American football LFILTER.LBR -- Utility to facilitate file interchange MCIMAIL2.LBR -- A library of MCI mail stuff XLIST.COM -- Cross-reference utility for Turbo Pascal programs SIFT.LBR -- Finds a string in a text file ZORKHINT.LBR -- Some programs to assist you with the game ZORK PASSWORD.AQM -- squeezed source for PASSWORD program on Zeuslib.003 HANG.BAS -- what could this be? You'll need MBASIC to find out. UNSPOOL.HLP -- Help file for UNSPOOL program CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236165&o=2 $end $zorba=zeus16, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 16 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk content: SMC.COM -- The Small C complier FORTH.COM -- A true Fig-Forth XLISP.COM -- This is LISP from SIG/M - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236166&o=2 $end $zorba=zeus17, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 17 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: TOUR.COM -- Outline processor DIRFILES.COM -- Ver. 3.1 creates a 'data' file listing EDIT.COM -- Small, fast text editor EX15.COM -- Replacement for Submit.com and Xsub.com FILT6.COM -- Filters text files and removes control characters WSDOCON.COM -- Converts any text file into Wordstar document file KERMIT39.COM -- Telecommunications program N30.COM -- Accepts any decimal, hex, or binary number or any ASCII character and displays the value in all four modes WHATCHAR.COM -- Accepts keyboard entry and displays decimal and hexadecimal equivalent NULU12.COM -- Latest version of NU L(ibrary) U(tility) QK21.COM -- Qwikkey version 2.1 SUPERZAP.COM -- Full screen interactive disk update utility MEMAP.COM -- System map utility TPA.COM -- Display TPA size WINDEX.COM -- Creates an index for any Wordstar document file WS-USER.AQM -- Assembly patch for changing default drives GRXR.LBR -- Turns a text file into a 'runnable' .com file - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236167&o=2 $end $zorba=zeus18, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 18 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: MEX (A Modem Executive for CP/M-80) (Version 1.12 and 1.14 -- instructions & help files) (Zorba - specific overlay files & runnable version) Command files Documentation, Help files MEX command/key/library files MEX overlay/patch files - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236168&o=2 $end $zorba=zeus19, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 19 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: Biblioms (Bibliography Management system) Sift 2.2 -- Text search/sort (Zorba specific) Listfilz -- Annotated disk directories Linesort -- Alphabetical sort line-by-line Screenwright -- Screenplay formatter Wordstar patches -- how to get started - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236169&o=2 $end $zorba=zeus2, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 2 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: HELP.COM -- Help utility *.BAS -- Several MBASIC games SM.COM -- Smartmodem program PHOTO.COM -- Screen-to-file dump utility OK.COM -- Setup program for Okidata printer CURSOR.MAC -- Program to change cursor NEWSWEEP.COM -- Newsweep version 1.9 in 8K file DU-V86.COM -- Disk Utility version 8.6 SAP27.COM -- Directory sort & purge DIR.COM -- File diference utility SCAN.COM -- File display utility TYPER.COM -- Typewritter program PGLST.COM -- Converts single column into multi-column list UN.COM -- File unprotector RUBIK.CQB -- Rubik cube program CRCK.COM -- Cyclic redundancy check program - TECHNICAL - Disk size: 274k - TRIVIA - Published on January 1st, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236152&o=2 $end $zorba=zeus20, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 20 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: Oracle of Zeus -- Index (Volume 1) Supercalc, Calcstar, Infostar templates Curve-fitting and graphing programs MBASIC programmer's utility Zorba utilities and oddities M7ZB-4 -- latest Zorba modem overlay RECIPE.COM -- file your kitchen favorites - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236170&o=2 $end $zorba=zeus21, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 21 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: Entertaining and Educational Games (With MBASIC, CBASIC, and Pascal source included). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236171&o=2 $end $zorba=zeus22, $bio Telcon Zorba disk. published 35 years ago: Zeus Public Domain Software Disk 22 (c) 1985 Zeus [Zorba Equipment Users' Society] Disk contents: Forth-83 (Version 2.1.1) -- The Laxen/Perry Model - F83.COM -- the compiled system - The source files -- all .BLK files - Documentation/instruction files - TUTORIAL.COM -- simple help for begginers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236172&o=2 $end $zorba=zeus3, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 3 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: AUTOWRAP.COM -- Switches on wrap at the end of the line NOMASK.COM -- Disables the zapping of the high bit in CONOUT CMP.COM -- File comparision utility DF.COM -- Sorted directory program IDXGEN.PQS -- Source for index generating program INDEXZ.COM -- Index program LINES.COM -- Get the number of lines in your document PASSWORD.COM -- Allows you to make a program password protected SCRAMBLE.COM -- Encript a file RENAME.COM -- Accepts wildcards when renaming LU.COM -- Library Utility used to combine files XREF.BQS -- Generates cross reference listings XCAT36.COM -- Cross reference utility for MAST.CAT LISTT16.COM -- File printing program version 16 FCB.COM -- Displays the file control blocks RULER.COM -- Displays ruler on 25th line of the screen OKI92.COM -- Setup for Okidata 92 printer ZBSET251.LBR -- Display text on 25th (status) line ZBMDM727.LBR -- Modem 7 terminal program version 2.7 NSWP199.COM -- Newsweep version 1.99 CRCK.COM -- Cyclic redundancy check program - TECHNICAL - Disk size: 257k - TRIVIA - Published on March 1st, 1984. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236153&o=2 $end $zorba=zeus4, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 4 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: *.* -- Programming tools disk (disassemblers, macro libraries, tracer, compiler, loader, etc) CRCK.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236154&o=2 $end $zorba=zeus5, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 5 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: CAL.COM -- Calendar program PHOTO1.COM -- Save Screen to disk file QK20.LBR -- Qwikkey 2.0 key redefinition program DELBR.COM -- Library files extractor LSWEEP.COM -- Sweep for libraries BARGRAPH.LBR -- Zorba graphics program WASH2.COM -- Disk washer-upper version 3.2 UNERA12.COM -- Unerase program ALLOC.COM -- Lists the allocation blocks on disk DIRCHK.COM -- Lists the files on a disk DUPUSR21.COM -- Make programs accessible in different USER areas RITEMAN.COM -- Printer setup for the Inforunner Riteman SD-78.COM -- Super Directory 7.8 FILEFIND.COM -- Checks all available user areas on all drives FAST2.LBR -- Speeds up disk bound programs BSORT.LBR -- Fast sort program EAC.COM -- Extended Arithmetic Calculator FILTER11.AQM -- Source code to FILTER UNSPOOL.AQM -- print spooler source code FMENU.COM -- File Menu program LABEL.LBR -- Label printing programs SYNONYM.LBR -- Synonym program DRI-HLP.LBR -- Library of HELP files for Digital Research programs FIND.COM -- Another HELP program CPMADR.COM -- CP/M attributes and drive format information PAUSE.COM -- For use in SUBMIT files, menu programs, etc. DISKCOPY.COM -- Zorba track to track disk copy program CRCK8.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236155&o=2 $end $zorba=zeus6, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 6 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: WS-INFO.LBR -- DOC files for patching WordStar ENSOFT2.LBR -- Document conversion program TUCHTYPE.LBR -- Touch-typing programs GRADEBOK.LBR -- A gradebook program FILT2.LBR -- Filters BASIC program files created with WordStar SPELL20.* -- Spelling checker version 2.0 SPINDOWN.LBR -- How to get the Zorba drives to spindown quicker - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236156&o=2 $end $zorba=zeus7, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 7 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: *.* -- This disk contains a grab-bag of games (requires either MBASIC or CBASIC) CRCK8.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236157&o=2 $end $zorba=zeus8, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 8 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: ZBMDM740.COM -- Modem 7.40 terminal program PHONDATA.LBR -- Phone number filing system MSGFILES.LBR -- Files commonly downloaded from BBS's LRBDSK22.LBR -- Creates logical drives on a single disk RBBS35.LBR -- Bulletin board program SECURSYS.DOC -- Advice for sysops on system security SCRNWRAP.LBR -- Screen wrap program for BIOS 1.7A & 1.8B PILOT.LBR -- Pilot Game with source TTY.ASM -- TTY program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236158&o=2 $end $zorba=zeus9, $bio Telcon Zorba disk. published 36 years ago: Zeus Public Domain Software Disk 9 (c) 1984 Zeus [Zorba Equipment Users' Society] Disk contents: MODEM9XX.* -- Modem 9.00 terminal program RUNOFF.LBR -- Text formating program ZCPR22.LBR -- ZCPR is a replacement for CP/M's CCP CRC.COM -- Cyclic redundancy check program - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236159&o=2 $end $spc1000_cass=zexas, $bio Zexas (c) 198? DB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83571&o=2 $end $msx1_flop=zexas, $bio Zexas cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230203&o=2 $end $pc8801_cass=zexas, $bio NEC PC-8801 Series cass. published 36 years ago: Zexas Kosoku 2000-konen (c) 1984 dB-SOFT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91288&o=2 $end $msx1_cass=zexas, $bio MSX cass. published 36 years ago: Zexas Kosoku 2000-konen (c) 1984 DB-SOFT. - TECHNICAL - GAME ID: MS-G0095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118096&o=2 $end $x1_cass=zexas, $bio Sharp X1 cass. published 36 years ago: Zexas Kosoku 2000-konen (c) 1984 dB-SOFT. - TECHNICAL - GAME ID: S6-G0095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86303&o=2 $end $msx1_flop=zexasltd, $bio Zexas Kousoku Limited Revolution Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134404&o=2 $end $msx1_cart=zexasltd,zexasltdb,zexasltda, $vgmplay=zexasltd_msx, $bio MSX cart. published 35 years ago: Zexas Kousoku Limited Revolution (c) 1985 db-Soft - TECHNICAL - Game ID: MS1-G2109-P1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77625&o=2 $end $vsmile_cart=zayzaeaf, $bio Zézou - Notre Ami Venu d'Ailleurs (c) 200? VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118463&o=2 $end $nes=zgfyun, $bio Zhan Guo Feng Yun (c) 199? Shenzhen Jincota Technology Co., Ltd. - TECHNICAL - GAME ID: KT-1013 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=44277&o=2 $end $nes=zhanguoq, $bio Zhan Guo Qun Xiong Zhuan (c) 19?? Waixing Computer & Technology Co., Ltd. [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84196&o=2 $end $nes=zgws,zgwsa, $bio Zhan Guo Wu Shuang (c) 19?? BenSheng [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77053&o=2 $end $megadriv=btlchess, $bio Zhan Qi - Chinese Battle Chess (c) 199? Creaton. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117291&o=2 $end $nes=zhanssj, $bio Zhan Shen Shi Jie [Model KT-1019] (c) 19?? Shenzen Jincota [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77054&o=2 $end $info=crzclass, $bio Zhaoji Fengdou (c) 200? TJF. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=127337&o=2 $end $nes=zhenbxyj, $bio Nintendo Famicom cart. published 26 years ago: Zhen Ben Xi You Ji (c) 1994 NTDEC [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=84197&o=2 $end $nes=zjhwang, $bio ???? (c) 199? Waixing Computer & Technology Co., Ltd. (Zhen Jia Hou Wang) - TECHNICAL - [Model ES-1061] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77055&o=2 $end $nes=zshhzlr, $bio 真侍魂-魂之利刃(c) 200? Nanjing (Zhen Shi Hun - Hun Zhi Li Ren) - TECHNICAL - Game ID: NJ042 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77056&o=2 $end $nes=ssamsho2a, $bio 真侍魂-武士道烈传 (c) 200? Nanjin. (Zhen Shi Hun - Wushidao Lie Zhuan) Chinese pirate backport of Samurai Spirits Bushido Retsuden. - TECHNICAL - Game ID: NJ033 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77057&o=2 $end $nes=zhentian, $bio 真田十勇士 (c) 19?? Waixing Computer & Technology Co., Ltd. (Zhen Tian Shi Yongshi) - TECHNICAL - [Model ES-1102] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77058&o=2 $end $nes=zhengbas, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Zheng Ba ShiJi) - TECHNICAL - [Model ES-1042] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77059&o=2 $end $nes=zhengfu, $bio Zheng Fu Tai Yang Xi Xiao Guan Jia (c) 19?? Subor [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77060&o=2 $end $nes=zjshiji,zjshiji1, $bio ???? (c) 199? Waixing Computer & Technology Co., Ltd. (Zheng Jiu Shi Ji) - TECHNICAL - [Model ES-1025] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77061&o=2 $end $gbcolor=zhihuanw, $bio Zhi Huan Wang - Shou Bu Qu (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69171&o=2 $end $gbcolor=zzx3, $bio Zhi Zhu Xia III (c) 200? Sintax. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69172&o=2 $end $partner_cass=lifepro, $bio Partner-01.01 cass. published 26 years ago: Zhizn' (c) 1994 Pykhonin, V.A. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235932&o=2 $end $info=zhongguo, $bio Arcade Video game published 20 years ago: Zhong Guo Chu Da D (c) 2000 IGS. - TECHNICAL - Main CPU : ARM7 (@ 20 Mhz) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12481&o=2 $end $info=drgnwrldv21j,drgnwrldv20j,drgnwrldv10c, $bio Arcade Video game published 25 years ago: Zhong Guo Long (c) 1995 IGS. A layout of tiles is presented. When you select a given tile, it moves down the a rack on the bottom of the screen; three matching tiles are removed. The game ends if you fill up the rack. - TECHNICAL - Main CPU : Motorola 68000 (@ 7.333333 Mhz) Sound Chips : OKI6295 (@ 7.936 Khz), YM3812 (@ 3.579545 Mhz) Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Zhong Guo Long was released in May 1995. - SERIES - 1. Zhong Guo Long (1995) 2. Zhong Guo Long 2 (1997) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=455&o=2 $end $info=drgw2c, $bio IGS PGM cart. published 23 years ago: Zhong Guo Long 2 (c) 1997 IGS. A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - TECHNICAL - IGS PGM hardware Main CPU : Motorola 68000 (@ 20 Mhz) Sound CPU : Zilog Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) Players : 4 Control : 8-way joystick Buttons : 4 - TRIVIA - Released in May 1997. The title of this game translates from Chinese as 'China Dragon 2'. This game is known outside China as "Dragon World II" and in Japan as "Chuugoku Ryuu II" (translated from Japanese as 'China Dragon II'). - SERIES - 1. Zhong Guo Long (1995) 2. Zhong Guo Long 2 (1997) - STAFF - Executive producer : Ming-Der Tsai Director : Zhohg-Zen Gao Software : Fred Liao, Ejiro Rii Hardware : Franklin Wu Music & Sound effects : Eddie Yao Art conductor : Shih-Chlang Wu Art designers : Kun-Sheng Yang, Chang-Shin Chen, Chin-Yuan Lin Animation : Pon-Pon Peng Producers : Ko-Chu Lee, Paul Chiang, A.C Chen, Tsung-Hui Cheng, Jack Wang - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3250&o=2 $end $nes=zhongg,zhongg2,zhongg1,zhongg3, $bio ???? (c) 19?? Micro Genius [Taiwan] (Zhong Guo Xiang Qi) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77062&o=2 $end $megadriv=chinesec, $bio Zhong Guo Xiang Qi - Chinese Chess (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233709&o=2 $end $nes=zhonghyx, $bio Zhong Hua Ying Xiong (c) 19?? NT. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95512&o=2 $end $gbcolor=zzqb, $bio Nintendo Game Boy Color game published 17 years ago: Zhong Zhuan Qi Bing (c) 2003 Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69173&o=2 $end $nes=zzjb, $bio Zhong Zhuang Ji Bing (c) 19?? XianFeng Katong [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77063&o=2 $end $cecflop=printcart, $bio CEC-I disk. published 27 years ago: 中华机打印盒 (c) 1993 Unknown [China] (Zhōnghuájī Dǎyìn Hé) Print disk for Chinese Machine. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237197&o=2 $end $cecflop=cecdos, $bio CEC-I disk. published 30 years ago: 中华机系统盘CEC-DOS (c) 1990 Shaanxi Province Computer Factory (Zhōnghuájī Xìtǒngpán CEC-DOS) Chinese Machine System Hard Disk CEC-DOS. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237205&o=2 $end $megadriv=zhuogu, $bio Sega Mega Drive game published 26 years ago: Zhuo Gui Da Shi - Ghost Hunter (c) 1994 Shenchi Technology - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57076&o=2 $end $nes=zhuoyzj, $bio Zhuo Yue Zhi Jian (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95510&o=2 $end $info=zijini, $bio Computer published 31 years ago: Zi Jin I (c) 1989 Nanjing Computer Factory. Chinese clone of the Apple II. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=228389&o=2 $end $cpc_flop=zicmebcf,zicmebcf01, $bio Zic Mebc (c) 19?? Unknown [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125137&o=2 $end $snes=zico, $bio Nintendo Super Famicom cart. published 26 years ago: Zico Soccer [Model SHVC-ZD] (c) 1994 Electronic Arts Victor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62675&o=2 $end $galaxy=zid, $bio Galaksija cass. published 36 years ago: Zid (c) 1984 GAC Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235859&o=2 $end $orao=zid, $bio PEL Varazdin Orao cass. published 35 years ago: Zid (c) 1985 PEL Zabavni Programi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237438&o=2 $end $gba=zidane, $bio Nintendo GBA cart. published 18 years ago: Zidane Football Generation 2002 (c) 2002 Cryo Interactive Ent. - TECHNICAL - GAMe ID: AGB-AZDP-EUR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76378&o=2 $end $gbcolor=zidane, $bio Nintendo Game Boy Color game published 18 years ago: Zidane Football Generation (c) 2002 Cryo Interactive Ent. - TECHNICAL - GAME ID: CGB-BZSP-EUR - TRIVIA - This game was never exported outside Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69174&o=2 $end $info=dzigzag, $bio Arcade Video game published 38 years ago: Zig Zag (c) 1982. - TECHNICAL - Main CPU : (4x) Z80 (@ 3.072 Mhz) Sound Chips : Namco 3-channel WSG Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.61 Hz Palette Colors : 32 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - This game is a bootleg of "Dig Dug". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3251&o=2 $end $info=m5zigzag, $bio Zig Zag (c) 199? Red Gaming. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=18186&o=2 $end $info=sp_zigzg,sp_zigzga,sp_zigzgb,sp_zigzgc,sp_zigzgd,sp_zigzge,sp_zigzgf,sp_zigzgg,sp_zigzgh,sp_zigzgi,sp_zigzgj,sp_zigzgk,sp_zigzgl,sp_zigzgm, $bio Zig Zag (c) 199? Ace Coin Equipment, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42268&o=2 $end $psx=zigzagba, $bio Sony PlayStation disc published 22 years ago: Zig Zag Ball [Model SLPS-01483] (c) 1998 Upstar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85890&o=2 $end $snes=zigzag, $bio Nintendo Super Famicom cart. published 26 years ago: Zig Zag Cat ダチョウ倶楽部も大騒ぎダ (c) 1994 Denz (Zig Zag Cat - Dachou Club mo Oosawagi da) Zig Zag Cat is one of those games that doesn't really fit any sort of genre. Basically, we have here a sort of action game based on the old breakout, or more recent titles such as Taito's Arkanoid, but with a twist of adventure thrown in. The hero of the game survives a crash landing on a mysterious planet. Quickly after his arrival, he is welcomed by an old man and starts exploring the nearby area. Our friend is also accompanied with a strange looking yellow cat who happens to be at the center of the gameplay. The goal of the game is rather simple - the boy walks along a path and a force field placed in front of him (in the shape of a huge paddle) is used to bounce back the cat (turned into a ball for that matter). Blocks and other enemies are scattered along the trail and the ball (or the paddle) is the only way to overcome them. Sometimes, weird looking black blocks in the shape of small squids appear. When they do, the scrolling stops, and they must be defeated and hit multiple times (they open one eye, then the other, and finally die). Power-ups can be collected along the way, such as three-balls, laser gun, invincible-ball and so forth... Other items, such as money, can also be found. An Inn is located at the end of every sub-stage where our friends can take a well deserved break - there, they can talk to people, buy some items, enter bonus stages or save their progress. Another weird feature of the game is the weird looking trio our heroes periodically meet during the game... - TECHNICAL - [Model SHVC-ZP] - TRIVIA - Zig Zag Cat was released on June 24, 1994 in Japan for 9500 Yen. The three weird looking men on the game's cover, and also featured in the game, are three popular Japanese entertainers and comedians. They are Terakado Jimon, Higo Katsuhiro and Ueshima Ryuhei, and part of the Dachou Club (aka Ostrich Club) trio. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62676&o=2 $end $spectrum_cass=zigzag, $bio Sinclair ZX Spectrum cass. published 36 years ago: Zig Zag [Model DK 046] (c) 1984 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81962&o=2 $end $spectrum_cass=ziggarat,ziggarat_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Ziggarat of Dread [Model S004] (c) 1983 Custom Cables International - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81960&o=2 $end $spectrum_cass=ziggurat, $bio Sinclair ZX Spectrum cass. published 36 years ago: Ziggurat (c) 1984 Software Supersavers. - STAFF - Developed by: Binary Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81961&o=2 $end $cpc_flop=ziggurat02,ziggurat01,ziggurat,ziggurat03, $bio Amstrad CPC 464 disk. published 33 years ago: Ziggurat Cracked (c) 1987 ACS - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122842&o=2 $end $bbcb_flop_orig=ziggy, $bbcb_flop=ziggy, $bio Acorn BBC Micro B disk. published 33 years ago: Ziggy (c) 1987 Audiogenic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125471&o=2 $end $bbcb_cass=ziggy, $electron_cass=ziggy, $bio Acorn BBC/Electron cass. published 33 years ago: Ziggy (c) 1987 Audiogenic - TECHNICAL - GAME ID: ASL47BA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52690&o=2 $end $info=zigzagb,zigzagb2, $bio Arcade Video game published 38 years ago: Zigzag (c) 1982 LAX. Pirate version of Dig Dug. - TECHNICAL - Main CPU : Zilog Z80 (@ 3.072 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.61 Hz Palette Colors : 98 Players : 2 Control : 4-way joystick Buttons : 1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3252&o=2 $end $sms=zillion,zilliona, $bio Sega Master System cart. published 33 years ago: Zillion (c) 1987 Sega Enterprises, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56295&o=2 $end $bbcb_flop_orig=zillion, $bio Acorn BBC Micro B disk. published 30 years ago: Zillion (c) 1990 Sherston Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125353&o=2 $end $info=m4zill,m4zilla, $bio Zillionare's Challenge (c) 199? Pure Leisure. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42069&o=2 $end $info=zingzip,zingzipbl, $bio Arcade Video game published 28 years ago: Zing Zing Zip - The Shooting (c) 1992 Allumer, Limited. A vertically scrolling shooter where you control a plane to shoot larger planes, tanks and trains. - TECHNICAL - Runs on the Seta 1st Generation System Hardware. Game ID : UY Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Screen Orientation : Vertical Video Resolution : 384 x 240 Pixels. Screen Refresh : 60.00 Hz Palette Colors : 5120 Players : 2 Control : 8-Way Joystick Buttons : 2 => Shoot, Bomb - TRIVIA - Zing Zing Zip was released in September 1992. Licensed to Tecmo. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3253&o=2 $end $cpc_flop=zinsrech, $bio Amstrad CPC type-in published 35 years ago: Zinsrechnen (c) 1985 CPC Schneider International - TRIVIA - Listed as a type-in program in the German magazine: CPC Schneider International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119704&o=2 $end $info=zipzap,zipzapa, $bio Arcade Video game published 25 years ago: Zip & Zap (c) 1995 Barko. - TECHNICAL - Main CPU : Motorola 68000 (@ 12 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 33792 Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - This game is a rom-hack of "Thunder & Lightning". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4585&o=2 $end $compclr2_flop=zipcomp, $bio ZIP Compiler (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232737&o=2 $end $z88_cart=ziputils, $bio Cambridge Z88 Cart. published 21 years ago: ZIP Utilities Ver.1 (c) 1999 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236191&o=2 $end $super80_cass=zipzap1, $bio Zip Zap [Model 403R1] (c) 198? Bemak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126940&o=2 $end $super80_cass=zipzap2j, $bio Zip Zap [Model 403R2J] (c) 198? Bemak Bugfixes release. Joystick version. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126941&o=2 $end $super80_cass=zipzap,zipzapa, $bio Zip Zap [Model 403] (c) 198? Bemak - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=126939&o=2 $end $spectrum_cass=zipzap,zipzapal, $bio Sinclair ZX Spectrum cass. published 37 years ago: Zip-Zap [Model ZAP] (c) 1983 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81964&o=2 $end $pce=zipang, $bio NEC PC-Engine HuCARD published 30 years ago: Zipang (c) 1990 Pack-In-Video Company, Limited. Zipang is an action/puzzle game published by Pack-In-Video and based on Tecmo's popular arcade game Solomon's Key originally released in 1986. The player takes control of a small samurai and the goal of the game is to find a magic key hidden in each single-screen room and to unlock the level's exit door so our little friend can escape to the next stage. Each room is of course filled with all kind of traps and monsters. However the little samurai comes equipped with a magic sword, but here the weapon comes with a twist - it is not used to slice and dice enemies, but to create and destroy blocks instead. This happens to be rather useful, especially to create rudimentary set of stairs and reach other parts of the room. The player can also destroy blocks when a monster stands on it and kill the nasty in the process. Most interestingly, our little hero can use fireballs to help him in desperate situations - but beware, they are only available in limited quantities. Finally, all kind of bonus items and power-ups are also available and often hidden behind blocks, and help the samurai on his journey. Unlike the original Solomon's Key, Zipang features a password system that the player can use to resume playing. - TECHNICAL - HuCARD ID: PV1005 HuCARD Size: 2 MBits - TRIVIA - Zipang was released on December 14, 1990 exclusively in Japan by Pack-In-Video for 6200 Yen. Zipang is a Japanese feature film directed by Kaizou Hayasahi and originally released in 1990. - STAFF - Developed by: Arc System Works - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=49179&o=2 $end $psx=zipanguj, $bio Sony PlayStation disc published 21 years ago: Zipangujima - Unmei wa Saikoro ga Kimeru! (c) 1999 Human Ent. - TECHNICAL - [Model SLPS-02260] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85891&o=2 $end $megaduck=zipball, $bio Mega Duck cart. published 27 years ago: Zipball (c) 1993 Sachen [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115580&o=2 $end $msx1_cass=zipizape, $bio MSX cass. published 31 years ago: Zipi y Zape (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95134&o=2 $end $specpls3_flop=zipizape,zipizapea, $bio Sinclair ZX Spectrum+3 disk. published 31 years ago: Zipi y Zape (c) 1989 Dro Soft. [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147674&o=2 $end $cpc_flop=zipiyzap02, $bio Zipi y Zape (c) 200? CNGSOFT - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121766&o=2 $end $cpc_flop=zipiyzap,zipiyzap01, $bio Amstrad CPC 464 disk. published 31 years ago: Zipi Y Zape Cracked (c) 1989 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125139&o=2 $end $spectrum_cass=zipiyzap, $bio Sinclair ZX Spectrum cass. published 31 years ago: Zipi y Zape [Model 2DR 171] (c) 1989 Dro Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81963&o=2 $end $cpc_cass=zipiyzap, $bio Amstrad CPC cass. published 31 years ago: Zipi Y Zape [Model 3 DR-171] (c) 1989 Dro Soft [Madrid, Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100188&o=2 $end $msx1_flop=zipper, $bio Zipper Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133237&o=2 $end $nes=zippyrach, $bio Nintendo Famicom cart. published 33 years ago: Zippy Race (c) 1987 FMG - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69343&o=2 $end $sg1000=zippyract, $bio Sega SG-1000 game published 37 years ago: Zippy Race [Model B-026] (c) 1983 Aaronix [Taiwan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65147&o=2 $end $sg1000=zippyrac, $bio Sega SG-1000 game published 37 years ago: Zippy Race (c) 1983 Sega Enterprises, Limited. - TECHNICAL - [Model G-1026] Game cartridge for both SG-1000 & SC-3000. - TRIVIA - Related Coin-Op video game: "Zippy Race". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47362&o=2 $end $nes=zippyrac, $vgmplay=zippyrac_nes, $bio Nintendo Famicom cart. published 35 years ago: Zippy Race (c) 1985 Irem Corp. 1985's conversion made by the original maker; Irem. - TECHNICAL - GAME ID: IF-01 The cartridge features a red LED that lights up when the machine is switched on. - TRIVIA - Released on July 18, 1985 in Japan. Zippy Race was the very first Famicom game by Irem (IF-01). Zippy Race was originally released in the arcades; "Zippy Race". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47361&o=2 $end $info=zira, $bio Pinball published 40 years ago: Zira (c) 1980 Playmatic. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=10042&o=2 $end $amigaocs_flop=ziriax, $bio Commodore Amiga 500 disk. published 30 years ago: Ziriax (c) 1990 Software Business, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75603&o=2 $end $galaxy=ziul, $bio Galaksija cass. published 36 years ago: Ziul (c) 1984 Ristanovic, Dejan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235849&o=2 $end $z88_cart=zlab, $bio Cambridge Z88 Cart. published 23 years ago: Zlab (c) 1997 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236192&o=2 $end $radio86_cass=zmei, $bio Zmei-Gorynych (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235513&o=2 $end $partner_cass=zmeya, $bio Partner-01.01 cass. published 34 years ago: Zmeya (c) 1986 Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235939&o=2 $end $orao=znakovi, $bio PEL Varazdin Orao cass. published 33 years ago: Znakovi (c) 1987 Suzy Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237435&o=2 $end $info=zoar, $bio Arcade Video game published 38 years ago: Zoar (c) 1982 Data East USA Shoot oncoming planes and ground targets using your gun. Land on the air strip for extra points between stages. The game is an X and Z axis vertical shooter. - TECHNICAL - Main CPU : MOS Technology M6502 (@ 1.5 Mhz) Sound CPU : MOS Technology M6502 (@ 500 Khz) Sound Chips : (2x) General Instrument AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 240 pixels Screen refresh : 57.00 Hz Palette colors : 64 Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in March 1982. Eric Hanna holds the official official record for this game with 31,167,170 points on 06/11/2004. - SCORING - Large Red Airship : 500 points. Small Airship : 300 points. PT Boats : 80 points. Submarine : 100 points. Destroyer : 100 points. Aircraft Carrier : 500 points. Control Tower : 50 points. Missile Launcher : 80 points. Fuel Dump : 150 points. Missile Silo : 300 points. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3255&o=2 $end $psx=zbmafoo, $bio Sony PlayStation disc published 19 years ago: Zoboomafoo - Leapin' Lemurs! (c) 2001 Encore Soft., Inc. - TECHNICAL - GAME ID: SLUS-01401 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111733&o=2 $end $gbcolor=zoboomaf, $bio Nintendo Game Boy Color game published 19 years ago: Zoboomafoo - Playtime in Zobooland [Model CGB-BZBE-USA] (c) 2001 Encore Software, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69175&o=2 $end $nes=startrp2, $bio Nintendo NES cart. published 26 years ago: Zoda's Revenge - StarTropics II (c) 1994 Nintendo. - TECHNICAL - Game ID: NES-6C-USA - TRIVIA - StarTropics II was released in March 1994 in North America. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55839&o=2 $end $cpc_flop=zoderasc,zoderasc01, $bio Zodera Schloss Des Todes (c) 19?? Unknown - STAFF - By: Martin Stuehlmann - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124175&o=2 $end $atom_cass=zodiac, $bio Acorn Atom cass. published 39 years ago: Zodiac (c) 1981 A&F Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236093&o=2 $end $info=zodiac, $bio Handheld game published 41 years ago: Zodiac - The Astrology Computer (c) 1979 Coleco Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=103455&o=2 $end $pc8801_flop=zodiac2a, $bio NEC PC-8801 Series disk. published 34 years ago: Zodiac 2 Aggress (c) 1986 Riverhill Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93357&o=2 $end $info=zodiack, $bio Arcade Video game published 37 years ago: Zodiack (c) 1983 Esco Trading Company, Incorporated. A challenging, vertical scrolling shooter. On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects. Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base. The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack! As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam. You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base. When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram. - TECHNICAL - Main CPU : Zilog Z80 (@ 4 Mhz), Zilog Z80 (@ 1.78975 Mhz) Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Zodiack was released in July 1983. Licensed to Esco Trading for Japanese manufacture and distribution. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3256&o=2 $end $gba=zoey101, $bio Nintendo GBA cart. published 13 years ago: Zoey 101 [Model AGB-BZYE-USA] (c) 2007 T-HQ, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76379&o=2 $end $spectrum_cass=zogansre, $bio Sinclair ZX Spectrum cass. published 28 years ago: Zogan's Revenge (c) 1992 Compass Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81966&o=2 $end $spectrum_cass=zoidsal,zoidsala, $bio Zoids (c) 198? Alternative Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226546&o=2 $end $psx=zoidsbcg, $bio Sony PlayStation disc published 19 years ago: Zoids - Battle Card Game - Seihou Tairiku Senki (c) 2001 Tomy - TECHNICAL - [Model SLPS-03255] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85892&o=2 $end $msx2_flop=zoids,zoidsa, $bio Zoids - Chuuou Tairiku no Tatakai (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102168&o=2 $end $nes=zoidschu,zoidschu1, $bio Nintendo Famicom cart. published 33 years ago: ZOIDS 中央大陸の戦い (c) 1987 Toemiland (Zoids - Chuuou Tairiku no Tatakai) - TECHNICAL - Game ID: FS-2006G (TFS-ZD) Cart color: Red - TRIVIA - Released on September 5, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54834&o=2 $end $msx2_cart=zoids, $bio MSX 2 cart. published 32 years ago: Zoids - Chuuou Tairiku no Tatakai (c) 1988 Toshiba EMI - TECHNICAL - GAME ID: PS-2022G - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51402&o=2 $end $gbcolor=zoidsjasa,zoidsjas, $bio Nintendo Game Boy Color game published 20 years ago: Zoids - Jashin Fukkatsu! Genobreaker Hen [Model DMG-BGZJ-JPN] (c) 2000 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69176&o=2 $end $nes=zoidsmok, $bio Nintendo Famicom cart. published 30 years ago: ZOIDS 黙示録 (c) 1990 Tomy (Zoids - Mokushiroku) - TECHNICAL - Game ID: TOM-ZF Cart color: White. - TRIVIA - Released on December 21, 1990 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54835&o=2 $end $gbcolor=zoidsshi, $bio Nintendo Game Boy Color game published 19 years ago: Zoids - Shirogane no Juukishin Liger Zero [Model CGB-BZ2J-JPN] (c) 2001 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69177&o=2 $end $psx=zoids, $bio Sony PlayStation disc published 20 years ago: Zoids - Teikoku vs Kyouwakoku - Meka Seitai no Idenshi (c) 2000 Tomy. - TECHNICAL - GAME ID: SLPS-02982 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=113408&o=2 $end $spectrum_cass=zoids,zoidsalt,zoidsalt_a, $bio Sinclair ZX Spectrum cass. published 35 years ago: Zoids - The Battle Begins (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81967&o=2 $end $msx1_cass=zoids, $bio MSX cass. published 35 years ago: Zoids - The Battle Begins (c) 1985 Martech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95135&o=2 $end $cpc_cass=zoids, $bio Amstrad CPC cass. published 34 years ago: Zoids - The Battle Begins (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100189&o=2 $end $cpc_flop=zoidsuk1,zoidsthe01, $bio Amstrad CPC 464 disk. published 34 years ago: Zoids - The Battle Begins (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125140&o=2 $end $c64_cass=zoids, $bio Commodore C64 cass. published 34 years ago: Zoids - The Battle Begins (c) 1986 Martech Games, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187419&o=2 $end $cpc_flop=zoidsthe,zoidsthe02, $bio Amstrad CPC 464 disk. published 34 years ago: Zoids - The Battle Begins [Model ZS-AD/129] (c) 1986 Zafiro Soft. Division [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125141&o=2 $end $psx=zoids2, $bio Sony PlayStation disc published 18 years ago: Zoids 2 - Helic Republic VS Guylos Empire [Model SLPS-03389] (c) 2002 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85894&o=2 $end $nes=zoids2, $bio Nintendo Famicom cart. published 31 years ago: ゾイド2 ゼネバスの逆襲 (c) 1989 Toemiland (Zoids 2 - Zenebasu no Gyakushuu) - TECHNICAL - Game ID: TFS-Z2 Cart color: Black. - TRIVIA - Zoids 2 was released on January 27, 1989 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54836&o=2 $end $gameboy=zoids, $bio Nintendo Game Boy Cart. published 30 years ago: Zoids Densetsu [Model DMG-ZOJ] (c) 1990 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67439&o=2 $end $info=zoidsinf, $bio Arcade Video game published 16 years ago: Zoids Infinity (c) 2004 Taito Corporation. - TECHNICAL - Runs on the "Namco System 246" hardware. - TRIVIA - Zoids Infinity was released on June 24, 2004. - SERIES - 1. Zoids Infinity (2004) 2. Zoids Infinity EX (2005) 3. Zoids Infinity EX PLUS (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4360&o=2 $end $info=zoidiexp, $bio Arcade Video game published 14 years ago: Zoids Infinity EX PLUS (c) 2006 Taito Corporation. - TECHNICAL - Runs on the "Namco System 246" hardware. - TRIVIA - Zoids Infinity EX PLUS was released on June 21, 2006. - SERIES - 1. Zoids Infinity (2004) 2. Zoids Infinity EX (2005) 3. Zoids Infinity EX PLUS (2006) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=70057&o=2 $end $gba=zoidsleg, $bio Nintendo GBA cart. published 16 years ago: Zoids Legacy (c) 2004 Atari Interactive, Inc. North American release. Game developed in Japan. - TECHNICAL - GAME ID: AGB-AZ2E-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76380&o=2 $end $gba=zoidsagf, $bio Nintendo GBA cart. published 16 years ago: Zoids Saga Fuzors [Model AGB-BZFJ-JPN] (c) 2004 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76382&o=2 $end $gba=zoidsag2, $bio Nintendo GBA cart. published 17 years ago: Zoids Saga II [Model AGB-AZ2J-JPN] (c) 2003 Tomy - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76383&o=2 $end $gba=zoidsaga,zoidsaga1, $bio Nintendo GBA cart. published 19 years ago: Zoids Saga (c) 2001 Tomy - TECHNICAL - GAME ID: AGB-ATZJ-JPN - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76381&o=2 $end $gbcolor=zokzok, $bio Nintendo Game Boy Color game published 20 years ago: Zok Zok Heroes [Model CGB-BZHJ-JPN] (c) 2000 Media Factory. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69178&o=2 $end $pc98=zokuwb,zokuwba, $bio NEC PC-9801 Series 5.25in.disk. published 27 years ago: Zoku - Wedding Bell wa Takaraka ni (c) 1993 Shinjitsu Pro - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91179&o=2 $end $gba=boktai2ja,boktai2j, $bio Nintendo GBA cart. published 16 years ago: Zoku Bokura no Taiyou - Taiyou Shounen Django [Model AGB-U32J-JPN(RK363-J1)] (c) 2004 Konami Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76384&o=2 $end $fmtowns_cd=zokudm, $bio Fujitsu FM Towns CD published 30 years ago: Zoku Dungeon Master - Chaos no Gyakushuu (c) 1990 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=110240&o=2 $end $pc98=zokudm, $bio NEC PC-9801 Series 5.25in.disk. published 30 years ago: Zoku Dungeon Master - Chaos Strikes Back (c) 1990 Victor Musical Industries, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91180&o=2 $end $saturn=zgussun, $bio Sega Saturn game published 23 years ago: Zoku Gussun Oyoyo (c) 1997 Banpresto - TECHNICAL - [Model T-20604G] - TRIVIA - Zoku Gussun Oyoyo was released on February 28, 1997 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59956&o=2 $end $psx=zokuhats, $bio Sony PlayStation disc published 22 years ago: Zoku Hatsukoi Monogatari - Shuugaku Ryokou [Model SLPS-01326~9] (c) 1998 Tokuma Shoten Intermedia, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85895&o=2 $end $saturn=zokuhat, $bio Sega Saturn game published 22 years ago: Zoku Hatsukoi Monogatari - Shuugakuryokou (c) 1998 Tokuma Shoten Intermedia, Incorporated. - TECHNICAL - [Model T-33005G] - TRIVIA - Zoku Hatsukoi Monogatari Shuugakuryokou was released on December 03, 1998 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59957&o=2 $end $info=zokumahj, $bio Zoku Mahjong Housoukyoku (c) 199? Nichibutsu [Nihon Bussan Company, Limited.]. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=47739&o=2 $end $info=zokuoten, $bio Taito G-Net card. published 20 years ago: Zoku Otenami Haiken (c) 2000 Success. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in February 2001 (even if the title screen says 2000). - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3813&o=2 $end $pc8801_cass=zold, $bio NEC PC-8801 Series cass. published 36 years ago: Zold (c) 1984 Fuji Onkyo RAM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91289&o=2 $end $x68k_flop=zolgus, $bio Sharp X68000 Series 5.25in.disk. published 31 years ago: Zolgus (c) 1989 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88771&o=2 $end $cpc_cass=zolyx, $bio Amstrad CPC cass. published 33 years ago: Zolyx (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100190&o=2 $end $c64_cass=zolyx, $bio Commodore C64 cass. published 33 years ago: Zolyx (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186914&o=2 $end $spectrum_cass=zolyxfir, $bio Sinclair ZX Spectrum cass. published 32 years ago: Zolyx (c) 1988 Firebird. The object of Zolyx is to fill in 75% of the screen by creating sections of blocks, while at the same time avoiding the balls. Contact with any of the balls, which are in constant motion, will result in the loss of a life. On the first level there is one ball on the screen and one in the background. For each level successfully completed, one ball is added to the screen. A bonus is awarded for every 1% above 75% of the screen filled in. Up to a maximum of 99% of the screen can be completed. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81969&o=2 $end $cpc_flop=zolyx198,zolyx19801,zolyxuk1, $bio Amstrad CPC 464 disk. published 32 years ago: Zolyx (c) 1988 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121095&o=2 $end $cpc_cass=zombi, $bio Amstrad CPC cass. published 34 years ago: Zombi (c) 1986 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100191&o=2 $end $amigaocs_flop=zombi, $bio Commodore Amiga 500 disk. published 31 years ago: Zombi (c) 1989 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75604&o=2 $end $spectrum_cass=zombi, $bio Sinclair ZX Spectrum cass. published 30 years ago: Zombi (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81970&o=2 $end $cpc_flop=zombis2f,zombi199,zombi19901,zombi19902,zombi19903,zombif12,zombif2f,zombif64,zombifdi,zombifdi01, $bio Amstrad CPC 464 disk. published 30 years ago: Zombi (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120995&o=2 $end $ibm5150=zombi, $bio IBM 5150 5.25in.disk. (DOS) published 30 years ago: Zombi (c) 1990 Ubi Soft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132535&o=2 $end $cpc_flop=zombief1, $bio Amstrad CPC type-in published 34 years ago: Zombie (c) 1986 Amstradebdo et PC - TRIVIA - Listed as a type-in program in the French magazin: Amstradebdo et P.C. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120263&o=2 $end $spectrum_cass=zombcala, $bio Sinclair ZX Spectrum cass. published 10 years ago: Zombie Calavera Prologue (c) 2010 Mojon Twins, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=226513&o=2 $end $cdi=zombief, $bio Phillips CD-i published 27 years ago: Zombie Dinos de la Planete Zeltoide (c) 1993 Philips Interactive Media, Incorporated. - TECHNICAL - Game ID: 812 0074 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53195&o=2 $end $cdi=zombieu, $bio Phillips CD-i published 28 years ago: Zombie Dinos from Planet Zeltoid (c) 1992 Philips Interactive Media, Inc. - TECHNICAL - Game ID: 310690084-2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95516&o=2 $end $cdi=zombie, $bio Phillips CD-i published 28 years ago: Zombie Dinos from Planet Zeltoid (c) 1992 Philips Interactive Media, Incorporated. Innocent dinosaurs have become mindless zombies, controlled by the evil Harry the Harrier and his alien Brain Blobs. But all is not lost. Wise-cracking Dexter the Dinodroid has managed to escape, bringing to Earth the incredible time machine. His goal: Let's kick some brain! Travel back in the Time Machine 200 million years. Locate each dinosaur before the Brain Blobs take control. Stop them from destroying unsuspecting humans in your hometown. Dexter will help you, along with the Time Machine's invaluable Dino Encyclopedia containing everything you need to know to dave the planet. - TECHNICAL - Game ID: 811 0018 - TRIVIA - Export releases: [EU] 811 0018 - STAFF - Produced, Written, Designed by: Ken Goldstein Software Engineer: Gary Brian Smith Art Director: Brad Parker Senior Producer & Creative Director: David Riordan Director of Technology: David Todd Executive Producer: Sarina Simon Dinosaur Characters Created by: Chiodo Bros. Productions Music Composed & Produced by: Jim Andron Audio Produced by: Robert Weaver Dexter the Dinodroid: Cam Clarke Harry the Harrier: Doug Stone Machine Mind Sheila: Shelly O'Neill Dexter Design & Animatronics: Charles Chiodo, Edward Chiodo, Stephen Chiodo Dinosaur Stop Motion Photography: Jene Omens Production Coordinator: Charlene Bohnhoff Image Capture: David Todd Audio Coordinator: David White Technical Assistant: Greg Hemsath (Greg A.L. Hemsath) Software Tools: Mike Berro, Joe Burks, Ken Jordan, Brandie Lynn, Dan Pinal, Gary Brian Smith, David Todd Dinosaur Research: Q.L. Pearce Paleontological Consultant: Grant Meyer Video Production Coordinator: Valerie Lindblom Director of Photography: Glenn Winters Video Engineer: Mike Berro Assistant Producer: Carolyn H. Buse Puppeteers: Norman Tempia, Mark Villalobos, Allyn Welty Animators: Kim Blanchette, Justin Koyn 3-D Ray Tracing Graphics: John Dugan Additional Graphic Art: Trici Venola Storyboard Artist: John Dugan (John Duggan) Special Effects Make-Up & Prosthetics: Mike Tristano Hair & Make-Up: Wendy Demmerle (Wendi Demmerle) Production Assistant: Alicia Chambers Sound Engineer: John Cevetello Sound Assistant: Tom Parker Script Supervisor: Lia Sargent Gaffer: Charlie Mitchell Grip: Frank Lobianco Teleprompter: Lynn Grennberg Electric Soundtrack Production: Philadelphia Music Works Post Production Video: Eric Blum Productions, AME Enterprises Stock Footage: Budget Films Jungle Locations: Santa Barbara Botanic Gardens Harry the Harrier's Wardrobe: Western Costume Machine Mind Sheila's Wardrobe: Make Believe Main Theme Music by: Jim Andron Lyrics by: David Riordan Vocalist: Gene Miller - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53196&o=2 $end $cdi=zombied, $bio Phillips CD-i published 27 years ago: Zombie Dinos van de Planeet Zeltoid (c) 1993 Philips Interactive Media, Incorporated. - TECHNICAL - Game ID: Model 814 0061 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53197&o=2 $end $cdi=zombieg, $bio Phillips CD-i published 26 years ago: Zombie Dinos vom Planeten Zeltoid (c) 1994 Philips Interactive Media, Incorporated. - TECHNICAL - Game ID: 813 0083 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53198&o=2 $end $megadriv=zombhigh, $bio Zombie High (c) 199? Electronic Arts. Canceled side scrolling action game prototype. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57547&o=2 $end $msx2_cart=zombihun, $bio MSX 2 cart. published 31 years ago: Zombie Hunter (c) 1989 Hi-Score Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51403&o=2 $end $msx2_flop=zombihun,zombihuna, $bio Zombie Hunter (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102169&o=2 $end $nes=zombihun, $bio Nintendo Famicom cart. published 33 years ago: Zombie Hunter (c) 1987 Hi-Score Software - TECHNICAL - GAME ID: HSS-ZO - TRIVIA - Released on July 03, 1987 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54837&o=2 $end $bbcb_cass=zombieis, $bio Zombie Island (c) 19?? Software For All - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52691&o=2 $end $nes=zombinat, $bio Nintendo NES cart. published 29 years ago: Zombie Nation (c) 1991 Meldac North American release. Game developed in Japan. See the original Japanese release entry for more information about the game itself; "Abarenbou Tengu [Model MDC-51]". Description from the USA manual: 1999. What appeared to be a harmless meteorite crashing in the Nevada desert has turned out to be Darc Seed, an evil alien creature with horrible powers. By shooting strange magnetic rays, Darc Seed had turned the helpless nation into zombies and had brought the Statue of Liberty to life to do his dirty work. These rays had also given him control over many deadly weapons, but none were more powerful than the legendary samurai sword, Shura. When the great head of the samurai, Namakubi, heard that the sword had fallen into evil hands, he set off immediately for the United States. For only he possessed the strength and knowledge needed to recapture the magical sword and free the U.S. from the evil clutches of Darc Seed. Namakubi, the great head of the samurai, has used his mystical powers to transport a fierce holographic representation of his head to the United States to liberate the zombie population from Darc Seed. The only way to break Darc Seed's powerful spell is to destroy everything in sight including buildings, mountains, oil refineries, weapons, renegade zombie soldiers, and any other creatures that are doing his evil bidding. Once a particular object in a given area has been successfully destroyed (for example; a building), liberated zombie hostages will appear. By rescuing these hostages, Namakubi's power will increase and he will have a greater chance of reaching his ultimate test; the final battle with Darc Seed. - TECHNICAL - Game ID: NES-51-USA - TRIVIA - Zombie Nation was released in September 1991 in North America. The game is first released in Japan under the name Abarenbou Tengu. The US version is released a month later. As both versions only has differences between the sprites, with the Japanese version having a tengu mask belonging to Japanese folklore. The US version has major graphical and story changes, replacing the tengu mask with the decapitated samurai head. Aside from the differences, both games are practically identical, with the Japanese Version having only a few major differences: - In Abarenbou Tengu, the player must obtain the rapid fire ability. In Zombie Nation, the player starts with it. - The main character's sprite is not that of the flying samurai head, Namakubi, but that of a Japanese konoha tengu head. The title screen is different with the tengu's head being incorporated into it. - The boss of Round I is an evil Statue of Liberty in both games but with a slightly different sprite; instead of being green with snakes in place of its crown in Zombie Nation, it's red and has a normal crown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=55840&o=2 $end $camplynx_cass=zombie, $bio Camputers Lynx cass. published 37 years ago: Zombie Panic (c) 1983 Bus-Tech - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134059&o=2 $end $info=zombraid,zombraidp,zombraidpj, $bio Arcade Video game published 25 years ago: Zombie Raid (c) 1995 American Sammy. Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie! A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless! - TECHNICAL - Cabinet dimensions : 76'' High x 41'' Deep x 31'' Wide. Cabinet weight : 400 lbs. Monitor : 25''. Game ID : P0-122A (SZR-001) Main CPU : Motorola 68000 (@ 16 Mhz) Sound Chips : X1-010 (@ 16 Mhz) Players : 2 Control : lightgun Buttons : 2 (SHOOT, RELOAD) - TRIVIA - Zombie Raid was released in September 1995 in USA and Japan. - TIPS AND TRICKS - * Crystal Codes : Level 2 : The Crystal Code is posted at the end of the level, on the 2 pillars framing the wrought iron gate (below the head with the horns). Level 3 : At end of level is elevator with zombies, after kill ALL elevator's zombies Red Crystal appear on screen. Level 4 : The Blue Crystal is hidden in a statuette on a pillar (the statuette resembles the level 2 famous head with the horns). Level 5 : The Green Crystal is obtained at the end of the level by killing the 2-heads monster. To fight the final boss, the Crystal Codes seen on level 2 should be inserted : Red, Green, Blue - if not it is assured death. In game are secret entrances where you will find special items: 1. At end of first graveyard is grave with your initials, behind this grave is tree and 'man with gun'. Shoot to this tree over 'man with gun' when screen move up. If you shot in right place on tree secret entrance will appear. In this secret entrance are items : - LIGHTNING : lightning weapon - CRUCIFIX : restore full energy when you lost all energy. Item can be used once (automatic). 2. In mission 3 when you enter to area after door opened by hidden lever, screen will move first to left, next to right. On left side one pillar is fault. Shot to this place where pillar should be - secret entrance will open. In this secret entrance are: - SCOPE : crosshair - BOMB : bomb icon will appear in left-upper corner. Shot it and whole screen explode. Item can be used once. 3. Again in mission 3, immediately after elevator shot to the wall right to the pillar. Secret entrance will open. In this secret entrance are items: - AMMOx2 : auto-reload. Now you can use fire button only, gun will reload automatically. - BLUE POTION : extra life In game are more secret entrances but where ? Some extra shots : 1. Shot to the second well on mission 3 using shotgun weapon - ghostbusters ghost will appear in the well. 2. When you shot to the ground using right weapon (not lightning) flowers will appear. When you shot 3 flowers then a butterfly will appear on screen, shoot the butterfly, it gives extra items. 3. On first graveyard are black cats, when you kill cat he give extra energy. 4. In mission 3 when sewers end and screen move up and stop then shot to the center in middle wall - secret lever will appear. When you trigger this lever on screen will appear clown on cycle - no idea for what. Use FIRE weapon and you will easy finish game. - STAFF - Producer : Onijust (ONJ) Programmers : Tomohiro Takahashi (TOM), Hiroaki Murase (MRS) Graphic design : Isao Suwa (SUW), Ujita in U.S.A. (UJI), Noriyo Antako Sound designer : Brian Schmidt Game designer : George Matono Executive producer : Yoshi Suzuki Supervisors : Jim Miskell, Rick Rochetti Technical supervisor : Kiyo Nishimura Technical assistance : Gen Ozeki Production coordinaor : Brad Faris Cabinet coordinator : Pat O'Brien Cabient designer : Tom Lenick Artwork designer : Paul Faris Electrical supervisor : John Jaron Supervising engineer : Dave Pallotto Mechanic coordinator : James Perales Mechanic engineer : Bob Paneck Game adviser : Dave Cane Creature sound effects : Fred Young - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3257&o=2 $end $svmu=zombie, $bio Sega Visual Memory Unit mini-game published 21 years ago: Zombie Revenge Training Game (c) 1999 SEGA Enterprises, Ltd. [Tokyo, Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237215&o=2 $end $info=zombrvn,zombrvno,zombrvne, $bio Sega NAOMI cart. published 21 years ago: Zombie Revenge (c) 1999 Sega Enterprises, Limited. A 2-player side-scrolling fighting game where players battle many zombies and machines throughout 7 different levels, including an alley, factory and inside a mansion. Pick-up weapons such as machine guns, shotguns, and drills to help fight the zombies including a variety of guns, flamethrowers, axes, and a drill. - TECHNICAL - Cartridge ID: 840-0003C Runs on the Sega "NAOMI" Hardware. - TRIVIA - Released in February 1999, this game was originally called "Blood Bullet - The House of the Dead Side Story" and was then renamed "Zombies Nightmare" before Sega decided on the name "Zombie Revenge". This game also serves as a spinoff to Sega's popular "The House Of The Dead" series. If you make it to level 6, you will fight inside and outside of the same house from the first stage of "The House Of The Dead". Tommy Jones holds the official official record for this game with 47,950 points on 06/03/1999. - TIPS AND TRICKS - * New character costumes : Choose any character, hold START and then press PUNCH or KICK. - STAFF - Chief Programmer: Hiroshi Ando Programmers: Masaki Namikoshi, Akira Wada, Takeshi Ando, Gregg Tavares Chief Designer: Taku Makino Designers: Norio Ishii, Hitoshi Furukubo, Yasuhito Kuroiwa Chief Motion Designer: Kei Yamada Motion Designers: Taku Makino, Tadayuki Iwa, Takamasa Nakada, Masateru Kawasaki, Tadashi Fujita Sound Director: Tetsuya Kawauchi Sound Staff: Nanae Kenda, Haruyoshi Tomita Cabinet Designers: Masayuki Yamada, Kimio Tsuda, Ken Adachi Publicity: Mika Araki Special thanks: Tsuyoshi Yamasaki, Megumi Barada, Masanori Takeuchi, Makoto Nomiya, Hiroki Koyama, Kaori Fukano, Shinichiro Okumoto, Susumu Hirai, Masayuki Ao, Yasuhiro Hayashida, Hiroshi Kanazawa Director: Kenichi Imaeda Producer: Rikiya Nakagawa - PORTS - * CONSOLES: Sega Dreamcast [JP] (Nov.1999) [Model HDR-0026] [US] Sega Dreamcast (Dec.1999) [Model 51038] Sega Dreamcast [EU] (Jun.2000) [Model MK-51038-50] * OTHERS: Apple IPhone/IPod (Feb.2011) [Model 411872892] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3476&o=2 $end $spectrum_cass=zombzomb, $bio Sinclair ZX Spectrum cass. published 36 years ago: Zombie Zombie [Model QSP 0096] (c) 1984 Quicksilva - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81971&o=2 $end $uzebox=zombiena, $bio Belogic Uzebox ROM published 11 years ago: Zombienator (c) 2009 Belogic - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233126&o=2 $end $bbca_cass=zombies, $bio Acorn BBC Micro A cass. published 38 years ago: Zombies (c) 1982 Micro Power - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52692&o=2 $end $snes=zombies,zombiesp, $bio Nintendo Super NES game published 27 years ago: Zombies (c) 1993 Konami Company, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64060&o=2 $end $jupace_cass=zombies, $bio Jupiter Ace cass. published 37 years ago: Zombies & Potholes (c) 1983 Jupiter Cantab - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115746&o=2 $end $zx81_cass=zombies, $bio Zombies + Sword of Peace (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114833&o=2 $end $snes=zombiesu, $bio Nintendo Super NES game published 27 years ago: Zombies Ate My Neighbors (c) 1993 Konami Company, Limited. - TECHNICAL - GAME ID: SNS-ZA-USA - TIPS AND TRICKS - Sound test ---------- Press L or R at the Lucas Arts logo. When the opening short credits are displayed with the copyrights, etc., press R to hear a dog bark or L to hear a victim scream. Bonus level ---------- Enter BCDF, GYLM, or XDSJ as a password. View end credits ---------- Enter XWJR as a password. Cheerleaders vs. The Monsters bonus level ---------- Enter WBGR as a password to begin game play on level 9 with all ten victims. Rescue all victims on each stage up until level 12 (Mars Needs Cheerleaders) to reach the "Cheerleaders vs. The Monsters" bonus level. Level Passwords ---------- Level Password 2 PHZB 4 XHRS 5 FHRX 6 PHRP 8 WBGR 9 NBGW 12 GFCY 13 FRCR 16 KKYM 17 RKYL 19 DBJK 20 BXBS 21 PXBG 24 GYLM 25 XYLZ 28 GLZJ 29 XLZG 32 XJQY 33 WJQK 36 KZVJ 37 BZVG 40 KRPY 41 BRPK 45 BLHR - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64061&o=2 $end $megadriv=zombiesu, $bio Sega Genesis game published 26 years ago: Zombies Ate My Neighbors (c) 1994 Konami Company, Limited. - TECHNICAL - GAME ID: T-95086 - TRIVIA - Released in September 1993 in the USA. Export releases: [EU] "Zombies [Model T-95086-50]" (1994) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57548&o=2 $end $electron_flop=zaor, $bio Acorn Electron 3.5in.disk. published 3 years ago: Zombies Ate Our Roadies! (c) 2017 Acorn Electron Today - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=129853&o=2 $end $megadriv=zombies, $bio Sega Mega Drive game published 26 years ago: Zombies (c) 1994 Konami Company, Limited. European release. - TECHNICAL - GAME ID: T-95086-50 - TRIVIA - Released on January 27, 1994 in Europe. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57077&o=2 $end $msx1_cass=zona0, $bio MSX cass. published 29 years ago: Zona 0 (c) 1991 Topo Soft [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95136&o=2 $end $cpc_flop=zona0cra, $bio Amstrad CPC 464 disk. published 29 years ago: Zona 0 Crack Intro (c) 1991 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122822&o=2 $end $cpc_flop=zona0199,zona019901, $bio Amstrad CPC 464 disk. published 29 years ago: Zona 0 Cracked (c) 1991 Spanish Hackers, The - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122819&o=2 $end $cpc_cass=zona0, $bio Amstrad CPC cass. published 29 years ago: Zona 0 (c) 1991 Erbe Soft. [Spain] - TECHNICAL - GAME ID: AM 1153 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100193&o=2 $end $cpc_flop=zona0top,zona0s1901,zona0s19,zona0s1902, $bio Amstrad CPC 464 disk. published 29 years ago: Zona 0 (c) 1991 Topo Soft. [Spain] - TECHNICAL - GAME ID: AMD 1153 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125142&o=2 $end $spectrum_cass=zona0, $bio Sinclair ZX Spectrum cass. published 29 years ago: Zona 0 (c) 1991 Topo Soft. - TECHNICAL - GAME ID: SE1153 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81972&o=2 $end $msx1_cass=zond, $bio MSX cass. published 32 years ago: Zond (c) 1988 Iber Software [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95137&o=2 $end $msx1_flop=zond, $bio Zond cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230204&o=2 $end $pc98=zone, $bio NEC PC-9801 Series 5.25in.disk. published 35 years ago: Zone (c) 1985 System Sacom Corp. - TRIVIA - Released in November 1985 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91181&o=2 $end $cpc_flop=zoneuk19,zone1989,zone2198, $bio Amstrad CPC type-in published 31 years ago: Zone (c) 1989 Micro Mag - TRIVIA - Listed as a type-in program in the French magazine: Micro Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120104&o=2 $end $cpc_flop=zone198901, $bio Amstrad CPC 464 disk. published 31 years ago: Zone (c) 1989 GPA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121802&o=2 $end $info=zone100, $bio Zone 100 - Interactive Gaming System (c) 200? Ultimate Products. - STAFF - Developed by Jungles Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=240442&o=2 $end $gba=zoeu, $bio Nintendo GBA cart. published 18 years ago: Zone of the Enders - The Fist of Mars (c) 2002 Konami of America. North American release. Game developed in Japan. - TECHNICAL - GAME ID: AGB-AZEE-USA - TRIVIA - Released on February 26, 2002 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76386&o=2 $end $gba=zoe, $bio Nintendo GBA cart. published 18 years ago: Zone of the Enders - The Fist of Mars [Model AGB-AZEP] (c) 2002 Konami Co., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76385&o=2 $end $c64_cart=zonerngr, $bio Commodore C64 cart. published 36 years ago: Zone Ranger (c) 1984 Activision, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53769&o=2 $end $c64_cass=zonerngr, $bio Commodore C64 cass. published 33 years ago: Zone Ranger (c) 1987 Firebird Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187028&o=2 $end $a800=zonerngr, $bio Atari 800 cart. published 36 years ago: Zone Ranger (c) 1984 Activision, Inc. - TECHNICAL - GAME ID: CC-101 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86762&o=2 $end $a5200=zonerngr, $bio Atari 5200 cart. published 36 years ago: Zone Ranger (c) 1984 Activision - TECHNICAL - Model FC-101 - TIPS AND TRICKS - Designer notes: "Just thought that I'd clue you in to what I've discovered out there. Entering a Warp Hole may be an easy way to escape immediate danger. But a word for the spacewise: it COULD be worse where you exit. Also, in case you can't find the satellites, follow the path of the beams. Finally, touch the safety Sonic Sparklers whenever you can -- especially if you plan to tackle one of the vicious boomerangs." - STAFF - Programmer: Dan Thompson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=50113&o=2 $end $msx2_flop=zonterra, $bio MSX 2 disk. published 26 years ago: Zone Terra (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102170&o=2 $end $msxr_flop=zterra,zterrad, $bio MSX Turbo-R disk. published 26 years ago: Zone Terra (c) 1994 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133291&o=2 $end $cpc_cass=zonetrop, $bio Amstrad CPC cass. published 32 years ago: Zone Trooper (c) 1988 Gamebusters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100194&o=2 $end $spectrum_cass=zonetroo, $bio Sinclair ZX Spectrum cass. published 31 years ago: Zone Trooper (c) 1989 Gamebusters - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81973&o=2 $end $cpc_flop=zonetroo01, $bio Amstrad CPC 464 disk. published 32 years ago: Zone Trooper Cracked (c) 1988 Section Jaguar - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122830&o=2 $end $amigaocs_flop=zonewarr, $bio Commodore Amiga 500 disk. published 29 years ago: Zone Warrior (c) 1991 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75605&o=2 $end $msx2_flop=zoo,zoob,zooa, $bio MSX 2 disk. published 33 years ago: Zoo (c) 1987 Philips Interactive Media, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102171&o=2 $end $special_cass=zoo, $bio Zoo (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=234266&o=2 $end $orion_cass=zoo,zoo2, $bio Zoo (c) 19?? Unknown [Russia] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235220&o=2 $end $info=zoo, $bio Zoo (c) 200? Astro Corp. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=34262&o=2 $end $cdi=zooeenvo, $bio Phillips CD-i published 27 years ago: Zoo ...eenvoudig! (c) 1993 Philips Interactive Media, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=53199&o=2 $end $apple2_flop_clcracked=zoobldr, $bio Apple II disk. published 33 years ago: Zoo Builder (c) 1987 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231710&o=2 $end $apple2_flop_clcracked=zooclctr, $bio Apple II disk. published 33 years ago: Zoo Collector (c) 1987 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231711&o=2 $end $a2600=zoofun, $bio Atari 2600 cart. published 37 years ago: Zoo Fun (c) 1983 HomeVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51215&o=2 $end $apple2_flop_clcracked=zoogoer, $bio Apple II disk. published 33 years ago: Zoo Goer (c) 1987 National Geographic Society - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231709&o=2 $end $info=zookeep,zookeep2,zookeep3, $bio Arcade Video game published 38 years ago: Zoo Keeper (c) 1982 Taito America Corp. Zoo Keeper is a superb, fast-paced arcade game in which the player takes control of Zeke the zookeeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches. Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'. The three levels are as follows : On the first play field, players must move Zeke around the outside of an animal enclosure, constantly re-building the enclosure wall that the animals are set on destroying. Any wild animals that are loose must be jumped over or the player will lose a life. The level's timer is represented as a fizzing fuse, and along this fuse are a number of bonus items such as beer or a net for catching escaped animals. When the timer's fuse reaches an item, it will appear on screen and can be picked up. Once the timer makes it to the word 'End', the current level is completed and play moves on to the next level. The bonus items that occasionally appear include mugs of beer, ice cream sundaes, clover clubs, watermelons, etc. If Zeke manages to pick up a net, he will be able to capture the animals and put them back into the Zoo. The net will eventually disappear and the captured animals will try to escape once more by breaking through the enclosure wall. Zeke will have to continue building the wall around the Zoo until the time is up. At the end of the level, bonus points are awarded for every animal inside the wall. Animals found on this level are snakes, moose, camels, rhinos, elephants, and a lion. On the second, more difficult play field, Zelda is tied to a palm tree and Zeke must rescue her by jumping to the top of the screen via a series of moving platforms; dodging the coconuts thrown by a mischievous monkey. On each of the platforms, various foods and drinks can collected to earn extra points. Sometimes, one of the ledges will have a 'Free Game' sign that will grant the player a free credit. While Zelda is tied up, she says 'save me', and whenever Zeke gets knocked out by one of the deadly coconuts, she says 'Oh, no!' If Zeke makes it all the way to the top and rescues her, she says 'My Hero' and a bonus of 5,000 points is awarded. The first and second screens are alternated before the player finally reaches the third and final 'bonus screen'. Here, Zeke must jump over the herds of charging animals that are running from a cage at the foot of an escalator. Zeke must reach the escalator behind the animals' cage and make his way up to the next floor, where a second escalator - replete with more charging animals - awaits. Zeke must reach the top of the second escalator to rescue the trapped Zelda. After Zeke has rescued Zelda on the final screen, the game begins again with an increased level of difficulty. - TECHNICAL - Upright cabinet dimensions : 67'' (170cm) High x 24'' (61cm) Wide x 30'' (76cm) Deep. Upright cabinet weight : 280 lbs (126kg). Prom Stickers : ZA03-ZA10 / ZV03-ZV10 Main CPU : (2x) M6809 (@ 1.25 Mhz), Motorola M68705 (@ 1 Mhz) Sound CPU : M6802 (@ 921.6 Khz) Sound Chips : Discrete Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Even if title screen says 1982, Zoo Keeper was released in May 1983. Originally called "King Crab", Zoo Keeper was one of the few American-designed games that Taito released (with "Space Dungeon" and "Qix" being two others). Here's a story straight from John Morgan, one of the programmers : "In 1982, Keith Egging was the Director of Creativity (or some weird title like that). He always had a human skull on his desk which opened up on a hinge and was filled with Hershey's kisses. One day a TV news crew came over to do some interview, and Keith showed them around. He took them back into our area and really played it up (feed them some pretty thick bull which they really ate it up). He took them to the farthest office of cubicles and said that this was DEEP THOUGHT - where all the heaviest thinking took place. Of course this was just made up (the office being picked for it's distance only), but hey, they bought it. The main programmers (me, Mark Blazczyk and Rex Battenberg) took off on this and other of Keith's tall tales and frequently made up whoppers about everything under the sun to one up each other with our far fetched stories. Pretty cool for those days. Anyway, Keith came up with a weird game idea which I was going to program (back in those days there was only one programmer for pretty much all aspects of the entire game). His idea was to have a game where a crab would run around a rectangle on the screen. There were little eggs with faces on them that came out of the inside of the screen and would bounce off the rectangle and take bites out of it. When they went all the way through to the outside of the rectangle they would become tadpoles running around the rectangle edge. If the tadpole touched the crab it would be killed. The crab would move around the screen and jump over the tadpoles, with it's claws opening and closing. To repair the wall damage where the eggs bit off chunks of the wall, you pressed a button and a thick line would shoot across the screen from underneath the crab and away from it (horizontally or vertically as appropriate). We were going to use the sound of castanets when this line was fired out - he really loved that sound. This is about the stage where Keith's input finished, and the rest of the changes were almost entirely from my ideas. Now, as a side note, we had no way to get art into the games. So I wrote some software that would allow you to use a modified control panel (with more buttons) so that you could create art (pixel by pixel) on the screen itself, complete with animation control. We hired a part time animator to use it to design the animals, complete with great motion for the time. Secondly, we had to have sound effect and music. Tom Fosha (another programmer and a bit of a sick puppy in his own right) had been playing around with code to do some sound effects. Note that every sound sample was computer controlled (just like the graphics were). I looked at them and saw that they all either played with the volume of the samples (thus affecting the amplitude), or the duration in between the samples as they were output (thus affecting the frequency). I decided to write a single unified piece of code from scratch where you had two 24 byte buffers. One buffer held the volume levels for the looped sample (fairly traditional), and the second held the duration from each sample to the next (cutting a bit of new ground here). I then allowed each of these two waveforms to be independently controlled. You could smoothly morph a waveform from one to another (again pretty new for that time) or you could slowly add waveforms. You could avoid clipping of the signal (where a value is too positive and becomes negative etc.) or you could force it to occur (this had some really weird sounding effects). Since 24 samples is a multiple of 2, 3, 4, 6, 8, or 12, you could have samples which had different frequencies in the samples themselves. They made me a switchbox with 8 switches, so that I could try out code and use the switches to select among 16 voltage waveforms, and 16 frequency waveforms which combined with the particular controlling code I was trying. With trial and error, I came up with a zillion really weird sounds that I had never imagined. The ones I liked I kept, and that is where all of the sound effects came from in the game. They were all experimentally procedural. For the musical tunes, Tom Fosha wrote a separate multi-tone player, and composed the tunes himself which were used for all the melodies in the game. He was really into jazz, and that came over beautifully in the game. OK, back to the game. I wanted to somehow allow you to shoot out more walls to hold in the eggs. So I put little locks on the screen randomly. When you shot a line which hit a lock, it would shoot two lines out perpendicular to your line. If any of these lines hit another lock, you would get a cascade effect. When enough locks appeared it could be pretty cool visually. But the problem was that so many walls evenly distributed could trap the eggs near the outside of the rectangle (instead of the middle) and they'd just bounce & eat their way out to the outside anyway. So then I made the distribution of the locks more towards the four corners. This tended to make solid walls around the outer edge, which helped, but you could still trap the eggs near the outside and they'd still escape. That's about the time when I said that seeing a big crab get killed by eggs which turned to little tadpoles was a bit goofy. I suggested that we change the crab to a person who ran around the rectangle and where he ran he would lay bricks which would fill from the outside in. The brick laying would stop if there was an enemy there so that there would be a clear space for it to return to the center. I suggested we change the eggs to animals which kept their form when they escaped, and would similarly kill the guy if he didn't jump over them. Since the guy was trying to keep the animals in then it seemed to make sense that he was a Zoo Keeper (I believe this was in a meeting with Ray Heidel, the Engineering Director). So we put a small cage in the center from which the animals escaped. I thought it would be cool to allow the Zoo Keeper to have a net which he used on the escaped animals which would put them back in the cage. And so I made the time line fuse which burned down, and along it were nets which would briefly give the Zoo Keeper this power. The actual art made the net look more like a frying pan (by accident), but that seemed pretty cool so I kept it and gave it an appropriate sound and effect when hitting the animals. I thought it'd be great to flash the entire screen for 1 frame when you did this. It had a pretty amazing subliminal effect on the excitement level. In the original version, when the animals escaped the rectangle they would randomly decide whether to run clockwise or counter clockwise. This made it hard to survive since you couldn't predict their behavior if they escaped near you, and having roughly half of the animals running each way made it pretty hard to survive for long by jumping over them. So I decided that when the animal escaped, it would run in the direction away from you (where you were at that time). This way they wouldn't escape near you and run into you, so you'd have a lot of warning before they got you. I made the reward for jumping over animals based on how many animals you jumped over. For each extra animal I roughly doubled the score. This continued for as many animals there were maximum in the game (16ish or so?, it's been a long time :-) So if you jumped a really massive number of animals you would get a gazillion points. But how do you get the animals to clump up for such a massive jump? That's when I decided to remove the initial bricks around the rectangle at the start of a level. I delayed the initial animals escaping the cage, to give you time to drop down and start laying the wall as you saw fit. The trick was to run in one direction and cover just slightly over 50% of the rectangle with a wall and then just stop. This would allow the animals to immediately escape, but they'd always run away from you which forced them to all go in the same direction. And since they were in the same direction it was easier to survive, and since different animals moved at different speeds, they would tend to clump together periodically so you could wait for that to happen and then jump over a huge number of animals in a single jump - and voila - you could get huge scores! Now, when the net came out, you would only want to knock in the animals that were running opposite to the direction of the herd. This you'd try to stand near a hole to force the escaping animals to run in the same direction as the herd. This pretty much completed the game play of the initial level. It was really fun, but I wanted to have something more to break up the monotony. So I came up with the idea of the ledge screen. You started at the bottom and could jump up on the moving ledges to get to your girl and save her. She was help captive by a gorilla throwing coconuts at you which would kill you (yeah, a bit of inspiration from Donkey Kong was going on here). I think it was Keith who came up with the name of Zeke and Zelda for the Zoo Keeper and his lady. I decided to make the ledges come out in a pre-determined sequence to reward the experienced player in that they would learn their preferred sequence of jumps to get safely to the top. This level was pretty cool, but I wondered what else I could do. So, I came up with the idea of the escalator screen (similar to the ledge screen but with a different game play layout). This time when Zeke got to the top Zelda would give him a kiss. Now you could cycle between these 3 levels for as long as a person could survive. If they made it far enough to loop back to levels they'd already done, I'd just speed things up a bit each time. Eventually they wouldn't be able to survive. For added coolness, I made the last escalator level so that when you saved Zelda a curtain would draw down over both of you, and a whole bunch of kisses would be all that appear. I wanted to make the kisses go up and down but we thought that would be a bit too much :-) Anyway, I got to be pretty good at the game and could survive longer and longer. I decided to add a visually frantic feel to the game at these levels by cycling the color of the outer background. This massive color cycling effect would slightly distort the screen image due to power blooming of the monitor. This really cranked up the adrenaline. I'd survive so long that I'd have the maximum number of animals out in almost the same direction and jumping almost all of them at once occasionally for some phenomenal score. This whole time I did this I was wrenching the joystick like I was going to break it off and the whole machine was rocking like the back seat in a drive in. I knew something was happening here. Then I survived so long that I came to a ledge screen where the ledges had disappeared completely. Seems I found a bug. But the thrown coconuts were bouncing off of them even though they were invisible. So I gave jumping a try. Remember that the ledge sequence was completely predictable and I had gotten quite familiar with it. So I actually had a chance of getting to the top. That's when I decided to not fix the bug, but make it a feature (I guess the old saying "It's not a bug, it's a feature!" really did apply here). We were ready to test the game. I put in the needed diagnostics so the operator could control it. Since speed of the game was key to how long people could play, I made two operator speed adjustments. The first controlled the speed when a person initially joined. The second controlled the speed when a person played for a long time. We put the machine out on test and I watched the players and timed them with a stopwatch. Then I tweaked these adjustments until they seemed optimal for fun and earnings. The game went out in 1983 and was about the number three game of the year nationwide, which was quite good. Unfortunately, this was right at the time when the whole arcade market took one huge dive, so the game only sold a fraction of what it would have if completed just a year earlier. As Keith said, "The cash box is a cruel mistress! It is indeed.". Shawn Cram holds the official record for this game with 21,849,650 points on June 15, 2003. - UPDATES - Early machines had a bug in which the player could turn the machine off and on and get one or two free credits. - SCORING - As time progresses, you can pick up items that will give you points. Among one of the items is a net. When you get the net, the background will turn blue for about seven seconds. Any animal you come in contact with will return to the cage. In round one, for example, where you have to tend to five elephants, the first three items are mugs of root beer, worth 120, 250, and 500 points; the net, the last item, scores 1,000 points. When time runs out, the stage is completed, and points are scored for every animal that is still inside the wall. The six animals, in order of ferocity : Elephant : 250 points. Snake : 500 points. Camel : 1,000 points. Rhinoceros : 2,000 points. Moose : 4,000 points. Lion : 30,000-70,000 points. When not tending to the wall, you can jump over the animals to score points : One animal : 100 points. Two animals : 500 points. Three animals : 2,000 points. Four animals : 6,000 points. Five animals : 15,000 points. Six animals : 30,000 points. Seven animals : 60,000 points. Eight animals : 120,000 points. Nine animals : 250,000 points. Ten animals : 500,000 points. Eleven animals : 1,000,000 points. - TIPS AND TRICKS - * Zoo Keeper contains a little-known free game feature. You can go into option and set the 'Free Game Rate' to 99 to make it appear more frequently. If it's set to 0, it won't come out at all. The Zoo Keeper Flyer actually has a note saying that the free game feature maybe prohibited in some states! - The free game icon pops up on one of the platforms on the 3rd screen (coconuts). It comes out like one of the bonuses, but instead it says 'Free Game' in a little box. When it appears, it has it's own little tune too (and it usually pops up opposite of where you are, so if you are at the bottom of the screen, it will come out at the top). * Use A Benefit Free Try : Start the game, build the first wall of bricks a bit without jumping and immediately crash into an animal. If you have never jumped before, you won't lose a life. The game will simply advise you that you need to jump over animals to avoid them and round 1 will start again from its beginning. Best of all, you get to keep the wall of bricks that you built a bit. Of course, this being the first level, chances are you don't exactly need the extra help - but hey. * An Obscure Trick : On the coconut boards, when you jump onto the top ledge, you get some points. Jump off the ledge then onto it again; you'll get twice as many points. And again, for four times as many. The bonus keeps doubling until 300K per land. The best board to try this on is the board where the ledges are invisible. It's kind of hard to jump on then off, but so few coconuts are thrown that you have lots of room for error. - STAFF - Designed by : John Morgan, Keith Egging Programmed by : John Morgan, Rex Battenberg, Mark Blazczyk Music and sound effects by : Tom Fosha - PORTS - * CONSOLES: [EU] Microsoft XBOX (oct.14, 2005) "Taito Legends" [EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]" [US] Microsoft XBOX (oct.25, 2005) "Taito Legends" [US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]" [KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]" * COMPUTERS: [EU] PC [MS Windows, CD-ROM] (oct.14, 2005) "Taito Legends" [US] PC [MS Windows, CD-ROM] (nov.10, 2005) "Taito Legends" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3258&o=2 $end $a2600=zookeeps, $bio Atari 2600 cart. published 36 years ago: Zoo Keeper (c) 1984 Atari, Incorporated. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51216&o=2 $end $gba=zoocubeu, $bio Nintendo GBA cart. published 18 years ago: ZooCube (c) 2002 Acclaim Ent., Inc. - TECHNICAL - GAME ID: AGB-ANCE-USA - TRIVIA - Released on June 30, 2002 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76389&o=2 $end $gba=zoocubej, $bio Nintendo GBA cart. published 18 years ago: ZooCube [Model AGB-ANCJ-JPN] (c) 2002 Acclaim Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76388&o=2 $end $gba=zoocube, $bio Nintendo GBA cart. published 18 years ago: ZooCube [Model AGB-ANCP] (c) 2002 Acclaim Ent., Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76387&o=2 $end $info=zoofari, $bio Redemption game published 14 years ago: Zoofari (c) 2006 ICE (Innovative Concepts in Entertainment). The more peanuts the players successfully launch into the animals mouths the more points and tickets they win! - TECHNICAL - Dimensions : 32in. x 48in. x 104in. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=12884&o=2 $end $megadriv=zool, $bio Sega Mega Drive game published 27 years ago: Zool (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57078&o=2 $end $megadriv=zoolu, $bio Sega Genesis game published 27 years ago: Zool (c) 1993 GameTek - TECHNICAL - Cartridge ID: E264SMXC - STAFF - Sega/Game Code: Paul Hiley Game/Frontend Code: George Allan Artists: Adrian Carless, Paul Gregory, Damon Godley Music: Patrick Phelan, Krisalis Maps: Paul Gregory, Adrian Carless, Tony Dawson, Paul Green Additional Help: Michael J. Lister Test: Lee Campbell, Tony Howe, Rob Millington, Simon Short Produced by: Mark Glossop - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57549&o=2 $end $gamegear=zool,zoolu, $bio Sega Game Gear cart. published 27 years ago: Zool (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65022&o=2 $end $cd32=zool, $bio Commodore Amiga CD32 published 27 years ago: Zool (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106893&o=2 $end $archimedes=zool, $bio Acorn Archimedes disk. published 27 years ago: Zool (c) 1993 Gremlin Graphics Soft., Ltd. - TECHNICAL - MEDIA: FD x2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116058&o=2 $end $ibm5150=zool, $bio IBM 5150 3.5in.disk. (DOS) published 27 years ago: Zool (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=132656&o=2 $end $n64=zool, $bio Nintendo 64 cart. published 21 years ago: ズール 魔獣使い伝説 (c) 1999 Imagineer. (Zool - Majuu Tsukai Densetsu) - TECHNICAL - Cartridge ID: NUS-NMZJ-JPN - TRIVIA - Zool was released on June 11, 1999 in Japan. It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=58096&o=2 $end $sms=zool, $bio Sega Master System cart. published 27 years ago: Zool - Ninja of the 'Nth' Dimension (c) 1993 Gremlin Graphics. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=56296&o=2 $end $amigaocs_flop=zool, $bio Commodore Amiga 500 disk. published 28 years ago: Zool - Ninja of the Nth Dimension (c) 1992 Gremlin Graphics Software, Limited. - TRIVIA - Zool was intended as a rival to Sega's Sonic the Hedgehog. George Allen came with the idea of Zool as he was criticized on his previous game Switchblade II for having a lack of enemies. In development, Zool could cast spells to get him out of trouble by collecting potions. For example, Zool could escape from pits with high jump spells and cast a shadow spell to make a clone of him that follows his actions (thus doubling the fire power). In the final version, the spells were replaced with collectible powerups. The very early name for the project was Pootz. The soundtrack by Patrick Phelan overlaps with the Lotus 3 soundtrack and inspired several modern electro/techno remixes. The game was heavily hyped upon its initial release, including being bundled with the newly launched Amiga 1200, although not the AGA version with enhanced graphics which followed later. Zool was the very first Amiga game to feature heavy product placement. Liberally spread throughout the levels were Chupa Chups lollipops and logos (designed by Salvador Dali)... Two young adult novels book based on the games, entitled Cool Zool and Zool Rules, were released in February 1995. They were written by Stan Nicholls and Ian Edginton and published by Boxtree. * REVIEWS: Amiga Action (July 1992): 96% CU Amiga (Aug. 1992): 91% Zero (Sep. 1992): 93% Amiga Computing (Nov. 1992): 97% Amiga Format (Oct. 1992): 95% Amiga Games (Oct. 1992): 87% Amiga Joker (Oct. 1992): 83% Amiga Mania (Oct. 1992): 87% Amiga Power (Oct. 1992): 90% Datormagazin (Oct. 1992): 90% Svenska Hemdatornytt (Nov. 1992): 82% The One (Oct. 1992): 87% Average note: 90% - TIPS AND TRICKS - * CHEATS: When the screen says push fire to start, type GOLDFISH. Now use the following keys: F2-F5: Advance to the corresponding level. 1: Will make zool invincible. 2: Advance to the next section. 3: Skip to next level. 4: Removes invincibility. * BONUS ZONE: Oon level 2-2, play these notes on the first piano; Brown, Yellow, Red, Orange, Green. - SERIES - 1. Zool - Ninja of the Nth Dimension (1993) 2. Zool 2 (1994) - STAFF - Code: George Allan Graphics: Adrian Carless Maps: Tony Dawson Music: Patrick Phelan - PORTS - * CONSOLES: Nintendo Game Boy (1993) Nintendo Super NES (1993) Sega Genesis (1993) Aniga CD32 (1994) Sega Game Gear (1994) * COMPUTERS: Atari ST (1993) PC (1993) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75606&o=2 $end $snes=zoolu,zoolus, $bio Nintendo Super NES game published 26 years ago: Zool - Ninja of the Nth Dimension [Model SNS-Z8-USA] (c) 1994 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64063&o=2 $end $snes=zool, $bio Nintendo Super NES game published 26 years ago: Zool - Ninja of the Nth Dimension [Model SNSP-Z8-EUR] (c) 1994 Gremlin Interactive - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64062&o=2 $end $amigaocs_flop=zool2, $bio Commodore Amiga 500 disk. published 27 years ago: Zool 2 (c) 1993 Gremlin Graphics Software, Limited. - SERIES - 1. Zool - Ninja of the Nth Dimension (1993) 2. Zool 2 (1994) - STAFF - Programming: Andy Findlay Graphics: Ed Campbell Map design by: Ed Campbell Music and Fx: Patrick Phelan Music: Neil Biggin Production: Peter J. Cook Manual Producer: Steven McKevitt Creative Consultant and manual artwork by: Alan Batson Tested by: Lee Campbell, Tony Howe, Rob Millington, Simon Short - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75608&o=2 $end $cd32=zool2, $bio Commodore Amiga CD32 published 26 years ago: Zool 2 (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=106986&o=2 $end $ibm5170=zool2, $bio IBM 5170 3.5in.disk. (DOS) published 26 years ago: Zool 2 (c) 1994 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144504&o=2 $end $amigaaga_flop=zool2_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Zool 2 [AGA Ver.] (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146446&o=2 $end $jaguar=zool2, $bio Atari Jaguar cart. published 26 years ago: Zool 2 (c) 1994 Atari Corp. Krool's forces are invading and only Zool can save the Nth Dimension. The evil Krool has sent Mental Block, his morphing henchman, to seize power. Mental Block's going to morph himself stupid to make sure this adventure is one the ninjas are never going to forget. Choose to be either Zool, or his lovely and daring sidekick Zooz. They've been entrusted with the restoration of order to the Nth Dimension and charged with the expulsion of Mental Block and his henchmen. Zoon, the amazing intergalactic wonderdog, will assist you - and you're going to need him, too! Mental Block's got quite a head start on you. There's been some real double dealing going on around here. Fowl play's going on down at Swan Lake, forked tongue double-dealing is taking place at Snaking Pass and what he's doing on Bulberry Hill is just shocking! Watch out for the Mount Ices frozen food horrors and the Curse of the Pharaoh at Tooting Common. In Mental Block's Crazy House you'd better hold on to your senses and set your controls on Maximum Weirdness. Strange things are going on! - TECHNICAL - Model J9042E - TIPS AND TRICKS - * Cheats (at options screen): Infinite health = 1,1,2,7,5 (Rooster sound) 99 Lives = 3,1,9,6,5 (Rooster sound) Bonus Rounds enabled = 3,1,8,6,7 (Rooster sound) * Level Codes (at options screen): Bulberry Hill first stage = 7,7,7,4,9 (Rooster sound) Tooting Common first stage = 8,8,5,6,3 (Rooster sound) Snaking Pass first stage = 3,3,6,6,6 (Rooster sound) Mount Ices first stage = 1,1,9,6,8 (Rooster sound) Mental Blockage start = 9,1,2,6,6 (Rooster sound) - STAFF - ORIGINAL GAME Programming: Andy Findlay Graphics: Ed Campbell Musix and FX: Pat Phelan, Neil Biggin JAGUAR VERSION Programming: Trevor Raynsford Graphics: James Hartshorn, Colin Jackson Lead Tester: Scott Hunter Testers: Sim Furniss, Mick Sheehan, Mark Hooley, Hank Cappa, Andrew Keim, Lance J. Lewis, Dan McNamee, Martin Mueller, Joe Sousa Producer: John Skruch - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76466&o=2 $end $snes=zoolj, $bio Nintendo Super Famicom cart. published 26 years ago: ZOOLのゆめぼうけん (c) 1994 Infocom (Zool no Yume Bouken). Japanese release. - TECHNICAL - Cartridge ID: SHVC-Z8-JPN - TRIVIA - The game was presented at the Famicom Spaceworld' 93 in August 1993 in Japan. It was released on July 29, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62677&o=2 $end $gamegear=zoolj, $bio Sega Game Gear cart. published 26 years ago: Zool no Yume Bouken (c) 1994 Infocom - TECHNICAL - Game ID: T-149017 - TRIVIA - Released on July 29, 1994 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65023&o=2 $end $amigaaga_flop=zool_a, $bio Commodore Amiga 1200 disk. published 27 years ago: Zool [AGA Ver.] (c) 1993 Gremlin Graphics Soft., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=146445&o=2 $end $amigaocs_flop=zoola, $bio Commodore Amiga 500 disk. published 28 years ago: Zool [Award Winners Gold Edition] (c) 1992 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75607&o=2 $end $gameboy=zool, $bio Nintendo Game Boy Cart. published 27 years ago: Zool [Model DMG-ZG-UKV] (c) 1993 Gremlin Graphics Software, Limited. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67440&o=2 $end $gameboy=zoolu, $bio Nintendo Game Boy Cart. published 27 years ago: Zool [Model DMG-ZG-USA] (c) 1993 GameTek - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67441&o=2 $end $bbcb_cass=zoom, $bio Zoom (c) 19?? Supersoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52693&o=2 $end $info=zoom909, $bio Arcade Video game published 38 years ago: Zoom 909 (c) 1982 Sega. A chase-view shoot'em up. - TECHNICAL - Main CPU : (2x) Zilog Z80 (@ 4.992 Mhz) Players : 1 Control : 8-way joystick Buttons : 3 - TRIVIA - Zoom 909 was released during December 1982 in Japan. Export releases: "Buck Rogers - Planet of Zoom [Cockpit model]". "Buck Rogers - Planet of Zoom [Upright model]". This games continue feature was unlimited, (which made the high score meaningless). That 'feature' made the game unpopular with the best players, (what's the point if you can just buy the top score ?). - SERIES - 1. Zoom 909 (1982, Arcade) 2. Buck Rogers - Countdown To Doomsday (1990, MS-DOS) 3. Buck Rogers - Matrix Cubed (1992, MS-DOS) - STAFF - Programmed by: Hideki Ishikawa Security by: Masatoshi Mizunaga - PORTS - * COMPUTERS: [JP] MSX (1985) Sega SG-1000 [TW] (198?) "Huo Hu Li" - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3259&o=2 $end $msx1_cart=zoom909k, $bio Zoom 909 (c) 198? ProSoft [Korea] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77627&o=2 $end $msx1_flop=zoom909, $bio Zoom 909 Cracked (c) 19?? Unknown. Cartridge to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=134405&o=2 $end $sg1000=zoom909, $bio Sega SG-1000 game published 35 years ago: Zoom 909 (c) 1985 Sega Enterprises, Limited. - TECHNICAL - GAME ID: C-47 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65148&o=2 $end $msx1_cart=zoom909, $vgmplay=zoom909_msx, $bio MSX cart. published 34 years ago: Zoom 909 (c) 1986 Pony Canyon, Inc. - TECHNICAL - Game ID: R49x5804 - TRIVIA - Original price: 4900 Yen. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77626&o=2 $end $apple2_flop_clcracked=zgfx0182,zgfx0482,zgfx0583,zgfx1083, $bio Apple II disk. published 38 years ago: Zoom Grafix (c) 1982 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231606&o=2 $end $apple2_flop_clcracked=zgfxse, $bio Apple II disk. published 38 years ago: Zoom Grafix Second Edition (c) 1982 Phoenix Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=231607&o=2 $end $pc8801_flop=zoom, $bio NEC PC-8801 Series disk. published 37 years ago: Zoom in Space (c) 1983 Union Planning - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93358&o=2 $end $pc8801_cass=zoom, $bio NEC PC-8801 Series cass. published 37 years ago: Zoom in Space (c) 1983 Union Planning - TECHNICAL - GAME ID: 11833 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91290&o=2 $end $amigaocs_flop=zoom, $bio Commodore Amiga 500 disk. published 32 years ago: Zoom! (c) 1988 Discovery Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75609&o=2 $end $megadriv=zoom, $bio Sega Mega Drive game published 30 years ago: Zoom! (c) 1989 Sega of America. - TRIVIA - Released on November 03, 1989 in USA. - STAFF - Designer: Suika Funabasi Programming: Hiroshi Sato (Σ Pro-Tech), Masaya Takayama (Σ Pro-Tech) Graphics: Goro Tama, Okayama Momo, Takashi Shichijō (Takasi Itijyho), Taeko Ichimiya Sound: Songdong Kim Thanks to: Tarosan, Masaaki Nagakura (Ice Masaaki) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57079&o=2 $end $cpc_flop=zoomgrap, $bio Amstrad CPC type-in published 31 years ago: Zoomgraph (c) 1989 AM-Mag - TRIVIA - Listed as a type-in program in the French magazine: AM-Mag. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119623&o=2 $end $info=zooo, $bio Taito G-Net card. published 16 years ago: Zooo (c) 2004 Success. A puzzle game. The player has to line up the animals pictures and make them disappear. - TECHNICAL - Runs on the "Taito G-Net" hardware. - TRIVIA - Released in April 2004. Developed by Buddiez. - PORTS - * CONSOLES: Nintendo Game Boy Advance (2003, "Minna No Soft Series - ZOOO") [Japan] Nintendo Game Boy Advance (2003, "Zooo") [USA and Europe] Nintendo DS (2004, "Zoo Keeper") Sony PlayStation 2 (2004, "Zoo Puzzle") [Europe] Microsoft XBox 360 (Zoo Keeper - unreleased prototype) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4423&o=2 $end $gba=zooo, $bio Nintendo GBA cart. published 15 years ago: Zooo [Model AGB-BMZP-EUR] (c) 2005 Ignition Ent., Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76390&o=2 $end $gameboy=zoop, $bio Nintendo Game Boy Cart. published 25 years ago: Zoop (c) 1995 Viacom International, Incorporated. North American release. Game developed in the UK. See the original European entry for more information; "Zoop [Model DMG-AZPP-EUR]". - TECHNICAL - GAME ID: DMG-AZPE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67442&o=2 $end $gameboy=zoopj, $bio Nintendo Game Boy Cart. published 23 years ago: Zoop [Model DMG-AZPJ-JPN] (c) 1997 Yanoman Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=67444&o=2 $end $psx=zoop, $bio Sony PlayStation disc published 25 years ago: Zoop (c) 1995 Viacom New Media. - TECHNICAL - Game ID: SLUS-00078 - TRIVIA - Released on November 20, 1995 in the USA. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=97327&o=2 $end $snes=zoop,zoopu,zoopp, $bio Nintendo Super NES game published 24 years ago: Zoop (c) 1996 Viacom International, Incorporated. - TECHNICAL - GAME ID: SNS-AZPE-USA - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=64064&o=2 $end $gamegear=zoop,zoopp, $bio Sega Game Gear cart. published 25 years ago: Zoop (c) 1995 Viacom International, Incorporated. - TECHNICAL - GAME ID: T-139049 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=65024&o=2 $end $megadriv=zoop, $bio Sega Mega Drive game published 25 years ago: Zoop (c) 1995 Viacom International, Incorporated. - TECHNICAL - GAME ID: T-139086-50 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57080&o=2 $end $megadriv=zoopu, $bio Sega Genesis game published 25 years ago: Zoop (c) 1995 Viacom International, Incorporated. - TECHNICAL - GAME ID: T-139086 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57550&o=2 $end $saturn=zoop, $bio Sega Saturn game published 24 years ago: Zoop (c) 1996 Media Quest - TECHNICAL - GAME ID: T-26406G - TRIVIA - Zoop was released on November 29, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59958&o=2 $end $jaguar=zoop, $bio Atari Jaguar cart. published 24 years ago: Zoop! (c) 1996 Atari Corp. Right here inside this cardboard box is the excitement you crave, the challenge you need. Level after level of brain-burning action coming at you from all sides, faster and faster until your thumbs are numb, your eyes are aching, and your mind is molten. * Scorching four-way action! * 99 levels of action! * Opti-challenge increasing complexity! * Demands strategic thinking. - TECHNICAL - Model J9109E - TRIVIA - Released in January 1996. - STAFF - Hookstone Worldwide Representation Bad Management: John Cook Executive Producer: I. Kenneth Miller Production Coordinator: Amanda P. Herman Publishing Producer: N. Matthew Welton Electric Spectacle Productions, Ltd. (Jaguar Version) Code: Andrew Nixon, Aaron Fothergill Music: InVision Sound Library Art: Adam Fothergill, Steve Field Atari Producer: Robert Powers Product Marketing Manager: Jeanne Winding Creative Services: Greg LaBrec, Diana Bredfeldt, Beeline Group Lead Tester: Manuel Sousa Testers: Philip B. Gelber, Nathan Tan, Tal Funke-Bilu, Eric D. Riley, Jennifer Vernon, Hank Cappa - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76467&o=2 $end $msx1_cass=zoot, $bio MSX cass. published 34 years ago: Zoot (c) 1986 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=95138&o=2 $end $msx1_flop=zoot, $bio Zoot cracked (c) 19?? Unknown. Tape to Diskette copy/hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230205&o=2 $end $spectrum_cass=zoot, $bio Sinclair ZX Spectrum cass. published 35 years ago: Zoot [Model BBS 001] (c) 1985 Bug Byte - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81974&o=2 $end $snes=zottomj, $bio Nintendo Super Famicom cart. published 22 years ago: ZOOっと麻雀! (c) 1998 Nintendo Company, Limited. (Zootto Mahjong!) - TECHNICAL - GAME ID: SHVC-BZMJ-JPN - TRIVIA - Released in July 1998 in Japan. It was the last Mahjong game developed for the Super Famicom, and was also available through Satellaview (BS Zootoo Mahjong). It was never exported outside Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=62678&o=2 $end $electron_cass=zorakk, $bio Acorn Electron cass. published 36 years ago: Zorakk the Conqueror (c) 1984 Icon. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=52694&o=2 $end $dragon_cass=zorakk, $bio Dragon cass. published 36 years ago: Zorakk the Conqueror (c) 1984 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=117194&o=2 $end $bbcb_cass=zorakk, $bio Acorn BBC Micro B cass. published 36 years ago: Zorakk the Conqueror (c) 1984 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236049&o=2 $end $cpc_flop=zorakkth,zorakkth01, $bio Amstrad CPC 464 disk. published 35 years ago: Zorakk the Conqueror (c) 1985 Icon Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125143&o=2 $end $msx1_flop=zorax, $bio MSX disk. published 30 years ago: Zorax (c) 1990 Discovery Informatic [Spain] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=109130&o=2 $end $info=zorba, $bio Computer published 38 years ago: Zorba (c) 1982 Telcon Industries. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=29279&o=2 $end $zorba=zeusbios, $bio Telcon Zorba disk. published 34 years ago: Zorba BIOS Ver.1 (c) 1986 Zeus [Zorba Equipment Users' Society] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236173&o=2 $end $cpc_flop=zorgos19,zorgosg1, $bio Amstrad CPC 464 disk. published 33 years ago: Zorgos (c) 1987 Deltacom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125144&o=2 $end $ibm5150=zork, $bio IBM 5150 5.25in.disk. (DOS) published 40 years ago: Zork - The Great Underground Empire (c) 1980 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83749&o=2 $end $pc8801_flop=zork, $bio NEC PC-8801 Series disk. published 38 years ago: Zork 1-2-3 (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=93359&o=2 $end $mbc55x=zork, $bio Zork Compilation (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236978&o=2 $end $pc98=zork1, $bio NEC PC-9801 Series 5.25in.disk. published 29 years ago: Zork I (c) 1991 Systemsoft. - TRIVIA - Released on March 29, 1991 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=91182&o=2 $end $apple2_flop_orig=zork1r5, $apple2_flop_clcracked=zork1r5, $bio Apple II disk. published 40 years ago: Zork I - The Great Underground Empire (c) 1980 Personal Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230435&o=2 $end $adam_flop=zork1,zork1a, $bio Coleco Adam disk. published 37 years ago: Zork I - The Great Underground Empire (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82679&o=2 $end $cpc_flop=zork1,zorkithe,zorkithe01,zork1uk1,zorkdsk, $pcw=zork1, $bio Amstrad CPC/PCW disk. published 36 years ago: Zork I - The Great Underground Empire (c) 1984 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118313&o=2 $end $ep64_flop=zork1, $bio Enterprise 64 disk. published 36 years ago: Zork I - The Great Underground Empire (c) 1984 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232505&o=2 $end $einstein=zork1, $bio Zork I - The Great Underground Empire (c) 198? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136062&o=2 $end $msx1_flop=zork, $bio Zork I - The Great Underground Empire Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133240&o=2 $end $apple2_flop_clcracked=zork1r15,zork1r26,zork1r75,zork75o,zork1r88, $apple2_flop_misc=zork, $bio Apple II disk. published 40 years ago: Zork I - The Great Underground Empire (c) 1980 Infocom - TECHNICAL - GAME ID: IZ1-AP1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107233&o=2 $end $amigaocs_flop=zork, $bio Commodore Amiga 500 disk. published 34 years ago: Zork I - The Great Underground Empire (c) 1986 Infocom - TECHNICAL - GAME ID: IZ1-CO4 - TIPS AND TRICKS - STEP-BY-STEP TUTORIAL ON HOW TO SOLVE ZORK I: FROM THE START: [N,N,U], "GET EGG", (NO WE'RE NOT GOING TO THROW IT ONTO THE GROUND) [D,S,E], "OPEN WINDOW", [W] "GET ALL", [W], "OPEN SACK", "GET LUNCH AND GARLIC", (NO WE'RE NOT HAVING A PICNIC) "DROP ALL", "GET SWORD AND LAMP", "MOVE RUG", "OPEN TRAPDOOR", "OPEN CASE" (GET EVERYTHING READY HERE), [E,U], "TURN ON LAMP", "GET ALL", [D,W], "DROP KNIFE" (YOU MAY WISH TO SAVE YOUR GAME HERE IN CASE THE THIEF POPS IN AND STEALS SOMETHING IMPORTANT) [D,S,E], "GET PAINTING", [W,N], (NOW, SAVE YOUR GAME AGAIN BECAUSE WE'RE GOING TO KILL A TROLL IN THE NEXT ROOM) [N], "KILL TROLL", (KEEP TYPING IN "AGAIN" UNTIL HE'S DEAD. NOW IF YOU WERE WOUNDED OR KILLED YOU CAN RESTORE YOUR GAME.) "DROP SWORD", (WE DON'T NEED IT ANYMORE), [E,E,SE,E], "TIE ROPE TO RAILING", (IT'S SAFER THAN JUMPING!), [D,S,E], "GET COFFIN", [W,S], "PRAY" (NOW THAT TRAPDOOR WON'T CLOSE ANYMORE!), [S,N,W,W,W], "OPEN COFFIN", "GET SCEPTRE", "PUT COFFIN AND PAINTING IN CASE" [E,E,E,E,D,D,N], "WAVE SCEPTRE", [E,E,N,N], "GET SHOVEL", [NE], "DIG SAND", "AGAIN", "AGAIN", "AGAIN", "DROP SHOVEL", "GET SCARAB", [SW,S,S,W,W], "GET POT", (WHERE DID THIS COME FROM?), [SW,U,U,NW,W,W,W], "PUT ALL BUT LAMP IN CASE", (WE'RE A QUARTER OF THE WAY THERE !!) "GET ALL BUT SACK AND GARLIC", "OPEN TRAPDOOR", [D,N,W,S,E,U], "GET BAG AND KEY", [SW,E,S,SE], "GIVE LUNCH AND WATER TO CYCLOPS" (YOU CAN'T KILL HIM) "DROP BOTTLE", (NOW SAVE YOUR GAME HERE BECAUSE WE HAVE TO KILL THE THIEF), [U], (SAVE YOUR GAME AGAIN IF YOU WERE NOT WOUNDED OR KILLED) (NOW, IF THE THIEF DID NOT TAKE YOUR EGG BEFORE TYPE IN "GIVE EGG TO THIEF" AND SAVE YOUR GAME AGAIN) @ "KILL THIEF", (IF YOU HAVE KILLED HIM WITHOUT GETTING HIT YOU MAY WISH TO SAVE YOUR GAME ONCE MORE) (IF THE SWORD IS HERE DON'T TAKE IT) "GET ALL BUT STILETTO", "DROP KNIFE", [D,NW,S,W,U,D,NE], "UNLOCK LOCK", "DROP KEY", "OPEN GRATE" [U,S], "WIND UP CANARY", "GET BAUBLE", [S,E,W,W], "GET CANARY", "PUT ALL BUT LAMP IN CASE", "GET GARLIC", [D,N,E,N,NE,E,N], "GET MATCHBOOK", [E], "PUSH YELLOW", "GET WRENCH AND SCREWDRIVER", [W,S], "DROP GARLIC AND SCREWDRIVER", "TURN BOLT WITH WRENCH", "DROP WRENCH", [E] "GET PLASTIC", [N], "DROP PLASTIC", [S, SW,S,E], "ECHO", "GET BAR", [W,SE,E,D], "TURN OFF LAMP", "GET TORCH", [S], "GET BELL" [S], "GET ALL", [D,D], "RING BELL", "LIGHT MATCH", "LIGHT CANDLES WITH MATCH", "READ BOOK", "TURN OFF CANDLES","DROP BOOK", [S], "GET SKULL" [N,U,N,N,N,W,W,S,U], "PUT SKULL AND BAR IN CASE", [D,N,E,N,NE,E], "GET GARLIC AND SCREWDRIVER", [W,N], "DROP ALL BUT TORCH", "GET TRUNK", [N,N], "GET TRIDENT", [S,S,S,SW,SW,W,S,U], "PUT TRUNK AND TRIDENT IN CASE", [D,N,E,N,NE,N], "GET ALL", [N,N,U,N,N,W,N, W], "DROP TORCH", "TURN ON LAMP", [N], "GET FIGURINE", (IT'S A GOOD THING WE HAD THAT GARLIC!) [S], "DROP FIGURINE", [N,E], "DROP ALL BUT LAMP AND GARLIC", [N,D,E,NE,SE,SW,D,D,S], "GET COAL", [N,U,U,N,E,S,N,U,S], "GET ALL", "PUT COAL AND SCREWDRIVER IN BASKET", "LIGHT MATCH", "LIGHT CANDLES WITH MATCH", "PUT CANDLES IN BASKET", "LOWER BASKET", "DROP MATCHBOOK", [N, D,E,NE,SE,SW,D,D,W]"DROP ALL", [W], "GET COAL AND CANDLES AND SCREWDRIVER", [S], "OPEN LID", "PUT COAL IN MACHINE", "CLOSE LID", "TURN SWITCH WITH SCREWDRIVER", "DROP SCREWDRIVER", "OPEN LID", "GET DIAMOND",[N], "PUT DIAMOND INBASKET", "DROP CANDLES", [E], "GET ALL BUT TIMBER" [E,U,U,N,E,S,N], "GET SAPPHIRE", [U,S], "RAISE BASKET", "GET DIAMOND", [W,S], "GET ALL", [E,S,D,U], "DROP GARLIC", "PUT ALL BUT LAMP IN CASE", [D,N,E,N,NE,N,N], "GET PUMP", [S,S,E], "GET PLASTIC" [S,D,E,E,S], "DROP PLASTIC", "INFLATE PLASTIC", "DROP PUMP", "ENTER BOAT", "LAUNCH", "GET BUOY", "LAND", "GET OUT OF BOAT", [S,W,W,SW,U,U,NW,W,W,W], "OPEN BUOY", "PUT EMERALD IN CASE", (NOW THE LAST TREASURE WILL APPEAR, WHICH IS AN OLD PARCHMENT. YOU DO NOT NEED IT IN THE CASE FOR A PERFECT SCORE SO YOU CAN READ IT IF YOU WISH.) [E,E,N,W,SW,W] AND YOU'RE THERE WITH A PERFECT SCORE OF 350! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75610&o=2 $end $psx=zork, $bio Sony PlayStation disc published 24 years ago: Zork I - The Great Underground Empire (c) 1996 Shoeisha Co., Ltd. - TECHNICAL - Game ID: SLPS-00271 - TRIVIA - Released in March 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85896&o=2 $end $saturn=zork, $bio Sega Saturn game published 24 years ago: Zork I - The Great Underground Empire (c) 1996 Shoeisha Company, Limited. - TECHNICAL - [Model T-21502G] - TRIVIA - Zork I was released on March 15, 1996 in Japan. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=59959&o=2 $end $apple2_flop_clcracked=z1bfdemo, $bio Apple II disk. published 36 years ago: Zork I Demo - Catch A Butterfly (c) 1984 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232053&o=2 $end $einstein=zork2, $bio Zork II (c) 198? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136063&o=2 $end $ibm5150=zork2, $bio IBM 5150 5.25in.disk. (DOS) published 39 years ago: Zork II - The Wizard of Frobozz (c) 1981 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83745&o=2 $end $apple2_flop_orig=zork2r7, $apple2_flop_clcracked=zork2r7,zork2r22,zork248b, $apple2_flop_misc=zork2, $bio Apple II disk. published 39 years ago: Zork II - The Wizard of Frobozz (c) 1981 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107234&o=2 $end $adam_flop=zork2,zork2a, $bio Coleco Adam disk. published 37 years ago: Zork II - The Wizard of Frobozz (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82680&o=2 $end $cpc_flop=zork2,zorkiith,zorkiith01,zork2uk1, $pcw=zork2, $bio Amstrad CPC/PCW disk. published 37 years ago: Zork II - The Wizard Of Frobozz (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118314&o=2 $end $ep64_flop=zork2, $bio Enterprise 64 disk. published 36 years ago: Zork II - The Wizard of Frobozz (c) 1984 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232506&o=2 $end $amigaocs_flop=zork2, $bio Commodore Amiga 500 disk. published 34 years ago: Zork II - The Wizard Of Frobozz (c) 1986 Infocom - TIPS AND TRICKS - COMPLETE SOLUTION: -> NOTE: THE WIZARD MAY APPEAR ONCE AND A WHILE AND CAST A SPELL ON YOU, DON'T WORRY. THE SPELL WILL WEAR OFF AFTER A WHILE. IF YOU CAN'T DO ANYTHING ELSE, JUST WAIT IT OUT. IT WOULD BE WISE TO SAVE THE GAME PERIODICALLY, AS A PRECAUTION IN IN CASE YOU MAKE A MISTAKE. "TAKE ALL", [S,S,S,SW,S], "LIGHT LAMP", [SE], "ENTER GAZEBO", "TAKE TEAPOT", "EXIT", [N,NE], "FILL TEAPOT", [S,SE], [S,S,W] -> YOU ARE NOW IN THE CAROUSEL ROOM. BECAUSE OF ITS RAPID SPINNING, YOU ARE DISORIENTED IN DIRECTION. YOU ARE TRYING TO GET TO THE RIDDLE ROOM WHICH LIES TO THE SE, BUT YOU MIGHT END UP SOMEWHERE ELSE. JUST MAKE YOUR WAY BACK TO THE CAROUSEL ROOM AND KEEP TRYING UNTIL YOU GET THERE. WHEN YOU GET TO THE RIDDLE ROOM, YOU WILL NEED TO SOLVE THE RIDDLE BEFORE YOU CAN GET TO THE PEARL ROOM. JUST SAY A WELL, WHICH IS THE ANSWER TO THE RIDDLE. [EAST], "TAKE PEARLS", [EAST], "GET INTO BUCKET", "POUR WATER", "GET OUT", [EAST], "TAKE RED, BLUE, AND GREEN CAKES", "EAT GREEN CAKE", [EAST], "THROW RED CAKE INTO POOL", "TAKE CANDY", [WEST], "EAT BLUE CAKE", [NW] -> INSTRUCTIONS ON OPERATING THE ROBOT CAN BE FOUND IN THE SAME ROOM AS THE ROBOT IS. DO THE FOLLOWING: TELL ROBOT "GO EAST" THEN GO [EAST] YOURSELF TELL ROBOT "PUSH TRIANGLE" TELL ROBOT "GO SOUTH" THEN GO [SOUTH] AND "TAKE SPHERE" TELL ROBOT "LIFT CAGE" THEN "TAKE SPHERE" AND GO [N,W] -> IN THE LOW ROOM, YOUR COMPASS WILL BE QUITE UNRELIABLE, SO JUST DO WHAT YOU DID IN THE CAROUSEL ROOM, EXCEPT THIS TIME YOU'RE TRYING TO GET SE TO THE TEA ROOM. [WEST], "GET INTO BUCKET", "FILL TEAPOT", "GET OUT", "DROP TEAPOT", [W], [W,NW], "OPEN BOX", "TAKE VIOLIN", [E], [N,N], "ENTER GAZEBO", "DROP ALL BUT LAMP AND SWORD", "TAKE MAT AND OPENER", "EXIT", [S,S,W,N], "TAKE BRICK", [N,N], [UP], "PUT MAT UNDER DOOR", "OPEN LID", "PUT OPENER IN HOLE", "TAKE MAT", "TAKE KEY", "TAKE OPENER", "UNLOCK DOOR WITH KEY", "OPEN DOOR", [NORTH], "TAKE SPHERE", [S,DOWN,S,S,S,E,N,N], "ENTER GAZEBO", "DROP ALL BUT LAMP, SWORD, AND BRICK", "TAKE NEWSPAPER AND MATCHES", "EXIT", [S,S,W,SW], "TAKE STRING", [N], [DOWN,E,N,N], "ATTACK DRAGON", [SOUTH], "ATTACK DRAGON", [SOUTH], "ATTACK DRAGON", [W,W], "TAKE RUBY", [SOUTH], "GET INTO BASKET", "OPEN RECEPTICLE", "PUT PAPER IN RECEPTICAL", "LIGHT MATCH", "LIGHT PAPER WITH MATCH", "WAIT", "WAIT", [WEST], "TIE WIRE TO HOOK", "GET OUT", "TAKE COIN", [SOUTH], "OPEN PURPLE BOOK", "TAKE STAMP", [N], "GET INTO BASKET", "UNTIE WIRE", "WAIT", "WAIT", "WAIT", "WAIT", [WEST], "TIE WIRE TO HOOK", "GET OUT", [SOUTH], "PUT STRING ON BRICK", "PUT BRICK IN HOLE", "LIGHT MATCH", "LIGHT STRING WITH MATCH", [N,S], "TAKE CROWN", [N], "GET INTO BASKET", "UNTIE WIRE", "CLOSE RECEPTICAL", "WAIT" -> KEEP WAITING UNTIL THE BASKET REACHES THE VOLCANO BOTTOM. "GET OUT", [N,E,E,SE,E,N,N], "ENTER GAZEBO", "DROP ALL BUT LAMP", "EXIT", [S,W,SW,N,N,N,W,N,N], "TAKE CHEST", "KISS PRINCESS", [S,S,S,SE,E,N,N], "ENTER GAZEBO", "WAIT" -> KEEP WAITING UNTIL THE PRINCESS GIVES YOU THE GOLD KEY FROM THE UNICORN. "OPEN CHEST", "AGAIN", "TAKE DRAGON", "DROP CHEST AND ROSE", "TAKE CANDY, RED SPHERE, BLUE SPHERE, AND PEARLS", "EXIT", [S,S,W,S,S,DOWN,S], "TAKE CLUB", [SE,NE,NW,SW,S,UP,N,N,SW,SW], "FEED LIZARD CANDY", "UNLOCK DOOR WITH GOLD KEY", "OPEN DOOR", [S,W], "DROP ALL BUT LAMP", [E,N,N,NE,N,N,N,W,N,W], [W,NE,E,S], "TAKE PORTRAIT", [NORTH], "ENTER LIGHT", "ENTER SOUTH WALL", "ENTER LIGHT", "TAKE BILLS", "KILL", [W,W,W], "TAKE LAMP", [S,S,S,SW,S,SE], "ENTER GAZEBO", "TAKE VIOLIN, RUBY, COIN, STAMP, AND CROWN", "EXIT", [S,S], [W,SW,SW,S,W], "DROP ALL BUT LAMP", "TAKE CLUB", [WEST], "THROW CLUB AT GLASS", "TAKE WHITE SPHERE", [EAST], "PUT WHITE SPHERE ON DIAMOND STAND", "PUT RED SPHERE ON RUBY STAND", "PUT BLUE SPHERE ON SAPPHIRE STAND", "TAKE BLACK SPHERE", [SOUTH], "PUT SPHERE IN CIRCLE", [NORTH], "TAKE RUBY, COIN, STAMP, AND VIOLIN", [SOUTH], "GIVE ALL BUT LAMP TO DEMON", [NORTH], "TAKE ALL", [SOUTH], "GIVE ALL BUT LAMP TO DEMON" -> NOW, TELL DEMON "GIVE ME WAND". GUESS WHAT? "TAKE WAND", [N,E,N,N,NE,S], "POINT WAND AT MENHIR" -> NOW, SAY "FLOAT". FEELS GREAT, DOESN'T IT? [SOUTHWEST], "TAKE COLLAR", [NE,S,D,D], "PUT COLLAR ON DOG", [E], "OPEN DOOR", [SOUTH], "TURN OFF LAMP", "OPEN SECRET DOOR", [SOUTH] -> CONGRATULATIONS!! YOU HAVE SOLVED ZORK II, WITH A LITTLE HELP. ONWARD TO ZORK III, THE DUNGEON MASTER!!D ZORK II, WITH A LITTLE HELP. ONWARD TO ZORK III, THE DUNGEON MASTER!! - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75611&o=2 $end $msx1_flop=zork2, $bio Zork II - The Wizard of Frobozz Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133238&o=2 $end $plus4_flop=zork2, $bio Commodore C16 Plus/4 disk. published 36 years ago: Zork II - The Wizard of Frobozz (c) 1984 Commodore Business Machines, Inc. - TECHNICAL - GAME ID: T266002 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237567&o=2 $end $ibm5150=zork3, $bio IBM 5150 5.25in.disk. (DOS) published 38 years ago: Zork III - The Dungeon Master (c) 1982 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83746&o=2 $end $adam_flop=zork3,zork3a, $bio Coleco Adam disk. published 37 years ago: Zork III - The Dungeon Master (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=82681&o=2 $end $cpc_flop=zork3,zorkiiit,zorkiiit01,zork3uk1, $pcw=zork3, $bio Amstrad CPC/PCW disk. published 37 years ago: Zork III - The Dungeon Master (c) 1983 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118315&o=2 $end $ep64_flop=zork3, $bio Enterprise 64 disk. published 36 years ago: Zork III - The Dungeon Master (c) 1984 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232507&o=2 $end $einstein=zork3, $bio Zork III - The Dungeon Master (c) 198? Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=136064&o=2 $end $msx1_flop=zork3, $bio Zork III - The Dungeon Master Cracked (c) 19?? Unknown. Tape to Diskette hack. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=133239&o=2 $end $apple2_flop_clcracked=zork3r10,zork3r16,zork3r17, $apple2_flop_misc=zork3, $bio Apple II disk. published 38 years ago: Zork III - The Dungeon Master (c) 1982 Infocom. - TECHNICAL - GAME ID: IZ3-AP1 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107235&o=2 $end $apple2_flop_clcracked=zqegreth, $bio Apple II disk. published 32 years ago: Zork Quest - Assault on Egreth Castle (c) 1988 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232051&o=2 $end $ibm5150=zorkqst1, $bio IBM 5150 5.25in.disk. (DOS) published 32 years ago: Zork Quest I - Assault on Egreth Castle (c) 1988 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83747&o=2 $end $apple2_flop_clcracked=zrkqst2, $bio Apple II disk. published 32 years ago: Zork Quest II - The Crystal of Doom (c) 1988 Infocom, Inc. [MA, USA] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232052&o=2 $end $ibm5150=zorkqst2, $bio IBM 5150 5.25in.disk. (DOS) published 31 years ago: Zork Quest II - The Crystal of Doom (c) 1989 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83748&o=2 $end $amigaocs_flop=zorktril, $bio Commodore Amiga 500 disk. published 34 years ago: Zork Trilogy (c) 1986 Infocom - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75612&o=2 $end $apple2_flop_orig=zorkzero, $apple2_flop_misc=zorkzero, $bio Apple II disk. published 31 years ago: Zork Zero (c) 1989 Infocom - TECHNICAL - GAME ID: TD-IZ9 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107236&o=2 $end $amigaocs_flop=zork0, $bio Commodore Amiga 500 disk. published 31 years ago: Zork Zero (c) 1989 Infocom. More than 90 years have passed since the great wizard Megaboz cast the Curse which destroyed Lord Dimwit Flathead the Excessive along with the other members of the ruling family, the Twelve Flatheads. Now, the Curse threatens to bring down the Great Underground Empire itself! Wurb Flathead, the current occupant of the throne, has sent a clarion call to the remotest corners of the Empire: half the riches of the kingdom to the person who can allay the Curse. From every province of Quendor, courageous adventurers, scheming charlatans, and wild-eyed crackpots have streamed into the Imperial Capital of Flatheadia. You are one such treasure-seeker, a peasant from an unheardof village in an obscure province. However, you have an important advantage: an ancestor of yours, a servant in Dimwit's court (who you'll "play" during a brief prologue", witnessed Megaboz casting the Curse, and obtained a small scrap of wizardly parchment from the mage's pocket. This parchment scrap has been passed down from generation to generation, and is now in your possession. Thanks to it, you know what none of the other would-be Cursebusters know; you alone know what must be done to stop the Curse! By the time of your arrival at Flatheadia, most of the treasure-seekers have given up and returned to their homelands. In fact, you discover that most of the population, including all figures of authority, have fled to distant provinces. And when you awake on the hard floor of the castle on Curse Day, you find that even the looters and the most persistent adventurers have departed. In fact, as you begin your desperate quest to find the relics of the Empire you need to stop the court jester, who spins rhymes for your amusement. Always appearing when you least expect him, the jester will confront you with riddles and games, spring some deadly tricks, and give you helpful nudges in the right direction. and throughout, he seems to be laughing at some tremendous joke which you can't begin to fathom... Zork Zero is the prequel to the Zork Trilogy, one of the most popular, best-loved computer games ever written. Zork Zero takes you back to the age of the Flatheads, where you can glimpse the Great Underground Empire during its heyday, and witness its monumental fall. - TECHNICAL - GAME ID: WD-IZ9 - TRIVIA - Zork Zero recognizes over 1500 words, nearly all that you are likely to use in your commands. - TIPS AND TRICKS - Zork Zero contains on-line hints! If you ever get stuck, just type HINT and follow the instructions on your screen. The hints generally progress from a gentle nudge to a complete answer. Don't let the presence or absence of hints on a particular subject affect your thinking. In fact, fake hints have been included to discourage this. If you have no will power, and can't stop yourself from looking at the hints too often, you can type HINTS OFF. This will deactivate the on-line hints (unless you RESTART or RESTORE to an earlier point). - STAFF - Concept: Tim Anderson, Dave Lebling, Marc Blank, Steve Meretzky Design: Steve Meretzky Graphics: James Shook - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75613&o=2 $end $cpc_cass=zorro, $bio Amstrad CPC cass. published 35 years ago: Zorro (c) 1985 US Gold, Ltd. [Birmingham, UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100196&o=2 $end $apple2_flop_orig=zorro, $apple2_flop_misc=zorro, $bio Apple II disk. published 35 years ago: Zorro (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=107237&o=2 $end $cpc_flop=zorroeds,zorrouk1,zorro198, $bio Amstrad CPC 464 disk. published 35 years ago: Zorro (c) 1985 US Gold, Ltd. [Birmingham, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=120925&o=2 $end $c64_cass=zorro, $bio Commodore C64 cass. published 35 years ago: Zorro (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=187527&o=2 $end $a800_flop=zorro, $bio Atari 800 disk. published 35 years ago: Zorro (c) 1985 Datasoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=217478&o=2 $end $spectrum_cass=zorro, $bio Sinclair ZX Spectrum cass. published 34 years ago: Zorro (c) 1986 US Gold. - STAFF - Developed by James Software. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81975&o=2 $end $spectrum_cass=zorroer,zorroerb, $bio Zorro (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219272&o=2 $end $spectrum_cass=zorroa, $bio Zorro (c) 198? Americana Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=225791&o=2 $end $info=zorroa6,zorroa6u, $bio Slot Machine published 16 years ago: Zorro (c) 2004 Aristocrat. - TECHNICAL - Aristocrat MKVI hardware MKVI Xcite 16 button cabinet : Bet buttons : 1, 2, 3, 5, 10 credits Line buttons : 1, 5, 10, 20, 25 lines Bonus button : Play 25 lines + Zorro bonus (35 credits) Extra buttons : Gamble (purple) and Take Win (orange) Top buttons : Collect (yellow), Information (white) Button 16 isn't on the cabinet due to the large bonus button taking up both right hand side buttons. During the gamble feature, 1, 2, 5 and 10 credit buttons are used for Heart, Diamond, Club and Spade gamble respectively. This gamble is x4 if correct. 1 and 20 line buttons are also used for red/black double up. - TRIVIA - One of, or maybe, the first Aristocrat game with a licensed theme. 'Zorro' is another bonusing game, like "Mr. Cashman", "Lucky Devil" and "Lady Luck". Unlike previous bonusing games, this game features a progressive jackpot. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=5001&o=2 $end $mo5_cass=zorro, $to7_cass=zorro, $bio Thomson MO5/TO7 cass. published 35 years ago: Zorro (c) 1985 FIL [France Image Logiciel] - TECHNICAL - GAME ID: EZO 1122 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=108596&o=2 $end $info=zortonbr, $bio Arcade Video game published 27 years ago: Zorton Brothers (c) 1993 Picmatic. - TECHNICAL - Main CPU : Motorola 68000 Sound Chips : (2x) Custom Colors palette : 4097 Players : 1 Buttons : 3 This game uses a laser disc. - TRIVIA - Released in July 1993. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=4506&o=2 $end $dragon_cass=zotoka, $bio Zotoka (c) 198? Preston Computer Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116576&o=2 $end $megadriv=zouzou, $bio Sega Mega Drive game published 27 years ago: Zou! Zou! Zou! Rescue Daisakusen (c) 1993 Electronic Arts - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=57081&o=2 $end $x68k_flop=zounds, $bio Sharp X68000 Series 5.25in.disk. published 26 years ago: Zounds (c) 1994 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88772&o=2 $end $x68k_flop=zoutage, $bio Sharp X68000 Series 5.25in.disk. published 23 years ago: Zoutage Hunters (c) 1997 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88773&o=2 $end $msx2_flop=zowazowd,zowazowdb,zowazowdc,zowazowda, $bio MSX 2 disk. published 31 years ago: Zowazo World (c) 1989 MSX Magazine - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102172&o=2 $end $cpc_cass=zox2099, $bio Amstrad CPC cass. published 33 years ago: Zox 2099 (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100199&o=2 $end $cpc_flop=zox2099f01,zox2099f,zox2099f02,zox20991, $bio Amstrad CPC 464 disk. published 33 years ago: Zox 2099 (c) 1987 Loriciels [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=121425&o=2 $end $ep64_cart=zozotool, $bio ZozoTools (c) 198? Nemeth, Zoltan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237651&o=2 $end $info=zrt80, $bio Computer published 38 years ago: ZRT-80 (c) 1982 Digital Research Computers. In the early days, most CP/M computers required a video terminal (video monitor / keyboard combination). The 'terminal' attached to the computer via a serial port. The ZRT-80 was a 'budget' terminal - a kit consisting of a single pcb to which one added a parallel ascii keyboard and video monitor. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83867&o=2 $end $info=zsbc3, $bio Computer published 40 years ago: ZSBC-3 (c) 1980 Digital Microsystems. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83866&o=2 $end $tvc_flop=zsidu3, $bio Zsid U3 (c) 198? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=112072&o=2 $end $tvc_flop=zsir, $bio Zsír (c) 198? Berysoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=111782&o=2 $end $nes=zqxj,zqxja, $bio ???? (c) 19?? Waixing Computer & Technology Co., Ltd. (Zu Qiu Xiao Jiang) - TECHNICAL - [Model ES-1095] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77064&o=2 $end $cpc_flop=zub1986m,zubuk198,zubuk19801, $bio Amstrad CPC 464 disk. published 34 years ago: Zub Cracked (c) 1986 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=125145&o=2 $end $cpc_cass=zub, $bio Amstrad CPC cass. published 33 years ago: Zub [Model IA 0138] (c) 1987 Mastertronic, Ltd. [UK] - STAFF - Game Design: John Pickford Written by: Peter Gartside Graphic Design: Ste Pickford Music: David Whittaker Sound FX: David Whittaker Thanks to: Paul Ranson, Noelie Hodgson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100201&o=2 $end $spectrum_cass=zub, $bio Sinclair ZX Spectrum cass. published 34 years ago: Zub [Model IS 0138] (c) 1986 Mastertronic, Ltd. - STAFF - Developed by: Binary Design - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81976&o=2 $end $zx81_cass=zuckman,zuckmanb, $bio Sinclair ZX-81 cass. published 38 years ago: Zuckman (c) 1982 DJL Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114758&o=2 $end $x68k_flop=zugya, $bio Sharp X68000 Series 5.25in.disk. published 24 years ago: Zugya (c) 1996 Unknown. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=88774&o=2 $end $nes=zyjztsz, $bio 最游记之唐三藏 (c) 200? Nanjing (Zui You Ji Zhi Tang San Zang) - TECHNICAL - Game ID: NJ065 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77065&o=2 $end $nes=ffant7, $bio Nintendo Famicom cart. published 15 years ago: 最终幻想7 (c) 2005 Nanjing. (Zui Zhong Huan Xian 7) Pirate demake of the 1997 PSX RPG Final Fantasy VII. The game features many gameplay elements of the original game, including a three-member party structure and adaptations of the game's subsystems. The items, spells and equipment available to the player are based upon those in the original game, and although a large number have been omitted along with optional characters and some side quests, the original story was reproduced in very minute detail. - TECHNICAL - Game ID: NJ063 The cartridge's circuit board layout is unique compared to most Famicom games, using a single two megabyte PRG (program) ROM chips. A RAM chip instead of a ROM for the character graphics data, similar to the UNROM method used in some Nintendo games. As a result, the data is strewn across the PRG ROM in various banks. The cartridge features one 8-kilobyte battery-backed RAM chip, used for the game's single save slot. - TRIVIA - Title translates from Chinese as Final Fantasy 7. Many of the game's graphics are borrowed from other games, mostly other Final Fantasy titles and including Super Famicom graphics converted to four-color palettes used by the Famicom's hardware. Much of the game's music is borrowed from other games as well, in many cases shortened significantly to a few repeating notes. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=76778&o=2 $end $nes=ffant3c,ffant3c1, $bio ???? III (c) 19?? Waixing Computer & Technology Co., Ltd. (Zui Zhong Huan Xian III) - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77066&o=2 $end $nes=ffantx1, $bio Zui Zhong Huan Xian X1 - Heian Pian (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77067&o=2 $end $nes=ffantx2,ffant2c, $bio Zui Zhong Huan Xiang 2 - Guangming Pian (c) 19?? HengGedianzi. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77068&o=2 $end $nes=ffant3ca, $bio Zui Zhong Huan Xiang 3 - Zhong Jie Pian (c) 19?? HengGedianzi [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=77069&o=2 $end $gbcolor=zhwsj, $bio Nintendo Game Boy Color game published 18 years ago: Zuizhong Huanxiang - Wujin Sha Jia (c) 2002 Sintax [China] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69179&o=2 $end $spectrum_cass=zukinox,zukinoxa, $bio Sinclair ZX Spectrum cass. published 3 years ago: Zukinox (c) 2017 Grilo, Jaime - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=232128&o=2 $end $pippin=zukkoke, $bio Bandai Pippin CD published 24 years ago: Zukkoke Sanningumi - Drama Satsujin Jiken [Model BDE-10032] (c) 1996 Bandai Digital Ent. [Japan] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=122125&o=2 $end $msx2_cart=zukkoke,zukkokea, $bio MSX 2 cart. published 33 years ago: Zukkoke Yajikita Onmitsu Douchuu (c) 1987 HAL Kenkyuujo - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=51404&o=2 $end $spectrum_cass=zuluwars, $bio Sinclair ZX Spectrum cass. published 33 years ago: Zulu Wars (c) 1987 CCS. - STAFF - Developed by: Astros Productions - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81977&o=2 $end $nes=galgh, $bio Nintendo Famicom cart. published 33 years ago: Zunou Senkan GALG (c) 1987 FMG. Unlicensed version of "Zunou Senkan GALG [Model DBF-GA]". - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=69344&o=2 $end $nes=galg,galgp, $bio Nintendo Famicom cart. published 35 years ago: 頭脳戦艦ガル (c) 1985 dB-SOFT. (Zunou Senkan GALG) - TECHNICAL - Game ID: dBF-GA - TRIVIA - Zunou Senkan GALG was released on December 14, 1985 in Japan. The title of this game translates from Japanese as 'Brain Battleship GALG'. - STAFF - Developed by: Team Bioteckers - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=54838&o=2 $end $info=zzblock, $bio Arcade Video game published 41 years ago: Zunzun Block (c) 1979 Taito. You control a paddle that attempts to rebound a ball into the bricks. - TRIVIA - Also released as a Cocktail model : "T.T Zunzun Block". Released on April 1979. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3370&o=2 $end $info=zunkyou, $bio Arcade Video game published 26 years ago: ずんずん教の野望 (c) 1994 Sega Enterprises, Limited. (Zunzunkyou no Yabou) - TECHNICAL - Runs Sega "System C-2" hardware. Players: 2 Control: 8-way joystick Buttons: 2 - TRIVIA - Zunzunkyou No Yabou was released in May 1994 in Japanese arcades only. The title of this game translates from Japanese as 'Zunzunkyou's Ambition'. Default highscore table (Best 5) No. Name Point Stage 1 RGB 10000 6 2 IWA 9000 5 3 LPA 8000 4 4 MOR 7000 3 5 OTA 6000 2 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3260&o=2 $end $info=zupapa, $bio SNK Neo-Geo MVS cart. published 19 years ago: Zupapa! (c) 2001 SNK [Shin Nihon Kikaku]. In this whimsical action game, you take control of an uber cute, long-eared, boxing-gloves wearing hero and his 4 little sidekicks (called 'Zooks' by the way!) in order to tackle colorful yet dangerous enemies in fun looking worlds such as Nightmare Land, Circus Land, Toy Land, Jungle Land, Dino Land, Japan Land, Sci-fi Land, Dragon Land & Virtual Land! Features very colorful graphics, nicely animated characters, fun bonus stages to mix things up and a simple yet really catchy soundtrack! Grab a friend for some truly awesome platforming fun! - TECHNICAL - Runs on the SNK "Neo-Geo MVS" hardware. Game ID : NGM-070 Players : 2 Control : 8-Way Joystick Buttons : 2 => [A] Punch/Toss Zooks, [B] Jump - TRIVIA - This game runs on the SNK Neo-Geo MVS hardware and was not released on the Neo-Geo AES home console. On February 22, 1994, SNK third party developer Face debuted Zupapa at the AOU Show in Japan, however the game was released by SNK for its MVS system in 2001. That is the reason the game was long thought to be a prototype-only title! So far, this is the only NeoGeo un-released prototype game that finally saw an actual official release. The game was finally released a few months after the 'success' of "Nightmare in the Dark" (because they are very similar, only graphics and levels change). They are so close that some players consider that Nightmare in the Dark is the adult version of the game (with dark graphics) and Zupapa the children version (with its cute animations). This is one of the very few Neo Geo games that does not show the names of its developers at the ending, it also deems this title as Episode 1 but chances of a sequel are next to none! Too bad... :( Default highscore table (RANKING) : RANK NAME SCORE 1st KAT 100000 2nd GON 80000 3rd OKI 60000 4th SET 40000 5th HAR 20000 - TIPS AND TRICKS - * You can find a few power-ups in the different levels : S : Increase Zupapa's speed. P : Increase Zupapa's power. J : Add points whenever Zupapa jumps. A : Add points whenever Zupapa punches. X2 : Double the score of all score items. * Destroy all enemies in any stage with a single Zook Bomb in order to be rewarded with a golden Zupapa trophy! * Do not throw the Zooks if you do not need to, otherwise they will run away from you making the current stage more tricky to clear! * After clearing the first world, when you start playing in the second world, at the end of each round when you've killed all the enemies, you are given a few seconds before being warped to the next stage. During this time you can keep jumping or pushing the punch button. Every time you push any of the buttons, you are awarded 100 points. Quite good for making high-score rewards. * When you throw those small kids at the enemies and they are out cold for a few seconds, try to kill them by touching them when several other enemies are in the needed radius, this will of course kill that enemy but also kill the others in the certain radius and you'll get extra fruits hence bonus. * Beat the game without continuing to see an extra congratulatory image in the ending. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3261&o=2 $end $psx=zuttoiss, $bio Sony PlayStation disc published 20 years ago: Zutto Issho - With Me Everytime... (c) 2000 Hamster. - TECHNICAL - GAME ID: SLPM-86523 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85897&o=2 $end $galaxy=zvezdice, $bio Zvezdice (c) 19?? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235839&o=2 $end $galaxy=zvjezdan, $bio Galaksija cass. published 35 years ago: Zvjezdane Staze (c) 1985 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=235840&o=2 $end $info=zwackery, $bio Arcade Video game published 36 years ago: Zwackery (c) 1984 Bally Midway. Zwackery was a sword-fighting and spell-casting game in which the player controls a cartoony wizard Zak Thwacker on a quest to restore an enchanted frog back into the buxom princess she once was. A platform-style exploration game, the world that Zak explores is actually dozens of different screens which the player exits and enters through doorways and tunnels in search of spell and other powerups that will help him defeat the Evil Ghoulum. The Sword can be used to stab, or it can be spun around the player. The Shield, which can be wielded in the same manner, provides protection. Spells include Bouncing Boots, Shooting Swords, Invisibility Potions, Magic flutes, and a Dragons Egg, which put Leapin Fungoes to sleep and allows safe passage through the Dragon's Lair. - TECHNICAL - Bally Midway MCR 68k hardware [No. 385] Main CPU : Motorola 68000 (@ 7.6524 Mhz) Sound CPU : Motorola 68000 (@ 7.5 Mhz) Sound Chips : DAC Screen orientation : Horizontal Video resolution : 512 x 480 pixels Screen refresh : 30.00 Hz Palette colors : 4096 Players : 1 Control : dial Buttons : 4 - TRIVIA - The game is the first game ever officially designed by artist animator Brian Colin, who would later design such arcade classics as "Rampage", "Xenophobe", "Arch Rivals" and "Pigskin". Default highscore table : BC 500000 ZAWKMASTER RO 400000 SAGE IL 350000 SORCERER AI 300000 WIZARD NN 250000 MAGICIAN EG 200000 TRICKSTER MO 150000 CONJURER IL 100000 ADEPT LE 50000 NOVICE SN 10000 AMATEUR - STAFF - Concept & design : Brian Colin, Emil S. Golen - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3262&o=2 $end $cpc_flop=zwanzigr, $bio Amstrad CPC type-in published 30 years ago: Zwanzig Rauf Und Runter (c) 1990 PC Amstrad International - TRIVIA - Listed as a type-in program in the magazine: PC Amstrad International. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119812&o=2 $end $pc98_cd=zaimeta, $bio NEC PC-9821 CD published 24 years ago: Zwei Metajo (c) 1996 Anjin. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=128811&o=2 $end $zx81_cass=zxactpac, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Action Pack (c) 1982 Axis Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114873&o=2 $end $mo6_flop=zxart,zxartb,zxarta, $bio Thomson MO6/TO8 disk. published 6 years ago: ZX Art (c) 2014 6502man. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=42891&o=2 $end $zx81_cass=zxassembi, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Assembler (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115026&o=2 $end $zx81_cass=zxassemb, $bio ZX Assembler (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114827&o=2 $end $zx81_cass=zxassembf, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Assembleur (c) 1982 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114828&o=2 $end $zx81_cass=zxasterd, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Asteroids (c) 1982 Electric Pencil Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115062&o=2 $end $spectrum_cass=zxberser, $bio Sinclair ZX Spectrum cass. published 38 years ago: ZX Berserk (c) 1982 Jega Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81978&o=2 $end $zx81_cass=zxbug, $bio Sinclair ZX-81 cass. published 39 years ago: ZX Bug (c) 1981 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114829&o=2 $end $zx81_cass=zxbugi, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Bug (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115027&o=2 $end $zx81_cass=zxchess1, $bio ZX Chess I (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114830&o=2 $end $zx81_cass=zxchess2,zxchess2im, $bio Sinclair ZX-81 cass. published 39 years ago: ZX Chess II (c) 1981 Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114831&o=2 $end $zx81_cass=zxchess2i, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Chess II (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115028&o=2 $end $zx81_cass=zxcompen, $bio Sinclair ZX-81 cass. published 37 years ago: ZX Compendium (c) 1983 Carnell Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114776&o=2 $end $zx81_cass=zxcompil, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Compiler (c) 1982 Silversoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114805&o=2 $end $zx81_cass=zxforthi, $bio Sinclair ZX-81 cass. published 38 years ago: ZX Forth (c) 1982 IPS, Inc. [International Publishing & Soft.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115029&o=2 $end $zx81_cass=zxforth, $bio ZX Forth (c) 198? Artic Computing, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114832&o=2 $end $jupace_cass=zxprint, $bio Jupiter Ace cass. published 37 years ago: ZX Printer Driver (c) 1983 Remsoft - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115790&o=2 $end $spectrum_cass=zxrevers, $bio Sinclair ZX Spectrum cass. published 37 years ago: ZX Reversi (c) 1983 CP Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81979&o=2 $end $info=spectrum, $bio Computer published 38 years ago: ZX Spectrum (c) 1982 Sinclair Research, Limited. The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Limited. - TECHNICAL - The Spectrum is based on a Zilog Z80A CPU running at 3.5 MHz. The original model Spectrum has 16 KB (16×1024 bytes) of ROM and either 16 KB or 48 KB of RAM. - TRIVIA - Referred to during development as the ZX81 Colour and ZX82, the machine was launched as the ZX Spectrum by Sinclair to highlight the machine's colour display, compared with the black-and-white of its predecessor, the ZX81. The Spectrum was ultimately released as eight different models, ranging from the entry level model with 16 KB RAM released in 1982 to the "ZX Spectrum +3" with 128 KB RAM and built in floppy disk drive in 1987; together they sold in excess of 5 million units worldwide (not counting numerous clones). The Spectrum was among the first mainstream audience home computers in the UK, similar in significance to the Commodore 64 in the USA. Over 24,000 software titles have been released since the Spectrum's launch and new titles continue to be released. On 23 April 2012, a Google doodle honoured the 30th anniversary of the Spectrum. As it coincided with St George's Day, the logo was of St George fighting a dragon in the style of a Spectrum loading screen. - STAFF - Hardware design was by: Richard Altwasser Machine's outward appearance was designed by: Rick Dickinson - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83045&o=2 $end $info=specpls2, $bio Computer published 34 years ago: ZX Spectrum +2 (c) 1986 Amstrad PLC. - TECHNICAL - The machine featured an all-new grey case featuring a spring-loaded keyboard, dual joystick ports, and a built-in cassette recorder dubbed the 'Datacorder' (like the Amstrad CPC 464), but was in most respects identical to the ZX Spectrum 128. The ZX Spectrum +2 power supply was a grey version of the ZX Spectrum+ and 128 power supply. - TRIVIA - The ZX Spectrum +2 was Amstrad's first Spectrum, coming shortly after their purchase of the Spectrum range and Sinclair brand in 1986. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83041&o=2 $end $info=specpl2a, $bio Computer published 33 years ago: ZX Spectrum +2a (c) 1987 Amstrad PLC. The ZX Spectrum +2a was a variant of the "Spectrum +3". - TECHNICAL - Housed a black version of the Spectrum +2 case mouldings. The Spectrum +2a motherboard (AMSTRAD part number Z70830) was designed such that it could be assembled without the floppy disk controller or associated logic and a +2 style 'datacorder' connected. The power supply of the ZX Spectrum +2A used the same pinout as the +3. However, the power supply purchased with the +2A had 'Sinclair +2' written on the case. - TRIVIA - Originally, Amstrad planned to introduce an additional disk interface for the +2A called the AMSTRAD SI-1, however this never appeared. If an external disk drive was added, the +2A on the system OS menu would change to a +3. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83042&o=2 $end $info=specpls3, $bio Computer published 33 years ago: ZX Spectrum +3 (c) 1987 Amstrad PLC. - TECHNICAL - The ZX Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive, and was in a black case. The +3 saw the addition of two more 16 KB ROMs. One was home to the second part of the reorganised 128 ROM and the other hosted the +3's disk operating system. This was a modified version of Amstrad's PCWDOS (the disk access code used in LocoScript), called +3DOS. These two new 16 KB ROMs and the original two 16 KB ROMs were now physically implemented together as two 32 KB chips. To be able to run CP/M, which requires RAM at the bottom of the address space, the bank-switching was further improved, allowing the ROM to be paged out for another 16 KB of RAM. The ZX Spectrum +3 power supply provides the same voltages as the one supplied with +2A. This power supply has the same DIN connector so can also be used with the +2A. However, the power supply purchased with the +3 had 'Sinclair +3' written on the case. - TRIVIA - The ZX Spectrum +3 was launched in 1987 and was the only Spectrum capable of running the CP/M operating system without additional hardware. Some older 48K and a few older 128K games were incompatible with the machine. Such core changes brought incompatibilities: 1. Removal of several lines on the expansion bus edge connector (video, power, and IORQGE); caused many external devices problems; some such as the VTX5000 modem could be used via the 'FixIt' device. 2. Dividing ROMCS into 2 lines, to disable both ROMs. 3. Reading a non-existent I/O port no longer returned the last attribute; caused some games such as Arkanoid to be unplayable. Memory timing changes; some of the RAM banks were now contended causing high-speed colour-changing effects to fail. 4. The keypad scanning routines from the ROM were removed. 5. Move 1 byte address in ROM. Production of the +3 ceased in December 1990, believed to be in response for Amstrad relaunching their CPC range. At the time, it was estimated about 15% of ZX Spectrums sold had been +3 models. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83043&o=2 $end $info=specpl3e, $bio Computer published 20 years ago: ZX Spectrum +3e (c) 2000 Unknown. The ZX Spectrum +3e is an enhanced version of the Sinclair ZX Spectrum +3 home computer that was produced by Amstrad in the late '80s. The enhancement consists of an updated operating system (in ROM) that fixes many of the bugs in the original ROM, and adds lots of extra commands to +3 BASIC. One of the most important features of the new ROM, however, is that it supports the use of a hard disk or compactflash card with your Speccy, allowing you to store vast amounts of quickly-accessible software. - UPDATES - ----- v1.38: Fixed bug where the DATA pointer was not correctly maintained if an extended channel was opened before the first READ after a RUN or RESTORE 0. Fixed bug where scrolling a single-line text window caused a crash. ----- v1.37: Fixed a long-standing +3DOS uninitialised variable bug, present since the original +3, which caused the filesize of files opened in headerless mode to be miscalculated. The most obvious manifestation of this bug was incorrect (too large) filesizes when files were copied from hard disk to any location. Added support for detecting attempted writes to write-protected disks (ATA protocol interfaces only). Other error conditions are also now returned as "unknown disk error" (previously they would eventually timeout as "drive not ready"). Fixed bug in mapping commands, which caused a nonsense error to be generated instead of "invalid device". ----- v1.36: Removed reset protocol detection on ATA interfaces to improve boot speed Noted that divIDE version will run on MB02+ and MB02+IDE. Various fixes for ZXUSB (for ZXMatrix interface). ----- v1.35: Allow slave drive to run even if no master present. Fixed occasional spurious drive identification due to randomness of floating bus. Added ZXCF+2 port. Added ZXUSB (for ZXMatrix) preliminary port (not yet finalised). Fixed IDE_SWAP_RESIZE, which previously failed unless the partition was exactly the same size as now required (rather than larger or equal to). Improved speed of IDE_SWAP_IN (ATA protocol interfaces only). Swap partition access no longer forced into segment 3. Fixed long timeout for ZXATASP. Now detects drives after a soft reset, or entry from ResiDOS etc. Fixed syntax checking for NEXT # and RETURN # commands, which could cause lockups or other oddities during program entry. Fixed CAT TAB display to show partition sizes below 32MB in K, so more accurate sizes are shown. Fixed ide_interface for ZXCF to select device zero before attempting ATA detection protocol. Shortened "no swap partition" message to avoid multi-line report and ensuing crash. ----- v1.31: Fixed long-standing +3DOS caching bug (present in all versions of the +3 and +3e). This usually manifested itself as reading incorrect data for headerless files on large disks (most often seen when loading snapshots). ----- v1.30: Added support for MMC/SD devices; in particular, ZX-MMC interface and ZX-Badaloc clone Fixed restoration of R register in snapshot loader Fixed restoration of flags register in snapshot loader (ZXATASP bug only) Fixed bug in IDE_INIT call which could cause incorrect initialisation of some structures ----- v1.28: Snapshot loading rewritten; now supports both 48K and 128K snapshots in .SNA and .Z80 (all versions) formats. No longer supported on floppy disk. Improved speed of sustained hard disk reads Added support for various other IDE interfaces Updated IDEDOS to v1.03, adding support for IDE_IDENTIFY and IDE_PARTITIONS calls (previously only available in ResiDOS). Fixed long timeout on drive detection for ZXATASP Changed drive detection to use IDE_IDENTIFY Enhanced CAT TAB command to display detected geometry for each drive Changed FORMAT TO command; automatically detects drive geometry, so now only needs a unit number and number of partitions Added optional third parameter to FORMAT TO command, limiting disk usage to first N cylinders, and allowing sharing with PC partitioning Fixed detection of errors for some devices which set DRQ=1 even if there is an error Fixed "No files found" message appearing when multiples of 63 files are displayed Fixed handling of partitions greater than 8MB in +3DOS (access previously wrapped to below 8MB, due to 16-bit operations on record numbers) Fixed occasional strange problems caused by lack of cache buffers on systems with no floppy drive (+2e); 8 cache buffers are now allocated, regardless of prescence of floppy disk interface. Fixed "Loader" menu option for systems with no floppy drive (+2e) Fixed incompatibility with Multiface 3 (now allows saving snapshots to floppy disk) ----- v1.11: fixed "Please put disk for ? in drive" bug that occurred when pressing a key while +3DOS was active minor Spanish translation corrections ----- v1.10: added "V>" variable channels added "M>" memory channels added "W>" text window channels Bugfix (+3e): fixed menu bugs trying to enter 48K BASIC and Loader etc Bugfix (+3e): possibly fixed bug where all files on destination partition get deleted if source wildcard matches nothing in COPY command (unconfirmed) Bugfix (+3e): stopped channel I/O corrupting IX, so CAT #n TAB works Bugfix (+3e): added Spanish text for CAT ASN command ----- v1.04: added CAPS SHIFT key to bypass automatic setup on boot/reset added SPECTRUM name$[,addr] command for loading Z80 snapshots extended streams and channels interface with new file-access channels added NEXT #n,v command to input character from stream added RETURN #n,v command to get stream position added GOTO #n,m command to set stream position added DIM #n,v command to get stream size replaced standard Retry/Ignore/Cancel messages with international-style ones upgraded +3DOS to v1.1 with international ALERT routine added Spanish version of ROM removed self-test program, EAR monitor and COPY RANDOMIZE command added IDEDOS call interface and documentation for machine-code programmers Bugfix (+3e): fixed crash bugs BREAKing to CAT ASN and CAT TAB commands Bugfix (+3e): fixed change-disk routine for single-floppy systems Bugfix (+3e): fixed mapping of floppy drive 1 to default to drive B: Bugfix (+3): fixed spurious "end of file" error in printer output Bugfix (+3): fixed stack overflow with ineffective keys in Editor Bugfix (+3): fixed PIP duration Bugfix (+3): fixed lower-screen editing mode problems (line loss) Bugfix (+3): GOTO beyond end of program renumbered as 9999 Bugfix (+3): fixed characters migrating before ">" or "<" Bugfix (+3): fixed syntax error position calculation Bugfix (+3): removed HALT from error reporting routine Bugfix (+3): fixed CLOSE # bug on closed streams (not fixed for 48K mode) ----- v0.87: First public release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83044&o=2 $end $info=spec128, $bio Computer published 34 years ago: ZX Spectrum 128 (c) 1986 Sinclair Research, Limited. New features included 128 KB RAM, three-channel audio via the AY-3-8912 chip, MIDI compatibility, an RS-232 serial port, an RGB monitor port, 32 KB of ROM including an improved BASIC editor, and an external keypad. - TECHNICAL - The appearance of the ZX Spectrum 128 was similar to the ZX Spectrum+, with the exception of a large external heatsink for the internal 7805 voltage regulator added to the right hand end of the case, replacing the internal heatsink in previous versions. The Z80 processor used in the Spectrum has a 16-bit address bus, which means only 64 KB of memory can be directly addressed. To facilitate the extra 80 KB of RAM the designers used bank switching so that the new memory would be available as eight pages of 16 KB at the top of the address space. The same technique was also used to page between the new 16 KB editor ROM and the original 16 KB BASIC ROM at the bottom of the address space. The new sound chip and MIDI out abilities were exposed to the BASIC programming language with the command PLAY and a new command SPECTRUM was added to switch the machine into 48K mode, keeping the current BASIC program intact (although there is no way to switch back to 128K mode). To enable BASIC programmers to access the additional memory, a RAM disk was created where files could be stored in the additional 80 KB of RAM. The new commands took the place of two existing user-defined-character spaces causing compatibility problems with some BASIC programs. The ZX Spectrum 128 had no internal speaker like its predecessors. The sound was produced from the television speaker instead - TRIVIA - Code-named 'Derby'. Sinclair developed the ZX Spectrum 128 in conjunction with their Spanish distributor Investrónica. Investrónica had helped adapt the ZX Spectrum+ to the Spanish market after the Spanish government introduced a special tax on all computers with 64 KB RAM or less, and a law which obliged all computers sold in Spain to support the Spanish alphabet and show messages in Spanish. The machine was simultaneously presented for the first time and launched in September 1985 at the SIMO '85 trade show in Spain, with a price of 44,250 pesetas. Because of the large number of unsold Spectrum+ models, Sinclair decided not to start selling in the UK until January 1986 at a price of £179.95. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83040&o=2 $end $spectrum_cart=zxtest, $bio Sinclair ZX Spectrum cart. published 37 years ago: ZX Spectrum Test ROM (c) 1983 Sinclair Research, Ltd. Unpublished - It was only available for official Sinclair Repair Engineers. - STAFF - By: Ian Logan - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=118604&o=2 $end $spectrum_cass=zxtrek, $bio Sinclair ZX Spectrum cass. published 37 years ago: ZX Trek (c) 1983 Impact Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81980&o=2 $end $zx81_cass=zxtri, $bio Sinclair ZX-81 cass. published 37 years ago: ZX Tri (c) 1983 Direco International [France] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114633&o=2 $end $zx81_cass=gulp, $bio Sinclair ZX-81 cass. published 38 years ago: ZX-Gulp (c) 1982 Campbell Systems - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=116085&o=2 $end $zx81_cass=zxmc, $bio ZX-MC (c) 198? Picturesque - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115043&o=2 $end $zx81_cass=zxsidepr, $bio Sinclair ZX-81 cass. published 38 years ago: ZX-Sideprint (c) 1982 Microsphere - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115061&o=2 $end $info=zx97, $bio Computer published 23 years ago: ZX97 (c) 1997 Rigter. The ZX97 is a discrete logic clone of the ZX81. It is functionally equivalent and 100% compatible but has numerous enhancements over the original ZX81. The all CMOS design draws only 50mA and can be easily powered from a small battery. The total memory is increased from 9K to a 192K including 32K of EPROM and 160K of battery backed up SRAM. A SHADOW RAM feature allows users to enhance or replace the ZX81 operating system with the ZX80, FORTH or any other OS software. The 16 parallel bi-directional I/O lines are connected to an IBM compatible printer port (LPT1) and can also be used for high speed communication with a PC or for robotics applications. Aside from the existing ZX81 screen text and graphics, the ZX97 offers a full 128 upper and lowercase text characters and unlimited user defined graphics (UDG) And finally, the ZX97 supports both pseudo hires and true bitmapped graphics (192x256) programs. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83039&o=2 $end $zx81_cass=zxas, $bio Sinclair ZX-81 cass. published 38 years ago: ZXAS Assembler (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114652&o=2 $end $zx81_cass=zxasg, $bio ZXAS Assembler (c) 198? Gladstone Electronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114990&o=2 $end $zx81_cass=zxdb, $bio Sinclair ZX-81 cass. published 38 years ago: ZXDB Disassembler/Debugger (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114653&o=2 $end $psx=zxed, $bio Sony PlayStation disc published 24 years ago: ZXE-D - Legend of Plasmalite (c) 1996 Bandai Co., Ltd. - TECHNICAL - [Model SLPS-00424] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=85883&o=2 $end $spectrum_cass=dktronic, $bio Sinclair ZX Spectrum cass. published 37 years ago: ZXED Spectrum Toolkit [Model dk 003] (c) 1983 DK Tronics - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=237746&o=2 $end $zx81_cass=zxmsuped, $bio Sinclair ZX-81 cass. published 37 years ago: ZXM Super Editor (c) 1983 Timedata - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=115060&o=2 $end $spectrum_cass=zxodusen, $bio Sinclair ZX Spectrum cass. published 9 years ago: ZXodus Engine (c) 2011 Owen, Andrew - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236599&o=2 $end $zx81_cass=zxtk, $bio Sinclair ZX-81 cass. published 38 years ago: ZXTK (c) 1982 Bug-Byte [Grandslam div.] [London, England] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=114654&o=2 $end $a800=zybex, $bio Atari 800 cart. published 21 years ago: Zybex (c) 1999 Video 61 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=86763&o=2 $end $spectrum_cass=zybex, $bio Sinclair ZX Spectrum cass. published 31 years ago: Zybex [Model S048] (c) 1989 Zeppelin Games - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81981&o=2 $end $cpc_flop=zyclons1,zyclonsu, $bio Amstrad CPC 464 disk. published 28 years ago: Zyclons (c) 1992 Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119414&o=2 $end $ibm5170_cdrom=zyclunt, $bio IBM 5170 CD-ROM (DOS) published 25 years ago: Zyclunt (c) 1995 Phantagram - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=144649&o=2 $end $amigaocs_flop=zyconix, $bio Commodore Amiga 500 disk. published 28 years ago: Zyconix (c) 1992 Accolade, Incorporated. - STAFF - Developed by: Miracle Games Producer: Delvin Sorrell, Graeme Ashton Coder: Delvin Sorrell Graphics: Debbie Sorrell, Jeremy Ashton Musician & Sound Effects: Henry Jackman - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75614&o=2 $end $cpc_flop=zygyf198,zygy1987,zygy198701, $bio Amstrad CPC 464 disk. published 34 years ago: Zygy (c) 1986 Infogrames Interactive, Inc. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119412&o=2 $end $apple2_flop_orig=zyhearts, $apple2_flop_clcracked=zykheart, $bio Apple II disk. published 34 years ago: Zykron Hearts (c) 1986 Zykron Co. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=233504&o=2 $end $ibm5150=zyll, $bio IBM 5150 5.25in.disk. (DOS) published 36 years ago: Zyll (c) 1984 IBM - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=83750&o=2 $end $spectrum_cass=zynaps,zynapsno, $bio Sinclair ZX Spectrum cass. published 33 years ago: Zynaps (c) 1987 Hewson Consultants. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81982&o=2 $end $cpc_cass=zynapss, $bio Amstrad CPC cass. published 33 years ago: Zynaps (c) 1987 Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100202&o=2 $end $cpc_cass=zynaps,zynapsa, $bio Amstrad CPC cass. published 33 years ago: Zynaps (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=100203&o=2 $end $cpc_flop=zynaps19,zynaps1901,zynapsuk01,zynapsuk,zynapsuk02,zynapsuk03,zynaps2d,zynapsds, $bio Amstrad CPC 464 disk. published 33 years ago: Zynaps (c) 1987 Hewson Consultants - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=119411&o=2 $end $amigaocs_flop=zynaps, $bio Commodore Amiga 500 disk. published 32 years ago: Zynaps (c) 1988 Hewson Consultants Zynaps is a shoot-em-up set in an alien infested planetary system. The game begins with our hero escaping in a Scorpion fighter from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from destroyed alien craft, he sets out in search of the secret alien stronghold. After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin... - SCORING - Points are awarded for blasting individual aliens and special bonuses for destroying complete formations of more dangerous aliens. Bonus lives are awarded at 10,000 points and every 20,000 thereafter. - STAFF - Developed by: Microwish Software Conversion: Neil Metcalfe Coder: Howard Ball Graphics: Pete Lyon Musician & Sound Effects: Giulio Zicchi - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=75615&o=2 $end $spectrum_cass=zynapser, $bio Zynaps (c) 198? Erbe Soft. Spanish release. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219273&o=2 $end $msx2_flop=zynos,zynosb,zynosa, $bio MSX 2 disk. published 29 years ago: Zynos on the Adventure Islands (c) 1991 The Eagle. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=102173&o=2 $end $spectrum_cass=zythum, $bio Sinclair ZX Spectrum cass. published 34 years ago: Zythum (c) 1986 Mastertronic, Ltd. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81983&o=2 $end $apple2gs=zzcopy, $bio Apple IIGS disk. published 30 years ago: ZZ Copy Ver.2 (c) 1990 Miami Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=197515&o=2 $end $spectrum_cass=zzoomsid,zzoomalt,zzoombig,zzoomsid_a, $bio Sinclair ZX Spectrum cass. published 37 years ago: Zzoom [Model ZZ] (c) 1983 Imagine Software - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81984&o=2 $end $cpc_flop=zztopmet,metalscr, $bio ZZTop - Metal Screamer (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124164&o=2 $end $cpc_flop=zztopsta,metalscr01, $bio ZZTop - Static Metal Screamer 2 (c) 199? Unknown - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=124165&o=2 $end $info=zzyzzyxx,zzyzzyxx2, $bio Arcade Video game published 38 years ago: ZZYZZYXX (c) 1982 Cinematronics. Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection. Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola. As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces. Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX. As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping. - TECHNICAL - Cinematronics never designed a dedicated cabinet for this game. It can be found in any of the generic black cabinets of the day (they used several different ones during the production run). No side-art was made, just a control panel overlay, marquee, and two stickers (which were applied to a generic glass monitor bezel). A far cry from the standard floor to ceiling art that decorated most games in the early eighties. This game uses a unique wiring harness that is not compatible with any other titles, although it could be rigged up in any vertical cabinet with a little work. Main CPU: Zilog Z80 (@ 3 Mhz) Sound CPU: Zilog Z80 (@ 1.5 Mhz) Sound Chips: General Instrument AY8910 (@ 1.5 Mhz) Screen orientation: Vertical Video resolution: 224 x 256 pixels Screen refresh: 60.00 Hz Palette colors: 32 Players: 2 Control: 2-way joystick (vertical) Buttons: 1 OPERATOR FEATURES: - Four different coinage settings. - Two or three ZZYZZYXXS per game. - Four difficulty level options for the start of the game. - Optional demo sound in the attract mode. - Complete hardware diagnostics check switch. - Free play switch for demonstration or special promotions. - Twelve extra ZZYZZYXX award selections available. - TRIVIA - Developed by Advanced Microcomputer Systems and released in November 1982 by Cinematronics. A prototype of this game is known as "Brix", which was renamed to ZZYZZYXX before release. Note : This game is always the last to appear alphabetically in a complete arcade games database. :) Note: The screen is divided into 12 rows of bricks. Kris MacLillivray holds the official official record for this game with 1,068,010 points on 06/11/2004. Advanced Microcomputer was founded by Rick Dyer, who would later go on to create "Dragon's Lair" for Cinematronics. Default highscore table (THE TOP TEN) RANK SCORE INITIALS 1 15000 MJK 2 15000 ERO 3 15000 DGJ 4 15000 VEC 5 15000 MDF 6 15000 VAS 7 15000 SJP 8 15000 EDH 9 15000 AMS 10 15000 AMS - SCORING - The Bonus Points System: Level 1: 250 points per gift (2000 max.) Level 2: 500 points per gift (4000 max.) Level 3: 1000 points per gift (8000 max.) Level 4: 2500 points per gift (20,000 max.) Level 5: 4500 points per gift (36,000 max.) Level 6: ???? points per gift - STAFF - Developed by: Advanced Microcomputer Systems Dev.: Rick Dyer - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=3263&o=2 $end $specpls3_flop=zzzz, $bio Sinclair ZX Spectrum+3 disk. published 34 years ago: Zzzz (c) 1986 Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=147866&o=2 $end $c64_cass=zzzzzzz, $bio Commodore C64 cass. published 34 years ago: Zzzz (c) 1986 Mastertronic, Ltd. [UK] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=186766&o=2 $end $spectrum_cass=zzzzzeno, $bio Zzzz (c) 198? Zenobi Soft. - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=219871&o=2 $end $spectrum_cass=zzzz, $bio Sinclair ZX Spectrum cass. published 34 years ago: Zzzz (c) 1986 Mastertronic, Ltd. - TECHNICAL - GAME ID: IS 0095 - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=81985&o=2 $end $intv=spina, $bio ZZZZZ! Spina the Bee (c) 200? IntelligentVision - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=230281&o=2 $end $vsmilem_cart=scoobyffms, $bio VTech V.Smile Motion cart. published 11 years ago: ¡¡Scooby-Doo!! Misterio en el parque [Model 80-084027] (c) 2009 VTECH [Video Technology, Ltd.] - CONTRIBUTE - Edit this entry: https://www.arcade-history.com/?&page=detail&id=236377&o=2 $end